Kyoshin/Moveset

## Moveset

### General

* **Renown: Hybrid** - Renown is balanced across activities. (non-Dominion/Breach gamemodes only)
* **Revenge Mode** - Boosts Damage and Health. All Attacks are Uninterruptible. Parry and Throws knock enemies down. Attacks are Auto-Parried on activation.
* **Dodge: No Guard** - When performing a Dodge, your Hero's Guard disappears until the end of the Dodge.

### Hero Specific

* **Superior Block Light Opener** - Light Chain Openers have the Superior Block property during the Startup, causing the attack to become a Crushing Counter (unblockable and increased damage) if successful at blocking an attack. Time well to counter attack.
* **Undodgeable Finishers** - Chain Finishers have the Undodgeable property.
* **Chain Starters** - Gyakufu, Hachifu, Kokuei, and Haninei count as Chain Openers, thus can lead into either a Chain Finisher or Aoarashi.
* **Sajin-Arashi** - If Sajin-Arashi lands, it can be followed-up with a Light or Heavy Chain Opener, with Light Attack being guaranteed.
* **Aoarashi** - After any Opener attack, you can perform a scabbard bash by inputting X (XB1), MMB (PC) or ⬜ (PS4) that will deal Stamina damage and knockback the target. If Aoarashi lands, it can be followed-up with an Aoarashi Follow-up Light that is guaranteed or a Heavy Finisher.
* **Kaze Stance** - When holding C (PC) or RS↓ (XB1, PS4), Kyoshin will enter a Stationary Full Block Stance in the form of Kaze Stance. Kyoshin will not be able to move or Counter Guardbreak while in this stance, but will have access to special attacks.
	+ **Full Block Stamina Costs** - While there is an initial Stamina cost, Stamina will regenerate as normal, only pausing briefly upon blocking an attack.
	+ **Fast Flow into Kaze Stance** - Fast Flow into Kaze Stance after using an attack (except Bashes, Kaze Attacks and Fujin Cuts) or during block stun by holding C (PC) or RS (XB1, PS4) during their recovery.
	+ **Kaze Attacks** - While performing Kaze Stance, you can perform one of three attacks: Hakaze, Tengukaze and Mujounokaze. Each of these attacks comes from a different guard direction, respectively coming from the right, top and left side.
	+ **Kaze Attacks Properties** - Tengukaze is Unblockable and feintable, at the cost of being slower than the other attacks. Hakaze and Mujounokaze meanwhile have reduced Stamina costs.
	+ **Superior Block Kaze Attacks** - Upon performing a successful Superior Block with Kaze Stance, Kaze Attacks will be augmented. Tengukaze will become much faster, Undodgeable and cost less stamina, but is unfeintable. Hakaze and Mujounokaze will become slightly faster and Unblockable.
	+ **Kaze Attacks into Fujin Cuts** - After successfully landing any Kaze Attack, you can follow-up with Fujin Cuts, where you can input up to three Light attacks for guaranteed damage. Fujin Cut attacks require proper timing to perform. If performed too slowly or too quickly, the inputs will not register.
	+ **Kaze Attacks into Fujin Force** - After any Kaze Attack (even on-miss), input RT (XB1), RMB (PC) or R2 (PS4) to perform Fujin Force. Fujin Force is an unfeintable Heavy attack that has Superior All-Block during its start-up, becoming a Crushing Counter (unblockable and increased damage) if successful at blocking an attack.
	+ **Fujin Force Alternate** - Fujin Force can also be performed after the first or second attack of Fujin Cuts. However, Fujin Force will end Fujin Cuts.

### Moves

(From Guard Mode)

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