Synergy V2

## Overview

Synergy V2 is unlocked after beating Hardest Challenge Ever 2 at stage 670. In it, you can exchange sin, cos, and tan energy for 4 different resources: Comos, Romos, Atomos, and Pomos. These resources are refined through the converter page into "pure" versions, which are used in the mech page to get multiplicative boosts affecting a wide range of features. Additionally, pure comos can be spent in the shop to buy one time upgrades, similar to the arena shop.

As an important strategy note, due to this feature consuming sin/cos/tan energy, the player should likely not spend any of these on dump bump before syn v2 is unlocked and well underway. Furthermore, the cooking "baby exp" is important for this feature, as once you have built up the Synergy Essence boost, as well as a high baby exp perma, that can replace actually using synergy as your source of energy. To build up the Synergy Energy boost, put as many of your baby demons as you can in your highest progress capped row, usually essence on page 1, while making sure not to waste any. As an example of this, to 5 tick essence, the math is the progress (11,000) divided by the trophies (1.15) divided by 5, which turns out to 1914 baby demons. Any more allocated than this has no effect due to the games tick system.

## Exchange

On the exchange screen, you exchange your sin, cos, or tan energy for the synergy v2 resources. The costs for each are below. As a note, due to the high cost of pomos, it is likely best to focus on a single one of sin, cos, or tan energy, as the costs can't be split between them.

 Comos
 Romos
 Atomos
 Pomos

## Converter

On this page, you convert the raw resources (Comos, Romos, Atomos, Pomos) into refined, and then pure versions of themselves. Every 10 seconds, the "refined" bar fills, creating some amount of refined resources based off of the amount of raw resource you have. Similarly, every 20 seconds the "pure" bar fills, creating some amount of pure resource based on the amount of refined resource.

The other two things to note are tiers and levels, which can be accessed by clicking the bar above the raw and refined resource respectively. Every time the refined or pure bar fills, some amount of exp is applied, which goes towards levelling that conversion. For every level, you get a 2.5% multiplicative bonus to that resource generation. I.e., if you level up the raw->refined bar, you get 2.5% more refined every fill. For tiers, you can spend 10% of a resource to get a 10% multiplicative boost to generation. I.e., for the first tier of comos, you can spend 10 raw comos to generate 10% more refined comos. With the formulas given below, you can calculate when to tier up, which is shown in the table. It should be read as, when you have that many times resource as the cost, tier up.

The table below shows the base ratio of converting from raw to refined, and refined to pure for each resource. It also shows the amount of exp per bar fill for each. The amount of refined and pure resource generated are also affected by other features, such as adventure, soul purchases, arena, and perks. The amount of exp per level is the same for all resources. For the raw->refined level, the formula is

(
100
100
∗
l
e
v
e
l
)
∗

1.1

L
e
v
e
l

{\displaystyle (100+100\*level)\*1.1^{Level}}

. For refined-> pure, the formula is

(
150
150
∗
l
e
v
e
l
)
∗

1.15

L
e
v
e
l

{\displaystyle (150+150\*level)\*1.15^{Level}}

3

l
o

g

10

(
r
a
w

c
o
m
o
s
)

{\displaystyle 3^{log\_{10}(raw\ comos)}}

2

l
o

g

10

(
r
e
f
i
n
e
d

c
o
m
o
s
)

{\displaystyle 2^{log\_{10}(refined\ comos)}}

2

l
o

g

10

(
r
a
w

c
o
m
o
s
)

{\displaystyle 2^{log\_{10}(raw\ comos)}}

1.5

l
o

g

10

(
r
e
f
i
n
e
d

c
o
m
o
s
)

{\displaystyle 1.5^{log\_{10}(refined\ comos)}}

2.75

l
o

g

10

(
r
a
w

r
o
m
o
s
)

{\displaystyle 2.75^{log\_{10}(raw\ romos)}}

1.85

l
o

g

10

(
r
e
f
i
n
e
d

r
o
m
o
s
)

{\displaystyle 1.85^{log\_{10}(refined\ romos)}}

1.85

l
o

g

10

(
r
a
w

r
o
m
o
s
)

{\displaystyle 1.85^{log\_{10}(raw\ romos)}}

1.4

l
o

g

10

(
r
e
f
i
n
e
d

r
o
m
o
s
)

{\displaystyle 1.4^{log\_{10}(refined\ romos)}}

2.5

l
o

g

10

(
r
a
w

a
t
o
m
o
s
)

{\displaystyle 2.5^{log\_{10}(raw\ atomos)}}

1.7

l
o

g

10

(
r
e
f
i
n
e
d

a
t
o
m
o
s
)

{\displaystyle 1.7^{log\_{10}(refined\ atomos)}}

1.7

l
o

g

10

(
r
a
w

a
t
o
m
o
s
)

{\displaystyle 1.7^{log\_{10}(raw\ atomos)}}

1.3

l
o

g

10

(
r
e
f
i
n
e
d

a
t
o
m
o
s
)

{\displaystyle 1.3^{log\_{10}(refined\ atomos)}}

2.25

l
o

g

10

(
r
a
w

p
o
m
o
s
)

{\displaystyle 2.25^{log\_{10}(raw\ pomos)}}

1.55

l
o

g

10

(
r
e
f
i
n
e
d

p
o
m
o
s
)

{\displaystyle 1.55^{log\_{10}(refined\ pomos)}}

1.55

l
o

g

10

(
r
a
w

p
o
m
o
s
)

{\displaystyle 1.55^{log\_{10}(raw\ pomos)}}

1.2

l
o

g

10

(
r
e
f
i
n
e
d

p
o
m
o
s
)

{\displaystyle 1.2^{log\_{10}(refined\ pomos)}}

Ratios to Tier up
 **Romos** | 5.12x
 **Atomos** | 4.69x
 **Pomos** | 4.21x

## Shop

Similar to arena, synergy v2 has a shop where you can spend pure comos to buy permanent upgrades. Instead of the costs rising linearly with level like most arena purchases, they instead rise in cost multiplicatively. The tables below show each page of purchases, their effect, their base cost, their cost increase, their number of levels,and the total cost to max them.

The inf upgrades (page 3) have a more complex scaling multiplier. Here is the formula

c
o
s
# t
i
n
i
t
i
a
l
C
o
s
t
∗
(
1
l
e
v
e
l

/

f
a
c
t
o
r
1
)
∗
p
o
w
(
f
a
c
t
o
r
2
,
l
n
(
l
e
v
e
l
1
)
)

{\displaystyle cost=initialCost\*(1+level/factor1)\*pow(factor2,ln(level+1))}

formula written like this as well

c
o
s
# t
i
n
i
t
i
a
l
C
o
s
t
∗

(

1
l
e
v
e
l

f
a
c
t
o
r
1

)

∗
f
a
c
t
o
r

2

l
n
(
l
e
v
e
l
1
)

{\displaystyle cost=initialCost\*\left({\frac {1+level}{factor1}}\right)\*factor2^{ln(level+1)}}

Soul Shop
 Pure Bonus
 Mech EXP Bonus

## Mech Overview

Each resource has its own corresponding mech page, which is the primary use for each resource other than comos. In the mech page, you can assign the pure resource you generate to a bonus, which gives you multiplicative boosts. At first, only the first row of Comos is unlocked, and the next row is unlocked at hitting level 100 for the bonus. Once all Comos bonuses are at least level 100, Romos is then unlocked. This then proceeds similarly for the rest of romos, to atomos, to pomos.
At base, one of each pure resource gives .1 exp a second, which is then modified by other features. The tables below show the boost, multiplicative bonus, base exp, and the exponential scaling. In general, the formula for the exp requirement for level is the same for all mechs, which is as follows:

E
X
# P
b
a
s
e
∗
(

L
e
v
e
l
∗
(
L
e
v
e
l
1
)

2

)
∗
e
x
p
o
n
e
n

t

l
e
v
e
l

{\displaystyle EXP=base\*({\frac {Level\*(Level+1)}{2}})\*exponent^{level}}

Very important note: atomos slime bonus is one of the few things outside of the slime bonus diminishing returns formula, so it is actually worthwhile to get.