Game Mechanics

Welcome to the Game Mechanics page of the wiki where details and information on the main features the server supports can be found, including the version, the vanilla features, and server developer work like dungeons to faction systems! For a more detailed preview via spreadsheet, click on this link: Server Features.

Oxid: Gods & Golems is a Minecraft Server that consists of an ever-growing RPG SMP with featured worlds, special events like group builds, multi-player PVP arenas, and a few supported mini-games. Below are the staple features the server promotes that doesn't come with your average Vanilla Minecraft!

**Seasonal Events & Expansions**

The RPG SMP promotes a constantly evolving storyline with several promoted themes which include new dungeons, raids, and content to be released following the season's story. Seasons aren't forever and are a means to organize the new content into packs or expansions.

**Dungeons & Raids**

Special locations which a party of players or someone alone can attempt to finish through generated instances, combating several encounters that require understandings of the mechanics, and utilizing strategy with abilities + equipment. Dungeons feature powerful bosses but raids feature incredible challenges compared to dungeons, with encounters which demands a much larger group of players to efficiently clear. Incredible loot always drops at the end of these encounters and should be distributed amongst the participants.

From the perspective of armor tiers, all dungeons and raids demand players at least be utilizing equipment from iron+ with enchantments.

**Abilities, Equipment & Leveling**

Attempt to discover new techniques, abilities, and skill-based builds through a specialized class system that relies on a leveling system solely focused on improving specific abilities. This is known as the self-enchantment & circuit system, which takes inspiration from the concept of enchanting in Minecraft but onto oneself while utilizing circuits (which represent the skills that come with the enchantment). While evolving one's self-enchantment, their health will not improve (under normal circumstances) as well as any other form of resource unless that class/discipline (self-enchantment) has an ability/attribute that pushes for the increase of this aspect. Many casting circuits require a certain amount of skill and energy to utilize in combination to attacks and some enchantments can hinder the damage a player can do with weapons it may not support. Forms of disciplines can be discovered or earned to learn new ways to use such abilities.

Netherite will meet its maker as Iron will have many variants that improve aspects of a player's build while also other routes similar to Netherite can be upgraded onto the Diamond tier. Leather and Gold will also prove extremely valuable for different specializations. Following this, there are three separate tiers that help players differentiate the equipment from each other when they drop especially!

White - Normal Tier includes regular Vanilla equipment that can be enchanted as well as variant armor styles for such armors, and common items like blocks.

Yellow - Specialized Tier includes powerful armor sets with set bonuses, equipment dropped from special locations which could contain circuits, average self-enchant/circuit granting items, and equipment with unique forging methods.

Green - Relic Tier includes powerful relics with incredible ability, extremely rare successful upgraded specialized tier gear, legendary self-enchant/circuit granting items, extremely rare pets, and special bonus items which some form of exclusivity.

Written by Bryle#4450 (Discord)