Daatael

**Daatael** is the boss monster in The Archives of The Exaltia Tower. It is accompanied by 1 Celestial Guard and 1 Infernal Guard, or 1 Celestial Sentry and 1 Infernal Sentry.

## Attacks

### Daatael

All of Daatael's attacks deal Good and Evil damage.

1. Daatael showers the arena in glowing light.
	* *The celestial winds of change sweep you off your feet.*
	* Applies 'Celestial Wind' for 4 turns.
		+ +150 Melee/Pierce/Magic.
	* Revives Celestial and Infernal minions with 50% HP.
	* Attacks for 7 hits of 33.3% Good Magic damage (233% total).
2. Daatael showers the arena in glowing light.
	* *The infernal winds of change sweep you off your feet.*
	* Applies 'Infernal Wind' for the next 3 turns.
		+ +200 Boost.
	* Attacks for 7 hits of 33.3% Evil Magic damage (233% total).
3. Daatael approaches its target and engulfs it in Exalted flames.
	* *You feel at peace.*
	* Attacks for 3 hits of 33.3% Good Magic damage (100% total).
	* Inflicts 'Enlightened' for 3 turns.
		+ -50 Boost.
4. Daatael approaches its target and engulfs it in Exalted flames.
	* *You feel at peace.*
	* Attacks for 3 hits of 33.3% Evil Magic damage (100% total).
	* Inflicts 'Enlightened' for 3 turns.
		+ -50 Boost.
5. Daatael unleashes a burst of Exalted flames upon its target.
	* *The light shines brightly.*
	* Attacks for 4 hits of 25% Good Magic damage (100% total).
	* Inflicts 'Blinded' for 3 turns.
		+ -50 Bonus.
6. Daatael unleashes a burst of Exalted flames upon its target.
	* *The light shines brightly.*
	* Attacks for 4 hits of 25% Evil Magic damage (100% total).
	* Inflicts 'Blinded' for 3 turns.
		+ -50 Bonus.
7. Daatael unleashes a burst of Exalted flames upon its target.
	* Attacks for 4 hits of 25% Good Magic damage (100% total).
8. Daatael unleashes a burst of Exalted flames upon its target.
	* Attacks for 4 hits of 25% Evil Magic damage (100% total).

### Celestial Guard

1. The Celestial Guard approaches its target and stabs it.
	* Attacks for 2 hits of 100% Good Pierce damage (200% total).
	* Inflicts 'Celestial Pierce' for 4 turns, a 75% Good DoT.
2. The Celestial Guard blasts its target with light energy.
	* Attacks for 5 hits of 50% Good Magic damage (250% total).
	* Inflicts 'Celestial Mark' for 4 turns inclusive.
		+ -50 All.
		+ +50 Health.

### Infernal Guard

1. The Infernal Guard approaches its target and stabs it.
	* Attacks for 2 hits of 100% Evil Pierce damage (200% total).
	* Inflicts 'Infernal Pierce' for 4 turns, a 75% Evil DoT.
2. The Infernal Guard blasts its target with dark energy.
	* Attacks for 5 hits of 50% Evil Magic damage (250% total).
	* Inflicts 'Infernal Mark' for 3 turns.
		+ -50 Bonus.

### Celestial Sentry

1. The Celestial Sentry approaches its target and stabs it.
	* Attacks for 2 hits of 100% Good Pierce damage with +200 Bonus (200% total).
2. The Celestial Sentry blasts its target with light energy.
	* Attacks for 5 hits of 50% Good Magic damage (250% total).
	* Inflicts 'Celestial Pull' for 4 turns inclusive.
		+ -100 Melee/Pierce/Magic.

### Infernal Sentry

1. The Infernal Sentry approaches its target and stabs it.
	* Attacks for 2 hits of 100% Evil Pierce damage with +400 Crit (200% total).
	* Inflicts 'Infernal Pierce' for 4 turns, a 75% Evil DoT.
2. The Infernal Sentry blasts its target with dark energy.
	* *Infernal Pull*
	* Heals itself and its allies for 100% of its maximum base damage.
	* Attacks for 5 hits of 50% Evil Magic damage (250% total).

## Rotation

Daatael randomly begins the fight in either Celestial or Infernal phase, switching after 5 turns.

* Celestial: 1 -> 3 -> 5 -> 7 -> 7.
* Infernal: 2 -> 4 -> 6 -> 8 -> 8.

All Celestial and Infernal minions randomly use Attack 1 or Attack 2.

## Mechanics

This monster's stats are modified by choices made while ascending The Exaltia Tower.

## Resistances

### Daatael

* All: 10
* Evil: 50
* Good: 50
* Immobility: 100
* Shrink: 200

### Minions

* All: 10
* Evil: 15
* Good: 15
* Immobility: 50
* Shrink: 200