Session 3

This article summarizes **Session 3 of the Eden campaign**.

## Synopsis

Commander Royce confronts the party about the events of the previous night. He unexpectedly hires them to investigate the Smiling Toad. The party explores the city and the surrounding area, finding much of their lost fortune, before heading to the Smiling Toad to confront Gwyndyn, an important agent of the Bohemian Circle.

## Summary

### The Elven Quarter

The party begins to rise the morning after Session 2 (Eden). They notice the Dwarves, Ruud and Tuderick, are still sleeping; Jojo and Jade appear to be gone.

A guard knocks on the door repeatedly. He informs Huron that, recently, two hooligans have vandalized the safehouse in which the party was sleeping. In elvish, the vandalized graffiti reads: "Sleep early, dream longer."

After some discussion on what to do, the party decides that finding their stolen gold is more important than their misplaced friends, for which reason they set out to leave the city through the West Gate and head southwards to the possible location of the goblin hideout.

### The Citadel

 File:Commander Royce.jpg
The party is intercepted and questioned by guards at the West Gate. Eventually, the guards recognize a warrant put out for their likeness from the citadel itself, informing the party that they are only being asked to go there for questioning -- not for incarceration or prosecution.

Commander Royce, the head of the Leiton city guard, interrogates the party.

Royce decides to employ the party to target the Bohemian Circle.

party gets 50 gold payment (and 1 silver for stump) and instructions to infiltrate smiling toad

### The Goblin Hideout

The party makes its way out of the city and heads southward. They are successful, with Stump's assistance, in tracking out the purported location of the goblin hideout.

The goblins, informed by sentries of the coming of the party, attempt to resist their efforts to infiltrate their cave. However, they fail -- again. They are largely slaughtered without quarter or mercy, including their powerful leader Warhelm.

As the party goes into the goblin's cave, they find a bunch of drunken goblins reveling. They appear to have been drinking a barrel of fancy wine stolen from a passing caravan.

Ulfgar finds most of the gold in a drawer with a false bottom.

The party takes the goblins' wine (to their drunken chagrin), their looted gold, and an elven longsword back to the city. They leave their newfound possessions in their house, where they also find a drunken Jojo and Jade sleeping.

### The Execution

 File:The Streets of Leiton.jpg
once in the city, the party splits up to run some errands. Huron and Ulfgar visit the Golden Anvil, where Edrick the smith reveals most of the items he has on display are beyond the party's financial abilities at the moment. He reveals himself to be a native of Mzundelft, the ruined Dwarf kingdom of the north, from which many of the dwarven refugees throughout Tyrland hail.

The converges on the plaza just in time to watch the cart dwarf's execution get interrupted by a crossbow bolt from the temple's spire, which tears apart the noose around his neck. The dwarf falls into a hole below, seemingly into the sewers of the city.

Huron and Iago go to the temple, where they confront the High Priest (an elf in elegant purple robes) and, after some misadventures, manage to get up to the spire, finding a heavy crossbow having been left behind. Huron notices a distinctive smell, confirmed by the old and wizened (but blind) bell ringer, and begins to follow this trail.

### The Sewers

 File:Sewers of Leiton.jpg
The party follows Huron and this scent trail to find Tuderick and Ruud, who claim to have been the ones to fire the bolt that freed the cart dwarf. By their stench, they appear to have been in the sewers recently. They are somewhat distraught when Huron and Ulfgar reveal that the cart dwarf was a traitor, who sold out his loyalty to Dwarvenkind for a fistful of coins.

most of party goes into sewers to track down the escaping dwarf

In the sewers, the party encounters two dwarves, who are working with some fuses and some large metal spheres directly underneath the Guild Hall of the city. The party also encounters a large amount of Kobolds, who appear to have successfully restrained the cart dwarf, and are currently taunting him. The Kobolds run when they see the party approach; they are later revealed to be employed by the city in building and maintaining the sewers.

party finds dwarf and leaves him in party's house

### The Smiling Toad

party re-unites again and heads to smiling toad inn

eventually everyone manages to find secret room below smiling toad

### BOSS FIGHT: Gwyndyn

Upon descending through the stairs, the party finds the entrance to the subterranean complex locked out from the outside. They have no option but to proceed to the subterranean complex.

They discover a large room with a number of tables, documents, and Circle agents and operatives, who seem to have been expecting their arrival. Among them is Gwyndyn, who regales the party with the Bohemians' philosophy and motivation -- they apparently believe modern life in Tyrland, as well as the world, has been corrupted by greed, lust for power, and self-interest. Gwyndyn argues that the violent activities of the Circle, however, are being performed for a higher good.

The party, of course, disagrees, and hostilities commence once Gwyndyn reveals he cannot allow the party to escape alive. Somehow, the party wins the bossfight (DM Note: I'm 100% sure it was due to the Queen music in the background), after Ulfgar gets knocked out twice and Shump gets knocked out once.

scene ends, with gwyndyn prone on the ground under Asutali's suggestion