recursal/Fanatic-Fandom huggingface dataset:
Deadlocke

Gregory Stilwell, better known by his codename Deadlocke is a notorious human mercenary and the leader of the Black Sun, an infamous bounty hunter guild. Stilwell was an American black operative, known as one of the most deadly combat operators on Earth - for this skill, he was approached by the Plumbers and recruited. Quickly, he climbed the ranks, taking on and succeeding in missions that were deemed suicidal; Stilwell was eventually outed for taking a large amount of repossessed goods and selling them on the black market, he was expelled from the Plumbers who attempted to arrest him, but every Plumber they sent was killed by Stilwell. He vanished from the galaxy for a period of five years before reappearing as the agent Deadlocke, the leader of the Black Sun organisation, a notorious bounty hunter guild and smuggling group. Deadlocke’s abilities were that of an very above average human in peak physical physique, though they have been augmented by several black market implants from several alien species including; the Tetramands, the Vaxasaurians, the Cerebrocrustaceans and the Incurseans. These implants afford Deadlocke, enhanced strength, durability, flexibility, intelligence, agility and memory. Deadlocke’s signature ability is mimetic combat and great adaptability, which means that he is able, through the use of his suit and vast mental collection of combat strategies to mimic or adapt to combat any form of fighting used against him.
株式会社木下の賃貸

## **木下の賃貸について**

木下工務店を中心とした総合生活企業として、多角的に事業を展開している木下グループですが、その中でも不動産の賃貸事業を行う会社が木下の賃貸です。

すべての人たちが物心両面の豊かさを実感できること、これが何よりも大切だという木下グループの理念に基づき、人びとが安心して暮らすことができる住まいを提供するため、木下の賃貸はより良い部屋の提供を続けています。

## **木下の賃貸の概要**

社名：株式会社 木下の賃貸

住所：〒163-1309　東京都新宿区西新宿6-5-1 新宿アイランドタワー31F（総合受付30階）

電話番号：03-5908-2244

設立：平成24年3月

公式サイト：http://kinoshita-chintai.com/

## **木下の賃貸の特徴**

木下の賃貸は関東圏を中心に、賃貸マンションやアパートの管理を行う企業です。ここでは、数多くの賃貸業者がいる中で木下の賃貸が選ばれる特徴について紹介します。

### **仲介手数料不要**

木下の賃貸は、一般的に賃貸契約をするときに必要となる仲介手数料が一切かかりません。そもそも仲介手数料は、貸主ではない不動産仲介業者が借主からいただく手数料のことです。木下の賃貸が扱う物件は、ほとんどが木下の賃貸が貸主でもあるため、その手数料が不要になるという仕組みです。

何かとお金が必要になる引っ越しですので、仲介手数料の分の費用が浮くことで、より新生活を充実させるための費用に充てることができます。

### **リ・ルーム制度**

木下の賃貸の管理物件にお住まいの方が、住み替えの際も木下の賃貸が管理する物件に入居する場合に利用が可能なリ・ルーム制度を提供しています。

これは家賃の5％が自動的にポイントとして貯まっていく仕組みで、累積されたポイントは住み替え時に発生する敷金への充当や、入居後の家賃にも利用できるとてもお得なシステムです。

### **インターネット無料**

木下の賃貸で管理している物件は、月額基本利用料無料でインターネットが利用できる部屋を取り揃えています。

このサービスでは、インターネット接続のほかにも無料の電子メールアカウントの利用やホームページサービス、IP電話などの提供があります。また、ファイアウォールの設置などによる万全のセキュリティ対策と、24時間365日対応が可能なシステム保守サービスも完備しています。

### **賃貸保証サービス**

木下グループを通じて物件を貸し出すオーナーの方に向けた、賃貸保証サービスによってお客様が行う賃貸経営を総合的にサポートしています。

入居後に、入居者が滞納した場合も木下グループが責任持って代金の建て替えを行います。そうすることで、貸主も滞納のリスクを抱える必要がなく、安心安全の賃貸経営を行うことができます。

### **カーシェアリングサービス**

木下の賃貸に入居されている方に向けてのサービスのひとつに、オリックス自動車株式会社と業務提携した、カーシェアリングサービスがあります。

賃貸マンションブランド「プレール」と「プレール・ドゥーク」に、カーシェアリングのステーションが配置されていて初回登録費用無料や6ヶ月の月額基本料金無料などの特典があります。

### **afineカード**

家賃の支払いを特定の口座振替を利用している方を対象とした、生活のいろいろなところでポイントが貯まるafineカードへの申込みサービスです。

カードを利用した際にポイントが貯まるのはもちろんのこと、木下の賃貸に住み続けているだけで年4回のポイント付与があります。集めたポイントは豊富な商品やギフト券、各種ポイントへの変換などに利用が可能です。

### **ANAの住まい**

木下の賃貸が貸主となる物件は「ANAの住まい」と提携していて、賃貸契約や賃料の支払い時にANAのマイルを貯めることができます。

貯まったマイルはANAの国内線・国際線の特典航空券などに交換することができるので、旅行などに利用するのがおすすめです。

## **木下の賃貸の住まいのトラブル緊急サポート**

カギをなくした、トイレが詰まったなど住まいのトラブルが発生した際には、電話一本で木下の賃貸がサポートしてくれます。24時間365日対応してくれるので、安心して任せることができます。

基本料金や出張費、60分以内の応急処置であれば無料で対応してもらうことが可能です。また、部品代や特殊な作業が必要な場合には、事前に利用者の方や管理会社へ相談をしたうえで作業を行うため、作業終了後に高額な料金を請求される心配はありません。ただし、60分を超える作業の場合は、10分毎に1,000円（別税）延長料金が必要となるため、注意が必要です。

下記6つの安心で快適生活をパーフェクトサポートしています。

* 水廻りのトラブル
* カギのトラブル
* 電気設備のトラブル
* ガスのトラブル
* ガラスのトラブル
* 暮らしのトラブル

## **環境への取り組み**

木下グループでは、お客様によりよい住環境を提供するとともに、森林生態系の保護、そして持続可能な資源の利用を目指して積極的に環境保全活動に取り組んでいます。

特にその代表的な活動として挙げられるのが、熱帯雨林再生活動「木下の森」です。これは2007年に10年計画で開始された取り組みのことで、かつて伐採が行われた二次林地域において、地域住民の方々に協力をしてもらいながら行う植林活動です。日本国内で床や壁材に使用される合板の半数以上を供給するマレーシア・ボルネオ島サラワク州の森林に対して10年の活動で、303ha(東京ドーム約64個分)にもおよぶ面積に計63,374本の植林を行ってきました。ここで植樹した樹木は、立派に育ち、今では10mを超える高さに成長したものもあります。

木下グループでは、継続して日本のみならず世界中の環境に配慮しながら、企業成長を続けています。
Ariel (character)

## Character information

### Personality

Free-spirited, confident, curious, kind, adventurous, bright, artistic, idealistic, loving, rebellious, intrigued, headstrong, compassionate, mischievous, charismatic, bubbly, romantic, impulsive, perceptive, sensitive, feisty, protective, loyal, pacifist, fun-loving, childlike, understanding, motherly, polite, perky, determined, heroic, brave, passionate, independent, reckless, sympathetic, spunky, plucky, caring, optimistic, selfless, patient, naive

### Appearance

Slender, beautiful, fair skin, hazel eyes, long red hair, red lips

### Goal

To marry Prince Eric and become human (succeeded)

### Home

Hangman's Island, Enchanted Forest
The ocean (formerly)

### Friends

Snow White, Jasmine, Aladdin, Captain Hook, Belle, Rumplestiltskin, John Darling, Michael Darling, Prince Eric, Queen Regina

### Enemies

Queen Regina (formerly), John Darling (formerly), Michael Darling (formerly), Peter Pan, Blackbeard
浄土真宗親鸞会

## **浄土真宗親鸞会の概要や教え、活動内容についてご紹介！**

浄土真宗親鸞会は富山県射水市に本部があり、全国各地に親鸞聖人の教えを伝える活動を行っている団体です。浄土真宗親鸞会の概要や、親鸞聖人の教えを伝えるための各種活動について、ご紹介いたします。

## **浄土真宗親鸞会とは？**

浄土真宗親鸞会とは、富山県射水市を拠点として、仏教を開いた釈迦の教え、親鸞聖人の教えを初めての人でも分かりやすく伝える法話、講話を行っている団体です。全国のさまざまな場所で教えに関する講座、セミナーを開催しているだけでなく、インターネットを通じて遠方でも受けられるオンライン講座の環境整備、各種SNSを使った活動内容の情報発信なども行っています。

## **浄土真宗親鸞会で学べることとは？**

浄土真宗親鸞会では、親鸞の教えを1から学ぶことができます。親鸞の教えを一言で表せる言葉「平生業成（へいぜいごうじょう）」です。平生、つまり生きている今である現在を大切にすることが、もっとも重要なことだとされているのです。業は人生の目的で、成は、達成することなのです。

### **浄土真宗の開祖である親鸞聖人とは？**

浄土真宗の開祖と呼ばれる親鸞聖人は、平安時代の終わりから鎌倉時代の始めごろ、動乱の時代を生きた僧侶です。1173年に京都で生まれた親鸞は、9歳で出家しました。その後慈円の元、比叡山に登り、20年ほど厳しい修行と学問を修めました。

29歳となる1201年に比叡山を下り、京都市の中京区にある六角堂にこもって百日参篭と呼ばれる100日間の修業に入りました。95日目に六角堂を創建したとされる聖徳太子が現れました。聖徳太子のお告げに従って法然の元に赴きました。法然は浄土宗の開祖とされる僧侶です。そして法然の元、6年間学びました。

1207年に、師である法然をはじめとする浄土宗の僧侶たちが僧籍をはく奪されて、京都から追放されるという事件が起きました。当時としてはいわば異端とされていたことから、法然と弟子たちに弾圧が加えられたのです。親鸞聖人も、現在の新潟県上越市にあたる、越後国に流罪となりました。

5年後に流罪を赦されますが、その後、親鸞は常陸国、現在の茨城県笠間市の草庵に移り住み、東国での布教を約20年間おこないました。

それまでの教えをまとめた「教行信証」は、浄土真宗の聖典となっています。その後、62歳ごろ京都に戻り、1263年に90歳で入滅します。親鸞聖人は「教行信証」の他にも、さまざまな著作や手紙を残し、現代まで伝えられているのです。

## **浄土真宗親鸞の活動内容**

浄土真宗親鸞会では、親鸞聖人の教えや基礎知識、仏教の教えなどについて、初めての人でも分かりやすい、やさしい内容で伝えています。親鸞会の講師による法話や講座は、全国各地にある公共施設を会場として主に開催されています。

## **浄土真宗親鸞会の教えを学ぶ方法とは？**

浄土真宗親鸞会では法話、講話を学ぶ機会を設けています。全国各所にある親鸞会の会館や、一般会場などで、セミナーや勉強会を開催しています。また、以下のような活動も行っています。

### **オンライン講座**

浄土真宗親鸞会では遠方でセミナーに行けない、勉強のために外出するのが難しいといった方々のために、インターネットにつながったパソコンやスマートフォンがあれば学べる、オンライン講座の開設も行っています。短時間で学ぶことができます。希望があれば、担当スタッフによるサポートも受けることができます。

講座は複数用意されています。「はじめての仏教」は、仏教の基本的な内容をわかりやすく丁寧に解説している10分間の講座で、12回にわたっています。誰でも親しみやすい内容となっています。また、「はじめての親鸞聖人」ではアニメーション映画の場面の解説などを交えることで、分かりやすく学習しています。

### **LINE**

スマートフォンのコミュニケーションアプリとして多くの人が使っているLINEアプリで、利用している人であれば、登録することで、「浄土真宗のひとことメッセージ」や、情報などLINEでを受け取ることができます。

### **facebook**

SNSのひとつとして有名なFacebookにも公式アカウントを開設しています。アカウントでは、新着記事や動画情報、各地で開催されている行事のお知らせなど、さまざまな情報を発信していて、いつでも閲覧することができます。

### **YouTube**

動画配信サービスの中でも知名度が高いYoutubeにも公式チャンネルが設けられています。教え方を解説した動画など、さまざまな動画による情報を無料で視聴することができます。

### **メールマガジン**

「ゼロからわかる浄土真宗」ではメールマガジンにメールアドレスを登録するだけで、知識がゼロでもメールを通じて仏教を学ぶ情報を受け取れます。メールマガジンに登録をすると、2日に1回、全部で16通のメールが送られてきます。無料でメールを通じて浄土真宗のことを学べるようになっています。

## **浄土真宗親鸞会の概要**

団体名 : 浄土真宗親鸞会

住所 : 富山県射水市上野1191親鸞会館

設立 : 昭和33年9月

URL:https://shinrankai.jp/

## **浄土真宗親鸞会の沿革**

浄土真宗親鸞会のこれまでの沿革についてご紹介いたします。

昭和27年4月　徹信会発足

昭和33年9月　浄土真宗親鸞会結成

昭和49年11月　富山県高岡市芳野へ本部会館移転

昭和51年10月　ブラジル布教開始

昭和52年6月　アメリカ布教開始

昭和55年3月　ハワイ布教開始

昭和56年2月　台湾布教開始

昭和57年4月　韓国布教開始

昭和58年9月　講師学院開講

昭和63年5月　親鸞会館・本館落成（富山県射水市）

昭和63年5月　親鸞会館・本館落成（富山県射水市）

平成17年5月　正本堂（二千畳）落慶法要

平成19年2月　聞法ドメイン事業開始

平成20年11月　親鸞会結成50周年大会

## **まとめ**

浄土真宗親鸞会は、分かりやすい仏教の教えを全国各所でセミナーや勉強会を通じて伝えている団体です。富山県射水市を拠点としており、全国にある親鸞会の会館などで開催されている勉強会では、浄土真宗の祖である親鸞聖人による教えや、お釈迦様の教えを学ぶことができます。勉強会だけでなく、インターネットを利用したオンライン講座、SNSを使って親鸞会に関する情報を発信することなどで、誰でも学べるような環境も整っています。
Ryan's Omnitrix

The Omnitrix used by Ryan works slightly differently than its canon counterpart. The main difference is that it doesn't ever mistransform. Like that of its prime counterpart, the Omnitrix has registered all of Ryan's names for his aliens. When Ryan says a name given to an alien form, whether in a pun or simply stating it, the Omnitrix will register the name, and transform him into the form with that name. This leads to a slight drawback. If Ryan forgets to specifically choose an alien and just smacks the Omnitrix, the watch will pick a random form by itself.

## Bio

The Omnitrix looks like its counterpart from the original Ben 10 series and first season of the reboot, but instead of being green, it's brown.

As of Ry-10 VS Alpha, after being upgraded, it resembled the reboot season 2 Omnitrix.

After Azmuth fully completed the Omnitrix, it recalibrated into a new form that resembles OS Ben 10K's Omnitrix in build. Sometime later Ryan managed to figure out how to make the Omnitrix look like its prototype form.

After his Omnitrix got reformatted on Galvan C, it recalibrated into a rounder, less bulky form.

## History and workings

The Omnitrix was taken by Azmuth after it absorbed half of Vilgax's DNA when the McCrimmons encountered him on Primus in "Omni-Enhancement". Azmuth's assistant Alpha then granted him an Omnitrix he built nicknamed the Omni-enhancer. Ryan used this Omnitrix briefly, until "Ry-10 VS Alpha" when Ryan has a now-upgraded Omnitrix returned to him. The Omnitrix was later fully completed by Azmuth, changing into a form which has a brown and white color scheme, as well as also gaining a glove. while it has a button, the dial is also touch sensitive and has a hyroglyphic icon interface. (Though the dial still needs to be turned).

## Trivia

* The selection workings of the complete Omnitrix were inspired by the Ben 10/Danny Phantom crossover comic 5 Years Later created by the Ink Tank.
* Unlike the reboot Omnitrix, the completed Omnitrix has both enhanced and armored forms, but they can't be activated simultaniously. Additionally, Azmuth altered how the activation of the enhanced forms works so whereas before they could activate at random, now Ryan has to verbally say the name he gave to the enhanced state.
* The Omnitrix can sync with other Omnitrix databases as shown in "10 + 23"
* The Omnitrix can automatically activate if the user can't operate it.
* Fundamentally the Omnitrix is still the same device Ryan encountered at the start of the summer, just improved and updated from the original model

## Omnitrix Gallery

The Omnitrix in it's Prototype formThe Omnitrix in its Upgraded from
## Transformation Gallery (Unlocked/Allowed in RP)

HeatblastWildmuttStinkflyUpgradeBig ChillRipjaws
Bailey O'Neill

Bailey O'Neill is a 17-year-old high school student, Burger Shack employee, and Omnitrix user.

## Bailey O'Neill

### Relatives

Camilla O'Neill (Mother) (Deceased)Marcus O'Neill (Father) (Deceased)

Hazel O'Neill (Older Sister) (Deceased)

## History

Bailey O'Neill was born in a timeline where a rogue Galvanic Mechamorph named Omega laid waste on Earth. He and his friend, Alanha Duran, were one of the few survivors left, hiding from the unstable Mechamorph. He was told stories by Alahna's father, "Alan", who was eventually killed at the hands of Omega when he was 4 years old. His father, Marcus O'Neill, being Azmuth's assistant, took it upon himself to scavenge one of the few remaining Omnitrix cores on Earth, as those were the source of Omega's power and strength. Marcus, with the assistance of some others including Jan Winriter, would create an Omnitrix prototype for his son. Bailey just turned 16 years old when he received the prototype Omnitrix from his father, which would've served as a means to fight back against Omega, but after he and the others set out to stop Omega, it was all for naught. The Mechamorph couldn't be stopped with all of the Omnitrix cores he had consumed and they had ultimately lost the battle. Some of those that tried to fight back were killed. When all seemed hopeless initially, Marcus would start constructing a machine that would send Bailey and Alahna to another timeline in hopes that they would escape the crazed Mechamorph. Alahna left first, but Bailey would meet his father one last time, exhanging goodbyes and saying last words. Marcus gave Bailey his crystal necklace to "keep him and his family in memory" before the teenager escaped through the machine.

## Present

Bailey found himself in Undertown after escaping to Bio's timeline when he came across an android named Otis, who was willing to help him find a place to live in. He is now attending Bellwood High School, working a part-time job at Burger Shack, and currently residing in Undertown with Otis. Over the weeks since he arrived here, he has gained some new friends and allies (and enemies). He is now involved in a Time War with two sides: Team Tennyson versus the Devoted - Bailey being part of the former. He is also tied up with the recent events involving the sudden appearance of Omega. He had thought he escaped from the Mechamorph and is now more determined to put a stop at Omega's goals.
B'Xama

## System Description

asteriod belt

Jovian w/rings and 41 small moons, 6 large moons

1 ice planet

A supercontinent and some small, shallow seas. Towering columns of hexagonal red stone. The plants take the shape of giant purple geodesic domes.

## System History

### Geography

There are deposits of a petroleum-like substance just under the surface.

### Local Fauna

Colonies of small glowing creatures live inside the domes. Their heads have several horns.
Queen Regina

## Character information

### Goal

To get revenge on Snow White by punishing her with the Dark Curse (succeeded; then failed)
To prevent her step-granddaughter Emma from going dark (failed, eventually succeeded)
To re-write her own story with a new beginning(succeeded)

### Family

Henry Mills (adoptive son/step-great-grandson)
Cinderella (adoptive daughter-in-law)
Lucy Mills (adoptive granddaughter/step-great-great-granddaughter)
Cora Mills † (mother)
Prince Henry † (father)
Zelena (maternal older half-sister)
Robin Hood (niece)
Alice Jones (niece-in-law)
King Leopold † (husband)
Snow White (step-daughter)
Prince Charming (step son-in-law)
Emma Swan (step-granddaughter)
Prince Neal (step-grandson)
Killian Jones (step-grandson-in-law)
Hope Swan-Jones (step-great-granddaughter)
King Xavier † (grandfather)
The Miller † (grandfather)
Inyo

Appointed Ruler

Star Type B7V

Recharge Time (hrs) 158

Time to Jump Point (days) 62.07

Position in System 1

Number of Satellites 2 (Svyoomes, Scroda)

Size (radius) 4,587 km (1.17 x Earth)

Average Temperature 280.4 °F

Surface Gravity 0.72 x Earth

Atm. Pressure Unsuitable for Earth-based life (without additional support).

Water Prevalence 15%: (15% Surface water / 0% Subterranean)

Recharging Station

HPG Class Type

Orbital Duration 292 days

Planetary Rotation 5 hrs

Highest Native Life

Population 1,850,489,904

Socio-Industrial Levels

Season Variations: Extreme: The planet's axial tilt results in extremely long-lasting seasons.

The soil is poisoned with heavy metals.

Small wrinkled creatures move in a concertina-like fashion. They use a chittering sound to communicate.
TOI 1338 "Wolftopia"

## System Description

**TOI 1338** is a binary star system located in the constellation Pictor, about 1,320 light-years from Earth.

The two stars revolve around each other every 14.6 days. The red dwarf is about nine magnitudes fainter than the primary star and cannot be detected in the spectrum. The planet TOI 1338b is between Neptune and Saturn in size, and has an orbit that is within ~1° coplanar with the binary.

The orbit of the two stars is inclined at 89.7° and both primary and secondary eclipses can be observed, although the brightness changes are very small. The primary eclipse occurs when the hotter primary star is partially occulted by the cooler secondary. It lasts about five hours and the brightness decreases by about 4%. The secondary eclipses occur when the cooler star is occulted by the hotter star. They also last about five hours but the brightness drops by less than half a percent.
Technical Readout - New Suns Republic

The New Suns Republic Armed Forces was originally formed with the idea of resisting invaders such as the Rim Worlds Republic, Lyran Commonwealth, or towards the start of the New Vandenburg Uprising, Star League Defense Force. The focus being initially on asymetrical warfare and forming insugencies like they did against their corporate masters.

When the NSR split from the Star League and cut all contact, there was an intense build up as they fully expected the Star League war machine to come for them. At the very least, the knew from the lack of ships coming from their worlds closest to the Rim Worlds Republic to expect a "peacekeeping mission" from them. The basic strategy included having a highly mobile navy with marines that could be deployed and moved from battleground to battleground, while each system would be given the resources, training, and budgets to come up with their own defense plans. As a result, the NSRAF has 3 branches, the Navy, the Army, and the System Militias.

While the Navy is the strongest of the branches, the System Militias and Army do not have the equipment to fight the kind of conflicts that are commonplace in the Inner Sphere. With the influx of information and tech from private contractors they are rapidly putting the knowledge they are gaining to use and creating their own designs.

Emu EM-32U Light Militiamech

VSP-3D Vespid Land-Air Mech

MM-220 Megabeetle Industrial Mech

ST-K60 Stadkoloss (Urbanmech)

TOR-3A Torera (Bullfighter)

*(These are stats for models that are either from other games or systems or toys that I've found that I've decided to use for this setting. When possible, I'll put where I acquired them and a link)*
Los Alamos

A desert of jagged rocks. Huge speckled rocks litter the land. The plants are tall purple wrinkled spines.

The spines are covered in tiny white worms. When threatened, they release a noxious gas.

The geological record shows that life arose twice on this planet. It was utterly wiped out once, two billion years ago, and has flourished again.
Supreme Leader of the Imperial Legion

**Supreme Leader of the Imperial Legion**, simply referred as the **Supreme Leader**, was the sovereign ruler of the Imperial Legion. Though officially the role is head of state, the title held supreme power over the government and military of the Legion.

The role of Supreme Leader was held by Rovoc Salian for almost all of its existence. Following Salian's death, Jere Kempe seized control of the Legionary Council and Legionary Military Council, and declared himself Supreme Leader of the Imperial Legion. Kempe only held Supreme Leader for a month, and was overthrown by Veb Church who took control of the government and most of the military. After Church successfully took power, he announced the surrender of the Imperial Legion, and the dissolution of it.
Pilot Assistance Combat Module (PACM)

The New Suns Republic makes up for it's small limited force with both training and cutting edge technology. Having avoided the ravages of the Uprising, the Civil War, and the Succession Wars, the NSR was able to continue to advance and improve on the designs that it had access to.

The Pilot Assistance Combat Module helps MSR mech pilots achieve greater fighting performance. Using A.I. assistance, the MechWarrior can engage multiple targets, while being highly mobile and under fire. The A.I. allows the pilot to focus on either piloting or firing, switching to take over seamlessly using the neuro-link shared by the machine and pilot. The PACM can even take over should the pilot become incapacitated and return both the mech and pilot safely.

Rules

As long as the PACMs is active, the pilot gains the following benefits:

- PSR check only after receiving 30 points of damage in round.

- Improved evasion

- No penalty for firing at 2nd target

- No movement modifier for walking

- Pilot may Charge or DFA and fire in same round

- Mech may perform a forced withdrawal if pilot is killed or knocked out.
Alcubierre-LeGuin Drives (ALG Drive)

Using the same principles of the Super-Luminal Communication Network, the ship beams a signal to the destination, the wait time being the amount of time required for the signal to arrive. Once the signal reaches the destination point, the drive "jumps" to follow the signal.

Over the 400 years the NSR has had to work on this, they have managed to increase the range of jump to 180 light years, reduced the recharge times of the ALG Drives to 1/8th the time of a standard KF Drive with a system of more efficient sails and batteries, and made the engines smaller allowing them to be used in smaller craft.

These innovations resulted in the creation of the jump-drop hybrid, small ships that are able to travel to planets with cargo, then back out to the jump points to make the jump to a new system without assistance of another ship. Now ships the size of Leopard Class Dropships could move between systems independently.

However, with the creation of the K2 Gates, the need for these ships has become less, and they are now seen more as relics and for exploration than any practical use in the day to day of the NSR. Many have had the ALG drives removed for more efficient conventional drives since the K2 Gates remove then need for any Jump Drive systems.
Wiki Écoconception Web

Pour tout savoir et comprendre de l'écoconception web, soit l'écoresponsabilité adaptée à internet !

## Bienvenue sur le wiki de l'écoconception par Genosy.

Notre agence Web est née du besoin d'alléger le poids des pages Web pour réduire la consommation de ressources des data centers. Il nous allons alors vous expliquer comment cela est possible et quels sont les composants de l'écoconception Web.

## Comprenez l'éco-responsabilité Web.

Directement lié à l'écoresponsabilité, l'écoconception à pour enjeux premier de sauvegarder l'environnement, directement et indirectement.

Et vous allez vous rendre compte qu'il est bien plus facile, que ce que l'on pense, d'être écologique sur le Web. Ce n'est qu'une mentalité à adopter, dirigée vers l'utilité pure, la sobriété visuelle et l'efficience plutôt que la productivité. C'est parti !
Bikini Bottom

In 2401 a small research team from the Omega Research had finished 10 systems without any results or prospects. When it entered NSC-3302-13, it found Yoimy, a half frozen water world that hide an abundance of resources. Rather than share that information with the rest of the New Suns Consortium, Omega Research mismarked the system as without value.

Secretly OR would send a science team back to survey the water world. Wanting to avoid any detection, temporary colonies on what few land masses there were would cannibalized for undersea research stations on the ocean floors.

As the rest of the NSC was embroiled with infighting and uprisings, Omega Research was able to make huge advances. In order to safely explore the depths, technologies that would become the basis for ECM, Active Probes, and Null Signal.  Even communications systems that would functionally be akin to C3 networks would be developed in order to in order to explore the world and it's fauna.

When the uprising occurred Omega Research was one of the few companies to escape violence. In fact, they had been instrumental in aiding several of the various resistance groups.

With the influx of aid from the Inner Sphere, the planet has become home to the NSR's only blue water navy. In exchange for technical and science technologies, the Free Worlds League as provided several vessels to assist in the defense of Bikini Bottom. The pride of this fleet are two ships, the *NSRS Joshua Marik, a* 4500 ton pocket cruiser, and a 13,000 ton light carrier, the *NSRS Alys Rousset*. Both ships lead a small fleet that includes a missile cruiser, and two submarines, along with other smaller craft.

A planet-wide, deep ocean covered by ice everywhere except near the equator. Vicious smooth-skinned ambush predators lurk in the ocean. They have large fangs. The air contains pheromones that induce an insatiable hunger.
Aurigan Reach Mission: Ahlat Objective 3: Landing Pad Mercenaries

## Game Set Up

The road leading up to the Landing Pad is a rough blacktop that rests on a gravel embankment. At the end, the facility is little more than a large ferro concrete platform with a few small buildings around it for whatever equipment is needed for the loading/unloading of dropships (CF 50).

The terrain should be mostly barren with the occasional level 1 hill and no vegetation. The Dropship is a Union Class, but is carrying mostly cargo. It was only able to disembark two of the battlemechs in it's compliment before sabotage by Aurigan forces caused ship wide issues to occur. It's bay doors have been sealed shut and the ship is essentially blind and shut down.

The Dropship can be placed anywhere along one of the table edges or corners with the road leading up to it. If you don't want to represent it on the table at all, then you can just mark a corner or edge as being where it is off board. The road should be at least 3"/hexes across and should lead up to the dropship's position.

### Attacker - Total BV2 Value 2676

Black Knight BL-X-KNT - "Sir" Isabela Madsen *Gunnery 3 Piloting 3*

Isabela's family was on Solaris when the Word of Blake came and the fighting started. She heard stories from her family and watched holovids of the "Red Reaper". Fascinated with being a knight, when she became a mechwarrior and finally got her hands on a Black Knight, most of her efforts went to emulating the mech of Reginald VanJaster. Holding herself to a higher moral standard that VanJaster, she very much sees herself as a knight fighting for the Aurigan cause.

### Defender - Total BV2 Value: 2639

Warhammer WHM-6R (BV2 1285) *Gunnery 4 Piloting 5*

Marauder MAD-3R (BV2 1354) *Gunnery 4 Piloting 5*

### Deployment

The Defender can place their mechs anywhere within 3"/hexes of the Dropship's table edge.

The Attacker can place themselves anywhere on the opposite table edge, within 3"/hexes of the edge.

## Victory Conditions

The Defender is coming out to meet the forces of Rampart Alpha to keep them away from the dropship while it refuels. The dropship, due to sabotage, is currently blind, it's sensors having been disabled and it is unable to see let alone use any of it's weapons. One side wins when the one or both mechs on the Defender's side have been destroyed or disabled, or the Attacker has.

## Special Rules

For the Defender, neither one of these mech pilots wants to fight to the death, as a result, Forced Withdrawal rules are in play for both pilots.
Pozharnov

## System Description

Due to a celestial conjunction, the planet is plunged into darkness every eleven years. This is an occurence that is still being studied by the NSR Science Academy since it involves both stars being eclipsed in unison.

## Political Affiliation

### Planetary History

settled by XXX, uprisings, violently put down. rise of the aswad alhuriya (lions of freedom) during the Uprising Era. Glass bullet rebellion.

### Military Deployment

Pozharnov People's Militia - mechanized infantry, armor, and some ultralight mech assets.

### Geography

Apart from a few warm lakes and rivers, Pozharnov is dry. Great plains stretch under the bright yellow sun. There are massive flowers in all kinds of colors, sitting atop thick green stems.

Uranium Glass fields

### Planetary Locations

Asteroid defense station, Madinat al'Aqmar,

### Industrial Centers

Water Treatment and Refinery. The Solar Arrays, Uranium Glass Works

### Local Fauna

The land is teeming with ten-legged brown scuttling creatures known as Bu'naa Pauk. They can inflate large colorful sacs as a threat display.
White Sands

Charted in 2395 by the Aion Corporation, it was leased to Ter Threporox Cybernetics as a site for their research facilities. TTC liked the remoteness of the system and the how Aion would be responsible for providing security.

TTC used the system to test out cutting edge, and often illegal, cybernetics research. Procedures and methods that would be considered inhumane and immoral were done without oversight or interference.

Aion Co. had also leased the planet out to Whitestar Inc, a private security firm that also ran prison facilities. Whitestar and TTC had a mutually beneficial arrrangement where test subjects were often provided by Whitestar, while the later got to have any new weapons tech. When the Unrest era began, White Sands was mostly uneffected except for the influx of more political prisoners. Whitestar's facilities expanded and soon several prison megaplexes dotted the planet.

It wasn't until the Uprising, when White Sands existence became more well known that they began to experience unrest. On several occasions, prison riots broke out. They were always quickly put down. Rioters were never taken alive.

The system was pulled into the NSR at the end of the Uprising with very little conflict. Most of the prisons had been abandoned after Whitestar had fallen into financial trouble from all the fighting throughout the colonies. When the extent of the experiments that TTC was conducting was revealed, their entire Board of Directors was arrested and executed.

White Sands has scattered settlements across the large continents on its surface. There are large plateaus with steep sides leading to the planetwide ocean. The surface of the plateaus is dry and inhospitable, covered with a white sand that can cause blindness to the unprotected eye.

On the small strips of land between the cliffs and the ocean, plants in the shape of giant grey geodesic domes thrive. There, bands small crustaceans, the Gabhagi, gather. They have formed a symbiotic relationship with a form of megafauna called the **Neman**. The Neman is a large blueish isopod that can rival a battlemech in size.

The Neman protect the Gabhagi, from another form of megafauna. A large creature that appears to be a relative of sharks from Earth.

The NSR maintains a Battlemech training facility modeled after the SLDF Gunslinger program.
Kessler Defense/Interdiction Field

Realizing that should the Star League Defense Force (or any other Inner Sphere power) decide to come for them, the worlds of the New Suns Republic were vastly undefended and the NSRAF would be no match. Regardless of the technical advantages they might have, the NSRAF just didn't have the same industrial base which meant they wouldn't have the numbers. They would have to find other means to make any would be invaders see that it wasn't worth the time or effort.

Looking at the basic idea of Castle Brians, they decided to make each world in itself an obstacle that couldn't be avoided. All would be fortified and have defenses that if ignored could be used against would be invaders attacking other worlds. To help with that and get worlds time to put defenses in place and for other worlds to come to their aid, researchers looked at an early hazard in space travel for the answer, the Kessler Syndrome.

Early in Earth's history, debris in Low Earth Orbit got to the point where collisions threatened to cause a cascade effect, generating more debris that would essentially render travel through or usage of satellites impossible for generations. This would be because with each collision, debris that broke off and didn't re-enter and burn up in the atmosphere, would instead be traveling at 10km/s with more than enough energy to severely damage or destroy most objects it encountered.

With this in mind, the NSR created a deployable field, consisting of small 10kg "drones" made of ferro-aluminum with a electro-magnetic core. These drones would be deployed around a planet using a system similar to a Naval Hyper Accelerated Gauss Cannon. Once deployed, they would keep distance from each other using a encoded signal to allow them to recognize friend from foe, but will otherwise move around the planet at hyperspeeds colliding with anything in it's path until recalled. This effectively prevents anything from leaving the planet creating a quarantine or blockade.

In a defensive capacity, this can be used to keep incoming vessels from being able to safely land or approach the planet. The drones can also be programmed to swarm any incoming target for maximum effect, shooting down enemy missiles or other projectiles, effectively breaking them up before the reach atmosphere.
Neroz Fressia

**Neroz Fressia**, known as **The Enlightened One**, was a divine warrior who wielded the first gladio, the Gladio of Fressia. He is the central figure of Fressianism, and is described to have his power lended by God through his gladio. His mission was to conquer the Iskandar Empire, prove the world he was "The Enlightened One" from God, and finally bring peace and a holy society to humanity.

Fressia was born to his parents in a stable on 1 January. He was named after Neroz the Savior, a god in Paxian Polytheism, who was said to be the one to bring salvation to humanity, but was stopped by Satan. His parents were slaves and were promptly separated from their infant only days after he was born. The only remenance his parents left on Neroz was his name and was stigmatized mark of his caste symbol on his left shoulder. He was then raised as a orphan slave belonging to the brutal Iskandar Empire that at the time was dominating Continentia. During his slave years he worked in the slave mines of the Fotis Mountains, living in brutal conditions and constantly whipped by his masters. Some scars from the whipping remained on his body for the rest of his life, and is represented to show Neroz's slave past.

On Neroz's day of turning 18, he was mining in the Fotis Mountains and a large rock fell and crushed Neroz's right arm. The slaves around him and himself knew that because his arm was crushed, he would be a useless slave and would be killed by one of the slavemasters. A slave master noticed Neroz's broken arm and walked towards him while yelling out his name, which prompted Neroz to run away deeper into the mine. The shouting continued as Neroz continued running in the mine, with light getting contiunely less. Neroz then reached a dead end and panicked, knowing his the slave master would find and kill him. He began sobbing to himself and whispered a proverb from Paxian Polytheism.

Suddenly, part of the mine collasped and Neroz fell into a cavern, illuminated by crystals. Among the crystals laid a shiny sword-like weapon. Upon touching it, Neroz was transferred to God's realm in Heaven.

## Biography

### Early Life

Fressia was born in the town of Suvcor, near the Fotis Mountains in 50 BPE. He was born to slave parents and was separated from them when Fressia was only a baby.

Throughout and childhood and early adult life, Fressia worked in the dangerous slave mines in the Fotis Mountains. In 30 BPE, while Fressia was mining, he discovered an abundance of shiny metal and a shiny red gem. Upon touching the red gem, Neroz was transported to to Heaven, where Fressia would make his first contact with God. God then told Fressia that he has chosen him to lend his power by giving him the red gem, which would become known as the Fressia Gem.

Chronicles of Fressia
The Comstar Remnant Worlds

When Operation Exodus happened and the last remnants of Star League left with Kerensky, the House Lords made one final decision to appoint Jerome Blake as head of the vast communications organization that would become ComStar. Having a neutral party in control of the means of communication and not in the hands of the Houses seemed like an ideal situation. However, as history would show, Comstar would prove to be anything but impartial.

It was shortly after the seizing of Terra and the surrounding worlds that a small group of agents met with the realization that, if Comstar was going to act in such a way, if they were going to instead of being truly neutral but work towards their own goals, then it would only be a matter of time before one or more of the Houses turned on them. They would need contingencies in place for when that day happened and those plans would need to be kept secret, even from their own leadership if need be. This ultra clandestine cabal would call themselves the Eye of Providence. Over time, they would use the resources of Comstar to find locations of lost colonies, hidden SLDF bases, and secret sites. They would then work to secure and quietly prepare these facilities for the day when the Inner Sphere turned on Comstar. Operation Vargavinter would be the code word for this event that they hoped would never come to pass.

With the end of the Jihad, rise of the Republic of the Sphere, and the Blackout, the powers moved to absorb what remained. The systems listed below are those that Eye of Providence had prepared for this eventuality, all being given code names of mythical realms, their real locations and names wiped from all records. All of these worlds are located in the Deep Periphery near the New Suns Republic, a Deep Periphery state that they had been hidden until recently. While these systems have a Comstar presence, not all are under Comstar control. Word of Blake holdouts have seized several and there is still conflict between the two groups.

**Jotunheim - Science Colony 6654**

**Alfheim - Station 331**

**Abaddon - A9-3324 Prison Facility**

**Hel (SLDF Munitions and Waste Disposal Site 09)**

**Muspelheim - SLDF Smelting and Refinery Outpost 667**

**Nidavellir - SLDF Depot 505**

**Gehenna (Gandvik Shipyards SDLF-667-1)**

Mimisbrunnr - (ROM Vault 000)

Ton 618 Station

The Crypts (PSR B1257+12)

Overlook R237

"Wolftopia" TOI 1338

Kapteyn's Star
New Suns Republic - Outside Organizations Watchlist

This is a list of organizations that have come from outside the New Suns Republic to assist them in helping with defense issues involving the Frontier region and the low level incursions from the Scorpion Empire, any unknown threat the Clan Homeworlds might pose, and possibly from a Clan Wolf lead attempt at reforming Star League and reconquering the Periphery.

New Oslo Overwatch Battalion (282nd Division Comguards)

1st Musha Shugyo (DCMS)

Sea Fox Star Zeta

Wolves in Exile Trinary Dark Caste

Lyran Peacekeeping Force (Suspected LIC)

Capellan Elite Peace Enforcement Brigade (Suspected Maskirovka)

Rasalhague Dominion Volunteer Task Force
House Rule - Target Lock

Here's a house rule I came up with that I believe would work as a good teaching tool for new players and to help get some older players out of some bad habits.

Target Lock.

I got this idea playeing MWO from having to tell people to "lock targets" all the #$## time. Doing so let's you see where to shoot the enemy and helps your missile boats out.

During the shooting phase, everyone is supposed to declare targets before any dice are rolled. That's how it's supposed to happen, but many groups often skip this because unless your going to enforce it or remember, it's easier to just select a target and roll. Doing how you're supposed to can slow things down or make players that aren't as fast at the process feel rushed.

So, during set up for the game, simply assign every unit a number and give it a chip with that number. When the firing phase comes, they can place that chip on the target they want to shoot at, essentially "locking on".

If they don't, they can still pick a target and fire, but they do so at a +1 penalty. This reflects the pilot either waiting or changing their mind at the last sec and switching targets.

This rule will help people get into the habit of declaring targets without anyone having to be "that guy" and being pushy about it. All you have to do is put your chip next to the thing you want to vaporize.

This rule could also be useful to people who like waiting until the last minute to decide as long as they're willing to take that +1.
Ao-Shun

## System Info

Should be tidally locked towards star but isn't. Ao-Shun is only .08 AU from the star and yet has temperatures that are livable and has both plant and animal life.

2nd planet has heavy volcanic activity and planetary rings. The 3rd planet has a trace atmosphere but is otherwise a barren rock. It has canyons that appear in a pattern that seems to suggest mining occurred sometime in it's past.

## Planetary Info

### History

It is unknown exactly when this world was charted, but records show that it was originally part of a cluster of worlds granted to the owners of the Fun‘an Co, a Liao based financial investment firm. They had provided backing for several of the corporations efforts in the region and once they paid off, took payment in the form of several systems. The leader of the Fun'an Co, a powerful man by the name of Zhao Wei, moved the company's operations fully to these systems and began efforts to colonized them in earnest. Advanced technology was used to bring these planets into a livable condition, and if that was not possible, then bio-forming and gene therapy was used to adapt to the environments.

For Ao-Shun, the Uprising mainly consisted of trying to keep the peace and keep the fighting from spilling into its borders. Fun'an Co would use its considerable financial clout to hire mercenaries from the Capellan Confederation to make sure that any that sought to bring the war to Ao-Shun or it's neighboring systems would be sent elsewhere.

Once the fighting was over, the citizenry of what was called the Ao Province pouring out with aid and expertise. Helping to rebuild the other systems in the new republic they were now a part of. Many of the mercenaries were given permanent positions and became part of the Ao Provincial Guard. The acted as peacekeepers in many areas to ensure a smoot transition between the corporate powers and the new government.

When the SLDF subjugated the New Sun Republic as part of the Reunification Wars, Ao-Shun and the rest of the systems in the Ao Province were on the surface friendly and cooperative. In practice, they buried the Star League leadership in bureaucracy. Passively resisting the SLDF's efforts to control the province while getting everything they demanded.

It was at some point during the early days of the rule of Richard Cameron that the Ao Province started to withdraw from the rest of the Republic. When the New Vandenburg rebellion broke out, most travel to Ao-Shun was highly restricted. Once all ties to the Inner Sphere were cut, the leadership of the New Suns Republic found that they could no longer reach the Ao Province either.

### Geography

A supercontinent and some small, shallow seas. Great plains stretch under the gentle yellow sun. There are massive flowers in all kinds of colors, sitting atop thick dark green stems.

### Locations.

Advanced alien artifact, ruins of an ancient civilization

### Native Lifeforms

Large red creatures (Ao-Shun Long) use sails to drift across the ocean surface. They bury unwanted young as a food reserve.
Stellar-Class Corvette

### Armament

6 X Extended LRM 206 X Barracuda Missile Launcher4 X Naval PPC (Medium)2 X Medium N-Gauss4 X Laser AMS4 X Screen Launcher

### Crew

Officers 25Enlisted/Non-rated 100Gunners 30Bay Personnel 190Passengers 100Marines 50BA Marines 16

### BV 2.0

37,081

**Base Tech Level**: Experimental Mixed (Base Clan)

 Advanced
 Standard

**Tech Rating**: F/X-X-X-X
**Armor**: 473 (Capital Scale) (Lamellor Ferro-Carbide)

**Carrying Capacity**Small Craft (1 door) - 2 units (2 recovery open)
Battle Armor Bay (1 door) - 6 Level I
Battle Armor Bay (1 door) - 6 Level I
Protomech (1 door) - 6 units
Protomech (1 door) - 6 units
ARTS Aerospace Fighter (1 door) - 12 units (2 recovery open)
Standard Unpressurized ARTS Naval Repair Facility: 14 tons
Aerospace Fighter (1 door) - 2 units (2 recovery open)
Heavy Vehicle Bay (1 door) - 4 units
Cargo Space (1 door) - 2,013.500 tons
Dropship - 1 units

There are 9 Stellar-class corvettes in operation in the New Suns Republic. Named after Aztec Solar Gods.

- NSRN Cuāuhtli-icohuauh (Eagle's Twin)

- NSRN Mix-cōātl (Cloud Serpent)

- NSRN Tlo-tepētl (Hawk Mountain)

- NSRN Apan-teuctli (River Lord)

- NSRN Cuetlach-cihuatl

- NSRN Nánjí lǎorén (Antarctic Old Man)

- NSRN Rehua

- NSRN Apis

- NSRN Khepri
Operation: Backyard

The primary objective of Operation: Backyard would be to seize systems that were outside of recognized borders but would be within or were once Aurigan Reach space. Intelligence gathered on these systems indicated that most had been forgotten about or abandoned by the Inner Sphere powers and had been left to fend for themselves. Some were former Aurigan Coalition worlds. This operation would give the newly formed army the experience it needed retaking territory before having seeking recognition as a state and facing possible threats from it's neighbors.

The operation began with several ships jumping from Hellespont to Ahlat. Ahlat had two possible threats to be deal with in the form of a pirate hideout and a Taurian mining outpost. While those were dealt with, the rest of the fleet would continue onto Mystras. At Mystras, the fleet would split and half would continue on to Gaucin to secure it, while the other half went to Argos to investigate the ruins of an SLDF facility.

With each push forward, ships contains reinforcements would follow up after the planets were secured. They would be trained in peacekeeping and rebuilding infrastructure that had been either damaged or lost to decay from being abandoned. The new regime wanted the populations to see them as being an improvement and making things better, not just more of the same.

For many of the systems, they had just seceded from the Taurian Concordat and were wary of joining another state, even if it meant protection from piracy and better trade. However, they were also not interested in conflict either and so allowed diplomats and Aurigan Reach Republican troops to use their systems while allowing them their sovereignty. These systems would be given the option of joining later, provided they liked what they saw.

In this initial stage, most of the conflicts involved clearing out pirates. However on several worlds, there were clashes with several Taurian mining companies that refused to recognize the claim of the Arano Siblings, even when local governments had sided against the companies. On Ahlat, Mystras, and Peratallada these disputes turned into armed conflicts. The first of these clashes would start on Ahlat when Taurian security forces would fire on negotiators prompting an armed response in turn (See: Mess with the Bull...). This would set the tone for relations with the Taurians for the rest of the operation as mining companies would hire more mercenaries to combat "piracy and Aurigan aggression".
Holstein's Stampede

Originally 233rd Armored Battalion, Bravo Company, attached to the 33rd Marik Militia during the 3rd Succession War. During ithe failed attack on Solaris, found themselves abandoned in the face of Lyran forces. Seized a disguised dropship and escaped, eventually making way to periphery and deserting the FWL.

Lead by Colonel James "Jimmy" Dean. Took up mercenary work along the FWL/CCAF border as well as for the MoC.

Split into two groups over dispute during FedCom Civil War, forming a fierce rivalry and hatred: The Red Bulls Armored Corps and Holstein's Stampede.

Bitter rivalry.

currently found on fighting along the FedSun/CCAF border

At the start, both for FedSuns, but then when the Stampede discovered their contract had been breached by being deployed alongside the RAC, they broke and switch sides.

- RAC - fighting for FedSuns

- HS under MoC contract

Victoria War
Legionary Guard

The **Legionary Guard** was a unit of specially-trained Gladiator Agents commanded by the Supreme Leader and Head Chief, Rovoc Salian, with Akan Lanos as Vice Chief.

## History

The Legionary Guard was formed in 4990, shortly after the creation of the Imperial Legion. The unit was inspired from the Gladiator Legion, a unit of gladio gladiators who served the Salian Empire.

## Structure

The commander of the Legionary Guard was the Head Chief, with the Vice-Chief as second-in-command. Throughout its whole existence, Rovoc Salian served as Head Chief. Lars Veltin, a former instructor to Rovoc, was the first Vice Chief. Lars Veltin was then replaced by Akan Lanos in 4995, and would be the second and last Vice Chief.

## Members

Rovoc Salian - Head Chief

Lars Veltin - Vice Chief from 4990 to 4995

Akan Lanos - Vice Chief from 4995 to 5005

Zeke Churino - Gladiator Agent

Faron Lingaard - Gladiator Agent

Sario Atecc - Gladiator Agent