Megumin

**Megumin** (めぐみん) is an Arch Wizard of the Crimson Demon Clan in the Fantasy World, and is the first person to join Kazuma's party. She is one of the main characters of the KonoSuba series.

## Abilities

### Explosion

* **Ability:** Point Target
* **Affects:** Enemy Units
* **Damage Type:** Magical
* **Pierces Spell Immunity:** No
* **Dispellable:** Yes
* **Manacost:** 100 / 150 / 200 / 250
* **Cooldown:** 12 / 11 / 10 / 9

After a delay, all enemies who were in the target area will be hit by an explosion that deals damage and stuns.

* **Delay:** 1.7
* **Stun Duration:** 1.7
	+ ***With Talent:*** 2
* **Radius:** 350
* **Damage:** 150 / 200 / 250 / 300
	+ ***With Talent:*** 225 / 275 / 325 / 375

### Explosion Zone

* **Ability:** Point Target
* **Affects:** Enemy Units
* **Damage Type:** Magical
* **Pierces Spell Immunity:** No
* **Dispellable:** Yes
* **Manacost:** 90 / 100 / 110 / 120
* **Cooldown:** 18 / 17 / 16 / 15

Creates a zone that will periodically explode enemies who are in its radius, dealing damage.

* **Duration:** 8
* **Radius:** 350
	+ ***With Talent:*** 475
* **Damage per explosion:** 50 / 80 / 110 / 140
* **Explosion Interval:** 0.5
* **Movespeed Slow:** 0
	+ ***With Talent:*** 80%
* **Slow Interval:** 1s
* **Slow Duration:** 0.4

### Destructive Aura

* **Ability:** Aura
* **Affects:** Allied Units
* **Pierces Spell Immunity:** Yes
* **Dispellable:** Yes
* **Manacost:** 200
* **Cooldown:** 20

Grants bonus Spell Amplification to Megumin and nearby allies. When activated with talent, gives physical immunity for a short duration.

* **Radius:** 900
* **Spell Amplification: 11% / 16% / 21% / 26%**
	+ ***With Talent:*** 21% / 26% / 31% / 36%

*After spending all her ability points on explosion magic, Megumin's destructive power affects all nearby spells.*

### Armageddon

* **Can be learnt at levels 6 / 12 / 18**
* **Ability:** Point Target
* **Affects:** Units
* **Damage Type:** Magical
* **Pierces Spell Immunity:** No
* **Dispellable:** Yes
* **Manacost:** 80% of max mana
* **Cooldown:** 110 / 100 / 90

Bombards the target area with waves consisting of several blasts that deal damage and successively increase in radius.

Costs 80% of your maximum mana.

* **Initial Wave Radius:** 450
* **Damage per blast:** 100 / 130 / 160
* **Wave Interval:** 0.5
* **Blast Radius:** 225
	+ ***With Talent:*** 450

### Talents

 Destructive Aura 2s Physical Immunity when activated
 +10% Destructive Aura Spell Amp
 +0.3s Explosion Stun

## Guides

### Megumin Guide - by Nyx

Items: Boots > Aether > KC/Redstone > Octa> Eblade >

Situational items(e.g. BKB, White book, refre, hamon, shiva, pumpkin, vyse etc.)

Aether benefits Megumin greatly because of how Q has delay and W has mediocre cast range. KC helps in nuking down nearly anyone in the game every 60s (KC cd). Gameplay mainly is just a backline caster or quick pick-offs with combo.

Skill Build: Q/W/W/E/W/R/W/E/E/E/Talent/R

Q is a value point at level 1 just for the stun duration.

W will always be your main source of damage

E overall just benefits all casters and greatly improves megu's damage

R dsnt have great damage early, and is easy to dodge. ALso has high scaling mana cost, this best used late game.

Combo is: Vyse > Eblade >Q > W > R > KC > W > Q as it gives best overall damage. you can squeeze in Pumpkin after the final Q

Talents are

10: Stun duration

15: Spell AMp

20: W slow

25: Ult Stun

Megumin can transition to hitter with just vyse and pumpkin as she has low BAT and E amps Pumpkin's damage.

PS: You can change aether lens to situational item late game.

PSS: This build works for all Maps, just play around wards and get thefirst jump

PSSS: You can stop Ult casting at about 2s and it will still do full damage and explosion AOE.

PSSSS: Keep a bokko fruit early as it gives good spell amp