Retirement Guide

## Retirement of Player Characters

With a limit of characters comes the explosion of ideas for characters. Some ideas may not work out, and that's completely okay! We have a system designed to put characters away so you may focus on other characters you have. There are 3 options you may undergo if you decide you don't want to play a Player Character anymore.

* **Retirement** - The player character is effectively removed from play, no longer counting towards you current limit of characters, and cannot go on quests. They can be brought back at another time, however.
* **Permanent Retirement** - The player character is removed from play, but you no longer would bring the character back in play. You may still Roleplay with the character, but they cannot go on quests.
* **Harvesting** - The player character is removed from play altogether. You get a portion of the experience they earned to use on other player characters, and the character cannot be brought back in the same way.

These options allow you to deal with characters how you feel best feel comfortable doing, whether that's putting a character away for a while to focus on others, putting your character in retirement as they have achieved all their goals, or putting away a momentary hyperfixation for good.

### Standard Retirement

1. When placing a PC in retirement, they must remain so for a minimum of 3 months.
2. Retired PCs are unavailable for RP.
3. Retired PCs are unable to gain skills. (You can't set them up to learn a new skill, then retire them for the three months to do so)
4. To bring a retired PC back, you must have an open character slot.
5. Not a rule, but please remember that retiring can affect other players and PCs. Be courteous and Privately Message them, or deal with In Character if wanted/able.

### Permanent Retirement

Permanent Retired Characters (PRCs)

1. PRCs will still be able to be Roleplayed on the server, an option available to Adventurers.
2. Your characters can become PRCs at any level.
3. PRCs may not be harvested for their XP at all.
4. PRCs may not sign up for quests. (They become a non-questing character). If it would make sense, you may contact a TL and request permission to do so.
5. PRCs may still spend their coin in accordance with gifting rules. They may also spend it on their personal home and store, only with the intent to expand. Anything over and above this requires permission from TLs.
6. PRCs do not count against your 8-character maximum limit, and they must be logged in the char-retirement-and-epic-leveling-log channel
7. If you wish to continue running a Player Owned Business and are not a Business Handler member, this does not make you one, and you still need to go through the process to do so.

### Harvesting

1. Harvesting a PC is permanent, it cannot be undone.
2. When you harvest a PC you get half their earned XP: [Character XP-2700]/2
3. This XP can be given to any of your other PC's or can be stored in this channel. Keep in mind that this follows the standard rules for Team XP - only one level up per fortnight, per character.

#### What if you want to play the harvested Player Character again?

You may use a player character if they have been harvested again, but:

* The PC starts again at level 4 and do not have any of their previous possessions, effectively becoming a fresh character.
* They will be required to rejoin any factions/guilds they were in, but they lose any progress in ranking if they had any.

Effectively, you are using the rules for making a new Player Character.

### Cool-down Rules

Experience can only be used to progress a PC by one level, once per fortnight. (Cool-down is per PC, not player)

### Using Banked Experience

1. Harvested XP is banked here for future use on active PCs.
2. Any and all banked xp rewards is subject to the following rules, after which, cool-down rules apply.

* XP given to a PC must result in a level boost.
* XP given to a PC must be close and reasonable to the amount needed to boost a level.