Character Stats

Within this setting, characters are given a set of stats ranked on a scale of 0-6. This is done for the ease of both the players and staff, to avoid petty squabbles over things like who would beat who in a fight, who is more intelligent, and the like. Stats are based completely on a character's backstory, and should make sense based on the character's origins.

## Traits

Traits serve to measure a character's inborn characteristics, physical, mental, and social. Trait stats are reflective of a character's standing among their own species, denoting how exemplary they are compared to their biological peers. As such, while it is possible to have a character with a low Strength Trait, that would mean that they are weak by the standards of their kind, and might still be much stronger than other species. Likewise, Appearance reflects how attractive a character is among their own species and closely related ones; the most gorgeous human in the world would hold zero interest to a species of six legged arachnids, for instance. Trait levels are broken up into several tiers:

* Tier 0 (Stunted): Stunted Traits signify that a character's capabilities in the relevant areas are utterly pathetic. Likely, this is a result of them having been utterly undeveloped or crippled in some manner.
* Tier 1 (Poor): Poor Traits indicate that a character's abilities are notably below average, leading to poorer performance in any situation that requires them. Traits might be Poor as a result of neglect or misuse.
* Tier 2 (Common): Common Traits are completely unremarkable, neither notably impressive, nor unimpressive.
* Tier 3 (Good ): Good Traits are noticeably above average, though not particularly rare.
* Tier 4 (Exceptional): An Exceptional Trait is very potent, and very rare. Considerable talent or intense training can raise a Trait to this level.
* Tier 5 (Epic): Epic Traits are even more rarer than Exceptional, and vastly, supremely superior to the Common variants.
* Tier 6 (Legendary): Only a few individuals in all the galaxy possess Legendary Traits.

### Strength

Strength is a measure of an individual's raw physical power, measuring the amount of force that they are able to exert via physical means, by striking, lifting, or crushing objects.

### Dexterity

Dexterity is a measure of an individual's speed and agility, determining how quickly they can move and how coordinated they are as they move about.

### Endurance

Endurance measurement of an individual's stamina and fortitude. It denotes how long they can physically exert themselves for, as well as how much pain and damage they can endure before succumbing to exhaustion and death.

### Intelligence

Intelligence is a measure of one's mental abilities. It includes their ability to think quickly, process information, make calculations, and create plans. Intelligence can also be described as the measure of one's Ren, the part of the soul which contains all thoughts and memories.

### Charisma

Charisma serves to measure the strength of a being's personality. It indicates their ability to charm, intimidate, and manipulate other beings through their words and presence. The exact nature of how Charisma manifest is usually dependent on a character's social skills.

### Perception

Perception serves as a measurement of an individual's observational ability. It pertains to their ability to perceive both physical sensation, as well as read the emotions of other individuals.

### Appearance

Appearance measures how physically attractive is by the standards of their species and other species which find their race attractive. Appearance can manifest in various forms, such as an aesthetic physique or well formed facial features, a crippled body or disfiguring wounds.

## Skills

Skills are a measure of a character's proficiency in various learned abilities, which they have mastered through practice and experience. While certain species might have Traits that make it easier for them to learn certain Skills, and certain individuals might be more innately talented in their use, all Skills must be learned. Skill rankings are broken up into several levels.

* Tier 0 (Untrained): At the Untrained Level, a character has little to no actual practice in using a skill. Whatever uses they make of it would be clumsy and poor, even at the most basic level.
* Tier 1 (Novice): Novice level Skills indicate that a character has a basic grasp in a chosen field. They can perform extremely simple applications of their Skill consistently, advanced uses remain beyond them. Most likely, they attained this Skill Tier through some fresh hands on experience, or have recently begun receiving instruction from a practiced teacher.
* Tier 2 (Practiced): A Practiced tier Skill signifies a character is a competent, although unexceptional, practitioner of a Skill. They likely have attained this degree of mastery through a full regimen of professional instruction, or continuous hard-won hands on experience.
* Tier 3 (Adept): Adept Skill Tiers indicate that not only can a character employ their Skill at a professional level, but that they are more competent than most trained individuals in said Skill. Long hard practice honing their abilities has taken them to this Tier, which is the highest that even the most dedicated student can reach, if they do not have an inherent aptitude for the skill.
* Tier 4 (Elite): Elite Tier Skills indicate that a character is leagues above a standard Skill practitioner, able to outmatch them effortlessly. To reach this Tier of Skill mastery requires not only great dedication, but also a level of innate talent that most individuals do not possess.
* Tier 5 (Master): A Master of a Skill is one of the foremost practitioners in a chosen field, having reached this Tier through a combination of raw talent and a long, long time training. They know their field inside and out, and if they so wished it, would make for astounding teachers.
* Tier 6 (Legendary): Most users of a Skill never progress beyond the Adept Tier. The talented ones might become Elite in a Skill, and the supremely talented might become Masters. But only the rarest of individuals reach the Legendary Skill Tier. They are not merely masters of the field, but exemplars of it, with skills so puissant, so potent, that they are sure to be remembered for history, and known throughout the relevant sphere of knowledge as one of the greats.

### Academia

The knowledge of a character in various fields of semantic information, such as history, mathematics, or physics. Academia generally covers theoretical knowledge, and does not grant the ability to practically apply it, which is covered by other skills, such as Medicine or Electronics.

### Alertness

Alertness is a measure of a character's ability to maintain awareness of their physical surroundings. The sharpness of their ears, keenness of their gaze, and other sensitivity to physical stimuli all falls under the Alertness skill.

### Brawl

How skilled a character is at fighting with their own bodies, using their own limbs as weapons.

### Charm

Charm is a character's ability to endear themselves to others, to convince them to their way of thinking, and befriend them. Characters with high Charm do not necessarily need to be well spoken or eloquent; a rough tongued lout is perfectly capable of being endearing.

### Command

A character's tactical and strategic skills are dictated by their command, entailing how competent they are at directing successful military ventures. This can relate either to ground warfare or the combat between starcraft within the void.

### Deception

A character's capability at telling and coming up with convincing lies on the fly comes with skill in Deception.

### Electronics

Electronics focuses on a character's mastery over digital technology, such as cyberminds, the EtherNet, and security systems. Oftentimes, individuals with the Electronics skill also have high Mechanics.

### Empathy

Empathy measures the competence of a character in reading other people. Discerning the state of their emotions or whether they are being truthful are prime examples.

### Intimidation

Intimidation governs the ability of a character to inspire fear through their words or presence.

### Intrigue

A character's ability to formulate complex plots and foil the schemes of others falls under the purview of Intrigue.

### Leadership

A character's skill in motivating others to follow their commands, instilling within them the drive to work together, and securing the loyalty and devotion of their subordinates.

### Marksmanship

Marksmanship measure's a character's skill with the standard ranged weapons found in the galaxy, such as pistols, rifles, etc. Marksmanship can also measure skill in firing weapons from ships or artillery.

### Mechanics

Mechanics measure's an individual's skill in operating mechanical machinery, devices such as engines and hydraulics, rather than digital technology. Mechanics can be used to make repairs on vehicles, design new machines etc.

### Medicine

A character's knowledge on the workings of organic beings. Primarily, Medicine is used for treating injuries, but high Medicine can also cover genetic augmentation and alteration.

### Melee

The measure of how skilled a character is at wielding melee weaponry, such as plasma swords, energy shields, etc.

### Pilot

Pilot measures character's ability to drive the myriad vehicles of the galaxy, such as speeders, starcraft, and even treaded or wheeled vehicles.

### Seduction

Seduction is a reflection of an individual's air of personal allure, the strength of that aspect of their personality which elicits attraction towards them. In essence, their sex appeal. The character does not necessarily need to be experienced in actively seducing people (though being so might warrant a high Seduction rating), but rather, project an air of enticement that elicits desirous attraction.

### Stealth

The ease with which a character moves about undetected by other beings.

### Survival

Skill in navigating the wilds, tracking the movement of prey, and knowledge of the beasts and plants found far from civilization.