recursal/Fanatic-Fandom huggingface dataset:
Category Posting Information

This page is to talk about when anyone posts anything to this Wikia that that they add categories to them, whether that be profile ages, images, videos or categories, that way they can be connected to one another in some way.

For images as well as Videos, they don't have to be as detailed as other profile pages or information pages, or other wiki pages for that matter. They should however contain atleast a few categories regarding the following:

* Series origin
* Where the image appears, its source (profile, information, Messages, Calculations)
* What the image is related to (army, location, team, etc)
* Images category.

This is to help with people finding images and videos more easily without any headaches or wasting anyone's time.

Adding descriptions to videos or images is totally optional, but I would recommend it, if it is for an important calculation or has important information.
Existence Erasure

## Summary

**Existence Erasure** is the simple power to remove something from existence, leaving nothing behind, a level of destruction beyond incineration, vaporization, and atomization. Rather than just reducing something to its constituent parts, this ability leaves absolutely *nothing* behind. Powerful enough uses of this ability can even erase the mind and soul, if not more fundamental aspects of one's existence, such as concepts.

This ability's destructive power is not absolute, and one should not assume that it can erase the soul by default. It can only be judged by what it has accomplished, and one's resistances to the ability can only be judged by the specific method by which this effect is achieved. The means vary from character to character, but the ability is often considered and listed as a subset of Void Manipulation, though it can certainly occur through the usage of other abilities.

## Types

There are different types of existence erasures such as:

* **Physical**: This type of erasure is where one's physical form is obliterated to such a degree that is defies the very laws of conversation of matter and energy where neither can be destroyed or created, just changed from one form to another.
* **Spiritual**: This type of erasure is where one's soul is erased that they do not linger in in any realm, plane or afterlives, thus denying any salvation, damnation or reincarnation of any kind.
* **Mental**: This type of erasure is where one's mind or consciousness is erased that they no longer have a sense of self, perception or ego of any kind to exist to comprehend reality at all, they cease any form of consciousness.
* **Temporal**: This type of erasure is where one's temporal existence in one or any point in time is utterly erased, not only their present time, but their fate and history are removed as well, never having been born nor having any designated point of death.
Riku Makishimo

**Riku Makishimo** (牧下陸, *Makishimo Riku*) is a freelance gunman who goes by the moniker **Two-Hand Gun Ricky** (ニ丁拳銃のリッキー, *Nicho-kenjuu no Ricky*).

## Characteristics

### Appearance

Ricky is a young man with dreadlocks who wears a cowboy outfit and carries two revolvers in his belt. He is said to look like someone straight out of a Western film.

### Personality

Ricky is friendly, outgoing, and expressive, quick to introduce himself and attempt to get to know others, though this is largely out of a desire to talk about himself. He is self-absorbed, becoming offended quickly if his name is not recognized, and he enjoys talking about himself and his interests. He is extremely passionate about his work and his guns, which he refers to as his "pals," and enjoys speaking about them at length.

## Background

Ricky has traveled and accepted jobs around the world, including in America, Israel, and the Dominican Republic.

## Synopsis

### Niwaka Samurai Impersonator Arc

Ricky visits Club Eve during Xianming Lin's shift as a hostess, where he talks to Lin about his guns and his work as Lin feigns interest. Ricky promises to ask for Lin the next time he visits, leaving Lin worn out.

Ricky visits the club again when the Kakyuu Association holds tryouts. In the back room, he introduces himself to the other two applicants, George Gondo and Shunsuke Saruwatari. G.G. introduces himself in response, and Ricky is awed to be in the presence of a legendary killer. When he realizes that Saruwatari has never heard of G.G. before, Ricky questions his knowledge and ability. Irritated, Saruwatari knocks him out with one punch. When Li enters the room, he orders his subordinates to throw Ricky outside, not wanting to hire a weak candidate for the job of fighting the Niwaka Samurai.
Construction

## Summary

Construction is the skill many are capable of associated with creation, yet few can actually do when it comes to ludicrous tasks such as massive sites, mountain size fortresses, indestructible cases. On a lesser case, is that many individuals working together can build various common structures, fortifications, defenses, trenches, etc.. common things for the sake of wars.

This can be done in a realistic real world sense with normal skills, or with near supernatural skills of instant construction.

* Ex. Master Builders (*Lego Movie*)

This can be done to create buildings, cities, even robots/mechs/machines, it is similar yet different to forging which related to items, weapons, armors, etc., and even Inventing which creates all sorts of devices or medicine, etc..

## Usages

* **Repair**: Users can even use this as a form of Repairing/Fixing of structures and vehicles.

## Users

* Orcs (*Lord of the Rings*)
* Dwarves (*Lord of the Rings*)
* Elves (*Lord of the Rings*)
* Dwarves (*Warhammer*)
* Workers (*Real Life*)
Earth (Real Life)

Planet Earth

This is a profile of the planet *Earth*, home to the human species from *The Real World*.

## Summary

Earth was formed around 4.54 Billion years ago from the material of the solar nebula, creating a volcanic planet at first, but then created it's own atmosphere later on from the collision of the soon to be Moon, cooled the planet which formed oceans and the crust made life on earth possible, after numerous extinction level events, evolution processes, humanity came to dominate the planet.

## Environment

### Biomes/Climates/Landscapes

The planet has numerous environments such as **Deserts, Temperate, Tropical, Tundra, Arctic, Savannas, Grasslands, Taiga, Vegetation, Steppe, very small Urban areas, or sometimes mixtures of a few of them in Sub areas**.

The planet's landscapes varies as it possesses **Wetlands, Mountains, Mountain ranges, Cliffs, Coasts, Littoral zones, Glaciers, Polar regions of Earths, Shrublands, Forests, Rainforests, Woodlands, Jungles, Moors**.

### Weather

The Weather varies with the change of the seasons, which comes with **dry, humid, sunny, cloudy, windy, rain or snow** depending on the atmospheric condition.

### Seasons

The Earth has four seasons, and those are Spring (**March**, **April** and **May**), Summer (**June**, **July**, **August**), Fall (**September**, **October**, **November**) and Winter (**December**, **January**, **February**) (In that order)

## Notable Locations

* The Planet has 4-5 oceans (**Atlantic, Pacific, Indian, Arctic, Southern**)
* The Planet has many seas, which includes (**Canadian Archipelago Sea, Hudson Bay, Baltic Sea, Mediterranean Sea, Tyrrhenian, Adriatic and Aegean Sea. Not includes Marmara and Black Sea, Marmara Sea, Black Sea, Sea of Azow, Caribbean Sea, Gulf of Mexico, Maracaibo Bay, Red Sea, Persian Gulf, Andaman Sea, South China Sea, Indonesian Sea, Jawa Sea, Banda Sea, Bali Sea, Flores Sea, Seram Sea, Molucca Sea, Celebes Sea, Sulu Sea, Philippine Sea, East China Sea, Sea of Japan, Sea of Okhotsk, Bering Sea**)
* the Planet has 7 continents (**Africa, Antarctica, Asia, Australia/Oceania, Europe, North America, and South America**)

## Inhabitants

The planet is mostly inhabited by humans as it's only civilized species.

* It is humans that dominate the planet, though we are not fully unified in our current present.

The planet is occupied by a multitude of diverse fauna species such as **mammals (marine, land), reptiles, avians, amphibians, fish, insects, anthropods**.

## Gallery

The Geographical Map of Earth.World map with every nation currently exiting.
Calculation Example

This page is to should how one can create a calculation to help contribute to your own verse or the wikia, a brief summary would be appreciated but is optional. It is important to note that making calcs are strictly to be created in your own Blogs.

## Calculation Section

This section is where you start out with how you calculated the feat, there will be two parts to this section which will be one or the other depending on how the calcing/scaling is done.

### Visual Calcing/Pixel Scaling (Option A)

This one is where there is any images/clips/etc. that can be visually calculated or scaled using pixels lines or shapes that determine the size of any objects or areas in question (Even text in images or comics/mangas/videos helps as well).

* Sometimes you can use links or images from other sites that are supported to have a valid scaling means to use as a means to determine the size of something and use as a point to which you can start your scaling
* Sometimes, if there is no real information in canon that can determine the size of something/someone or area, if evident enough, you can use real world examples (Size, volume, height, weight) from locations, people, based on if they have a strong resemblance to what you are using as a reference and if supported.

### Literature/Text

Here if you are trying to determine a feat that is just based on text or quote without visual representation, this maybe a little more tricky, but should not be too hard if deduced to simple understanding, break down what the quote/text means and try to determine how it can be calced.

Another way of evaluating this is comparing it to other texts as well in verse that would support this. But it is important to follow the rules of **statements**.

### Calcing Time

Once you have a coherent and valid pixel scaling or understanding of what the text means, it is time to determine how this is to be calced, will it be for AP/Dura/Speed, that depends on what the calc in question is, you can find different calcs **here**. Make sure your calculation is typed out well so one can follow the pattern.

## Evidence

This section is to write down what evidence do you have to back up said feat that would make this calculation valid, you can use quotes from in-verse story, official quotes from creators/staff members from said verse, or even other crossover webpages that have a valid calcing methods that can be used as references. Also it would be important to see if it has any sort of consistence power scaling here if possible.

## Scaling

This section is for any characters/units in said verse this calced feat would scale to and why.

## NOTES

There maybe some calcs that would look differently from the example here, this is just a way to help guide you when you have your own calc going and wish to post it.
Flight

## Summary

**Ability to perform independent movement in a gaseous atmosphere or vacuum.** This movement can be carried out by the use of jet thrust propulsion, other similar means, or without any means at all (using inertia). In fiction, there are other possible ways of moving (by magic, telekinesis, etc.). The difference between Flight and Levitation is the latter is simply lifted off the ground without holding onto something, and the former is requiring a means to achieve a form of “lift” for maintain midair movement.

## Types

* **Pseudo-flight** - A form of flight simulated by successive teleportation or jumps.
* **Restricted flight** - A form of flight time-limited or restricted in the ability to maneuver freely (for example, levitation).
* **True flight** - Ability of the character to move freely above the ground (gaseous medium or vacuum) for a long time.
* **Flying with the use of technical devices** - Character uses wings, rocket engines, anti-gravity devices or something else that allows the user to move through air or another gaseous medium (or vacuum). Primary drawback is the dependence of flight on said device.
* **Flight due to other abilities** - Character does not need any additional devices, and can move through air or another gaseous medium (or vacuum) due to the the user's natural abilities. It is possible to fly using magic, via telekinesis, gravity manipulation, manipulation of energy or even reality warping.

## Users

* Demons (*Nanatsu no Taizai*)
* Shanks (*Destiny*)
* Harpies (*Destiny*)
* Harpies (*God of War*)
Chain Manipulation

## Summary

**Chain Manipulation** - the different skills and abilities that let you control/create chains and chain-like objects. Mostly used the possibility of linking with chains and chain as a weapon, but there may be more exotic forms of application.

## Possible Uses

* Creating and destroying the chains
* Hiding chains
* Motion control circuits
* Physical effects on objects (compression, hit)
* Formation constructions from chains
* Changing the shape and structure of the chain (for example, the transformation of a steel chain to the diamond chain, if you need to capture the enemy, who easily tearing steel)
* The binding and blocking the movement of objects (including partial, when the character, for example, riveted to the circuit only for the leg)

## Limitations

* May be unable to create chains, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Chains are affected by everything that normal chains of that matter/energy would be.
Cross Over Rules

In this information Page, it will be talking about what is and/or isn't applicable inside the merging of two or more franchises inside the battle, If OP stated equalization of this form.

## Rule List

* When a crossover battle is made, the universe of both sides collide and merge together and treated as one and the same in this wikia but still as distinct different universes part of the Multiverse in this Wikia.
	+ that would mean any powers that would be considered multiversal would effect the other universe of different franchises as well "**UNLESS**" explicitly detailed as not the case or limited to which ever universe.
* If there are factions that come from an earth but different, it will be treated as the rule above as part of a multiverse with their own timeline, laws of physics, logic, powers etc., but still effective if said multiversal power can effect multiple dimensions/universes/realms, etc..
	+ When powers have a unique power source, it is important to detail how that power source, energy type and actual powers work and compare and contrast the verses powers, energy, power source, and vice versa.
* It is important to note the limits of certain powers, Example, the Infinity Gauntlet is said to be unable to work outside it's own Verse Earth-616.
* For specified reasons, it is common for certain conditions to be overlooked (Ex. Souls in Bleach are considered invisible to normal living beings, so in cross over battles it is standard that they are visible to make the fight comprehensible)
* If the army and/or characters have different version that deviate from a singular story, be specific on which kind.
	+ If this is related to Video Games where the lore is separate from the main game, you can pick which one to choose. Ex. Warhammer characters in the story are far stronger than what the video games portrayed.
	+ If there are no versions of the army or characters and it is from a singular story, pick which version of the characters or army to choose from that story via timeline, power-ups, etc., Ex. Time Skip characters.
	+ If you want to do composite, you can do that too, be sure to label all the known info that involves the character or faction, but be sure it is canon in the verse. And be sure that the composite doesn't conflict with any other forms/powers/ideologies of characters or factions.
	+ It is important to take into consideration the canoncy of each verse in question.
Head Mage Nuri

## Known Information:

Nuri is the Head Mage of the Diśtro Márjx school within the sun scorched city of GráfUall. While mentioned throughout the series, Mage Nuri makes his most important appearances within book eight and nine when he officially takes over for the recently deceased Mage Nyota. Nuir himself is an older Únoff, described as having a rather frail form, with sunken-in cheeks and always sporting a dull expression. While not as accomplished as Sagitta Duscle, nor as popular as Clover Vines, Head Mage Nuir was the only choice Princess Sóltina found herself with when Clover Vines rejected the offer of following in her master's footsteps.

While Nuir himself is not a poor leader, it is the nature of his magic that makes his position as Head Mage so undesired. The school of Diśtro Márjx has historically only been in power during times of war, as the school itself focuses on raw potential of magic, rather than the complex thought of other schools. Of course, with Mage Mér being blinded due to his own prolonged use of Coñjro Márjx, and the three lesser schools being so unimpressive as a whole, Nuir was the best, if only choice.

Nuir knows his position as Capital Mage is purely out of necessity. Best shown in book ten, Nuir is reluctant to follow any of Princess Sóltina's suggestions about having him take the lead on her ventures. As Nuir sees himself, a Capital Mage should focused more on large scale problems, not solving the disturbances of lesser areas as Mage Nyota had done. Furthermore, Nuir has a school at his disposal, one he flaunt when tasked by the princess by having his own personal students carry out the jobs for him.

Nuir represents an era of Únoff thinking not felt since times of the Oválll. Seeing titles and historical responsibility as his own requirements, rather than seeing things out personally or carrying out new jobs deemed worthy by the ruler. Even still, Nuir is not above bending some traditions, as is shown when he takes on Lyla Gran as one of his personal students, despite her existing statues as a student of Sagitta Duscle and another school of Márjx altogether.
"World" Definition

This page is to try and explain the differences between when the word "***World***" comes into play when describing feats and/or AP/DC.

## Defining "World"

World can mean approximately three things depending on the context:

* World can mean the collective of the human consciousness, which would define as a general area or where humans are known or unknowingly located or grouped in general.
	+ The World can mean society or social condition.
* World can mean even different planes of existence, could even mean afterlife or the world of the living.
* World can mean a physical planet itself (Again, depends on the context where the story defines.)
* World could also mean the entirety of the material universe and the entirety of existence itself.

So when analyzing the usage of the word it is important to know what, where and how it is used like some other words and how they are described.

There are even some source materials that are translated from a foreign language and would thus have different implications, example, there are multiple kanjis that can be translated as World but with different synonyms, even then, you should still look at the context as a whole.

## References

1. ↑ https://www.quora.com/What-is-the-main-difference-between-world-and-Earth
2. ↑ https://en.m.wikipedia.org/wiki/World
Battle Sample

## Battle Name

This page is made after the conclusion of discussion of battles, how it goes, who wins, etc..

## Location

Describe the Location, what is the weather, temperature, time of dat, terrain, etc.. If you want to use a known location, that is fine as well, just describe the surroundings still to provide clarifications for those who do not know what it's like.

## Prelude

Enter in a little summary of what happened before the battle, what kind is it, where are the forces, what set this battle in motion.

## Battle Details

Write in what the battle would be like, this part is where we analyze the info from the discussion to determine the details of the battle, think of it as creative storytelling.

## Aftermath

Enter in Info of what happened after the battle, what effects were felt after the battle from both sides. This section is where the winners decide what will happen, how to treat the enemies.

## User Participants

List all the Users and Admins that participated in this discussion.

## Notes

For the info of battle process, here is the link: Battle Process.
Enhanced Stamina

## Also Called

* Superhuman Stamina
* Enhanced Endurance
* Superhuman Endurance

## Summary

Enhanced Stamina or Supernatural Stamina is where the user is capable of adding additional strength or energy in order to continue performing activities for extended periods of time as well as have immense endurance to resist fatigue, pain, damage, draining feeling from either side effects of hunger, disease or poisoning. This is to add on top of the user's already natural stamina level.

## NOTES

Not to be confused with Resistance/Immunity which Resistance is basically anything both naturally or supernatural base that isn't just standard affects from things like radiation, poisoning, fire, energy, etc..

Not to be confused with Enhanced Vitality which is the energy or vigor within to go the extra mile when performing tasks and helps one to develop.

Not to be confused with Vigor Inducement which is active energy or strength of users that are already in action.
Crystal Manipulation

## Summary

The power to **manipulate crystals, crystalline and gemstones**. User can create, shape and manipulate crystalline structures such as rubies, certain glass, rock candies, salts and diamonds, many characters can use them as means of construction, combat or a source of energy and magic as well.

## Types of Crystals

* Amber Manipulation
* Diamond Manipulation
* Emerald Manipulation
* Jade Manipulation
* Ruby Manipulation
* Sapphire Manipulation

## Possible Uses

* Create weapons made of gemstones, a type of crystal that is a stone in the earth.
* Fire gemstone projectiles
* Transmute opponents into Crystal
* Use gemstones as a method of channeling energy
* Create sentient beings out of crystal
* Coat oneself in crystal to defend against attacks
* Seal opponents in Crystal to trap them

## Limitations

* May be unable to create crystal, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* May not be able to manipulate a more broad "Earth", such as stone and rock.
* Crystals can be broken and overloaded with energy, if that is their purpose.
Aura Manipulation

## Summary

**Ability to have aura energy envelop the user**. It can be used (consciously or subconsciously) for a variety of purposes (such as intimidation).

## Types

* **Explosive** - When activated, this type of aura creates a powerful shock wave of energy around the user. Also includes various elemental aura.
* **Overwhelming** - An aura which cause a variety of negative effects to the enemy. Effects range from weakness to unconsciousness to death (i.e., can kill by aura alone).
* **Fear-inducing** - Aura affecting an enemy's emotions, make them feel insecurity and fear. Generally has a negative impact on the target's fighting ability, and at high levels (in the absence of resilience), can cause hallucinations and induces insanity.
* **Rage-inducing** - Aura which forces the opponent to lose control of himself. Might function by simply reinforcing negative emotions such as anger, bloodlust, etc. and induces rage and complete loss of emotional control.
* **Materialized** - Aura that can transform into material objects (usually temporarily). Can be used to create weapons, armor, and in some cases even living creatures.
* **Catastrophe-inducing** - Aura that causes natural (or supernatural) disasters on a humongous scale. Might even allow the user to absorb from surroundings at an unlimited scale.
* **Charismatic** - Aura that causes a supernatural charm for its user. Allows a variety of purposes, such as causing the target to fall in love with the user.
Deconstruction

## Summary

**Deconstruction** is the ability to break something down into smaller parts. The extent of this ability can vary from user to user. Some can only break down physical things like matter while others can interact with metaphysical objects like the soul. It differs from traditional Matter Manipulation or other abilities like them by only allowing the user to break things down, not manipulate them. In a mechanical sense, they can deconstruct objects to composite forms or pieces that would originally construct them to a more distinct form in the first place, such as nails, blocks of stone, 2x4 wood, etc., things that would build a building. Deconstruction users cannot manipulate things they've already broken down to the fullest extent of their ability.

## Types

There are various ways this can be accomplished:

* **Decay**: The user can break down matter naturally through natural entropy.
* **Detachment**: The user can cause items that are attached to each other to become separated,
* **Disintegration**: A process in which a nucleus or other subatomic particle emits a smaller particle or divides into smaller particles
* **Granulation**: The person can break down matter into particulates of sand.
* **Melting**: The user can reduce physical structures into a liquified state.
* **Pulverization**: The user can break down large objects into fine dust.
* **Vaporization**: The user can break down physical matter into vapor.

To be distinct, Destruction is more violent compared and almost irreparable to deconstruction as the latter is more precise and refined that can be used for later purposes.
Death Egg

Death Egg

This is a profile of the *Death Egg* in *Sonic the Hedgehog*.

## Summary

The Death Egg is a massive orbital fortress and space station, constructed by Dr. Ivo "Eggman" Robotnik. It is the first and most famous of Eggman's space stations. Hosting some of the doctor's most deadly creations of all time, this vast stronghold serves as the scientist's ultimate weapon and key component in his various quests for world dominance.

## Design

### Hull/Physical Characteristics

The common Death Egg is a spherical gray space station that resembles the face of Dr. Eggman, with concave eye-sockets, a sharp nose, and a mustache rendered in kilometers of vacuum-hardened plasma-steel.

### Armaments

In terms of armament, the Death Egg has numerous weapons systems installed, both for outward and inward defenses. Described as heavily fortified, its hull is covered in laser turrets and its insides are filled with weaponry and traps, such as electrical currents, rocket launchers and laser cannons. Its eyes can also fire lasers hot enough to activate dormant volcanoes. The Death Egg's most powerful weapon however, is the Final Egg Blaster, a weapon capable of destroying entire clusters of stars. Besides weaponry, the Death Egg has an advanced indoor security system ready to bring everyone on board on high alert as soon as it detects an intruder. In addition, it has an emergency auxiliary power supply for its defense systems. It also carries a substantial force of Eggman's various Badnik infantry on board.

## Powers/Abilities

**Science**: Yields immense destructive power to destroy planets and star systems, Space Travel (Able to move around in outer space), Laser Emission (The Death Egg is capable of emitting lasers from itself)

## Stats

**DC: Multi-Solar System:** It is capable of destroying multiple star systems in one burst. **Unknown**: The Death Egg's other weaponry.

**Durability: Unknown:** The Death Egg's Armor plating which can withstand a sufficient amount of damage. **Unknown**: With it's massive size which can take massive damage and still operate.

**Speed: Massively FTL+:** Death Egg's Final Egg Buster which can travel at this speed. 965,001,600c according to the calc here. **Unknown**: It's maneuverability while in space.

## Notable Locations

* Control Room
* Hanger

## Inhabitants

The station is mostly inhabited by Robots.
Archery

## Summary

Archery is a type of Weaponry Mastery where the users have an incredible aptitude for the ways of bow and arrow, being able launch multiple arrows with one shot, use the bow as a melee weapon, etc. They can reload the weapon rapidly and efficiently, even with heavy mechanisms like the crossbow. Usage of the bow and arrow can give the user all sorts of perks and means of attacks.

## Application

* The Archer can user different variations of arrows that can give them the advantage, such as fire arrows, poison arrows, etc..
* If the user is supernatural in some way, they can use arrows to conjure fire, ice, poison, lightning, or just track their targets with guiding arrows.
Fear Manipulation

## Summary

**Fear Manipulation**, otherwise known as **Fear Inducement** is the ability in which to inflict a level of "fear" on the target. Depending on the severity of the fear, the user can use this to manipulate the target, incapacitate them or simply drive them insane.

## Possible Uses

Fear Manipulation can inflict Fear on the target, which can incapacitate them by making them to scared to fight back, or eve force them to see their greatest fears "come to life" in an illusion. Additionally, the ability can also be used to manipulate targets, by manipulating their perception, making them see their allies as monsters. Moreover, the ability can also be used to force a target to cause great harm to themselves, by making them to scared to live, or even scarring them to death.

## Types

* **Intimidation**: The most common form of feeling fear by one's presence or side effect of one's power without actually inducing intentionally or with known or real fear based powers but as a byproduct, as an inherent skill.
* **Fear Inducement:** The simple power of Fear Manipulation. This is simply the ability to make the target feel frightened in some form or another. The severity of this can range from frightening them to causing them to deathly insanity.
* **Nightmare Manipulation****:** An application of Dream Manipulation, Nightmare Manipulation is the ability to inflict nightmares on enemies, even being able to manipulate them to make it tailored made for the target.
* **Hallucination Causation****:** An application of Perception Manipulation, Hallucination Causation is the ability to force those to witness hallucinations, which has its own set of possible applications. The key difference between this and Illusion Manipulation is that illusions can be seen by many, while hallucinations can only be seen by a single individual.

## Limitations

Depending on the user and medium, Fear Manipulation can occasionally be depicted as a power which can be overcome with bravery, willpower and courage.

## NOTE

This can also be expressed as a natural skill one possesses either as sheer strength or intimidation with one's display of power or mere presence alone.
Burrowing

## Summary

**Ability to burrow or dig right through solid mass or perform independent movement in a solid or earth-like mass.** This movement can be carried out by the use of Digging mechanisms, other similar means, or without any means at all (using inertia). In fiction, there are other possible ways of moving (by magic, telekinesis, etc.).

They either acquire this artificially, technique wise, or naturally born with it.

## Types

* **Pseudo-Burrowing** - A form of burrowing or digging simulated by successive teleportation or thrusts.
* **Restricted Burrowing** - A form of burrowing with time-limited or restricted in the ability to submerge oneself without being crushed by the mass of the earth.
* **True burrowing** - Ability of the character to move freely below the earth's surface (solid medium or rock-like bodies) for a long time.
* **Burrowing with the use of technical devices** - Character uses Diggers, Drills, Shovels or something else that allows the user to move through the earth or another solid medium (or bodies). Primary drawback is the dependence of digging on said device.
* **Burrowing due to other abilities** - Character does not need any additional devices, and can move through earth or another solid medium (or bodies) due to the the user's natural abilities. It is possible to dig using magic, via telekinesis, gravity manipulation, manipulation of energy or even reality warping.
Editing & Adding Rules

This page is to talk about what the rules of editing and adding pages and other content to the Wikia.

## Editing Rules

This section talks about editing, it is not invalid to do your edits if you feel like there is more information to be added to existing pages, however, admins like myself (CNBA3) will look at said edits to see if they follow the Format, Quality of Content, Appropriateness, and if Stats are valid and not just completely overhyped, wanking, downplaying or outlier when given context to said feats/stats, sometimes it is important to give CRTs (Content Revision Threads) and Calculations for that purpose (**NOTE: The Wikia is in a phase where we are not looking for external links for stats, but working to make valid stats here on this site**).

* No Spamming, Vandalism or Disruptive Edits.
* Use proper grammar/spelling.
* Make sure that adding content for profile pages that they have links at least to try and validate said points (this could be taken to CTRs for deeper conversations).

## Adding Rules

This section talks about adding pages to the Wikia such as Factions, Teams, Characters/Units/Vehicles & Locations, while it is encouraged to add pages as to the Wikia to make it thrive, however, it is important to use the above links for formatting and such.

* If you know what to do with said formats, there is no real issue, however if you are new and adding pages anyway, please direct said info to Admins such as myself (CNBA3) so as to evaluate them and give advice and feedback, we are looking for quality, just as much as we appreciate quantity (as viably as possible).

For Adding Images and Videos as such, it is important to give a proper, identifiable name for each files as to when someone searches for them they do not go losing their way and searches in vain, and be sure to add categories to them as well, at least 4 which are the Series Name, Image, Media (Gaming, TV Series, Anime/Manga, etc.) and what that image is related to such as Army, Teams, Character/Unit, Locations, Verse Page, Information, Rules, etc..
Damage Transferal

## Summary

**Damage Transferal** is the ability to duplicate the wounds an individual has suffered from on to their opponent or other individuals or objects. The ability can also be used to have the target such as an object or person take damage for the user or have the target suffer the same damage they have suffered. The damage they share with the targeted individual or object could be physical, mental, spiritual or supernatural in nature or some combination of the above.

Transferring wounds does not necessarily remove the wounds from the afflicted user. This ability is not to be confused with Attack Reflection, which reflects attacks rather than transfer injuries.
Base Battle

This page will discuss the base battles.

## Description

This kind of battle is were the two or more combatants possess their own bases/camps, these kinds of battles are unique (via Game purposes) as were the combatants can recruit/create/spawn their armies to attack their enemies, this depends own how many they can have and how much they can spend to gain. but the end game here is to have the combatants move to attack and take or destroy the enemy base.
Existence Manipulation

This power is to **manipulate existence** of any sort of level. The user can bring certain things into existence, freely manipulate all existing things, and return them to nothingness once their purpose is extinguished. This applies to all natural and supernatural phenomena alike, as they are but two sides of the same coin in the user's eyes.

## Types

There are various types or aspects of existence that characters can utilizes if they are lesser variations of the whole thing:

* **Presence Manipulation**: One can influence their own individual presence/aura or others to occupy in other points of space and/or time by number of locations or extending one's range in sphere of influence, or split it up to achieve a form of Multilocation.
* **Materialistic Manipulation**: One can influence their own matter and energy base existence or the existence of said matter or energy eternally, violating the laws of conservation by creating or destroying it.
* **Idealism Manipulation**: One can influence the existence as ideas or complex structured thoughts, a limited form of concept manipulation.
* **Spiritual Manipulation**: One can influence their own spiritual existence as souls, such as where they go after physical death or resurrection or still alive.

## Possible Use

The user can use one or more types of existence of influence such as one's physical form, soul, and/or mental state. The user is not Omniscient, but can draw knowledge and inspiration from the Existential Planes in order to properly wield this power and fittingly shape his creations; and while not being actually Omnipotent, the user could legitimately be considered a powerful being of the high caliber. The nature of existence can come in many forms:

* Ontology: The nature of being or existing.
* Cosmology: The nature of the existence of the cosmos.
* Axiology: The quality of being or existing.
* Epistemology: The nature of knowledge.
* Mereology: The nature of parts that constitute the whole of something.
* Teleology: The nature/understanding of existence/process that reached it's end.

## Limitations

* Can likely be countered if opponents have Existence Erasure.
Dr. Corts

## General

### Full Name

Dr. Kris Corts (it is never mentioned in the show that her first name is Kris, but in her office, there is a framed diploma that can be seen on the wall behind where she sits during every session that she has with either of the two girls.)

## Production

### Portrayed by

Constance Marie

Dr. Corts is a recurring character in season 3 of the Netflix Original Series, Alexa & Katie. She is portrayed by Constance Marie.

## Appearances

S3: E1 1st Day of Junior Year

S3: E7 It's Just... Weird

S3: E8 Panic! At the Putt Putt

S3: E12 Choose Your Own Adventure
Enhanced Vitality

## Also Called

* Superhuman Vitality
* Enhanced Constitution
* Superhuman Constitution

## Capabilities

Users of this attribute/skill possesses vast amount of vigor or youthful energy, to actively seek to perform tasks or grow and develop overtime, gain new skills or even new stats, greater than before, usually good during training sessions, or even develop physically. Unlike Vigor Inducement which gives others extra energy for takes, this power is internal or produced within themselves. This could even a limited form of Evolution which is to help users be developed from their ancestors or to help one's descendants to develop too.

## NOTE

This is not to be confused with Enhanced Stamina which is simply the energy to naturally withstand the feeling of fatigue or other ill effects.
Afterimage Creation

## Introduction

An **afterimage** is an artistic effect where a character appears to leave faint silhouettes behind them, which are often transparent, like a ghost. These are usually used to emphasize fast movement, and are often used in combat to mislead opponents as to the actual location of the user. It naturally occurs when a character is moving too quickly for the eye to track accurately, causing the brain to incorrectly process these images. At best, the only speed such feats can qualify for in themselves is in the Subsonic range - some people may claim that afterimages mean a character is moving faster than light, but that is both faulty reasoning and an outlier for many characters regardless.

This could be a Sub-skill of Superhuman Speed.
Animation

This page is talking about the power Animation.

## Summary

This power is the ability to either give life to inanimate objects or give them the ability to move on their own accord; however, they do seem to work in tandem to their animator. This could be involved with pieces of artwork, or regular objects. This could be a sub-power of Life Manipulation Where as Life would give biological and actual life force to the target, Animation would just simply give movement and personality of objects while still have the same molecular makeup of what they were before.
Elemental Physiology

## Summary

The ability to be an living, animated state of matter or element in the natural world. Users of this ability possess the standard abilities of the elements such as fire, air, water, earth or more.

## Possible Uses

* **Elemental Intangibility:** The users have no real singular, tangible form where they can basically reform after being hit without no real damage done to them.
* **Self-Sustenance:** Users of the ability usually don't rely on the natural sustenance that conventional organic life relies on.

## Limitations

* Elemental beings may be harmed by other elements/substances that are counteracting to their own specific nature such as Fire is weak to water.
Enhanced Precision

## Summary

The user of this skill has means of achieving accuracy when it comes to projectiles or even strikes, the user is capable of hitting their targets dead on with little to no margin of errors or deviations from their bullseye. The user could even hit targets from an angle or if the projectile can curve or bounce off other surfaces to hit the real target or if can pierce through multiple obstacles to hit their target accurately.
Attack Reflection

## Summary

**Attack Reflection** is the explicit ability to turn one's opponent's attacks against them. This is a rather powerful ability, being able to perform offense and defense simultaneously by effectively turning one's efforts against them. Some common limitations include only working on attacks of a certain type or power level, a lengthy preparation time, or a specific requirement for use.

This is not to be confused with one using another's powers against them, as that is simple trickery rather than an ability tailored to reflect incoming attacks.
Disintegration

## Summary

Those with this ability are capable of causing the matter of a designated target to be broken down to smaller or into the smallest components, the user removes the binding force and strength between molecules or remove the cohesion of two or particles together and divide them into smaller particles. This can cause things to be reduced to near nothing.

## NOTES

This can be confused with a possible means of calculating a feat with what level of energy an individual is capable of possessing that can be utilized for states, this has to be treated with great care as this would. be between either Vaporization or Atomization level of Comprehensive Destruction.
Elemental Transformation

## Summary

The user is made of or can transform their body and/or surroundings completely into elements, including air, earth, electricity, fire, light, shadow, water, etc. Users' transformed form is either anatomically identical to their normal form, aside of being made of element, in which case, it contains all organs and is somewhat vulnerable to attacks. Alternately, the user can transform into homogenous matter, without any part of their form being more important than the other.
Final Fortress

This is a profile of the *Final Fortress* in *Sonic the Hedgehog*.

## Summary

The Final Fortress is a giant whale shark-shaped flagship of the Eggman Fleet. It is designed and commanded by the power-mad scientist Dr. Eggman as he leads his evil Empire's most massive armada on his never-ending quest for total domination.

## Design

### Hull/Physical Characteristics

The Final Fortress was a huge and heavily armored aircraft in the shape of the whale shark. It is much larger than the Egg Carrier.

### Armaments

The Final Fortress is heavily armed, and is equivalent of the rest of the fleet in size and armament.

## Powers/Skills

**Science**: Weather Manipulation (The Final Fortress is permanently surrounded by rough weather) Flight (The Final Fortress can fly as a airship) Laser Emission (The Final Fortress has mounted laser turrets) Explosion Manipulation (There are some sections of the ship that are capable of self destruction to take out enemies)

## Stats

**DC: Unknown:** The full firepower of the Final Fortress with all it's weaponry.

**Durability: Unknown:** The Final Fortress with it's massive size.

**Speed: Unknown:** The top speed of the Final Fortress when it is flying.

## Locations

* Turbine Loop
* Dark Arsenal
* Thunder Deck
Accelerated Development

## Summary

**Accelerated Development** is the ability to raise ones statistics and/or abilities' affectiveness at a much faster pace than a normal character in the setting is able to onto a higher level. Users of this ability are able to reap the fruits of their training with far less effort and time than most, with some characters improving their overall power effortlessly. This could be a sample of Statistics Amplification.

Not to be confused with Aptitude Acquisition which is more of a natural/skill base acquisition of new abilities or skills or Intuitive Aptitude which is a supernatural means of acquiring new skills/abilities.

## Types

The types of accelerated development can roughly be categorized by two properties:

#### Cause of Accelerated Development

* **Training**: The character gains increased results from performing training appropriate for raising a statistic or ability.
* **Battle**: The characters development is faster than normal while battling. Different from the "Training"-Type Accelerated Development this type has a specific focus on increase in battle, which is larger than the increase gained through normal training. List Reactive Power Level instead of this Type of Accelerated Growth.
* **Leveling**: Usually used in RPG like settings. The character gains more exp than others for performing the same tasks and/or gains larger increases upon leveling up.
* **Passive**: The character can train by doing either nothing in particular, only everyday activities or things that he can constantly do at the side during everyday life.
* **Other**: Various other causes of accelerated growth are imaginable and should be explained on the profiles if applicable.

#### Type of Developing Property

* **Physical Stats**: The users strength, speed and/or durability grows at a faster pace than normal. This can be further separated by which of these statistics grow at a faster rate.
* **Intelligence**: The users intelligence grows at a rapid pace or it is able to quickly expand its knowledge through its high intelligence.
* **Abilities**: The user can learn to increase the strength and effectiveness of one's skills and abilities, mastering them in the process, at a much faster pace than normal.
* **Other**: Various other properties could develop at an accelerated rate or only very specific subsets of the above apply. Such cases should be explained on the profiles.

## Limitations

* A character might have a maximum potential beyond which it can not grow.
* Training using this ability might be more taxing than normal.
* The additional increase might happen discontinuously (for example only gaining more points than normal upon level up).

**NOTE**: Anime Heroes are the most common characters to utilize this power in their respective verses, but that does not mean it is active all the time, it just means characters can become stronger overtime depending on one or more the following.