recursal/Fanatic-Fandom huggingface dataset:
Kyra

### **Thy Deities Will**

Kyra, the Iconic Cleric from the Pathfinder RPG joins the United Roster. As a Cleric, Kyra serves as one of Sarenrae's most stalwart mortal servants.

When you use Kyra's Starting Hand card, **Divine Font**, 3 Heroic Tokens are placed on the card in the Storyline. On your turn, you can remove 1 of those tokens to allow a Hero in your Location to draw 1 card.

**Echoing Channel** adds another Heroic Token to your Divine Font, and allows two Heroes to draw 1 card the first time you use your Divine Font that turn. **Heartbond** adds another Heroic Token to your Divine Font and lets you select another Hero in any Location. That turn, you can use your Divine Font on that chosen Hero even though they aren't in your Location.

Part of Pathfinder United
Captain America (Civil War)

**-Where to find it?**

Uses art already in the game. Rules by USS Voyager (discord). The deck can be found in a message across the "Homebrew" section, on the Marvel United discord.

https://discord.com/channels/762950956874727456/818045006510030858/932393571674366042

**-CARDS**

6 BAM!

4 civs, 4 thugs Left spawns.

4 civs, 4 thugs Middle spawns.

4 civs, 4 thugs Right spawns.

1 Henchman Threat card with a BAM! (Winter Soldier), 4 Symbol Threat cards, 1 Special Threat card with a BAM!

**-PLAYTESTING:**

**TheAnyel**

1. Super easy to beat, which is a bad thing. Terrible mobility. He got stuck in the same location for 4 turns. Needs to spawn more tokens (the board feels empty almost all the time). When you compare it to Red Skull, who has a track win condition really similiar, Red Skull has 4 civs and 4 thugs on left and right spawns, but an 8 civs and 8 thugs on the middle. Because of his poor spawning, his special cards get weaker. "Gain Support" barely does anything most of the times. "Call to arms" could allow Overflows to trigger easily on the next turn if more tokens had been spawned in locations.
2. The design of the Winter Soldier Henchman card goes against the Master Plan (turning civilians into thugs when Cap wants to have civilians to remove from the board). The damage done by Winter Soldier could be changed to "a Hero in the opposite location", as in having Winter Soldier snipe someone for far away with weaponry, and leaving the "no movement" restriction for one of the undamaged heroes.
3. The Shield Threat card is a good idea, but only shields for 1 damage once (shielding the first damage each hero turn and moving that threat card to Captain America current location could be a way to bring the Shield Ricochet feeling and making him more of.a threat with a defense of -1 damage each hero turn).
4. Captain America shielding threat cards in his and adjacent locations from being completed with action symbols or damaged (in Winter Soldier case) feels good to me. The BAM! on his shield in conjunction with the rest feel good, but the decks feels weak.
5. The Public Support win condition is a great idea, but really bad executed due to the problem with Winter Soldier working against it (it may have been done on purpose to fit the feel of the movie, but it doesn't translate to good gameplay) and poor spawns. BAM! and special effect feel fine. There's an special effect card that does exactly the same as his BAM! without dealing damage, so this card makes no sense to me. Both times I played against him, he couldn't reach more than 6/20 in his Public Support track. A "when Captain America KOes another hero, move the tracker 1 per each hero KOed this turn" condition could help, as repeating his BAM! on a location with the KOed hero has no effect most of the times.
Battle Fist

### **Class 1-B's Big Sister**

A tactical fighter, her **Immediate Expansion** starting hand card allows her to immediately defeat the first thug that would be placed in her location each Villain turn.

Her ability to enlarge her hands can be used offensively with **Double Jumbo Fist**, punching twice in both adjacent locations, or can be used to transport an ally around with **Hand Carry**.

   Part of My Hero Academia United
Black Cat

**Black Cat** is a Kickstarter-exclusive Hero from Marvel United. She was a Stretch Goal unlocked at $320k during the first Marvel United kickstarter.

## Strategy

Black Cat’s lawless days are behind her, though she’s still learning the ropes of this Super Hero business. She’s not the most apt at Heroic Actions, but she always has a trick or two up her sleeves. Her Cat Instincts allow her to accumulate all kinds of Action tokens for the right occasion. More useful for the team as a whole is her ability to influence the Masterplan deck. Whether it’s just her luck, or she’s jinxing the Villain, she’s able to postpone Masterplan cards that would be too devastating.
Ingenium

### **A Body Built For Speed**

With literal engine's in his calves Ida dashes around the battlefield, being a Hero wherever needed. His starting hand card, **Engine**, gives him a movement token each round. **Recipro Extend** continues fueling this movement, giving him another movement token for each move symbol on the bottom of the previous 2 Hero cards in the Storyline.

In addition to just making sure Ingenium can get to his destination, his final ability also takes advantage of all these movement tokens. **Recipro Turbo**, while coming with no actions itself, every time you enter a Location using a move token, you get to perform a free attack or heroic action in the Location you entered.

Part of My Hero Academia United
Kurogiri

### **The One Who Protects**

Kurogiri isn't much of a fighter, but his Quirk grants him the ability to create and manipulate a dark fog from his head and hands. This fog acts as a portal to another location, allowing Kurogiri to move friend and foe wherever he wants.

Since he isn't a fighter he takes advantage of his portals, moving Heroes around and letting the thugs deal with any threats. His BAM! moves all Heroes in his Location to the opposite, places a thug with them for each hero, and then damages any Heroes who are outnumbered by thugs in their Location.

He only has one style of Threat card, **Warp Gate**. When he lands on a Location with this threat, he opens up a gate and places Civs/Thugs based on the number of Heroic/Attack actions on the bottom of the most recent Hero card in the Storyline.

Kurogiri can move Heroes, but he can also move their actions. His **Black Fog** Master Plan card forces anyone in his Location to target the opposite Location instead. Heroics and Attacks go after targets in the opposite Location, and move actions take you to the opposite Location instead.

He may not be much of a physical threat, but you'll quickly realize the situation getting out of hand as he forces you to change up your plans and overflows his way to victory.

Part of My Hero Academia United
Absolute Zero

### **Thermodynamics**

Ryan Frost, aka Absolute Zero, must carefully balance his suits temperature by cycling through his Cold and Fire Modules. He comes with a 13th card that is separate from his deck, starting Cold Module faceup. While **Cold Module** is face up, its ability **Null-Point Calibration Unit**, allows you to draw 1 card and flip Cold Module to the Fire Module side if you take any damage during that Villain turn. On the **Fire Module** side, **Isothermic Transducer** allows you to Attack in your Location and flip Fire Module to the Cold Module side if you take any damage during that Villain turn.

In his deck, his Starting Hand card **Sub-Zero Atmosphere** allows you to protect your allies against attacks that would hit multiple people. If multiple Heroes in your Location would be damaged simultaneously, only you are damaged. **Hoarfire** allows you to perform 2 actions depending on your Module. 2 Heroics if Cold Module is faceup, 2 Attacks if Fire Module is faceup. Afterwards, you flip your Module card.

Part of Sentinels of the Multiverse United
Marvel United: Spider-Geddon

**Marvel United: Spider-Geddon** is Core Set for the game Marvel United.

## Overview

Being a Spider-Hero has always come not only with great responsibility, but also great danger. Now, with Villains converging from all corners of the multiverse to hunt them down, the Spider-Heroes will need to forego their loner ways and band together if they hope to stop evil.

They’ll travel across dimensions in a desperate struggle to protect the innocent, face down dire threats, and confront these Villains, once and for all. The only hope of untangling this deadly web is for the Spider-Army to stand united!

## Characters

### Heroes

* Peni Parker
* Scarlet Spider
* Silk
* Spider-Man Noir
* Spider-Punk
* Symbiote Spider-Man

### Villains

* Morlun
* Spot

### Anti-Heroes

* Anti-Venom
* Superior Spider-Man

## Component list

* 1 Rulebook
* 10 Character Pieces
	+ 6 Hero Pieces
	+ 2 Anti-Hero Pieces
	+ 2 Villain Pieces

* 8 Locations
* 1 Mission Dashboard
* 4 Villain Dashboards
* 96 Hero Cards
* 48 Master Plan Cards
* 6 Mission Cards
* 24 Threat Cards
* 7 Equipment Cards
* 12 Battle Plan Cards
* 12 Super Villain Cards
* 8 Super Hero Cards
* 2 Challenge Cards
* 1 Villain Tracker
* 156 Tokens
Age of Apocalypse Extended

A homebrew design by diversionArchitect

When Magneto's X-Men began their plan to restore the timeline, they faced a number of challenges. This expansion when combined with official products allows players to play through the original crossover story from 1995. If you'd like to learn more, check out the official Marvel suggested reading order.

**Tabletop Simulator Module**

#### Villains

* Abyss
* Sugar Man
* Mikhail Rasputin

#### Heroes

* Damask
* Mondo
* Phase
* Switchback

#### Locations

The expansion will contain four locations.

#### Challenge

The expansion will include one modular challenge mode.

#### Campaign Cards

The expansion will contain campaign cards to integrate with the official Age of Apocalypse campaign.
Can't Stop Twinkling

### **So Bright It Hurts**

Yuga Aoyama has a powerful ability with his navel laser, however it hurts his stomach when used to much. All of his cards reflect this, offering a light effect, but also an upgraded version should you choose to discard a card. **Navel Buffet Laser** lets you perform a heroic action and reveal the top card of the Master Plan deck. If you discard, you also perform a heroic in the adjacent Locations.

**Navel Saber** functions the same, however performs attacks instead of heroics.

Lastly, **Supernova** lets you discard your entire hand, damaging EVERYTHING in the opposite Location equal to the number of cards you discarded and discarding all civs in that Location. A powerful attack that will clear that entire Location, KO'ing you in the process.

Part of My Hero Academia United
Luke Cage

**Luke Cage** is a Kickstarter-exclusive Hero from Marvel United. He was a Stretch Goal unlocked at $240k during the first Marvel United kickstarter.

## Strategy

Luke Cage is one tough brawler. Not one to embrace the do-gooder lifestyle, he’s always on the move, punching his way in and out of trouble. His regenerative powers allow him to replenish his hand of cards in different ways. His enhanced resistance can make him completely invulnerable for a while. Meanwhile, his superhuman strength can dish out a truly devastating attack.
Grey Gargoyle - Mokk: Breaker of Faith (Fear Itself)

**-Where to find it?**

Art by Artnewbs. Rules by Fresh Baked Homebrew (patreon). Fresh Baked released this deck for his subscribers in January 2023. May need to contact him to see if you can still get it.

**-CARDS**

4 BAM!

6 civs, 4 thugs Left spawns.

7 civs, 7 thugs Middle spawns.

6 civs, 4 thugs Right spawns.

6 Threat cards. 2 that deal damage to heroes ending their turn there, 2 Threat cards that make thugs require 2 damage to be defeated, 2 Threat cards that make civilians require 2 heroic actions to be defeated.

His Bam turns all Heroes in his Location to stone (represented by a Crisis token), which unables them to spend any action or play cards, they can only discard the token (talk about broken...). Win condition of KOing all heroes at the same time (**which can never happen unless the Heroes selfKO themselves, as he doesn't have a single card or effect to deal damage**) or turning them to stone at the same time (which can happen at his first turn, as he has a card with a 3 movement and a Bam, which is simply stupid). No KO effect. His overflow effect activates his Bam! again.

**-PLAYTESTING:**

**TheAnyel**

**Clearly not tested.** His BAM count is low but the Stone condition is absurd. His threat card are not too bad. **After my 5 tries with Juggernaut and realizing that almost all of the Worthy were just Reskins, I didn't play in his current state.** Although he seemed more playable than the rest (separating the Heroes to avoid being petrified), I'd say he is **UNPLAYABLE** due to the Stone condition.

**SIDENOTE**

The following Fear Itself Villains (Juggernaut, Hulk, Thing, Titania) designed by Fresh Baked Homebrew share the same Villainout Plot, Overflow and Bam! effects, so they are basically the same villain with a different art. The only difference between them are:

-Absorbing Man and Grey Gargoyle have the same threat cards.

-Each Master Plan Deck has 2 unique special cards with 2 copies each, with the 8 cards left being the same. **Grey Gargoyle's card allow him to flip facedown all Hero cards in the Storyline with wild symbols or Special effects. The other one unables Heroes from spending Move icons.** I found the first effect really interesting, and might design something like Modok but for a regular Grey Gargoyle villain. although with this version is a broken card. The other one is interesting too, as it doesn't say that Heroes can't use wild actions as move actions, so it can be a good card to play around.

After some tries, I managed to make some changes to rebalance them and make them playable. However, since it is paid content, I won't be able to share it here un less the creator releases the content for free at some point.
Lionheart

A homebrew design by the folks at Marvel United Discord.

### Why play as Lionheart?

Lionheart is a leader who leads from the front! His commanding presence shines through with a wealth of heroic actions provided by his cards as well as his ability to bestow action tokens to the whole team with his **Brute Force Attack!** card. Lionheart doesn't shy away from the fight either, bring a healthy number of attacks and the movement to use them to the team. While generally a noble soul, Lionheart knows there's **A Time for Lambs and a Time for Lions** and will use his intimidating reputation to interrogate the Villain's Henchmen for useful intel. If bringing his **Motorcycle** into battle he will use it to scythe through the ranks of the enemy with ease!

* Pro Print Files
* Home Print Files

A part of Project Brute Force.
Mockingbird

**Mockingbird** is a Kickstarter-exclusive Hero from Marvel United. She was a Stretch Goal unlocked at $210k during the first Marvel United kickstarter.

## Strategy

Proficient in several forms of hand-to-hand combat and armed with her battle staves, Mockingbird brings the offense to the field. Her deck confers her good mobility and fighting capacity, while her battle staves allow her to defeat multiple Thugs at once. Better yet, her spy training allows her to thwart some Villain Masterplan cards!
Katsuki Bakugo

### **Great Explosion Murder God Dynamight**

Good luck fitting that Hero name on a card. Bakugo's quirk, explosion, allows him to sweat a nitroglycerin-like chemical from his hands and making it explode. Not only does this give him explosive power, but also means he becomes stronger the longer he's in a fight. All of Bakugo's powers reflect this by starting off weaker the earlier they are played, and getting stronger the more special effects have been played.

**Explosive Speed** allows Bakugo to move to any Location, and if he has 2 other Special Effects in the Storyline he can bring other Heroes with him.

**Stun Grenade** negates the BAM! of a Villain or Henchmen in his Location, and if he has 2 other face up Special Effects in the Storyline he also delays the next Villain turn by 1.

**Howitzer Impact** deals 1 damage, plus 1 additional damage for each face up Special Effect in the Storyline, to a single target.

**AP Shot: Auto-Cannon** attacks 1 target in any Location, plus 1 additional target for each face up Special Effect in the Storyline, split between any number of Locations.

Part of My Hero Academia United
Fanatic

Fanatic comes with 2 Starting Hand cards. **Undaunted** allows her to ignore 1 damage during each Villain turn, and **Divine Focus** allows you to discard 1 card before the Draw Step (if she has at least 2 cards in hand) to immediately perform 2 attack actions. Her other ability cards are **Sanctifying Strike**, which allow her to Attack in her Location. She then draws 1 card if a Thug was defeated, or 2 cards if a Henchman was defeated.

Part of Sentinels of the Multiverse United.
Chun Li

A homebrew Hero design by The Meeple Monkey

### Why play as Chun Li?

Well, she says it herself, she's the strongest woman in the world. With her on your side there's nothing you can't do! Being quick on her feet, Chun Li brings a lot of movement to your team. She also has an even spread of attack and heroic actions, meaning you'll be prepared for any situation. This versatility also extends to her special effects. With **Kikoken**, she can attack from range as well as stun the Villain. **Lightning Kick** provides a powerful attack, provided you stay put and **Spinning Bird Kick** can set you up for an efficient token clearing turn across multiple locations.

* Pro Print Files
* Home Print files

Part of Marvel Vs Capcom United
Sasuke Uchiha

### **Hatred & Revolution**

Sasuke Uchiha, sole survivor of the Uchiha massacre, and now an Anti-Hero in Marvel United.

Like many Anti-Heroes in Marvel United, Sasuke doesn't always play fair with his allies. His **Dark Chakra** may power him up, but its overwhelming presence literally his allies. Another Hero must discard their hand, down to 1 card, with Sasuke gaining a Wild token for each card discarded.

His **Chidori** on the other hand has you moving twice in the same direction, then dealing 2 unavoidable damage to a single target in your new Location.

As a Villain, Sasuke is out to create a better world and doesn't care who tries to stop him. In addition to fighting Heroes who stand in his way, Sasuke also defeats thugs, placing them on the Defeat Thug Mission Card. On one hand this can benefit Heroes and speed up how long it takes for Sasule to become damageable, but on the other hand you may find Sasuke going Under Pressure faster than you anticipated. If all Heroes are KO'd at the same time, Sasuke wins.

Sasuke's **Revolution** Threat may seem harmless at the start of a match, however once the Defeat Thugs Mission is complete it becomes a danger zone dealing 1 damage to Heroes ending their turn here. With no more thugs to worry about, Sasuke only has to deal with you. Sasuke's **Lightning Nature** Threat demonstrates the piercing aspect of his element, making damage in those locations unavoidable.

Speaking of Lightning, **Kirin** is one of Sasuke's most powerful Lightning based attacks. This Master Plan card has him move to the next Location with any Heroes, deal 2 damage to all Heroes in that Location, and 1 damage to all other Heroes who are on a Lightning Nature Threat. Lastly, **I'll Reform The Shinobi World** returns a Revolution Threat card to play, and Defeats all thugs in Sasuke's Location.

Part of Naruto United
Pathfinder United

A homebrew design by xnellynelx

Google Drive Link & Table Top Simulator Link

The *Pathfinder Roleplaying Game* is a fantasy role-playing game (RPG) that was published in 2009 by Paizo Publishing. The Pathfinder world, in which players take on the role of brave adventurers fighting to survive in a world beset by magic and evil. has been licensed for comic book series, graphic novels, toys, apparel, computer games, and more. If you'd like to learn more, check out the Paizo Website and the Pathfinder Wiki.

### **Heroes**

* Amiri
* Fumbus
* Kyra
* Lem
* Lini
* Merisiel
* Seoni
* Valeros

### **Villains**

* Grim Reaper
* Voz Lirayne

### **Locations**

There are currently 14 Locations from the Pathfinder Universe
Mathias Cronqvist

### **The Man Who Became Dracula**

A master tactician who gained eternal life through the Crimson Stone. Good friend of Leon Belmont, prior to his fall to evil, Mathias joins the United Roster!

Between stealing souls of powerful people, and draining his victims of their blood, Mathias constantly heals himself making him a difficult foe to keep down. Not only that, but if he defeats you, his "max" health increases pushing victory further from your reach.

The **Crimson Stone** is one of the two greatest treasures of the vampires, giving its owner an immense amount of power. Mathias' next turn is accelerated by 1 when he uses this stone. Thanks to this stone, Mathias also has unconditional servitude from **Death**, a powerful henchmen supporting Mathias with wide sweeping attacks. **Eternal Night** allows Mathias to ignore 1 damage while in that Location. Instant Army allows Mathias to quickly summon thugs to that location every time he uses his BAM!

In his Master Plan deck, **Hellfire** is a powerful spell that deals 3 damage. Heroes in that Location can split this damage between each other, but if Mathias catches you by yourself, good luck. As mentioned earlier, Mathias has **Unconditional Servitude** from Death. This card heals death for 2, or brings Death back into play if previously defeated.

Part of Castlevania United
Mt. Lady

### **Big Plays From Big Heroes**

The number 23 Hero makes a rather large debut in Marvel United. Her deck comes with a rule card explaining a trigger word on her cards: **Gigantification!**

Cards with the Gigantification! key work have you place Mt. Lady in between two Locations, rather than on one. While in between, you count as being in BOTH Locations. You can use actions in either, you are a target in either, you can't move in this state and ignore any abilities that would forcibly move you. Damage effects that target both of your Locations only hurt you once. Next turn, you return to normal size in either of the Locations you were "in".

**Canyon Cannon** has you entering your giant form and 3 attacking a single target in your Location.

**Titan Cliff** on the other hand doesn't gigantify you when you play it, instead when another hero in your Location or adjacent would be damage, you can gigantify yourself and take the damage in their place.

Part of My Hero Academia United
Fat Gum

Fat Gum comes with an **Energy Absorption** card, separate from his deck, that is used to hold tokens gained from his Starting Hand card. That card, **Fat Absorption**, allows Fat Gum to ignore 1 damage during each Villain turn, placing an Attack Token on the Energy Absorption card whenever he ignores damage. Fat Gum also comes with a Bottom of Deck card, **Stockpile Unleashed**, where he flips Fat Absorption facedown, gaining all the Tokens he's gathered on Energy Absorption. **Fataxi** covers the rest of his abilities and all of his movement. If Fat Absoption is faceup, when Fat Gum moves with Fataxi, he can bring any Heroes in his Location with him.

Part of My Hero Academia United
Loki (homebrew)

**-Where to find it?**

Created by Lukeyy19 (discord). The deck can be found on the Marvel United Discord, in the Homebrew Archives section.

Homeprint PDF

High Quality Print Card Images

**-CARDS**

5 movement actions.

4 attack actions.

3 heroic actions.

3 wild actions.

4 special cards (adding a total of 2 wild tokens and the ability to earn 2 more wild tokens).

2 starting hand cards.

3 double sybols cards.

**-PLAYTESTING:**

1. TheAnyel: Accurate to the character. His "God of Mischief" and "Master of Illusions" special cards is a very reliable combo, which allows him to get out of almost any situation. **Feels balanced.** Might try replacing a single action card with a double action card or creating some Homebrew Equipment card for him.
Avalanche

**Avalanche** is a Kickstarter-exclusive Villain from Marvel United: X-Men. He was a Stretch Goal unlocked at $5,200k during the second Marvel United Kickstarter.

## Avalanche

> "Born in the Greek island of Crete, Dominikos' mutation allows him to generate powerful seismic waves from his hands, creating localized earthquakes. As Avalanche, he was recruited by Mystique to the second Brotherhood of Mutants. Though their schemes were often frustrated by the X-Men, Avalanche remained with the Brotherhood for quite some time. He eventually joined the X-Corps, helping police the mutant community. However, when the mind control he was under was removed, he went on a rampage through Paris, destroying the Eiffel Tower."
>
>

## Strategy

Avalanche creates powerful earthquakes, with seismic waves that affect all Locations adjacent to him as well, attacking all Heroes in his vicinity. Those Locations get more and more dilapidated, gradually losing their slots for Civilians and Thugs. Sometimes, his seismic waves are so powerful as to jeopardize all Locations in the game! Of course, this drastically increases the risk of Overflows, which only accelerate Avalanche’s master plan. The constant seismic shifts make all Locations particularly perilous. Aftershock Threats damage Heroes in case of an Overflow, while ending your turn in a Location with

a Debris Threat deals 1 damage for each slot that has been destroyed in that Location.

## External links

* Avalanche on Wikipedia
* Avalanche on Marvel Database
Justin Hammer

**-Where to find it?**

Art by Artnewbs. Rules by Fresh Baked Homebrew (patreon). Fresh Baked released this deck for his subscribers in August 2022. May need to contact him to see if you can still get it.

**-CARDS**

6 BAM!

5 civs, 4 thugs Left spawns.

4 civs, 7 thugs Middle spawns.

5 civs, 4 thugs Right spawns.

4 different Threat cards with Drone motives, to deal different amounts of damage with dfferent conditions. 1 Threat card with a landing effect to remove civs/thugs in that location and deal damage to all heroes there. 1 Threat card with a landing effect to deal 1 additional damage to heroes in that Location.

**TheAnyel**

**As the usual case with Fresh Baked Homebrew, it shows that this characters wasn't tested at all.** His overflow effect add Crisis tokens to the location, which **DO NOTHING, as not a single card of his deck, threats or any ability on his Villain card takes advantage of Crisis tokens.** His Villainous Plot is to win if all heroes are KO'd at the same time, which won't ever happen, as his BAM only deals 1 damage to a Hero in his Location. A second effect of his BAM! is to activate all Drone Threat cards, which is a **bad design, as you will clear those first or just ignore them so they don't do anything to your Heroes.** He has 2 cards in his deck to **turn civs into thugs, which accomplished NOTHING, as he doesn't exploit** having more thugs than civs on the board. **Terrible design due to no testing, which is a shame because there are cool ideas behind his design.**
Mondo (Age of Apocalypse)

### Why play Mondo?

Mondo is great at area control and situational surging. His first signature card, Organic Travel allows him to get almost anywhere and deal with thugs along with damaging Villains and Henchmen. His second signature card, Matter Absorption, allows him to make a huge turn at the cost of his own health. If he needs, this can also be used to simply heal instead. It has a drawback of passing nothing on to the next Hero, so use it wisely. His remaining cards give him a good balance of symbols which in turn provide him many options for Matter Absorption.

* TTS Module
* Quality Print Images
* Home Print PDF

Part of the Age of Apocalypse Extended homebrew expansion

2D Art by Er\_Thunder
Bullseye

**Bullseye** is a Kickstarter-exclusive Villain from Marvel United. He was a Stretch Goal unlocked at $380k during the first Marvel United kickstarter.

## Strategy

Bullseye is an extremely efficient assassin, and so his plan is very straightforward: take down the Heroes. He is able to turn anything into a lethal weapon, striking with uncanny accuracy, so Heroes are never safe from his devastating attacks. He’s able to target them at adjacent Locations, or even all the way across the play area. The Threats he puts in play set up hiding places and diversions that help protect him from the Heroes. Nevertheless, you will need to band together and defeat Bullseye quickly, otherwise he’s putting you down for good.
Sypha Belnades

### **Master of the Elements**

Sypha is a powerhouse of elemental fury. With **Pyrokinesis**, she incinerates a foe with 2 attacks (For a potential 4 attacks since the card itself has attacks). **Aerokinesis** allows her to relocate Heroes wherever they may be needed. **Cryokinesis** sends ice flying, attacking once in three different Locations. Lastly, **Electrokinesis** shocks a Villain or Henchmen in your location, preventing their BAM! during the next Villain turn.

Part of Castlevania United
E. Honda

A Homebrew Hero design by The Meeple Monkey.

### Why play as E. Honda?

The rock-star sumo wrestler has entered the building! If you are looking for a powerful fighter, with a great deal of star power, look no further than E. Honda. While he may not be the most maneuverable of heroes, E. Honda can catch his opponents off guard by launching a **Sumo Headbutt**. When you need to pin down a vulnerable villain or troublesome henchman, why not flatten them with a mighty **Sumo Smash.** Finally, he saves perhaps his most devastating attack for when his enemies come to him; the **Hundred Hand Slap!** If he can remain stationary, E. Honda unleashes a flurry of powerful slaps that very few foes can withstand.

* Pro Print Files
* Home Print files

Part of Marvel Vs Capcom United
Death (Castlevania)

### **What Can You Do Against Death Itself?**

A monster who feeds on death, Death is not your typical Villain. For starters, he does not move nor is he ever on a Location. He's huge, sitting on the Dashboard, and can be targeted from any Location. If he defeats a Hero, he feeds, removing a Civ and a Thug from the Mission cards, potentially causing you to no longer be able to damage him if the Missions are no longer completed. However, an entity like Death can't be hurt so easily. In addition to completing 2 Missions, you need to put together a legendary weapon capable of defeating Death itself.

This legendary weapon can be found in his Threat cards. You'll need to complete the 3 **Weapon Assemble** threats (**Dagger, Gemstone, & Ferrule Insert**). All the while, **Death's Scythe** shows off Deaths long reach thanks to his size, damaging anyone who was not in this attacks normal reach.

Rather than a BAM!, Death's deck consists of different attacks that target different Locations. If you find yourself in the Location of his attacks, or are lucky enough to avoid the attack but still be within range of his large Scythe, you'll find out just how scary death can be. These attacks consist of: **No Safe Haven, Death Is My Meat, You Are Just Human, Not That Special, Can't Hide In The Shadows, & Nigh-Immortal**.

Part of Castlevania United
Abyss

### Why play Abyss?

Abyss's dashboard is a Location, representing the space beyond the portal that is his body. It is adjacent to Abyss's Location (where is figure is), so Heroes can move into the Dashboard from there. And they'll need to, in order to prevent it from overflowing as Abyss continuously pulls in Thugs and Civilians and the Dashboard can only hold 2 Civilian/Thug tokens. Take care how long you stay, as Abyss attacks Heroes on his Dashboard AND in his Location with his BAM. Meanwhile Abyss's henchmen, the Brotherhood of Chaos will make it harder to complete missions. Sister Vanessa's shapeshifting and misinformation make it impossible to rescue Civilians in or adjacent to her location. Brother Madison continuously re-hacks the Sentinels which were supposed to be evacuating the human Civilians. The rampaging Sentinels destroy Civilian/Thug slots making it easier to overflow, unless a Hero prevents the destruction by taking the hit instead.

* TTS Module
* Quality Print Images
* Home Print PDF

Part of the Age of Apocalypse Extended homebrew expansion

2D recolor and Henchmen art by Erwin Thunder
Marvel United Wiki

**Welcome to the Marvel United Wiki!**
A wiki dedicated to the board game MARVEL UNITED by CMON.

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Creati

### **Anything And Everything**

Momo Yaoyorozu, AKA Creati, can materialize different objects, such as weapons and tools, from any part of her body.

In addition to her Hero Deck, she also has a Creati Equipment Deck. When she plays her Special Effect **Yaoyorozu's Lucky Bag**, you either draw the top card of your Equipment Deck (placing it faceup in front of you), or flip an existing facedown Creati Equipment back faceup. This allows you to draw potential new abilities, or reuse equipment you've already exhausted.

Her Equipment Deck has potential solutions to a variety of problems. **Catapult Capture Weapon** negates the next Villain movement. **Quick Shield** lets you negate 1 damage you would take. **Staff & Sword** grant you and another Hero an Attack token. **Stun Grenade** negates the BAM! of a Villain or Henchmen in your Location. **Cannon** deals 2 attacks to an enemy in the opposite Location. **Large Shields** protects all Heroes in your Location from damage. **Gas Mask** either removes a Crisis Token from anywhere, or lets you perform a Heroic action in your Location. Lastly, **Wheelbarrow** allows you to rescue a Civilian in every Location you enter that turn.

Part of My Hero Academia United
Warriors Orochi

A homebrew project by The Meeple Monkey

### **What is Warriors Orochi United?**

Galloping across the battlefields of Ancient China, sending scores of enemies flying with every swing of your ridiculously oversized weapons, all against the backdrop of the Romance of the Three Kingdoms...Dynasty Warriors was pure, button-mashing, video game bliss. Warriors Orochi allowed fans of the both the Dynasty and Samurai Warriors series to mash together mighty heroes from Chinese and Japanese folklore/history along with a healthy dose of demons, monkey gods and other legendary figures. In that spirit of mighty mash ups, Warriors Orochi United now provides fans of these games with the opportunity to bring these inspiring heroes and scheming villains to the world of Marvel United. Whether you want to play with these characters in a stand-alone game world, or combine them with other Marvel and Non-Marvel content, have fun battling your way to victory!

### **Musou Cards and Musou Links**

A defining feature of Warriors of Orochi United will be Musou Cards. Every Hero will have a powerful Special Effect card with the Keyword 'Musou' in their deck. This card will also have bonus action symbols listed after the term 'Musou Link'. Players will be able to trigger these cards from their hands when another player plays a Musou card in their location, giving that player extra actions to play that turn, at the cost of cycling the powerful Musou Link cards to the bottom of their decks. Will you give up the powerful attack card you wanted to play on a future turn, to help your fellow Hero perform amazing feats this turn?

### **Heroes**

* Liu Bei
* Zhao Yun
* Zhang Fei
Present Mic

### **Teacher, DJ, Hero**

Bringing the eccentric personality of a radio host to a United Game near you, Present Mic joins the Roster!

While his personality might be the complete opposite of Eraser Head, his playstyle is similar and together they have the potentially to completely disrupt any villain. Where Eraser specializes is turning off their Special Effects, Present Mic uses his **Voice** cards to Stun Villains or Henchmen, canceling their BAM! during the next villain turn.

Part of My Hero Academia United
Throg (homebrew)

**-Where to find it?**

Art by Evan Newby. Rules by WePlayGames (Ricardo Leon). The deck was released as part of his patreon (no longer active ) subscription. There is no current way of getting the content unless you can contact him.

**-CARDS**

9 movement actions.

4 attack actions.

4 heroic actions.

3 wild actions.

3 special cards (adding a total of 3 attack and 6 possible attacks on adjacent).

8 double sybols cards.

**-PLAYTESTING:**

1. TheAnyel: High mobility and attack power due to his card special ability, which gives him a lot of board control. It felt accurate to **Overpowered, with a total of 20 symbols + 3 from his ability and possible 6 more attacks.** Might try to reduce his movement icons to 6 and his attack icons to 2 (leaving him at 2 attack icons+3 added attacks on ability+6 possible attacks on adjacent on ability. The idea behind the icon distribution and the ability feel fine, but he has too many icons. Used against 6 Sinisters and teamed up with Domino and Venom, resulting in a victory with 4 cards left on the Master Plan deck, which feels too easy against S6.
Tenten

A simple, yet effective playstyle. Tenten uses her chakra to store her weapons, and then unleashes them to great effect. **Weapon Arsenal** allows her to gain 1 Attack Token for each Heroic at the bottom of the previous 2 Hero cards in the Storyline. She can use these immediately, or she can hold them for her other card. **Weapon Mastery** allows her, until the start of her next turn, to use her Attack Tokens in adjacent Locations.

Part of Naruto United
Gale Force

### **A Strong Wind Blows**

Inasa Yoaroshi, aka Gale Force, has the powerful ability to control wind. While it might look like he just blows things around, he actually has very precise control over the wind. What looks like one massive wind tunnel, is actually multiple separate wind tunnels allowing him to control his wind in multiple ways at the same time.

His deck contains 2 copies of **Whirlwind**, where he demonstrates this multitask wind control. 1 copy defeats all thugs in his location, while moving all civilians elsewhere. The other rescues all civilians in his location, while moving all thugs elsewhere.

His last special effect card is **Flight**, allowing him to move to any other Location.

Part of My Hero Academia United
Stegron

**-Where to find it?**

Art by Artnewbs. Rules by Fresh Baked Homebrew (patreon). Fresh Baked released this deck for his subscribers in January 2022. May need to contact him to see if you can still get it.

**-CARDS**

7 BAM!

5 civs, 4 thugs Left spawns.

5 civs, 7 thugs Middle spawns.

5 civs, 4 thugs Right spawns.

6 Threat cards not clearable using Wild actions, and needing a Move, Attack and Heroic actions to be cleared. Stegron deals double damage to Heroes in this locations.

**TheAnyel**

**Clearly not playtested.**

His Villainous Plot requires **all Heroes to be KO'd at the same time, which is impossible unless 3/4 conditions are met** (1-All Heroes are in the same Location, 2-Stegron BAM! in their Location, 3-All Heroes have 1 health remaining, 4-All Heroes are at 2 health or less, at a Location where Stegron will deal double damage, with him landing there and using his Bam).

His **Special Rule at least is good**, not allowing him to be damaged while there are thugs or civilians in his Locations, which **works with his Overflow to regain life** for each token that couldn't be spawned.

**Relying on threat cards is not a good design**. They are the first focus for Heroes in any match, and **without them, his BAM! is insufficient**.
Pavitr Prabhakar

**-Where to find it?**

Art by Artnewbs. Rules by Fresh Baked Homebrew (patreon). Fresh Baked released this deck for his subscribers in September 2022. May need to contact him to see if you can still get it.

**-CARDS**

7 movement actions.

4 attack actions.

3 heroic actions.

3 wild actions.

4 special cards (adding a total of 2 movement tokens + attack tokens based on the number of civilians rescued (up to 3) in a Location. Ability to gain tokens based on matching symbols with previous card. Ability to perform an extra Heroic action at start of his turn based on hand size.

5 double sybols cards.

**-PLAYTESTING:**

1. TheAnyel: Accurate to the character. High mobility. **Feels balanced.** Special cards are diverse, giving him more mobility and the theme of rescuing people works like a charm with every Spider-Man character.
Temari

### **More Than A Simple Breeze**

Temari, one of the infamous sand siblings who attacked the Leaf, but eventually becomes one of its allies.

As a Hero, her **Riding Fan** allows her to move to any Location.

**Cyclone Scythe** is a powerful attack, dealing 1 damage to EVERYTHING in an adjacent Location and discarding all civilians in that Location. In addition to that, if the Villain is in that Location, you can move them 1 Location away.

Her Summon, Kamatari, is represented in her ability **Kamatari Blade Dance**. This allows you to do 1 punch in your Location, the Villain's Location, and each Location in between (taking the shortest route). This damage can't be reduced. Make sure to do this when the Villain is opposite of you for maximum impact, attacking 4 Locations total!

As a Villain, Temari aims to buy time for her brother Gaara. She uses a 0-20 tracker called the **Stall For Gaara** track, which Heroes lose if it fills to 20.

The **Gaara Partial Transformation** Threat card is always present. Gaara can't be damaged, and when Temari is defeated Gaara lashes out in his and adjacent Locations, potentially stealing your victory if all Heroes are KO'd. Her brother, **Kankuro** is a high health deal 1 damage to each Hero type of Henchmen. The **Gale Raging Wall** Threat force moves any Heroes who end their turn in this Location to the next Clockwise Location. Lastly, her **Wind Scythe Jutsu** Threat damages all Heroes ending their turn in that Location.

Her Master Plan contains the **Dust Wind Technique**, an ability that summons a powerful wind making Heroes have to spend 2 moves to leave a Location until the start of the next Villain turn. Her summon **Kamatari** is here as well! Dealing 2 damage to each hero in Temari's Location and 1 damage to each Hero in adjacent Locations, then increasing the Stall for Gaara tracker by the number of Heroes damaged by this ability.

Part of Naruto United
Seoni

### **Born This Way**

Seoni, the Iconic Sorcerer from the Pathfinder RPG joins the United roster. As a sorcerer there's magic in your blood. You didn't ask for this power, and this power comes at a risk. You constantly face the choice of whether you'll rise to become a master spellcaster or fall into destruction.

Seoni only has 1 ability, though multiple copies of it. **Dangerous Sorcery**, an ability forces you to take 1 damage, but then you to attack a number of enemies equal to the number of faceup Dangerous Sorcery's in the Storyline. With 4 copies of this card in your deck, you'll constantly take damage due to your own power, but each time results in a more powerful attack.

Part of Pathfinder United
Warcraft United

Warcraft is set mainly on the high-fantasy world of Azeroth, a planet the demonic Burning Legion sought to destroy. To accomplish that, they corrupted a peaceful nomadic species called the orcs, from the world of Draenor, and turned them into a bloodthirsty Horde. Warcraft is owned and created by Blizzard Entertainment. If you would like to learn more about the game or the game's lore, you can go to the Wowpedia page!

You can find the set here!

The first Warcraft united set is made by Norr'lyth. In this set there is:

**Heroes:**

* Bolvar Fordragon
* Brann Bronzebeard
* Jaina Proudmoore
* Lady Liadrin
* Muradin Bronzebeard
* Thrall
* Tirion
* Tyrande Whisperwind
* Varian Wyrn
* Voljin

**Anti-villain:**

* Sylvanas Windrunner

**Villain:**

* Arthas
* Grand Apothricary Putress

**and 9 Locations!**
Odin

**-Where to find it?**

Art (possibly) by Evan Newby. Rules by WePlayGames (Ricardo Leon). The deck was released in April 2022 as part of his patreon (no longer active ) subscription. There is no current way of getting the content unless you can contact him.

**-CARDS**

6 movement actions.

9 attack actions.

3 heroic actions.

4 wild actions.

4 special cards (adding a total of 6 attack symbols on up to 2 adjacent locations. Also has a card to move to any location).

10 double sybols cards.

**-PLAYTESTING:**

1. TheAnyel: **Way too powerful.** It's conflicting, because he is Odin himself, so he should definitely feel stronger than regular heroes. However, he sits at 22 symbols + 6 more from special cards, and a teleport ability on one of his card. Might try a version with 2 less movement and 2 less attack symbols, which could be reduced from 3 of his special cards (that have double symbols on the bottom) and from another double symbol card.
Tomura Shigaraki

### **The Symbol of Fear**

Shigaraki is one of the most powerful villains in the world, with a quirk that allows him to decay everything he touches...including the Heroes you send against him.

Shigaraki begins to literally decay your Heroes, reducing the size of your hand with each Crisis Token. Once you've hit 3, your Hero decays to nothing but dust and must be replaced with a new Hero. If he does this to 4 Heroes, you lose.

Shigaraki is accompanied by several Nomu. **Kurogiri** warps a Hero to the opposite Location, and also warps extra Civilian/Thugs that wont fit on his Location, potentially causing overflow twice with the same tokens. **Four-Eyed Nomu** deals a damage the first time a Hero attacks him each turn. **Winged Nomu** flys around the Locations, bringing a Hero with him if possible. **Eyeless Nomu** is a powerful brute that regenerates missing health. For non-henchmen, Shigaraki has 2 Spreading Decay Threat cards. This causes a Hero to gain a Crisis Token if Shigaraki BAM's in an adjacent Location to you as his decay spreads in your direction.

Both his Master Plan abilities move him to the Location with the most Heroes. **Why Not Destroy Everything?** has him place Crisis Tokens on the rightmost Civilian/Thug slot, decaying the Location to hold less tokens. **Disintegration Spread** causes his BAM! And the Spreading Decay Threats to impact ALL Heroes in their Locations, rather than only 1 Hero.

Part of My Hero Academia United
Naruto Uzumaki

### **Number One Hyperactive, Knucklehead Ninja**

Naruto is unpredictable, with a near endless supply of stamina and chakra. His deck contains more wilds than a normal check to reflect this unpredictability. His single wild, double wild, and his 4 ability cards also have a single wild.

**Multiple Shadow Clones** allows you to perform an attack action, or heroic action, in your Location as well as in each adjacent Location.

**Rasengan** is a powerful 3 attack ability to a single enemy in your Location.

Part of Naruto United
Trevor Belmont

### **The Last Belmont**

Armed with the knowledge and skilled passed down from generations of Belmonts, both are yours to control.

His **Morning Star** whip allows him to attack any Location twice, and if a Henchmen is defeated, they blow up defeating all thugs around them in that Location.

Skill can only get a Belmont so far, knowledge is the other half of the equation if you wish to survive against the monsters of the night. **Belmont Knowledge** allows Trevor to look at the top 3 cards of the Master Plan deck and put them back on top in any order he desires.

Part of Castlevania United