Z-Berserker

The Z-Berserker is a creature possessed of a monstrous rage. When they get angry they tap into their latent potential, making them capable of short, but incredibly destructive, bursts of power. They're not known for their skill, and their attacks tend to be nothing more than brute force. You're melee monster, physically resilient, and willing to show that fancy training is no match for raw ability.

**Armor proficiency:** The berserker is proficient with tier 1 armors

**Bonus defense:** +3 Repulse, +2 Reaction, +1 Resolve

**Hit points at first level:** 12 + body

**Hit points per level:** 4

Bonus **surges per day:** 5

**Physical Damage[P]:** 1d8

**Energy Damage [K]:** 1d8

Class features

**Berserk fury:** Whenever you spend a surge, you gain up to level temporary hit points that are lost first, and your melee damage die increases one category. This can not break the damage dice cap. The temp HP do not trigger Zenkai, and do not effect the bloodied condition.

**Pain Tolerance:** You may choose to lower your Reaction defense by your instinct for one round. One attack you use on that round deal an additional 2 damage for every point your Reaction drops by.

**Stamina:** once per day, When you second wind, you regenerate tier surges.

**Action generation:** Generate action points when you...

Defeat a number of enemies equal to half your level in one day

Spend a number of surges equal to your Tenacity in one day

Regenerate a number of surges equal to half your level in one day

Level 1 At-Will powers

Lariat

Similar to a clothesline, but done while moving.

At-Will ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 1[P]+Strength damage
Special: You must have moved this round to use this attack. This attack can be used as part of a charge

Savage blast

You unleash a poorly aimed blast with significant power

At-Will ✦ Martial, Ki

Standard Action Ranged 8

Target: One creature

Attack: Instinct vs Reaction

Hit: 1[k]+spirit damage. This attack deals an additional 2 damage if used against a creature within 3.

Barrage

You unleash a barrage of punches on an area

At-Will ✦ Martial, Unarmed

Standard Action Cone 2

Target: All creatures in range

Attack: Speed vs Repulse

Hit: 1[P]+Strength damage.

Savage Blast Strike

You throw a punch, launching an energy blast at the end of the swing

At-Will ✦ Martial, Ki

Standard Action Ranged 5

Target: One creature

Attack: Tenacity vs Reaction-2

Hit: 1[k]+spirit damage. This attack deals an additional 2 damage if used against a creature in melee range.

Level 1 Encounter Powers

Wrecking ball Strike

You hit the enemy with your entire body

Encounter ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 2[P]+Strength damage and the target falls prone

Furious Smash

You smash an enemy in the face

Encounter ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 2[P]+Strength damage and restore power up limit by 1

Miss: Half damage

Savage Buster

You let out a gutteral growl as you fire a glowing beam

Encounter ✦ Martial, Ki

Standard Action Line 8

Target: All creatures in line

Attack: Tenacity vs Repulse

Hit: 2[K]+spirit damage. Deal an additional damage for every struck creature

Level 1 Daily powers

Furious Barrage

Daily ✦ Martial, Unarmed

Standard Action Cone 4

Target: All creatures in range

Attack: Speed vs Reaction

Hit: 3[P]+Strength damage. Restore a power surge for every struck creature

Titan Press

Daily ✦ Martial, Unarmed, Pressure

Standard Action Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 3[P]+Strength. Push targets back strength squares. If powered up, deals an additional die of damage.

Savage Cannon

Daily ✦ Martial, Ki

Standard Action Beam 8

Target: All creatures in range

Attack: Tenacity vs Repulse

Hit: 3[K]+Spirit damage. Deal an additional damage for all struck creatures

Level 2 Utility powers

Indomitable

Daily ✦ Martial,

Standard Action Personal

Effect: Immediately end all negative effects (except bloodied) that you are suffering, and purge yourself of whatever marks are on you. For the rest of combat you are immune to one condition this ability ended (except bloodied). When this resolves, spend a surge.

Furious Focus

Daily ✦ Martial,

Standard Action Power-up

Effect: Spend a surge to activate. Mark an enemy. While marked you deal double your strength to the enemy with your attacks, but can only attack that enemy. This mark lasts until the end of battle.

Titanic Pressure

Encounter ✦ Martial, Stance

Minor Action Stance

Effect: While in this stance, everytime you would knock back an enemy, they travel double the distance and suffer the effects of the knock through feat.

Level 3 Encounter Powers

Knuckle Shot gun

Encounter ✦ Martial, Unarmed,

Standard Action Melee

Target: One creature, two attacks

Attack: Strength vs Reaction

Hit: 1[P]+Strength damage. If one of the attack misses, roll another. If two attacks hit, the creature is dazed until the end of your next turn.

Spring Attack

Encounter ✦ Martial, Unarmed,

Standard Action Burst 2

Target: All creatures in range

Attack: Instinct vs Repulse

Special: You may move in arc speed squares. When you land, you create the burst.
Hit: 2[P]+Strength mod damage. Knock all creatures in range prone

Titan Throw

Encounter ✦ Martial, Unarmed, Reliable

Immediate Reaction Melee

Trigger: You fail to damage an enemy with a melee attack

Effect: Immediately roll another attack roll.

Target: the triggering enemy

Attack: Strength vs Repulse

Hit: 2[P]+Strength damage. The enemy is moved strength + 4 squares in a direction of your choosing. If you're powered up, this attack deals an additional die of damage

Level 5 daily Powers

Knuckle storm

Daily ✦ Martial, Unarmed

Standard Action Cone 6

Target: All creatures in range

Attack: Speed vs Reaction

Hit: 3[P]+Strength mod damage.

Furious Explosion

Daily ✦ Martial, Ki

Standard Action Burst 3

Target: All creatures in range

Attack: Tenacity vs Reaction

Hit: 3[k]+spirit damage. Restore a power surge. You may not spend a surge on this power.

Miss: Half Damage

Energy mortar

Daily ✦ Martial, Ki

Standard Action Ranged 15

Target: One creature

Attack: Discipline vs Reaction

Hit: 3[k]+spirit damage.

Level 6 Utility powers

Press the advantage

Encounter ✦ Martial, Stance

Minor Action Stance

Target: Any creature that's granting you combat advantage

Effect: You may make a free attack against the enemy every round it grants you advantage as a free action.

Beeline

Encounter ✦ Martial, Teleport

Minor Action Ranged Sight

Target: Any creature in sight

Effect: You move four times your move speed towards the enemy. You may control this movement to not provoke

Titanic Counter

Daily ✦ Martial, Unarmed

Immediate Reaction Melee

Trigger: An enemy declares a melee attack on you

Effect: Make a melee attack, if your attack hits you knock your foe prone and stop their attack. If powered up, you may follow this with an attack of your own as a free action

Level 7 Encounter Powers

Knuckle Drive

Encounter ✦ Martial, Unarmed, Pressure

Standard Action Melee

Target: One creature,

Attack: Strength vs Reaction

Hit: 2[P]+Strength damage. If your strength is higher than the opponents body, they are weakened.

Titan Crash

Encounter ✦ Martial, Unarmed,

Standard Action Melee

Target: One creature,

Attack: Strength vs Repulse

Hit: 2[P]+Strength damage. If powered up, this attack deals an additional die of damage

Artillery barrage

Encounter ✦ Martial, Unarmed,

Standard Action Area burst 3

Target: One creature in 10, burst centers on them and targets all creatures

Attack: Discipline vs Repulse

Hit: 2[k]+spirit damage. If you hit a number of opponents equal to your instinct-tier all opponents are stunned (save ends)

Level 9 Daily Powers

Gravity Slam

Daily ✦ Martial, Unarmed,

Standard Action Close burst 3

Target: All creatures in range

Attack: Speed vs Repulse

Special: You move in an arc dexmodx2 squares through the air. When you land you create the burst.

Hit: 3[P]+Strength damage, +1 damage for every 2 squares fallen. Knock all creatures in range prone. The area becomes rough terrain

Miss: Half Damage, Opponents are still knocked prone, the area still becomes rough terrain.

Face renovator

Daily ✦ Martial, Unarmed,

Standard Action Melee

Target: one creature

Attack: Strength vs Repulse

Hit: 3[P]+Strength damage, and the opponent is blinded for instinct rounds

Curving Shot

Daily ✦ Martial, Ki

Standard Action Ranged 10

Target: One creature

Attack: Discipline vs Reaction

Hit: 3[k]+intelligence damage.

Special: If the attack misses or is avoided, re-roll the attack with a +2 circumstance bonus to hit. If it fails again the power has failed.

Level 10 Utility Powers

Roar!

Encounter ✦ Martial, Shout, Fear

Standard Action Close burst 3

Target: All enemies in range

Effect: Make an attack, instinct vs Resolve. All struck enemies become afraid of you, Granting combat advantage and taking moves away from you until the effect ends. This effect lasts instinct rounds and is a fear effect.

Matched Striking

Encounter ✦ Martial, Unarmed

Immediate Reaction Melee

Trigger: An enemy declares a multi part melee attack on you

Effect: Roll an attack roll everytime they do. If your attack roll matches the users Reaction, you slam your fist into theirs, preventing damage from being done to either of you. Any failed attacks cause that part of the attack to hit you and deal damage as normal.

Marked for Death

Daily ✦ Martial, Unarmed

Minor Action Personal

Target: A marked enemy

Effect; So long as the enemy is marked, it doesn't matter by who, you are able to take a free move action toward them or a free attack action against them once per round.

Level 13 Encounter power

One two combo

Encounter ✦ Martial, Unarmed,

Standard Action Melee

Target: One creature,

Attack: Discipline vs Reaction

Hit: 1[P]+Strength damage. Make a second attack.

Secondary target: Same as primary

Secondary attack: Discipline vs Repulse

Hit: 2[p]+strength damage. If both attacks hit, the target is dazed

Killer Headbutt

Daily ✦ Martial, Unarmed,

Standard Action Melee

Target: one creature

Attack: Tenacity vs Reaction

Hit: 3[P]+Strength damage and knock the opponent prone. If your strength is higher than their Repulse, they are stunned for Tenacity rounds.

Whirling shot

Daily ✦ Martial, Ki

Standard Action Ranged 10

Target: one creature

Attack: Instinct vs Reaction-2

Hit: 3[K]+spirit damage..

Level 15 Daily powers

Punching bag

Daily ✦ Martial, Unarmed,

Standard Action Melee

Target: One creature, three attacks

Attack: Instinct vs Reaction

Hit: 1[P]+Strength damage. Each attack makes a sunder attempt on any armor the opponent is wearing. If all three hit, the opponent is stunned and you deal an additional damage die.

Ragdoll blow

Daily ✦ Martial, Unarmed,

Standard Action Melee

Target: One creature,

Attack: Strength vs Repulse

Hit: 4[p] + Strength damage. If your strength is higher than the opponents Repulse, they are pushed back strength squares and fall prone. On crit, this effect happens regardless

Bazooka Blast

Daily ✦ Martial, Ki

Standard Action Line 6

Target: All creatures in range

Attack: Tenacity vs Reaction

Hit: 1[K]+spirit damage. Make a second attack.

Secondary target: Close burst 2 centered on the end of the line, all creatures in range

Secondary attack: Discipline vs Repulse

Hit: 3[k]+spirit damage.

Level 16 Utility powers

Foot catch

Encounter ✦ Martial, Unarmed,

Minor Action Melee

Target: One creature,

Effect: You stomp on the enemies foot. They are unable to move away from you, including shifts, for strength rounds.

Titan's Stance

Daily ✦ Martial, Unarmed,

Minor Action Stance

Effect: While in stance your weakest physical defense increases by your instinct . If your pub is active, your physical attacks deal an additional die of damage as well.

Battle cry

Encounter ✦ Martial, Shout

Standard Action Shout

Effect: You may spend a surge to heal, and all adjacent enemies grant you combat advantage.

Level 17 Encounter Powers

Tsunami Lariat

Encounter ✦ Martial, Unarmed,

Standard Action Line 6

Target: All creatures adjacent to the line

Attack: Strength vs Reaction, move to the end of the line, this movement does not provoke

Hit: 3[P]+Strength damage and knock the opponent prone

Miss: Half Damage

Air Strike

Encounter ✦ Martial, Ki

Standard Action Area burst 3

Target: one square in 8, All creatures in burst

Attack: Tenacity vs Reaction

Hit: 3[k]+spirit damage.

Titanic Blow

Encounter ✦ Martial, Unarmed,

Standard Action Melee

Target: One creature,

Attack: Strength vs Repulse

Hit: 3[P]+Strength damage. If you're powered up, this attack immobilizes an enemy for strength mod rounds

Level 19 Daily Powers

Break 'em down

Daily ✦ Martial, Unarmed,

Standard Action Melee

Target: One creature, 4 attacks

Attack: Strength vs Reaction

Hit: 1[p]+strength per hit, 4 in total. Each attack is considered a called shot against the opponents legs and arms. If any attack deals enough damage to break a limb in a single blow, that limb is broken.

Angry Backhand

Daily ✦ Martial, Unarmed,

Standard Action Melee

Target: One creature,

Attack: Tenacity vs Reaction

Hit: 4[P]+Strength damage, knock the enemy prone.

Miss: No damage, but the opponent is still knocked prone

Gemini blast

Daily ✦ Martial, Ki, Illusion

Standard Action Ranged 8

Target: One creature,

Attack: Discipline vs Reaction

Hit: 4[k]+spirit damage. If this attack is stopped, misses, or deflected, there's a 50% chance it hits anyway

Level 22 Utility Powers

Roche Limit

Daily ✦ Martial, Stance

Standard Action Stance

Effect: for as long as the stance is maintained, an enemy that comes within strength mod squares of you suffers 4[p] damage.

Furious Surge

Encounter ✦ Martial,

Minor Action Power-up

Effect: You regain tier+2 surges immediately, 2 of which you may spend to heal now.

Earthquake fist

Encounter ✦ Martial, Unarmed,

Standard Action Burst 4

Target: All creatures in range

Attack: Strength vs Repulse-4

Hit: Knock all effected creatures prone. All terrain in burst becomes difficult. If you knock a number of creatures equal to your instinct prone, you may regain hitpoints as if you'd spent a surge.

Level 23 Encounter Powers

Feedback

Encounter ✦ Martial, Ki

Immediate Re-action Ranged 10

Trigger: An enemy damages you with a ki attack

Target: the triggering enemy, as long as he's in range

Attack: Tenacity vs Reaction-4

Hit: 4[P]+spirit damage + additional damage equal to half the damage the triggering attack inflicted

Liver shot

Encounter ✦ Martial, Unarmed,

Standard Action Melee

Target: One creature,

Attack: Discipline vs Reaction

Hit: 4[P]+Strength damage. If your strength is higher than the opponents body, you deal an additional 1d10 damage

Star Fall

Encounter ✦ Martial, Unarmed,

Standard Action Burst 4

Target: All creatures in range

Attack: Strength vs Repulse

Special: You move in an arc dexmodx3 squares through the air, when you land you create the burst.

Hit: 4[P]+Strength damage, +2 damage for every 2 squares fallen. Knock all creatures in range prone. The area becomes Difficult terrain

Miss: Half Damage, the area still becomes difficult terrain, you still knock all targets in range prone

Level 25 Daily Powers

Titan Streak

Daily ✦ Martial, Unarmed,

Standard Action Line 8

Target: All creatures adjacent to line

Attack: Speed vs Reaction

Hit: 5[P]+Strength damage. If you're powered up, knock all struck foes prone

Miss: If you're powered up, half damage.

Anti matter stream

Daily ✦ Martial, Unarmed,

Standard Action Beam 8

Target: All creatures in range

Attack: Instinct vs Reaction

Hit: 5[P]+spirit damage and the opponents defenses fall by your spirit for 3 rounds.

Miss: Half damage, defenses are not effected

Smack 'em around

Daily✦ Martial, Unarmed,

Standard Action Melee

Target: One creature three attacks

Attack: Strength vs Reaction

Hit: 1[P]+Strength damage. If all three attacks hit, the target is dazed

Level 26 Utility powers

Catch the blow

Encounter ✦ Martial, Unarmed,

Immediate Reaction Melee

Trigger: An enemy declares a melee attack on you

Effect: Make a speed check immediately. If you succeed, you catch the enemies attack, suffering no damage. Very obviously doesn't work on ultimates.

Hard counter

Daily ✦ Martial, Unarmed,

Immediate Reaction Melee

Trigger: an Enemy declares a melee attack on you

Effect: You block the attack with some hard part of your body. You suffer half the damage the attack would deal, the other half being dealt to the triggering enemy.

Iron Knuckle

Encounter ✦ Martial, Stance

Minor Action Stance

Effect: While in this stance, your physical attacks deal 1/4th their total damage to armor.

Level 27 Encounter Powers

Grand Slam

Encounter ✦ Martial, Unarmed,

Standard Action Melee

Target: One creature,

Attack: Strength vs Reaction

Hit: 4[P]+Strength damage and knock the opponent backwards strengthx3 squares. The enemy is under the effects of the knock-through feat, even if you don't possess it.

Nuke

Encounter ✦ Martial, Ki

Standard Action Ranged 14

Target: One square within range, all creatures in burst 3

Attack: Tenacity vs Reaction

Hit: 4[K]+ Spirit damage. The area of the burst becomes difficult terrain. While in the terrain all creatures except you suffer 1[k] damage every round. This zone persists for instinct rounds.

Heart Stopper

Encounter ✦ Martial, Unarmed,

Standard Action Melee

Target: One creature,

Attack: Discipline vs Repulse

Hit: 4[P]+Strength damage. The foe is immobilized for strength rounds.

Level 29 Ultimate Powers

Knuckle Monsoon

Daily ✦ Martial, Unarmed,

Fullaround Action Ultimate Cone 10

Target: All creatures in range

Attack: Speed vs Repulse

Hit: 7[P]+Strength damage. If you hit a number of enemies equal to your strength, you inflict another 2[p]+strength to all struck foes

Orbital Drop

Daily ✦ Martial, Unarmed,

Fullround Action Ultimate Burst 5

Target: all creatures in range

Attack: Tenacity vs Reaction

Special: you leap dexmodx5 squares straight up into the air, creating the burst when you land.

Hit: 7[P]+Strength damage. Deal an additional 3 damage for every 2 squares you fall. Knock all targets prone. The area around your landing zone becomes impassable terrain.

Miss: 3/4ths damage, the area still becomes impassable terrain.

Titanic Blast

Daily ✦ Martial, Ki

Fullround Action Ultimate Wide beam 15

Target: All creatures in range

Attack: Instinct vs Repulse

Hit: 8[K]+wisdom mod damage. This attack deals an additional 2 damage die if you were powered up

Savage Beatdown

Daily ✦ Martial, Unarmed,

Fullround Action Ultimate Burst 6

Target: All creatures in burst

Attack: Strength vs Reaction,

Hit: 7[p]+strength damage. Enemies that were within 2 squares of you take an additional 2 damage die.

Furious Awakening

Daily ✦ Martial, Healing

Fullround Action Ultimate Power-up

Trigger: You hit 0 hit points

Effect: You momentarily tap fully into your latent potential. You may spend up to 3 healing surges, Your next attack deals Double damage and your power surges are fully restored.

Special: this ability DOES NOT trigger Zenkai