Astromarket

Enables the player to trade **resources** and **ammunition** with **asteroids** in the area of **radar** coverage.

Once the player has upgraded the building to the next level, the number of lots they can put up for sale at the same time

increases, as well as the amount of goods available to set up a lot.

## Level 1

**Construction time:** 5 minutes

**Crystals required:** 150

**Microchips required:** 0

**Credits required:** 300

**Power to build:** 20

**Workers to build:** 4

**Workers to maintain:** 2

**Power to run:** 10

**Microchip capacity:** 500

**Minibot capacity:** 100

**Crystal capacity:** 2000

**Ammunition capacity:** 50

## Level 2

**Upgrade time:** 15 minutes

**Crystals required:** 375

**Microchips required:** 800

**Credits required:** 750

**Power to build:** 30

**Workers to build:** 8

**Workers to maintain:** 3

**Power to run:** 15

**Microchip capacity:** 1,000

**Minibot capacity:** 200

**Crystal capacity:** 4,000

**Ammunition capacity:** 100

## Level 3

**Upgrade time:** 30 minutes

**Crystals required:** 750

**Microchips required:** 1,600

**Credits required:** 1,500

**Power to build:** 40

**Workers to build:** 12

**Workers to maintain:** 4

**Power to run:** 20

**Microchip capacity:** 1,500

**Minibot capacity:** 400

**Crystal capacity:** 6,000

**Ammunition capacity:** 150

## Level 4

**Upgrade time:** 1 hour

**Crystals required:** 1,500

**Microchips required:** 3,200

**Credits required:** 3,000

**Power to build:** 60

**Workers to build:** 16

**Workers to maintain:** 5

**Power to run:** 30

**Microchip capacity:** 2,000

**Minibot capacity:** 800

**Crystal capacity:** 8,000

**Ammunition capacity:** 200

## Level 5

**Upgrade time:** 2 hours

**Crystals required:** 3,000

**Microchips required:** 6,400

**Credits required:** 6,000

**Power to build:** 80

**Workers to build:** 25

**Workers to maintain:** 10

**Power to run:** 40

**Microchip capacity:** 2,500

**Minibot capacity:** 1,500

**Crystal capacity:** 10,000

**Ammunition capacity:** 250

## Level 6

**Upgrade time:** 3 hours

**Crystals required:** 6,000

**Microchips required:** 12,800

**Credits required:** 12,000

**Power to build:** 100

**Workers to build:** 35

**Workers to maintain:** 15

**Power to run:** 50

**Microchip capacity:** 3,000

**Minibot capacity:** 3,000

**Crystal capacity:** 15,000

**Ammunition capacity:** 300

## Level 7

**Upgrade time:** 4 hours

**Crystals required:** 12,500

**Microchips required:** 25,000

**Credits required:** 25,000

**Power to build:** 120

**Workers to build:** 45

**Workers to maintain:** 20

**Power to run:** 60

**Microchip capacity:** 3,500

**Minibot capacity:** 5,000

**Crystal capacity:** 20,000

**Ammunition capacity:** 350

## Level 8

**Upgrade time:** 6 hours

**Crystals required:** 25,000

**Microchips required:** 50,000

**Credits required:** 50,000

**Power to build:** 140

**Workers to build:** 50

**Workers to maintain:** 30

**Power to run:** 70

**Microchip capacity:** 4,000

**Minibot capacity:** 7,000

**Crystal capacity:** 30,000

**Ammunition capacity:** 500

## Level 9

**Upgrade time:** 8 hours

**Crystals required:** 50,000

**Microchips required:** 100,000

**Credits required:** 100,000

**Power to build:** 160

**Workers to build:** 55

**Workers to maintain:** 35

**Power to run:** 80

**Microchip capacity:** 4,500

**Minibot capacity:** 10,000

**Crystal capacity:** 50,000

**Ammunition capacity:** 700

## Level 10

**Upgrade time:** 12 hours

**Crystals required:** 125,000

**Microchips required:** 200,000

**Credits required:** 250,000

**Power to build:** 200

**Workers to build:** 60

**Workers to maintain:** 45

**Power to run:** 100

**Microchip capacity:** 10,000

**Minibot capacity:** 15,000

**Crystal capacity:** 100,000

**Ammunition capacity:** 1,000