Zephyr Sherwind

**Zephyr Sherwind** is a mentioned character in Everwinter Without Mercy, He also being main protagonist of Zephyr's Wondrous Journey, One of manga series in KaKaverse.

He was mentioned by Kazarashi and Alessio many times in Everwinter Without Mercy.

*See Also: Zephyr Sherwind/ZWJ*

## Appearance

Zephyr is youngman with average height, He has a messy dark brown hair and wide, dark red eyes with white pupils that appear lighter around the lower section of his irises.

Zephyr sports a tight black turtleneck backless tank top underneath white trench coat, He also wear black hakama-like pants black gloves and black boots with kneecap guards accented with gold.

## Personality

Zephyr's personality can range from stoic, humble and helpful to boastful, lazy and short-tempered, most peoples in Natia view him in a positive light. There are instances of single speech options or similar options which give a glimpse at their personality overall. They are, for example, observed by Cibus as not believing the gods are any more worthy of unearned respect than mortal inhabitants of Natia.

## Abilities

**Otherworldly Physiology:** Zephyr is immune to certain cursed items that would otherwise bring harm to a normal person, such as he has the ability to purify corrupted items, such as Furyu's tears.
**Mastered Swordsmanship:** Zephyr is proficient with using swords. As he were able to stand their own against their fellow competitors even without using their elemental abilities. Even Ditya acknowledged the Traveler's swordsmanship to be quite impressive.

**Indomitable Will:** Zephyr possesses an undaunted will and spirit, being able to fight and engage in battle against enemies stronger than him even when he sustained severe injuries and wounds.

**Light Manipulation:** Zephyr seeming possibly has a power to manipulate light in his fight against The Unknown God.

**Elemental Sight:** Even without a Vision, Zephyr is capable of detecting elemental traces left by monsters, or other sources.

**Visionless Elemental Manipulation:** Unlike most peoples, Zephyr have an ability to manipulate elements without Vision, He can using and changing his own elements by touching Statue of the Seven.

* **Aerokinesis:** Zephyr can manipulate wind, specifically powerful torrents of air and whirlwinds, and replicates it with his movements, techniques and abilities. Most, if not all, known techniques and forms involve purely offensive attacks, most of which utilizing rotating movements to generate swift whirlwind-like slashes that greatly increase the wielder's striking range or utilizing the air around them to deliver sharp sickle-shaped attacks.
* **Hydrokinesis:** Zephyr can manipulate water, specifically the flow, flexibility and adaptability of the liquid and replicates it with his movements, techniques and abilities. Most, if not all, known techniques involve he bending their body, arm and weapon in a fluid motion to match the movements of rushing or flowing water.
* **Pyrokinesis:** Zephyr can manipulate flames and replicates it with his movements, techniques and abilities. Most, if not all, known techniques and forms involve extremely powerful singular strikes which 'burn' his opponents, with most attacks being initiated from a high stance.
* **Dendrokinesis:** Zephyr can manipulate plants, specifically their slithering motions, and replicates it with the user's movements, techniques and abilities. Most, if not all, known techniques and forms focuses on twisting and bending the sword like how a slithering vines, the attacks are not direct and constantly meander which can ultimately strike anywhere.
* **Electrokinesis:** Zephyr can manipulate lightning, specifically swift strikes and movements akin to lightning ripping through the sky, and replicates it with the user's movements, techniques and abilities. Most, if not all, known techniques and forms involve utilizing blinding speeds and immensely fast attacks to overwhelm the enemy in an instant.