August 03, 2021 Patch

## New Content

* New Legend: **Seer**
* New weapon: the **Rampage**
* Added **Ranked Arenas**
* Several changes to World's Edge
* New Hop-Up:  **Boosted Loader**

## Quality of Life

* Added a new badge: **Win Streak**.
* Added a “Hold On” response to enemy pings.
* Added distinct sound effects to the Gold Backpack’s revive.
* Updated the Heirloom store to give players a better view of all the items related to that item.
* Updated Open Pack Button to show how many packs of each type are available to open. Highlighting the button shows a complete breakdown.

## Private Matches

* Added "Admin Toggle" option for aim assist mode.
* Added lite Red Zone Filter for observers in freecam.
* Added custom ending variants to map/mode selection.
* Added more Arenas maps to map/mode selection.
* Fixed observer script error encountered in Arenas.
* Fixed multiple script errors for observers and players for battle royale.
* Fixed more real-time API event reporting.

## Legends

Fuse
* The Motherlode:
	+ Enemies caught inside the ring are now revealed to Fuse's team.
* Knuckle Cluster:
	+ Explosion duration increased by 100%.
* Grenadier:
	+ Can be toggled on and off to throw ordnance normally.

Horizon
* Black Hole:
	+ Reduced the slow after the initial pull.
* Gravity Lift:
	+ Increased lift-up speed to a happy medium between 9.1 and Legacy update launch values.

Revenant
* Death Totem:
	+ Added a visual and audio cue when Death Totem protection is about to end which can be seen/heard by other players.
	+ Added a brief slow after being recalled.

Caustic
* Gas damage starts at 5, increases by 1 every other tick indefinitely.
* Nox Gas Trap:
	+ Reduced cooldown from 25 to 20 seconds.
* Nox Gas Grenade:
	+ Reduced cooldown from 3.5 to 3 minutes.
	+ Reduced duration from 20 to 15 seconds.

## Weapons

Care Package
* Removed the Prowler Burst PDW from care packages; replaced with the M600 Spitfire and Alternator SMG (with  Disruptor Rounds).

Hop-Ups
* Boosted Loader:
	+ New hop-up for the Hemlok Burst AR and Wingman.
	+ Reloading near empty (but not at 0) increases reload speed and overloads the next magazine with extra rounds.
* Anvil Receiver:
	+ Removed.
* Quickdraw Holster:
	+ Removed.

Fully kitted weapons for  Season 10

* Peacekeeper
* Rampage
* RE-45 Auto
* VK-47 Flatline
* Charge Rifle

Extended Mags
* Reload speed increase associated with magazines has been moved to the equivalent stock rarity tier.

 Standard and  Sniper Stocks
* All stocks now offer increased reload speed (instead of magazines).
* Marksman Weapons (30-30 Repeater, G7 Scout, Triple Take) now take Sniper Stocks instead of Standard Stocks.
* Sniper Stocks on Marksman weapons will offer increased stability and sway reduction with slightly reduced handling bonuses (from standard stocks).

L-STAR EMG
* Now takes  Extended Energy Mags.
	+ Mags on the L-STAR work differently than other weapons because of its unique interaction with ammo. Instead, they will allow the L-STAR to fire more shots (22 / 24 / 26 / 28) before it overheats and allow it to cool off its heat build up slightly faster.
* Now take  Barrel Stabilizers for recoil reduction.
* Projectile VFX scale reduced by roughly half.
* First-Person on-hit impact effect intensity reduced.
* Increased hip fire spread.

LMGs
* Reduced the headshot multiplier for all LMGs from 2.0x to 1.75x.
* Increased the limb shot multiplier for all LMGs from 0.75x to 0.85x.

Pistols
* Reduced handling time for all pistols by about 10% (Raise, Holster, Zoom In/Out time).

Prowler Burst PDW
* Removed from care packages and is now ground loot (burst only).
* Comes with a magazine size of 20 / 25 / 30 / 35.
* Increased burst delay from 0.2 to 0.24 seconds.

M600 Spitfire
* Removed from normal loot pool and is now a care package weapon.
	+ Comes pre-equipped with 245 reserve ammo, a  2x HCOG "Bruiser" scope, and a Level 4  Extended Heavy Mag.
* Increased magazine size from 35 to 55.
* Increased damage from 18 to 19.
* Reduced hip fire spread back to  Season 8 pre-nerf values.

Alternator SMG
* Reintroducing the  Disruptor Rounds which comes equipped on a Care Package Alternator.
* Disruptor Rounds:
	+ Increases shielded damage by 40%.
	+ Can only be found on Alternators from the Care Package.

30-30 Repeater
* Reload speed from stocks is increased.

EVA-8 Auto
* Significantly reduced  Shotgun Bolt fire-rate scaling for each rarity tier (base fire-rate remains unchanged).

## Arenas

### Weapons

Care package changes apply to arenas: the Prowler and Rampage replace the Alternator and Spitfire in the Arenas shop.

Prowler Burst PDW

* Base: 450
* Level 1 upgrade: 200
* Level 2 upgrade: 300
* Level 3 upgrade: 400

Rampage LMG

* Base: 500
* Level 1 upgrade: 200
* Level 2 upgrade: 300
* Level 3 upgrade: 350

L-STAR EMG
* Level 1 upgrade: 100 -> 150
* Level 2 upgrade: 200 -> 250
* Level 3 upgrade: 300 -> 350

30-30 Repeater
* Level 1 upgrade: 200 -> 150

Bocek Compound Bow
* Base: 600 -> 500

Charge Rifle
* Base: 700 -> 600
* Level 1 upgrade: 250 -> 200
* Level 2 upgrade: 300 -> 200
* Level 3 upgrade: 400 -> 450

EVA-8 Auto
* Base: 300 -> 350

Mastiff Shotgun
* Base: 400 -> 350

Peacekeeper
* Base: 500 -> 350

### Abilities

Fuse
* Knuckle Cluster: 75 -> 100

Horizon
* Gravity Lift: Starting charges reduced from 2 to 1.

Mirage
* Psyche Out: Starting charges reduced from 3 to 2.

Bloodhound
* Free  Eye of the Allfather scans while  Beast of the Hunt is active reduced from 3 to 2.

## Bug Fixes

Bloodhound
* Fixed an issue where Bloodhound's tactical failed to highlight the enemy for the Bloodhound player while they used an emote.
* Enemy Legends now remain visible when performing Bloodhound's "Tracking" Standing Emote at a higher elevation.
* Trident and Dropship audio should no longer be significantly dampened when Bloodhound is using their Ultimate.

Gibraltar
* Corrected an audio issue with Gibraltars Dome Shield failing to make sound.
* The “Gentle Giant” skin will no longer obstruct the player’s view when aiming down sight with the 1x Holo Sight attached.
* Fixed some instances where the Dome Shield would disappear on placement and not get refunded to the player.

Lifeline
* Fixed cases where Lifeline’s VO still says "I've got you. Shields up" even when she no longer has a shield.
* Fixed an issue preventing players from using Lifeline's Care Package in Training Mode.

Pathfinder
* Pathfinder's Grapple no longer stays connected when he’s killed while under Revenant’s Death Protection.
* Updated Pathfinder "Copper Core" legs so they now match in first-person view.
* Fixed an issue where Pathfinder’s Grapple cooldown audio cue replayed rapidly after deploying tactical in gameplay.

Wraith
* Wraith should no longer be crushed by closing doors while her tactical is active.
* Wraith can no longer use her ultimate while attached to Valkyrie’s ultimate.
* Fixed a rare bug that allowed downed players to jump/bunny-hop after entering a Wraith Portal placed by a crouching Wraith.

Bangalore
* Fixed an issue causing Bangalore's Smoke Launcher to disappear when moving away from other players with certain Legendary skins equipped.

Caustic
* Solved a bug preventing Caustic barrels from making planting audio when they land in water.
* Caustic barrels tossed just before death should no longer disappear.
* Fixed a visual bug where the Caustic Heirloom pose has a model that disappears after the pose finishes playing during the previewer.
* Fixed a bug that allowed Caustic Barrels to be pushed into players, crushing them.
* Fuse’s Ultimate "Motherlode" is no longer destroyed if it interacts with Caustic gas.
* Wattson’s ult will no longer shoot down friendly Caustic barrels and ults.
* Players should no longer get a server error when attempting to purchase Caustic's heirloom using Heirloom Shards from the "Heirloom" tab.

Mirage
* Addressed an issue where Mirage's invisible revive wouldn’t fully cloak teammates when certain skins were being worn.

Octane
* Fixed an exploit that allowed players to wedge an Octane jump pad between a supply bin to make the Trident faster.
* Fixed a visual bug where Octane's goggles moved independently after using his tactical.
* The sound of players landing after using Octane's  Launch Pad is louder.

Wattson
* Removed the beam of light that shoots into the sky every time Wattson places down her fence.

Crypto
* Fixed the choppy preview video for Crypto’s "Drone Scan" in the "Finishers" tab.
* Arenas: Fixed a bug where Crypto’s Drone could be deployed and recalled infinite times when the user had only one charge available.
* Switch Only:
	+ Fixed a visual bug where Crypto's position indicator while in his drone flickered near the top and left edge of the screen.
	+ The UI for Crypto’s tactical charges should no longer overlap with the recharging UI when his drone is destroyed in Arenas.
* Fixed a bug that prevented the Drone from being able to detect enemies using Trident.

Revenant
* Fixed a visual bug when the Heirloom appears to be floating in third-person when looking up and down inside the Gravity Lift.
* Placing a Death Totem too close to the edge of the map should no longer teleport players off the map when returning to the totem.
* Emote fix: Added the missing Silence Orb to Revenant's "Suffering Silence" emote.
* Fixed some exploitable hiding spots reachable in Rift using Revenant.
* Fixed some cases when Revenant didn’t have horizontal movement animations when holding the heirloom.

Loba
* Many fixes across all maps address issues with exploits, hiding spots, and inconsistencies with using Loba’s tactical.
* UI fix: The ammo count in Loba's Black Market should now display correctly.

Rampart
* Fixed an issue that allowed Rampart's turret to be placed on Geyser.
* Fixed a bug that caused players to run faster after stowing a fully charged, chargeable weapon—this bug also caused the charged indicator in the UI to go away.
* Fixed an issue where Rampart’s wall would get stuck in an animation loop when hit by Caustic gas.

Horizon
* Addressed some cases where Blackhole/NEWT wouldn’t appear when using Horizon's Ultimate.
* Fixed an issue where a player’s weapon appears horizontally on the back while using a survey beacon.
* Fixed some cases causing Horizon Ultimate ability to be canceled out when placed near a supply bin if the bin was opened during gameplay.
* Fixed an issue causing the Trident’s momentum and friction constraints to be modified by interacting with Horizon's abilities.
* Addressed some cases where Horizon’s Ultimate ability active state persists after being destroyed.

Fuse
* Addressed some cases where players could lose some functionalities after dropping with Fuse.
* Fixed a visual bug that caused part of Fuse’s body to pop up on the screen when toggling throw power after swapping grenades.

Valkyrie
* Made a small change to address feedback that Valkyrie’s UI feels noisy when she first drops from the dropship.
* Fixed an edge case causing passengers on Valkyrie’s ult with bad ping to be reverted back to the ground in an unusual position.
* The Ultimate/Skydive Special UI and targeting will now update with colorblind settings
* Teammates should no longer be able to float around while being tethered to Valkyrie's Ult by breaking the explosive hold.
* Fixed an issue where Valkyrie could be pushed into unintended areas by the Trident when using her ultimate ability.
* Addressed some cases where Missile Swarm wouldn’t cause damage when hitting a floating enemy Valkyrie in her lower half.
* Fixed some cases of the camera clipping through geo and environment while preparing to launch Valkyrie’s Ultimate.
* Fix for cases where Missile Swarm fails to track the moving train.
* The Kraber target should no longer appear on screen when ADS after using Valkyrie’s passive.
* Fixed an issue where players could still activate Valkyrie’s Tactical and Ultimate while under structures without the vertical clearance requirement.
* Fixed some cases where teammates could clip through walls and appear on the same side of Valkyrie while tethered to her Ultimate.
* Fixed an exploitable spot on Canyonlands where Valkyrie could reach an inaccessible area using her passive.

## Undocumented changes

* As of  Season 10, all three battle royale maps (Kings Canyon, World's Edge, Olympus) will now be in rotation. World's Edge will be the only playable map for a week.
* In addition to moving the reload speed boost from Extended Mags to Stocks, Common Stocks now provide a +3.3% reload speed boost while the Rare Stock reload speed boost has been increased from +5% to +6.7%.  Heavy weapons (except the 30-30 Repeater) also no longer have a higher reload speed boost compared to other weapons.
* The current  XP Boost amount can now be seen anytime on the lobby, in the lower right part of the screen.
* There's now a "Zoom" prompt in the Legends/Loadout section of the lobby when looking at the owned skins of a Legend/weapon.
	+ Skins also move slower and slide when manually moving them.
* The group names of the weapons in the Loadout section use a new text font.
* The Apex Coins section of the Store now has a visual HUD, and can also be accessed by pressing `Tab ↹`. Doing so opens a new window of the Store with the usual  Coins section. This can also be accessed while viewing the contents of a bundle.
* Added a holster animation for Revenant's heirloom.
* The News page has a new look.
* When returning from a match or the Firing Range, the  Music Pack equipped will play the main theme instead of the lobby theme.
* Subtitles now show up when spectating a player.
* Added new voice lines when Lifeline revives a teammate.
* Added new voice lines when Horizon uses  Gravity Lift.

## Developer Notes

1. ↑ VFX were added in the  Chaos Theory update. This gives additional feedback when players are close to but not in line-of-sight of revives.
2. ↑ Fuse continues to struggle. We identified two opportunities to help him that weren't just "give him more damage.” We believe Apex is a gun game first and foremost and therefore want to make sure we don't put too much damage into character abilities.

The first opportunity we identified was his tactical. While meant as a persistent area denial tool, it currently does not last long enough to seriously inconvenience an enemy. We doubled the duration so you can now place one at a door and be reasonably sure no one's coming through that door for a little while. While we doubled the duration, the damage per second remains the same. Please don’t stand in the fire.

Secondly, his ultimate often didn't give his team an advantage; sure, you may catch enemies within it, but the flames made it impossible for you to step inside, and you couldn't see the enemies you trapped either because the flames were in the way. We explored a few ways to deal with this but ended up going for the most straight-forward answer: you get enemy outlines as long as they stay inside the ring of fire.
3. ↑ Dev note: There’s no doubt the nerfs Horizon received with Legacy were necessary, but given the benefit of time and hindsight we decided we probably hit the speed of her tactical too hard. Instead of completely reverting that part of the nerf, we found a happy medium between how fast her gravity lift operated at release and how slow it was after the nerf. This one's hard to communicate with numbers, so just give her a try and tell us what you think.
4. ↑ Dev note:

Caustic is a dangerous character to buff. Push him a little too far, and he quickly takes over the meta. Constantly fighting through gas is no fun, so we definitely want to avoid him becoming dominant once more. That said, we're now convinced the nerf that dropped his gas damage to a flat 5 damage went too far. When you can sit in gas and take a syringe or two and be fine, gas is not a scary enough deterrent. So we switched back to a scaling model. This time we decided to let the damage scale a little more slowly. Instead of going up by one every tick, we're increasing it by one every other tick. Damage is uncapped at the top here, but really that's very theoretical. Enemies will generally be dead around the time the gas reaches 11 damage per tick (unless you've been healing). The desired effect here is to make enemies feel a great urgency to leave the gas as soon as possible.

At the same time, we wanted to be mindful specifically of Caustic's impact in late game circles at the highest level. Even with Ring 6 now slowly closing over 100 seconds, we were worried about the effect that a single Caustic ult could have in the late game. We reduced its duration by 5 seconds. The ult represents Caustic's highest moment of power; his enemies have no way of countering it. 15 seconds is still a meaningful amount of time (and with the damage changes, 15s is long enough to kill someone) but it should hopefully make fighting a Caustic in the end game slightly less frustrating.
5. ↑ Magazines are the most potent source of lootable power for most weapons and that largely comes in the form of ammo capacity. In addition to capacity, they were also offering increased reload speed. We’ve moved the reload speed buff to stocks to help increase the value of stocks and spread out our meaningful modifiers across our attachments.
6. ↑ Sniper stocks are an often lonely attachment left sitting on the floor waiting for a crackshot legend to come along and give them some love. Instead of reducing the spawn rates to try and clean up the loot pool we’re putting them on Marksman Rifles to make them more desirable.
7. ↑ The L-STAR has undergone a few changes in Emergence. We’ve attempted to improve the looting experience and extend the L-STAR’s power into the later phases of the game. In addition to these attachment additions the L-STAR is also seeing some VFX changes for combat readability.
8. ↑ LMG spray-and-pray was feeling a little too oppressive when random headshots chunked with a 2.0 damage modifier. We’re shaving off some of that headshot firepower but adding a little back in by bringing up their limb damage. Unloading massive LMG mags to suppress your enemies should still be a valid tactic, we’re just reigning in the peaks and valleys to make it feel a bit more consistent.
9. ↑ With the removal of the Quickdraw Holster and reload speed moving from mags to stocks Pistols took a bit of a hit. We’re increasing their base handling but will keep an eye on their performance as we get into Emergence.
10. ↑ The Prowler returns to the floor without its trusty side-kick the Select Fire hop up. But don’t sleep on it, it's still a beast.
11. ↑ We’ve all woken up with a cold sweat in the middle of the night from a nightmare where Rampart with two gold mag spittys chases you on the World’s Edge train tracks laughing maniacally as she shoots for eternity, right? … right? Well for those of us that have, we’ll be able to sleep soundly for a while. The Spitfire takes its rightful place as a Supply Drop weapon this season. We’ve hit it a few times in recent patches and we still want it to be a desirable Supply Drop weapon so we’re walking back those nerfs while making it much harder to access.
12. ↑ The Alternator joins the Spitfire in the Supply Drop with its old friend the Disruptor Rounds. The shield damage has come down since we last saw Disruptors in Season 2, but it’s still a shield shredding monster. Pack an extra bat.
13. ↑ The 30-30 can slap, but when it's not slapping it’s probably reloading. We’re buffing the 30-30’s bonus to reload speed from stocks to help alleviate one of the sharper pain points when running this heavy rifle.
14. ↑ The EVA-8’s speed makes it a forgiving and formidable shotgun to run. It’s pulled ahead of the pack and has been seen as the clear choice for many leaving the Peacekeeper, Mastiff, and Mozambique in the dust. This change should help even the playing field between the shotguns.