Level !

# ***Run For Your Life!***

**Level !** **Run For Your Life!** is one of the most dangerous Enigmatic levels in the Backrooms and one of the most entity-infested levels.
## Description

An image of **Run For Your Life!**’s hallway.

 Level ! is a harrowing dimension characterized by a seemingly infinite, ten-kilometer-long hallway with an uncanny resemblance to a hospital. The corridor is lined with flashing red lights at even intervals, creating a disorienting visual effect accompanied by the persistent blare of an emergency alarm echoing throughout the space. The air is charged with urgency, setting the stage for a relentless pursuit.
Upon entering Level !, individuals are immediately confronted by an ominous sight—a relentless horde of entities, including Hounds, Skin-Stealers, Facelings, and other menacing creatures. These entities appear to have a singular focus: reaching the intruder. The apparent objective is to escape this perilous level by sprinting the entire length of the ten-kilometer corridor before the pursuing horde catches up.
The hallway is sporadically punctuated by locked doors, adding an element of unpredictability to the escape route. Attempting to open these doors has proven futile thus far, leaving the corridor as the only viable path. The entities' relentless pursuit heightens the sense of urgency, as escape becomes the sole imperative for survival.
Navigating this treacherous space requires agility and quick thinking, as obstacles like hospital beds, chairs, and enigmatic Clumps obstruct the path. To sustain the sprint, various items are scattered along the hallway—energy bars and bottles of Almond Water offer fleeting moments of reprieve. However, stopping for too long invites the encroaching entities, amplifying the stakes of this deadly race.
Survivors who manage to sprint beyond the ten-kilometer mark discover an exit door awaiting them at the end of the corridor. Entering this door leads to a random level within the Backrooms, ensuring that the harrowing hallway of Level ! is left behind. Those unfortunate enough to be caught by the pursuing entities face a fate of excruciating pain and gruesome demise/

Despite most people's notions, the first area one will find while in this level is *not* the infamous hallway. When one first enters **Run For Your Life!**, they will be in a small room, estimated to be about 625 square feet. The walls, ceiling, and floor appear to be made of an *extremely* reflective metal, and the room is dimly lit by a dull red light, emanating from an unknown source. As the walls appear to be hollow (due to the frequent echoing sounds from within), there have been attempts to break through the walls, but all have failed. It is theoretically possible (though not practically feasible) to break the walls with sufficiently powerful technology, such as an explosive device or a mechanized battering ram.

Two doors are located in the room, opposite of each other. Although these resemble regular doors, both have no reflectivity whatsoever (despite being made out of metal), have no visible hinges, and seem to be unnecessarily thick. One of these doors leads to an unknown area, in which numerous entities will begin to gather. These entities, presumably after smelling, hearing, or “seeing” the person, will begin pawing, scratching, and eventually banging on the door in an attempt to break it down. Normally, the structural integrity of the door will begin to decrease around thirty seconds after the person’s arrival, with dents appearing and the door beginning to visibly bulge. This has been known to cause extreme fear within those who have entered this level, which tends to increase because attempts to open the second door (which would allow them to leave the room) rarely work on the first try, or even the tenth. However, the door *is* guaranteed to open eventually.

It should be noted that there have been reports of the entities breaking through the door extremely quickly (approximately 10 seconds after the wanderer arrives).

The hospital as it appears upon entry.

## Archived Log: Discovery Of Level !

**<BEGIN LOG>**

**[8:26 AM]** **Noah** - I did what you ordered. I've got everything about Jerry's followers, along with their secrets. I actually almost got caught when doing so.

**Base** - Alright, good work. Get back to base as fast as possible. Entities are quite common near Jerry's Room.

**Noah** - Yeah, I think I can make it in about 4 or 5 hours. Wait- that wall definitely was not there. It... seems as if I've reached a dead-end.

**Base** - Remain calm, there must be a way around it. There is a pause in the audio.

**Base** - Hello? Do you copy? Where the hell are you?

**Noah** - It... appears that I've noclipped into another level. This is very different from the other levels that I know, though.

**Base** - Please describe what you see.

**Noah** - It's a hallway, but it's... strangely distorted. There are lights flashing bright red, and some alarm noise won't stop blaring! I just tried opening some doors in the hallway, but they all seem to be locked.

**Base** - Noted. Please proceed down the hallway until you find an exit.

**Noah** - Holy- I hear footsteps behind me; there must be hundreds of them.

**Base** - Remain calm. We are sending in some of our people to investigate this. They are on their way to your location through Level 2.

*Heavy breathing is audible.*

**Noah** - I REALLY NEED SOME HELP! THERE ARE HUNDREDS OF ENTITIES BEHIND ME! I- I'm running through the corridor, but I don't know how long this goes!

**Noah** - Hello? Base! Shit, I lost the signal; I'm on my own now... OH NO, THE ENTITIES ARE CATCHING UP!

*There is a pause in the audio for around an hour, and nothing but heavy breathing and footsteps are audible.*

**[9:14 AM]** **Noah** - Oh God, how long have I been running? The entities are getting closer! Oh! I- I think I see an exit sign!

*More hyperventilating is heard.*

**Noah** - OH, COME ON! I'M METERS AWAY FROM IT!

**<END LOG>**

Noah is presumed deceased.
Log captured XX/XX/1963.

## Entrances and Exits

As **Run For Your Life!** can be unpredictable, one may end up in here in completely random ways. Below are some of the confirmed methods of entering or exiting the level.

### Entrances

* **Level !** can be entered in Any level of the Backrooms.
* Very rarely, going through faulty elevators in relatively unstable levels can lead you here.
* No-clipping under a table in Level 521, specifically in the 521-A section, that has "!" written on it.
* No-clipping through a floor in "*The Red Zones*" area on Level -205 will bring you to this level.

### Exits

* Run 10 kilometers to the end of the level, and one will be transported to a random level.
* Rarely, you may find two open doors, one on each side of the hallway; entering any of the two doors will lead you to Hotel Chase.
* Opening a fake exit has a rare chance of opening up to a carpenter's room. Entering it will lead you to Level Maker.