The Azure Veil

The Azure Veil is a Third Grain entity created by an as-of-yet unknown source. Its presence has been observed on all of the Worlds in TWoD, but seems to have most influence on Domundus. It has not yet been determined of which of the Twelve its grain is, if at all.

## The Azure Veil in religion

A few religions such as the Stormkey Order of Seekers have sprouted out of the concept and being that is the Azure Veil, but its presence is recognized and accepted by most people on Domundus, and to a lesser degree also on Stormkey and the other Worlds.

The Azure Veil represents exploration, and discovery, and the marvel and awe that comes with them, the feeling of finding something new, or rediscovering something forgotten, the desire to see what no one has seen before or that people have forgotten. The Azure Veil itself finds people that need it and gives them a nudge, trying to remind them not to become stale, and never to forget what it feels like to be truly excited by discovering or experiencing something new, be it making an interesting new shape out of clay, figuring out how an unfamiliar equation works, or discovering colossal green valleys and forgotten ruins of some ancient magical civilization.

### The Order of Seekers

Based on Stormkey, the Order of Seekers focus on the exploration and discovery aspects of the Azure Veil, seeking to see as many places, meet as many people, and experience as many things as they can in life, in order to become one with the Azure Veil in Death, sharing what they have seen with others and marvel at the world together, both from up close and from far, far above.

Their largest permanent outposts are located in Crystal Edge and the city of Stormkey, from which they are connected to the other Worlds, and even a few other dimensions.

## Origin

### Folklore

Although proven to be mostly untrue, the common folklore about the Azure Veil's creation remains one of the most popular interpretations of the event. As any story does, the common tale changes and shifts with generations and re-tellings, but the following is one of the first written versions of the story. It does not outright mention Dust with that name, but does refer to it with what is thought to be the name that people used to call Dust before the Age of Magic:

"Dust once saw a small boy named Shilen get taken away in the middle of the night by a Bellfarer, which left him bound and alone its lair. A Bellfarer's spit wounds keeps one alive, healing their body, but causes unrelenting, searing pain as it bites back into the wounds it heals. Shilen was covered with it. Dust knows everything, so it also knew that if it didn't interfere, Shilen was bound to die in the Bellfarer's lair and never see any more of the world by himself. So Dust took pity on the child, and made him into the Azure Veil. Dust infused the air and the water with the Veil so Shilen could be anywhere he wished and see anything he wanted to. As it infused the sky and the water, it gave them color, and as Shilen looked and saw and moved through them, the air created winds and the water created waves."

### The known facts

Though it has been confirmed that the Azure Veil used to be Shilen and was indeed saved from a Bellfarer's lair, it has not been confirmed that it was either saved or created by Dust, as all creatures of third grain and higher refuse to answer the question. However, the wording of the original text goes along with the current observation that Dust has not expressed any other emotion apart from loneliness.

The Azure Veil does have access to virtually any place on and around the Worlds, it seems to be most powerful on Domundus, despite having its largest group of followers on Stormkey. The Azure Veil also seems to be restricted by the amount of places it can be at once and amount of people it can interact with at once. It is speculated that the Shilen is "spread thin" over many locations, providing a lesser grade of interaction and help to more people at once, although this seems to be much more efficient for it than concentrating on a specific place or person, as the sum of all of its smaller interactions is greater than the impact it could achieve with fewer more meaningful interactions. This naturally leads to direct conversations and interactions with the Azure Veil becoming tales of legends and folklore.