Mega Pony

Master Robot

## Description

*Celestia calls upon Mega Pony.*

**Mega Pony** is a robo-unicorn pony with a blue skin, that appears as main protagonist in the videogame ***Mega Pony***, based on *Megaman 2*. In the game, Mega Pony is a *Master Robot* created by the *Princess Celestia*, to defeat *Discord*, who had escaped from his stone prison, and took control of the *Mane 6* and the ***Elements of Harmony***; so Mega Pony will be the only hope to stop all the chaos that Discord unleashed. But Discord also created his own Robot Masters, including Mane 6, to stop Mega Pony, so it'll have to defeat the Mane 6, and recover the Elements of Harmony, and return each of the ponies back to normal, and each time it does, it'll get a *Special Ability*, which will allow it, along with the help of the Mane 6, to defeat Discord and his Robot Masters and return him to his stone prison.

*Mega Pony was sent by order of Princess Celestia, to the world of mercenaries, since they were considered a threat when they declared war on Equestria. **The reason? The soldier was offended to see that he isn't the Prettiest and Fluffiest Unicorn Ever!***

## Abilities

Mega Pony's main mobility tool is **Super Jump**.

* Activation: **Secondary Attack** (Mouse2)
* Cooldown: 5s

Mega Pony has access to **Weighdown**.

**Mega Buster** - Main Weapon

Mega Pony doesn't have a melee weapon, only a ranged weapon called Mega Buster that shots Solar Bullets. There can be only 3 Solar Bullets active at the same time. These bullets travel at the speed of 1100 HU/s and do 50-75 damage depending on distance.
Holding the primary fire button will make the Mega Buster charge its shot, firing a Semi-Charge Shot or a Charge Shot, which can be only one active at a time. It takes 0.5 seconds to get a Semi-Charge Shot, which deals 80-120 damage and flies at 1650 HU/s speed, and 1.5 seconds for a Charge Shot that deals 135 damage and goes at 2200 HU/s speed. There's no limit on how long the shot can be charged. Releasing the fire button will fire the shot.
All shots travel a maximun of 1000 HU before they self-destruct.
If a shot kills an enemy, it doesn't disappear and continues in its flight.
**Adaptors** - Rage Weapons

Mega Pony has different Adaptors that he can select by pressing Reload (R by default), or by hitting 1-6. Calling for Medic (E by default) switches from the Mega Buster to an Adaptor and vice-versa. To use an Adaptor, press the main attack button. (LEFT MOUSE)
1. **Sonic Rainboom** *(costs 20% rage)* - Launches Mega Pony in the direction he is looking, dealing 195 damage to buildings, 65 to Medics, 260 to Pyros, and 130 damage to all other classes, on impact.
2. **Gem Seeker** *(costs 25% rage)* - Holding the fire button creates a shield consisting of 5 gems circling around Mega Pony, he can hold the gems infinitely, but his inmunity to damage only last 5 seconds. While circling, the gems deal 20 base damage on touch every 0.15 seconds. Once the fire button is released, the gems are launched at nearby enemies at speeds of 800 HU/s, dealing 50 base damage on hit. Buildings take 25% less damage, Scouts and Snipers take half the damage, Demomen and Pyros take double the damage.
3. **The Stare** *(costs 30% rage)* - Slows enemies by 40% for 5 seconds and deals 12 base damage within 1000 HU from Mega Pony. Enemies in the air lose their momentum and fall. Scouts take 24 damage from the stare, while Soldiers take 36 damage, and Heavies and Spies take 6 damage.
4. **Magic Wave** *(costs 15% rage)* - Fires three projectiles in a wave at 1200 HU/s. The projectiles deal 70 base damage per projectile, being able to have a max of 6 projectiles on the screen. Buildings only take 21 damage per projectile, Demoman take 35 damage, Engineers take 140 damage, and Medics take 105 damage per projectile.
5. **Party Cannon** *(costs 10% rage)* - Hold the fire button to fire a balloon that deals 80 base damage on impact and travels at 1100 HU/s speed. Once the fire button is released, the balloon will change it's direction and fly straight up. The balloon will explode 3 seconds after being fired, and there can be a max of 3 balloons active at once. It does quadruple damage to buildings, but only half to Pyros.
6. **Apple Bucker** *(costs 10% rage)* - Fires an apple with loose cannon projectile properties that deals 80 base damage and travels at 1500 HU/s speed. It cannot Double Donk. It deals 20 damage to buildings, 160 damage to Snipers, 40 damage to Soldiers and Spies, and 256 damage to Heavies.

These adaptors don't stun any sentries.
Mega Pony needs to receive 2500 damage in order to get from 0% rage to 100% rage.
Each adaptor is strong and weak aganist various opponents.
The following table list the damage multiplier for each Weapon vs. Class:
* 1.0 means that the weapon will deal his typical damage.
* Anything over 1.0 means that the weapon you're using is the best one to deal with that class.

## Weapon Attributes

Grenade Launcher | +210% damage bonus (Does nothing)
-30% reduction in push force taken from damage
-30% reduction in airblast vulnerability
Cannot fire (Normal projectiles)

## Miscellaneous

Mega Pony is the only robot boss who doesn't take damage from water.

## Fighting

### Strengths

*Please contact the wiki managers if you wish to help complete this article.*
### Weaknesses

*Please contact the wiki managers if you wish to help complete this article.*

## Controls

* **LEFT MOUSE** fires your active weapon.
* Holding **RIGHT MOUSE** will charge the Super Jump.
* **RELOAD** (R) changes between **Adaptors**.
* **CALL FOR MEDIC** (E) switches from **Mega Buster** to **Adaptor** and vice-versa.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)

## Music

**Mega Pony, Discord stage 1-2**

**Mega Man 3, Needleman Stage**