Effect Terms

Terms are words used to show a specific rule without making the effect be too long. It is mostly used to condense effects.

* Altar Monster Lock: This term will be used when your opponent cannot play altar monsters.
* Altar Search: This term will be used when a card lets you add a card from your altar.
* Altar Summon: This term will be used when a card lets you summon a monster from your altar.
* Attach: This term is used where a card can be attached to a monster.
* Attack Phase Skip: This term is used when you skip a Attack Phase.
* Attack Lock: This term is used when a targeted monster cannot attack. (Mostly used in attachment cards)
* Attack Unlock: This term is used when a monster can attack even in a zone which in the rules, it says that it can’t.
* Banish: This term will be use when you have to send 1 or more card(s) to the abyss from your field.
* Battlecry: This term will be used when a card enters the field.
* Block: This term will be used when a card cannot be summoned normally.
* Boom: This term is used where all cards (monsters, items or everything) are put in the Catacomb or Abyss.
* Burn: This term will be used when the card does damage to a monster card or master card.
* Cancel: This term is used where an ability can be canceled.
* Continuous Item Lock: This term will be used when your opponent cannot play continuous item cards.
* Copycat: This term will be used when a card counts as another card.
* Counter: This term will be used when a card lets you put a counter on it.
* Denied: This term will be used when a card let's start a battle over when at the start of it.
* Devolve: This term is used when you can devolve the monster into another one.
* Direct Damage: This term will be used when the card does damage to your opponent’s master card via a direct attack.
* Discard: This term will be use when you have to put 1 or more card(s) from your field to your catacomb.
* Discover: This term is used when you have to choose one of the top three cards to add on your hand.
* Double Count: This term is used when a monster counts as 2.
* Double Slash: This term will be used when a card can attack 2 times per turn.
* Draw: This term will be use when you have to draw 1 or more card(s).
* Draw Phase Skip: This term is used when you skip a Draw Phase.
* Effect Add: This term will be used when a card can use the effect from another card.
* Element Change: This term will be used when a card can change it’s element into another one.
* Energetic Item Lock: This term will be used when your opponent cannot play energetic item cards.
* Eternal Payment: This term will be use when you lose a resource forever.
* Evolve: This term is used when you can evolve the monster into another one.
* First Strike: This term is used when a monster can attack on the first turn of the game.
* Flip: This term will be used when a card lets you flip a coin.
* Freeze: This term is used when a targeted monster cannot attack.
* Game Denied: This term will be used when a card let's start a battle over when in a middle of it.
* Hand Ban: This term will be use when you have to send  1 or more card(s) to the abyss from your hand.
* Hand Kill: This term will be use when you have to send  1 or more card(s) to the catacomb from your hand.
* Heal: This term will be used when a card remove damage from it or other card.
* Immunity: This term will be used when a card cannot be targeted by attack and/or card effect.
* Item Lock: This term will be used when your opponent cannot play item cards.
* Lock: This term will be used when your opponent cannot play cards.
* Main Phase Skip: This term is used when you skip a Main Phase.
* Monster Lock: This term will be used when your opponent cannot play monsters.
* Multiply: This term is used where a monster can summon multiple copies of himself.
* Powerless: This term will be used when a card decrease the original life, atk or def from it or other card.
* Power Up: This term will be used when a card adds life, atk or def from it or other card.
* Protect: This term will be used when a card lets you protect a monster.
* Quadruple Count: This term is used when a monster counts as 4.
* Quadruple Slash: This term will be used when a card can attack 4 times per turn.
* Quintuple Count: This term is used when a monster counts as 5.
* Relic Summon: This term will be used when a card lets you summon a relic.
* Replace: This term is used when you can replace the monster into another one.
* Resource Phase Skip: This term is used when you skip a Resource Phase.
* Roll: This term will be used when a card lets you roll a dice.
* Sextuple Count: This term is used when a monster counts as 6.
* Spell Book Lock: This term will be used when your opponent cannot play spell book monsters.
* Spell Book Summon: This term will be used when a card lets you summon a spell book monster.
* Stats Flip: This term is used when a monster can flip their stats around E.X 100 Life/200 Attack to 200 Life/100 Attack.
* Steal: This term is used when you take a card from your opponent’s hand and add it to yours.
* Summon: This term will be used when a card lets you summon a monster from your hand.
* Summon Block: This term is used when a monster cannot be able to attack when it's summoned until next turn.
* Swift: This term is used when a monster can avoid an attack.
* Teleport: This term will be used when a card goes from one field to another.
* Trapped Item Lock: This term will be used when your opponent cannot play trapped item cards.
* Triple Count: This term is used when a monster counts as 3.
* Triple Slash: This term will be used when a card can attack 3 times per turn.