recursal/Fanatic-Fandom huggingface dataset:
ASP-19 Battle Droid

The ASP-19 was a popular sparring droid designed by Industrial Automaton during the waning years of the Republic. Developed from the ASP-series labour droids, this unit is surprisingly capable in melee fighting when equipped with the specialised combat computer.

## Statistics

**Skills:** Brawl 2, Coercion 3, Lightsaber 2, Melee 2, Ranged (Heavy) 2, Vigilance 3.

**Talents:** Adversary 1 (upgrade difficulty of all attacks made against this target once), Feint 2 (after missing target with Brawl/Lightsaber/Melee attack, spend a triumph or 3 advantages to upgrade difficulty of the opponent's next combat check against the character twice).

**Abilities:** Breakaway Systems (reduce difficulty of Mechanics or Computers checks to repair droid by 1), Difficulty Setting (character may perform a maneuver to adjust droid's Brawl, Melee or Lightsaber skill anywhere from 1 to 3), Droid.

**Equipment:**

* Retractable Vibroblade

* Training Lightsaber
Cantwell-class Arrestor Cruiser

The Cantwell-class gained the name of 'Arrestor cruiser' quickly after deployment. It is a dedicated capture-vessel, designed specifically to pin down, incapacitate and capture suspect starships throughout the galaxy. Its profile is an oddity, an inverse arrow, with large tractor beam emitter dishes at each point.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 2

**Hyperdrive:** Primary: Class 2, Backup: Class 12.

**Navicomputer:** Yes.

**Sensor Range:** Medium.

**Ship's Complement:** 2,770 officers, pilots, and enlisted Crew.

**Starfighter Complement:** 24 starfighters.

**Vehicle Complement:** Various shuttles, landing craft, and utility vehicles.

**Encumbrance Capacity:** 4,050

**Passenger Capacity:** 144 troops.

**Consumables:** One Year.

**Weapons:**

* 1x Port, 1x Starboard, and 1x Ventral Turret-mounted Twin Heavy Ion Cannon

* 3x Forward-, 3x Port-, 3x Starboard-, and 3x Aft-mounted Light Laser Cannons

* 1x Forward-, 1x Port-, and 1x Starboard-mounted RT-17 Repulsor-Tractor Beam Emitter

**Additional Rules:**

* **RT-17 Repulsor-Tractor Beam Emitters:** On the tractor beam gunner's turn, they may move a captured target one range band toward or away from the cruiser, to a maximum of long range. Upgrade difficulty of Piloting checks to escape tractor beam for each addition RT-17 locked on after the first..
Bought Info talent

## Bought Info

* **Activation:** Active (Action)
* **Ranked:** No
* **Trees:** Entrepreneur, Quartermaster, Shipwright, Skip Tracer

When required to make a Knowledge skill check, the character can instead make a Bought Info action. [They] spend a number of credits equal to 50 times the difficulty of the check and counts as succeeding on the check with one uncancelled success. At the GM's discretion, the character may not be able to use this ability if the information sought is particularly hard to find, or if the character is in a situation where [they] could not purchase information (such as marooned on a planet with no access to the HoloNet).
Athakam Medtech Military Medpac (Untrained/Emergency)

This medpac is used by military personnel in the field, carried by those without training. It contains a datapad with instructions and a database of good-to-know information.

Medicine checks to heal others may be made without penalty. Count as having 1 rank in Medicine if one has no ranks in Medicine.
Carbanti United Electronics Whistler

This unit is used to encrypt messages with a cypher that is all but uncrackable, used by diplomats and military organisations to send the most secret messages to operatives.

Without decryption key, decoding a message sent through this equipment requires a Formidable (5 difficulty) check and sophisticated equipment.
All-Terrain Legs

Walkers are generally more stable than speeders or starships in atmosphere, floating above the ground. Adding a number of walker legs to these vehicles may appear as landing gear, but would allow a vehicle to cross difficult terrain.

It can be installed onto any speeder or starship that can land on a planetary surface.

**Base Modifier:** As a maneuver, may shift vehicle into or out of walker mode. Vehicle operates as a walker and maximum speed reduced to 2.

**Mod Options:** 2x "Remove 1 setback dice from Piloting [Planetary] checks due to difficult terrain.", 2x "Remove 2 setback dice from Gunnery checks due to cover or terrain."
Defensive Slicing talent

## Defensive Slicing

* **Activation:** Passive
* **Ranked:** Yes
* **Trees:** Artisan (2), Slicer (3)

When attempting to defend a computer system against intrusion (or when an opponent attempts to slice a computer owned or programmed by the character), the character adds a setback dice per rank of Defensive Slicing to [their] opponent's checks.

### Improved

* **Activation:** Passive
* **Ranked:** No
* **Trees:** Slicer

When attempting to defend a computer system against intrusion, the character upgrades the difficulty of an opponent's dice pool a number of times equal to [their] rank of Defensive Slicing. This replaces the usual benefits from Defensive Slicing.
A-Type Stiletto

This highly specialised fighter by Nubia Star Drives is uniquely suited as a space superiority starfighter. The ship is needle-shaped, with a special concussion missile launcher that is extremely accurate and often takes out other fighters in a single shot. Missiles cost 1000 credits each and are restricted.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 1

**Hyperdrive:**None.

**Navicomputer:** None.

**Sensor Range:**Medium.

**Ship's Complement:**1 Pilot.

**Encumbrance Capacity:** 8

**Passenger Capacity:** 0

**Consumables:** 48 Hours.

**Weapons:**

* Forward-mounted Long-Nosed Laser Cannon

* Forward-mounted Hunter Killer Concussion Missile Launcher
Baleful Gaze talent

## Baleful Gaze

* **Activation:** Active (Incidental, Out of Turn)
* **Ranked:** No
* **Trees:** Warden

*Force talent.* When targeted by a combat check made by an enemy within medium range, the character may spend a Destiny Point to upgrade the difficulty of the check a number of times equal to [their] ranks of Coercion. A character who has purchased this talent automatically gains 1 Conflict at the beginning of each session.
AAT-1 Hover Tank

Used in the Battle of Naboo, a few years prior to the Clone Wars, these tanks are extremely versatile and designed to by piloted by a crew of 4 B1 pilot battle droids. They are well equipped with an array of weaponry for dealing with any situation they encounter.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 0

**Maximum Altitude:** 3 metres.

**Sensor Range:** Close.

**Crew:** 1 Pilot, 2 Gunners, 1 Commander.

**Encumbrance Capacity:** 10

**Passenger Capacity:** 6 on exterior.

**Weapons:**

* Turret-mounted Heavy Laser Cannon

* 1 Port and 1 Starboard Medium Laser Cannon

* 1 Port & 1 Starboard Heavy Repeating Blaster (uses personal scale)

* Hull-mounted Energized Projectile Launchers

Anti-Personnel Rounds;

OR

Armour Piercing Rounds;

OR

Bunker Buster Rounds;
A280-CFE Convertible Heavy Blaster Pistol

Designed in the time of the Republic and based off the A280, this BlasTech weapon is sold as a heavy blaster pistol. However, it comes with a couple accessories that allows the weapon to become a serviceable sniper rifle.

A maneuver may change the CFE from pistol to rifle mode (or vice-versa). While it is in rifle mode, range becomes Long, gains Accurate 1 and Pierce 1, but must be fired with Ranged (Heavy) skill.
Diplomatic Authorization

Local governments generally don't want to infringe upon the liberties of another government's delegates. This authorization simply demonstrates the status of diplomatic delegation.

Add 2 automatic advantage results to social checks involving members of a foreign government, allowing them access to government services that may not otherwise be available.
BT X-42 Heavy Flame Projector

This BlasTech bulky flame projector is one of the most destructive and morally ambiguous weapons used by the GAR. Specially trained troopers carry these for use against mass unarmoured opponents.

The weapon overheats with 3 disadvantage results, unable to be used for 3 rounds. A despair causes the weapon to explode, dealing full damage to user and blast damage to anything engaged.
BTS-A2 "H-Wing" Long-Range Strike Starfighter

This is Koensayr's sequel to the "Y-Wing", upgraded many times over and includes a crammed crew compartment in the rear of the vessel.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 2

**Hyperdrive:**Primary: Class 1, Backup: None.

**Navicomputer:** Yes.

**Sensor Range:**Close.

**Ship's Complement:**1 Pilot, 2 Weapon Systems Operators.

**Encumbrance Capacity:** 15

**Passenger Capacity:** 1

**Consumables:** 1 Month.

**Weapons:**

* Turret-mounted Medium Laser Cannon

* Forward-mounted Twin Light Ion Cannons

* Forward-mounted Proton Torpedo Launchers
Alpha-class Xg-1 "Star Wing" Assault Gunboat

This is a multipurpose starfighter, capable of both space and planetary attack, interdiction and long-range recon and patrol. It is equipped similarly to the X-Wing, but with the benefit of ion cannons which excel at disabling starships faster.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 1

**Hyperdrive:**Primary: Class 3, Backup: None.

**Navicomputer:** Yes.

**Sensor Range:**Short.

**Ship's Complement:**1 Pilot.

**Encumbrance Capacity:** 8

**Passenger Capacity:** 0

**Consumables:** 3 Days.

**Weapons:**

* Forward-mounted Medium Laser Cannons

* Forward-mounted Ion Cannons

* Forward-mounted Concussion Missile Launchers
Dalgo

Native to the world of Onderon, this beast is historical as a beast of burden and as a mount. They are essentially heavy equinoids with defensive tusks.

## Statistics

**Skills:**Athletics 2, Brawl 1.

**Talents:**None.

**Abilities:** Silhouette 2, Trained Mount 2 (add 2 boost dice to a rider's Survival checks while mounted on a dalgo).

**Equipment:**

* Trampling Hooves
Cyanosis D-570

Originally produced as a rodenticide, D-570 is a powerful anticoagulant which breaks down a creature's small blood vessels. It is used in assassinations as a poison which takes its time and may not be noticed until it is too late. It is also hard to detect as cause of death due to how long it takes to kill the target.

When ingested, one dose requires a Hard (3 difficulty) Resilience check to overcome. Upon failure, inflicts 2 wounds and 2 strain immediately, plus 1 wound and 1 strain per day for 10 days. Each disadvantage generated deals 1 additional strain per day. A despair result may increase number of days the poison stays in effect.
God Vs Alien Vol 1 2

"All Minox must be destroyed! no exceptions!"

-Yioros

"You're the craziest guy I've ever met! and that's saying a lot!"

-Dan Owens

## Appearing in "Destroy All Aliens"

**Featured Characters:**

* Dan Owens
* Zar-Mon
* Yioros

**Supporting Characters:**

* Roger Wails (brief)

**Villains:**

* Vonos (first appearance)
* Spider Robot Pilot (first appearance)

**Locations:**

* Oposa
* New York City

## Synopsis of "Destroy All Aliens"

Dan decides to test the crystal for himself, and ends up being sent to Oposa. While there, he ends up getting in to a fight with a large red skined man in armor named Vonos, who wants to prove he is strong enough to kill a Minox. Meanwhile on Earth, Yioros has a run in with a large spider like robot which attempts to kill him. Yioros manages to defeat the machine by busting in to it and kicking out its pilot. The robot is about to hit a building, but Yioros cuts it in half so that it doesn't destroy the building or harm anyone. After this, many people cheer for him, but Yioros just walks off. Back with Dan, the fight with Vonos is getting out of hand, as he is cutting down trees to get to him and is destroying rocks in frustration. In the end, Dan manages to catch Vonos off guard and kick him in to a rock, which shatters when he hits it, knocking Vonos out. After this, Dan uses the crystal to go home, where he looks around and realizes he is right in front of Yionos. Dan realizes that the crystal takes you to the place, person or creature you where thinking off, but Yionos doesn't care about what Dan's saying, and the two get in to another fight. The fight takes them to the top of a building, where Yionos kicks Dan off, only to realize he is fine and is riding away on top of a truck. Yionos chases after him, hopping building to building before jumping down and tackling Dan off. The fight is then taken inside an abandoned building, where both Yionos and Dan begin ripping the place apart. The fight ends with the building falling on top of both of them, as they had broken the pillars. Dan gets out from the rubble, and walks off to take a breath, only to then hear Yioros bust out. Dan turns and faces Yioros, who is completely fine other than his shirt being ripped a bit. Yioros then says something that gives Dan chills: "ow... that almost hurt."

## Trivia

* Zar-Mon refers to Vonos as a "korlox". It is unknown what this means, but Dan tells him not to say it as he's "pretty sure it's racist".
* Some think Vonos is a homage to the DC character Atrocitus. Both are red, both are extremely strong, and both are always angry.
* The Spider Robot Pilot's name begins with a P, as when Yioros bursts in he says "um... hi, I'm P-" before being kicked out.
Chagrian

**Wound Threshold:** 11 + Brawn

**Strain Threshold:** 10 + Willpower

**Starting Experience:** 90 XP

**Special Abilities:** Resilience +1

**Amphibious:** Can breathe underwater without penalty and never suffer movement penalties for traveling through water.

**Knowledge Specialization:** Start with one rank in the Knowledge Specialization talent.
Consider Our Options talent

## Consider Our Options

* **Activation:** Active (Action)
* **Ranked:** No
* **Trees:** Republic Representative

The character may take the Consider Our Options action, making a **Hard Negotiation check**. If the check succeeds, until the start of the character's next turn, any enemy who attacks the character suffers 2 strain, plus 1 strain per additional two success results on the character's check, before resolving the attack. (If this strain causes an adversary to become incapacitated, the GM may determine that adversary simply bows out of the fight.) The effect end immediately if the character inflicts damage on an enemy.

### Improved

* **Activation:** Active (Incidental)
* **Ranked:** No
* **Trees:** Republic Representative

When the character takes the Consider Our Options action, the character may choose to have the effects also apply to attacks that target the character's allies who are within short range. The effects end for all characters if the character or an affected ally inflict damage on an enemy.
Clone Commander

Certain clone troopers were grown with less genetic restrictions, allowing them a greater independence than the usual troopers. The commander was bred to be a great strategic thinker and an inspiring figure.

**Bonus Career Skills:**

* Knowledge (Core Worlds)
* Knowledge (Warfare)
* Leadership
* Perception
DUM-Series Pit Droid

This small droid is a common sight in docking bays and mechanics workshops. Designed by Serv-O-Droid, this unit has been in service for many decades.

## Statistics

**Skills (group only):** Computers, Mechanics, Perception.

**Talents:** Fine Tuning 2 (repair additional 2 system strain when repairing ships/vehicles)

**Abilities:** Droid, Networking (every 3 DUM series in a group, add 1 boost dice to all group skill checks), Silhouette 0.

**Equipment:**

* Built-in Comms Suite
CSPL-12 Projectile Launcher

This is a pistol sized launcher for standard frag grenades. Nicknamed the "Caspel" launcher, it has gained the reputation of being accident-prone.

The profile is assuming the weapon is loaded with 3 frag grenades. Other grenades may be loaded instead to replace the damage, critical and special ratings. The grenades are fired up to medium range.

A despair in a combat check may cause the grenade to detonate inside the launcher and deal base damage to the wielder and each other character in engaged range. Further, the weapon becomes damaged two steps. Additional despairs may be spent to trigger additional qualities of the loaded grenade.
Djem So Deflection talent

## Djem So Deflection

* **Activation:** Active (Incidental, Out of Turn)
* **Ranked:** No
* **Trees:** Shien Expert

*Force talent.* After using the Reflect incidental, the character may spend one Destiny Point to perform a Move maneuver as an out of turn incidental to move closer to or engage an opponent. This incidental may be performed once per round.
Dewback

Found in the Dune Sea on Tatooine, these large four-legged reptiles are known for their reliability and resilience. Due to these traits, sandtroopers are trained to mount these and are often used in arid climates.

## Statistics

**Skills:**Brawl 2, Resilience 2.

**Talents:**None.

**Abilities:** Silhouette 2, Domesticable 1 (downgrade difficulty of checks to train dewback by 1), Sand Walker (dewbacks remove 1 setback dice from any checks made to traverse sandy or desert terrain).

**Equipment:**

* Teeth
Combat Tested

After a multitude of battles, soldiers will often find certain small tweaks and tricks that make their weapon all that much more comfortable to use. The weapons also get customised with comforting images or reminders of victories - keeping a wielder calm in future battles.

This can be applied to any weapon used extensively in combat.

**Base Modifier:** Add 1 boost dice to Discipline checks.

**Mod Options:** 1x "Add 1 boost dice to resist Fear."
Catastrophic Failure Modification

A jedi with a touch for mechanics can easily figure out how to bypass and disable the safeguards that are built-in to their lightsaber. This causes the weapon to overload and detonate with tremendous energy - like a improvised thermal detonator.

The mod can only be applied to Lightsabers.

**Base Modifier:** One round after lightsaber is activated, it detonates, dealing 20 damage with the Breach 1 and Vicious 4 item qualities within short range. The hilt is destroyed, but the crystal remains.
Coercion (Will)

This social skill is a character's ability to intimidate or threaten another into submission. The skill may be used (against Discipline) in a roll regarding;

* Whenever a threat is issued by the character, even implied.
* Questioning a target in captivity.
* Whenever one is torturing a subject.

##### Careers with Coercion as a class skill:

* Commander
* Mystic

##### Specializations with Coercion as a class skill:

* Advocate
* Aggressor
* Agitator
* Enforcer
* Gadgeteer
* Gunslinger
* Interrogator
* Juyo Berserker
* Magus
* Marauder
* Marshal
* Politico
* Prophet
* Warden

##### Universal Specializations with Coercion as a class skill:

* Death Watch Warrior
* Pirate
* Separatist Commander
Built-in Blaster Sight

This modification to a blaster allows a harmless trickle of energy to come out of the blaster to paint the target and show the shooter where they're aiming.

Can only be applied to ranged energy weapons.

**Base Modifier:** Remove 1 setback die imposed by the 'Called Shot' use of the Aim maneuver from Ranged (Light) and (Heavy) checks.
Cutting Question talent

## Cutting Question

* **Activation:** Active (Incidental)
* **Ranked:** No
* **Trees:** Propagandist

Once per encounter, the character may make one Coercion skill check using [their] Deception skill. The character's Deception skill is combined with [their] Willpower characteristic to form the dice pool. When the character takes the Cutting Question incidental, the player must explain how, in this particular instance, [their] Deception skill is helping to erode [their] foe's resolve.
CAPC ECM-598 Medical Backpack

This medpack is produced for military and field-rescue groups, containing anything one would need for an emergency. It also contains a set of tutorials and instructions for dealing with emergency situations.

May make Medicine checks to heal others without penalty.

Add 1 boost dice to all Medicine checks. Decrease difficulty of checks to heal a critical injury by 1 (to a minimum of 1).
Componentization

Spies and assassins may need to get a powerful weapon through security checkpoints or into restricted areas. To do this, breaking down a weapon can allow an agent to bring something through a checkpoint unimpeded.

It can be applied to any weapon with encumbrance 2 or less.

**Base Modifier:** Weapon can be broken down into pieces and disguised. Requires a Formidable (5 difficulty) Mechanics or Skulduggery check to deduce the items are weapon parts.

**Mod Options:** None.
Disorienting Strike talent

## Disorienting Strike

* **Activation:** Passive
* **Ranked:** No
* **Trees:** Padawan Survivor

After missing an opponent with a Lightsaber combat check, the character may choose to spend two advantage results or a triumph result to disorient [their] foe for three rounds. Disoriented opponents add a setback dice to all skill checks.
Dai Bendu Holocron

A Dai Bendu Holocron is of unknown origin, appearing to be created by the precursors to the Jedi. Each holocron contains six tracts, subdivided into four lessons apiece, and are known for being accessible by the most unskilled force sensitives.

Completing each lesson in a tract takes time of study and meditation, ending with a discipline check with difficulty 2, increasing by 1 for each lesson completed. The final lesson in a tract requires a Formidable discipline check.

Upon completing a tract, the character may choose a characteristic. Once per day, they may upgrade the ability dice pool of any single check related to that characteristic by two steps. Every subsequent tract provides the same benefit to another characteristic.
Creereen

This small flying mammal are extremely alert and make a lot of noise when threatened.

## Statistics

**Skills (group only):** Perception, Stealth, Vigilance

**Talents:** None.

**Abilities:** Flyer, Shriek (as an action, all targets within short range must make a hard [3 difficulty] resilience check, failure causing 4 strain and become disoriented until shrieking stops), Silhouette 0.

**Equipment:**

* Beak
Death From Above talent

## Death from Above

* **Activation:** Active (Action)
* **Ranked:** Yes
* **Trees:** Death Watch Warrior (1)

Once per encounter while using a jetpack, the character may take the Death from Above action, inflicting 1 system strain on their jetpack and making a **Hard Piloting (Planetary) check**. If the check is successful, for each success result, one adversary of silhouette 0 or 1 within short range is knocked prone. The character may spend a triumph result from the check to stagger one affected adversary until the end of that adversary's next turn.
Chitin Armour

Chitin armor is usually made by hand from the husk of carious giant insect species found throughout the galaxy. Essentially a poor person's composite armor, chitin armor is made by working insect carapaces into protective plates and attaching them to a flexible backing. This is typically standard cloth, but occasionally more advanced materials like nylamesh or the ballistic cloth used in armored bodysuits is used. Each suit of chitin armor is unique. Depending on the materials used a chitin suit can be any color or style imaginable. The creatures whose hides are used in the construction of a suit of chitin armor might also offer protective qualities such as the ability to better deflect blaster bolts or blend into specific environments.

Chitin armor makes a strong statement about the wearer, and these suits tend to have a startling effect on people in civilized society. A character wearing a suit of chitin armor adds automatic [ADVANTAGE] to her coercion checks and automatic [THREAT] on her charm checks. The Game Master may determine that the armor provides further benefits of drawbacks depending on the situations.

Add an advantage result to Coercion checks, and a disadvantage result to Charm checks.
CorelliSpace Gymsnor-4 Light Freighter

This was a somewhat radical redesign of the previous versions of this model of light freighter, an attempt to fix what was wrong with their previous designs. Despite becoming a better model, it never did take off and was the last model to be produced by CorelliSpace.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 1

**Hyperdrive:**Primary: Class 2, Backup: Class 15.

**Navicomputer:** Yes.

**Sensor Range:**Short.

**Ship's Complement:**1 Pilot, 1 Co-Pilot/Engineer.

**Encumbrance Capacity:** 160

**Passenger Capacity:** 4

**Consumables:** 1 Month.

**Weapons:**

* Turret-mounted Medium Laser Cannon

**Additional Rules:**

* Modular Cockpit: May use an action to disconnect the cockpit from the vehicle. Craft becomes silhouette 2 and encumbrance capacity 10
Diplomatic Immunity talent

## Diplomatic Immunity

* **Activation:** Active (Incidental, Out of Turn)
* **Ranked:** No
* **Trees:** Senator

Once per encounter, the character may perform the Diplomatic Immunity incidental. The character spends on Destiny Point, and adversaries cannot choose the character as the target of a combat check until after the end of the character's next turn. This effect ends if the character makes a combat check.
Disorient talent

## Disorient

* **Activation:** Passive
* **Ranked:** Yes
* **Trees:** Force-Sensitive Outcast (2), Gadgeteer (1), Scout (2), Trailblazer (2)

After hitting with a combat check, the character may spend two advantage results to disorient their foe. Disoriented targets add a setback dice to all skill checks. The target is disoriented for a number of rounds equal to the character's ranks in Disorient.
Diplomat's Robes

Robes of this type are worn by ambassadors, senators and other officials engaging in important negotiations. They are generally immediately recognizable, providing their wearers the status they deserve.

Add 1 boost die to social checks related to diplomatic authority and when attempting to bypass procedure due to status.
Cybershop Ship

This vessel is a modified CR-90 corvette, its internal facilities completely revamped to accomodate surgery, showrooms and cybernetics maintenance facilities. Any large vessel is apt for conversion, but the versatility of the CR90 is just a natural choice.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 2

**Hyperdrive:**Primary: Class 2, Backup: Class 15.

**Navicomputer:** Yes.

**Sensor Range:**Long.

**Ship's Complement:**135 Officers and Enlisted Crew, including Medical Staff.

**Encumbrance Capacity:** 1000

**Passenger Capacity:** 100 Passengers, 80 Patients & 40 Medical Droids.

**Consumables:** 1 Year.

**Weapons:**

* Dorsal & Ventral Turret-mounted Twin Medium Turbolaser Battery
CloakShape Fighter

The KSE CloakShape is an aerospace fighter first built by the now-defunct Kuat Systems Engineering in the decades leading up to the Clone Wars. With their relatively aerodynamic, lifting body fuselages, CloakShapes were designed as aerospace superiority fighters with an emphasis on atmospheric and near-orbital combat. They are powered by a pair of KSE 807b/9 afterburning ion engines backed up by a light repulsorlift, a setup that gives the fighter respectable speed but marginal agility. They have no hyperdrive and carry no shields; to compensate, CloakShape fighters have reinforced, heavily armored hulls, which makes them incredibly durable. Despite their lackluster performance, short range, and limited scope, CloakShape fighters have soldiered on for decades now thanks to two important features: they are inexpensive and are easily customizable.

It's often said that there's no such thing as a stock CloakShape fighter. The fighter's simple design, modular components, and plethora of universal power and computer couplings make these ships prime candidates for modification. Over the decades, numerous aftermarket systems have been designed and sold for the ClosakShape, and their ease of installation and use has allowed these fighters to compete against modern n starfighters with some success. the most common are upgraded powerplants, hyperdrives and navicomputers, shield generators, heavier weapons, and more sophisticated communications and sensor systems. This makes the nominally obsolete starfighter an attractive option to budget-minded individuals.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 0

**Hyperdrive:**None.

**Navicomputer:** None.

**Sensor Range:**Close.

**Ship's Complement:**1 Pilot.

**Encumbrance Capacity:** 12

**Passenger Capacity:** 0

**Consumables:** 1 Day.

**Weapons:**

* Forward-mounted Light Laser Cannons

* Forward-mounted Concussion Missile Launchers

**Additional Rules:**

* Curich Engineering Stabilizer Conversion Kit: If this isn't present on the vessel for whichever reason, the fighter loses 1 handling and gains 1 hardpoint.
Comprehend Technology talent

## Comprehend Technology

* **Activation:** Active (Action)
* **Ranked:** No
* **Trees:** Armorer, Artisan

*Force talent.* Once per session, the character may take the Comprehend Technology action, making an **Average Knowledge (Education) check** to intuitively understand one weapon, armor set, or other piece of personal gear. Success means that for the remainder of the encounter, when the character makes any skill checks to use or repair the item, [they] may count [their] ranks in the applicable skill as equal to [their] Force rating.

For example, a character may use Comprehend Technology to count [their] ranks in Mechanics as equal to [their] Force rating when repairing a broken lightsaber, or [they] can count [their] ranks in Ranged (Light) as equal to [their] Force rating when firing a blaster pistol.
Altered Deal talent

## Altered Deal

* **Activation:** Active (Action)
* **Ranked:** No
* **Trees:** Pirate

Once per session the character may take the Altered Deal action and make **Hard Coercion check** to radically change a previously agreed upon deal or bargain to a version much more advantageous to the character. The player must narratively explain what happened, including the details of how the character arranged for the deal to be changed as well as the specifics of the new deal.
Delvin Constructs Modular Base Structures

Delvin Constructs has made a name for itself designing and building cheap and affordable prefabricated buildings. They allow for a modular configuration of different structures to be easily transported by most freighters and deposited to suit the needs of the user. Environmental adaptation kits are also available for when the prefabs are used in hostile environments.

Setting up a single module requires an Easy (1 difficulty) Athletics check and roughly 2 hours.

## Com C-52 Modular Command Center

This module can be with up to 20 people, featuring a large room for a command and control space with holotables and workstations. There are also additional smaller rooms for comms stations and offices.

Add 1 boost dice to occupants' Computers, Leadership and Vigilance checks.

## BKR B-70 Modular Reinforced Bunker

This module is made from reinforced armorplast-faced ferrocrete. It can be configured as a sealed bunker, open-topped fortification or weapon emplacement. It can hold about 6 average-sized humanoids or one large piece of equipment.

Add 2 ranged defense to any individual or material inside.

## Fac L-120 Modular Motor Pool

This module is little more than a large, low-ceilinged open space with a large door taking up one long wall.

This area can hold a number of land vehicles with silhouettes totaling no more than 6.

## HNG F-104 Modular Hangar

This module is virtually the same as the L-120, but it is equipped with some more specialised tools for maintaining the near-priceless military vehicles.

This area can hold a number of airspeeders or starfighters with silhouettes totaling no more than 12.

## HNG F-304 Modular Hangar/Motor Pool

This module is virtually the same as the L-120 or F-304, but it is equipped with some more specialised tools for maintaining bigger vehicles.

This area can hold a number of airspeeders or starships with silhouettes totaling no more than 12, no single vehicle/starship larger than silhouette 4.

Includes a full set of Mechanics tools and an Oil Bath fo droids.

When used to repair starships or vehicles, repair +1 hull trauma and +2 system strain.

Multiple modules of this unit may be combined. Three of these units can be combined to increase the silhouette limit by 10 per unit (biggest vehicle can still only be silhouette 4).

## MilBar F-221 Modular Barracks

This module is built to house an entire platoon of troopers as well as the armoury of a size required for their equipment. There are also common areas and some smaller rooms for officer private suites. It is sealed against chemical and biological agents.
Com-Scan

This military-grade gear is often used by larger organisations to track the location of others using communications devices. Some advanced bounty hunters may even set these up on their vessel to help track down a mark.

Triangulate location and movement of known comlink or transceiver with an Average (2 difficulty) Computers check. Functions to close range on planetary scale.
DE-10 Blaster Pistol

Produced by Antrech Arms, a BlasTech subsidiary which produced niche blasters, the DE-10 was easy to maintain, classy, and made of the best materials for endurance. It came standard with a telescopic optical sight.

Reduce difficulty of combat checks at long and extreme range by 1.

Do not add 1 setback dice due to minor repairs needed.

Add 1 boost dice to checks for repairing the blaster.
Dantari Crystal

These crystals are found within the eggs of massive arachnids on Dantooine.

The crystal can only be applied to Lightsabers.

**Base Modifier:** Damage +7, Critical Rating +2, Breach +1, Sunder Quality. May spend force points when making a force power check as part of a combat check to regain 2 strain.

**Mod Options:** 1x "Critical Rating -1", 2x "Damage +1"
Concussion Grenade

The concussion grenade creates a lethal blast when it detonates, killing targets instantly near the blast point and creating a shockwave which incapacitates others that may survive.

The disorient quality on this weapon affects all targets within short range of initial target if it is activated (like Blast usually would).
D-4S Projection Platform

Based off the D-4, this vehicle has had the shield generator swapped out for a holographic projector.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 0

**Maximum Altitude:** 5 metres.

**Sensor Range:**Short.

**Crew:**1 Driver, 1 Operator, 1 Gunner

**Encumbrance:** 20

**Passenger Capacity:** 10

**Additional Rules:**

* Holographic Camouflage: As a maneuver, may extend a holo-projection of a building or some other illusory image which when not moving appears real.
Darkflare

The *Darkflare* is an S-46I series medium scout ship produced by Sienar Fleet Systems. This one has been outfitted with the necessary sensors and communications arrays for recon and surveillance. It has a T-shaped hull, painted matte black.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 2

**Hyperdrive:** Primary: Class 1, Backup: Class 14.

**Navicomputer:** Yes.

**Sensor Range:** Long.

**Ship's Complement:** One pilot, one co-pilot/engineer, two turret gunners, 30 crew and droids, 10 probe droids.

**Encumbrance Capacity:** 300

**Passenger Capacity:** 10

**Consumables:** Six months.

**Weapons:**

* Two turret-mounted twin light laser cannons

* Forward-mounted twin medium laser cannon
Deadly Accuracy talent

## Deadly Accuracy

* **Activation:** Passive
* **Ranked:** Yes
* **Trees:** Assassin (1), Clone Trooper (1), Gadgeteer (1), Gunslinger (1), Mercenary Soldier (1), Sharpshooter (2)

Each time the character gains a rank of Deadly Accuracy, they must choose one combat skill. The character may add their ranks in that combat skill as additional damage to one hit of successful attacks made with that skill using a personal-scale weapon. They cannot choose the same combat skill twice.
Cybot Galactica K-9 Series Hunting Droid

This stoutly and large droid is built with top-of-the-line sensors that allow them to hear frequencies and see well over the usual distance of most sentients. They are expert trackers and even have some in-built claws and jaws to assist taking down prey.

## Statistics

**Skills:** Brawl 3, Perception 3, Stealth 3, Survival 3.

**Talents:** Hunter 2 (add 2 boost dice to skill checks interacting with wild beasts and animals, add +20 to critical injury rolls against animals).

**Abilities:** Droid.

**Equipment:**

* Teeth & Claws

* Built-in Fabritech "Hound" Sensor Suite (add 1 boost dice to Perception or Survival checks).
CZ-88 Heavy Loader Arm

This heavy-duty equipment is used primarily for salvage collection, although also sees use for moving freight and even replacing damaged hull plating. It is controlled by a droid brain or by an operator at its base (or in a ship it is attached to).

 1500

Heavy loader arm includes mono-task droid which has an Athletics skill of 1 and Brawn characteristic of 5.

Can be installed onto a vehicle of silhouette 3 or larger, using 1 hard-point.
Delta-12 Skysprite

The two-seated variant without weapons, used for VIP courier missions by the Jedi.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 1

**Hyperdrive:**None (may dock with Syliure-31 Hyperspace Ring [Class 1] with easy (1 difficulty) piloting check)

**Navicomputer:** None - astromech droid socket

**Sensor Range:**Short.

**Ship's Complement:**1 Pilot

**Encumbrance:** 8

**Passenger Capacity:** 1

**Consumables:**2 Weeks.
Codebreaker talent

## Codebreaker

* **Activation:** Passive
* **Ranked:** Yes
* **Trees:** Analyst (1), Scholar (1), Shadow (2), Sleeper Agent (2), Slicer (2)

The character removes a setback dice per rank of Codebreaker from [their] attempts to break codes or decrypt communications. In addition, the character decreases the difficulty of [their] Computers or Intellect checks made to break codes or decrypt communications by one (this does not increase with additional ranks of Codebreaker).
Czerka Arms Model 38 Sharpshooter's Rifle

These weapons are built as legacy rifles, designed to order, they are crafted to user specifications - making aim extremely natural for the user. It is a bolt-action slugthrower rifle with 5 round magazines.

If purchased second hand, lose Accurate quality until weapon is modified to fit new user with a Hard (3 difficulty) Mechanics check.

**Special Ammunition:**

Detonator round can be purchased for 450 credits until the weapon runs out of ammo.

Replace Pierce quality with Blast 5 and Knockdown qualities.
Data Goggles

These goggles will overlay information from the HoloNet and other electronic sources into a wearer's field of vision. These are typically used by students, and the instructor may transfer new information as they progress.

Select 1 knowledge skill at the beginning of the encounter. Add 1 automatic success result to all checks made using that skill while wearing the goggles for the duration of the encounter.
Comlink Bug

These are tiny listening devices that are made to be implanted into comlinks, but due to their active action, they are easy to detect with an appropriate scanner.

It can be applied to any communications device.

**Base Modifier:** Broadcast all incoming and outgoing signals from a comlink to remote listener within medium range.

**Mod Options:** None.
Cunning Snare talent

## Cunning Snare

* **Activation:** Active (Action)
* **Ranked:** No
* **Trees:** Trailblazer

Once per encounter, the character may take the Cunning Snare action to use materials in [their] environment to assemble a trap within short range. Each time another character moves to engaged range of the trap, [they] must make an **Opposed Vigilance vs. Survival check** against the character who placed the trap. If the character who triggers the trap fails, [they] suffer wounds (these ignore soak) equal to the trapper's Cunning characteristic, plus 1 additional wound per failure result. The trapper may spend threat results generated to disorient the character for 1 round per threat result spent, three threats or a despair result to immobilize the character for 1 round, and a despair result to stagger the character for 1 round.

Once a character springs the trap, it is expended; at the GM's discretion, the trapper may spend a despair result from the check to have it remain functional for one extra use.

The trapper may disarm the trap with an action. Any other character who is aware of the trap may spend several minutes to attempt to disarm it with a **Hard Survival check**. If [they] fail, [they] suffer the damage and negative effects in the same manner as if [they] had triggered it.
Cybot Galactica /KDY All-Terrain Exploration Droid

The AT-ED is built to operate in the harshest and most hostile of environments, appearing as a smaller version of the KDY's AT-ST. It is fully automated and equipped with an extremely advanced sensors suite.

## Statistics

**Skills:** Coordination 2, Perception 3, Ranged (Heavy) 1, Vigilance 3.

**Talents:** Outdoorsman 2 (remove 2 setback dice from checks to move through terrain or manage environmental effects, decrease overland travel time by half)

**Abilities:** Droid.

**Equipment:**

* Forward-mounted Blaster

* Fabritech "Surveyor" Mapping-and-Surveying Suite (can create maps for area within 10 km, transmit information to orbit, scan through 50 metres of earth or rock, and analyze environment for any dangerous conditions & add 2 boost dice to all Perception and Vigilance checks).
DC-12U Beam Rifle

This weapon by BlasTech was designed for specific underwater operations, developed for the Grand Army of the Republic. Each shot fires two low-powered blaster bolts that are optimized for travel through water.

Remove 1 setback dice due to darkness when under-barrel mounted flashlight is on.

Outside of aquatic environment, DC-12U has Inaccurate 2.
CK-6 Swoop

This speeder bike is known as the "Freeco bike" by clone troopers, deployed for operations in sub-zero and artic conditions. They are a military version of the JR-4 by Bespin Motors. The passengers sit in a sealed bubble cockpit.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 0

**Maximum Altitude:** 3 metres.

**Sensor Range:** Close.

**Crew:** 1 Pilot.

**Encumbrance Capacity:** 5

**Passenger Capacity:** 1

**Weapons:**

* Forward-mounted Twin Light Laser Cannon

**Additional Rules:**

* Winterized: Reduce system strain caused by cold weather, ice or snow to a minimum of 1
Debilitating Shot talent

## Debilitating Shot

* **Activation:** Active (Incidental)
* **Ranked:** No
* **Trees:** Gunner, Operator, Shipwright

Upon making a successful attack with a starship or vehicle weapon, may spend two advantage results to reduce the maximum speed of the target by 1 (to a minimum of 1) until the end of the next round. If the starship or vehicle was traveling its maximum speed, it has its current speed reduced to the new maximum.
Dikutruni

A modified shuttle of the *Aka'jor* model produced by MandalMotors, the *Dikutruni* is owned by Kad Solus. He uses the ship for bounty hunting, to which end he has added shielding and weaponry to the shuttle.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 1

**Hyperdrive:** Primary: Class 2, Backup: None.

**Navicomputer:** None - astromech droid socket.

**Sensor Range:** Long.

**Ship's Complement:** One pilot, one co-pilot.

**Encumbrance:** 75.

**Passenger Capacity:** 2 prisoners.

**Consumables:** Three months.

**Weapons:**

* S-foil-mounted medium laser cannons

* Forward-mounted proton torpedo launcher
Defensive Circle talent

## Defensive Circle

* **Activation:** Active (Action)
* **Ranked:** No
* **Trees:** Soresu Defender

*Force talent.* While wielding a lightsaber, the character may take the Defensive Circle action, making a **Hard Lightsaber (Intellect) check**. If successful, the character plus one ally per success result within short range gains ranged and meleed defense X until the beginning of the character's next turn. X equals 1, plus 1 for every two advantage results.
Cortex Bomb

This is essentially a high-tech suicide pill, used by governments who care especially little for the safety of their agents - relative to the safety of intelligence.

The bomb kills the wearer when the individual speaks/hears/sees a pre-determined code-word or signal. Deals little damage to target and no damage to surrounding area.
Clever Commander talent

## Clever Commander

* **Activation:** Passive
* **Ranked:** No
* **Trees:** Clone Commander, Strategist

When upgrading the ability of a Mass Combat check in a mass combat in which the character is the commander of the acting force (or when upgrading the difficulty if the character is the commander of the enemy force), the character may use ranks of Knowledge (Warfare) instead of ranks in Leadership.
DZ-70 Fugitive Tracker Droid

One of the most popular tracking droids, this small unit is popular among military and law enforcement groups. While not too intelligent, their sensors and excellent speed allow for quick tracking and hunting down of a fugitive.

## Statistics

**Skills:** Ranged (Light) 2, Stealth 2, Survival 3, Vigilance 2.

**Talents:** Adversary 1 (upgrade combat checks against this droid once), Expert Tracker 2 (remove 2 setback dice from checks to find or follow tracks, taking 50% less time as well).

**Abilities:** Droid.

**Equipment:**

* Blaster Pistol

* Ionization Blaster
Core Worlds (Int)

This skill covers the amount of knowledge a character knows about the worlds of the galactic Core, such as Coruscant and Corellia. It may be used in a roll such as;

* Identifying a person's planet of origin from appearance and mannerisms.
* When interacting with a member of the Core Worlds, as to not come off as offensive.
* Recognizing the imports, exports and illegal goods of the Core Worlds.

##### Careers with Knowledge (Core Worlds) as a class skill:

* Colonist
* Diplomat
* Sentinel

##### Specializations with Knowledge (Core Worlds) as a class skill:

* Ambassador
* Clone Commander
* Figurehead
* Master
* Politico
* Trader

##### Universal Specializations with Knowledge (Core Worlds) as a class skill:

* Republic Representative (can choose any one knowledge skill)
Conditioned talent

## Conditioned

* **Activation:** Passive
* **Ranked:** Yes
* **Trees:** ARC Trooper (1), Ataru Strike (2), Death Watch Warrior (2), Hermit (2), Imperial Academy Cadet (2), Instructor (2), Sentry (1), Shien Expert (1), Shii-Cho Knight (1), Vanguard (2)

The character removes a setback dice per rank of Conditioned from their Athletics and Coordination checks. They reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Arquitens-class Light Cruiser

Used by the Republic Navy, and now in service with the Imperial Navy, the light cruiser was quite successful in its duty as a support vessel, as well as a standalone patrol ship. Often underestimated, these smaller dagger-shaped vessels can pack quite the punch against pirates and haphazard rebel cells.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 2

**Hyperdrive:**Primary: Class 2, Backup: Class 12.

**Navicomputer:** Yes.

**Sensor Range:**Medium.

**Ship's Complement:**750 / 100 (during clone wars) Officers, Enlisted Crew and Pilots.

**Starfighter Complement (none during Clone Wars):** 3 TIE-series fighters, 2 TIE-series bombers, or a Sentinel-class Landing Craft.

**Vehicle Complement:** Assorted Landspeeders, small shuttles and ship's boats.

**Encumbrance Capacity:** 1200

**Passenger Capacity:** 100

**Consumables:** 3 Months.

**Weapons:**

* 2x Dorsal & 2x Ventral Turret-mounted Twin Light Turbolaser Batteries

* 4x Forward-mounted Concussion Missile Launchers

* Forward-mounted Medium Tractor Beam Emitter (not installed during clone wars)

* 4x Port & 4x Starboard Quad Laser Batteries

OR

* 2x Port & 2x Starboard Quad Heavy Laser Cannons (during clone wars)
Charmer

Confident and elegant, the Charmer employs his wits and wiles with more precision than a laser scalpel. Rather than resorting to uncivilized intimidation tactics or distasteful acts of violence, the Charmer believes the best way to get what he wants is to simply ask for it. A Charmer knows how to talk the talk, possessing natural charisma that makes him irresistible. Struck by the flash of his smile or the wink of his eye, people have a hard time denying anything to the Charmer.

**Bonus Career Skills:**

* Charm
* Cool
* Leadership
* Negotiation