Lunethian

### **Age:**

Mothfolk are born as larvae, and are only considered fully grown after metamorphosis. They are considered adults once their wings are fully grown, and live into their eighties on average. The oldest mothfolk live until their late nineties.

### **Size:**

Mothfolk range from a bit under six feet to almost seven feet tall, not counting their lengthy antennae. Their builds tend towards the light and lithe, and they usually weigh between 130 and 160 pounds. Your size is Medium.

### **Compound Vision:**

Your compound eyes are excellent at finding what little light there is in darkness. You can see in dim light as if it were bright light out to 120 feet, and in darkness as if it were dim light. You can discern colors in dim light and darkness, but only on the ultraviolet spectrum.

### **Wings:**

As a mothfolk, you have large, cloak-like wings. You have a flying speed equal to your walking speed, which can't be used to ascend. When you end one of your turns flying in the air, you descend by 5 feet.

### **Ride the Wind:**

As a bonus action, you can beat your wings and can ascend up to 30 feet at a time. You can't use your wings if you are unable to move, and you can't Ride the Wind if you are wearing medium or heavy armor.

### **Sunlight Sensitivity:**

You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

### **Languages:**

You know Common, Dreamatia and Lunethian. You can also communicate very simple ideas to moths, and understand similar ideas from moths that choose to share them with you. The language is complex and almost impossible to speak with a human mouth, as mothfolk speak with a specialized organ in their throat that other beings lack. Lunethian sounds like a series of squishes, clicks, and chitters, cut with the occasional thrumming or soft vowel. It uses its own alphabet, and translating it to other scripts only results in an approximation of the language's true sound.

### **Subrace:**

All mothfolk share a common ancestor, but there are three distinct groups of mothfolk that roam the world, each with their own customs and abilities. Most live in secluded communities, but some have chosen to engage in the world society. Choose one of these subraces.

#### Luna:

Luna mothfolk are by far the most reclusive and mysterious, to the point where in some places they are merely considered the stuff of myth and legend. The greatest philosophers and seers of the mothfolk are found among them, and they carry a deep reverence for nature. Graceful and beautiful creatures, these mothfolk have semi-transluscent wings hued in green, blue, pink, or yellow, and their exoskeletons are covered by a thick coat of soft white fur.

**Natured Soul:** You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the Moonbeam spell once except it does psychic damage and need to finish a long rest before you can cast it again. Wisdom is your spellcasting ability for these spells.

**Ability Score Increase:** Your Constitution score increases by 1.

#### Diamondback:

Diamondback mothfolk are the hardiest, most warrior-like breed of moth. With their thick earthen carapaces and slender brown, grey, black, or tan wings, they blend into the rocky deserts and mountains of their origin. Diamondbacks are excellent hunters, trackers, and fighters, with a powerful, armor-like exoskeleton.

**Ability Score Increase:** Your Strength score increases by 1.

**Hardened Carapace:** When you aren't wearing armor, you have a natural AC of 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC.

**A Warrior's Upbringing:** You have proficiency with shields, as well as one simple or martial weapon of your choice.

**Hybrid Vision:** You have two vision types. Night Vision: Darkvision out to 120 feet with sunlight sensitivity. Day Vision: Basic regular vision much like a human (ie. No darkvision nor sunlight sensitivity). Diamondbacks can utilize 10 minutes to slowly realign their vision to either form.

#### Royal:

Diplomatic, professional, and never at a loss for words, the Royal moths are by far the most accepted by general society. As their name suggests, many Royals are nobles, diplomats, or negotiators. As a people, they have managed to throw off most of the common misconceptions and elements of the uncanny surrounding mothfolk culture - a large part of this simply due to the fact that most of them simply don't speak Lunethian nor engage in more "mothly" behaviors when around the more "common" folk. The fact that their multicolored wings tend to be emblazoned with beautiful, intricate patterns helps in this as well.

**Ability Score Increase:** Your Charisma score increases by 1.

**Extra Languages:** You can speak, read, and write two extra languages of your choice.

**Silk Spinning:** mothfolk silk is known for its beauty and strength which your character can make and form items with given time. You can make armor using this silk granting an AC of 11 + your Dexterity modifier taking two months to form. And you have proficiency with weaving and painters tools

**Four-armed:** You have two smaller, secondary arms below your two main arms. You can use the smaller arms in the following simple tasks: lift, drop, hold, push, or pull an object up to 10 pounds; open or close a door or a container. You can use small items in your hand such as potions. Your smaller hands can’t wield weapons or shields or do anything that requires manual precision, such as using tools or magic items or performing the somatic components of a spell. You have an additional item interaction per turn. Also any strength checks using them are at disadvantage