Digend Blessings

Digend, the young god, is different from the other deities of Hireath. Unlike the others, Digend has only six blessings: four regular, and two holy. However, he is also able to corrupt the blessings of other gods, granting wholly unique blessings that are specific to that particular character.

The other gods, save for Argus, generally dislike and distrust Digend, and may treat his followers differently than other characters.

## Gaining Digend’s Blessing

Seeking out Digend’s blessing, whether through one of his own blessings or via corruption, is a little bit different than with other gods. Please review the following general rules before sending a blessing request.

* Your note must include either **a brief explanation of how your character knows about Digend**, or be **a hijacked blessing**.
	+ Digend will not bless characters who hate him, and as such, he may **decline** blessing requests completely (in this case, your character’s prayers go unanswered without interaction from the god).
* Characters who have one of Digend’s blessings, corrupted or regular, may not receive a holy blessing from any of the other gods.

## Corrupted Blessings

Each corrupted blessing is unique, and based on the character’s story and personality. Corruption permanently changes the blessing, and once accepted, the old version of the blessing can never be regained.

Corrupted blessings cost no additional CS. When offered a corrupted blessing, you must let the admin know if you have accepted the blessing or not - before you officially accept, the corrupted blessing can not be used.

### Rules and Limitations

In addition to the rules regarding Digend blessings stated above, the following additional rules and limitations apply to corrupted blessings specifically.

* Corrupted blessings always require prayer, and can not be hijacks.
	+ As such, an explanation of how the character knows about Digend, why they are praying and what they want from Digend is **mandatory**.
* Only blessings that have been maxed out (level four) may be corrupted.
* Accepting a corrupted blessing completely **replaces** the existing version of the blessing, rather than adding to it. Corrupted blessings are not more powerful than regular blessings, just different.
* Receiving a corrupted blessing completely and permanently severes the character’s connection to the deity who granted it. This means the character can no longer receive any perks/interactions from that deity.
	+ This includes: god accessory, god meeting, blessing. This may also severe a character’s connection to certain familiars who are strongly reliant on a connection to a god/herd.
	+ The character can still perceive the god as usual if meeting them through chapter events etc. However, the god can also identify their corruption.
* Holy blessings can not be corrupted.
* If a corruption is declined, that blessing can no longer be corrupted.

* **Subject: Corrupted Blessing: (Character Name)**

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Name of Character:

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Blessing to be Corrupted: (if you have 2)

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Link to AP Tracker: (remember that the blessing must be maxed)

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Link to Reference:

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How your character knows about Digend and what they want from him:

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(Optional) Brief in-character scene of prayer

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Corrupted blessings no longer require a quest to be done.

## Regular Blessings

Digend has four regular blessings that can be granted like any blessing.

### Flight

The ability to sprout wings and fly. These wings may resemble any real or fantasy insect, but most commonly a moth or butterfly. They can not look avian or inspired by dragons.

* **Level One:** The user is able to jump a bit higher and further than usual, and is able to move very quietly, almost like not touching the ground - but only when using their blessing.
* **Level Two:** With immense focus, the user can now cause small, ghostly wings on their back, but can not fly, and wings can only be retained for a few minutes. They are able to hover in the air for a few seconds at a time, allowing for unusual feats, such as breaking falls or jumping in the air, but only when using their blessing.
* **Level Three:** Sprouting wings is now easier, and wings may be retained for up to an hour. Wings are now larger, and user is capable of flying at a low altitude for about 300ft at a time, or glide on air currents for further distances. After flying, the user needs to rest.
* **Level Four:** The user can now sprout large, fully tangible insect wings at will, and may retain them for up to four hours at a time. While the blessing is in use, the user is able to fly as a pegasus would, without limitations on distance or height (save the four hour time limit). The user may feel drained if they overuse their abilities.

### Sensory Manipulation

The ability to enhance or dull the senses of yourself or others. Can not restore a completely lost sense (ie. can’t make a blind person see).

* **Level One:** The user is able to slightly enhance or dull one of their own senses at will, but can only retain this change for a few minutes.
* **Level Two:** The user can now noticeably enhance or dull one of their own senses at will, and can retain this change for up to half an hour. Can dull or enhance the sense of one other person at level one by touching them - they will retain the change for ten minutes.
* **Level Three:** The user can now completely dull one of their own senses, or enhance one of their senses to extraordinary levels. They can retain this change for up to an hour, but may become overwhelmed by the amount of information gained from an enhanced sense, as they still lack the ability to properly filter out extraneous things. Can dull or enhance the sense of one other person at level two by touching them - they will retain the change for fifteen minutes.
* **Level Four:** The user can now dull one sense while enhancing the other, or dull/enhance all their senses at once, but only at level two. This is very draining, and can only be done for 10 minutes at a time, while a single sense may be manipulated for up to two hours at a time. Enhancing or dulling a single sense now has finer control, allowing information to be filtered out - the user is no longer overwhelmed unless they lose focus. Can dull or enhance the sense of one other person at level three by touching them - they will retain the change for thirty minutes.

### Pressure Manipulation

The ability to use pressure as a weapon. Direct pressure may only be applied to other living things.

* **Level One:** The user can cause others to feel a slight, dull pressure on a general area, rather like being bumped into. The user can only apply pressure to those within 10ft of themselves.
* **Level Two:** The user can focus their blessing to cause small pressure waves around themselves, capable of blowing up dust and small particles. Direct pressure can now be used as a dull but more focused force, capable of causing a small bruise, but only from up to 40ft away.
* **Level Three:** The user can apply direct pressure to any one person from up to 100ft away, as long as they are within line of sight. Dull pressure may now cause significant bruises, and pressure may be focused to a sharp point, capable of cutting small, surface level wounds. The user’s pressure waves have become more powerful, with a diameter of up to 10ft, and may cause unprepared opponents to lose balance, and push around light objects.
* **Level Four:** User is now adept at using pressure as a weapon, and has fine control over their abilities. They can target any one person within their line of sight, regardless of distance. Their pressure blade can now cut deep enough to leave permanent scars, while dull pressure may be applied either as a hefty punch/push, or as an immobilizing pressure upon the target. The user’s pressure waves are now forceful enough to knock even large opponents off of their feet, and have a radius up to 30ft.

### Obscuration

The ability to manipulate the illumination in a room to hide or reveal as desired.

* **Level One:** The user can see clearly even in near complete darkness, and can not be blinded by flashes of bright light.
* **Level Two:** The user gains the ability to subtly manipulate the light in a room by changing the direction and angle of light sources at will. The shadows cast by their manipulations are unusually dark, but follow the lights as expected. The user can not form completely new shadows or lights.
* **Level Three:** The user can now pull existing shadows out of place, casting impossible shadows irrespective of light source. The shadows they cast are so dark that they completely hide anything they fall upon. They may also pull and replace individual lights, turning dark areas lit or lit areas dark. May only work with elements that exist within their line of sight and in the same space.
* **Level Four:** The user is able to completely change the light conditions within a confined area (like a room) or in an open space of up to 600sqf, completely controlling how and where shadows and lights fall - make it bright as daylight in the middle of the night, or as dark as the midnight hour in a well lit room. They can now manifest shadows as tangible weapons or shields, with similar properties to iron, but may only retain them for up to 20 minutes at a time.

## Holy Blessings

### Holy Transmutation

Holy Blessing: *Second Blessing only, minimum Level 10. First blessing must be Corrupted.* The ability to convert matter into different materials. Cannot change the mass of objects, only the material they are made out of. User can change the material of an object an unlimited number of times, but the changes are otherwise permanent. Does not affect living animal matter.

* **Level one:** The user can change the surface of solid objects into a different solid material, up to an inch deep.
* **Level two:** The user can entirely change small solid objects and small volumes of liquid (small enough to carry) into a different material of the same state. i.e. solids must remain solid and liquids must remain liquid.
* **Level three:** The user can entirely change large solid objects, and large volumes of liquid and gas (the size of a bedroom) into different materials of the same state. Can convert solids to liquids, or liquids to solids.
* **Level four:** The user can entirely change the material of huge areas (up to the size of a ballroom) into different materials. Can convert between solid, liquid, and gas freely.

### Holy Age Manipulation

Holy Blessing: *Second Blessing only, minimum Level 10. First blessing must be Corrupted.* The ability to rapidly age or de-age flora, fauna and even sapient creatures within their direct line of sight. More complicated lifeforms are more draining to manipulate, and overextertion may cause the user themselves to age rapidly, even killing them. Focus is required, and large changes take several hours to achieve, leaving the user vulnerable.

* **Level One:** The user can slightly age or deage simple, small life forms, like bugs and small plants. The user lacks control of their ability, and may cause different changes than intended.
* **Level Two:** The user can manipulate the age of more complex, larger life forms, such as bushes or small mammals. They still lack fine control, but no longer cause unintended changes. They may work within a 1 year timeframe each session.
* **Level Three:** The user has achieved fine control over their blessing, able to control the age change up to the exact hour. They can now manipulate the age of any plant or non-sapient creature, and may manipulate multiple simple life forms in a 50sqf area (example: growing a patch of grass from seeds). May work within a 5 year timeframe each session.
* **Level Four:** The user can age or deage another equine, but will find it extremely draining. Can now manipulate all similar life forms in a 500sqf area at once (for example: all plantlife in a section of forest). The user can now work within a timeframe of 10 years for manipulation per session.

*Note: This blessing can not be used to de-age an adult horse into a child/teen, or a teen into a younger child. It can, however, change the age of a familiar; for example an elderly dog back into a puppy.*