Perfect Phoenix 00 Cross High Xtend+

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* Parts

**Perfect Phoenix 00 Cross Xtend+** is a Balance Type Beyblade Combo included in the "Top 5 BEST Beyblade Burst Combos".

## Energy Layer - Perfect Phoenix

*Main Article: Energy Layer - Perfect Phoenix*

Takara Tomy's **Perfect Phoenix** is a Defense Type Energy Layer that is created by combining the Dead Armor from Dead Phoenix and the Revive Core from Revive Phoenix. The name **Perfect Phoenix** is derived from the fact that the Energy Layer is a combination of the heaviest Core and Armor components of the Dead Phoenix and Revive Phoenix Energy Layers. **Perfect Phoenix** is consequently heavier than Dead Phoenix and Revive Phoenix and outclasses both. The alternate combination featuring the lightest components is referred to as Unperfect Phoenix. Unlike Dead and Revive Phoeninx, Perfect Phoenix layer is 13.75 grams, which creates a heavier Attack.

Like its predecessors, **Perfect Phoenix** features a bird in the center and four feathered blades that make up the bird's wings, representing the Energy Layer's namesake; the mythical immortal bird, the Phoenix. As a part of the Cho-Z Layer System, **Perfect Phoenix** features metal in its design, on both the Dead Armor and the Revive Core. The Dead Armor is attached to the rest of the Energy Layer via a locking mechanism, and the Armor can be knocked off during battle. While the loss of the Dead Armor makes the Energy Layer lighter, the smoother perimeter created reduces recoil. Furthermore, the Dead Armor is left in the stadium, interfering with the opponent and impeding Banking Patterns and reducing Stamina. However, this can also interfere with the **Perfect Phoenix** Combination.

**Perfect Phoenix**'s design creates fantastic Outward Weight Distribution (OWD), and thus the Energy Layer excels in Stamina Combinations, eclipsing Archer Hercules upon its release as the dominant Energy Layer in the metagame. Its round perimeter has good performance against Same-Spin opponents and excellent performance against Opposite-Spin opponents. **Perfect Phoenix** can be used to great effect on Performance Tips such as Mobius and Xtend+.

Like other Cho-Z Layers, **Perfect Phoenix** is unbalanced which increases Burst risk and drains Stamina. However, these issues can be solved with the use of a Level Chip that fits underneath the Energy Layer.

## Forge Disc - 00

*Main article: Forge Disc - 00*
**00** is a symmetrical, elliptical disc that can facilitate a Disc Frame. **00** is the heaviest Core Disc, outclassing 0 by 1 gram, and has an ideal weight distribution for all Combinations. Its high Outward Weight Distribution (OWD) grants it not only the highest Stamina potential out of all other Core Discs, but its weight grants it high Attack and Defense potential. With the use of Disc Frames, **00** can be used to great effect in any Combination. While the weight can increase the risk of Bursts, the weight of most Layers released in the SwitchStrike/God Layer Systems and onward can compensate.

## Disc Frame - Cross

*Main article: Disc Frame - Cross*
**Cross** features a diamond shape with protrusions on each corner, akin to Force, at an upward angle. While too small to come into contact with the opponent's Layer, the relatively round shape of **Cross** grants the highest Life-After-Death out of all other Disc Frames in the meta game at the time of writing and the upwards angle of the protrusions ensures that they will not scrape against the stadium floor.

## Performance Tip - High Xtend+'

*Main article: Performance Tip - High Xtend+'*
Takara Tomy's **High Xtend+'** is a High and Dash Driver variant of Xtend+, featuring a taller height than the standard Performance Tip, as well as increased Burst Resistance due to a stronger spring. Like its regular counterpart, **High Xtend+'** features the adjustable **Xtend Chip** (エクステンドチップ, *Ekusutendo Chippu*) tip with three modes: Attack, Defense and Stamina.

The Attack Mode features a wide, hollow flat tip, wider than Assault and akin to Zephyr at the standard height of most Performance Tips. Due to the surface area of this mode, **High Xtend+'** will create a highly aggressive movement pattern with speeds greater than Assault. However, the wide diameter of the tip makes it difficult to maintain a banking pattern and creates relatively low Stamina, making the mode poorly suited for both traditional Attack and Tornado Stalling Combinations.

The Defense Mode features a low angle, stepped cone tip at the standard height of most Performance Tips. Due to the stepped cone, when a **High Xtend+'** Combination is struck and reaches higher on the Stadium's slope, the flat edge of the tip will create a second point of contact, briefly increasing friction and aggression to both slow down the Combination and counterattack. However, due to the edge of the tip being made of plastic rather than rubber like in Unite and smooth rather than tabbed like in Defense, the effect of the second point of contact is minimal, creating poor Knock-Out Resistance.

The Stamina Mode features a low angle cone tip, akin to Trans' Stamina Mode at a lower height than most Performance Tips. Due to the low friction, **High Xtend+'** creates excellent Stamina. Of the three modes, the Stamina Mode has the best performance.

In all three modes, the tip's low angled base and wide diameter grant **High Xtend+'** high Life-After-Death potential, comparable to Zone'+Z and Bearing'.