recursal/Fanatic-Fandom huggingface dataset:
Prokofiev

Prokofiev

(HD 23596)

Bandorian Protectorate

Distance from Sol 169.6 ly

System security rating 5/5

System civilian population 1,089,962,335

Number of assigned police squadrons: 80

Number of assigned naval squadrons: 20

System jump gate coordinates 20091486, accelerator

Ascension 03 48 00 Declination +40 31 50

Stars in system (single-star system)

HD 23596, 1.27 solar masses, 2.09 solar radii, metallicity +0.32 Fe/H, spectral class F8

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Meyama (Prokofiev 1), 2575 Earth masses, unknown Earth radii, orbital period 1565 days, semi-major axis 2.88 AU, orbital eccentricity 0.29, equilibrium temperature 220 K, uninhabited

CHZ moons

Vaunerth (Prokofiev 1 b), 1.36 Earth masses, 1.25 Earth radii, equilibrium temperature 236 K, population 350,296,590

Phunecarro (Prokofiev 1 c), 1.15 Earth masses, 1.08 Earth radii, equilibrium temperature 240 K, population 738,756,902

Jump Gate Station: Level 15, distance from jump gate 0.55 AU

System Details

Prokofiev is a highly important Bandorian industrial system, largely due to its star’s exceptionally high metallicity. There are two major Bandorian naval shipyards in this system, and the industrial capability of this system is almost twice as much as any Asgardian system. Prokofiev is located at a convenient distance from Sol, making it easy to reach from the innermost Core Worlds. Piracy is virtually non-existent in Prokofiev, as the system has a huge number of police ships to patrol the spacelanes and protect important industrial convoys. Imperial Shipyards, New Severodvinsk Shipyards, Brock Industries, Spirit Shipyards, Seldar Industries, and Mystic Drive Yards all have major factories in this system. The distance between various locations in Prokofiev is longer than in many other systems because radiation from the large star requires that stations be placed on more distant orbits than usual. Trading in Prokofiev is very easy; bring in raw materials and come out with industrial products, although you can get good prices for ship system modules at the shipbuilders stations. Prokofiev is also a symbol of Bandorian military power; several million Bandorian ground troops are based on Vaunerth due to its fairly high gravity, training them for strength. Thousands of Bandorian bounty hunters are based in Prokofiev, and they often join the police forces in patrols of the system, searching for any pirates lurking in the system’s gigantic asteroid belt, which stretches from 3.0 AU to 12.0 AU and has many good opportunities for mining.
Rho Imperatoris

Rho Imperatoris

(HD 86264)

Bandorian Protectorate

Distance from Sol 237 ly

System security rating 4/5

System civilian population 8,984,975

Number of assigned police squadrons: 36

Number of assigned naval squadrons: 9

System jump gate coordinates 02374198

Ascension 09 56 58 Declination -15 53 42

Stars in system (single-star system)

HD 86264, 1.42 solar masses, 1.88 solar radii, metallicity +0.2 Fe/H, spectral class F7 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Sionan (Rho Imperatoris 1), 2225 Earth masses, unknown Earth radii, orbital period 1475 days, semi-major axis 2.86 AU, orbital eccentricity 0.7, equilibrium temperature 214 K, uninhabited

CHZ moons

Oviagan (Rho Imperatoris 1 b), 1.28 Earth masses, 1.18 Earth radii, equilibrium temperature 250 K, population 4,469,595

Xometov (Rho Imperatoris 1 c), 1.21 Earth masses, 1.12 Earth radii, equilibrium temperature 250 K, population 4,485,619

Jump Gate Station: Level 15, distance from jump gate 0.9 AU

System Details

Rho Imperatoris was one of the 24 core systems of the Galactic Empire before its fall. Unlike some of the other core systems that were taken over by the Protectorate, Rho Imperatoris suffered a brief occupation by Asgardian forces, in which over a million Imperial citizens were killed and at least the same number taken prisoner. These prisoners were herded onto massive transport ships, their memories were erased, and they were never heard from again; similar mass imprisonments occurred in other Imperial systems that were occupied by the Asgardian Alliance. This system is quite safe and has a massive civilian system defense force made up of Bandorian bounty hunters, in addition to the fairly large official system defense force. Pirates are a rare sight in this system. This system is home to major factories of Imperial Shipyards, UHW Shipyards, Mystic Drive Yards, and Bandoria Stardrive. Good commodities for trading in this system are ship system modules, metals, manufacturing equipment, thrusters, and control computers. This system's shipbuilders are known for their skill at manufacturing and repairing ships, so many experienced pilots will try to get repairs or new equipment from this system. This system has an asteroid belt orbiting between 4.5 and 7.5 AU from the star, which offers good mining opportunities, and not many of the asteroids are claimed by the IMG. Some LABS colonies are located in the asteroid belt; they contribute an additional 2 squadrons to the system's defense force.
JL-600

## History

The JL-600 was designed as a medium-sized civilian transport ship. Its hull was designed to have the highest strength factor possible, while also presenting a relatively small external hull profile taking into account the large cargo bay. The ship was sluggish and maneuvered very slowly, but it had no safety or balancing issues with its maneuvering systems. The safety inspection teams noted that the ship's slow deceleration combined with its slow turnrate made it a very high risk for collision accidents. The JL-600 was not ordered by any major militaries, and was the last ship designed by the JL-series design team (which only consisted of 26 people, a very small number for a Brock Industries design team). It also proved less popular on the civilian market than its designers had hoped, selling only 22,000 units in its first 50 years there.

## Overview

With a hull designed to give additional strength beyond its base damage resistance, in addition to fairly powerful shields, the JL-600 without a doubt is one of the toughest and most durable freighters in major production today. However, it has extremely poor handling in almost every respect, and its offensive capabilities are only slightly above mediocrity. This ship has less stock equipments than most modern buyers expect for the price; this is due in part to deflation since the time that this ship was designed, but also can be partially attributed to Brock Industries' generally frugal policy when it comes to stock equipments.

### Weapons Emplacements

3 ultra MPs fwd, 3 ultra MPs aft, 4 ultra MPs lateral, 1 ultra MP oblique aft, 9 missile-only heavy pylons, 2 heavy turret MPs (1 dorsal, 1 ventral)

Stock DPS Rating: 30,000

 Afterburner 2
 Afterburner 3

Date of Release: 3908

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 20

Combat Scanner

Comm Relay

Fuel Scoops

TBA UCP Collector

Plasma Collector/Recycler

ECM 3

Repair System 3

Bounty Informer

Armored Cockpit, Damage Resistance +2500

Armored Fuel Tanks, Damage Resistance +1000

### Equipped Weapons

16x Brock Industries ACAC (3 fwd, 3 aft, 4 port, 4 stbd, 1 oblique port aft, 1 oblique stbd aft)

9x Brock Industries Antimatter Torpedo Mk3

2x Ursa Systems twin Slagger turrets (1 dorsal, 1 ventral)
Perth Vinara

Perth Vinara

(Kepler-1635)

Alliance of Independent Settlements

Distance from Sol 3535.5 ly

System security rating 2/5

System civilian population 795,069

Number of assigned police squadrons: 12

Number of assigned naval squadrons: 3

System jump gate coordinates 33535510

Ascension 19 01 24 Declination +45 33 22

Stars in system (single-star system)

Kepler-1635, 0.89 solar masses, 0.85 solar radii, metallicity +0.06 Fe/H, spectral class G7

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Chielea (Perth Vinara 1), unknown Earth masses, 3.6 Earth radii, orbital period 469.63 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 203.9 K, uninhabited

CHZ moons

Theiria (Perth Vinara 1 b), 1.13 Earth masses, 1.05 Earth radii, equilibrium temperature 250 K, population 780,362

Jump Gate Station: Level 15, distance from jump gate 0.35 AU

System Details

Perth Vinara is a recently colonized system which was a colony of the alien species known as the Perth, who went extinct following their mass suicide at the end of the Perth War. Perth ruins can be found on certain areas of the moon, and these are moderately popular tourist destinations. The moon has been terraformed to make it more suitable for human life, but before the colonists came the moon had not been terraformed; the Perth settlers all lived in domed habitats. The Perth are an enigma to historians and scientists who study aliens because after their war against humanity turned in humanity's favor, the Perth as a species committed mass suicide. Some unfounded theories about this extinction include biogenic weapons, possibly developed by the Galactic Empire and used to wipe out the Perth species; some scientists try to say that the Kroll are the ones responsible, but according to dating methods, recognized human data, and the history of the Kroll the extinction of the Perth species (caused officially by a government order for mass suicide when human forces entered Perth star systems) happened before Kroll spacecraft ever came into a Perth system, so reasonable people realize that the Kroll could not possibly be responsible for this. Some people, mainly Asgardian and AIS politicians and propagandists, refuse to accept these facts and try to claim that the Kroll lied about their history in the first place; however, they had no reason to lie, since most of the Perth systems are in space now controlled by humans, so the Kroll never had any real influence over those systems. This system is reasonably safe, and pirates do not tend to come here since nothing of any real value is transported through this system. The colony is self-sustaining and does not rely on external imports, depriving pirates of an opportunity to constantly steal cargo from incoming transport ships. Life is hard for the colonists on the moon, but they also have it better than the Perth colonists who came thousands of years before them.
Pranata

Pranata

(Kepler-1097)

Asgardian Alliance

Distance from Sol 2407 ly

System security rating 3/5

System civilian population 764,329

Number of assigned police squadrons: 8

Number of assigned naval squadrons: 2

System jump gate coordinates 32407506

Ascension 18 46 23 Declination +42 35 47

Stars in system (single-star system)

Kepler-1097, 0.82 solar masses, 0.79 solar radii, metallicity -0.11 Fe/H, spectral class K0

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Gogrurn (Pranata 1), unknown Earth masses, 3.2 Earth radii, orbital period 187.75 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 263.6 K, uninhabited

CHZ moons

Dafrion (Pranata 1 b), 0.94 Earth masses, 0.97 Earth radii, equilibrium temperature 263 K, population 758,395

Jump Gate Station: Level 14, distance from jump gate 0.2 AU

System Details

Pranata is a very dangerous Asgardian Kepler Sector system which makes most of its income from illegal trading of commodities such as slaves, drugs, data, and weapons that are illegal in most Asgardian systems. Battles between forces of honest citizens and evil UEO gangs are common in this system; the local government and the central Asgardian government are sympathetic to the UEO, and citizens have to prove that the pirates or other criminal ships fired first in any battle, as well as filing many reports which few other systems require. Bandorian bounty hunters often come into the system, destroy as many UEO ships as possible, then leave the system before the government ships can catch them; the system defense force, constantly abused by the local government and some of the citizens, almost always let the Bandorian ships complete their raids without attacking them. This system is very profitable if you are a bounty hunter.
Protania

Protania

(Kepler-1701)

Alliance of Independent Settlements

Distance from Sol 1938 ly

System civilian population 1,398,754

Ascension 19 06 26 Declination +41 53 22

Stars in system (single-star system)

Kepler-1701, unknown solar masses, 0.83 solar radii, metallicity unknown, spectral class unknown

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Turgesh (Protania 1), unknown Earth masses, 2.22 Earth radii, orbital period 169.1 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 272 K, uninhabited

CHZ moons

Maldania (Protania 1 b), 0.34 Earth masses, 0.6 Earth radii, equilibrium temperature 274 K, population 1,040,233

## History

### Colonization Period

Protania was originally colonized by the Alliance of Independent Settlements in 3894.

### AIS Period

Protania had slow population growth, but rapid infrastructure growth; its jump gate was completed in 3935, and over 20 space stations had been constructed in the system by 3950.

### 4025 Guide to the Universe

Protania is a developing AIS Kepler Sector colony, with surprisingly good infrastructure and a well-trained and very well organized system defense force. Overall, Protania is quite safe, pirate squadrons are rarely sighted in the system. There is a fairly dense asteroid belt orbiting from 1.5 AU to 3.5 AU from the system's star, making travel to the outer regions of the system complicated, as just in most other systems with an asteroid belt, there is a speed restriction of 500 m/s in Protania's asteroid belt. Major trade commodities in the system include steel and other metals and materials used in construction, as the local government is constantly improving the system's infrastructure and building new space stations. Protania has one of the largest percentages of the population living in space stations of any AIS system. As far as oxygen, food and water are concerned Protania is self-sustaining, with a breathable atmosphere and enough local agriculture to support its population. There are several major highways on the surface of Maldania, since its three major cities are quite far apart from each other, and most of the agricultural settlements and small towns are located along these major highways.
Order for the Advancement of Human Expansion

The Order for the Advancement of Human Expansion, otherwise known as the OAHE, was a Bandorian organization founded in 3970, meant to fund and organize colonization attempts. It primarily funded Bandorian colonization efforts, but also funded several ongoing LABS projects, including the building of jump gates in Epsilon Eridani and Fomalhaut. The organization had facilities in several systems, most notably the New Titan system. The OAHE had a minor manufacturer, OAHE Systems, which was tasked with designing starships for colonization, as well as habitats and general equipment for colonists. OAHE Systems later expanded to also manufacture terraforming equipment and starships specially designed for participating in terraforming operations.
Perth Xalara

Perth Xalara

(42 Draconis)

Asgardian Alliance

Distance from Sol 315 ly

System security rating 1/5

System civilian population 2,115,837

Number of assigned police squadrons: 5

Number of assigned naval squadrons: 0

System jump gate coordinates 29173823

Ascension 18 25 59 Declination +65 33 49

Stars in system (single-star system)

42 Draconis, 0.98 solar masses, 22.0 solar radii, metallicity -0.46 Fe/H, spectral class K1.5 III

Non-CHZ planets

Dradoyama (Perth Xalara 1), 1233 Earth masses, 17.7 Earth radii, orbital period 479 days, semi-major axis 1.19 AU, orbital eccentricity 0.38, equilibrium temperature 797 K, uninhabited

Non-CHZ moons

Loririlia (Perth Xalara 1 b), 1.01 Earth masses, 1.0 Earth radii, equilibrium temperature 800 K, uninhabited

CHZ planets

Vanrueterra (Perth Xalara 2), 1.5 Earth masses, 1.27 Earth radii, orbital period 14000 days, semi-major axis 11.8 AU, orbital eccentricity 0.00, equilibrium temperature 275 K, population 2,104,972

CHZ moons (none)

Jump Gate Station: Level 13, distance from jump gate 0.65 AU

System Details

Perth Xalara was a former Perth colony system, with all the citizens committing coordinated suicide at the end of the Perth War . Perth Xalara was once part of the AIS, but the citizens voted 73/27 to join the Asgardian Alliance since they thought the Alliance was less strict. The system is generally lawless and is rated as one of the top five most dangerous Asgardian systems with the average amount of pirates and other criminals in the system. Perth Xalara is also known as one of the most metal-poor systems in the Alliance. Many criminals come here since the Asgardian government is known for its connections with the UEO, the gigantic organization controlling galactic criminal activities. Some traders occasionally come here if they have enough escorts or a powerful enough ship; my minimum recommended ship for solo runs in Perth Xalara is a Skipray Mk2/CK-730. There is very little industrial production in this system, although most of the citizens live in a single large city, Serdon, on the second planet. Serdon has two spaceports: the main spaceport, Serdon Terminal, and a smaller spaceport to the north of the city, Drinian Spaceport, which is mainly used by the police. Vanrueterra is largely unexplored; most of the data on the planet outside of the vicinity of Serdon comes from orbiting satellites. If you have a good low-height speeder, then coming to this planet could be a good way to make credits through exploration. Smuggling is a common way of making money in this system, as many commodities are considered contraband on Vanrueterra, and despite the very small police force in space, the police presence on the planet is huge; the planet is ruled by a tyrannical leader whose exact identity is unknown. There are many shootings on the planet, probably because about 25% of the population is addicted to various drugs. Overall, this is not at all a good system to go to for trading, or much of anything else.
Nalara

Nalara is an inhabited rocky moon of Gendebos. Its population decreased rapidly after the Empire-Union War, since the localized economic breakdown caused by the ending of the Empire and the harsh conditions of the moon caused many colonists to lose interest in living there; it had a peak population of 2.8 million citizens in 3506, and has steadily declined from then until approximately 4200, when the population began to rise again after hitting a low point of 1.1 million citizens in 4186.
Nuvansk

Nuvansk

(HD 38801)

Asgardian Alliance

Distance from Sol 324 ly

System security rating 4/5

System civilian population 27,869,315

Number of assigned police squadrons: 40

Number of assigned naval squadrons: 10

System jump gate coordinates 03245681; note that this system has an accelerator jump gate

Ascension 05 47 59 Declination -08 19 40

Stars in system (single-star system)

HD 38801, 1.36 solar masses, 2.53 solar radii, metallicity +0.26 Fe/H, spectral class K0 IV

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Kinzotania (Nuvansk 1), 3401 Earth masses, unknown Earth radii, orbital period 696 days, semi-major axis 1.7 AU, orbital eccentricity 0.00, equilibrium temperature 281 K, uninhabited

CHZ moons

Natreoria (Nuvansk 1 b), 1.46 Earth masses, 1.35 Earth radii, equilibrium temperature 281 K, population 27,804,536

Jump Gate Station: Level 15, distance from jump gate 0.64 AU

System Details

Nuvansk is a major Asgardian industrial hub, with major factories of Eclipse Shipyards and Macdona Shipyards. The massive gas giant Kinzotania is a major source of compressed gases, and the system's asteroid belt is rich in metals. There are many deposits of neutronium and various other useful metals on Natreoria as well. This system is reasonably well-defended by the large system defense force, and pirates are less common in this system than in most other Asgardian systems. Good trading commodities to bring into this system include ship system modules, metals, control computers, maneuvering thrusters and MTACs, as well as food and water and manufacturing equipment. The Asgardian Navy has a few bases in this system, mostly in the outer regions of the system, although the citizens here do not usually complain about the military presence in the system as much as citizens in other Asgardian systems.
Nognilk (manufacturer)

Nognilk was a magnadrive manufacturer originally allegiant to the Galactic Empire. It was founded in 2483, and was never incorporated. During the Perth War Nognilk declared its allegiance to the Imperial Alliance and assisted in the manufacturing of cluster missiles, which were used in the Roi Shershnei weapons system invented by Ruslan Kusnetsov and Sergei Komarov. Nognilk also provided magnadrives for military use free of charge. After the fall of the Empire, Nognilk declared its allegiance to the Bandorian Protectorate.

### Magnadrive models

Nognilk Q100 8-chamber

Nognilk F870 12-chamber

Nognilk R530 64-chamber
Prakith

Prakith

(HD 96063)

Asgardian Alliance

Distance from Sol 515 ly

System security rating 4/5

System civilian population 8,764,923

Number of assigned police squadrons: 36

Number of assigned naval squadrons: 9

System jump gate coordinates 15153628

Ascension 11 04 44 Declination -02 30 48

Stars in system (single-star system)

HD 96063, 1.02 solar masses, 4.5 solar radii, metallicity -0.3 Fe/H, spectral class K0

Non-CHZ planets

Dichonov (Prakith 1), 286 Earth masses, unknown Earth radii, orbital period 361 days, semi-major axis 0.99 AU, orbital eccentricity 0.00, equilibrium temperature 482 K, uninhabited

Non-CHZ moons (none)

CHZ planets

Chizeter (Prakith 2), 1.39 Earth masses, 1.29 Earth radii, orbital period unknown, semi-major axis 3.8 AU, orbital eccentricity 0.02, equilibrium temperature 276 K, population 8,599,413

CHZ moons (none)

Jump Gate Station: Level 15, distance from jump gate 0.9 AU

System Details

Prakith is the home system of the Knights of the Golden Circle, a force of elite Asgardian pilots; to be a member of this organization, you have to be credited with at least 1000 kills and have been an Asgardian citizen your whole life. This system is somewhat safer than the average Asgardian system, and it also has many minor and major manufacturing facilities. Eclipse Shipyards and Macdona Shipyards have major shipyards here. There is also a small Asgardian naval base in the system, and Asgardian naval ships are a common sight in this system. Trading here can be profitable because there are relatively few pirates, although the system's citizens do very little to help the system defense force. Given this system's strategic location, it is used as a fleet staging center in wartime. This makes the system a primary target for any invaders.
Jinkriss

Jinkriss

(HD 10647)

Bandorian Protectorate

Distance from Sol 56.4 ly

System security rating 5/5

System civilian population 1,672,839,451

Number of assigned police squadrons: 120

Number of assigned naval squadrons: 30

System jump gate coordinates 00564135

Ascension 01 42 29 Declination -53 44 27

Stars in system (single-star system)

HD 10647, 1.11 solar masses, 1.10 solar radii, metallicity ±0.00 Fe/H, spectral class F9 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Gucherin (Jinkriss 1), 299 Earth masses, unknown Earth radii, orbital period 986 days, semi-major axis 2.02 AU, orbital eccentricity 0.15, equilibrium temperature 195.9 K, uninhabited

CHZ moons

Calin (Jinkriss 1 b), 1.37 Earth masses, 1.27 Earth radii, equilibrium temperature 250 K, population 1,659,384,795

Jump Gate Station: Level 15, distance from jump gate 0.78 AU

System Details

Jinkriss is a major Bandorian population center which is also a powerful manufacturing hub. It has major factories of Brock Industries, Ceres Space, UHW Shipyards, Military Grade Industries, Mystic Drive Yards, and New Severodvinsk Shipyards. Most of the industrial complexes in the system are on stations orbiting Calin, which means that the workers have to commute from the moon to their factories every day. While this may seem inefficient, keep in mind that one of the major products of these factories are ships, which would have to be launched from the ground anyway; in addition, not all ships have atmospheric capabilities, so this move both widens the spectrum of potential buyers and increases the number of ships that can be built. This system is also very safe, with a reasonably large official system defense force complemented by over a thousand civilian and paramilitary ships from groups such as the Santonian Order and Duskhan League.
Palleron

Palleron

(HD 142415)

Alliance of Independent Settlements

Distance from Sol 111.5 ly

System security rating 4/5

System civilian population 102,355,674

Number of assigned police squadrons: 40

Number of assigned naval squadrons: 10

System jump gate coordinates 01115784

Ascension 15 57 40 Declination -60 12 00

Stars in system (single-star system)

HD 142415, 1.09 solar masses, 1.03 solar radii, metallicity +0.21 Fe/H, spectral class G1 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Kunranus (Palleron 1), 515 Earth masses, unknown Earth radii, orbital period 386 days, semi-major axis 1.05 AU, orbital eccentricity 0.5, equilibrium temperature 250 K, uninhabited

CHZ moons

Limauria (Palleron 1 b), 1.27 Earth masses, 1.17 Earth radii, equilibrium temperature 250 K, population 102,241,570

Jump Gate Station: Level 15, distance from jump gate 0.35 AU

System Details

Palleron is a relatively safe system with an AIS penal colony. The system is notably strict about smuggling and piracy, and has cracked down on numerous pirate squadrons that have attempted to use the system as a haven. The system's defense forces are moderately powerful, and can repulse most UEO incursions easily. This system has major factories of UAP Shipyards, Ursa Systems, and Indiron Shipyards. Because of the combination of relatively safe spacelanes and good job opportunities, this is one of the fastest-growing AIS systems in terms of immigration, and the system's immigration laws are not very strict. This makes the system a major source of economic wealth for the AIS, which is hard pressed to find good systems like this one. Trading opportunities in this system are very good; bring in compressed gases, ship system modules, and metals, and go out with design blueprints or with a technology delivery mission.
Pollux

Pollux

(HD 62509)

Alliance of Independent Settlements

Distance from Sol 33.7 ly

System security rating 5/5

System civilian population 5,624,827,917

Number of assigned police squadrons: 90

Number of assigned naval squadrons: 25

System jump gate coordinates 11512167 (Gate 1), 11512170 (Gate 2)

Ascension 07 45 18 Declination +28 01 34

Stars in system (single-star system)

Pollux, 1.47 solar masses, 9.3 solar radii, metallicity +0.19 Fe/H, spectral class K0 IIIb

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Podapus (Pollux 1), 922 Earth masses, unknown Earth radii, orbital period 590 days, semi-major axis 1.69 AU, orbital eccentricity 0.02, equilibrium temperature 483 K, uninhabited

CHZ moons

Buwei (Pollux 1 b), 1.36 Earth masses, 1.3 Earth radii, equilibrium temperature 300 K, population 1,430,297,685

Piezuno (Pollux 1 c), 1.34 Earth masses, 1.24 Earth radii, equilibrium temperature 298 K, population 3,100,467,219

Cruanus (Pollux 1 d), 1.2 Earth masses, 1.12 Earth radii, equilibrium temperature 295 K, population 1,090,817,213

Jump Gate Station: Level 15, distance from jump gate 0.45 AU (Gate 1), Level 14, distance from jump gate 0.39 AU (Gate 2)

System Details

Pollux is nominally the capital system of the AIS, although in theory each system has an equal vote in matters regarding alliance-wide actions. The AIS central government buildings are located in this system, on Piezuno. Pollux has a fierce rivalry with Rezeron, which is equally powerful in terms of population and industrial capability but which has never reached the level of political power in the AIS enjoyed by Pollux. It is a crowded system with serious traffic congestion; the system is the location of the headquarters of Ursa Systems, a major ship manufacturer of the AIS, but is otherwise unremarkable in terms of industrial production. Pollux has recently been fitted out with a second jump gate to supplement the old main jump gate, but the spacelanes are still heavily congested. The main jump gate has some difficulty getting its accelerators up to speed for long jumps, so don’t be surprised if you are charged extra for a jump of over a thousand light-years. Pollux is remarkable for having a gigantic K-class giant star; the star is of interest to many researchers in the Bandorian Protectorate. Research materials are moderately higher in price here than in most systems. Pollux is a fairly safe system, as could be expected given its monstrous police force; most police squadrons in Pollux are equipped with Imperial Eagle, Arkhangelsk Mk2, or Sabre Mk5 fighters, and the police here are given better weaponry and training than in most other AIS systems. Occasionally pirate squadrons will slip through the system defense force network and get to a hideout deep in the system, but this only occurs very rarely. There are several AISN bases in Pollux, and they are well-defended by squadrons of Eliminator class fighters. Some parts of Pollux are off-limits to civilian ships, but you can usually get in if you have a permit.
Mi Xinchiang

Mi Xinchiang was born on 16 July 3469 on Darkstar 1 d in the Darkstar system, one of the Bandorian-controlled systems during the time of the Galactic Empire. She was elected Supreme Leader of the Protectorate on 11 February 3494, after the death of the Supreme Leader Rahim Dundhi. She was notable for increasing relations between the Protectorate, the Empire, and the Union of Human Workers, which culminated in the mutual defense treaty between these three factions at the start of the Empire-Union War. Xinchiang supervised the integration of the former Imperial territories and military forces into the Protectorate after the Empire's fall, and condemned the Alliance to Restore the Empire on 3 May 3510, two days after the movement was officially started. Xinchiang was also instrumental in the formation of the Santonian Order, an elite Bandorian military organization. She was Supreme Leader during the Bandorian-Asgardian Twenty Years' War, a war of revenge against the Asgardian Alliance by the Protectorate forces for their betrayal over a thousand years earlier which resulted in the formation of the Union and the founding of the Empire. Xinchiang's reign as Supreme Leader was marked by Bandorian military buildup and integration of the former Imperial military assets into the Protectorate; the combination of these two things allowed the Protectorate to have a formidable position once more and gave it a decisive upper hand in the Twenty Years' War. However, the Protectorate's position in the Twenty Years' War was also assured by the manufacture and use of various superweapons, designed by Mi Xinchiang and her strategist teams. Before the start of the Twenty Years' War, Mi Xinchiang and 500 Bandorian strategists met for months to brainstorm ideas for weapons that would give the Protectorate a decisive advantage over the forces of the Union. These superweapon projects ranged from Nicoll-Dyson beam arrays for destroying space stations (and even moons or planets with only military outposts) to massive interstellar missiles, to armies of robots. More information on these projects can be found at Twenty Years' War. Mi Xinchiang was known as one of the most popular Supreme Leaders towards the end of her reign, especially after the start of the Twenty Years' War, with an approval rating of over 80% in surveys of the Bandorian population. At the time of her death on 23 September 3545, the Protectorate's armed forces had grown to six times their size from when she took office.
Parallax Liner

## History

The Parallax Liner, also known as the Parallelogram, was a common sight on the spacelanes for a very long time after its release; the strange, offset design appealed greatly especially to younger pilots just beginning the trading or passenger ferrying businesses. It had a single main thruster and a parallelogram-shaped hull, with even the cockpit viewport shaped as a parallelogram. The Parallax Liner's biggest weaknesses were fairly low speed and turnrates and weapons that could only be used at short range, as well as its heavy pylons only being able to fit missiles, preventing pilots from mounting missile launchers on them. The Parallax Liner also had fairly weak armor and shields even compared to the Dominator, making it a requirement to fly it in a convoy, preferably with escorts. Its main advantage was its relatively cheap price, though even this was undercut by the Koala Class Hauler, a ship with similar (though slightly inferior) performance in many areas. The Parallax Liner also had very good range, with its main fuel tank being able to get it 10 AU farther than the Dominator's, despite the fact they were in the exact same weight class. For its age, the ship had good AI support, as well as a very wide range of equipments, making it more valuable as it had better capabilities than some of its competitors. It was very popular on the civilian market, selling 169,000 units in its first 50 years there. No major military forces ordered the Parallax Liner.

## Overview

The Parallax Liner is a strange ship, with widely varied uses. It is best used as a light transport or a light passenger transport. It is considered by some people to be a Dominator clone; given its all-round performance and lower price by 40,000 credits, it would be considered a better deal than the Dominator. However, this ship has very poor defense compared to modern options. Its weapons are also clumsy and feel somewhat underpowered compared to modern DPS tanks. This ship does have ECM, stealth, and in-flight repair capability, however, as well as good AI support and fairly good range.

### Weapons Emplacements

4 heavy MPs fwd, 2 heavy MPs aft, 2 ultra MPs lateral, 2 missile-only heavy pylons, 4 light pylons

Stock DPS Rating: 40,000

 Afterburner 2
 Afterburner 3

Date of Release: 3820

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 7

Combat Scanner

Comm Relay

Threat Assessor

Bounty Informer

Heat Shielding

Atmospheric Drive

Stealth Package

ECM 2

Repair System 2

TBA UCP Collector

Plasma Collector/Recycler

Fuel Scoops

### Equipped Weapons

6x Seldar Industries Plasma Accelerator Cannon (4 fwd, 2 aft)

4x Ursa Systems Mauler (2 port, 2 stbd)

2x Brock Industries Pluton Torpedo Mk1

4x Seldar Industries Foxhound missile
Kaslo Arms

This manufacturer, founded by Vitaly Morsinov in 4517, specialized in heavy drones and heavily armored low-intelligence combat androids. Morsinov did not declare the company's allegiance, although he was a citizen of the Bandorian Protectorate at the time. Kaslo Arms maintained its headquarters location and main armory in the Claridia system, with additional factories in the Aerasia and Mystic systems. After the initial starting phase of the company, Morsinov passed most control over to his business partners to allow him to focus more on creating new drone designs. While Morsinov himself specialized more in drone design, he also hired many other Bandorian engineers who were proficient in combat android design to work with the company. All designs manufactured by Kaslo Arms are notable for extreme durability, able to withstand fire in combat that would destroy most, if not all, other drones or combat androids of their class. This durability is, however, balanced by heavier weight and slower movement/reduced maneuverability.

## Notable designs

Kaslo Arms VK-7

Kaslo Arms KL-1
New Tokyo

New Tokyo

(HD 114783)

Bandorian Protectorate

Distance from Sol 66.5 ly

System security rating 4/5

System civilian population 994,999,961

Number of assigned police squadrons: 80

Number of assigned naval squadrons: 24

System jump gate coordinates 16657118, accelerator

Ascension 13 12 44 Declination -02 15 54

Stars in system (single-star system)

HD 114783, 0.92 solar masses, 0.78 solar radii, metallicity +0.33 Fe/H, spectral class K0

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Thobolla (New Tokyo 1), 318 Earth masses, unknown Earth radii, orbital period 501 days, semi-major axis 1.2 AU, orbital eccentricity 0.1, equilibrium temperature 181.4 K, uninhabited

CHZ moons

Pitis (New Tokyo 1 b), 1.4 Earth masses, 1.3 Earth radii, equilibrium temperature 250 K, population 319,714,586

Nialara (New Tokyo 1 c), 1.34 Earth masses, 1.25 Earth radii, equilibrium temperature 252 K, population 325,667,382

Bocoria (New Tokyo 1 d), 1.29 Earth masses, 1.2 Earth radii, equilibrium temperature 251 K, population 334,596,740

Jump Gate Station: Level 14, distance from jump gate 0.5 AU

System Details

New Tokyo is a heavy manufacturing system, with many factories of various major and minor manufacturers. It is the headquarters location of Spirit Shipyards, a mid-sized Bandorian starship manufacturer. Its most famous and popular design is the Scorpion, with a close second being the Wraith. This system is heavily patrolled by Protectorate Navy squadrons, as an Anchorage-class large naval shipyard is located here. The area around the shipyard is restricted space; you must either have a permit or be a member of the Santonian Order to enter it. Massive capital ships patrol the area around the shipyard; any pirate ship that is foolish enough to approach it will instantly be destroyed by the overwhelming firepower of the Bandorian capships. This system is quite safe, as can be expected. Good trading items to bring to this system include manufacturing equipment, ship system modules, metals, and design blueprints. The three inhabited moons in this system have similar climates; they are all cold and have vast expanses of open tundra. Weapons manufacturing in this system has reached an all-time high with the introduction of a Decius Systems factory in the outer reaches of the system; this cooperation with the Kroll is largely due to the efforts of the Duskhan League.
New Warsaw

New Warsaw

(Kepler-1552)

Bandorian Protectorate

Distance from Sol 2015.6 ly

System security rating 3/5

System civilian population 3,893,419

Number of assigned police squadrons: 20

Number of assigned naval squadrons: 5

System jump gate coordinates 69102584

Ascension 19 26 42 Declination +38 52 30

Stars in system (single-star system)

Kepler-1552, 0.85 solar masses, 0.78 solar radii, metallicity -0.07 Fe/H, spectral class K0

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Beopra (New Warsaw 1), 6.1 Earth masses, 2.41 Earth radii, orbital period 184.77 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 261.3 K, population 702,475

CHZ moons

Corichov (New Warsaw 1 b), 0.9 Earth masses, 0.94 Earth radii, equilibrium temperature 263 K, population 3,108,796

Jump Gate Station: Level 15, distance from jump gate 0.2 AU

System Details

New Warsaw was originally a member of the AIS, however it withdrew when it became clear that the AIS was not going to help the system government police the system adequately and protect the trading convoys against pirates. After a brief period of independence, the system joined the Bandorian Protectorate in 3745. Many of the citizens, not wanting to follow the laws of the Protectorate, left the system and immigrated to other systems, mainly in the notoriously democratic and libertarian Asgardian Alliance. The Renegade presence in the system is the main reason for its low security rating, as Renegade ships are unpredictable; the vast majority of the time, the Renegades will not attack unless provoked, although given the recent atrocities committed against them by the Asgardian Alliance, it would not be surprising if Renegade pilots chose to fire on Asgardian ships without provocation. A minor battle in the First Kroll War took place in this system, although the debris has been cleared. A Bandorian Komarov-class cruiser destroyed a small Kroll carrier after its escorts had fled, knowing they were no match for the massive Bandorian warship. Trading in New Warsaw is normally safe, although pirate squadrons will occasionally manage to get in; they usually lurk in the system's asteroid belt, which extends from an orbit of 1.5 AU to 3.5 AU and is moderately concentrated. The ‘belt in this system is generally considered to be easy to navigate, unless you are in a real monster of a ship, such as an Explorer Mk2. Mining in New Warsaw can be profitable, but it is also moderately dangerous, since pirate squadrons sometimes lurk out in the ‘belt for weeks on end, waiting for miners or research ships going to the outer areas of the system. Overall, a good ship for this system would be a Dominator.
Raldokk

Raldokk is an inhabited rocky moon of Baflinat. It is known as a major tourist attraction, as it orbits a gas supergiant but is not tidally locked, so you can wait for half a day and see the gas planet rise above the horizon. It also has many caves and mountain ranges with some mountains up to 25 km in height. It is also home to many unique species of animals, most notably the thorpals, telepathic giant rabbit-like creatures that are very placid and can be approached, fed, and petted by humans without any danger; the thorpals are over two meters tall at the shoulder as adults.
Dewekona

Dewekona

(Kepler-1678)

Alliance of Independent Settlements

Distance from Sol 2831 ly

System civilian population 835,762

Ascension 19 30 22 Declination +38 23 59

Stars in system (single-star system)

Kepler-1678, unknown solar masses, 0.9 solar radii, metallicity unknown, spectral class unknown

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Bolzaster (Dewekona 1), unknown Earth masses, 3.31 Earth radii, orbital period 148 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 308 K, uninhabited

CHZ moons

Loporen (Dewekona 1 b), 0.58 Earth masses, 0.81 Earth radii, equilibrium temperature 298 K, population 802,715

## History

### Colonization Period

Dewekona was originally colonized by the Alliance of Independent Settlements in March 3967. Its jump gate was completed in May 3972, the fastest construction of a jump gate in human history (the previous record was 7 years and 3 months, held by the Andolian Protectorate since 3670).

### AIS Period

Dewekona was relatively peaceful under AIS control, although there was an incident in 3990 with a Renegade ship in the outer regions of the system, similar to the 3928 Teskalon incident.

### 4025 Guide to the Universe

Dewekona is a recently colonized AIS Kepler Sector star system, notable for its rapid infrastructure development. Its single inhabited moon is quite pleasant, with a warm temperate climate and terrain somewhat similar to Earth, although it has less ocean surface area than Earth, and significantly higher percentage of freshwater compared to saltwater. The system is somewhat unsafe, as there are frequent UEO incursions, and the system defense force is known for not targeting the right ships; sometimes traders under attack by pirates will find themselves taking fire from system defense force ships coming in to "assist" them, although most of these incidents have been ruled as "accidents" by the local government. Dewekona is set to become a major pirate haven in the next few decades if this trend continues. Still, immigration is at a fairly high rate, as the population grows by about 4.5% each year. The system's infrastructure in space is very advanced for its population, but its surface infrastructure leaves much to be desired. There are frequent issues with the supply chain and shortages of key industrial and food products, making progress on construction of new residential areas difficult except those constructed in space. Overall, this is a fairly high-risk system for trading, best avoided unless you travel in a decent-sized convoy with powerful escort ships crewed by experienced pilots.
Mu Yarik

Mu Yarik

(GJ 1132)

Asgardian Alliance

Distance from Sol 39.3 ly

System security rating 4/5

System civilian population 1,004,396,808

Number of assigned police squadrons: 60

Number of assigned naval squadrons: 15

System jump gate coordinates 10041365

Ascension 10 14 52 Declination -47 09 24

Stars in system (single-star system)

GJ 1132, 0.18 solar masses, 0.21 solar radii, metallicity -0.12 Fe/H, spectral class M3.5

Non-CHZ planets

Daohiri (Mu Yarik 1), 1.6 Earth masses, 1.16 Earth radii, orbital period 1.63 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 529 K, uninhabited

Non-CHZ moons (none)

CHZ planets

Atera (Mu Yarik 2), 1.4 Earth masses, 1.09 Earth radii, orbital period unknown, semi-major axis 0.06 AU, orbital eccentricity 0.01, equilibrium temperature 280 K, population 1,001,549,096

CHZ moons (none)

Jump Gate Station: Level 15, distance from jump gate 0.01 AU

System Details

Mu Yarik, despite its star’s low metallicity, is an important system in the Asgardian Alliance because of its population. The system is also a moderately good tactical location, and is the location of the headquarters of the Asgardian Third Fleet. A definite profit making factor for the system is the huge industrial complexes on Atera and the two research stations orbiting Daohiri. The reason for the enormous (for an Asgardian system) system defense force and police force is because the Third Fleet is based here, along with many Asgardian naval technical experts. Eclipse Shipyards has a major factory in this system, although ships built here are rarely shipped to other systems. Mu Yarik is also the location of the largest Asgardian penal colony, and prisoner transport ships are a common sight in this system. Many Dart pilots prefer ships made in Mu Yarik because the shipbuilders there are known for being better-than-average craftsmen, and they often include extra equipment- for a price, of course. The Superdart was developed by engineers in this system. Trading in Mu Yarik is not as difficult as in many Asgardian systems, since there is a huge system defense force and there are many ADF ships from the Third Fleet in this system. Some less experienced pilots may not want to attempt navigating the system's asteroid belt, since it is extremely densely concentrated; the ‘belt is located between 3.0 and 5.0 AU. Pirates occasionally hide out in the ‘belt, and the system defense force squadrons do not often go out to the ‘belt since they are not required to go there on patrol; this is more evidence of the lazy, capitalist Asgardian society at work.