recursal/Fanatic-Fandom huggingface dataset:
Animals: Previous Versions

Current Version can be found here.

Animals were added in **Beta 36.0** as a 7G 3/4 monster with Haste and the Magic effect of summoning an exact copy of itself (which is placed as far left as possible). **Beta 39.0** increased its cost to 9G and doubled its ATK and HP to 6/8, but its Magic effect was changed to not work on the left side (the first 2 slots), effectively giving up 2 attacks with halved DMG for a single attack with full DMG. When played on the right side, however, it gains -3/-4 and will then summon an exact copy of itself (with the stat drops). This effectively makes it work as it did before the change.

However, the -3/-4 was seen as debuffs for both versions, which made them very powerful when combined with Ball Person or Asriel, who would bring them both back to 6/8. **Beta 41.1** fixed that by making the -3/-4 come out of its base stats. **Beta 51.0** gave it -1/-1/-1 and changed its Magic to simply halve its own stats and then have the new stats be set as its base before summoning the copy. These stats are rounded up, so by default you are still left with two 3/4 monsters (but for 1G less).

### Stats

ATK:

* 3 (Post Beta 36.0)
* 6 (Post Beta 39.0)
* 5 (Post Beta 51.0, Current)

HP:

* 4 (Post Beta 36.0)
* 8 (Post Beta 39.0)
* 7 (Post Beta 51.0, Current)

Cost:

* 7 (Post Beta 36.0)
* 9 (Post Beta 39.0)
* 8 (Post Beta 51.0, Current)

Abilities:

* Haste. Magic: Summon an exact copy of itself. (Post Beta 36.0)
* Haste. Magic: If played on the right, ...
	+ gain -3/-4 and summon an exact copy of itself. (Post Beta 39.0)
	+ gain -3/-4 base stats and summon an exact copy of itself. (Post Beta 41.1)
	+ halve its stats as base stats (rounded up) and summon an exact copy of itself. (Post Beta 51.0, Current)

Rarity: Blue (Rare)
Create a Machine

Create a Machine was added in Beta 51.0 as a generated card from Evil Plan.

For 1G, it allows you to choose any monster on the board of your choice. Afterwards, a Thrashing Machine with the same ATK, HP and Cost as the chosen monster will be added to your hand with those stats being set as its base stats.

Due to the lack of an effect on Thrashing Machine, this spell isn't very useful on most monsters as the created Machine would simply be (heavily) understatted. The best monster to use this on would be Glyde for it being a monster that's usually able to have an ATK and HP above its cost without an addition negative effect, but very vulnerable to Silence. CaM is able to provide an overstatted monster that isn't vulnerable to it, making it a very powerful combination. Just make sure you use them right after one another. This can be brought even further in a "Glyde Cloning" deck, that uses Royal Integrity to copy a buffed Glyde to your hand, and make its Magic gain even more stats. At max power, using CaM on this new copy provides the user with a Thrashing Machine with base stats of 6G 14/14, which is massive.

Base p*reperations for this require 1 Glyde, 1 Alphys, the use of Evil Plan and 23G, but you will end up with an 8/8 (2/2 if silenced), 5/5 and two 14/14 (one at 2/2 if silenced) for a total of 29G.*

Another good target is the Spincake created from Cooking Practice, which lacks an effect and has equal amount in all stats (which do now function as its base stats). These stats can range from 0-10 due to how Cooking Practice works. Do keep in mind that Cooking Practice will also increase Spincake's cost, so while Create a Machine basically provides a Spincake with better base stats, you have to pay fairly for those stats as well. (Side note: CaM functions identical to Pre-Release Cooking Practice. The way to access it and the given Token makes it now actually balanced, though.)
Cloning

## Effect

Summon a 3/3 copy of a non-DT monster. If it can't attack, give it Haste.

Previous Versions can be found here.

**The article "Cloning" is *outdated*.**
This article contains information that does not apply to the current version of Undercards. Please read with caution, and if possible, update the article.

Cloning is Integrity's original Epic Spell card, able to make copies of selected monsters.

Since Beta 47.0, you can choose a monster from anywhere on the board and summon an exact copy of it on your side of the board, making it work exactly like Angel of Death. However, the spell can't be used on a Determination monster, making it more similar to Mad Mew Mew in that regard. The copy also will have its stats set to a new base of 3/3.

Since Beta 54.0, it can do this for a cost of 5G.
Flower Can

* Flower Can
* Green Flower

Flower Can and Green Flower were added in Beta 30.0. Previous Versions can be found here. Previous Versions of Green Flower can be found here instead.

Flower Can works very much like Dad Slime, able to summon 2 new monsters when it dies. Compared to Dad Slime, Flower Can costs 3G less for a body of -2/-2. And compared to Kid Slime, Green Flower has -1 ATK (and costs 1G less, making it free to resummon when bounced).

Unlike both Dad Slime and Kid Slime, both Flower Can and Green Flower are part of a Tribe. In this case, the Plant Tribe.

## Card Skins

* None. (by Diamaincrah)
	+ Tiny Greeny (sold seperately)
Faun

Previous versions can be seen here.

Faun was added in Beta 7.0. As of Beta 52.0, it works like a Spider Web, giving an enemy monster of your choice -2 ATK (but doesn't give KR) and a secondary effect depending on the remaining ATK.

In this case, a random card with the same cost as the targeted monster's remaining ATK will be added to your hand. Unlike Snowy, who can only give Spells, Faun can give both Spells and Monsters (as long as they're craftable).

## Card Skins

* Glamorous Time (**GIF** by Virsenus)
* Mauve Amethyst Wine (by Shionbluu)
Biker Lancer

## Dark Jack Lancer

Biker Lancer was added as Beta 50.0's Legendary, revealed here the day before.

Compared to Lancer, Biker Lancer is -2/-2/-2 and has Charge instead of a Magic. It also has the passive effect of giving 2 random monsters in your hand +1 ATK every time it attacks the opponent directly, making it a great addition to an aggro-based deck.

## Trivia

* When Here Comes Lancer was added, it was a Skin for Lancer instead of Biker Lancer for about a minute.
Chilldrake: Previous Versions

Current Version can be found here.

Chilldrake didn't change much. Starting as a 4/4/4 with the ability to simply let the user draw a card, its first change was during **Beta 5.7**, where it was nerfed with -1 HP. **Beta 19.0** reverted this and gave it -1 ATK instead.

**Beta 26.0** reworked its effect for the first time. Now it draws a monster if you play it on the left side of the board (slot 1 or 2) and it draws a spell if you play it on the right side (slot 3 or 4). **Beta 32.1** changed this slightly. The way it was worded made it unable to trigger Turbo effects. It now has the ability to, but the description remained the same. Chilldrake shares this change and kept description with Throne. **Beta 57.0** gave it +1 HP again.

### Stats

ATK:

* 4 (Pre Beta 19.0)
* 3 (Post Beta 19.0, Current)

HP:

* 4 (Pre Beta 5.7)
* 3 (Post Beta 5.7)
* 4 (Post Beta 19.0)
* 5 (Post Beta 57.0, Current)

Cost: 4

Abilities:

* Magic: Draw a card. (Pre Beta 26.0)
* Magic: If played left, add a monster from your deck to your hand. If played right, add a spell instead. (Post Beta 26.0)
* Magic: If played left, draw a monster. If played right, draw a spell. (Post Beta 32.1, Current)

Rarity: Blue (Rare)
Bone Drawer

* Bone Drawer
* Pile of Bones

Bone Drawer was added in Beta 54.0.

Bone Drawer is quite unique, as its effect depends on if it actually dies or not, and not even going into your dustpile itself at any time.

When it doesn't die, it will turn itself into a Pile of Bones, effectively giving it +2/+1 and Armor. This is solely for a combo with Abstract Art. When it does, a quite powerful monster is added to your dustpile, making Bone Drawer (and by extension, Abstract Art) decent additions to a resurrection deck.
Abstract Art: Previous Versions

Current Version can be found here.

Abstract Art was added in **Beta 51.0** as an Epic monster with 3/4 for 5G. **Beta 54.0** changed it to a Rare, while **Beta 54.1** gave it +1/+1/+1. **Beta 56.0** gave it -1 Cost and ATK in return, leaving it at 3/5 for 5G.

### Stats

ATK:

* 3 (Post Beta 51.0)
* 4 (Post Beta 54.1)
* 3 (Post Beta 56.0, Current)

HP:

* 4 (Post Beta 51.0)
* 5 (Post Beta 54.1, Current)

Cost:

* 5 (Post Beta 51.0)
* 6 (Post Beta 54.1)
* 5 (Post Beta 56.0, Current)

Ability: Trigger the Dust of any cheaper monster you summon.

Rarities:

* Purple (Epic) (Post Beta 51.0)
* Blue (Rare) (Post Beta 54.0, Current)

### Trivia

* This is the first card to have its first change be one in Rarity.
Chessboard

Chessboard was added in Season 46 (Beta 46.0), which also added the **Chess Figures** Tribe. As of Mid-Season 46 (Beta 46.1), it is also part of that Tribe, but it was renamed to **Pieces**. Previous Versions can be found here.

Chessboard is the second card to combo with Pieces (after Ponman Statue, whose effect was expended as well, no longer working only with Ponman). It makes use of the various effects the other Pieces can obtain by copying all the positive ones they have (even those that they can't obtain by themselves such as Charge) and give them all to itself.

Because it's now a Piece itself, a new Chessboard will copy the positive effects of the old one on top of those from other Figures still on the board. Since Beta 54.0, most Pieces will trigger both their left and right effects if a Chessboard is on the user's board, making it also usable without the need for its Magic.
Echo Flower: Previous Versions

Current version can be seen here.

   Echo Flower was released in **Beta 3.0**, as a 1/4 monster with a cost of 3G. Originally, it would copy a random enemy monster from the opponent's board. **Beta 3.2** changed that so it now copies a random card from the hand of the opponent. This in result ended up in more guessing, as you don't know which card you get, but now you are also able to copy Spells from another Soul and even DT Cards such as Chara.

   **Beta 7.1** increased its HP from 4 to 6. This was done so Echo Flower had the same ATK, HP and Cost as the other flower card, Flowey (though Flowey's HP dropped to 5 in Beta 15.0 while this stayed at 6). And **Beta 9.3** buffed it again by making the copied card cost 1G less.

After a long time, **Beta 48.0** reduced its HP back to 4 but also increased its ATK to 2. This was done as a 1/6 with no passive effect more often than not ended up just clogging your board.

### Stats

ATK:

* 1 (Post Beta 3.0)
* 2 (Post Beta 48.0, Current)

HP:

* 4 (Post Beta 3.0)
* 6 (Post Beta 7.1)
* 4 (Post Beta 48.0, Current)

Cost: 3

Abilities:

* Magic: Copy to your hand a random ...
	+ enemy monster. (Post Beta 3.0)
	+ card from the enemy's hand. (Post Beta 3.2)
	+ card from the enemy's hand with -1 cost. (Post Beta 9.3, Current)

Rarity: White (Common)
Big Mouth

Big mouth is one of the 20 cards from Beta 6.6. Previous versions can be seen here.

This is an above average card, with good HP and average ATK for its price, as well as a potentially deadly ability which can extend your longevity; whenever your turn ends, Big Mouth will kill a random enemy monster with a cost of 2G or lower and heal 2 HP to you. Big Mouth is frighteningly effective against decks that employ low cost monsters, but make sure you keep it alive.

Please note that the image as of the moment is outdated. Big Mouth actually has 7 health.
Catty: Previous Versions

Current Version can be found here.

Catty was revealed on Undercard's Twitter page before her release in the upcoming update, **Beta 7.6**, alongside MTT Fountain and Sad Dragon. Her ability was that whenever you played a card while she was on the board, you would gain 1G and draw a new card, making her ability simmilar to Bravery's passive effect.

   **Beta 8.1** nerfed that by only having her effect take place whenever you summon a monster. This means spells don't trigger the effect anymore, but monsters spawned from cards like Igloo or Lamp will. **Beta 10.2** nerfed her effect again by only making you draw a card, so no longer gain gold.

**Beta 14.0** nerfed her again, this time by lowering her ATK from 5 to 4. (This made her match up with Bratty again for a while.) **Beta 49.0** buffed her slightly by reducing her cost from 7G to 6G and making her only let you draw a card if you have 5 or less cards in your hand, meaning you will not draw a card if that results in a full hand.

### Stats

ATK:

* 5 (Post Beta 7.6)
* 4 (Post Beta 14.0, Current)

HP: 6

Cost:

* 7 (Post Beta 7.6)
* 6 (Post Beta 49.0, Current)

Abilities:

* Whenever you play a card, ...
	+ draw a card and earn 1G. (Post Beta 7.6)
* Whenever you summon a monster, ....
	+ draw a card and earn 1G. (Post Beta 8.1)
	+ draw a card. (Post Beta 10.2)
	+ draw a card if your hand <= 5 cards. (Post Beta 49.0, Current)

Rarity: Purple (Epic)
Clam Boy

Clam Boy is one of the 14 new cards added in Beta 7.6, alongside Clam Girl. Previous Versions can be found here.

Clam Boy is a monster that, due to having Transparency, can't be targeted until the start of the owner's next turn. If it attacks and kills a monster during said turn (and survives), it regains Transparency, making it unable to be targeted again.

As such, if there's anything you want to put on it with a targeted effect, you should do so before it attacks. A good strategy would be applying Candy to it with Candy Dish, with Dark Candy Tree as second choice (not including spells), so it can heal itself off after attacking.
Crystal Cheese

Crystal Cheese was added in Beta 39.1. Previous Versions can be found here.

Since Beta 55.1, Crystal Cheese is one of multiple cards able to provide Lost Souls, making it a suitable monster for a Determination Deck. When played, you get to see 2 and are allowed to choose 1 of them. The chosen Lost Soul will be caught in the Crystal Cheese, which will then release a 1/1 copy of it upon death.
Blockler B

## Blockler

* B
* O

The Blocklers were added in Mid-Season 45 (Beta 45.1). Previous Versions of B can be seen here, while those of O can be seen here.

For 5G, you get a 2/3 Haste monster that, upon death, summons a 3/3 Taunt monster in its place. This technically gives a combined 5/6 Haste and Taunt, making it much like a weaker, but less restrictive Lemon Bread.
Astigmatism: Previous Versions

Current version can be found here.

Astigmatism is one of those monsters that started off weak, but gained buff after buff throughout the game's lifespan. Starting with 3/10 for 10G, its first buff was in **Alpha 2.7**, where its cost dropped by 1G. **Beta 4.2** gave it +1 ATK and both **Beta 4.8** and **Beta 5.3** dropped its cost by 1G again. This left it at 4/10 for 7G.

During this time, it also had Disarmed, but **Beta 7.1** removed that at the cost of 1 ATK, dropping it back to 3. It also gained -2 HP with this, making this the first time its HP was changed. **Beta 22.0** buffed its effect again, as it will now add a Loox to your hand if there wasn't a monster in front of it. **Beta 49.0** gave it another -2 HP, but also reduced its cost by another 1G, leaving it at 3/6 for 6G. **Beta 56.1** revamped the card, giving it back its 7 cost and also +2 ATK, but trashing its turn start effect and replacing it with both an aura and a magic effect. Whenever it killed a monster, it added a Loox to your hand. Its Magic effect was akin to Vulkin's, dealing 2 DMG. Its aura ability could trigger from its Magic ability, but also from attacking and killing or counterattacking a monster.

### Stats

ATK:

* 3 (Pre Beta 4.2)
* 4 (Post Beta 4.2)
* 3 (Post Beta 7.1)
* 5 (Post Beta 56.1, Current)

HP:

* 10 (Pre Beta 7.1)
* 8 (Post Beta 7.1)
* 6 (Post Beta 49.0, Current)

Cost:

* 10 (Pre Alpha 2.7)
* 9 (Post Alpha 2.7)
* 8 (Post Beta 4.8)
* 7 (Post Beta 5.3)
* 6 (Post Beta 49.0)
* 7 (Post Beta 56.1, Current)

Abilities:

* Disarmed. Turn start: Kill the monster in front of it. (Pre Beta 7.1)
* Turn start: Kill the monster in front of it. (Post Beta 7.1)
* Turn start: Kill the monster in front of it. If there is none, add a Loox to your hand. (Post Beta 22.0)
* Whenever this kills a monster, add a Loox to your hand. Magic: Deal 2 DMG. (Post Beta 56.1, Current)

Rarity: White (Common)
Moldessa

Effect updates and description changes can be seen here.

Moldessa is a simple Mold suited for a Mold based deck, drawing a single new Mold when played while providing it with an additional +1 HP. However, it can't draw another Moldessa.

Because of this, it's not recommended to use outside one, as if you don't have a Mold in your deck, the effect goes to waste.
It is official! Broken Chara is official!

On the date 16/10/2016, BrokenDreemurr, had revealed WD\_Chara is a tsundere [and possibly had feelings for the Dreemurr], and thus, the chat had plunged into chaos. Everyone had begun named their relationship, Broken Chara. They are also known as the "Incestuous Alternate Universe Bros", dubbed by DamnAnnoyingDog
Groom

Groom was added in Beta 30.0. Previous Versions can be found here.

Since Beta 48.0, it has a Turbo effect that simply lets you draw a card. This in turn makes it act as the monster version of the Artifact Draw: Occasionally drawing 2 cards when your turn starts rather than 1.

However, it will only do so if you have 6 or less cards in your hand (this included). Thus it will not draw a card when this becomes the 7th card in your hand, avoiding its Turbo from milling a card.
C-Round

## Checker Round

* C-Round
* Crown
* K-Round

C-Round, Crown and K-Round were all added in Beta 30.0. Previous Versions of Crown can be found here. Previous Versions of K-Round can be found here. C-Round itself has none.

C-Round may take some time to bring out its full potential, but can reward you with great stats. As when C-Round dies, it returns to your hand, similar to Lancer Painting. But instead of its cost being changed, it will also add a Crown to your deck.

This Crown is a 2G spell that gives a monster of your choice +1/+2. Using it on a C-Round will turn it into a K-Round instead. You'll draw a card after use. K-Round is a 5G 7/7 with Haste and Candy. With C-Round being a 3G 2/2, Crown basically gives it a +5/+5 (and +2G for whenever K-Round gets bounced). With Haste, it can attack a monster right away after transforming, even after attacking as C-Round. And if it does, Candy will restore 3 HP when your turn ends, recovering from the counter-DMG it most likely took.

Due to you needing to transform your C-Round, its Dust will vanish and as such, it's up to you if you want to place the same C-Round multiple times and let it die for more Crowns.

Because of this, C-Round is best used in an Integrity deck due to its cloning spells like Investment and, well, Cloning. It can also be good in a Bravery deck that, with Acceleration, can let you draw quickly and obtain the Crown faster.

## Card Skins

* Curved Round (by Moonlightring)
	+ Strong Legs (sold separately)
* Mini Round (by Diamaincrah)
	+ The Crown (sold seperately)
	+ Beware of Legs (sold seperately)
Fortune: Previous Versions

Current version can be seen here.

Fortune is an Integrity Deck exclusive Spell Card. This card always gave a base profit of 2G, but the minimum amount of gold needed to activate it increased over time, nerfing Integrity in the process. Starting of at 2G, increased to 3G in **Beta 3.1** and increased again to 4G in **Beta 5.7**.

**Beta 12.0** increased the cost to 5G, but kept the amount given to 6G. This actually still gives a 2G profit, but only to Integrity users themselves due to their passive ability. All other SOULs with this card obtained through Echo Flower or Librarian only get a 1G profit. **Beta 21.0** continued by increasing its cost to 6G.

**Beta 32.1** nerfed it once more, no longer providing the 2G profit at all times. As while it kept the cost and gold earned the same, the effect will now only work if the user has at least 1 monster on their board. **Beta 33.0** buffed it a bit by now giving you 6G if you have no monsters, so you don't lose any gold no matter when you use it.

    **Beta 52.1** redesigned it. Its cost returned to its original 2G, but it will now make you lose all your gold, just like Golden Hit. However, when the turn ends, you get it back, with an additional 3G. This provides a 1G profit, but one you can't use on the turn you used Fortune on.

**Beta** **61.5** had a rarity swap between the Integrity spells Fortune and Shopping, making this card a part of the Rare Spells.

**Beta 63.0** reworked the card once again, this time encouraging players to have a hand full of different cost cards. The Spell would now draw a card, as well as give -1 cost to 4 random different cards in your hand, as long as they cost 5, 6, 7, and 8.

**Beta 70.5** redesigned the card to work multiple times, each with the 1 G gain, however each usage was incentivized to be used over the course of 3 turns.

### Stats

SOUL Type: Integrity

Cost:

* 2 (Post Alpha 3.0)
* 3 (Post Beta 3.1)
* 4 (Post Beta 5.7)
* 5 (Post Beta 12.0)
* 6 (Post Beta 21.0)
* 2 (Post Beta 52.1)
* 4 (Post Beta 70.5, Current)

Effects:

* Earn 4 gold. (Post Alpha 3.0)

* Earn 5 gold. (Post Beta 3.1)
* Earn 6 gold. (Post Beta 5.7)
* Earn 7 gold. (Post Beta 21.0)
* Earn 7 gold if you have at least 1 monster on board. (Post Beta 32.1)
* Earn 6 gold. If you have at least 1 monster on board, earn 7 gold instead. (Post Beta 33.0)
* Spend all your G. Delay: Regain it all and with +3G. (Post Beta 52.1)
* Draw a card. Give -1 cost to a random 5, 6, 7, and 8 cost card in your hand. (Post Beta 63.0)
* Loop (2). Delay: Earn 4 G and give the copy -1 cost. (Post Beta 70.5)
* Delay: Earn 5 G (Post Beta 71.0, Current)

Rarities:

* White (Common) (Post Alpha 3.0)
* Gray (Basic) (Post Beta 30.0)
* Blue (Rare) (Post Beta 61.5, Current)

 Trivia

* Beta 30.0 introduced the Basic Rarity, which this gained.
* Beta 33.0 also updated its image.
	+ For Integrity, it shares this with Expulsion, Cloning and Golden Hit.
* Beta 70.5 Introduced a variant of this card utilizing Loop (2). It was then very promptly un-introduced at the next given opportunity.
Jumping Frog: Previous Versions

Current Version can be found here.

Jumping Frog was added in **Beta 50.0** as a 3G 1/2 monster with the Magic of dealing its own ATK as DMG to an enemy monster of your choice. **Beta 53.0** gave it +1 HP.

### Stats

ATK: 1

HP:

* 2 (Post Beta 50.0)
* 3 (Post Beta 53.0, Current)

Cost: 3

Ability: Magic: Deal its ATK as DMG to an enemy monster.

Rarity: White (Common)

### Trivia

* Beta 53.0's Patch Notes also mentioned an effect update, but this changed nothing.
Butterflies: Previous Versions

Current Version can be found here.

Butterflies were added in **Beta 39.0** as a 1/1/1 monster with a Dust effect that would add a random spell to your hand with a cost of 3G or lower. **Beta 45.0** buffed it by giving it Haste as well, allowing it to kill itself right away without the need for another card (which would be wasteful anyway).

**Beta 54.0** reworked its Dust into a Magic, letting you see 2 random <= 1G spells and choose 1 to add to your hand.

### Stats

ATK: 1

HP: 1

Cost: 1

Abilities:

* Dust: Add a random <= 3G spell to your hand. (Post Beta 39.0)
* Haste. Dust: Add a random <= 3G spell to your hand. (Post Beta 45.0)
* Haste. Magic: See 2 random <= 1G spells. Choose 1. Add it to your hand. (Post Beta 54.0, Current)

Rarity: White (Common)
Chest

Chest was added in Beta 30.0. Previous Versions can be found here.

Chest functions like a small Script Bomb, able to let you draw 2 cards when it dies (but without any benefits regarding specific cards). Unlike Script Bomb however, it draws through a Dust instead of a Turn start sacrifice, so you will always draw those cards unless it dies while Silenced. It also doesn't die automatically when your turn starts. But due to its 3 HP, it's also not easily killed by yourself on its first turn.

This card can work most in a heavy draw deck like some Bravery ones.
Invert

Invert was a spell card added in Beta 6.2 exclusively for the Event at the time: **Treadmill**. It allowed players to change the direction the board was moving at a cost whenever they wanted, as they would start with one in their hand and a new one would be added after use.

   As a result, during the entire game 1 card slot in their hand was used up for this spell.
Muffet

*For her Boss Battle, see Muffet: Boss.*

Effect updates and description changes can be seen here.

## General

   Muffet was originally an Epic card, but **Beta 8.1** buffed her to a Legendary card, the 2nd card to ever change rarity, the other being the Gaster Blaster. (This caused previous Muffets to be automatically disenchanted.) This update increased her stats but limits the player of only using one in their deck instead of two.

Her effect was obviously also changed, adding 3 Spiders to both decks. And whenever you play an Arachnid, Muffet gains +2/+1. Keep in mind that it won't trigger from enemy Arachnids or those summoned through the likes of Lamp. She also has Haste, enabling her to attack the enemy's monsters right away.

### **Combos**

This can be useful in decks focussed on quick drawings, such as Bravery and Integrity. It can also work in Perseverance due to their access to Spider Web and for an easy way to apply KR.

## Card Skins

* Tea Time (by Moonlightring)
* Spider Dance (by Darky)
* Golden Muffet (by Jacky Bunny - Fan Artist)
	+ Only available through the UCP Shop.
* Hey-yo Westerberg (by Jake Horror)
* Captured Soul (by Kazma)
* Party Muffet (by Shionbluu)
	+ Originally available through Spider Party Bundle.

## Trivia

* Muffet's card was slightly zoomed in when it became a Legendary.
* Muffet gaining +2/+1 is referencing the fact that Spiders have 2/1 as their base stats.
* With Spider changing its ability to just having Haste in Beta 9.1, Beta 9.3 also gave Haste to Muffet.
MTT TV

MTT TV was added in Mid-Season 45 (Beta 45.1). Previous Versions can be found here.

MTT TV functions identical to the version of Mettaton EX that was present upon its release, increasing the cost of all cards owned by both players. But in this case, they're increased by 1G rather than 2G. As of Beta 47.1, this ability is now exclusive to MTT TV.

Since Beta 55.0, MTT has 4/5 for 5G, making it quite strong. If it's the last card played during your turn, its effect will not affect you, unless it survives until your next turn. If it does, you can intentionally attack a powerful enemy monster with it (if there is one) to kill it and bring the cost of your other cards back down.
Christmas Tree

* Christmas Tree
* Gift

Christmas Tree was the first card shown for Beta 39.0 on both Twitter and Facebook.

Christmas Tree is a solid defensive card as a 7G 3/9 Taunt that summons a Gift on both adjacent slots (if available), giving 2 more Taunt monsters, but with 0/2 (and 0G, so they are free to be replayed when bounced). This gives a total of 13 HP combined in Taunt monsters for 7G. However, Christmas Tree is unable to attack.

This makes Christmas Tree work well in both a Disarmed deck with Will and a Taunt deck with Solidity. (Keep in mind that the Gifts aren't affected by Solidity as they are summoned, not played.) It's also a solid addition to a Plant deck, as it's a Plant itself. This allows it to get its Disarmed removed by Gardener Asgore.
Cross Bomb

## + Bomb

Cross Bomb was added in Beta 50.0. Previous Versions can be found here.

As the first Bomb added after the removal of the Tribe, Cross Bomb is the first one that also doesn't sacrifice itself at the start of the turn. Additionally, it lacks a Dust as well. This also happened to Game Bomb.

Instead, it has Charge, allowing it to attack any enemy right away (if Taunt is not a factor). However, if it doesn't attack at all during the turn, the monster in front of it will take 2 DMG. This condition is identical to that of an old Elder Puzzler (but not the target).

Keep in mind that when using Perseverance, KR won't be applied from its 2 DMG effect, as it's not from an attack.
Dogaressa: Previous Versions

Current Version can be found here.

Much like the Royal Guards, Dogaressa changed alongside Dogamy. Starting with 7G, she was reduced to 6G in **Alpha 2.1**, and reduced further to 5G in **Beta 2.6**.

**Beta 6.2** dropped her ATK from 8 to 7, and her Magic, which made her gain +5 HP if you had an ally Dogamy, was dropped to give her +4. This means that after the effect, her stats will be 7/7 instead of 8/8. **Beta 15.0** nerfed her ability further by only giving +3 HP, and **Beta 20.0** nerfed her ATK to 6, making her max out at 6/6.

**Beta 41.0** reworked the card engine, which allowed 'aura' effects to work. This resulted in her getting reworked to passively gain +2 HP as long as you have a Dogamy in your hand. **Beta 56.0** gave her +1 HP, but changed her aura into a dust that gave +4 HP randomly split among all Dogs in your hand.

### Stats

ATK:

* 8 (Pre Beta 6.2)
* 7 (Post Beta 6.2)
* 6 (Post Beta 20.0, Current)

HP:

* 3 (Pre Alpha 2.1)
* 4 (Post Beta 56.0, Current)

Cost:

* 7 (Pre Alpha 2.1)
* 6 (Post Alpha 2.1)
* 5 (Post Beta 2.6, Current)

Abilities:

* Magic: If Dogamy is on your board, gain +5 HP. (Pre Beta 6.2)
* Magic: If Dogamy is on your board, gain +4 HP. (Post Beta 6.2)
* Magic: If Dogamy is on your board, gain +3 HP. (Post Beta 15.0)
* Has +2 HP while you have Dogamy in your hand. (Post Beta 41.0)
* Dust: Give +4 HP randomly split among all Dogs in your hand. (Post Beta 56.0, Current)

Rarity: Blue (Rare)
Gyftrot: Previous Versions

Current Version can be found here.

Gyftrot existed from the start as a 4/8 for 8G Rare Taunt that makes the owner draw a card upon death, but hadn't changed once until all the way into **Beta 12.1**, where it got -1 HP and -1 Cost. **Beta 20.2** reverted that back, but also gave it +1 ATK. **Beta 24.0** gave it -1 HP again, but only that, and it was reverted in **Beta 43.1.**

**Beta 54.1** changed it into a Basic, alongside Dad Slime, replacing RG 01 and RG 02.

### Stats

ATK:

* 4 (Pre Beta 20.2)
* 5 (Post Beta 20.2, Current)

HP:

* 8 (Pre Beta 12.1)
* 7 (Post Beta 12.1)
* 8 (Post Beta 20.2)
* 7 (Post Beta 24.0)
* 8 (Post Beta 43.1, Current)

Cost:

* 8 (Pre Beta 12.1)
* 7 (Post Beta 12.1)
* 8 (Post Beta 20.2, Current)

Ability: Taunt. Dust: Draw a card.

Rarities:

* Blue (Rare) (Pre Beta 54.1)
* Gray (Basic) (Post Beta 54.1, Current)

### Trivia

* Its nerf in Beta 24.0 was listed as a buff in the patch notes. This was due to the card mistakenly having its COST decresed from 8 to 7 rather of its HP. This was quickly fixed.
* Its transition to Basic Beta 54.1 marks the only time a card was changed from Rare straight into Basic.
	+ Charles is the only Basic card that ever was a Rare, but was turned into a Common first.
Fuku Fire: Previous Versions

Current Version can be found here.

Fuku Fire was added in **Beta 6.6** with the ability to deal 2 damage to the monster in front of it when placed. However, as a 4G monster, it was outclassed by Vulkin, so its effect was buffed in **Beta 7.1** to deal 3 damage, making it far more useful.

**Beta 11.0** gave it -1 ATK, while **Beta 22.0** gave it -1 HP, leaving it with 3/2 for 4G.

* 4 (Post Beta 6.6)
* 3 (Post Beta 11.0, Current)

HP:

* 3 (Post Beta 6.6)
* 2 (Post Beta 22.0, Current)

Cost: 4

Abilities:

* Magic: Deal 2 DMG to the monster in front of it. (Post Beta 6.6)
* Magic: Deal 3 DMG to the monster in front of it. (Post Beta 7.1, Current)

Rarity: White (Common)
Friendship

Friendship is a game mechanic added in version 48.0

## Ways to increase Friendship

Friendship is gained in several ways:

* Having a monster in your deck at the start of the game.
	+ Note: this does not count for any monster generated during the game.

* Playing monsters.

* Dealing DMG.

* Killing monsters and your opponent.

## Reward list and Friendship required to level up

Starting from 0/1000 XP at level 1, the amount of XP required for a level up increases by 25 after every level (0/1025 at level 2, 0/1050 at level 3, etc) and unlike players that cap at 0/6000, the friendship XP requirement goes on forever (as seen on the top pic). Every 5 levels will reward you with some possible reward like gold, dust and packs (both UT and DR, as well as shiny packs). Every 25 levels the color bar will change (following the same order as the ranks in ranked mode until Diamond at level 175). The last reward is at level 200 (8 shiny packs).

## Trivia

* Your cards can gain bonus XP from the Experience Artifact (+50%), Contributer status (+25%) and being shiny (+50%).
	+ Legendaries and DTs also gain more XP, but it's currently unknown how much more.
* Generated copies of a card you already have in your deck also gain XP.
* If you have a card skin equipped to a certain monster, the card skin is shown in the Friendship menu instead of the sprite.
* The friendship leaderboard got added in version 48.1.
* Prior to season 90, level 25 and every 25 levels after that gave you UCP.
	+ You got 5 UCP at level 25, and it increased by 5 for every 25 levels.
Garbage: Previous Versions

Current Version can be found here.

Garbage was added in **Beta 6.5** as a 0/2 Taunt, just like Gift Bear's Gift and Lamp, at the cost of 5G.

However, Garbage's ability made it have the amount of HP equal to the total amount of ATK of all enemy monsters combined. This made Garbage useful as if the opponent had a full board and couldn't bring a monster back, they had to use all monsters to kill it, giving a free turn to the owner of this card.

It was really hard to take down in combination with Longevity and/or Toriel, so **Beta 8.1** nerfed it by giving it the first "Magic: End of turn" effect (a Magic effect that triggers at the end of the turn it is activated), turning its old Magic into that. **Beta 13.1** nerfed this further to check your own monsters instead of the enemy's. **Beta 18.1** buffed it a bit back by making the ATK add up to its own instead of replacing it, allowing you to increase its HP before the Magic. Its base HP dropped to 1 for this, though.

**Beta 34.0** reworked it entirely. Now, as a 4/5 Taunt for 7G, it will add 3 random spells to your hand with a cost of 1G when it dies, allowing you to to obtain certain spells from any class except Justice. It can't give you more than 1 of the same card. **Beta 36.1** dropped its cost to 6G. **Beta 40.0** increased its range to be able to give any spell with a cost of 3 or lower.

### Stats

ATK:

* 0 (Post Beta 6.5)
* 4 (Post Beta 34.0, Current)

HP:

* 2 (Post Beta 6.5)
* 1 (Post Beta 18.1)
* 5 (Post Beta 34.0, Current)

Cost:

* 5 (Post Beta 6.5)
* 7 (Post Beta 34.0)
* 6 (Post Beta 36.1, Current)

Abilities:

* Taunt. Magic: Set its HP equal to the enemy monsters' total ATK. (Post Beta 6.5)
* Taunt. Delay: Set its HP equal to the enemy monsters' total ATK. (Post Beta 8.1)
* Taunt. Delay: Set its HP equal to your monsters' total ATK. (Post Beta 13.1)
* Taunt. Delay: Gain HP equal to your monsters' total ATK. (Post Beta 18.1)
* Taunt. Dust: Add 3 different 1G spells to your hand. (Post Beta 34.0)
* Taunt. Dust: Add 3 different <= 3G spells to your hand. (Post Beta 40.0, Current)

Rarity: Blue (Rare)
Loox

Previous versions can be found here.

Loox is a 1/1/2 card of common rarity. When played they can deal 1 DMG to any target. If this DMG targetted an ally monster, Loox will gain +1 ATK.

## Strategy

Loox is most seen when they are generated by Astigmatism, but they have some use as a combo tool in other decks. They act as a 1 DMG ping card, being a monster version of Gemstone. While 1 DMG is not a lot, it can be useful in combination with some other cards. Loox is the cheapest monster that can benefit from Pile of Dust, turning them into a 4/4 monster for only 2 G. Similarly, Loox is the cheapest option for killing an ally Mettaton NEObeing a very cheap 2 card enemy board clear. Loox also works well in combination with cards that trigger effects on damaged monsters, including cards like Scissor Dancer, Contamination, and Asgore.

Loox can also be used in some zoo decks, acting as a conditional 1/2/2. This is not a common use but it can be good in combination with Charles and the aforementioned Pile of Dust. In general though, there are better options for this kind of deck.

Loox has a very niche use in decks that aim to trigger Last Dream as a win condition. Using Knife on an enemy monster alongside hitting yourself with loox makes for a much more reliable way to reach 1 HP. This function is also shared by Ponman.
Coffin: Previous Versions

Current Version can be found here.

Coffin was added to the game in **Beta 16.0**, but was nerfed not soon after in **Beta 17.0**, just like Fire Trap. However, Coffin's nerf was a 1G increase in cost, going from 4 to 5. This was reverted back to 4G in **Beta 19.0**, however, it can now no longer summon itself upon death.

**Beta 25.0** nerfed the effect again, as now the resurrected monster will be removed from your Dustpile (which name got introduced with this change), unable to multiply the card and weakening the effects of cards like Resurrection or 2 Coffins used at once for the same single dead other monster.

**Beta 31.2** reverted this back, but added a new limitation which makes it unable to summon monsters with a cost equal or higher than the current turn number. **Beta 48.0** changed that again by now always summoning the cheapest monster from your dustpile, no matter the turn (which will be chosen randomly if multiple have the same lowest cost). It also once again summons the original rather than a copy.

**Beta 49.0** buffed it by now giving it a Magic to let you look at 2 different monsters and choose 1 of them to be caught, with the Dust now releasing it. The monsters shown are still the cheapest (and thus random if you have 3+ monsters with the same lowest cost). It is possible to show and catch an already dead Coffin, but due to the effect change, will now simply be an effectless 2/3 when summoned. Even so, **Beta 49.1** made it exclude other Coffins again, as well as increasing its cost back to 5G. And on the same day, **Beta 49.2** nerfed it even further to also bring back the turn limitation on top of the cheapest choice. **Beta 50.0** returned its cost back to 4G yet again.

### Stats

ATK: 2

HP: 3

Cost:

* 4 (Post Beta 16.0)
* 5 (Post Beta 17.0)
* 4 (Post Beta 19.0)
* 5 (Post Beta 49.1)
* 4 (Post Beta 50.0)

Abilities:

* Dust: Summon from your dustpile ...
	+ a copy of a random monster. (Post Beta 16.0)
	+ a copy of a random other monster. (Post Beta 19.0)
	+ a random other monster. (Post Beta 25.0)
	+ a copy of a random other monster (cost < turn). (Post Beta 31.2)
	+ the cheapest other monster. (Post Beta 48.0)
* Magic: See from your dustpile to catch 1 of ... Dust: Release it.
	+ 2 different cheapest monsters. (Beta 49.0)
	+ 2 other different cheapest monsters. (Beta 49.1)
	+ 2 other different cheapest monsters (cost < turn). (Post Beta 49.2, Current)

Rarity: Blue (Rare)
Hot Dog Harpy

Hot Dog Harpy (HDH for short) was added in Beta 23.0. Previous Versions can be found here.

HDH is a very good card, as it's close to being an all-class version of Justice's Headshot, able to instantly kill an enemy monster that is silenced.

This works very well with pretty much any silence card, but especially Scarf Mouse for being the cheapest (not including spells and Turbo effects like Penetrationand Dress Lion). It can also work well as a counter to Robot 98 once it silences itself. *Note: Both Dress Lion and Robot 98 were also added in Beta 23.0.*

Since Beta 41.1, it now also has an effect when targeting an enemy monster that's not silenced. This will Silence said monster instead, making its viability even better.
Manticore

Manticore was added in the big Beta 13.4 update. Previous Versions can be found here.

Manticore has the ability to make both players draw 2 cards, making it a doubled version of the removed Sharing.

## Combo's

This card can be very helpful to decks that are focussed on heavy drawing, like Bravery and Integrity. It can also be pretty easily used to make the enemy mill cards, especially early game.

## Counters

While there aren't really counters to this, it is worth to mention that it can sometimes benefit the enemy by making them draw cards. You must also look out that if you want the enemy to mill cards that you shouldn't have many cards yourself, but you can use Preservation to deal with it in a way.

## Card Skins

* Manticore Break (by Diamaincrah)
* Bag on Tail (by Asrite)
Donation Stump

## Salsa Hole

Donation Stump was added in Beta 30.0. Previous Versions can be found here.

Donation Stump functions as a tiny Sad Customer, being -1/-1 for -2G from it with half the Magic, reducing the enemy's gold amount by 1G.

This works better at the start of the game when there's not much gold to work with. With only 1 gold less, the opponent may very well be unable to play a certain card they wanted.

However, since Beta 50.1, Donation Stump also has a Synergy, which earns you 1G bonus, making it even more effective in a Plant deck and throughout the entire game.
Mettabot: Previous Versions

Current Version can be found here.
Mettabot was added in **Beta 13.4**, as a summon from Dancer Mettaton. These two work exactly like the last version of Muffet before she was turned into a Legendary. However, while Spiders were 2/1, Mettabot is the opposite as a 1/2. (Spider is also 1G while Mettabot is 2G.)

Neither had an ability at the start, but **Beta 17.0** gave Mettabot Haste, just like Spider now has. **Beta 21.0** dropped its HP by 1, which also happened to Dancer Mettaton himself. **Beta 43.0** reduced its cost to 0G. **Beta 43.1** increased it to 1G due to a powerful combination with Pizzapants and one or two Loren, a strategy also used with Spiders.

### Stats

ATK: 1

HP:

* 2 (Post Beta 13.4)
* 1 (Post Beta 21.0, Current)

Cost:

* 2 (Post Beta 13.4)
* 0 (Post Beta 43.0)
* 1 (Post Beta 43.1, Current)

Abilities:

* N/A (Post Beta 13.4)
* Haste. (Post Beta 17.0, Current)

Rarities:

* White (Common) (Post Beta 13.4)
* Green (Generated) (Post Beta 30.0, Current)
Memorial Statue

Memorial Statue was added in **Beta 4.5** as the 2nd card with the ability to silence monsters. (The first being Nacarat Jester.) Effect updates and description changes can be seen here.

Whenever this attacks an enemy monster, that monster will get Silenced. This can be good to get rid of Taunt so your other monsters aren't forced to hit that monster.

Although it's cheaper than Nacarat Jester and will most likely affect more than 1 card, it's not good for quickly silencing a card like an enemy Taunt monster in order to land a winning or surprise blow. Because of this, it should not be considered as a replacement for the Jester.

Like Trader Temmie, Memorial Statue can also act like a decoy without the need of a Taunt, as the enemy wants to get rid of it quickly. Both also may need more than 1 card to kill it.

Not recommended in Patience or Perseverance decks as it removes the Paralyze or KR effect respectively. It is fairly useful in a Bravery Deck, as it makes enemies lose their Taunt, ableling you to target whoever you want. Ironically, silencing this will remove its ability, which is an effective strategy. Using Pie can also be very effective.

Please note that when something is silenced, their max HP is turned back to normal, but they will not get back any lost HP. For example: a 7/1 Ice (with the help of Madjick) getting silenced will become a damaged 1/1 monster, with its Max HP returning to 7.

## Card Skins

* Cold Times (**GIF** by Virsenus)
	+ Only available through Christmas (2020) Bundle.
* Silence Please (by Diamaincrah)
	+ Only available through Undercards Tournament 2021.
Mines

Before Beta 50.1, all 3 of these were only obtainable through an enemy's **Mines** Artifact. Now, only Mine is obtainable, but Small Mine and Big Mine remained in the Crafting Menu (and in Beta 51.0, the newly added Plated Pipe also became able to give the regular Mine until Beta 54.1).

They will activate the moment they are drawn, dealing damage to you. You will then draw a new card. There is no way to avoid these, as Turbo effects will trigger even when the card is milled.

The mines are usually harmless but can be very dangerous if it is drawn on later rounds.

### Trivia

* These cards existed before Beta 21.0 when the Turbo ability was introduced, so they gained a description change because of it.
* Before Beta 44.1, these cards costed 1G, 3G and 6G respectively. While there were very few ways to obtain these in your hand without triggering them, if it happened, using them would do nothing aside from making you lose gold.
* Because only Mine became obtainable and was the only one that was changed because of it, funnily enough it now deals less DMG than Little Mine.
Lesser Dog

Previous Versions can be found here.

Lesser dog is a Dog card with decent stats, however its main appeal (since **Beta 17.0**) comes in the fact it lowers the cost of every card in your hand by 1 when it dies.

Works very well as either a cost reducer as well as a Silence bait. It's best used when you have 6 or 7 cards in your hand to maximize its Dust even when it dies on the enemy's next turn, giving a full refund or even +1G profit.

When a card is brought back from the board with cards such as Break or Endogeny after having its cost reduced, their price will revert to normal like their other stats. If a card such as Flowey has their cost reduced by Lesser Dog and then is put back in the Deck, their cost will also revert back to normal.

## Card Skins

* Long Dog (by Moonlightring)
* Holy Knight (**GIF** by Kazma)
	+ Originally available through Holy War Bundle.
Longevity

## Effect

Shuffle 2 random monsters from your dustpile into your deck with +1 HP each. Draw up to 2 cards.

## Misc

### Soul type

 (KINDNESS)

Previous Versions can be found here.

## General

Longevity is one of the two original Rare Kindness spells (the other being Feast) before being made Epic in **Beta 17.0**, swapping with Soothing. When used, 2 random monsters from your dustpile will be shuffled into your deck. Both monsters will gain +1 HP. Afterwards, you will draw up to 2 cards (meaning you won't overdraw if you use this while having a full hand).

Longevity allowed players to more reliably run a Resurrection Deck outside Determination.
Kid Slime: Previous Versions

Current Version can be found here.

   Kid Slime was added in **Beta 21.0** as a summon from Dad Slime. As such, it got the Generated Rarity in **Beta 30.0**.

Its first gameplay change was in **Beta 41.1**, where its cost dropped from 3G to 1G (though this is not as impactful since Dad Slime summons them directly).

### Stats

ATK: 2

HP: 1

Cost:

* 3 (Post Beta 21.0)
* 1 (Post Beta 41.1, Current)

Ability: N/A

Rarities:

* White (Common) (Post Beta 21.0)
* Green (Generated) (Post Beta 30.0, Current)
Inflation

## Effect

Give all monsters in your hand +1/+2/+1.

Inflation is Integrity's 2nd Epic Effect card added in Beta 11.0 during the UnderCards 1 year Anniversary. Previous Versions can be found here.

When used, it will give +2/+1 to all monsters in your hand, but also increase their cost by 1G. While this might seem rather underwhelming, it actually is extremely good and is a real threat if the holder uses it right, all while only costing 1G to use.

### Combo's

Inflation works very well on cards with 1-2 ATK in order to prevent death by Muffet's Pet. Such cards include Ice, Desk Lamp and Mettaton. It is also useful for monsters that greatly benefit from an ATK increase, such as Anime Sword, Jumping Frog, Casual Undyne, and most monsters with Charge.

With the +2/+1 boost, monsters will also survive longer whilst dealing more damage. This can be helpful with monsters like Knight Knight and Papyrus, who can more easily kill monsters to make the best out of their abilities, while also able to survive more attacks. Surviving longer can also help monsters like Receptionist 1 activating its ability more often.

And finally, monsters with Armor can also be much harder to kill with the boost, and will deal out more damage to monsters that do some chip damage to them to be killed. Because of this, Inflation is also very helpful on the likes of Receptionist 2 and Sword Emblem.