A Guild called Home DLC

## Not-So-OST

Homescreen - Lost Ark Online Official Theme

Antiva City - Project Destati LIGHT: 05. Sora

Guild Hall - TESV Skyrim: Around the Fire

Antiva Prison - Medieval Prison Ambiance 1h on youtube

Wild Hunt - The Wither 3 Nightingale OST

The Guildmaster - The Legend of Zelda: Breath of The Wild - Urbosa's Theme

The Final Battle/Battle of the Royal Tree - Elden Ring: Morgott, the Omen King

Epilogue - The Legend of Zelda: Breath of The Wild - Epilogue

## Sessions

#### Session 1: A mage, a dwarf and a courier walk into a bar...

Our merry band consisting of Bevin, Ronja and Courier meets on the way to Antiva City. The meeting involves a slightly creeped out inn owner, a well aimed pebble shot and the Dawnbreak Inn. On the way to the city our travelers learn that a group of bandits has robbed the Adventurer's Mall and caused major damage to the main pedestrian road into the city.

After getting helpful guidance from the Twin guards, Bevin and Courier head for the Adventurer's Guild: Gale, while Ronja swiftly and stealthily(aka Bevin didn't notice until way later) heads towards the Blacksmith's Association. Unfortunately, the blacksmiths are in the middle of one of their "innovation sessions", thus completely barricaded and cut off from the outside for the next few days or until something explodes. With time to spare and limited lodging options, Ronja heads towards the Gale Guild, having left a note behind for Harritt(the blacksmith connection she wanted to meet).

Thus the trouble trio join the guild, meet some of the clan members, and take on their first quest: Prisoner Interrogation.

There they meet the handsome(or not, if you ask our resident dwarf) bandit Gerart who pretty much gives the party the run around, flirts with Bevin, lets them know they're being watched and does an information exchange: the location of the bandit camp for the answer as to why did the party members come to Antiva City. As they leave, Ronja slips Gerart a note.

Mission complete and money received, the party has dinner with the rest of the guild present and goes to sleep.

That night, a newly released Gerart passes by the guild and remarks that things are about to get interesting. I wonder what our party will have to adventure through.

To Be Continued...

### Session 2: A wild magic puppy has appeared!

...Now

It was the next morning. Bevin, Ronja and the Courier left the guild to go to the Adventurer's Mall to have a chat with their gathering-quest employer, Andre the Blacksmith/Shop owner. [Not to be confused with Andre the Blacksmith (Spirit) who works in the court of the Queen of hearts in the main season 4 and exist as a designated Dark Souls reference... In case we want to have another drinking game session.] Before entering the mall however, they come across the most adorable and goodest of all puppies. The Courier instantly started vibing with the dog and the dog in turn seemed to really like Courier. Bevin also obviously started petting the cute puppy, being fereldan. And Ronja, true to form, hated everything that exists on the surface which includes dogs (there also seemed to have been a bit of trauma from Dendrick).

The corrupt authorities of Antiva city however would have this chance meeting interrupted by the virtue of dogs not being allowed into malls. Literally -1984 Ancient. So Andre the Blacksmith complains about his mall being broken into and how bandits are a pest and explains what he needs the plants for. He even gives the party some potions and jerky to show he's not so bad. On the way out Bevin gets curious and tries to get his magic senses tingling towards the Courier cause they are kind of weird. But the magic senses tingle in both directions because he's actually flanked on both sides by spirit entities! Surprise! The pupper is a magical pupper. Doggo decides to give extra confirmation by showing how he can teleport. The courier notices and uses their own magical tingle senses and recognizes a spirit of *love.* And a lovely puppy he was. Bevin named him Darinius. Dari or Darry for short and the party gained a new member.

After leaving the mall, the escort mission has begun. The merchants were carrying some stuff to the small fishing town of Sersa . On the way, our adventurers gathered herbs to kill 2 birds with 1 stone [Efficiency 100]. Then, Bevin spotted some bandits up ahead.

Courier and Ronja agreed to sneak up on them and Bevin kinda just stood back because he didn't really want to get involved and he made some excuse about protecting the merchants. The courier became practically invisible as they approached one of the bandits from behind and took their bow, causing a panic and the now unarmed bandit to run away while his buddies started a fight the party won with Bevin even getting involved at the very last moments.

They got to Sersa, Bevin investigated a bit finding that bandits are being jerks everywhere it seems. And then the escort back to Antiva city went easily. The party reported their progress to the guild and went to bed. Bevin got sus of Courier and confronted them privately and the courier, not having anything to hide, described what they remembered: They were a spirit of purpose that followed a courier who got shot in the head outside Arlathan, the dead courier really wanted to package to be delivered so Purpose tried to take it but they couldn't due to being incorporeal. The spirit tried to copy the dead courier, and started making their body to be able to carry the package, then while copying the head they accidentally copied the arrow as well and sort of died. But a kind doctor named Mitchel found them and took the arrow out and the new courier was able to make the delivery. Unfortunately, spirit courier couldn't tell anything about who the original courier was. When questioned about who they were before courier recalled being bound by elves before the Fall of Arlathan, but the breach destroyed the binding recently making them free. The courier also revealed what type of spirit Darinius was.

Meanwhile somewhere else Gerart was being shady with the innkeeper of the Dawnbreak Inn... Turns out he's a Crow. Meanwhile meanwhile, in a different part of city, someone pulls an Anders... (Or a Jader... Or an alt timeline Minrathos circle... Or a Cassanda Goth... Or a Valywen...)

### Session 3: The (t)Horny Bandits

It's morning and the guild members who are up discuss the nighttime explosion. They decide to stop by the blacksmith's guild on their way to deliver herbs to the Adventurer's mall to see what happened. What happened was that the blacksmiths did a little oopsy woopsy, a little fucky wucky when they tested a new type of combustion grenade. The fire had been contained and wasn't spreading so they headed inside on the invitation of Harritt; blacksmith and former member of the Inquisition.

Him and Ronja nerd out about grenades for a while and Courier touches fire, which surprisingly hurts. Harritt agrees to let Ronja come and learn from the Blacksmiths but she still has to sleep at the Gale Guild since the smiths are out of beds (considering their track record, they probably burned them down). The party collects their payment from the mall and go to see the Militia about a job they needed doing. So, apparently the guards are so underfunded that they need to hire cheap adventurers to scout a bandit camp in an old mine. The militia captain relay what she knows about the bandits leader, "The Thorny Rose" an obsessive admirer of the Gale Guild Leader "Urbosa".

The party head out and the sneaky sneak party members sneaky sneak in while Bevin has to uncomfortably "seduce" one of the bandit guards. The party explore the mine and find a stack of coded letters, a creepy love letter, a painting of the Gale Guild leader in a golden baby statuette and a rose-themed thong which Courier promptly burned. The party also find two locked doors that they are unable to open. Once back in Antiva city, Ronja spots Gerart winking at her from the battlements above the front gate. She winks back and he vanishes. The party head back and Bevin tries fruitlessly to decode the letters they found.

Ronja and Bevin head off to sleep while Courier and Darinius start their usual insomniac nightly vigil.

### Session 4: A few Crows, chilling at a safehouse. Five feet a part cuz they're hiding from the authorities.

The party finally have the luxury of an explosionless night and wake up well rested for once (the ones who sleep at least). They head towards the militia headquarters once more but are interrupted by Gerart. It becomes clear that he's not really with the bandits and is actually a crow, keeping an eye on the bandits. After handing over their coded notes to the militia, the party meet up with Gerart outside the city gates and head over to the hideout of the crows. They have to deal with an ambush of bandits but dispatch them fairly easily.

Once at the hideout, Gerart and his cousin tell the party about their plan to infiltrate the locked doors of the bandit hideout in the middle of the upcoming militia raid. The crow's plan is to split up, sending the adventurer's guild through one door and the crows through the other. The party decides to go through the magic smelling door and send the crows through mr thorny-boi's hidden sex dungeon. (seems to fit the crow territory.) Gerart also reveals that the crow's whole operation is a coordinated plan together with Urbosa the guild leader.

Gerart takes the party back to town and escapes before he's able to make contact between the party and the information guild (like he promised). The party head back to the guild and talk for a bit. Ronja is forced to talk a tiny bit about her past and Courier nods along. Bevin reveals that he met the Hero of Ferelden during the blight in Redcliffe and that he's heading to Tevinter when the business here in Antiva is all said and done.

### Session 5: Courier Commits Cannibalism (also Firentia is here)

7 am and the party wakes up in the morning. Bevin takes off his shirt in the yard and Ronja fucks off to the smithy. But she's not allowed to have too much fun because Bevin and Courier come and kidnap her (courier gets a neat staff/spear thingy tho). The three of them head to their meeting with a contact of Andrè who's interested in mage affairs. She turns out to be lady Firentia Lombardy, the head of one of the three major merchant families in Antiva. They have a nice chat and Bevin proposes a deal where she supports him in his ascent in Vyrantium and then they team up against the invading qunari.

When the party return to the guild, Gerart is there. He informs the guild that the raid on mr thornypants' hideout is going down tomorrow and that they probably have a mole in the militia. Aka, they're gonna be ready for the attack. Courier takes a drink and they all hang out a bit before heading off to bed.

### Session 6: Raid - Shady Legends

It's time for the raid and the party head back to Mr Thornydick's cave with the guild and a militia squad in tow. They sneak super stealthily inside and knock out the super aware guards along the way. In his room, the party find the man himself in all his garishly pink glory. Bevin immobilizes him with a forcefield and they interrogate him for a bit. He reveals that he's been doing business with a tall, white-haired elf who's been using a room further in the cave. Bevin tries to seduce more info out of him but he pulls a reverse uno-card from his metal jockstrap and uses "attract" on Bevin (it's very effective.) Thornybutt breaks free from the forcefield and the party beat him up for a bit before the roof collapses and Mommy-I'm sorry, I mean mommy- I'm sorry, I mean Mommy- I'm sorry, I mean Urbosa busts down with electricity around her and ties Thornyfuck up.

The party investigate further into the cave beyond a door sealed with some runes. Ronja learns the basics of runecrafting and the party head on through. There's an abandoned laboratory beyond the rune-door and the party fuck around a bit with the ingredients and machinery inside. Bevin grabs a bunch of books and Ronja gets some weird combustible purple goop in a barrel. They soon discover a ball of lightning protecting a smaller blue and red ball. Ronja grabs the ball since it seems to absorb magic from Bevin and Courier when they try to hold it. Further inside, the party find more magic balls and a mass grave with corpses that have had their blood sucked from them. Piecing things together, Bevin theorises that lyrium water and blood are used to create the weird anti-magic balls for some unknown purpose. The party blow the place up behind them and head back to the guild. They decide to finally head to the information guild with the books they found tomorrow, but tonight, Ronja has a spicy date with mr sexy crow-boy himself. When she's preparing, Courier reveals that they remembered someone who the previous "Courier" had met, who resembled the white-haired elf that big mcthornymac mentioned and that he'd given them a task to deliver a message to a Mr Purple. Bevin mentions that he had a crazy aunt who referred to herself as Ms Black but he never met her since her town exploded mysteriously. He also mentions that he heard some weird whispers when he was a kid but that's probably nothing, don't worry about it.

Ronja has her hot spicy non-sexual date and the screen fades to black.

### Session 7: Yet Another Shady Guild

Following the raid Bevin apparently spent an entire night trying to force elvish into his mind and sort of succeeded but not well enough to read the notes they found in the laboratory so the guild and Gerart decided to send the party to the information guild, the lesser known of the shady organisations in Antiva. The guild was located in a part of Antiva perpetually shrouded in the dark (to make it even more shady), and was filled with people doing shady things. The leader of the information guild was a bartender cause bartenders are known for knowing basically everything. Gerart dealt with the main quest stuff, giving the bartender the elven notes to decode, then Bevin asked his own personal question about some robe of an ancestor of his, revealing his secret heritage that makes the family tree even more complicated. He also asked to track some venetori woman. When the venetori came up Bevin went into a Twitter rant (1/99) which creeped out Ronja and Gerart, while sort of impressing the courier since Bevin showed drive towards a purpose. In return the bartender asked for favours once Bevin is a noble. Courier also decided to use the guild asking the guildmaster to give them info about the original courier's body.

After the information guild the party was tasked with interrogating tHorny and his gang, which they reluctantly obliged. Ronja managed to get out of it by talking to other prisoners who for some reason called their boss "daddy", which might have caused more psychic damage than being part of the interrogation team. Bevin and Courier managed fine enough on their own, until Bevin passed out upon touching tHorny's hand trying to use a memory spell on him. From the interrogation they found that the tall white haired elf had an assistant, and that they did blood magic experiments in the lab in which they drained people of blood for the creation of the magical orb that was so scary for mages and spirits alike. Back in the adventurers guild the party played around with the magic ball a bit, casting spells at it. The information from tHorny was then corroborated with the notes from the information guild which managed to find the elf and his assistant and the assistant was apparently wearing Bevin's robe. They were apparently interested in the antivan royal family and looking for a crypt of the founding queen of Antiva. Also original courier's body turned out to be burned to ash so no chance of identifying next of kin. Once more the sun sets on the adventurers. Next day they will likely descent into that tomb to look for the elves.

### Season 8: Tombs, Trees and Trauma

The party immediately set off for Queen Asha's tomb where they are forced to confront ghosts of their pasts in strange magical testing gates. The guild members are held up by a group of elves further in the tomb and the party sneak past through an eluvian. Inside the mirror is a maelstrom portal made from branches and guarded by a white dragon. They finally come face to face with the white haired elf and his assistant who they've been hunting all along. The party manages to defeat the two elves (with a little "help" from the dragon) but the white haired one dissapears before the party have time to catch him. Bevin recovers his robe from the other elf after going a bit apeshit during the fight and Darinius revealed a fearsome transformation when he was nearing defeat.

After the battle is concluded, the dragon allows the party to pass into the branch toilet. Through the portal is the true tomb of Queen Asha along with some sort of conciousness that is watching over her final resting place. A large blue and glowing tree grows behind the tomb with leaves representing every living descendant of the queen. The party converse with the entity before leaving the tomb and heading back to the guild hall. The party chat with the guild and order pizzas.

A time later, Ronja is accepted into the Blacksmith's guild and Courier heads towards Rivain to uncover more of who the original courier might be. Bevin meets up with Firentia again, the two devising a plan to get Bevin's family back into the magisterium.