recursal/Fanatic-Fandom huggingface dataset:
Tools

The **Tools** are the main way of acquiring evidence, completing objectives and helping you along in the missions of *Demonologist*. Tools can be bought using money acquired from successful missions.

The player automatically starts with one EMF, one ESG, one Ectoplasma Glass, one Spirit Box, one UV Light, one Easel Canvas, and two Flashlights.

## Types of Tools

There are currently **eight** unique tools in the game that can be used to uncover evidence:

* EMF
* ESG
* Easel Canvas
* Ecto Glass
* Spirit Box
* UV Light
* Thermometer
* Tripod Camera

And **nine** utility tools:

* Flashlight
* Crucifix
* Sanity Pills
* Candle
* Photo Camera
* Fulu
* Sledgehammer
* Salt Barrier
* Pocket Watch

And **one** exorcism tool:

* Salt Gun

*For Cursed Items such as the Voodoo Doll, see Cursed Items.*
Power click on this

inosuke head cannons

```
written by @giyuforlife

```

you say you are in love with him

he'll be like " HA! THE GREAT LORD INOSUKE IS IRRESISTABLE!'

but then he asks what love means; you explain it

and he realizes he likes you too in a romantic way

but he dont know what love is and is confused af

but dont say anything

and then he all flustered its cute really

but cause he's wearing his mask you cant tell

and if you hug him hell be like: ' oh! THAT KIND OF WRESTLING? BRING IT ON!'

if you ask for cuddles he'd be so damn confused

but its so fucking cute

and after you say some explanation like 'its wrestling but gentle'

he'll be like; so that kind of wrestling... huh...

kissing? if you kiss him on the cheek he will be very confused

mans was raised by wild boars, do you really expect him to know this???????

very manly, very beefy, very protective of you

he is a sweet heart when you both are alone
Agash

## Evidence

Ectoplasm Stains
Freezing Temperatures
Fingerprints

## Description

> *"Agash is a Ghost that feeds on cold environments. If an Agash decides to hunt, you can see its breath."* - Game Description
>
>

The **Agash** is one of the ghost types currently in *Demonologist.*

## Etymology

Agash (written as *Aghash*) is a type of daeva in Persian mythology known for usage of the evil eye. It is known in Middle Eastern and Persian myth to be able to kill someone simply by looking at them.

## References

1. ↑ https://en.wikipedia.org/wiki/Daeva
Miss Bullard's School for Former Ladies (Game)

*Miss Bullard's School for Former Ladies* is supernatural romance visual novel. A demo was released on August 29, 2017, and the official version was published on October 30, 2018. The game features a female heroine during the Victorian era and a mystery plot with four pursuable female love interests. It is available on Windows and macOS. Click here for the official game website.

## Official Description

"Miss Bullard’s School for Former Ladies is the only Old Continent boarding and etiquette school for women of “unfortunate circumstance”, who are not quite as normal as they once were, but still wish to enter society as convincingly human as possible.

You play as Lillian Graham, the daughter of a respected trader from the New Continent, who attends the school after fits of nightmares and possessed sleepwalking deemed to have magical origin. While it is unclear what is happening to you or what will become of your humanity, your job is to unravel the mysteries that surround you and the location itself. Separated from society and moved to a new place at such a trying age can be intimidating…but perhaps you will not have to face it alone."

## Features

* Approximately 80,000 words in length
* Four love interests: Meredith, Virginia, Greta, and Winnifred
* 12 endings: two romantic endings and one non-romantic ending for each love interest
* 12 illustrated scenes (three for each love interest)
* 18 original soundtracks

### Soundtracks

1. Welcome to Miss B's! - Menu
2. Dread Dreamscape
3. Welcome to Miss B's!
4. A Day in Class
5. Piano Lullaby
6. Cold Hands, Warm Heart (Meredith's Theme)
7. Cold Hands, Warm Heart - Romance
8. Beauty is the Beast (Virginia's Theme)
9. Beauty is the Beast - Romance
10. Misschief (Greta's Theme)
11. Misschief - Romance
12. A Forever Novelty (Winnie's Theme)
13. A Forever Novelty- Romance
14. Melancholy
15. Suspense
16. Final Confrontation
17. In the End
18. Strings Lullaby

The digital soundtrack is available here.

## Credits

* Writer/developer: Quibble Quills
* Sprite artist: Teanao
* Background Artist: Exitmothership
* Composer: Leetmusic
* UI: Sasquatchii
* CG artist: SimonAdventure
* Concept Artist: Dalsyke
* Editor: Azura (Vanessa Parker)
* Code: Lauren King

## Controls

Tags: Fantasy, Female Protagonist, Kickstarter, Lesbian, LGBT, LGBTQIA, Mystery, Romance, Victorian, Yuri

1. ↑ https://paperswordgames.itch.io/miss-bullards-school-for-former-ladies
2. ↑ https://itch.io/post/3930308
Raiju

## Evidence

Ectoplasm Stains
Freezing Temperatures
ESG Ghost Reaction

*"A Raiju is a ghost know to draw strength from solitude. Being alone may mean that you are easier prey for it. Raijus interact less when in a group."* - Game Description

The **Raiju** is one of the ghost types currently in *Demonologist.*

## Etymology

Raiju (*meaning "thunder animal" or "thunder beast"*) is a legendary creature from Japanese mythology. It is the companion of the Raijin, the Shinto god of lightning. While the beast is generally calm and harmless, during thunderstorms it becomes agitated, and leaps about in trees, fields, and even buildings (*trees that have been struck by lightning are said to have been scratched by Raiju's claws*).

## References

1. ↑ https://en.wikipedia.org/wiki/Raij%C5%AB
Other Characters

There are a few minor characters that are only mentioned in the game.

## Adelaide Belvoir

**Adelaide Belvoir** is the aunt of Virginia Belvoir. Little is known about her background. She is first mentioned to Lillian by Virginia, who had been receiving an increase in "trivial" letters from her aunt every fortnight. Concerned with Virginia's growing distress, Lillian sought out her aunt's letters in Miss Bullard's office. She discovers an unaddressed and sealed letter from Adelaide to Miss Bullard, revealing that her aunt had paid for Bullard to inflict Virginia with lycanthropy and is alarmed at Virginia's improvement. Her aunt suggests an increased bribe to ensure she remains at the school. This is further confirmed by Virginia's student file and records of payments that Lillian finds in the study. It was likely that Adelaide despised her niece and envied her family's wealth.

### Adelaide's Letter

*"Miss Edith Bullard,*

*It is a great shame to hear that improvements have been made. As you know, our arrangement was that Miss Belvoir be kept at your school for an indefinite period. I would encourage you to find a way to dirupt these advancements. Perhaps I can provide you with additional motivation, if necessary.*

*All my best,*

*Adelaide Belvoir."*
Routes and Endings

There are **nine** obtainable endings, with two endings for each of the four romanceable characters (Meredith, Virginia, Greta, Winnifred), and one non-romantic ending.

## Meredith

*For more information about the character, visit here.*

## Virginia

*For more information about the character, visit here.*

## Greta

*For more information about the character, visit here.*

## Winnifred

*For more information about the character, visit here.*
Miss Bullard's School for Former Ladies Wiki

**Welcome to the Miss Bullard's School for Former Ladies Wiki!**
Spoilers Warning! This wiki contains potential spoilers about the game. Please read at your own risk!

***Miss Bullard’s School for Former Ladies*** is a 2018 historical and supernatural lesbian visual novel created by the developer and writer Quibble Quills. The story follows Lillian Graham, a young woman who begins attending Miss Bullard's School for Former Ladies to remedy the mysterious entity haunting her sleep. Depending on the player's choices, Lillian will have the option to romance one of her classmates, Meredith, Virginia, Greta, or Winnifred as she learns more about their unique afflictions and the school.

Link to the game's website: https://paperswordgames.itch.io/miss-bullards-school-for-former-ladies

This is a collaborative community website about Miss Bullard's School for Former Ladies that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started.

## Featured Articles

Lillian GrahamThe SchoolMiss BullardRoutes and EndingsAfflictionsThe Game

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Ouija Board

The Ouija Board as seen in the game

The **Ouija Board** (*also known as **Spirit Board** or **Talking Board***) is one of the three cursed items in *Demonologist*.

## Usage

The Ouija Board can be found anywhere within the map when the player spawns. The player can pick up the Ouija by using the E key, and ask the ghost questions while holding down the E key. It can be dropped with the G key.

It should be noted that using the Ouija Board for a long period of time quickly drains Sanity, so it is best not to use it for long. Having too low of Sanity will cause the Ouija Board to break and the ghost will most likely hunt soon after.

**The following questions can be asked through the Ouija Board:**

* *Where are you?*
* *Are you here?*
* *How old are you?*
* *Can I have a blowjob? (**Easter Egg**; saying this phrase may cause the board to break and the ghost to hunt)*

## Gallery

*The Ouija Board found in the Abandoned House's upstairs bathroom*
Afflictions

Afflictions are mental and physical conditions that are supernaturally caused. While some afflictions are permanent and inalterable, some may have remedies. All of the students at Miss Bullard's School for Former Ladies have afflictions that they are being treated by Miss Bullard. There are several types of afflictions.

## Inherited Afflictions

According to Winnie, there are inherited afflictions. However, these afflictions are never specified in the game.

## Spell Afflictions

### Necromancy

There are several types of necromancy spells, but afflictions are cause when a necromancer returns a person back to life. When spells are improperly cast due to the improper invocation or conditions, there are noticeable physical consequences.

Meredith Morticelli is an example of a maladroit necromancy spell. In Meredith's route, Lillian is revived by Meredith casting a necromancy spell; however, there are no side effects as she successfully revived her by using a proper substitute.

## Creature Afflictions

### Vampirism

Vampirism is a permanent condition that causes the individual to become immortal and requires a sustenance of only blood.

Winnifred Lambton is an example of a made vampire.

### Lycanthropy

A lycanthrope, or a were creature, is a human that can shapeshift into a wolf. This affliction is caused by coming into contact with the saliva of a lycanthrope from their bite, causing the person to involuntarily transform into a wolf, especially during the full moon. However, these transformations can be halted with herbal elixirs, or through *induced lycanthropy*, where the lycanthrope can transform into their wolf form by will.

Virginia Belvoir is an example of a lycanthrope.

### Fairies

Though not an affliction in the same sense, fairies can kidnap or accept humans into the fairy world, on the condition that they switch places with a fairy, who will conduct mischief in their name. Unless the human consumes food in the fairy world, they are able to returned by the fairies. However, there memories of the fairy world will be erased. Similarly, fairies switch places into the human world will not have any recollection of their true nature or the fairy world, until they are transformed back into a fairy. The only known method is by holding a mirror to them, in which their appearance will not be reflected and cause the mirror to shatter.

Greta Faye is an example of a fairy (whose fairy name is unknown) that switched places with the real human, Greta Faye.

## Curses

Curses are inflicted upon an individual by a party wishing to cause supernatural harm.

### Mares

A "Mare" is a curse that is transferred between horses and from horses to humans. Exclusively mental, a Mare has no physical effects despite bearing a shadowy, looming presence as it causes persistent nightmares that are leeched from the victim's deepest fears. After the nightmares, the victims often awaken with "marelocks", or tangled hair caused by the Mare. Humans cannot transfer the Mare to other humans.

Lillian Graham is an example of the Mare affliction.
Miss Bullard's School

**Miss Bullard's School for Former Ladies (School)** is a boarding and etiquette school located in the Old Continent. Formerly a mansion, it was converted by Miss Bullard to accommodate and treat "supernaturally troubled women". There are approximately 15 students enrolled at the school, including Lillian, Meredith, Virginia, Greta, and Winnie. Despite being in the Old Continent, the weather surrounding Miss Bullard's school is exceptionally clear.

## First Floor

The first floor contains the classroom, library, dining hall, ballroom, and the upper division student rooms, where the older students reside.

### Gardens

The gardens are accessible to students, with trimmed hedges, Old Continent flowers and plants, and grove by the gate. Meredith can be found practicing spells in the flower bed.

### Ballroom

The ballroom is an unused room that is off-limits to students; however, Meredith is allowed access here with Miss Bullard's permission.

### Dining Room

The dining room is where breakfast, lunch, and dinner is served for the students. A variety of Old Continent foods and drinks including tea, pastries, and other dishes are available. Virginia and Greta can be found here, as their afflictions require more food than others.

### Classroom

The classroom, likely converted from a family living room, contains a small chalkboard, a podium, piano, and several wooden desks. Miss Bullard teaches students by age group on a a variety of subjects, including those on general knowledge (.g. grammar) and etiquette (e.g. sewing, musicianship).

### Library

The library contains a fireplace and an assortment of Old Continent books, including those covering afflictions such as *Curses Through the Ages*. However, there are few books on the New Continent. The library is Winnie's preferred space.

## Second Floor

The second floor contains the headmistress's office, the balcony, and the lower division student rooms.

### Miss Bullard's Office

Miss Bullard's office is contain a wooden desk, a circular table, bookshelves, and a framed owl on the wall. Her desk is notably cluttered with papers, fabric scraps, and fountain pens. The circular table is openable by spreading it in half, which contains her illicit documents and other items being withheld from students (such as Winnie's blood vials).

### Balcony

The balcony is restricted to students, with the exception of Meredith. At Lillian's request, Meredith can receive permission from Miss Bullard to access the balcony.

### Lower Division Student Rooms

The remaining students live on the second floor, including Lillian, Meredith, Greta, Virginia, and Winnie. In the game, only Lillian, Meredith, and Virginia's rooms are shown.

Lillian's bedroomMeredith's bedroomVirginia's bedroom
ThunderStarUniversalEnterprisesImmortalAlliance Wiki

**Welcome to the ThunderStarUniversalEnterprisesImmortalAlliance Wiki!**
The home for my Universal Knights characters and stories. There will be character backgrounds and stories. Adventures and then some. We're a collaborative community website about ThunderStarUniversalEnterprisesImmortalAlliance that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Universal Knights CharactersPlaceholderMain CharactersPlaceholderJaimeson Logan McKaganPlaceholderThe First EpisodePlaceholderSupporting Characters and AlliesPlaceholderA Key EventPlaceholderA Crucial Item

## Transformations

### Writer

Christy Gilbert

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Continents

The Continents are referred to as the **Old Continent** and **New Continent**. In the game, only locations in the Old Continent are seen.

## The Old Continent

The Old Continent, as the name suggests, was established prior to the New Continent and is marked for its conventional customs and overcast weather. Popular beverages include tea. Natives of the Old Continent include Miss Bullard, Meredith, Greta, Virginia, and Winnie.

### The Village

The village is located in a rural area close to Miss Bullard's school, containing numerous dwellings and shops. A peddler that passes through the village allows Winnie to borrow his books.

### The Tree

The tree is also close to Miss Bullard's school. The tree is also a fairy portal, which explains Greta's attachment to it despite having no memories of being a fairy before.

### Miss Bullard's School for Former Ladies

Miss Bullard's school is located in the Old Continent, and all of her students are natives with the exception of Lillian. Read more about her school here.

### Woolfolk Lane

Woolfolk Lane is an alley in the northern Old Continent. It is a recurring street that reappears in Lillian's sleep, as the horse that afflicted her was possessed by the Mare in this location.

## The New Continent

Little is known about the New Continent, except that it differs from the Old Continent's climate, customs, and production. Natives of the New Continent include Lillian's family, whose father was a tradesman. In Virginia's route, she and Lillian settle together in the New Continent in Ending 1.
Asset:Visual Tags

## Spoilers

**Please use the following code at the top of an article to warn users of spoilers:**

**To spoiler text, please use the following code inside the Source Editor:**

## Disturbing Content (Content Warnings)

**Please use the following code at the top of an article to warn users of disturbing content:**

**Topic:** Insert Themes Here

*Spoilering any sensitive text or imagery is optional, but encouraged.*

**Sensitive Content that must be Tagged is as Follows:**

* Suicide or Suicidal Themes (Self-Harm)
* Animal Death or Animal Abuse
* Child Death or Child Abuse
* Domestic Violence
* Substance Abuse
* Pedophilia, Rape, and Similar Themes
* Xenophobia, Ableism, Anti-LGBT Propaganda, and Other Similar Themes
* Use of Slurs (racial, ableist, etc.)
* Stillbirth, Abortions, etc.

**Blood, gore, violence, and jumpscares/horror themes are not included in this list due to them being frequently present in the game.**

## Stubs

**Please use the following code at the top of an article if it is a stub (lacking important information):**
Easel Canvas

Easel Canvas as seen in the tool menu

### Description

*Paranormal entities can draw their images from the dimension they inhabit onto the canvas.*

*"Some types of ghosts can interact with this canvas. The ghost reflects images from the dimension it is in on the canvas." - 'How to Play' section of Demonologist*

The **Easel Canvas** is one of the seventeen tools in Demonologist.

The Easel Canvas is used to obtain the Easel Canvas Drawing evidence, which manifests as a painting on the canvas.

## Usage

The Easel Canvas can be placed on the floor using the 'Drop tool' button (default: G). From then on it is available for the ghost to interact with given that it is within the range of the canvas, for this reason it is best placed in the ghost room.

Upon interaction by the ghost, the easel canvas will display one of several random paintings. This is what counts as 'Easel Canvas drawing' evidence.

## Tips

* As the Easel Canvas Drawing is notorious for taking a long time to manifest, it is wise to not cross it out early.
* The interaction may be easier to get by moving the canvas around the ghost room, especially if it's taking longer than usual.
* This is one of the few types of evidence that can be fully checked using a Tripod Camera to check if the interaction has taken place. This can save sanity in the long run and may be wise especially if you don't have any sanity pills.

## Possible Ghosts

*See Easel Canvas Drawing for possible Ghosts.*

## Contest Winners of 2023 (Raw Images)

Mad ConceptsShellby's Corner
Thermometer

Thermometer as seen in the tools menu

### Description

*It is used to measure the temperature of the room where paranormal entities are located.*

*"A thermometer can be used to detect temperature changes in the environment caused by a ghost's presence. Some ghosts make the room drop below 0 degrees Celsius. At this point, cold breath comes out of your mouth due to the cold." - 'How to Play' section of Demonologist*

The **Thermometer** is one of the seventeen tools in *Demonologist*.

The thermometer is used to confirm the Freezing Temperatures evidence and can be used to more easily find the Ghost Room.

## Usage

Upon selecting the thermometer in your inventory it will immediately work and has no option to be turned off. The temperature is considered freezing at ≤0 and can be read by looking at the red bar.

The thermometer is also considered a useful tool to aid in finding the ghost room. This is because the ghost room is usually colder than other rooms in the location. It is rare that the ghost room will be hot.

## Possible Ghosts

*See Freezing Temperatures for possible Ghosts.*
Gameplay

This page holds all default information about the game *Demonologist* by Clock Wizard Games.

*For Guides, please see the following pages here, including our beginner's guide.*

## Controls

### General Movement

 S
 D
 A
 Shift
 Left Ctrl

### Gameplay

 P
 Enter
 E
 G
 F
 J
 F
 Left Mouse Button (LMB)
 Mouse Wheel (Scroll)

## Death

The player has a chance of dying if the ghost manifests and kills them, dies from traps (*see Bedlam*), or if the player draws the Guillotine card from the Tarot Deck.

When the player is dead, their only chance of revival is if another player who is alive draws the Angel tarot card. If all players die, the round ends and they will gain no reward from the hunt. They may get an insurance pay back from the equipment they brought depending on the gamemode. If, for example, a player brings a Crucifix and dies on Easy Mode, they will get $1,000 back in insurance.

The player can be heard talking to other players when they are dead, meaning they may guide the player through the map and warn them of incoming Ghosts during a Hunt.
Pocket Watch

Pocket Watch as seen in the tool menu

The **Pocket Watch** is one of the seventeen tools in *Demonologist*.

## Usage

The Pocket Watch, much like the Thermometer, is a passive item that can be viewed simply by being held. It will tell the player the time in-game.

The player will need to purchase a Pocket Watch if they want to bring one on their mission, as it is not included in the base playthrough.

## Tips

* This Tool is best used on the Bedlam map to complete the Exorcism puzzle. However, it should be noted that the EMF Tool can tell the current time as well.
Evidence

**Evidence** is a name used for things left behind by the ghost which can help the player determine the type of ghost haunting the map. Each ghost requires exactly three pieces of evidence which can be uncovered using Tools. Evidence is the only way to uncover the type of ghost and therefore plays the main role in the gameplay of Demonologist.

## Types of Evidence

There are currently seven unique pieces of evidence in the game that can be used to identify a ghost:

* EMF Level 5

* Fingerprints

* Easel Canvas Drawing

* Freezing Temperatures

* ESG Ghost Reaction

* Ectoplasm Stains

* Spirit Box Response
Kurosawa House

The **Kurosawa House** is one of the playable main maps in *Demonologist.*

## Layout

The map has a total of 11 rooms.

This includes:

* 1 upstairs room
	+ The attic
* 10 ground floor rooms
	+ The entryway
	+ The bedroom
	+ The indoor outdoor center section
	+ The study
	+ The study, side room
	+ The bathroom
	+ The living area
	+ The hallway next to the living area
	+ The ritual room
	+ The exorcism room

## Objectives

*After choosing the ghost type, the following objectives are possible:*

### Unique Objective: The Mystery of the Paintings

There are four paintings that spawn in the same locations in the map each playthrough, but rotated in different directions. To solve the mystery of the paintings, the player must complete the prior objectives (find the swords, other objectives,) then go into the exorcism room. The player must rotate the paintings in the ritual room to match the paintings on the walls found through the house.

*The blue painting, upside down**The brown painting, rotated left**The grey painting, rotated left**The purple painting, rotated right*
### Unique Objective: Find the Swords

Three swords will spawn throughout the house, and the player must find them to complete the task. They are marked with three animals: bear, owl, and rabbit. The player must put the swords on the corresponding pedestals in the ritual room before being able to access the exorcism room.

### Other Possible Objectives

The last objective will be one of the following:

* Find the ghost figure
* Find the ghost orbs
* Find the salt bags
* Perform the ritual of the pentagram
* Have the ghost blow out the candle
* Put the dead rats in the boiler
* Take a picture of the ghost

## Map Secrets

The map includes four secrets. They are as follows:

* Standing in front of the fire pit in the living area and reading the word "hungry" audibly from the stove will begin cooking mysterious brown liquid in a pot in front of you.
* Going into the attic and standing in front of the clock that reads "ask", the play must ask "what time is it" audibly before the secret clock event happens.
* In the entry way there is a candle stand to the left, saying, "Light the candles" will cause the candles to light.
* In the study across from the stairs there will be a cross and the number 666, saying Demon will reveal the secret.

## Exorcism

After completing the optional objectives, the exorcism is completed by finding three ritual items. These items are: an **egg**, a **brooch**, and an **oni mask**. The player must collect these items after they spawn randomly through the house, then burn them in the well in the exorcism room. This will complete the exorcism.

## Gallery

*The outside of the map**The Kurosawa House entrance**The Kurosawa House entryway**The bedroom**The outdoor indoor section**The outdoor indoor section, different angle**The study, to the left**The study, with stairs to the attic**The attic**The bathroom**The bathroom, different angle**The living area**An hallway leading to the ritual room**The ritual room, hallway**The ritual room**The outside of Kurosawa House*
Sanity

Sanity Screen as seen within the game

*"As your sanity decreases, the ghost will become more aggressive and more likely to go into hunting mode. You can protect your sanity by standing under the lights, or you can take sanity pills." - 'How to Play' section in Demonologist*

**Sanity** is a key mechanic in *Demonologist*.

## Description

Sanity is a key mechanic within the game, which affects Ghosts aggression, how often a Ghost hunts, how often a player is **Cursed**, and a player's encounters with paranormal activity.

### Aggression

A ghost's aggression is determined by the traits the ghost has (*ex. The Gul and how often a player swears*), as well as the player's sanity. The higher the aggression level is of a ghost, the more likely they are to engage in a hunt.

### Cursed

If the player is **Cursed**, this lowers the player's Sanity by a certain amount depending on the game's difficulty. A player will know they are cursed when their vision is obstructed with darkness, visual effects, and an audio cue of the ghost will play.

### Sanity Pills

A player can increase their Sanity by taking Sanity Pills, which can be purchased at the Safe House. The Sanity Pills will restore a certain percentage of Sanity depending on the game's difficulty, with Easy being the most and Hard being the least.
Yokai

## Description

>
>
> Yokai
> -----
>
>
>
>
>
>
> ### Strengths
>
>
> It will be very active between 6-8, and 10-12 o'clock. It will hunt at least once between 8-10 o'clock.
>
>
> ### Weaknesses
>
>
> It will be calmer at hours other than 6-8 and 10-12. It will not react other than hunting between 8-10.
>
>
> Evidence
> --------
>
>
>
>
> EMF level 5
> Spirit box response
> easel canvas drawing
>
>
>
>
>
>
> A description for the Yokai was added in the 1.10 Halloween update. It goes as follows:
>
>
>
> *"It is known as a ghost that is extremely sensitive to the concept of time. It is very punctual, time is everything for it. When you encounter a Yokai, it make be your last time if you don't take the time into consideration."*
>
>

## Theories (Pre-Halloween Update)

* It has been theorized that the Yokai will only hunt once every player's sanity is below 50%, or is at least more likely to.
* Players have noted that the Yokai takes the longest to gather evidence for, as it is very reluctant to use the Easel Canvas.
* It can apparently be staggered during a hunt if a solid photo is taken of it.

## Etymology

Yokai *(also known as ayakashi, mononoke, and mamono)* is the general term used for Japanese supernatural entities and spirits. Despite being translated as such, yokai are not always malevolent or synonymous with demons, and can be instead worshiped as kami. Their behavior can range from malevolent or mischievous to benevolent to humans. Yokai can range anywhere from being animalistic in appearance, to humanoid, to having no discernible shape.

## References

1. ↑ https://en.wikipedia.org/wiki/Y%C5%8Dkai
Pub

The **Pub** is one of the four Safe Houses in *Demonologist.*

The Pub - like its name - is a spacious bar. It is the cheapest of locations that can be purchased by the player.

## Layout

The **Pub** has a total of 3 rooms and one floor.

*This includes:*

* 3 base rooms
	+ Bar room
	+ Lobby area
	+ Hallway area

## Map Secrets

The map includes three known secrets:

* Standing in front of the bar counter and saying the phrase "give me beer" audibly will summon beer bottles and cans for the player, followed with clinking and pouring noises.
* Saying the word "piano" audibly in front of the piano will allow the piano to start playing music.
* There is a code on the "Cold Beer Here!" sign in the Pub, but it is unknown what it does.
* On the Coffemachine there is a link that leads to the instagram page of volkandemirofficial, the founder and Art director of Clock Wizard Games

## Gallery

Hall areaHall area, different angleThe rabbit statue, available for purchaseThe bar area, fully upgradedThe bar area, fully upgradedThe lobby area, fully upgradedAnother statue which can be purchasedThe lobby area, different angle
Spirit Box

Spirit Box as seen in the tool inventory

*"You can talk to ghosts by using a Spirit Box and saying things like "can you talk, what is your name" to ghosts. Some types of ghosts will respond to your conversations." 'How to Play' section of Demonologist*

The **Spirit Box** is one of the seventeen tools in Demonologist.

## Usage

It is used to talk to the ghost via voice prompts and obtain the Spirit Box Response evidence.

On deployment the spirit box will make a short chirping noise for the duration of which it can't be used, afterwards, clicking and holding the tool interaction button (default: LMB) will let you speak into the spirit box.

In order to speak to the ghost, the following conditions must be met:

* The player has to be within the interaction range of the ghost.
* be done during a hunt. If the ghost only responds to one person. the player has to be alone,
* The ghost has to have spirit box as one of its evidences.

If these conditions are met, there is a chance for the ghost to respond. It may take a couple of attempts.

### Possible questions

There are currently 6 supported phrases:

* "Can you talk?"
* "Can you speak?"
* "Can you communicate?"
* "What is your name?"
* "Where are you?"
* "When did you die?"

### Response

If all the conditions are met and the random chance check succeeds the ghost will respond which will manifest as such:

1. The ghost icon on the spirit box will light up in blue
2. After a few seconds of static, the ghost will respond with one of the possible responses.

The response depends on the question asked. Below is a table of possible responses.

 "I am looking for you."
 "I am so close."
 "I am behind you"

## Possible Ghosts

*See Spirit Box Response for possible Ghosts.*

## Trivia

The spirit box is based on the Muzen Wild Mini bluetooth speaker.

## References

1. ↑ *FAQ on Discord*
Clock Wizard Games

Animated logo, seen in Demonologist

**Clock Wizard Games** is the producing company of the game *Demonologist*.

## Description

*"Clock Wizard Games is an independent game company that develops video games. It was founded in 2021 by Furkan Sak and Volkan Demir in Istanbul. The main studio is located in the Yıldız Technopark."* - Website "About Us"

The company is based in Istanbul, Turkey and the team that has worked on *Demonologist* consists of nine team members. The members are the following:

## Links

The company can be found on the following sites and locations:

* Clock Wizard Games - Website
* Clock Wizard Games - Steam Developer Page
* @clockwizardgame - Twitter (X)
* @clockwizardgames - Instagram
* Clock Wizard (@clockwizard4427) - YouTube
* Clock Wizard Games - Facebook

## Trivia

* It should be noted that most assets in the game are either bought from the Unity Store, or generated through AI (such as textures and images).

## Gallery

Clock Wizard Games logo, iconClock Wizard Games logo, basicClock Wizard Games logo, seen in *Demonologist*Clock Wizard Games logo, seen animated in *Demonologist*
Mare

## Evidence

EMF Level 5
Freezing Temperatures
Easel Canvas Drawing

## Description

"*A Mare is a type of ghost that likes to talk, though it has been observed to be less active than other Ghosts.*" - Game Description

The **Mare** is one of the ghost types currently in *Demonologist.*

## Etymology

A Mare (*mara in old Germanic languages*) is a malicious entity in Germanic and Slavic folklore that walks on people's chests while they sleep, bringing on nightmares. The mare was believed to ride horses, which left them exhausted and covered in sweat by the morning. They could also entangle the hair of the sleeping man or beast, resulting in "marelocks".

## References

1. ↑ https://en.wikipedia.org/wiki/Mare\_(folklore)
Iblis

## Evidence

Spirit Box Response
Easel Canvas Drawing
ESG Ghost Reaction

## Description

> *"Iblis is known to be a type of ghost that can sense and see where its prey is, even from a distance. If you are close enough to the Iblis, you can hear it use words that other ghosts won´t."* - Game Description
>
>

The **Iblis** is one of the ghost types currently in *Demonologist*.

## Etymology

Iblis is a Arabic-rooted term that is meant to mean "leader of the devils" (*the shaitan in Arabic culture*). According to the Quran, Iblis was thrown out of heaven, after he refused to prostrate himself before Adam. There are two known origins for how Iblis is portrayed according to which religion is referenced.

## References

1. ↑ https://en.wikipedia.org/wiki/Iblis
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Fulu

Fulu as seen in the tool menu

The **Fulu** is one of the seventeen tools in *Demonologist*.

## Usage

The Fulu is a one-time use object, and will be burned upon use with the E key. It will increase the ghost's interactions and aggression upon use.

The player will need to purchase a Fulu if they want to bring one on their mission, as it is not included in the base playthrough. The player will need to be level 10 before they are able to purchase one.

## Trivia

* A fulu is the term used for Taoist incantations and magic symbols written or painted as talisman (*lingfu*) by Taoist practitioners. These charms and amulets are also not confined strictly to Taoism as they have been incorporated in to several forms of Chinese Buddhism, and have descendants such as the Ofuda of Japanese Buddhism and Shinto.
Boogey

## Description

>
>
> Boogey
> ------
>
>
>
>
>
>
> ### Strengths
>
>
> No in-game strengths listed. Targets one player, hunts based on that players sanity.
>
>
> ### Weaknesses
>
>
> No in-game weaknesses listed.
>
>
> Evidence
> --------
>
>
>
>
> EMF level 5
> Spirit box response
> ESG ghost reaction
>
>
>
>
>
> No in-game description is available.
>
>

## Theories

* The Boogey is compared to the Poltergeist, as it is both moderately aggressive and throws items frequently. However, the Boogey does not have the same effect on sanity as the Poltergeist.
* This ghost is known by players to target a single person and choose to hunt based on that person's sanity alone.

## Etymology

Boogey (written commonly as bogey, bogey-man, boogie-man, bug-a-boo, boo, bugbear, bock, boggart and bogey-beast) are known as mischievous ghosts that have many different interpretations and understandings depending on the culture they are derived from. They sometimes are synonymous with the Devil, but in common lore, the boogey is seen as a fairytale ghost used by adults to frighten children into good behavior.

## References

1. ↑ https://en.wikipedia.org/wiki/Bogeyman
Wraith

### Weaknesses

It won't hunt while awake. Talking to the Spirit Box, using the UV Light, and Candles will awaken it.

## Evidence

EMF Level 5
Ectoplasm Stains
Fingerprints

## Description

A description for the Wraith was added in the 1.10 Halloween update. It goes as follows:

*"Wraith is known as a type of ghost that is very fond of its sleep. It doesn't like to be woken up. If you awaken a Wraith, you will have to suffer the consequences."*

## Theories (Pre-Halloween Update)

* It is theorized that the Wraith has teleportation abilities. It has been noted to teleport to the player, as well as start a hunt in a room that it is not haunting.

## Etymology

Wraith *(lit. 'misty')* are another name for general ghosts, specifically of European folklore. Widespread belief concerning ghosts is that they are composed of a misty, airy, or subtle material, and this also applies to the generic Wraith. They may be mute, appear and disappear suddenly, or leave no footprints or other traces.

## References

1. ↑ https://en.wikipedia.org/wiki/Ghost#European\_folklore
Poltergeist

## Evidence

Spirit Box Response
Fingerprints
ESG Ghost Reaction

## Description

> *"A Poltergeist is known as a ghost that likes to play with its environment. It can throw objects to lower your sanity."* - Game Description
>
>

The **Poltergeist** is one of the ghost types currently in *Demonologist*.

## Etymology

In folklore, a Poltergeist (*meaning "rumbling ghost" or "noisy spirit" in German*) is a type of ghost or spirit that is responsible for physical disturbances, such as loud noises and objects being moved or destroyed. Most claims or fictional descriptions of poltergeists show them as being capable of pinching, biting, hitting, and tripping people. They are also depicted as capable of the movement or levitation of objects such as furniture and cutlery, or noises such as knocking on doors. Foul smells are also associated with poltergeist occurrences, as well as spontaneous fires and different electrical issues such as flickering lights.

## References

1. ↑ https://en.wikipedia.org/wiki/Poltergeist
Ectoplasma Glass

Ectoplasma Glass as seen in the tool inventory

### Description

 *This glass allows you to see ectoplasms left behind by ghosts, and objects invisible to the naked eye.*

*"Some types of ghosts leave ectoplasm stains in the place they reside. These stains can be viewed with an Ectoplasm Glass." - 'How to Play' section of Demonologist*

The **Ectoplasma Glass,** commonly shortened to **Ecto Glass** is one of the seventeen tools in Demonologist.

The Ecto Glass allows you to see Ectoplasm left behind by ghosts who have it as one of their pieces of evidence. It also allows you to complete some optional objectives.

## Usage

After selecting the ecto glass in your inventory, simply hold the tool interaction button (default: LMB) to hold it in front of you.

When held in front of you, it allows you to see any ectoplasm stains present on a surface. These are represented as glowing white stains so they're usually not too difficult to spot.

## Optional Objectives

*The Ecto Glass can also be used to complete some optional objectives:*

#### **Finding the Time of Death**

Main article: Cyclone Street § Unique objective: Find the time of death
   Specifically on Cyclone St., this is an objective that is necessary to exorcise the ghost. This is done by simply finding a time of death on one any of the walls on the map. The time will be shown in 24 hour time and will glow similarly to Ectoplasm Stains.

*For the locations of the time of death, see the article Cyclone Street.*

**Finding the Ghost Figure**

On some maps, one of the optional objectives may be finding a ghost figure. This figure can be in any room on the map and will be completely white (much like ectoplasm). The figure is a ghost model sitting down in a chair.

## Possible Ghosts

*See Ectoplasm Stains for possible Ghosts.*
Yurei

## Description

>
>
> Yurei
> -----
>
>
>
>
>
>
> ### Strengths
>
>
> You are more likely to be hunted when traveling in groups.
>
>
> ### Weaknesses
>
>
> It may weaken itself if alone.
>
>
> Evidence
> --------
>
>
>
>
> EMF Level 5
> Ectoplam Stains
> ESG Ghost Reaction
>
>
>
>
> *"The Yurei is a Ghost that prefers feeding small amounts of energy off multiple People at once, so that it can grow stronger without being noticed immediately."* - Game Description
>
>

The **Yurei** is one of the ghost types currently in *Demonologist.*

## Etymology

Yurei (*also synonymous with borei, shiryo, yokai, or obake*) is the general term used to describe ghosts in Japanese folklore. Like their Chinese, Korean, and Western counterparts, they are thought to be spirits barred from a peaceful afterlife. If a person dies in a sudden or violent manner such as murder or suicide, if the proper rites have not been performed, or if they are influenced by powerful emotions such as a desire for revenge, love, jealousy, hatred or sorrow; the spirit *(reikon)* is believed to transform into a Yurei.

## References

1. ↑ https://en.wikipedia.org/wiki/Y%C5%ABrei
Discord Contests

This page will document any and all contests held by Clock Wizard Games in their official Discord servers, as well as any official sister servers.

## Art Contest of September 2023

The art contest of September 2023 involved the official Clock Wizard Games Discord, where individuals were allowed to enter art for the sole purpose of having their artwork featured in the game as an Easel Canvas Drawing evidence. It was due on September 17th, 2023 at 5:00PM CST. The prize was one game key each, which could be redeemed on Steam so that a friend or relative could own the game for free.

Initially, AI artwork was allowed, until the game's authors prevented this due to Steam's newest policy on AI artwork. The response is as follows:

**The winners of the contest were as follows:**

1. Mad Concepts
2. Shellby's Corner
3. mateoo9134
Easel Canvas Drawing

**Easel Canvas Drawing** is one of the seven evidences within Demonologist. It can be detected with the Easel Canvas.

## Mechanics

When the Easel Canvas is placed anywhere in the ghost room, the ghost has a chance to paint on it, resulting in an Easel Canvas Drawing.

## Tips

* You may have the move the Easel Canvas multiple times before the ghost will create an Easel Canvas Drawing.
* It is unknown if looking or not looking at the canvas affects the ghost's ability to draw on the canvas, although it seems unlikely.

## Contest Winners of 2023 (Raw Images)

Mad ConceptsShellby's Cornermateoo9134
Light House

The **Light House** is one of the four Safe Houses in *Demonologist.*

It is one of the only maps that include different times of day, as well as different weather effects.

## Layout

The **Light House** has a total of 7 rooms and 3 floors.

*This includes:*

* 4 first level rooms
	+ An entryway
	+ A living room
	+ The lobby room
	+ The kitchen
* 1 second level room
	+ The bedroom/child's room
* 1 third level room
	+ The lighthouse

There are two stairways as well, leaving a technical number of rooms to be 9 if including them.

## Map Secrets

The map includes one known secret:

* Standing in front of the grave labeled "volcano" and audibly speaking the phrase will summon a relaxed skeleton in the sofa chair beside it and the umbrella.

## Gallery

Lobby areaLobby area, different viewLiving room area, fully upgradedKitchen area, fully upgradedKitchen area, different view (fully upgraded)Entryway area, fully upgradedBedrooms/kid's roomBedroom/kid's room, different angle (fully upgraded)Stairway to the light houseStairway to the light house, different angleThe light house, topOutside walkwayOutside, angled to the leftFountain, located outside to the leftStorage house, located to the left of the homeGarden boxes, currently not able to be upgradedBoard walk to view the oceanWrecked ships outside of the light houseOutside view of the light houseGraveyard located to the right of the light houseGrave marked "volcano", right of the homeAnother view of the graveyardThe light house (night)
EMF Level 5

**EMF Level 5** is one of the seven evidences within Demonologist. It can be seen with the EMF device.

## Mechanics

For any ghost which has EMF Level 5 as an evidence, it will cause all five lights on the EMF device to light up simultaneously, as well as the number '5' to appear on the upper left light bulb. The roach on the device (if enabled) will move and twitch its antennae as well. The device will beep very rapidly, giving an audio cue for the player that it has reached level 5.

## Tips

* The EMF level can reach 5 even when the EMF device is not in the player's inventory, meaning it is possible to catch a level 5 reading visually or audibly even when it is not in your hand. (*Although, this may not be a smart idea due to the next tip below.*)
* Sometimes the ghost may make the level reach 5 for a very brief moment, especially on harder difficulties. It is best to keep your eyes on the device at all times when it is in your hand.