Izuku Midoriya (Earth 1)/Powers and Abilities

## Powers

**Meta-human physiology:** Izuku is an hereditary Meta-human, he inherited Elemental Manipulation and Psionics powers.

* **Air Manipulation:** Izuku
	+ **Air Mimicry/Gale Form:**
	+ **Aero-Telekinesis:** Izuku can control the air around objects.
		- **Aerokinetic Flight:**
		- **Aerokinetic Surfing:**
		- **Air Walking:**
		- **Aero-kinetically Enhanced Strength:** by using air pressure to lift heavy objects and land harder strikes.
		- **Repel** projectiles by controlling air currents.
	+ **Air Attacks:**
	+ **Air Detection:**
	+ **Air Generation:**
		- **Hurricane Creation:**
		- **Tornado Creation:**
	+ **Air Interaction:**
	+ **Air Pressure Generation:**
	+ **Air Purification:**
	+ **Air Solidification:**
	+ **Atmospheric Adaptation:**
	+ **Cold Air Manipulation:**
	+ **Aerokinetic Senses:** using air/wind:
		- **Aerokinetic Hearing:** by amplifying air molecule vibrations.
		- **Aerokinetic Touch:** by reading the air and feel any disturbances.
		- **Enhanced Smell:** detecting a smell that goes in the air.
		- **Aero-kinetically Enhanced Speed:** by reducing air resistance and using pressurized air for jet propulsion.
	+ **Tornado Manipulation:**
* **Fire Manipulation:**
	+ **Full-form Fire Mimicry/Nova Form:**
	+ **Fire Breath/Dragon’s Breath:**
		- **Fire Bullets/Ember Shot:** Izuku can shoot bullets made of flames and can choose to induce combustion in the object or person.
			* **Fire Bullets/Ember Barrage:** Izuku can shoot bullets made of flames and can choose to induce combustion in the object or person.
		- **Fire Balls/Pyro Ball:** Izuku can shoot bullets made of flames and can choose to induce combustion in the object or person.
	+ **Fire Dragon's Claws:**
* **Ice Manipulation:**
	+ **Full-form Ice Being/Ice Form:**
	+ **Ice Breath/Frost Breath:**
		- **Ice Bullets/Winter Shot:** Izuku can shoot bullets made of flames and can choose to induce combustion in the object or person.
			* **Ice Bullets/Winter Barrage:** Izuku can shoot bullets made of flames and can choose to induce combustion in the object or person.
		- **Ice Balls/Hailstone:** Izuku can shoot bullets made of flames and can choose to induce combustion in the object or person.
	+ **Ice Dragon's Claws:**
* **Water Manipulation:**
	+ **Full-form Water Being/Hydro-Form:**
	+ **Water Breath/Hydro Pump:**
		- **Boiled Water Breath/Scalding Pump:**
	+ **Water Generation:**
		- **Water Bullets/Water Gun** Izuku can shoot bullets made of water.
			* **Water Bullets/Overflow Barrage:** Izuku can shoot bullets made of water.
		- **Water Balls/Hydro Cannon:** Izuku can shoot cannon made of water.
* **Earth Manipulation:**
	+ **Earth Mimicry/Riot Golem Form:**
* **Cloud Manipulation:**
	+ **Cloud Mimicry/Cloudy Form:**
	+ **Cloud Generation:**
* **Telekinesis:**
* **Telepathy:**
* **Empathy:**

### One For All Powers

* **Tracking:** The power to
* **Power Perception:** The power to perceive and detect one's stats and powers
	+ **Ability Intuition:** The ability to gain an intuitive understand and mastery of one's abilities.
	+ **Power Detection:** The power to gain insight into the presence of supernatural powers of individual.
	+ **Power Level Measuring:** The power to measure the mental and physical strength levels of their targets.
	+ **Weakness Detection:** Sense weak points.
* **Threat Identification:** The power to identify a threat to anyone/anything by certain designations
* **Perception Filter:** The ability to be unnoticed and/or ignored in presence and actions.
	+ **Inaudibility:** The ability to become inaudible to anybody or anything.
	+ **Inodorosity:** The power to have no discernible scent.
	+ **Invisibility:** The power to render oneself unable to be seen.
		- **Invisible Skin:**
	+ **Intangibility:** The power to phase through physical matter.
* **Regeneration:** The power to heal oneself from injuries ranging small cuts to third-degree burns. As One for All grows stronger with each host the Regeneration power also grew stronger going from Peak Human Regeneration Level I - Accelerated to Enhanced Regeneration Level III - Fatal.
	+ **Peak Human Regeneration:** The power to rapidly heal at a level beyond that of the average human being.
		- **Level I - Accelerated:** The most basic and impotent form of regeneration. Users are only limited to healing wounds that are well within the human limits of sustainability, such as small cuts, bruises, sprains, scrapes, muscle tears etc. The only difference that sets it apart from regular human regeneration is that minor injuries like the aforementioned, which could take days to months to fully recover, would instead take minutes to seconds to heal.
		- **Level II - Exterior:** Injuries that cause blood loss, leave large scars, or otherwise would be considered severe to regular humans such as deep cuts, electrical shocks, dislocations, fractures, severe burns etc. would be healed in seconds.
		- **Level III - Internal:** This level of regeneration can heal minor to moderate damage to internal parts of the body, most prominently organs. This includes physical trauma and damage to organs, organ failure, and other conditions related to internal damage.
	+ **Enhanced Regeneration:** The power to rapidly heal at a level beyond that of the peak members of their species.
		- **Level I - Separation:** This level of regeneration would be capable of healing minor amputations to the body, such as lost fingers, toes, ears and potentially reattaching lost limbs. For regeneration of more serious amputations to the body, healing may not be perfect.
		- **Level II - Ailments:** This is a special type of regeneration that deals with more intricate and indetectable damage to the body. At this level, users would be immune to damage done by any form of contaminants, diseases, and infections, including but not limited to: strokes, Ischemic heart disease, AIDS, diabetes, cancers, radiation etc. Though, certain conditions such as Alzheimer's that do not cause physical damage to the body can't be healed by this level of regeneration.
		- **Level III - Fatal:** The traditional and usually most common level of regeneration. Injuries that can be healed in this category of regeneration would be fatal and unsurvivable for regular humans, such as disembowelment/evisceration, horizontal bisection, complete organ destruction, severe damage to the brain, spinal cord and nervous system, impalement etc. Users would be able to regenerate lost limbs or even massive chunks of their bodies in a matter of seconds. However, users cannot survive decapitation or being rendered to bits.
* **Velocity Manipulation:** The power to
* **Kinetic Energy Manipulation:** The power to
	+ **Kinetic Absorption Field:** The power to project a field that absorbs the kinetic energy of everything inside of it.
	+ **Kinetic Accumulation:**
* **Danger Sense:** The power to
	+ **Flash Precognition:**
	+ **Link to Other Users:**
* **Blacklight Energy Manipulation:** The Host and former Hosts of OFA can manipulate and produce energy tendrils from any part of their body and command them at will. These tendrils are black in coloration with a glowing light teal outline. This Power appears to be powered by emotions, primarily anger, meaning the greater the anger, the stronger the Power becomes. This was demonstrated during the Paranormal Liberation War, when Izuku used the anger and hatred he felt toward Tomura Shigaraki to increase Blackwhip's power, allowing him to restrain Tomura while he was unsuccessful before. The Welder's outline is different for Daigoro Banjo the outline orange-red, while for his successor En had purple blue outline, Nana Shimura
	+ **Energy Blast/Black Bolt:** The Host and former Hosts of OFA can generate an Exoskeleton.
	+ **Energy Shield Construction/Black Barrier:** The Host and former Hosts of OFA can generate an Exoskeleton.
	+ **Energy Whip Generation/Blackwhip:** The Host and former Hosts of OFA can generate an Exoskeleton.
	+ **Energy Exoskeleton/Blackguard Exoskeleton:** The Host and former Hosts of OFA can generate an Exoskeleton.
* **Whitelight Energy Manipulation:**
* **Smoke Manipulation:**
	+ **Smoke Generation:**
	+ **Smoke Mimicry:**
		- **Smoke Flying:**
* **Flight:**
	+ **Enhanced Flight Stamina:**
	+ **Levitation:**
	+ **Enhanced Strength:** The Host of One For All gain enhanced strength when using flight.
	+ **Enhanced Durability:** The Host of One For All gain enhanced durability when using flight.
	+ **Enhanced Speed:** The Host of One For All gain enhanced durability when using flight.
* **Sound Manipulation:** The Host of One For All gain sound manipulation.
	+ **Sound Absorption:**
		- **Sound Conversion:**
		- **Sound Capacitor:**
			* **Sound Projection:**
				+ **Force-Field Generation:**
			* **Matter Manipulation]]:**
				+ **Shapeshifting:**
			* **Concussive Force:**
	+ **Energy Manipulation:**
		- **Energy Absorption:**
			* **Energy Conversion:**
			* **Energy Drain:**
			* **Energy Projection:**
	+ **Telekinesis:**
		- **Sono-Telekinesis:**
			* **Flight:**
		- **Levitation:**
		- **Sound Attacks:**
			* **Sound Beam Emission:**
		- **Sound Blast:**
	+ **Ergo-Telekinesis:**
		- **Energy Attacks:**
		- **Energy Blast:**
	+ **Enhanced Hearing:**

## Abilities

**Overall Abilities:** Izuku's greatest asset prior to receiving his Quirk was his vast knowledge of fundamental hero skills and tactics. Izuku studied Pro Heroes for years and is able to apply that knowledge during crisis situations in a practical manner. His immense bravery and desire to become a hero were also important factors in giving him the mentality to protect others. Before gaining his Quirk from All Might, he took on the Sludge Villain and rescued Katsuki because of his boldness and application of heroic skills, something that deeply impressed the No. 1 Hero.
Upon training with All Might, Izuku inherited One For All from him and was granted the ability to harness a stockpile of powerful energy. He can move faster than the eye can see and take down an enormous villain bot in a single punch, but the physical backlash at the time prevented Izuku from being able to fight properly or compete with his peers on an even playing field. Even so, he still possessed impressive physical durability, and his drive allowed him to withstand the drawbacks of One For All for the most part.
Despite the intense drawbacks of One For All, Izuku's wits provide him with ways to use One For All that is still effective in battle. He also retains his ability to act instinctively based on his notes and possesses basic hand-to-hand combat knowledge. By applying those correctly, Izuku is able to fight toe-to-toe with even the strongest students of Class 1-A, such as Katsuki and Shoto.
Under the tutelage of Gran Torino, Izuku acquired more control over One For All, leading to the creation of One For All: Full Cowl, a technique that would eventually become a key component of his fighting style. With Izuku gaining greatly enhanced maneuverability, strength, and a significant reduction in the physical backlash created when using his Quirk uncontrollably, he was able to drastically improve his overall fighting capabilities; his newly attained abilities garnered praise from Gran Torino, who noted that Izuku was on a higher level than he was compared to the Sports Festival. This specific improvement enabled Izuku to compete more closely with his classmates in the physical aspects of the Hero Course and even allows him to fight properly against top villains like the Hero Killer: Stain, who had single-handedly bested various Pro Heroes.
As Izuku's mastery over his Quirk improves, so do his practical skills. Also, when his skills and experience increase, so does his confidence, which is said to be a source of inspiration to his classmates as well. His body, however, still remains relatively vulnerable to One For All's drawbacks, which gives Izuku a disadvantage against enemies like Muscular or Overhaul, whose Quirks were proven to be too powerful against One For All's weaker outputs, forcing scenarios where Izuku had to sacrifice his body in order to go all out. In order to protect his own body, particularly his arms, Izuku eventually develops his own unique fighting style, diverging himself further from All Might's.
Currently, Izuku is acknowledged by his classmates as a strong, reliable, leading figure, with both his strength and intelligence being respected equally. However, Izuku's Quirk is still an enigma for them (including Izuku himself), which makes him an unpredictable ally for better or worse. As Izuku keeps growing, so does One For All, and with the prospect of having new abilities unlocked in the future, Izuku has to work even harder in order to fully dominate the Quirk that was passed to him.
By the time of the Paranormal Liberation War, Izuku's skills have grown exponentially to the point that he is able to fight alongside exceptional Pro Heroes such as Eraser Head, Gran Torino, and even the current number one Pro Hero, Endeavor. But his biggest feat thus far is holding his own against the Grand Commander of the Liberation Front, Tomura Shigaraki, who is powered by All For One and a modified body with strength comparable to All Might, and forcing the all-powerful villain on the defensive despite the latter easily overpowering the top Pro Heroes.
Following the aftermath of the Paranormal Liberation War, Izuku has displayed even greater mastery over his Quirks and showcased the ability to easily outmaneuver his enemies with Blackwhip and 45% of One For All, detect danger without gaining sensory overload, prove En wrong by creating a new Ultimate Move using Smokescreen, and easily alternate between his arsenal of Quirks in his fights with Muscular and Lady Nagant. In his fight against Class 1-A, Izuku displayed himself to be easily capable of fighting on even terms with some of U.A. High School's most powerful students and was shown capable of completely dominating them even when severely outnumbered before succumbing to exhaustion and stress.
During the course of the Final War, it's even been said that Izuku is the key to victory against Tomura and the rest of the Paranormal Liberation Front. In his final confrontation with "Tomura", Izuku has achieved equal standing with Tomura in terms of strength and speed despite the latter changing into its final form.

* **Trained Muscles:** Usage of One For All requires the user to have strong muscles, as One For All is a lot to handle and could cause the user's body to be blown apart if they don't possess the necessary bodily strength. Having been trained by All Might for 10 months in order to get his body physically ready to inherit One For All, Izuku gained a muscular physique that lets him perform at parameters higher than that of an average student outside U.A.'s hero course. During the Quirk Apprehension Test, he demonstrated a grip strength of 56 kilograms and the ability to run the 50-meter dash in 7.02 seconds (15.93 mph/25.64 kph). Even after these events, Deku diligently trains his muscles every day and becomes physically stronger throughout the series. He is often seen running laps and using dumbbells or grippers to train during his free time. Deku can also be observed doing the air chair exercise during the breaks between classes.
* **Immense Stamina:** Izuku has shown on many occasions that he is capable of handling large amounts of pain. Such times were mostly side-effects of overusing his Quirk and frequently led to various broken bones. Izuku is able to avoid those repercussions by staying in a safe range of One For All power output (currently, this is around 45%).
Should he be forced to output more power, Izuku is still capable of fighting decently even with broken limbs thanks to the effects of adrenaline, but will succumb to exhaustion a while later. Izuku also has to be wary of his arms, which have grown damaged due to his repeated injuries and could eventually stop working altogether if he doesn't restrain himself.
After multiple months of hard work and training with the No. 1 Pro Hero Endeavor, Izuku has become much sturdier and resilient when it comes to the drawbacks of his Quirk, allowing him to withstand the recoil from 100% attacks without being instantly incapacitated. He has also shown an even greater pain threshold, when he managed to endure multiple smash attacks at 100% and attacks from Tomura while still standing.
Izuku has shown to even be capable of operating for days on-end without eating or sleeping, going across Japan and fighting multiple villains. Even when severe sleep deprivation and physical exhaustion accumulated, Izuku still fought against powerful villains for nearly a month and made it very difficult for his former classmates to restrain him for a lengthy period of time before finally collapsing.
* **Immense Strength:** Even without his Quirk, Izuku has shown high levels of physical strength for a person his age. During his training with All Might (who weighs 255 kilograms or 562 pounds), he was shown to be able to lift him on his back while walking. During the sports festival, he could lift a slab of metal roughly the size of his body and wield it as an effective weapon to cleave a one-point bot in two.
When using One For All his strength further increases to superhuman levels: at 5% he can shatter metal pillars with a single punch, at 8% he can lift a steel I beam one-handed. At 15% he could lift several vehicles in the air with the aid of Blackwhip. At 30% he can lift a bus full of people one-handed and run fast enough to evade Tomura's decay and restrain the enhanced Tomura with aid from Blackwhip and his anger.
During the Tartarus Escapees Arc, Izuku's strength increases even further and he can now use 45% as his regular output with no backlash. Using 45%, he could defeat a weakened Muscular with a single punch when he was unsuccessful before, casually collapse a building when fighting his classmates, and even managed to break out of Fumikage Tokoyami's Ragnarök, shocking his friends.
At 100%, Izuku's strength surpasses even the level of All Might, this allows him to commit astonishing feats. He could easily destroy a massive Villain Bot with a single punch, annihilate a twelve story building, create torrents of wind pressure with a flick of his fingers, and create a massive explosion with a single punch.
With the Second User's Quirk, Gearshift, and the Third User's Fa Jin combined, he can make his punches even faster and build enough kinetic energy feedback, inflicting catastrophic damage to "Tomura" during the Final War Arc, as each punch breaks the sound barrier, to the point Mirio notices the delayed sound of the punches before it can be heard. This combination increases his strength from his 100% limit to what is described as 120% in power.
* **Immense Speed:** Izuku possesses great reflexes with and without Full Cowl. He can react in time to defend from Shoto's ice which has been shown to occur in the literal blink of an eye and can keep up with Katsuki's movements in their first fight.
When using Full Cowl his reflexes and movement speed elevates to higher levels; at 5% he can keep up with Tenya's Recipro Burst which can move faster than the eye can see, at 8% he proved to surpass Katsuki's own speed and quickly and easily overwhelmed Hitoshi in combat in spite of Hitoshi's improvements, at 20% he could outpace Overhaul and at 30% he can keep up with the enhanced Tomura's speed. At 45% he was capable of keeping up with Lady Nagant's bullet and was even capable of dodging several of her shots, as well as keeping up with Muscular's movements which he previously could not follow.
At 100% his speed rises to levels rivaling or even surpassing that of All Might, which allows him to casually blitz capable villains and move several times faster than the eye can see. During his fight with Overhaul, he could completely out-speed the villain and move fast enough to create afterimages, and later completely overwhelm him with an instantaneous rush of punches. When fighting against Tomura Shigaraki, he could effortlessly blitz the villain and severely damage his weakened body, despite him possessing speed rivaling that of All Might and outclassing that of Gran Torino.
With his Faux 100%, Izuku's speed is on par with All Might's in his prime. Izuku overtook a already fired and moving sniper bullet from Lady Nagant. This allowed him to reach and push Overhaul aside, even before the bullet was able to finish the last small part of the entire distance. With this technique, his speed rises to the point where it took the combined effort of Class-A just to catch up with him.
After Izuku unlocked and mastered the Second User of One For All's Quirk, Gearshift,, his speed is incredibly enhanced, enabling him to become faster, clocking himself at the speed of Mach 10, thus allowing him to break the sound barrier. His speed has increased so drastically that every punch he makes delayed a sound before it can be heard.
* **Immense Durability:** Izuku has shown the ability to withstand explosions from Katsuki without One For All and with 5% he's taken building-sized explosions from Katsuki and attacks from Muscular. At 30% of his power, he's withstood blows from the enhanced Tomura, who is said to have power rivaling All Might himself. At 45% he withstood being shot by Lady Nagant and even managed to survive a massive explosion triggered by All For One. Upon facing his classmates, Izuku was capable of withstanding several powerful attacks such as Fumikage's Ragnarök, ramming full-speed into Shoto's Heaven-Piercing Ice Wall, and even withstanding a collapsing building with little to no injuries.
At 100%, Izuku's durability and endurance rise to extreme levels, making him appear virtually invulnerable to physical trauma. In his fight against Tomura Shigaraki, he could withstand several attacks from the PLF leader and his own Quirk's backlash. In his fight against Nine, Izuku proved easily capable of completely nullifying several of the villain's attacks. However, Izuku's durability has shown to depend on the amount of injuries he has sustained, with minimal injuries providing the greatest results.
* **Keen Intellect:** Izuku has proven to be exceptionally intelligent on many occasions, displaying both keen observational and analytical skills as well as sharp intuition and resourcefulness. His grades are among the highest of his class, showing that his One For All training rarely interferes with his studying. Izuku's intelligence has probably been a more useful asset to him than One For All so far.
Izuku is a quick learner, which has helped him figure out most One For All's mechanisms in a short span of time and work around its limitations. While some of his moves have been directly inspired by All Might (if not, outright copied), the majority of Izuku's moves and techniques were all conceived by him during sudden sparks of inspiration, proof of his creativity.
Izuku also has extensive knowledge of Pro Heroes, his classmates, and their Quirks, taking notes of them in great detail in his Hero Analysis for the Future. This is fruit of excellent observational skills coupled with his own desires in becoming a hero by learning from the best, meaning that Izuku always has a natural interest in expanding his knowledge further and further.
Izuku is an exceptional strategist and tactician. By combining his aforementioned quick learning and knowledge about Quirks, Izuku is able to devise plans that take advantage of his friends' abilities to the fullest. Izuku's calculations have been crucial at several moments of his school life, allowing him to earn victories, such as in the Battle Trial; escape dangerous situations, such as the U.S.J. Incident; and save lives, such as in the Vanguard Action Squad Invasion and Kamino Incident. Indeed, in his battle with his classmates, he used his knowledge of their powers to his advantage and easily overcame a majority of them, shocking a few of them with his skill.
His intelligence is greatly respected by everyone in Class 1-A as many of his peers look up to him for planning and follow his strategies to the bottom line. Even Momo Yaoyorozu, the smartest student in the class, has looked up to Izuku as a reference.
* **Adaptability:** Thanks to his analytical abilities, Izuku is able to replicate the techniques of others. For example, after training with Gran Torino and gaining minor mastery of One For All, Izuku was able to duplicate Katsuki's moves during a training exercise. After training and drawing inspiration from his classmate, Tsuyu Asui, Izuku has become proficient enough with Blackwhip to generate a dark tendril from his tongue, allowing him to replicate her "Froppy Style" combat.
After unlocking more assimilated Quirks from One For All, Izuku can craft and combine some of the Quirks to make custom Ultimate Moves such as Blackchain, Faux 100 Percent, and Faux 100 Percent: Manchester Smash.
* **Leadership Skills:** As a natural consequence of his bravery and strategic mindset, Izuku has displayed incredible leadership skills on various occasions.
By the start of his U.A. life, Izuku had already earned the trust of Ochaco Uraraka and Tenya thanks to his actions in the U.A. Entrance Exam, which was enough to allow him to be voted class representative early on, although he relinquished the position to Tenya shortly after. Tsuyu and Minoru Mineta also placed their faith on Izuku during the U.S.J. Incident, following his instructions with little hesitation. By the time of the First Term Final Exam, he had already fought alongside Katsuki and Shoto, who were previously antagonistic to him.
Izuku might not be aware of this, but he is one of the main motivators within his class alongside Katsuki, thanks to a combination of his heroic drive and practical intellect.
* **Indomitable Will:** Throughout the series, Izuku displayed an extraordinary level of willpower as one of his greatest traits. Following his goal to become the greatest hero, Izuku has been shown to develop great determination and willpower through out the series. While feeble and doubtful at the beginning, Izuku steadily developed and proved his strong-will power against far menacing adversaries, people doubting and believing in him, and proven to be stronger than many of his classmates. He was the first one to move his body after All For One induced great fear onto him and his classmates. Even when Sir Nighteye foresaw Izuku's death and Eri's failed rescue, he refused to give up and promised to change fate. He has constantly displayed the ability to never give up no matter how severe the injury. When fighting Overhaul, Izuku continuously steeled his resolve to save and protect Eri. Even after being severely injured and feeling the drawbacks of using One For All at 20%, he still kept on fighting against the villain until going all-out with 100%.
During the Paranormal Liberation War, Izuku displayed his resistance against Tomura's terrifying aura. While he did hallucinate his death for a moment, he quickly recovered from it and showed no fear when confronting the villain. When all hope seemed lost, Izuku decided to do everything in his disposal to stop Tomura, no matter what would happen to himself afterwards and knowingly going for the risk of forever losing his arms or worse. Even after shattering his arms and legs and horrifically injuring himself, he developed the Froppy Style with Blackwhip after being inspired by Tsuyu Asui and desperately attempted to capture Tomura.
After the Paranormal Liberation War, Yo Shindo notices the change and development of Izuku's willpower, stating that he gives off a totally different vibe. Even when Izuku went to confront All For One in the Haibori Woods mansion, he only showed his anger-filled eyes and determination of defeating him. During the Tartarus Escapees Arc, Izuku's will takes a large toll as he begins to succumb to the stress and trauma of the war, as well as leaving U.A. He began to over-exert himself, under-eat, and constantly fend off villains, while showing extremely worrying behavior. He eventually decides to leave behind All Might in order to track down the PLF himself. In reality, Izuku chose to commit these actions to protect his friends from anymore harm, not wanting more people to get hurt or killed due to his actions. This behavior is further enforced after the horrific disfigurement of Lady Nagant right in front of his eyes, which further increased his rage and hatred towards All For One. Eventually, after being rescued by his friends, having Katsuki Bakugo apologize to him for his actions, and Ochaco Uraraka publicly defend him, he finally leaves behind this depressive state and steels his resolve to fight against the villains.

## Special Moves

* **Dragon’s Breath:**
	+ **Ember Shot:** Izuku can shoot bullets made of flames and can choose to induce combustion in the object or person.
		- **Ember Barrage:** Izuku can shoot bullets made of flames and can choose to induce combustion in the object or person.
	+ **Pyro Ball:** Izuku can shoot bullets made of flames and can choose to induce combustion in the object or person.
* **Fire Dragon's Claws:**
* **Frost Breath:**
	+ **Winter Shot:** Izuku can shoot bullets made of flames and can choose to induce combustion in the object or person.
		- **Winter Barrage:** Izuku can shoot bullets made of flames and can choose to induce combustion in the object or person.
	+ **Hailstone:** Izuku can shoot bullets made of flames and can choose to induce combustion in the object or person.
* **Ice Dragon's Claws:**
* **Hydro Pump:**
	+ **Scalding Pump:**
* **Water Gun** Izuku can shoot bullets made of water.
	+ **Overflow Barrage:** Izuku can shoot bullets made of water.
	+ **Hydro Cannon:** Izuku can shoot balls of water with impact feeling like a cannon ball.
* **Detroit Smash (デトロイトスマッシュ Detoroito Sumasshu?):** The same as All Might's move, except Izuku does it in the form of an uppercut or a straightforward punch.
	+ **Detroit Smash: Quintuple (デトロイトスマッシュ Detoroito Sumasshu Kuintipuru?):** Izuku enhances himself with Overdrive and performs five Detroit Smashes in quick succession.
* **Delaware Smash (デラウェアスマッシュ Derawea Sumasshu?):** Izuku flicks his finger to create a powerful wind pressure shock wave that has enough force to break large chunks of ice made by Shoto. Due to using this attack at 100%, it fractures the finger, limiting the time he can use this move without gravely injuring himself up to ten times.
* **United States of World Smash (ユナイテッド ステイツ オブ ワールド スマッシュ Yunaiteddo Suteitsu Obu Wārudo Sumasshu?):** This Ultimate Move is Izuku's variation of All Might's United States of Smash. Izuku begins this Ultimate Move by increasing his power levels using One For All: Full Cowl - 100% and starts unleashing a violent volley of punches. After this, he runs around his opponent, building up momentum and increasing air pressure before delivering a devastating kick. This was first used against Flect Turn.
* **One For All: Full Cowl (ワン・フォー・オール フルカウル Wan Fō Ōru Furu Kauru?):** Through his training with Gran Torino, Izuku was able to unlock this stage of his power and get better control of his Quirk. This technique allows Izuku to utilize a percentage of the full power of One For All throughout his body, by letting the power course and flow through him instead of concentrating it in one location. According to Izuku, this technique gives him greater maneuverability. Activating this technique gives him enhanced strength, speed, mobility, and agility. It also prevents him from breaking his bones when attacking. The cost of using this technique reduces the damage of how much his attacks do since instead of centering the power into a certain area, Izuku spreads it throughout his body. Izuku has been steadily improving the upper limits of the percentage of One For All that he could safely use with this technique since its creation. Izuku's initial limits at the time of creating the technique only allowed him to utilize 5% of the maximum output. During Izuku's fight against Katsuki after the Provisional Hero License Exam, he further improved this limit to 8%. Since his battle against Overhaul, Izuku was capable of using 20% without breaking his bones. At the start of Izuku's internship with Endeavor, he described his percentage limitations to be in the interval of 10% to 15% of his full power without any extraneous load and had also stated that he could use 20%, but not without causing immense pain that would majorly hinder his mobility in battle. By the start of the Paranormal Liberation War Arc, Izuku improved this limit to 30% with the extraneous usage limit of 45% of his full power. When Izuku activates Full Cowl, red, vein-like lines course throughout his body that coincides with the energy flowing through him. When fully active, his body and eyes start to glow with a green, bio-electric aura.
	+ **5% Detroit Smash (5パーセント デトロイトスマッシュ Go-pāsento Detoroito Sumasshu?):** Izuku activates One For All: Full Cowl at 5% then jumps into the air and delivers an enhanced downward punch to the opponent. He has also used this move in the form of a straight, forward-facing punch.
	+ **Double Detroit Smash (ダブルデトロイトスマッシュ Daburu Detoroito Sumasshu?):** Izuku and All Might combine their Detroit Smashes into a single, devastating charge. They performed this final attack against Wolfram, shattering through a humongous chunk of metal and causing a huge explosion that destroyed Izuku's Full Gauntlet.
	+ **Delaware Smash Air Force (デラウェアスマッシュエアフォース Derarwea Sumasshu Eafosu?):** Izuku uses his upgraded gloves that Mei made for him to direct a blast of compressed air against his foe, possessing enough concussive force to stun Gentle Criminal while he was in mid-air, giving Izuku an opening to catch up to him. By using all five of his fingers, he can launch up to four Delaware Smashes simultaneously. It requires 20% of his power to use it effectively using One For All.
* **One For All - 30%:** A technique that allows Izuku to use 30% of One For All in his right arm. This percentage was used in conjunction with Melissa Shield's Full Gauntlet, which nullified any drawbacks to using One For All at higher percentages. Because of this, it is unknown how this state affects Izuku's body under normal conditions. With 30% Izuku was able to effortlessly blow away security bots with vast amounts of wind pressure created by the punch.
* **One For All - 45%:** A technique that allows Izuku to use 45% of One For All. He's only able to bring this level of power out for a brief period of time; to keep it from wrecking his body he activates it just before the moment of impact.
	+ **St. Louis Smash Air Force (セントルイス スマッシュエアフォース Sento Ruisu Sumasshu Eafōsu?):** Izuku arches his leg back and performs a strong vertical roundhouse kick, firing a large blast of compressed air.
* **One For All - 100%:** A technique that allows Izuku to attack using the full power of One For All in the desired part of his body, with the cost of said body part breaking upon execution. Further usage of the same limb after an initial attack can cause scarring, as seen with his fights against Shoto (causing Izuku to get surgery on his right hand due to injuries) and Muscular (leaving multiple scars across his right arm).
	+ **100% Detroit Smash (100% デトロイトスマッシュ Hyaku Pāsento Detoroito Sumasshu?):** This move involves Izuku activating One For All at 100% in his arm and then striking his target with a lunging punch.
	+ **1,000,000% Delaware Detroit Smash (1000000% デトロイトデラウェアスマッシュ Hyaku-man Pāsento Derawea Detoroito Sumasshu?):** This move is the strongest smash move in Izuku's arsenal, which involves him activating One For All at 100% during an adrenaline rush and then striking his opponent with a full-swing attack. When performing the move Izuku first uses a full-handed Delaware Smash, then delivers a devastating Detroit Smash. During the climax of his battle with Muscular, Izuku managed to overpower and launch his augmented opponent with enough force to create an impact crater in solid rock with the strike alone, thus defeating the villain.
	+ **Texas Smash (テキサススマッシュ Tekisasu Sumasshu?):** Izuku throws a punch in order to create wind pressure in order to blow objects and people away. This move is first used to critically damage Tomura during the Paranormal Liberation War.
	+ **Wyoming Smash (ワイオミング スマッシュ Waiomingu Sumasshu?):** Izuku draws out 100% of his power into his arms, then proceeds to spike his opponent on the head, creating a powerful shockwave as a result. This technique was first used against Tomura during the Paranormal Liberation War.
* **One For All: Full Cowl - Shoot Style (ワンフォーオール フルカウル シュートスタイル Wan Fō Ōru Furu Kauru Shūto Sutairu?):** While using One For All: Full Cowl, Izuku uses a fighting style that focuses more on kicking. Izuku concentrates One for All: Full Cowl's effects in his torso and legs rather than his arms, allowing him to put out even more power due to the fact that the human leg muscles are naturally stronger than the human arm muscles, granting him enough power and stability and allowing him to step away from the shackles of having to imitate All Might.
	+ **Shoot Style: St. Louis Smash (シュートスタイルセントルイススマッシュ Shūto Sutairu Sento Ruisu Sumasshu?):** While using the Shoot Style, Izuku leaps into the air and before swinging around to deliver a roundhouse kick to the opponent's face. Izuku used this move to incapacitate Gentle Criminal, who had been empowered by La Brava's Lover Mode Quirk to match Izuku's use of One for All: Full Cowl at 8% of its power.
* **One For All: Full Cowl - 20%:** Izuku uses 20% of One For All's full power and distributes it throughout his body, giving him even greater power and speed boost.
	+ **Manchester Smash (マンチェスタースマッシュ Manchesutā Sumasshu?):** Izuku leaps into the air and flips forward to bring down an axe kick upon his opponent. Although Kai Chisaki managed to evade it, the attack itself pulverized the ground thoroughly enough that Kai wasn't able to completely retaliate with his Overhaul Quirk.
* **One For All: Full Cowl - 30%:** A technique that allows Izuku to consistently use 30% of One For All. He was able to utilize this level of One For All near the end of his first year of high school, during the war with the Paranormal Liberation Front.
	+ **One For All: Full Cowl - 100% (ワン・フォー・オール フルカウル 100 Wan Fō Ōru Furu Kauru Hyaku-pāsento?):** Izuku activates One For All to its fullest extent throughout Full Cowl, granting him a tremendous boost in speed and strength that not only rivaled that of All Might but allowed Izuku to easily overwhelm the likes of Kai Chisaki. This was first used against Kai Chisaki to protect Eri. The power increase seemingly gives him fire-like trails coming from his eyes and light-colored hair. He can currently only use it infinitely with no damage done to his body while in physical contact with Eri. Since Eri has the ability to Rewind the state of a person's body, any damage done to Izuku's body by using One For All at 100% would continually be undone by Eri's Quirk which proved useful in his fight with Overhaul.
* **Froppy Style (フロッピースタイル Furoppīsutairu?):** Using Blackwhip, he shoots a singular tendril out of his mouth and uses it like Tsuyu does with her tongue.
* **Full Blast (Zenkai?):** Izuku uses Smokescreen at its maximum, producing a wide area of smoke, blocking the view of his opponent and potentially himself, as well.
* **Pinpoint Focus (Itten Tokka?):** Using Blackwhip, he quickly shoots a long-ranged tendril at a specific target to attack them.
* **Faux 100 Percent (100 Giji Hyaku-pāsento?):** Izuku draws out 45% of One For All's power, and combines it with the stored kinetic energy generated by Fa Jin. By doing this he is able to draw out the blinding speed of using One For All at 100%, without the recoil that comes with it.
	+ **Faux 100 Percent: Manchester Smash (100 マンチェスタースマッシュ Giji Hyaku-pāsento Manchesutā Sumasshu?):** Izuku activates Faux 100 Percent, and lands an axe kick on to his opponent at blinding speed.
* **Blackchain (Kokusa?):** By combining Blackwhip and Fa Jin, Izuku is able to create a chain that is able to ensnare and launch opponents at great distances.
* **Transmission (トランスミッション Toransumisshon?):** Izuku rushes towards his opponent and punches them several times, with each punch increasing the speed of Gearshift affecting his opponent. These shifts in speed are labelled as "gears."
* **Overdrive (Ōbādoraibu?):** Izuku uses Gearshift and Fa Jin on himself, increasing his speed and boosting his power to catch up to opponents and unleash powerful attacks on them. The force he unleashes is described as 120% of One For All.