recursal/Fanatic-Fandom huggingface dataset:
Wolff's Last Note

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## Technical information

### ID

DeadCity\_KraterMemo

 — In-game description

**Wolff's Last Note** (Russian: *Последняя записка*) is a text documents in *ATOM RPG*.

## Transcript

Fools! Getting all scared because of some serial killer, even though he's the least of our problems! They don't care at all… But I do.!

I found out that soon this city will be overrun by fire breathing monsters I call demons. From my hiding spot I saw them jump out of a burning chasm. There were hundreds of them if not more.

I equipped myself with all I had, put on my best armor. I am ready to challenge these things, birthed by hell itself!

I need to collapse the ceiling on top of the hole they are coming from. Suicide, I know, but a real man gotta do what a real man gotta do. Unlike those wimps at the station, I am capable of doing it. A few sticks of dynamite and a good swear word will surely collapse everything in this place.

I don't know whether these things are really demons or a result of some freak pre-war experiment. Doesn't matter. It's time to kill them all! And if it's my fate to die there, it's okay. The road to hell will be short.

Wolf the stalker

## Location

Dead City, Metro, Unknown station, on the corpse of Wolf.
Zip gun buckshot round

* Disambiguation
* For other zip gun ammo, see Zip gun round.
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## Technical information

### Type

Ammo BB

###

19%

###

62

###

×0.5

### ID

BB\_JHP

 — In-game description

The **zip gun buckshot round** (English: *заряд для самопала (картечь)*) is a craftable ammunition in *ATOM RPG*.

## Description

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## Characteristics

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## Weapons

* Zip gun
* Custom sawed-off shotgun
* Custom revolver
* Pipe rifle
* Custom double-barreled shotgun
* Custom rifle

## Location

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## Notes

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Shelobit

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## Weapon

### ID

spider

**Shelobit** (Russian: *Паук*) is a *ATOM RPG* creature, lesser giant spiders that inhabit the Wastes.

## Inventory

 Spider brain (1, if player has "Entomologist")

## Behind the scenes

Shelobits likely get their name from the Great Spider Shelob, that often appeared in J. R. R. Tolkien's Works.
Hobby Engineer

*Hobby Engineer* (Russian: *Translation needed*) is a Distinction in *ATOM RPG*.

## Description

You always loved to tinker! Sadly, spending so much time on this hobby in poorly lit rooms was bad for your eyesight...

You start off with basic crafting recipes.

## Effects

* +20 to Tinkering
* +20 to Technology
* -1 to Attention
* -1 to Personality
Stechkin Automatic Pistol

— In-game description

The **Stechkin automatic pistol** (Russian: *Автоматический пистолет Стечкина*) is a Pistols and SMG skill weapon in *ATOM RPG*.

## Description

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## Characteristics

The Stechkin pistol is designed for close range firing. It can hold 20 cartridges of 9mm caliber. It has a single, aiming and burst firing modes, which will require 3 Action Points, 4 AP and 5 AP, respectively, taking 2 AP to reload. The burst option of this weapon is characterised by a reduction in range and accuracy. The weapon's special attributes give it a 10% of fatality.

The weapon can be sold or bought for 4256 rubles (base price; the final value depends on the level of development of the characteristics of the characters involved in the trade deal).

## Notes

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## Behind the scenes

This weapon is based on the APS, it was designed by Igor Stetchkin and it's production begun in 1951 until it stopped in 1975, it's use was supposed to be used by frontline officers, AT units and vehicle but it was quickly switched in favor or the AKS-74U. In 1950 the APS was pited against the APK and the Voyevodin pistol in an aiming contest where it won.
Zip Gun

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## Properties

### Perks

Jamming chance 10%
Home-made weapon

### Ammo type

Zip gun round
Zip gun buckshot round

### Weight

0.8 kg (unloaded)
0.815/0.815 kg (loaded)

## Attack mode

### AP cost

2

 — In-game description

The **zip gun** (Russian: *Самодельный пистолет*) is a craftable Pistols and SMG skill weapon in *ATOM RPG*.
Thug fortress

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## Location

### ID

Lost\_DownBus\_1

**Thug fortress** (Russian: *Крепость отморозков*) is a location in *ATOM RPG*.

## Description

It is possible to rescue or buy for 800 (500 after speechcraft/barter) a slave girl named Gyulchatai at the thug fortress and either return her to your home base of Red Fighter or to Krasnoznamenny. She's a passive companion.

## Inhabitants

* Bandit boss
* Flinn the Flayer
* Goon
* Gyulchatai
* Insane punk

## Quests

Bring in 50 or 100 9mm rounds. 100 will double the XP reward (to 106). He'll pay 6 per round. You don't the ammo back if you kill them afterwards.

Shield of Count Roevsky
Zhanna

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## Summary

### ID

City\_Nurse

 — In-game description

**Zhanna** (Russian: *Жанна*) is a character in *ATOM RPG*

## Inventory

Inventory changes for some merchants and is also dependent of the Cadet's level.

* Aprophenum (2)
* Kasparamid (3)
* Stimulant (2)

## Notes

* When playing with male Cadet, you are able to romance with Zhanna.
* If Cadet partakes in intercourse with her, it is implied that she might be pregnant with Cadet's child. This occurs if you visit her after romancing her.
Speechcraft

— In-game description

**Speechcraft** (Russian: *Общение*, Ukrainian: *Спілкування*) is a skill in *ATOM RPG*, one of the derived statistics.

## Description

This skill allows the player to select special [Speechcraft] options in dialogue, allowing for unique outcomes in conversation and increased mission rewards. Also used on world map travel to avoid random encounters against human enemies, except in the Dead City Metro, where Stealth is used instead.

## Formula

*Invested skill points + 20 + Intellect + 2 × Personality + Modifiers sum*
*Initial value*: 23 (20 + 1 + 2 × 1)
## Modifiers

### Temporary

* Flat cap: +3
* ATOM dog tag: +9 while equipped
* Fedora: + 10
* Police cap: +10
* Army hat: +15
* Joint: +1 Personality but -1 Intellect
* Triple Cologne: +1 Personality, 50% chance: +10 Speechcraft
* Krasnaya Moskva perfume: +1 Personality, 50% chance: +10 Speechcraft
* Maybe Cologne: +1 Personality, 50% chance: +10 Speechcraft

### Permanent

* +5 from Stepan in Peregon, if certain dialogue choices are taken.
* Magazine "The Avant Guard Almanac" №4: +14 (+28 with Bookworm)
* Magazine "The Avant Guard Almanac - Addendum" An addendum to issue №4: +20 (+40 with Bookworm)

## Notes

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Sunglasses (item)

* Disambiguation
* For other sunglasses, see Sunglasses.
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## Technical information

### ID

Sunglasses

 — In-game description

**Sunglasses** (Russian: *Солнечные очки*) is a miscellaneous item in *ATOM RPG*.
Thorny Armour

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## Thorny Armour

Crude spiked armor. Not very aesthetically pleasing, but still effective!

### Effect

-4 Dodge, +6% Damage Resistance (Body), +1 Damage Threshold (Body)
Soviet Army Knife

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## Properties

### Perks

Lets you skin animals, Chance to ignore armor 20%, Critical chance +4%

## Attack mode

### Rounds per Burst

1

 — In-game description

**Soviet Army Knife** (Russian: *Советский боевой нож*) is a Melee Weapons skill weapon in *ATOM RPG*.
Witch Amulet

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## Technical information

### ID

Necklace\_3

 — In-game description

**Witch amulet** (Russian: *Амулет ведьмы*) is a piece equipment in *ATOM RPG*.

## Location

Krasnoznamenny Suburb, sold by fortune teller Sarah.
Scarf with Polkadots

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## Scarf with Polkadots

A regular scarf that can protect the wearer's head from the sun and various other nature elements.

### ID

Platok\_1

*A regular scarf that can protect the wearer's head from the sun and various other nature elements.*

## Characteristics

* Weight (kg): 0.05
* Craftable: No
Shog

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## *Creatures*

### ID

?

A **Shogg** (Russian: *Шогг*) is a creature in *ATOM RPG*.

## Notes

After killing this monster you'll get 700 EXP

It is vulnerable against a Stone Knife
Sunglasses (ATOM)

* Disambiguation
* For other sunglasses, see Sunglasses.
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## Technical information

### ID

Glasses\_2

 — In-game description

**Sunglasses** (Russian: *Солнечные очки*) is a piece of equipment in *ATOM RPG*.

## Location

Dead City, Metro, Unknown station, on the corpse of Wolf.
Trader 2 (Peregon)

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## Summary

### ID

Harbor\_Trade2

 — In-game description

**Trader** (Russian: *Продавщица*) is a character in *ATOM RPG*

## Inventory

Inventory changes for some merchants and is also dependent of the Cadet's level.

* Potato (10)
* Cabbage (7)
* Carrot (5)
* Corn (3)
* Cucumber Brine (3)
* Onion (2)
* Herbal Mix (2)
* Beetroot (2)
* Rubles (51)
Shishak's Gun

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## Properties

### Ammo type

.30 rounds
.30 rounds (AP)

## Attack mode

### AP cost

1

 — In-game description

**Shishak's Gun** (Russian: *ТТ «Шишака»*) is a Pistols and SMG skill weapon in *ATOM RPG*.

## Notes

Found on Shishak's corpse. Easiest way to obtain the gun is to complete the Elections in Otradnoye. When you return to the factory, Shishak will attempt a coup. Side with Dan and take the gun from Shishak's corpse.
Sacha

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## Summary

### ID

Lab\_Shasa
 Baza\_Shasa

 — **Sacha**

**Sacha** (Russian: *Саша*) is a character in *ATOM RPG*.

## Description

Sacha is standing guard next to Dunya. Sacha is Dunya's fiance.

## Inventory

Abandoned Factory:

* Canned Meat
* Spoon (2)
* Rad-0
* Super-Stimulant
* Kasparamid (2)
* Magazine "The Army Magazine" №12
* .30 rounds (30) (corps)
* Rusty PPS-43 (corps)

Red Fighter:

* Canned Meat
* Spoon (2)
* Rad-0
* Super-Stimulant
* Kasparamid (2)
* .30 rounds (30) (corps)
* Rusty PPS-43 (corps)

## Location

Abandoned factory, By the southern most corner next to Dunya.

Red Fighter, In the house left of your house.

## Notes

Dunya can be romanced, If the Cadet has low Personality when trying to romance Dunya, she says:
 "I hope you're joking... I'm a married woman, an you're making passes at me! How dare you...? With Sasha standing right next to us..."

After the revolt at the Abandoned Factory, Dunya and Sacha will come to Red Fighter to settle down and start a family.

The game uses both Sacha and Sasha for this character, while it's name in ID is Shasa.
Strange Note

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## Technical information

### ID

CBunker\_Memo\_2

 — In-game description

**Strange Note** (Russian: *Странная записка*) is a text document in *ATOM RPG*.

## Transcript

The young magician asked three guests to visit his parlor. First came his younger brother, along with a faithful mutt. Second was his charming sister. His old father, bearing a huge walking stick, came last.
Water

* Disambiguation
* For other water, see Bottle with water.
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## Technical information

### ID

Bottle\_Watter

 — In-game description

**Water** (Russian: *бутылка с водой*, Ukrainian: *пляшка з водою*) is a consumable item in *ATOM RPG*, a recharchable bottle.

## Description

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## Characteristics

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## Quests

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## Water source

Cadet can use the pre-war public water systems, restored after a global catastrophe. In some settlements, street water pumps (standpipe) and other devices have been preserved.

 Krasnoznamenny Suburb | Southeast, next to a field of sunflowers near the second gate to the city.

## Notes

After drinking water, an empty glass bottle appears in the inventory.
Škorpion

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## Properties

### Ammo type

9mm rounds
9mm rounds (AP)

### Weight

1.620 kg (unloaded)
1.820/1.860 kg (loaded)

## Attack mode

### AP cost

4

 — In-game description

The **Škorpion** (Russian: *Скорпион*) is a submachine gun in *ATOM RPG*.
Yellowed Notepad

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## Technical information

### ID

Tunnel\_Memo\_1

 — In-game description

**Yellowed Notepad** (Russian: *Пожелтевшая тетрадь*) is a text document in *ATOM RPG*.

## Transcript

This morning, I, Nikolai Andreyevich Golitsin, in clear mind and healthy body, decided to disallow the launch of the ICBMs stationed under this base.

Leading a small group of fellow humanists, I confiscated the launch codes from the guard regiment and barricaded myself. Even as I write this, the comrades that did not approve of my decision are trying to break down the door. They seem to be lead by leutenant Belov. They...

[Some text is unreadable]

I can explain my actions by past events - the machines already made mistakes, and informed us of a nuclear launch from the American side, when in reality there was none. What if we were not attacked? In that case, if I ignore the calling of my heart, the war will surely start, and it will be my fault. As a man, a citizen, a father, I do not wish to become the one, who sets this world on fire.

[Unreadable]

Greenhorns! Wild, evil boys that became officers by whim of some mad man... Of course they would like to launch that nuke! They want to see the world burn! Someone scratches at the door all night...

[Unreadable]

I beg of anyone who reads this not to think of me as a traitor.
Trudograd weapons

## Melee Weapons

1. ↑ When calculating the final damage for melee weapons, the melee damage parameter is added to the maximum value of the base damage, which in turn depends on “Strength”
2. ↑ When calculating final damage for melee weapons, the Melee Damage parameter is added to the maximum base damage value, which in turn depends on "Strength".

## Automatic Firearms

1. ↑ For crossbows, the weight indicated is the unloaded state.
Thorns

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## Weapon mod

### Modifies

Battle gauntlet
"Boss" brass knuckles
Boom glove
Claw knuckleduster
Knife knuckleduster

### Effects

+15% to ignore armor
+40% to weapon skill requirement
+5 Melee Damage

## Technical information

### ID

spike\_mod

 — In-game description

**Thorns** (Russian: *Шипы*) is a weapon mod in *ATOM RPG: Trudograd*.

## Weapons

* Battle gauntlet
* "Boss" brass knuckles
* Boom glove
* Claw knuckleduster
* Knife knuckleduster
Tagphönix

## Allgemeines

Der Tagphönix ist ein eher seltener Drache der Angriffs- oder Chaosklasse.

## Fähigkeiten und Feuertyp

Der Tagphönix speit eine extrem heiße, goldenen Flamme, bei Gendefekten ist sie silbern. Dabei hat er genau 6 Schuss. Zudem ist er dazu in der Lage, eine schimmerne, goldene Säure von sich zu geben, auch die ist beim Gendefekt silbern. Das ist allerdings eher eine Notwehr und wird auch nicht, wie beim Wechselflügler, in großen Mengen weit gespien, sondern eher durch sabbern oder beißen verbreiet. Sein Speichel ist giftig, und die Auswirkungen sind bei jedem anders. Auf manche wirkt es lähmend, bei manchen verursacht es Schwindel, Fieber und Halluzinationen. Es ist recht einfach zu behandeln, aber die Symptome treten recht schnell auf.Wenn dieser Drache erstarrt, werden seine Federn zu rasiermesserscharfen Waffen.

## Lebenraum

Als Lebensraum bevorzugt der Tagphönix eher große Wiesen mit anschließendem Gebirge, mit großen Höhlen

## Zähmen und trainieren

Beides ist möglich, denn hat man erstmal das Vertrauen dieses Drachens gewonnen, wird er zu einem loyalen Begleiter.

## Aussehen

Die Tagphönixe haben goldenes oder silbernes, augenweißes kurzes Fell. An den Ohren, der Wirbelsäule entlang und an der Unterseite bis etwa Schanzansatz und an den Flügeln gold-beige-hellbraunes, längeres Fell, welches mehr oder weniger flammenabweisend ist. An den Flügeln und am Schwanz hat er weiße Federn, je zwei Krallen an den Hinterflügeln, keine Beine, und zwei Flügelpaare. Im Durchschnitt ist er etwa 12 m lang, das vordere Flügelpaar ist 18 m und das hintere 16 m.

Der Gendefekt hat eher dunkelblaues, kurzes Fell, das lange Fell ist schwarz mit weiß-silber schimmernden Strähnchen/Stränchen. Die Federn sind dunkelblau, während die Augen blau sind und von silbernen Splittern geteilt werden.

## Stärken

Tagpfhönixe sind sehr gute Flieger, Verteidiger und Kämpfer. Hat man einmal ihr Vertrauen gewonnen, bleiben sie sehr loyal.

## Schwächen

Schwächen sind zum Beispiel Wälder und enge Gegenden, durch seine Größe ist der Tagphönix stark eingeschränkt. Auf dem Bode ist er daher ziemlich verloren, da er keine Beine hat, und auch die Fortbewegung am Boden ist eher langsam und mühsam. Ihr Fell bietet kaum nennenswerten Schutz gegen zum Beispiel Pfeile oder Krallen.

## Gendefekt

Wenn ein Tagphönix um Mitternacht geboren wird, kommt häufig ein Gendefekt vor. Der Drache sind anders aus, hat dunklere Farben, weshalb man diesen Gendefekt auch Nachtphönix nennt. Zudem gehört er zur Phantomklasse und ist überwiegen nachtaktiv, während sein am Tag geschlüpfter Kollege tagaktiv ist. Tagphönixe sind eigentlich friedlich, wenn man sie in Ruhe lässt, Nachtphönixe hingegen neigen allerdings schon dazu, das ein oder ander Dorf oder Schiff zu überfallen.
Solid Protective Mask (Dog)

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## Technical information

### ID

CraftDogHelmet\_2

 — In-game description

**Solid Protective Mask (Dog)** (Russian: *Прочная маска (собака)*) is a dog helmet in *ATOM RPG*.

## Location

On the "Giant dogs" in Technical rooms (Metro station).
Ski hat

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## Ski hat

The best friend of skier or a camper. It looks good and also protects your head.
Shooting Gallery Fan

— In-game description

*Shooting Gallery Fan* (Russian: *Завсегдатай тира*) is a distinction in *ATOM RPG*.

## Description

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## Effects

### Positive

* +15 to gun-related skills
* +5 to Sequence

### Negative

* -15 to Martial Arts
* -15 to Melee Weapons
* -1 to Endurance

## Notes

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Waterfall

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## Location

### Inhabitants

Alina
Arsen

### ID

Waterfall

 — Personal diary of Lazarenko K.G.

**Zagoremskiy waterfall** (Russian: *водопад*; Ukrainian: *водоспад*) is a location in Mountain pass of Woes.

## Description

On April 26, 1983, the scientist Lazarenko, who worked in the secret laboratory 317, visited the Zagoremskiy waterfall, after which he was placed in the infirmary due to indisposition. While being treated, the scientist described this place in his diary.

 — Lazarenko K.G.

Beside the lake you will find two youngsters camping and the grave of Lazarenko. These youngsters are related to the quest given by Edward "The Dread" Suponev, leader of the Castle.

## Inhabitants

* Alina
* Arsen

## Notable loot

 Old boot | 2 | In the grave of Lazarenko

## Behind the scenes

Normer and Anzaur are the heroes of Adyghe fairy tales.
Tattoo Tournament

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**Tattoo Tournament** (Russian: *?*) is a event in *ATOM RPG*.

## Description

The tattoo tournament is a contest between four tattoo artists in which the winner is rewarded by the legendary tattoo artist and judge, tattoo artist Denisych.

## Characteristics

The player must demonstrate superior skill and judgment to win the contest. The tournament is composed of six components. It is necessary to succeed in every leg of the tournament in order to win.

1) Choose location to ink the tattoo. It is necessary to judge the tattoo model for good tattoo placement.

2) Theme - The player decides the central artwork of the tattoo. To have a chance of winning, you must have the following levels of characteristics: attention ≥7, intelligence ≥7, agility ≥6. If at least one of the values ​​does not match, the check will fail.

3) Surrounding detail - these figures contribute to the overall appearance of the tattoo. The player must ensure the detail contributes to the theme, as the surrounding detail is not judged for its technical skill.

4) Phrase - A tattoo is completed through a phrase that repeats on the theme. It is up to the player's judgment to ensure a fitting theme.

5) Sabotaged! The player must recover from a tattoo artist's interference. The player may choose to exercise strength, dexterity, or attention. If the player has insufficient qualities, they will run out of time, and automatically lose the contest.

6) Sabotage other artists - the player may choose to sabotage other artist's.

## Location

The event takes place in looters' base, which is found within the Dead City.

## Notes

This is a one-time event. The player has no recourse if they fail. Furthermore, because the event takes place over several hours without interruption, the player's temporary attribute modifiers are likely to drop off.
Tech dealer

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## Summary

### ID

Krz\_Trader\_7

 — In-game description

**Tech dealer** (Russian: *Продавец техники*) is a character in *ATOM RPG*

## Description

If you need parts for your radio, he is the one to sell them for you. Also metal scraps from electronics he has dissassembled.

## Inventory

Inventory changes for some merchants and is also dependent of the Cadet's level.

* Alarm Clock (4)
* Electrical Tape (5)
* F-1 Grenade (Training) (1)
* Fire Extinguisher (2)
* Lantern Battery (7)
* Magnifying Glass (1)
* Microchip (12)
* Rubles (50)
* Scrap Metal (11)
* Super Glue (2)
* Wires (10)
Strength

— In-game description

**Strength** (Russian: *Сила*) is one of the seven characteristics in **ATOM RPG* series.*

## Descriptions

Strength determines carry weight and adds a Melee Damage bonus to hand-to-hand and melee weapons. It slightly affects maximum health, and all firearms and throwing weapons have a minimum amount of strength required to accurately use them.

Strength is also used in dialogue checks to intimidate NPCs.

## Modifiers

Distinctions

* Anabolics Fan: +2 Strength
* Ascetic: -1 Strength
* Diplomat: -1 Strength
* Slick Dealer: -1 Strength
* Technophobe: +1 Strength
* Possessed: +1 Strength
* Agent of Chaos: +1 Strength

Equipment

* Face of Death helm: +1 Strength
* Captain's hat: +1 Strength
* Amulet of the Bear: +1 Strength, Requires Intellect < 4
* Amulet of Shadows: +1 Strength, Dexterity, and Attention. +30 Stealth. Requires Intellect < 5 and only works in darkness
* Cast iron shield: -1 Strength

Consumables

* Kasparamid: 50% Chance: -1 Strength
* BSF-12: +2 Strength, -2 Strength after 2 hours
* Pre-war cognac: +1 Strength, 30% Chance: -1 Strength (Net Zero Gain)
* Pre-war vodka: +1 Strength, 30% Chance: +1 Strength (Net 2 Gain)
* Moonshine: +1 Strength, 50% Chance: -1 Strength (Net Zero Gain)
* Strange Serum: Permanent +1 to any Characteristic
* Coffee: +1 Strength for 3 hours when brewed at a campfire. 24 hours when brewed at Red Fighter's stove.
* Three-eyed trout: +1 Strength when cooked at campfire

Other

* Catching the Goldfish: +1 to any Characteristic except Luck
* Receiving medical treatment from Zinaida Petrovna: +1 Strength and Endurance for 72 hours. Can be stacked twice.
* Training with the barbells at Red Figher: +1 Strength, Requires installing the rest area
* Weapon Knowledge: Removes Strength requirements for firearms

## Notes

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Trained

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## Levels

### ID

Rolling

 — In-game description

**Excellent health** (Russian: *Тренировка*) is a condition in **ATOM RPG* series.*

## Description

To get: use barbell after restoring the appropriate part of the basement in Red Fighter village.

## Effects

The duration of the effect (max 24 days) depends on the weight of the barbell (30, 60 or 80 kg), Strength level (≥3, 7, ≥8) and the amount of training.
Wolf Antidote

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## Effect:

### Effect 2

−100 Toxic
−50 Toxic after 1 min.
−50 Toxic after 2 min.

## Technical information

### ID

craft\_antidote

 — In-game description

**Wolf Antidote** (Russian: *Волчье противоядие*) is a consumable item in *ATOM RPG*.
Trudograd weapon mods

## Description

Weapon mods are new to Trudograd. They can be attached to weapons, offering a variety of buffs but also generally increasing the skill required to use them. Mods require a minimum amount of Tinkering to be applied. Mods can be freely applied and removed, and their weight is added to the weapon being modded.

For the weapons themselves, see here.
Thoughts on Collectivism

— In-game description

**Thoughts on Collectivism** (Russian: *Размышления о коллективизме*) is a text document in *ATOM RPG*.

## Transcript

Four years ago, when they told us that we stopped receiving communication from the central station, which essentially meant that the worst predictions were true and our Motherland was attacked with nuclear weapons, nobody reacted emotionally. There were no tears, no screams, no sudden suicides…

It bugged me for some reason... Why were we so calm? After all, it meant that everything we knew and loved died in the nuclear flame. That there is nothing more to protect, nothing to return to. That there is no more 'home'...

The best explanation that I could come up with was our almost fanatical loyalty to the collective. No one wanted to be the 'spark' that would start panic and mass hysteria. But deep down inside, I'm sure of it, we all felt that bitterness, that despair, an unwillingness to live…

We crushed those feelings, hid it from others to protect them. We kept it in as long as we could, one step from a total collapse.

But as I predicted one 'spark' was more than enough. Skvortsov started to crack. Slowly, quietly. At first he jokingly suggested - what if our bunker was just buried beneath the rubble because of some earthquake in the mountains?

Then came the paranoia... What if our loved ones are alive and safe. Maybe it's just us who were removed from all the official papers 'thanks' to the secrecy of our work here?

Now he and those who listened to him, prepare themselves for the armed attack on the soldiers barracks, wanting to unseal the bunker.

Nobody will survive this battle...
Tubeteika

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## Tubeteika

### Weight

0.10kg

 — In-game description

The **tubeteika** (Russian: *тюбетейка*) is a headwear in *ATOM RPG*.
Steblev

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## Summary

### ID

Village\_Mech

 — In-game description

**Steblev** (Russian: *Механик Стеблёв*) is a character in *ATOM RPG*

## Description

A Mechanic residing in Otradnoye. He has been captured by the Bandits and is held in the Abandoned factory until the player rescues him.
Wooden Crossbow

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## Properties

### Effect

Accuracy penalty 10% in close range
Home-made weapon

### Ammo type

Crossbow bolt
Metal bolt

### Weight

2.240 kg (unloaded)
2.280/2.320 kg (loaded)

## Attack mode

### AP cost

3

 — In-game description

The **wooden crossbow** (Russian: *деревянный арбалет*, Ukrainian: *дерев'яний арбалет*) is a craftable Throwing Weapons skill weapon in *ATOM RPG*.

## Description

* Section expansion required
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## Characteristics

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## Location

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## Notes

Wooden crossbow recipe can be found at Safe Journey Farm.
Slick Dealer

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*Slick Dealer* (Russian: *Translation needed*) is a distinction in *ATOM RPG*.

## Description

Money rules the world, and you'd make a bargain with the Devil himself if it meant turning a profit.

## Effects

* +1 to Personality
* +1 to Attention
* +10 to Barter
* +10 to Speechcraft
* -1 to Sequence
* -1 to Strength
* -10 to Carry Weight
Strategist

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## Summary

### ID

zvezda\_strateg

The **Strategist** (Russian: *Стратег*) is a character in *ATOM RPG*, a man residing in Krasnoznamenny.

## Description

He specializes in organizing mercenary groups for special missions.

He asks the player to assist in defending Otradnoye with the help of 3 other mercenaries:

1. Pronin
2. Ludmila
3. Smirnov

After locating these 3, the Cadet can choose to help by travelling to the End of the line.
Saiga-A

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## Properties

### Ammo type

12g rounds (shot)
12g rounds (slug)

### Weight

3.87 kg (unloaded)
4.158/4.113 kg (loaded)

## Attack mode

### AP cost

3

 — In-game description

**Saiga-A** (Russian: *Сайга-А*) is an Rifles & Shotguns skill weapon in *ATOM RPG*.
The Return of Dick Popov

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## Technical information

### ID

D\_Popov\_2

 — In-game description

**The Return of Dick Popov** (Russian: *Возвращение Дика Попова*) is a text document in the *ATOM RPG*.

## Transcript

"The Return of Dick Popov"

Published by "Shoot to Kill Print House"

Written by Eduard Gubtsov

Book 2 of 8, in the:

"Blood and Sand cycle"

Previous book - "Dick Popov and the Coliseum of Calamity"

- Those measly earthlings are dead, mistress Dattria! - Whispered Lord Counselor Sleasorg, a fat, piggish old man.

Disgust has shown itself on the beauteous face of the living goddess Dattria, who's silky, smooth dress did not in no way hide neither the beauty of her bronzed skin, nor the size of her voluptuous breasts and hips, nor even the length of her perfectly shaped legs…

- You fool! You think I do not see that with my own eyes?! - The She-Pharaoh slapped the ugly, putrid, fat-ridden face of the Lord Counselor, and the bracelets she wore on her hand started making a soothing metal noise. - They killed one another in a fight to the death! Ah! What a waste it is for my all-male harem! That younger earthling would make an amazing slave… or mayhap, a lover..? Too bad he is dead now.

- My condolences, mistress. - Bowed Sleasorg. After this, he turned away from the beautiful She-Pharaoh, turning his hands into fists, and whispered to nobody in particular:

- Lover?! Yeah, right! Oh, just you wait, my dear Dattria. Soon, oh, so very soon, I, Lord Counselor Sleasorg shall make you my wench! Right after I overthrow your government!

\*\*\*

Meanwhile, on the ground level of the Coliseum, six enslaved bull-men from the planet Tauria, have lifted the heavy gates and entered the arena to dispose of the bodies of Dick and the doctor.

Disgusted and angry, one of the bull-men, wearing a golden ring in his huge flat nose, ducked near the corpse of Dick Popov. Only to be swiftly disposed of! Dick Popov has returned, wielding his plasma rapier! And so had doctor Zharkov! The two never killed each other, but simply tricked the audience with a few theatrical moves!

The dreadful, smelly bull-men jumped away from the two, getting their whips and steel bludgeons ready for battle.

On the She-Pharaoh's tribune, ugly Lord Counselor Sleasorg, frightened by the seeming revival of the two, ran to the voice loudening device and screamed his lungs out:

- Bull-men! Murder these earthlings! Such is the will of the mighty She-Pharaoh Dattria!

"Continue reading in The Binding of Dick Popov"
The Binding of Dick Popov

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## Technical information

### ID

D\_Popov\_3

 — In-game description

**The Binding of Dick Popov** (Russian: *Предательское пленение Дика Попова*) is a text document in *ATOM RPG*.

## Transcript

"The Binding of Dick Popov"

Published by "Shoot to Kill Print House"

Written by Eduard Gubtsov

Book 3 of 8, in the:

"Blood and Sand cycle"

"Previous book - The Return of Dick Popov"

- Boys, you act like I'm wearing all red! - Laughed Communist Party member Dick Popov, easily avoiding powerful, yet slow blows of the bludgeons, whips and chains the terrifying bull-men sent his way. Although half human and half bull, these creatures shared their ferocity with the mighty jungle cat - the infamous Tiger of the Indian woodland.

- Are you so mad because I'm a member of Red Army?! - Dick avoided yet another deadly swing.

- Stop talking to them, Dick, and start killing! Like this! - Commanded doctor Zharkov.

With the heavy handle of his trident, he whacked one of the bull-men between his fur-covered cow legs, making the creature scream out as if it was a little girl. The sharp points of the battle fork then punctured the stomach of another monster, who was about to attack with a nail-covered bludgeon!

With a smile on his face, Dick finally partook in the battle. The whips and metal sticks of the bull-men promised a terrible death from a single hit, but too slow they were. Dick's rapier on the other hand, was swift and agile. It stung the bull-men in their weak spots, making them fall to the ground.

When the last of the bull-men fell into the bloody sand, Dick and the doctor heard the whoops and cheers of the crowd.

- Hey, doc? Why are these people cheering? They wanted us dead just moments ago. Plus, I heard they hate communists. - Asked Dick, while running to the now open gate in the corner of the arena.

-My boy! I'm afraid they are cheering someone else! - Yelled the doctor back, in fright, while pointing towards a crowd of elite guards, armed with blaster jezails, that was waiting for them near the only exit from the Coliseum.

The Earth men stopped, and allowed the royal guard to surround them. Tens upon tens of laser sights were now aiming at their heads in the golden glow of the setting twin suns of Rakkaz...

"Continue reading in The Miraculous Rescue of Dick Popov"
Starter Bandits

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## Criminal gang

### Quests

?

**"Starter Bandits"** (Russian: *?*) is a faction in *ATOM RPG*, and unnamed bandit gang that robs the Cadet in the Starting location. They can be encountered later in game as part of the Krasnoznamenny coal quest.

## Description

### First Encounter

This gang is first encountered in the starting location at the beginning of every story in *ATOM RPG*. They will be greatly outnumber the solo player, amounting about 6 bandits in total. They will be equipped with Axes, Crowbars and other Melee Weapons.

It is impossible to escape the area in this first fight; the Cadet is supposed to lose. In previous versions it was possible to win this fight.

You will be robbed of your supplies and left for dead, waking up the next morning.

### Final Encounter

It is possible to encounter this gang a second time.

If you take the Coal quest for the Krasnoznamenny Chamber of Commerce and agree to escort the coal shipment from Peregon, your caravan will be stopped by them (they cut down a tree in the middle of the road). There are many ways to proceed this fight:

* With enough speechcraft you can tell them that coal is not valuable and they will leave the area.
* With enough strength you can gain advantages of this fight.
* With enough luck you will probably win this fight without doing naything.
* Just engage the fight.

Upon winning, the Cadet will reclaim the goods that were stolen from the First Encounter.
Tinkering

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## Skill

### ID

Crafting

 — In-game description

**Tinkering** (Russian: *Ремесло*) is a skill in *ATOM RPG*.

## Description

This skill governs your chance of success in crafting. Tinkering level does not prevent the ability to craft however, merely the odds of failure vs success. More XP is granted the lower your chance of success is, in fact.

In Trudograd, tinkering has been further expanded. Weapon mods require a minimum amount of tinkering to be installed, as do parts for the Special Armor (Power Armor).

## Formula

Skill + 20 + ((Attention + Intellect) / 2)

## Modifiers

### Abilities

* Hands of Gold: Guarantees success when crafting.
* Lubricator: Guns no longer jam. Very useful for crafted weapons.
* Gun Jesus: Crafted weapons do 20% more damage.
* Hobby Engineer: +20 Tinkering and Technology, -1 Personality and Attention

### Equipment

* Magnifying Glass: +3 while equipped
* Turban: +3

Items

* Ciggy: +8, can be used twice for +16
Recon

Recon is the best class for a long-range playstyle. Players who are good at sniping, or just have good aim in general, may want to take this class. The class's customization options come with a Sniper/Rifle, Sidearm, Sword, Flaregun or Claymore, and one set of grenades. The snipers are really good, though if you have good aim, I recommend taking the highest damage ones. Headshots from the high damage snipers kill the enemies instantly, and they can't be revived by a Medic. One drawback to this class is you usually run out of ammo quickly, yet you can get kills quite easily if you have good aim.

The Flaregun is a weapon that is exclusive to the recon class. It is a weapon that can be used to shoot into the sky to signal your teammates, or the most commonly used way, to shoot at your enemies which burns them for a short period of time. It deals low damage, but the farther the flare travels, the bigger it gets and the longer the burn lasts.

The Claymore is another weapon exclusive to the recon class, but it is not your usual "shoot them until they die" weapon. The Claymore acts more like a mine, which explodes when an enemy comes near it. If you are planning to make a "sniper's nest" (basically a camping spot) this will be very important.

### Nicknames

"Camper""Hacker"

"Try hard"

### Pros

Head shot instant kills, body shots do heavy damage and the enemy will be left with a few pistol shots worth of health.

### Cons

Head shots have to be exactly precise, sniper shot can be off even when aiming perfectly, easy to be picked off, close range is major weakness.

The recon class has 5 sniper rifles and 2 rifles.

Quick tip: If you are lacking with aiming, shoot them in the head. They will quickly die, and there is no way revive for them.
Survival

Survival (Russian: **Выживание**) is a skill in Atom RPG.

## Description

Survival's primary use is in controlling travel speed on the world map, and controls the chance of escaping all hostile random encounters. Certain unique random encounters require a minimum amount of Survival to be encountered, most notably recruiting Dzhulbars (Survival 35 required).

Survival also increases the amount of health healed by food, and may impact the success rate of fishing.

## Formula

Skill points invested + (2 x Intellect) + (2 x Endurance)

## Modifiers

Equipment

* Old Army Cap: +1
* Camping Hat: +3
* Tubeteika: +5
* Panamanka: +5
* Ranger's Hat: +10
* Ushanka: +10
* Tri-Corner Hat: +10
* Captain's Hat: +10

Permanent

* Magazine "Red Strider" №10: + 11 (+22 with Bookworm)
* Magazine "Red Strider" №11: +15 (+30 with Bookworm)
* Survivor: +10 Survival, +2 Health Regen
* +5 from Old Man Semyon in Otradnoye (Speech 47, Attention 6 required). Must be done before the election.
* +10 from Hunter Vladimir in Fogelevka
* +5 from Carrion in Peregon, if his survival story is chosen.
* Ascetic: +10
* Cannibal: +15
Scratchpad

* Expansion required
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## Technical information

### ID

Rat\_Cave\_Memo2

 — In-game description

**Scratchpad** (Russian: *Тетрадка*) is a text document in *ATOM RPG*.

## Transcript

If anybody is reading this, they should know that Dashka the Pickpocket is a scum and a dirt bag!

We've made an agreement with her that after we get rid of the Hoodlum, Lyolik the Peaked Cap would be next. After which we would have split the mysterious treasure fifty-fifty. But no! Instead, she decided to get together with that asshole Lyolik..!

In case this note wasn't found on my dead body, then... I guess, Dashka didn't betray me after all, and I just lost the note.

Although the chances of this... Are very slim!

Thank you for your attention,

Stepan the Knife.