Conquest

The Conquest system is a vibrant new system brought in by the Glyph mod. Think of it like a world-questing system where players can clear threats off tiles and challenge mid and end-game PVE content to progress towards a blight-free world!

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# Overview

   The map has been divided into tiles that correspond with the coordinate grid. These tiles are occupied by three factions and each one is vying for control.

### The Blight

An incursion from the Midnight Forest seeking to spread and grow. Found in the west on the floating island and in the under-dark, below the jungle islands.

### The Undead

Monstrous, reanimated forces controlled by Vos Nox as he tries to surpass even the guardians. These beings have a chance to rise up and continue fighting after being defeated. Be wary, traveler!

### The Players

All of you! The players are actively fighting back these forces of evil throughout Velkus and will be able to completely eradicate the enemies from the contested areas! The goal of the conquest system is to have our players expand and conquer the occupied tiles to weaken and drive out both The Blight and Vos Nox’s forces.

# How the System Works

Players will start in the safe zone (uncolored area) that has already been cleared by expeditionary forces. The south tropical island on the east side of the map is hosts our spawn point, The Tipsy Otter tavern, and Woodbury, our main town.

### Control

Control is a measure of how 'dug-in' any given faction is. The better players are doing in an area (eg: whether or not they're clearing the missions at a grid square's control point), the lower the level of control enemy factions have.

### Enemy Territory

Other tiles will be controlled by either Vos Nox or the Blight

* The level of control of those factions within an area will increase and spread into the surrounding tiles until the tile is cleared.
* You can build in occupied areas but you'll face increased challenges.
	+ You are building in a war zone. We strongly suggest making use of terrain to keep yourself safe, and reinforce your perimeter with vegetation planters.
	+ There are no flying threats in the contested areas, so walls and turrets should help secure a location.
* Controlled and contested tiles both contain spawners that create undead and corrupted enemies, so that there is a passive danger in occupied tiles.
	+ Spawners will be activated throughout the season as either “micro events” or as a reaction to the story and community activities.

Players can begin clearing out the enemies from the map on day one!

* To participate in the Conquest system, you need to interact with any Control point. One is available in the form of a large, stone obelisk between the Tipsy Otter and Woodbury.
	+ Interacting with control points around the map will allow you to check on the status of the controlled tiles.

### Missions

Players can interact with structures called Mission points in contested and controlled tiles.

Mission points let you start one of two different mission types:

1. Element Vein Defense
	* Players need to keep creatures away from the core.
		+ If a creature stands next to the core for 1 minute then it is absorbed.
			- 40 creatures absorbed means the mission failed.
2. Clearing Missions
	* Kill the nodes that spawn around the mission point with particle effects around them.
		+ You might need to look around for them to load.
		+ These nodes respawn until every node is dead at the same time.
			- This happens in waves and will have creatures spawning to protect the nodes.
	* Clearing missions are much harder than Defense missions.

If a mission is failed then the level of control in the area will increase by 10 points for the occupying enemy force. Successfully completing missions will lower the level of control, inching you towards victory in the tile!

### Stabilization

Once the level of control in a tile falls to 20, players will be able to stabilize the tile. This is done by placing a Stabilization Tower which can be purchased from The Order and the General Store in Woodbury.

* Stabilization Towers stop expansion in a tile no matter who places them.
* To activate a Stabilization Tower, a tile needs to be weak enough (20 control or less) and the tower needs to be placed near a mission point.
	+ Once activated, they cannot be destroyed, demolished, or picked up.
	+ If a tower is placed too early, it will not activate and can be destroyed.
	+ A tile can be cleared without a tower but it will be able to be occupied again if a tower is not placed.

Once the control level of the tile reaches 0, the tile is secured. This will make the area safe and all additional Conquest spawners in a tile will be removed.