Garden of Hope

Stage Size
 Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

When the S.S. Drake malfunctions and jettisons its crew, the crew ends up being scattered through the regions of the planet PNF-404. Brittany lands in the Garden of Hope and encounters Yellow Pikmin who she is trapped with until she can be rescued. On the second day Alph lands in the Garden of Hope and discovers Rock Pikmin which he uses to free Brittany. The two joined forces and continued to explore the Garden of Hope as they sought out a signal which was somewhere in the area. During this adventure the two encountered the source of the signal, a cell phone which had been eaten by an Armored Mawdad. After defeating the Armored Mawdad, Alph and Brittany learned that their final companion, Charlie, was stranded in the Distant Tundra.

## **Stage Layout**

The Garden of Hope consists of two main platforms that are both short and pillared. The rightmost one being slightly higher up than the first. These two platforms are joined by a bridge which so long as it hasn’t been destroyed effectively makes this one large platform. Off to far left and right are two much smaller platforms suspended in the air. These platforms can move up and down depending on how much weight is on them. If too much weight is on one of these platforms they can even fall all the way below the blast lines.

One side of the main platform also has a large pot upside down on it which takes up the majority of the platform. This pot can be found on top of. The opposite side of the main platform has a small stick poking out of the ground serving as a minor obstacle in the player’s path. Which side the pot and stick are on is randomized at the start of the match, but they will never be on the same side.

The pot, stick, and the bridge connecting the platforms can all be attacked and destroyed by the player’s attacks. If any of these three things are destroyed, they will be rebuilt some short time later as a group of Pikmin will run out onto the stage and reconstruct whichever item was destroyed. Curiously, if there is a Red Bulborb present in the background of the stage, the Pikmin will not run out to do any reconstruction and will wait until the Red Bulborb leaves.

If hazards are turned off, the pot and stick will not appear and the bridge cannot be destroyed. Additionally, the platforms on the left and right will not change their elevation.

## **Hazards**

### **Peckish Aristocrab**

If bubbles appear from either side of the screen players should watch out, because that means that the Peckish Aristocrab is about to make an appearance. After a few seconds have passed the Peckish Aristocrab will walk in from the side where the bubbles appeared and run from one side of the stage all the way to the other. Naturally the Peckish Aristocrab will damage any fighter that it comes into contact with, but it will also completely destroy the pot and stick if they are on the stage. Thankfully the Peckish Aristocrab cannot harm the bridge. If the bridge is destroyed when the Peckish Aristocrab runs by, it will fall down in between the two halves of the stage to its demise.

## **Soundtrack**

* **Pikmin**
	+ Environmental Noises
	+ Forest of Hope
	+ Main Theme - An orchestral rock remix with prominent brass and an underlying guitar. [SSBU]
* **Pikmin 2**
	+ Bingo Battle (Nature)
	+ Garden of Hope
	+ Garden of Hope - An orchestral medley of Garden of Hope and the Bingo Battle themes. [SSBU]
* **Pikmin 3**
	+ Brilliant Garden
	+ Vs. Red Bulborb