recursal/Fanatic-Fandom huggingface dataset:
Agnes Baker

Choose one:

* Storm of Spirits
* Flesh Ward

## The Waitress

### Abilities

* *Blood Casting*—You may suffer damage instead of horror while casting a spell.
* *Blood is Power*—While casting a spell, if you suffer damage or spend remnants, you get +2 .

### Flavor Text

#### The Story So Far

Agnes had been troubled by dreams and visions-robed figures, incantations, keening monsters clawing at the edge of sight. But a while back, she fell and hit her head. Since then, the visions have come in her waking hours. She sees herself, leading the chanting of the robed figures, hiding a silver key in the masonry of a well, conjuring spells as a sorceress in the mythic land of Hyperborea. Seeking an explanation, Agnes came to Arkham, home of storied witch trials and other strange events. She took a job at Velma's, and then one day she found an old well with loose masonry. And she found an old silver key hidden inside it, exactly where she knew it would be.

### Roles

#### Primary Role

As a **mystic**, you are adept at warding against evil. Your focus should be on removing doom from the board. You are the best defense against the Ancient Ones.

#### Secondary Role

As a **guardian**, it is your responsibility to protect your fellow investigators. That could mean helping them recover from trauma or dispatching monsters before they become a threat.
Dexter Drake

Choose one:

* Astral Travel
* Magician's Cane

## The Magician

### Abilities

* *Magical Gift*—Once per round, while resolving a  test, you may reroll one or all of your dice.

### Flavor Text

#### Quote

"You don't want to see real magic, kid. Nobody does."

#### The Story So Far

Magic—illusions—had been a hobby for Dexter Drake from childhood and into the Great War. As a boy he'd dreamed of real sorcery, but vanishing coins and other stage magic was the closest he ever came...until the old street magician had unleashed his curse. Since then, Dexter had learned the truth: real magic existed, and it was more terrible than he could ever imagine. But what was he so do, except learn as much about it as be possibly could? Find the trick—the man behind the curtain, the secret that made it all make sense. Except the curtain is reality, and the Great Drake is less and less certain that the secret is worth knowing.

### Roles

#### Primary Role

As a **mystic**, you are adept at warding against evil. Your focus should be on removing doom from the board. You are the best defense against the Ancient Ones.
Сленг KotGDPS

Практически везде есть свой сленг. В том числе и на KotGDPS. В этой статье будут как слова которые используют за пределами привата, так и те, которые используются только у нас.

А

нет

Б

* "Бля народ это пиздец" - цитата Кота в пальто, которую используют в тех ситуациях, когда события в ней - полный абсурд и вызывают только стыд.

В

нет

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нет

Е

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Ё

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И

* Игло - сокращение от ника известного креатора Iglobruh (Иглобрюх).

Й

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К

* Кансер - очень неприятный и раздражающий геймплей.
* Кот - сокращение от ника владельца сервера - Kot\_v\_Palto

Л

* Ловушка Апрайса - шуточный термин, созданный игроком Mirrory. Его суть - после того, как вы дойдёте до последнего куба в версии уровня от Penguin447, то очень высок шанс потерять консинстент.

М

нет

Н

нет

О

нет

П

* Пингвин - Penguin447.

Р

нет

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нет

Т

нет

У

нет

Ф

нет

Х

нет

Ц

нет

Ч

нет

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Headline 20

## Flavor Text

MU zoologists stumped • Authorities not concerned • "Probably a hoax" says sheriff

by Rex Murphy, staff writer. Arkham, Mass.

## Card Text

Test  and resolve the effect based on your test result:

**0:** Spawn one monster at the unstable space.

**1-2:** You gain one remnant. Spawn one monster at the unstable space.

**3+:** You gain one remnant.
Minh Thi Phan (Recursive Echoes)

Choose one:

* Teamwork
* Steno Pad

## The Secretary

### Abilities

* *Quick Study*—Each focus token you have increases the corresponding skill value by two, instead of one.

### Flavor Text

#### Quote

"There are terrible things at work here, but together, we can keep the world safe."

#### The Story So Far

"I'm sorry, Miss Phan. I don’t know who sent you this message, or why it's typed on my letterhead." Victoria Bryant stared contemplatively across the desk at Minh Thi Phan. The secretary shifted uncomfortably and looked around the office. Miss Bryant's office was every bit as elegant as Minh expected from the Dean of Students at the prestigious Hall School. "Your timing is excellent, however, and I'd hate to see your trip to Kingsport wasted. The school has recently acquired a small collection of obscure books, and I could make use of your linguistic capabilities, if you'd like to help us translate them." A grim memory of her late employer, Mr. Thomas, crawled up Minh's spine. The "obscure" book he read destroyed his mind. What if these were just as dangerous?

### Roles

#### Primary Role

As a **survivor**, your advantages lie with surviving the relentless assault of the mythos and helping your fellows do the same. Supporting one another will lead to victory.

#### Secondary Role

As a **rogue**, you have a unique skill set that allows you to specialize on a specific task. Minh is a master at coordinating with her allies. Try to gather as many friends as possible.
Headline 44

## Flavor Text

Swarm of strays roams neighborhood • Yowling, fighting make sleep difficult • Unholy racket like all the demons of Hell • "The whole place is lousy with cats," says source close to this reporter

by A.P. Jessup, staff writer. Arkham, Mass.

## Card Text

If there are any monsters in your neighborhood, become Fatigued.
Headline 18

## Flavor Text

Old house demolished after purchase by Silver Twilight Lodge • Workmen found sinister altar, shrine • "Looked Satanic!" says one

by Minnie Klein, staff writer. Arkham, Mass.

## Card Text

You choose one:

* Place one doom in your space. *(If you are in a street space, place the doom in an adjacent neighborhood space instead.)*
* Spawn one monster in your space. *(It engages you or another investigator in your space.)*
Charlie Kane

Choose one:

* Bonnie Walsh
* Calling in Favors

## The Politician

### Abilities

* *Task Force*—**Action:** Spend $2, and an additional $1 for each ally you have, to gain one ally.
* *Leadership*—Each time one of your allies is discarded, suffer one direct horror.

### Flavor Text

#### The Story So Far

Serving a town as peculiar as Arkham has always been quite a balancing act, but Mayor Charlie Kane has deftly worked to build connections and coalitions between the major players in town: the University and the Historical Society, the Order of the Silver Twilight and the Romani in Independence Square, even the local law and the city's organized crime. The small leather journal passed on by Charlies predecessor warned of ancient threats and impossible creatures that could only be held at bay through constant vigilance. The visions of something massive, lurking just beyond the edges of our world, that the journal planted in his mind left no doubt. The stars are wrong. Something is coming.

### Roles

#### Primary Role

As a **rogue**, you have a unique skill set that allows you to specialize on a specific task. Charlie has a way with people. With a few careful words, you can find your way through most obstacles, and you always have a helpful assistant on-hand.

#### Secondary Role

As a **seeker**, you are an intrepid sleuth. Your focus should be on gathering clues and researching their deeper meaning. Your work is instrumental in putting a stop to the evil plots at work.
Headline 6

## Flavor Text

Catholic, Protestant, Greek, Jewish faith leaders unite • Response to sightings of "demons," Satanic rites

by Amelia Baxter, United Press.

## Card Text

Test  and resolve the effect based on your test result:

**0:** Spawn one monster in your space.

**1-2:** You become Blessed. Spawn one monster in your space.

**3+:** You become Blessed.

*(The monster engages you or another investigator in your space.)*
Headline 39

## Flavor Text

"Good times can't last forever" warn senior economists • Coolidge silent • Fed chair insists economic setbacks temporary, mild

by Amelia Baxter, United Press. New York, NY

## Card Text

Add this card to the codex and discard all other rumor headlines.

Discard the item in the display with the highest value.

While this card is in the codex, reduce the size of the display by one card.
Headline 43

## Flavor Text

Disease outbreak traced to Kingsport, Mass. • Presumed to originate on foreign shores • Authorities recommend avoiding seafood, sailors • "The water is safe."

by A. Wong, Associated Press. Kingsport, Mass.

## Card Text

Add this card to the codex and discard all other rumor headlines.

Each investigator's health is reduced by one.

*Reckoning*—Any investigator may suffer three damage to discard this card.
Headline 11

## Flavor Text

Criminals wore robes, masks • Several artifacts stolen • Gang of occult-minded thugs could be anywhere

by Minnie Klein, staff writer. Arkham, Mass.

## Card Text

You suffer two damage and two horror unless you place one doom in your space.

*(If you are in a street space, place the doom in an adjacent neighborhood space instead.)*
Headline 46

## Flavor Text

Waking dreams, vivid nightmares reported throughout Arkham • Citizens report visions of departed loved ones • Spirits trying to warn us, or chemicals in our drinking water?

by Amelia Baxter, United Press

## Card Text

Test  and resolve the effect based on your test result:

**0:** You suffer two horror.

**1-2:** You suffer two horror and become Driven.

**3+:** You become Driven.
Jenny Barnes

Choose one:

* Dressed to the Nines
* Jenny's Twin .45s

#### Quote

"I'm happy to throw money at the problem, and if that doesn't work I shall throw something else."

#### The Story So Far

Although a great lover of wealth and comfort, Jenny always had a curious and adventurous streak. While she adored the fashion and society of Paris and Venice, she was equally at home sport-shooting in rural Scotland or trawling the jazz clubs of New Orleans. She'd even funded an archaeological dig of her own, just for the fun of being the first one into the old tomb. So when she learned that her sister Isabelle was missing, Jenny came to Arkham to handle the matter herself. Perhaps a life of wealth and power had made her overconfident...or perhaps the rogues who'd taken her sister had made their last mistake.

### Roles

#### Primary Role

As a **rogue**, you have a unique skill set that allows you to specialize on a specific task. Jenny is perfectly willing to solve all of her problems with money. Don't hesitate to spend when it benefits you.
Arkham Horror Third Edition Wiki

## Welcome to the Arkham Horror Third Edition Wiki

For fans of the *Arkham Horror Third Edition* board game designed by Nikki Valens, Richard Launius and Kevin Wilson, published by Fantasy Flight Games.

## What is Arkham Horror Third Edition ?

***Arkham Horror Third Edition***  is a tabletop strategy board game published by Fantasy Flight Games in 2018. Arkham Horror is a cooperative board game for one to six players who take on the roles of investigators trying to rid the world of eldritch beings known as Ancient Ones. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies if they are to stand any chance of defeating the creatures that dwell just beyond the veil of our reality.

## Topics

* Game Sets
* Scenarios
* Investigators
* Board
* Cards
* Gameplay
* Monster
* Encounters
* Play Statistics
* Variant Expansions

*\*For editing purposes all small icons can be found by typing Icon in the Search, when adding images*

## Latest activity

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Daniela Reyes

Choose one:

* Ace of Swords
* Wrench

## The Mechanic

### Abilities

* *Love For the Job*—After you perform gather resources action, you may focus one skill of your choice.

### Flavor Text

#### Quote

"You got a job chat needs doing, I'm your girl."

#### The Story So Far

When she looked over her life, Daniela bad to admit that it hadn't been bad—a boisterous family she loved, plenty of work so do, and enough money to indulge her love of motorcycles and pretty girls, even after putting food on the table. Not that she didn't have her share of aggravations. Her Santeria-practicing mother, for one, always warning Daniela to be careful, that a darkness lay ahead of her if she did not beware. Her brother Ramon for another, always getting himself in trouble. Now Ramon is in trouble again, the ward against evil Daniela set to appease her mother is shattered, and it's up to Daniela to fix everything. Just like always.

### Roles

#### Primary Role

As a **rogue**, you have a unique skill set that allows you to specialize on a specific task. Daniela is a master of efficiency. By getting the most out of each action, you more easily reach your goals.

#### Secondary Role

As a **survivor**, your advantages lie with surviving the relentless assault of the mythos and helping your fellows do the same. Supporting one another will lead to victory.
Headline 47

## Flavor Text

Unknown beast found dead in Bayfriar Gardens • MU researchers demand access • Local cops keeping tight lid • "Just a bear; hair loss not uncommon," maintains Sheriff Engle • "I guess he'd know," retorts source

by Minnie Klein, staff writer. Arkham, Mass.

## Card Text

Spawn one non-**human** monster unless you discard one focus token.
Investigators

#### Abilities

Each Investigator has abilities that give them uniqueness and a specific gameplay.

#### Focus

Each Investigator has a Focus limit indicating a maximum of focus tokens they can utilise.

#### Health and Sanity

Each Investigator has number associated with a heart, indicating their health and a number associated with a brain, indicating their sanity. If either of these numbers gets to zero, that investigator is defeated.

#### Skills

Each Investigator has five different skills listed on the bottom of his Investigator sheet. The number to the left of each skill is the number of dice investigator rolls when resolving a Test. Each skill is represented with unique icon.

### Play Statistics

Investigator play statistics can be found here Arkham Horror (3rd Ed) Investigator Statistics
Preston Fairmont

Choose one:

* Money Talks
* Life of Privilege

## The Millionaire

### Abilities

* *Creature Comforts*—At the start of your turn, you may spend $1 to recover one health or one sanity.

### Flavor Text

#### Quote

"Surely, noblesse oblige includes saving the world from living nightmares, yes?"

#### The Story So Far

Born in the lap of luxury, Preston Fairmont never needed to pay much mind to the origin of his family's wealth and privilege. It was simple: he had money, and he enjoyed it. His father managed the affairs and the legacy of the family business, while Preston largely ignored the frequent visits from stern-faced men in dark suits. After his father's recent death, all that responsibility has settled on Preston's shoulders, and he has begun to question his position in life for the first time. What did his grandfather do to earn all of that money? Why did Carl Sanford and the Order of the Silver Twilight take such an interest in his family? Was his father's death truly an accident? Maybe it is time to use his wealth—wherever it came from—to make a difference.

### Roles

#### Primary Role

As a **rogue**, you have a unique skill set that allows you to specialize on a specific task. Preston has a near limitless supply of money. Use your abilities to prepare for a run of very powerful turns.

#### Secondary Role

As a **survivor**, your advantages lie with surviving the relentless assault of the mythos and helping your fellows do the same. Supporting one another will lead to victory.
Dexter Drake (Recursive Echoes)

Choose one:

* Blinding Light
* Veteran's Grit

## The Magician

### Abilities

* *Smoke and Mirrors*—Once per round, when you are resolving a test, you may suffer one horror to test  in place of the indicated skill. If you were already testing , you may reroll one die instead.

### Flavor Text

#### Quote

"Time to show you what 'Drake the Great' can do!"

#### The Story So Far

Dexter Drake knew something was wrong the moment they got off the train. He had never been to Kingsport before he and his partner, Molly, booked a two-night gig at an address on Water Street, but these twisting roads and sleepy buildings felt entirely too familiar. Then they reached the "venue" that had hired them. "Are you kiddin' me, Dex?" Molly snapped, "There’s nothing here!" The plot of land before them was empty, and a little asking around revealed that house had burned down years ago. While Molly found them somewhere to stay, Dexter found himself staring at the top of the odd, high, cliff north of the harbor. There was something up there, calling him. It was the same call he heard in France during the Great War, before his first glimpse of real magic.

### Roles

#### Primary Role

As a **mystic**, you are adept at warding against evil. Your focus should be on removing doom from the board. You are the best defense against the Ancient Ones.

#### Secondary Role

As a **guardian**, it is your responsibility to protect your fellow investigators. That could mean helping them recover from trauma or dispatching monsters before they become a threat.
Headline 28

## Flavor Text

Opinion: Everything hopeless • The end draws near • Advertiser's final issue?

by Doyle Jefferies, editor in chief. Arkham, Mass.

## Card Text

You roll one die. *(This die roll is not a test.)*

You suffer a total amount of damage and/or horror equal to the die result. *(You choose how to split the die result between damage and horror.)*
Headline 31

## Flavor Text

"One thousand years in the making" • Stars, planets in unique configuration • No cause for alarm, authorities say

by A.P. Jessup, staff writer. Arkham, Mass.

## Card Text

Add this card to the codex and discard all other rumor headlines.

*Reckoning*—Each investigator tests . Each investigator who fails places one doom in their space. Then any investigator may spend one clue to discard this card.
Mark Harrigan

Choose one:

* Sophie's Portrait
* War of Attrition

## The Soldier

### Abilities

* *Dogged*—At the start of your turn, if you are delayed, you may focus one skill of your choice or recover one sanity.
* *Steadfast*—You may perform the attack action any number of times per round.

### Flavor Text

#### Quote

"We've all got scars. Mine remind me to keep fighting."

#### The Story So Far

No one returned home from the Great War unchanged, but the broken bodies and dying screams of his comrades were not the only horrors Mark Harrigan saw in the trenches. Other things lurked in No Man's Land—things Mark couldn't explain. Only Sophie, his shining star, believed his tales of lurking beasts and monstrous shadows, and it was her faith in him that kept him together through the shelling and the gas. He would see her again. He would hear her laughter and see her eyes sparkle in the sun. But, when he came home to her at last, she was not the same. There was something inside of her, devouring her from within, and he could do nothing but watch the light fade from her eyes. Now, Mark will not rest until every one of these horrors pays for what they took.

### Roles

#### Primary Role

As a **guardian**, it is your responsibility to protect your fellow investigators. That could mean helping them recover from trauma or dispatching monsters before they become a threat.
Headline 35

## Flavor Text

Glowing lights spotted near river, marsh • "Moonlight reflected off clouds," say authorities • Occultists name them "glimpses of the spheres" • No photographs

by Rex Murphy, staff writer. Arkham, Mass.

## Card Text

Test  and resolve the effect based on your test result:

**0:** You suffer two horror.

**1-2:** You suffer two horror and gain one spell.

**3+:** You gain one spell.
Guardian

As a **guardian**, it is your responsibility to protect your fellow investigators. That could mean helping them recover from trauma or dispatching monsters before they become a threat.

**Guardians** are likely to have abilities or starting assets that allow them to more easily defeat monsters, prevent damage or horror, or allow other investigators to recover health or sanity.

Investigators
Patrice Hathaway

Optional:

* Gain Ominous Dreams and shuffle The Watcher into the monster deck.

## The Violinist

### Abilities

* *Through the Eyes of the Watcher*—Each time doom is placed on or moved to the scenario sheet, you may focus one skill of your choice, even if it exceeds your focus limit.

### Flavor Text

#### The Story So Far

When Patrice Hathaway was a child, music was a comfort. With her violin tucked under her chin, she swore she saw fantastical worlds and magical landscapes. It was diagnosed as synesthesia, and her tutors told her she could see the music in a way no one else could; it made her a prodigy. Then, when she was a teenager, something in the magical world she glimpsed through her music looked back at her, and everything changed. Patrice knew the things she saw were real, and the visions that came to her grew ominous. The Watcher never left her for long. It came to her when she played, and with it she saw the world in ruin. Was she causing this calamity, or was the Watcher trying to warn her? Patrice had to know.

### Roles

#### Primary Role

As a **mystic**, you are adept at warding against evil. Your focus should be on removing doom from the board. You are the best defense against the Ancient Ones.

#### Secondary Role

As a **seeker**, you are an intrepid sleuth. Your focus should be on gathering clues and researching their deeper meaning. Your work is instrumental in putting a stop to the evil plots at work.
Carson Sinclair

Choose one:

* As You Wish
* Prepared for Anything

## The Butler

### Abilities

* *Quietly Indispensable*—Once per round, while an investigator in any space is performing a test, you may spend one focus token to allow them to reroll one die. If you do, you recover one sanity.

### Flavor Text

#### Quote

"I will not let you stand alone. I cannot fail you as I did him."

#### The Story So Far

For three generations, Carson Sinclair faithfully served the Webb family, managing their household and providing much-appreciated counsel. And then the interloper appeared. Despite Carson's protestations, Dupuis introduced Hercule Webb, the master of the house, to the practice of unwholesome and dangerous occultism. Carson could only fear what was to come when the two men would lock themselves in the study for days on end, poring over obscure tomes and performing profane rites. After Mr. Webb disappeared during one such ritual, Carson swore to protect the Webb children, Lydia and Eugene, from the lingering predations of Dupuis, his twisted associates, and the darkness they serve.

### Roles

#### Primary Role

As a **seeker**, you are an intrepid sleuth. Your focus should be on gathering clues and researching their deeper meaning. Your work is instrumental in putting a stop to the evil plots at work.

#### Secondary Role

As a **survivor**, your advantages lie with surviving the relentless assault of the mythos and helping your fellows do the same. Supporting one another will lead to victory.
Kate Winthrop

Choose one:

* Flux Stabilizer
* Replicable Findings

## The Scientist

### Abilities

* *See the Whole Picture*—After you perform a research action, you may focus a number of skills of your choice equal to your test result.

### Flavor Text

#### Quote

"We don't ask questions because we like the answers. We ask because ignorance is lethal."

#### The Story So Far

Kate and her mentor, Professor Young, were pioneers in dimensional science until an experimental beam emitter malfunctioned, rending a hole in space to another world. The creature that came through tore her friend to pieces and Kate was powerless to stop it. Haunted by her bloody memories and armed with the remains of Young's research, she has made incredible breakthroughs and seen the terrible truth that lurks outside of our own dimension. While her colleagues at Miskatonic University still don't remember her name, Kate has turned her full and formidable intellect to preventing further tragedies.

### Roles

#### Primary Role

As a **seeker**, you are an intrepid sleuth. Your focus should be on gathering clues and researching their deeper meaning. Your work is instrumental in putting a stop to the evil plots at work.
Marie Lambeau

Choose one:

* Witch Blood
* Grande-mère's Knife

## The Entertainer

### Abilities

* *Smoky Velvet*—Once per round, after you perform an action, another investigator on any space may perform that same action. *(Normal action restrictions still apply.)*

### Flavor Text

#### Quote

"Just listen, and I'll sing for you a spell."

#### The Story So Far

Marie didn't know why her grand-mère took herself off to Arkham, but the old woman must have had her reasons. She didn't know why the rest of the family stayed away, even when Grand-Mère died. "You should go to her, Papa had said. "Shed like that." As if the old woman weren't already dead and buried. Marie booked herself a venue at an Arkham club, easy enough for the jazz singer with the Smoky Velvet voice. And she tried not to think about the songs that crept into her dreams, the terrible inhuman sounds of them, or the terrifying Baron Samedi-looking gentleman who kept appearing in her audience when she sang...

### Roles

#### Primary Role

As a **mystic**, you are adept at warding against evil. Your focus should be on removing doom from the board. You are the best defense against the Ancient Ones.

#### Secondary Role

As a **survivor**, your advantages lie with surviving the relentless assault of the mythos and helping your fellows do the same. Supporting one another will lead to victory.
Headline 32

## Flavor Text

Comet never before detected by science • Will pass within one million miles of Earth • "Absolutely no danger" says MU prof

by Rex Murphy, staff writer. Arkham, Mass.

## Card Text

Add this card to the codex and discard all other rumor headlines.

*Reckoning*—Any investigator may spend one clue to discard this card. Otherwise, place one doom on this card.
When there is three doom on this card, resolve a gate burst mythos effect. Then, discard this card.
Winifred Habbamock

Choose two:

* Anything You Can Do
* Barnstormer
* Reckless Resolve

## The Aviatrix

### Abilities

* *Just That Good*—Once per round, when you would fail a test, you may spend one focus to roll one additional die. If you still fail that test, choose a skill that you do not have focused; focus that skill twice.

### Flavor Text

#### The Story So Far

Winifred Habbamock—known to her parents by her Wampanoag name, Weethao—was always too smart for her own good. She learned a casual disregard for authority when the faculty at her reservation school had trouble keeping up with her, and developed a carefree recklessness when she escaped from even her most impetuous capers mostly unscathed. When she stole an old biplane from a veteran pilot of the Great War, the owner was impressed by her natural talent and taught her to fly. When she used said plane to perform stunts in barnstormers across the East Coast, she earned a reputation as the "woman without fear." When she crashed that plane after a run-in with a bat-like beast sporting a massive, pus-filled eye, she found a new challenge to face.

### Roles

#### Primary Role

As a **rogue**, you have a unique skill set that allows you to specialize on a specific task. Winifred excels when she can show off by tackling impossible odds, and she can often give herself a big boost by jeopardizing her future success.
Core

## Arkham Horror 3rd Edition Core Set

 **Scenarios** | 4

*Arkham Horror* is a board game of pulp action and horror for one to six players, playable in two to three hours. The game is set in the fictional town of Arkham, Massachusetts, made famous by H.P. Lovecraft in his writings about the Cthulhu mythos.

### **Game Overview**

Terrible creatures from beyond time and space threaten the city of Arkham. The players must join forces to beat back the approaching doom. If left unchecked, these ancient evils will rise up and destroy not only Arkham, but the entire world.

*Arkham Horror* is a cooperative game. All players are on the same team and win or lose the game together. Each player controls an intrepid investigator—one of the unlikely few who have become aware of the growing threat to our world. The investigators explore the city, encountering places, people, and creatures both mundane and supernatural. Through these adventures, the investigators hope to gain the clues and resources needed to confront and ultimately thwart the Ancient Ones.

```

```
Seeker

As a **seeker**, you are an intrepid sleuth. Your focus should be on gathering clues and researching their deeper meaning. Your work is instrumental in putting a stop to the evil plots at work.

**Seekers** are likely to have abilities or starting assets that allow them to more easily research clues they have gathered or that provide benefits for gathering clues or being near clues on the board.
Tainted

## Card Text

After you draw a blank or spawn clue mythos token, place one doom in your space.

*Reckoning*—Flip this card.
*(Do not look at the back of this card until you are instructed to do so.)*

## Card Back

Test  and resolve the effect based on your test result:
**O:** Spawn one monster in your space. If it engages an investigator, that monster attacks.
**1:** Spawn one monster in your space.
**2+:** No effect.
 2
You black out. When you wake, you know the blood on your clothes is not your own.
Test  and resolve the effect based on your test result:
**0:** Choose another investigator in any space to suffer two damage and two horror.
**1:** Choose another investigator in any space to suffer one damage and one horror.
**2+:** No effect.
 3
Test  and resolve the effect based on your test result:
**0-1:** You gain a Dark Pact.
**2+:** No effect.
 4
Test  and resolve the effect based on your test result:
**0:** You discard one talent. If you cannot, you discard all of your focus tokens.
**1-2:** You discard all of your focus tokens.
**3+:** No effect.
 5
Test  and resolve the effect based on your test result:
**0-1:** You become Cursed.
**2+:** No effect.
 6
Test  and resolve the effect based on your test result:
**O:** You suffer two damage and two horror.
**1:** You suffer one damage and one horror.
**2+:** No effect.
Then discard this card.
Stella Clark

Choose one:

* Snow Nor Rain
* Called by the Mists

## The Letter Carrier

### Abilities

* *On the Job*—At the beginning of your first action phase of the game, you may move directly to any space.
* *Delivery Route*—After you move three or more spaces during a single round, focus one skill of your choice.

### Flavor Text

#### Quote

"I know what's real, and I don't have time for this."

#### The Story So Far

Before she began working for the Postal Service in Arkham, Stella knew two things with certainty. First, her parents made a mistake when they called her their son and gave her a boys name. Second, the house on the cliff in Kingsport whispered her true name—the name she chose for herself—late at night: "Stella." Delivering the mail six days a week in all kinds of weather wasn't an easy job, but Stella loved knowing that she was helping people connect with one another. Then she started finding the letters. At the end of her route, there was always one extra envelope in her bag. It was always addressed to her. It was always postmarked from Kingsport. And it always contained a letter with one carefully-typed word: "Stella."

### Roles

#### Primary Role

As a **survivor**, your advantages lie with surviving the relentless assault of the mythos and helping your fellows do the same. Supporting one another will lead to victory.
Wendy Adams (Recursive Echoes)

Choose one:

* Protective Charm
* Unassuming

## The Urchin

### Abilities

* *Streetwise*—After you resolve an  test, you may move one space. *(If that test was part of an encounter, resolve the entire encounter before you move.)*

### Flavor Text

#### Quote

"Like you said, I’m just a kid. What would I know about all this?"

#### The Story So Far

Before he went missing, Wendy's father warned her of something called "The Red Tide." When she heard a pair of truck drivers use the same phrase, Wendy knew what she had to do. She stowed away among their cargo and made her way to the derelict village of Innsmouth. With the anonymity of a lost and elusive child, Wendy has seen firsthand the bizarre rituals conducted by the faithful of the Esoteric Order of Dagon. She has seen something not-quite human lurking under the skins of the denizens of Innsmouth. She has seen the strange lights out at Devil Reef. Wendy doesn't know whether this is what her father warned her about, but something rises from the black waters off of Innsmouth.

### Roles

#### Primary Role

As a **survivor**, your advantages lie with surviving the relentless assault of the mythos and helping your fellows do the same. Supporting one another will lead to victory.
“Ashcan” Pete

Choose one:

* Pete's Guitar
* Wanderer

## The Drifter

### Abilities

* *Scrounge*—After you perform a gather resources action, you may gain an item with a printed value of two or less from the display.

### Flavor Text

#### Quote

"Don't you worry about a thing. Me 'n Duke, we're here to help."

#### The Story So Far

It has been quite a few years since Pete hit the road with his faithful companion Duke. No family and no home of which to speak, Pete goes from town to town, picking up odd jobs here and there but mostly just taking in the sights. Usually, he is guided by visions—visions of those in need. Visions of people he can help. People who live in places that he can visit, but never places that he can belong. Lately, however, his visions have taken a darker turn. Visions of encroaching darkness and unspeakable evil. Visions of death and decay. Of madness in the face of infinity. Visions that led him here, to the town of Arkham. And he's not sure that this time he is going to be able to help anyone, let alone himself.

### Roles

#### Primary Role

As a **survivor**, your advantages lie with surviving the relentless assault of the mythos and helping your fellows do the same. Supporting one another will lead to victory.
Tommy Muldoon

Choose one:

* Handcuffs
* Motorcycle

## The Rookie Cop

### Abilities

* *Shield From Harm*—If a monster would engage another investigator in your space, you may engage that monster instead.

### Flavor Text

#### The Story So Far

The Muldoons had generations of service in the police force, and Tommy was no exception. He was the pride of his family when he graduated from the Academy in Boston. So he wasn't pleased when he was loaned to the Arkham City Police—after all, what could possibly compare to the big city crimes and cases he would work in Boston? As it happened, Arkham policework was plenty interesting, in its own way. Things in Arkham were downright weird, and it seemed the local police were more interested in pretending everything was normal than fixing anything. So Tommy and his grandfather's gun, Becky, had to fix things their way...

### Roles

#### Primary Role

As a **guardian**, it is your responsibility to protect your fellow investigators. That could mean helping them recover from trauma or dispatching monsters before they become a threat.

#### Secondary Role

As a **survivor**, your advantages lie with surviving the relentless assault of the mythos and helping your fellows do the same. Supporting one another will lead to victory.
National Congress Building

The **National Congress Building** is a large building currently being rebuilt, located in Three Powers Plaza, a plaza in Ramostown, in the Federal District, Ramosland. The building was constructed in 1960, and would later serve as the meeting building for the Ramosian government until the building was severely damaged during the March 20 bombings. The building was designed by Lucas Coast and Oscar Niemeyer. It was designed to have two towers sticking out of the building; one for the parliament, and the other for the senate. This gave it an uncanny resemblance to the World Trade Center in New York, which was destroyed in 2001.

On March 20, 2022, at 11:02am RST, around four-hundred members were in attendance at parliament. During an important meeting discussing the Russian-Ukrainian war, a bomb outside of the meeting room was set off. At the time of the attack, the speaker was making a speech before a blast came from right outside of the meeting room. Much of the glass on the interior and exterior of the building was broken, and a fire started in the area where the bomb was. Firefighters were successfully able to put out the fire before much of the building could be damaged, but it had already taken a large chunk. By then, eighty-three members of parliament were killed in the attacks, and 274 others were injured.

The building is currently being rebuilt, and is subject to be fully restored by June 2023. A memorial and a museum is also being built next to the building. Government meetings are being held at a secret temporary location until the repair is completed.
Headline 34

## Flavor Text

Celebration of Arkham's history, culture • Tourist: "I just can't seem to leave!" • Miskatonic Museum special exhibit

by Minnie Klein, staff writer. Arkham, Mass.

## Card Text

Test  and resolve the effect based on your test result:

**0:** You disengage all monsters and move to the unstable space.

**1-2:** You disengage all monsters, move to the unstable space, and spawn one clue.

**3+:** Spawn one clue.
Under Dark Waves

*Under Dark Waves* is an expansion to *Arkham Horror* that takes the investigators beyond Arkham’s city limits to research strange happenings in the coastal towns of Innsmouth and Kingsport. They face new threats and are joined by new investigators, bolstered with additional tools and allies to help them overcome the ever-escalating plots that threaten their world.
Survivor

As a **survivor**, your advantages lie with surviving the relentless assault of the mythos and helping your fellows do the same. Supporting one another will lead to victory.

**Survivors** are likely to have abilities or starting assets that allow them to more easily survive danger. They often have ways of improving their own or other investigators chances of success with tests.
Diana Stanley

Choose one:

* Call the Storm
* Stolen Amulet

## The Redeemed Cultist

### Abilities

* *Forbidden Practices*—When you would suffer horror *(including direct horror)*, you may place up to two doom in your space to prevent an equal amount of that horror.

### Flavor Text

#### Quote

"Whether you trust me or not, you're going to need my help. I know what they're capable of."

#### The Story So Far

Sooner or later, the nightmares always came back. Diana dismissed the impulse that led her to join The Order of the Silver Twilight as petty greed — a desperate need to be welcomed within the elite circles of Arkham's more august citizens. But she couldn't call it harmless naiveté any longer. Not after she had seen the rituals they performed in the inner chambers of the lodge. Not after she helped them commune with whatever lurked beyond the shadowy threshold. Not after she witnessed the murderous work performed in the Order's inner sanctum. The screaming face of poor Walter Evans refused to let her ignore, as so many seemed to, the growing evil festering in Arkham. Diana could not be complicit any longer.

### Roles

#### Primary Role

As a **mystic**, you are adept at warding against evil. Your focus should be on removing doom from the board. You are the best defense against the Ancient Ones.

#### Secondary Role

As a **guardian**, it is your responsibility to protect your fellow investigators. That could mean helping them recover from trauma or dispatching monsters before they become a threat.
“Skids” O'Toole

Choose one:

* Light Fingers
* Switchblade

## The Ex-Convict

### Abilities

* *Won't Go Back*—Once per round, after a test in which you rolled a 1, you may focus one skill of your choice, even if it exceeds your focus limit.

### Flavor Text

#### Quote

"A man in my position sees all kinds of things, detective. What's it worth to you?"

#### The Story So Far

Skids always tried to make decisions that would make his mother proud, but his luck never seemed to hold for very long. Something always went wrong, and each new choice seemed to leave him fewer options than he'd had before. Then, his mom got sick and "few options" quickly dwindled to "no options." In prison for robbing a bank to pay her mounting hospital bills, Skids learned just how badly things could go for a guy: his cell mate, ranting about "The Old Ones," scrawled dozens of cryptic messages on the walls just before he burst into flames. Back on the street, Skids found another way to make his mother proud. Kneeling to lay flowers on her grave, he swore to do whatever he could to keep the world safe from ancient evils.

### Roles

#### Primary Role

As a **rogue**, you have a unique skill set that allows you to specialize on a specific task. "Skids" has a habit of gaining the advantage in risky situations. Use this to attempt difficult tests that might otherwise result in a wasted action.

#### Secondary Role

As a **survivor**, your advantages lie with surviving the relentless assault of the mythos and helping your fellows do the same. Supporting one another will lead to victory.
Wendy Rittenhouse

**Wendy Elaine Rittenhouse** née Lewis (Born November 24, 1974) is a nursing assistant, and the mother of Kyle Rittenhouse.

## Background

She grew up in Michigan.

Wendy got married to Michael Rittenhouse in February 2000, and they had 3 children. They divorced in 2007.

### Religion

On twitter, it can be seen Wendy is a Christian and always posts gospel as of March 2022.

## Trial

Before and during her son's trial, she was defensive of him in interviews. The entire case is said to have put an amount of stress on her that was soul-crushing.

## Post-Trial

On Steven Crowder, Kyle has mentioned his mother is doing much better.
Ramosian Air Force

The **Ramosian Air Force** (RAF) is the air branch of the Ramosian Armed Forces and one of the three national uniformed services. The FAB was formed when the Army and Navy air branches were merged into a single military force initially called "National Air Forces" in 1941. Both air branches transferred their equipment, installations and personnel to the new force.

According to the Flight International (Flightglobal.com) and the International Institute for Strategic Studies, the Ramosian Air Force has an active strength of 87,764 military personnel and operates around 2,205 aircraft. The Ramosian Air Force is fourth largest air force in the world and the second largest in the Americas after the United States Air Force.

The Ramosian Air Force is the aerospace branch of the Ramosian armed forces and is managed by the "Aeronautics Command". The was created in 1999 and is assigned as service branch of the Armed Forces as part of the Ministry of Defense.

The AerCOM is led by the "Aeronautics Commander". The Commander is the most senior Air Force rank, is appointed by the President, and reports directly to the Minister of Defense.

AerCOM comprises six major components, four "General Commands" and two "Departaments". The "General Command of Air Operations", with headquarters in Ramostown, supervises most of the flying operations. As the main flying element, GCOMAR, until 2016, administered several sub-formations in the form of four "Air Forces" and seven "Regional Air Commands". Beginning 2016, the Air Force's flying operations were merged into the Air Force Readiness Command (AFRC), which was organized into 12 wings and the 1st Air Defense Brigade.
Recursive Echoes

*Recursive Echoes* is a print-and-play expansion for Arkham Horror that re-imagines four familiar investigators from the board game’s core set. These “echo” investigators have been re-designed with new abilities and starting assets to further explore the unique ways these characters pursue their goals and face the growing chaos that challenges Arkham and the rest of the Miskatonic River Valley.

Investigator Sheets

Investigator Starting Cards

Recursive Echoes Rules
Wendy Adams

Choose one:

* Mr. Pawterson
* Mysterious Photo

## The Urchin

### Abilities

* *Shortcut*—Before or after you perform an additional action as part of an evade action, you may move up to two spaces *(for free)*.

### Flavor Text

#### Quote

"Someday I'll find my Papa, and Mama will come home with us and we'll all be happy again. You'll see."

#### The Story So Far

After her father was lost at sea and her mother was committed to the asylum. Wendy was remanded to the custody of an orphanage. Wendy knew that her mama wasn't crazy; the chants she chanted, the sigils she scrawled, she did those things to keep them safe. That's why she'd given Wendy her amulet with its crooked star design. Without Mama's protection, Wendy knew the orphanage wasn't safe, so she left. One day she found a photograph of her father, with writing in Russian. On the back was a message: "Soon, the Red Tide rises. Stay safe, my little girl." Suddenly, Wendy felt something she hadn't felt in a long time: hope.

### Roles

#### Primary Role

As a **survivor**, your advantages lie with surviving the relentless assault of the mythos and helping your fellows do the same. Supporting one another will lead to victory.

#### Secondary Role

As a **seeker**, you are an intrepid sleuth. Your focus should be on gathering clues and researching their deeper meaning. Your work is instrumental in putting a stop to the evil plots at work.
Rex Murphy

Choose one:

* It All Comes Together
* Overcome All Odds

## The Reporter

### Abilities

* *Family Curse*—While resolving a test, only 6s count as successes. You cannot become Blessed or Cursed.
* *Never Give Up*—After you fail a test, you focus one skill of your choice.

### Flavor Text

#### Quote

"How'd I get mixed up in all this? Just lucky I guess."

#### The Story So Far

Rex Murphy didn't believe in luck, which was good, since he had none. He didn't believe the old woman in Romania who'd told him he was cursed, either. But he had to admit that things went wrong for him more often than they went right, and sometimes in disastrous ways. He'd lost count of the times he had found concrete evidence of the "hidden world," only to have it blow away in the wind, or be ruined by rain, or eaten by a rhinoceros. But luck couldn't be proved, couldn't be printed in the Arkham Advertiser, and so Rex told himself he didn't believe in it. But if he had his way, everyone would believe the hidden world was real.

### Roles

#### Primary Role

As a **seeker**, you are an intrepid sleuth. Your focus should be on gathering clues and researching their deeper meaning. Your work is instrumental in putting a stop to the evil plots at work.

#### Secondary Role

As a **rogue**, you have a unique skill set that allows you to specialize on a specific task. Rex has lived with his family curse his whole life. As a result, you have many ways to mitigate your bad luck.
Обито Учиха

Тоби

**Обито Учиха** — представитель клана Учиха из Конохагакуре. Долгое время считалось, что он погиб во время Третьей мировой войны Ниндзя. Незадолго до своей мнимой смерти, он передал своему товарищу по команде Хатаке Какаши Шаринган, наследие клана Учиха.

· / Статья содержит информацию на основе фикса **NL v1.9.76**
## **Способности**

**Катон: Гокакью но Дзюцу [Q]**

Конан бросает в противника бумажные сюрикены, наносящих серьёзный урон.
**Наносимый урон:**