Balance Patches

## Patch 1.10

### Balancing of Shot Power Enhancing Skills:

*"Certain skill combinations were enhancing shot power more than expected, so we have adjusted the effects of certain skills and captain skills"*

[Affected Skills and Captain Skills]

* Power Shooter (Description unchanged, unable to test difference in power)
* Number One Jumper (Same as above)
* Powerful Jumper (Same as above)
* The Power of Bonds (Same as above)
* The Miracle of Team Spirit (Same as above)
* Swift Strike Mastery (Same as above)
* No-Trap Shooter (Same as above)
* Last Pass (Same as above)
* Crosser (Same as above)
* Cross Machine (Same as above)
* Scoring Sense (Same as above)
* Striker's Duty (Hyuga) (Same as above)
* 3rd Time's the Charm (Same as above)
* Midfield Shooter (Same as above)
* Longshot Shooter (Same as above)
* Sideline Master (Same as above)
* Fierce Tiger's Soul (Same as above)
* Offensive Duty (Same as above)
* Striker's Duty (Sorimachi) (Same as above)
* One Shot, Certain Victory (Same as above)
* Young Ace (Same as above)
* Definite Improvement (Description changed, added text: "\*Effective up to 5 times until you score"
* Absolute Dominance (Description unchanged, unable to test difference in power)
* Hyper Co-op Play (Same as above)
* Han Xin's Last Stand (Same as above)

**EXTRA NOTES:** Although it is unclear for almost all of these Skills as to how they were affected, the description of both the patch and the Producer's Comments say that their plan was to weaken these skills.

It also seems there's an additional skill in the notes for the Switch version called "Unshakable Conviction", between Young Ace and Definite Improvement. This is the new skill from the Otomo route, which is weird being mentioned here because it has only just been added

### Balancing for Shot Moves

*"Certain Shots, Super Shot, Aerial Shots, Combo Shot 1, and Combo Shot 2 Shot Moves have been adjusted."*

[Affected Shot Moves]

* Skylab Hurricane (Power: SS > A | Drop-off: Small > Large)
* Skylab Hurricane w/ Masao (Same as above)
* Skylab Hurricane w/ Kazuo (Same as above)
* Skylab Twin Shot (Power: SSS > A+ | Speed: B > C | Drop-off: Small > Large)
* Skylab Twin Shot w/ Masao + Kazuo (Same as above)
* Toho Twin Shot w/ Hyuga (Power: S > A | Speed: B > C | Drop-off: Small > Large}
* Toho Twin Shot w/ Sawada (Same as above)
* Crystal Overhead (Power: A > B+)
* Rolling Overhead Kick (Power: A > B+)
* Miracle Drive Shot (No Visual Stat changes, presumably bug fix)
* Arc Bridge Shot (No Visual Stat changes, presumably bug fix)
* Analyze Shot (No Visual Stat changes, presumably attempted bug fix, players are noting it's still bugged.)
* Double-Bladed Razor Shot (No Visual Stat changes, presumably attempted bug fix, players are noting it's still bugged.)

**EXTRA NOTES:** Toho Twin Shot was also affected without it being mentioned here.

### Balancing of Skylab Block

*"The effective range of Skylab Block had become wider than expected, so we adjusted it."*
(No Visual Stat changes, presumably bug fix. Its range is still a lot longer compared to other blocks, but it's an S range for a reason.)

*2-12-2020*

## Patch 1.10.1 (Steam)

**>>>Directly quoted from patch<<<**

"The version 1.10.1 patch was released for Steam today, and the following fixes have been made.

■Fixed an issue where Miracle Assist could not be earned from Espadas by Custom Players in “EPISODE: NEW HERO.”

■Fixed an issue where some moves were removed during play if the DLC had not been purchased in “EPISODE: NEW HERO.”

■Fixed the amount of Ability Points needed to increase stats in “EPISODE: NEW HERO.”

■Fixed the fill rate for the Genius Gauge in “EPISODE: NEW HERO” Musashi Route.

■Fixed a text display error in “ROOM MATCH.”

■Fixed an issue where the wrong sound would play when the goalkeeper kicks or throws the ball.

■Fixed the Spirit Cost for the Muay Thai Tackle Dribble Move so it is not increased.

■Adjusted the vector of Analyze Shot and Double-Bladed Razor Shot.

■Other stability improvements have been made."

*4-1-2021*

## Patch 1.11.0 (Steam)

*For the Toho Academy Event Information click here.*

"The following update will be made alongside today's maintenance."

■Added Event Match Feature

EVENT MATCH was added, which will be held periodically for limited times.

■Division Match Cost Change

Adjusted the upper cost limit for each league.

* Rookie League: 1100 (no change)
* Bronze League: 1200 (1400 before change)
* Silver League: 1400 (1600 before change)
* Gold League: 1600 (1900 before change)

■GK Cost Change

Adjusted the cost of each goalkeeper.

■Character Balancing

Adjusted the performance of some characters. (Compared to previously, it seems to be significantly easier to score against these characters. Presumably these adjustments meant a nerf.)

[Affected Characters]

* Ken Wakashimazu
* Deuter Muller
* Zino Hernandez
* Cheikh Azwan
* Ricardo Espadas

■Analyze Shot Balancing

Adjusted the vector of Analyze Shot.

### Changes to Shot, Dribble and Tackle Moves

**These changes were previously unnoted, but on 30-1-2021 were posted in the News section.**

*"We have confirmed an issue where some shot, dribble and tackle moves displayed values on the details screen that were inaccurate. This was corrected in the Janurary 20, 2021 update, but unfortunately was not covered in the update notes."*

The actual power of these moves remains unchanged.

#### Shot Changes

* Sharpness Shot (Drop-off: Medium > Large)
* Trick Shot (Power: B+ > B)
* ☆Falcon Shot (Drop-off: Large > Medium)
* Razor Shot (Drop-off: Small > Medium)
* ☆Razor Shot (Drop-off: Small > Medium)
* Fire Shot (Power: S > A)
* Analyze Shot (Drop-off: Large > Medium)
* Slice Shot (Drop-off: Large > Medium)
* Boost Shot (Drop-off: Large > Medium)
* Precision Shot (Drop-off: Large > Medium)
* Banana Shot (Drop-off: Large > Medium)
* Control Shot (Drop-off: Large > Medium)
* Edge Shot (Drop-off: Large > Medium)

* Flying Trick Shot (Power: B+ > B)
* Rolling Overhead Kick (Power: B+ > B)
* Crystal Overhead (Power: B+ > B)

* Neo Drive Shot (Speed: B > A)
* ☆Neo Drive Shot (Speed: B > A | Drop-off: Medium > Small)
* ☆Miracle Overhead (Power: SS > S)

#### Dribble/Tackle Changes

* Aurora Feint (Base: D > C | TEC: SSS > S)
* Muay Thai Dribble (Base: B > A)
* High-Speed South American Dribble (Chain Success Bonus: Increase > Slightly Increase)
* Crown Lifting (Success Bonus: Greatly > Significantly | Chain Success Bonus: Increase > Greatly Increase)
* Carlos Turn (Success Bonus: Greatly > Significantly | Chain Success Bonus: Increase > Greatly Increase)
* Senghor Dance (Success Bonus: Greatly > Significantly | Chain Success Bonus: Increase > Greatly Increase)

* Aurora Curtain (Base: D > C | TEC: SSS > S)
* Muay Thai Tackle (Base: B+ > B | POW: SS > S)
* Razor Tackle (Base: S > A)
* Arrow Tackle (Base: S > A)
* Megaton Tackle (Base: S > A)
* Cross Sliding (Base: S > A)
* Screen Cut (Base: S > A)
* Emperor's Cut (Base: S > A)

*20-1-2021*

## Patch 1.20.0 (Steam)

(This will only hold the Balance changes)

### Friend Card Max Level Raised

The maximum level for Friend Cards has been raised by 7 levels (It was raised **to** 7 levels)

* There are no additional Appeal Missions

===Skill Descriptions Updated===.
Some skills have had their descriptions adjusted, actual effects of the skills are unchanged.

* Never Give Up
* Taunting Guardian

## Patch 1.30.0 (Steam)

### Balancing

* Blake Dribble effect on Success/Chain Success has been adjusted. (Will add specifics when researched.)
* Aztec Warrior Counter stats raised when activating Aztec Warrior Counter were higher then expected, so they have been adjusted.
* Razor Shot (Cost: 7 > 6)
* ☆Razor Shot (Cost: 14 > 7)
* ☆Falcon Shot (Cost: 13 > 7)
* ☆Neo Drive Shot (Cost: 20 > 12)
* ☆Miracle Overhead (Cost: 20 > 11)
* ☆Banana Shot (Cost: 12 > 7)
* Fierce Tiger's Tenacity (Attack) Changed description ("Second Half, 45 minutes in" > "Late in the match")
* Finishing Touch Changed description > ("Second Half, 45 minutes in" > "Late in the match")

### Fixes

*"We have confirmed an issue where some shot, dribble and tackle moves displayed values on the details screen that were inaccurate. This was corrected in the April 21, 2021 update, but unfortunately was not covered in the update notes."*

"The actual power of these moves remains unchanged."

#### Shot Changes

* Slice Shot (Drop-off: Medium > Small)
* ☆Banana Shot (Trajectory Type: Curve > Straight)
* Powerful Header (Speed: C > B)
* Flip Shot (Speed: B > C)
* ☆Neo Drive Shot (Speed: A > C)
* Neo Drive Shot (Drop-off: Medium > Small)
* ☆Miracle Overhead (Speed: A > C)
* Miracle Overhead (Range: Long > Middle)
* Sky Rocket Volley (Range: Middle > Short)
* Dual Slider Shot (Trajectory Type: Curve > Special) (This was already the case)
* Super Blake Shot (Range: Short > Long)
* Arc Bridge Shot (Range: Long > Middle)
* Super Sharpness Shot (Range: Long > Middle)
* Toho Twin Shot (Range: Long > Short)

#### Dribble/Tackle/Pass/Block Changes

* Shield Bash (Success Bonus: Large Power > Power) (Actually Great Power > Power)
* Gear Change (Success Bonus: Technique > Large Technique)
* Kaiser Dribble (Success Bonus: Great > Large)
* High-Speed South American Dribble (Chain Success Bonus: Added small offense boost > Added (offense) boost) (Actually was already correct)
* Faery Pass (Trajectory Type: Special > Upper)
* Arrow Tackle (Damage on Success: A > S)
* Rainbow Tackle (Base: B > A)
* Face Block (Power: B > C)
* Super Reflex Block (Power: B > C)
* Sliding Block (Power: B > C)
* Header Block (Power: B > C)
* Inside Block (Power: B > C)

## Patch 1.31.0 (Steam)

#### System Changes:

* Adjustments to Normal Shots

"We have made adjustments so that shots made without moves do not exceed a certain level of power."

* Adjustments to Stacking Skill Effects

The following skills have been adjusted so that their effects do not stack when activated by multiple characters.
Affected Skills:

* Sunshine Boy
* Crushing Blocker
* Pressure Monster
* For Glory

#### Balance Changes:

* Adjustments to Moves/Skills

Adjusted the descriptions and effects of some Moves/Skills.
Affected Moves/Skills

* Pressure Monster
* Miracle Assist
* Charging Passer
* Last Pass
* Passing Expert
* Pass Master