recursal/Fanatic-Fandom huggingface dataset:
Trollface

Trollface is a non-canon character in FNaW: Cabin Fever.

## Description

Trollface appears as a stick figure with a Troll face. He wears an investigating cap and wields a revolver.

## Gameplay

Trollface doesn't appear in game. However, he appears in a video by EpicTagey and is seen being one of the investigators on the case of Princess Peach's disappearance. He doesn't find a trace of her, but before he leaves, she appears behind him. He shoots, but fails to stop her and gets murdered.

## Trivia

1. Trollface is a popular internet meme used for when someone engages in an act of trickery, while Trollge stories (what the video he came from is) are strange and disturbing tales using Trollfaces as base characters. Trollge itself is a demonic version of Trollface.
2. Trollface is **not canon** to the story of FNaW: Cabin Fever. This article exists because funny Trollface. Lmao xD
3. Princess Peach did an epic trolling.
4. The person who gave him the note for Princess Peach is also named Trollface.
Trophies

Trophies are unlockable progression rewards in FNaW: Cabin Fever.

## Description

Trophies can be viewed by clicking on the menu option simply labeled "Trophies".

From here, 4 different trophies can be viewed. These trophies are of Wario, Waluigi, Luigi, and Diddy Kong. At first they will be darkened, and when clicked on they expand while showing the name, an actual quote from the character, and how to unlock the trophy. Once the trophy is unlocked, it fully brightens up. When an unlocked trophy is clicked on while expanded, a sound effect will play and a shiny effect will appear on the trophy.

A counter is present on the bottom right in the Trophy menu that goes up as you unlock trophies. When all 4 are unlocked, the player has 100% completed the game.

## Trivia

1. As shown in the Cut Content section of the Extras, originally Achievements were present in the game before Trophies replaced them. Achievements acted similar and there were more of them.
2. A Mario, Peach, and Daisy trophy were present but locked until Chapter 2's release. Due to Chapter 2 being removed, these 3 trophies will be present in the upcoming Cabin Fever Remastered.
3. Wario's quote is from Wario World, Waluigi's quote is from Mario Kart Wii, Luigi's quote is from Mario Kart 64, and Diddy Kong's quote is from Mario Power Tennis.
4. The removed Mario trophy's quote was from Mario Party DS (I'm-a-the Superstar!), the removed Peach trophy's quote was from Super Smash Bros. (Aww, did I win?), and the removed Daisy trophy's quote was from Mario Party 8 (That's right!).
5. Trophies were originally intended to also appear inside of the cabin, but this was removed due to issues.
Cabin

The Cabin is the central location of FNaW: Cabin Fever, where all of the gameplay takes place (minus bonus nights).

## Description

The Cabin is a wooden cabin hidden in the middle of dense woods. Inside of the cabin is relatively small, with one central room, a backroom, a closet, and an unknown room behind a locked door. A fireplace is actively lit in the cabin.

Though hard to locate, it is apparently near Katie's home. The entities may make it harder to find than usual.

## Trivia

1. The outside of the cabin appears much different than the inside, with multiple glass windows and even an attic. Even if there is an attic, the player can never access it. Though due to Cabin Mario, it is confirmed there is also a basement.
The Cage

> **"SOME ENTITIES DO WANT TO HURT YOU"** - Hour 2 Instructions.
>
>

* Chapter 2
* Halloween

The Cage was an antagonist in the now removed Chapter 2.

## Description

The Cage takes on the appearance of Luigi, though heavily deformed. It's face appears to be melting, and appears to have a smile. It has elongated arms and crooked hands. It's also much taller than Luigi. Multiple small white eyes are present in the Cage's head, though revealed only sometimes. It also lacks Luigi's ears.

A special Halloween image was uploaded to the GameJolt page, which depicts Cage as a ghost, its name being "Ghost Cage". It is wearing the Steward outfit from Luigi's Mansion 3, along with being spectral. Its face is different, mouth portion being larger.

## Gameplay

### Chapter 1

The Cage is never seen, nor ever mentioned, in Chapter 1.

### Chapter 2

The Cage began to attack on Hour 2. It would randomly spawn on camera, causing the player to drop the camera and also causing Carlos to audibly gasp. Cage would proceed to run toward the player. If the shelf was not infront of the door by the time it reached the player, Cage would barge in and kill the player shortly after.

The Cage is no longer canon to the story after Chapter 2's removal.

### The End

The Cage was very briefly shown at the end of the 4th Government Broadcast. This **may** signal a return.

## Jumpscare

In its jumpscare, it lunges and grabs the player. Small pupils appear in its face as it does so.

## Audio

The sound Cage makes when killing the player.

The Cage rushing to the player.

## Gallery

Cage entering the player's room.Ditto, with eyes.Cage's icon.Cage in the camera system.Cage's jumpscare.The Cage asserting dominance over The End's Luigi in a GameJolt devlog meme.Cage's title.Luigi's Original Appearance.Cage edited to be doing the Mr. Beast meme pose from a video published to GameJolt.
## Trivia

1. The Cage was not present in the old version of Chapter 2. However, a physically merged Mario and Luigi would've appeared.
2. It's name references how it keeps you locked into your room, even though the other entities do that as well. However Cage may be the first to catch you if you did try to escape.
3. Little thought was put into Cage's design. Tagey himself is confused as to why people like Cage.
4. The sound it makes when running is an edited clip of Luigi's actual voice.
5. The file name of its extras image, "Hey, My Name is Carl Winstead", is a reference to the Quandale Dingle meme.
6. Cage was intended to raise the Noise meter as he was running, though this was removed as it made it impossible to beat an hour without any noise raised. Cage raising noise can be seen in the Mr. Beast meme it appeared in.
7. Cage is incredibly hard for Tagey to recreate consistently, shown through his in-game images and especially his Halloween image.
Nabbit

> **"IF YOU'RE NOT HIDING WHEN IT HITS 0, YOU'LL DIE"** - Purgatory Instructions.
>
>

* Main
* Chapter 2
* The End
* Audio
* Gallery
* Trivia

Nabbit was an antagonist in the now removed Chapter 2. In a Year of the Rabbit special devlog, he has been confirmed to reappear in both The End and Remastered.

## Description

Nabbit appears similar to his usual self; an anthropomorphic rabbit with purple fur, long ears, white gloves, orange shoes, black legs and arms, and he's carrying a sack. However the bandana he normally wears is missing, with his mouth shrouded in darkness. One of his eyes are missing, and the other one is white with a blue iris. He carries a sack due to him previously being a thief.

Nabbit remains canon to the story of Cabin Fever despite Chapter 2 being erased from the canon.

## Purgatory

Nabbit only appeared in the Purgatory bonus night from Chapter 2. He was only visible when the timer seen when opening the watch ran out, which is when he would kill the player.

## Jumpscare

In his jumpscare, Nabbit simply flashes infront of the screen, which is the only time he is physically seen.
Nabbit is confirmed to reappear in Cabin Fever 2: The End. No specific details are currently known about his reappearance.

The sound Nabbit makes when killing the player.

## Other

Nabbit's Original Appearance.A fortune cookie revealing Nabbit's return.A compressed image of Nabbit's old design, with text referencing the Quandale Dingle meme.

1. Nabbit's old design used to show a mouth, though was changed since it looked fairly goofy. This design appeared in a meme posted to the GameJolt page, though compressed.
2. Nabbit has only 1 image in the entire game, making him the least used character in the FNaWniverse games.
3. Chapter 2 is the first time Nabbit has ever appeared in a FNaW fan game.
4. It is unknown why exactly Nabbit appears in the Purgatory night. He may have been killed and reanimated like Wario and the gang, or created using the soul of Nabbit from another unknown universe.
Investigation Night

Investigation is an unlockable Bonus Night in FNaW: Cabin Fever.

## Unlock Methods

Investigation is available in the Other Modes section, which is unlocked after completion of Standard Mode's Night 5.

Completion of Investigation Night goes towards unlocking the Waluigi Trophy. The Mario icon near Investigation will light up if completed.

## Gameplay

The player is located infront of a photo revealing water machine. Photos must be inserted into the machine. The player must constantly watch the machine in order for a Reveal timer to go down. The photo is revealed when the meter hits 0, which afterwards another must be place in. This must be done 5 times. Behind the player are 2 doorways, a vent, a temperature system and an emergency light. Disjointed Yoshi is an active threat here.

If Disjointed Yoshi should be in either the left or right door, the player must change the temperature to either Hot (right) or Cold (left) to make Yoshi leave. After doing this for awhile, Yoshi will spawn in the vent. If the Emergency Light is fully charged, which can be done by hovering over it, the player must click the light to make Yoshi leave, or else they'll die.

Instead of going from 12 to 6 AM, this night only ends when all photos are revealed.

## Strategy

1. Yoshi makes quiet footsteps when moving, which you can look out for while revealing photos.
2. Charging the light should be a priority before watching the photos.
3. Watch the machine as much as you can before Yoshi spawns.

## Trivia

1. This night, prior to the Chapter 2 update, was broken. If Disjointed Yoshi spawned in the vent, he would sit there the entire night and not kill the player, but could still be scared away with the light.
2. Some photos are from older versions of the game. The Waluigi photo is from an early menu, and the Wario photo is from when the game was called FNaW: Fear. This Wario pose would've been seen in the playable Factory night seen in the Extras.
Backdoor

Backdoor is a location in FNaW: Cabin Fever.

## Description

The Backdoor is located behind the player. Like the Lobby, it is wooden, but has a locked door and a dark closet. Seemingly another fireplace is located here, but is not lit.

## Gameplay

The Backroom is entered from the Lobby. From here, the player can move back to the Lobby, move to the Closet, or move to the locked door and peer through the keyhole.

If Cabin Luigi appears behind the keyhole, the player must cover it with their hand and block his vision, until he leaves. He can be heard making footsteps on the wooden floor before approaching the door.
Lightswitch

The Lightswitch is a mechanic in FNaW: Cabin Fever.

## Gameplay

The Lightswitch is located in the Closet, indicated by a green button. Clicking the button for it turns on the lights to the closet, hovering off the button turns them back off.

It is a defense mechanism solely used for Diddy Kong. While the lights are on, Diddy's Anger meter will decrease at a moderate pace. However, while they're off, this meter quickly rises. There's no way to keep the lights on when leaving the room.

## Trivia

1. The Lightswitch and Diddy Kong work in a similar manner to the Music Box from FNaF 2.
Lou

Lou is a fanmade character to Cabin Fever 2: The End.

## Description

Lou is a spirit entity, resembling a ghost, he has a big mouth with sharp teeth and five eyes in it, he also has black eyes.

## Gameplay

Lou's eyes will appear on any camera, the player will have to grab the eyes before Lou gets in the cabin. If the player fails to do so, a killscreen will appear showing his face. Failing to do so results in death.

## Trivia

* He is not even canon.
* I know the creator will delete this page, I'm sorry.
Closet

The Closet is a location in FNaW: Cabin Fever.

## Description

The Closet appears incredibly dark at first, until the lights are turned on with the Lightswitch. Nothing noteworthy is in the Closet, it is a simple wooden room.

## Gameplay

The Closet can be entered from the Backdoor. From here, the player can return to the Backdoor or use the Lightswitch.

When Diddy Kong is active, the player must keep on the lights to reduce his anger. When the lights are off, his anger slowly rises. Do not let it reach full.

## Trivia

1. After Diddy Kong is introduced, he will remain in the Closet even when set to 0, though if set to 0 his bar won't rise.
Living Room

The Living Room is one of the locations of Carl's house in Cabin Fever 2: The End.

## Description

The Living Room appears to be a medium sized living room, illuminated in orange due to the apocalyptic sky outside. A large flatscreen TV is in the middle, on top of a white shelf with a glass table in front. Two couches with pillows are at either side of the room, and a lamp and window are at the right. Paintings and shelves with books and other items decorate the wall infront. There is likely more in the room, but only one view of the room is able to be seen.

## Gameplay

The Living Room is where the player will start in during Night 1, as if Carl was just entering the house (implying there is a house entrance or back door in this room). After Night 1, they instead start each night in the Bedroom. The Living Room is marked as **CAM 1** on the cameras and the Exploration map. During Exploration, the player can move to either the Staircase (**5**) or Living Room 2 (**2**) when in the Living Room.

During the 2 Night Demo, not many characters actively enter this room. However, it is part of The Slammer's movement path in Survival:

Kitchen --> Living Room 2 --> **Living Room** --> Staircase --> Bedroom (results in death)

Easter Eggs are intended to randomly appear on the Living Room TV in the full version of the game, these images have been discovered in the demo files.

## Trivia

1. Funnily enough, Living Room and Living Room 2 are marked as **CAM 1** and **CAM 2** respectively.
Ashley

> **"Who's the girl next door living in the haunted mansion?"** - Ashley's Theme.
>
>

* Main
* Chapter 2
* Cabin Fever 2: The End
* Audio
* Trivia

Ashley was an antagonist in the now removed Chapter 2.

## Description

Ashley has a similar appearance to her normal self; a young witch with a red dress, red shoes, black tights, long black pigtailed hair, an orange crown and a skull brooch. However, a gramophone has been implanted into her face. Along with this, all of her facial features are missing. Her gramophone will play her theme.

## Purgatory

Ashley appears in the Purgatory bonus night. When her theme plays the player had to look for her by going into each room and using the detector tablet. Once found and the meter rose, she would appear and quickly run away. Doing this enough times would result in winning Purgatory.
Ashley is planned to reappear in The End.

Ashley's music.

1. Her theme is a slowed version of her theme from WarioWare: Touched!.
2. Katie, the little girl you play is in Chapter 1, was initially planned to be Ashley. This is revealed by Carlos calling Katie a "little devil" (Ashley is a witch and is often accompanied by a devil named Red in the WarioWare series).
Screw

The Screw is a mechanic in FNaW: Cabin Fever.

## Gameplay

The Screw is a mechanic that initially is not present, but will appear as soon as Mario breaks the floorboards at 3 AM starting Night 5 and onward. It is only accessible in the Lounge/Lobby.

When active, Mario randomly loosens the screws, indicated by the image of the Screw becoming closer to the screen. When loosened, the Remaining Floor Integrity meter will begin to drain. The player must click the Screw in order to tighten it and stop the meter from rising. It only needs to be clicked once, but Mario loosens it often. If the player enters the Lounge/Lobby when the meter has reached 0, Mario fully breaks through and kills the player.

In Endless Mode, the Remaining Floor Integrity meter slowly rises while the Screw is tightened.

## Trivia

1. Originally, instead of the Screw, Mario was going to play his music at random intervals. The player had to play a red stained note when this happened to stop Mario.
2. The sound that plays when clicking the Screw indicates the player is using a hammer, this may be the case though one is never seen.
Endless Mode

Endless Mode is a mode introduced to FNaW: Cabin Fever in the 2.1 update.

## Description

Endless Mode is exactly how it sounds. The player will play a night without an end time that goes on until a character jumpscares them, racking up a score as they progress. Their score is uploaded to a personal scoreboard after they die from a character. The mode was simply added for fun and does not result in earning any rewards. It is playable from the Other Modes menu.

**A few changes are included in Endless Mode to make it truly endless. These changes include:**

**- Cabin Mario's meter slowly charges up when the screw is tight.**

**- Diddy Kong starts off slow but gets faster as the score gets higher.**

Endless Mode replaces the Chapter 2 teaser seen in Other Modes, which would've been changed to a The End teaser.

## Trivia

1. Endless Mode was introduced to somewhat make up for the content lost after Chapter 2's removal.
The Shattered

> **"AM I BOTHERING YOU? GOOD."** - Shattered's Boot-up Screen.
>
>

* Chapter 2
* Halloween

The Shattered was an enemy in the now removed Chapter 2.

## Description

The Shattered vaguely resembles Princess Peach. Half of its face is seemingly cracked open to reveal nothing but darkness inside, with a white eye showing. One of its arms are distorted to create a hook, and its bottom section is completely missing.

A special Halloween image was posted to the GameJolt page, depicting Shattered as a witch, its name being "Witch Peach". It now wears a purple dress with a brown witch hat and carries around a gold staff with a pink gem. Its curved arm is stuck inside of a blood-filled trick-or-treat basket. Its Halloween costume is based on an actual official Halloween render of Peach.

## Gameplay

### Chapter 1

The Shattered never appeared, nor was ever mentioned, in Chapter 1.

### Chapter 2

The Shattered began to appear on Hour 3. It would start in CAM 3, and then move down to CAM 8, where it would mess with the breaker. This caused the camera boot up to be longer, static to constantly appear, and the lights to flicker. Staring at it would get rid of it.

### The End

Shattered is **not** planned to return in The End.

## Gallery

Shattered in CAM 3.Shattered in CAM 8.Shattered's icon.Shattered's corrupted boot-up screen.Shattered's icon.Peach's Original Appearance.The official render Shattered's Halloween Outfit is based on.
## Trivia

1. In the old version of Chapter 2, Peach would've spawned in a doorway and had the player interact with a music box. She was also planned to be physically merged with Daisy.
2. It's name references how it looks broken in appearance.
Goombella

Goombella is a scrapped character from FNaW: Cabin Fever.

## Description

Goombella originates from Paper Mario: The Thousand Year Door, and retains a similar appearance, a pink female Goomba with a ponytail, explorer hat and a small red tie. However her eyes are completely blanked out. Her mouth is open and inside of her are hundreds of lost souls, which can be seen better if looked at close enough.

## Gameplay

Goombella was planned for actual gameplay. The fire in the cabin would go out and she would sometimes drop from the chimney. The player would need to use a fire poker to get rid of her. She was ultimately scrapped, but can still be seen in the Cut Content section of the Extras.

Her jumpscare involved one of the souls in her mouth jumping out towards the player.

## Gallery

A gif of Goombella's fireplace animation, with the text "GOD DAMNIT". This is also seen in the Extras.A scrapped achievement involving stopping Goombella 20 times.
## Trivia

1. It's assumed she was likely used as a container for the souls of those who stumbled upon the cabin.
2. In-game, it is not described what her jumpscare was in the Extras.
King Boo

King Boo is a scrapped character from FNaW: Cabin Fever.

## Description

King Boo retains a similar appearance to his normal character, a round ghost with a king's crown. However most notably his entire face has been replace with a large humanoid eyeball. His appearance seems glitchy.

## Gameplay

Gameplay for King Boo was planned for an also scrapped Hard Mode, he would randomly appear on the screen and the player would have to click him. He was ultimately scrapped but is still viewable in the Cut Content section of the Extras.

His jumpscare involved shooting lightning at the player.

## Trivia

1. In-game, what his mechanic was or what his jumpscare was is not stated in the Extras.
2. His mechanic was similar to a mechanic he had in a different game by Tagey; Mario's Dream 2.
Daisy

> **"BE CAREFUL WHEN MOVING TO THE WINDOWS"** - Night 3 Instructions.
>
>

* Main
* FNaW: Cabin Fever
* Audio
* Gallery
* Trivia

Daisy is the fourth antagonist in Cabin Fever. She was a friendly and tomboyish princess who would visit Wario and the gang, and was also Luigi's girlfriend. She was eventually caught by their murderer. She was reanimated by the Fake Developer.

## Description

Daisy is completely decapitated. The only resemblance to the original character is her body consisting of a large orange dress, an embroidered gem, and white gloves. Her body looks fairly normal, though with blood covering her chest and shoulders. Her head during her jumpscare is ghostly and her mouth can deform.

In the upcoming Cabin Fever Remastered, Daisy makes a reappearance. All that was currently shown was her ghostly head. It remains similar to how she looked in the original, though the severed spine is now a realistic image.

## Known Victims

* Unnamed Investigator - Killed this Investigator off-screen after he discovered her head.

## Standard Mode/Custom Game/Endless Mode

Daisy becomes active Night 3. She appears as a surprise, as her Practice Night does not unlock until after Night 3. She is not visible at first, but has a chance to appear at either window when the player returns to the main room.

Daisy obviously cannot see, but can detect the player through physical contact. If the player moves to the window Daisy is blocking, they'll bump into her and she will kill the player. As of the 2.1 update, she will also kill the player if she's blocking the Right Window and the player moves to the Freezer.

## Jumpscare

In her jumpscare, a ghostly apparition of Daisy's decapitated head emerges and then lunges at the player, her mouth turning into a crude smile.

## Strategy

1. If you plan to check either window or the freezer, double check before moving.
2. If you do not need the windows, you only have to worry about her blocking the Freezer.

The sound Daisy makes when killing the player.

## FNaW: Cabin Fever

Daisy blocking the right window.Daisy blocking the left window.Daisy's Jumpscare.Daisy's icon.Daisy in the Custom Game menu.A still of Daisy's jumpscare.Daisy's body and head from her Character Trailer.
## Other

Daisy's Original Appearance.Daisy being happy that her mechanic now matters in the 2.1 update.

1. Her head appears in her character trailer, though slightly different than the ghostly version.
2. Daisy originally was going to have you run to the Closet if you bumped into her.
3. Due to being unable to find a more effective mechanic for Daisy, she was regarded as a completely useless enemy. She is now more dangerous since the 2.1 update.
4. Daisy's quote in the Trophies section is specifically from Mario Party 8.
5. The line through her Extras logo, and of course the red splash, represent her death by beheading.
Living Room 2

Living Room 2 is one of the locations of Carl's house in Cabin Fever 2: The End.

## Description

Living Room 2 is, as the name states, the secondary living room in the house. A large white couch is in the center, behind it several windows showing pitch black. A bookshelf and potted plant are to the right, while a painting and a small table with decorations are to the left. A small table is in front of the couch. This room has a noticeable static-like filter that the other rooms do not have.

## Gameplay

Living Room 2 is marked as **CAM 2** on the cameras and the Exploration map. During Exploration, the player can move to either the Kitchen (**3**) or the Living Room (**1**) when in Living Room 2.

Nothing noteworthy occurs in this room during the 2 Night Demo. However, it is part of The Slammer's movement path in Survival:

Kitchen --> **Living Room 2** --> Living Room --> Staircase --> Bedroom (results in death)
Cabin Fever Remastered

> **"THE CABIN CALLS TO YOU ONCE MORE."** - Game Slogan.
>
>

## Five Nights at Wario's: Cabin Fever Remastered

Five Nights at Wario's: Cabin Fever Remastered is the sixth title in the FNaWniverse series by EpicTagey Games and his Development Team. Like the others, it is a point-and-click survival horror game and is only available on GameJolt.com. It was first revealed via a short 1 minute teaser on January 6th, 2023.

As this is simply a remastered version of the first iteration, **Cabin Fever 2: The End is to be treated as the true final FNaWniverse game.**

## Description

FNaW: Cabin Fever Remastered is a reimagined version of the original game, built from the ground up. The game states it will add multiple features and fix multiple problems from the original game, which include:

* A similar story, but retold in order to sound better, make more sense, and fit into the sequel better.
* Better gameplay that insinuates the player to move around the cabin more frequently.
* Better graphics, especially character wise. Characters use higher definition models rather than their Brawl models.
* More features to increase the game's length and replayability factor.

The developer, EpicTagey Games, states the reason a remaster is being created is due to the fact that he was unhappy with the issues that persist in Cabin Fever, such as poor mechanic balancing and a badly told story. It also exists due to the fact he wants Cabin Fever to be a much better game, along with the fact he and the team are making it for fun.

From the short teaser, Luigi is the only character present, as the video first focuses on a door and then zooms into the keyhole to reveal him. Luigi's model is now from Super Smash Bros. Ultimate as apposed to Brawl, causing him to appear more vibrant in color. His face remains similar to the original game, though his eyes are slightly different along with a new image used for his teeth. The end of the teaser simply reveals Remastered and the new logo.

The game's main theme was revealed on the GameJolt page. It is a remixed version of the original game's theme, now with a title (Stranded in The Cold).

## Gallery

Luigi outside of the keyhole from the teaser.Luigi after standing up from the teaser.Luigi's face after turning around from the teaser.The teaser's title reveal. Note that this is the old logo.
## Trivia

1. The section of the teaser with Luigi is entirely a reference to his character trailer from the original game.
2. Luigi's laugh from the teaser is from Luigi's Mansion.
3. The game's old GameJolt thumbnail was a reference to FNaW 4's thumbnail, though as pointed out by a commenter, it is also seemingly referencing FNaW: Remastered 2016's title screen.
4. The game's older GameJolt banner was a direct reference to the original game's banner, though Mario was in place of Waluigi.
5. Cabin Fever Remastered was under threat of cancellation in July of 2023, due to an announcement of Cabin Fever 2: The End being the last FNaWniverse game. However, in August 2023, this decision was reverted and the game continued production.
The Glitch

The Glitch is an upcoming antagonist in Cabin Fever 2: The End.

## Description

The Glitch seems to be an entity created using the soul of a Luigi. All that's been shown of the design is that he looks very similar to how Luigi usually does, however his eyes and mouth are hollowed out to show the inside of the head, which is completely green and staticky.

## Gameplay

The Glitch is an upcoming character to be seen in the full game. Only the head portion of his design has been shown, both on the GameJolt banner and on the first teaser. His name was revealed in a GameJolt devlog on May 25th, 2023.
The Eyehole

> **"KEEP A CLOSE EYE ON THE CAMERA FACING THE FRONT OF YOUR HOME"** - Hour 3 Instructions.
>
>

## The Eyehole

* Chapter 2
* Halloween

## Gameplay

### Starting Location

CAM 6

The Eyehole was an antagonist in the now removed Chapter 2.

## Description

The Eyehole takes the appearance of Waluigi. It's neck is incredibly elongated, enough to reach the player's window from the 1st floor. It's nose is heavily disfigured, it has no mouth, and it has two small black eyes with white pupils. It's arms are also elongated. It is not wearing Waluigi's normal outfit, but rather his Mario Strikers oufit, which is an outfit designed for sports complete with shorts, cleats and knee/shoulder pads.

Eyehole was featured as an unlockable plush(?) decoration in Chapter 2.

A special Halloween image was uploaded to the GameJolt page, depicting Eyehole with a skeleton cosplay, its name being "Skeleton King Eyehole". Its design is based on Jack Skellington from The Nightmare Before Christmas, complete with a black white-striped suit. Its hat lacks a logo and is totally black.

## Gameplay

### Chapter 1

Eyehole is never seen, nor ever mentioned, in Chapter 1.

### Chapter 2

Eyehole became active on Night 3. The player would have to keep an eye on CAM 6. Eyehole would slowly emerge while not being watched, and if it got to the window, it would continuously make noise until the player died.

Eyehole is no longer canon after Chapter 2's removal.

### The End

Eyehole is **not** planned to return in The End.

## Trivia

1. Instead of Waluigi's normal outfit, Eyehole wears Waluigi's Mario Strikers outfit. This was done to commemorate Mario Strikers: Battle League's release.
2. Eyehole was designed by JCCO.
3. It's eyes were intended to rapidly shrink and increase in size.
4. In the old version of Chapter 2, Eyehole and 2 other Waluigi clones would spawn in doorways and make noise, with the player having to shine lights on them.
5. It's name references it's small hole-like eyes.
6. The original model for the Halloween outfit had Jack Skellington as the hat logo.
Булава

**Булава** (англ. *Mace*) — оружие в игре Elden Ring.

*Железная дубинка с острыми выступами.*

*Эффективна против большинства врагов: её дробящие удары проламывают блок и выбивают из равновесия. Оптимальна для прямых столкновений.*

*Навык «Пинок»*

*Оттолкните противника сильным пинком. Этот навык эффективен против врагов, блокирующих атаки, и даже может выбить их из равновесия. Простой, но крайне полезный приём.*

## Местонахождение

Крепость Круглого стола. Продают Старые служанки-близнецы.

## Примечания

* Усиливается кузнечными камнями.
* Можно наделить свойствами пепла войны.
* На самом деле данное оружие является шестопером, как разновидность пернача.

## Усиление оружия

Данный раздел скрыт для отображения на мобильных устройствах, чтобы увидеть содержимое перейдите на настольную версию сайта.

***Таблица создана на основе версии игры 1.06
,последняя - 1.10
. Некоторые данные в ней могут быть устаревшими.***

Чтобы усилить оружие до максимального уровня, потребуется 26350 рун и 97 кузнечных камней

Чтобы усилить оружие до максимального уровня, потребуется 26350 рун, железный точильный клинок, и 97 кузнечных камней

Чтобы усилить оружие до максимального уровня, потребуется 26350 рун, железный точильный клинок, и 97 кузнечных камней

Чтобы усилить оружие до максимального уровня, потребуется 26350 рун, железный точильный клинок, и 97 кузнечных камней

Чтобы усилить оружие до максимального уровня, потребуется 26350 рун, раскалённый точильный клинок, и 97 кузнечных камней

Чтобы усилить оружие до максимального уровня, потребуется 26350 рун, раскалённый точильный клинок, и 97 кузнечных камней

Чтобы усилить оружие до максимального уровня, потребуется 26350 рун, освящённый точильный клинок, и 97 кузнечных камней

Чтобы усилить оружие до максимального уровня, потребуется 26350 рун, освящённый точильный клинок, и 97 кузнечных камней

Чтобы усилить оружие до максимального уровня, потребуется 26350 рун, блестящий точильный клинок, и 97 кузнечных камней

Чтобы усилить оружие до максимального уровня, потребуется 26350 рун, блестящий точильный клинок, и 97 кузнечных камней

Чтобы усилить оружие до максимального уровня, потребуется 26350 рун, чёрный точильный клинок, и 97 кузнечных камней

Чтобы усилить оружие до максимального уровня, потребуется 26350 рун, чёрный точильный клинок, и 97 кузнечных камней

Чтобы усилить оружие до максимального уровня, потребуется 26350 рун, чёрный точильный клинок, и 97 кузнечных камней
Geno

Geno is a scrapped character from FNaW: Cabin Fever.

## Description

Geno appears to be a wooden humanoid puppet wearing a blue cap with orange tassels and a yellow insignia, a blue and yellow cape, and brown shoes . His eyes are blanked out, and he has a large smile with circular teeth. His entire body is covered in cracks. Geno is alive due to a star spirit animating his body, this star spirit is the one who was possessed.

## Gameplay

Geno was intended to appear in the Factory mode, but was scrapped along with the mode. His appearance can still be seen in the Cut Content section of the Extras. He does not appear when the player enters the prototype.

## Trivia

1. Geno originates from the SNES/Nintendo Switch title, Super Mario RPG. He was the only character from this title until Boshi's confirmation.
2. In the Factory mode, he would have entered the room, forcing the player to hide. This is very similar to the main mechanic in Five Nights at Wario's 2.
3. Geno was much smaller, actually doll sized, before the spirit animated him. However, in another FNaWniverse game, Geno was always about the same height as Mario. Oddly enough, in this aforementioned game, Geno was possessed without the star spirit being in him.
Lobby

The Lobby (Lounge in-game) is a primary location in FNaW: Cabin Fever. It is where the player will begin the night.

## Description

The Lobby is a small room with multiple decor, such as a chair and dresser. A fireplace is present in the middle, with an actively lit fire in-game.

## Gameplay

This is where the player always begins the night. From here they can move either to the Backdoor, Freezer, Left Window, Right Window, or use the Flute. The player must go here and use the Flute if either Wario, Waluigi or Peach attacks.

Cabin Mario uses the Lobby as a starting location. At 3 AM, he will break through the floor and cause a Remaining Floor Integrity meter and a screw to appear. He periodically will loosen the screw and drain the meter, and the play must click the screw to tighten it. If he breaks free, he will kill the player if they enter the Lobby again.

Daisy uses the Lobby as a starting location. If she is at either Window entryway, do not go in that direction or she will kill you. You can still move to the Backroom, but if she's at the right, the Freezer must be avoided as of Version 2.1.

## Trivia

1. A scrapped character, Goombella, was intended to drop down from the chimney when the fire would randomly burn out during the night. The player would have to use a fire poker to stab her and get rid of her.
2. Cabin Mario would've randomly played his song and have the player play a red note melody on the flute.
Flute

The Flute is the primary line of defense the player is given in FNaW: Cabin Fever.

## Gameplay

While in the main room (Lobby), the player can click the green arrowed button in the middle of the screen to bring up the Flute. This also brings up note sheets in the top right and four numbered music notes in the middle of the screen. Clicking the green button again brings the flute back down. The player cannot move to other rooms while the flute is up. The Flute is used to defend against **3 different enemies.**

From here, the player can click the note sheets to switch between them. There are four in total, with one being stained in yellow, one being in purple, and two being in pink. Each note has an order of numbers, and the player must click the numbered music notes in order to fully play a melody. Playing a melody requires the player to be on that specific sheet.

Playing the full yellow stained melody is required to deter Wario when he's in the room. Playing the full purple stained melody is required to deter Waluigi when he's in the room. Whenever Peach knocks on the freezer, the player must see what pink note she is holding and play the correct one.

## Skins

Various skins can be equipped to change the appearance of the Flute when it's brought up. These skins are always unlocked and can be changed from the main menu. The following skins available for the Flute are:

* **Default** - The basic Flute without a skin equipped, and appears as a black and silver Piccolo flute.
* **Sleek and Shiny** - This skin turns the Flute into a long, thin, silver Soprano flute.
* **Old Timey Wood** - This skin shortens the length of the Flute and turns it into one made of wood.

Flute skins are purely visual customizations that do not alter how the game is played and do not provide any bonuses.
Kitchen

The Kitchen is one of the locations of Carl's house in Cabin Fever 2: The End.

## Description

The Kitchen is the small kitchen of the house. There is a tabletop with a sink and other appliances, with what seems to be a fridge on the right. The kitchen seems to separate into another room with a couch, TV, curtains, and other doorways. The room has an orange tint due to the apocalyptic sky outside.

## Gameplay

The Kitchen is one of the locations the player will be in most during Exploration, due to the fact that the charger for the laptop is located here. So far, each Exploration night has the player go here to charge the laptop. On Night 1, it is about 75% charged. However on Night 2, the usage of the cameras all night brought it to 0%. Charging it to full or half causes the next event in the night to happen. A crashing noise occurs on Night 1 after charging the laptop to full, this allegedly being Slammer breaking through a window to enter the Kitchen.

The Kitchen is the starting point for The Slammer in Survival. He cannot move backwards from this point. From here, he must go through this path to reach the player:

**Kitchen** --> Living Room 2 --> Living Room --> Staircase --> Bedroom (results in death)

## Trivia

1. On the far left of the room, there seems to be a hidden W, as if standing for Wario. This was unintentional and part of the original image.
Disjointed Yoshi

> **"BE CAREFUL. THEY'RE QUIET."** - Investigation Night Instructions.
>
>

Disjointed Yoshi is an antagonist in Chapter 1. He appears in the Investigation bonus night, and therefore is not canon to the story.

## Description

Disjointed Yoshi appears similar to his normal self, being an anthropomorphic dinosaur with green skin, a big nose, white underbelly, red saddle, and orange shoes. His name alludes to the fact that this Yoshi has little to no bones in its body. He can extend his limbs to great lengths. His eyes are dark sockets with small white pupils. He has the ability to heavily distort his face.

## Gameplay

Yoshi is not able to be seen until he reaches the room behind the player. He will either be in the right or left door. The player will need to switch the temperature depending on the door he is in. Left is affected by the cold, right is affected by the heat.

After he is dealt with a certain number of times, Yoshi will make a distant voice clip. The player needs to turn around and use the emergency light. Yoshi will stretch out his legs and his head, and go away shortly after.

## Jumpscare

In his jumpscare, his arms emerge and grab the player. His head slowly rises up heavily distorted. The background then goes black and it freezes before the jumpscare ends.

## Strategy

1. Yoshi attacks **very fast**. Listen out for the quiet footsteps he makes when you are revealing the photos.
2. Yoshi will only spawn in the vent while the player is looking at the water machine.

## Audio

The sound Disjointed Yoshi makes when killing the player.

## Trivia

1. Canonically, Yoshi is still alive/not possessed in the Cabin universe, as he runs a security company. Though since Yoshi is a species, it's very likely other Yoshis have become hostile entities.
2. Yoshi's vent animation and jumpscare is inspired by animations such as The Walten Files and Mandela Catalogue, specifically inspired by Mandela Catalogue's Alternate antagonists.
3. Yoshi has his own theme after he attacks from the vent the first time.
4. Yoshi's voice clip was taken from Mario Party 8.
5. Before the Chapter 2 update, due to a bug Yoshi would actually not attack the player while he was in the vent. This would allow the player to not have to deal with him for the rest of the night.
6. This Yoshi is not the same as the Security Yoshi seen in Chapter 2. This is a different one, as Yoshis are a species.
7. Yoshi is the only character not part of the main 5 (Wario, Waluigi, Luigi, Peach, Mario) to consistently appear in each of the FNaWniverse games as an antagonist, and twice as a protagonist.
Diddy Kong

> **"SOMETHING HIDES IN THE DARK CLOSET"** - Night 3 Instructions.
>
>

* Main
* FNaW: Cabin Fever
* Audio
* Gallery
* Trivia

Diddy Kong is the fifth antagonist in Cabin Fever. He is a happy-go-lucky monkey who was friends with the Wario gang. He came across the reanimated Wario and was possessed by him, joining their side.

## Description

Diddy Kong looks more like his normal self, due to him not being dead and only possessed by Wario. He is a brown furred monkey wearing a red shirt with yellow stars and a red cap with the logo of Nintendo printed on it. The differences from Diddy's normal look is his large glowing white eyes. His jaw can also elongate to strange lengths.

In the upcoming Cabin Fever Remastered, Diddy makes a reappearance. His appearance has had multiple features changed. His eyes are still white, but now are seemingly bloodshot with visible veins. He also has an angrier expression than the original game. A notable added feature is that Diddy seems to be wearing different clothing, while still keeping his cap.

Diddy Kong has his own unlockable Trophy in-game.

## Information

### Killing Method

Biting off victim's head; spitting it out later

## Standard Mode/Custom Game/Endless Mode

Diddy Kong becomes active on Night 3. He is a surprise character, therefore his Practice Mode night does not appear until after Night 3. Diddy Kong stays in the Closet, though he will slowly get angry while the light is off.

The player must make sure to check on Diddy Kong and keep the lights on to keep his anger low. If Diddy's anger gets to full, he will kill the player, regardless of what room they are in.

## Jumpscare

In his jumpscare, Diddy lunges towards the player, unhinging his mouth. As he gets closer, more sets of teeth are revealed in his mouth.

## Strategy

1. His anger raises **very quick**. Use the time when nobody else is attacking you wisely.
2. Being in the room with Diddy does not disable any character sound cues.
3. Diddy Kong and Mario become primary focuses once Mario spawns, as everyone else makes a sound cue.

The sound Diddy Kong makes when killing the player.

## FNaW: Cabin Fever

Diddy in the Closet.Diddy in the Closet with the lights on.Diddy being calmed by the lights in his Character Trailer.Diddy being angered when the lights turn off in his Character Trailer.Diddy's Jumpscare.Diddy on the Custom Game menu.Diddy's icon.Diddy's old Extras image.Diddy's old image of being in the Closet.
## Other

Diddy Kong's Original Appearance.A goofy ahh image of Diddy's old jumpscare on the GameJolt page.

1. His mechanic is very similar to the Music Box from Five Nights at Freddy's 2.
2. It is stated he is calmer in light areas. This is seen in his mechanic. It is also seen in his character trailer, where he seemed to calm down when the house lights were on.
3. Diddy was originally planned to steal the player's Note Sheets. They would have to run to the Closet to get the sheets back from him.
4. His Extras logo represents his fur. The white around the logo represents his possession.
Videos

## Promotional & Informational

**All Character Trailers**

This video showcases the character trailers shown during GameJolt devlogs for FNaW: Cabin Fever.

https://youtu.be/9umum15PiWo

**Release Trailer**

This is the trailer announcing the initial game release.

https://youtu.be/7jy\_SYmHTpE

**Full Soundtrack**

The entire original Soundtrack present in FNaW: Cabin Fever.

https://youtu.be/QH14ppkkk3A

**All Government Issued Broadcasts**

This video showcases all Government Issued Broadcast teasers shown during GameJolt devlogs for Cabin Fever 2: The End.

https://youtu.be/d9WLo4ikiLU

## Memes/Extra Videos

**Trollge: Missing Princess Incident**

A "Trollge Incident" video using Cabin Fever as a storyline. Trollge Incidents are disturbing stories using the Trollface meme as base characters.

https://youtu.be/2rJvWzFDBLg

**Friday Night Funkin' x FNaW: Cabin Fever**

A video showcasing a concept of a Friday Night Funkin' mod based on Cabin Fever. The song used is created by user J-Phantom. Friday Night Funkin' is a rhythm game known for it's numerous mods based on existing media.

https://youtu.be/\_PKpeT\_ui\_c
Radio Man

> **"This just in..."** - Intro.
>
>

* FNaW: Cabin Fever
* Cabin Fever 2: The End

### Cause of Death

- Undefined (FNaW: Cabin Fever) - (?) Killed by The Giant along with coworkers (Cabin Fever 2: The End)

## Game Info

### Portrayed By

- KostaVesta (FNaW: Cabin Fever)- The Kirby Genius (Cabin Fever 2: The End)

Radio Man is a protagonist in FNaW: Cabin Fever. A different man takes his place in Cabin Fever 2: The End.

## Description

It is unknown what he looks like, as only his voice can be heard from the Radio. His real name is also unknown. A different Radio Man is heard in The End, but just like with the first game, nothing is known about him except his voice. Both of the actual radios are small portable radios.

## Cabin Fever

This man is heard on the Radio during the first cutscene of the game and after Chapter 1's Max Mode. He is the one who lets the player and the public audience of the game know the current situation of the girl stuck in the cabin. He also hints at the girl seemingly going to the cabin willingly, and though she did willingly go to increase her music quality, her wanting to help with the plan of the Entities is not true.

He remains alive at the end of Cabin Fever, but it's unknown if he died after the apocalypse started in Cabin Fever 2: The End.

## The End

Radio Man returns in The End, though this time it's a new person. He attempts to inform the public audience of the game about the current situation of the apocalypse and what they should do to keep themselves safe, such as boarding up their homes or protecting their children. Near the end of the broadcast during the Night 2 Instructions, he seems to be losing hope, saying they don't know if anyone is safe anymore. He and his coworkers can be heard screaming at the end of the broadcast as the sound of something breaking is heard, indicating that this Radio Man has likely died.

Whatever broke into their building at the end was confirmed to be The Giant.

## Trivia

1. Radio Man has the only actual voice acting in FNaW: Cabin Fever, with other voices being taken from various sources.
2. Radio Man technically acts as the game's phone guy, as text is shown to the player to describe the new entities each night.
3. The image of the Radio is from and older version of the game, when it was called FNaW: Death Melody.
4. The static stops as the man in Cabin Fever says Katie went to the cabin willingly. This line was meant to hint at Katie being a secret villain, though this concept was scrapped.
5. He is voiced by KostaVesta in FNaW: Cabin Fever. In Cabin Fever 2: The End, the new radio man is voiced by The Kirby Genius.