Scaling System

Most, if not all characters within the Wiki will be able to fall under one of these categories, as this will help justify character's creation and destruction levels. While these categories mainly resemble what a character's average creation or destruction levels can be, though under certain circumstances, the creation and destruction level of a character can be higher or lower than what is mentioned within the character info box. Some characters may not be able to fall into certain categories, and if this is the case, it'll be shown with either a ∅ symbol or the word 'NULL'.

Side note, several ideas and concepts were taken from the Terumverse Wiki so that would explain the many similarities that the two scaling systems have with one another. (Furthermore, I'm not nearly as sophisticated as the creator of the Terumverse wiki, so all credit to them for most of StaticTale's scaling too!)

## Terrestrial

### Microscopic

Beings with this power level are almost entirely incapable of dealing with any type of destruction, or any form of creation. This could be the result of a being not having any sort of vessel, meaning they wouldn't be able to interact with nearly anything.

### Smaller Mass

Entities that are able to create or destroy objects that are of smaller mass. Beings of this power are able to destroy and create objects such as paper, cardboard, cracked or very weak variations of glass, etc. In the long run, most beings that maintain this power level aren't going to have an impact in the worlds they reside in, given they'll hardly be able to defend themselves.

### Average Sized Mass

Beings that are able to destroy or create objects that are considered normal; this mostly consists of objects similar to bed frames, among all sorts of housing appliances, and humans. Entities of this power level will most likely have some sort of influence within the world they live in, however, the influence they have will be close to nothing.

### Large Scaled Mass

Entities of this level are capable of creating or destroying objects of larger mass, these objects can consist of cars, smaller trucks, trees, smaller houses, among other things similar in size and shape.

### Immense Mass

Beings that are capable of destroying or creating objects that are equal to the size of average houses, larger vehicles, decently sized construction sites, among other things that relate in size and quantity.

### Colossal Mass

The capability to create or destroy objects such as smaller scaled shopping centers, entire skyrise buildings, skyscrapers, and even to the extent of smaller sized neighborhoods. Beings that have a destruction level as such will be seen as threats to neighboring towns and even smaller cities.

### Towns

Beings with the capability of using their magic that it can extend to the size of an entire town. Those who are at this level may be considered as threats to the populations that they surround themselves with.

### Cities

Cities can usually vary in size, however, they're still far larger than that of towns, or anything smaller, though due to the vast ranging sizes that cities often come in, different levels of magic outputs will be able to destroy different sizes of cities.

#### Small Cities

Cities such as Portland in Maine, while compared to that of more traditional cities are seen as rather small cities, however they're still far larger than that of any sort of town.

#### Standard Cities

Places like New York, Boston, and Los Angeles are seen as more average sized cities, as most of the time, one will need some sort of aid when trying to navigate the streets, proving that while they may not be the largest cities out there, they're still fairly large.

#### Large Cities

Cities such as Shanghai or Tokyo could be seen as large cities, given the amount of people that live within them, along with the sheer size of the city. Entities that are capable of destroying these types of cities can probably be seen as a global threat.

### Land Masses and Countries

Having the capability to impact large chunks of land mass or an entire country as a whole requires a tremendous amount of power, this being due to the absolute size and mass of the object.

### Continental

If an Entity has the capabilities to have an impact on an entire continent, then more likely than not, they'll be able to wipe out all of the flora and fauna that a planet has, however due to the constraints of their powers, it'll take time and won't be immediate.

### SuperContinent

With a magic output so great that one can impact an entire super continent. This power being almost exactly identical to that of an entity that's considered continental, however, the difference between the two is that when a being is on the super continental scale, they'll be able to work far quicker than that of someone on the traditional continental scale.

## Interstellar

### Small Moon

A being of this power is capable of creating or destroying objects or entities that are equivalent to that of smaller moons. Examples being Atlas and Pan, both of which belong to Saturn. It's clear that upon reaching an interstellar level, that's a foe that isn't to be taken lightly. This can also include dwarf planets such as Pluto.

### Large Moon

An entity that's capable of easily destroying or creating larger moons. Being's that are able to surpass or achieve this power will be able to wipe out large natural satellites with ease, an example of one of these satellites being Ganymede, this being one of Jupiter's moons.

### Small Planet

Entities that have the capabilities of destroying or creating small planets, these planets will be around the same size as the terrestrial planets, so around the size of Earth, Mercury, Venus, and Mars. Most entities beyond the power level of planetary shouldn't be taken very lightly, as they can be quite destructive.

### Large Planet

While Entities of this power level are able to create or destroy large planets, they're only slightly higher on the scaling system than that of entities who can only affect smaller planets. These large planets will be around the size and mass of Jupiter and Saturn. The main difference between an entity that's on the smaller planetary scale and that of the larger planetary scale is that those who are capable of affecting larger planets with a lack of issues won't have much of any problem with smaller planets. Overall, there isn't too much of a change between the two.

## Stellar

### ProtoStars

These stars are one of the weakest variations of stars, given they've recently been created and due to how small they are, for a being of this power, it shouldn't take too much effort to destroy or create something as such, however, compared to all of the other tiers below, an entity with the capability to impact proto stars shouldn't be taken as a joke.

### Small-Average Sized Stars

Beings of this power are able to create or destroy objects that can have a mass of anything between the Red Dwarf star Proxima Centauri and the very sun that's at the center of our solar system, which also goes by the name of Sol. In the long run, an entity of this power can most likely be seen as a threat to the galaxy that it now finds itself within.

### Red Giants

Larger stars can also be referred to as red giants given the core of the star has begun to constrict, meanwhile due to the hydrogen fusions on the shell of the star, it'll become larger, redder and brighter as it continues to expand. Once a star has finished changing from a normal star to a red giant, it could stay this way for billions of years to come. Given the sheer size, and mass that these red giants have, being able to create or destroy one could prove to be threatening to that of an entire galaxy itself, as someone of this power may have the capabilities of wiping out an entire Solar System, if given enough assistance and time.

### Hypergiants

Hypergiants can often be seen in colors of red and blue, as these stars are far larger than that of Red giants, an example of one of these Red Hypergiants is the star VY Canis Majoris, which is just under 10 million years in age (8.206 as of when this was being typed). A being with the capability of destroying one of these stars is more than capable of destroying an entire solar system as a whole, as they'd be able to achieve this goal far quicker than a being who is only able to impact that of a traditional red giant.

### Solar Systems

The capability of being able to create or destroy entire Solar Systems. An entity with these capabilities will more likely than not have at least a fair amount of influence within the world they currently reside in, this influence most likely being far higher if within their home universe.

### Multi-Solar System

Practically the same as an entity that's able to destroy a single solar system, however, these entities can achieve this goal far easier, also being able to destroy or create multiple solar systems in a short duration of time. Even though Solar Systems could be lightyears apart from one another, the distance between them doesn't matter as long as they've all been properly destroyed or created.

## Extraterrestrial

### Black Hole

Beings of this power have the ability to create or destroy entire blackholes, the entity's power influencing the size, mass, and power that the blackhole will have, as while these principles apply to destroying a blackhole, the destruction of a blackhole is sometimes assumed to be more challenging than creating a blackhole; This meaning that the creation and destruction of a black hole can put an entity on a totally different power scale in terms of creation and destruction.

### Intergalactic

An entity that's able to impact a space and mass large enough that it could be considered to be intergalactic. In other terms, the influence of this character's power can be felt across several galaxies, though it wouldn't be enough to totally wipe out or create an entire galaxy, though a being of this power can destroy large fragments or create fragments of equal size, resulting in the formation of a very dangerous foe.

### Galaxy

A being of this power has the total capability of creating or destroying entire galaxies with little to no issues. An example of a galaxy that these entities could destroy would be that of the Milky Way Galaxy. Entities of this power can be seen as a clear universal threat, and will most likely be monitored by beings that claim themselves as 'protectors'. The Destruction of a galaxy would in turn, most likely result in the neighboring galaxies being mildly to severely damaged, while the creation of a galaxy could also have the gravitational pull that said galaxy has. This could result in two or more galaxies colliding.

### Multi-Galaxy

Someone, or something with the ability to quickly and effectively create or destroy several galaxies, no matter how far apart they are, in a short amount of time would be considered threatening to the surrounding galaxies. The destruction of several galaxies that are close together would be capable of creating an explosion so powerful that the impact from the blast could be felt across an entire Universe at the least, while the creation of two or more galaxies at once would result in the universe itself expanding in size, even if not by much.

### Galaxy Clusters

An entity who has the ability to destroy or create entire clusters of galaxies (these clusters being anywhere from five to fifteen on average) can have large amounts of influence upon the universe they find themselves within. Destroying entire clusters of galaxies can be devastating to the neighboring galaxy clusters, as well as with the universe itself, given each Universe has to maintain a specific level of mass; dipping too far below this requirement will put the entirety of the universe at risk, as the smaller the universe becomes the more unstable it becomes. This can also go the other way too, as if too many Galaxy Clusters are created too quickly (So in other words, when several clusters are created by an entity instead of the process happening naturally), it can also become a safety hazard. If a Universe gains too many galaxies within a short amount of time, this could create a far more devastating collapse, as it'll also affect the nearby universes.

## Universal

Universes contain an infinite amount of timelines, and these timelines consist of infinite amounts of galaxies, stars, and other celestial bodies. Universes are said to be forever expanding for those within them, however, on the outside, they appear to be large, spherical objects. Universes can range in size too, larger ones tend to have more of an influence on the fabric of existence around them, even creating what can be equivalent to a gravitational pull. This force can occasionally result in Universes to combine or collide. Entities on a Universal scale can either create or destroy an entire Universe with little to no difficulty. Universes must also consist of three dimensions: Length, width, and depth. Furthermore, a Universe must retain, or have retained the concept of time at some point, energy must also be present.

### Timelines

Each Universe consists of presumably an infinite amount of timelines and sometimes, these timelines can be altered in ways that only advocate for the slightest of changes, such as a stain on a shirt, or someone wearing pants instead of shorts. On the contrary, these changes can be so drastic that they create an Alternate Timeline, these Alternate Timelines, and occasional Timeline Anomalies are different enough from their original counterparts that they can be classified as their own “Universe” in a sense. A timeline is equal to the size of a Universe, though this isn’t to be confused with an AU, or Alternate Universe. An Alternate Universe consists of several to infinite amounts of these Timelines. Entities who can only stretch their influence to reach those of Timelines means while they might not be able to destroy the Universe itself, they can destroy several, or all of the timelines within said Universe.

## Multiversal

### Insignificant

Beings of this power may be able to destroy or create entire universes, however their influences will be close to nothing when it comes to terms with the sheer size and absolute power of the Multiverse they find themselves within. Beings of this power may be referred to as 'molecular' in terms of power; this means that the creation and destruction that these beings have is close to nothing when compared to the size of the multiverse itself, though when compared to things such as individual universes alone, these entities most certainly have a large impact.

### Low-Multiversal

When referring to Low Multiversal, it’s essentially when something, or someone has capabilities that exceed the necessities to create, or destroy a singular Universe. This category is broken down into two subcategories as the capabilities of certain entities may vary, however, all Low Multiversal entities will be able to inflict some amount of impact on the general Multiverse itself.

#### Sub-Verses

Sub-Verses are essentially smaller Universes that branch off of Universes themselves, however, they’re different from Timelines. Sub-Verses physically branch off of Universes, while Timelines reside within them, though these Sub-Verses are also on an incredibly small scale, making them difficult to destroy, but not impossible. One way to destroy countless Sub-Verses would be to destroy the primary Universe said Sub-Verses are connected to. There’s usually never any reason to create Sub-Verses, as they’re typically just barren shells of small scaled Universes, though some entities might create them as they're not capable of creating Pocket Dimensions. Sub-Verses also require no dimensional authority to destroy either.

#### Pocket Dimensions

Pocket Dimensions function similarly to that of Sub-Verses, as they’re typically quite small, though due to their size, it makes them more challenging to destroy. Furthermore, most Pocket Dimensions can’t be destroyed solely through destructive means, as the one destroying said Pocket Dimension would need to have more authority or dimensional authority than the one who created said Pocket Dimension. Unlike Sub-Verses, which are created by the expansion of Universes, Pocket Dimensions typically aren’t created naturally.

#### Equiversal

An Equiverse is essentially an accumulation of Alternate Timelines or Universes, as these Universes or timelines don’t appear to show any extreme changes that overcomplicate the concepts they present. While it mainly applies to Alternate Timelines that reside within a singular AU, entities on this scale might also be able to stress their capabilities among more simplistic Alternate Universes. So in short, entities of this power can destroy or create entire Alternate Universes, not to be mistaken with Universes themselves.

#### Triverse

Beings that are considered to be 'triversal' are those that can easily destroy or create anywhere from 3-7 Alternate Universes in a short duration of time. When a group of AUs come together to form a single group (which has to consist of at least 3 AUs), they're known as a Triverse, however, one of the only requirements for these universes is that they can't have large gaps between them, given the Universes that form these Triverses often are seen in clusters.

#### Anti-Voids

Most AUs have at least one Anti-Void, a purely white void-like space that seemingly stretches in all directions "infinitely". While it appears as simply a white variation of the Void, it’s nowhere near on the same scale as the Void. An Anti-Void can only be large enough to stretch between two Universes, furthermore, they’re on an entirely separate plane of reality, this being why they’re somewhat difficult for entities that are below the Universal scale to reach. The creation or destruction of an Anti-Void doesn’t really mean much for the AU itself, as due to being separate by several planes of reality, the impact of losing an Anti-Void on a Universe wouldn’t be very significant, though due to their location, they’re still rather difficult to create/destroy.

### Significant Multiversal

Entities that have the capabilities to destroy decent to large chunks of entire Multiverses in quick succession. As while they aren't quite on par with those who are Absolute Multiversal, these entities can still deal significant damage, typically, these entities can destroy approximately 8-39 Multiverses in quick succession. Beings who can create at such a level typically can create entire Universes which some won't be just empty shells, but will be fully fleshed out Universes, ones that the creators have complete control over.

### Absolute Multiversal

Beings of this power are capable of creating or destroying entire Multiverses. The destruction of an entire Multiverse could come with devastating results, the same going for the creation of a Multiverse. Normally when a Multiverse is created, unless it's by an entity that's far beyond said Multiverse's understanding, the Multiverse will be an empty shell, where the said creator will have to go and create all the individual universes. Multiverses are often seen to have anywhere between forty to at least billions of Universes within them, though being able to create or destroy 40+ Universes in quick succession to one another is more than enough to showcase the dangers that these beings hold.

## Extra Dimensional

### Realms

While Gateways to different realms can be often found within Universes, the size of a realm itself is far larger, given they often range somewhere between 1.5x the size of a Universe, to being able to dwarf an entire Multiverse. These Realms are also mostly seen as being protected by some sort of magic (this magic often being that of Multiversal and above), as this is what prevents entities that are considered 'weak' to be able to harm these realms as without this magical essence, Realms are extremely unstable. Realms can most commonly be found within another dimensional plane; this being due to how much more space is present within these alternate dimensional planes.

#### Micro-Realms

Similar to Universes, Realms also have their own smaller counterparts. In most cases, Micro-Realms exist only within Realms, as like Realms, they need to be created and typically don’t occur naturally. Micro-Realms can be used for all sorts of purposes, as the creators of these Micro-Realms have more creative freedom than in comparison to Sub-Verses, this is due to the fact that Realms and Micro-Realms are created and aren’t generated through normal means. Realms and Micro-Realms are often protected by restrictions instilled by their creators, however, entities who have authority that exceeds the Realm or Micro-Realm itself or the creator of either.

### Megaverse

Megaverses are far larger than that of Realms and Multiverses alike, each Megaverse being accumulated of fifteen up to trillions of Multiverses. Having the capability of creating or destroying entire Megaverses isn't something that most take lightly, as most of these beings are often feared or looked up to, it mainly depends on the person. Megaverses do still fall under the same rules and principles that the Multiverses within do, however the only exception is that within the Megaverse, these rules can be altered to a certain extent.

### Realities

Realities could be simplified to be nothing more than verses that contain realms, Multiverses, and Megaverses. Entities of this power aren't to be taken lightly, however in the greater scheme of things, especially compared to that of the Hyperspheres and above, the influence of these entities isn't too severe, yet can still prove to be dangerous to those who are on a Megaversal scale and below.

## UltraDimensional

### Hyperverse

To destroy a Hyperverse, one must surpass the normal means of destruction, as these verses require dimensional authority of sorts to surpass that of a Hyperverse itself. With this, due to the dimensional authority required, it'll take more than simple chemical means to destroy or create a Hyperverse. Entities will need to have some sort of erasure ability to allow them to achieve such feats.

### Ultraverse

Unlike that of a Hyperverse, an Ultraverse doesn't require dimensional authority to create or destroy, however, having dimensional authority would be optimal for their creation or destruction. Ultraverses tend to be made up from the accumulative gathering of verses that have dimensional constructs and are above being Universal. These verses do tend to equal in, or be around, the same size as those of Hyperverses, except for the fact that dimensional authority isn't required to reach, create, or destroy them, this simply being a scale for entities who can alter Ultraverses.

## Omniverse

The Omniverse is the accumulation of what's presumed to be infinite verses that rest within it. If one wished to create or destroy an Omniverse, they must be capable of destroying/creating an infinite amount of verses that don't surpass The Outside (known as Paraverse).

## HypoDimensional

### Paraverse

Paraverses often require a level of conceptual authority and manipulation along with the necessities to destroy or create a Paraverse. Another key factor to destroying or creating these verses would be to potentially have a form of boundary manipulation, as those who lack boundary manipulation most likely won't know of the verse's existence, let alone be able to create or destroy one.

### Exverse

To have any sort of relative affect on an Exverse is to have capabilities that can on some feats, match up to that of an Omnilock, the main exception being that of Outerversal+ Authority. These verses physically cannot be destroyed nor created, this being in terms of how someone would create or destroy a Multiverse, yet instead would have to be unbound from practically every type of Non-Existence so that the verse would no longer be sustained within fiction. The polar opposite most likely being the factor to create an Exverse, it would have to be bound to Non-Existence.

## The Outerverse

Outerversal power is nothing like the other verses, as it is completely unique to everything else. To be able to maintain Outerversal overpowering, you must have the capability to destroy an uncountably infinite amount of fictional narratives, with the inclusion of verses that have authority, altered boundaries, dimensional differentiation and far more. This involves having uncountable infinite power, capability and potential. Outerversal power can also be showcased as a form of Omnilock.

In terms of Outerversal Power, it's all the same, however, different entities may have different levels of control or authority over said power, this being broken down into several categories.

### Minimal Outerversal

(1%-5% of Capabilities achieved)

Beings who just barely meet the requirements to be deemed Outerversal, however, this usually means that they have little to no control over these abilities, as to while they may **have** capabilities of an Outerversal level being, they won't be able to use these powers to their fullest.

### Low Outerversal

(6%-30% of Capabilities achieved)

These beings are ones who have gained more control over the capabilities and feats of Outerversal Power, meaning they can actually start inflicting noticeable change to the Outerverse, as well as practically inflict massive change to everything below the Outerverse.

### High Outerversal

(31%-75% of Capabilities achieved)

These beings are those who have almost achieved the peak potential of their Outerversal limitations. Having nearly mastered their power, and capabilities, making them, in terms of the verses beneath them, divine beings of nigh-absolute power.

### True Outerversal

(76%-100% of Capabilities achieved)

Once a being has reached True Outerversal, this meaning they've truly become one with their Outerversal Power. These beings, within the Verses can be deemed as "All Powerful" or better known as Omnipotent. Within the verses, their limitations are seemingly nonexistent, as they can practically do whatever they please. In terms of the Outerverse and below, their capabilities, power and authority are absolute, as only another True Outerversal being, or something far beyond them, can stand up to a being who's achieved True Outerversal.

## The Metaverse

Metaversal Beings have absolute control authority and manipulation over concepts, whether these being concepts that can happen, can't happen, will or will not happen. Hypothetical possibilities, impossibilities and anything within the realm of fiction that can, can't may, or may not exist. Even Existence and Non-Existence yields to the authority and capabilities of the transcendence of a Metaversal Being. These beings have the power to alter things even as supreme as the concept of infinity, as to them, it's simply a number, one that they can manipulate with complete ease. The concept of infinity not even coming close to comparing to that of willpower of a Metaversal Being. Concepts that make up existence, nonexistence, everything and nothing can be completely altered and changed to fit the needs, wants or desires that a Metaversal Being may hold.

While Metaversal Beings transcend concepts as a whole, there are two categories of Metaversal Beings, those of which that were formerly not Metaversal, but can tap into the power, authority, and manipulation that these beings hold (an example being Obscurity), while others who simply are Metaversal Beings.

### Metaphysical

The Metaphysical category of Metaversal Beings is normally used for beings who were formerly not Metaversal, but have managed to ascend to such a state that they can be deemed Metaversal. Very few beings who reside within the verses have been able to achieve such a feat, as an uncountable infinite amount of events must occur in a precise fashion for such an event to occur. Obscurity is one of the few beings within the Verses who has been able to achieve such a state, and in turn, was granted a form of OmniCreation and OmniDestruction. These however aren't nearly as powerful as a truly Metaversal Being, though when in comparison to those beneath them, the concepts, authority and manipulation these beings have is unmatched.

### Absolute Abstraction

Metaversal Beings who had been granted Absolute Abstraction transcend all, yet nothing all the same. Their limitations are completely unbound, yet bound. They can contradict themselves and not contradict themselves at the same time. While Metaphysical beings have the capabilities of OmniCreation and OmniDestruction, beings of Absolute Abstraction put such a concept to shame, as these beings are the only ones who can surpass those who have claimed the title of Metaphysical. Absolute Abstraction cannot be claimed by beings who formerly had been residing within any other verse, as that would in some way, shape or form, add a limitation to their power.

## Statistics

Within the story, characters will also be categorized based on their power, LV, Knowledge, etc. All of these principles correlate with many concepts, such as Space and Time, as most characters within the Story will be bound to these concepts.

For those who want to see the Statistics Category on Mobile Easier, click here!

Furthermore, if a character has a ~ before their number for the tiering, this means that their power is in-between two tiers. An example being ~3. This would mean that whatever is being scaled here, said character's 'rank' would be between a 3-4.

* Vessel Resilience
* Vessel Endurance
* Soul Stability
* Soul Competence
* Jurisdiction

Each being has a unique vessel, each one suited for that specific character, meaning they come in all shapes and sizes. Many things can go into how resilient an entity's body is.

0: An Entity lacks a physical body; as if someone tried to rank them, it'd be the equivalent of weighing air.

1: An entity that's capable of sustaining a physical vessel, however this vessel is very weak, even an attack such as a single bone could prove to be lethal.

2: While the vessel is still weak, it'll be able to take multiple hits before giving out on the user of the vessel.

3: Average Vessels - Those who are capable of sustaining a physical vessel; nothing out of the ordinary, however it'll still prove to be a challenge for weaker entities.

4: Above Average Vessels - Far more durable than that of a traditional vessel; these vessels are capable of taking more damage than that of most standard humans and monsters.

5: Advanced Vessels - Most could consider these vessels as superhuman or advanced monster vessels, as they're capable of taking large amounts of damage, even being able to survive a few things that those weaker wouldn't.

6: Superior Vessels - These vessels are capable of withstanding most "natural" types of destruction, even being able to survive up to large meteors, among several other types of destructive entities and objects.

7: Unconventional Vessels - The most durable vessel that most entities are capable of obtaining without having some sort of life altering modification inflicted upon them. These vessels are faster, stronger, and all around better than any of the previous vessels, being able to withstand the destruction of interstellar objects such as stars, universes, black holes, etc.

8: Divine Vessels - The first type of vessel that's infested with what most would consider as omnipotence (to some extent). While these vessels don't grant omnipotence itself, however, they're able to influence themselves in the slightest, being able to regenerate almost any type of traditional wounds, most types of gods (Ones that aren't on the conceptual level) will have these types of vessels.

9: Jurisdictional Vessels - These vessels are bestowed upon those of high authority, as the users of these vessels are able to influence on one's self, however this is rather limited, given the influence that these entities inflict must correspond with the fundamentals that allow their plain of existence to function, however, there are a few exemptions, as in some cases, entities may be able to transcend the boundaries of existence, though only to an extent (In a sense, they'll gain some of the benefits of what Metaphysical Vessels can do).

10: Metaphysical Vessels - These vessels consist of entities that are capable of altering things up to the Conceptual level, having absolutely no limitations to what they can and can't do, whether it be within the boundaries of the plain of existence in which they're within. These beings also have total control over concepts such as life, death, etc. Being able to manipulate and change the functions of these concepts as they please.

The endurance of an entity's vessel is determined by how long their physical body can last before either breaking down or giving out on the user of the vessel.

0: Those who lack a physical body or vessel; it's impossible to measure the stamina of these entities.

1: These vessels have little-to-no stamina, can go for several minutes at most before having used all their stamina.

2: Vessels that are able to go far longer than that of weaker vessels, though still not quite at the point of a standard vessel; These vessels can go for anywhere from thirty minutes to an hour before experiencing complete exhaustion.

3: Traditional - These vessels are considered normal, as there nothing really is special about them; the endurance level of these vessels is normal, being able to carry out a several hour long battle before finally being worn down.

4: Advanced - Vessels that are able to carry out for several days before using up all their stamina, given they're far more advanced than that of traditional vessels.

5: Exceptional - Entities that are presumed to have the endurance of superhumans or heavily modified and advanced boss monsters; These entities are capable of going weeks-months before finally using up all of the excess energy that they have within their body.

6: Immeasurable- Entities that are presumed to have no limitations to their energy or stamina (This could either be because they truly have no limitation to their stamina, or they can regen it at such a high rate that it's presumed to be infinite).

The stability of one's soul can make a huge impact when in combat, however it can also impact one's daily life. Those that have weaker soul stability will most likely struggle to live out their daily lives.

0: Lack of a soul, making it impossible to measure the stability of a soul.

1: Very little to no soul stability, something as little as emotionally harming them could cause physical damage. These entities also tend to have no control over their magic, emotions, etc.

2: Those who have a fair amount of control over their soul; These entities are capable of being able to manipulate and control their magic output, though only to an extend, as their range is very limited.

3: Those who aren't really anything special and are considered normal. The stability they have on their soul isn't anything out of the ordinary, though if used properly, can still prove to be quite a challenging opponent.

4: Otherworldly - The ability to influence one's own soul to almost any extent (As long as it's confined to the plain of existence said entity is within or originates from). They can also influence souls that are within a close-medium range from them.

5: Absolution - The ability to manipulate and alter the stability of their soul stability. This being can range their soul stability from nearly nothing, to having absolute control and practically perfect stability. Furthermore, they'll be able to influence any soul they please, whether said soul is within range or not. (This can however be countered by another being with the same soul tiering).

The competence of one's soul determines how effective it is, whether it be in combat, or just in general, those who have more competent souls will have an easier time using and mastering their powers and magic.

0: Lack of soul, making it impossible to measure the Competence of a soul.

1: A soul that works to a minimum degree, meaning that more times than not, they won't be able to function properly (by this, it means that they won't be able to use the soul trait that they have). When attempting to harness the powers or abilities of one's soul, the percent of this process actually working is anywhere from 10%-25%.

2: A soul's efficiently that's at a standard level; the soul being able to function as it was intended, however it won't be able to do any significant feats, meaning they'll be able to use the abilities of one's soul and nothing more, as fusing with another soul could result in one or both souls shattering.

3: A soul that's able to go for fair amount of time before any noticeable drain or strain on the soul can be detected. These souls are capable of preforming fusions, however it may result in wounding the soul.

4: Those who are able to last for quite some time before any form of soul or magic drain can be noticed or detected. These souls are able to perform fusions with several entities or other souls given the strength that they have; fusions that need only two souls are almost entirely perfected.

5: Souls that are the definition of perfection; These souls have no limitations to the amounts of magic they can discharge or regain. These souls are compatible with practically any other type of soul, being able to be apart of fusions which consist of an unknown yet large quantity of souls.

Most entities will have some sort of influence within the story, whether that influence is close to nothing, or it has a huge impact, most beings have a least the slightest amount of influence. This influence can make for positive and negative outcomes, all of which can lead to good or bad results.

0: Those who have absolutely no influence of authority; mostly entities that often go unnoticed or lack any sort of high level of power.

1: Entities that are able to influence entities to an extent, as their range of influence is very limited; their influence however is so miniscule that it practically goes unnoticed.

2: Practically the next stage of those who have a miniscule amount of influence or authority, as while it's greater than those below them, in the greater scheme of things, it's still immensely weak.

3: Beings of this authority can usually spread their authority to a city level at most, but even then, such a simple task is hard to manage.

4: Those who have authority that can be felt throughout larger portions of a region on a planet are usually found on this level, beyond this level is when a being's influence starts to greatly increase.

5: Beings who still have a finite amount of authority, though this authority is still immensely greater than those below them. Their authority often can felt throughout many galaxies.

6: Entities that maintain a large portion of authority, if not, total authority over a Universe. These beings can also spread this authority as far as to neighboring Universes as well.

7: Multiversal. These beings are able to have authority over entire Multiverses, or vast regions of existence that equal in size to what can be compared to a Multiverse.

8: Beings who are beyond the Multiverses will be scaled here, as those beyond the Multiversal scale, their authority will begin to break former limits, limits that restrain most below them.

9: Beings who are able to spread their authority to things such as ideals and concepts. These concepts often being what allow everything within existence, and out of existence to function as intended.

10: Those who have transcended all boundaries, their authority finally having become absolute. Beings who have reached such a point will have their authority and power unmatched by even that of existence, nonexistence, concepts, ideas, everything and nothing all together. Concepts even to the degree of infinity are nothing more than mere ideas that these beings can alter how they seem fit.
## Location Stability

Location stability is a crucial element to allow realms, verses, among countless other locations of all shapes and sizes to reside within existence, nonexistence, and overall the story itself. The scale itself will range anywhere from a -10 to a 10.

### Negative

Being in the negatives on this scale indicates that a location is not as stable as it should be, often resulting in entities present within these locations to be exposed to more corrosive and matter-altering properties. In most cases, staying within these unstable locations can result in a vast assortment of changes, the most common form of these changes are physical. Due to these corrosive elements being able to heavily influence matter, the first form of change someone would undergo would be physical changes, often resulting in one’s vessel to have an alteration in appearance. These changes start off as subtle, an example being the slight discoloration of one’s clothing or vessel itself. However, as time progresses, these changes start to become more extreme.

Once the physical changes have begun settling in, typically, those present might start experiencing more psychological or mental changes, such as emotive response changes, amplifying or dulling of emotive responses, issues with recalling past events and memories, and many others. These psychological changes are never easy to adapt to, as by the end of it, one’s former self will be entirely replaced, the former personality and consciousness being completely erased and replaced or simply left, the vessel now being an empty husk of who they once were. Furthermore, these changes will also affect one’s long-term memory, making it more challenging to recall memories from the distant past, though the user’s short-term memory won’t be affected to nearly the same degree.

After having undergone physical and mental changes, the very foundation of one’s magic will be the next to be affected. In most cases, the forms of magic someone uses will remain somewhat similar, though there might be changes such as the effects of said magic has, its uses, and the implications. However, there is also a chance that one can have their entire magical foundation altered to such a degree that once the “transformation” is complete, they’ll have to completely relearn how to use their magic.

### Positive

There are two sides of the scale when determining the stability of a location: Negative and Positive stability. While the word positive typically has a good connotation, in terms of Location Stability, when a place is “too stable” can also cause numerous complications.

Unlike locations which have a stability score in the negatives which alter one’s vessel, mind, and magic into something new, and far more corrosive, locations with a positive location stability will do the exact opposite, reverting objects and entities into their purest, or base forms. For example, if a character were to have spent far too much time within a negatively charged location and then were to enter a location with a positive stability score, these changes would not only be reversed, though more changes would undergo to revert said entity into what is deemed as their most pure state of existence, whether it being a weaker, more simplistic version of oneself, or even a past version of oneself. When these changes occur, more recent memories might become more fuzzy, however, one’s long-term memory is typically never altered or changed. In most cases, these changes don’t begin taking form unless a location has a stability score of 4 or higher, the higher the score, the more the effects are amplified unless some outside force is at play.

### Neutral

Despite the two extremes that the scale can fall to, there is actually a middle ground that is classified as being stable. Unlike either side of the scale, if a location is neutral in its stability score, then nothing happens to those who enter. Most common locations, such as Universes, tend to be neutral due to the fact that they follow a set narrative and in most cases, change can’t typically happen through normal means, however, Universes that are stable can retain unstable timelines, these timelines eventually becoming Timeline Anomalies. To scale how stable a Universe is, typically, it’ll be determined by how many timeline anomalies said Universe has, a similar principle can be used to scale how stable or unstable a Multiverse is. The more stable Universes which reside within the Multiverse, the more positive the scoring will be. Usually these types of locations can’t have a stability score above a one or two, though they can certainly become more and more unstable depending on the amount of unstable timelines or Universes in which they hold. In terms of scoring, most locations that have a score that ranges as low as -2 or as high as 3 won’t experience any changes due to still being mostly stable.