recursal/Fanatic-Fandom huggingface dataset:
Hikaru Genji

Hikaru was a teacher at St. Shikubu's girl college. He was also known as the school idol.

## Personality

Hikaru has two personalities. One which he is a very loving person towards his fans. He acts kindly to whoever he meets especially towards girls. His other personality is his dark side. He reacts aggressively when anyone doesn't give him what he wants. He always receives gifts from his fans but he doesn't like any, he says that he wants to receive champagne as gifts.

## Plot

### Episode 2 (Stage 3)

Hikaru is shown in the hallway receiving gifts from his fans. Murasaki wanted to bake him something so he would love it. All of them went to the cooking class and decide to bake cookies for Hikaru eventually, Makino and Iride are considered to be in the way and are kicked out by the girls. They instead decide to spy on the idol.

While they were spying they overhear Hikaru shouting about how every present he has received is not befitting enough to be given to himself. He claims that he needs Champagne for his gorgeous and beautiful self. He then takes a Champagne and drinks it when suddenly Murasaki comes in with the cookies, gives them to him and leaves. He soon starts ranting about how much more striking Murasaki is and how he wouldn't live up to his name and that he needed to get more handsome. Murasaki overheard this and tried to reassure him but was cut off. The idol grabs a bottle of wine he had just drank from and ran towards Murasaki aiming to knock her as she had seen his disgraceful side. Luckily Makino makes it just in time to jump through the window and grab another bottle that was in the room and smash the idol's head with it. Then Hikaru wakes up and turns around seeing Makino's face and eventually he fell for his looks. Later when everyone is in a room chatting he hears Murasaki saying that he is the most sparkling teacher ever been. He then falls in love with her resulting in them disappearing and Aki and the others have completed the third stage.
Esc Menu

Press [ESC] (Escape key) to open the Escape menu.

* Help: Opens the Startup Message Panel
* Settings: Opens the Escape Menu Settings
* Save
* Quit

### Escape Menu Settings:

In addition to the Main Menu Settings, there is a setting panel available through the Escape Menu in the game. These settings affect all games.

#### Audio

Sliders to set the Master, Ambient, Music, and Effects Volumes

#### Video

Controls for:

* Volumetric Clouds
* Cloud Quality
* Lightning flashes
* Enable VSync
* Gamma level
* Grass density
* Grass distance
* Weather intensity

* Weather Collision Quality

* Detail area draw range

* Near terrain draw range
* Distant terrain draw range
* Fog
* UI Scale
* Texture Resolutions
* Anisotropic Filtering
* Tree render distance
* Crosshair transparency
* Shadow Distance
* Shadow Quality
* Shadow Resolution
* Shadow Cascades

#### Gameplay

Checkboxes for Hide Helmet, Run in background, Anonymous Error Reporting

#### Controls

Controls for:

* Mouse Sensitivity
* Turn Sensitivity
* Mouse Smoothing
* Invert Mouse Y Axis
* Always Run
* Resent controls to default
Dungeons

Dungeons are represented on the map by  and when close, look exactly like what they are - a randomized group of rooms interconnected by doors, balconies and ladders.

Once cleared in single player (SP), players gain ownership of the building and can thus turn it into a player home, destroy it, or mine it for materials and torches. In multiplayer (MP), dungeons are intended as a regenerating source of experience (EXP) and loot so players do not gain ownership, and should not try and claim it as a base.

Cleared dungeons are not currently marked in any way, and not removed from the world map.

### Layout

Because dungeons are randomized, there is no specific layout they may take. Each main floor has one or more rooms, all rooms have either a Stone Elemental guarding them, or a Fire Elemental Boss guarding a Treasure Chest. The code generating dungeons is still a little buggy, so occasionally a door will be blocked by a railing but there seems to always be some way around into the other room or balcony.

Climb ladders by walking up to them and holding Spacebar. Ladders not attached to walls can still only be climbed on one side, because they lead to a hatch in the floor above. You can tell which is the correct side by looking for the handle on the hatch.

If a hatch errors when you try to open it, face the outer edge of it before pressing 'F'.

### Loot

Dungeons can contain a number of Rock elementals which each award Light and Experience upon death (if your character level is within the level bracket) and can award random loot on their bodies.

Fire Elemental Bosses guard a Treasure chest with random loot, award an Essence of Fire (the only way to get one) plus random loot on their own bodies, and of course the Treasure chest is often the best loot (at least early game) because once picked up, becomes a chest with three rows of slots inside. In SP the building itself may also hold value.

### Strategies

It is best to clear one room at a time, and clear a whole floor before moving upwards. One never knows which room might hold a fire elemental and retreat may be necessary.

When fighting Fire Elementals, they can not pass through doorways, or follow you up ladders, so rushing up a ladder to a balcony door and firing ranged attacks at them from there, or though a door are viable alternatives to those who don't wear a crunchy outer shell and smash things with their face.

Most balconies have crates randomly scattered on them that can be picked up to carry off as loot, or used to access higher areas or potentially create cover to hide behind.
Terraforming

Terraforming is the act of adjusting your terrain. You can choose to Raise/lower or flatten either a block of ground or smaller sections.Be careful to ensure your terrain does not have plants growing( look for the mounds indicating a plant)

Holding RMB down switches to movement, same as in building mode. Without holding down RMB, WASD is used to position the terraforming tool.

If you reposition, it brings it back to you and will always have you obstructing it.

A red box means something (anything) is obstructing. The correct way to use it would be to use WASD to move it in front of you where there are no trees/veggies/monsters/you, to terraform an otherwise clear spot.

Up arrows (turqoise)mean that spot is higher than the **center**, down arrows (yellow) mean it's lower. The marks below presumably indicate the ground

When terraforming gives an "obstructed" hint pressing F1 will list the items causing the obstruction( so you know what to look for)
Town Encounters

Currently there are 4 different Town Encounters, Coal Mine, Limestone Quarry, Magic Essence, and Floating Islands.

Floating Islands are a tourist attraction right now but have future plans.

Coal Mine, Limestone Quarry, and Magic Essence can be harvested, there are a few things that need to be done to collect the resources.

1. Build a solace near the Town Encounter.
2. Open the Town interface, construct a stockpile and upgrade it to at least Storehouse I.
3. If the Town Encounter is in power range of the solace you can construct a Coal Mine/Limestone Quarry/Magic Siphon.
4. Construct a Forager (required for food) and the related NPC. Once the NPC has been built interact with it and select "Harvest" and assign them to the new resource.

Miner - Coal Mine,

Quarrier - Limestone

Siphoner - Magic Siphon.

Floating Island Transporter
How to Add Screenshots to the Wiki

**First take the picture** by using F12 (if the Steam overlay is enabled), or "window + PrtScr" to take a screenshot with windows.

Screenshots taken through Steam are located on your PC. C:/Games/Steam/userdata/your steam id/760/remote/670260

Windows screenshots will be in your photo library, they will be in a folder called "screenshots".

**Adding an Image to an Existing Page**

1. Open the page that needs an image, scroll down to where it says “add a photo”.  Select this.

2. The next screen will help you upload screenshots from your PC.  Have the screenshots “ready to go” with cropping, light adjustment, whatever editing needs to be done before you upload the image.

**Adding an Image to a New Page**

1. From main page of the Solace Wiki, click on icon for “new page”.

2. Name your page. Name the page with correct spelling, make sure it matches exactly the name of the item in the game.  (It can be changed later if you need to.)

I named my page “Mystery Item”:

Click Next at bottom of page.

3. Here’s your new page, ready for you to add text, pictures, etc:

To add your screenshots, select “upload file” from the drop-down menu at the upper right.

4. Here’s the upload screen. You can ignore everything but the “browse” button.  Click “Browse” and you can select a picture from your computer to upload to the wiki. Once you select the picture, click on "upload file" button, located near bottom of page.

Please title your pictures with the name of the item being shown. (Sawing Station.jpg is better than IMG\_6785.jpg)

If your picture's too big, too small, not placed correctly on the page--don't worry, it can all be fixed. The formatting changes are done with the "Source Code", and the wiki team will be happy to make any changes or teach you what to do if you'd like. The wiki team can be reached through the Solace Crafting discord, under #wiki-data.
Ariana Demillion - CP's youngest developer

**Chapter 1 - Where it all started**

When I was young, around 12, I found a video on youtube about making games. I was hooked and wanted to develop my own games and hopefully become a world-class developer. The problem was, I had nothing in my mind about what I wanted my project to be about. Around a week later, my school said that they were looking for new game developers to help them with the school website. I jumped at the opportunity, and I learnt how to script game apps and websites. A year later, in 2000, I had completed my Cart Surfer game and released it to the public. The game got positive reviews and I started working on 4 new games. I completed the last game, Card Jitsu, in 2005 and was working on my 5th. My ideas were brain-washing and talented back then.

**Chapter 2 - Invitation**

Whilst developing the main basis of Jetpack Adventure, I got a letter post through my door. My mum picked it up and showed me it, I opened it and learnt how a game called **Club Penguin** were hiring developers and had invited me to be part of the team. Please be aware this happened in 2000, not 2005. I jumped at the opportunity again and began making ***more*** games, I was invited to the mascot team in 2012 and did a special Q&A with Langly in 2017! When CP closed down, I got invited to the development team of a new game, **Club Penguin Rewritten.** From then on, I've worked on more games. Mancala and Card-Jitsu fire being my most favourited and played games.

**Ask your questions to Ariana**

Ariana, how did you learn how to develop games at 12?

***Well, you see, I had private lessons at school and they taught us how to script.***

Ariana, did you mom let you go to the development team?

***Oh yes, she supported the idea of me going to the team since I was so brainy.***

What is your full name?

***Ariana Jude Demillion***

**That's all folks! Keep dreaming!**

**Ariana Demillion x**
Rarity

-feel free to edit-

[Work in progress]

Many resources can be found or crafted into several different rarities, and many "final products" (ex. equipped items) can be crafted to different levels of rarity.

The rarities are: Common (White), Uncommon (Green), Rare (Blue/Teal), Elite (Purple), , Legendary (Red/Orange)

Looking at raw/gathered and production (ex. iron ore, and iron bars) materials:

Ex. One stack of Common Stone (100), can be transmogrified up into 5 Uncommon Stone. One stack of Rare Stone (100) can be transmogrified down into 1,000 Uncommon Stone, and again for 20,000 Common Stone.

[cont'd here]

Rarity should not be confused with Tier or Level; it is completely independent. The Level of an item is selected upon crafting. Tier of a raw material is dependent on gathering that particular tier, and tier of an item is dependent on the tier of the materials used to craft it. Don't worry if that sentence gives you a headache, it's much simpler than it sounds.
Timber

Timber is the raw form of wood. Timber is probably the most commonly used resource, with Stone being a close second.

Timber is obtained by harvesting trees with a Hatchet.

Timber can be refined into Lumber at a Sawing Station.

Timber can be found in every biome besides Ocean. Timber often takes the form of a tree found in that biome. In the Desert or Badlands biome Timber can be harvested from cactus.
Keybindings

Many of the controls in Solace Crafting can be customized. Here are the currently known keybindings.

### Screenshots

Solace Crafting Escape Settings 07 Controls KeybindingsSolace Crafting Escape Settings 08 Controls KeybindingsSolace Crafting Escape Settings 09 Controls KeybindingsSolace Crafting Escape Settings 10 Controls KeybindingsSolace Crafting Escape Settings 11 Controls KeybindingsSolace Crafting Escape Settings 12 Controls KeybindingsSolace Crafting Escape Settings 12 Controls Keybindings
Lore

## Elemental Plane: Khora

The elemental plane Khora was created many eons ago by the four Greater Elemental Houses: Earth, Air, Fire, and Water. Many Lesser Houses, such as Lightning and Tree, came here to learn and grow with one another across the ages.
 Now corrupted, Khora has been almost completely abandoned by the Elementals. Their spawn, once peaceful caretakers are now sickened and violent.

## The Egoic Collapse

The recent history of our story begins on a planet named Ace. Ace was one of many planets in the Multiverse with humanoids evolving both technologically and spiritually over millions of years.

During the fifth age of Ace, several of its people developed the ability to shift between dimensions and locations, earning them the title of Astral Prodigies. As their talents evolved they began
 to teach others and even developed the ability to bring back physical objects from their journeys.
 One Astral Prodigy, a man named Foridal, was fascinated by a strange series of planes that he stumbled across. With every visit he strengthened the connection between Ace and these new lands, which many years later came to be known as the Demonic Planes. Eventually the Blood Cult was formed as his following and not long after they brought an end to the fifth age of Ace.

 Consecrating a direct connection between Ace and the Demonic Planes, hatred spread through the Multiverse as if a back door had been
opened into the minds of everyone and everything. This event came to be known as The Egoic Collapse.

 Thus began the sixth age of Ace, a dark time for the planet, though its influence spread farther than anyone could have imagined.

## Journal entry of Foridal: Day 13, Moon 4, Year 552, 5th age of Ace

I've found the most interesting of places in all my wanderings today. It was like being handed a present for all my hard efforts. The denizens, although clearly dark, seemed to give little concern to my presence. No doubt "demon" would be a fitting description for their bodies and faces, but hostility I did not witness today. The sky was full of a warm red tint like dried tomatoes. The air smelled of ozone and charcoal and sure enough lightning seemed commonplace. Perhaps the atmosphere was thick with some sort of conductive material. It was hot on the plateaus and chill in the valleys. Solid red dirt in all directions. The dirt formed shelves that went on for as far I could see in some places and were not easily scaled. Most interesting were the spires that shot out from the dirt at varied locations. Smooth and curved like the teeth of giant dragons from an age long forgotten.

What history such an ancient land must harbor. What secrets
will I find beneath the black tar pits. What are the spheres on high, ever burning with crackling energy.
 A great tower ruled the horizon, black though too distant to make out details. I spent time attuning myself to the area that I may return with ease.

-more journal entries to complete-
Town Encounter

Town encounters are basically resources needed to create Harvesters etc. You need to build a town which must include a storehouse and forager. Building your harvester within the power range of your Solace is essential and will allow you to assign that harvester to that specific resource. This harvested resource will be added to Storehouse storage.Add more Box crates to expand storage
Solace Crafting Wiki

**Welcome to the...**
**Solace Crafting Wiki**
**65 articles • 509 files • 1,129 edits**

**NAVIGATION**

### Getting Started

* Lore
* Main Menu
* Game Types
* Character Creation
* World Creation

### Character

* Character and UI Basics
* Skills
* Attributes
* Crafting Skills
* Adventuring Skills

### Worlds

* Creatures
* Resources
* World Seeds

### Systems

* Exploration
* Storage
* Terraforming
* Building
* Towns
* Farming

### Help

* Multiplayer Hosting Guide
* Dedicated Server Setup Guide
* How to Add Screenshots to the Wiki
* How to Build a Town--a quick guide to getting started
* Item Editor
* Item ID Numbers
* FAQ

### Community

* Links
* Media
* Big Kitty Games

**HELPFUL LINKS**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Character Creation

After selecting the game type, a player can then select or create a character.

There are many customization options; some are not fully implemented, and more may be added.

There are no differences in game play between the sexes, nor do any of the other customization options affect performance, giving wide freedom in designing a character.

Default FemaleDefault MaleRandom Male 1Random Male 2Random Male 3

* Sex
* Accept & Begin
* Randomize: All, Head, Face, Upper, Lower, Colors
* Head Width
* Forehead Size
* Forehead Position
* Ear Size
* Ear Position
* Ear Rotation
* Cheek Size
* Cheek Position
* Low Cheek Width
* Mandible Size
* Jaw Size
* Eye Size
* Eye Rotation
* Chin Pronounced
* Chin Position
* Nose Size
* Nose Curve
* Nose Width
* Nose Inclination
* Nose Position
* Nose Flatten
* Nose Pronounced
* Mouth Size
* Neck Thickness
* Upper Muscle
* Upper Weight
* Breast Size
* Arm Length
* Arm Width
* Forearm Length
* Forearm Width
* Lower Weight
* Foot Size
* Belly Size
* Waist Size
* Gluteus Size
* Leg Separation
* Hair
* Eyes

Equipment is for reference only:
* Helmet
* Helmet Accent
* Jacket
* Jacket Accent
* Gloves
* Gloves Accent
* Leggings
* Leggings Accent
* Boots
* Lava
* Eyebrows (1 option)
* Eyes (5 options)

(Equipment for reference only; each type has previews available for Cloth, Leather and Metal)
* Helmet
* Jacket
* Gloves
* Leggings
* Boots

After naming and creating the character you want to play, click the “Accept and Begin Journey” button in the Basics panel.  On the next screen select your character and you will go to the World screen.
Towers

Towers are a specific type of Large Encounter you can locate during Exploration of a world.
On the map they are identified by .

Up closer they look like an imposing stone tower with wide stairs leading up to a pair of open doors inviting entry.

Once cleared in single player (SP), players gain ownership of the Tower and can thus turn it into a player home, destroy it, or mine it for materials and torches (some leave a Solace behind to cheaply expand their network and to come back later if they wish to create an outpost in the area). In multiplayer (MP), Towers are intended as a regenerating source of experience (EXP) and loot so players do not gain ownership, and should not try and claim it as a base.

Cleared Towers are marked by a red X on the map.

### Layout

The tower is made up of a series of floors each guarded by a pair of Stone elementals a player must fight their way through. The top floor offers a Treasure chest, Guarded by a Fire Elemental of whatever Tier the Tower is located in.

### Loot

Towers contain a number of Rock elementals which each award Light and Experience upon death (if your character level is within the level bracket) and can award random loot on their bodies.

Fire Elemental Bosses guard a Treasure chest with random loot, award an Essence of Fire (the only way to get one) plus random loot on their own bodies, and of course the Treasure chest is often the best loot (at least early game) because once picked up, becomes a chest with three rows of slots inside. In SP the building itself may also hold value.

### Strategies

When fighting the Fire elemental, melee players will need to just confront it head on as usual. Ranged players may open fire and dodge down the stairs to heal between volleys as the Boss cant follow you down the stairs. Magic users wielding AoE spells like Fire Ball, Flame Glyph and the meteors can explode their spells through the floor it stands on so that the Boss reveals its ability to defy physics and push through the floor, making it vulnerable to most attacks. **This is totally not cheaty since we mages have tender flesh not encased in crunchy plate like our melee...associates. We depend on using our heads to out think our opponents!**
Enchanting

## General

Enchanting allows you to create enchants that add bonus attributes to equipment.

Enchanting is done at an Enchanting table.

## How it works

The power of most enchants depends on 2 factors, the rarity of the enchant and the effective level.

The rarity affects the highest value an enchant can be, this is the number outside of the brackets, for example on harvesting power enchantments this goes: 0.2 (Common), 0.3 (Uncommon) , 0.5 (Rare), 0.8 (Elite), 1.4 (Legendary).
The effective level is calculated using the crafting level (0.5 per), the tier (2.5 per) and the rarity: 0 (Common), 0.75 (Uncommon) , 1.75 (Rare), 3.25 (Elite), 6.25 (Legendary).
Effective level is shown at the start of the enchantment's name as L--.-- .

Effective Level = (0.5 x Crafting Level) + (2.5 x Tier) + Rarity boost

To craft a certain tier of enchant requires the Enchanting table to be at that same tier or higher.
The full boost of an enchant will be given if the effective level is equal to or higher than the adventuring level of the character.
The more the adventuring level passes the effective level, the less the enchantment's effect will work, this is shown by the number between the brackets.
Equipment does not need to be a specific level or tier to socket enchants, any tier/rarity/effective level of enchant will fit in any of the gear.

## Enchants

Enchants requiring the skill tree to unlock will have the lowest level to have 1 point listed.
T between brackets means that the material needs to have the same tier as the enchantment.
R between brackets means that the material needs to have the same rarity as the enchantment.
Thaumic Additions Reconstructed вики

* Вики создана чувачком под ником Nikle для проекта Starshine
* Моды, информация о которых находится на данной вики можно найти по указанным ниже ссылкам:

Thaumic Additions Reconstructed by Zeitheron

Thaumcraft 6 by Azanor13

* + https://www.curseforge.com/minecraft/mc-mods/thaumic-additions/files
	+ https://www.curseforge.com/minecraft/mc-mods/thaumcraft/files/2629023

## Галерея

С изображениями и видео на вашу вики будет приятно посмотреть.

## Создать страницу

Вы можете улучшить эту вики. Создайте новую статью!
<createbox>
width=24
break=no
buttonlabel=Создать новую страницу
</createbox>
Так же вы можете улучшать уже созданные страницы
Resources

## Raw Materials

There are five types of raw materials that can be found in game.
These are:

* Stalk (processed in a Retting vat with water to obtain Thread)
* Timber (Trees can be chopped down using a Hatchet. Processed in a Sawing Station to obtain Lumber)
* Ore (Iron and precious metals which can be smelted in a Forge to get ingots)
* Hides (Turned into leather for leather working)
* Stone

## Meat & Plants

### Meat

Meat can be obtained by skinning defeated animals.

### Plants

Plants can be found in almost all biomes. They can be farmed and are used as food or reagents for Alchemy and Enchanting. Below is a list of each, grouped by biome, and what they look like. Most plants are tiny and can be hard to see, so many players turn off the grass effect in Settings>Graphics to make it easier.

#### Grasslands

CabbageCarrotKings LeafLeekMushroomSpirit Tea
Fruit trees are special in that harvesting the fruit is a separate option from chopping the tree down for Timber. The default used to be 'F' to chop the tree and 'Shif+F' to access the option to collect fruit, but as of v 0.6.2.2 2020.01.06 the default was switched to collect fruit.

Lemon TreeOrange Tree

## Gems

Gems are used in Alchemy and Enchanting and can be obtained as random loot from Elementals, Monuments, and chests, or mined from Caves. Gems are rarely obtained as random extra loot from mining ores out in the world.

File:Gemstable.png

## Animal Parts

Animal parts are obtained by skinning defeated animals.
Plants

## **T0 Plants**

   Cabbage

* +5 Fullness
* +5 Hydration
* Can be turned into seeds.

   Stalk:

* Unprocessed fibrous stalk. Can be processed into Thread in a Retting Vat.
* Can be turned into seeds.

   Mushroom:

* +5 Fullness
* Can be turned into spores(seeds).

    Pumpkin:

* +10 Fullness
* +5 Hydration
* Can be turned into seeds.

    King's Leaf:

* The softer leaves of this plant tastes like pepper but can burn the tongue if too many are eaten.
* Can be turned into seeds.

    Spirit Tea:

* A violet flower often dried for alchemical purposes.
* Can be turned into seeds.

    Carrot:

* +5 Fullness
* +5 Hydration
* Can be turn into seeds

    Leek:

* +5 Fullness
* +5 Hydration
* Can be turned into seeds.
Storage

Storage

There are several types of storage found in Solace Crafting.

### Solace Storage

All Solace's in a world add to a single networked storage space. Each solace adds +100 units of storage to the network, and each Solace can also be upgraded to add more to this total.

### Inventory/Backpack

(Crafting>Leatherworking>Tools)
A new character begins with 20 slots and reaches maximum capacity at 40 slots.
A T8 or greater Backpack is required to max out to 40 slots.

New InventoryMax Inventory
### Bags

(Crafting>Tailoring>Tools)
NOTE: Bags currently only work in Single Player (SP).
A T0 bag contains 5 slots and can be carried in your main inventory/backpack space, taking up a single slot. Bags reach maximum capacity of 40 slots at T18.

Smallest BagMax space in a bag
### Storage Chest

(Crafting>Woodworking>Facilities)
A T0 storage chest has 16 slots and increases with each tier, attaining its full 40 slots at T12.

Minimum Chest spaceMAximum chest space
### Treasure Chest

A single Treasure chest can be found at any Fire elemental encounter. It shows only a few slots filled with random loot, but if you pick the chest up to take with you, when next placed it will have 24 clots (3 full rows) and is the largest storage a player can get early game.

Treasure Chest Storage

### Storehouse

The Storehouse, the first building required to build a town or outpost has increasing storage for timber, Stalks, Stone, IronOre, Hides, Limestone, Coal and Enchanted. The higher its rank, the more of each it can store of any tiers totaling the cap for that type.

### Watering Can

(Crafting>Smithing>Tools)
Watering cans are special containers that can only hold water (usually pulled from a Well or open body of water).
A T0 watering can has 5 slots and Watering cans reach maximum capacity at T18.

Smallest Watering CanMaximum Watering can capacity
Survival

There are a number of survival mechanics already implemented in Solace Crafting, with more planned in later major patches.

## Death

Current ways the player can die include:

* Starving (running out of food)
* Dehydration (running out of water)
* Pummeled to death (mobs reducing HP to zero)
* Asphyxiation (staying under water too long \*this is still a little bugy)
* Being too Cold (tops of mountains, floating islands) or too hot (lava layers of caves)

There is currently no falling damage of any kind.

Upon death, everything in your inventory drops to the ground and you are teleported to your home Solace.
You retain your tools, weapons, backpack and torch, adventure and wardrobe clothing however.

## Travel

Currently you can travel by:

* Running/walking
* Swimming
* Boat (over water if you bring one with you)
* Teleporting via solace Network (if you have placed a solace to travel to)
* Teleporting using Leyline Teleporters (currently disabled in MP)
* Recalling Home (Teleports you to whichever Solace is set as your home)

## Farming

Farming has been implimented for all plants and partially for Fruit Trees which can be used for a continuous supply of basic foodstuffs. see more on the Farming page.
Caves

Caves are marked on the map as  and always appear in the world as a giant symmetrical, flat-topped rock with a hole in the side. this serves as the entrance to the cave instance. Players walk inside and upon reaching the end of the tunnel are teleported inside.

Before entering, it is usually wise to place and name a Solace in case you get stuck and have to recall out, or wish to return later. Placing a Solace or a Ground Torch by the door can also serve as a marker of which caves you have visited or cleared too.

### Layout

The inside of each cave system is randomly generated, but all flow East to West, so 'down' is always westward. It is possible to fall into holes you cant jump or climb out of, so bring building materials (T0 stone or timber is ideal) or harvest all the stone you come across inside as you can consume a lot of it building scaffolding. Players should also be be ready for a fight at any time, because Stone golems can be found anywhere in a cave system and the way caves are constructed fills them with blind spots and sharp drops.

If you get deep enough you encounter one or more lava layers. Unless you are wearing silken Undies you will continually take heat damage until death or you Recall out.

Bridging across the lava layer lets you proceed deeper into the cave, and at the bottom you will find either a Crystal or Obsidian Golem Boss.

### Loot

Caves are good sources of Stone and Iron and Gem nodes, especially in biomes that little or none of these can be found. Caves are also the only place to find Copper Ore nodes which is the first type of metal that can be used to make Jewelery. It is important to remember that caves are a 3D environment. Always look up, and back the way you came from.

The golems infesting caves, like their surface cousins can drop random loot on their bodies and the Lava layers are the only places where Emberstone can be found (currently has no use). Lastly the Cave end bosses also drop a Crystal or Obsidian core (which also currently has no use).

### Strategies

IF you plan to clear a cave, make sure you bring food and water, have at least a Torch equipped or your gamma turned up, have building materials to make scaffolding to get out of holes or to reach resources in the roof and have as much inventory or bag space as you can.

IF you plan to explore or go beyond the First Lava layer, you need to have the upgraded Underwear equipped to survive the Heat 2 class environment (you will very quickly run out of mana trying to heal your way through without extreme measures).
Attributes

Attributes consist of six different aspects: Strength, Stamina, Agility, Dexterity, Intelligence, and Wisdom. Placing points (through the Skills tab in the Tab Menu) into one of these attributes gives increased benefits to your character, such as more health, more ranged damage, or even increased energy regeneration.

### Strength

Each point of Strength increases:

* Physical Damage +0.3
* Ranged Damage +0.2
* Max Health +3
* Health Regen +0.3

### Stamina

Each point of Stamina increases:

* Resist +0.2
* Max Health +4
* Max Energy +0.3
* Max Mana +0.2
* Health Regen +0.4
* Energy Regen +0.3
* Mana Regen +0.2

### Agility

Each point of Agility increases:

* Physical Damage +0.2
* Physical Skill +0.2
* Ranged Skill +0.2
* Healing +0.2
* Defense +0.2
* Parry +0.2
* Block +0.2
* Dodge +0.4
* Max Health +3
* Health Regen +0.3
* Max Energy +0.4
* Energy Regen +0.4

### Dexterity

Each point of Dexterity increases:

* Physical Skill +0.4
* Ranged Damage +0.3
* Ranged Skill +0.4
* Magic Skill +0.2
* Healing +0.2
* Parry +0.4
* Block +0.4
* Dodge +0.2
* Max Energy +0.3
* Energy Regen +0.3

### Intelligence

Each point of Intelligence increases:

* Physical Skill +0.2
* Ranged Skill +0.2
* Magic Damage +0.3
* Magic Skill +0.4
* Defense +0.4
* Parry +0.2
* Block +0.2
* Dodge +0.2
* Resist +0.2
* Max Mana +0.4
* Mana Regen +0.4

### Wisdom

Each point of Wisdom increases:

* Physical Skill +0.2
* Ranged Skill +0.2
* Magic Damage +0.2
* Magic Skill +0.4
* Healing +0.6
* Defense +0.4
* Parry +0.2
* Block +0.2
* Dodge +0.2
* Resist +0.6
* Max Mana +0.4
* Mana Regen +0.4
Immortal Emperor

The **Immortal Emperor**, despite what his moniker would suggest, was not a "true" immortal, but rather a tenacious spirit who refused to spend an eternity in Chaos for his misdeeds, terrified of true death and the fate that awaited him in the afterlife. The Immortal Emperor liked to inhabit and "hollow out" bodies to use as vessels. His endgame was a ritual that would "devour" the galaxy, allowing him to absorb the souls of all sentient beings within and ascend to Godhood. Effectively, the Immortal Emperor was not a singular entity, but rather an amalgamation of all those he's assimilated. The Voss prophesied his final defeat at the hands of an orphan, so nearing the waning years of the war between the Sith Empire and Galactic Republic, he ordered the assassinations of hundreds of Jedi whose parents were deceased. For over three hundred years, the Immortal Emperor was forcibly confined to the body of an elderly man by the Dark Council, who knew of his true plans. He was unknowingly released from his "prison" by his arch-nemesis Orion Eleos and the man he had been grooming to be his vessel, Danyar Norden. Upon his release, the Immortal Emperor's weakened spirit travelled to Ziost where the returned Darth Revan unknowingly helped restore some of his strength in a misguided attempt to kill him once and for all. The Immortal Emperor's spirit was then able to supercharge itself by devouring the world. The Immortal Emperor then possessed a traveller who made his way to the planet of Zakuul. There, he possessed the world's emperor Valkorion, hollowing him out and taking over his technologically advanced empire, resuming his plans of devouring the galaxy as a whole.
Spirit Girl

The spirit girl is the spirit that was requesting 3 wishes for the second stage or Oujia Board Exchange.

## Appearance

She appears to be a young girl, dark green-skinned and has a long white hair that blends to light blue at the bottom of it. She doesn't have eyes although she is able to see. Her body looks like it burned from ashes. She wears a long white dress that is also mangled and dirty. She also wears a silver bracelet on her right hand.

## Personality

She is seen as a very shy girl and sensitive. She cries whenever anyone forgets about her.

## Plot

### Episode 1 (Stage 2)

She was the spirit that asked for 3 wishes from Iride and the others. Her first wish was asking for water. The second wish was asking for a friend where Iride gladly accepts her request. Her third wish was Akatsuki Iride. No one understood what they were supposed to do at the moment when she suddenly drags Iride and throws him out of the window but later saved by Pantarou.

She then exposes herself to Iride and the others which Iride notices her first. Iride approaches her asking for her name and if she wanted to be friends with him. She thanks him for the water and then tells him to go with her to die where she burns herself stating that Iride will forget about her while crying. Iride approaches her while she was burning up and tells her that he'll become her friend and hugs her. After this, they complete the **Second stage or Oujia Board Exchange,** and Iride and the others receive "01 Chromosome".

###
Episode 1

## Episode 1, Are we Friends

"Are we friends?" is the first episode of Nakanohito Genome

## Synopsis

8 gamers receive a message on their screen about playing the closed beta of "The Ones Within - Genome". Unaware of its true meaning. After opening the message all 8 gamers are sent to another world, within the "The Ones Within - Genome" live stream. Iride finds himself next to an unconscious girl. After Karin has woke up the two then venture through the forest. Just then, the two encounter a large panda. Although Iride tries to hold it in so they don't get caught, he can't help a sneeze due to pollen allergies, and they get confronted by the rat. Although things look troubling for Iride and the Karin, the two got saved by Kaikoku. Left unarmed, Iride approaches the panda by climbing up the tree. He then made friends with the panda and named it Pantarou. Iride then reunites with the Kaikoku and Karin. It is then that all 3 of them meet Paka. Paka informs the three that they have completed **Stage 1**.

Later Paka takes them inside the tower where he meets the other gamers that were chosen for the game. He wanted everyone to introduce themselves. After everyone has introduced themselves, Paca informs them about the second stage which is called Oujia Board Exchange. The gamers that were participating were Iride, Karin, Anya, and Zakuro. The second stage was about the four of them granting 3 wishes for a spirit. They had to put all of their fingers on a coin and then it will move by itself revealing the spirit's wishes. The first wish was that the spirit wanted water. The second wish was a friend, Zakuro and Anya were complaining about the term friends while Iride says his name to the spirit and asks if it wanted to be friends with him where the spirit accepts his request. Then came the last wish which was Akatsuki Iride, none of them knew what they were supposed to do where then Iride felt he was being dragged by something towards the window. Anya runs as fast as he could to save him from falling off but couldn't reach and before Iride falls he says that there was someone behind them which none of them noticed. Although Iride falls, it's later revealed that Pantarou saves him in time, and it carries him back to the ledge, where he climbs up.

He notices that someone was indeed behind them. Iride then approaches the spirit girl and talks to her. Despite her being so quiet he asks her about her name and if she wanted to be friends with him. Suddenly she starts to burn up and stating to Iride to go with her and die together. Next, she tells him that he will forget her after she dies but Aki didn't let her go, instead, he went to her while she was burning explaining that he never breaks his promises and hugs her. After this, the **Second stage or Oujia Board Exchange** is completed, and Iride and the others receive "01 Chromosome"

### Characters

* Iride Akatsuki
* Sarayashiki Karin
* Onigasaki Kaikoku
* Paka
* Kudō Anya
* Inaba Himiko
* Roromori Yuzu
* Oshigiri Zakuro
* Aikawa Makino
* Spirit Girl
Main Menu

The first screen following the studio credit is the Main Menu, which currently includes a pop-up panel of News. The only options available are closing the panel and exiting back to desktop using the "Quit" button (located in the lower right corner).

The News includes the current version and release date, developer note and some helpful tips:

* F1 key opens the console
* Type /stuck in the console if you fall through the world or get stuck
* Type /help to see a list of commands

Closing the News panel shows the Main Menu options:

* Single Player
* Single Player: Creative Mode
* Multiplayer: Server List
* Multiplayer: Direct Connect
* Multiplayer: Host
* ABC... (Language selection)
* Discord
* News
* Settings
* Quit

Solace Crafting currently supports 30 different languages. The "ABC..." button opens the Language Selection panel.

Clicking the "Discord" button will attempt to bring you to the Solace Crafting server hosted by Discord. The link will first open a web browser tab: if you do not have the application installed it will prompt you to install it; if the application is not running it will prompt you to log in. When Discord is running, clicking the button will then direct to the Solace Crafting server #welcome channel. (Even if Discord is running, clicking the button will first open a browser tab before navigating to the #welcome channel.)

The Solace Crafting server on Discord is the preferred method of communication for the developer for game issues and suggestions, and has an active community.

The News button opens the panel visible when starting the game.

The Settings button opens a panel with controls for various general settings. (Other settings controls are accessed in a saved game.) These include:

* Sliders for Master Volume, Ambient Volume, Music Volume, and Effects Volume
* Checkbox to send anonymous error reports to the developer
* Selection box for Screen Resolution; the game will automatically detect common screen sizes, or the player can manually select a size.
* Checkbox and Apply button for Windowed or Fullscreen mode selection. (Does not currently seem to function; either selection runs the game in Fullscreen mode.)
* Distance increment selectors for Detail Area Draw Distance, Near Terrain Draw Distance, and Distant Terrain Draw Distance. These impact the graphics rendering in the game world. Lower distances are recommended for systems with minimum requirements. Default values are:
	+ Detail Area Draw Distance: 512km
	+ Near Terrain Draw Distance: 2km
	+ Distant Terrain Draw Distance: 16km
Wild and Crazy Pants

2 pairs of equally awful looking plaid bell bottom pants, one with various blues, and one with greys, browns, and beiges.  These pants fit as though they were perfectly tailored for whoever wears them (think sisterhood of the travelling pants). Your ass and crotch have never looked so good!

Individually, the pants will distract your opponent causing them to *roll at a disadvantage* at the start of an encounter (first roll only).

If both wearers of the pants are next to each other, the pair can team up for an ultimate attack. The pair will begin to spastically gyrate allowing them to roll at advantage (each person rolls, and the highest roll counts for both) due to the confusion of all that plaid moving around.  They will then forcibly thrust into their opponent causing blunt force trauma due to their perfectly packaged packages. You each deal 4d4 + str (8d4 total) damage, and the opponent is incapacitated for their next attack.

They must be next to each other, and the attack will take place during the character’s turn that goes last.  The character that has the higher initiative roll will delay his attack in the round.

Usable once per encounter.

-back to Magical Items
Anime

The Ones Within

The anime adaptation was announced by Silver Link that there would be made for ***Naka no Hito Genome [Live Streaming]*** and the first episode of the anime has been aired on July, 7th 2019

## Staff

* **Shin Ōnuma**as Director
* **Osora** as Original Creator
* **Tasuku Hatanaka**as Opening Theme Song Performance
* **fhána**as Ending Theme Song Performance
* **Hiromune Kurahashi** as Sound Effects
* **Kento Shimoyama**as Series Composition
* **Yuuji Kondou** as Editor
* **Erika Tsukino**as Color Design
* **Shinji Katahira**as Art Director

### Voice Actors

* **Yamashita Daiki** as Iride Akatsuki
* **Akira Kitō** as Sarayashiki Karin
* **Takuya Sato** as Onigasaki Kaikoku
* **Tasuku Hatanaka** as Kudou Anya
* **Kōki Uchiyama** as Oshigiri Zakuro
* **Takuma Terashima**as Aikawa Makino
* **Kaori Nazuka**as Roromori Yuzu
* **Manaka Iwami**as Inaba Himiko
* **Kenjiro Tsuda**as Paka

## Synopsis

Iride Akatsuki has unlocked hidden content in the game he's playing, 'Nakanohito Genome,' and it turns out that this content is a real-life game! He soon wakes up to find that he has been kidnapped and taken to a strange place, along with a number of other teammates. Each of them specializes in a certain sort of game, like cultivation games, fighting games, puzzle games, etc. A llama-headed 'teacher' gathers them after level 1 is cleared to explain how the game will proceed. Will this group of gamers succeed, and make it back to their real lives?
Xaver Vagabund

Ing. Xaver Vagabund (\*1950) je současný poslanec a zastupitel Moravy, bývalý ministr financí, průmyslu a obchodu, vnitra a spravedlnosti a práce, sociálních věcí a zdravotnictví. Zároveň zastává post místopředsedy strany KOD19.

## Funkce

### První volební období

Poslanec, ministr financí, průmyslu a obchodu

### Druhé volební období

Poslanec, ministr financí, průmyslu a obchodu

### Třetí volební období

Poslanec, ministr práce a sociálních věcí, zdravotnictví

### Čtvrté volební období

Poslanec, ministr vnitra a spravedlnosti, zastupitel

## Život a kariéra

Ing, Xaver Vagabund (narozen 2.1. 1950 v Brně) je brněnský inženýr a politik známý díky jeho angažmá v politice od roku 2019. V mládí vystudoval gymnázium Brno třídy Kpt. Jaroše z něhož pokračoval ve studiu na Masarykově univerzitě v Brně kde získal titul inženýr. V politice se začal angažovat začátkem roku 2019 ve svých 69 letech. Založil stranu Liberální demokraté (LibDem), jež šla do voleb v 1. i 2. období s LiSPem a ŽdP. V těchto obdobích zaujmul též post ministra financí ve druhém období, ale stranu opustil a přešel do strany KOD19, což zdůvodnil neaktivitou LibDemu a jeho zbylých členů. Od té doby se aktivně účastní dění v ModPolu za KOD19 a drží rekord v zaujímání postu ministra (ve všech vládách v ModPolu obdržel ministerské křeslo). Po vzniku zastupitelstev do nich kandidoval ze třetího místa na kandidátce což mu zaručilo i křeslo zastupitele Moravy. Často je spojován s děním v předchozím projektu kde zaujímal dosti kontroverzní roli. Má ženu, dvě dospělé děti a tři vnoučata. Mezi jeho koníčky patří jízda na kole, četba a trávení času s vnoučaty.