recursal/Fanatic-Fandom huggingface dataset:
Sd.Kfz. 166

Self-propelled howitzer. Fires massive rounds capable of annihilating static targets, even stationary tanks.

## Overview

Known by its Allied nickname 'Brummbär', the 'Sturmpanzer' integrated 100 mm of armour with the competent Panzer IV chassis. Outfitted with the massive 15 cm StuH 43 L/12, it could effortlessly demolish most ground targets.

*Armaments: 15 cm StuH 43 L/12, \*Pintle MG 42, Armour: 100 mm, Role: Assault, Speed: 24 km/h.*

## Gameplay

*(+ Thick Armour, + Large Blast, +/- Turretless, - Cannot Fire on the Move, - Low Durability)*

## Abilities

**15 cm Bunker Busting Barrage**

* Cost: 50 Munitions
* Fires three (3) high-explosive rounds at the target area.

**Granate Hohl-Ladung**

* Cost: 35 Munitions
* High-explosive anti-tank round. Significantly increased penetration and moderate blast radius, but slightly reduced range.

**Nahverteidigungswaffe**

* Cost: 30 Munitions
* Close-range anti-personnel grenade launcher. Fires four (4) rounds.

**Displace!**

* Cost: 5 Fuel
* Increases movement but has a slight chance of incurring critical engine damage. Timed ability.

## Upgrades

**Panzer Offizier**

* Requirement: Veterancy 2
* Cost: 30 Munitions
* Warning: Upgrading *Panzer Offizier* locks out *Schweres Maschinengewehr 42.*
* Improves accuracy, line-of-sight, and detection radius.

**Schürzen**

* Cost: 50 Munitions
* Increases health.

**Schweres Maschinengewehr 42**

* Cost: 50 Munitions
* Warning: Upgrading *Schweres Maschinengewehr 42* locks out *Panzer Offizier.*
* Tank is issued a pintle-mounted MG 42 for additional defence against infantry and aircraft.

**Schnellnebelkerzen 39**

* Cost: 30 Munitions
* *Replaces Nahverteidigungswaffe.* Tank is issued smoke dischargers, capable of releasing a smoke screen obscuring line-of-sight.
352. Stroßtruppen

Assault infantry. Elite troops with access to powerful automatic weapons, and artillery support.

## Overview

Comprised of various troops and specialists, Stroßtruppen were some of the best the Wehrmacht had to offer. Capable of delivering unparalleled firepower and supported by powerful artillery and assault guns, these men were rightfully feared.

*Armaments: (K98k x4, StG 44), \*StG 44 x2, \*G43-Zf4, \*MG 42, Skill: Elite, Role: Tactical support.*

## Abilities

**Iron Will**

* Requirement: Veterancy 1

* The squad fires more accurately and can use abilities more frequently but will draw more enemy fire. Timed ability.

**Modell 24** **Stielhandgranate**

* Cost: 20 Munitions
* Fragmentation grenade. The M24 is capable of ripping apart exposed infantry in a hail of lethal shrapnel. Stick design allows further throwing distance.

**Blendkörper 2H**

* Cost: 20 Munitions
* Frangible smoke grenade. Creates a cloud of smoke, obscuring line-of-sight. Caustic titanium tetrachloride disables vehicle weapons and poisons infantry while in the cloud.

**Panzerfaust-100**

* Cost: 30 Munition
* Anti-tank recoilless gun. Single-use launcher, deals exceptional damage to vehicles from a moderate distance.

**Conditioned Sprint**

* Increases movement and reduces chance to be hit. Timed ability. Disables weapons and reduces line-of-sight while moving. Faster cooldown over standard *Sprint*.

## Upgrades

**10.5 cm Howitzer Rapid Barrage**

* Requirement: Veterancy 2
* Cost: 20 Munitions
* Warning: Upgrading *10.5 cm Howitzer Rapid Barrage* locks out *8.8 cm Flak 36 Precision Barrage*.
* *Replaces Panzerfaust-100.* Authorises the officer to request rapid 10.5 cm high-explosive barrages, which are effective against all but the heaviest of targets.

**8.8 cm Flak 36 Precision Barrage**

* Requirement: Veterancy 2
* Cost: 20 Munitions
* Warning: Upgrading *8.8 cm Flak 36 Precision Barrage* locks out *10.5 cm Howitzer Rapid Barrage*.
* *Replaces Panzerfaust-100.* Authorises the officer to request precise 8.8 cm armour-piercing barrages, which are very effective against vehicles.

**Sturmgewehr 44 Assault Rifles (x2)**

* Cost: 60 Munitions
* *(+ High Accuracy, + High Damage, + High ROF, - Short Bursts, - Low Capacity, - Expensive)*

**Gewehr 43 Marksman Rifle**

* Cost: 50 Munitions
* *(+ High Accuracy, + High Capacity, - Low ROF)*

**Maschinengewehr 42 Light Machine Gun**

* Cost: 65 Munitions
* *(+ High ROF, + High Accuracy, + High Suppression, - Short Bursts)*

**Grenade Assault Training**

* Cost: 10 Munitions
* *Replaces Modell 24 Stielhandgranate.* Squad is issued additional M24 grenades. When instructed, all squad members will throw one grenade each.
Sd.Kfz. 234/2 (Wehrmacht)

Combat vehicle. Extremely fast, ideal for engaging light vehicles, or flanking around any type of tank with its speed.

## Overview

Uniting the 5 cm L/60 and a coaxial MG 42 with an innovative eight-wheeled chassis, the Sd.Kfz. 234/2 augmented the Wehrmacht's mobile recon units. Despite its maximum speed of 90 km/h, the 'Puma' suffered on cross-country terrain.

*Armaments: 5 cm KwK 39/1 L/60, Coaxial MG 42, Armour: 32 mm, Role: Tank destroyer, Speed: 80 km/h.*

## Gameplay

*(+ Versatile Gun, + Highly Mobile, + Thick Armour)*

## Abilities

**Load Panzergranate 40 Armour-piercing Composite Rigid**

* Cost: 25 Munitions
* Crew switches to armour-piercing composite rigid rounds, with increased penetration, but slightly less damage. Timed ability.

**Sprenggranate 38**

* Cost: 15 Munitions
* High-explosive round. Reduced penetration and damage, but significantly increased blast radius.

**Schnellnebelkerzen 39**

* Cost: 30 Munitions
* Use equipped smoke dischargers to obscure line-of-sight around the vehicle.

**Camouflage *(Toggle)***

* The crew hides the vehicle from plain sight. Disables movement when active. Attacking from camouflage grants a temporary increase in damage and accuracy.

**Accelerate**

* Increases movement and acceleration, and reduces chance to be hit. Timed ability.

## Upgrades

**Targeting Optics**

* Requirements: Veterancy 2
* Cost: 30 Munitions
* Improves accuracy and increases line-of-sight and detection radius.

**Camouflage Netting**

* Requirement: Veterancy 2
* Cost: 20 Munitions

* The vehicle is invisible on the minimap.

**Emergency Repair Kit**

* Cost: 30 Munitions

* Allows the vehicle to repair itself when out of combat. Does not repair critical damage.
3. Jäger

General purpose infantry. Versatile combatants armed with semi-automatic rifles, and can upgrade outside friendly territory.

## Overview

Specialised light infantry, Jäger troops excelled at long-range combat and recon. Converted from volunteer Luftwaffe personnel, Jäger of the 3. Fallschirmjäger-Division were unfortunatebly led by officers inexperienced in infantry combat.

*Armaments: (G43 x4, StG 44), \*MP 40 x2, \*MG 15, \*Panzerschreck, Skill: Regular, Role: General purpose.*

## Gameplay

*(+ Entrench Tanks, + Airdropped Upgrades)*

## Abilities

**Modell 24** **Stielhandgranate**

* Cost: 20 Munitions
* Fragmentation grenade. The M24 is capable of ripping apart exposed infantry in a hail of lethal shrapnel. Stick design allows further throwing distance.

**Modell 24 Nebelstielhandgranate**

* Costs: 15 Munitions
* Smoke grenade. Creates a cloud of smoke after a short delay, obscuring line-of-sight. Stick design allows further throwing distance.

**Panzerfaust-30**

* Cost: 25 Munitions
* Anti-tank recoilless gun. Single-use launcher, deals exceptional damage to vehicles from a moderate distance. Less range and penetration over *Panzerfaust-100*.

**Setup Beacon**

* The squad will plant a hidden Beacon. Allows nearby Fallschirmjäger to reinforce and can be used to request aerial equipment drops. Maxium of three (3) planted Beacons at any given time. Reveals infiltrated units on the minimap.

**Sprint**

* Increases movement and reduces chance to be hit. Timed ability. Disables weapons and reduces line-of-sight while moving.

## Upgrades

**First Aid Training**

* Requirement: Veterancy 3

* Cost: 35 Munitions

* Allows the squad to heal itself when out of combat.

**Raketenpanzerbüchse 54 'Panzerschreck' Rocket Launcher**

* Requirement: Veterancy 2
* Cost: 90 Munitions
* *(+ High Damage, + High Penetration, - Expensive)*

**Maschinenpistole 40 Submachine Guns (x2)**

* Cost: 30 Munitions
* *(+ Fast Reload, + High Accuracy, + Long Bursts, - Low ROF)*

**Maschinengewehr 15 Light Machine Gun**

* Cost: 60 Munitions
* *(+ High ROF, + High Accuracy, + Fast Suppression, - Short Bursts)*

**Grenade Assault Training**

* Cost: 10 Munitions
* Replaces *Modell 24 Stielhandgranate*. Squad is issued additional M24 grenades. When instructed, all squad members will throw one grenade each.

**Panzerfaust-100**

* Cost: 15 Munitions
* *Replaces Panzerfaust-30.* Squad is issued Panzerfausts, which are exceptionally powerful single-use anti-tank recoilless guns with moderate range.
90. Leutnant

Specialises in long-range reconnaissance, and inspiring friendly troops.

## Overview

Despite its official surrender in May 1943, the 90. leichte-Afrika-Division was reformed two months later in Sardinia. Built around veteran survivors, the new 90. Panzergrenadier-Division was hastily transferred for the defence of Italy.

*Armaments: (K98k x2, MP 40), \*G43 x2, \*G43-Zf4, \*PzB 39, Skill: Elite, Role: Tactical support.*

## Abilities

**Concentrated Fire**

* Officer order. Directs nearby friendly infantry to fire more accurately, while vehicles reload faster. Timed ability.

**Coordinated Light Artillery Barrage**

* Cost: 25 Munitions
* All available mortars and 7.5 cm howitzers will barrage the target area within the ability's range.

**Flare**

* Cost: 25 Munitions
* Short-ranged parachute flare. Reveals the target area.

**Infiltration *(Toggle)***

* Squad has reduced movement but cannot be detected by enemy forces, unless in close proximity or engaged in combat. Disables any *Sprint* ability while active.

**Conditioned Sprint**

* Increases movement and reduces chance to be hit. Timed ability. Disables weapons and reduces line-of-sight while moving. Faster cooldown over standard *Sprint*.

## Upgrades

**10.5 cm Howitzer Illumination Barrage**

* Requirement: Veterancy 2
* Cost: 20 Munitions
* *Replaces Concentrated Fire.* Authorises the officer to request 10.5 cm illumination barrages, which reveal the target area.

**Junkers** **Ju-87D 'Stuka' Reconnaissance Patrol**

* Requirement: Veterancy 1
* Cost: 20 Munitions
* *Replaces Flare.* Authorises the officer to request available aircraft to make a reconnaissance patrol at the target area.

**Gewehr 43 Semi-automatic Rifles (x2)**

* Cost: 20 Munitions
* *(+ High Accuracy, + High Capacity, - Low ROF)*

**Gewehr 43 Marksman Rifle**

* Cost: 50 Munitions
* *(+ High Accuracy, + High Capacity, - Low ROF)*

**Panzerbüchse 39 Anti-tank Rifle**

* Cost: 40 Munitions
* *(+ High Accuracy, + High Damage, - Low ROF)*

**Endurance Training**

* Cost: 20 Munitions

* Allows the squad to move more quickly when out of combat.
Sd.Kfz. 250/7 (Wehrmacht)

Mortar vehicle. Use to provide rapid barrages, then escape before retaliation.

## Overview

Merging the dependable 8.14 cm GrW 34 with the reputable 250 chassis, the Wehrmacht requested full production in 1943. A valueable asset, the Sd.Kfz. 250/7 was popular with armoured units for its indirect fire support and versatility.

*Armaments: 8.14 cm GrW 34, Armour: 10 mm, Role: Indirect fire, Speed: 76 km/h.*

## Gameplay

*(+ Armoured, + Instant Setup, + Higher Hit Chance)*

## Abilities

**8.14 cm Mortar High-explosive Barrage**

* Fires four (4) high-explosive rounds at the target area.

**8.14 cm Precision Mortar Strike**

* Fires one (1) round with extreme accuracy at the target area.

**8.14 cm Mortar Smoke Barrage**

* Fires six (6) smoke rounds to obscure line-of-sight in the target area. Infantry can be damaged by direct impact.

**Counter Barrage *(Toggle)***

* The squad will automatically engage enemy artillery that fires within their range. Disables the use of other barrages when active. More accurate than standard barrage. Fires four (4) rounds. Disables movement when active.

**Accelerate**

* Increases movement and acceleration, and reduces chance to be hit. Timed ability.

## Upgrades

**Expert Gunnery**

* Requirement: Veterancy 2
* Cost: 20 Munitions
* Improves accuracy and reduces scatter.

**Wurfgranate 39 Rounds**

* Requirement: Veterancy 2
* Cost: 35 Munitions
* Warning: Upgrading *Wurfgranate 39 Rounds* locks out both *Incendiary Rounds* and *Illumination Rounds*.

* *Replaces 8.14 cm Mortar Smoke Barrage.* Vehicle is issued delayed-fuze mortar rounds, which deflect off the ground and bursts in mid-air, ideal for annihilating infantry behind cover or in the open. Requires setup.

**Incendiary Rounds**

* Requirement: Veterancy 1
* Cost: 35 Munitions
* Warning: Upgrading *Incendiary Rounds* locks out both *Wurfgranate 39 Rounds* and *Illumination Rounds*.

* *Replaces 8.14 cm Mortar Smoke Barrage.*Vehicle is issued incendiary mortar rounds, effective for rooting out enemy entrenched positions, destroying emplacements, or area denial. Requires setup.

**Illumination Rounds**

* Cost: 25 Munitions
* Warning: Upgrading *Illumination Rounds* locks out *Wurfgranate 39 Rounds* and *Incendiary Rounds*.

* *Replaces 8.14 cm Mortar Smoke Barrage.* Vehicle is issued illumination rounds, which can be used reveal the targeted area. Improves long range scouting capability. Requires setup.

**Emergency Repair Kit**

* Cost: 30 Munitions

* Allows the vehicle to repair itself when out of combat. Does not repair critical damage.
StuG III Ausf. G (Wehrmacht)

Medium tank. Can be used as a regular tank or a tank destroyer.

## Overview

Capable of destroying tanks at great range, the high velocity 7.5 cm StuK 40 turned the StuG III into a true multi-role assault gun. A low profile and additional armour significantly improved survivability against enemy medium tanks.

*Armaments: 7.5 cm KwK 40 L/48, \*Pintle MG 42, Armour: 82 mm, Role: Tank destroyer, Speed: 40 km/h. Effective at long range vs. armour.*

## Gameplay

*(+ Accurate, + Cheaper, + High Durability, +/- Turretless)*

## Abilities

**Focused Sight *(Toggle)***

* Requirement: Veterancy 2
* Increases line-of-sight in a frontal cone, but decreases peripheral vision and movement.

**Load Panzergranate 40 Armour-piercing Composite Rigid Rounds**

* Cost: 25 Munitions
* Crew switches to armour-piercing composite rigid rounds, with increased penetration, but slightly less damage. Timed ability.

**Granate 38 Hohl-Ladung/B**

* Cost: 25 Munitions
* High-explosive anti-tank round. Significantly increased penetration and moderate blast radius, but slightly reduced range.

**Nahverteidigungswaffe**

* Cost: 30 Munitions
* Close-range anti-personnel grenade launcher. Fires four (4) rounds.

**Blitzkrieg Tactics**

* Cost: 10 Fuel
* Increases movement and acceleration, and reduces chance to be hit. Timed ability.

## Upgrades

**Ambush Tactics**

* Requirement: Veterancy 3
* Cost: 20 Munitions
* Warning: Upgrading *AmbushTactics* locks out *Schnellnebelkerzen 39.*
* *Replaces Nahverteidigungswaffe.*The crew is instructed on how to utilise camouflage and ambush tactics.

**Panzer Offizier**

* Requirement: Veterancy 2
* Cost: 30 Munitions
* Warning: Upgrading *Panzer Offizier* locks out *Schweres Maschinengewehr 42.*
* Improves accuracy and increases line-of-sight and detection radius.

**Camouflage Netting**

* Requirement: Veterancy 2
* Cost: 20 Munitions
* The tank is invisible on the minimap when stationary.

**Schweres Maschinengewehr 42**

* Cost: 50 Munitions
* Warning: Upgrading *Schweres Maschinengewehr 42* locks out *Panzer Offizier.*
* Tank is issued a pintle-mounted MG 42 for additional defence against infantry and aircraft.

**Schnellnebelkerzen 39**

* Cost: 30 Munitions
* Warning: Upgrading *Schnellnebelkerzen 39* locks out *Ambush Tactics.*
* *Replaces Nahverteidigungswaffe.* Tank is issued smoke dischargers, capable of releasing a smoke screen obscuring line-of-sight.
716. Leutnant

Specialises in leading troops from the front, alongside an array of tactical strikes.

## Overview

The 716th was the weakest and most under-trained of the 700-series. To compensate for this the officer corps concentrated firepower and men in Great War style trenches, using defence in depth to inflict heavy casualties at D-Day.

*Armaments: (K98k x4, Luger), \*G43 x2, \*MP 40 x2, \*MP 717(r) x2, \*ZB vz. 30, Skill: Regular, Role: Tactical support.*

## Abilities

**Halt Retreat**

* Requirement: Veterancy 1

* Officer order. Halts the retreat of nearby squads. Does not cancel this squad from retreating.

**7.5 cm High-explosive Rapid Barrage**

* Cost: 45 Munitions

* Requests for a rapid 7.5 cm high-explosive barrage at the target area. Moderately effective against most targets, but will struggle against heavy armour. Fires five (5) rounds.

**Coordinated Light Artillery Barrage**

* Cost: 25 Munitions
* All available mortars and 7.5 cm howitzers will barrage the target area within the ability's range.

**Target Them!**

* Officer order. Target enemy unit is more susceptible to fire, but will also retaliate more ferociously.

**Forced March!**

* Officer order. Orders all nearby friendly infantry to move faster. Timed ability. Global cooldown.

## Upgrades

**Maschinenpistole 717(r) (35rd.) Submachine Guns (x2)**

* Requirement: Veterancy 3
* Cost: 40 Munitions
* *(+ Cheap, + Long Bursts, - Poor Accuracy)*

**7.5 cm Hollow Charge Barrage**

* Requirement: Veterancy 1
* Cost: 25 Munitions
* Warning: Upgrading *7.5 cm Hollow Charge Barrage* locks out *10.5 cm Howitzer Precision Barrage*.
* *Replaces 7.5 cm High-explosive Rapid Barrage.* Authorises the officer to request 7.5 cm hollow charge barrages, which are effective against all targets.

**10.5 cm Howitzer Precision Barrage**

* Requirement: Veterancy 1
* Cost: 20 Munitions
* Warning: Upgrading *10.5 cm Howitzer Precision Barrage* locks out *7.5 cm Hollow Charge Barrage*.
* *Replaces 7.5 cm High-explosive Rapid Barrage.* Authorises the officer to request precise 10.5 cm high-explosive barrages, which are effective against all but the heaviest of targets.

**Gewehr 43 Semi-automatic Rifles (x2)**

* Cost: 20 Munitions
* *(+ High Accuracy, + High Capacity, - Low ROF)*

**Maschinenpistole 40 Submachine Guns (x2)**

* Cost: 30 Munitions
* *(+ Fast Reload, + High Accuracy, + Long Bursts, - Low ROF)*

**ZB vz. 30 Light Machine Gun**

* Cost: 45 Munitions
* *(+ High Accuracy, + Fires on the Move, - Low Capacity, - Poor Suppression)*
Pzkpfw IV Ausf. F1 (Wehrmacht)

Medium tank. Fast-firing tank with low penetration, can be loaded with multiple different rounds for increased target effectiveness.

## Overview

A vulnerable target on the battlefield, the outdated Panzer IV Ausf. F1 had only 50 mm of frontal armor. Armed with the low-velocity 7.5 cm KwK 37, it was issued large quantities of HEAT and HE rounds to maintain battlefield viability.

*Armaments: 7.5 cm KwK 37 L/24, Hull MG 34, Coaxial MG 34, \*Pintle MG 42, Armour: 50 mm, Role: Infantry support, Speed: 42 km/h. Effective at medium range vs. infantry & structures.*

## Gameplay

*(+ Cheaper, + Fast Reloads, - Poor Penetration, - Lower Armour)*

## Abilities

**Tank Shock!**

* Requirement: Panzer Division or Veterancy 1
* Forces a targeted suppressed enemy infantry squad to retreat.

**Nebelgranate**

* Cost: 25 Munitions
* Smoke round. Obscures line-of-sight in the target area.

**Kartätschenpatrone**

* Cost: 20 Munitions
* Canister round. Shell filled with metal balls, capable of shredding and suppressing infantry.

**Granate 38 Hohl-Ladung**

* Cost: 25 Munitions
* High-explosive anti-tank round. Significantly increased penetration and moderate blast radius, but slightly reduced range.

**Nahverteidigungswaffe**

* Cost: 30 Munitions
* Close-range anti-personnel grenade launcher. Fires four (4) rounds.

**Blitzkrieg Tactics**

* Cost: 10 Fuel
* Increases movement and acceleration, and reduces chance to be hit. Timed ability.

## Upgrades

**Ambush Tactics**

* Requirement: Veterancy 3
* Cost: 20 Munitions
* Warning: Upgrading *Ambush Tactics* locks out *Schnellnebelkerzen 39.*
* *Replaces Nahverteidigungswaffe.* The crew is instructed on how to utilise camouflage and ambush tactics.

**Panzer Offizier**

* Requirement: Veterancy 2
* Cost: 30 Munitions
* Warning: Upgrading *Panzer Offizier* locks out *Schweres Maschinengewehr 42.*
* Improves accuracy and increases line-of-sight and detection radius.

**Schweres Maschinengewehr 42**

* Cost: 50 Munitions
* Warning: Upgrading *Schweres Maschinengewehr 42* locks out *Panzer Offizier.*
* Tank is issued a pintle-mounted MG 42 for additional defence against infantry and aircraft.

**High-explosive Rounds**

* Cost: 35 Munitions
* *Replaces Kartätschenpatrone.* Tank is issued high-explosive rounds, which are effective against infantry and emplacements.

**Schnellnebelkerzen 39**

* Cost: 30 Munitions
* Warning: Upgrading *Schnellnebelkerzen 39* locks out *Ambush Tactics.*
* *Replaces Nahverteidigungswaffe.* Tank is issued smoke dischargers, capable of releasing a smoke screen obscuring line-of-sight.
3ª Divisione alpina

## Overview

Composed of multiple combat specialists, ‘Julia’ was some of the Italian Army’s finest. Versatile, highly-motivated, and self-sustaining, the 3rd used its portable weapons to combat Greek troops in 1941 and Soviet forces at the Don in fall 1942.

*Armament: (Gewehr M1895 x3, Carcano-Cecchino), \*FNAB-43 x2, \*MG 34, \*PzB 39, Skill: Elite, Role: Recon.*

## Abilities

**Breda Mod. 35**

* Cost: 25 Munitions
* High-explosive impact grenade. The Italian Mod. 35 grenade was designed to explode on impact, leaving no time for the enemy to react.

**Gewehrnebelgranate 42**

* Cost: 25 Munitions
* Smoke rifle grenade. Creates a temporary screen of smoke in a line formation. Vehicles caught inside the smoke are slowed.

**Panzerwurfmine**

* Cost: 25 Munitions
* Shaped charge anti-tank impact grenade. Can outright destroy light vehicles and even severely damage armour.

**Infiltration *(Toggle)***

* Squad has reduced movement but cannot be detected by enemy forces, unless in close proximity or engaged in combat. Disables any *Sprint* ability while active.

**Conditioned Sprint**

* Increases movement and reduces chance to be hit. Timed ability. Disables weapons and reduces line-of-sight while moving. Faster cooldown over standard *Sprint*.

## Upgrades

**FNAB-43 Submachine Guns (x2)**

* Cost: 35 Munitions
* *(+ High Accuracy, + Long Bursts, - Low ROF)*

**Maschinengewehr 34 Light Machine Gun**

* Cost: 55 Munitions
* *(+ High ROF, + High Accuracy, - Low Capacity, - Short Bursts)*

**Panzerbüchse 39 Anti-tank Rifle**

* Cost: 40 Munitions
* *(+ High Accuracy, + High Damage, - Low ROF)*

**3 cm Gewehr-Sprenggranate Rifle Grenades**

* Cost: 10 Munitions
* Replaces *Breda Mod. 35*. Squad is issued high-explosive rifle grenades, ideal for use against infantry in cover or behind structures.

**First Aid Training**

* Cost: 35 Munitions

* Allows the squad to heal itself when out of combat.

**Tactical Withdrawal Training**

* Cost: 20 Munitions
* The squad drops a smoke grenade to cover their retreat.
Jg.Pz. 38 (Wehrmacht)

Tank destroyer. Fixed gun, cheap yet effective with a formidable gun and decent armour, use to hunt enemy tanks at range, or ambush at close range.

## Overview

Based on the Czechoslovakian pre-war Panzer 38(t), the 'Hetzer' united the dependable 7.5 cm Pak 39 with its low, sufficiently armoured profile. Safer than the open-topped 'Marder' series, it was adept at tackling all but the heaviest armour.

*Armaments: 7.5 cm Pak 39 L/48, \*Pintle MG 34, Armour: 95 mm (sloped), Role: Tank destroyer, Speed: 42 km/h.*

## Abilities

**Load Panzergranate 39 Armour-piercing Composite Rigid**

* Cost: 25 Munitions
* Crew switches to armour-piercing composite rigid rounds, with increased penetration, but slightly less damage. Timed ability.

**Sprenggranate 37**

* Cost: 20 Munitions
* High-explosive round. Reduced penetration and damage, but significantly increased blast radius.

**Camouflage *(Toggle)***

* The crew hides the vehicle from plain sight. Disables movement when active. Attacking from camouflage grants a temporary increase in damage and accuracy.

**Accelerate**

* Increases movement and acceleration, and reduces chance to be hit. Timed ability.

## Upgrades

**Targeting Optics**

* Requirements: Veterancy 2
* Cost: 30 Munitions
* Improves accuracy and increases line-of-sight and detection radius.

**Schweres Maschinengewehr 34**

* Cost: 50 Munitions
* Tank is issued a pintle-mounted MG 34 for additional defence against infantry and aircraft.
Regal academy Wiki

## Regal Academy

Regal academy is a cartoon which i simply love. It is one of the things that makes me interested and drawn back though not many people watch it. In this wiki, you will learn more about Regal academy and I hope you will be inspired.

## What's it about?

Regal academy is about 6 main people that save the school from trouble and these 6 battle many epic battles using their magic wands, armour and family items. In this webpage you will find out about all of these including each individual dragons.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Ruby Stepsister

Ruby Stepsister is the most silliest out of her friends

She is charmed by Hawk SnowWhite and would do anyhting to have him

Ruby's power is very funny its tidying up things!!!!

She usually follows her friends or Hawk

#### **Friends:**

Vicky Broomstick

Cyrus Broomstick

#### **Enemies:**

Astoria Rapunzel

Joy LeFrog ​​​​​​Hawk SnowWhiteRose Cinderella

Travis Beast

LingLing IronFan

Odette Swan
Clara Cinderella

Wicked Stepsisters (Step-Grandaunts)

Ruby Stepsister (Step-Niece)

Prince Charming (Father)

Rose Cinderella (Daughter)

Dave (Husband)

**Clara Cinderella** is the mother of Rose Cinderella, wife of Dave and daughter of Cinderella. She lives on the Earth with her family.

## Personality

In The Parents' Day, Astoria's mother comments on how Clara used to be in detention a lot, implying that she was a troublemaker back when she was a student. Snow White clearly shows her dislike for Clara, blaming her for the loss of Cinderella's glass slipper.

## History

### Pre-Series

As a teenager, she attended Regal Academy and was friends with Astoria, Hawk, Joy and Travis' parents. She was also the guardian of the gateway between the Fairy Tale Land and Earth.

### Season 1

Rose had managed to keep her enrollment at Regal Academy a secret until Attack of the Shortbread Witch, when Clara learned from Rose's real high school principal that she never went to school. She soon found her magic gate key in her backpack. Clara then asks Rose to pick up a Red Angel's Kiss flower on her way home from school, then mentions that they only grow in Regal Academy, exposing Rose's involvement at her former school. She grounds Rose and kept her barricaded in her room until Rose eventually sneaks out to save her school from the Shortbread Witch. After Rose returns, Clara saved her from the witch with her Ballgown Magic, and Rose admits about her going to Regal Academy instead of her high school on Earth. Clara forgives her and allows her to keep attending Regal Academy.

## Magical Abilities

* **Ballgown Magic:** Clara can conjure various items of clothing out of thin air or make them appear on people. Her primary form of defence is weighing down and imobolizing enemies in loads of clothers. She can also create enchanted outfits like the upgraded versions of the Regal Armour.
* **Pumpkin Magic:** Clara has some pumpkin magic but not as much as her daughter and mother. She helped turn a giant pumpkin into Regal Academy.

Template:Reflist
Odette Swan

Odette Swan is the friend of the main characters though she is not one of the main characters

She is elegant and graceful

Just like Joy LeFrog  she can transform into a swan but she can control her transformation whereas Joy can not

Dancing under moonlight can also turn her into a swan

#### **Friends:**

Astoria Rapunzel

Joy LeFrog

 ​​​​​Hawk SnowWhite

Rose Cinderella

Travis Beast

LingLing IronFan

#### **Enemies:**

Vicky Broomstick

Cyrus Broomstick

Ruby Stepsister
Ling Ling IronFan

Ling Ling is a super-competent warrior from China. She is soft-spoken, humble, and very nice to her friends - especially Travis. Ling Ling and Travis have crushes on each other.

She has fan magic that creates huge gusts of wind.

Her family item is the moon crossbow.

She also has a pet monkey that she adores.

#### **Friends:**

Astoria Rapunzel

Hawk SnowWhite

Rose Cinderella

Joy LeFrog

Travis Beast

Odette Swan

#### **Relatives:**

Ironfan (Grandma)

bullking(grandfather)

#### **Enemies:**

Vicky Broomstick

Cyrus Broomstick

Ruby Stepsister
Rose Cinderella

Wicked Stepsisters (Step-Grandmothers)

Ruby Stepsister (Step-Cousin)

Prince Charming (Grandfather)

Clara Cinderella (Mother)

Dave (Father)

Hawk SnowWhite

Joy LeFrog

LingLing IronFan

Odette Swan

Ruby Stepsister

**Rose Cinderella** is the main protagonist of *Regal Academy.* Rose is an ordinary teenage girl who lives on Earth who loves fairy tales. One day, she falls into Fairy Tale Land and discovers she part of a very special family. She is the granddaughter of Cinderella.

## **Appearance**

She has long blonde hair that reach down to her knees with a pink headband, (possibly highlights), near the crown of her head, blue eyes, and wears pink eye shadow. For her uniform, she wears a dark pink blazer with a magenta colored cuffs over a white-collared dress shirt, a yellow and black striped necktie, a pink belt with a gold buckle, a light pink plaid skirt with blue buttons, white tights trimmed with dark pink stripes near her ankles, and a pair of pink and white flats adorned with a black bow. For her casual outfit, she wears a light pink top with a white sandal for the logo, under her black and magenta leather jacket. She wears a skirt with black and white layers, over her lavender leggings. And for her shoes, she wears pink shoes with black accents, that has white shoe laces and a white shoe sole.

## **Personality**

Rose is outgoing and bubbly and it sometimes it gets her into trouble. Her super-excited nature often makes her clumsy, bumping into things and/or other people.

She has a habit of always running late, unless she travels through the portal with Travis Beast. Rose has a very true and kind heart. She is very optimistic, affectionate and caring for her friends and is always there to help someone in need.

Rose is very obsessed with fairy tales, as she admires and fangirls when meeting a new fairy tale character. Aside from that, Rose is a fashion lover, and particularly obsessed with shoes.

## **Relationships**

### **Friends**

Travis Beast- Rose and Travis are close friends, both coming from Earth. Travis was the first regal academy student Rose met when they bumped into each other on Earth.

Astoria Rapunzel- Rose and Astoria started off as acquaintances when Rose was enrolled at regal academy. When they were assigned on the same team, Astoria wasn't very fond of Rose due to potentially ruining her grades. Later as the series progressed, both girls grew closer and became friends.
Leena Tom Thumb

Leena Tom Thumb is small but not as small as her cousin, Thumbelina!!!

She likes to act as if she is very normal and not at all small

She is very sweet and nice and polite

She loves flowers and one of her flower friends is "Mother flower"

#### **Friends:**

Gerald Ugly Duckling

Finn whale

#### **Relatives:**

Tom Thumb (grandfather)

Thumbelina (cousin)

#### **Enemies:**

Vicky Broomstick

Cryus Broomstick

Ruby Stepsister
Joy LeFrog

Joy LeFrog is another bubbly girl but not so much as Rose. She always seems to be laughing!!!

Joy is a strange insect lover and her diets are mainly on insects but sometimes she forgets that her friends don't always like watching her eat these things

Joy has frog magic which can do animal magic and turn people into frogs, sometimes she turns into a frog herself but she cant control it

Her pet is a frog called king which was what she really wanted

Joy lives in a castle which has a dreamy pond and a lotus shaped bed. Her house resembles a frog

Her catchphrase is "Frog-tastic!"

#### **Friends:**

Astoria Rapunzel

   ​​​​​​​

Hawk SnowWhite

Rose Cinderella

Travis Beast

LingLing IronFan

Odette Swan

#### **Relatives:**

Unnamed parents

Tiana (Grandma)

LeFrog (Grandpa)

#### **Enemies:**

Vicky Broomstick

Cyrus Broomstick

Ruby Stepsister
Americans

## Overview

Rapidly mobilizing to fight all across the world, the United States Army expanded from just a few thousand, to the millions. Emphasizing speed, the American GI employed fast-firing weapons, and mobile vehicles, accompanied with lightning fast artillery to win the battle.

## Gameplay

### Infantry

American infantry are at their best in close- to medium-range engagements, where their standard-issue semi-automatic rifles will make short work of enemy infantry. They do however lack in experience and training, making it crucial to avoid longer ranged firefights against German infantry. American weapon upgrades are fairly inexpensive and noticeably tend to increase the squad's volume of fire.

### Light Vehicles

Lightly armoured but heavily-armed, the American automotive industry provides their military with extremely agile vehicles that easily punch through enemy half-tracks with a potent combination of speed and, fast-firing cannons, and heavy machine guns. Caution must still be exercised as many American light vehicles have little to no protection for their gunners, thus exposing them to retaliatory suppressive fire. While not particularly durable, most vehicle crews can be issued equipment and supplies to conduct field repairs on their rugged vehicles, bringing them back to fighting shape in relatively quick order.

### Tanks

Relying on mobility over armour or firepower, American tanks were woefully under-equipped for direct tank-on-tank combat. Outfitted with numerous machine guns and issued a hefty supply of high-explosive (HE) shells, they were nonetheless extremely effective in providing crucial support for the infantry as Germany's panzer divisions disintegrated.

## Doctrines

### Airborne Company

101st Airborne Division

> "*Take advantage of Allied air superiority to wreak havoc upon enemy lines."*
>
>

### Armor Company

4th Armored Division

> "*Break through enemy resistance with the strength of America's armored industry."*
>
>

#### Battlegroup

92nd 'Buffalo Soldiers' Infantry Division

### Cavalry Company

2nd Mechanized Cavalry Group

> "*Scout out and speed through enemy lines before they can react."*
>
>

### Ranger Company

10th Mountain Division

> "*Break through enemy lines with elite Rangers forces and an arsenal of high-impact weaponry."*
>
>

### Rifle Company

1st Infantry Division

> "*Overwhelm the enemy with unrelenting rifle fire and then bury them with artillery salvos."*
>
>

### Tank Destroyer Company

4th Infantry Division

> "*Encircle and pick off German armor with powerful tanks and infantry hunter-killer teams."*
>
>
Flakpanzer IV (Wehrmacht)

Anti-aircraft tank. Use to defend against aircraft, or on the front as infantry support.

## Overview

The rare successor of the Flakpanzer 'Wirbelwind', the 'Ostwind' replaced the quad-barreled 2 cm with a single, rapid-firing 3.7 cm Flak 43. Efficient at dispatching structures or light vehicles, only 44 models actually finished production.

*Armaments: 3.7 cm Flak 43 L/89, Hull MG 34, Armour: 50 mm, Role: Anti-aircraft, Speed: 38 km/h.*

## Abilities

**Tank Shock!**

* Requirement: Panzer Division or Veterancy 1
* Forces a targeted suppressed enemy infantry squad to retreat.

**Target Tread**

* Requirement: Veterancy 1
* Cost: 25 Munitions
* Fires an armour-piercing capped round at the targeted vehicle. Very high chance of immobilising.

**Coordinated Fire**

* Target enemy unit is revealed in the fog of war and may not camouflage for a short duration.

**Anti-aircraft Mode *(Toggle)***

* The vehicle only engages aerial targets. Disables movement and rotation when active.

**Nahverteidigungswaffe**

* Cost: 30 Munitions
* Close-range anti-personnel grenade launcher. Fires four (4) rounds.

**Blitzkrieg Tactics**

* Cost: 10 Fuel
* Increases movement and acceleration, and reduces chance to be hit. Timed ability.

## Upgrades

**Ambush Tactics**

* Requirement: Veterancy 4
* Cost: 50 Munitions
* Warning: Upgrading *AmbushTactics* locks out *Schnellnebelkerzen 39.*
* *Replaces Nahverteidigungswaffe.*The crew is instructed on how to utilise camouflage and ambush tactics.

**Targeting Optics**

* Requirements: Veterancy 2
* Cost: 30 Munitions
* Improves accuracy and increases line-of-sight and detection radius.

**Schnellnebelkerzen 39**

* Cost: 30 Munitions
* Warning: Upgrading *Schnellnebelkerzen 39* locks out *Ambush Tactics.*
* *Replaces Nahverteidigungswaffe.* Tank is issued smoke dischargers, capable of releasing a smoke screen obscuring line-of-sight.
Regal Academy Encyclopedia:Policies and Guidelines

Template:Policy
This is a list of Regal Academy Encyclopedia's policies. Failure to keep to these will result in consequences, mainly editing or uploading rights taken away.

## List of Policies

* Achievement badges
* Categorization
* Copyright
* File deletion policy
* Images
* Multiple Accounts
* Plagiarism‎
* Signature
* User Pages
* User Space Images
* Vandalism
* Blog Post and Comments
Cyrus Broomstick

Cyrus Broomstick is the most laziest out of the group!!!

He falls asleep at the most unusual times

His cousin has to keep waking him up!!

He usually avoids his teachers because he dosen't want to be found napping

#### **Friends:**

Vicky Broomstick

Ruby Stepsister

#### **Relatives:**

Malicefent(grandmother)

Vicky Broomstick(cousin)

#### **Enemies:**

Astoria Rapunzel

Joy LeFrog

​​​​​​Hawk SnowWhite

Rose Cinderella

Travis Beast

LingLing IronFan

Odette Swan
Travis Beast

Mr. Beast (Father)

Mrs.Beast (Mother)

Shawn Beast (Cousin)

Astoria Rapunzel

Joy Le Frog

LingLing Ironfan

Odette Swan

Ruby Stepsister

**Travis Beast** is one of the main characters of *Regal Academy*. He is the grandson of the Beast.

## Appearance

He has short, messy, de-saturated green-brown hair and yellow eyes. His uniform consists of a dark pink-collared dress shirt over a white long sleeve undershirt, a blue waistcoat with yellow buttons, a yellow and black necktie, a pair of jeans, and a pair of red boots. His main casual outfit consists of a white undershirt with a red flower symbol on the front, a red overcoat, blue jeans with a dark purple belt, and purple-and-white sneakers.

## Personality

Travis tends to have a sarcastic attitude. Travis is a very creative artist and visionary who would much rather paint a portrait or build a sculpture than follow in the footsteps of his family. He feels that living up to the Beast family legacy is a terrible burden. The students and staff at Regal Academy expect him to be tough and aggressive, but he is sensitive and hapless.

## **Relationships**

### **Friends**

**Rose Cinderella**- Travis and Rose are close friends, both coming from Earth. Travis was the first regal academy student Rose met when they bumped into each other on Earth.

**Hawk SnowWhite**- Hawk and Travis are on the same team and are good friends. However, Travis has displayed some jealousy towards Hawk as princesses are always admiring him. Sometimes, both compare each other. But nonetheless, Travis and Hawk are friends get along well. In season 2, both sing a duet called ***Best Friends Till The End.***
90. Hauptmann

Specialises in providing suppressive fire, and can request for air support.

## Overview

Nearly wiped out south of Rome in late 1943, the 90th was thrown piecemeal into the brutal fight for Monte Cassino. Reformed as a Grenadier division, it served as a rearguard for the Axis retreat until its complete destruction in late 1944.

*Armaments: (K98k x2, MP 40), \*MP 40 x2, \*GrB 39, \*Panzerschreck, Skill: Elite, Role: Tactical/Strategic support.*

## Abilities

**Junkers Ju-87D 'Stuka' MG-17 Strafe**

* Cost: 30 Munitions
* Requests for a Ju-87D 'Stuka' plane to strafe the target area with its 7.92 mm machine guns.

**Coordinated Rocket Barrage**

* Cost: 100 Munitions
* All available rocket artillery will barrage the target area within the ability's range.

**Junkers** **Ju-87D 'Stuka' Reconnaissance Patrol**

* Cost: 60 Munitions
* Requests a Ju-87D 'Stuka' plane to make a reconnaissance patrol at the target area. Plane is vulnerable to anti-aircraft fire.

**Last Stand! *(Toggle)***

* The squad acts as a retreat point for friendly units. Also locks down the sector, preventing capture while active. Disables movement while active.

**Forced March!**

* Officer order. Orders all nearby friendly infantry to move faster. Timed ability. Global cooldown.

## Upgrades

**Raketenpanzerbüchse 54 'Panzerschreck' Rocket Launcher**

* Requirement: Veterancy 2
* Cost: 90 Munitions
* *(+ High Damage, + High Penetration, - Expensive)*

**Coordinated Barrage**

* Requirement: Veterancy 2
* Cost: 35 Munitions
* *Replaces Coordinated Rocket Barrage.* All available artillery will barrage the target area within the ability's range.

**Junkers Ju-87G 'Kanonenvogel' 3.7 cm Strafe**

* Requirement: Veterancy 1

* Cost: 20 Munitions
* *Replaces Junkers Ju-87D 'Stuka' MG-17 Strafe.* Authorises the officer to request available aircraft to make a strafing run at the target area.

**Maschinenpistole 40 Submachine Guns (x2)**

* Cost: 30 Munitions
* *(+ Fast Reload, + High Accuracy, + Long Bursts, - Low ROF)*

**Granatbüchse 39 Grenade Launcher**

* Cost: 50 Munitions
* *(+ High Accuracy, + High Damage, - Low ROF)*

**Endurance Training**

* Cost: 20 Munitions

* Allows the squad to move more quickly when out of combat.
Finn whale

Finn Whale is half whale/ half human!!!!!

He is rather quiet, slow and friendly!!

He comes from "Sinbad the sailor" fairy tale!!!

His weapons are his strength and his wand

His magic is Ocean magic(considering he is a whale)!!!!

He can become a whale and breathe underwater!!!

#### **Friends:**

Leena Tom Thumb

Gerald Ugly Duckling

#### **Enemies:**

Vicky Broomstick

Cyrus Broomstick

Ruby Stepsister
12 cm GrW 378(r)

Soviet heavy mortar. Slow, but larger payload, use against static targets, including tanks.

## Overview

Based on the 1935 French design, the Soviet 120-PM-38 was captured in large quantities by German forces. Superior in every category to then current service German mortars, the model provoked production of the 12 cm GrW 42.

*Armaments: (12 cm GrW 378(r), K98k x2, MP 40), Crew: 4, Skill: Regular, Role: Indirect fire.*

## Gameplay

*(+ High Damage, + Large Blast, - Longer Flight Time, - Easily Decrewed)*

## Abilities

**12 cm Mortar High-explosive Barrage**

* Cost: 20 Munitions

* Fires six (6) high-explosive rounds at the target area.

**12 cm Precision Mortar Strike**

* Cost: 35 Munitions

* Fires one (1) round with extreme accuracy at the target area.

**12 cm Mortar Smoke Barrage**

* Fires three (3) smoke rounds to obscure line-of-sight in the target area. Infantry can be damaged by direct impact.

**12 cm Illumination Round**

* Cost: 35 Munitions
* Parachute flare. Slow-falling flare ejected from a mortar shell, reveals the target area in the fog of war.

**Counter Barrage *(Toggle)***

* Cost: 20 Munitions

* The squad will automatically engage enemy artillery that fires within range. Disables the use of other barrages when active. More accurate over standard barrage. Fires two (2) rounds. Disables movement when active.

**Sprint**

* Increases movement and reduces chance to be hit. Timed ability. Disables weapons and reduces line-of-sight while moving.

## Upgrades

**First Aid Training**

* Requirement: Veterancy 3
* Cost: 35 Munitions

* Allows the squad to heal itself when out of combat.

**Maintenance Kits**

* Requirement: Veterancy 3
* Cost: 25 Munitions
* Allows the squad to repair their crewed weapon when out of combat.
1890s Characters Wiki/Rulers

**Warning Info: PLEASE READ AFTER YOU EDITING AND INFORMATING**

## About

1890s Characters Wiki is Community website founded 2019 and so many fictional characters (1890 to 1899)

Peoples

* Count Dracula
* Mowgli
* Dorian Gray

Animals

* Baloo (bear)
* Kaa (snake)
* Shere Khan (tiger)

## False Informating!

1. when errors after fixing, deleting (wrong name example) (Mowgli Adventure)
2. Admin after procteting articles pages and blocked for one

## False images

1. when uploading bad wikipedia images are not suppoting this!
2. Only (IMDb, DeviantArt, and FurAffinty) images and **REQUEST**image named.

## Log in or Register

**Log in**

1. Please log in to you editing, commenting and yourself minds.

**Register**

1. Please writing some datas are became new username

## Upcoming users

* SpirouSpirou (moderator)
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3. Stabsfeldwebel

Further improves the effectiveness of Fallschirmjäger and calls in additional air support.

## Overview

Formed in Reims in late 1943, the 3. Fallschirmjäger-Division was transferred to Normandy in early 1944. Highly motivated and guided by veteran leaders, the 15,976 men of the 3rd were aptly prepared to defend the city of Saint-Lô.

*Armaments: (K98k/P35 x2, MP 40), \*MP 40 x2, \*G43 x2, \*StG 44 x2, \*FG 42 x2, Skill: Ace, Role: Tactical support.*

## Gameplay

*(+ Passive Healing, + Camouflage, + Airdropped Equipment)*

## Abilities

**7.5 cm High-explosive Rapid Barrage**

* Cost: 45 Munitions

* Requests for a rapid 7.5 cm high-explosive barrage at the target area. Moderately effective against most targets, but will struggle against heavy armour. Fires five (5) rounds.

**Junkers** **Ju-87D 'Stuka' Reconnaissance Patrol**

* Cost: 60 Munitions
* Requests a Ju-87D 'Stuka' plane to make a reconnaissance patrol at the target area. Plane is vulnerable to anti-aircraft fire.

**Setup Beacon**

* The squad will plant a hidden Beacon. Allows nearby Fallschirmjäger to reinforce and can be used to request aerial equipment drops. Maxium of three (3) planted Beacons at any given time. Reveals infiltrated units on the minimap.

**Establish Retreat Point *(Toggle)***

* The squad acts as a retreat point for friendly units. Disables movement while active.

**The Green Devils!**

* Officer order. Orders all nearby Fallschirmjäger to move faster and break out of suppression. Timed ability. Does not break suppression affecting this squad.

## Upgrades

**Sturmgewehr 44 Assault Rifles (x2)**

* Requirement: Veterancy 2

* Cost: 60 Munitions
* *(+ High Accuracy, + High Damage, + High ROF, - Short Bursts, - Low Capacity, - Expensive)*

**Fallschirmjägergewehr 42 Automatic Rifles (x2)**

* Requirement: Veterancy 2
* Cost: 60 Munitions
* *(+ High Accuracy, + High Damage, + High ROF, - Short Bursts, - Low Capacity, - Expensive)*

**Junkers Ju-87D 'Stuka' 50 kg Bomb Strike**

* Requirement: Veterancy 2

* Cost: 20 Munitions
* Warning: Upgrading *Junkers Ju-87D 'Stuka' 50 kg Bomb Strike* locks out *Junkers Ju-87D 'Stuka' 2 cm Strafe*.
* *Replaces 7.5 cm High-explosive Rapid Barrage.* Authorises the officer to request available aircraft to make a bomb strike at the target area.

**Junkers Ju-87D 'Stuka' 2 cm Strafe**

* Requirement: Veterancy 1

* Cost: 20 Munitions
* Warning: Upgrading *Junkers Ju-87D 'Stuka' 2 cm Strafe* locks out *Junkers Ju-87D 'Stuka' 50 kg Bomb Strike*.
* *Replaces 7.5 cm High-explosive Rapid Barrage.* Authorises the officer to request available aircraft to make a strafing run at the target area.

**Maschinenpistole 40 Submachine Guns (x2)**

* Cost: 30 Munitions
* *(+ Fast Reload, + High Accuracy, + Long Bursts, - Low ROF)*

**Gewehr 43 Semi-automatic Rifles (x2)**

* Cost: 20 Munitions
* *(+ High Accuracy, + High Capacity, - Low ROF)*
1890s characters Wiki

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