recursal/Fanatic-Fandom huggingface dataset:
FAL OSW

Type
 Blueprint No.
 Custom Version

The **FAL OSW** is a Rifle in Strike Force Heroes 3.

## Appearance

FAL OSW appear as a purple themed rifle. It have a brown stock, handle, clip, and the barrel guard. It have a small hook under it's barrel.

## Description

The FAL OSW is, unlike most Rifles in the game, semi-automatic. To compensate for its low Rate of Fire, it has extremely high damage and above average accuracy. Magazine size is lower than average at 23 rounds.

## Strategy

The FAL OSW should be treated as a marksman rifle, similar to a sniper rifle but with a higher rate of fire, a higher magazine and reserve capacity, and lower damage. It is best used at mid-to-long ranges in combat due to its high damage and above-average accuracy. It is very effective when paired with a Burst Module. The high damage of the gun can create instant kills with the three round burst of the Burst Module. Due to it's low-rate of fire, the FAL does not fare very well in close quarters. Use an automatic sidearm (e.g. an SMG like RCP 90) with a high RoF for close range combat.

## Trivia

* The FAL OSW is based on a similar weapon that is featured in Call of Duty: Black Ops II.
* The FAL OSW is a special-forces, paratrooper variant of the FN FAL battle rifle.
Killstreak Weapons

**Killstreak Weapons** are an irregular type of weapon found in Killstreaks and Side Missions. They are available to Mercenary and Ninja in the killstreak form, and to everybody in some side missions.

## Description

There are only 4 killstreak weapons: 2 standard and 2 custom. Standard versions are equipped when Ninja or Mercenary activate these killstreaks, but are also available in Rocket Race 4.0 and Reverse Perfection, although not in regular gun games. Custom versions are exclusive to those two side missions.

Killstreak weapons can not be bought in store or won by the slot machine.

## Weapons

* "Betsy"
* Deadly Shurikens
* Golden Betsy
* Multi-shurikens
Judge

Type
 Blueprint No.
 Custom Version

The **Judge** is a dual weapon for the Gunslinger and Ninja classes.

## Appearance

Judge appear as dual revolver handguns. The Judge have black barrel assemblies and receivers, light grey cylinders, along with gray grips finished by a small pin located at the end of each.

## Description

This weapon has hefty damage, and an accuracy that is unrivaled in the Duals weapon class. However, its major weakness is the RoF. The range is slightly higher than most duals, but not the best against running enemies. Nevertheless, this weapon is outstanding when power and accuracy is required.

## Trivia

* This weapon is based on the Taurus Raging Judge revolver, a variant of the Taurus Judge chambered for .454 Casull, but will fire .45 Colt and .410-Bore shotshells.
"I'm the Juggernaut"

**"I'm the Juggernaut"** is a killstreak used by Juggernaut class. It is one of the two Juggernaut killstreaks, second being Flame Armor.

## Description

Requires 4 kills to activate.

Once you activate it, the Juggernaut gains full armor and becomes surrounded by a hollow transparent sphere - like shield for 7 seconds. He still can take damage, but every bullet also gets reflected in the direction of the shooter, so whoever shoots him also can take damage, especially if the deflected projectile is a grenade or a missile because they have a wide range of impact.

## In Game

In the last mission Devs De La Muerte, Mike and Justin use this killstreak without time limit as their first defensive power after 5 kills. Explosive weapons are most effective against them when they use it. Later when they activate their "True Forms" after 20 kills, they combine many killstreaks and I'm The Juggernaut is one of them. However, Justin is a Ninja and Mike is mercenary, none of them can actually use this killstreak.

Rusty, a Knight who was added in verison 20.8 uses this killstreak.

## Trivia

* Same shield appears when you swing Katana or Hattori Hanzo, these two blades can deflect bullets as well.
* "I'm the Juggernaut" is a name for a helmet type used by Juggernauts in Strike Force Heroes 2. It was used by Tower.
* I'm the Juggernaut is based off a line from *X-Men: The Last Stand.* A mutant by the name of Juggernaut shouted "Do you know who I am!? I'm The Juggernaut, b\*tch!!!"
* When the shield appears, it looks like it has some sort of sad face on it.
* "I'm the Juggernaut" is line the Juggernaut unit from Command and Conquer 3 Tiberium Wars will say when selected.

## Gallery

Justin using the shield. Note the strange sad face on the shield (the same shield with the same sad face can also be seen when swinging Katana or Hattori Hanzo.
Hair Trigger

'

*'***Hair Trigger**is an Attachment that increases fire rate.

## Effect

Fire rate of any weapon is increased for 15%. Most of Machine Guns and Elementals don't need it since their fire rate is maximum. It is best used on those that are fully automatic and have high fire rate but are unable to reach maximum fire rate such as Ballers. It works well on most of shotguns too.
Going Streaking

**Going Streaking** is name for the sixth Side Mission. The player fights against clone squad of Engi

neers, and beating it on Insane difficulty unlocks Nathan.

## Description

This mission is played on Street like every other side mission. You fight against enemy squad consisting of 4 Engineers. Special ability everybody has in this battle is that all killstreaks are earned 2x quick. Enemies' weapons are randomized. Enemies are all Engineers, which means that killstreaks they use against you (that are special part of this mission) are turret killstreaks: either Shotgun Turret or Rocket Sentry.

## Tips

If you decide to win by sniping, bring a sniper with Wall Hack killstreak. That way you can stay in cover and reach everybody quickly, perfect for this map. Best weapon for snipers would be either Rail Gun or any fast sniper. Long range doesn't matter because everything is played on short.

You can also use classic way of winning the level by Engineer's rocket/grenade launchers by staying in one corner and waiting until enemies come to you. But if you want to win with least possible count od deaths, use Sniper with DSR1, and if you quickly get Wall Hack killstreaks (they are earned 2x faster), you can stay in cover all the time and use same playstyle as with MK32, and spam grenades from cover. Without getting hurt.

## Rewards

Normal: Random.

Hard: Random.

Insane: Nathan, the unique Engineer.

## Trivia

* This is one of 3 side missions in which player fights against squad with only Engineers. Others are: Raze Protocol and The Hitman.
Butterfingers

**Butterfingers**is a soldier flaw.

It gives the soldier 7% chance his/her weapon jams while reloading. If the weapon jams, the user won't be able to fire for few seconds. If an Elite has this flaw, it makes her almost flawless, because all weapons she uses don't require reloading.

## Trivia

* Weapons can also jam if they are in Broken status.
Diazepam

**Diazepam**is an offensive Equipment item.

## Effect

Diazepam fixes your accuracy. With it, the accuracy is not reduced by firing. Use it with classes that have strong firepower.

## Trivia

* It has same effect as the offensive upgrade Iron Grip. This upgrade is used by Wesley and Nathan, both Engineers.
* Diazepam is also a chemical in real life.
Ballistic CPU

**Ballistic CPU**is an weapon Attachment, which increases damage like the Targeting CPU.

## Effect

Like Targeting CPU, Ballistic CPU increases damage. When you make a headshot, it is +10% damage done to the enemy. Not much, but with accurate weapons it can help to kill enemies easily with one shot, therefore it's best equipped with users with Sniper rifles or Rail Gun/Fortune's 500. Also, combined with Aim Bot killstreak (which gives you ability to score headshot even if you hit a different spot), for 8 seconds it does +10% damage to the enemy, because all shots are guaranteed headshots, regardless of the body part that was shot.
Iron Man

**Iron Man** is a medal, achieved after taking 100,000 damage as a Juggernaut.

## Strategies

**Strategy 1:** (WARNING: It is the quickest way but may cause you to lose a game if you are not careful): Since it takes 100,000 of any form of damage to achieve this medal the quickest way to achieve this, strangely, is by falling off the map repetitively as a Lvl 30 Jugg until the achievement shows up. Remember to get some kills between every 2 suicides to lengthen the game and to prevent losing. Repeat the same 5 v 5 Team Deathmatch with the same suicide spree if necessary.

**Strategy 2:** (Involves less suicides but is slower): Fall off the map 3 times in 5 v 5 Team Deathmatch. Then let an enemy shoot the player for a bit then kill him with a Defriender. Requires Lvl 30 Juggernaut and 2-5 star Defriender. Keep doing the same cycle until the achievement shows up. Repeat the same 5 v 5 Team Deathmatch with the same cycle if necessary.
Chain SAW

The **Chain SAW** is a custom Machine Gun in SFH3.

 Type
 Special Effect

## Description

The Chain SAW is the custom version of the SAW Machine Gun. It has average damage for a MG, but an extremely high Rate of Fire. Accuracy is not very good. Magazine size is large at 80 rounds. Being a custom weapon, it has a chance to ignite enemies.

## Tips:

Use the Chain SAW for up close work, as its low accuracy will prevent it from being effective at longer ranges. LAW Giver is even better than Chain SAW because LAW Giver also has very high fire rate and it has more accuracy than Chain SAW.

## Trivia

* The Chain SAW and the SAW seem to be based on the KAC Chain SAW Machine Gun, designed in 2008, but never produced.
* Chain SAW is based on a weapon on Call of Duty: Ghost, with the same name.
	+ It also appear in Call of Duty: Mobile, but the name is changed to Chopper.
MTS 255

Type
 Blueprint No.
 Custom Version

The **MTS 255** is a Shotgun in SFH3.

## Appearance

The MTS 255 is a double action, revolver shotgun with a wooden butt and forestock. The flawless version of this weapon adds a bayonet beneath the barrel (only aesthetic).

## Description

The MTS 255 has the highest damage of the Shotgun class, second only to its custom version, Old Yeller. It has low rate of fire, accuracy, and range. It also has the lowest ammo capacity of all Shotguns.

## Overview

The MTS 255 has great power, but it only shows at excruciatingly short ranges. It is generally able to kill weaker enemies in one hit, although bulkier classes like Juggernauts and Elites may require more shots. This weapon really has nothing much going for it besides its power, which is not enough to compensate for its downsides. The low ammo capacity also makes it so the user cannot be wasteful with their shots as reloads will be very frequent. Overall, the MTS 255 is a weapon focused entirely on power, so much so that it is completely ineffective at everything else.

## Trivia

* It seems to be the spiritual successor to the Judgement from *Strike Force Heroes 2*.
* The in-game MTS-225 unrealistically has 3 chambers in its cylinder, which is half of the real life's 6 chambers.
Decimator

Type
 Special Effect

**Decimator** is a custom Experimental Weapon.

## Appearance

The Decimator is a futuristic-looking gun with a golden color scheme. It has a laser sight on top and fires red lasers instead of normal bullets.

## Description

Decimator is the custom version of Laser Cutter. Just like its standard version, the Decimator has short range but the highest fire rate of all Experimental weapons.

## Overview

Ammo is the biggest strength of this weapon. Fire rate is still high, and it gets extremely high once upgraded. Bad accuracy remains, so an attachment like Foregrip or Diazepam is recommended. But if you're looking to snipe enemies from afar, then use Advanced Rifling to increase the range of this weapon.

The Fire element makes up for extremely low impact, but it is still weaker than Paralyzer.

## Trivia

* Decimator's name is a possible reference to *Star Wars* cannon of the same name.
* This weapon's design is based off the EM1 from *Call of Duty: Advanced Warfare.*
Classes

Classesare types of soldiers that are present in each Strike Force Heroes game. They have their specialities and unique abilities. In Strike Force Heroes 3, there are 8 soldier classes. Each class can use two primary and two secondary weapons, with exception of Engineer and Elite who use all types of secondary weapons. Each class has it's gender (Justin is the only male character who is from a female class). Unlike in earlier SFH games, there is only one class unlocked in the beginning (Engineer), and the player needs to complete missions to unlock new.

## List of classes

There are 8 classes in Strike Force Heroes 3, and 1 irregular class added in later versions (Knight).

#### **Engineer (Male)**

Balanced classes that build turrets with their killstreaks.

#### **Gunslinger (Female)**

Offensive support class. They boost their squadmates' firepower, crit chance, or rate of fire with their killstreaks.

#### **Medic (Female)**

Defensive support class. They heal their squadmates and give them armor through killstreaks, but they can do a lot of damage themselves (similar to Gunslingers), because they can use Rifles.

#### **Juggernaut (Male)**

Heavy defensive class. They have the highest health and they can take the most damage. They excel in tanking and their killstreaks are half offensive and half defensive,

#### **Mercenary** **(Male)**

Heavy offensive class. Although their weapons have similar firepower to Engineer's, their traits and killstreaks are used only to deal massive damage.

#### **Elite (Female)**

Offensive support class that burns or freezes enemies with their killstreaks.

#### **Ninja (Female)**

Offensive support class. They are fast and excel at assassinating single targets.

#### **Sniper (Male)**

Offensive class. They can deal huge damage at far range.

#### **Knight** **(Male)**

Can only wield melee weapons, but their first and probably only character, Rusty, has Traits instead of Upgrades. He also uses a killstreak from the Juggernaut class. Can be unlocked by clicking the "New Knight Hero!" text in the missions menu beside the "A Knight's Quest" ad
Rail Gun

Type
 Blueprint No.
 Custom Version

The **Rail Gun** is an Experimental weapon for the Elite and the Sniper class. It is the final weapon unlocked in the game.

## Description

The Rail Gun is actually a futuristic Sniper rifle. It deals heavy damage. It has the best range, being able to take out enemies off-screen. Accuracy is also it's best strength. It is the easiest experimental to score headshots with. Headshot usually means one shot kill.

Rail Gun works by firing a long ray of electricity. Every shot has chance to affect enemies with electricity. Electricity works by increasing damage done to the target it affected, from all sources. Although electricity doesn't do much damage as other status effects, if the weapon has high level, it will be needless because you will often score one shot kills.

There are no reloads, instead there is one big magazine, like in every other experimental weapon. Pick up ammo often, but if you have Elite with Energy Ammo, just don't fire much and take breaks behind covers while waiting for ammo to regenerate.

## Tips

It is possibly the best Experimental Weapon out there, and definitely the best one to equip a Sniper with. Great accuracy allows you to often score headshots, if you use it properly.

This weapon is deadly if used during Wall Hack. It has increased vision in small amount.

Although it leaves electric explosions wherever it hits, it is totally harmless to you and your allies. It makes the weapon more effective and easier to use, unlike most of other elementals, like Pulse Rifle. Therefore, it is more recommended to use than the Pulse Rifle or Futurama.

Burst Module is the best attachment, although it has more effect with Rail Gun's custom version, **Fortune's 500**.
Righteous Bizon

Type
Elite
Juggernaut
Mercenary
Gunslinger
 Special Effect

The **Righteous Bizon** is a custom SMG.

## Description

The Righteous Bizon is the custom version of theBizon SMG. It has average damage for a SMG. Rate of Fire is moderate for a SMG, and accuracy is a little higher than the Bizon. Magazine size remains the same at 64 rounds. However, being a custom weapon, it has a chance to ignite enemies.

## Tips

The Righteous Bizon is a good all around SMG, capable of efficient fighting at close, mid, and long ranges. Fire makes enemies lose health rapidly in small period of time, and it helps to increase average damage. Use Phosphorous Rounds (now called Ignition Rounds) to increase the chances of igniting the enemy.

## Trivia

* Possibly a play on the Team Fortress 2 weapon The Righteous Bison, a futuristic ray gun.
Flaws

Each soldier in the game has a **flaw**. Flaws are disadvantages of every enemy and hero you recruit. Flaws are randomly generated and don't depend on the class. Unique heroes flaws are not random.

Depending on what weapons, Attachments, Equipment and Upgrades your hero uses, some flaws may not be detrimental to your survival during battle.

## All Flaws

Note that all Flaws can be countered, but do not all have item counterparts.
Loud

**Loud**is a flaw.

It makes the soldier easier to spot on further distances, by enemies. It means that off-screen enemies can spot you and fire at you before you even notice them. This flaw can be fixed by adding/unlocking upgrades or equipment. Silent utility upgrade and Optic Camo work opposite of this flaw. However, the soldier still won't have the power from those two upgrades, instead it will just fix the loud flaw.

Snipers with this flaw have a big disadvantage, because sometimes it makes hunting and defending objectives harder. This flaw has little effect on Juggernauts, because they are close range class.

This is the most frequent flaw used by unique heroes. 3 unique heroes have this flaw: Wesley, Jyn and Calamity.

## Trivia

* This is the first flaw that can be experienced in the game (used by Wesley, the starter hero).
GlobeX Leader

The **former leader and founder of GlobeX** (his real name is unknown) is an anti-hero character who has a brief appearance in the ending of the Campaign. He was the leader and founder of GlobeX until The Scientist took his place.

## History

His identity is still unknown. He led and founded GlobeX corporation but he was defeated twice by SFH forces. First time they thought he was dead was when he exploded with a nuclear missile that he attempted to use to destroy the island full of the toxin, which was developed by the Scientist when he worked for him.

But the leader cloned himself, and attacked the world once again with his mech full of nuclear devices. However, the Scientist betrayed him, and continued working with the Heroes to stop the leader, but only to take his place in the organization. The SFH thought they killed him when Wesley shot him off the mech.

But in SFH3, it is revealed that the Scientist completely took over GlobeX. When the SFH defeated his clone army, it is also revealed GlobeX leader is still alive, and it is probably his clone. He appears in the final cutscene, in a video he sends to the SFH base, saying: *Globex, eh....I may be able to help with that.*

He probably wants revenge because Scientist betrayed him, so it indicates he will fight for the Heroes in the next game.
Pulse Rifle

Type
 Blueprint No.
 Custom Version

**Pulse Rifle** is an Experimental Weapon.

## Description

Pulse Rifle fires shots with chance to freeze enemies. It has slower fire rate, but also longer range than most of other Experimentals. It's weakness is impact, as it's below average for an Experimental. Its custom version is called the Futurama.

## Tips

It is redommended to use this weapon with Sniper class as it has longer range, but the range is still not very good and later, Rail Gun will be better for both classes due to it's longest range and heavier impact.

This weapon is like an Elemental, so shooting below yourself can damage you and take your life. However you can't kill your squadmates with it.
Ratatouille

**Ratatouille**is a custom Machine Gun.

## Description

Ratatouille is the custom version of HMG50. It has similar stats as its standard version: low rate of fire for a machine gun and high accuracy and range. It also additionally has power to affect enemies with Poison status effect, however there is only chance for the actual effect, like with every other custom machine gun.

### Pros and Cons

#### Pros

* Great alpha damage, higher than any other machine guns with 27.8 at 5 stars lvl 31.
* High accuracy, more than any other machine guns with 72.6 accuracy at 5 stars lvl 31.
* Is a Custom Weapon; has an additional effect that grants a chance to inflict poison.

#### Cons

* Worst DPS at 208.4 with 5 stars lvl 31, easily outclassed by all machine guns in the game.
* Worst range tied with LAW Giver and Chain SAW at 33 range. As a machine gun, it lacks almost all tools to defend against long-range weapon wielders and even against machine guns themselves.
* Low single-clip ammo count compare to all other machine guns at 78 rounds with 5 stars lvl 31.

## Trivia

This is also a name of a meal, and a Pixar's movie
Raven

**Raven** is a custom machine gun. It is the custom version of Vulcan chain gun.

 Type
 Class
 Special Effect

## Appearance

The Raven is a golden, six-barrel rotary hip firing machine gun. Outside of it's firing handle, front-lifting handle and a part of the wirings retaining their black color, the rest of the gun is made of pure gold. The model always has an extra laser attached to the front of the barrel cluster.

## Description

Like the Vulcan, Raven has high fire rate, but low damage per second. However, Raven has chance to freeze enemies and finish them off more quickly, and the ROF is also increased. It is not a big improvement though, and you can play the same way with both guns.

## Tips

Drum Mag can double ammo because Raven doesn't have magazines. Use an accurate secondary weapon, such as Jericho or some other pistols for backup, to kill enemies on further distances.

## Trivia

* Vulcan Raven is a character in *Metal Gear Solid*series. His last name was inspiration for this gun's nickname, as Vulcan is the standard version of this weapon. In *Metal Gear* Vulcan Raven also used the M6A1 Vulcan machine gun.
* The Raven does not have a visible trigger.
* The Raven reminds some people of Edgar Allan Poe's poem "The Raven".
* The Raven and the Vulcan both look like miniguns. (edited), well duhh they are.
* It is theoretically impossible to attach a laser to the barrel cluster like depicted on the game model because the barrels spin so fast the momentum would've caused it to fling off the gun. The minigun in real-life also doesn't support any sort of attachments outside of the muzzle, let alone a laser on a spinning gun.
SAW

The **SAW** is a Machine Gun used by Medic or Mercenary class. The custom version of this weapon is the Chain SAW.

 Type
 Blueprint No.
 Custom Version

## Appearance

The SAW is a machine gun that is fired from the hip. A large ammo box juts out from the bottom of the gun.

## Description

The SAW has the fastest rate of fire in its class along with a large ammo capacity. Its damage is average but accuracy is low.

## Overview

Between its incredible rate of fire and decent damage output, the SAW is a killing machine in close combat. However, its short range and bad accuracy prevents it from being effective at medium or long range. It is an excellent replacement of MK48 default.

As for secondary weapons, Pistols are heavily recommended due to their relatively long range and good accuracy. SMGs are also good options due to sporting similar close combat capabilities. Some of the best SMGs are the MTAR and UMP 45. Blades are not as recommended simply because the SAW and Machine Guns in general output much higher damage than most Blades at melee range.

## Trivia

* This is NOT the same weapon as the M24A9 Saw [1] from *Strike Force Heroes*. It is actually based on the KAC ChainSAW, designed in 2008 but never produced.
Cleaner

Type
Elite
Juggernaut
Mercenary
Gunslinger
 Special Effect

The **Cleaner** is a Custom Submachine Gun.

## Description

The Cleaner is the custom version of the UMP 45. It has good damage for an SMG, but below average Rate of Fire. This is negated by its high accuracy and clip of 30 rounds.

## Tips

Use the Cleaner for mid-to-long range combat. It will not be effective at close ranges due to low RoF. Use it for secondary with most of Machine Guns to have something accurate and for mid-to-long range fighting in case you run out of ammo. One of the best attachments for this weapon are Laser Sight, which increases the damage of a critical hit, a much-needed enhancement to a weapon that has a higher crit chance. Another good attachment is the Hair Trigger, increasing fire rate.
Golden Betsy

Golden Betsy is a special weapon available only in Reverse Perfection mission.

## Description

Similarly to Multi-shurikens, Golden Betsy is the greatly improved version of Mercenary's killstreak Betsy. It has chance to poison enemies. It also fires two shots at once, compared to the Betsy's one.

This weapon is based off the **Huo-Long Heater** from **Team Fortress 2**
MTAR

Type
Juggernaut
Mercenary
Gunslinger
 Blueprint No.
 Custom Version

**[[File:|thumb|221px]]The MTAR** is a secondary Submachine Gun. Its custom version is the Tavor.

## Description

The MTAR fires in 3 round bursts but has good damage and is one of the most accurate SMGs. Even though it's a burst-fire weapon, fire rate is still high. If you click fast you can reach a similar fire rate to many other full autos, but not Vector and RCP 90.

## Tips

MTAR could work even better than most of Pistol type secondaries with primaries that have low accuracy or work best at close range. It has the highest damage in its category. It is great for Capture the Flag objectives.

## Trivia

* The MTAR appeared in SFH:Extraction as MTVR and was a assault rifle.
* The MTAR is actually a carbine, not a submachine gun.
First Blood

Type
Elite
Juggernaut
Mercenary
Ninja
 Special Effect

The First Blood is a custom blade.

## Appearance

First Blood does not appear different from its non-custom version. The hilt cap, the handguard and the blade are all made of gold.

## Description

First Blood is the Golden Custom version of the Knife melee weapon. It has the fastest fire rate of all melee weapon and it has 30% more chance of doing critical hits.

## Trivia

The name of this weapon may be a reference to the name of the first Rambo movie, *Rambo: First Blood.*

*First Blood* was the name of a Light Machine Gun in SFH. It was also a knife in the second game,SFH2.
Tower

Nationality
 Class

****Tower**** is a unique hero of the Juggernaut class and originally a character from Strike Force Heroes 2.

## Traits and Upgrades

**Tower** has the Flame Armor killstreak, giving himself a full set of armor and setting nearby enemies on fire for 7 seconds (Flame Armor occasionally inflicts nearby enemies with Poison), along with the Deflective Armor trait which gives him an 8% chance to reflect an enemy bullet back at him/her. All of his upgrades are defensive. His flaw is Fatigued (Gets tired 20% quicker after battle.)

**Upgrade Column 1**: Burn Resistant / Resistant

**Upgrade Column 2**: Bomb Squad / Iron Will

**Upgrade Column 3**: Hard Headed / Adrenaline

## History

Tower's face is never shown. His nationality, age and identity are unknown. He was nicknamed Tower for his large size (7'2 - 2m18) by Jyn just because his real name was unknown even to the Strike Force Heroes. Tower never says anything except undefined sentences.

## Trivia

* As seen in the first cutscene, reprogrammed Tower has different armor than he had in the ending of SFH 2 when he was captured. But that same armor he had in trailers and sneak peeks before the release of SFH 2.
Patches

This is a WIP page, if you have any information on any of the patches, please put it down below (earliest patch first please) When we reach the latest patch, this part will go away.

February 27th, 2015 - The announcement on Sky9 of the prequel to SFH2, Strike Force Heroes 3 was coming out soon.

April 27th, 2015 - Strike Force Heroes 3 official release happens. It first appeared as a game on the actual Sky9 website, Sky9games.com

We are currently on v20.8s
Smoke bomb

Smoke bomb is a Killstreak used by the Ninja class.

## Effect

Requires 2 kills to activate.

When activated, the Ninja is teleported to any random location on the map and becomes invisible for 2 seconds after that. Potentially very useful in Capture the Flag, as it can transport a Ninja who is holding the enemy flag straight to the home base. Otherwise, the randomness factor of this Killstreak makes it unreliable as it may just plop the user in between a group of enemies.

## Trivia

* Smoke Bomb also appears as a Killstreak in *Strike Force Heroes 1*. There, it was used by the Assassin class.
Explosive Temper

**Explosive Temper** is one of the Mercenary's three traits.

It increases rate of fire by 25% when the mercenary is under 40% of his health. When it takes effect, the mercenary will glow in yellow, which indicates that the RoF is increased.

This trait is used by Dex. Also, Rusty's trait in the first upgrade column (he uses traits for upgrades instead of skills).
Muscle Memory

**Muscle Memory** is an Utility Upgrade.

Killstreaks aren't lost on death, but are earned 50% slower. At least, that is how it is *supposed* to work. This Upgrade is bugged in that Killstreaks are earned 50% slower, but they *are* still lost upon death. Because of this, it is never advised to use this Upgrade on anybody as it will simply harm them.

Calamity and Jyn can use this upgrade.
Chilled

**Chilled**, or **Freeze**,is a status effect.

## Description

Chilled is a unique status effect. At first, the affected soldier will begin glowing a bluish-white aura. After a short delay, the character freeze solid into an ice rock. When frozen, soldiers cannot move or shoot. Similar to other status effects, you can easily kill yourself with Elemental weapons with freezing ability, and even with the Pulse Rifle, if you fire below yourself, close to the ground where you are standing, or to the enemy who stands close to you.

If an enemy, squadmate, or the player is killed while frozen, they will Body-Pop. (break into pieces)

## Weapons

If a weapon fires projectiles with chance to affect enemies with ice, it is written "Chance to Freeze enemies" below it. If it freezes enemies with every shot, it is written "Freezes enemies".

* Freeze Ray
* Sub Zero
* Pulse Rifle (Chance)
* Futurama
* Ice Chamber
* Raven (Chance)
* Weapons with the attachment Nitrogen Rounds
LAW Giver

Type
 Special Effect

The **LAW Giver** is a golden custom Machine Gun in SFH3.

## Description

The LAW Giver is the golden version of the MK48. It is a huge upgrade from the MK48. For a Machine Gun, it has high damage and a very high Rate of Fire. Accuracy remains average, and magazine size remains at 70 rounds.

## Tips

Due to its high RoF, it is best as a close-to-medium range weapon. A high powered, long range secondary (like Desert Eagle or Bolt Sticker) would nicely complement it.
Acid Hound

Acid Hound is an Elemental weapon. Its custom version is Liquifier.

 Type
 Class
 Blueprint No.
 Custom Version

## Appearance

The Acid Hound is a somewhat futuristic weapon which fires green gaseous matter instead of regular bullets. There is a handle on the top which presumably increases its accuracy. Like other Elementals, the Acid Hound is fired from the hip.

## Description

The Acid Hound has an incredible rate of fire and ammo capacity, but it deals very low damage. Its accuracy is very good but its range is very short. The Acid Hound inflicts Poison on enemies with every shot.

## Overview

The Acid Hound is a decent weapon all things considered. It does not kill enemies quickly but the amazing ammo capacity ensures that the user will basically never have to reload between fights. Like other Elementals, the Acid Hound does have a risk of suicide if it is fired too close to the user's position. This weapon may be favored by Juggernauts whose higher HP allows them to stay in close range firefights for longer.

Using the Advanced Rifling attachment with this weapon will significantly increase its lacking range. Equipping Pride will significantly lower any accidental self damage dealt so the user does not have to fear getting too close to enemies. The Poison it inflicts on enemies, while not immediately useful, may be able to obtain some posthumous kills if the user dies but leaves an enemy low on HP. Overall, the Acid Hound performs well in close-range engagements but may become lethal to the user if used at point blank range.

## Trivia

* The Acid Hound is the successor of the Cobra from *Strike Force Heroes 2.* Both weapons spray poisonous acid at high rates of fire, but are only effective at close range.
* The Acid Hound's name is a reference to the Acid Hound from Raze 2, another of Justin and Mike Sleva's projects.
Side Missions

Side Missions in SFH3 are missions not part of the campaign but that instead provide unique challenges.

## List of Side Missions

1. Doctors Of Doom: Available after mission 4. Unlocks Medic class (Normal) and Unique Medic hero (Insane).
2. Reverse Perfection: Available after mission 8. Unlocks Unique Gunslinger hero (Insane).
3. Ninja Nights: Available after mission 12. Unlocks Ninja class (Normal), Unique Ninja hero (Insane).
4. Raze Protocol: Available after mission 16. Everyone has ALL possible traits.
5. Rocket Race 4.0: Available after mission 20. Unlocks Mercenary class (Normal), Unique Mercenary hero (Insane).
6. Going Streaking: Available after mission 24. Unlocks Unique Engineer hero (Insane).
7. Watch Your Back: Available after mission 28. Unlocks Sniper class (Normal), Unique Sniper hero (Insane).
8. The Hitman: Available after mission 32. Unlocks Unique Juggernaut hero (Insane).
9. Elemental Fury: Available after mission 36. Unlocks Elite class (Normal), Unique Elite hero (Insane).
10. Next Generation: Available after mission 40. The Best of the Best.
11. Veteran Heroes: Available after mission 44. Defeat the OG heroes (SFH2 heroes).
12. Devs De La Muerte: Available after mission 48. Defeat the creators of the game, Mike & Justin.
Mobile Turret

**Mobile Turret** is a Machine Gun.

 Type
 Special Effect

## Description

The Mobile Turret is the golden custom version of the XMG. It has only 70 bullets in its magazine (91 bullets if upgraded) and there are no reloads. Like the majority of the Machine Guns it has a high fire rate and a low accuracy. The Mobile Turret has a chance to electrocute enemies. The Mobile Turret is best used with **Drum Mag**, as it will increase the Mobile Turret's magazine size.

## Trivia

* This gun could be a reference to Call of Duty: Advanced Warfare's Mobile Turret.
BM9

Type
 Blueprint No.
 Custom Version

The **BM9s** are Dual weapons wielded by Gunslingers and Ninjas.

## Appearance

BM9 appear as a set of dual pistols. The pistols have light gray receivers, iron sights, black grips with a small pin in the middle of each.

## Description

The BM9s are dual pistols and the first Dual available in the game. It is semi-auto, but the fire rate is quite impressive, and the accuracy is decent.

The major weakness of BM9 is terrible damage. It has the weakest impact of all semi-auto duals. Nothing can make up for it. Attacking a high health enemy with BM9 never ends well, if they use Rapid Regen they are almost resistant to low damage weapons like this.

However it has a lot of ammo, and reloads are average speed, so BM9 is not a total failure. It is just a starter weapon which is weaker than others.

## Tips

These duals works best with AI, as they use it as if it's on Full-Auto.

While BM9 has it's strengths, it's a starter weapon and should be replaced after some time. Gunslingers are much powerful with Judge. Ninjas shouldn't use it in first place.

Like with any semi-auto weapon, best attachment to put on BM9 is Auto Trigger because it increases fire rate in most cases. It can be replaced by the FMG9.

## Trivia

* The BM9 bears resemblance to a Beretta M9, and the name is likely based off this.
Greaser

Type
Elite
Juggernaut
Mercenary
Gunslinger
 Special Effect

The **Greaser** is the Custom version of the Vector SMG.

## Appearance

The Greaser is essentially a golden version of a KRISS Vector submachine gun, although the lower body of the gun is more tan and beige in color. It otherwise appears identical to its normal counterpart.

## Description

This weapon has an extremely high rate of fire, the highest of all SMGs. However, it has the lowest ammo capacity and damage of SMGs. Its accuracy is about average.

## Overview

The Greaser is one of the worst Custom weapons in the entire game. While it can achieve maximum fire rate without being upgraded, its damage and ammo capacity are simply too low to be worth it. The Greaser has trouble killing even enemy Snipers, the class with the lowest amount of health.

Should someone actually desire to use this weapon, it should obviously be used with a long range weapon in order to handle close combat. The RCP 90 completely outclasses the Greaser in every way as it has higher damage, ammo capacity, and accuracy while reaching the same high fire rate when upgraded. Overall, the Greaser is an awful weapon by many standards. It does not perform well even in close combat, with the chance to Poison enemies being insignificant overall.

## Trivia

* The Greaser and its normal counterpart are based on the real life KRISS Vector series of submachine guns, manufactured by KRISS USA.
Rocket Sentry

Rocket Sentry is a Killstreak used by the Engineer class.

## Effect

Requires 5 kills to activate.

The user drops a small orange turret with 4 legs and a rocket launcher extension that rises up briefly after it's activated. It fires homing rockets that deal high damage and can kill enemies in one hit.

Nathan, a Unique Engineer, uses this Killstreak.

## Trivia

* The rockets fired by the Rocket Sentry are visually identical to the rockets fired by the Panzer weapon.
* Rocket Sentry was also a Killstreak in *Strike Force Heroes 2*.
E.M. Shield

**E**lectro **M**agnetic **Shield**  is a defensive Equipment item.

## Effect

While equipped, the soldier will take -7% damage from all sources. It works opposite of Electricity status effect, which makes you lose +10% health from all sources.

It is useful for all classes, but especially ones with normally low health, such as Sniper. It can also be used against **New Recruit**flaw with which the hero takes 7% more damage from all sources.

## Trivia

It is based of the Arc Reactor from the Iron Man movies.
Secondary Weapons

**Secondary Weapons** are used as backup weapons. They must be carried with Primary Weapons.

To switch between the primary and the secondary weapon you must press Q or SHIFT.

## Usage

Most of them aren't as effective as Primary weapons because of lower firepower. They are mostly used when the Primary weapon runs out of ammo, or just to make up for its weaknesses. There are 3 types of Secondary weapons. All classes can use only 2 types, but the Engineer and Elite can use all 3.

Except for Blades, they need to be reloaded when the magazine runs out of ammo, and a Drum Mag increases the capacity to 210%, but does not remove the need to reload. However, they have infinite backup ammo, unlike primaries.

In the Capture The Flag Game Mode, a soldier can use only the Secondary while carrying the package/flag.

An AI controlled soldier will only use a ranged Secondary after running out of ammo for the Primary, but if equipped with a Blade, will always use it when in melee range of an enemy.

The Righteous Bizon and RCP 90 are exceptional secondaries, because especially when upgraded, thanks to their DPS, large magazine size and decent accuracy, can compete with many of the Primary weapons. This makes them a good substitute for weak Primaries and a good complement to short-ranged ones.

## Blades

Blades are the only melee weapons in the game. They usually have high damage but have the shortest range, require the user to come close to the target. They can be used by all classes except Gunslinger and Medic. Knight is the only hero that can use blades (and only blades) on both of his primary slot and secondary slot.

## Pistols

Pistols are semi-automatic/burst sidearms. They mostly have low damage per shot, but high accuracy and are effective on longer ranges. They can be used by all classes except Juggernaut and Mercenary.

## Submachine Guns (SMGs)

SMGs are mostly full-auto weapons with high rate of fire, but low damage and accuracy. They are replacement of SFH 2 machine pistols, which are now dual primaries. SMGs can be used by all classes except Sniper and Ninja.
Futurama

Type
 Special Effect

**Futurama** is an custom Experimental weapon.

## Description

Futurama is the custom version of Pulse Rifle. Similar to Pulse Rifle, Futurama has longer range than most of weapons of Experimental type. It also has special effect - it freezes enemies always, unlike Pulse Rifle which only has chance for that.

## Tips

It works well when being paired with the attachment Advanced Rifling (range increases 20%) or with the Burst Module. Also you can use it with Energy Ammo so you dont have problems with ammo

## Trivia

* It is a reference to Matt Groening's Futurama cartoon, which begins with the main character Fry being frozen in a stasis pod and ends up waking in the year 2999.
HMG50

Type
 Blueprint No.
 Custom Version

The **HMG50** is a Machine gun. It's custom version is Ratatouille.

## Description

The HMG50 is an unique Machine gun. It has high accuracy, which is rare in Machine guns. Unfortunately, it has low RoF but higher Impact. Because of this, the HMG50 is more of a mid-range weapon than a close-range one. Even so, it is not advised that you use this weapon at all, as it lacks in range, having the typical short range found in Machine guns. It is not effective mid range or short range.

## Tips

Since the HMG50 has a slow RoF, it is best to carry a sidearm with a high RoF to compensate. **Do not** use the HMG50 as a close-range weapon. A SMG such as the RCP 90 or a pistol like the Five Seven are good backups. You don't need to worry about accuracy, because the HMG50 itself is very accurate for a machine gun. Hair Trigger is the best attachment for this weapon, as it increases the rate of fire by 15%.

## Trivia

It seems to be the spiritual successor to the OICW of SFH. They share high damage values as well as high accuracy and slow RoF.

* HMG50(heavy machine gun 50 caliber) is not a real life weapon. SFH 3 had taken this gun from *Call of Duty,* a first person shooter game. The HMG50 in Call of Duty was based on the Fn/Browning M2 .50 bmg machine gun.
Big Willy

Type
Elite
Juggernaut
Mercenary
Ninja
Sniper
 Special Effect

**Big Willy** is the custom version of the Axe Blade secondary weapon.

## Appearance

Big Willy appears not much different from its non-custom version. The haft framing exposed at the end, the gray colored haft cover, the pins and the cutting edge of the axe are all made of gold.

## Description

The big advantage of the Big Willy is that a critical hit will do 100% more damage. It is the weapon with the highest DPS of all blades, having 817 DPS when weapon is level 30. Really do your best to max this beast of a weapon. It is the BEST blade to use overall and just does so well against Juggernauts and can have a chance to insta-kill the juggernaut.

## Tips

Use with a long-range primary weapon to take out enemies on far range. A good weapon to use it with is Bennett's Doom, because why not. It is best used with heroes with high critical chance, like Ninja or Sniper. Even though Juggernaut has a 10% crit chance at max level, it is still a beast when it is wielded. Ninjas and Snipers just gets instant killed by it.
Lynx

Longest Range

The **Lynx** is a Sniper rifle, available for the Gunslinger and Sniper classes.

## Appearance

The Lynx is based off the Gepard GM-6 Lynx, a Hungarian Anti-armor bullpup sniper rifle.

## Description

The Lynx has the furthest view range of all sniper rifles, which means that you are able to snipe-off unsuspecting enemies from far distances.

However, it lacks in many aspects, with a relatively low impact and with below-average accuracy.

The Lynx normally carries 6 rounds per magazine, which is average.

It's custom version, Farsight, emphasizes the "longest range" trait of the Lynx with its greatly buffed view range, which can allow you to shoot enemies from even further distances.

## Tips

The Lynx is an average Sniper rifle for the sniper playstyle. However, it excels with users who fair more with a more sneaky, "camping" playstyle where you snipe enemies from far distances due to its increased range.

The Lynx performs best with 4+ Star upgrades as it will have increased accuracy, and more importantly higher impact.

The Foregrip is the best attachment for the Lynx as it increases its accuracy by 10%, allowing for more precise shots when sniping from distances.

The Farsight, however, is much, much better than the Lynx, primarily due to its extremely buffed view range which allows for even map-wide shots in smaller maps like Street. It is a good choice for attempting higher-level Challenge missions as a lower leveled hero.

All in all, the Lynx is an average sniper rifle and is an alright choice when going for the Sniper playstyle.

The Farsight is a recommended sniper rifle for players who wish to complete higher-level missions with lower-leveled heroes. With perfect usage, the Farsight could trump even the Intervention and L115.

## Trivia

* It seems to be the spiritual successor of the Barrett sniper rifle in SFH1 and SFH2. Both weapons have high damage, yet low accuracy.
Bam Bam

Type
 Special Effect

**Bam Bam** is a custom Explosive weapon.

## Appearance

The Bam Bam is a golden grenade launcher with a laser sight on the side and a sight on the top. It has a fore grip and a multi-canister barrel.

## Description

Bam Bam is a grenade launcher. It is the custom version of MK32. It has the highest ammo capacity of all Explosive weapons but its other stats are relatively average. The Bam Bam fires grenades that bounce off of solid surfaces and explode upon contact or after a period of time.

## Overview

Using this with Burst Module makes it staggeringly overpowered because it allows you to mow down enemies from hard-to-reach places with an unstoppable storm of ricocheting grenades. This is notoriously effective on the Street map where the higher platforms serve as excellent shooting spots.