Version 4.17

### **Bug Fixes:**

* Structures that snap to them selves should no longer snap to other types of structures.
* Fixed Merchant Carts where you needed to have 1 more coin than required to purchase the item.
* Fixed Instant damage admin rifle causing you to crash.

### New Items:

**Added Armor:**

* **Prim SCUBA:** All have INI adjustable features. All have armor values. This armor would fit in where Chitin armor would go as far as armor and durability but as with all other RPE armor it has double the vanilla values. Has double the vanilla SCUBA hypothermal insulation and a small amount of hyperthermal insulation. They are made in the RPE Smithy and have different crafting requirements than their vanilla counterparts.
* **Chestpiece:** Allows your breath to last longer while underwater. Can be set Via INI to provide infinite oxygen while underwater.
* **Leggings:** Provides easier movement thru the water lessening your expended energy and allows you to rest while not moving.
* **Flippers:** Wearing them will allow you to sprint while swimming. Their compact design allows for unencumbered movement on land.

### New Structures:

* **Shelf and Small Shelf:** They're.... well just wall shelves.
* **Market Cart:** The Market Cart is an admin structure for purchasing items from players.(Please read the Market Cart Discussion for all the details.)
* **Basic Bed:** It is a bed but better looking.
* **Cot:** It is a bed but looks like a cot.
* **Inn Bed:** This bed is for an Inn, Tavern, Hotel, etc.
Can be claimed by any player after being placed and it will transfer ownership to them and will act as a respawn point for the new owning tribe/player. This is done by selecting Claim Bed in radial menu. The bed then acts as a respawn point for the currently owning tribe/player.
The Inn owner can reclaim bed after the room has been vacated. (Actually at anytime)

### New Feature:

* **Unstuck:** This feature is by default not enabled and must be enabled via an INI option.
Unstuck allows you to well - get Unstuck. Simply hold "R" to bring up the radial menu and choose Unstuck. To combat abuse it has a long activation timer (adjustable) and a cooldown timer. (adjustable)
* **Climb mode:**(default mode)
The climb mode will pop you up if your stuck in a floor and such. If you are in a mesh hole where you are stuck in the falling animation it will allow you to walk on nearly vertical surfaces (Will not be able to climb a castle wall for example) for a short period of time so you can just walk out of that hole.
* **Teleport Mode:**
**This mode is to be considered as a WIP.** This mode must be enabled Via an INI setting. This will replace the default climb mode.
**It is highly recommended to make sure undermeshing is turned off for this mode.**
This mode will teleport your character forward 4 foundations and up or down if need be to the highest, or lowest if say your on a mountain side and looking down, place at that forward location. Example: You are in a locked building and can't get out and you use unstuck and 4 foundations forward you would still be in the same building or in another one it will put you on top of the building instead.

**Cautions for this mode:** It may not work correctly in Very deep caves and put you under the mesh.
This mode will get you out of most all stuck situations but I caution admins on this mode as it can allow you to get to places you shouldn't be able to get to, like under the mesh.
This mode is highly recommended to NOT be used on Aberration as the map construction doesn't work well with how this mode functions.

### **New INI Settings:**

```
**Bookshelf:** BookshelfSlotCount=150 Min=5 Max= 600

```

```
**Market Cart:**
AdminMarketCartSlotCount=20 Min=5 Max=300
AdminMarketCartAltCoinOverride= file path string

```

```
**SCUBA Chestpiece:**EnableUnlimitedOxygen=false Never loose oxygen when submerged.
LooseOxygenSpeedPercentOfNormal=25.0 Min=1.0 Max=100.0
*100.0 would be normal oxygen loss speed.*

```

```
**SCUBA Leggings:**
PantsLooseStamSpeedPercentOfNormalSwimming=25.0 Min=1.0 Max=100.0
100.0 would be normal Stam loss speed.

```

```
**SCUBA Flippers:**FlippersRunSwimSpeedPercentOfNormal=250.0 Min=100 Max=1000.0
*Percent of how much additional speed you get when sprinting while swimming. 250% is what the vanilla flippers give.*
FlippersLandSpeedPercentOfNormal=100.0 Min=1.0 Max=100.0
*Percent of how much of normal land speed you can have while walking or sprinting. Vanilla flipper are 50% of normal.* 100%= no movement speed penalty.

```

```
**Unstuck Feature:**DisableUnstuck=true
*To enable feature set to false.*
UnstuckUseTeleportMode=false
*Used to set the Unstuck mode to Teleport mode instead of the default Climb mode*.
UnstuckActivationTime=15 Min=1.0 Max= 120.0
*The amount of time in seconds it takes to activate Unstuck on the radial menu.*
UnstuckCooldownTimeInSeconds=600 Min=1.0 Max=7200.0
*The amount of time in seconds you have to wait to be able to use Unstuck again*.
UnstuckClimbModeTimeInseconds=5 Min=1 Max=120
*The amount of time in seconds the Unstuck climb mode lasts.*

```