recursal/Fanatic-Fandom huggingface dataset:
DWE2M2: Out to Launch

## Out to Launch

**Out to Launch** is the second level of the second episode (Scar Trek) of the "Death Wish" add-on for Blood, created by Bloatoid.

## Secrets (as of version 1.7.9)

There are 6 secrets and 1 Super Secret in this level.

1. Inside the destroyed ship (past the one with the Skull Key), face the door you have to go through and jump through the dark window on your right; watch for the Rat! ***(Body Armor)***
2. **SUPER SECRET!** After using the Skull Key to send the craft crashing and burning into a group of Ackolytes, take the narrow ledge past the craft and you eventually will arrive at what looks to be a dead end with a Cultist and an Axe Zombie ahead of you. Use either of the enemies' heads as a springboard and jump off them to reach the ledge across the gap (you can do this with regular strafe-jumping as well but it is VERY hard to do so consistently); take the ledge into this super secret cavern ***(Boots of Jumping, Cloak of Invisibility, Life Seed, Napalm Launcher)***
3. Just past the craft you crashed and burned into the group of Ackolytes, this time go right into a wide-open area with an acid pool in the middle (which will hurt you if you step into it, by the way); on the far right side there are a pair of trucks. Go in between the far side truck and the rock wall to spot a secret amongst some metal barrels ***(Life Leech)***
4. In this same area, go inside the room at the top of the ramp, turn right and use the blue "Northbound Express" sign on the wall to open the locked door to your left (watch for the Hell Hands!) ***(Tesla Cannon)***
5. Inside the bathroom at the top of the elevator, go into one of the stalls and you'll see a bloody handprint on the wall; use it to lower the toilet and go into the vent duct ***(Guns Akimbo)***
6. Out on the launchpad, face the large gate on the left, then look for a giant crack in the wall to the left of the gate to blow up ***(Super Armor)***
7. After prepping the rocket for launch and using the switch in the launch bay just under the three lit signs, go back up the ramp, and you will notice that the doors leading to the immolated room you saw earlier are now opened, revealing a Hell Hound. Go inside, turn around and use the button on your right to open a secret niche across from you ***(Cloak of Invisibility)***
E1M6: The Great Temple

## The Great Temple

**The Great Temple** is the sixth and penultimate level of the first episode (The Way of All Flesh) in Blood.

## Secrets

There are 6 secrets and 1 Super Secret in this level.

1. At the very beginning, deal with the Zombie ambush around the corner of the stairs, then go into the hole they came from and face the opposite wall; a part of it is actually a well-hidden path ***(Dynamite Bundles)***
2. Just past the first secret, raise the bridge that is suspended over the water below and quickly jump up to it before it gets too high up. Head left and use the dark well that is right next to a switch ***(Doctor's Bag)***
3. After getting the last secret, dive into the water, and follow the path to the bigger underwater room with Bone Eels and chained corpses. Swim under the middle area where there are Cultists and Fanatics waiting, and you will eventually find a hole you can swim under ***(Cloak of Invisibility)***
4. Past the room where you get a Guns Akimbo on a lowering pillar (proceeded by a stone face trying to spit fire at you), you will come to a greenish room with some enemies in it. Go forward all the way until you can only go left down a short flight of stairs, but don't go down them yet. Instead, face the reddish-colored wall panel with engravings on it and use it to open it ***(Box of Shells)***
5. Once you get to the room that contains the Fire Key, look at the rotating rotunda and open it. Step inside, turn around and look up to spot a switch near the ceiling; shoot it to rotate the rotunda with you in it ***(Napalm Launcher, Dynamite Bundles, Box of Flares, Life Seed)***
6. In the final room (where you get powerups and have to find 3 large rooms full of enemies), use the switch to make the rotating C-shaped portion of wall move, and follow the opening of said wall through the narrow wall slots it rotates through (don't get squished!) and you will eventually find a secret teleporter ***(Death Mask)***
7. **SUPER SECRET!** In the overlook area where you obtain the Moon Key, grab the key, clear out the ambush parties, and look down over the ledge that leads into the clouds. Turn on your Boots of Jumping and slowly inch your way to the left window overlooking the clouds and press up against the left side of this opening and fall down; you will see that a portion of these "clouds" is actually a walkway that blends in with the clouds. Follow the path around to a set of double doors and go through them into what seems to be an empty room. Upon entry, the message "I can't believe you found this!" will show up on screen, followed by another message saying "Here, you can have it all.", and the rear wall opening ***(Flare Pistol, Sawed-Off, Tommy Gun, Napalm Launcher, Death Mask, Guns Akimbo, Cloak of Invisibility, Doctor's Bag, Life Seed, and Super Armor)***
FO1M2: Railways

## Railways

**Railways** is the second level of the first episode (Through the Veins) of the Fleshed Out add-on for Blood, created by SkobbeJakGames.

## Secrets (as of version 1.7.14)

There are 13 secrets in this level.

1. Out in the street, full of legions of enemies, go towards the parked cars on one end. One of them has a hole in the top you can fall through for some goodies ***(Life Seed, Box of Flares, Spray Can x3)***
2. Just across from secret #1, there is a metal fence on top of a wooden fence; blow up the metal fence and jump over using the crates for help ***(Life Essence x2, Trapped Soul, Life Leech, Box of Flares x4)***
3. About halfway through the same street -- with the train station to your left -- look right and you will see a gated-off alley with an item at the end, near a door. Use the environment to hop on and over the fence ***(Trapped Soul)***
4. On the opposite side of the aforementioned secret, go through the fence, up the stairs, and head to the right. Through this door is a small apartment of sorts. Take out the enemies within and use the side of the bed opposite the wall to slide it out of the way ***(Voodoo Doll)***
5. Inside the train station's ticket booth, there is a vent duct on one of the tall shelves; get up and go through it ***(Life Essence, Basic Armor, Life Seed)***
6. Inside the Cask of Amontillado Pub & Grille's kitchen, there is a grey door on your right that can be blown up ***(Reflective Shots)***
7. Just outside the kitchen door is a locked door next to a stack of crates; blow it up and go through ***(Gasoline Can, Box of Shells, Sawed-Off, Case of TNT, Guns Akimbo)***
8. Past the Skull Key door (where the vending machines are, dive into the fountain, swim through to the other side, and surface ***(Super Armor)***
9. Just past the Spider Key door is a computer monitor of sorts; use it to open the bookshelf behind you ***(Life Leech)***
10. Inside the room with the Eye Key waterfall, with the waterfall to your right, go to the back wall to spot part of it that is recessed; open it and go through ***(Doctor's Bag)***
11. Just past the Dagger Key door, head out the window to the roof where the Fire Key is; before going back in, go through the fan vent on your left, all the way to the other rooftop ***(Tesla Cannon)***
12. Just past the Fire Key door, look to your left at some metal barrels; blow them up and go through the narrow opened wall ***(Tesla Charge, Doctor's Bag)***
13. In this same area, go through the other narrow opened wall on the opposite side of the first one ***(Super Armor)***
E6M5: The Ruined Temple

## The Ruined Temple

**The Ruined Temple** is the fifth level of the "Post Mortem" episode in the "Plasma Pak" extension for Blood.

## Secrets

There are 5 secrets and 1 Super Secret in this level.

1. When you arrive in the courtyard full of Axe Zombies, head inside the temple to your right where the Fire Key door is. The rubble across from the Fire Key door can be blown up; do so ***(Fire Armor, TNT Bundle)***
2. Inside the same courtyard, there is a long stone hall with 1 or 2 Hell Hounds in it; run to the other side (from the wall near where you entered the courtyard from) to find a room with a Voodoo Doll in it; you will see that there is a well that looks bloodied; use it (watch for the Cultist waiting for you!) ***(Doctor's Bag)***
3. From the same room with the Voodoo Doll from the previous secret, you will notice a crack in the brick wall across from the room entrance; blow it up and head on through ***(Super Armor)***
4. In the room with the Eye Key, use the pyramid-looking thing in the middle to jump up to the alcove above you (watch for the Cabalists inside!) ***(Life Seed)***
5. Next to the room with the Eye Key is a small room full of a gang of different Cabalists; there is also a hole in the floor along the brick wall; fall down it and push forward to reach the ledge you see in front of you ***(Guns Akimbo)***
6. **SUPER SECRET!** Before leaving the last secret, use the wall across from the Guns Akimbo ***(Death Mask)***
Voodoo Doll

The **Voodoo Doll** is a weapon from *Blood* and *Blood II: The Chosen*. It is first found in the second episode Even Death May Die, around the first level Shipwrecked. Every doll picked up charges ammo to max.

## Usage

Caleb does a single hitscan attack by pricking the doll with a needle. The voodoo doll only works when an enemy is within the player's line of sight (i.e. within horizontal range of the crosshair), otherwise Caleb damages himself for 1 health point per prick. The hitscan attack is quick enough to take down a flying Gargoyle. The alternate fire-mode causes Caleb to cast a spell on the doll, which uses up all its power, inflicting death on weaker enemies and a certain amount of damage on stronger enemies.

Due to the way the doll works, the player is able to harm and kill enemies from a great distance, high altitude and even beyond gates and bars. Being a spiritual weapon, the voodoo doll does severe damage to all enemies including bosses, making it particularly effective against Stone Gargoyles.
E5M8: Abysmal Mine

## Secrets

### Secrets

2\* (Neither secret will register, so you will have no choice but to end this level with 0 out of 2 secrets, even if you find them)

## Level directions

### Followed by:

E5M9: Castle

**Abysmal Mine** is the eighth level of the Cryptic Passage expansion/episode for Blood.

## Secrets

There are 2 secrets in this level, however they are both bugged, so you will end this level with a 0 / 2 "Secrets Found" count.

1. Through the Fire Key door, you will emerge in a room with a Guns Akimbo powerup, the Eye Key door below you, and a furnace (which contains the Skull Key). On a wooden table in the corner of the hallway leading to the furnace is a radio; use it to open the niche besides the table ***(Napalm Launcher, Gasoline Can x2)***
	1. This secret is bugged and will not register.
2. After picking up the Eye Key, use the grey pillar/obelisk in front of you; this causes a ledge just to the left of it to raise up; you will need to go around the left side of this area to see it clearly without fear of falling to your death ***(Life Seed, Super Armor)***
	1. This secret is also bugged and will not register.
DWE2M4: Weird Science

## Weird Science

**Weird Science** is the fourth level of the second episode (Scar Trek) of the "Death Wish" add-on for Blood, created by Bloatoid.

## Secrets (as of version 1.7.9)

There are 7 secrets in this level.

1. Dive into the fountain in the lobby of the giant castle and grab the Fire Key; from here, keep swimming down the path until you see an open passage to your left ***(Diving Suit, Napalm Launcher)***
2. Go up the stairs of the castle and head right. There is a broken portion of wall that'll let you jump into the fireplace. Do so and hit the skull switch to open the pillar nearest the gate door across from the fireplace; watch out, as it's rigged to set off a trap! ***(Life Seed)***
3. Go through the Fire Key door and through the library. Go down the stairs revealed by the lowering bookcase. Halfway down the stairs (watch for the Ackolytes!), look right and you'll see a distant ledge Tchernobog is on. Jump to it; there is a teleporter inside that'll take you back to the ledge you were on ***(Life Essence, Tesla Cannon)***
4. Go down the rest of the stairs to a dungeon-like room. Halfway through the room, there will be a tiny waterfall on the wall with a stone face above it; shoot it to open the cell just across from it ***(Tome, Tesla Charge, Box of Flares)***
5. In this same room is an area that contains the Spider Key. Across from the key there is a grate you can destroy; go through the path to a fireplace ***(Key 7)***
6. In the dining hall where the Eye Key is located, on the opposite side from the table is a giant display; blow it up and jump on in ***(Cloak of Invisibility)***
7. Go through the Eye Key gate and blow up the stone display (in between the two vases) to your immediate right and go inside ***(Life Leech)***

## Secret Exit

Once you get the Moon Key, head back through the Fire Key door. Halfway up the stairs to the library, you'll notice a floating white orb to your white. Touch it to be teleported back to the roof where the Feather Fall and Skull Key were located and use the Moon Key pillar. From there, dive into the water (or use Boots of Jumping to avoid taking fall damage), and platform across the lantern-dotted pillars (which the Moon Key switch on the roof lower) all the way to a secret path on the side wall of the castle. Be wary of the Hell Hound and Axe Zombie waiting for you in here! Once you deal with them, use the Key 7 switch and away you'll go to the next secret level of the episode!
Gill Beast

*Gill Beast's sprite.*

**Gill Beasts** are water-dwelling enemies from *Blood*. They first appear in the first level E2M1: Shipwrecked on Episode 2.

## Description

   Gill Beast is a sea monster with fleshy, muscular bodies colored in brown-green, light-brown, and grey. The most noticeable feature is their large head resembling to that of a shark possessing with gills, beady-black eyes, reddish-tinted teeth-gums, and needle-like teeth. They have fish-resembled fin-spines from the top of their head down through their back ended with a tail fin. Each webbed hands and feet sport with two clawed fingers/toes.

## Official bestiary

   Despite a stench that will keep you out of fish markets for the rest of your life, these mobile mounds of teeth are best encountered on dry land, out of their natural element. Underwater, they'll quickly show you the meaning of a stomping ground. They may even summon a few bone eels to help out. Fish food, anyone?

## Trivia

* From the bestiary of the official *Blood* website, it mentions that the Gill Beast is able to summon Bone Eels to do its bidding. The Gill Beast never use that kind of ability from the game, however.

## References

1. ↑ http://web.archive.org/web/20080927181436/http://blood.lith.com/bestiary/gillbeast.asp
E3M2: The Siege

## The Siege

### Music track:

None (neither CD nor MIDI); instead there is a nonstop air raid siren going on in the background to provide ambiance.

## Level directions

### Followed by:

E3M3: Raw Sewage

**The Siege** is the second level of the third episode (Farewell to Arms) in Blood.

## Secrets

There are 3 secrets in this level.

1. You will eventually come to a point in the map where you have to jump into a vent shaft and drop down into a kitchen. Before you do so, however, look on the wall opposite the vent shaft to spot a junction box that says "DANGER" on it. Shoot it or blow it up to open the wall behind it ***(Boots of Jumping)***
2. When you approach the bank, an airstrike will occur and destroy one of the columns to the right of the bank's entrance. Jump to the top of this newly-destroyed column ***(Life Seed)***
3. Inside the bank vault, open the near-left corner section and head inside. Face where you came from and look up to spot a button near the ceiling that you can shoot. Do so to open a huge section of wall across from you ***(Voodoo Doll)***
Plasma Pak

Box art for *Plasma Pak*.

**Plasma Pak** is the second expansion pack for *Blood* developed by Monoloth Productions and released in October 15, 1997.

## Features

### New episode

New sixth episode; Post Mortem. New levels include:

* E6M1: Welcome To Your Life
* E6M2: They Are Here
* E6M3: Public Storage
* E6M4: Aqueducts
* E6M5: The Ruined Temple
* E6M6: Forbidden Rituals
* E6M9: Forgotten Catacombs
* E6M7: The Dungeon
* E6M8: Beauty and the Beast

### New multiplayer maps

Three new multiplayer maps are featured.

* DM1: Monolith Building 11
* DM2: Power!
* DM3: Area 15

### New enemies

Several new enemies can be encountered in the sixth episode only.

* Ackolyte
* Zealot
* Chrysalid Pod
* Little Caleb
* Magma Chrysalid Pod
* Beast
E3M3: Raw Sewage

## Raw Sewage

**Raw Sewage** is the third level of the third episode (Farewell to Arms) in Blood.

## Secrets

There are 5 secrets in this level.

1. At the very beginning, there is a support beam to your left that is of a different color than the rest. Use it ***(Diving Suit; you must collect the suit for the secret to register)***
2. Go into the sewage and find the valve puzzle you must solve (just use both the left and right valves once each) to open the next portion of the map. However, if you keep turning both of them, eventually you will open a section of wall across from the valves ***(Life Seed)***
3. Inside the room with a sewage stream on the floor, go forward to the first intersection where there are Axe Zombies directly in front of you below, and Bloated Butchers to your left. At this intersection, on the wall to your right, are two junction box wall panels. Use the one on the right to open it ***(Tesla Cannon, Tesla Charge x2)***
4. In the room with beds of straw everywhere, use the one you spot in the corner of the room to slide it back ***(Beast Vision)***
5. Inside the room containing the rather intricate lock containing the Eye Key, face the lock mechanism from the switch you activated to open it, then jump and crouch into the wall of panels to your left. Go all the way to the dead end and use the switch on the second to last panel to the left (the one that's covered with vines) to open the wall at the end ***(Voodoo Doll)***
Life Leech

The **Life Leech** is a weapon from *Blood* and *Blood II: The Chosen*. It is first found in the fourth episode Dead Reckoning, around the first level Butchery Loves Company. When picked up, the weapon has 35 ammo charges and each Trapped Soul is worth 10 charges.

## Usage

When cast, the Life Leech launches a barrage of 14 fireballs (1 Trapped Soul per fireball), which can set fire to weaker enemies. If the player has less than 14 ammo, the weapon will use the player's health points to compensate. Because the weapon does Spiritual damage, the leeching effect can be mitigated if the player has obtained Spiritual Armor.

The alternate fire-mode has Caleb place the weapon a little bit ahead of him and it attacks enemies in the form of a stationary cannon with projectiles that are not unlike the Stone Gargoyle's. While stationary, the Life Leech uses up less ammo and does not deduct any health points when low. The weapon can be retrieved by pressing the Use key against it. Because a stationary life leech is a stage object, it can be jumped on as well as get damaged and destroyed (even by the player's own weapons). If the player makes a Life Leech stationary, picks up another one, then retrieves the first one, it will not count towards the current ammo capacity.

## Trivia

* In version 1.0 of Blood, the Life Leech was able to do a Vampiric attack which would heal Caleb up to 100 health points. This mechanic was changed in version 1.1 onwards.

## References

1. ↑ https://www.youtube.com/watch?v=5MFjJMPi9FY
E2M7: Bowels of the Earth

## Bowels of the Earth

**Bowels of the Earth** is the seventh level of the second episode (Even Death May Die) in Blood.

## Secrets

There are 2 secrets in this level.

1. After making the long drop/jump across a fiery chasm that will kill you if you fall into it, turn right and go down the path past the debris ***(Life Seed, Shotgun Shells)***
2. In the underwater section, one side will have a locked door at its end. The other end contains a large, wooden lever that opens said door. Activate the lever and go through the now-opened door and surface from the water ***(Diving Suit, Box of Shells, Tommy Gun Drum Mag)***
DWE2M12: They Mostly Come at Night

## They Mostly Come at Night

**They Mostly Come at Night** is the twelfth level and first secret level of the second episode (Scar Trek) of the "Death Wish" add-on for Blood, created by Bloatoid.

## Secrets (as of version 1.7.9)

There are 6 secrets in this level.

1. Inside a hallway where Hell Hands bust out from a vent in the ceiling, look at the vented grate to your left to spot an exposed secret vent and go through it ***(Life Seed)***
2. Go through the Skull Key door, and to through the lower vent to your left under the laser. In this office, behind the desk, is a switch to the right of the chair which lowers a nearby bookcase ***(Body Armor)***
3. Go through the big metal door labelled "Medlab", kill the Cultists (with the guns' help if you desire), then go into the nearest door on your left. In this room with yellow tubes, use the morgue slab rack to your right to lower it ***(Tesla Cannon)***
4. In this same hallway, this time go through the door to your nearest right. Inside this lab area, go to the computers labelled "Test Subjects" and use the one on the furthest left to lower the bookcase across from them ***(Gasoline Can, Spray Can, Tesla Charge)***
5. Go through to the Dock (Dagger Key door) and take the elevator down to the Heat Exchange area. Before going down the hallway to your left, jump over the wall ahead of you and go into the flashing brown niche just ahead of you and to the left ***(Life Leech)***
6. Go down the hallway and take a right. Blow up the egg-like things full of Hell Hands, enter the room and look up on the left wall to spot some vent grates. Go into the vent ***(Box of Shells, A Few Bullets x2)***
DWE1M7: Urban Decay

## Urban Decay

**Urban Decay** is the seventh level of the first episode (In Cold Blood) of the "Death Wish" add-on for Blood, created by Bloatoid.

## Secrets (as of version 1.7.9)

There are 7 secrets and 1 Super Secret in this level.

1. When you enter the Manager's office, destroy the vent grate to your lower right and go through to the room on the other side ***(Napalm Launcher)***
2. After going up the Skull Key elevator, head towards the Manager's office door and break the window on the left; jump out carefully onto the ledge ***(Super Armor)***
3. Inside the Men's restroom in this same building (where the Fire Key is located), destroy the vent high up on the wall and jump through it; this is also a secret way into the Manager's Office that doesn't require the Fire Key to get into ***(Voodoo Doll)***
4. When you enter the lobby of the "Juon Finance" building, you will see a shadow enter into the bathroom that is further away from you; go instead into the one that's closer, go into the stall and press the bloody handprint to open a niche across from the stall; there is also another bloody handprint inside here that will take you back into the lobby, next to the elevator you came down ***(Basic Armor, Tesla Charge x2)***
5. From the previous secret, go up the elevator at the end of the hall into an upper office area. Break the window on your immediate left and jump out on top of the rooftop just to the left with the A/C unit on top ***(Life Seed)***
6. **SUPER SECRET!** After causing the current floor of the building you're in to explode and you are forced to drop down to safety. Go back up into the floor after the explosions are finished. You will need to use Boots of Jumping for this. Once back in the office where you obtained the Spider Key, open the fridge on the other side of the room; before the explosion scripting happened, the fridge only had a Trapped Soul inside it, and nothing else of interest. Now, there is a secret path with a teleporter at the end that'll put you back on the Lobby level of Juon Finance ***(Super Armor, Life Seed, Napalm Launcher)***
7. When you enter the parking lot past the lobby (when the Axe Zombies bust through the windowed doors), turn left and head towards the left corner to spy some items hidden behind some barrels ***(Napalm Launcher, Asbestos Armor)***
8. After taking the Eye Key elevator, which leads to the level exit switch, bust out the first window to your right on the staircase and jump out onto a ledge. You will notice that you're back in the starting area where you obtained your first key. On the other side of a very large wooden fence, drop down to where the items are. Alternatively, you can actually get this secret at the very beginning by just using the Boots of Jumping to get on the other side. ***(Life Essence, Super Armor)***
E6M3: Public Storage

## Public Storage

**Public Storage** is the third level of the "Post Mortem" episode in the "Plasma Pak" extension for Blood.

## Secrets

There are 7 secrets in this level.

1. In the starting, big and open area, go to the back wall all the way to the other side, near where the Skull Key door is. The wall in question will have a single stack of crates against it. Use the Boots of Jumping to get this secret by jumping against the wall to the left of the crates ***(Reflective Shots)***
2. Inside the room with the Dagger Key door (which also happens to be full of all kinds of Cabalists as well as Hell Hands/Hounds, there is a big crack on one of the walls to blow up ***(Sawed-Off)***
3. Inside the room that contains the Dagger Key, use the bookcase to the left of the desk (when facing the Dagger Key) ***(Proximity Detonators)***
4. Inside the Dagger Key room, there is a crack in the wall near a ramp that is guarded by Axe Zombies and Hell Hounds; blow it up ***(Tesla Cannon)***
5. In the same room, look for a pile of straw on the floor while facing the direction of the Manager's Room door; there will be two stacks of crates that are a darker color than the rest of the crates (as well as the crates themselves being smaller in size); use the stack further away from the wall to lower it ***(Death Mask)***
6. Inside the Skull Key room, waste the enemies, then head all the way forward to the "crate fort" directly in front of you; simply round the corner and go behind the crate to find your secret ***(Guns Akimbo)***
7. In the same room, there is a conveyor belt behind two large, wooden doors. Go on the right side of the conveyor and use the control panel that is further away from you (and closest to the big metal door in front of the conveyor) ***(Life Seed)***
FO2M5: Outlaw

## Outlaw

**Outlaw** is the fifth level of the second episode (Rotten Tales) of the Fleshed Out add-on for Blood, created by SkobbeJakGames.

## Secrets (as of version 1.7.14)

There are 8 secrets in this level.

1. At the beginning, either use Boots of Jumping or the roof of the building that your cart stops in front of to nab the secret item that the flying saucer is holding ***(Super Armor)***
2. In the area after the starting area (where the Cultist is holding the Fire Key), there is a shed or outhouse-looking building with a blood spatter on the floor in front of it; use the front door to lower the entire building ***(Doctor's Bag)***
3. When you enter the town, you will notice that there is an alley across from the "Innsmouth Corporate Plaza" building (and to the left of the "Happy-Go-Pukey!" building); head back there and jump on the wagon ***(Guns Akimbo)***
4. Enter the "Cask of Amontillado Pub & Grille" via the Moon Key, and go into the bedroom upstairs. There is a non-hidden switch just below a section of bookcases; use it and enter through the lowered door on the other end of the room; bust open the cocooned corpse to reveal some Hell Hands! ***(Voodoo Doll, Life Seed)***
5. Go through the Dagger Key gate and jump up to the balcony where the Ackolyte is/was; there is a boarded-up window across from this area that you can blow up; do so and jump into the room ***(Cloak of Invisibility)***
6. There is a balcony just past the previous secret with an Ackolyte guarding the item on it; hop up there with the help of the stacked crates to the side of the building, or just use Boots of Jumping ***(Life Leech)***
7. Just past the previous secret, jump onto the roof of the stone church in front of you to get the item at the base of the chimney ***(Life Seed)***
8. Across from the previous secret, use one of the headstones in the cemetery to jump up onto the adjacent ledge ***(Body Armor)***
FO3M4: The Heights

## The Heights

**The Heights** is the fourth level of the third episode (Praying with Fire) of the Fleshed Out add-on for Blood, created by SkobbeJakGames.

## Secrets (as of version 1.7.14)

There are 8 secrets in this level.

1. Go through the "EXIT" doors of the apartment complex you start in, turn left and jump onto the dumpster with the green muck in it. You will notice, on a ledge on the building to your left, are 2 Ackolytes. Take care of them and jump onto the ledge they were standing on ***(Box of Shells, Doctor's Bag)***
2. In the wide road where you see Cerberus (where there are multiple key doors), hop up onto the ledge to the right of where Cerberus is/was, and go towards the doors he was guarding, and turn right; you will see a few windows that are translucent; jump through them into the room ***(Guns Akimbo, Box of Shells, Boots of Jumping)***
3. In this same street, get back on the ground and go to the giant doors Cerberus was guarding. There is a very well-hidden niche on the lower left wall touching the doors ***(Super Armor)***
4. Still in the street, on the same side Cerberus is/was, look high up on the brown building where the two metal shutters are; there is a crack that can be blown up. Jump up onto the streetlight, then up to the secret compartment. Needless to say, this WILL require Boots of Jumping to reach ***(Reflective Shots, Tesla Charge x2)***
5. Yet again in the same street, this time go to the side opposite from where Cerberus is/was. There are 2 Axe Zombies in a small, dead-end alley to the right of the Skull Key door. Go into this alley and jump through the tiny, translucent window to your left ***(Gasoline Can, Life Leech)***
6. Once again, in the same street as the last few secrets, look high up on the building on the opposite side of the previous secret to spot 3 torches on a ledge. Hop up onto the wall, then use Boots of Jumping to reach the high-up metal platforms, and then the ledge just above them ***(Gasoline Can, Life Seed)***
7. For one final time in this street, walk on the wall just across from the Dagger and Spider Key doors, and head towards the Spider Key door area. Jump up onto the ledge above the stacks of crates, then look to your right. Tightrope walk across the metal beam to the metal platform and go into the open window on this building; alternatively, you can just make your way to the metal platform via Boots of Jumping ***(Cloak of Invisibility)***
8. In the final area inside of a parking garage (where there is a Beast waiting for you along with some other enemies), turn left after entering and go under the stack of crates on the wall; there is a crack on the side of one of the crates under the stack; blow it up and get the item ***(Guns Akimbo)***
DWE2M10: Dread Faction

## Dread Faction

**Dread Faction** is the tenth level and second secret level of the second episode (Scar Trek) of the "Death Wish" add-on for Blood, created by Bloatoid.

## Secrets (as of version 1.7.9)

There are 7 secrets in this level.

1. Board the train and go all the way until you have to go up an elevator to get into the kitchen. There is a pair of bloody handprints on the immediate left once you exit the elevator; use them to raise up a cupboard next to you ***(Box of Flares)***
2. Still in the kitchen, there is a furnace in the opposite corner of the room, next to the Eye Key; you know what to do by now! ***(Life Seed)***
3. Go through the Eye Key door into the train's dining car; go inside and turn around. Use the serpent panel the left of the Eye Key door to open it ***(Voodoo Doll)***
4. Inside the train's engine room, jump into the furnace here (yep, again) and quickly run to the very back of it ***(Life Seed)***
5. In the room where you get the Spider Key, use the Boots of Jumping to jump to the upper ledge; you can use the secret item here to enter the immolated room across from this one and get a Tesla Cannon ***(Asbestos Armor)***
6. After going through the big door that requires the Moon and Spider Keys, go through the vent to end up back at the train station entrance in the beginning. Take out the two Zombies, then look in the far left corner to the right side of the couch (watch the Hell Hand!) ***(Spirit Armor)***
7. Behind the Spirit Armor you jut picked up is an orange tunnel that you must strafe run over to. Pick up the item and a door will immediately open, revealing a Cabalist in a bright green robe hurtling towards you with a bundle of dynamite. Let the explosion drop you down the large shaft to get more items; keep in mind that if you fail to clear the gap (which is the actual secret, not the items at the bottom of the shaft), you can survive by activating your Boots of Jumping; then you can just try again as many times as you need to before you get it, as the gap is very tricky to clear. ***(Death Mask, Napalm Launcher, Gasoline Cans)***
E4M2: Breeding Grounds

## Breeding Grounds

**Breeding Grounds** is the second level of the fourth and final episode (Dead Reckoning) in Blood.

## Secrets

There are 3 secrets in this level.

1. Inside the "spider cellar" (which includes a Mother Spider on all difficulties!), head through the door and immediately left; there is a portion of wall here that is differently colored ***(Doctor's Bag)***
2. Still inside the spider cellar, go to where the Mother Spider was waiting and use the giant wooden lever in here. Activating that will open a secret niche through a formerly-locked door further up the stairs and past a big wide-open room full of enemies ***(Life Seed)***
3. Near the end of the level, you will come across an outside pool with tons of Gargoyles flying around. Dive down and swim all around the pillar in the middle until you find a niche you can swim through. The reward will definitely be fitting here! ***(Diving Suit, Super Armor)***
DWE1M10: Ring of Fire

## Ring of Fire

**Ring of Fire** is the tenth level and first transition level of the first episode (In Cold Blood) of the "Death Wish" add-on for Blood, created by Bloatoid.

## Secrets (as of version 1.7.9)

There is 1 secret in this level.

1. Inside the weapons training room, jump on top of the Caleb target and over to the wall to the outside area ***(Napalm Launcher)***
Caleb

Caleb's artwork from *Blood II: The Chosen*.

**Caleb** is the leader of the Chosen, and the primary character from the whole *Blood* series.

## Profile

### Description

Caleb is a red eyed man he wears black and white clothes with a cowboy hat

### Personality

Caleb is a very cold-hearted, ruthless, amoral and nihilistic killer motivated only by his personal desires. When fighting his way through to Tchernobog, he didn't express any sort of care or pity towards innocents captured, tortured and sacrificed by Cabal. In addition to that he loves making sarcastic remarks about what he sees or when he kills his enemies with joy. He has no sense of right and wrong and just does what he wants to do, without caring about anything other than his desire for revenge and pain he can cause. His other notable quality, however, is his deep love towards Ophelia and care towards the other two Chosen who he considers his friends

## Official Description

Too stubborn to quit, too stupid to die.' This was how a Lieutenant of the Cabal once described Caleb, and he wasn't too far off. Driven by his quick wits and the sheer force of his vicious nature, Caleb has become an unstoppable force of malice and spraying bullets. Using his good mix of speed and toughness along with his familiarity with a wide variety of weapons, Caleb is the brawler, the kind of person who runs into a room gun blazing, getting chewed up by everything the enemy can throw at him. But his utterly ruthless style guarantees that when he enters a fight, no one gets out alive. These traits have made him the recognized leader of the Chosen.

## Trivia

* During the development for *Blood*, he is originally going to be named Michael.
	+ Caleb's design was meant to be similar to the Cultists, as revealed from the *Blood* Alpha. This was changed later in development.
* His shirt and brown pants are a homage to the clothes that Ash Williams wears from the Evil Dead franchise.
* Caleb had inspired the character of Black Hat from the Korean novel known as *Priest*, which was then made into a Hollywood movie. Karl Urban had played Black Hat in the movie, and he has formally played a marine in the *Doom* movie.
* Caleb bears some similarities to The Deathslinger from the game *Dead by Daylight*:
	+ They're both named Caleb.
	+ They're both known for being notorious gunslingers.
		- It's also possible that Caleb even served as the inspiration for The Deathslinger.

## References

1. ↑ *Blood II: The Chosen* website

 **Minor** | TBA
E3M1: Ghost Town

## Ghost Town

**Ghost Town** is the first level of the third episode (Farewell to Arms) in Blood.

## Secrets

There are 9 secrets and 1 Super Secret in this level.

1. From the start, go inside the only building you have access to, on the street to your left. Instead of going up the stairs in front of you just past the door, head right into a room full of paintings (watch out for the Fanatics!). Turn to your right and use the large painting on the wall to lower it ***(Tommy Gun Drum Mag)***
2. When you get upstairs all the way into the room containing the Moon Key (which is held by a Phantasm), go over to the large portrait and use it to open it ***(Life Seed)***
3. In the room with the Fire Key, close the door you opened to enter the room to find the secret item just sitting in a niche that the door normally completely covers up ***(Reflective Shots)***
4. Inside the Fire Key door, turn right and go around the corner until you see two drawers; use the one that does not have a mirror above it to open it ***(Guns Akimbo)***
5. Just past the last secret, in the big room full of enemies, go over to the couch near the flaming wall and use it from the right side to push it out of the way ***(Napalm Launcher)***
6. Just past the last secret once again, go into the Manager's office just past the counter, and use the shelf full of items to reveal the secret item ***(Cloak of Invisibility)***
7. Back in the big room, go over to the counter the Fanatics were hiding behind when the assault first started, and blow up a crack located in the hole in the wall to the right. Inside this secret room, you can blow up the crack here as well to be let back out into the streets outside, in the back alley behind the building ***(Remote Detonator x2, Proximity Detonator)***
8. Inside the Skull Key door, there is a sofa against a wall with a Cultist lying in wait behind it. Behind the couch against the wall is a vent duct. Break the grating and go through to a secret bedroom ***(Tesla Cannon, Tesla Charge x2)***
9. Back inside the room with the sofa against the wall, jump out the window to the building across the street that was destroyed in one of the airstrikes ***(Voodoo Doll, Proximity Detonator)***
10. **SUPER SECRET!** Inside the Fire Key building, head left instead of right and go into the elevator. Using it causes it to go bust and forces Caleb to escape into the elevator shaft. When you get up to the second floor doors, you can spot very tiny, narrow metal platforms that you can jump up in order to reach a hidden area at the top of the shaft. Be wary! There is an entire nest of spiders up there so you might want to chuck some TNT before just jumping up there ***(Life Seed, Super Armor)***
Gabriel

*This article is about a character from Blood. For Gabriel's reincarnated-self from Blood II, see Gabriella.*
* Blood
* Blood II

## Information

### Status:

Deceased
(Alive in *Blood II* as Gabriella)

### Voiced by:

Unknown

**Gabriel** is a character and one of the four Chosen in *Blood*. He doesn't appear in-game however; Gabriel appears in the opening intro and the third cutscene from Episode 2.

## Profile

### Description

He is a bald Anglo-Saxon fellow wearing a brown tunic, blue pants, and red boots. Strangely, like some other characters from the first game, his eyes are brilliant red in color.

### Personality

Although nothing very much known about his personality, but he seems to start panicking as Shial kidnap him from the opening cutscene.

## Involvement

After the Chosen failed Tchernobog's orders, He sent His servants to take the Chosen out one by one.

The second Chosen, Gabriel, was captured by the mother of spiders Shial and bring him off from the darkness. Afterwards, Shial wrapped Gabriel in a giant cobwebbed cocoon from her lair.

Meanwhile, after finishing Shial off, Cabel approaches Gabriel's wrapped up body and apologize to him for this. Then, Cabel pulls Gabriel's heart out and drink the life of blood in order to become stronger enough to face Tchernobog.
Many years later after the events of the first game, along with other resurrected Chosen, Gabriel comes back as a female known as Gabriella, making him the only Chosen who's appearance ultimately change after resurrection.

 **Minor** | TBA
FO3M1: Ruined

## Ruined

**Ruined** is the first level of the third episode (Praying with Fire) of the Fleshed Out add-on for Blood, created by SkobbeJakGames.

## Secrets (as of version 1.7.14)

There are 5 secrets in this level.

1. Inside the room with the Tommy Gun, use the stone face at the fountain to lower the metal gate across from it ***(Super Armor)***
2. Inside the room with the Cultists surrounding a glowing pyramid of sorts, go through the metal gate in the back. There is a crack in the wall to your immediate right; blow it up and go through ***(Guns Akimbo)***
3. Inside the room with the Skull Key guarded by a ton of Cabalists, look on your immediate right after entering to spot a skull switch high up on the wall; shoot it to lower the skeletons to your right ***(Doctor's Bag, Box of Shells, Remote Detonator)***
4. Grab the Eye Key, turn around, shoot out the glass "face" in the wall, and quickly go into the furnace-looking area ***(Life Seed)***
5. In the Fire Key area, emerge into the outside area after getting the key with the Gargoyles and the Fanatic, and go immediately around the left corner into the vine-obscured path to the end ***(Reflective Shots, Tommy Gun Drum Mag, Box of Shells, Tesla Charge)***
DWE2M9: Legion

## Legion

**Legion** is the ninth and final level of the second episode (Scar Trek) of the "Death Wish" add-on for Blood, created by Bloatoid.

## Secrets (as of version 1.7.9)

There are 3 secrets in this level.

1. When you get to the stairway with lava on the other side, go to the bottom of the stairs and carefully jump over the side onto a ledge just above the lava; go to the opposite end of the ledge. For some reason, the secret is only triggered when you hit the skull switch which raises the ledge up ***(Basic Armor, Doctor's Bag)***
2. In the boss area with two Cerberuses to take out, face the altar and head left (where the Cerberuses and other enemies emerge) all the way to where there's lava, then head down a tiny hidden path to the left ***(Boots of Jumping, Life Leech)***
3. In the boss arena, jump off the altar in the middle to the rock wall behind it, then head right until you see an island floating in the lava. Jump to it ***(Gasoline Can, Napalm Launcher)***
Controls

This is a list of **controls** during gameplay in *Blood* and *Blood II: The Chosen*. It is used to help players out to understand how controls and other things work.

A list can be also accessed by pausing the game and enter "HELP".

## *Blood*

### Controls

* **Arrows** - Movement
* **Spacebar** - Use items or open doors
* **Tab** - Toggle automap
* **F** - Toggle map follow mode
* **Shift** - Run
* **Caps Lock** - Auto Run
* **Alt** - Strafe
* **,** - Strafe left
* **.** - Strafe right
* **Ctrl** - Fire selected weapon's primary fire
* **X** - Fire selected weapon's alternate fire
* **A** - Jump
* **Z** - Crouch
* **Backspace** - Turn around
* **[ or ]** - Cycle through inventory items
* **Enter** - Use selected inventory items
* **Pg up** - Look up
* **Pg down/dn** - Look down
* **Home** - Aim up
* **End** - Aim down
* **+/-** - Resize screen
* **U** - Mouse aiming
* **I** - Crosshair
Hand

The Hand from *Blood*.

**Hands**, also known as **Hell Hands**, are small yet common enemies appearing in both *Blood* and *Blood II: The Chosen*.

## Description

Hands are nothing more than severed human hands that walk around with their fingers like a spider.

## Involvement

### *Blood*

While walking around, they constantly say "I'll swallow your soul!" in a high-pitched voice. If one Hand get close enough to Caleb, it will leap on him and choke him to death. To prevent the death of asphyxiation, press the space bar repeatedly to disengage the Hand, and then shoot it before it springs back to Caleb. The Sawed-Off Shotgun is the best weapon to blast them down.

Although, since they don't come in great pack, only one Hand can grab Caleb by his throat at a time.

### *Blood II: The Chosen*

While the Cabal no longer uses proper Zombies. Hands make a return in Blood II and are still nuisance enemies that function the same way as they did in the previous game. interestingly enough however, if the hand is damaged it will flip the bird and will continue to keep up this vulgar gesture until Caleb gets close enough for them to chase after him again.

## Official Bestiary

   These spider-like menaces would love nothing more than to get their fingers around your throat and squeeze. Watch for them scuttling along walls and ceilings. The last thing you need is a handshake from one of these fiends.

## Trivia

* From the official *Blood* website's bestiary page, the Hands can walk along walls and ceilings. However, it never happen from in-game as they only walk on floors/grounds.
* Hands are possibly a reference to Thing, a disembodied hand character from *The Addams Family* series.
* Their "*I'll swallow your soul!*" line and flipping the bird in Blood II is a direct reference to the horror film trilogy *Evil Dead*. Which coincidentally also had a living severed hand as an enemy.
* After getting asphyxiated by the Hand and then enabling the cheat code to receive 200% health for "resurrection", the Hand who previously killed Caleb seems to disappear.

## References

1. ↑ http://web.archive.org/web/20080915180801/http://blood.lith.com/bloodfaq.htm#prob40
2. ↑ http://web.archive.org/web/20080927222146/http://blood.lith.com/bestiary/hellhand.asp