1.4.2

+ Changes your own or other players' spawnpoint to where you are standing or to specified coordinates
	+ /spawnpoint <player> <x> <y> <z>
* /w
	+ Alias for /tell
* /weather
	+ Changes the current weather and optionally set the duration for the new weather
	+ /weather [clear | rain | thunder]
* /gamerule <gamerule> <true/false>
	+ Look up and change gamerules regarding command block output
	+ /gamerule commandBlockOutput - Whether or not the output of command blocks executing commands should be sent to the chat as if a player had executed them
	+ /gamerule doFireTick - Whether fire should spread
	+ /gamerule doMobLoot - Whether mobs should drop items
	+ /gamerule doMobSpawning - Whether mobs should naturally spawn
	+ /gamerule doTileDrops - Whether blocks should have drops (does not work for paintings)
	+ /gamerule keepInventory - Whether the player should keep items in their inventory if they die.
	+ /gamerule mobGriefing - Whether creepers, endermen and withers should be able to change blocks.
* /clear
	+ Clears a specified player's entire inventory or remove only one block/item from itI

#### **Command Target Selectors**

* Available selectors:
	+ @p - Closest player
	+ @a - All players
	+ @r - Random player
* Can have arguments specified in [] using the syntax x=0, where x is the argument
* Available arguments:
	+ x,y,z - Coordinates
	+ r - Range
	+ m - Gamemode
	+ l - Minimum experience level
	+ lm - Maximum experience level
	+ rm - Minimum range
* Special argument only usable with @a:
	+ c - the maximum count of players to return. Numbers below 0 will make it return the last x amount of entries

#### **Sounds**

* Added sounds for placing wood, stone, plant, sand and gravel-like blocks
* Added sounds for walking on sand, gravel, soul sand, grass block and stone
* Added sounds for zombies, skeletons, cows, pigs, spiders, endermen, ghasts, silverfish, magma cubes, wolves, the ender dragon, bats and the anvil.
* Added sounds for curing a zombie, infecting a villager and a remedy sound.
* Added sounds for setting things on fire and shearing sheep
* Added sounds for climbing ladders and riding minecarts
* Added a sound for levelling up which is played every 5 levels
* Added constant noise to liquids

#### **NBT Tags**

* Tag for items to have lores
* Tag for mobs to decide whether they can despawn

### **Blocks & Items**

#### **Command Blocks**

* Runs editable commands when triggered by redstone
* Intended for adventure maps
* Can only be edited by ops in Creative mode, as long as enable-command-block in server.properties is enabled
* Only obtainable using /give playername 137
* Can operate in silent mode where it doesn't display commands in the chat box.

#### **Beacons**

* Intended as an endgame block
* Continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards (as bright as glowstone)
* Activated by building a solid pyramid of iron/gold/emerald/diamond blocks underneath and selecting an effect
	+ The cheapest configuration requires 9 blocks, while the best configuration requires 164 blocks
* Has to be directly exposed to skylight to work
* Building square platforms of increasing size and the same material per layer will activate it and increase range and status effect selection
* Viable materials are iron, gold, diamond and emerald blocks
* Changing selected status effects costs 1 emerald, diamond, gold ingot or iron ingot
* Unlockable effects, with increasing amount of required layers of blocks required:
	+ Speed and Haste
	+ Resistance and Jump Boost
	+ Strength
* When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen
	+ This second status effect is Regeneration or tier II of the previously chosen effect
* Effects given by the Beacon will have less intrusive particles than others on the screen, such as those of potions

#### **Anvils**

* Used for repairing and combining enchanted items as well as for renaming any item/block for experience levels
* Tools can also be repaired using one piece of their material
* Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
* Conflicting enchantments will be removed and only the first one will be kept
* Becomes damaged from using and dropping it - Damage persists in inventory and splits up into 3 categories: Anvil, Slightly Damaged Anvil & Very Damaged Anvil
* Can be placed in 4 orientations, but can't be moved by pistons
* Experience level cost depends on enchantment levels & rarities, whether the item will be renamed and whether the item has been used with an anvil before - Maximum experience level cost is 39 levels, unless in Creative mode
	+ For a more detailed explanation on how enchantments are combined using the anvil, see the Anvil mechanics page
* Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "Player was squashed by a falling anvil" to appear in chat
* Certain blocks are destroyed when an anvil falls on them: levers, buttons, torches, redstone torches, redstone repeaters, flower pots, rails & mob heads

#### **Flower Pots**

* Lets players plant all kinds of saplings, mushrooms, flowers, cacti, dead shrubs and ferns [2]
* Using pick block on it gives the potted plant
* Right-click it with something to plant it, hit it to get both back

#### **Cobblestone Walls**

* Available in cobblestone and moss stone variants
* Behave like fences - Connect to each other, to other blocks and to fence gates & have a 1.5 blocks high collision box
* Have a different, higher shape in corners and when blocks are placed on them

#### **Item Frames**

* All items and blocks can be framed
* Clocks, compasses and maps function - Maps show only one marker, the frame itself
* Mounted maps show markers on copies of that map
* Using pick block on it gives the framed item/block'

#### **Mob Heads**

* Wither skeleton skull has a chance of dropping when a wither skeleton is killed by a player
* Also exist for creepers, zombies, skeletons and players
* Can be put on the ground in 16 orientations and hung on walls
* Can be worn
* Using external editors or mods player skulls can be assigned to specific players - They then have tooltip "Player's Head"
	+ Add the NBT tag "SkullOwner" -> (player name) on the skull items.

#### **Wooden Buttons**

* Additionally can be activated by arrows
* Requires 1 unit of wood planks to craft

#### **Potatoes**

* Can be planted on hydrated soil and drop 1-4 potatoes when fully grown
* Can be grown instantly using bone meal
* Can be Smelted to receive a baked potato
* Rarely drop poisoned potatoes
* Potatoes give 0.5 hunger points, poisoned potatoes give 1 hunger point and have a chance to poison you, baked potatoes give 3 hunger points

#### **Carrots**

* Can be planted on hydrated soil and drop 2-4 carrots when fully grown
* Can be grown instantly using bone meal
* Can be crafted surrounded with 8 gold nuggets to get a golden carrot
* Carrots restore 4 (Hunger.svgHunger.svg) hunger and golden carrots restore 6 (Hunger.svgHunger.svgHunger.svg) hunger

#### **Carrot On A Stick**

* Used to control pigs
* When held, it dictates the direction pigs players are riding will head in
* Nearby pigs flock towards players holding it
* Slowly loses durability when riding pigs
* Pigs start slow but end up going about 5 blocks per second
* Can be used to give the pig a short speed boost - This takes up a chunk of the durability
* The pigs ‘eat’ the carrot eventually, leaving the player a fishing rod and will require another carrot to continue riding
* To craft, the carrot must be placed at a diagonal below the fishing rod

#### **Pumpkin Pie**

* Restores 4 hunger points
* The crafting recipe is shapeless: assemble a pumpkin, egg and sugar into the crafting inventory

#### **Nether Star**

* Drops from withers
* Used to craft beacons
* Glows like an enchanted item

#### **Potion Of Night Vision**

* Brewed by adding a golden carrot to an awkward potion

#### **Potion Of Invisibility**

* Effect now hides the nametag and cape
* Mobs only attack you when you walk into them or attack them
* Splash potions of invisibility can also make mobs partially invisible, although eyes of some mobs still show
* Brewed by adding a fermented spider eye to a Potion of Night Vision

### **Mobs**

#### **Wiither**

* Three-headed flying player-created boss mob shooting projectiles at mobs that are not undead and players
* Place 4 pieces of soul sand in a T-shape and place 3 wither skeleton skulls on top to summon it
* After spawning, it flashes blue, builds up health, grows slightly and is invincible for a few seconds - Then it explodes and starts attacking players and mobs
* Each head can fire projectiles, so called wither skulls, at different targets - Projectiles explode on impact
* Shoots two kinds of projectile - a blue one from the little heads, targeting mobs and a dark one from the big head targeting players
* When hit by projectiles, players get the ‘’Wither II’’ effect, which acts like a slower poison effect that can kill and turns affected players' health bars' hearts black
* Constantly regenerates health
* Gains wither armor when taken down to half health, making it immune to arrows
* Drops a nether star when killed
* Darkens the sky when spawned in the Overworld

#### **Wither Skeletons**

* Carry and rarely drop Stone swords when killed by players
* Drop bones, coal, and rarely wither skulls
* Give players Wither effect when hitting them
* Spawn in nether fortresses
* Will rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible - Items that are picked up will have a 100% chance of dropping after dying - When killed, they drop what they are holding
* All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
* Rare tool drops are now damaged
* More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players

#### **Witch**

* Looks like an offshoot villager
* Throws splash potions of poison, slowness, weakness and instant damage at players
* Holds a potion and wiggles its nose when attacking
* Has a hat, which sometimes emits particles
* Drinks potions of instant health and fire resistance to defend themselves in combat
* Is immune to 80% of splash potions' effects
* Drops sticks, glowstone, redstone, gunpowder, sugar, spider eyes, glass bottles & water bottles when killed
* Has a chance to drop the potion it is holding if killed by players
* Spawn in Witch Huts in swamps

#### **Bats**

* Hang on the ceiling when idle, starts flying when players come near
* Spawn in low light levels
* Sleep at day
* Don't trigger pressure plates or tripwire

## Changes

### **General**

#### **Server List**

* Server IPs can now be hidden individually when editing or adding a server
* Server version is now displayed left of the connection bars
* Server ping tooltip now shows if the server and client have mismatching protocol versions
* Mismatching servers can't be joined

#### **Settings Menu**

* Renamed Chat Settings to Multiplayer Settings
* Added an option for cape-owners to hide their capes in-game
* Added Fullscreen and VSync toggles
* Though this is not in the settings menu, you may go into the options.txt in %appdata% and toggle advancedToolTips. This shows you the item IDs of everything and the durability of tools and armor.
* Worlds can now be re-created from the world selection screen

#### **F3 Debug Screen**

* The piechart is now shown when using shift+F3 instead of vice versa
* Added the cardinal direction and the degree value to the f value indicating the direction the player is facing
* Now shows which chunk and where in that chunk the player is in on X and Z values
* Pressing P while holding F3 will toggle the auto-pause when the Minecraft window loses focus
* Pressing H while holding F3 will toggle detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage and map zoom level and scale on the tooltip

#### **Superflat World Type**

* Now customizable and made up of layers specified with block id, data value and height
* Biome can now be changed
* All generation settings are stored in a preset, which can be shared and re-used
* Terrain can now be decorated and structures other than villages can spawn
* Default presets:
	+ Classic Flat - 2;7,2x3,2;1;village
	+ Tunnelers' Dream - 2;7,230x1,5x3,2;3;stronghold,biome\_1,decoration,dungeon,mineshaft
	+ Water World - 2;7,5x1,5x3,5x12,90x9;1;biome\_1,village
	+ Overworld -2;7,59x1,3x3,2;1;stronghold,biome\_1,village,decoration,dungeon,lake,mineshaft,lava\_lake
	+ Snowy Kingdom - 2;7,59x1,3x3,2,78;12;biome\_1,village
	+ Bottomless Pit - 2;2x4,3x3,2;1;biome\_1,village
	+ Desert - 2;7,3x1,52x24,8x12;2;stronghold,biome\_1,village,decoration,dungeon,mineshaft
	+ Redstone Ready -2;7,3x1,52x24;2
* Preset format with example: 95;35:2;2x20;1;stronghold – 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (35) and can additionally have :2 appended to specify 2 as the data value. Before that, you can put 2x to specify that this layer should be put 2 times. After a semicolon follows the biome id. After another semicolon follow all structures to be generated, including their options.

### **Gameplay**

#### **Multiplayer**

* Spawn protection now is disabled if there's nothing in ops.txt
* Spawn protection radius can now be changed in the server.properties file

#### **Create Inventory**

* Items can now be cloned by using Pick Block on them - An item stack with the highest amount of items possible in it will be created
* Items can now be shift-clicked around on the survival inventory screen

#### **Inventory**

* Pressing the 1-9 hotkeys while hovering over an item will exchange that item with the one from the corresponding hotbar slot
* Status effects now cause the inventory window to be off-center regardless of screen aspect ratio

#### **Commands**

* /xp
	+ Can be used to give and take entire experience levels by appending "L" to the number
* /tp
	+ Works with relative coordinates
* /give
	+ Items spawned are picked up almost instantly now

#### **Portals**

* Mobs, items and projectiles now pass through them, preserving momentum
* Entities will pass through instantly, but at a longer "cooldown"
* Portals will allow fire burning entities like blazes to leave the Nether and potentially burn things
* Portals will teleport an entity relative to where it entered
* Players are now positioned correctly when going through Nether Portals
* Nether Portals are now instant for players in Creative mode

#### **Adventure Mode**

* Blocks can now be mined with the proper tools
* Blocks can now be placed

#### **Breeding**

* Chickens now use seeds instead of wheat to breed
* Pigs now use carrots instead of wheat to breed

#### **Village Mechanics**

* You can now restore a desolate village or create a completely new village

### **World Generation**

#### **Extreme Hills Biome**

* Silverfish blocks now rarely generate in Extreme Hills biomes
* On average, nearly one Silverfish block is generated per Extreme Hills chunk

#### **Villages**

* Carrots and potatoes can be found in farms in villages

### **Blocks & Items**

#### **Wood**

* Changed placement: Instead of facing the player, it will face the surface it is placed on
* Place it on the side of a block to get a sideways log.
* Place it on the top or bottom of a block to get a topside log.

#### **Stairs**

* Now connect to other stairs to form corner stairs

#### **Spawners**

* Added a few NBT tags to change a few key spawning rules
* Range can now be changed
* Maximum amount of spawned entities within spawning range can now be changed
* Horizontal spawning radius can now be changed
* Spawned mobs can wear and carry any items and blocks as well as have a custom drop rate of held items
* Added an NBT tag for mobs to decide whether they can despawn
* Added an NBT tag for mobs to decide whether they are invincible

#### **Repeaters**

* Added a few NBT tags to change a few key spawning rules
* Range can now be changed
* Maximum amount of spawned entities within spawning range can now be changed
* Horizontal spawning radius can now be changed
* Spawned mobs can wear and carry any items and blocks as well as have a custom drop rate of held items
* Added an NBT tag for mobs to decide whether they can despawn
* Added an NBT tag for mobs to decide whether they are invincible

#### **Trapdoors**

* Can now be placed on the top half of blocks
* Placement works similar to that of slabs and stairs

#### **Buttons**

* Can now be placed on the top half of blocks
* Placement works similar to that of slabs and stairs

#### **Fire**

* Now spreads more aggressively depending on difficulty

#### **Potions**

* Can now have any available potion effects, level and duration
* Data are saved using NBT tags, but potions retain their original color

#### **Maps**

* Are now crafted as an Empty Map and will become a real map by right-clicking
* Start out at their closest zoom level and can be extended by adding more paper
* Players see other players moving around on the same map
* Craft an existing map with an empty map to receive an extra copy of the map
* Removed text overlay
* Are labelled 'Map #0' and so on
* Now align to a grid and can be stacked to 64
* When outside a map's range, the player is displayed as a small circle at the edge

#### **Armor**

* Diamond Armor sleeves now have a notch on the inner side
* Completely revamped leather armor
	+ Can now be dyed in 16,777,216 potential different colors
	+ Putting it in a crafting grid with dyes applies all colors
	+ Dyed armor's tooltip will display ‘’Dyed’’
	+ Right-click dyed armor on cauldrons to wash it and remove some water from the cauldron
	+ Changed item and model color and texture
	+ Now uses two overlayed textures, one being the color

#### **New Textures**

* Updated textures for leather armor, bread, raw chicken, cooked chicken, raw beef, steak, raw porkchop, cooked porkchop, red apple and baked potatoes

#### **Dooors, Trapdoors, Levers & Buttons**

* No longer triggerable with the left mouse button

### **Mobs**

#### **Tamed Wolves**

* Their collars can now be dyed by using the wolf with dye

#### **Iron Golems**

* Now attack creepers, slimes and magma cubes

#### **All Hostile Mobs**

* Will now jump down to players as long as they can survive the fall
* Depending on difficulty, they are willing to take more damage

#### **Villagers**

* Improved villagers to make them more self-aware
* All villagers of one village can now like and dislike specific players
* Will like players more for trading with them
* Will like players less for hurting them or their golems
* When players are really disliked, iron golems of that village can become aggressive towards those players
* After a villager dies to natural causes, excluding mobs, while a player is within 16 blocks or if a mob kills a villager, no baby villagers will be produced in the next few minutes
* Changed and added some trades to counteract emerald farming and improve gameplay
* Will show particle effects indicating a change of liking towards a player

#### **Pigs**

* Can now accelerate to up to 5 m/s
* Now drop their saddle when killed

#### **Creepers**

* Will start exploding when they hit the ground, with explosions being more imminent with higher falls
* Can now have custom explosion radius and fuse timer using edited mob spawners and NBT tags

#### **Zombies**

* Will now rarely spawn with armor of all kinds, sometimes enchanted
* Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible - Items that are picked up will have a 100% chance of dropping after dying - When killed, they drop what they are holding
* All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
* Rare tool drops are now damaged
* More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
* When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet
* Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
* Now have a chance, depending on difficulty, to infect villagers after killing them - The villager then gets replaced with a villager zombie on death
	+ On Normal difficulty, there is a 50% chance of infection and on Hard difficulty there is a 100% chance of infection
* Infected baby villagers turn into baby villager zombies
* Baby zombies are 50% faster, don't age, don't burn up in the sun and can wear armor
* Right-clicking a zombie villager under the influence of a weakness potion with a golden apple will invert their potion effect, make them wiggle slightly and eventually turn back into a villager
* Now rarely spawn holding iron swords or iron shovels
* When holding something in their hands, their arms move upwards when attacking
* Added baby zombie, which is only spawnable using mods or third-party tools
* Will now rarely drop carrots and potatoes when killed by players
* Have a 25% chance of spawning with a pumpkin on their head during Hallowee

#### **Skeletons**

* Will now rarely spawn with armor of all kinds, sometimes enchanted
* Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible - Items that are picked up will have a 100% chance of dropping after dying
* All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
* Rare tool drops are now damaged
* More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
* When wearing helmets, they will not burn up - Instead all damage is applied to the helmet
* Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
* Now sometimes, carry enchanted bows - Those items can be dropped when killed by players
* Have a 25% chance of spawning with a pumpkin on their head during Halloween.

#### **Zombie Pigmen**

* Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible - Items that are picked up will have a 100% chance of dropping after dying - When killed, they drop what they are holding
* All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
* Rare tool drops are now damaged
* More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
* Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
* Now rarely carry enchanted golden swords
* Dropped Golden Swords now sometimes are damaged
* Added baby Zombie Pigman, which is only spawnable using mods or third-party tools

## Fixes

**29 Bugs Fixed**

* Mobs glitching through wooden floors
* Mob AI considering cobblestone walls as blocks of normal height
* Mobs randomly suffocating
* Mobs falling through blocks
* Zombies not burning in the sun
* Mob Spawners spawning mobs too quickly
* Redstone Repeaters getting stuck in 'on' state
* A number of minor font issues
* A bug that allowed any item to be placed in the armor slots
* Invisible falling sand entities
* /me command only working for ops
* /tell not working correctly
* /say not working correctly
* Graphical glitch with chests and Ender Chests
* Partially cured lighting glitches
* The second layer on skins not being placed correctly when sneaking
* Blazes not properly spawning in Nether Fortresses
* Nether portal stuff
* Pets teleporting around randomly
* Wet wolves looking way too scary
* PvP-disabled servers still allowing players to set other players on fire using Fire Aspect enchanted swords
* Entities in minecarts becoming invisible
* Stairs, slabs & fences glitching visually sometimes
* Fixed a severe memory leak in the server
* Corrected rendering of fences and cobblestone walls
* You can no longer attempt to connect to an outdated server (only when the version is shown)

**From The 1.4.2 Development Versions**

* MC-1 – Cracked effect sometimes remains when a zombie is interrupted while attempting to break down a door.
* MC-27 – Matrix Fireball
* MC-80 – Entites such as villagers and cows fall through blocks and suffocate.
* MC-183 – setWalkSpeed is ignored by the client
* MC-230 – Stair Glitches