Matchmaking

**Matchmaking is a non-lethal method to eliminate a rival.**

On the Schemes menu, the description is, "This scheme will end with your rival falling in love with another student."

## Gameplay

Each rival will have a crush other than placeholder name, so the player will be able to matchmake every single rival with a suitor. When they have been eliminated peacefully, all normal NPC interactions become available for the rivals afterwards.

Ku Suto can find out what her rival likes in a person by performing a task for the rival, allowing her to get the rival to follow her. Then, she must take the rival around school and pass different students to see if the rival blushes and gazes towards them. If the rival does, then the player must correctly identify what the rival finds attractive about them.

Ku must then complete a task for the suitor to gain their trust. This unlocks a "Love" option in the interaction wheel. Selecting this option allows Ku to name the suitor's crush. If she names their crush correctly, the suitor will then ask her for advice on how to win the rival's heart. This unlocks the matchmaking menu.

In order to make the suitor interact with the rival, Ku needs to purchase a wireless headset and earpiece from the Drops menu for five panty shots, to give advice to the suitor while they are interacting with the rival. Ku then needs to befriend the rival and use the Court option to tell the rival that someone wants to meet her at the east fountain. Ku also must tell the suitor that the rival is waiting for them at the fountain and that she will guide them using the wireless headset.

Once both the rival and the suitor are at the east fountain, Ku has to hide behind a nearby tree and give the suitor advice while they talk to their crush. In the matchmaking interface, to increase the rival's affection, the suitor can either give a negative remark, a positive remark, a compliment, show off to the rival, or give the rival a gift. Each action can be performed only once per day. How many points a good action gives depends on a multiplier.

Ku must find out more about the rival in order for the interaction to go smoothly. She can ask the rival to walk around the school with them. Occasionally, the rival will voice their opinion on certain things that they pass by, such as their likes and dislikes. This allows Ku to advise the suitor on what negative or positive remarks to give when they are interacting with the rival. As of the June 15th, 2019 build, the player can also 'Cyberstalk' a rival at nighttime on the PC to instantly find out what their opinions are.

If Ku manages to figure out what features the rival is attracted to, she can advise the suitor to change their appearance based on what the rival is attracted to. This increases the multiplier boost during the matchmaking interaction.

Ku must 'train' the suitor to acquire non-physical traits that the rival finds attractive. If a rival is attracted to intelligence, then Ku must study with the suitor, increasing their wisdom. They can then use what they learned to impress the rival.

Ku can also locate something on school grounds that would make a good gift, such as a rose, and give it to the suitor; this allows the suitor to give the gift to the rival during the matchmaking interaction.

When complimenting the rival, the suitor must pick the correct type of compliment that displays common sense and suits the rival's personality. Certain rivals would prefer a romantic compliment to a vulgar one.

On Friday, the rival will have to choose whether to confess to placeholder name or to their suitor. If the rival's affection for the suitor is at 100%, they will leave a love note at the suitor's locker, asking them to meet them at the Confession Tree. The suitor will see this note and rush off to see the rival. After this, a cutscene where the rival confesses their love to the suitor will play; they will kiss and start a relationship.

## Affection Meter

As the rival begins to fall more and more for the suitor, their interactions with them will change slightly.

### **0% affection**

If their affection is at 0%, they will frown and have unimpressed, bored dialogue.

### **50% affection**

If their affection is at 50%, they will blush, smile and have flirtatious dialogue.

### **100% affection**

If their affection is at 100%, they will be completely infatuated.

### **Multiplier**

Multipliers will cause a suitor to earn more affection with their crush. A 1x multiplier will give them 1 point per positive interaction and a 5x multiplier will give them 5 points per positive interaction. It isn't possible for the affection meter to be filled in five days without a 5x multiplier. The more physical traits that the suitor has that the rival likes, the higher the multiplier. An 11x multiplier can be achieved by a suitor having all the traits the rival finds attractive, wearing the pink panties that provide a matchmaking boost, and having Ku's seduction level at max.

## Gifts

A suitor giving a gift to a rival is a way to increase the rival's affection. These gifts can be found on school grounds. The player can also purchase gifts from the gift shop in town and give them to the suitor if they intend to eliminate the rival through matchmaking.