Data Center 211

This presumes that the player has followed the preceding "Data Center" series of guides, up to and including Data Center 201 to populate it with a few toys and "upgrade" it to 2.0. This also presumes the player is using at least Disney Infinity 2.0 (if not 3.0), as the guide number indicates:

* 2## = applies to Disney Infinity 2.0 (and, effectively, 3.0)
* #1# = some experience necessary; should be both familiar and comfortable with the Editor, Magic Wand, and making connections

This guide adds and connects a few more items, including:

* Locator
* Logic Gate
* Sky Changer
* Time Delayer
* Trigger Area
* Vehicle Summoner (can be found with the "Game Maker" filter under "Marvel Games")

Note: A Character Figure with the Flyer Special Ability (e.g. Tinker Bell) is useful, but not required.

## Placement

1. To begin, launch the game. From the Main Menu, select "Toy Box", then "Toy Box Saves", then select the Toy Box you saved from the previous guide.
2. Either drop down or teleport to the "Data Center" floor.
3. Place a Sky Changer to the left of the "Long Pipe Climb", opposite the Boom Box.
4. Place two Vehicle Summoners, one in each of the top right and top left corners of the "Data Center" floor.
5. Place two Time Delayers, one in front of each Vehicle Summoner.
6. Place two Logic Gates, one in front of each Time Delayer.
7. Place two Locators, one in front of each Logic Gate.
8. Place two Trigger Areas, one next to each Vehicle Summoner.

Your "Data Center" should now look similar to this:

If not, make any changes necessary, then save your Toy Box before making the following connections.

## Connections

* Connect the main Logic Gate (nearest the Teleporter) to the Sky Changer to select one sky (e.g. Radiator Springs Storm Sky) when Open(ed), and another (e.g. Radiator Springs Sky) when Close(d).
* Connect each Vehicle Summoner to the Locator closest to it. This is where each Mount or Vehicle will appear (otherwise they appear directly on the Vehicle Summoner).
* Connect each side Logic Gate to the closest Time Delayer, to Start Delay when Open.
* Connect each side Logic Gate to the closest Vehicle Summoner, to Remove All when Close.
* Connect each side Logic Gate to the closest Vehicle Summoner, to summon a Vehicle (e.g. Random) when it has Output.
* Connect each Trigger Area to the closest Vehicle Summoner, to Remove All when entered by Player 1 (left) or Player 2 (right).
* Connect each Trigger Area to the closest Time Delayer, to Start Delay when entered by Player 1 (left) or Player 2 (right).
* Connect each Time Delayer to the closest Logic Gate, to send Input when Delay Completed.
* Connect the Logic Gate nearest the Teleporter to the other two side Logic Gates to Open when Open(ed), and Close when Close(d).
* If desired, edit the Properties of the Time Delayers to change the Delay Time (default = 0:01, or 1 second)

Save your Toy Box again.

## Test Drive

* Step on the left Trigger (in front of the Sky Changer); the Skydome should be changed to the one set on Open (if it isn't already), and a Mount or Vehicle will be summoned at each of the two Locators.
* While the Logic Gates are Open, enter the (Player 1) Trigger Area on the left; the Mount or Vehicle should be removed, and a new one summoned.
* Step on the right Trigger (in front of the Boom Box); the Skydome should be changed to the one set on "Close" (if it isn't already), and all Mounts and/or Vehicles will be removed.
* While the Logic Gates are Closed, enter the (Player 1) Trigger Area on the left; no Mount or Vehicle should be summoned, as the signal from the Time Delayer is blocked by the closed Logic Gate.

Note that opening the main Logic Gate on game start will automatically summon one of each, while closing it will remove all. The Locators and Trigger Areas tied to the Vehicle Summoners can be moved "terrain side" when needed/wanted, without causing "visual clutter" of having the Vehicle Summoner seen (unless that's desired, in which case move the Vehicle Summoners and delete or disconnect the Locators). This effectively gives each player their own Mount or Vehicle spawn point, which the other can't interfere with. If the Trigger Area is too disruptive (e.g. players need to return to the Locator without respawning their Mount or Vehicle), it can be replaced with any other triggering toy (e.g. Action Button, Power Switch, Target, Trigger, etc.). Be aware that not all such toys can be restricted to a particular player (although they could be covered in a Trigger Area tied to a Kill Switch to "discourage" any interference).

When ready, proceed to the next in the series.