recursal/Fanatic-Fandom huggingface dataset:
Splashdown

"Outflank your enemy and you won't need to outgun them."

Faction: Autobot

Function: Naval commander

Sub-Group: Pretenders

Bio: Splashdown is a hard-living, hard-hitting naval war veteran. He's fought on 1000 worlds, in 10 000 oceans, with him honing his skills in seas of mercury and lead, earth's H2O is like paddling in a pond.

Abilities: Splashdown's outer shell is armed with a armour-piercing Harpoon gun and Electro-sword. His robot and hovercraft modes equipped with twin photon blasters. The shell's armour is immune to corrosives and can withstand pressures at 30 000M. Hovercraft mode's max speed is 210KM/H.

Stats:

Strength:07 Rank:08

Intelligence:08 Courage:09

Speed:06 Firepower:07

Endurance:07 Skill:08
Darkwing

"Things are never as bad as they seem... the're worse."

Faction: Decepticon

Function: Air Assault

Sub-Group: Powermasters

Bio: Darkwing never has anything nice to say, but says it anyway. He believes life is a ordeal of pain and suffering, so he strives to make it worse for others. He constantly complains about everything, which, combined with his partner Dreadwind, cuts the happiness from wherever they go. Darkwing is binary-bonded to nebulan burglar Throttle.

Abilities: In Jet fighter mode, Darkwing can achieve mach 1.5 and boost to mach 4 for 30 minutes and a high chance of Throttle overheating. He uses two Electro-kinetic Blasters in robot mode. Darkwing combines with Dreadwind to form the Superjet Dreadwing.

Stats:

Strength:06 Rank:05

Intelligence:07 Courage:07

Speed:07 Firepower:07

Endurance:05 Skill:08
Flattop

"Terror is the ultimate weapon."

Faction: Decepticon

Function: Naval Warfare

Sub-Group: Micromaster Transports

Bio: Flattop is the scourge of the seven seas. He prowls the oceans, sinking everything. He dreams of one day floating on a sea of Autobot fuel. His preferred method is to set his Aircraft Carrier to Automatic, then strafing the opponent in his Jet mode.

Abilities: Flattop's Aircraft Carrier is armed with Torpedo launchers with a heat-sensitive targeting device. It can transform into an Interstellar Jet with devastating X-ray Laser cannons. Serrated wingtips in jet mode can slice enemies in two; the reinforced-steel fuselage is prefect for dogfights.

Stats:

Strength:05 Rank:06

Intelligence:08 Courage:07

Speed:07 Firepower:08

Endurance:06 Skill:08
Optimus prime

"Freedom is the right of all Sentient beings"

Faction: Autobot

Function: Commander

Bio: Optimus Prime is the largest, strongest and wisest of all Autobots. He feels his role is the protection of all Life, including Earth. Fights unceasingly to defeat the Decepticons.

Abilities: Optimus Prime splits into 3 modules: 1) the Brain center known as the Commander 2) Roller, the Autobot scout car, a spy that can operate up to 1200 KM away 3) Autobot HQ, a Combat Deck equipped with a Versitile mechanic/artillery robot. Pain felt by one is felt by the other two.

Stats:

Strength:10 Rank:10

Intelligence:10 Courage:10

Speed:08 Firepower:08

Endurance:10 Skill:10
David Bradley

**David Bradley** est un acteur britannique né le 17 Avril 1942, à York, au Royaume-Uni.

## Biographie

Il étudie à la Royal Academy of Dramatic Art. Il est surtout connu pour son rôle d'Argus Rusard dans la saga Harry Potter mais il a également joué dans de nombreuses séries télévisées comme Inspecteur Barnaby, Doctor Who, et plus récemment dans Games of Thrones.

## Rôle dans Broadchurch

Il interprète Jack Marshall dans Broadchurch, un marchand de presse pour qui travaillait Danny.
Backstreet

" A moment of indecision can be your last."

Faction: Autobot

Function: Lookout

Sub-Group: Triggerbots

Bio: Backstreet is a twitchy bundle of tightly-wound circuits. He jumps from one mode to another at the drop of a gasket; constantly jumping to wrong conculsions.

Abilities: Backstreet's headlights are equipped with heat rays that turn enemies into molten steel. Fires two independant proton missile launchers. He's able to accelerate to 400 km/h for 1 minute using his rocket boosters.

Stats:

Strength:06 Rank:06

Intelligence:06 Courage:06

Speed:06 Firepower:07

Endurance:08 Skill:07
Long Haul

"A battle front is only as good as it's supply line."

Faction: Decepticon

Function: Transport

Sub-Group: Constructicons

Bio: Long Haul is unhappy with his unglomarous role, but understands it's importance. He helps build the decepticon's fortifacations.

Abilitys: As a Dump Truck, Long Haul can carry 90 tons 1200KM. He wields dual heat-seeking missile pod. he can be goaded into a disadvantegous fight. Long Haul combines with his fellow Constructicons to form Devastator.

Stats:

Strength:09 Rank:04

Intelligence:05 Courage:08

Speed:02 Firepower:07

Endurance:09 Skill:04
Construction Patrol

"The foundations of freedom start on solid ground."

Faction: Autobot

Function: Reinforcement/Construction

Sub-Group: Micromasters

Bio: The Construction Patrol are the powerhouses of metal and steel. They fortify and reinforce the Autobot's front line. The're formidible adversaries when working as a team. Extremely smart and tremendously strong, the're known for building fortresses from seemingly worthless junk. Each member is composed of a high density Titanium-Steel alloy for maximum endurance during battle.

Members:

The constructive genius Takedown (Leader)

The digger Groundpounder

The clumsy Crumble

The sculptor Neutro

Stats:

Teamwork:08 Endurance:07

Strength:10 Courage:09

Intelligence:08 Firepower:05

Speed:02 Skill:08
Micromaster Combiners

Micromaster Combiners are a varient of Micromasters who transform into half a vehicle, meaning they need to combine with another Micromaster Combiner to form a complete vehicle with pairs consisting of a back-end member and a front-end member. Micromaster Combiners are sorted into "Squads" of 3 pairs, or six total Micromasters. The downside to this is that individuals have no real alt-mode, such as just a Trailer or half an Airplane. Plus, what *are* any of the mix 'n' matches?

The Autobots are:

The Metro Squad

The Astro Squad

The war veteran & young idealist Retro and Surge with Missile Launcher

The defensive & offensive Pipeline and Gusher with Tanker Truck

The hot-headed & brilliant strategist Full-barrel and Overflow with Battlefield HQ

The Decepticons are:

The Battle Squad

The Constructor Squad

The talkative and quiet Cementhead and Terror-Tread with Cannon Transport

The cowardly and courageous Blackout and Spaceshot with Anti-Aircraft Tank
Ironhide

"High tech circuitry is no replacement for guts."

Faction: Autobot

Function: Security

Bio: "Go chew on microchip" is Ironhide's slogan, and he prefers action to words. He's the oldest, toughest, most battle-tested Autobot. Ironhide is the bodyguard to Optimus Prime, and guards anything of Importance. He's gruff, but kind.

Abiltitys: Ironhide's Trithyllium-steel skin makes him nearly invulnerable to attack. He can shoot a variety of liquids from supercool nitrogen to superheated lead and has a sonar, radar, and radiowave detector. he is, however, the slowest Autobot.

Stats:

Strength:07 Rank:07

Intelligence:07 Courage:10

Speed:03 Firepower:07

Endurance:09 Skill:07
Finback

"Ashes to ashes, rust to rust."

Faction: Decepticon

Function: Naval Assault Strategist

Sub-Group: Pretenders

Bio: Finback was a grand naval officer in his youth. Now, after a disaster on a chemical-polluted world, left finback a rusting, wheezing, wreck-in-the-making. Only his Pretender shell keeps him from dying of his rust disease. He enjoys telling tales of the adventures he had before his rusting state.

Abilities: Finback's shell is pressurized, allowing Finback to dive to up to 30 000m and the armour is composed of "Living" mecha-organisms that regenerate to protect Finback. Finback himself transforms into a high-speed hovercraft equipped with long-range sonar and radar. Both forms are armed with an armour-piercing Harpoon Gun,

Stats:

Strength:08 Rank:06

Intelligence:08 Courage:08

Speed:04 Firepower:07

Endurance:03 Skill:09
Powermasters

The Powermasters are a cross-factional sub-group who are binary-bonded to a Nebulan partner. The Powermaster tech was the last to be created, months after the first two. The concept is that the Nebulan partner folds up into an "Engine", which not only gives the Transformers an alternative power source (Organic Calories), It also allows them to transform. The Nebulan gets small control of their larger partner, similiar to the Headmasters (But with less of said control). The glaring weaknesses is that A) The Nebulan partner needs to consume large amounts of Food to fuel both themselves and their partner, and B) Without the Nebulan, the Transformer is stuck in alt-mode, unabe to Transform.

The Autobot Powermasters are:

Autobot Leader Optimus Prime, and Nebulan super-genius Hi-Q

The escape artist Getaway and telecommunications expert Rev

The carefree Joyride and former car thief Hotwire

The neglectful Slapdash and the serious Lube

The suspicious Dealer and cheapskate Knok

The Decepticon Powermasters are:

The depressive Dreadwind, and perfectionist Buster

The violent Darkwing, and thief Throttle

The mysterious Double and the greedy Skar
Wildfly

"Strike fear in your enemies, and you've won half the battle."

Faction: Decepticon

Function: Aerial Assault

Sub-Group: Pretender Monsters

Bio: Wildfly is a fury of Talons and Fangs. He ruduces office-buildings to rubble in seconds and tears off jet liner wings for fun. He considereds himself "Funny", but his violent sense of humour is so base and predictable that he's the only one laughing.

Abilities: Wildfly is armed with an air-to-air Photon Rifle. Wildfly combines with his fellow Pretender Monsters to form Monstructor.

Stats:

Strength:06 Rank:06

Intelligence:05 Courage:08

Speed:06 Firepower:06

Endurance:07 Skill:07
Rollbar

"When the going gets tough, the tough gets driving."

Faction: Autobot

Function: Tracker

Sub-Group: Throttlebots

Bio: Rollbar is impulsive, loves to take chances, and put his life on the line. He speaks corny, macho cliches which unintentionally elicits from the other throttlebots.

Abilities: Rollbar is extremly agile in Jeep mode; he can go in flips and rolls with little loss of speed. He has built-in chemical sensors, radiation detectors, audio and video recorders to assisit in tracking.

Stats:

Strength:05 Rank:06

Intelligence:07 Courage:10

Speed:04 Firepower:01

Endurance:07 Skill:09
Kickback

"Friend is another word for fool."

Faction: Decepticon

Function: Espionage

Sub-group: Insecticons

Bio: Kickback is charming, but cruelly clever. He makes "Friends" so he can influence them via blackmail (Humans are particulary vulnerable).

Abilitys: In Locust mode, Kickback can jump 40ft for a distance of 1KM and kick a hole in 1/4 inch-thick steel. In robot mode he can fly 30KM/H up to 100KM. His Submachine gun fires 300 rounds/MIN. Kickback is vulnerable in Locust mode and in High winds.

Stats

Strength:03 Rank:07

Intelligence:09 Courage:06

Speed:04 Firepower:05

Endurance:04 Skill:08
Grapple

"Beauty is in everything except war."

Faction: Autobot

Function: Architect

Bio: On Cybertron, Grapple's buildings are considered works of art, On Earth his ideas are limited by war. He takes pride in his work, and is prone to severe depression if there destroyed in battle.

Abilitys: As a Crane, Grapple can lift a 35-ton object and position it with persicion and grace. As a Robot, Grapple weilds a high-temperture arc-welder rifle and can launch rockets up to 4.5KM from his wrist sockets. He is prone to breakdown in vehicle mode.

Stats

Strength:08 Rank:07

Intelligence:08 Courage:07

Speed:03 Firepower:07

Endurance:04 Skill:09
Ironworks

"A strong support needs a good foundation."

Faction: Autobot

Function: Construction

Sub-Group: Micromaster Stations

Bio: Ironworks is an eccentric hermit, guarding and maintaining the Construction Station. He is also a constructive powerhouse; able to build or fix almost anything, given the right materials. He indulges his artistic side by building bizarre contraptions around his Station.

Abilities: Ironworks's Construction Station is equipped with hydraulic lifts, titanium rivet guns, and a searing Iron forge. In Battle form, The station uses Anti-Air Proton missiles and interstellar communications.

Stats:

Strength:03 Rank:06

Intelligence:07 Courage:08

Speed:01 Firepower:07

Endurance:07 Skill:09
Cutthroat

"Compassion is the currency of losers."

Faction: Decepticon

Function: Shock Trooper

Sub-Group: Terrorcons

Bio: Not a trace of mercy can be found within Cutthroat. His insatiable love for destruction and battle leaves him a bloodthirsty warrior who uses his wings, beak, and claws to cut anything to ribbons.

Abilities: In Dino-Bird(?) mode, Cutthroat can leap 4 KM in one jump and breathes fire. In robot mode he carries a double-barreled magnetizer that oppositely charges any metal so it tears itself apart. Cutthroat combines with his fellow Terrorcons to form Abominus.

Stats:

Strength:08 Rank:05

Intelligence:04 Courage:08

Speed:04 Firepower:07

Endurance:09 Skill:07
Onslaught

"The mind is the greatest weapon."

Faction: Decepticon

Function: Combaticon Leader

Sub-Group: Combaticons

Bio: Onslaught believes the key to a mission's success lies in it's planning. He prefers devising sinister schemes opposed to actual combat, but is a relentless, furious fighter when stirred into it.

Abilities: As a Missile Trailer, Onslaught is capable of firing 6500KM range Photon missiles, each equivalent to 3000lbs of TNT. EM waves can interfere with the missile's accuracy. He is armed with a sonic stun gun in robot mode. Onslaught combines with his fellow Combaticons to form Bruticus.

Stats:

Strength:08 Rank:07

Intelligence:08 Courage:08

Speed:03 Firepower:08

Endurance:07 Skill:09
Powerglide

"And away we go!!"

Faction: Autobot

Function: Warrior

Bio: Powerglide is a show-off, proud he's one of the few flying Autobots. He's incredbly maneuverability and Delights in displaying his dazzling aerial virtuousity, to friends or foes, but just wants to be appreciated.

Abilitys: Powerglide can cruise at 500KM/H, and can increase this to 3200KM/H for short periods. He carries small concussion bombs and shoots thermal-beams as both plane and robot. Powerglide often overestimates in combat.

Stats:

Strength:03 Rank:05

Intelligence:07 Courage:08

Speed:08 Firepower:06

Endurance:07 Skill:09
Cloudraker

"Gravity is the chain that binds us all."

Faction: Autobot

Function: Sky Warrior

Sub-Group: Clones

Bio: Cloudraker is envious of his brother Fastlane's popularity and social skills. He's claustrophobic, terrified of being on the ground, frustrated he can't achieve escape velocity.

Abilities: In Cybertronic sky fighter mode, Cloudraker can fly at 2000KM/H and he uses his Gravito-rod rifles that can make objects float away or crash and crush on the ground. Cloudraker is the clone brother of Fastlane.

Stats:

Strength:06 Rank:05

Intelligence:06 Courage:07

Speed:08 Firepower:06

Endurance:06 Skill:06
Bombshell

"The mind is my playpen."

Faction: Decepticon

Function: Psychological Warfare

Sub-Group: Insecticons

Bio: Bombshell can turn foes into helpless allies by Injecting cerbro-shells into their head (Robot or Human) with his stinger. This gives Bombshell complete control of their mind. He has a cruel sense of humor, and protects himself by using his victims as a living shield.

Abilitys: In Beetle mode, Bombshell can fly at 10KM/H. In robot-mode, he can use his head-mounted mortar to fire 25kg 15Km. Cerebro-shells are useless if removed.

Stats

Strength:05 Rank:06

Intelligence:7.5 Courage:06

Speed:05 Firepower:06

Endurance:05 Skill:09
Cliffjumper

"Strike first, Strike fast, Strike hard"

Faction: Autobot

Function: Warrior

Bio: "let me at 'em," is Cliffjumper's motto. His eagerness and daring have no equal. He's driven by the desire to defeat the Decepticons. Finds Earth terrain a Hindrance.

Abilitys: One of the fastest Autobots. Often uses his speed to draw fire away from others. Shoots Glass gas, which makes the target as brittle as Glass. His recklessness often leads him into situations he can't control.

Stats:

Strength:04 Rank:05

Intelligence:04 Courage:10

Speed:07 Firepower:07

Endurance:04 Skill:05
Pipeline and Gusher

"Leave the enemy spitting dust and bolts."

Faction: Autobot

Function: Ground Defense/Counterattack

Sub-Group: Micromaster Combiner Transports

Bio: Pipeline and Gusher are headstrong heroes of armour and steel. Pipeline is defensive both emotionally and in his battle plans, although Gusher has made him more social (mostly to apoligize for his latest string of angry yelling). Gusher is offensive, both in conversation and in his battle strategies, almost anything angers him, triggering a volley of arguments and insults; Pipeline is trying to teach him self-control.

Abilities: Pipeline and Gusher command a Tanker Truck trailer, which carries fuel and supplies to Autobot fortifacations. The Tanker can convert into a battle platform with twin EM pulse cannons, and can split into a Gatling Gun vehicle for Pipeline and a Sonic Mortar Cannon vehicle for Gusher.

Stats:

Strength:06 Rank:08

Intelligence:07 Courage:10

Speed:06 Firepower:05

Endurance:09 Skill:07
Runabout

"A pretty car makes an even prettier wreck."

Faction: Decepticon

Function: Shock Trooper

Sub-Group: Battlechargers

Bio: Runabout likes to make things explode- the bigger, the better. He uses parked cars and gas station fuel pumps as target practice. Unusally busy for a battlecharger, terrified of boredom.

Abilities: Max speed: 300KM/H in car mode and wields a high-energy particle beam rifle. he is easily distracted by a pretty car, but to destroy it, not admire it

Stats:

Strength:05 Rank:06

Intelligence:06 Courage:07

Speed:07 Firepower:07

Endurance:07 Skill:07
Battle Patrol

"It's better to strike first than to not strike at all."

Faction: Autobot

Function: Rapid-deployment Strikeforce

Sub-Group: Micromasters

Bio: This quartet believes in fast, furious combat. They don't slow down until there thrown in the scrap pile. With this in mind, they use their brute force to hammer there enemies.

Members:

The order follower Big Shot (Leader)

The not easy to sidetrack Sidetrack

The tactical genius Flak

The self-centered Sunrunner

Stats:

Teamwork:08 Endurance:08

Strength:06 Courage:09

Intelligence:07 Firepower:08

Speed:03 Skill:08
Doubleheader

"Burn, baby, burn!!"

Faction: Autobot

Function: Surveillance

Sub-Group: Pretenders

Bio: Doubleheader is double trouble for Decepticons. All his functions are split between his two heads, the right head sees, smells, and analyzes, the left head hears, talks, and makes descisions. Cool under pressure, he ***REALLY*** likes burning things.

Abilities: In twin-cockpit jet mode, Doubleheader's jet boosters provide lightning-fast manuveurability. Coil springs in his legs provide a super jump. His shell is armed with a Semi-automatic Acid-pellet Pistol, while the inner robot uses a Rust-Ray that corrodes metal, Both use a powerful Flamethrower

Stats:

Strength:05 Rank:06

Intelligence:09 Courage:08

Speed:07 Firepower:06

Endurance:05 Skill:09
Scoop

"Generosity has it's own rewards."

Faction: Autobot

Function: Field Infantry

Sub-Group: Double Targetmasters

Bio: Scoop is a gung-ho fighter who never gives up, considered the best in his field. He uses cool-headed logic and hardened battle tactics to overcome any obstacle. Always gives a helping hand to his fellow Autobots. Scoop is binary-bonded to Holepunch, a former office manager who transforms into a dual-compression cannon, and Tracer, who is allied to the Autobots as punishment for a crime he regrets, transforms into a laser-guided ion blaster.

Abilities: no notable abilties

Stats:

Strength:07 Rank:06

Intelligence:08 Courage:09

Speed:03 Firepower:08

Endurance:06 Skill:08
Nebulan

The Nebulans are a peaceful race from the Planet Nebulos. They are currently involved in the transformer's war via the corruption of peer Zarak and the arrival of Fortress Maximus's and Scorponok's crew. After a series of attacks by Scorponok's crew lead to Fortress Maximus's crew being captured, as they did not know the different factions. The Council of Peers agreed to let them go due to continued attacks by Scorponok's crew. The Autobot Brainstorm and the Nebulan Arcana developed a method of bonding organic Nebulans to Transformers, called Headmasters. Zarak and other evil Nebulans stole the secrets of "binary-bonding" to become Headmasters with Scorponok's crew. The Targetmasters were developed soon after. Both crews agreed to leave Nebulos to avoid damage to It.

Months later, Fortress Maximus's crew returned to Nebulos for two reasons: A) A call of Decepticon activity on Nebulos, but Scorponok's crew is on Earth, and B) to ressurect their beloved leader Optimus Prime. In their abscence, the Council of Peers have made Nebulan Genius Hi-Q poison all possible fuel on Nebulos via a machine venom. However, Hi-Q's former partner Buster created a loophole, he created a new group called the Powermasters, who drew power from their Nebulan partners. The Autobots obtained this power, with Hi-Q being partnered with the revived Optimus Prime.

The Nebulans are near Identical to Humans, except for having green skin and dark green or white hair. They have their own somewhat-complex Language. The Nebulans were in a warring state period from 2000(approximate) to 500 Nebulos years (1 NY= 1.7 EY) prior to the Transformer's arrival, where they united and entered an era of peace and enlightenment.
Astro Squad

"There's no speed like light speed."

Faction: Autobot

Function: Intersteller Defense

Sub-Group: Micromaster Combiners

Bio: The Astro Squad is the Autobot's first line of defense. They are veteran space explorers, made of Cyclonic Steel that makes them immune to most energy-based projectiles. Able to travel at light speed to rocket across the galaxy in seconds. Equipped with top-notch circuitry, sensors, and armour for deep space defense and recon.

Members:

The mellow Moonrock and the control freak Missile Master (Leader)

The cautious Phaser and the overly-enthuastic Blast Master

The tough-as-nails Barrage and the mild-mannered astronomer Heave

Stats:

Teamwork:07 Endurance:06

Strength:08 Courage:07

Intelligence:08 Firepower:08

Speed:10 Skill:09
Streetwise

"You have to know where you are before you can know what to do."

Faction: Autobot

Function: Interceptor

Sub-Group: Protectobots

Bio: Nothing escapes Streetwise's notice. He has an amazing capacity to adapt to his surroundings. Clever and determined, nothing deters him from seeking his target (Save an empty fuel tank).

Abilities: As a Police car, Streetwise has a powerful double-barreled air compression cannon; as Robot he uses a blinding Photon pistol. Combines with his fellow protectobots to form Defensor. He sometimes overheats in police car mode.

Stats:

Strength:05 Rank:05

Intelligence:09 Courage:09

Speed:06 Firepower:07

Endurance:06 Skill:07
Prowl

"Logic is the Ultimate Weapon."

Faction: Autobot

Function: Military Strategist

Bio: Prowl will keep at a task for as long as it takes. He strives to find logic and reason in everything. He is a listener, not a talker.

Abilitys: Prowl has the most sophisticated logic center of all Autobots. He is able to analyze and advise on complex combat situations almost instantaneously. Prowl has wire-guided missiles and shoots highly corrosive acid pellets. Sudden and Unexpected events can often leave Prowl confused.

Stats

Strength:07 Rank:09

Intelligence:09 Courage:09

Speed:07 Firepower:04

Endurance:09 Skill:09
Thunderwing

"Cover yourself with lies and no one can find you."

Faction: Decepticon

Function: Aerial Espionage

Sub-Group: Mega Pretenders

Bio: In another world, Thunderwing would be a good leader. He's fearless, ruthless, the ultimate villian. However, he becomes obessed with whatever will further his goals. His esteem for his allies is slowly replaced with single-mindedness, and he is almost always successful in his hunts.

Abilities: Thunderwing's shell is equipped with electrostatic gun ports in shoulders and a corrosive laser in his forehead. Has reserve power supplies in his legs and aerator hoses in his chest that sprays noxious gasses. Armed with a Cyclone Cannon and transforms into a Inter-stellar Jet with a full payload of Plasma Bombs. Both the robot and shell are equipped with a Neutron Power-pack that increases Firepower by 50%. The Inner robot and Outer shell can combine for a Super-jet with heat-seeking missiles.

Stats:

Strength:08 Rank:06

Intelligence:07 Courage:06

Speed:09 Firepower:10

Endurance:08 Skill:09
Pretenders

Disguise has always been a key component of Transformers. Pretenders take this to the next level, fittied with external armour that hides there nature as Robots. On top of exploration and Infiltration uses, The shell is powerful, with amazing armour and weapons, and can fight alongside their Inner robots via Telepathic control from the Inner Robot. The most common type of Pretender is a Transforming Robot inside a Humanoid Shell (Armoured Humans for Autobots, Monsterous Beasts for Decepticons).

The Autobot Pretenders are:

The adventerous Landmine

The cowardly or brave Cloudburst

The two-sided Waverider

The thrill-seeking Groundbreaker

The imaginative Sky High

The naval veteran Splashdown

The twin-headed Doubleheader

The naval guardsman Longtooth

The mad chemist Pincher

The worrisome Chainclaw (Pretender Beasts)

The hunter Catilla (Pretender Beasts)

The stressful Gunrunner (Pretender Vehicles)

The boastful Crossblades (Mega Pretenders)

The daredevil Vroom (Mega Pretenders)

The heroic yet jerkish Skyhammer (Ultra Pretenders)

The Decepticon Pretenders are:

The personality-different Skullgrin

The vampire Bomb-Burst

The undersea adventurer Submarauder

The reptile-obessed Iguanus

The control-freak Bugly

The wreck-in-the-making Finback

The samurai Bludgeon

The overconfident Octopunch

The wrestler Stranglehold

The smiling Carnivac (Pretender Beasts)

The opportunistic Snarler (Pretender Beasts)

The cruel Roadgrabber (Pretender Vehicles)

The artist Slog (Pretender Monsters)

The rust prone Bristleback (Pretender Monsters)

The monsterous Wildfly (Pretender Monsters)

The skilled yet impaired Birdbrain (Pretender Monsters)

The destruction-loving Icepick (Pretender Monsters)

The cute Scowl (Pretender Monsters)

The obessessive Thunderwing (Mega Pretender)

The fearless Roadblock (Ultra Pretenders)
Stunticons

The Stunticons are a special team of rebellious Decepticon road warriors whom Megatron can barely control. Able to fight (most) Autobots at there own level, they are feared and dreaded by any Autobot squad. They're the mortal enemies of the Aerialbots.

The Stunticons are:

The cruel Motormaster (Leader)

The competitive and boastful Drag Strip

The depressed Dead End

The paranoid Breakdown

The legitimately insane Wildrider

The Stunticons combine to form Menasor
Vroom

"Don't take a chance if you don't stand a chance."

Faction: Autobot

Function: Saboteur

Sub-Group: Mega Pretenders

Bio: Insane risks are Vroom's life. Carving out his name in the Asphalt wars on Cybertron, he pushes his stamina and luck every Mission. although, with his skill, he could probably achieve them with a lot less chance of injury or death, but where's the fun in that?

Abilities: Vroom wields two 3000 round/minute Ion Pulse Gun and a Magnetic repeller Rifle. Equipped with a Optic Ilusionizer, which distorts enemie's vision. The inner robot transforms into a Rocket-car with rubber-coated armour that defects shrapnel. The Shell's motorcycle mode is equipped with oil slick and smoke screen ejection systems, retractable tire spikes, hydraulic jumpers in the suspension system, and brief flight via rocket-boosters. Both can combine to form a Super-cycle equipped with digital fuel gauges and micronized turbo injectors.

Stats:

Strength:06 Rank:07

Intelligence:09 Courage:09

Speed:09 Firepower:07

Endurance:06 Skill:10
Roadblock

"To show fear is to admit defeat."

Faction: Decepticon

Function: Ground Forces Commander

Sub-Group: Ultra Pretenders

Bio: Roadblock is the malevolent master of mayhem. He crushes everything in his path; the locomotive of destruction for the Decepticons. In fact most Decepticons are afraid of *him.* He is fearless in battle and expects the same out of his troops, leading them into outright suicidal missions. Some theorize his troops are running from him, not to the Autobots.

Abilities: Roadblock's Rust bombs cause anything in the blast radius to severly corrode. Can generate a thermal field and his iron-spike wheels can climb nearly any surface. Infra-red tracking systems are ideal for recon missions. He is armed with Proton Shattercannons and His Inner shell can transform into a Subsonic Windcruiser with dual Plasma Blasters.

Stats:

Strength:08 Rank:09

Intelligence:06 Courage:10

Speed:03 Firepower:08

Endurance:09 Skill:07
Crossblades

"A warrior is only as good as his weapons."

Faction: Autobot

Function: Ground Reinforcement

Sub-Group: Mega Pretenders

Bio: Crossblades will not shut up about how good a pilot he is, on the ground or in the air. Hyperactive, always talking. He only stops to refuel and reload. He patrols Autobot HQ to keep out Decepticons. Despite his self-centeredness, He is a hard-worker, always ready to give 110%.

Abilities: Crossblades's extensive arsenal includes a multiple 35mm Machine guns, Air-to-Air missiles, and a searing Thermal Cannon. He can refuel in mid-air and turn invisible via a cloaking device. Crossblades himself transforms into a hover-dragster, with high-speed turbo boosters and an electro-jammer that disrupts enemy circuits. The outer shell's Helicopter mode has Rotor blades that can slice metal. The two combine to form an ultra-sonic helicopter that has a front-mounted magneto-ray that can attract or repel metal objects.

Stats:

Strength:06 Rank:06

Intelligence:08 Courage:09

Speed:05 Firepower:08

Endurance:06 Skill:09
Slog

"Destruction is the highest form of art."

Faction: Decepticon

Function: Combat Artist

Sub-Group: Pretender Monsters

Bio: Slog is most refined and sophisticated Decepticon. He was a high class artist before joining the Decepticon cause, using his artist skills to create "Art" out of his enemies. His work may make him seem cruel, but he is not a warrior at heart, each statue is a memorial to his fallen foe, and he is troubled by the loss of life in the War.

Abilities: Slog's pretender shell can slice any known metal. Slog is armed with a Magnetic Repellor/Attractor that rips his opponents into pieces. Slog combines with his fellow Pretender Monsters to form Monstructor.

Stats:

Strength:05 Rank:07

Intelligence:08 Courage:07

Speed:02 Firepower:07

Endurance:08 Skill:10
Sideswipe

"I don't break the rules, I bend them - A Lot."

Faction: Autobot

Function: Warrior

Bio: Sideswipe is nearly the equal of his twin brother, Sunstreaker, in the combat arts, but is much less cold-blooded. He relishes a fight to the finish, and only uses underhand tactics when nessecary.

Abiltiys: Sideswipes arms act as powerful piledrivers. he can fly for up to 2 minutes using his jetpack, and can fire flares visible for 18KM. His rash actions often lead to injuries on himself.

Stats:

Strength:07 Rank:05

Intelligence:07 Courage:10

Speed:07 Firepower:03

Endurance:07 Skill:06
Outback

"Rules are detours on the road of life."

Faction: Autobot

Function: Gunner

Bio: Outback thinks going by the book is going the long way. He doesn't follow plans, or roads! He cuts across sidewalks, parking lots, and backyards to get where here's going.

Abilities: Outback travels at 110KM/H and can handle the roughest terrain in SUV mode. Has a turret mounted mortar cannon that shoots armor piecing shells.

Stats:

Strength:04 Rank:04

Intelligence:05 Courage:09

Speed:06 Firepower:06

Endurance:05 Skill:5.5
Skullgrin

"Those who stand against me shall soon fall before me."

Faction: Decepticon

Function: Siege Warrior

Sub-Group: Pretenders

Bio: Skullgrin's persona depends on if he's wearing his shell. His core robot is Intelligent, merciless, and vain; He only fights to betterment himself. In his Shell, his personality changes, he becomes a savage, snarling sick-o; the kind of warrior you point and he wrecks everything in his path.

Abilities: Skullgrin's shell wields a double Slagmaker Laser and metal-rending Vibro-sword. His core robot transforms into a shrapnel-bomb assault tank.

Stats:

Strength:09 Rank:06

Intelligence:09 Courage:10

Speed:04 Firepower:08

Endurance:09 Skill:05
Shockwave

"Clarity of thought before rashness of action."

Faction:Decepticon

Function: Military operations commander

Bio: Shockwave has a cold, brutal, scientific approach to war. He seeks to overthrow Megatron as leader of the Decepticons because (He believes) logic dictates it.

Abilities: as a Laser-gun, Shockwave emits lethal beams of energy from any point of the EM spectrum: Gamma Rays, X-Rays, visible light, infrared rays, Radio waves, etc. can fly in laser or robot mode. He has a high fuel use, but can be powered by nuclear sources and is often confounded by emotional thinking

Stats:

Strength:10 Rank:09

Intelligence:10 Courage:09

Speed:07 Firepower:09

Endurance:07 Skill:09
Bumblebee

"The least likely can be the most Dangerous"

Faction: Autobot

Function: Espionage

Bio: Small, Eager, and Brave, Bumblebee acts as a Messenger and Spy. Due to his small size, he dares to go where others can't and won't. He Idolizes the larger Autobots, especially Optimus prime and Prowl, and strives to be accepted.

Abilitys: Bumblebee is the most Fuel-effecient, and has the best vision of all Autobots. He can go Underwater for Recon and Salvage missions. Although the physically weakest Autobot, his Stealth compensates for it.

Stats:

Strength:02 Rank:07

Intelligence:08 Courage:10

Speed:04 Firepower:01

Endurance:07 Skill:07
Soundwave

"Cries and Screams are music to my ears."

Faction: Decepticon

Function: Communications

Bio: It is said Soundwave can hear a fly sneeze. He uses anything he Hears as blackmail to advance his status. He is opportunistic and despised by other Decepticons.

Abilitys: Soundwaves sensors can detect even lowest energy radio transmissions, and is able to read minds, human or transformer, by moritoring brain impulses. He carries a Concussion Blast gun. Soundwave is often the target of retaliation by his comrades.

Stats

Strength:08 Rank:08

Intelligence:09 Courage:05

Speed:02 Firepower:06

Endurance:06 Skill:10
Razorclaw

"All good things succumb to those who wait."

Faction: Decepticon

Function: Predacon Leader

Sub-Group: Predacon

Bio: Razorclaw is all business. He hates waste in any form; he won't burn a drop of fuel unless he's certain that results are worth it. His long stretches of inactivity are often mistaken for laziness. He explodes into furoius, ferocious action.

Abilities: As a Lion, Razorclaw can leap distances as long as a football field. His claws can rip through 30cm-thick steel. Wields a Twin Concussion blaster and sonic sword. Razorclaw combines with his fellow Predacons to form Predaking.

Stats:

Strength:08 Rank:08

Intelligence:09 Courage:10

Speed:04 Firepower:07

Endurance:09 Skill:07
Pincher

"Be humble of word, but great in deed."

Faction: Autobot

Function: Chemical Engineer

Sub-Group: Pretenders

Bio: Pincher is a mad scientist. He is a master at creates acids, oxidizing agents, and other powerful formulas. Often heard cackling in his lab. He's an overachieving, unassuming genius. Optimus is trying to find an assisstant to keep him from blowing himself up.

Abilities: In scorpion mode, Pincher's venom-coated stinger paralyzes on contact and can drill through metal to drain enemy fuel supplies, and his Claws can pierce metal. His Shell is armed with a 20 megavolt Stun Rifle that can knock out a target for up to 25 minutes and the Inner Robot uses a 200C Laser Torch. He can emit a force field in robot mode or in shell.

Stats:

Strength:07 Rank:07

Intelligence:09 Courage:08

Speed:02 Firepower:08

Endurance:05 Skill:08
Octopunch

"Anything that can sink is worth sinking."

Faction: Decepticon

Function: Salvage

Sub-Group: Pretenders

Bio: There is no greater scourge of the deep than Octopunch. If he's not finding vast sunken treasure or priceless artifacts, he's punching holes in submarines and cruise liners. He is very overconfident of his abilities.

Abilities: Octopunch's strength increases tenfold underwater. His Pretender shell's tentacles can stick and crush any surface. Octopunch himself transforms into a Crab with metal-rending claws, deep-sea radar, and an acetylene Torch Gun.

Stats:

Strength:08 Rank:06

Intelligence:05 Courage:08

Speed:01 Firepower:05

Endurance:09 Skill:07
Vortex

"Hi, I'm Vortex, fly me - If you dare."

faction: Decepticon

function: Interrogation

Sub-Group: Combaticons

Bio: Vortex gives a ride to remember- in your nightmares! He takes Autobots on dizzying, death-defying flights to scare information out of them, and afterwards drops them from a great height.

Abilities: As a Helicopter, Vortex goes 300KM/H and whirls his rotor blades to create 200KM/H wind tunnels. He's armed with a semi-automatic glue gun. Vortex combines with his fellow combaticons to form Bruticus.

Stats:

Strength:04 Rank:06

Intelligence:09 Courage:07

Speed:06 Firepower:07

Endurance:05 Skill:08
Swerve

"Molecular structure is the window to understanding."

Faction: Autobot

Function: Metallurgist

Bio: If Autobots needed Driver's licenses, Swerve's would be revoked. An absolute menance on the highway, he doesn't pay attention to where he's going or the orders he's being given; He's easily distracted by anything.

Abilities: The sensors in Swerve's hands can determine physical and chemical properties of any metal. Has a top speed of 120KM/H in Pickup truck mode.

Stats:

Strength: 06 Rank:05

Intelligence:08 Courage:6.5

Speed:5.5 Firepower:1.5

Endurance:08 Skill:07
Apeface

"Obnoxiousness isn't a problem, it's an Art."

Faction: Decepticon

Function: Saboteur

Sub-Group: Headmaster Horrorcons

Bio: Apeface is thoroughly obnoxious; He pounds his chest loudly, insults everyone he talks to, knocks over anyone in his way, and spits his fuel in public. He's binary-bonded to the nervous, insecure aristrocrat Spasma.

Abilities: In Jet mode, Apeface has a max speed of 3250 KM/H and emits powerful jamming signals. In Ape mode, he can lift 50 tons and has extreme agility. In robot mode, He carries an Electro-shield and semi-automatic sonicboom gun.

Stats:

Strength:10 Rank:06

Intelligence:07 Courage:07

Speed:09 Firepower:07

Endurance:08 Skill:07
Mirage

"Who and What I am, I hide from the Enemy."

Faction: Autobot

Function: Spy

Bio: Mirage is NOT thrilled about being an Autobot freedom fighter. He would prefer being on his Aristrocratic estate hunting turbofoxes on Cybertron. Despite this, he is an effective fighter, and even more effective intel gatherer.

Abililtys: Mirage can use his Electro-disruptor to cast illusions, altering his physical placement and appereance for up to 6 minutes. Expert marksman with his Rocket-dart hunting rifle. Mirage is unsure of the Autobot cause can't be fully trusted.

Stats:

Strength:06 Rank:07

Intelligence:09 Courage:05

Speed:07 Firepower:06

Endurance:05 Skill:10
Override

"Let your actions do the talking and no one will misunderstand you."

Faction: Autobot

Function: Scout

Sub-Group: Triggerbots

Bio: Override's a proud, loud, fighting machine. He enjoys tearing up roads and Decepticons, roaring into battle guns blazing.

Abilites: Override is equipped with an armoured, reinforced windshield that's able to withstand enemy bombardment. He's also armed twin side-mounted particle beams.

Stats:

Strength:05 Rank:06

Intelligence:08 Courage:09

Speed:05 Firepower:06

Endurance:08 Skill:08
Race Track Patrol

"There are two fighters: Decepticons and losers."

Faction: Decepticon

Function: Mobile Assault

Sub-Group: Micromasters

Bio: The Race Track Patrol are the ultimate speed demons. The're some of the nastiest, meanest drivers on any street in the galaxy. They enjoy swerving in and out of traffic, cutting each other off, tailgating and sending each other into tailspins. They often forget their missions and start up their roadside antics. They sometimes enter drag races to earn funds for the Decepticons.

Members:

The abusive Barricade (Leader)

The cruel speedster Roller Force

The oddly team player Groundhog

The naive rookie Motorhead

Stats:

Teamwork:07 Endurance:08

Strength:06 Courage:07

Intelligence:06 Firepower:03

Speed:09 Skill:09
Overbite

"There are only two kinds of beings: Predator and Prey."

Faction: Decepticon

Function: Undersea Terminator

Sub-Group: Seacons

Bio: Overbite is a menacing, mechanical, monster, prowling the seven seas for his next victim. He is unrelenting and unbeatable at underwater combat.

Abilties: Overbite's teeth and talons can tear through solid concrete and steel. His liquid-cooled turbo engine gives him speed of up to 70km/h. His weapon mode for Piranacon is a double-barreled wavemaker. His jawbreaker rifle shoots metal-eating acid. Overbite combines with his fellow Seacons to form Piranacon.

Stats:

Strength:07 Rank:06

Intelligence:07 Courage:07

Speed:05 Firepower:06

Endurance:07 Skill:08
Slapdash

"Sometimes problems solve themselves."

Faction: Autobot

Function: Interceptor

Sub-Group: Powermasters

Bio: Slapdash is disorganized, neglectful, and sloppy; often goes to battle without his weapon, or stops from a lack of fuel. He relies on others to fix his mistakes. He often can't transform because he left his binary-bonded partner Lube, a by-the-book, no-nonsense type.

Abilties: Slapdash is armed with a powerful electromagnetizer that drains the target's fuel.

Stats:

Strength:05 Rank:04

Intelligence:05 Courage:08

Speed:08 Firepower:06

Endurance:07 Skill:05
Blitzwing

"Destroy first, Think later."

Faction: Decepticon

Function: Ground and Air commando

Bio: Blitzwing's ability as a triple changer to rapidly transform makes him one of the most dangerous Decepticons. Loud-mouthed, belligerent, brash, with a cruel sense of humor.

Abilitys: As a Fighter Jet, Blitzwing flies at mach 2.7, and is armed with heat-seeking missiles. As a Tank, Blitzwing's cannon fires explosive shells 3.5KM. As a Robot, Blitzwing is armed with an Electron-scimitar and Gyro-Blaster. often gets stuck mid-transformation.

Stats

Strength:08 Rank:06

Intelligence:05 Courage:07

Speed:09 Firepower:07

Endurance:08 Skill:07
Hook

"Strive for perfection, even if others must suffer."

Faction: Decepticon

Function: Surgical Engineer

Sub-Group: Constructicons

Bio: With the perscision of a fine jeweler, Hook preforms his job with skill unequalled among the Transformers, whether reconnecting a mircochip or placing a girder. Hook is a snobby perfectionist.

Abilitys: As a Crane, Hook can lift 20 tons and still position it well. As a robot, Hook is armed with a Laser pistol and Laser-beam rifle. Hook combines with his fellow constructicons to form Devastator.

Stats:

Strength:08 Rank:04

Intelligence:09 Courage:06

Speed:03 Firepower:05

Endurance:06 Skill:10
Lightspeed

"Space travel is the only flight to freedom."

Faction: Autobot

Function: Data processor

Sub-Group: Technobots

Bio: You would think Lightspeed had it all, he's Intelligent, strong, fast, and dashingly handsome. But he longs to be rebuilt into an interstellar spacecraft; he feels he is a prisoner of gravity in his present form.

Abilites: In Cybertronic Sportscar mode, Lightspeed can go from 0 to 500KM/H in 8 seconds with twin infra-red scope missile launchers. He uses a blinding light-burst gun in robot mode. Lightspeed combines with his fellow Technobots to form Computron.

Stats:

Strength:06 Rank:06

Intelligence:08 Courage:08

Speed:05 Firepower:07

Endurance:06 Skill:08
Swindle

"Make deals, not war."

Faction: Decepticon

Function: Munitions expert

Sub-Group: Combaticons

Bio: While Swindle may seem easy-going and good-natured, inside beats the fuel pump of the most greed-driven con-man on cybertron. He thrives on wheeling and dealing, working for his own gain; a one-man black market.

Abilities: Swindle wields a Scatter blaster that sprays explosive pellets and a gyro-gun that disrupts a Transformer's sense of balance. Swindle combines with his fellow Combaticons to form Bruticus.

Stats:

Strength:05 Rank:06

Intelligence:09 Courage:05

Speed:05 Firepower:07

Endurance:06 Skill:10
Sky Lynx

"The best achievements are worth repeating."

Faction: Autobot

Function: Lt.Commander

Bio: Sky Lynx is a powerful fighter, but self-centered and boastful. He is fearless, daring, and believes himself to be superior to most other Autobots.

Abilities: Sky Lynx can split into a Bird and Feline. His shell-resistant armor can withstand any bombardment. His Acetylene blaster inside his mouth can shoot 3000C flames. Can travel 30 000KM/H in space shuttle mode.

Stats:

Strength:10 Rank:09

Intelligence:08 Courage:10

Speed:10 Firepower:07

Endurance:10 Skill:08
Motormaster

"These wheels were made for crushing."

Faction: Decepticons

Function: Stunticon Leader

Sub-Group: Stunticons

Bio: No one on the road is colder or crueller than Motormaster. He shows no mercy to Autobots he comes across, with his Ultimate target being Optimus Prime, so he can be "King of the road".

Abilities: Motormaster can survive a collision with anyone, save Optimus Prime. he reaches a top speed of 140KM/H in Semi-truck mode and can shatter a 20-foot concrete block. He's armed with a 400KM/H wind producing Cyclone gun. Motormaster combines with his fellow Stunticons to form Menasor.

Stats:

Strength:09 Rank:07

Intelligence:06 Courage:09

Speed:05 Firepower:07

Endurance:10 Skill:04
Slamdance

"The world deserves the only the best knowledge."

Faction: Autobot

Function: Journalist

Bio: Slamdance is not a great warrior, but the best journalist the Autobots have. The combined form of Grand Slam and Raindance, He can be a bit stuffy, but is dedicated to presenting an accurate and unbiassed account of current events, keeping his faction honest to their peaceful goals.

Abilities: Slamdance can save up to 20 years of battle recordings. He uses Grand Slam's smoke dischargers and dual repulsors, along with Raindance's proton missiles.

Stats:

Strength:06 Rank:04

Intelligence:09 Courage:10

Speed:03 Firepower:04

Endurance:07 Skill:10
Sparkstalker

"The smallest details reveal the largest secrets."

Faction: Decepticon

Function: Cryptologist

Sub-Group: Firecons

Bio: Sparkstalker is an example of a bad allotment of resources. He is a brilliant hacker and thief, able to steal the Autobots most protected secrets without them ever knowing he was there. Instead, he's in charge of the Firecons, a team of idiotic military dropouts who sparkstalker must supervise at every moment.

Abilties: Sparkstalker can shoot low-power flames from his mouth, more suited to lighting campfires than roasting Autobots.

Stats:

Strength:05 Rank:06

Intelligence:09 Courage:06

Speed:02 Firepower:04

Endurance:06 Skill:09
Horrorcons

The Horrorcons are a fearsome duo. Using the combination of Headmaster and Triple-changer technology, the recieve the perks of binary-bonding and Animal/Jet modes. Both are brutish, violent, and rude.

The Headmaster Horrorcons are:

The obnoxious Apeface, and nervous wreck Spasma

The lazy Snapdragon, and Zarak's bodyguard Krunk
Headstrong

"The best advice is not to listen to advice."

Faction: Decepticon

Function: Ground Assault

Sub-Group: Predacons

Bio: Headstrong doesn't listen to anyone, particularly friends. Smug, Arrogant, he puts up a Stubborn front to hide his insercurities; he's more vulnerable to psychological attacks.

Abilities: In Rhinoceros mode, Headstrong can puncture 1M-thick steel, and his horn releases corrosive acid. He uses a Plasma-sphere shooter, which shoots explosive energy balls, and light-distorting sword. Headstrong combines with his fellow Predacons to form Predaking.

Stats:

Strength:07 Rank:05

Intelligence:05 Courage:06

Speed:04 Firepower:08

Endurance:07 Skill:06
Aerialbots

The Aerialbots are a special team of Autobot flying aces. Being one of the few Autobots gifted with flight, they take their job seriously and are a welcome addition to the Autobot roster.

The Aerialbots are:

The acrophobic Silverbolt (Leader)

The Show-off Slingshot

The klutz Fireflight

The brains Skydive

The gung-ho Air Raid

The Aerialbots combine to form Superion