Let's Stomp (Mc-Starz)

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## Let's Stomp

**Let's Stomp** is a level created by Mc-Starz for the 2020.1 Level Contest. Following the contest’s theme of “no boss”, the level features no boss characters and instead features a light blue theme throughout.

## Layout

### Start

The level starts with tiny bullets that move to the left and square attacks that appear randomly, with these attacks followed by tilted beams. The screen narrows horizontally and triangle-shaped bullets and bombs spawn. A square appear on center and summons various attacks including beams and bullets with spiral-shaped path.

### Checkpoint 1

"Let's Stomp!" text appear and two visualizers narrow screen horizontally. Beams and bombs also appear on screen. The square respawn and shoots trails of arrows and few bullets.

### Checkpoint 2

"Keep it Up!" text show up with visualizer at bottom, spawning bombs and bullets crossing view. Later visualizer is replaced by Into the zone-styled borders on left and right, while bullets path shifts to vertical.

### Checkpoint 3

The safe area has been reduced to a square with sides of half screen height. There are total 7 squares swinging, each bigger than another and shifted in time to delay rotation. Meanwhile player is encountered with bombs and beams, which sometimes rotate with the first square.

Midway checkpoint squares disappear and "You're doing great!" text show up. Visualizers appear on both sides and shortly after few beams and two much bigger projectiles, a square reappears with it's pool of attacks, i.e. bullets, beams, but also long lasting beams that rotate with it's parent object. Square then disappears in rotating fashion.

### Checkpoint 4

"Break Time". Music slows down and spotlight cones spawn in pairs or threes. When break ends, bullet start spawning from both sides and square from earlier appear, shooting projectiles and narrow beams, but shortly disappears, and beams lead the rest of the checkpoint spawning in pairs, one horizontal and one vertical.

### Checkpoint 5

Central square appear again spawning narrow beams until it splits into four parts creating two giant beams in plus shape and converge to previous form. It also sprays dozens of bullets and repeats these attack patterns.

### Checkpoint 6

"Here we Go!" Player is locked in cyclically rotating box inside which beams spawn. In midway box disappears and in center spawns a circular music visualizer with a headphones icon on it. Beams keep spawning, but the one spawned by visualizer are long lasting and rotating

### Checkpoint 7

"We're almost there!" Bullets and bombs. In midway square appear radiating with projectiles and summoning massive beams.

### Checkpoint 8

A square now creates two long lasting beams which rotate around it as it sends out bullet rings. In midway bullets cease. Instead bombs and beams appear. At the end, the square rapidly rotates until it disappears with the credits appearing soon after.

## Gallery

Let’s Stop Credits.pngCredits screen at the end of the level
## Trivia

* Let’s Stomp is the first level by Mc-Starz with no boss.