Arcane Mage

The Arcane Mage is a Ranged Damage Dealer who ramps up in damage output by gaining stacks through their first ability and using those gained stacks to make their abilities stronger. The Class requires knowledge in moderating the consumption of Mana for reliable damage output. However, they have access to an ability to ease the usage of Mana by regaining it through an ability that requires proper timing because the Arcane Mage becomes vulnerable during the channel. They also have access to a powerful ability that will shift their position and health which can be used to avoid imminent danger or to regain lost health.

## **Skills**

###  **Arcane Blast [Q]**

Blasts the enemy target with pure arcane energy, dealing instant damage. Each cast gives a stack of Arcane Charge (Stacks 1) up to 3 stacks.

Damage - [(30 + Spell Power\*0.3 + Total Attack Power\*0.75) \* (1 + 0.5 \* Arcane Charge stacks)].

Mana Cost - [15 \* (2 ^ Arcane Charge stacks)].

Cast Time - [1.25 seconds].

Cooldown - [0 seconds].

Mana Cost - [15].

###  **Arcane Missiles [W]**

Launches 3 waves of Arcane Missiles at the enemy over the channeling time, dealing damage on hit.

Damage per wave - [(15 + Spell Power\*0.15) \* (1.5 ^ Arcane Charge stacks)].

Channel Time - [0.8 seconds].

Cooldown - [1 second].

Mana Cost - [30].

###  **Arcane Explosion [E]**

Causes an explosion of magic on the enemy target, dealing damage to enemies within 250 range. Main target takes 50% more damage.

Damage - [(20 + Spell Power\*0.2) \* (1.5 ^ Arcane Charge stacks)].

Cooldown - [1 second].

Mana Cost - [30].

###  **Evocation [R]**

The mage's mastery of the arcane arts allows you to recover a huge amount of mana over time.

Mana restored per second - [17 %].

Channel Time - [6 seconds].

Cooldown - [75 seconds].

Mana Cost - [0].

###  **Arcane Barrage [D]**

Launches bolts of arcane energy at up to 3 enemy targets within 250 range, dealing damage and generating 1 Arcane Charge stack (Stacks 1) per target hit.

Damage - [70 + Spell Power\*0.7].

Cooldown - [12 seconds].

Mana Cost - [25].

###  **Presence of Mind [G]**

Causes your next 3 Arcane Blasts [Q] (Stacks 2) to be instant cast.

Cooldown - [45 seconds].

Mana Cost - [25].

###  **Alter Time [G]**

Alters the fabric of time, returning you to the position and life you had 5 seconds ago. Only works on boss fights.

Cooldown - [60 seconds].

Mana Cost - [15].

###  **Arcane Power [T]**

Temporarily increases your Spell Power by a great amount.

Spell Power Buff - [75 + Spell Power\*0.75].

Duration - [15 seconds].

Cooldown - [90 seconds].

Mana Cost - [60].

###  **Mastery: Savant**

Reduces cooldown of your Evocation [R] by [Mastery\*0.15].

Increases the maximum amount of Arcane Charges (Stacks 1) by [Mastery\*0.01] (rounds up).

## **Glyphs**

###  **Tier 1: Overpowered**

Arcane Power [T] also reduces mana costs of Arcane Missiles [W], Arcane Explosion [E], and Arcane Barrage [D] by 35%.

###  **Tier 2: Norgannon's Foresight**

Presence of Mind [F] also makes your Arcane Blast [Q] cost 0 mana.

###  **Tier 3: Clearcasting**

Every spell cast (except [G]) has a 10% chance to make next Arcane Missiles [W] to not consume Arcane Charges.