recursal/Fanatic-Fandom huggingface dataset:
Baikonur-class battlecruiser

MISSILES

* 4x 9K89 Gepard LORAD missile batteries
* 12x 9K70 Sarancha SHORAD missile batteries
* 50x vertical-launch missile bays

> *"Yea, verily! Though I may face the valley of the shadow of death, I'm not afraid, because I'm watched over by ten great fuck-off cannons, each waiting to drop some serious lead onto our arachnid friends!"*
> ~ then-Captain Natalya Volskaya.
>
>

## Introduction

The ***Baikonur*-class battlecruiser** is an airborne warship in the service of the Mecharussian Armed Forces. For most of its long service life, it has been the spearhead of the Aerofleet's battle formations, armed with ten heavy 405-millimetre Gauss artillery cannons, fifty missile launch bays, four powerful laser cannons and dotted with many close-in weapon systems. The **Baikonur-II**, developed in 2154 AC as a stopgap until more powerful ships could be introduced to counter the *Actium*-class dreadnought, replaced the obsolete mass drivers with superheavy ion cannons, fitted with powerful energy shields to supplement its armour plating and resonant-ender warp drives. By the outbreak of World War IV, most Baikonurs had been upgraded to this standard, and 20 more were built for export to MechIntern states (the UDAP would receive nine, the UEM would be given ten and the Cazadores would receive one to use as a mobile headquarters).

In both canons and despite extensive upgrades, the *Baikonur*-class is entirely supplanted in the role of frontline spatial combat by the much larger and more capable *Berijev*-class star cruiser and *Badanov*-class battleship, both of which are introduced to counter their Sidh equivalents. However, the Baikonur remains a component of the Starfleet, and has been observed in action as late as the Tindalos Offensive.

Most Baikonurs operating in these eras have, however, again been retrofitted and reclassified, some as superheavy landing ships, others as escort carriers for aerospace fighter wings. General Yulia Trotskaya notably used a group of Baikonurs as massive bomber aircraft during the Battle of Kolgan's Landing in the First Helleon Campaign. Even in the age of cross-dimensional warfare and city-sized star dreadnoughts, the legendary Baikonur still remains a synonym for Mechanocratic wrath: the sight of its shadow darkening the earth below it fills the enemies of the Ideology with dread, and its allies with joy.

## Notable appearances

* The Baikonur's first appearance is in *To Struggle in the Way of Allah*. From then on, it appears in almost every pre-FT RP where a major battle takes place (such as *PTFS In Chaos*).
Aegis Battle Armour

The **Aegis Battle Armour** is a variant of Battle Armour worn by the infantry of the Paladins of the Adeptus Telepathica. Like its parent design, it is a completely enclosed suit of armour plated with Starsteel and Ceramite, and powered by electrically-motivated myomer bundles and servomotors, and controlled by being tied into the wearer's nervous system. Specifically designed to let Paladins engage enemy psykers, Aegis incorporates the best anti-psyker technologies available to the Star League.

The Aegis variant differs from the standard type in that it incorporates much thicker armour plating, which makes it much heavier and less flexible than standard battle armour. However, the added plating provides such protection that most man-portable weapons are completely ineffective against it, and most attacks, psychic or otherwise, will only splash off its Starsteel surface.

The Aegis variant also includes the Aegis system it is named for: lattices of psychoactive filaments are wrought into hexagrammic wards and set into the armour plating itself. These serve to disperse psychic assaults and insulate the wearer's mind against telepathic abilities, reduce the power of physical psychic attacks such as telekinetic attacks on the armour itself, and improve the wearer's ability to channel psychic powers.

The armour also mounts gravitic suspensors to reduce the felt weight of the suit, and a built-in teleport homer which allows Paladins to negate their disadvantages in mobility by warping across the battlefield as they wish.

In terms of armament, Aegis Armour technically uses the same layout as standard armour; one primary weapon mounted on an arm (typically a pulse laser or automatic cannon), an anti-personnel weapon (generally a machine gun or flamer, less often a more exotic weapon such as a plasma launcher) on the other, and a claw on the same arm as the secondary weapon that provide melee capability. However, many Aegis suits are generally modified to replace these weapons with manipulator fists to let the users instead wield their signature Guardian Spears, halberd-like weapons with disruption fields that let their Starsteel blades cleave through the thickest of armour, which let Paladins wreak havoc on enemy forces and vehicles after warping into their midst.
Corvette Flying Stingray

> *"Maybe after all of this, I can retire, y'know? Get a nice flat in Atalantica, a busty little twenty-something to warm my bed, and get a slick Corvette parked out front. Shit, Frenkish dream, ain't it?"*
>
>

> -Jonathon Rollins, during the *Flight*
>
>

## Introduction

The **General Motors Corvette Flying Stingray** is a two-door supercar, produced and marketed in the Empire. Often considered one of the world's premier sports cars, the Corvette Flying Stingray is considered a pinnacle of automobile engineering, and considered competitive in everything from performance to style to even high-end European supercar brands, such as Bugatti or Ferrari. What makes the Corvette so unique to others, however, is it's dual-purpose operation; it utilizes ground wheels by default (for a "smoother touring experience"), but can fold them upwards and activate it's antigrav engines for fast hypercar travel. The Stingray can achieve top speeds of almost 375 miles per hour, and is powered by nuclear by-fuels.

## Notable Appearances

* Though it has yet to make any proper appearances, Jane Smyth owns a cherry red hardtop. This car was supposedly a "kickback" from mobster Patrick Luciano, according to her.

## Trivia

The Flying Stingray is based off of concepts of the Corvette C2 Stingray model, produced from 1963-1967. The C2 Stingray models are the author's favorite IRL cars.
Tharkad Expanse

The **Halo Stars** is the name given to a formation of stars on the very edge of the Milky Way Galaxy, representing the last stellar clusters to be encountered before one enters the eternal, frigid night of the intergalactic void.

The **Tharkad Expanse** (named for the planet of Tharkad, which is the last League outpost before the Passage) refers to a number of Halo Stars systems bordering the rimward edge of Star League space, a dangerous and unexplored region that is subject to occasional League-funded expeditions to map out these systems. Many expeditions never return, something which contributes to the malignant reputation the Expanse has in the eyes of many League spacefarers. The Expanse is accessed through the Tharkad Passage, a dangerous hyperspace route between a number of black holes that have claimed many would-be explorers before they even reached the Expanse. While largely unmapped still, the Expanse has been subject to a few colonization attempts over the decades, with a few small colonies established in the region.

For decades, League explorers have braved treacherous hyperspace lanes to venture into the Expanse, but their efforts have barely begun to uncover its secrets. Footholds have been built close to the few semi-stable hyperspace routes into the area. Here, resource-rich worlds are exploited, ancient xenos ruins are excavated, and efforts at establishing colonies are attempted upon sheltered worlds. This effort has been enough to shower wealth upon the fortunate -- and make corpses of the rest. The gateway to the Expanse is littered with broken vessels and tales of the vanished.

The hyperspace paths of the Tharkad Expanse are treacherous in the extreme, and the partially explored regions of the Expanse are islands of League activity amidst a vastness of empty space. Navigating is a far cry from traversing the well-established hyperspace routes of League space. Most of the Expanse is unknown, hyperspace routes scarcely mapped by the efforts of those that have survived travelling in the cold dark. The explorer who ventures into the Expanse risks his life and ship on luck and on the quality of what little information he has gleaned from those gone before.

Beyond this small zone at the edge of civilization lie truly dark and dangerous voids, rife with rumoured terrors, undiscovered stars, and worlds of xenos never before seen by the eyes of man. There are no defined hyperspace routes, no safe paths through the cold void. These regions are most reviled by League explorers, for very few survive attempts to brave the eternal dark.
Soviet Union

***This is a legacy article; its contents no longer apply to the current iteration of the Frencoverse.***

Template:Infobox Nation V1 (Nex)The **Soviet Union** (Russian: **Союз Советских Социалистических Республик**), known officially as the **Union of Soviet Socialist Republics,** also referred to as **Soviet Russia,** was a primarily Russocentric socialist superpower that officially existed on the Eurasian continent from 1922, due to the end of the Russian Civil War to 2077, due to the cataclysmic nuclear exchange of 2077. The remnants of the Soviet government persisted to survive until 2091, where the Mechanocracy of Russia was proclaimed.

[add soviet stuff]
List of countries in/associated with the Frencoverse

Many nations are included within the Frencoverse and its canon(s), ranging from actual human-controlled roleplay nations to those either waiting for a new RP member (or those who have always been controlled for plot element).

The list for nations that have been documented are as follows:

### Generally appearing

* New Frenco Empire
* Antarctic Commonwealth
* Mechanocracy of Russia
* Luna

### Old Main Canon

* United Dominion of Asian Peoples
* Unified States of South America
* European Federation
* Utannic Matriarchies
* The Hive
* Old World Conglomerate
* Pan-Terran Imperium
* Astral Federation

### Main Canon 2.0

* Baltic Union
* Old Nations

### Alternative Canon

* Imperium of Sidhae
* Federation of Mankind
* Syncretic Combine
	+ People's Technocratic Federation of Singapore
* Mechanocracy of Mankind
Mutiny

Once a Captain is executed, his ship will be back in control, but it will suffer a penalty for the rest of the battle, as well as a chance to take critical damage.

Due to a recent execution and a novice Captain, Cooldowns and Combustion Gauge refill time are increased by ?% and Troop Value is reduced by ?. You might also have suffered critical damage from it. This penalty can be stacked.

This information was confirmed as correct for Version 0.7487c.
AV-38m

*"The boys at Gorky really outdid themselves with this one. I hear it being called 'the gun that raised the tricolour over Big Ben', and for good reason - not even the roaches can hope to stand against this masterpiece of a weapon, still less the fecks."*

~ Mintrusek Mikhail Solstheim

The **Avtomat Vintovka, shablon 2138** (Автомат Винтовка, шаблон 2138 - Automatic Rifle, 2138 pattern), more commonly referred to as the **AV-38**, is an assault rifle used by the Mecharussian Armed Forces. Chambered in 6.8x30mm flechettes, it was developed by Izhmash in the late 2130s to replace the SKI as a dedicated anti-power armour infantry weapon. It proved so effective that it managed to phase out the AKM7 that was the standard issue assault rifle.

Like the carbine it was intended to replace, the AV-38 proved to be extremely effective against powered armour as it was field-tested by the MAF Expeditionary Battalion against the Frenkish Vanguards in the Hokkaido theatre of the Ten Years' War. Its mass production and deployment in the Second Russo-European War that was to break out three years later took the European Federation by complete surprise, and was instrumental in the MAF's monumental success against the Federal Army Corps.

## Notable Users and Uses

* In *To Struggle in the Way of Allah*, the AV-38m is used by Yegor Bykov, Arkady Grishenko, Ivor Bulyagin and Boris Gorshkov, until the latter is killed in action and the remnants of Kopye-Two are conscripted by General Trotskaya into the Spetsnaz.

## Trivia

* Though the AV-38 is obviously based upon the AK line of weapons, it is actually largely an original design.
* Strictly speaking, the AV-38 is not a rifle at all, having a smoothbore design. It shares this discrepancy with the AVP plasma blaster and other such weapons referred to as 'rifles'.
PP-2T Tiran

*"That Red Tigress woman sure knows her way 'round a toolbox. Who knew that you could slap a grenade launcher onto a damn pistol of all things?"*

~ Deimos discusses the Tiran.

The **PP-2T Tiran** (Tyrant) is a very large plasma pistol used by the Mecharussian Armed Forces. Designed by General Elena Trotskaya under the name 'Fobos' (to counterpart her fusion sword 'Deymos') after she was dissatisfied with the underwhelming performance of the PP-1 Kryuk plasma pistol, it was initially reserved for her own usage until the KBP approached her and asked for a schematic. It draws large amounts of power from a fusion battery inserted into the rear of the gun. Uniquely for a weapon of its category, it also possesses a 40mm airburst launcher able to fire a wide variety of projectiles at the pull of the trigger.

Though Trotskaya began designing the firearm from 2146 onward and possessed a completed prototype by 2151, it was not until 2154 that the gun could be mass-produced by the Government as the components needed to manufacture the gun were incredibly rare. For instance, the materials required to manufacture the superconductors for the barrel could only be procured in bulk from Europa.

## Notable Users and Uses

* As well as designing the firearm, Trotskaya uses Fobos as her main weapon. She would keep hold of it, along with Deymos, even during the Utannic invasion of Sol. The weapon proved surprisingly effective against alien forces, even bringing down the fearsome Seldik juggernauts with ease.
Empire of Japan

Template:Infobox Nation V1 (Nex)The **Empire of Japan** (Japanese: 大日本帝国 *Dai Nippon Teikoku*, literally "Greater Japanese Empire"), also referred to as **Imperial Japan**, was the historical Japanese nation-state between the reign of Emperor Meiji and the end of Second World War, after which it ceased to exist.

(wip, it's *mostly* unchanged from its real-life counterparts in most departments)
Aegea-class Battleship

The ***Aegea*-class Battleship** is a class of Lunar spacefaring warships, ordered by the Lunar Navy from 2115 to 2118 as part of an extensive fleet renovation program and as a response to the Frenkish *Asimov*-class Battlecarriers.

The *Aegea*'s design incorporates highly advanced technologies such as ladderdown reactors, deflector shielding, particle beam weaponry, and extensive sensor arrays, and they represent a significant investment of naval resources.

Foregoing the ability to operate smaller craft or land forces (such tasks being intended to be delegated to dedicated carriers), the *Aegea* is instead a highly-specialized, truly potent space/air superiority and surface bombardment platform.

Nevertheless, the class has seen very little action, and as such is still untested.

## Ships in class

Eight *Aegeas* are in commission as of 2130:

* LNS *Aegea* (commissioned 2119 at Tycho Shipyard)
* LNS *Asteria* (commissioned 2120 at Stadius Shipyard)
* LNS *Thalestris* (commissioned 2122 at Stadius Shipyard)
* LNS *Marpesia* (commissioned 2122 at Tycho Shipyard)
* LNS *Otrera* (commissioned 2126 at Stadius Shipyard)
* LNS *Hippolyta* (commissioned 2126 at Stadius Shipyard)
* LNS *Antandre* (commissioned 2128 at Tycho Shipyard)
* LNS *Orithyia* (commissioned 2129 at Tycho Shipyard)

Four more hulls have been laid down:

* LNS *Celaeno* (expected ~2136 at Tycho Shipyard)
* LNS *Alcibie* (expected ~2136 at Tycho Shipyard)
* LNS *Lampedo* (expected ~2136 at Stadius Shipyard)
* LNS *Marpesia* (expected ~2136 at Stadius Shipyard)
Project Chthonia

"*I'll tell you why, you audacious twat. With Project Chthonia, we're making **history**. This girl is to be the first of a whole new breed of supersoldiers, the mightiest warriors this upstart world will ever see. The survival of the nation depends on our success or failure.*"

~ General Anton Goremykin in his diaries.

## Introduction

**Project Chthonia** was a top-secret supersoldier project for the Mecharussian Armed Forces that was initiated in 2129. The brainchild of then-Spetsnaz commander General Anton Goremykin and conducted with direct assistance from OTAN itself, the Chthonia Programme differed from the previous two supersoldier projects - Projects Antares and Betelgeuse - in that it used live humans instead of war robots for the first time, many of them taken to be experimented upon against their will. The original order was for 10,000 soldiers to be produced, but by the time the project was temporarily shelved in 2134, only 100 had been manufactured. This number would further be whittled down during the Salvagings, Second Russo-European War and Ten Years' War to just 13, including the original, Elena Trotskaya. Soldiers created by the programme were named after heroes and heroines in ancient Greek mythology, with the sole exceptions of Trotskaya and Drakolich, and referred to either as C-Class hypersoldiers or Chthonians.

In spite of the programme's temporary cancellation, the knowledge gained from the Chthonia Programme was vital to the success of future Mecharussian hypersoldier programmes, such as Projects Diomedes, Erinyes (Frencanon) and Echidna (Altcanon).
TST

Trautmann-Schneider Tacticals (TST) is a major Old Nations arms manufacturer, most notable for its line of heavy vehicle-mounted railguns and ChemRail linear motor rifles.

## Overview

TST was founded in 2043, starting off as a supplementary military contractor to the German Bundeswehr. By the Great War of 2054, TST was well-established as providing various vehicle add-ons and accessories, their services being used by a number of foreign militaries. The company survived the Great War and gradually reestablished itself, at first by using their remaining factories and assets to produce wasteland survival kits. As the post-war nations recovered and began to rebuild their militaries, TST returned to their original specialty of vehicular arms, a number of Old Nations armored vehicles being outfitted with arms of their design.

More recently, TST has attempted to enter the market of small arms by producing their notorious ChemRail line of linear motor rifles. So far, the TST ChemRail is by far the most powerful infantry rifle in existence, although its proliferation is somewhat hampered by a hefty price tag.
Servo-skull

A servo-skull is a robotic device common throughout the Imperium of Sidhae.

Servo-skulls fulfill a variety of roles commonly entrusted to autonomous flying drones elsewhere. Despite being very diverse in form and function, all servo-skulls share the same basic design of a body shaped like a human (or more rarely, an animal) skull, which houses the unit's CPU, power source and sensor package. A small grav repulsor is mounted underneath the skull for propulsion, various parts and tools to adapt the unit for it's intended function being attached externally. The aforementioned tools can incorporate anything from flashlights to firearms and shield projectors. Most models include at least two flexible graspers in their array of tools.

Servo-skulls serve in very diverse roles, essentially only limited by the amount of hardware their small repulsors can carry aloft and the imagination of their creators. Most are used in mundane roles, such as couriers, mobile illumination sources, repair assistants and sentries. More advanced variants are used by the military and other Imperial agencies as scouts and combat support platforms.

A servo-skull is typically fitted with a rudimentary AI designed for a particular function, which can sometimes be something as simple as hovering next to it's charge and providing illumination. More sophisticated models, however, incorporate advanced AIs that allow servo-skulls to coordinate and operate in groups, this feature being especially useful in industrial and military applications. Servo-skulls can be slaved to a particular individual with the right augmentations, serving as extensions to his senses and allowing one to direct them at will.

It is unknown why Sidhae have chosen to design these ubiquitous drones in the shape of skulls, especially in light of other, more practical drone designs coexisting with the servo-skulls. Given the general Sidh cultural obsession with Gothic aesthetics, it is probable that servo-skulls have gained their popularity solely for aesthetic reasons rather than any innate practical advantages.
MG 42

> *"The fourth most fun toy to use that a person can get their hands on – the third is a bag of crystal meth, the second is a flamethrower, and the first is a chainsaw."*
> ~ Ippolyta the Manreaper.
>
>

## Overview

The **Maschinegewehr MG 42** is a machine gun of German origin dating back to the Second World War, more than 200 years before the present day. Chambered in 7.92x57-millimetre ammunition and firing at up to 1,500 rounds per minute, it has a well-earned place in history as one of the most fearsome infantry firearms to have graced the battlefields of man, having inspired several iconic firearms (among them the M60 and the MG3).

For this reason, the weapon is a favourite of Ippolyta the Manreaper, the murderous Chthonian having developed a borderline-sexual love for the weapon after witnessing its devastating power against flesh - for which it earned the moniker of *Hitler's Buzzsaw*. Ippolyta's personal MG 42, normally kept aside by her pet and personal assistant Korzina for when she needs it, is a heavily-modernised engine of destruction, given such upgrades as a titanium-carbide barrel and a belt of custom-tooled plasma-propelled ammunition to tear through modern power armour.

Elsewhere, the Imperial MM3 Squad Automatic Weapon/Hale-3 is a near carbon-copy of the MG 42, rechambered for 7.62x51-millimetre. Its heavier brother, the Hale-5, fires the much more powerful 12.7x99-millimetre .50 BMG at similar rates of fire.

## Notable appearances

* The MG 42's first appearance in the Frencoverse is in the Tale *The Manreaper: Hellions*. It is a key component of Ippolyta's 'MG 42 test', the weapon being used (to lethal effect) to demonstrate to a group of disorderly Prokazniki the importance of avoiding foolish decisions that will get them killed.
TT100 Alpine

The TT100 Alpine is a WWIV era European Main Battle Tank employed by the United European Mechanocracy and the North African Arab People's Republic.

Development began shortly after the European Civil War, as the change of geopolitical alignment meant that the Schlachtross was no longer suited for the most likely type of war - while it had greater mobility in mountainous terrain, it would simply be too slow to respond quickly in the event of an amphibious invasion at any point of Europe's vast coastline.

Unfortunately, the war it was planned for arrived before it could roll off the assembly line in significant numbers.

(WIP AS FUCK.)
Shturmovaya Mashina

*"Now you learn why your one-man army idea is **stupid**, weak pretender!"*

~ High Commander Artyom Madrek to an unnamed Imperial commander.

## Introduction

The **Shturmovaya Mashina** (Assault Machine), commonly abbreviated to ShM (not to be confused with the Mecharussian Solstheimmetall Research Bureau), is a walker-flyer hybrid that makes up the backbone of the Mechanocracy of Mankind's surface armoured battalions. It towers far above the landscape, reaching close to fifty metres when fully extended, and also bears the advantage of being extremely mobile and numerous, not least thanks to its ability to retract itself and fly away with the help of a graviton distortion unit.

Although individually a Shturmovaya Mashina stands little chance against its primary human foe, the Mk10 Lioness, their overwhelming numbers and powerful armament typically give them the advantage against enemy BOCOBATs, a factor that partially accounted for the Mechanocracy's crushing early success against the Imperium in ground theatres of the Schism War.

## Features

### Armament

Most typically the Shturmovaya Mashina is armed with twin fusion laser cannons, similar in design to the laser weapons used by earlier Mecharussian mechwalkers, though the weapon systems have been greatly improved by this stage by considerable advances in nuclear fusion technology. For defeating soft targets and especially those hiding inside of dense cover, the ShM possesses a number of autocannon-grade ion blasters affixed to flexible, whip-like tentacles that extend from its underside.
Infidel raider

## Weapons

 x1 Prow Light Torpedo Launcher

 x4 Light Missile Pod Turret

## Traits

 Chaos Accuracy

 Chaos Manoeuvres

 Loyal

 Escort Ship

 Escort Ship of the  Chaos Fleet

## Upgrades

 Escort Ships receive an Upgrade Slot at  Admiral Level 3,  Admiral Level 5, and  Admiral Level 7
Upgrade Cost: 200 Renown  (affects all ships of this class)

## Tactics

This information was confirmed as correct for Version 0.6756.
First Atlantic War

The main combatants of the war: the New Frenco Empire in blue; the Commonwealth in pink; the Old Nations (and its allies/puppets) in pale green.

### Location

* North Atlantic Ocean (naval warfare)
* Northwest Europe and the British Isles (aerial warfare)
* Scandinavia (intensive ground warfare)

### Cause

* Old Nations expansionism
* Longstanding strategic rivalries

### Result

* Old Nations officers forcibly replace national government and negotiate *status quo ante bellum* with the Commonwealth

Belligerents| * Commonwealth
* New Frenco Empire

*ON puppets/allies:** Zapadoslavia
* Anatolia
* Carpathia

The **First Atlantic War** was a military conflict in the Maincanon between the Old Nations and the Commonwealth/New Frenco Empire, lasting from April 2129 to September 2132. It concluded with a *status quo ante bellum* between the Commonwealth and Old Nations, but is widely regarded as a prelude for the much larger-scale Second Atlantic War which occured several years afterwards.

The war began with an ON invasion of the Commonwealth's Scandinavian territory, and played out in three primary theaters: the ON conducted a large-scale (and relatively successful) submarine campaign in the North Atlantic ocean, a protracted air war played out over the British Isles and Northwest Europe, and heavy ground combat took place in Scandinavia itself.

Late in the war, military officers of the Old Nations forcibly deposed the government of Chancellor M.K. Lambert and replaced it with a provisional government, which quickly adopted a largely defensive strategic policy and prioritized a search for a peaceful resolution to the conflict. Two primary factors led to this series of events: the fact that the Old Nations' strategic situation was beginning to rapidly deteriorate, and the Mecharussian invasion of the Baltic Union, which had taken place several months prior.
Bridge of Spies

Bridge of Spies is a rather unremarkable bridge on the border of Baltic Union and the Mechanocracy of Russia, where captured spies and other operatives of both sides are routinely exchanged.

As per an informal ritual, both sides will simultaneously release their captives, who will meet in the middle of the bridge, quietly shake hands, and proceed to their respective sides. On the Baltic side, prisoners typically include captured GRU operatives, while the Mecharussian side usually liberates captive Tier One commandos.
Geckoplast

Geckoplast is a super-adhesive nano-material used for various industrial and military applications.

## Overview

The geckoplast technology is a time-tested and well-known one, having been around since early 21st century, it's first incarnation going under the brand name of Geckskin. The technology was developed by studying the feet of gecko lizards, the researchers initially trying to understand how these small reptiles could cling to and scale virtually any surface. Close examination under electron microscope would reveal their feet to be lined by billions of nano-scale bristles, adhesion being achieved by means of Van der Waals force rather than suction or chemical bonding, the combined adhesive strength of these bristles far exceeding that of any conventional adhesive.

A synthetic analogue was consequently developed soon thereafter, a palm-sized patch of the material being capable of holding a stocky adult man of 120 kg suspended. The material could be fairly easily detached by gradually peeling it away from the surface, yet nearly impossible to detach by pulling on it alone.

Future developments refined the adhesion properties of the material and made it more controllable by means of a weak electric current. The contemporary variant of geckoplast can be fine-controlled by means of electric current, increasing and decreasing adhesion strength according to user desire.

## Uses

One of the most common uses for geckoplast is military powered armor (and also many civilian power suits). Geckoplast paddings on boots and gauntlets ensure a near-unbreakable grip and extremely firm stance on any solid surface. Additional knee and elbow pads also allow for scaling vertical obstacles, specialized stealth and infiltrator armors having them built in by design, conventional military models having them available as modular add-ons. In principle a Sidh so equipped can scale any solid walls with the ease and agility of a fly.

The technology, however, isn't infallible. Soft, wet, uneven and dilapidated surfaces should not be scaled with geckoplast, as the surface material can crumble, chip or flake away, breaking the climber's grip. For this reason, the military generally prefers more traditional scaling methods such as grappling hooks and jetpacks, habitual use of geckoplast pads for climbing being reserved for Judicators and other secret operatives who usually operate in relatively pristine and undamaged environments.
People's Technocratic Federation of Singapore

The **People's Technocratic Federation of Singapore**, simply known as the **PTFS**, is a political entity occurring in the Alternative Canon. The PTFS was the founder of the League of Mechanocracies, through which it made first contact with Mechanocratic Russia, and soon afterwards gifted technology as a mark of friendship between the two countries.

The PTFS is a mechanocratic technocracy de jure, however it is speculated that its actual political structure be much more complicated; so much as to sparking a civil war when a successor to the ruling mechanocrat failed to be appointed following said archailect's disappearance.

The PTFS originates from another universe, in which it is heavily implied the world was supposedly 'ruined by fandom movements of different video games', followed by a nuclear war resulting in the PTFS's rise, although it was founded years prior. The PTFS has interdimensional and interuniversal travelling capabilities.

At an unknown date, the PTFS's homeworld was destroyed by several tetraphysical missiles fired by the SIAF of the Syncretic Combine despite it being a major founding member, while its interuniversal and off-world domains were transferred to collective Synkom administration, dissolving the state completely. Mentions of it in Synkomese records and documents were deliberately censored and expunged, effectively being erased from history.
Manreaper Flail

***Not to be confused with the Manreaper nanoblade, as wielded by the Empress of Sidhae.***

> *"I apologise profusely if I smash anything to pieces, whether they be walls, priceless artworks or bones."*
> ~ Ippolyta, the Flail's wielder, before doing battle.
>
>

## Introduction

The **Manreaper Flail** is the primary melee weapon of the Chthonic hypersoldier Ippolyta the Manreaper, its wielder and namesake.

## Function

As its moniker suggests, it is modelled upon a medieval ball-and-chain flail, though has a number of features implementing cutting-edge technology (pun intended). Chiefly, the carbon-nanotube rope comes with a length of extendable, fishing hook-like blades that allow Ippolyta to tear away huge chunks of flesh in a single strike, even if the spiked solid-durasteel head fails to connect with a target. The same rope is also outfitted with a series of electromagnets that latch onto a metallic surface like nanoglue: if it wraps around a weapon, Ippolyta can disarm a target extremely easily, leaving them prey to her other attacks. Additionally, the bottom of the hilt possesses a telescoping blade that allows its wielder to lash out at anyone too close for the flail's head to connect with, usually to enough effect to stun them and allow Ippolyta to kick them away with a strike of her powerful legs.

Like the other weapons used by the Final/Original Thirteen, such as Elena Trotskaya's Excidium greatsword and Akhilles' stormhammer, the Manreaper Flail is to be considered a projection of Ippolyta's own being into the corporeal world. It is a crude, savage weapon designed to kill whoever has the appalling luck of facing it in the bloodiest, most hideous and agonisingly-painful manner one can imagine. In light of this, it would be objectively correct to refer to the Manreaper Flail as a torture device as much as a weapon of war. In other words, it is the perfect tool for Ippolyta to enact her dreadful revenge upon every misfortunate soul who has ever hurt her, her friends and allies, and most of all her fallen sister Antiopa.

## Notable appearances

* Ippolyta's flail has thus far appeared only once, in the Tale from the Frencoverse *The Manreaper*.
Imperial Army Corps

> *"The face of liberty and strength."*
>
>

> -Unofficial motto
>
>

## Introduction

The **Imperial Army Corps** is the largest branch of the Imperial Military, and among the oldest, being one of the original three (alongside the Navy and Air Corps). The Army is an extremely broad and diverse organization, responsible for almost all land warfare undertaken by the Military. The Army Corps employs about three million personnel.

## Personnel and Equipment

### Infantry

The Imperial Army Soldier, though easily the most common combat unit at the Empire's disposal, is typically overlooked in favor of the more elite and advanced Vanguard or Ranger units in terms of propaganda or appearance in outside media. Despite this, the typical Army Corpsman is still the "face" of the Imperial Military, and their numbers have fought many more engagements than any other units.

During any average mission deployment, the typical squad-level soldier is issued an HCU, a MAGIS Exoskeleton, a Nano-Ceramic Helmet, an exoskeleton-mounted Battlefield Awareness Array System (BAAS, which includes communications suite, IFF readers, target acquisition aids, environmental scanners, and objective markers among others), a basic field kit (including water, food rations, survival/first aid kit, and other utilities), a pair of lightweight utility goggles (with thermal and nightvision modules), CBRN-protected Nanoweave Balaclava, and a standard-issue DataPal device (with Stealth Chip configuration).

Along with this, Riflemen are issued an M26 Assault Rifle, 256 rounds of 5.56mm Plasma Cartridge (8 magazines), an underslung 20mm grenade launcher, 5 20mm Smoke Grenades, a W1000 Sidearm, 4 Energy Cells (each capable of firing 20 high-powered laser beams), a DGP light anti-armor pistol, 15 14mm Tungsten Slugs, and 5 M50 "Smart" Frag Grenades. Support Gunners are given an M3 Squad Automatic Weapon, 600 rounds of 5.56mm Plasma Cartridge (6 drums), a W1000 Sidearm, 4 Energy Cells, and 5 M50 Grenades. Grenadiers are issued an M26 Rifle, 256 rounds of 5.56mm PC (8 magazines), an underslug 20mm Gauss Launcher, 10 20mm Tungsten Slugs, a W1000 Sidearm, 4 Energy Cells, an MGR-40 Grenade Rifle, 24 High-Explosive Projectiles, 12 Smoke Projectiles, 5 M50 Grenades, and 5 M551 Sensory Flash Grenades. Marksmen are deployed with an M19 Designated Marksman Rifle, 72 rounds of 7.62mm PC (6 magazines), a W1000 Sidearm, 8 Energy Cells, and 5 M50 Grenades. Finally, Anti-Materiel Troopers are issued an M26 Rifle, 256 rounds of 5.56mm PC (8 magazines), a W1000 Sidearm, 4 Energy Cells, an SMAW-90 Guided Rocket Launcher, 8 High-Explosive Rockets, 4 Thermobaric Rockets, and 5 M50 Grenades.
TZU-300

## Introduction

The **Tyazhelaya Zenitnaya Ustanovka, 300-mm** (Heavy Antiaircraft Gun Mount, 300-millimetre), or **TZU-300**, is a type of superheavy antiaircraft artillery gun used by the Mecharussian Armed Forces. Because of its high calibre, it is typically used for defensive applications, such as on the Iron Curtain protecting the Mechanocracy's exterior. Several of them can be found defending other such important installations as Sunikagrad and the equatorial fortress on Jotunheim.

Often referred to as the 'cockroach-killer' because of its primary use for deterring large-scale orbital assaults, the TZU-300 uses an intricate network of Gauss coils to blast a low-yield airburst pure fusion warhead at high velocity up to the stratosphere. When it gets close to a cluster of drop pods, the warhead detonates, destroying the entire cluster in one fell swoop. This is also what makes the gun the primary defence against the New Frenco Empire's *Isaac Asimov*-class battlecarrier.

The TZU-300 is also capable of accepting the antimatter high-explosive rounds of the 300-mm howitzer used on the IS-44 superheavy tank, enabling it to be used against surface-based targets to reasonable effect.
Eighth VDV Regiment

*"DEATH IS NO EXCUSE"*

~ motto of the Eighth VDV regiment.

## Overview

The **Eighth Airborne Infantry Regiment** is the Mecharussian Armed Forces regiment of General and later Grand Curatrix Elena Trotskaya. They also go by the nickname '**Chernydrakony'** (Black Dragons), owing to both their emblem and their jet-black powered armour. They are for all intents and purposes Trotskaya's personal army, its troops never too far behind whenever she goes to war. The soldiers of the regiment show just as much loyalty to her as they do to the State (on their own volition), and are also well-known for their unswerving devotion to the Mechanocratic Ideology.

Famously ferocious in combat, the Eighth VDV is notorious for the practice of decorating their armour with 'trophies' taken from killed enemies. Most soldiers wear the braided scalp of their first kill on their shoulders; others, for instance, maintain collections of their foes' trigger-fingers, following the example of the Chthonian Drakolich.
2A52 Burya

> *"Try getting up from **that**, you big, rot-faced fuck!!!"*
> ~ General Bogdan Andropov battles the Imperial Military during World War IV.
>
>

## Introduction

The **2A52 Burya** (English: *Tempest*) is a recoilless assault cannon designed by Izhevsk Machinebuilding Plant (IzhMash) in the early 2150s. Chambered to fire 125x350-millimetre rocket propelled rounds, it is one of the most powerful man-portable ballistic weapon systems ever devised. For all intents and purposes, it is a giant RPG launcher-mortar hybrid, able to use a wide variety of ammunition from low-velocity high explosive rounds to guided anti-tank missiles.

The Burya most typically has the trigger assembly located on the underside of the barrel, with the gun itself hoisted over the shoulder of a Heavy Assault trooper (thus resembling a large bazooka) as it is far too heavy for an ordinary trooper to use. However, some modify their weapons by shortening the barrel and placing the trigger assembly at the rear of the gun, placing a chainsaw-grip on the cannon's midsection. This is a common modification for the Heavy Assault troopers that see action with the three Black units (Dragons, Coats and Reavers), as given their modus operandi they are more likely to encounter the enemy in close quarters - a standard Burya is too cumbersome to be used in CQB effectively.

## Notable users and uses

* Buryas first appear in the Altcanon short-RP *A Spanner in the Works*.
* Bogdan Andropov uses the weapon system on more than one occasion, and shows it to Imperial Archistrategos Arcadius Drax in *A Blood Debt*.
Oathkeeper

An Oathkeeper is a legal office unique to the Baltic Union. Vaguely equivalent to a notary, an Oathkeeper keeps record of all formal agreements within a community.

## Overview

An Oathkeeper is usually an older reputable citizen, often with legal training, who is trusted and respected by the community enough to be relied on as fair and impartial in all cases. An Oathkeeper's usual duties are to record and keep all formal agreements within the community, ranging from business contracts to marriages.

The profession of an Oathkeeper derives its name from the Baltic practice of equating any formal agreement to a sworn oath, malicious breach of it being considered perjury and liable to very severe sanctions. In Baltic tradition, a handshake or mere spoken agreement in the presence of witnesses is considered legally binding, an Oathkeeper often being invited to witness such agreements of special significance. By the very nature of the job, an Oathkeeper is required to be reputable and impartial, an authority universally respected by the community.

With the Balts having a strong culture of honour, it is not often that an Oathkeeper's services are invoked besides his usual duties of keeping record of all formal agreements in his community. Doing so usually serves to signify the seriousness of the agreement being struck.

Oathkeepers are usually respected elder citizens, often retired Legal Officers, whose advanced age is deemed to put them beyond most temptations.
Lorenza Robina

> *"Am I correct, Major, to presume that you and your men are among the best that there is in the field of guerrilla warfare?"*
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> *"No, General. We **are** the best."*
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>
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> ~ Robina introduces herself to General Elena Trotskaya.
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## Introduction

**Lorenza Robina** is a high-ranking soldier fighting for the Cazadores, holding the equivalent rank of Major in the militant wing of the Partido por la Implementación de Mecanocracia. She has fought against the rival nationalist counterrevolutionary group, the Contras, for all of her adult life from the Canal War to the present day in addition to being deployed across the world with her elite militia outfit, the **Veinte de la Parca** (the Grim Reaper's Twenty), as mercenaries to raise much-needed funds and publicity for the Cazadores' cause. Robina herself is a master survivalist, markswoman and explosives expert, trained in a variety of combat skills by advisers from the Special Purpose Guard Brigade.

In the Alternative Canon, Robina and the Veinte are chosen by the Cazador leadership as part of the multinational task force assembled by the socialist world in response to the issue of Mobilisation Order #47 by Mechanocratic Russia.

## Personality

Having fought ever since being recruited by the Cazadores aged fourteen, Robina has little experience of living outside of the confines of a makeshift den or viewing foreigners through anything other than gunsights. This leads her to be abrasive and stubborn at times, made even more grating by her propensity to speak her mind with the softness of a hammer. However, if there is anyone who can be relied upon to watch your back in a heated battle, it is Robina: she will treat anyone willing to fight by her side like a sibling, completely overlooking any dislikes she withholds toward them. For most of her life, where she has had to fight with very limited numbers of soldiers and supplies, this trait has been a pragmatic necessity.

There is one thing, however, that Robina will *never* tolerate: treachery. If anybody betrays the trust of her or her comrades, she will actively and relentlessly track them down and kill them. An accurate summary of her by one of the soldiers she fought alongside states *"gain her trust and you'll not find a fiercer ally; break it, and you'll not find a fiercer enemy."*

## Notable appearances

Robina has yet to make a proper appearance in the Frencoverse.

## Trivia

* Robina's appearance and personality are modelled (the latter more loosely) upon those of Jenette Vasquez from the film *Aliens*.
* Although Robina is not the first character from the USSA to be named in the Frencoverse (that accolade goes to a 'President Guerra' in *To Struggle in the Way of Allah*), she *will* be the first to appear in person.
T-200

The Uralvagonzavod **T-200** is an armoured chassis used by the Mecharussian Armed Forces from 2153 onwards. It first sees action in the Main Canon during the Martian Crisis, in which prototypes acquired by Narodnaya Volya are deployed against the Frenkish Imperial Military to great effect. In the Alternative Canon, it participates in the 2155 invasion of Jotunheim.

The T-200 bears the nickname 'Tigrenok' (Тигренок), which translates to 'tiger-cub' - a homage to Grand Curatrix Elena Trotskaya (the so-called 'Red Tigress'), who describes the tank as one of the most core components of the reformed MAF.

## Features

The T-200 is propelled using six graviton repulsion units - two fixed to the back for forward movement and four attached to struts for above-ground hover and manoeuvrability. It also possesses a powerful energy shield generator, practically impenetrable by ballistic tank shells such as those fired by the M2 Greatsword and its variants. The shield cannot, however, repulse energy attacks, such as plasma bolts or lasers - conversely, this allows the tank to fire its main gun out of the shield with impunity. (wip)
GShGm

***This is a legacy article; its contents no longer apply to the current iteration of the Frencoverse.***

The **Gryazev-Shipunov GSh-3-14.5**, more commonly known as the **GShGm**, is a heavy chaingun used by the Mecharussian Armed Forces, specifically by heavy assault troopers. Chambered in 14.5x80mm depleted-uranium rounds, it is easily one of the most powerful (if not *the* most powerful) ballistic machine guns ever created for infantry use, carving a bloody path through almost anything stupid or unlucky enough to end up in its sights - troops and lightly-armoured vehicles chief among them. It is likely this trait that has spared the weapon retirement in spite of having been in Mecharussian service since 2121: the only other weapons that are capable of exerting anything even close to the GShGm's colossal firepower are the 6V48 Uragan heavy Gatling laser and TBP heavy plasma repeater, the former being too large for conventional infantry use and the latter only entering mass production thirty years after its ballistic counterpart.

The high-calibre round churned out of the GShGm at two thousand per minute and the electric motor give it a distinct firing sound that is compared by most to a nuclear-powered sewing machine. It also gives the weapon a lot of recoil, even with an electromagnetic recoil dampener, necessitating great strength to prevent the weapon system from spraying bullets almost literally everywhere. A running joke in the Red Army holds that the BTR-P landing-craft used by Mecharussian Space Marines use GShGms with the electromagnets removed as a super-efficient propulsion system.

## Notable uses and users

* Peshmerga commander Captain Azad wields a GShGm in *To Struggle in the Way of Allah*.
* The Chthonian Persey's pet spider-drone has a GShGm fixed to it after the Second Russo-European War.
* Alfa Group machinegunner Boris Mikhailov carries a GShGm, operating it with the assistance of a pair of crane-limbs.
* Sidh archistrategos Arcadius Drax uses a GShGm to help fight off attacking SFR-VP troops in *A Blood Debt*.