Roomception

The third room within the Level.

**Regular Anomalies**

* Spacetime Anomaly
* Increasing Space
* No entities

**Roomception**, is a small, aberrant level that is composed of a single, blank white room with a small table in the middle of the room that shows the same room you are in. When approaching the table, the scale of the room around you will shift to conform to the smaller room you attempted to approach, entering that smaller room. While the majority of the time these rooms will be practically identical to the room you previously exited, small changes will be seen in each of the rooms going forward. These changes start small and eventually over time shift the room from a small blank room into a completely different environment from when you originally started. This can have the opposite effect as well, with the room becoming more blank. The determining factor seems to be completely random, so anything could appear within the room once you have entered it. It could generate an entire replica of a previous level, it could create an entirely new one. There could be a couch in the middle of the room, a table, stool, et cetera. The dimensions of the room also shift slowly with each new room you enter, this is not randomized and increases the size of the room each jump by around 3 centimeters at a time. Given how many times you will be entering new rooms within this one box, after some time the room will be incredibly large.

The base room which you start out in is around 335 x 338 x 332 centimeters (All around 15 feet). You can determine how many rooms you've entered from your initial entry into the level by measuring around 7.5 feet from the center of the box in front of you, both left to right and then measuring the additional space and dividing by three. Simple logic then will tell you how many rooms you've entered. For example, if the space from the area you measured is around 9 feet (300 centimeters) you should infer that you have gone a hundred rooms into the level. Though this isn't necessary for your traversal of the level, it can be a good estimate of how long you have been in the level.

Apart from the occasional environmental hazard that can be encountered in some of the rooms, the only tangible danger you have to worry about is simple dehydration and starvation, as this level does not possess any natural resources within it to sustain you. So making your way out of this level quickly is a top priority and shouldn't be as difficult as you think. For exits to form in the Backrooms they must have adequate space to facilitate them in their environment, this level is no different. Usually, that includes areas of around a few kilometers, so you will need to head into the level pretty far to find an exit. The threshold will be past 10,000 rooms (which is 99974 centimeters or 3279 feet). At this size, you will reach one kilometer and the level will have enough to generate an exit somewhere in the level. Where it will be is not clear exactly, and at this size, generation should be enough to generate walls to block the exit from your line of sight, so you will have to navigate a bit through the level to find the exit.

After enough time within the level, the apparent growth of the level will be capped at around 100,000 centimeters (3280 ft) 33,333 rooms. However, this does not mean you still cannot go forward within the level, you can, indefinitely it seems. The room will stay at this enlarged size indefinitely as well. Other phenomena within the level will also become rarer the further you go, eventually reducing the massive room to the same blank white room from which this whole ordeal started. At some point, there will be little to no change and there will be very little point continuing onward unless the goal is to find an exit, which isn't guaranteed to appear at the 10,000-room mark. Perhaps there is some absolute cap for where all the rooms end, but so far there have been no attempts to find out.

## Communities

Most likely due to the nature of this level, as well as the scarcity of resources; no communities have been found on Roomception.

## Entrances and Exits

### Entrances

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**General Entrance**

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(1) This level can be accessed in most other levels by simply finding a glowing white door. Upon opening the door, you should find a several other white doors. Upon going through the hallway of doors and making it to the end, you will reach this level. The door will spontaneously disappear behind you once you've entered.

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**Abnormality**

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(1) Falling into the void of the level will eventually transport you instantaneously to this level through no-clipping.
**General Entrance**

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### Exits

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**Random Level**

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(1) Rooms within the level as you get further down into the room will eventually grow larger and larger until eventually being able to generate their own maze like structures, similar to an independent level or sub-level. It is possible that within these spaces you will find an exit. The appearance varies but the most common appearance is an exit door. Entering the door will take you out of the level to a Quantum Fluctuant Level.

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 Currently there have been no discovered Sub-Levels.
 Return to the Level list, or go to a Random Quantum Fluctuant Level or Random Aberrant Level
## Footnotes

1. ↑ If you stop moving so does the room around you, this can have the opposite effect if you step back, but it can only be used when you are mid way from entering the smaller room. (Essentially if you walking towards the room but then stop you can turn around, but if you fully enter, you cannot go back to the previous room. This stops you from backtracking.
2. ↑ And if you are wondering, this same three centimeter rule applies to all of the walls, floors and ceiling of the level. They all will expand at an even rate amongst each other.
3. ↑ Food and Water can be found on this level, but the state it is in is not safe for human consumption and would almost certainly kill you. So it does not count.
4. ↑ Nor anybody willing enough to risk their mental health to do so.