Patch Notes

A list of patches released for Fantasy Farming: Orange Season.

* Achievements are working again
* Portuguese language working again. Use Steam in Portuguese to work
* Fixed Curupira task progression
* Fixed some Annie tasks not starting
* Fixed game crash when getting the crystal from Lucas
* Fixed UI freeze after buying the rooster from Lucas
* Fixed game crash after buying a chick in a full coop
* Fixed a beaver not spawning and not reacting in the Mountain Top
* Removed festivals from the calendar as it is not implemented yet
* Fixed button icons in the controller mapping menu

* Improved the graphics of trees, animals and mountain areas.
* Redesigned festival locations
* Added 4 completely new villagers to Orange Town: Gary, Yumiko, Shinnosuke and Kaori
* Expanded possible interactions with Orange Town Villagers: Martin, Mia and Prince
* Added portraits for every villager
* New brand fishing system with dozens of new fish
* Changed the way wild animals behave once tamed. They now have a regular routine and they sometimes will leave gifts for you
* Added new barn and coop interior
* Added sheep to the game, which introduces wool
* You can now pet farm animals and talk to them as your voice soothes them
* Implemented changes to the way farm animals are managed
* Added wind animation on trees
* A lot of bug fixes and improvements to general usability
* Changed game zoom level
* Added A few new sound effects, including footsteps
* Upgraded internal engine code
* New way to load and manage gamepad profiles

### vO.6.1 bis

16.05.2020

* Some Sacis could be found multiple times.
* Sarah appearing on top of a fridge.
* Player could walk through the lumber near Raphael's house.
* Error when loading saves generated between versions 0.2.9.2 and 0.5.0.6.
* Devin events not triggered for new players.
* Affected area not updating when trying to place buildings.
* Graphic glitch under bridges during winter.
* Serge was not saying anything on weekends.
* Passage to the mountain top not working when riding a horse.
* Cindy was invisible when inside the inn.
* Some villagers were appearing on the forest map by error.
* Fatal Error when talking to Nathalia.
* Some seeds were lost when trying to use them too fast.
* Finding many Sacis without changing areas could sometimes crash the game.
* Fishing achievements were not being triggered.
* Raphael's Random Request was not being marked as complete and not rewarding the player.
* Some cutscenes were locking the player.
* HUD not refreshing when max fatigue increased.
* Saci disappearing without animation on his introduction cutscene.
* Brittany not saying anything.
* Interactions not triggering properly in some positions.

Other than those bugs, there have also been a few other minor changes:

* Moved some objects that were too hidden and hard to find.
* The game will now give you more information if a save file fails to load.
* Replaced the town sign boards that shows requests and festivals.
* Updated the festival list.
* Pause the game when Steam Overlay is active.
* Stop spawning items over player objects.
* Made cheat codes harder to trigger by accident.
* Show number of fish caught on the main diary.
* Show money made and spent on the main diary.
* Replaced town building signs.
* Updated female character picture on the character creation screen.

### vO.6.1

08.05.2020

* Send seeds to the farm storage when lacking inventory space
* You can now change items and tools while riding your horse
* Added the Sacis
* Added termite nests
* New house sprites
* New home graphics
* Changed Brittany’s house
* Changed Julia’s house
* Changed Rory’s house
* New general store
* New blacksmith
* New inn/restaurant
* New library
* New carpenter workshop
* New clinic
* Added a spa
* New tasks
* New villagers: Duke, Sarah and Thalia
* New house upgrade
* New cooking system
* New animal and friend list on the diary menu
* Improved save/load menus
* Changed the way crops die
* New conversations
* New heart events
* New furniture shop
* New sound effects
* Balanced ores, mines and tools
* Separate contents of each trash can
* Replaced town building signs
* Updated female character picture on the character creation screen
* Various bug fixes

### vO.5.1

29.11.2019

* The beach was added back in the game, with a new layout, new graphics and a new location. There you can catch sea water fish and other exclusive items.
* You can access the beach through a new area that was added to the right of your farm, or by going down from the town in the passage near Gabriel's house.
* This new area between the town and the beach is mostly empty now, but in the future it'll be used for building a petting zoo, where you can keep all the wild animals you tame.
* There's also a new shortcut from your farm to the mountains, making the mines faster to reach.

* New Mines
* Keyboard Mapping and Controller Profiles
* Diary screen
* Tool Upgrades

**Graphics**

Some graphics have been improved, while others were added in this update:

* New Fences
* New Town roads.
* Five New Villager Portraits
* New Weather Effects and Weather Announcement TV Channels
* Festival Announcement TV Channels
* New emotes
* Small changes on the town layout
* New graphics for weeds, tree stumps, logs and stones

Other Changes

* You can now buy ores from the blacksmith after you ship a certain number of them
* You can buy lumber from the carpenter
* The game will show what kind of crop is sown on your farm when you approach it
* The game will show animal names when you approach them
* The hay maker now turns wheat into hay as well.
* New tasks.
* The bank and debt systems were removed from the game.
* The miner's guild was removed from Orange Town. You now get access to the gold mine by upgrading your hammer.
* The mushroom people were removed from the game.

### vO.5.0

24.06.2019

* New Mouse Controls
* New Save System & Steam Cloud
* New Menus and Interfaces
* Maps
* Credits Screen
* New Teleporter Requirements
* Machines
* Portraits of the main characters
* New Conversations
* New Tasks
* New Tool Behaviors
* Changed availability of animals in shops
* Changed Crops/Seeds Prices and Growth Time
* New weekly shop
* Pause time inside houses
* Even more

### vO.3.0

08.05.2018

* New Inventory
* New Interface
* New Health System
* Cooking System
* Time is now paused inside your house
* New Animations

### v0.2.9

14.02.2018

* Moved Mia's house to Rock Town.
* Added a Trash Can.
* Added 9 new unlockable seeds.
* Improved mouse support.
* Trees will now become transparent when you stand behind them.
* Added new gift reactions for Benjamin.
* Made caves and night time become darker, but added light effects on the existing lamps.
* The selected tool is now highlighted in the toolbar.
* Changed blue crystal drop rate (small crystals are more common now).
* Added shiny items random spawn.
* Added Tomato Festival.
* Auto Run is now enabled by default.
* Changed the spawn rate of all items.
* Added a lot of new items.
* Added new option to choose a color scheme for the menus.
* Added Dwarf Clouds.
* Added Golden Oranges.
* Changed default font and window style.
* Improved interface elements on small resolutions.
* Added achievements screen.
* Fixed issue with empty item appearing on inventory.
* Improved game performance.
* New Setting: Max Frame Skip.
* Several bug fixes.

### v0.2.8

22.01.2018

* Fixed hud flickering.
* Fixed invalid location when moving between summer areas.
* Added new villager conversations.
* Improved calendar.
* Changed general store layout.
* Improved game performance.
* Added Green Watering Can Update.
* Added a New Shop Scene and used it on all stores.
* Tool Upgrading now takes a few days to complete.
* Added an option to sell animals.
* Added an option to chat and gift villagers while they work.
* Changed blue crystal drop rate to be less random.
* Fixed issue that caused the rooster to never be delivered.
* Fixed the Curupira's quest triggers.
* Added option to shutdown the game from the pause menu.
* Changed watered tiled soil color.
* Fixed bug that could be used to duplicate items.
* Fixed issue that caused objects to stop working if you were inside the mines at 6am.
* Fixed issue that caused the game to crash on macs.
* Fixed issue that caused the game to give the player free items when they don't have enough money to buy something.

### v0.2.7

09.01.2018

* Companion System
* Lifting the Forest Spell

### v0.2.6

13.11.2017

* New Areas
* Daily Tasks

New Items:

* Snake Venom
* Frog Legs
* Spoiled Apple
* Spoiled Orange
* Acai Berry
* Cashew
* Yellow Mombin
* Starfruit
* Persimmon
* Plum
* Blackberry
* Raspberry

And More:

* Recolored some more object sprites, such as chicken nests, mine carts, fireplaces, etc.
* Replaced the TV sprite with a new, much better one.
* New Resolution Options
* Removed Breath System. Running no longer consumes stamina.
* Reduced the chance of rain in the Fall and Winter
* New Teleport Destinations
* Young Animals will now be smaller (they'll grow gradually)
* Added more wild animals
* Reduced number of crops you need to ship before unlocking wild bunnies and monkeys
* Reorganized item drop rate
* Many other smaller bugs were fixed.

### v0.2.5

26.10.2017

Recolor:

* The game went through a huge process of recoloring, making the scenarios brighter and more vivid.
* Some of the Winter Season scenarios were redrawn.

New Areas:

* Path to Winter Mountain - Can only be accessed in winter
* Winter Mountain - Once you enter this area, you can take the mine cart in Rock Town to come back to it whenever you want. This area is always on winter season, regardless of the time of the year
* Path to Ancient Ruins - A new cave inside the gold mine, unlocked with a task.
* Ancient Ruins - The ruins of an ancient civilization, this area is always in spring time, regardless of the time of the year.

Sprinklers:

* Although not initially planned for the game, sprinklers have been a popular demand ever since the first version released on Early Access. This version finally includes a basic sprinkler, capable of watering a 3x3 area around itself (8 tiles in total).
* To unlock the sprinklers, you need to trigger a cutscene in Devin's plotline.

Other changes:

* The drop rate of rubies (from ruby nodes) was decreased from 100% to 60%. With the new area, the game has a much larger number of Ruby Node Spawn Points.
* From now on, your dog will always be near your house door when you wake up (unless you leave him in some other area)
* Candy Day was moved to Winter.
* Billy and Cinth can now accept gifts once a week.

### v0.2.4

12.10.2017

Bug Fixes:

* Fixed issue that prevented chickens from being sold
* Fixed issue that caused animals and objects left inside the house to disappear when the house upgrade is completed
* Fixed Fatal Error that happened when hovering a villager crop with the hoe or watering can equipped
* Fixed Fatal Error that happened if you tried to knock on a door in the middle of a tool animation
* Fixed an issue that caused the player to automatically eat a fish when you used the Eat/Use button to stop fishing

Improvements:

* Improved the logic used to determine the area of effect of some tools
* Changed seeds so that they are used with both "use" and "action" buttons when hovering a tilled soil
* From now on, newborn chicks will never have worse traits than it's mother
* Changed the time hud
* More perfomance improvements
* From now on, the rocks in the caves will reset every day, so you don't need to destroy the ones you're not interested on.
* Removed some useless data from the save files
* Removed spawn of regular rock items in the mine and fields
* Changed the order of tools in the toolbar
* Restored the ability to run while holding items
* Increased copper drop rate
* Copper and Silver drop rate increased to 100% in Blue Nodes

New Stuff:

* Horses!
* Added a basic calendar to the pause menu
* Added a new special day: Candy Day
* Added a new task for Phi
* Added new Rock Town Villagers: Amanda, Gabriel and Ilda
* Added Dashing Player Sprites
* New resolution option: 1600x900
* You can now have a male character with the female sprite or a female character with the male sprite.
* Added new items in the general store: Chocolate, Sugar, Flour and Tea Bag

For Modders:

* Added method to include new icons from separate images
* Added method to include new items
* Added method to include new characters
* Added method to add/change a character schedule
* Changes to the festival manager to make it easier for mods to include new festivals

### v0.2.3

02.10.2017

* Added new characters: Cinth and Rory
* Added Rory's Farm House
* Improved Billy Routine
* Added new animals: Yaks, Mountain Goats and Ducks
* Added new seeds: Cabbage, Broccoli and Chillipepper
* Added Pat-Pat (Nathalia's cat)
* Fixed issue with Serge's Routine
* New Items: Yak Milk, Mountain Goat Milk and Duck Egg
* Renamed Chicken Feed to Bird Feed
* Added new cutscene with Raphael and Devin
* From now on, Breaking an Ore Node will always give you an item, even if it is just clay.
* Changed the speed boost you receive when riding animals
* Fixed issue that caused weeds to grow over tilled soil and crops
* Fixed issue that prevented the game from loading mods when it wasn't run through steam.
* Changed game to automatically load images from mod folders instead of loading regular game images. This allows mods to replace game graphics without any code.
* Increased silver node spawn rate
* Increased chance of finding blue crystals
* Added a screen effect to indicate a cutscene is being played. Also paused the music.
* Fixed position issue with player animations
* Fixed Every clock in the game (They now show the correct hour)
* Fixed some grammar issues
* Fixed issue that caused animals and objects in the farm house to be left behind when expanding the house.

Modders:

I've added many new methods to the content manager, to allow manipulation of villager's dialogues.

### v0.2.2

27.09.2017

Farm Mechanics:

* You can now pick up bigger weeds, so you don't need to use the sickle to get rid of it.
* Smaller weeds were removed from the game.
* The sickle's area of effect has been improved.
* Shrank the hitbox of stumps, logs, weeds, stones, rocks, trees and items. You can now walk through some of those.
* Improved fence's and gate's hitboxes.
* Weeds will start growing back if you leave unused areas on your farm. Sometimes the wind may also carry a rock or log to your farm too.
* WebGL Mode Only : New Visual Effect to highlight the area of effect of the sickle, axe, hammer, watering can and seeds.
* Added "Breath System": Breath is a hidden variable that will let you run for short periods of time without spending stamina. It's recovered automatically when not running and the max breath increases infinitely based on how much you run.
* You can now ride goats and cows after they reach a minimum heart level. Riding a goat is faster than running and don't consume stamina/breath. You can't climb stairs or enter caves while riding an animal.
* Improved animal hitboxes.
* Decreased the amount of friendship required to tame a wild animal.
* Fixed an issue that caused cats and squirrels to walk through walls.

Towns and Villagers:

* You will no longer be able to enter the villagers' houses. Instead, your character will knock on their door and the villagers will greet you there.
* From now on, the lights inside the houses will only be on when there's someone awake inside it.
* Added new Rock Town Villager: Billy.
* Implemented other Rock Town Villagers (Adriana, Rory, Ilda, and Gabriel), but those can't be found yet.
* Changed the size of some wild animals.
* Simplified the blacksmith's house.
* Changed Brittany's Schedule. She will meet with Julia and then Nathalia, before going to work.
* Changed everyone else's schedule to make them go to their bedrooms at night.
* Decreased the amount of friendship needed to start filling the stars under a villager's name.

Mines:

* Small changes to the entrance of the big cave.
* Added a new level to the iron mine, unlocked through a quest. This new level includes a wider area for mining silver and blue crystals. Check the walls on mine level 6 to trigger the quest.

Items:

* Building a Barn now requires 200 branches and 15 wooden sticks. The price changed from 10,000G to 5,000G.
* Building a Coop now requires 100 branches and 40 weeds. The price changed from 7,000G to 3,500G.
* Building a fence now requires 2 branches. The price changed from 50G to 20G.
* Building a gate now requires 2 branches and a stick. The price changed from 200G to 50G.
* Brick price changed from 40G to 30G.
* Changed the icon used for weeds.
* Added more wooden stick spawn locations.

Mouse Support:

* Improved Shop Windows to include a "Buy" and "Close" button.
* Mouse cursor will be hidden when not in use.
* You can now use the mouse pointer to determine where to use tools (Previously you needed your character to be facing the spot where you wanted to use it).
* Fixed issue that caused the Shipping Bin Prices not to update properly.
* Fixed the hit area of all doors and other objects.

Main Character:

* Changed the main characters' sprites to be slightly cuter.

Text Changes:

* Fixed grammar in Lucas' first letter.
* Fixed the mushroom seeds description.
* Fixed Red Watering Can name.
* Some conversations that required you to talk to a villager twice to get all the messages no longer need so.
* English only: Fixed some messages that showed large values using a dot instead of a comma (ex: 5.000G)

Tasks:

* Fixed "Feeding Lucas": You no longer need to hold the food item you want to give him in your hands.
* Added "Opening a New Path" task for Swamp.

Scenes:

* Added a new scene with Brittany and Nathalia.
* Knocking on someone's door is now animated with a small scene (the clock is paused during it).
* Improved Annie's Introduction.
* Title screen animations are no longer random.
* Changed tutorials so that Benjamin tells you about the mouse controls too.

Perfomance Improvements:

* Improved all sprite files.
* Improved some math formulas that are used constantly by the game.
* Improved map transition speed.
* Fixed some lag that happened when skipping the tutorials on a new game.
* Several engine improvements.

Others:

* Implemented a zoom system: This is currently used to show a similar amount of content on the title screen, regardless of screen resolution.
* Improved Item Shop Window: It will now show all items you need to have when crafting something.
* Fixed some issues with Steam Achievements.
* Swapped Mushroom Seeds and Wheat Seeds position in the general store.
* You can no longer run while holding an item.
* Changed the "Quick Start" button to a toggle option in the character creation screen.
* Increased max save slots to 10.

### v0.2.1

04.09.2017

* New Skin Color
* New Farm Area
* House Expansion
* New Items
* New Tool Upgrades
* Miner's Guild and Gold Mine
* Bank and Debt System
* Mining Silver is now easier
* Rebalanced some item prices
* Bug Fixes

And Some More

* Changed Benjamin's Farm
* Removed Some Villager's Crops
* Resized Bunnies
* Added a Bathroom to the player's house
* New Perfomance Improvements

For Modders:

I've added a new method to the Content Manager: getCurrentSchedule.

### v0.2.0

22.08.2017

* Three new areas: Desert Entrance, Desert (West) and Cemetery.
* One area redrawn: Farm SouthEast
* Two new characters: Muriel and Eustace.
* New conversations and new hints for where to find the initial tools.
* Small animals will now avoid going to the edge of the maps.
* New Mouse Icons to easily identify which objects have interactions.
* Abigail was renamed to Brittany, to avoid confusions.
* Changed some villagers' gift preferences.
* Changed the fishing system - It's now easier, but there is less fish available.
* Several Perfomance Improvements.
* Mac OSX Support;
* Mod Support.

### v0.1.24

19.06.2017

* Added an option to read item descriptions without opening the menu, by pressing the "Extra" button (defaults to T on the keyboard, select on the controller)
* Show item names when moving the mouse over them
* Eat from the item bar by clicking on it with the right mouse button
* Added new items
* Added interactions with several objects around the world.
* There are now 5 hidden blue crystals around the world of Orange Season. Those crystals will be very useful in the next update, but you can already search for them now.
* Fixed a bug that prevented you from choosing the amount of items to sell when playing with the keyboard.
* Replaced children sprites
* You can now walk through small animals (such as chickens, cats, dogs, monkeys...)
* If you press the action button on a crop that hasn't fully grown, you'll get to see the crop name now.
* Added new shortcuts to the storage and shipping bin scenes to quickly switch between windows.