Walsh Wallenstein

## History

Walsh is a party boy who spends a lot of time trying to get with women. Walsh as a child was raised in the Town of Widows, as his father, Wario Wallenstein, was killed during an expedition with the Guild of Explorers shortly before Walsh was born. He and his mother were forced to move into the town for protection under the condition that when Walsh came of age he would have to leave the town. As the only male in the town, Walsh was taught many etiquettes and activities often though as feminine, so he forced himself to act extra manly. By often acting out and starting fights with travelers and other wildlife, but as he grew up he stopped acting as much and learned how to play the guitar instead. This skill made him fairly popular with some of the younger female travelers and merchants that visited the town, which lead to him really starting to enjoy the company of women.

Eventually his time in the village came to an end and he was forced out on his own, but he wasn’t ill prepared for the challenge as the women that he would keep in his company had taught him a thing or two about the real world and some skills he would need to survive. So as he left the village his mother told him to go and seek out the Guild of Explorers as they would certainly have a place in there for him as he would be a legacy member because of his father’s service in the guild. So he went and joined the Guild, they trained him and refined his magical skills, and even returned his father’s giant war axe to him but he wasn’t very interested in going on mission and quest, and instead spent a lot of his time partying and getting girls, often a new girl every other week. But this lifestyle left him very short on cash so he decided that it was for the best that he started taking missions, and just start finding stronger women that he could bring on the adventure with him.

It took some time but after a few years they put Walsh in a group with Doug Dangerous as a sort of test of his drive to succeed, unbeknownst to him. But he managed fairly well through the tests and was proving to be an asset to the Guild, but he had to go through one final test a Artifact Hunt in the Kalden Catacombs. Before the adventure he found a stingy kobold ranger to take with him for his enjoyment, but when he got to the carriage that was taking the party on the quest, He noticed a new addition to the party, a perky young elf girl named Lacey Hunter, who he immediate thought was the women he wanted to spend the rest of his life with. On the way to the Catacombs he tried to lure her in but his advances didn’t seem to be working as they usually did.

While in the Catacombs, Walsh tried all the tricks he knew to get close to Lacey, but none of them had his desired effect. So he decided that if he truly wanted to spend the rest of his life with her, then he had to abandon his old ways and be himself. So, while a giant rock Golem stared down the party he gave Lacey his father’s war axe and a wink because he decided to be a hero. The party defeated the Golem, with the aid of the Guild’s very own great wizard Lorenzo Ren Ren, and recovered the Rokesh Rune Book. With the great victory the party decided to celebrate with a trip to the Guild’s Vacation Island, where both Walsh and Lacey confessed their love to one another, and Walsh was promoted to being a member of the Guild’s upper echelon.

## Character Inventory

* Class / Rouge-Hydromancer
* Cornerstone / Musician
* Attribute / Reasonable

Passives* Supplies / Multiclass
* Supplies / Diplomat
* Supplies / Concubine
* Supplies / Prodigy

Abilities* Hydromancer / Glaciate
* Rouge / Infatuation
* Rouge / Taste of Blood
* Rouge / Toy Chest
* Cabalist / Darkfire
* Petalwalker / Black Lotus
* Companion Ability / Mudshot Ex
* Companion Ability / Round of Applause Ex
* Shield / Small Buckler
* Rouge / Succubus Crop
* Weapon / Stone Flail