recursal/Fanatic-Fandom huggingface dataset:
Belzeenian Empire

The Ancient Empire

Cicerion Pornast (980-1007)

Astorn Corpa (Behind the scenes/As of 990)

Akerathon

Chrysos

Telcha

Somnus

Frigost

Yphdreg

Ancient Kasmoda

Cugit

Slavenia

Licssi

> "*Well, I regret to recall you of your lineage, Licssian*"
> ― Sarah Pornast to Louis Ferro
>
>

Belzeen, also known as the Orange Country, in long form, the Belzeenian Empire and later the Kingdom of Belzeen, is a nation which freed from Atalar's grasps, the Kingdom of Belzeen covers the south of Lucifa, at first gigantic, this empire gradually lost power until being recreated as a kingdom.

## History

When Sophia became more of a dictatress than a hero for her people, Tae Atalar fled and formed his own empire, Belzeen which quickly took Chrysos as its own.

Centuries later, at the end of the Human First War, Belzeen took advantage of Yphdreg's weakness and took controll of most of the nation, growing in strength and in size until almost all of Lucifa and southern Absalia, including Akerathon, were its property.

Later, at the death of Arcadius Erl, Kasmoda declared independance, later, it's the current Licssi who declared independance by the will of Licssius Ferro. In 612, Maraa is discovered by Belzeenian settlers. From there, the Atarxian, Avadonese and Sylvenian parts of the Marauan Country became part.

## Counts

The Belzeenian Empire was, like Atalar, separated in many regions, each led by a Count, coming from a ruling family. Many of these counts were members of an important indigenous family as a way to make easier assimilation of the lands and prevent rebellion. All these families were submitted to the Zebuth Family.

* Terra Barbari was ruled by the Ferro Family.
* Insulam Corvus was ruled by the Albion Family.
* Montibus Ignis were ruled by the Ire Family.
* Magna Harena was ruled by the Erl Family.
* Desertum Mortem was ruled by the Necrull Family.
* Archipelago Aurum elected its Count, so no ruling family existed for it.
* Campus Inaquosa was ruled by the Alzer Family.
* Belzeen, in itself, called Urbs Manus, was ruled by the Probias Family.

## Color Name

Belzeen's nickname of Orange Country comes from the orange stones that are underground.

## Politic

Belzeen is an empire being equal in size to Chrysos, long ago, it was a gigantic empire possessing Licssi, Ulrion, Chrysos, Malm, Akerathon and most of Kasmoda. Since 530, the Empire dissapears and a kingdom replaces it.

As of 990, the Belzeenian, Astorn Corpa, makes a coup d'état and takes the power, converting the country into a dictatorial monarchy.

The Empire was divided in regions each ruled by a Count. The most famous counts were Arcadius Erl (Kasmoda), Licssius Ferro (Lucifa), Astaron Iorn (Chrysos) or Avadan Necrull (Akerathon).

## Trivia

* Belzeen is inspired by Italy, Spain and Portugal.
* Belzeen's name is inspired by Beelzebub, the Prince of Hell of Gluttony, the name of the imperial family, Zebuth, is a reference to the french name of the demon, Belzebuth.
* Belzeen's logo is a pentagram, a religious, mostly christian, symbol, Belzeen is inspired by Italy which has a state city, the Vatican, which is the heart of catholocism.
Lords' Alliance

Zhentarim (as of 1488 DR)

Cult of the Dragon

The Lords’ Alliance is a loose coalition of established political powers concerned with mutual security and prosperity. The organization is aggressive, militant, and political. Fighters and sorcerers of lawful or neutral alignments are commonly drawn to the Lords’ Alliance.

## Goals

* Ensure the safety and prosperity of cities and other settlements of Faerûn.
* Maintain a strong coalition against the forces of disorder.
* Proactively eliminate threats to the established powers.
* Bring honor and glory to one’s leaders and one’s homeland.

## Beliefs

* If civilization is to survive, all must unite against the dark forces that threaten it.
* Fight for your realm. Only you can bring honor, glory, and prosperity to your lord and homeland.
* Don’t wait for the enemy to come to you. The best defense is a strong offense.

## Member Traits

To seek out and destroy threats to their homelands, agents of the Lords’ Alliance must be highly trained at what they do. Few can match their skills in the field. They fight for the glory and the security of their people and for the lords who rule over them, and they do so with pride. However, the Lords’ Alliance can only survive if its members “play nice” with one another, which requires a certain measure of diplomacy. Rogue agents within the Lords’ Alliance are rare, but defections have been known to occur.
Malm

The Economical Empire

Malm

Alonia

> "*We won't act, Malm is a neutral nation for all nations but Alonia for it was the first which attacked*"
> ― Kastan Malm to Marie
>
>

Malm, also known as the Blue Country, in long form, the Kingdom of Malm and later the United-Kingdom of Malm and Alonia, is a nation, it is ruled by the Malm Family.

## History

In 340, one of the Balphegian Tribes, led by Hadron Malm, left for an island at the north of Lucifa where they founded a new country, Malm. Eventually, Malm evolved as a big country. After the fall of the empire, Malm kept good relations with all its fellow formerly Belzeenian nations and later forged alliances with most of Lucifa while starting a war with Alonia. When Maraa was discovered, Malm took the future USM and Irond as colonies.

In 728, Licssi attacks Malm and Alonia, the two countries doing peace and uniting as the United-Kingdom of Malm and Alonia. Around 730, Malm becomes a gigantic kingdom with Somnus and many parts of Tiama becoming its colonies. It also enters in war with the Eleonian Empire. In 804, Malm gains Akerathon.

In 982, Balpheg attacks Levigm, Malm and Licssi to support Natas, starting the Great War, Malm repays Akerathon by giving it its freedom.

## Color Name

Malm's nickname of Blue Country comes from the sea surrounding the island, called the Blue Sea.

## Politic

Malm is a country in the north of Lucifa with good relations with its other countries, Malm is known to be a rival of Licssi, the only country in war with them is Alonia until 728, Malm is also a main economical power.

Like most Sipherionian nations, Malm is a monarchy and the royal family is the Malm Family.

## Trivia

* Malm is inspired by England and, as the United-Kingdom, is inspired by the United-Kingdom.
* Malm's name is inspired by Mammon, the patron demon of greed.
	+ This is the reason why Malm is an economical power in 720, similar to current Switzerland.
Atarxia

The Last Nation

Asan Moran (967-1007)

Belzeenian Maraa

Akerathon

Chrysos

Telcha

Belzeen

Somnus

Frigost

Yphdreg

Ancient Kasmoda

Slavenia

Sylvenia

Avadon

Atar (Atarxia)

Belzeenian

> "*We were decimated, killed, genocided by the fury of Belzeen, why should we listen to you, who comes from the same country that made our empire fall ?*"
> ― Tetzcalipocl Aztan to Lerin Arik
>
>

Atarxia, also known as the Amber Country, in long form, the Republic of Atarxia and before the Cugit Empire, is a nation, it is ruled by a president and before by the Aztan Imperial Family.

## History

Atarxia began as an empire known as Cugit Empire led by the Aztan Family, when Belzeenians discovered Maraa, the Kingdom of Belzeen fought against the Cugit Empire and the marine defeated and made fall Cugit in 612, Atarxia was then conquered by Belzeen.

During the War of Five Years, a rebellion appeared in Maraa, helped by Licssi, in 721, all countries of the Marauan Country were freed and left to themselves, Atarxia then became a republic.

## Color Name

Atarxia's nickname of Amber Country comes from the great amount of gold and gems in the Cugit Empire.

## Politic

Atarxia is a quite close country with neutral relations to its neighbours, in the future, Atarxia would be a rival of USM and an ally of Sylvenia and Avadon. It kept a debt to Licssi that Carlus Anasthase knew how to use.

Unlike most of Sipherionian nations, Atarxia is a republic.

## Trivia

* Atarxia is inspired by the First Nations, especially by the Aztec Empire.
	+ The Imperial Family, Aztan, comes from Aztec.
Shaka Kwaz

Warlord of Tiama

Tiaman Warrior

King of Kwaz

Shaka, of the Kwaz Tribe (By Irneus)

Tiama

> "*Bring civilisation to Tiama ? Are you kidding me ? Tell that to the millions of people you killed by invading our lands, tell that to the perfectly functional countries which existed before you came.*"
> ― Shaka Kwaz to Kastan Malm
>
>

Shaka Kwaz is a 29 years old human, a Tiaman, a member of the Revelation Society, the leader of its Tiaman Branch, a warlord and the greatest foe that Malm ever fought during colonisation of both Tiama and Maraa.

## Biography

Shaka is born in the south-east of Tiama in 691. He was the son of Korin Kwaz, the leader of the Kwaz tribe. He worshipped Leviathan and Behemoth. He grew up, eventually taking the place of his mother and fighting his rivals. He united most tribes, forcing them to obey to the Kwaz Tribe and founding the Kingdom of Kwaz.

He witnessed as Malm attacked and started to colonise Tiama and heard of how they considered they were bringing civilisation to Tiamans, understanding that the Kingdom of Kwaz wasn't enough to defeat the Blue Country, he joined Revelation Society.

## Personnality

Shaka is cunning and clever, more than many other E.V.I.Ls, he believes that end justifies means. He has a neutral relation with most of its fellow members of Revelation Society though he seems to take Tetzcalipocl in pity for their shared past, he is very knowledgeable of Tiama's history. He has a deep hatred of Malm.

## Powers and Abilities

Shaka don't has supernatural powers other than his Autility as he's human.

* **Original Strength:** Like all humans, he has an Autility, his is called Original Strength, it allows him to have tremendous amount of strength.
* **Hand-to-Hand Combat:** Shaka is very skilled at fighting.
* **Prophetic Skills:** Shaka, like all Prophetic Tiamatians, is able to see the future.
* **Master Strategist:** Shaka is a great warrior and a great strategist.

## Trivia

* Shaka Kwaz is named after and inspired by Shaka, the first king of the Zulu Kingdom. The Kingdom of Kwaz, the nation Shaka founded, is inspired by the Zulu Kingdom
Devourers

The Destroyers of Reality

The Eaters

The Great Cleansers

> "*If they came, my lady, then it means our world has come to an end.*"
> ― Arhelion Sanrys to Sophia Atalar.
>
>

The Devourers are creations of Archeus, as are the Primordials, with a roughly equivalent power to them. Made to feed off reality itself, the Devourers serve as a regulation force in the universe, destroying and consumming planets and reality without sending it to Zenith, feeding on it rather than purely destroying it, thus allowing to recover it if needed. Part of a hive mind, Devourers are not really led by a sentient creature and, like the Tanerra, it is debatable whether or not they're even sentient to begin with.

## History

A constant of an universe is it has to be regulated, some things destroyed for new things to appear. Archeus knew it perfectly and in her secret world created the Devourers to keep it in check, destroying worlds and feeding off on them, to prevent Oblivion noticing the world. They started roaming on the universe, devouring things nearby as planned, getting rid of what wasn't needed anymore.

Eventually, Devourers came to view Sipherion as unneeded and went to it. However, at the time, Sophia had unified the world under her banner and fought against Devourers, making them retreat,

## Powers and Abilities

* **Resistance:** Devourers can resist to most physical damages.
* **Immortality:** Devourers can live forever and can't wither nor age.
* **Super Strength:** Devourers are extremely strong physically.
* **Consumption:** Maybe Devourers' most powerful ability. They are able to feed off on essence, making them able to devour planets. This doesn't send anything to Zenith.
Levirs

Ulrioneses

Nihifaere Family

Vulfhuria

Ulrion

> "*That's merely a stereotype. Though we like alcohol, it would be a lie to say we only drink that, we're as humans as you.*"
> ― Oryon Adkaran to Marie Ferro
>
>

Levirs were an ethny that appeared in the Steppes of the Cage of northern Absalia. Descending from the Omniarchy of Atalar, the Levirs survived in the great cold of the steppes. These who lived in the steppes became Levians, and some later became the Original Suicodeses by going to Suicoda while a special family, the Nihifaere Family, evolved differently, due to Ayin's presence.

## History

After the War of Seven, some humans came in the Steppes of the Cage where they evolved, becoming the Levirs. Atalar eventually got dominance over the region. Their leader was Ethera Adkaran, the daughter of a Levir and of Sophia. Despite Ethera ruling over Levirs, she chose two Yphdrans to be her Dukes, appointing Levira Malm and Morn Lemiark. When Levigm was formed in 42, Levirs became Levians while these in Ulrion became Ulrioneses. Later, they founded Suicoda, becoming the Original Suicodeses.

## Countries

Three countries are known to have mainly Levir lineage. These are:

* **Suicoda:** Having been founded by Levians, Suicoda has Levir lineage. However, most Suicodeses are from the Second Generation Suicodese ethny, an Asmite branch.
* **Levigm:** Owning the Steppes of the Cage and being led by Levirs, Levigm has for main population Levir-descending people.
* **Vulfhuria:** As a nation ruling over the Principality of Selerina, Levirs live in Vulfhuria.
* **Ulrion:** As a former Principality of Levigm, and despite an important Nuruta population, Ulrion still has for main population Levir-descending people.

## Trivia

* Brown hair were characteristic of the clan's members.
* Levirs are equivalents of Slavs.
* Levirs were famously reputated to be resistant to cold and to drink alcohol a lot.
Harpers

## The Harpers

Zhentarim

Cult of the Dragon

The Harpers is a scattered network of spellcasters and spies who advocate equality and covertly oppose the abuse of power. The organization is benevolent, knowledgeable, and secretive. Bards and wizards of good alignments are commonly drawn to the Harpers.

## Goals

* Gather information throughout Faerûn.
* Promote fairness and equality by covert means.
* Thwart tyrants and leaders, governments, and organizations that grow too powerful.
* Aid the weak, poor and oppressed.

## Beliefs

* One can never have too much information or arcane knowledge.
* Too much power leads to corruption. The abuse of magic must be closely monitored.
* No one should be powerless.

## Member Traits

Harper agents are trained to act alone and rely on their own resources. When they get into scrapes, they don’t count on their fellow Harpers to rescue them. Nevertheless, Harpers are dedicated to helping one another in times of need, and friendships between Harpers are nigh unbreakable. Masterful spies and infiltrators, they use various guises and secret identities to form relationships, cultivate their information networks, and manipulate others into doing what needs to be done. Although most Harpers prefer to operate in the shadows, there are exceptions.
Empire of Telcha

The Land of Work

House Aang

House Qin (Southern Telchanese Empire)

House Fu (Northern Telchanese Empire)

House Han (Central Telchanese Empire)

House Xiongnu of Ch'ian Castle

House Leng

> "*Hang was a tyrant! He was despotic. And, as such, by my right as the Mandate of the Sky, I took his place,*"
> ― Ying Cao about Hang
>
>

The Empire of Telcha, also known as the Mauve Country, is a nation formed by Xia Hang. Telcha covers a large land at the east of Absalia, located on most of the Eastern Plains. Various Houses ruled this country from its foundation to its end.

## History

In -30, Mortan Atalar, the Atalari Overlord of the Aban Region was killed, as such, Sophia Atalar left the region to a civil war between eight nations (Xia, Han, Xiongnu, Qing, Yuan, Tang, Zhou and Li). Eventually, Xia Hang, king of Xia, united all Telchanese nations but the State of Xiongnu into an empire he called Telcha.

Telcha, being isolationist, was one of the few countries that didn't act in the First Human War, although it did engage in many trades, notably with the Belzeenian Republic. The country later contacted Suicoda and began commercial trades with the other Absalian countrywhile being a commercial ally of the Belzeenian Empire. Telcha did not act in the First Human War, having other issues, namely a cult of Vasco-Xiongnu, known as the Horsemen of Apocalypse, raiding their lands.

## Color Name

Telcha's nickname of Mauve Country comes from the mainly mauve color of its houses and buildings.

## Politic

Telcha is a large nation. Unlike many countries, it was always an absolute kingdom.

Being extremely isolationist, any foreigner is discriminated. However, trades are very encouraged, especially infusing weapons with dragon parts as the Eastern Plains is the place where most dragons died.

## Trivia

* Telcha is inspired by China. More precisely, the Empire of Telcha is inspired by Imperial China.
	+ At first, Telcha didn't exist, it was added following Suicoda's creation as, otherwise, the only Absalian nations would be Kasmoda, Akerathon and Suicoda.
* Unlike many countries, Telcha's name is not inspired by a prince of Hell.
* Telcha's symbol is a sun and three stars, both usually associated with chinese dynasties.
* Unlike most countries with more than one dynasties, Telcha's ruling Houses kept the same words throughout the ages, "Mandated By The Sky".
Temulun Sib

The Rebel Queen

House Sib

Leviran Region

> "*I am the Queen of the Steppes, you're Sophia's dog, a mere servant of the woman who took away my kingdom. We are indeed very different.*"
> ― Temulun to Artheon
>
>

Temulun Sib is the daughter of Modu Sib, an Arys of Atalar, and one of the Primordial Humans as well as a member of House Sib and a rebel.

## Biography

Temulun Sib began her life on Khantiem as a member of House Sib, and the princess of the Sibirs. She grew up, raised by her father, taught in archery, and horseriding as well as where she would rule. As Modu Sib bowed down to Sophia, Temulun would lose the independent kingdom she was promised.

At 45, she killed her father, crowned herself Queen of the Steppes and proclaimed independence. After this, she led the Sibirs in their objective to keep independence. Artheon burnt their castles down, spreading rumours of how she allied with him to avoid being targeted. She was then killed in her castle by her own soldiers before said castle got burnt by Artheon.

## Personnality

Temulun is proud, very much so. She is not loyal to Sophia at all and considers her rebellion as nothing more than her reclaiming what's hers by birthright. Temulun was patriotic and considered the Sibir Steppes as an extremely important place. She was also very conservative regarding the aristocracy of the steppes. She had a tendency to look down on her subjects though, and was known to have a polite relationship with Artheon, during their meetings, before she claimed independence.

## Powers and Abilities

Temulun, as a Primordial Human, has many powers.

* **Upper Intellect:** Temulun is very intelligent and clever.
* **Archery:** Temulun is very skilled with a bow, one of the most skilled of her time.
* **Horseriding:** Temulun, like most Vasco-Xiongnu, is very skilled with riding and rode horses on a daily basis.

## Facts and Trivia

* Temulun is named after Genghis Khan's sister.
* Her skills are loosely inspired by Khutulu, a Mongolian princess and millitary woman.
Hilaal the Valiant

The Unifier of Beretia

The Valiant

Al-Beret

Malik of Beretes

The Hero of Beretes

Opposant of Daevas

> "*You will not conquer us. We will remain free and independent. We are the Dwellers of the Desert, we are the Children of the Stars.*"
> ― Hilaal to Uttu
>
>

Hilaal the Valiant is a man of the Berete Peninsula, a hero of Beretes who opposed Daevites in their conquest of the Peninsula, the founder of House Malik and one of the Primordial Humans.

## Biography

Hilaal began his life, on Alfaragh, a town in the Berete Peninsula, that was already its most important town, as a son of the local chief. He grew up as a minor prince, until the Daevites started to conquer the Middle-East, starting with the Land of Kasmoda. Sensing a threat, Hilaal organised a coup in Alfaragh, and started to conquer the other cities. Learning of the surrender of Kemet, Hilaal then sought the Djinns and asked them for help. At 20, finding himself ruling the totality of the Berete Peninsula, he prepared for war as Daevites attacked it. He was called Al-Beret, meaning "The Dweller of the Desert".

Starting to fight them, he quickly raided them, and managed to gather loots, most notably three stones that he gifted his daughters with. These three daughters, fleeing to three towns after a raid, became the basis of the matriarchal Berete Priests. Eventually, Hilaal died in 14,841, at 59, of a heart attack. His accomplishments, through time, became the basis of Beretism.

## Personnality

Hilaal is very clever, and a good strategist. He was warm in interactions, easily attracting people to him, and greatly charismatic. He showed great care in his desire to unite his people, and ensured to be as respectful as possible of the cultures he conquered. Wanting independence, Hilaal fought Daevites with a fierce resistance that would not be seen until Tariq Abbas centuries later. He was said sometimes to always be just and proud, earning his nicknames. Loving his close ones, Hilaal proved a good husband and a great father.

## Powers and Abilities

Hilaal, as a Primordial Human, has many powers.

* **Upper Intellect:** Hilaal is very intelligent and clever.
* **Organisation Skills:** Hilaal was a good organisator and successfully organised the unification of his people.
* **Leadership:** Hilaal was a very good general and fought the Daevites for nearly 40 years.

## Facts and Trivia

* Hilaal means Crescent Moon, following the Berete theme of naming after stars. It is however even more tied by the Cult of the Crescent.
* Hilaal is the first Unifier of Beretes, a feat that would not be remade until much later by Tariq Abbas. However, House Malik claimed the title of King of all Beretes, and Alqamar I Malik came close to unify the Peninsula. Ironically, both were his descendants.
Five Legends

Five Legends

Absalom

Mura Vorongard

Yagan Anangu

> "*These five really were the five greatest soldiers of the war. Be it by their strength, strategy or power, they changed the tide of the war.*"
> ― Eris Aaito, explaining the concept of Five Legends
>
>

The Five Legends are five humans who were the greatest soldiers of the First Human War. It is so not really a group.

There's one Legend by country, each had an extremely important role in the war. Belzeen had Ocran Remiun, Yphdreg had Artemius Probias, Levigm had Mura Vorongard, Somnus had Yagan Anangu and Akerathon had Absalom.

## Logo

The logo of the Five Leaders is a star-shaped logo in a circle itself separated in five. The five branches representing the five legends.

## Members' Gallery

Ocran Remiun (Legend of Belzeen)Artemius Probias (Legend of Yphdreg)Absalom (Legend of Akerathon)Mura Vorongard (Legend of Levigm)Yagan Anangu (Legend of Somnus)
Conan Meriadoc

Leader of Corvusii

King of the Corvusii

Leader of the Migration

> "*You're a traitor, Cerdic. You betrayed your people for these invaders.*"
> ― Conan Meriadoc to Cerdic Malm
>
>

Conan is a Human, a Corvusii warlord, the leader of the Corvusii Migration and a member of House Meriadoc, one of the most powerful Houses in the Corvusian Peninsula.

## Biography

Conan is born in 590, at Kernow, as a member of House Meriadoc. He was a firm supporter of Corvidii independence. And it was with joy that he witnessed the Belzeenian troops being defeated and exiled and his island taking its independence back. He then started to gather soldiers near Kernow.

After the Attack of the Three Islanders, Conan started to unify Corvidii and leave, with many families, from both Sariste and Corvusii people following him. Eventually, they established in the Corvusian Peninsula, founding their kingdoms. Conan being unanimously recognised as leader kept the Corvusii united. In 650, Conan died. His descendants would later become Kings of one of the Corvusian Kingdoms and Dukes of Umayy during the Lancade.

## Personnality

Conan is cunning and clever. He is quite proud of his achievements, He is almost always serious. Polite and respectful to whoever he spoke to, he was able to attract people to him. An avid reader, Conan had a knowledge of his island's history rivaled by very few of his contempories. Displaying a bit of a dualist behaviour, he looked down on Cerdic and his followers. As was common for Corvidii and Yphdregians, he did not mind warrior women and actually had many in his own army.

## Powers and Abilities

Conan, as a Human, has an Autility.

* **Fertility:** As a human, Conan was fertile and could have children.
* **Rust Inducement:** Conan's Autility, he is able to make a metal rust by touching it.
* **Upper Intellect:** Conan is intelligent and clever.

## Facts and Trivia

* Conan Meriadoc is inspired by his namesake, Konan Meriadeg, a legendary Celtic King that led the migration as a lieutenant of Magnus Maximus. Similar to Konan Meriadeg, Conan is the rumoured ancestor of the Kings of Domnonée.
Black Order/Chapter 8

Chapter 7 Black Mamba

5:45 A.M.

Hluhluwe-Umfolozi Preserve

Zululand, South Africa

Khamisi Taylor stood at the warden's desk, waiting for Warden Gerald Kellogg to reading the preliminary report on the past day's tragedy.

Gerald wondered what could have killed Dr. Fairfield and suggested a lioness. He didn't want to be the one to accept a report of an unknown creature as it would have affected the reputation.
Gerald says it is not fair that he had to call the next of kin for Dr Fairfield and say she died while a warden ran and hid.

Gerald tells Taylor that the teams sent out found the rhino carcass with no sign of the calf nor any sign of Dr. Fairfield. He then suspends him until a full inquiry is c ompleted, and he should not leave the area.

10 minutes later, Gerald Kellogg sat at his desk with his office empty. He had to deal with the media, and informing people. It was Dr. Paula Kane who is of immediate concern. Later, he calls a private number. The person on the other end tells him to make the incidence go away by making it look like an accident.

4:50 A.M.
37, 000 feet above Germany.
Monk tells everyone they will be landing in an hour. Gray was with him. So was Fiona.
The injury was minor and more of a scratch.

Gray and Monk catch up and reveals Kat is pregnant. About theire relationships.

7:05 A.M.

Hluhluwe -Umfolozi Preserve

Khamisi Taylor was in a parlor and talking to Paula Kane. They discuss what happened. He was to find out the truth. He walks to a house, although he notices his front yard fence with the gate hung ajar. Strange, he had always latched it before leaving. He sowly walked up and slowly walked to the house, and asks “who's there”.

8:52 A.M.

Himalayas

Lisa and Painter discuss. Lisa is intrigued and suspects something greater is at play. She is suspicous that the Bell/Black Sun is is destroyed after they arrive and suspect that they want Anna's group is discovered and shut down.
Anna and Gunther came and said equipment would come. They went to the study and ate.

They needed material called Xerum 525.

The black sun/Bell was used as an engine and Xerum 525 as a fuel source.

As Anna explains, the Bell, caused changes that were enhancements. Human trials started, but time ran out. It had to be evacuated in order for the experiement to continue in secret. They produced multiple children as tests and a few were able to live into adult hood. These children were enhanced in many ways, especially IQ, and lived longer. Gunther is one of them and carried the titles of Knights of the Sun King.

Finally, Anna reveals one thing: the Bell controls evolution.

7:35 A.M.

Hluhluwe-umfolozi Preserve.

Khamisi is interested in who is lurking in his house. He refused to enter as he is fearing it would be dangerous to him. A dart hit his neck and he fell ito the ground. He saw a snake, black mamba, dead and cut with his machete. AS he lay dying, he twists his head to see a figure come up.

* Previous - Chapter 7
* Next - Chapter 9
Atalar (City)

The First Human City

The City of Atalar, called just Atalar for short, is the first human city. It is so the first city of Sipherion and was founded by Sophia Atalar, and ruled by her until it collapsed. Its inhabitants are named Atalari.

## History

The Foundation of Atalar took place just after Ayin was locked. Sophia Atalar, the leader of mankind during the most part of the War of Seven, was gifted by immortality and a volcanic island. There, she ordered the creation of a nation where they could live and mourn the loss of their Mother. It established as a prosperous city encompassing all of the Isle of Atalar, called Atalar, by its locals, and where the Heart of Atalar was protected, as well as the castle of Sophia above Arlinder Mountain. Benefitting from the Daevites' ressources, they had buildings resilient to Zenithian magic, carved on the mountains and volcanoes of the island. There grew the dragons, powerful creatures of elemental magic, that quickly spread over all of Sipherion. Sophia herself tamed them, and quickly, Atalar was known for its tamed dragons and caves filled with dragon eggs. As Sophia had five children after the losses of Caine and Hevel, they were given the five branches of the Isle of Atalar, as regions, and thus were made subdivisions of Atalar.

After the Atalari Conquests, as the five children of Sophia Atalar were busy ruling their own regions, the subdivisions started to be administrated by governors chosen by Sophia herself among the local inhabitants of the Isle. The Flood, sent by Oblivion to fight both Atalari and the resurging Daevas, finally ended the destruction of the empire. The City of Atalar was sent underwater, but not destroyed, as Sophia isolated the city through a magic bubble.

As the magic water of Atalar turned the citizens into waterbreathing creatures, Sophia once again started an Atalari golden age underwater.

## Subdivisions

There are three divisions, due to the circular nature of the city, plus the palace of Sophia, known as Atalar Castle.

1. The subdivision known as Atalar Castle is the place Sophia lives in, and the place her children live in when they move. It is a marvelous castle, the greatest of Sipherion, on the top of Arlindor, the greatest mountain of Sipherion.
2. The First Ring is the ring closest to Atalar Castle, covered in religious buildings and churches. It is also where the national graveyard was, where the greatest heroes of Atalar were buried.
3. The Second Ring is the ring in the middle of Atalar, separated from the First by a ring of water. It is known for its military places, with many caserns and training places in all kinds of war. It is also where dragons are raised and where dragon eggs are kept.
4. The Third Ring is the ring furthest to Atalar Castle, separated from the Second by a ring of water. It is known for its baths, farms and it is there that most of the common born population lived.

## Trivia

* Atalar is inspired by Atlantis. The link with dragons and fire, as well as the volcanic status of Atalar is also reminescent of Valyria. Finally, the star shape of the Isle is a reference to Numenor.
Merovech De Lys

Yphdregian Reiks

Emperor of Yphdrans

> "*I shouldn't be surprised. I knew that you would all betray me. The Sixteen Roots don't forget the Tree they come from, even if it's a rotten one.*"
> ― Merovech to Edward Probias
>
>

Merovech De Lys is the last Reiks of Yphdrans, and one of the Primordial Humans.

## Biography

Merovech De Lys began his life, on Yphtaven. He grew up and learnt about how his family had seized power in Lugdun under Vivianne the Flower then witnessed the death of Childeric Azair. Offering himself as a candidate for the throne, Merovech witnessed the Council of -7,015 and, similar to how his ancestress gained power over Lugdun, poisoned all other candidates, gaining the title of Reiks. He started by having good relationships with the Loegrish tribes at the west and attempted peace with the Principality of Rulgrad, though they ended up doing many conflicts.

Around -7,010, Sophia decided that she was ready to unite all nations under her will. As Sophia conquered the Desert of Nimun, he went to his old foe, Merovech De Lys and formed an alliance with Yvan Amalyiev to attack it and defeat Sophia. He was found by Lirun Atalar and Edward Probias, followed by the other families descending from Yggdrasil. Defied by the Atalari woman, Merovech was killed by Lirun who was promptly elected Reiks of Yphdrans upon his death.

## Personnality

Merovech is very prideful and, similar to many De Lyses, was very skilled with scheming and manipulation. Very ambitious, he desired the title of Reiks since little and stepped back on nothing to do so, even going as far as poisoning foes. He was fascinated and deeply proud of his ancestry, trading with Loegrish tribes his House came from and considering Vivianne the Flower as a hero everyone should take exemple from and going as far as calling his soldiers "Wolves with Swords" more than once.

## Powers and Abilities

Merovech, as a Primordial Human, has many powers.

* **Upper Intellect:** Merovech is very intelligent and clever.
* **Leadership:** Merovech is a good leader in that he was very charismatic and able to lead his soldiers.
* **Magic:** Merovech De Lys was a powerful magician, using Life magic.

## Facts and Trivia

* Merovech De Lys was the best negociator out of all the Rulers.
* At first, it was planned that Merovech would have been Reiks since birth, with House De Lys having taken the throne long ago. It was then decided, to show how clever and cunning Merovech was, that he would be the one to take over the Yphdran Houses.
Ka-Elem

Group of Knights

Yrwinn

Bran Avyon

Ciar Noz

Lysona (Formerly)

Nyalerith C'hall

Conan Orkas

Alistair Albion (Loosely)

> "*Ka-Elem, "union" in Corvidii, the greatest knights of the Raven Island*"
> ― Meneorth Albion, speaking about his ancestor's group
>
>

Ka-Elem, meaning "union" in Corvidii is a group of knights formed in 314 to fight against many threats.

The group lived in Corea, the capital city of the Raven Island. Its leader was Amael Albion, the one considered to be the legitimate king of Raven Island.

## Logo

The logo of Ka-Elem is a circle surrounded by eight smaller circles.

Each of the eight circles represent one of the founding members, the biggest one representing unity.

## Members

* **Amael Albion:** Ruler of the group. Owner of Draoul, the Guardianic Artifact made with Diablo's power. He's the husband of Gene. Founding Member.
* **Gene Albion:** Most skilled fencer of all the Raven Island and close friend, turned wife, of Amael. She also had an affair with Bran Avyon. Founding Member.
* **Yrwinn:** Royal magician and only non-knight of the group. A powerful sorcerer, he used Arcana to its fullest potential. He turned out to be a Fairy. Founding Member.
* **Bran Avyon:** Only fencer able to stand his own against Gene and close friend of Amael. He also had an affair with Gene Albion. Founding Member.
* **Ciar Noz:** Oldest human member of the group and close friend of Amael. He's rumoured to be the physically strongest knight of all times. Founding Member.
* **Lysona:** Dark Fairy. Friend, turned lover then foe, of Yrwinn. Creatress of Alistair Albion. She left the group after some time. Founding Member.
* **Nyalerith C'hall:** Youngest knight of Ka-Elem. From Yphdran lineage. He's a close friend of Amael and is considered the purest of all knights. Founding member.
* **Conan Orkas:** Strategist of Ka-Elem. Millitary genius and close friend of Amael. Rumoured to be the most intelligent of Corvidii. Founding Member.
* **Alistair Albion:** Son of Amael and of Lysona, made by magic. Raised to kill his father, he actually did so during the Battle of Irwohen, though he himself died in the fight.

## Members' Gallery

Amael Albion (Founding Member/Leader/Raven King)Gene Albion (Founding Member/Raven Queen/Best Fencer)Yrwinn (Founding Member/Fae Hunter/Magician)Bran Avyon (Founding Member/Second Most Powerful/Best Fencer)Ciar Noz (Founding Member/Physically Strongest Fighter)Lysona (Founding Member/Dark Fairy/Magician)Nyalerith C'hall (Founding Member/Yphdran Corvidii/Sun Fighter)Conan Orkas (Founding Member/Strategist)Alistair Albion (Human-Fairy Hybrid/Magician and Fencer/Winner of Irwohen)
Second World War

> "*No, the Great War wasn't the greatest conflict of all*"
> ― Eris Aaito, answering to a student
>
>

The Great War is a conflict which happened from 1000 to 1007. It is known as one of the most murderous and greatest conflicts of all time.

## Origins

The Great Famine left the world, Balpheg especially, in great despair. In 1000, Eris Aaito fuses Balpheg and Natas and allies with Suicoda and Belzeen, also reforming the alliance with Kasmoda and a pact of non-agression with Levigm. The Green Country's name changes for Yphdreg. On the other side, Akerathon allied with Malm. Kasmoda leaves later the Alliance.

On 1000, Levigm and Yphdreg attack Ulrion.

## War

After attacking Ulrion, Yphdreg attacks Licssi once again taking advantage of their common forest to attack it, invading it and separating Licssi in two. Suicoda attacks Telcha and Belzeen attacks Chrysos. Suicoda also attacks Kasmoda to obtain the Great Absalia.

In 1001, Eris attacks Levigm and claims to free Levigm from their dictator. Some Levian zones stay under controll of Surtr. Seeing Belzeen's difficulty to invade Chrysos, Yphdreg attacks the Golden Country. Suicoda attacks the USM which enter the conflict. Belzeen also uses the millitary help of Yphdreg to invade Tiamat. Sylvenia suffers from a coup d'état from Sera Cario who takes the power and claims it to be neutral.

In 1005, Eris learns of the Heart of Obliteration, she finds it one year later and orders the creation of a weapon. The USM start creating the nuclear bomb the same year. In 1007, Nemesis activates the Heart of Obliteration's power.

## Outcome

The World was destroyed, all Layers of Reality fell on the samel level, merging the physical universe, the veil, heaven, hell, purgatory, the empty, the theopolis, the observatory, the time library, the elemental plane and helheim.
Nkosi Kwaz

Kwaz Oba

The King of the South

Emperor of the Kwaz

Asenath Kwaz (Wife)

House Kwaz (Descendants)

> "*Do not come any closer, filth. Your presence disgusts me.*"
> ― Nkosi Kwaz to Asla Arfaltras
>
>

Nkosi Kwaz is the last Oba of the Southern Tribes and one of the Primordial Humans.

## Biography

Nkosi Kwaz began his life, on Unungi. As a descendant of Kwaz the Builder, he was heir of the Kwaz Empire that grew larger and larger during the splendid rule of Musa Kwaz. Nkosi took great care of continuing good relationships with Kemet, and even goes as far as to marry Memphis' sister, establishing a powerful alliance. He also took care of promoting an unity between the different proto-people of his empire, albeit more peacefully than Memphis did by persecuting Seers, thusly ensuring relative appreciation from his vassals.

Around -7,010, Sophia decided that she was ready to unite all nations under her will. As Sophia took care of Memphis, Asla went down to fight Nkosi, slowly advancing throughout the Kwaz Empire, although the jungles and forests of Tiama's south as well as Kwaz people liking Nkosi made the conquest much more difficult than planned. After a year, Asla finally stormed inside Nkosi's seat of power and killed him, sitting on her throne and being tasked by Sophia to administrate the region.

## Personnality

Nkosi is a man who ruled in a similar, albeit more peaceful, way to Memphis. Wanting unity among his empire, he attempted assimilation of Tiaman people. Remembered as a good leader by Recians and Kwaz alike, he was liked by his vassals, who fought for him until his death. He wasn't the same as Memphis however, abhorring tourneys and jousts, seeing them as useless and risky. He loved for his wife and often thanked Memphis for allowing him to marry her. He was very knowledgeable and knew how to use the geography of his country to his advantage.

## Powers and Abilities

Nkosi, as a Primordial Human, has many powers.

* **Upper Intellect:** Nahua is very intelligent and clever.
* **Swordmanship:** Nkosi is very skilled with swords.

## Facts and Trivia

* Nkosi means chief or ruler in Zulu.
* Nkosi was the most knowledgeable out of all the Rulers.
Navak

The High-Priest of Navaki

The Savior

The Liberator

The Ascended

The High-Priest

Melyakshar (Title)

Navakite Urdal (By Daevites)

King of Slaves

Navaki (High-Priest)

House Sha (Descendants)

Navak (Future Self)

> "*You shall not refer to yourselves with your family names. The last thing enslaved people want is to know that they were saved by these same families who had first slaved them.*"
> ― Navak to his Alaqshar
>
>

Navak, known as the Fleshtalker or Chainbreaker, is the founder of House Sha, the High-Priest of Navaki and a Primordial Human-Daeva hybrid born from the Matriarch Uttu.

## Biography

Navak began his life, on Daev, as a slave born to Matriarch Uttu, the most influential of the Daeva Matriarchs who ruled the Daevite Empire. Sent to Ashek, he was taught him blood magic as it was common practice there to make slave fights more impressive, and he revealed to be a prodigy at using it. At 17, he managed to escape his slaver but came back after with a firm intention to free his fellow slaves and killed his slaver, thus attracting the eyes of Urdal Ishtar, the administrator of Ashek, who tried to kill him. Fleeing her with his group, he went to Zurich and there gained the support of Azmelqart who became his first Alaqshar. As Ishtar was coming closer and closer, Navak went to her unarmed and they talked. Ishtar was eventually seduced by Navak and she became her second Alaqshar and his wife, accepting to lose her status in favour of a dream of peace. As he was fighting in Kemet to save other slaves, he was met by Ouaset, the enslaved bodyguard of Amunet Necrull, who joined him as the third Alaqshar. Without his support, Amunet was killed in a coup by her brother, Kheops Necrull, who informed Navak of Kemet's support. Hearing about the capture and emprisonment of a maid named Skehz in the east of the empire, he attempted to save her and ravaged her prison, allowing her to escape and becoming her fourth and last Alaqshar.

Eventually, at 30, reuniting with Kheops, Pamba Attina, Nabuchodon Simas and Abdhmaon the Conqueror, he used a powerful spell to banish Daevas, making the Daevite Empire collapse. After it, he lived in Daev, as the High-Priest of the Navaki and as Ishtar's husband. founding House Sha.

## Personnality

Navak is very clever and an extremely good strategist. He is calm and humble. Determined to save slaves, he was ready and willing to die to free them and make Daevas disappear. He however was known to avoid punishing children for parents' faults and parents for children's faults. He also was prone to forgive, as shown with how his wife and advisor, Ishtar, was formerly a noble slaver.

## Powers and Abilities

Navak, as a Primordial Human, has many powers.

* **Upper Intellect:** Navak is very intelligent and clever.
* **Magic:** Navak is famous to be the greatest blood magician there ever was and even achieved control over organic life itself.

## Facts and Trivia

* Navak can be compared to Great Karcist Ion from SCP.
Tzeneth Sersen

Senator of Levigm

Leader of the Levian Senate

Ruler of the Levian State

Mage-King of Levigm

Levian Senate

House Maldifib (At first)

Mura Vorongard (Lover)

> "*King Maldifib of Levigm. You failed in your task of protecting and saving Levigm. As such, it is my duty, as the main Senator of this country, to take the leads of the Holy-Kingdom and defend it against the people that now threaten us.*"
> ― Tzeneth, claiming to take the leads of Levigm
>
>

Tzeneth Sersen is a human, a member of House Sersen, the Senator of Levigm and the one known to have fully removed the power that House Maldifib had over the Holy-Kingdom of Levigm.

## Biography

Tzeneth is born in 487 as a member of House Sersen, an old family of Levigm that was part of the First Senate. Tzeneth was raised like most Levians, as a religious man and like many Levian nobles, learnt magic in the process. He was famed for his skills as an extremely powerful mage. He was also known to be a very skilled man when it came to politics and often talked of becoming a member of the Levian Senate.

He was eventually elected as the main Senator of Levigm and organised the alliance with Yphdreg. He led the Armies of Levigm under Nikolay I Maldifib and saw how he ruled during the First Human War. After the king lost the decisive Battle of Ulria-Soron, Tzeneth, ambitious, took the leads of Levigm and managed to stand against the Belzeenian Empire until the last battle.

## Personnality

Tzeneth is cunning and very clever, he's also very ambitious and envious. He has a lot of knowledge about Levigm's history. He is very manipulative and a very good politician. He can be quite prideful as well and ruthless when it comes to war. He however never lets pride blind his judgement and makes sure he can do something before ordering it. He admired strong soldiers and respected the Five Legends. He was also really in love with Mura and was crushed by the news of her death, hiding his sadness behind an emotionless facade, at least around people. He cared about his younger brother and feared of once again losing someone dear to him during the Cataclysm.

## Powers and Abilities

Tzeneth, as an Human, has some powers.

* **Fairy Immunity:** Tzeneth' Autility, he is immune to Arcane Magic.
* **Fertility:** Tzeneth, as a human, is able to have children.
* **Upper Intellect:** Tzeneth is intelligent and clever.
* **Magic:** As a Levian descending from the most powerful magician family of Levigm, Tzeneth is able to use arcane magic. He also learnt Darkness magic thanks to the Magic Councelor of that time.

## Facts and Trivia

* The King at the time where Tzeneth took the power was Nikolay I. Ironically, it's under another Nikolay that the Senate would lose its power.