Main quest

* Meet Mr. Daugava at AquaVista. He talks about the empty tanks and the dwindling tourism.
	* You are tasked with filling AquaVista with different fish. That might get the tourism going again.
	* He tells you to meet up with Skurt to get better bait.
2. Get Murk Munch
	* Find the old witch and give her Whisklashes to get the Murk Munch recipe.
3. Fix the Beach Museum
	* Find the museum curator Ophelia. She wants a Muddweller, it's her favorite digger!
	* After she realizes how helpful you are, she asks you to restore the old museum.
	* You have to gain access to the forest to get a new door.
4. The Secret Cave
	* Ophelia tells you to find the secret cave.
	* Inside, you find murals that depicts the three burials of the ancient GLGs.
	* You are tasked with finding artifacts. One on an island, one in the forest, and one should be in the cave but is missing. Who stole it?

#### Act 2: The Search for Artifacts

You get three missions, that can be completed in any order.

###### The Ancient Diving Gear

1. Boat Builder
	* Find the old sailor who owns a boat.
	* You get the mission to fix it. If you do - it's yours!
	* You get three missions. Get a sail, find some tar and fix an anchor.
2. Setting Sails to Dreadlock
	* Visit Dreadlock
	* Find the Ancient diving gear inside a huge skeleton on the island.

###### The Rainwand

1. The Keeper of the Woods
	* Find Huldra in the forest. Bring back her violin if you haven't yet.
	* Follow her into the the forest maze, until she leaves you.
2. George of the forest
	* Find the lost tourist George inside the maze. He lives in the skeleton of a GLG and keeps the rainwand as a walking stick.
	* You gain his trust by providing him with ocean fish.
	* He gives you the rainwand after you lead him back to civilization and help him go home by completing a mini-game.

##### The Carp's tear

1. The Lost Artifact
	* The carp's tear is gone, but you know that Mr Daugava has visited the cave in the past.
	* The door is locked and you need to find someone that can move through walls. So you talk to Valnad.
	* Valnad agrees to help you get into Mr Daugavas house, if you bring him clothes. Otherwise, he's too shy to show himself outside.
2. The Dressed Shadow
	* You can buy clothes at the tourism store that opens when you have enough tourists on Pisc Island.
	* Valnad doesn't like the clothes and they need to be tailored. Take it to the tailor who makes them cooler for a price.
	* Valnad will then help you out, and unlocks the door from the inside.
3. Inside the mansion
	* You enter the mansion and search for The Carp's tear.
	* It is found on a piedestal, next to a key. Get them both by completing a mini-game.
	* Progress to the next mission by talking to Ophelia while holding the key.
4. The Secret Cellar
	* Ophelia asks about the key and she says it must lead to somewhere very special for Mr Daugava.
	* You go to AquaVista and use the key on the cellar door, where you will find a huge tank.
	* Mr Daugava approaches you and tells you about his plan. The greatest fish of them all, on AquaVista.
	* He tells you to capture GLG, and to ask old sailors for tips.

#### Act 3: Into the Deep

1. Find the ship
	* You talk to the old sailor who tells you about his grandpa's old ship. He always talked about GLG, and must have known its location.
	* You take the boat out to dreadlock, where you've already seen the ship. Now you can enter, with a riddle from the old sailor.
2. In the Wreck
	* Discover the shipwreck and find the captains quarters.
	* Find the lost logbooks and head back to the old sailor.
3. The Underwater Cavern
	* The sailor marks the correct spot on your map, and you're off!
	* You need to dive down in the ocean to find the cave. Get the diving suit back from Ophelia!
	* Head down and find an underwater cavern. Search through it and solve the fish riddle to find the skeleton of GLG.
	* Inside it, you find the child of GLG, who's scared of you.
4. The New Good Lord Guppy
	* Play the Rainwand to get it to come out.
	* It follows you, but stops in the ocean. Suddenly scared.
	* You arrive at Pisc Island alone and find out that the fishes minds are connected. Just like GLG knew about the plan to capture it, now it's son knows it as well. You're tasked with destroying the giant tank to get the new GLG to visit Pisc Island again. But Mr Daugava won't let you do it.
5. Confrontation with Mr. Daugava
	* Mr Daugava waits for you in the cellar. You tell him what happened, but he doesn't want to destroy the tank. He spent too much time and money building it, you will have to go through him if you wish to destroy it.
	* You have to beat him in a mini game, that gets easier if you've got a lot of tourists on your side.
	* When you win, the tank is destroyed, the son of Good Lord Guppy arrives and a huge festival is held while the closing credits play.
	* You go back to your own beach, and keep having a nice day in the sun. The end.