Debris

**Debris** is a Celestial Tier 1 weapon upgrade utilizing multiple trap launchers.

## Technical/Design

Three bigger and six smaller trap launchers positioned on each side of the body.

Base Stats
 Big Trap Damage
 Small Trap Damage
 Trap Speed
 Big Trap Penetration
 Small Trap Penetration

[Source: Tank Editor from the Test Server]

## Strategy

#### As a Debris

Tanks like bullet spammers\* and snipers are ineffective against you, as your traps have decently high health, so they can block most or all of the bullets. Bullet spammers may try to get through your traps and most of the time they do, however if you spent a few points into reload, there will just be another layer of traps for them. Thus, it will be essentially impossible for bullet spammers to break through your traps unless they use another strategy or find a weak spot, and even if they do you can just spam traps in the direction of the bullet spammer/sniper. However, if there’s a team of bullet spammers, it becomes fairly dangerous, as they might manage to concentrate all their fire in one spot, or if the team is large, two spots, which becomes deadly. However, the chances of finding such teams are low. Normally, there’s just one or two. If the bullet spammer or sniper is annoyingly persistent, upgrading to a body upgrade with auto-cannons (like Nebula) is recommended.

However, avoid the Destroyer branch, most of the Gunner branch (except for Streamliner), most of the Spread branch (except for Penta), and concentrated trap spammers as they can easily penetrate the traps.

Destroyer branch tanks have large, powerful bullets that can easily delete the traps on contact, punching through your shield and rendering you vulnerable. However, if you have high reload, you can quickly replenish the traps in between shots and it might not be able to kill you. If you chose a body upgrade that has auto-cannons, it will slowly chip away at your opponents’ health, and if they don’t notice or aren’t careful, even kill them.

Most Gunner and Spread branch tanks have small bullets that can slip through cracks in the trap wall and damage you. With Gunner branch tanks with high reload, it becomes an extremely deadly tank, able to damage you heavily while you can’t really do anything except try to spam traps in that direction. Teams are especially deadly, because since your body is a triangle, you won’t be able to defend on two opposite sides. The same strategy applies to the Spread branch, although weaker, it still works, as their side bullets do the same thing as Gunner branch tanks, and are able to penetrate your trap wall.

Ironically, concentrated trap spammers are very efficient in taking you down, even though you yourself is a trap spammer, as most of the time, their traps are higher health than yours, destroying them on contact and punching a hole through your shield. If the tank has auto-cannons on its traps, extra damage will be dealt, making them very dangerous if you only have roughly half of your health left.

\*Except for Gunner branch and Spread branch tanks

#### Against a Debris

Using Gunner branch tanks is highly effective, and the tank I recommend most is Minigun, as it has 2 stacked pairs of 3 high reload cannons, shooting small bullets that can easily get through your trap wall, although any Gunner branch tank is viable (except Streamliner). Spread branch tanks do the same thing with their side cannons, but are less effective.

Destroyer branch tanks are also very effective, as their bullets can punch through the traps easily. Investing points into reload makes you shoot faster, giving it the Debris less time to replenish traps and letting you kill it faster. Hybrid is especially effective, as the bullets delete the traps while the drones go through the hole made by the bullet to deal extra damage.

Concentrated trap spammers, particularly Riot, are able to easily penetrate the traps, and putting some points into bullet speed and reload makes it death machine, killing it without having to get rid of most of the traps. However, beware of the aura if it has one, as well as the auto-cannons’ bullets, because those can kill you surprisingly fast. So don’t get too close!

If you’re playing as a rammer, don’t even get close, as their traps might reach you, and if they have auto-cannons, it will deplete your health as you’re about to ram the celestial. Even if you get past the auto-cannons, the traps will damage you very heavily, and if it has a damaging aura, it will damage you very heavily once you get in their range, and combined with the traps, you become free food.

**Notice:** All of the tanks above stand no chance (except for the destroyer branch and Riot) against this celestial if it is with other celestials.

#### Matchups

* **Strong Against:** Bullet Spammers (except Gunner Branch), Snipers, Rammers
* **Goes Well With:** Other celestials, especially Meteor-Quasar
* **Weak Against:** Gunner branch, Spread branch, Destroyer branch, Riot

#### Build Advice

If you want to go on the offensive, upgrade reload and bullet speed, that way your traps can go far and damage tanks heavily. It is also recommended that you pair this with Nebula (at least that’s what I do).