recursal/Fanatic-Fandom huggingface dataset:
Kitsie

## Trivia

1. She is 6 years old

2. She has a pet cat named Cuddles

3. Her favorite color is orange

4. Her favorite food is pizza

5. Her favorite kind of music is opera

6. Her favorite activities are hanging out with her cat, pretending to be a cat, taking care of her cat, and sledding down the stairs

7. Her favorite class is art

8. Her friends are Chelsea, Madison, Carrie, Kira, and Tamika

## Personality

Kitsie is a super smart aleck 6 year old. She loves planning pranks with Chelsea. Kitsie always tells people stories. If they don't listen to her stories she cries. She is arch enemies with Mila, because they always fight over who is a better friend to Chelsea.
Tira’allara Iliathor

Tira'allara Iliathor is the only known child of the Elf King, Tiranor, and his wife the Dryad Linaria.

Little is known of the Queen of Elves, they say she is a master of bow and blade--as well as being incredibly skilled in the forgotten arts of Elven sorcery.

Those who have seen her claim her to be the greatest beauty the world has ever known.

## Biography

### Early Life

Very little is known of the Queen's early life. Legends state that she spent her early childhood among her mother's people, the dryads of Loa'tor.

At some point she returned to her father's realm. It is not clear if this was to claim his crown or to prepare for rule.

### Queen of Wood an Dale

Tira'allara became queen of the Elven Realms upon her father's death.

For a hundred years the Elf Queen focused on strengthening the magic veil of her realm.
Slippers

## Trivia

1. She has been Chelsea's bunny for three years

2. Her owner is Chelsea

3. Her favorite color is  pink because of her pink tie Chelsea gave her

4. Her favorite food is carrot cake

5. She doesn't like music because she has only heard Chelsea sing

6. Her favorite activity is hopping around in Chelsea's room

7. Her friends are Honey, Cuddles, Mr. Lightning fly, Mary, Sweetie, Oinkie, and Cupcake.

## Personality

Loves when she gets to play with her friends. Even though Chelsea  tortures her, she is still a good sport.
Pantheon of the Sands

The **Pantheon of the Sands** is the second largest religion on the continent. Each deity in the pantheon has their own prophet who leads the deity's flock. The Prophets follow the Grand Seer.

The Seer watches over the Pantheon's main temple, the Temple of the Dunes.

The Sarranids believe their deities live in the world and out of it. They can take mortal form and are known for meddling in the lives of their believers.

House el-Sarranid, ruling family of the Sultanate, are supposed descendants of the the goddess Belle.

## Gods and Goddesses

* Aristides - King of the Gods, patron of duty, enlightenment, and justness
* Augustina - Queen of the Gods, Goddess of marriage and family
* Tidris - God of the seas, land, and sky
* Estacia - Goddess of fertility, agriculture, nature, and the seasons
* Kranos - God of wisdom, reason, and intelligent activity
* Ravella - Goddess of light, prophecy, inspiration, art, and medicine
* Maris - Goddess of the war, violence, and bloodshed, twin of Belle
* Belle - Goddess of love, beauty, and desire, twin of Maris
* Meetra - Goddess of the hunt, archery, and the moon
* Andis - God of fire and forge
* Mercius - God of commerce, neutrality, and profit
* Etra - Goddess of thieves, mischief, and shadow
* Hester - God of home and hearth
* Spero - God of debauchery, wine, and travel
* Hadriana - Goddess of death and the underworld
* Radion - God of heroes and champions
The Kingdom of Velade Royaum

The Kingdom of Velade Royaum was the first kingdom to form from the ashes of the first Franconian Empire. The Kingdom was first ruled by the ancient House de Royaum until the great houses extinction. The ducal house of de Beaumont rose to power with the backing of the Chamber of Nobles.

Under King Ludovic the Young (later known as the Loon) the kingdom grew from a small collection of unified Dukes to a kingdom of great power and wealth.

The Kingdom of Velade Royaum borders the Republic of Aeternia to the south, and the Greater Eisenfaust Imperium to the north.

Tradition is sacred in Velade Royaum, chivalry and noble holidays are held in high esteem.

## Geography

From the collapse of the Franconian Empire

## Demographics

As of 1456, Velade Royaum was the second most populous region. In the 15th century the total population of the region was around 18 million. The population of Beaumont is believed to be around 80,000-130,000.

## Language and literacy

Veladish is the primary language of Velade Royaum, though Franconian is still popular among the merchant and lower classes. Aeteri is the language of the church and is spoken among the clergy.

The majority of the merchant class is literate in Veladish and speaks some Aeteri. The noble class is usually taught both Veladish, Franconian, and Aeteri.
The Lost Kingdom of Revdaea

The kingdom of **Revdaea** lays to the south of The Greater Eisenfaust Imperium. It shared a border with the Republic of Aeternia and the two nations were long-standing allies.

While not the wealthiest or strongest of the Continent's kingdoms, Revdaea was known for producing some of the known worlds most talented sorcerers and sorceresses. Revdaeins are also responsible for a wide variety of art and music.

The Kingdom of Revdaea fell in the early years of the fifth era. The kingdom was conquered and subjugated by The Greater Eisenfaust Imperium in the Franconian Holy War for Revdaea. King Argyle and his family were all executed as heretics.

The Kingdom of Revdaea followed the Holy Pantheon.
Eternal Flame

### Patron for

Cleansing light, endurance, progression and innovation, and hope for a brighter tomorrow

### Popular among

Prophets, knights, poets; the majority of Steinenfeld's inhabitants

### Religion center

Great Temple of the Eternal Fire in Steinenfeld

### Military arm

Order of St. Eckart, Witch Hunters

The church of the **Eternal Flame** is the largest religion on the continent. Its hierarch is Eberhard von Brinkerhoff.

The church is led from the Great Temple of the Eternal Fire in Steinenfeld. The hierarch of the church is selected by the candle of Uldur in Torrice.

## History

### Creation and the 1st era

The church's creation marks the first year of the first era. Founded in the eternal city of Torrice in the Republic of Aeternia by the twin sons of Uldur, Gerhardt the light, and Ignatius the dark.

Both brothers had starkly different ideas in how the church should be run. Gerhardt, a believer in life and creation preached of the healing powers of the flame. While Ignatius taught the destructive powers of flame and the fear that darkness brings.

### The Schism and the 2nd era

The brothers Ignatius and Gerhardt died in the year 120 AC, their deaths marked the end of the 1st era. The church was split between the two founders followers. The followers of St. Gerhardt believed that the church should be used as a vessel to help the poor and less fortunate, and the followers of St. Ignatius believed that the church should be used to change the world through conquest. This led to the first schism.

### The Reformation and the 3rd era

In the year 310 AC the schism ended when Hierarch Eckart di Fiamma, reformed the two sects into one church again.

### The Bloody Schism and the 4th era

In 1021 the 3rd era finally came to an end. The Hierarch of the time, Terrin the Corrupt, declared the followers of St. Ignatius the true branch of the church, labeling the followers of St. Gerhardt heretics. the city of Torrice was split in two with the Followers of St. Ignatius holding the Temple of Uldur, and the northern part of the city. And the Followers of St. Gerhardt controlling the southern city from the Temple of St. Eckart. The two sects waged war with each other for 70 years, the second schism, now called The Bloody Schism ended with the Followers of St. Gerhardt reclaiming Torrice and reforming the church.
The Republic of Aeternia

The **Republic of Aeternia**,traditionally known as the **Most Serene Republic of Old Aeternia**, is a vassal of The Greater Eisenfaust Imperium and maritime republic located in southwest Franconia. It is based in the lagoon communities of the prosperous city of Torrice, it is a leading Continental economic and trading power.

The Republic is the birthplace and original home of the Eternal Flame.
Emric von Eisenfaust

## Description

### Title(s)

The Sword of St. Ignatious, Emperor of Franconia, Lord of Steinenfeld, Ralzach, and Gemmera, soverign of Revdaea and Aeternia

## Family

### Parents

Wilhelm von Eisenfaust IV (father), Adrienne var Orlais (mother)

### Relatives

Myranda von Eisenfaust, Arthur von Eisenfaust

Emric von Eisenfaust was the Kaiser of the Greater Eisenfaust Imperium, Lord of Steinenfeld, Ralzach, and Gemmera, and Sovereign of Revdaea and Aeternia, from 1452 after the murder of his father, mother, and siblings in the Great Mage Uprising.

His rule of Franconia was highly aggressive, often pursuing expansionist policies unlike those of his predecessors. This led to the outbreak of war against Revdaea and the vassalization of Aeternia. Emric von Eisenfaust was an intelligent and brilliant ruler. He chose his people well and crushed many plots against him. He was ruthless towards traitors and mages and moved towards his goals with great determination.

Emric is a staunch believer in the church of Eternal Flame and it's teachings.

## Biography

### Childhood

Born at the Aeterian residence of Heiterkeit in 1434, Emric was the eldest son of Kaiser Wilhelm von Eisenfaust IV, Kaiser of Greater Franconia, and his wife Adrienne var Orlais. Emric was tutored at the greatest academies in Franconia and by the age of ten was known for having a quick mind and wit. Emric was a good-hearted child, quick with a joke and always willing to help his friends.

### Great Mage Uprising

In 1452 a rogue uprising of mages attacked the royal carriage containing Kaiser Wilhelm, Königin Adrienne, and the twin prince and princess. The attack resulted in the royal family's gruesome death and led to the Great Mage Uprising of 1452. Emric, who was away at university at the time, returned to Steinenfeld to personally put down the mage uprising. Driven by revenge and hatred Emric enacted a widespread anti-magic purge rounding up all mages and magically inclined individuals, those caught were executed by burning at the stake. Over two hundred mages were killed in what is now called "The Night of Fire". In 1453 the mage uprising was finished. Emric had squashed what little resistance remained and held a public burning of the rebellion's leaders. The Uprising changed Emric, the once good-hearted lad was now a tough hardened man ready to rule.
The Sisterhood

**The Sisterhood** is an organized group of professional thieves and assassins based in the Sarranid Sultanate with a branch located in Franconia that provides mutual support for the illegal endeavors of its members and their clients.

## Background

Very little is known about the founding of The Sisterhood, some claim Etra herself founded the guild as a safe haven for her followers, while others deny the group's religious ties and claim they are nothing more than murderers and thieves looking for a hefty coin purse and not "holy-guided" martyrs.

One thing is known for certain: The Sisterhood is not a group to be crossed lightly. Whether in the name of Etra or coin, they will see the job done.

## Known Members

* Elia el-Galan
* Luciana di Terro
Zoltan Silverblood

### Children

Gold-Prince Zoltra (son, heir), Silver-Prince Zolra (son), Bronze-Prince Zaltor (son)

**Zoltan, of Clan Silverblood** is the current king of Rock and River. Zoltan rules over his mountainous home with a patient and just hand. He is well regarded by both Dwarven nobles and commoners.

Zoltan is remembered as a central figure in the collapse of the first Eisenfaust Imperium.

## Biography

### Early Life

Zoltan was the eldest son of King Zodvan of the Rock, and descendant of King Zoltran the Zealous, who in legend was responsible for stopping the first Orcish invasion.

Zoltan was a legendary fighter in his youth, he led the Rock's forces to many victories in the first Eisenfaust Imperium's Collapse.

At some point the young dwarven prince inherited his family's ancient seat.
Oinkie

## Trivia

1. She has been Kira's cat for four years.

2. Kira is her owner.

3. She likes all the pretty colors.

4. Her favorite food is lasagna.

5. She likes hip hop music.

6. Her favorite activity is playing with Kira and Cupcake.

7. Her friends are Slippers, Honey, Cuddles, and Cupcake.

## Personality

Oinkie is a very clean, nice, and playful pig! She loves playing with Kira, Cupcake, and Tamika. She is also the kind who can be calm. She knows tricks... kind of like a dog.
Jacke Swallow

> *"We go where the shadows are darkest, an' hand out justice to them as break the code"*
>
>

A midlander of twenty-seven years, Jacke takes greater pride in being a rogue than in anything else. As a child, he was captured by pirates, who sold him as a slave in blatant violation of the code of Limsa 's underbelly. In this, they stole his freedom and his innocence. Jacke chose to follow in the footsteps of the one who saved him from this tragic fate - A nameless member of the Upright Thieves. Jacke eventually became the first master of the Rogue's Guild, and serves in the position with pleasure.
Steinenfeld

The city of **Steinenfeld,** known as the **City of Black Towers**, is the capital to both the region and empire of Franconia. The city itself is located on the Black River, in the core of the Empire.

## History

The original seat of House von Eisenfaust, Steinenfeld become the capital of the newly formed Empire after the human revolution of the first era. The newly named Kaiser Adelmar von Eisenfaust I.

During the reign of Kaiser Rudolph von Eisenfaust, the city was captured in the Aeterian war for lower Franconia. Rudolph returned to the capital and reconquered his last city. Killing all Aeterian invaders in the process.

## Districts

* Grain District (dark blue)
* Iron District (dark purple)
* Silver District (silver)
* Flame District (red)
* Gold District (gold)
* Plague District (green)
* Old Town (teal)
* St. Gerhardt's Block (pink)
* Port Side (light blue)
* Beggar's Row (yellow)
* Copper Block (copper)

## Landmarks

* Imperial court
* East Bazaar
* West Bazaar
* Military Academy
* Square of St. Rudolph
* Ignatious' Tower
* Market Square
* Cathedral Square

### Buildings

Steinenfeld has five watermills, eight banks, nineteen lombards, forty inns and taverns, thirteen brothels, and twenty-four temples. Some Examples:

#### Large Buildings

* Hierarch's castle
* City hall
* Great Temple of the Eternal Fire - the largest temple in Franconia

#### Banks

* Main branch of Achterberg Bank
* Main branch of Beckenbauer Bank
* Main branch of Eckstein Bank
* Branch of di Arden Bank
* Branch of Giancardi Bank

#### Inns and taverns

* The Crown Tavern
* The Arrogant Hippogriff Inn
* Smoking Locksmith Pub
* The Jailer & The Cell Pub
* Bleeding Bee Inn
* The Mill & The Woodcutter Pub
* The Gooseberry Inn

#### Brothels

* The Rapid Rascal
* The Hook
* The Red Dress (secret headquarters of The Sisterhood)
* Sailor's Choice
* The Prude's Suspenders

Other Buildings

* Factories for crackowes and Broadcloth
* Port Cranes
* The von Faust Auction House
* Guardhouse
The Sarranid Sultanate

The Sarranid Sultanate is the largest independent power left on the Continent. Located on the island of Islibre, the Sultanate has a thriving economy, a strong military, and the second strongest navy in the known world. Content with their current lands the Sarranids have been at relative peace for near a decade.

The Sultanate is broken up into Sheikdoms and Emirates, with most Emirates sworn to Sheikdoms.

The Major religion in the Sultanate is the Pantheon of the Sands.
Aillevillers

**Aillevillers** is the capital city of the kingdom of Velade Royaum. Once ruled by the ancient elves of Loa'tor, the elves built the still standing palace and upper city.

## History

Aillevillers is one of the oldest cities on the continent. The city was built by elves in the early first age. Some claim it was the original seat of the Elven King, Iliathor of Loa'tor though this has not been proven. With support from the first Eisenfaust Imperium the elves were pushed from the city by human crusaders led by Vauquelin de Royaum.

House de Royaum ruled over the city and the surrounding duchies in name of the Franconian empire until the empire's fall.

Upon House de Royaum's extinction the city of Aillevillers passed to Ludovic de Beaumont. Aillevillers expanded substantially under the Beaumont king.
Veronica de Beaumont

### Relatives

Princess Elizabeth de Beaumont (Sister), Prince Ludovic de Beaumont II (Brother, deceased)

Veronica de Beaumont is the eldest daughter and second-born child of King Ludovic de Beaumont and his wife, Queen Meredith de Beaumont.

After her brother and father's deaths in battle against the Second Eisenfaust Imperium, Veronica inherited the kingdom of Velade Royaum. Not long after her coronation her husband, Duke Malcolm de Ville, passed unexpectedly.

Veronica continues her father's war against the Imperium.

## Biography

### Childhood

As the eldest daughter of the King of Velade Royaum, Veronica was educated with the finest tutors and nannies. She spent her early childhood at court serving as handmaid to her mother and aunt, the Lady de Gestel.

By her teens, Veronica was known for her great beauty, sharp wit, and quick mind. At 13 she was sent to serve under Giovanna di Fiorina, the wife of Serene Doge Carlo di Alesini of Aeternia.

### Returning Home

At 15, Veronica was betrothed to Doge di Alesini's eldest son, Amerigo. The match was a show of good faith and continued friendship between the Veladish Kingdom and the Aeteri Republic.

In early spring of her 16th year, the newly formed Greater Eisenfaust Imperium under the leadership of Kaiser Emric von Eisenfaust demanded that the Aeternian Republic bend the knee or faith the wrath of the young Kaiser.

The Republic obliged, Veronica was ordered home by her father and the betrothal was called off.

### The Crown-Daughter and the Sorceress

Now a woman grown and home in Velade Royaum, the princess was free to follow her own pursuits.

She began studying alchemy under the Sorceress, Phillipa Refmont. Rumors stated that the young princess was also skilled in sorcery. Though these are little more than rumors.

### War with Franconia

In early winter of her 26th year, Franconia commanded fealty from King Ludovic and Velade Royaum.

King Ludovic responded to the Kaiser's demand with the Franconian envoys head in a gilded chest. He then rallied his bannermen and rode to meet the Kaiser's army in the field.

Veronica spent the majority of the war in the safety of Castle Beaumont. With both her father and brother in the field, Veronica was left with administrative duties. The young princess was quick to the task and within a month she had cleared the crowns debt and increased profits tenfold.

### Queen of Velade Royaum

The war with Franconia had proven costly both in coin and manpower.
Witch Hunters

The **Witch Hunters** of Steinenfeld, and the surrounding Franconia region are members of an armed organization dedicated to persecuting magic users, both amateur and professional. With ties to the Order of St. Eckart, their operations are officially sanctioned by the church of Eternal Flame, and the Imperium.

## Equipment

Regular hunters of the this group are equipped with finely forged steel swords. Higher ranking members are issued ornate swords engraved with the hunter's name and the sigil of their order. The hunters are also proficient in the use of crossbows, their bolts usually doused in hemlock poison. The hunters also carry dimeritium explosives and shackles to assist in their persecution of "black magic users". The dimeritium disables magic and weakens those who attempt to cast.

## Notable Hunters

**Leadership**

* Hans Masur, Grand Inquisitor of the Order
* Werner Schinkel, Head interrogator
The Continent

The Continent is where the Southern Kingdoms and the Greater Eisenfaust Imperium lie. They are ocated on the western coast.

## Bodies of Water

* Great Ocean
* Gulf of Torrice
* Southern Ocean
* Gulf of Mettile
* Sea of Sorrows

## Mountain Ranges

* Black Mountains
* Kestrel Mountains
* Western Mountains
* Fallen Peak

## "Civilized" nations

### Explored

* Greater Eisenfaust Emperium
* Southern Kingdoms
Arkaan el-Sarranid

### Children

Prince Samir el-Sarranid (heir), Princess Saabira el-Sarranid (daughter), Prince Hakam el-Sarranid (son)

### Relatives

Emir Akram el-Sarranid (brother)

Sultan **Arkaan el-Sarranid**, is the head of House el-Sarranid, the Sultan of the Sarranid Sultanate, and the Emir of of Jāzān. Married to Sultana Zaaida al-Rahimi, of the Sheikdom of Sahla, he has three children: the twins Prince Samir, and Princess Saabira, and Prince Hakam.

## Character and Appearance

In his early fifties, Arkaan is a cautious, pensive, and subtle man. He is prone to think long on the matters before him, weighing every word and every action. Arkaan was a strong man in his youth, but has grown soft and shapeless in his old age.

Considered a wise and charitable leader by his bannermen, Arkaan has kept his people free of Imperium conquest.

Because of the difference in age between Arkaan and his younger brother Akram, Arkaan was raised alone. He still has deep affection towards his brother.
Chelsea

## Trivia

1. She is 6 years old.

2. She has a bunny named Slippers and a puppy named Honey.

3. Her favorite colors are pink and yellow.

4. Her favorite food is cupcakes.

5. Her favorite kind of music is speed mettle.

6. Her favorite activities are singing, baking, jumping off things, and playing the electric guitar.

7. Her favorite class is science.

8. Chelsea's friends are Kitsie, Mila, Madison, Carrie, Kira, and Tamika.

## Personality

Chelsea is a girly 6-year-old. She loves planning pranks with Kitsie and forcing people to play with her. Her favorite pet is Blissa, but the feeling is not mutual. She seems to be very good at winning people over. But when she doesn't win, she gets really mad in goes in "pout mode" for three days.
Beatin

> *"You must be the wood"*
>
>

Few man, if any, have a greater passion for wood than Beatin. Master of the Carpenters' Guild, he leads his fellow woodworkers by his motto, "Know the wood, be the wood, and love the wood". While the Wildwood Elezen of thirty summers is a true master of the trade -from the roughest hewing to the finest carving- His occasional jests are reportedly less finely crafted.
Mr. Lightning fly

## Trivia

1. She just turned Mila's recently.

2. Mila is her owner.

3. She doesn't have a favorite color.

4. Her favorite food is flower nectar.

5. She just likes hearing the nature noises.

6. Her favorite activity is going outside. (You might think that when she's outside she might fly away. But now she trusts Mila.)

7. Her friends are Slippers and Cuddles.

## Personality

She loves going inside. But right now she is just a little lightning bug. Before Mila kept her, she always tried to go in. She knows she is an insect, but some of the animals like her and don't want to eat her. She hangs out in a jar without a lid in Mila's room.
Archer

## Introduction

The Archer's Guild began life within the Trapper's League, a body existing to promote brotherhood between hunters. From its advent, the League decided where and when game could be taken in order to maintain peace with the elementals. In time, the hunters took to friendly competitions in bowmanship, and eventually the group split away to devote themselves to their weapon of choice. These were the founders of the Archer's Guild.

Gridanian archery itself emerged from a history of strife betwixt two traditions: Techniques of the longbow, beloved by the Elezen, and of the shortbows, developed by Miqo'te hunters. The Elezen sought to defend the forest, and clashed mightily with the Miqo'te, who poached on its creatures for their meat. The two ultimately reached an accord, and merged their archery techniques into a unique style not found anywhere else in the realm.

## Archers of Note

* Luciane Corne | Guildmaster of the Archers' Guild
Wyrnzoen Saelsmyndsyn

> *"It is not our way to simply outfight our adversaries; we seek to overwhelm them"*
>
>

Aemaster Wyrnzoen was a captain of the Yellowjackets with many victories to his name. A wound to the knee in a skirmish with the konolds, however, forced him to abandon the frontlines. Nonetheless, the Sea Wolf's skill with the axe and stalwart character did not go unnoticed. After the Marauders' Guild was restructured at Admiral Merlwyb's behest, he was appointed master, and now brings all the wisdom of his thirty-five summers to bear in instructing new students of the axe.
Fisherman

## Introduction

As her people have always found sustenance in the region's waters, fishing is one of the oldest of Lominsan industries. With time, it has grown in scope, and fishermen and women have come together as "pullers", casting their nets alongside one another in both coastal shallows and along the seabed.

These loose associations do not limit their activities to cooperative fishing, but also work to maintain their vessels and harbor, set prices for specific species of fish, and ensure that no one person depletes the seas of its bounty. Though most will instruct newcomers, only Wawalago's Pullers, tbe official Fishermen's Guild, takes on adventurers. This seemingly brings in knowledge of fish from the entire realm, and allows the guild to learn of unconventional techniques, while stocking their revolutionary fisheries with exotic specimens.

## Fisher(wo)men of Note

* Wawalago Momolago | Master of the Fishermen's Guild
The Greater Eisenfaust Imperium

General Information

The Greater Eisenfuast Imperium or the Franconian Empire, also simply known as the Imperium or Franconia, the the most powerful empire in the history of the known world. It is located in the heart of the continent and boasts both a thriving economy and a strong, well-trained army and talented commanders. It has expanded mostly through conquest of foreign countries, which have either been assimilated into the Imperium or turned into provinces.

The Capital of the Imperium is the great city of Steinenfeld, located in the county of the same name.

The provinces are ruled by stewards or kings (in cases in which a king willingly surrenders, he retains his throne but is subject to the Emperor or just a vassal). The Imperium has expanded throughout the years, conquering new lands and going as far to the north as the sea during the reign of Kaiser Emric von Eisenfaust.

The major religion in the Imperium is the church of the Eternal Flame.
The Greater Eisenfaust Wiki

## The Continent

* Religions
	+ The Church of the Eternal Flame
	+ The Pantheon of the Sands

## Character Links

### The Burning Wheel (First Cast)

* Sotoris di Arden
* Elia el-Galán
* Kazim Bakunin
* Merryne Waveson
* Violett Hemlock

## Monarchs and Leaders

* Kaiser Emric von Eisenfaust of the Greater Eisenfaust Imperium
* Sultan Arkaan el-Sarranid of the Sarranid Sultanate
* Serene Doge Carlo di Alesini of the Republic of Aeternia
* Queen Veronica de Beaumont of Velade Royaum
* Queen Tira'allara Iliathor of the Elven Realm
* King Zoltan Silverblood of Rock and River
* Devan von Adler, Leader of the Red Band Mage Rebellion

## Countries

* Greater Eisenfaust Imperium
	+ Capital: Steinenfeld
		- Order of St. Eckart
		- Witch Hunters
		- City Guard
* Sarranid Sultanate
* Republic of Aeternia
* Lost Kingdom of Revdaea
* Velade Royaum
	+ Capital: Aillevillers
		- Duchy of Ville
			* County of Thieux
			* County of Orain
		- Duchy of Gestel
		- Duchy of Louin
		- Duchy of Borne
		- County of Villemotier

## Organizations

* The Sisterhood
* The Hemlock Ring
* The Red Band
* The Blades of St. Ignatious

## Noble Houses

* House di Arden
* House el-Galán
Goldsmith

## The Goldsmiths' Guild

The rock beneath Thanalan is rich in precious metals and jewels, and since ancient times have men toiled to fashion this bounty into wondrous treasures. Following Ul'dah's rise as a mercantile power in the thirteenth century of the Sixth Astral Era, the demand for jewelry grew as fast as did the merchant class itself. With the increased patronage, the elegant art of goldsmithing blossomed into one highly lucrative as well.

Not content to rest upon its laurers, a popular atelier at the time -Eshtaime's Aesthetics- invited renowned Eastern masters to work in its halls. These artisans' tutelage allowed their goldsmiths to create unique pieces that took the Ul'dahn markets and industry by storm. The Ul'dahn organization that beckoned these craftsmen to their facilities eventually became the Goldsmiths' Guild. In addition to normal teaching duties, today it scrambles to protect its reputation from the influx of imitation works.

## Goldsmiths of Note

* Serendipity | Current master of the Goldsmiths' Guild
* Godbert Manderville | Member of the Syndicate. Owner of Manderville & Manderville. Arguably the best goldsmith in Eorzea. All around Badass.
Lancer

## Introduction

First used by ancient hunters, Elezen have held the lance in high regard since times of eld. Those who migrated into the Twelveswood were no different, and it is even said the polearm was the weapon of choice for those of royal blood in Gelmorra. The lance maintained its importance in the founding of Gridania as well, gracing the hands of the newly-formed Wood Wailers.

While the Wailers pursued mastery of the spear in their own quarters, tidings of their skill spread throughout Eorzea. Men from all lands converged upon the woodland city-state to try their skills against the Gridanians. Only one hundred years ago however, did someone understand the value of these practice bouts. Mistalle, a captain of the Wailers, saw that he might learn foreign styles through sparring, and resighned his post to found the Lancers' Guild. Current Gridanian technique owes its existence to Mistalle's insight and efforts, and embodies traditions of the spear from all corners of the Realm

## Lancers of Note

* Ywain Deepwell | Master of the Lancers' Guild
Marauder

## Introduction

The axe has long been favored by those who sail the waves. It is devastating in close-quarters combat, and its hooked head can be used to climb up the hull when boarding enemy vessels. Additionally, it can be used in times of dire need to break door and desks trapping men inside cabins, and as a tool to fell and process timber used to repair damage to a ship. For these reasons and more pirates of all kinds wield the axe, and even created their own techniques for the arm.

The Marauders' Guild, therefore, trained fledgling buccaneers under the auspices of the powerful pirate crews who operated the place until the eve of the Sixth Astral Era. With the signing of the Galadion Accord, however, the corsairs joined forces with the Maelstrom, and in the Seventh Umbral Era the guild was made a an independent entity. As if to signify a break with its pirate past, the guild was even physically moved to the Coral Tower, the seat of the Yellowjackets.

## Marauders of Note

* Wyrnzoen Saelsmyndsyn | Axemaster of the Marauder's Guild
Lucky and the Big Goodbye

**"Lucky and the Big Goodbye"** is the twenty-ninth episode of *Spirit Riding Free* and the third episode of the fifth season.

## Plot synopsis

El Circo Dos Grillos travels to a prosperous frontier town where Lucky, Abigail, Pru, and Solana put up posters announcing their performances. Fito and Estrella explain to Lucky that after this performance, the circus will traverse the mountains, and will not return to the region for a year, but Lucky is adamant that the circus is her new home and that she will be going with them. Meanwhile, the town's council is opposed to any circus performance, the last traveling circus through town having robbed homes while distracting the town with their performance.

The mayor orders Fito to depart as soon as provisions are gathered, without performing. Concerned that the town's children will have been deprived of seeing the circus, the PAL hatch a plan to perform a secret farewell show in the town's square. The show goes off without a hitch, and at least one parent changes his mind about the circus.

The next morning, Abigail and Pru persuade Lucky to return to Miradero with them. After the long ride home, Lucky faces her father, and, when Miss Flores emerges from the House, embraces her sincerely.

## Notes & trivia

* According to the posters, the circus's performance dates in the town were to be August 19th and 20th.
	+ However, when Abigail asks Fito on the morning of the 19th whether "tonight will be our last show", Fito responds in the affirmative, making it unclear whether the circus intended to perform a second show on the 20th.
L'olh Tia

L'olh Tia

## General

L'olh claims he's a travelling poet, he's actually more or less just a humble adventurer. Ever a free spirit, left his tribe because he felt too confined where he was. He has no desire to become a Nunh (currently, at least). He plans on returning, one day, when he's seen all there is to see, but at the pace he's going, it will still be a long time before he returns.

While L'ohl travels a lot, and it isn't uncommon to see him in any of the major regions of Eorzea, there's something about the salty sea air of La Noscea that draws L'olh there, and he's found mosto ften in the bustle of Limsa Lominsa itself

## Personality

L'olh is quiet and gentle and would rather rely on talking to get himself out of trouble. However, there are times when violence is required and L'olh will (reluctantly) fight when needed. In his core he's innocent and kind, but because of that, he has trouble refusing others and as a result he's often taken advantage of. In addition, he's a serial optimist and a poor judge of character, believing that most people are friendly and worth spending time with.

His his hobbies include writing poetry (he's no good at it but he's still learning!) and, surprisingly, gambling. He's got an amazing poker face which makes him hard to read. He's not unbeatable, though, and more than once he's lost a hefty sum of gil because he got carried away. As an extra fact, his face paint is a comforter of sorts to him. Without it, he's a lot more shy and awkward.

## Rumors

He's been spotted on more than one occasion trying to talk his way out of a fight with monsters. Of course they don't listen or understand, but there's a very small rumour going around about him being able to communicate with them (which, of course, he can't do).
E-Sumi-Yan

> *"Some burdens are too heavy to bear even for those so favoured to abide."*
>
>

Eldest of the Padjal in Gridania, Brother E-Sumi-Yan claims that he stopped counting the number of years in his life after his hundredth nameday. As such, scholars can only speculate as to his actual age, though many believe him to have seen no fewer than two hundred and thirty summers. Regardless, his knowledge is rich and deep, and he has used it well in educating a great many younger Padjal. He is well suited to his present position as master of the Conjurers' Guild.
Rogue

## Introduction

Once, an organization known as the Upright Thieves patrolled the back streets of Limsa Lominsa, ensuring that no brigands break the unspoken code of conduct. The group drew from the most able members of pirate crews, and favored the agile and sly. With their chosen weapons -rope-cutting daggers they used during their days as sailors- the group deviced skills of the blade to punish the guilty ad reclaim plunder taken unjustly from fellow Lominsans.

After Admiral Merlwyb 's decree banning piracy, the Upright Thieves became the Rogue's Guild. Yet their purpose is unchanged, and they continue to keep the peace of Limsa from amongst the shadows. Their guildhall is likewise clandestine, masquerading as a convent of the Dutiful Sisters of the Edelweiss.

## Rogues of Note

* Jacke Swallow | Leader of the Rogue's Guild
Wawalago Momolago

> *"I have deemed that love and fishing are not so dissimilar in definition. Why, neither fish nor maid can be caught without a carefully considered cast after all."*
>
>

Equally enamoured with both fish and the fairer sex, Wawalago Momolago is the alliterative master of the Fishermen's Guild. One of the Dunesfolk, he fished in his native Thanalan when he was young, but ran afoul of a pirate vessel during an expedition. Abducted and put to work beneath the mast, Wawalago managed to win his freedom with his sharp wit. He came to settle in Limsa Lominsa, where he enjoys a fancy-free life to this day, despite having seen a full sixty-five summers.
Hamon Holyfist

> *"There's no stopping the Holyfist!"*
>
>

Master of the Pugilists' Guild, Hamon is a lusty Midlander who has claimed to be of sixty summers for no less than the last decade. Yet, in his heyday, he was a fighter of no small skill, flyers bearing the " Holyfist's" likeness plastered all across the city before his matches. His particular style -Combining powerful punches and kicks to send opponent reeling- has influenced a great many pugilists.
Pugilist

## Introduction

In the Coliseum's early years, all fighters banded together, answering to the same lanistae, training in the same ludii. Eventually, however, those who fought with their fists parted ways with those who took up the sword. From the start, this new group of pugilists was largely one of equals offering his fellow brawler support.

All this changed with the inception of legendary fighter Cornelia as head of the association. So masterful were her feats on the bloodsands that men and women came from all corners of the realm to spar under her mindful watch.

In time the organization had devoted itself to training, and, fifty years ago, officially changed the sigh above its door to read "Pugilists' Guild". In addition to instructing new talent, it is also a hub for those who earn their keep with their fists.

## Pugilists of Note

* Hamon Holyfist | Master of the Pugilists' guild
Leatherworker

## Introduction

For many years, the Trappers' League has kept a close eye on hunters in the Black Shroud. Thus, in spite of the Twelveswood's seeming abundance, animal hides are scarce and valuable. A group of artisans formed the Leatherworkers' Guild to ensure the fair and impartial distribution of these leathers. They practice their trade with thanks ever in their minds, and gratitude for the animals whose lives they must take for their materials.

As a consequence the guild is careful to reduce waste to the bare minimum as they craft long-lasting, durable goods. This rigid creed has resulted in the realm-renowed Fen-Yll name, a brand synonymous with the highest quality works of the best craftsmen.

## Leatherworkers of Note

* Geva Storke | Master of Fen-Yll Fineries and the Leatherworkers' Guild.
Thaumaturge

## Introduction

That the study of magic should bloom in Ul'dah is no surprise, given that the city-states forebears were Mhachi Magi. The priests of the Order of Nald'thal have cultivated and passed on much knowledge of the arcane, particularly those working at the Arrzaneth Ossuary. There they have perfected techniques related to funerary rites- freezing blizzards to halt corruption, raging fires to cleanse the corpse, and bolts of lightning to expel the sins of mortal life.

As they have discovered that these magicks have a great effect on the living, the Ossuary has come to serve as the Thaumaturges' Guild, where magi are trained and new arcane arts are born.

## Thaumaturges of Note

* Cocobuki Lolobuki | Master of the Thaumaturges' Guild
* Cocobani Lolobuki | Master of the Thaumaturges' Guild
* Cocoboha Lolobuki | Master of the Thaumaturges' Guild
* Cocobygo Lolobuki | Master of the Thaumaturges' Guild
* Cocobezi Lolobuki | Master of the Thaumaturges' Guild
* Mumuepo | Former master of the Thaumaturges' Guild
Fufucha Fucha

> *"Nature is an unsentimental creature. She may provide for our every need today, only to take it all away on the morrow."*
>
>

A rarity in Gridania, Fufucha Fucha is one of few Dunesfolk Lalafells who call the Sylvan city-state home. Though born in Thanalan, an Amalj'aa raid forced her from the deserts as a child. Her family found salvation in the Black Shroud, and it is widely believed that she aspired to become master of the Botanists' Guild in order to protect the forest, and repay the goodwill of the forestborn who welcomed her so many summers ago.

A hoary sentinel amongst the green saplings she calls her students, Fufucha's youthful countenance belies her forty and four years.
Cocobuki Lolobuki

> *"Fire, lightning, blizzards, somnolence - The thaumaturge calls upon an expansive arsenal of offensive incantations to incapacitate and obliberate all manner of adversaries."*
>
>

At twenty-three, Cocobuki is the eldest of six siblings of Dunesfolk ancestry. All are masters of the Thaumaturges' Guild, save for the youngest. In accordance with the sultana's will, they did much to calm the populace when riots broke out in the streets during the Calamity. For these acts, they were named guildmasters and successors to the former leader - a disgraced man named Mumuepo, convicted of embezzlement.
Armorer

## Introduction

Fashioning armor was once seen as the duty of the blacksmiths. Yet some devoted themselves exclusively to armorcraft as time passed, and the best of these became known in their own right. The skill of these armorers in shaping metal plates also attracted the attention of seafarers, who wished to fortify their vessels' hulls with steel. To this day, only the best armorers bear the title of "Shipwright", and are deeply respected throughout Limsa Lominsa.

None of this came to pass without conflict however. As armorers began to stand apart from smiths, the guild was torn atwain. Ultimately, the former left altogether. seeking in separation the indepence of a proper Armorer's Guild. Thus, although both guilds share a common history, they also share a rivalry, and attempt to outdo one another at every oppurtunity.

## Armorers of Note

* H'naanza Esi | Head of Naldiq & Vymelli's and forgemaster of the Armorer's Guild
Conjurer

## Introduction

The Fifth Astral Era saw a blossoming of magic, and grand civilizations arose with command over a thousand and one varieties of the arcane arts. However, after the War of the Magi triggered the Sixth Umbral Calamity, the practice of magic was strictly forbidden. Though much knowledge was lost, some modest magicks, low in risk and easy to wield, have survived into the present day.

The Gelmorrans were heirs to such small spells, and explored the arcane arts as best as they could. The mages who first communed with the elementals learned much from the beings, particularly how to harness the forces of nature. From this grew a form of magic in Gridania known as conjury. Practicioners established the Conjurers' Guild, and there instruct Hearers i their spells. From its founding the guild has worked to prevent dangerous abuse of magic, and today opens its doors even to adventurers seeking to learn of conjury.

## Conjurers of Note

* E-Sumi-Yan | Oldest of the current Padjal, Master of the Conjurers' Guild.
Mylla Swordsong

> *"Every man and woman here has the potential to become a champion, but it is you -and you alone- who decides your destiny."*
>
>

Daughter of the previous guildmaster, Mylla entered the guild at the age of five, and has been honing her skills with a sword ever since. The Highlander became First Sword when her father perished some seven years ago. Though she had just reached her twentieth nameday, she took to her new role admirably.

Now twenty-seven, she has done her utmost to aid the guild - though rumors abound that she has awaited the return of her lover all the while.
Blacksmith

## Introduction

Never in Limsa Lominsa's history have blacksmiths wanted for customers, and the constant demand for ships and arms has led the smithies -as they are referred to colloquially- on to new heights in quality. Furthermore, Lominsan smelting has profited much and quickly from dealing with the kobolds. To preserve and protect these exceptional metallurgical arts, the Blacksmiths' Guild was founded some seven score years past.

Following its inception, the guild would instruct younger blacksmiths, while simultaneously guarding their secrets from prying foreign eyes and fingers. Now that hostilities between the Eorzean city-states have eased, however, the guild is willing to take on adventurer apprentices in the spirit of cooperation.

## Blacksmiths of Note

* Brithael Spade | Forgemaster of Naldiq & Vymelli's. Head of the Blacksmiths' Guild.
FFXIV Omega Roleplay Wiki

## Welcome to the FFXIV Omega Roleplay Wiki

The FFXIV Omega Roleplay Wiki has been created with the intent of gathering the information of the Omega Server Roleplay in one place. Naturally, there are other sites available, such as RPC, but this Wiki is different in that it includes data from this server, and this server alone.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Weaver

## Introduction

The textile industry has always thrived in Thanalan. This is partially due to the climate: people in the region have ever wanted light, flowing fabrics that not only shield them from the sun's rays while allowing their skins to breathe, but also achieve the impossible task of keeping them warm in the frigid desert nights. By finding imaginative ways to fullfil these needs, weavers have come to excel at their craft.

With the opening of trade routes to the Near East after 1190, however, inexpensive fabrics flooded the Ul'dahn markets. Weavers could not compete with the quantity of the imported fabrics, and so sought to increase the quality of their goods. Converging to share their techniques, these many like-minded craftsmen were the founders of the Weavers' Guild. Together they succeeded in improving their textiles, and now the guild exports fine fabrics to foreign nations as far as the Near East.

## Weavers of Note

* Redolent Rose | Acting master of the Weavers' Guild
Gladiator

## Introduction

In Belah'dia the sword was deemed the arm of paladins, and the peasantry were forbidden from carrying them. During the War of the Sisters, however, Ul'dah and Sil'dih both increasingly needed men to fight, and had no choice but hire Hellsguard and Highlander mercenaries. As more an more inhabitants of Ul'dah came to wield blades, displays of skill became a commonplace sight. From these humble beginnings was the grand gladiatiorial tradition born.

At the outset, only captured enemies and criminals took to the bloodsands, but as the practice became a part of Ul'dahn culture, free men joined the fray in search of riches and fame.

An organization of fighters arose, based on the spirit of mutual prosperity. Not only did it provide aid to wounded gladiators, but organized others to fight in their stead, and provided some stipend after they retired. The group eventually opened its doors to the public, and became the Gladiators' Guild

## Gladiators of Note

* Mylla Swordsong | First Sword of the Gladiators' Guild
Adalberta Sterne

> *"It's not easy, managing a boisterous bunch of lads and lasses who'd sooner drain a tankard than swing a pickaxe, but I give it my best*
>
>

Adalberta was eight when the Garlean Empire occupied Ala Mhigo, and fled to Ul'dah as a refugee. Her role model is and always has been her father, a Highlander of humble beginnings who became a miner to support his daughter before dying in a cave-in. Now twenty-eight, Adalberta has become guildmaster, and it is said she focuses her energies upon training new miners for but one reason: so that they might develop enough skill with the pick and hammer to never be beholden to, nor exploited by, another.