recursal/Fanatic-Fandom huggingface dataset:
Emmerich Himmelsbach

**Emmerich Himmelsbach** est un personnage récurrent du *Pays des Contes.* Il apparait pour la première fois dans le 3ème tome de la série, *L'Eveil du Dragon*.

## Biographie

### 3. L'Eveil du Dragon

Emmerich aide Conner et Bree à entrer dans le château de Neuschwanstein. Lorsque le passage vers le Pays des Contes s'ouvre, il est aspiré dedans avec ses deux compagnons, qui deviendront ses amis.

### 4. Au Delà des Royaumes

Bree Campbell découvre qu'il a été enlevé. Morina, qui l'a kidnappé, révèle aux sorcières qu'il est le fils de l'Homme Masqué et qu'elle veut l'utiliser comme monnaie d'échange en cas de problème avec lui.

### 5. L'Odyssée Imaginaire

Emmerich est prisonnier au campement des sorcières. Il est très effrayé car il est au courant de leur plan pour transformer Alex en arme. Quand l'Homme Masqué vient le "sauver" il lui fait confiance et le suit. Ils passent dans l'Autre Monde et l'Homme Masqué montre sa vraie nature. Il prend Bree et les Sœurs Grimm en otage et les obligent à l'emmener en avion à l'endroit où vivent Alex et Conner. Il trouve Conner et Charlotte à l'hôpital et l'Homme Masqué révèle qu'il veut transférer le tout sang d'Emmerich dans son corps pour qu'il puisse récupérer sa magie. Il tombent par accident dans une histoire de Bree, Cimetière des Morts Vivants. L'Homme Masqué y meurt, piégé par Charlotte et tué par les morts vivants, dont la Mère Michel.
Celcedric I

Bearded

Clever

**Celcedric I** was King of the Heartland from 78 to 100 AGC, following his father, Giacaumo I. His reign was a stable one, without very notable events happening. His most remarkable achievement was the quelling of a rebellion deep within the Ruudaur Mountains, earning him the friendship and strong diplomatic ties with the Kingdom of Juddauril, to the west.

His son, Giacaumo II, successed him in the waning days of the year 100 AGC.

## Death

Halfway the year 100 AGC, Celcedric felt he wasn't fit for his title anymore because of immense headaches, and abdicated a few months later. He retired to a manor near the Easternwood, in the outskirts of Biulanca, where he died three years later because of an unknown disease.
Port Avacul

**Port Avacul** is a Lihannese city in the extreme southeast of the kingdom. It is the only major settlement on the eastern side of the Saviav Mountains, and is also the only city of the Kingdom of Lihanna that is situated directly at the ocean. It used to be a Moavan outpost, but was granted to the Lihannese in 166 AGC when the two countries signed a treaty of mutual aid and friendship. It is among the most fortified cities within the kingdom (after Adalborno, Meirtatan and Biulanca), especially due to the proximity to the Eshabid Steppes and its exposed character in case of a naval attack. It bordered the Vidoa Province of Moava on the north, and the rest of that country to the south (making the Vidoa Province an enclave). Due to these close ties, there was freedom of travel for Moavan citizens through this Lihannese corridor. In the aftermath of the Second Pepper War (261 - 266 AGC), when both Lihanni and Moavan forces were crippled and plagued by dwindling numbers, the Vidoa Province (which had been riddled with insurgencies since the beginning) broke off and claimed independence. After the brief Vido-Moavan Civil War (267 AGC) a treaty between Moava and the fledgling Republic of Vidoa was signed in Port Avacul, which was neutral territory (even though it suffered minor damage, being in between the forces).
Leiyana

## Biographical Information

### Alias

The SeducerThe Sorcerer

The Mad (later)

### Born

461 AGC, in Meirtatan, Kingdom of Lihanna

### Died

534 AGC, in Adalborno, Kingdom of Lihanna

## Physical Attributes

### Features

Tall (1.79 m)Slender, curvy

Finely built

Cunning

Manipulative

-daughter of Celcedric III

-mother of Giacaumo IV

-(lesbian), but marries son of Moavan Grand Vizier out of sense of duty

> first marriage to foreign family in Narclair lineage

-became mad after a ritual in the Easternwood in 506 AGC
Mana Well (Sirnacand)

The **Mana Well** is a large ruin in the western part of Sirnacand. There is a similar structure in Nuimucand (Mana Well (Nuimucand)), also destroyed. This happened following the events of the Great Collapse, in the year 7 (AGC). Mana wells require frequent maintenance, and when this has been neglected for several years, they break down, with cataclysmic effects. Miles upon miles from the epicentre of the explosion, trees were lifted from the ground, and the soil has been contaminated as well, even close to thousand years later.
Thualacand

**Thualacand** was an extensive archipelago of islands in the arctic seas just sound of Varulcand, northeast of Nuimucand and northwest of Sirnacand. It was considered among the most dangerous locations in the known world, because it was riddled with active volcanoes, ashlands and savage ice deserts. Apart from these biomes, it also featured vast tundras and even some boreal forests and tiaga in the southern extremities.

A lot of speculation (both of academic nature and old wive's tales) revolved around Thualacand. During expeditions in the ninth and tenth centuries AGC it was revealed that it had its own Mana Well, which was believed to be a prime indicator that it had once been a proper continent. It has been further hypothesised that its fragmentation into multiple islands and creation of inhospitable lava wastes had been caused by the explosion of said Mana Well when its energy core lay unmaintained for a couple of years after 0 AGC.

Further claims were made by Lihanni scholars that it might have been possible that Thualacand, Nuimucand, Sirnacand and Remalcand and Varulcand were once, in an ancient past further back in time than any proposed era until then, one supercontinent.
Giacaumo IV

Muormo Narclair

Troubled

Quiet

-son of Leiyana

-last king of the Narclairian line

-overthrown in 534 AGC by forces of Clan Uleizar, an event called the Black Uprising.

-killed by Mazimir the Blade, the brother of future king Eliander I, but Mazimir is struck by a poisoned arrow and dies a few days later as well.

-his twin children were allegedly murdered on their way to Moavan capital of Lassul, but the popular belief holds that Jeyanna survived, and continues to live an anonymous life in the Republic.

-the younger son, Muormo, succesfully fled to Lassul, and became a respected general for the Moavan army
Château du Petit Chaperon Rouge

Le **Château du Petit Chaperon Rouge** est le principal lieu du royaume du petit chaperon rouge.

## Description

Il avait une vue sur le parc, quatre hautes tours et les murs rouges aux toits rouges sombres. Un fossé entouré le château et avait son propre moulin à eau. Il a été construit très rapidement après la révolution des P.O.U.L.L.  de sorte que les constructeurs ont oublié certains produits de première nécessité; par exeple, les fenêtres de la cuisine à l'arrière du château avait pas de verrou sur eux. Les couloirs étaient décorés avec de grands portraits de la reine. Après il est brûlé par la chasseresse, la Reine Rouge a fait reconstruire, en utilisant les autres châteaux de Cendrillon et Blanche-Neige comme source d'inspiration.

   **Chambre de la Reine** : Rouge à une grande chambre avec un immense lit a baldaquin entouré de rideaux en dentelle blanche avec des draps en soie rouge. La Méchante Reine dit qu'il y a un grand miroir dans sa chambre.
**Salle du trône** : C'est dans cette grande pièce que la Reine rouge recevais toute les semaines des visiteurs d'on Jack.
**Salle des Paniers :** La Reine range les paniers que Jack lui fait ou ceux qu'elle reçoit pour les fêtes. C'est dans cette pièce que l'incendie à commencer.
Adalborno

**Adalborno** is the capital of the Kingdom of Lihanna, which is also called 'the Heartland'. Adalborno lies in the south of the kingdom. It was founded somewhere in the 10th century BGC, then called Ed Dyel Baran ("City overlooking the river") in the extinct language of the Old Folk that lived in central Nuimucand before the Lihannians came from the south in the 5th century BGC and transcribed the name into the Old Standard Tongue ("Aidylbaranna"). After the Great Collapse it was renamed again (43 AGC), and thus became Adalborno. Four year after that, the republic was transformed into the Kingdom of Lihanna (47 AGC), and Adalborno became its seat of power and capital.
Celcedric II (King in Exile)

## Biographical Information

### Allegiance

Kingdom of LihannaRepublic of Moava

Clan Narclair

### Born

241 AGC, in Adalborno, Kingdom of Lihanna

## Phyisical Attributes

### Features

Average height (1.79 m)Muscled

Melancholic

Quiet

-born in Adalborno

-military coup by Salamandrans

-Moavans preoccupied by Second Pepper War

-Juddauril preoccupied with a civil war

-flees to Lassul, lives in mansion of the Grand Vizier
Swamp wisps

Swamp wisps are ominous lights that appear in boggy terrains, like the Amauta Marsh in western Nuimucand. They lure unsuspecting travelers into the water, where they usually drown. It is thought by scholars that they resurrect these bodies as Moss wights, whom they then control.

There is no concensus on a classification. A lot of academics consider them a type of wraith.
Giacaumo I

Eilaria Narclair

Clean shaven

Wise

**Giacaumo I**, also called "Giacaumo the Founder", was the first to don the mantle of King of the Heartland in the year 47 AGC. His reign lasted for 30 years.

## Great Collapse and Olive Uprising

After the Great Collapse, massive turmoil broke out on the continent of Nuimucand, and also in the Lihanni Republic. Food shortages, mutiny, etc. all took their toll on the already brittle state. When the First Olive Uprising took place in 45 AGC, Giacaumo and his father Celcedric operated in the vanguard. The reason for this event was that the elite of Aidylbaranna taxed heavily, while still perpetuating their own lavish lifestyle.

Giacaumo, aided by twenty bannermen, stormed the citadel where all the elite were amassing. Together with his men he scattered the ranks of the republican guard, and took most of the senators hostage. He kept this position for three days, but was ousted by a military force that forced their way in. Giacaumo, his father and the other insurgents fled through the sewers, into the forest.

Two years later, in the height of summer, after he gathered enough able men, he stormed the city again, this time with great succes. This was called the Second Olive Uprising. He gave the elite a choice: a life of common men, or death. After seeing their reluctance to keep their dignity, he executed them all himself.

## King

Two months later, when autumn had arrived, Giacaumo declared the founding of the Kingdom of Lihanna, and was crowned by his father, who had been severely injured in battle, and felt he was unfit for the position.

One year after his coronation, he fathered a son with Olivenna of Clan Halmorra. They called the child Borbas, but he died two days later. One year later Celcedric was born, and this was to be the future king. Four years later, in 53 AGC, Princess Eilaria was born.

## Death

After 30 years of reigning over the Kingdom of Lihanna, Giacaumo fell ill in the spring of 78 AGC. In the summer of that year, Giacaumo abdicated and crowned his son, Celcedric I. He was almost unable to stand upright when he did so. In the early days of 79 AGC, he died in his sleep.
Morina

**Morina** est une sorcière du Pays des Contes. Dans Au Delà des Royaumes, une visite de l'homme masqué lui donne envie de conquérir "l'Autre Monde".

## Histoire

### Au Delà des Royaumes

Morina est montrée en train de recevoir des clients qui désirent des potions de beauté. L'homme masqué lui a demandé de l'aide pour localiser ses livres, et elle lui a dit où ils étaient et a offert et lui a promis de créer une distraction pendant qu'il les récupérait. Alors que l'Homme Masqué entrait dans la bibliothèque de Grenouille, Morina força Grenouille à prendre une décision très difficile il devait la rejoindre et laisser Rouge à l'autel lors de leur mariage. Quand Rouge et les enfants perdus trouvèrent son manoir, ils ont trouvèrent également 20 des 24 enfants disparus dans le sous-sol. Ils étaient vidés de leur vie, qui était utilisée comme ingrédients pour les potions de jeunesse et de beauté de Morina. Grenouille avait été emprisonné par Morina dans un miroir magique. Morina alla voir les autres sorcières pour les convaincre de prendre le contrôle de l'Autre Monde, mais la Reine des Neiges et la Sorcière des Mers avaient un meilleur plan : toutes les sorcières allaient combiner leur magie pour lancer une puissante malédiction sur Alex, afin de la transformer en arme capable de détruire l'Autre Monde.
Empire of Musumenna

The **Empire of Musumenna** was founded in the year 66 AGC by Emperor Aulugolo, but was in fact the only nation that survived the Great Collapse. Although it was only founded then, its predecessor had existed for an unknown timespan, and at least for some decades or even centuries before the Great Collapse.

Since in pre-Empire times the (proto-) Musumennese had an oral culture, there were no written accounts until a few years before the foundation of the Empire. Its capital is the city of Lagoi, at the southernmost tip of Nuimucand.
Rual

**Rual** is a fabled city, deep within the Shivering North. Even though it would lie surrounded by harsh weather, the land around Rual is said to be of soft climate, with a pleasant breeze and clean air. The city is said "to be wrought of gold, with roofs adorned with pearls, shining in the sun".

Most grown-ups consider Rual to be nothing more than a fantastical tale, but some insist it exists, whether conforming to the description of the books or not.
River hydra

**River hydra** (both singular and plural) are rare creatures that solely live in the rivers of the Juddaur peninsula. In times before the Great Collapse they lived in almost every river on the Nuimucandi continent. In the past, people have hunted them for their sturdy scales, as these were used to reinforce armor. Nowadays they only live in small herds within the Juddaur Greatwood, which is a completely inhospitable wilderness in some places (the reason for their survival).

## Physical attributes

River hydra can have various different colors. The most common is a pearly kind of pink-white. Other variations can have scales of the following colors: light-blue, ruddy, moss green, grey and lilac. A very rare specimen is the albino river hydra. They have all been poached, but one has allegedly been spotted in the south of the Juddaur forests around 978 AGC.
Zarea

The Silent Beauty

The Crone (later in life)

Valdarya Narclair

Olivenna Narclair

Bright

Quick study

Melancholic

Introvert

-granddaughter of Zoura

-grandmother of Giacaumo III

-very withdrawn

-saw Olivenna (r. 129 - 213) as her role model

-suffered from depression since early in her life

-gifted

-when not ruling, in Tower Library (even gave courses)

-wrote *An Essay on the Workings of the Mortal Plane*, which is still a seminal work, hundreds of years later.
Abstracción

Abstracción proviene del latín **abstracto** y está vinculado al verbo abstraer que significa separar aisladamente en la mente las características de un objeto o un hecho, dejando de prestar atención al mundo sensible para enfocarse sólo en el pensamiento.

De acuerdo con la **matemática,** la abstracción es el proceso intelectual a través del cual separamos mentalmente las cualidades particulares de varios objetos para fijarnos únicamente en uno o en diversas características comunes. Es a través del rigor, que se logra esta operación mental denominada generalización simple.

Fuente: [1] (Definición.de), Definiciones, 18.08.17
Giacaumo II

Olivenna Narclair

Neirada Narclair

Clean shaven

Erudite

Soft spoken

Depressed (later in life)

**Giacaumo II** was the first son of King Celcedric I. After his father fell ill, he abdicated, and Giacaumo II would become King of the Heartland for the next 29 years. In 129 AGC he abdicated and left the throne to his oldest daughter, Olivenna.

## Reign

Giacaumo II had a much les smooth period to rule over the Kingdom than his father. Invasion from the south, east and northeast plagued Lihanna from 111 until 126 AGC.

The first challenge he faced was the First Eshabiddi Invasion, which was caused by an immense drought on the other side of the Saviav Mountains in the year 111 AGC. Several tribes decided to cross the Bashakid Pass and wreak havoc on the outskirts of the Easternwood. They nearly sacked Biulanca, were it not for the retaliation by the Lihannese army. The largest part of the horde was driven back into the mountains. After this incident Giacaumo II decided to build a fortified border post in the Pass, in 113 AGC.

The second ordeal were attacks by large squads of brigands coming from the Saviavna Forest, north of the Easternwood. It took very coordinated missions to finally crush the epicentre of their operations, in 121 AGC.

In 124 AGC the Mudamard Province decided to unilaterally declare its independence from the Republic of Moava, to the south. The insurgents also demanded a small part of the Southernwood as belonging to their newly founded state. Giacaumo would have none of it, and went to war. The Mudamardi War raged for just over a year, and took a lot of casualties on both sides (Lihanna / Moava vs. Mudamard).

Over the course of his last five years he'd lose both sons to a mysterious disease they'd contracted while traveling through the inner forests of the Juddaur Greatwood. Mentally exhausted, he abdicated in 129 AGC, and left the throne to his oldest daughter, Olivenna. She would be the first queen to sit on the throne.

## Death

Almost ten years after his abdication, Giacaumo II died quietly in his sleep. His death is still a mystery. He was only in his 50's, and physically nothing was wrong with him. People still suspect the king killed himself, since he had nothing left to live for. The final years of his life he had become increasingly melancholic, and he drank a lot.
Annivar

The Undead King (from 9th century onward)

Cruel

Manipulative

Harsh voice

-Product of generations of incest

-Birth was predicted by a fortune teller that was asked for a prophecy on his dynasty by Eliander I in 609 AGC. "Less than century from now, a direct ancestor will sire offspring that will put your dynasty to the test. He will be a terrible king, subjecting this kingdom to a rule of terror. It will take a namesake of yours, Your Majesty, to restore the kingdom to divine and just order." The prophecy was not believed by anyone in the inner circle of Eliander I, except the king himself, who took this worrisome prospect to his grave.
Uleizar Incident

The Uleizar Clan was an influential family in Adalborno, and were after the throne. The royal family had a heavy debt with several other noble families, and tensions were starting to rise when the bottom of the treasury was beginning to show after some villages closeby were sacked by brigands and Queen Zarea was forced to reinforce the immediate vicinity of the city.

When the crown asked for more loans, it almost came to outright revolt. Sillavar Uleizar, the patriarch of Clan Uleizar at the time, devised a plan to hire an assassin to kill the queen and frame the murder on one of the families that now openly defied the monarchy.

Sillavar made one crucial mistake, however. His son Garidan, who he had briefed on his machinations, was overheard boasting in a private room in a tavern about how his family would take over the throne from those inept Narclairs. He was completely drunk, and all of his friends assumed he was jesting, but when became clear that he didn't, silence fell in the room. One of the servants overheard this situation from the other side of the door, and informed the royal family of this situation, in exchange for a hefty sum if she was proven right.

Queen Zarea didn't believe it at first, but sent out her spies nonetheless. When they confirmed the maid's story, Queen Zarea asked Alriman to stop the Uleizars on the night they were supposed to carry out the attempt at her life. She chose him because his clan hadn't lent the crown any money, hence they didn't have a motive to back up the Uleizars. Alriman Calmorra, together with three unnamed men, waited in the tower where the queen would be sleeping normally. They filled her bed with hay, and waited. When a shady figure climbed through the window, Alriman jumped out of the shadows and pierced the assassins heart with his longsword.

At the same time, two other Calmorra and Narclair men, accompanied by royal guards, arrested Sillavar, Garidan and other clan members. All but one Uleizar were executed (a distant cousin of Sillavar called Annivar), because they had nothing on him. He left through the gates, swearing that an Uleizarian dynasty would one day reign over Lihanna (which, in less than 200 years, would be a reality).

Alriman was a heroic figure from that day onward, and Clan Calmorra was restored to its former glory.
Republic of Amauta

The **Republic of Amauta** was a state in northwestern Nuimucand. Clockwise it bordered the <Untitled>, <Untitled>, the Kingdom of Lihanna and the Forest-Kingdom of Juddauril.

## History

In the waning days of 424 AGC, after the cataclysmic Autumn of Spores, the Kingdom of Amauta (176 - 424 AGC) had fallen. The monarchy had lost its grip on the tribal confederacies, due to mismanagement, bad living conditions for anyone not affiliated to the nobility, and a short period of worsening climate factors in the northern and northeastern parts of Nuimucand. These rogue fenangi rose up against their own elite, and also raided the northern regions of the Forest-Kingdom to the south.

Some of the fenangi confederacies tried to stay neutral with their southern neighbours however, and chose to solely target the monarchy. After a few weeks of intense struggle, the former capital of Ei'min was razed to the ground, and the entire royal family was murdered, their heads put on pikes on the public square, for everyone to see. The Kingdom of Amauta practically ceased to exist by late Baretree. A provisional government was installed, comprised of both fenangi and sympathetic humans from the eastern hinterlands. A stalemate (and eventual peace treaty) was hastily put in order with the Forest-Kingdom, and the fenangi tribes that didn't recognise the sovereignty of the government were either locked up or massacred.

In early Petalsong of 425 AGC, the newly formed Peat Council (an elected group of representatives consisting of both fenangi and humans), announced the conception of the Republic of Amauta. The capital was moved from Ei'min (which was in ruins, after all) to Islenbace, situated on the southeastern coast of the eponymous island. The island had been predominantly settled by humans, but fenangi representatives moved there and built their own district in the city.

## Geography

The coastline was dominated by the expansive Amauta Marsh, which was a largely impenetrable bog that grew thicker with vegetation as you went further inland. East of the marshes the terrain gradually transitioned into woodlands and forests, towards the Amauta-Lihannese border. To the south the marshes give way into the mixed forests of the Juddauril peninsula. To the north the low plains and wetlands of Amauta were interrupted by the <Insert> Mountains, which were its natural borders with <Untitled>. The only other higher terrain of the state was located on the Islenbace island: Mount Aredên.
Musumennese Dynasties

The Empire has known five official dynasties up until the end of the first millennium.

*! - All dates are AGC*

## 1st Dynasty: Aulugoloan (66-703)

Aulugolo I (r. 66-89)

Maumtaza I (r. 89-157)

Aulugolo II (r. 157-241)

Paparminya I (r. 241-245)

Aunalmolo I (r. 245-267)

Aulugolo III (r. 267-298)

Paparminya II (r. 298-319)

Maumtaza II (r. 319-346)

Aulugolo IV (r. 346-407)

Aunalmolo II (r. 407-430)

Moyrokallam I (r. 430-449)

Maumtaza III (r. 449-467)

Aulugolo V (r. 467-468)

Moyrokallam II (r. 468-471)

Paparminya III (r. 471-511)

Aunalmolo III (r. 511-553)

Aulugolo VI (r. 553-592)

Aunalmolo IV (r. 593-616)

Maumtaza IV (r. 616-648)

Aulugolo VII (r. 648-680)

Maumtaza V (r. 680-689)

Aulugolo VIII (r. 689-703)

## 2nd Dynasty: Mammucoloan (703-947)

Mammucolo I (r. 703-744)

Amualim I (r. 744-781)

Mammucolo II (r. 781-798)

Amualim II (r. 798-826)

Gualim I (r. 826-868)

Mammucolo III (r. 868-874)

Amualim III (r. 874-889)

Gualim II (r. 889-903)

Mammucolo (r. 903-947)

## 3rd Dynasty: Nanucoloan (947-)

Nanucolo I (r. 947-956)

Munnimal (r. 956-978)

Nanucolo II (r. 978-)
Metodología de desarrollo

## Definición Informática

### En desarrollo de software

Una Metodología de desarrollo de software, consiste principalmente en hacer uso de diversas herramientas, técnicas, métodos y modelos para el desarrollo. Regularmente este tipo de metodología, tienen la necesidad de venir documentadas, para que los programadores que estarán dentro de la planeación del proyecto, comprendan perfectamente la metodología y en algunos casos el ciclo de vida del software que se pretende seguir.

##### Referencias

OkHosting, https://okhosting.com/blog/metodologias-del-desarrollo-de-software/#En\_que\_consisten\_las\_Metodologias\_de\_Desarrollo\_de\_Software

Fecha de acceso: 18-08-2017
Herencia

### Definicion General

Existen dos principales acepciones del concepto de herencia, ambas vinculadas a la transmisión de bienes o características de una generación a otra o de un individuo a otro u otros.

#### Definición Informática

La herencia es el mecanismo que permite reutilizar código y propiedades de una clase a otra. En la herencia, hay un padre que transmite sus propiedades y métodos a un hijo. A su vez, este hijo puede ser padre y hacer heredad a otro hijo. Esta jerarquía forma una estructura arbórea.
Dentro de esta estructura arbórea, dispones de 3 niveles claramente diferenciados:
1. La raíz de la jerarquía: situada en el punto más alto de la misma; los objetos en este nivel no tienen padres.
2. Objetos intermedios: tienen tanto padres como hijos.
3. Objetos terminales: son los nodos terminales de esta estructura; tienen padres, pero no tiene hijos.

##### Referencias

Luisa Garzon Villar,Informatica Volumen 2 (pag.198) [1]

Definicion Abc, https://www.definicionabc.com/general/herencia.php

Fecha de acceso: 18-08-2017
Orientación a Objetos

### Definición Informática

La programación Orientada a objetos (POO) es una forma especial de programar, más cercana a como expresaríamos las cosas en la vida real que otros tipos de programación.

la orientación a objetos engloba los conceptos abstracción, encapsulación, identidad, modularidad, jerarquía, tipos, concurrencia y persistencia.

##### Referencias

SgBus, https://sg.com.mx/content/view/519

Fecha de acceso: 18-08-2017
Adhacand

**Adhacand** is the subcontinent to the south of Nuimucand. It is mostly tropical, with the northern shoreline being subtropical. It is covered in dense jungle, and features some high mountains inland. It is connected to the rest of the continent by the Adhacava Isthmus. It used to be bigger, but a large part of it sunk to the ocean following the events of the Great Collapse.

Almost all of it has been annexed by the Empire of Musumenna, who invaded the land in 141 AGC. Pockets of rainforest where rebellious tribes live still resist their cultural, political and financial hegemony.
Encapsulamiento

### Definición Informática

Como se puede observar de los diagramas, las variables del objeto se localizan en el núcleo del objeto. Los métodos rodean y esconden el núcleo del objeto de otros objetos en el programa. Al empaquetamiento de las variables de un objeto con la protección de sus métodos se le llama encapsulamiento. Típicamente, el encapsulamiento es utilizado para esconder detalles de la puesta en práctica no importantes de otros objetos. Entonces, los detalles de la puesta en práctica pueden cambiar en cualquier tiempo sin afectar otras partes del programa.

#### Formas de encapsular

* Estándar

* Abierto: Hace que el miembro de la clase pueda ser accedido desde el exterior de la Clase y cualquier parte del programa.

* Protegido: Solo es accesible desde la Clase y las clases que heredan (a cualquier nivel).

* Semi cerrado: Solo es accesible desde la clase heredada.

* Cerrado: Solo es accesible desde la Clase.
Doc Hudson

**Bio:** Doc Hudson is the wise, quiet country doctor who runs Radiator Springs' medical clinic. Before slowing down in Radiator Springs, Doc was known as The Fabulous Hudson Hornet.

**Doc Hudson**, also known as **The Fabulous Hudson Hornet**, is a former dirt track racer who serves as the judge and doctor of Radiator Springs.

## Persona

Doc is portrayed as a grumpy old man who wants to leave his racing career behind, and stay out of the public line. Doc enjoys peace and quiet, and often isolates himself from the other Radiator Springs residents, instead choosing to stay inside of his clinic and garage.

## Basis

Doc is based off of the real 1951 Hudson Hornet, which is where his name, number, and paint scheme came from.

## Livery

During his Piston Cup racing days, Doc was painted in a dark shade of blue, with a chrome bumper and grille. On his doors were the number *51* painted in yellow, as well as the words *Fabulous Hudson Hornet* painted in both white and yellow. He also had the words *Twin-H-Power* on both sides of his hood. Doc also had red racing wheels during his racing career.

After arriving in Radiator Springs to set up his own medical clinic, Doc attempted to hide his past by removing most of his decals, leaving only his dark blue coat of paint and his chrome grille, bumper, and lining.

## Trivia

* Doc won three Piston Cups during his racing days, but sadly, a big crash in 1954 ended his racing career.
Objeto

## Definición General

Se conoce como objeto a todo lo que puede ser materia de conocimiento o sensibilidad de parte del sujeto, o incluso este mismo.

Como tal, el término en análisis en principio hace alusión a todas las cosas que puede ser captado por los sentidos o conocido por la razón.

## Definición Informática

Un objeto es una entidad provista de un conjunto de propiedades o atributos (datos), de un comportamiento o funcionalidad (métodos) y de sus posibles relaciones con otros objetos.

El concepto de objeto tiene un concepto equivalente al objeto de nuestro mundo real. En nuestro entorno siempre estamos en constante relación con objetos: los creamos, los usamos, los modificamos cambiando sus atributos, características o propiedades, los relacionamos con otros objetos, etc.

##### Referencias

The Java Tutorial, http://www.codexion.com/tutorialesjava/java/concepts/object.html

Significados, https://www.significados.com/objeto/

Fecha de acceso: 18-08-2017
Witch Mark

A witch mark is a mark, often a symbol, which is the proof of one's magical powers. Magical Heroines and Magical Guardians both have it. The symbol's and the location of the mark depends on the person.

## Zephyr Heart Minerva series

All the six Magical Heroines all have a different witch mark with its own shape,color and location. Minerva's a pink heart located on her uppen chest, Azarie's a ten-pointed yellow star located on her back, Ganika's a blue tear drop located on her hand. Kimari's a red diamond shape located on her belly button, Yuna's a purple crescent moon on her forehead and Anissa's a green triangle pointing downwards located on her cheek.
Wakana Kuzumi

**Wakana Kuzumi** (久住 若奈, *Kuzumi Wakana*) is a character in the series Yugami-kun ni wa Tomodachi ga Inai. She is the baseball club's manager and the classmate of Chihiro Watanuki and Yuuji Yugami whom she considers troublesome and tries her best to ignore him.

## Etymology

* The name **Wakana** means "young, immature" (若) (**waka**) and "apple tree" (奈) (**na**).
* Wakana's surname **Kuzumi** means "long time" (久) (**ku**) and "residence, living, dwelling" (住) (**sumi**/**zumi**).
Método

### Definición en Informática

En la programación, un método es una subrutina cuyo código es definido en una clase y puede pertenecer tanto a una clase, como es el caso de los métodos de clase o estáticos, como a un objeto, como es el caso de los métodos de instancia. Análogamente a los procedimientos en lenguajes imperativos, un método consiste generalmente de una serie de sentencias para llevar a cabo una acción, un juego de parámetros de entrada que regularán dicha acción o, posiblemente, un valor de salida (o valor de retorno) de algún tipo.

La diferencia entre un procedimiento (generalmente llamado función si devuelve un valor) y un método es que este último, al estar asociado con un objeto o clase en particular, puede acceder y modificar los datos privados del objeto correspondiente de forma tal que sea consistente con el comportamiento deseado para el mismo. Así, es recomendable entender a un método no como una secuencia de instrucciones sino como la forma en que el objeto es útil (el método para hacer su trabajo). Por lo tanto, podemos considerar al método como el pedido a un objeto para que realice una tarea determinada o como la vía para enviar un mensaje al objeto y que éste reaccione acorde a dicho mensaje.
Polimorfismo

### Definición General

Se refiere a aquello que cuenta o que puede adoptar múltiples formas. El término también hace mención a una propiedad capaz de atravesar numerosos estados.

### Definición Informática

Polimorfismo es la capacidad de un objeto de adquirir varias formas. El uso más común de polimorfismo en programación orientada a objetos se da cuando se utiliza la referencia de una clase padre, para referirse al objeto de la clase hijo.

##### Referencias

Edu4Java, http://www.edu4java.com/es/progbasica/progbasica17.html

DefinicionDe, https://definicion.de/polimorfismo/

Fecha de acceso: 18-08-2017
Zephyr Heart Minerva Wiki

Welcome to the Zephyr Heart Minnerva series! This wiki holds all the information you need to know about the hit series!

The Zephyr Heart Minerva series. Including six characters, Minerva, Azarie, Ganika, Yuna,Kimari and Anissa.

These six girls get granted magical powers and must save the world from the Nightmares!

* Anissa Palama
* Azarie Yazaffan
* Crystal Tear Ganika
* Fun and Games
* Ganika Tashmila
* General Discussion
* Iona
* Kimari Utanao
* Main Page
* Minerva Solis
* New on Wikia starter pages
* Oblivion Star Azarie
* Questions and Answers
* Witch Mark
* Yuna Shaerin
* Zephyr Heart Minerva
* Zephyr Heart Minerva Wiki
Harper - Gloria

**Gloria** est une femme qui a été transformée en Harpe d'or. Elle est tirée du conte Jack et la Haricot magique.

## Histoire

Gloria a un voix de soprano, ce qui a attiré un musicien. Ezmia, jalouse, l'a transformée en Harpe pour les punir.

Elle est devenue l'objet préféré du géant, et Jack l'a ramenée avec lui après avoir tué le géant, et l'appelle Harper.

### Le Sortilège Perdu

Harper ouvre la fenêtre et chante alors que Conner et Alex s'approchent, elle leur fait signe et leur parle de Jack. Quand les jumeaux partent avec Jack au château du Petit Chaperon Rouge, Harper leur demande de revenir la voir.

### Le Retour de l'Enchanteresse

Harper est toujours à la fenêtre et en voyant Jack et les jumeaux, elle n'est pas très contente car il l'a laisser toute une année seule. Jack lui promet qu'elle ira vivre au château du Petit Chaperon Rouge si elle surveille le haricot qu'il plante. Mais elle n'est pas très contente de ne pas avoir été prévenus de leur voyage a bord du Mère-grand quand celui-ci fonce sur la maison où elle est (la résidence de Jack).

Elle rejoins l’expédition à bort du *Mère-Grand* car elle est la chose la plus précieuse du géant.

Harper se tient à bonne distance du Sceptre Splendide, mais finit par fusionner avec lui pour permettre à ses amis de vaincre Ezmia.
Abstracción

### Definición General

Proviene del latín abstracto y está vinculado al verbo abstraer que significa separar aisladamente en la mente las características de un objeto o un hecho, dejando de prestar atención al mundo sensible para enfocarse solo en el pensamiento.

De acuerdo con la matemática, la abstracción es el proceso intelectual a través del cual separamos mentalmente las cualidades particulares de varios objetos para fijarnos únicamente en uno o diversas características comunes. Es a través del rigor, que se logra esta operación mental denominada generalización simple.

### Definición Informática

Consiste en aislar un elemento de su contexto o del resto de los elementos que lo acompañan. En programación, el término se refiere al énfasis en el "¿qué hace?" más que en el "¿cómo lo hace?" (característica de caja negra). El común denominador en la evolución de los lenguajes de programación, desde los clásicos o imperativos hasta los orientados a objetos, ha sido el nivel de abstracción del que cada uno de ellos hace uso.

Los lenguajes de programación son las herramientas mediante las cuales los diseñadores de lenguajes pueden implementar los modelos abstractos. La abstracción ofrecida por los lenguajes de programación se puede dividir en dos categorías: abstracción de datos (pertenecientes a los datos) y abstracción de control (perteneciente a las estructuras de control).

Los diferentes paradigmas de programación han aumentado su nivel de abstracción, comenzando desde los lenguajes de máquina, lo más próximo al ordenador y más lejano a la comprensión humana; pasando por los lenguajes de comandos, los imperativos, la orientación a objetos (POO), la Programación Orientada a Aspectos (POA); u otros paradigmas como la programación declarativa, etc.

La abstracción encarada desde el punto de vista de la programación orientada a objetos expresa las características esenciales de un objeto, las cuales distinguen al objeto de los demás. Además de distinguir entre los objetos provee límites conceptuales. Entonces se puede decir que la encapsulación separa las características esenciales de las no esenciales dentro de un objeto. Si un objeto tiene más características de las necesarias los mismos resultarán difíciles de usar, modificar, construir y comprender sobre todo cuando es un método de número entero con terminación fraccionaria.

La misma genera una ilusión de simplicidad dado que minimiza la cantidad de características que definen a un objeto.

Durante años, los programadores se han dedicado a construir aplicaciones muy parecidas que resolvían una y otra vez los mismos problemas. Para conseguir que sus esfuerzos pudiesen ser utilizados por otras personas se creó la POO que consiste en una serie de normas para garantizar la interoperabilidad entre usuarios de manera que el código se pueda reutilizar.
Easternwood

The **Easternwood** is the second largest forest of the Heartland, bordering the Saviav Mountains to the east, and containing a lot of its foothills, which stretch pretty far westward. Biulanca, the third city of the Kingdom of Lihanna, is situated on its south-southwestern extremities.

According to certain records found in the Tower Library of Adalborno, the Easternwood has been the location of a lot of wars in ancient times, as it lay on the border of two warring nations.
Azarie Yazaffan

**Azarie Yazaffan** is a secondairy main character in Zephyr Heart Minerva. She is a second year, like Minerva and lives with her younger sister. Azarie becomes a part of the team in Oblivion Star Azarie, but she got her powers during the same night as Minerva.

## Appearance

Azarie is a tall and slim Jewish-American girl with dirty blonde hair tied in a pony tail. As a magical warrior, her hair become slightly colored and her outfit is a yellow suit with puffy shorts and a cape. Her witch mark is located on her back and is shaped like a star.

## Background

Azarie lives with her sister only. Her parents died in a car crash and her housing is monitored by the Valentine shrine. She have a motherly spirit and is often stressed out by her studies, but proclaim herself as someone cool.

## Personality

Azarie is strong and down to earth and like to fire up situations. She love taking care of people and have a very outgoing personnality. Also, Azarie can be shown to be tough when her friends are in danger.

## Fairies

* Yuri
	+ Yuri was originally a Magi and now is Azarie's fairy.

## Abilities

### Starlight Powers

While Azarie main element is thunder, a few of her skills have a star element instead of a thunder one.

### Thunder Powers

Azarie can control lighting, thunderclouds and electricity as a whole.

## Relationships

### Minerva Solis

Despite having the dream during the same night, these two didn't became teamates after Oblivion Star Azarie.
Ganika Tashmila

Ganika Tashmila

 **Ganika Tashmila**is a secondairy main character in Zephyr Heart Minerva. She becomes a magical girl in Crystal Tear Ganika, the third installment of the series.

## Appearance

Ganika is a tall Indian American girl with dark skin. She have black hair with blue reflects and lime eyes. Ganika's hair is short and curly, but it becomes longer and a brighter blue once transformed.

Transformed, Ganika wears a long blue dress with tule ribbon and light blue crystals around her. Her witch mark is a tear located on her right hand.

## Background

As a child, Ganika was popular and willing to help anyone. She volunteered on many projects and was a smart, brilliant girl. People always looked up to her to solve their problems.

One day, a new girl came to her life, Kimari. She was smart, elegant and beautiful. Rotten by the pressure to surpass Kimari, Ganika started spreading rumors about her, eventually tarnishing Kimari's reputation. Kimari, angry about this, decide to steal Ganika's boyfriend from her.

The rivalry between both girls turned for the worse when Kimari tricked Ganika inti missing days of schoo, causing the two to be on different schools for the rest of elementary school.

When both girls finally went on middle school, the two choosed the same school, Saint Lily Academy. When both girls met, they sworn to never talk to each other.

## Personality

Ganika is logical and isn't afraid to go to extreme lenghts to get what she wants. Her voice is also very strong, since she is very popular and loved at Saint Lily Academy. Despite being seen as manipulative, she also use that character trait to help people.

## Fairies

* Kana
	+ Kana was originally a Magi and is now Ganika's fairy.

## Abilities

Ganika can control the element of water, including ice and steam. She can control water levels and swim perfectly. She can also bend water and ice, and create everything, from walls to forts with her ice magic. While transformed, she is imune to drowning and hypothermia, but she is weaker to heat and fire.
Ciclo de vida

## Definición General

### El ciclo de vida: nacimiento, juventud, adultez, vejez

Todos los seres vivos tienen un ciclo de vida, es decir, un inicio y un final. Ese transcurso de tiempo lo podemos mencionar que es donde el organismo lleva a cabo diversas funciones, ya sea como: alimentarse, respirar, reproducirse, entre otros.

## Definición informática

La construcción de un sistema software, con independencia de su tamaño, de sus características funcionales y de la tecnología elegida, consta de una serie de fases que abarcan desde su concepción hasta su retirada, definiendo un espacio temporal que recibe el nombre de ciclo de vida del software. Existen diferentes modelos de ciclo de vida, cada uno con sus propias peculiaridades, adaptándose unos mejor que otros a los distintos paradigmas o estilos de programación. Pero, lo que sí se puede afirmar es que en ninguno de estos modelos de desarrollo se comienza un proyecto software por la fase de implementación

##### Referencias

Francisco José García, https://repositorio.grial.eu/bitstream/grial/265/1/ADOO.pdf[1]

Icarito , http://www.icarito.cl/2012/06/25-9538-9-primero-basico-el-ciclo-de-vida.shtml/

Fecha de ultimo acceso: 18-08-2017
Rio Fujisawa

**Rio Fujisawa** (藤沢 梨緒, *Fujisawa Rio*) is a character in the series Yugami-kun ni wa Tomodachi ga Inai. She is a friend of Chihiro Watanuki who used to be in love with Yuuji Yugami until she knows his real personality. She is a very meticulous person. She is someone who wants to do a task in a perfect way. Whenever something didn't go according to her plans. She is either keeping silent or getting enraged about it. Though Rio no longer has any feelings for Yuji, she still continues to support the Baseball club and is willing to help the club whenever it gets troubled especially for an upcoming tournament.

* Profile
* Relationships

Rio Fujisawa is a friend of Chihiro Watanuki who used to be in love with Yuuji Yugami.

## Appearance

Fujisawa has wavy back-length blonde hair.

## Personality

Fujisawa is a very meticulous (**showing great attention to detail; very careful and precise**) person and she is someone who wants to do a task in a perfect way. Whenever something didn't go according to her plans. She is either keeping silent or getting enraged about it.

## Interests

### Supporting the Baseball Club

Because Fujisawa was once in love with Yuuji Yugami, she got hooked watching the Baseball club where she was able to learn the game, rules as well as the whole members of the club.

Although she no longer has any feelings for Yugami, she still continues to support the Baseball club and is willing to help the club whenever it gets troubled especially for an upcoming tournament. Haruki Kadota, the one in touch with her through emails, finds her support quite troublesome.

### Broadcasting Club

So far, Fujisawa was never seen doing activities in the Broadcasting Club.

### Part-Time Job

During summer break of their second year, Fujisawa went on a part-time job in hope of knowing the world better. She was later joined by Chihiro Watanuki.

Even though she is having a rough time with uncooperative co-workers and strict manager, Fujisawa works hard to be familiar with her workplace.

## Etymology

* The name **Rio** means "pear" (梨) (**ri**) and "thread" (緒) (**o**).
* Rio's surname **Fujisawa** means "wisteria" (藤) (**fuji**) and "marsh" (沢) (**sawa**).

## Friends

### Chihiro Watanuki

Watanuki is Fujisawa's first friend. Because of her kind and caring attitude towards others, she easily got along with Rio.

Fujisawa spends time with Watanuki whenever she is available. They are usually seen together when watching tournaments of the Baseball Club.

### Yuuji Yugami

Fujisawa used to like Yugami, romantically, when helped her making a draft but when she found out his real attitude, Rio instantly lost her feelings towards him.

Even after the misunderstanding between them, Rio casually talks to Yugami whenever she has an opportunity.

### Haruki Kadota

Fujisawa and Kadota send messages to each other.