recursal/Fanatic-Fandom huggingface dataset:
Randy Pope

**Randy Pope** is the new Commissioner for the Wyoming Fish & Game Department.

## Biography

He first appeared in Season 2 and he replaced Les Etbauer after Governor Budd fired him for openly refusing to reinstate Joe Pickett. He was the prime suspect in the serial killings of the hunters but as Joe was investigating, he learned that Frank Urman's head was placed in Randy's home and discovered that Randy and Hank Scarlett were not only hunting buddies with the four victims, but were up to no good. He was requested by Joe and Sheriff Barnum to draw out the killer. They believed it was Klamath Moore as they found him entering Bull Grove looking for Pope. After Klamath was killed by Barnum, Randy was immediately stabbed in the back and has his throat slit open by Shenandoah, making him the fifth victim. It is later revealed that he and the hunters for Bull Grove were hiring youth Native girls to cook for them in the hunting trip, only to drug and rape them.

## Appearances

* Stop the Slaughter!
* Buck Wild
* Heads Will Roll
* Ducks and Falcons
* Fair Chase
* A Call For Help
A Call For Help

**"A Call For Help"** is the eighth episode of the second season of *Joe Pickett*. It will premier on July 16, 2023 on Paramount+.

## Synopsis

Joe and Marybeth make a shocking discovery, as the truth behind Marissa's disappearance is revealed. Shannon strikes a risky deal with the Sheriff.

## Cast

### Main

* Michael Dorman as Joe Pickett
* Julianna Guill as Marybeth Pickett
* Sharon Lawrence as Missy Vankeuren
* Chad Rook as Deputy Kyle McLanahan
* Aadila Dosani as Deputy Cricket Ludlow
* Mustafa Speaks as Nate Romanowski
* Skywalker Hughes as Sheridan Pickett
* Kamryn Pilva as Lucy Pickett
* Vivienne Guynn as April Keeley

### Recurring

* Patrick Gallagher as Sheriff Bud Barnum
* Emily Alabi as Shannon Moore
* Lisa Cromarty as Gloria
* Cheryl De Luca as Alisha Whiteplume
* Chris Gauthier as Randy Pope
* Roger LeBlanc as Hank Scarlett
* Sean Wei Mah as Charlie Left Hand
* Tanchay Redvers as Marissa Left Hand
* Azriel Dalman as Young Joe Pickett
* Marc Gaudet as Frank Urman
* Joel Jackshaw as Wally Conway
* Michael Jonsson as Dan Garrett
* Kevin Logan as Assisting Deputy Antosz
* Michael Shepherd as Warren Tucker
Sheridan Pickett

**Sheridan Pickett** is a main character in the TV series, *Joe Pickett*. She is Joe and Marybeths' eldest daughter.

## Personality

On the surface, she’s a normal, introverted fourth-grader who loves books and animals, but beneath that, Sheridan possesses an intense intuition and a preternatural wisdom that is well beyond her years. She’s the kind of kid who innately understands that dreams have meanings and thoughts have consequence.

## Biography

Sheridan lives a happy life with her family. She loves animals and befriends a few weasels in the backyard, giving them names and everything. One day, a man (Wacey Hedeman) sees Sheridan talking to the weasels and he warns her to stay away from them and to not tell her parents about them. Wacey shoots the weasels and Sheridan is terrified. She stays quiet to try and protect her family.

Sheridan goes back to her house with her mother, Marybeth, one day and Wacey Hedeman is there. He doesn't see Sheridan at first but he sees Marybeth and shoots her-claiming wrong place wrong time. He soon realizes someone else is there and Sheridan must use her survival instincts to escape from Wacey. She runs away and tries to throw him off her track by throwing stones and setting a fire to distract him. Her father comes home just in time to help her defeat Wacey and they get away with their lives.

## Appearances

* Circling Vultures
* Joey, Get Your Gun
* A Conspiracy of Ravens
* Live and Look Like a Million
* Shoot, Shovel, and Shut Up
* The Most Hated Man in Twelve Sleep
* The Killing Fields
* Endangered
* Open Season
* The Question Why
* Stop the Slaughter!
* Buck Wild
* Heads Will Roll
* Ducks and Falcons
* Fair Chase
* A Call For Help
* If This is Goodbye
* The Third Way
Season 1

The first season of ***Joe Pickett*** premiered on December 6, 2021 and concluded on December 27, 2021 on Spectrum Originals and was later moved to Paramount+.

## Summary

Joe Pickett is the newly-made Game Warden for Twelve Sleep County, Wyoming, and carries a no-nonsense approach. However, when the murder of an unliked poacher reaches his doorstep, things begin to spiral out of control.

*This season is based on the novels **Open Season** and **Winterkill** by C.J. Box.*

## Cast

### Main

* Michael Dorman as Joe Pickett, the newly made Game Warden for Twelve Sleep County, Wyoming
* Julianna Guill as Marybeth Pickett, wife of Joe Pickett
* Sharon Lawrence as Missy Vankeuren, Marybeth's high class mother
* Paul Sparks as Wacey Hedeman, a fellow Game Warden with higher ambitions
* Mustafa Speaks as Nate Romanowski, an unknown survivalist mixed into a murder
* Skywalker Hughes as Sheridan Pickett, eldest daughter of Joe Pickett
* Kamryn Pilva as Lucy Pickett, youngest daughter of Joe Pickett
* David Alan Grier as Vern Dunnegan, the retired Game Warden for Twelve Sleep

### Recurring

* Patrick Gallagher as Sheriff Barnum, Sheriff of Twelve Sleep County, Wyoming
* Chad Rook as Deputy Kyle McLanahan, Deputy of the Twelve Sleep County Sheriffs Department and Barnum's right hand man
* Aadila Dosani as Cricket Ludlow, Deputy of the Twelve Sleep County Sheriffs Department
* Leah Gibson as Jeannie Keeley, Ote's pregnant wife
* Benjamin Hollingsworth as Ote Keeley, a known poacher and troublemaker in Saddlestring
* Vivienne Guynn as April Keeley, Ote and Jeannie's daughter
* Judith Buchan as Opal Scarlett, matriarch of the Scarlett Family
* Roger LeBlanc as Hank Scarlett, Opal's son
* Brendan Fletcher as Arlen Scarlett, Opal's son
* Evie Marsten as Julie Scarlett , Arlen's daughter
* Cassie Dzienny as Sadie Pickett, Joe Pickett's mother
* Oliver Mandelcorn as Victor Pickett, Joe Pickett's late brother
* Kyle Mac as George Pickett, Joe Pickett's abusive father
* Jacqueline Robbins as Violet Bouvier, Emu rancher along with her twin sister
* Joyce Robbins as Vivian Bouvier, Emu rancher along with her twin sister
* David Haysom as Clyde Lidgard, the town vagrant
* Diego Diablo Del Mar as Oliver Lopez, the local taxidermist
* Mark Bellamy as Mitch, close friend to Marybeth with majors insights and information around Twelve Sleep
* David Cubitt as Jerry Kelmeckis, a hitman posing as a US Marshal hunting Nate
* Blair Young as Les Etbauer, Joe's supervisor in the Wyoming Fish and Game Department
* Malik Elassal as Calvin Mendes, Ote's hunting buddy
* Owen Crow Shoe as Kyle Lensegrav, Ote's hunting buddy
* Rachel Colwell as Taylor Maldonado, animal expert and owner of an animal shelter

## Gallery

### Trailer

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If This is Goodbye

**"If This is Goodbye"** is the ninth episode of the second season of *Joe Pickett*. It will premier on July 23, 2023 on Paramount+.

## Synopsis

In a desperate bid to set things right, Marybeth makes a decision that will change her life forever. Joe reckons with trauma from his past.

## Cast

### Main

* Michael Dorman as Joe Pickett
* Julianna Guill as Marybeth Pickett
* Sharon Lawrence as Missy Vankeuren
* Chad Rook as Deputy Kyle McLanahan
* Aadila Dosani as Deputy Cricket Ludlow
* Mustafa Speaks as Nate Romanowski
* Skywalker Hughes as Sheridan Pickett
* Kamryn Pilva as Lucy Pickett
* Vivienne Guynn as April Keeley

### Recurring

* Patrick Gallagher as Sheriff Bud Barnum
* Emily Alabi as Shannon Moore
* Brendan Fletcher as Arlen Scarlett
* Roger LeBlanc as Hank Scarlett
* Samuel Hoeksema as Chet Morford
* Dwight Lane as State Trooper
Cassie Dzienny

***Cassie Dzienny*** is an actress and recurring cast member in the T.V. series, *Joe Pickett*. She portrays Sadie Pickett.

## Biography

Cassie Dzienny is an actress, choreographer and model. Some of her credits include performing as a Radio City Rockette, walking the runway at Mercedes-Benz Fashion Week, performing at Lincoln Center, and appearances on TV shows such as "Hawaii Five O," "We Are Men," "Men at Work," "See Dad Run" and more.
Nowhere to Run

*Nowhere to Run* is the tenth book in the *Joe Pickett* book series, by C.J. Box.

## Summary

Joe Pickett's in his last week as the temporary game warden in the town of Baggs, Wyoming, but there have been strange things going on in the mountains, and his conscience won't let him leave without checking them out: reports of camps looted, tents slashed, elk butchered. And then there's the runner who simply vanished one day. Joe doesn't mind admitting that the farther he rides, the more he wishes he could just turn around and go home. And he is right to be concerned. Because what awaits him is like nothing he's ever dealt with, like something out of an old story, except this is all too real and too deadly. When he'd first saddled up, he'd thought of this as his last patrol. What he hadn't known was just how accurate that thought might turn out to be.

## Note

The storyline from this novel was featured in Season 2 of Joe Pickett.
The Missing and the Dead

**"The Missing and the Dead"** is the season premiere of the second season of *Joe Pickett*. It premiered on June 4, 2023 on Paramount+.

## Synopsis

One year after the violent attack on the Pickett family, Joe tries to pick up the pieces as he tracks a lost hunter. Marybeth searches for meaning in her legal work.

## Cast

### Main

* Michael Dorman as Joe Pickett
* Julianna Guill as Marybeth Pickett
* Sharon Lawrence as Missy Vankeuren
* Chad Rook as Deputy Kyle McLanahan
* Keean Johnson as Luke Brueggeman
* Skywalker Hughes as Sheridan Pickett
* Kamryn Pilva as Lucy Pickett
* Vivienne Guynn as April Keeley

### Recurring

* Alex Breaux as Camish and Caleb Grimmengruber
* John Ralston as Derek Longbrake
* Julianne Christie as Blaire Urman
* Cheryl de Luca as Alisha Whiteplume
* Patrick Garrow as Buck Lothar
* Sean Wei Mah as Charlie Left Hand
* Marty Antonini as Piano Accompanist
* Chris Enright as Richard
* Travis Friesen as Dave Farkus
* Marc Gaudet as Frank Urman
* Evie Marsten as Julie Scarlett
* Samara Von Rad as Ms. Whaling
Michael Dorman

***Michael Dorman*** is a main cast member in the T.V. series, *Joe Pickett*. He portrays Joe Pickett.

## Biography

Michael Dorman was born on April 26, 1981 in Auckland, New Zealand.

He lived in Auckland until he was 10 years old, when his family moved to Bundaberg in Queensland. Any trace of a Kiwi accent disappeared almost immediately to avoid teasing at school.

He is also known for Daybreakers (2009), Patriot (2015) and Triangle (2009).
Benjamin Hollingsworth

***Benjamin Hollingsworth*** is an actor and recurring cast member in the T.V. series, *Joe Pickett*. He portrays Ote Keeley.

## Biography

Benjamin Hollingsworth is a classically trained actor who was born September 7th, 1984 in Brockville, Ontario, Canada. In 2006, Hollingsworth graduated from the National Theatre School of Canada (NTS), a prestigious three year acting conservatory program in Montréal.

Soon after, in his first professional role under the direction of NTS alumni, Ted Dykstra, Benjamin was nominated for a Robert Merritt Award for his portrayal of Lance Corporal Dawson, in A Few Good Men, by Aaron Sorkin.

Hollingsworth shifted his focus from theater to film and television. He quickly found footing in the Toronto film industry and began guest starring on several popular Canadian TV series including Degrassi, Heartland and HBO Canada's The Line by George F. Walker.

Benjamin's breakout role came when he landed the lead in his feature film debut alongside Demi Moore, David Duchovny and Amber Heard in the highly acclaimed film feature The Joneses (2010).

Following The Joneses, Benjamin was cast in a new CW series called The Beautiful Life (2009) starring Misha Barton, Sara Paxton and Gal Gadot. The series, produced by Ashton Kutcher, cast Hollingsworth in the lead role of "Chris Andrews," a character that was loosely based on Kutcher's own experiences in the industry.

Shortly after, Hollingsworth went on to recur in several TV series including a memorable turn as "Kyle Durant" on the first season of USA's Suits; followed by multiple recurring roles on the CW's The Tomorrow People, Cult and a guest star on ABC's Once Upon a Time.

In 2014, Hollingsworth joined the cast of the Fox series Backstrom starring Rainn Wilson, as Assistant District Attorney "Steven Kines." Later that year he starred in several romantic comedies including Lucky in Love (2014) opposite Gossip Girl's Jessica Szohr, A Wish Come True (2014) starring Megan Park and Can't Buy My Love (2014) with Adelaide Kane. He balanced the year out with lead roles in two action thrillers; 20th Century Fox's Joy Ride 3 (2014) and the Lionsgate feature Vendetta (2014).

Benjamin made his return to network TV as a series regular in CBS' medical drama Code Black (2015) in which Hollingsworth played "Dr. Mario Savetti;" a performance that earned Benjamin a Golden Maple Award nomination for Best Actor in a TV series. Code Black featured an all-star cast made up of Oscar winner Marcia Gay Harden, Luis Guzman and Emmy and Golden Globe nominee Rob Lowe. Code Black concluded its third and final season in 2018.

In 2019 Benjamin will make his return to the big screen with two feature films; Lionsgate's revenge thriller Hard Powder starring Liam Neeson, Laura Dern and Emmy Rossum and the David Cronenberg remake of the 1977 cult classic Rabid from the Soska Twins.
Gold-Tooth Arc

## Background

The Gold-Tooth Arc was the second major arc of of Aberrant Realms. It began in May 2022 and ended in August 2022. The arc saw the party further their partnerships with Tomularch and Pirys the Red, take liegeship over the city of Pilfry and defend it from assault by Ogol Gold-Tooth. The arc concluded with the assassination of Ogol Gold-Tooth by the Party and Pirys the Red at Gold-Tooth's estate in Lorthol.
Phontus

## Phontus Vaii

The old city of Phontus sits on a narrow spit of land dotted with sulphur lagoons which warm the city's hearths and give it its romantic moniker "Heart's Hearth"

## History

Across the Vulcairn islands, along the eastern reaches of Nevullon ancient elven kingdom (*Vaii* in Elvish) of Phontus resides. Though this northerly land of lakes is under near constant snowfall, the hot springs and sulfur lakes of Nevullon, provide pockets of hospitality where cities have taken root, forming a region known as Ulphuria.

The elves of Phontus are the last remnants of the Eldiir Vai, the 5 elvish kingdoms which ruled Nevullon prior to the 2nd Schism.

Like their Dragonborn rivals, they are devout practitioners of the Flamefaith, though their sect sees Valshahar as a desecration of a sacred holy site. For decades since the Fall of Oburoos they have been locked in near continuous war with the Val’shahir, trading islands back and forth along the Vulcairn chain and greatly disrupting life there for the local denizens. As a result of its more stable geological foundations, Phontus has grown into a grand imperial capital, though the constant warfare has drained it of its best and brightest over the decades.
Lorthok's Realm

Lorthok's Realm, located on the northeast coast of Karvhat , comprising the peninsulas of Calcifarn, Cutlass, & Catamount

## History

Along the northeast coast of Karvhat, straddling the serene yet savage waters of Brigand Bay lies the realm of Lorthok, the smallest of the seven. Outcompeted by its brethren for the best lands and finest mages, Lorthok has grown impressively bitter and paranoid over the years, even by Beholder standards. Its academy, Oculus Mors, embodies both of these traits, and is unique for specializing in two schools of magic. The first school is Divination, which the Beholder believes the best way to gain an edge on its fellow tyrants is to see ten moves ahead, though the difficulties of divining mean that this is rarely if ever successful. Despite this, Lorthok has put the diviners of Oculus Mors to a different type of usage.

Its citadel, Lorthol, sits at the end of the Cutlass Peninsula, which juts out into the midst of some of the busiest trade routes in Eluseus. Instead of fighting the inevitable pirates this trade attracts, Lorthok has instead opened up Lorthol, known colloquially as “The Evil Eye”, to all manner of brigand and buccaneer, and provided them with information on the routes they can expect to find the juiciest of booty on, courtesy of his diviners. In exchange for this, Lorthok receives a hefty cut of each raid, an informal navy with which to project its power, and a steady supply of captives with which the beholder delights in its second obsession; bloodlust. Though paranoid, Lorthok is a spiteful creature indeed, and has constructed beneath its citadel a massive underground arena of impressive proportions, known as the Blink. Upon its bloody sands captives, sellwords, beasts & mutants do battle for the pleasure of the Eye Tyrant and its pirate lieutenants.

Lorthok is never merciful, however when a particularly exciting fighter is felled the Beholder is wont to let go of its toy. Instead, the second school of Oculus Mors comes into play; the Necromancers. The Evil Eye is a haven for this forbidden art, and its finest practitioners reanimate these champions to fight another day, at the cost of their soul. Though it spends most of its time cooped up within its fortified tower, Lorthok will always venture to the Evil Eye to gaze and revel in its bloody spectacle, and will bestow treasures untold upon the rare champion that catches its eye.
Bakuel's Realm

## History

   To the east, along the majestic Cape Perathon, lies the realm of Bakuel. Controlling the largest metropole of all the tyrants, Bakuel is obsessed with treasure, seeing itself as competing not only with its fellow beholders, but with the fabled mountain hoards of the Dragons themselves. Bakuet’s mage college specializes in Transmutation, with its finest archmages transforming even the most lusterless pebbles into fantastical gems to present their master with. But it is never enough, and to sate its unending lust, Bakuel has also built its citadel into an impressive trade hub. Though all the tyrants allow some measure of trade between their citadels to flow, Bakuel has opened his to the ports of all Eluseus, turning Bakuet into a global city filled with denizens from all across the four corners of the known world, and many from the unknown corners of the world as well.

Bakuet is heavily cenetered around its ruler Bakuel, The Sovereign of the Sanguine Sea. The Sovereign, as it is referred to by law, has made itself a public ruler of the city, regularly holding parades, festivals, and arena games in its honor. While its demands for absolute submission and loyalty are no different from its tyrant brethren, Bakuel has demonstrated a more nuanced understanding of mortals than the other tyrants. It has continued to invest its riches back into Bakuet, and this has improved life greatly for the residents of its realm. Furthermore the Beholder awards its richest traders with charters for merchant companies, insuring their fortunes against its own treasure hoard and effectively making the city a major banking center of Eluseus. Perathon Peepers, the realm's distinctive coins, are minted in a silver alloy instead of gold. Despite this, they are widely considered to be a good store of value and have effectively become Eluseus' first reserve currency, and can be found across the globe.

This surprising savviness has made Bakuel and its realm rich beyond imagination, even by the standards of the Beholders. It has also resulted in the creation of a genuine cult of personality centered around the monstrous aberrant. Its tower can constantly be found flanked by adoring subjects chanting for their Sovereign to emerge, and enlistments in Bakuel's legion often come with minimal coercion, if any. This adoration and success has attracted the furor of its brethren however, and incursions by Daedrax and Hetortion have become regular. Despite the capitol's swollen population, Perathon's hinterlands are sparsely inhabited and geographically exposed. Recent troop movements and exercises along the thin band of forest that seperates the realm from Daedrax and Hetortion have sparked wild rumors of an impending invasion by the two tyrants, which would be unprecedented as the largest war between Dominar yet to have occured. Still most in Bakuet dismiss these rumors as wild hearsay. The coin continues to flow through the City of Fortune and as long as this river of wealth continues to do so these warnings will fall on deaf ears.
Ythonia

## History

To the north of Thulu lies the mistcapped peaks of the Banemouth Isles. The most densely populated region of Thulu, the Banemouths are a land of the occult, a land of mysteries, a land of deep, creeping fear. Innenbore, the largest isle, contains over half the region’s population on its misty moss covered cliffs. In the shade of High Terror lies the city of Innsmaw, a bustling seaport with many secrets just under the surface. Here ore is mined and refined under the watchful eyes of the Ythonites, or Riftborne, a cult of Aboleth worshippers who deposed their former Sahuagin overlords fifty years prior in an extraordinarily bloody coup. Though freed from the yoke of Sahuagin oppression, this independence has only made them more devout to their Abyssal Creed, Ythoth, which necessitates violent worship of the Ones Below. The Ython conduct rituals of branding, bloodletting, and even mass sacrifice to prove their unyielding loyalty to the Deep Ones. For this zeal, they are rewarded, with horrific mutations which marr their bodies, causing Ython lieutenants to sprout tentacles and pincers, losing their humanity one sacrifice at a time. Despite this horrific truth, the Riftborne’s barbarities only impact the poor and marginal, allowing Innsmaw to maintain the veneer of a thriving seaside port city, which has prospered thanks to its deep mines and bustling harbor. With so much wealth to go around, all its inhabitants must do is stomach this terrible truth to continue their lives of comfort.
Gulbabrel's Realm

The citadel of Gulbabrak, a misty secretive city floating upon the lagoons of Kaleago Mistwood.

## History

Though shunted from the richest lands of Karvhat, the other four Eye Tyrants have still claimed impressive realms of their own, settling along the coasts of the continent. Along the Kaleago Mistwoods of the western coastline, the secretive Gulbabrel has built a citadel dedicated to the study of Illusion, creating a generation of mages so effective that they have managed to obscure the beholder’s entire citadel in secretive fog, meaning it can only be found by those the Tyrant chooses. Gulbrabrak is an enigma to all of Eluseus, an invisible fortress whose citizens live in utter isolation from the rest of the world, save for the few ships and caravans Gulbabrel allows in to keep the arteries of production pumping and the spark of innovation alive.

Similar to Lorthok, Gulbabrel delegates its borderlands to mortal vassals, although unlike the corsair it also has a small army of summoned Spectators and Gauths to enforce its rule beyond its shrouded citadel. The northern valley of Ylluin was once a small kingdom of elves, and it has remained nominally under their control, forming a bulwark between the aggressive Xabaxes to the east. The Gothika Valley to the south represents the most direct route to Gulbabrak, and it is their the swamp town of Maroch guards the road to the capitol. While the town's population is majority human, they have learned to coexist with the local fey of the mistwoods better than most of their kind, which has helped them both to coexist with the land and defend against encroachment from the Dread Tyrant Daedrax.

Gulbarel's aloof nature has often been mistaken for weakness by its brethren, and the realm has seen multiple invasions by both Xabaxes and Daedrax over its history. The Reaper is no fool however, intentionally presenting no initial response to allow the legions of the invaders to gain a false sense of security. Once they push into the Mistwoods however, Gulbabrel and its legions strike, encircling the invaders from the front and back and shrouding them in toxic fog, inducing panics which can see the invaders kill more of each other than the enemy. To date, an estimated 15 legions, over 60,000 soldiers, have gone missing in the Mistwoods, lost legions whose fate will never be known to the world at large, and whose persons were quickly written off by their tyrannical commanders.
Barrowfall

The town of Barrowfall sits on a jutting promontory of the Cliffs of Coevar

## History

Since the 1st Schism, Burial Bay has been ruled by House Barrowmoor, founded when one of the first human wizards married to one of the legendary Elven “Founders”, the original leaders of the elves through the 1st Schism, to produce a powerful bloodline, one of the first of such unions between Man and Magi in all of Eluseus. Their children would continue to rule Northeast Karvhat, establishing Barrowfall Hold, a keep perched precariously upon the sheer Cliffs of Coevar which line the shallow waters of Burial Bay. Around the keep the town of Barrowfall would steadily grow in size, pulling in miners and craftsmen from around Karvhat and the Sea of Spears with the promise of safety within its walls and the chance to work their craft in peace nestled in this quiet, forgotten corner of Karvhat. The 2nd Schism would dramatically disrupt nearly every aspect of life in Eluseus, but even then Barrowfall’s isolation would shield it from the worst of the Dominar’s destruction. Seeing the writing on the wall, Baron Aevion Barrowmoor would bend the knee to Lorthok, offering him fealty and a hefty tithe of Barrowfall’s mineral riches, most crucially the mineral adamantine mined from the hills of the Coevar Peninsula surrounding Barrowfall. Although allowing mortals to continue to exist unmonitored may seem quite antithetical to the Beholder spirit, the chronically insecure Lorthok had greater issues to worry about as the hungry eyes of its fellow Eye Tyrants fell on its realm. The baron’s offer was accepted, his house preserved and Barrowfall’s autonomy unquestioned so long as the generous tithes of adamantine continued to flow into Lorthok’s coffers. And so Barrowfall was one again forgotten by the world, an untouched corner with untapped power.
Opal Scarlett

**Opal Scarlett** is a recurring character in the T.V. series, *Joe Pickett*. She is the mother of Arlen and Hank Scarlett and the matriarch of the Scarlett Family.

## Biography

Opal and her sons, Arlen and Hank, get into some shady business with Vern Dunnegan. Vern has a plan to get the InterWest pipeline set up in the county, but he needs their help to make it happen. He suggests they buy up the land that the pipeline will need to run through. Then, they can rent out it at a very high cost- making the Scarletts and Vern very rich. The Scarlett family bet their ranch on this deal and sacrificed a lot of money hoping it will work out.

When Joe starts to suspect them, especially after the Bouvier emus were found dead and the trail led back to the Scarletts, they put pressure on Vern to handle Joe. Opal and her sons met with Vern in a local restaurant to discuss Pickett. Vern claims he can handle Joe but she disagrees, “You couldn’t handle your own dick,” she said.

## Appearances

* A Conspiracy of Ravens
* Live and Look Like a Million
* The Most Hated Man in Twelve Sleep
* The Killing Fields
* Endangered
Magick

## History

Magick is a volatile property of the world of Aberrant Realms, allowing certain naturally gifted or well studied individuals to manipulate energy, matter, and even reality to their own ends. Magic is prevalent throughout Eluseus, and is utilized by all races of Men and Magi, as well as by aberrants, mutants, and monstrosities. Magick is an invaluable advantage to any organization or nation, and every modern realm is built upon some level of magical mastery and control of magic users. Magick often goes hand in hand with religion, and most religions of Eluseus claim magic as clear evidence of their deities presence in the world, although there has never been any overt appearance by a non-corporeal deity, and many powerful mages have no religious affiliation. The five races of Dominar have a complete mastery of magic, far surpassing mortal races, and they have used this to subjugate the known world. Human understanding of magic has advanced considerably since the 1st Schism, when Magi mages taught the first humans how to manipulate wild magic.

## Properties

### Natural Aptitude

Magical ability is not evenly distributed across the world. Certain men and magi are born with a greater ability than their peers, seemingly at random across the gamut of rich and poor, privileged and marginalized. The union of two potent magick users will often produce similarly gifted children, though this is not a certainty. Being naturally gifted is not the only way to magical mastery however. Careful study of the nature of magick can lead to the development of wizards, skilled magick users with little to no natural talent, only learned ability. Though these wizards can hold their own, they must often result to darker methods to maintain parity with sorcerers.

### Wild Magic

The most pure form of magical energy, wild magick is highly volatile and fleeting, appearing and disappearing at random. Wild magick was first introduced after Ascension, and was incredibly prevalent following this event, but it has steadily wound down following the two Schisms. Wild magick is often embraced by natural adepts, also known as sorcerers, since it has a lower energy threshold to harness. These adepts can better control wild magick volatile properties, but even then it may still backfire for them.

## Schools

There are 8 commonly recognized schools of magick in Eluseus:
Caetharn Religion

## History

Caetharn as a religion was founded in the Year 0 of the Crucible Calendar, when Holy Mother Caeth ascended to the heavens above the Sea of Ith, setting the sea on fire in the process and introducing the first magic into the world according to the Crucible. Since then lakes and fire have become holy symbols of the religions, representing divinity and wrath in the face of the Dominar invasion.

The oldest native religion of Eluseus, the Caetharites worship a single God, known as Aethar, although this name is only used in ceremony, with devout Caethars using ‘God’ or ‘The One’ more frequently in common parlance. Though Aethar seemed to be rather absent outside of belief prior to the 1st Schism, it was this tumultuous time which first heralded his coming, as goes modern Caetharn belief. Though Caetharn was in actuality a multitude of different monotheistic sects prior to the Schism, or Heralding to them, these sects quickly merged into a single faith diametrically opposed to the alien belief which came flooding through the wounds. Since the Wounding, Caetharn has slowly splintered back into three sects. Militant Caetharites, known as **Sinless** among their ranks, are fiercely traditionalist, opposed to any and all non-humans. Their numbers are sparse, although the zeal with which they hold their beliefs has kept their faith alive through considerable hardship.

The second sect are known as **Septuthars**, although being the most common and moderate sect they typically are referred to simply as Caetherites. This sect believes that seven races who entered Eluseus through the 1st Schism are holy parallels to humanity itself, with the exception of the Dragonborn who are devilspawn of the Dragons.

The third sect, whose status as a legitimate branch of Caetharn is heavily disputed, are known as **Ignithars**. They consider the Dragons to be holy angels of Aethar, and are also accepting of all humanoids, even more marginal races such as kobolds and goblins. They do however trend towards exceptional zealotry, believing that death by fire is the most pure form of martyrdom. As a result, many radical Ignithar sects are known to burn their enemies at the stake, and ascension to sainthood can only be achieved by immolation while still alive.

## Holy Sites

The Sea of Ith

Lake Augur
Whisper

## **Life**

Whisper is a notable freelance diviner of the Grotto District. Operating from a rather unstable shack on high stilts, Whisper was once a student at Oculus Mors, but fled the school after losing one of her eyes to Frillia Foruna’s fits of rage. She also bears mental scars from her time at the school, and only speaks to her clients in hushed whispers, from behind a veil out of paranoia. The bottom of her small shack on stilts is guarded by Kork, a hooded orc with an imposing frame. Though not all too fluent in common, he is fiercely loyal to Whisper, and vets her clients before allowing them upstairs.
Gulbabrel

## History

Gulbabrel is a beholder and one of the seven Eye Tyrants of Karvhat. It has green scales and violet eyes. The Beholder is known as the Reaper of Mistmark and rules a secretive realm situated in the Mistmark region of West Karvhat. Although the Aberrants are largely a mystery to their mortal serfs, Gulbabrel is an enigma even to its fellow aberrants. Unlike many of the other tyrants who despite their totalitarian tendencies allow relatively free movement of trade and peoples, Gulbabrel rules in the utmost secrecy. Its citadel of Gulbabrak is hidden at the mouth of the Gothika river, deep within the Kaleago Mistwoods.

Though the citadel is of reasonably large size, and is in fact the largest port on the Ocean of Night, its exact location is kept a mystery from all those who seek to enter it. Only select merchants, mages, and scant few others are allowed to discover this citadel, parting the many layers of illusory magic which shield it from the outside world. On the other side of the coin, its inhabitants are rarely allowed to leave the city, and even if they do escape out into the rest of Karvhat they will surely never be allowed to return to their homeland.

Gulbabrel has not left its realm since the Partition of Karvhat, and is regularly the only tyrant absent from the occasional summits held between the beholders to negotiate whenever a border war between tyrants becomes too fierce. The Reaper is certainly not an absent minded ruler however, as whenever an attempt is made to encroach on its lands in response to this perceived weakness, it makes a purposeful show of force, and is known to have eradicated entire legions near singlehandedly, with not a single survivor emerging from the Mistwoods after the Reaper has taken its due.
Calead

## History

To the south coast of Karvhat lies the Barrow fiefs, a collection of four coastal cities, Farepool, Werchek, Calead &  Albiel, focused on fishing and trade, which have also become havens for escaped slaves fleeing the Neoghate. Each of these cities is ruled by a different petty human tyrant, though the wealth of trade that flows into their harbors has allowed them to coexist at relative peace with each other for the sake of profits, and their urban areas have boomed in size recently. The fiefs' expansionist efforts towards the interior woodlands have put them at odds with the Compact, resulting in several bloody clashes.

The most assertive of the four fiefs has proven to be the Kingdom of Calead. Located at the tip of the Jawbone Peninsula, the city of Calead was once little better than an irenic backwater, far divorced from the rest of Karvhat and its splendors and woes. This status would quickly begin to change with the Oburoos Calamity and the receding of the four surviving Dragonflights from the common eye. Around this time, Calead was ruled by the ambitious King Alkuzar, an expansionist who made the risky decision to conquer the small, semi-independent mountain town of Borcheb. Such an act would normally receive harsh retribution from the Dragons, however there was not as much as a wyrm sighting in the months that have followed. This success would inspire a rush of expansionism in Calead, and the realm has burgeoned its borders twofold in the decades since. Most of note among these efforts is the settlement of Galaan, deep into wood elf territory, beginning a quiet but bloody guerilla war in the shadow of Mt. Mordain.

With such expansion has come a rush of xenophobia among Calead's primarily human population. Elves, Tieflings, and Dragonborn are violently evicted from their lands and replaced with human settlers. The seed of this rampant racism is a prominent Sinless faction among the nobles of Calead, and the kingdom has become a sort of haven for Sinless groups across Eluseus, although the sect is not yet an official religion. With this expansion has also come a major influx of wealth, and life has greatly improved for the average Caleader. The capitol is a center of arts and trade, and many of humanity's greatest thinkers and other rebels have sought sanctuary here. This same pleasure is never extended to their magi brothers in arms however.
Eye Tyrants

## History

The most fractured of the 5 aberrant realms, the Eye Tyrannies are more of a confederacy than a centralized empire, split into seven fiefs on the western continent of Karvhat, each ruled by its own megalomaniacal Beholder overlord. Each Beholder believes itself to be perfectly divine, an incorruptible image of purity, which has naturally led them to view all other races with spite, fear, and disgust. This animosity extends even to their fellow Beholders, however the existential threat posed by the other four Dominar has resulted in a bizarre quasi truce between the seven tyrants. Instead of engaging in direct conflict with each other, the Seven wield their subjects as tools to prove their superiority to their fellow beholders, constructing garish monuments and narcissistic altars in a seemingly endless stalk-measuring contest. This has led to the buildup of teeming metropolitan areas in each of the seven tyrannies, as talented stonemasons and skilled laborers have flocked to the cities, drawn by the promise of safety and guaranteed work chiseling yet another statue to their tyrant. While the tyrants are brutally repressive towards any modicum of dissidence, their desire to prove their superiority has led many to view their subjects as personal reflections of themselves. As a result of this, the Eye Tyrants are notably permissive of free enterprise and education, as long as it is a means to a clear end, that end always being the adulation of one’s beloved Beholder. Religion however is seen as subversive due to its idolation of non-Beholders, and is cruelly punished in most of the Tyrannies, although certain Beholders have allowed syncretic faiths to form only if the gods in question are depicted as wholly subservient to themselves in all temples and art. In order to moderate the potential radicalizing effects of education, each Tyrant has formed their own secret police, commonly referred to as Eyestalks, which skulk the fortress cities, searching to root out any signs of dissidence, though these enforcers are often just as vain as their overlords.
2nd Schism

## History

The 2nd Schism was an event which occured in 1001 PS. It saw the first entrance of aberrants into the world, and a general increase in the volatility and violence of wounds across Eluseus. During the 2nd Schism, the five "Gore Wounds" would first open, allowing the Dominar to invade Eluseus and eventually subjugate it, creating the modern world order. The Schism also saw the creation of the first mutants, created from the merging of sapient and animal life caused by Wound ruptures near towns and hamlets. Unlike the 1st Schism, the 2nd Schism would taper off much more quickly, with most wounds closing or becoming erratic within 2-3 years of opening, indicating that it may have been intentionally engineered by the Aberrants to jump between worlds.
Kensi Blye

**Special Agent Kensi Marie Blye-Deaks** (born July 29, 1982) is an NCIS Special Agent, assigned to the Office of Special Projects (OSP), located in Los Angeles, California.

She was first partner up with Agent Dominic Vail but after death in line of duty she became partner with Martin Deeks. After years of working together, Deeks and Kensi developed a romantic relationship and later got married.

## Family

Kensi Marie Blye was born in San Diego, California on July 29, 1982. She came from a U.S. Marine Corps family and still drives to Camp Pendleton every weekend. At some point her father was stationed at Camp Lejeune during her childhood.

She also stated that her father taught her how to "track, shoot, fix an engine, play poker, wire a house; basically anything you teach a son", and that her father was her best friend. Kensi reveals that her "father didn't have any sons, just me" implying that she is an only child. She has admitted to having Chaetophobia (fear of hair), specifically fear of men's back hair (NCIS:LA:Borderline)

When she was fifteen years old and out seeing the movie *Titanic* with friends, a movie Kensi considers to be her favourite, her father was murdered. His body was so unrecognizable that he had to be identified through the use of dental records. It had been a cold case for many years, it was finally solved and Kensi was able to move on with her life at last. It was subsequently revealed that after her father's murder, she spent almost a year living on the streets. (NCIS:LA: Blye, K., Part 2).

## On The Job

Kensi joined the Naval Criminal Investigative Service in August 2006, according to her NCIS agent biography form after having graduated from Cornell University with a BA in Politics and International Studies. According to the form, her first posting was the Washington DC Office, December 2006 to September 2007, then Tokyo 7th Fleet HQ from October 2007 to March 2008. After that she was stationed at Norfolk Naval Base, Virginia from March 2008 to June 2009. She started at OSP in Los Angeles in June 2009. (NCIS:LA:Black Market).

Kensi says that when she was the new girl, she had to climb through air ducts because she was the smallest, and also had to wear bikinis on assignment when needed. She is very talented with undercover work, and Callen and Sam have called her a "natural operator". (NCIS:LA:The Only Easy Day).

## Skills and abilities

She is fluent in Portuguese, French, and Spanish, can lip-read and knows Morse code.

## Appearances

* NCIS:LA (13 seasons; 300 episodes)
	+ Season 1:Identity; The Only Easy Day; Predator; Search and Destroy; Killshot; Keepin' It Real; Pushback; Ambush; Random on Purpose; Brimstone; Breach; Missing; LD50; The Bank Job; Chinatown; Full Throttle; Blood Brothers; Hand-to-Hand; Fame; Found; Hunted; Burned; Callen, G.
* NCIS (1 season; 2 episodes)
	+ Season 6: Legend (Part I); Legend (Part I)
Lorthok

## History

Along the northeast coast of Karvhat, straddling the serene yet savage waters of Brigand Bay lies the realm of Lorthok, the smallest of the seven eye tyrants. Often mockingly called “Little Lorthok '' when one can be absolutely sure no Eyestalks, the Beholder’s secret police, are listening, the dwarf Beholder still rules as a powerful and feared tyrant. Outcompeted by its brethren for the best lands and finest mages, Lorthok has grown impressively bitter and paranoid over the years, even by Beholder standards. Its academy, Oculus Mors, embodies both of these traits, and is unique for specializing in two schools of magic. The first school is Divination, which the Beholder believes the best way to gain an edge on its fellow tyrants is to see ten moves ahead, though the difficulties of divining mean that this is rarely if ever successful. Despite this, Lorthok has put the diviners of Oculus Mors to a different type of usage.  Its citadel, Lorthol, sits at the end of the Cutlass, a snaky peninsula which juts out into the midst of some of the busiest trade routes in Eluseus. Lorthol is an enigma of a city, a hive of scum and villainy that is also a booming urban area. This seeming contradiction is by design, as Lorthol’s Beholder overlord Lorthok has intentionally opened its city to pirates and reavers of all flags, demanding only a hefty cut of their loot in exchange for safe harbor, abundant recreation, and provides valuable information to them on the trade routes they can expect to find the juiciest of booty on, courtesy of his diviners. As a result of this, Lorthol has become a pirate haven, and has garnered the affectionate nickname “The Evil Eye” to describe both its tyrannical ruler, and its perception by the rest of Eluseus.

 In exchange for this deal, Lorthok has amassed a magnificent fortune, an informal navy with which to project its power, and a steady supply of captives with which the beholder delights in its second obsession; bloodlust. Though paranoid, Lorthok is a spiteful creature indeed, and has constructed in a seaside grotto beneath its citadel a massive arena of impressive proportions, known as the Blink, for if you blink once in its melees you will surely never open your eyes again. Upon its bloody sands captives, sellwords, beasts & mutants do battle for the pleasure of the Eye Tyrant and its pirate lieutenants. Lorthok is never merciful, however when a particularly exciting fighter is felled the Beholder is wont to let go of its toy. Instead, the second school of Oculus Mors comes into play; the Necromancers. The Blink is a haven for this forbidden art, and its finest practitioners reanimate these champions to fight another day, at the cost of their soul. Though it spends most of its time cooped up within its fortified tower, Lorthok will always venture to the Blink to gaze and revel in its bloody spectacle, and will bestow treasures untold upon the rare champion that catches its eye.
Valshahar

## History

On the northern edge of Crakon resides the Dragonborn kingdom of Valshahar. Unlike their cousins in Tzirek, the Val’shahir have no qualms about living just miles from their gods. Their city, situated on the lower slopes of Mount Crakon, has been destroyed multiple times in minor eruptions, yet the Val’shahir always return to this holy site and rebuild what once was. Also unlike the Scorching Wrynn, the Val’shahir are more tolerant of other humanoids, allowing them to become acolytes, although priestly positions are still reserved solely for Dragonborn. This tolerance stems less from altruism and more from necessity, as the Valshahar have been embroiled in a generational war with their western neighbors
Albiel

## History

The Republic of Albiel is a human ruled state in the Black Dragonlands. It is the closest human settlement to Mt. Mordain, and a center of trade along the west coast of Karvhat. Albiel is ruled by a council of merchants, although it is rumored that this council is in turn controlled by a shadowy cabal of dragon cultists.
Mannahym

## Life

Mannahym is the owner of the Shipwrecked Shanty. A former Vulcairn Reaver, he is long since retired, turning his prized ship into the hull for his tavern. Mannahym is a jovial man, and well liked across Lorthol, known for his hospitality and advice. He does however abhor the Pirate Kings, refusing to serve their men, which has put him in their crosshairs a number of times.