recursal/Fanatic-Fandom huggingface dataset:
Dravite

Dravite is a Realm in Myth (Specifically the Blood of the Royals continuity) where the default, or ordinary inhabitant is equivalent to Myth's Royals, whom are descended from the Realm. Being one of the Six Realms (Each Realm being progressively higher power, royalesque in comparison to previous Realms, it is a primary focus of Obsidian Sky as well as potentially a minor yet often unmentioned contender in other continuities.

Blood of the Royals: The realm of Dravite is first mentioned when the dual spawns of Soren refer to themselves as the "Dravite twins" and enter their true forms, and subsequently, a portal to the Realm replaces the overturned pit of Chaos in the sky, the gravitational pull and ambience emanating from the realm wrenching everything in the vicinity upward. The Realm of Dravite is shown in person to Aldis and Traxis during their point of view
Augite Clavis

Augite Clavis is the supposed "sole" inhabitant of the realm of Augite, until it his revealed that Augite, or the Grey, is actually two individual beings; Augite Clavis and Augite Claustra. The two are completely identical, concealing their own aura and power from view even in the realm, leading others into obscurity, and resemble a particularly simple armored being, completely dark-grey in hue. Augite Clavis' face is said to resemble the most symmetrical, bland, generically nondescript face possible, constantly contorting and shifting to become so.

## Trivia

* Clavis is latin for the word "Key", a reference to his weapon.
Night

Night is the realm, the level below Myth, where lurking demons conceal themselves in secrecy within every crevice, nook, and cranny possible to prepare for their ravenous ambushes, an inevitable event from such mindless, aggressively violent monstrosities. Controlled by both Traxis himself and the Night God, the realm is an extremely hostile area where demigods barely dare to go unaccompanied or flee of fright prior to entering, even with allies and especially lacking permission. Very few Gods are entrusted with a home or residence in Night.
Golden Flumpty/Galería

## One Night at Flumpty's

Golden Flumpty en The OfficeGolden Flumpty atacando al jugador
## Misceláneo

Golden Flumpty en la pantalla de los créditosUna extraña alucinación creada por Golden Flumpty cuando este entra en la oficina. Una imagen de Flumpty Bumpty sonriendo.Una imagen acercada de Flumpty Bumpty sonriendo, ahora con ojos blancos.La cara de Flumpty Bumpty es reemplazada por una boca. "hide."Flumpty Bumpty completamente resquebrajado. "hide."
Morbus, the Swarm

Morbus, the Swarm is the God of Insects. As with many other Gods host to single minor spheres, he is regarded as a weakling however is ideally powerful in battle despite his lacking sight and mind. All lesser and greater abundances of Insects remain under his domain and at his disposal to command. Currently, he has partaken in all continuities with the exception of a single one. The God serves Traxis in each respective installment and often maintains a stance as a frontal force, his bugs taking the brunt of attacks directed at him. Due to his sluggish movement, and meager brain-power as well as inadequate comprehension, he is often slow to evade attacs.

## History

### **Blood of the Royals:**

Near the beginning of Blood of the Royals Part 1, Morbus is shown singing a duet with his mask counterpart and comrade, Jorus, in the cavernous realm of Night. The two take turns lamenting about Traxis' recent loss at the hands of Aldian forces, and providing confidence in their leader to achieve victory in the war. From then on, Morbus becomes relatively irrelevant, up until the climax of Obsidian Sky.

When Traxis calls his minions to assist him in the final battle for Myth, Morbus is among those Gods who show for combat. The period of idleness does not last long as every God is called for their duty in battle, with Morbus specifically summoning countless diseased insects at his aid to assail Dildunez-Fu in combat. He and Echo appear to be confident in their abilities, flaunting their advantage in numbers as well as general power in comparison to a comical Humor God. However, this prowess does not last long as Morbus combats Zunes, whilst Echo charges energy from her mechanical pillar hosting the Astral Ascension. The technology goddess's beam of energy incinerates and fries Morbus by accident when aiming for Zunes, who eludes the wrath of the beam just in time.
Night's Scourge

The Rending Umbra, otherwise known as the Umbra Reaver, was a blade infused and imbued with lethal dark energies which once composed the power emanating from the serpentine form of the Shadow God, Legath, who funneled his previous form's energy into crafting the blade, which is known as, aside from the Royals' own weapons, one of the most efficient and deadly weapons known to current day Myth. Its power is only demonstrated once when it proceeded to carve into Borealis, grating and tearing through the Traveling Train with ease and peeling apart the metal as the energy within seeped through Borealis, causing his inner workings to malfunction and fail.

*"Sheathed at Legath's left hand side is the four foot long, curved obsidian blade known as the Umbra Reaver, which consistently courses with coils of dark energy arcing around its blade, with a sharp edge and runic printing engraved and embedded into the blackened material, obscured sometimes partially and occasionally completely by the darkness streaming through the blade, said to cause particularly substantial wounds when coming into contact with an enemy's inner portions and workings, continually flowing through the opponent excruciatingly slowly however progressively."*

Blood of the Royals: Obsidian Sky depicted the weapon a multitude of times, particularly whenever Legath was present, seemingly a favored method of causing carnage by the Shadowblight. When he transformed, the energy within his blade was released as the blade melted and melded into him, fusing with his power.
Eeveth

Eeveth was a beast, or pet, belonging to Traxis in Tears of the Gods. The monster was short lived as it engaged in a brief battle with Tialga, until Vraxx unraveled the beast and sent it spiraling into the chaos portal as it was consumed by the aperture, which devoured the worm with a snap of a maw.

In the Kingdom Era, the worm was rather a havoc-wreaking embodiment of cosmic descent. It was called upon by Tol, yet never actually appeared.

It is still potentially an embodiment of the Stars, as it is implied that Tol recognized it, although it is rather described as "The Avatar of Blight", its sole purpose to devour or otherwise annihilate Royals.

## Appearances

The primary approach of Eeveth was situated in the original trilogy, when the Chaos portal spewed the gargantuan behemoth from its mouth as the aperture flooded with rippling shock waves from the sheer magnitude of the abominable creature, which the portal referred to as a pet of Traxis and remarked that all warriors mounting the battlefield would soon become merely a source of nourishment for the worm's craving to devour. To travel, the worm predominantly utilized its abilities and maw to burrow through the ground, causing it to rupture.

Ravenous and famished, the creature tore its way toward the Royals, longing for its purpose to be fulfilled, or, rather, to it, to satisfy its hunger as it erupted from the ground and instilled terror into the forces battling above it, the screeches resounding from the colossal creature shaking Night to its very core. Suddenly the creature was jolted in surprise as a tidal wave crashed through the battlefield, causing the beast of the seas, Tialga, yet another absurd beast and rival of Eeveth, to emerge from the perilous torrent. Engaging in brief, fleeting conversation as well as hostile battle, Eeveth once again tunneled through the ground, but was intercepted by Tialga after surfacing.

With Eeveth occupied by Tialga, Traxis' forces commenced to diminish. Until Traxis emitted a darkened pulse of pure energy, which enervated every entity within a mile's vicinity, or perhaps the entirety of Myth, and ended the battle, awakening larger entities. Eeveth and Tialga were perhaps merely affected less than others, as they continued to combat and battle. Eventually, as the Gods noticed that the two continued their battle, Vraxx hefted and heaved Eeveth from Tialga, whom the worm had commenced constricting, pummeling, and plunging its maw into, dragging the beast away from its adversary and sending it spiraling into the aperture of Chaos, which immediately swallowed Eeveth with a maw of its own.
Potential Beings

Potential beings are beings whom have been mentioned and possibly even thoroughly or minorly described, yet never properly introduced as characters of significance, intrigue, or plot importance. The majority are cameo appearances which last a mere few seconds prior to the character's departing or dispersing.

Takafiel is one such potential being. He was merely mentioned once during the Cove Era after attacking Nulmik, his name being mentioned however nothing else.
Uxol, the Tether of Light

Uxol, the Tether of Light is the God of Empathy and Connections, as well as Music in Blood of the Royals and to accompany it Emotions in Forsaken, omitting his original two spheres. Uxol is a unique god, both in appearance (Being only a small sphere of blue light.), and in the fact that he has worked for (Both directly and indirectly.) for all three sides. Serving as a spy of Traxis, he hid under the guise of a loyal supporter of Aldis. In Cove, After his untimely death, he served as a revenant of Death (Whom at the time was not allied to Traxis.).

## History

### **Cove Era:**

Appearing first at the Royal Palace in search of Axial (searching to ensure his safety; previously, an enormous scrap occurred within the vicinity of his ally's location), Uxol did find Axial and Aldis, the former undertaking a task to check on the currently imprisoned and endangered Goddess of Wisdom, Astalia. The two did so, transporting themselves to the area as they narrowly avoided a close encounter with the Ancient of Fire; A monumental discovery toward Embrax's ultimate plans.
Blood of the Royals

Blood of the Royals is an installment of Tears of the Gods regarded as more of a narrative story than the others, aside from Sins of the Kings. The story, like the Forsaken Era and the aforementioned Sins of the Kings, focuses and revolves around the two Royals, as well as the Nine Elders, Chaos, and the Void, all of which play a crucial role vital to the plot.

## Blood of the Royals

*Main article: Blood of the Royals Part 1*

## Blood of the Royals Part 2: Eve

*Main article: Blood of the Royals Part 2: Eve*

## Blood of the Royals Part 3: Obsidian Sky

*Main article: Blood of the Royals Part 3: Obsidian Sky*

## Blood of the Royals Part 4: Tempecide

*Main article: Blood of the Royals Part 4: Tempecide*
Muran, the Solar Giant

Muran, the Solar Giant is the Astral and Elder of the Sun, as well as currently holding the sphere of Heat. It is said that the Sun God (Though Muran was not the original God of Sun; Merely a demigod transformed by the sphere.) went into dormancy in order to avoid large consequences of all the Elders being brought together in order to form something far greater than the Gods could comprehend.
Grunkfuss Room

Grunkfuss Room

Localización

**Grunkfuss Room** (conocido como **CAM2**) es un área de ***One Night at Flumpty's 2***.

Descripción
Es una habitación parecida a una carpa de circo que conecta con CAM3 y CAM5. Se pueden ver algunos objetos en el.
* Un castillo de arena.
* Una zanahoria en el barro.
* Una vÍa de tren.
* Una seta larga.
* Unas arañas por todas partes.
* Una taza gigante.

La puerta tiene la cara de Grunkfuss the Clown.

Ocupantes
**Grunkfuss the Clown** empieza en esta habitación, inicialmente dormido. Luego de despertar, un medidor de paciencia puede verse arriba a la derecha, para controlar el tiempo en el que irá a The Office. Flumpty Bumpty también puede aparecer en esta cámara mirando desde abajo.
Anok, the Ravager

Anok, Eater of Worlds is the God of Destruction.

### **Blood of the Royals:**

After the decision to release the three Vices in *Blood of the Royals 4: Tempecide*, due to the collapse of Myth's balance and rapid descent into the pit of Chaos (The plan was to send it flying upward from the pressure by plunging it as fast as possible into the realm), the first Vice was located in the depths of the Emerald Sea, where dozens of specimens of bizarre sea creatures already resided, but none as filthy or gruesome as the worm which guarded the gate to the empty, cold realm known only to the Gods as the Nothing, or the Void. After the Resonating of the Elementals, Anok was released from its slumbering prison, and the behemoth was unleashed onto Myth. The creature immediately headed for land after consuming the unfortunate Magmia, and nearly devouring Aleister after the latter was knocked clean off of Arghmor's vessel. It was then seen tunneling into the surface, weaving through the land with ease as a pure display of strength.

## Appearance

There is two primary interpretations of Anok.

Both interpretations depict a massive behemoth in the form of a worm, with only the instinct to devour and consume all around it, with extremely low intelligence and obliviousness. There is an evident lack of eyes on both forms, being shown to only sense vibrations, and a lack of speech. However, the main difference is that on the first interpretation, Anok is portrayed as more abstract, bearing similarities to a more mythical creature and resembling the "World Eater" from "Terraria". It has a single, smaller mouth, and tendrils which will absorb anything too large for its jaws.

The second interpretation depicts a larger, maggot like creature, either grey or red in color, with the entirety of its head consisting of its jaws and a ring-like maw lined with jagged teeth. Fleshy and with a thick hide, Anok is controlled by the embodiment of the Reaper, somewhat, who is the only being that can ever order the worm to do its bidding.

## Trivia

* Anok is a partial reference to Terraria, primarily in his title and concept.
* It is revealed in *Tempecide* that the desolate realm of Night was formerly the burrow, or den of Anok.
Krom, the Fleshwrought

Krom, the Fleshwrought hosts the three spheres of Flesh, Eldritch, and the Brain. Although it is referred to as male, its gender is likely either consisting of both parties or neither. Even this is highly unknown. Krom is one of the Despised, or Elites of Traxis, kept as a secret weapon to be used when Traxis views it as necessary.

## History

### **Forsaken Era:**

Unknown, rather than the fact that he is the second most powerful member of the Despised, aside from Senok.

### **Blood of the Royals:**

When Kinacha refused to bestow the Astrals to Traxis, Traxis sent Krom to destroy both Nulmik and Kinacha if encountered and to deliver the Astrals safely. With glee, Krom assaulted the museum, and the two locked into a deathmatch, the gaze of their enormous, twin beams equidistant from both, locked into a stalemate. Krom plunged a limb through both the ceiling and foundation of the museum and tore apart the structure, sending entire chambers flying from the inner building. However, it appeared that Kinacha was completely unharmed and was merely performing a ruse to fool Krom and Traxis, who was now present.

While this occurred, Krom sent several of his appendages to ensnare the two Astrals battling Legath and Nulmik atop his platform. Successfully the Astrals were defeated, although it was by the hand of Traxis, whom had lazily interrupted the fight due to his undying impatience. When Aldis arrived, Krom remained completely silent. He was not heard from again until Traxis causes Kinacha to explode in an orb of golden light, causing Krom's beam to bore through the rubble and forcing him to deactivate it, watching his enemy's remains plummet to the ground below. When combat began between the two royals, Krom heartily attempted to impede several combatants, such as Exotis, the Eye of the Soul, and Zunes, who battles atop him along with the Royals.

When Krom attacked Aldis, the light Royal merely flexed in order to sever and disembody Krom's appendages. Due to having no further intentions to continue this process, Krom diverted his attention toward Yaldrenth, knocking him into a pillar of multicolored energy directed from the Elemental Resonation.

The two Royals entered their true form states, taking residence atop Krom's fibrous platform and pummeling the canopy, causing the Fleshwrought to descend slightly with every impact sustained. Krom reached with his appendages to seize hold of a multitude of trees far below as Echo and Morbus were met with undesirable fates, the former being sucked into the expanding Chaos above all of the combatants, and the latter being transformed into a heap of fried insects due to a flawed assault converged by the Elemental Resonance. Zunes, who had initiated his true form (Around this time all of the Gods were unleashing their true forms, if they maintained any) grasped Krom in order to be met with the same fate as Echo. The colossus God hitched several tentacles onto the rapidly falling, unconscious Sun and Moon after Uxol exited the Ascension (The three Elder energies ceased connection; The Ascension had been severed with Echo's death).
Kayastor, God of Insanity

Kayastor, God of Insanity is the God of Insanity.

### **Blood of the Royals:**

Residing in the lowly region of the slums, a tiny area dedicated to a staggering amount of Myth's mortal population and a run-down, depressed hovel, Kayastor was the spirit of Insanity, living inside a small residence alongside Sibea, the Plague Mistress. When the Gods were sent to create the second Vice, a plague which would undoubtedly destroy all of Myth's mortals and become indomitable in power, to further plunge Myth into Chaos, the two Gods were met and worked out a deal with the group consisting of Mak'Ruth, Legath, and all three Astrals.

The two Gods infected two vials of liquid with a cure and a plague, the former stolen by Sibea who escaped through a hidden trap door. Kayastor turned on the group, although he had shown obvious signs of a desire to kill them throughout the previous encounter, and began to attack Mak'Ruth and Exotis as the plague infected the land. He was eventually beaten back as the group escaped, despite being practically impossibly durable and taking several hits whilst still eating at the chains of Mak'Ruth and the vestiges of power used by Exotis.
Azurite

Azurite is a mystical realm superior to its two lesser counterparts, Dravite and Myth. It is one of the five realms, the spiraling gateway to the Nothing, in which an ordinary God appears to be Royal power in comparison to any previous realm, Azurite being the third if Myth is taken into account. Above the realm is Uvite, and subsequently Herite, then finally Augite. It glows a vivid and radiant, stark blue color.
The Ancients

The Ancients were the second project developed by the being known as Myth. Subsequent to the vile, abominable beasts which roamed and grazed the land prior to the arrival and firm grasp on Myth of the Ancients, the colossal, lumbering beasts similar to their predecessors albeit less monstrosity-esque. They were created to replace the previous inhabitants and to bring forth order and disorder, as well as understand and utilize it. Understand they did, but utilize it they did not. The Ancients were eventually, by the hand of the Nine Elders, forced into the Void, which had been safeguarded by a binding seal resulting in the sacrifice of many brethren of the Stars.
Jonathan (Jonochrome)

Información

Conocido como
Jonathan (nombre real)

Especie
Humano

Género
Masculino

Ocupación
Desarrollador

Sitio Web
Jonochrome

**Jonochrome** (su nombre real es "**Jonathan**") es el desarrollador del juego: ***One Night at Flumpty's***, ***One Night at Flumpty's 2***, ***One Night at Flumpty's 3*** y el cancelado ***One Week at Flumpty's***, también da la voz de **Flumpty Bumpty**.

Otros juegos por él* **Scary Ugly Face**
* **Fallopian Bird**
* **Riddle School Series**
* **[Respawn]**
* **[Revive]**
* **The Esotercism of Bargo Series**
* **The Button Series**
* **BlueBlock**
* **ALPHACHEF**
* **UNDERCOOK**

Enlaces externos* Jonochrome - **Game Jolt**
* Jonochrome - **Sitio Web**
* Jonochrome - **DeviantArt**
* Jonochrome - **Twitter**
* Jonochrome - **YouTube**
* Jonochrome Plays - **YouTube**
Kibora, Grand Elder of Fire

Kibora, Grand Elder of Fire is the Ancient of Fire, and all of the forms which it encompasses. Unlike his adversaries, Kibora appeared in more that one installment or continuity, appearing first as a highly feared Ancient creature, and appearing again as the same embodiment, except dormant. He is canon and referenced in other installments as well. During the Wrath of the Ancients, he assumed the name of Anthryx as opposed to Kibora, however they are confirmed as the same entity.
Itharis, God of Nature

Itharis, God of Nature is the God of Nature and Healing. Present in solely a single continuity, the God was magically dominated prior to partaking in the war in order to turn nature itself against Aldis, as was plotted to be done against Ventarakk to create favorable conditions for Traxian Gods and forces assembled to assault the Royal Palace, or Aldis in general. Itharis served without dignity as a mere thrall.
Echo, Bearer of Technology

Echo, Bearer of Technology is the Goddess of Technology. Eluding the conflicts to the fullest extent prior to the war, she finally conjoined with Traxis' formidable forces to assist him in the war. She scarcely contributed resources or distributed mechanical props or apparatuses until demanded by the Royal himself, who made it clear to Echo that he desired zero shortcomings.
Sins of the Kings

Sins of the Kings is, like Blood of the Royals, more of a narrative than its counterparts with a continuous, unrelenting plot and dramatic scenes, as well as descriptive action and appearances. The story remains at a hiatus as well as being in progress at the very moment. Currently, much has been planned, yet merely three segments aside from the introduction have been disclosed.

It is speculated that Sins of the Kings will at least consist of three parts, with one likely being entitled "Pawns and Pieces" with another being "Embrace the Ebony". It is presumed that the first will not have a title.
Quarterlands

The Quarterlands are a group, again like the lowlands predominantly concentrated into a single, vast space comprised of lush plains and dotted with forests all around, as well as containing an abundance of Godly residences such as mansions as well as those of upper-class demigod dwellers. Its name comes from the clash which occurred when four armies converged within, one belonging to Vraxx, and the other three unknown.
Frank

Frank was a demon beneath Zukra's reign, thoroughly described in Blood of the Royals. It is presumed that he exists in other continuities but has not been confirmed. He was first seen in the boundaries of Zukra's throne room as his attitude irritated the Demon Lord whilst playing a game of poker. WIP.
The Realms

The Realms are six mystical Realms, each progressively overpowering the other, which once resided in unison and harmony despite the dimensional gap and evident segregation and separation pertaining towards the power emanating from each Realm and contained within. They are also known as the spiraling gateway to the Void, although both this, and their existence as a whole, are unknown to the majority if not the entirety of Myth.

## Dravite

The Realm from which the two Royals, otherwise known as the Dravite Twins, originated was named Dravite. Like its counterparts, Dravite is a superior realm to Myth in which the ordinary inhabitants are considered equivalent to the potency and power of the Royals, hence how the Royals have such staggering strength. (Due to them being descended from the higher Realm)
Mortals

Mortals have never been much of an important part of Myth. Rarely are they mentioned by Gods, and have held no importance in the story line. However, it is confirmed that there are mortals that exist in a separate realm that is directly affected by the occurrences in Myth, but exactly what the land is called nor how Myth affects it has been revealed. The only roleplay revolving around the mortal side of TOTG was Binds of Magic, though it was only long after it's posting that it was made part of the TOTG universe.
Embrax, God of Fire

Embrax is the elemental god of fire. He is the first element to have formed his own body and also the oldest of the four. He slumbered in order to avoid the elemental Resonation from occurring, as well as mourning for the sacrifice of the Stars. He was the first to have awakened in the Cove Era, yet the last to have awakened in Blood of the Royals - where he was later replaced by Magmia...

## History

### **Cove Era:**

The grand rebirth of Embrax began a ceremony and ritual to once again release the pyrelord from the binds of his slumber. Immediately after arising, he forged an alliance with Maddalena, the Goddess of Lust and Seduction, and began to wreak havoc upon Myth, even invading a battlefield and engulfing it in flames, before completely vaporizing the God of Bone and fighting the God of Night, named Zukra.

Long before the ancients were completely beaten back Embrax was cast down by the god of night whose name is lost to time. He slumbered then, regaining his power until recently at the start of the war where he was reborn in his destruction phase. He sought to destroy Myth and rule the ashes and nearly succeeded after he found an ancient of fire and began a ritual to release it at full power.

Aldis canceled these plans when he confronted and defeated Embrax. As his burnt out husk rested on the ground a spark ignited in the ashes that triggered an explosion. Like a phoenix Embrax was reborn in the phase of Rebirth and swore to help Aldis's cause then in retribution for the damage he'd caused before.

The Ancient was stolen from the chamber later by Alorn, who intended to use it for his own purposes.

He has since found Amanzi and set off to unite the four elements under Aldis. Eventually, this crusade culminated in his defeat.

### **Blood of the Royals:**

In the first and second parts of Blood of the Royals, Embrax made a crucial appearance, like Cove initially arising from his grand rebirth as geysers of flame erupted from the ground and scattered nearby mortal creatures. The only being whom had not fled was a God, who only seemed to be the slightest bit surprised, named Malyc. Embrax demanded information relating to the ruler of Myth, however Malyc, displeased with Embrax's informal method of addressing him, refused. As such, this resulted in combat due to Embrax's fiery and explosive temper.

Malyc was unharmed by any of Embrax's attacks, further irritating Embrax as the two fought, neither seemingly gaining an enormous advantage. During this time, Axial was sent to obtain Embrax, attempting to persuade him to move along with him in order to prevent Traxis from gaining every elemental. However, as Axial's worst fear was confirmed, Zukra arrived, distracting Axial momentarily with several hordes of demons, capturing Embrax and pulling him into a portal formed above him.

Later, the elementals resonated, forcing Embrax into a single being formed from each one of the elementals, unified.

## Trivia

* In Blood of the Royals, Embrax was retroactively replaced with Magmia.
Magmia, the Blaze of Eternity

Magmia, the Blaze of Eternity is the Elemental and Elder of Fire, as well as the host of the sphere of Purity. In ancient times, it is said that she parted with the Elementals to avoid Resonation and slumbered within the depths of the dormant Mount Crysus, the largest and most volatile volcano known to Myth.

## History

### **Blood of the Royals:**

As Embrax was replaced with Magmia, it can be assumed that the previous encounter involving and concerning Embrax was not voided due to its substantial plot value, but rather substituted for Magmia.

Blood of the Royals: Obsidian Sky featured the Fire Elemental atop the functioning platform of Mak'Ruth, tethered to her counterparts by magical symbols, runes, and charms which prevented disobedience and constrained the Elemental. She was forced into the Resonance, melding into a single glowing being which radiated immense heat and power, producing a gargantuan energy column spiraling upward as the Resonance's power was drained and siphoned into Mak'Ruth, who fired it to connect with the other two beams of power from the other two amalgamations of Elders, the Ascension and the Continuum. She was discharged from the Resonance after it ceased because of the collapsing of the mechanical pillar which hosted the Ascension, which had also ceased.

As Yaldrenth checked her condition and Mak'Ruth prevented her from being pulled into the golden sky above, she soon awoke with the intention of incapacitating both Royals, fabricating magma compressed into a spherical shape, burning with intense heat which threatened to incinerate any who came within close range.
Rionus, Might of the Earth

Rionus, Might of the Earth is the Elemental and Elder of Earth, as well as the host of the sphere of Stone. Originally, legends state that he parted with his elemental counterparts in order to stray away from the desolate consequences of Resonation and perhaps something even larger scale. He was the fourth Elder.
Cameos

There are many instances in which a name of a being is mentioned but does not appear again, or beings that are mentioned but never really seen. Whether they are alive or not is usually unknown, but they often play no immediate role in Tears of the Gods other than backstory.

Chaotic Beings: Beings and creatures locked in the infinite realm of Chaos.

Takafiel: A god seen only for a split second fighting Nulmik. Sphere is unknown.

Tol's Brethren: Tol once hinted that he had many, countless siblings and that he was the last of their kind. In Blood of the Royals 4: Tempecide, these brethren are depicted, as countless, numerous crystalline arachnids of considerably smaller size to Tol'Reth'Mus, beneath the reign of Exotis.

Raya, the Solar Wings: The first Elder of the Sun, taking the form of a fiery butterfly.

Psumet: The first Elder of the Moon, taking the form of dust which can select whatever composition it chooses.
Tamina, the Dust of Decay

Tamina, the Dust of Decay was an unreleased Goddess existent only within the confines of the "Land of Myth" continuity. Potentially existent within an incomplete continuity related to one like Cove or the Kingdom Era, she was once the Goddess of Dust and Decay, hence her title which includes both aspects of her influences.
The Eclipse

The Eclipse is a three foot long blade under possession and righteous ownership of Riasond, the Moon Elder. It was not seen in action particularly often, however in the Cove Era it was presumably lost by either Zukra or Axial as neither appeared to have the blade, and the former's palace collapsed almost instantly upon obtaining it. In *Blood of the Royals: Obsidian Sky*, it was presumably pulled into the expanding pit of Chaos, and lost to the canopy of trees below the Fleshwrought, whom RIasond fought the two Traxian Elites upon.
Zenth, the Perfect Predator

Zenth, the Perfect Predator is a large insectoid god that lives to grow and evolve as he fights and consumes. Under Traxis' rule, Zenth is more or less a support fighter, picking off lone targets while slowly becoming powerful enough to take on bigger prey. He hosts the spheres of Evolution and the Food Chain.

Zenth has one large difference from other gods: consuming a sphere does little to nothing for him. By devouring the body and engaging in more combat, the bug evolves further instead.
Card173

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 Super Rare (☆5)
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 LIMIT BREAK MAX(90)
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 LIMIT BREAK MAX(100)

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มีจิตใจแน่วแน่ มั่นคงต่อเส้นทางที่ตัวเองเชื่อมั่น แต่ด้วยความซื่อตรงจนเหมือนซื่อบื้อนั้นของเธอกลับกลายเป็นทั้งความน่านับถือและความหวาดกลัวของผู้คน

 LV1

 illust. by
Quikk, the Enchanter

Quikk, the Enchanter is the God of Enchantments in the Cove Era. Serving beneath the iron fist of Traxis, loyally empowering his forces when desired or required, the Enchanter performed and developed multitudes of magical capabilities and demonstrated one of the single most prominent magical abilities in all of Myth.
Ebony, the Black Death

Ebony, the Black Death is the Goddess of Disease, and potentially beauty due to her narcissistic view of herself and her own appearance, as well as her alteration of such features in order to entice another being. Similar to Maddalena in personality, act, and lustful manner, it is possible that she was once affiliated with the other Goddess.
Tialga

Tialga was a beast presumably belonging to Adrios during the Tears of the Gods continuity. It once fought against its counterpart owned by Traxis, Eeveth. The beast eventually triumphed over the worm with the assistance of Vraxx, the God of War, whom was allied to Adrios, witnessing Eeveth's death as the creature was dragged and thrust into the maw of the Chaos portal, which engulfed its adversary rapidly.

## Appearances

Solely appearing in the original trilogy, specifically Sins of the Kings when it was introduced and protruding into Wrath of the Ancients, Tialga represented the seas, the beast which harnessed the power of the seas, as such labeled "The beast of the seas". It assisted Adrios in battle against Traxis' behemoth as a counter, Eeveth, and engaged the worm, fighting with an intent of destroying its former rival and enemy after emerging from a torrent of water which crashed through Night, summoned by its master. It is implied that the two had history and battled in the past, with the outcome being that the worm escaped (Presumably via burrowing), and the sea beast inflicting various scars upon it.

The two battled for the second time, and when Tialga was being utterly decimated by Eeveth, Vraxx saved the beast (Potentially, as it is unknown whether or not the sea beast actually survived) by hurling the worm toward the Chaos portal, which gleefully consumed Eeveth.
Ramikorn, the Unbeatable

Ramikorn the Unbeatable, true to his name, has never been defeated. Built truly to his name he is nothing but rock and magic, unaffected by time, weather, or magical power over the ages. Ramikorn has always stayed within the bounds of neutrality, preferring to observe rather than attack, until lately. He controls the spheres of Defiance, Earth, and Willpower, and is an Elder and Elemental.
Forsaken Era

The Forsaken Era is a currently ongoing installment within the series of Myth. Akin to BotR and SotK, Forsaken utilizes the plot concept of primarily revolving around the Elder Gods as well as the Royals, along with Chaos and the Void as two balancing factors and realms of Myth with inconceivable power. The Forsaken Era remains currently the final version of the series.
Vethea, the Gateway

Vethea, the Gateway is the God of Portals, Teleportation and Instability as well as the weakest, yet undoubtedly most mischievous member of the Despised, the Elites beneath the reign and regime of their lord Traxis. It approached the Gods briefly during a prolonged period of time extending from the ending of Sins of the Kings to the mid-section of Wrath of the Ancients.
Uvite

Uvite is one of the five Realms, being the fourth if Myth is considered, and superior to Myth, Dravite, and Azurite, inferior to its two counterparts above, Herite and Augite. Like its counterparts, it is inconceivably and staggeringly powerful in comparison to the meager inhabitants of the other five Realms, particularly to one of the lesser two or three and inevitably superior to Myth.
Left Corridor

Left Corridor

Localización

**Left Corridor** (conocido como **CAM6**) es una área de ***One Night at Flumpty's 2***.

Descripción
Es un área cuadrada que conecta con The Office (ONaF2) y CAM3. En la pared se pueden notar algunas cosas.
* Una lampara surrealista.
* Una cabeza de un hombre.
* Unas venas negras en el piso.
* Un armario pequeño.
* Una calabaza aquí abajo.

Ocupantes
Birthday Boy Blam tiene tres posiciones posibles aquí. Además, Flumpty Bumpty puede aparecer de vez en cuando en la parte inferior derecha de la cámara. Eye-Saur también pasa por esta habitación.
Card22

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 Rare + (☆4)
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 ปกติ

 MAX(40)
 LIMIT BREAK MAX(70)
 HOLOGRAM
 MAX(50)
 LIMIT BREAK MAX(80)

 Obtain From
 Background Story

บุคคลต้นแบบนั้นเป็นผู้บัญชาการในตำนานแห่งทวีปโบราณ ผู้มีบทบาททั้งด้านการทหารและการปกครอง
แม้จะได้รับสืบทอดนิสัยบางส่วนผ่านการลอกเลียน แต่ดูเหมือนว่าเขาจะไม่สนใจโครงสร้างการปกครองของบริเทนเลยแม้แต่น้อย

 LV1

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 Arrow Rain
Nomani of Sound

Nomani is one of the members of Aldis's Inner Circle. He is, in a sense, the youngest god on the council. He is quite young compared to most gods of Myth but his strength is unquestioned as he serves Aldis with every once of will and power he can muster. Nomani controls the spheres of sound, whispers, and courage.

## History

### **Cove Era:**

Being the youngest God on the royal council, it is assumed that Nomani took the position sometime during the war against Traxis rather than before. He is however acknowledged to also be the youngest God to ever make a place in the Inner Circle, the title usually presumed to be given to wiser, older, and more intelligent Gods. His loyalty completely unwavered, Nomani was chosen as Aldis' main advisor and planner for the war, along with Astalia, the latter also retaining a significant, influential position within the Inner Circle. Nomani has not yet made an appearance, despite being in the Inner Circle of Aldis, yet he has been confirmed to exist.
Mufus, God of Sound

Mufus, God of Sound was the God of Sound. He served Aldis primarily uptaking minor tasks and assuming less significant roles, such as aiding his allies against intruders within the Royal Palace, although this proved vital due to the intruder being the not-so-illusive Adrios, who intended to gather crucial information to assure a victory for his own side.
Legends

Mythic legends are legends or historic stories or prophecies spoken of within Myth. Countless exist, yet most pertain to the creation of a particular element of Myth, such as Chaos and the Void.

## The Nine Elders

*They gather round with leering smiles, the soulless and the dead.*

*Though Myth's soul unwinds, the greatest minds keep her in bed.*

*Two Crowns. Seven Rings.*

*Nine pawns for the Royal King.*

*They gather round the forsaken throne, the foolish and the wise.*

*They fear the birth of the Tenth One, whose power rends the sky.*

*The faithful guard the Ebony for the Younger Royal King.*

*Their lanterns bright, they wait in Night for the new world he shall bring.*

*The Last King's reign draws to a close, the onlookers fill with dread.*

*The Sleeping Nine, terrible and divine, now raise a rearing head.*

The First emerged from broiling earth; the molten land did sing.

*Her screaming cries ignited the skies, calling for her King.*

*By churning blade the Second bade a life into the world.*

*He emerged soon with the coming moon as the Royal King's flags unfurled.*

*The Air, the Third, remains unheard, the cries for help ignored.*

*With a cry of strife she bids her life a gift for the Royal Lord.*

*The Fourth of earthly tethers feels the aching of the heart.*

*The world cannot conjoin what the Kings have set apart.*

*The Fifth One's crown came bearing down upon the cursed head.*

*The Ground was sundered by crystal thunder, an apocalypse of dread.*

*On the Sixth's day the Sun gave way; the lakes would turn to ash.*

*The earth shook from the mighty work underneath the cruel heat's lash.*

*The Seventh strides to break the tides; the Moon no more will shine.*

*Day by day he seeks a way to wrought the fringes of Nine.*

*The Eighth never tells his friends what peace he truly seeks.*

*Instead he hides himself away and quietly, he weeps.*

*The princess in the meadow brings Life from far away.*

*But nothing under heaven can keep the War at bay.*

*Nine have scaled the mount of War, the Nine once more will climb.*

*They fear the coming of the Tenth; they fear the birth of Time.*

*Nine have woken from the Binds, Nine begin to sing.*

*Chaos births Ten, consumes again, as the Golden Bells will ring.*
Thomas, the Protector

Thomas, the Protector is a minor God of Speed as well as one of Lorea's elite guards, twin to his brother, Brutus, and bound by an oath sworn to their mistress long ago, presumably from honor or a duel. Thomas serves Lorea without question and will die to spare her own life rather than jeopardize her safety.
Tears of the Gods

Tears of the Gods is the original installment of the ongoing series with an identical name, as well as the inspiration for all future installments beyond the eldest. Unlike the others, its plot is left more undefined and consists of primarily a final battle, potentially being the shortest in overall length when compared to its counterpart editions.
Alacritas, Servant of Life

Alacritas, Servant of Life is the Spiritual and Elder of Life., although she also maintains control over the dominion of Animals. She and Mollis are implied to be the culprits who had slain the God of Time and broken the Continuum, now grieving and hiding in mourning of their lost brother. It is said that the feuds between the Continuum were the most volatile of all the Elders.

## History

### **Forsaken Era:**

Nothing is known of Alacritas during the Forsaken Era.

### **Blood of the Royals:**

Although not much is known of Alacritas during the Blood of the Royals timeline, history depicts her concealing herself in hiding after slaying her brother, the God of Time. It is unknown whether the motive was performed from grief or shame, however she disguised as the God named Nid'Hi'Khul, taking upon the title of Guardian of the forests, soon finding herself in combat, the endless embrace with Death, who continued to strike at the Goddess, who was still concealed within the guise of Nid and desperately striving to elude his strikes and attempting to make peace. The disguise was sloughed away by Death's scythe as the two began to atone for their crime, Death forming into the much more peaceful and empathetic Mollis, to pay retribution in resurrecting their lost brother from the rapidly expanding realm of Chaos.

Their aura radiated formidable power due to this development as it repelled Borealis, who remained in orbit around the obsidian pillar, the obsidian platform which the duo had previously been fighting upon and now stood awaiting the rebirth of Time. When the sphere drifted from Chaos, and the Golden Bells sounded with a thunderous ring and clash of a gong, Life and Death struggled to maintain unscathed or secure, clinging for dear life onto the pillar, the vortex's unrelenting gravitational pull and beckoning increasing by the second.

Alacritas and Mollis resolved to anticipate the birth of Time as they clung now to Krom, disappearing from the obsidian pillar.
Ebony's Embrace

Ebony's Embrace is the name of Traxis' stronghold hidden within the depths of Night. Much like the royal palace, it is Traxis' main base of operations however different in both looks and size. Considerably smaller than the royal palace, likely, and made of black stone. However, the fortress walls stand stronger and taller, much harder to breach than the royal palace.

Ebony's Embrace is styled in a mock imitation of the Citadel, with large black gates impossible to penetrate by teleportation, save for those with permission from the ruler. The courtyard is a funnel shape: smaller coming in and larger before the main part, a strategic positioning allowing more defenders to fight against fewer would-be attackers.

The main part of Ebony's Embrace is, of course, the palace. Instead of multiple spires, there is one central spire that goes very high, higher than anyone can follow. It is speculated it may even touch the ceiling of Night. Replacing the spires found at the Citadel are small barracks, each containing guards, weapons, and armor, and each opening out into the courtyard.
Yaldrenth's Spear

An ivory weapon equivalent to its user's armor in tone, Yaldrenth's spear was the commonly used weapon by Yaldrenth in combat. The shaft a pristine, smooth snow color, the spear has a sharp, pointed end sufficient for jabbing or prodding at an enemy's weak spots, or wedging in between tight spaces. Either way, it is deemed an efficient weapon and tool to use in battle, as Yaldrenth especially alters its strengths and weaknesses to exploit to his own advantage, wielded with relative facile and lightweight. The material which comprises the weapon remains unknown, yet it is presumed that it is a rare material however not imbued with magical properties.

In *Blood of the Royals: Obsidian Sky*, the spear was lost to the rapidly expanding Chaos above the Gods; The gravitational pull increased dramatically, though it is unknown whether the spear was lost prior to the ringing of the golden bells or not. It was presumably destroyed within the pit.
Ouroboros, God of Might

Contrary to his title, Ouroboros, God of Might, is in fact not the God of Might, but rather strength, a practical equivalent to the sphere of might, as well as Lycanthropy, the process of werewolf transformation and the beasts harnessed themselves. Despite serving Traxis during the Cove Era, his side was quickly altered as he entered a duel of the ancients with the Goddess of War, Lorea, instead being forced to serve her rather than his lord.
Cove Era

The Cove Era was the era with possibly the largest diversity of Gods, as well as potentially the most prolonged story arc of every subsequent and prior installment to date. It primarily features the two Royals, Aldis and Traxis, vying for the throne and each other's survival. Throughout the course of the plot, the two clash at different intervals of time, until Traxis makes a decision to unveil his true plans, ending the feud between the Royals once and for all.
Slums

The Slums is a hostile, scattered region of Myth containing roughly 60% of Myth's residents, an outrageously outstanding number in comparison to the inadequate wealth and space comprising the Slums. Rogues often tend to make the Slums their base of operations, and make deals and cause devastation or assassination within the area. Many demigods and other beings, including very low class or outcast Gods, are forced to live in this area.
Horseman of Death

The Horseman of Death was an unreleased God contained in the sequel of the unreleased Land of Myth. His current doings within the installment consisted of a festering entity birthed from the hatred and fear of the Gods among his three other counterparts, which he traversed Night alongside in search of Gyroth, the Night God at the time.
Lowlands

The Lowlands are a somewhat sparse abundance of primarily marshes and occasional patches of desert littering Myth however mostly concentrated into a single, large area diminutive and south to the Quarterlands, the largest area of Myth. Its grandeur mainly originates from its seemingly endless livestock and supply.
Arghmor, Scourge of the Kuzzite Empire

Arghmor, Scourge of the Kuzzite Empire is the God of Pirates, occasionally accompanied by a secondary sphere such as Seas or Wealth. Also widely dubbed as the Bullship Captain, Arghmor sailed the Emerald Sea, the massive, vast body of water which encompassed the continent of Myth.

## Trivia

* It was stated that Arghmor was planned to make an appearance in Blood of the Royals ever since part 2, but there was never an appropriate time to introduce him.
Card54

* Data
* Image
* Combo

 Normal (☆1)
 Growth
 ต่ำ

 MAX(20)
 LIMIT BREAK MAX(40)
 HOLOGRAM
 MAX(30)
 LIMIT BREAK MAX(50)

 Obtain From
 Background Story

ต่อให้เป็นคำสั่งจากอาเธอร์ก็ต้องสั่งว่า ‘ถ้าปฏิบัติตามคำสั่งจะทำให้ผู้หญิงมีความสุข’ ถึงจะยอมเคลื่อนไหว
เป็นหนึ่งในตัวอย่างของอัศวินที่ตกต่ำที่อาจารย์หยิบยกมาเป็นตัวอย่างเพื่อสอนอัศวินผู้อื่น

 LV1

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 Last Revenge