Giant

"ESCAPED CONVICT? MUSCLE MENACE."

The **Giant** is one of the four Fiends. He is beneficial with his high health and high damage, although moves slowly.

He was introduced with the Discord launch of Last Year as part of the original trio of Fiends.

## Lore

*A massive and wildly powerful brute, The Giant is a deadly combination of muscle and malice. To fight him without weapons is folly: he must be outsmarted, cornered, and battled as a team if he is ever going to be taken down. The Giant's most powerful attack sees him burst through even the strongest brick wall to brutalize his target.*

## Appearance

The Giant is a very large and tall bald male, wearing a ripped up dirty white T-shirt with a broken handcuff on his right wrist while wearing orange prisoner pants with two ankle cuffs. He has a tape wrapped up in the right ear, hinting that his right ear might have been heavily injured.

## Tips

### Classmates

* The Giant's high health and very high attack speed make him very dangerous to fight without the right weapons or spells. In the early game, it's best to evade him until you've gathered enough scraps.
* As a rule of thumb, always try to keep a solid object between yourself and the Giant. This will make it very difficult for him to charge at you, forcing him to rely on his poor footspeed.
* It is very dangerous to fight the Giant on high areas, as being thrown off will likely result in an instant death. Keep your distance from him if you have the Shocker, as this is the only item that can save a grabbed Classmate.
* The Giant's low speed and large hitbox make him very vulnerable to weapons such as the Shotgun, Pipe Bomb, or Molotov.
* Try not to get grabbed near pits or big drops, you do not want to instantly die at the hands of Giant.

### Fiends

* Your high health and high attack speed allows you to take down Classmates very quickly. However, your low speed makes it easy for Classmates to evade you once detected. Lay several traps to limit their movement before attempting an ambush.
* Goliath Rush is very useful for chasing down Classmates. However, keep in mind that your turning ability is very limited and that you will stumble if you charge into an object. Pressing attack button will stop you charging, allowing you to avoid stumbling and immediately charge in another direction.
	+ Charging directly at Scouts is usually a bad idea, as your inability to turn makes you very easy to blind mid-charge. Wait until their flash is on cooldown to charge, or cancel your charge mid-charge to turn away from the flash.
	+ In a pinch, charging can also be used to escape the Classmates to despawn, or dodge certain attacks such as Pipe Bombs or Acid Effect. However, keep in mind that you cannot charge while Grab & Throw is on cooldown.
	+ Goliath Rush can also be used to destroy a Technician's barricade instantly by running into one.
* Grab & Throw is primarily used to corner Classmates in locations where they cannot evade your melee attacks easily. Throw them into corners, or better yet, enclosed spaces such as closets or bathroom stalls, where your large collision box will body block them.
	+ Throwing Classmates into traps or trapdoors will also do. Lay a few traps or rig trapdoors to throw Classmates into before spawning.
	+ On high areas such as the rafters in The Gym, The Bell Tower, or the cliff in The Mine you can throw Classmates off, where the fall damage will almost certainly kill them.
	+ Throwing a Classmate deals 30-60 damage, depending on the distance (excluding fall damage). Throw Classmates long distances to deal the most damage, but make sure not to throw them near other Classmates, as they might manage to revive them before you can walk over to attempt an execution.
	+ Throwing a Classmate into another Classmate is difficult, but doing so will deal the same amount of damage to both Classmates.
* The Giant has extremely loud footsteps, making it very difficult to sneak up on Classmates. To better ambush Classmates, wait around corners or doors without moving.

## Executions

 **Front** | The Giant grabs the Classmate by their sides, raises them up and slams them to the ground headfirst, crushing their head and completely destroying it before kicking the corpse.

## List of changes

**1.0.0**

* **[BUFF]** Fiend health has been increased.

**1.0.1**

* **[QUALITY OF LIFE]** Additional checks implement to prevent Classmates from getting stuck after being thrown.

**1.0.2**

* **[REWORK]** Grab & Throw and Heavy Punch have been reworked to improve functionality and experience.

**1.0.8**

* **[BUFF]** Damage is now dealt to Classmates when you throw another Classmate at them.

**1.0.12**

* **[NERF]** Grab & Throw Hold time reduced from 15 seconds to 6 seconds.

**1.0.13**

* Implemented Resistances and Vulnerabilities .
* **[BUFF]** Health damage increased.
* **[BUFF]** Attack damage increased.
* **[NERF]** Ability cooldowns increased.
* **[FIX]** Giant no longer loses functionality if an explosion makes him drop a Classmate.
* **[FIX]** Giant will no longer play the flash blinded animation when flashed while holding a Classmate

**1.0.14**

* **[NERF]** Throw damage reduced from 50-100 damage to 40-95 damage.
* **[NERF]** Health reduced by 80.

**1.0.15**

* **[REWORK]** Ability cooldowns changed for successful and missed attacks.
* **[FIX]** Giant no longer loses functionality after spawning in from Predator Mode, pressing Grab, and spawning out again.
* **[FIX]** Giant no longer loses functionality when falling down a ledge during his attempted grab animation.

**1.0.16**

* **[QUALITY OF LIFE]** Goliath Rush no longer gets interrupted by small objects or tiny obstructions.
* **[FIX]** Giant will no longer lose functionality of his Grab and Goliath Rush after attempting to jump and grab at the same time.
* **[FIX]** Giant can now be damaged from the front when he's holding a Classmate.

**1.0.17**

* **[BUFF]** Attack damage increased.
* **[REWORK]** Goliath Rush has been changed into a Utility.
* **[QUALITY OF LIFE]** Giant's speed has been adjusted to compensate for Fiends no longer having collisions with the Cryptids.

**1.0.18**

* **[BUFF]** Decreased Utility cooldown to 7 seconds.
* **[NERF]** Attack speed decreased slightly.
* **[FIX]** Collisions will now behave properly when thrown by the Giant.

**1.0.21**

* Resistances and Vulnerabilities removed.
* Grab & Throw Ability now has an 8 seconds cooldown if unsuccessful.
* **[BUFF]** Grab & Throw Ability cooldown reduced from 20 to 15 if successful.
* **[NERF]** Grab & Throw damage reduced from 40-95 damage to 30-60 damage.
* **[NERF]** Attack damage reduced from 25 damage to 20 damage.

**1.0.23**

* **[BUFF]** Sprint speed increased.

## Trivia

* The Giant's "Red Menace" skin is based on Marvel's "Red Hulk", the alter ego of Thunderbolt Ross.

## References

1. ↑ https://hulk.fandom.com/wiki/Red\_Hulk