Boarding Party

*Reference Book: Star Wars Saga Edition Scum and Villainy*

"Boarding Party" is a mini-adventure designed for 6th-level heroes. In this scenario, the crew of a Corellian Corvette tries to defend their ship against an incursion by the heroes- or, at the GM's option, puts the heroes on the defensive and lets them repel unwanted boarders on their ship.

### Adventure Outline

The heroes are contacted by Imperial Governor Zerex of Ord Adinorr, a snowbound planet in the Meridian Sector. Zerex tells the heroes that he needs their help in a confidential matter involving a traitor to the Empire, a Flight Academy instructor who might be funneling information to the Rebellion. This instructor, Captain Bythen Forral, has had more students defect to the Rebellion than any other instructor, and if Zerex can bring him to justice, it will help Zerex's forthcoming bid to become an Imperial Moff. Anyone who helps him in this endeavor would not only be richly rewarded but also would have a Moff indebted to them.

Captain Forral will soon travel from the Vensenor Flight Academy on Arkanis to Bakura to speak at a recruitment drive for new flight cadets. Because it will skirt The Unknown Regions, Forral's Corellian corvette- The *Gallant*- must make several stops to check astrogational data; each stop should take a little less than 10 minutes. Governor Zerex wants the heroes to obtain a copy of the Gallant's flight plan, determine where the ship will stop, and board it. Once on board, the heroes are to capture the ship, destroy its astrogation computers, and send it on a one-way course into The Unknown Regions, to be forever lost.

#### **Rebel Heroes**

Obviously, heroes loyal to The Rebel Alliance might balk at the idea of working for an Imperial Governor- let alone helping him dispose of someone actively recruiting for the Rebellion! At the GM's discretion, reverse the roles: By then Forral hires the heroes to do away with Governor Zerex. Alternatively, Forral can just be an inconvenient political enemy of the governor's, and Zerex is just using The Rebel Alliance story to make the job more palatable.

## A Visit to Arkanis

*Main Article: A Visit to Arkanis*

The best way for the heroes to learn Captain Forral's flight plan is to talk to the crew of The *Gallant*. Through bribery, threats, or guile, the heroes can convince one of the ship's junior officers to download a copy of the flight plan to a Datacard and then deliver it to the heroes just prior to the ship's departure.

## Ambushing The *Gallant*

*Main Article: Ambushing The* Gallant

Once the heroes have The *Gallant's* flight plan, they can study it to devise an effective ambush. Their best bet is when the Starship exits Hyperspace midway between Moorja and the Ison Corridor- a particularly empty area of space. According to the flight plan, The *Gallant* is going to take extra time here to conduct an evacuation drill with the cadet crew members. If the heroes lie in wait at the proper coordinates, they should have ample time to catch the ship when most of the crew members are away from their stations.

## Storming the Bridge

*Main Article: Storming the Bridge*

**SETUP:** This encounter serves as the climax of "Boarding Party."

If the heroes enter The *Gallant* from the forward airlock, they can take the turbolift up one deck to the flight deck. Captain Forral, who is on the bridge when the heroes arrive, takes command of the crew in the forward part of The *Gallant*, stationing them around the flight deck at the positions indicated on the map.

## Conclusion

*Main Article: Conclusion*

Once the heroes control either the bridge or the computer room, they can disable The *Gallant* with either a Use Computer check (adjusting the computer's Attitude from Hostile to Helpful) or by severing the communication linkages (DC 10 Mechanics check; DR 1, 12 Hit Points).