recursal/Fanatic-Fandom huggingface dataset:
天秤座

⚠
**请注意，此文章或段落实际编写时间较早，或原作者已离开企划，或是所使用的设定已经历更新迭代或被废除，包含已过时信息。**

* 需要使用最新信息取代已过时信息。
* 可能需要对全文或段落进行改写，以确保其表述的信息清晰、整洁、规范和符合设定与常理。

天秤座图片

天秤座(Libra)，风象星座，位于十二星域东北区，与摩羯、水瓶、处女接壤，湖面常年结冰，气候寒冷，穷山恶水，如果要来旅行的话请务必备好棉衣和火系卷轴哦。

天秤国人口据星辉2738年的不完全统计，仅有340余万人，因地势险恶，高原山脉居多，天气气候恶劣，与摩羯接壤区常年遭遇龙卷风，移民人数随年份上升，从古至今，人口问题一直困扰着天秤座。

国徽是经典的金色天平，天平的平衡象征着众生平等。
天秤国的人常常追求和平和谐的感觉，他们善于交谈，沟通能力极强是他们最大的优点。

城市
--

天秤国的城池共6座，分别为：卡塔莫拉、艾莉斯塔塔、杰尼芙的岛、阿罗拉太阳殿、特拉边城、茉莉亚加里海。

### 卡塔莫拉

卡塔莫拉为天秤国的主城，位于西南方向，有着“永远的圣罗兰”之称，是旅行者们必去的网红打卡地，据说那里的紫罗兰在魔法的加持下一年四季都在开放，天秤国史书《华章》也记载了无数国王和公爵在此地进行求婚。

### 艾莉斯塔塔

位于卡塔莫拉东部，以魔女艾莉斯塔塔•提亚拉的名字命名，史书《华章》曾记载，神辉1338年，边界流民举兵天秤，以艾莉斯塔塔为首的魔女团保护了主城，并且击退边界流民，于神辉1369年被封为艾莉斯塔塔侯爵，该城自此以艾莉斯塔塔命名。艾莉斯塔塔城是知识的海洋，是许多教授的故乡，对文学有兴趣的旅行者可以去看看。

### 杰尼芙的岛

杰尼芙的岛不是一个岛，只是一个名称，位于天秤国西北方向，传说女神杰尼芙•维里斯在此地出生，海水淹没天秤国时她在大海中搭起了一个岛，让人们渡过劫难，此地的天秤国人民对此深信不疑，以“杰尼芙的岛”命名此地。这里是小吃之城，特色美食应有尽有，旅行者们的土特产几乎都是从这里带去的。

### 阿罗拉太阳殿

位于天秤国东北方向，信奉阿罗拉的人在此聚集，祈祷拥有财富和爱情，尤其是在太阳殿许愿会更灵。阿罗拉为财富之都，海外贸易居多，商人占此地人口的三分之一，提醒旅行者千万不要去这个地方！(因为会被骗的身无分文)

### 特拉边城

位于天秤国正东方向，与处女国相邻，是天秤国的海外防线，土地贫脊，人口稀少，是流放犯人的首要选择地，犯罪率为全国第一，极度危险。

### 茉莉亚加里海

位于天秤国东南方向，是天秤国最大的淡水湖，在此地的人们信奉水神弥勒，祈祷长寿和平静的生活，最出名的当属这里的森林“拉奎恩森林”，里面有着无数前人留下的珍宝，是寻宝者们的财富密码。

### 旅行指南

最好先从茉莉亚加里海出发寻找宝藏，积累—定财富时再去卡塔莫拉，欣赏完紫罗兰海后前往杰 尼芙的岛品尝美食。

(友情提示：一定要带好足够的星旅币哦)

## 爵位排名

*公爵(Duke)→侯爵(Marquis或Marquess)→伯爵→(Earl)→子爵(Viscount)→男爵(Baron)*

不论男女，只要有实力就能获得爵位。

货币
--

*10平币=5卡币=1华币=1缇米=1星旅币=0.5文币*

天秤国以世袭制传承，迄今已多达23代，现国王名为赫伯特•多亚，于星辉2790年登基，据不完全统计，在赫伯特掌权的七年时间内，天秤国人口百分点上升了零点一，凭借这点，赫伯特得到了天秤国人民的一致肯定。

## 主要信奉的神明

和平女神“杰尼芙•维里斯”、太阳神“阿罗拉•塞尔”、生命之神“拉奎恩•里克”。

历史
--

**啊呀，好像哪里不太对劲的样子。**这篇文章所标记的年份没有与最新纪年表同步！您可以帮助我们修正，如果您有旧纪年表的话。

**天华2148年**，人类发现了天秤这个宝地，在此地开拓领土，建立家园，人民安居乐业，各部落和睦相处，各种族相互帮助，众生平等。

**天华1068年**，人类之间的摩擦使各部落爆发了第 一次战争，在人类只能使用冷兵器的情况下，其他种族显然略胜一筹，天秤的人类被压迫到奴隶阶层，为其他种族当牛做马。

**天华573年**，人类的怨气终于被激发，开始与各种族陷入不死不休的状态，人类损失惨重，但因为其他种族有一股傲气，对人类时常放松警惕，导致其他种族和人类的死伤呈6:10的比例。

**天华140年**，人类在拉奎恩森林与魔族达成协议，签订了《拉奎恩森林土地108法》，在此协议上答应，未来人类胜利后将会把所拥有的土地的2/3给予魔族，双方合作愉快。

**天和1年**，人类与魔族共同胜利，人类建立天秤真主国，按照签订的合约，除西南方向，其他土地均归魔族，并且按年上贡宝物。

**天和689年**，人类与魔族的摩擦日趋严重，在约利公主失踪后爆发战争，国家内部上层压榨下层，外部供奉魔族躲避追杀，内忧外患的情况使这个国家不堪重负。

**天和1062年**，人类在拉奎恩森林发现了一些蕴含着能量的宝石，吸收了宝石后人类的体质就会变强，并且拥有一定的元素魔法，人类一致认为这是神的馈赠，将这种宝石称之为神之晶，并靠着这股力量在与魔族战斗上达到了上风。

**神辉1204年**，人类胜利，人族簇拥骑士西奥多•洛亚为国王，建立天秤王国，新立政法，大力发展军事和工业，崇尚高领低走的政治道路。

**神辉2121年**，因凯文•洛亚暴政导致民不聊生，人类举兵讨伐，国家内战开始。

**神辉2136年**，内战结束，将军莱斯•多亚继位，改天秤王国为天秤国，崇尚众生平等，编写《天秤国和平政法》和《天秤国国法》等法书，恢复经济交通，大力发展科研，继承依旧按照世袭制。

法律
--

*(按照从高到低的排名来算)*

《天秤国国法》

《天秤国和平政法》

《天秤国民权》

《天秤国土地分割法》

《天秤国种族权益保障法》

[星星的孩子们啊，这里总会有你的容身之处。
缇沃尔的星辉将永远照耀你……]
Loot system

1-19 ничего нет

20 - что-то есть

когда выпадает 20, кидаете ролл ещё раз

1-10 бесполезный хлам

11 - еда (1 консерва) (кидаете ролл ещё раз, выпадает 1-10, значит бобы, больше - суп)

12 - вода (1 бутылка) (кидаете ролл ещё раз, какое число выпало - столько сотен миллилитров воды в ней. 1- 100 мл, 2-200 и т.д.)

13 - дерево

14 - скрап

15 - холодное оружие

16- вторичка

17 - первичка

18 - квестовый предмет (если взяли квест на поиск предмета) / хлам (если не взяли квест)

19 - 20 - бесполезный хлам

### Если выпало 15/16/17

кидаете ролл

если выпадет 1-18, то предмет в нерабочем состоянии, идёт лишь на запчасти

выпадает 19 - предмет в хорошем состоянии и его можно использовать, но он разряжен

выпадает 20- предмет полностью готов (неплохое состояние, заряжен)

после, кидаете ещё раз ролл

выпадает 1-12 - первый тиер

выпадает 13-17 - второй тиер

18-20 - третий тиер

### Первый уровень оружия (не особо сильное оружие):

* Чоппер
* Кантрихуман
* Обычный арбалет (Sc. Crossbow)
* Patchwork Fusil
* Винтовка Хай-вей (первые 3 вариации)
* М14
* Обычная М1А1 Спрингфилд
* М2 Гаранд
* МП5 (не стреляет)
* Muerte
* RP20
* Ромеро
* Самодельный мушкет
* CZ-75
* Глок-17
* HK-9
* Пистолет Хай-Вей
* Куртз (без щита)
* М911
* М9
* Все вариации Мендель-II (кроме Менделя с глушаком и камуфляжем)
* Отуран-20
* "Патриот"
* Thorn
* Копьё
* Бита с проволокой
* Самодельный молот/меч
* Хай-Вей Экзекутор
* Молот

### Второй уровень оружия

* Все виды АК
* АКР
* АН-94
* АР-15
* AUG
* Композитный арбалет
* Нагревающий арбалет
* ДТСР-2
* ФН-ФАЛ
* Fusil
* G3A3
* HAXR и Прото HAXR
* Генри .44
* IITS-28
* M1014
* M110A1
* М16 (БЕЗ ПОДСТВОЛА)
* М4
* М970
* MSG90
* Обычный SCAR-X
* SMT-X1
* SPAS
* Love-Hurts и patchwork Sparo
* Щит
* Ayahtollah .44
* BND-2026
* CD-23
* Кольт .45
* Глок-18
* G21R
* GXT
* M45
* MAC
* Раффика
* Spiegel-960-J
* UCP
* Варден
* Церемониальный меч
* Пожарный топор
* Линкед Сворд
* Бензопила (баганая)
* "Зевс"
* Боевой молот

### Третий уровень (не спаунится, только покупать)

Здесь самое сильное оружие. Для **использования** энергетического оружия требуется перм (если вы нашли его, то не можете использовать -только обменять или продать)

* АА-12
* AZTEC32
* COM-24
* DA24
* DTSR-1
* ПТРД
* EM2416
* FAL-USCR
* Динамический HAXR
* M249
* M60
* Шмит
* Спаро
* SCAR (любой)
* MK-90
* Дигл
* Кремниевый пистолет (ТОЛЬКО ИЗ-ЗА СВОЕЙ РЕДКОСТИ)
* Halberd
* Homemade sword
* Молот SEAL
* Venomshank
* Solarium

### Примечания

В РП не существует "уровней оружия". Это всё - лишь условности, которыми пользуемся мы для распределения оружия.

В Пайнкресте найти оружие нельзя.

Около городов нельзя найти ничего.

Игрок не имеет права обыскивать ящики, которые он же и поставил
It's Obsidian from the KP/TFE fanon wiki it's so true like she even appears in an episode wow that's amazing like it's very cool to see her in an episode and she is a main character like that's amazing for her to get a role in a episode..

It's Obsidian from the KP/TFE fanon wiki it's so true like she even appears in an episode wow that's amazing like it's very cool to see her in an episode and she is a main character like that's amazing for her to get a role in a episode anyways she is Obsidian from the KP/TFE fanon wiki and that's it.

Obsidian has a diary and it appears in a episode because it's very cool and stuff and it's amazing to see how great it is yeah it's great and amazing to see it and she writes in it and it's so realistic yeah very cool and cool and it has actual text in it that's nice.
Heksvision Wiki

**Witamy na Heksvision Wiki!**
Jesteśmy społecznością, którą każdy, wliczając w to ciebie, może tworzyć i rozwijać. Wiki takie jak ta zależą od zaangażowania czytelników oraz dodawania treści. Kliknij przycisk „DODAJ NOWĄ STRONĘ” lub „EDYTUJ”, by rozpocząć!

## Ważne artykuły

Strona o tematyce wikiNajważniejsza postaćPierwszy odcinek serialuWażna lokacjaKluczowe wydarzenieIstotny przedmiot

*Potrzebujesz pomocy z rozwojem społeczności?*

* Zasady tej wiki
* Podstawy
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* Zarządzaj swoją nową społecznością
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Możesz stać się również częścią większej rodziny społeczności Fandomu. Odwiedź Centrum Społeczności!

*Do założycieli społeczności*: W sekcji powitalnej napiszcie ciekawy akapit o tematyce tej wiki. Pozwolicie w ten sposób czytelnikom łatwiej się w niej odnaleźć i dodacie do niej kilka podstawowych informacji. Następnie odwiedźcie panel administratora po więcej wskazówek.
卡塞尔-维尔茨堡高速铁路

* 图片
* 宣传图
* 地图

地点
--

**卡塞尔 - 维尔茨堡高速铁路**是《模拟火车世界3》基础游戏中的一条德国路线。它拥有黑森州卡塞尔和巴伐利亚州北

部维尔茨堡之间的186公里高速线路，最高时速为280公里/小时，值得注意的是，它是德国第一条专用高速线路的一部分。

该线包括提供高速ICE服务的城际快车1型和城际快车3型，以及运营夜间货运服务的德国铁路BR185.2型电力机车。拥有德国铁路BR101型电力机车DLC的人可以在这条线路上运行IC服务。

关于
--

在树木繁茂的山谷间飞驰，跨过令人惊叹的高架铁路桥，俯冲驶入隧道深处，体验这条高速铁路带来的疾速快感。在《模拟火车世界3：卡塞尔—维尔茨堡高速铁路》中，德国经典的城际快铁早已在这条超长铁路线上恭候多时，等待你的加入！

登上德国首款真正意义上的高速列车——ICE 1 型，飙至 280 千米/小时，在黑森州和巴伐利亚州的乡间穿梭。隧道和高架桥的巧妙结合让你在穿越这些地方时能领略到独特的风光，而不断变化的速度限制也为你带来独特的挑战，熟练操控 LZB 和 PZB 是避免晚点的终极法宝。

追寻现代感，驾驶具有流线型设计，造型优雅的 ICE 3 型列车。采用行业领先技术的 ICE 3 型列车有着无与伦比的动力和速度，但其强劲动力有时会让你难以驾驭；控制好车速的变化以保证乘客拥有舒适的乘车体验。由于这款列车的轻量化设计，请谨慎驾驶，否则行驶途中很容易受诸如强风等自然因素的影响危及行车安全！

驾驶德铁 185.2 型机车在高密度的客运班次之间见缝插针，并在月光的陪伴下继续前行。高速铁路线上运行货运服务早已司空见惯，在黄昏时分以及全天候客运班次间的发车空档进行货物运输服务。你将接受驾驶重载列车时使用制动技巧的考验。因为你可能会被放到会让线，为疾驰的城际快铁列车让路。

在丘陵和山谷中搭乘并驾驶火车，完成站台和轨道旁的任务，或在你喜欢的最佳位置欣赏着车来车往。用场景编辑器和涂装编辑器打造属于你的铁路体验，并通过创作者俱乐部进行分享。

## 主要特色

* 从卡塞尔到维尔茨堡全长 186 千米（116 英里）的高铁线路
* 拥有德铁 ICE 涂装的德铁 401 ICE 1 型列车
* 拥有德铁 ICE 涂装的德铁 403 ICE 3 型列车
* 拥有德铁红色涂装的德铁 185.2 型机车
* 拥有基尔斯、哈宾斯、劳尔斯和斯格姆斯型车厢
* 由游戏内人工智能技术控制的德铁 146.2 型机车、双层客车厢和德铁 442 型机车
* 细节详尽、功能丰富的驾驶室
* 与真实火车一致的性能表现和操控
* 可访问的训练模块、X 种场景和内容丰富的 24 小时时刻表模式
* 结合训练、场景和带有运行时刻的运输服务的旅程模式
* 一系列沿线小任务待你完成
* 兼容涂装编辑器和场景编辑器。在创作者俱乐部分享你的作品
* 由多乐堂专属的 SimuGraph® 车辆动力学引擎和虚幻引擎4 ® 技术提供支持
* 文件大小：0.00mb

训练
--

卡塞尔 - 维尔茨堡高速铁路/训练

**卡塞尔-维尔茨堡线路简介** - 沿着卡塞尔-维尔茨堡线行驶，看看有什么好玩的。

**LZB 简介** - 在使用 LZB 安全系统的同时，学习驾驶列车的基本操作。

场景
--

卡塞尔 - 维尔茨堡高速铁路/场景

**破冰者** - 驾驶城际快车 1 型高速列车进行一次速度测试，并完成这条线路的运行。

**富尔达高速之旅** - 一趟于下午前往富尔达的列车在途中遭遇了最糟糕的情况，恶劣天气导致列车出现了故障。

**寂寞之路** - 经过维护后，驾驶一台城际快车 1 型动力车头从富尔达前往卡塞尔。

**次日达** - 驾驶这班不格辛到维尔茨堡的深夜快递列车。

**交替前进** - 185.2 型货运列车将从维尔茨堡开到富尔达，途中需要为城际快车让路。

**卡塞尔之行** - 驾驶这班列车从维尔茨堡开到富尔达，在那里你将更换至另外一辆列车，然后从富尔达开到卡塞尔。

维尔茨堡冬季 - 恶劣天气造成不良的信号传输和不利的交通状况，因此线路上的列车需要减速行驶。

地点
--

## 精英挑战

### 等级 1

 **"冰"且，很高兴遇见你** | 完成 2 个场景

### 等级 2

 **漫漫长路** | 驾驶 300 mi / 500 km

成就
--

完成卡塞尔 — 维尔茨堡上的所有沿线小任务

Template:卡塞尔维尔茨堡
Nissath

Nissath is a mysterious and enigmatic figure, shrouded in secrecy and known only to a select few. Rumors and legends abound about this elusive character, with some saying that Nissath possesses otherworldly powers and abilities that defy comprehension. Others claim that Nissath is a cunning and resourceful strategist, able to outwit and outmaneuver even the most formidable opponents. Despite the many rumors surrounding Nissath, little is known for certain about this shadowy figure. Some say that Nissath is a force for good, working tirelessly behind the scenes to promote justice and protect the weak. Others believe that Nissath is a mercenary, willing to do whatever it takes to achieve personal gain and glory. Whatever the truth may be, one thing is certain - Nissath is a figure to be reckoned with, and those who cross paths with this mysterious character do so at their own peril.
Hypixel Skyblock Versions Wiki

**Welcome to the Hypixel Skyblock Versions Wiki!**
This wiki links to all the versions of Hypixel SkyBlock. You can view them here

We're a collaborative community website about Hypixel Skyblock Versions that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Languages

as of now, we support these languages;

* **English** (Default)
* français
* 简体中文

If you know any other languages and you could translate the current articles to that language, that would be much appreciated!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Elia Alessandrini

**Elia Alessandrini** (3 March 1997 – 16 December 2022) was a Swiss professional footballer who played as a centre-back.

Alessandrini died on 16 December 2022, near Muscat, Oman, while on vacation with his partner; he reportedly drowned in a swimming pool hours before his flight was scheduled to return to Switzerland. As of 17 December 2022, the exact cause of death has not been revealed.
A Main Character

Charles Avery is a legendary traveler of the cosmos, known for his mastery of magic science and his power to create new worlds and ages. His abilities are beyond the comprehension of mortals and the New Gods alike, making him a mysterious and enigmatic figure. Despite being a disruptor of the post-humanist ways of the New Gods, Avery is revered by many as a hero who brought an end to their tyrannical reign. His creations continue to inspire and awe those who have the privilege to witness them, and his legacy lives on as a symbol of the boundless potential of the universe.
Parino

Parino,ele que chega mais perto de um protagonista nesta serie

Parino desde do primeiro episodio ja sofreu,ficando preso num canto na parede

Parino ficou preso até chega no episodio 5 e ele sair da pisicina

* **habilidades**

ele pode nadar bem rapido e pode mergulha assim dando um super pulo e é um dos unicos que pode anda fora da água
UnifiedRender

**UnifiedRender** abbreviated as **UNIRDR** is the underlying rendering, sound, graphics, and networking engine which runs "under the hood" of Symphony of Empires.

## Networking

Mod developers shouldn't concern themselves about the details behind networking, as those are already handled by the engine. The multiplayer framework runs atop of the commonly used TCP procotol for transmission and reception of packets. Each packet has an EOF indicator and a pascal-style string of data.

## Graphics

As of writing the engine only supports common 3D files (such as Wavefront .OBJ). The only supported shader language is GLSL; since the game engine only supports OpenGL backends.

## Sound

The engine only supports .WAV files, those are played at 11KHz.

## Mod management

There is no underlying VFS to handle mods, it's all handled by the OS. As such the mods should not be .ZIP files otherwise they won't load, they have to be decompressed and ordered in a way that the game expects it to be. All found mods are registered into a "known path" list which is used to query files. Some files are expected to be defined only once, others can be defined in multiple locations (see Load Order).
模拟火车世界3

模拟火车世界3是模拟火车世界系列的第三作。发布于2022年9月7日(BJT)，2022年9月3日是，预购过的玩家可以享受提前游玩，不过没有模拟火车世界2的DLC。模拟火车世界3与模拟火车世界2的区别不大，主要区别是部分线路的光线、天气和主菜单。游戏最初发售时因为存档的漏洞并没有存档功能，后续先是默认关闭，需要自行开启，之后修复大部分漏洞后变为默认开启。

游戏手册

关于
--

### 鸣笛启程

无论你是《模拟火车世界》的新手，还是拥有资深“驾龄”的老手，都能按照自己的节奏开启《模拟火车世界3》的旅程！

选择适合自己的内容——如果你想学习基础知识，上手这款游戏，就去“训练中心”开启自己的铁路旅程吧，你可以在其中自由探索，了解驾驶火车的基础内容。如果你已拥有《模拟火车世界2》，那就升级到《模拟火车世界3》释放你的潜能吧，前作的所有附加内容都会移植到新作当中！

无论你是入手内含三条线路的《模拟火车世界3：普通版》，还是内含四条线路的《模拟火车世界3：豪华版》，都能在《模拟火车世界》中丰富自己的铁路体验。

### 列车掌控者

驾驶工业重型机器拖动惊人吨位的货物征服美国的山脉；让英国首都的通勤者们以打破纪录的通勤时间迅速抵达工作场所；登上德国高速列车来一场州际竞速。使用充满创意的工具缔造只属于自己的铁路世界。进入《模拟火车世界3》做一名列车掌控者。

### 澎湃动力

驾驶牵引着数百个集装箱的 ES44C4 型机车——一头身披粗犷的伯灵顿北方圣太菲铁路公司（BNSF）涂装，有着 4400 匹马力的铁路巨兽，穿越加州的沙漠和山脉。驾驶德国首款真正意义上的高速列车——ICE 1 型，在黑森州和巴伐利亚州的乡间穿行，感受时速 280 千米带来的刺激。驾驶集用途广泛、高准点率特性为一身的英国最快列车——395 型“标枪”列车，搭载着乘客以时速 140 英里往返伦敦。

### 极端天气

全新的动态立体天空为各条线路带来了多变的天气——阳光照耀着飘荡在天空中的云朵，在地面投射一朵朵云影。闪电在强烈的风暴中飞舞，震耳欲聋的雷鸣与机车的引擎声此起彼伏。身临其境，感受呼啸的狂风带来的气流不断在你的列车左右袭扰。学习掌握防卫驾驶的艺术，保证行车安全。

### 你的爱好

每条线路都有多款列车，为你带来无穷无尽的体验，而你可以通过场景编辑器和涂装编辑器来创建只属于你自己的旅程，从而进一步拓展你的铁路世界。随心所欲地设计列车的涂装，并在自由轨道模式中让它们在任意线路上行驶，然后通过创作者俱乐部来分享你的杰作。

你的收藏依然能够继续使用。所有《模拟火车世界2》中的附加内容仍适用于《模拟火车世界3》，而任何你还没有探索的附加内容都可以随时添加其中。

## 主要特征

* 操作 ES44C4 型机车，征服长达 85 英里、极具挑战性的卡洪山口
* 驾驶 ICE 1 型列车，在全长超过 186 千米的卡塞尔—维尔茨堡高速铁路上疾驰
* 驾驶 395 型列车穿越长达 89 英里的英国东南高铁线
* 体验并操控 9 款以上的列车
* 细节详尽、功能丰富，驾驶室功能与操控完全拟真
* 与现实火车一致的性能表现和操控
* 在训练中心了解所有关于火车的知识
* 在场景模式和时刻表模式中接受各种挑战
* 在全新的动态立体天空下，驾驶列车沐浴着阳光前行
* 应对真实天气状况带来的挑战，例如闪电和强风带来的物理效应
* 使用涂装编辑器和场景编辑器自定义涂装和场景，并通过创作者俱乐部进行分享
* 由多乐堂专属的 SimuGraph® 车辆动力学引擎和虚幻引擎4 ® 技术提供支持
* 文件大小：0.00mb

线路
--

主条目：线路

### 卡洪山口

位于美国加利福尼亚州的巴斯托和圣贝纳迪诺之间。全长85英里。包含 BNSF 运营的，通用电气生产的 ES44C4 型内燃机车和易安迪生产的 SD40-2 型内燃机车。

### 卡塞尔-维尔茨堡高速铁路

位于德国黑森州卡塞尔的南部，到巴伐利亚州的维尔茨堡。全长186千米，是模拟火车世界系列以来最长的线路，打破了法国地中海线的记录。包含由德国铁路运营的 DB BR 401 ICE 1 型和 DB BR 185.2 型。

### 东南高速铁路扩展

从英国伦敦潘克拉斯国际车站，到肯特郡的阿什福德国际站、法弗舍姆和达特福德，全长89千米。这条线路由模拟火车世界2的东南高速铁路扩展而来，新增了阿什福德国际车站和达特福德到格雷夫森德的车站。包含由东南铁路运营的 BR Class 395 高速列车和 BR Class 375、BR Class 465 普速列车。

## 系统需求

 处理器
 内存
 显卡
 DirectX版本
 网络
 存储空间
 声卡
 附注事项

成就
--
The Periheliad Wiki

**Welcome to the The Periheliad Wiki!**
fans of a broad mythology not detailed in any other medium

We're a collaborative community website about The Periheliad that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Entity

Entities on the game share the common feature of a **ref\_name**. The ref\_name is used mostly for association of audiovisual resources in the client with server information.

Technically the ref\_name can contain spaces and special characters, however it is frowned to do so. Instead all ref\_names are lowercase alphanumericals, the only non-alphanumerical character that is allowed is the underline "\_".

```
-- Snake case is prefered for ref\_names
e.ref\_name = "south\_france"

-- These are technically allowed, but frowned upon
e.ref\_name = "South France"
e.ref\_name = "SOUTHFRANCE"
e.ref\_name = "south france"
e.ref\_name = "SouthFrance"
e.ref\_name = "South\_France"

-- Do not specify the type in the ref\_name - if south\_france is a nation and a province their ref\_names can be equal
-- however there can't be 2 provinces with the ref\_name of south\_france
e.ref\_name = "province\_south\_france"

```
Felpato verso Wiki

**Bem-vindo(a) à Wiki Felpato verso!**
bem vindo ao felpato verso

**Wiki dos patos (novos seram adicionados futuramente)**

* Felpato
* Pito
* Galinha
* PsicoPATO
* Parino
* Pagrão

*Precisa de ajuda para construir esta comunidade?*

* Regras desta wiki
* Começando
* Como contribuir
* Gerenciando sua nova comunidade
* Guias
* Todos os artigos de Ajuda

Você também pode fazer parte de uma grande família de comunidades Fandom. Visite a Central da Comunidade Fandom!

*Fundadores da Comunidade*: Escreva uma boa descrição do tamanho de um parágrafo para sua seção de boas-vindas sobre o seu tópico. Deixe seus leitores saberem sobre o que é seu tópico e adicione algumas informações gerais sobre ele. Depois disso, visite o painel de administração para mais dicas.
Отряд "Последний день"

### Предыстория

Основанный ACMF отряд кибернетических солдат "Последний День" под кодовым именем "ОБМ-32" был предназначен для ведения боевых действий после начала ядерной войны. Он был развёрнут у краёв Америки - там, где урон от ядерного взрыва был минимальный. Однако, взрыв вызвал у всего отряда локальные сбои систем, и они забыли, какова их цель. Связь с командованием была утеряна. Остались только базовые знания о мире, странах, культурах и 2 языка. Их родной и английский. Кому - то повезло, и его личность осталась, а кто-то стал "пустышкой", так и оставшейся лежать в бункере.

### Описание

Тело такого солдата очень схоже с BNL. Единственные отличия - броня из углеродного сплава, которая может сдержать выстрелы до калибра 7.62, повышенная защита от радиации и система "Солнцепёк" на левом глазу, фокусирующая и концентрирующая солнечный свет, делая из него мощный лазер, который способен прожечь SEAL MK1, однако расходует 1/3 от максимального запаса энергии. Использует мобильный генератор типа "Fusion", который является самым защищённым местом на его теле. Способен поднимать до 250 кг, развивать скорость до внушительных 28 миль в час и мять своими ударами костюм SLF MK2. Также способен использовать мобильный подавитель "Колокол", создающий ультразвуковые волны и оглушающий всех в радиусе 20 метров. При попадании человека в зону действия такого подавителя, он сразу же рефлекторно закроет уши и попытается отбежать.

**Для игры за ОБМ-32 требуется разрешение.**
Industry Type

The **Industry type** is an entity that is inherits it's properties from the Building type as means for abstraction and easier modifications.

## Lua scripting

*This section describes game scripting. For more information see the Lua API article*

Registering a new Industry type it's the same as any other type of object:

```
cotton\_farm = IndustryType:new{ ref\_name = "cotton\_farm", name = \_("Cotton farm") }
cotton\_farm:register()

```

Adding outputs and inputs to an industry type is relatively easy:

```
-- add\_output(IndustryType, Good)
cotton\_farm:add\_output(wheat)

-- add\_input(IndustryType, Good)
cotton\_farm:add\_input(wheat)

```

All methods from the Building type are also available for usage.
Charles Avery

Charles Avery is a legendary traveler of the cosmos, known for his mastery of magic science and his power to create new worlds and ages. His abilities are beyond the comprehension of mortals and the New Gods alike, making him a mysterious and enigmatic figure. Despite being a disruptor of the post-humanist ways of the New Gods, Avery is revered by many as a hero who brought an end to their tyrannical reign. His creations continue to inspire and awe those who have the privilege to witness them, and his legacy lives on as a symbol of the boundless potential of the universe.
ATF: Eradicated Land

### **After the flash: Eradicated Land (После вспышки: Выжженная территория) - наш фанатский лор на тему "что происходит в России на момент апокалипсиса?"**

наша цель же - реализовать всё это в качестве ивентов на нашем дискорд сервере. Здесь будут добавляться различные ссылки по лору именно этой страницы.

## Предыстория бункера "Берлога"

### **2028 ГОД**

начинается постройка огромного бункера под Москвой, способного заменить необходимые благи жизни в лучшем виде. Главные ведущие разработки - Виктор Беликов и Иосиф Сафонов. Над бункером работают более сотен людей, однако большая часть бюджета страны уходит на войну. К сожалению, на середине постройки бункера Иосиф застрелится в своей квартире (почему), оставив Виктора единственным ведущим разработку.

### **2032 ГОД**

бункер начинает свою полноценную работу из-за начала ядерной войны. Гидропоника, водоснабжение и так далее работают в норме. Единственное что пришлось сделать за год - починить водяной фильтр, который сломался по неизвестным причинам.

### **2038 ГОД**

В бункере случается забастовка поваров, из-за чего начинается голодовка. Причина тому - малые зарплаты. Однако Беликов решает проблему, выплатив поварам четверть требуемой суммы.

### **2057 ГОД**

На 2 месяца теряется связь с правительством. Главы гражданского бункера в панике. 8 ноября сообщается о крахе правительства, что приводит к анархии.

### **2059 ГОД**

В некоторых частях бункера изнашиваются, забиваются и перестают работать фильтры, поэтому жители секторов успевают деградировать и обезумить. В этом же году появляется культ красного бога.

### **2062 ГОД**

В огромной фракции бункера начинается раскол, демократический режим разделился на 2 враждующие фракции - белую гвардию, управляемую Эдуардом Новиковым и Большевиков, также известную как Красная Армия - фракцию социалистов, созданную Матвеем Чкаловским, Виктором Беликовым и Павлом Друниным.

### **2070 ГОД**

Виктор Беликов умирает от старости в поселении "Краснополье", поэтому белая гвардия забирает часть поселений, которые управлялись армией Беликова, совершив газовую атаку, ломая фильтры.

### **2082 ГОД**

Нынешнее время, краснобожники (это кто эмм) укрепляют свою власть в западной части бункера, в то время как большевики отдают там же позиции.
Building Type

The **Building type** is an entity which serves as a common definition for Building entities.

## Lua scripting

*This section describes game scripting. For more information see the Lua API article*

Registering a new Building type it's the same as any other type of object:

```
coast\_cannons = BuildingType:new{ ref\_name = "coast\_cannons", defense\_bonus = 1.01 }
coast\_cannons:register()

```

## See also

### Articles

* Industry Type - A class which inherits from building type
Нерд рп Вики

**Добро пожаловать на Dark Roleplay Dungeon вики!**
Приветствуем тебя, странник!

## Описание

опираемся по большей части на лор оригинального after the flash mirage, любые наши изменения в лоре внизу

## наши изменения в лоре

Апгрейды протезов

RAD-XZ

Пакт Мохаребе (ныне не фан. фракция)

Отряд "Последний день"

SLF UMG

RAD-M

Carter Inc.

Костюмы Mk.

Система лута

BNL Mk.4

FCA (Free Cyborg Alliance - Альянс Свободных Киборгов)

Вот список служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Категории
* Свежие правки
* Изображения на вики
* Справка
* Инструменты вики
* Управление вики
* Оформление вики

Посетите Вики Сообщества и задайте любой вопрос на форуме.
Season 6 (RAF)

## Episodes

1. The New Begining
2. Rian's Jaling 2
3. Timburr Is Sick!?
4. Rian's 14th birthday
5. I Love Candy
6. My Amazing Cap
7. Rian's New TV
8. Baby Shack
9. Shrek cool
10. The cool deal
11. Power Magic
12. Rafsan's Magic School
13. Rian goes to the Shopping Mall
14. Minecraft Fun
15. I Killed My Friends With a Blender
16. The Farm
17. AnwaleLooges gets arrested
18. AlfternativeSock's Birthday
19. Rian.exe's Holiday
20. Free-Add Madness 3
21. Rafsan's Parents
22. Unmasked II
23. Odd Cool
24. It's Obsidian from the KP/TFE fanon wiki it's so true like she even appears in an episode wow that's amazing like it's very cool to see her in an episode and she is a main character like that's amazing for her to get a role in a episode..
25. Funny Foods
26. FGTEV
27. Mouth Tick
28. Going To Work
29. I Love Ketchup
30. Larry The Cucumber's Best Friend, Harry The Carrot!
31. Tiktok
32. The Pirate Adventure
33. Cocks and Hens
34. Lovely Buddy
35. Null's Power
Rianpedia - Fanonpedia

**Welcome to Rianpedia - Fanonpedia!**
It's rian and his univerise about this world about Bangladesh.

We're a collaborative community website about Rian Fanon content that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Sync

**Synchronization** or **Sync** is the way that two separate states keep updated in a way that both can see the same data and not cause reference problems.

In Symphony of Empires there are two types of synchronizations:

## Lua state

*This section describes game scripting. For more information see the Lua API article*

The Lua state is the state used by mods to modify and interact with the world - most of the synchronization is done locally on the server and does not require modders to take care of it, as it is already handled by the Lua API.

## Server-Client

In this type of synchronization most of the world state is updated in batches to maximize performance gains. There are two layers, the networking layer and the game data layer.

### Networking layer

This layer is taken care of by the UnifiedRender which helps to transmit data using a basic protocol (it's mostly intended as a way to send containers over the internet) over the system's TCP protocol.

## Data layer

Most of the data is encapsulated between packets which are not to be confused with TCP packets.
Koopa the Quick

**Koopa the Quick** is an NPC Koopa Mario can talk to and race in Bob-omb Battlefield and Tiny-Huge Island. Koopa the Quick only appears on his specific missions, being Footrace with Koopa the Quick and Rematch with Koopa the Quick.

## Glitches

When Koopa the Quick interacts with a bowling ball coming toward him, he will jump over it. Similarly, when Koopa the Quick interacts with a Goomba coming toward him, he will jump over it. Similarly, when Koopa the Quick interacts with a Koopa coming toward him, he will jump over it. Similarly, when Koopa the Quick interacts with a Bob-omb coming toward him, he will jump over it. Similarly, when Koopa the Quick interacts with King Bob-omb coming toward him, he will jump over him. Similarly, when Koopa the Quick interacts with Mario coming toward him, he will jump over him. Using Bowling Ball clones, it is possible to manipulate Koopa the Quick. By placing a clone of a bowling ball facing toward him in certain spots, Mario can make him jump into cannons and chasms. By placing a clone facing away from him, Mario can make him slow down at will. By slowing him down with a clone, Koopa the Quick will begin to walk backwards, causing his animation to move into the negatives and display glitchy animations. Placing both a clone facing toward him and away from him can cause him to jump infinitely.
Nation

A nation is a type of entity that represents a nation. Nations can have an ideology (which may be determined from policies) and they can create diplomatic relations with other nations as well.

They can also draft treaties which can be accepted or rejected by the nations involved in the treaty.

## Lua scripting

*This section describes game scripting. For more information see the Lua API article*

```
-- Create and register a nation
spain = Nation:new{ ref\_name = "spain", name = \_("Spain") }
spain:register()

```

To give a nation a name and a colour for example when Spain turns communist:

```
spain:add\_client\_hint(communism, \_("People's Republic of Spain"), 0x800000)

```

### Nation Relations

Extra Lua API features are provided to modify relations between countries.

### Make alliance

```
if Nation:get("spain"):get\_relation(Nation:get("united\_kingdom")).has\_war == false then
    -- Make ally makes an ally regardless of current war status (can break wars)
    Nation:get("spain"):make\_ally(Nation:get("united\_kingdom"))
end

```

### Embargo a country

```
Nation:get("denmark"):embargo(Nation:get("sweden"))

```

### Declare an unjustified war

```
Nation:get("denmark"):declare\_unjustified\_war(Nation:get("sweden"))

```
Symphony Of Empires Wiki

**Welcome to the Symphony Of Empires Wiki!**
This is a wiki about *Symphony Of Empires*.

We're a collaborative community website about Symphony Of Empires that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
本Wiki的模板

## 模板：已过期的页面

*本页面已过期：你可以帮助模拟火车世界Wiki来扩展它。*

本条目已经过时，急需更新！

欢迎正在阅读这个条目的您协助编辑本条目。编辑前请阅读Wiki入门或条目编辑规范，并查找相关资料。模拟火车世界 Wiki 祝您在本站度过愉快的时光。

本条目尚未翻译或未完全翻译，需要翻译！

欢迎正在阅读这个条目的您协助编辑本条目。编辑前请阅读Wiki入门或条目编辑规范，并查找相关资料。模拟火车世界 Wiki 祝您在本站度过愉快的时光。

## 模板：管理员

我是本Wiki的管理员。

如果你有任何问题或建议，或发现可疑的活动，请向我报告。请不要把本模板放到你的个人页面上。在你的个人页面放这个模板并不会让你成为管理员。这个模板只是表示你是管理员的一员。
MCEnthusiast Wiki

## **Welcome to the MCEnthusiast Wiki!**

### Since Dec. 29, 2017!

This wikia is created by the owner of the MCEnthusiast franchise. This wikia is all about MCEnthusiast himself, and his interests.

Spencer Emerald (born April 9, 2009, aged 14), known online as "MCEnthusiast", "MisterE", or "Minecreep42" is an American YouTuber, artist, and animator. He started doing YouTube in 2017 when he was 8 years old, despite being blatantly underage to use YouTube. In late 2018, and following the early weeks of 2019, he was most famous for his videos on a mobile game called "Shoot The Moon", created by Shaun Coleman, an Australian programmer.

In 2021, he opened his Twitter account (currently suspended). He used it for communicating with people. That same year on January 23, he shot to fame for his video Zig Backwards Laugh, uploaded on December 16, 2019, which currently has 353K+ views, and giving him 600+ subscribers.

In 2022, he shot to fame again on YouTube after he uploaded memes like "Mr. Incredible becoming uncanny/old/angry", or memes from "The Cuphead Show!", which released on February 18 that year. He reached 1,000 subscribers on February 4, 2022.

In late-March of the same year, he started using DeviantArt to post his art on. He's most famous for his Cuphead fanarts. He also has a Newgrounds page.

He is also known for his series called "SPEEDPAINT", created on July 21, 2021. Season 2 started on November 15, 2021, Season 3 started on January 5, 2022, and Season 4 started on May 4, 2022.

## Important articles

MCEnthusiast (OWNER)Official Persona

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Dragon Ball Z

Dragon Ball Z (ドラゴンボールＺ Doragon Bōru Zetto) is a Japanese anime television series produced by Toei Animation and is the sequel to the 1986 Dragon Ball anime series. It is an adaptation of the latter 325 chapters of the original Dragon Ball manga series created by Akira Toriyama, and aired in Japan on Fuji TV from April 1989 to January 1996. The anime series continues the story of Goku in his adult life as he and his companions defend Earth against various villains including aliens (Vegeta, Frieza), androids (Cell), and magical creatures (Majin Buu). The story also follows the development of Goku's son, Gohan, and his rivals, Piccolo and Vegeta. Due to its popularity, Dragon Ball Z has spawned numerous adaptations and merchandise, making it a cultural icon within the Dragon Ball franchise. The series has also been followed by two sequel series: Dragon Ball GT (1996-1997) and Dragon Ball Super (2015-2018).
POP

**POPs** represent groups of people with common interests and qualities. It's one of the few entities that do not have their own Id (they have one but it's locally bound to the Province they're in). Most POPs are treated as bulk-data and processed in batch instead of individually modifying each one; for performance reasons.

## Lua Scripting

*This section describes game scripting. For more information see the Lua API article*

Since 2.9.8 it is possible to modify POPs using the Lua API. Which enables lots of events to manipulate more directly the behaviour on the World.

### Obtaining POPs of a province

Supposing we want to obtain the POPs of Rhode island and change these for something "better":

```
-- Obtain the province object (Rhode island's ref name is rhode\_island)
local p = Province:get("rhode\_island")
-- Get the POPs table/list
local pops = p:get\_pops()
-- Iterate over the aforementioned POPs
for k, v in pairs(pops) do
    -- Make them rich
    v.budget = v.budget + 10000.0
    -- Make 'em all german
    v.culture = Culture:get("german")
    -- Spawn 8000 more humans
    v.size = v.size + 8000.0
    -- Switch them to christianity
    v.religion = Religion:get("christian")
    -- Give them +50 militancy
    v.militancy = v.militancy + 50.0
    -- Plus +10 conciousness
    v.con = v.con + 10.0
    -- And finally align them +5% to communism
    v:set\_ideology\_approval(Ideology:get("communism"), v:get\_ideology\_approval(Ideology:get("communism")) + 5.0)
    -- And reset their alignment to 1000% for anarchism :)
    v:set\_ideology\_approval(Ideology:get("anarchism"), 1000.0)
    -- Synchronize changes with the world
    p:update\_pop(v)
end
-- Notice the 's', required to be called after ending bulk-transaction
p:update\_pops()

```

**Notes:**

* Modifying a POPs Ideology approval does not require a explicit synchronization, however it is recommended as the API may change in the future
* update\_pops() needs to be called if any POPs are modified
Super Dragon Ball Heroes(anime)

Super Dragon Ball Heroes is a promotional anime series that premiered on July 1, 2018, and is produced by Toei Animation without the involvement of Akira Toriyama. The series is set outside of the main continuity and explores alternate scenarios within the Dragon Ball franchise. The plot follows Goku and Vegeta as they are lured to the Prison Planet by a mysterious figure named Fu, who kidnaps Future Trunks. Fu's experimental area is filled with strong warriors from different planets and eras, forcing them into a game to collect the seven Special Dragon Balls to escape. The series continues with the Space-Time Ultra Tournament planned by Aeos, former Supreme Kai of Time, after Fu's defeat. Multiple manga series are being published alongside the anime, authored by Yoshitaka Nagayama. While initial reactions were mixed, Super Dragon Ball Heroes continues to attract a dedicated fanbase due to its exciting and unique alternate scenarios.
新闻/2023年6月线路图

# 模拟火车世界路线图： 2023 年 6 月

## 太长不读版

如果你不想读整篇文章的话，可以看看下面这几点。详细内容请看全文。

* **近距离接触格洛索普线** - 发现可以让你体验车长工作的新的场景和时刻表
* **泰晤士联线 Class 700/0 更新** - 包含一些时刻表的信息！
* **纽约-特伦顿线路时刻表改进**
* **Just Trains 未公开线路情报**
* **即将到来的补丁** - 西莱茵河铁路、米德兰主线、不莱梅-奥尔登堡，和更多 Rivet Games 制作的内容 - 大约于明天发布！（星期三 6 月 7 日）
* **内部开发** - 我们如何制作场景模式，以及那些被废弃的场景！

# 路线图

时光飞逝到哪去了？与五月一起到来的是核心更新和峰林铁路的发售，很高兴收到各位的反馈。

我们还将 LGV 地中海线免费了一个星期，希望已经熟悉这条线了！我们发现许多人正在尝试新内容，我们很高兴看见这番景象。我们希望你喜欢这一部分法国高速“馅”。玩得愉快！

本月，我们会近距离接触格洛索普线，包括时刻表和一些独特的场景。如果这些还不够的话，我们还有个“替代”的 Class 700/0 （包括新场景！），以及纽约-特伦顿时刻表更新概况，即将到来的补丁，并且明天还有东西！

在合作的角落，Just Trains 和 Skyhook Games 会给他们的线路提供一些更新。

我们同样有有意思的“内部开发”环节，我们的开发者会讨论创造一个场景 - 有一些我们从未告诉过你们的秘密！
Dragon Ball Super(anime)

Dragon Ball Super (ドラゴンボール超 Doragon Bōru Sūpā), commonly abbreviated as DBS, is the fourth anime installment in the Dragon Ball franchise. Produced by Toei Animation, the series aired in Japan from July 5th, 2015 to March 25th, 2018. It is set between Dragon Ball Z episodes 288 and 289, taking place after the Kid Buu Saga and during the ten-year gap leading up to the 28th World Martial Arts Tournament. The anime series was accompanied by a manga adaptation, also written by Toriyama and illustrated by Toyotarou. The series was released simultaneously with the manga, which went ahead of the anime following the Universe Survival Saga. Dragon Ball Super also received two feature films: Dragon Ball Super: Broly in 2018, and Super Hero in 2022.
新闻/66型机车周年庆

**1998 年 6 月标志着 66 型机车来到德比进行测试，与我们一起庆祝"棚屋"的 25 岁生日！**

本周我们会庆祝在模拟火车世界中非常普遍的机车 66 型迎来它的 25 岁生日。我们会在 Railfan TV上游玩这款列车，并且准备了一个限时的捆绑包，包含了拥有 66 型机车的线路。

## 货运传奇

当英国铁路货运在 1996 年私有化后，EWS 占领了英铁货运的高地，包含许多过时或即将结束辉煌生涯的机车。EWS 之后与通用汽车公司寻求旧机车的替代方法，于是这些电传内燃机车 66 型在 1998 年逐渐进入群众的视野。

机车外形基于 59 型机车，但是更新了内饰、控制系统、转向架、3 200 马力发动机和动力单元。这使它成为了高效而可靠的机车并且得到英国铁路的广泛使用，一共有 400 辆以上的机车被制造。但有一个冷知识，这些机车因为形状而得名"棚屋"，不过也通常被叫作"红色死神"，因为它替代了许多机车。[1]
Lady Evessen

Lady Evessen is a regal figure hailing from the world of Ovellan, renowned for her intellect and leadership skills. Born into a noble family, she quickly rose to prominence as a strategic thinker and a fierce defender of her people. With her sharp mind and unwavering determination, Lady Evessen has guided her world through tumultuous times and ensured its continued prosperity. Her people regard her with deep respect and admiration, seeing her as a shining beacon of hope and strength in a world filled with uncertainty. Despite her many accomplishments, Lady Evessen remains humble and dedicated to the betterment of her world and the well-being of her people. Her legacy continues to inspire future generations, and her name is forever etched in the annals of Ovellan's history.
沙班地段

沙斑地段是在《模拟火车世界》《模拟火车世界2》中的初始路线。

地点
--

特色
--

在狭窄蜿蜒的阿勒格尼山脉上，接受挑战，驾驶沉重的 CSX 货运列车。在宽阔的坎伯兰站场进行复杂的编组任务，与刺激无比的地形对抗，一切就在《模拟火车世界2：沙斑地段》。

十九世纪七十年代初期，巴尔的摩与俄亥俄铁路公司在崎岖的阿勒格尼山脉上开辟了东西向路线，建造了沙斑地段铁路。沙斑地段从马里兰州的坎伯兰（海拔 627 英尺）开始，一直延伸到位于宾夕法尼亚州的沙斑地段（海拔 2258 英尺），将巴尔的摩与俄亥俄铁路公司的重型火车大军送到阿勒格尼山脉的山脊上。从沙斑地段的最高点，线路西行通向宾夕法尼亚州罗克伍德（海拔 1837 英尺）。

在沙斑地段上运行的 CSX 列车班次繁多、载重极大，种类也多种多样。包括 AC4400CW 型机车在内的巨型机车牵引着运煤专列、运粮专列、运油专列、汽车专列和多式联运等各种列车。而现代化的列车则由老牌的 SD40-2 型机车牵引，提供登山所需的动力。与此同时，经典的 GP38-2 型机车则在坎伯兰站场忙忙碌碌，进行编组，为前方的运输任务进行准备。

你可以在游戏中扮演不同的角色，既可以作为司机驾驶列车，也可以作为列车员随车同行，同时你还可以完成沿线小任务，或者挑选一个眺望点，观察车来车往。用场景编辑器和涂装编辑器打造属于你自己的铁路体验，并通过创作者俱乐部进行分享。无论你的选择是什么，《模拟火车世界：沙斑地段》都有许多可供探索和体验的内容。

**请注意：需要先购买《模拟火车世界3》（Train Sim World® 3），才能使用本内容。其功能与《模拟火车世界2》（Train Sim World® 2）最初发行时相同。兼容涂装编辑器和场景编辑器。使用创作者俱乐部分享你的作品。**

### 主要特征

* 从马里兰州坎伯兰到宾夕法尼亚州罗克伍德的 52 英里线路
* 拥有 CSX YN2 和 YN3b 涂装的 AC4400CW 型内燃机车
* 拥有 CSX YN2 和 YN3b 涂装的 SD40-2 型内燃机车
* 拥有 CSX YN2 和 YN3b 涂装的 GP38-2 型内燃机车
* 多款 CSX 货运车厢
* 细节详尽、功能丰富，驾驶室功能与操控完全拟真
* 旅程模式包含超过 24 个小时的游戏内容
* 训练模块和 5 个细节丰富且引人入胜的场景
* 24 小时时刻表
* 一系列沿线小任务待你完成
* 兼容涂装编辑器、场景编辑器与创作者俱乐部
* 由多乐堂专属的 SimuGraph® 车辆动力学引擎和虚幻引擎4 ® 技术提供支持
* 文件大小：0.00mb

机车
--

车厢
--

场景
--

教程
--

## 时刻表

地点
--

## 信号系统

成就
--
Dragon Ball GT

Dragon Ball GT (ドラゴンボールＧＴ Doragon Bōru Jī Tī, "Grand Tour") is a Japanese anime television series produced by Toei Animation as a sequel to the immensely popular Dragon Ball Z anime. Unlike its predecessor, Dragon Ball GT does not adapt any manga material but instead features an original story that takes place after the end of Dragon Ball Z. The series follows the adventures of Goku, now transformed back into a child, and his granddaughter Pan, as they embark on a journey through space to recover the scattered Dragon Balls. Along the way, they encounter powerful foes and allies from previous Dragon Ball series, including Vegeta, Trunks, and Piccolo.

Despite its popularity, Dragon Ball GT is often criticized for its inconsistent power scaling and plot inconsistencies. Nevertheless, it remains a beloved part of the Dragon Ball franchise and has been praised for its memorable characters and music.

The series originally aired in Japan on Fuji TV from February 1996 to November 1997, spanning a total of 64 episodes. It is the shortest of the Dragon Ball series and is concluded by the TV special Dragon Ball GT: A Hero's Legacy.
德国铁路103型电力机车

德国铁路103型电力机车（德国铁路编号：BR103）。

发展
--

二战后的十年里，德国联邦铁路一直致力于推行电气化，并希望制造一批新的、标准化的电力机车来替代路上运行的老旧型号。第一个相关的计划是改进战前研制的19系机车（最高时速180km/h），但该计划由于车辆设计的过时和刹车系统的不稳定而作罢。其后更新的计划则是制造最高时速200km/h的Co'Co' 机车。新型机车所使用的部分部件和技术（如高速转向架）曾在当时实用的E10电力机车的车体上试验过。

原型
--

1965年，在慕尼黑的国际交通展会上，展示了4种名为E03的原型机车（在新的编号系统中称为103.0）。其后的试验表明，原型车的功率达不到先前的要求，因此，量产中该型机车试用了更大功率的发动机。

量产
--

1970年5月27日，第一批103型机车——103.1正式投入使用。在新开通的城际铁路系统上，103型机车可以牵引400吨重的列车，以200公里的时速行驶，而且还担当泛欧特快列车的牵引任务。由此当时在役的145辆103型机车成为了德国铁路运输的主力车型。自216号起，制造出的机车长度加长了700毫米，以此为驾驶员提供更宽敞的驾驶环境。

服役
--

由于当时德国国内少有支持200km/h时速的路线，且兴建高速线路的步伐十分缓慢，因此103型在其服役初期很少能够在运行中达到最高速度。1971年7月21日，由103型106号牵引的列车在行驶中脱轨，造成23人死亡，121人受伤的事故。据怀疑机车超速，致使失去控制是导致这一悲剧的罪魁祸首。因此103型机车在行驶中被限制使用极速。
1979年起，德国城际铁路增加了二等车厢，使得这一系统变得更加受到乘客欢迎，加之先前的技术问题被克服，103型机车终于可以以高速行驶了，且牵引重量达到了600吨。
直到1987年，103型几乎一直都是德国常见的高速机车。90年代初期，由于频繁的高强度使用和德国铁路对该车保有量的削减，该型机车的故障率开始增加。
自ICE 1（InterCity Express 1，德国铁路城际快车1型）投入使用之后，103型就不再是德国铁路系统的旗舰力量了。随后，铁路计划用1996年面世的101型代替103型，并使用103型牵引慢车。但由于103型的设计并不适于频繁停车，因此造成的故障比之前更多。2003年，103型机车全部从铁路系统退役。
新闻/峰林铁路已发售！

# 峰林铁路 - 现已发售！

**掌管1960年的蒸汽机车！模拟火车世界3：峰林铁路：Ambergate – Chinley & Buxton，拥有新的LMS Fowler 4F机车，现已发售。**

**目前已可用！**

峰林森林铁路设定在1963年，在此期间，随着即将在全国范围内引入更多柴油机，最后的蒸汽服务仍在努力工作。登上三辆蒸汽机车的踏板，重现那个时代的各种运营，包括重型石灰石列车服务。

## 蒸汽机车

三台LMS蒸汽机车，其中两辆以前在蒸汽精神中出现过，是峰林铁路的一部分，经营各种客运，货运，调车服务。

### Fowler 4F

新蒸汽机车！当然......不完全是 。LMS Fowler 4F机车其实在模拟火车世界2020中出现过，作为西萨默赛特铁路精英挑战2级获得的场景奖励出现。

LMS Fowler 4F是模拟火车世界3的第三款蒸汽机车，并且在峰林铁路运行许多服务。在此期间，这个0-6-0煤水机车即将结束运营，所有样车都在1966年撤回。在最近的更新中，狭窄的驾驶室窗户和改进的蒸汽机物理特性将为新手和经验丰富的蒸汽机车玩家提供愉快的挑战。

您可以在我们的论坛更新中阅读有关最近与**峰林铁路*和*蒸汽之魂**相关的蒸汽机车物理改进的更多信息。

### LMS Stanier 8F

加入4F货运工作的是来自蒸汽精神的LMS Stanier 8F。这些机车也在这个时候在英国被撤回，尽管在第二次世界大战期间和之后也看到许多机车在欧洲各地工作。8F将在游戏中出现，4F有时需要在后方倾倒石灰石列车 - 这是这条路线的独特运营模式。他们还将使用各种货车进行本地货运。

您可以在文章LMS 8F：广泛使用，以及We Are Railfans中了解有关现实世界LMS 8F使用方式和位置的更多信息。

### LMS Jubilee

蒸汽精神还包括LMS Jubilee，在1950年代末/1960年代初的使用条件下可以看到。当地的停靠和快速客运服务将以Jubilee和Mk1客车以及偶尔的单机调度为特色。

在这三辆机车后面牵引的是来自蒸汽精神的精选机车车辆，包括20吨制动车以及ICI Hopper Wagon中的新车厢，用于牵引石灰石列车。

路线
--

今天，Ambergate 和 Chinley 之间的线路以及通往 Buxton 的支线不再连续连接，而是被分割成具有不同用途的各个部分。例如，8.5英里的路段现在形成了受欢迎的蒙萨尔小径步行和自行车路线。峰林铁路是一个回去重温这条线路全长运营的日子的机会。

***虽然贝克韦尔车站这样的繁忙场景早已不复存在，但车站建筑、站台和对面的墙壁仍然沿着蒙萨尔小径保留*。**

***Hassop 和 Great Longstone 站同样留给步行者和骑自行车的人在经过时欣赏。在游戏中，玩家将能够从踏板欣赏这些位置。***

如果您想观看更多《模拟火车世界3：山顶森林铁路》，并且错过了上周在Facebook、YouTube和Twitch上的Railfan TV，你仍然可以查看预览直播。如果您想了解有关路线附加组件中功能的更多信息，还可以观看我们的“**你可能不知道的10件事**”视频。

另外，在我们的支持页面上有一些操作技巧、支持和游戏手册。

如果你是第一次知道我们最新的蒸汽dlc，可以看看五月路线图，你能知道许多给峰林铁路和蒸汽精神的物理改进，还有关于即将到来的线路和机车的消息。

**模拟火车世界3：峰林铁路：安伯盖特 - 钦利 & 巴克斯顿**线路现已以 136 元的价格在 Xbox One、Xbox Series X|S、PlayStation 4、PlayStation 5、Epic 和 Steam 上发售。
Dragon Ball Super(manga)

Dragon Ball Super (ドラゴンボール超 Doragon Bōru Sūpā) is a Japanese manga series written by Akira Toriyama and illustrated by Toyotarou. The series serves as a direct sequel to the Dragon Ball manga and follows the adventures of Goku and his companions during the ten-year time skip after the defeat of Majin Buu. The manga began serialization in June 2015 in Shueisha's monthly shōnen manga magazine V Jump, and is simulpublished in English by Viz Media and by Shueisha on their Manga Plus platform.

Dragon Ball Super was also adapted into a 131-episode anime television series produced by Toei Animation, which aired in Japan from July 2015 to March 2018. A sequel film, Dragon Ball Super: Broly, was released in December 2018, and another film, Super Hero, was released in June 2022.

The manga of Dragon Ball Super was published simultaneously with the production of the anime, but eventually overtook it following the Universe Survival Saga. A full color version of the manga is also being released.
Flags and Insignias of the United Dominion of Omega

## United Dominion of Omega

### Insignia

The insignia may be unofficially used by governments or other operation divisions as long as the red colors are preserved to some extent, and the logo is not defamed or malformed in any major way. These governments or divisions must hold at least one easily accessible and clearly defined version of above with no obstructions. Additionally, corner bevels may be made in accounts of high-resolution imaging after an approved request from the Federal Design Division, responsible for the organization, definition, and design of the Dominion's logos, flags, documentation, marketing, and standardization of all forms of imagery, including those on spacecraft and landcraft. Regardless of version, this insignia must be displayed in an upright manner from the intended viewing angle, with the darker section to the left and the brighter one to the right, and may not under any circumstances be reversed, flipped, or rotated.