Rome (Asterix & Obelix XXL)

*This article is about the final version. For the beta version see Rome (Beta).*

## Rome

Rome is the 6th and the last location in Asterix & Obelix XXL and its remaster.

Before the final boss battle the player will meet Vitalstatistix. In the end of the location the player needs to confront Julius Caesar and free the chief's shield bearers.

**Characters and enemies in Rome:**

* Sam Schieffer
* Legionnaire
* Merchant
* Optio
* Centurion
* Catapult
* Roman Formation
* Small Centurion
* Lion
* Julius Caesar
* Vitalstatistix
* Machine of War
* Vitalstatistix's shield bearers

**Battles in Rome:**

* defeat 1000 enemies (Legionnaire, Optio, Centurion)
* defeat 200 enemies (Legionnaire, Centurion)
* defeat 300 enemies (Legionnaire, Small Centurion)
* defeat 400 enemies (Legionnaire, Optio, Roman Formation)
* defeat 1500 enemies (Legionnaire, Optio, Centurion, Lion)
* defeat 2 Machines of War

**Rare collectible:**

* Laurels: 3

## Pre-release Screenshots

Screenshot of the first sector showing a removed enemy

## Trivia

* The level is inspired by the albums Asterix the Gladiator (1962) and Asterix and the Laurel Wreath (1971). This includes the architecture of the unfinished sectors. However, the Circus Maximus is used in the game, rather than the Colosseum often used by the albums.
* It's the only location where both Centurion and Small Centurion exist.
* In the PS2 version Rome has a glitch where the player can obtain more than the maximum of 3 laurels. The dispenser, that gives the player the laurel after the 1000 Roman fight, gets reset each time the level gets restarted, giving the player as many laurels as they want.
	+ This glitch is carried onto the remaster on all platforms.
* There is a glitch where as the player progresses through the battles in the arena, some Romans may spawn in the previous part of the arena with no way to get into the current part. They stand for a little while and eventually die.
* This is the only location where the player needs to destroy 2 Machines of War, and where they don't drop any collectibles.
* Due to the passive lock glitch, Rome is the only location that can be completed without hitting a single enemy. See Passive Lock on the Glitches page for more information.
* In the beta, Rome used to be much bigger. It consisted of 5 sectors in total. The first and second sectors were finished but not used. Sector 3 remained incomplete. The player spawns at the beginning of the 4th sector.
	+ Beta Rome also featured Rocket Romans, who are not encountered anywhere in the final game.
* Remaster differences and bugs:
	+ In the 1000 Romans battle Optios are replaced with Legionaries and the catapult has a low chance of shooting.
		- The crates in this area are gone, so the catapult skip does not work and the player cannot skip the first two battles anymore.
	+ If the player has not waken up the Save Druid yet, his snoring can be heard in the large arena.
	+ The lions are silent, regardless of Master/Retro mode.
	+ In the area before the large staircase, the whispers and the crying of a baby cannot be heard, regardless of Master/Retro mode.
	+ The lions guarding the last laurel are replaced with Pirates and a Pirate Captain.
	+ The Countdown challenge The Last Roman Battlement adds types of enemies which were not in the original Rome - Tamers and circular formations.
* The remains of sector 3, consisting of collision, doors and etc. can be found behind the giant door where the player spawns.
* According to a trailer of an early build of the game, the last remaining enemies in the 1000 Roman fight were Optios and Centurions.
* According to a trailer of an early build of the game, the last remaining enemies in the 1500 Roman fight were Lions.