recursal/Fanatic-Fandom huggingface dataset:
Euclid

* In-game
* Selection screen

"𝑬𝒖𝒄𝒍𝒊𝒅, 𝘵𝘩𝘦 𝘎𝘳𝘢𝘷𝘪𝘵𝘺𝘮𝘢𝘯𝘤𝘦𝘳, 𝘦𝘯𝘵𝘦𝘳𝘴 𝘵𝘩𝘦 𝘢𝘳𝘦𝘯𝘢!"

**Euclid** is the master of heaven and earth. Shooting black holes, and creating big vortexes around itself makes it a worthy hero to travel with.

**Euclid** is unlocked by defeating Elite Expanse Area 40.

## **Black Hole**

*Shoots a black hole that sucks enemies in. Enemies become harmless to non-Euclid heroes. Use ability again to activate it early.*

* **Duration:** 2.5 seconds.

**Cooldown:** 14 → 13 → 12 → 11 → **10** seconds.

**Cost:** 30 energy.

## **Orbit**

*Drops a gravity orbit that enemies will revolve around. Grants 1s of invulnerability to you. Enemies leaving radius slowly return to original speed.*

* **Range:** 35 → 70 → 105 → 140 → **175**.

* **Duration:** 2 seconds.

**Cooldown:** 4 seconds.

**Cost:** 15 energy.

### **Strategy**

Euclid's days of glory are long gone, but Euclid still has its uses. Orbit is a very useful ability as it allows you to run straight through large hordes of enemies, or just shoot a Black Hole through and suck them up. Euclid is great at crowd control due to its methods of reducing wide numbers of enemies speed or just holding them in place entirely. Euclid even has answers to both immune and corrosive enemies, due to having invulnerability and movement altering abilities. Overall, Euclid is no longer the power house that it once was, but should instead be used as an all-rounder, proving decent crowd control for a team.
Cybot

* In-game
* Selection screen

**?** or **Cybot** is unlocked by defeating Final Boss in Cyber Castle.

## Abilities

* Ability 1
* Ability 2

### Network Control

Gain a rapidly expanding aura that makes enemies 50% more vulnerable to damage and ability effects.
Does not stack with itself.
No energy cost.

 Costs

### Robo Scanner

First upgrade sets energy to 150.
Scan the closest enemy. If it was a aura/sniper/ghost enemy, restore (Regen × 30) energy, gain its ability and ignore its effects and projectiles.
Cannot regain energy while holding an enemy ability.
Use again to restore your regular abilities.

#### Gained Abilities

* Aura
* Sniper
* Ghost
 Abilities from Aura enemies.

 Abilities from Sniper enemies.

 Abilities from Ghost enemies.

## In-game Changelog

**04-09-23**
**Robo Scanner**
Lava now affects all types of immune enemies.

**01-22-23**
**Robo Scanner**
Gravity energy cost: 3/s → 1.5/s.
Slippery energy cost: 4.5/s → 3/s.
Disabling energy cost: 7.5/s → 4.5/s.
Magnetic reduction energy cost: 3/s → 1.5/s.
Quicksand energy cost: 3/s → 1.5/s.

**01-01-23**
**Robo Scanner**
Unlocking the ability now sets your energy to 150 instead of granting +60 max energy.
Sniper abilities now have no cooldown.
All abilities which made enemies harmless for 1s now make enemies harmless for 3s instead.
Speed Sniper energy cost: 6 → 15.
Regen Sniper energy cost: 6 → 15.

**12-18-22**
**Network Control**
Energy cost: 8/s → No energy cost.
Range: 400/500/600/700/800 → 565.
**Robo Scanner**
Unlocking the ability now grants +60 max energy.
Energy restoration: 20% of max energy → Regen × 30 energy.
Radar no longer targets enemies that are already harmless.

**12-11-22**
A mysterious castle has appeared, along with a new...**hero**?
Necro

* In-game
* Selection screen

**Necro** revives the death, pulling allies back to the land of the living. Never dying, this hero can resurrect both allies and itself.

## **Resurrection**

*Revives self.*

**Cost:** 75 pellets.

## **Reanimate**

*Shoots a projectile that revives teammates on hit.*

* **Projectiles:** 1 → 2 → 3 → 4 → **5** projectiles.

* **Cooldown:** 14 → 12 → 10 → 8 → **6** seconds.

**Cost:** 30 energy.

## Strategy

Necro, unlike Aurora, which is also unlocked in Central Core, has been known to be one of the greatest heroes for a long time. Possessing the power to revive itself and allies, it is a necessity for every team. Because pellets in Ominous Occult are worth 5 times more than usual, Necro only has to consume 15 pellets to recharge resurrection. Due to this fact, almost all serious OO runs will have three or more Necros. It is also very useful in Cyber Castle as a back up in the likely event that the team fails to complete a boss.
Area Messages

In some areas of all levels, messages will be displayed on the bottom of your screen. These are usually present in the victory zone of levels, but can be present elsewhere, such at the start of a region. These messages can contain interesting pieces of lore or useful messages for later, and, as such, have been catalogued here.

All Messages in Central Core
 41

All Messages in Central Core Hard
 41

All Messages in Catastrophic Core
 41

All Messages in Dangerous District
 81

All Messages in Dangerous District Hard
 81

All Messages in Peculiar Pyramid
 32

All Messages in Peculiar Pyramid Hard
 32

All Messages in Glacial Gorge

All Messages in Glacial Gorge Hard

All Messages in Wacky Wonderland
 81

All Messages in Vicious Valley

All Messages in Vicious Valley Hard

All Messages in Elite Expanse
 81

All Messages in Elite Expanse Hard
 81

All Messages in Humongous Hollow
 81

All Messages in Humongous Hollow Hard
 81

All Messages in Haunted Halls
 10
 16
 17

All Messages in Quiet Quarry

All Messages in Quiet Quarry Hard

All Messages in Frozen Fjord

All Messages in Frozen Fjord Hard

All Messages in Ominous Occult

All Messages in Ominous Occult Hard

All Messages in Restless Ridge

All Messages in Restless Ridge Hard
 48

All Messages in Toxic Territory

All Messages in Toxic Territory Hard

All Messages in Magnetic Monopole
 37

All Messages in Magnetic Monopole Hard
 37

All Messages in Assorted Alcove

All Messages in Assorted Alcove Hard

All Messages in Burning Bunker

All Messages in Burning Bunker Hard

All Messages in Grand Garden

All Messages in Grand Garden Hard

All Messages in Endless Echo Hard
 401
 All other areas

All Messages in Mysterious Mansion
 59
 60
 61
 62

All Messages in Research Lab
Evades.io

*This article is a stub. You can help Evades.io Wiki by expanding it.*
## The Origin of Evades.io

   Evades.io is a game that was originally started back in *January 2017* by someone who went by the username *MiceLee*.

Shortly after he finished coding the core of Evades.io, he decided to make it official and take it to the public. At the time, he was an active Redditor (known now as r/Evadesio), and he decided to get the internet’s opinion on his recently coded game, which was still very underdeveloped.

In the beginning, Evades.io would have been lacking most of the levels it now has and missing the chat feature. So, MiceLee started the “Evadesio” community on Reddit.

You can find the Reddit thread here, or if you want to get straight to the game, click here.

Evades.io Timeline Video by **La Baguette YT**. The game's changes from 2017 to 2020.

As you may have noticed, this game has only been around for 6 years. Collecting information on Evades.io was extremely difficult because, other than the Reddit thread, little hype has been made over this game.
Candy

* In-game
* Selection screen

"**𝑪𝒂𝒏𝒅𝒚**, 𝘵𝘩𝘦 𝘤𝘢𝘳𝘯𝘪𝘷𝘢𝘭 𝘱𝘳𝘪𝘯𝘤𝘦𝘴𝘴."

**Candy** is unlocked by defeating Wacky Wonderland Area 80.

## Abilities

### **Sugar Rush**

*For 2s, slow all enemies within aura for 2s. You gain more aura range the faster you move.*

* **Cooldown:** 6 → 5.5 → 5 → 4.5 → **4** seconds.

**Cost:** 15 energy.

### **Sweet Tooth**

*Places a candy that can be consumed by any player to recover 50% of max energy and gain a +1/2/3/4/5 boost to speed and regen for 15s.*

**Cooldown:** 5 seconds.

**Costs:** 5 energy.

## In-game Changelog

**06-11-23**
Fixed a bug where Sweet Tooth items were not removed when the source player left the game.

**02-19-23**
**Sweet Tooth** can now be placed towards any angle.

## References

1. ↑ “Introducing Candy, the carnival princess!”

- Changelog “Wacky Wonderland presents a new hero... - 03-04-19”
Mysterious Mansion

*This article is a stub. You can help Evades.io Wiki by expanding it.*

## Overview

Mysterious Mansion is an area that is not accessible unless the player has beaten area 16 of Haunted Halls. This map is difficult to navigate as it has many paths. The three rewards are Mortuus, Stheno and the Witch Hat, although they are unlocked separately. It is also one of six maps with named areas, with the others being Frozen Fjord, Shifting Sands, Peculiar Pyramid, Magnetic Monopole, and Cyber Castle.

### Special Ability

All Messages in Mysterious Mansion
 59
 60
 61
 62

## Strategies

Useful heroes for completing this map include Reaper, Shade, Ghoul, and Morfe.

## In-game Changelog

**03-05-23**
Victory point adjustments: 3/1/1/2 → 2/1/1/2.

**02-19-23**
Victory point adjustments: 4/1/2/5 → 3/1/1/2.
Demona

* In-game
* Selection screen

Demona can be unlocked by defeating all 9 circles in Infinite Inferno.

## Abilities

* Ability 1
* Ability 2

### Ignition

Dash forward leaving behind a trail of sparks which will make enemies harmless for 0.5 seconds.

 Costs

### Incinerate

Lays down ember traps in 15 directions which will make enemies harmless for 2s upon contact with them.
Can be used while downed.

 Cooldown (s)
 Costs

## Strategy

Demona has 2 abilities: **Ignition** and **Incinerate**. the First one, Ignition, has 0.25 seconds of invulnerability while dashing. you can use it in difficult situations, when it is too many small enemies. the second one, Incinerate, can be used at the end of first ability if you landed in big group of enemies. Also you can use it if dashing through big fat enemy is not great option.

## In-game Changelog

**07-23-23Incinerate**Cooldown: 4s → 8s

Trap duration: 1.5/2/2.5/3/3.5s → 3/3.5/4/4.5/5s

**06-25-23Ignition**Now gives 0.25 seconds of invulnerability after the dash was completed.

You can now control the dash more freely.

Cooldown: 1/0.95/0.9/0.85/0.75s → 1.4/1.3/1.2/1.1/1s.

**06-11-23**
Fixed a bug where using Ignition in areas with magnetism would not work properly.
Fixed a bug where Incinerate and Ignition projectiles were not removed when the source player left the game or the area.
Fixed a bug where cycling enemies would still cycle while affected by Incinerate.
Fixed a bug where Incinerate traps affected harmless enemies. Note that immune enemies are still intended to remove the traps.

**05-07-23**
**Incinerate**
Directions for traps: 9/11/13/15/17 → 15.
Trap duration: 2s → 1.5/2/2.5/3/3.5s.
Energy cost: 15 → 10.
Traps can now be laid while downed.

**04-30-23**
**Ignition**
You can now focus while dashing.
Ignition now lays traps which disable enemies for 0.5 seconds instead of giving a speed boost to other players.
Projectile duration: 1.75s → 1s.

**04-16-23**
**Ignition**
Speed boost: +2/3/4/5/6 → +6 speed.
Cooldown: 0.75s → 1/0.95/0.9/0.85/0.75s.

**Incinerate**
Enemies already incinerated no longer consume traps.
Directions for traps: 5/7/9/11/13 → 9/11/13/15/17.
Trap duration: 1.9 → 2s.

**04-09-23**
A new hero, Demona, has been added! Unlock her by defeating Infinite Inferno.

## References

1. ↑ "A new hero, Demona, has been added! Unlock her by defeating Infinite Inferno."

- 04-09-23 Changelog ("Infinite Inferno discovered - 04-09-23")
Nexus

* In-game
* Selection screen

**Nexus** both protects and guides its allies to victory.

**Nexus** is unlocked by defeating Glacial Gorge or Glacial Gorge Hard Area 40.

## **Barrier**

*Places a dome that grants invulnerability. Barrier can be used while downed. If this happens, the Barrier gets placed on the nearest alive player instead of you.*

* **Position when alive:** You.

* **Position when downed:** Nearest alive player.

* **Duration:** 2.5 → 2.7 → 2.9 → 3.1 → **3.3** seconds.

**Cooldown:** 10 seconds. Cools down twice as fast when not in any barrier.

**Cost:** 30 energy.

## **Stream**

*Places a path that lets energy go sub-zero by up to 100% of max energy & prevents players from being slowed down by things like slowing enemies or lowered speed from a tombstone revival. Stream provides a speed boost, but only to yourself and nobody else.*

* **Duration:** 7 seconds.

* **Length:** 1400 pixels.

**Cooldown:** 2.5 seconds.

**Cost:** 5 energy.

**Speed boost to self:** 0 → 1.25 → 2.5 → 3.75 → **5**.

## Strategy

Nexus's ability to use Barrier while downed allows for some interesting play. This can allow for some bases to save a player. Not to mention the immunity is really helpful, especially in regions like Quiet Quarry and its hard variant. The fact that Stream prevents slowdown is also useful, especially with a Mortuus, It has a lot of synergy In stuff like chains, where the Mortuus mass-revives players while Nexus keeps them moving. The prevention also prevents slowdowns from Freezing enemies, meaning this is a counter to certain region areas like the ones in Vicious Valley and Humongous Hollow. All in all, Nexus is a great support hero useful in chains or machines.

## In-game Changelog

**02-25-23**
Fixed a bug where Nexus stream speed boost did not apply to the user if in another Nexus' stream.
## Trivia

Nexus is male.

1. ↑ “Nexus! He has barriers and boost streams to help his teammates. Beat Elite Expanse Area 20 to unlock him.”

- Changelog “New Content - 07-13-18”
Glob

* In-game
* Selection screen

"The **Sticky** hero, *Glob"* was discovered - 03/27/22.

Glob is unlocked after defeating Toxic Territory Area 20 or Toxic Territory Hard Area 20.

## **Radioactive Gloop**

*Shoots 2 projectiles that enemies will cling to. After a wall is hit, reduces size by 50% & speed by 80% for (enemy cling duration time × 7), during which enemies will be disabled & immune to abilities. Afterwards, enemies slowly return to original speed. The Radioactive Gloop projectile will be deflected from a wall if the ability is used right next to it.*

* **Projectile radius:** 35.

* **Projectile speed:** 30.

* **Cooldown:** 8 → 7 → 6 → 5 → **4** seconds.

**Cost:** 30 energy.

## **Sticky Coat**

*PASSIVE: Allows up to 2 nearby players to cling to you, letting you carry them. Reduces energy costs for clinging players by 20/25/30/35/40%. Glob moves 10% slower per clinging player. Use to toggle on/off.*

## In-game Changelog

**06-11-23**
Fixed a bug where having players cling to you through Sticky Coat would not count as a player interaction.
Coupled Corridors

## Overview

Coupled Corridors is a part of the map Mysterious Mansion. Players can go to 2 different routes in the map Mysterious Mansion: The Attic route & the Liminal Alley route.

## Areas

Each route to Coupled Corridors has different enemies (from 1 to 20). The attic route includes Reducing, Lead sniper, Charging (New enemies), and Switching (from 1 to 20). But the liminal alley route has Zigzag, Mist, Poison Sniper, and Enlarging (from 1 to 20). After Area 20, there will be a victory area in each route (1 VP). When you exit that victory area, you can't go back, and a text says: "The door locks behind you." If you go to 21, Those routes will combine into 1 way, and the areas above 21 will be the same. After reaching 40, you'll unlock a hero called Stheno, and 2 Victory Points.

## In-game Changelog

### 10/29/2023

Mysterious Mansion seems to have expanded, and another lost hero was found in it. Perhaps investigate past it's liminal alley and attic?
Ghoul

* In-game
* Selection screen

"𝑮𝒉𝒐𝒖𝒍, 𝘵𝘩𝘦 𝘧𝘰𝘳𝘨𝘰𝘵𝘵𝘦𝘯 𝘣𝘦𝘪𝘯𝘨"

Ghoul is unlocked by defeating Ominous Occult Area 16 or Ominous Occult Hard Area 16.

## **Shriek**

*Shrieks at enemies causing them to shrink.
If players are hit, a shadow will go to the nearest player alive, when touched the downed player is revived.
Can use while downed.*

* **Range:** 130 → 155 → 180 → 205 → **230** range.

* **Cooldown:** 2 seconds.

**Cost:** 15 energy.

## **Shadow**

*Leaves up to 1 shadows behind, which stays for 10/12/14/16/18s.
Shadow is targeted first.
Others can touch shadow to revive you & grant you 1.5s of invulnerability.*

**Cooldown:** 6 seconds.

**Cost:** 5 energy.

## Trivia

Ghoul is male.

1. ↑ “He comes out with the halloween map :)”

- Stovoy, Evades.io lead developer, 11/01/2018, in reponse to a question about Ghoul’s release date

https://discord.com/channels/283154072675287040/437060682693738497/507710339874291725
Gems

**Gems** are special accessories unique to crowns. Gems are only displayed when a player has a crown equipped.

### Unlocks

**Gems** are automatically equipped to a player's crown, and unlocked by reaching a certain amount of Lifetime VP (Victory Points). It does not matter which exact crown you have. Once a player reaches the required number of VP, the new gem will replace the old one.

**Gems** are unlocked in the following order:

* Upon reaching 50 Lifetime VP, Gems are unlocked, and the "Orange" gem is equipped.
* Upon reaching 100 Lifetime VP, players equip the "Red" gem.
* Upon reaching 250 Lifetime VP, players equip the "Purple" gem.
* Upon reaching 500 Lifetime VP, players equip the "Blue" gem.
* Upon reaching 750 Lifetime VP, players equip the "Green" gem.
* Upon reaching 1000 Lifetime VP, players equip the "Turquoise" gem.
Frozen Fjord

**Frozen Fjord** is a Christmas themed map in Evades. It is one of the most varied maps in the game, and is one of six maps with named areas, with the others being Peculiar Pyramid, Shifting Sands, Mysterious Mansion, Magnetic Monopole, and Cyber Castle.

Defeating area 40 rewards the player with Santa Hat, the hero Jötunn, and 3 Victory Points. On subsequent wins, only Victory Points will be rewarded.
Download
Snippet

**Frozen Fjord** was added to Evades in its own holiday update on the 29th of December 2018.

Frozen Fjord has a hard version. Notably, the first ten areas differ substantially from Frozen Fjord, but besides that it is mostly just a more difficult version of it. It gives 10 VP.
If you use Fiola Its simple but hard for the first 1-10 and 30-40.

## Areas 1-10

Areas 1-10 exclusively feature the frost giant, a unique enemy that fires many small enemies in specific formations. It is useful to be familiar with the enemies’ firing patterns, as it is often possible to hide in “safe spots” where the small enemies will never hit you.

For these levels, it is also very advantageous to have a healthy amount of speed (8+?) to better exploit gaps in the enemies.

Area 3 of Frozen Fjord.Area 9 of Frozen Fjord. Notice the very large bullets.
## Cave 1

Cave 1 features glowing white snowballs that combine sizing and dasher enemies’ attributes. These five levels are quite easy, and allow the player to relax a little bit.

Cave 1-1 in Frozen Fjord. The glowing enemy is called a snowball.
## Areas 16-24

Areas 16-24 introduce the icicle and freeze sniper enemies from Glacial Gorge. In addition, they feature formations of walls in the level, something that is used later on as well.

## Cave 2

Cave 2 takes the ideas used in 16-24 and packs them into the profile of cave 1. This segment of the map is quite difficult to complete.

## Areas 30-40

Area 30 is relatively easy, actually.

Areas 31-39 are similar to 16-24, but introduce turrets that fire in predictable patterns. However, these turrets move and rotate.

Area 40 makes cave 2 feel like cave 1. It is a fitting conclusion to the map, using basically all the major mechanics. No frost giant, though.

## Importent

Know that you should always be in a group, unless you are Reaper, as reaper you can cheat useing depart because you dont die from the ice giants at all!

Useful heroes include Mortuus, Reaper, Rameses, Stheno, Brute, Chrono, Necro and many more!

Alot or them are lifesavers, and some are cheats

(Page 2) Other's are Magno, Morfe, Rime, Magmax, Aurora, Cent, and Jötunn.
Stellar Square

**Stellar Square** is the only mini game in Evades.io and a training map. There aren't any rewards from Stellar Square. The goal is to get as high of a level as possible.

## Overview

If you enter the safe zone you will lose all levels gained in Stellar Square. Entering Stellar Square does not take away your levels - you gain them back upon leaving Stellar Square. Dying in Stellar Square will respawn you in front of the middle of the teleporter to Central Core.

### Areas

#### Area 1

 Wavy
 Sniper
 Wall

### Special Ability

On this map, you gain a special third ability - **Snowball**. It shoots a projectile which disables player's abilities and movement on hit for **2s**. By using Snowball, you can freeze other players and if they're killed during the time they're frozen, you gain a half of their XP.

**Cost:** 30 energy.

## Trivia

* Stellar Square record is **1610** lvl by **Gazebr** (September 2018).
Magmax

* In-game
* Selection screen

Magmax is one of three starter heroes in Evades.io. This hero is always unlocked.

## Abilities

* Ability 1
* Ability 2

### Flow

Boosts speed.

 Costs

### Harden

Gives invulnerability, but also stops movement.

 Costs

## Strategy

Magmax is particularly good in soloing and maps with excessive amounts of immune enemies, such as Ominous Occult and Quiet Quarry. It can be difficult for newer players to use, but can be very useful in the hands of skilled players. Don't use it in Toxic Territory, Assorted Alcove (or their hard versions), Cyber Castle, or Endless Echo, as these maps feature either corrosive enemies (which ignore immunity) or require you to damage enemies (Cyber).

## References

1. ↑ “ What's the bug. Also his name is magmax 💢”

- Stovoy, Evades.io lead developer, on 11/07/2018.

Evades.io Discord #bug-reports
Morfe

* In-game
* Selection screen

**Morfe** is one of the 3 basic heroes. With the power of shaping and bending, **Morfe** can push his way through hordes of enemies.

## **Reverse**

*Shoots projectiles that reverse enemy movement. For 4s, enemies can revive players.*

* **Projectiles:** 1 → 2 → 3 → 4 → **5** projectiles.

**Cooldown:** 3 seconds.

**Cost:** 10 energy.

## **Minimize**

*Reduces enemies' radius by 50% & speed by 75% for 4 seconds.*

* **Projectiles:** 2 → 3 → 4 → 5 → **6** projectiles.

**Cooldown:** 1.5 seconds.

**Cost:** 10 energy.

## **Strategy**

Morfe may seem lack-luster, but is used by many pros and skilled players. If you don't have a necro, Morfe can act like one. they are very handy for reviving people under enemies, and can even break/ help with breaking. This hero is very synergy based and is good in crowded maps and Cyber Castle. A Cybot causes Minimize to stun enemies, so take note of this when entering crowded maps.
Copy of Home 5/25/2022

**welcome to evades.io wiki!**

 **this wiki is currently under development.
 please feel free to chip in by adding relevant information!**

**We have 137 pages total on this fandom**

Navigation

*(Navigation table is currently broken)*
Heroes • Regions • Hats • Victory Points • Enemies • Controls
Heroes
Regions
Enemies
Hats
Victory Points
Controls

## About Evades.io

Evades.io is a teamwork-based online multiplayer game.

*"Evade enemies, save friends, upgrade stats & abilities, and unlock new heroes! Multiplayer cooperative roguelike webgame,"* - game's page description.
[Read more...]

Press **H** to hide the hero info card.
Press **V** to hide the chat.
Press **M** to hide the map.
Press **B** to hide the leaderboard.
Press **G** to change the map view.
Hold **shift** to slow down.
Type **/dc** or **/ff** in the chat to disconnect
Type **/help** for more options
Adaptative

This technique will draw upon your natural human adaptability. You will enter a defensive posture and improvise to gain the upper hand. (This buff grants 1.25x Endurance, 1.25x Defense, and 1.25x Regeneration for 30 seconds. Cost to activate, but no drain. 120-second cooldown.).This skill doesn't take a buff slot or drain your energy. Any kind of race can learn this buff if they have train enough.
History

This page is a history of Evades.io

This page should exist, but does not really as of right now. Let’s make it happen :)

# Timeline

## 2017

Engine 1 was first released during this time

Evades.io is a game that was originally started back in January 2017 by someone who went by the username MiceLee. Shortly after he finished coding the core of Evades.io, he decided to make it official and take it to the public. At the time, he was an active Redditor (known now as r/Evadesio), and he decided to get the internet’s opinion on his recently coded game, which was still very underdeveloped. In the beginning, Evades.io would have been lacking most of the levels it now has and missing the chat feature. So, MiceLee started the “Evadesio” community on Reddit.

Phone displaying MiceLee’s original Reddit thread.

## 2018

At the end of the year, Frozen Fjord was released as a Christmas map.

## 2019

In early 2019, Restless Ridge was added. It was designed by extirpater.
Energy

**Energy** is the resource that fuels hero abilities, and one of the three base stats all heroes share (Speed, Energy, and Regen).

## Upgrading

All heroes spawn with 30 energy at level 1.

* Every time a hero levels up, they earn one skill point.

* Skill points can be allocated towards Energy at a conversion rate of five (5) Energy per skill point.

## Trivia

* Energy caps at 300.

* Energy is the only base stat is not buffed by abilities, unlike Speed (such as Magmax's Flow) or Regen (such as Candy's Sweet Tooth).
Dangerous Discrict

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*
For **Dangerous District**, see Dangerous District.

**Dangerous District**  has 80 Areas. After 40 everything is same as starting but %50 faster.

## Areas

Areas 1-10 have Gray Balls, Red Balls and Border Balls.

Areas 11-20 have Gray Balls, Red Balls, Speed Snipers, and Border Balls.

Areas 21-30 have Gray Balls, Red Balls, Regen Snipers, and Border Balls.

Areas 31-35 have Gray Balls, Red Balls, Ability Auras, and Border Balls.

Areas 36-39 have Gray Balls, Ability Auras, and Border Balls.

Area 40 has Red Balls, Speed Snipers, Regen Snipers, and Border Balls.

First Victory gives 1 Victory Points.

Areas 41-80 have the same enemy combinations as 1-40.

Second Victory gives 3 Victory Points.

## Enemies

* Border Ball: Normal black border balls, unable to be affected by abilities.

* Gray Ball: Normal gray balls, move in a straight line.

* Speed Sniper (Yellow): Shoots a bullet that steals 1 speed and it shoots every 5 seconds.
	+ Does not steal after 5 Speed.

* Regen Sniper (Teal): Shoots a bullet that steal 0.5 regen and it shoots every 5 seconds.
	+ Does not steal after 1 Regen.

* Radiating Bullets: Shoots red bullets in 8 directions every 5 seconds

* Ability Aura: When inside this aura, characters are unable to activate abilities.
	+ Passive abilities like **Jötunn's** Decay will still work.
	+ Aura abilities like **Aurora's** Distort and **Jolt's** Charge will be disabled.
	+ Abilities that require an aura, like **Reaper's** Atonement and **Chrono's** Rewind will be toggled off if the aura is enabled and prevent the ability from being used.
		- **Reaper's** Atonement can be used while inside the aura if under the effect of Depart.
	+ Lasting abilities like **Ramses's** Bandages will not be forcefully deactivated while inside the aura.
	+ Temporary abilities like **Shade's** Night will not be forcefully deactivated while inside the aura, but will time out normally.
	+ Instant abilities like **Magmax's** Harden or **Rime's** Teleport will not work while inside the aura.
		- **Chrono's** Backtrack will not work if it is alive inside the aura. However, if Chrono dies it can backtrack while inside.
E

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*
**E** is a very important letter.

**E** is the first letter in Evades, the name of this game.

**E** is the first letter in one of the three base stats, Energy, which fuels all active ability usage.

**E** is the first letter in Euclid, a character well loved and hated in the game, as seen with it's many ability reworks.

**E** is the first letter in the "Enemy", of which there are many in this game.

**E** is the second vowel in the alphabet.

**E** is the first letter in Exoriz, the name of one of the members of the staff team.
Stheno

* In-game
* Selection screen

**Stheno** is unlocked by defeating the end of Coupled Corridors in Mysterious Mansion.

## Abilities

* Ability 1
* Ability 2

### Petrify

Fire a volley of projectiles within 20 degrees of the current facing direction. Projectiles freeze and disable enemies for 3s.

 Cooldown (s)
 Costs

### Ictos

On first death, spawn a field of 200px that lasts 2 seconds, giving invulnerability to only you. On second death, field radius is 100px. Cooldown starts after second death.

## Strategy

Stheno is an amazing hero. upon release, its abilities form it to be a soloing hero, capable of stunning and disabling enemies and denying death. It's first ability, petrify, allows it to stun enemies in place, useful for large hordes, and coupled with its second ability, allows it to walk right past them. The second ability alows u to stay alive after touching an enemy, as long as it isn't corrosive. you can do this TWICE, and this is a stellar ability for soloing maps as you effectively have 3 lives. In conclusion, Stheno is a down right broken hero that will definitely get nerfed by next week. (This was created on Oct 30, i will wait for about a month before revising this as thereis a definite chance this will get nerfed).

## Trivia

Stheno is canonically female because the definiton of the word "Stheno" is a female demigorgon.

## In-game Changelog

**10-29-23**
Mysterious Mansion seems to have expanded, and another lost hero was found in it. Perhaps investigate past it's liminal alley and attic?
New Hero idea: Titan

New hero idea: Titan

Color: Red 80%, Black 20%

Titan is the strongest hero in the world. Dashing into enemies and delivering huge shockwaves, he powerfully forces his way to victory.

Defeat humongous hollow area 40\*

Abilities:

Rampage: Titan's radius doubles and he rams into enemies, bashing them apart for 3s\*\*. During this he is invulnerable. They come back together after 5s. You are slowed by 50% afterwards for 2s.

Charge distance: 220/240/260/280/300 px

Cooldown: 15s

Shockwave: Execute a ground pound that will reverse all enemies directions(within your aura).

Radius: 110/130/150/170/190

Cooldown: 15/13/11/9/7

\*If humongous hollow has an area 80, then unlock titan at area 80.

\*\*Titan's radius returns to normal after this part of the sequence.
Echelon

* In-game
* Selection screen

**Echelon** is unlocked by defeating Area 120 in Endless Echo.

## Abilities

* Ability 1
* Ability 2

### Echo

Generate up to 5 healing projectiles that follow you. Use again to temporarily release them.
Projectiles revert direction after travelling 1280px in motion.
Catching projectiles in motion recharges cooldown by 4s.
Revives from projectiles also give 0.5s of invulnerability.
Reviving near many players will increase cooldown duration.
You must throw the projectiles in order to revive other players.
You cannot be revived through your own projectiles for 1s after being downed.

 Cooldown (s)
 Costs

### Reduce

Reduce enemy stats by 30-50% for 3s with up to 260 range. Also reduces enemy effects.
Restores an echelon projectile when reducing an enemy.
Each enemy reduced recharges cooldown by 0.25s.

 Range (px)
 Cooldown (s)
 Costs

## Trivia

* **Echelon** is male.
* **Echelon** is canonically mute.

## In-game Changelog

**05-28-23**
Fixed a bug where Echelon's Echo could be reused early.

**05-21-23**
**Echo**
Now you must throw the projectiles in order to revive other players.
You cannot be revived through your own projectiles for 1s after being downed.

**05-14-23**
**Echo**
The ability cooldown duration will last longer after reviving players in groups.
Cooldown: 16/15/14/13/12s → 14/13/12/11/10s.

**04-01-23**
**Reduce**
A few issues have been resolved where lower levels had a stronger effect.

**02-19-23**
**Reduce**
Using reduce now cannot restore more projectiles than the current level of **Echo**.

**02-05-23**
**Echo**
Cooldown: 18/17/16/15/14s → 16/15/14/13/12s.
**Reduce**
Cooldown recharge from enemies: 0.2 → 0.25.

**01-08-23**
**Echo**
All cases of revives through echelon projectiles now give 0.5 seconds of invulnerability to the player getting revived.
Cooldown: 18/17/16/15/14s → 20/19/18/17/16s
Catching your own projectiles after throwing them recharges echo cooldown by 4s.
Fixed a bug where echelon projectiles would sometimes be removed shorty after reviving a player.
**Reduce**
Enemy effects are now affected by reduce. Reducing an enemy will now restore an echelon projectile.
Cooldown: 14/12/10/8/6s → 8/7/6/5/4s
Each enemy reduced recharges cooldown by 0.2s.
Fixed a bug where non-sniper enemies would permanently have longer ability effect durations.

**01-03-23**
**Echo**
The projectiles will now reverse direction after travelling a distance of 1280.
Fixed a bug where the projectiles weren't being removed properly.

**01-01-23**
A new hero named Echelon has arrived! He can be unlocked by defeating area 120 in Endless Echo.

## References

1. ↑ "He can be unlocked by defeating area 120 in Endless Echo."

- Changelog "New Arrival - 01-01-23"
New Hero Idea:Slorlwer

Slorlwer is a hero control the speed.His power can slows enemies to the maximum and increases his speed to the highest as he can.But this hero is not good for soloing and reviving teamates.

Unlock after Humongous Hollow 40.

Color:White 85% with 10% blue and 5% green

Specials:Slorlwer will get extra 1.5 speed.The stats still show speed = 5 after spawn.

Ability 1:Boosting Forces

Slorlwer get a boost thats increases his speed by 3/4/5/6/7 points.

Cooldown:no cooldown

Cost:9 energy per sec

Ability 2: Slow Motion

Slorlwer slow all enemies in aura by 75/80/85/90/95%

Cooldown:no cooldown

Cost 13 energy per sec
Vicious Valley Hard

*This article is a stub. You can help Evades.io Wiki by expanding it.*

**Vicious Valley Hard** is Vicious Valley with +25% enemy count and +50% speed. **Vicious Valley Hard** is one of the hardest maps in Evades. Defeating area 40 will reward the player with 7 Victory Points and the hero Shade if it's not already unlocked.

## In-game Changelog

**02-19-23**
Victory point adjustments: 10 → 7
Frozen Fjord Hard

Frozen Fjord Hard is a harder version of Frozen Fjord made by PotatoNuke. After defeating area 40, the player will be rewarded with 10 VP, the hero Jötunn if they haven't unlocked it already, and the Santa Hat if they haven't unlocked it already. This map is no easy task, however with the right hero combinations the map can be beaten with ease. Frozen Fjord Hard was released on December 12th, 2021.
New hero idea: Spirit

Spirit is another hero i came up with (other one being warden) and it would be unlocked after beating Dancing Death, 40 (another map idea as well)

Ability 1: Shoulshelid

Gives nearest player a silver ring around them that upon being hit, makes the ring fall off over 0.5 seconds keeping that player safe. Costs 45 energy. Cool down /18/17/16/15/14/.

Ability 2: Heaven's Cast

Brings down 6 souls that find and heal players. Upon using this ability the caster's screen shakes for 1.5 seconds. If not enough players are downed the souls will dissapear afer 3 seconds. Can revive self. Costs 55 energy. 25 seconds cooldown.

overview:

again, I made another suporter hero. Spirit is basiclly the most selfless hero ever. Its all about saving people. And yes, i did rip off rams ability, so if u have any ideas for ability one, lemme know. but hey its for other people this time.

Thx for reading!! :)
Magnetic Monopole

**Magnetic Monopole** was released in its own update on the 22nd of November 2020. It is the only map in Evades to feature magnetism, besides Endless Echo Hard. It is also one of two nonlinear maps, and one of six maps with named areas, with the others being Frozen Fjord, Shifting Sands, Mysterious Mansion, Peculiar Pyramid, and Cyber Castle.

**Magnetic Monopole** has two routes: the normal route, and dipoles (added a week later on the 29th of November 2020).

Defeating area 28 will reward the player with 2 Victory Points and Magno. Defeating dipole 5 will reward the player with 1 Victory Point.

Download

## Strategy

Magmax, Mirage, Reaper, Mortuus, and Rameses are some of the best heroes for this region. Remember that you can abuse the low cost of the magnet special ability to float between wall enemies by spamming the ability.

## Enemies in Magnetic Monopole

* Normal Enemy bounces on boundary of active zone.
* Wall Enemy goes around the perimeter of active zone.
* Magnetic Reduction Enemy has effect radius of 125. It does what it says it does: when within the aura, magnetism is not as strong.
* Magnetic Nullification Enemy has effect radius of 125. When in this aura, magnetism has no effect at all.
* Negative Magnetic Sniper Enemy makes players magnetize downwards.
* Positive Magnetic Sniper Enemy makes players magnetize upwards.

## Areas in Magnetic Monopole

### Area 1

There is a 1x1 teleporter at the top of the area that leads to Dipole 1. To enter this teleporter, reach area 2 to unlock the ability to magnetize, then reverse your magnetism. Go back to area 1 (you cannot use magnetism in area 1), and head left until you enter Dipole 1.

Alternatively, if you have a warp ability, you may use that.

### Area 7

This area is vertical. It heads downwards. Be sure you are confident in your use of the magnetism ability before attempting.

### Area 14

Combines negative magnetic snipers and an upward path. Fun!
Quiet Quarry

**Quiet Quarry** is an 40 area map in Evades. **Quiet Quarry** has many large wall enemies. Defeating area 40 will reward the player with 2 Victory Points and hero Cent. Afterwards, only Victory Points will be rewarded. **Quiet Quarry** was added to Evades in its own update on the 18th of November 2018.

Download

## Areas 1-40

### Area 7

The wall enemies move fast here! It is highly recommended to have more than 10 speed before attempting.

### BOSS Area 10

To quote Bloons Tower Defense 5, this level will separate the strong from the weak. Use the bottom side to go around wall enemies on the top side to deal with the walls’ desynced speeds.

 4

### Area 11

This area uses a format that is used many times on in Quiet Quarry: many enemies, plus one massive wall enemy.

 6
 1

### BOSS Area 40

Do not be surprised if you die on this level. It is hard.

## Strategy

Using a hero who has some form of invulnerability or ability to self-revive is very useful, such as Magmax, Mortuus, Rameses, or Cent. Magmax is likely the best hero for this region. Try to stay directly behind the wall enemies and don't get stuck between them. Don't forget to level up speed, or the enemies could catch up with you.

## Trivia

* Cent is female.
* The fastest enemy in the game is in Area 60 of **Quiet Quarry**.
Monumental Migration

**Monumental Migration** is the second longest map in Evades (behind Endless Echo, which is endless) with 480 areas. Defeating Area 120 gives you the hero Chrono and 2 Victory Points. Defeating area 480 will reward the player with the Halo cosmetic hat and 20 Victory Points. Afterwards, only 20 Victory Points will be rewarded. **Monumental Migration** has 12 victory areas, located after areas 40, 80, 120, 160, 200, 240, 280, 320, 360, 400, 440, and 480, which will reward the player with 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 5, and 20 Victory Points, respectively. In total, this gives 50 VP. It was released on September 29th, 2018, and originally had 240 areas. The developers later decreased it to 120 areas, and then expanded it to 480. Monumental Migration has 5 "loops/cycles", which include the same enemy types every 120 areas, but with differences such as enemy speed and the amount of enemies. Loop 2 (121-240) notably increases enemies speeds. Loop 3 (241-360) contains a large increase in enemies, however, they move slower than in loop 2. Loop 4 (361-440) increases enemy size. Loop 5 is the hardest loop (442-480), as there are a great number of enemies, and they're faster and bigger. 480 is generally considered to be the most difficult area. Monumental Migration is considered to be the most difficult map, as it has only been completed solo by 3 players, PotatoNuke, Ventinari, and Zxynn.

## Areas of Monumental Migration

### BOSS Area 120

 6
 9

### BOSS Area 480

 9
 14

## Strategy

The most viable heroes are those that can:

1. Protect/defend themselves
2. Break areas
3. Disable areas
4. Defend against snipers (deadly and freezing)
5. Defend against octo-balls
6. Defend against auras

The primary candidates are Rameses, Viola, Shade, and Rime, although that's not to say that other heroes aren't viable in this region, such as Mortuus, who can self-revive up to four times.
Rime

* In-game
* Selection screen

**Rime** is one of the three basic heroes. Manipulating both enemies and itself to achieve victory.

## **Warp**

*Teleports player in target direction.*

* **Range:** 80 → 100 → 120 → 140 → **160** range.

**Cooldown:** 0.3 second.

**Cost:** 5 energy.

## **Paralysis**

*Freeze enemies for two seconds.*

* **Range:** 130 → 150 → 170 → 190 → **210** range.

**Cost:** 15 energy.

## **Strategy**

Rime is a rather underestimated hero, being credited for being good at Restless Ridge, and only Restless Ridge. However, Rime is a hero made for team synergy, as it can be used for breaking, a strategy easily able to turn areas into cake walks. It's first ability is good for getting out of danger and saving allies. Use it in teams and in crowded maps like Elite Expanse, where breaking is needed, and Cyber Castle (Better options exist though).
Burning Bunker

This region was released on June 27th, 2021. that region has 36 levels, as opposed to areas. There is a secret in Level 26. Defeating Level 1 awards 3 VP and Ignis.

## Enemies

* fire trail enemy
* homing enemy
* large and small wall enemies
* slowing
* draining
* switch
* sizing
* enlarging

## Strategy

Teams are very important in Burning Bunker, especially for those who aren't using Stella, Chrono, Necro, Cent, or Mortuus.

## Trivia

* Burning Bunker is the first region to use the term "levels", as opposed to "areas".
* When released (Changelog 06-27-21), the update notes referred to Burning Bunker as awarding 4 VP. Immediately upon release, however, defeating the area would prompt a message that awards 3 VP.
	+ This is the first instance of conflicting information following an update.

## In-game Changelog History

**02-12-23**
You can no longer travel from Level 27 to Level 28 in Burning Bunker.
Randomizers

Most of what makes The Alternate Difficulties Mod different are the alterations to many of the games convars and director options. These are variables that contain numerous values for controlling how infected spawn, how much health things have, how fast things move, and many other values. There origin comes from wanting to separate the games logic from the games numeric values. They are not something created by the mod, the mod just edits them.

Currently almost all of the games values a set by a number that remains the same each time the game is played. The health of a tank for example will always be set to 4000 and then multiplied by a factor for the difficulty it appears in. The Alternate Difficulties mod applies randomizers to many values that used to be set by a single number just like the tanks health. This means in the example given that each tanks health will have a range value when spawned which might be something like 3600-4000 health so each tank spawn will have slightly different values for their health. All of the Special Infected and Tanks in The Alternate Difficulties mod have their healths randomized in this way and many other values that define them, making each one just a little bit different from the last one.

Randomizers are also used for determining how much damage players receive from regular zombie attacks and how much damage a zombie receives from non-head shots which used to be a flat amount. Numberous other things have also been given a very slight randomization applied to them, like the number of zombies spawned from a bile bomb, pipe bomb duration's, mob recharge rates, how often zombies can hit/strike players, max zombies per map, how many SI can spawn, which SI can spawn, and much more.
Jolt

* In-game
* Selection screen

"𝑱𝒐𝒍𝒕 𝘢𝘳𝘳𝘪𝘷𝘦𝘴 𝘸𝘪𝘵𝘩 𝘢 𝘴𝘩𝘰𝘤𝘬!"

**Jolt**, sparks and collects! Level up faster than any other hero and slow a whole area at the same time!

* Charge's collection speed is nerfed in Stellar Square.

**Jolt** is unlocked by defeating Wacky Wonderland Area 40.

## **Spark**

*Releases electrical sparks that bounce between enemies. Disables & slows by 90% for 3s.*

* **Projectiles:** 1 → 2 → 3 → 4 → **5** projectiles.

* **Cost:** **6** pellets.

## **Lightning**

*Releases lightning that bounces between enemies and leaves trail behind for 1s. Slows by 90% for 5s.*

* **Projectiles:** 1 → 3 → 5 → 7 → **9** projectiles.

* **Cost:** **6** pellets.

## **Charge**

*Passively pull nearby pellets towards you.
Use to swap your other ability between Spark & Lightning. After swapping, the next use of Spark or Lightning will slow enemies for 50% longer.*

* **Range:** 100 → 125 → 150 → 175 → **200** range.

* **Cooldown:** **1** second.

**Cost:** 10 energy.
New hero idea: Warden

Warden will be unlocked after beating Petrifiable Prison, Warden's office. (Map idea)

Color Hex:#d0ea8b (Light tan for those to lazy to look it up)

Ability 1: Baton

Shoots /1/1/2/3/4/ projectiles that the first enemy a ball hits gets deleted, second freezes, third slows. When used again deleted enemies return. Cool down: /20/18/16/15/14/. Costs 40 energy. ( I tried to balance this with not many shooting many projectiles but lemme know if still too op.)

Ability 2: Awaken

Revives two nearest players that have timer at 15 seconds or less. Cool down /22/21/20/18/17/. Costs 60 energy.

Overview:

Good in teams because of second ability where u would use in a pinch when other player's timers are low. Warden might be op though, so lemme know if I should balance it more.
Tiers

Left 4 Dead 2 has what is called a 'Director' which chooses when and how strongly the players should be swamped by hoards of zombies and Special Infected and some other things (spawning items). These judgement are based on the strength of the players progress and how many zombies they are killing in a certain amount of time. The Director is a chaos manager.

Tiers in The Alternated Difficulties mod attempts to introduce chaos in a less managed state. On each map load a tier is randomly selected to define the pacing of the map. Where as a director is tactically selecting when things happen, a tier sets the stage for the map and away you go. Its the contents or logic of a tier that define them.

Tiers contain timers that reroll a sum of convars and director options on the fly as time passes in a map. Each tiers timers will trigger using a randomizer with different ranges. Much like gears, one tier's timers will trigger more often than another tiers timers. These timers adjust things like zombie spawn distances, mob recharge rate, zombie flow and reaction times and distances of zombies, mob sizes and spawn intervals.

Some Tiers timers have tight ranges for like 60-80 seconds other Tiers will have looser ranges like 40-120 seconds. When the timer goes off numberous convars are rerolled then the timer will get a new time from its ranges before rerolling the convars again.

Effectively, tiers have timers for chaos management that follow a strictly set randomized range of times that are not AI related unlike the director. The Director still functions, its just that the vehicle it drives is less predictable which makes it less useful than it was.
New Character Idea B.O.S.S.

**B.O.S.S.**

Central Core Hard 40

Z/J |Got the job?| Square shaped aura 5/6/7/8/9 blocks tall, and 5/6/7/8/9 blocks wide. 50% of enemies cannot enter the aura, while the other 50% are unaffected. Cost 10 energy per second. 20/18/16/14/12 second cool-down

X/K |TEN-HUT!|Pushes enemies to the walls, stopping them from doing anything at all, including shooting. 30 energy per second, 30/25/20/15/10 second cool-down, range of one block left to right, and infinitely up and down for horizontal levels, and vise versa for vertical levels, such as perimeter 1

Looks like a grey circle, the color of the classic enemies, but with a fancy red B in the middle.

Made by account profile name Gavindore