recursal/Fanatic-Fandom huggingface dataset:
Starmeow

### Relatives

Starhiss (Twin Sister)Stargrowl (Biological Father) Startrill (Biological Mother)

## Appearances

### Portrayed by

FelineLegendEAC

Starmeow Purrington Lightpurr is the titular main protagonist of the 2022 online fanmade YouTube series, The Starlonimals, and one of the main mascots of EAC Entertainment.

He is the hero of Starloniopolis, as everyone knows him as. He has all sorts of abilities, whether it's flying, super speed, even electric lightning powers.

## Personality

He is a heroic, energetic, friendly blue cat who is always willing to save his home planet, Starlo, from horrible disasters caused by a lot of evil masterminds. He cares about his friends, his siblings, and even his roomates.

## Appearance

Starmeow is a Norwegian Forest Cat with blue and yellow fur. He has an orange star on the left side of his face. He has pointed ears. 4 whiskers, with 2 on each side. He has BRIGHT GREEN eyes. He has a fire like cowlick on his head. He has star and lightning tattoos on his arms and fluffy striped tail.

He wears a mint green t-shirt with an emblem that has a yellow star with a blue lightning symbol in the center. He wears blue pants with white stars. He has white gloves with blue stars. He wears white socks and blue shoes with white stars.

## Trivia

1. Of all the EAC Entertainment characters, Starmeow had the MOST redesigns, EVER. His first design was, kinda poorly drawn, and he didn't have tattoos, a cowlick, white gloves, white stars on pants, and he went barefoot. His second was a traced clone of Star the Cat, who is a character created by LACollie. The traced clone is also what EAC considers the WORST Starmeow design. His third design was designed by L.A, as she finally got rid of the traced nonsense by redesigning him to a non traced version. His 4th was more of the same with the only difference being the new white gloves he has. The 5th was also more of the same, but he finally got his blue stars on his gloves, white stars on pants, he finally has his shoes, and his cowlick. His 6th design was a newly remodeled base that L.A created. His 7th design that we see right now is a revamped version of the 6th one, and he finally has his tattoos on his arms and tail.
2. He has a MASSIVE hatred over Hyperquake, this is mainly because of something EAC came up with. Token actually DESTROYED that enormous statue of Starmeow that was in Starloniopolis.
3. He has an amazing friendship with Star the Cat for one good reason. Their creators are best friends.
Marksmanship

## Summary

**Marksmanship** refers to clearly superhuman skill and ability to shoot and hit targets with firearms or projectiles. It involves a combination of knowledge, technique, focus, and physical coordination. The term is often associated with firearms, such as rifles, pistols, and shotguns, but it can also apply to bows, crossbows or any other type of projectile.

Characters possessing an extraordinary level of accuracy often employ this particular technique as a means to surprise their enemies through the implementation of ricochet attacks, whereby projectiles rebound off surfaces, thus catching opponents off guard with unpredictable trajectories, and concurrently exploiting the vulnerability inherent in targeting weak points of the body, such as vital organs or susceptible joints.
Invisibility

## Summary

**Invisibility** is the power to render oneself unseen to the naked eye, allowing users to sneak past others or take them by surprise. This is accomplished through a variety of means, differing from character to character, such as not interacting with light normally, through the use of illusions, or by virtue of being a ghost or some similar being. Some forms of invisibility may only be applied to the user's body, and not any clothing or equipment. While invisibility can render one undetectable to conventional senses, it may still be rendered useless by sufficiently potent Enhanced Senses or Extrasensory Perception.

## Users

* Harry Potter (Wizarding World)
* Stands (JoJo's Bizarre Adventure)
* The Invisible Woman (Marvel Comics)
* Toru Hagakure (My Hero Academia)
* Absalom (One Piece)
* Predators (Predator)
Light Manipulation

## Summary

The power to **manipulate light**.

The user can create, shape and manipulate visible light, commonly referred to simply as light, which is electromagnetic radiation that is visible to the human eye, and is responsible for the sense of sight.

Primary properties of visible light are intensity, propagation direction, frequency or wavelength spectrum, and polarisation, while its speed in a vacuum (299,792,458 meters per second/186,000 MPS) is one of the fundamental constants of nature. Visible light, as with all types of electromagnetic radiation (EMR), is experimentally found to always move at this speed in vacuum.

## Possible Uses

* Create/generate/increase, absorb, shape and manipulate light and colors.
* Bend and/or shift light particles
	+ Holographic Projection
	+ Invisibility
	+ Visual Illusions
* Flight/Levitation
* Light Attacks
* Treating light as a solid
	+ Photokinetic Constructs, including weapons, armor, walls or allies/servants.
* Moving at light-speed.

## Limitations

* May be unable to create light, being limited to manipulating only from already existing sources.
* Distance, energy mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Users light is affected by everything that all light is, unless they are powerful/skilled enough to overcome these limits:
	+ Glass and other reflective surfaces may disarm attacks.
	+ Gravity Manipulation bends light as a result of the gravitational lensing effect.
	+ No matter how powerful the light is it may pass through anything completely transparent.
* May be overwhelmed by Darkness Manipulation.
Plant Manipulation

## Summary

The power to **control plant-life**.

Users can create, shape and manipulate plants, including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, fruits and flowers. The user can cause plants to grow, move/attack or even rise from the soil and "walk", mutate plants by rearranging DNA structure and revive withered or dead plants.

They can use their power for defense and support by growing plants from the ground and make them sprout seeds/fruits/berries, or even to possibly use plant chemicals to heal people or objects or manipulate their properties for a wide range of effects.

Though less commonly activated by passive users, the ability may deal a series of offensive techniques on a target. Using the plants as weapons enables users to grasp and strike continuously with vines and roots, project thorns at a distance, and quickly regenerate the withering weapons at the user’s will. They can make vines grow and climb around a target's neck, causing choking, or even strike with plants. A more subtle technique is to release damaging toxins and pheromones, affecting targets in which conditions should be treated quickly with ailments.

The user may also control plants in their altered forms, i.e. concentrated forms, such as cotton clothing/fabric, paper, etc.

## Possible Uses

* Create/generate/increase, shape, move and animate plants and wood for various purposes/effects:
	+ Camouflage by covering the user or blending in with leaves or petals.
	+ Chlorokinetic Constructs, including weapons, walls, armor or allies/servants.
	+ Matter Surfing using grass, trees, leaves, petals and/or any form of plants or their parts.
* Efficacy Manipulation including speed, density, hardness and/or sharpness.
* Flower Manipulation
* Fruit/Vegetable Manipulation
* Leaf Manipulation
* Rearrange the genetic structure in plants, including creation of mutant plants.
* Plant Attacks
* Plant Communication
* Plant Empathy
* Plant Enhancement
* Plant Growth
* Pollen Manipulation
* Sap Manipulation
* Seed Manipulation
* Seismic Sense through plants.
* Spore Manipulation
* Vine Manipulation

## Limitations

* May be unable to create plants, being limited to manipulating only from already existing sources.
* Most users are powerless in areas without plants or at least potential for plants to grow (infertile/barren soil).
* High levels of radiation in a concentrated area may cause defects in the ability.
* Users may be only able to control certain types of plants.
* Users may be limited on how many plants or how long they can control them.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Attacks from Fire Manipulation and/or Ice Manipulation can pose an issue.
* Susceptible to lightning strikes.
Weather Manipulation

## Summary

**Weather Manipulation** is the ability to psionically control and alter the forces of the atmosphere, creating changes in the weather. The user can intensify winds, summon storm clouds, and affect barometric pressure. Can be concentrated to generate indoor storms and to control the movement of rain/wind/lightning. One has the power to psionically control the weather in a wide range of distances. Characters can create or summon clear sky, rain, hail, snow, thunderstorms, tornadoes, hurricanes, etc. It can be used offensively, or as the cycle of life for everyday human beings.

## Possible Uses

* Flight, gliding, and levitation
* Ecological empathy to feel a shift in natural events
* Cosmic manipulation, to reach beyond the earths atmosphere and manipulate cosmic weather
* Lightning blasts/strikes
* Rain, snow, sleet, hail
* Tornadoes, blizzards, hurricanes
* Droughts, dust devils, electric blackouts
* Increase air, barometric, or other pressures
* Can tell you future weather conditions
* Limited ability to store electricity within the body
* Freeze by using thermal manipulation
* Erode solid surfaces like stones or buildings
* Summon powerful winds to push people/objects away
* Summon miniature tornadoes to send people in the air
* Summon chunks of ice rain on enemies
* Weather resistance
* Your fighting skills are infused with electricity or ice

## Types

* **Changing weather** - allows you to manipulate the existing natural phenomena. For example, to control the clouds, causing rain over the desired land, control the wind, changing direction of travel, etc.
* **Weather Control** - allows you to fully control the weather, not just manipulating existing phenomena, but also creating new out of nothing. For example, you can create a powerful lightning falling from a completely clear sky (not even need to create a thundercloud).
* **Climate Control** - allows you to manipulate natural phenomena in global scale (at least planetary). You can create a monstrous earthquake horrific tsunami incredibly powerful hurricanes, etc. In some cases it is possible to control the climate of not only his, but also other planets, causing the need for a global catastrophe or, on the contrary, making the climate of the planet suitable for life.

## Users

* Storm (Marvel Comics)
* Nami (One Piece)
* Weather Report (Jojo's Bizarre Adventure)
Existence Erasure

## Summary

**Existence Erasure** is the simple power to remove something from existence, leaving nothing behind, a level of destruction beyond incineration, vaporization, and atomization. Rather than just reducing something to its constituent parts, this ability leaves absolutely *nothing* behind. Powerful enough uses of this ability can even erase the mind and soul, if not more fundamental aspects of one's existence, such as concepts.

This ability's destructive power is not absolute, and one should not assume that it can erase the soul by default. It can only be judged by what it has accomplished, and one's resistance to the ability can only be judged by the specific method by which this effect is achieved. The means vary from character to character, but the ability is often considered and listed as a subset of Void Manipulation, though it can certainly occur through the usage of other abilities.

Existence Erasure can be included in a character's Attack Potency, depending on the circumstances. This is determined by the scope of the erasure, as well as what is being erased. A good rule-of-thumb regarding this is cases where the Existence Erasure is of a much higher tier than the character's other statistics, to the point it bears explicitly mentioning it separately. For example, if a character is physically 9-B but is capable of erasing an entire timeline with their abilities, such a thing would have a "**9-B**, **Low 2-C** Environmental Destruction with Existence Erasure" rating.

Note, also, that Existence Erasure can be listed as conventional Attack Potency, as opposed to simple Environmental Destruction, if the character has demonstrated the ability to employ it in a fashion resembling regular attacks (E.g. Focusing it though energy beams and the like).
Superhuman Precision

## Summary

**Superhuman Precision** is, in short, impossibly good aim, to such a degree that a user can interact with things normally too small and too fine for them to handle normally, demanding exceptionally good timing as well. Typical examples include people who can strike pressure points far too small for any ordinary person to be able to hit, or catch raindrops from out of the air. More absurd examples would be someone who can cut down a mote of dust, or specifically target cells and particles even with things that would, reasonably speaking, be far too large to act with such precision - such as a sword, or even a gun.

Consequently, characters with this ability may also qualify for things like Matter Manipulation, and many who possess this ability often also possess significant skill, be it with their body or a weapon. However, characters who achieve Matter Manipulation with a sword or whatever else through other means unrelated to sheer precision and exceptional aim would not qualify.
Photographic Memory

## Summary

**Photographic Memory** is a person's ability to remember and recall scenes, images, and/or information in perfect detail. Although this ability is often shown in higher intellectuals, it is not only limited to smart people. A person with otherwise average and even potentially below-average intelligence could still possess this specific mental ability.

It should also not be assumed that a high intellectual person automatically has this ability without evidence to back it up, whether it has been stated or explicitly shown.
Attack Reflection

## Summary

**Attack Reflection** is the explicit ability to turn one's opponent's attacks against them. This is a rather powerful ability, being able to perform offense and defense simultaneously by effectively turning one's efforts against them. Some common limitations include only working on attacks of a certain type or power level, a lengthy preparation time, or a specific requirement for use.

This is not to be confused with one using another's powers against them, as that is simple trickery rather than an ability tailored to reflect incoming attacks.

## Examples of Users

* Meliodas (Nanatsu no Taizai)

* Kratos with the Golden Fleece (God of War)

* Wobbuffet (Pokemon)
Reality Warping

## Summary

**Reality Warping** (sometimes called Reality Alteration or Reality Manipulation) is a term used to describe the ability to manipulate reality itself.

The ability to change reality into how the person in question sees fit, while ignoring the rules of science. Users can alter any item already considered real. Any decision made in the past, any item ever created, any movement, choice, color, atom, or molecule that exists can be changed. All of existence bends to the imagination of a reality warper. Users can rewrite the laws of physics and then change them back in an instant, universes can bend to the will of a reality warper. Examples include erasing things out of existence, granting wishes, creating universes, creating/altering matter, time manipulation, spatial manipulation, etc.

## Possible Uses

* Alter time
* Alter the elements
* Change probability
* Speak items, decisions, or events into reality
* Create new items or imagined items
* Give themselves or others new powers
* To wish hard enough that changes target decisions
* Changing a map rewrites the landscape
* Users may automatically return another powers changes like illusion or spatial manipulation to the original
* Cause paradoxes
* Randomize the universe
* Rewrite physics
* Users change where the universe around them sits putting them anywhere instantly, similar to teleportation
* Reverse constants, like falling equals going up or doctor means warrior
* Resurrect the dead
* Completely or partially erase things from existence
* Etc.

## Types

* Creation
* Matter Manipulation
* Magic
* Quantum Manipulation
* Information Manipulation
* Spatial Manipulation
* Time Manipulation
* Conceptual Manipulation
* Plot Manipulation

## Users

* Many characters such as Mister Mxyzptlk from DC/Vertigo Comics
* Many characters such as Mad Jim Jaspers from Marvel Comics
* Many characters and technologies from Doctor Who
* Many Pokémon, mostly Psychic and legendaries, have low level reality warping
Sonic After the Sequel DX

## System requirements

Newgrounds Flash Player (Fixes Cutscenes)
Clean Flash Player (Fixes Cutscenes)

***Sonic After the Sequel DX*** is an enhanced re-release of *Sonic After the Sequel* developed by LakeFeperd that ports the Game from Multimedia Fusion Developer 2 to Clickteam Fusion 2.5, Tweaks the Game's Physics, Adds the Drop Dash from ***Sonic Mania***, Hardware Render Support, and a third act to *Dream Dance Zone*. It also features a title screen that was redrawn from scratch as Lakefeperd had learned more about pixel art from his indie game project *Spark the Electric Jester.*

### Reception

The reception of this re-release has been mixed as the new content added has been praised but many have noted issues present in this version that wasn't in the Original Release arguing that the trade off for this version was not worth it and recommend to play the Original Instead. This is because this version introduced various bugs and issues for many that also did not exist in the Original Release.

### Bugs/Known Issues

* **Head in the Clouds:** If the Parhelion Peak Zone Secret is activated, the game will cue the second start point in Storm Station Zone however, because of some unknown bug in the code before the level loads the player's starting position is offset very far to the left and downwards which sends them out-of-bounds the player can't be here so the game spawns them in the next available location - which is inside of the clouds at the bottom of the stage. The camera is also broken and wont move unless the player themselves is moved. This renders the Sash Lilac Cameo and Debug Mode inaccessible.
* **Boss Rush? Nope!:** If the player chooses boss rush mode and defeats the first boss the game will not proceed onto the next boss and instead will move onto the normal next level.
* **Let's Get Moving!:** In the Original Game when the player uses the Super Peel-Out left and right inputs will be locked, in this version they remain unlocked allowing Sonic to move when he shouldn't be able to.
* **Performance Issues:** While Lakefeperd tweaked the game to run better on modern systems, it has been noted that the game struggles with performance on lower-end machines running those systems, being prone to intense lag.

### Trivia

 File:Super Eggman.png
* In Dream Dance Zone Act 3 the Player faces off against Dr. Eggman who uses the Chaos Emeralds to transform into Super Eggman, the design of his super form is very similar to another Fan Game that had the same concept of a super form for Dr.Eggman called *Eggman Hates Furries*.
* The Music used for Dream Dance Zone Act 3 is "The Great Jubilee" from Bayonetta.
* An unused version of Dream Dance Zone's Music was found in the files of this version of the game.

### Refrences

1. ↑ https://youtu.be/48ShWo-ua28?si=XH1kHMgQlz\_wsuws&t=1678
Flight

## Summary

**Ability to perform independent movement in a gaseous atmosphere or vacuum.** This movement can be carried out by the use of jet thrust propulsion, other similar means, or without any means at all (using inertia). In fiction, there are other possible ways of moving (by magic, telekinesis, etc.).

## Types

* **Pseudo-flight** - A form of flight simulated by successive teleportation or jumps.
* **Restricted flight** - A form of flight time-limited or restricted in the ability to maneuver freely (for example, levitation).
* **True flight** - Ability of the character to move freely above the ground (gaseous medium or vacuum) for a long time.
* **Flying with the use of technical devices** - Character uses wings, rocket engines, anti-gravity devices or something else that allows the user to move through air or another gaseous medium (or vacuum). Primary drawback is the dependence of flight on said device.
* **Flight due to other abilities** - Character does not need any additional devices, and can move through air or another gaseous medium (or vacuum) due to the the user's natural abilities. It is possible to fly using magic, via telekinesis, gravity manipulation, manipulation of energy or even reality warping.
* **Spaceflight** - The use of space technology to fly a spacecraft into and through outer space. Ways of doing this include:
	+ Human spaceflight
	+ Interplanetary spaceflight
	+ Interstellar travel
	+ Intergalactic travel
	+ You can also move in space through the magic that can be used as a one of the above principles and to work in a completely different laws.
	+ Types
		- **Limited spaceflight** - moving within the Earth orbit. For such a trip does not need any special equipment or vessels, just need to overcome the attraction of the earth.
		- **Spaceflight by other space objects** - used for moving meteors, asteroids, comets, or even whole planets. The disadvantage is the limited mobility of this "spacecraft" and the lack of protection from unfavorable external environment.
		- **Spaceflight with the help of special devices** - used to move various technical devices or specialized artifacts. Usually they are limited by the speed / range, and in addition, in some cases protection against unfavorable external environment has to provide separately.
		- **Moving due to manipulation of the physical laws and constants** - this includes both travel by manipulating gravity and movement through various portals. The disadvantage is that the protection from unfavorable environment is necessary to provide separately. Besides often first have to go to the near-Earth space, and only then you can move using the portal or the sub-space distortion.
		- **Moving due to size** - characters whose scale reaches of the planet or star, can travel in space at the expense of ordinary movements.
Unholy Manipulation

## Summary

**Unholy Manipulation** is the power to control and generate energies, elements, objects and entities that have been deemed hellish, demonic or unholy, forces that are connected with demons, evil spirits and anti-gods. The opposed power to Holy Manipulation.

## Possible Uses

* **Empowerment:** Users obtain inhuman levels of strength, speed, stamina, and even increase one's mental and spiritual capabilities by being empowered by evil entities. Few users can even become a vessel for a greater evil.
	+ **Thaumaturgy:** Call upon the power of demons and devils through prayer and rituals, and perform "miracles".
* **Summoning:** Synchronize the power with lesser unholy entities, either for combat purposes, induce curses or possessing others.
* **Corruption:** Turns the purest soul and twist the clearest mind by inducing sin and vice into the heart. Some times, converting beings into demons, devil or other types of evil spirit its possible.
	+ **Sin Manipulation:** Amplify the inner evil of other beings.
* **Energy/Elemental Manipulation:** Generate, shape and control the innate energies, elements, and matter innate from the depts of hell, such hellfire, faust water, cursed earth, and corrupted light, as there's no element that can't be considered unholy. Due to their esoteric nature, these forces may be capable to directly affect the soul of the target, ignoring conventional durability and protections.

## Limitations

* Countered by Holy Manipulation.
* The power may corrupt the user if used too often.
Big Bang

## Description

To quote from Wikipedia:

"The Big Bang is the cosmological model of the universe, originally conceived to describe its origins, that is best supported by all cosmological observations. The essential idea is that the universe has expanded from a primordial hot and dense initial condition at some finite time in the past and continues to expand to this day. Observational evidence for the expansion of the universe came first from Edwin Hubble's 1929 discovery that galactic distances are proportional to their redshifts. Since the universe is seen to be expanding today, theoretical cosmologists can make detailed predictions of the universe's denser and hotter past. A major feature of Big Bang cosmology is its prediction of the conditions of an early universe having extreme densities and temperatures that today can only be probed in high-energy environments. The results of Big Bang predictions have been found to conform accurately and precisely to a variety of astronomical observations."

Within fiction, a Big Bang is usually portrayed as a massive release of energy, instead of an expansion of space-time itself.

You can watch this educational video for a better explanation.

Creating a supposed Big Bang that would create all the space of a universe or its space and time through a physical explosion is a 3-A feat, and grants Explosion Manipulation, limited Spatial Manipulation and limited Time Manipulation. Surviving such an event from its center or near it is a Universe level feat in durability, but like in all explosions, the further away one is from the center, the less of its power is withstood.

If it has generated a space-time expansion that creates an entire universal spacetime continuum from scratch, it is treated as Low 2-C. The difference between this and a 3-A Big Bang that also creates time being that the latter only creates a moment of a universe's time that will expand on its own after the Big Bang is over, therefore said Big Bang didn't create the length of time in the timeline, but kickstarted it from the beginning. Surviving a Low 2-C Big Bang isn't a Universe level+ feat in durability due to the non-physical nature of such an event. However, this ideally only applies to Big Bangs as natural events, instead of attacks with a destructive capacity independent of their size and tier.
Sans (Undertale)

## Summary

Sans is one of the most known characters from the video game called Undertale, he is the judge who judges our actions i base at what we did in the whole game.

## Powers and Stats

**Key**: Karma

**Name**: Sans The Skeleton

**Origin**: UNDERTALE

**Gender**: Male

**Age**: 20-30

**Classification**: Skeleton-Monster

**Powers and Abilities**: - TBA -

**Attack Potency**: - TBA -

**Destructive Capabilities:** - TBA -

**Travel Speed:** - TBA -
Plot-Induced Stupidity

## Description

**Plot-Induced Stupidity**, or **PIS** for short, is a term used to refer to events in a story that contradict a character's normal capabilities for the purpose of the plot. For example, if a generally competent, intelligent villain does something stupid like not killing the hero immediately when he has the chance, and that allows the hero to win, that would be an example of PIS (If the villain was just incompetent in general, it would be **CIS**/**Character-Induced Stupidity** instead).

### Examples

* Hulk being defeated by Captain America, and an ordinary python, or being severely harmed by regular gorillas.
* Thor being knocked unconscious by an ordinary gunshot.
* Superboy-Prime being able to harm Mister Mxyzptlk, and being defeated himself by the Teen Titans.
* Dormammu being harmed by Cyclops, and defeated by Illyana Rasputina, or Frankenstein's Monster.
* Spider-Man beating Firelord.
* Arceus losing its Plates and nearly dying after stopping a meteor.
* Black Panther subduing the Silver Surfer.
* Gambit beating Gladiator.
* She-Hulk almost being killed by a very small explosion.
* Zack Fair being killed by bullets.

## See Also

* Outliers
* Inconsistencies
* Game Mechanics
Illusion Creation

## Summary

The ability to **create false images** to confuse and manipulate opponents. A very versatile ability, illusions can vary greatly in strength and effects, ranging from small and virtually harmless, nothing more than distractions, to incredibly complex. The most powerful illusions can distort a victim's sense of time and mentally destroy them, potentially even causing them real pain or killing them outright. While some illusions can be simple and easy to escape once you realize that they are illusions, others are incredibly lifelike, potentially being depicted with perfect accuracy. This ability is often related to Perception Manipulation.
Juan's Tower

Juan's Tower's Logo.

*Juan's Tower of Tomfoolery* is a Baldi's Basics mod released on February 9, 2023. It was made by a team of modders that each temporarily worked under AshtonYes Games, though it is unknown if any stayed post-*Juan's Tower*.

## Gameplay

In *Juan's Tower*, the player has to collect notebooks. Each one has 3 questions that are physics related rather than math related like Baldi's Basics. There are many characters in *Juan's Tower of Tomfoolery* that try to stop the player from collecting all of the books, aswell as Juan himself.

## Development

*Juan's Tower of Tomfoolery* started out as Juan's Basics in 2022. It then started to gain small traction in the Baldi modding community, renamed to *Juan's Tower of Tomfoolery* and gained a team of developers working temporarily under AshtonYes Games. The mod was in development for months until its February 2023 release.

## Small Outside Help

Though it is unknown if the mod still uses the same decompile, Cowl, the developer of ToyBox 2, sent AshtonYes the Birthday Bash decompile while trying to make his own Baldi mod. This is the only known bit of small amounts of help from outside AshtonYes Games/the Juan Team.
EAC

EAC Forest (Formerly EAC Husky) is the main mascot of EAC Entertainment, and one of the 2 main leaders of The SushiToasters.

## Appearances

### Portrayed by

FelineLegendEAC

He has the ability to transform into a water cat, so he can run on big amounts of water.

## Personality

He's a kind hearted, energetic, and friendly cat boy, always caring for his best pals, even in serious situations

## Appearance

EAC is a Norwegian Forest Cat with sky blue, orange, tan, and blue fur, and a fluffy soft tail. He's got 4 whiskers, 2 on each side. He has a cowlick that's shaped like a heart. He has blue eye pupils. He's also got pointy ears. He's got a blue nose. The inside of his mouth is blue instead of red. He has an orange tongue

He wears a blue tank top with an orange collar with his logo emblem, which is a green star that has his name on it. He wears orange shorts with a blue line on the bottom. He wears white gloves, white socks, and shoes that are different colors, one side is orange with the blue E, and the other side is blue with the orange E

## Trivia

1. EAC used to be a dog instead of a cat, his first design was originally a clone of Bluey Heeler, which was changed to a more original art style on December 25th, 2022. He was like that until May 20th, 2023, when his design REALLY changed. But on August 8th, 2023. He finally turned into a cat
2. His oldest design ever was not a dog, or a cat. It was a BFDI OC. This was back when they referred to him by his real name, which we will not tell because FelineLegendEAC is keeping it private nowadays.
3. He has his ability to turn into a water cat because FelineLegendEAC is a HUGE fan of the 2023 Pixar film, Elemental.
Plot Manipulation

## Summary

**Plot Manipulation** is the ability to create, destroy, or control the plot that governs reality. Commonly found in metafictional stories, the plot can be understood as a fundamental aspect of reality once one views that reality as fictional. It is the description of the world that doesn't only describe, but determines, reality itself. As such, by altering the plot, one can achieve virtually any effect, in a similar fashion as with Reality Warping.

Despite that, plot manipulation has certain applications that are not exclusive, but characteristic for the power. Such examples are stopping not just time, but the plot, or creating something that lacks any discernible properties until the plot describes what it is (e.g. a glass holding a fluid, that truly is no specific fluid until it is specified that the fluid is water).

Note that plot manipulation should not be listed just because a power is compared to a trope or otherwise metafiction is used as a metaphor. For instance, a character that is lucky or fated to win like the protagonist of a story would only get this power if that is done by altering the plot. Otherwise it would simply be Supernatural Luck or Fate Manipulation. A character only demonstrating destroying plot should only be granted Limited Plot Manipulation without further context regarding creating or controlling plot.

Furthermore, regarding No-Limits Fallacies: Users can not simply be assumed to bring out any imaginable effect. They are assumed to be limited in both applications and scale to what they demonstrated or can be reasoned to be capable based on reliable statements.

## Possible Uses

* Users may be able to determine how things will proceed by writing into the plot what is going to happen (emulating fate, causality and/or probability manipulation).
* Users may be able transform things into other things by altering their description in the plot.
* Users may be able to retroactively change the past, by changing what is recorded about the past in the plot.
* Users may be able to control the action and/or thoughts of others by writing what they do or think into the plot.
* Users may create things by writing that they are present into the plot.
* Users may erase things by erasing any mention of them from the plot.

## Users

* Mister Mxyzptlk (DC Comics)
* Featherine Augustus Aurora (Umineko no Naku Koro ni)
* The One Above All (Marvel Comics)
Longevity

## Summary

**Longevity** is the ability to age far more slowly than any normal being, allowing the user to have a lifespan that far exceeds any human, sometimes reaching hundreds or thousands of years if not longer.

Unlike characters with Immortality Type 1, beings with Longevity do still age, and thus will weaken and eventually die of old age, however long this process may take.
Transmutation

## Summary

**Transmutation** is the ability to alter the form of energy, beings, objects, matter, etc. to change it into something else.

This ability has a variety of applications, including transmuting nearby objects into useful items or nullifying attacks by turning them into something else. More specialized versions can turn forcibly transmute or transform targets into other inanimate objects or vastly weaker beings (i.e. a common toad), effectively incapacitating or killing them.
ToyBox 2

The Logo for ToyBox 2.

## System requirements

4GB Ram

***ToyBox 2*** is a 2023 sandbox mod developed exclusively by 682Games, unlike ***ToyBox***, which was developed by ToyBox Team (Defunct) and published by 682Games. *ToyBox 2* has no set objectives and gives the player the *Physics Gun*, a tool/weapon used to manipulate objects. It also uses the *Super Gravity Gun* for more precise object placement.

## Gameplay

*ToyBox 2* is a physics sandbox mod that gives the player the *Physics Gun* and the *Super Gravity Gun* (renamed to the *Object Manipulator Gun* in the mod) to manipulate objects and build creations using *Half-Life 2* assets. The player can spawn NPCs, ragdolls, and other entities from the game the mod is based on to create a sandbox experience. You used the spawn menu to create the objects in-game.

You can use 9 and 0 keys to freeze and unfreeze objects respectively, use the Z key to remove objects you're looking at, and the V key to toggle NoClip.

## Development

*ToyBox 2* was created by the video game modder and developer Cowlmodder. He started developing games and later on *Source mods* under the studio name "LittleGames Studios", which then in summer of 2023, rebranded to "682Games". Developing was an on and off hobby for Cowl when he had free time. He stated to many people that he does not have enough skills in programming and coding to develop a full game, so he continued with the mod format. *ToyBox 2*'s predecessor, *ToyBox*, was in planning for a staggering 2 years, and was in heavy development for 2 weeks until it came out on October 16, 2022. *ToyBox 2* was in development for about one week, releasing on October 20, 2023, yet Cowl states it turned out a lot better than *ToyBox* did.

## Idea

The idea for *ToyBox*, *ToyBox 2* and *Cowl's Mod* all come from one idea Cowl's friend, AshtonYes had in 2020. AshtonYes started work on "Ashton's Mod", which became "ToyBox" later on. ToyBox was scrapped by AshtonYes and became a reality 2 years later in 2022 when 682Games released *ToyBox* to GameJolt.

## Reception

Cowl's Highschool English teacher played and, in a way, reviewed the game to Cowl. When Cowl asked how he was liking it, he stated "it's pretty fun".

One of Cowl's online friends, who isn't even into sandbox games/mods, said it "looks pretty good" when Cowl sent him a screenshot.

## Trivia

* ToyBox 2 is a modification of Valve's Half-Life 2.
* ToyBox and ToyBox 2 are named after the Garry's Mod 12 feature, "The Toybox".
* ToyBox is an actual successor to ToyBox and a spiritual successor to Cowl's Mod.
* The mod includes maps from the previous game.
* The mod uses the Physgun to aid in building and other tasks that require object manipulation.
Weapon Control

## Summary

**Weapon Control** is an ability that allows its user to control weapons or weapon-like objects in order to achieve a variety of effects. The most common usage of this ability comes in the forms of telekinetically controlling or summoning weapons, though other applications are possible.

## Possible Uses

* Telekinetically control weapons or weapon-like objects.
* Use weapons as platforms in order to levitate or fly.
* Freely summon weapons to one's side.
* Change the trajectory of weapons or weapon-like objects in mid-air.
* Alter the shape or make-up of a weapon.

## Limitations

* Unlike more conventional forms of Telekinesis, the user can't freely manipulate any object with their minds, only certain weapons and/or weapon-like objects.
* The user may be limited in terms of the number, size, and/or weight of the weapons they can control.
* The user's control over a weapon, or any such items, may be limited in range.
Plasma Manipulation

## Summary

**Plasma Manipulation** is the ability to manipulate plasma, a state of matter in which an ionized gas becomes highly conductive. Plasma makes up such things like lightning and stars and is widespread in space. It can be created by heating gases or subjecting them to powerful electromagnetic fields. In combat, it can be projected as blasts and beams of plasma, similarly to traditional uses of energy, and it can also be used to make forcefields and other objects. Due to its associations with electricity and heat, it is often used by those who can manipulate such things, and can be used to easily melt objects.
Elements of The Atmosphere

According to National Geographic Society while oxygen is necessary for most life on Earth, the majority of Earth’s atmosphere is not oxygen. Earth’s atmosphere is composed of about 78 percent nitrogen, 21 percent oxygen, 0.9 percent argon, and 0.1 percent other gases. Trace amounts of carbon dioxide, methane, water vapor, and neon are some of the other gases that make up the remaining 0.1 percent.

The early Greeks considered "air" to be one of four elementary substances; along with earth, fire, and water, air was viewed as a fundamental component of the universe. By the early 1800s, however, scientists such as John Dalton recognized that the atmosphere was in fact composed of several chemically distinct gases, which he was able to separate and determine the relative amounts of within the lower atmosphere. He was easily able to discern the major components of the atmosphere: nitrogen, oxygen, and a small amount of something incombustible, later shown to be argon.

The development of the spectrometer in the 1920s allowed scientists to find gases that existed in much smaller concentrations in the atmosphere, such as ozone and carbon dioxide. The concentrations of these gases, while small, varied widely from place to place. In fact, atmospheric gases are often divided up into the major, constant components and the highly variable components.

*Anne E. Egger, Ph.D. “Composition of Earth's Atmosphere” Visionlearning Vol. EAS (5), 2003.*
Crystal Manipulation

## Summary

The power to **manipulate crystals and gemstones**. User can create, shape and manipulate crystalline structures such as rubies, glass, and diamonds, and many characters can use them as a source of energy and magic as well.

## Possible Uses

* Create weapons made of gemstomes
* Fire gemstone projectiles
* Transmute opponents into Crystal
* Use gemstones as a method of channeling energy

* Create sentient beings out of crystal
* Coat oneself in crystal to defend against attacks
* Seal opponents in Crystal to trap them

## Limitations

* May be unable to create crystal, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* May not be able to manipulate a more broad "Earth", such as stone and rock.
* Crystals can be broken and overloaded with energy, if that is their purpose.

## Users

* The Knight (Hollow Knight), through Crystal Dash
* Guren (Naruto), through Crystal Release
* Rin Tohsaka and Luvia Edelfelt, through Jewel Magic
* Sableye, Diancie, and other Pokémon
* Earthbenders (Avatar: The Last Airbender)
* Diamondhead (Ben 10)
* Ganondorf (The Legend of Zelda)
* Mega Man (Classic) through Crystal Man and Jewel Man's weapons
* Spacegodzilla
* Noriaki Kakyoin (JoJo's Bizarre Adventure), with Emerald Splash

## Note

Although the page title refers to crystals, for practical reasons, manipulation of gems is also included as a part of this ability.
Powers and Abilities Standard Format

*Insert a portrait of the power/ability in utilization here. The standard size is 400px, if the image is aligned to the right.*

## Summary

Insert a basic description of the particular power or ability in question, including how it works or functions.

## Possible Uses (Optional)

Explanations about how the power or ability can be applied.

## Types (Optional)

Variations, or levels of usage, of the power/ability.

## Limitations (Optional)

The restrictions for usage of this power.

## Known Users (Optional)

A list of known characters who use this ability.

## Other Standard Formats

* Character Profiles
* Verse Pages
* Item Profiles
* Vehicle Profiles
* Civilization Profiles
* Location Profiles
* Team Profiles
Surface Scaling

## Summary

**Surface Scaling** is the ability to move along walls, ceilings and similar surfaces without the risk of falling from gravity. This could involve a variety of different methods ranging from creating attraction between a part of one’s body and the surface to making use of spiked footwork. What’s important is that the user be granted a free range of motion across all conventional walls and ceilings without needing to significantly alter the wall or ceiling itself or rely on specific features present on them that wouldn’t be found in smooth surfaces.

It should be kept in mind that cases of moving along surfaces **through sheer momentum** or **by damaging the walls** *should not* be classified as this ability as they are both simply common consequences of Superhuman Speed and Superhuman strength respectively rather than being distinct powers on their own.
Creation

## Summary

**Creation** is the ability to create something from nothing, without manipulating existing things.

## Possible Uses

The user can create organic or inorganic matter from nothing either as finished objects or simply unfinished elements. As long as it can be defined as object, the user has the power to make it reality.

## Attack Potency Scaling

Note that this only applies to the character's capacity to harm other characters if their Creation is connected to their other abilities; for example, it can be reasoned that a mage who can conjure a city with little mana can destroy one with the same amount of mana, however a character who can create objects without other ways of harming their opponents wouldn't be able to harness that power to hurt another character, and would fall under a light form of Environmental Destruction.

## Implied Powers

In case of creation of large and varied objects, such as planets, galaxies and universes, one should just list creation as ability without listing separate abilities for each created object. For example, while creation of a galaxy likely includes creation of black holes, Black Hole Creation should not be listed separately. An exception to that would be if the object in question is of particular relevance to the characters fighting style, i.e. if the character for instance launches black holes at his opponents.

## See also

* Creation Feats
* Celestial Body Feats
* Mass-energy conversion feats
* Matter Manipulation
* Pocket Reality Manipulation
* Reality Warping
Sound Manipulation

## Summary

**Sound Manipulation** - the ability to allow in any way to influence the matter, energy, or even reality itself by means of sounds.

## Types

* **Manipulation of sound** - The ability to use the properties of sound waves to transmit information, to create soundproof barriers, to create zones of silence or to attack the enemy with very loud noise and/or soundwaves with special frequencies. This ability is typically limited to what can be accomplished by using sound within the reals of the real life laws of physics.
* **The manipulation of words** - allow the use of words as special formulas that provide a variety of effects in their application. These include both spells requiring special words for activation and ways of influencing the reality with the help of information supplied by a certain set of sound waves.

## Limitations

* May be unable to create sound, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Sound requires a medium to travel through, such as air, ground or water, though it can be virtually anything.
* Sound Nullification can nullify user's powers.
* Users of Sound Immunity or Sound Absorption are either immune or highly resistant.
Psychometry

## Summary

**Psychometry** is a power where a psychic is able to gather information from its surrounding environment. This information comes in the form of skills, memories or knowledge of past objects and people most often through touch. The power is very useful in the way it can be applied. It can be used to find out the weakness of an opponent or in some cases it can be used to "Learn" the skills needed to use an object i.e a psychometric character can learn the skills of a master swordsman just by touching the blade.
Stamina

This is our stamina tiering system.

### **Below Average**

Characters who may be exhausted and driven to their limits by mild exertion and/or disabled by basic injuries.

### **Average**

Characters with typical human levels of stamina and pain tolerance.

### **Athletic**

Characters with above average human levels of stamina and pain tolerance.

### **Peak Human**

Characters who can push themselves to the limits of any normal human's stamina.

### **Superhuman**

Characters who can push themselves beyond the limits of any normal human, exerting themselves for long periods of time, pushing on through exceptionally painful circumstances, and acting even when grievously injured.

### **Infinite**

Characters with inexhaustible sources of energy at their disposal, allowing them to fight indefinitely, although not necessarily allowing them to ignore crippling pain or fight on through critical injuries.