recursal/Fanatic-Fandom huggingface dataset:
Zhou Cang

Wearing a Heart of Courage 披肝沥胆

**Loyalty and Bravery** 忠勇
When Zhou Cang attacks and the target uses an escape, you can give that escape to any player except the one he attacked. If he gives it to someone other than himself, he can then attack the same player again.

**Clarification:**

* If the target of Zhou Cang's attack uses the *Eight Trigrams* to stop the attack, Zhou Cang cannot use "Loyalty and Bravery" then because the target is not considered to have used an *Escape*, but rather the armor provided one.
* When Zhou Cang uses "Loyalty and Bravery", he cannot give it back to the player that he just attacked. He can only give it to other players.
* Zhou Cang can keep the *Escape* for himself. If he does this, he cannot attack that player again.
* If Zhou Cang attacks a second time using "Loyalty and Bravery", he can only attack the same person as before. It works very similarly to the *Green Dragon Crescent Blade*.
* Like the *Green Dragon Crescent Blade*, "Loyalty and Bravery" can create a cycle. The player can keep playing an Attack over and over. This can go on until the target is hit, or the attacker decides to stop.
Jin Sima Yi

Contingencies Planner 通达权变

**Disloyal** 不臣
Sima Yi can reveal his role card. After doing so, Sima Yi must immediately reduce his maximum health by one. From now on, during other characters' turn, Sima Yi can get a card from the current turn character.

**Chaos Enabler** 扶乱
During Sima Yi's action phase, the X cards on the top of the deck are always visible to Sima Yi. (X is Sima Yi's maximum health) (Enforced)

**Ambition** 雄志
Single-Use Ability: During Sima Yi's action phase, Sima Yi can look at the top card of the deck, and then Sima Yi can use this card. If Sima Yi does so, he can repeat this process until Sima Yi can no longer use the next top card.

**Contingency** 权变
During Sima Yi's action phase, whenever Sima Yi uses or plays a hand card of a suit for the first time, Sima Yi can get a card of a different suit from the X cards on the top of the deck. At the end of Sima Yi's turn, he can place the remaining cards in any order at the top of the deck. (X is Sima Yi's maximum health)

**Clarification:**

* "Chaos Enabler" reveals the X cards from the top of the deck. As Sima Yi uses "Contingency" and draws cards from the revealed cards, the next card from the top of the deck will be revealed ensuring that Sima Yi will always see the top X cards.
* "Contingency" can allow Sima Yi to potentially draw up to three times. Once for each suit played.
* "Contingency" means that if Sima Yi plays a suit like "clubs", he can draw "hearts", "spades", "diamonds". If he then plays "diamonds", he can draw "hearts" or "spades", but not "clubs" or "diamonds".
* "Disloyal" can take cards from either the equipment area or the hand of the target.
Break

A player chooses a card from any other player and discards it.

**Clarification:**

* Hand cards, equipment, and pending cards can all be targeted by *Break*. If a player breaks a target's hand card, they do not get to see their hand. They just pull out a random card and throw it away.
* A player cannot use *Break* on them self.
Duel

A player can target anyone with this card. If the target does not play an attack, they are suffers 1 unit of damage from the other participant. If they attack then the source must take damage or attack. Whoever does not attack, takes damage.

**Clarification:**

* After a duel, all attacks are discarded.
* There is no limit to the number of rounds in a duel.
* Each participant can choose to not play an attack.
Mars

**Location:** Sol System

## Description

Mars is shown in Act 1 of Awoken (2024).

Mars is ruled by the Martian Republic...

Colonisation...

## Martians

Humans born on Mars are called Martians. With higher exposure to radiation, Martians have adapted to have more melanin in their skin than Earth-Borns, resulting in darker skin. Even with artificial gravity, Martians have lower bone density, and slightly lower muscle mass. On average Martians are also taller than Earth-Borns.

Most Martians are required to serve at least two years in the Martian Military. Due to these requirements, Martians are strong as they're forced into extreme physical training. Some soldiers are also trained to use mech suits while in war.

### Characters

* Raven Astriel
* Myles Murphy
* Koro Korte
* Grayson Myers
* Trinity Astriel

## The Martian Republic

The Martian Republic, otherwise known as the Rulers of Mars, is made up of four Military Families called Houses. Each House owns a part of Mars, and is responsible for controlling fleets and armies in the war against Earth.

The Houses each have their own chain of command as follows:

**General**

The General is in charge of their House. They have many duties, including... The position of General is only given to those in the same military family, usually the children of the previous General.

**Advisor**

The Advisor is almost always a sibling, cousin, spouse or child of the General. Their role involves giving political and military advise to their General, and help them make decisions. They often have some kind of specialised knowledge, which may include logistics, intelligence, military strategy etc.

**Ambassador**

The Ambassador is the main speaker for their General. They will attend meetings and public gatherings in their absence. Often times Ambassador's will be siblings, cousins or children of the General, but this isn't always the case.

### Martian Republic Colonies:

* Phobos (Military Base)
* Deimos (Prison)

--
Cen Hun

Overwhelmed Failure 伐梁傾瓴

**Extremely Luxurious** 悲歌
During Cen Hun's action phase, if Cen Hun's hand card limit is greater than 0, Cen Hun can draw a card, but then Cen Hun's hand card limit decreased by one for this turn. At the end of Cen Hun's turn, if Cen Hun has no cards in his hand, Cen Hun can flip up to X character cards (X is Cen Hun's health).

**Chain Disaster** 断肠
When Cen Hun receives fire damage and is chained and Cen Hun is the starting point of the conduction damage. The damage is increased by one. (Enforced)

**Clarification:**

* Please see Flip Character Card
* Cen Hun can re-flip flipped characters with "Extremely Luxurious".
* "Chain Disaster" increases the fire damage by one before being transferred through *Chains*.
Playing the Game

**Playing the Game**

Now that everything is set up you are finally ready to play the game.  Sanguosha is a turn based game where each player gets a turn in the order that they are sitting at the table.  This does not mean that you cannot do anything if it is not your turn.  Many abilities take place during other players' turns.  This gives you the chance to help or interfere with their designs.

The King always goes first.  After that turn in completed, the person to the right takes their turn.  Play continues to the right for the remainder of the game.

Each turn consists of six phases.  Each phase may have a significant amount of activity or nothing at all.  These phases are: Beginning Phase, Judgment Phase, Drawing Phase, Action Phase, Discard Phase, and Ending Phase.

This phase is very similar to the Beginning Phase and is involved with powers.  This is when when things happen "at the end of your turn...".  One of these is Cao Ren.  These powers happen after the discard phase and when this phase is done, the next player starts their turn with their Beginning Phase
Rock Cleaving Axe

**Range: 3**
**Ability:**
When the target of the player's attack escapes the attack, the player can then discard two other cards to cause the attack to hit.

**Clarification:**

* Only after the attack has be escaped can the player force the attack through. If the *Attack* is voided from the *Black Shield*, *Rattan Armor*, or a power such as Da Qiao's "Displace", the attacker does not have the option. The *Eight Trigrams* does count as generating an escape however.
* To force the attack through, the attacker can discard both hand cards and equipment. The *Rock Cleaving Axe* itself cannot be discarded however.  This is because the ability of this *Rock Cleaving Axe* is being used at that time.

**Notable Combinations:**

* Characters that have a dangerously strong attack greatly enjoy the benefits of this weapon.  Since their attack can normally be pushed aside with an *Escape*, a guaranteed hit can turn the tables on the opposing side.  The effects are varying, but the more crippling it is, the more it wants to be escaped, and the *Rock Cleaving Axe* becomes more useful.  Xu Chu, Ma Dai, Xu Sheng
* People trying to dispense of a hand will enjoy the abilities this weapon has to offer.  Not only do they get to throw those cards away, but they also damage their target in the process.  Zhuge Liang, Lu Xun, Zhang Chun Hua
* Some abilities activate when equipment is lost.  Opponents tend to let the equipment stay where it is then, avoiding the ill effects it brings.  With the *Rock Cleaving Axe* though, control is brought to the other side of the board.  If a target blocks an attack, equipment can be thrown to pound the attack through.  This causes damage and activates the ability as well.  Sun Shang Xiang, Ling Tong
* Younger Zhuge Liang is under more pressure when the *Rock Cleaving Axe* is being used by his foes.  Since his defense is always the *Eight Trigrams*, it counts as an *Escape*.  A determined opponent with cards to spare won't hesitate to pound through with damage regardless if it was stopped by his ability or escaped from the hand.

**Final Remarks:**

The Rock Cleaving Axe is a very useful weapon for getting damage in.  A player can guarantee that the Wine in their hand can be put to use.  No matter how hard the target tried to resist, there is nothing they can do to stop a determined attacker.  The price that the Rock Cleaving Axe has however is in the cards.  To attack and then pound through the defenses will cost three cards.  Combined with the fact that someone only draws two per turn, it is a net loss.  Meaning that eventually an attacker will run out of cards and not be able to attack the defender, also leaving himself vulnerable to counterattack.  For this the Rock Cleaving Axe is very useful, but difficult to keep up in the long game.
Coerce

A player targets any other player that possesses a weapon. Then, the player chooses any player within the targets attacking range. The target then can attack the victim. If the target does not, the player takes the targets weapon and puts it in his hand.

**Clarification:**

* The target of this must have a weapon.
* The player can order the target to attack the player them self. So the player can choose to be the victim. However, the player cannot order himself to attack another. The player cannot be the target.
* The target and victim are stated as soon as the card is played. Then the target decides if he will attack.
* Attacking abilities and weapon abilities both can be activated when the target attacks the victim.
Zhao Yun

Young General 少年将军

**Dragon Courage** 龙胆
Zhao Yun can use attacks and escapes interchangeably.

Clarification:

* Zhao Yun cannot use the *Eight Trigrams* to try to produce an *Attack.*

* Zhao Yun cannot use the *Serpent Spear* to discard two cards to produce an *Escape.*

 * Zhao Yun is very well balanced offensively and defensively. "Dragon Courage" allows him to respond to many different situations so long as he has an *Attack* or *Escape.*
* Despite the fact that he is very well rounded, Zhou Yun does not have many complex strategies that he can employ.

Notable Combinations:

* Liu Bei (as king) - "Dragon Courage" allows Zhao Yun to respond to Liu Bei's "Fierce General." Effectively, Liu Bei can gain half of Zhao Yun's power by giving him an *Escape* and asking him for an *Attack*.

* Zhang Jiao - Zhang Jiao's strategy relies upon other people to *Attack* him. Zhao Yun will have an easier time attacking him than most other characters.

* Lu Bu - Zhao Yun is a great warrior, but he is no match for for a one-on-one with Lu Bu when responding to his *Attacks* or *Duels.*

 Loyalist
 Rebel
 Spy

**Final Remarks:**

Zhao Yun seems to have been 'left behind' in the game of San Guo Sha. Since teamwork is so heavily emphasized, it is understandable that a character with only a self-serving ability would not be useful. He is best as an offered choice to beginners who are learning this game. The ability to use *Attacks* and *Escapes* interchangeably is useful in helping them stay alive for the entire game in order to have fun and learn how this game is played.
Cheng Yu

Brilliance with Strength 奇才强策

**Strong Plan** 强谋
Once per turn, Cheng Yu can make one person show a hand card, he can then give that person a different color hand card, then he gets the displayed hand card or a non-armor equipment.

**Vision** 远见
At the end of his turn, Cheng Yu can draw until his hand is equal to his health.

**Clarification**

* Cheng Yu can take horses and weapons with "Strong Plan", but he cannot take whatever armor they have.
* Cheng Yu cannot use "Vision" if he has more cards in his hands than health.
Younger Zhuge Liang

Sleeping Dragon 卧龙

**Eight Arrays** 八阵
If Zhuge Liang has no armor equipped, he has the protection of the Eight Trigrams 八卦阵.

**Fire Strategy** 火计
Zhuge Liang can use any of his red suit cards ("hearts" or "diamonds") as a Blaze 火攻.

**See Through** 看破
Zhuge Liang can use any of his black hand cards as a Negate 无懈可击.

Clarification:

* Zhuge Liang is considered to have the *Eight Trigrams* equipped when he has no other armor. As such, he cannot flip a judgement card for an *Escape* if he is attacked with the *Blue Steel Blade*.

 * Zhuge Liang is an incredibly useful support character. He is great in many team situations because his "See Through" can provide negates for his team very easily.
* "Eight Arrays" is a great deterrent for *Attacks*, as enemies will be less likely to try to *Attack* you if there is only a 50% chance that it will get through your first defense. Because of this, it is less necessary to keep *Escapes* in your hand outside of your turn.
* "Fire Strategy" allows Zhuge Liang to target any character, regardless of their distance from you.
* "Fire Strategy" is very expensive. This is not good for Zhuge Liang, as he has to be sure to keep plenty of black cards at the end of his turn, as explained in the previous bullet.
* Becuase Zhuge Liang only has three units of health and can only hold three cards, he has to use "See Through" sparingly. If he uses all of his black cards in his hand too quickly, it will become apparent to his enemies when he has run out of *Negates.*
* Zhuge Liang is often perceived as a very powerful character. This high-profile status may make him a target for enemies if they have the right cards to hurt him.

Notable Combinations:

* Zhang Liao/Gan Ning/Zhang He - These characters specialize in card destruction, which is very effective in stopping "See Through" when they target Zhuge Liang with their abilities.

* Zhang Jiao/Sima Yi - These characters are judgement tinkers. They can cripple his "Eight Arrays" defense. Also, it is difficult for Zhuge Liang to fight Sima Yi. If Zhuge Liang damages Sima Yi, Sima can take one of his hand cards and dampen the advantage that he has from his "See Through" ability.

* Huang Zhong/Ma Chao - These characters have abilities that prevent their enemies from *Escaping* their *Attacks*, mitigating the advantage of "Eight Arrays."

* Diao Chan/Xun Yu/Dian Wei - These characters can deal damage directly to Zhuge Liang and bypass "Eight Arrays."

* Liu Bei/Guo Jia - These characters can help Zhuge Liang a lot by giving him black cards for his "See Through."

 Loyalist
 Rebel
 Spy

**Final Remarks:**

To a beginner, Younger Zhuge Liang seems like he is very overpowered. However, this is not the case. As stated earlier, he has to restrain himself to store black cards and provide the maximum benefit to his team outside of his turn. "Fire Strategy" is very expensive because he has to spend two cards to deal one unit of fire damage. As such, it should not be used too frequently. It is better to mainly use this power on enemies who are wearing the *Wooden Armor* or those who have few units of health remaining.
Leonel

Leonel es un nombre que transmite una energía imponente y una presencia magnética. Aquellos que llevan este nombre encarnan la fortaleza del león y se distinguen por su capacidad para guiar y proteger a los demás, además de ser fuente de inspiración para aquellos que los rodean.
pais de origen.Grecia
festividad.16 de Abril
Fu Wan

Deep Resolve for the Country 沉毅的國丈

**Plan for Defeat** 謀潰
When Fu Wan attacks another character, he can draw a card from the deck or discard one of the target's cards. If he does either and the attack is escaped, the target can discard one of Fu Wan's cards.

**Clarification:**

* Fu Wan does not have to use "Plan for Defeat". He can choose to attack normally. If he attacks without his power, he does not have to suffer the negative effects if the attack is escaped.
* Fu Wan can discard the target's hand cards or equipped cards. The same goes for the target if the target escapes the attack.
* When Fu Wan uses an *Attack* with "Plan for Defeat" against *Rattan Armor* or *Black Shield*, he can discard the target's armor and the *Attack* will become effective and the target will need to play an *Escape*.
* When Fu Wan uses an *Attack* with "Plan for Defeat" against *Rattan Armor* or *Black Shield*, and he chooses to not discard the target's armor, but instead draw one or discard one of the target's hand cards, the target cannot play *Escape* because the *Attack* is not effective.
* When Fu Wan is using *Rock Cleaving Axe* and uses an *Attack* that is escaped, if Fu Wan discards two cards and activates *Rock Cleaving Axe* ability, the target cannot discard one of Fu Wan's cards because the *Attack* is still effective.
* When Fu Wan is using *Green Dragon Crescent Blade* and uses an *Attack* that is escaped, the target can discard one of Fu Wan's cards because the *Attack* is no longer effective. *Green Dragon Crescent Blade* simply allows Fu Wan to use another *Attack*.
* Fu Wan can use "Plan for Defeat" outside his turn through *Coerce* or *Silver Moon Lance* ability.
* If Fu Wan's *Attack* is redirected, the target of "Plan for Defeat" is whoever the *Attack* was redirected towards.
* If Fu Wan attacks multiple targets, he can use "Plan for Defeat" for each target for each *Attack* on that target.
Barbarians

All other players play an attack or take one damage.

**Clarification:**

* The person who played the Barbarians does not need to play an attack. They are also the source of all the damage.
* All cards are discarded afterwards.
* When players use a *Negate*, it is for one player only. The other players must still participate.
Harvest

When a player uses this, one card is put face up for each living player. Then starting with the user of the card, each player chooses a card and puts it in their hand.

**Clarification:**

* Every player must choose a card.
* When players use a *Negate* it is for one player only.  That single player does not get a choice.  The other players must still participate.
* The card immediately go into each player's hand, they cannot use anything until their turn.
* If there are any leftover cards, they are discarded after one time around.

**Trivia:**

The phrase 五谷丰登 does not come from Romance of the Three Kingdoms. It simply symbolizes a bountiful harvest. The first 2 words 五谷 refers to the 5 basic types of crop in ancient times. The 5 crops are as follows:

1. 黍 (shu) - Proso Millet or Broomcorn (used in birdseed)

2. 稷 (ji) - Foxtail Millet, also referred to as "yellow rice".

3. 麦 (mai) - Wheat

4. 菽 (shu) - Soybean

5. 稻 (dao) - Rice
King magma cube

King magma cube is a demon he did not like his life in the nether so he decided to do some piracy King magma Cube being addicted to this was taken in to be one of the members of the suspicious gang he has a nightclub in the nether it has a guest list of hit the target on it it also has more criminal celebrities on the list so watch out
Wiki wiki significados de nombres

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Chains

A player can target up to two players and toggles if they are in the chain. A second option is to discard the chains and draw another card. Whenever any player in the chain takes elemental damage, all other members in the chain receive the same. After a player takes damage in the chain, they are restored out of the chain.

**Clarification:**

* To signify that a player is in the chain, they general card is put in landscape orientation rather than portrait.
* In or out of the chain is a toggle status. There is no special tie between people that were put in the chain together. All people in the chain are locked together.
* The only way to get out of the chain without taking damage is to use a *Chains* or *Negate*.
* *When damage travels through the chain, it is based off the person who initially received the damage. All other people in the chain receive damage that is the same element and amount. When each player receives that damage, it can be modified at that point individually. This usually takes place with the Rattan Armor or Silver Helmet. For example, all players are in Chain, and Cao Cao is hit with two fire damage. All other players are then hit with two fire damage as well. When it reaches Liu Bei, who has the Rattan Armor, it is increased to 3 fire damage. This increase only affects Liu Bei. Sun Quan, who had the Silver Helmet, only takes one damage. Lu Bu, next in the order, still takes 2 fire damage because that is the original amount that started.*
Yu Fan

Crazy Scholar 狂直之士

**Release Into Abyss** 纵玄
Whenever Yu Fan's cards are discarded, he can place them on the top of the deck.

**Blunt Words** 直言
At the end of his turn, Yu Fan can choose any character. This character flips the top card of the deck. If it is a piece of equipment, this card is placed in their equipment area and they recover one unit of health. Otherwise, the card is placed in their hand.

**Clarification:**

* "Release Into Abyss" can be activated any time Yu Fan discards cards, whether this occurs in his discard phase, being targeted by *Break*, or a character ability. He cannot activate this ability when he plays cards.
* "Release Into Abyss" takes priority over Cao Zhi's "Fallen Bloom" and Zhang Zhao & Zhang Hong's "Stubborn."
* Yu Fan can target himself with "Blunt Words."
* The target of "Blunt Words" cannot refuse to draw the card and equip it if it is an equipment card.
* If the target of "Blunt Words" draws a type of equipment that they already have equipped, the drawn equipment replaces the existing card in their equipment area. The analogous card is then discarded. The target cannot refuse to discard their existing weapon.
* Note that "Blunt Words" occurs after Yu Fan's discard phase.
* "Blunt Words" is not a judgement card, thus cannot be tinkered with.

**First Impressions:**

Yu Fan may seem weak when looking at his abilities, but they are stronger than they appear, especially when they are used in conjunction with each other. Yu Fan can discard an equipment card and place it on top of the deck via "Release Into Abyss," then select any character (including himself) and have them equip this card and regain a unit of health via "Blunt Words." This is quite powerful, as it allows him to fortify an ally (or himself) and heal them simultaneously. Even if he does not want to take this approach, "Blunt Words" is a useful stand-alone ability. The extra card is always nice.
Roles

**Roles**

There are four main roles in the game of Sanguosha.  Each role has it's own objective that competes with the other roles.  At the beginning of the game, you will randomly get a role card before anything else.  This is done by placing all the role cards for all players face-down and then each person picks one of them.  When you take one, be sure to not allow any other players to see your identity.  Depending on what you draw, here is you objective in brief.  Click on each picture for a more detailed description.

There is a king in each and every game.  When the king dies the game ends.  The king must stay alive and kill all other players that are not loyalists to win.
There are usually more rebels than any other type of role.  Rebels must kill the king to win.  When a rebel dies, the person that killed them draws three cards.
The loyalist is on the same team as the king.  To win, they must kill all players that are not a loyalist.  A player gains nothing for killing a loyalist, but if the king kills a loyalist, the king loses all his cards.
The reckless hero is an unofficial addition and cannot win as he is now.  The reckless hero must kill someone and then becomes a different role.  Then by following that requirements of that role, the reckless hero can win.

The number of each role card to mix in this manner depends on how many people are playing a particular game. Although you can use any combination you want, the makers of Sanguosha recommend using a particular set for each respective number of players.  Use the table below for how many cards for each role should be placed face down for this part of the setup.  Some numbers of players have two different options that can be used.
Cao Zhang

Yellowed Bearded Man 黄须儿

**Galloping General** 将驰
During Cao Zhang's drawing phase, he can select one of the following options:
1.) Cao Zhang draws one extra card, but cannot play *Attack* cards during his turn.
2.) Cao Zhang draws one fewer card and can attack an additional time his turn. Additionally, Cao Zhang's *Attacks* have no range restrictions.

**Clarification:**

* Note that "Galloping General" is not enforced. Cao Zhang can choose not to activate this ability and draw two cards during his drawing phase with no advantages/disadvantages during his action phase.
* Note that when Cao Zhang activates option two of "Galloping General," all *Attacks* played during Cao Zhang's turn have an infinite range. If Cao Zhang has the *Crossbow* and he uses three *Attacks*, all three of them have no range restrictions.

* Option two of "Galloping General" works similarly to Tai Shi Ci's "Heaven's Justice" and Gao Shun's "Ambush," but he does not need to win a competition to get the benefits of the power. Also, as mentioned previously, option one of this ability is useful in storing up *Attacks* for this ability. This is another advantage that Cao Zhang has over these other characters, as they do not have an option that allows them to acquire *Attack* cards more quickly when they are not using their abilities.
* Because option two of "Galloping General" removes range restrictions of his *Attacks*, Cao Zhang does not need to worry about acquiring weapons and *-1 Horses* to help him reach his targets.
* Cao Zhang becomes weaker in games in which there are more players. When there are more people in a game, Cao Zhang does not get the increased drawing power of option one of "Galloping General" as often as when he does when there are fewer people in a game because there are more people who take turns between Cao Zhang's turns.

**Notable Combinations:**

* Liu Bei/Xun Yu/Guo Jia/Xu Shu - These characters can give Cao Zhang cards and help his activate option two of "Galloping General" more often.

* Sima Yi/Xiahou Dun/Fa Zheng/Cai Wen Ji - These characters have retaliatory abilities that make it expensive/painful for Cao Zhang to *Attack* them, especially if he activates option two of "Galloping General."

* Liu Shan/Yu Jin - These characters have defensive abilities that make it more difficult for Cao Zhang to *Attack* them.

 Loyalist
 Rebel
 Spy

**Final Remarks:**

Cao Zhang suffers from the 'Zhou Yu Effect.' Like Zhou Yu, Cao Zhang is powerful in games in which there are fewer players and weaker in games in which there are more players. When using him, use the same mindset that you would use when using Tai Shi Ci and Gao Shun. Try to acquire the *Rattan Armor* and use option two of "Galloping General" only when you are ready to use two *Attacks*.
Lightning

A player plays this delay tool on themselves. In their next turn, they perform a judgment for this card. If it is a two to nine of spades, the player receives three units of lightning damage. If it is not a two to nine of spades, then it moves to the next player.

**Clarification:**

* The player that uses *Lightning* is the first to pass under the judgment.
* *Lightning* keeps traveling around the table until it hits someone.
* When a *Negate* is used, the card moves to the next player.
* Everyone shackled by Chains 铁索连环, every player that is also shackled will also lose 3 units of health since lightning damage can be transmitted.
* The judgment that occurs can be tampered with by any or all of the judgment tinkerers.
* If *Lightning* is put on a player and that player dies. *Lightning* gets discarded along with the dead player.

**Notable Combinations:**

* Zhu Ge Liang 暮年诸葛亮 - His "Astrology" ability is used before the judgement phase, therefore he can swap the judgement card as he wish.
* Sima Yi 司马懿 - He can use any cards on hand to manipulate the judgement card after it as been revealed.
* Zhang Jiao 张角 - Same as Sima Yi 司马懿 except he can only use "clubs" and "spades" for manipulation.
* Xiao Qiao 小乔 - She is completely lightning-proof since all her "spade" cards will be viewed as "hearts". Thus even if the judgement card falls between 2 to 9 of spades, to her it will be 2 to 9 of hearts!
Cao Chong

Caring Child Prodigy 仁爱的神童

**Weigh the Elephant** 称象
Whenever Cao Chong is damaged, he can show the top four cards of the deck. He then takes any combination of them so that the total of all the numbers is less than thirteen.
**Benevolence** 仁心
Whenever another character is at the brink of death, Cao Chong can give them his entire hand (so long as he has at least one hand card) and flip his character card to allow that play to recover one unit of health.

**Clarification:**

* Please see Flip Character Card
* When Cao Chong activates "Weighing the Elephant," an Ace has a value of 1, a Jack has a value of 11, a Queen has a value of 12, and a King has a value of 13.
* Cao Chong has to keep the the sum of the cards he collects from "Weighing the Elephant" below 13. The sum cannot equal 13, meaning that he will never be able to take a King when using "Weigh the Elephant."
* Cao Chong must have at least one card in his hand to use "Benevolence." Cao Chong is prompted to use this ability at the same time he is prompted to use a *Peach* to save a dying character. He can use a *Peach* and then give the remainder of his hand to the player on the brink of death to allow them to recover two units of health.
* Cao Chong cannot use "Benevolence" if his character card is flipped.

**Notable Combinations:**

* Cao Pi - Cao Chong can save Cao Pi with this ability then Cao Pi can flip him back over with "Exile" and provide him with more hand cards to use this ability again.

**First Impressions:**

Cao Chong seems to be an interesting character. He closely resembles Guo Jia. When Cao Chong activates "Weighing the Elephant," he typically gains two cards and can occasionally draw as many as three cards or as few as one. Unlike Guo Jia, Cao Chong can choose the cards that he can place in his hand. However, Cao Chong's "Weighing the Elephant" does not allow him to immediately share the cards he gains with teammates and the cards are not given to him face down. These are significant disadvantages relative to Guo Jia's ability, but "Benevolence" seems to be more useful than "Heaven's Envy."
Set Up

**Setting Up a New Game**

In this section, you will learn how to set up a new game if you are playing in person with physical cards. If you are playing this game electronically (on web.sanguosha.com or on the computer program QSanGuoSha), you will find that the computer program will perform all of the following steps for you.

**Each Player Selects a Character card**

Now that the role cards have been distributed, it is time for each player to select their character card. The player with the king role card selects their character first. The king will be able to choose from all of the king choices that the group has available to them and also receives two randomly picked non-king choices from the character deck. Below is a list of king choices:

Category:King

After the king has made their selection, the choice is placed face up for all other characters to see and the king's non-selected character cards are shuffled back into the character deck. Then, each of the remaining players is dealt five character cards face down (if there are not enough character cards for each player to have this many choices, deal each of the remaining players three character cards instead). Each player looks at the character cards that they were dealt, places one face down to use for the game, and places their non-selected choices back in the character deck. After each of the remaining players has made a selection, all of the character cards are flipped face up for everybody to see.

**Distributing Hand Cards and Health Cards**

Now that everybody has selected a character, it is time to distribute hand cards and health cards. Each player, starting with the king then going to the left until the character to the king's immediate right is reached, is dealt four playing cards from the playing deck. Then, health cards are distributed to each of the characters. If there are more than four players, the king receives a health card with one more unit of health than printed on their character card (for example, Cao Cao would receive a health card with five units of health). Now, the game can begin.
Empress Fu

Desperate Last Note 孤注一掷

**Anxious Fear** 惴恐
If she is in an damaged state, Empress Fu can can conduct Points Duel 拼点 with any other character at the beginning of that character's turn. If she wins, the other player skips their action phase. If she loses, she is one distance away from the target for that turn.

**Plead** 求援
When Empress Fu is attacked, she can select any third character that has a hand card. This character must show a card and give it to Empress Fu. If the given card is not an *Escape*, they are also targeted by the *Attack*.

**Clarification:**

* Please see Points Duel.
* "Anxious Fear" takes place before the target's judgment phase. If she wins, the target loses their action phase. The other phases of their turn still take place.
* Empress Fu cannot target a character with "Anxious Fear" if they have no hand cards at the beginning of their turn.
* Empress Fu cannot target a character with "Plead" if they have no cards in their hand. She also cannot target the source of the *Attack* with this ability.

**First Impressions:**

Empress Fu seems to be very reminiscent of Da Qiao. Both characters have an ability that deters other players from attacking them ("Plead" and "Displace") and an ability that has a chance of skipping another player's action phase ("Anxious Fear" and "Country Scene"). Like Da Qiao's "Displace," Empress Fu's "Plead" is such a strong deterrent that enemies rarely attack her and she has few opportunities to activate it. In fact, when Empress Fu is at full health, she cannot activate "Anxious Fear" either (the power specifies that she must not be at full health). This seems to be a major weakness for Empress Fu, because the enemies can prevent her from being useful by simply leaving her alone. However, if an ally attacks her, Empress Fu can target an enemy with "Plead," take the damage from the attack, then use her cards to activate "Anxious Fear" to prevent enemies from taking her  turn. To use Empress Fu effectively, it is necessary to communicate with your teammates.
Cao Ren

Great General 大将军

**Entrench** 据守
After his discard phase, Cao Ren can choose to flip his character card and draw three cards.

**Clarification:**

* Please see Flip Character Card
* Cao Ren uses "Entrench" after his discard phase, so he gets to keep everything that he draws.

 * When Cao Ren uses "Entrench," other characters may be deterred from *Attacking* him, as he will likely have an *Escape*.
* "Entrenched" will net Cao Ren a grand total of three cards instead of the normal two cards that he would draw during his next drawing phase.
* There is no guarantee that he will draw the cards that he needs to survive two rounds when Cao Ren activates his ability.

**Notable Combinations:**

* Cao Pi - Cao Pi can re-flip Cao Ren using "Exile" when he is damaged. Character card flipping is an on/off mechanism - if Cao Pi target's Cao Pi with his ability, he can allow him to play his next turn if he is flipped.

* Xu Sheng - Like Cao Pi, Xu Sheng can re-flip Cao Ren. However, this combination is not as favorable as it requires Cao Ren to be damaged by one of Xu Sheng's *Attacks*.

* Pang De/Lu Bu - These characters can be expensive to *Escape* their *Attacks*. Each character will cost Cao Ren to discard two cards to avoid damage. This can quickly negate the card advantage that Cao Ren gains from using his power.

* Ma Chao/Huang Zhong - These characters can force their *Attacks* to hit Cao Ren even if he has *Escapes* in his hand.

* Lu Su/Bu Lian Shi - These characters have abilities that can be used to remove cards from Cao Ren's hand and place them in other characters' hands. This can put Cao Ren at a disadvantage.

 Loyalist
 Rebel
 Spy

**Final Remarks:**

There are many great characters in this game, but unfortunately, Cao Ren is not one of them. He has very few options to seriously affect the game. It is only recommended to choose him if you are not serious about winning or if you are sure that Cao Pi is on your team. If you do choose Cao Ren, try to acquire the *Rattan Armor.* With many cards in your hand, it will be difficult for enemies to deal fire damage to you.
Sun Lu Ban

Staying with a Tiger 为虎作伥

**Ruin with Slander** 谮毁
Once per turn when Sun Lu Ban uses an attack or a black tool card, she can choose another player that is not the target.  That player then decides to also become the target of the card or to give Sun Lu Ban a card and become the source of the card Sun Lu Ban played.

**Pride** 骄矜
When a male damages Sun Lu Ban, she can discard an equipment card to reduce the amount of damage she takes by one.

**Clarification:**

* "Ruin with Slander" cannot be used with any delay tool cards or tools that do not target anyone.
* If the target of "Ruin with Slander" gives Sun Lu Ban a card, they become the source of the effects. This means that if it were an *Attack*, the damage would not be caused from Sun Lu Ban. Instead, the person she targeted with "Ruin with Slander" would be the source of the damage.
* If Sun Lu Ban attacks, uses "Ruin with Slander", and the target gives her a card, Sun Lu Ban may attack again on the same turn. This is because she was not the person that did the attacking previously. If she does attack again, she will not be able to use "Ruin with Slander" since that is limited to once per turn.
* When Sun Lu Ban uses "Pride", she can discard an equipped card or one from her hand.
Guan Yu

Bearded Gentleman 美须公

**Fighting Saint** 武圣
Guan Yu can use any red card as an attack*.*

Clarification:

* Guan Yu's "Fighting Saint" allows him to use any of his red cards as *Attack*, whether they are equipped or in his hand. If he uses an equipped card to attack, he sacrifices the properties of the equipment. For example, if he has a red *Crossbow* and uses several red cards to attack, he cannot then discard the *Crossbow* to attack again, as he would be giving up the *Crossbow* and hence his ability to continue to attack. Similarly, he could not discard a *-1 Horse* to attack someone outside of his reach after the horse is discarded.

 * Guan Yu has very good offensive abilities. He can practically attack any turn with "Fighting Saint."
* Guan Yu's "Fighting Saint" also helps him a lot defensively, as he can use any red card to respond to *Duels, Barbarians,* and *Mercenaries.*
* Guan Yu is a very well balanced character that can respond to many situations and play most roles effectively.

Notable Combinations:

* Liu Bei (with Liu Bei as king) - Liu Bei can use "Kindness" to give Guan Yu red cards, then immediately use "Fierce General" to ask him for *Attacks.* In effect, if Liu Bei plays his cards correctly (and Guan Yu in unquestionably loyal), Liu Bei can gain Guan Yu's "Fighting Saint."

* Zhang Jiao - Zhang Jiao is dependent upon other characters to activate his ability by attacking him. Guan Yu has the best chance of being able to attack him and activate his power on a consistent basis.

* Zhen Ji  - Zhen Ji's "River Goddess" and "Overturned Country" abilities keep her well stocked with *Escapes* that she can use to dodge his *Attacks*.

 Loyalist
 Rebel
 Spy

**Final Remarks:**

Guan Yu is a good beginner's pick as his power is straightforward to use and useful in many situations. However, as mentioned previously, there is little else that he can do outside of attacking frequently. This limits his potential to do large amounts of damage in short amounts of time.
Black Shield

**Ability:**
Black attacks cannot hit the wearer.

**Clarification:**

* Attacks that are black cannot be escaped as they are stopped automatically.
* A colorless attack penetrates the *Black Shield*.
* Effects that happen prior to the attack making contact still take effect. The *Gender Swords* still uses its ability against the *Black Shield.* After these effects take place, the attack is complete. The defender need not and cannot play an *Escape.* The attack is then discarded.
* If the player with the *Black Shield* is in *Chains*, they can be hit indirectly by a black *Attack*. They cannot be the first person in the *Chains* to take the damage however.

**Notable Combinations:**

* Sun Ce benefits a lot from this armor.  Forcing his enemies to use red attacks against him activates "Passion" more frequently.  The extra card adds up and makes him stronger.
* Characters that can easily create red *Attacks* are not worried when their opponent has this armor.  They change tactics, hitting their target with their red cards.  Guan Yu, Zhao Yun, Guan Xing & Zhang Bao, Xiao Qiao
* The generals that can cause colorless attacks have the same benefit   The Black Shield does not stop these.  Although they are more rare, these attacks can turn the tide.  Xiahou Yuan, Chen Gong
* The characters that have unblockable attacks find themselves stopped by this armor.  Since it stops all the attack from hitting, the victim isn't stopped from using an *Escape*.  This in one way to protect someone from the punishing effects of these heavy hitters.  Ma Chao, Huang Zhong
* When Yu Ji attacks the person with the *Black Shield*, the color of the card he used is taken for the color of the *Attack*.  All the players must of course believe him, but this gives Yu Ji more options to hit a shielded foe once people become intimidated and start to believe anything.
* Yu Jin has a stronger version of this armor as his power. Therefore it is a loss for him to equip the *Black Shield*.

**Final Remarks:**

The *Back Shield* is a very useful armor to have. Since most *Attacks* are black, most *Attacks* are stopped.  The drawback to this though is that it offers not defense at all again red *Attacks*. This is not too costly, unless there is someone on the other team who can capitalize on this weakness. The other thing to watch out for is the other team getting a hold of or just throwing away the armor.  Having it calls attention, and that's not always a good thing.  Keep it in your possession and it will help keep you alive.

**History:**
There does not seem to be any mention of this shield in the story. However the barbarian tribes of the south used this material in their armor so it seems likely that they also created shields the same way. These Nanman solders were protected against the conventional ways of waging war. The shields stopped swords and arrows very well. To counter this threat, Zhuge Liang was forced to use other methods during his trip to pacify the south.
Yan Liang & Wen Chou

Tiger and Wolf Brothers 虎狼兄弟

**Dueling Heroes** 双雄
During Yan Liang and Wen Chou's drawing phase, they can choose to not draw. Instead they perform a judgment. The card is then put into their hand. For the rest of their turn, all of the opposite colored hand cards can be used as Duel 决斗.

**Clarification:**

* The judgement card flipped during the "Dueling Heroes" ability is subject to judgement tinkering by Zhang Jiao and Sima Yi. The final judgement card still goes into Yan Liang & Wen Chou's hand.
* If Yan Liang & Wen Chou are the victim of *Starvation*, they cannot activate their ability.

 * Yan Liang and Wen Chou can do a large amount of damage in a short amount of time with "Dueling Heroes." In addition, they are not hassled with attacking range restrictions for this power.
* Yan Liang & Wen Chou's "Dueling Heroes" lasts for their entire turn. This is great if the duo are able to get more cards in their hand.
* "Dueling Heroes" only allows the duo to draw one card per turn on the turns that they wish to use their ability. Of course, it is not necessary to use this power each turn (doing so would be very unwise), but electing not to do this power robs the pair of having an advantage over other characters.

**Notable Combinations:**

* Guan Yu/Lu Bu/ Zhao Yun - These characters' abilities help them in duels and they would have an easy time repelling Yan Liang & Wen Chou's assaults.

* Zhang Liao/Zhang He/Gan Ning - These characters specialize in card destruction and can make it difficult for this duo to store enough cards for their turn.

* Lu Su/Liu Bei - These characters can give this duo more cards during their turns, allowing "Dueling Heroes" to be more effective.

* Xun Yu/Guo Jia - This duo can duel these characters who can give the pair more cards during their turn. This is great, since "Dueling Heroes" lasts throughout the entire turn.

 Loyalist
 Rebel
 Spy

**Final Remarks:**

These two are a powerhouse. They can end the game quickly if they are lucky, but they are not built to last. For the best chance of winning, they need to have characters on their team that can refill their hand.