Fire Mind

**Fire Mind** is a passive item.

## Effect

* Tears inflict Burn to enemies.
* Tears have a chance to explode on impact with an enemy, leaving behind fire.
	+ Explosions deal Isaac's current tear damage, in addition to the tear's hit.
	+ The fires deal 22 damage per tick.
		- Isaac cannot take damage from the flame, but he will take damage from the explosion.
* Isaac gives a wide glow lighting up dark areas, such as those under the effects of the Curse of Darkness or the Dark One's attacks.

## Notes

* The explosion effect chance depends on the luck stat, and goes up to 100% at 13 luck.
* An exploding tear does not actually set either the hit enemy or anything in the blast range on fire.
* Explosive and burning damage is equal to Isaac's current damage stat.
* The flame will transform Hoppers into Flaming Hoppers.

## Interactions

* Template:I: Fires created by Angelic Prism shots will deal damage to Isaac.
* Template:I: Adds burn damage to the beam, but will not cause explosions.
* Template:I: Tears retain the ability to ignite enemies and explode. Tears will respawn at Isaac's location after explosion.
* Template:I: Overrides the explosion chance, but the knife can still set enemies on fire.
* Template:I: Overrides the explosion chance, but tears can still set enemies on fire.
	+ When the Fire Mind tear explodes, a much larger pool of creep is left behind.
* Template:I: Doesn't turn tears into an arch as usual, but makes them much larger.
* Template:I: Tears will still stick to enemies, but lose the booger appearance. The booger tears will not constantly burn the enemy they are stuck to.
* Template:I: Adds burn damage to the beam, but will not cause explosions.
* Template:I: Adds burn damage to the beam, but will not cause explosions. Tears will explode and burn as normal.
* Template:I: Laser will set enemies on fire.
* Template:I: Overrides the explosion chance, but laser rings can still set enemies on fire.
* Template:I: Electricity connecting flaming tears can burn enemies but won't cause explosions.
* Template:I: Beams can burn enemies but won't cause explosions.

## Synergies

* Template:I/Template:I/Template:I/Template:I: Fires multiple flaming tears.
* Template:I/Template:I/Template:I: Each fractal tear has its own chance to explode. However if the main tear explodes, all fractal tears explode.
* Template:I: Adds burn damage to the scythes, but will not cause explosions.
	+ Scythes now properly explode.
* Template:I: All Dr. Fetus bombs will leave a flame behind after exploding, similar to the effect of Hot Bombs.
* Template:I: The missile will leave behind a fire. Especially devastating against immobile enemies.
* Template:I: Eyes can fire flaming tears and cause explosions.
* Template:I: Finger familiar can set enemies on fire but won't cause explosions.
* Template:I: The damaging aura can cause explosions.
* Template:I: Makes Isaac immune to explosions caused by flaming tears.
* Template:I: All shots will be visually on fire and will always leave a flame when they explode.
* Template:I: Sparks can set enemies on fire but won't explode.
* Template:I: Tears can explode when they destroy a enemy tear.
* Piercing Tears: Tears will pierce enemies and retain the chance to explode each time it hits an enemy.
* Template:I: Explosions caused by the flaming tears will heal Isaac, serving as a powerful reusable healing effect.

## Seeds

 PC  DL8L CLCC (Treasure room adjacent to spawn)

 PC  VR7F GCCG (Treasure room adjacent to spawn)

 PC  JZR8 QFXC (Treasure room adjacent to spawn)

 PC  8VA6 PJQS (Treasure room adjacent to spawn)

 PC  P149 KNEY (First floor treasure room)

 PC  WYJG LPZC (First floor treasure room)

 PS4  7RFL N6BV (Treasure room adjacent to spawn)

 Vita  ZLK1 ML0R (Treasure room adjacent to spawn)

 3DS  GY9M EL7E (First floor treasure room; *Curse of Darkness*)

fr:Fire Mind