Crystal Storm

Crystal Storm*

Statistics

Projectile created* Crystal Storm
Sounds

* Internal Item ID: **518**
* Internal Projectile ID: **94**

The **Crystal Storm** is a Hardmode  / pre-Hardmode  magic weapon that quickly fires a slightly spread flood of tiny, bouncing crystals. The crystals are not affected by gravity, and last about three seconds each, losing velocity until gradually dissipating in midair. Their speed or fade at impact does not affect their damage output. The crystals also provide a small amount of purple light.

 The Crystal Storm may be obtained prior to Hardmode as a rare drop from Arch Demons (~~0.2\*~~1/500 (0.2%)).

The Crystal Storm is the Hallowed counterpart to the Corruption's Cursed Flames, or the Crimson's Golden Shower.

On the PC, Console, Mobile, and tModLoader, its best modifier is **Mythical**.

On the Old-gen console, Windows Phone, Old Chinese, 3DS, and tModLoader Legacy, its best modifier is either **Masterful** for mana conservation or **Godly**/**Demonic** for higher damage output. It cannot get the Mythical modifier due to its low mana cost.

## Crafting

### Recipes

* Crystal Shard30
* Soul of Light15
* Crystal Shard20
* Soul of Light15

## Notes

* Liquids will slow Crystal Storm projectiles, even after they exit the liquid body.
* Its projectiles cannot pierce multiple targets, though its dense fire rate may cause the illusion that they are.

## Tips

* Although its projectiles do not deal much damage individually, they overwhelm enemies with their quantity, and have enough knockback to keep crowds at bay.
* The Crystal Storm may be preferable to the Magical Harp when piercing and repeat hits are not needed.
* While being useful in early Hardmode, it is generally ineffective against any Hardmode bosses.

## Trivia

* Unlike most ricocheting projectiles, these crystals make no sound when bouncing off objects.
* Since version 1.2.3, Crystal Storm cannot have any modifier that modifies its mana cost by 10% or less, such as Celestial, Manic and Mythical. A Crystal Storm that obtained such a modifier prior to 1.2.3 will have a new random modifier chosen again automatically after the upgrade to 1.2.3, as that patch brought a reduction in mana cost that renders those modifiers incompatible.
	+ As of version 1.4.0.1, Crystal Storm *can* have the Celestial, Manic and Mythical modifiers, as its mana cost has been raised to 5 again.
* The initial spin of the projectiles is determined by the angle in which they are fired. When fired horizontally in either direction, the projectiles spin very rapidly. Conversely, firing straight up or down will yield little to no spin.

## History

PC version
* Desktop 1.4.0.1:
	+ Damage increased from 25 to 32.
	+ Mana cost increased from 4 to 5.

* Desktop 1.3.1: Sprite updated.

* Desktop 1.3.0.1: Now requires only 20 Crystal Shards to craft instead of 30.

* Desktop 1.2.3:
	+ Mana use decreased from 5 to 4.
	+ Damage decreased from 26 to 25.

* Desktop 1.1: Introduced.

Console version
* Console 1.0.933.1: Made changes from Console 1.0.750.0. ()

* Console 1.0.750.0: Now requires only 20 Crystal Shards to craft instead of 30. ()

* Console 1.06:
	+ Mana use decreased from 5 to 4.
	+ Damage decreased from 26 to 25.

* Console-Release: Introduced.

Nintendo Switch version
* Switch 1.0.711.6: Introduced.

Mobile version
* Mobile-Release: Introduced.

Nintendo 3DSversion
* 3DS-Release: Introduced.