Grislee The Groundbreaker

## **Intro**

Bo Bender, better known as the Infinight Grislee the Groundbreaker, is an Earth Genasi depicted as wearing a dusty bandana atop a mop of hair with a hunched back.

Her automaton bust at the school library in Boulderay states: “\*Roar\* Fear not little, [name of person interacting with the bust]. It’s your bud, Bo Bender, or as my trembling foes know me, Grislee the Groundbreaker \*Boisterous Laugh\* To be honest, I feel most at home in the wild woods and hills with my fellow flora and fauna. I could lie under the shady tree for hours on end, but I wouldn’t want to be the fellow who tries to way this beast. \*Roar\* Despite my hunched Genasi back, neither massive monstrosity nor merciless mercenary has ever bested me in battle. And believe me, my hammer and I plan to keep it that way. Next time you’re in the Thrown Gauntlet Tavern, come and find me. You can share an ale and a friendly arm wrestle with your fiercest friend Grislee."

## **Biography**

Before becoming an Infinight, Bo worked in the Sangrianite mines below Boulderay. Shortly after hearing an argument between Luce and Mayor Prattle, a cave-in occurred burying Leonard and others in rubble. When Bo awoke, she found herself in Mayor Prattle's office along with two other survivors (Leonard Lank and Ostin Tashe) and Marcy Burns (wife of a deceased miner colleague, Fred). Mayor Prattle tasked Bo and others to establishing a trade network with the surrounding settlements and gaining access to their powerful artifacts. The collapse in the mine meant a collapse in the town's resources and economy. Mayor Prattle opined that who better to represent the hardship of the city than those who had personally suffered it. Mayor Prattle introduced the group to Luce who would be their guide.

The group was unsuccessful in brokering a direct plan for aid, but it was revealed that Luce had stolen magic artifacts from the places they had visited. Luce proposed that they use these stolen items to bring peace not just to Boulderay but to all of Faeza. Bo was given a hammer that granted its wielder the ability to move mountains in a single swing. When they formed the Infinights, she took on the name Grislee The Groundbreaker.

## **Character information**

#### **Class features**

##### Rage

In battle, she fights with primal ferocity. On her turn, she can enter a rage as a bonus action.

While raging, she gains the following benefits if she isn't wearing heavy armor:

* She has advantage on Strength checks and Strength saving throws.
* When She make a melee weapon attack using Strength, she gain a +2 bonus to the damage roll. This bonus increases as she level.
* She have resistance to bludgeoning, piercing, and slashing damage.

Her rage lasts for 1 minute. It ends early if she is knocked unconscious or if her turn ends and she haven't attacked a hostile creature since her last turn or taken damage since then. She can also end her rage on her turn as a bonus action.

Once she has raged the maximum number of times for her barbarian level, she must finish a long rest before she can rage again. She may rage 2 times at 1st level, 3 at 3rd, 4 at 6th, 5 at 12th, and 6 at 17th.

##### Unarmored Defense

While she is not wearing any armor, her Armor Class equals 10 + her Dexterity modifier + her Constitution modifier. She can use a shield and still gain this benefit.

##### Danger Sense

At 2nd level, She gain an uncanny sense of when things nearby aren't as they should be, giving her an edge when she dodge away from danger. She advantage on Dexterity saving throws against effects that she can see, such as traps and spells. To gain this benefit, she can't be blinded, deafened, or incapacitated.

##### Reckless Attack

Starting at 2nd level, she can throw aside all concern for defense to attack with fierce desperation. When she makes her first attack on her turn, she can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against her has advantage until her next turn.

##### Extra Attack

Beginning at 5th level, she can attack twice, instead of once, whenever she take the Attack action on her turn

##### Feral Instinct

By 7th level, her instincts are so honed that she have advantage on initiative rolls.

Additionally, if she is surprised at the beginning of combat and aren't incapacitated, She can act normally on her first turn, but only if she enter her rage before doing anything else on that turn.

##### Brutal Critical

Beginning at 9th level, she can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.

This increases to two additional dice at 13th level and three additional dice at 17th level.

##### Relentless Rage

Starting at 11th level, her rage can keep you fighting despite grievous wounds. If she drop to 0 hit points while she is raging and don't die outright, she can make a DC 10 Constitution saving throw. If she succeed, she drop to 1 hit point instead.

Each time she use this feature after the first, the DC increases by 5. When she finish a short or long rest, the DC resets to 10.

##### Persistent Rage

Beginning at 15th level, her rage is so fierce that it ends early only if she fall unconscious or if she choose to end it.

##### Indomitable Might

Beginning at 18th level, if her total for a Strength check is less than her Strength score, he can use that score in place of the total.

## Appearances

* Episode 5: Infinight Interns - Taverns, Tomes, and Training (talking bust at School Library).
* Episode 49: Paralyte's Poison - Raining on Grisleve's Parade (as Grisleve)
* Episode 79: Lost Dianasty - Who's Your Daddy?
* Episode 80: Lost Dianasty - Fruits Of Lae-Bahoor

## **Trivia**

She has an Ancestral Statue of her tribe (Stinky Dragon Adventures - The Horrors of Catawampus).

Is afraid of tiny/small spaces/rooms (Stinky Dragon Adventures - The Horrors of Catawampus).