Doors

* AEwVS
* ABiBaZ
* UD
* "CUBE" Unreal

**Doors** are interactive objects in *Advanced Education with Viktor Strobovski*. They are one of, if not the, most abundant objects in the game, and they can be found in every main level.

## Types

### Regular

The most common variety. It can be opened freely by Angell or any other character. The neodymium magnet can also be placed on it, which makes it significantly harder to open.

### Locked

Locked doors require Angell to be holding a certain item in order to open them. This item is usually a key, but it may also be an artifact such as the rusty knife.

The type of key required can, for the most part, be determined by the color of its handle.

* Doors with blue handles require the blue door key.
* Doors with red handles require the red door key.
* Doors with yellow handles require the black door key.

### Rotator

A rare variety of door that requires a set number of notebooks to open. So far, it is mainly found in the Language level, guarding the final notebook, although some other areas contain them, such as the bunker, engine room and small bunker. If Angell has enough notebooks and uses it, it will beep and the circle in its center will rotate to allow the door to be opened.

### Transporter

Upon being opened, these doors will teleport Angell to an entirely different location, such as the RUST Labyrinth or Bunker. Most transporter doors are preceded by a short, black passageway.

### Non-functional

Some doors in the school cannot be opened by any normal means, and only serve as decoration. They can usually be distinguished by the fact that their handles are missing completely.

### PAP

In Alpha 0.26.0.5, special Panacea PAP Station doors were added. They are much taller and thinner, and instead of a solid barrier they consist of a doorframe with a transparent "light shield" within it. Each one has a small screen above it that displays where the door leads to. If Angell is holding a keycard that matches the screen above it, the door will automatically open, allowing her to pass through.

## Sounds

### Regular

 File:DoorEmergencyActivate.ogg | A door about to give out due to an electronic issue.

### Rotator

 File:RotatorDoorRotatorClose.ogg | A rotator door locking.

## See Also

* List of objects in AEwVS
* Keys
* Keycard

## Doors

### 位置

Alex's school
Alex's Realm

**Doors** are important objects in *Alex Basics in Biology and Zoology*. They are found in various locations around Alex's school, as well as in Alex's Realm.

## Description

They are traditional wooden doors. For some reason, they don't seem to have handles, but they can still be opened from either side by anybody.

## Function

The player can interact with a door, and when interacted with it will open (or close again if the door has already been opened). However, unlike doors in *Advanced Education with Viktor Strobovski*, these doors don't automatically close, and when they are opened they will stay open until they are closed again.

Some doors are locked, meaning that the player needs a red key or brown key to open them (depending on the color of the lock).

Other characters are able to open doors, however they will usually close them once they get far enough away from them. Characters are also able to phase through brown-locked doors, since these are the doors to the detention room, however characters are not able to phase through or even open red-locked doors. This can be very beneficial if the player has a red key on hand.

In Alex's Realm, some doors have a sheet of paper taped onto them, with the words "ΤΡΑΝΣΙΤΙΟΝ ΤΟ ΤΗΕ ΝΕΞΤ ΣΤΑΓΕ" on it. These doors, when walked through, transport the player to the next "phase" of Alex's Realm, which resets the timer and allows the player to continue exploring the Realm.

## Sounds

 File:DoorLockOpen.ogg | A door being unlocked.

## See Also

* Alex's school
* Alex's Realm
* List of objects in ABiBaZ

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## Doors

### 效果

Transports the player to a different part of the home

**Doors** are interactive objects in *UD*.

## Locations

Doors can be built almost anywhere in the player's home.

## Function

When the player interacts with a door, they will be teleported to a different room of the home. They mostly exist to divide different rooms of the house.

## Sounds

 File:Wooddoor close.ogg | A door being closed.

## See Also

* List of objects in UD

 **Containers**
 **Breakables**
 **Traps**
 **Furniture**
 **Plants**
 **Decorative**
 **Miscellaneous**
 **Unknown**
 **Removed**

## Doors

### 位置

Cube I
Hypercube
Spectronitum

**Doors** are interactive objects in *"CUBE" Unreal*. They are one of the most abundant objects in the game.

## Description

These are small, square, metallic fixtures. Their designs are mostly based off the doors from the original movie series. In Cube I, each door is grey, with a cross pattern and a handle at the center. The doors in Hypercube are much darker, and have a diamond at the center. The Spectronitum doors have no features at all, and merely appear as a darker version of the current room's colour.

Six doors are found in each room, one on the floor, one on the ceiling, and one on each wall. In the first two levels, they are surrounded by ladders.

## Usage

Unlike AEwVS or ABiBaZ, doors in this game are somewhat difficult to open, so much so that MrDrNose wrote instructions on the "help" screen on how to do it properly.

### Cube I

First, to open the hatch, the player must grab onto the handle in the center of the door by holding R. To turn the handle, the player must drag the mouse left while holding R until they hear a click. Then, the door will automatically open. To actually enter the hatch, the player must climb the ladders located around the hatch until they are holding onto the ladder directly above the hatch. (This isn't necessary for hatches on the bottom of the room.) Then, the player can press Left Control to let go of the ladder, while also holding W and Left Alt simultaneously. This will cause them to begin crawling through the hatch into the next room.

Once the player gets a certain distance away from a door, it will automatically close, forcing them to go through the opening process again.

### Hypercube

Doors in the Hypercube level are much easier to open. Instead of a hatch, the player only has to interact with them once in order to open them. However, they still have to use the ladders in order to actually crawl through it.

### Spectronitum

Doors in Spectronitum seem to work the same as the doors in Hypercube, though they are slightly glitchy, as the level has not been fully developed yet.

## See Also

* Cube I
* Hypercube
* Spectronitum