Lakeside Hospital

The Lakeside Hospital is a well known care facility for every health condition, non-magical to magical. It's said the best of the best go there to be healers and folx travel from all over Isen.

It's a beautiful white double story building with blue shutters on the windows and a wrap around porch with ivy winding all around the pillars. The grounds of LH are second to none, some folx have to stay here while they recover and the grounds are landscaped extensively, with paths leading through beds of beautiful flowers, herbs and spices and various native flora. Then the area next to the lake is reserved with tables and loungers for those who want to rest in the sun beside the lake. Truly the beauty of the environment also cures the soul while the nurses work to heal the body of those who are ill.

Presided over by Nurse Nahi, who rules with a strict code of ethics, a focus on isolation and confidentiality and an iron fist for any that disobey. Rumours say people are scared of her but she is the best if you're ill. Only the most serious conditions deal with her directly.

The security at the hospital is second to none and the highest degree of technology combined with magic for miles around. The map at the hospital changes it's view depending on the verbal request of where you want to go. When they enter the door, if they have visited before there are floating signs above their heads of some of the patients and little dots above most others. In one of the episodes a nurse explains to Hamlet all about the security of the doors and the blood scans and the floating medical history. She states that while it can be compromised, it's only with high powered magic. They also use a secondary more secure scan system anytime information is passed to a patient or being changed, just to be sure. She also points out the x in the corner of the floating larger sign/medical file that appears above their heads on entry to shut it down, or the minimise icon - to have a floating dot still above their head able to be easily accessed at anytime.

A steel box called a "Lift-Drop" with the sliding doors big enough to hold a bed and a couple of nurses at a time, is found at the end of a corridor in the hospital. Inside are buttons labelled 1-5, and pressing these buttons gives the riders a seasick feeling and despite there being no indication of movement, opens in a different location in the hospital.

1. ???
2. Long Stay Ward: Brightly lit with natural looking light, many doors leading off the corridor to the side, at both ends of the corridors is a large lounge area.
3. Nurses Stay Ward: A dimly lit corridor with a sign opposite the sliding doors that says "You've done Great work today! Get some rest and see you again soon."
4. Death Stay Ward: Also referred to as the Dark Vault and identified as "Downstairs". Dark Corridors with intermittent lighting and doors with glass windows into dark rooms. Eerily quiet with only a faint dripping noise. For the worst cases of illness, things that are highly contagious or incurable. Places for those patients to wait to die with minimal interactions to avoid others catching it.
5. Main Entrance and Short Stay Ward: Welcoming main waiting room for the non-urgent cases and paperwork completion. Welcoming bright floor of curtained off areas for patients to be seen and some small rooms for private discussions. Lots of storage cupboards and people coming and going.

Nurses are housed on site and identified by only a Letter while working for the hospital. It is a prestigious institution and only accepts the best.

Junior Nurses are identified by a lack of Nurse Cap and instead of having full nurse robes, they wear only small aprons over their dresses.

Rollers are the people who move the patients about the Hospital grounds. There is not too many of them and thus they get access to everywhere and are always moving about.

### Medical Diseases, Conditions & Cures

**Rats Bite:** Until the disease is cured, the target can’t regain hit points except by magical means, and the target’s hit point maximum decreases by 3 (1d6) every 24 hours. If the target’s hit point maximum drops to 0 as a result of this disease, the target dies. ***Cure:*** 10gp at LH. Nurse J applies a poultice type cure of several mixed plants (one of which is Purspike). With a deep concentration and reliance on the plants healing, she pulls the disease out of Hamlet like pulling a black thick sticky rope that is also somehow smokey and see-thru and traps this black gunk in a jar labelled: "Magical Destruction - all very secure and safe."

**The Rot:** Nurse W was suffering from the rot. Showing as green tinged and covered with pussy pustules that coat every inch of the body and make talking hard. Deadly but not highly contagious. Skin contact is fine. Not much more is known.