Arguments of Noah

Barkeep has a strange story about a stalker named Noah who is apparently heralding the end of the world. Check out the Shevchenko in Zaton to see what he has to say.

**Warning: complete Plunder the mercenaries at Jupiter, Crumb the deal, The medication for Kuzka's Mother, and Tour of Kurchatov before starting this storyline, otherwise you'll miss those quests entirely.**

## Walkthrough

### Initiating the storyline

To start the storyline, speak to Barkeep about some crackpot called Noah who preaches the end of all living things in the Zone in the massive blowout that's coming, according to him. Barkeep's dialogue will only be available after completing certain storylines:

* the entire Dead City storyline (Rescuing Sparkle must be complete, Norman must reach the campfire, and you must have received the message upon entering the bar that Perfumer and Sparkle have left for Zaton)
* Interpol storyline (Mission: Possible must be complete)
* Article No. 58 storyline (Sniper hunting must be complete)
* Hostel storyline up to a certain point (talking to Sviblov in Strange digits)

### Meeting Noah

Head over to Zaton. Before speaking to Noah, you may want to clear out the sawmill in advance. You may also want to bring a "Typhoon" Turret with you.

Find Noah inside Schevchenko. He claims that a wave of mutants will be running from "The last blowout", and will trample over all of the stalkers of the Zone, as foretold by his dreams. As proof of his theory, he'll ask you to check out the sawmill in northwestern Zaton. Noah also tells you about his companion, the intelligent snork named Crank, who can be found in the next room.

### Proof for the coming Wave of Mutants

   Go to the sawmill. When you arrive, some mutants will already be there. 8 more waves will spawn around you, with ~2-minute gaps. As always with large mutant massacres, waves will follow the usual rules:

* the waves are **centered around you**, regardless of where you go. You can sprint back to Shevchenko to enlist stalkers' help, as they're all invulnerable.
* waves always spawn to the left, right, or back - never from the direction you're looking at.
* certain places on the location such as houses are designated as "hiding places". As long you're in one, the wave won't come; it will spawn as soon as you come out.
* bodies disappear past a 50m radius, instead of the usual 160m, and even if they contain parts.
* if you leave the location, the waves stop. (avoid this, as you'll need to kill the controller in the last wave for the mission to advance)

After killing two specific controllers from the last wave, the objective will be marked as complete, and you can return to Noah.

### Discuss the plan with Noah

The main plan of Noah is to get any possible assistance stalkers can offer. He'll detail his plans and preparations, leading into Preparing for the wave and Fragile alliance. Strelok will exchange messages with Arnie, Adrenaline, and Buusty; the latter is near the Shevchenko with Glimmer Man and Kuzka's Mother. Talk to him to start Blowing up.

## Notes

* A flamethrower will be useful to take out tanky priority targets that your turret cannot handle quickly.
* If you're wearing a rupture-weak suit like the Modified Nanosuit, try to max out your rupture resist so that a stray leaper or chimera doesn't instantly smack you to death.