FarmLife

Farm Life is a 15-stage campaign for The Sandbox. In it, the player can now create and play with farm life elements!

**Day 1: Fishing Pier**

Two humans have decided to go fishing, but they don't know how! Teach them by using the Fisherman Dust, and watch them fish!

* Teach them to Fish: Turn the humans into Fishermen with the Fisherman Dust. Watch them catch at least five fish.

**Day 2: Working**

This vast land is so fertile. Why don't you try harvesting its riches?

* Watch him work : Make the human a farmer and watch him work.

**Day 3: Ruined Farm**

A farm has been ruined by drought and is on the verge of bankruptcy. Help the farmer recover by bringing the rain!

* Make it rain : Revive the soil by using steam to make clouds, and help the farmer plant crops.

**Day 4: Catch the Fox**

A Fox is preparing to leave his lair and hunt! Once he triggers the trap, use Electro to catch him and stop him from killing the chickens.

* Catch the Fox: At the correct moment, electrify the upper part of the trap to close the right door.

**Day 5: Meet the Crow**

Crows are carrion birds. This means they eat dead animals and crops.

* Place a Scarecrow: Stave off a crow attack by installing a scarecrow in the part of the fields that the farmer can't reach.

**Day 6: Tractor Intro**

Let me show you this machine -- it's called a Tractor. It's much faster than the farmer and flattens the land with ease.

* Tractor Race: Place a human and make him a farmer so he can race my invention.

**Day 7: Open the Way**

A 2D world may trap the tractor between some trees. Use those humans to clear a path so it can reach the crops.

* Chop the trees: Cut down the trees without harming the humans.
* Out of the Way!: Move the humans away from the tractor's path.

**Day 8: Grain Storage**

This machine is used to store wheat grain in Solis, but some of the wires powering up the moving mechanism are broken. Fix them !

* Repair the broken wires: Use metal on the missing wires to make the conveyor belt work.
* Make sure it works: The machine must store some wheat grain in each silo.

**Day 9: Greenhouse**

Not all vegetables are grown freely. Depending on the soil quality, you may require a controlled environment. Make this Greenhouse work!

* Turn the Soil to Mud: Water the soil by using Electro on the glass roof's mechanisms.
* Plant the Corn : Once the soil is watered, plant Corn in the correct spot.
* Plant the Pumpkins : Once the soil i swaggered, plant Pumpkins in the correct spot.

**Day 10: Electro Fishing**

This man is trying to catch fish in order to study them, and he needs to stun them with electricity. Help him by building a renewable metal base for his Boat!

* Regenerate the Metal: Think a solution so the scientist can stun the fish even when seawater rusts the electrification system.

**Day 11: Cold HenHouse**

A chicken coop is suffering from Winter's harsh conditions, and the Eggs won't hatch unless you protect them from the cold temperatures outside!

* Make the Eggs hatch: Use an element in the Green area to isolate the interior from the Cold.

**Day 12: Egg Factory**

That rickety chicken coop has improved much, but our help is needed once again. A fuel tank is empty and the truck's cooling system is broken !

* Fuel the Tank: The coop's left side needs energy to function. Pour Oil in the tank.
* Repair the refrigerated truck: The trucks Cooling System is broken. Fix it with Metal.
* Get the Eggs to the Truck: Once everything is repaired, make sure the eggs get to the truck.

**Day 13: Blast Fishing**

Fishermen are exploring new ways to exploit natural resources. In this case they're using bombs to kill fish en masse.

* Zap: Power the two green metals on the crane.
* Up it goes!: Make the human press the button to move the Multi upwards.
* Take Aim: Make the top laser push the Multi towards the crane.

**Day 14: Sprinkler**

Repair and then activate the machine so the farmer can work. Be careful not to break the machine -- it will leak Acid!

* UFO antenna: Electrify the UFO to illuminate the barn and fix the cable.
* Fix the Sprinkler: Use Crosswire and Metal to fix the machine and allow the farmer to work.

**Day 15: Bake a Shop**

It's time to learn about the humans' Buildings! Use the provided elements to get lots of Vegetables so you can make a Bakery!

* Place a Tractor in the Greenhouse: Spawn a Tractor in the lower floor to make the machine work.
* Turn the humans into Farmers: Make the humans start harvesting vegetables.
* Make a Bakery: Gather 45 vegetables and spawn a Bakery on the space to the left.