recursal/Fanatic-Fandom huggingface dataset:
Saints of Poorthwart

The Saints of Poorthwart is a collective name given to an unstructured group of individuals from the time of the Weirdful Mess, in recognition of their esteem for moral or artistic sense; skill in battle in the name of justice; or other noteworthy achievements. While there is no particular religion to associate them with, they are always depicted with halos, and held in generally high esteem by the majority of Poorthwart's non-antagonistic citizens.

## Soldier Saints

The most prominent known Saints of Poorthwart were soldiers, and are sometimes known as the Soldier Saints of Poorthwart. The Knights of Poorthwart claim the Soldier Saints as their ideological source and inspiration.

The most revered saint is St. Cremerience, who led an army of local rabble into defeating a band of marauding Titans at the Battle of Dorthnoll Bridge.
Weirdly Spears

Weirdly Spears is a two-player, turn-based game that is the most popular recreational past time in Poorthwart. Its rules are known to all residents of the world, regardless of their rank or affiliation, and they appear unbreakable and binding even by the more powerful characters in the world. Due to its universal nature, it is often used to settle disputes, even at high stakes (such as life-or-death situations).

## History

The history of the game is unclear. The Manticore claims the Titans invented it, and while it is implied that the other Titans believe this as well, it is unclear if his history of the game is possibly true, or simply his own first turn in his battle with Fortola Butane.

## Rules

Weirdly Spears clearly has established rules and parameters, but there is no visible reference or guide. Instead, it appears that every character in Poorthwart knows ever rule, regardless of how arcane.

#### Judges/Referees

It appears to be possible to call a Judge or Referee to adjucate over a game of Weirdly Spears, as happens in the Manticore's battle with Fortola Butane. The Judge appears to be impartial, and a respected authority for deciding whether or not a turn is successful.
Balduthoe the Tile

Balduthoe the Tile, also known as the Rhinoceros King, and the Muse of Privilege, is the only male Muse of Poorthwart. He appears in the form of a massive rhinoceros skull mounted on a long, stalk-like neck and a single clawed foot, and he presides over a set of scales, both of which are empty at all times in order to indicate that decision is a privilege. He lives with the other Muses in the Temples of Atterial.
Chanel Oberlin Wiki:Forum Rules

The following is a list of rules detailing the guidelines and requirements for creating and commenting on the forums.

These rules are originally from *The Walking Dead Wiki.*

## Creating Forum Posts

### **No Duplicate Threads**

Before you create a forum thread, be sure to look and see that another user has not made said forum you are about to create. After a while, it will begin to clutter up the forum sections for each topic.

### **No Spoilers**

Spoilers will not be tolerated. Spoilers are any information that is released prior to the legal release date. If details about an upcoming episode/issue/etc has been released to the public, it is not considered a spoiler.

### **No Harassment**

The forums are not the places to solve personal disputes. If you have an issue with another editor, leave a message on their personal talk page as well as on the talk page of an administrator. Derogatory comments about race, religion, gender, or anything else are not allowed. While swearing is okay, swearing directed at other users is not.

### **Be Relevant**

There are several different topic threads you can post your thoughts on, so be sure to create a forum thread under the categories of "Comic Series Discussion," "TV Series Discussion," "Video Game Discussion," etc. So, make sure you are creating a forum thread under one of those topics.

### **Administrative Board**

The administrative board is for **admins-only,** so be sure you do not accidentally, or intentionally, create a forum thread there.

## Commenting

Commenting rules are the same as the forum rules. These include the following:

* No Spoilers
* No Harassment
* Be Relevant
* No Administrative Board commenting

Spam or otherwise disruptive comments will be deleted.

## Note:

All forum posts and comments can be edited or deleted at any administrator’s discretion. Administrators will provide a reason for why a forum post or comment is deleted. If you have further questions, leave a polite message on the talk page of the administrator who deleted your forum or comment and they will provide clarification. Remember: Any deleted threads can be restored or have their information gathered by an administrator after deletion.
Anchorite

Anchorites are mystic beings found across all areas of Poorthwart, who are capable of communicating with one another via psychic connections and are often relied upon by those around them for advice, and to interpret the larger powers of the Wobbles and the Weirds. Some Anchorites can be antagonistic, as they dwell in regions considered such.

## Description

Anchorites vary widely in shape and size, and may be male or female, but all are pagoda structures that may be entered as necessary. Anchorites are descended from, or share common ancestors with, mountains (including the Tall Things), and are immobile. They therefore 'move' by going into psychic trances and entering into commune with others inside their own heads. When this occurs, or when someone enters an Anchorite, it closes its eyes and becomes as frozen and cold as stone. They are incapable of reproduction, and until fairly recent times, were assumed to be immortal. (This may still be the case).

## History

The Anchorites date back to the Earliest Days of Poorthwart, and its recorded history is often based on events in their affairs.

### Earliest Days

Like all residents of Poorthwart who date to the Earliest Days, the Anchorites can remember nothing specific from the time before the Weirdful Mess, which began with the first conversation between an Anchorite and non-Anchorite. The period came to an end with the holding of the first Great Wobbly Circle, which helped all Anchorites realize how widespread they truly were.
PEACH 4026AG

PEACH 4026AG is the ID number for the soldier being sought by Behebayin Cross on behalf of the Pythian Six. His actual name is not known, but he is the nephew of the Pythian Six, and they are searching in desperation to find him after he disappears in war. His story is recounted by Tutor Milk in Chapter 3 of *Poorthwart: The Cataclysm*. Occasionally, his face or ID badge may appear randomly in visions around Poorthwart.
The Great and Wobbly Maw

The Great and Wobbly Maw is a massive hole-shaped entity that is the single-largest organism in Poorthwart. It takes up the upper northwest corner of the land, separating the Carnival Weep from the Cloudlands. It is believed by planters that it protects plants from Carnival Weep, and they all make a pilgrimage to it once in their life to throw in a single lily as tribute. The Maw requires this tribute because it is unable to grow foliage in its area; the transit cycle of the Sun is such that it does not come near the Maw, which like the Sea of Ships, experiences only night and dusk.

While he is unable to control the Wobbles, he is able to withstand their power and thus live in their most concentrated area.
Chanel Oberlin Wiki:Administrators

The founder is the leader of the Wikia. This chart shall contain the leader(s), description of the user rights, the day they were promoted, and current status, either active or inactive.

 Administrator Abilities

These functions include:

* Deleting and undeleting pages, page histories, and uploaded files.
* Locking (protecting) a page so it cannot be edited or renamed by users without admin rights or autoconfirmed status.
* Blocking IP addresses or user names from editing; and very quick "rollback" of undesirable edits.
* Editing the interface by changing system messages and skins.

## Administrator Rights

Being an admin or being promoted to an admin is a really huge step from being an editor to a manager. If you have trouble finding out stuff about being an admin, just message the founder on his Message Wall. There are some things that administrators can and cannot do. Here are some examples.

## Becoming an administrator

If you want to be an admin, someone with bureaucrat and/or founder rights has to make you admin. No other admin is allowed to make someone else admin. **The founder knows who should be admin and/or bureaucrat, so don't make an application. The founder shall hold any admin contests to appoint an user admin.** Favoritism isn't tolerated on the subject of appointing an admin. The user has to be responsible for every decision she/he makes.

## What should administrators not do?

Administrators should not use their own powers to settle editing disputes; for example, to lock a page on a version he or she prefers in an editing dispute that isn't vandalism. What they should be used for is to help keep the wiki clear of anything from vandalism to malicious edits made by users, and not for simple disagreements with users acting in good faith. In general, 'administrator' is not a status in where you're fully 'in charge', but you have a few extra buttons to help out with the Wikia.
The Dickie Dollar Earl Grey Roger Dodger Caulfield Charitable Foundation

*The following information was taken from the DDEGRDCCF page on the Scream Queens Wiki.*

## The Dickie Dollar Earl Grey Roger Dodger Caulfield Charitable Foundation

### Inhabitants

Chad Radwell (president)Boone Clemens (deceased)

Dodge (deceased)

Roger (deceased)

Earl Grey (deceased)

Caulfield Mount Herman (deceased)

**The Dickie Dollar Earl Grey Roger Dodger Caulfield Charitable Foundation**, or simply known as **The DDEGRDCCF** and previously known as the **Dickie Dollar Scholars**, is the main golfing fraternity featured in the first season of *Scream Queens*. Its members are the most popular boys of Wallace University. It is introduced in Pilot as the Dickie Dollar Scholars, but in The Final Girl(s), Chad Radwell turns it into a charity foundation and renames it to The Dickie Dollar Earl Grey Roger Dodger Caulfield Charitable Foundation, in memory of his fallen Dickie brothers in season one.
Chanel Oberlin

*The following information was taken from the Chanel Oberlin page on the Scream Queens Wiki.*

## Biographical Information

### Occupation:

College student (formerly)
KKT president (formerly)
Inmate (briefly)
Asylum patient (formerly)
Medical student

### Nickname(s):

Chanel #1 (herself)
 Mom (by Hester)
Little Bitch (by Cathy)

## Relationship Information

### Family:

"Daddy" Oberlin (father)
Happy Oberlin (mother)
Harvard Oberlin (brother)
Muffet Oberlin (sister)
Ichabod Oberlin (great-great-great-great grandfather)
Karl Langerfeld ("Uncle")
Grandmother (in a coma)

### Relationships:

Chad Radwell (ex-boyfriend)
Pete Martínez (former stalker; deceased)

### Friends:

Chanel #5 (best friend)
Chanel #2 (deceased)
Chanel #3
Chanel #4 (deceased)
Agatha Bean (deceased)
Sam (deceased)
Jennifer (deceased)
 Eva
Maria
Millie

### Enemies:

Red Devil
Hester Ulrich
Cathy Munsch
Pete Martínez (deceased)
Thad Radwell
Brad Radwell
Muffy Radwell
Bunny Radwell
Tad Radwell
Melanie Dorkus
Tommy
Rick

### Frenemies:

Zayday Williams
Grace Gardner

### Victims:

Agatha Bean (accidentally)
Hester Ulrich (survived)
 Cathy Munsch (survived)

## Other Information

### Clique:

Kappa Kappa Tau
The Chanels

### Interests:

Fashion
Halloween
Pumpkin spice lattes
Chad Radwell
Being a network newscaster
*Nancy Drew* (book series, movie)
Black Friday
Chanel-o-ween

### Strengths:

Rich
Manipulative
Feminist (possibly)

### Weaknesses:

Insecurity
Not getting her own way

## Season Information

### Portrayed by:

Emma Roberts

The Chanels and her were sentenced to life in prison and sent to an asylum.

In Season Two, the Chanels will be released from the asylum and will study to become doctors in Cathy Munsch's new hospital.
Chanel Oberlin Wiki:Affiliates/Apply

*The following information was taken from the Apply for Affiliation page on the Scream Queens Wiki.*

*Please have a look at our information regarding the affiliation programs before sending in your inquiry regarding Chanel Oberlin Wiki and its affiliates.*

*This information are originally from Finding Carter Wikia*

## What is an affiliate?

An affiliate is another site(s) which partners with our wikia in order to create more traffic between each website.

## What are the rules for being an affiliate?

If you apply and are accepted as our affiliate, you must add a link to the Chanel Oberlin Wiki on your main page or on your affiliates page.
Your site must always be updated regularly and have more than 20 pages with information.
Sadie Swenson

*The following information was taken from the Sadie Swenson page on the Scream Queens Wiki.*

## Relationship Information

### Family:

Charles Manson (Biological Dad)
 Mr. Swenson (Adoptive Father)
 Mrs. Swenson (Adoptive Mother)
Freddy Swenson (brother)
Unnamed sister (aged 6)

### Relationships:

Sam (love relationship)
 Cassidy Cascade

### Friends:

Chanel Oberlin
 Sonya Herfmann
 Libby Putney
 Sam

## Season Information

### Portrayed by:

Billie Lourd

**Sadie Swenson**, also known as **Chanel #3**, is one of Chanel Oberlin's minions, and formerly a member of Kappa Kappa Tau. As of **The Final Girl(s)**, she was serving a life sentence at the Palmer Asylum of the Insane, along with Chanel Oberlin and Chanel #5, after Hester Ulrich incriminates them for being the Red Devil. She, and the rest of the Chanels, are soon released from the asylum and are now studying to be doctors at Cathy's hospital.
Chanel Oberlin Wiki:Blog Rules

The following is a list of rules detailing the guidelines and requirements for creating and commenting on blogs.

These rules are originally from *The Walking Dead Wiki**.*

## Creating Blogs

### **No Spoilers**

Spoilers will not be tolerated. Spoilers are any information that is released prior to the legal release date. If details about an upcoming episode/issue/etc has been released to the public, it is not considered a spoiler.

### **No Harassment**

Blogs are not the places to solve personal disputes. If you have an issue with another editor, leave a message on their personal talk page as well as on the talk page of an administrator. Derogatory comments about race, religion, gender, or anything else are not allowed. While swearing is okay, swearing directed at other users is not.

### **Have Content**

Make your blog substantial and include more than just one sentence. Try sharing your own opinion on the topic and include a picture or two if you need additional content.

### **No More Than Three Blogs Per User Per Week**

We love to hear your thoughts and ideas, but too many blogs clog up the newsfeed on the front page and prevent other’s blogs from being seen.

### **Be Relevant**

While blogs aren’t required to focus on *Scream Queens*, they should be relevant. Use your judgement and think, would the users of the Scream Queens Wiki be interested in what you are posting?

### **No Duplicates**

Check the blog newsfeed before you post to make sure that no one has posted the same content before you. There is no need to have two blogs with the same information.

### **Be Original**

Copying ideas from others is plagiarism and is not allowed. If you are using other’s ideas, you must credit them.

### **Blogs Must Have 200 Words**

We do not want to see the activity feed clogged up with a bunch of blogs, so please be sure that your blog has at least 200 words before you create one. Posts that are just filled with polls do not count to this and will be eligible for deletion. Besides this, we **do** have one exception to this rule, if a blog involves information that has recently been released to the public, then it is allowed.

## Commenting

Commenting rules are the same as the relevant blog rules. These include the following:

* No Spoilers
* No Harassment
* Be Relevant
* Be Original

Spam or otherwise disruptive comments will be deleted.

## Note:

All blogs and comments can be edited or deleted at any administrator’s discretion. Administrators will provide a reason for why a blog or comment is deleted. If you have further questions, leave a polite message on the talk page of the administrator who deleted your blog or comment and they will provide clarification. Remember: Any deleted blogs can be restored or have their information gathered by an administrator after deletion.
Tutor Milk

Tutor Milk is the wisest Anchorite on Level 4 of Poorthwart, and one of the overall wisest and most-respected of the Anchorites.

## Appearance

### Exterior

Tutor Milk has the conventional shape of an Anchorite, but wears a headband with the word 'MILK' on it, partially covered by a round turban. He has a large curly mustache. His bottom area's appearance can change dramatically, ranging from being blank, to featuring doors, to having a coat jacket, suit and tie (his first appearance).

### Interior

Tutor Milk is the first Anchorite entered in the series, and like the vast majority of Anchorites, his interior consists of "a great atrium, empty save for light furniture, staircases, a piece of art. Here and there, there are doors. And it is these doors which pitch one into the wanderings of the other worlds." It is also noted that the precise order of the layout changes every time you enter the Anchorite.

For his chosen piece of art, Tutor Milk has a massive oil painting of St. Cremerience's victory at the Battle of Dorthnoll Bridge.

## History

### Earliest Days

Like all beings that have lived since the Earliest Days, Tutor Milk has no memory of the time prior to the Weirdful Mess. He was present at the first-ever Great Wobbly Circle.

### Middle Days

Tutor Milk was the chief military strategist in the Battle of Weirdly Waves, in which the Anchorites and several Titans scored a decisive victory over the Sea of Ships and Carnival Weep.

### Present Day

Tutor Milk is a key character in *Poorthwart: The Cataclysm*, and is the chief strategist behind the Anchorites' campaign to trick the Weep into expanding to cylinders on Level 3.
Wallace University

*The following information was taken from the Wallace University page on the Scream Queens Wiki.*

## Wallace University

### Inhabitants

Kappa Kappa TauDickie Dollar Scholars

**Wallace University** is the main setting of the first season of *Scream Queens*, and the school in which the vast majority of characters on the same season attend. It is run by Cathy Munsch, and is home to the Kappa Kappa Tau sorority and the Dickie Dollar Scholars fraternity. TheRed Devil is the school mascot, but the costume was stolen by Gigi,Hester and Boone, who wear it and kill people.
Chanel Oberlin Wikia

To the wiki of our favorite queen of The Chanels & KKT,
There are articles on the wiki that need editing big time!

**Leaders of the Wiki**Ricardo8a - Admin & BureaucratIdekmandy - Coder/Admin & BureaucratQueen Bela - AdminScreamKings - Founder & BureaucratLucas Millonario - Coder/Admin & Bureaucrat

The Chanels and her were sentenced to life in prison and sent to an asylum.
In Season Two, the Chanels will be released from the asylum and will study to become doctors in Cathy Munsch's new hospital.

Read More

**The Chanels** are a popular group of people that participate in the sorority, *Kappa Kappa Tau*. They are all best friends and are known for being cruel to other people of the university. The leader, **Chanel Oberlin**, calls them that because she doesn't know their names and doesn't care about knowing their names. On the group are Chanel Oberlin, Sonya Herfmann (Chanel #2, dead), Sadie Swenson (Chanel #3), Libby Putney (Chanel #5), Chanel #4 (dead) & Hester Ulrich (Chanel #6)  Grace received an offer from Chanel to be in the group, but she declined the offer.

Read More

**Sonya Herfmann**, also known as **Chanel #2,** is a recurring character on Scream Queens.

Read More
Sonya Herfmann

*The following information was taken from the Sonya Herfmann page on the Scream Queens Wiki.*

## Biographical Information

### Occupation:

College student (formerly)
Sorority sister (formerly)

### Nickname(s):

Chanel #2
Some Dumb Hoe (by Denise)

## Relationship Information

### Family:

Mr. Herfmann (father)
Mrs. Herfmann (mother)

### Friends:

Chanel Oberlin
Chanel #3
Chanel #4 (deceased)
Chanel #5

## Other Information

### Clique:

Kappa Kappa Tau
The Chanels

## Season Information

### Portrayed by:

Ariana Grande

**Sonya Herfmann**, also known as **Chanel #2,** was one of Chanel Oberlin's minions and part of the Kappa Kappa Tau sorority. She is killed by Red Devil in "Pilot" on Scream Queens.

She is portrayed by **Ariana Grande**.
Animaljamfnafroleplay Wikia

## Welcome to the Animaljamfnafroleplay Wikia

I created this wiki because on the online game, animal jam, Me and my sisters are doing a fnaf roleplay at my (lovetoanimals31)s den. I am looking for a nightguard.

## Describe your topic

This wiki has been dead for years and I hope it stays dead for the rest of eternity. To whoever stumbles upon this cursed wiki, enjoy cringing at the wiki pages that I and my sisters wrote when we were obsessed with fnaf.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Red Devil

*The following information was taken from the Red Devil page on the Scream Queens Wiki.*

## Red Devil

The Red Devil is the main villain in the first season of *Scream Queens*. The Red Devil was the mascot of Wallace University, until it was replaced by Coney, as the costume was stolen by the killer. It is revealed in Chainsaw that there are at least two killers, taking orders from the planner Gigi Caldwell. The first Red Devil to be revealed is Boone Clemens in Ghost Stories, who is the main killer of the team, and the second is Hester Ulrich in The Final Girl(s), who is the brains and mastermind of the team. It is also revealed that Pete Martínez would wear the costume and assist in the killings. Basically, it is a "Red-Devil-Team" formed by Hester, Boone, Pete and Gigi.
Marionette/The Puppet

## Personality

Marionette is a male puppet. He stays in the music box all day unless someone winds it for a birthday celebration. He rarely comes out when the pizzeria closes early. He is thought to be one of The Missing Children, and he actually is. Marionette is shy during the day, but he is active at night.We play his Music Box Music from Youtube. An orange warning light will flash when his song is close to ending, and it will turn red when the song is about to end. Afterwards, he gets out of the box and we play his "Pop Goes The weasel" music from Youtube. He is the one who stuffed the missing children into the suits. He was murdered before the other children.

## Gender in roleplay

Marionette is a male in roleplay, but it may be unknown. It could be either gender, but male is the wisest choice.

## Description

The Puppet has a white face with black, hollow eyes (aside from its jumpscare and a small in-game cutscene, where it gains small white pupils). Its face is similar to that of a Pierrot, with rosy red cheeks, purple stripes that stretch from the bottom of its eyes to the top of its mouth and red lipstick painted on in an exaggerated pucker.

Its body is somewhat reminiscent of a sock monkey's, with its round, oblong shape, thin waist, three white buttons, rounded hands that feature three spindly fingers each and white stripes on the wrists and ankles, along with a thin pipe for a neck. Technically speaking, it has no feet, but its legs are tapered to a point. It has neither hair nor head accessories. It's quite lanky, and according to one of the hallucinationsin which it , it stretches from the floor to the ceiling of the pizzeria.

Credit to FNAF Wiki for description.

## Songs for Marionette

https://www.youtube.com/watch?v=0EkVN1umZuk No Strings - Groundbreaking

https://www.youtube.com/watch?v=89W7FMv6WU8 Music Box

https://www.youtube.com/watch?v=7qpoaEYz\_Ig Pop Goes The Weasel
Behebayin Cross

Behebayin Cross is a detective-for-hire dispatched by the Pythian Six into a war to seek out information regarding their lost nephew, an unnamed soldier. He collects fallen personal effects from battlefields and sends them as packages to the women, who then use psychic abilities to assess their possible connections to their nephew.

It is said that while his horse had great anxiety from the constant visual stimulii connected with battlefields, Behebayin deadened his senses through a diet consisting solely of pike, oatmeal, radish and stout.

Behebayin is mentioned in a story relayed by Tutor Milk in *Poorthwart: The Cataclysm*.
Frost

## Personality

Frost was originally a replacement for Foxy in Pirate's Cove, also with Roxy. She kept usually to herself, and was kind of shy. She was torn a little bit by the boy. Frost talked occassionally with the animatronics. She was scrapped when the pizzeria updated it status. Frost was put away in Parts and Service, and she never talks to the other animatronics. She is possibly the only animatronic who didn't have a toy version.

## Description

Frost is kinda like Foxy. She is a white fox with a light blue chest, an eyepatch on her head, and ripped shorts like Foxy, but hers are an icy blue. She was a good friend of Roxy.
Levels of Poorthwart

The four Levels of Poorthwart are a major geographical region at the center of Poorthwart.

## Description

There are four Levels, and they occur from North to South in the following order:

1. Level 1 - The Noise
2. Level 2 - The Anger
3. Level 3 - Clock Town and the Mopelands
4. Level 4 - The Valley

Level - specifically Clock Town - is widely considered the "capital" of civilized Poorthwart, though this is certainly not the opinion of the antagonistic zones, or the unexplored or unknown regions. While there is regular communication and interaction between Levels 3 and 4, the first two Levels have never been explored.

## Moving Between Levels

It is implied that the Levels rest on physical platforms that either float or are fixed in place, and that crossing them may be done via vehicles such as airships. It is not explained how high each platform is, but they appear invisible in the sky of the other Levels, which would indicate extreme distances.
Bom Foglecter (Constellation)

Bom Foglecter is a constellation in the Poorthwart sky. As with all Poorthwart constellations, the myths and names for the star clusters have been in place since well before Ancient Times. It is named after the mythical folk hero of the same name.

It contains the most stars of any known Poorthwart constellation, and depicts the hero in the climactic moment when he begins to turn into a merman.
Libby Putney

*The following information was taken from the Libby Putney page on the Scream Queens Wiki.*

## Biographical Information

### Hair Color:

Blonde (dyed; currently)
Black (originally)

### Occupation:

College student (formerly)
Sorority sister (formerly)
Asylum patient (formerly)
Medical student

### Nickname(s):

Chanel #5
Mom (by Hester)

## Relationship Information

### Family:

Mr. PutneyMrs. Putney

Unknown ancestor

Grandma (Deceased)

### Relationships:

Chad Radwell (hook-up)Roger (ex-boyfriend; deceased)

Dodger (ex-boyfriend; deceased)

### Friends:

Chanel Oberlin (best friend) Chanel #2 (deceased)Chanel #3Chanel #4 (deceased)

### Enemies:

Red Devil Boone Clemens (deceased)

Tommy

Rick

Cathy Munsch

Hester Ulrich

Pete Martínez (deceased)

### Frenemies:

Jennifer (deceased)Zayday Williams

Grace Gardner

## Other Information

### Interests:

FashionFashion Designing

Dora the Explorer (TV series)

Threesomes

Being a Network Newscaster

Kitty Ears

Feminism

Mermaids

Internet

Christmas

Farts

Biting her own toenails

Making Toenail Cookies

### Talents:

Fashion designing Running in heels

Driving fast

## Season Information

### Portrayed by:

Abigail Breslin

**Libby Putney**, better known as **Chanel #5**, is a main character on *Scream Queens*. She is one of Chanel Oberlin's minions and a former member of the Kappa Kappa Tau sorority. At the end of The Final Girl(s), she, Chanel, and Chanel #3, are framed for the murders on campus and put into a mental asylum, where she becomes best friends with Chanel. She later is released from the asylum and is now currently a medical student studying to become a doctor at Cathy's hospital.

She is portrayed by **Abigail Breslin**.
The Children

## Personality:

The Boy: The young boy is a daily visitor of the pizzeria. He has a great interest in how the animatronics

work, and he tore apart Frost to see her parts. He likes to read in his spare time. He's tried to get in the Parts and Service, but has been stopped by Freddy all times. The boy has overheard information he shouldn't have been eavesdropping on, and he is the only kid who knows Golden Freddy exists.

The Girl: The young girl is the boy's sister, and she is sweet and friendly. She follows the rules that Freddy has told her every time. She likes playing with Toy Roxy in Kid's Cove.

## Genders in roleplay

The boy is a male. The girl is a female. (This section should have been obvious enough :L)

## Who plays the children?

My older sister plays the boy on a spare account (Autumnequinox). My younger sister plays the girl on a spare account (imcutegit). imcutegit has been known to not have been logged out very much during the roleplay.

## Description

The boy: The boy is a small child who has brown hair and brown eyes. He wears mostly black in the roleplay. He wears a patched up black and gray hat, gray and white hand woven shoes, a patched up sweater, and a black ribbon scarf.

The girl: The girl is a small child who has blonde hair and light blue eyes. She wears a head flower on her head, a pink heart locket on her neck, a purple sweater with a star on it, and pink and purple hand woven shoes.
The Conflict

The Conflict was a massive, heart-shaped geological object that marked the due West border of Poorthwart prior to the events of the Cataclysm. It was either destroyed by, or replaced by, the Schism. Based on the inability of The Sun and The Moon to maintain a model of it with their magic, it is presumed that it was destroyed, as opposed to being replaced. Such was the power of the Cataclysm that most denizens of Poorthwart forgot about the existence of the Conflict, and it even disappeared from books, being replaced in all cases by the Schism.
Daytime Employee: Crunchy Superjammer

## Personality

Crunchy is a daytime employee who works at Freddy Fazbear's Pizza. He has a perky and positive

personality. If there's a malfunctioning animatronic, he will take swift action and evacuate the whole pizzeria. Crunchy really cares about the visitors they get everyday, and he will protect the kids from any possible dangers. Crunchy is a great friend of all Gummy's, since Gummy works in Parts and Service. His favorite holiday is St. Patrick's day, and his favorite color are all shades of green. He secretly believes in unicorns.

## Who plays Crunchy?

My older sister (stampydaughter) is Crunchy.

## Description

Crunchy is an adult male. He has dyed green hair, and he wears a black sweater to work everyday. He also wears dark gray pants. On top of his head, he wears a green top hat with a brown belt and a gold clover buckle. He once had orange hair.
Purple Girl

## Personality

Purple Girl is very nice and very friendly

## Description

Purple Girl is not Purple Guys wife and does not have children and Purple Girl is a oc that does not die anytime in the roleplay. Purple Girl does not kill children she kills bad people. She likes toast along with Purple guy. She sometimes wears bows sometimes she wears eranings.
Cyberwarrior Armor

Modern technology for the traditional warrior, the Cyberwarrior Armor offers good resistance from melee and bullet attacks. However, it also wires itself into the central nervous system, so removing it will deal 25 damage, unless the player is a technician. Found in chainsaw crates. The commando receives this armor at game start, when the difficulty is Armageddon.
Marksman Pistol

* Item
* HUD

As it looks when dropped.

As it looks when equipped.

## Class Perks

**Sharpshooter (Scout)**Deals 8x base damage per shot

Spread reduced by half

**Scavenger (Technician)**Convert weapon to modpack

## Description

Purported to have been based on a black-market weapon designed for assassination purposes, this pistol is no more damaging than the standard UAC pistol, but it is highly accurate, making it an ideal weapon at longer ranges and a highly prized sidearm for Scouts.
Berserk Powersuit

**Passive**

Berserk Pack no longer activates on pick up

Berserk Pack recharges armor's active power

Inflicts 25 damage on removal (non-Technician)

## In-game Description

*A somewhat sinister creation, this armor can store berserk stimulants and inject the user with them at any time, allowing a marine to change from a half dead wreck to a one-man killing machine in a blink of an eye. The origin of this armor is unknown, but likely disturbing.*

## Tactical Analysis

The Berserk Powersuit is a unique armor with a useful active skill and a tiny drawback. It is one of a few melee-oriented armor in DoomRLA.

Stat-wise, the Berserk Powersuit can turns any user into a melee monster. With a whopping 70% melee resistance on top of the 45% base protection. Pinky rush and the likes are no longer a problem. Rather, it is the ranged combat that the user have to worry about.

Upon donning the powersuit, picking up a **Berserk Pack** will no longer grants its power, even though the sound of rapid heart pumping can still be heard. Rather, the power up is stored within the armor as charges. The charge system is used in place of the cooldown system and the player has no way of knowing how many Berserk charges they have on the armor.

When using the active power. All benefits from the usual Berserk Pack is applied. 10 times punching power, 100 health points healed and bloodshot vision.

Attempting to activate the Berserk Powersuit again when the power up is still active will be met with a message : **You just recently went berserk. Additional stimulant would likely be fatal.** But it is safe to pressed the button further and no harm will be done.

The armor cannot be wantonly removed especially when low on health, as the embedded stimulant system will damage the player for 25 points. A **technician** player is completely unharmed by this drawback however and can remove it at any time.

The Berserk Powersuit also tracks the number of charges left, so there's no need to worry about wasted berserk pack were the armor is to be removed then worn again.

The Berserk Powersuit has no corresponding boots or set bonus.
Energy Discharge Harness

A counterattack system designed to be used on unmanned drones and robots, this device absorbs part of any energy attacks that hit it. Activating this device unleashes all the collected energy into a single explosion with force equal to the amount of charges it contains.

## Additional Information

### Attributes

Gains charges whenever the player gets damaged by fire or plasma.Holds up to 5 charges. Activate special to create an explosion. Damage, damage type and range are based on charges.
Vanguard Rifle

* Item
* HUD

## Class Perks

**Ammochain (Marine)**75% less ammo consumed

**Scavenger (Technician)**Convert weapon to a modpack

## Description

This newly-developed, fully-automatic rifle is intended to replace the aging Battle Rifle design and features significant improvements in damage capability owing to higher bullet velocity, but it should be noted that bullet deviation due to high recoil has also increased. Part of the UAC weapons department's "Superior" class of weaponry, the Vanguard Rifle is limited to two weapon mods due to stability issues.
Purple Guy

## Personality

Purple Guy isn't nice to anyone in the pizzeria. During the day, he hides in the Safe Room with Springtrap

and opens a secret vent and watches the show. Purple Guy is unseen to the cameras in the pizzeria. He doesn't like the animatronics because the 5 children he killed were stuffed into 5 of the suits. During the night, he comes out and frequently talks to the animatronics. He knows about all future improvements. Purple Guy even hates Purple Girl. When he does talk to the robots, he usually makes fun of them and reveals clues, but rarely.

## Gender in roleplay

Purple Guy is a male in the roleplay (Obviously)

## Description

Purple Guy is represented with the size and height of an adult man, and with his skin tone ranging from various tones of purple or pink, depending on the minigame. He is also sometimes depicted wearing a yellow accessory to his chest, presumably a badge. It isn't until *Five Nights at Freddy's 3* that he retains a consistent appearance, undetailed as it may be though he has expressive eyes and a mouth that easily conveys his emotional state.

Another instance in which Purple Guy shows more detail than his other appearances is during the SAVETHEM Death Minigame, in which he has glowing, white eyes, a yellow object on his chest which resembles a badge and holds a purple object, which is speculated to be a weapon or tool.

Credit to FNAF Wiki for Description.
The new and improved Fredbears family diner roles

## Withered toys

Withered toy freddy: Open

Withered Toy bonnie:Me (lovetoanimals31)

Withered toy chica: My younger sister (mylittlepony829)

Withered mangle: Open

## Even more withered original animatronics

Even more withered freddy: Open

Even more withered Bonnie: Me

Even more Withered chica: My younger sister

Even more withered foxy : me

Even more withered Golden Freddy: My younger sister

Even more withered Springtrap:Me

Even more withered fredbear: Open

## Toy fredbears family diner animatronics or new animatronics

Toy Fredbear: Open

Toy Spring bonnie: Me

Red the rooster:My younger sister

Snowy the Pirate Fox: Open
Unknown facts!

This article is some unknown facts about the roleplay!

## Fact #1

In the den, Pirates cove was originally next to the stage!

## Fact #2

Instead of gummy, I was gonna do another oc called Wolfy the pirate!

## Fact #3

Mike shmidt was orriganally out at day and looked like purple guy!

## Fact 4

The only evidence that this roleplay existed is this wiki and this video:https://www.youtube.com/watch?v=GNjzPCA04tc
Player Classes

**Player Classes** are characters with different playstyles and abilities the player can choose in *DoomRLA*. Five different classes are available in the mod (*Marine, Scout, Technician, Renegade and Demolitionist*), each of them having a different trait, passive and a starting set of items.

Rapidfire weaponry have 50% faster rate of fire during powerups
Tactical Armor

Self-repairing

## In-game Description

*Advanced armor given to UAC operatives that excel at avoiding danger, this armor contains advanced ECM systems that jam any kind of tracking systems.*

 *Tactical armor comes standard with a basic nanobot repair module.*

**Set Bonus : Tactical Readiness**

*Linked with the stabilizer system in the tactical boots the armor can use that in tandem with it's own reactive systems to nullify the force from nearby shockwaves.*

## Tactical Analysis

By itself, the Tactical Armor offers no protection at all due to having 0% damage reduction in all parameters, but comes equipped with various abilities that indirectly aid the players.

The first ability of the Tactical Armor is the Electronic Countermeasure system or ECM. This ability causes all projectiles with player seeking ability to short out and seeks other target instead. Basically it trivialized any encounter with Revenants, sometimes it can even causes a revenant to turn away and target other enemies in the room instead, easily causing the infighting and saving the player from alot of troubles especially in a custom map that uses a massive amount of Revenants as long range snipers.

The second ability is the Self-repairing system. The Tactical Armor already has low deterioration rate due to being unable to absorb any damage for the player. This ability simply saves the player the hassle of finding the now rarer armor shard to repair it.

When worn with the **Tactical Boots**, The player recieves an invaluable set bonus called **Tactical Readiness**. This ability mimics The Demolitionist's **Fireangel** perk, making the player completely immune to all splash damage except the explosive force from the Nuclear Barrel.

All of the aforementioned abilities combined with the Movement Speed Increase ability from the **Tactical Boots**, will allow the player to do a very effective run-n-gun maneuver with explosive weapons without having to worry about self-harming and large AOE damage from many high-tier enemies in the slightest.

As the Demolitionist class already has the set bonus as his own perk. There is no need to wear the **Tactical Boots**.

The Tactical Armor set can be seen as an augmentation for a 'Rogue' playstyle seen in RPG games, relying more on it's Speed, passive abilities and later on, a set bonus. This makes Tactical Armor extremely hard to use to all but experienced players as it demands more of the player's ability to dodge and positioning instead of directly soaking all the damage for them.
Quests

**Quests** can be taken from the NPC Marine near the Teleport at the UAC Outpost. They are completed at the Doom levels of your choice, but not at the Arena. You can begin taking Quests after reaching Rank 1. With every new Rank level reached, more difficult quests with higher reward become available.

## Reward

As a reward for all quests you receive Experience, Rank, Credits, Modules and an Item (it can be everything, from a Weapon to a Stim Vial or a Shield Part. The reward is declared by the NPC Marine beforehand and can be fully seen under the Quests BBS.

Reward calculation formulas:

* **Experience:** XPTable(CurrentLevel) \* 1000 / (100,000 - (Mission\_Difficulty \* 10,000))
* **Rank Points:** RankTable(CurrentLevel) \* 1000 / (100,000 - (Mission\_Difficulty \* 10,000))
* **Credits:** Random between (100 \* (Mission\_Difficulty + 1) \* (Sum\_Levels\_of\_all\_Players + 1)) and (100 \* (Mission\_Difficulty + 1) \* (Sum\_Levels\_of\_all\_Players + 1) \* 2)
* **Modules:** Random between (10 \* (Mission\_Difficulty + 1) \* (Sum\_Levels\_of\_all\_Players + 1)) and (10 \* (Mission\_Difficulty + 1) \* (Sum\_Levels\_of\_all\_Players + 1) \* 2)

## Kinds of Quests

There are 8 types of Quests. Any can be taken with the assigned Use button and canceled without any additional penalties with the Run button (but all your progress will be lost).

The Amount column in the Chart shows the amount needed to complete a Very Easy Quest + the added amount with every new Quest Difficulty.
The Bee

## Description

An amplification shield manufactured by Hyperion. This shield amplifies the damage of the wearers weaponry.
This shield is a reference to "The Bee" from borderlands 2. Also, try using Unkempt Harold with it. It is possible that when shields effect is applied to this gun EACH bullet will recieve a damage buff.
Nuclear Powerarmor

As it looks when dropped.

## In-game Description

*A bulky set of powerarmor, clearly not of UAC manufacture, this armor is powered by a small microfusion reactor on it's heavily armor back. It's obvious it was designed to be use in extremely hazardous environment, and that'll serve you well.*

##### **Set Bonus:** **FURIOUS FUSION**

When coupled with a nuclear powered weapon, the armor can double the weapon's recharge rate. Make sure not to stress the reactor too much, though.

##### Set Bonus: ENCLAVE ENFORCER

*The complete suit of armor has increased resistances to many damage types, including complete immunity to hazardous chemicals and radiation.*

## Tactical Analysis

The Nuclear Powerarmor is a Unique armor that can usually be found in the late game. This armor is unique in a sense that while it has no special ability, it's solid statistics more than make up for it.

When worn together with the **Nuclear Powerboots**, The player will receive a Set Bonus called **Enclave Enforcer** which provides massive increase in resistances, Particularly the bullet resistance, a whopping 95% of which will allows players to treat all hitscan enemies, even up to the deadly **Spider Mastermind**, as a mere nuisance.

The Set bonus also grants the wearer the ability to walks on any kind of damaging floor with no ill effect, not even a small percentage of damage bleed-through from the chemsuit powerup.

Boring but practical, the Nuclear Powerarmor set was specifically designed to tank through everything the hell horde can thrown at the player and nothing more. No fancy power up, no hidden passive. Its very high rate of Protection and Resistances makes the wearer immune to the 'Death-by-thousand-cuts' scenario where the player's health are withering down to zero from a low but constant damage by a large group of hitscanners across the map. The excellent rate of Melee Resistance also allows for the melee playstyle to shine as well, dishing out close range damage to a horde of **Pinky Demons** of any variants with little fear of returning bites.

## Trivia

* The powerarmor, the 'microfusion reactor' and the helmet design when worn as a set, is a direct reference to a post-apocalyptic videogame series Fallout, Specifically, the Advanced T-51b Powerarmor of the antagonistic Enclave faction.
Cluster Bomb Launcher

* Item
* HUD

As it looks when dropped.

As it looks when equipped.

## Class Perks

**Scavenger (Technician)**
Convert weapon into a Modpack.

**Efficient (Demolitionist)**
50% less ammo consumed.

**Fireangel (Demolitionist)**
Immunity to splash damage.

> *This devastating anti-materiel weapon fires a projectile packed with multiple bomblets, which will streak outwards on impact, dealing even more damage to any hostiles unfortunate enough to be in their path.*
>
>

The **Cluster Bomb Launcher** is a **Master Assembly** Rocket Launcher weapon.

Missile Launcher | + |  +  +  +

## Modpack Analysis

Being a **Master Assembly**, the *Cluster Bomb Launcher* can't be modded.
Napalm Launcher

* Item
* HUD

As it looks when dropped.

As it looks when equipped.

## Class Perks

**Fireangel (Demolitionist)**Splash damage immunity

**Scavenger (Technician)**Convert weapon to a modpack

## In-Game Description

*The Napalm Launcher fires a rocket containing flammable gel which bursts on impact, leaving behind long-lasting fires which will continue to damage targets in the vicinity. This is one of the newer, more advanced weapons that were developed to counter the next demon invasion.*

## Tactical Analysis

The Napalm Launcher is an exotic class of the Rocket Launcher line. While doing lower amount of direct damage compared the normal Rocket Launcher, the Napalm launcher also releases several gout of flames around the impact area. The flames deals constant damage to both monsters and the player as well, making the weapon dangerous to any player class that is not the Demolitionist.
Nuclear Plasma Rifle

* Item
* HUD

As it looks when dropped.

As it looks when equpped.

## Class Perks

**Ammochain (Marine)**75% less ammo consumed

**Scavenger (Technician)**Convert weapon to modpack

## Description

Concerns about the availability of cell ammo in extended combat drove the energy weapons division to research the scalability of a cell ammo generator for installation in a weapon, and the first to be prototyped was the rapid-fire, and thus very ammo-thirsty, Plasma Rifle. The result has been highly sucessful, the only widespread criticisms voiced by space marines being that the weapon must be equipped to recharge, and that the generator can be a bit slow to do so.
Combat Pistol

* Item
* HUD

As it looks when dropped.

As it looks when equipped.

## Class Perks

**Sharpshooter (Scout)**Deals 7x base damage per shot

Spread reduced by half

**Scavenger (Technician)**Convert weapon to modpack

## Description

A larger clip and better accuracy are the chief improvements of this sidearm versus the standard pistol. The firing mechanism has also been finely tuned, resulting in higher damage and a marginally faster rate of fire.