recursal/Fanatic-Fandom huggingface dataset:
Chaos in the Dark Night (V)

Overall projectile Speed continuously changes between -50% and +50% over 10 seconds. The character starts gaining +1% projectile Speed every level.

## Arcana

### Notes

- Stacks multiplicatively with other sources of Projectile Speed.

> Overall projectile Speed continuously changes between -50% and +50% over 10 seconds. The character starts gaining +1% projectile Speed every level.
>
>

**Chaos in the Dark Night (V)** is one of the Arcanas in *Vampire Survivors*. It is unlocked by reaching Level 50 with Giovanna.

When this Arcana is active, overall Projectile Speed continuously changes between -50% and +50% over 10 second intervals, as well as the character gaining +1% Projectile Speed every level. The oscillation is done by applying a multiplier on top of everything else ranging from 0.5 to 1.5, which on average, will give an overall net neutral Projectile Speed bonus.

This has an interesting interaction with Ebony Wings, Peachone and Vandalier where every 10 seconds the circular zone slows down, stops, changes direction, then accelerates rapidly, and every 10 seconds starting :05 its speed doubles and halves alternately, in total causing its speed to increase every 20 seconds, causing extremely chaotic movement.

## Tips

* The Arcana only starts giving stat boost when you select it and does not give extra stats retroactively. If the stats are desirable, select the Arcana early.

## Trivia

* The name of this Arcana is a reference to the song "Into the Dark Night/Crash in the Dark Night", which is the boss battle music of *Castlevania: Dawn of Sorrow*.
* The 8-pointed symbol in this Arcana is a reference to the Symbol of Chaos, which was first introduced by the literary works of Michael Moorcock, but is more commonly associated with the *Warhammer* franchise.
Death

Disambiguation page for DeathThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Death** may refer to:

* Reaper, a boss enemy that appears when the time limit of the stage has been reached
* Mask of the Red Death, a playable character.
* Stalker, an event enemy that appears in Dairy Plant, The Bone Zone, and Cappella Magna.
* Drowner, an event enemy that appears in Gallo Tower, The Bone Zone, and Cappella Magna.
* Maddener, an event enemy that mainly appears in Holy Forbidden, and also appears in Cappella Magna.
* Trickster, an enemy that appears in Cappella Magna.
* White Hand, a special event that takes place under certain conditions.
* Various Reaper Trainees, which are normal enemies in Cappella Magna. Comes in Yellow, Blue, Gray, Green, Purple, Red, and Elite variants.
* Ender spawned at the end of Cappella Magna, when defeated, it unlocks Game Killer (0) and drops Great Gospel.
* Blinder, an event enemy that appears in Abyss Foscari .
Engineer Gino

DLC Content*This article, **Engineer Gino**, primarily features content only available in the Emergency Meeting DLC, and thus may not be available in all copies of the game.*

## Character

### Description

Chooses an extra passive weapon at level 2, 12, and 22

## Initial stats

### Banish

+20

**Engineer Gino** is one of the playable characters from the Emergency Meeting DLC of *Vampire Survivors*. Their starting weapon is Lucky Swipe.

## Unlocking

Engineer is unlocked for purchase by evolving the Sharp Tongue. They need to be purchased for  500, which scales with other characters purchased.

Alternatively, Engineer can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "isaworangevent".

## Passive bonuses

Engineer starts with +20% Movement Speed, +20 Reroll, +20 Skip, and +20 Banish. Engineer can choose an extra passive item at levels 2, 12 and 22.
Burning Skull

DLC Content*This article, **Burning Skull**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Enemy

### Found in

Abyss Foscari

>
>
> ”
> *Despite their combat prowess, they primarily serve the rather boring purpose of incinerating trash. This is because necromancers are absurdly extra and can’t even do garbage day like a sensible adult. Still, to not take these cremating craniums seriously is to burn with the rest of the rubbish.*
> *— Ars Gouda, p. 149*
>

**Burning Skull** is an enemy that appears in Abyss Foscari.

## Variants

### Burning Skull

 Health

60

8

100

1 (3)

0

No

No

2.5

## Unlisted variants

*These enemies are not listed under "Burning Skull" in bestiary, but can be considered its variants.*
### Flaming Skull

100★ | Power

20

180

0 (1)

0

No

No

30

## Appearances

Show/Hide

Burning Skull
 Abyss Foscari | -
 Abyss Foscari | -

Flaming Skull
 Abyss Foscari | 12:00
 Abyss Foscari | 28:00
Clock Lancet

Chance to freeze enemies in time.

* Base
* Max

**Clock Lancet** is a supporting weapon in *Vampire Survivors*. It is the starting weapon of Iguana Gallo Valletto. It is unlocked by collecting a Orologion for the first time.

Clock Lancet can be evolved into Infinite Corridor with Silver Ring and Gold Ring both at max level.

## Effects

Clock Lancet fires a line of freezing beam around the player in twelve directions clockwise one at a time. The freezing beam does no damage, but will freeze any enemy it hits.

Bonuses to Duration will add to the time enemies are frozen. Bonuses to Cooldown will increase the fire rate of the weapon.

### Arcanas

Selecting Out of Bounds (XII) Arcana allows the freezing beam to create explosions when they hit enemies.

Blood Astronomia (XXI) allows Clock Lancet to place a damage zone on the ground that gradually make enemies move slower permanently.

## Levels

Clock Lancet has 7 levels. At max level, Clock Lancet has +4.0 seconds to effect Duration and -1 second to Cooldown.

 Level 2
 Level 3
 Level 4
 Level 5
 Level 6
 Level 7

### Limit Break

With Limit Break, Clock Lancet can be further leveled up.

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Affected by Duration
2. ↑ Affected by Duration
3. ↑ Indirectly affected by bonuses to Duration
4. ↑ Indirectly affected by bonuses to Duration
5. ↑ Indirectly affected by bonuses to Cooldown

## Tips

* The freezing beam travels around the player like a clock, shooting out at "12 o'clock," then at "1 o'clock," and so on. This means the freezing beam only has 12 directions it can fire. This also makes the freezing beam very predictable.
* It is possible to keep freezing the same enemy multiple times. This is especially useful for bosses and The Reaper.
* Frozen enemies cannot damage the player, so it is safe to touch them.
* Enemies become more vulnerable to freezing if the character has Garlic or Soul Eater.
* Since it doesn't do damage, it cannot be used on its own and instead acts as a supporting weapon. It is best when using weapons that lack crowd control, as it can help stop the player from being swarmed.

## Trivia

* The combined description of Silver Ring and Gold Ring (passive items needed to evolve the Clock Lancet) is "Wear with Clock Lancet", which is a reference to "Wear in Clock Tower", the combined description of the Silver and Gold Rings in the game Castlevania: Symphony of the Night.
	+ Furthermore, Clock Lancet's sprite resembles the Shield Rod from the Castlevania series.
* The weapon itself is a nod to the Italian word "Lancetta", meaning 'pointer' but commonly used to refer to a clock's hand ("lancetta dell'orologio").
* Clock Lancet, Laurel, Four Seasons, and Millionaire are the only weapons that each requires 2 passive items at max level to be evolved.
* Clock Lancet and Laurel are the only weapons with max a level of 7 instead of the usual 8.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Dead Molisano

* Var 1.1
* Var 1.2

>
>
> ”
> *A Molisano that doesn’t really do much at all because it’s really, really dead.*
> *— Ars Gouda, p. 62*
>

**Dead Molisano** is an enemy that appears in Il Molise. It first appears a boss and later also as a normal enemy. When it appears as a boss, it drops a Treasure Chest. It cannot move.

## Variants

### Dead Molisano

 Health

60

1

0

0 (3)

0

No

No

1

## Trivia

* "Vecchio", from the internal name of the enemy, means "old man" in Italian.
Emergency Meeting

**Emergency Meeting** is a cross-over DLC expansion for *Vampire Survivors*, themed after the Innersloth video game *Among Us*. It was released on December 18, 2023, priced at $2.49 / €2.49 / £1.99

## Summary

*Gather your Crewmates, eject Impostors, and be the bullet hell in Vampire Survivors: Emergency Meeting.*

## Features

* 9 playable characters
	+ Crewmate Dino
	+ Engineer Gino
	+ Ghost Lino
	+ Shapeshifter Nino
	+ Guardian Pina
	+ Impostor Rina
	+ Scientist Mina
	+ Horse
	+ Megalo Impostor Rina
* 16 new weapons:
	+ Report!
	+ Emergency Meeting (weapon)
	+ Lucky Swipe
	+ Crossed Wires
	+ Lifesign Scan
	+ Paranormal Scan
	+ Just Vent
	+ Unjust Ejection
	+ Clear Debris
	+ Clear Asteroids
	+ Sharp Tongue
	+ Impostongue
	+ Science Rocks
	+ Rocket Science
	+ Hats
	+ Silver Tongue
* 8 new passive items
	+ Mini Crewmate
	+ Mini Engineer
	+ Mini Ghost
	+ Mini Shapeshifter
	+ Mini Guardian
	+ Mini Impostor
	+ Mini Scientist
	+ Mini Horse
* A new large stage: Polus Replica
* A new Adventure
* 6 brand new music tracks
	+ Emergency Meeting (link)
	+ Hide and Survive (link)
	+ No Ducks Among Us (link)
	+ No Pirates Among Us (link)
	+ No Ghosts Among Us (link)
	+ No Vampires Among Us (link)
* 20 in-game-only achievements

## External links

* Vampire Survivors: Emergency Meeting
* Among Us on Steam
SSJ-100

Сухой Суперджет 100 - российский региональный самолёт. Имеет плохую репутацию у авиакомпаний.

## История

Проект был придуман в 2000 году, а в 2001 году Российская Федерация профинансировала его. Начался отбор проектов для создания первой модели.

Самыми принципиальными были разработки Ту-414 и RRJ-95. Абревиатура RRJ, в переводе с английского, означает "Российский региональный самолёт". Именно этот проект и выиграл. Паралельно тендер на производство двигателей выиграла российская и французкая фирмы. На заводе Сухого (Су) началась постройка опытного образца.

В процессе стройки была увеличена пассажировместимость самолёта. Первый самолёт выкатили на стоянку в 2007 году, а уже 19 мая 2008 года, он полетел. В июне 2009 года самолёт принял участие в Ле-Бурже, знаменитой авиавыставке.

В 2011 году армянская авиакомпания "ArmAvia" и российский "Аэрофлот" сделали заказ на самолёты Сухой Суперджет, а в 2012 году заказ сделали и индонезийские авиалинии. Однако случилось непредвиденное - из-за серии ошибок диспетчера и распросов индонезийского пилота пилот Сухого Суперджета 100 полетел прямо на вулкан Салак. За 30 секунд до столкновения прозвучала сигнализация "PULL UP!". но экипаж на неё не среагировал, и самолёт разбился об склон горы. Из-за этого индонезийские авиакомпании отказались от покупки российской новинки.

## Критика

Первый гражданский самолёт Сухого не безгрешен - многие критикуют машину за ненадёжность и слишком большой упор на комфорт. И правда, ещё одна катастрофа - теперь уже в Шеремьетьево заставила многих людей пересмотреть отношение к российскому "чуду". Конкурент Сухого Суперджета из Украины - Ан-148, более надёжен. Авиакомпании недолюбливают SSJ-100 за маленький реальный налёт - 3000-3500 часов и высокую стоимость двигателей, из-за этого от Суперджета отказались Red Wings Airlines и Brussels Airlines. А вот у вышеупомянутого Ан-158 с этим нет проблем - украинский высокоплан может налетать 20000 лётных часов, да и реальный налёт парка "Ан"ов за месяц вдвое больше.

Однако, как отмечают пассажиры, SSJ-100 очень комфортен. Самолёт оснащён рекордными 50-литровыми полками для багажа. Также, Суперджет имеет возможность подъехать к телетрапу (или рукаву) терминала, а вот Ан-158 такой привилегии не имеет.

## Лётно-технические характеристики

Таблицы с лётно-техническими характеристиками базового самолёта и улучшенной версии.

1. ↑ https://ru.wikipedia.org/wiki/Sukhoi\_Superjet\_100#%D0%A0%D0%B0%D0%B7%D1%80%D0%B0%D0%B1%D0%BE%D1%82%D0%BA%D0%B0\_%D0%BF%D1%80%D0%BE%D0%B5%D0%BA%D1%82%D0%B0
2. ↑ https://www.translate.com/ru/machine-translation
3. ↑ https://www.youtube.com/watch?v=rhcfydABdBo
4. ↑ https://www.uacrussia.ru/ru/aircraft/lineup/civil/superjet-100/
5. ↑ https://www.avianews.com/passengerexperience/2021/11/24/airoceanairlines\_an148\_review/
Armor

Disambiguation page for ArmorThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Armor** may refer to:

* Armor, a passive item that increases the Armor stat.
* Armor, a stat that decreases damage taken by the character.
Ghost

* Base
* Gallo Tower

>
>
> ”
> *A pure fabrication, the idle fantasy of brains gripped with fever or boredom. There’s simply no such thing as ghosts, and the mere suggestion is to be mocked as ridiculous. These particular apparitions are probably just a trick of the light. Tricks of the light can have hit points too!*
> *— Ars Gouda, p. 10*
>

**Ghost** is an enemy that appears in Mad Forest, Inlaid Library, Gallo Tower, Moongolow, Tiny Bridge, and Eudaimonia Machine. It only appears as a normal enemy. In Eudaimonia Machine, it is summoned by The Directer.

Ghost takes reduced knockback.

## Variants

### Ghost 1

 Health

10

5

200

0 (3)

0

No

No

1.5

### Ghost 2

 Health

10

5

200

0 (3)

0

No

No

1.5

## Unlisted variants

*These enemies are not listed under "Ghost" in bestiary, but can be considered its variants.*
### Ghost (moon)

 Health

10

5

200

0 (3)

0

No

No

1.5

### Ghost (swarm)

10

5

700

0 (3)

0

No

No

1.5

## Appearances

Show/Hide

Ghost 2
 Gallo Tower | 9:00
 Gallo Tower | 14:00
 Tiny Bridge | 5:00
 Tiny Bridge | 6:00

Ghost (moon)
 Moongolow | 7:00

Ghost (swarm)
 Mad Forest | 27:00

## Trivia

* Ghost has a blue variant, which appears in Forest and Library, a red variant, appearing in Gallo Tower and a slightly transparent variant, appearing in Moongolow. These are technically three different units, but they are stat-wise identical.
Chaos Malachite

**Chaos Malachite** is a relic located in Bat Country. Once collected, it permanently allows Mortaccio to morph into a Goshadokuro upon reaching level 80.

## Obtaining

At minute 18:00 in Bat Country, Chaos Malachite will appear somewhere near the player at the center of a large square of Diamonds. Its location is tracked by a green arrow on the player's screen. Once Chaos Malachite has been collected, it will not appear again.

Alternatively, the Chaos Malachite can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "gottagofast".

## Trivia

* Chaos Malachite and Chaos Rosalia are likely references to the Chaos Emeralds from the *Sonic the Hedgehog* game series. They are gems that hold miraculous powers, one of the most well known being the ability to initiate super transformations.
	+ The spell "gottagofast" is also a nod to the series.
Echo Night

DLC Content*This article, **Echo Night**, primarily features content only available in the Legacy of the Moonspell DLC, and thus may not be available in all copies of the game.*

## Echo Night

Evolved Summon Night. Generates damaging zones below the character.

## Weapon

### Blocked by walls

No

**Echo Night** is a weapon from the Legacy of the Moonspell DLC of *Vampire Survivors*. It is the evolution of Summon Night, requiring Duplicator at max level.

## Effects

Echo Night summon claws above and below the character alternatively from the top and bottom of the screen, leaving behind a lingering damage zone of dark clouds.

Echo Night gains more base damage, becomes slightly longer, and gets a much shorter Cooldown. However, Amount is lowered by one (but then doubled), Duration reverts back to being ungraded, and Hitbox Delay is slightly longer.

Area extends how far down the claws reach.

Echo Night has a 0.5 seconds Hitbox Delay, meaning that the same enemy cannot be hit more often than every second by the same dark cloud. However, because all active delays are reset simultaneously as soon as any one elapses, some enemies may get hit more often.

## Levels

With Limit Break, Echo Night can be further leveled up.

 Area +2.5%
 Duration +100ms
 Amount +1

1. ↑ Base Damage +0.5

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Affected by Area and Duration
2. ↑ Affected by Might, Area, and Duration
3. ↑ Indirectly affected by bonuses to Might, Area, and Duration
4. ↑ Indirectly affected by bonuses to flat damage
5. ↑ Indirectly affected by bonuses to Amount
6. ↑ Indirectly affected by bonuses to Duration
7. ↑ Indirectly affected by bonuses to Area
8. ↑ Indirectly affected by bonuses to Might and Cooldown

## Trivia

* Echo Night seems to act like claws in the release trailer for Legacy of the Moonspell, it may be a reference to werewolves with their association to the Moon.
* Echo Night exceptionally has a rarity of 100 unlike most evolved weapons.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Avatar Infernas (enemy)

*This article is about the enemy. For the playable character, see Avatar Infernas.*

*This enemy does not have a bestiary entry. The name given to it by the wiki is based on its characteristics and may not be canonical.*

## Enemy

### Found in

Inlaid Library

**Avatar Infernas** is a special enemy that appears in inverse Inlaid Library. Defeating Avatar Infernas for the first time unlocks him as a playable character.

Unlike most enemies, Avatar does not spawn as a part a wave or map event, but spawns under certain conditions in inverted Inlaid Library after obtaining Yellow Sign and Greatest Jubilee.

Avatar Infernas is resistant to knockback, freeze, instant kill effects, such as Pentagram and Rosary, and debuffs.

## Variants

2,550★ | Power

50

150

0 (0)

2

Yes

Yes

0

## Appearances

Show/Hide

Avatar Infernas
Fake Fallen Cherub

*This enemy does not have a bestiary entry. The name given to it by the wiki is based on its characteristics and may not be canonical.*

## Fake Fallen Cherub

* True form
* Madness 1
* Madness 2
* Madness 3.1
* Madness 3.2

## Enemy

### Found in

Cappella Magna, Holy Forbidden

**Fake Fallen Cherub** is an enemy that appears in Cappella Magna and Holy Forbidden. In Cappella Magna, it only appears as a normal enemy. In Holy Forbidden, it appears both as a normal enemy and as a special enemy spawned by The Maddener.

Fake Fallen Cherub originally looks like a bat but takes an angelic form in Maddener's presence.

## Variants

### Fake Fallen Cherub 1

 Health

5

4

140

1 (3)

0

No

No

 Notes:
* Changes appearance in Maddener's presence.

### Fake Fallen Cherub 2

 Health

15

6

100

1 (3)

0

No

No

 Notes:
* Changes appearance in Maddener's presence.

### Fake Fallen Cherub (forbidden)

 Health

5

5

140

1 (3)

0

No

No

 Notes:
* Changes appearance in Maddener's presence.

### Fake Fallen Cherub 2 (charging)

15

3

900

0 (3)

0

No

No

 Notes:
* Ignores collision.

## Appearances

Show/Hide

Fake Fallen Cherub 1
 Cappella Magna | 1:00
 Cappella Magna | 2:00
 Cappella Magna | 3:00
 Cappella Magna | 4:00

Fake Fallen Cherub 2
 Cappella Magna | 3:00
 Cappella Magna | 4:00
 Cappella Magna | 7:00
 Cappella Magna | 8:00

Fake Fallen Cherub (forbidden)

Fake Fallen Cherub (charging)

## Trivia

* Fake Fallen Cherub 1 has the same statline as Fishman, which appears in Dairy Plant.
* Fake Fallen Cherub 2 has the same statline as Lizard Pawn, which appears in Dairy Plant.
Flames of Misspell

Emits cones of flames.

* Base
* Max

**Flames of Misspell** is a weapon in *Vampire Survivors*. It is the starting weapon of Avatar Infernas. Other characters can obtain it after Avatar Infernas is unlocked.

Flames of Misspell can be evolved into Ashes of Muspell with Torrona's Box at max level.

## Effects

Flames of Misspell spawns a burst of flames in the direction the player is moving or last moved.

## Levels

Flames of Misspell has 8 levels. At max level, Flames of Misspell has +20 Base Damage, +100% Area, +50% Speed, and -1.5 seconds of Cooldown.

 Level 2
 Level 3
 Level 4
 Level 5
 Level 6
 Level 7
 Level 8

### Limit Break

With Limit Break, Flames of Misspell can be further leveled up.

 Area +2.5%
 Duration +100ms
 Amount +1

1. ↑ Base Damage +0.5

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Affected by Area and Duration
2. ↑ Affected by Might, Area, Duration, and Speed
3. ↑ Indirectly affected by bonuses to Might, Area, Duration, and Speed
4. ↑ Indirectly affected by bonuses to Speed
5. ↑ Indirectly affected by bonuses to flat damage
6. ↑ Indirectly affected by bonuses to Amount
7. ↑ Indirectly affected by bonuses to Duration
8. ↑ Indirectly affected by bonuses to Area
9. ↑ Indirectly affected by bonuses to Might and Cooldown

## Trivia

* The name of this weapon may be a reference to The Directer being misspelled.
* This is a reference to Muspelheim, also known as Muspell, the realm of fire, home to the fire giants in Norse mythology.
* This weapon acts very similar to Nduja Fritta Tanto.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Bloodbath

>
>
> ”
> *Foul ichor seems to ooze from every pore of this creature’s slick skin, leading many to believe that it bathes in the blood of the freshly slain. Closer study reveals their fur is simply red, however. They’re bats, and nothing more.*
> *— Ars Gouda, p. 2*
>

**Bloodbath** is an enemy that appears in Gallo Tower. It only appears as a normal enemy.

## Variants

### Bloodbath

 Health

11

5

200

1 (3)

0

No

No

1

## Appearances

Show/Hide

Bloodbath
Apoplexy

**Apoplexy** is a relic located in Bat Country. Once collected, it permanently unlocks the Charm powerup.

## Obtaining

At minute 9:00 in Bat Country, Apoplexy will appear somewhere near the player at the center of a large square of Diamonds. Its location is tracked by a green arrow on the player's screen. Once Apoplexy has been collected, it will not appear again.

Alternatively, the Apoplexy can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "tengillesbalm".
Cooldown

**Cooldown** is one of the stats in *Vampire Survivors*. It affects the length of the delay between attacks done by most weapons.

The player has 100% base Cooldown before modifications, such as the characters bonuses or PowerUps. The Cooldown in the stat panel is given as the difference to the base Cooldown, meaning that Cooldown stat of -30% equals to 70% total Cooldown, for example. Cooldown modifications stack additively.

The lower limit of total Cooldown is 10%.

## Cooldown

Uses weapons 2.5% faster per rank (max 5%).

## PowerUp

### Initial cost

 900

Cooldown PowerUp decreases Cooldown by 2.5% per rank, with a maximum rank of 2. At rank 2, it provides -5% Cooldown. It initially costs  900.

 2

## From Items

Cooldown's associated passive item is Empty Tome, which reduces Cooldown by 8% per level, down to a maximum of -40% Cooldown at level 5.

Golden Egg permanently reduces Cooldown by 0.5% for the character that collected it.

## From Characters

* Arca reduces Cooldown by -5% every 5 levels, up to -15% at level 15.
* Porta starts with -90% Cooldown, every level increases by +30% until it returns to normal by level 4.
* Christine and Sigma start with -25% Cooldown.
* Gallo starts with -15% Cooldown.
* Exdash and Toastie both start with +10% Cooldown.
* Smith starts with +10% Cooldown and reduces Cooldown by -0.25% every level, with no cap.
* Avatar reduces Cooldown by -0.25% every level, with no cap.
* Minnah's Cooldown cycles between multiplied by 2 and divided by 2 every minute.
* Leda starts with -10% Cooldown.

### Legacy of the Moonspell

* Menya starts with -10% Cooldown. She gains -20% Cooldown while she is invincible.
* Babi-Onna is not affected by Cooldown. She attacks by posing and its rate is increased by Movement Speed.
* Megalo Menya starts with -20% Cooldown.

## From Arcana

Tragic Princess (III) Arcana decrease Cooldown when moving. It is not limited by the -90% Cooldown cap.

Silent Old Sanctuary (XX) provides -8% Cooldown when chosen per active weapon slot left empty.

## Tips

* There is a hard cap on cooldown reduction which is -90% and it can't get lower than that. At -90% weapons already fire 10 times as fast. Each reduction will make it exponentially quicker, for example, if reaching -95% Cooldown with a 5% reduction is possible, it will be 20 times quicker and another 4% reduction will be 100 times quicker. This make each reduction from any sources very powerful and should not be seen as a simple additive bonus.
* Cooldown reduction stacks additively, meaning that each level reduces your cooldown by 8%, up to a total of -40%. Combined with the Cooldown PowerUp, this can be taken to 45%. Combined with Smith's level bonus, this can reach a maximum of -90% to all weapon cooldowns. With one weapon only and Silent Old Sanctuary (XX) on characters that does not decrease Cooldown can reach -85% Cooldown.
* Cooldown reduction bonuses are useful for weapons that fire slowly, and less useful for weapons that fire quickly or without cooldown. For example, Fire Wand benefits greatly from cooldown reduction, but Knife may be capped out by pool limit.
Crocifriggitone

DLC Content*This article, **Crocifriggitone**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Enemy

### Found in

Abyss Foscari

>
>
> ”
> *An ogre that’s always harping on about how hot it is. Can’t say it’s lying though, given its status as one of the sexiest beasts around. Scholars well versed in the biology of aberrant creatures have spent years studying this desirable behemoth to understand exactly why it’s so lusted after, but such forbidden knowledge has clearly driven them off the edge of sanity. Their fevered writings are little more than insensible mantras full of references to an eldritch god named Dummy Thicc.*
> *— Ars Gouda, p. 159*
>

**Crocifriggitone** is an enemy that appears in Abyss Foscari.

Crocifriggitone takes reduced knockback.

## Variants

### Crocifriggitone

 Health

500

15

150

0 (2)

0

No

No

3

## Appearances

Show/Hide

Crocifriggitone
 Abyss Foscari | 20:00
Game Killer (0)

Halts XP gain. Experience Gems turn into exploding projectiles. All Treasure Chests contain at least 3 items.

## Arcana

### Unlocked by

Defeat the final enemy in the Cappella Magna.

### Affects

> Halts XP gain. Experience Gems turn into exploding projectiles. All Treasure Chests contain at least 3 items.
>
>

**Game Killer (0)** is one of the Arcanas in *Vampire Survivors*. It is unlocked by defeating the final enemy in Cappella Magna.

Upon obtaining this Arcana, all XP gain is halted, and all experience gems now act as exploding projectiles that hurl themselves to the closest enemy when collected. Additionally, all Treasure Chests now give at least 3 Weapons or Passive items.

Growth multiplies the damage dealt by the gems and uses the Stained Glass explosion effect.

## Tips

* Gorgeous Moon can provide a periodic vacuum effect to collect all of gems at once, while also creating one more gem when it kills an enemy. Crown is require to evolve Pentagram, so each gem will also do more damage due to the damage scaling with Growth.
* Game Killer (0) can benefit Porta, Clerici, and Sir Ambrojoe with their temporary massive bonuses, pairing up with Arcanas that boost the effectiveness of one weapon only like Beginning (X), Silent Old Sanctuary (XX), and Arcanas that have the starting weapon listed can be a viable strategy.

## Weapon

### Blocked by walls

No

* The name of this Arcana is a reference to the song "Vampire Killer", which is the theme song to opening level of *Castlevania*.
* The Game Killer as a standalone weapon creates a placeholder piano that aims straight at enemies. It can also be affected by Amount and Cooldown, which is not the case when it is an Arcana effect.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Astral Stair Map

**Astral Stair Map** is a relic located in Astral Stair. Once collected, it displays a detailed map of Astral Stair when paused.

## Obtaining

The Astral Stair Map is located to the right from the Astral Stair starting area (where the Merchant is found), guarded by enemies. It can be located by walking to the bottom-left of the Merchant and entering the closest teleportation door, which will teleport the player to the right. Subsequent doors that lead to the Astral Stair Map can be found on the right of each of the new rooms. The Astral Stair Map's location is tracked by a green arrow on the player's screen. Once the Astral Stair Map has been collected, it will no longer appear on the map.
Dragon Shrimp

* Var 1
* Var 2
* Var 3
* Var 4

>
>
> ”
> *When a shrimp yearns to be a dragon above all things, the Horned Shrimp may take pity on it and bestow a form most mighty. Or rather, a form almost mighty. It turns out that being the patron god of all shrimp doesn’t let you make anything much more intimidating than this, but the shrimp are happy!*
> *— Ars Gouda, p. 15*
>

**Dragon Shrimp** is an enemy that appears in Gallo Tower, Boss Rash and The Bone Zone. It first appears as an map event enemy and later also as a normal enemy and a boss. The "flag" variants appear in the Dragon Stream, Dragon Swarm, and Skeleton Stream events, whereas the regular variants spawn periodically during waves. The boss variant appears both as a normal and boss enemy.

Killing 3,000 Dragon Shrimps is the requirement for unlocking O'Sole Meeo. This count does not include the unlisted Dragon Shrimp variants.

Dragon Shrimp's health is based on the player's level and it takes reduced knockback. The flag variant's movement is fixed on horizontal axis.

## Variants

### Dragon Shrimp 1

4★ | Power

3

200

0.6 (3)

0

No

No

2

### Dragon Shrimp 2

20★ | Power

8

200

0.6 (3)

0

No

No

2

### Dragon Shrimp 1 (flag)

5★ | Power

3

400

0 (0)

0

No

No

 Notes:
* Has no collision.

### Dragon Shrimp 2 (flag)

20★ | Power

6

400

0 (0)

0

No

No

 Notes:
* Has no collision.

## Unlisted variants

*These enemies are not listed under "Dragon Shrimp" in bestiary, but can be considered its variants.*
### Dragon Shrimp 1 (boss)

50★ | Power

10

170

1 (1)

0

No

No

30

### Dragon Shrimp 2 (boss)

60★ | Power

10

170

1 (1)

0

No

No

30

### Dragon Shrimp 3 (flag)

20x player level

6

400

0 (0)

0

No

No

2

## Appearances

Show/Hide

Dragon Shrimp 1
 Gallo Tower | 20:00

Dragon Shrimp 2
 Gallo Tower | 18:00

Dragon Shrimp 2 (flag)
 Gallo Tower | 27:00
 Gallo Tower | 29:00

Dragon Shrimp 1 (boss)
 Gallo Tower | 29:00
 Boss Rash | 5:00

Dragon Shrimp 2 (boss)
 Gallo Tower | 29:00
 Boss Rash | 5:00

## Trivia

* Dragon Shrimp 1 (boss) has the same statline as the boss variants of Musc Musc, Harzia, Lionhead, Panther, and Dust Elemental.
Gav'Et-Oni

DLC Content*This article, **Gav'Et-Oni**, primarily features content only available in the Legacy of the Moonspell DLC, and thus may not be available in all copies of the game.*

## Character

### Description

Gets more projectiles every 20 levels (max+4).

## Initial stats

### MoveSpeed

+20%

**Gav'Et-Oni** is one of the playable characters from the Legacy of the Moonspell DLC of *Vampire Survivors*. Their starting weapon is Mille Bolle Blu.

## Unlocking

The player can unlock this character by killing a total of 6,000 Kappas then purchasing with  500, which scales with other characters purchased.

Alternatively, Gav'Et-Oni can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "chevolano".

## Passive bonuses

Gav'Et-Oni gains +1 Amount every 20 levels until level 80. The maximum Amount gained this way is +4. They also start with +20% Movement Speed.

The following table shows how much Amount they gain by level:

 20-39
 40-59
 60-79
 80+

## Trivia

* Gav'Et-Oni resembles the Italian word "Gavettoni", which means "Water balloons".
* The spell "chevolano" translated from Italian into: "That fly". It can combine with his weapon name into "Mille bolle blu che volano" ("A thousand blue bubbles that fly) to complete the reference of the song "Le mille bolle blu" by Italian singer Mina.
* Gav'Et-Oni and Rottin'Ghoul is able to get the highest persistent Amount in the game at level 80 with 2 levels of Duplicator, 6 levels of Academy Badge, and the Amount PowerUp, adding a total of +10 projectiles to all applicable weapons.
	+ Mortaccio, Cavallo, Ramba, O'Sole, and Ambrojoe are able to get the highest persistent Amount in the base game at level 60 at a total of +9 projectiles to all applicable weapons.
		- Ambrojoe gains +10 Amount as a starting bonus, but quickly loses said Amount as he levels up.
Exdash Exiviiq

**Exdash Exiviiq** is one of the secret playable characters in *Vampire Survivors*. Its starting weapon is Ebony Wings.

## Unlocking

 *"1) Cast the spell x-x1viiq."*

The player can unlock this character by (quickly) typing "x-x1viiq", either while in main menu or as a Spell in the Forbidden Scrolls of Morbane.

If you're on a French azerty keyboard, you'll need to set your keyboard from FR to EN in Windows, and then type x)x&viia. Then you can set your keyboard back. If you use a macro (like AutoHotkey), you still need to put your keyboard in English (qwerty) but you need your macro to output x-x1viiq, and not x)x&viia.

Alternatively, there is a

T
o
t
a
l
C
o
l
l
e
c
t
e
d

/

65535

{\displaystyle TotalCollected/65535}

 chance to unlock Exdash each time you collect a Little Clover. where TotalCollected is how many Little Clovers are collected in this save file.

## Passive bonuses

Exdash starts with -23 Max Health, -10% MoveSpeed, -10% Might, -10% Area, -50% Speed, -10% Duration, +10% Cooldown and +100% Luck.

 10-19
 20-29
 30-39
 40-49
 50+

## Trivia

* Exdash's family name Exiviiq and the code x-x1viiq are references to the cheat code X-X!V''Q used in *Castlevania: Symphony of the Night*, which also gives the main hero Alucard a very high Luck stat in exchange for other stats being lower.
* Exdash's starting max health before powerups is 77, and 7 is considered a lucky number, thereby further emphasizing Exdash as a character revolving around luck.
Experience Gem

Increases experience

**Experience Gems** are pickups that can be dropped by killed enemies. Collecting enough experience allows the player to level up. The amount of experience gained is affected by the Growth stat.

## Mechanics

Experience Gems are pulled in by the player when they get in the player's Magnet radius. Vacuum pickup and Gorgeous Moon's effect can be used to collect all Experience Gems from the ground. Luminaire can increase the value of the Experience Gems.

Experience Gems have varying value depending on their color. Blue Experience Gems grant up to 2 XP, green Experience Gems up to 9 XP and red gems contain anything beyond. If there are more than 400 Experience Gems on the ground at a time, no more gems can be dropped and any experience gained is instead accumulated into a single red Experience Gem. During the pulsing and chiming phase of Gorgeous Moon, it produces a total of 20 moon beams which erase enemies and generate uniquely colored Experience Gems (orange, yellow, magenta) that yield 1 experience next to their usual gem drop. Luminaire can randomize the color of the gems.

### Level up

Main article: Level up
When the player collects enough experience, they will gain a level up. Each successive level up requires more experience than the previous. Upon level up the game is paused and the player is given 3 or 4 options consisting of weapons and passive item to choose from.

## Gallery

Luminaire's gemLuminaire's gemLuminaire's gemLuminaire's gemLuminaire's gemGorgeous Moon/Luminaire's gemGorgeous Moon/Luminaire's gemLuminaire's gemLuminaire's gemGorgeous Moon/Luminaire's gemLuminaire's gem
Fallen Cherubbello

>
>
> ”
> *Porcelain faced miscreants that chant incessantly and ring their bells when others are trying to sleep. Even before their turn to evil, they were famed for being annoying and just a little bit creepy.*
> *— Ars Gouda, p. 87*
>

**Fallen Cherubbello** is an enemy that appears in Cappella Magna. It only appears as a normal enemy.

Fallen Cherubbello takes reduced knockback.

## Variants

### Fallen Cherubbello

 Health

250

10

280

0.5 (3)

0

No

No

2.75

## Appearances

Show/Hide

Fallen Cherubbello
 Cappella Magna | 25:00

## Trivia

* Fallen Cherubbello has the same statline as Mignotaur from Dairy Plant and Demon Priest (fast) from Cappella Magna.
Big Golem

* Var 1
* Var 2

>
>
> ”
> *Big, Big Golem! Put it together, and what do you get? The Big Big Golem Construction Set! Load it up! Truck along! Dump it out! Big Big Golem!*
> *— Ars Gouda, p. 54*
>

**Big Golem** is an enemy that appears in Dairy Plant and Boss Rash. In Dairy Plant, it appears as both a normal enemy and a boss. In Boss Rash, it only appears as a normal enemy.

Big Golem takes reduced knockback. Its boss and LV29 variants also are resistant to freeze, and their health is based on the player's level.

## Variants

### Big Golem 1

 Health

700

20

140

0 (2)

0

No

No

3

### Big Golem 2

 Health

700

20

140

0 (2)

0

No

No

 Notes:
* This enemy variant is not used in the game.

## Unlisted variants

*These enemies are not listed under "Big Golem" in bestiary, but can be considered its variants.*
### Big Golem 1 (boss)

200★ | Power

20

180

0 (1)

1

No

No

50

### Big Golem 2 (boss)

200★ | Power

20

180

0 (1)

1

No

No

50

### Big Golem 1 (LV29)

80★ | Power

20

120

0 (1)

1

No

No

25

### Big Golem 2 (LV29)

80★ | Power

20

120

0 (1)

1

No

No

25

## Appearances

Show/Hide

Big Golem 1

Big Golem 2

Big Golem 1 (boss)
 Boss Rash | 12:00

Big Golem 2 (boss)
 Boss Rash | 12:00

Big Golem 1 (LV29)
 Boss Rash | 12:00

Big Golem 2 (LV29)
 Boss Rash | 12:00
Count

Old content*This article, **Count**, features content since removed from the game and is not being updated.*

## Enemy

### Found in

Inlaid Library

**Count** was an enemy that appeared in Inlaid Library. It only appeared as a boss and had a chance to drop a Treasure Chest.

Count's health is based on the player's level. It takes reduced knockback and is resistant to freeze.

## Variants

### Count

200★ | Power

30

160

0 (1)

1

No

No

50

## Former Appearance

Show/Hide

Count

## Trivia

* Count was replaced in patch 7.230 by Nesuferit, the former 25 minute boss of the stage.
	+ Count's sprite is a modification of the second form of Olrox from Castlevania: Symphony of the Night. It was most likely removed from Vampire Survivors for copyright concerns.
Cauld

DLC Content*This article, **Cauld**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Enemy

### Found in

Abyss Foscari

>
>
> ”
> *He’s as cold as ice, he’s willing to sacrifice our love. He never takes advice, someday he’ll pay the price, I know. I’ve seen it before, it happens all the time, he’s closing the door, he leaves the world behind. He’s digging for gold, he’s throwing away a fortune in feelings, but someday he’ll pay.*
> *— Ars Gouda, p. 143*
>

**Cauld** is an enemy that appears in Abyss Foscari.

## Variants

### Cauld

 Health

5

4

140

1 (3)

0

No

No

1
Divine Bloodline (IX)

Armor also affects listed weapons' damage and reflects enemy damage. Character gains bonus damage depending on missing Health. Defeating enemies with retaliatory damage gives +0.5 Max Health.

## Arcana

### Affects

> Armor also affects listed weapons' damage and reflects enemy damage. Character gains bonus damage depending on missing Health. Defeating enemies with retaliatory damage gives +0.5 Max Health.
>
>

**Divine Bloodline (IX)** is one of the Arcanas in *Vampire Survivors*. It is unlocked by reaching level 50 with Clerici.

While this Arcana is active, multiple effects occur:

* Cross, King Bible, Garlic, Santa Water, Lightning Ring, Song of Mana, Vento Sacro, Victory Sword, Silver Wind  now deal +5 flat damage per Armor, up to +250 flat damage.
* All weapons gains +0.1 flat damage per missing HP below the character's Max Health, uncapped.
* Enemies that touch the character take 10 flat damage per Armor.
* Killing any enemy with "retaliatory damage" gives the character +0.5 Max Health. Retaliatory damage includes the touch damage from this Arcana, as well as the on-character effects of NO FUTURE, Heart of Fire (XIX), Crimson Shroud, Victory Sword, Night Sword , Muramasa , Eskizzibur , and Legionnaire  (including the troops).
	+ Retaliatory damage can be done through laurel. Damage does not have to be taken to do retaliatory damage.

## Tips

* Weapons, like Garlic, that deal low but fast ticking damage benefit greatly from the flat damage bonuses.
* If it is possible to stay alive at low health, the bonuses can potentially make the base weapons more effective than its evolution. However, the extra effects, utilities and other base stats, like Area, that you only get from evolving are sometimes more useful than the raw damage.
* The increasing Might from the Arcana is purely visual and increases by +1% for every flat damage you gain. With a high enough number, you can approximate how much more flat damage you are dealing with its value.

## Weapon

### Blocked by walls

No

* The name of this Arcana is a reference to the song "Divine Bloodline", which is the theme song of Stage 1 of *Castlevania: Rondo of Blood*.
* This Arcana is one of the most prominent cases, alongside Twilight Requiem (II), of an Arcana applying mostly to base weapons but not their evolutions, even when said weapons are not mechanically different.
* Divine Bloodline as a standalone weapon creates missing texture squares on the character that can knockback enemies. It can also be affected by Amount and Cooldown, which is not the case when it is an Arcana effect as it is used as a contact damage.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Flower Wall

*This article is about a flower-like enemy. For the event of the same name, see Flower Wall (event). For other uses, see Flower.*

## Flower Wall

* Var 1.1
* Var 1.2
* Var 2.1
* Var 2.2
* Var 3

## Enemy

### Found in

Mad Forest

>
>
> ”
> *Said to have first sprouted during a total eclipse of the sun, these blighted blooms appear when they are least needed, which is to say they appear all the time.*
> *— Ars Gouda, p. 9*
>

**Flower Wall** is an enemy that appears in Mad Forest. It first appears as part of Flower Wall event, and later also as a normal enemy.

Flower Wall's health is based on the player's level.

## Variants

### Flower Wall

30★ | Power

1

20

1 (3)

0

No

No

2

## Unlisted variants

*These enemies are not listed under "Flower Wall" in bestiary, but can be considered its variants.*
### Moonspell Flower Wall

30★ | Power

5

0

0 (3)

0

No

No

4

### Moonspell Flower Wall 2

30★ | Power

1

0

0 (0)

0

No

No

10

### Foscari Flower Wall

 Health

20

5

140

1 (3)

0

No

No

1

## Appearances

Show/Hide

Moonspell Flower Wall
 Mt.Moonspell | 10:00
 Mt.Moonspell | 15:00

Moonspell Flower Wall 2

Foscari Flower Wall
 Lake Foscari | -
Celestial Voulge

Evolved Glass Fandango. Might deal critical damage and freeze enemies. Turns Orologionsinto Starry Heavens

## Weapon

### Blocked by walls

No

Celestial Voulge is a weapon in Vampire Survivors. It is the evolution of Glass Fandango, requiring Wings. Wings needs to be at maximum level for the evolution to succeed.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Antonio Belpaese

**Antonio Belpaese** is one of the playable characters in *Vampire Survivors*. He is the character that every player begins with. His starting weapon is the Whip.

## Passive bonuses

Antonio starts with +20 Max Health and +1 Armor. He gains +10% Might every 10 levels until level 50. The maximum Might gained this way is +50%.

The following table shows how much Might he gains by level:

 10-19
 20-29
 30-39
 40-49
 50+

## Trivia

* Antonio's family name Belpaese is derived from the phrase Bel Paese, which is Italian for "beautiful country", and also refers to a semi-soft Italian cheese with the same name.
* Antonio's family name, overall design, and use of a whip as his primary weapon are all nods to the Belmont family, the clan of vampire slayers known for slaying Dracula several times in the *Castlevania* series.
	+ His Adventure mode shop quote, "What a wonderful night to hunt beasts!" is an ironic reference to an infamous line from Castlevania II
* Antonio is the one of two free characters in the game, the other being Queen Sigma.
Banish

**Banish** is one of the stats in *Vampire Survivors*. It affects the amount of times the player can remove an item choice for the rest of the run.

Once an item is banished it can no longer be offered as a level up option. If an owned item is banished or if a banished item is later picked up as a Stage item, it will remain at its current rank, but can no longer be offered upon level ups or upgraded by Treasure Chests. Banished weapons can be offered Limit Break upgrades, once the player's build is fully upgraded if Limit Break is enabled.

There is no upper limit to how many Banishes the player may have.

## Banish

Twice per rank, allows you to remove an item from level up choices, for the rest of the run.

## PowerUp

### Initial cost

 100

Banish PowerUp increases Banish by 2 per rank, with a maximum rank of 5 after unlocking all Banish achievements. With one rank unlocked it initially costs  100.

 2
 3
 4
 5

Each rank of PowerUp is unlocked by these achievements:

* Filling 60 entries in the Collection.
* Filling 70 entries in the Collection.
* Filling 80 entries in the Collection.
* Filling 90 entries in the Collection.
* Filling 100 entries in the Collection.

## From Items

Banish does not have an associated passive item.

Golden Egg permanently increases Banish by 0.2 for the character that collected it.

## From Characters

* Divano starts with +6 Banish.
* Menya starts with +8 Banish.
* Sigma starts with +108 Banish.

## From Arcana

Silent Old Sanctuary (XX) Arcana provides 3 Banish.

## Tips

* Banish can be used to limit or prevent undesirable effects from an item's upgrades, such as gaining more Curse from Torrona's Box's last upgrade or Skull O'Maniac when you only need it to evolve Song of Mana.
* Banishing common items that you are not planning on picking removes them from the item pool and increases the chances to be offered the item you want.
* If you banish an item and pick it up in the level, you won't be able to upgrade it via level ups.

## Trivia

* The icon for banish bears a strong resemblance to the famous Italian hand gesture "Ma cosa vuoi?", literally meaning "Well, what do you want?". The hand gesture can be used in a variety of contexts which can drastically alter its meaning or tone, ranging from lighthearted annoyance to bewildered confusion. The gesture is normally formed with an upward-facing palm and by touching the thumb with the base of the other fingertips, forming a pincer, and accentuated with some slight shaking. Within the context of using Banish on an item, it could be interpreted as signifying an affronted "Well, why are you giving me this?" or "What am I supposed to do with this?". The icon also bears a strong resemblance to the Vibhuti item from Castlevania: Symphony of the Night, though with the hand turned upward instead of down. Combined with the aforementioned reference to the famous hand gesture, this forms a sort of visual pun, taking the Castlevania icon and tweaking it in a humorous way.