The EVIL

## Biography:

The [EVIL] is a Creature or Being of unimaginable and unfathomable power, Not even Gods or Otherworldly beings can ever hold a candle to it's true power or form. Death even fears the [EVIL] as it's life-force is like a never ending reservoir of energy that is truly limitless, Demons cower in it's presence and Angel can't even look it in the eyes. As the name [EVIL] suggests, This creature or Being is the true embodiment of the Omniverse.

However the [EVIL] doesn't fight for a cause, But for something to do out of boredom. Since it can foresee the future nothing can surprise it anymore and fights to just pass the time. The [EVIL] isn't bound by the laws and rules of Reality, because it is far bigger than reality itself. With it's unlimited knowledge and powers, It can and will do anything it wants and absolutely nothing and no one can stop it!!!

## Absolute:

**10th Dimension Physiology:**The user is absolutely everything: every single of infinite possibilities and probability, every of infinite reality, timeline, universe or dimension and everything within each of, i.e. absolutely all at once, no exceptions and limitations, all embodied in a single being. The user is essentially the 10th dimension: a single, timeless everything.
'*Absolute Exaggeration.User can exaggerate even absolutely anything '***by exaggerating their actions to do things out of this world things. For example, the user rubs their hands together, and by supernatural exaggeration they can create/generate fire and/or heat and manipulate it.**

**Abolishment:**User can abolish/overturn anything/everything, including laws, logic, physics, systems, concepts, dimensions, boundaries, phenomena, powers, principles, hierarchies, statuses, and/or even the grand design itself. User can change the nature of existence and how it functions, change how reality is defined and/or even let it fall away into nothingness by abolishing everything that held it together.

**Absolute Access:**User can gain access or entry to any location, place or time. They can easily gain access to places that are spatiolocked, temporal locked, spatial-temporal locked, isolated, closed, possibly even omnilocked locations. It doesn't matter where or what the location is, they can always find a way inside.

**Absolute Accuracy:**User possesses limitless accuracy, being able to react to and hit any/all targets, no matter how impossible/improbable/unlikely the odds are or fast it is. They can instantly react and zero-in on their target without even having too aim/look at or even be anywhere near their target; including making absolutely impossible hits/shots, perfect shots with their eyes closed or hands tied and/or even successfully hit homing targets and disrupted/ignored targets. This places the user above virtually all other beings in the universe in accuracy.

**Absolute Agility:**User possesses limitless agility, with their balance, bodily coordination, speed, reflexes and strength transcending virtually all other beings in the universe.

**Absolute Artillery:**The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for absolute attack powers or impose those effects on ranged weapons to enhance them.

**Absolute Assassination:**User possesses transcendent skill in the art of assassination, they can dispatch any target regardless of strength, status (even immortal or undead) and distance without a struggle, covering or not leaving any tracks.

**Absolute Athleticism:**The user possesses limitless acrobatic and gymnastic skills, having reached the absolute highest levels in speed, explosiveness, power, quickness, and other various acrobatic/gymnastic abilities.

**Absolute Attack:**User can create/use attacks that cannot be blocked, reduced, countered, negated or deflected by any means, defenses, armor and immunity. This ability is not dependent on physical factors like strength, but is instead based on the properties of the attack.

**Absolute Balance:**User possesses limitless balance capabilities, they never fall over, can balance in any position and they never have to worry about disorientation, vertigo, nausea and so on. They can move easily on fast moving and violently shaking surfaces as well, no matter how quickly they may move.

**Absolute Beauty:**The user possesses the rarest type of beauty there is (pure infinite beauty), which is even higher up than supernatural beauty. No one, no matter how different their beauty standards may seem, cannot deny this person's beauty as truly unfathomable as this person possesses infinite beauty. Because of this, the user can use people to get what they so desire. Some people with this ability may even have magical abilities as a result of their beauty. Since this is the absolute form of any kind of beauty, the user possesses some if not all abilities/powers based on beauty, allowing them to gain a higher advantage.

**Absolute Body:**User has a supreme physical condition. Their strength, speed, and durability are vastly superior to that of all other beings in their universe, even those with the highest levels of Supernatural Body.

**Absolute Buying:**User can buy/barter for absolutely anything, for them absolutely everything has value and can be bought, including people, concepts, elements of reality, etc.. Buying may require communion with anthropomorphic personifications of certain concepts or bartering with something other than paper money. Users can give things their souls, their money, or their lives for any amount of services for a different concept.

**Absolute Change:**The user can change absolutely anything/everything, either completely or partially, permanently or temporarily, from physical things like humans and objects to metaphysical things like concepts and logic, etc. They can choose what they want to change, and what they will change, for example: changing an insect into a transcendent being or change themselves without limits. The user can even change anything no matter how immutable and unchangeable, without any protection nor exception of any kind not even if they exist outside of everything.

**Absolute Charisma:**The user possesses the highest level of charm they can obtain in existence. They are able to sway any sentient being to completely agree with them on a biased argument or to join their cause. Natural or supernatural, conceptual or metaphysical, anything with a sentient mind is vulnerable to the user's immense charm.

**Absolute Combat:**Users have achieved the highest level of combat proficiency (armed and unarmed) and are capable of performing superhuman/supernatural feats far beyond normal boundaries. Masters of this ability have acquired a state of mental, physical, and spiritual balance, making them even capable of defeating enemies with their mere presence. Their combat skills are completely unmatched by anyone who came before or who will come afterward, making them one of the most powerful opponents and a force to be reckoned with.

**Absolute Command:**The user can impose irresistible commands upon any kind of existence, natural and supernatural, living and non-living. Though commands are usually spoken, the user's intentions are what truly matters. They can impose complex commands with a single word, through a specific gesture or a sheer act of will, unquestioningly bending anything and everything to their will.

**Absolute Condition:**User has a supreme mental and physical condition. Their strength, speed, durability, and intellect are vastly superior to that of all other beings in their universe, even those with Supernatural Condition. Their other abilities, if applicable, are often at Absolute levels.

**Absolute Constant Velocity:**User can make anything move at a constant speed regardless of any force that acts on it, they could take any item and make them pierce through objects regardless of the relative speed. It doesn't matter if the target is moving at an extremely slow pace or if the target isn't even moving at all, so long as some part of them is physically moved, like poking their cheek (moving the face). This power only works in accordance to the user's own relative location, meaning that even though the Earth is spinning at high speeds, along with all of its inhabitants, it doesn't count as moving. If the user cancels their power on the target object, it will come to a complete stop, regardless of how fast it was going. Because of this using this power on oncoming attacks and quickly cancelling it will make any force halt.

**Absolute Contract:**The user can create and enforce any type of contract/pact with absolutely anything, even with themselves; dictating every condition therein, including qualifiers in the event one-or-more of the parties would - or even could - somehow break the contract/pact. The conditions imposed by the contact/pact are absolute; and will always, inevitably, come to pass, no matter the conditions so dictated. The contract/pact cannot be negated, nullified or undone by any exterior force or being, save by the user.

**Absolute Counter:**User can perform a counter-attack that not only protect them from all forms of attack but also, at the same time, return to their enemy an unblockable attack, and in some case, can instantly kill the enemy.

**Absolute Cuteness:**The user possesses a level of cuteness which exceeds all others, possibly being/becoming *the*cutest thing. The user can use their overwhelming cuteness to control and affect others. This power can be used two ways: The user can possess sincere adorability, an innocence whose cuteness is pure and benevolent, a user like this could possess this ability without even realizing it. Or the user could be malevolent, using their overwhelming, hypnotic cuteness as a weapon to manipulate people.

**Absolute Darkness:**The user is able to create a field of absolute impenetrable darkness that completely negates sight and may also dull or even completely negate the other senses. They are potentially able to generate darkness so intense it can completely obliterate objects in its path.

**Absolute Defense:**The user possesses a defense that cannot be breached by any attack, giving them protection from all attacks, regardless of types, magnitude, and/or directions.

**Absolute Destruction:**The user can destroy everything without limits, from concepts, boundaries and causation, to studies like metaphysics and science, even irrational "concepts" like the fabric of nothingness or the totality itself.

**Absolute Dexterity:**User possesses limitless dexterity, allowing them to perform amazing feats of finesse, coordination and precision.

**Absolute Embodiment:**User embodies the state of being complete or absolute. Being complete means having all the necessary or appropriate parts so this power does not mean you embody everything just things of an absolute nature. Because of the users absolute nature they are free from any thing that would be deemed superfluous or wasteful. This translates to the user being without any major weaknesses or limitations.

**Absolute Energy Absorption:**The users body is capable of containing an infinite amount of energy, they can absorb as much as they want. This can allow the user the energy required to use other superhuman abilities, survive long amounts of time without food, or output energy for long periods of time.

**Absolute Evasion:**The user can dodge/evade everything/anything, including physical attacks, powers that manipulate the mind, space, time, gravity, physics, spiritual, biological, probability, motion, reality, etc. They can dodge multiple attacks that leave little or no room to get around or through or dodge many attacks such as thousands, perhaps millions of attacks attacking the user at once.

**Absolute Existence:**The user has complete control of their own existence. The user is beyond all there is, even reason, physics, and logic. No rule or law can apply to them other than their own. The user can also rewrite themselves on any level, at any time, anywhere, without any limit of any kind. They can even change/rewrite their own fundamental nature/structure. This allows the user access to any ability in existence, said abilities being as absolute as their maker/wielder.

**Absolute Explosion:**The user can create explosions that can destroy absolutely anything and everything, with absolutely nothing can defend against it. The attack can cause explosions that destroy opponents of any form, whether they be immortal or the hardest substance in existence. It can also reach every plane of existence, whether it be space and time or alternate and pocket dimensions. The attack can affect the target no matter what as it is an omnipresential attack that can explode through all timeline and parallel dimensions. Intangibility cannot evade the attack as it explodes past the "intangible" defense and strikes the physical being beneath it. The user can cause explosions that burst through intangible objects as well. This power also explodes through metaphysical concepts such as reality and illusion, allowing one to either dispel and destroy illusions of any level or explode through the barrier between the two and allow imagination to become reality or vice versa. Dreams and memories can also be caused to explode, allowing one to escape from being trapped in nightmares and the mental world. Conceptual locations and beings such as heaven or hell, living or spiritual, and gods or devils, are also be affected by this ability.

**Absolute Filtration:**User can completely filter/remove anything/everything from their body, including things that are impossible to filter out or remove such as adaptive toxins/viruses and other effects that nullify the ability to filter/remove them.

**Absolute Flexibility:**User possesses limitless flexibility, allowing them to contort/flex and move their bodies in any way imaginable/unimaginable. Being able to fit inside openings that are smaller or bigger then they are, rotate their bodies more then 360 degrees, stretch/move their limbs in erratic patterns, and/or even breaking their bones or snapping their neck does nothing to them, and more. This places the user above virtually all other beings in the universe in flexibility. Unlike Elasticity. User may still have bones, muscles, and/or joints, but may act and move in ways that seem like they don't have them anymore.

**Absolute Force Manipulation:**User can create, manipulate and shape force in all its forms, whether physical, transcendent, natural, spiritual, mental, cosmic, etc. i.e. all the absolute forces the make up the flow and nature of reality. They can turn a tornado into a gentle breeze, bring a raging tsunami to a halt or annihilate an continent simply by slamming ones palm into the earth, provided the user understands the natural forces required for continental destruction. User can bring all supernatural powers and activity in the area to a complete standstill by denying them all the force they rely upon to function.

**Absolute Gambling:**User can gamble with/for anything, including things like, power, love, youth, obedience, etc.

**Absolute Growth Inducement:**The user can make anything grow, from physical things, (size of being/object, quantity, quality, etc.), intangible (sound, light, air, etc), to conceptual (probability), etc.

**Absolute Health:**Users are the pinnacle of physical, mental, social, spiritual, emotional, and sexual health, far superior than most other beings of their universe; also being completely immune to disorders, diseases, disabilities, etc; and, possessing an absolute metabolic rate. Beings with **Absolute Health** are either immune to most forms of damage (usually from "*lesser beings*") or so highly resistant that only an equal or superior force is able to cause harm. Overall, the user's health is so close to being invulnerable that it may be indistinguishable from that separate ability.

**Absolute Hearing:**User is not limited to just the average range of enhanced hearing, they can hear everything that goes on in the world, or the entire galaxy, or even the entire universe. They can do more than just hear everything that goes on, they can even hear the thoughts of anyone and everyone (not to be confused with Telepathy) as well as being able to bypass time itself and hear the past and future.

**Absolute Hot Inducement:**The user can elevate the thermodynamic temperature of their surroundings to absolute hot, which has been theorised to be the Planck Temperature ((1.417 × 1033 K, or 142,000 billion billion billion kelvin/142 decillion kelvin). Physics based on Einstein’s universal model start to come apart at the seams when that temperature is reached. At temperatures that high, particle energies increase to a point where their gravitational forces are as substantial as any other kinds of fundamental forces. Gravity, electromagnetism, strong nuclear forces and weak nuclear forces combine into a single, unified force.

**Absolute Illusion:**The user is able to generate illusions that are realistic to the point where they can confuse all the senses of the target, making it impossible to break free unless willed by the user. They can also create illusions on a large scale, from a small region to planetary or galactic region, etc.

**Absolute Immortality:**The user is absolutely immortal, and can not die, age, get sick, be permanently wounded, is absolutely self-sustained and, as their mind and soul are as immortal as their biological bodies, they are immune to mental/spiritual damage. Any injuries the user suffers immediately heal, even if the user's body is disintegrated or blown up or completely erased and even if the user is completely destroyed to the sub-atomic level, they will still return to life. Alternately, some users are absolutely immune to all harm, and can never die from any natural causes. The user's existence and soul become completely free and independent of even the concept of reality, making them unbound to the subjects of life, death, and manipulations. Also, the power cannot be removed, rendered truly perfect and absolute.

**Absolute Intelligence:**The user's intellectual faculties (mental capacity and concentration, mental calculation and computation, cognition and competence, wit and ingenuity, memory capacity, mental perception, mental focus, thought processing, learning capacity, deductive reasoning, visualization, analyzation, composure, instinct, awareness, knowledge, creativity, intuition, mentality, etc.) transcend virtually all other sentient beings in their universe. This power differs from Omniscience in that the user has, essentially, a limitless IQ and intellectual capacity, and still has to *learn* rather than have innate knowledge of everything. This is the greatest, most supreme level of intellect a being can attain.

**Absolute Invulnerability:**The user is immune to any/all kinds of damage, be it physical (internal and external), mental, spiritual, metaphysical/pataphysical/supernatural, and even conceptual. Death due to old age (as opposed to preemptive death) is seemingly literally one of the only causes of death to the user.

**Absolute Law Manipulation:**The user has the power to make, change, destroy or redefine any/all kind of rule/law, including physical, scientific, magical, divine, metaphysical or conceptual, granting them control over all limits, including their own.

**Absolute Leap:**User can leap unlimited distance, jump between/over planets, travel intergalactic or greater distances and perform other amazing feats.

**Absolute Life Creation:**The user can create any form of life or entity, of all shapes, sizes and abilities. With any type of attribute or characteristics. Unlike Life Creation, the user does not have any kind of limits when it comes to creating life, even creating beings that are superior to the user.

**Absolute Life Inducement:**User can give life to absolutely anyone and anything, even to amortal or undetermined beings, objects, the dead, powers, elemental forces, concepts, metaphysical things, etc.

**Absolute Life Manipulation:**User can create, shape and manipulate the lives of any/all things, including mortals, amortals, undetermined beings, eldritch horrors, inanimate objects, concepts/conceptual beings, the dead, phenomena, transcendent beings, formless/omnipresent entities, and/or even Supreme Beings. User can bestow/grant/induce life or end, resurrect, change it, etc. Anything/Anyone that can even remotely or loosely be defined as being alive/living can be manipulated and shaped by this power.

**Absolute Light:**The user can create a field of absolute light that blinds the targets either temporarily or permanently and may also dull or even completely negate the other senses. They are potentially able to generate light so intense it can completely obliterate objects in its path without heat.

**Absolute Lock Manipulation:**The user can lock/unlock anything, whether it's for locking up everyone and everything (by any means) or releasing/unlocking the hidden potentials and inner powers of others thus becoming a variant of this ability.

**Absolute Lung Capacity:**User possesses a limitless lung capacity, allowing them to hold their breath indefinitely, inhale/exhale forever, suck in anything/everything without having to stop, survive Deoxygenation, and potentially cause hurricanes or worse with merely the force of ones breathing. This places the user above virtually all other beings in their universe in lung capacity.

**Absolute Manipulation:**User can create, shape and manipulate Absolutes, the complete, unchanging, eternal/infinite and highest aspects, qualities or properties of things. Allowing them to manipulate the supreme and unfettered aspects of anything/everything, including space, time, form/shape, dimensions/realities, laws/rules, attributes/traits, systems, life/death, creation/destruction etc.

**Absolute Mind:**User's mental attributes are at the absolute peak, vastly superior to that of all other beings in their universe, even those with Supernatural Mind.

**Absolute Physical Law Manipulation:**User can alter, create, manipulate, and rewrite physical laws out there in all realities, changing them so that they are different in each reality and not what they normally are. The physical laws are the user's to command, no matter where they are.

**Absolute Piercing:**The user can pierce through absolutely anything and everything, which absolutely nothing can defend against it. The attack can pierce down opponents of any form, whether they be immortal, invulnerable, or the hardest substance in existence. It can also reach every plane of existence, whether it be space and time or alternate and pocket dimensions. The attack can affect the target no matter what it is, as it is an omnipresential attack that can pierce through all timeline and parallel dimensions. Intangibility cannot evade the attack as it pierces past the "intangible" defense and strikes the physical being beneath it. The user can pierce through intangible elements such as fire and water, causing them to split apart as oppose to a normal piercing attack which would allow them to simply reform. This power also pierces through metaphysical concepts such as reality and illusion, allowing one to either dispel and destroy illusions of any level or pierce through the barrier between the two and allow imagination to become reality or vice versa. Dreams and memories can also be pierced, allowing one to escape from being trapped in nightmares and the mental world. Conceptual locations and beings such as heaven or hell, living or spiritual, and gods or devils, are also be affected by this ability.

**Absolute Potential:**The user has unlimited potential and capacity for growth and learning, allowing them to learn/master absolutely anything they want, regardless of their skills, personality, species, etc. They have no ceiling to what they can learn and no limitations on what they can develop, allowing them to develop endlessly in any and all areas, and can attain all powers naturally.

**Absolute Psionic Power:**The user possesses absolute psychic power, tapping into infinite/absolute, pure, raw psionic might, and achieving an unimaginable level of psychic power, capabilities, and precision that surpasses any and all other psionic by an incredible margin. Unlike Omni-Magic, Physical Godhood, and Psychopotence, the user's Nigh-Omnipotent level of power is *purely* psionic, achieved through unique circumstances, or extreme training. The user is empowered by all other users of psionic, and psionic energies/forces, they could be the mightiest psionic being across all universes, planes, and realms, and have a mind which exists everywhere and anywhere.

**Absolute Recreation:**User can recreate perfectly anything/everything to the exact state it was in before it was destroyed, such as recreating a person who died in every single detail from their memories, personality, thoughts, their body as it originally was, powers, soul, every detail would be recreated, even down to the molecules and atoms that made them up. The user can recreate something even if there was no trace of it left to recreate, even if the pattern used to create it in the first place was destroyed, even if the building blocks used to create it (molecules, atoms, etc) were completely and utterly gone, it could still be recreated, even if the only thing left of the object, person, place, etc was a distant and fading memory, in fact even if there wasn't even *that* to go off of the user could still recreate it. They can even recreate something that was wiped out by elimination or decreation. Unlike restoration, which simply restores anything to its original state, this focuses on recreating it instead of resetting it back to normal.

**Absolute Reflexes:**User possesses limitless reflexes, being able to react to everything there is, no matter how fast it comes. They can react at any speed and change actions on the fly at faster-than-blinding speeds. This places the user above virtually all other beings in the universe in reaction time.

**Absolute Reincarnation:**User can reincarnate instantly after their death, obliteration, demise, coma, etc. with all their powers, memories, abilities, etc. they have attained in their lifetimes.

**Absolute Restoration:**User can restore *anything/everything* back to its natural/original state with absolutely no flaws or mistakes in the process, regardless how badly destroyed the target is. They can undo powers that can be otherwise apocalyptic, reverse altered effects, restore destroyed souls, resurrect/heal any damage to emotional, spiritual, physical and restore everything annihilated by Nonexistence. Absolute Restoration is a specialized variation of Omnipotence: complete absolute without boundaries and concentrated on countering the ill effects factors/powers that annihilate and/or alter, completely restoring anything back the way it was. Absolute Restoration can reestablish everything straight from the origin point of things from the moment it has been destroyed/altered making it impossible for anything being restored to ever be effected again. In spite of the restoring capabilities, Absolute Restoration has a similar effect to that of Nonexistence that is focus on the cause of an alteration/destruction, by restoring everything back to what thing was AB may have to erase the cause that was never meant to be.

**Absolute Senses:**The user is able to have all senses enhanced to an infinite scale, allowing them to see, smell, hear and otherwise limitlessly sense everything in existence, including conceptual forces and even immaterial beings/entities.

**Absolute Shield Construction:**The user can construct shields and shield-like objects that protect against everything.

**Absolute Sight:**User is not limited to just the average range of enhanced seeing, they can see everything that goes on in the world, or even the entire galaxy, or maybe the entire universe. They can do more than just see everything that goes on, they can see the thoughts of anyone and everyone (not to be confused with Telepathy) and bypass time itself and can see the future and past.

**Absolute Slicing:**The user can cut through absolutely anything and everything, which absolutely nothing can defend against. The attack can cut down opponents of any form, whether they be immortal, invulnerable, or the hardest substance in existence. It can also reach every plane of existence, whether it be space and time or alternate and pocket dimensions. The cut can affect the target no matter what it is, as it is an Omnipresential attack that can slash through all timelines and parallel dimensions. Intangibility cannot evade the attack as it cuts past the "intangible" defense and strikes the physical being beneath it. The user can slash through intangible elements such as fire and water, causing them to split apart as oppose to a normal cut which would simply allow them to reform. This power also slashes through metaphysical concepts such as reality and illusion, allowing one to either dispel and destroy illusions of any level or slit through the barrier between the two and allow imagination to become reality or vice versa. Dreams and memories can also be cut, allowing one to escape from being trapped in nightmares and the mental world. Conceptual locations and beings such as heaven or hell, living or spiritual, and gods or devils, are also affected by this ability.

**Absolute Speed:**User can move at speeds that not even the most attuned of beings can grasp and outrun or avoid anything an opponent can use against the user. The user can move at infinite velocities, allowing user to surpass and perceive light speed movements and move at speeds that allow them to move past time and space itself. Users of this level are completely immune to speed affecting powers such as Speed Cancellation and Speed Theft.

**Absolute Stamina:**The user possesses limitless physical energy, stamina and vitality, is essentially untiring and can keep working, fighting, mowing, etc. at optimal efficiency under any circumstances and for an unlimited duration due to the fact that their stamina can precedingly regenerate.

**Absolute Storage:**The user has an unlimited storage capacity and can store anything as well as manipulate everything that has something to do with storing, imprisoning, binding, sealing, etc. users of this power can store anything or anyone without any limitations of any kind such as time, amount or mass.

**Absolute Strength:**The user is able to go toe-to-toe and even surpass the strongest of beings with nothing but the raw force of their physical blows. Any level of weight the user needs to lift or move is irrelevant as their body can emit limitless amount of force that can repel an object of any mass. With this ability, the user could travel massive distances in a single jump, unleash strikes of unparalleled might, obliterate massive life forms with one hit, cause destructive quakes by smashing the ground, shatter planets with their fists, tear through/create space-time anomalies with their strength, etc. It should also be noted that they are immune to all powers that could manipulate, affect or rob them of their strength.

**Absolute Survivability:**User can survive anything, death cannot fully take them and the slightest bit of life-force will always remain when it should *be* impossible, even managing to fully recover. Their resilience is so staggering that even reality warping or existence erasure may not be enough to keep them down.

**Absolute Thievery:**Users of this skill are considered the ultimate thieves, able to steal anything and everything (concepts, landmarks, natural elements/forces, intangible objects, physics, laws, themselves, etc.), they are able to not only hide in shadows but even in plain sight, they can slip into spaces that should be physically impossible to fit/slip into, and they can even steal without even having to be present at a location. Users of this power are immune to and can bypass Theft Nullification.

**Absolute Unarmed Combat:**User has reached the pinnacle of hand-to-hand fighting prowess. They know everything about bare hand fighting and surpass any and all masters of combat of any form, having complete knowledge of the forms whether they be unknown, nigh-impossible to master, or forbidden and can also create their own forms of combat to throw off their enemies.

**Absolute Unpredictability:**User possesses an absolutely/infinitely chaotic and unpredictable nature, this makes them so inconstant in action that it actually causes them to warp, change or collapse the results of things such as reality, context, normalcy and even probabilities/variables. Literally no action, aspect or trait of the user can or could be predicted, including normal involuntary bodily functions such as blinking, breathing and even their heart rate/heartbeat. Trying to read or control their minds would likely only come back with an error message or simply unreadable nonsense. This also makes them highly resistant to powers such as Adoptive Muscle Memory, Certainty Inducement, Flawless Precognition, Prescience, Control Manipulation, and etc.

**Absolute Weapon Proficiency:**User of this ability has reached the pinnacle of armed fighting prowess. They know everything about fighting with a weapon and can surpass any and all masters of armed combat of any form, having complete knowledge of their wielded weapon whether they be unknown, nigh-impossible to master, or forbidden and can also create their own forms of armed combat to throw off their enemies.

**Absolute Will:**Absolute will is almost unlimited in its scope. Anything that exists can be manipulated, including, but not limited to: matter, energy, causality, emotion, etc. The user can grab hold of creation and twist, bend, sculpt, and re-sculpt it into whatever form that they desire or can imagine. Usually, the power to create something out of nothing is not at most users disposal, as a created universe, multiverse, or omniverse must first be in existence in order for the user to manipulate it. However, the user can twist reality in such a way that they mimic creation to an extent; i.e. projection of realistic illusions and bringing any form of fantasy to life through sheer force of will. So while the user cannot explicitly create, they can manipulate reality and bend rules to grant themselves the power to create, as well as a variety of other existing powers by rewriting their own nature simply by willing it to be so. Though this is unlikely and not the true nature of the power, it can be done. Concerning the nature of this power, it is seen as the shaping aspect of the construction of a reality. When a supreme being creates a universe, multiverse, or omniverse, this is the power that said being would use to put into order and manipulate the raw stuff of creation. This power is a sculptor of omni-existence on a supreme level, but not a creator. When this ability is possessed by a non-supreme being, said being is often seen as an existential usurper of creation, rather than a deity. So, to say that this power is limited only by the user's willpower would be redundant, as by nature the user of this power has an unlimited amount of willpower that he/ she can use to whatever effect that they desire. If creation is the blunt instrument of a supreme entity, then this power is the scalpel that fine-tunes all of omni-continuity. To summarize, this power is capable of manipulating creation as a whole without becoming one with it.

**Absolute Wisdom:**The user's intellectual faculties (memory, calculation, learning, creativity, etc.) transcend virtually all other sentient beings in their universe. They can always make the wisest decision regardless of any situation and can also avoid any further mistakes. This power is inferior to Omniscience as the user has essentially limitless wisdom, rather than having innate knowledge/experience of everything. User has the greatest, most supreme understanding and realization of concepts, people, things, events or situations, resulting in the ability to apply perceptions, judgements, and actions while keeping these understandings. It often requires control of one's emotional reactions (the "passions") so that universal principles, reasons, and knowledge prevail to determine one's actions. Wisdom is also the comprehension of what is true combined with optimum judgement as to what action to take. Great wisdom and understanding may be a quality of the user regardless of age and experience. level of wisdom a being can attain.

**Absolute Wish:**The user can grant any wishes of others or oneself without any limitations: no resource needed, no condition required, no limited number, no delays for use/reuse, and no exception whatsoever. They can grant very vague or even inconceivable/impossible wishes that will always come true no matter what, as the power will automatically make up for the user's personal limitations when granting them.

**Absolute Wits:**The user has a limitless thinking capacity, enabling them to adapt to any changing situations, always remaining calm and collected no matter the environment. They come up with an infinite amount of plans and ideas almost instantly, shrugging away the obstacles through sheer as well as limitless critical thinking effortlessly.

**Absolute Zero Inducement:**The user can reduce thermodynamic temperature of their surroundings to absolute zero (-459.67°F or -273.15°C), a physically impossible-to-reach state by normal means. Heat is generated via atomic motions, and even at extremely low temperatures, they continue to transfer energy; only when atoms completely stop moving is "absolute zero" achieved. While lowering the temperature by slowing molecular and atomic motion is the basics of freezing, to completely stop it is to completely bypass the Laws of Thermodynamics. At such extreme temperatures, events which do not normally occur in nature begin to happen, such as superconductivity and superfluidity, as well as breakdowns at the atomic level. Without atomic motion, the frozen object loses all electrical resistances and atomic cohesion, shattering at atomic level under the weight of its own mass. Since this affects matter at an atomic scale, it will destroy any physical target it makes contact with, regardless of their conventional durability.

**Almighty Law Creation:**User can create laws that are unbreakable by any means. Everything is subject to them, including Existence, Reality, Truth, and Logic.

**Almighty Link:**The user can access and manipulate the connection that links all powers that compose omnipotence, making this the fundamental force behind all collective abilities. User can control and access all the infinite associations, variations, combinations and sub-powers related to omnipotence's primal stage giving them absolute control over all powers.

**Alpha Reality:**The user has the absolute capability to possess limitless power over the Alpha Reality, the one encompassing all realities, giving the user the almighty abilities to manipulate any and all forms of reality.

**Anti Storage:**User cannot be absorbed, sealed, consumed, banished, imprisoned or affected by any type of storage power. In some cases users are too big to be contained others can just cause indigestion or overloading.

**Authority Embodiment:**The user of this power can embody authority, the power/right to give orders, make decisions, and enforce obedience. The user has the ability to manipulate the right and power to rule, of anything and everything in existence.

**Balance:**The user is in balance with all forces of universe itself and transcendent areas or location and control to its will. The user can control opposing forces at once like darkness and light, heaven and hell, existence and nothingness, creation and destruction. Advanced users can combine 2 opposing forces and not be harmed by any force or its effects. This power allows the user to be in between good and evil and develop a universal view beyond reason they can also affect many cosmic, mystical, physical concepts and be in balance with them giving them an equal status example concept of infinite and finite, reality and illusion. This ability grants infinite power and can adapt to anything.

**Boundless Influence:**User has connections/influence with anything/anyone/everything up to and/or including the author/supreme being. This gives them clout/pull over anything they wish and can force those higher powers to grant favors, requests, and even get them to change their mind and decisions/judgments about things that would normally be irreversible. User can summon anything they wish because of their connections to it. They may even be able to influence users of Freedom and Control Immunity due to their far-reaching connections. Unlike Omniarch, user may not actually rule or be in charge of anything, rather they simply influence the higher powers to grant them whatever they request because of their influence.

**Complete Arsenal:**User has an endless number of abilities/powers, covering every possible effect and countermeasure. They can use any existing power as well as those that are yet to be, as their complete power database includes all potential abilities. This power is similar to Meta Ability Creation, except that all possible and impossible abilities are already created, regardless of their level. User has complete mastery and exhaustive knowledge of all of their abilities, (nature, effect, characteristics, strengths/weakness, etc.) including knowing which ones are best suited for every situation, all possible combos, and can use them flawlessly, effectively and efficiently in any condition. User can instantly use and combine any number of them, often flooding their opponents with overwhelming torrents of highly efficient combinations.

**Composite Deity Physiology:**User can form a physical body formed out of the energies and bodies of divine entities and access the abilities of each individual being that make up the user's physical form. The user can also access the knowledge of these individualistic gods to gain vast amounts of knowledge as well as raw divine energy.

**Concept Destruction:**The user can destroy any/all forms of concepts.

**Conceptual Lordship:**User can manipulate all concepts, their principles and axioms, giving them form and power, either personally (embodiment) or externally (manifestation), and even infuse them into pre-existing objects, beings and places, changing and empowering them accordingly.The user is a conceptual being affiliated with concepts as a whole, meaning its power and existence are inextinguishable as long as a single one remains.

**Conceptual Self-Removal:**User lacks or can remove any trait of one's own existence. This power can function in two ways. Firstly, the user is either naturally without parts of their own existence, setting themselves as a strangeness within the laws of which they live. Secondly, the user can have control of the power, and selectively remove traits of their own existence, such as weakness, death, emotions, laws of nature any trait of their existence, be it physical, mental, magical, spiritual, or conceptual.

**Conceptual Transcendence:**User transcends all concepts, conceptual powers, definitions/meanings and/or forms of logic, allowing them to exist in a state outside of any perspective, understanding or method of classification. This not only prevents them from being influenced or affected by conceptual powers, it also grants them a form of total and absolute freedom as there are no longer any restrictions tying them down, as no concept can apply to them anymore. Since concepts are how we define and understand reality, the user is usually otherness, impossible, undetermined or nameless types of beings or entities.

**Connection Removal:**User can target and remove the connections that link together a target's powers and its source, removing their ability to ever use those powers again. This not only prevents them from using their powers, but may even cause them to forget they ever had those powers to begin with, this removes any/all connections and links that the user may have had to the source of their powers, even the smallest ones.Unlike erasure, this simply removes the connections/links to the power itself, so while the source of the power may still exist, it is no longer accessible to the target.

**Cosmic Guardian:**User is or can transform into a cosmic protector, a god like figure in many cases second only to the Supreme Creator, cosmic guardians are in charge of preserving and sustaining the multiverse from any threat and keep it balanced. Although possessing virtually omnipotent powers, a cosmic guardian may probably not be responsible for the creation or destruction of the universe as they only act as judge and enforcer of the universal laws. A cosmic guardian is not a physiology or trait but a status which one can either be born with, or ascend to become.

**Cosmic Order Manipulation:**User can create, shape and manipulate the cosmic order, the hierarchy of objects, entities, powers, ranks, concepts on a cosmic level/scale. Allowing them to define and control the order/precedence of things like gods, mortals, abstract beings, embodiments, transcendent entities, almighty objects, concepts/meta-concepts, variables, events/history/time, physical/natural forces/phenomena etc. They can change the cosmic order so that a lesser/weaker god came into existence before an abstract being or embodiment, switch the cosmic rankings so mortals can harm or kill transcendent beings, change the food-chain so that prey lifeforms are now the predators, and more.

**Destiny Manipulation:**User is able to perceive, shape and manipulate destiny allowing them to affect reality in several ways both overt and hidden. Many users have an object that is physical manifestation of this power, common forms being Book or Spindle and a cutting tool.

**Destiny Weaving:**User is able to perceive and control destiny allowing them to affect reality in several ways both overt and hidden by using weaving and other related activities/tools as conduits.

**Difference Manipulation:**User can manipulate differences, controlling the properties of anything they want, deciding which change that can and will takes place as change is simply *becoming different*. As difference is what define everything from everything else, giving them identity and meaning through the interplay of differences, this power can be said to has domination that encompasses all things.

**Dissolution:**User can cause dissolution in anything/everything (including energy, souls, matter, powers, time, space, abstract/intangible properties/concepts, etc.), completely dissolving and separating it so that it can never be whole again by effecting the fundamental structure of the target so that nothing on any level remains intact. Unlike Disintegration, things effected by dissolution can never be reformed/restored to their original state/structure, as they become to far broken down and scattered/spread out to ever rejoin again.

**Energylock Manipulation:**The user can create, shape and manipulate energy existing outside of universe or reality, converting one type of energy into another, storing it within their bodies and releasing upon command. They can create objects from pure energy or projected in other forms, using either for creation or destruction.

**Eternal Bond:**User has a eternal or infinite bond with someone/something, making them connected on a level beyond anything and everything. Allowing them to always be connected to each other as their bond transcends everything regardless of its nature including space, time, distance, separation from reality, death, non-existence, etc. This connection goes beyond soul-mates, beyond the collective unconscious, beyond even the fabric and foundations of reality. Users bond cannot be broken, destroyed, manipulated, removed, separated, or severed. Even if the users soul is destroyed the connection will remain, even if the users complete existence and/or memory is erased from reality/history the connection will still remain. Nothing can ever separate the users from each other or their bond with each other.

**Existential Perfection:**The user of this power is an existentially perfect being. While the user exists they are complete, absolute and infinite in all senses and aspects with no limitation that could possibly apply to them. Essentially making them totally unsurpassed by everything in all of living existence.

**Fictional Lordship:**User possess complete control over any/all fiction/fantasy/unreality, including fictional characters, powers, objects, creations, locations/environment/worlds, verses, etc. User can manipulate anything/everything involved or related with fantasy/fiction, they can potentially even change/make fiction into reality and/or vice versa.

**Flawless Clairvoyance:**User gains flawless direct visual information about everything there is in the world around them; objects, people, locations, and events, through means other than the user's physical sight, with no mistakes and 100% accuracy and certainty. Defences against ordinary Clairvoyance, including Psychic Falsification, Psychic Shadow, Tracking Evasion, etc., are ineffective.

**Flawless Indestructibility:**The users of this ability have no physical, spiritual or mental weaknesses, giving them immunity to everything harmful, essentially making them indestructible.

**This power can be achieved as the final result of such powers as:**

* *Absolute Will* - User wills their weaknesses into non-existence.
* *Freedom* - if the User achieves the state of freedom or is born free from everything.
* *Omni-Negation* - User negates all weaknesses becoming immutable to everything.
* *Superior Adaptation* - User adapts to the point they eliminate all weakness becoming impervious to all harm.

**Flawless Precognition:**User can foresee the exact futures, observe what will happen, and possess knowledge and insight of the events to come, with no mistakes and 100% certainty. Even if the future is changed by someone, it will mean nothing, as even the change on the future was already predicted by the user. Also, Precognitive Immunity does not protect the user against this power.

**Flux Manipulation:**User can create, shape and manipulate fluxes of fluctuations, or continuous, constant change. They can cause even reality to flux, causing everything to change from one form to another in many ways, or just control it if that something is already fluxing to begin with. The user causes everything to flux randomly and spontaneously.

**Immutability:**The user has absolute protection from any alteration or change, regardless of the source or cause, other than their own and retain the state they currently are.

**Magic Ascendancy:**The user possesses abilities beyond the laws and scope of magic, resulting in the user being of unfathomable power and capable of incredible feats; their powers are inexplicable to any form of magic and seemingly accomplish completely illogical/irrational actions/effects to it, while also being immune to any and all magical problems. The potential effects are innumerable in possibilities, as they can accomplish apparently everything imaginable with very little exposition as to how it is done. The scope of this power can range from slight nudges to brutal disruptions in scale.

**Matterlock Manipulation:**The user can create, shape and manipulate matter existing outside of universe or reality, converting one type of matter into another, storing it within their bodies and releasing upon command. They can create objects from pure matter or projected in other forms, using either for creation or destruction.

**Memory Condition:**User's condition enhanced by memories, allowing them to perform physical feats beyond imagination or understanding, like unlimited strength capable of damaging anything and infinite speed beyond measure. The more memories the user has access to the greater their powers become.

**Meta Ability Creation:**User can create any ability without any limitation and bestow it upon themselves, as well as others. They can notably create enhanced versions of existing abilities or specific countermeasures for any of them, and accumulate an unlimited number of abilities without any side-effect. Users can even take it further and thoroughly customise a power, like designing a power to only harm a certain thing or activate after a certain condition.

**Meta Art Manipulation:**The users can manipulate art without any limit, allowing them to manipulate the world and beyond as it were a work of art along with its aspects. They can also interact with their creation and manipulate them as well. They can create stories through their art and can control the principles of the world they create or live in, along with the infinite possibilities. It also allows the user to control what the person sees and think along with deceiving the person. However art isn't just about sight and colors it also is controlled by the other senses as well.

**Meta Crafting:**User can craft anything out of anything/everything, including physical, mental, spiritual, imaginary, abstract/conceptual materials and substances at incredible speed. They can forge anything they want including all powerful objects, conceptual tools, objects and weapons and anything else they want. Some are even able to craft and shape items out of nothingness itself.

**Meta Event Manipulation:**Like Event Manipulation, this power can alter the events of a person, place, thing or reality. However, unlike normal Event Manipulation, which only allows for manipulation of events of realities under the same timestream, this power can not only do the same thing, but can affect universes, dimensions and realities outside the user's timestream. No matter how different or strange the other universe, dimension or reality may be, the user can control their events. With this power, the user can have different universes outside the user's timestream interact with each other, or with the universe the user is currently in. They can change the progression of events in their timestream or outside it, causing them to make things happen or not happen, such as wars, stellar events, massacres, births, deaths, or any different kind of event there may be in their dimension or another.

**Meta Fate Manipulation:**User can perceive, shape and manipulate the destiny and fate of anything/anyone, including gods, demons, eldritch abominations, transcendent beings, entire worlds, universes and even realities. This allows them to control/decide anything and everything's destiny and fate. Some users may even be able to manipulate the destinies of users of freedom as well.

**Meta Gravity Manipulation:**User has absolute control over gravity, allowing them to manipulate the gravity of everything in the universe/multiverse, not mattering whether they are physical locations, such as higher dimensions, heaven or hell, or metaphysical locations such as the dreamworld. They can create gravitational effects that can even affect incorporeal and metaphysical life forms who are normally at an alternate plane of existence, such as dream sprites, ghosts, and deities.

**Meta Immunity Bypassing:**User can completely and perfectly bypass any and all immunities in existence regardless of its type, status, or level of power, including but not limited too: absolute, omni and meta-level powers.

**Meta Jinx:**User is cursed with misfortune so great it bends the nature of reality, making them the ultimate jinx. They are so unlucky that causing spontaneous natural disasters to occur wherever they go is considered on the low end of how bad their luck is. Examples of their limitless misfortune include causing hordes of undead rising from their graves whenever they walk by a graveyard/morgue, create calamity and chaos to their society, destroy everything around them, turning good luck charms into cursed/defiled objects, causing sudden and spontaneous deaths, etc. Their luck is so bad that Luck Erasure only reduces the severity of it, rather then remove it entirely. Their luck may be so terrible that not even death can release them from it, causing it continue on with them in the either the afterlife or the grave or simply curse them to live forever, forcing them to live with their unfortunate situation for all eternity.

**Meta Luck:**User is blessed with levels of luck so great that it bends the very structures of reality, constantly rearranging them to their advantage, whether they want it or not. Their luck affects them to the point where probability means nothing, as in they are immune and unaffected by the laws of causality, live life without consequences, are fated for wealth and riches, forge their own paths to whatever their heart's desires and fulfill their every wish, etc. This allows users amazing success in all activities and aspects of life, to surpass the most impossible odds, conquer the most difficult of tasks and trials, and even defeat the most unbeatable opponents. Their luck may be so powerful that no force within their universe or reality can take it from them, not even death, allowing their luck to be carried on into the afterlife or into their next life if or when they pass on. Luck Erasure will only reduce its effectiveness temporarily, rather than permanently removing it entirely.

**Meta Lust Inducement:**The user can create and utilize an overpowering aphrodisiac that is capable of sexually arousing anything and making them ravenously crave sexual interaction, regardless if they can feel love or pleasure, with anything once it is introduced into the target's system. This power works on both genders, their sexual interest and people of any age, even genderless beings. Also works on aliens and those with radically different biology.

**Meta Matter Manipulation:**The user can create, shape, manipulate, summon, destroy and customise all possible forms of matter, whether organic or inorganic, baryonic or non-baryonic, etc. This also extends to “exotic matter”, such as dark matter; antimatter; tachyons; and other highly theoretical forms of matter. They can manipulate matter from alternate timelines, dimensions, universes, etc., using their immense power to pluck it from one of the aforementioned categories and materialize it to their location. Along with this, the user can also create new types of matter and imbue them with properties of their choosing, creating matter not of the normal variety. For example, a user could create matter that grants powers to its wielder or matter that has properties or a structure that defies the established laws of physics. At their strongest, the user can manipulate quantum foam, the smallest level and foundation of reality as we currently know it.

**Meta Memory Manipulation:**User can create, shape and manipulate all memories/forms of memory, including muscle, cellular, genetic, dream, abstract/conceptual, elemental, inanimate, phenomena, etc. They can access and manipulate memories of things other than people, including those of objects, plants, bacteria/viruses, the dead, machines, environments, entire worlds, realities or universes, etc. User can access/recall and shape memories that happened so long ago that they have been forgotten not only by the gods/transcendent beings but have been completely lost, potentially even accessing memories that happened at the beginning of time or whatever came before it. They can manipulate memories that have yet to happen or stabilize into a coherent form such as memories of the future or of future events. They can affect different timelines, parallel worlds, alternate universes and/or memories of places that exist outside of/beyond reality/existence. All memories of anything/everything can be accessed, read, suppressed, erased/destroyed, controlled/shaped, or created regardless of its nature or whenever or wherever it occurred.

**Meta Power Destruction:**User can completely destroy any and all powers, including absolute, omni and meta-level powers.

**Meta Power Immunity:**User is completely and perfectly immune to any and all powers in existence regardless of its type, status, or level of power, including but not limited too: absolute, omni and meta-level powers.

**Meta Power Manipulation:**The user can create, shape, modify, remove and manipulate any/all powers without limits of any kind, including meta, nigh, omni and even omnipotent powers by controlling the fundamental force that all powers are created from.

**Meta Power Negation:**User can completely negate any and all powers, including absolute, omni and meta-level powers.

**Meta Power Reflection:**The user can reflect any/all powers and abilities that are used against them without being harmed or affected regardless of their nature, type or level of power, including absolute powers, conceptual powers, totality/omnipresential attacks and perhaps even total destruction (unless the source of the reflection is specifically targeted before the reversal can take place). This serves as an absolutely unbeatable and unstoppable form of self-defense and counter-attack, allowing the user to reflect any/every power that is used on them and turn it against their target without fail.

**Meta Power Transferal:**User can transfer any powers between anyone/anything, including people, objects, locations, inanimate materials, themselves, others, etc. They can store the powers within themselves and swap/transfer them anywhere, anywhen, anyhow and regardless of distance, time, location, state of being, even if the powers are anchored or normally impossible to transfer. User can transfer powers to someone/something that's no longer alive, exists in an alternate timeline, a timeline that no longer exists, that's isolated from/outside of existence, into inanimate objects, into something that normally consumes or destroys any powers that are used against it, and so on. Some users can transfer powers even if it would cause a paradox to happen or erase the event of the power being transferred in the first place. Time, distance, location, status, desire or lack of desire, nature of the power is no obstacle to this power or what it can, should, would or will work on.

**Meta Probability Manipulation:**User can manipulate all kinds of probabilities, of all nature and scale, increasing the possibilities exponentially, including the quantum level, which fluctuations underlay everything in material universes, and the metaphysical level, which is essentially the quantum equivalent in non-material realms. This allows users to achieve virtually any effect, as long as it isn't absolutely out of the realm of probabilities.

**Meta Regeneration:**The user can heal from anything completely, even if there is absolutely nothing remaining of the body. One will be as frail and vulnerable as before, but every injury shall cease; critical injuries will be healed in a matter of seconds. Complete destruction results in complete restoration. All forms of cellular injuries and disease infection will be healed at metaphysical levels, rewritten all damage to a mere dream, even if said injuries appeared before the regeneration powers are obtained, such as heredity illnesses and unformed limbs. Because the cells and telomere lengths will not shorten in any way, they do not age and all forms of sustenance intake required is utterly removed. User is immune to drugs, disease, and all harmful foreign substances, and will be forever in their optimal health and physical prime. The regeneration will extend to one's mental, emotional, spiritual and temporal existence as much as their physical state, rendering all damage to the mind, soul and timeline to be restored to its perfect working state, and blocking one's mind from any attacks or invasive attempts. The user may even reappear at a different spatial position upon regeneration, evading any potential jamming into the body.

**Meta Resurrection:**User can resurrect themselves or others regardless of what has happened to them, including whether or not they are erased, destroyed, disintegrated, nonexistent, removed, denied, negated, etc., in mass levels if necessary. No matter the condition/state of the target they can be perfectly revived every time without fail.

**Meta Space Manipulation:**The user can manipulate space of any and all realities and dimensions, whether they are physical spatial locations — such as the fourth dimension, another timeline, heaven or hell — or metaphysical spaces — such as into a dream realm, into a painting, or even between fantasy and reality. Some examples of this power can be: Causing the space inside a painting world to expand or distort; teleporting anything from a dream or fantasy to reality and vice-versa; and creating tears and portals within the boundaries of space to interconnect multiple spaces together. By manipulating and removing the boundaries between metaphysical spaces, one can essentially undermine the fabrics of reality. With this power in mind, the user can create spatial effects that can even affect incorporeal and metaphysical life forms who are normally at an alternate plane of existence, such as dream sprites, ghosts, and deities.

**Meta Space-Time Manipulation:**The user can manipulate the space-time continuum of every reality, whether it be a higher dimension, a parallel universe, a dream world, etc. They are able to bend, distort, and alter the very fabric of existence anywhere and everywhere to their desire, even locations where time and space may not even exist. This includes the boundaries that separate the differing worlds and planes from one another, which can be utilized to reach cosmic endeavors. Such as combining timelines, merging worlds and locations, even switching/replacing things between dimensions. In essence, the user is able to exploit anything within the confines of the multiverse for their benefit.

**Meta Summoning:**User can summon any and every kind of object or entity, with any traits and abilities of any level from anywhere/everywhere. The entities may enter in symbiosis with the user to assist as advisers, guardians or power-sources, or emerge into existence to carry out more tangible tasks. They may have a will of their own or act as extensions of the user, their minds are usually connected to better serve them. All summons share an absolute and unbreakable loyalty towards the user, being fundamentally incapable of disobeying their orders or turning against them.

**Meta Teleportation:**User can teleport *anything* to *anywhere*: any place and time they desire, including physical locations such as: in a locked room, in Space, in Heaven, or in Hell, as well as metaphysical places such as: inside a dream, inside a heart, inside thoughts, or even inside people. This power also allows its users to teleport concepts into the physical world, like memories and thoughts, and bring anything into reality. Not to be confused with Omnipresence, which is the ability to be present everywhere and nowhere at once, this power can only allow things to be present in a single location and time.

**Meta Time Manipulation:**User can manipulate time of any/all realities, dimensions and universes, whether they are physical locations, such as higher dimensions, heaven or hell, or metaphysical locations such as the dreamworld. They can create temporal effects that can even affect incorporeal and metaphysical life forms who are normally at an alternate plane of existence, such as dream sprites, ghosts, and deities.

**Meta Trapping:**The user can trap or catch anything conceivable without fail.

**Meta Variable Manipulation:**User can manipulate and alter any variables, including those nonphysical and more abnormal in nature. Allowing the users influence and control beyond those that only exist in the physical realm. Examples of those in the more abnormal and nonphysical category includes, but not limited to: theoretical laws, philosophical ideas, and other notions of similar nature, to which users are allowed to enable/disable/modify/rewrite and in turn, can cause a tangible effect on reality in a potentially higher magnitude than just altering those of the physical existence. That said, there are a couple flaws, for one example, the user may accidentally cause an irreversible change if not careful, potentially causing massive damage to the variable, the world, or both. However, if used properly, many wonders can be achieved with this power, and with the world being the testing ground.

**Meta-Concept Manipulation:**The user has the capabilities to create and assume control of concepts that aren't of a general mind-scape, in other terms, the insane, illogical and irrational to name a few. These ideas are capable of infinite diversity as there are more things alien than there are that are well known or known at all. The concepts can vary from point to point so examples can include; a irrational form of causality, probabilities that surpass one hundred percent or lower than a absolute zero, go beyond boundaries and infinite or just make them nonexistent, create infinite hierarchy of infinites. In basic terms the user transcends all normal understanding. These "ideas", if they can even be called that anymore, are by default, inconceivable. This could mean a lot of things, it could possibly interfere with other concepts, or it could reside outside of the Omega Omnisphere (it's possible but not probable.) and even more. We can't fully understand it even if we tried, as it is alien and it won't be anymore if we were able to understand it, and that's what it is to the user, normal and probably along with everything else. So it isn't as much as alien to everyone *but* the user is what make the concept labeled such. Though since these are alien concepts, they may need to filter the concepts they use, for other's sake.

**Metaphysics Manipulation:**User can manipulate **Metaphysics** (from the Greek words μετά (metá) ("beyond", "upon" or "after") and φυσικά (physiká) ("physics")): the ability to deal with all things undetectable by the physical senses. Metaphysics includes science, and goes beyond it to encompass all aspects and dimensions of existence experienced as "reality". In the conscious evolution, metaphysics has taken its place as one of the most comprehensive and most effective means of gaining knowledge and understanding about the true nature of the physical Universe.

**Metapotence:**Users possess unfathomable power far beyond any reason and understanding, allowing them to achieve anything and everything without any limit, no matter how impossible or contradictory, completely overriding all other forces and abilities like they didn't exist at all.

**Nonexistent Realm Creation:**The user can create a void outside the space-time continuum where nothing can be created nor destroyed because there is nothing to create or destroy. There is no personality or individuality because beings cannot survive there. Even the concepts of reason, emotions, philosophy, reality, time and space, morality and even matter itself cannot exist in this realm. For anything that is engulfed by this realm, everything that once was becomes no more, because it will be forever erased by the overwhelming power/energies of Nonexistence. In relativity, this is usually caused by black holes, causing a rift between space and time, and the singular point of infinite gravity, thus matter and even light cease to exist.

**Omega Reality:**User can create, shape and manipulate with absolute authority the Omega Reality, the one encompassing the conclusion/finale to all realities and where all concepts end. Meaning they decide what happens to them all, such as whether or not they cease to exist, become something entirely new, where things all end up, were conflicts are all resolved, and etc. If the Alpha Reality is the origin for all realities and where they start from, then Omega Reality is where they all end up after their purpose has been served.

**Omni Corruption Inducement:**User can induce corruption in anything/everything, including natural forces, abstract/conceptual properties, people with pure hearts and souls, users of Purification, even things that are by their definitions are immune to or shouldn't even be able to be corrupted (such as the air or wind) would be affected, and etc. Due to the nature of the corruption/corruptive influence, all attempts at trying to purify the target would either fail or lead to an eternal stalemate.

**Omni Purification:**User can purify anything/everything, including natural forces, abstract/conceptual properties, people with dark hearts and souls, users of Corruption Inducement, even things that by the definition, immune to or shouldn't even be able to be purified (such as infernal entities or demonic powers) would be affected, and etc. Due to the nature of the purification/purifying influence, all attempts at corrupting the target would either fail or lead to an eternal stalemate.

**Omni-Absorption:**The user can absorb any/all concept, power, universal definition, law, boundary, etc., while removing it from the source, into their body and utilize it in some way.

**Omni-Action:**User can do everything at once, all across every moment of their life from birth to death. Every action/every consequence, which are usually merged together, are done in every situation the user is in. This can result in exerting multiple effects onto anything the user interacts with in any situation. Everything every alternate version of the user does will result in happening at the same time in any situation in the user's universe.

**Omni-Conversion:**User can permanently transform anything/everything into another species/creature, including things that are normally immune or resistant and/or are physically impossible to convert into other creatures (such as machines, ghosts/spiritual beings, eldritch horrors, formless entities, and even transcendent/abstract beings).They can even transform others that have already been converted into another race/species, and potentially even convert those that are already long dead, decayed and broken down into another creature.

**Omni-Element Manipulation:**User can create, shape and manipulate all the elements, be them artificial, natural, supernatural, psychical, physical, esoteric, fantasy, cosmic, universal, divine/transcendent, demonic, conceptual, metaphysical, primordial, etc. elements, having practically no limits on the amount or type of element they can absorb, combine, project or manipulate.

**Omni-Energy Manipulation:**User can create, shape and manipulate all feasible and imaginable forms of energy, having practically no limits on the amount or type of energy they can absorb, project or manipulate. By manipulating energy on the quantum level, they gain control over the fundamental forces of the universe. Manipulation of entropy and zero-point energy could yield an infinite power source. The user could possibly even manipulate the energy that controls superpowers, allowing for them to manipulate them. Since the user can manipulate all forms of energy, manipulation of magical and esoteric energies allow the user to replicate the effect of magic or spells, such as casting spells, teleporting, healing, etc. This also makes them immune to such powers, seeing as how they can absorb the magical energy powering spells, practically negating it.

**Omni-Negation:**The user can negate and nullify any/all concept, power, universal definition, law, boundary, etc. making them immune to anything and everything.

**Omni-Physics Manipulation:**The user can bend/manipulate physics of all forms, including Pataphysics and Metaphysics, Physics Manipulation, and Quantum Physics. This can include magic physics as well as natural physics.

**Omni-Reality Creation:**User can create and/or generate the Alpha Reality, the origin and source of all realities. Allowing them to create the origin of creation/existence itself, as the Alpha Reality is responsible for the existence of all realities and by extension Creation itself. As users of this are responsible for the existence of the Alpha Reality, they may transcend it as well.

**Omni-Removal:**The user can remove any and all concepts, powers, forces, universal definitions, laws and boundaries, etc. from anyone and anything. Unlike negating, where you neutralize the target by deactivating its abilities, this power simply removes them entirely.

**Omni-Telepathy:**The user can read/sense, communicate with, and control an infinite number of minds across all universes, planes and dimensions to essentially absolute degree.

**Omni-Weather Manipulation:**User can create, shape and manipulate all forms of weather including artificial, natural, supernatural, divine, demonic, esoteric, cosmic, empathic, metaphysical, conceptual, etc., having no limits on the amount or type of weather they can control/manipulate.

**Omnicounter:**Omnicounter allows the user to oppose to all things, beings or powers. The power is split into sections where it counters that all original positions with opposites. It opposes basically anything with its direct opposites e.g. existence with nonexistence, life with death, fire with water, or fake with real vice versa, but not fire with nonexistence or good with darkness etc.

**Omnifarious:**User has complete and absolute control over their own being, allowing them to manipulate their shape, density, size or to be solid, liquid, gaseous, or pure energy. They can spread their form into smaller segments that keep their ability to transform and recombine as they wish. User can take any form that they can imagine, independently from the laws of Physics and Logic. They aren't immune to external alterations, but can change back instantly, rendering such efforts meaningless. Their mind remains immune to all external alterations and is as flexible as their body while still remaining whole and fully functional even if the body is separated into millions of smaller parts acting independently. While external/environmental effects can affect users, they can simply take a form more adapted to the dangers and thus ignore most dangers or simply reform themselves. User cannot bestow themselves abilities but limitless Shapeshifting can mimic many such effects.

**Omnilock:**User resides outside of everything: space, time, non-space, non-time, duality, probability, improbability, possibility, impossibility, nonexistence, (absolute) nothingness, existence, etc. They cannot be affected by anything, even temporal paradox or reality warping; and are immune to virtually everything, even Universal Irreversibility and Ultimate Erasure.

**Omnipotence:Omnipotence** (from Latin: Omni Potens: "all power") is the ability to be almighty in every sense and aspect. The user can achieve and do absolutely anything without any limit or condition, including the *conceptually* impossible and logically impossible, like "bigger than infinity" or "making a squared circle". They possess all powers and everything beyond them, existing on level inconceivably above/beyond any other power/concept. Its one and only wielder (there can be only one in each fictional continuity, hence the "Above All") is fundamentally invincible, completely immune to all other powers, and able to defeat the combined might of all creation and its mightiest beings just by wanting it, without the slightest effort.

**Omnireplication:**The user can replicate anything such as themselves, objects, powers, and anything else they can imagine.

**Omniscience Bestowal:**The user is able to bestow Omniscience onto another being, giving them all knowing abilities at their disposal.

**Origin Manipulation:**User can create, be, alter and control the origin of everything. As nothing exists without origin, even nonexistence itself, this power is beyond all comprehension by any being one can ever know. By manipulating the origin, one can achieve absolutely anything, thus nothing is out of reach. Users can even become immune to nonexistence by becoming its very origin, therefore bypassing all effects.

**Otherness Manipulation:**User can manipulate otherness, or how unique something is compared to other things. With this power, one could make things so unique that they cannot be copied or mimicked by anyone else, or they could make things less unique and make them be like other things.

**Particle Manipulation:**The user can create, shape and manipulate particles, the basic units of energy and matter (such as molecules, atoms, protons, neutrons, electrons, ions, gravitons, tachyons, photons, etc). With this power the user can manipulate the entire universe because all things are composed of particles, ranging from the subatomic to the universal in scale.

**Pataphysics Manipulation:**User can manipulate Pataphysics: the ability to have control over the ineffable, the unknown and the unknowable, transcending metaphysical laws and boundaries. It also manipulates imaginary solutions, which symbolically attributes the properties of objects, described by their Virtuality, to their lineaments. The concepts are so ethereal that it doesn't have an unequivocal definition that passes easily from one state of apparent definition to another. Beyond truth, reality, and everything, this power is for all intents and purposes, all-powerful.

**Potentiality Lordship:**The user governs the potential of everything that is and isn't, thereby deciding whatever can and cannot happen - like whatever kind of interaction is able to take place, laying out a framework of impossibilities in the process that isn't opposable by any means, as to do so, the necessary potential is required in the first place.By governing potential, the user can make anything happen or not happen in whatever way *they* want; due to *their* absolute decree, any other scenario is completely impossible.

**Power Embodiment:**The user is the embodiment of supernatural power. They have free access to most, if not all, superpowers, and are able to manipulate the superpowers of others with little to no limit.

**Power Page Creation:**User can create new power/ability pages, allowing user to create any powers and abilities they desire. User is able to assign these powers and abilities to define the powersets of others, places, objects, etc, allowing for unknown, nonexistents, vagues or ill-defined powers and abilities to be known and existents. Users can create the exact definitions and capabilities of those powers and abilities, allowing them to define what powers and abilities are capable of doing, they can also decide who/what the users of those powers are. Furthermore, user can also decide the users of those powers, allowing them to grant and define the power of anyone and anything.

**Power Physiology:**User is made up of or can transform their body completely into the essence of power. Users' transformed form is anatomically identical to their normal form, aside of being made of power, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately user can transform into homogeneous matter, without any part of their form being more important than the other.

*Nigh Formed Power Beings* are or can change into mostly physical beings, with the power flowing through their being, fortifying their cells, bones and muscles. Their power is mostly focused to their bodies and while they gain some amount of-attacks, the changes and applications are mostly internal.

*Full-Formed Power Beings* are completely formed of power, without anything truly left from their physical form. They gain impressive control over their form and vast capacity to expel power in various ways.

**Prime Being:**The user is the origin and a demiurge of their race, making them essentially the most powerful among their race, having utmost power and authority over other beings of its kind. They aren't born but created. The prime beings do not always possess the power to create life forms, but possess the original or main gene that all others derive from. The user can even control or destroy their own species.

**Primordial Particle Manipulation:**The user can manipulate primordial particles, which are the building blocks of existence. This power has two classifications, one being the single potentiality of all things, and the second "merely" being the basic unit of primordial energy and matter. It is a unit of divine volition in its utmost conceivable state of simplicity. The unparticled matter that not only permeates all things but also impels them - and thus is all things within itself. A single, perfect pearl that was the sum of all things. *As Sum of All Things*: The user can manipulate the Primordial Particle, which is the initial state of all things. Even concepts such as magic, cosmic and primordial power, time, dreams, emotions. It all falls under one big category that is the primordial particle. It should be noted that "sum of all things" does not mean that these things existed within the particle from before time began, but the *potential* of these concepts and principles existed within it. *As Basic Unit*: The user can manipulate the primordial particles that act as the building blocks for everything, including the subsequent ancient matter and energy that would come afterward. Unlike regular particles, however, these do not exist in forms (photon, tachyon, etc) but are completely undifferentiated and singular.

**Prophecy Construction:**The user is able to create and predict prophecies, being able to re-write history and intervene with even godly affairs. They can set the course of a chain of events which will lead to some of the greatest moments in history and cause destinies to collide. This power is the only form to disrupt Destiny Manipulation itself.

**Reality Condition:**The user can possess a condition beyond logic or reason, able to perform physical feats beyond imagination, like limitless strength capable of tearing reality apart and infinite speed beyond any rational or scientific measurements. Mental abilities such as memory are also infinitely increased with no apparent limit.

**Reality Selection:**User can completely rewrite reality and all it's contents simply by choosing one of the infinite potential worlds or timelines that are available and then make the one chosen be the single "true" reality. Reverting everything else back into mere "What if" scenarios. The changes that could be made with this power are potentially endless in variety. Due to the fact that users are capable of altering anything in existence regardless of their target's size or composition. Whether they be defined or abstract, meager or grand, physical or mystical. As long as the probability isn't a complete zero, users are able to achieve all they desire. To put it in simple terms. If there is a type of world that you wish for and it happens to be possible one way or another, then you are not only able to make it real, but also make it be the only world that is to ever truly be real in all of existence.

**Science Ascendancy:**The user possesses abilities beyond the laws of science, resulting in the user being of unfathomable power and capable of incredible feats; their powers are inexplicable to any form of science and seemingly accomplish completely illogical/irrational actions/effects to it, while also being immune to any and all scientific opposition. The potential effects are innumerable in possibilities, as they can accomplish apparently everything imaginable with very little exposition as to how it is done. The scope of this power can range from slight nudges to brutal disruptions in scale.

**Science-Magic Ascendancy:**The user possesses abilities beyond the laws of science or magic, resulting in the user being of unfathomable power and capable of incredible feats; their powers are inexplicable to either side and seemingly accomplish completely illogical/irrational actions/effects to both. The potential effects are innumerable in possibilities, as they can accomplish apparently everything imaginable with very little exposition as to how it is done. The scope of this power can range from slight nudges to brutal disruptions in scale.

**Self Origin Manipulation:**User can manipulate their own origin, their birth, events, form, abilities and powers, etc. that they choose as their own, regardless of the outside influences. Basically, this power allows one to have indisputable sovereignty over every aspect of their existence so much so that their entire being answers to no one else save for their mandate alone.

**Separation:**User can divide/separate anything from concrete objects to abstract concepts. Everything/anything user separates cannot be fused back ever again by any other force except the user's own power.

**Soulmate Connection:**The user is connected, linked, associated, and/or bonded with their soulmate/soulmates. They know who their soulmate/s is/are, can empathize and harmonize with said soulmate/s, lack any struggle in expressing their feelings for them, share many, if not some characteristics in common with them, and understand one another without even talking. The user and their soulmate/s, by nature, are compassionate, caring, loving, and sympathetic toward one another, would get along quite well with each other, naturally share romantic feelings of love for one another, are meant for each other as a couple, are the bestest of friends, and love the other with all their heart, all their soul, all their mind, and all their strength.

**Superpower Evolution:**The user of this power can upgrade or evolve any kind of superpower, including enhancing one's physical and mental condition an unlimited number of times, to virtually any level of gaining new powers or form.

**Supreme Observation:**User can observe/view/watch everything, everywhere, everywhen, and everyhow at the exact same time and regardless of where or when it is or might be. They can view realities outside of the whole of existence, into dimensions shielding against every form of observation, see the lives and connections that tie together anything/everything and the thoughts and dreams of every creature/entity/demon/god or eldritch horror that exists or doesn't exist. They can view out into the boundless emptiness and nonexistence where isolated and lockedentities dwell. All that is, isn't, might, might not, could, could not, can, can't and won't exist is visible and laid bare before the user, and nothing can be hidden from their eyes. Unlike perception, which is the power to perceive anything/everything, this power only enables the user to observe/view/watch everything.

**Tetralogy:**The user has the ability to use the combined forces of science, magic, divinity and philosophy, giving the user potentially unlimited power over the four concepts. This power encompasses the four aspects that define reality and are used by any being to understand the universe and god itself.

**Total Drain:**User can drain/leech/siphon completely anything/everything of any/all forms of energy, possibly/potentially even down to the energy holding your atoms/molecules together. Making the target physically weaker, causing extreme fatigue or even leaving near death or breaking them down entirely while gaining their strength and stamina in the process. No matter how much energy, life-force or stamina the target may have, they can completely empty all of it in a single drain/leeching even if the target is at full health/peak capacity.

**Totality Manipulation:**The user can manipulate the concept of totality, and is capable of manipulating the entirety of anything. They can manipulate the totality, which is forever the largest thing conceptualized and imagined by any mind. It absolutely encompasses anything and everything, making the user essentially omnipotent. Even though the user can transcend everything and has power over everything too, they may or may not be the origin of it all.

**Transcendent Angel Physiology:**The user of this ability is a angelic being of godly power. The user's power is to be considered utterly fearsome as it's that which no angel or could ever hope to overcome or even equal. This gives the user the highest rank among the hosts of Heaven and even the potential to rule the entire universe, single-handedly with unchallengeable authority, or to even go as far as to having one's own creation, equal to the already existing one. The user is essentially the absolute pinnacle of all angels.

**Transition Manipulation:**User can create, shape and manipulate transitions, the passing from/of one state into another either permanently or temporarily. They can control any form of transition, including life into death, consciousness into unconsciousness, order into chaos, peace into war, uncertainty into certainty, etc.

**True Power:**User can unleash and amplify their hidden powers and dormant potential abilities to the fullest and greatest extent. This allows the user to unlock the power that lies within their very being, granting them feats that defy logic. When the user unlocks their true power, they are able to do just about anything that is tied to their abilities to levels unfathomable, and their power is potent that if the user is ever stripped of it, it is never truly gone, but merely locked away again. If users manage to unlock it again, the powers that were lost are regained even stronger than ever before depending on the resolve of the user. **Note:** One's power can be either magical, scientific, divine, etc, but in truth, it lacks any outside based forces/forms except on the user's sheer willpower alone. According to most legends, true power is an aspect of one's being, making it nearly impossible if not completely impossible to take away, and much like Potential Creation, it's neither random nor chosen, it's the immeasurable unbound internal power with transcending capacity to do anything, that lies dormant from within oneself. Legends also say that the true meaning of power is that sometimes it's not about mastering supernatural powers, but about mastering oneself. Basically, it means that those who know how to unleash and conquer their true self and nature, they can't be conquered by anyone else. Legends also proclaim that true power can only be found from within, and even though it dwells within everyone, only a few can harness it. Another important point, true power is unbound by the laws of magic, science, logic, and divinity, and is completely independent of such forces as well, for true power in it's purest form and capability is unimaginable to all but the person using such unfathomable power. True power in many legends also proved so mighty that it can gain and/or mimic all the traits of any magical, scientific and divine properties and transcend them into having legendary status. This makes the power strong enough for the user to transcend even their own being and bring out their abilities to their absolute, truest form.

**Ultimate Acid:**The user has the power to create the ultimate acid, an acid so powerful it can melt through any substance in existence regardless of how hard it is or how resistant to ordinary acids it is, like for example plastic, which under normal circumstances is impossible to dissolve. Acid Immunity will provide no protection from this power.

**Ultimate Acidic Poison:**The user can create unstoppable acidic poison capable of dissolving anything. Neither Poison Immunity, Acid Immunity, Divinity or Immortality will not protect against it.

**Ultimate Burning:**The user can burn anything, even if they are normally non-flammable, incorporeal or even conceptual entities, such as time. They can raise the temperature to absolute levels, generating scientifically unexplainable levels of particle energies; due to burning at such otherwise impossible levels, complete annihilation of object at subatomic levels occur. Fire Immunity provides no defense against this ability and extinguishing it is difficult, if not impossible.

**Ultimate Freeze:**The user can freeze anything, from tangible targets to intangible energy such as fire, or concepts such as time, even a person's mind. They can drop the temperature to absolute zero, which is impossible by natural means, causing quantum effects; due to freezing at such otherwise impossible levels, breakdowns at atomic levels and superconductivity occur. Cold Immunity provides no defense against this ability and thawing of ice is more difficult, if not impossible.

**Ultimate Intangibility:**The user is simultaneously both intangible and tangible, being able to attack or make physical contact with their targets while their targets cannot touch or attack the user, even while the user is making physical contact.

**Ultimate Invincibility:**The user is completely invincible in many different ways and activities physically, mentally, spiritually etc. making its user supreme in one or several ways. Some users cannot be defeated by conventional means and have no weakness (e.g., Sentry has no physical weaknesses), while others have just never lost a battle and never will, simply put the user cannot be beaten.

**Ultimate Poison:**The user can create and utilize poison that is capable of killing anything once it is introduced into the target's system. Neither Poison Immunity nor Regenerative Healing Factor provide defense, nor does an antidote exist, as the chemical composition of the poison can be so complex that no antibodies can be produced against it, or magical in properties that it bypasses any chemical reactions. The poison can even affect inorganic objects, such as stone and wax.

**Ultimate Regeneration:**The user can heal from any bodily damage completely so long as one cell or even molecule remains. Unlike lower levels of regeneration, there is apparently no "core" required for the regeneration to occur, as any single cell that survives allows the user to completely recover. Because the cells and telomere lengths are constantly regenerating and rejuvenating, users do not age, can recover any damaged body parts, and sustenance requirements are drastically reduced, to a point where the user attains a form of immortality. Even the separation and destruction of the head is pointless, as the user can simply regenerate an entire head or body, repairing any and all brain and nerve cells to perfect working order, keeping the user's mind intact. Users are effectively immune to drugs, disease, and all harmful foreign substances, and will be forever in their optimal health and physical prime. They are immune, or at least highly resistant, to telepathic attacks, since the regenerative power restores brain cells to its unaltered state, blocking one's mind from any attacks or invasive attempts. Aside from complete recovery, the ability is also adaptively intelligent, meaning it will not multiply harmful cells such as tumors, but instead repair the sick cells to their original, optimal healthy forms. Also, the user does not require to turn twisted limbs in the right orientation manually for regeneration to occur. Even if something is jammed into the body, it will not prevent regeneration as it can simply shift the obstacle to make the recovery complete. If the user gains the ability after birth, then the ability can also heal any and all birth defects such as heredity illnesses and unformed limbs. The user's regeneration is so powerful, that their blood may be laced with healing properties as a side effect, allowing them to heal others via transfusions.

**Ultimate Sonics:**User can produce sounds capable of affecting anything, including things that would normally absorb, nullify or be protected by sounds/sound waves. They can generate sound inside of a complete vacuum and don't require a medium to travel through or they can travel through metaphysical or supernatural mediums such as the fabric of reality. Sound produced by this exist at such impossible levels that no defense is possible, leading to complete annihilation of objects at subatomic or even smaller scales.

**Unavertable Death:**User can cause death in absolutely anyone or anything without any exception, including immortal and "unkillable" beings. Since the death would be unavoidable and permanent, anything that was killed through the use of this power can not be resurrected via normal means.

**Unimind:**User is or is able to connect with anything living and non-living in existence and their essence (body, mind, soul) giving them the power to identify, understand, know and feel every sentient creature and non sentient being from in the universe and beyond. User of this has tremendous mental abilities and an extraordinary power over other beings essences.

**Unrestricted Murdering:**The user can kill literally anything in existence they desire, whether it be a person, an object, a god, the fabric of reality, etc., the user is not impeded by any defense or obstacle when it comes to killing their enemy. And if not outright kill, then at the very least, undoubtedly harm. This also includes things in the more conceptual and intangible nature such as boundaries, the future, or time. Removing these types of factors can lead to a variety of consequences. Both beneficial and detrimental in nature. In spite of the flaws and many ways this ability can go wrong, the user has what is essentially the best tool for anything they wish to permanently erase.

**Void Creation:**User can create true, absolute voids, spaces that are empty/absent of anything/everything that we can understand including form, shape, dimension, time, matter, energy, distance, sound, motion, concepts, etc. Because of the nature of these voids, anything that enters them may be impossible to ever escape or be rescued from and/or may even be erased from existence because of the contradictory nature or lack of life-giving elements/properties inside them.

**Zero Reset:**The user can reset anything to zero, including powers, age, damage, etc. Zero Reset is an interesting form of Omni-Negation. Unlike Omni-Negation, the user can negate everything by simply setting everything to zero. For example if you used this power on a person and set them to zero. Not only would you negate the person you would kill them as anything that becomes zero becomes nothing.

## Absorption:

Absorbing Regeneration:The user can absorb anything (energy, matter, biomass, elements, etc.) to regenerate their bodies, with the amount absorbed defining the strength and speed of regeneration.

Absorbing Replication:Users can absorb any material and replicate its properties within themselves. Said properties may then be encoded for later use and potential combinations. This makes a very effective defense, as attacks received not only strengthen users instead of hurting them, but even add to their options. It is also very useful to break restraints, as users can merge through them or simply absorb their way to freedom. Users may briefly fuse with objects and beings to memorize their properties/patterns without damaging them, or assimilate/drain them dry to empower their new abilities or build up their resources. Some users may even use it as a weapon, literally devouring their opponents alive along with their weapons, armors and powers. They can also shape their body's form and properties to match the current situation, shapeshift various tools and weapons based on absorbed data, and even recombine assimilated properties into new and more powerful ones. Advanced users may learn to reverse the process, transferring abilities and various properties to others, and even reconstructing absorbed beings and objects, though both applications directly tap in the user's reserves.

Absorbing Vortex Creation:User can create an absorbing vortex, which has the ability to absorb projectiles, objects, and other products.

Absorption:The user can absorb anything/everything, including matter/energy, power, concepts, etc., while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Absorption Artillery:The user can use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for absorption-based abilities, either absorbing them into the weapon or the user itself.

Absorption Ball Projection:The user can project concentrated balls of absorbing energy, which drains energy from anything they hit and feeds it to the user. These balls can be projected, used as a part of melee attacks, orbit around the user, or ways of transportation.

Absorption Beam Emission:User can project concentrated beams of absorbing energy, which drains energy from anything they hit and feeding it to the user.

Absorption Blade Construction:The user is able to create bladed weapons capable of absorption.

Absorption Bow Construction:The user can create and/or use bow and arrows capable of absorption.

Absorption Empowerment:Users become stronger, faster, more durable, etc. when they absorb a certain object, event, or emotion, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from their affinity or even slow or stop ageing.

Absorption Field Projection:User can generate a field that absorbs everything inside of it.

Absorption Immunity:The user is immune to all attempts at being absorbed.

Absorption Infusion:The user can infuse absorbing effects into objects (usually a weapon), beings, or powers, empowering and energising them and allowing the user to manipulate their qualities and efficiency.

Absorption Kiss:The user is able to drain the life force of other beings through lip contact.

Absorption Polearm Construction:The user can create pole-arms, including glaives, poleaxes, halberds, naginatas, spears, scythes, guan dao, tridents, etc., that are capable of absorption.

Absorption Slash:User can combine absorption effects/forces to attacks with bladed weapons, usually sapping energy from whatever is sliced.

Absorption Weaponry:The user can create and/or use weaponry capable of absorption.

Absorption Whip Generation:The user can create and/or use whips capable of absorption.

Absorptive Merging:The user can merge with/into a target while simultaneously draining their physical/life energy and/or biological matter, making the target physically weaker and/or causing them extreme fatigue or even death.

Accelerated Assimilation:The user can eat, drink, inject themselves, inhale or otherwise absorb any substance and assimilate it into their bloodstream at an accelerated rate. Usually it takes time for something to be assimilated into the bloodstream after consumption, but for user of this power, seconds become fractions of seconds, minutes become seconds, hours become minutes, etc.

Adaptation Absorption:User can absorb adaptations such as environmental, combat and even energy/power, while removing it from the source, into their body to use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc. either temporarily or permanently.

Age Absorption:The user can absorb age of others, removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. Most common applications is to reverse their age to a more youthful appearance and slow ageing.

Air Absorption:The user can absorb air, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.They can cause an implosion, cause others to suffocate or release the air in order to create an explosion. When a state of vacuum occurs in the air, the air that's inside one's body seeks to maintain equilibrium, which results in the target body's skin to be torn by the vacuum.

Almighty Absorbing Replication:The user can absorb anything including concepts like probability and general mathematics; space-time and reality, and dimensions into themselves and replicate all the properties, characteristics, and features along with everything associated with it. They can even be recombined, deconstructed, and synthesised to produce entirely new properties to replicate.This is the greatest automatic offense/defense since the user can absorb probabilities to ensure their victory, absorb anybody's pure existence along with manipulating that essence so it can assimilate and empower the user, absorb the embodiment of knowledge gaining access to information that allows them to defeat all opposition, the user is even able to absorb events and replicate/recreate them in another time/space and potentially gain Unity by merging with the concept of existence itself for as long as they want. Based on the concepts and data absorbed, the user can shapeshift their existence to conform to the limitless combination of properties, characteristics, and features imaginable allowing them the ultimate expression of Freedom.

Almighty Object Fusion:The user of this ability can fuse with any almighty/powerful object permanently.

Alternate-Self Absorption:The user can absorb an alternate version of themselves from a different time-stream or universe to gain immense power. This power brings the user closer towards becoming a singular being and as such allows them to obtain a divine level of power if all their alternate selves are absorbed.

Ambient Energy Manipulation:The user can harness the power of surrounding energy sources, gaining energy from the air by harnessing electrons and/or protons. They are able to manipulate/harness visible existing energy, such as lightning from a thunderstorm, or solar energy from the sun. The received energy can be used to strengthens one's self or for preparation of an attack.

Anger Absorption:The user can fully or partially absorb anger, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. Targets of the draining become calm.

Artistic Life Force Imprisonment:The user can imprison any life-force, energy or aura into piece of art and obtain their abilities and appearance from them while being imprisoned. They can absorb the life-force imprisoned on the creations of art made and may enter and exit their art with no difficulties.

Asphalt Absorption:The user can absorb asphalt, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Assimilation Shield:The user of this power can create a shield that can absorb anything to protect themselves from any incoming attacks and release them later. The user can even absorb people into themselves including allies of the enemy and use them as a hostage to prevent the enemy from attacking them.

Assimilative Evolution:The user can absorb organic biomass and gain the abilities, traits, attributes and physiologies of the being the biomass was from. They can assimilate in order to survive anything.

Aura Absorption:The user can absorb auras, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.By absorbing auras, user can also absorb all of the power that the target aura possesses, including its spiritual essence, allowing a form of Power Absorption.

Beauty Thievery:The user can absorb the beauty of others, taking away their targets' radiance, health, and vitality in order to achieve a supreme level of beauty.

Benevorous: The user can feed on the goodness of people's hearts; gaining boosts to stamina, strength, durability, and speed depending on the level of goodness in a foe. The power automatically scans for the best goodness to feed off of when facing multiple foes, which don't need to have actual powers.

Biological Absorption:The user can absorb biological mass/matter, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, knowledge, skills, etc., using it as power source etc., either temporarily or permanently.

Blood Absorption:The user can absorb blood, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. Depending how this power is used, it can be excruciatingly painful or even lethal.

Brain Absorption:The user can absorb brains, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. Depending how this power is used, it can be excruciatingly painful or even lethal.The user may gain the memories, skills, and powers of the absorbed brain.

Bullet Redirection:The user can reflect bullets from their body and release them in a more desirable direction, often back at the source.

Card Absorption:The user can absorb cards, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Charged Particle Absorption:The user is capable of imbibing charged particles found in all matter and energy in their body from the environment. With the absorbed particles inhabiting within one's body they might think to release it but in the form of a well constructed attack maybe like a blast or use the particles to add to their mass, or to control their density or increase in size.

Chemical Absorption:The user can absorb chemicals while removing them from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Chi Absorption:The user can absorb chi, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. Since it is physical in origin, absorbing chi can enable bodily enhancement.

Collective Entity Physiology:User can form a body from the energies and bodies of different individual beings and access the abilities that belong to each individual being that makes up the user's physical form. They can access the knowledge of these individualistic components to gain vast amounts of knowledge as well as tips to defeating various foes. The combination of so many individuals into one person may also allow the user to ascend to a higher plane of existence and access untold levels of power.

Color Absorption:The user can absorb colors, while removing it from the source rendering target colorless and grey, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Concept Absorption:The user can absorb any/all forms of concepts, while removing it from the source, into their body/existence and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently, possibly integrating the concept into themselves allowing them to embody that concept.

Concrete Absorption:The user can absorb concrete, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Consumption Inducement:The user can induce consumption into target, meaning that they can feed anyone anything without even having them take it through the mouth. The object/food is instantly placed into targets body and the consumption goes from there.

Consumption Mimicry:The user can mimic eaten creatures.

Consumption Shape-shifting:The user can take the form of items/beings by consuming them.

Consumptive Repairing:User can absorb/consume anything broken, damaged and/or in pieces and repair it back to its original functioning or perfect state. Allowing them to restore anything/everything regardless of its condition or nature so long as they absorb/consume the item or part of it in question. Some users may have enough skill to customise, enhance or refine the restored objects.

Cosmic Energy Absorption:The user can absorb cosmic energy, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. Various applications include channelling absorbed energy into strength, durability, regeneration or simple release of the energy from their body.

Death Absorption:User can absorb death/essence of death, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source, etc., either temporarily or permanently.

Death-Force Absorption:The user can absorb death-force, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source, etc., either temporarily or permanently.

Demonic Energy Absorption:The user can absorb demonic energy and power, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Demonic Power Absorption:The user can absorb and/or steal the powers of demons, rendering them powerless and vulnerable, potentially allowing the user to become demonic themselves.

Digestive Assimilation:The user can consume objects or individuals of choice to gain new abilities and attributes by eating, swallowing or trapping an object or prey in your mouth or stomach (or any other body part, similar to a stomach). They are able to increase their own physical and energy abilities by absorbing powerful individuals with notable power.

Digestive Shape-shifting:The user can shape-shift into any someone by eating part of them, the user does not gain their abilities unless accompanied by Digestive Assimilation.

Divine Energy Absorption:The user can absorb divine energy and power, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Divine Ingestion:The user can consume/devour gods, demigods, angels and other divine beings and absorb their powers and energy, and/or seal their divine essence within their body.

Divine Power Absorption:The user can absorb and/or steal the powers of deities, rendering them powerless and mortal, while the user becomes a god themselves.

DNA Absorption:The user can absorb DNA/genetic information, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.Common advantage includes gaining targets skills, appearance, and powers if they have innate ones.

Draconic Power Absorption:The user can absorb and/or steal the powers of dragons, rendering them powerless and vulnerable, potentially allowing the user to become dragons themselves.

Draining Field Projection:User can generate a field that drains everything inside of it.

Dream Absorption:The user can absorb/eat/steal dreams/nightmares of others, either storing them into some form, using them for various reasons (food, inspiration, power, etc.) or sharing/passing them on.The effects of having one's dreams stolen vary greatly. Victims of dream theft may become unable to sleep properly, lose their creativity or even go completely insane. In some cases, there may not be any side effects at all, particularly if the dream is merely being shared or copied rather than completely removed.

Duplication Absorption:The user can absorb their duplicates back into themselves, and use this in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. Usually this involves absorbing the memories, skills and experiences of the duplicate. They can also use merging as a form of healing by absorbing an uninjured copy.

Earth Absorption:The user can absorb earth, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Electricity Absorption:Users can absorb electricity, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Element Drain:The user can drain elemental properties from the physical bodies or forms of others in their vicinity. For example, the user can drain the calcium from the bones of others to make them brittle and weak, or drain the carbon from carbon-based life to cause instant death.

Elemental Absorption:The user can absorb elements/elemental forces, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Elemental Metabolization: Users can sustain themselves/their powers by feeding of elements into their body as a source for their powers and/or conditions.

Emotion Absorption:The user can fully or partially absorb emotions, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. Targets of the draining often lose motivation due to the sudden loss of intense emotions.

Emotion Metabolization: Users can sustain themselves/their powers by feeding of emotions/emotional energies into their body as a source for their powers and/or conditions.

Emotional Vampirism: User can feed of and sustain either themselves or their powers by feeding off the emotions of others. Sometimes this may be done to feed a being higher than the vampire itself. This may sometimes result in death to the victim or may be so subtle it is never noticed.

Empathic Energy Conversion:The user can absorb and convert emotional energy into another form of energy.

Empathic Power Absorption:User can absorb others' abilities based on the emotions they associate with them same as Empathic Mimicry either permanently or temporarily.

Energy Absorption:The user can absorb various forms of energy, while removing it from the source, into their body and use it in various ways, gaining some form of advantage. Either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Energy Assimilation:User can transmute any form of matter into energy which they can absorb and manipulate in several ways, such as expelling the energy offensively and/or defensively or using it to enhance their physical conditioning.

Energy Conversion:The user can absorb and convert one form of energy into another form. Example being, one absorbing sound energy and converting it into light energy, or absorbing gravitational energy and converting it into heat energy.

Energy Drain:User can drain energy from individuals or objects. They can drain physical energy from a target or group, making the affected physically weaker or causing them extreme fatigue while gaining their strength and stamina.

Energy Scattering:User can separate and scatter any/all forms of energy and powers, draining the target of all power. Any energy/power that has been scattered will eventually dissipate into nothing, leaving the target helpless.

Energy Source Selection:The user can consciously change/alter their source of power to any energy source the user wishes. As long as as a form of energy exists around the user, the user can reformat their power source to that different energy source to adapt in battle and overcome perceived energy-based weakness.

Energy Transferal:The user can absorb/assimilate energies into objects/themselves and/or transfer it into other beings for various uses.

Energy Vampirism: User is an Energy Vampire, a being that feeds on the physical, cosmological or esoteric energy of other beings over blood.

Enhanced Power Absorption:The user can steal the powers of others and augment them to be better than the original user.

Environmental Absorption:Users can absorb ecosystem/environment, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Evolving Absorbing Replication:User can absorb and replicate any materials and the upgrade any materials, abilities, powers, or miscellaneous things that they've absorbed, and replicate them in their evolved form. For example, the user could absorb a steam engine and turn it into a nuclear reactor (steam engine => upgrade => nuclear reactor). Like with evolving power replication, the user can also "branch out" with these materials, changing them into something else marginally related to it or turning it into something less advanced or powerful -- an example would be absorbing an airplane and turning it into a car (airplane => downgrade => glider) or vise versa. Essentially, this makes the user a perfect evolving system. Each and every material absorbed can be internally evolved or upgraded into a new ability, or retrogressively downgraded into another thing, and upgraded from there. Upgrades can be done by pure thought alone, or by an RPG-style "upgrade tree". Furthermore, users can internally fuse materials absorbed, upgrading them that way, and turning them into a new material entirely, which can then be upgraded or retrograded at the user's whim.

Experience Absorption:The user can absorb the experience of others, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. Usually they use experience to grow stronger, acquire new powers, abilities, and physical capabilities.

Experience Manipulation:This power allows its users to manipulate the experience of yourself or others. It can be used to boost your experience to "max" or drop the experience of enemies to zero, but it cannot be used to acquire powers that you otherwise couldn't acquire through experience.

Explosion Absorption:The user can absorb explosions, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Fat Absorption:The user can absorb peoples body fat in various ways and amounts. In moderation this causes target to lose weight and may increase their health, especially if fat is removed from around the organs/body cavity. Excessive absorption may cause severe health issues, send target into put into a coma or kill them.

Fear Absorption:The user can fully or partially absorb fear, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. Targets of the draining become calm.

Fire Absorption:Users can absorb fire, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Future Removal:User can remove the futures of anyone/anything, this can cause various effects such as apathy, luck removal, death, stasis, etc. depending on the future that is removed. They can remove some or all of the targets future depending on the users skill level and the target being affected.Futures that are removed by this power may be irreplaceable and/or impossible to get back.

Glass Absorption:The user can absorb glass, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Haemopotent Replication:The user can use the special abilities of others using the subject's blood as a medium either by touching, ingesting or simply being near it. This can be temporary or permanent, possibly depending on the amount of blood utilised.

Happiness Absorption:The user can fully or partially absorb happiness, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. Targets of the draining become sad.

Health Drain:The user can drain health from other targets and add it to the user's own, allowing them to heal one's wounds or cure their own sickness with the stolen health.

Heat Absorption:Users can absorb heat, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

History Absorption:The user can absorb history of objects, which will give them all the information and history of the object, while the object in question will be cleared of it's previous history.

Ice Absorption: User can absorb ice, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Impact Absorption:The user can absorb a perfectly inelastic collision, an object struck by a projectile will deform, and this deformation will absorb most, or even all, of the force of the collision. They can absorb physical impacts such as punches and kicks, weaponry such as swords, bullets and hammers or even explosions.

Implosion & Explosion:The user can cause an implosion that draws in energy or matter and then create an explosion to release all the power. They can do this either one time or continuously depending on the user. They can do this to even absorb attacks and expel them in a explosion.

Implosion Inducement:The user can create implosions to any scale, causing an object to collapse into itself and into a singularity, until it reaches critical mass and releases an explosion, destroying everything in the vicinity.

Implosion Manipulation:The user can create, shape and manipulate implosion, a massive compression of matter and energy where a large difference between either internal and external pressure or inward and outward forces causes an object to collapse in on itself or its occupied space. If the object is not destroyed, it will result in a highly dense form. Though material from the original substance can be violently released from the process (i.e., an explosion), such reactions do not happen with every implosion.

Inertia Absorption:The user is able to absorb inertia, the amount of resistance to change in velocity, and use it for a variety of means.

Ingestion Transformation:The user can transform into an alternate form after eating something they are capable of digesting.

Inorganic Absorption:The user can absorb inorganic substances, while removing it from the source, into their body and use them in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using them as power source etc., either temporarily or permanently.

Insanity Absorption:The user can take the insanity and mental madness of others into themselves, which will cure the victim of their insanity and may drive the user insane due to taking in their insanity, or grant them powers from the madness.

Insect Regeneration:The user can regenerate wounds by absorbing insects, either to empower their regeneration process or directly transforming the organic material into their own mass.

Jactitation: The user can absorb kinetic energy and use it to be immune to becoming immobilised, allowing immunities to:

* Body Immobilization
* Motor-Skill Manipulation
* Paralysis Inducement
* Telekinesis

Kinetic Conversion:The user can absorb and channel kinetic energy and convert it into other types of energy (light, heat, sound, etc.).

Kinetic Energy Absorption:The user can absorb kinetic energy, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Knowledge Absorption:The user can steal/absorb selectively knowledge from others or objects such as books or computers, and store the taken knowledge within their own minds. By stealing the knowledge from the minds of others, they can leave their victims in a state of permanent dementia, or simply bestow a temporary lapse in memory.

Leech Regeneration:The user can regenerate wounds by absorbing leeches, either to empower their regeneration process or directly transforming the organic material into their own mass.

Life Absorption:User can absorb the essence/nature of life itself, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.Unlike life-force absorption, user doesn't merely absorb life-force but rather any/all forms of life in their entirety, thus making them both connected and one with life itself.

Life-Force Absorption:The user can absorb life-force/energy, vitality and health, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.As many superpowers are derived from life force, user may be able to absorb them from the targets. Any attacks derived from superpowers are also vulnerable to such abilities, as the energy and matter produced contains the user's life force, which can be drained and rendering the attack useless. Extended drain may result in extended or permanent effects, or even death.

Life-Force Merging:User has the ability to bond their body with any other person, essentially turning into an exo-suit over them. If user bonds with anyone with powers of their own, their combined powers are multiplied.

Life-Force Transferal:The user can transfer life-force from one being to the next, a method could be to absorb the life-force, than implant it into the targeted being, healing them and even resurrecting them. This may require physical contact, or just being in the same area, just thinking of transferring the life-force. However, this may kill the one the user took it from.Once taken, the user can place the absorbed life-force in another. This can heal the receiver and even resurrect them if they died.

Light Absorption:The user can absorb visible light or its partial wavelengths, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Linguistic Assimilation:The user is capable of assimilating other languages through physical contact with another being.

Lunar Energy Absorption:User can absorb lunar energy, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Luck Absorption:The user can absorb luck, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Magical Energy Absorption:The user can absorb magical energy, power and other forms of magic, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Magical Metabolization: Users can sustain themselves/their powers by feeding off on magic into their body as a source for their powers and/or conditions.

Malevorous: The user can feed on the darkness of people's hearts, gaining boosts to stamina, strength, durability, and speed, depending on the level of evil and malevolence in a foe, to boost their physical traits. This power automatically scans for the worst malicious intent to feed off of when facing multiple foes. Foes need not have actual powers; a sociopathic serial killer could give the user a boost to their physical traits.

Mass Absorption:The user can absorb mass, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Matter Absorption:The user can absorb matter, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Memory Absorption:The user can absorb memories selectively or not, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Memory Vampirism: User can feed of and sustain either themselves or their powers by feeding off the memories of others. Sometimes this may be done to feed a being higher than the vampire itself. This may sometimes result in death to the victim or may be so subtle it is never noticed.

Mental Assimilation:User assimilate any mind of any sentient being and add it to the users mind and enhancing their mental capabilities. By assimilating minds users own mind becomes more powerful and evolves to higher levels of power.

Meta Space-Time Absorption:User can absorb all time and space, while removing them from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. Unlike normal Space-Time Absorption, the user can absorb isolated and locked timelines.

Metabolization: Users can sustain themselves/their powers by feeding of anything/everything, from matter, energy, emotions, substance, etc, into their body as a source for their powers and/or conditions.

Metal Absorption:The user can absorb metal, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Mind Absorption:User can absorb minds, while removing them from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.Common advantages include adding the target's skills and abilities to users, or using the absorbed souls to augment user's own powers.

Natural Energy Absorption:User can create, shape and manipulate energy stored in nature (including natural phenomena such as storms and volcanic activity), absorbing, releasing, etc. it to their own will, connecting with nature and its creatures and sensing everyone on the planet.

Neon Absorption:The user can absorb neon, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Neuronal Vampirism: The user can gain strength and energy by/from feeding off of others' nerve impulses and can use the energy for a variety of powers, such as strength, speed, and healing and sustaining oneself.

Omni-Absorption:The user can absorb any/all concept, power, universal definition, law, boundary, etc., while removing it from the source, into their body and utilise it in some way.

Organic Absorption:The user can absorb organic substances, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Organic Regeneration:User can regenerate wounds by absorbing organic substances (including living beings), either to empower their regeneration process or directly transforming the organic substances into their own mass.

Osteokinetic Regeneration:The user can regenerate wounds by absorbing bones, either to empower their regeneration process or directly transforming the organic material into their own mass.

Parasite Physiology:User with this ability either is or can mimic/transform into parasites.

Parasitic Empowerment:Users become stronger, faster, more durable, etc. by parasitism and feeding off of sources of energy or other beings for the benefit of oneself, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able to continually leech off of their hosts.

Parasitic Energy Manipulation:The user has the power to harness an energy that not only inflicts damage but simultaneously absorbs other forms of energy such as fire or electricity to make itself more destructive. By generating this energy from the body, the user can apply the absorbed energy onto themselves.

Parasitic Inheritance:The user can parasitically inherit traits and abilities from those they use as hosts.

Personality Absorption:User can absorb personalities, while removing them from the source, into their mind and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining special talents or superpowers, using it as power source etc., either temporarily or permanently.

Plane Physiology:The user possesses total control of the plane or universe that makes them up, as such they have total control of its dimensions, borders, and entrances and exits. The user can also create any form of life from itself to communicate with others or learn about the rest of existence. The can do anything they want as long as their body isn't destroyed.

Planetary Energy Absorption:The user can absorb planetary energy, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Planetary Parasitism:The user can drain the bio-kinetic energies held within entire planets and leave them to wither into barren wastelands upon departure. This ability makes it especially difficult for an opponent to destroy the user, as the user essentially integrates their existence into the survival of the world they are currently placed on.

Poison Absorption:The users can absorb poisons, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Pollution Absorption:The user can absorb pollution, while removing it from the source, into their body and use them in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using them as power source etc., either temporarily or permanently.

Possessive Power Absorption:User can gain the powers of others by possessing them, and even retain them when taking on a new host.

Post-Mortem Power Absorption:The user can steal the powers of others by killing them. Once they are dead, their powers will be absorbed into the user as their own. Powers that allow one to kill can help the user.

Power Absorption:The user can absorb powers from others, usually temporarily and the victims naturally regain their lost power, but some users may be able to absorb powers permanently.

Property Absorption:User can absorb the properties of the materials, whether liquid or solid, without transforming into the material. Depending of the skill/ability, they may absorb more than one materials properties at once.

Psi Vampirism: User is a Psychic Vampire, a.k.a psi-vampire: a being who feeds on the life force or psionic forces of other beings, rather than blood. This ability doesn't change users physiology unless they become an astral vampire, user only gets a craving and the power to devour energy.

Psi-Leech Energy Manipulation:User can create, shape and manipulate parasitic psychic energy which drains psychoactive, neural, emotional, mental or life energies.

Psionic Drain: Psionic drain is a rare and powerful ability against Psionic users in order to increase the user's own psionic level and psychic powers.

Psionic Energy Conversion:The user can absorb the psychic energy of others and use it to convert it into other types of energy.

Psychic Energy Absorption:User can absorb the psychic energy, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Radiation Absorption: The user can absorb all types of radiation and use it in some way, as in augmenting their strength, durability and possibly even regeneration of their bodies

Regenerative Absorption: The user can absorb healing abilities, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Sand Absorption: The user can absorb sand, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Sanity Theft: The user can steal the sanity of others if ever the user happens to have a mental sickness or is just down right insane. They can use this to cause others to go insane while restoring their own sanity.

Shadow Absorption: The user can absorb the shadows/darkness, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.Users who absorb the shadows of others may be able to affect that target in various ways..

Sin Eating: The user can remove the sins from a person or object and place it into themselves. The user essentially drains the personal transgressions of others into themselves and feeds off the sins of other beings.

Smoke Absorption: The user can absorb smoke, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Snake Regeneration: The user can regenerate wounds by absorbing snakes, either to empower their regeneration process or directly transforming the organic material into their own mass.

Solar Energy Absorption: User can absorb solar energy, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Soul Absorption: User can absorb souls, while removing them from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power sourceetc., either temporarily or permanently,Common advantages include adding the target's skills and abilities to users, or using the absorbed souls to augment user's own powers.

Soul Energy Absorption: User can absorb spiritual energy from the soul, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Sound Absorption:The user can absorb sound waves, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Sound Conversion:The user can absorb sound and convert it into various forms of energy, essentially converting sound waves they absorb into any other form of existing energy.

Space-Time Absorption:The user can absorb time and space, while removing them from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Speed Theft:The user can steal the motion or momentum from objects or people to reduce their speed and potentially stop them. This ability also allows the user to enhance their own movements by compounding the stolen kinetic energy with their own.

Spell Absorption:The user can absorb effects of spells and/or spells themselves, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Stamina Absorption:The user can steal the stamina of others, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. Usually increasing their own and rendering the target tired as a result.

Stellar Energy Absorption:User can absorb stellar energy, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Strength Absorption:The user can steal or absorb the strength/physical power of others and add it to their own to increase their physical attributes. The user can drain away the level of strength an opponent possesses and render them physically weak temporarily or permanently depending on their level of skill. The user can also absorb the physical power from attacks to render them inert.

Suffering Absorption:The user can absorb pain/suffering (whether mental and physical) of others, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Supernatural Thievery:Users of this skill are thieves so great they are capable of stealing more than just physical items. They have honed their thieving skills to such heights that they make master thieves look like average pickpockets. They are capable of stealing physical objects without any direct contact, can steal powers and physical attributes from others, various energies, and are capable of breaking into and out of nearly any location and more.

Symbiotic Absorption:The user can absorb a being - regardless of classification, physiology, or nature - and incorporate their physiology and powers into their own. This can extend to both internal functions and organs, to aesthetics or dimensional constitution e.g., become a partially spiritual being. They may also absorb the energy, mana, stamina, willpower, etc., that fuels them or the powers. Each user usually has their own manner of absorption, but might also have multiple approaches for specific tasks; such as impalement to drink them and absorb just their power while having the option to simply swallow them whole. This also means that absorption doesn't have to be consensual.

Tantric Metabolization: Users can sustain themselves/their powers by feeding of sexuality and/or sexual energy from sexuality, sexual experiences, sexual emotions, etc., into their body as a source for their powers and/or conditions.

Total Conversion:User can totally convert anything/everything into a usable state and the reverse, such as converting any fuel completely into energy, including any/all by-products and leftover or waste material. No matter what its used for (digestion/food, energy, air, etc.). They will be able to completely break it down and convert all of it into a usable form, leaving absolutely nothing of what the substance or product originally was or even its reverse by converting energy it matter with no spill-off of energy or explosions. Depending on the product/substance being used and what it's being converted into, the effects may be temporary or permanent.

Total Drain:User can drain/leech/siphon completely anything/everything of any/all forms of energy, possibly/potentially even down to the energy holding your atoms/molecules together. Making the target physically weaker, causing extreme fatigue or even leaving near death or breaking them down entirely while gaining their strength and stamina in the process. No matter how much energy, life-force or stamina the target may have, they can completely empty all of it in a single drain/leeching even if the target is at full health/peak capacity.

Transcendent Parasite Physiology:User with this ability either is or can transform into a transcendent parasite that has the ability to feed off a host and get stronger while the host gets weaker, not only gaining energy and sustenance from the host but also absorb characteristics and traits. They are not limited to organic or biological life but can feed off of inorganic and non-biological things. Transcendent parasite can go beyond the nature of its kind and develop a mutualism with its host where both benefit in some way.

Universal Parasitism:User can drain the bio-kinetic energies held within entire universes and leave them to wither and fall apart upon departure. This makes it difficult for an opponent to destroy the user, as the users integrates their essence/existence into the survival of the universe they are currently in.

Vampire Physiology:User with this ability either is or can transform into a Vampire, a being who subsists by feeding on the life essence of living creatures (often in the form of blood), regardless of whether the vampire is undead or a living person/being. While all vampires need some form of life-essence, the quality and quantity vary greatly: from daily to rarely, from needing lethal amounts to barely notable, from sentient blood freshly drained to rare steak. Physically vampires are similar to their non-vampiric species, but exact changes their state causes vary greatly: more common effects include pale/white skin, glowing eyes (possibly changing to golden or red), prominent canines or generally predatory appearance, but some have no visible changes at all, while others barely pass for a humanoid. Mentally vampires vary from perfectly normal persons with unusual dietary requirements to predatory, calculating beings, to hunger-driven blood-junkies. Generally vampires are physically imposing beings with excellent strength, speed, endurance and agility, excellent senses, extended living-span nearing ageless and high-level resistance to damage. Other abilities include ability to turn other beings into vampires (possibly involuntarily), mental abilities, transformation into animals or mist, etc. Note that vampires are able to learn Magic, so the variety of powers some have isn't so much result of them being vampires as their own studies.

Velocity Swapping:The user can exchange the motion/momentum of target (whether objects or beings) to go slower or faster than the target, potentially stopping the target or themselves. The user can avoid collisions, outrun/attack faster than their opponents or swap directions with another entity.

Vibration Absorption:The user can absorb vibrations, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Video Absorption:The user can absorb videos, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Voice Thievery:The user can absorb and steal the voices of others, taking away targets' ability to make even the slightest vocal noise, and use the target's voice for themselves.

Water Absorption:The user can absorb water in all its forms from the atmosphere, bodies of water or living creatures, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Weapon Assimilation:User can absorb/assimilate any/all weapons, merging it their body and allowing them to use its abilities as if they were the users own, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc. either temporarily or permanently.

Will Theft:The user can selectively steal/absorb the wills from other beings and render them emotionless and orderly. They can sap the willpower of those around them and induce a complete state of obedience while the effects are taking place.

Wood Absorption:The user can absorb wood, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Worm Regeneration:The user can regenerate wounds by absorbing maggots/worms, either to empower their regeneration process or directly transforming the organic material into their own mass.

Xylokinetic Regeneration:User can regenerate wounds by absorbing wood/woody plants, either to empower their regeneration process or directly transforming the organic substances into their own mass.

Yin Generation:The user can generate yin essence (involving passivity, negativity, darkness, night, femininity, cold, lunar influence, etc.).

## Adaptations:

Accelerated Development:User can improve their natural abilities far faster and to greater extent or beyond the limitations of other members of their species. This applies at a genetic level, allowing the body to keep up with the users own rapidly developing skills/physical attributes, and at an intellectual level, to which their mind/mental capabilities can develop beyond their normal limits. Users with superpowers benefit the same way, and even allows them to awaken any latent abilities within them. As a result, user can(eventually) benefit from training that would otherwise cripple or kill a normal human being.

Accelerated Muscle Development:User can develop their muscles faster than normal through exercise. When one exercises, they can get thinner or even develop muscles in hours instead of days. For example, a fat person can become skinny in two hours through exercise, while they could go on and do some body building and develop muscles within around the same amount of time.

Accelerated Reprogramming:User can change their behavioral patterns, reflexes and habits at an accelerated rate, changing how they do things, gaining different habits and behavior within seconds or minutes rather than hours or days, or even months.

Accelerating Regeneration:The user increases the rate and speed of their Regenerative Healing Factor as the result of the level of punishment sustained. This means that each time the user is wounded and healed, this will make the speed of regeneration faster than before, and will get faster each time the user is wounded and healed.

Action Adaptation:User can change their course of action midway, allowing quick corrections in actions, aborting actions, changing course of action, making last minute adjustments to movements, duping the opponent into making a mistake and changing from one action/movement to another. For example, the user could throw a punch, and before it hits, as the opponent is about to block, the user could withdraw and do a jump spin kick so quickly with little time lapse to strike the opponent successfully.

Adaptation Manipulation:The user can create, induce, remove and manipulate adaptations, allowing them to change how well something adapts to an environment or situation or how it adapts to something overall.

Adaptive Appearance:User can change their appearance/form based on their adaptations, potentially completely changing the way they look either permanently or temporarily based on the user and the adaption in question. Because of the nature of this transformation, user may completely lose any natural/true appearance they may have originally had.

Adaptive Armor: The user utilises a specialized suit that is capable of adapting to a variety of situations.

Adaptive Artillery:The user is able to use ranged weaponry, such as firearms, bows, slingshots, and cannons, that are capable of adapting to a variety of situations.

Adaptive Attacks:The user can create/use attacks that are capable of adaptation/evolution.

Adaptive Attribute Assimilation:User can adapt/augment themselves through experimenting/experiencing various stimuli (environments, dangers, concepts, etc.) and cataloguing anything and everything they come in contact to recall for later utilization.

Adaptive Augmentation:The user is genetically or cybernetically altered to be able to adapt against anything. The user can adapt against anything or anyone by making changes in their bodies, they can adapt by evolving into someone more suitable for the current condition in order to survive.

Adaptive Blade Construction:The user can create bladed weapons, including daggers, swords, etc., that are capable of adaptation.

Adaptive Bow Construction:The user can construct bows (including crossbows) and arrows that are capable of adaptation.

Adaptive Development:User possesses a rapid development rate, allowing them to permanently push back their limits within minutes when continuously reaching them, be they physical, mental or supernatural. It makes them particularly fearsome opponents both on the short and long term, as they improve fast enough to surpass their opponent during battle quickly, and their numerous improvements endlessly accumulate during their lifetime. Their growth rate, however, tends to slow them down due to its challenge-based nature gradually, and their limits are becoming increasingly harder to reach the stronger they become.

Adaptive Difficulty:User can make the difficulty of anything/everything become adaptive/dynamic, allowing them to make things such as battles, challenges, chores, obstacles, etc. become increasingly more difficult the more the user does them or the better they do at them. As such the difficulty will never stop getting harder until they decide to give up and quit. Because of the adaptive nature of this power, things will most likely change each time they are attempted.

Adaptive Energy:User can create and manipulate energy to such an extent that they can change its frequency at will. They can scan energies either consciously or subconsciously and use it to energize their powers. They can convert nearby abilities with a special "hidden energy" that shifts all other nearby energies into a currently unknown energy. Raw energies, magical energies, and light as well as many more kinds of energies can all be used in order to generate this living light.

Adaptive Learning:User can gather and instantly understand any knowledge/form of knowledge and adapt the knowledge, skills, powers, talents, etc, to suit their needs. Including learning a new talent/skill and adapting a way to use it despite being disabled/handicapped or a talent that allows one to read quickly could be changed to allow one to read quickly for several different books and subjects at the same time, and more. Rather than simply being limited to powers, user can apply this to any/all forms of knowledge/learning, including skills/talents, powers, magic, intuition, language, writing, reading, body control, etc. Users of this can learn and adapt any knowledge for their own needs and personal condition/physiology/status.

Adaptive Metabolism:User possesses a supernaturally adaptive metabolism, which allows them to withstand virtually any toxin/pathogen, survive incredibly harsh conditions and recover at amazing speed from otherwise lethal damage. They can build up their physical abilities to potentially infinite levels through increasingly harder training, and develop powerful elemental resistances via gradual exposure.This flexibility extends also to their brain cells, allowing them to learn at an accelerated rate, and they prove highly compatible with enhancing drugs and similar empowering substances, permanently incorporating the enhancements and quickly nullifying their various side-effects.

Adaptive Mind:The user can adapt mentally to any situation/condition/event/environment, never being caught off guard in sudden changes, and instantly reacting to new situations. They instantly and automatically analyse and understand any environment or situation, and deduce the most optimal course of action, allowing them to make the right decision in all situations.

Adaptive Polearm Construction:The user can create pole-arms, including glaives, poleaxes, halberds, naginatas, spears, scythes, guan dao, tridents, etc., that are capable of adapting.

Adaptive Possession:User can physically, mentally, spiritually, etc. possess anything and everything they come in contact with be it living, dead, inanimate, concept/abstract, etc., and modify ones own power through the host by taking any natural traits or aspects about it and/or anything related to it.

Adaptive Power Replication: The user can copy the powers of others and become immune to them.

Adaptive Power-Level:The user can spontaneously and quickly increase their power-level to match those of superior opponents and overcome excessive hardships. This adaptation applies to all personal parameters, physical, mental and even existential. Raw power, speed and fighting skills will keep increasing until the opposition finds itself severely outmatched, surviving and recovering from incredible punishments until they become unnoticeable. When facing some particularly extreme circumstances, the user will eventually reach a breaking point, their power-level exploding as they shed into a new, super-powerful form. In the end, no matter how huge the gap in power, no matter how impossible the odds, users will always find themselves standing victorious on top of their defeated enemies.

Adaptive Replication:The user can replicate the powers/traits of objects/beings (whether technological, mystical, biological, etc.) that are in proximity to them to adapt to a situation. User is capable of replicating their traits/powers in equal capacity, and can utilise them instantly, allowing for maximum efficiency.

Adaptive Resurrection:The user can adapt to whatever killed them before their resurrection, becoming resistant or immune to it afterwards.

Adaptive Shield Construction:User can create shields of varying shapes and sizes that are capable of adaptation.

Adaptive Weaponry:The user utilises a specialized weapon that is capable of adapting to a variety of situations. This weapon is capable of analysing the situation (whether mystically, psionically, or scientifically) and adapting characteristics needed to overcome any and all obstacles in the aforementioned situation.It may even be able to transmute itself to other existing forms of weaponry, thereby allowing it to adapt to situations that require a different weapon. For example, if a long-range weapon is needed, but the weapon's current form is that of a sword, it would transmute itself into the form of a bow, a spear, of any other long-range weapon.

Adaptive Whip Generation:The user can create whips that are capable of adaptation.

Aerial Adaptation:User is able to survive and adapt to extremely high or low air pressure (not becoming disoriented or deprived of the normal breathing capacity), and high wind friction; this is accompanied by an innate immunity to the vertigo and/or fear of heights.

Aquatic Adaptation:User is able to survive and adapt to underwater environments, being able to breathe water in lieu of, or along with, a gaseous breathing medium, to swim well and to endure high water pressure and extreme water temperatures. They are able to use their senses to perceive normally regardless of the distortion/pressure of the water, possibly including ignoring various impurities that would otherwise reduce the visibility.

Arctic Adaptation:User is able to survive and adapt to conditions where the climate consists of cold weather, as they possess adjusted breathing capacity, as well as high tolerance (even immunity) to the cold. This ability may also imply the presence of fur, claws, thick skin, blubber and/or sight adapted to see with more ease in snowstorms and protected from snow-blindness.

Atmospheric Adaptation:The user’s lungs acclimatise and breathe in/on any gaseous mediums, whether hostile or deficient, users lungs also filter away non-gaseous substances such as dust, asbestos, etc. They can breathe toxic gases instead of oxygen and survive mountain, aerial, or terrene air deficiency, which are among the longest and most painful deaths the average human can suffer.

Attraction & Repulsion Immunity:The user is immune to attraction and repulsion forces, so they can't be pulled or pushed by any force there is that could affect their state of motion. This includes gravity, anti-gravity, magnetism, electricity, telekinesis, tractor beam, etc.

Battlefield Adaptation:The user is to become adept in a field of battle, allowing them to fight on equal or superior grounds with their opponents. Each battle fought strengthens the user physically, mentally and tactically, slowly turning them into a One-Man Army.

Combat Adaptation:User's fighting style and abilities adapt automatically to be equal or superior to opponents style of fighting, whether armed or unarmed, making an opponents attacks useless after the first few strikes.

Critical Impact:The user is able to deal extremely damaging attacks to the enemy dealing double the damage or causing very lethal pain or fatal wounds. Highly advanced users can take down their opponent in one attack.

Damage Memorisation:The user can memorize the damage they take and render themselves immune to it. Whether the damage is from an opponent or self-inflicted, the user cannot be harmed in the same manner that was used to inflict damage upon them. For example, if the user assimilates the pain and damage after being cut with a sword/blade, they would become immune to the damage potential of metal-based, bladed weapons.

Darkness Adaptation:User is able to survive and adapt to dark environments (especially nighttime conditions), with a circadian cycle programmed for nighttime activity, heightened senses to compensate the absence of light, and perhaps darker coloration.

Dependency Transcendence:The user can transcend any dependencies they may have on anything, such as dependency on food, water, oxygen, sleep, a power source, exercise, practice, objects and other things. They can effectively live or act without such dependencies and be able to go on their own.

Desert Adaptation:User is able to survive and adapt to desert conditions, including both hot and cold deserts, with the capability to go longer without water or food and to use it more efficiently (including reduced need for sustenance), skin or body systems which better deal with heat (reducing its intake, tolerating it, or getting rid of it) and the cold of deserts as well as the ever-present sand, and perhaps coloration close to the colour of the desert environment.

Enhanced Swimming:The user can swim underwater effortlessly and with control, efficiency, precision, traction and balance at any speed. They do not necessarily swim fast, but they have great control underwater.

Environmental Adaptation:User is able to survive and adapt to any environment and/or condition, being able to tolerate wide range of temperatures and levels of moisture, any amount/quality of sustenance, breathable medium, etc. with little or no discomfort.

Environmental Defiance:User can ignore the effects of any environment they are in, allowing them to do things like standing in water without getting wet or walk in lava without getting burned. Unlike Adaptation, the user is basically ignoring the environment itself as it was beneath their attention or notice.

Eternal Evolution:The user has the capability to evolve past any and all obstacles, limitations, restrictions, opponents, and environments, regardless of their current status, enabling them to evolve endlessly and infinitely with no limit or restriction to quantity and quality of their evolution, leaving the users body in a constant state of evolution and growth.Unlike most forms of adaptation and evolution, this power, is not dependent on external factors and forces, such as environment, opponents, etc. The users will continue to evolve regardless of their internal and external condition and status. Their progress is continuous, even when they have transcended every limitation, opponent, etc.Unlike Superior Adaptation, the user does not adapt to threats, they evolve, overcoming their weaknesses and limitations in order to render any opposing force obsolete.

External Nervous-System:The user has a nervous-system outside their body, which makes them immune to pain. The immune system, however, is still defenseless, and if it is harmed the user will feel it. Basically, the system has a connection, a link to its possessor and may even have a life of its own, as well as locomotion.

Fallout Adaptation:User is able to survive and adapt to radiation on levels that would otherwise kill, mutate, or damage them. This might let them survive in environments where all other life struggles to survive, and live on non-purified water and foods for long periods of time.

Forest Adaptation:User is able to survive and adapt to all kinds of forests, including jungles. This generally includes exceptional senses (especially hearing/smell) as the forests offer plenty of cover/hiding places for both predator and prey, ability to move in dense growth, both by being able to squeeze through tight places and tight corners often at speed and great deal of stealth.

Friction Adaptation:User is able to survive and adapt to high, low or no friction, including fluid friction, such as high/low air/liquid resistance.

Friction Immunity:The user is immune to the forces of friction, including fluid friction such as air resistance. They can move through frictional environments without slowing down, and ignore friction generated things such as heat and electricity.

G-Force Adaptation:The user is immune to stress and strains caused by g-force: the acceleration felt as weight, this acceleration experienced by an object is due to the vector sum of non-gravitational forces acting on an object's freedom to move.

Gravitation Adaptation:User is able to survive and adapt to both high, low or no gravity without the normal effects caused by the high gravity or weightlessness on body, both instantaneous and/or short/long term. This includes ability to move/react normally in non-standard gravity and avoid various physiological problems they can cause.

Gravity Immunity:The user is immune to gravitational stresses and strains on their body, and they are capable of moving normally in high and low gravity, though they can only move just as much as they would in normal gravity without superhuman abilities, so they cannot jump exceptionally high and such.

Heavyworlder Physiology:The user possesses an enhanced physiology suited for high-gravity environments; as a result, their physical capabilities are greatly enhanced.

High Resistance:The user is resistant to certain detrimental conditions and factors, such as their species' traditional weaknesses: for example a vampire that is resistant to sunlight.

Inertia Adaptation:The user can adapt to inertial forces that occur when an object accelerates (changes speed or direction), such as centrifugal forces, making them resistant/immune to the effects. They can effectively be still or have no trouble moving, even if the object they are on/in is moving, which would cause them to "move backward" (accelerating), "move forward" (decelerating) or sideways (change in direction).

Inertia Immunity:User is immune to/unaffected by inertia, the resistance of matter to change in motion or rest. They can completely avoid/ignore the effects of moving at incredible speeds without having to dampen or negate the effects of inertia that would normally cause the user to either be unable to move or would convert their organs to paste without being harmed.

Inertia Transcendence:The user can transcend the limits of their own inertia, the tendency of anything to stay at the same speed and same direction, whether at rest or in motion, unless an outside force acts on that entity to change its motion. They can make actions/movements that are complex/need many steps flow from one movement to another as if single movement with one speed and direction.

Land Adaptation:User who is normally aquatic is able to survive and adapt to dry land environments, being able to breathe air in lieu of, or along with, water, and move well. They are able to use their senses to perceive normally regardless of the difference between how water and air affect senses.

Land Exposure:The user is able to have a form meant for land. For example: should the user be from wet areas they can transform their body to suit their land needs such as if the user has gills those will shift into expert digging claws.

Limitation Transcendence:The user can overcome their limitations/weaknesses, whether personal, from their species or inherent to their other powers, becoming either more resistant or completely immune to said weaknesses. This can be accomplished through ascendancy into a more divine-like state or natural evolution like performing repeated non-lethal exposure to said weakness; for example, a vampire may become immune to sunlight or a werewolf resistance to silver.

Magic Adaptation:User can survive/adapt to any form of magic and magical environment, making them able to negate magic/effects that magic could have that would affect them.

Meta Power Opposition:The user can manifest absolutely any power imaginable to counteract any of the abilities that their opponents possibly have. In terms of differentiation, regular Power Opposition would only be able to manifest a limited amount of abilities at a time, while this one can bestow the user a selective amount of opposite and counteractive powers possible to counteract the other person’s abilities. Another difference is that this version can bestow the user absolutely any counteractive power of any level, for example obtaining Absolute Strength to counteract users of Invulnerability, Primordial Water Manipulation to counteract Primordial Fire Manipulation, etc. This ability is similar to Meta Ability Creation, except the user gains absolutely any kind of opposite power to turn the tables against the enemies. Using combat sense and cooperation to take the user down is almost futile, as he/she would simply be able to develop more and more opposite and counteractive abilities against groups of enemies.

Mid-Air Manoeuvrability:User is able to maneuver well in the air, whether by aerobatics or leaping or other forms of aerial movement. They can move gracefully while in the air as well.

Molecular Adjustment:The user is able to resist the effects of molecular powers such as immobilisation and deceleration. Users can also render themselves immune to being altered molecularly and prevent their forms from being shifted except by their own volition.

Momentum Immunity:User is immune to/unaffected by their own momentum, making them unaffected by problems likes such as tripping/falling when moving, failing to land correctly when falling, overshooting motion, getting knocked down after hitting something, falling down when their legs are knocked over, etc. Their motion automatically compensates to prevent consequences or stops completely to avoid problems.

Motion Adaptation:User can adapt to styles of motion, allowing them to utilise even the most unorthodox of styles of movement regardless of the physical properties or forces, no matter how inefficient or ineffective it normally is, without losing speed. Examples include running/walking in a way that would be too slow to use due, climbing in different ways at normal speed, etc.

Mountain Adaptation:User is able to survive and adapt to mountain environments where the air is thin, as they possess adjusted breathing capacity, high air-pressure tolerance, a high cold tolerance and an immunity to the effects of vertigo or similar disorientation as well as the ability to move on the mountains without artificial help.

Non-Human Physiology:User derives from a non-human or partially human species allowing them to possess supernatural powers and abilities that normal humans would not have. As such, powers are either expected of the user due to their species or it is natural for the user to have powers because of their species.

Overexertion Immunity:The user is resistant/immune to the effects of physical, mental and spiritual overexertion, whether it be body strain, stress, pain or simply getting tired. This allows them to push their bodies, overcome their limits and go further with their abilities without the consequences of doing so, pushing themselves physically, mentally, power use, etc. further in ways they are not supposed to without getting hurt or tired.

Paradox Defiance:User can ignore the effects of any contradictions/paradoxes, as if they didn't happen. This allows them to avoid and ignore the effects of reality/world destroying paradoxes as if nothing happened and go about their business as usual.This includes paradoxes that user caused themselves, such as beating up, crippling or killing their past selves which under normal circumstances would leave them with the same damage/wounds; with this power they would remain completely unaffected by what should be a paradox

Physical Force Immunity:User is unaffected by various physical forces (gravity, pressure, weight, g-forces, mass, acceleration, etc.). They are able to either avoid the effects of physical forces or outright ignore them as if they didn't exist.

Plains Adaptation:User is able to survive and adapt to all wide and open plains, ie. flat regions occurring as lowlands and at the bottoms of valleys but also on plateaus or uplands at high elevations, including tundra, prairie, savannah, steppe, veld, etc. As plains offer very little concealment, aside of vegetation (usually grass), plain dwelling animals have sharp senses, usually including exceptional vision, good speed and endurance.Because most plains are subject to various harsh weather phenomena, especially winds and storms, wild fires and potentially flooding, plain dwellers either have to be able to get away from them or be able to survive them.

Planetary Adaptation:User is able to adapt to the atmosphere, gravity, environment, temperature, composition, axis of rotation, and rotational and orbital speed of other planets.

Position Adaptation:User can adapt to any kind of position they are in, making it easier to move or do tasks in that position. For example, if they are laying on their side, they could use a keyboard or wield an object just as well as they would in their normal position that they usually do it in.The user can do things or move while upside down or arched backward, or in any position that is difficult to move and do things in, and be comfortable in them. If they have other movement abilities such as levitation and flight, they can move while on their side or upside down. This also extends to the position of other objects, allowing the user to sit or stand upright while working with or using an object of any kind whether it is tilted or upside down.

Power Opposition:User can develop a super-power to counteract another person's abilities. For example, if the other person is using Fire Manipulation, the user could develop Water Manipulation to counteract that power. Also, if the opponent is using Reality Warping, the user could develop Reality Anchoring to counteract that power.

Power Resistance:The user is resistant to certain supernatural abilities and powers, such as temporarily being able to walk while time is frozen still or being able to resist mind control long enough to take out the opponent.

Preemptive Adaptation:The user can instantly develop powers and skills in response to imminent threats. They can grow hardened skin after foreseeing being shot to death or stabbed. The user will even develop a power to counteract the powers of another, such as gaining a Psychic Shield to protect oneself from a soon to be telepathic intrusion.

Reactionary Immunity:The user can become instantly immune to any power that is used against them.

Reactive Adaptation:Users can either instantly develop powers or abilities to deal with threats or their bodies dynamically learn from experience. Depending on the user's control of the power or genetic structure, the reactive effects can be permanent or temporary.For example, after a certain situation, the user's skin may become tougher. They may display increased IQ after a difficult test or fortified emotions after a personal argument. The user may be able to read different languages after moments of looking them up or be able to withstand a constant bombardment of radiation. Some users may develop Enhanced Speed after being shot, or grow Dermal Armor, or gain the opposite power of their opponent.In some instances, a magical object may express similar powers.

Reactive Attribute Enhancement:User gains enhancements in the form of enhanced attributes in response to a situation they may be in. The duration may be permanent, or may usually lasts for the entirety of a situation and for the duration of a fight or when until a task is complete.

Rotation Adaptation:User can adapt to any kind of position when rotating, making it so they can rotate in any position no matter how difficult, strenuous or unusual it may be, such as performing a fast rotation while doing yoga poses, or in hard to balance positions as well. They can rotate in any speed in any direction no matter what position they are in.

Self-Adaptation:Users with this power can adapt to virtually anything that the user may face by their will-based command over their body to adapt. This power is also reactive in nature since the user is not subjugated to any limits to their adaptation, whether or not the condition of the setting requires the user to gain specific abilities that are affiliated with the need to survive.

Self-Adaptive Power:User can use abilities/powers capable of self-adaptation without the user needing to do anything to personally change them. Allowing them to deal with any opposition regardless of its nature by having their attacks/powers simply adapt to the threat for them. Powers could also be programmed with a goal and allowed to adapt and figure out how to get there by adapting to the situation or conditions they are in.Unlike Self-Adaptation, only the users power are capable of adapting.

Silence Adaptation:User is able to survive and adapt to environments that may have no sound whatsoever, whether because the sound is completely nullified, or when one cannot hear anything at all.

Situational Strength:The user can automatically become exactly as powerful as they need to be to accomplish what they're trying to do at a given moment.

Skill Adaptation:User can instantly develop skills to deal with threats or varying situations, either permanently or temporary. For example, after a certain situation, like a sword battle, the user may develop Enhanced Swordsmanship to use in such a battle. They could gain knowledge of medicine, and use it to heal someone who is severely wounded. Some users may develop enhancements to go along with the skills, making it seem as if they have had years of development and training in a few seconds.

Society Adaptation:User is able adapt to any kind of society there is, being able adapt to the norms, rules, cultures, ethics, etc. of the society easily.

Solid Manoeuvrability:User can maneuver perfectly/move gracefully on anything solid, whether vertical, horizontal, upside down, etc. They can roll, spin, climb, swing, slide, run, balance, etc. while on any solid object.

Strategy Adaptation:User is able to adapt to different strategies used against them. With this power, one could adapt to a strategy or trick used against them, so that the same strategy and trick does not work on them twice. The user usually gains new powers in response to each strategy in order to develop a means to not fall for such a trick next time, like becoming stronger or smarter.

Subterranean Adaptation:User is able to survive and adapt to underground, stuffy, low-light terrene conditions like caves/tunnels with senses, endurance and breathing adapted for such (perhaps also adapted for intense heat, if adapted for areas closer to the earth's core).

Superior Adaptation:Users can quickly adapt to any situation, automatically gaining the necessary attributes to face them. In a fight, they may adapt themselves to resist abilities, replicate and enhance them to surpass their opponents, or spontaneously develop specific countermeasures. They can also analyse and understand any object, person or situation, quickly deducing the best course of action.They may develop Extrasensory Perception when searching for something, Teleportation when trying to reach a far away destination, Transformation when facing too many or powerful opponents, etc.Users can quickly recover from any damage, develop immunities to their source, even rebuild themselves from scratch (or environmental materials/energies if fully destroyed), and are thus virtually indestructible.

Tight Space Manoeuvring:The user possesses the ability to move and fight in very tight spaces, or spaces that would not give enough room for one to maneuver in.

Tracking Evasion:The user can’t be tracked down, all the traces of their passing disappear or are ignored: fallen hair, blood, skin particles, etc. will dissipate into dust and no scent is given off. They do leave behind a trace such as broken sticks or disturbed leaves, but to the less observant eye, it would only be said to be wild animals.Highly advanced users may not leave electronic trace either, and be unable to find through a computer. Advanced, if not legendary, users are capable of evading *any and every known possible ways* to track or discover a person.

Urban Adaptation:User is able to survive and adapt to urban environments like cities, factories, etc., they can withstand air pollution, harsh temperatures, and strong electric signals.

Vacuum Adaptation:User can survive and adapt to the vacuum of space unaided and are able to withstand atmospheres (heat intensity and any poisonous chemical elements), cosmic media (radiation), strange gravity (even sometimes that of a black hole), and lack of air.

Valley Adaptation:User is able to survive and adapt to valleys, canyons, gorges, river or glacial valleys, etc., whether they are dry and rocky or lush and fertile.

Velocity Immunity:The user can be immune to any speed/velocity based power, such as draining of speed, speed theft, cancellation of speed as well as speed dampening forces such as friction.

Volcanic Adaptation:User is able to survive and adapt to volcanic fields with dormant, active or dead volcanoes. They are able to deal with extreme temperatures, noxious gasses, hazardous terrain and various side-effects of eruptions (superheated gases, lava, flying rocks, etc.).

Water Manoeuvrability:The user can move effectively under/on water and other liquids, allowing for great acrobatics and swimming in the water or jumping out of the water like a dolphin.

Weather Immunity:The user is unaffected by the weather, including wind, rain, temperature, electricity, fog, etc. Their senses, movement or any actions are not affected by weather in any way.

Wetland Adaptation:User is able to survive and adapt to wetlands, including swamps, marshes, bogs and fens. They are able to move and survive on or in water, mud, etc. and resist various diseases and poisons.

Zero-Gravity Immunity:The user is immune to the effects of zero gravity, allowing them to stay in zero gravity without needing to exercise, and thus not have to worry about bone loss, atrophied/weakened muscles and other effects of being in a zero gravity environment.

## Air:

Aerial Combat Mastery:User is master in a fight or a long physical scuffle during flight, and commonly familiarised with flying, gliding, levitating, etc. during physical challenges between opponents.

Aerial Communication:The user can communicate with the winds in the surrounding area. This ability makes for an excellent tracking mechanism as the winds can move all throughout an environment and report back to a user its information. Winds can tell the user of what happened or what is happening, help them to track someone at long distance away, etc

Aero-Telekinesis:The user can manipulate matter using the air/wind.

Aerobatics:User can perform aerobatic stunts while flying, including doing turns, loops, corkscrews, barrel rolling, spins, fly upside down or backwards like a hummingbird, etc.

Aerokinetic Blade Construction:User can construct bladed weapons of various shapes and sizes from the air, giving them incredible cutting power and manoeuvrability.

Aerokinetic Claws:The user can project and retract razor-sharp claws of air/wind from their fingertips for offensive purposes.

Aerokinetic Cloning:The users can create clones of oneself, others and/or objects by using air/wind.

Aerokinetic Combat:The user is able to utilise air manipulation with their physical combat, granting both high manoeuvrability and elemental attacks.

Aerokinetic Constructs:Users can turn the air into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.

Aerokinetic Creature Creation:User is able to create beings of air/wind or shape existing air/wind into wanted shapes and purposes. They can grant the beings varying levels of independence (controlled, automatons/programmed, semi-independent) and existence (momentary to permanent) and delete the creature once they are done with them.

Aerokinetic Flight:Users of this ability are able to take flight by riding the air currents, by a wind storm like a tornado, and/or self produced air/wind.

Aerokinetic Immunity:User is immune to air/wind, being completely invulnerable to direct and indirect effects.

Aerokinetic Invisibility:The user can become invisible when in/on/touching air.

Aerokinetic Polearm Construction:User can create pole-arms, including glaives, poleaxes, halberds, naginatas, spears, halberds, scythes, guan dao, tridents, etc., from air/wind.

Aerokinetic Regeneration:The user can use air/wind to regenerate their bodies with the amount of oxygen used defining the speed of healing.

Aerokinetic Shape-shifting:The user can transform/reshape their air/wind form as desired to adapt to varying situations, impersonating others, enhance their body to combat, turning into animals, monsters, etc.

Aerokinetic Surfing:User controls the air/wind in a way that increases their ability to move and/or maneuver either by granting them abilities they otherwise lack or allowing them to ignore normally needed equipment.

Aerokinetic Whip Generation:User can create air/wind whips from nothing or by shaping the existing air/wind, with power ranging from cutting lashes to tornado force tunnels that can crush houses and shred buildings.

Aerokinetic Wing Manifestation:The user has or can form wings out of air/wind and use them from transportation to offensive and defensive purposes such as using them as a shield to block oncoming attacks or slicing the user's target with a blistering windy sting.

Aeromancy: User can employ a method of reading the future, the present and the past and/or provide help to a problem at hand by using the wind currents as a focus. The user can use any source of wind as a way to see visions or insights of time.

Aeroportation: The user can teleport via air, merging into air and appearing anywhere else from the same element. The stronger the wind is, the farther the user will go.

Air Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit to air-based powers or impose those effects on ranged weapons to enhance them.

Air Attacks:The user can release/use air/wind to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Air Augmentation:The user has the power to increase the amounts of air or powers related to air.

Air Aura:The user can release and surround themselves in/with air/wind for defensive and/or offensive purposes, possibly becoming almost untouchable and granting them various abilities/attacks. The aura may also give the user enhanced physical capabilities such as speed, strength and durability.

Air Ball Projection:The user is able to launch spheres of air at targets with varying degrees of force. Since air is all around us, this skill could be useful.

Air Beam Emission:The user is able to focus air particles into powerful jets of air that retains all of its force even at long distances. This air can be capable of delivering tornado like effects to an area with precision.

Air Blast:The user can release air/wind over a specific target area causing great damage and/or delivering great shock waves of pure force.

Air Bolt Projection:The user is able to create and project bolts of air/wind and control the intensity/power of their projectiles, the bolts aren't weak but they aren't as powerful as a full powered attack. These bolts could be used to stun, cut, injure, or even penetrate/stab the enemy.

Air Bomb Generation:The user is able to turn compressed air into explosives and shape them into forms such as spheres and cubes, allowing them to be projected or thrown. When the bomb comes into contact with a target, the air is released with force, from sudden gusts to hurricane-force winds. With training, the user could be able to detonate the bombs at will or have several orbit the user.

Air Boundary:The user can separate/block any air from anything and everything else. When this power is used, it makes it impossible for matter and waves to react with, enter, leave, move through, or be absorbed by the separated air or for any energy to be transferred to and from the separated air, or simply for any alteration/interaction to occur with the separated air. What is also defined as "air" on another planet might also be subject to this power's affect.This ability not only affects the physical forms of air, but also its esoteric, psychic, empathic, dark, light, and so on variants/forms. Air can no longer move other things, or be moved. Air can no longer heat up or cool down, and thus cannot change into another state. Air can no longer be taken in and used in biological processes, like breathing. Any air already bonded with other elements, or being used in a process when this power is used will be removed from the material and separated, breaking all chemical bonds with the air, and removing it from the process. More powerful users might be able to separate air from the effects of other superpowers, and even from concepts, such as literacy, knowledge and boundaries. The user can control exactly what air is being targeted, what the target air is separated from, and to what extent.

Air Bow Construction:The user can construct bows (including crossbows) and arrows from nothing or by shaping the existing air/wind allowing them to attack from distance. Depending on what the weapon is made of, it can possess a variety of abilities and be very effective in both offensive and defensive combat.

Air Breath:The user is able to generate and manipulate air/wind within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.

Air Bullet Projection:User can create/generate and fire bullets of compressed air.

Air Current Sense:The user is able to sense air currents, thus enabling them to detect changes and disturbances in the air. This can enable the user to sense incoming attacks and respond accordingly.

Air Dashing:The user can perform short "dashes" in mid-air, allowing increased speed and even changing direction in mid-jump.

Air Defense: The user possesses defensive skills that are enhanced by air/wind powers, allowing them to block, parry, dodge, etc. with the power of air/wind.

Air Detection:The user can sense the presence of air and possibly gain detailed information about the air they are sensing, including the amount/size of air they are sensing and whether it is hidden.

Air Embodiment:The user becomes a physical manifestation or personification of the element of air. As a result, the user has limitless control over it.

Air Empowerment:Users become stronger, faster, more durable, etc. when they come in contact with air or wind, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the air or even slow or stop ageing.

Air Energy Manipulation:The user can create, shape and manipulate the energies of the air, emitting the air energy as a force to project energy bolts, force-fields, weaponry and/or manipulate aspects of air, such as gases, wind, etc.

Air Exoskeleton:The user can form armor around their body or a shape it from air for protection and physical boost. With training, the user could shape the armor into new forms for weapons, transportation, even constructs of the element.The armor can be airtight via intense pressurisation, which also serves as a way of blocking out various foreign compounds and sound waves

Air Generation:The user can generate air: the atmospheric gases.

Air Imprisonment:The user can bind, imprison and/or otherwise stop object/being by surrounding them completely by using air/wind.

Air Infusion:The user can infuse objects (usually a weapon), beings or powers with air/wind, empowering and energising them and allowing the user to manipulate their qualities and efficiency, allowing them to literally *blow* their enemies away and give their object extra slicing damage for air-infused impact.

Air Magic:The user is able to perform a legendary form of magic that allows the user to cast magical spells and feats through wind and air.

Air Manipulation:User can create, shape and manipulate air, the common name given to the layer of atmospheric gases and various compounds (mostly oxygen and nitrogen) surrounding the planet Earth that is retained by Earth's gravity, and wind, movement of air relative to the surface of the planet. It is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, and include breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes.Since air cannot be seen by conventional methods, neither can the attacks and derivatives formed by/from it, making it an invisible and versatile weapon that is very difficult to block and dodge.

Air Mimicry:User is made up of or can transform their body completely into air. Users' transformed form is either anatomically identical to their normal form, aside of being made of air, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogenous matter, without any part of their form being more important than the other.

Air Mode:The user is able to transform into a state of being that grants them power over air.

Air Pillar Projection:User can shape air/wind to generate pillars for attacks. They may be able to guide the pillars, effective in both offensive, defensive and even trapping the targets in combat.

Air Platform Creation:User can create platforms, stairs, etc. of varying permanence from air/wind that levitate or fly unassisted.

Air Portal Creation:The user can create portals using air.

Air Pressure Generation:The user is able to generate/increase air pressure, allowing them to use the atmosphere to crush their opponents and impede their actions.

Air Sealing:The user is able to seal air/wind within objects/beings and release them when needed, causing it to have various effects on the target.

Air Shield Construction:The user can create shields of varying shapes and sizes out of the air, deflecting attacks and oncoming opponents.

Air Solidification:The user can manipulate pressure in the air molecules to solidify the air, with the level of solidity going from loose jelly to metal-like hardness or beyond.

Air Spike Projection:The user can create and project needles/spikes of air/wind to impale targets. These spikes can be projected in mid-air or generated from the ground; potentially creating a trail of needles.

Air Strike:The user can use air/wind to power a strike (punch, kick, headbutt, etc.), allowing burning damage from the air/wind used in the strike.

Air Swimming:The user can able to swim through the air like it was water.

Air Symbiosis:The user can gain powers by hosting air/wind-based beings/forces in one’s body. These can include embodiments of air elemental forces, ethereal beings associated with or in charge of gaseous material or even entities comprised of wind. The bond between entity and host can impart powerful air-based abilities based on the force being used, but as with most forms of Symbiosis, it can come with a price.

Air Transformation:User can transform the bodies of others into air. Target may become a hybrid between their normal state and air or become an entity of living air in a pure elemental form.

Air Vehicle Physiology:The user with this ability either is or can transform into a Air vehicles, such as planes, jets, helicopters, hot air balloons etc.

Air Vortex Creation:The user can generate spirals/vortices composed of air. The vortex can be projected as a long ranged attack or as a tornado for both offensive and/or defensive purposes.

Air Transmutation:The user can transform matter and objects, including living beings, into air.

Air Walking:The user can walk on the air, treating it like a solid matter. They can run and move across the air as if walking on the ground, giving them greater manoeuvrability in their environment.

Air Wall Generation:User can create walls of air/wind from nothing or by shaping the existing air/wind, they can shape the wall to any shape they want, but afterwards the walls are unchanging and immobile.

Air Wave Emission:User can release waves, spirals, rings, pulse, blasts, balls, and bursts of air/wind and use them to damage, push, bind and/or paralyse people. They are able to send wind through any form of matter creating ruptures, and create a pulse that can go through anything, and depending on what the user want it can either be harmful or harmless.

Air Weaponry:User can to create or wield weaponry with power over air, which grants the user a wide variety of air-based abilities. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of air-based ability they possess.

Airborne Attacks:The user can channel/send their attacks/techniques inside/through atmosphere/sky to hit from an unsuspecting angle. The attacks/techniques can be triggered when they make contact with their intended target or they are projectiles that are aiming for their targets.

Airwaves Manipulation:The user can control the ratio between air pressure and sound waves, causing air molecules to vibrate at proportional magnitude of the ratio. This allows the user to create and control supersonic air currents. It also allows the user to transmit and control sound within the atmosphere.By increasing the air ratio to 100% (and reducing sound to 0%) one can fire off highly condensed blunt blasts of air capable of shattering rocks and deflecting weapons. Reversely, by increasing the sound ratio to 100%, the user can generate ultrasonic waves that cannot be heard by an average person. At sufficient levels, the airwaves produces a blast over-pressure, or high-energy-impulse noise, which is the sharp instantaneous rise in ambient atmospheric pressure, enough to cause critical or even lethal effects.Since the air acts as a medium for the sound vibrations, the user does not need to worry about having no medium for the airwaves to travel through. Due to the vibrations being capable of travelling from one medium to another, the airwaves cannot be blocked easily. What normally blocks sonic waves and vibrations may be shattered by the high-pressurised air currents, allowing the vibrations to continue towards the target, increasing the range and lethality of the ability, while conversely what blocks the air currents is shattered by the sonic vibrations.In essence, this ability creates atmospheric air pressure to allow sound waves to travel through, overcoming the weakness of vacuum, while increasing in strength and versatility by adding air pressure into the sound waves.

Arctic Manipulation:User can create, shape and manipulate the coldest areas of the natural world, including polar regions, tundra and cold deserts, and everything in them, including all the aspects of the arctic, from the purely physical ones and also mythical/conceptual ones.

Ash Breath:The user is able to generate and manipulate ash within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.

Ash Generation:The user can generate burnt or charred matter within oneself. The user can generate three types of ash matter: *solid-form, liquid-form*, and *gaseous-form ash*. Solid-form ash it the generation of pure burnt ash matter. Liquid-form ash is the generation of wet burnt ashes. Gaseous-form ash is the generation of gaseous like state of ashes depicting a cloud dust.

Atmospheric Freezing:User can freeze the air/atmosphere itself regardless of air quality, abundant and trace gases, air temperature, etc., allowing them to either convert that air/atmosphere directly to ice or simply super chill it. Freezing the air can cause Deoxygenation by way of freezing the oxygen needed to breathe, it can also bypass defensive powers like Cold Immunity since the atmosphere is whats being frozen it can render the target immobile regardless of immunity.Even abundant and trace gases can be frozen with this power, including gases that cannot be frozen under normal pressure conditions regardless of the temperature.

Atmospheric Pounding:User can pound the air/atmosphere causing various effects, either by punching, kicking or weapons.

Auricular Flight:The user can fly by flapping their ears like wings or spinning them like propellers.

Avian Manipulation:User can control birds. They control them to do their bidding like, help them during situations, use them against foes, use them to see locations and get information about a particular place, use them for flight. Some can see through the birds' eyes that is controlled, allowing them to spy on others. User can also understand or communicate with them, hence creating and strengthening friendships.

Avian Physiology:User with this ability either is or can mimic/transform into birds, either every species, family, or a single species.

Balloon Attacks:The user can release/use balloons to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Balloon Bomb Generation:The user is able to turn balloons into explosives that explode on impact or after a certain amount of time.

Balloon Creation:The user can create balloons of any colour, size, and material. Some users may be able to choose what the balloons are filed with.

Balloon Manipulation:User can create, shape and manipulate balloons of any sizes and material.

Balloon Mimicry:User with this ability either is or can transform into balloon or balloons. Users' transformed form is either anatomically identical to their normal form, aside of being made of balloons, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other.

Balloon Transmutation:The user can turn any matter, organic or inorganic, into balloons.

Banshee Physiology:User with this ability either is or can transform into a banshee (from Irish: bean sí, "woman of the barrows") a feminine spirit in Irish mythology, an omen of death and a messenger from the Otherworld who begins to wail if someone is about to die. Traditionally they are either faery-women or ghosts: often of a specific murdered woman, or a mother who died in childbirth. Modern banshee tend to be more direct and are able to cause the death(s) they predict, either by lethal wail or direct attack.

Beacon Emission:User can create a *beacon* that draws those perceiving it or only the one targeted towards the user. This ability is irresistible, forcefully causing the target or targets to come even closer. The form of the beacon varies, usually it is based on sound but one targeting any/all senses works as well. Some may be able to use this ability by mental call alone.

Blizzard Creation:User is able to use a combination of cold, winds and snow, sleet, hail, and/or ice to create blizzards of varying power. They can make a snow day on the scale of a natural disaster and disable ground and air traffic for example.

Blood Oxygen Manipulation:The user can create, shape and manipulate the blood oxygen of oneself and others, allowing them to regulate and lower/raise its levels. They can lower blood oxygen to cause confusion, fainting, or even death; or raise blood oxygen to cause induce oxygen toxicity to others.

Bodily Gas Generation:The user can generate bodily gas, including burps and flatulence.

Bodily Gas Manipulation:User can generate/induce and manipulate the bodily gases, including belching (burping) and flatulence (farting) at will, from one's own body and/or the bodies of others. In addition, one can control length, smell, volume, and power, even to the point of producing sonic belches, producing sonic flatulence, causing foes painful gas buildup, or preventing undesired belching and flatulence.

Breath Manipulation:The user can manipulate the breath of oneself and others, altering one's breath to breathe fire, strong winds, electricity, etc., or the odor of one's breath, making it smelly or fresh. They can remove one's ability to breathe, which will cause them to suffocate or even die. This power can also be used to alter one's own breath so that the user is able to breath in harmful and poisonous gases.

Breath Solidification:User can solidify or give solid-like properties to breath with the level of solidity going from loose jelly to metal-like hardness or beyond.

Breathing Empowerment:User become stronger, faster, more durable, etc. from the breathing of oneself or others, possibly unlocking abilities related to the affinity and enhancing existing powers. Some users may be able to draw sustenance from the breath or even slow or stop ageing.

Broom Flight:The user can use brooms, and in some cases similar objects like vacuum cleaners, to levitate and/or fly.

Bubble Attacks:The user can release/use bubbles to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Bubble Aura:The user can release and surround themselves in/with bubbles/foam for defensive and/or offensive purposes, possibly becoming almost untouchable and granting them various abilities/attacks. The aura may also give the user enhanced physical capabilities such as speed, strength and durability.

Bubble Ball Projection:The user can create and launch spheres of bubbles with varying sizes and degrees of force.

Bubble Beam Emission:The user can emit beams of bubbles for various effects.

Bubble Bomb Generation:The user can create and launch bombs, explosives and other volatile constructs composed of bubbles, which can have various effects on the target.

Bubble Constructs:Users can turn bubbles into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.

Bubble Encapsulation:The user can create bubbles that can imprison anything or anyone inside, with enough hardness to contain the targets.

Bubble Generation:User can generate bubbles/foam.

Bubble Magic:The user is able to perform a form of magic that allows them to utilise bubbles, either magically manipulating them or using them to cast spells.

Bubble Manipulation:The user can create, shape and manipulate bubbles (including liquid-, soap-/anti-bubbles) and foam, a substance that is formed by trapping pockets of gas in a liquid or solid.

Bubble Mimicry:User is made up of or can transform their body completely into bubbles. Users' transformed form is either anatomically identical to their normal form, aside of being made of bubbles, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogenous matter, without any part of their form being more important than the other.

Bubble Solidification:User can solidify or give solid-like properties to bubbles with the level of solidity going from loose jelly to metal-like hardness or beyond.

Bubble Transmutation:The user can transform matter and objects, including living beings, into bubbles.

Bubble Wave Emission:User can release waves, spirals, rings, pulse, blasts, balls, and bursts of bubbles/foam and use them to damage, push, bind and/or paralyse people. They are able to send bubbles/foam through any form of matter creating ruptures, and create a pulse of bubbles/foam that can go through anything, and depending on what the user wants it can either be harmful or harmless.

Carbon Isolation & Formation:The user can isolate carbon from sources such as the carbon dioxide in the atmosphere, and use said carbon to form carbon-based matter such as graphite and diamonds.

Carpet Flight:The user can use carpets and in some cases similar objects like curtains, bed sheets, etc. to levitate and/or fly, often across great distance.

Celestial Manipulation:User can create, shape and manipulate the skies and cosmos with heavenly influence, including all the aspects of the astrological, divine, elemental, mythical and cosmic powers.

Chi Flight:The user can fly themselves by projecting their energy under themselves or outwardly, or by surrounding themselves in chi for propulsion/flight. The user can fly at varying speeds, super-sonic to light-speed or faster.

Climate Manipulation:User can sense, create, shape and manipulate climate, the weather/atmospheric conditions of an area as described over a long period of time. They can change the climate of an area, and even make changes to climate over entire areas over a long period of time.

Cloud Creature Creation:User is able to create beings of clouds or shape existing clouds into wanted shapes and purposes. They can grant the beings varying levels of independence (controlled, automatons/programmed, semi-independent) and existence (momentary to permanent) and delete the creature once they are done with them.

Cloud Flight:Users of this ability can fly, glide and/or levitate through manipulation of clouds. They can fly at varying speeds, levitate, or propel themselves without taking flight, including enhanced jumping by a short burst of flight.

Cloud Generation:The user can create/generate clouds.

Cloud Manipulation:User can create, shape and manipulate clouds, visible masses of liquid droplets, various gases and/or frozen crystals produced by the condensation of water vapor that is suspended and sustained by upward-moving air currents in the atmosphere above the surface of a planetary body.

Cloud Mimicry:User is made up of or can transform their body completely into clouds: visible collections of particles of water or ice suspended in the air. Users' transformed form is either anatomically identical to their normal form, aside of being made of cloud, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogenous matter, without any part of their form being more important than the other.

Cloud Solidification:The user can solidify or give solid-like properties to clouds with the level of solidity going from loose jelly to metal-like hardness or beyond.

Cloudportation:The user can teleport via clouds, merging into cloud of any size and appearing anywhere else from the same element.

Cold Air Generation:The user is able to rapidly cool the air in a large area and generate cold air from around their body. The air is significantly colder, making it able to freeze and blow away targets. This often does not have all the abilities of true Wind Generation, but it gains the freezing ability as a trade off; capable of negating heat based attacks with walls of cold air.

Cold Air Manipulation:User can create, shape and manipulate cold/freezing air.

Comakinetic Wing Manifestation:The user has or can form wings out of hair, and use them from transportation to offensive and defensive purposes such as using them as a shield.

Conceptual Wind Manipulation:User can manipulate the abstracts (or concept) of air/wind. This can have many feats, including generating air that is harmful to breathe, winds that can form inside of a vacuum, harm things that can absorb or are immune to air/winds, generate winds that can interact with blocked/separated matter, prevent winds from freezing, and much more.

Corrosion Manipulation:User can create, shape and manipulate corroded metals and the process of corrosion: the electrochemical oxidation of metals in reaction with an oxidant such as oxygen and water, with rusting (formation of iron oxides) being a well-known example. This type of damage typically produces oxide(s) or salt(s) of the original metal and it degrades the useful properties of materials and structures including strength, appearance and permeability to liquids and gases.Many structural alloys corrode merely from exposure to moisture in air, but the process can be strongly affected by exposure to certain substances. Corrosion can be concentrated locally to form a pit or crack, or it can extend across a wide area more or less uniformly corroding the surface.

Cyclone Spinning:The user can spin like a tornado for both offensive and defensive purposes.

Dark Smoke Manipulation:User can create, shape and manipulate smoke of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything it comes across, representing the hazardous destructive side of smoke, which in turn ignores most of the limitations and weaknesses of the normal smoke. In essence, this is about solely controlling the negative powers of smoke.

Dark Wind Breath:The user is able to generate and manipulate dark wind within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.

Dark Wind Manipulation:The user can create, shape and manipulate the air/wind of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of air/wind, which in turn ignores most of the limitations and weaknesses of the normal air/wind. In essence, this is about solely controlling the negative powers of air/wind.

Dashing:The user can perform short "dashes" in any medium, whether on the ground, or in the water or even in the air, making short bursts of speed as they go along in their movement.

Demonic Breath:The user is able to generate and manipulate demonic energy within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.

Demonic Smoke Manipulation:The user can create, shape and manipulate hellish smoke, capable of blinding, asphyxiating and desiccating anyone or anything in is path. In addition, demonic smoke is capable of inflicting excruciating pain, both physically and spiritually tormenting the victim. It has the potential to corrupt one's soul, and is very effective against the holiest of supernaturals, such as angels. More powerful users can even ultimately summon/resurrect/create evil spirits, elemental entities and/or demons from Hell.

Demonic Weather Manipulation:Like its divine counterpart, the user can manipulate all forms of weather, using dark powers going toward the more destructive aspects of weather causing off-the-chart natural disasters with the potential to destroy an entire planet in no time at all. Users can make a mega-tsunami destroy entire continents. Can also be combined with dark elements for maximum effect.

Demonic Wind Manipulation:The user can create, shape and manipulate vicious and hellish winds, possessing the capability to twist and destroy everything within their path. The user is able to use the demonic winds to savagely shred all in within its gales, or create large tornadoes that annihilate everything with destructive power. In addition, the winds can also drastically affect the temperature of any area, creating bitter cold winds that freeze everything, or relentless burning winds that reduce everything to ashes.

Deoxygenation:The user can erase the oxygen from surrounding environment causing respiring organism to choke and even go into cardiac arrest.

Dry Season Manipulation:The user can manipulate the dry season, (also drought season) period of low rainfall characterised by its low humidity, and some watering holes and rivers drying up. Because of the lack of these watering holes, many grazing animals are forced to migrate due to the lack of water and feed to more fertile spots.

Electric Vortex Creation:The user can generate spirals/vortices composed of electricity. The vortex can be projected as a long ranged attack or as a tornado of electricity for both offensive and/or defensive purposes.

Elemental Bow Construction:The user can construct bows (including crossbows) and arrows from nothing or by shaping the existing elements allowing them to attack from distance. Depending on what the weapon is made of, it can possess a variety of abilities and be very effective in both offensive and defensive combat.

Elemental Energy Manipulation:Users can create, shape and manipulate elemental energy (including elemental phenomena, such as storms and volcanic activity) the force created by the natural elemental forces: usually Air, Earth, Fire and Water, by using their own life force energy, or energy from an external force. Users can only use one as their major power, but may be able to use other elemental energies at a higher level. Some users can use elemental energy for offense, similar to how some beings use their own life energy.Generally there are several levels of elemental power listed below. The main elements, which are most commonly found in folklore, mythology, and Medieval alchemy. These are based around the five elements of Greek mythology - air, earth, fire, water and aether - and also light and darkness. Electricity is also commonly placed on this level, as many have considered it to be an element in itself or an extension of fire. Some fictional continuities then have a secondary set of elements, consisting of forces and phenomena more familiar to us in the modern world - anything from gravity and plasma to plants and metal. Electricity, sometimes known as lightning, is often placed here, as is twilight, the combination of light and shadow. Beyond that are what are commonly referred to as "legendary" elements, the most powerful forces in existence, which usually only the most powerful or worthy beings can control. These are often space, time, life and death, though dark matter has appeared in many works of fiction.Some continuities believe in different elements to others. For instance, the Ancient Greeks had either four classic elements of fire, water, air and earth or five adding aether. Asian systems use wood, fire, earth, metal and water. But in the BIONICLE series, there are roughly sixteen, including plasma, sonics and gravity.In ancient times, many civilisations had their own ideas about what the universe was made of. Most famously, the Greek had their four, sometimes five elements - air, fire, earth and water (and aether, the oft-forgotten fifth element).Since then, scientists have discovered a set of chemical elements, which are what matter is really comprised of, but the idea of elemental forces is still popular in fiction. Over time, new elements such as electricity and life have been added to the list.

Elemental Whip Generation:User can create elemental whips from nothing or by shaping the existing elements. Depending on the type of element that the blade is made of, it can posses a variety of abilities and be very effective in both offensive and defensive combat.

Empathic Smoke Manipulation:User can create, shape and manipulate smoke through their emotions. The smoke may be linked to a specific emotion or various emotions based off of the intensity of the user's feelings. Usually, the stronger the emotions, the more powerful the fumes, but there is a chance that the smoke may overcome the user.

Endless Storm:User can create/generate storms or weather phenomena that will never end once generated. Perpetual storms may even continue to grow in size and strength over time by altering local weather patterns or by drawing down the upper atmosphere to form new storms.Depending on the users skill and the local weather conditions, almost any size storm can be generated.

Enhanced Boomerang Proficiency:Users can display aerodynamic aptitude for the way of the boomerang allowing them to hit multiple enemies without having to aim directly at them, retrieve and activate distant items, and may be able to control its path.

Enhanced Breath:The user can exhale gale-force winds or inhale air in order to generate a vortex of wind, can range from exhalation on par with gale force winds to inhalation on par the power of a gravitational vortex. The user’s lungs are largely expansive and will take a long time to run out of air.

Enhanced Gliding:This ability allows the user to use limited flight. Enhanced Gliding can be used to fly nearly as effective as a user who can fly limitlessly.

Enhanced Lung Capacity:The user has lung capacity and/or ability to use the oxygen very effectively enabling them to hold their breath for extended periods of time while staying active. This may also include birdlike lungs that allow the user to keep their lungs constantly filled with fresh air.

Enhanced Smell:User can detect specific persons, objects, substances or even places, locate their origin and track targets with nothing but their nose. Some may even be able to detect lying, sicknesses, or tumors by which hormones/smells a target excretes.

Esoteric Smoke Manipulation:The user can manipulate the esoteric side of smoke with special properties and a mystical nature to it. With mastery, the wielder could use the esoteric element for a variety of magical effects.

Esoteric Weather Manipulation:The user has control over mystical Weather that has different properties of its normal phenomenon. This power may have a variety of magical effects such as transformation capabilities, healing and an enhanced physique. The user can also gain powers from other external forces of different elements. The elements themselves are much stronger than their natural counterparts. As stated above, they possess supernatural properties that grant them special advantages such as surpassing the limitations and weaknesses that their natural opposites may possess. This is because the special properties can be originated from divine and demonic forces, spiritual powers, different types of energy, and even things of supernatural origins such as magic.

Esoteric Wind Generation:The user can create/generate esoteric wind/air, wind/air with magic effects, allowing for a wide variety of magical wind/air based effects.

Esoteric Wind Manipulation:The user can manipulate the esoteric side of the air/wind that has magical properties, and are able to use it for various purposes, such as enhancing ones physical condition, teleportation, etc.

Evaporation:User can cause objects, including themselves and/or other beings, atoms separate and lose cohesion, "evaporating" into the surrounding environment. They can either fuse target back together or sublimate target by fatally dispersing the atoms/molecules into nothingness. During the process of vaporisation and fusing, target may move to a new location, which is why this is often mistaken for teleportation.

Fan Creation:The user can create fans, both mechanical and physical alike.

Fan Cutting:The user can project fans in a way that allows them to cut through matter from a distance. Although this attack does usually slashing damage, some users are able to focus it into single piercing stab like immaterial bullet.

Fan Mimicry:User with this ability either is or can transform into a fan or fans. User's transformed form is either anatomically identical to their normal form, aside of being made of fans, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other.

Firestorm Creation:The user can create firestorms, conflagrations of intense temperature, capable to incinerating any and everything in the path. The flames can come from any source of fire or heat, such as simple or magic flames or lava or even solar energy.

Flaying Wind:The user can generate a sustained windstorm that "peels" the target over longer period. Thus, while generally weaker in effect, it can cause more damage over a period of time, at a wider area while hindering the target.

Flight:User can fly or otherwise move through the air using various methods. Some possibilities include using one or more forms of energy, wings or similar structures, harnessing anti-gravitons, or even mimicking or becoming an animal that can fly. Users are generally able to Levitate, and Glide as well.

Flight Manipulation:The user is able to enable themselves and others to fly, and manipulate the flights of people who can fly using any other abilities. They will also be able to manipulate the flights of winged animals and planes, and will have limited Telekinesis by making objects fly for a short time.

Flight Negation:User can cancel/negate flight/flying and any aerial/flight-based powers, up to and/or including alternative or otherworldly means of flight, keeping anything or anyone permanently grounded.

Flow Manipulation:The user can psychically manipulate the power and direction of flow, including the flow of any fluid (water and other liquids), gas (including breathable air), energy (such as heat, electricity and sometimes kinetic energy and light). Some higher level users can even manipulate the flow of time.

Fluid Friction Defiance:The user can ignore the fluid friction affecting them, which would normally resist the motion of a moving object. This allows them to accelerate and go faster than even before, perhaps accelerating endlessly and move through the air farther than ever before.

Fluid Friction Manipulation:User can create, shape and manipulate fluid friction, the force from fluids that resists movement of objects moving within them. They can manipulate viscosity, velocity and heat, as they are all part of fluid friction.

Fluid Friction Negation:The user can negate fluid friction/drag on themselves, others or objects, allowing the target to move through the air, water, or other gasses/liquids, endlessly without stopping. Gravity, regular friction and other forces can still affect the subject being affected, though.

Fog Generation:The user can create fog, making it hard to see them or anything. The user could use the fog generated to blind their foes so they can escape. They could also use it to fight, hit and run as their foes cannot see them.

Force-Field Generation:User can create a shield, wall, or a field formed from energy, elements, shaped from the environment, or formed by manipulating smaller items to form a greater whole. Force-fields aren't usually impenetrable and can be removed by energy drain or extreme force. Some users are also able to throw shields away from themselves or to catch things with them, while other users may be able to create them into any shape.

Freeze Vision:User can emit beams of heat-draining energy from their eyes, freezing their opponents in their tracks.

Frigokinetic Cloning:The users can create clones of oneself, others and/or objects by using snow.

Freezing:The user can reduce the kinetic energy of atoms meaning they effectively make things colder, ranging from slightly chilly levels to absolute zero.

Gas Attacks:The user can release/use gaseous matter to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Gas Constructs:Users can turn gases into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.

Gas Exoskeleton:The user can form armor around their body or a shape it from gas for protection and physical boost. With training, the user could shape the armor into new forms for weapons, transportation, even constructs of the element.

Gas Generation:The user can generate various gases.

Gas Manipulation:User can create, shape and manipulate anything that is gaseous, a phase of matter characterised by relatively low density, high fluidity/no definite shape, and lack of rigidity. Gas is very compressible but tends to expand indefinitely, and it fills any container. A small change in temperature or pressure produces a substantial change in its volume.As most gases are difficult to observe directly, they are described through the use of four physical properties or macroscopic characteristics: pressure, volume, number of particles (chemists group them by moles) and temperature.

Gas Merging:The user can merge with and move within the gas.

Gas Solidification:User can solidify or give solid-like properties to gases with the level of solidity going from loose jelly to metal-like hardness or beyond.

Gas Transmutation:The user can transform matter and objects, including living beings, into gas/gaseous state.

Gaseous Current Defiance:The user can defy/ignore wind and other gas, allowing them to move through the air or other gases without wind or gas currents affecting their movement.

Gaseous Movement:The user can move in any gas without being hindered by it, including walking or flying though thick gases as easily as they could walk on land, in spite of the air resistance, gas viscosity and other properties of the gas. They can move through a very thick atmosphere of any planet without resistance.

Gliding:Users can glide, i.e. sail through air without being able to apply thrust and thus have no ability to extend their flight over certain ratio of descending or gaining height by themselves.

Healing Wind:The user can heal themselves or others by using air/wind by having air molecules extract harmful substances and bring in medicament at a molecular level, or use air molecules repair and regenerate damaged cells and molecules. They can use air flow to provide more oxygen and nutrients for body parts, effectively increasing metabolism, and pressurizing air to forcefully seal off wounds.

Helicopter Propulsion:The user can spin parts of their bodies like helicopter blades to achieve a degree of flight.

Helium Generation:The user can generate helium in all of it's forms. This ability can be used to asphyxiate people or reduce the buoyancy of objects by surrounding them in the gas.

Helium Mimicry:The user is made up of or can transform their body completely into helium. Users' transformed form is either anatomically identical to their normal form, aside of being made of helium, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other.

High-Speed Flight:User can fly at incredible speeds.

Holy Breath:The user is able to generate and manipulate divine energy within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.

Holy Smoke Manipulation:The user can create, shape, and manipulate divine smoke that's highly effective against the supernatural, such as demons and/or angels. The effectiveness, in question, can range from trapping and/or immobilising to outright banishing or killing supernatural threats. Furthermore, divine smoke may have other properties and abilities, such as healing, resurrection, summoning angels and/or spirits of the deceased from Heaven to the material plane.

Hot Air Generation:The user can heat the air rapidly in a large area and generate hot air from around their body. The air is significantly hotter, making it able to blister, dehydrate, and damage far away targets.

Hot Air Manipulation:User can create, shape and manipulate hot air, combining various air/wind related powers with searing heat.

Hurricane Creation:The user can create hurricanes to cause massive damage, the strength of the hurricane depends on the power/skill of the user and the environmental factors.

Hydrogen Manipulation:User can create, shape and manipulate hydrogen, a colorless, odorless, tasteless, non-toxic, nonmetallic, highly combustible diatomic gas, the lightest of all gases and the most abundant element in the universe, that occurs as the diatomic molecule 2. Since hydrogen readily forms covalent compounds with most non-metallic elements, most of the hydrogen on Earth exists in molecular forms such as in the form of water or organic compounds.It is used to synthesize ammonia, ethanol, aniline, and methanol; to treat petroleum fuels; as a reducing agent and to supply a reducing atmosphere; to make hydrogen chloride (hydrochloric acid) and hydrogen bromide. Liquid hydrogen (boiling point 423 F/252.8 C) is used in scientific and commercial applications to produce extremely low temperatures and as a rocket propellant and a fuel for fuel cells.

Hypnotic Music:Users can use music to affect or directly influence other peoples minds to their commands.

Hypnotic Voice:The user can hypnotize others via their voice.

Ice Bow Construction:The user can construct bows (including crossbows) and arrows from nothing or by shaping the existing ice allowing them to attack from distance. Depending on what the weapon is made of, it can possess a variety of abilities and be very effective in both offensive and defensive combat.

Ice Breath:The user is able to generate and manipulate ice/cold within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.

Ice Generation:The user can generate and project ice.

Ice Infusion:The user can infuse objects (usually a weapon), beings or powers with ice/cold, empowering and energising them and allowing the user to manipulate their qualities and efficiency, causing the freezing sub-zero properties to damage and freeze almost anything.

Ice Manipulation:The user can create, shape and manipulate ice, water frozen into a solid state and appears naturally in forms of snow, slush, hail, icicles, ice spikes and candles, glaciers, pack ice, frost, and polar ice caps, and cold by reducing the kinetic energy of atoms and thus making things colder, for various effects and combinations.

Inflation:The user is able to inflate their body fully or partially, including only certain parts.

Jet Propulsion:The user can use jet propulsion, which is motion produced by passing a jet of matter or energy in the opposite direction to the direction of motion. By conservation of momentum, the moving body is propelled in the opposite direction to the jet. The jet can be a continuous stream or, especially when used by animals, pulsating.

Kamaitachi Physiology:User with this ability either is or can transform into a kamaitachi, Japanese yōkai appearing as weasels with razor sharp nails shape and length of long sickles. These weasels travel on whirlwinds to move at high-speed, slashing their victims with their sickles to inflict deep wounds. They move at such speed that they appear as the wind itself.A legend has it that kamaitachi are three evil gods, working together to attack their victims: the first would knock down the victim; the second would inflict a deep cut; the third would apply medicine, partially healing the wound, causing no bleeding but a painfully large cut. Another legend is that the kamaitachi sucks blood from the wounds it inflicts, therefore the victims do not appear to bleed.They're essentially the personification of the pain felt during a bitterly cold wind.

Kenokinetic Combat:The user can combine vacuum manipulation with their physical combat, granting both high manoeuvrability and vacuum attacks.

Kenokinetic Constructs:Users can turn a vacuum into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating virtually *anything* they need or desire.

Knockout Gas Generation:User can generate, create, emit or otherwise produce knockout gas, which induces a chemical change in living organisms that dulls neurological and brain activity to the point of loss of consciousness.

Koniokinetic Combat:The user is able to utilise dust with their physical combat, creating dust to obscure an enemy's vision or even blind them with dust, making whirlwinds out of dust to blow opponents away.

Life Air Manipulation:User can create, shape and manipulate creative/life air; skies/air/winds capable of creating/giving/granting life. This allows them to not only create and give life with air, but even grant it sapience/sentience and possibly even free will/soul of its own. Some users may even have enough skill to heal/restore others with air.

Life Smoke Manipulation:User can create, shape and manipulate creative/life smoke, fumes capable of creating/giving/granting life. This allows them to not only create and give life with their smoke, but even grant it sapience/sentience and possibly even free will/soul of its own. Some users may even have enough skill to heal/restore others with their smoke.

Life-Force Flight:The user can fly themselves by projecting their life-force under themselves or outwardly, or by surrounding themselves in life-force for propulsion/flight. The user can fly at varying speeds, super-sonic to light-speed or faster.

Miasma Emission:User can exude toxic gases, causing various effects on others who inhale these fumes including hyper stimulation, lethargy, coma. Because gas diffuses indefinitely in concentration, it becomes less potent and less concentrated once it has expanded.

Mid-Air Combat:User is able to combine/incorporate aerobatics, leaping and/or aerial movement of any kind into physical combat.

Mountain Magic:The user can perform a form of magic related to mountains. They can magically manipulate the region's components and/or channel their mystical energies.

Mountain Manipulation:User can create, shape and manipulate the mountains and everything in them, including all the aspects of the mountains, from the purely physical ones and also mythical/conceptual ones. Mountains include also the very coldest, highest of places, and the darkest, deepest places of the mountain.

Music Aura:The user can release and surround themselves in/with music for defensive and/or offensive purposes, possibly becoming almost untouchable and granting them various abilities/attacks. The aura may also give the user enhanced physical capabilities such as speed, strength and durability.

Music Blast:User can release music over a specific target area causing great damage and/or delivering great shock waves of pure force.

Music Generation:The user can generate and project music for different purposes, including offensive, distraction, entertainment, etc., either by utilizing instruments or creating music out of thin air.

Musical Attacks:The user can release/use music to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Musical Empathic Projection:The user is capable of projecting emotions onto others by playing music; for example, songs such as nursery rhymes may calm others.

Musical Empathy:The user can gain different abilities by listening to or playing different kinds of music. Alternatively, the user can utilise magical or high-tech instruments to achieve special effects.

Musical Instrument Manipulation:User can create, summon, manipulate and use any/all of musical instruments with perfect skill and use as weapons.

Musical Projection:User can make their music come from somewhere else, even great distances or somewhere where the user isn't physically present.

Musical Weaponry:Users are able to demonstrate deafening aptitude for the way of musical weaponry (guitars, drums, flutes etc.). The user may also be capable in sound-based abilities as well.

Naturakinetic Combat:The user can infuse the forces of nature in their physical combat. Examples include using earth to augment strength, electricity to stimulate nerves, fire to make one's attacks create a lasting burn, lava to scorch enemies upon contact, etc.

Nature Lordship:The user has authority and control over Nature, all of it's inhabitants and anything and everything that dwells within it. Domains of Nature such as the sky, land, sea, etc. are all under the user's control.

Neon Attacks:The user can release/use neon to various attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Neon Aura:The user can release and surround themselves in/with neon for defensive and/or offensive purposes, possibly becoming almost untouchable and granting them various abilities/attacks. The aura may also give the user enhanced physical capabilities such as speed, strength and durability.

Neon Ball Projection:The user is able to launch spheres of neon at targets with varying degrees of force.

Neon Bolt Projection:The user is able to create and project bolts of neon and control the intensity/power of their projectiles, the bolts aren't weak but they aren't as powerful as a full powered attack. These bolts could be used to stun, cut, injure, or even penetrate/stab the enemy.

Neon Bomb Generation:The user is able to turn neon into explosives that explode on impact or after a certain amount of times

Neon Bullet Projection:User can create/generate and fire bullets of compressed neon.

Neon Combat:The user is able to utilise neon with their physical combat, granting both high manoeuvrability and neon attacks.

Neon Constructs:Users can turn the neon into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.

Neon Detection:User can sense the presence of neon and possibly gain detailed understanding about the neon they are sensing, including the amount/size of neon they are sensing and whether it is hidden.

Neon Empowerment:Users become stronger, faster, more durable, etc. when they come in contact with neon, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from neon or even slow or stop ageing.

Neon Flight:Users of this ability can fly, glide and/or levitate through manipulation of neon. They can fly at varying speeds, levitate, or propel themselves without taking flight, including enhanced jumping by a short burst of flight.

Neon Generation:The user can generate neon.

Neon Healing:The user can heal themselves or others by using neon.

Neon Teleportation:The user can teleport via neon, merging into neon and appearing anywhere else from the same element.

Neon Transmutation:The user can transform matter and objects, including living beings, into neon.

Neon Vision:The user can project neon blasts from their eyes.

Neon Vortex Creation:The user can generate spirals/vortices composed of neon. The vortex can be projected as a long ranged attack or as a tornado for both offensive and/or defensive purposes.

Nepho-Telekinesis:The user can manipulate matter using vapor.

Nephokinetic Cloning:The users can create clones of oneself, others and/or objects by using water vapor.

Nephokinetic Combat:The user can manipulate elemental vapor and fuse it with their combat skills. The users of this power can control various types of vapor such as steam, either hot or cold.

Nephokinetic Constructs:Users can turn vapor into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating virtually *anything* they need or desire.

Nerve Gas Generation:User can generate, create, emit or otherwise produce Nerve Gas, a chemical weapon that interferes with the transmission of nerve impulses and particularly impairs respiration. Poisoning by a nerve gas leads to contraction of pupils, profuse salivation, convulsions, involuntary urination and defecation, and eventual death by asphyxiation as control is lost over respiratory muscles.

Niti-Telekinesis:The user is able to encapsulate or grasp matter with bubbles in order to manipulate it.

Nitikinetic Combat:The user can combine bubbles/foam with their physical combat, granting both high manoeuvrability and bubble attacks.

Nitrogen Manipulation:User can create, shape and manipulate nitrogen, nonmetallic colorless, odorless, tasteless, and mostly inert diatomic gas (N2) at standard conditions, constituting 78.09% by volume of Earth's atmosphere. Many industrially important compounds, such as ammonia, nitric acid, organic nitrates (propellants and explosives), and cyanides, contain nitrogen. The extremely strong bond in elemental nitrogen dominates nitrogen chemistry, causing difficulty for both organisms and industry in converting the N2 into useful compounds, but at the same time causing release of large amounts of often useful energy when the compounds burn, explode, or decay back into nitrogen gas.

Omnidirectional Air Waves:User can release massive amounts of air/wind in every directions at once for almost unlimited scales. This ability allows the user to dispatch many foes at once and destroy large area like villages.

Omnidirectional Smoke Waves:User can release massive amounts of smoke in every directions at once for almost unlimited scales. This ability allows the user to dispatch many foes at once and destroy large area like villages.

Omnitone: The user has the ability to speak, sing, whisper, yell, hum, etc. in any pitch or tone. The user can speak in an extremely low pitch or a very high pitch.

Oxidation:The user can induce oxidation, a chemical reaction where oxygen combines with matter. For example, a person with this ability can combine oxygen with iron to create rust.

Oxygen Generation:The user can generate oxygen.

Oxygen Manipulation:User can create, shape and manipulate oxygen, a colorless, odorless, highly reactive nonmetallic element and oxidizing agent that readily forms compounds (notably oxides) with most elements, constituting 20.1% of the atmosphere by volume that occurs as a diatomic gas, O2, is essential for plant and animal respiration, and is required for nearly all forms of combustion.

Oxygen Solidification:The user can solidify or give solid-like properties to oxygen with the level of solidity going from loose jelly to metal-like hardness or beyond.

Parasol Creation:The user can create parasols and umbrellas.

Parasol Flight:The user can use parasols to levitate and/or fly.

Particulate Manipulation:User can create, shape and manipulate particulates, solid or liquid particles that are suspended in air or gas.

Peak Human Lung Capacity:The user's lung capacity is at the pinnacle of human potential without being superhuman, effectively enabling them to hold their breath for brief periods of time while staying active.

Phoenix Physiology:The user with this ability either is or can transform into a phoenix, a mythical, sacred fire-bird that symbolizes rebirth, immortality, and renewal in the mythologies of the Arabian, Persian, Greek, Roman, Egyptian, Chinese, Turkish, Indian and Phoenician/Canaanite people. Phoenixes are described as birds with colourful plumage and a tail of gold and scarlet (or, according to some legends, purple, blue, and green) with a 500 to 1,000, or even 1,461-year life-cycle. Near the end of its life, a phoenix builds itself a nest of twigs or whole trees that it then ignites; both nest and bird burn fiercely and are reduced to ashes, from which a new, young phoenix or phoenix egg arises, reborn anew to live again.

Planetary Lordship:User has the total and complete control over a planet and an unlimited influence over an entire world, they can sense the smallest disturbances on the planet they control and act accordingly.

Poison Gas Generation:The user can generate toxic gases.

Poison Generation:User can generate, create, emit or otherwise produce poison/poisonous substance and somehow inflict the victim. For the sake of clarity: *poison*, *toxin* and *venom* are terms for any substance that injures the health or destroys life when absorbed into the system: poison is the general word, toxin is a poison produced by an organism (plant, fungus, animal); it is especially used in medicine in reference to *disease-causing bacterial secretions*, venom is especially used of the poisons secreted by certain animals, usually injected by bite or sting.

Pollution Breath:The user is able to generate and manipulate pollution within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.

Pollution Creature Creation:User is able to create beings of pollution, such as sludge, smog, trash, and broken machines, or shape existing pollution into wanted shapes and purposes. They can grant the beings varying levels of independence (controlled, automatons/programmed, semi-independent) and existence (momentary to permanent) and delete the creature once they are done with them. With a wide range of materials, these creatures are capable of working in the most hazardous areas known to humans.

Pollution Generation:The user can create all kinds of pollution (trash, crude oil, smog etc).

Pollution Manipulation:User can create, shape and manipulate polluting substances, such as smog or crude oil. The user may not be harmed by any of these substances but could be in contact with them for long periods of time without developing serious health issues.

Precipitation Manipulation:User can create, shape and manipulate precipitation, any product of the condensation of atmospheric water vapor that falls under gravity, including drizzle, rain, sleet, snow, graupel, ice pellets and hail. Precipitation occurs when a local portion of the atmosphere becomes saturated with water vapor, so that the water condenses and "precipitates". Thus, fog and mist are not precipitation but suspensions, because the water vapor does not condense sufficiently to precipitate.

Pressure Strike:The user can strike from a distance by generating with a wave of pressure/shockwave/vacuum.

Primordial Air Generation:The user can generate primordial air, ancient and godly air that it was there from the beginning of the universe.

Primordial Air Manipulation:The user can create, shape and manipulate air/wind of an ancient primordial nature.

Primordial Sky Manipulation:User can create, shape and manipulate the skies of an ancient primordial nature.

Primordial Smoke Manipulation:User can create, shape and manipulate smoke of an ancient primordial nature, the smoke that came from the forges of creation.

Psychic Air Generation:The user can generate psychic air, air with psychic effects, from telekinetic or telepathic forms of effects, including attacks and defense.

Psychic Air Manipulation:User can create, shape and manipulate psychic air/wind, allowing them to blow away thoughts from people's minds and refresh psyches.

Psychic Ice Manipulation:User can create and manipulate psychic ice, frost and snow, allowing them to freeze the minds of other people and rendering them numb.

Psychic Smoke Manipulation:User can create, shape and manipulate psychic smoke, which allows them to obscure a person’s thoughts, creep into a victim’s mind and/or stifle mental activity.

Psychic Vacuum Manipulation:User can create, shape and manipulate psychic vacuum, allowing them to absorb and/or reject thoughts/ideas and implode mindsets, potentially reducing consciousnesses to nothing.

Psychic Vapor Manipulation:The user can create, shape and manipulate psychic vapor, which allows them to cloud an opponent's mind and prevent them from thinking clearly.

Pure Smoke Manipulation:User can create, shape and manipulate smoke of a beneficial nature; that which strengthens, enhances and causes anything/everything it comes across to flourish, representing the sustaining and preserving side of smoke, which in turn ignores most of the common limitations and weaknesses of its normal elemental variety. In essence, this is about solely controlling the positive powers of smoke.

Pure Wind Manipulation:The user can create, shape and manipulate air/wind of beneficial nature; that which strengthens, enhances and causes anything/everything it comes across to flourish, representing the sustaining and preserving side of air, which in turn ignores most of the common limitations and weaknesses of its normal elemental variety. In essence, this is about solely controlling the positive powers of air/wind.

Rain Manipulation:User can create, shape and manipulate rain, a liquid water in the form of droplets that have condensed from atmospheric water vapor and then precipitated, ie. become heavy enough to fall under gravity. Rain is a major component of the water cycle and is responsible for depositing most of the fresh water on the Earth. Forms of rain include drizzle, light showers, downpours and monsoons.

Razor Wind:The user can project air/wind or sound in a way that allows them to cut through matter from a distance. Although this attack does usually slashing damage, some users are able to focus it into single piercing stab like immaterial bullet.

Rust Physiology:User is made up of or can transform their body completely into corrosion/rust. Users transformed form can be either anatomically identical to their normal form, aside of being made of rust, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately user can transform into homogenous matter, without any part of their form being more important than the other.

Saci Physiology:User with this ability either is or can transform into a Saci, a famous Brazilian legendary creature, that appears as a one-legged black or mulatto youngster with holes in the palms of his hands, who smokes a pipe and wears a magical red cap that enables him to disappear and reappear wherever he wishes (usually in the middle of a dust devil). Considered an annoying prankster in most parts of Brazil, and a potentially dangerous and malicious creature in others, he will nevertheless grant wishes to anyone who manages to trap him or steal his magic cap. However his cap is often depicted as having a bad smell, most people who claimed to have stolen this cap often say they can never wash the smell away. An incorrigible prankster, the Saci will not cause major harm, but there is no little harm that he won't do, like making knots in the horses' manes, among other things. They are unpredictable, beings capable of great good and great trickery. They usually gather in groups during the night, when they party around a the fire-place and sing.According to legend, the sacis are born from mystical trees and are extremely connected to the earth. Besides disappearing or becoming invisible (often with only his red cap and the red glow of his pipe still showing), the Saci can transform himself into a Matitaperê or Matita Pereira, an elusive bird whose melancholic song seems to come from nowhere. They are elemental beings with power over the winds (used to create little hurricanes under his one foot to float on the air instead of walking), and have great knowledge over the herbs, plants and animals which he must protect. He is fond of juggling embers or other small objects and letting them fall through the holes on his palms. An exceedingly nimble fellow, the lack of his right leg does not prevent him from bareback-riding a horse, and sitting cross-legged while puffing on his pipe (a feat comparable to the Headless Mule's gushing fire from the nostrils)

Sacred Wind Manipulation:The user can create, shape, and manipulate holy wind that's highly effective against the supernatural, such as demons and/or angels. The effectiveness, in question, can range from trapping and/or immobilising to outright banishing or killing supernatural threats. Furthermore, divine wind may have other properties and abilities, such as healing, Resurrection, summoning angels and/or spirits of the deceased from Heaven to the material plane.

Sandstorm Creation:The user can create dust/sand storm: a strong, turbulent wind carrying large clouds of sand, dirt, and other forms of dust.

Self-Velocity Manipulation:User can create, shape and manipulate the velocity of themselves, their body parts, and their overall body speed, making them able to move fast.

Sky Energy Manipulation:User can create, shape and manipulate the energies of the sky, projecting energy bolts, blasts, force fields, weaponry, etc, and/or is used to manipulate the sky's properties of electricity, air, clouds, and storms.

Sky Lordship:The user has total dominion over the skies and absolute control over its elements. The user can decimate entire areas with their control and maintain complete manipulation over the air.

Sky Manipulation:User can create, shape and manipulate the sky and everything in it, including all the aspects of the weather.

Smog Manipulation:User can create, shape and manipulate smog, haze and other forms of air pollution, ie. the particulates, biological molecules, or other harmful materials in the atmosphere. As a whole they can cause disease/death to animals (including humans), damage to other living organisms such as food crops, or the natural or built environment.

Smoke Absorption:The user can absorb smoke, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Smoke Attacks:The user can release/use smoke to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Smoke Aura:The user can release and surround themselves in/with smoke for defensive and/or offensive purposes, possibly becoming almost untouchable and granting them various abilities/attacks. The aura may also give the user enhanced physical capabilities such as speed, strength and durability.

Smoke Ball Projection:The user of this ability can create/project balls/spheres of smoke, with various effects, levels of damage, and size. These spheres can be projected, used as a part of melee attacks, or ways of transportation.

Smoke Beam Emission:The user can concentrate and project beams of smoke that can burn their opponents or asphyxiate them.

Smoke Blast:User can release smoke over a specific target area causing great damage and/or delivering great shock waves of pure force.

Smoke Bolt Projection:The user is able to create and project bolts of smoke and control the intensity/power of their projectiles. The bolts aren't weak but they aren't as powerful as a full powered attack. These bolts could be used to stun, burn, injure, or even penetrate/stab the enemy.

Smoke Bomb Generation:The user can create and launch bombs, explosives and other volatile constructs composed of smoke, which can have various effects on the target.

Smoke Breath:The user is able to generate and manipulate smoke within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.

Smoke Bullet Projection:The user can create/generate and fire bullets of smoke.

Smoke Detection:User can sense the presence of smoke and possibly gain detailed understanding about the smoke they are sensing, including the amount/size of smoke they are sensing and whether it is hidden.

Smoke Empowerment:Users become stronger, faster, more durable, etc. when they come in contact with smoke, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the smoke or even slow or stop ageing.

Smoke Generation:The user can generate smoke in various ways and amounts.

Smoke Healing:The user can heal themselves or others by using smoke, either by absorbing or being in/around smoke.

Smoke Imprisonment:The user can bind, imprison and/or otherwise stop object/being by surrounding them completely by using smoke.

Smoke Infusion:The user can infuse objects (usually a weapon), beings or powers with smoke, empowering and energising them and allowing the user to manipulate their qualities and efficiency.

Smoke Magic:The user is able to perform a form of magic that allows the user to cast magical spells and feats derived from smoke.

Smoke Manipulation:User can create, shape and manipulate smoke, collection of airborne solid and liquid particulates and gases emitted when a material undergoes combustion or pyrolysis, together with the quantity of air that is entrained or otherwise mixed into the mass. It is commonly an unwanted by-product of fires, with smoke inhalation being the primary cause of death in victims of indoor fires. The smoke kills by a combination of thermal damage, poisoning and pulmonary irritation caused by carbon monoxide, hydrogen cyanide and other combustion products.

Smoke Mimicry:User is made up of or can transform their body completely into smoke. Users' transformed form is either anatomically identical to their normal form, aside of being made of smoke, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogenous matter, without any part of their form being more important than the other.

Smoke Regeneration:The user can use smoke to regenerate their bodies with the amount of smoke used defining the speed of healing.

Smoke Sealing:The user is able to seal smoke within objects/beings and release it when needed, causing it to have various effects on the target.

Smoke Solidification:User can solidify or give solid-like properties to smoke with the level of solidity going from loose jelly to metal-like hardness or beyond.

Smoke Transmutation:The user can transform matter and objects, including living beings, into smoke.

Snow Aura:The user can release and surround themselves in/with snow for defensive and/or offensive purposes, possibly becoming almost untouchable and granting them various abilities/attacks. The aura may also give the user enhanced physical capabilities such as speed, strength and durability.

Snow Generation:The user can generate and project snow.

Snow Manipulation:User can create, shape and manipulate snow, precipitation in the form of flakes of crystalline water ice. Because snow is composed of small ice particles, it is a granular material with an open and therefore soft structure, unless subjected to external pressure. Snowflakes come in a variety of sizes and shapes, with types that fall in the form of a ball due to melting and refreezing, rather than a flake, are known as hail, ice pellets or snow grains.

Sonic Combustion:The user can cause objects to explode by expanding sound waves within an object or being, increasing the amounts of pressure on the sound waves until they burst open. The sound waves are compacted within the object or being, and are released out and become free when bursting the target open

Sonic Cutter:The user can project sound waves in a way that allows them to cut through matter from a distance. By sending a high-frequency sound wave, a razor blade of controllable sharpness, proportional to the frequency of the vibrations is created. Although this attack does usually slashing damage, some users are able to focus it into single piercing stab like immaterial bullet.

Sonic Scream:User can emit/generate extremely powerful scream of a high amplitude for a variety of purposes.

Sonokinetic Constructs:Users can turn sound into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.

Sonokinetic Wing Manifestation:The user has or can form wings out of sound, and use them from transportation to offensive and defensive purposes such as using them as a shield to block oncoming attacks or slicing/battering the target.

Sound Absorption:The user can absorb sound waves, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Sound Attacks:The user can release/use sound to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Sound Conversion:The user can absorb sound and convert it into various forms of energy, essentially converting sound waves they absorb into any other form of existing energy.

Sound Manipulation:User can create, shape and manipulate sound, a periodic disturbance of a medium (air, ground, water, etc) that radiates outward linearly in the form of a pressure wave. The effect these waves upon the ear is perceived as sound. From the point of view of physics, sound is considered to be the waves of vibratory motion themselves, whether or not they are heard by the human ear. User can mimic, intensify, hush, and distort, as well warp, strengthen, echo, speed up, and slow down sound, using it as a powerful physical force and high-speed movement. At low frequencies, sound can be potentially fatal to living beings by causing internal damage, while high frequencies cannot be heard by normal humans but can be used for sonar-like effects. Since sound vibrations can travel through the air, ground, water and any form of medium, defense by using physical barriers is difficult. The vibrations can also affect at a molecular level. In essence, sound is an invisible, deadly weapon and a versatile tool.

Sound Nullification:The user can negate sound and any sound-using attacks, ignoring their effects.

Sound Wave Generation:The user can generate and project sound waves.

Speech Manipulation:The user can manipulate the speech, changing what the target says, even if they did not intend to say that at all or speak longer than they intended to do. They can mess up speech, making target say nonsensical things, gibberish, speak in other language or render target unable to speak.

Spiritual Air Manipulation:The user can create, shape and manipulate air/wind formed from one's soul/spirit. Due to being comprised of spiritual power, the air/wind isn't only stronger than usual air/wind, but also have the power to affect one's soul in varying ways.

Spiritual Flight:The user can fly themselves by projecting their energy under themselves or outwardly, or by surrounding themselves in spiritual energy for propulsion/flight. The user can fly at varying speeds, super-sonic to light-speed or faster.

Spiritual Smoke Manipulation:The user can create, shape and manipulate smoke formed from one's soul/spirit. Due to being comprised of spiritual power, the smoke aren't only stronger than usual darkness/shadows, but also have the power to affect one's soul in varying ways.

Steam Attacks:The user can release/use steam to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Steam Aura:The user can release and surround themselves in/with steam for defensive and/or offensive purposes, possibly becoming almost untouchable and granting them various abilities/attacks. The aura may also give the user enhanced physical capabilities such as speed, strength and durability.

Steam Beam Emission:The user can concentrate and project beams of steam that can burn opponents or obscure their sight.

Steam Generation:The user can generate steam of any temperature, including superheated steam.

Steam Manipulation:User can create, shape and manipulate steam, the gaseous phase of water, which is formed when water boils. Technically speaking, in terms of the chemistry and physics, steam is invisible and cannot be seen; however, in common language it is often used to refer to the visible mist of water droplets formed as this water vapor condenses in the presence of (cooler) air. If heated further it becomes superheated steam.

Steam Mimicry:User is made up of or can transform their body completely into steam. Users' transformed form is either anatomically identical to their normal form, aside of being made of steam, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogenous matter, without any part of their form being more important than the other.

Stench Generation:The user can generate an odor to repel, slow down, paralyse or even render foe(s) unconscious. Could come from bad breath, arm pits, smelly feet or farts.

Stench Removal:The user can remove odors and smells.

Stink Breath:The user is able to manipulate the awful smell in their bodies in a way that allows them to shape the exhaling of odor. These shapes can include bursts of stinky breath, paralyse the enemies senses, annoy them with, even cause death with the unbearable stench that comes from the mouth.

Storm Generation:The user is able to generate various storms of wind, rain, hail, snow, sand, dust, and lightning.

Storm Manipulation:User can sense, create, shape and manipulate storms, including strong wind, hail, thunder and/or lightning (a thunderstorm), heavy precipitation (snowstorm, rainstorm), heavy freezing rain (ice storm), strong winds (tropical cyclone, windstorm), or wind transporting substance through the atmosphere as in a dust storm, blizzard, sandstorm, etc.

Storm Mimicry:User is able to transform their body completely into storm cloud: a severe weather that may be marked by strong wind, hail, thunder and/or lightning (a thunderstorm), heavy precipitation (snowstorm, rainstorm), heavy freezing rain (ice storm), strong winds (tropical cyclone, windstorm) or wind transporting some substance through the atmosphere (as in a dust storm, blizzard, sandstorm, etc.). Users transformed form is either anatomically identical to their normal form, aside of being made of cloud, in which case it contains all the organs and is somewhat vulnerable to attacks. Alternately user can transform into homogeneous matter, without any part of their form being more important than the other.

Supernatural Lung Capacity:The user's lung capacity is glaringly, obviously and super/unnaturally superior over other beings in their universe, enabling them to hold their breath for incredible periods of time.

Sylph Physiology:User with this ability either is or can transform into a Sylph, invisible beings of the air, originating as Paracelsus elemental of air. They have no known substantial mythos associated with them, but several RPGs have used them. They are most commonly described as faerie-like females with insect-wings, with ability to turn invisible and manipulate air and wind.

Tengu Physiology:User with this ability either is or can transform into an Tengu (lit. "heavenly dog", see Tiangou), with highly variable in appearance: some are almost completely bird-like with only minor humanoid features (this might include clothes), others are completely human, most are somewhere between these extremes. They are associated with the ascetic practice known as Shugendō, and they are usually depicted in the distinctive garb of its followers, the yamabushi. Tengu are protective, if still dangerous, spirits of the mountains and forests, they are mischievous and sometimes malicious, with a propensity for playing pranks on humans. Although they disdain the proud and arrogant, they are often guilty of those same flaws.

Thunderbird Physiology:User with this ability either is or can transform into a Thunderbird, a vast bird capable of creating storms and thundering while it flies: clouds are pulled together by its wing-beats, the sound of thunder made by its wings clapping and lightning the light flashing from its eyes when it blinks.Depending on the people telling the story, the Thunderbird is either a singular entity or a species. In both cases, it is intelligent, powerful, and wrathful. All agree one should go out of one's way to keep from getting the thunder birds angry.

Thundercloud Generation:The user can create/generate thunderclouds of varying size, whether it be the size of one's hand or be large enough to spread across vast distances.

Thundercloud Manipulation:The user can create, shape and manipulate thunderclouds, a variation of cloud that's associated with, and causes thunderstorms.

Thunderstorm Creation:The user has the power to create a storm accompanied by lightning and thunder.

Tornado Creation:The user can create tornadoes, whirlwinds and similar forms of wind storms.

Tornado Manipulation:The user can create, shape and manipulate tornadoes and tornado-like phenomena, rapidly rotating column of air that is in contact with both surface and a cloud. Various types of tornadoes include the multiple vortex tornado, landspout and waterspout.

Tornado Mimicry:User is made up of or can transform their body completely into tornado or tornadoes Users' transformed form is either anatomically identical to their normal form, aside of being made of tornado, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogenous matter, without any part of their form being more important than the other.

Typho-Telekinesis:The user can manipulate matter using smoke.

Typhokinetic Cloning:The users can create clones of oneself, others and/or objects by using smoke.

Typhokinetic Combat:The user can generate and or manipulate smoke during physical combat. This can include creating beings from smoke, summoning poisonous smoke to choke the life out of opponents and clouding opponents vision to make a counter attack or escape.

Typhokinetic Constructs:Users can turn the smoke into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.

Typhokinetic Creature Creation:User is able to create beings of smoke or shape existing smoke into wanted shapes and purposes. They can grant the beings varying levels of independence (controlled, automatons/programmed, semi-independent) and existence (momentary to permanent) and delete the creature once they are done with them.

Typhokinetic Flight:Users of this ability can fly, glide and/or levitate through manipulation of smoke. They can fly at varying speeds, levitate, or propel themselves without taking flight, including enhanced jumping by a short burst of flight.

Typhoportation: The user can teleport via smoke, merging into smoke and appearing anywhere else from the same element.

Ultimate Sonics: User can produce sounds capable of affecting anything, including things that would normally absorb, nullify or be protected by sounds/sound waves. They can generate sound inside of a complete vacuum and don't require a medium to travel through or they can travel through metaphysical or supernatural mediums such as the fabric of reality. Sound produced by this exist at such impossible levels that no defense is possible, leading to complete annihilation of objects at subatomic or even smaller scales.

Unsolid Movement:The user can treat gases, liquids, vacuum, etc. as if they were a solid surface, using it to swing around like a gymnastics pole, sit on air, etc. allowing movements that usually require a solid surface. They can even stand up straight even without legs on the ground or being on one leg, and they can float in the air with the gas (such as air), liquid (such as water) or vacuum supporting their weight like the medium was a solid without pushing through them.

Vacuum Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit to vacuum-based powers or impose those effects on ranged weapons to enhance them.

Vacuum Attacks:The user can release/use vacuum to attacks of various shapes and/or intensities, either projected, used in melee attacks, etc.

Vacuum Aura:The user can release and surround themselves in/with a vacuum for defensive and/or offensive purposes, possibly becoming almost untouchable and granting them various abilities/attacks. The aura may also give the user enhanced physical capabilities such as speed, strength and durability.

Vacuum Breath:The user has incredible lung power and can suck in air with the power of a jet engine. This often allows the user to draw people and objects towards them.

Vacuum Creation:The user can create vacuums, regions of space devoid of matter and energy.By turning a region into a vacuum, they can suffocate and crush targets with increased ambient pressure. As matter outside of the vacuum will flow into the empty space to create equilibrium, this will create suction capable of tearing matter.The higher the quality of the vacuum, the less matter and energy remains within. Photons, gravitons, dark energy, and other aspects of quantum vacuum, would remain in vacuums due to imperfections; only a perfect vacuum would be completely devoid of any particles, having a complete state of zero-energy.

Vacuum Effect:The user can create a suction effect that pulls targets towards them like a vacuum cleaner.

Vacuum Immunity:User is immune to the vacuum, being completely invulnerable to direct and indirect effects. They can effectively be immune to vacuum based attacks or vacuum based effects such as suction.

Vacuum Infusion:The user can infuse objects (usually a weapon), beings or powers with vacuum, empowering and energising them and allowing the user to manipulate their qualities and efficiency, allowing them use vacuum in various ways, creating tornadoes, crushing objects, making others unable to breathe, etc.

Vacuum Magic:The user is able to perform a form of magic that allows them to utilise vacuum, either magically manipulating it or using it to cast spells.

Vacuum Manipulation:User can create, shape and manipulate vacuum, the atmospheric region devoid of physical matter and energy. Since air molecules exist within what would be an otherwise empty space, the user can twist the region of vacuum to manipulate air, creating winds of varying levels including tornadoes and hurricanes, reject air to create vacuums and air blasts. This also grants the user a defense against all fire and sound-based abilities, as both require atmospheric air as a medium to function.By turning a region into a vacuum, one can also suffocate the opponents and crush them with increased ambient pressure, effectively the same as outer space. Since matter outside of the vacuum would flow fluidly into the empty space region in an attempt to create equilibrum, this will create suction capable of tearing matter to shreds, which can also create incredibly sharp vacuum blades or destructive implosions.This ability is to manipulate vacuum, which is the *atmospheric* aspect of what matter exists within. It differs from Spatial Manipulation, which is the *dimensional* aspect of what matter exists within. This being said, the two are somewhat parallel powers of each other. It also differs from Nothingness Manipulation, which is the *conceptual* aspect of all matter simply not existing within the space-time region.

Vacuum Mimicry:User is made up of or can transform their body completely into vacuum. User's transformed form is anatomically identical to their normal form, aside of being made of vacuum, in which case it contains all of their organs and is somewhat vulnerable to attacks. Alternately, the user can transform into homogeneous matter, without any part of their form being more important than the other.

Vacuum Weaponry:User can to create or wield weaponry with power over the vacuum, which grants the user a wide variety of vacuum-based abilities. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of vacuum-based ability they possess.

Vapor Attacks:The user can release/use vapor to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Vapor Aura:The user can release and surround themselves in/with vapor for defensive and/or offensive purposes, possibly becoming almost untouchable and granting them various abilities/attacks. The aura may also give the user enhanced physical capabilities such as speed, strength and durability.

Vapor Ball Projection:The user can create and project balls/spheres of vapor, which can be thrown or used as part of melee attacks.

Vapor Beam Emission:The user can concentrate and project beams of vapor that can saturate the air to drown their opponents or obscure their sight.

Vapor Blast:The user can release vapor over a specific target area, causing great damage and/or delivering great shock waves of pure force.

Vapor Bolt Projection:The user is able to create and project bolts of vapor and control the intensity/power of their projectiles; the bolts aren't weak but they aren't as powerful as a full powered attack. These bolts could be used to stun, cut, injure, or even penetrate/stab the enemy.

Vapor Bomb Generation:The user can create and launch bombs, explosives and other volatile constructs composed of vapor, which can have various effects on the target.

Vapor Breath:The user is able to generate and manipulate vapors within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.

Vapor Infusion:The user can infuse objects (usually a weapon), beings or powers with vapor, empowering and energising them and allowing the user to manipulate their qualities and efficiency, allowing them to use vapor in various ways: creating fog/mist, generating scalding steam, saturating targets, etc.

Vapor Magic:The user is able to perform a form of magic that allows the user to cast magical spells and feats derived from vapor.

Vapor Manipulation:User can create, shape and manipulate vapor, a gas phase at a temperature where the same substance can also exist in the liquid or solid state, below the critical temperature of the substance.

Vapor Solidification:The user can solidify or give solid-like properties to vapor with the level of solidity going from loose jelly to metal-like hardness or beyond.

Vapor Transmutation:The user can transform matter and objects, including living beings, into vapor.

Velocity Manipulation:User can create, shape and manipulate the velocity of any moving object: the speed and direction an object is moving. They could simply move things around: by controlling their velocity, user could fly; cancel something's velocity, making it freeze where it is, even use velocity as a sort of force blast, blasting things away at high speeds.

Vibration Emission:The user can generate vibration waves that can push targets over, repulsed them away, shatter them, even cause earthquakes by shaking the ground or dislodging underground tectonic plates, thus causing earthquakes.

Vibration Empowerment:User becomes stronger, faster, more durable, etc. from shockwaves/tremors/vibrations of oneself or others, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the tremors/vibrations or even slow or stop ageing.

Vocal Replication:The user is able to mimic the voices of others or imitate sounds such as animal noises and explosions. Any sound the user hears they can replicate with perfect clarity along with any manner the sound was made.

Voice Manipulation:The user is freely capable of manipulating their voice, allowing them to control their voices to imitate sounds of creatures such as animal noises and explosions or increase or decrease the tone of their voice.

Voice Projection:The user can make their voice come from somewhere else, even great distances or somewhere where the user isn't physically present.

Water Form Manipulation:The user can manipulate water in every form possible, the basic three being liquid, solid and gas, as well as transform it from one phase to another. More powerful users can convert water into the fourth phase, plasma. The user can also manipulate every property of water, such as viscosity and density of water, changing liquid into thick and adhesive or thin as oil, or condensing vapor particles and liquids enough to be tangible to the point where they are solid and hardened. Because blood cells are 55% blood plasma which in turn is up to 95% water, advanced users can control blood via its water content. This allows them to control the target, and even freeze or dehydrate their blood. This would take precision as blood plasma contains other components. Similar to its counterpart, Fire Manipulation, water molecules are a medium for heat exchange in both its high heat capacity and coolant capabilities, thus allowing the user to manipulate external thermal energy and therefore the surrounding area's temperature.

Waterfowl Physiology:User with this ability either is or can mimic/transform into waterfowls, including ducks, geese, mergansers, pochards, and swans. Incidentally, it should be reminded that regardless of how they look, especially the geese and swans are both aggressive, territorial *and* perfectly able to break bones with a good hit.

Weather Artillery:The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit to weather-based powers or impose those effects on ranged weapons to enhance them.

Weather Attacks:The user is able to release/use the weather to attacks of various intensities, shapes, and sizes, which can be projected, used as melee attacks, etc.As there are four main factors of weather, users can use the weather to achieve different Elemental Attacks:

* Air Attacks: for wind and related attacks.
* Electricity Attacks: lightning in all variations.
* Heat Attacks/Ice Attacks: for heat or cold.
* Water Attacks: rain, snow, fog, etc.

Weather Communication:The user can communicate with the weather including clouds, wind, etc., either telepathically, by speaking verbally, etc. Weather can tell the user of what happened or what is happening, help them to track someone at long distance away, etc. This may allow the user to manipulate the weather to a degree, such as talking to the sky to calm storms or invoking weather phenomena with their emotions (such as lightning if angry).

Weather Immunity:The user is unaffected by the weather, including wind, rain, temperature, electricity, fog, etc. Their senses, movement or any actions are not affected by weather in any way.

Weather Manipulation:User can sense, create, shape and manipulate weather, i.e. the meteorological patterns, creating rain, wind, hail, lightning, snow, sleet, fog and temperature changes. This includes the ability to generate various natural phenomena or control the intensity of the weather in highly concentrated (inside room) or vastly extended (continental) areas.There are four main factors of Weather manipulation:

* Air Manipulation - for wind and related effects.
* Electricity Manipulation - lightning in all variations.
* Thermal Manipulation - make it cold or hot.
* Water Manipulation - rain, snow, fog etc.

Weather Perception:User can perceive energies that govern the weather allowing them to sense electromagnetic forces, air currents, chemical reactions, the flow of kinetic, thermal and electromagnetic energy behind weather phenomena, etc.

Weather Soul:The user has a soul that is made out of weather. They may be able to manifest their soul outside their body to perform a series of activities or able to channel various weather effects from their soul into concussive attacks or blasts.

Wet Season Manipulation:The user can manipulate the wet season (also rainy season, monsoon season), the time of year when most of a region's average annual rainfall occurs and usually lasts one or more months. Areas with wet seasons are dispersed across portions of the tropics and subtropics.

Wind Generation:The user can generate winds, or flow of gases on a large scale, of varying intensity.

Wind Vision:The user can project wind blasts from their eyes.

Winter Embodiment:The user embodies and personifies Winter, which allows them limitless control over the season and everything connected to it. The user has divine authority over the cold, ice, and snow

Yuki-Onna Physiology:User with this ability either is or can transform into a Yuki-onna (snow woman), a yokai who is either the ghost of someone who perished in the snow or a personification of winter and snow. Yuki-onna appears on snowy nights as a tall, beautiful woman with long black hair and blue lips, with inhumanly pale or even transparent skin that let them blend into the snowy landscape. Despite her inhuman beauty, her eyes can strike terror into mortals. She floats across the snow, leaving no footprints (in fact, some tales say she has no feet, a feature of many Japanese ghosts), and can transform into a cloud of mist or snow if threatened. Yuki-onna, being associated with winter and snowstorms, are at the same time beautiful and serene, yet ruthless in killing unsuspecting mortals. Until the 18th century they were almost uniformly portrayed as evil, but modern stories often colour them as more human, emphasizing their ghost-like nature and ephemeral beauty.

Ziz Physiology:User with this ability either is or can transform into a Ziz, a primordial monster of the sky large enough to be able to block out the sun with its wingspan.

## Almighty Powers:

**Ability Nexus:**User hosts a nexus that is connected to any/all superpowers throughout omniphysical existence, making them repository to all supernatural abilities. Normally the nexus within the host stays dormant even at the metaphysical levels, allowing the access either only subconsciously or through some form of transformative catalyst which enables the activation of these powers. Although the user isn't usually able to tap into the full potential, the nexus they host boosts them physically, mentally and spiritually, in addition to allowing some level of access to the supernatural powers.

**Absolute Storage:**The user has an unlimited storage capacity and can store anything as well as manipulate everything that has something to do with storing, imprisoning, binding, sealing, etc. users of this power can store anything or anyone without any limitations of any kind such as time, amount or mass.

**Absorbing Replication:**Users can absorb any material and replicate its properties within themselves. Said properties may then be encoded for later use and potential combinations. This makes a very effective defense, as attacks received not only strengthen users instead of hurting them, but even add to their options. It is also very useful to break restraints, as users can merge through them or simply absorb their way to freedom.Users may briefly fuse with objects and beings to memorize their properties/patterns without damaging them, or assimilate/drain them dry to empower their new abilities or build up their resources. Some users may even use it as a weapon, literally devouring their opponents alive along with their weapons, armors and powers.They can also shape their body's form and properties to match the current situation, shapeshift various tools and weapons based on absorbed data, and even recombine assimilated properties into new and more powerful ones.Advanced users may learn to reverse the process, transferring abilities and various properties to others, and even reconstructing absorbed beings and objects, though both applications directly tap in the user's reserves.

**Adaptive Attribute Assimilation:**User can adapt/augment themselves through experimenting/experiencing various stimuli (environments, dangers, concepts, etc.) and cataloging anything and everything they come in contact to recall for later utilization.

**Adaptive Energy:**User can create and manipulate energy to such an extent that they can change its frequency at will. They can scan energies either consciously or subconsciously and use it to energize their powers. They can convert nearby abilities with a special "hidden energy" that shifts all other nearby energies into a currently unknown energy. Raw energies, magical energies, and light as well as many more kinds of energies can all be used in order to generate this living light.

**Adaptive Magic:**Users possess a special type of adaptive magic, allowing them to spontaneously create new spells if they have enough understanding of the desired effects, and adapt magical effects on the fly to meet the needs of every situation. They can intuitively learn any kind of magic, absorb any kind of energy to power-up their magic, scan objects/beings/phenomena to incorporate their effects to their magical options, and recombine known magical effects into brand new ones.

**Almighty Absorbing Replication:**The user can absorb anything including concepts like probability and general mathematics; space-time and reality, and dimensions into themselves and replicate all the properties, characteristics, and features along with everything associated with it. They can even be recombined, deconstructed, and synthesized to produce entirely new properties to replicate.This is the greatest automatic offense/defense since the user can absorb probabilities to ensure their victory, absorb anybody's pure existence along with manipulating that essence so it can assimilate and empower the user, absorb the embodiment of knowledge gaining access to information that allows them to defeat all opposition, the user is even able to absorb events and replicate/recreate them in another time/space and potentially gain Unity by merging with the concept of existence itself for as long as they want. Based on the concepts and data absorbed, the user can shapeshift their existence to conform to the limitless combination of properties, characteristics, and features imaginable allowing them the ultimate expression of Freedom.

**Causality Manipulation:**The user can manipulate causality, which is the relationship between both cause and effect, determining what action (cause) results in a given reaction (effect); this enables them to decide what, when and how a thing is achieved, without having to specify "why" it can be achieved. This is because causality determines why, which is a process under the command of the user. Causal alterations can be specific or systemic. Specific alterations are momentary and time specific; their influence and presence will naturally cease with their realization (Absolute Wish). Systemic alterations are permanent; they completely change the causal structure of reality in some way. As a result, they will enforce new chains of fate upon it. That is until the user desires otherwise (System Manipulation). All forms of existence and phenomena rely on causality. Because of this, the power to manipulate it naturally overrides any other power put against it, as they all rely on causality to work.

**Constant Manipulation:**User can manipulate and alter constants, including physical, astronomical, facts, the speed of light, gravitational constant, etc.

**Cosmic Object:**The user has access to an object that grants them cosmic powers. Whether they are tools, weapons, or even naturally occurring materials, use of them can enable the wielder control over cosmic energy, substances or astronomical forces or can enhance existing cosmic powers. The object can be inherently powerful, full of cosmic energy and/forces. It could act as a sponge, absorbing power from a remote source that the user can then access according to their will. It could even act as a vessel for an astronomical being that could link with the user through Cosmic Symbiosis. Whatever the method, the user will gain celestial power to enable supernatural effects such as control over matter, energy, time and/or space.

**Creation and Destruction Embodiment:**The user embodies the creation and destruction, jump starting and breathing life into the universe but also to destroy it and begin a new. The cycle of creation and destruction is never ending and as such a being with this power is immutable and indestructible.

**Diverse Interface:**User can isolate and/or interact with any particular subject from the reality around them be it physical, metaphysical, spiritual, etc. and reality will correct itself accordingly; user does not actually warp reality but simply alter its course to a particular effect their results ranging from the mundane to the extraordinary. It is not so different from a novice artist. The more they work at it, the more skilled they become or in short, they start off with causing minute changes and later, logic defying feats. Practice is the best of all instructors after all.

**High-Tech Alien Exoskeleton:**User has access to a use high-tech extraterrestrial armor of exotic elements/materials of various origins. The armor can originate from sources being not of the earth, nor even of this universe and can have various capabilities including enhancing their user, such as biological refit, unique bond to similar or foreign technology, access to source or power, etc.

**Meta Environment Manipulation:**User can create, shape and manipulate any environment comprising of various existences, timelines, dimensions or realities; be they physical or surreal in nature. E.I. fabricating whole new territories and the like by taking and combing parts of multiple different realities and continuum's across space/time, or terra-forming a whole new reality and layering it out and over preexistence; growing an entire multiverse and beyond.

**Meta Event Manipulation:**Like Event Manipulation, this power can alter the events of a person, place, thing or reality. However, unlike normal Event Manipulation, which only allows for manipulation of events of realities under the same timestream, this power can not only do the same thing, but can affect universes, dimensions and realities outside the user's timestream. No matter how different or strange the other universe, dimension or reality may be, the user can control their events. With this power, the user can have different universes outside the user's timestream interact with each other, or with the universe the user is currently in. They can change the progression of events in their timestream or outside it, causing them to make things happen or not happen, such as wars, stellar events, massacres, births, deaths, or any different kind of event there may be in their dimension or another.

**Meta Magic:**User has magical powers which transcends the rules under which they operate, making them either the exceptions to those rules or beyond them all together and granting them total dominion over the cause and effects to the rules of magic by their source. They are able to make/modify the rules, allowing them to alter or ignore the conditions and limitations of the magical systems, which can lead them down the path beyond magic itself.

**Meta Miracle Manipulation:**User can create, shape and manipulate the ultimate miracles. No matter how hopeless the situation, this power will overcome and solve it, zero percent chance of success means nothing to this ability and any obstacles facing it will be crushed. This can be either the work of a supreme being who is trying to save their creation from sure destruction or an author who has written themselves into a corner and needs a way to finish the story.

**Meta Power Manipulation:**The user can create, shape, modify, remove and manipulate any/all powers without limits of any kind, including meta, nigh, omni and even omnipotent powers by controlling the fundamental force that all powers are created from.

**Meta Probability Manipulation:**User can manipulate all kinds of probabilities, of all nature and scale, increasing the possibilities exponentially, including the quantum level, which fluctuations underlay everything in material universes, and the metaphysical level, which is essentially the quantum equivalent in non-material realms. This allows users to achieve virtually any effect, as long as it isn't absolutely out of the realm of probabilities.

**Meta Transcendence:**User transcends all limitations, weaknesses and boundaries of all nature. This allows them to surpass their physical and mental limitations, resist negative effects (natural and supernatural), develop new abilities, correct their flaws, change their form, their mind and even their nature, essentially opening new worlds of possibilities with each use, or closing them when users aspire to a simpler life.

**Meta-Existence:**User can add absolutely anything and everything into existence at the omnipotent levels, without any exception or justifications whatsoever. There are two fundamental categories in adding: total and selective. Used in total creation, the power can have the same effect as Totality Manipulation, infinitely add any existence to any nonexisting void. If used on selective however, the effect is more subdued to Origin Manipulation, perfectly matching the added creation while bypassing reality and logic without justification. For example, adding the concept of "door" would not only add the door, but also give it an own origin, perfectly corresponding to a wall and nobody would have ever notice that it was their by the user's choice. User can phenomenally dedicate the "efficiency" in the existence by adding any or all levels to the existence. For example, by adding physical levels the physical existence will have complete and flawless qualities ideally to by their physically functions, and adding the spiritual level will give the soul the perfect qualities of its own existence independently. In both cases, the flawless mixture of soul and body is potentially inevitable through advance abilities, since ideal information defines their concept (axioms) are tethered to the imagination of the user. Adding their conceptual levels to the existing cosmos can weaver concepts existential foundation to exist independently on their leaving possibilities of later self-restoration. Similarly, the adding can be limited to the present alone, preserving previous history, or include the past as well, exhaustively adding traces and memory of its existence, like it was always their.Meta Existence is a specialized variation of Omnipotence: having the same unlimited/infinite/absolute power, but focuses all of it on the pure in the addition of anything into existence acting as counter measure against any form of nonexistence. Due to the omnipotent nature of ME it can have a grand category absolutely focused in adding into existence without absolutely no limits making every creation inevitably constructed making it impossible for it not to be brought into existence. Meta Existence self-represents the concept of the Big Bang : inevitable and irreversible, leaving no corner of void unfilled

**Miracle Performing:**The user can perform miracles or supernatural feats and cause certain events to happen which are beyond human understanding. They can make a sudden interruption of the natural laws, change things in a beneficial way or simply cause wonderful and supernatural occurrences and phenomena. The user can use this power to survive catastrophic events, beating the odds. Miracles work in various scales and have immediate effects like causing disasters to punish the wicked, healing the sick and dying, walking on water, turning water into wine, resurrecting the dead, bring about peace in times of unending war, overcome anything with a kiss, make the impossible possible, change the entire world around them through sheer force of will, etc.

**Natural Warping:**User can manipulate the fabric of existence utilizing the natural forces of time, space and reality through an understanding of the universal equation schematics. This allows them a form of quintessential enlightenment granting them oneness with reality through natural unity with its cosmological ecosystem and all its basic components, enabling the user to sense, locate and mend whatever aberrations occur within it before they become a problem.

**Nonexistence:**The user can annihilate completely anything and everything, including the totality itself without any protection nor exception of any kind . There are two main categories of targets: concrete and abstract. Used on concrete targets, the power has an effect similar to Nothingness Manipulation, effectively annihilating objects and beings. When used on abstract targets however, the effect is more subtle and similar to Logic Manipulation, annihilating the corresponding targets and reorganizing reality accordingly. For example, erasing the concept of "door" would not only erase the door, but also replace it with a portion of the corresponding wall as if the door never existed.User can notably determine the "thoroughness" of their erasure by targeting different levels of existence. For example, targeting the physical level alone allows the continuous existence of the soul and the creation/inhabiting of a new vessel, and targeting the spiritual level alone wipes out the soul while leaving the body untouched. In both cases, the recreation of soul and body is achievable by sufficiently advanced abilities, since the existential knowledge defining them (template) is still weaved into the essence of the cosmos. Targeting the conceptual level however erases this existential foundation, leaving no possibility of later restoration. Similarly, the targeting can be limited to the present alone, preserving previous history, or include the past as well, exhaustively removing any trace and memory of its existence, like it never even existed at all.Nonexistence is a specialized variation of Omnipotence: it has the same unlimited/infinite/absolute power, but focuses all of it on the pure and simple annihilation of any target, instantly and completely, achieving ultimate invincibility through the implacable erasure of any form of opposition, and absolute specialization in the most effective form of offense / defense. In short, Nonexistence represents the concept of real-life death : inescapable and irreversible, without the slightest hope.

**Omniverse Creation:**User can create the infinite collection of realities, universes and multiverses known as the omniverse and everything that occupies them, including it's residents, environment and locations. They can create the residents with roles, powers, and skills to inhabit their omniverse.

**Order Artillery:**The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for order-based energies or order itself, or impose those effects on ranged weapons to enhance them.

**Order Weaponry:**User can to create or wield weaponry with power over order, which grants the user a wide variety of axiomatically-based abilities, such as destruction of magic (in the case that it is chaotic), enforcement of laws, or stasis imposition. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of order-based ability they posses.

**Origin Manipulation:**User can create, be, alter and control the origin of everything. As nothing exists without origin, even nonexistence itself, this power is beyond all comprehension by any being one can ever know. By manipulating the origin, one can achieve absolutely anything, thus nothing is out of reach. Users can even become immune to nonexistence by becoming its very origin, therefore bypassing all effects.Origin is the starting point that defines one's existence and directs one's actions throughout life. It becomes an impulsive behavior one would follow as though it were an absolute order. It is beyond both nonexistence and existence, separate from anything, becoming the absolute value of all things. Origin is simple, but since all simple things are complex compared with its simplicity, it is called "origin". The origin stores and archives information of all beings, forces, possibilities and events, past, present, and future of the whole universe. It is from origin that everything begins and also where everything will return to. User right now is the root of all roots, the absolute zero of all things, hold the ability to create anything they want (0 + anything = anything). On the other hand, one can also erase everything without the least effort (0 x anything = 0). The user is the origin of everything, they have control over absolutely everything and transcend everything. If Omnipotence is a circle which expanded more and more to infinity, then origin manipulation is the center point of that circle, the most primitive stage of omnipotence. The user transcends the very title of God, they overcome it by becoming the essence of omnipotence itself.

**Particle Manipulation:**The user can create, shape and manipulate particles, the basic units of energy and matter (such as molecules, atoms, protons, neutrons, electrons, ions, gravitons, tachyons, photons, etc). With this power the user can manipulate the entire universe because all things are composed of particles, ranging from the subatomic to the universal in scale.

**Potentiality Lordship:**The user governs the potential of everything that is and isn't, thereby deciding whatever can and cannot happen - like whatever kind of interaction is able to take place, laying out a framework of impossibilities in the process that isn't opposable by any means, as to do so, the necessary potential is required in the first place. By governing potential, the user can make anything happen or not happen in whatever way *they* want; due to *their* absolute decree, any other scenario is completely impossible.

**Power Page Creation:**User can create new power/ability pages, allowing user to create any powers and abilities they desire. User is able to assign these powers and abilities to define the powersets of others, places, objects, etc, allowing for unknown, nonexistents, vagues or ill-defined powers and abilities to be known and existents. Users can create the exact definitions and capabilities of those powers and abilities, allowing them to define what powers and abilities are capable of doing, they can also decide who/what the users of those powers are. Furthermore, user can also decide the users of those powers, allowing them to grant and define the power of anyone and anything.

**Primordial Object:**The user has access to an object that grants them primordial powers. From artifacts to implements to source material of a particular prime nature, the wielder can attain potent supernatural abilities related to a primal force or even gain enhancements to existing abilities. Some primordial items are actually derived from the physical material of a particular primeval power. The substance is inherently supernatural and can pass its unique qualities on to the user. Others can enable a user the ability to tap into the essence of a prototypal entity, potentially potentially channeling its force (Primordial Symbiosis). There are other objects that grant almighty dominion over an ancient essence; however the method, the user could attain godlike power, provided they are not overwhelmed by its nature.

**Primordial Technology Manipulation:**User can create, shape and manipulate technology of a primordial nature.

**Psychic Operation:**The user can mend/heal or break/destroy anything (whether organic/inorganic, physical, mind, spirit and/or soul) using psychic energy.

**Quantum Magic:**Users can twist the rules of science and mysticism around in order to manipulate the forces of reality to a near infinite degree. Where the physical portion of quantum physics may lack, or are ill defined in, the pataphysical extent fills in and broadens its otherwise unexplored horizons. Through usage of Quantum Magic, a practitioner is able to exploit both the natural and supernatural forces of the meta structure to infinite degrees, giving the user all but unlimited possibilities to work around with.

**Reality Hacking:**User can hack reality as if they were hacking a game, which grants hacks used in games to win, including "Aimbot","ESP","Noclip", etc. Users can manipulate variables to customize their personal physical prowess. They may be able to create their own hacks, to further expand their arsenal.

**Remaking:**Users can remake beings into any kind of entity. The process can encompass any and all characteristics of the subject (body, mind, soul, abilities, nature), and may range from slight improvements to complete rebirth.The power can also be used on a lesser degree for various corrections/adjustments, or to "update" the subjects with improved capabilities, or remake them again to fulfill a different role/purpose. Advanced users may use the process to resurrect a dead subject, or even infuse sentience into inanimate matter.

**Sentience Manipulation:**User can grant/remove, shape and manipulate sentience and its growth: the capacity to feel, perceive, or experience subjectively and consciousness: the state or quality of awareness, or, of being aware of an external object or something within oneself.

**Shiftmorphing:**The user can change, morph or alter themselves along with objects in their possession, physically bonding to/transforming them by bestowing a form of biotic likeness on the targets, giving what they are merged with more malleable ductility.

**Supernatural Weapon Proficiency:**The user is efficient with weapons that have supernatural properties such as magic, demonic or divine, and even esoteric/mystical levels. Since the user is proficient with these kinds of weapons, they know how to control, use, and have knowledge on them, since things that are supernatural could be difficult to handle.

**Technoformation:**User can merge with/utilize any/every form of automation, syncing with and controlling the mechanical function, merging essence into the mechanical energy form to transcend the physical form. They absorb/convert non-mechanical targets, transforming lifeless metal or circuits into trans-organic elements mirroring natural bio-function and beyond.

**Truth Manipulation:**User can make the truth into a lie or make a lie into the truth. They can give themselves powers by lying and saying they have that power and making it the truth. They can also manipulate reality, making wishes true or by lying about being a god.

**Uplifting:**User can choose a species/group to advance in mental, spiritual, physical, civilization, technological, magical, metaphysical, etc. level, possibly up to ascension to a higher level of existence. User can grant gifts such as knowledge, powers or teach them things that can give them a greater purpose in life. Unlike evolution, the user strengthens/changes the species/group as a whole.

**Variable Manipulation:**User can manipulate all the variables defining the current state of reality, freely increasing/reducing/freezing/replicating them. They notably possess the supernatural ability to perceive and evaluate any variable, even those seemingly unquantifiable. As one might expect, this ability mixes extremely well with virtually all others, as it can amplify all their variables to infinite levels. It can also be used directly: time, space, matter, energy, mind, biology, every single existence and phenomenon is defined by variables, making reality itself a malleable clay in the user's hands, only limited by their skill and experience in shaping it.

## Archetypal Powers

**Absurdism Embodiment:**Users become the living embodiment of absurdism, a school of existential philosophy founded by Albert Camus about the absurdity from the fundamental disharmony between the individual's search for meaning and the meaninglessness of the universe.

**Acceptance Embodiment:**User can become the embodiment of acceptance, the act of belief in oneself/others without making discrimination's or judgement's, of receiving aid/favors and of recognizing a condition or process without trying to alter/change/protest it. Users will accept anyone/anything regardless of its condition or nature including good or evil, foolish or wise, beautiful or ugly, help or harm, truth or lies, peace or war, chaos or order, create or destroy, success or failure, etc. All are equal and important in the users eyes. They will neither turn away, harm nor hinder anyone or anything, and some may even be able to draw strength from acceptance.

**Afterlife Embodiment:**User embodies the afterlife, the final resting place for anyone/anything that has ever died. Allowing them to embody places such as heaven, hell, limbo, or purgatory or any other place that is considered the afterlife.

**Age Aspect Manifestation:**User can manifest different aspects of oneself at various ages, such as the playful child, the out of control and wild teenager, the mature adult and the wise and knowledgeable senior. The age aspects are people who embody and represent the user at that particular age or represent the fundamental archetype of that age.

**Antimatter Embodiment:**Users become the living embodiment of antimatter and thus has supreme control over all antimatter and the abilities to destroy matter.

**Archetype Empowerment:**Users become stronger, faster, more durable, etc. from the archetypes of oneself and others, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from similar archetypes or even slow or stop aging.

**Artistic Intuition:**The user possesses great knowledge and skill in the art, such as painting a picture without any education.

**Assailant:**Assailants are those who wish to rule whatever they choose as well as seek total domination over domains. On occasions, they also plan to steal objects of great power. Due to their dark nature and evil intentions, assailants have an undying thirst for destruction and despair upon the innocent, they'll kill anyone who stands in their way of conquest. Unlike guardians, they're not chosen, but more or less, they're often corrupted by power and seek to gain more, even if it means destroying everything they know. Much like guardians, they are capable of possessing supernatural abilities.

**Asura Form:**The user's of this power has a form that has similar qualities to that of an Asura and yet is not an actual Asura. The user possess multiple arms and sometimes multiple faces. The users of this form possesses great power and strength.

**Badassery:** User is Rule of Cool personified, being able to perform outright insane stunts that would or should be impossible, or complete extremely difficult to pull off by a 'normal' human(s). The user will always remain calm and composed no matter the odds, or balance of the situation. The user can do any possible task and be completely independent in anything that they do, while accomplishing a superhuman feat.

**Balance Embodiment:**Users become the living embodiment of balance and stability between everything. Users can convert balance into energy and use it as a fuel source to extend their own life span or as a weapon.

**Barbarianism:**The user has gained insurmountable bravery and an almost inhuman set of abilities derived from rites of passage and special training received from generations of barbarians that came before. Barbarians live by a primitive code of conduct, which manifests itself as a natural will to fight for a cause or an instinct to both protect family and community to destroying the enemies that would threaten them. They, however, are not fighting for a greater-than-life ideal: To follow the path of a savage warrior is to neglect certain aspects of one's human nature, such as suppressing empathy and committing acts of extreme violence, such as pillaging the home of a defeated enemy, torture, humiliation, and assassinating individuals that have little to no involvement in the conflict at hand (women, children, elders).

Barbarians are archetypically portrayed as beings who can take heavy damage and use the heaviest weaponry available (although many "barbaric" cultures use little to no cloth in battle). Another staple is the presence of the berserker state, a mindless rage that overtakes the warrior during and after a ritual. This frenzy is the barbarian's greatest strength and greatest weakness, due to not only numbing their body to pain and dramaticly increasing strength, but also blinding their own sense of judgement. The savagery inherent to them is not a stereotype however. Instead, it is a mark of their philosophical way of thinking, the belief that one must embrace the deepest aspects of their nature be it for good or for evil, always handing their life to their primal instincts and being guided by them. "what doesn't kills you makes you stronger" is probably the best definition of their belief.

**Blame Embodiment:**User become the physical manifestation or personification of blame. Users gain the ability feed off of the blame and unfairness of others or themselves in order to get stronger. The user can also induce large amounts of prejudice or injustice to others whether physical, emotional, mental, or spiritual.

**Blessing Embodiment:**User is able to become the embodiment of blessings and blesses, giving the user the power to bless anyone or anything.

**Calamity Embodiment:**The user of this power can embody calamity, the concept of the damaging disastrous event. The user can even cause damage on a cataclysmic level which may be considered an act of misfortune.

**Chaos and Order Embodiment:**The user is both chaotic and orderly, being in charge of anything that's associated with order and freedom, and they are able to control both freely in any way they desire. The user tends to have a unique outlook that too much chaos will result in disastrous consequences, while too much order will result in no fun whatsoever, meaning balancing both of them out is essential to the status quo. Even though the user embodies the aforementioned opposites, they also have all the chaotic and orderly powers they need to achieve warping reality.

**Chaos Embodiment:**The user is able to embody chaos itself. They are thus unpredictable and uncontrollable and can cause others to become disorderly and disorganized.

**Charity Embodiment:**The user of this power can become the embodiment of Charity, they are able to help and mend to those people who needs help via different ways. They may be able to convert their charitable works and actions into a sort of energy to become a weapon or an attacking offense and also making it become a support to others as well as defense from any opposing powers of this embodiment.

Thomas Aquinas understood Charity as "the friendship of man for God", which "unites us to God". Further, Aquinas holds that "the habit of charity extends not only to the love of God, but also to the love of our neighbor". It is the selfless, unconditional, and voluntary loving-kindness such as helping one's neighbors. See Three Theological Virtues and Charity.

**Chastity Embodiment:**The user of this power can become the embodiment of Chastity, they are able to refrain from giving into desires or refrain from passion via different ways. They may be able to convert their chastised works and actions into a sort of energy to become a weapon or an attacking offense and also making it become a support to others as well as defense from any opposing powers of this embodiment.

**Chess Mimicry:**User with this ability either is or can transform into at least one of the sixteen pieces of the Chess. Each piece has certain abilities that are drawn directly from their abilities in the game and some that are conceptually connected to them.

Different variations of chess, and especially variant chess pieces may grant user other abilities.

**Child Prodigy:**Child prodigies are often very young. They are mostly gifted with abilities and are able to perform them at the level of a highly trained adult in a very demanding field of endeavor. This is either because of a latent talent within the child or inheritance of the child's family line.

**Chivalry:**The user possesses an innate ability to manifest great courage and nobility at all times, especially in the face of adversity. The knights express a desire to maintain order and are well rounded in many aspects. They are well versed in the seven knightly virtues and some are as zealous as to try and destroy that which they see as impure, as well as suffering from psychological stress due to having to suppress their natural instincts and desires. Their selflessness and compassion makes them very charismatic and they soon earn the trust of those around them.

The knights are determined and their enthusiasm allows them to master what ever they put their minds into. Although knights may have an indomitable will, most fall prey to mental control and illusions because of their constant absence of their personal needs. If their will is strong, however, and they do not easily fall prey to temptations. Their greatest weakness is, indeed, the over-trust in their dogmas, the trust in those who are closest to them and their naive disposition.

As maintainers of the status quo, knights expect those alongside them to behave properly, however, they are always loyal to them to an extreme degree, to the point that they may even give up their lives for those who become their allies. Certain kinds of animals have an affinity, such as war-dogs and horses, due to their loyalty to their masters and great reliability in times of conflict.

**Compassion Embodiment:**Users become the living embodiment of compassion and gain the ability to feed off of the compassion of everyone and everything including themselves. Users can convert compassion into energy and use it as a full source to extend their own life span or as a weapon. They may never age and may be immune to death unless certain conditions are met.

**Conquest Embodiment:**The users of this power can become the embodiment of conquest. The user can dominate anything, land, or humans. The user can become stronger with their own ambitions. The user can even induce probability of victories in every one of their battles or contests.

**Contagion Embodiment:**The user can become the embodiment of contagion and are able to spread certain influences to victims like an infection. Once the influences take control of emotions the user may have limited power over the victim to drive them to a certain action. The user may influence madness or fear to emotions, which is useful in combat.

**Corruption Embodiment:**The user can become the embodiment of corruption, being able to spread certain influences to victims like a virus. Once the influences take control of emotions the user may have limited power over the victim to drive them to do horrible things. The user may influence one's dark side and break their moral values.

**Courage Embodiment:**Users of this power can become the living embodiment of courage and gains abilities that can come from any forms of bravery. The user can fight off any common fear or not be afraid at something normal, they become stronger with just being fearless in the face of danger.

**Creation Embodiment:**Users become the living embodiment of creation and are able to bring anything and everything into existence.

**Creator Deity Physiology:**User with this ability either is or can transform into a Creator Deity, the creator of planets, solar systems, cosmoses, universes, and/or even the Multiverse/Omniverse. This power allows one to create anything on a divine level rather than rule it; and, it should not be confused with a Monotheistic Deity Physiology, which is the Supreme Being of all of Creation.

**Crimefighting Mastery:**User is able to become almost superhumanly skilled in all forms of crime fighting and law enforcement. Users are naturally talented and/or trained to find criminals and stop their activities, either through sheer intellect or the use of brute force.

**Curse Embodiment:**User is able to become the embodiment of curses, giving the user the power to cast any type of curse or misfortune on anyone or anything.

**Cycle Embodiment:** The user is the living embodiment of the cycles of the universe, such as creation and destruction, life and death, etc.

**Dark Lord:**User is a Dark Lord, villain usually seeks to rule or destroy the universe around them, powerful evil being who viciously rules over lesser evil beings and desire to rule their respective existences and corrupt as well as destroy everything they touch. They possess malevolent abilities and often command fiendish minions. These individuals also love to seduce others to join their side and then use them for their own hellish purposes. Anyone can be a Dark Lord; some are human, many have demonic natures and certain holders of the title are actually manifestations of the Prince of Darkness himself.

**Darkness Embodiment:**The user can act as the physical manifestation or personification of Darkness, the all-encompassing void which acts as the counterbalance to light. The darkness manifested is made of pure negativity/Dark Energy and/or lack of illumination. The user of this ability is essentially tapping into the core of different forms of darkness itself to assert their dominion.

**Death Aspect Manifestation:**The death aspects are different points of views of how people die, how they will die or how they should die. These aspects reflect all intellectual beings by the ways of their beliefs, their reasons for existence, their appearance and their actions. There are different ways people, e.g. by the sword, or the drugs, or the noose, or the madness, or the slow decay of time.

**Aspects:**

* **Decay**: Wither, wearying, eroding, rotting. All things come to the eventuality in their existence when they slowly but steadily fall apart and die. The all but unavoidable fall into decadence is an ultimately all-consuming aspect which takes to any form of being. All things eventually degrade until they reach the point of nonexistence, no matter how healthy or well-maintained they are; life especially since it is all so purposely finite.
* **Despair**: To submit to despair is to fall into hopelessness! The user exists in a state of dread that no one can escape. They only feel like giving up for their failures and the loss of love ones with low expectations for the future. Forced to watch their torment feeling helpless, they linger on wandering the sad earth as a dead corpse with no hope of comfort to mend their broken spirits.
* **Destruction**: Break, crush, destroy, all actions related to damaging the constitution of an object, system, or being. This is the desire to cause destruction toward others, oneself, or a system. The need to kill is such a thrill that user needs to obliterate their opponents to feel contentment: they have an unsatisfying desire for conflict.
* **Greed**: To possess everything and to waste everything. Everything should belong to the user because they want it, they rightfully deserve it, and they would kill anyone who stands in their way from getting it. They would do anything to make what they want their by any means, all they have to do is take it.
* **Intoxication**: The urging need to feed something deep inside, but can neither truly satiate their blissful high nor relinquish their addiction or emotional state of ludicrous joy to negate other physical aspects. If the user attempts to withdraw from it, they could die, and if they continue the way they are, they will die. Either way, it is a need to desire, to love, to indulge on deathly levels.
* **Loneliness**: The solitude that user feels is too great for anyone to bear, so they would prefer to die than be alone. Yet there are those who would rather be alone, whether it is for their own goals or if they are just in the mood. However insignificant it may seem, it is powerful enough to kill because no one wants to die alone.
* **Madness**: An unstable mind that extracts balancing flows from your physiques. The user hears voices even though they do not know where they come from or even who they belong to. They engage in various activities that are out of the ordinary, and this could be disturbing. It's to reeducate the meaning of insanity and suppress any sense of fear for when the scales are tilted, death is coming for many people.
* **Nihilism**: The philosophical doctrine that negates the meaningful, positive aspects of the human life. The belief that there is nothing in life, no hope, no morality in themselves or in others. There is no such thing as a soul inside any of us, we are just sacks of meat. Wishing to feel the embrace of oblivion, only death's sweet release can satisfy them. They are totally consumed by "true" despair.
* **Rage**: Rage is an unstoppable angry emotion. Do not stand in its way for it will destroy the user. There is nothing more to it. Even if a bug bites them, they will get pissed. If someone insults them, they get pissed. If someone asks a question, even a valid one, they WILL get REALLY pissed. It's all just one more step toward absolute rage.
* **Sacrifice**: Sacrifice is a rite or act that is often met with solemn aversion. In ancient rituals, sacrifice was essential to the culture and death was inescapable. If the person had the option of having their life spared, they had to have someone else die in their place.
* **Senescence**: Time, while an inextricable and fundamental principle intertwined with space that gives us freedom to function, is a continuous progression that waits for nobody and leads us to our inevitable fate. One can escape a car crash, sickness, and murderer, but they will still face the bitterness of mortality because none can escape the slow decay of time. When one reach their final ages, their life will finally give out.
* **Stagnation**: The eventual grind/halt of all things when which after eventually running its coarse along the road will eventually begin to settle in its ways until it can no longer grow or develop in new ways. When this happens, when things stop changing they eventually stop all together and ultimately die out indefinitely. All things must ultimately come to an end after all those who lose the ability to adapt and alternate themselves or their environment risk the vulnerability too decadence leading to inevitable collapse.

**Death Embodiment:**The user of this power can become the embodiment of death itself. This means that they can easily kill others, collect their souls when they die and take their souls to the afterlife. They could also bring about the apocalypse, causing deaths by the millions, possibly even billions. They can decide where a soul will go after death.

**Definition Embodiment:**User becomes the embodiment or personification of definitions, the fundamental nature and identity that makes up anything/everything, granting them limitless or near-limitless power over all definitions/meanings.

**Demigod Physiology:**The user can gain the powers and traits of Demigods, mythological beings with partial, or lesser divine status. There are three forms of this power, with the user being able to assume only one:

* Type I: Minor deities that are the weakest in the hierarchy of divine beings, also called "Physical Gods" due to the fact that they are usually limited to physical form. (This type of demigods are similar to powerful Meta-Humans.)
* Type II: Mortal-God hybrids: people born from the union of a divine being and a mortal, who inherit this power from their divine parent. They may gain powers associated with their divine parent's domain, or a domain of their own, or just powers generic to divine beings.
* Type III: Mortals who somehow became beings with power that approaches that of the gods even though they are not gods themselves, or that gained type I or II.

Demigods may be able to ascend to full Deities, although this may require the action of a real deity and is usually accomplished after physical death.

**Denial Embodiment:**Users become the embodiment of denial, or the act of refusing the acceptance of a/the truth. The user may draw strength from or at least compel others to do it.

**Desire Embodiment:**Users are the personification of all desire and fulfillment. They are given absolute power over their realm. They have power over craving of the unattainable. The force of physical appetite or emotional need. Strong envious desire. In contrast they are also lords over satisfaction, extending to the attainment of one's desire or personal aspirations and fulfillment's.

**Despair Embodiment:**Users become the living embodiment of despair and gain the ability to feed off of the despair of everyone and everything, including themselves. Users can convert despair into energy and use it as a full source to extend their own life span or as a weapon. They may never age and may be immune to death unless certain conditions are met.

**Destiny Aspect Manifestation:**The aspects of fate are different ways to how fate affects the world, the universe or existence itself.

**Aspects:**

* **Beginning** - All things began because they were fated to.
* **Conclusion**: The final end of anything is already predetermined since it's very beginning.
* **Compulsion**: The drive and force that commands us all to continue doing something.
* **Cycle**: Ultimately, all of existence is destined to end and then re-begin infinitely.
* **Necessity**: Necessity is what is fundamental essence/trait that we all require to exist.
* **Inevitability**: Fate is a constant and inevitable force.
* **Possibility**: No matter if it is either possible or impossible, if it is destined to happen, it will happen.
* **Purpose**: Everything's purpose is ultimately decided by fate.

**Destiny Chosen:**The circumstance that the user is given powers related to their role in the fulfillment of a particular goal by an external, but in-story entity, such as a god or sorcerer. These powers can vary according to the world itself.

**Destroyer Deity Physiology:**User with this ability either is or can transform into a God of Destruction, gaining immense power to destroy anything and everything, even divine beings. They can destroy planets, star systems and even universes in an instant. As a God of Destruction, the user also has the task of keeping balance in the universe. Working together with Gods of Creation, the Gods of Destruction discuss which planets and/or galaxies need to be destroyed and/or rebuilt.

**Destruction Embodiment:**Users become a physical manifestation or personification of destruction, and gain the ability to bring destruction where ever they go: everything breaks, cracks, crushed, disintegrates, explodes or implodes into nothingness and oblivion.

**Determination Embodiment:**Users become the living embodiment of determination, making them able to do anything they are determined to do, without ever giving up no matter how dire a situation.

**Disgust Embodiment:**Users become the living embodiment of disgust and gain the ability to feed off of the disgust of everyone and everything including themselves. Users can convert disgust into energy and use it as a full source to extend their own life span or as a weapon. They may never age and may be immune to death unless certain conditions are met.

**Disposition Embodiment:**User becomes the embodiment or personification of alignment/disposition, the manner or state of our behavior defined by our actions, choices, and intentions; including good and evil, justice/law and order, chaos and stability, neutrality and indifference, and inevitability and necessity.

As they would embody all alignments, User of this cannot be normally considered as neutral or moral. Rather they represent all dispositions and would therefore be considered outside of alignment as we would understand it.

**Divine Monster Physiology:**The user either is or can transform into a Divine Monster: a type of creature whose very existence goes against nature and is formed from divine essence. Their existence transcends the natural laws of reality and allows them to commit acts of great destruction.

**Doubt Embodiment:**Users become the living embodiment of doubt and gain the ability feed off of the doubt of everyone and everything including themselves. Users can convert doubt into energy and use it as a full source to extend their own life span or as a weapon. They may never age and may be immune to death unless certain conditions are met.

**Dream Embodiment:**Users have the power to be the embodiment of dreams and have complete control of their dreams and the dreams of others.They can attack or protect others in dreams as well as affecting the real world to some degree via dreams or daydreams. Users may have little to no power in the real world but can still affect the dreams of others even if they themselves are not asleep. Users gain power from dreams and can live on in dreams if they are killed in the real world.

**Ego Embodiment:**Users are or can either embody or transform into an Ego; the Freudian representation of the individual's existence in the world. In other words, the part of the mind that acknowledges individuality. In Sigmund Freud's theory, the Id (one's deepest, unfiltered desires) and the Superego (the part of the mind that places foreign factors like other people into consideration) insert suggestions to the Ego (one's own sense of identity). While the Id and the Superego are meant to tempt the Ego, the Ego is the one who ultimately decides which route to take.

**Elemental Embodiment:**The user embodies the elements. They have limitless control over the elements or the element they represent.

**Emotion Embodiment:**User is a physical manifestation or personification of an emotion, such as Love, Hatred, Happiness, etc, and gains the ability to influence their represented emotion.

**Envy Embodiment:**Users become an embodiment of envy/jealousy and gain power from envy of others and oneself. Users can use envy as a power source to extend their life span until their envy is satisfied or use it as a weapon. Users can use this power to get what they want or kill others in order to take what they want.

**Eros Embodiment:**Users are or can either embody or become the Eros; the sexual component of our life, not to be confused with libido which Freud referred to as our life force, the will to live. It is the desire to create life and favors productivity and construction. Eros - alongside the death-drive, or "Thanatos" - motivate our every action.

**Essence Embodiment:**Users become the embodiment of essence. Users possesses the purest of essence that cannot be changed or altered, the user can even possess any and all essences of various species.

**Evil Embodiment:**The user of this power is or can become the embodiment of evil and can manipulate everything evil, including having all evil powers and power over evil beings, places and events (The user literally become a force of nature). Examples include using weather to destroy towns, cursing people to induce horrifying effects, physically and psychologically torturing people, inducing sins, etc. The user can also do things like shapeshifting into a chaotic monster and do almost anything even if it means  ensuring death, destruction or pain on the victims. The user of this power is incredibly powerful because of the limitless capabilities and the fact that there is evil in almost every place. The user cannot be "killed" and can exist anywhere.The user is Absolute EVIL!!!!!!!!!!!!!!!!!!!!!!!!!!!!

By nature somebody must always possess this power as evil has existed since the beginning of time and without evil, there cannot be any good.

Advanced users may also be able to possess people and other supernatural beings and give them some power. This is known to some as Demonic Empowerment. More advanced abilities include not only the ability to possess people, but also to possess land, objects and flora to manipulate the surroundings.

**Failure Embodiment:**The user of this power can embody failure, the concept of the state or condition of not meeting a desirable or intended objective, and is normally viewed as the opposite of success.

**Fairy Lord Physiology:**The user either is or can transform into a Fairy Lord, the most powerful form of Fairy. Unlike lesser Fairies, the Fairy Lord possesses inherent skill in certain abilities and may have control over legions of minions of Faeries

Also, fairy lords are known to have a certain resistance against or complete immunity to many weaknesses of their people; on top of that, even if they die, they are powerful enough to be reborn after a specific time period has passed. Furthermore, depending on the user, they may have a demonic or holy nature, thus granting them access to even more powerful abilities.

**Famine Embodiment:**The user embodies true hunger. With this, they can cause others to starve to death. They could also cause victims to hunger for their desires (love, company, food, attention, power, money, etc.).

**Fate Embodiment:**The user embodies fate itself. They have absolute control over the fate of everyone and everything.

**Fear Embodiment:**Users can become an physical manifestation or personification of fear and gain power from the fear in others or oneself. Users can use fear as a power source to extend their life span or as a weapon, they can become immune to death unless certain conditions are met.

**Femininity Aspect Manifestation:**The user embodies the conceptual attributes, traits and behaviors of femininity/womanhood and gains power from aspects they represent each reflecting the ideal status of being by their physicality, mentality, spirituality and so on.

Standards traits of femininity are traditionally viewed differently throughout cultures and historical periods, but commonly include gentleness, empathy, sensitivity and even their biological sex that users emphasizes their powers and is often associated with their rewards, consequences and responsibility.

The feminine aspects can be different for the principles of womanhood, the foundations in gender identity and perceptions of reality. Both males and females can exhibit femininity aspects, traits and behavior even though they are different, they're still connected to the aspects of masculinity.

**Femininity Manipulation:**The user can manipulate conceptual attributes, traits and behaviors of femininity/womanhood and can manipulate the aspects they represent as well as all behaviors associated with womanhood.

**Form Embodiment:**Users become the embodiment of forms. Users possesses the purist of form that is considered perfection in the physical body. The user can even use physical energies to the fullest such as physical-energy.

**Four Horsemen Physiology:**The user can acquire the devastating and apocalyptic powers of the Horsemen of the Apocalypse.

**Fraud Embodiment:**The user of this power can become the embodiment of fraud and can deceive others with their lies and trickery. The user can influence the truth of what anyone says to make it a lie and can also become anyone to gain influence over powerful people and gain status.

This power can be divided into two depictions:

Depiction I: Users of this distinction are dishonest and untrustworthy. How they act is that they spread lies about someone and/or something, especially false accusations, and spreading their influence to other people even though some of them wouldn't fact-check what they are saying, or even possibly something else, and as a result, people will pass on the lies as established facts.

Depiction II: Those that are categorized as this depiction, are users that happen to abuse/misuse their acquired power. They are considered to be rather irresponsible, corrupt, and predatory people in corporations that create rules, laws, and practices that happen to be unfair, disgusting, and also wrong. Additionally, they are also known to be control freaks, who are known to have excessively high standards and tend to expect everyone to do everything by the book. There are also chances that they can be prideful and/or hypocritical; refusing to step themselves into other people's shoes and accept what they are doing wrong, and/or even disallowing things or calling certain people out, when in reality, they also did the same exact things that they had failed to preach against.

**Friendship Embodiment:**Users of this power can become the living embodiment of Friendship and gains abilities that can come from any forms of friendship. Users can convert their strong relationship into a powerful energy and use it as a full source their own abilities.

**Fundamental Forces Embodiment:**The user embodies the four fundamental forces of the universe: Strong Force, Weak Force, Electromagnetism and Gravity. This allows them limitless control over those forces.

**Future Embodiment:**Users become the living embodiment of future. Users gain the knowledge of all the timelines of all things that has not happened yet but will come to pass, one can peer into the future and what will happen next before anyone else does and manipulate it without universal consequences.

**Gentleness Embodiment:**The user of this power can become the embodiment of Gentle, they are able to be delicate and treat everything with great care and attentiveness. They may be able to convert their gentle works and actions into a sort of energy to become a weapon or an attacking offense and also making it become a support to others as well as defense from any opposing powers of this embodiment.

**Gluttony Embodiment:**Users become an embodiment of gluttony and gain the power to eat and consume anything or anyone. The user can eat an attack and launch it right back at the enemy but more destructive, they can even transform or become bigger with what ever the user eats and digests.

**Godly Incarnation:**The user of this power either is or merely has the traits of the true God or a true benevolent being known in Monotheism and Christianity as The Child of God and/or The One True God. Unlike Demigod Physiology or Deity Reincarnation, the user is not half-god or a reborn version of a god, but a being made flesh out of the true God of their respective existence, this allows users to truly become the embodiment of all godly aspects and use this almighty power as they see fit.

This power can be achieved by either being chosen by God, having a blood-tie to them, fusing with their essence or just being the greatest force of all in the user's existence. Ultimately, this power grants the user the archetype of a true God: the all-powerful being, so the user could be a mythological and/or real God and still have this power. Other times, users can rise to the beyond and become a true and just ruler.

The power functions as an archetype, so even if the user is not the actual thing, they represent the concept in their existence (e.g. Aslan) and therefore wield the full power of the archetype.

**Good Embodiment:**The user either is living embodiment of complete goodness and can manipulate anything to do with good and can use their powers to spread peace and goodness around the universe. Since good can exist anywhere the user can also be anywhere too and they have huge capabilities.

Anything is possible as long as it spreads kindness, peace, love or anything else considered good. Examples include, banishment of malevolent beings/energies, bringing good luck to people/places, bringing virtues out of people and so on. Most of the time this power is used by a god, and the user is nearly impossible to overpower unless Evil Embodiment is used, even that isn't bound to win

**Greed Embodiment:**Users become the embodiment of greed and gain power from the greed in others or oneself. They can use greed as a power source to extend their life span or as a weapon and can become immune to death unless certain conditions are met.

**Guardianship:**Guardians are often those who are of noble birth or a high position of great historical or legendary importance. They have taken/been given responsibility to defend, protect and, if needed, avenge the focus of their protection, which can be an object, place, concept, or person (throne/crown, village/gate/country/planet, love/good/harmony, royal heir/chosen prophet, etc.) among other things.

To do this, they gain enhanced physical and mental capabilities, many additional mystical or magical abilities, and often specific weapons/tools that allow them to perform superhuman or supernatural feat to help their cause.

**Guilt Embodiment:**The user is the physical manifestation of guilt be it their own or others and as such they may often seek or deal punishment or supreme judgment being ever mindful of the wrongs they have committed. Some users may be the mental manifestation of someone elses guilt such as a murder they committed and reminding them of their crime and punish the one responsible.

**Happiness Embodiment:**User can become the embodiment of happiness and gain abilities that can come from any forms of bliss. The user can feed off the joys of other in order to become stronger, and their appearance, personalities, beliefs or powers represent happiness.

**Harmony Embodiment:**The user is the personification of harmony, the idea that people should get along with one another and with nature instead of trying to change their environment to their liking.

**Hatred Embodiment:**Users can become a physical representation of manifestation of hatred itself and gain power from the hatred in others or oneself, they can use endless hate as a power source to extend their life span or as a weapon and can become immune to death unless certain conditions are met.

**Heresy Embodiment:**The user can become the embodiment of heresy. The user who is totally dishonorable to their own faith or religion and embrace a darker path can become stronger to the strange and foreign powers. The user's powers can grow stronger but may also become darker and more twisted. The user can embrace the dark powers of darkness and evil.

**Heroism Embodiment:**Users of this power embody everything it means to be a hero or heroic. They are dauntless in character and pillars of strength and valor. They will seek to uphold justice without ever succumbing to the dark desires that path can often bring forth. User may reach this level if as a normal being their heroics were noticed by a God/Gods or a universal force and as such were gifted with this power. Often times it is impossible for a user of this power to lose due to heavy plot armor or author favoritism, which when translated in the fictional verse can mean protection from an omnipotent being

**Honesty Embodiment:**The user of this power can become the embodiment of Honesty, they are able to be loyal and be straight forward with great conviction. They may be able to convert their honest works and actions into a sort of energy to become a weapon or an attacking offense and also making it become a support to others as well as defense from any opposing powers of this embodiment.

**Hope Embodiment:**Users become the living physical manifestations or personifications of hope and gain the ability to feed on the hope of everyone and everything including themselves. Users can convert hope into energy and use it as a full source to extend their own life span or as a weapon. Users may never age and may be immune to death unless certain conditions are met.

**Humility Embodiment:**The user of this power can become the embodiment of Humility, they are able to be submissive toward all other people and be selfless. They may be able to convert their humble works and actions into a sort of energy to become a weapon or an attacking offense and also making it become a support to others as well as defense from any opposing powers of this embodiment.

**Hunting Deity Physiology:**User with this ability either is or can transform into a hunting deity, a god or goddess in mythology associated with the hunting of animals and the skills and equipment involved. They are a common feature of polytheistic religions.

**Hunting Manipulation:**The User can manipulate hunting, practice of killing or trapping (usually) animals, or pursuing or tracking them with the intent of doing so.

**Hybrid Embodiment:**The user can become or already are embodiments of multiple concepts and as such can access multiple abilities based on those concepts. The user may have devour other concepts in order to add their abilities and concept to their own. If the user is a hybrid of concepts that conflict then they may suffer from negative effects such as mood swings or erratic behavior.

**Id Embodiment:**Users are or can either embody or transform into an Id (also known as the Shadow Archetype/Aspect); is the Freudian representation of uncoordinated instinctual trends in human behavior known as the subconscious of one's mind. In other words, the unfiltered wants and desires within the mind. In Sigmund Freud's theory, the Id and the Superego (the part of the mind that places foreign factors like other people into consideration) inserts suggestions to the Ego (one's own sense of identity). While the superego demands what the person would consider the "right thing" to do, the Id demands what the person wants to do despite the consequences. Because of this, people consider the Id's influence to be a bad influence and is often associated with evil.

The Shadow is a negative aspect that the individual must get along with. In addition to that, the more it gets repressed and ignored, the more powerful it becomes. Shadows can be considered horrific, inspiring fear in the person who's been facing it.

**Idea Embodiment:**User can become the embodiment of ideas, the representation of any/all thoughts and concepts that come from a spontaneous and reflexive manner that occur without thinking. This allows them to have limitless or near-limitless power and control over any and all ideas whether new or old.

**Inevitability Embodiment:**The user is the embodiment of inevitability - things that are constant and unchangeable. Their power depends on which constants they enforce.

**Intoxication Embodiment:**Users become the living embodiment of intoxication and become stronger with a strong urge for a certain thing or become filled with an overwhelming sense of joy.

The user can be characterized by the diminished awareness of other objects or the total lack of the awareness of surroundings and everything around the object which sometimes involves spiritual journeys or total focus on a physical object. This is what people refer to Ecstasy.

The more the user takes the stronger they become: the user takes in the urge and causes a new form of high. The user if refrained from the addiction goes berserk and attacks everything in sight.

**Jack O'Lantern Physiology:**The user is or has the ability to take on the form of Jack O'Lantern, although the original one was a human banned from the afterlife, most users are more like a scarecrow in appearance and abilities, aside from their fire-related abilities. As a legacy-bearer of a being banned from restful death, they have a high-level resistance against the supernatural.

**Jungian Archetype Mimicry:**User with this ability either is or can transform into a Jungian archetype, highly developed elements of the collective unconscious. The archetypes correspond to a persons self or selves that is unique to them, and that differ from one to the next.

Every human being is the result of various parts working together to form a unified whole. A master of this ability can even cause other people's psyched to be shattered. These parts (according to Swiss psychiatrist Carl Jung) are commonly identified as:

* **The True-Self:** The true essence of someone, the "divine within us", capable of assuming Alpha Physiology, Pure Form and/or Transcendent Physiology. Although the Sentry and Thor aren't users, they illustrate it very well since they both are practically the true super-egos of Ronald Reynolds and Donald Blake respectively.

* **The Ego:** The part of us which is connected to reality and cares not for good nor evil. It only exists to keep the physical body from dying and only believes in survival. It is our egoism, animal instincts, our biological urges. It is capable of Reality Anchoring, Predator Instinct and Animal Morphing.

* **Shadow:**A mirror of everything negative within us. The Void (Marvel Universe) is a good example, as it is an Animated Shadow. It represents the desires and urges that we try to repress in order to live in society. The more stress that builds up from repressing the shadow, the more powerful it becomes and the faster it assumes control of the mind. It has the power of Dark Form and/or Monster Physiology, much like the Hulk, although he isn't a user. Shadows can be rather intimidating, thus inspiring fear in the person that has been facing it.

* **The Anima/Animus:** It represents our desires concerning the opposite sex. For a male it is the anima, for a female it is called the animus. It personifies the idealized version of something or someone that we desire to have for ourselves. As it is an idea, it has Illusion Manipulation, Dream Manipulation and Emotion Manipulation. Users affected by this will liberate or become its opposite gender.

* **The Persona:** The human sate or human form, the "mask" we use everyday and pretend to be the real us. It is our normal self, and therefore has Human Physiology or Human Disguise. This is normally used as a trick by deities such as Odin and Zeus to walk around mortals.

**Justice Embodiment:**The user gains powers to enforce justice and maintain order, but not to impose it. The intensity of these powers depends on the user's conduct: If they are guilty of something, they will diminish until the user attains redemption.

**Key to the Door:**User can create or be a gateway or "key" to a location, artifact, entity or event, whether literal, conceptual, personal, purely spiritual or anything else.

**Knowledge Deity Physiology:**User with this ability either is or can transform into a knowledge deity, a god or goddess in mythology associated with knowledge, intelligence, wisdom or science. They are a common feature of polytheistic religions.

**Knowledge Embodiment:**The user of this power is the embodiment of knowledge and Wisdom and have extensive knowledge of everything. The user has awareness of the past, present and future, including all possible and impossible variations. They either know the correct answer to any question in any discipline, or will at least know where to look for an answer.

**Life Aspect Manifestation:**The life aspects are the different perspectives for life and the result of experiences. The user embodies the concept of life and gains power when they are fighting for these aspects, for example, they do not necessarily induce the determination aspect but only represents it and gains power based on the trait. These aspects are a reflection of all rational beings by their beliefs, reasons for existence, appearances and actions. There are diverse attributes people live by, e.g. by bonds, balance, determination, youthfulness, etc. and this power is used to embrace that aspect to its maximum potential.

**Aspects:**

* **Balance:** User has mental balance and make level-headed decisions and do not follow through with insane or impulsive ideas. They know about emotions like fear but are not shaken by them.
* **Change:**Power in which to alternate any living thing into any/every other one. For deviation of any kind is the very foundation of ever growing life branching out and spreading its roots.
* **Charity:** User loves to bring happiness and joy for those in need. Helping others is the essence of this aspect.
* **Determination:** User makes conscious decisions to circumvent risks and select the less dangerous way to solve a problem meaning they don't die for anything or anyone, they live for them.
* **Friendship:** The power of friendship beats all things and protects all persons around user are empowered by the strength of the bonds with their friends.
* **Hope:** Not of despair, this raises users spirit and gives user confidence. Hope is an uncompromising emotion that does not yield when they are facing a terrible "monster".
* **Love:** User love to bring happiness and joy for those in need. Love is the power to like much of a certain person, the ultimate power to destroy any barrier.
* **Meaningfulness:** User sees the importance of all things and is empowered by their significance.
* **Restoration:** User has the wish to undo any damage, heal anybody who is injured physically or emotionally, or even resurrect the dead.
* **Restraint:** User knows that everything has a limit that should not breached and exhibit self-control. They don't need to have unnecessary things, and can resist being obsessively attached to a person, thing or emotion.
* **Youthfulness:** User ignores age and has the determination to accomplish things regardless of difficulty and challenge because are youthful and energetic.

**Life Embodiment:**Users become the embodiment of all life. They can gain power from the life of others and oneself, use life-force energy as a weapon in the form of energy blasts or constructs, heal others and themselves, transform living beings into something else or steal the life from others causing instant death.

**Light Embodiment:**Users become the living representation or personification of light along with its concepts of purity and immaculate nature. The users are able to use all of the light's powers whether holy, divine or supernatural in a different level. Users can convert this light power into an energy and use it as a full source to extend their powers or create something that becomes a weapon. As long as there is light, the user of this power will become more powerful progressively.

**Living Embodiment:**The user is able to make the world flow with life. The power is either obtained or is already existing in one person and as such they are one with it. If the user is killed, life will take effect and will die slowly. 2. The user is the physical example of an emotion, person (or their essence and resemble somewhat or the same as the original) idea or concept and have limited control over it.

**Loneliness Embodiment:**The user becomes the living embodiment of loneliness and gain the ability to become strong by being alone. To care only for oneself, to love only oneself, to be alone with no one to weigh one down, no emotional ties. If the user wishes then the user can create lesser beings from himself to satisfy the isolation; this technically does not count as friendship, as the beings are extensions of the user.

Loners technically believe that without companions to acknowledge them, the only way to affirm their existence is to protect their lives at all cost, granting a strong will of survival and existentialism. To ensure that they will not lose their one solid evidence that they ever came to be, solitude empowers them to ensure their own existence will not fade to black.

If the loneliness was induced by the loss of a loved one at the hands of an enemy, it can grant power in the form of hatred and revenge.

**Love Embodiment:**Users become the living physical manifestation or personification of love and gain the ability feed off of the love of everyone and everything including themselves. Users can convert love into energy and use it as a full source to extend their own life span or as a weapon. They may never age and may be immune to death unless certain conditions are met.

**Lunar Deity Physiology:**User with this ability either is or can transform into a lunar deity, a god or goddess who represents the moon, or an aspect of it, usually by its perceived power and strength. lunar deities and moon worship can be found throughout most of recorded history in various forms.

**Lust Embodiment:**The user is the embodiment of all forms of lust and gain the ability to gain power off the lust of everyone and including themselves. Users can convert lust into energy and use it as a source to extend their own life span or as a weapon. The user has perfect physical beauty and may never age and might even be immune to death unless certain conditions are met.

**Madness Aspect Manifestation:**The madness aspects are different views on how people are driven insane. The cause varies from person to person and some may be more heavily affected by one aspect than another.

**Aspects:**

* **Balance**: Dualities; synonymous, antonymous, Sames, Differences, Good & Evil, Light & Dark. So many ways to describe and countless sideways of losing oneself to such a thing. For with constant diversities that are all so similar to one, how often is the line between sanity and deranged blurred?
* **Chaos**: Abject anarchy, one of the most prominent forms madness can take on. With absolutely no form of structural stability to hold the world in place, all things in the universe in any universe are thrown completely out of balance. Absolute freedom of stability will always lead to absolute discord in the end.
* **Charity**: To give others possessions that they themselves do not possess. You give and give and give and give until you have nothing but your own existence, eventually that is given away leaving you with nothing to call your own.
* **Courage**: To live without fear is to be without inhibition; no withholds, no restriction, no moral guidance or pathological ties. You become yourself as you imagine yourself but lose some of the positive rational that kept you whole.
* **Creation**: To create, fabricate and construct without limit or guidance. The total absence of confines in crafting can be intoxicating even to the most disciplined of individuals. Many can't handle such a responsibility losing themselves to constant refinement of their own formulation, of the constant making or remaking just to perfect it.
* **Death**: Whats the point? I'll die, then you'll die then we all die. Sooner or later, so whats the point of working towards something if we'll die and become forgotten. May as well all die sooner rather than later......
* **Desire/Greed**: People are willing to die for what they want. People are willing to kill just as easily. Hunger can take away anybody's faculty to reason. Hunger for food, for sex, for attention. Its a dog-eat-dog world. You can't take it with you, but you can sure as Hell try!
* **Despair**: Despair. Depression. To be without hope is to live without a reason to live. When you look in the mirror, despair gazes back at you. Gaze too hard into the mirror and the urge to shatter it will only grow.
* **Destruction**: To destroy! An unruly and truly unbound attribute that craves to feed itself constantly and indiscriminately. It consumes, it debases and eventually you lose yourself to those ruinous thoughts for you become them.
* **Evil**: Evil. The very notion of it can drive those seeking it to unparalleled extremes, people compelled or corrupted by malefic acts are renown for hysterical nature or causing mass pandemonium for their own cruel ends.
* **Fantasy**: Imagining one as their ideal self, in their ideal world surrounded by whatever it is that their truest heart desires. Wanting something to the point of disillusion with modern existence beginning to lose touch with what is surreal and what is not.
* **Fear**: Fear. The word itself fills users heart with it. Fear makes them question the loyalties of others and themselves, it makes user take irrational actions against anyone who might be against them.
* **Fraud**: Lies & deceit, a cruel, cruel way to predominantly lose touch with reality. With so many lackluster truths living in a time of falsehoods, individuals can forget what is deemed fact and what is TRULY fact, not artifice, as told from another's view entirety distorting our own.
* **Good**: What is truly good? What defines the upright moralistic integrity of an individual, and just how far are we all willing to go in order to enforce or become our own ideal sense of just & righteous? It can be believed the pursuit of which can drive one out of their mind.
* **Knowledge**: Know EVERYTHING! With enough knowledge user doesn't have to take chances. They know how people will react, they know how situations will turn out and they know how to do everything.
* **Life**: Endless existence, endless struggle for endless life, eternity is as much of a curse as it is a blessing given that eventually. If not well preserved can in itself become tumorous as well as malignant driving those affected by such longevity to become cancerous in many respects.
* **Loneliness**: The empty void of having to one to confide in, no one to laugh with, no one to love, can drive anyone to the point of madness. People create imaginary friends to avoid facing the fact they have nothing. It's only when those imaginary friends start whispering into their ear that people tend to notice....
* **Order**: Being told what the user can and can't do is enough to make anyone feel trapped. They feel like doing anything against the order that has been forced upon them. Even if it goes against their own beliefs.
* **Power**: POWER! Everyone wants power! With it the sky's the limit. People fear user, respect them and will think twice before going against them.
* **Rage**: Rage is unstoppable. Enough of it will make user ignore their ideals and take actions that they normally wouldn't. In the face of rage there is no right or wrong, only things to release rage upon.
* **Reality**: Crushing, embittering and unhinging. It is the cold harshness of our imbalanced existence which drives so many to the brink, be it in discovering its secrets or to be forever denied whatever it is we set out for.
* **Supernatural**: The impossible, the implausible. That which cannot be even remotely explained by the rational minded can more often than not cause a calamitous decompression of ones sanity. Things that do not abide by law be it god or man are always focal point that challenges the very notion of personal lucidity.
* **Truth**: Truth, one of the oldest and often most reviled mind breakers in existence. There are some truths in this world too terrifying to contemplate let alone live with; those who know too much about a single subject may not like what they find at the end of it's road, the apex of which can be so horrible it can shatter the mind contradicting everything they ever knew to believe to be.

**Madness Embodiment:**Users become the living embodiment of madness and insanity and gain the ability feed off of the insanity of everyone and everything including themselves. Users can convert madness into energy and use it as a full source to extend their own life span or as a weapon. They may never age and may be immune to death unless certain conditions are met.

**Magic Embodiment:**The user acts as the physical representation or personification of some or all forms of Magic. As such, they have limitless control over magic and all its forms, becoming almost all-powerful.

**Masculinity Aspect Manifestation:**The user embodies the conceptual attributes, traits, and behaviors of masculinity/manhoodand gains power from aspects they represent each reflecting the ideal status of being by their physicality, mentality, spirituality and so on.

Standards traits of masculinity are traditionally viewed differently throughout cultures and historical periods, but commonly include courage, independence, combat and even their biological sex that users emphasizes their powers and is often associated with their rewards, consequences, and responsibility.

The masculine aspects can be different for the principles of manhood, the foundations in gender identity and perceptions of reality. Both males and females can exhibit masculine aspects, traits, and behavior even though they are different, they're still connected to the aspects of femininity.

**Masculinity Manipulation:**The user can manipulate the conceptual attributes, traits, and behaviors of masculinity/manhood and can manipulate the aspects they represent as well as all behaviors associated with manhood.

**Masochism Embodiment:**The user of this power can become the embodiment of masochism. They take pleasure and draw power from receiving pain and harm, be it mental, physical, spiritual. User often have a mindset that is completely warped causing them to be unpredictable. They have excitement and pleasure on their own suffering and agony, being also able to harm themselves, to cause even more self pleasure. Essentially, damaging the user not only will be completely ineffective, but only will make them stronger.

**Melancholy Embodiment:**Users can become the physical manifestation or personification of melancholy and gain abilities that can come from any form of sadness. The user can feed off the depressions of others in order to become stronger, and their appearance, personalities, beliefs or powers represent melancholy.

**Meta Luck:**User is blessed with levels of luck so great that it bends the very structures of reality, constantly rearranging them to their advantage, whether they want it or not. Their luck affects them to the point where probability means nothing, as in they are immune and unaffected by the laws of causality, live life without consequences, are fated for wealth and riches, forge their own paths to whatever their heart's desires and fulfill their every wish, etc. This allows users amazing success in all activities and aspects of life, to surpass the most impossible odds, conquer the most difficult of tasks and trials, and even defeat the most unbeatable opponents.

Their luck may be so powerful that no force within their universe or reality can take it from them, not even death, allowing their luck to be carried on into the afterlife or into their next life if or when they pass on. Luck Erasure will only reduce its effectiveness temporarily, rather than permanently removing it entirely.

**Monster Physiology:**The user is or has the ability to take on the form of a monster, a creature that is often hideous and may produce fear or physical harm by either its appearance or its actions. The word "monster" derives from Latin *monstrum*, an aberrant occurrence, usually biological, that was taken as a sign that something was wrong within the natural order.

The word connotes something wrong or evil; a monster is generally morally objectionable, physically or psychologically hideous, and/or a freak of nature.

Monsters are remarkably variable and may even have unique capabilities.

**Morality Embodiment:**The user embodies moral values, which carry some kind of (often subjective) intrinsic moral worth, without considering other values. Due to the inherent subjectivity of morality these are the most controversial of the three.

**Mother Goddess Physiology:**User with this ability either is or can transform into a mother goddess, a goddess who represents, or is the personification of, nature, motherhood, fertility, creation, destruction; or, who embodies the bounty of the Earth. When equated with the Earth or the natural world, such a goddess is sometimes referred to as Mother Earth or as the Earth Mother. Mother Goddesses are sometimes paired with Sky Fathers, acting as their balancing counterparts.

**Mystical Bardsmanship:**The bards were held in high esteem in ancient European cultures due to their affinity with words, creating oral poems and dealing with words. This ability was normally reserved by holy men and sages, because words were considered (even today) as one of the most powerful mediums for magical powers: While regular magicians could conjure curses, bards were specialized in humiliating their foes to the point that they were hated and despised for years, sometimes for all of eternity if the verses were immortalized. In later times, however, the role of the bard was confused with that of minstrels and both eventually mixed and melded until they became indistinguishable.

Mystical bards are capable of using mystical abilities and fusing them with musical prowess to create spells that can either heal, curse or destroy enemies with an arsenal of multiple different effects.

**Mythic Lord Physiology:**The user either is or can transform into a Mythic Lord, the most powerful form of a certain mythological creature. Unlike lesser examples of their creature type, the mythic lord possesses inherent skill in certain forms of magic (such as dark or holy) and may have control legions of minions of their type of creature, be it the creature type itself or lesser forms, such as control over Vampirically-created undead for certain Vampire Lords, over their type of beast for Werebeast Lords, or over other types of undead for Undead Lords, and so forth.

Also, mythic lords are known to have a certain resistance against or complete immunity to many weaknesses of their creature type; on top of that, even if they die, they are powerful enough to be reborn after a specific time period has passed. Furthermore, depending on the user, they may have a demonic or holy nature, thus granting them access to even more powerful abilities.

**Nature Embodiment:**The user acts as the physical manifestation or personification of nature: as such, they have total control over the forces of nature; elements, animals, etc.

**Necessity Embodiment:**User can become the embodiment of necessity, the basic, essential or fundamental need or desire for something to exist or be required, including life/death, creation/destruction, purpose, desire, time, etc. Granting user limitless or near-limitless control over all forms of necessity.

**Necessity Inducement:**User can induce/cause necessity: the basic, essential or fundamental need or desire for something to exist or be required, including life/death, creation/destruction, purpose, desire, time, etc.

**Necessity Manipulation:**User can manipulate necessity: the basic, essential or fundamental need or desire for something to exist or be required, including life/death, creation/destruction, purpose, desire, time, etc.

**Negative Embodiment:**The user of this power is the embodiment of negativity channel all negative aspects of the world and manipulate it. They can even manipulate the negativity of their emotions to others or to produce life.

**Neutral Embodiment:**The user is the living embodiment of all neutral forces in the universe. In terms of personality truthfully, those that are neutral can be forgiving, polite, mature, well mannered, assistful, selfless, peaceful, harmonious, fair, indifferent, faithful, and highly amoral. But by definition, neutrality is the ultimate morality despite the fact it maintains balance of good and evil, as well as possibly bringing peaceful ends to both said sides.

Being impartial means that these entities, beings or whatever, have to never choose a side, otherwise this would may upset the balance in sheer consequence of doing so. Moreover, they are supportive and respectful to both sides, and they could also have the ability to reform evil and pacify good through a variety of methods like peacemaking, facts and reasoning, questioning tragic pasts of factions and individuals alike, and helping them change their behaviors and personality traits for the better.

**Nightmare Embodiment:**Users are the physical form of nightmares and bad dreams and can control them to their will. In the real world the user may have very little power but in the dream world the user has near limitless power, they can turn any dream into a nightmare and torture their victim with it. Users gain power by causing nightmares but some may kill their victim and absorb their soul to increase their power further. If the users body is destroyed they can live on in dreams and possibly possess another persons body while they sleep and eventually take full control of them.

**Nihilism Embodiment:**Users become the living embodiment of nihilism and gain the ability to feed off of the unimportance of everything in existence. What the user sees is deemed nothing worth while, or of absolute insignificance: the opponent is deemed weak or worthless and can be destroyed by the user.

**Ninjutsu:**User can utilize Ninjutsu, the historic style of martial arts, tactics, strategy, and espionage of unconventional and guerrilla warfare. Contrary to popular culture, real life ninja were mainly spies, saboteurs, and assassins that rarely appeared in the battlefield. Depending on the school and source ninjutsu focuses on different disciplines, the most common of which was the eighteen disciplines of the Bujinkan:

1. *Seishinteki kyōyō* (spiritual refinement)
2. *Taijutsu* (unarmed combat)
3. *Kenjutsu* (sword techniques)
4. *Bōjutsu* (stick and staff techniques)
5. *Sōjutsu* (spear techniques)
6. *Naginatajutsu* (*naginata* techniques)
7. *Kusarigamajutsu* (*kusarigama* techniques)
8. *Shurikenjutsu* (throwing weapons techniques)
9. *Kayakujutsu* (pyrotechnics)
10. *Hensōjutsu* (disguise and impersonation)
11. *Shinobi-iri* (stealth and entering methods)
12. *Bajutsu* (horsemanship)
13. *Sui-ren* (water training)
14. *Bōryaku* (tactics)
15. *Chōhō* (espionage)
16. *Intonjutsu* (escaping and concealment)
17. *Tenmon* (meteorology)
18. *Chi-mon* (geography)
19. *Kuji-Kiri* (Esoteric Hand-Seal Practice)

Various types of weaponry are also associated with ninja.

**Nothingness Aspect Manifestation:**The user can become one of the aspects of nothingness.

**Aspects:**

* **Chaos**: Nothingness is often described as the utter and complete chaotic state before existence.
* **Darkness**: Complete nothingness is darkness.
* **Nihilism**: Make everyone not change and be forgotten for nihilism is the belief that nothing will ever change.
* **Order**: In nothingness order is perfect as there is nothing imperfect in nothingness.
* **Space**: In space there is nothing as space is the Nothingness between everything.

**Oath Embodiment:**The user of this ability is the personification of oaths. Allowing them can connect to all oath-sworn links, such as marriages, parent-child bonds, pacts and any other things in form of oaths. The user also has the power to punish those who break oaths.

**Objectivism Embodiment:**The user embodies the values of objectivism, a philosophy invented by Russian-American Writer and political enthusiast Ayn Rand that puts emphasis on objective reality, which is defined by maximizing virtues like reason, *laissez-faire* capitalism, massive self-interest and the use of art to express reality.

**Old Prime:**The user has great status both mentally and physically despite their old age either from years of training or off the fly making their opponents often underestimate them as well and they make it appear as if time has had no effect on their physical condition making them a force to be reckoned with. Some users have great intellect and are capable of being master strategists as well.

**Order Embodiment:**The user is able to act as a physical manifestation or personification of order in their reality. They are thus lawful and dutiful and can cause others to become controlled and organized. The user can also impose laws on a plane of existence and bring structure to the chaos of reality. As the embodiment of order, the user becomes the personification of uniformity, orderliness, and immutability.

**Pain Embodiment:**Users become the physical manifestation or personification of pain. Users gain the ability to feed off the pain of others and their own pain in order to get stronger. The user can also induce large amounts of pain to others whether physical, emotional, mental, or spiritual. The user can even redirect pain inflicted on the user to the attacker.

**Palingenesis Embodiment:**The user embodies palingenesis: the concept of rebirth or re-creation, used in various contexts in philosophy, theology, politics, and biology.

**Past Embodiment:**Users become the living embodiment of past. Users gain the timeline of all things that has happened in the past and history, one can cause time paradox without any universal consequences.

**Patience Embodiment:**The user of this power can become the embodiment of Patience, they are able to refrain from impulsive and irrational behavior. They may be able to convert their patient works and actions into a sort of energy to become a weapon or an attacking offense and also making it become a support to others as well as defense from any opposing powers of this embodiment.

**Perfection:**User is in the condition, state and quality of being free from all possible forms of flaws or defects. If the user was not perfect from the beginning the traits and actions to achieving perfection must be flawless, the process of improving something until it is faultless or as close to faultless as possible, whether it be from magic, divinity, science etc. With perfection, there is nothing the wielder can't do and achieve.

**Perfection Embodiment:**The user of this ability isn't just personally perfect in all aspects of their being, but is the universal embodiment of perfection itself, representing all things that are flawless. The user is essentially devoid of all flaws and constraints, having nothing whatsoever to stand in their way.

**Pestilence Embodiment:**The user can be the embodiment of pestilence, plague and disease. They are able to create, spread and manipulate all forms of afflictions. Anyone around them will become sicker and sicker.

**Philosophy Embodiment:**Users become the living embodiment of philosophy, the study of the fundamental nature of most concepts of the universe such as reality, existence, knowledge, values, reason, mind and language. The user can become stronger with philosophical ideals or use philosophical attack pertaining to their existence.

**Philosophy-Based Powers:**The user can use various powers based on the different schools of thought and philosophy.

**Planetary Embodiment:**The user embodies and personifies the planet, which allows them limitless control over the world and everything connected to it.

**Possibilities Embodiment:**The user embodies all possibilities. They have absolute control over the possibilities of everything.

**Power Embodiment:**The user is the embodiment of supernatural power. They have free access to most, if not all, superpowers, and are able to manipulate the superpowers of others with little to no limit.

**Present Embodiment:**Users become the living embodiment of present. Users gain the timeline of all things that has happened in the present and now, one can know and control everything that is going on right now at the exact moment as now.

**Pride Embodiment:**The user is an embodiment of pride and gains power from the hubris of oneself. Users can use pride as a power source to extend their life span or as a weapon. They can transcend to a higher existence if user is proud of what they are now.

**Principle Embodiment:**User becomes the embodiment or personification of principles, the original basis or foundation for anything/everything, including all concepts and conceptual forces/powers/properties. Granting them limitless or near-limitless control over all principles.

**Principle Manipulation:**User can manipulate principles, the complete and fundamental underlying nature behind everything. Since principles are the basis and foundation for every concept that exists or doesn't exist, allowing the user to control, create, decide, destroy or manipulate anything.

This grants the user a power above and beyond the scope of Concept Manipulation or even Meta-Concept Manipulation, because if there are no principles, there can be no concepts.

**Psionic Embodiment:**The user embodies all forms of psionics, they possess limitless control over psionics becoming nearly unstoppable.

**Purity Embodiment:**Users of this power can become the living embodiment of purity and gains abilities that can come from any forms of all that is pure. Users can convert their strong Pure thoughts into a powerful energy and use it as a full source their own abilities.

**Purpose Embodiment:**The user embodies purpose. They have absolute control over the purpose of everyone and everything.

**Reality Embodiment:**The user acts as the physical manifestation or personification of a reality and possesses absolute dominion over it, allowing any and all desires to be achieved. A common method of becoming the embodiment of reality is by fusing with it.

**Reliability Embodiment:**Users of this power can become the living embodiment of reliability and honesty and gains abilities that can come from any forms of all that is trust. Users can convert the honesty and loyalty of others to themselves in order to gain followers who trusts them. The user can become stronger with the reliance of others.

**Religion Embodiment:**Users become the living embodiment of religion, a set of variously organized beliefs about the relationship between natural and supernatural aspects of reality. The user can become stronger with religious beliefs or use religious attack pertaining to their faith.

**Replacement:**The user can replace anyone and anything by assume the same functions, reproducing the same functions of the replaced in the family, society, nature, universe, etc., assuming the post or place of anyone in a system or structure; the user can become the new king, or the new God.

This power differs from Power Replication, because the user can replace a power, with another power, that have the same functions.

**Sacrifice Aspect Manifestation:**The Sacrifice aspects are people who embodies essential archetypes that also represents what power or natural/supernatural skills and abilities they have. Each aspects would rather be a manifestation of their own characteristics or they were chosen randomly and/or specifically by higher entities to hold the name of the sacrifice.

**Example:**

* **Intellectual Sacrifice** - they are called *"The Scholar"*, most of them are very intelligent and very wise on decision making. Their mental capabilities marks them as the sacrifice in order to give knowledge to everyone. Their sacrifice would benefit/allow the others to know what is right or wrong. To decide what shouldn't be or should be. To have the freedom of choice and to balance everything.

* **Sexual Pleasure Sacrifice** - they are called *"The Whore"*, typically, these people induces pleasure, sex and love. These uncontrollable features embarks them as the higher ones aggressiveness strength. Their sacrifice would benefit/allow others to control relationships and become bonded to a certain source of power they are driven.

* **Athleticism Sacrifice** - or simply called *"The Athlete"*, most of them are physically fit, healthy and with superb human strength. They are all knowledgeable of every sports and is practically used to each types. Their sacrifice would benefit/allow others to become more stronger, gain strength from any kind of athletic sports and become the strongest among any others.

* **Craziness Sacrifice** - they are called *"The Fool"*, most of their descriptions are people who are high (in drugs, supplements and insanity driving medicines), it's either they make other people crazy or take it away from them and people who are literally "crazy" doing things not the usual doings of normal humans. Their sacrifice would benefit/allow others to uncontrollable when in a state of being crazy. They could achieve Destruction powers and Killing Intuition to a point that even their allies would become their targets or make them crazy too.

* **Virginity Sacrifice** - they are called *"The Virgin"*, they are able to refrain from giving into desires or refrain from passion via different ways. These people usually have Strong Heart and has an absolute will. They can survive many trials and are usually granted eternal life or youthfulness. They are attractive and beautiful. Their sacrifice will benefit/allow the others to become beautiful or is able to destroy many things "beautifully". It would allow them to recreate worlds, alter events and realities and purify and/or contaminate others to sustain the higher one's "lordship", "holiness" and "purity".

* **Living Sacrifice** - they are called *"The Savior"*, they have lived or they were born to become a sacrifice for the whole world's Salvation. They were sent and sometimes chosen to save a raise (humanity or other raise) from damnation, darkness, evil and to be able to put balance and order to the society they've being with. Their sacrifice will benefit/allow the others to become pure, holy, eternal or to have eternal life, immortal and will be able to things beyond limitations. It will make the others become a hero, an instrument and a Destiny Chosen to save the others in their behalf.

**Sacrifice Embodiment:**Users become the living physical representation or manifestation of the concept of sacrifice. What ever the user sacrifices can be used to create new powers, increase powers, to kill enemies, to resurrect someone, etc. The user cannot create without sacrificing something in return.

**Sacrificial Creation:**The user can create new or existing lifeforms through sacrificing a piece of oneself, like blood, flesh or even the own life.

**Sadism Embodiment:**The user of this power can become the embodiment of sadism. They take pleasure and draw power from inflicting pain, be it mental, physical, spiritual. User often have a mindset that is completely warped causing them to be unpredictable. They find beauty in suffering and morality wise they can range from neutral, evil or be completely amoral. Although rare it is possible for the user to be good, meaning they only target people that deserve to suffer.

**Samsara Embodiment:**The user either already is or is capable of becoming the embodiment of samsara, the metaphorical cycle of life which involves destruction and rebirth.

**Satanic Incarnation:**The user of this power either is or merely has the traits of the ultimate evil being known in Christianity as The Devil and/or Satan/Lucifer. Unlike Devil Soul, the user is allowed to truly become the embodiment of all evil and use his power as they see fit.

This power can be achieved by either being possessed by Satan, having a blood-tie to him, fusing with his essence or just being the greatest force of evil in the user's existence. Ultimately, this power grants the user of the archetype of Satan: the ultimate evil being, so the user could be a mythological god and still have this power. Other times, users fall from grace and become evil rulers. The power functions as an archetype, so even if the user is not the actual Satan, he or she represents him in his or her existence (ie The White Witch) and therefore does not wield the full power of the archetype.

**Science Embodiment:**The user acts as the physical representation or personification of some or all forms of science. As such, they have limitless control over Science and all its forms.

**Seer:**The user possesses the power of a seer (also called clairvoyant, prophet, oracle, or diviner), an individual who can see things hidden from others and also has the ability to predict the future or speak for the gods. A seer usually acts as a guide, whether it be for good or evil depends on the user in question. Seers also have special knowledge of the divine or supernatural realms and some receive special wisdom, power or understanding from deities or spirits. Seers are individuals closest to what one would call the "absolute truth" of the world. The abilities of each seer will vary as well as the cost, if there is any, for their gift.

**Sentient Weaponry:**User can wield or create a sentient weapon, object with intelligence that may be human, robotic, or magical (as is the case with any non-technological weapons, such as a sword), but not all magic weapons are sentient.

In some cases, the weapon can also be used to channel Sentient Power.

**Sephirot Empowerment:**User gains access to the various emanations of the Sephirot of the Tree of Life in Kabbalah, allowing them to tap on the primal, undiluted forces of creation/divine.

The tree, visually or conceptually, represents as a series of divine emanations God's creation itself ex nihilo, the nature of revealed divinity, the human soul, and the spiritual path of ascent by man. In this way, Kabbalists developed the symbol into a full model of reality, using the tree to depict a map of Creation.

Sephirot (/sfɪˈroʊt/, /ˈsfɪroʊt/; Hebrew: סְפִירוֹת‎ Səphîrôṯ), meaning emanations, are the 10 attributes/emanations in Kabbalah, through which Ein Sof (The Infinite) reveals himself and continuously creates both the physical realm and the chain of higher metaphysical realms (Seder hishtalshelus).

**Sex Deity Physiology:**User with this ability either is or can transform into a deity of sexuality/love/lust, a god/goddess who represent/is associated with the sexuality, fertility, love, lust, beautyand all their aspects, having absolute knowledge and power over them, their concepts and principles. They are a common feature of worship in polytheistic religions.

**Sexuality Embodiment:**User is a physical manifestation or personification of all forms and principles of sex/sexuality, thus gaining the ability and power off the sexuality of everyone and everything connected to sexuality including themselves.

Unlike Lust Embodiment, user doesn't embodied lust alone, but rather the whole concept of sex/sexuality in general thus making them pure and truly ultimate sexual beings, having all the powers of sexuality: emotional, physical, spiritual, etc.

**Shamanism:**User can perceive, contact, and bargain or control the spiritual world through shamanism.

Even before going into what a shaman *is* and *does*, one has to understand shamanistic worldview, which is based on the premise that the visible world is pervaded by invisible forces and/or spirits which affect the lives of the living, the elements and nature in general. Thus everything/anything either has or has potential to gain awareness and/or consciousness. Secondly, there are several levels of existence, worlds of the mortals being one of them. Others include the Underworld, where the dead go, and the Upperworld, where great spirits/gods live.

A shaman is someone who has both ability and training/knowledge to both perceive the spirits and their effects *and* how to contact and manipulate them, either by bargaining, tricking, or forcing them to abide by the shaman's will. Thus the users main ability is how to contact the spirits and how to send their spirits outside to roam the world or enter other levels of existence. By manipulating the spirit-world, shamans can direct the spirits use of their abilities and powers for their behalf in a vast variety of ways. In fact, there isn't much that a skilled shaman with patience and right contacts in the spirit world can't do, as long as they are willing to pay the price.

**Sin Embodiment:**Users become a physical personification or manifestation of the sins of man that brings them down and gain power from sins and vices of others and oneself as well as the very concept of Evil. Users can use sins as a power source to extend their life span, use it as a weapon or cause others to sin/be evil, it can also be displayed by their physical, spiritual forms. The user can commit any sin they want and can also augment their inducements on a victim until they are rendered completely insane or dead.

**Sincerity Embodiment:**Users become the living physical manifestation or personification of sincerity, or the quality of being free from pretense, deceit, or hypocrisy, and can even gain the ability feed off of the sincerity of everyone and everything including themselves. Users can convert sincerity into energy and use it as a full source to extend their own life span or as a weapon. They may never age and may be immune to death unless certain conditions are met.

**Sky Embodiment:**The user embodies and personifies the heavens/sky, which allows them limitless control over the heavens/sky and everything connected to it.

**Sky Father Physiology:**User with this ability either is or can transform into a Sky father, a deity whose portfolio includes the sky or the heavens and is conceived as reigning over the others, or at least is one of the most powerful deities. Many are literally fathers for most of the younger generations of the Pantheons they are part of. Sky Fathers are sometimes paired with Mother Goddesses, acting as their balancing counterparts.

**Sloth Embodiment:**Users become an embodiment of sloth and gain power from laziness of others and oneself, users can even use sloth of others or oneself to transform into a more powerful form. The user can make the enemies lack motivation to attack or want to do anything. They can summon other beings to fight in their stead, and can cause others to commit suicide from not wanting to do anything.

**Social Embodiment:**The user embodies social values, which serve the purpose of letting people get along with one another.

**Solar Deity Physiology:**User with this ability either is or can transform into a solar deity, a god or goddess who represents the sun, or an aspect of it, usually by its perceived power and strength. Solar deities and sun worship can be found throughout most of recorded history in various forms.

**Space Embodiment:**Users become the living embodiment of space and gain the power to make their presence disappear from their present dimension. The user can even teleport any sort of matter, object or beings from one location to another. The user can even create portals to another dimension. Being the embodiment of space, which exists in everywhere, one can be anywhere and everywhere.

**Space-Time Embodiment:**The user embodies the space-time continuum, allowing them limitless control over space and time.

**Squall Embodiment:**The user of this power can embody squall, the concept to disturb or cause a commotion out of annoyance.

**Storm Embodiment:**The user embodies and personifies storms, a severe weather that may be marked by strong wind, hail, thunder and/or lightning (a thunderstorm), heavy precipitation (snowstorm, rainstorm), heavy freezing rain (ice storm), strong winds (tropical cyclone, windstorm) or wind transporting some substance through the atmosphere (as in a dust storm, blizzard, sandstorm, etc.).

**Superego Embodiment:**Users are or can either embody or transform into an Superego, (also known as the True-Self Archetype/Aspect); is the Freudian representation of foreign factors considered in human behavior. In other words, the part of the mind that considers others over the individual. In Sigmund Freud's theory, the Id (one's deepest, unfiltered desires) and the Superego insert suggestions to the Ego (one's own sense of identity). While the Id tries to convince the ego to act upon their desires, the Superego demands for them to do the right thing. Because of this, the Superego is seen as the most honorable and righteous path to take.

**Supernatural Embodiment:**Users become the living embodiment of supernatural, as such they are not subject to the laws or happenings of nature. Quite literally existing beyond the definitions of its rules, manifesting themselves in a number of different ways in a conceptual manner be it Divine, Magical, Philosophical or even the super-tropical in scope.

**Supernatural Hunter Physiology:**The user possesses the powers of a supernatural hunter, having the innate ability to hunt down supernatural creatures. They are able to physically match and fight off most of the creatures they hunt, have innate combat abilities and information about the paranormal world, ability to detect supernatural creatures and know how to kill and trap them. They may have immunity towards the creatures they hunt (immune to vampire's compulsion, werebeast's infection, demon's possession, witch's magic, divine influences, etc.).

**Supernatural Priest Physiology:**The user possess the divine powers of a supernatural priest/nun, and are capable of combating multiple malevolent dark entities and are generally adept at exorcisms, archaic wisdom on demonology and angelology, and multiple holy practices. Their conviction grants them a strong will on behalf of their faith in a certain cause and allows them to resist psionic influences from dangerous monstrosities.

**Supernatural Shrine Maiden Physiology:**The user possesses the powers and abilities of a supernatural shrine maiden, or Miko. They’re generally practiced in combating malevolent forces, and are adept at exorcisms, purification, blessing, barriers, seals, multiple spiritual/holy/divine practices and powers, and channeling the powers and presences of gods.

User could likely possesses abilities relating to the deity of the shrine they are the shrine maiden of, and more powerful users can learn to channel the power of any deity.

**Taming:**User has a skill for taming (tolerant of sentient presence) and/or training (teaching specific responses to specific conditions or stimuli) creatures, possibly to the point of domestication.

**Tarot Mimicry:**User is made up of or resembles the one or more of the various cards in Tarot cards. This can imbue the user with a number of powers closely associated with the card's meaning and the motifs and illustrations therein.

**Technology Embodiment:**User becomes the embodiment or personification of technology, granting them limitless or near-limitless control over all technology.

**Temperance Embodiment:**The user of this power can become the embodiment of Temperance, they are able to refrain and to master self-control. They may be able to convert their temperate works and actions into a sort of energy to become a weapon or an attacking offense and also making it become a support to others as well as defense from any opposing powers of this embodiment.

**Thanatos Embodiment:**Users are or can either embody or become the Thanatos; the drive towards death, self-destruction and the return to the inorganic. This is what compels man to end life or risk the end of life in some manner, from taking risks like performing stunts to murder. Thanatos - alongside the sex-drive, or "Eros" - motivate our every action.

**Time Embodiment:**Users become the embodiment of time. Users gain the power to control the timeline of all things whether to fast forward things or rewind them. The user can cause anything to rot, corrode, decay and turn to dust, or reverse things to the past to the point in which they have never existed. They can travel in time, and read, manipulate and remember past, present and future timelines/events.

**Transcendent Physiology:**User with this ability either is or can transform into a Transcendent Being, existing in a state of being free from the constraints of the material world, as in the case of a deity or other beings that can/have overcome the limitations of physical existence and also be/become independent of it.

User is physically and mentally beyond essentially all forms of harm or other ways to influence them (outside of other beings of similar status, superior beings or some specific concepts), and gain powers that are supernatural to outside viewers. While they can enter into the material universe, becoming immanent, their true being is outside existence and thus both independent and outside of everything that happens to their manifested/avatar form.

As they are able to perceive existence in a completely different and transcendent way, they can achieve things that are beyond the understanding of lesser beings, for example, a children's toy built by them could be used as a dangerous, and unstoppable weapon by the lower races.

**Treachery Embodiment:**The users are embodiment of treachery, they are only loyal to themselves or have other reasons use this power to get around and infiltrate enemy lines so they can destroy them from the inside. The user may also manipulate others into fighting each other for the sake of accomplishing their own goals. Then at the proper opportunity the user can eliminate any loose ends.

**Trickster:**User is a Trickster: a god, goddess, spirit, man, woman, or anthropomorphic animal who plays tricks or otherwise disobeys normal rules and conventional behavior. The Trickster openly questions and mocks authority, encourages impulse and enthusiasm, seeks out new ideas and experiences, destroys convention and complacency, and promotes chaos and unrest. At the same time, the trickster brings new knowledge and wisdom. Even when punished horribly for their effrontery, their indomitable spirit (or sheer foolishness) keeps them coming back for more.

Tricksters can be anything from gods of chaos, bedeviling heroes for a few laughs, to master manipulators who use cruel ploys and sadistic choices. They can also be heroes (or more likely anti-heroes) who make up for a lack of strength or bravery with manipulation, planning, or outright cheating. The trickster is often a master of disguise and may have magical powers.

In mythology and religion, the trickster deities break the rules of the gods or nature, sometimes maliciously but usually (albeit unintentionally) with ultimately positive effects. Often, the bending/breaking of rules takes the form of tricks or thievery. Tricksters can be cunning or foolish or both; they are often funny even when considered sacred or performing important cultural tasks.

**True Hero:**User is a True Hero, a person who lives to help others, but in a way that shows those people how to help themselves, in the face of danger, combats adversity through impressive feats of ingenuity, bravery or strength, often sacrificing their own personal concerns for a greater good. They possess benevolent abilities and often command loyal friends, allies and followers.

These individuals also love to spread freedom, redemption and hope to others that are wrongfully enslaved by evil rulers even towards the evil rulers themselves. Anyone can be a True Hero; some are human, basically chosen ones, many have *true* and *just* nature and certain holders of the title are actually manifestations of their true, righteous goodness that lies within themselves.

True Heroes and Dark Lords are famously known as the perfect enemies throughout the fictional universe and reality.

**True Vampire Physiology:**User with this ability is a *True Vampire*. A true vampire is a vampire that has always been a vampire whether born or created as the first of their kind. They are usually very powerful, elegant and beautiful. This causes most true vampires to look down on those who were turned, viewing them as lesser beings.

In most cases this haughty attitude is somewhat justified given that most true vampires will be more powerful than their turned counterparts. Some will even be free of the vampiric weaknesses that converted vampires have.

Some true vampires may have the potential to be transcendent while others are not, however most will undoubtably be paragons of their own species because of their purity.

**Truth Embodiment:**The user can become the embodiment of Truth, they are able to be led to the right path of knowledge to what is right. They may be able to convert their Truthful works and actions into a sort of energy to become a weapon or an attacking offense and also making it become a support to others as well as defense from any opposing powers of this embodiment.

**Unity:**This power is a specialized version of Omnipotence, making the user both the Creator and Creation. The user is a panentheistic being: everything is part of them, the universe/nature and they are identical or in a nutshell, are totally immanent in creation.

Being one with all, the user is everything, everywhere, every-when, and every-how, without any exception whatsoever. This grants them unlimited power, knowledge, and existence, for the very concept of limits are now irrelevant. The user still retains part of their former individuality and may choose to experience their new existence through avatars, mortal incarnations, or as a global cosmic force.

**Utilitarian Embodiment:**The user embodies the values of Utilitarianism, a philosophy that puts emphasis on utility, which is defined as maximizing happiness and reducing suffering. The values of utilitarianism increase a persons ability to interact with the world and meet their goals