Wizard

# Wizard Skills

## **Staff Attack**

* Physical Damage
* Range: 50

**Description**

* Gain x MP / s
* A simple attack with your staff.

**Passive Effect**

* LVL 30 - MATK + 5%
* LVL 40 - Attack Stance is available
* LVL 50 - MP + 20%
* LVL 100 - Skill Proficiency + 100% in all skills
* LVL 150 - MATK + 30%
* LVL 200 - Skill Proficiency + 200% in all skills

## **Fire Ball**

* Magical Damage
* Range: 150

**Description**

* Gain x MP / s
* Attack with a large fireball that also hits nearby foes.

**Passive Effect**

* LVL 30 - MATK + 10%
* LVL 50 - MATK + 20%
* LVL 100 - Fire Stance is available
* LVL 150 - MATK + 100%
* LVL 200 - Fire Ball MP Gain + 100%

## **Fire Storm**

* Magical Damage
* Range: 80

**Description**

* Lost x MP / attack
* Conjure a fire storm that surrounds you and damages all nearby targets.

**Passive Effect**

* LVL 30 - Hit counts +2
* LVL 50 - Attack Radius + 50%
* LVL 100 - Fire Storm Lost MP 1/2
* LVL 200 - Fire Storm Lost MP 0

## **Meteor Strike**

* Magical Damage
* Range: 150

**Description**

* Lost x MP / attack
* Call a meteor from the heavens to crush your enemies in a blazing inferno.

**Passive Effect**

* LVL 10 - MATK + 50%
* LVL 30 - Attack Radius + 30
* LVL 50 - Attack Radius + 30
* LVL 100 - Hit counts + 1
* LVL 150 - MATK + 200%
* LVL 200 - MATK + 300%

## **Ice Ball**

* Magical Damage
* Range: 150
* Cold Chance - Cap 50%

**Description**

* Gain x MP / s
* Shoot of a bolt of frost that damages and mt also slow your target.

**Passive Effect**

* LVL 30 - MP + 10%, MATK + 5%, MDEF + 5%
* LVL 50 - MP + 20%, MATK + 10%, MDEF + 10%
* LVL 100 - Ice Stance is available
* LVL 150 - MP + 200%
* LVL 200 - MATK + 100%, MDEF + 100%

## **Chilling Touch**

* Physical damage
* Magical Damage
* Range: 50
* Cold Chance - Cap 100%
* Freeze Chance - Cap 15%

**Description**

* Lost x MP / attack
* A touch attack that damages your target and may also freeze them solid.
* Freeze is only way to delay Boss's attack

**Passive Effect**

* LVL 30 - Def + 30%, MDef + 30%
* LVL 50 - Def + 50%, MDef + 50%
* LVL 100 - Attack Effect Size \* 5 with 10% chance
* LVL 150 - HP + 100%, MATK + 100%
* LVL 200 - HP + 200%, Def + 200%, MDef + 200%

## **Blizzard**

* Magical Damage
* Radius: 90
* Cold Chance - Cap 50%

**Description**

* Lost x MP / attack
* Summon forth a Blizzard. over the center of the map, that damages and slows enemies.

**Passive Effect**

* LVL 25 - Attack Radius + 30
* LVL 50 - Attack Radius + 30
* LVL 75 - Attack Radius + 30
* LVL 100 - Attack Radius + 60
* LVL 200 - Cold chance \* 2

**Required Skills**

* Chilling Touch LVL 60

## **Thunder Ball**

* Magical Damage
* Range: 150
* Paralyzing Chance - Cap 50%

**Description**

* Gain x MP / s
* Fire a Lightning blot at your target that may also cause paralysis. Enemies with paralysis will suffer greater damage when attacked,

**Passive Effect**

* LVL 30 - MP + 30%, SPD + 30%
* LVL 50 - MP + 50%, SPD + 50%
* LVL 100 - Thunder Stance is Available
* LVL 150 - MATK + 100%
* LVL 200 - MP + 100%, SPD + 200%

## **Double Thunder Ball**

* Magical Damage
* Range: 150
* Paralyzing Chance - Cap 50%

**Description**

* Gain x MP / s
* Fires a pair of lightning bolts at your target that may also cause paralysis.

**Passive Effect**

* LVL 30 - Double Thunder Ball MP gain + 50%
* LVL 50 - Double Thunder Ball MP gain + 50%
* LVL 100 - Double Thunder Ball MP gain + 100%
* LVL 150 - Double Thunder Ball MP gain + 100%
* LVL 200 - Double Thunder Ball MP gain + 200%

## **Lightning Thunder**

* Magical Damage
* Range: 150
* Paralyzing Chance - Cap 50%

**Description**

* Lose x MP / s
* Summon forth a storm that randomly attacks enemies with lightning

**Passive Effectt**

* LVL 30 - SPD + 100%
* LVL 50 - MATK + 100%
* LVL 100 - Hit counts \* 2
* LVL 150 - MATK + 200%, SPD + 300%
* LVL 200 - MATK + 500%, SPD + 500%

**Required Skills**

* Double Thunder Ball LVL 42

# **Reincarnation Skills**

## **Wizard Spirit**

(X = Skill Level)

* HP gain from Level Up + X
* MATK gain from Level Up + X

**Description**

* Gain 10X MP/s
* Gain additional stats for every time hero level up.
* Only gain stats per level up when equipped.

**Passive Effect**

* LVL 50 - Gains 25% of stats effect even when not equipped
* LVL 100 - Increase Spirit Essence Gain + 50%
* LVL 150 - Gain 50% of stats effect even when not equipped
* LVL 200 - Increase Spirit Essence Gain + 100%
* LVL 250 - Gain 75% of stats effect even when not equipped
* LVL 300 - Increase Spirit Essence Gain + 200%

## **Magical Combo**

(X = Skill Level)

* Magical Damage: .1%\*X per combo
* Max Combos: 1000\*X

**Description**

* Gain 10\*X MP/s
* Increases Magical Damage according to combos with each hit.
* Combo resets when you receive damage

**Passive Effect**

* LVL 50 - Increase the effect per combo + 100%
* LVL 100 - Only lose 50% of combo when receiving damage
* LVL 150 - Increase Max Combo \* 100
* LVL 200 - Increase the effect per combo + 300%

## **Magical Guard**

(X = Skill Level)

* Cut damage per MP : X
* Invincible Chance: 1%+.1\*X
* Invincible Time: 2 s

**Description**

* Gain 10\*X MP/s
* Summon a magical guard which cancels received damage with MP
* Sometimes become invincible when get hit

**Passive Effect**

* LVL 50 - MP Gain from this skill \* 400%
* LVL 100 - Invincible time +3s
* LVL 150 - Invincible time +5s
* LVL 200 - 100% Invincible Chance when MP is at max

## **Critical Shot**

(Y = Skill Level)

* Ignores monsters' MDef (Passive)
* Multiplies Stats by 1,5+(.001\*Y)^X(Passive)

X is the # of Wizard's skills you set.

These effects are active even while not equipped and

the level never resets even through reincarnation

**Description**

* Gain 10\*X MP/s
* Detects the weaknesses of monsters and makes all attacks ignore monsters' MDEF.
* The effect is passive but you should equip this to gain proficiency

**Passive Effect**

* LVL 50 - Worker Power + 5000% in Dark Ritual
* LVL 100 - Enable Auto-Rebirth while you are Wizard

Hit R key on any area after 1-5. You will automatically rebirth to Warrior just when you clear the area

* LVL 150 - Worker Power + 15000% in Dark Ritual
* LVL 200 - Enable Auto-Reincarnation while you are Wizard

Hit R on this skill to activate Auto-Reincarnation. Auto reincarnate after 5-4 when clearing with 1e20 or more DPS.

# Wizard Stance

## **Attack Stance**

* get Staff Attack lvl 40
* MATK + (20 + 0.1 / lvl)%
* MDEF - (20 + 0.1 / lvl)X%

**Description**

* Activate Attack Stance for 5 seconds every 25 hits.

## **Fire Stance**

* get Fire Ball lvl 100
* DEF & MDEF Down with X% chance - cap 20%
* Fire Ball Size \* 2 + 0.01 / lvl - cap 5

**Description**

* Have a chance to trigger Greater Fire Ball.
* Only works while Fire Ball is equipped.

## **Ice Stance**

* get Ice Ball lvl 100
* MATK Down with X% chance - cap 20%
* Ice Ball Size \* 2 + 0.01 / lvl - cap 5

**Description**

* Have a chance to trigger Greater Ice Ball.
* Only works while Ice Ball is equipped.

## **Thunder Stance**

* get Thunder Ball lvl 100
* Knock-back Effect with X% chance - cap 20%
* Thunder Ball Size \* 2 + 0.01 / lvl - cap 5

**Description**

* Have a chance to trigger Greater Thunder Ball.
* Only works while Thunder Ball is equipped.