Guilds/Adventurers Guild

# Adventurers Guild

## Adventurers Guild

**Adventurers Guild** - is one of eleven and one of the youngest among the guilds present and active on Fayers Cove. The guild counts only 17 core members - the Guildmaster and guild's custodians, making it one of the smaller guilds in the township.

## About

The Adventurers' Guild operates seamlessly within its guildhall, maintaining an open-door policy that extends day and night. The guild's workflow is orchestrated by its dedicated members, known as custodians, who tirelessly manage the diverse array of quests available to adventurers. Their responsibilities encompass accepting new quests, keeping quest boards up to date, verifying quest completion, and disbursing well-earned bounties.

The guildhall itself can, at times, resemble a labyrinth, with its interior divided by a network of makeshift wooden walls. These partitions serve as home to a multitude of quest boards, each designated for specific purposes. Some boards are reserved for quests originating from local guilds and organizations within Fayers Cove, while others feature requests posted by individuals and, on occasion, entreaties arriving from distant shores.

For aspiring adventurers seeking quests, the process begins with their formal registration within the guild. Initially, they are presented with quests that are accessible to any member, fostering inclusivity. In this open-access system, the first adventurer to successfully complete a quest claims the entirety of its rewards. As adventurers progress and build their reputation within the Adventurers' Guild, they gain access to exclusive quests, which offer increased prestige and often higher rewards. This tiered system ensures that trust is established and merit is acknowledged before adventurers take on more specialized and coveted missions.

### Location

The guild occupies Adventurers Guildhall as its main hub in the Old Market district. It can be found on the map adjacent to Maraad's Plaza and Old Fort area.

### Goals

The Adventurers' Guild of Fayers Cove is driven by a set of overarching goals that guide its activities and contributions to the town and its residents. These goals reflect the guild's commitment to exploration, protection, and the betterment of the community:

1. **Exploration and Discovery**: The guild's primary goal is to foster a spirit of exploration and curiosity among its members. This involves venturing into uncharted territories, uncovering hidden mysteries, and mapping out the region's unexplored wilderness. By doing so, guild members contribute to expanding the knowledge of the world around them.
2. **Camaraderie and Unity**: The guild aims to create a strong sense of camaraderie. Adventurers from various backgrounds come together, forming lasting friendships and bonds. This unity not only enhances their effectiveness as a team but also builds a supportive community that shares experiences, knowledge, and resources.
3. **Service to Fayers Cove**: A significant objective of the guild is to serve the community of Fayers Cove and its surrounding regions. By tackling challenges such as monster infestations, dangerous anomalies, and external threats, guild members contribute to the safety and prosperity of the town. This service fosters a positive relationship between the guild and the local population.
4. **Nurturing Adventuring Talent**: The Adventurers' Guild is dedicated to helping its members grow and develop their skills. It offers opportunities for less experienced adventurers to learn from veterans. By nurturing talent, the guild ensures a steady supply of capable individuals ready to face any challenge.
5. **Documenting and Sharing Knowledge**: Knowledge gained during quests and explorations is a valuable resource. The guild strives to document its findings and make this information available to the wider community, often working together with the Seekers and Chronicle Conservatory. By sharing knowledge, it contributes to the town's understanding of the world around it.
6. **Promotion of Trade**: The guild actively supports trade and commerce in Fayers Cove by facilitating connections between adventurers, artisans, and merchants. It encourages members to assist in the acquisition and transport of valuable resources, fostering economic growth within the town.

## History

### Years of creation

Founded by the intrepid explorer Valeria Stormrider in 1,225 A.C., the Adventurers' Guild of Fayers Cove has become a cornerstone of the town's adventurous spirit. The guild began as a humble establishment, a small house where Valeria would post quests and job offers from various guilds and organizations, both local and beyond. She took a commission from each successful venture, and her reputation for assembling capable teams of adventurers quickly drew interest from far and wide.

Before establishing the Adventurers' Guild on Fayers Cove, Valeria had a colorful history with the renowned Sun's Reach Trade Company. A former member of the company, she had been sailing with its fleet to trade with distant kingdoms and explored uncharted lands. However, Valeria eventually decided to retire from the bustling world of trade and settle down on the tranquil island. Despite her departure from the Sun's Reach Trade Company, Valeria retained a symbol of her past life - the distinctive yellow cloak and hat that were synonymous with the company's presence. Rather than discarding these cherished garments, she reimagined them as an integral part of the Adventurers' Guild's identity.

These iconic yellow cloaks and hats became the recognizable attire of Valeria and, later, the custodians of the guild. When one encountered individuals donned in these striking hues, it was almost a certainty that Valeria or her trusted custodians were nearby, ready to assist adventurers and manage the guild's daily affairs. These symbols served as a reassuring beacon for all those seeking adventure, guidance, and opportunities in what would become the guildhall in the years to come.

### Present time

   As the guild's reputation and success grew, so did its aspirations. With the earnings from countless quests and investments from benefactors who saw the value in its mission, the guild constructed the impressive Adventurers' Guildhall.

As time passed, the Adventurers' Guild grew in both reputation and head count of adventurers willing to take on a quest. With its success came the need for expanded facilities and added security measures. The guildhall underwent several transformations over the decades to accommodate the ever-increasing influx of adventurers and quests. The original small house where Valeria began her venture blossomed into a multi-story establishment. Each floor was dedicated to quests from different areas, requirements and, ultimately, bounty promised. It became a bustling hub, teeming with individuals from various corners of the world seeking fame, fortune, and challenges.

One of the most significant developments in the guild's modern history was the construction of a secure vault. Realizing the importance of safeguarding documents, treasures collected by adventurers over the years, and, naturally, the bounty promised, - the guild turned to Aetherforge's technological prowess and Lumina Arcanum's arcane expertise for assistance. Together, they created an impenetrable vault that was not only secure against physical threats but also protected by powerful magical wards.

In addition to these advancements, the guild forged a close alliance with the Grey Cloak brigades. These dedicated protectors of Fayers Cove ensured a constant presence in the vicinity of the guildhall, guaranteeing the safety of its members and their hard-earned rewards. The collaboration between the guild and the Grey Cloaks became a symbol of security and reliability, making the guildhall an even more attractive destination for adventurers from far and wide.