Version 1.9.12

*This is the current version of Scape & Run: Parasites.*

**Version 1.9.12** was an update for the Scape and Run: Parasites Mod, released on April 17th 2023. It was 16.53 MB.

## *Change Log*

#### Fixes

* "Mobs with Griefing Task Blacklist" not working when parasites are looking for light sources
* "Biome Spawn Entity List" typo in the list
* Preeminent versions not spawning inside the parasite biome
* EntityWave missing lang name
* Heavy Bomber getting stuck in the floor
* Wraith getting stuck in the floor if it has a target
* Bogle getting stuck in the floor if it has a target
* Assimilated Enderdragon getting stuck in the floor if it has a target
* Removed COTH effect texture that was not in use
* Overseer getting stuck in the floor if it has a target
* Light Bomber getting stuck in the floor if it has a target
* Primitive and Adapted Yelloweye getting stuck in the floor if it has a target
* Sometimes Heavy Bomber not following target
* "Link Chance" typo in description
* "Incomplete Cap" will now kill the mob with COTH instead of spawning particles on them forever
* "Assimilated Enderman Ally Teleport Damage" not working for Assimilated Enderman Walking Head
* Minecraft Mob Spawner blocks not spawning parasites
* Deterrent versions leaping on water

#### New

* Command:
	+ /srparasites parasites
		- Will show you current number of parasites loaded and current parasite mob cap

* EntityWaveShock
	+ Will not follow you
	+ Bigger hitbox
	+ It will break blocks
	+ Will throw you into the air

#### Configuration

* Added Succor Category - SRParasitesMobs.cfg
* "Mob Cap" maximum value increased to 50000
* "Biome Spawn Entity List" Removed all Assimilated and Primitive versions from the list
* "Damage Types BlackList Mobs" description not required was removed
* "Damage Types BlackList Items" description not required was removed
* "Damage Cap BlackList" option removed
* "Damage Types BlackList" option removed
* "Mobs Additional Weakness" option removed
* Reduced minecraft:speed amplifier by 1 to all Dispatchers effects
* "Block Limit For Biome Infestation" from 8 to 4
* "Block Limit For Beckon Infestation Cooldown" from 40 to 200
* "Block Limit For Biome Infestation Cooldown" from 40 to 200
* "Heavy Bomber Explotion Multiplier" from 3 to 6

New options:

* "Mob Cap Per Player" - "Each Player will increase the mob cap by this value." - SRParasites.cfg
* "Colony Parasite Values Biome" - "Set to false if you want parasites from the list to spawn in Parasite Biomes ignoring points required" - SRParasitesWorld.cfg
* "Damage Deterrent RS" - "Set to false if you don't want Deterrents to die if the RS chance is 0." - SRParasitesSystems.cfg
* "Damage Cap BlackList Mobs" - "Damage (Only Mobs) that will ignore damage cap" - SRParasites.cfg
* "Damage Cap BlackList Items" - "Damage (Only Items) that will ignore damage cap" - SRParasites.cfg
* "Damage Cap BlackList Else" - "Damage (Everything that is not Mob or Item) that will ignore damage cap" - SRParasites.cfg
* "Damage Additional Weakness Mobs" - "Additional weakness (Only Mobs) for the parasites." - SRParasites.cfg
* "Damage Additional Weakness Items" - "Additional weakness (Only Items) for the parasites." - SRParasites.cfg
* "Damage Additional Weakness Else" - "Additional weakness (Everything that is not Mob or Item) for the parasites." - SRParasites.cfg
* "Armor Damage Types BlackList Mobs" - "Damage (Only Mobs) that cannot be learned by the armor." - SRParasites.cfg
* "Armor Damage Types BlackList Else" - "Damage (Everything that is not Mob or Item) that cannot be learned by the armor." - SRParasites.cfg
* "Damage Types BlackList Mobs" - "Damage (Only Mobs) Types that cannot be learned by the parasites" - SRParasites.cfg
* "Damage Types BlackList Items" - "Damage (Only Items) Types that cannot be learned by the parasites" - SRParasites.cfg
* "Damage Types BlackList Else" - "Damage (Everything that is not Mob or Item) Types that cannot be learned by the parasites" - SRParasites.cfg
* "Stage I Dispatcher Total Active Mobs" - "Number of Seizers/Sentrys this Dispatcher can spawn." - SRParasitesMobs.cfg
* "Stage II Dispatcher Total Active Mobs" - "Number of Seizers/Sentrys this Dispatcher can spawn." - SRParasitesMobs.cfg
* "Stage III Dispatcher Total Active Mobs" - "Number of Seizers/Sentrys this Dispatcher can spawn." - SRParasitesMobs.cfg
* "Stage IV Dispatcher Total Active Mobs" - "Number of Seizers/Sentrys this Dispatcher can spawn." - SRParasitesMobs.cfg
* "Bogle needed Health" - "Health (1 = 100%) needed to go invisible." - SRParasitesMobs.cfg
* "Wraith needed Health" - "Health (1 = 100%) needed to go invisible." - SRParasitesMobs.cfg

#### General

* Cyst Blocks will not always make a sound when eating items (50%)
* The command /srpevolution getphase will now show you current parasite mob cap
* Nidus block will not spawn Dispatchers if current evolution phase don't support Nexus versions and instead will add points
* The Quench will now clean infested blocks in the same way as a purifier block instead of doing it instantly
* Updated "parasite\_evolution\_phases" Category description
* Changed texture for Beckon spawn eggs
* Changed texture for Deterrent spawn eggs
* Added tooltip for the Quench
* Vacuous cysts Blocks will now turn into Air Blocks when they are floating
* Changed block texture for:
	+ Infested Stain
	+ Infested Rubble
	+ Infested Trunk
	+ Parasite Bush
	+ Parasite Trunk

#### Mobs

* Moving Flesh will now use "Version Adapted Follow Range" option value
* Changed Longarms Wave Attack, will not use the new EntityWaveShock
* Warden will now spawn EntityWaveShock entities
* Host will now spawn EntityWave entities
* Herd will now spawn EntityWave entities
* Bogle now has the INVISIBILITY effect - will lose it when it shoots/gets hurt/its life is low
* Wraith now has the INVISIBILITY effect - will lose it when it shoots/gets hurt/its life is low
* Host will now use the primitive follow range config value instead of the assimilated one
* Pures will not summon tentacles if the current pahse does not support Nexus versions
* Assimilated Enderman will not damage other Assimilated Enderman by teleporting
* Succors spawned by Wraith/Bogle while invisible will gain invisibility for a short period of time
* The blast damage of the succor will now use the value of the damage attribute of the one who spawned it \* 2
* Removed boss bar from the Haunter
* Changed the following Attributes:
	+ HEAVY\_BOMBER\_HEALTH from 150 to 420
	+ COLONY\_CARRIER\_HEALTH from 150 to 390
	+ COLONY\_CARRIER\_ATTACK\_DAMAGE = 45
	+ BOGLE\_HEALTH from 150 to 310
	+ BOGLE\_ATTACK\_DAMAGE = 70
	+ WRAITH\_HEALTH from 150 to 310
	+ WRAITH\_ATTACK\_DAMAGE = 70
	+ HAUNTER\_HEALTH from 150 to 360
	+ HAUNTER\_ATTACK\_DAMAGE = 110

 Release