recursal/Fanatic-Fandom huggingface dataset:
Gloomwidow

## Monster Overview:

The ***Gloomwidow*** has the ability to summon small disposable ***Little Gloomwidow***. This effect can prove useful facing off against bosses, summoning small spiders within the boss' attack range will draw attacks away from your other units (this also works in PvP).

## Can be Found:

Low Drop Chance:

* The Guardian 4/5 (x5)
* Turn of Events 5/5 (x4)
* Falls Anyon 4/5 (x4)
* Hour of Twilight 4/5 (x5)
* Shadow Labyrinth 5/5 (x4)

## Set Requirement for:

* Pain's Crystal II
* Stun V
Hidden Cave

Second area of the game. Energy entry fee: 10 Meat. Recommended ranks : 6 Normal difficulty, 14 Heroic difficulty, 22 Champion difficulty.

### Part 1

* Giant Swine (x 3)
* Young Wolf (x 4)
* Small Swarm (x 2)
* Yellow Hornet (x 2)
* Sapling (x 1)

### Part 2

* Giant Swine (x 1)
* Young Wolf (x 3)
* Small Swarm (x 4)
* Yellow Hornet (x 2)

### Cave

* Giant Swine (x 1)
* Young Wolf (x 2)
* Darkthicket Wolf (x 1)
* Tangle Spider (x 2)
* Scary Spider (x 2)
* Revived Plant (x 2)
* Buzzing Wasp (x 1)
* Poisonous Hornet (x 1)

### Part 3

* Giant Swine (x 1)
* Young Wolf (x 9)
* Darkthicket Wolf (x 1)

## Stage 2

### Part 1

* Wild Flower (x 4)
* Revived Plant (x 3)
* Yellow Hornet (x 4)

### Part 2

* Wild Flower (x 3)
* Revived Plant (x 5)
* Yellow Hornet (x 4)
* Wild Amanita (x 3)

### Part 3

* Wild Flower (x 1)
* Revived Plant (x 3)
* Aggressive Plant (x 1)
* Mad Toxic Flower (x 1)

## Stage 4

### Part 1

* Ghost (x 2)
* Undead Archer (x 4)
* Zombie Wolf (x 2)
* Scary Spider (x 2)

### Part 2

* Zombie Wolf (x 1)
* Ghost (x 3)
* Undead Archer (x 1)
* Zombie Archer (x 1)
* Dead Forest Wolf (x 1)
* Scary Spider (x 2)
* Corroding Web Spider (x 1)
* Undead Swine (x 1)
* Big Zombie Boar (x 1)
* Ghost Warrior (x 1)

### Part 3

* Ghost (x 7)
* Undead Archer (x 4)
* Zombie Wolf (x 3)
* Dark Forest Defender (x 1)
* Witch Disciple (x 1)
* Phantom Girl (x 5)
Guild Of Darkness Adept

## Monster Overview:

***Guild Of Darkness Adept*** is a nice support unit for a Demon army, with an aura range of 2 he can provide a minor boost to the base ATK value of all Demons. However, because this aura only affects the base stats of the monster this bonus can become rather insignificant with higher grade monsters. The Dark Mage also has 3 range making him capable of hitting far off units safely from the back row of an army.
Ancient Ossified Dragon

## Monster Overview:

Being one of the only two AoE damage dealers of Demon race (alongside ) he is a must have for any late-game Demon army. ***Ancient Ossified Dragon*** is the step up from , his skill, ***Bonebreaker***, deals extra damage to enemies surrounding the main target; making him best used by targeting strong units in order to best deal with others.
Ancient Dark Forest Horror

## Monster Overview:

The ***Ancient Dark Forest Horror*** is a great Defender and a must for anyone using Demons, the ***Sharp Branches*** ability is great for support as it returns damage which can't be mitigated by enemy DEF. As returned damage cannot exceed a monster's remaining HP, the ***Ancient Dark Forest Horror*** is particularly useful in combination with Demons with high HP, e.g. .
Heaven Warrior

## Monster Overview:

The ***Heaven Warrior*** is a combination of Attacker and tank. While most Attackers are susceptible to attacks, the ***Heaven Warrior'***s ability, ***Divine Favour***, can protect her from melee attacks (enemies with 1 range) leaving only the (typically) weaker attacks of Ranged units capable of harm to her.

## Set Requirement for:

* Fighter's Blood III
* Intuition IV
Last Journey's Chevalier

## Monster Overview:

***Last Journey's Chevalier*** is a powerful support unit for any Human army, in combination with the Warlord  he can provide not only a small boost to the ATK of all Humans but also a highly resilient front line. However, because this aura only affects the base stats of the monster this bonus can become rather insignificant with higher grade monsters.
Akella, Howling Leader

## Monster Overview:

***Akella, Howling Leader*** is a cheap, low-level Attacker, although not that strong by itself, in combination with  aura is capable of 5 attacks per turn. ***Wolves*** also frequent many of the game's areas; making them very easy to collect in number to be Reborn into .

## Can be Found:

Low Drop Chance:

* Breath Of Wind 1/5 x 1

## Set Requirement for:

* Choker Of Life V
* Double Attack V
* Rageblade V
* Runedagger V
* Wild Toughness IV
Evil Stingerfling Spider

## Monster Overview:

The ***Evil Stingerfling Spider'***s ability, ***Corroding Web*** is particularly useful against Defenders or units with large bonuses to stats where other units are unable to leave a scratch. Being able to ignore DEF allows the ***Evil Stingerfling Spider*** to deal its ATK value in damage.

## Can be Found:

On Drop List:

* Hour Of Twilight 4/5 x 6

Low Drop Chance:

* The Assassin 1/5 x 8
* Molten Front 3/5 x 6
* Infernal Volcano 4/5 x 6

## Set Requirement for:

* Femen Booster V
* Ghostbow III
* Ghostbow IV
* Pierce V
* Tribal Buckler V
* Wound Treatment V
Ape-Man From Grave

## Monster Overview:

This unit no longer exists, and has been changed into another Undead Gorilla, with a new offensive aura and new images.

The ***Ape-Man From Grave'***s aura, ***Vitality From Beyond***, is useful in PvE as it speeds up the healing process of your army in long fights. Other than that, the ***Ape-Man From Grave'***s is still a powerful Demon Defender.

## Can be Found:

Low Drop Chance:

* Turn Of Events 1/5 x 3
* Rage Of Death 2/5 x 1
* Shadow Labyrinth 1/5 x 3

## Set Requirement for:

* Dragon Skin I
* Fighter's Blood III
* Hellborn IV
* Supernal Broadsword IV
* Testosterone III
* Wild Toughness III
Great Jinn Lord, Zafar

## Monster Overview:

The ***Great Jinn Lord, Zafar*** is unquestioningly the most powerful unit in the game. Not only does ***Great Jinn Lord, Zafar*** have high ATK and 3 range, but his aura, ***Wish***, allows nearby units to pierce 100% of enemy DEF making even weak units lethal and strong units capable of instantly wiping out an army. The best way to fight against ***Great Jinn Lord, Zafar***s is Stout units, as they may have enough HP to survive piercing damage.
Buzzing Wasp

## Monster Overview:

The ***Buzzing Wasp'***s ***Precise Sting*** ability means, like , it can deal significant damage to Stout units as well as ignore the defence of Defenders to strike for large damage. However due to it's ability reducing HP instead of outright killing many units, the ***Buzzing Wasp*** will likely suffer counterattacks from enemy combatants.

## Can be Found:

On Drop List:

* Wild Place 1/5 x 5
* Turn Of Events 5/5 x 5
* The Potion 2/5 x 16

## Set Requirement for:

* Adrenalin I
* Ancient Medicine V
* Expeditious Spear I
* Monstrous Shield I
* Savagery I
* Testosterone I
Great Water's Keeper

## Monster Overview:

***Great Water's Keeper*** is probably the best unit with 3 range that can be farmed from the maps. ***Great Water's Keeper'***s supportive aura, ***Faster Than Wave*** can give all your Human units the chance to avoid damage, this works particularly well with the Evade Set and . ***Great Water's Keeper*** is a great asset to a Human army, where he can sit safely in the back row whilst buffing all allies.
Lord Debussy, Duel's God

## Monster Overview:

***Lord Debussy, Duel's God'***s ability, ***Total Victory*** allows him to take out the weaker Ranged units before the enemy's front line has even fallen. ***Lord Debussy, Duel's God*** is the precursor unit to , which it can later be Reborn into.

## Set Requirement for:

* Divine Weapons III
* Orb Of Command III
* Runedagger II
The Crypt Of Heroes

Second area of the game. Energy entry fee: 20 Meat Normal difficulty, 30 Meat Hard difficulty, 40 Meat Champion difficulty.

### Part 1

* Killing Wasp (x 10)
* Poisonous Hornet (x 5)
* Wasp Swarm (x 5)
* Giant Swine (x 5)

### Part 2

* Darkthicket Wolf (x 2)
* Master Thief (x 8)
* Imperial Archer (x 4)
* Elite Bowmaster (x 2)
* Forest Archer (x 2)

### Part 3

* Darkthicket Wolf (x 6)
* Giant Swine (x 2)

## Stage 2

### Part 1

* Zombie Archer (x 4)
* Crazy Skeleton (x 8)
* Boneclattering Skeleton (x 2)
* Undead Peasant (x 1)
* Ghost Warrior (x 2)
* Crypt Ripper (x 5)
* Phantom Girl (x 2)
* Ghostly Lady (x 2)

### Part 2

* Crazy Skeleton (x 5)
* Zombie Archer (x 7)
* Poisonous Bowmaster (x 3)
* Undead Peasant (x 2)
* Boneclattering Skeleton (x 2)

### Part 3

* Terrify Killing Flower (x 7)
* Terrify Shooting Plant (x 6)
* Revived Amanita (x 2)

## Stage 4

### Part 1

* Master Thief (x 7)
* Imperial Archer (x 4)
* Elite Bowmaster (x 5)

### Part 2

* Crypt Ripper (x 3)
* Dead Forest Wolf (x 6)
* Corroding Web Spider (x 2)
* Zombie Archer (x 4)

### Part 3

* Crypt Ripper (x 5)
* Crazy Skeleton (x 3)
* Dead Forest Wolf (x 1)
* Zombie Wolf (x 2)
* Swamp Witch (x 2)
* Black Widow (x 1)
* Corroding Web Spider (x 2)
* Tangle Spider (x 1)
* Acid Tangle Spider (x 1)
* Web Enmeshing Spider (x 2)

## Stage 5

### Part 1

* Scary Spider (x 7)
* Acid Tangle Spider (x 3)
* Web Enmeshing Spider (x 2)
* Black Widow (x 3)

### Part 2

* Ghost (x 6)
* Crypt Ripper (x 11)
Big Zombie Boar

## Monster Overview:

Using the ability ***Corroding Fangs*** against Defenders the ***Big Zombie Boar*** can gain good amounts of DEF per attack, however against any other unit type the change will be minimal, making it no more protected from damage than usual.

## Can be Found:

On Drop List:

* Other Side 1/5 x 5
* Rage Of Death 2/5 x 6
* The Assassin 4/5 x 7
* Molten Front 3/5 x 9
* Molten Front 5/5 x 10

## Set Requirement for:

* Chainmail II
* Chainmail III
* Expeditious Spear IV
* Hellborn II
* Meditation IV
* Wound Treatment II
Breath Of Wind

Second area of the game. Energy entry fee: 20 Meat Normal difficulty, 30 Meat Hard difficulty, 40 Meat Champion difficulty.

### Part 1

* Undead Archer (x 7)
* Undead Peasant (x 6)

### Cave

* Undead Peasant (x 7)
* Necromancer's Disciple (x 1)

### Part 2

* Zombie Archer (x 10)
* Crazy Skeleton (x 3)

### Part 3

* Young Wolf (x 7)
* Darkthicket Wolf (x 3)
* Cannibal Warg (x 2)
* Akella, Howling Leader (x 1)

## Stage 2

### Part 1

* Mad Toxic Flower (x 7)
* Young Gorilla (x 6)
* Young Cactus (x 6)

### Part 2

* Thief (x 8)
* Master Thief (x 4)
* Young Shooter (x 4)
* Imperial Archer (x 5)

### Part 3

* Angel (x 8)
* Young Shooter (x 2)
* Forest Archer (x 2)
* White Warrior (x 2)
* Church Acolyte (x 1)
* Disciple Of Fire (x 1)

## Stage 3

### Part 1

* Aggressive Plant (x 12)
* Darkthicket Wolf (x 7)
* Nettle Swine (x 4)

### Cave

* Killing Wasp (x 8)
* Wasp Swarm (x 4)

### Part 2

* Imperial Archer (x 6)
* Master Thief (x 7)

### Part 3

* Darkthicket Wolf (x 3)
* Forest Archer (x 2)
* Thief (x 7)
* Fencer (x 4)
* White Swordman (x 1)

## Stage 5

### Part 1

* Small Swarm (x 11)
* Yellow Hornet (x 5)
* Black Widow (x 3)
* Corroding Web Spider (x 4)

### Part 2

* Young Cactus (x 9)
* Nettle Swine (x 4)
* Buzzing Wasp (x 3)
* Killing Wasp (x 4)

### Part 3

* Undead Archer (x 6)
* Zombie Archer (x 4)
* Crazy Skeleton (x 3)
* Dead Forest Wolf (x 3)
* Big Zombie Boar (x 2)
* Forest Defender (x 1)
Boneclattering Skeleton

## Monster Overview:

Due to ***Boneclattering Skeleton'***s ability, ***Second Bones***, it can survive lethal blows, this makes it good for absorbing heavy enemy hits. ***Boneclattering Skeleton'***s low HP also makes it a lightning rod for enemy attacks, and in combination with the damage reflection aura of the  makes it excellent for damaging enemies by taking hits.

## Can be Found:

Low Drop Chance:

* Scary Night 4/4 x 1
* The Crypt Of Heroes 2/5 x 4
* Molten Front 2/5 x 4
* Lava Wreath 2/5 x 3

## Set Requirement for:

* Adrenalin III
* Adrenalin IV
* Adrenalin V
* Camouflage IV
* Death Cleaver III
* Return Damage V
* Ring Of Speed V
Black Widow

## Monster Overview:

The ***Black Widow*** has the ability to summon small disposable ***Little Black Widow***. This effect can prove useful facing off against bosses, summoning small spiders within the boss' attack range will draw attacks away from your other units (this also works in PvP).

## Can be Found:

On Drop List:

* The Terrarium (x 14)
* Souls Salvation 1/5 (x 13)
* Ancient Defence 1/5 (x 6)
* Obsidian Forest 2/5 (x 6)

Low Drop Chance:

* Obsidian Forest 5/5 (x 6)

## Set Requirement for:

* Ancestral Bow III
* Pain's Crystal III
* Pain's Crystal IV
* Hope Help V
* Tribal Buckler III
Bloodthirsty Wasp

## Monster Overview:

The ***Bloodthirsty Wasp'***s ***Precise Sting*** ability means, like , it can deal significant damage to Stout units as well as ignore the defence of Defenders to strike for large damage. However due to it's ability reducing HP instead of outright killing many units, the ***Bloodthirsty Wasp*** will likely suffer counterattacks from enemy combatants.

## Can be Found:

On Drop List:

* Wasp Farm x 3

Low Drop Chance:

* Wild Place 5/5 x 1
* Turn Of Events 1/5 x 1
* Lava Wreath 1/5 x 2

## Set Requirement for:

* Adrenalin III
* Dexterity V
* Savagery III
* Savagery IV
* Savagery V
Giant Adephage

## Monster Overview:

The ***Giant Adephage*** is a very powerful Defender capable of hiding in the back row or holding the front line, although hard to acquire in great number. Useful with powerful Ranged units, such as the Warlord .

Compared to monsters with ATK boosting auras (e.g. ), the double attack effect is much more useful for higher grade monsters because the expected damage boost is calculated from the base stats + any bonuses.

(Note: The stacking of multiple attack effects is calculated at the start of an attack, and not applied on an attack by attack basis; and attacks are added together, not multiplied.)
Deathless Silverback

## Monster Overview:

This unit no longer exists, and has been changed into another Undead Gorilla, with a new offensive aura and new images.

The ***Deathless Silverback'***s aura, ***Vitality From Beyond***, is useful in PvE as it speeds up the healing process of your army in long fights. Other than that, the ***Deathless Silverback'***s is still a powerful Demon Defender.
Acid Tangle Spider

## Monster Overview:

The ***Acid Tangle Spider'***s attacks cause enemies to become ***Blind***. ***Blind*** enemies miss with their attacks, leaving them unable to injure your units; this is useful against enemies capable of large damage output, either from high ATK or powerful abilities.

## Can be Found:

On Drop List:

* Kidnapped 4/5 x 7
* Turn Of Events 1/5 x 9
* Dark Mirror 4/5 x 9
* Ancient Defence 1/5 x 6
* Shadow Labyrinth 1/5 x 6

## Set Requirement for:

* Blackfire Wand II
* Ghostbow III
* Intelligence III
* Pain's Crystal V
* Vitality Booster III
* Vitality Booster IV
Dark Forest Tree

## Monster Overview:

The ***Dark Forest Tree*** is a great Defender and a must for anyone using Demons, the ***Sharp Branches*** ability is great for support as it returns damage which can't be mitigated by enemy DEF. As returned damage cannot exceed a monster's remaining HP, the ***Dark Forest Tree*** is particularly useful in combination with Demons with high HP, e.g. .

## Can be Found:

On Drop List:

* The Guardian 4/5 x 4
* Turn Of Events 1/5 x 4

Low Drop Chance:

* Mergus' Rest 5/5 x 4

## Set Requirement for:

* Blood Of Undead IV
* Hearty II
* Hellborn II
* Hellborn III
* Supernal Broadsword I
* Supernal Broadsword III
Giant Jinn

## Monster Overview:

The ***Giant Jinn*** is unquestioningly the most powerful unit in the game. Not only does ***Giant Jinn*** have high ATK and 3 range, but his aura, ***Wish***, allows nearby units to pierce 100% of enemy DEF making even weak units lethal and strong units capable of instantly wiping out an army. The best way to fight against ***Giant Jinn***s is Stout units, as they may have enough HP to survive piercing damage.
High Priest

## Monster Overview:

***High Priest*** is an all-purpose healer, capable of healing creatures of any race. Not very useful in PvP, where battles end quickly, but during PvE can prove quite useful by standing in front of a wall to prevent movement and allowing your entire team to heal or your Ranged units to snipe off enemies from safety. ***High Priest*** is less effective later in the game, where units can heal just as easily from their own REG.

## Set Requirement for:

* Counter Attack V
* Orb Of Command III
* Orb Of Command V
Crypt Defender

## Monster Overview:

The ***Crypt Defender*** is a balanced Defender type unit, although it doesn't have as much DEF as other Defenders it can gain more when it is attacked, however this is less significant at higher levels. The advantage of the ***Crypt Defender*** is that, although a Defender it has higher ATK than others of its type and some Tier 2 Attackers, making the ***Crypt Defender*** hard to hurt but still capable of hitting back hard.
Ent The Forest Guardian

## Monster Overview:

***Ent The Forest Guardian'***s aura provides a nice little boost to Ranged units, with a range of 2, if this unit is placed in the center row will affect all your Ranged units, particularly good with powerful unit like the Warlord . As this bonus applies only to the base stats of a unit, it becomes rather trivial for high level monsters.

## Can be Found:

Low Drop Chance:

* Breath Of Wind 5/5 x 1
Headhunter

## Monster Overview:

***Headhunter*** is a very powerful Attacker, not only does she have high ATK, but her ability, ***Feline Reaction*** allows her to serious damage to a whole string of units. Chain damage is particularly effective against pairs of enemies as it can bounce back and forth between them, however effects like Crit won't be applied to the subsequent damage.
Disciple Of Earth

## Monster Overview:

A useful Ranged unit due to being one of the few creatures with 3 range. ***Disciple Of Earth*** also provides a nice boost to the DEF of Human units, this combos particularly well with Defenders, such as . In combination with the , he can provide nice support to an army. However, because this aura only affects the base stats of the monster this bonus can become rather insignificant with higher grade monsters.

## Can be Found:

Low Drop Chance:

* Betrayal 2/4 x 1

## Set Requirement for:

* Chainmail IV
* Female Claws II
* Guardian Vest IV
* Guardian Vest V
* Maternal Instinct IV
Graugt The Bone Crusher

## Monster Overview:

The Warlord ***Graugt The Bone Crusher*** is the only Beast Warlord and is also the only Warlord with a unique ability. ***Graugt's*** ability ***Survival Instinct*** allows friendly Beasts to attack multiple times, this becomes very effective towards the later stage of the game. ***Graugt's*** incredibly high HP and REG make him a great tank, able to take large amounts of damage and heal it back quickly.
Disciple Of Thunder

## Monster Overview:

***Disciple Of Thunder'***s ability, ***Lightning***, allows him to hit numerous adjacent enemies. The chain effect is useful because it can hit various enemy formations (unlike line attacks, e.g. ) and is useful for hitting enemy Ranged units. Chain attack is particularly useful against pairs of enemies where it will bounce back and forth between them; however subsequent bounces won't benefit from effects such as Pierce.

## Can be Found:

Low Drop Chance:

* Dark Mirror 5/5 x 2
* Rage Of Death 4/5 x 2

## Set Requirement for:

* Blood Of Undead II
* Ghostbow IV
Autumn Plant

## Monster Overview:

The ***Autumn Plant*** is the only Demon Stout unit in the game, it's high HP means it combos very well with the  damage return aura. The ***Autumn Plant'***s very high HP makes it capable of returning very large amounts of damage, but also the ***Autumn Plant'***s aura, ***Harvest Time***, boosts the  already high DEF making it all the more difficult to kill. However, because this aura only affects the base stats of the monster this bonus can become rather insignificant with higher grade monsters.

## Can be Found:

Low Drop Chance:

* Rage Of Death 5/5 x 1

## Set Requirement for:

* Berserker Rage IV
* Pain's Crystal V
* Spooky Scythe V
Ancient Rock's Guild Adept

## Monster Overview:

A useful Ranged unit due to being one of the few creatures with 3 range. ***Ancient Rock's Guild Adept*** also provides a nice boost to the DEF of Human units, this combos particularly well with Defenders, such as . In combination with the , he can provide nice support to an army. However, because this aura only affects the base stats of the monster this bonus can become rather insignificant with higher grade monsters.
Kidnapped

Second area of the game. Energy entry fee: 20 Meat Normal difficulty, 30 Meat Hard difficulty, 40 Meat Champion difficulty.

### Part 1

* Revived Plant (x 11)
* Wild Flower (x 10)

### Part 2

* Revived Plant (x 4)
* Wild Flower (x 5)
* Sneaky Goblin (x 1)
* Young Cactus (x 10)

## Stage 2

### Part 1

* Luminous Mushroom (x 9)
* Buzzing Wasp (x 5)
* Small Swarm (x 3)
* Wasp Swarm (x 1)

### Part 2

* Luminous Mushroom (x 3)
* Wild Flower (x 6)
* Darkthicket Wolf (x 3)
* Young Cactus (x 5)

### Part 3

* White Warrior (x 1)
* Fencer (x 3)
* Young Shooter (x 3)
* Imperial Archer (x 3)
* Darkthicket Wolf (x 3)

## Stage 3

### Part 1

* Pious Chaplain (x 3)
* Dead Forest Wolf (x 10)
* Master Fencer (x 7)
* Imperial Archer (x 4)
* Cunning Trapper (x 4)
* Wasp Swarm (x 2)
* Giant Swine (x 4)
* Poisonous Hornet (x 3)

## Stage 4

### Part 2

* Master Thief (x 6)
* Young Shooter (x 5)
* Wilhelm, Single-Eyed Sniper (x 2)
* Thief (x 2)
* Darkthicket Wolf (x 4)

### Part 3

* Acid Tangle Spider (x 7)
* Corroding Web Spider (x 5)
* Young Widow (x 4)

## Stage 5

### Part 1

* Ghost (x 9)
* Phantom Girl (x 2)

### Part 2

* Apprentice (x 4)
* Forest Archer (x 6)
* Fencer (x 6)
* White Warrior (x 3)

### Cave

* Vampire (x 6)
* Immortal Nosferatu (x 1)

### Part 3

* Nettle Swine (x 3)
* Revived Plant (x 3)
* Wild Flower (x 4)
* Aggressive Plant (x 1)
* Young Gorilla (x 1)
* Brisk Bug (x 1)
* Buzzing Wasp (x 5)
* Wasp Swarm (x 6)
* Yellow Hornet (x 1)
Luminous Mushroom

## Monster Overview:

The ***Luminous Mushroom'***s ability, ***Intoxication***, is quite effective in the early stages of the game when enemy HP is still low. Due to being a Stout, the ***Luminous Mushroom*** has high health and is most effective when facing multiple Ranged units by himself.

## Can be Found:

On Drop List:

* Kidnapped 2/5 x 12
* Rage Of Death 1/5 x 5

Low Drop Chance:

* Turn Of Events 4/5 x 2
* Souls' Salvation 2/5 x 4
* Ancient Defence 1/5 x 2
* Rage Of Death 5/5 x 2
* Mergus' Rest 1/5 x 1

## Set Requirement for:

* Blackfire Wand I
* Blackfire Wand II
* Blood Of Undead II
* Helm Of Health I
* Intelligence I
* Maternal Instinct II
* Pain's Crystal I
* Veteran Shield II
Magic Pharaon Scarab

## Monster Overview:

The ***Magic Pharaon Scarab*** is a very powerful Defender, although hard to acquire in great number. The ***Magic Pharaon Scarab'***s ability, ***Protective Reaction***, deals good damage to enemies in the immediate vicinity, and due to having a such high DEF stat this will likely trigger several times before death, making the ***Magic Pharaon Scarab*** a serious threat to any nearby non-Stout unit.
Arachnus Spinner

## Monster Overview:

The ***Arachnus Spinner'***s ability, ***Corroding Web*** is particularly useful against Defenders or units with large bonuses to stats where other units are unable to leave a scratch. Being able to ignore DEF allows the ***Arachnus Spinner*** to deal its ATK value in damage.

## Set Requirement for:

* Block V
* Ghostbow V
* Hearty I
Desert Scarab

## Monster Overview:

The ***Desert Scarab*** is a very powerful Defender, although hard to acquire in great number. The ***Desert Scarab'***s ability, ***Protective Reaction***, deals good damage to enemies in the immediate vicinity, and due to having a such high DEF stat this will likely trigger several times before death, making the ***Desert Scarab*** a serious threat to any nearby non-Stout unit.

## Set Requirement for:

* Dragon Skin III
* Return Damage V
Dark Forest Defender

## Monster Overview:

The ***Dark Forest Defender*** is a great Defender and a must for anyone using Demons, the ***Sharp Branches*** ability is great for support as it returns damage which can't be mitigated by enemy DEF. As returned damage cannot exceed a monster's remaining HP, the ***Dark Forest Defender*** is particularly useful in combination with Demons with high HP, e.g. .

## Can be Found:

Low Drop Chance:

* Hidden Cave 4/4 x 1
* Dark Mirror 5/5 x 1
* Obsidian Forest 3/5 x 1

## Set Requirement for:

* Berserker Rage V
* Hearty III
* Hellborn V
* Monstrous Shield V
* Return Damage V
* Supernal Broadsword II
Dark Temptress

## Monster Overview:

***Dark Temptress*** is a powerful Ranged unit, her long range allows her to attack targets from afar protected by defending units. ***Dark Temptress'***s ability, ***Lapse From Virtue***, is similar to that of the . With her long range and ability to steal life, the ***Dark Temptress*** will be a difficult target to kill.
Darkthicket Wolf

## Monster Overview:

***Darkthicket Wolf*** is a cheap, low-level Attacker, although not that strong by itself, in combination with  aura is capable of 4 attacks per turn. ***Wolves*** also frequent many of the game's areas; making them very easy to collect in number to be Reborn into .

## Can be Found:

On Drop List:

* Ruins 5/5 x 13
* Breath Of Wind 3/5 x 10
* The Crypt Of Heroes 1/5 x 8
* Dark Mirror 4/5 x 8
* Iolanthe 2/5 x 7

## Set Requirement for:

* Choker Of Life III
* Fighter's Blood II
* Intelligence I
* Meditation V
* Rageblade I
* Rageblade III
* Savagery I
* Savagery II
Ghost Warrior

## Monster Overview:

***Ghost Warrior*** is a great Demon tank, his ability to stun any unit that attacks him will leave them defenceless for several turns after it activates. This means he can neutralise a group of enemy combatants all by himself.

## Can be Found:

Low Drop Chance:

* Hidden Cave 4/4 x 1
* The Monster 2/5 x 2
* The Guardian 4/5 x 5
* Revenge 5/5 x 3
* Dark Mirror 5/5 x 1
* Hour Of Twilight 4/5 x 5

## Set Requirement for:

* Berserker Rage IV
* Dexterity IV
* Hearty IV
* Scrap Metal Shield III
* Scrap Metal Shield IV
* Spooky Scythe IV
* Tactics IV
* Tribal Buckler III
Mad Cactus

## Monster Overview:

The ***Mad Cactus*** is a powerful Beast Attacker, his ***Needle Rush*** ability makes him good at damaging a lot of enemies with each attack. Particularly useful for injuring enemy Ranged units behind enemy defences.

## Can be Found:

On Drop List:

* Infernal Volcano 1/5 x 11
* Fall's Canyon 4/5 x 8

Low Drop Chance:

* Breath Of Wind 2/5 x 6
* The Assassin 1/5 x 5
* Rage Of Death 1/5 x 4

## Set Requirement for:

* Expeditious Spear III
* Monstrous Shield III
* Prophet's Scepter III
* Savagery III
* Savagery IV
Tournaments

Note: page moved to official wiki @ http://forgeofgods.wikia.com/wiki/Tournaments

Tournaments are where people can participate in PVP battles to earn rewards towards unique creatures. You can still gain points even if you used your 10 "rating" PVP battles, so use of chili is a wise tactic.

## Leagues

There are 5 leagues, after being in the top 10 (of 30) of your league, you move into the next one for greater rewards. However, if you are the bottom 10, you move down a league (unless you are already at the lowest).

## Tournaments

Feb 13-18 2016 was the valentines tournament, collecting 1,000 tokens would get 3 chances at unique elite princesses grade 3-7.
Dark Knight

## Monster Overview:

***Dark Knight*** is a powerful support unit for any Human army, in combination with the Warlord  he can provide not only a small boost to the ATK of all Humans but also a highly resilient front line. However, because this aura only affects the base stats of the monster this bonus can become rather insignificant with higher grade monsters.

## Can be Found:

Low Drop Chance:

* Abyss Walkers 4/4 x 1
Bloodrite Adept

## Monster Overview:

***Bloodrite Adept*** heals from every attack he makes, this makes him great at keeping himself alive or bringing him back from the brink of death by attacking weaker targets.

## Can be Found:

On Drop List:

* Hour Of Twilight 1/5 x 11

Low Drop Chance:

* Obsidian Forest 3/5 x 7
* Iolanthe 5/5 x 5

## Set Requirement for:

* Camouflage III
* Death Cleaver IV
* Dragon Skin IV
* Intelligence III
* Intuition II
* Intuition IV
* Pain's Crystal III
* Runedagger III
* Spooky Scythe III
Giant Progenitus Of Bugs

## Monster Overview:

The ***Giant Progenitus Of Bugs*** is a very powerful Defender capable of hiding in the back row or holding the front line, although hard to acquire in great number. Useful with powerful Ranged units, such as the Warlord .

Compared to monsters with ATK boosting auras (e.g. ), the double attack effect is much more useful for higher grade monsters because the expected damage boost is calculated from the base stats + any bonuses.

(Note: The stacking of multiple attack effects is calculated at the start of an attack, and not applied on an attack by attack basis; and attacks are added together, not multiplied.)
Lava Wreath

Second area of the game. Energy entry fee: 20 Meat Normal difficulty, 30 Meat Hard difficulty, 40 Meat Champion difficulty.

### Part 1

* Elusive Swarm (x 5)
* Big Poisonous Hornet (x 2)
* Killing Wasp (x 5)
* Bloodthirsty Wasp (x 2)

### Part 2

* Dead Forest Wolf (x 6)
* Elusive Swarm (x 4)
* Wasp Swarm (x 4)
* Poisonous Hornet (x 3)
* Undead Swine (x 3)
* Big Zombie Boar (x 2)

### Part 3

* Big Poisonous Hornet (x 3)
* Dead Forest Wolf (x 2)
* Elusive Swarm (x 1)
* Wasp Swarm (x 2)
* Zombie Archer (x 5)
* White Fang, Undead Leader (x 3)

## Stage 2

### Part 1

* Corroding Web Spider (x 3)
* Acid Tangle Spider (x 4)
* Old Black Widow (x 1)
* Crazy Skeleton (x 3)
* Boneclattering Skeleton (x 2)
* Ghost Warrior (x 1)

### Cave

* Zombie Archer (x 14)
* Poisonous Bowmaster (x 2)
* Boneclattering Skeleton (x 1)
* Ossified Warg (x 1)

### Part 2

* Zombie Archer (x 5)
* Crazy Skeleton (x 1)
* Corroding Web Spider (x 7)

## Stage 3

### Part 1

* Undead Peasant (x 2)
* Ghostly Lady (x 3)
* Ethernal Lady (x 1)

### Part 2

* Vampire (x 6)
* Vlad, Vampire's Lord (x 1)

## Stage 5

### Part 1

* Dead Orc (x 8)
* Ghost Warrior (x 2)
* Phantom Girl (x 3)

### Part 3

* Fencer (x 7)
* Young Wolf (x 5)
King Richard The Lionheart

## Monster Overview:

The Warlord ***King Richard The Lionheart*** is the only Defender type Warlord and as such has significantly more DEF than the others combined. ***Richard*** has both good HP and incredible DEF making him a durable tank, taking minimal damage, or none at all when accompanied by , and hold the line against the enemy horde all by himself.

***Richard's*** aura, ***Dark Power*** also makes him a good addition for a predominantly Human army late in the game. However, because this aura only affects the base stats of the monster this bonus can become rather insignificant with higher grade monsters.
Giant Swine

## Monster Overview:

The ***Giant Swine'***s ability, ***Sharp Fangs***, is very effective against any Attackers, with most Attackers having ATK values similar to their HP they can suffer greatly from ***Sharp Fangs*** even if the ***Giant Swine*** is killed during the attack. (Note: This damage isn't mitigated by enemy DEF, but it is limited to the remaining HP of the ***Giant Swine***).

## Can be Found:

On Drop List:

* Hidden Cave 1/4 x 6

Low Drop Chance:

* Kidnapped 3/5 x 4
* Fall's Canyon 5/5 x 4
* The Crypt Of Heroes 1/5 x 7

## Set Requirement for:

* Dexterity I
* Femen Booster III
* Pain's Crystal I
* Perseverance II
* Perseverance III
* Vitality Booster I
* Vitality Booster II
Iolanthe

Second area of the game. Energy entry fee: 20 Meat Normal difficulty, 20 Meat Heroic difficulty,

### Part 1

* Cunning Trapper (x 4)
* Young Wolf (x 15)
* Cannibal Warg (x 1)

### Part 3

* Cunning Trapper (x 1)
* Fencer (x 11)
* Young Shooter (x 4)
* Imperial Archer (x 1)
* Church Acolyte (x 3)

## Stage 2

### Part 1

* Darkthicket Wolf (x 7)
* Forest Archer (x 6)
* Young Gorilla (x 4)

## Stage 3

### Part 1

* Undead Archer (x 4)
* Undead Peasant (x 9)
* Zombie Wolf (x 2)

### Cave

* Undead Archer (x 4)
* Vampire (x 5)

### Part 3

* Vampire (x 5)
* Immortal Nosferatu (x 1)
* Phantom Girl (x 4)
* Trapper (x 3)

## Stage 5

### Part 1

* Young Shooter (x 10)
* Desert Stranger (x 2)
* Thief (x 4)
* Master Thief (x 3)

### Part 2

* Desert Stranger (x 7)
* Imperial Archer (x 9)

### Part 3

* Zombie Archer (x 9)
* Bloodrite Adept (x 5)
* Crazy Skeleton (x 2)
* Witch Disciple (x 6)
Elven Archer

## Monster Overview:

***Elven Archer*** is one of the more useful Ranged units, her ability, ***Acute Arrowhead***, lets her shoot through enemies makes her good at taking out weaker units hiding behind enemy tanks. Her ability also allows her to take out multiple units when advancing in PvE leaving fewer enemies to engage.

## Can be Found:

On Drop List:

* Ruins 1/5 x 8
* Infernal Volcano 5/5 x 6
* Training Place x 4

Low Drop Chance:

* Souls' Salvation 3/5 x 2
* Fall's Canyon 3/5 x 4

## Set Requirement for:

* Blood Of Undead I
* Ghostbow II
* Orb Of Command IV
* Seal Of The Pantheon IV
* Seal Of The Pantheon V
Cannibal Warg

## Monster Overview:

***Cannibal Warg*** is a cheap, low-level Attacker, although not that strong by itself, in combination with  aura is capable of 4 attacks per turn. ***Wolves*** also frequent many of the game's areas; making them very easy to collect in number to be Reborn into .

## Can be Found:

On Drop List:

* Infernal Volcano 3/5 x 6

Low Drop Chance:

* The Potion 5/5 x 7
* Infernal Volcano 4/5 x 4
* Souls' Salvation 2/5 x 4

## Set Requirement for:

* Ancient Medicine I
* Choker Of Life IV
* Intelligence II
* Rageblade II
* Rageblade IV
* Runedagger II
* Runedagger III
* Runedagger IV
Buildings

Note: page moved to official wiki @ http://forgeofgods.wikia.com/wiki/Buildings

The citadel/castle is where you can build (research) for permanent upgrades.

Wood/Stone can be obtained from the buildings, OR completing new maps/weekly raids in guilds/daily mystic dungeon

## Citadel

Unlocks at level ???

Required to upgrade other buildings to further levels

## Alchemist's Shop

Unlocks at level ???

Allows upgrades of runes/consumables, costs glory earned from pvp/guild raids.

### HP Rune

Upgrades both: health gained from HP runes on the battlefield, and also the damage a mine does. This can cause issues for those who let auto-battle run, or in areas with fog and nothing to apply the mine to, requiring either higher level creatures, or stouts in an army to absorb the damage.

### ATK Rune

Desc

 3
 4
 6
 8

### Health Potion Strength

Desc

 3
 5
 7
 8

### Iron Shield

Desc

 4
 6
 8

### Blade of Honor

Desc

 3
 5
 7
 9

### Falcon Wing

Desc

 3
 5
 7
 9

### Vital Fang

Desc

 4
 6
 8

## Pandemonium/Animal Mansion/Human's Barracks

Unlocks at level 14 / 16 / 18

Used to make demons (Pandemonium)/beasts (Animal Mansion)/humans (Human's Barracks) in your army stronger

Note: Animal Mansion/Human's Barracks, have the same glory prices. Sometimes the bonus' are different for them as well.

### Fuse Price

Reduce gold cost when fusing creatures into others, either for experience, or stat boosts with fruit.

### Fuse XP

Adds an additional multiplier bonus to the experience gained when fusing, see note on "Fusing Experience" for more details. Since this multiplies seperately, it is just as good as mega fuse XP upgrade.

### Mega Fuse XP

Adds an additional multiplier bonus to the experience gained when fusing the same races together, see note on "Fusing Experience" for more details.

### ATK in PVP

Gives a % stat boost to ATK only in PVP. Since ATK scales dramatically within a few turns in pvp, this upgrade is the best for PVP.

### Def in PVP

Gives a % stat boost to DEF only in PVP. Since ATK scales dramatically within a few turns in pvp, this upgrade isn't too beneficial.

### HP in PVP

Gives a % stat boost to HP only in PVP. Since ATK scales dramatically within a few turns in pvp, this upgrade isn't too beneficial.

## Resource Production

### Gold Mine

Unlocks at level ???

Gives the player a constant income of gold.

Allows collecting every 5 minutes. Stops accumulating after 24 hours of income in storage.

### Sawmill

Unlocks at level 11

Gives the player a constant income of wood, which is used for buildings.

Allows collecting every 5 minutes. Stops accumulating after 24 hours of income in storage.

###

### Stone Mine

Unlocks at level 24

Gives the player a constant income of stone, which is used for buildings.

Allows collecting every 5 minutes. Stops accumulating after 24 hours of income in storage.

### Gem Cave

Unlocks at level 22

Gives the player a constant income of gems.

Allows collecting every 5 minutes, must have at least 2 gems to collect. Stops accumulating after 24 hours of income in storage.
Poisonous Hornet

## Monster Overview:

The ***Poisonous Hornet*** may not have very high stats however its ability, ***Paralytic Poison***, is capable of stunning enemies for a few turns. ***Stun*** is a particularly useful effect, it prevents enemy creatures from attacking, and in addition it also prevents them activating abilities, e.g.  ***Sharp Fangs***.

## Can be Found:

On Drop List:

* Wild Place 4/5 x 5
* Revenge 1/5 x 6
* The Potion 1/5 x 12

## Set Requirement for:

* Dragon Skin V
* Guardian Vest I
* Hope Helm IV
* Prophet's Scepter III
* Prophet's Scepter IV
* Tactics III
Wild Hunt's Master

## Monster Overview:

***Wild Hunt's Master*** is rather unique, being one of the few units with an aura that affects creatures of a type differing from his own.

## Can be Found:

Low Drop Chance:

* Fall's Canyon 4/5 x 1

## Set Requirement for:

* Ancient Medicine IV
* Camouflage I
* Choker Of Life II
* Counter Attack V
* Orb Of Command V
* Perseverance II
* Perseverance IV
* Stun V
Revived Orc's Warrior

## Monster Overview:

***Stun*** is a particularly useful effect, it prevents enemy creatures from attacking, and in addition it also prevents them activating abilities, e.g.  ***Sharp Fangs***. Having good SPD and the ability to ***stun***, allows the ***Revived Orc's Warrior*** to neutralise some enemy units before they can act.

## Set Requirement for:

* Testosterone III
* Wound Treatment III
Noobie Tips

ELITE UNITS: Keep all Elite (units with the Gold + sign) units, as they will be needed for evo or materials. if running out of space, evo them, so you have 1 x max grade, and 1 or 2 of each other grade of the SAME unit, for easy Evolution. As these units maybe hard to farm when you need them in the future.

AMBER CRYPT X3: Buy this crypt before you are level 30, it's the best deal in the game.

ARMY SPACES: if Level 20, try to buy to total 200 army space, Level 40 = 400 spaces, Level 50 = 500 spaces etc, only buy when space is on sale.

UNIT RARITY: Units are different in rarity, been most common 4 star (lit or non-lit) to the rarest and strongest 7 star (lit or non-lit), the non-lit stars means how many more times this unit can evolve. 4 star aka Tier 1, 5 star aka Tier 2, 6 star aka Tier 3, 7 star aka Tier 5.

EVOLUTION is combining 2 of the same units together with other materials (materials can be evo mats or another different unit). evo only fully leveled elite (Gold + sign) with other elite units + elite mats = Elite evolution (adds 70% stat bonus), also if you wait for a "MEGA EVOLVE" event which is on like 2 times a week get (+5%) more.

CAMERAS: keep at least 10 cameras, if running low, buy 10 pack cameras during SALE. only use cameras on 6 or 7 star elite unit drops.

PURPLE CHEST: worth opening if got spare Gems. only gives 1 random unit inside the chest.

SPECIAL LEVELS: "Potion 3" and a few other stages offer 6\* units also. Potion 3 give Witches, a powerful 6\* ranged unit. Traitor 2 has chance to drop Tier 5 (7 star) Dark Defender.

GUILDS: go join a guild when pass level 10, get alot of goodies for free for very little work.

REPLAY LEVELS; get very fast level ups if replay old levels, keep watch the exp gain, as most levels only offer exp for the first 3 runs.

WOLF: Wolf is easy to get, and can reborn to Lion (6 star), which is the most powerful 6 star unit, with stats on par with 7 star units.

FRUITS: Fruits have 2 functions, 1 to make units stronger permanently, or use to make a unit elite. suggest use fruits on VIII grade and above only to make them stronger, and do not use on non-elite units except if the unit is rarest 7 star unit.

REBORN: most 4 star units can be reborn to a 6 star unit, but remember, BOTH of the 4 star units must be elite with Gold + sign to reborn a +30% Elite 6 star unit.refer to this page for details http://forge--of--gods.wikia.com/wiki/Reborn, best to reborn only the units that you will use with your T5 ( 7 star) units in the future.

TIPS:

***Please add to this page for our new players .. thanks from matttties***
Ancient Pharaon Scarab

## Monster Overview:

The ***Ancient Pharaon Scarab*** is a very powerful Defender, although hard to acquire in great number. The ***Ancient Pharaon Scarab'***s ability, ***Protective Reaction***, deals good damage to enemies in the immediate vicinity, and due to having a such high DEF stat this will likely trigger several times before death, making the ***Ancient Pharaon Scarab*** a serious threat to any nearby non-Stout unit.
Web Enmeshing Spider

## Monster Overview:

The ***Web Enmeshing Spider'***s attacks cause enemies to become ***Blind***. ***Blind*** enemies miss with their attacks, leaving them unable to injure your units; this is useful against enemies capable of large damage output, either from high ATK or powerful abilities.

## Can be Found:

On Drop List:

* Hour Of Twilight 2/5 x 3
* Infernal Volcano 4/5 x 5

Low Drop Chance:

* Fall's Canyon 4/5 x 7
* Obsidian Forest 2/5 x 6
* Shadow Labyrinth 1/5 x 3

## Set Requirement for:

* Ghostbow IV
* Monstrous Shield III
* Supernal Broadsword I
* Vitality Booster V
Nocturnal, Your Worst Nightmare

## Monster Overview:

Using his ability, ***Deadly Mimesis***, ***Nocturnal, Your Worst Nightmare*** steals ATK from enemies and leave them with little, making this monster particularly useful against enemy Attackers. With double the SPD of other Tier V Attackers, ***Nocturnal, Your Worst Nightmare*** can hit fast and neutralise enemy Attackers.
Blooming Wood Golem

## Monster Overview:

The ***Blooming Wood Golem*** is a very nice tank by himself, but in combination with powerful Beast Defenders such as the  or even better, the , the ***Blooming Wood Golem*** will make a formidable defensive line. However, because this aura only affects the base stats of the monster this bonus can become rather insignificant with higher grade monsters.
Damned Jinn

## Monster Overview:

The ***Damned Jinn*** is unquestioningly the most powerful unit in the game. Not only does ***Damned Jinn*** have high ATK and 3 range, but his aura, ***Wish***, allows nearby units to pierce 100% of enemy DEF making even weak units lethal and strong units capable of instantly wiping out an army. The best way to fight against ***Damned Jinn***s is Stout units, as they may have enough HP to survive piercing damage.
Restless Phantom Lady

## Monster Overview:

***Restless Phantom Lady'***s overall stats may be low, but her speciality skill ***Attenuation*** make her one of the most powerful ranged in the game, shearing enemy HP even when regular attacks fail. ***Restless Phantom Lady'***s is useful against every monsters and particularly effective late game, when DEF stats start to increase. Can work on boss with low chance (<10%).

## Set Requirement for:

* Double Attack V
* Rapidfire V
Master Adar The Igneous

## Monster Overview:

The Warlord ***Master Adar The Igneous*** has the lowest ATK of the Ranged Warlord but compensates by have splash damage. ***Adar*** is an effective Ranged Warlord for PvP, where enemies start grouped together making the most of splash. ***Adar's*** splash is also effective at taking out groups of weak units in PvE and is particularly useful against any boss that spawns units as his splash damage will reduce them to dust.
Khan Kergan The Sting

## Monster Overview:

The Warlord ***Khan Kergan The Sting*** is the hardest hitting off the Warlords and capable of single-handedly taking out a group of enemies in one turn using his counterattack. His aura, ***Deadly Sting***, also gives adjacent units the ability to counter-attack, this makes ***Kergan*** best when flanked by two Attackers.
Pious Chaplain

## Monster Overview:

***Pious Chaplain*** is an all-purpose healer, capable of healing creatures of any race. Not very useful in PvP, where battles end quickly, but during PvE can prove quite useful by standing in front of a wall to prevent movement and allowing your entire team to heal or your Ranged units to snipe off enemies from safety. ***Pious Chaplain*** is less effective later in the game, where units can heal just as easily from their own REG.

## Set Requirement for:

* Ancestral Bow II
* Berserker Rage IV
* Chainmail III
* Divine Weapons IV
* Guardian Vest IV
* Seal Of The Pantheon IV
* Tactics IV
Rock Gargoyle

## Monster Overview:

The ***Rock Gargoyle*** is a balanced Defender type unit, although it doesn't have as much DEF as other Defenders it can gain more when it is attacked, however this is less significant at higher levels. The advantage of the ***Rock Gargoyle*** is that, although a Defender it has higher ATK than others of its type and some Tier 2 Attackers, making the ***Rock Gargoyle*** hard to hurt but still capable of hitting back hard.
Notes

Dead Swamp 1 - Boss deals splash so keep ranged away from tank

Scary Night 1 - Focus target on single skeleton so you don't kill them all evenly

Scary Night 2 - use splash damage to kill all his summonings, Adar, careful that boss has range so he will kill any ranged units

Hidden Cave 1 - Boss hits along a line so unit position is important to prevent everything dying, can use Morgana to hit plants w/o them hitting you

Hidden Cave 2 - Boss reflects damage so a healer probably useful, Graugt can single-handedly deal with boss, maybe vlad too

Other Side 1 - Boss reflects melee so use stout and strong range

Other Side 2 - Boss summons mushrooms when attacking, but use of tree allows Morgana to hit from range, so bring a healer or low damage tank to block

WIld Place 2 - Boss hits AoE but damage is dependent on who he hits. Use Richard to tank and any nearby units will take minimal damage allowing attackers to run him through

The Guardian 1 - Boss hypnotises units so make sure focus target boss, move units out of range of your own units to prevent self killing

The Guardian 2 - Boss gains attack when hit -> want to use attackers so damage dealt: attack gain ratio is low

The Monster 2 - use strong def (e.g. richard) and several ranged units. Make sure only in range of one at a time

Revenge 2 - Boss has high damage and pierce, he will quickly kill any unit that is not stout, suggest changing to graugt

Kidnapped 1 - Boss summons way too many spiders need splash (Adar)

Kidnapped 2 - Use Morgana + wall block to kill otherwise chances are all ranged will be butchered

Turn Of Events 2 - Need strong attackers otherwise his reflect damage aura will do serious damage, vlad would be nice

Iolanthe - boss decreases enemy defence on attack, Richard can tank for a while but slowly takes more and more damage, maybe Graugt?, the demon fences reflect damage so kill those first
Yellow Hornet

## Monster Overview:

The ***Yellow Hornet*** may not have very high stats however its ability, ***Paralytic Poison***, is capable of stunning enemies for a few turns. ***Stun*** is a particularly useful effect, it prevents enemy creatures from attacking, and in addition it also prevents them activating abilities, e.g.  ***Sharp Fangs***.

## Can be Found:

On Drop List:

* Hidden Cave 2/4 x 8
* Other Side 3/5 x 6

Low Drop Chance:

* Souls' Salvation 2/5 x 6

## Set Requirement for:

* Camouflage I
* Dragon Skin IV
* Hope Helm I
* Hope Helm III
* Prophet's Scepter I
* Prophet's Scepter II
Prince Of Thieves

## Monster Overview:

The ***Prince Of Thieves*** is a light-weight Attacker most suited at flanking enemies while a Defender takes the hits, however the ***Prince Of Thieves*** can prove difficult to even hit because of his ability, ***Evade***, in combination with the ; as well as either or both the Human Set Evade and Attacker Set Mass Attack.

## Can be Found:

On Drop List:

* The Terrarium (x 1)
* The Potion 5/5 x 8
* Infernal Volcano 4/5 x 6

Low Drop Chance:

* Shadow Labyrinth 1/5 x 4

## Set Requirement for:

* Bulwark Of Kings IV
* Choker Of Life III
* Divine Weapons V
* Evade V
* Femen Booster V
* Rageblade IV
* Runedagger II
* Runedagger V
* Tactics V