Sonic Wave Infinity

* APTeam Version
* Original Version

### Creator(s)

Riot and Zimnior12 (hosts), IncaKola, CamoCat, Salamander, Zero, Nahuel2998, Creeper 4, Cybronaut, and Wombat

Verifier: Xanii

Publisher: APTeamOfficial

### Music

F-777 - Sonic Blaster

 First Development Progress of Sonic Wave Infinity.
Legendary Demon by APTeam. Verified by Xanii. Legacy mode can be enabled with LDM Checkbox.
 — Zimnior12

**Sonic Wave Infinity** is a 2.0/2.1 Extreme Demon collaboration originally created by Riot and Viprin, redecorated and published by APTeamOfficial, and verified by Xanii. As its name suggests, it is a darker and buffed remake of Sonic Wave that was created because Riot found the original Sonic Wave boring. It is a darker and harder version of Sonic Wave. It was given to the APT team by Riot to be redecorated by them after being impressed by their work on Apocalyptic Trilogy. The level was verified by Xanii on May 30, 2021.

## History

Over half a year later on April 10, 2018, Zimnior12 officially became the co-host of Sonic Wave Infinity after Riot asked Zimnior12 if he wanted to co-host Sonic Wave Infinity after being impressed by their work on Apocalyptic Trilogy. Zimnior12 agreed and started doing all the management and finished his own part in Sonic Wave Infinity - showcasing it in a video.

 Soon, some members of APTeam started uploading their parts of Sonic Wave Infinity on YouTube, and Zimnior12 uploaded the first official development progress video of Sonic Wave Infinity, generally causing a lot of hype toward the level's high-quality and polished design and has been working on the level actively ever since. Once it's finished, Sunix will verify it and finally finish this long-awaited project awaited for over 2 years.

On February 15, 2019, Technical49 accepted a Discord friend request from Riot, and after a few questions, he was given permission to verify APTeam's SWI remake. A week later, Riot uploaded (on his backup channel) what we hope to be the final gameplay for SWI, stating they will be applied once decoration is done.

On May 4, 2019, Zimnior12 uploaded the second "development progress" preview of Sonic Wave Infinity.

On July 17, 2019, Technical49 announced he "dropped" Sonic Wave Infinity before it was even finished, stating he did not want to verify something of this difficulty cause it will give him too much "stress". A few days later, Riot gave Mycrafted permission to verify Sonic Wave Infinity once finished.

On December 21, 2019, Zimnior12 released a full finished preview of the new Sonic Wave Infinity. About half a year later on June 29, 2020, Zimnior12 showcased the final version of the level, showcasing some changes they made due to the feedback from the previous video.

On May 15, 2021, Xanii (the new verifier) got a record of 78% (96% without the endscreen) on the level.

On May 28, 2021, Xanii uploaded a record of 82% on the level (98% without the end screen) dying at the last spam wave, before the end screen, which is ironic because that is the same place Mefewe died while verifying the original Sonic Wave.

On May 30, 2021, Xanii verified the level. The next day, on May 31, 2021, the level was rated for a short time before being unrated due to an "intentional" crash trigger at 69%. The crash trigger caused the game to crash. The reason it was unrated was that this could cause corruption of the save data leading the player to lose their progress. Xanii said that it was originally a joke, and he added it while verifying it, and originally was going to remove it but forgot to. Xanii has already fixed this in his version.

## Gameplay

* **0-6% (Zimnior12):** The level begins with a simple normal-speed cube section with a few orb timings. A few spikes are protruding from parts of jump pads. Some platforms force the player to time their orbs even more precisely. A short auto section transitions the player into the next section.
* **7-15% (Salamander):** Next is a double-speed ship section that alternates many times in gravity and size. The player must awkwardly maneuver around slopes, spikes, and gears. Three times during the ship, the speed becomes half-speed, and the player must perform a brief mini-ship "straight-fly" between four spikes. The part ends with a semi-auto double-speed mini-cube section that only has a singular blue orb timing.
* **16-23% (Playerwombat):** The player enters a half-speed ball section with a few orb timings and sloped structures. The speed then switches to normal, and the player becomes mini for four orb timings before returning to normal-size, where they must time their inputs to avoid spikes on the platforms. Similar gameplay follows after a switch to double-speed, after which there is a triple-speed mini-ball dual section, where the player must avoid the spikes on the ground and ceiling with both icons, as at 50% in Windy Landscape. One jump as a triple-speed cube transitions the player into the next part as text saying "Sonic Wave Infinity" briefly enters the screen.
* **24-29% (LuisLuigi + Creeper4):** At the drop, there is a triple-speed wave section with flashing and pulsing decoration, as is custom with most Nine Circles levels. This part features remarkably tight spaces and two gravity portals in rapid succession to throw the player off. Most of the structures have spikes on the walls that make the gaps even tighter. Halfway through the part, the wave becomes mini. They must go up and down to the beat of the song to avoid the gears.
* **30-35% (LiLium11):** This part features blocks extending from the structures to buff the gameplay. There are also more sawblades and spikes on the walls. It starts with a triple-speed wave that requires plenty of awkward maneuvering, followed by a dual mini-wave with sloped structures and spikes on the ground and ceiling that the player must maneuver around.
* **36-41% (Brittank88 + Reunomi):** Featuring brighter colors but fewer pulses, the next part begins with a triple-speed mini-wave section that requires the player to let go and immediately tap to avoid the spikes on the ground and ceiling. The player has to do it many times in quick succession with a gravity change in the middle. After this, it's a normal-size wave with more awkward maneuvering around octagonal blocks that take the place of sawblades, followed by a mini-wave section with a bit of spam at the beginning and two extremely tight spaces formed by extending spikes at the end.
* **42-46% (IncaKola):** This part features a few spam sections as a triple-speed wave with a few gravity portals in the middle. After that is a mini-wave section with yet more spam, followed by a part that requires extremely awkward and precise movement around awkwardly-shaped structures with protruding spikes. The part ends with brief but tight controlled mini-wave spam around sawblades.
* **47-54% (Destez + Requiem):** This part is a cube section with a ton of orb timings. The speed starts at half-speed but speeds up to double and triple-speed. In the original level, the orbs did not need to be timed very precisely and spamming allowed the player to pass this part. However, the new version added sawblades that force the player to time some of the orbs.
* **55-59% (Cynik):** Afterward, the player enters a triple-speed wave section not only with exceedingly tight spaces as before but with moving structures as well. The speed changes to half-speed a short way in, and the player must make three precise inputs. Following that is a triple-speed dual wave section where the player must avoid saw blades in the center of the screen and spiked structures moving in from the ground and ceiling.
* **60-63% (Nahuel):** Next is a triple-speed wave section that is much brighter than most of the other parts of the level. The player must again avoid structures and sawblades and must also pass through fakes twice. After a few gravity portals, the speed changes to half-speed for a brief moment before the level returns to triple-speed with gameplay similar to the beginning.
* **64% (Pocketbuilder):** In a seamless transition from the previous part, the player, as a triple-speed wave, must spam between two triangular structures with protruding spikes, after which the wave becomes mini and must again go up and down to the beat of the song to avoid the sawblades, as in LuisLuigi's part.
* **65-67% (Cybronaut):** As a half-speed mini-wave, the player must spam gradually up a slope, being careful of crashing into the sawblades above. After a quick dip into a tight space between two structures, the player must do the same thing, except they must spam slowly downwards. After a few tight corridors at half-speed and regular speed and gray slopes covering up the structures, there is a space between some spikes and a gear that needs spam through them. The part ends with some more tight mini-wave spaces.
* **68-73% (ZeroSR):** This part is a memory cube section that starts at regular speed but changes to triple-speed halfway through. The memory consists of a series of pillars with gaps. Some are fake, and the player must remember whether to jump or fall to the next. There are also blue jump pads in the pillars that can change gravity and attempt to confuse them. After this, a short semi-auto half-speed cube part leads to the final gameplay part of the level.
* **74-82% (Creeper4):** The player enters the final gameplay section with an exceedingly tight triple-speed wave with more spiked structures, gears, and gravity portals that the player must awkwardly maneuver around. Partway through, the player must complete similar gameplay as the mini-wave. Following this is a half-speed normal-size wave section with a few gravity portals that require small wave movements to avoid spikes. After a similar bit at regular speed, the player finishes with some double and triple-speed mini-wave spam over some gears and spiked structures.
* **83-100% (Tribar + Nickalopogas):** The final part of the level is the end screen, which features an intricate background and flashy effects. It starts by crediting the hosts, Zimnior12 (shown as "Zim12") and Riot, and the verifier, Xanii. At the same time, their cube icon appears on the right side of the screen. Then the view pans upwards, and the background fades to black as the names of the creators of the individual parts, the end screen (Tribar), the end screen background (Nickalopogas), and the original level (Cyclic) scrolling. Finally, the screen fades to black, and the message "GG" appears in the bottom right corner of the screen, signaling the end of the level.

## Trivia

* Technical was originally set to verify this level, but he eventually dropped it. Mycrafted picked it up afterward, but eventually, he too dropped the level.
* On December 8, 2019, the level was completed.
* Rori was also one of the many verfiers of SWI.His version is considered the hardest of all and harder than Tartarus.

## Gallery

The ending credit scene for SWI, including all the decorators, Riot, Zimnior12 and Mycrafted.
## Walkthrough

Verification: https://m.youtube.com/watch?v=C3-l\_fFikpQ

## References

1. ↑ https://www.youtube.com/watch?v=P9hIXvT2kjM
2. ↑ https://www.youtube.com/watch?v=kGYD8r4Ehrw&t=12s
3. ↑ https://www.youtube.com/watch?v=7p\_SbXPrlow
4. ↑ https://youtu.be/shkD95d\_0Ik
5. ↑ https://www.youtube.com/post/Ugy2zLI3lZ6UxFBcm1R4AaABCQ
6. ↑ https://www.youtube.com/watch?v=XvjIqwWrtZE
7. ↑ https://www.youtube.com/watch?v=pTl00Hau0yA

## Sonic Wave Infinity

### Creator(s)

Riot, Viprin

Verifier: Riot

### Music

F-777 - Sonic Blaster

 official version super buffed + extended, to be verified by me
 — Combined

**Sonic Wave Infinity**is a buffed Sonic Wave remake originally created by Riot and Viprin because Riot found the original Sonic Wave boring. It's a darker and a harder version of Sonic Wave.

## History

After Mefewe's 98% fail on Sonic Wave, Mefewe decided to have his own redecorated version of Sonic Wave. However, Riot had the same idea and got Viprin to make a new remake for him - Sonic Wave Infinity.

2 days after Mefewe's devastating 98% fail, Riot released a preview of the new version and wasted no time making progress on this level, making a run of 39-100% in just 2 days after the preview.

Riot continued to practice Sonic Wave Infinity, eventually getting a record of 72% in April.

However, Mefewe came back with his new version of Sonic Wave - Alter Sonic Wave, now called Sonic Wave Rebirth, which was not only made by Serponge, but also with the help of FunnyGame. However, people started wondering whether SWR was not going to be rated if SWI was released first. So Riot and Mefewe made a deal that Riot would wait until Mefewe verified SWR first, and then RobTop would rate them both.

However, then Surv, another extremely skilled player who came out of nowhere, joined forces with Manix, LazerBlitz, and others with a third remake - Auditory Breaker. Manix released the preview of June 13th, and it was considered by some as the best Sonic Wave remake due to its extremely high-quality design and detail.

3 Days later on June 16th, LazerBlitz released the second preview of Auditory Breaker, generally adding more hype to the level. However, as Surv started verifying Yatagarasu, he dropped Auditory Breaker, leaving the level officially dead, as Manix never bothered to choose a new verifier.

However, Sonic Wave Infinity took a backseat as Riot waited for Mefewe to verify Sonic Wave Rebirth to honor the deal. However, Mefewe was taking extremely long to verify Sonic Wave Rebirth, and Riot was getting increasingly inactive with all his upcoming levels and projects overriding his priorities.

Eventually, Riot verified Red World Rebirth and gave Yatagarasu to Surv (as stated previously), but Quantum Processing and SWI was still left in the air, despite Riot stating several times he didn't really care about these two levels, which somewhat meant that Sonic Wave Infinity was dead.

Viprin considered nerfing Sonic Wave Infinity to Bloodbath difficulty and handing it over to MaxiS9, a skilled Canadian player who had recently beaten Bloodbath himself. However, Aurorus strongly objected to the idea, stating that the whole point of Sonic Wave Infinity was to be harder than the original Sonic Wave, not as hard or easier than Sonic Wave.

However, Sonic Wave Infinity was left in the air for quite some time. Rumors surfaced in October that Riot had an alternative Twitch account where he played a buffed SWI and many famous players were there. Riot eventually came back with a new exciting announcement - Riot confirmed he started playing Sonic Wave Infinity again, ultrabuffed with a new extension update done by Aurous and Wabbit in Viprin's style. However, Riot still continued to play the original Sonic Wave, claiming that he wanted to beat the original level instead of passing on to the extension in SWI for the first time.

Riot's practicing paid off - getting a record of 96%- the closest anyone's gotten to beating Sonic Wave since Mefewe's 98% fail. But Sunix, an extremely skilled Mexican 144hz player was also a likely candidate for beating Sonic Wave - gaining a record of 88% a day after Riot's record of 96%. So Sunix made a deal with Riot, saying he'd wait so Riot could beat the level first.

On November 25th, 2016, Sunix verified Sonic Wave after 3 months, abolishing the deal he had made with Riot. However, Sunix later stated that he didn't intend to beat the level, saying he was just planning to see how far he could get after removing a startpos in a copy.

Neverthless, Riot gave Sunix a copy of Sonic Wave Infinity, giving him permission to verify. Sunix immediately got a record of 25% on March 20th, 2017, stating the level was "ridiculously hard".

 Sunix also made a full preview video of Sonic Wave Infinity with the NoClip hack on, stating that this version might be even harder than Bloodlust. A day later, he got his second milestone on Sonic Wave Infinity - 40%. Almost a month and a half later, Sunix made his third major progress on Sonic Wave Infinity, doing a startpos run of 64-100% and another run of 45-87% on the same day. A day later, he got a record of 28-78%, his best milestone so far. On the same day, he got a record of 48%, making it to roughly the half of the level.

 Over 3 months later, Sunix made a record of 54% on the level, going past half of the level and setting a new milestone. A half of a month later, Sunix made his current best progress on the level - 68%. Only behind by Riot's record of 72% by 4%, This remains as one of Sunix's best achievements in the game. However, after this progress, Sonic Wave Infinity became more or less a dead level, even though Sunix still kept the copy all these months.

Over a year later on October 29, 2018, Combined revealed that Viprin had secretly given him the original superbuffed version of Sonic Wave Infinity to verify. He made a progress video of 55% on October 29, 2018, saying he would personally take on verifying the level.

However, in February 2019 MeatiusGaming got permission from Viprin to verify the original superbuffed version with minor personal buffs added. He currently has 62%, 72-100% and 32-80% on the level, along with a 29 attempt practice run.

Riot has recently been playing the version of Sonic Wave Infinity he gave to Cyclic on stream after he returned. He has stated he is playing it for "fun" and might possibly verify it. Xanii would later beat this version on Riot's account on January 16, 2021, choosing not to upload it.

## Trivia

* Riot has spent over 100,000 total attempts on Sonic Wave and Sonic Wave Infinity combined.
* Powerbomb beat an unbuffed version of the older super buffed SWI created by Gabs (who would soon beat the original Sonic Wave legitimately a year later) on July 22nd, 2017. However, he said that he will not upload it without permission of the owner.
* Zayki uploaded a impossible-buffed and redesigned version of Sonic Wave Infinity for fun, despite knowing the fact it is likely no human will ever beat it.

## Gallery

Part of the old Aurous and Wabbit extension.The Sonic Wave Infinity Logo (circa March 2017).The template for the image used in Riot's SWI video icons.

## References

1. ↑ https://www.youtube.com/watch?v=blny\_SAGTsU&t=8s
2. ↑ https://www.youtube.com/watch?v=FHQfR\_PTK5g
3. ↑ https://www.youtube.com/watch?v=ttzuOE67aFM
4. ↑ https://www.youtube.com/watch?v=gsF1IdHQQu8
5. ↑ https://www.youtube.com/watch?v=270ylg\_Sreg
6. ↑ https://www.youtube.com/watch?v=oJwFFDJspHM
7. ↑ https://www.youtube.com/watch?v=GpXTwPgweAk&t=5s
8. ↑ https://www.youtube.com/watch?v=GpXTwPgweAk&t=5s
9. ↑ https://www.youtube.com/watch?v=3R98JhErhN4
10. ↑ https://www.youtube.com/watch?v=2IDFG8PGQpc
11. ↑ https://www.youtube.com/watch?v=6aVtjHgrZ1o
12. ↑ https://www.youtube.com/watch?v=PO-WuLuwDvs
13. ↑ https://www.youtube.com/watch?v=PO-WuLuwDvs
14. ↑ https://www.youtube.com/watch?v=6gfEmR5IRlI
15. ↑ https://www.youtube.com/watch?v=VDdvP6BH9M0
16. ↑ https://www.youtube.com/watch?v=M2ZIZfI3MQw
17. ↑ https://www.youtube.com/watch?v=QWhyS7CSSLQ
18. ↑ https://www.youtube.com/watch?v=dXfoOQeygPU
19. ↑ https://www.youtube.com/watch?v=1Jg-y\_v2IfI
20. ↑ https://www.youtube.com/watch?v=RXOTBBnaJiE
21. ↑ https://www.youtube.com/watch?v=Ie1ZUEB8j5I
22. ↑ https://www.youtube.com/watch?v=h8dNFRzDTwI
23. ↑ https://www.youtube.com/watch?v=xuhA7Axq3ME
24. ↑ https://www.youtube.com/watch?v=cG5qsj-ebic