Vecton, Keeper of the Depths

**Vecton, Keeper of the Depths** is the 8th and final boss of Cells of Horror.

## Mechanics

*All damage numbers here are based on the damage dealt in Easy and Normal mode. Damage in Challenger, Decay and Hardcore is usually increased in increments of +500, +800, +1200.*

### Phase 1: Focus of Giants

* **Spine of Scer** — Vecton cleaves everyone that is standing in front of him, dealing 5,310 damage, and leaving a 4-second bleed that deals 411 damage every second.
* **Skewering Strike** — Vecton deals 3,420 damage to the tank he is currently focusing.
* **Mountainbreaker** — Vecton jumps into the air and strikes the ground. A swirl will appear at the area he intends to land at, instantly killing anyone caught within the swirl.
* **Seething Delusions** — Vecton places a mark of fear on a random player, causing them to deal 582 damage to anyone they run into. Removed after 10 seconds.
* **Rend of Flame** — Vecton rends a random target, dealing 3,310 damage.
* **Conceive the Earth** — An earth spike will appear at a random location, bursting out of the ground, and dealing 1,710 damage. It will periodically shoot out smaller shards, dealing 874 - 1,002 damage to the entire raid.

### Intermission: Fires Rise

*When Vecton reaches 60% health, he will cease all attacks and walk into the lava ocean. He will be entirely invulnerable. Adds will spawn around the room, who each have their own abilities. When one add is killed, it will take away .3% of Vecton.*

#### Entangled Flamebrute

* **Destructive Gaze** — The Entangled Flamebrute will chase after a random player. That targeted player will have their run speed increased by 5%. If the Flamebrute reaches the player, they will (E, N, C: take 4,310 damage/D, H: instantly die and deal 3,110 damage to all players within 10 blocks).
* **Enhanced Attack** — The Entangled Flamebrute deals 1,410 damage.

#### Blaze

* **Fire Charge** — The Blaze will fire a fire ball at a random target, dealing 1,243 damage upon impact.
* **Smoking Breath** — The Blaze breathes smoke, covering a 5x5 segment in smoke, granting blindness for 3.5 seconds to anyone who has stepped inside.

#### Magma Cube

* **Trail of Flame** — The Magma Cube leaves a puddle of magma behind as it jumps.
* **Squished Leap** — The Magma Cube leaps towards an area, dealing 2,130 raid-wide damage when it lands. Anyone caught within the leap will take 4,260 damage.

### Phase 2: Born of Flame

* **Flameborne Emerge** — Vecton will jump out of the lava pool, landing in the middle of the bossfight area. Upon landing, he deals 2,310 damage to all players.
* **Rage of the Crackling Tide** — Vecton will cut through anyone standing in front of him, knocking them backwards and dealing 4,310 damage.
* **Marked for Torment** — Vecton will mark five random players with *Mark of Torment*. They will take 412 damage every 2.5 seconds, lasting until they are cleansed.
* **Heave the Cracks** — The cracks around the room begin to flare up, eventually sprouting lava up. Standing in the cracks will deal 6,100 damage.
* **Bursting Overtide** — After reaching 50% energy, Vecton will begin to burst with flames. 3x3 circles on the ground will appear, landing at random spots. They will remain for the duration of the encounter (or until Phase 3 on Decay/Hardcore modes.)
* **King of Obsidian** — At 80% energy, Vecton will encase himself in obsidian. Players must deal 35,412 damage to him before the 40 second timer runs out. If the timer runs out, Vecton will deal 38,530 raid-wide damage. If the damage is dealt to Vecton, the shield will explode, leaving fragments on the ground.
* **Enhance Obsidian** — Vecton will begin to empower a random Obsidian shard. After it is empowered, players must pick it up within 10 seconds, or else Vecton grabs it and adds +20 to his defense rating. Once picked up, players gain the special ability to harvest the essence of the obsidian, increasing raid-wide damage by 2% each time.

### Phase 3 (Hardcore/Decay only): Father of Obsidian

* **Cheat Death** — At 1% health (or 100% energy), Vecton will use his remaining power to encase all players in an obsidian shell. He will walk to the center of the room and draw power from the souls of the slain bosses and mobs in the raid. His health is reset to 30% and his energy to 15%. Upon completion, all players are removed from the shells.
* **Dark Tyranny** — Vecton chains six (or four on 10-man) players together. They must walk the chain into Vecton to destroy it.
* **Sweep Obsidian** — Vecton lets out a mighty roar, causing obsidian to fall from the ceiling, landing on the floor.
* **Desperate Empowerment** — Vecton empowers a chunk of obsidian and immediately takes it, increasing his defense by 3% for 20 seconds.
* **Celestian Fall** — Vecton begins to channel a spell around himself. All players must walk into the circle around him to absorb 31,384 raid-wide damage. Anyone caught outside will be instantly killed. The cast lasts 10 seconds.
* **Bleeding Caution** — At 15% health, Vecton will stop picking up Empowered Obsidian. Now, any derelict obsidian will become empowered, but will ooze out a 7x7 circle around them. If Vecton stands in the ooze, he gains haste and damage increases. If players stand in it, they take 541 damage every 2 seconds.
* **Rupture Magma** — Vecton will place 3x3 squares of magma around the room at random locations. They spawn every 10 seconds, and will deal 231 damage to anyone who stands in them.
* **Sparks of Hope** — Sparks of water will drip through the ceiling, landing on the floor. If they land on unoccupied soil, they will remain there until picked up. If they land on the magma or on the ooze, they will only remain there for 13 seconds before disappearing. These sparks of water can then be used to clear away magma, with the effect lasting 10 seconds.
* **Mighty Fell** — Vecton will cleave any players around him, dealing 6,420 damage. A 3-second bleed dealing 210 damage every second is placed on those affected.