Origins

Everyone is free to design their character's backstory as they see fit (within reason). However, for those interested in creating characters heavily interwoven with the server's ongoing storylines, Origins offer an opportunity to start right off the bat with direct ties to some of the setting’s notable entities and organizations.

Players will need to work with staff when making a character with a lore-relevant Origin. Some notable ones may require you to put a higher base standard of effort into the character in question. Some Origins can be taken alongside others, while some are mutually exclusive. We also encourage collaborating with player characters with related Origins to build fun and interesting storylines! Our current list of Origins is not final, and more may be added as Lellorium's lore and story continue to evolve.

## **Origin list**

### **Precursor Ancestry**

Characters who can trace their lineage back to the Precursors of old. Though they aren’t always aware of their heritage, individuals with the blood of a Precursor flowing through their veins regularly possess traits and Metahuman abilities that harken back to their ancient genealogy. These traits, commonly referred to as **Boons**, set them apart and give them an edge over other Metahumans, but do not come without any consequences of their own. Each Boon comes attached to an equally adverse or unfavorable trait known as a **Bane**. For more information, see Lineages.

### **IPTO Affiliate**

Characters with current connections within the IPTO. These affiliates serve as proxies intended to take part in operations that the greater organization cannot afford to be officially connected to. Once they get into position as information brokers or counterspies, they pass any important details along the IPTO’s ever-growing intelligence network.

### **Ex-IPTO Agent**

Characters with past connections to the IPTO. Though they have the records to prove their service, they’re *former* Agents for a reason. Most have either retired after serving their purpose or managed to get out while they still could, but a smaller percentage have been dishonorably discharged from the organization and deemed a small enough threat to be left alone. Regardless of their reason for leaving, most are kept on a watchlist—and will come face to face with their old employers should they cause too much of a stir.

### **LPD Officer**

Characters who work directly for the LPD, either as a member of the Code forces or in a special capacity. LPD officers are nearly always unpowered, as the fame and pay associated with superhero work and the freedom of vigilantism tend to be far more enticing prospects for those interested in fighting crime. Occasionally, however, a Metahuman with particularly stubborn ideals or a power too weak to make it as a hero will sign up with the force instead, usually as a **Code Red** hero support officer or **Code Grey** detective. Though the pay isn't anything to write home about, LPD work can be rewarding for those looking for camaraderie and a chance to make a difference on the streets... Or exercise their violent urges with the backing of authority. A few extremely promising officers can even earn a promotion to the legendary **Code Black** special forces.

### ***Project Revelations*** **Test Subject**

Characters who were birthed via the advanced cloning techniques of **Project Revelations**, an IPTO-funded initiative that aims to artificially create new Precursors. Though the decades-long project has yet to reach its final goal, it has produced several extraordinarily powerful metahumans, albeit with frequent physical and mental defects. Most Revelations subjects are either directly contained or closely monitored by the IPTO, but a few are stable and well-behaved enough to earn a higher degree of freedom, with only monthly check-ins required. Others have simply escaped their confines by force, and live on the run from the monolithic organization that birthed them.

### **Abyss Agent**

Characters who belong to Abyss. These agents are normally powerless, and will be tightly monitored if they do possess Metahuman abilities. Though they’re likely just a grunt, they’ll be able to claw their way deeper towards the heart of the organization if they show promise during group assignments. Regardless of how they wound up with Abyss, these characters made themselves the enemy of many. It’s not like they can just leave and turn a new leaf.

### **The Shadow Church**

Characters who worship the Desolates as gods. In doing so, they align themselves with the worst enemies of humanity, and as a consequence must hold their beliefs close to their chest. They lurk in the shadows, waiting along with their fellow believers for the end they were promised, and seeking a greater connection with their exalted entity. Sometimes one will claim to hear the word of the gods, and direct others to engage in glorious acts of sabotage and assassination to prepare the world for the coming of its saviors. Ultimately, however, each and every member knows that death awaits them and their sect should their secret ever get out.