Sandy Doyle

### Follows the player

When the player gets an answer wrong in the You Can Think Pad (Classic/Birthday Bash/Classic Remastered) Hears the player make a noise or spotting the player (Chapter Two/Chapter Three)

## Great teacher due to her incredible hearing abilities! She can not only tell where any sound came from, but who made it too!

Sandy Doyle is a character created by the American-Australian writer Gibson Batty. She has been a prominent figure in a series of

comic strips, films, video games, and books crafted by Batty. Sandy is a woman with distinctive grey swirly hair and a teardrop nose. The character was created in 2013 as a comic strip character and was introduced to the public through the 2021 non-canon YouTube video “Lockdown: A Sandy’s Basics Story” and the 2022 video game “Sandy’s Basics in Education and Learning.”

## Appearance

In the sequels, Sandy’s Basics: Chapter Two, Sandy’s Basics: Chapter Three, Sandy’s Basics; The Forest, and Sandy’s Basics: The Old Laboratory Of Failure, Sandy is depicted as an ugly, demented old woman. She has a long, dirty face, some gray hair at the back of her head, glowing white eyes surrounded with a bloody rim, and her teeth. She is often seen in a dirty blue nightgown, wielding a bloody baseball bat instead of a ruler, which she shows no hesitation towards using as a weapon. When playing on the Nightmare mode in Chapter two and chapter three, Sandy’s appearance becomes even grimmer and uglier as her skin turns black, dirty, and chipped, and her dress darkens significantly.

## Origins

The exact details of the origins of the Sandy character and related stories, which were created by Gibson Batty, are shrouded in mystery. Numerous myths and legends about the character’s origins have been widely repeated. Gibson, who had behavioral problems at 6 years old, was made to sit in his private desk out in the hallway by his teachers. It was here that he began to draw characters, make up stories, and create the character named Sandy, inspired by one of his teachers named Sandy Doyle, who was described as very cranky and short-tempered.

## Creation and Evolution

Gibson Batty started to write a series of comic strips titled: Sandy Stories in 2015, where he had fun coming up with weird scenarios for Sandy to end up in. He was inspired to make these comics because his friend Zaria Klemasz had made a comic too. He then created some animated videos of Sandy’s Basics in 2021 and 2023. On 1st February 2022, Gibson launched a video game titled: Sandy’s Basics in Education and Learning, followed by a steady stream of sequels with almost 10 games in total.

## Personality

At first, Sandy acts friendly towards the player, encouraging them to continue by giving them a shiny Quarter. However, she gets frustrated upon the player getting a math problem wrong, showing a more menacing side to her personality. She slaps her ruler in her hand repeatedly as if it is some sort of compulsive habit, and slowly but surely chases the player, getting faster the angrier she gets. After collecting all the required notebooks, she gives the player a chance to escape the school, albeit in a limited time span, and laughs at their escape efforts. Her favorite color is blue.

## Childhood and Early Life

The YouTube video titled “The Missing Discs (Sandy’s Basics DVD-R)” by PoleboyA113 reveals a darker side of Sandy’s childhood. The video contains scenes of domestic abuse, indicating that Sandy’s childhood was not a happy one.

In the video, it is revealed that Sandy’s sister committed suicide by jumping off a bridge. This tragic event is mentioned in a news report featured in the video. The video also contains audio of gunshots, suggesting that Sandy’s mother was shot to death off-camera by Sandy’s father. In a shocking turn of events, Sandy’s father is killed off-screen by Sandy herself.

These revelations paint a grim picture of Sandy’s early life, filled with tragedy and violence. It’s clear that these experiences had a profound impact on Sandy, shaping her into the character we see in the comic strips, films, video games, and books.

The video serves as a stark reminder of the harsh realities that some children face. It provides a deeper understanding of Sandy’s character, explaining her menacing personality and her violent tendencies. It also sheds light on why Sandy is depicted as an ugly, demented old woman in the sequels of “Sandy’s Basics.”

Despite the adversities she faced, Sandy’s story is one of resilience. She manages to survive her tumultuous childhood and even finds a way to channel her experiences into becoming a central character in Gibson Batty’s works. Her story is a testament to the human spirit’s ability to endure and adapt, even in the face of unimaginable hardship.

## Video Synopsis

“The Missing Discs (Sandy’s Basics DVD-R)” is a chilling exploration of Sandy’s past. The video begins with a warning about the domestic abuse depicted in the video, setting a somber tone for the narrative.

As the video progresses, viewers are taken on a journey through Sandy’s troubled childhood. The video reveals that Sandy’s sister committed suicide, a tragic event that is mentioned in a news report. This is followed by the sound of gunshots, suggesting that Sandy’s mother was shot to death by Sandy’s father.

In a shocking twist, Sandy’s father is killed off-screen by Sandy herself. This act of violence hints at the depth of Sandy’s anger and pain, providing a glimpse into the dark side of her character.

The video ends on a haunting note, leaving viewers with a deeper understanding of Sandy’s character and the experiences that shaped her. It’s a poignant reminder of the impact that childhood experiences can have on a person’s life, and how they can influence the person they become.

## Reflection on Sandy’s Childhood

Sandy’s childhood, as revealed in the video, is a stark contrast to the character we see in Gibson Batty’s works. The video shows a side of Sandy that is rarely seen, providing a deeper understanding of her character.

The experiences Sandy went through in her early life - the loss of her sister, the violence of her father, and the death of her mother - all contribute to the person she becomes. These experiences shape her personality, explaining her menacing demeanor and violent tendencies.

Despite the adversities she faced, Sandy’s story is one of resilience. She manages to survive her tumultuous childhood and even finds a way to channel her experiences into becoming a central character in Gibson Batty’s works. Her story is a testament to the human spirit’s ability to endure and adapt, even in the face of unimaginable hardship.

This video serves as a reminder of the importance of understanding a character’s backstory. It provides a deeper understanding of Sandy’s character, explaining her menacing personality and her violent tendencies. It also sheds light on why Sandy is depicted as an ugly, demented old woman in the sequels of “Sandy’s Basics.”

In conclusion, “The Missing Discs (Sandy’s Basics DVD-R)” by PoleboyA113 is a powerful exploration of Sandy’s past. It provides a deeper understanding of her character and the experiences that shaped her. Despite the adversities she faced, Sandy’s story is one of resilience and survival, serving as a testament to the human spirit’s ability to endure and adapt.

## The Fallout

Sandy Doyle makes a significant appearance in the 2022 American computer-animated slasher comedy film “The Fallout,” produced by Cratty Klanz Media. The film was directed by Gibson Batty and written by Jericho Fortune.

## Character Role

In “The Fallout,” Sandy Doyle, voiced by Julie, is portrayed as a schoolteacher at The Schoolhouse. The narrative of the film takes a dark turn when a school shooter named Billy Doyle, presumably related to Sandy, tragically kills her. This event sets off a chain of events that significantly impact the storyline.

The principal attempts to bring Sandy back to life, but the attempt fails. As a result, a substitute teacher named Corbin Dreiberg is hired to replace Sandy, leading to further complications.

## Character Impact

Sandy’s death has a profound impact on the school, particularly on the principal of The Schoolhouse, who is severely affected by her demise. Her death also sets the stage for the introduction of new characters and plot developments, making her a pivotal character in the film.

Despite her death early in the film, Sandy’s presence is felt throughout the narrative. Her character serves as a catalyst for the events that unfold, driving the plot forward and influencing the actions of the other characters.

## Animation Style

In conclusion, Sandy Doyle’s appearance in “The Fallout” by Cratty Klanz Media is a testament to her enduring appeal and the depth of her character. Despite her tragic demise, her influence permeates the film, underscoring her importance in Gibson Batty’s creative universe.

## Artificial intelligence

### Main gameplay

#### *Sandy's Basics Classic*/*Birthday Bash*

*See also: Story Mode*
Before obtaining the first notebook in one of the beginning classrooms, the player needs to solve three math problems using the You Can Think Pad. During this time, Sandy gives instructions and reads out the questions. If all three questions are answered correctly, Sandy will give the player a Quarter, but will give a present in *Birthday Bash*. To get the second notebook, the player will have to answer three more math problems, but after solving the second problem, the third question is corrupted and blocked by other random equations. When Sandy starts reading out the question, the numbers she says are censored with static noises.

When the player gets their first problem wrong in the You Can Think Pad, Sandy's face will become distorted, making her appear to be frowning intensely, and her eyebrows will furrow. She either says "**I HEAR EVERY DOOR YOU OPEN**" or "**I GET ANGRIER FOR EVERY PROBLEM YOU GET WRONG**". If the player gets all 3 questions wrong, it will display "**I HEAR MATH THAT BAD**" instead. When that happens, Sandy gets alerted of where the notebook was, and goes directly toward it. After the player fails a question, Sandy disappears on the bottom left-hand corner of the You Can Think Pad for the rest of the notebooks. Once the player exits the You Can Think Pad after getting their first problem wrong, Sandy begins to chase the player through the Schoolhouse, signaling her movement and location by slapping a ruler on her hand.

Sandy puts 3 math problems in every notebook the player must answer correctly. If the player gets an answer wrong, Sandy's slap interval becomes shorter and shorter, thus making her move faster and faster. Every notebook (except the first one) will always end with an unsolvable problem, making Sandy's slap intervals shorter per notebook collected. It is worthy to note that Sandy (and all of the other characters) will stop moving while the player is using the You Can Think Pad.

Once the player has six notebooks, Sandy will be moving at the same speed as the player's walking speed, so the only way to outrun her is by running. However, once the player collects the 7th notebook, Sandy moves so fast that she can catch them even if they are sprinting. The only way to get away from her is by using a BSODA or getting pushed by 1st Prize or Gotta Sweep, but with the possibility of ramming into Sandy.

#### *Sandy's Basics: Chapter Two/Chapter Three*

When a new in-game day starts, Sandy will first appear in one of her spawning locations, spending a few seconds there before moving:

* Basement, on the bloodstain
* Bedroom 2, in the corner between the table and the chest of drawers
* Living Room, at the wall against the Dining Room
* Secret Area Middle Floor, between the two stairways.

Sandy begins her movement by slowly wandering around the house, until she is made aware of the player being awake, which is caused by either:

* **Environmental hazards or dropping items**, which makes her immediately move to the exact position of the last interaction with them. At the spot, she will look around for a few seconds, and after not noticing the player, she will start wandering, walking around the house again.
* **Her sight of the Player**, which makes her enter the chasing mode, where her only focus is finding the quickest way towards them. This will last until she can't do so anymore after the player is hidden for enough time, after which she will start wandering again, or after catching them.
* **Enraging her** **by holding Teddy or by killing a pet**, which makes her constantly chase after the player and turn her eyes pure red. Sandy's rage mode lasts until the player lets go of Teddy, knocks her out, or gets to a next in-game day in case they killed one of Sandy's pets.

Each time Sandy leaves a spot after unsuccessfully going for the player, she will always say a phrase and lay a bear trap the next time she stops moving.

Sandy catches the player once they are in a close proximity to her *(even through some thin walls, which is a glitch.)* Once the player is caught by Sandy, they will be forced to face her while screaming, and shortly getting knocked out by her baseball bat. This will force the player to move onto the next in-game day, waking up back in the Starting Bedroom.

If Sandy spots the player going: under a bed, inside of a cabinet, a chest, or the car, she will note this and catch them even so. In most cases, by getting the player out of their hiding spot, and attacking them with the bat as usual, but in the case of the beds, she will attack them by dropping to the ground and lunging at them while making a loud screeching noise.

Sandy's range of eyesight, which triggers her chase mode once seeing the player depends on a few factors:

* **The chosen difficulty -** the lower the game difficulty is, the lower her base eyesight range will be.
* **Crouching -** while the player crouches, her eyesight range is significantly lower.
* **Crawl spaces -** while the player is behind one of them, Sandy is almost completely blind to the player's presence. When Sandy sees the player get into one of them, she'll wait at the front for them to come out, once this happens, Sandy will rush to the other end where the player recently was.

### Other appearances

*Sandy's Basics Classic* marks Sandy's first appearance. Getting caught by Sandy will directly send the player back to the main menu. In the alternate ending where the player meets filename3, Sandy will be seen stretched-out and distorted inside her office.

* In *Sandy's Basics Birthday Bash*, Sandy remains the same as in *Classic*, but wears a party hat (which jumps a bit each time she slaps her ruler in her hostile state) for the celebration of *Sandy's Basics Classic*'s first anniversary. As soon as the player reaches the last exit door in the cafeteria, Sandy and the rest of characters will appear to shout a surprise for the player. Sandy then encourages the player to blow out the birthday cake's candle, which grants the player access to the glitched school.
* In *Sandy's Basics Field Trip Prototype*, Sandy will first appear standing next to "her" plane. Later at the forest, before she "leaves" to set up the bear traps, Sandy tells the player to gather logs for the fire. Getting caught by Sandy in this demo results in a game over.

## Slap interval

Sandy has a certain "slap interval" when she chases the player.

Sandy's longest slap interval is one smack every 3 seconds, and the intervals get shorter for every notebook the player collects. In *Classic*/*Birthday Bash*, if Sandy is going faster than her max speed, her slap interval slowly starts to become longer.

***Note:** All interval values in these tables are written in seconds.*

### Main

#### Field trips

*Note: Sandy chases the player in field trips.*

## Trivia

### General

* The audio for Sandy smacking her ruler was made by Micah McGonigal slapping his hand with a plastic ruler, despite Sandy using a wooden one in the game.
* Teachers doing any sort of action that involves harming students is well notably illegal nowadays in reality. However, this was common and accepted by law between the 19th and 20th century, where teachers would beat students with objects, such as canes and rulers if they did something wrong or broke the rules. This was until it got banned in most countries around the 1980s. However, this is still a thing in some African and Asian regions.
* Despite Principal of the Thing being the official principal, Sandy refers to the school as "her" Schoolhouse. It is possible that she owns the schoolhouse with the Principal of the Thing managing it.
* PoleboyA113's first drawings of Sandy were from a set of comics he made named *Sandy Stories*.
	+ Sandy has a son and a deceased husband in PoleboyA113's old comics, but PoleboyA113 has said that he does not know which facts about Sandy are still canon.
* PoleboyA113 said that he might make it canon for Sandy's alternate last name to be Sandimore because her mother's last name before she married Sandy's father was Sandimore.
* Sandy is about 62 years old.
* Sandy's birthday is on October 7, 1937.
* PoleboyA113 originally intended for Sandy to teach more subjects than just math, but due to make it more fair to international players, he ultimately decided to use only one subject for the original version.
* Sandy's voice was inspired by the character Waluigi from the *Super Mario* franchise.
* Playtime and Sandy are PoleboyA113's favorite characters.
* PoleboyA113 at first said that Sandy's first internet appearance was in his non-canon YouTube video "Lockdown: A Sandy's Basics Story". However, this was disproven as he remembered and found out that Sandy's first internet appearance was actually in his deleted video on his deleted channel Gibson Batty, "Sandy's Basics: Never Say No!".
* Pistachio is her favorite ice cream flavor. She especially likes the ice cream from the little cup.
* PoleboyA113 says that Sandy would open a pizza place, but all the pizza boxes are empty since Sandy has eaten all the pizza.
* Sandy's original model was first created on September 1, 2021.
* Alongside math, Sandy also likes science, although that involves a lot of math.
* Sandy has done something possibly heinous in the year 1972, but she will not admit to it until she is caught.
* Sandy's model was originally created during development on *Classic*. Her oldest one that PoleboyA113 has is dated September 1, 2021.

### *Classic*/*Birthday Bash*

* Many people thought that Sandy said, "*You **failed** all seven notebooks!*". However, PoleboyA113 himself has confirmed it was "found" and not "failed", and he was completely unaware of the debate prior to being questioned about it.
* Sandy's screech sound was made when Micah McGonigal imported a non-audio file into Audacity as "Raw Data", but he does not remember what settings he used to get the sound. It is likely an edited *Donkey Kong Country* image.
* By hacking the game and going out of the school using noclip, Sandy will always try to pass the wall until the player gets back to the school. In other words, Sandy cannot go through walls.
* Since *Sandy's Basics Classic* V1.2.2, when Sandy catches the player, a speeding black wall appears before displaying a game over image.

### *Sandy's Basics Classic*

* Sandy's jumpscare sound is different depending on which platform the player plays this game on.
	+ On Windows, it is the screeching noise from the You Can Think Pad, but then played each frame, hence why it sounds different.
	+ On macOS, most likely due to architecture, the sound is different. It seems to play each frame, but then at a higher rate.
* In the Unity Project file for *Sandy's Basics Classic*, there exists 3, albeit empty, Audioclip spots on Sandy's script. It suggests that it was planned for Sandy to talk while chasing, but in the final game, this was scrapped.

### *Sandy's Basics Birthday Bash*

* "*a shiny quarter!*" and "*Then, when you find something, you can use it on, right click on the object with the quarter selected. That's how you use items y'know!*" quotes were removed because Sandy gives the player a present instead of a Quarter.

## Glitches and oversights

### *Classic*/*Birthday Bash*

* When Sandy frowns upon the player incorrectly answering a question for the first time before starting her chase, her lips seem to break on the sides.
* If the player walks into any corner in the school, Sandy cannot catch them, but they are stuck in place, making the player's only option to walk into Sandy and cause the game to end. This happens because Sandy's hitbox is too small to collide with the player.
	+ However, if the trick is done in a faculty room, the Principal can enter and send the player to detention.
	+ Trying to blast her away with the BSODA results in it simply passing through him.
* If the game is paused right after Sandy catches the player, the game will show the frame they paused on instead of showing Sandy.

### *Sandy's Basics Field Trip Prototype*

* Sandy will always say "*Let's go camping!*" every time the player leaves the school, if they are going back in then back out repeatedly.
* When Sandy gets angry at the player, the brim of her hiking cap is strangely absent, possibly due to the smaller size of her sprite.