Octon

* 2e
* 1e

* 3e
* 2e
* 1e

**Octons** were the third lowest rank among the hierarch modrons.

## Description

Octons looked like an elongated cylinder that tapered to a point at the top. Just below this point and on either side they had a set of two eyes and a mouth. About a third of the way down their body was a collar-like "shoulder" ring that encircled their entire body. Attached to this ring were eight evenly-spaced tentacles.

## Combat

If forced into combat, an octon used a combination of innate abilities, spells and their tentacles.

## Abilities

Like all hierarch modrons, octons had the innate ability to duplicate the effects of *clairaudience*, *clairvoyance*, *command*, *dimension door*, *haste*, *telekinesis*, *teleport without error*, and *wall of force* spells at will. Additionally, they were able to duplicate the effects of *detect evil and good*, *haste*, *telekinesis* and *water walk* spells. Octons were able to cast divine spells from the Law, Protection and War domains. Octons were immune to all effects that influenced the mind and all psionic-based attacks and had a resistance to acid, cold and fire.

## Society

There were exactly 64 octons in modron society. They acted as governors to each of the sixty-four sectors of Nirvana. As such, they were considered responsible for the base modrons of their sector, as well as the decatons and nonatons that were assigned to them. Each octon had a personal staff consisting of one decaton, one nonaton, five pentadrones, sixteen quadrones, eighty-one tridrones, two hundred and fifty-six duodrones, and one thousand, seven hundred and twenty eight monodrones. They maintained small towers, which resembled smaller versions of the towers of the quartons, the secundi, and Primus.

## Ecology

Octons were able to float through air and water with equal ease. Locomotion was provided by forcing either air or water through its collar-like shoulder ring. Due to the position of their eyes, octons had a 360 degree field of vision and could see in darkvision up to 60 ft (18 m). Octons were able to communicate telepathically with any sentient creature within 80 mi (130 km).

## Appendix

### Appearances

Adventures
*The Great Modron March*
Comics
*Evil at Baldur's Gate #3*
### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Mark Jindra (2001-09-21). The Modrons (Zipped PDF). Web Enhancement for *Manual of the Planes 3rd edition*. Wizards of the Coast. p. 12. Archived from the original on 2016-11-01. Retrieved on 2018-09-09.
2. ↑ 2.0 2.1 2.2 David "Zeb" Cook (1994). *Planescape Campaign Setting, Monstrous Supplement*. Edited by David Wise. (TSR, Inc), p. 16. ISBN 978-1560768340.
3. ↑ 3.0 3.1 Gary Gygax (August 1983). *Monster Manual II 1st edition*. (TSR, Inc), p. 89. ISBN 0-88038-031-4.
4. ↑ 4.0 4.1 4.2 Gary Gygax (August 1983). *Monster Manual II 1st edition*. (TSR, Inc), p. 86. ISBN 0-88038-031-4.
5. ↑ Monte Cook, Colin McComb (1997-10-28). *The Great Modron March*. Edited by Michele Carter. (TSR, Inc.), p. 126. ISBN 0-7869-0648-0.
6. ↑ Monte Cook, Colin McComb (1997-10-28). *The Great Modron March*. Edited by Michele Carter. (TSR, Inc.), p. 127. ISBN 0-7869-0648-0.

### Connections

Modrons
Logical Beings of Law and Order
**Base Modrons:** Monodrone • Duodrone • Tridrone • Quadrone • Pentadrone
**Hierarch Modrons:** Decaton • Nonaton • **Octon** • Septon • Hexton • Quinton • Quarton • Tertian • Secundus

**The One and the Prime:** Primus