recursal/Fanatic-Fandom huggingface dataset:
ValHeel Asheron's Call Wiki

**Welcome to the ValHeel Asheron's Call Wiki!**
### Asheron's Call Post End-of-Retail Server

We're a collaborative community website about ValHeel Asheron's Call that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## ValHeel Overview

ValHeel is a server dedicated to creating awesome Asheron's Call post-retail content. There are two active accounts at a time, but you can create an unlimited number of accounts. Our server features passionate developers who welcome player feedback.

## Important Pages

* Getting Started
* Prologue
* Chapter One
* Chapter Two
* Chapter Three
* Facility Hub 2.0
* ValHeel Exchange (Adventurer's Haven)
* World Bosses
* Custom Lootgen
* Trading Cards
* Custom Slash Commands

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Prosperlizards

```
**Mutant 011**
**Threat Level: A**
**Codename: Prosperlizards**
**Location: Global, but extremely rare.**
**Documented by H.S.G. Morthy Duskus.**

```

## Description

The **Prosperlizards** are reptilian-like aquatic creatures that typically live near wetlands or lakes. They are usually 9 inches tall and can run up to 600 miles per hour. They come in multiple colors; their most common color variant is their blue-black variant. They also have white-black, white-blue, and sometimes white-blue-black colors, but these are rarest to come by.

If one sees a **Prosperlizard**, one will be gifted good luck for the rest of the day. Hostile mutants will often spare you when this happens, you will become invisible to any mutant that uses AI-like technology and you will be able to eat the Malagasy Bottle Tree's seeds without turning into one.

### Biology

The **Prosperlizards** are closely related to regular lizards and some species of salamanders. They lay eggs within the water and reproduce like other lizards. How they give people good luck is currently unknown but many theorists theorize that it is some sort of chemical that the **Prosperlizard** produces, but this is unproven as it is nearly impossible to capture a **Prosperlizard** due to their intense speed.

They have not been seen eating anything due to how rare they are, but many Scientists assume they eat regular insects or anything smaller than them but there is no evidence of them doing this. All we know is that they could not require any substance and feed off Bad Luck, which is the more likely cause.

## Behavior

The **Prosperlizards** are very shy creatures typically, they will run away from anything or anyone who looks threatening. But they will not run away from someone who is miserable, sad, or is known to have bad luck or anybody who is pure of heart. Because of this, those being controlled by the Angelic Moths are more likely to see one.

Speaking of the Angelic Moths, some have been reported to be nearby **Prosperlizards** and they're being swarmed up in a Wetland Environment means that a **Prosperlizard** is nearby. But they are still a "Blink and you miss it" creature.

## Exact Locations

There is no telling on the location of the **Prosperlizards** but they are more common in **Wetlands** or **Coastal Areas** throughout the world with the continent with the most **Prosperlizards** being **North America** due to the many swamps, coastlines, and Wetlands there are.

## Note from Morthy Duskus

**If you see one of these little guys, always take a picture of them so our scientists can study it. If you manage to capture one then bring it to the H.S.G. base in New England or Switzerland immediately. We hardly know anything about these small ones and we need to know more.**
Uncommon Cold

```
**Disease 002**
**Hazard: γ**
**Codename: Uncommon Cold**
**Location: Majority of the world**
**Documented by Scientist James Bliss**

```

## Description

**Uncommon Cold** is the name given to a mutated strain of the common cold (*Viral rinitis*). This virus attacks the respiratory and nasal systems of the human body. This disease is easily spread through close contact with the person. This virus attacks the lungs by replicating and surrounding the lung intersection. Once it builds up enough of itself, it joins together and slowly crushes the lung pipe to the point of lung failure and death.

## Treatment

It requires lots of rest to be able to fully recover from the virus. There is no known cure, but treatment will require the infected to stay hydrated with minimal outside human contact.

## Symptoms

The symptoms will start with nasal congestion that will continue to worsen. After roughly two days, the disease will begin attacking the respiratory system causing coughing and sneezing. Once this has begun, the infected person(s) should be moved to an isolated area with opportunities for rest and fluids. If still ignored, the disease will start attacking the lungs directly and it will become hard for the person to take in air. At this stage lung failure could occur for people over the age of 50 or younger than the age of 6. After this point, the symptoms will continue to worsen. After a week if left untreated, the infected will pass a point where no treatment will help them recover and will likely die of lung failure or inability to breathe in 2-3 weeks.

### Survival Rates

#### If Treated

* 6 and under: 75%
* 7-14: 85%
* 15-45: 97%
* 46-65: 80%
* 66-80: 60%
* 81+: 45%

#### If Untreated

* 6 and under: 10%
* 7-14: 20%
* 15-45: 35%
* 46-65: 15%
* 66-80: 5%
* 81+: 1.6%

## Discovery

This virus was discovered soon after exploration began of the new world, with an average of one person per 250 becoming infected. It was soon experimented on and more treatment options were made available for those ill with it.

## Location

This virus can be found worldwide in areas with lots of Mutants or vegetation.
M.E.S.S. Tale

It was a bright sunny afternoon. Me and the rest of Tango-1 (a small division in M.E.S.S.) and the scavengers were just heading out of the H.S.G.base in Austria. The scavengers need to get more parts after a small but recent attack to the base that happened during the night, the damage wasn’t substantial but it needed repairs and they had sent us and a few scavengers out to recover some materials in order to repair it; along with wanting the scavengers to get some other materials that weren’t related to the damaged wall.

We stopped by a small log and sat down to take a rest. We had been walking down a rugged and somewhat steep mountain for about 45 minutes now and two of our members had hurt their feet from stepping on something. During the rest we had time to eat a small snack and drink a small amount of water so as to not waste it all, then we continued the way down the hill.

We came across a small house that had been abandoned and was pretty much rubble and dirt. There were also some trees around so the scavengers started to cut down the trees as silently as possible and started to collect the rubble from the broken house.

We sat watching them collect stuff and took small breaks while being ready for any type of mutant that was known to be in these areas to come and attack us based on the noise. What we didn't expect is that it would come right from a small amount of shrubbery in the house.

We had been sitting and keeping a lookout when we heard a loud scream come from inside the house. Immediately we all pointed our guns in the direction of the house and ordered the scavengers away. We slowly crept toward the house as a bloodied scavenger ran out screaming with a look of terror and regret in his eyes.

A Tangler rushed out after him stretching its tentacles out as if it had already sensed us and knew we would be there. We fired at the Tangler but dodged and lashed back, whipping us in the side. The Tangler had ended up breaking a rib of one of the scavengers, puncturing his internal organs and making him internally bleed. The blow sent a member of tango-1 soaring off the edge of a cliff and into the canopy below only to presumably be devoured by another mutant. The Tangler was not finished and wanted to catch more prey as it reached over and picked up the scavenger. As we fired it used the dead body as a small shield, this Tanglers was smarter than most.

Nobody knew why the Tangler was in the Austrian mountains as they always are lurking in south america but this one had somehow found its way or was brought here.

The Tangler dropped the deceased corpse as it started to stride towards us. We fired in order to scare it away, and luckily it was hit and was scared and started to scurry away. But before it went away into the forest it used one of its tentacles to grab another Tango-1 member by the leg and wrapped it around him then dragged him into the forest with it presumably to be eaten. The rest of the scavengers grabbed the materials and we rushed out of that area back up the hill towards the base.
Garbage Striders

```
**Mutant 041**
**Threat Level: B**
**Codename: Garbage Striders.**
**Locations: Global**
**Documented by H.S.G. Elite Morthy Duskus.**

```

## Description

**Mutant 041** or the **Garbage Striders** are 9'2 tall creatures with the maximum speed of 5 miles per hour. It appears to be a Black and White silhouette that resembles the Brachiosaurus or the Brontosaurus, however they are not related to the two dinosaurs whatsoever. The **Striders** themselves are made out of a latex and plastic-like substance that is very sticky and fragile. The **Striders** when reaching adolescence roll around in garbage within a 15 minutes to 1 hour in order to cover themselves in garbage that will protect their skin.

### Biology

The **Striders** reproduce how we and other mammals do. They're limbs however are different then the Brachiosaurus and Brontosaurus's. The **Strider's** limbs in the back are a lot thinner as the limbs in the front are bigger. This causes the **Striders** to be a lot weaker in the back compared to other species like it.

The **Striders** eat oddly as they absorb garbage using their tails rather then there heads. This has made the H.S.G. Biology Department go crazy due to their digestive system being curved a tiny bit. To this day, H.S.G. Scientists have no idea how the **Striders** digestive system works and more information about it will be posted when more is discovered.

## Behavior

The **Striders** often keep things to themselves. They ignore scavengers and other mutants as long as if they aren't attacking them. If threatened, then the **Striders** would shake their tail behind them as to warn the aggressor. If the aggressor approaches then the **Striders** will whack the aggressor at a fast pace using their tail which usually kills the aggressor.

## Exact Locations

The **Striders** are usually found **Globally** but are usually in **Garbage Dumps, Abandoned Cities or places with a bunch of garbage.** They are **very common** to come across and are usually friendly.

## Note from Morthy Duskus

**These guys bring the Gentle in Gentle Giants, they are so friendly and let us document and study them. We need more mutants like these guys in this damned era. I suppose the Angelic Moths are similar but they can be hostile as fuck when provoked. I know they can't read this and actually have no reason to be looking at this but. Thank you Striders for bringing peace!**

-Morthy Duskus, H.S.G. Elite.
Rules

Here are some rules to do the right things, and make the wiki a better place.

* **2**: No plagiarizing other people's work.

* **3**: Keep things related to Uracene, if not please share it somewhere else.

* **4**: No 18+ stuff, this is a horror and SCI-FI series. We don't want gross stuff on here. Minor references to this topic may be allowed, but NSFW links, images, high detail, etc. are strictly forbidden.

* **5**: No bringing up religious or political contents. (Unless if it's friendly or about Uracene's history)

* **6**: Do not attempt to make the SCP or Backrooms fandoms canon in Uracene. (Unless it has been approved by both by the Uracene and the Backrooms/SCP admins)

* **7**: Do not beg for mod or admin, you will need to apply for that.

* **8**: Do not make fun of people who have disabilities such as people who have Autism, ADHD, Down-Syndrome etc. We want all members to be happy and using them as insults is not permitted.

* **9**: If your mutant, object, place and among other stuff gets deleted, then do not complain to the mods, just let them do their unpaid job. (Instead, comply with reasons why it got deleted.

### ***Article Rules***

* **1**: Do not have grammar issues unless you have a good reason. (Also tip for mods: Don't delete the article for grammar or SPaG, just put it under rewrite, however, if the page doesn't have SPaG, do the opposite).

* **2**: Vandalizing other people's articles is not allowed, that is just pathetic.

* **3**: Do not delete official pages created by the founders of Uracene. They are official to Uracene's canon, even if they have issues or you do not like them.

* **4**: Do not label your mutant as official. Put it in the list. It will be labelled as official if 1. It gains enough popularity and has a good concept, or 2. It gained enough popularity for a rewrite.

* **5**: Do not steal concepts from the Backrooms or SCP unless approved by the people who made them.

* **6**: If it is good, and decent then it doesn't need to be long. We aren't the SCP Wiki nor the Backrooms one, as long as if it's more then a paragraph then it's good.
How to write

## Hello!

Welcome to the "How to Write" page of the Uracene wiki. I am 07Moth aka. Morthy Duskus and I will be showing you.. well, how to write.

## Step 1: Inspiration

The first step in how to write is to find inspiration. I personally like going to real-life places to find objects or animals that can make something interesting. We will be using a Fox as an example.

## Step 2: Image Creation

The next step is to find or create an image. I personally use DALL-E or Dream Studios to create images but you can google search for one any day.

## Step 3: Pre-creation

Slow down, bucko! Before you make a mutant you need some ideas that make it unique and no, do not steal from SCP, The Backrooms, or other mutants from this wiki... or we will delete it.

Since I am making a Fox Mutant, I would want it to be a trickster or prank genius. So making it invisible and surprising people will be perfect and let's make it pink and black as sorta an inverted tone. This would be a good idea.

## Step 4: Production

Now that I created the idea for the Mutant. All I need to do is write it! But how? You make ask. Well, we are gonna use {'} these for starters, and next, we got to find a Mutant Tag... I will be using 000 because it is a tutorial and I can. So let's see here...

```
**Mutant 000**

```

Next, I will have to give it a Threat Level which can be found on the Mutants Page...

```
**Threat Level-B**

```

Here is the most important step! Giving it a codename, it will be referred to as that codename for its entire existence. I am lazy so I am gonna be putting down this:

```
**Trickster Foxes**

```

Now let me sign it. (Now don't use my signature, use your own!)

```
**Documented by H.S.G. Elite Morthy Duskus**

```

Great! And after this, you will have to involve categories using the == key. You will need to fill out their **Description & Biology**, **Behaviour,** and their **Exact Locations**. Adding a Note is optional. You can also add another topic according to your interest.

## See you later!

Thanks for reading and I will see you around! Goodbye!

https://community.fandom.com/wiki/Help:Wikitext for more information. Also when creating a page I suggest having 20-24 or 15-20 sentences and a good concept, is either of these is not met your page will most likely be re-written or be deleted.
Uracene Official Wiki

* **Please read the Rules before continuing!**
* **Join our Discord server!** https://discord.gg/zMyuTY6J
* **Upload your music (with admin permission) on the "Uracene Radio" Youtube channel! (Link:** **https://www.youtube.com/channel/UCs2AZ6Z906lDbjQuAU\_m3gw)**

*Be prepared for things you haven't seen before, explore and discover mutants and places, and get to the darker places in the world, can you survive in the unknown?*
Go ahead and survive at all costs!The Uracene is an alternate future of the modern world, where World War 3 goes Nuclear. However, among the ashes of the UN. Switzerland has turned out to survive nuclear warfare. The Swiss formed the H.S.G. to explore Earth's new era... The Holocene era is long gone, welcome Uracene.

**The Beginning** **[click here]**

**Close Beginning**

**Welcome to your new home, survivor!**
 Uracene is a world full of strange beings that have turned into vicious mutants that just barley resemble their original form; familiar places that have been affected by the nuclear war; objects which may or may not aid in your survival; and diseases that will destroy your mind and body.
The H.S.G. has prepared ***80 pages*** for you to have a slight grasp of what this new and dangerous era holds for you. You, as a survivor, are requested to help map out the database of the H.S.G. by sending any documented information about Mutants, Lore, Groups, Objects, or Diseases through H.S.G. signal towers. The world is destroyed, devastated cities, destroyed buildings, immense heat, burned and deforested forests, destroyed villages, immense deserts, radiation, and everything to worsen it even more.

We hope through this we will be able to use the information sent to us for research and safety purposes, pack your clothes and suitcase and start exploring so we can adapt to this new world that is so much more than you can imagine! Help us to make this place a bit better.

Welcome home!

**Featured Pages**

**Featured Wildcats**

Mutant S002, also known as “Der Mond,” which is German for “The Moon,” is an incredibly dangerous mutant that spawns worldwide during Fall. It appears to have a bright gray appearance, and any photograph taken of it will be heavily distorted due to its severely glowing and dangerous nature.

It also appears to take place of the moon, though it’s unknown how it does so. Because of this, it’s advocated to not go outside at night during Fall, or else you’ll get burned by it. Unlike the actual moon, it does not reflect light from the sun. Instead, it uses bioluminescence via chemicals mounted in the rock, to glow and supposedly burn any people who come in contact with the light.

Read More…
Uracene Dev Group Flag Dumbassery

```
fuck the flags (NOT LITERALLY)
also this is based in real events

```

People Included

85 Mother: Hey guys i made some flags.

DeadFace: What do you mean?

85 Mother: I am replacing all of the logos with flags, those being the H.S.G. , M.E.S.S. , H.S.P. and B.N.A.P.

SpookXer: The fuck bro, 1. Why, 2. Isnt B.N.A.P. called S.N.A.P.?

85 Mother: Too late.

DeadFace: What the fuck do you mean by too late?

85 Mother: As i said too late.

SpookXer: Can you atleast show us the flags?

85 Mother: Ok.

85 Mother: Here is the H.S.G. flag.

DeadFace: WHAT IN THE NAME OF GOD IS THIS?

85 Mother: Its the H.S.G. flag.

SpookXer: 1. This flag looks like absolute shit, 2. Did you use Paint 3D to make it?, 3. We are not adding that.

85 Mother: Its not shit the colors have meaning and yes i did use Paint 3D to make it, we are adding that, i am your fucking boss and i can demote you at any time i want.

DeadFace: What is the meaning Mother?

SpookXer: Yea, what is the meaning Mother?

85 Mother: Well the green mean the radiated grass , the black means the old world's ashes , the red means the blood that they are willing to sacrifice and uhh the radiation symbol means radiation.

DeadFace: I wouldnt mind if the flag looked nice.

85 Mother: I dont care about it looking nice, it needs to have meaning.

SpookXer: Can you show us the other pictures atleast?

85 Mother: Ok, here it is the M.E.S.S one.

DeadFace: This one is even worse, its just the H.S.G. "flag" but with a bit of black and white in the corners.

SpookXer: I agree, this is straight up shit

85 Mother: Guys stfu or i wont be able to explain the meaning!

Tophat: Guys please stop with this drama!

85 Mother: Yes exactly, let me show you guys the B.N.A.P. flag.

DeadFace: 🐝😴

DeadFace: Also the flag looks like its half made.

85 Mother: Well you see Dr.Zamba is not creative and made the flags like this.

SpookXer: Damn, Dr. Zamba is incredible at creating flags

85 Mother: Well but Northy Muskus created the H.S.G. and he is a philosopher and uh Mr. Socialist Guy is dumb in general.

DeadFace: Just show us the last flag.

85 Mother: Alright.

Deadface: That looks like a fucking sweater bro 💀.

SpookXer: That looks like the fucking flamengo logo 💀

85 Mother: Fine , they may be shit to you two so lets do a vote and see if they stay or not.

85 Mother: Click ✔️ if you want the flags to stay and ❌ if you want they to begone forever.

--~10 Minutes Later~--

85 Mother: Looks like i won , anyways all logos will become flags, now if you guys dont mind i will play The Sims 4: prehistoric big lizard zoo edition premium deluxe.

SpookXer: Ok, who voted for the flags to stay?

Tophat: Me, 85 Mother, The Skeleton Snas and Homie Robot.

DeadFace: Wait is Homie Robot watching Cornhub again?

SpookXer: Yes
Lunar Panels

```
**Object 008**
**Danger: +1**
**Codename: Lunar Panels**
**Location: R.T.R.**
**Documented by R.T.R. Co-Director, Nethiél Lennhál**

```

## Description

**Object 008** also known as **Lunar Panels**, are upgrade of solar panels and can get both energy from when its day and from when its at night, it looks like a normal solar panel but with some differences, such as: It being bigger than a regular solar panel, it having a more dark and purple color, and having a completelly different base that is more thicker and larger.

How they get energy at night is due to a seasonal mutant known as "Der Mond", how they get energy at night appears to be that on an October night they begin to capture the "Lunar Energy" that emanates from Der Mond and use it to produce energy; however, due to the huge amount of energy that emanates from Der Mond, it remains even when it is not October, and so when it is not October, the **Lunar Panels** are put into "leftover mode" where they capture less energy so everybody that uses a *Lunar Panel* can have some energy.

## Creation

It was made by Francis Willem, who is a inventor at the R.T.R. and made helpful inventions such as the Scavenger Body Armor, anybody can have it by trading with the R.T.R. for this (except P.E.R.).

How the **Lunar Panels** were made is a secret to anybody who isn't in the R.T.R. in specific roles that wont be mentioned in this article, all of the roles that have the information on how to create this are instructed to not tell at any costs.

## Usage

Its generaly used to generate energy and its mainly used by groups that are close to the R.T.R. such as the H.S.G., the enrgy producced can do what energy normally does and is how the H.S.G. has been providing energy to their servers.
Madison Lee

**Madison Lee** is a contestant from *Edge of Extinction*.

Madison Lee didn't enjoy her time on *Edge of Extinction*, competing with Darcy Zobel to be eliminated while her tribe constantly won immunity. She would finally achieve her wish for elimination after the tribe swap in Round 4.

## Survivor Winter Park

### Edge of Extinction

Madison began the game on the Huleti tribe. Her tribe would win the first three immunity challenges, much to her disappointment, as Madison didn't want to continue playing the game, knowing she would be eliminated alongside Darcy Zobel had her male-dominant tribe gone to Tribal Council. At the final eleven, she would stay on the new Huleti tribe with Ashton Corddry and Darcy Zobel, being joined by Cecelia Gutman and Joseph Ales of Fitu. After losing her first immunity challenge, she would fight with Darcy about who deserved to be voted out more. Madison would successfully plead her case, being eliminated in a 4-1 vote. Madison declined to go to the Edge of Extinction, being the only player of the season to do so.

## Trivia

* Madison is the only player to decline going to the Edge of Extinction.
Spirit Foxes

```
Mutant 003
Threat Level: B
Codename: Spirit Foxes
Location: North America
Documented by H.S.G. Dr. Robot

```

## Description & Biology

Mutant 003, also known as **Spirit Foxes** are 50–70 cm tall and 50 – 90 cm long purple foxes that live within the northern parts of the Earth. **Spirit Foxes** are quite fast as they can run 40 mph without getting exhausted.

**Spirit Foxes** are known for their friendliness as these beloving mutants are easily tameable. Another thing **Spirit Foxes** are known for are their bravery and cleverness, these foxes have the guts to fight against a Mammoth Spider or a Red Horned Python, and in most cases, they usually win due to their cleverness. Similar to wolves, **Spirit Foxes** howl at the bright moon. During the **Spirit Foxes** howling, strange grey mists can be seen forming around them, it is believed that this "mist" are the spirits of dead **Spirit Foxes**.

**Spirit Foxes** have many predators such as Mammoth Spiders, Red Horned Pythons and Tanglers, however, due to them living in conditions that their predators cannot live in, they are rarely met upon.

## Behaviours

**Spirit Foxes** are playful and friendly mutants that can be tamed easily, however, one can experience a painful death when attempting to attack a one. When **Spirit Foxes** are attempting to find their prey, they will try to find and grab a flower that can attract its prey and burrow down to the snow, once the **Spirit Fox** has done this, they will now wait for the prey to come in a close radius so it can catch and feed on it.

## Exact Location

**Spirit Foxes** tend to live in the northern parts of Earth, but they have been found in areas such as South America, Asia and Africa. However, encountering a **Spirit Fox** in these locations are incredibly rare.
Pumpkin Spice

```
**Object-S006**
**Danger Level: +1**
**Codename: Pumpkin Spice**
**Location: Restaurants, Bakeries, Pumpkin Fields or Graveyards.**
**Documented by H.S.G. Elite Morthy Duskus.**

```

## Object Description

**Object-S006** are jars containing supposedly a radiated variant of Pumpkin Spice. They can be found in jars, tins or sometimes just on the ground.

The Pumpkin Spice is edible and can be used to bake multiple deserts, food and even can be used to create lures to attract The Hallomoths and the Pumpkin Slug. Due to it's smell it can serve as food for the two mutants and when scattered around, the chances to encounter one of them increases.

**Object-S006** is a very beneficial object towards all the **Halloween Mutants** due to it's convivence.

## Discovery

This object was discovered by H.S.G. Scavenger Mart Klopper. I found it when I had been walking along a small pumpkin patch that I had been growing after I someone mentioned an old holiday known as Halloween. I suddenly stopped, and looked down at the strange jar of what seemingly looked like spice. I slowly crouched down taking out a pair of gloves to pick it up. I picked it up and started to walk to the research center of the H.S.G. base. After a day of research we concluded it was pumpkin spice but a somewhat radiated version of it. After that we started to test where you could find it by making more pumpkin patches and found that this was prominent spot that it could be found.

## Location

Restaurants, bakeries, pumpkin patches, and graveyards.
Williams Effect

```
**Disease 009**
**Hazard Level: Ψ**
**Codename: Williams Effect**
**Location: North/South America and southern Canada**
**Documented by Scientist Carol Hobbs**

```

## Description

The Williams Effect is emitted by a strange radioactive flower. The effect causes those who come in contact with it to slowly start to worship the flower they will carry the flower around and give it “offerings” usually being dead leaves and branches but some people have found it being dead carcasses of mutants and other body parts. This effect will also make those influenced by it carry the flower around usually into populated areas so that it can infect more people. This effect slowly deteriorates your mental health not to kill you though just making you on the brink of insanity. The effect has no capability to kill you and after it sets you on the brink of insanity it wears off, leaving you to die.

## The Flower

The flower is brown in color and is 8 centimeters tall (3.14961 inches) with a small red dot in the center of each peddle. These dots are the area that the “disease” is sent out of. It grows in wet soil and can only effect things within a quarter mile radius but the flower grows every time it is offered something and its radius grows as well. The life span of these flower has only been found to be
1 ½ weeks to even out their ability. More about the flower here >>> Williams Flower.

## Symptoms

~~Give yourself up to the flower. The flower is god. The flower is the rightful ruler of the world. Give yourself up.~~ The symptoms are very easy to sense and to see as the person infected will start to walk towards the flowers picking up small dead leaves in order to grow the flower. If you happen to be infected it is advised to run as they will go at any length to get you to follow the flower.

## Location

This flower and it's effect can be found in North/South America and southern Canada.

## Discovery

The flower was discovered by field researchers conducting an experiment on Mutant 051. It started to lure in some of the members conducting the experiment and then task force operatives were sent to check out what the members were doing wearing protective masks. They later killed the researchers after being attacked and found the flower in the center of a forest. It was found that the flower was the one causing this and it was promptly exterminated from the area.
Humeshrooms

```
**Mutant 054**
**Threat: A**
**Codename: Humeshrooms**
**Location: Global**
**Documented by C.R.G. leader Nathaniel Ezieral**

```

## Description & Biology

Mutant 054 or **Humeshrooms** are small humanoid creatures that are covered in a strange mushroom. These mushrooms are swamp green in color and can be 3-7 inches wide and 2-4 inches tall. They are 3’5 in height, around half the height of an average human. They release a hallucinogen that when a person or creature breathes in can make them start to have a sense of happiness and can make them forget about whatever is happening around them. This hallucinogen can be used on any other creature but depending on the creature it will last different amounts of time, for an average human it will last around 25-45 minutes.

A dead carcass of one of these creatures was found in a forest and a group of scientists conducted an experiment where they dissected the creature. They found that it has related biology to Tanglers which is theorized is because they both come from nature in a way and they have related biology to humans as well. Scientists have also found that **Humeshrooms** contain a strange amount of iodine in its blood and when they found when the **Humeshroom** is injured it will “sweat” iodine to help the aid and healing of the wound.

## Behavior

The Behavior of the **Humeshroom** will vary on the creature it comes across not in terms of danger level but in terms of scarcity. For an example, they aren’t afraid of humans as much as a Mammoth Spider. They enjoy company and usually travel in small groups of three, if they come across a human they will usually rush towards the person and start brushing against their leg, this is a sign of love.

If you come across an injured **Humeshroom** they will walk towards you slowly and lay on your leg, this is the creature asking for help. Though you can help you don’t have to, though it is personally advised.

## Location

The location of **Humeshrooms** is not restricted to one specific continent as they can be found in forested areas and this means that they can be found on every continent.

## Note From Nathaniel Ezieral

These little creatures seem to be very nice and small. They don’t possess any means of anger and really seem to just want to make things “happy” with the hallucinogen they release. In my personal opinion these are the nicest and best mutants in this nuclear wasteland.
Zamba's Tri-Sting Scorpions

```
**Mutant 007**
**Threat Level: C**
**Location: Africa, Southern Europe.**
**Codename: Zamba's Tri-Sting Scorpion.**
**Documented by H.S.G. Morthy Duskus, and Dr. Philip Zamba.**

```

## Origins

Z: "Hey, look what I made."

S: "Hm? What the fuck is that?"

Z: "I made myself a mutant, it's a Scorpion!"

S: "How?"

Z: "So I took one of the Scorpions that were in the experiment cages, poured one of The Vials on it and it became this."

S: "Zamba, those Scorpions weren't for experiments, they were to preserve the species you idiot."

Z: "Oh... well I made this."

S: "Well at least there's only on- WHY ARE THERE TWO OF THE CUNTS NOW?"

Z: "Oh yeah, it can multiply itself like an amoeba. There is a room full of them near the Alps."

S: "I am calling H.S.G. warriors to take those Scorpions somewhere else, and you're gonna be in house arrest."

Z: "WA-"

-End-

## Description and Biology

**The Scorpions** (in their adult size) are 7'1 tall creatures that can move 1 mile per hour. They have three stingers on their back which has a toxic-like substance that causes instant paralysis upon sting. As a child, they are 3'1 typically and their stings harm similar to those of bees and their toxic-like substance only burns and does not cause paralysis.

They are omnivorous creatures that typically consume berries but sometimes they do hunt depending the berry supply. They reproduce like amoebas and they often turn invasive within climates, many H.S.G. and Rubberians often hunt the **Scorpions** that are overpopulating and starving the climate and kill all but one and move the one to a different climate.

The **Scorpions** live in packs of 10 or 20. Their alpha is the biggest and tallest out of all of them and sometimes has 4 stingers which is more harmful and can potentially kill their target. Being around one of the Alphas is highly unadvised.

## Behavior

The **Scorpions** are extremely aggressive when fully grown to everyone but **Dr. Zambia** as they see **Dr. Zambia** as their father and creator. If **Dr. Zambia** is threatened then the **Scorpions** would defend him very quickly.

The **Scorpions** in the wild are very territorial, they often attack other mutants such as Mammoth Spiders, Garbage Striders, and sometimes even P.E.R. drones, jets and tanks if they get too close. Of course, this upsets P.E.R. and they sometimes plans attacks on the **Scorpions** but this is rare.

## Exact Locations

The **Scorpions** are located within **Southern Europe and the entirety of Africa.** but many invasive packs are on **Madagascar** due to the many berries there are at that location. They are also more commonly found in **the Iberian peninsula** as they like the arid environment.
Custom Slash Commands

### /Raise

Usage: /raise <str/end/coord/quick/focus/self/hp/stam/mp/mana> (for 20 billion exp) <destruction/invulnerability/glory/temperance/vitality> (for 10,000,000 luminance) [number of points to purchase (default: 1)]

note: Lumin costs for vitality will stay @10,000,000 per point until base Vitality reaches 10,000

Attributes can be raised an additional 12 points total between levels 275-300, and close to 50 additional points from levels 300-400.

### /nextlevel

Usage: Use this command to see how much xp you have until your next level after 275.

### /reputation

Usage: Checks your current Reputation rating.

### /prestige

Usage: Checks your current Prestige Level

### /raise prestige [#]

Usage: Raises your Prestige Level x amount.

### /convertlumtosc [#]

Usage: Converts banked luminance to skill credits. Costs 1,000,000,000 luminance for one skill credit.

### /spendsc

Usage:/spendsc Use this command to convert skill credits into skill points for a specified skill. 1 skill point costs 2 skill credits.

Uses:

meleed, missiled, arcane, magicd, itemtink, assesp, decep, heal, jump, lock, run, assesc, weaptink, armortink...

magictink, creature, itemench, war, lead, loyal, fletch, alch, cook, salv, twohand, void, heavy, light, fines..

missilew, shield, dual, reck, sneak, dirty, summon.

### /hcleaders

Usage: This command displays the top 10 highest level Hardcore characters Names, Levels, and Ages (DD:HH:MM).

### /achlist

Usage: This command displays the currently earned achievements for Hardcore characters.
Droga Ekspresowa S16

**Droga ekspresowa S16** – budowana Droga Ekspresowa w północnej i północno-wschodniej Polsce, o przebiegu Olsztyn – Ełk. Przebiegać będzie przez województwo warmińsko-mazurskie i podlaskie.

**Na drodze ekspresowej S16 nie zaplanowano MOP-ów**

## Przebieg drogi

* Obwodnica Olsztyna - wspólny przebieg z S51
* Węzeł: Olsztyn Południe (odgałęzienie z S51, DK16)
* Węzeł: Olsztyn Jaroty
* Węzeł: Olsztyn Pieczewo
* Węzeł: Olsztyn Wschód
* Koniec obwodnicy
* Węzeł: Wójtowo
* Węzeł: Łęgajny
* Węzeł: Barczewo
* Węzeł: Kromerewo
* Węzeł: Biskupiec
* Węzeł: Borki Wielkie
* Węzeł: Sorkwity
* Węzeł: Bagienice
* Węzeł: Mrągowo
* Węzeł: Użranki
* Węzeł: Ławki
* Węzeł: Woźnice
* Węzeł: Drozdowo
* Węzeł: Orzysz
* Węzeł: Skomack
* Węzeł: Chrzanowo
* Węzeł: Ełk Kajki
* Węzeł: Ełk Kolonia
* Węzeł: Ełk Wschód (S61)
Williams Flower

```
**Mutant 064**
**Threat: M**
**Codename: Williams Flower**
**Location North/South America and southern Canada**
**Documented by Scientist Carol Hobbs**

```

## Description & Biology

**Williams Flower** is the name given to a mutated brown flower that has a strange effect. This effect is known as the Williams Effect. The flower is 8 centimeters tall (3.14961 inches) and has brown petals and a red dot in the center of the flower, this is the area the “disease” is released. This flower mutated in a way that gives it a strange effect. This effect makes anyone who comes in contact with it worship the flower; more information can be found here >>> Williams Effect.

## Behavior

This flower will use its effect to make people worship it and give it “offerings” which make it larger and give it a bigger radius to infect people. This flower will stop controlling you once it drives you to the brink of insanity as the effect also drags down on your mental health.

## Locations

This flower can be found in North/South America and in the southern regions of Canada.

## Discovery

This flower was discovered after a team of scientists and researchers were conducting an experiment on sentient moss. The members started to be controlled and started to attack the security and walk towards the flower giving it offerings. A task force unit was sent in wearing protective gear and killed the researchers and burned the flower.
Marrow

Marrow, or Sutras, are an important step in creating a good base for your character.

The first few quests that you do in the game will reward you with items in your characters inventory. They will give different bonuses depending on what item it is.

By right-clicking your Marrow, a menu will pop up that will allow you to upgrade(rebuild) it. This costs 200 Merit and will be random.

If you manage to 3 of your Marrows into SS quality before you move on you will get a 50% bonus to your Marrows combined stats.

By getting all five Marrows into SS quality before you move on, you will get a 150% bonus to your combined Marrow stats.
Path Selection (Classes)

## Path Selection Flag Quest

### Recommended Level: 15+

In Holtburg, go to Stone Henge and take the Path to Burial Temple portal. From there, you will head through to the opposite side of the dungeon (linear). Once you get to the other side, you will encounter four Monoliths:

* Monolith of the Protector (Tank Class)
* Monolith of Five Daggers (DPS Class)
* Monolith of Healing Waters (Healer Class)
* Monolith of Forgetfulness (Class Reset: First reset is free, every reset after that costs one AshCoin D Note (50,000))

Double click the monolith of the path you want to take. Once you choose, you will chisel a Glyph from that monolith. Double click it to assign your class.

## Class Abilities

### Path of the Golem (Tank)

* **Golem's Taunt**: With this Aggression passive ability, you have a 100% chance to draw most high level mobs directly to you.
* **Bastion:** At a 33% chance per hit, your Damage Reduction Ratings will be boosted x4 for 10 seconds, essentially halving the amount of damage you take. This has a 30 second cooldown.
	+ Tanks will deal -20% damage, and take -20% damage.

### Path of Five Dagger (DPS)

* All DPS toons take +30% more damage, but deal +20% more damage.

#### Melee

* **Bleeding Stones**: Melee DPS characters have a 25% chance to spawn AOE based bleeding stones to cause passive damage at 0.5% of a mob's health. This ability can stack.

#### Missile

* **Multi-Shot:** Missile DPS characters have a 15% chance to shoot arrows in a Frontal 45 Degree Cone to every mob in front of player, dealing 100% of their current damage.
* **Second Wind**: With every missile shot, you will fire an additional arrow.

#### War Caster

* **Channeling Destruction:** War Magic Caster DPS characters have a 25% chance to channel their spell through every member of their fellowship, shooting up to 9 additional spells at once.
* **Channeling Destruction:** War Magic Caster's also gain a 10% chance to proc Channel Destruction on Cleaved Targets

### Path of Healing Waters (Healer)

* **Heal Over Time**: Upon casting Heal Self IV or higher, you will send passive healing to all fellowship members within 30 meters for the next several seconds of the same spell level.
* **Stamina Over Time**: Upon casting Revitalize Self IV or higher, you will send passive Revitalization to all fellowship members within 30 meters for the next several seconds of the same spell level.
* **Healing Kit HoT**: When you use a healing kit on yourself, it will trigger a Self Heal Over Time on all fellowships members
Lake, The top of Huashan Mountain Wiki

Feel free to add onto the information that we gather here so that everyone can understand the game better.

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Pumpkin Slug

```
**Mutant S006**
**Threat: A**
**Codename: Pumpkin Slug**
**Location: Globally**
**Documented by C.R.G. Leader Nathaniel Ezieral**

```

## Description

Mutant 013 or Pumpkin Slugs are small mutants that are 6 centimeters long (2.3622 inches) and 5 centimeters tall (1.9685 inches). They appear to be yellowish in color and give off a small glowing feature that makes them stand out in the night. They have a pumpkin on their back that is 8 centimeters tall (3.14961 inches), 6 centimeters long (2.3622 inches), and 5 centimeters wide (1.9685 inches). The fact that they glow in the dark is assumed to be a mechanism to enhance their survival by making it look as if something is “watching” you.

These slugs are also theorized to be similar to Bright Shrooms which is a variant of slug shrooms. The reason this is theorized is because they emit a light similar to Bright Shrooms as well as being yellow in color.

The pumpkin on their back is what they use to hide from an attack but can also be harvested. If you happen to harvest one you can carve it out and find a small amount of orange colored flesh-like substances. It can serve as a source of food and if you carve it you can make little jack o’ lanterns.

## Behavior

The Pumpkin Slugs are very nervous and easily frightened creatures. They have never been seen to attack people but whenever approached they usually go back into their pumpkin shell and hide. When they come across another mutant they will usually be careful and hide. If they approach a mutant like the Angelic Moths they will actually not hide and they have been seen to be more relaxed. This mutant has a rivalry with The Hallomoths and they will shoot small orbs of light into the sky from a random area of the pumpkin on their back in order to lure the moths away.

## Location

These creatures can be found all over the world but usually live in small forested areas.

## Note From Nathaniel Ezieral

These little creatures are the nicest little thing and all love to be around calm and relaxed creatures just make sure not to attack them or else they won't be happy.
Autostrada A18

**Autostrada A18** (budowa) – autostrada w południowo-zachodniej Polsce. Przebiega przez woj. Dolnośląskie i Lubuskie. Łączy ona niemiecką autostradę A15 (przejście graniczne w Olszynie) z autostradą A4.

## MOP-y:

* MOP Trzebiel (kierunek wschodni; klasa III)
* MOP Jagłowice (kierunek zachodni; klasa II)
* MOP Rościce Południe (kierunek wschodni; klasa I)
* MOP Rościce Północ (kierunek zachodni; klasa I)
* MOP Wymiarki Północ (kierunek zachodni; klasa II)
* MOP Wymiarki Południe (kierunek wschodni; klasa II)
* MOP Świętoszów Południe (kierunek wschodni; klasa I)
* MOP Świętoszów Północ (kierunek zachodni; klasa I)
* MOP Lipiany (klasa II)

## Przebieg

* (A15; DE) FORST - OLSZYNA (PL;A18)
* Węzeł: Olszyna
* **MOP Trzebiel**
* **MOP Jagłowice**
* Węzeł: Żary Zachód
* *MOP Rościce Południe*
* *MOP Rościce Północ*
* Węzeł: Żary Południe
* **MOP Wymiarki Północ**
* **MOP Wymiarki Południe**
* Węzeł: Iłowa
* Węzeł: Luboszów
* *MOP Świętoszów Południe*
* *MOP Świętoszów Północ*
* Węzeł: Golnice
* **MOP Lipiany**
* Węzeł: Krzyżowa
* A18 -> A4
Adventures

Every ten levels, you'll get an exclamation mark above the adventure NPC in your base. Choose an adventure that matches your hero power. After completing the adventure you will be given a choice between two upgrades.

You won't be able to level up further until you have completed an adventure.

Each time you level up your 10th time, you'll get an adventures wich will give you an choice between two upgrades. You wont be able to level up further until you have done an adventure.

Each adventures has a corresponding achievement, wich will give you an attribute boost for each level on the achievement.

CentralPlains: Achievement: Physique bonus

Jiangnan: Achievement: External power bonus

Liaodong: Achievement: Internal power bonus

Longxi: Achievement: Physique bonus

MIaojiang: Achievement: Internal power bonus

Western Regions: Achievement: External power bonus

East Sea: Achievement: Damage bonus

Serbei: Achievement: Injury Reduction

Tubo/Tibet: Achievement: Damage bonus

South Sea: Achievement: injury Reduction