Bosses

*For minibosses, visit here.*
*For bosses in the Arena, visit here.*

**Bosses** are special enemies that mark the conclusion of quests in the Journal. These enemies are far stronger than the other normal enemies in their dungeon and are often gates to progression, such as being required to unlock new Dungeons.

Bosses spawn upon reaching a character level and floor requirement detailed in the journal; for example, the Fey Avatar has a requirement of character level 6 and floor 15 from the **All Hands on Deck** quest. Once both criteria are met, the next floor in the dungeon becomes a boss floor, where the retreat cost is doubled and the only proper dungeon exit is behind the boss. Keys cannot generate on boss floors.

## **Story Bosses**

Story Bosses are those that are encountered at the end of the main quest except for the overrarching **Price of Freedom**.

### **Fey Avatar**

The **Fey Avatar** is the leader of the fey in the Mystic Grove, available from floor 15 and character level 6. It has health that can match the player and is accompanied by its fellow brethren, guarding the Ironbark tree needed for your ship. Defeating it completes **All Hands on Deck**.

Once defeated, the Low Harbor and the player ship is unlocked, as well as granting access to the Hollow Reef.

### **Stormspeaker**

**Stormspeaker** is the first sage on your hit list and can be found in the Hollow Reef, from character level 9 and floor 15. A master of air magic, he is reponsible for the impassable storm raging across the Isles. Killing him completes **Eye of the Storm**.

Once defeated, the Emerald Wild becomes accessible and Stormspeaker is crossed off your list in **The Price of Freedom**.

### **Adept Sonorius**

**Adept Sonorius** is the apprentice and accomplice of Sage Erideus, a target on your hit list and is found in the Emerald Wild, from character level 12 and floor 15. Once a loyal apprentice turned into maniacal undead, he is reponsible for the great occult skeletal presence in the areas leading to the Sunless Oasis. Killing him completes **Forbidden Arts**.

Once defeated, he is crossed off your list in **The Price of Freedom**.

### **Mua-Ta Chosen**

The **Mua-Ta Chosen** is the destined prophet warrior of the Mua-Ta that vows to bring greatness back to their race. Worshipped as a demigod, it is found in the heart of the Emerald Wild on floor 30 and from character level 15. Defeating it completes **Renegade's Trail**.

Once defeated, the Sunless Oasis becomes accessible.

### **Ancient Dragon**

The **Ancient Dragon** is the reverred deity of the Dragonkin in the Sunless Oasis, resting on the lone mountaintop. It can be fought from character level 18 and on floor 15 onwards. Slaying the beast completes **Shadows of the Past**.

### **Sage Erideus**

**Sage Erideus**, the head of the treasonous sages and the highest-priority target on your hit list guards the inner temple of the Sunless Oasis, on floor 30, and is available to fight once you have reached character level 21. Pushed to the brink of desperation, your showdown will decide the fate of your freedom...

Once defeated, both **Sage's Gambit** and **The Price of Freedom** quests are complete, marking the end of the main questline. From here, new epic dungeons will open up and epic quests become available.

## **Optional Bosses**

Optional Bosses are the bosses of the two side quests that involve dungeon exploration.

### **Clink & Clank**

**Clink and Clank** are the leaders of a nefarious goblin encampment dwelling within the deeper reaches of the Mystic Grove. A unique boss and the only duo boss fight in the game, the two can be located on floor 30 once you have reached character level 12. Dethroning the two completes **Trouble in the Woods**.

### **Pirate Lord**

The **Pirate Lord** is the leader of the mass of pirates in the Hollow Reef, with his fortress located on floor 30 available from character level 15. By bringing him to justice after his era of criminal activity, you complete **Scourge of the Seas** and receive a handsome sum of gold.

## **Epic Bosses**

Epic Bosses are those that are encountered at the end of Epic Quests, only available after **The Price of Freedom** is complete.

### **Crimson Count**

The **Crimson count** is the mysterious, occult and extremely merciless overlord of the Crimson Company, whose presence has just reached the Empire in the Shadow Hills. Available to fight from floor 12 and at character level 24, putting an end to his reign completes the **Crimson Company** quest.

### **Possessed Chieftain**

The **Possessed Chieftain** is the heretical leader of a group of orcs in the Shadow Hills. Available to fight from floor 24 and at character level 24, slaying him and dispersing the orc population completes the **Against the Horde** quest.

### **Kryl Broodmother**

The **Kryl Broodmother** is an overgrown matriarch responsible for sustaining the endless amount of Kryl in the Cursed Isle. Available to fight from floor 12 and at character level 26, purging her kingdom and nest with ruthless flames completes **Mind Invaders**.

### **Avatar of Obb**

The **Avatar of Obb** is the chaotic vessel of Obb the Defiler, the Arcane God of Chaos and the destroyer of all things. This reverred deity of the chaos cultists swarming the Cursed Isle radiates the essence of chaos, a result of their ultimate summoning ritual. Available to fight from floor 24 and at character level 26, destroying the avatar completes **Dawn of Chaos**.

### **Deep Horror**

The **Deep Horror** is a remnant of an ancient race of eldritch lifeforms that exist in the great void beyond the stars, responsible for bringing down the civilization that became the Sunken Ruins. Available to fight from floor 12 and at character level 28, slaying this eldritch horror brings about the completion of **Terror in the Deep**.

### **Brain Bot**

The **Brain Bot** is the vessel housing the Artificial Mind, a hyper-intelligent AI that operates the facility beneath the Sunken Ruins. Available to fight from floor 24 and at character level 28, dismantling the construct and retrieving its brain concludes **The Lost Science**.

Upon victory, the arcane navigator is obtained and the Arcane Realms become available.

### **Bone-Wing**

The **Bone-Wing** is what remains of the legendary dragon Krakatua, a beast of such endless greed and strength it has transcended the bonds of life and death itself, now guarding a mass grave in the Forbidden City. Available to fight from floor 12 and at character level 30, putting this great dragon to rest ends **Dragon Hunt**.

### **Sage Bartimeus**

The very last accomplice of the now long-dead Sage Erideus, **Sage Bartimeus** is the final remnant of your original quest that remains unconquered, his unparalleled mastery of fire enabling him to do the otherwise impossible: Create a rift between this realm, and the Inferno which has unleashed a legion of demons to swarm the Forbidden City. Available to be fought from floor 24 and at character level 30, defeating the last of the Renegade Sages concludes **Infernal Incursion**.

## **Arcane Guardians**

The Arcane Guardians are found every 5 floors of the Arcane Realms and are required to complete **Realms of Mind & Magic**. Completely separate from the rest of the dungeons, these end-game superbosses offer one final challenge to test your mettle.

### **Envoy of Eurybis**

The aquatic **Envoy of Eurybis** serves the Mother of Tides and protects the **Arcane Realm of Water**.

### **Ifrit Sultan**

The fiery **Ifrit Sultan** carries out the will of the Everlasting Flame, overlooking the **Arcane Realm of Fire**.

### **Stone-Heart Disciple**

The stalwart **Stone-Heart Disciple** enacts the silent communion with their Silent God, and watch over the **Arcane Realm of Earth**.

### **Djinn Prince**

The swift and elegant **Djinn Prince** obeys the Goddess of Shifting Winds, surveying the **Arcane Realm of Air**.

### **Herald of Oberyth**

The strict yet divine **Herald of Oberyth** follow the laws of The Golden One, maintaining the **Arcane Realm of Order**.

### **Scion of Chaos**

The unpredictable, and extremely nefarious **Scion of Chaos** sows the destructive power of The Defiler, and weaves the **Arcane Realm of Chaos**.