Session 12

Sessions

Session 11

Session 12 – Shouldn’t air be breathable?

* The party has an uneventful passage from the Oasis on Paradise Island to the Kiln, except Captain Morgan is more awake and alert and the crew seems concerned. Rei approaches the Captain and asks if he is OK the Captain responds that he cannot sleep Rei offers him some elder flower scotch which the Captain downs with nearly no effect.
* Bael tell the party about society at the Kiln and the three houses: Garenbrig, Embereth, and Vantress. Bael was born in house Embereth and is still under their protection but trains and works for house Garenbrig and is likely going to declare for Garenbrig when he is 25.
* As the ship approaches the Kiln the air starts to get thick with ash and the party gets its first view of Vestra, the sky has turned deep orange-red and they can barely breathe. Bael starts wearing a face scarf. The ship docks and the party disembarks and the rest find face scarves.
* The party head to house Vantress’ sector of the city the library and talk to a librarian who takes them the records from the time of the fall in hopes of finding information on Sir Dennis Fellandar and Aaron Windren. They do find a record of a ship arriving with several passengers who may have been them. The ship was the Sea Breath under Captain Morgan.
* After talking a bit the party decides they should go talk to the gold dragon on Vestra named Ithreal. They head across town to Embereth’s sector, the smoke in this area is added to significantly by smoke from the forges.
* Bael guides to the party to dock where a massive barge has docked weighed down heavily by ore. The foreman says the next boat will leave in the morning at 5 AM, sharp.
* Bael heads to the barracks in Garenbrig sector and Prim, Rei, and Thiana head to the market and the bunk house.
* Prim and Thiana head to the apothecary and find a good deal on common potions.
* Thiana and Rei retire to the bunk house and Prim head to a magic shop where she finds a nice gnome lady minding the shop she buys a spell scroll and talks to the lady for a moment. As she is about to leave the lady offers her hand to shake and Prim shakes hands. There is a shock that runs up her arm and a pain in her tail bone.
* Prim gets back to her room and with Harry’s help find she has a tramp-stamp tattoo of five circles arranged in a pentagon. She gets to the work of transcribing the spell she got.

Session 12 – She seems nice

* The next morning Rei heads across the square to get his armor improved and get a hatch in his pants. He gets loner armor. Bael comes and collects Prim, Thiana, and Rei from the tavern and they head to the docks. The fact that it is day now doesn’t improve light levels or visibility.
* The barge that was loaded down the previous night has been unloaded and is riding higher in the water, the party boards with the miners and other workers heading over to Vestra.
* When they arrive they are told to wait at the docks and do not do anything to risk the miner’s agreement to work on the island.
* After a short wait a massive gold dragon is spotted approaching, it flies high right over them and then goes into a dive until it is barely 100 ft from ground when it suddenly morphs into a humanoid female who lands epically in front of the party. She has very pale skin and is wearing a white dress trimmed in gold, eyes are very reptilian.
* Ithreal says she doesn’t know where Sir Dennis Fellandar and Aaron Windren went but does indicate that the copper dragon on Vec-mra, Jeathreal, does have an artifact and that he is not home to defend his hoard she and Glemreal had to “take care of him”. She is nominally interested in Bael, she calls Rei a “small predator”, seems a bit interested in Thiana, but focuses in on Prim and talks at some length to her and seems to have fun generally terrifying her.
* The party heads back to the Kiln and hires a boat to take them to Vec-mra. In the volcano they encounter many copper kobolds, the party fights its way through around the volcano to bottom and crosses a lava flow to get to the hoard chamber where they encounter a large number of kobolds, after attempting to negotiate with them the party decides to retreat.
* As they leave the lair the party encounters Ithreal sitting on a rock reading a book “How to Make Friends and Influence People”. The party has just about had enough with her shit but is aware she could just kill them. Again Ithreal approaches Prim, stares her down, and implies that there is something within her that could help.
* The party heads back to the Kiln.

- END SESSION 12 -

Session 13