Patch 1.2.X

Version history

  Astral Planes

 3.10 • 3.10.1 • 3.10.2

  Galactic Paragons

 3.9 • 3.9.2 • 3.9.3

 3.8 • 3.8.2 • 3.8.3 • 3.8.4

  First Contact

 3.7 • 3.7.3 • 3.7.4

  Overlord

 3.6 • 3.6.1

 3.5 • 3.5.2 • 3.5.3

 3.4 • 3.4.3 • 3.4.4 • 3.4.5

  Nemesis

 3.3 • 3.3.2 • 3.3.3 • 3.3.4

 3.2 • 3.2.1 • 3.2.2

 3.1 • 3.1.2

 3.0 • 3.0.1 • 3.0.2 • 3.0.3 • 3.0.4

  Federations

 2.8 • 2.8.1

 2.7 • 2.7.2

 2.6 • 2.6.1 • 2.6.2 • 2.6.3

  Ancient Relics

 2.5 • 2.5.1

 2.4 • 2.4.1

 2.3 • 2.3.1 • 2.3.2 • 2.3.3

  MegaCorp

 2.2.4 • 2.2.5 • 2.2.6 • 2.2.7

 2.2 • 2.2.1 • 2.2.2 • 2.2.3

  Distant Stars

 2.1 • 2.1.1 • 2.1.2 • 2.1.3

  Apocalypse

 2.0 • 2.0.1 • 2.0.2 • 2.0.4 • 2.0.5

  Synthetic Dawn

 1.9 • 1.9.1

 1.8 • 1.8.2 • 1.8.3

  Utopia

 1.6 • 1.6.1 • 1.6.2

 1.5 • 1.5.1

  Leviathans

 1.4 • 1.4.1

 1.3 • 1.3.1 • 1.3.2

  Base version

 1.2 • 1.2.1 • 1.2.2 • 1.2.3 • 1.2.4 • 1.2.5

 1.1

 1.0 • 1.0.1 • 1.0.2 • 1.0.3

**Patch 1.2.X** are all patches beginning with 1.2. There have been five 1.2.X patches.

## 1.2.1

**Patch 1.2.1** was released on 2016-06-30.

### Features

* Forming a Defensive Pact now cancels guarantees and non-aggression pacts with that country
* Primitives nuking themselves now properly affects pop count
* Risk of Malcontent Slaves faction effect "Interstellar Railroad" now scales from 1% to 5% risk with 5 to 11+ owned slaves, down from 2-10% risk with 4-8+ slaves

### Balance

* Upgraded Nomads arsenal and ship designs. Reduced Nomad Fleet HP and damage bonus modifier from +50% to +25%. Overall they should be stronger than before
* Reduced HP of Nomad ark ships and gave them basic weapons

### AI

* Fixed AI not properly signing white peace in some wars that would just drag on forever
* Fixed AI not declaring prepared wars
* Fixed a case where sectors could get stuck due to lack of energy tiles and respect tile resources
* Multiple fixes for AI combat behaviour

### User Interface

* Fixed spelling in English localization for Attitude Map Mode

### Bugfixes

* Fixed a bug where merging fleets would prioritize the smallest fleet
* Fixed a bug where Gaia world spawn chance was not explicitly reduced for inhospitable stars
* Fixed issues with democratic elections alternative parties, issue caused the alternative parties to be invalid
* Fixed a bug where the display height of a galactic object wasn't being restored after loading a savegame
* Fixed so that democratic elections check the correct policy flags
* Fixed Xeno Integration tech weights
* Fixed upgrade arrow incorrectly displayed as greyed out for certain buildings on non-capital planets
* Fixed a bug where migration pacts between subjects and overlord were not allowed
* Fixed AI sometimes initiating a vote to kick right after a new member joins the alliance
* Fixed max trust not being properly set to 100 when forming an alliance
* Fixed issue with Nomads building too many new ships
* Fixed issue with Nomads not setting an end point for their journey when playing in a tiny galaxy
* Technology database patches tech\_repeatable\_improved\_core\_planet\_cap -> tech\_repeatable\_improved\_core\_system\_cap if save file version is below "Stellaris v1.2.0"
* Fixed CTD due to invalid pops on planet
* No longer wait for research in ALL tech areas to be halted before updating technology research alternatives
* Survey fleet order checks if fleet can move to system, so players can no longer reach out-of-reach systems using fleet view survey button

## 1.2.2

**Patch 1.2.2** was released on 2016-07-14 as a beta patch.

### Bugfixes

* Fixed bug where AI didn't end war although it had 100% warscore
* Crash fixes

## 1.2.3

**Patch 1.2.3** was released on 2016-08-04.

### Features

* Added missing interactions to emancipation faction

### AI

* AI will no longer repeatedly ask you to join the same war after being declined.
* AI will no longer invite you to war against yourself.
* Sectors should now be more keen to upgrade capital buildings when possible.
* Fixed an issue with AI rebel empires being overly passive in war.

### User Interface

* Added notifications for close/open borders.

### Bugfixes

* Fixed AI crisis disassembling itself
* Now possible to revoke independence support.
* Fixed notifications for votes to start wars.
* Fixed Regulated Xeno Slavery policy option being available before encountering any xenos.
* Fixed Regulated Xeno Slavery policy option not having the correct tech prerequisite

## 1.2.4

**Patch 1.2.4** was released on 2016-08-09.

### AI

* The AI is now significantly slower to seek out and research the Wounded Queen special project, to give players a chance to complete it.
* Fixed a bug where AI would repeatedly open and close border access.

### Bugfixes

* Fixed a bug where the Xeno Integration tech could not be researched.
* Fixed some issues with checksum and stability on OSX.

## 1.2.5

**Patch 1.2.5** was released on 2016-08-16.

### AI

* Fixed another case of wars at 100% warscore not being ended by the AI
* Fixed another case of AI open/close borders spam
* Fixed an issue where sector AI would build research of only one type due to a math error.
* Fixed AI inviting players to wars they should have no interest in.
* AI will no longer prioritize working food tiles on planets with only robots.

### Bugfixes

* Fixed bug where multiple special projects were being researched at the same time.
* Special projects with time cost no longer use stored resources.
* Fixed a couple of CTDs.

## References

1. ↑ Hotfix 1.2.1 Released
2. ↑ Beta Hotfix 1.2.2 Released
3. ↑ Hotfix 1.2.3 Released
4. ↑ Patch 1.2.4 Released
5. ↑ Patch 1.2.5 Released