recursal/Fanatic-Fandom huggingface dataset:
Sylvan Memetic Agent

Occurs in:

1. Sylvan's Nexus

*It's all Sylvan. Everything is Sylvan. The planets, the stars, the void around you. Everywhere you look, it's all Sylvan! You have to look away, afraid your mind might explode from it's inability to process what's in front of you. However, you're saved by a simple warning. "Caution: the memetic sylvan agent has spread to this beacon. Please evacuate before you are converted."*

## Event

1. Toss one of the crew out the airlock. Maybe he'll turn into Sylvan?
	* *You drag one of the crew to the airlock, shoving them inside forcefully and ejecting them from the vessel.*
		1. Continue...
2. Leave as fast as possible.

## Vent your crewmate

* *You wait, and wait... and wait. And nothing happens. You watch as your crew simply expires in the vacuum of space.*
	+ (You lose a random **crew member**.)
		- *Fortunately, the clone bay covers stupidity as a cause of crew death. Your crew is back and healthy, though not very pleased with you.* [Only possible if the player has a clone bay.]
* *You wait, and wait... and wait. And nothing happens. You watch as your crew simply expires in the vacuum of space. Only to suddenly watch as they vanish, then reappear replaced by none other than Sylvan. You fly by and scoop him up.*
	+ (You lose a random **crew member**.)
		- (You gain a crew member - **Sylvan**)
Vice Admiral Adara

Adara is the Vice Admiral of the Federation fleet. The player interacts with her after defeating the Rebel Gunboat Ace, and gives the player a medal and Tully's Package.

The player cannot get her as crew, and she does not appear anywhere else in the mod. Her life story, including how she became vice admiral, are unknown.
Peacekeeping Cruisers

## **Layout A**

*A sleek and state of the art Zoltan vessel design. This model is iconic for being Devorak Rei's very own personal cruiser.*

* Default Name: Lazarus
* Starting Crew: 1 Devorak, 1 Zoltan Peacekeeper, 1 Duskbringer Devotee
* Starting Reactor: 5
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (2)
	+ Clonebay (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
	+ Battery (1)
* The following systems cannot be installed:
	+ Teleporter
* Starting Weapons
	+ Breach Bomb
	+ 'Pike' Beam
* Starting Augments
	+ Zoltan Shield
	+ Centralized Teleporter
* Starting Resources
	+ 7
* Slots: 3 Weapons, 2 Drones, No Teleporter Tiles
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "I didn't know the Federation had access to Duskbringer tech. I'm not sure how to think about this, but we have more pressing matters."* **(SHIP\_DUSKBRINGER)**

### **Unlock**

* Prevent an assassination plot against a former warhero to unlock this cruiser.

## **Layout B**

*This ship relies on additional systems for both offense and defense, but lacks sufficient power. It must rely on its crew to reshuffle power to bypass cooldown limitations.*

* Default Name: Tesla
* Starting Crew: 1 Zoltan Peacekeeper, 1 Mantis, 1 Lost Sun Commando
* Starting Reactor: 3 **[Max 20]**
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Engines (3)
	+ Oxygen (1)
	+ Weapons (1)
	+ Medbay (1)
	+ Teleporter (2)
	+ Cloaking (2)
	+ Piloting (3)
	+ Sensors (2)
	+ Doors (2)
* Starting Weapons
	+ 'Nyx' Missiles🗲
* Starting Augments
	+ Zoltan Shield
* Starting Resources
	+ 8
* Slots: 3 Weapons, 2 Drones, 4-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "I didn't think the Zoltans would ever show up. Glad to know they had the dedication to bring exactly one ship."* **(SHIP\_ZOLTAN)**

### **Unlock**

* Get to Sector 5 with the Type A to unlock this ship.

## **Layout C**

*Though many systems may seem off-limits at first, the unique teleportation system on this ship lets crew reach anywhere. However, power restraints are quite tight...*

* Default Name: B.M. Scotty
* Starting Crew: 1 Duskbringer Devotee, 1 Zoltan, 2 Zoltan Peacekeeper
* Starting Reactor: 2
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (4)
	+ Clonebay (1)
	+ Piloting (1)
	+ Sensors (1)
* Starting Weapons
	+ Ion Barrage MK I
	+ Particle Beam
	+ Heavy Laser MK I
* Starting Augments
	+ Zoltan Shield
	+ Personal Teleporters
* Starting Resources
	+ 5
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "I didn't think the Zoltans would ever show up. Glad to know they had the dedication to bring exactly one ship."* **(SHIP\_ZOLTAN)**

### **Unlock**

* Get to Sector 5 with the Type B or beat the game with the Type A to unlock this ship.
The Harmony (Faction)

The Engi are the Federation's greatest allies, and are a peaceful, technology-centric civilization with a dark secret.

## Gameplay

Engi ships can be difficult to fight because of their large quantities of defense drones as well as fast repairing Engi crew. Engi ships can also use crew and combat drones, but far less frequently.

Engi ships also have the nano-medbay augment, and will always have medbay as their medical facility if they spawn with one.

## Ships

Engi BomberEngi DropshipEngi EnforcerEngi FighterEngi GuardEngi InvestigatorEngi MothershipEngi OutriderEngi ProtectorEngi RiggerEngi ScoutEngi StationEngi TransportEngi Trapper
## Harmony Ships

Harmony BomberHarmony DropshipHarmony EnforcerHarmony FighterHarmony GuardHarmony MothershipHarmony OutriderHarmony ProtectorHarmony RiggerHarmony ScoutHarmony TrapperHarmony Cruiser
Planets in Star Life

started by Jucomet

Edited by: FrogCyclone and XxPedwashere850xx

Yuromund - Homeworld of the Sith. The beautiful dark-blue planet, but with many cloudy days. The base city for dark side players of either the force-sensitive faction Sith or the gunner faction Imperial. No other faction can enter it except Eternals in RPG. Based on Dromuund Kaas. Main features: The Citadel: the huge building at the center of Yuromond, The Training Room: The three-doored room where people go to train., The Training Roof: The roof of the training room and the jails: the lower-leveled part of Yuromond, in front of the Citadel.

Icarus - Based off of Geonosis, a rocky terrain, red planet, closest to Aduran. This is a war planet in RPG.

Zantar - Based on Tatooine. A desert-like planet. Some small buildings on it. Most notably, the cantina. Not a war planet in RPG.

Diluere - A vibrantly light blue planet that holds the Republic’s cloning facilities. Very cloudy to the point of stormy. Be careful not to fall off the bridges leading to the different buildings, the water below instantly kills you. Based on Kamino. Not a war planet in RPG.

Barsuem - The main fighting planet. A Beautiful green planet filled with lush jungles/forest. You can fall off the rope bridges leading to different wooden huts without falling into a dark abyss, though, which makes it a bit better than Diluere. You just fall into a lake. It is the main spot for fighting. It has huts suspended by rope bridges as well.

Aduran - Homeworld of the force-sensitive light faction Jedi or the gunner light faction Clones. Inaccessible by any faction except light siders and Eternals. Based on Coruscant. Main feature: It's literally just the Jedi Temple. The second floor is spawn, it includes the Archives. To the right of spawn, there is a door that you click. If you click it, you go to the third floor. The third floor includes jails. At the end of the third floor, there is another door, which leads to the roof, aka the Meditation Gardens.

Valorin - AKA Crab planet. It's the farthest planet from everywhere. It's a tropical planet. Based off of Scarif. It is the second war planet, though it goes unused mostly due to its long distance from the main cluster.

Enkara - Based on Mandalore, The Mandalorian home planet. It is accessible to every faction. Features: the main square, which includes Mando shops and spawn. And their throne room: It has the throne of the Mand'alor and the council seats.

Station Xetos: It's not a work in progress as is believed. It's just inaccessible to all except Eternal Empire. Based on the Throne Room of Zakuul. It's close to Arcannian. It's the home planet of the Eternals.

Arcannian - The snow planet. Based on Ilum, the Jedi's crystal planet. A few of the crystals it has will reset the color of your saber back to default. It is not supposed to be a War planet, but wars do happen there.

You can kill Santa, there is a yellow mark which you can follow, Santa is dropping presents you can open them for armor materials and saber, ship colors.
Pirate Toll

Occurs in:

1. Multiverse Drop Point
2. Engi Controlled Sector
3. Engi Harmony (Sector)
4. Pirate Controlled Sector

## Event

Ship: random Pirate ship.

*Upon completing your jump, you receive a message from a nearby ship. "Greetings and welcome to our beacon! For a small fee, we'll let you continue on your way."*

1. Pay their toll. -(**15-25**)
	* *"You made the right decision, friend."*
		+ You lose **15-25**
2. Reject their 'offer'.
	* *"Too bad... You will regret this decision!"*
		+ Fight the pirate ship with standard rewards.
3. (Adv Weapons) Threaten the pirates to let you go.  (Requires level **5** Weapons)
	* *The pirates aren't fazed by your threats, and instead power up their weapons as well!*
		+ Fight the pirate ship with standard rewards.
	* *"Ok, ok! We get it, you aren't messing around. Sorry to bother you."*
		+ Nothing happens.
The Mantis Hive

The Mantis hive is an antagonistic and powerful faction, and is the origin point of the Mantis race. Though the Hive's central governing force is lead by Queen Leikonpliiinakra and her council of Bishops, the Hive also divides up its territory into regions, usually 2 or 3 per sector, which have a resident Suzerain who protects it and leads the citizens inside.

Due to the lacking side of Mantis engineering capabilities, they usually rely on slave labor to manufacture and repair their ships. The primary target for slaves are the Engi, who's usually nonviolent ways as well as excellent repairing abilities make them excellent candidates.

## Gameplay

Regular mantis ships function very similarly to vanilla, with heavy boarding strategies and Engi slaves to repair their ship. They also now have the pheromone augment, which makes their crew move faster than typical.

Suzerains on the other hand not only have elite suzerain crew and heavy boarding, but usually also have drone control as well. They usually have either boarding, crew, or defense drones. They also have the Suzerain Pheromones augment, which both increases their speed and gives them an effect similar to Engi Medbots, letting crew heal anywhere on their ship as long as their medbay is powered.

## Relations

### **The Federation**

Also known as their oldest and greatest enemy, the Mantis still hold grudges against the Galactic Federation, following a great conflict known as the "Federation-Mantis War". As such, the Mantis take great pride in hunting down Federation ships and other civilians, and sometimes take the opportunity to torture those unlucky enough to be caught alive.

### **The Harmony**

The Engis, being the absolute opposite when it comes to fights and repairs if compared to the Mantis, make for prime targets in slavery. Engis can often be seen aboard Mantis ships, doing the Mantis' labour instead.

### **The Free Mantis**

The Hive consider the Free Mantis to be betrayers, since they have left the Hive from its harsh society to later join the Federation in order to be protected.

### **The Coalition**

Despite being their only ally, their alliance remain brittle and controversial. Being a faction originally founded by the Slugs, the Mantis are bothered to know they are at a disadvantage within the Slugs' nebulas. On top of that, the nebulas of the Slug territories keep on expanding, giving the Mantis less room to hunt other ships outside of it.

## Ships

Hive AssaultHive BattleshipHive BomberHive DestroyerHive DropshipHive EnforcerHive FighterHive GuardHive InterceptorHive MarauderHive OutriderHive PredatorHive ScoutHive SkirmisherHive StationHive Strike FighterHive Transport
## Suzerain Ships

Suzerain AssaultSuzerain BomberSuzerain DropshipSuzerain FighterSuzerain MothershipSuzerain PredatorSuzerain RiggerSuzerain GuardSuzerain Jailer
## Bishop Ships

Bishop AssaultBishop BomberBishop DropshipBishop FighterBishop MothershipBishop PredatorBishop RiggerBishop Guard
Pleasure Pods

* Unique Starting augment on The Love Dart, Cloud-9 and Suprapedal.
* Allows the player to gain extra crewmembers via "breeding" a pair of already existing crew of the same race/type depending on the crew itself at any Storage check.
* The generated crew will obey normal crew-generation mechanics, sometimes spawning with already leveled skills at later sectors.
* Costs 30  (cannot be bought or found)
* ID: SLUG\_DUPLICATOR

## Interactions

1. Regular crew breeding: Humans, Engi, Zoltan, Rockmen, Crystals, Mantis, Slugs and Leeches can breed with any subtype within their own race, resulting in a baseline crewmember of their same race (Human Soldier+Human Medic = Human, or Slug Clansman + Slug Saboteur = Slug)
2. Orchid breeding: orchids may only breed with orchids, chieftains with chieftains, vampweeds with vampweeds and so on, the resulting crewmember will be the same race as their parents
3. Shell breeding: similarly to orchids, shells can only be bred with crewmembers of the same exact type.
4. Unique Slugs: as slugs are hermaphrodites, it is possible to breed two of the same unique crewmember and gain another one. Works with double Sylvan, Slocknog, Nights and Irwin

*"Ssstranger, you might not want to look at thisss now..."*

This article contains important spoilers that can ruin your experience while playing  FTL: Multiverse! Read at your own risk.

5.Sylvan and Obyn: as a hidden interaction, having both Sylvan and Obyn allows the player to encourage them to use the pods, which results in the following prompt:

* *You attempt to convince the two to join each other in the pods, but they both refuse. "Sssstranger... what the fuck is wrong with you?"*

and the Storage check continuing.
Multiverse Drop Point

The Federation Multiverse Hangar

*You're about to arrive at the nearest Federation warpbay. These hangar-like structures act as beacons of sorts for traveling between Multiverses. Let's hope that you're given a nice warm welcome and not greated by a fleet of angry Rebels or Pirates, right?*-Hyperspeed flavor text

## Guard

Since this is the first sector of the game, it does not have a Guard ship. However you can get some extra stuff before starting your journey. (See Equipment Grab)

## Beacons

* 2-3 Supply Depots
* 1 Traveling Merchant
* 2 Friendly Stores
* 1 Distress Store
* 2-3 Items
* 4-5 Neutral Encounters
* 1-2 Distress Beacon
* 0-1 Quest
* 11 Hostile Encounters (the rest of the beacons are filled with them)

## Crew Members

See Races

In this sector, the following Races/Crew can be found in Stores or as a reward in a Random Event.

* Human (1)
* Engi (1)
* Zoltan (3)
* Orchid (4)
* Free Mantis (4)
* Mantis (5)
* Human Medic (5)
* Crystal (5)

## Soundtrack

* Civilian
* Cosmos
* Milky Way
* Lost Ship
Die Weite

Die Weite ist ein Gebiet zwischen dem Menschenkönigreich Albaran und den südlichen Bergen. Es erstreckt sich in Ost-West-Ausrichtung von Küste zu Küste. Der Schleier der Genasi verdeckt dieses Gebiet nicht, weshalb es bewohnt ist von allerlei monströsen Kreaturen. Den Namen erhielt die Weite, da es ein für Normalsterbliche so gut wie undurchdringliches Gebiet ist, das wie ein weites Feld zwischen den Menschen und den Zwergen liegt und eine direkte Route unmöglich macht.

## Lebewesen

* Gnolle
* Zentauren
* Werekreaturen
* Hill-Giants
* Roc (Vogel)

## Der Glühende See

Der Glühende See liegt an der westlichen Küste der Weite und grenzt direkt an Derum. Sein westliches Ufer ist noch unter dem Schleier und von Derumer Fischern bewohnt. Der Rest befindet sich jedoch außerhalb des Schleiers.

Der See erhält seinen Namen von den roten Ufern (Ton) und der untergehenden Abendsonne, die den See in ein glühendes rotes Licht taucht.

#### Dorf Uraliel:

Das Dorf liegt am östlichen Ufer und ist von Menschen bewohnt. Ca. 25 - 30 Hütten aus Lehm und Holz(ca. 80 Personen), es ist allerdings erstaunlich gut befestigt, mit einem Schutzwall aus Holz und Lehm und einem kleinen Tor. Sie leben außerhalb des grafschaftlichen Herrschaftsgebietes und haben sich hierher zurückgezogen um keine Gefahr für andere zu sein. Es sind Nachfahren eines Dorfes das vor 200 Jahren von Fey verflucht worden ist, weil es versucht hat das Andersholz zu holzen. Seitdem verwandeln sie sich bei Vollmond oder willentlich in Werwesen, verlieren aber dabei alle Kontrolle und greifen alles und jeden an, der nicht einer der ihren ist. Da sie alle von Lycanthropen abstammen, kann ein einfacher Remove Curse Zauber sie nicht mehr heilen (nur der Wish-Spell).
Die Bewohner sind fast alle sehr umgänglich und friedlich, haben aber nur sehr selten überhaupt Besuch. Nachts müssen sie sich häufig gegen Ankheg wehren, die aus der Weite versuchen in das Dorf einzudringen.
Dorfvorsteher Arudel (Werebear), ein 2 Meter großer Kerl mit einem breiten Kreuz und stark behaarten Armen und Brust. Er ist gutmütig und ruhig und versucht sein Dorf unter Kontrolle zu halten. Er hält an den alten Traditionen fest um die Dorfbewohner und andere Leute zu schützen.
Jaruel, Jäger (Weretiger), eine großer Mann der Arudel fast das Wasser reicht. Er hat definierte Muskel und ein sehr gepflegtes Äußeres, das er stetig Aufrecht erhällt, obwohl er Jäger ist. Er bewegt sich geschmeidig wie eine Katze und trägt sein langes, goldenes Haar in einem ordentlichen Zopf.
Marut (Wereboar), Besitzerin des Gasthauses. Sie ist klein und stämmig, ist meistens schlecht gelaunt und hat immer einen vulgären Spruch auf den Lippen.
Lies (Wererat), eine schmale junge Frau mit langen Fingern, die stehts aussieht, als wäre sie auf der Flucht. Ihr dunkles Haar ist matt und sie ist Teil einer größeren Familie, bei denen die Ähnlichkeit unverkennbar ist.
Haruel (Werewolf), ein knurriger Einzelgänger, bereits älter und mit grauen Haaren. Er ist kritisch allen äußeren Einflüssen gegenüber.
Bear

Knight Bear standing on the second floor in the archives located in the Temple of the Jedi on Aduran

## Physical description

### Gender

Male

**Bear**, also known as **Dio**, is a powerful Knight of the Jedi.

## Biography

Not much known about Knight Bear's early lifetime. Knight Bear joined a battle happened on Barsuem and fought against some other warriors of the Order of the Sith including a very notorious Master of the Sith named as Darth Nexus. After returning to the Temple of the Jedi on Aduran, Knight Bear spectated the meeting between Master Nexus and some other warriors of the Order of the Jedi. Although he once tried to drive off Master Nexus, he soon decided to stay neutral as he found out that he could not defeat Master Nexus. Knight Bear left the archives when he thought that the meeting was of no interest to him. Knight Bea usually appears on Barsuem and Zantar and often joins the fightings happened on these planets.

## Personalities

Knight Bear is an arrogant person. He is selfish and usually refuses to help the other warriors of the Jedi when they are in trouble. He seems to have good relationship with some warriors of the Order of the Sith such as Master Nexus since they often talk together. Knight Bear doesn't respect many other warriors of the Order of the Jedi. For example, Knight Bear and Master Nexus mocked a weak Master of the Jedi named as Gabriel together when they saw him in the archives inside the Temple of the Jedi on Aduran. Therefore, Knight Bear is not popular among the warriors of the Order of the Jedi. However, he often shows respect to the people he knows, which means that he may not be as arrogant as people think.

## Abilities

Knight Bear is a powerful warrior. He can use his lightsaber skillfully. He also knows how to use many Force Abilities such as Force Choke and Force Cloak. Knight Bear was the best one among all the warriors of the Order of the Jedi who joined a battle happened on Barsuem.
Player ships

Multiverse provides a massive selection of ships to play as. Canonically every one of these ships has been outfitted with a Multiverse Drive, but only a couple ships appear as such. The player ships are organised into several pages based upon their faction.

If you're interested in how to unlock some of these ships there's a detailed guide (contains spoilers, up to date for 5.3)

## Multiverse Ships (page 1)

### Multiverse Cruisers

* MV Kestrel / MV Federation / MV Stealth

## Special Cruisers (page 17)

The Special Cruisers are a set of unique cruisers which are meant to reward the player or offer a challenge.
Rebel Stronghold

Rebel Stronghold Entrance Background

*This sector is in the very center of Rebel space, and is a center to the most prominent Rebel operations. If you had any hopes of seeing a friendly face from the Federation here, stiffle it immediately. Only a fool could dream something like that here.*-Hyperspeed flavor text

## Guard

The Rebel Stronghold has a MFK Guard Ace at the entrance beacon. When you enter the sector, the Rebel Fleet will be boosted by one jump. The guard will be hostile and will attack on sight, and there is no way to dodge a fight. An ASB will spawn immediately.

Killing the guard's crew will give you a crewmember half-maxed in all skills.

## Beacons

* 0-1 Dynasty Outpost
* 1 Huge Rebel Shipyard Event
* 1 Jerome Protectorate Coordinates Event
* 1 Rebel Transport
* 1 Automated Trapper Event
* 1 Multiverse Traveler Event
* 1 Store
* 1 Store-Distress Beacon
* 2-3 Items
* 0-1 Quests
* 1-2 Distress Beacons
* 4-7 Neutral Encounters (2-4 Unique, 3-4 Generic)
* 6-8 Hostile Encounters

## Crew Members

See Races

In this sector, the following Races/Crew can be found in Stores or as a reward in a Random Event.

* Human (1)
* Human Engineer (2)
* Human Medic (3)

## Soundtracks

* Colonial
* Wasteland
* Hacking
* Lost Ship
Pinpoint Weapons

Pinpoints are a unique kind of beam that can only hit one room, but usually deal higher damage for a shorter cooldown. They are effectively a laser with the benefits (and drawbacks) of a beam, i.e. they travel instantly, cannot miss/get shot down and can pierce through shields with reduced damage, at the cost of not being able to pop shield layers.

## List of Pinpoint Weapons

### 'Dirk' Pinpoint

*"A fairly simple weapon that fires a straight beam that can only hit 1 room but does 2 damage."*

* Costs 45
* Has a cooldown of 10s
* Damage: 2
* Low (20%) chance of breach
* Requires 1 power
* Has a beam length of 1px
* Starting Weapon on:
	+ MV Stealth
	+ Auto A x2
	+ Hive A
	+ Geniocracy Science A

### 'Misericorde' Pinpoint

*"An upgraded Pinpoint weapon that does 3 damage."*

* Costs 80 \*Has a cooldown of 14s
* Damage: 3
* Moderate (30%) chance of breach
* Requires 2 power
* Has a beam length of 1px
* Starting Weapon on:
	+ Stealth A

### 'Stiletto' Pinpoint

*"An upgraded Pinpoint weapon that does 4 damage."*

* Costs 95
* Has a cooldown of 17s
* Damage: 4
* Moderate (40%) chance to breach
* Requires 3 power
* Has a beam length of 1px

### 'Cinquedea' Pinpoint

*"This Pinpoint weapon only does a moderate amount of damage, but quickly ramps up its fire rate until it becomes devastating on enemies with their shields down."*

* Costs 90
* Has an initial cooldown of 10s
* Cooldown decreases by 1.75s with each shot, down to a minimum of 1.25s
* Damage: 2
* Low (20%) chance of breach
* Requires 3 power
* Has a beam length of 1px
* Starting Weapon on:
	+ Cruising Reaper.

### 'Anelace' Rad-Pinpoint

*"A powerful modified Pinpoint weapon that does massive crew damage, but no hull damage. Pierces 2 shields."*

* Costs 45
* Has a cooldown of 8s
* Damage: 60 crew damage, pierces 2 shields
* Does no hull or system damage
* Requires 2 power
* Has a beam length of 1px
* Crew who are hit by the weapon will suffer the following radiation debuffs to their stats for 10 seconds:
	+ **Movement Speed** multiplied by **0.33x**
	+ **Stun Duration** multiplied by **1.75x** (also works if the stun is already applied, extending the remaining duration)
	+ **Repair Speed** multiplied by **0.33x** (also affects repairing breaches and putting out fires)

### 'Anelace' Rad-Pinpoint🗲

*"A powerful modified focus gun that does massive crew damage but no hull damage. Pierces 2 shields."*

* Costs 45
* Has a cooldown of 8s
* Damage: 60 crew damage, pierces 2 shields
* Does no hull or system damage
* Requires 1 power
* Has a beam length of 1px
* Crew who are hit by the weapon will suffer the following radiation debuffs to their stats for 10 seconds:
	+ **Movement Speed** multiplied by **0.33x**
	+ **Stun Duration** multiplied by **1.75x** (also works if the stun is already applied, extending the remaining duration)
	+ **Repair Speed** multiplied by **0.33x** (also affects repairing breaches and putting out fires)
* Starting Weapon on:
	+ Kleptocracy A x2

## Trivia

* Pinpoint weapons were renamed from 'Focus Guns' in 4.10.3.
* Pinpoint weapon sprites were redesigned in 3.11 to have more detail and appear more beam-like.
Brandish

**Brandish** (ブランディッシュ, *Burandisshu*) is ***\*Information will be added later soon\****

## Appearance

***\*Information will be added later soon\****

## Personality

***\*Information will be added later soon\****

## Story Overview

### Volume 2

***\*Information will be added later soon\****

## Relationships

***\*Information will be added later soon\****

## Abilities

***\*Information will be added later soon\****

## Trivia

* ***\*Information will be added later soon\****
Outcast Controlled Sector

Outcast Sector Entrance Background

"*These sectors were once filled with industry and held strongly by the Theocracy. However, in recent times as the Elders' grasp slowly slips from their empire, these lands have become the prime locations for the political dissidents and refugees exiled from their old homes. Apparently, agents sent by the Crystalline Empire working for the "Sister-Species Liberation Group" have taken residence among the outcasts as well." -* Hyperspeed flavor text

## Guard

Outcast sectors are guaranteed to have an outcast guard at the entrance beacon. The guard will always be friendly. Fighting the Outcast guard will spawn an ASB once the ship is on 5 to 6 hull.

Killing the guard's crew gives the player a medium standard reward + an Outcast crewmember.

Requesting supplies will result in a 50% chance of a low amount of supplies. Having an Outcast crewmember makes this guaranteed.

Demanding supplies will give a 50% chance of medium supplies or a fight. With at least level 5 weapons, this increases to a two-thirds chance of low supplies and one third a fight.

## Beacons

* 2 Outcast Storelist
* 0-1 Federation-Outcast Outposts
* 1 Multiverse Traveler Encounter
* 0-1 Sylvan
* 4-5 Items Outcast
* 1-3 Piracy
* 1-2 Distress Beacons Outcast
* 7-8 Hostile Encounters Outcast

## Crew members

See Races

In this sector, the following Races/Crew can be found in Stores or as a reward in a Random Event.

* Zoltan (5)
* Rock (2)
* Rock Outcast (1)
* Crystal (5)
* Crystal Liberator(2)

## Soundtrack

* rock
* lostship
* cosmos

## Aliases

* Outcast Rimworlds
* Outcast Colonies
* Outcast Outreache
* Outcast Turf
* Outcast Territory
* Outcast Dominio
* Outcast Regions
Nike

## Debut

### Anime

N/A

**Nike** (N/A, *N/A*) is ***\*Information will be added later soon\****

## Appearance

***\*Information will be added later soon\****

## Personality

***\*Information will be added later soon\****

## Story Overview

### Volume 5

***\*Information will be added later soon\****

## Relationships

***\*Information will be added later soon\****

## Abilities/Skills

***\*Information will be added later soon\****

## Trivia

* ***\*Information will be added later soon\****

## Gallery

***\*Gallery will be added later soon\****
Pirates

The pirates have no allegiance to other factions or each other. They act only in the interest of themselves. They partake in criminal activities, killing, stealing, and ransoming. Everyone hates Pirates, and Pirates hate everyone. They commandeer other factions' ships, painting pirate markings on to them. Pirates have no combat tactics, or any specialization in any type of equipment, instead preferring to make do with whatever they have.

## Subfactions

### **Smugglers**

Transportation of illegal goods is a profitable but risky business, these pirates specialized to become black merchants, running the black market sector.

### **Mercenaries**

Because as at the end of the day, as long as there are two people left on the planet, someone is gonna want someone dead.

### **Slavers**

Scum of the multiverse, these pirates enslave innocent civilians to fatten their pockets.

## Ships

### Civilian

Pirate HarvesterPirate InvestigatorPirate OutriderPirate ScoutPirate StationPirate Transport

### Coalition

Pirate AssaultPirate BattleshipPirate BomberPirate DestroyerPirate DropshipPirate EnforcerPirate GuardPirate InterceptorPirate PredatorPirate ScoutPirate Strike FighterPirate TransportPirate Fighter

### Crystal

Pirate BomberPirate EnforcerPirate FighterPirate OutriderPirate ScoutPirate TransportPirate Trapper

### Duskbringer

Pirate AssaultPirate BattleshipPirate BomberPirate DropshipPirate FighterPirate GuardPirate JailerJailerPirate ScoutPirate StationPirate TransportPirate Trapper

### Federation

Pirate AssaultPirate BattleshipPirate BomberPirate DestroyerPirate EscortPirate FighterPirate Light CruiserPirate OutriderPirate RiggerPirate ScoutPirate Transport

### Mantis

Pirate AssaultPirate BattleshipPirate BomberPirate DestroyerPirate DropshipPirate EnforcerPirate FighterPirate InterceptorPirate OutriderPirate PredatorPirate ScoutPirate SkirmisherPirate Strike FighterPirate Transport

### Militia

Pirate BombardPirate BomberPirate DestroyerPirate EscortPirate FighterPirate OutriderPirate ScoutPirate Transport

### Orchid

Pirate AssaultPirate BombardPirate BomberPirate FighterPirate GuardPirate OutriderPirate Scout

### Rebel

Pirate AssaultPirate BomberPirate DropshipPirate FighterPirate Elite GuardPirate InstigatorPirate JailerPirate Light CruiserPirate FighterPirate RiggerPirate SkirmisherPirate Transport

### Rock

Pirate BattleshipPirate DestroyerPirate EnforcerPirate FighterPirate OutriderPirate ScoutPirate Skirmisher

### Slug

Pirate AbductorPirate AssaultPirate BomberPirate DestroyerPirate EnforcerPirate FighterPirate FrigatePirate GuardPirate InterceptorPirate JailerPirate Light CruiserPirate MarauderPirate OutriderPirate ProtectorPirate ScoutPirate Transport

### Zoltan

PiratePirate AssaultPirate BomberPirate DropshipPirate EnforcerPirate EscortPirate FighterPirate GuardPirate InstigatorPirate InvestigatorPirate ScoutPirate StationPirate Transport
Maeburg

Maeburg ist die Hauptstadt des Menschenkönigreichs Albaraan. und liegt in der Mitte zwischen den Grafschaften Lovringen, Niestein, Nord-Jahn und Süd-Jahn

## Die Stadt

### Bibliothek und Universität

* Bruder Elios: Ein junger Mönch an der Bibliothek, der stumm ist. Er interessiert sich brennend für Aarakocra und hat Zeichnungen von Fyrin angefertigt.
* Bruder Garawan
* Bruder Loedra: Arbeitet im großen Register der Bibliothek, in dem auch die Besitzstände aller Bewohner Albaraans registriert sind.
Arcane Ring

Lin Yun had naturally heard of the **Arcane Ring**. No, he hadn’t just heard about it, it was actually one of the runes he had considered before settling on the Magic Array.

It was said that once a mage with an **Arcane Ring** stepped into the Archmage realm, each of their rings could be fused with a True Spirit Magic Tool. Once that mage reached the peak of the Archmage realm, with nine fused True Spirit Magic Tools, their strength would be pushed towards the Extraordinary realm.
Doula

## Doula

* Light Novel
* Manga

## Relationships

### Friends

Zera Thousand (Love Interest)Kazuhiro Kitase

## Debut

### Anime

Episode N/A

**Doula** (ドウーラ, *Doūra*) is ***\*Information will be added later soon\****

## Appearance

***\*Information will be added later soon\****

## Personality

***\*Information will be added later soon\****

## Story Overview

### Volume 3

***\*Information will be added later soon\****

### Volume 4

***\*Information will be added later soon\****

### Volume 5

***\*Information will be added later soon\****

### Volume 6

***\*Information will be added later soon\****

### Volume 7

***\*Information will be added later soon\****

### Volume 8

***\*Information will be added later soon\****

### Volume 9

***\*Information will be added later soon\****

## Relationships

***\*Information will be added later soon\****

## Abilities/Skills

***\*Information will be added later soon\****

## Trivia

***\*Information will be added later soon\****
Rock Theocracy

**The Rock Theocracy** is a faction based upon the vanilla representation of the Rockmen.

The Theocracy was formed after the departure of the Crystalline people from rockmen society due to civil war. A group of rockmen took advantage of the situation to take power. They claimed that the crystals were god-like people who ascended to a higher realm and that they, the Rock Elders as they called themselves, were their purest descendants and the rightful rulers of their society. This was blindly accepted by the rock people.

The Elders held firm to their power until the return of the Crystalline people, sparked by a Federation cruiser who reactivated a portal in the Rock Homeworlds. The Crystals were forced out of their homeworld by a flood of new traffic into their old home, where they were praised as Gods by the rockmen and unwelcomed by the Elders, who saw them as a threat to their power.

The Crystalmen return sparked sceptisism among the Rockmen, creating the anti-Theocracy resistance known as the Lost Suns. Those who stayed loyal to the Theocracy merely wrote off the Crystals as false-idols impersonating the Gods they were taught about.

## Relations

### **The Federation**

The Theocracy were once apart of the Federation, before being written off the treaty after the Federation discovered their propaganda-filled ruling system. The Elders, enraged from the cut, pledged to enact revenge on the Federation. This remained as an empty-threat until the formation of the Coalition, which the Federation has been desperate to weaken the threat of.

### **The Lost Suns**

The Lost Suns is a resistance movement against the Theocracy, and as such the Theocracy tries to silence their protest in order to stop it growing. The Federation, looking for a way to weaken the Coalition and the Theocracy, has supported the resistance movement, making the lost suns harder to dismantle for the Theocracy

### **The Coalition**

After the Slug Expansion Wars, the Theocracy was given back land by the Slug Kleptocracy, a bid to strengthen ties between the two to eventually create the Coalition.

## Ships

Theocracy AssaultTheocracy BattleshipTheocracy DestroyerTheocracy EnforcerTheocracy FighterTheocracy GuardTheocracy InterceptorTheocracy OutriderTheocracy PicketTheocracy ProtectorTheocracy ScoutTheocracy SkirmisherTheocracy StationTheocracy TransportTheocracy Trapper
## Elite Ships

Inquisition AssaultInquisition BattleshipInquisition CruiserInquisition DestroyerInquisition EnforcerInquisition FighterInquisition GuardInquisition InterceptorInquisition OutriderInquisition PicketInquisition ScoutInquisition Skirmisher
## Paladin Ships

Paladin AssaultPaladin BattleshipPaladin DestroyerPaladin EnforcerPaladin FighterPaladin GuardPaladin InterceptorPaladin OutriderPaladin PicketPaladin Scout
Special Ships

This is a list of every special/unique npc ship encountered during events in Multiverse.

* Similar article: Minibosses

*"Ssstranger, you might not want to look at thisss now..."*

This article contains important spoilers that can ruin your experience while playing  FTL: Multiverse! Read at your own risk.

## Auto-Purger

A special auto-ship encountered in the Infested Sector . It uses only fire weapons and can be fought by the player.

## Testing Drone (Auto-Test)

    A Federation auto-ship that the player can go up against as part of a test. The player is required not to damage the hull of the ship in any way for a certain amount of time.

### **Trivia**

* The ship's color scheme is based off of the "Testrel" from the MTE mod.

## Asteroids

A "ship" that must be destroyed before a certain time limit or else it will damage the player. Only has an engines and piloting system which are indestrucible.

## Cherri Bomber

    A specially colored Brood Vessel found in the Infested Sector.

### **Trivia**

* This is the only Brood ship which is not based on a mantis hull
* The ship's name and event is a reference to the character of the same name from popular show Hazbin Hotel.

## Definitely Duskbringer Outrider

    A rock outrider with Duskbringer colored paint found in Duskbringer sectors.

## Demo Boss

A very tough ship meant to be impossible to defeat. Was the end game boss for the original demo version of Multiverse.

## Exploded Carryship

    A modified Civilian ship with heavy damage. Cannot be fought, but is seen in the "exploded carryship" event.

## Fake Cultist Ship

    A stragely colored Cultist ship attempting to poison several other Cultists, found in the Crystalline Origins .

### **Trivia**

* The event text in which this ship is encountered is a reference to the Jonestown Massacre

## Gruesome Crystal Station

    A crystal station with various crew embedded in the hull. Can be encountered in crystalline sectors and gives free crew when killed.

## Hallucination Rock Picket

The encounter in the Hallucinogenic Melons event, after dining with some slugs. The ship is actually a large asteroid that the player mistakes for a Rock picket. Several other things about the event are off, like the ship's weaponry resembling small asteroids.

## Nebulous Coalition Station

    A currently unused sprite resembling the Coalition station with a nebula patterned hull.

## Pimped Marauder

    A special lanius ship in the Lanius Swarmlands that gives the golden flak on death.

### **Trivia**

* The golden flak is also a starting weapon on Tuco C

## Pleasure Escort

A specialized Slug ship that must be defeated before the player can fight the Pleasure Barge.

## Spook Chasers

A modified Rebel Marauder that leads to the introduction of the Ghost Hunter Cruiser unlock quest.

## Super Fish Ace

An MFK Ace Rebel ship with a special logo. An else-wise normal encounter.

### **Trivia**

* This ship is a refence about a joke idea for the MFK Ace logo, before it was decided to use the normal Rebel logo. The logo image depicts a Humphead Wrasse.
Manga Volume 4

* Japanese
* English

This is the **fourth** volume of *Welcome to Japan, Ms. Elf!* manga.

## Official Synopsis

Hakam, the commander of the expedition to the Ujah Peak Ruins has given our pair their permit to enter. On their way back to report to the sorcerer’s guild in Arilai, they make a quick stop to visit an old friend. What does the Lady Arkdragon want, and will the pair be able to accommodate her?

## Chapters

* Chapter 18: It's French Cuisine, Ms. Elf (2)
* Chapter 19: License to Explore (1)
* Chapter 20: License to Explore (2)
* Chapter 21: The Arkdragon Pulse
* Chapter 22: Time to Rest, Lady Arkdragon
* Chapter 23: Once Again Appreciating Anime

## Story Overview

***\*Information will be added soon later.\****

## Adaptation Notes

***\*Information will be added soon later.\****

## References

1. ↑ Book Walker: https://bookwalker.jp/de3f80d243-1353-40b1-ab4c-c396b94202f1/
2. ↑ Amazon: https://www.amazon.co.jp/dp/4798624314
3. ↑ Kobo: https://books.rakuten.co.jp/rb/16623872/
Light Novel Volume 1

* Japanese
* English

This is the **first** volume of *Welcome to Japan, Ms. Elf!* light novel.

## Official Synopsis

Kazuhiro Kitase's main hobby is sleeping. Ever since he was young, he would enter a world within his dreams and go on exciting adventures. As he grew older, he became acquainted with a female Elf and the two have now been united through a Dragon's brand! As he wakes up one day, he notices a familiar figure sleeping next to him...the Elf girl from his dreams?! Join Kazuhiro on his new adventures through Japan with the lovely Ms. Elf!

## Chapters

* Chapter of Elf
	+ Prologue
	+ Episode 1: Hello, Ms. Elf
	+ Episode 2: Welcome to Japan, Ms. Elf
	+ Episode 3: Magi Drake
* Chapter of Magic Stone
	+ Prologue
	+ Episode 1: It’s Gyoza, Ms. Elf
	+ Episode 2: The Magic Stone’s Light
	+ Episode 3: A Restful Weekend
	+ Episode 4: Battle with the Band of Thieves
* Interlude: Shopping with Ms. Elf

## Adaptation Notes

* Volume 1 concluded Chapter 1 until Chapter 14 of manga adaptation.

## References

1. ↑ Amazon JP: https://amzn.to/2QP9zlF
2. ↑ Book Walker JP: https://bookwalker.jp/de814b6291-6d07-43f5-9842-579f3882df3e/
3. ↑ J-Novel: https://j-novel.club/v/welcome-to-japan-ms-elf-volume-1
4. ↑ Amazon EN: https://www.amazon.com/dp/B07MJD4Q7H?tag=jnovelclub-20
5. ↑ iBook EN: https://books.apple.com/us/book/id1448938710
6. ↑ Nook EN: https://www.barnesandnoble.com/w/welcome-to-japan-ms-elf-volume-1-makishima-suzuki/1130194993;jsessionid=DD7A5EA0BFBC9531FC1DC3295060E966.prodny\_store02-atgap09?ean=2940161412886
7. ↑ Kobo EN: https://www.kobo.com/my/en/ebook/welcome-to-japan-ms-elf-volume-1
Monchi Family

Owners of the Twin Moons chamber of commerce, one of the seven great chambers of commerce of Thousand Sails City.

## Members

* Mason - 2nd son of Monchi
	+ Mage (Ch 11)
* Monchi - president of one of the seven great chambers of commerce of Thousand Sails City, the Twin Moons chamber of commerce
* Ryan - eldest son of Monchi.
	+ Great Mage (Ch 18)
* Solan - Younger brother of Monchi.
	+ Archmage (5th rank) (Ch 390).
	+ Member of the Black Tower. Disciple of Weiss, who was a member of the Council of Seven of the Black Tower.
	+ he had been taken away by a mage of the Black Tower when he was born, and he didn’t even return when their father died. He had been forgotten by most over the course of almost 50 years. This matter was the biggest secret of the Monchi family. A dozen years ago, Solan came back to Thousand Sails City one time, and after having a long talk with Monchi, he took Ryan away with him for the next dozen years. When Ryan came back, he became a Great Mage that was not yet thirty. (Ch 41)
	+ Killed by undead Prince Baiers (Ch 429).
Power Efficient Salesman

Event ID: SMUGGLER\_PLAYER\_WEPS

This is a pirate event, occurring in the following sectors:

Pirate Controlled Sector
Black Market
A *Black Market station is selling unique weapons and drones here which consume less power than normal.*

1. Buy a weapon.

* Buys a random player weapon. (You will see the weapon and price beforehand)

2. Buy a weapon.

* Buys a random player weapon. (You will see the weapon and price beforehand)

3. Buy a drone.

* Buys a random player drone. (You will see the drone and price beforehand)

4. Ignore them.

* *You have no interest in the strange crystal ship.*

1. Do something onboard the ship.
* Opens Storage

2. Do nothing.

 <text>A Black Market station is selling unique weapons and drones here which consume less power than normal.</text>
 <ship load="SHIP\_SMUGGLER\_MARKET" hostile="false"/>
 <choice>
 <text>Buy a weapon.</text>
 <event load="SMUGGLER\_PLAYER\_WEPS\_LIST"/>
 </choice>
 <choice>
 <text>Buy a weapon.</text>
 <event load="SMUGGLER\_PLAYER\_WEPS\_LIST"/>
 </choice>
 <choice>
 <text>Buy a drone.</text>
 <event load="SMUGGLER\_PLAYER\_DRONES\_LIST"/>
 </choice>
 <choice hidden="true">
 <text>Buy nothing.</text>
 <event>
 <text>There's nothing offered that you're interested in buying.</text>
 <choice>
 <text>Do something on-board the ship.</text>
 <event load="STORAGE\_CHECK"/>
 </choice>
 <choice>
 <text>Do nothing.</text>
 <event/>
 </choice>
 </event>
 </choice>
</event>
<eventList name="SMUGGLER\_PLAYER\_WEPS\_LIST">
 <event>
 <weapon name="MISSILES\_2\_PLAYER"/>
 <item\_modify>
 <item type="scrap" min="-30" max="-50"/>
 </item\_modify>
 </event>
 <event>
 <weapon name="BEAM\_FIRE\_PLAYER"/>
 <item\_modify>
 <item type="scrap" min="-40" max="-60"/>
 </item\_modify>
 </event>
 <event>
 <weapon name="LASER\_HEAVY\_2\_PLAYER"/>
 <item\_modify>
 <item type="scrap" min="-55" max="-75"/>
 </item\_modify>
 </event>
 <event>
 <weapon name="MISSILES\_FIRE\_PLAYER"/>
 <item\_modify>
 <item type="scrap" min="-32" max="-50"/>
 </item\_modify>
 </event>
 <event>
 <weapon name="BOMB\_CLUSTER\_HEAL\_PLAYER"/>
 <item\_modify>
 <item type="scrap" min="-30" max="-50"/>
 </item\_modify>
 </event>
 <event>
 <weapon name="ENERGY\_2\_PLAYER"/>
 <item\_modify>
 <item type="scrap" min="-50" max="-70"/>
 </item\_modify>
 </event>
 <event>
 <weapon name="MISSILE\_CHARGEGUN\_PLAYER"/>
 <item\_modify>
 <item type="scrap" min="-55" max="-75"/>
 </item\_modify>
 </event>
 <event>
 <weapon name="LASER\_CHARGEGUN\_PLAYER"/>
 <item\_modify>
 <item type="scrap" min="-20" max="-40"/>
 </item\_modify>
 </event>
 <event>
 <weapon name="MISSILES\_BREACH\_PLAYER"/>
 <item\_modify>
 <item type="scrap" min="-55" max="-75"/>
 </item\_modify>
 </event>
</eventList>
<eventList name="SMUGGLER\_PLAYER\_DRONES\_LIST">
 <event>
 <drone name="COMBAT\_FIRE\_PLAYER"/>
 <item\_modify>
 <item type="scrap" min="-40" max="-60"/>
 </item\_modify>
 </event>
 <event>
 <drone name="DRONE\_SHIELD\_PLAYER"/>
 <item\_modify>
 <item type="scrap" min="-50" max="-70"/>
 </item\_modify>
 </event>
</eventList>
Sharsha

## Relationships

### Family

Ozbell (Husband)
Mariabelle (Daughter)

## Debut

### Anime

N/A

**Sharsha** (N/A, *N/A*) is ***\*Information will be added later soon\****

## Appearance

***\*Information will be added later soon\****

## Personality

***\*Information will be added later soon\****

## Story Overview

### Volume 5

***\*Information will be added later soon\****

## Relationships

***\*Information will be added later soon\****

## Abilities/Skills

***\*Information will be added later soon\****

## Trivia

* ***\*Information will be added later soon\****

## References

1. ↑ Welcome To Japan, Ms. Elf! Volume 5 Meeting Mariabelle the Half-Fairy Elf