Rules

This page shows all the possible actions each year.

## Actions

### War

To start a war, you must either email me, or put out a post in the wiki discussion. The leader board will not be public. To track progress of the war, I will make a slideshow at your request. I will also create a page for the war. Your power in wars depends on the amount of detail on your wiki page.

#### Leaving the war

If you wish to leave the war, you must work out peace agreements. Peace agreements must be agreed by all countries. Below is the format for peace agreements:

* Land: This describes who gets what land.
* Government reform: If both countries agree, one or both of the countries can reform their government for a new name, flag, and/or ideology.
* Non-aggression pact: You may form a non-aggression pact, which will be active for a specified amount of years.

### Union

Two players may form a union. To do this, they must both agree. If you wish to form a union with a bot, your chances depend on relations. (For example, a relation of +46 would be a 73% chance, -10 would be a 45% chance, and -100 would be 0%. Once you send a union request and it is declined, you cannot send another one for five years.

### Fund rebellion

You can fund a rebellion in another country. It could be for one of two things:

* A country's independence (must specify name, flag, and ideology).
* A government reform (for new name, flag, or ideology).

### Stability

Every country starts off with Great stability. Every time you declare war on someone, or are nuked by a country, your stability goes down by one. If you peacefully end the war (rather than having it forcefully ended) or spend an entire year without doing any actions, your stability will go up by one. Stability levels are below:

* Great: Crime levels are very low. Your country is doing well.
* Good: You may live in a harsh region, and get a level of crime higher than normal.
* Moderate: This is when to start worrying. Levels of crime are very high, and you may want to start taking action.
* Not good: Your country has been heavily stricken with war, and people are taking advantage of that. You may want to try and rebuild for a while.
* Bad: Once you reach this level, it is almost impossible to come back. This level is basically anarchy, and you can't fix it. You should have done something earlier.
* Collapse: Once you reach this level, your country collapses. It will turn into a few other nations. For example, a collapse of Germany could create nations such as Prussia, Bavaria, Saxony, and Hanover.

### Alliance

You can form an alliance with another country (must be named). If you are in an alliance with someone, then if one of you gets involved in a war, everyone joins.

### Government Reform

Your government can be reformed to change name, flag, and/or ideology. This can be done willingly or forcefully.

### Country Leaders

This will not come into effect until the year 1963 in the game. I am making timelines of all country leaders for all countries. I have done the constitutional monarchies, and I will do the democracies on Tuesday, and the communists and nationalists on Wednesday. Once it is 1963 (Thursday), there will be a form which you can fill out to make a new leader.

## Time

Every day (not including weekends) the game will run from 9am-3pm (NZ time). This will be a year. A month will pass every half hour, and a day every minute.