Game Mechanics

**Location:** Infinite Lagrange Wiki

**THIS IS A DRAFT/WORK IN PROGRESS!!** Please feel free to make or offer up corrections, refinements, suggestions, etc.

**TODO:** What other subjects should be covered? Fill out subjects with appropriate levels of detail and add relevant page links

## Game Issues

If a player is having a problem that involves money or payments **in any way** or any kind of account related issue, then the only way to resolve it is to Contact NetEase.

If a player is having a problem with the game, they should first try the standard remedies:

* Verify their network connection
* Restart the app
* Restart the device
* Re-install the app

If the player has tried the standard remedies, and the issue involves the application not starting or not being able to log in then they should Contact NetEase.

Sometimes glitches occur in the game - missing ships, missing fleets, etc. **Before doing anything else, players should double check everything to ensure they didn't overlook something.** These issues may be signs of a larger problem, but the only way to resolve them is to Contact NetEase.

For other problems, players should consider asking about the issue in Discord - there is an invitation to the main Infinite Lagrange discord on the Official Infinite Lagrange web site.

## High Level Flow

The primary venue for competition in this game is the System (aka Server), which represents a star system somewhere in the Milky Way galaxy.

The nature of the game is cyclical - players go to a system, compete, and then return. However, there are strong limits on what players are allowed to keep when returning - and that mostly has to do with ship blueprint and tech points, which are accumulated over time (though you can accumulate them faster by spending more money).

A detailed explanation of the high level game flow: Phases and servers

## FAQ

An attempt has been made to answer questions that are frequently asked by new players: Frequently Asked Questions

## Resources

One of the most critical aspects of the game is acquiring various resources needed to construct a base as well as build and improve ships.

A list of the various types of Resources

A guide for new players towards Maximizing resource production

Also:

* Main Missions are a key part of the game and source of resources, especially in Phase I (see Phases and servers) and the first week after server opening
* Mining Platforms

## Ships

Outside of base construction, everything else that a player does requires ships, which fall into several categories:

* Utility ships - mining and construction
* Warships
	+ Aircraft - small ships that are incapable of traveling by themselves and must be carried: Transporting Fighters and Corvettes
		- Fighter
		- Corvette
	+ Small "capital" ships
		- Frigate
		- Destroyer
	+ Large "capital" ships - Cruiser
	+ Large "super-capital" ships
		- Battlecruiser
		- Carrier
		- Auxiliary Ship
		- Battleships (not yet available to players)

* Information about Adjustment, using Weapon tech to upgrade ship weapons
* Information about Enhancement - using tech points to upgrade ships
* Module Summary listing all of the modular systems for all of the super capital ships

## Combat mechanics

This is a wargame, and the combat aspects of it can be esoteric. There are several pages that discuss and/or document various aspects of combat.

* Damage per hit
* Emergency Evasion (Base)
* Flagship
* Aircraft Summary - a discussion of how aircraft work in combat

## Other stuff of interest

* Distances An explanation and discussion of distances and sizes of things in the game
* A list of Docking points found in the game
* Lore Various game lore, including the Archive
* A discussion of building and using outposts - for moving a player base, or for a warp point
* Players can use Peace shield to protect their base while sleeping
* Record of patches with links to the patch notes
* Category:Ship weapon Category page for individual ship weapon systems