Volaris the Ethercruiser

Volaris, a project funded by Lord Skipta, the city of Ethergaard, and a number of noble benefactors, is the work of the architect and mage Namatius Elysium. If the skyship reaches completion, it will contain a captain's quarters, three siege engines, a steam powered furnace, meeting rooms, an on-ship tavern, sleeping quarters, a full deck, a watch tower, a veranda, and other amenities. After a trade deal was signed with Thornmoor, the planners were able to secure the massive amounts of steel needed for its design. This luxury skyship would be a fusion of burgeoning steam technology and ancient arcane powers. Unfortunately, so far the ship has failed its system tests. There appears to be an error with the sigil sequence, preventing the ship from going airborne. Parts of the populace have begun to resent the project, thinking the gold spent on its development would go to better use solving growing food and housing shortages.

## Ship Statistics

### Basics

Size: Gargantuan

Creature Capacity: 20 crew, 10 passengers

Cargo Capacity: 1 ton

Travel Pace: 9 miles per hour (216 miles per day)

Speed: 80 ft (as long as elemental engine is intact)

Ability Scores: Str 14 (+2) Dex 14 (+2) Con 12 (+1) Int 0 Wis 0 Cha 0

Damage Immunities: Poison, psychic

Condition Immunities: Blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious

### **Hull**

**Armor Class**: 13

**Hit Points**: 300

### **Control: Helm**

**Armor Class**: 16

**Hit Points**: 50

Move up to the spped of its elemental engine, with one 90 degree turn. If the helm is destroyed, the airship can't turn.

**Movement: Elemental Engine**

**Armor Class** 18

**Hit Points** 100; –20 ft. speed per 25 damage taken

Locomotion (air) elemental power, speed 80 ft. If the engine is destroyed, the ship immediately crashes.

**Weapon: Harpoon Guns (4)**

**Armor Class** 15

**Hit Points** 50 each

*Ranged Weapon Attack*: +6 to hit, range 100 ft/400 ft, one target, swivel mounted. Hit: 3d10 piercing, halves speed until removed. Opposed strength check or move target 15 ft. Must re-wind harpoon gun to regain use, long loading.

**Weapon: Cannons (4)**

**Armor Class** 19

**Hit Points** 75 each

*Ranged Weapon Attack*: +6 to hit, range 300 ft/1,200 ft, one target, requires line of sight. Hit: 8d10 bludgeoning.

**Weapon: Antimatter Cannon (1)**

**Armor Class** 15

**Hit Points**: 75

*Ranged Weapon Attack*: +6 to hit, range 300 ft/1,200 ft, one target, swivel loaded. Hit: 10d8 necrotic, halves speed until removed. Opposed strength check or move target 15 ft.

**Weapon: Spear Launchers (6)**

**Armor Class** 15

**Hit Points** 50 each

*Ranged Weapon Attack*: +6 to hit, range 100 ft/400 ft, any targets within line of sight. All six fire at once, single use. Hit: 5d6 per spear.

### **Actions**

On its turn, the airship can use its helm to move using its elemental engine. It can also fire its antimatter cannon, cannons, spear launchers (once per encounter), and harpoon guns. If it has fifteen of its crew, it can fire only 2 of its weapon types. If it has ten or fewer crew, it can fire only 1 weapon type.

### Features

Ceilings

Light

Rigging

## Current Crew

### **Crew Statistics**

#### Proficiency Rating

65 (+0)

(20- -6, 25 -5, 30- -4, 40- -3, 50- -2, 60- -1, 70-+1, 80-+2, 90-+3, 95-+5, 100-+6)

### **Captain**

(1 required, commands ship, responsible for safety of all the crew and vessel)

FORMERLY:

#### **Namatius Elysium**

Wages: N/A

*The man, the myth, the legend*

NOW: See Quartermaster

### **Quartermaster**

(1 required, also known as 1st mate, on board day to day running of ship, safety and security officer)

#### **Isolde**

Wages: 50 gp/month

*Violet eyed swashbuckler and falconer, precise to a fault*

### **Navigator**

(1 required, also known as second mate, responsible for charting course, weather forecast)

#### **Barclay the Reckoner**

Wages: 25 gp/month

*Rose underneath the tutelage of Hoval, a mathematician and visionary*

### **Bosun**

(1 required, rigging and sails, maintenance)

#### **Cordon**

Wages: 5 gp/month

*Somewhere under these muscles there's other stuff but it's the muscles you notice*

### **Chief Engineer**

(1 required, upkeep of all engineering systems)

#### **Gorbus the Gay**

Wages: 25 gp/month

*On the up side, he's seen it all before. On the downside, well, same.*

### **2nd Engineer**

(1 required, daily routine checks, anything messy the chief engineer doesn't want to do)

#### **Darius the Dour**

Wages: 10 gp/month

*Killed in action. Last seen in the capacitor room.*

#### **Father Nash**

Wages: 10 gp/month

*Patriarch of Pholtus, has Skipta's ear*

#### **Mother Nephele**

Wages: 10 gp/month

*Poached from the Prismatic Aerie, worships Aerdrie Faenya and Corellon Larethian*

### **Cook**

(sating the tenacious hunger and thirst of the crew)

#### **Mutton**

Wages: 10 gp/month

*While he looks like a humanoid sheep, he's no sheep in the culinary arts. More like, uh, a shepherd*

### **Watch Leader**

(the link between guests and professional crew, responsible for both safety and excitement)

#### **Heafstead Chambers**

Wages: 25 gp/month

*Persnickety pedant from the well-off Exalted Estates family*

### **Bosun's Mates**

(2 recommended, 1 required, helps with wing/smokestack maintenance)

#### **Albina**

Wages: 5 gp/month

*Often the translator of Cordon's guttural grunts*

#### **Ignatius**

Wages: 5 gp/month

*Wiry troll dust snorting daredevil*

#### **Bailee**

Wages: 5 gp/month

*A kindly, somewhat mousy woman with experience at the cauldron*

#### **Eastree**

Wages: 5 gp/month

*Bubbly, effervescent personality and often leads the stewards*

#### **Dana**

Wages: 5 gp/month

*Obsessively punctual attendant*

#### **Helena**

Wages: 5 gp/month

*Might be a little too friendly with guests*

#### **Braddock**

Wages: 5 gp/month

*Swarthy sea-creep turned service man, Helena's brother, service with a smile (some of the teeth are gold)*

### **Deckhand**

(maintains and tidies exterior, responsible for minor vessels)

#### **Zinnia**

Wages: 5 gp/month

*(Retired engineer, bright woman with sobering view of Amathara)*

#### **Blythe**

Wages: 5 gp/month

*Rag on his head, bandolier on his chest. Always keeps two on him*

#### **Hayburt**

Wages: 5 gp/month

*Dumb as dirt but also slow*

### **Projectile Operators**

(professional marksmen charged with operation of projectile weapons, bodyguards overlap)

#### **Adan**

Wages: 5 gp/month

*Short spiky dark hair, never blinks, trigger happy*

#### **Neerudhi**

Wages: 5 gp/month

*Traveler all the way from Talim, brought crucial secrets from Talimport to Namatius*

### **Mage Engineer**

(1 required, sigil engineering, magical mishap management)

#### **Magus Abel**

Wages: 10 gp/month

*Taught at the academy before becoming a permanent fixture*