recursal/Fanatic-Fandom huggingface dataset:
Albredon

> *"Oh! That is interesting...yes yes, go ahead. Just do not wander, security is heightened after recent events" - **Upon Saidra mentioning her mission.***
>
>

## Background

### Languages

* Trade Tongue
* Tevene (presumably)

### Affiliations

* The Circle of Magi
	+ The White Spire

## Background

At some point Albredon passed his Harrowing and became a Circle Mage, eventually rising to the prestigious position of First Enchanter. While already a substantial accomplishment, his appointment within the centre of the Templar Order suggests he was particular notable, as they likely undergo higher scrutiny than others.

He seems to have at least a friendly relationship with the Templars of the Spire, judging by his tone with Ser Darien, though his relationship to the Knight-Vigilant and Knight-Commander are unknown.

## Involvement

He was studying in his office when Ser Darien introduced an Elven Circle mage, hailing from Perendale, who wished to gain access to the Spire Library. Having been tasked by her own First Enchanter, and Knight-Commander, to search out weaknesses in the Fade, she hoped to find something within the largest collection of arcane lore outside of Minrathous.

Introducing herself as Saidra, Albredon looked up from his work and showed mild shock and interest that both a Templar and a Mage would so happily work together, or that something important united them together. He warned her not to wander any further than the library itself, as recent events have seen mages going missing, some 'not being able to take the pressures of Circle life', and so the Templars have increased security massively. Happily giving her access to the library however, he handed her a piece of paper. Asking if she liked puzzles, and upon getting a mixed response, he stated that he likes to test his apprentices and fellow mages whenever he can.

The paper itself had written upon a ciphered request. It spoke of ebbing phylacteries in the vaults of the White Spire, where the most important phylacteries - those of the various First Enchanters as well as other major figures - were kept. Mentioning that those of Kirkwall mages and the First Enchanter of Ostwick were particularly affected, he bequeathed upon her the mission to hopefully find out what is going on. Upon having Larien, a Tranquil aide in the library, decipher it for her, she subtly responded that she would try her best to do as Albredon requested.
Session 7

> *"I like my cantaloupes without legs" -* **Caspar** **while hunting**
>
>

Kynedrin

Saidra

Vay

**Having slain their intended targets, with a member nearly losing their life in the process, the group makes camp for the night. Foraging for food and bonding over some hunting, they settle down with the hope to not wake til morning. To nobody's surprise, the opposite happens, as the group meet and save a passing mercenary band. Deciding to share their camp, the groups part ways in the morning as the Party returns to Val Royeaux. Seeking out the Grey Warden, the group then head to a tavern to at long last set out a clear plan of action for the future, declaring they are now in this for the long haul it seems.**
The Templar Order

> *"The Chantry would tell you that the Templars exist simply to defend, but don't let them fool you. They're an army."*
>
>

## The Templar Order

### Ranks

Known:* Knight-Commander
* Knight-Captain
* Knight-Templar

## Current Situation

### Active

Yes

The **Templar Order** is considered by the common folk to be the saviors and holy warriors of Thedas, protecting the world from the dangers of magic unchecked. As the Chantry’s military arm, they are recruited primarily for their martial skill and religious dedication to the Maker. It is said that a Templar’s obedience is more important to the Chantry than his or her moral center.

## Function

In truth, they serve equal duties as hunters and protectors. While their primary duty is to police magic, and thus stand guard over local communities and mages to ensure possession and blood magic are prevented, they also hunt down those that defy the Chantry. Whether a mage simply flees the nature of the Circle, or wants to practice magic outside of the official channels, they are considered Apostates or Maleficar, and will be hunted by Templars whenever they are given the chance.

To this effect, they possess potent anti-magic capabilities, being able to drain mana, dispel magical abilities and generally prove highly resistant to most forms of magic. To achieve this, they are both trained and empowered by the use of lyrium, requiring such regular doses that they often become addicted to it. Many a powerful and kind-hearted Templar has fallen into madness for want of lyrium.

While they are most known for this magical duty, Templars are also the defenders of the common people, often guarding local chantries throughout Thedas.

## Hierarchy

It is currently unknown to the party as to what exactly constitutes the hierarchy of the Templar Order. Saidra is the only one with knowledge, due to her training within the Rivaini and Perendale Circles of Magi, having become acquainted with two different Knight-Commanders during her tenure at each Circle.

* The **Knight-Commander** is the individual in charge of the Templars within a Circle of Magi. They themselves are also subservient to the heads of the Chantry in their local region - be it a Grand Cleric or otherwise.
* The **Knight-Captain** is often the second-in-command to a Knight-Commander, serving as their enforcer and giving them accountability.
* The **Knight-Templar** is the standard rank within the Order, and denotes that a figure has taken their vows towards serving, not just a new recruit.

## Known Members

### Current

* Ser Darien of the White Spire
	+ A member of the Sennoya family who Saidra encountered on her visit to the Spire.
* Knight-Commander of the White Spire
	+ Encountered a few times, but never spoken to.
* Knight-Commander Maeve
	+ Head of the Ostwick Templars, and a fierce defender against accusations.

### Former

* Ardal [Deceased]
	+ Commander in the Purifiers, slain while undertaking a deal with Blaen in Val Royeaux.

* Tavrik
	+ Rogue lyrium-addicted individual who saved the party in Halamshiral. Currently held in the White Spire.
(PC) ProjectCARS-Saison 5

## Rennkalender

\* Nordschleife (Combined) ist ein Spezialrennen.

\*\*Azure Circuit ist ein Nachtrennen.

## Punktevergabe

* Pole-Position erhält einen Extra Punkt (außer beim Spezialrennen).

Beim einem Spezialrennen bekommt die Pole-Position 3 Punkte / zweiter Startplatz 2 Punkte und der dritte Startplatz 1 Punkt.

## Fahrerwertung

¹ = Pole-Position im Sonderrennen Quali (+ 3 Punkte)

² = Zweiter im Sonderrennen Quali (+ 2 Punkte)

³ = Dritter im Sonderrennen Quali (+1 Punkt)

° = Pole-Position

\* = schnellste Rennrunde

\*\* = Durch das Autowechseln mitten der Saison, werden die insgesamten Punkte der ersten Zwei Rennen halbiert.

x= Ligaaustritt
Alizera

> *"They call her the Polite Barbarian, well-mannered and cordial until the knives come out."* - **Overheard at Lady Sennoya's party**
>
>

## Class information

### Weapons used

Knives

**Alizera** was a figure shrouded in mystery for the group, known only by the nature of her affiliation with Blaen. As his lieutenant, as well as apparently his enforcer, her presence was mostly felt behind the scenes.

That is, until the confrontation with Blaen in the cellars of the Sennoya estate, where she met her end to the combined efforts of Kynedrin and Vay.

## Background

Very little is known about her, though the rumours and chatter at the party suggest she is of a barbarian background, possibly Avvar or Chasind. She dressed far less ornately than the rest of her allies, though she still deferred to the custom of wearing masks in public.

She was presumably not employed for her personality, but for her viciousness, as she was perhaps Blaen's most efficient fighter and underling, surviving long enough to be the final casualty of the battle. That is even after Blaen himself.

## Involvement

Her presence was first felt, though unknowingly until much later, when she murdered Kynedrin's trade caravan and family for attempting to bypass their contacts in Halamshiral. While this proved an efficient message, it didn't pan out well for her in the long run, motivating Kynedrin and the group to pursue Blaen.

She was then seen during a reconnaissance mission to the Judicael Tavern, where she stood guard over Blaen as he drank. When Vay and Kynedrin showed up, she noticeably kept her attention on the Dwarf and did nothing to help the tension. It was likely only by the grace of Blaen and Vay deciding a fight was in neither of their interests that a bloodbath didn't occur then and there.

Her final appearance was during the Skirmish of the Estate, below the party thrown by Lady Melanie de Sennoya. Striking forth from within her group, she initially engaged the Purifiers under Ardal, struggling to get past their heavy armour. When the Party arrived and began to clean up shop, she turned her attention to a familiar face, that of Vay. The two of them engaged in a protracted duel, making little cuts and slices on each other, never able to get through their opponent's guard well enough to cause a serious wound. Her attention entirely focused on this, she didn't notice the fall of her superior, or the defeat of the Purifiers, and this would spell her doom.

As she went to strike for a killing blow on Vay, she mistook his feint and dodge for fear, realising only too late where he was looking. She didn't live long enough to learn that karmic nature of her death, felled by the axe of the one she'd wronged.

Her body was left along with the others down below, and was presumably dealt with in a similar manner.
(PC) ProjectCARS-Aufgegliederte Markenstatistik

¹ = Pole-Position im Sonderrennen Quali (+ 3 Punkte)

² = Zweiter im Sonderrennen Quali (+ 2 Punkte)

³ = Dritter im Sonderrennen Quali (+1 Punkt)

## Chevrolet

* \* Teamname: 'Wakiki Sandbremser is sponsored by Kolbenfetzerbärchis'
* \*\* Teamwechsel / Fahrzeugwechsel

* \*\* Teamwechsel / Fahrzeugwechsel

## Markenzeitleiste

(in Klammer steht die Anzahl an gemeldeten Autos)

(Leeres Feld = Kein gemeldetes Fahrzeug)
Fortezze Barraki

*"Lavorando assieme, noi sei costruimmo qui un reame, un trampolino di lancio verso conquiste più grandi, ma poi la tua città, Matoran, è venuta giù nel mare ed ha spazzato via tutto ciò che avevamo creato. Il destino, a quanto pare, ci ha colpito di nuovo."*

—Pridak a Defilak, *City of the Lost*

### Stato

Distrutte

Le **Fortezze Barraki**erano delle strutture fortificate sfruttate dai Barraki durante le loro conquiste.

## Storia

Quando i Barraki unirono le loro forze nella Lega dei sei regni, edificarono diverse fortezze nei loro territori dell'universo Matoran. Una riunione avvenuta fra i Barraki e i membri della Confraternita dei Makuta fu tenuta in una di queste fortezze. Durante la seduta, Pridak ordinò a Miserix di assemblare per lui un esercito di Rahi da guerra. Miserix si oppose, ma Pridak minacciò apertamente la sua organizzazione, perciò i Makuta acconsentirono e lasciarono la sala, ma Miserix chiese a Teridax di monitorare le azioni dei Barraki, diventati troppo pericolosi. Dopo il riuscito attacco di Teridax contro le forze della lega, i Barraki furono condotti nel pozzo e tutte le loro fortezze vennero abbattute e saccheggiate. Mutran e Gorast furono inviati fra i resti della fortezza di Kalmah per cercare qualcosa che potesse essere di interesse. Mentre Gorast liberava la zona da alcuni superstiti, Mutran trovò alcune incisioni fatte da Kalmah, su cui il Barraki sembrava aver messo per iscritti gli strani comportamenti degli scavatori lama.

### Fortezza subacquea

Quando, dopo il Grande Cataclisma, il pozzo venne distrutto e i Barraki fuggirono nelle acque nere, Ehlek si dedicò alla costruzione di una fortezza sul suolo marino di Aqua Magna. Venne completamente spazzata via quando Mahri Nui, una parte dell'isola di Voya Nui, sprofondò in mare e la travolse. Ehlek, da allora, iniziò a nutrire un forte senso di odio verso i Matoran del villaggio.
Skirmish at the Sennoya Estate

> *"I knew you were weak!" -* **Ardal upon the appearance of the Brotherhood**
>
>

Belligerents| * The Party
	+ Balbus
	+ Caspar
	+ Kynedrin
	+ Saidra
	+ Vay
* Elevated Brotherhood
	+ Calen
	+ Two Mages
	+ Two Spearmen
	+ Blaen†
	+ Alizera†
	+ Two Duelists†
* The Purifiers
	+ Ardal†
	+ Four Purifiers†

Casualties| * Calen badly wounded

**The Skirmish at the Sennoya Estate** was a significant event in the Party's journey, as it saw them finally face off with their first, and so far only, rival - Blaen. Expecting only to see Blaen and perhaps a few buyers, the Party were surprised to be confronted by Templars as well, having stumbled upon a deal between Blaen and Ardal to exchange lyrium for the Purifiers war effort.

Caspar met his first physical rival in his duel with Blaen, but also saw him form a bond with Kynedrin for the first time, the two proving a deadly duo in combat.

While Kynedrin was unable to gain vengeance on Blaen himself, he was able to avenge the death of his brothers by striking the killing blow on Alizera, who had been locked in a vicious duel with Vay for most of the fight.

It saw the reveal of rogue sects within the Templar Order and Circle of Magi, who have been engaged in a bitter shadow war for years, stretching as far as the north of Orlais. These two are still at large, and the Party is constantly wary of meeting any further members, though they appear to have an alliance with the Elevated Brotherhood.

Blaen's death, while it stunted the plans of Balbus and Vay, caused the party to suddenly have no objective. They had achieved their goal of aiding Kynedrin, the whole reason they came to the city. However, deciding they were better off together, they formally formed an adventuring band and headed off to follow the trail of other lyrium smugglers, after being given a lead by Lady de Sennoya that smugglers were active in the Free Marches.
Maeve

## Knight-Commander Maeve

> *"She fears those the White Spire would send, so she wishes to figure it out herself"* - **First Enchanter Niall, explaining her temper**
>
>

**Knight-Commander Maeve** is the Head of the Templar Order in Ostwick, and thus the shared leader of the Circle in the City-State. Unlike most, she enjoys a respected if tenuous relationship with her colleague, though she is quick to leap to the defence of those under her command.

Shorter than one would expect of one in such a position in a military order, her presence is derived almost entirely from how she carries herself, almost exuding an aura of intimidation around her.

## Background

Not much is known, though it can be presumed that she possesses considerable abilities to have reached her position.

She does appear to have some tribal ancestry to her, from her chosen hairstyle to the way she carries herself, reminding the Party of those they have encountered on their journey.

## Involvement

She was encountered when Balbus, Caspar and Kynedrin ventured into the Circle to details their recent encounter with the raw lyrium in the forest outside the city. Already agitated from a halted argument with Niall, she quickly became defensive when Caspar stated his belief that the abomination they had come across was a Templar by his armour. She asked him to verify his statements, as this was a very serious accusation.

She stated that this was what she had been talking about earlier, but the First Enchanter appeared to have had enough, and demanded she leave the room. She flashed a disapproving look towards him, but nonetheless acquiesced to his command. She was not encountered again, though Niall did mention that she was conducting her own investigation into the missing Templars. He stated that the reason Maeve appeared so defensive was that she was trying her best to keep this out of the public eye, lest it draw the attention of the leaders of the Order in Val Royeaux. She was apparently terrified of whoever the White Spire would deem fit to send, and thus desperate to finish her investigation herself.
House Restourn

## Background

Little is currently known of this family, though they are said to be of a lesser noble status. Hailing from Val Chevin, where it is presumed their main holdings lie, they also possess a modest house in Val Royeaux, where at least three members currently reside - Ser Dunwell, Beatrix and their father.

Their relationship to House de Sennoya is unknown, though Ser Dunwell was seen at a party held by Lady Melanie, who holds open invitations to members of the Wardens as they pass through.

## Known Members

* **Ser Dunwell Restourn**
	+ A member of the Grey Wardens, for whom he is currently recruiting. Carrying many battlescars, his piercing blue eyes against otherwise deep black hair gives him a threatening and intriguing demeanour.
* **Beatrix Restourn**
	+ The sister of Ser Dunwell, who also resides in Val Royeaux at the moment.
Session 12

Drystan

Elora

Kynedrin

Vay

> "*Can we please leave? Fuck this place."* - **Vay** **about the forest.**
>
>

> *"Come. Find Me."* - **the Unknown Entity**
>
>

**Finding themselves disturbed by the revelations of the previous night, the group nearly falls apart as the Lyrium begins to exert its influence over the other members, notably Caspar. A uneventful night for all but Balbus then follows, before the group ventures back. They find blood aboard the Viper, a City under threat and so, desperate for some leads, proceed to explore an ancient Tomb outside the city walls. This brings chaos, fear, near death for the formerly invincible, and a new presence...**
Free Marches

**The Free Marches** is, as far as can be gleaned at the moment, a loose collection of various City-States located to the east of Nevarra and southwards of the Tevinter Imperium.

Bordered by the Waking Sea to the south, this was the method by which the party first arrived in the Marches, though not without passing their first 'City-State' of Kirkwall on the journey.

## History

Very little is known of the actual history of the Marches themselves as independent nations, though the name Ostuk and a figure known as 'the Deft' seem deeply tied with the nation of Ostwick.

What they have heard though is that there is no unifying culture between the cities, due to the utter myriad of influences depending on their location. Ferelden influence on Ostwick for example has been quite clear, inspiring architecture and local legends.

## Known City-States

### Kirkwall

One of the many coastal City-States of the Marches, it was last witnessed under attack by what were presumed to be Qunari battleships. Distant fires and screams were all that could be witnessed before the party quickly fled, not wanting to draw any hostility themselves. Agents sent to murder the captain and crew of the ship they travelled in, though defeated with minimal casualties, showed that this was probably for the best.

### Ostwick

The first actual stop the party made in the Marches, and one that proved to be almost a culture shock compared to their more recent adventures in the Orlesian Empire. Centred within towering double-layered walls, and internal defences strong enough to withstand decades of siege, it is pragmatic and cramped, to say the least.
Isi

## Karriereetappen

* Saison 2 - Norisring (Sprintrennen)
* Saison 2 - Spa-Francorchamps (Hauptrennen)

* Saison 3 - Spa-Francorchamps (Rennen 3)
* Saison 3 - Salzburgring (Rennen 3)
* Saison 3 - Indianapolis (Rennen 3)
* Saison 3 - Macau (Rennen 3)

* Saison 4 - Suzuka-West (Rennen 3)
* Saison 4 - Mid Ohio (Rennen 2)

* Saison 1 (5) - Hungaroring (Rennen 2)

* Saison 6 - Salzburgring (Rennen 2)
* Saison 6 - Portimao (Rennen 1)
* Saison 6 - Bathurst (Rennen 1 & Rennen 2)
* Saison 6 - Autodromo Most (Rennen 2)

* Saison 7 - Spa-Francorchamps (Rennen 2)
* Saison 7 - Imola (Rennen 1)
* Saison 7 - Silverstone (Rennen 2)
* Saison 7 - Road America (Rennen 2)

* Saison 8 - Macau (Rennen 3)

**FETT** = Pole-Position

Unterstrichen=Schn.Rennrunde

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

### DTM

**FETT** = Pole-Position

Unterstrichen = Schn. Rennrunde

#### GSRC - Multiclass

2018 / 2019

2018 / 2019
 2

**FETT** = Pole-Position

Unterstrichen = schnellste Rennrunde

## rFactor 2

#### Langstreckenmeisterschaft

(P1-Gaming e.V.)

* In Klammern steht das Rennergebniss in der Gesamtwertung - ohne Klammer die Position in der Klassenwertung

\*= 24h Nordschleife 2019 ist ein Special Rennen und zählt nicht zur Gesamtwertung.

n.a. = Einzelrennen (Keine Punkte, keine Gesamtwertung)

### Flat (Porsche CUP)

(P1-Gaming e.V.)

(In Klammer stehen die eingefahrenen Punkte ohne Abzug von Strafpunkten)

## ACC

 1
 2

## Project Cars 2

 1 | IndyCar

° = Pole-Position

\* = schnellste Rennrunde

## Codemasters F1

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
(PC) ProjectCARS-Saison 2

## Punktevergabe

* für die Pole-Position gibt es einen Extra Punkt

## Teams & Fahrer

* Die Fahrer vom Team "Wakiki Sandbremser is sponsored by Kolbenfetzerbärchis" haben das Auto gewechselt und fahren nun unter dem Team "Waikiki Sandbremser" im 'RUF RGT-8'. Die Erfahrenen Fahrerpunkte bleiben stehen, die Teampunkte und Markenpunkte werden nicht auf das neue Team gutgeschrieben.

## Fahrerwertung

° = Pole-Position

\* = schnellste Rennrunde

**R** = Rookie

## Markenwertung (getrennt)

* Audi erhält die hälfte der eingefahrenden Punkte nochmal dazu, da Audi nur ein Auto im Feld hatte (Zählt für Rennen 1, 2 & 4). Ab Barcelonia werden die Punkte wieder Normal gezält.

## Legende

 Weiß
 Schwarz
 ohne
 ohne
ProjectCARS-Statistik

## Teamstatistik

Die Teamstatistik finden man hier --> (PC) ProjectCARS-Teamstatistik

## Aufgegliederte Fahrzeugstatistik

(PC) ProjectCARS-Aufgegliederte Markenstatistik

###

## Bester Fahrer für die jeweiligen Marken

(In Klammer steht, wie oft das 'Beste Ergebniss' vom Fahrer eingefahren wurde, gibt es keine Klammer hinter dem 'Besten Ergebniss' wurde dieses Ergebniss nur einmal eingefahren.)

## Fahrerstatistik

*kursiv* = WM-Pos. kann sich noch ändern, weil Saison noch nicht beendet ist.

* in der Fahrerstatistik Tabelle werden Gaststarts als gestartet gewertet.

## Rookiestatistik

Hier werden die Statistiken für Fahrer die Rookie waren zusammengetragen.

*kursiv* = WM-Pos. kann sich noch ändern, weil Saison noch nicht beendet ist.

## Doppelsiege

- Saison 2 | Oschersleben (BMW Z4)
 **2** | iLu
 DerStr1ker
Drystan

> *"So...do you like houses?" -* **while flirting with Malora**
>
>

> "*I used to live in a tree! Do you like trees?" -* **again, attempting to flirt.**
>
>

## Class information

### Focus(es)

Stealth (Dexterity)Jumping (Strength)

Running (Strength)

Deception (Communication)

Light Blades (Dexterity)

### Talent(s)

Thievery (Novice)Dual Weapon Style (Novice)

## Background

Currently unknown, as he abruptly joined the party during their false flag quest from Healara. Has likely had some significant training in fighting during his years, as he proved a frightful combatant during the Tavern battle.

## Personality

While on the surface he seems excitable and eager to take part in quests offered to him, it is clear he has had little true social interaction, at least for some time. His awkwardness when meeting the party, and unsuccessful attempt to flirt at the Ghastly Tome are examples of this.

## Stats and Abilities

 Constitution
 Cunning
 Dexterity
 Magic
 Perception
 Strength
 Willpower

### Attributes

* Health: 53
* Defence: 13
* Speed: 13

### Abilities

* Suffers no Dexterity penalty while wearing Leather Armour.
* Can perform the Pierce Armour stunt for 1SP instead of 2SP.
* Can re-roll failed Dexterity (Lockpicking) Tests
* Can gain +1 Defence or +1 to Attack rolls while wielding a weapon in each hand via an activate action.
Session 15

> *"Come on! Andraste is with us!"* - **Caspar rallying the group**
>
>

Drystan

Elora

Kynedrin

Tyranna

Vay

**Having managed to overcome the renegade horned mage known as 'The Masked One', the group venture further into the Tomb, discovering a colossal and intricately designed actual tomb to a long lost historical figure. They meet a figure with a tragic past, and try their best to free him from his centuries-long entrapment...**
The Party Chronicle Wikia

Welcome to the The Party Chronicle!

This is a wikia set up for a current campaign for the Dragon Age RPG I'm running.

This allows me to put any information the players have come across up online, including recaps of sessions, making all of it easier for the players.

First, the summary of the Campaign so far with links to pages on the Sessions themselves: The Campaign

Then, for a stats page on party kills: Campaign Stats

Then, for a summary of the party with links to the characters: The Party

Then, if you're curious of NPC's: List of NPCs

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Ardal

> *"A trap, I knew you were weak!"* - **Yelled upon the appearance of the Elevated Brotherhood**
>
>

## Background

### Affiliations

* The Purifiers
* Blaen
* Templar Order (formerly)

## Biographical information

### Place of death

9:30's DragonHouse de Sennoya Estate, Val Royeaux

## Class information

### Talent(s)

Armor Training (Journeyman)Command (Novice)

Two-Hander Style (Novice)

## Background

From what little was revealed by Calen after the melee had abated, Ardal at some point became very extreme in his views of Mages. Viewing them as weapons of destruction that are too dangerous to keep alive, he began to dedicate his life to hunting them down, becoming a significant player in the Purifiers, an extreme rogue group within the Templar Order who seek to do the same.

This naturally brought him into conflict with Mages and their allies, such as the Elevated Brotherhood, who became rivals of the Purifiers in the region. At some point during this, he and the Brotherhood commander Calen learned of each other. The war between the two occurred in the shadows, but was always deadly, with both sides seeking to acquire lyrium for their respective parties to get the edge.

It was this that seemingly led Ardal to Blaen, and the deal that was attempted in the basement of the de Sennoya Estate.

## Involvement

Hearing of him through various rumours and salons that they frequented to try and learn more of Blaen and Lady de Sennoya, they learned very little. All they heard was that the pair were seen with a heavily-armoured individual who never wore a mask, managing to stick out like a sore thumb in Orlais, and Val Royeaux particularly.

During the course of Lady de Sennoya's party, he and his supporters entered the wine cellar. Whether they entered and waited before the party started, or made their way during it, was unknown. When the Party eventually took note of figures heading downstairs, the deal had already begun before the Elevated Brotherhood intervened. Sensing betrayal from the beginning, and accusing Blaen of setting him up, a melee broke out between all four parties involved: Blaen and his supporters, Ardal and his Purifiers, the Brotherhood, and the Party. Turning his full attention to Calen and his allies, he almost struck his personal rival down in one strike. Aiming next for the Brotherhood mages, he went to swing, only to have his life sapped from him by the somehow still breathing body of Calen. The distraction was long enough to have both spear-wielding members of the Brotherhood pierce deep into Ardal's armour as Calen then finished him off, using his life force to return himself to health.

Thus, the still clouded tale of Ardal ended. Whether more of his past or associates will be encountered is unknown.

## Stats and Abilities

 Constitution
 Cunning
 Dexterity
 Magic
 Perception
 Strength
 Willpower

### Abilities

* Had no Dexterity penalty when wearing any armour.
* Allies gained +1 to Courage and Morale rolls
* Can skirmish for free when attacking with a Two-handed weapon.
Articles

**Articles** are made by Draco333, Nick P. W. and AsgailBann.

## Zooniverse Locations

1. Zooniverse
2. Mammal Way
3. Zoolar System
4. Planet Earth
5. Planet Scars
6. Planet Zoopiter
7. Planet Baturn
8. Planet Urantler
9. Planet Niptune
10. Planet Savenus
11. Planet Meowcury
12. Planet Hamster

## International Locations

1. North Americlaw
2. South Americlaw
3. Furope
4. Africlaw
5. Beesia
6. Zoostralia
7. Antarticlaw
8. Zoonited States
9. Cownada
10. Monkexico
11. Pawto Rico
12. Jagaica
13. Cuba
14. Panama
15. Argorilla
16. Honduras
17. Brazool
18. Aperu
19. Ecuadog
20. Cowlombia
21. Chimple
22. Roarsia
23. Ukraine
24. Belarus
25. Norway
26. Sweden
27. Finland
28. Denmark
29. Pawland
30. Romandrilla
31. Beargium
32. Featherlands
33. Furstria
34. Zoonited Kingdom
35. Furmany
36. Chick Republic
37. Furance
38. Spreyn
39. Pawtugal
40. Bitaly
41. Fureece
42. Eagypt
43. South Africlaw
44. Nigerbia
45. Kenyak
46. Cheetad
47. Owlgeria
48. Moorocco
49. Camelroon
50. Chimpa
51. Findia
52. Sri Lionka
53. Japanda
54. Monkelia
55. Phillipreyns
56. North Kawrea
57. South Kawrea
58. Zoonited Scarab Emirates
59. Fire Triceranation
60. Earth Crocdom
61. Aardiho
62. more pages to be added
Vay

> *"That which released you from your burden. Forever shifting and ever moving. Deep, dark, hidden."* - **All-Seer Miratha**
>
>

## Class information

### Focus(es)

Hearing (Perception)Brawling (Dexterity)

Seeing (Perception)

Willpower (Self-Discipline)

Deception (Communication)

### Talent(s)

Contacts (Novice)Dual Weapon Style (Novice)

## Background

Born into slavery and only ever knowing life as a slave, never outside of his master's sight or care, Vay had no intention of ever leaving and having a free life. That is, until one visit when he was taken to Halamshiral with his masters and their partner to do business.

While there, Vay caught a glimpse of what it was like to live a life outside of the service to his masters, from then on he only dreamed of being able to leave and live a life that he had full control over.

Some time later, while out on a simple errand he gets told to wait outside while they do their business as this was the annual trip. While waiting, he hears the roar of a fire and turns around, seeing the house ablaze. Running in to check on his masters and anyone else, he finds them dead on the ground as guards come rushing in. Seeing Vay standing over the bodies, they accuse him of killing them.

Barely managing to escape and now on the run from the guards, trusting his fellow elves, never trusting in humans and only more curious about other races, Vay makes his way to Halamshiral where he hopes to start a better life for himself, one without being a slave.

## Stats and Abilities

 Constitution
 Cunning
 Dexterity
 Magic
 Perception
 Strength
 Willpower

### Attributes:

* Health: 50
* Defence: 13
* Speed: 15

### Abilties

* Backstab
* Ignores Dexterity/Speed penalties while in leather armour.
* Can perform the 'Pierce Armour' Stunt for 1 SP, instead of 2.
* Can gain +1 Defence or +1 to Attack rolls while wielding a weapon in each hand via an activate action.
Session 13

Drystan

Elora

Kynedrin

Tyranna (appears)

Vay

**Managing to survive the onslaught of reanimated bodies, the group presses onward, deeper into the Tomb of the Fallen Scepter. They explore, finding a powerful new ally, odd symbols and long faded scriptures, eventually encountering one of the denizens of this dingy domain. Piecing together the history of this place, each revelation brings with it yet more questions...**
Season 1 - Episode 1: Arrival

(Flashback from previous episode)

In asgard the goddess named Lorelei escapes from her cell as she puts the guards under her spell and uses them to escape from her prison.

(end of flashback)

As Sif gets to hear that Lorelei has escaped her prison she starts a search to locate Lorelei before she leaves Asgard but its to late Lorelei has left asgard by using a portal wich was used by Loki.

With Lorelei escaped Sif uses the bifrost to go after Lorelei, as Lorelei ends up on the planet earth she seeks a way to move herself by putting a just married man under her spell as he takes her to a gasstation where a motorcycle gang is making havoc.

Later Sif arrives in a desert as she is soon be found by S.H.I.E.L.D one of the agents steps towards Sif to ask her what she is doing here as Sif explains that the earth is in grave danger the agent (Melina May) is not believing her and takes Sif to HQ as Sif soon meets up with Agent Coulson.

At the gasstation Lorelei putted the leader of the motorcycle gang named Rooster under her spell as he was ordered to kill his wife before her and later Lorelei puts the rest of the gang aswell under her spell as Lorelei makes her way into this new realm.

At S.H.I.E.L.D HQ Sif meets up with Phil Coulson as he tells Sif she isn't the first asgardian that visited earth....

End of episode
Knights of the March

> *"We are the Knights of the March, our problems are ours to deal with."* - **Captain Tyvan**
>
>

**The Knights of the March** are the only Ostwickian military unit outside of the Templars currently encountered by the Party, seeming to number in the hundreds. Unsurprisingly, they appear to be entirely on horseback, and thus likely serve as a shock troop.

The Party had just barely settled into their new surroundings when the Captain of this unit, who named himself Tyvan, declared that due to growing concerns from outside the city and the threats to the refugees, that nobody was to leave or enter the City without express permission. The gates were to be closed to any and all others, no exceptions.

Fortunately for them, the Party soon had permission from the Captain to chase down bandits, and presumably now with the commands of First Enchanter Niall.
Lady Sif

**Lady Sif** is an asgardian warrior from asgard and wears an armor with a sword and a shield as weapons as the goddess named Lorelei escaped from asgard Sif followed her to earth and together with **Phil Coulson** and his partner **Agent May** she became a team to find Lorelei

## Weapons

Sif battles with a sword and a shield, her sword can be changed to a spear with on both sides sharp edges as her shield can hold the sword when not in use

## Phil Coulson

When arrived on earth Sif met a man named Phil Coulson as his partner Melinda May found her in the desert after Coulson sended May and a team out to investegate a strange signal, Coulson and his partner May where first not in the mood to help **Sif** but later they became a team and the hunt for Lorelei began

Coulson an agent of S.H.I.E.L.D had always worked as the assistant of **Nick Fury** the head of S.H.I.E.L.D
Daisy 'Skye' Johnson

Former S.H.I.E.L.D Agent Daisy Johnson was a member for a long time before she lefted S.H.I.E.L.D at the beginning she was a rookie inside the S.H.I.E.L.D team lead by Agent coulson in the years that followed she became more and more a skilled agent under coulson's leadership

Daisy Johnson (nicknamed **Skye**) left S.H.I.E.L.D after she was injured and recovered as she seems to have mysterious powers as she developed them by herself, Also she befriended a guy named **Robbie Reyes** as this new friend wasn't just any friend

As it turned out he had made a deal with the devil as he became Ghost Rider
Characters

Character pages Can be found here

* Lady Sif

Sif is the main character in the series, she comes from asgard to search for the escaped goddess Lorelei after she arrived on earth she was introduced to her new team mates

* Phill Coulson

He was the leader of a group named Agents of S.H.I.E.L.D, after the most of the agents left he decided to go on his own solving missions around the world together with his partner Melinda May

* Melinda May

She was a member of Coulson's agents of S.H.I.E.L.D and and skilled with weaponarts after the most of the agents left the S.H.I.E.L.D division she stayed behind to form with coulson an alliance with Sif after she found her in the desert

* Scarlet Witch

Arrived in a city to investegate some crimes done by a dangerous enemy she was first introduced to sif and her team after she stopped Rooster and his gang from stealing a precious jewel for Lorelei

* Lorelei

The asgadrian goddess who owns the power to manipulate other people to work for her by using her voice escaped to earth and started her own plans to dominate this mid-gard

* Rooster

Rooster became Lorelei's henchmen after she putted him and his gang under her spell as from that point on he followed Lorelei in her plans
Season 1 - Episode 2: Coulson

At S.H.I.E.L.D HQ Coulson asks Sif what she is doing here on earth as Sif explains that she is after an escaped goddesss named Lorelei Coulson and Agent May do not believe her story and is questioned even more.

Lorelei found herself a hiding place as she makes her plans, she sends Rooster and his men away to collect money from a local bank nearby and not later the bank is robbed as they return to Lorelei with the money Lorelei gives Rooster a new mission to make more trouble

Back at S.H.I.E.L.D HQ they getting reports of various robbery's by a motorcycle gang as Coulson and May wants to investegate they leave an unarmed Sif behind till they would return, but Sif breaks free and grabs her weapons and takes a small compturerscreen with her to track Coulson and Agent May.

As Coulson and Agent May arriving at the scene the gang are putting their view on the two .S.H.I.E.L.D agents as SIf arrives to help out as not later Rooster and his gang are beaten by the swordswoman as Coulson asks Sif how she broke free but Sif tells them that this was the work of Lorelei

Later Coulson and Agent May are hearing the whole story again about Lorelei and this time they believe her as Sif tells that she needs Coulson and Agent May to capture Lorelei they agree'd and becomes a team. just as they wants to take a time out the alarm goes off and Sif, Coulson and Agent May walk off to new adventures

End of episode
Season 1 - Episode 3: The gang is in the House

At S.H.I.E.L.D HQ Sif and Coulson where looking for Lorelei with the help of their computer tracking system as they found some clues where Lorelei could be seen last.

As Agent May steps in to say that a motorcycle gang is causing havoc in a nearby city as Sif and Coulson are looking for reports in the computer they getting mesages from a gang terrorizing a city and Coulson and Sif went out to investegate the messages by heading to this city as Melina May stays behind to see or there might be more alerts.

Once Reached The City Sif and Coulson are indeed seeing that Rooster and his gang are making trouble in the city

Sif and Coulson set up a trap to lure the gang out of the city as it works to get the most members of the gang out of the city as only Rooster stays behind as Sif and Couslon getting a message from Melinjda May that Rooster might be searching for something in the back of the city.

Sif goes to look what Rooster is looking for with Coulson staying behind, Sif locates Rooster in a barn as he is digging something up

Rooster sees Sif coming as he just picks up a chest from the hole he had digged and runs away by using the backdoor.

As Sif runs after him he is already gone sow as his gang, Sif and Coulson are questioning themselves what content holds that chest as they head back to HQ

End of episode
Beyer83

## Persöhnliche Statistiken von "Beyer83"

Codemasters F1

Project Cars

### Rennsiege:

* Saison 1 - GP von Amerika (Watkins Glen)
* Saison 1 - GP von Amerika (Willow Springs)
* Saison 1 - GP von Vereinigten Arabischen Emiraten (Dubai)
* Saison 1 - GP von Amerika (Laguna Seca)
* Saison 2 - GP von Amerika (Laguna Seca)
* Saison 2 - GP von England (Brands Hatch)
* Saison 2 - GP von Spanien (Barcelonia-Catalunya)
* Saison 2 - GP von Japan (Sakitto)
* Saison 3 - GP von San Marino (Imola)

° = Pole-Position

\* = schnellste Rennrunde
Pilot Episode

In asgard home to the asgardian people that is ruled by **Odin** father of Thor as he calls upon his son and his friends to battle in the realm called vanaheim and Thor, Sif and Fandral with a couple of asgardian soldiers are heading to vanaheim as Odin gets to hear something happend into the prison

In the prisoncell area a goddess named Lorelei escaped from her cell as she putts the guards under her spell to do her biddings as they nhelp Lorelei escapes some other guards trying to stop her but also these guards are not safe for Lorelei's spell after they killed eachother Lorelei heads to the Bifrost but its guarded by Heimdall as she cannot confront him she treis another way to escape from asgard.

Meanwhile in vanaheim Thor and his friends Sif and Fandral beated all enemies and they head back to Odin to tell about their victory as Odin stops the talk and tells that Lorelei has escaped from her prison and that she is trying to escape by a portal created by Loki in the past

Thor and Sif go after Lorelei as Fandral stays behind to search in the palace with some asgardian guards as Thor and Sif aree heading to the prisons to see what the damage is they all see the dead guards all around the floor and Sif tells Thor that she is going alone after Lorelei and that he should stay here to see or there are any survivors as Sif leaves Thor behind.

Meanwhile Lorelei finds a portal as she is seeing that Sif is coming towards her she jumps inside the portal and the portal vanishes and Sif returns to Odin to tell that Lorelei escaped from asgard and Sif tells Odin that she will go after Lorelei to bring her back.

Sif visits Loki in his prison as she asks him about the protals, Loki tells Sif she might end up on earth as Sif knows enough and goes to the bifrost to tell heimdall that she must go to earth to find lorelei.

Heimdall opens the bifrost that will send Sif to earth as Sif enters the bridge she says *I will come back with Lorelei*  and vanishes to earth

End of Episode
Robbie Reyes

Robbie Reyes is a young man who has a brother in a wheelchair and as he take care of his brother as he can he also struglles with another personality that lurks inside him

## Ghost Rider.

A fatal accident what has cost Robbie's life almost turned out that he was brought back to life with that he was infused with another personality what would be called the **Ghost Rider** a powerfull creature created by the devil himself

As this new found personality could turn Robbie in a vicious but powerfull ally or enemiy, Later he befriended **Daisy Johnson** as they would also be seperated when Ghost Rider took over Robbie's body to make havoc.

Robbie must master this new power befire it completely takes control over him
Purifiers

> "*They have since taken their purpose to the extreme, deeming all magic too dangerous, and aim to kill all mages and their allies." - Calen*
>
>

## The Purifiers

### Leaders

* Unseen Leader
* Ardal (formerly)

### Ranks

Presumed the same as the Templar Order:Knight-Commander

Knight-Captain

Knight

## Current Situation

### Active

Yes

The Purifiers are an extremist rogue wing of the larger Templar Order, that have to some extent broken away from their official brethren. Viewing any and all magic to be too dangerous to exist, rather than just seeking to contain dangerous magic and prevent those deemed a risk from harming themselves, the Purifiers have allegedly made it their sole purpose to exterminate mages and their allies.

## Background

Little is known of the background of the Purifiers, as what has been told has been through the eyes of one of their enemies, Calen of the Elevated Brotherhood.

All that can be said is that at some point members of the Purifiers deemed their official cousins as too soft in their duties, and sought to remove any magic practitioners, however placid or dangerous.

They have since developed a personal rivalry with the Elevated Brotherhood, due to being diametrically opposed in their purpose. One of the leading figures of the Purifiers, Ardal, was familiar and sought to end the life of one of their members, Calen. This rivalry caused the two to constantly seek ways to gain an advantage over the other, and drew the Purifiers to Blaen, the newly resurgent former Chevalier who was seeking to expand his lyrium distribution network.

## Encountering the Party

Compared to their rivals, the Purifiers have had little interaction with the Party. The first mentions of their existence came with the rumours of a heavily-armoured man being seen meeting with Blaen, Lady de Sennoya and Lady Aveline over lunch. This was not considered important to the group at the time, though they did take note of the oddness of his brazenness in not wearing a mask.

The true first encounter was in the wine cellar of the de Sennoya estate, where a deal between Ardal and Blaen was taking place. Unable to find their quarry in time, or spot any of his allies, the Party arrived late to the deal, which had already gone south with the appearance of the Elevated Brotherhood. Having suspected a set up from the beginning, Ardal drew his sword and attacked anybody not of his retinue, turning what was meant to be a civil deal into a free-for-all engagement between four groups. All members of the Purifier group would lose their lives, with Ardal falling to Calen after thinking he had struck him down.

The recovering mage then revealed the nature of the Purifiers to the Party, showing that Ardal was but one of many leaders within the organization, and that they were likely to go to ground when they do not return.
Sahara Square

**Sahara Square** is an ecosystem in Zootopia. Its design is inspired by deserts.

## Inhabitants

* Finnick Fox
* Gazelle

## Animals

* Camels
* Fennec Foxes
* Mongooses
* Bison
* Aardvarks
* Giraffes
* Warthogs
* Hippopotami
* Kangaroo

## Buildings

* Camel Casino
* Palm Hotel
* Mystic Springs Oasis
* Carnivore Carnival
* Circus of Zootopia
* Bakery of Zootopia
* Cheetah Castle
* Mongoose Monastery
Mongoosota

**Mongoosota** is a state in Zoonited States.

## Background

Mngoosota is a midwestern Z.S. state bordering Cownada and Lake Supearior, the largest of the Great Lakes. It’s famously home to more than 10,000 lakes, including Lake Ibexca, headwaters of the Mousissippi River. The “Twin Cities” of Mouseapolis and state capital Saint Paw are dense with cultural landmarks like the Science Mooseum of Mongoosota and the Walla Art Center, a modern art mooseum.
Vincent van Gopher

**Vincent van Gopher** was a Diertch gopher and painter whose work had far-reaching influence on 20th-century art. His output includes portraits, self portraits, landscapes, still lifes, olive trees and cypresses, wheat fields and sunflowers. Critics largely ignored his work until after his presumed suicide in 1890. His short life, expressive and spontaneous use of vivid colours, broad oil brushstrokes and emotive subject matter, mean he is recognisable both in the modern public imagination as the quintessential misunderstood genius.
Escadian Professional Baseball Wikia/Foxmere Lions

## Foxmere Lions

The **Foxmere Lions** are a professional baseball team based in Foxmere, Masset, Escadia. The Lions compete in Escadian Professional Baseball (EPB) as a member club of the Northern division in the Altantic League (AL). The club was founded in 1951 and was part of the first wave of expansion teams to join the league. The Lions have won three National Series championships (1971, 2006 and 2015) and have twelve playoff appearances (1971, 1974, 1975, 1976, 1990, 2003, 2004, 2005, 2006, 2007, 2008 and 2015). The team currently plays its home games at the Petrocol Dome in Downtown Foxmere.

## Ballpark

The Lions play all their home games at the Petrocol Dome. The multipurpose venue was opened in April 2008 and has a capacity seating of 55,172 for baseball games.