Strong Minion

The Strong minion is a power house type character who heavily prefers fighting physically to using ki, though he has the ability to do so. They are commonly the first into the fray and always keep their allies in mind when battling. You're tough, and have the uncanny ability to contain enemies in melee

Armor proficiency: The strong minion is proficient with armor tiers 1 - 3

Bonus defense: +3 Repulse, +2 reaction

Hit points at first level: 20

Hit points per level: 7

Bonus surges per day: 7

Physical Damage[P]: 1d10
Energy Damage [K]: 1d4

 Level 1 at-will powers

Flicker jab

You attack one enemy, then quickly strike another with the same attack

At-will ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reflex

Hit: 1[P]+Strength mod damage, and an enemy adjacent to you takes damage equal to your strength mod. At level 21, the damage increases to 2[P]+strength mod.

Pressure Point Strike

You trade power for precision

At-will ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength+2 vs Reflex

Hit: 1[P] damage. Increase damage to 2[P] at level 21.

Palm Strike

You make a focused, powerful attack on an enemy. Hard enough to push them back

At-will ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reflex

Hit: 1[P]+Strength mod damage, and you push the target back 1 square if it is within 1 size category of you.

Level 2 Encounter powers

Covering Rush

You launch into a series of attacks, forcing the target to focus on you and allowing an ally to escape

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reflex

Hit: 2[P]+Strength mod damage, and an ally adjacent to the target can shift 2 squares.

Flowing Strike

You strike one enemy with a powerful attack before spinning, letting your momentum carry you too, and then attack, another target

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Primary Target: One creature

Attack: Strength vs Reflex

Hit: 1[P]+Strength mod damage, and you can shift one square, make a secondary attack

Secondary target: One creature in range other than the primary target

Secondary attack: Strength+2 vs reflex.

Hit: 1[P] + strength mod damage

Kiaihou

You release a burst of ki from your palm, knocking an enemy off their feet

Encounter ✦ Martial, Ki, Pressure

Standard Action    Ranged 3

Target: One creature within 3 squares of you

Attack: Wisdom+2 vs Fort

Hit: 1[K]+Wisdom mod damage, and knock the target prone

Level 3 Daily powers

Haymaker

You put all your physical strength into a single attack

Daily ✦ Martial,Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reflex

Hit: 3[P]+Strength mod damage

Full power combo

You power up before attacking an enemy with an incredible combo

Daily ✦ Martial, Unarmed,

Standard Action    Melee

Target: One creature

Attack: Strength vs Reflex

Hit: 2[P]+Strength mod damage, you gain a +2 power bonus to attack rolls and a +4 power bonus to damage rolls against the target until the end of the encounter

Miss: Gain a +1 power bonus to attack rolls and a +2 power bonus to damage rolls against the target until the end of the encounter

Level 4 utility powers

Stance of the Mountain

you take on a stance that heavily emphasizes defense

Daily ✦ Healing, Martial, Stance

Minor Action    Personal

Effect: When bloodied, you gain DR2 against all skills with the “melee” descriptor, and may spend a healing surge. You leave this stance at the end of combat or when you are no longer bloodied.

Tackle dodge

You rush to an ally, tackling them to help them avoid an attack

Encounter ✦ Martial

Immediate Re-action    Ranged 3

Trigger: An enemy declares a ki attack on an ally in range

Effect: You and that ally are both moved to the outter edge of the attack radius, the attack deals no damage. The ally in question must end Adjacent to you.

Solar Flare

You create a bright flash of light that temporarily blinds opponents

Encounter ✦ Ki

Immediate Re-Action    Personal

Trigger: An enemy attacks you and has combat advantage against you

Effect: You negate the combat advantage, but do not stop the attack.

Revitalize

You power up, bringing more strength into your body

Daily ✦ Healing, Ki,

Minor Action    Personal

Effect: you gain temporary hit points equal 2d6+constitution mod

Level 5 encounter powers

Elbow Drop

You leap into the air and drop down on your foe with incredible force

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reflex

Hit: 3[P]+Strength mod damage, + additional damage equal to constitution mod

One-inch punch

You trade damage for accuracy when you really want to land that blow

Encounter ✦ Martial, unarmed

Standard Action    Melee

Target: One creature

Attack: Strength+4 vs Reflex

Hit: 1[P]+Strength mod damage.

Eight arms attack

You move your arms so fast that you seem to have eight of them, drastically increasing your attack speed......somehow.

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Primary Target: One creature

Attack: Strength vs Reflex two attacks

Hit: 2[P]+Strength mod damage.

Secondary target: The same or different target

Secondary attack: Strength vs reflex

Hit: 2[P] + strength mod damage

Aura Pulse

You vent your aura into the area around you, creating a blast of pressure that expels all things from that area.

Encounter ✦ Martial, Ki

Standard Action    Close burst 1

Target: each creature in burst

Attack: Wisdom+2 vs Fort

Hit: 1[K]+Wisdom mod damage, and push all targets backwards away from you 2 squares

Level 6 daily powers

Rending strike

You drive your hand through the enemies skin, creating a painfully bleeding wound

Daily ✦ Martial, Reliable, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reflex

Hit: 2[P]+Strength mod damage, and the target takes ongoing 5 damage (Save ends)

Upper Cut

You slam your fist into an opponents chin in a ferocious uppercut, jostling the opponents brain

Daily ✦ Martial, Reliable, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reflex

Hit: 3[P]+Strength mod damage and target is immobilized (save ends)

Stance of the Hurricane

You take a readied stance, body prepared to react to enemies with lightning speed

Daily ✦ Martial, Stance

Minor Action    Personal

Effect: An enemy that begins it's turn adjacent to you takes 1[P] damage as long as you are able to make opportunity attacks

Level 7 utility powers

Stance of the wheel

You adopt a fluid, ready stance, attempting to counter and deflect attacks with graceful spinning movement

Daily ✦ Martial, Stance

Minor Action    Personal

Effect: You gain a +2 power bonus on all defenses. This power can be maintained as a minor action.

Flash Guard

You reinforce your body with ki just before impact and hope for the best

Encounter ✦ Ki

Immediate reaction    Personal

Trigger: You are hit by an attack

Effect: Reduce the damage from the attack by 5+wisdom modifier

Level 8 Encounter powers

After image strike

You deploy an after image, keeping your foe distracted while you reposition yourself for a better attack

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reflex-2

Hit: 2[p] + strength mod damage and target takes a -2 to reflex until their next turn

Empowered backhand

You deliver a furious, though telegraphed, back hand to the enemy

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength-2 vs Reflex

Hit: 3[p] + strength mod damage.

Flying Shoulder Charge

An aura flashes around you as you fly at an enemy, shoulder first

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reflex

Hit: 2[p] + strength mod damage.

Special: You move a number of squares equal to your Dexterity mod (Minimum 1) before making the attack

Level 9 Daily powers

Giant Storm

You channel your ki through the ground, raising two fingers to bring it straight up in a violent explosion

Daily ✦ Ki

Standard Action    Close burst 2

Target: Each creature in burst you're aware of

Attack: Wisdom+3 vs Fort

Hit: 2[k] + wis mod Damage and targets are stunned until their next turn

Miss: Half damage

Top Spin

Can't stop the top

Daily ✦ Martial, Unarmed

Standard Action    Close burst 1

Target: Each creature in burst you're aware of

Attack: Strength vs Reflex

Hit: 3[p] + Strength mod Damage and targets are slowed until their next turn

Level 10 utility powers

Power Dash

You are surrounded by an aura as you dash towards an enemy

Encounter ✦ Martial, Power up

Minor Action    Personal

Effect: You move up to 3 squares. As long as you end this movement adjacent to an enemy, your next attack gains +3 damage

Zanzoken

You move just before impact, leaving yourself exposed as you re-appear

Daily ✦ Martial

Immediate Interrupt    Personal

Trigger: You are hit by an attack

Effect: You take no damage from the attack that just hit you. However, you are stunned and take a -2 penalty to all defenses until the end of the next turn.

Body block

You intercept an attack aimed at your team mates with your own body.

Daily ✦ Martial

Immediate Interrupt    Close burst 1

Trigger: An enemy declares an attack on one or more adjacent allies

Target: Each ally in burst

Effect: You may switch places with one of  the allies in burst, intercepting the full brunt of the attack for everyone. This interception DOES provoke. For each ally in burst you gain 1 DR against the attack in question. Your allies take no damage, and gain +1 to reflex defense. If the intercepted attack should put you to 0 hit points or lower, you gain an additional death save.

Level 11 Encounter powers

Round house kick

You deliver a powerful roundhouse kick to the foes face

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reflex

Hit: 2[p] + strength mod damage and the target is dazed. If your strength is greater than the foes Fortitude defense, they are stunned instead of dazed.

Dai Kiaihou

You focus your ki, creating a massive wave of pressure that pushes back everything in a large radius.

Encounter ✦ Ki

Standard Action    Cone 3

Target: All creatures in cone

Attack: Wisdom vs Fort

Hit: 2[k] + Wisdom mod damage. All creatures are pushed backwards 1d6+wis mod squares

Wolf Fang Fist

You perform a combo that channels the primal spirit of the wolf, utilizing swift movement and claw like punches and grabbing techniques

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reflex

Hit: 1[P] + Strength mod damage. After the attack, you shift one square, if you end up adjacent to an enemy, you may use this ability against him as well. This power can not be used to hit the same enemy twice in succession, and ends when the player has made four attacks.

Level 12 Daily powers

Machine gun thrust

You increase the speed of your eight arms attack even further!

Daily ✦ Martial, Unarmed

Standard Action    Melee

Target: One or two creatures

Attack: Strength vs Reflex, two attacks against the same target or one against two targets

Hit: 3[P] + Strength mod damage.

Miss: Half damage

Full power Energy Beam

You channel your ki through your hands, releasing a large beam of energy at your foes

Daily ✦ Ki

Standard Action    Ranged 10

Target: One creature

Attack: Wisdom+2 vs Reflex

Hit: 3[K] + Wis mod damage.

Miss: Half damage

Unyielding stance

Your aura forms a glowing outline around you as you take your stance, standing resolute despite your injuries.

Daily ✦ Martial,Healing,  Ki, Stance

Minor Action    Personal

Effect: You may regain and spend a number of healing surges equal to your constitution mod. You gain a +1 power bonus to reflex and a +1 power bonus on saving throws. Any enemy that starts its turn adjacent
to you takes 1[P] damage and is slowed until the end of its turn, as long as you are able to make opportunity attacks.

Level 13 Utility powers

Interrupting blast

You hurl a blast of ki at an enemy to stop them from attacking an ally.

Encounter ✦ Ki

Immediate interrupt    Ranged 1

Trigger: An ally is hit by an attack

Effect: your ally gains a +2 power bonus to defense against the attack. If your wisdom is higher than the enemies strength, the ally gains +4 instead

Final surge

Though your body is battered, your spirit brings you to your feet one final time!

Daily ✦ Martial, Healing

Minor Action    Personal

Effect: You spend a healing surge, gain temporary hit points equal to 2d6+constitution mod and end one ongoing condition a save can end. In 1d6+constitution mod rounds, or when your temporary hit points run out, the character becomes fatigued.

Hot pursuit

You won't allow an enemy too escape THAT easily.

Encounter ✦ Martial

Immediate Reaction    Personal

Trigger: An adjacent enemy shifts away from you

Effect: Provided the enemy ends up within your movement range, you immediately shift up to your speed and end adjacent to the enemy as a free action. This movement does not provoke.

Level 14 Encounter powers

Disarming Strike

You kick an opponents weapon from their grip

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reflex

Hit: 2[P] + Strength mod damage. The opponent drops their weapon. You have the option of catching it or letting it fall in your square.

Propelled Retreat

You hit an enemy, creating the opening needed to fire a blast powerful enough to push you away from them.

Encounter ✦ Martial, Unarmed, Ki

Standard Action    Melee

Target: One creature

Attack: Strength vs Reflex

Hit: 2[P] + Strength mod damage.

Effect: If your attack lands, you immediately make a wisdom+2 vs reflex attack that deals 2[K]+wis mod damage and moves you a number of squares equal to your wisdom mod backwards.

Power burst

You hurl a ki blast at an enemy, causing a large explosion when it hits,

Encounter ✦ Ki

Standard Action    Area burst 1

Target: One creature within 10

Attack: Wisdom+2 vs Reflex

Hit: 2[K] + Wisdom mod damage, all other creatures in burst take damage equal to your wisdom mod

Level 15 Daily powers

I'm your opponent!

You strike an enemy with your elbow, reminding him who he's SUPPOSED to be fighting.

Daily ✦ Martial, Unarmed, Shout

Standard Action    Melee

Target: One creature

Attack: Strength vs Reflex

Hit: 4[P] + Strength mod damage.

Effect: Until the end of the encounter you can make a basic attack against the target as a free action when it either shifts away from you, or attacks someone other than you.

Tri-Beam

You unleash a potent mixture of your life force and ki in a powerful triangular beam.

Daily ✦ Ki

Standard Action    Ranged 10

Target: One creature

Attack: Lose 25% hit points, Wisdom vs Reflex

Hit: 3[K] + Wisdom mod + half hitpoints spent damage

Special: Tri beam can not be Deflected, Reflected, Countered, and it's damage can not be reduced

Level 16 utility powers

Unleashed Rage

The sight of one of your allies dying causes you to tap into your full potential

Daily ✦ Martial

Immediate Reaction    Personal

Trigger: an ally within 10 squares begins dying

Effect: You gain a +2 to all your defenses, a +4 bonus to damage until the end of the encounter, may spend a healing surge, and the enemy who caused the power to trigger is automatically marked.

Deflect

You deflect an incoming ki attack with a swift movement of your hand

Encounter ✦ Martial

Immediate Reaction    Personal

Trigger: an enemy declares a ki attack on you

Effect: You take no damage from the attack if it was an at will or an encounter and ½ if it was a daily.

Power up to the very limit

You power up to your limit, letting your aura reach high into the sky

Daily ✦ Martial

Standard Action    Personal

Effect: You gain a +4 to damage on your next attack, +8 if your next attack is a ki attack, and may spend a healing surge. All enemies within 5 must make make a saving throw or be shaken

Level 17 Encounter powers

Follow up

You follow through on your last attack

Encounter ✦ Martial, Unarmed

Immediate Reaction    Melee

Trigger: You deal damage to an enemy

Effect: Make a strength+2 vs reflex attack that deals 3[p] + Strength mod damage. If this attack hits, you may make one more attack as a free action.

Dynamite Kick

You kick your opponent as hard as you can, channeling your ki into the blow. With a command, the ki explodes.

Encounter ✦ Martial, Unarmed,  Ki

Standard Action    Melee

Target: One creature

Attack: Strength vs Reflex

Hit: 4[p] + Strength mod damage.

Effect: At the end of your turn you shout the command word, dealing 1[k] + Wis mod damage.

Level 18 Daily powers

Wolf Fang Blowing Wind

You channel the primal power of the wolf, performing an impressive combo designed to take an enemy down.

Daily ✦ Martial, Unarmed

Standard Action    Melee

Primary Target: One creature

Attack: Strength+3 vs Reflex

Hit: 3[p]+Strength mod Damage, make a secondary attack.

Special: If you land your first attack, you make another attack against the same enemy as a free action before moving onto the second attack.

Secondary target: The same enemy, or another target

Secondary attack: Strength+1 vs Reflex

Hit: 2[p]+strength mod damage.

Special: If you land the second attack, you may make a free attack against the same target. If you've hit with both of these special extra attacks, you may strike both once more for 4[p] + strength mod damage.

Throat punch

You have discovered that regardless of species or planet of origin, no sentient being likes to be punched in the throat

Daily ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reflex

Hit: 6[p]+Strength mod damage, and the opponent must make a saving throw or be stunned for a number of rounds equal to the users Strength mod

Giant wave

You channel your aura into an energy beam, resulting in a much larger and more powerful attack

Daily ✦ Martial, Ki

Standard Action    Two lines, ranged 10

Attack: Wisdom + 4 vs Reflex

Hit: 4[k] + wisdom mod damage

Miss: Half Damage

Level 19 Encounter powers

Hookuh Paunch

You deliver a mighty sneak attack to your opponent so powerful that it renders his armor less effective

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Attack: Strength+4 vs Reflex

Hit: 4[P] + Strength mod damage and the target loses 3 DR for a number of rounds equal to your strength mod

Barrier

You surround yourself with a body hugging mesh of ki

Encounter ✦ Martial, Ki

Standard Action    Personal

Effect: You gain + 4 power bonus to all defenses until the start of your next turn.

Level 20 Ultimate powers

Neo Tri-Beam

You unleash an even more powerful Tri-beam, releasing a massive beam with great range

Daily ✦ Martial, Ki

Full round action    Ultimate area burst 5

Target: All creatures in burst

Attack: Lose 25% health, Wisdom + 4 vs Reflex

Hit: 6[k] + wisdom mod + hit points spent damage

Miss: Half Damage

Special: Neo tri-beam cannot be stopped, countered, deflected, reflected, and it's damage cannot be reduced

Can you keep up?

You remind your foes who they're dealing with, dashing forward while attacking all you pass.

Daily ✦ Martial, Unarmed, Shout

Full round action    Ultimate melee line 10

Target: All creatures adjacent to the line

Attack: Move forward 10 squares. Strength vs Reflex

Hit: 4[P] + Strength mod damage. If your Dexterity is higher than your opponents, you deal additional damage equal to your dexterity.

Miss: Target takes no damage but is knocked prone.

Stance of the God

Your skills have long since reached their peak. No mere martial artist is a match for you and it shows from your stance.

Daily ✦ Martial, Stance

Standard Action    Ultimate Personal

Effect: All enemies grant combat advantage to you until the end of the encounter, your melee basic attacks deal an additional 4 damage, and your defenses all rise by +4 until the end of the encounter.