recursal/Fanatic-Fandom huggingface dataset:
Jesús de los Ángeles Valdivieso Alarcón

**Jesús de los Ángeles Valdivieso Alarcón** es un escritor, novelista y poeta peruano. Nació el 27 de octubre de 1996 en Chiclayo (Perú), destacado por ser el primero de esta nacionalidad y el participante más joven en haber quedado entre los diez mejores del concurso online latinoamericano, "La conferencia de plata".

## Historia

En octubre del 2013 su poema "El final" recibió el distintivo de primer lugar en el concurso regional de cuento y poesía realizado en honor al aniversario número 10 de "Poesía Autónoma".

Para el mes de octubre de 2015 le fue entregado su primer reconocimiento por parte de "Escribiré poesía para ti" en halago a su poema: "La flor marchita", que en víspera se convertiría en su composición más laureada. El logro sería repetido en septiembre del mismo año y desde allí de forma casi consecutiva en agradecimiento a sus aportes.

En el concurso especial "Tu mejor poema wattpad" realizado por el grupo de escritores Poetas de Wattpad y Grupo the conference, fue merecedor del primer puesto superando a más de veinte contrincantes,

Ya en diciembre de 2015 fue nominado por "versos de cristal" en Los premios cristal 2015, a las ternas de "mejor poeta joven", "mejor lamentación literaria" con su poema "La flor marchita" y "mejor composición compuesta" con "Todo por amor", llevando las dos primeras categorías del certamen. Ese mismo mes la pagina "Críticas y apreciaciones" le otorga un reconocimiento en honor al mejor libro lírico en español de wattpad "Amor y dolor en verso" dándole una calificación de 9 sobre 10 superando a versos del cielo de Dalton Antero y señalando como poema destacado a "La flor marchita".

En enero de 2016 inició participación en eventos de "Escribiré poesía para ti" y en febrero se inscribió en la lista de candidatos para los "Premios wattys" y "La conferencia de plata", así como participando en los retos literarios de "Libertad en éxtasis".

Para Julio del 2016 fue concursante de "La Conferencia Oro" donde ocupó el décimo puesto.
Tera

Tera is a solo performer and antagonist in Nightshift At Scratch's. She is a solo performer and performs her plays at Tera's Cove (Cam 3) She is not in Pico's Band. She awakes at Night 3 and doesn't become active till 2 AM. She moves every 12 seconds. Her cameras are Camera 3, Camera 5, Camera 7 & Camera 8. She attacks the Player from the Left Door. She actually runs up to the door so if you hear incoming footsteps, close the Left Door immediately. Her enemy is Pico because she is jealous that he gets alot more publicity than she does. So she'd rather be out of order. Tera also shows her facial expressions alot when she is active meaning she is a moody animatronic. Although she isn't in a band, she has been awarded a medal for Best Robotics Acting Of All Time.
Tiere

Auf der Insel Gemea leben 16 verschiedene Tiere, wobei davon 7 Füchse in verschiedenen Farben sind. In jedem Gebiet trifft man auf unterschiedliche Tierarten.

Man kann jedes Tier mit bestimmten Lebensmitteln anlocken und auf seinen Hof führen. Wenn man dann das richtige Tiergehege auf dem Hof hat, kann man das Tier adoptieren. Dann bekommt man regelmäßig Produkte von dem Tier, welche man sich in der roten Truhe neben dem Hof abholen kann. Man kann ein Tier auch mit auf seine Abenteuer nehmen, indem man mit einem adoptierten Tier interagiert.

Um die höchste Zufriedenheit der Tiere zu erreichen, sollte man auch Futter- und Wassertröge auf dem Hof platzieren. Dafür braucht man je ein Futter- und ein Wassertrog pro großem Tiergehege und pro zwei kleinen Tiergehegen. Um den Hof sauber zu halten, kann man entweder regelmäßig die Haufen einsammeln oder sich eine Hilfe einstellen. Außerdem kann man mit dem adoptierten Tier interagieren und es pflegen (streicheln), was auch die Zufriedenheit erhöht.

### Trivia

* Kari reist durch ganz Gemea und teilt ihr Wissen über die Tiere
* Es gibt zwei Achievements für adoptierte Tiere: Eine für das erste adoptierte Tier und eine für alle adoptierten Tierarten - das Kirin braucht man hierfür aber nicht.
Vongola

## Resumo sem spoiler

Uma organização originaria da italia e tem como objetivo criar a paz em todo mundo

### Membros

Ashura,

Yokane,

Rias,

Masato

Vincente

elena

Atualmente Não esta agindo no japão

## spoiler

### O inicio

Todo começa em uma favela da Itália onde haviam 3 crianças, Giovanni Vongola, Reborn Khalida e Giotto Nebbia, onde os três fizeram uma promessa “vamos trazer a paz pra esse mundo” foi a promessa que eles fizeram e então os 3 seguiram caminhos diferentes Giovanni seguio o caminho da politica acabou sendo conhecido pela população como o politico dos pobres pois todas suas campanhas acabava por dar beneficios aos mais pobres e ajuda-los mais criando diversos progetos pra ajudar na sustabilidade e por ser o queridinho dos pobres acabou por conseguir ocupar o cargo de presidente durante seu mandato conseguio aumentar todos aspectos de vivencia da italia a encaminhando para se tornar uma super potencia no futuro, Reborn diferente de seu amigo optou por tomar um outro caminho engreçando no exercito e subindo de patente em patente o mesmo demostrou grande feitos em suas missões sempre completando-as perfeitamente e por ultimo mas n menos importante Giotto que optou por se tornar um mafioso, o mesmo se desenvolveu muito mais lentamente do que seus amigos porem não ficando pra tras em feitos se tornando o lider do crime organizado na italia naquela epoca tudo bem que o mesmo não era aceitado por todos mas era aquele que detinha o maior poder, tanto belico quanto de pessoas trabalhando pro mesmo, então apos os 3 chegarem a um cargo de poder os mesmos decidiram juntar forças mais uma vez pra assim finalmente trazerem a paz que eles tanto desejavam, mas infelizmente nem tudo ocorre como o desejado durante uma passeata dos tres amigos, um extremista contra o governo atual tenta um ataque terrorista na tentativa de matar Giotto, porem oque ele não esperava era que Giovanni se joga-se a frente de seu amigo assim sendo o unico atingido e ferido, num ato de furia Giotto e Reborn mobilizão todas suas forças para acabar com o grupo de extremistas apos o ocorrido Reborn e Giotto nunca mais foram os mesmo, na tentativa de seguir com a promessa que fizeram criaram uma organização Denominada Vongola em homenagem ao falecido amigo, e apartir da ai começaram o seu futuro grande imperio, após muitos anos de brigas e esforços na tentativa de apasiguar completamente a italia, Reborn falece de velhice, porem assim que deu seu ultimo suspiro reborn milagrosamente retorna a sua forma de bebe porem retendo todas as suas memorias e
S.C.A.T

The S.C.A.T (Scratch Cat Animatronic Terminator) also known as Scratch Cat is the evil deuteragonist in Nightshift At Scratch's. The S.C.A.T comes out of the Music Box when it hits 0%. It currently has no weakness and cannot be stopped from killing you anyhow. It is characterised to have sharp teeth and glowing red eyes. It used to be a fun attraction for kids who liked to be told jokes and story reading but was shortly put out of order due to growing old. It has been left to rot, abandoned in a Music Box next to the Prize Corner.
Protagonistas

Ashura Longtlale (Anos 15) [ indvidualide : Chaos Aspect ]

Dovah Kayda, 15 anos. Individualidade: Dragon Soul.

Klance Frittz, 16 anos. (individualidade: Black Ocean)

Matoi Tsuyoku, 15 Anos (Individualidade: Clek)

Vienna Gamma,16 Anos (Individualidade:Crazy slots)

Zairos Kuratsu, 15 Anos Individualidade:

Zatsuy Harutshi, { 16 anos } ( Individualidade: Shizukana ha ).
Grasfuchs

Kleiner und flinker Graslandbewohner. Sehr scheu, aber auch verspielt.

Der Grasfuchs ist eine der sieben Fuchsarten auf Gemea und wahrscheinlich eines der ersten Tiere die man im Spiel sieht. Er ist im Grasland beheimatet und frisst gerneFutter. Wenn man ihn adoptieren möchte braucht man ein kleines Tiergehege, wo er dann Ton produziert .
House patrons

Each of the Scholomani great houses are represented by a power mythical creature that exemplifies the house attributes. For the most part it is assumed that these patrons are purely symbolic, however those who read enough history of the school will learn that both house Emberwing and Wyrmhart do indeed have physical patrons which have been recorded. The Wyrmhart dragon having once fought a raging bies which was disturbed during a herbology course that ventured into the shallows of the unseen caverns. The Emberwing phoenix on the other hand has made several appearances to heal students injured in the veiled forest or even to simply sit and observe students working in the gardens.

* The Abyssilyn Kraken
* The Emberwing Phoenix
* The Valcrest Valraven
* The Wyrmhart Dragon

## Spoilers

The house patrons where each given to the school by the Founders, and each of them where charged with it's protection a duty which by each patron was warped to fit their virtues. The Wyrmhart Dragon understood his charge to be the protection of the physical school itself, and covets the Blackstone walls and architecture. The Valcrest Valraven saw her charge to be the protection of the arcane knowledge within the walls and those outstanding few who would add to it's collection. The Emberwing Phoenix saw the students themself as their ultimate reasonability for it is they the school molds and brings to fruition. At last, the Abyssilyn Kraken saw the very essence of the school as the most important aspect deserving of preservation, for the idea of wizarding itself brings order to the world of witchcraft.
Academy Registry

## Scholomance Faculty

* Anabella Antionette [43 years] (Professor of Alchemy)
* Genevieve LaCroft [6 years] (Infamously Strict Divination Professor)
* Renngeist [?] (
* "Professor Holtz" [Unknown] (Rumored to be The Devil; Does not teach any known courses.)

## Scholomance Students

* Sophia LaCroft (Neophyte: Daughter of a Professor)
* Aeryn Nasir (Novitiate: Subject of many Rumors)
* Abagail Augustine (Acolyte: Famous Witch-Hunter Family)

## Scholomance Faculty (Past)

* Merlin (Larger-Then-Life Arch-Magi)
* Albertus Steinman [1940-1942] (Ex-Headmaster; See The Englewood Murder)

## Scholomance Alumni

* The Binder Brothers [REDACTED] (Obscured Extra-Planar Criminals)
* Albert Alexander [Class of 1672] (Famous Pirate Captain)
* Johann Fritz [Class of 1937] (Nazi Animancer & War Criminal)
* Nicolai Stalli [Class of 1846] (Leader of the Concordant Collectivist Coven 1852-1899.)

## Schattenburg Residents

* Ødger Nels (Owner of Loki's Foki)
* Mara Whills (Owner of Haberdashery)

* l
* l
* l
* l
Level 7

Level 7 of the Kraccrooms is a dark room that is only lit by a computer monitor. It contains no entities, however it does hold some objects such as Chicken tendies and Mogus munchies. Most objects can be found by digging in large trash piles found throughout the level. Although the level is mostly safe to interact with, interacting with the computer area is not advised, as it is covered in grease and sweat.

-Entrances

Fard incredibly hard in Level 6.

-Exits

Navigate to the exit of the trash maze to reach Level 8.

Fester in the garbage long enough to reach Level 💀.

Ingest Poopy Fard to reach Level 420.
Level -2

𝓛𝓮𝓿𝓮𝓵 -2 𝓸𝓯 𝓽𝓱𝓮 𝓴𝓻𝓪𝓬𝓬𝓻𝓸𝓸𝓶𝓼 𝓲𝓼 𝓾𝓷𝓲𝓻𝓸𝓷𝓲𝓬𝓪𝓵𝓵𝔂 𝓭𝓪𝓷𝓴 𝓪𝓯. 𝓘𝓽 𝔀𝓸𝓾𝓵𝓭 𝓫𝓮 𝓱𝓮𝓵𝓵𝓪 𝓵𝓲𝓽 𝓲𝓯 𝔂𝓸𝓾 𝓭𝓲𝓭𝓷'𝓽 𝓻𝓮𝓼𝓲𝓼𝓽 𝓱𝓲𝓶. 𝓦𝓪𝓲𝓽 𝓭𝓸𝓷'𝓽 𝓵𝓮𝓪𝓿𝓮 𝓽𝓱𝓪𝓽 𝔀𝓸𝓾𝓵𝓭 𝓫𝓮 𝓱𝓮𝓬𝓴𝓲𝓷 𝓼𝓾𝓼𝓼𝔂!

~~RUN AWAY HE'S GOING TO KILL YOU AAAAAAAAAAHHHHHHHHHHHH!~~

-𝓔𝓷𝓽𝓻𝓪𝓷𝓬𝓮𝓼

𝓙𝓾𝓼𝓽 𝓸𝓹𝓮𝓷 𝓽𝓱𝓮 𝓽𝓻𝓪𝓹𝓭𝓸𝓸𝓻 𝓯𝓻𝓸𝓶 𝓵𝓮𝓿𝓮𝓵 9.

-𝓔𝔁𝓲𝓽𝓼

𝓓𝓸𝓷'𝓽 𝔂𝓮𝓮𝓽 𝔂𝓸𝓾𝓻𝓼𝓮𝓵𝓯 𝓸𝓾𝓽 𝓸𝓯 𝓽𝓱𝓮 𝓯𝓸𝓻𝓮𝓼𝓽 𝓽𝓱𝓪𝓽 𝔀𝓸𝓾𝓵𝓭 𝓫𝓮 𝓵𝓲𝓽𝓮𝓻𝓪𝓵𝓵𝔂 𝓬𝓻𝓲𝓷𝓰𝓮!

~~Cover yourself in oil then interact with the rain to reach Level 10.~~
Level 💩

Level 💩 of the Kraccrooms is a quantum fluctuant level and is highly unstable, constantly leaking toxic gases. The level appears to be an infinite bathroom similar to Level 2, however it is coated in poop and all faucets will simply dispense more poop. Level 💩 is covered in poop and is incredibly toxic to explorer's health. Constant sounds of Farding can be heard, and Monkes, Baby Katas, and Among Twerk have been reported. On occasion an event referred to as "Da Krakatoa" will occur, flooding the surroundings in feces.

-Entrances

Find a poop filled bathtub in Level 2.

-Exits

Asking a Baby Kata for the exit has a chance of bringing you to Level -1.
Level 6

Level 6 of the Kraccrooms is a desert that appears to be on the surface of Mars. Upon travelling far enough you will find a town area known as "Sus Town". In Sus Town you can find many Amogus, Monkes, and jars of their respective fards. dr nefardio has visited this level once, however he is not a regular here.

-Entrances

Survive 100 days in Level 5.

-Exits

Farding incredibly hard will bring you to Level 7.
Level 0

Level 0 is the first level of the Kraccrooms, and is a large brown jungle that stretches to infinity. Entities roaming this floor include Baby Katas, Monkes, and Cheems. The Level is a brown jungle maze that smells like crap, and is full of toxic Monke poo. In order to escape you must find a rare jar of Among fard and sniff it, though be careful not to sniff Monke fard, as it will kill you.

-Entrances

You can enter Level 0 by watching kracc bacc at 3am and farding.

-Exits

You can reach Level 1 by smelling Among fard.
Level 9

Level 9 of the Kraccrooms appears to be a grassy forest with a random trapdoor at the center. If the trapdoor is opened then a Wholesome Chungo will spawn and give you 9.866555444222223e Reddit karma. The level is mostly safe as long as the Wholesome Chungo is not disturbed.

𝓖𝓸 𝓪𝓱𝓮𝓪𝓭... 𝓮𝓷𝓽𝓮𝓻 𝓽𝓱𝓮 𝓽𝓻𝓪𝓹𝓭𝓸𝓸𝓻.

-Entrances

Finish the obby of Level 8.

-Exits

~~Ask the Wholesome Chungo to take you to Level 10.~~

𝓔𝓷𝓽𝓮𝓻 𝓽𝓱𝓮 𝓽𝓻𝓪𝓹𝓭𝓸𝓸𝓻 𝓯𝓸𝓻 𝓽𝓱𝓮 𝓶𝓮𝓶𝓮𝓼!
Level 5.1

Level 5.1 is a section of cave covered in pink wool and terracotta. It is full of Parrots which can quickly degrade your sanity. The level also emits a pink fog with hearts flying around it. There also seems to be an obnoxious pop song playing in the background at all times, making this level even more damaging to explorers' sanity.

-Entrances

Find a lever in a cave in Level 5.

-Exits

Find a secret lever that activates TNT to return to Level 5.
Level 5

Level 5 of the Kraccrooms is a blocky world identical to that of Pewdiepie's Minecraft world. It contains bountiful supplies in the many chests such as food, water, and other materials. Entities here include the Wholesome Chungo, Band kid, and Chonker. Avoid sleeping on this level as you will enter a "Dream", which only has a 1 in 7.5 trillion chance of survival. Time on this level passes way faster, and a day only lasts 10 minutes.

-Entrances

Play on kakav420's gaming computer in Level 4.

-Exits

Finding a strange lever in a cave will bring you to Level 5.1.

Surviving 100 days will bring you to Level 6, this is incredibly easy since dying on this level will just result in you respawning, sometimes with extra supplies.
Levels

Levels are the main subject of the Kraccrooms, as there are 1000 unique levels that can be explored. Levels generally take the form of locations resembling icons in 21st century pop culture, and are described by inhabitants as "Ironically good" and "Epok". Levels are not to be mistaken for Enigmatic Levels, Negative Levels, Rooms, or Sub Levels.

## Levels:

-Level 0 "The Jungles"

-Level 1 "The Imposter Among Us"

-Level 2 "The Bathrooms"

-Level 3 "Chipping Away"

-Level 4 "A Grusome fate"

-Level 5 "It's just a bad Dream"

-Level 6 "Sus Town"

-Level 7 "Sweaty Caverns"

-Level 8 "Boblox"

-Level 9 "Wabbit Trouble"

-Level 10 "Trolling into the Abyss"

-Level 11 "Fryday"

-Level 12 "Quid Game"
Level 1

Level 1 of the Kraccrooms is a spaceship containing 4-10 Amogus. Every footstep you take here plays a Vine boom sound effect, luring Entities to your location. Other entities include Among Drip, Among Twerk, and Sustoss. The area is somewhat small, as the map only contains a few rooms.

-Entrances

To enter sniff Among fard from Level 0.

Find an exit in Level 1.1.

-Exits

To exit either enter a vent leading to Level 1.1 or successfully eject the imposter Amogus and reach Level 2.
Level 1.1

Level 1.1 is a Sublevel of Level 1 and is an air duct maze that contains many valuable Objects. However, upon exiting this level all nearby Amogus will consider you "sus" and try to either eject you from the level or murder you. If you go straight forward you will eventually find an exit, however if you wish to obtain some Objects you must go deeper into the tunnels. The maze is infinite so getting lost means you will probably never get back, and it is not suggested to stray from the path. The entire level is also coated in Asbestos and Gfuel, so lingering long will result in lung damage.

-Entrances

Enter a vent in Level 1.

-Exits

Keep going forward from the point you enter, eventually you will return to Level 1.
Rooms

Rooms are segments of Levels that exist within a subsection of the main level, and often are an extension of it. Rooms are usually delineated by a notable characteristic that separates it from the rest of the level and make it notable. Rooms are not to be confused with Sub Levels, Negative Levels, Enigmatic Levels, or Levels. Enigmatic Levels can have Rooms attached as well, being known as enigmatic rooms.
Level 4.1

Level 4.1 is a basement that appears to be a lab room, with a door leading to a deeper lab complex that goes thousands of miles deep. dr nefardio is always present in this level, and multiple Fard guns can be found here. Other Entities here include kakav420 and Munions. This also appears to be the location dr nefardio broadcasts videos.

-Entrances

Enter the basement of the dark house in Level 4.

-Exits

Drink a flight potion and fly to the window to re-enter Level 4.
Level 10

Level 10 of the Kraccrooms is an infinite white void with one lone window next to an invisible white wall. While in this level explorers will hear strange voices and feel as if they are being watched (BECAUSE THEY ARE!)

Recorded voices:

\*Uh oh, stinky!

\*Yo mama!

\*Hey apple!

\*Bababooey

\*(Reverb fard sound)

\*Bing chilling

(Other voices have been reported, and are said to sound similar to the Microsoft Bob voice or other text to speech programs. All explorers who have visited the level claim their encounters as proof that they are living in a video game, however official sources deny this claim.)

-Entrances

Ask the Wholesome Chungo of Level 9 for entrance.

𝓓𝓸𝓷'𝓽 𝓮𝓷𝓽𝓮𝓻 𝓯𝓻𝓸𝓶 𝓛𝓮𝓿𝓮𝓵 -2, 𝓽𝓱𝓪𝓽 𝔀𝓸𝓾𝓵𝓭 𝓫𝓮 𝓬𝓻𝓲𝓷𝓰𝓮!

-Exits

Break open the window to reach Level 11.
Kraccrooms Wiki

**Welcome to the Kraccrooms Wiki!**
If you're not careful and no-clip out of youtube in wrong areas, you'll end up in the kraccrooms, where it's nothing but the stink of moist crap, the madness of monke-brown, and endless background noise of Vine boom fnaf hallway ambiance, and approximately six hundred million square miles of randomly segmented empty jungle to be trapped in. God save you if hear something farding around nearby, because it sure as hell has heard you…

## Important articles

Level 0

Levels

Entities

Objects
Enigmatic Levels

Enigmatic Levels are Levels that exist outside of the bounds of the normal Kraccrooms Levels. They often are incredibly dangerous and hellish to survive, with very few explorers making it out of them alive. It is unknown how many Enigmatic Levels exist due to their strange nature. Enigmatic Levels are not to be confused with Sub Levels, Negative Levels, Rooms, or Levels.

## Enigmatic Levels:

-Level 💩 "Chocolate Factory"

-Level 💀 "I Forgor💀"

-Level **🦈** "Eternal Agony"

-Level 🥑 "Mukbang Mansion"
Objects

Objects are items that can be found in the Kraccrooms. They can be either helpful or harmful depending on the situation and object.

Object 1: Among fard

Among fard is a jar containing a fard from an Amogus. Among fard can heal ailments and transport between levels. It is easy to mistake for Monke fard.

Object 2: Monke fard

Monke fard is a deadly fard that is often mistaken for Among fard. Monke fard will kill anyone who sniffs it. In order to prevent Monke fard from being mistaken for Among fard, make sure you see the entity farding in the jar before you sniff it. This is not always possible however.

Object 3: Drip

Drip is a powerful item that makes you blend in with other drip bearing creatures such as Among Drip.

Object 4: Potty wad

A Potty wad is a piece of toilet paper covered in fluid, usually water. It can be thrown at entities to stun them.

Object 5: Fard gun

A Fard gun is a strong weapon that can shoot fards at other Entities, the fards are incredibly toxic and will kill almost any Entity. However, the Fard gun can only be reloaded with dr nefardio's fards, so it only has a few uses.

Object 6: Chicken tendies

Chicken Tendies are a type of food exclusive to the Kraccrooms. Unlike regular chicken tenders, Chicken tendies will coat your hand in a permanent grease that is impossible to remove, so attempting to eat them is not advised.

Object 7: Mogus munchies

𝓦𝓱𝓮𝓷 𝓽𝓱𝓮 𝓬𝓮𝓻𝓮𝓪𝓵 𝓲𝓼 𝓼𝓾𝓼!

Object 8: Obamium

Obamium is a material even more powerful than diamond, and can be used to make incredibly powerful equipment if crafted properly, however Obamium is usually quite rare and hard to extract.

Object 9: Kracc merch

Kracc merch is a hoodie sporting several Monkes. If you wear it a strange entity called a "Bully" will attack you. The hoodie appears to be of cheap quality although it can provide warmth in cold levels.

Object 10: Grandma's cooking

Grandma's cooking is an object that is exclusively provided by Grandmas. When ingested, grandma's cooking will make the person who consumed it fall ill and proceed to turn into another Grandma. 𝒸𝒶𝓁𝓁 𝓂ℯ...
Negative Levels

Negative Levels are Levels that exist outside of the normal bounds of the Kraccrooms. Unlike normal Levels, Negative Levels are not connected, but rather are entered by random Levels within the Kraccrooms. Negative Levels are incredibly brutal, although are more tolerable than Enigmatic Levels. Negative Levels are not to be confused with Sub Levels, Enigmatic Levels, Rooms, or Levels.

## Negative Levels:

-Level -1 "Po Dungeon"

-Level -2 "Shrek's Swamp"

-Level -3 "Granny's"
Harley Quinn

Harleen Quinzel/Harley Quinn es una de las antagonistas principales del fanfic de Spiderman en DC Super Hero Girls , es miembro de las Super Villain Girls, enemiga de Spiderman y Poison Ivy.

## Personalidad

Como Harleen, es una chica divertida a la que le gusta hacer bromas. Ella puede ser algo insoportable. Como Harley Quinn, también le encanta hacer bromas, pero puede mostrar su lado travieso.

## Representación en la serie

Harley Quinn aparece por primera vez en el episodio La araña y la madre naturaleza donde ella y las demas super villain girls pelean contra Spiderman y luego pelean contra Spiderman y Poison Ivy, luego pierden la batalla y Poison Ivy abandona las Super Villain Girls.

## Apariciones en episodios

* La araña y la madre naturaleza
	+ Spidivy contra el mundo
	+ Dia de San Valentin
Level 4

Level 4 of the Kraccrooms appears to be a neighborhood consisting of all identical houses except for 1 dark house. If you go out of the neighborhood you will find other buildings, however they contain nothing important. The dark house is the only house able to be entered, and it contains many Entities such as kakav420, Munions, and dr nefardio. The house is an ordinary Victorian era mansion, and you can go into the basement to enter Level 4.1.

-Entrances

Sneak into a Chips Ahoy bag in Level 3.

Drink a flight potion in Level 4.1.

-Exits

Enter the basement of the dark house to enter Level 4.1.

Play on kakav420's gaming computer to enter Level 5.

Enter a mysterious restaurant far in the level to reach Level -3.
Supergirl

Supergirl/Kara Danvers es una de las protagonistas del fanfic de Spiderman en DC Super Hero Girls, ella es miembro de las Super Hero Girls

## Poderes

* **Fisiología kryptoniana: nativa del planeta Krypton, Supergirl posee todas las habilidades del kryptoniano promedio**
* **Super fuerza: Supergirl es sin duda el miembro más fuerte de las Super Hero Girls, sirviendo como su músculo. Puede levantar objetos pesados ​​con poco esfuerzo y sumar su fuerza a sus ataques físicos.**
* **Super Speed: Supergirl es increíblemente rápida, capaz de moverse a velocidades supersónicas.** **Super Breath: Supergirl puede crear fuerzas de vendaval al exhalar aire de su pulmón. También puede usar esta congelación de sus enemigos en su lugar.**
* **Súper oido: Supergirl escucha cualquier sonido desde casi cualquier distancia.** **Vuelo: Supergirl puede volar por el aire.** **Heat Vision: una de las habilidades famosas de Supergirl. Puede disparar rayos de calor desde sus ojos a diferentes intensidades.**
* **Super Flare: posiblemente la habilidad más poderosa de Supergirl, la variación más fuerte de su visión de calor. Ella concentra toda la energía solar en su cuerpo y se desata en una poderosa explosión. Sin embargo, su uso es costoso ya que la deja agotada con sus poderes durante un cierto período de tiempo.**
* **Visión de rayos X: Supergirl puede ver a través de un objeto sólido para ver qué hay dentro. Sin embargo, su visión de rayos X no puede ver a través del plomo.**
* **Invulnerabilidad: Supergirl es casi invulnerable a cualquiera de las armas de la tierra, lo que la hace a prueba de balas. Inmunidad a la electricidad: es inmune a la mayoría de los ataques eléctricos.**

## Personalidad

Se sabe que Supergirl es el músculo del grupo. Ella también es una rebelde y es conocida como la "niña genial" en la escuela. Es poco femenina, machista y muy exaltada. Puede que sea dura, pero puede expresar fácilmente sus emociones. Ella puede ser una amiga extrovertida y servicial,

## Apariciones en episodios

* Spidivy y las Super Hero Girls vs los 6 siniestros (Debut)
	+ Spidivy contra el mundo
	+ Dia de San Valentin
Level -3

Level -3 of the Kraccrooms is a small city containing roads, a gas station, and most notably a small restaurant in the center known as Grandma's Pancake House. The level is surrounded by infinite woodlands and appears to have a day/night cycle. The Level is safe during the daytime but at nighttime an event known as a "Grandmapocalpyse" will begin. During this event many grandmas will rise from the ground, and they will judge your behavior towards grandmas in the real world. If they determine you to have been rude to the grandmas, then they will mob you and attempt to turn you into a grandma. So far no explorers have ever been deemed worthy by the grandmas.

-Entrances:

Enter a restaurant in Level 4.

-Exits

Enter the door of a restaurant to reach Grandma's Pancake House.

Wander into the woods long enough to reach Level -2.

Forget where you are to enter Level 💀.
Wiki Spiderman en DC Super Hero Girls mi propio fanfic

**¡Bienvenidos a Wiki Spiderman en DC Super Hero Girls mi propio fanfic!**
Spiderman en DC Super Hero Girls es mi propio fanfic, no lo hize para nadie, por que suelo hacer fandoms para otras personas.

Somos una comunidad web colaborativa sobre Spiderman en DC Super Hero Girls mi propio fanfic en la que cualquiera, incluyéndote a ti, puede contribuir. Los wikis como este dependen de que los lectores se involucren y añadan contenido. ¡Haz clic en el botón de *"CREAR UN NUEVO ARTÍCULO"* o *"EDITAR"* al comienzo de cada página para comenzar!

## Artículos importantes

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Level 8

Level 8 of the Kraccrooms is a grassy plate full of random Objects, such as Obamium. Many Entities reside here, including Peter Griffin, Bobux man, and Monkes. Incredibly loud and annoying music plays here constantly, and the level appears to be stuck in daytime permanently. If you wander far enough you will find an obby along with a racetrack.

-Entrances

Exit the trash maze in Level 7.

-Exits

Finish the kracc bacc obby to reach Level 9.
Batgirl

Barbara Gordon/Batgirl es una de las protagonistas del fanfic de Spiderman en DC Super Hero Girls

## Equipamento

* **Batarangs**
* **navaja suiza batarang: Contiene un cepillo de dientes, un tenedor, una llave y un sacacorchos.**
* **Gancho**
* **Repelente de Tiburon**

## Personalidad

Batgirl es el alivio cómico de todos sus amigos. Se la conoce por ser jovial, alegre, optimista, algo marimacho y francamente optimista. Ella es la que quiere que todos se lleven bien y, a menudo, se la ve como la "animadora" del grupo debido a su contagioso entusiasmo y entusiasmo por la vida.

## Apariciones en episodios

* Spidivy y las Super Hero Girls vs los 6 siniestros (Debut)
	+ Spidivy contra el mundo
	+ Dia de San Valentin
Level -1

Level -1 is a dungeon coated in poop with very low lighting. Upon entering you will be trapped in chains on the wall. After a few hours a Baby Kata will approach you and grab the poop out of your intestines very painfully. The Baby Kata will also speak to the victim, however it is usually just quotes from "Pee Pee Poo Poo" or saying "Welcome to the Po Dungeon".

-Entrances

Enter a basement in Level 2.

-Exits

Waiting for Baby Kata to leave will eventually bring you back to Level 2.
Level 2

Level 2 of the Kraccrooms is a sprawling bathroom complex stretching for miles. It is infested with Baby Katas and is flooded with potty water, along with this the constant sound of a kracc bacc video can be heard in the distance. Other entities on this level include Henry Stickmins and Sustoss, who on this level says "Amogas" instead of Amogus. This level is very claustrophobic and you should hide in the cabinets if you hear an entity approaching, also harvesting Potty wads can be helpful.

-Entrances

Eject an imposter Amogus in Level 1.

Wait for the Baby Kata in Level -1 to leave.

-Exits

Eating a cookie will lead to Level 3.

Entering a basement will lead to Level -1.

Finding a poop filled bathtub will take you to Level 💩.
Spiderman en DC Super Hero Girls

Spiderman en DC Super Hero Girls es una serie animada de acción, aventura y suspenso creada por Cumber Boxman el primer episodio es el de: La araña y la madre naturaleza que se estreno el 21 de agosto del 2021

## Trama

Peter Parker/Spiderman es teletransportado por la gema del espacio a Metropolis donde conoce y se enamora de Poison Ivy, y juntos protegen a Metropolis de cualquier amenza.

### Personajes principales y heroes

Peter Parker es Spiderman

Pam Isley es Poison Ivy

### Personajes recurrentes y mas heroes

Diana Prince es Wonder Woman

Barbara Gordon es Batgirl

Zee Zatara es Zatanna

Jessica Cruz es Green Lantern

Karen Beecher es Bumblebee

Kara Danvers es Supergirl

### Villanos

Harleen Quinzel es Harley Quinn

Selina Kyle es Catwoman

Leeslie Willis es Livewire

Doris Zeul es Giganta

Carol Ferris es Star Sapphire

Floronic Man

Los 6 siniestros

Camaleon

Clon de Camaleon
Star Sapphire

Carol Ferris/Star Sapphire es una de las antagonistas principales del fanfic de Spiderman en DC Super Hero Girls, es miembro de las Super Villain Girls y enemiga de Spiderman y Poison Ivy.

## Personalidad

Star Sapphire es una chica que esta enferma de amor y ese amor lo aliementa la ira de cuando Hal Jordan termino con ella, y disfruta causar caos con catwoman, Livewire, Giganta y Harley Quinn ya que causar caos y miedo compensa el corazon roto de Carol.

## Representación en la serie

Star Sapphire aparece por primera vez en el episodio La araña y la madre naturaleza donde ella y las demas super villain girls pelean contra Spiderman y luego pelean contra Spiderman y Poison Ivy, luego pierden la batalla y Poison Ivy abandona las Super Villain Girls.

## Apariciones en episodios

* La araña y la madre naturaleza
	+ Spidivy contra el mundo
	+ Dia de San Valentin
Wonder Woman

Diana Prince/Wonder Woman es una de las protagonistas del fanfic de Spiderman en DC Super Hero Girls, ella es la lider de las Super Hero Girls

## Poderes

**Fisiología amazónica**

**inmortalidad**

* **Resistencia sobrehumana** **Resistencia y casi invulnerabilidad** **Agilidad sobrehumana** **Fuerza sobrehumana** **Velocidad y reflejos sobrehumanos** **Lenguaje animal**

## Abilidades

* **Liderasgo**
* **Inteligencia y sabiduría sobrehumanas**
* **Combate mano a mano**
* **Manejo de la espada experto**

## Equipamento

* **Laso de la verdad**
* **Pulseras de presentación** **Espada y escudo mágicos**

## Personalidad

Es heroica, valiente, segura de sí misma, se preocupa por sus amigos, pero al igual que su madre y Supergirl, tiene mal genio, Diana tiene un buen corazón y siempre intentará salvar a la gente. Solo grita cuando se convierte en un héroe y tiene una segunda oportunidad para obtener una licencia de conducir. Trabaja duro en todo lo que hace. Está aprendiendo a utilizar las redes sociales y la tecnología, lo que le resulta muy confuso. Le encantaba divertirse con Antiope, pero ahora le gusta estudiar gracias a su madre, y su comida favorita es el helado Death by Chocolate de Sweet Justice.

## Apariciones en episodios

* Spidivy y las Super Hero Girls vs los 6 siniestros (Debut)
	+ Spidivy contra el mundo
	+ Dia de San Valentin
	+ La fuga del escorpion (mensaje)
Giganta

Doris Zeul/Giganta es una de las antagonistas principales del fanfic de Spiderman en DC Super Hero Girls, es miembro de las Super Villain Girls , es enemiga de Spiderman y Poison Ivy.

## Personalidad

La mentalidad de Doris Zeul es similar a la del deportista estereotipado, que se mete con los más débiles que ella y un desinterés total en el aprendizaje de libros y lo académico. Karen es su víctima favorita y siempre le gusta ir tras ella. Ella tiene su propia actitud y se ejercita para demostrar lo dura y despiadada que es. Sin embargo, otros estudiantes quieren darle una muestra de su propia medicina, especialmente Karen. Como Selina y Leslie, Doris siempre recibe las consecuencias y los negocios divertidos. Como Kara, Doris es la potencia del equipo de Selina.

## Representación en la serie

Giganta aparece por primera vez en el episodio

La araña y la madre naturaleza donde ella y las demas super villain girls pelean contra Spiderman y luego pelean contra Spiderman y Poison Ivy, luego pierden la batalla y Poison Ivy abandona las Super Villain Girls.

## Apariciones en episodios

* La araña y la madre naturaleza
	+ Spidivy contra el mundo
	+ Dia de San Valentin
The Demikhov Files

A series of USSR era documentations written in cyrillic detailing numerous medical research experiments performed by an unknown team of soviet mages. The files do no have any recorded authors, and have therefor been named after the null researcher Vladimir Demikhov\* who had performed similar experiments with mundane tools under the reign of the USSR.
Music Box

The Music Box is a crucial and important object in Nightshift At Scratch's. You have to keep winding the box on Cam 4 while checking up on the other animatronics. If you don't care for the Music Box and it reaches 0%, S.C.A.T will come out of the box and kill you... Don't forget to wind it or else its Game Over.
Green Lantern (Jessica Cruz)

Green Lantern/Jessica Cruz es una de las protagonistas del fanfic de Spiderman en DC Super Hero Girls

## Poderes

* Construcciones de energía
* Potenciación del anillo
* Vuelo
* Supervivencia espacial (a través del anillo de linterna)
* Combate mano a mano
* Construcciones de armamento
* Generación de luz
* escudo de green lantern

## Personalidad

Jessica es una pacifista que inicialmente se muestra reacia a convertirse en Linterna Verde. Ella se niega activamente a golpear a nadie, excepto a Hal Jordan. También se niega a aceptar la idea de que sus costumbres pacifistas no siempre funcionen. También es ecologista y vegana. Ella también tiene una inclinación por ser autoritariamente persistente y esto puede ser un problema real a veces. Parece ser algo arrogante y despectiva. Ella también es activista.

## Apariciones en episodios

* Spidivy y las Super Hero Girls vs los 6 siniestros (Debut)
	+ Spidivy contra el mundo
	+ Dia de San Valentin
Phone Guy

The Phone Guy is a recurring good deuteragonist that appears and talks to you every night in Nightshift At Scratch's. He plays as a supporting character and tells you what to do when you face the animatronics. He also knows about what happens when animatronics go Haywire. His knowledge is expanded about the shift you've taken because he worked there before you.
Nano

Nano is an antagonist in Nightshift At Scratch's. He is a guitarist and he is a bit shy. He plays as the musician in Scratch Entertainer Pizzeria. Alongside with Pico & Giga, Nano performs at the main stage. His active cameras are Camera 1, Camera 3, Camera 4 & Camera 9. Pico attacks the Player at the Right Door. He starts off at 65 seconds, then he moves every 15 seconds and makes a noise like the other animatronics.
Arcane Ancestry

Unique to Magicians is the fact that they are all natively able to draw upon arcane energy reserves known as Mana, and will manifest magical powers regardless of if they are trained or not. Magicians who fail to receive formal training are considered wild magicians, named so after the unpredictable nature of the magic they wield. Individuals with magical potential are prone to wild manifestations of their power when strained by emotion and subconscious intent. This is hazardous in a world dominated by advanced technology due to the presence of the discordance. Occurrences of uncontrolled wild magic also threaten the segmentus obscura because of this the Concordance has prioritized the discovery and education any individual with Arcane Ancestry, dedicating the Ministry of Familial Affairs to the oversight of the task of tracking all effected.

Magical potential is passed down in a way similar to genetics, however no biological study has been able to find any genetic sequences responsible for the presence of magical potential. Furthermore on rare occasions individuals with no familial background of magic have been known to be born with magical potential, further adding to the complexity of arcane ancestry. Yet, this does not prevent several prominent families from maintaining a standard of arcane purity, disallowing intermarriage between mages and non-mages. Some radical magicians even consider themselves a wholly different species then null humans.
Player

The Player is the main protagonist of Nightshift At Scratch's. The Player tries to stay alive and avoid being killed by the animatronics. He also has to keep the Music Box winded up or else S.C.A.T will kill him. The Player tries to use the minimum amount of power to avoid reaching 0% of power and being attacked by Pico in the dark. He works from 12 AM to 6 AM and gets paid 100 Bucks every night.
Magicians

* Magician describes a magic user whose powers originate from an innate connection to magic commonly referred to as an Arcane Ancestry. The origins of this ancestry are subject to many theories, however they appear to be hereditary in nature. To properly become known as a magician, however, such an individual must undergo education at one of the Academies of the Arcane Arts.
* Magicians exert themselves when utilizing magic and can become physically fatigued by doing so. Muscle mass and fitness, however, appears to have no effect on magical limitations other than for the purposes of overcoming fatigue. A magician's limitation does, however, appear to be something they can grow and develop similarly to muscle growth. The exhaustible potential a magician possess is often referred to as mana.

## Sub-classifications

#### **Wild Mages**

* Untrained or otherwise chaotic magicians who practice a more primal and unpredictable form of educated magic which often can cause strange ambient effects around it that appear in some capacity attuned to the wielder's emotional state and mental well being. Wild Magicians are a part of the Arcane Ancestry, however it is also known that there are wild magicians ranking among the members of the fey courts.

#### **Black Magicians**

* Black Magicians can be either null-born or part of the arcane ancestry, as this does not seem to impact their magical potential; a black magician is created when a planar native of the prime plane learns its own true name and subsequently gains insight into the forbidden art of pneumamancy. Unlike conventional magicians, black magicians do express an intuitive and naturalized ability to utilize pneumamancy and are able to draw power from other living beings similarly to witches; however their ability to do so does not require ritualism and can be done with frightening ease. Black magicians are notably also able to halt their aging through the practice of pneumatic syphoning, or otherwise known as soul-syphoning. Finally, a black magician appears native to whatever plane it is on when subject to divination.
* Black magicians appear to have both a personal mana limitation akin to magicians, as well as a secondary reservoir believed to be drawn directly from either their own soul or the fragments of pneumonic force they steal from others. Use of their own secondary pool appears to have a similar effect on the magician as being fed on by a vampire; conversely the victims of their pneumamantic drains express an identical illness.
* Their have been sparingly few known black magicians throughout history, the majority of which began their life as null-born Alchemists such as the fabled Saint Germain. It is estimated less then 10 individuals have successfully become Black Magicians.
Student Day Planner

## Day Planner Overview

 8:00am
 10:00am
 11:30am
 1:00pm
 2:30pm
 4:00pm
 7:00pm
 10:00pm
 11:00pm

### Curfew

Students are required to remain within their dormitories during curfew hours, they may freely move about their domiciles, utilize their house commons and otherwise remain active and awake within the dormitories. Curfew may be individually extended for a night by making a request of the House Master.

##### Weekends

During the weekend Curfew is universally extended to 1:00am, and may be further extended with the approval of the House Master, or the House Adept.
Act of Seraphs

Established in 1243 CE as a response to an inquisition against a Malady operating within Spain resulting in the doctors death, the Act of Seraphs establishes the right for Maladies to defend themselves and their patients at all costs, while also granting them immunity to punitive response. While investigations may still be made into the events of any acts of defense, so long as all actions were taken with warranted cause Maladies enjoy effective immunity to law. The rights and powers granted to Maladies was then further expanded in 1853 following the incorporation of the Concordant Collectivist Coven within the Concordance as a compromise between the powers of Scholomance and the ruling body of the Concordance to ensure that political agendas and competition does not impede upon, nor sway the actions and objectives of the Maladies making the Revision of 1853 one of the first major acts successfully enacted by the new party.

## Stated Powers

All individuals recognized by the Seers Circle as practitioners of Arcane Medicine in good standing and in service to the Sacrarium Corporis, in part or in sum holding the title of Malady shall be relinquished of any and all culpability, recompense, or retaliation for actions taken in the defense of themselves or patients under their direct care. Let it me known this act expressly permits the use of any and all forms of arcane learning as a weapon, and dissolves any consideration of responsibility to minimize harm done to offenders of the sanctuary of the Malady, by the Malady.

### Revision of 1853

All individuals recognized by the Seers Circle as holding the title of Malady shall not be held responsible for the completion of duties or orders not directly assigned by the Seers Circle, the Founders, or the House Patrons of Scholomance. In effect, in the acquisition of recognition of Malady, the benefit of sovereignty of all national, organizational, or political membership shall be granted. In the granting of sovereignty the Malady may hold no powers above themselves electively or otherwise and may recognize only the laws and etiquettes set forth by the Iatoría Thaûma of which they shall solely maintain membership of.

It is in the stating of these rights, that it is also made known that it is the will of the Seers Circle that Maladies continue to act with consideration of the laws set fourth by the Concordance, who in the suspicion of breach of law, may petition for trail to be held against the Malady by the Seers Circle, or by the judgement of the House Patrons.
Catwoman

Selina Kile/Catwoman es una de las antagonistas principales del fanfic de Spiderman en DC Super Hero Girls, lider de las Super Villain Girls y es una enemiga de Spiderman y Poison Ivy.

## Personalidad

Se la describe como una gatita traviesa a la que le gusta ser una villana. Se muestra a sí misma como una chica hermosa y astuta y, sin embargo, se muestra que tiene un respeto oculto por la vida humana y el mundo, básicamente porque Catwoman prefiere el mundo en una sola pieza, ya que es donde puede robar cosas.

## Representación en la serie

Catwoman aparece por primera vez en el episodio La araña y la madre naturaleza donde ella y las demas super villain girls pelean contra Spiderman y luego pelean contra Spiderman y Poison Ivy, luego pierden la batalla y Poison Ivy abandona las Super Villain Girls.

## Apariciones en episodios

* La araña y la madre naturaleza
	+ Spidivy contra el mundo
	+ Dia de San Valentin
Pico's Bright Band

Pico's Bright Band is a band of 3 animatronics that are the stars of Scratch Entertainer Pizzeria. Pico leads the band with Giga & Nano by his side. They perform together every day for the kids. They may even be the best animatronic band to have birthday parties with, just make sure they don't get wet or else they go Haywire.
Warlocks

* Warlocks are magic users who have made a pact with a more powerful innately magical creature in exchange for a fragment of its power. Warlock is an acquired status that can be applied to both witches and magicians. Warlocks are often considered dangerous, as the pacts formed by warlocks often require the use of the forbidden art of pneumamancy to complete, while it is also assumed that few creatures of immense power would willingly part with their power without seeking something in exchange.
Notårii

The predominant intelligent lifeform of the shadow planes the Notårii are a reclusive and highly adapted species similar to elves and humans in both appearance and size. Based on their biology it is assumed that the Notårii are not native to the plane of shadows. Despite this they are hesitant to leave the shadowlands without just cause. The Notårii are furthermore considered to have alien psychologies compared to their human counterparts, warped by the evolutionary pressures of their homelands alongside their specialized biology and adaptations.

## Biology

The Notårii are long lived and one of the most impressively evolved species known to the unseen world having developed in the bleak shadowlands masked in near constant darkness, which influenced both their grey-tone appearance and their eyes. The Notårii's eyes are perhaps the most significant feature of all. The solid black orbs both allow them to better see in the dark as well as obscure the direction of their gaze which in turn contributes to their admirable martial prowess; particularly in close range combat. Most notably, their eyes and brains are adapted to seeing at a higher frame-rate than most species of mega-fauna drastically increasing their response time.