Races/Wight

Wights are a playable race added in the Tensura mod. They play fairly differently than their compatriots due to their undead playstyle, with undead mobs being passive and being weakened without some form of headgear.

* Wight
* Wight King
* Death Spirit

## Racial Traits

* Positive
	+ Normally hostile undead are passive and will not attack even if the player attacks first.
	+ Nullifies some potion effects (Harming, Instant Health, Poison, Blindness, Noxious, {Regeneration, due to the lack of natural HP regen. The actual effect still applies though}.
	+ Gains water breathing while touching the water.
	+ Gains a 75% chance to lifesteal for one-half heart and shank of hunger on hit. (Cannot lifesteal from the undead, Ex: Zombies, Skeletons, etc.)
	+ Permanent *Magicule Boost II* effect.
	+ x2 Bow/Crossbow Damage.
	+ Wights have the option to turn into Humans instead of becoming a Demon Lord if they so desire.
* Negative
	+ Much weaker while exposed to sunlight, gaining Weakness V and Slowness III. Negated if wearing a helmet.
	+ Mithril/Smite deals more damage to the player.
	+ No natural regeneration.
	+ Wight evolutions require constant mob grinding due to the number of souls. A fully evolved Wight, no matter the evolution path, needs at least 2000 souls, or 2000 humanlike kills to reach full potential.

## Stats

* Health Points: 20 HP (10 Hearts)
* Attack Damage: 0.5
* Movement Speed: 0.1
* Max Magicule: 50,000
* Permanent *Magicule Boost II* effect: Regenerate magicule faster than usual.

File:Wight Stats.png

## Evolution to Wight King Requirements

* 5+ named subordinates.
* 50/40/30/20 levels of experience. (Based on difficulty. Hard is the most expensive at 50 levels and decreases by 10 for every difficulty drop)
* Full Netherite Armor.
* 1000 souls.

## Racial Traits

* Positive
	+ Normally hostile undead are passive and will not attack even if the player attacks first.
	+ Nullifies some potion effects (Harming, Instant Health, Poison, Blindness, Noxious, {Regeneration, due to the lack of natural HP regen. The actual effect still applies though}.
	+ Gains water breathing while touching the water.
	+ Gains a 75% chance to lifesteal for one-half heart and shank of hunger on hit. (Cannot lifesteal from the undead, Ex: Zombies, Skeletons, etc.)
	+ Permanent *Magicule Boost III* effect.
	+ x2 Bow/Crossbow Damage.
	+ Wights have the option to turn into Humans instead of becoming a Demon Lord if they so desire.
* Negative
	+ Much weaker while exposed to sunlight.
	+ Mithril/Smite deals more damage to the player.
	+ No natural regeneration.

## Stats

* Health Points: 20 HP (10 Hearts)
* Attack Damage: 1.5
* Movement Speed: 0.1
* Max Magicule: 300,000
* Permanent *Magicule Boost III* effect: Regenerate magicule even faster than before.

## Evolution to Death Spirit Requirements

* *Only by doing the True Demon Lord evolution*.

## Evolution to Human Requirements

* *Eating an Enchanted Golden Apple while having Totem in off hand, Weakness effect and 1000 Souls.*

## Racial Traits

* Positive
	+ Normally hostile undead are passive and will not attack even if the player attacks first.
	+ Nullifies some potion effects (Harming, Instant Health, Poison, Blindness, Noxious, {Regeneration, due to the lack of natural HP regen. The actual effect still applies though}.
	+ Gains water breathing while touching the water.
	+ Gains a 75% chance to lifesteal for one-half heart and shank of hunger on hit. (Cannot lifesteal from the undead, Ex: Zombies, Skeletons, etc.)
	+ Permanent *Magicule Boost IV* effect.
	+ x2 Bow/Crossbow Damage.
	+ Wights have the option to turn into Humans instead of becoming a Demon Lord if they so desire.
* Negative
	+ Much weaker while exposed to sunlight.
	+ Mithril/Smite deals more damage to the player.
	+ No natural regeneration.

## Stats

* Health Points: 80 HP (40 Hearts)
* Attack Damage: 4
* Movement Speed: 0.1
* Max Magicule: 10,000,000 (Default max for True Hero / True Demon Lord races)
* Permanent *Magicule Boost IV* effect: Regenerate magicule even faster than before.