A Beastmaster's Errand

**A Beastmaster's Errand** is a unique dilemma for The Thousand Maws faction, part of the Dark Elves race, introduced in the *Total War Warhammer II* Rakarth free-LC.

It is part of the Monster Pens mechanic and allows the player to chose one of four options to source beast units in exchange for coin, increased rite cooldown and slaves.

## In-game description

> *There are several aspiring Beastmasters within your entourage who wish to emulate your advanced mastery and empathy with the wild and feral. Though they may only dream of reaching the level of the Beastlord's craft, it does not stop them from clamouring to do your bidding in the hope of garnering your knowledge and favour. The hopefuls are routinely called upon and sent out into the world with explicit orders to only return once they secure beasts of war fit for your ranks. Where will you send them this time?*
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## Requirements

* Player is The Thousand Maws faction
* Player completes the Convocation of Hunters rite

## Trigger timing

* As soon as all requirements, trigger the dilemma immediately.

## Options

### Option 1: Beast Markets

* Monster Pens: Naggarothi beasts
	+ High chance of receiving a moderate number of common Naggarond beasts
	+ Small chance of receiving a small number of rare Naggarond beasts

> *Naggaroth's beast markets provide various creeds of Anath Raema's savage children for the Druchii battle lines, some much rarer than others.*
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* Rite cooldown: short
	+ Rite cooldown: +5 turns for "Convocation of Hunters"
	+ Turns remaining: 5

> *Following the long journey back to Naggaroth to haggle and intimidate, the Beastmasters have been given some time off.*
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* Treasury: -1000

> *For a quick solution, your fellow Beastmasters always have spare creatures to sell - but at a high price. Some light coercion may be in order...*
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### Option 2: Lustrian Expedition

* Monster Pens: Lustrian beasts
	+ High chance of receiving a moderate number of common Lustrian beasts
	+ Small chance of receiving a small number of rare Lustrian beasts

> *Lustria's mighty and prehistoric beasts may rule supreme within their jungles but are easily bent to the Beastlord's will.*
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* Rite cooldown: moderate
	+ Rite cooldown: +10 turns for "Convocation of Hunters"
	+ Turns remaining: 10

> *Having survived the hunt in the deep jungles of Lustria, the Beastmasters have been granted time to recover.*
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* Treasury: -750

> *There are some fearsome beasts to be found in Lustria, but capturing them will require investment in specialised tools.*
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### Option 3: Old World Expedition

* Monster Pens: Old World beasts
	+ High chance of receiving a large number of common Old World beasts
	+ Small chance of receiving a small number of rare Old World beasts

> *The beasts that prowl the realms of men are much more than the fireside tales whispered within their feeble castle keeps.*
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* Rite cooldown: moderate
	+ Rite cooldown: +10 turns for "Convocation of Hunters"
	+ Turns remaining: 10

> *Having scoured the Old World for monsters, the Beastmasters have been granted time to recover.*
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> *Expeditions to the Old World are cheap and quick, but the results are rarely spectacular unless you know where to look.*
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### Option 4: Sorceresses of Ghrond

* Monster Pens: Dark-warped beasts
	+ Guaranteed chance of receiving a small number of very powerful monsters

> *Druchii military dominance has oft been the result of the mysterious forbidden rituals subjects upon creatures reared within the Dark Convent.*
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* Rite cooldown: long
	+ Rite cooldown: +15 turns for "Convocation of Hunters"
	+ Turns remaining: 15

> *Even the most hardened Beastmasters need time to recover after witnessing the horrors of Dark Magic.*
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* Slaves: -500
* Treasury: -1500

> *While a reliable means of obtaining ferocious beasts, bargaining with the Sorceresses can be gruelling, expensive and occasionally traumatic for those involved.*
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