Heinrike Prinzessin zu Sayn-Wittgenstein

"Hands off my Flying Officer!"

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506th Joint Fighter Wing

Empire of Karlsland

Heinrike (Prinzessin) zu Sayn-Wittgenstein is a playable Witch in World Witches: Operation Cardfight! She is one of many playable Karslanders and one of the few playable Night Witches in the game.

A high-strung and irritable Karlsland Noble, Heinrike is the picture of authority. When pressured, her emotions run wild and her true feelings shine through, often to her own embarrassment. In the moments Heinrike is in control however, her skill are top class, making her a force to be reckoned with even when out numbered.

Her relationship with the A-Unit is fairly typical, though she often has a short fuse for the antics of a particular Fusoan Noble. Despite this, she seems to have developed a strong fondness for the girl, though she'd never admit it openly. With the B-Unit however, she seems to tolerate them at best, with the exception of Marian. When sharing the same space, the two are constantly bickering and at each other's throats. Geena and Rosalie hope the two can get along and form a friendship with time.

### Cardfight! Story Quote:

*"Hmph, this seems like a total waste of time! I could be doing more important things right now! Whose idea was this?"*

## Play Style

Heinrike offers great Power and Supportive abilities to any party she is in. Boasting Invulnerability from her Passive, she helps protect Witch's with weaker starting stats, or no starting MSHLD. Attackers can make great use of "All Guns Blazing" as it significantly boosts the damage of their regular ATKs, especially at night. Due to the nature of Heinrike's Passive ability, she has no natural protections from ability effects. Because of this, it is best to pair her with a good supportive Defender to help mitigate players who wish to knock her out of the game early on.

## Card Abilities

**(PA) Noblesse Oblige:** Other Witches in your party start the game with +15HP, +5 overall damage and gain Invulnerability: Whenever a Witch in your party is dealt direct damage or a Critical Strike for the first time, its damage is negated.

**(CA) Wide-Range Detection:** Heinrike may counter target Witch's ATK or damage dealing Special Ability and deal 20 direct damage to her. Disarm: She cannot use her ATK next turn.  *Wide-Area Jammer: Stun: -2 AP1*

**(SA 1) All Guns Blazing:** Until end of turn, other Witches in your party gain Critical Strike: x2 to their ATKs. If this ability is played during the night, their ATK is also increased by +5 until the end of their turn.

**(UA) Autocannon:** Critical Strike during the Night | 60 damage to 2 Witches in your opponent's party | Shield Break: Their MSHLDs are broken. They cannot counter or evade this damage. *[5 MSHLD] Burn 2: -10 MSHLD2*

*1 Wide-Ranged Detection's effect changes during the night. This happens during every occuring night cycle.*

*2 The player may spend an extra 5 of Heinrike's MSHLD, if available, to add Burn 2 as an extra affect to Autocannon.*

## Creator's Notes

*"The Princess is actually one of my least favorite Witches to battle against, and for a good reason. Her card has just the right amount of everything to where you look at it and say to yourself "You get KO'd first." In the right party she can absolutely wreak havoc if the other player isn't prepared to defend against her. Personally, I knock her out as soon as I can, because the moment All Guns Blazing is played, I know I'm in for a bad time."*

- Luckystrike

## References

* For more information regarding this witch within the World Witches Series, visit her wiki page *here*.