recursal/Fanatic-Fandom huggingface dataset:
Aefyllath Ues Mith Fyr (Deadfire)

## Effects

* **Friendly Aura:** +15% Damage dealt as Burn with weapons for 10.0 sec

## Technical

### Guid

e060cbdc-27ab-4505-9182-a845a3cf5b8c

**Aefyllath Ues Mith Fyr** is an ability in *Pillars of Eternity II: Deadfire*.

## Description

Bestows a burning effect on all ally weapons.

## Effects

* **Friendly Aura:** +15% Damage dealt as Burn with weapons for 10.0 sec
Accountant

**Accountant** is a character in *Pillars of Eternity II: Deadfire*.

## Background

This orlan is Quarno's bookkeeper, and rather reluctantly follows him around to whatever business "meetings" he might attend, even if they do involve sitting in a bathhouse all day. He wants nothing but to leave.

## Interactions

### Quests

* Dirty Laundry: He keeps a record of his transactions in Quarno's Ledger, which can either be pickpocketed from him (while he's looking at the aquarium) or looted from him.
Alwah

###

8

* Binding Roots
* Defensive Bond
* Defiant Resolve
* Driving Flight
* Marked Prey
* Stalkers' Link
* Swift Aim
* Wounding Shot

**Alwah** is a character in *Pillars of Eternity*. She can be found in the locked chamber in the eastern wing of Noonfrost in the Oldsong district of Twin Elms.

## Background

A young orlan scrambles on the stone floor, pressing her back against the wall and baring her teeth at you. Her fur is patchy and matted.

As you step into the room, she squints and turns her large ears toward you. A heavy sigh escapes her tiny body.

Alwah is the sister of Larha, the Fangs' weapons master, who tried to learn what the Glamfellen were doing at Noonfrost. She learned of their tampering, but was captured by them and locked away for good.

## Interactions

### Quests

* Prison of Ice: She is the target of the quest.
A'lau

###

6

## Abilities

* Eyestrike
* Fractured Volition
* Mind Blades
* Mind Wave
* Phantom Foes
* Psychic Backlash
* Soul Whip
* Tenuous Grasp

**A'lau** is a member of the Doemenel crime organization in *Pillars of Eternity*. He can be found on the second floor of Doemenel Manor in the Brackenbury district of Defiance Bay.

## Background

This burly aumaua stands in the corner of Gedmar Doemenel's study, looking intimidating.
Aedyran

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Aedyran** may refer to:

* The Aedyran language, spoken by the inhabitants of Aedyr and the Aedyr Empire.
* A demonym identifying the Aedyre, the people of the Aedyr.
"Twelvecharms" Maggie Tiller

###

2

## Abilities

* Fighting Spirit

**"Twelvecharms" Maggie Tiller** is a character in *Pillars of Eternity*. She can be found in the First Fires district of Defiance Bay.

## Background

As you near, you feel a vibrant history contained in the essence of this woman's soul. Voices from its past seem to call out to you.

You see a small mobile stall covered with various goods and sundries. This woman is standing next to it engaged in a lively discussion with a man who is holding one of the items she is selling. She has a light, friendly countenance, and is trying to explain to the man how to control the item. He moves his hands around the top of it and mutters what sounds to be gibberish. After several attempts, he growls and thrusts the item back at her and starts to turn away.

She stops him with a hand on his shoulder and holds the item up in front of his face. She traces a finger over the top of it, slowly and distinctly repeating the same phrase over and over. The object suddenly lights up, shining as brightly as a torch. The man's face brightens as well and he looks at her expectantly. She runs two fingers down the side of the object and the light extinguishes. She hands it back to him and takes her place behind, guiding his hands as she whispers the words to say in his ear. Many failed attempts later, the man is able to light the object on every try.

Elated, he hands it back to her as she makes her way behind the cart. While he searches for appropriate coin, she places the item on a shelf under the backside of the cart and replaces it with another from a small box next to it. Money and goods are exchanged and she watches the man leave, satisfied with his purchase. Then she scans the crowd, looking for her next mark.
Abilities

This article is about abilities in general. For abilities in the context of *Pillars of Eternity*, see Pillars of Eternity abilities. For abilities in the context of *Pillars of Eternity II: Deadfire*, see Pillars of Eternity II: Deadfire abilities.
**Abilities** are special features that either give a character a new capability, or improve one that he or she already has. Spells and abilities are a core part of gameplay in *Pillars of Eternity* and *Pillars of Eternity II: Deadfire*, and a character's choice of abilities define what role they will play in combat and their overall effectiveness.

## Activation types

Abilities can be Passive, Active or Modal.

* A **passive** ability is one that can be added to a character where the bonus is gained automatically. Passives typically provide a permanent bonus or are triggered automatically under certain conditions, and otherwise do not require user activation.
* An **active** ability is one which the player must choose to use. These abilities may be "cast" by selecting the ability from the action bar and clicking on a valid target. Active abilities are latent, and typically have a cast time
* A **modal** ability is one that can be toggled (turned on or off) at will, or set to different modes to produce different effects. Modal abilities should be changed based on the tactical needs of combat. Some modals, such as a Paladins Zealous Aura, are grouped such that only one of the modals in the group can be active at a given time.

## Resources

*Main articles:* Resources, Uses
All class abilities consume some form of resource when they are cast. Each class has a different resource which limits the use of their abilities during combat.

In *Pillars of Eternity*, spellcasters (including druids, priests, and wizards) have a certain amount of casts per tier. Chanters, ciphers, and monks spend resources they accrue during combat on casts. All other classes have their abilities limited to a certain number of uses, defined on a per-ability basis.

In *Pillars of Eternity II: Deadfire*, spellcasters and classes with accrued resources work similarly, however all other classes now have a "power pool" resource that they can spend on casting abilities. Characters start combat with a full pool, and their pool is replenished after combat.

## See also

For an overview of abilities specific to each game, see:

* Pillars of Eternity abilities
* Pillars of Eternity II: Deadfire abilities
Adventurer's Grimoire

###

 100

###

500

**Adventurer's Grimoire** is a grimoire in *Pillars of Eternity II: Deadfire*.

## Description

A grimoire is the lifeblood of any wizard's magical repertoire. These books are painstakingly constructed with rare materials arranged in precise configurations, and are able to temporarily hold fragments of ambient soul essence, which is channeled through the book and discharged in the form of a spell.

It is a popular misconception among the uninitiated that wizards are the shapers of the magical energies they wield. In truth it is the pages of the grimoire that do the shaping. The art of wizardry is in the disciplined control and manipulation of the grimoire, with the most skilled wizards able to coax spells of maximal effectiveness and magnitude from their tomes.

Though all grimoires are limited by a finite set of pages, many accomplished wizards are known to carry several grimoires at once to handle a variety of situations.

## Acquisition

* Queen's Berth: Sold by Sanza of Sanza's Map Emporium.
* Two copies dropped by Pyromancers in fight with arsonists after automatic scripted interaction in the streets of Neketaka.
Adaptive

## Effects

* **Self:** -1.0 sec cooldown when switching grimoires

**Adaptive** is an ability in *Pillars of Eternity II: Deadfire*.

## Description

Switching grimoires incurs a shorter cooldown.

## Effects

* **Self:** -1.0 sec cooldown when switching grimoires

## Notes

* Granted to Aloth on completion of his companion quest The Painted Masks, if he is encouraged by the story of Thaos' mistake (otherwise he gains Persistent).
Aerthus

###

2

## Abilities

* Fighting Spirit

**Aerthus** is a character in *Pillars of Eternity*. He can be found standing on the end of Madhmr Bridge in Defiance Bay.

## Background

As you near, you feel a vibrant history contained in the essence of this man's soul. Voices from its past seem to call out to you.

You see a battlefield covered with bodies. There is death everywhere, the sound of metal on metal ringing over the gore-stained ground. The cries of the wounded fill the air, occasionally masked by the death knell of another casualty.

This man is running, but from what you cannot see. His breath comes in labored gasps, his eyes are wide and terror-filled. As he runs, he wrestles with a blood-splattered tunic. He tears at the fabric as though it burns his skin, his desperation eliciting small mewling sounds from the back of this throat. His foot catches on an arm, sticking out from a pile of bodies he is trying to maneuver around, and he spills forward, landing on a fallen soldier, looking into his dead eyes. The mewling increases in intensity as he scrabbles backward, trying to push himself off the body. His hand slips on blood-slicked armor and he topples to the side, landing on his back. He starts shaking his head, cheeks wet with terrified tears.

He pushes himself to his knees and he surveys the field, eyes wide, breathing so quickly he's almost hyperventilating. Stumbling back into motion, his hands return to the tunic, eyes swinging wildly about, surveying the carnage around him. His frantic fingers finally tear the tunic from his chest and he throws it to the ground, the sounds of battle still echoing in his ears as he flees.
Aegis of Loyalty (Deadfire)

## Effects

* **Attack Targets (when scoring a hit with an attack):** Immunity to Intellect Affliction attacks

## Technical

### Guid

92956a13-4cb8-4630-a417-dd94e4c7328d

**Aegis of Loyalty** is an ability in *Pillars of Eternity II: Deadfire*.

## Description

The paladin's melee attacks remove Charmed, Confused, and Dominated Afflictions from party members.

## Effects

* **Attack Targets (when scoring a hit with an attack):** Immunity to Intellect Affliction attacks

## Notes

* Melee attacks made by the Paladin against party members will remove any active Intellect Afflictions (Confused, Charmed, Dominated) from them. Does not apply to enemies.
* To attack allies, click the Attack button at the bottom of the screen, then click an ally.
Aimoranet

905

###

6,788

## Enchantments

* Superb: +12 ; +45%
* Major Spellbind: Restore Moderate Endurance: Grants Restore Moderate Endurance (1 per rest)

## Technical

### Weapon ID

mace\_aimoranet

**Aimoranet** is a unique mace in *Pillars of Eternity*.

## Description

A priestess of Hylea in Old Vailia took in children orphaned by a famine. She guarded them in the temple and gathered what food she could. When looters came to the temple doors, demanding that she surrender their meager supplies, she prayed to her goddess for strength. The priestess suddenly found a powerful mace in her folded hands and an indomitable courage in her heart. When she charged through the temple door, it's said the very birds swooped from the treetops to pluck at the thieves' eyes.

When the local duc heard of her bravery and the plight of the children, he diverted emergency supplies from his own hall to feed them. The brave priestess and her mace, Aimoranet ("Little Beloved") became symbols of Hylea's fierce protection.

## Acquisition

* Sold by Rhanet in Hearthsong Market, Hearthsong, Twin Elms.
A Letter from Director Castol

###

 0

###

0

**A Letter from Director Castol** is a quest item in *Pillars of Eternity II: Deadfire*.

## Description

This rolled-up letter was bound tightly by several ribbons and covered in more seals and stamps than seems necessary. Worse yet, the words are written in a dense and looping hand, making them hard to decipher.

"Mestre Furrante,

I have no interest in the details of your agreement with Mestre Kua, if indeed that is the creature's name. Nor will I insult either of us by feigning interest in your accounts. Do with the cargo as you please. You have demonstrated a head for business, but if I must caution you even now against wastefulness you are beyond my aid.

We are now in a position where we must trust one another. I trust that you understand our bargain will endure only so long as it is of benefit to the Company which I represent.

Just as I trust you understand that the moment this ceases to be the case, I will not trouble either of us in seeking your excuses and apologies. I will forget your name, mestre, and the Company privateers will show you and your crew no more mercy than any other disreputable outlaw.

With that understanding between us, let us proceed now as friends.

I have enclosed a writ for your safe passage, should you require it, and express renewed hope that you may one day seek to rejoin us in a more civilized setting.

Respectfully,
Ignato Castol"

## Acquisition

* Balefire Beacon: Found in a locked chest in in Furrante's Study (southwestern corner), Difficulty 15 or Oiled Iron Key. Only obtainable during the quest Honor Among Thieves.

## Usage

* May be used as proof of Captain Furrante's collusion with the Vailian Trading Company in Honor Among Thieves.
Adragan

*This article or section is a stub. You can help the **Pillars of Eternity Wiki** by expanding it.*

This article **needs new or improved image(s)** to meet quality standards.

This article is marked {{Image wanted}}. Please help improve it if you can.
Reason: "**Bigger version**"

## Other

### Abilities

* Conjure Blight
* Dominate
* Moonwell
* Nature's Balm
* Petrify
* Returning Storm
* Talon's Reach
* Touch of Rot
* Wicked Briars
* Woodskin

### Immunities

* Hobbled
* Petrified
* Stuck

### Loot

* Awakened Adra

An **Adragan** is a primordial in *Pillars of Eternity*. You can encounter them in Elmshore. They have a wide array of abilities and can be nasty to fight. However, they are vulnerable to Crush and Pierce attacks.

## Description

“
The delemgan are forest spirits of Eir Glanfath that are bound into ancient (often petrified) trees or adra monuments. They appear to have mostly elven-shaped bodies, but their skin is made of wood and their hair is long and plantlike (adragans appear to have skin made of adra). Delemgan glow slightly and often have tiny motes of light around them. They do not wear clothes, but lack sexual organs, as they only have the overall shape of humanoids. Delemgan are entirely magical beings and do not use physical weapons to attack. Their attractiveness is used in tandem with their magic, typically to stop attackers or lure them to their deaths.

These creatures draw their essence from their environments. While they have physical bodies and can be killed if those bodies are destroyed, their survival also depends on the health of their environment. They feel no natural animosity towards other beings, but they will defend their territories fiercely. Thus, delemgan and adragan ("adra-born") may individually be more or less hostile depending on the well-being of their locale, and on whether other explorers or adventurers have, in the past, proved dangerous or benign. They are a natural roadblock to large-scale development. While rural tribes in Eir Glanfath often live peacefully alongside them, expanding or developing cities and towns may find themselves beset by hostile delemgan. Some kith, too, oppose the destruction of delemgan habitats. City-dwellers generally support the notion, believing that their souls will simply reincarnate in other forests or back into kith.

Delemgan are traditionally friendly toward rangers and druids. Their spiritual link with trees has led to greater understanding of the link between rangers and their animal companions, though a definitive connection has yet to be made.”
## Encounters

Dangerous when left to their own devices, Adragan have a repertoire of spells that you should do your best to interrupt. Their Dominate will always be problematic, especially if you're facing several Adragan. If you have an experienced enough Priest, the spell Prayer Against Treachery could prove to be instrumental. Other spells you should watch out for are Returning Storm and Petrify. Adragan do not have exceedingly high defenses; they should crumble quickly under enough pressure.

## Other variants

* Delemgan
* Mênpŵgra
* Pŵgra
Adam Brennecke

**Adam Brennecke** is executive producer and lead programmer at Obsidian Entertainment, currently working on *Pillars of Eternity II: Deadfire*.

Adam joined Obsidian in 2004, fresh from the DigiPen Institute of Technology in Redmond, WA. He holds a BS in Real Time Interactive Simulation (Computer Science) with a minor in Mathematics.

## Career

Adam Brennecke graduated from DigiPen Institute of Technology in 2004.

He has worked as a programmer at Obsidian Entertainment since 2004.

He is credited as a member of the programming team for nearly all of games developed by Obsidian Entertainment.
Adwellen Rügfald III

## Ghost

###

1

## Abilities

* Fighting Spirit

**Adwellen Rügfald III** is a character in *Pillars of Eternity*. He can be found in the ruins of the Temple of Woedica in the First Fires district of Defiance Bay.

## Background

A ghost hovers in the middle of the ruin, reciting blessings and prayers. Even as the spirit's form shifts and swirls, it retains the face of an elderly man and robes that mark wealth and status. It turns to you.

The spirit belongs to an Aedyran lord, who was one of the first colonists to arrive in the Dyrwood. Although the colonists burned the temple down in wake of the revolution, he continues to haunt the old stones in defiance of their defiance... Convinced that he is actually still alive, rather than utterly dead. This doesn't stop him from ardently worshiping Woedica, queen among the gods, the Oathbinder and Exiled Queen.

## Interactions

### Quests

* Never Far from the Queen: He points the player towards the entrance to the catacombs.

## Trivia

* Adwellen does not take damage, nor can he be targeted by any attacks.
Aloth's Grimoire

###

100

###

750

**Aloth's Grimoire** is a grimoire in *Pillars of Eternity*.

## Description

Though the cracking binding of this grimoire suggests that it has seen much use, it appears to have been meticulously cared for. The leather cover is smooth and oiled, and not a single page is wrinkled or dog-eared.

Aloth's neat, careful calligraphy has been painted across the pages, forming an orderly catalogue of the spells he's learned and the incantations required to cast them. Arcane symbols shimmer and writhe across the pages, ready to absorb and channel energy. You feel traces of Aloth's essence within the grimoire and can almost hear him reciting his spells with measured precision.

## Acquisition

* Equipped by Aloth when The Watcher encounters him in Gilded Vale.
Against the Grain

###

2

###

142 XP

###

0.476 stronghold turn(s)

## Outcomes and rewards

### Convince Sweynur to leave Trumbel alone

* Gilded Vale: Moderate Positive reputation
* 20

### Pressure Trumbel for a better reward

* Gilded Vale: Moderate Positive reputation
* 40

### Tell Trumbel to keep his money

* Gilded Vale: Moderate Positive reputation x2

### Convince Trumbel to lower his prices

* Gilded Vale: Moderate Positive reputation
* 10
* ~13.3% discount on goods at The Black Hound
* ~23.3% discount on goods, and 25% discount on rooms at The Black Hound (if you also completed Late for Dinner)

## Technical

### Quest ID

07\_tsk\_breaking\_bread

**Against the Grain** is a task in *Pillars of Eternity*.

## Synopsis

Some of the farmers in Gilded Vale claim that Trumbel, the miller, is withholding grain. The hungry farmers are on edge, and it seems likely that the situation will escalate.

## Walkthrough

1. Approach the windmill in Gilded Vale.
2. Enter the windmill and talk with Trumbel. You have a choice at this point:
	* You can convince Trumbel to lower his grain prices (14 Resolve) by accusing Trumbel of lying, defending Sweynur, then selecting the option *"Is your self-righteousness worth losing your family over?"* This gives minor positive Gilded Vale reputation.
	* Otherwise, agree to negotiate with Sweynur.
3. Head to The Black Hound Inn, ground floor in the left room as you come in through the main entrance.
4. Talk to Sweynur and make your choice how to proceed.
	* (Might / Dexterity / Resolve 16) Successfully threaten them and they'll back down.
	* (Aggressive) Attack and kill Sweynur and his friends. This results in negative moderate reputation with Gilded Vale.
	* Tell Sweynur that you'll talk to Trumbel on his behalf. Return to the mill and threaten Trumbel (Might 16 / Resolve 18). He'll agree to lower prices, but you'll also get slight negative reputation with Gilded Vale.
	* Get a round of drinks for them, ask Pasca over at the counter for free drinks if you have 12 resolve or an honest disposition of at least 1, else it'll cost 6. You can use your own drinks if you have any. Bring the drinks to Sweynur. Diplomatic approach now resolves the feud, without requiring any attributes.
	* With Gilded Vale reputation 2, Sweynur will back down with a Diplomatic request.
5. If you convinced Sweynur to back down, head back to Trumbel at the mill. If you convinced Trumbel to lower prices, speak to Sweynur to finish the quest instead.
...And Face Your Foes

## Effects

* **Allied AoE:** Revive with 50 Health, +20 All Defenses for 10.0 sec

**...And Face Your Foes** is an ability in *Pillars of Eternity II: Deadfire*.

## Description

Revives allies in the area of effect with a small amount of Health.

(...And Face Your Foes) - Revived allies now receive a bonus to all defenses for a short time.

## Effects

* **Allied AoE:** Revive with 50 Health, +20 All Defenses for 10.0 sec
A Wreath of Ashes

**A Wreath of Ashes** is an off-screen companion adventure in *Pillars of Eternity*.

## In-game description

The pitch:

In the Vailian Republic of Palminia, a military graveyard has been struck by vandals that burn tributes left for the dead. Though troubling to the ducess, she has few local resources to deal with the problem.

As the republic will soon be celebrating the 50th anniversary of the Battle of Lagone Pirella, the ducess would like to have the mystery solved quickly and quietly.

The conclusion:

With the blessing of the ducess of Palminia, [Companion Name] began an earnest investigation of the vandalism at the military graveyard. After a large amount of digging (some literal, some figurative), [Companion Name] was able to track down the solitary culprit, the grandson of a soldier who was executed for cowardice in the Battle of Lagone Pirella.

According to the young man, his grandfather was slandered and the execution was not just. The ducess and Palminia's songretta ducala reviewed the man's evidence and decided to restore his grandfather's dignity by inscribing his name on Lagone Pirella's memorial. However, the young man was still guilty of violating a long list of Palminian laws and customs. The ducess exiled him from the island for life.
Aged Shark Meat

###

 13

###

65

## Effects

* Resistance to Constitution afflictions
* Resistance to Dexterity afflictions
* Resistance to Might afflictions

**Aged Shark Meat** is a food and an ingredient in *Pillars of Eternity II: Deadfire*.

## Description

Myriad species of shark hunt in the waters of the Deadfire. They are dangerous and difficult to catch, but their meat and teeth fetch a high price at market, if an angler has the gumption to challenge such a beast.

## Acquisition

* Sayuka: Sold by Taqua.
* [FS] The Upper Bowels: Looted from the polyps around the area (4×).

## Recipes using **Aged Shark Meat**

### Enchanting recipes

 Hide and Tooth | Akola's Apex Ward | * +5% Melee Damage with Melee attacks, +3 Shield Deflection against Melee attacks
* 1x Awakened Adra
* 1x Brutish Blood
* 1x **Aged Shark Meat**
* 1x Awakened Adra
* 1x Awakened Wood
* 1x **Aged Shark Meat**
* 1x Scoria
* 1x Awakened Adra
* 1x **Aged Shark Meat**
* 1x Reagent
* 1x Awakened Adra
* 1x **Aged Shark Meat**

### Crafting recipes

 Shark Soup | * +2 Might
* +1 All Power Levels
* Immune to Constitution, Dexterity, and Might afflictions
* 1x Spices
* 2x Fire Kelp
A Matter of Ethical Complexity

## A Matter of Ethical Complexity [FS]

###

 0

###

0

**A Matter of Ethical Complexity** is a book in *The Forgotten Sanctum*.

## Description

This faded, stone tablet is scribed in Engwithan runes. While much of the script is eroded beyond recovery, a few passages stand out:

"...looked past the great curtain and found only an empty stage. More than the disappointment of a lifetime, it the disappointment of everything we held...

...against the conclusion that there was never anything to begin with. Consider that their greatness exceeds our perception, or we simply lack the appropriate tools to...

...existed, then who's to say we could not improve upon...

...water flowing in an aqueduct as opposed to the uncontrolled current...

...even this record should not endure to recall our...”

The rest of the tablet is illegible. The other side appears to catalogue a series of ethical arguments debating the pros and cons of a decision yet to be made, but any meaning or context has been lost to time.

## Behind the scenes

* The description describes this item as a tablet, but the icon is that of a book.
A Recent History of Queen's Berth: The Arrival of the Vailians

###

 0

###

0

***A Recent History of Queen's Berth: The Arrival of the Vailians*** is a book in *Pillars of Eternity II: Deadfire*.

It is about the Vailians, the Vailian Trading Company, their presence in Queen's Berth, Neketaka and their effect on the Huana.

## Description

Excerpted from a letter by Winge Wharaki, a Huana historian, from a collection of her personal writings.

"The Vailians' arrival in Neketaka was not unexpected. Our fisherfolk had watched them lurk near the edges of our territory for months, their ships like the keen eyes of a jeweler, inspecting us, already counting the coin they'd make on a prize so fine as the Deadfire. They were not the first to watch us so - doubtless they will not be last.

We were not certain what it was they wanted, at first, aside from whatever it was we had. When Onekaza sent an envoy of Mataru to speak with the them, they made noise about desiring trade and cultural exchange. What, exactly, it was they intended to trade, or what manner of cultural exchange they thought might entice us, wasn't immediately clear.

We were not naïve - we knew their arrival spelled change for the Deadfire as surely as we know that rain falls in the monsoon season. The trouble came in how we would manage the Vailians' influence, how we would *contain* it. Better they think us partners than easy marks, the thinking at the palace went at the time. We could not risk war with them, as fractured a people as we are, and have any hope of winning it, no matter the power of our watershapers.

As the leader of the Kahanga, Onekaza decided for us. She allowed the Vailians to set down roots in Queen's Berth and begin limited mining operations in the archipelago. She suggested this might ease trade and tensions between our people and theirs, but, in truth, I believe she only wanted to keep an eye on them. I sympathize with her point of view, but I cannot endorse it, because Onekaza forgot the truth of roots - that they are the silent, grasping hands of trees, and that a tree once established cannot be moved without destroying the ground around it.

But it was done. The Vailians quickly made themselves at home, and the ensuing conflict over who had rights to which islands, which adra veins, which trading routes only served to fracture the Huana further.

Then the Rauataians arrived.

By that point, it was too late. The colonials were in the Deadfire to stay. Now Huana refugees flood into Neketaka from across the archipelago, complaining of lost land and dwindling resources, and the trading companies fight a quiet war against each other with our doorsteps as the front.

Ngati guide us in this trying time."
A Mother's Plea

The paths of truth are tangled

###

2

###

426 XP

###

1.429 stronghold turn(s)

## Outcomes and rewards

### Return to Aufra

* 10
* Reputation with Gilded Vale (see below)

### Clear out the Xaurips for Ranga

* Potion of Minor Regeneration
* Potion of Minor Endurance
* Potion of Minor Recovery

## Technical

### Quest ID

07\_qst\_mothers\_plea

**A Mother's Plea** is a side quest in *Pillars of Eternity*.

## Synopsis

Aufra is worried about her unborn baby. She asks you to venture to Anslög's Compass to find someone who can prevent her baby from becoming a Hollowborn.

## Walkthrough

1. Once you arrive in Gilded Vale, go to the first house, Aufra's House, on the left-hand side and enter it.
2. Speak to the woman, Aufra, and offer to help her and she'll give you some gold.
3. Leave the house and travel south to Magran's Fork and south again to Anslög's Compass.
4. Once in Anslög's Compass head south-west eliminating any Xaurip you see.
5. When you reach the ocean go east and speak with Ranga and ask for the potion.
6. She'll ask you to kill all the Xaurip in Anslög's Compass. Aside from the Xaurip you would've encountered by walking towards Ranga, there is also a Xaurip encampment in the north-east.
7. After eliminating the Xaurip return to Ranga and she'll send you on another errand to the cave slightly above her.
8. Enter the cave and kill at least one Sporeling, and pick up the spores it drops.
9. Return to Ranga and get the potion. She'll tell you the potion doesn't actually do anything, but thinks that it can help Aufra via the placebo effect.
10. Return to Aufra and give her the potion. You have the option to tell her the truth or not about the potion, and then to offer further advice.

## Reward

Depending on your answers, you will get different levels of reputation and disposition:

 If you **don't** warn Aufra about the potion and say *"Glad to be of assistance"*:
 If you warn Aufra about the potion, and then change your mind telling her that the potion will make her tired:
 If you warn Aufra about the potion, tell her the truth + she will pray to the gods:
 If you warn Aufra about the potion, tell her the truth + demand your money:
 If you warn Aufra about the potion, tell her the truth + any other answer:
 If you tell Aufra the truth
* If you are deceptive, she will only give you the 10.

## Notes

* Completing the quest will result in a Letter from Aufra being delivered to *The Defiant* in *Pillars of Eternity II: Deadfire*, revealing that she had a son and the little boy is healthy and fine, thanks to you. The tone of the letter is slightly different, depending whether you told her the truth or not.
Basic Woodworking

*For the tree with all technologies, see: Tech Tree.*
As its name suggests, this technology requires mainly wood to be completed. Since it is an infinite resource, there will be no trouble on completing this.

## Tips

It is probably better to focus on crafting ladder as it is a necessary item while digging at the beginning of the game. One wooden hatch could be a good thing too, as this is the first available item to allow the construction of an entrance on a shelter.

Remember that log bridge are not reliable and dwarfs tend to fall from it very often.
A Whale of a Wand

###

 3,007

###

15,035

## Damage

8-14 / 11-17
12-20
16-25
**Type**

## Weapon type bonuses

* Unfit For Melee: -5 Deflection against Melee weapons

## Enchantments

* Superb: +45% Damage, +12 Accuracy, +3 Penetration
* Beasts Imagined: Hits (includes Grazes and Crits) with this weapon have a 5% chance to cast Form of the Helpless Beast on their target
* Sea Stories: Spell Hits (includes Grazes and Crits) have a 5% chance to Charm targets for 8.0 sec

## Technical

### Guid

532b6f1a-71dc-44c0-b98f-f0d326d90dd7

**A Whale of a Wand** is a wand in *Pillars of Eternity II: Deadfire*.

## Description

Responsibility for the Great Histories of Rauatai falls to the most trusted chanters of the lore college. This scrimshaw wand was the personal implement of the venerable chanter skald, Kaliwi the Storyteller. As a wandering lore keeper, Kaliwi traveled the islands of the Kingdom spreading tales of great heroes.

Kaliwi used this wand not only as a tool of defense from the ever-present dangers of the Deadfire, but to enhance her stories with vivid imagery, colors, and sounds - a technique she called "weaving." She was especially fond of weaving her stories for children. To Kaliwi, the mind of a child was eager to believe in the unbelievable and find comfort in the fantastical. The greatest stories, after all, need not have necessarily happened to be true.

A bit of illusory magic persists in the wand. When held, it whispers of tall tales, dazzling deeds, and the altogether extraordinary.

## Acquisition

* Bekarna's Observatory, The Orrery: During Bekarna's Folly.

## Enchantment tree

**Note:** Just a Dream / Woven Waves and Fantastic Friends / Tall Tales are mutually exclusive.
Adrenaline Rush (enchantment)

## Effects

* Grants Adrenaline Rush (**Self:** +20% Action Speed for 15.0 sec, Weakened for 15.0 sec) (1 per rest)

## Technical

### Guid

b7c0042c-7bdb-4f95-9b31-2f14f94808a9

**Adrenaline Rush** is a unique enchantment in *Pillars of Eternity II: Deadfire*. It is applied to Guardian's Plate, a soulbound plate armor.

## Effects

* Grants Adrenaline Rush (**Self:** +20% Action Speed for 15.0 sec, Weakened for 15.0 sec) (1 per rest)
Steel

**Steel** is an alloy made mainly of iron ore and coal.

## Crafting recipe

  **Steel** | 2

## Uses

Because of its high tensile strength and low cost, it is an important component used in structures, machines, tools, weapons and armors:

 Advanced Digging Machine

 Armored Backpack

 Cannon

 Compass Spell

 Crystal Drill

 Digging Machine Body

 Diving Helmet

 Fire Tower

 Flamethrower

 Gold Armor

 Golden Helmet

 Golden Shield

 Gun Muzzle

 Heavy Shooting Tower

 High-Powered Rifle

 Incendiary Ammo

 Iron Shield

 Large Steel Wheel

 Longbow

 Luxury Bed

 Magic Sphere

 Mechanical Training Dummy

 Mechanized Catapult

 Pistol

 Self-Propelled Digging Machine

 Shooting Range

 Silver Armor

 Steel Ammo

 Steel Armor

 Steel Axe

 Steel Door

 Steel Drill

 Steel Helmet

 Steel Ladder

 Steel Pickaxe

 Steel Sword

 Steel Wall

 Training Dummy

 Trigger Mechanism

 Wooden Tower

Three steel ingots are also used to craft each portal part in the Campaign.
Aefre

###

7

## Abilities

* Fighting Spirit

**Aefre** is a lieutenant of the Dozens in *Pillars of Eternity*. She can be found in the Ramshackle House in Ondra's Gift during Supply and Demand.

## Background

Clad in a sturdy, yet battered suit of armor, Aefre leads a band of thugs operating in Ondra's Gift. As a lieutenant with the Dozens, she likes to emphasize her connection to the common man and despises the way Maea sets her prices high and "extorts" the locals. In Aefre's opinion, the aumaua is using the tragedy of Waidwen's Legacy to line her pockets, little better than the Aedyre overlords the Dyrwoods banished a while back. As a result, she seeks to undercut her by driving away customers and workers.

## Interactions

* If you initiate conversation with her at the Mast, she says she'll put in a good word for you with the Dozens, and you gain minor reputation with that faction.

### Quests

* Supply and Demand: You can convince her to stop harassing people with a Might or Resolve check, or do her a favor by getting Bricanta Doemenel to lower the price of bitter squash seeds. Alternatively, you can attack her – and after the fight is over, choose whether to execute her or take her prisoner (provided that you've already restored your Stronghold's Dungeons). She is a 7th level fighter in plate armor, so she and her thugs may be a bit difficult to take down if you are a lower level.

## Notes

* She will appear at Ramshackle House based on the condition `n_Maea_State ≥ 2 && n_Aefre_Found != 2 && b_aefre_prisoner == 0`
...and Their Screams Reached The Heavens

## Effects

* **Summon 3 of:** Wurm

**...and Their Screams Reached The Heavens** is an ability in *Pillars of Eternity II: Deadfire*.

## Description

Conjures three wurms into existence to fight for the party.

(...and Their Screams Reached The Heavens) - Wurms are more powerful and have unique attacks.

## Notes

* The "unique attack" on each of the wurms is the one-handed "weapon" Screaming Breath, dealing 16-24 Burn (-5  vs. ), 9 Penetration) plus Burn per 1.0 sec for 3.0 sec. The wurms almost always use this as their first attack, then swap to their regular 7-10  attacks.
* The wurms get the same Enrage bonus as Gernisc Slew the Beast, but Soon Faced Its Kin, though other than the above have the exact same stats.

## Variants

(Beckoner) - Increases the number of summons provided.
A Whistling in the Reeds

**A Whistling in the Reeds** is an off-screen companion adventure in *Pillars of Eternity*.

## In-game description

The pitch:

In the Ixamitl Plains, Zochine Lake is renowned for the beautiful flowers that grow along its banks for several weeks every spring. Local farmers harvest the flowers for a spring festival in all of the nearby villages.

In the past three years, four people have gone missing during the flower collections. No one has seen the abductions take place, but people in the area have reported hearing a high pitched whistle from within the tall reeds. When the abductees are discovered days later on the shore of the lake, they appear to be happy and smiling, but unaware of the world around them. The blissful victims never recover from this state, most dying within a few weeks.

The philosophers at the monastery near Zochine Lake have advised local rulers to seek outside help with the problem.

The conclusion:

After several more abductions took place at Zochine Lake, [Companion Name] discovered that a previously-unknown beast was behind the attacks. A strange ruby red beetle would grab the locals and feed on their worst memories.

Though victims would initially fight back, they would quickly enter a blissful state and drop their resistance. Unfortunately, the beetle would eventually devour all of their memories, leaving their minds vacant and broken off from the world. [Companion Name] was able to track the beetle to its nest and kill it.

The locals were relieved to hear the beetle had been killed, but dismayed to learn that hatched eggs were discovered in the nest. As a parting gift, a philosopher from Zochine Monastery created a wand for [Companion Name] from one of the beautiful red reeds that grows along the lake.
Aegis of Loyalty

## Effects

* Self: -20  for Charmed, Confused, Dominated attackers
* Self: Minimum damage against Charmed, Confused, Dominated characters
* Characters hit by Self: Remove Charmed, Confused, Dominated effects

**Aegis of Loyalty** is a paladin ability in *Pillars of Eternity*.

## Description

Confused, Charmed, and Dominated characters have severe Accuracy penalties when attacking the paladin. Additionally, the paladin's attacks against such characters do minimal damage and always end the effect.

## Effects

* Self: -20  for Charmed, Confused, Dominated attackers
* Self: Minimum damage against Charmed, Confused, Dominated characters
* Characters hit by Self: Remove Charmed, Confused, Dominated effects
Adra Bán

###

35

###

53

This article is about the ingredient in Pillars of Eternity. For the ingredient in Pillars of Eternity II: Deadfire, see Adra Ban (Deadfire).
**Adra Bán** is a gem in *Pillars of Eternity*.

## Description

"White Adra" is an extraordinarily rare precious stone found in some formations of adra. It sometimes appears immediately adjacent to copper conductors used in Engwithan structures. It has a luminescent white color with pink and violet veins running through it.

## Acquisition

* Sold by Curnd in Ondra's Gift (5×).
* Sold by Alarhî or Iŵen in Hearthsong Market, Hearthsong (2-4×).
* [WM1] Sold by Yduran in Stalwart Village (2×).
* [WM2] Sold by Hamond in Hamond's Emporium, Stalwart Village (1-2×).
* Random loot item spawning in various locations (21×).

## Random loot

Containers with loot containing ****Adra Bán****

## Recipes using **Adra Bán**

### Crafting recipes

* AoE: 18-25 Freeze Damage, Accuracy (+10) vs. Reflex
* AoE: -20% Attack Speed for 10s.
* Foe AoE: 15-25 Shock Damage, Accuracy (+10) vs. Reflex
* 1x **Adra Bán**
* 1x Stelgaer Tooth
* 375
...Nor Flame, Nor Thrusted Blade

## Effects

* **Allied AoE + Self:** +4 Shock Armor Rating, +4 Slash Armor Rating, +4 Burn Armor Rating, +4 Pierce Armor Rating for 20.0 sec

## Technical

### Guid

f5a817eb-84c7-4bf0-9333-7bbbb3863fe1

**...Nor Flame, Nor Thrusted Blade** is an ability in *Pillars of Eternity II: Deadfire*.

## Description

Increases the Slash and Shock Armor Ratings for allies in the area of effect.

(...Nor Flame, Nor Thrusted Blade) - Also grants Burn and Pierce Armor.

## Effects

* **Allied AoE + Self:** +4 Shock Armor Rating, +4 Slash Armor Rating, +4 Burn Armor Rating, +4 Pierce Armor Rating for 20.0 sec
Aedyr

**Aedyr** is a large continent in the western parts of Eora, home to the Aedyr Empire that lends it its name. Mountain dwarves (Aptapo) originated on the continent of Aedyr in the Old Empires, but had disappeared from those lands long before humans and elves arrived there.

## Geography

The continent lies around the equator in the far west of Eora, vacillating between seasons of aridity and humidity. Major
harbors are interrupted during seasons of coastal
storm, but they never shut down entirely. Whether a
colony is tasked with clearing an untamed jungle or
fighting the turbulent sea, it has long been the policy
of Aedyr to progress and expand with little regard
for the local climate.

## See also

* Aedyre culture
* Aedyran language

## References

1. ↑ 1.0 1.1 *Pillars of Eternity II: Deadfire* encyclopedia: "*Mountain dwarves (Aptapo) originated on the content of Aedyr in the Old Empires, but had disappeared from those lands long before humans and elves arrived there. They have spread rapidly throughout the world over the millennia due to their instinctive drive to explore and migrate. While mountain dwarves do form settlements and even small nations, they are more often found within other cultures, most commonly Old Vailia, the Vailian Republics, and the Dyrwood.*"
2. ↑ *Pillars of Eternity Collector's Book*
A Partial Missive - 1 of 2

## A Partial Missive - 1 of 2 [FS]

###

 0

###

0

**A Partial Missive - 1 of 2** is a document in *The Forgotten Sanctum*.

It can be combined with A Partial Missive - 2 of 2 to produce Your Compromised Stature.

## Description

Much of the writing on this parchment looks purposefully omitted.

"Initiate,

I... you've... pilfering... the... goods... think... would... the... of... as... patrol... habitats? got... a... more... hard... in... of...

You... mistaken... think... could... your... treasure'... the... habitat... only... I... reveal... deception... because... wanted... offer... this... to... yourself. ...it.

... Librarian."
Alpine Dragon

###

14

* Deathblows
* Fear Aura
* Immunity: Frightened
* Immunity: Paralyzed
* Immunity: Stuck
* Immunity: Stunned
* Immunity: Terrified
* Immunity: Unconscious
* Resistance: Prone
* Breath
* Breath
* Finishing Blow
* Tail Lash
* Wing Storm
* Sneak Attack

**Alpine Dragon** is an unique dragon found in *The White March - Part I*. It can be found in the ice cave in Longwatch Falls.

## Background

The dragon turns its head to look at you. Its red eyes are clouded like dirty ice, and its sides heave with labored breaths.

Frosty plumes jet between its teeth.

The dragon has lived for centuries with a fractured soul, twinned with a variety of kith. Since it was a wurm, fits of agony and terror would paralyze it, leaving it a prisoner to experiences that wasn't its. It soon realized that its soul allowed it to link to other creatures, such as hatchlings in its nest... Leading the dragon to kill and assimilate their souls. The orgy of violence lasted until only a few were left, disgusted at their actions.

Ygadr had the misfortune of being one and seeking the dragon out. His soul latched onto the dragon's, drawing on its strength and making it understandably furious. He seemed to hope for reuniting with his soul and easing his suffering. Being devoured and digested by a dragon certainly wasn't on his mind, but helped all the same.

## Interactions

### Quests

* His Better Half: The dragon is bound to Ygadr, carrying half of his soul. Understandably, it's not happy.
Aim'Spirente

###

 3

###

15

***Aim'Spirente*** is a document in *Pillars of Eternity II: Deadfire*. It is the lyrics to a sea shanty sung by sailors in the Deadfire.

## Description

Someone has scrawled the lyrics to a traditional sailor shanty on this ragged scrap of paper.

"It is a fine three-master thin like a bird.

Heave-ho, Aim'Spirente!

Of Captain Parfitto, 's never said a hard word,

As we sail our troubles away.

Hold fast the helm, hold fast the wind.

Heave-ho, Aim'Spirente!

Ondra's grace, or we'll all be skinned

As we sail down Deadfire way

We've gone away long, left our loves behind.

Heave-ho, Aim'Spirente!

It caused me a sorrow most unkind.

While crossing down Deadfire way

They say in Deadfire the luminous grows

Heave-ho, Aim'Spirente!

And so that's where our brave ship goes,

To make our fortunes one day.

The next day on sail we back with cheers,

Heave-ho, Aim'Spirente!

On Spirento fair, we'll see our dears

And shower them with two months' pay!

Hold fast the course, hold fast the waves

Heave-ho, Aim'Spirente!

If we don't wind up in salty graves

We'll come back to Spirento someday!

It is a fine three-master thin like a bird.

Heave-ho, Aim'Spirente!

Of Captain Parfitto, 's never said a hard word,

As we sail our troubles away.
A Letter Home

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**A Letter Home** may refer to:

* A Letter Home (Gilded Vale), a letter found in the Temple of Eothas.
* A Letter Home (Iron Flail Fort), a letter found in [WM2] Iron Flail Fort.
A Bigger Fish

###

810

###

Normal

## Related quests

*Concurrent:*
 * Family Pride
* A Sinking Feeling

**A Bigger Fish** is a quest in *Pillars of Eternity II: Deadfire*.

## Synopsis

Martino wants a group of Royal Deadfire Company sailors ousted from the Wild Mare in Queen's Berth. He seemed to favor a permanent solution.

## Walkthrough

* Head to the Valera estate and talk to Atello Valera. Martino Valera will require a token of your loyalty: Get rid of the RDC sailors at The Wild Mare, who are boasting of their achievements in hunting pirates across the Deadfire.
* Head to the Wild Mare, dropping by Zili Valera if you want a peaceful solution. The soldiers are drinking on the upper floor balcony. Talk to Shrimp, who will recognize the Watcher from Defiance Bay. Then you can politely ask them to clear out. You can use Bluff 4 to make the crew leave, tell them to swing by Zili Valera, or intimidate/attack them. Martino prefers bloodshed, but the RDC would rather you didn't kill their sailors.
	+ If A Sinking Feeling is active and you speak to Zili about Persa first, dialog will be locked and Zili will not be available to distract the sailors until A Sinking Feeling is complete.
	+ If Maia is in your party, the sailors will recognize her, and you can ask her to scare them off to resolve the situation without bloodshed.
* Return to Martino. Once you hand the quest in, you have a few days before the heist happens, giving you the ability to finish Family Pride.
* Shrimp carries a Ring of the Marksman, which can be looted if you kill the sailors or pick-pocketed with a Sleight of Hand skill of 7 or above.
Achievements/de

***Hinweis:** durch aktivieren von Konsolenkommandos werden Errungenschaften für diesen Spielstand deaktiviert.*
Errungenschaften können durch das erfüllen bestimmter Aufgaben während des Spielens erlangt werden. Einige Errungenschaften sind schwerer zu erreichen als andere.

Errungenschaften kommen nicht im Spiel selbst vor, sondern können auf Steam abgerufen werden.