The Frontrooms

*Please check out Sub-Level -1 to view up-to-date information.*

**The Frontrooms** are a “level” of true baseline reality, mostly separate from The Downrooms.

Class Habitable

- Safe

- Sustained Communities

- Devoid of Downrooms Entities

## Description

The **Frontrooms** are considered the major counterpart to The Backrooms. They are also the easiest and most practical entrance point to The Backrooms. The **Frontrooms** are reasonably large, having approximately 150 million square kilometers of habitable land, and 510 million square kilometers including water and other substances.

It is divided by 4 or 7 major portions of land — depending on your concept of a continent — and thousands of minor parts. The atmosphere, temperature, and other conditions seem to be very safe for exploring and settling sedentary behavior. The dimension seems to be pretty old, as a lot of buildings (old and new) were constructed and destroyed there. Some theories even say that human life existed in the territory thousands of years ago.

The new land has a natural satellite that orbits around it. Residents of the **Frontrooms** named it the “Luna”. The planet also seems to be rotating around a considerably massive star, denominated “Sun”. The temperature is assumed to be freezing on the poles and extremely hot at the center, causing a big part of the population to live in the middle of the two sections for a good balance.

It is implied that the **Frontrooms** has a lot of depressions and elevations. Some elevations even contain parts of the content present in the center of the planet, magma. The material is very hot, and it is advised not to approach it, not even with proper equipment, unless for research purposes. Theories claim that there are materials that are hotter than magma, but it's deeper into the center of the globe.

The giant parts of the land are divided into smaller/bigger plates present underneath them. If these segments move too much, parts of the territory may elevate or combine, causing strange anomalies. This apparently can also happen underwater, but it's harder to notice. If these movements are too extreme, the adventurers can experience an unpleasant experience, with buildings being significantly damaged or destroyed; unfortunately, some explorers pass away during the event.

Unfortunately, due to the intensive action of the explorers settled there to their habitat, future might be dark for the habitants there. The average temperature is rising, and the anomalies that usually happen are getting more frequent and more powerful; if they don't even more effort to stop it, the reality that they live may be uninhabitable in a few years.

## Entities

There are no Downrooms entities present on this level. Instead, all entities there are exclusive to the dimension, all denominated and separated as different "species".

## Colonies and Outposts

Instead of dividing themselves between colonies and outposts, explorers of the Frontrooms have founded minor parts of land called “countries”. These colonies can divide themselves into even smaller colonies, for a better assembly of communities.

## Entrances and Exits

Currently, there are some guaranteed ways to exit The Backrooms. The most known exit is Level 3999 which happens by walking out the glass doors in the level.

More possible entrances from the Backrooms to the **Frontrooms**:

* Exiting any door at daytime in The Promised Land takes you here.
* Defeat The PartyMaster in Level 1.5 and go through the door to be sent here.
* Escaping by the Major Escape Area 1 will get you here. Sit in the train and take the ride home.
* Going through Room Infinity in Level 162 has a 90% chance of sending you to the exact place and time you entered The Backrooms.
* It is rumored that no-clipping through a hospital bed in Level 520 has an extremely low chance to bring you here.
* You can also get to The **Frontrooms** by reaching the top of the 5000 stairs in Level 9223372036854775807 and jump into the integral void. However, this is not confirmed.
* Entering completely in the water in Level 193.1 has a 25% chance to take you here.
* Passing The Barrier has a very small chance of leading you here.

## Exits

* Make sudden movements into walls, ceilings, and/or floors. If you are fast enough to where objects can't become solid by the time you interact with them, you can no-clip into either Level 0 or Level 1. It is very rare, but you can no-clip into Level 2 and Level 3 as well. There will be an added modifier if you escaped via the frame perfect noclip into 2 collapsing nebulae in an unknown level.
* Play the elevator game, this will lead you to Level 0. On rare occasions, you can enter Level 11 or Level 5, and if you do it in an abandoned hospital you will enter Level 14.
* If you summon Lady Spades, ask for the one desired wish by saying, *“I wish I lived in an infinite liminal space, with fluorescent hum-buzz lights with wet carpets.”* If you don't provoke her, then your wish will be granted and the next day you will wake up in Level 0. You can also wake up in different levels if you ask for the wish that describes the appearance of the level you desire to wake up in.