Ah’ri "Violet" Windsing

### Relatives

Leon Windsing (father),Ferora Windsing (mother),Tre'bok Windsing (eldest brother),Har'kim Windsing (elder brother),Ill'bik Windsing (youngest brother)

# Appearance

Ah’ri is a busty, toned Amazonian with violet eyes and magenta hair, usually tied up into a ponytail. She has freckles that are barely noticeable and piercings on her ears, shaped into her family’s royal emblem. She also has a tribal tattoo on her right shoulder. Ah’ri wears a forest green vest that exposes her stomach and a small jacket over the vest. She wears flats on her feet and sometimes wear heels when she is relaxing. Ah’ri’s appearance does not change when she transforms into Artemis, except her brown eyes turning gold, and her usual bow transforms into a large recurve bow decorated with gold platings and emanates a halo of golden light.

## History

Born as Ah-ri Windsing, Ah’ri is an Amazon princess and the middle child of her royal family. With her father’s early death to an unknown sickness, her mother Ferora Winsing raised five children, including Ah’ri. As a child, Ah’ri was a tomboy, completely uninterested in feminine mannerisms, and loved playing with her older brothers. During the Dark Ages, her village was attacked by witches which was quelled by Boar’s entourage of witchhunters. Witnessing war and bloodshed as a child traumatized her, which made her despise witches and consider Boar as a hero. Being born into the royal family, she was protected from the outside world so she is quite naive and innocent.

## Weapons/Items

Soul Blade: Artemis (Arrowhead)

* Born as the daughter of the greek god, Zeus and Leto, Artemis is the goddess of the hunt. Artemis is considered one of the most respected deities and represented womanhood and innocence in its entirety. In a vengeful rage, Niobe, the queen of Thebes summoned warlocks to seal Artemis forever when the young goddess slaughtered Niobe’s daughters as punishment for the queen’s arrogance.
	+ Summoning: “Hit your target, Artemis!”

* The user chants the summoning queue while holding the “host” arrow which triggers the “soul” within the arrowhead. A large dome of wind, similar to a cyclone, consumes the user and blows away everything in its path indiscriminately. Artemis emerges within the whirlwind as herself.

## Abilities

* **Proficiency in Yah’Mot**: Because of her royal blood, Ah’ri is an exceptional mage, drawing magic directly from Yggdrasil, the tree of all magic to use Nature magic.
	+ **Howl**: Ability to summon animals & mystical creatures
		- Can summon animals and see through their “eyes”
	+ **Root**: Ability to summon large tree roots from underground to incapacitate target
	+ **Divine Vines**: Ability to summon vines from the Earth that secretes dew that heals wounds rapidly.
* **Earth, Water manipulation**: Ah’ri is also able to use earth and water magic drawn from Yggdrasil, while also combining them to use dual elemental magic, a high-tier magic that requires intense focus.
	+ Dual elements: Wood
* **Master in Amazonian combat**: Ah’ri was recognized as a martial arts prodigy since a child. When she was 7 years old, she learned how to disable her opponents in seconds through joint locks and throws. She has fine-tuned her martial arts throughout her years, where she is able to go toe to toe with paladins and ninjas who are twice her size. Within the Renegades, she is the most experienced in martial arts, and trains Edward and Boar how to fight unarmed.
* **Godly speed, agility, and aura**: Ah’ri is known for her surprising speed and agility as a huntress, and she is a force to be reckoned with. She is able to easily perform Hollow Step, which creates after-images of herself while attacking. As Artemis, Ah’ri is able to blitz even the quickest of enemies, even taking Jin Izuya, one of the fastest ninjas in Cheonji by surprise and tagging him. When unleashing her full potential in battle, Artemis only seems like a “blur” to her enemies, and unfortunately, sometimes causing confusion amongst her allies. Artemis emits tremendous amounts of aura, which forces anyone with a weak will to be subdued by the pressure.
* **God Attribute**: As a goddess, Artemis is in complete control of her host and is able to think independently. Since Artemis is controlling the mortal host, she cannot use her powers at its full potential or the physical body will be destroyed.
* **Magic Arrow**: Artemis does not require physical arrows to attack her enemies. Artemis is capable of summoning “magic” arrows out of thin air, which are much stronger than physical arrows. They are strong enough to punch through steel and high-tier magical barriers. Ah’ri is capable of stacking magic into her arrows, multiplying their effects and potency before it hits the target.
* **Blindless Arrow**: Artemis is able to direct her “magic” arrows to move in any direction so it will never miss its target. She is also able to control them freely for miles, an extremely versatile ability for any combatant with range. However, the arrows can be neutralized by high-tier magic or chi.
* **True Eye (Passive)**: Artemis has the ability to see hundreds of miles away to spot, spy, or hit her target.
* **One Thousand Arrows**: By focusing her energy at the tip of her arrowhead, Artemis shoots a single magic arrow that multiplies into numerous arrows that targets a large vicinity. Each arrow has enough power to pierce through Tre’bok’s magical barriers, which are channeled through Yggdrasil itself.
* **Phoenix Shot**: Artemis shoots an arrow that becomes the embodiment of a phoenix, an eternal creature of fire that explodes and disintegrates a large vicinity. Its power is capable of consuming a fully-transformed Beelzebub and was able to crush Priest Abel’s multiple magic barriers empowered by Gabriel the Archangel.