Abyss Pathway/Abilities

Overview**Abilities**AdvancementList of BeyondersRelated GroupsMisc

## Sequence 9: Criminal

New Abilities
* They have a strong body, keen instincts, and a variety of criminal abilities.
* Regardless of the weapon, be it a knightly sword, a dagger, a longbow, a pistol, a rifle, a six-barrel machine gun, or spoon- they can utilize all of them to kill a target effectively.
* Unlike , **Criminals** do not suppress themselves. They do not feel constrained - their body and heart are ruled by evil desires.
	+ Their conscience has not been completely annihilated and their heart is not dead.

## Sequence 8: Unwinged Angel (Coldblooded)

New Abilities
* Becoming an **Unwinged Angel** means that from that moment forth, they lose their conscience and indulge in their evil desires, with bodies that look even more inhuman.
* They would obtain a variety of the innate abilities of a devil. This changes from person to person.
	+ Some are able conjure poisonous flames while others can cast weak curses etc.

## Sequence 7: Serial Killer

New Abilities
* **Demonic Rituals**: They gain and master all kinds of knowledge and rituals related to devil worship that can summon projections of them from the Abyss.
* **Killing Mastery**: They enjoy creating very special or unique serial killing sprees to please or solicit favors from devils. If enough time to prepare is given to these individuals, they can even summon projections of devils from within the Abyss.
* They can effectively interfere with **Divination** and **Spirit Channeling**.

## Sequence 6: Devil

New Abilities
* **Danger Premonition**: They can sense and grasp the place of origin of danger, as well as who this danger is from. In this way, the **Devil** can pin-pointedly devise countermeasures, take revenge, or nip the threat in the bud. Different **Devils** have different degree of this intuition.
	+ This ability requires 3 conditions that need to be met.
		1. If an existence is a fatal threat to the **Devil**, and is able to cause life-threatening harm to them.
		2. Said existence is intending on doing such harm within a certain period of time.
		3. Said existence proceeds to actually act upon their intentions.
	+ How far into the future can the **Devil** sense the danger or the "certain period of time" can range from just a measly *few minutes*, to a whole *24 hours*.
	+ How wide of an area can the **Devil'**s intuition cover or its range can span a few miles to an entire Metropolitan Area.
	+ Apart from being able to sense danger, they aren’t good at **Divination** or premonition.
* They can cast innate **Flame** and **Foulness** spells.
	+ **Flame**: They can conjure and manipulate flames in a variety of ways.
		- **Sulfur Fireball**: Launches a poisonous fireball that can cause a large explosion in addition to burning and poisoning the target. No more than *3 at a time* can be launched.
		- **Sword of Lava**: Conjures a giant flame sword that looks more like a scimitar/cleaver in shape and design. It holds extremely high attack power, one swing is capable of slicing a thick stone pillar in two, the impact surface will look like it's been seared and melted
		- **Poisonous Flame Control**
		- **Volcanic Eruption**
		- **Flame Prison**
		- **Lethal Poison Steam**
	+ **Language of Foulness**: Using the **Devil Language** filled with filth, foulness, and corruption, they can cast various spells.
		- **Slow**: Can cause all targets within a *7-8 meter radius* to instantly turn numb and slow or even come to a halt, however, it can only be maintained for *2 seconds.*
		- **Corruption**: An area of effect attack that can cause the targeted area to start showing signs and symptoms of Abyssal Corruption.
		- **Death**: Causes the target's blood to rust and clot., victims will cough out rusted clumps of blood and have rusted red marks on their skin. If the enemy fails to avoid or resist the effect, it can directly cause them to straight up die or become very close to dying.
* **Devil Transformation**: They possess the ability to gigantify their bodies, breaking free from their bindings in the morphing transition. This temporarily increases their strength and speed. Their appearance changes to that of a devil, growing bat wings and goat horns.
	+ In this form, they can launch *10-20 **Sulfur Fireballs*** simultaneously.
	+ Their skin is mutable, equivalent to wearing a layer of hard armor; their blood and flesh can act as a retardant and reduce damage.
	+ They are immune to most toxins and do not fear curses or flames within a certain threshold of power level.
* Their biggest weakness is their tendency to easily lose control of their Sequence. Even if they do not lose control, they will often exhibit a kind of insanity that is a culmination of both cruelty and cold-bloodedness. They are very easily possessed and controlled by their desire for blood, for murder, and various other desires.

**Individual differences**

* Different **Devils** morphed from different species have individual differences. They have their own unique racial abilities depending on their old race.
	+ A type of special Devil can freely switch between body and spirit like a  but they’re rather rare.
	+ **Shadow-Shifter**: When forced into a life-threatening situation, they can abandon their own bodies, only leaving a shadow behind.

## Sequence 5: Desire Apostle

New Abilities
* **Desire Mastery**: They can utilize and control every existence's emotions and desires.
	+ The **Desire Apostle** can immediately control that target from afar, they can either bury down a **Defiling Seed**, or just directly catalyze the emotion/desire.
		- The prerequisite is that the target:
			* Manifests a rather apparent emotional fluctuation (i.e. angry/fear/despair); or
			* Has an increase in any type of desires
		- When the **Defiling Seed** sprouts or when the emotion/desire is catalyzed and increased explosively, the target would:
			* Gradually become corrupted;
			* Lose control of the targeted emotion, becoming unable to fight back or resist against the influence of that emotion on his actions or thoughts; or
			* Suffer an explosion of desires. When the amount of catalyzed desire exceeds the maximum volume the target's body can withstand, the target will suffer a grave injury, a fatal wound, a damage that could even cause death if severe enough.
	+ **Psychic Impact**: At the cost of burning one's own **Devil**'s horns, they can forcefully attack an enemy’s psyche, inducing emotions to a certain degree in an unavoidable manner.
* **Avatar of Desire**: They can turn their body into an illusionary, thick, black liquid form. This appearance is actually the **Desire Apostle** turning their body into a collection of condensed emotions and desires, in other words, desires and emotions given semi-visible form. In this form, the **Desire Apostle** is quite effective at avoiding damage, hiding his trails, and even affecting his enemies with the emotions/desires.

## Sequence 4: Demon

They are both a "Demon of The Body" and a "Demon of The Mind". Even though **Demons** have physique and spell-like abilities that are ranked pretty high on the total ranking list when compared to other Sequence 4s of the other 21 pathways, they excel at, as well as strongly prefer confrontations on the mental and spiritual level instead.

New Abilities
* **Corruption**: They can very effectively influence targets within a certain radius, making these targets' ability to think clearly decrease little by little, without them ever realizing it. This can make the targets become more and more careless, unthinking, and easily fallible.

Strengthened Abilities
* The abilities of all the previous Sequences have been massively strengthened.
	+ In terms of mental capabilities, **Demons** are a "class advancement" of the **Serial Killers**. They are cold, sharp minded, sly. They are the textbook classic example of a high IQ creature.
	+ **Danger Premonition**: Sometimes they can foresee things that may threaten their lives *1 or 2 days* in advance.
	+ **Desire Mastery**: **Demons** no longer need to wait for their targets to show emotional fluctuation or increase in desires.
		- **Demons** can utilize sound, eye-contact, movements, gestures, and various other means to directly influence a target or all targets in a certain radius, the affected existences will enter into a state of delusion/confusion, their emotions and desires will automatically expand at a flying speed. After which, one of three things can happen:
			1. The target(s) mind will be light up like a fuse and explode;
			2. The target(s) cognition or sanity will be completely destroyed; or
			3. The target(s) will start the process of losing control.
		- Their target will fall into an unavoidable illusion. Their anger, sorrow, pain, greed, vanity, arrogance, and other desires would rapidly swell. Some would have their mind explode, others lose their sanity or experience a loss of control.

Mythical Creature Form
* As Sequence 4 Demigods they receive some level of **Godhood**, and with it comes an incomplete **Mythical Creature** form.
	+ Even though manifesting the incomplete **Mythical Creature** form can easily bring about losing control, **Demons** have a semi-solution around it. They can let a certain part or area of their body manifest the appearance and characteristics of their **Mythical Creature** form. After which, they can maintain it that way for a prolonged period of time.
		- This way, they are often able to obtain unique, and even amazing effects and abilities related to the corresponding body part.

## Sequence 3: Blatherer

New Abilities
* **Blathering**: Their voice and every single word that comes out of their mouth are capable of affecting Beyonders to either:
	1. Directly start losing control;
	2. Suffer a grave injury or wound;
	3. Become mentally confused; or
	4. Become hexed with varying kinds of curses
	+ If a type of **Connection** is established (Curses, Prayers, **Defiling Seed**, Ability, Contract, etc.), the **Blatherer** can be at a very very far away location, while still be able to transfer his voice directly into the target's mind. This can often cause those targets to die suddenly without a warning in places that they thought they were safe.
		- If a **Blatherer**  senses danger using **Danger Premonition**, due to him being able to feel the location and the identity of the threat, this is now a formed **Connection**. They can exert influence through this **Connection**  immediately, thus getting back at their enemies on the spot.

## Sequence 2: Bloody Archduke

Authorities
* "Their" core abilities lie in the domain of blood, body fluids and fear.

## Sequence 1: Filthy Monarch

Authorities
* "They" have certain authority in the domain of filth, corrosion and pollution.

## Sequence 0: Abyss

Authorities
* "He" has authority over corruption, curses, and anomalies/mutations.

## References

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Mysteries Setting Collection (6) by Cuttlefish
2. ↑ 2.0 2.1 2.2 *Lord of Mysteries*, Chapter 258
3. ↑ 3.0 3.1 3.2 3.3 *Lord of Mysteries*, Chapter 311
4. ↑ *Lord of Mysteries*, Chapter 419
5. ↑ *Lord of Mysteries*, Chapter 314
6. ↑ *Lord of Mysteries*, Chapter 426
7. ↑ 7.0 7.1 *Lord of Mysteries*, Chapter 1077