Iggeret, She Who Was Lost

*This rosy-haired woman is completely nude except for the mass of vines and leaves that cover her lower body. The plant matter silently weaves about her frame seemingly of its own volition, and consists of flourishing vines bursting with blooming flowers as well as wilted leaves covered with a silvery sheen of hoarfrost.*

## Iggeret CR 20

**Source** *Chronicle of the Righteous pg. 62**(Amazon)*

**XP** 307,200

Female Veranallia azata divine guardian

CG Large outsider (azata, chaotic, extraplanar, good, cold, fire)

**Init** +12; **Senses** darkvision 60 ft., low-light vision, tremorsense 60 ft.; Perception +39

### Defense

**AC** 36, touch 17, flat-footed 28 (+8 Dex, +19 natural, –1 size)

**hp** 324 (24d10+192) fast healing 5

**Fort** +21, **Ref** +16, **Will** +22

**DR** 15/cold iron and evil; **Defensive Abilities** ability healing; **Immune** cold, disease, electricity, fire, mind-affecting effects, petrification, poison; **SR** 31

### Offense

**Speed** 100 ft.; *transport via plants*

**Melee** *+3 icy burst sickle* +35/+30/+25/+20 (1d6+12/19–20 plus 1d6 cold), 4 vines +27 (1d8+4 plus grab)

**Space** 10 ft., **Reach** 5 ft. (10 ft. with vines)

**Special Attacks** autumnal embrace, constrict (1d8+4), rebirth

**Spell-Like Abilities** (CL 20th; concentration +29)

Constant—*detect animals or plants*, *detect evil*, *speak with plants*,*transport via plants*

At will—*blight*, *cure serious wounds*, *diminish plants*, *entangle*(DC 20), *plant growth*

5/day—*control plants* (DC 27), *grove of respite*, *wall of thorns*

3/day—*animate plants*, *awaken*, *repel metal or stone*

1/day—*regenerate*, *shambler*

**Cleric Spells Prepared**(CL 20th; concentration +28)

9th—*energy drain* (DC 27) (2), *mass heal*, *storm of vengeance* (DC 27)

8th—*cloak of chaos*, *earthquake*, *mass cure critical wounds* (2), *sunburst*(DC 26)

7th—*blasphemy* (DC 25), *destruction*(DC 25), *greater restoration*, *mass cure serious wounds*, *repulsion*(DC 25)

6th—*antilife shell*, *banishment*(DC 24), *greater dispel magic*, *heal*, *wind walk*

5th—*breath of life*, *dispel evil* (DC 23) (2), *greater command* (DC 23), *insect plague*

4th—*antiplant shell*, *chaos hammer* (DC 22), *freedom of movement*, *holy smite* (DC 22), *neutralize poison*, *poison* (DC 22)

3rd—*contagion*(DC 21), *daylight*, *dispel magic*, *protection from energy*, *searing light*, *water walk*

2nd—*align weapon*, *barkskin*, *calm emotions* (DC 20), *enthrall*(DC 20), *gentle repose*, *lesser restoration*

1st—*detect law*, *divine favor*, *endure elements*, *entropic shield*, *protection from evil*, *remove fear*

0—*create water*, *detect poison*,*light*, *purify food and drink*

**Divine guardian Spell-Like Abilities** (CL 30th; concentration +26)

At will—dimension door (within sacred site only)

3/day—alarm, knock

1/day—arcane lock, augury, clairvoyance/clairaudience, hold portal, dismissal, commune, guards and wards, forbiddance, banishment, repulsion, screen, antipathy

### Statistics

**Str** 28, **Dex** 26, **Con** 25, **Int** 18, **Wis** 31, **Cha** 33

**Base Atk** +24; **CMB** +34 (+38 grapple); **CMD** 52 (56 vs. trip)

**Feats** Alertness, Cleave, Combat Casting, Combat Reflexes, Critical Focus, Great Cleave, Improved Critical (sickle), Improved Initiative, Improved Natural Attack (vine), Power Attack, Sickening Critical, Toughness

**Skills** Bluff +36, Climb +33, Escape Artist +35, Heal +35, Intimidate +36, Knowledge (nature) +31, Knowledge (planes) +31, Perception +39, Sense Motive +39, Stealth +31

**Languages** Celestial, Draconic, Infernal; *speak with plants*; *truespeech*

**SQ** undersized weapons, winter sickle, blessed life, divine swiftness

### Ecology

**Environment** Coruscant (jedi temple)

**Organization** solitary

**Treasure** double

### Special Abilities

**Autumnal Embrace (Su)** At will, Iggeret can strike any creature within 30 feet barren or sterile. The target must succeed at a DC 31 Fortitude save or lose any ability it had to reproduce or bear children. This effect can only be removed by a *heal*,*limited wish*, *miracle* or *wish*spell. Creatures that magically reproduce are not affected by this ability. The save DC is Charisma-based.

**Rebirth (Su)** Once per day, Iggeret can reincarnate a creature she deems worthy of the honor. The creature’s original body decays and sinks into the ground, affecting the surrounding area in a 1/2-mile radius as though with *plant growth* (enrichment). Over the course of 1d4 days, a white, flowery cocoon emerges from the affected ground and splits open, revealing the newly reincarnated creature inside. Creatures reincarnated by Iggeret always return to life as aasimars. This ability otherwise functions as the *reincarnate*spell.

**Spells**Iggeret cast divine spells as 20th-level clerics and have access to some druid spells. They do not gain access to domains or other cleric abilities.

**Winter Sickle (Ex)** At will as a free action, Iggeret can create a jagged blade from her hoarfrost-covered vines that acts as a*+3 icy burst sickle*. One round after it leaves Iggeret’s grasp, the weapon melts into a small puddle of water.