Enemies

This page displays all the current enemies with-in Arizona.

# Zombies

## The Panzermörder [Tank Killer]

Legend has it that deep within the ruins of the old German laboratories lies a creature known as The PanzerMörder. This towering undead behemoth was the result of a failed experiment conducted during the War of 2075. Its immense size and strength were meant to turn the tide of the war in favor of the Germans, but something went terribly wrong.

The PanzerMörder is unlike any other zombie ever encountered. Its flesh appears to be made up of countless other infected, fused together in a grotesque and horrifying amalgamation. Its skin is thick and nearly impenetrable, and its limbs are massive and powerful enough to crush a car.

Rumors persist that The PanzerMörder is still alive, and that it wanders the ruins of the old laboratories, seeking out fresh prey to add to its twisted form. Those who have encountered it and lived to tell the tale describe it as a living nightmare, a creature from beyond the edge of reason.

Whether The PanzerMörder is real or just an urban legend, there is no denying the terror it inspires in those who hear its name. If you ever find yourself in the ruins of the old labs, be sure to keep your wits about you and your weapons close at hand. You never know what horrors may be lurking in the shadows.

It also seems to have escaped its encampment and has entered the U.S.

## Volatiles

Legend has it that there exists a terrifying creature known as the Volatile. This zombie is said to only come out at night, lurking in the shadows and waiting for unsuspecting victims to cross its path. Survivors who have encountered this beast describe it as being incredibly fast and agile, able to move with lightning speed and strike with deadly force.

However, those who are brave enough to venture out during the day may be able to avoid this monster altogether. It is said that the Volatile is highly sensitive to UV light, and exposure to sunlight can cause it to burn up and disintegrate. As a result, survivors are advised to stay indoors during the night and only venture out during the day when the sun is shining bright.

Despite the danger that the Volatile poses, many still seek to face it head-on and prove their courage in the face of adversity. Some even believe that there may be a way to reverse the effects of the zombie virus and restore the Volatile to its former human self. Only time will tell if this is true, but for now, survivors must stay vigilant and avoid the deadly clutches of the Volatile at all costs.

## Virals

Legend has it that there was once a man named Viral who was infected with a mysterious virus that turned him into a zombie. Unlike other zombies, Viral had incredible speed and agility, making him one of the most dangerous undead creatures to roam the earth.

However, there was something strange about Virals. Sometimes, when they were hit by survivors, they would cower back and speak like a human before going back to attacking. It was as if a small part of their humanity was still intact, struggling to break free from the virus's hold.

Despite their unique abilities, many survivors feared Viral and avoided them at all costs, believing that they could be cured and restored to their former selves.

As the years passed, Virals became a sort of legend among the survivors, with many stories and rumors circulating about his origins and abilities. Some even believed that he was the key to finding a cure for the zombie virus.

Whether friend or foe, the Viral remains one of the most enigmatic and mysterious zombies to ever exist, a reminder of the horrors that the virus can inflict on humanity.

## Screamers

Legend has it that deep in the heart of the abandoned city lies a group of undead children known as Screamers. These zombie youngsters are said to possess a scream so powerful that it can shatter windows, and even break the sound barrier. Those who have been unfortunate enough to hear their ear-splitting screech often find themselves clutching their ears in agony, desperately trying to block out the deafening noise. It's said that the Screamers lurk in the dim lit areas, waiting for their next victim to pass by so they can unleash their terrifying wail. Few have had the courage to venture into their territory, and those who have rarely return to tell the tale. The Screamers remain one of the most feared and mysterious undead creatures to roam the earth. They also seem to scream so loud it brings more zombies along.

## Goons

Legend has it that the Goons were once skilled electricians and construction workers who were working on a top-secret project when disaster struck, turning them into the undead. Now, they roam the streets with their massive hammer-like piece of concrete on rebar, wreaking havoc wherever they go. Some say that the Goons are attracted to electrical currents and can sense them from miles away, making them a formidable foe to face. Others believe that their hammer-like weapon is imbued with a powerful electrical charge, allowing them to strike with deadly force. Whatever the truth may be, one thing is for sure - the Goons are not to be trifled with. So, if you ever encounter one of these electrician or construction worker zombies, be sure to keep your distance and stay safe.

## Bomber

There were rumors spreading among survivors about a new type of zombie that was more dangerous than any they had encountered before. They were called "Bombers." These zombies were different from the rest because they had a tendency to run towards survivors instead of just aimlessly wandering around. But what made them truly terrifying was their ability to explode themselves with their bound-to-explode guts. It was like they were on a mission to take out as many survivors as possible.

No one knew where these Bombers came from or why they were so determined to take out the remaining humans. The only thing that was clear was that they were a force to be reckoned with. Survivors had to be extra cautious when they encountered one of these zombies, because the slightest mistake could mean the end of their life.

Despite the danger, there were some brave survivors who were willing to take on the Bombers head-on. They knew that if they didn't do something about this new threat, it could mean the end of humanity as they knew it. But even the bravest of survivors knew that they had to be careful when dealing with the Bombers, because one wrong move could mean the end of everything.

## Wüstling [Brute]

Legend has it that the first Wüstling was created in a secret laboratory deep in the heart of Germany. The scientists were trying to create the ultimate weapon, a zombie that could withstand any attack and take down entire armies. They succeeded, but at a terrible cost. The Wüstling was born, a towering monster standing at 7'8, with a spiked club for a left arm.

The Wüstling quickly became one of the deadliest zombies in existence. When attacked, it would stumble back before launching itself at its prey with alarming speed. Upon reaching the survivor, it would slam its club into the ground with such force that it would create a shockwave that could knock down even the strongest of survivors.

To make matters worse, the Wüstling could blast through brick walls like they were made of paper. It was a creature of pure destruction, and it seemed unstoppable. Survivors soon learned to fear the sound of its approach, as it meant certain death for anyone in its path.

Despite its fearsome reputation, some survivors have managed to take down a Wüstling. It takes a lot of firepower and teamwork to bring one down, but it can be done. Still, the memory of a Wüstling attack is enough to haunt even the bravest survivors, as they wonder if they will encounter one again and if they will be lucky enough to survive.

## Meuchler

The Meuchlers were once just like any other zombies, slow-moving and easy to avoid. But then something happened and they evolved into something much more dangerous. They became quick and agile, able to dig themselves into the ground and appear right beside their prey, catching them off guard. Survivors learned to fear the Meuchlers, as they were nearly impossible to outrun or outsmart. What made them even more terrifying was the fact that they appeared to have two extra arms on their back, which looked like they were part of an exosuit that had mutated into them. These extra appendages made them even more deadly, allowing them to attack with dangerous speed and ferocity. It was as if the Meuchlers were unstoppable, leaving a trail of destruction in their wake. Survivors had to be on high alert at all times, knowing that the Meuchlers could be lurking nearby, waiting to strike.

# Mutants

## RAD-4 "Marauders"

The most versatile and abundant mutant in the wasteland, a Marauder's intelligence is retained but slowly begins to deteriorate as they evolve into a RAD-5. Alone, marauders continue even worsened symptoms from RAD-2 and RAD-3, but with other groups of mutants, their neural functions are hijacked to complete the objective of infecting others who have not been infected already and they continue to remain incredibly reclusive. Marauders act as footmen for organized biomass cells due to their ranged capabilities and large numbers, being able to fully handle firearms.

## RAD-5 "Sapiens"

RAD-5s are not often seen outside large concentrations of radiation like Lake Mead Nuclear or the formerly Infected Craterview. On the rare occasion that they are, infected are often seen spreading spores and standing idly by nuclear waste as the disease controls their mind to seek out any source of radiation to bathe in. While nearby nuclear waste, Sapiens primarily function as guards for mutant dens and, unless a Marauder is present, have no hesitation when it comes to attacking uninfected. RAD-5 acts as a buffer stage between physically altered mutants and those in the initial stages. Those with the Yellow Strain transform into a RAD-6A while those infected with the Green Strain transform into a RAD-6B.

Additionally, RAD-5s also undergo a physical transformation as they further progress with the RAD-X disease. While these alterations force their body to take on an unsightly and ghastly appearance, their limbs are also vulnerable to detaching and their muscles will contort into unnatural positions. Sapiens will face detached limbs that expose their bone and tissue in their pathway to become a Creeper, and Hitmen will experience an accelerated muscle growth disproportionate to the rest of their body.

As RAD-5s are unable to feel any pain, Sapiens will use their exposed limbs to their advantage and attempt to wield them as personal blades that have the capability to spread the disease further.

## RAD-6A "Creepers"

Designated RAD-6A, Creepers are morbidly skeletal in appearance. They lack body fat, have inverted joints and a relatively low muscle mass, allowing them to traverse surfaces at impressive speeds and climb far better then most humans. Similar to how felines and other mammals have acute night vision, the mutations of the Creeper modify their vision by growing an additional layer of tissue behind the retina. This additional layer, known as Tapetum lucidum, gives Creepers superior night vision and increased light in their photo receptors while traveling in dark areas. As with other mammals that are gifted with this additional tissue in their eyes, their enhanced vision also unfortunately exposes Creepers in darker areas through the means of light reflection, one of the means of identifying yellow-strained mutants in the advanced stages of mutation.

Furthermore, Creepers regain the ability of advanced speech in order to mimic various sounds and voices made by wastelanders. These mimics are often used to lure gullible, altruistic survivors into ambushes and traps. A foreshadowing of the next stage of mutation, bulges begin to form on the backs and necks of Creepers, forcing them into a hunched over position.

## RAD-6B "Hitman"

RAD-6Bs retain their humanoid shape and the ability to communicate with other mutants, with the dominant arm of the infected mutant growing denser bones, compacted muscle mass, and hardened tissue. This asymmetric mutation means that Hitmen are slower than uninfected, but this is made up for in the utility of their newfound strength.

A Hitman's mutated arm is capable of hurling adult men, fracturing bones, and crashing through soft barricades such as doors and scrap walls. Disproportionate arm strength gives Hitmen the ability to charge into one direction at with a sudden burst of energy, grabbing those unlucky enough to be targeted and separating groups of armed survivors from each other. While they have the potential to charge at their victims, their speeds rarely match those of a survivor's sprint from their heavy muscle mass on their body.

## RAD-7A "Leachers"

The skinnier, faster, and more acidic cousins of Creepers, designated RAD-7A, Leachers develop a second head beside their first head and another limb on their back. The second head acts as a projectile launcher, spitting out acidic barbs at up to fifteen feet that can infect those unfortunate enough upon direct contact. The new limb allows them to hang from ceilings to open up more ambush opportunities and blade-like protrusions grow from the knuckles to provide an edge in close-quarters combat.

Leachers are also considerably faster than their smaller brethren. An even sharper decrease in muscle and fat allows Leachers to run at high speeds in short bursts that last shorter than a second in order to evade bullets, throwables, and projectiles. Like Creepers, Leachers can also mimic the voices of wasteland survivors. Despite the lack of core strength, Leachers are capable of dragging away injured uninfected to the Biomass to infect their victims with the disease.

## RAD-7B "Crushers"

Crushers, also known as RAD-7Bs, gain further muscular strength centered around their upper body that attempts to mitigate the unbalance in the host's body between muscle mass and energy. Their new balance allows them to jog and sprint at human speeds, however, due to their high center of mass, they are unable to turn or stop suddenly without toppling over. The skin on the arms and torso of Crushers harden, capable of absorbing attacks from bladed and blunt melee weapons along with pistol calibers including but not limited to: .45 ACP, 9x19mm Parabellum, and .38 Special. Their hardened skin allots Crushers the benefits to exploit them by using their reinforced fists to punch through hard materials like brick walls or scrap sheet metal gates and doors.

These RAD-7Bs are considerably stronger than Hitmen, however, their demeanor and overall behavior in combat is unchanged. Without the direction of mutants that possess higher neural functions, Crushers will simply inflict physical strikes against a target until it has been incapacitated or until they have taken too much damage to continue and risk dying.

## RAD-8B "Malevolent Ones"

A symbol of the raw, mutated strength the Green Strain has to offer, Malevolent Ones are one of the heaviest, strongest, and deadliest mutants in the wastes. The average full-grown RAD-8B is able to pick up and throw car doors, as well as heavily damaging SEAL suits with their bare fists. A RAD-8B's extreme strength enables them to smash through the hardest of materials such as steal plating.

The armor of a Malevolent One also grows all over their entire body, covering them in chitinous armor capable of absorbing almost all arms fire, even up to that of a .50 cal. However, their body armor provides little to no protection against fire or electricity. Their regained intelligence also has a nearby effect on lesser mutants that temporarily increase their neural functions. Malevolent Ones also act as ringleaders for mutant hordes.

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Mutant info taken from After The Flash: Mirage Mutants

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# Gootraxians

There are so far, too many gootraxians to label on this page. Thus, all Gootraxians will be in the custom lore.