Aunt Betty Industries Exterior

The **Aunt Betty Industries Exterior** is the outer area of Aunt Betty Industries.

## Overview

The Exterior is the required path to get into the ABI Ruins. The area has two main routes to enter the main compound and then two more routes to get the ruins, either directly or through the office building.

## Layout

The level starts flying in on the helicopter, crashing if you didn't have a professional pilot flying. The level immediately has two routes that can be taken to enter the main complex.

### The Tunnel

The main tunnel contains more enemies but is straight forward. Immediately at the entrance there are guards with a Plasma Rifle and a Flamethrower, along with a Medium Security Bot. Past them are a giant spiderbot and two more guards. Beside them is a storage area containing a Medical Bot and Repair Bot, the wall next to the repair bot can be blown up to access the external area again. Past the guards is a barricade with another medium security bot and mines on the ground. Past the mines are seven more guards, before the gate is reached. If playing with PDX Evil Invasion will hack the gate open for you. If playing with WorldCorp Ricemanu will hack the gate open if you shoot a flare dart at the antennas. He will open the gate up to two times, but will complain and refuse if you ask a third time. If he opens the gate for you he will be attacked by ABI if the player enters the Aunt Betty Industries Interior.

### The Caverns

The player can immediately go right upon landing to access the snowy caverns route. The area opens to a pit with ABI Security Guards patrolling around it. Snipers can be seen patrolling above on the bridge. Going left can bypass some of the area. Going left again will take the player to an area with Snow Wolves moving around a body. Going forward from here leads to the breakable wall to the storage area in the tunnel, but breaking it will likely destroy the repair bot inside. The ice mound at the end of this area can be broken to reveal Easter Egg #15.

Going back to the main area, the right side contains a small tunnel that can be climbed to give access to the snipers. Going to the left at the top of this tunnel leads to a crashed helicopter and some ammo. The end of the main area contains a wooden board that can be crossed to get to the jumping puzzle area. The jumping puzzle then leads to a wall that can be climbed and some ice broken to come out just past the main tunnel gate.

### The Compound

The inner compound is made of three main parts, the office building left, the factory building right, and the cargo area in between. The left office building leads to the ABI Interior. The player can either enter through the front doors or the roof. A ladder on the back can be pulled down to climb up the fire escape. If allied with WorldCorp Ricemanu will be on this roof.

The cargo area contains a secret entrance into the Aunt Betty Industries Ruins, allowing the interior level to be bypassed. The entrance is in a cargo container and can either be hacked with a multitool or buying the code from Breadfan inside.

The factory building has multiple entrances. The back has a locked vent that can be picked to enter the vents underneath. The left side has a ladder that gives access to the second floor. The front and right sides have doors that can be entered to gain access to the ground floor, but they are protected by indestructible lasers that activate turrets.

On the second floor, a walkway connects to some small office and storage rooms, as well as a security room. The security console there can be hacked to reprogram the four Military Bots to change alliance, killing anything outside. Stairs at one end lead to the ground floor, while stairs near the fire escape entrance lead up to the roof.

In the room on the right before going through the doorway to the outside part of the roof, a hatch in the ground can be opened, revealing ammo and an Augmentation Upgrade Canister. The other room on the roof is the artillery control room. The guard there has a Quad Rocket Launcher, the only one obtainable in the game without Dr. Dumb Lunatic's schematics. The button in that room disables the artillery that shoots at the bridges along the main approach.

Hao Niu-rou can be found on the factory floor, asking you to free him. He gives you an Augmentation Canister containing Aqualung and Environmental Resistance in return. To free him the cameras must be shut down via the security console or defeating the guards in the security room, and the lasers shut down by bypassing a control panel in the vent below.

## Gallery

Landing zone.Tunnel.Alternate entrance.Snow wolves.Easter egg location.Crashed helicopter.Jumping segment.Main compound.Office building entrance.Office building roof view.Ricemanu's area.Cargo area.Factory front.Factory back.Factory roof.Factory interior.Map.