recursal/Fanatic-Fandom huggingface dataset:
Mule

**Mules** are passive mobs that were introduced to Minecraft in Update 1.6. In survival mode, they cannot be found naturally either. They can only be obtained through the breeding of a Horse and a Donkey.

## Behaviour

All mules will roam idly, occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. If a player comes near, the mules may turn to look at them. Any mule, even a wild one, will allow itself to be attached to a lead without protest.

However, if the player attempts to saddle an untamed mule, it will rear and flail its front hooves. Mules will remain passive, even when hit. Mules will also make braying noises. Mules, like most mobs, can ride in a minecart and boat. Unlike other passive mobs, mules will slowly regenerate health.

## Breeding

In order to breed a mule, one must have a jack (male donkey) and a mare (female horse) of any kind. To breed them, feed each a Golden Carrot or Golden Apple which will activate love mode. They will then run to each other, and a baby mule will be born between them.

Mules are sterile, rendering them unable to breed
Wither Skeleton

Wither Skeletons are black sword-wielding variants of skeletons that can be found in the Overworld, only in giant Graveyards near the Undead Dungeon. They were released in the Pretty Scary Update (1.4.2).

## Behaviour

Wither skeletons walk aimlessly when idle, but will sprint at the player's walking speed when attacking, with their stone sword. When the player is attacked by a wither skeleton, they are inflicted with the wither effect for 10 seconds, which turns the health bar black ( × 10) and decreases the health by 1 () every 2 seconds, similarly to poison. Wither skeletons deal 5 on Easy, 8 on Normal and 12 on Hard. Like other undead mobs, wither skeletons may spawn with the ability to pick up dropped melee weapons and armor.

## Immunities

Even though Wither Skeletons now spawn in the Overworld, they still remain their fire-immune abilities, and thus are not affected by fire blocks, fire or lava. Wither skeletons are undead mobs, causing the Wither to not attempt to attack them. Their immunity to fire prevents them from burning in sunlight, and will not burn when it is daylight, but will wait until night time to come out.
Platypus

The **Platypus** is a mob that appears near lakes and riverbanks in the Overworld. They are passive towards other animals, but neutral to wolves, and are also the sources of spurs.

## Behaviour

They are tamable with raw shrimp and behave a bit like a cat when tamed. To heal them, you must give them raw fish. They waddle on land but swim in water. In real life, platypi have a spur on their hind leg that will hurt dogs. If you hurt a platypus, and your dog attacks it, the platypus will poison it and hurt it. 2 hearts are drained from your dog per 10 seconds. They drop spurs which are throwable items which will poison the mob (with the same poison rate as mentioned above) when hit.

## Breeding

2 platypus can be bred using raw shrimp. After their “Love Mode”, a baby platypus will be produced, and it will take a full Minecraft Day (a.k.a 20 mins) to grow into a adult. The babies have a lighter skin colour than the adults, and they basically look like a smaller version of the Platypus with a tiny tail. I DID NOT KNOW THIS EXISTED
Zombie

### Drops

Common: 0-2 Rotten FleshUncommon: Iron Ingot, Equiped armor, Iron Shovel, Iron Sword, Potato, Carrot

### First Appearance

Classic 0.24

**Zombies** are common undead hostile mobs that spawn in areas with a light level of 7 or less. They are found within nearly all Minecraft Biomes.

## Behaviour

Zombies are sometimes considered the least dangerous hostile mob in the game because they are slow and can only use close-range melee attacks. However, it is possible for several zombies to collaborate and attack as a team, making them more difficult to overcome. Zombies come in many different variations as well, each with their own unique attacking abilities, or inflict a certain effect.

A zombie will target a player when he or she is within a 40 block radius. Zombies can jump 1 block up and will crowd around doors when in pursuit of players and Villagers (in Hard mode, they will break wooden doors down). Zombies also occasionally spawn with the ability to equip dropped Armor and Weapons. Any item equipped in this way will be dropped after the zombie is killed. Zombies will also not drop down into an area if the ledge is taller than five blocks. Once implemented, zombies will have a small chance of spawning another zombie to assist it. This is very buggy, albeit, and it can turn a handful of zombies into a horde in a short amount of time. This ability is activated upon any zombie taking damage, whether it's environmental or player caused.

Zombies spawn in unlit areas either above ground or underground. They will attempt to break down one's door. When the sun rises, they will burn to death above ground. As of Minecraft 1.2.3, they also have a chance of spawning with a Pumpkin or Jack o' Lantern on their head (during Halloween), wearing a random type of armor, or wielding an iron Sword or Shovel. Zombies normally drop Rotten Flesh, Iron Ingots (**Rarely**), Carrots (**Rarely**), Potatoes (**Rarely**), armor and weapons (**Rarely, if equipped**), and their head (if killed by a Charged Creeper).

Occasionally, zombies will attack villagers. However, zombie villagers can be healed by using a splash Potion of weakness on them and then giving them a Golden Apple. They heal faster by making a makeshift jail cell for the villager with Iron Bars and a bed.

## Baby Zombie

Baby zombies are a mini version of regular zombies which have a rare chance to spawn in either Creative Mode or Survival Mode, with cheats, or with a Spawn Egg. In 1.6.2, normal baby zombies would spawn, but rarely. Since 1.7, it is now common for a baby zombie to spawn, and there is an extremely rare chance for a baby zombie to spawn riding a Chicken. This is called a Chicken Jockey. Their is also a new jockey called a cat jockey, where a baby zombie rides a hostile feral cat. As of 1.13, baby zombies now burn in sunlight (except for zombie pigmen and husks). Baby zombies (and their counterparts) are the same as zombies but they are much faster, do not grow into adults (unlike villagers), when they where armour, it shrinks to their body size, and can ride on an adult’s (or any other mob’s) back.
Skeleton

A **Skeleton** is a common hostile mob that shoots arrows and drops 0–2 bones, 0–2 arrows, and/or a bow (most likely used, however, there is a small chance a bow may be enchanted). They are the primary ranged mob that a player encounters while in the overworld. Skeletons are currently only one of two mobs that drop bones, the other being a wither skeleton.

## Behaviour

Like Zombies, skeletons spawn in darkness and have a chance of spawning with armor. They also burn in sunlight and take fire damage unless in shade, water, or wearing a helmet. Both skeletons and zombies seek shade when exposed to the sun so that they don't burn in the daylight. When a skeleton's arrow hits another hostile mob (with the exception of creepers and with the aid of a player to distract the skeleton), the other mob will attack the skeleton, and neither mob will attack a player until one of them dies. Skeletons themselves will also turn on any other hostile mobs that hit them, including other skeletons. Unlike most other mobs, skeletons are able to spawn naturally in both the Overworld and in The Nether, where they can spawn in Nether fortresses in place of wither skeletons 20% of the time.
Soul Cow

**Soul Cows** are slow, passive animal mobs that spawn in the Nether. They are the sources of Soul Hide, Soul Beef, & Blood.

## Behaviour

Soul Cows roam the Nether in herds of 3–8, although they can sometimes roam alone after being away from their herd and can be observed jumping up slight inclines and falling to their deaths from tall cliffs and overhangs. Soul Cows commonly spawn in flat areas of Soul Sand. Soul Cows will make no attempt to stay out of lava, and will bob up and down to stay afloat. But even though they like swimming in lava, other mobs like Lava Serpents will kill any mobs that happen to go in the lava, even players. They will flee when attacked and tend to walk around, lowing (mooing), like most passive mobs. Soul Cows are also slower than normal cows and will also remain this speed on the Soul Sand.

## Calf

**Soul Calves** are the offspring of two adult cows. In order to breed Soul Cows, one must give them a portion of Nether Warts. Many red hearts will appear around each of the two animals when they are fed (this is called "Love Mode"). After entering Love Mode, a small calf will appear near the parents. The calves are a bit faster than the adults, the same speed as a normal cow actually, and of course, will remain this speed on the Soul Sand. Soul Calves normally to not drop any items, but on rare occasions, they will drop 0-1 soul hide.
Tempest

**Tempests** are cloud-like hostile mobs that float around in the sky of the Aether at nighttime or at thunderstorms.

## Behaviour

Tempests attack via shooting spheres known as thunderballs, which will give players paralysis and will release Stormfire onto nearby blocks. These balls will not damage players, but will give them Paralysis II, therefore making it much more difficult to dodge the balls. The flames do not spread, and will disappear rather quickly.

The flames also can't be extinguished by punching it although removing the block the flames are on will make it disappear. The Stormfire summon also has a chance to hit more than once if you are standing still so it is advised to move around when fighting Tempests, to avoid their attacks and to avoid getting hit again by the lightning. Tempests will spawn at night time or during thunderstorms, and a new feature that was added is that Zephyrs will turn into Tempests when struck by lightning in a thunderstorm.
Sea Serpent

The **Sea Serpent** is a large, hostile mob that usually spawn in the Overworld in deep ocean biomes. Sea Serpents are rare creatures with smooth movements and quick and impulsive attacks.

## Behaviour

Sea Serpents are next-level hostile mobs that will attack and pursue any mob that are in the Serpent’s sights, including Players. A Sea Serpent’s diet consists of many things, including Chickens, Cows, Sheep, Pigs, Pigmen, Zombies, Skeletons, Wither Skeletons, Spiders, Cave Spiders, Zombie Pigmen, Squids, Villagers, Iron Golems, Guardians, Elder Guardians, Sirens, Dolphins, Drowned, Kelpies, Hippocampi, etc. However, the Sea Serpent will not attack mobs such as Wolves, Cats, Whales, Sharks, etc. If you want to fight a Sea

Serpent underwater, you must use Potion of Water Breathing or Goggles (Diamond Armor and a Diamond Sword is recommended as well), so you can breathe underwater. The Sea Serpent has three attacks, it will either charge at you underwater, jump onto you, or launch you into the air. Even though its Nether counterpart, the Lava Serpent, has a hard chance of being hit by arrows, the Sea Serpent is a lot easier. Of course, Sea Serpents roam oceans, not lava, so you can hit it by ranged attacks easier. Also, Sea Serpents are not immune to lava, and will take 2HP of damage each time.
Kelpie

**Kelpies** are undead horses that are the Drowned variants of the normal Horse. Like the Drowned, they usually spawn in rivers and oceans, but they will not burn in daylight, like the Skeleton Horse & Zombie Horse, and will also not attack villagers.

## Behaviour

All horses will roam idly, occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. If a player comes near, the horses may turn to look at them.

Kelpies, like most mobs, can ride in a minecart and boat. Unlike other passive mobs, horses will slowly regenerate health. Kelpie colts can be fed seagrass to grow into adults, but once adults, they can not eat or be bred. Even though they behave like their other undead counterparts, they will run away when they see sharks, because sharks will kill Kelpies. Unlike other horses, Kelpies can swim while underwater, pushing themselves with their legs.

## Spawning

When a player comes within 10 blocks of the Kelpie out of the water, lightning will strike it. This lightning cannot start fires or damage nearby entities. When struck, the Kelpie transforms into a Drowned Horseman: a Drowned

riding a Kelpie. It will also spawn three additional Drowned Horsemen in the vicinity. Each Drowned is possibly empty-handed, or maybe one, two, or three horsemen will be equipped with a trident, and have damage immunity for 3 seconds after spawning. Drowned horsemen move fast underwater and maneuver exactly like Drowned do in the water, swimming towards the player to hit them or to stay a distance away from the player to throw a trident at them.
Helen Cunningham

## Helen Cunningham

### Siblings

Joan
 (sister)

### Children

Lewis Richardson
 (son, with Dennis)
 Mandy Richardson
 (daughter, with Dennis)
 Tom Cunningham
 (son, with Gordon)

### Grandchildren

Grace Hutchinson
 (granddaughter, via Mandy, deceased)
 Ella Richardson
 (granddaughter, via Mandy)
 Lana Summerhayes
 (granddaughter, via Lewis)
 Steph Cunningham-Lomax
 (granddaughter, via Tom)
 Matilda Morgan
 (granddaughter, via Mandy)
 Hector Effanga
 (grandson, via Lewis)
 DJ Osborne
 (grandson, via Mandy)
Husk

**Husks** are dried-out variants of zombies that naturally spawn in desert-biomes.

## Behaviour

Husks will pursue players, villagers, iron golems, baby sea turtles, and wandering traders‌ on sight from 40 blocks away, as opposed to 16 blocks in most other hostile mobs. They will attempt to avoid obstacles, including sheer cliffs, water and lava, and will try to find the shortest path towards the player.

Husks will apply Hunger to any player or mob it hits using melee attack. This effect lasts for 7 × floor (regional difficulty) seconds.
Dodo

The **Dodo** is a medium-sized, flightless, passive mob that appears in Minecraft Ultimate. Dodos will mostly spawn near mycelium (appearing most frequently on Mushroom Islands) and rarely in Plains areas.

## Behaviour

Dodos act very similarly to Chickens, but lay Dodo Eggs instead of Eggs. Dodos cannot be tamed, ordered, or ridden. They breed like chickens, laying eggs with a 1/8 spawning rate (a cultivated egg would have a 100%

chance of spawning). They follow the player when they hold melon seeds, beetroot seeds, beetroots, or mushrooms and will breed if given them, like vanilla animals.

They do not take fall damage as they pull out their wings, like chickens. They do, however, have many predators. These include Cats, Wolves, Snakes, Komodo Dragons, Baby Sea Serpents, etc.
Illusioner

This is a rare mob

**Illusioners** are spell-casting illager mobs that are (uncommonly) equipped with bows. They are one of five types of Illagers ("ill-willing villagers"), the other four being the Vindicator, the Evoker, the Pillager, and the Ravager. Illusioners were added to Minecraft's game files as part of update 1.12, and they couldn’t Spawn naturally. However, as of MCU, Illusioners can spawn naturally in Raids, Illages, and Woodland Mansions, and of course have their own spawn egg.

## Behaviour

An illusioner will attack Players (except in creative mode),

Villagers, Iron Golems, and Wandering Traders firing their Bows at any who are about 12–24 blocks away. It blinds players with its first attack, and will continue to shoot at its target while creating identical illusions of itself, which cannot be killed.

While creating duplicates, the real illusioner will cast an invisibility effect on itself which lasts 60 seconds. It will refresh the effect whenever it expires. It signals this spell by raising its arms and producing blue smoke Particles.
Foliaath

The **Foliaath** is a giant, hostile plant mob that only spawns in jungle biomes at either day or night. They are one of the tons of mobs that were added into Minecraft Ultimate.

## Behaviour

Foliaaths initially appear inactive and invulnerable, with

only their fern base visible. When anything approaches them, they reveal their head and start attacking nearby creatures and players by biting them. When there are no longer valid targets nearby, they will revert to their inactive and invulnerable state. Every time a Foliaath kills anything, it is applied Regeneration II for 15 seconds.
Каменная Кузня

Кузня Скорфена Камня находится на самой
окраине города, где почти нет жилых домов и зданий. К самой кузнице ведет
крепкая и хорошо сложенная дорога, шириной в одну телегу.

Кузня представляет из себя
массивное каменное здание, размером с хорошую таверну, изрыгающее из себя
черные облака дыма, с торца здания стоит массивная конструкция в виде
огромной трубы, из которой вырываются яркие всполохи жара, искажающие воздух
вокруг себя. По периметру здания
идут толстые каменные стены, покрытые кое-где копотью с внутренней стороны.
У кузницы есть небольшая каменная пристройка, выполняющая роль конторы и комнат отдыха для торговцев и покупателей, прибывших с целью торговли.
Sheep

0–1 Wool if killed and not sheared. (Wool is always the same color as its sheep.)
 1–2 Raw Mutton (Cooked Mutton) if the sheep dies while on fire.)

### First Appearance

Survival Test

**Sheep** are one of the most plentiful and useful mobs encountered in Minecraft. They can often be found wandering aimlessly throughout the Overworld. The main purpose of sheep is to supply Wool and Raw Mutton as of 1.8.

## Behaviour

Sheep are passive mobs that wander around the overworld. When they encounter an obstacle, they will often try to jump over it (sometimes even when the obstacle cannot be overcome). They run away when attacked. They will make no attempt to stay out of Water, and it is common to see several sheep bobbing in the water, along with other animals. Sheep often Spawn in groups of 2–8. All sheep behave the same, regardless of color.

Naturally, sheep will roam around and eat Grass. When a sheep eats grass, they make a crunching sound similar to that of placing down or walking on a Dirt block. After consuming grass, the block the sheep has eaten from will become bare dirt, until grass regrows on it.

## Breeding

Sheep can be multiplied by feeding a ewe and ram wheat when standing close to each other. After “Love Mode” for them

is finished, a baby lamb is produced, which, of course, has a new model. If killed, lambs drop nothing, and wool can only be obtained from them after they grow into adults. But in Ultimate, you can obtain wool from a lamb by shearing it. If two parent sheep are of the same color, they produce a lamb of the same color. For example, if two sheep are dyed Red,and they are bred then their lamb will be a red sheep as well. Breeding two different colored sheep will either create a white sheep, a sheep of one the parent's colors, or a mixture of the two.
Алангвэ

Алангвэ, или Штормовой Феникс - это могущественное божество, которое является воплощением бури, грома и молнии. Ее культ существует с самых древних времен и уходит в периоды, когда эльфы еще поклонялись диким и необузданным силам природы и **Магическим Элементам**. Представляет элемент Воздуха.

## Описание

Штормовой Феникс - божество невероятного могущества и величия, способное вызывать мощные бури, гром и молнии. Ее именем смертные обращались, чтобы просить защиты от стихийных бедствий или молиться о благополучии во время непогоды. Бог бури, грома и молнии обладает силой, способной беспощадно разметать все на своем пути.

Алангвэ также ассоциируется с элементиевой энергией и мощью. С ее помощью возможно вызвать и управлять силами природы, включая мощные бури, гром и молнии. И хотя почитание и поклонение Штормовому Фениксу со временем уступило, некоторые жители Алдона, до сих пор сохраняют обряды и ритуалы, связанные с этим божеством. Кроме того, из-за огромного культурного влияния эльфов в древние времена культ Алангве распространился по всему Западному континенту и имеет своих последователей почти во всех королевствах других рас, хоть и в малом количестве.

В Лилии, северном городе Алдона, известном, как "Город Штормов", до сих пор стоит крупнейшее в мире Святилище Алангве. Традиции поклонения богине остались здесь особо крепки из-за отдаленности города от столицы и из-за размещения города на уникальном пересечении водных и воздушных потоков и Плетения Дикой магии. В результате чего море и небо здесь никогда не бывают спокойны. Бури и шторма могут бушевать тут годами.
Wolf

**Wolves**, commonly known as **dogs** when tamed, are a type of mob that can spawn in the Taiga, Ice Plain & Forest biomes (Normal Wolves spawn in Taigas, Arctic Wolves spawn in Ice Plains & Forests).

## Behaviour

Wolves are initially neutral, but if they are attacked, all of the wolves in the immediate area will become hostile

towards the attacker. Their eyes will turn red and they will attack the player who attacked them. If all of a players leave the game in an SMP server, at their return, all hostile wolves will be passive. However, the hostile texture will remain, so they cannot be tamed.

A tamed wolf will only attack mobs (except Creepers) that are attacking or were attacked by its owner while wild wolves will naturally attack Sheep, Rabbits, and Skeletons.

When a wolf takes damage, its tail will lower, and it will show its current health. Tamed wolves can be right-clicked to make them sit or stand. When sitting, they will stay in the same place unless their owner is attacked in which case they will instantly teleport to the owner. When standing, they will wander around within a certain range of their owner, and they will teleport to their owner if they get too far away. Players can also dye the wolf’s collar using dye.

## Breeding

Wolves can be bred, if tamed and at full health, through the use of any type of meat listed above. The growth

of baby wolves can be slowly accelerated using any type of meat. Each use takes 10% off the remaining time to grow up. The behavior of puppies is the same as tamed wolves. The appearance of the pups differs, however, wolf pups have a new model and redesign, along with Chickens, Cows, Sheep, Pigs, Cats & so on. Breeding two wolves that recognize someone else as an owner will cause the puppy to also be owned by the owner of the original two wolves. If two tamed wolves with different owners are bred, the puppy will be owned by the owner of the wolf bred last.
Flotilla Bliss

The **Flotilla Bliss** is a group of five (formerly six) mobile cityships that act as the moving capitals of Hnuwei Macrocorporation. All five ships are both individually and collectively referred to as "Flotilla Bliss", though each city has gained various monikers used informally by both foreign visitors as well as Hnuwei citizens and officials. Each Flotilla Bliss generally spends years following standard looping courses within specific regions, only changing trajectory when called for. The Flotilla are each escorted by defense fleets of six ever-present Idyllic-class Supercruisers.

Originally created by Hnuwei's ancestor corporations during the Subotan climate crisis as a means for temporary mass exodus, the evacuation became permanent when the nascent Hnuwei-Geselo Company's Adaptive Climate Control Force went out of control and rendered the planet inhospitable and impossible to re-terraform. Following the nearly 150-year-long catastrophe, the then-newly merged Hnuwei Macrocorporation declared the six Flotilla Bliss the permanent mobile homeworlds of the corporation, and by extension the entire Beauros species.

The Flotilla generally remain unseen by the rest of the Black Rim, but even they were not immune to the chaos of the Unitary War. During the disastrous Battle of Crosta, the Delrii Unitist Party forcefully requisitioned one of the Flotilla Bliss to use as a massive reinforcement transport and terror weapon, displacing all Executors and citizens, as well as much of the crew aboard. In Crosta's atmosphere, the ship's terror effect only succeeded in provoking the use of nuclear warheads, which, combined with Grav interference on the ship's drive engines, brought the city down on the planet's largest battlefield. The sheer expending of resources by both sides, the fallout from the Szekh nuclear strike, and the kinetic energy unleashed onto the battlefield by the falling city put an end to the bulk of the conflict.

Following the disaster, Hnuwei MCo. cut all ties with the Delrii and defected to the Court of Gzahn, entering and directly participating in the Unitary War. The Flotilla Bliss were brought deeper into corporate territory and security measures around their locations were significantly raised. The Flotilla themselves have since had onboard defense systems and weapons arrays substantially expanded to better defend themselves in the rare event they come into conflict. Each ship is now physically and politically protected by the Hnuwei Board of Executors with uncharacteristic fervor.

## Ships of the line

* Flotilla 1
* Flotilla 2
* Flotilla 3
* Flotilla 4
* Flotilla 5

Gallery

i

Notes

* j
Zak Dingle

## Zak Dingle

### Father

Jed Dingle
 (deceased)

### Siblings

Albert Dingle
 (brother, deceased)
 Shadrach Dingle
 (brother)
 Caleb Dingle
 (brother)
 Ezra Dingle
 (brother)
 Zebediah Dingle
 (brother)

### Grandparents

Jonah Dingle
 (paternal, deceased)
 Dot Dingle
 (paternal, deceased)

### Great-Grandparents

Isaac Dingle I
 (paternal, deceased)

### Uncles

Bert Dingle
 (paternal, deceased)

### Aunts

Maud Dingle
 (paternal, deceased)

### Great-Uncles

Nebuchadnezzar Dingle
 (maternal, deceased)
 Jehosophat Dingle
 (maternal, deceased)
 Jezebel Dingle
 (maternal, deceased)

### Children

Nathan Dingle
 (son, with Nellie)
 Butch Dingle
 (son, with Nellie)
 Ben Dingle
 (son, with Nellie)
 Cain Dingle
 (son, with Faith)
 Sam Dingle
 (son, with Nellie)
 Tina Dingle
 (daughter, with Nellie)
 Belle Dingle
 (daughter, with Lisa)

### Grandchildren

Debbie Dingle
 (granddaughter, via Cain)
 Nate Robinson
 (grandson, via Cain)
 Craig Tinker
 (grandson, via Butch)
 Kyle Dingle
 (grandson, via Cain)
 Samson Dingle
 (grandson, via Sam)
 Isaac Dingle
 (grandson, via Cain)

### Great-Grandchildren

Sarah Sugden II
 (great-granddaughter, via Debbie)
 Jack Sugden II
 (great-grandson, via Debbie)
 Frankie Shankley
 (great-granddaughter, via Nate)

### Nieces and Nephews

Marlon Dingle
 (nephew)
 Eli Dingle
 (nephew)
 Chas Dingle
 (niece)
 Gennie Walker
 (niece)
 Mandy Dingle
 (niece)
 Lilith Dingle
 (niece)
 Del Dingle
 (niece)

### Great-Nieces and Great-Nephews

Vinnie Dingle
 (great-nephew)
 Aaron Dingle
 (great-nephew)
 Molly Sharma
 (great-niece)
 April Windsor
 (great-niece)
 Leo Goskirk
 (great-nephew)
 Grace Dingle
 (great-niece, deceased)
 Eve Dingle
 (great-niece)
 Luke Dingle
 (great-nephew)
 Mark Dingle
 (great-nephew)
 Matthew Dingle
 (great-nephew)
 Jon Dingle
 (great-niece)
 Jess Beckett
 (great-niece)

### Cousins

Obadiah Dingle
 (paternal)
 Solomon Dingle
 (paternal)
 Elvis Dingle
 (paternal)
Horse

**Horses** are mobs that were added to Minecraft in the 13w16a snapshot. They spawn, usually in groups, within Plains and Savanna biomes.

Zombie and skeleton horses exist, serving as variants of zombies, and skeletons. Despite being zombies, and skeletons, they are passive unlike the other zombies and skeletons.

## Behaviour

All horses will roam idly, occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. If a player comes near, the horses may turn to look at them. Any horse, even a wild one, will allow itself to be attached to a lead without protest. However, if the player attempts to saddle an untamed horse, it will rear and flail its front hooves. Horses remain passive, even when hit.

Horses will make braying sounds.

Horses, like most mobs, can ride in a minecart and boat. Unlike other passive mobs, horses will slowly regenerate health.

## Breeding

In Minecraft Ultimate, Feeding a tamed mare and stallion golden apples or golden carrots will activate love mode. The offspring will be more spindly than their adult versions and will grow progressively larger with time until they reach their full size. The offspring will not automatically belong to the player who owns its parents. Rather, it will be born as an

untamed horse and will need to be tamed after it grows into an adult. The foal can be fed to make it mature faster. Depending on the variations of the parent horses, the offspring can be one of several types. Breeding two horses produces a horse foal. Usually the new foal has the color of one of its parents. One out of nine times it will take on a random color (this color could still be the same as the parents', slightly reducing the probability of the new color being different). Markings work likewise. Breeding a mare and a jack (male donkey) will create a mule, and a stallion and jenny (female donkey) will make a hinny
Why Herobrine is sooooooo not true

Herobrine is a strange entity that has been reported in minecraft.

First, start with this app called Tynker. Press projects. Then tap mincraft. Tap add rescource. Then tap skins. Tap Steve. Then, go to the white square and tap Steve’s eyes.

Congrats, you made a Herobrine skin!

Press the upload button. You just uploaded the Herobrine skin to Minecraft !
Nether Spider

**Nether Spiders** are large, venomous hostile mobs that inhabit anywhere in the Nether. Unlike the normal Spider & the Cave Spider, Nether Spiders are larger and are immune to fire & lava, also having more dangerous poison.

## Behaviour

Nether spiders behave almost exactly like cave spiders, except for an increase in poison damage and an increase in size. They add a way to obtain bows in the nether (arrows can be obtained by rare skeletons and may be able to be crafted with phoenix feathers). They are also a way of obtaining spider eyes, which are needed to make potions of weakness. A Nether Spider’s venom is able to burn a player until the poison wears off. When a Nether Spider is in the lava, they can sometimes drink the lava, making their abdomin grow bigger than before, and then on occasion or upon death will puke out the lava making the abdomin become normal sized again.
Ghast

**Ghasts** are huge, floating hostile mobs from the Nether that float around and shoot explosive fireballs at players. Ghasts are cube shaped with 9 large tentacles hanging beneath them, and their main body is an exact 4×4×4 block cube, but despite their ghost-like appearance and their ability to move through other mobs, they cannot move through solid blocks, and they do not take extra damage from the smite enchantment. Ghasts were first added in the Halloween update and will spawn anywhere in the Nether where there is a 5×5×5 block space.

## Behaviour

When a ghast finds a player, it will keep floating around, but it will face a player and start opening its red mouth and eyes and spitting Fire Charges whenever it has a clear shot. The only warning a player will get is the ghast's high-pitched scream before the shot is fired. These fireballs create explosions and light nearby blocks on fire. Due to this, ghasts can very quickly cover the landscape with fire. Ghasts will always float around randomly unless a player comes within one chunk from one, which is when it will attempt to gain altitude but keeps shooting at a player. When wandering, ghasts will make peaceful, medium-pitched sounds, but when fighting, its sounds will sound more like high-pitched screeching. Baby Ghasts are a lot smaller than adult ones and shoot a lot more fireballs at the player, five times a time to be exact.
Lava Serpent

A Lava Serpent attacking a Flame Spewer

The **Lava Serpent** is the lava variation of the normal Sea Serpent that usually spawns in the Nether in lava lakes.

## Behaviour

Just like the Sea Serpent, Lava Serpents are next-level hostile mobs and will attack and pursue any mob that are in the Serpent’s sights, including Players. A Lava Serpent’s diet consists of many things, including Soul Cows, Blazing Chargers, Nether Skeletons, Nether Zombies, Nether Spiders, Nether Squids, Nether Villagers, Gluttons, etc. However, the Lava Serpent will not attack mobs such as Ghasts, Soul Lions, Brimspells, etc. If you want to fight a Lava Serpent in the lava, you must give yourself the Nether Potion, so you can have Fire Resistance and see through under lava. The Lava Serpent has three attacks, he will either charge at you under lava, jump onto you, or launch you into the air. Even though it may seem that ranged is better than melee with this beast, like the Sea Serpent, ranged attacks is actually a lot harder. The Lava Serpent swims in lava, not water, so you can only fire arrows when the Serpent jumps out of the lava. Also, Lava Serpents will take 1 heart of damage each time when it is water, and will also become slower each time.
Blaze

**Blazes** are fiery hostile mobs with yellow colored skin and black eyes. They first appeared in the Beta 1.9 Pre-release 1 version. These are hostile mobs who are located within The Nether. When a player is spotted, they will set themselves on fire, which does not damage them, and they will then shoot a 3 round-burst type of fireball attacks at a player. They guard Nether fortresses and are usually spawned from a Monster Spawner, but can be found roaming Nether Foretresses. They are easily recognized as a ball of flames, which can help a player notice a blaze before they are noticed. Since a Blaze is on fire, and fire is extinguished by water, Blazes are the only mobs that can be killed with snowballs. Zero to one blaze rods are dropped when killed. Blazes have two attacks. When a player is close, the Blaze hits a player for about 2 hearts of damage. If the Blaze has spotted a player, but a player is too far, the Blaze will shoot a fireball at a player, which ignites on impact.

## Behaviour

Although Blazes are able to fly, they will stay on the ground or sink down slowly in the air when not attacking. Blazes will attempt to swim upwards in lava, much like regular mobs behave in water. When they see a player, they will start flying and shooting. They will catch fire briefly. A short cool-down period occurs between attacks.

In addition to normal weapons, Blazes can be hurt by snowballs, taking 3 damage (1 1/2 hearts) per hit. If they have found a way into the Overworld, they are also damaged by water and even rain. Water does roughly 1 damage every second. Like all Nether mobs, they are not damaged by fire or lava. If killed by a player, they drop Blaze Rods. They will attack each other if one blaze hits another, just like Skeletons.
OMENONTO

**OMENONTO** (Horozak word roughly translating to "*unbreakable*", "*inevitable*", and "*destiny*") is an elusive Rozoron-dominated secret society and power cabal operating out of Fozox Ze. OMENONTO is the secret puppetmaster controlling the Prime Judiciary, and has used them to hold sway over the Rozoron for millennia, dating back long before galactic adoption of the Auturian Calendar. The organization has a keen interest in Serene and IDA Dominion artifacts, ruins, and technology, going so far as to appropriate the latter empire's Divine Sigil as the basis of their own insignia.

OMENONTO members revere the IDA as divine and seek to summon their alleged creators back to the Black Rim, hoping to be "uplifted" into the Dominion's collective.

OMENONTO is historically elusive and has maintained its secrecy to borderline paranoid degrees, but the rogue refugee haven and clandestine organization Zokoi threatens to expose the cabal by virtue of its very existence. Though a significant threat to OMENONTO's security due to harboring a former Cardinal, Zokoi's dealings with the Court of Gzahn have rendered direct elimination impossible. Tensions between the two organizations frequently flare under the Court's nose.
Blazing Juggernaut

The **Blazing Juggernaut** is a fiery hostile mob with yellow-coloured skin and black eyes. These hostile mobs are located within The Nether outside and inside of Nether Fortresses, just like normal Blazes.

## Behaviour

Blazing Juggernauts will be seen just wandering around Nether Fortresses, but when a player is spotted, they will set themselves on fire, which does not damage them, and they will start charging at them, approaching in a zig zag pattern and dealing damage on contact. They guard Nether fortresses and are usually spawned from a Monster Spawner, but can be found roaming Nether Foretresses. Since a Blazing Juggernaut is on fire, and fire is extinguished by water, Blazing Juggernauts, along with Blazes and Blaze Kings, are the only mobs that can be killed with snowballs.

Zero to one blaze rods are dropped when killed. Even though Blazes have two attacks, Blazing Juggernauts have only one attack. When a player is close, the Juggernaut charges at a player and takes about 5 hearts of damage, but they will also sometimes set you on fire when charging, and the fire deals 1HP of damage.
Dullahan

The **Dullahan** is a hostile mob that spawns in the Overworld at night time in MCU. In Irish legend, the Dullahan is a headless being carrying its head underneath one arm. They are often linked with death, predicting the demise of all who meet it.

## Behaviour

The Dullahanusually spawns at midnight in an area full of trees. Dullahans usually spawn with a pre-tamed black horse with red eyes and a saddle, which it rides when not in combat (when the Dullahan is killed, you can claim the horse as your own by feeding it).

The Dullahan is a deadly enemy to fight. With its big amount of health and its devastating attack power, the Dullahan makes short work of players or mobs that accidentally attack it. Other than its normal attack, it has two special attacks. It can use a whip made out of a human spine to lash at enemies up to 3 blocks away. It can also throw its head at

enemies; the attack is slow but powerful, and can hit targets up to 6 blocks away. Once thrown, the Dullahan must go collect the head before it can continue attacking. The Dullahan can also throw its head while riding on its horse.

The Dullahan is afraid of gold due to representing the sun and it's light, which is an opposition to it's darkness and as such will take increased damage from gold weapons. If you wear gold armour, the damage you will receive from the Dullahan will also be decreased.
Ravager

The **Ravager** (formerly known as

i**lager Beast**) is a large hostile mob that first appeared in the 1.14 update for Minecraft. It will destroy crops in villages (and leaves too), and will raid villages with the pillagers. Currently, in snapshot 18w43a players can prevent ravagers from destroying crops by entering the following command: `/gamerule mobgriefing false.` They are one of five types of Illagers ("ill-willing villagers"), the other four being the Vindicator, the Evoker, the Pillager, and the Illusioner.

## Behaviour

Ravagers are hostile towards players, iron golems, villagers‌, and wandering traders‌ within a 16-block radius. They attack by ramming enemies with their head, dealing 12 ( × 6) damage and high knockback. They will also destroy crops and leavesby charging into them, though flowers, saplings, and crops such as melon and pumpkin

stems are unaffected.‌

If blocked by a shield while attacking, no damage is dealt and knockback is halved. The ravager has about a 50% chance to become stunned and unable to move or attack for around 2 seconds. After this period, it will emit a roar that deals 6 () damage and high knockback (which increases with proximity) to nearby entities. The roar can knock back nearby Illagers but doesn't deal damage to them. It can't knock back other ravagers. In spite of this, the ravager does not attack pillagers when they shoot at it, the same applies to the evoker when they acidentally use evoker fang that hits a ravager.

Even though they are heavy, they can swim. Their apparent weight gives them 50% chance of 100% knockback resistance. Ravagers usually spawn in raids, Illager Patrols and in Illages.

## Breeding

Breeding a Ravager is a new feature for Minecraft Ultimate, and is genuinely pretty easy. There are two ways

if you want to breed two ravagers. One, if your on Survival or Adventure mode, make sure your gamemode is on easy, so then you can feed wheat to the ravagers. The second way is to breed them on creative mode, so you don’t get attacked. Ravager babies are a lot faster than their adult counterparts but have only 50HP. Nothing can ride the baby Ravager, neither can the player, because of its small size. Usually, it will take two Minecraft Days (40 mins) to become adult Ravagers. To make them grow faster, you must feed them wheat from crops a bunch of times. Baby Ravagers spawn commonly in Illages, but also uncommonly spawn in raids and Illager Patrols. Baby Ravagers will not only attack baby and adult villagers, but they will also attack feral cats, because, as the page for Ravagers on the MCU manual said, baby Ravagers want to get rid of everything in the village, even cats. However, it will take long for the baby to get rid of every single cat in the clowder, and will have a 55% chance of getting defeated by the clowder.
Angel Cat

**Angel Cats** are friendly animal Mobs that fly around the Aether. They can be found in Aether Villages as stray or feral.

## Behaviour

Stray angel cats are passive mobs that, just like ocelots and cats of the Overworld, are skittish. Stray or feral angel cats could be found in Aether Villages as clowders, and you can tame them with Aerfish (item) and Raw Bird Meat and also, tamed cats have collars. Angel Cats like to sit on chests, beds, and active furnaces, mirroring the behavior of real-life cats and Overworld cats.

If the player also happens to be sleeping in a bed, the angel cat will lay on the bed and sleep with you. If a window happens to be present in a house, an angel cat may sometimes look out of it. Angel Cats may, in rare cases, fly close to a player without any notable reason. This may be intentional, to prevent them from getting stuck or being unable to follow a player through the same path (such as over a large hill or across gaps). A standing cat can breed with a sitting cat, but their kitten will always have the same pattern as the standing cat, rather than the sitting cat. Even though stray angel cats are passive, feral angel cats are neutral. If you happen to hit a feral angel cat, their whole clowder will become hostile and will start attacking the attacker. Their attack method when Flying is swooping down at you and biting you. You cannot tame a feral cat, because they are wild.

## Breeding

Two tamed angel cats must be close to one another and at least one of them must be standing on their feet. If raw aerfish or raw bird meat is fed to each of them, hearts appear above their heads, they will run or fly toward each other and mingle for a bit. Shortly afterward, a small kitten will appear. Angel Cats can breed once every five minutes, and kittens cannot breed. Like most other mobs, Kittens have a new model and redesign.
Kappa

### Drops

Will spill water if water is on head, but if there is no water, then they will not spill it

### First Appearance

Minecraft Ultimate

**Kappas** are small, somewhat hostile mobs that spawn in water bodies and sometimes bayous in swamps in Minecraft Ultimate.

## Behaviour

Usually, Kappas have a very odd way of behaving. Whilst sometimes they'll simply just run up to you, steal an item and run back into the water body they live in, like a Filch Lizard, and on other occasions they're in the mood to attack you repeatedly. Even though Kappas have 15 hearts and are small, they are pretty fast. They are fast on land, but they are more fast in the water, so it’s easy for them to escape predators such as Crocodiles and Sarcosuchus. Kappas are also a tiny bit hard to drive away. Usually, an easy way for you to escape is to right click (or press a button if on a phone, iPod or iPad) using an empty bucket to grab the water from their heads, and then they will have no choice but to rush back to the water to refill the water, and to keep chasing you, but if you manage to go a far distance, then they will not bother. If a Kappa is also damaged, sitting in water will heal a Kappa. Kappas will not usually run away from predators like Crocodiles or anything like that, but the only type of animal they will try to stay away from is the Sarcosuchus, because of their humongous size compared to them.
Hippocampus

A red Hippocampus swimming near Kelp.

**Hippocampi** are passive aquatic mobs that spawn in Ocean Biomes and sometimes on coasts or in shallow waters. They are the aquatic versions of regular horses and just like them, they can be ridden and tamed.

## Behaviour

Hippocampi are docile, and will never attack players in any way, even when they are attacked. As well as this, they are sluggish and awkward on land, using their hooves to drag themselves across the sand; however, in the water, they are graceful, and can swim faster than a player riding a

boat. They are attracted by players holding Seagrass or Kelp, which are used to tame them.

Unlike mobs like Pixies (which follow the player around at all times when befriended), hippocampi will keep on moving about when tamed, so it

is recommended that the owner of the hippocampus should either use a sponge or a lead to bring into a safe enclosure, so that it does not swim away. Tamed hippocampi can be saddled, can carry chests, and be equipped with armor. Hippocampi can also breed by feeding them coral, and a Hippocampus colt will appear from the two Hippocampi once they are done breeding. Hippocampi colts grow into an adult in one full Minecraft day (20 minutes). Even though Hippocampi may seem majestic and graceful, they do have predators, such as the Sea Serpent and the Shark, so its best to stay away from any hostile mob that’s hungry for them. Merperson Guards will also be seen riding Hippocampi (known as Merperson Horsemen) in Merpeople Villages
Aermoa

**Moas** are passive mobs that spawn naturally in the grasslands of the Aether. They are large, flightless birds (like the normal Moas) and occur in three colors: blue, white and black, from most to least common. They are one of only two mobs in the Aether which can be tamed by the player, the other being the Phyg. Moas require considerably more effort to tame than Phygs, but their increased jumping ability may well be worth it, especially if taming a Black Moa. They drop 0-3 Aermoa Feathers upon death.

## Behaviour

Aermoas will walk around randomly, emitting a soft call which goes from a higher to lower pitch. They flap their wings when falling, similar to chickens, and so do not take fall damage from heights. They will occasionally drop an Aermoa Egg, which can be picked up by the player. Tamed Aermoas will drop eggs much more common than wild ones.

When a player is riding an Aermoa around, a row of feather icons will appear on the top-center part of the screen. The feathers indicate how many jumps the aermoa has been jumping once in mid-air will use up a feather. They reset after a very short period once used up, even if only one feather was used up. Blue Aermoas can jump three times in the air, while White Aermoas can jump four times and Black Aermoas can jump eight times. Also, Black Aermoas can mainly spawn at night.

Aermoas are attracted to the player when the player holds Aechor Petals, much like how cows and sheep are drawn to the player when holding wheat. All Aermoas require three petals to grow. Aermoas cannot mate but will occasionally drop eggs of their own color and these eggs can be hatched in the Incubator.