recursal/Fanatic-Fandom huggingface dataset:
Board analysis

Due to the huge amount of different pieces, the board disposition at some point will eventually be chaotic. To help, colored icons in the tiles help you analyze the board. Red squares indicate that the opponent is attacking that position, while blue squares is safe (protected by ally). This is very useful on blitz games where fast judgement is necessary.

It is highly recommendable to click on any piece you`re not familiar with to see its movement and attack range. This will highlight all possible moves, attacks and abilities on the board through different colored squares:

* Blue: movement only
* Red: attack only
* Black: movement and attack
* Yellow: movement, attack and swap places with ally
* Purple: unblockable movement (teleport)
* Green: unblockable attack and movement
* Green (different hue): poison
* Green (different pattern): Push abilities
* Orange: destroy target (no movement)
* Light blue: freeze
* Various different icons show the placement of many abilities. Other abilities include castling, teleport king, portal, resurrection, etc...

One last thing to pay attention: every time you make a move, red straight lines will show on board to indicate which pieces you are currently attacking and blue lines the pieces you are now defending.
Demon

The Demon is a Basic Champion Unit. Can be acquired from the Basic and Premium Pack and the Ultra Crate.

If you want to see its current moveset or any other unit's moveset (or the moveset it had in any version from 0.37 to 0.56 both included) here is the link (credits to main\_gj): http://igniam.xyz/tools/ceo-gallery.html

Moves/attacks like a medium ranged Rook. Able to Teleport like a Knight, upgraded versions give more teleport range and attack.

**Table of Contents**: Quick Stat & Upgrades | Strategy | Upgrades (+/-)

Demon

Demon

Demon

Minion/Champion:
Champion

Faction:
Basic

Rarity:
Epic

Demon

In-game tip:

[ Back to top ]

## Quick Stat: Demon

### Tier 2: Demon+

To Upgrade from Demon to Demon+, you need 3 Demon and 150 Dragon Coins.

### Tier 3: Demon++

To Upgrade from Demon to Demon++, you need 3 Demon+ and 600 Dragon Coins.

### Tier 4: Demon+++

To Upgrade from Demon to Demon+++, you need 3 Demon++ and 3000 Dragon Coins.

(Note: This section is added automatically using template. To edit, see example in Bat. +/-)

[ Back to top ]

## Strategy: Demon

### Strength: Demon

Great alternative to Rook for the mid game, with a lower cost but increased mobility. Demon++ becomes a hybrid between Rook and Knight, with a very decent cost. Very hard to pin down (at ++ and +++ same "escape locations" as vampire+++). Attack range longer than most units (pretty much all, except Rook, Queen, upgraded Harpy, MageTower, and upgraded Vampire). Higher level swaps can allow minions to advance very far forward.

### Weakness: Demon

Diagonally vulnerable. Vulnerable to units with longer attack range (mentioned above). Can be targeted by unprotected Angel, Valkarie, and Frostmage.
Sam

## Samwise, Thain of the Shire

On an evening like any other, the hobbits were feasting and partying in the inn. Happy and merry as ever, their songs could be heard throughout the entire town. It went on for hours, but eventually the night began and all went home. Sam, the Thain of the Shire, too went back to his home, at the border of the Shire. At home, he went to bed for some well-earned rest. However, in the middle of the night, he got awakened by a sound somewhere in his house. He picked up his club and moved out to investigate. In the middle of his house, he found a hobbit. Sam grabbed him by his arm and ordered him to tell why he was in his home. He, however, quickly let go of his arm when he smelled smoke and fire from outside. The hobbit of whom the identity was still unknown, whispered: "Maciadoc Brandywine sends his regards.", before running outside, back into the night. Sam soon understood what was going on, grabbed his most valuable belongings and rushed outside. The night sky was lit up like the day, as his once so peaceful house burned to the ground. With no time to be sad, he went to the mayor's home to tell him what happened. A little grumpy, due to it being very late, the mayor listened to his story, for which his face turned grim. Taking Sam inside and leading him to the living room, the mayor said: "This is very ill news. Not only have you lost your home, Maciadoc took revenge. I thought we got rid of him when you banished him, but it seems we didn't. Something must be done against him, but we just simply don't have the force. However, the elves do, and they promised help is whenever they can. As you are our Thain, I give you the task to travel to Rivendell and ask for aid. I'll make sure you'll have all the supplies you need. Good luck Sam, may you arrive safely." The mayor ordered some hobbits to prepare the supplies, and went back to sleep. With a short sword and his trusty wooden club, Sam the left the shire, accompanied by two other hobbits and two packmules, carrying the supplies for the journey ahead.
Ellethin

## Ellethin, Seer and Writer of History

Deep in the real of Tom Bombadil, there lived a seer. Just like Tom bombadil, little was known about this seer. Few even know of his existence, learning about him as only a legend, a myth. He was called by many names, yet the most commom of them all, was Ellethin. When he was little, he was left alone and wandered through Eriador aimlessly. When, one night, the stars glew as bright as the sun and the moon was as round as Arda itself, Ellethin entered Bombadil's realm. There, he was greeted by Goldberry, who took him to Tom Bombadil's home. Since then, he never left and has stayed there the rest of his life. Since Ellethin was there for so long, Tom began to love him as a son. Due to that love, Ellethin gained immortality while he was in the boundries of Tom's realm. Ellethin studied many books and held an incredible amount of knowledge about Arda's history. Because of this, he understood the world and was able to enhance his magic. Tom shared many things with him, even control over parts of his realm. Ellethin used this to make a sanctuary between the trees, where it was always lush and green. From in there, he channelled his power and could see throughout all of Middle-Earth. Whenever he did this, a beam of light arose into the sky. This could be seen from afar, and soon people came to invesitgate it. When the first people came, Ellethin was afraid and chased them away. But more came, and he lost his fear and allowed people to enter his sanctuary. He would tell them of their future and made them feal healthy when ill. But to keep Tom and himself a secret, he made it so that the people forgot about this place once they left. Many years passed, and everyone forgot about Ellethin. There were still rumours about a powerful being in the Old Forest, but no one dared to enter. Ellethin now uses his power to observe everything that happens. All that he sees, he writes down and so took on him the task of writing down the history of Middle-Earth. Some say that when the stars align, just like the night Ellethin entered Tom's realm, your illnesses would be removed. However, this only happens once every few years. Ellethin has isolated himself from the rest of Middle-Earth and hasn't met anyone for years. That is, until the hobbit Sam, and his allies, came into the forest.
Stalker

**Stalker** to piosenka Jacka Kaczmarskiego, napisana w 1988 i wydana na albumie **Arka Noego**. Inspirowana jest filmem **Stalker** Andrzeja Tarkowskiego, będącym ekranizacją powieści science fiction **Piknik na skraju drogi** braci Strugackich.

## Tekst

Kogóż to z nas tonący nie wiózł wrak,

Któż z nas zaprzeczyć może – że ułomny?

Kogóż nie łudził oślepiony ptak?

Kogóż w bezludzie nie wiódł pies bezdomny?

A przecież wciąż przyciąga strefa ogrodzona

I ogrodzona – nie bez celu – chcemy wierzyć.

To nie my w Zonie – to nam odebrana Zona

Nam ją niepewnym, ale własnym krokiem mierzyć

Póki nadziei gorycz wreszcie nie pokona.

Dlatego – mimo druty, wieże i strażnice

Tam chcemy dotrzeć, gdzie nam dotrzeć zabroniono.

Bezużyteczne, śmieszne posiąść tajemnice

Byleby jeszcze raz gorączką tęsknot płonąć

Nim podmuch jakiś strzepnie chwiejne potylice.

Droga okrężna może być – i oszukańcza,

Może nas wiedzie szalbierz chciwy paru groszy,

Lecz lepsze to, niż śmierć na wapniejących szańcach

U progu granic niewidzialnych i aproszy,

Gdzie ziewa żołnierz – tak podobny do skazańca.

Po zatopionych dawno droga to – dolinach;

Pod płytką wodą – nieczytelne czasu grypsy:

Szlak po ikonach, rękopisach, karabinach

Nad którym wiosło kreśli plusk Apokalipsy;

Nie po nas płacz – i nie po przodkach – płacz po synach.

Więc prawda, którą znaleźć nam – to pusty pokój

Gdzie nagle dzwonią wyłączone telefony?

Serdeczna krew snująca w martwym się potoku,

Bezsilny gniew na obojętność Nieboskłonu

I magia słów, co chronić ma od złych uroków?

Więc prawda, którą znaleźć nam – to stół z kamienia,

Z którego przedmiot modłów spadł – nietknięty dłonią?

W stukocie kół transportu – Aria Beethovena?

Bezdenna toń – a nad bezdenną tonią

Twarz własna – co przegląda się w przestrzeniach?

Z tonących – komu los nie zesłał tratw?

Z ułomnych – zdrowia nie przywrócił – komu?

Gdy oślepiony ptak odnalazł ślad

I pies bezdomny siadł – na progu domu…
FrostMephit

The FrostMephit is a basic Minion. When this unit is targeted, the piece that targeted the FrostMephit will be frozen for one turn.

If you want to see its current moveset or any other unit's moveset (or the moveset it had in any version from 0.37 to 0.56 both included) here is the link (credits to main\_gj): http://igniam.xyz/tools/ceo-gallery.html

**Table of Contents**: Quick Stat & Upgrades | Strategy | Upgrades (+/-)

FrostMephit

FrostMephit

FrostMephit

Minion/Champion:
Minion

Faction:
Basic

Rarity:
Rare

FrostMephit

In-game tip:
"The FrostMephit can be extremely effective against magic."

Promotes to:

[ Back to top ]

## Quick Stat: FrostMephit

### Tier 2: FrostMephit+

To Upgrade from FrostMephit to FrostMephit+, you need 4 FrostMephit and 75 Dragon Coins.

### Tier 3: FrostMephit++

To Upgrade from FrostMephit to FrostMephit++, you need 4 FrostMephit+ and 300 Dragon Coins.

### Tier 4: FrostMephit+++

To Upgrade from FrostMephit to FrostMephit+++, you need 4 FrostMephit++ and 1500 Dragon Coins.

(Note: This section is added automatically using template. To edit, see example in Bat. +/-)

[ Back to top ]

## Strategy: FrostMephit

The FrostMephit has essentially only two strategical possibilities in gameplay, due to its lacking offensive potential. The first of these purposes is to act as smother. Due to it's ability in that anything that attacks it is frozen for one turn it can act as smother material, hindering development of opponents due to dangers involved with attacking it. Secondly, the FrostMephit is well adapted to use as a shield against other pieces. Due to the negative effects involved with attacking it the FrostMephit may be used as a shield for other pieces, taking hits to protect more important pieces and to open up strategical opportunities.

### Strength: FrostMephit

The FrostMephit is effective at hindering ranged units like the Ranger and the Pyromancer since attacking a Frostmephit freezes the attacker for a turn, making them vulnerable. The FrostMephit is also good at canceling a Samurai's double kill. The immunity to freeze also allows FrostMephit to penetrate defenses protected by FrostMage and not worry about a Comet's potential freezing. Frostmephit can also move horizontally beginning from ++, and at +++ gains a useful strategic horizontal swap.

### Weakness: FrostMephit

The FrostMephit is only able to target pieces on the same colour squares as it's currently on, making them much less reliable in the end game. Status immune pieces are also unaffected by FrostMephit's passive.
Kiyomi Tanabe

**Kiyomi Tanabe** (田辺 清美, *Tanabe Kiyomi*?) is the co-owner of the ramen shop God Ramen Tatsumi, the wife of Tatsurou Tanabe and the mother of Tatsumi Tanabe and Akiko Tanabe.

## Plot

During the school break, Kiyomi went to visit her parents, leaving a heartbroken Tatsurou Tanabe to operate the God Ramen Tatsumi shop without her.

## Etymology

* The name **Kiyomi** means "clear, pure, clean" (清) (**kiyo**) and "beautiful" (美) (**mi**).
* Kiyomi's surname **Tanabe** means "field, rice paddy" (田) (**ta**) and "environs, boundary, border, vicinity" (辺) (**nabe**).

## References

1. ↑ *Tomo-chan wa Onnanoko! Chapter 733*
Chastity

Chastity is an epic champion released in v0.51 with the ability of "Attack Only" and the unique ability to be unable to attack units on the opponent's side of the field.

### Strengths

Chastity is fantastic at defense due to its low cost and has full coverage of its row. Its higher levels allow it to prevent armor and at +++ even swap with adjacent allies. It can also potentially combine with Minotaur to make an unexpected checkmate. Even on the opponent's side, it can still block dangerous pieces.

### Weaknesses

Chastity has no offensive presence due to its passive, and it cannot attack very far vertically. It is also weak to L-type attacks like Knight and Valkyrie. Its row-control is also rivaled by Paladin, which has the advantage of no drawback passive, swaps on the entire row, and teleportation mobility.

### Trivia

Chastity has three dots on its base, signifying it to be the third virtue released in the game.
Chapter Three: Ellethin's Gifts

## Ellethin's Gifts

After Sam finally finished eating everything he could get his hands on, the companions gathered around Ellethin. As he started speaking, a bright map formed in front of him. "I suggest you move through Forodwaith, there are Dwarven encampments there. They can help you on your journey.", he said, "I suspect there are little to no threats there, yet you may never know.". He turns around and walks to a tree, from which various items were hanging from ropes. "For each of you I have a gift. To Ross I give this elven hammer, forged in Eregion." He handed him a silver hammer, with elven runes on the sides and a sharpened head. "To Samwise I give this enchanted pipe. The smoke from this pipe shall seek your enemies and harm them. For Ciphereth I have this flask, filled with the tears of the Valar. It shall restore life to anything it touches. To Zarceleg I give this bow, crafted in Lothlorien.". The bow was covered in golden plates and was covered in the same evlen runes as Ross' hammer. "Maxodred, dear friend. For you I have something special.". He hands him mithril mail, which glowed slightly. "This mithril mail has been enchanted to change shape with you, so you can always wear it.". He then turned to Zeglagorth. "Sadly, I have nothing for you. But it seems you already have some artifacts of your own.". Zeglaforth, angry as always, was mad that he gained nothing. He put his hand on his blade and stared at Ellethin furiously. All ellethin did was smile at Zeglagorth and then turned back to the rest. "Now, my friends, I'm sad to say I cannot accompany you on your journey.", he said, "But if you ever need me, I'll know where to find you." "Thank you, Ellethin.", Ciphereth said, "We shall leave now then.". "Farewell, and may we meet again.", Ellethin said as he waved them goodbye. And so our dear friend departed from the Old Forest and went on their way to Forodwaith.
Pawn

The Pawn is a vanilla Minion Unit from the game of chess. It can move forward one tile, and can attack units in the upper-left and upper-right adjacent tiles. It has a cost of zero.

**Table of Contents**: Quick Stat & Upgrades | Strategy | Upgrades (+/-)

Pawn

Pawn

Pawn

Minion/Champion:
Minion

Faction:
Basic

Rarity:
Common

Pawn

Bishop

[ Back to top ]

## Quick Stat: Pawn

### Tier 2: Pawn+

To Upgrade from Pawn to Pawn+, you need 5 Pawn and 25 Dragon Coins.

Changes from Pawn: Adds an additional move from starting position

### Tier 3: Pawn++

To Upgrade from Pawn+ to Pawn++, you need 5 Pawn+ and 100 Dragon Coins.

Changes from Pawn+: Adds an additional move from starting position

### Tier 4: Pawn+++

To Upgrade from Pawn++ to Pawn+++, you need 5 Pawn++ and 500 Dragon Coins.

Changes from Pawn++: Adds an additional move from starting position

(Note: This section is added automatically using template. To edit, see example in Bat. +/-)

[ Back to top ]

## Strategy: Pawn

Despite taking on somewhat of a lacking appearance, the Pawn can be useful for backing up units. A pair of pawns may be able to push back a champion if one pawn is diagonal from the other. Pawns make excellent sacrifices for setting up the game in your favor.

### Strength: Pawn

A carefully planned pawn structure can quickly control important board zones, especially the upgraded pawns that can jump forward 5 squares on first move. Since the normal pawn has a 0 cost, opponent will think twice before exchanging his prize minions. Thinking the pawn as fodder generally leads to compensating sacrifices. A lonely pawn is a sitting duck but when they are defending each other diagonally, they form a strong wall that can sustain your champions' positions. Along with Bat+++, pawn+++ is currently one of the only two minions able to instantly promote, putting a soft threat on the column it is on.

### Weakness: Pawn

The Pawn is somewhat lacking in movement, unless his starting position jump ability is used. It can easily be blocked by any piece in front of him and his adjacent forward diagonal attack is very limited. it can't attack or move behind itself. It has a blind spot in front, and can't avoid Ranged attacks.
SoulKeeper

The SoulKeeper is a Champion Unit from the Arcane Box.

Ability: The SoulKeeper can transform an enemy into an ally Ghost.

"In my grasp, not even death can save you." -- In game tip

## Strategy: SoulKeeper

### Strength: SoulKeeper

Soul keeper attacks like a knight, has great mobility, and can also create a strong minion from enemies [a unique ability except Necromancer]. These two can be used in conjunction to create easy forks, and late game domination as the opponent's morale is slowly drained and his/her pieces soon become his downfall. If that wasn't enough, his knight jump can also swap pieces.

Not only does the SoulKeeper provide an excellent amount of board control from the center, this ability can rapidly create new and unexpected threats. SoulKeeper under attack? Swap in a lower-value (but still threatening) piece like a fireball or samurai, creating a dilemma for the opponent: suffer the attack of the newly-swapped piece, or capture it and immediately get recaptured by the SoulKeeper jumping back. One of the strongest champions in the game, at SK++ and higher, the soul capture becomes even stronger, eliminating the diagonal vulnerability SK and SK+ suffer from.

### Weakness: SoulKeeper

At SK and SK+, the largest weakness is the diagonal vulnerability. Enemy pawns and bishops can relentlessly attack the SK, and being a high cost piece, it will not be able to attack successfully. The Soul capture ability does not allow it to move, so using its ability while it is under attack is generally not a feasible option.

The SoulKeeper's biggest weakness at higher levels is his price tag: he has the same attack range as a Knight++, but for 1.5x the cost-- as much as a queen-- and keep in mind that high costing pieces suffer from enemy forks, discoveries, skewers, and pins. It can even be difficult to find a fair trade. If you want to get your money's worth out of the SoulKeeper you really need to leverage his unique abilities, which can be tricky: his ghost attack is very short range and his jump has the Knight's odd attack pattern. If you want to get some use out of his ghost creation you need to find forks, but it can be difficult to find spots where the SoulKeeper can threaten adjacent pieces without just being immediately captured, let alone spots where the SoulKeeper can safely fork. Also, because the ghosts created by Soulkeeper do not block movement, the transform should not be used when there is an enemy attack being blocked by the transform's target.

## Strategy: SoulKeeper Upgrades

Most players use SoulKeeper or SoulKeeper++. The other two levels have slight improvement in mobility.

### SoulKeeper+

The extra teleportation is usually not worth the points.

### SoulKeeper++

Extra transform spots covers its diagonal weakness it had in previous level. Highly recommended upgrade.

### SoulKeeper+++

Some extra teleportation for mobility, sometimes helpful although not game-changing if you have strong control nevertheless.

[ Back to top ]
GiantSlime

**Out of date**

This page is out of date. Some of the information may be inaccurate.

Last updated for version **0.39**

(Does not split if it dies while Frozen or petrified. This is very hidden information)

If you want to see its current moveset or any other unit's moveset (or the moveset it had in any version from 0.37 to 0.56 both included) here is the link (credits to main\_gj): http://igniam.xyz/tools/ceo-gallery.html

The Giant Slime is a Champion unit. When the GiantSlime is captured, it splits into two base Slimes if the corresponding fields are free. If these positions are already occupied by other units no Slimes will appear. The newly spawned Slimes each have the potential to turn into a GiantSlime again by capturing an enemy unit.

Notice that GiantSlime, GiantSlime+, GiantSlime++, and GiantSlime+++ would always split into basic Slime, which would only transform back to GiantSlime!

**Table of Contents**: Quick Stat & Upgrades | Strategy | Upgrades (+/-)

GiantSlime

GiantSlime

GiantSlime

GiantSlime

In-game tip:
A carefully placed GiantSlime can create a chain reaction of attacks in tighly packed enemy formations.

[ Back to top ]

## Quick Stat: GiantSlime

### Tier 2: GiantSlime+

To Upgrade from GiantSlime to GiantSlime+, you need 4 GiantSlime and 75 Dragon Coins.

### Tier 3: GiantSlime++

To Upgrade from GiantSlime to GiantSlime++, you need 4 GiantSlime+ and 300 Dragon Coins.

### Tier 4: GiantSlime+++

To Upgrade from GiantSlime to GiantSlime+++, you need 4 GiantSlime++ and 1500 Dragon Coins.

(Note: This section is added automatically using template. To edit, see example in Bat. +/-)

[ Back to top ]

## Strategy: GiantSlime

### Strength: GiantSlime

The GiantSlime, if embedded into the enemy's front row, can quickly swarm and destroy multiple minions and possibly some champions. While its poor movement speed, especially at its base form, is normally a significant drawback, using WindMages or Portals can fling the GiantSlime forward much faster, allowing it to do its job. With the right setup involving a Phantasm or Ghost, GiantSlime, and WindMage, you can send the GiantSlime to their front row in two turns.

### Weakness: GiantSlime

The GiantSlime is hard-countered by effects that destroy it, such as the Pyromancer, Dryad, and SoulKeeper. All of these effects block it from spawning new slimes, quickly ending its spree. Beyond that, it can only spread if it's both in a position to spawn new slimes and if one of those slimes can immediately take a new piece. If neither condition is true, the GiantSlime is likely to die ineffectually. In addition, the giantslime cannot move or attack diagonally, which makes that a weakness as well.
RuudDevil Lore Wikia

```
**RuudDevil Lore**
The main source for an unhealthy dose of RuudDevil Lore!
All characters and stories shall be found here.
I say to you friends, Avete gloriam RuudDevil!

```

**You are now entering RuudDevil territory.**

```
 Ross ~ Ciphereth ~ Sam ~ Maxodred ~ Zarceleg ~ Zeglagorth

 Evil Characters:

 Gorma ~ Maciadoc

 Neutral Characters:

 Ellethin

```

```

   Chapter One: A Meeting Upon Companions

   Chapter Two: Wandering Forests of Old

   Chapter Three: Ellethin's Gifts

   Chapter Four: Arrival at Forodwaith

   Chapter Five: The Dwarven Encampment

   Chapter Six: Assault on Mount Gram

```

**Polls**

**You are now leaving RuudDevil territory.**
Ciphereth

## Ciphereth, Noldor Healer

It was a peaceful day in Rivendell, the stronghold that was once ruled by Elrond Halfelven. Now it is ruled by representatives of each elven kind. Ciphereth, a great Noldor healer, was one of those representatives. While having the ability to heal, she also has the power of foresight. One day, the ranger Zarceleg arrived at Rivendell, brought by another ranger. His face was very pale and it didn't seem like he was doing very well. He was taken to Ciphereth, due to her role as healer. She quickly found out he had a poisoned wound. She grabbed her tome, placed her hand on the wound and read a spell from the tome. The wound started to glow and closed, while his face regained it's colour. He was then brought to a room to rest, since he still didn't have all his strength. Ciphereth then wandered through the gardens of Rivendell, where she suddenly got a vision. She saw people, each in a different location, moving to Rivendell. But then, she saw an army of wights, outside of the Barrow-Downs. They too moved to Rivendell, but with a much darker purpose. She called the other leaders together and told them: "Something strange is happening, vassals from the other kingdoms are moving to Rivendell. The reason for this, I do not know. However, there's something else moving here, something much darker. An army of wights has arisen, and is coming closer. We must make preparations against them.". This news came unexpected, as the elves listened and were very confused. But they did what was asked and told the soldiers to guard the border and the entrances. Ciphereth gathered her mages, and cast an enchantment over the hold to keep them out. Days went by without anything happening and Ciphereth's visions were being doubted. However, guards stopped reporting back, and in the middle of the night, the wights arrived. The enchantment couldn't hold, the wights nearly broke through the gate, but were hold back by a wight, much stronger than the others. He invaded Ciphereth's mind and said: "Don't fight that which you do not know.". Then, suddenly, the wights dissapeared and all was safe again. Not long after that, within the next few days, the other travellers arrived and called for a council. Soon, peace would no longer be a thing.
Zeglagorth

## Zeglagorth, exiled necromancer, councillor of Jondor

Exiled due to his meddling in the dark arts, Zeglagorth, once a councillor of Jondor, now lives his life in the abandoned tomb of Durin the Deathless.  On his way to the tomb, he found the ancient sword of Gorthaur, which he now uses to channel his magic. Practising on Dwarven skeletons, he one day hopes to resurrect Durin. After years of practise, he tried. But as he prepared his ritual, a horn sounded through the great hallways. No other sounds than his own have been heard in the tomb, up until now. As he listened to the horn, he recognized it as the infamous goblin horn. Due to his now refined skills, he was able to get up an army of Dwarves and order them to bar the gate. The goblins attacked the gate with all their might, but never fully got through. When a dwarf got crushed, a new one took its place. But after a few weeks of defending, the goblins came through and swarmed the halls. The dwarves were no match for such a force, and Zeglagorth was soon forced to retreat back to the tomb. He barricaded himself inside and focused all his power on ressurecting Durin. However, his try was futile, all his power was drained and the barricade was about to break. He stood at the back of the tomb, ready the slay as many goblins as he could. The barricade broke, the goblins rushed in, but never reached Zeglagorth. For when they came near the tomb itself, a blast of light crushed and vaporized any that came near. Durin was alive. The mighty dwarf rushed out, slaughteringevery goblin he saw. None survived, and Durin went back to Zeglagorth. To him he said: "You awoke me from my slumber, son of Numenor, in a time of dire need. I did, however, not  return through your ritual, for I was sent here to send you a message. The father of stone, Aulë, told about a threat in the east. More have noticed and are gathering in Rivendell. You too must travel there. Good luck, son of Numenor, and may the earth be with you!" He then walked back into his tomb to continue his eternal slumber. Not sure about what happened, Zeglagorth decided to do what was asked. With nothing but his sword and his journal, he began his journey to Rivendell.
Ross

## Captain Ross, Lord of Rossgiliath

Long after the War of the Ring, when peace had long returned, King Jon sent word to the stonemasons of Jondor. They were told: 'By order of King Jon of Jondor, are you to rebuild the city of Osgiliath. Those who finsh this task shall earn a hefty reward.'. All those who heard, went onwards with carts filled with the purest of stone. for weeks they have been building, under the watchful eye of Captain Ross of Arthedain. Due to a giant storm, the rebuilding was delayed. For 3 whole weeks it rained, much to Captain Ross' annoyance. He promised King Jon that Osgiliath would be finished on the third dawn. Knowing it would never be finished at this rate, he ordered the masons to go back to Osgiliath and continue rebuilding. As an act of determination, he grabbed a mason's hammer and began constructing buildings by himself. Inspired by his act, the masons helped with all their strength. And finally, on the day of the third dawn, it was finished. With pride in his eyes, holding his mason's hammer, he opened the door to the throne room. His hammer fell to the ground, when he saw something lurking behind the throne. He ran towards it, his sword at the ready. Upon arrival, he discovered a beornling boy. Behind him stood the king, watching everything without saying a word. After a long silence, King Jon said: 'I heard Osgiliath is finished, thanks to you.'. Then, considering his words, he said: 'I saw the look on your face when you saw this boy. I've found him when he was little, abandoned. I've taken care of him ever since. But I must find someone else to care for him. Are you, willing to take him under your care?'. Ross, without thinking about the offer, accepted. 'Now, to thank you for your help, I grant you Osgiliath.' King Jon said, 'You have my gratitude.'. With the boy by his side, Ross left to claim Osgiliath for himself. He was greeted by townfolk who came back to the city. As his first act as lord, he renamed the city to, Rossgiliath.
Champion

**Champion** units refer to the units at the back rank of an army, except King. As of v0.50, there are 65 Champion units.

## Properties

* Champions **can** be used to castle, rescue a Hostage and target a Behemoth
* Champions **can** be swapped by a Shieldsman or a Guardian.
* Champions **can** be revived by a LifeStone and targeted by a Comet.
* Champions **can** trigger Minotaur's "enemy King swap" ability.
* Champions **can** be recalled by a Beacon.
* Champions **cannot** be frozen by Comet's trigger, targeted by Tiger's unblockable attack, or charmed.

## Trivia

* As of v0.49, the lowest cost of champions is 0 (Greed+++), followed by 4 (Not counting any Greed tiers). Along with 0 for minions, the lowest cost army is 12.
* GeminiTwin is the only unobtainable Champion in the game.

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Knight

**Out of date**

This page is out of date. Some of the information may be inaccurate.

Last updated for version **0.39**

The Knight is a vanilla Champion unit from the game of chess. It is the only vanilla piece with the ability to skip over pieces.

**Table of Contents**: Quick Stat & Upgrades | Strategy | Upgrades (+/-)

Knight

Knight

Knight

Knight

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## Quick Stat: Knight

### Tier 2: Knight+

To Upgrade from Knight to Knight+, you need 5 Knight and 25 Dragon Coins.

Changes from Knight: Adds one move only range in horizontal and vertical direction

### Tier 3: Knight++

To Upgrade from Knight+ to Knight++, you need 5 Knight+ and 100 Dragon Coins.

Changes from Knight+: The move only is now move or attack

### Tier 4: Knight+++

To Upgrade from Knight++ to Knight+++, you need 5 Knight++ and 500 Dragon Coins.

Changes from Knight++: The move or attack can now also swap places

(Note: This section is added automatically using template. To edit, see example in Bat. +/-)

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## Strategy: Knight

### Strength: Knight

Due to the relative rareness of its L-shaped attacks, it is difficult for an opponent to inhibit the control a knight can exert in clumped up positions; the knight's attacks cannot be blocked. This characteristic makes usage of knights almost essential for the early and mid game, as their trading prowess and cost efficiently is nearly unrivaled among many champions.

The knight's specialty is setting up forks, or a maneuver where a single piece attacks two other pieces at once, both of which are normally very important or expensive pieces. Generally, players will attack the king and another vulnerable piece, which puts them at a great advantage due to the knight's relative cheapness. Once you have the Knight+++, it can defeat most units that can block if it attacks orthogonally.

Daily Piece Discussion - Day 3: Knight (on Kong)

### Weakness: Knight

Due to the limited range on its attacks, the knight takes a very long time to move across the board compared to many other pieces. This makes its endgame very weak due to the low amount of pieces and open board. Especially when there are very few pieces on the board, the knight cannot control enough spaces at once until adequately upgraded, and even then it has trouble keeping control over mobile pieces.

Another weakness is that the knight without upgrades can only control either light or dark squares on any given turn. Until upgrading the piece, this vulnerability makes it somewhat predictable and easy to play around, especially when many pieces have already been traded.

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Maxodred

## Maxodred, Rider of the Pinkhirrim

Eomer, lord of the Riddermark, got word of an attack on a village at the border of Rohan. He though of it with minor importance, but decided to send someone there anyway. As it was a task that had to be done quick, he sent his elite rider, Maxodred. Unlike any of the other riders, Maxodred didn't heed a horse. He was a descendant of the mighty skinchangers, and could take on the form of a horse. Once he got told what to do, he went out and arrived at the village not long after. However, upon his arrival he saw something unexpected. The village was completely burnt down, and there were no signs of survivors. While searching for clues about what happened, he stumbled upon a trail of scorched earth. As he followed the trail, the ground around him grew darker the further he went. Once he reached the end of trail, a group of orcs ambushed him. He could just about escape, for they were very organized, which hasn't been seen for a long time. He rushed back to his lord to tell him what he saw. When he arrived and told Eomer what happened, Eomer said: "This cannot be! If it is indeed true what you said, the others must be warned. I need you to ride to Rivendell and gather the council. I'll send word to the other kingdoms, await their champions' arrival." It was a task of great importance, and Maxodred glady accepted it. He gathered some supplies, and began his journey to Rivendell.
Chapter Five: The Dwarven Encampment

## The Dwarven Encampment

"We should be there any moment now.", Adanor said, "The encampment is nearby.". The heroes left Carn Dum behind them and were moving across the mountains and hills. "Ah, yes.", Adanor said with a sigh of relief, "The camp is behind that hill.". But when they arrived there, fear filled their minds. The camp indeed stood before them, but scorched and destroyed. "By Elbereth, what has happened here?", Ciphereth said. While walking around, they saw corpses of dead dwarves scattered around. In front of the main tent, there was a dwarf that was still alive. However, his stomach was pierced by a large spear. "Over here!", Ross shouted, "There's a survivor!". He and the others ran to the dwarf. "Master dwarf,", Zarceleg said, "What has happened here?". "Orcs... came...", he stuttered, "Came from... Mount Gram... Burned everything...". "Where's the commander?", Adanor said, "Has he survived?". "The commander... He's alive...", the dwarf continued to stutter, "They have... taken him... They have taken... Dwaltharn...". "Orcs? I thought all evil was removed from this region.", Ross said, "What do we do now?". The dwarf grabbed Adanor's arm, pulled him close to him and said: "Go... to Mount Gram... Save... Dwaltharn... He'll know... what to do...". He released his arm and passed away. "Mount Gram is not far from here.", Maxodred said, "If we sneak in, we have a chance of rescuing the dwarf.". Sam scoffed and said: "Why would we risk our lives for a dwarf? We should continue on our journey.". "But where would we go then?", Ross said, "I don't see you coming up with a better idea.". "Let's have a vote. Anyone for saving the dwarf, say 'Aye!'.", Ciphereth said. "Aye!", the entire company said. "Fine.", Sam said, "But I'm having my before-dinner meal first!". And once Sam ate his sixth meal of that day, they made for Mount Gram.
Eddie Olston

**Eddie Olston**  (エディ・オルストン, *Edi Orusuton*?) is a British international business tycoon (**a wealthy, powerful person in business or industry**) and the heir to his father's company **Olsonet**, the husband of Ferris Olston and the father of Carol Olston whose current whereabouts are unknown.

## Appearance

In his youth, Eddie wore a tailored suit and had a side slit in his hair.

## Background

Sixteen years ago, Eddie Olston who is sixteen meets with his then-girlfriend (later wife) Ferris in her family café. He explained that his father, the head of a very large company, wanted him to move to Japan to study abroad in another two years. He then asked Ferris to come with him as his wife because he wouldn't be able to come back. Ferris declined because she is only thirteen and in two years she'll be fifteen and still won't be able to marry. This answer shocked Eddie, and he broke down because of this sudden realisation. Ferris then comforted him by asking if it would really be okay to have someone else take her away because of her age. Eddie, filled with understanding, proposed saying he will postpone his abroad studies and wait until Ferris is an adult. Ferris accepted, but warned Eddie that he would still have to convince her father, who would certainly be upset at this revelation. Ferris then smiled and says that the baby will certainly be happy too. Eddie had another mental blank from another realisation.

## Relationships

### Ferris Olston

Ferris is Eddie's wife who met with her at a diner in England sixteen years ago as he was moving to study abroad in Japan so he asked her to come with him, therefore he asked her to marry him too. At this time, he was unaware that she was only thirteen due to her mature-looking body and that she was pregnant with Carol Olston.

## Trivia

* It's because of Eddie that Ferris Olston raised Carol Olston the way she did.
* It is implied that Eddie's father intended for him to take over **Olsonet** and the boy's move to Japan to study had to do with it.
* Eddie only appears in a flashback extra for Volume 3 of the manga and is never shown in the present time. He also does not appear in the anime adaptation either due to this part of the manga not being shown.
	+ While it is not implied that he is gone or anything like that, it could make a person wonder where he is in the present time beyond the assumption tha he is busy with work.
Chapter 6

**That's Rough, Misuzu-chan**  (キツイよ みすずちゃん, *Kitsui yo Misuzu-chan*?) is the sixth chapter of *Tomo-chan wa Onnanoko!* by Fumita Yanagida.

## Characters

* Tomo Aizawa
* Misuzu Gundou

## Summary

Tomo explains how frustrated she gets with Jun, Misuzu replies by saying that Tomo shouldn't act like a guy, and that she's practically one already.
Chapter 9

**The Moment the Reason for Fighting Changes** (戦う理由が変わる瞬間, *Tatakau riyū ga kawaru shunkan*?) is the ninth chapter of *Tomo-chan wa Onnanoko!* by Fumita Yanagida.

## Characters

* Tomo Aizawa
* Junichirou Kubota

## Summary

When Tomo and Jun fight, Jun treats Tomo as a guy then. During one fight Jun grabs Tomo collar and partially exposes her chest, she then turns from being angry and pumped up to fight to extremely embarrassed. They begin to trade blows after this.
Chapter 19

**Actually Pretty Close** (わりとおしい, *Wari to oshī*?) is the nineteenth chapter of *Tomo-chan wa Onnanoko!* by Fumita Yanagida.

## Chapters

* Junichirou Kubota
* Tomo Aizawa

## Summary

Jun, recovering from the sudden headbutt, is asked by Tomo what kind of girl he's into. Confused by the sudden interest, he reveals his ideal girl is tall, physically active, and matching hobbies. Tomo checks off all these boxes in her head, Jun also likes girls with long hair. Tomo now has the goal to grow her hair out so Jun will notice her. Jun then asks Tomo the same question...Tomo is a girl, she isn't into girls.
Chapter 20

**Semi-long Tomo-chan** (セミロング トモちゃん, *Semirongu Tomochan*?) is the twentieth chapter of *Tomo-chan wa Onnanoko!* by Fumita Yanagida.

## Characters

* Tomo Aizawa
* Junichirou Kubota

## Summary

Per Jun's preference for girls with long hair, over the span of some weeks Tomo grew her hair out. When Jun takes notice of it Tomo is elated, but the the reason he took notice leaves Tomo shocked for words. He said she looked cool, like a "wandering warrior."
Chapter 24

**Claim Victory with your Fists** (拳で勝ち取れ, *Ken de kachitore*?) is the twenty-fourth chapter of *Tomo-chan wa Onnanoko!* by Fumita Yanagida.

## Characters

* Tomo Aizawa
* Misuzu Gundou

## Summary

Tomo tells Misuzu her frustrations with Jun, she proclaimed she was going to show Jun how she is a woman the only way she knows how – with her fists. Misuzu voices her opposition, telling Tomo thaat doing that would only make him see her as a guy even more.
Jiribaki love

**Jiribaki\_love** is the second ending theme for Tomo-chan Is a Girl!. It is performed by Kaito Ishikawa, Kouhei Amasaki, and Yoshitsugu Matsuoka.

## Lyrics

### TV Size

* Romaji
* Kanji
* English

(Kyodō fushinda)

Ano na kongaragatte iru

Fukuzatsu ten patchi ~yatteiru

Umaku ienai yo yomenai yo

Nie kiranai no mo setsunai nasakenai

(Crazy, crazy, drive me crazy soreha)

JiriJiri\_love

Hontōha sukida demo tōmawashi

I ~yaa jōdan tte gomakashite ku bukiyō-dōshidaro (sōtō-atsu)

Ha~a ̄ … fumōna shōmō shōmonai

Sore ja susumanaikara kotae denaikara na

Totsuzen fukigen kurukuru kanjō nande? Amamoyō

Kasa yarukara nai tari nure tari okoranaide hoshī

Ā bakibaki ore teru kokoro to karada wa urahara

Yoroi tsukenakya muri ka sō janai ka

Make tsudzukete genwaku

Furimawasa retara kuyashī

Nazo o toite yaru Jiribaki \_ love

(Girigiri zukizuki)

U~u sukoshi ganjigarame demo

Yūki o dashitara sunao ni pure ra, love

(挙動不審だ)

あのな　こんがらがっている

複雑　てんぱっちゃっている

うまく　言えないよ　読めないよ

煮えきらないのも　せつない　情けない

(crazy, crazy, drive me crazyそれは)

JiriJiri\_love

本当は好きだ　でも遠回し

いゃあ　冗談って　誤魔化してく不器用どうしだろ　(相当　圧)

はぁー…不毛な消耗　しょうもない

それじゃ進まないから　答え出ないから　な

突然　不機嫌　クルクル感情　何で？雨模様

傘　やるから　泣いたり濡れたり　おこらないでほしい

ああ　バキバキ折れてる心と　身体は裏腹

ヨロイつけなきゃムリか　そうじゃないか

負け続けて　幻惑

振り回されたら　悔しい

謎をといてやる Jiribaki\_love

(ギリギリ　ズキズキ)

うぅ　少し　がんじがらめ　でも

勇気をだしたら　素直に pure　ラ、love

Suspicious behavior!

You know, It's confusing

It has me at my wit's end

I can't speak or read well

It's sad and pathetic to be indecisive

(that's) jirijiri love

I really like you, but I take the long way

No, he's just a clumsy guy who lies and says "it's a joke"

Haa, fruitless exhaustion is pointless

I can't get an answer because it won't progress

Sudden moodiness. Why are your emotions rainy?

I'll give you an umbrella, so please don't cry or get wet

Ah, my broken heart and body are contrary to each other

Must I take off my armor?

I keep losing and getting dazzled

It's frustrating when you get swayed

I will solve the mystery. jiribaki love

Even if it's a little tied down

If you muster up the courage and be honest, it's pure love
Omake 1

These are special chapters bunded with Volume 1 of the manga. Featured on the front page is Junichirou with a young Tomo.

## Characters

* Junichirou Kubota
* Misuzu Gundou
* Tomo Aizawa
* Mifune
* Ogawa
* Carol Olston
* Noda
* Tatsumi Tanabe
* Fukaya

## Summary

Misuzu notices lately that Junichirou has been getting beaten up lately and suspects that he and Tomo had a fight. The next day he is completely healed and friends with Tomo, then the cycle repeats.

When Tomo remembered how Misuzu told her to do lewd things with Jun she gets really embarrassed and punches Jun the next time he asks to hang out, Tomo says she doesn't know how to do those things.

The day after Jun ran from Tomo in the rain Tomo asks him what happened. He doesn't want to admit that he saw her sports bra under her shirt so he simply says he had a cold.

Mifune and Ogawa notice that Tomo hangs around with Jun too much and that she always goes red in the face when he puts his arms around her. Tomo then appears and puts her arms around them and freaks them out because they weren't ready for it at all.

Misuzu notes to Jun that the clouds yesterday were quite grey. Then correcting herself by saying they were more gray than grey. She then says that the Welsh word for both is 'llywd' and gets a flick to the forehead.

Tomo's frustration with Jun is throwing her off, and she can't focus probably. She then proceeds to defeat the karate club's captain, the other member get scared and run away saying that she isn't even doing karate anymore.

Carol tells Misuzu that she isn't that good with guys but gets along with Jun just fine and wonders why. Misuzu says that he's a huge pervert, much to Carol's confusion. Carol then says the term for guys like Jun, is 'virgin' Misuzu concedes that she isn't wrong. The chapter ends with Carol greeting Jun and calling him a virgin.

Jun wonders why Tomo joined the karate club instead of her family dojo. Tomo reveals that once she joined she learned she was wrong about a lot. Jun wonders what horrors could be in the girl's karate club, unaware that Tomo is actually in the boy's karate club.

Noda, Tanabe, and Fukaya are looking out the windows at the girls below. When asked who their favourite girl is Noda and Fukaya answer with Carol but Tanabe answers with Misuzu. The other two, thinking Tanabe has lost it, hit him to try and make him sane.

Carol calls Misuzu by her first name without an honorific like Misuzu and Tomo do with each other, Misuzu gives her a threating glare and asks her to add a '-chan' to the end of that.
Yurukuru＊love

**Yurukuru＊love** is the ending theme for Tomo-chan Is a Girl!. It is performed by Rie Takahashi, Rina Hidaka, and Sally Amaki.

## Lyrics

### TV Size

* Romaji
* Kanji
* English

(Kyoudou fushin wa)

Ano ne kongaragatteru no

Fukuzatsu tenpachatteiru no

Umaku kawaiku misetai (Crazy, crazy,...)

Suji ga ki kakehiki azatosa shitataka sou (Drive me crazy sore wa)

Guruguru＊love

Kocchi wo muite toka itta tte

Hora yori issou katamatchau bukiyou doushi desho

Haa? Sonna toko nitetatte

Koi wa susumanai kara ureshikunai kara ne

Kokoro moyamoya kurukuru kanjou mou amemoyou

Kasa sashikake chakkari tonari ni yorisotte ageru

Nee pachipachi shiteiru matsuge no kaaru ni kizuite

Nandaka iwakan nante ne iwanaide

Kono suji ga ki kakehiki azatoku kawaiku misetai

Nazo wo toite mite yurukuru＊love (Zawazawa mojimoji)

Ne sukoshi ganjigarame demo

Nazo wo hodoitara sugao wa pure ra, love

(挙動不審は)

あのね　こんがらがってるの

複雑　てんぱっちゃってるの

うまく　かわいく　魅せたい　(Crazy, crazy,...)

すじがき　かけひき　あざとさ　したたかそう (Drive me crazy それは)

guruguru＊love

こっちを向いて　とか言ったって

ほら　より一層　固まっちゃう不器用どうしでしょ

はぁ？　そんなとこ似てたって

恋は進まないから　嬉しくないから　ね

こころモヤモヤ　クルクル感情もう雨模様

傘　さしかけ　ちゃっかり隣に　よりそってあげる

ねえ　パチパチしているまつ毛のカールに気づいて

何だか違和感　なんてね言わないで

このすじがき　かけひき　あざとく　かわいく　魅せたい

謎をといてみて yurukuru＊love (ざわざわ　もじもじ)

ね　少し　がんじがらめ　でも

謎をほどいたら　素顔わ　pure　ラ、love

Suspicious behavior!

You know, It's confusing

It has me at my wit's end

I want to charm you cutely

plots, tactics, calculating, stubborn

(that's) guruguru love

I told you to look this way

Look, he's a clumsy guy who's even more stiff

Huh? Even if you're right

I'm not happy because our love doesn't progress

My heart feels hazy and my emotions are rainy

I'll hold up my umbrella and snuggle up next to you

Hey, notice the crackling curl of my lashes

Don't tell me that something is wrong

I want to charm you with my plots, tactics, calculations, cuteness

Try to solve the mystery, yurukuru love

Hey, even if it's a little tied down

Once you unravel the mystery, your true face will be pure love