Darkness Pathway/Abilities

Overview**Abilities**AdvancementList of BeyondersRelated GroupsMisc

## Sequence 9: Sleepless

New Abilities
* **Nocturnality**: The deeper into the night, the more powerful they become. Their physical strength, intuition, and mental capabilities will all increase.
	+ **Night Vision**: They can see through the darkness even without any lights.
	+ They only need to sleep *2-4 hours a day*.
* The **Sleepless** and its corresponding pathway have high **Spirituality** compared to other pathways, thus they possess high spiritual perception and sensitivity.
	+ **Spirit Vision**: This allows them to use **Spirit Vision** however they are unable to precisely differentiate the status of different body parts. It can only be used to see spiritual things, but is not as effective as relying on their spiritual perception.
	+ This allows them to do limited **Divination** and ritualistic magic but are far inferior to the likes of  and .

## Sequence 8: Midnight Poet

Oh, the threat of horror, the hope of crimson cries!
One thing at least is certain—that this Life flies;
One thing is certain, and the rest is Lies;
The Flower that once has bloomed forever dies.

— *Lord of Mysteries*, Chapter 28

New Abilities
* **Midnight Poem**: They can cast spells but must recite a poem related to the night or the Evernight Goddess.
	+ **Lullaby**: They can put multiple people to sleep. Those that can resist would remain serene and would find it hard to evoke emotions.
	+ **Tranquilize**: They can make people's bodies, hearts, and souls feel purified and tranquil. This can be used to check if a Beyonder has lost control should they reveal abnormal reactions.
	+ **Pacify**: They can pacify their opponents and make them lose their desire to live, turning them limp.
	+ It is possible to resist the effects of **Midnight Poems** by cogitating or stuffing one's ears, however, repeatedly getting affected would eventually wear down one's defenses.

## Sequence 7: Nightmare

New Abilities
* **Nightmare State**: They can separate their spirit from their physical body while they sleep, allowing it to travel freely. In this state they can fly through a city, allowing them to invade the dreams of their targets from their own home.
	+ Normal light will appear abnormally dim in this state, and everything will be tainted with a sense of blurriness, while dreams appear as blobs of illusory oval lights, allowing them to directly see whether people are dreaming.
	+ **Dream Invasion**: They can invade the dreams of others to interrogate them, they can guide their target's dreams in a certain direction.
	+ **Somnokinesis**: They can forcefully drag their targets into dreams without alerting them of having done so under normal circumstances.
		- This ability has a limited range if done quickly, but they can slowly coax their target to sleep if they are within *100 meters*.
		- The **Nightmare** is pulled into the dream along with their target and cannot move while using this ability.
		- At Sequence 7, they can affect a maximum of *10 targets* at the same time.
* **Nightmare Limbs**: They can use tentacle-like limbs protruding from their back to fight at close range.

Strengthened Abilities
* **Midnight Poem**: They are able to use their strong **Spirituality** to resonate the air around them, allowing them to recite **Midnight Poems** without the use of their throat.

## Sequence 6: Soul Assurer

New Abilities
* **Soul Soothing**: They can cause the **Spirit Body** to sleep, suppressing and soothing their targets' desires, moods, and thoughts, this causes them to slow down or freeze on the spot.
	+ They can directly placate souls, ghosts, and undead using this ability.
* **Soul Agitating**: They can agitate **Spirit Body** through singing, heightening their targets' frustrations and destructive urges.
	+ This ability can be used to determine if there are latent problems in their target's soul or mind.

Strengthened Abilities
* They would gain improvements in supplemental abilities such as the ability to hold more complex ritualistic magic.

## Sequence 5: Spirit Warlock

New Abilities
* **Spirit Commandeering**: They can **Seal**  natural, evil, and undead spirits and put them to sleep, housing their targets within their bodies, typically in their teeth. These spirits can then be summoned and commanded.
	+ **Spirit Warlocks** are better at controlling natural spirits compared to  who are more suited towards deceased spirits.
	+ Some examples of the spirits they can control are.
		- **Terror Banshee**: A Spirit World creature that is good at draining the consciousness of others, injecting feelings of terror in them.
		- An unnamed natural spirit that allows them to sink to the ground and fuse with the Earth, similar to **Underground Slink** of a , then traverse the soil at speeds far faster than a steam metro.
		- Various spirits would allow **Spirit Warlocks** to achieve **Flight**.

## Sequence 4: Nightwatcher

New Abilities
* **Bestow Misfortune**: They can give a certain amount of bad luck to others.
* **Adept Spiritualism**: They are very proficient in dealing with spiritual creatures.
* **Concealment**: They have some powers over concealment.
	+ Hela was able to conceal Franca’s and Lumian’s exact form and appearance by shrouding them in dreamy mist.
	+ They can completely conceal people in a state of secrecy, avoiding detection, by shrouding them with darkness.
* **Serene Hair Strands**: They can manipulate countless strands of invisible hair that can bound and immobilize their targets, physical contact would make their target's thoughts turn serene, making them wish to sleep and no longer put up any resistance.

## Sequence 3: Horror Bishop

New Abilities
* **Destructive Darkness Emission**: They can create a tide of darkness which melts everything surrounding them, by combining the power of Repose and Horror, symbolizing the danger in the darkness, as well as silent destruction and vanquishment.
* **Terror Aura**: Their presence alone brings fear and dread to those around them.
* **Darkness Teleportation**: They can use the darkness to teleport.

Strengthened Abilities
* **Midnight Poem**: Their chants are able to put an entire city to sleep, pacifying their souls and protecting them with dreams, so that they are no longer eroded by evil or other kinds of corruption.

## Sequence 2: Servant of Concealment

Authorities
* **Concealment**: "They" can conceal things, turning it into a state of secrecy.
	+ The things "They" can conceal various things such as "Themselves", environments, identities, actions, people, contents, and rules, etc.
		- The things "They" conceal will be separated from reality.
	+ "They" can enclose an area with a secretive field making all the actions in the area a secret. Actions that happen inside the field are impossible to be peeked at or be divined, even for a Sequence 1 Angel.
	+ The secret "They" kept can be presented to the others in the forms of scenes.
	+ The secret "They" kept can be founded by others through clues left behind, however if the knowledge is still in the state of secrecy, it cannot be said out loud.
* "Their" presence alone can bring extreme peace and serenity.
* "They" have the ability to sense the change in their fate, making them able to do things such as controlling their own **Historical Projection** summoned by someone else.

Mythical Creature Form
* "Their" **Mythical Creature** form becomes complete. It is a giant Demonic Wolf with six hands; four of which grew from their ribs, and two legs.

## Sequence 0: Darkness

Authorities
* The Evernight Goddess, the current Sequence 0 of the Darkness pathway, has been shown to have **Authority** in the domains of **Darkness**, **Dreams**, **Concealment**, **Horror**, and **Misfortune**.
	+ **Darkness**: "She" can make the **Darkness** literally stir and surge to devour "Her" targets.
	+ **Dreams**: "She" has the **Authority** of **Dreams**, even Deities can be pulled into a **Dream** by "Her". This is done by inducing a deep sleep.
		- "She" can give "Her" blessed the ability to maintain their lucidity and rationality within **Dreams**.
	+ **Concealment**: "She" has the **Authority** of **Concealment**.
		- This makes it very difficult for others to pry into "Her" actions and arrangements.
		- "She" can make others silent in various ways, such that the secret, "She" does not want to reveal is not revealed.
		- Concealment Field Projection: "She" can directly drag "Her" targets within a **Concealed** world, they would seem to be wiped away from the real world like a sketch getting erased.
			* Those in the **Concealed** world would be hidden from the River of Fate.
	+ **Horror**: "She" can make others feel tremendous fear and terror, interrupting their actions.
	+ **Misfortune**: "She" has partial **Authority** in the **Fate** domain, being able to control **Misfortune**.

## Notes

1. ↑ Adapted from the English translation of Rubáiyát

## References

1. ↑ *Lord of Mysteries*, Chapter 22
2. ↑ *Lord of Mysteries*, Chapter 172
3. ↑ *Lord of Mysteries*, Chapter 135
4. ↑ *Lord of Mysteries*, Chapter 161
5. ↑ *Lord of Mysteries*, Chapter 908
6. ↑ *Lord of Mysteries*, Chapter 44
7. ↑ *Lord of Mysteries*, Chapter 109
8. ↑ 8.0 8.1 8.2 *Lord of Mysteries*, Chapter 73
9. ↑ 9.0 9.1 *Lord of Mysteries*, Chapter 751
10. ↑ *Lord of Mysteries*, Chapter 197
11. ↑ *Lord of Mysteries*, Chapter 488
12. ↑ *Lord of Mysteries*, Chapter 209
13. ↑ *Lord of Mysteries*, Chapter 166
14. ↑ *Lord of Mysteries*, Chapter 845
15. ↑ *Lord of Mysteries*, Chapter 105
16. ↑ *Lord of Mysteries*, Chapter 933
17. ↑ *Lord of Mysteries*, Chapter 908
18. ↑ *Lord of Mysteries*, Chapter 1069
19. ↑ *Lord of Mysteries*, Chapter 1205
20. ↑ *Lord of Mysteries*, Chapter 987
21. ↑ *Lord of Mysteries*, Chapter 473
22. ↑ Circle of Inevitability chapter 390
23. ↑ *Lord of Mysteries*, Chapter 945
24. ↑ *Lord of Mysteries*, Chapter 1352
25. ↑ *Lord of Mysteries*, Chapter 1153
26. ↑ *Lord of Mysteries*, Chapter 1388
27. ↑ *Lord of Mysteries*, Chapter 1157
28. ↑ *Lord of Mysteries*, Chapter 1376
29. ↑ *Lord of Mysteries*, Chapter 1371
30. ↑ *Lord of Mysteries*, Chapter 1147
31. ↑ *Lord of Mysteries*, Chapter 937