Maroon Tank

The **Maroon Tank** is an Enemy Tank in Micro Tanks. It is introduced in Mission 39. It is the thirteenth enemy tank type the player will encounter.

## Attributes

The Maroon Tank is immobile. Its only mode of attack is missiles which do not ricochet. It only fires on sight of the player, however, when it does, it unleashes its missiles at a rate unparalleled by any tank in the game. It in fact has the fastest firing rate of any tank in the game, being able to fire between three and eight rockets *per second*! The time between rockets is extremely erratic, meaning there might be longer pauses and shorter ones. But even the longest possible pause between rockets in a volley is a third of a second.

Like other immobile tanks, this tank can emit a magnetic field in order to pick up enemy power-ups. Its magnetic reach is far greater than that of a Grey Tank.

Lime Tanks, being immobile, cannot lay mines. They also do not possess any additional weapons.

Under self-nerf conditions, when the player has died three or more times in one mission, the firing rate of this tank is lowered quite considerably. It also becomes less good at blocking.

This tank adds a trumpet to the musical score which provides the secondary melody.

## Behaviour

The Maroon Tank does not fire unless it can see the player. Once there is a line of sight with the player, the Maroon Tank immediately opens fire, releasing missiles in quick succession. After every 10th missile is fired, the tank pauses briefly, for about a second or two, before it starts firing again.

This tank is infamous for its strong bullet blocking capabilities, making this tank quite hard to kill at times. This tank very readily responds to and blocks incoming player bullets by cancelling them out with their own. Their defensive shots have a very low cooldown time, and can even block an entire volley of player bullets. They are particularly good at blocking bullets coming in the direction of their turret. In fact, it's very hard to hit them at all by shooting straight at them. They are not as good at blocking bullets that are not coming straight at their turret, for example bullets that aim for the tyres in a glancing blow, or ricocheted bullets that go straight for their tyres or the face of the tank that the turret is facing away from.

Because of their on-sight volleys of missiles and great blocking capabilities, this tank can be considered both offensive and defensive.

## Loot Table

The Loot Table of the Maroon Tank without the Tank Fortune perk enabled.
 Extra Bullet
 Range Boost
 Faster Bullet
 Extra Life
 Shield
 Time Slow
 Invincibility
 Mega Bullet

## Trivia

* This tank was a late addition, being added only after the original 15 tanks, which were going to be the only tanks in the game, were added. In fact, this tank was so late it was only added about three weeks before Test Build 1 was released.
* For a long while before this tank was added, there was a sprite of a dark red tank of similar colour to this one, simply referred to as "Burgundy".
* Similarities have been drawn between this tank and the Cherry Tank from Wee Tanks. Even the colour is similar. However, that tank is mobile.
* A maroon tank was not in the original plan at all.
* Interestingly, Mission 42 which features all Maroon Tanks was created before Maroon Tanks even existed. The stage was populated with Lime Tanks originally.
* This is the only tank in the Main Campaign whose properties are slightly different in Survival Mode. Its blocking ability is considerably less good in Survival than in the Main Campaign. This is because of the huge difficulty spike that may occur in Survival Mode when these tanks are introduced, since they fire a lot of rockets and can be very hard to kill.