recursal/Fanatic-Fandom huggingface dataset:
Everybody Must Get Stoned

**Everybody Must Get Stoned** is a side quest in *We Happy Few,* it takes place in Eel Pie Holm.

## Objectives

* Stop the stoning
* Open the chest

## In-Game Description

So Charles Peter has finally gone around the bend. He's quite a menace, isn't he? I ought to get him to stop doing that, before he hurts somebody.

Go forth, and sin no more!

I wonder what's in that chest?

## Walkthrough

When the player gets too close to Charles Peter's zone, he'll start to throw his rocks towards them at a rapid pace. It does not matter if the player is sneaking, as Charles knows where they are regardless, and will continue to throw his rocks.

The player can either run up onto the platform and kill him, or let him run away. When the player steps onto the platform, the bell will ring and a couple of Wastrels will chase after and attack the player.

The quest ends when the player searches through Charles' chest.

## Collectibles

### Containers the player can search through

* Chest
* Low Dresser
* Small Dresser

## Trivia

* Stoning, or lapidation, is a method of capital punishment in which a group of people throws stones at someone until they die of blunt trauma.
* The name of the quest is likely a reference to *Bob Dylan's* 1966 song *Rainy Day Women 12 & 35*. The song became controversial as a 'drug song', however, it was disputed when Dylan himself said "*I never have and never will write a drug song.*"

## Old Content

**Everybody Must Get Stoned** is one of the oldest quests in the game, implemented in the Early Access 27755 build of *We Happy Few*.

###  Objectives

* Defeat the Rock Chucker
* Open the chest

###  In-Game Description

So Charles Peter has finally gone around the bend. He's quite a menace, isn't he? I ought to get him to stop doing that, before he hurts somebody.

Go forth, and sin no more!
I wonder what's in that chest?

###  Walkthrough

When the player got too close to Charles Peter's zone, he'll start to throw his rocks towards them at a rapid pace. It didn't matter if the player was sneaking, as Charles knows where they were regardless, and would continue to throw his rocks.

The player could either run up onto the platform and kill him, or let him run away. When the player stepped onto the platform, the bell would ring and a couple of Wastrels would chase after and attack the player.

The quest ended when the player searched through Charles' chest.

###  Collectibles

* 3x Dick the Naughty Duck
* 2x Enhanced Rocks
* 4x Rocks
* 2x Sovereign

###  Changes

During this point in development, some of the side quests had a random chance of appearing in the world. This quest is among the ones that had a possibility to appear in the world.

The "Rock Chucker" was not called Charles Peter at the time, but instead had a randomly generated name and appearance.
Dearest Marta

My dearest Marta:

I know I will never send this letter, but I cannot help myself. I must write to you, even if I no longer know if you are alive, or even if I am.

We live in a world of absurdity, and the most absurd is that we are apart.

I wish I had not been a coward, and I had joined you on the last train. It seems I am one coward after another. I don't even know what you loved in me.

I wish to God we will meet in the afterlife. Until then, my sweet, my dove,

I am ever

Your love

PS Do you ever see my son? Is he well? Why am I asking? I won't even mail this letter. We don't even have the Royal Post any more.

## Trivia

* This note can be found in Reg's cellar. It also reads very similarly to the note Liebchen, except that note can be found in a postbox.
* Upon picking up this note, Arthur will accuse Reg of justifying himself based on his writings in the letter, which will lead to an argument during which Reg defends his stance on his relationship with Marta.
Fucked Things Up Again

## Transcript

why did i do that?

it was nice. why didn't i ever do it before?

because look at what happens. i fuck everything up. think, sally, think!

funny thing. i was scrambling for a lie to tell him about the cod liver oil and i wind up telling him something i wouldn't ever tell anybody else ever. how is it that i don't see him for fourteen years and a minute later i'm telling my deepest darkest secrets.

except for the One Big Thing. i didn't tell him about Gwen. he's still so mad.

if he brings me the cod liver oil then maybe i can trust him about Everything Else. can i?

I wish the only person i know who can give me a letter of transit wasn't the bloody general. wont that be fun.
Gold 45 RPM Record

**Gold 45 RPM Record** is a quest item in *We Happy Few* that the player needs for the Side Quest, Golden Oldies.

## Overview

It cannot be played on any record players, and is only used to be handed off to Lionel Castershire at the Odds & Ends Shop.

## Trivia

* Gold Records are albums or single records that managed to sell a million units, launched in 1958. It was changed to 500,000 units in 1975.
Halothane

**Halothane** is a quest item that is only used by Sally in *We Happy Few*. It is required in order to complete the quest, Unsafe House.

## Overview

The player needs Halothane to craft the chemical Morphalene.

Halothane is found to the far right of Byng's laboratory, in a small tube with purple fluid.

## Trivia

* The fluid in the tube is similar to the fluid found inside of Hallucinogen, except it's purple with dark blue dots floating upwards.
* Halothane is a real chemical that is often sold under the name *Flouthane*, in which it's used to start or maintain anaesthesia.
France

**France**, officially the **French Republic** (***République française***), is a country in Western Europe, to the north of Spain. The country's capital city is Paris. France is briefly mentioned in *We Happy Few*.

## History

In mid-1940, France was invaded and occupied by Germany. It would remain occupied for roughly eight years, until around 10 August, 1948, when the Soviet Union took Berlin and ended the Second World War. France would not remain independent for long, however, as the Soviets would move their troops towards France, conquering the country bu 1949. France would then become known as the "French Soviet Republic", at least according to a map in the Victory Memorial Camp.

## Trivia

* Some characters in *We Happy Few* will perpetuate the stereotype that the French are cowardly for their tendency to surrender, despite the fact that Wellington Wells and the whole of Great Britain also surrendered to the Germans.

## Gallery

Map showing France as the "French Soviet Republic."Map showing when the USSR invaded France.
Doctor's Bag

The **Doctor's Bag** is a quest item in Act II of *We Happy Few*.

## Overview

Sally has to steal the Doctor's Bag from Dr. Hughes and give it to Harry Cavendish. The bag contains evidence of Harry's innocence regarding an accident that happened at Haworth Labs, and also instructions on how to extract Mercury Amalgam from Toxic Waste Water.

The bag can be found at the Hippo Club, on the top floor.

After completing Bad Chemistry, they can head over to Lionel Castershire at the Odds & Ends Shop to commission him to make a "Chemical Bag". It can then be bought after 1-2 days.

During The Framers, after the Bobbies leave the scene, the player can find a Doctor's Bag in the kitchen. Sally comments that it contains a formula, although the player won't get a new blueprint.
Inventory Expansion

**Inventory Expansions** are large bags that the player can find throughout Wellington Wells.

## Overview

Inventory Expansions raise the weight level that the player can carry by 20.

The player can only use 3 expansions before they're unable to use any more, however, the player can still find more expansions throughout the city.

## Locations

* Avon Puppet Theatre (Act II)
* Chest
* Duck Soup (Act I)
* Greenhouse
* The Hamlyn "O" Courant (Survival/Sandbox)
* Safe
* Thomasina House (Act I and III)

## Trivia

* The only way to craft an Inventory Expansion is to use console commands to unlock the recipe.

## Information

### Craftable

No

The **Inventory Expansion Kit** did not exist until the Early Access 27755 build of *We Happy Few*, borrowing functions and descriptors from the Expansion Kits that came before it.

Previously, in the 11219 Pre-Alpha build, there were three kinds of Expansion Kits that the player could use to upgrade their Inventory. The Pocket, Holster, and Utility kits.

###  Overview

The Inventory Expansion Kit would unlock an additional row of space in the player's inventory, 10 slots to be exact.

This function originally existed for the Pocket Expansion Kit, although it was changed for unlocking quickslots in the same version of the game. Additionally, the description for the Inventory Expansion Kit was originally for the Utility Expansion Kit.

All of the kits took up 1 slot in the player's inventory, and they could be placed in the player's quickslot.

###  Trivia

* The in-game models depict a brown suitcase with different sizes depending on the kit.
* The icon is not stored with all the other icons, and is instead stored in a folder labeled 'Old', along with many other old icons.
	+ These old icons can be seen in the very first inventory prototype the devs had, hence why its so different from the others.

###  Gallery

All of the Expansion Kits, from left to right; Holster, Pocket, and Utility
Gemma Olsen

**"Strictly Enforced!"**
This article contains spoilers!
If you haven't finished the game, please proceed with caution.

**Gemma Olsen** is a reporter for *The Hamlyn "O" Courant*, living in Wellington Wells and encountered during *We Happy Few*.

## Appearance

Gemma Olsen is a Downer in hiding, with medium dark skin, brown eyes, and short blonde hair. She wears a modern white and pink dress with black stockings and heels.

## History

At the demand of her boss, Editor in Chef Margaret Oliphant, Gemma started doing research on the activity of public workers within the city's infrastructure. She soon found out that the whole city is moments before collapse, mostly because of the workers being apparently victims of a "bad batch of Joy", which Dr. Verloc tried to dismiss.

Following this discovery, Gemma pushed her investigation towards Haworth Labs, its founder Harry Haworth's recent disappearance and its current director Anton Verloc. She devoted her home in St. Georges Holm of the Hamlyn Village and most of her time to the research. However, she was eventually interned at Haworth Labs and being experimented with Verloc's new Joy formula.

She made several escape attempts and eventually succeeded, but was caught back by Joy Doctors at her home.

Her absence caught the attention of her boss, who grew concerned about her well-being.

## Events of *We Happy Few*

### Act I

In order to get the press pass from Mrs. Oliphant, Arthur Hastings finds out what happened to Gemma and he breaks into her home to do so. After searching through the place, he hears screams from outside.

Arthur approaches the window to see Gemma being dragged away against her will by Joy Doctors, under the order of Anton Verloc to Haworth Labs.

While infiltrating Haworth Labs Arthur comes across three cells. Two of the cells houses Harry Plantagenet and Harry Haworth himself. The glass to the third cell has been broken by a garden table thrown from the inside.

Reading the patient notes on the wall, it's revealed that this cell belonged to Gemma, who was held there under inhumane circumstances. Gemma was medicated and attempted to bribe a caretaker with sex. The doctor noted that a lobotomy is recommended.

As evident, Gemma managed to escape, but her whereabouts are unknown, as she is not encountered again for the rest of the game.

## Gallery

Gemma's cell in Haworth Labs after her escape.Olsen's white board.
## Trivia

* The name Gemma is an italian name which means "gem, precious stone". Her surname, Olsen, is of Danish-Norwegian origin, which means "son of Ole".
* In the newspaper that the player and NPCs read, at the bottom right is a section describing how Gemma Olsen 'accidentally reported last week's article regarding the Parade District's quarantine' to which the Parade District is certainly not quarantined in the slightest.
Faraday's Houseboy

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

**Faraday's Houseboy** is an altered Story Quest, available in the Early Access 27755 build of *We Happy Few*.

## Objectives

* Talk to James
* Find a valve for James Maxwell
* Bring the valve to James Maxwell

## In-Game Description

He seems quite upset. I wonder if I can help.

A valve. I ought to be able to find him a valve.

This is a valve. I think. It looks fairly valvish. Valvesque. Valvular.
Well, I'll just bring this back to that poor chap with the broken valve.

## Walkthrough

The player has to talk to James Maxwell by the entrance of Faraday's Workshop, who is in need of a new Valve.

A Valve can be bought from Lionel Castershire from the Odds & Ends Shop.

After giving James the Valve, they'll be allowed entrance into the Workshop.
Edith Minturn

**Edith "Edie" Minturn** is a Wellie in who is seen going through an episode on the streets of St. George's Holm.

## Events of *We Happy Few*

Arthur Hastings comes across Edith on the streets surrounded by a group of other Wellies attempting to console her, not knowing what to do.

After injecting her with a Crash Syringe, Edie comes back to her senses. The crowd suggests she takes another Joy to make her feel better again, though she refuses, admitting she believe's she can't take it any more.

This causes the group to become hostile, so she decides to run away.

She'll eventually die by the mob.

## Trivia

* Edith Minturn is likely a reference to *Edith Minturn Stokes*, an American philanthropist, artistic muse and socialite.
Diary of Theodore Miner

This a note from Act I of *We Happy Few*.

## Transcript

**September 18**

I look into the lights like the Doctors ordered. I could swear I see shapes in there, moving around. Like shadows, but made of light.

And there's shadows all around. Always around the corner.

He keeps turning lights off. Says he wants to save the bulbs. He's trying to make me think I'm going blind, isn't he? How he loves to feel superior!

**September 19**

Took TWO Joy just so I could stand his ugly face. Why won't it work?

Has he swapped them out for something? Paracetamol? Jelly beans?

Jesus, we haven't had jelly beans since... have we ever had jelly beans?

**September 20**

I hate when he talks in that slow, condescending voice. Like I'm a child. I'm not a child, am I? I don't even know any children.

Obviously.

Jesus, what is wrong with my Joy?

**September 22**

There he is scritching away in the corner. Scribble, scribble, scribble, eh, Mr. Gibbon?

And then the whoosh of the pneumatic tube! He's blaming it all on me what happened, isn't he?

He says it's his missus. I don't believe he's still got a missus. With his big mossy teeth? I bet she went on holiday long ago.

Was I married once? How did it end? I get an awful feeling in my stomach? I'm not sure I'm going to enjoy remembering.

Something is all fucked up about the Joy! And he won't send me home. We've got to stay here. Duty!

**September 25**

I can hear him crunching in the dark. It ISN'T rats! It's his big mossy teeth!

I lie awake and picture squeezing his throat till he turns the colour of my carrots he bloody well stole. He's plotting something.

**September 28**

Let him try to weasel out of this one! I SAW him writing those LIES!!! Reassign me, will he? "Off my Joy," am I? I'm bloody well tripling up and he KNOWS IT!!!

**October 6**

WE'VE COME TO THE END OF OUR TIME! WE'VE COME TO THE END OF OUR TIME! WE'VE COME TO THE END OF OUR TIME!

## Location

The hatch on Barrow Holm, on top of the bunk beds.
Grapefruit Juice

**Grapefruit Juice** is a drink item in *We Happy Few*.

## Overview

Grapefruit Juice will increase the player's thirst by 05'00'' in Story Mode, and 12% in Survival Mode.

NOTE: Thirst cannot be stacked in Story Mode, it's best to drink one thing.

## Locations

* Beside the doors that lead to hatches in St. George's Holm.
* Ontop of the Shady Dealer's Cart
* Wastrel Corpses
* Wellie Corpses

## Trivia

* In earlier versions of the game, Grapefruit Juice used a brown glass bottle with the tag "Cheshire's Curiosity Cola - Curiously Refreshing."
	+ The old bottle now serves as mere decoration.
* During WWII there was an emergence of Orange and Grapefruit Juice being advertised for military forces. This was because both fruits contained large amounts of Vitamin C that was enough to prevent soldiers from catching Scurvy.

## Information

### Craftable

No

**Canned Grapefruit Juice**, known today as Grapefruit Juice, has been available since the PAX East 21735 build of *We Happy Few*.

###  Overview

Canned Grapefruit Juice was a drink that the player could consume. Drinking it would've increased their thirst by a small amount.

It took up 1 slot in the player's inventory, and it could be placed in the player's quickslot.
Cupboard

**Cupboards** are containers that contain various kinds of items within Wellington Wells.

## Variations

Cupboards either come as counters, shelves, or cases. These cupboards tend to come in a variety of colors and material.

Lab cupboards are completely white and tend to appear in laboratories such as Sally's Interplanetary Travel Agency as well as the Wellington Health Institute.

## Loot

* Bleach
* Bread
* Carrot
* Coarse Linen
* "Coffee" Beans
* Dark Linen
* Flour
* Honey
* Mechanical Bits
* Moldy Bread
* Onion
* Potato
* Power Cell
* Power Cell (Empty)
* Rotten Mushroom
* Rotten Potato
* Rubber Duck
* Rubbing Alcohol
* Saltpeter
* Slice of Pie
* Sugar
* Tea Leaves
* Vinegar
* Yam

## Gallery

### Counters

White and brown.Green and brown.Yellow and blue.Red and white.Dark and light blue.Brown.White and brown.White.
### Cases

BlueGreenPinkLight Pink/PurplePurpleRedYellow

## Old Content

**Cupboards** have been in the game since the Pre-Alpha 11219 build, in which they could be searched through to gather items and other components.

###  Variations

They only came in two colours; white and yellow.

###  Loot

* Alcohol
* Bleach
* Canteen
* Carrot
* Flour Bag
* Glass Bottle
* Honey
* Onion
* Pie
* Poppy Seeds
* Potato
* Rotten Potato
* Saltpeter
* Slice of Pie
* Sugar
* Tea Leaves
* Vinegar
* Victory Meat
* Yam
Flower Picking

**Flower Picking** is a side quest in *We Happy Few*. Both Arthur and Sally can get this quest.

## Objectives

* Come back after dark
* Steal some flowers

## In-Game Description

### Arthur

I hope they don't get too mad if I pick their flowers.

### Sally

Night blooming nonsuch. well obviously i should come back after midnight if i want to harvest their flowers!

They really would make a lovely bouquet.

## Walkthrough

Since Night Blooming Nonsuches only bloom during the night, the player will have to come back between 9 pm to 6:59 am.

The flowers are guarded by dancing Wastrels, the player can do pretty much whatever they want in order to get the flowers.

When a flower has been collected, the quest ends.
Letter of Transit (Note)

This is a note from Acts I and III of *We Happy Few*.

## Transcript

You are allowed to cross to the Parade District.

## Location

* Act I: Given by Sally Boyle to Arthur Hastings after the completion of Haworth Labs.
* Act III: Stolen by Ollie Starkey from the house of Victoria Byng, during No Place Like Home.

## Overview

A Letter of Transit is required for travel into the Parade District, but the fact that they can only be issued by people in positions of authority make them a rarity outside of the Parade. While the note, as it appears in the player's journal, is quite uninformative, the full model of Ollie's letter shows the level of information required. Anyone wishing to travel must give a full profile of their name, birthday, address, weight, height, and eye colour; they must also travel within the time frame set on the letter, and an appropriate reason for travelling must be given.

## Gallery

Ollie's Letter of Transit from Victoria Byng.
FROM: Peter Thump

TO: Penelope Snug, Supervisor
FROM: Peter Thump

I don't like to be the teller of tales, but Thomas Horner is the one making book on the Jubilator races.

He is always tempting us to bet, then taking our money. Other people's money, I mean. I never bet myself. I also believe he's monkeying with the Jubilators' speed dials, to fix the races. Many workers -- not me, of course -- get in dept to him and are forced to hand over their paycheques.

I thought you would want to know, since you put such trust in him.
Earl of Sandwich Park

**Earl of Sandwich Park** is a bird-watching park located in St. George's Holm.

## Layout

The park has been closed off to the public, with Joy Detectors and Peepers securing it.

The player will be trespassing when entering the park, and any wellies that sees the player will become aggressive.

## Quests

When the player comes across the park, the character will wonder what the Peepers are guarding, activating the quest, What Have We Buried. After searching the chest, a tearstained doll and letter is found alongside other random items.

It is possible for other dig spots to appear in the park, but they are not part of the quest.

## Collectibles

* Apple
* Big Splinter
* Chest
* 2x Feather
* Jimmy Bar
* Pure Water
* Rubber Duck
* Scotch
* Shovel
* 3x Sovereign
* Tearstained Doll
* Tearstained Letter

## Trivia

* The park could be named after John Montague the 4th Earl of Sandwich, who is known for the claim that he was the eponymous inventor of the sandwich.
Honey

**Honey** is a Food item in *We Happy Few*.

## Overview

Honey will increase the player's hunger by 17'13'' in Story Mode, and 37% in Survival Mode.

It'll also give the player the status effect, Antichoke. If the player stands in Toxic Fog without a gas mask on, they'll regain their health.

NOTE: The hunger cannot be stacked in Story Mode, it's best to eat one foodstuff.

## Locations

* Abbott Estate (Survival)
* Counter
* Cupboard
* Bee Trees (watch out for bees)
* Inkerman Bridge
* Mysterious Chest

## Crafting

Honey is used to craft the following:

* Digitalax Antidote
* Glucose Syringe
* Ollie's Grog
* Velvety Emulsion

## Trivia

* During Alpha, there was a chance for a Honey Toll Bridge to spawn on the map, requiring the player to give the man honey in order to pass through. They were able to steal it back from him afterwards, if they wished.
* In Alpha, Hallucinogen, Antiseptic, and Phytosteroid all used the same model as Honey, though they all had different textures.

## Information

### Craftable

No

**Honey** has been available since the Pre-Alpha build of *We Happy Few*.

## Overview

Honey was a food item that the player could eat. Eating it would've increased their hunger and health by a decent amount, at the cost of very slightly decreasing their thirst.

It took up 2 slot in the player's inventory and could only be placed upwards. Alternatively, it could be placed in the player's quickslot.
Downer Report

Constables should be on the lookout for a tall male Downer, about 11 stone, brown/brown glasses. Subject may use illicit drugs to appear to be on Joy. Although apperantly inoffensive, subject should be regarded as violent and extremely dangerous. Asses, Approach & Apprehend, but if by bad luck an unusual amount of force is required for the constable's safety, no one will be terribly put if the subject goes the way of the Jubilators.
No Exit

**No Exit** is a side quest in *We Happy Few*. It comes up once the player enters the hatch on Lud's Holm.

## Objectives

* Let there be light
* Repair the holes
* Activate the Track Access Hatch

## In-Game Description

These plague victims seem not to like light very much. If I could turn on the lights, I'd have this all to myself.

There we go. All mine, now.

... sort of shitty of me, wasn't it? But needs must when the devil drives.

Unless I want to entertain a lot of plague wastrels here, I'm going to have to close off these holes in the fences.

And now to flip the switch!

## Walkthrough

As soon as the player enters the shelter they'll notice how dark it is, with there being a torch left on the ground. The player has to take the torch (unless they already have one on them) and use it to light the area down the stairs.

Beneath the stairs is a locked door that needs to be unlocked in order to pass. And on the other side of the door are groups of plague wastrels hanging around in the dark, they can see Arthur even if the player can't see the victims, so be careful.

The player can either sneak past all the victims, or fight them. Because plague victims are far stronger and unpredictable, especially in hoards, it's best for the player to avoid confrontation and sneak past them.

To the right is a small hole in the wall that the player can crawl through, this can help the player avoid confrontation with some of the plagued victims. There are two victims close to the hole on the other side, and it's easy for one of them to see the player and aggro onto the player, be sure to distract the wastrels to get past them. If the player isn't spotted, they can sneak behind the wastrels safely.

To the right is a control panel with a wheel that controls the light, the player has to turn this wheel to turn the light back on. The wastrels that occupied the area will flee in fear and the player now has to patch up the holes on each side of the fences, then flip the switch to activate the Track Access Hatch.

## Collectibles

### Items the player will gather

* Glass Bottle
* 3x Loose Screw
* Phenocycline Jab
* Torch

### Containers the player can search through

* Chemistry Set
* Coin Box
* 5x File Cabinet
* Workbench

## Trivia

* There are multiple writings on the walls throughout the hatch.
	+ "*They fear the light!*"
	+ "*Don't sleep here! Plague Wastrels!!!*"
	+ "*Goodbye, Katie. I love you - Bobby*"
	+ "*They're coming!*"
	+ "*Plough Boy Republic*"
Dunkerton District

**Dunkerton District** is a district in Wellington Wells. It only appears in the *We All Fall Down* DLC.

## *We All Fall Down* DLC

On October 23rd, 1964.

Victoria Byng stumbles around Dunkerton District in search for a Mood Booth. Along the way, she discovers the true horrors of what they've been doing while on Joy, such as Wellies eating charcoal due to the severe food shortage, the plague having spread to the Village, and dead bodies lying around without anyone noticing.

Eventually, Victoria reaches a Mood Booth, but stops herself from taking Joy so that she can keep a clear head. A Bobby notices this and calls her out as a Downer, causing more Bobbies to come around and attacking her.

Victoria hides in a house, in which she finds the dead victims of a mass suicide, disguised as a party. Having to find a place to think, she climbs down a sewer manhole into Wellington Underground.

## Layout

Dunkerton is the largest district in the DLC, with many paths for the player to take, some that even lead back to the place the player were just in.

The player will have to be wary of the multiple Downer Detector TVs and Doctors in the district, as both can detect that the player isn't on Joy.

If the player is in search for Contraptions, it's best to stay high off the ground, as the contraptions can be found in the attics of the houses.

## Special Wellies

* Esta Robert
* Eunice Plaskett
* Graham Kerr
* Constable Yeats

## Trivia

* The name of the district is a reference to the small New England village Dunkerton, Somerset.
Greenhouse

The **Greenhouse** is a Point of Interest that can only be found in Survival Mode.

It's possible for more Greenhouses to appear in Wellington Wells, although on separate islands.

## Layout

The Greenhouse is a corner spot with two paths leading to the doors of the Greenhouse, the doors are blocked with three boards that need to be pried off before being able to enter.

At the back of the Greenhouse is a long path of tall yellow grass that lead into a hole in the Greenhouse.

Inside of the Greenhouse are four patches, one in each corner. There are 5 bushes on each of the patches, two of which are Blue Currants, and the other two are Rose of Gileads.

There's also a bench with a gramophone and Inventory Expansion on top.

## Trivia

* The song that plays on the gramophone is the Make Believes' song La La La, although slowed down.
Downer Detectors

**Downer Detectors** are Joy Detectors found in both Hamlyn Village and the Parade District.

If the player passes through the yellow beams without any Joy or Sunshine in their system, they'll alert nearby NPCs and activate spankers to stop the player. The player can avoid being stunned by the shock by wearing a Rubber Cat Suit.

## Variations

### **Regular**

The regular Downer Detector is much smaller, with one beam securing the entrances of houses as well as the stairs. The player is unable to jump or crouch past them and has to rely on taking Joy, Sunshine, or climbing through a window. Alternatively, the player can sit down on a nearby chair to phase through the beam without activating it in. There's always a control box that powers each of the Downer Detectors.

### **Beefeaters**

Beefeaters are giant gates that block off the path forward unless the player takes Joy. There's always one control box on the left side of the pillar, depending on where the player is facing it's either in the front or back. By using a shortspike to short circuit it, the player can pass safely without ever needing Joy to pass.

## Old Content

**Downer Detectors** have been in the game since the Pre-Alpha 11219 build, in which they prevented the player from passing through other Wellies' houses if they weren't high on Joy by sounding the alarm, alerting other Wellies and authorities nearby.

###  Variations

At first, there was only small, regular Downer Detectors that were either attached to the walls of houses or boards. The yellow beams would block off entrances and hallways, and would turn red if the player passed one without being on Joy. To bypass these detectors, the player could crouch beneath the beam, or they could find the power cell box.

The power cell box could either be turned off by removing the power cell, or by altering the polarity from the back of the box so that they can pass the detectors, but not any other Wellie.

###  Trivia

* In the earlier builds, a Downer Detector that had its polarity altered would appear light blue instead of purple, and the effects would last indefinitely.
	+ In the 17956 build, a Downer Detector with its polarity reversed was no longer light blue and was instead identical to its regular appearance.

###  Gallery

A normal Downer Detector from the 11219 build.An activated Downer Detector after having passed through without Joy.A Downer Detector with its polarity reversed.A normal Downer Detector from the 17956 build.An activated Downer Detector after having passed through without Joy.
Highly Classified

This is a note from *We All Fall Down*.

## Transcript

ULTRA-CLASSIFIED MEMO
FROM: SPECIAL AGENT JB
TO: SPECIAL AGENT JB

(NOTE: This memo is so highly classified it may only be read agents with the highest Top Secret MK Ultra security clearance. There is only such agent and it is me. If you are reading this note and are not me, you are in breach of security protocol!)

While the prime number-one target of UNDERLORD remains the extra-villainous VERLOC, we must not forget his lackeys: the menacing ROBERT BYNG (codename: PAPER TIGER) and VICTORIA BYNG (SHERE KHAN).

These prowling “Tigers” are responsible for the corruption of our town. What for exactly? The EXILES. The CHILDREN (why no more???) The PLAGUE. Cui bono?!?!

All those horrors...

They all lead back to their (haunted?) Manor.

It is our DUTY as members of the Special Operations Executive to hunt down these snarling wildcats of corruption!

## Location

The note is on a small dresser in a room to the right of an archway.
Diary of Vicky Byng - 1932

July 4, 1932
Dear Diary,
Daddy says Mummy has been very wicked and has to be punished. He says India leaving the Empire would be like a child disowning her father. That is a very wicked thing indeed.

                         July 5, 1932
Dear Diary,
I wonder what England will be like? I hear it gets very cold there, though it isn't in the mountains. Maybe I'll get a new jumper? I hope it's red.

                         July 6, 1932
Dear Diary,
Got a letter from Mummy today and I feel all muddled. Lady Derby didn't have much to say, but at least we jumped over a few fences together.

                         July 7, 1932
Dear Diary,
Daddy and Grandfather have been arguing. I tried to listen in, but when I got to the keyhole, they started speaking Hindi. Perhaps I should have learned after all.

                         July 8, 1932
Dear Diary,
Daddy never intended to take me back to England! He said to Grandfather that it was "awkward" politically to have a daughter whose mother is an imprisoned revolutionary. But Grandfather doesn't want an English girl giving other girls in his palace Ideas. He blames the English education for what Mummy did. Nanny says once India is independent it will be dangerous for me, because Father is an English General. Is there no place in the world where I fit in?

                         July 9, 1932
Dear Diary,
Daddy says he will take me to England after all. But I must be good and more English than the English, whatever that means. If anyone there asks about Mummy, I'm to say she was a "princess" but not say of where, as if no one will guess. He insinuated I should say she is dead, though he refused to be clear. Would she bear a grudge if I said that? She wouldn't know the people I would say it to. I must improve my knowledge of English place names. I do wish they would spell them the way they're said. If you read the name of a place in India, you can say it right away, but why is Worcestershire pronounced "wuster"
Hardy

*"You know Dr. Faraday? If the likes of me asked her she'd probably zap me with one of her satanic devices!"*
— Hardy to Sally**Corporal Hardy** is a home army solider, only found in Act II of *We Happy Few*. He's in charge of fixing the General's Bristol Pilot in the boat house.

## Overview

Hardy was a joiner at first, someone who constructs the wooden components of a building, such as stairs, doors, and door/window frames. To General Byng, this made him the perfect man to repair his boat, as he knows no one else has the knowledge.

The other soldiers are well aware that Hardy has hardly any knowledge about boats either.

## Events of *We Happy Few*

### Act II

Sally finds Hardy by the boat in the boat house, in which he happily exclaims he patched it up so it won't leak in water, but that the motor has rusted solid and won't start without Byng's boat key. Sally makes up a spontaneous lie to make it seem like she has knowledge in boats, which Hardy believes.

Soon afterwards, Sally suggests getting Dr. Faraday to build a brand new boat motor for him, which Hardy agrees with, stating "*Won't the General be surprised!*"

## Trivia

* The word Hardy means robust; capable of enduring difficult conditions.
	+ Hardy is also a name of German origin meaning "Bold, Brave"
Graham Kerr

**Graham Kerr** is a randomly generated character in the *We All Fall Down* DLC. He's found waiting nearby a Mood Booth in Dunkerton District.

## Quotes

If the player talks to Graham, He'll say the following:

* "I've heard Coconut Joy is finally ready, and they're doing double-time just to meet the demand!"

## Trivia

* His name and appearance is randomly generated on every playthrough.
	+ However, if the player were to load back into Dunkerton District, he keeps the same name and appearance that was randomly chosen for him.
Electric Truncheon

The **Electric Truncheon** is a light melee weapon in *We Happy Few*.

## Overview

The Electric Truncheon is a very good early-to-mid-game non-lethal weapon. It has long range, swings incredibly fast, degrades very slowly, and can hit multiple targets at the same time with the Chain Sweep skill.

Since the weapon is non-lethal, it'll leave NPCs unconscious instead of deceased.

The playable character will hold the Electric Truncheon with their right hand, and swing it broadly to hit their target. The weapon can be charged in exchange for very little of the player's stamina to deal a lot of damage. The Electric Truncheon deals electrical damage and can cause NPCs to get stunned briefly.

The weapon is mainly wielded by Bobbies.

## Appearance

The Electric Truncheon has a metal handle that's been painted yellow. The grip is made out of some kind of black, synthetic material that's been fluted. The end of the stick has a metal part for it to hang off of a belt.

There is a striped, white and black metal tube that is attached to a conductor. Blue light will shine to signify that the truncheon is active.

## Trivia

* The Electric Truncheon was originally called Shock Baton.
	+ The name was changed into Electro Baton before getting its current name.

## Gallery

Arthur Hastings wielding the Electric Truncheon.The Electric Truncheon model.A still-life painting of the Electric Truncheon among subliminally erotic peaches, seen in the Reform Club.
## Old Content

* 17956
* 21735

## Information

### Materials

1x Truncheon
1x Adv. Electro-Lock Shocker
1x Power Cell
1x Duct Tape

## Information

### Materials

1x Bobby Baton
1x Adv. Electro-Lock Shocker
1x Power Cell
1x Duct Tape

### Console Command

ShockBaton

The **Shock Baton**, known today as the **Electric Truncheon**, was an upcoming weapon for *We Happy Few*.

###  Overview

As of the Pre-Alpha Build 17956, the Shock Baton existed in the code as a fully functional weapon, although it could not be found in the world, so it had to be spawned in to be used.

It took up 2 slots in the player's inventory and could only be placed upright. Weapons could not be placed in the player's quickslot.

###  Trivia

* Apparently, it was able to "turn flesh into meat" at some point in 2017.
George Clarence

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

## Appearances

### Voice Actor

Unknown

**George Clarence** is a removed character from *We Happy Few*. He used to be part of the removed quest, If You Give a Pig a Pancake.

## Overview

The player would've found him near two benches on top of a hill, vomiting into an empty crate. Talking to him would prompt him to ask the player if he could get a Neximide Pill in order to cure himself.

Once given the pill, he'd thank the player and urge them not to eat anything slimey.

## Events of *We Happy Few*

George, as well as his quest, have been removed. However, the location still remains and can be found in the final game.

When the player comes across the hill with the two benches, they'll now find two suitcases on the benches too, instead of the empty crate and rotten foods nearby.
Dottie Lloyd-Ramsay

**Dottie Lloyd-Ramsay**, or **Dottie Lloyd**, is a Downer found in the Garden District, she is only encountered during Act II in which she consoles her husband, Bill Ramsay, who is desperately trying to sleep.

## History

Dottie and Bill used to work at Haworth Labs, though they had to escape after they had a bad batch of Joy, and Bill suffered through gas as he forgot to put a gas mask on in time.

They now reside in a worn down home in the Garden District, when Sally meets the couple, Bill is convulsing violently on the bed, screaming that he sees eyes everywhere and cannot sleep. Dottie asks Sally if she can make him sleep, to which she complies.

Even with Sally's help, Bill is unable to sleep, Dottie says she gave him quietrapine before they escaped, asking Sally if she was the one who made the drug for Adams before quitting and going for Dr. Verloc. Sally justifies herself, and Dottie gets condescending, showing signs of jealousy.

After giving Bill some Hallucinex, he passes out. Sally realises Dottie had giving him something else, which resulted in his death. Dottie says she'll be returning to the village again.

## Trivia

* Dottie knows that Dr. Verloc is trying to recreate Blackberry Joy, Sally's creation, by messing with the formula for Coconut Joy. Though she doesn't know that the Joys are not based on their flavours.
* Dottie has a double barrelled surname, this is quite common in Britain as to preserve a family name that would've otherwise disappeared without a male decendant.
Enhanced Rock

**Enhanced Rocks** are ranged weapons in *We Happy Few*.

## Overview

Unlike regular Rocks, Enhanced Rocks do more damage. NPCs can't throw enhanced rocks at the player.

Enhanced Rocks are best used to bash NPCs, though they can also be used as distractions or triggering wired traps.

## Locations

* Chest
* Safe

## Crafting

Enhanced Rocks are not used to craft anything.

## Trivia

* Enhanced Rocks used to be called Sharpened Rocks.

## Information

### Console Command

EnhancedRock

**Enhanced Rocks** have been available since the Pre-Alpha 17956 build.

###  Overview

Enhanced Rocks were ranged weapons that were essentially more powerful versions of regular Rocks.

The only way of obtaining the weapon is to craft it.

It took up 1 slot in the player's inventory and had to be placed in the player's quickslot in order to be used.

###  Trivia

* The in-game model was the exact same as the regular Rock.
Hildegarde

**Hildegarde** is the name of a Memory in Act IlI of *We Happy Few*.

## Overview

Margaret asks Ollie why he isn't married, and he tells her about an old love.

## Transcript

Ollie: "New doll?"

Margaret: "This is Hildegarde."

Ollie: "German?"

Margaret: "No! She's Swiss. And she's married to Philippe."

Ollie: "Oh, she's taken. That's too bad. She's quite lovely."

Margaret: "Why aren't you married?"

Ollie: "That's a hell of a question ... All right. There was a girl. Oh, she had a mouth on her. If you crossed her, she'd tell you things that made your hair fall out. It's why I'm bald, y'see."

Margaret: "Why didn't you marry her?"

Ollie: "Because I was poor. Because I was stupid. And then because I was too late. She took the last boat to Canada. Sometimes ye feel that life is a neverending series of choices. But most of them bring ye back to the same place. There's few enough choices that matter. Try not to fuck those up."

Margaret: "Ollie!"

Ollie: "Pardon my French."
Holm of Uskglass

**Holm of Uskglass** is the island that has Haworth Labs built over the entire island. The island has a bridge that connects to St. George's Holm.

There's a heavy amount of toxic waste that gets released in the air as well as in the water, and it's thanks to the purple cloud that the island, or rather Haworth Labs, can be seen from practically anywhere.

## Trivia

* The name Uskglass is a reference to fictional character John Uskglass, or the Raven King, from debut novel *Jonathan Strange & Mr Norrell* by British author Susanna Clarke.
	+ In the book, the Raven King is responsible for bringing magic into England, similarly to how Harry Haworth brought Joy into Wellington Wells.
Crier Hat

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

## Information

### Console Command

CrierHat

The **Crier Hat** is a removed item, first introduced in the Pre-Alpha 17956 build of *We Happy Few*.

## Overview

The Crier Hat was a possible item that Criers would drop after they were killed, it could only be used to craft the Shrubbery Hat, another removed item.

It took up 1 slot in the player's inventory, and it could not be placed in the player's quickslot.
India

**India** is a country in South Asia, it is the seventh largest country by area, and the second most populous country.

In *We Happy Few*, India serves a small role, only mentioned every now and then by other characters. It serves a slightly bigger role during the *We All Fall Down* DLC.

## Events of *We Happy Few*

In 1858, Great Britain held territories in India, with an independence movement being held with the aim to end the British rule in India. Maharajkumari Indira Devi, the daughter of a king in India, was one of the few people who supported the movement.

Some time during the 1920's, Sir Robert Byng served in India and met Maharajkumari. Some time later, they had Victoria Byng. Because Robert wouldn't have been able to stay in India, he wanted to take Victoria back with him to Britain. Devi, fearing that Robert would've been seen as a traitor for having a mixed-race child along with her daughter being harassed for her race, decided that Victoria should stay with the King while Robert returned to Britain. This didn't go as she had planned.

Robert instead got Maharajkumari arrested for being involved with The Indian Independence Movement, taking Victoria with him back to Britain.

India would eventually gain independence in 1947, and it's implied that Victoria likely returns to India in 1964, as Wellington Wells falls into disarray.

## Trivia

* Sally Boyle knows a little of Robert's involvement in India.
* The soldier on Inkerman Bridge at the Victory Memorial Camp tells a story regarding a difficult decision Robert Byng had to do whilst he served in India.
Dunkerton Waterworks

**Dunkerton Waterworks** is the municipal water treatment plant located in Dunkerton District, where Joy is mixed into the water before it flows through the pipelines in Wellington Wells. It only appears in the We All Fall Down DLC.

## History

Some time after Joy was being produced, people still refused to take it.

In a flashback, General Robert Byng discuses with his daughter, Victoria Byng, how there are still riots happening on the streets. Victoria suggests putting Joy in the water supply, noting how everyone drinks tea and therefor wouldn't miss taking their Joy.

Though audacious, it did work.

###  *We All Fall Down* DLC

On October 24th, 1964 Victoria Byng travels to Dunkerton Waterworks to stop the distribution of Joy through the water. While she makes her way down to the treatment floor, Dr Verloc shows up in the control room above, revealing he's her next move, even though he didn't know she's the reason the Mood Booths were empty.

After defeating the Joy Doctors and Workers, she closes the Joy intake valve, and escapes to the top as the area gets flooded by the Joy water.
Germans

**Germans** is the name of a Memory in Act IlI of *We Happy Few*.

## Location

It can be found on the edge of Wednesday Hill.

## Overview

Margaret asks Ollie what the Germans are like.

## Transcript

Margaret: "Are we really going to come back from Germany when it's all over?"

Ollie: "It's hard to make predictions, especially about the future."

Margaret: "That's not very informative."

Ollie: "No, it's not."

Margaret: "What are the Germans like?"

Ollie: "They're a clean people. Very orderly. Fond of music. Take them one man at a time, and they're no worse than Englishmen. Put them in a mob and frighten them, and I'm sure they're no better."

Margaret: "Is that why are all the grown-ups so scared?"

Margaret: "Should I be scared?"

Ollie: "I get a little more frightened every day I'm alive."