Bottler

Bottlers (also known as *bug catchers*) are spirits (exclusively glass) who harvest raw nectar from bottle worlds so that Ambrosia can process and sell it to consumers. Bottlers typically work together in teams of four to collect a certain amount of nectar within a time limit. Depending on each individual bottlers rank, the bottle worlds available to a team (as well as their nectar quota) will be higher or lower. This also applies to non-team missions.

Bottlers harvest nectar in two ways; finding a natural "spring" and culling nectar bugs.

Natural springs are abundant sources of nectar found in areas tied to one of the four elements. Fire nectar can be found near sources of heat or fire, air nectar high in the clouds, and so on and so forth. Utilizing these springs is the easiest and fastest way to collect nectar, but they can eventually become depleted (like in Maalja).

Nectar bugs are fantastical insects that contain all sorts of nectar. They are generally hard to catch, varying in species and size. A nectar bug can be as small as a real world equivalent, as large as prehistoric insects, or even monstrous. While difficult to cull and often times dangerous, a few individuals of a species can offer the same amount of nectar as a natural spring - and they naturally reproduce.

## Types of Teams

There are two types of bottler teams.

First there are official teams, which are registered with and sponsored by Ambrosia with fixed members (one glass of each elemental type). Sponsored teams get their own name and logo, and decide what to flavor the nectar their branding will appear on. Official teams compete against each other one on one for extra pay, and the better a team does the better the rewards.

Non sponsored teams have no logo or name and consist of random employees assigned to work together. They may have the same team structure as sponsored teams, but they likely mostly consist of single element teams. Single element teams are are formed for the purpose of harvesting a specific type of nectar, and are dispatched to world bottles with environments catered specifically to their element. It is implied that these types of teams do not compete against other teams.

There's also the possibility solo missions may exist, where only a single glass is sent to collect nectar by themselves. This has not been clarified.

## Ranks

Individual bottlers have assigned ranks based on the amount of skill and experience they have. There are four levels, each rank having different permission and perks.

**Enlightened** - A glass has been official hired by Ambrosia and is permitted to work as a bottler. Essentially a newbie.

**Devout** - More hazardous worlds and tougher missions are available.

**Hallow** - There are no restrictions on what type of missions a bottler can participate in and they can take their W.A.N.D off Ambrosia property.

**Holy** - Bottlers can form their own teams as captains.

## Typical Bottling Equipment

* B.A.S.K.E.T
* W.A.N.D
* Ambrosia Applied Science Developed Personal Phone

## Working Conditions

Based on how they harvest nectar, working as a bottler can be incredibly dangerous, resulting in possible injuries or even death. These risks are present in even safe worlds, and Ambrosia has an official disclaimer on their employee applications outlining these dangers.

## Notes & Sources

1. ↑ Whether this refers to solo missions or missions with random co-workers has not been clarified.
2. ↑ As seen in chapter four part two.
3. ↑ As explained in page four of chapter five.
4. ↑ A single element team mission has yet to be seen in comic, but it has been hinted at a couple of times.
5. ↑ Explained in Bottled Up BONUS!
6. ↑ Shown when Whinter applies for the position in chapter four part one.