Adventure 27

**Real World Date: 5/13/2018**

**In Game Dates: March 3rd, 5001 M.E. - March 8th, 5001 M.E.**

**XP: 3500 (Total: 29051)**

## Every Man or Woman or Demon or Elf or Angel For Himself

 **Location** | Hall in Byrmin

Mass chaos erupts in the hall as the Mind Flayer and his men attack everyone in sight. The man in the goatee with two shadowy figures drops their disguises and reveal themselves to be Devils. Two nondescript humans drops their illusion to reveal themselves to be Hound Archons, some type of angels. The two Elf siblings join in the battle, as well as the party.

It becomes apparent that the Mind Flayer is here for Zorna. He is successful in grabbing her, but Ren is able to polymorph him into a scorpion. Wrax pulls out a small jar he has and contains the scorpion. They manage to kill or drive off tall the attackers. After the chaos dies down, they realize that the devils have broken into the side room in an attempt to steal all the items. The men of the law firms and the Hound Archons charge in and kill them before they could take anything.

## Aftermath

The city guards arrive as the fighting stops. The people that can be healed are healed and the dead are carried away. The law firm sees to the particulars. Wrax hands over the jar with the Mind Flayer polymorphed inside, saying he wants the jar back when they are done with it. Seamus returns to his hotel, safe and sound with his baubles, and he pays the party their 5000 Sanctums. Aust asks around about the law firm after the scene is cleared, but the woman who runs the hall doesn't know anything official. He is overheard by Zorna who says she knows a bit about them because of her relationship with Felverinox. She also says she would love to travel with the party north, at least for a bit, until their paths diverge.

Back at the inn, Wrax is trying to sleep. He gets a knock on the door. It's Avar Pelegrin, who strangely is talking to Wrax like they work for the same being. He informs him that he found the Gauntlets of Control and sent them along to his superiors. Avar eventually leaves and Wrax heads back to sleep. Then there is another knock. It is the warrior with the patch that he had seen before, who asks Wrax for the Boots of Neverending Speed. He hands them over and the warrior leaves. Wrax heads back to bed. Then another knock. He opens the door angrily, but this time it is just one of the city guard returning his jar. Wrax thanks him, takes the jar, and finally gets to go to sleep.

## Visions Abound

Alone in his own room, Aust decides to use the potion that Avar Pelegrin gave him, not knowing that Avar Pelegrin was just in another room. As he lays down and drinks the potion he sees various visions...

* Dhamon and a Moon Elf woman are on a platform in a strange place, back to back, weapons drawn. There are two stairs leading up to the platform from opposite directions. Demons swarm up both sides. The two fight them off for a bit, but eventually they get overwhelmed...
* Rhagnar Frostbreaker walks into his room and takes off his helmet. He is dressed in ceremonial armor much like his father. He is exhausted and silent. Suddenly a wounded Thorgrim Thunderhammer comes out of the shadows. One of his hands is messed up, forcing him to hold his hammer in the other hand. He also has a big scar on his face. Rhagnar leaps up as Thorgrim says, "I need your help..."
* A young boy is being sold to a wealthy merchant by his parents. They are trying to give him a good life, they tell themselves, but they both look sad as their boy is sold into indentured servitude...
* A war is brewing. There is a fort, old and unused, by the ocean. It is surrounded by forest. An army of dark shadowy creatures is lead by Aust as they march on the fort. The fort is manned by various demons, ready to fight. They are led by Wrax. The battle begins...

Aust awakes in his room.

## Out of the Sea, Into the Swamp

The party joins Zorna heading north. They cross The Channel and arrive in the city of **Zarador**. The nation of Nanda is filled with a swamp and the party begin to navigate the marshy climate as they continue north. During their travels, Dhamon has lunch regularly with Zorna and they bond a little bit. He also discovers that her ancestry may be Aasimar.

On one particular lunch on the side of the road, several civilian farms run by their camp site in panic. They reach the road, then take off running. Moments later they see what was chasing them: a five headed hydra. The guards that Zorna hired get ready, along with the party, to do battle with the beast as it charges forward...