recursal/Fanatic-Fandom huggingface dataset:
Mist

The **Mist** is a corrupting fog that has permeated throughout much of Shin Mikado Academy in *Monark*. It erodes the sanity of those who remain within it, who are then called Unsettled.

## Exploring the Mist

When the protagonist and his companion are exploring the Mist, their MAD Gauges will rise. When the protagonist's hits 100%, he'll go mad and the party will automatically restart from the infirmary. MAD gauges can be lowered with Mental Stabilizers or at the infirmary.

Usually, the purpose of exploring the Mist is to find Reception Zones where cell phone calls leading to areas in the Otherworld containing Ideals can be found.

### Death Calls

Within areas of the Mist connected to the depths of the Otherworld, it is possible that the party may receive a Death Call. While a Death Call is incoming, the MAD Gauge will increase faster and nearby Unsettled will go out of control. Approaching an out-of-control Unsettled will cause them to go mad, and if the Unsettled are too close, the party's MAD Gauge will immediately go to 100%. Answering a death call triggers a battle against powerful enemies in the Abyss.

There are special phone numbers, which Vanitas typically provides, that connect with planes of the Otherworld which contain singularity points making the connection to the abyss possible. Destroying the singularities, which look much like Ideals, will end a Death Call. This can be done preemptively before a Death Call even begins. Death Calls can also be stopped by leaving the Mist or accepting an incoming call that leads to an Ideal.

## Cause and removal

Mist is described to be a side effect of Pactbearers using their special powers in the real world. Mist clears from a given area when the appropriate Ideal is destroyed in a connecting area of the Otherworld.
Kenyu Umezawa

**Kenyu Umezawa** is a character in *Monark*.

## Background

Kenyu is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A member of the Go-Home Club who has attended the academy since middle school.
>
>
> People often pity him for the way Kosuke Sakai always drags him out of class to be his "unwilling" lackey.
>
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> In truth, however, he sincerely admires the way Kosuke never wavers in his convictions, even against his better judgment. Seeing the way Kosuke lived while his own home and middle school life was at a low point filled him with both inspiration and awe.
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## Alter Ego

Kenyu's Alter Ego can be found in Classroom 2-B in 2nd Year Building - 1F. It provides ATK +3, and it can only be collected when the protagonist's Ego has a greed score of 200 or more.
Shin Mikado: Club Building

**Shin Mikado: Club Building** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Academy section.

## Acquisition

This is found in Special Exhibit - 3F on the third floor of the Archives. This is accessible before the final Ideal fight of either Act of Gluttony: Flagbearer of Faith or Act of Gluttony: Slothful Philosophy.

## Text

Formerly an athletic field, the club building completed construction in 1979 to account for an expansion of the academy premises, as well as the installation of a new field.

Usage rights for the club building are determined on a yearly basis by the student council, and are judged by club merits and achievements.
Prologue

The **prologue** is the short starting portion of *Monark* that occurs before any act begins.

The protagonist's smartphone cannot be accessed during the prologue. Therefore, being unable to access the Todo List, there is no in-game description or objectives listed for the prologue.

## Walkthrough

After a short text intro, the Protagonist will awaken, seemingly in the Otherworld.

* Fight the two Daemons that appear. Don't worry about trying to win; the plot continues if the battle is lost.
* The protagonist will appear in what seems to be a school office, though the screen has unusual static.
* Name the protagonist.
* Answer Yoru's questions in her little quiz. See here for more information. This determines the protagonist's starting Ego points and the first available Fiend.
* Once in the hallway, run up to Nozomi Hinata and Kakeru Hasegawa directly ahead.
* When the conversation is over, run forward again to the group.
* After the long scene, defeat the pair of Daemons.
* After the title sequence plays, the Act of Pride: Blind Fool's Savior will begin.
Nobutaka Iyama Test 3

**Nobutaka Iyama Test 3** is one of the Psychology Tests the protagonist may receive from Nobutaka Iyama in *Monark*.

## Question

You're browsing the internet when, suddenly, someone's body parts show up on your screen!

What was it that you saw?

## Choices and meanings

There are three choices:

 C | Their feet | Gluttony +20

### A: Their chest

Your answer to this question reveals your hidden fixations.

Choosing the chest indicates that what you are interested in is love. The chest, or heart, symbolizes romance, whether you find yourself subconsciously drawn to someone, or you're just thinking about love in a philosophical sense. Perhaps your curiosity toward your own sense of love is starting to grow?

### B: Their butt

Your answer to this question reveals your hidden fixations.

Choosing the butt indicates that what you are interested in is money. Perhaps you have something you want to buy, an aspiration for the future, or you're starting to think seriously about your career and finances. Have you noticed yourself developing a fascination toward money, and the act of accumulating it?

### C: Their feet

Your answer to this question reveals your hidden fixations.

Choosing the feet indicates that what you are interested in is the unknown. You find new lessons and environments fascinating. Perhaps something strange and exciting is tempting you to dive into uncharted waters?
Miki Ueki

**Miki Ueki** is a character in *Monark*.

## Background

Miki is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A member of the Go-Home Club who has attended the academy since middle school.
>
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> She used to play hooky all the time, but has started attending class more at high school after hitting it off with Hidefumi Yoshida.
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Goro Shibata

**Goro Shibata** is a character in *Monark*.

## Background

Goro is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A self-proclaimed member of the Date Crew who has attended the academy since middle school.
>
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> He joined the Date Crew in hopes of getting closer to Ryotaro Date, but if anything, it's only working against him.
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> Surprisingly enough, he has previously been scouted by training stables for his sumo wrestling skills.
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SPIRIT

In *Monark*, **SPIRIT** is the currency of the soul.

## Purpose

SPIRIT is a unique kind of resource among those in RPGs that it fulfills the role of both currency used for Vanitas's creation of items and experience points used to learn character abilities. SPIRIT can be earned by defeating Daemons, dismantling items, and sometimes within the Mist.
Miho Sonobe Test 5

**Miho Sonobe Test 5** is one of the Psychology Tests the protagonist may receive from Miho Sonobe in *Monark*.

## Question

You're thinking about going on a holiday trip. Where do you decide to go?

## Choices and meanings

There are five choices:

 E | Somewhere with culture and history | Pride +20

### A: A tropical island

With this question, we can see what your values in life are like.

Choosing the tropical island indicates that you're the type who tries to escape reality. Is it just that you want a mental break from life? Maybe you're worn down by all of the chaos and social interaction. It might be a good idea to make a change from time to time--try taking up a new hobby or sport.

### B: Somewhere trendy

With this question, we can see what your values in life are like.

Choosing somewhere trendy indicates that you're focused on the future. You're the kind of person who likes new things, and you're always on top of the latest crazes. On top of that, you may be the type who wants to succeed by their own merits.

### C: Somewhere exotic and mystical

With this question, we can see what your values in life are like.

Choosing somewhere exotic and mystical indicates that you're the type who seeks introspection. You wish to connect with your inner self, and you're drawn more to the metaphysical instead of the worldly.

### D: Somewhere luxurious and fancy

With this question, we can see what your values in life are like.

Choosing somewhere luxurious and fancy makes you the ambitious type. Do you, perhaps, strive to go on shopping sprees and dine on gourmet cuisines, the same way wealthy people do?

### E: Somewhere with culture and history

With this question, we can see what your values in life are like.

Choosing somewhere with culture and history makes you the type who sees the merit in tradition. You find yourself drawn to profound, long-standing civilizations... But could it be that you are interested in having social status and prestige yourself?
Pride

**Pride** (傲慢, Gōman) is one of the seven sins or desires compromising the Ego in *Monark*. It is also one of the Fiends that may be under the protagonist's command.

## Description

This description is from the Ego Analysis quiz on the official English site. (Except for having one less question, this is the same quiz as the first one given in game.)

>
> Your Desire for Pride surpasses all others.
> You crave self-actualization.
> You believe in yourself and your own abilities,
> and so your actions are dictated by logic.
> You quite enjoy being in control, don't you?
>
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> Your Prideful Ego and strong sense of self-worth allow you to control Daemons that can strengthen themselves and heal damage!
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## Pride

### Type

Pride

Pride is also the name of a Fiend that the protagonist may bring into battle. The protagonist will have this Fiend available if he scores higher on Pride than any other sin or desire on the Ego quiz given by Yoru early in the game.
Greed

**Greed** (強欲, Gōyoku) is one of the seven sins or desires compromising the Ego in *Monark*. It is also one of the Fiends that may be under the protagonist's command.

## Description

This description is from the Ego Analysis quiz on the official English site. (Except for having one less question, this is the same quiz as the first one given in game.)

>
> Your Desire for Greed surpasses all others.
> You're always craving more, more, and more.
> You're uncompromising when it comes to achieving your goals,
> and you always get what you want.
> You may want to think on all you've given up in the process, though.
>
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> Your Greedy Ego and insatiable avarice allow you to control Daemons who can increase the number of turns they take and move to any location they please!
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## Greed

### Type

Greed

Greed is also the name of a Fiend that the protagonist may bring into battle. The protagonist will have this Fiend available if he scores higher on Greed than any other sin or desire on the Ego quiz given by Yoru early in the game.
Miho Sonobe Test 10

**Miho Sonobe Test 12** is one of the Psychology Tests the protagonist may receive from Miho Sonobe in *Monark*.

## Question

Your significant other suggests going on a trip over a considerably long holiday.

What sort of trip do you suggest?

## Choices and meanings

There are three choices:

 C | I'd prefer to just go alone | Gluttony +20

### A: A tour package with a full schedule

This question gauges the intensity of your love.

You chose a tour package with a full schedule. You can't really fend for yourself at all, can you? Generally, people who take tour packages have little confidence in themselves, and are afraid of failure. To be more specific, those who seek to go to as many tourist hot spots as quickly as possible are both impatient and greedy. You have a very dependent nature, just like the way you want the travel agency to fulfill your desires for you.

### B: A tour package with plenty of free time

This question lets us see how independent you are.

You chose a tour package with plenty of free time, giving you a moderate amount of independence. You feel a sense of security in seeing and doing the same things in a group. However, the fact you value having free time is representative of your emotional strength. You know how to make good use of a tour to do what you want to.

### C: I'd prefer to just go alone

This question gauges the intensity of your love.

You chose to go on a solo trip, making you the extremely independent sort. At first glance, you seem like someone who wants to enjoy things at their own pace. You're a forward thinker who seeks inner peace and equilibrium. You know how to rein in your stress so it doesn't become a burden, and you'd never take it out on others without reason. You're a shining example of self-sufficiency who travels both for recreation and to lift your spirits.
Mitsuyasu Jinbo

**Mitsuyasu Jinbo** is a character in *Monark*.

## Background

Mitsuyasu is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A member of the Go-Home Club who enrolled in the academy for high school.
>
>
> A tightfisted cheapskate, he holds as many part-time jobs as he can to fill his coffers. The anomalies have cut him off from working, much to his infuriation.
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> He has almost no friends, and is always found eating pastries by himself on a bench on East Street during lunch.
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> His funds all go toward his tuition, meals, and other such expenses so as to relieve his impoverished family of the financial burden.
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## Alter Ego

Mitsuyasu's Alter Ego can be found on East Street. It provides DEF +4, and the requirement to collect it is unknown.
Cromwell: Signs

**Cromwell: Signs** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

This can be found in classroom 1-E on the third floor of the 1st Year Building.

## Text

A Sign is necessary to enter a specific plane in the Otherworld. One is able to "connect" to the Otherworld by correctly recognizing and utilizing these Signs.

Signs have the anomalous property of changing form depending on the perception of the individual observing them. This could perhaps be due to their connection to the Otherworld.

Written passages, numbers, ritualistic processes, and so forth all constitute potential Signs.

In my own case, all Signs take the form of written passages.

Dated: 4.13.1982

Written by: H.C.
Miho Sonobe Test 14

**Miho Sonobe Test 14** is one of the Psychology Tests the protagonist may receive from Miho Sonobe in *Monark*.

## Question

A police officer on a bike is rushing toward your direction. What do you think happened?

## Choices and meanings

There are four choices:

 D | He's late for a date! | Pride +20

### A: There was an accident!

This question informs us of what type of romance you tend toward.

You're the kind of person who loves being flattered by those around. You get excited when you show off and get showered with attention in return. Bear in mind, though, your exhibitionist ways could cause your partner some doubts...

### B: I must have dropped my wallet

This question informs us of what type of romance you tend toward.

You're the kind of person whose thoughts are prone to overexaggeration. Do you get lost in far-off fantasies of married life with a crush that doesn't even know you exist? Or could it be that you're so overly cautious that you actually miss your window of opportunity with them? Maybe you should loosen up and actually act on those feelings.

### C: He must be chasing a robber

This question informs us of what type of romance you tend toward.

You're the kind of person who puts on an act in front of others for sympathy points. You're social, but your overdramatic flair is something of a flaw. Do you find that it's easy for you to be tempted by others? Try to be a little more mindful so that doesn't happen.

### D: He's late for a date!

This question informs us of what type of romance you tend toward.

You're the kind of person who would love to have someone at your beck and call. You have a pushy, selfish, and pretty unreasonable side to you that you may want to consider working on. It may be a good idea for you to avoid bragging too much in front of others.
Kotaro Nabari

**Kotaro Nabari** is a character in *Monark*.

## Background

Kotaro is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> The captain of the Soccer Club. He is the team's midfielder, and enrolled in the academy for high school. His fellow team members often get dragged along by the sheet force of his passion.
>
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> He hates the way the Baseball Club nabs most of the funding for club activities, but is unable to dispute it with how poorly the Soccer Club has been performing lately.
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> Though he acknowledges that the team's center forward and star player, Masato Nakata, is their key to victory, he wishes that Masato would be more of a team player.
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> He and Toshiko Fujii, one of the team's managers, are dating.
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Lust

**Lust** (色欲, Shikiyoku) is one of the seven sins or desires compromising the Ego in *Monark*. It is also one of the Fiends that may be under the protagonist's command.

## Description

This description is from the Ego Analysis quiz on the official English site. (Except for having one less question, this is the same quiz as the first one given in game.)

>
> Your Desire for Lust surpasses all others.
> You long to both love and be loved. You value your
> relationships with others more than anything else in life,
> and so you're more influenced by your feelings,
> motivations, and connections with people.
> I'll bet your emotions vary depending on who's around.
>
>
> Your Lustful Ego and predilection for affection allow you to control Daemons who can charm foes and subdue them with the power of heat!
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## Lust

### Type

Lust

Lust is also the name of a Fiend that the protagonist may bring into battle. The protagonist will have this Fiend available if he scores higher on Lust than any other sin or desire on the Ego quiz given by Yoru early in the game or after defeating Akane. Lust uses a crossbow.

### Abilities

Lust's ability tree is laid out as follows:

Lust can learn and use the following abilities:
Mitsuru Hasegawa

**Mitsuru Hasegawa** is a deceased character referenced in *Monark*.

## Background

Mitsuru was Kakeru Hasegawa's brother and a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A member of the Go-Home Club who enrolled in the academy for high school.
>
>
> He had a weak constitution and was often in the infirmary. His older brother used to walk him to and from school out of concern for his condition.
>
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> Since he had almost no friends on campus, he would up a bit too dependent on his brother.
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> An untimely "accident" at the academy ended up claiming his life.
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## Alter Ego

Mitsuru's Alter Ego can be found in the infirmary. It provides AGI +4, and the requirement to collect it is unknown.
Cromwell: Misc. Notes VI

**Cromwell: Misc. Notes VI** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

This can be found in the North Block of the third floor of the Library.

## Text

The Monark of Woe. One of the aberrant Daemons, It was a rather immature being, mentally speaking.

It had a strikingly low number of previous pacts, possibly because it had been thoroughly hidden due to the potential dangers of ■■■■kinesis. As such, it had not managed to grow very much as a metaphysical being.

It is almost like a child. It is excessively dependent on me and tries to converse with me at any given moment, It is almost completely different from my observations of Monarks and what I've learned of their behavior. I've never know a Monark to be close to its Pactbearer.

It does serve as a necessary source of combat prowess in the Otherworld. But as undoubtedly helpful as that is, I musn't let my guard down.

Date: 1.28.1978

Written by: H.C.
Shin Mikado: Main Building

**Shin Mikado: Main Building** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Academy section.

## Acquisition

This is found in the Special Exhibit on the second floor of the Archives. This is accessible before the final Ideal fight of either Act of Gluttony: Flagbearer of Faith or Act of Gluttony: Slothful Philosophy.

## Text

On April 3, 1945, Shin Mikado Academy's campus burned down in the wake of an air raid. A temporary campus was set up soon after, with the current main building completing construction in 1950.
Memo: Alluring Ground N

**Memo: Alluring Ground N** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

This can be found in the Programming Club room in Club Block B - 2F of the Club Building.

## Text

Sign Memo:
Alluring Ground

9430\*7710

Written by: H.C.
Secret Scoop: Little Daemon?

**Secret Scoop: Little Daemon?** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Academy section.

## Acquisition

This can be found in Club Block B - 1F of the Club Building.

## Text

[Little Daemon?]

High school second-year Akane Tono may be the Cinderella of Shin Mikado Academy, but how many of you out there know her younger twin sister? We've got some pretty juicy rumors about Sumire Tono here for you today.

Testimony from ■■■■■■

I was drinking some juice after club ended when Sumire first approached me. She looked at me and said, "I'm so thirsty," and just took a sip of my juice without even asking me. Then she grinned at me, said she'd "never had THAT flavor before," and sauntered off. I couldn't forget about the way it made me feel, so I confessed to her. We dated for a few weeks, but after stealing my first ■■■■ ■■■, and taking my ■■■■■■■, she dumped me. Still, thanks to her, I'm not so shy around the opposite sex anymore. In fact, I'm actually pretty popular now.

Testimony from ■■■■■■

The boy I liked was super into Sumire, so I totally hated her guts. I was picking on her in this super passive-aggressive way, but then she found out, so we ended up fighting for real. Before I knew it, though, we actually ended up burying the hatchet and getting along...

She's really touchy-feely. And I mean REALLY. It was kind of embarrassed at first, but after a while, I started crushing on her too...

The first time I went to her place for a sleepover, she hugged me, same as always. Then, her voice got all serious, and she said, "Don't worry. I already know." And then... ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■.

[REDACTED]

Well, what do you think? If her older sister is a princess, then Sumire Tono might Shin Mikado Academy's very own little daemon--or maybe she's the Odile to Akane's Odette?
Koichi Izumi

**Koichi Izumi** is a character in *Monark*.

## Background

Koichi is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A member of the Go-Home Club who has attended the academy since middle school.
>
>
> An introvert by nature, he has spent his entire life suppressing his attraction to men.
>
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> There's an upperclassman in Track and Field who he's had feelings for since middle school.
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## Alter Ego

Koichi's Alter Ego can be found in Track and Field room in Club Block C - 2F. It provides ATK +5, and the requirement to collect it is unknown.
Shota Yokosuka

**Shota Yokosuka** is a character in *Monark*.

## Background

Shota is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A member of the Go-Home Club who enrolled in the academy for high school.
>
>
> His grades are always at the top of the board, but his insecurity and low self-esteem make him too afraid of seeing his scores drop to focus on studying.
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Shining Star of the Soccer Club

**Shining Star of the Soccer Club** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Academy section.

## Acquisition

This is found in a locker on 1st Year Building - RF next to Anushka Krishna, who gives a hint as to the locker's combination during Act of Wrath: Retribution From Beyond. Kokoro Surugadai will use the clue to determine the combination is 8128.

## Text

Hi, everybody!
First-year middle schooler, Chiyo Aikawa here!

Masato Nakata, the up-and-coming ace of the Soccer Club, managed to pull off a hat-trick in the big tournament last month! He's got all eyes on him right now, not just for his shooting skills, but his dribbling and passing as well! Catch him in action at the Kanto Soccer Tournament this weekend! I know I will!

## Notes

* This material has a special purpose in the game, being one-half of a key to a simple transliteration cypher needed to figure out the password. The other half of the key is ●hining ●t▲♡ of the ●☆cce♡ Club, which is the same text with certain letters swapped with symbols. Those allow the Clue for You, reading ■▲●●★☆♡♥, to be deciphered, giving the password "password" to get past Takashi Yatabe in Act of Wrath: Retribution From Beyond.
Seven Wonders IV

**Seven Wonders IV** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Academy section.

## Text

[The Vanishing Old Tomes]

Within the library are special, one tomes that only ever seem to turn up when you aren't looking for them.

They have no identifying characteristics to speak of, but you'll know you've got one once you have it in your hands.

Rumor has it that reading one all the way through to the end allows the reader to grant one wish. However, they always vanish just before anyone manages to finish.
Miho Sonobe Test 11

**Miho Sonobe Test 11** is one of the Psychology Tests the protagonist may receive from Miho Sonobe in *Monark*.

## Question

The electricity goes out in your room without warning. What do you do?

## Choices and meanings

There are four choices:

 D | Turn on a flashlight | Wrath +20

### A: Light a candle

This question gauges your crisis management skills.

Candlelight can help put the soul at ease. No matter the situation, its slow, flickering flames can always bring back whatever emotions one may have lost... You're a real romantic at heart, aren't you?

### B: Switch to portable generator

This question gauges your crisis management skills.

You picked the generator, which tells me you were prepared for this to happen. You always want to do things perfectly, no matter what the situation may be. You have a strong sense of responsibility, but it also sounds like you're a bit of a sore loser, huh?

### C: Just go to sleep

This question gauges your crisis management skills.

Just going to sleep tells me you're the type to follow your own rhythm and hope for a better tomorrow. You easily adapt to situations and can clearly differentiate between your "on" and "off" modes.

### D: Turn on a flashlight

This question gauges your crisis management skills.

Flashlights can only light up a small area, and aren't very practical overall. You can solve your problems in a pinch, but you lack the foresight to fix things properly. Are you easily tempted into taking the easy way out, perhaps?
Secret Scoop: Model Educator?

**Secret Scoop: Model Educator?** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Academy section.

## Acquisition

This can be found in classroom 2-F on the third floor of the 2nd Year Building.

## Text

[Model Educator?]

Mr. Hayate Tsumabuki is known as the number one person of character at the academy and is highly regarded as a model educator, but today, we've managed to uncover an interesting rumor about him.

Apparenly Mr. Tsumabuki was once the dean of ■■■■■ Academy, a famous prep school. Though that may be the origin of his enduring reputation, he and his wife reportedly went through a messy divorce around that same time. As the story goes, his entire family got fed with him and left.

Is there some dark side to Mr. Tsumabuki we don't know about, or is he just too much of a workaholic? The details are still unclear, but at the very least, we can say this much: He's no model educator when it comes to his own flesh and blood.
Secret Scoop: Terms and Conditions

**Secret Scoop: Terms and Conditions** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Academy section.

## Acquisition

This can be found in classroom 3-E on the third floor of the Main Building.

## Text

"Secret Scoop: Terms and Conditions"

1. One cannot become a member of the Secret Scoop without a referral from an existing member.
2. Spreading any content from the Secret Scoop to non-members is expressly forbidden.
3. Uploading text or images from the Secret Scoop on social media is expressly forbibben.
4. This newspaper is exclusively comprised of baseless rumors, hearsay, and gossip.
5. Readers are advised to use their best judgment and not consider any information from the Secret Scoop as irrefutable truth.
Shinnosuke Sekikawa

**Shinnosuke Sekikawa** is a character in *Monark*.

## Background

Shinnosuke is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A member of the (unofficial) Sumo Club who enrolled in the academy for high school.
>
>
> A massive sumo fan, he aims to establish a club, but has so far found no like-minded souls.
>
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> With no club room to speak of, he can often be found in the first-year building instead.
>
>
> Despite his meek exterior, the fires of passion burn bright inside him.
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>
Miho Sonobe Test 9

**Miho Sonobe Test 9** is one of the Psychology Tests the protagonist may receive from Miho Sonobe in *Monark*.

## Question

You've eaten your fill of a delicious meal, together with your significant other.

Just then, your absolute FAVORITE dessert arrives. What do you do?

## Choices and meanings

There are four choices:

 D | Eat every last bite | Gluttony +20

### A: Don't touch it at all

How you eat the dessert despite already being full indicates your level of loyalty to your partner.

Since you didn't take a single bite, you would probably never cheat. You have a lot of self-control, and you're content with the state of your relationship. I'd guess you're not to type to act rashly. That sound right?

### B: Eat just a little bit

How you eat the dessert despite already being full indicates your level of loyalty to your partner.

Since you ate only a little, I'd say the chance you'd cheat is pretty average. You like to treat yourself every once in a while. After all, just a little bit is no big deal, right? You're the type who might go on a date out of impulse alone. That sound right?

### C: Eat about half of it

How you eat the dessert despite already being full indicates your level of loyalty to your partner.

Since you ate about half, the likelihood that you'll cheat is pretty high. Depending on the person and the situation, you might even end up betraying your partner right away. There's a calculating side to you, and you just might be capable of justifying yourself as long as no one finds out.

### D: Eat every last bite

How you eat the dessert despite already being full indicates your level of loyalty to your partner.

Since you ate all of it, you're definitely the unfaithful type. You get the urge to cheat all the time, and there's ALWAYS a chance for you to do so, since you think of everything as an invitation. That sound right?
Rinko Ibayashi

**Rinko Ibayashi** is a character in *Monark*.

## Background

Rinko is a student at Shin Mikado Academy.

## Profile

From the in-game smartphone profile:

>
> A member of the Esports Club who has attended the academy since middle school.
>
>
> As one of the academy's three best gamers, she has begun to make a name for herself in the Esports community under the alias of "RIN."
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> Contrary to Taiga Umeda and Takashi Yatabe, she has a gift for playing off instinct and intuition.
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> She loves action games and RPGs, and dumps all her stat points into STR every time.
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>
>
Cromwell: Connecting

**Cromwell: Connecting** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

This can be found in the Chapel in the basement of the Old Dormitory.

## Text

When one becomes aware of the Otherworld, they are then able to access the metaphysical plane. Among the classic methods, ceremonial arts serve as another approach. So long as information about the Otherworld is included, any medium can become a vehicle by which it cna be accessed.

I myself made use of a ritualistic method that consists of complaining to myself in a mirror.

Dated: 4.11.1982

Written by: H.C.
Dinahmite

* UKvsSN
* Redemption 2
* Season 2

**Dinahmite** is a contestant on Morgyn's Drag Race (Season 2), Morgyn's Drag Race Redemption 2 and Morgyn's Drag Race (Season 3)

## Track Record(s)

Dinahmite

## Trivia

* Dinahmite is the first Del Sol Valley Queen to enter the 'Werk Room' on Season 2, and 3rd in the series overall.
* Despite actually being from 'Windenburg', Dinahmite was living in Del Sol Valley at the time of filming Season 2.

### Season 2 Looks

Promotional LookPromotional LookEntrance LookConfessional LookRavishing in Red LookThrown Together LookParty Princess LookVideo Game Vixens LookFinale Look
### Redemption 2 Looks

Promotional LookConfessional LookWerk Room Entrance LookSwimsuit Photo Shoot LookSnatch Game Look "Bimini Bon Boulash"Redemption Roast LookRedeemer's Ball LookFinale Lip Sync Look
### Videos

Meet the Queens of Morgyn's Drag Race Season 2; Dinah Mite
Cromwell: Envy

**Cromwell: Envy** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

This can be found in 2nd Year Building - 3F.

## Text

CAUTION:

This record contains detailed information regarding Authorities. Its contents may induce severe memetic compulsion. The record supervisor is advised to pay utmost attention to the Ego values of the reader.

The Authority of Envy is purported to be Causality Control. Its power is able to warp the relationship between cause and effect.

[CASE #1]

A teacher with financial issues forms a pact. While he gains a fortune through gambling by using his Authority, he loses his life in a traffic accident before the academy can take action. It is thought that the accident, too, was related to his power in some way.

[CASE #2]

A young girl, burdened by the stress of her social life, forms a pact. She then shares the pain of her self-harm to those around her. While unconscious due to blood loss, she was taken into custody and handled accordingly.

[CASE #3]

A young boy suffering from a mental illness forms a pact. His own mental state is subsequently spread across the academy, resulting in thirty-four cases of attempted suicide. While his intentions remain unclear, the boy is recorded as having stated, "I wanted to show everyone how strong I really am."

Further cases exist.

Dated: 3.18.1976

Written by: H.C.
Nobutaka Iyama Test 6

**Nobutaka Iyama Test 6** is one of the Psychology Tests the protagonist may receive from Nobutaka Iyama in *Monark*.

## Question

If you were to put a tail on the bird in the picture, which tail would you choose?

## Choices and meanings

There are four choices:

 D | The corner of the room | Sloth +20

### A: Near the door

The seat you picked is indicative of how you interact with others.

Sitting near the door makes you the rash, impulsive type. You're reckless, with a bit of an impatient side. You'd probably get along with people better if you calmed down a little.

### B: The center of the room

The seat you picked is indicative of how you interact with others.

Sitting in the center of the room makes you a bit of a narcissist. You crave the spotlight, and have the confidence to back it up, too, don't you? People might trust you better if you showed a little more concern for them, though.

### C: Facing the wall

The seat you picked is indicative of how you interact with others.

You're something of an introvert, aren't you? Are you insecure about social interaction, maybe?

### D: The corner of the room

The seat you picked is indicative of how you interact with others.

Sitting in the corner of the room lets you see the entire restaurant, which makes you a pretty well-rounded person. You've got an analytical, rational personality, and you tend to observe other people closely when interacting with them.
Miho Sonobe Test 3

**Miho Sonobe Test 3** is one of the Psychology Tests the protagonist may receive from Miho Sonobe in *Monark*.

## Question

You end up going on an adventure to the undeveloped wilderness. Before you can set foot there, you are only allowed one piece of modern technology. What do you bring?

## Choices and meanings

There are three choices:

 C | A survival knife | Pride +20

### A: A smartphone

This question tell us which you'd prioritize between love and work.

Since you chose the smartphone, that tells me you value love.

Phones are a symbol of communication. You're the type who can't cut previous relationships when you move to a new place; you bring them along with you. In other words, you wouldn't be able to put anything above your significant other--even something as important as your career. That sound right?

### B: A water filtration system

This question tell us which you'd prioritize between love and work.

Since you chose the water filtration system, that tells me you value both. Water is necessar in order to survive. People who choose this tend to be capable of making rational decisions. Even if you're faced with an ultimatum--"It's either me or work!" for instance--you'd try to find a way to have both. That sound right?

### C: A survival knife

This question tell us which you'd prioritize between love and work.

Since you chose the survival knife, that tells me you value work. A knife can both cut you a path and help you procure food. You try to overcome things by your own merit, even when faced with hardship or unfamiliar environments. It's take a real devoted person to be able to remain by your side. That sound right?
Cromwell: Misc. Notes XI

**Cromwell: Misc. Notes XI** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

This can be found in the TSC Room on the first floor of the Main Building after beginning Act of Woe: The Gate.

## Text

I managed to meet ■■■■■■■■■■■. We conversed at length.

Had I wished so, it is likely that I could have successfully resurrected her.

However, after learning what would happen to the world if I made my wish...

I could not bring myself to do it.

There was no way she would forgive me after bringing her back. She would never accept it: a twisted world in which humans could not go on living.

■■■■■■■■■■■'s power is the true nature of he Monark's Authorities. It causes distortions in our world, as theirs do.

In the end, is there truly no wish that has no price? No cost that must be paid for by this world of ours?

Date: 12.30.1981

Written by: H.C.
Local History

**Local History** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Academy section.

## Acquisition

This is found in the Special Exhibit on the second floor of the Archives. This is accessible before the final Ideal fight of either Act of Gluttony: Flagbearer of Faith or Act of Gluttony: Slothful Philosophy.

## Text

■■■■ City, where Shin Mikado Academy is located, was originally a town that developed around a shrine dedicated to a local indigenous god. Prior to the war, a large torii gate once stood in the area, lending the name "Mikado" to many surrounding locations and facilities.

It is said that the Jingu family, which heads the academy, has close ties to the aforementioned shrine.
Alter Ego

In *Monark*, **Alter Egos** are crystals left behind by students with particularly strong senses of self.

## Finding Alter Egos

The location of Alter Egos varies according to the respective student. Details from the student's profile may provide clues to help find the Alter Ego. Alter Egos can't be acquired unless the protagonist's own Ego is high enough in a specific desire. When acquired, the Alter Ego provides a permanent stat increase to party members. Characters who haven't joined the party will receive the boost once they do so.

## List of Egos

Note that two locations are listed for most Alter Egos because the profile entry must be unlocked before an Alter Ego will be available. The first location listed is the Alter Ego location, while the second is where the actual person is during Addendum: Dawn. Alter Egos can be found for the following individuals:

\*These two students are special cases, as their profiles must be unlocked via the PC in Computer Lab #2 in 2nd Year Building - 3F. Takamori Suzuki's profile is unlocked using the ID 020211010 and password Rosemary. Mitsuru Hasegawa's profile is unlocked using the ID of 228894910 and the password KAKERU.
Haruka Shimizu

**Haruka Shimizu** is a character in *Monark*.

## Background

Haruka is a student at Shin Mikado Academy. He is the captain of the Baseball Club and is mentioned in Yuichiro Farhad's profile on the smartphone.

## Profile

From the in-game smartphone profile:

>
> The captain of the Baseball Club. He plays second base, and has attended the academy since middle school.
>
>
> Baseball used to be his sole interest, but his commitment has recently started to wane.
>
>
> Some of the girls in the academy treat him like a prince, so in a way, he's actually been playing the field quite a lot lately.
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>
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>
Nobutaka Iyama Test 8

**Nobutaka Iyama Test 8** is one of the Psychology Tests the protagonist may receive from Nobutaka Iyama in *Monark*.

## Question

You go to the zoo. There, you are allowed to feed one animal of your choice. Which animal do you decide to feed?

## Choices and meanings

There are four choices:

 D | The monkey | Wrath +20

### A: The snake

This question tells us what your ideal romantic partner would be like.

You chose the snake, meaning you're drawn to dangerous people. Snakes are known for their venom, so you tend to look at those with a little bit of bite as potential partners. Are you the type who can accept whatever one does behind your back, as long as they love you alone?

### B: The tiger

This question tells us what your ideal romantic partner would be like.

You chose the tiger, meaning you're drawn to open-minded individuals. You're probably looking for someone reliable who doesn't sweat the small stuff--someone confident in their role as your partner. Are you maybe into people older and more mature than you, or someone who could accept you for who you are, no matter what?

### C: The elephant

This question tells us what your ideal romantic partner would be like.

You chose the elephant, meaning you're drawn to more laid-back, approachable individuals. Elephants are a symbol of stability due to their sturdy, immovable frames. Could it be that you're looking for a partner to spend your years in peace with?

### D: The monkey

This question tells us what your ideal romantic partner would be like.

You chose the monkey, meaning you prefer your prospective partners to be acquainted with you first. Monkeys are a symbol of mischief. Could it be you're hoping for a partner who's more buddy-buddy than clingy?
Nobutaka Iyama Test 11

**Nobutaka Iyama Test 11** is one of the Psychology Tests the protagonist may receive from Nobutaka Iyama in *Monark*.

## Question

As you're walking, the road splits into five forks. How do you choose which path to take?

## Choices and meanings

There are five choices:

 E | Can't go wrong picking the middle | Gluttony +20

### A: Roll a die

This question tells us how decisive you are.

Using the die means you're a quick-witted person. You're curious, but not without common sense. You know what it is you need to do, as well as how you should deal with it. I'd guess you're the type who dives into things so you don't leave any regrets behind.

### B: Toss a shoe and go where it points

This question tells us how decisive you are.

Choosing the shoe means you're the type who often hesitates. If what you pick goes well, so be it, but you'll deeply regret it if it doesn't. You're curious, but you're also a little cowardly, which may cause a lot of great opportunities to pass you by.

### C: Close my eyes and start walking

This question tells us how decisive you are.

Using the blindfold means you hold a lot of faith in yourself. You're impatient, impulsive... Perhaps the right word would be "capricious"? You have a strong sense of curiosity, but you like to put on a cool, aloof front when others are near.

### D: Check the sky for any signs

This question tells us how decisive you are.

Checking the sky means you value the now. You're the kind of person that can instantly decide what the best course of action is and go for it. You have a strong inquisitive nature, but you know how to keep it in check, I'd say you're not the type to brood over things that go wrong.

### E: Can't go wrong picking the middle

This question tells us how decisive you are.

Going down the center path makes you a bright-eyed and assertive person. You're full of curiosity, and always seeking out new information to satisfy it. Your experience is one of your strongest points, and you to step up to the plate makes you a perfect fit for leadership roles.
Cromwell: The Academy I

**Cromwell: The Academy I** is library material that can be accessed from the protagonist's smartphone once it's collected. It is listed in the Otherworld section.

## Acquisition

This can be found in the Dining Room in the Old Dormitory.

## Text

Shin Mikado Academy is operated by the Jingu family with the primary aim of preventing the emergence of Pactbearers, as well as dealing with them should they arise.

The following three criteria are believed to be the causes behind a Pactbearer's inception:

--A driving cause.

--A strong Ego and a fervent wish.

--Knowledge of the Otherworld, Daemons, etc.

As such, the Jingu family places heavy emphasis on overseeing these factors:

①Surveillance of individuals with a driving cause: The Jingu family screens applications by way of a random number generator (as advocated by Mr. Carter) when approving potential students and faculty, the thought process behind this being that every effect has a cause, and that everything happens for a reason.

②Surveillance of primarily adolescents: Based on previous data, 70% of previous Pactbearers have been adolescents. It is thought that Egos and desires manifest more strongly in this age group. It is for this reaosn that the Jingu family continues to head the academy.

③Supervision of information regarding the Otherworld, Daemons, etc: Regardless of the force behind an individual's driving cause, the strength of their Ego, or how fervent their wish may be, there is no record of any human without knowledge of Daemons and the Otherworld becoming a Pactbearer.

Monarks are unable to locate or intervene in the affairs of such individuals. However, it appears that any memetic compulsion in regards to the Otherworld creates a mental connection with the Monarks.

The logic behind this is murky at best, but it is likely related to the Otherworld's properties as a metaphysical realm.

Furthermore, because of the nature of its administration, the number of Pactbearers who have come from the Jingu family are too high to count.

Note: Various sections of Otherworld reference materials have been censored, both to conceal information and prevent memetic compulsion.

Dated: 2.18.1973

Written by: H.C.