recursal/Fanatic-Fandom huggingface dataset:
Encounters

Encounters happen sometimes when traveling between locations in the Gloomhaven video game. They portray the Road events aspect of the board games even will offer bonuses and penalties to the upcoming scenario.

## Encounter List (Guildmaster Mode)

Each encounter has a name and a theme. Results can be good, neutral, or bad. The same option can lead to multiple results.

* Abandoned Cart (Eat the food -> Strengthen  or Poison . Leave the cart alone -> Nothing)
* Ambush Aftermath (Loot the bodies -> Gain Gold ~20. Bury the bodies -> Blessed  . Leave -> Nothing)
* A Dagger in the Chest
* A Discarded Flask
* A Downed Traveler AKA Injured figure under a Tree (Approach -> Give Savvas gold -> All Element Infusion and gain Strengthen . Approach -> Leave -> Cursed )
* A Fateful Encounter - Orchid (Wait -> Wounded  and gain XP -OR- Gain XP and Coins -OR- Muddled  and Coins. Take coins -> 2 damage, Muddled , gold)
* A Shortcut through the trees (Trying potential shortcut -> Eat Purple Berries -> Strengthen  -OR- Start the next scenario Poisoned ; Continue down the road = no reward)
* Bloody Valrath (Offer assistance -> Lose gold and gain Blessed  . Attack -> Gain XP, Lose health, and Start next scenario Wounded  . Order her to give necklace -> Gain gold ~13, Start the next scenario Cursed  and Poisoned . Run -> Start the next scenario Cursed )
* Broken Cart AKA Wine Merchant (Help Merchant -> Strengthen . Rob Merchant -> Gain gold ~5, Strengthen  . Leave -> No reward)
* Bucket of Luck
* Mysterious etchings (Make an offering -> lose 10 gold, gain Dark infused and Blessed . Take gold -> gain 10 gold, gain Cursed . Leave -> No reward).
* Duel (Help Savvas -> Element Infusion (4 elements). Help Inox -> Gold. Resolve without fighting -> Take damage & gain XP. Ignore ->No reward)
* Rope Bridge (cross bridge -> Nothing -OR- Lose Gold. Walk around -> No reward)
* Shadows on the Wall
* Strung Up (Ask him what happened. Attempt to help him -> Gain Gold. Rob him. Leave him be.
* The Fun Guy
* The Long Dead (search the bodies -> Gain Gold -OR- Start next scenario damaged; leave -> No reward)
* The Old Well (Toss coins in -> Lose Gold, gain Blessed  OR Nothing. Leave well alone -> No reward)
* The Shrine (Small offering ->?. Reasonable offering -> Light infused, Blessed  , Strengthen . Large offering -> Lose gold, All Elemental Infusion, Blessed  , Strengthen . Smash the shrine -> Gain gold ~10, Start next scenario cursed. Leave -> No reward)
* The Storm (Element Infusion, XP, Items)
* The Woman of the Woods (Money -> Gain Gold ~14. Knowledge -> Gain XP ~14. Power -> Strengthen . Leave -> No reward)
* Toll Road (Pay Toll -> Lose Gold. Fight -> Gain Gold and everybody starts scenario having suffered 2 damage -OR- Gain Items -OR- Start next scenario damaged -OR- Start next scenario everyone wounded Wound. Attempt to flee ->No reward)

## Actions to be taken on this page

* List rewards
* Full table eventually
* Links to Individual Encounter pages.
Battle Goals

Card Back of the Battle Goal cards

Battle Goals are cards drawn at the start of a scenario, representing targets needed to be achieved in a scenario by a character.

## Rule summary

### FAQ

* Allied monsters do not count towards meeting your battle goal's objective.
* Being exhausted at the end of the scenario does not change the success of your battle goal's objective or not, e.g. you still had a certain number of hit points before being exhausted for lack of cards.
* You select your battle goal after reading the scenario's introduction (thus knowing the objective or special rules), but before choosing what equipment you will bring.
* Using an item for Professional means it has an effect in a certain round. Iron Helmet is considered used every time you would draw an (X2), for example.

## Notes

1. ↑ "during this scenario" only appears in the Gloomhaven's version of this Battle Goal.
2. ↑ This was reworded for clarification/simplification in Jaws of the Lion. Gloomhaven's version text is: "Your current hit point value must be equal to your maximum hit point value at the end of the scenario."
3. ↑ The wording has been modified for clarification/simplification in Jaws of the Lion. The Gloomhaven's version is: "Your current hit point value must be equal or less than 2 at the end of the scenario.".
4. ↑ This was reworded for clarification/simplification in Jaws of the Lion. The Gloomhaven's version text is: "Be the first to kill a monster during the scenario.".
5. ↑ 5.0 5.1 "during this scenario" only appears in the Gloomhaven's version of this Battle Goal.
6. ↑ The text was modified for clarification/simplification in Jaws of the Lion. The Gloomhaven's version is "Take only short rests during the scenario.".
7. ↑ This was reworded for clarification/simplification in Jaws of the Lion. The Gloomhaven's version text is: "Take only long rests during this scenario.".

## References

1. ↑ https://boardgamegeek.com/thread/1897763/official-faq-game-no-rules-questions-please
2. ↑ https://boardgamegeek.com/thread/1897763/official-faq-game-no-rules-questions-please
3. ↑ https://boardgamegeek.com/thread/1897763/official-faq-game-no-rules-questions-please
4. ↑ https://boardgamegeek.com/thread/1897763/official-faq-game-no-rules-questions-please
Amberhill (Gloomhaven Digital)

**Amberhill** is a Village in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Ancient Drill

**Ancient Drill** is an equipable item. It uses both Hand Slots. It is available after completing Sulfur Mine Quest in the Main Gloomhaven Campaign or the Drill Power Quest on the GuildMaster Campaign.

**Description:** During your melee attack, add +2 Attack and Pierce 2 to the entire Attack action. Ancient Drill is consumed after use.
Cured Hide (Gloomhaven Digital)

**Cured Hide** is a Shop in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Cursed Retreat (Gloomhaven Digital)

**Cursed Retreat** is a Dungeon in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Boneshaper

## Frosthaven-Jaws of the Lion Confusion

Originally, the Necromancer was announced as the 4th character of the Jaws of the Lion expansion by Isaac Childres. It was later corrected, and the Voidwarden became the 4th character of the Jaws of the Lion expansion, while the Necromancer was moved to Frosthaven and renamed the Boneshaper.

## Perks

1. Remove two -1 Cards
2. Remove two -1 Cards
3. Remove one -2 card
4. Replace one +0 Card with one +1 Earth card.
5. Replace one +0 Card with one +1 Earth card.
6. Replace one +0 Card with one +1 Dark card.
7. Replace one +0 Card with one +1 Dark card.
8. Add one +1 Heal 1 Self card
9. Add one +1 Heal 1 Self c ard
10. Add one +1 Heal 1 Self card
11. Add one +1 Heal 1 Self card
12. Add two rolling poison cards
13. Add two rolling poison cards.
14. Add one +3 card.
15. Add one +1 curse card.
16. Add one +1 curse card.

## See Also

1. ↑ https://twitter.com/Cephalofair/status/1180253033357119488?s=20
Elementalist

The Elementalist is a high-health Savvas character and locked class.

## Flavor

> *"Particularly skilled Savvas may even gain mastery of more than one element and display up to four separate power cores in their chest. Such Elementalists are respected above all others, and many of them hold the highest positions in Savvas society. Still other Elementalists, however, feel that their own society has nothing left to teach them, and they leave to travel the world, constantly in search of some grander purpose."*
>
>

## Mechanical Themes

The Elementalist, as you'd expect, is largely focused on elements. Their main method of using them is in large area attacks. They have several losses that give him access to multiple elements as well, allowing them to set up future turns. In general, the turn-to-turn playstyle of the Elementalist is that of a combo character; on each turn you not only set up the next turn's elements but payoff the prior turn's elements.

At low levels, a typical strategy is to lean into the several "hard crowd control" options (stun, disarm) to disable lots of enemies while using the Move 2 Element cards to get the elements for the next turn. At mid levels, you get access to more element production, which results in an odd backwards learning curve in which the class requires significant precision at lower levels and far less at middle ones. This culminates at level 7 with the advent of Vengeance, one of the most powerful cards in the game. At that point, at least 1 turn every deck cycle will be just spamming that card, meaning combos are far less relevant.

In general, the Elementalist is one of the most difficult to play classes in the game, and it can feel very annoying to deal with until you get to higher levels unless you have access to items that give you elements.
Decaying Crypt

Decaying Crypt is one of the early main campaign scenarios with the Cult of Gloom or Jekserah storylines.

## Flavor text (Introduction)

> "*What is life without a little bit of intrigue? The cultists have clearly marked this crypt as a spot of trouble for them. Perhaps clearing the place out will put you in their good graces. Or maybe you’re just hoping to find a big stash of treasure, untouched by looters’ hands.
>
> Once you arrive, the smell makes you regret your decision more than anything else. It’s not the fact that you’ve had it about up to here with exploring old decrepit ruins. It’s not the undead horrors shambling and moaning in the shadows. It’s the smell. The smell of death and soullessness and rotting flesh.*"
>
>
>

## Gameplay Details

### Objective(s)

Reveal a certain room and then kill all revealed enemies.

### Monsters met

* Living Bones
* Living Corpse
* Living Spirit

### Personal Quest progression

This quest can be used for the following personal quests :

* Battle Legend
* Implement of Light
* Fearless Stand
* A Study of Anatomy
* Eternal Wanderer
* Seeker of Xorn
* Trophy Hunt
* Zealot of the Blood God
Diseased Copse (Gloomhaven Digital)

**Diseased Copse** is a Dungeon in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Deserted Camp (Gloomhaven Digital)

**Deserted Camp** is a Dungeon in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Hua Niang/Relationships

## Bai Jiaojiao

She is like a sister for Hua Niang. They train together for more than 500 years.

## Qin Chao

She wanted to protect him from Bai Jiaojiao who wanted his devil core. She develops feeling for him because he acts and look like her previous lover. With time past, she finally fell in love with him. He saves her from her forced marriage and she becomes his devil puppet.

## Dongfang Ying

She doesn't like Hua Niang. They are always in conflict.

## Zhu Long

He was the fiance of Hua Niang. He wanted to marry her because she has a special body who can helps him breakthrough to the next level.
Dingle Dell (Gloomhaven Digital)

**Dingle Dell** is a Dungeon in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Eastgrove (Gloomhaven Digital)

**Eastgrove** is a Village in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
City Events

**City Events** happen every time the party visits Gloomhaven. Each event presents a choice between two options with varios outcomes. Depending on the choice and composition of the current party the outcome can be either positive (gaining gold, items, unlocking scenarios, gaining reputation,...) or negative (losing gold, reputation, ...). Some city events are shuffled back into the draw pile and can thus occur multiple times while others are destroyed and can only happen once.

Some city events are available immediately at the start of the game while others are added later through retirement of a character, road events or other city events.

## Quick Overview

City events unlocked at the beginning of the campaign
 2

## List of all City Events

### Available at the start of the campaign

**Event 1.** *You decide to unwind at the Sleeping Lion, but just as you are starting to relax, a bear of a man crashes into your table, scattering your drinks across the floor. Towering over him is a massive Inox. "What did you say about my horns?" the Inox shouts. The man stands up and brushes shards of glass from his tunic. "I said the sight of them makes me want to vomit!". The Inox roars and charges headlong into the man, crashing through more tables in the process. At this, the entire tavern erupts into violence. After all, when a man is deep into his drink, the last thing you want to do is knock that drink over.*

**Option A**: Join the fray! These insults will not go unsanswered!

**Option B**: Do your best to stop the fighting. This is a respectable establishment.
Crystal Hollow (Gloomhaven Digital)

**Crystal Hollow** is a Camp in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Diamond Mine

## Flavor text (Introduction)

> "*Ignoring Argeise’s warnings, you head to the diamond mine. “Sinister machinations” is, of course, a troubling phrase to throw around, but the phrase “considerable reward” trumps that in a heartbeat.
>
>  Heading into the damp underground cavern, you were expecting to find a few scraggly Vermlings to make easy work of. You certainly weren’t expecting a pack of vicious hounds guarding the entrance. Finding this diamond may prove more difficult than originally anticipated.
>
> You move through a tight crawlspace clearly more suited to the ratlike Vermlings into a large chamber full of rubble and Vermling miners on high alert. Toward the back of the chamber, a man in a dark robe cracks a whip and begins spitting orders at the miners, who turn their pickaxes away from the stone walls and toward you.*"
>
>
>

## Gameplay Details

### Objective(s)

* Kill the scenario boss.
* Loot the treasure tile.

### Monsters met

* Hound
* Vermling Scout

### Personal Quest progression

This quest can be used for the following personal quests :

* Battle Legend
* Fearless Stand
* A Study of Anatomy
* Eternal Wanderer
* Pounds of Flesh
* Trophy Hunt
* Law Bringer
* Elemental Samples
* Zealot of the Blood God
* Goliath Toppler
Demonspine Hollow (Gloomhaven Digital)

**Demonspine Hollow** is a Camp in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Content

## Gloomhaven Campaign

### Official Expansions

Expansions are additional scenarios, classes, items or material added to an existing campaign.

### Community-Driven Material

Community-Driven Material is developed by Cephalofair, but involves the geeks and fans in the creative process. These are often developed

### Fan-Made

Only include Fan-Made that has been approved by cephalofair.Jaws of the Lion
Elementary (Gloomhaven Digital)

**Elementary** is a Shop in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Classes

Classes are the archetypes representing the heroes you control during the game of Gloomhaven. Rather than representing an individual person, classes are more akin to "jobs" or "archetypes", so multiple of each class may exist in the world of Gloomhaven.

## Gameplay

At the start of the game, only that games' (and its expansions') Starting Classes are unlocked; other classes must be unlocked by completing Personal Quests or accomplishing other objectives that unlock them.

Classes each have unique hand sizes, health, perks, and cards. Unlocking locked classes unlocks events listed on their character mat. Retiring any character unlocks events, also listed on the character mat. As a class levels, you must select one of the two level up cards of the newly gained level, or pick an unselected card from a prior level. When choosing cards, players may pick the newly gained card as one of the cards that compose their hand for that scenario; hand size remains the same.

In scenarios, classes are represented by figures, which are what the move and attack with, and what the enemies attack in order to deal you damage.

## Starting Classes

### In Gloomhaven:

 Savvas Cragheart | A jack of all trades with a focus on area damage and obstacle use.

### In Jaws of the Lion:

 Human Voidwarden | An element-based control mage who can force enemies to act or grant their allies actions or other benefits.

### In Frosthaven:

 Harrower Geminate | An area attacker with two forms, each with their own separate hands; one melee-focused and one ranged-focus, who swap between them by playing specific effects
Comfortable Shoes

**Comfortable Shoes** is an equipable item. It uses the Feet Slot. It is available after reaching Prosperity 4 in the Main Gloomhaven Campaign or completing (\_\_\_) scenario in the Digital Guildmaster Campaign.

**Description:** Whenever you use the default bottom of an ability card, perform a "Move 3" instead of a "Move 2" action. This item is a persistent item, so it lasts through the entire scenario and does not need to be refreshed.
Demonsgate (Gloomhaven Digital)

**Demonsgate** is a Town in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Den of Razors (Gloomhaven Digital)

**Den of Razors** is a Dungeon in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Den of Fields (Gloomhaven Digital)

**Den of Fields** is a Dungeon in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Decaying Sepulcher (Gloomhaven Digital)

**Decaying Sepulcher** is a Dungeon in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Cult of the Bow (Gloomhaven Digital)

**Cult of the Bow** is a Dungeon in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Cthulu

The Plagueherald is a low-health Harrower character and locked class.

## Flavor

> *"Harrowers may also be shunned because of the reputation of the small sect of Plagueheralds - Harrowers who embrace a world filled with corruption and illness. Either misguided or ignorant of other race's physiology, Plagueheralds believe the spread of disease throughout a society will strengthen it and propel it towards great things. One should be wary of allying with a Plagueherald. Their ability to spread decay and death across both sides of a battlefield is a terrifying thing to behold."*
>
>

## Mechanical Themes

The Plagueherald is an interestingly divided class. It has two very clear themes: Poison, and Curse. However, where most classes are interwoven, the Plagueherald's Poison cards rarely work particularly well for the Curse build, and the Curse cards rarely work well for the Poison build. This results in an odd class where often your future level up choices are more or less decided soon after level 1. However, both builds are quite effective and strong.

In terms of secondary mechanical themes, the Plagueherald's main two are wind use and darkness use, which both builds use to amplify their attacks. The Plagueherald also has a major muddle subtheme that synergizes to great effect with the Curse build. The muddles are often on large area attacks, which when combined with Spread the Plague can be used to become a very effective area attacker. Lastly, the Plagueherald has two bizarre tirtiary themes: Firstly, a tanking minor theme containing several shield effects including one of the few persistent shield effects (Grasping Vermin), and secondly a "poison ally" theme. Both are niche and not recommended as primary builds for standard play, but can be fun to experiment with for experienced players looking for a unique challenge.
Cursekeep (Gloomhaven Digital)

**Cursekeep** is a Outpost in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Frosthaven

**This article is a disambiguation page for Frosthaven**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Frosthaven can refer to :**

* Frosthaven, the city located to the North of White Oak.
* Frosthaven, the second main campaign, following Gloomhaven main campaign, which has been announced at PAX 2019.
Doomed Compass

**Doomed Compass** is an equipable item. The Relic Scenario is unlocked after completing the "Walk this way" achievement (Kill 20 Enemies with Traps).

**Description:** During your turn, force an enemy within Range 5 to perform a "Move 2" action with you controlling the action. Doomed Compass is Consumed on Use.
Hound Hill (Gloomhaven Digital)

**Hound Hill** is a Camp in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Hooked Chain

**Hooked Chain** is an equipable item. It uses both hand Slots. It is available for purchase at the shop after reaching Prosperity 5 or after opening the Treasure Chest 6 in the Chained Isle.

**Description:** During your ranged attack, add PULL 2 to the entire Attack action. Hooked Chain is Spent after use.
Nolan Car

Nolan’s car he uses to drive around in.

Nolan Car (also known as Nolan Car MKI) is an item in the series used for traveling around, owned by Nolan. The carpenter who made the car was the legendary carpenter Wood Man.

## Functions

### Games

In Joel’s Quest II, the item is used to fast travel to different paved locations.

### Anime

In The Neville Prophecy, the car has a power level of 9000 and is a Bowser Jr. main. In S5E12: Attack on Neville Town, the Nolan Car was almost destroyed but healed by Nolan 🅱️, who engraved his name onto Nolan Car as a sign of his power.

## History

The Nolan Car was almost destroyed by Jahlil Sandheinrich and his Insect Clan. However, Nolan 🅱️ healed Nolan Car and ingraved his name on the bottom of Nolan Car as a sign of his power.

In Year 21XX during the Industrial Nolan Wars, Wood Man creates an advanced Nolan Car with a large spike used to impale enemies. He named this Nolan Car MK II.

After the Final Miiverse War, True Joel cloned Nolan Car MK II into the ultimate hyperbeing which he named Nolan Car MK III.

Recently the Nolan Car has gone missing. Reportedly last seen by Dr. Gavin who delivered it back to the Origin of Nolan Car (also known as Industrial Tech) and then left.
Hunter's Cabin (Gloomhaven Digital)

**Hunter's Cabin** is a Camp in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Crypt of the Damned

## Requirements

### Unlocked by

Barrow Lair

The Crypt of the Damned is one of the paths in the early Jekserah storyline.

## Gameplay Details

### Monsters met

* Bandit Archer
* Cultist
* Earth Demon
* Wind Demon
* Living Bones

### Personal Quest progression

This quest can be used for the following personal quests :

* Battle Legend
* Implement of Light
* Fearless Stand
* A Study of Anatomy
* Eternal Wanderer
* Seeker of Xorn
* Aberrant Slayer
* Trophy Hunt
* Law Bringer
* Zealot of the Blood God
Gloomhaven Square B

An epic battle occurs right in the middle of Gloomhaven City

This scenario is associated with Gloomhaven Square A. Basically, the same setting will be offered to you, and depending on the side you will take in the conflict, you will do one or the other. See Gloomhaven Square (Quests for details.

## Flavor text (Introduction)

looking for the Captain of the Guard.“This is truly troubling,” the Captain says after you quickly outline Jekserah’s plan. “We must move against this necromancer immediately!” The sound of steel on steel reverberates through the room, followed by the yells and screams of the guard outside. “They are upon us!” The doors burst open and the decaying shapes of the living dead stream into the room. “To arms! Fight them back!”

## Gameplay Details

### Monsters met

* Living Bones
* Living Corpse

### Other standees needed

* City Archer
* City Guard

### Personal Quest progression

This quest can be used for the following personal quests :

* Battle Legend
* Fearless Stand
* A Study of Anatomy
* Eternal Wanderer
* Vengeance
* Trophy Hunt
* Elemental Samples
* The Fall of Man
* Zealot of the Blood God
* Goliath Toppler
Frozen Hollow

XXXXXX is a quest XXXXXX

## Flavor text (Introduction)

> "*An enchanter has been called for, so an enchanter must be found.
>
>  Following reports of an Aesther in the Boiler District, you find yourself standing before an abandoned and decrepit tavern: the Crooked Bone. Opening the door, the inside looks exactly as the outside advertised: spiderwebs, splintered stools, and dusty, broken glass.
>
> Stepping past the threshold, a translucent female suddenly appears before you. “Why have you come to this place, mercenaries? Your presence is unwanted, and you are disrupting my research.”
>
> You quickly explain why you have come and the woman’s frown deepens.
> “‘Oh, look at the Aesther woman. She can fulfill all our wishes. All she has to do is wave her hands and our wildest dreams will come true.’” She sighs in frustration and actually does wave her hands. “Leave me in peace.”
>
> You don’t move. She stares.
>
> “Well, instead of disrupting, then maybe you could help. Scratch my back, maybe I’ll scratch yours. That’s how these things work, right?” The woman turns and walks towards a destroyed set of stairs, but after a few steps, she fades away entirely.
> br>“I need an orb from the **Frozen Hollow** in the Copperneck Mountains.”The woman’s voice comes from directly in front of you as if she hadn’t moved at all. “Bring it back to me and I may help you.”
>
> A map drops at your feet. “My name is Hail by the way. Do not come back without the orb.”
>
> The map is easy to follow. Deep in the Copperneck Mountains, obscured by snow drifts, you find the opening to a dark, narrow cave. The wolf tracks around the entrance are troubling, but, with a firm resolve, you enter.*"
>
>
>

## Gameplay Details

### Monsters met

* Frost Demon
* Hound
* Living Spirit

### Personal Quest progression

This quest can be used for the following personal quests :

* Battle Legend
* Implement of Light
* Fearless Stand
* A Study of Anatomy
* Eternal Wanderer
* Aberrant Slayer
* Trophy Hunt
* Elemental Samples
* Zealot of the Blood God
Fae Stones (Gloomhaven Digital)

**Fae Stones** is a Dungeon in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Helm of the Mountain

### The **Helm of the Mountain** is an equitable item.

This is is best suited for **Mercenaries** who can easily create **Earth Elements.**

## Item

### Slot

#### Early game **Mercenaries** who can easily create **Earth Elements**:

- Cragheart

- Tinkerer

### The **Helm of the Mountain** can be obtain by completing the Campaign mode scenario called **Burning Mountain.**

During the Burning Mountain scenario, players need to loot the **Ancient Chest** at the end of the scenario. Players will then obtain the **Helm of the Mountain** and the **Mountain Hammer**.

## Content

### Loot. Treasure(s)

Helm of the Mountain, Mountain Hammer, and lots of gold.

## Requirements

### Must

Reach the end of the scenario and Loot the Ancient Chest.
To open the doors in this Scenario, players must kill Elite monsters. The door on the LEFT will always open first, followed by the door on the RIGHT. This cycle will always be true and repeat until all Elite monsters are killed, and all doors are opened.

### To win the scenario, players need to complete one of the following conditions:

1. Loot the chest at the end of the scenario.
2. The **Mercenary** that loots the **Ancient** **Chest** MUST stay alive and all other Mercenaries need to reach the **Exit Tiles.**
	* **Exit Tiles** - These are the tiles that mercenaries can choose to start on when entering the scenario. Players can hover over tiles to see the description of the **Exit Tiles** to locate them. The tiles are located at the southern most 4 tiles of the scenario.

OR

1. The **Mercenary** that loots the **Ancient Chest** can alternatively end their turn on the single hex in the corridor to sacrifice one Artifact to the Beast.

Although the Helm of the Mountain may be tempting to keep as players can sell it for 25 gold, or use it on melee Mercenaries like Cragheart the Mountain Hammer is more usefully in most situation. It is recommended to sacrifice the Helm of the Mountain over the **Helm of the Mountain,** however, this also depends on the Mercenaries you have in your party, and your playstyle.
I Am Brute

First scenario of the Quick Story experienced by the player in Guildmaster Mode of Gloomahven Digital.

## Flavor texts

### Quick summary

Yet again, the Brute finds himself in a precarious situation. Guide him out safely, and he'll surely join the Guild.

### Introduction Splash

The trainer tells you to head to the Demonsgate graveyard, and there you find a mauselum with a smashed front door. Walking down the steps in the gloom below, you follow a trail of broken bones until you hear the sounds of battle. Entering a chamber, the badly wounded Brute is facing off against a number of undead.

### Trainer's comments

Saved the Brute yet again, I hear he's decided that adventuring alone is not working out of him, so he's agreed to be the first mercenary in your Guild! Let's get out of this dirty crypt, and see who else we can recruit.

### Worldmap comments

Trainer : The Brute sure can soak up damage well, but he's not the most mobile.
Merchant : Having ample funds is going to be of utmost importance in getting this Guild off the ground. Do you know anyone good at...erm, gold acquisition ?
Trainer : I know just the woman - she's also a dab hand at poking holes in those who get in her way. She's in the process of liberating some gold coin right now, shall we lend her a hand ?

## Scenario name inspiration

The name I am Brute was inspired by the "I am Groot", made famous by the Marvel Guardians of the Galaxy. Template:Cn

## Gameplay

### Objective

1. Survive the round by applying shield and using a health potion
2. Kill the two Living Bones
Eaglecrest (Gloomhaven Digital)

**Eaglecrest** is a Outpost in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Frozen Mind

**Frozen Mind** is a Level 5 ability card for the Mindthief in the Gloomhaven Campaign.

## Action

**Top:**

* **Augment**: On your melee attacks: : STUN
* Attack2 ( ), 1 Experience

**Bottom:**

* Force one enemy within Range5 to perform Move2 with you controlling the action.

## Enhancement Cost

**Top:**

* 150 (+1 Attack, + Muddle)
* 175 (+ Poison/Wound/Curse)
* 200 (+ Immobilize, Specific Element)
* 250 (+ Disarm, Any Element)
Guildmaster Mode

Per the in-game hover info blob officially from Gloomhaven (the video game)

> A new Digital-only mode designed for players to master Gloomhaven's rules and mercenaries with over 100 new missions.
>
>

Guildmaster has 5 different views to work from. They are ordered as: World Map, Merchant, Trainer, Temple Of The Great Oak, and Enchantress.

### World Map

This is where you can select your mercenaries and quests.

#### Mercenaries

This game has 19 mercenaries rostered. Quests require at least 2 and up to 4 mercenaries selected. The collection are listed in the order of: Brute, Doomstalker, Scoundrel, Plagueherald, Spellweaver, Summoner, Tinkerer, Sawbones, Cragheart, Beast Tyrant, Mindthief, Nightshroud, Quartermaster, Elementalist, Soothsinger, Sunkeeper, Berserker.

#### Quests

This game mode has 4 different types of quests: Travel, Job, Story, and Relic. Travel quests unlock destinations. Jobs unlock item designs and constantly renew. Story unlocks an extra perk point per its respective mercenary or gain enhancement slots for all mercenaries. Relics give items unbound to a mercenary. Completed quests can be repeated but none of their rewards will be re-rewarded. Quest rewards are a one-time completion.

### Merchant

This is where you can (re)bind items and buy-&-sell items. Items sell and re-bind for half their price. The merchant's wares can be filtered by 6 sub-selection. These options are ordered: All, Head, Body, Hand, Legs, and Small.

### Trainer

This is where you can see in-game milestones met. These provide rewards for achievements. They are ordered into 5 categories: General (8), Mercenaries (79), Enhancements (16), Relics (20), and Kill (70). General achievements are Travel milestones rewarding enhancement slots. Mercenaries are rewarding unlocking them and perk points. Relics are for terrain and situational game-defined goals rewarding quests for items. Kill are for killing rewarding money.
Gate

**This article is a disambiguation page for Gate**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

Gate can refer to :

* The North Gate, a location in Gloomhaven.
* The West Gate, a location in Gloomhaven
* Gates, the construct available in Founders of Gloomhaven.
Frosthaven (Campaign)

**Frosthaven Campaign** was announced at 2019 PAX Unplugged[1] and will be the second campaign in the Gloomhaven universe. While the name implies that the challenge will concern Frost, rather than Gloom, this will transpire mostly in a difficult threatening environment, rather than an omnipresent Ice element (Isaac has confirmed that the 6 elements will remain present and balanced).

## Content

The content of the expansion will be approximately 100 scenarios. What used to be overlay tiles will now be 3-d glass-like components.

The board will be 2-sided: one side will be similar to the map, while the other side will include a close-up map of the city itself. The latter will take a predominant role in the game: the city of Frosthaven will be very small and mostly destroyed upon the discovery by mercenaries (the players). The city will grow and be repaired by players finding not only gold, but resources and choices will have to be made.

## Setting

Situated between the Imperial Mountains and the Copperneck Mountains, the city of Frosthaven is unreachle during winter seasons.

## Protagonists and Antagonists

### Basic Classes

The six basic classes will now be :

* Banner Spear
* Drifter
* Necromancer
* Geminate
* Blink Blade
* Deathwalker

### Advanced Classes

There will be 10 classes to unlock. No other details have been revealed as of Dec. 2019.

### Monsters

#### Change

* Lurkers will be different and ''upgraded'' in the Frosthaven universe.

#### New Races

* Algox, Inox cousins of bigger sizes with yeti traits.
* Robotic creatures known as 'The Unfettered'.

#### New Monsters

* Living Doom
* Polar Bears
* Frozen Corpses

## Game Mechanics

### Status

* Brittle, a deep-freeze condition, will result in an automatic x2 on the next attack modifier suffered by a player.
* Bane will replace all "Kill" mechanics (action allowing to kill a normal/elite monster). The condition will unless healed, inflict 10 damage to the monster. Characters will be subject to the status now that it is no longer instakill.

### Loot drops

Monsters will now drop tokens, rather than gold. The tokens will be used to either get gold, resources, herbs, etc.

## Retro

"Old" classes (Gloomhaven Campaign classes) will be playable in the new Frosthaven universe.

Items from Gloomhaven will be importable by a merchant-road system (The campaign will include only new items). As they are far and the road is perilous, the import system will be costly.
Envelope X

The Envelope X contains a runed text.

## I Solved this

If you wish to see the content once it is solved, take 10 letters of your choice (you should have an idea which ones), and use them as another anagram. Then type the Page name on top.

Hint: Imagine the creator gave you this rune  instead of the one you received, how would you call a guy who is very good at melees, requires lots of space and is a bit deranged on the side?
Gloomhaven: Jaws of the Lion

Official English-edition box

Gloomhaven: Jaws of the Lion is a standalone cooperative campaign-based board game based on the rules and setting of Gloomhaven published by Cephalofair Games. It features a prequel campaign set before the events of its predecessor in the city of Gloomhaven with 25 scenarios for 1-4 players to play through as four new unique classes designed to be compatible with other games in the Gloomhaven series. It is intended to provide an easier introduction to the series and includes a simplified learn-to-play-guide instead of a rule book that walks players through its first five scenarios, gradually introducing new rules and game concepts in a 'learn-as-you-play' manner. Consequently, it features some rules omissions compared to other titles in the series.

## Contents

### Classes

* Inox Hatchet - a versatile ranged fighter with a powerful on-hit damage boost effect.
* Quatryl Demolitionist - a melee fighter whose abilities allow them to view walls and obstacles not as hindrances, but opportunities
* Human Voidwarden - a fragile but powerful support who can grant and force attacks to other figures.
* Valrath Red Guard - a resilient melee fighter who can manipulate enemy movement and play their defensive abilities as offensive advantages.

## Trivia

The box art for Gloomhaven: Jaws of the Lion seems to depict a table of The Sleeping Lion on which the weapons of choice of each member of the Jaws of the Lion rest: the Hatchet's Favorite, the Voidwarden's staff and orb, the Red Guard's chain sickle, and the Demolitionist's piston fists.

It was originally teased that Gloomhaven: Jaws of the Lion would include a 'necromancer' class based on 'summoning' and 'healing', but the class was ultimately put on hold after playtesting revealed it to be too complex for the gentler scope of the expansion, presumably. The Voidwarden class was included instead, while the Necromancer concept and art was reused in Frosthaven.

1. ↑ https://twitter.com/Cephalofair/status/1180253033357119488?s=20
2. ↑ https://www.dicebreaker.com/series/gloomhaven/news/gloomhaven-getting-newcomer-friendly-prequel-jaws-of-the-lion-next-year-1
Humans

A human (class removed).

Humans are one of the races of Gloomhaven.

## Original Flavor Text

*Humans are by far the most dominant of the races, spreading across the world like a plague, erecting bloated cities and disturbing slumbering forces they can never hope to understand.*

*The human society is one of rules and regulations, but also one of great diversity. Due to their intense curiosity and relentless spirit, humans can find themselves walking almost any path imaginable – from the obscenely wealthy noble to the scoundrel living in the shadows; from the medic dedicated to the healing arts to the corrupted pursuant of dark magic.*

*Though human kingdoms will rise and fall throughout the ages, very few things could threaten their continued presence in the world.*

## Physiognomy and Appearance

Humans physiognomy and appearance in the Gloomhaven world is not different than the ones we know from normal fantasy/our lives.

## Origins and Society

While humans are the dominating race right now, this has not always been the case. Actually, their origin is a bit unknown in the world of Gloomhaven, as they come "from an unknown world". Upon the first times humans were seen, they lived in caves.

Then, one day, they just emerged and their society started growing at an incredibly fast pace. For a long time, all the other races hated them, as humans mostly did not care on whose territory they were stepping to establish themselves. While they made peace with most races, they are still enemies with Vermlings and some Inox.

The strength of human society resides in the versatility given by their body and the specialty they will develop with it (i.e. they can do everything).

## Refrences

1. ↑ 1.0 1.1 http://www.cephalofair.com/races-gloomhaven
2. ↑ https://www.youtube.com/watch?v=-G5ToOPj-JU
> ^^
>
>
Heal

### Reference

 Rule Book pg. 26 Learn to Play Guide pg. 10, Rules Glossary pg. 11 Rule Book pg. 29

**Heal** is a positive targeted keyword ability in the Gloomhaven series used to restore lost Character and Monster hit points and remove certain negative conditions.

## Syntax

Heal is denoted by the phrase **Heal*X***, where *X* is the number of hit points restored to the target figure, up to their hit point maximum. Heal also immediately removes any and all of the following conditions that the target may have: **POISON**, **WOUND**, **BRITTLE**, and **BANE**. However, if the target had **POISON**, the hit point restoration is forfeit.

Heal specifies its target below the keyword. This can be a listed Range*Y*, where *Y* is the number of hexes away a valid target may be. As a positive condition, valid targets are the acting figure or an ally. The acting figure is considered a valid target where a Range is listed.

If a monsters performs a heal ability, the monster always targets whichever valid target has lost the numerically greatest amount of hit points, compared to their hit point maximum. If multiple equally valid targets exist, players decide ambiguity. In this way, monsters do not consider negative conditions that they may have that heal could remove, even if a condition such as **BANE** or **WOUND** is going to imminently cause themselves or an ally to die.

If a monster performs a heal ability, it always heals the valid that has lost the numerically target ignoring conditions.

An action that includes a heal ability is considered a 'heal action'.

## See Also

Items related to the heal ability:

* + Minor Healing Potion
	+ [⚠️SPOILER] Item 24
	+ [⚠️ SPOILER] Item 27
	+ [⚠️SPOILER] Item 55
	+ [⚠️SPOILER] Item 69
	+ [⚠️SPOILER] Item 94
	+ [⚠️SPOILER] Item 97
	+ [⚠️SPOILER] Item 99
	+ [⚠️SPOILER] Item 100
	+ [⚠️SPOILER] Item 106
	+ [⚠️SPOILER] Item 130
	+ [⚠️SPOILER] Item 135
	+ [⚠️SPOILER] Item 148
* + Healing Potion
	+ [⚠️SPOILER] Item 15
	+ [⚠️SPOILER] Item 32
Gloomhaven Warehouse

Gloomhaven Warehouse is one of the main decision points in the Jekserah's plotline.

## Gameplay Details

### Monsters met

* Living Bones
* Living Corpse

### Personal Quest progression

This quest can be used for the following personal quests :

* Battle Legend
* Implement of Light
* Fearless Stand
* A Study of Anatomy
* Eternal Wanderer
* Vengeance
* Trophy Hunt
* Elemental Samples
* Zealot of the Blood God
* Goliath Toppler
Actions

## Action types

* Move (Ground, Jump, Fly)
* Rest (Long, Short)
* Attack (Ranged, Melee, Multi-target, Zone)
* Heal (Self, Others, Mass)
* Buff (Self, Other(s), Mass)
* Debuff (Self, Other(s), Mass)
* Summon
	+ Summon Enhance
	+ Summon Control

* Obstacle/Terrain Management
* Loot
* Trap (Creation, Disarm, Ranged)
* Character Ability (*refers to special mechanism like the Mindthief's Augments*
* Card Recovery

Action can be preceded by Active (Round) or Persistent (Active (Game)).
Forgotten Tunnels (Gloomhaven Digital)

**Forgotten Tunnels** is a Dungeon in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).