Power Systems

#### Existence Level

The power that serves as the basis for the ability of all beings. It grows when the body and skills are trained, or when other beings are killed, and when they have a great influence on the world, they affect the overall ability.

#### Dungeon Level

The power of God’s trials, the three great dungeons. The deeper you go into the dungeon, the higher your level, and the blessing of God increases your ability.

#### Active Skill

Skills requiring conditions for activation.

#### Job/Class

Both a blessing and an achievement. Some very special people were born with jobs; they were known to be exceptional and had extraordinary innate talent. Almost every person received a job with the growth of their existence level, or according to their dungeon level.

Among the many ways, the most rewarding method of acquiring a class was through the blessing of God, which was personally given with dungeon level growth. It was more powerful than what you would normally receive from the dungeon. However, no matter how one would get a job, the one thing you could be sure of was that a job would always be closely related to an individual’s skill, and in a way, was a title that reflected a person’s life, or essence. Or, at the very least, no jobs were given in fields that were unsuitable or unfamiliar with the individual. Naturally, getting a job didn’t bring any dramatic changes, and it just ended with a positive correction in your overall skill set or field.

### **Magic**

* Normal Magic - Utilizes mana to cast spells. The spells range from elemental spells to things like telekinesis.
* Dragon Language Magic - A magic unique to the Dragon family. It was a powerful type that expressed the power of language through text and voice.
* Black Magic - Black magic is magic against ethics. Just learning it makes one subject to criticism, and legend says it can turn one into a Demon. Thus, it was determined as heresy all over the continent. One could say that all orders hate black magic and those who have mastered it. There are many ways to learn it, but they all require sacrificial rituals.

### **Magi**

To put it simply, Magi was the only mana that the demons dealt with. It was also known as reverse mana, alien mana, and negative energy.

Magi had a myriad of other qualities, but the most important of them was this one:  Except for the demons, all other beings suffered more damage when they came into contact with it. That was why the demons were such terrifying creatures.

### **Alchemy**

By refining and combining reagents, alchemists are able to create medicines and poisons. A trained alchemist is also adept at detecting magic, and analyzing artifacts.

Many ancient techniques became metallurgical through alchemy, or on the contrary, alchemical through metallurgy. More precisely, there was a time when alchemy and metallurgy were indistinguishable.

### **Divine Runes**

The script of the Gods. It is a mystery that human magic can neither understand nor grasp. It is sometimes inscribed onto artifact as a dungeon reward. Witches have been granted limited control over the rune’s power, but the degree of control each one has over the runes varies.

* **Elder Pussak(Elder Futhark)** - A 24-character combination and harmony to make Manaz. In history, the Runes were divided into many branches and created numerous sub-Runes, but Manaz was among the earliest Runes. For reference, the Gera Rune engraved on Evan’s Black Cloud Gloves also belonged to one of the 24 unique characters.
	+ Gera(j/ᛃ, jēra "year, good year, harvest") - Strength
	+ Raido(r/ᚱ, raiðō "ride, journey") - Order and Discipline
	+ Raguz(l/ᛚ, laguz "water, lake") - Liquid, Water
	+ Kenaz(k/ᚲ, kenaz "torch") - Fire
	+ Isa(i/ᛁ, īsaz "ice") - Ice
	+ Manaz(m/ᛗ, mannaz "man") - Harmony
	+ Thurisaz(þ/ᚦ, þurisaz "Thurs/Thunraz") - Destruction, Giants, Primitive Violence, Disaster

### **Devil Runes**

The result of trying to plant Witch Runes in men. Inscribed directly onto the bodies of some monsters to increase their size and specs.

The Devil Runes have the quality of absorbing other Runes, mixing them together, and being reborn as stronger Runes.

### **Unique Armaments**

A system that only Yo-Ma Great War Zero had.

The ancient warriors always had to push their limits to defeat the Devil, who fought against the myriad of Demons who wanted to tarnish the middle world with their own desires. And when an entity faces its limitations or goes beyond it, and begins to deal with the power of the soul beyond the limits of the body, it creates a Unique Armament.

The Unique Armaments were invented by the Dwarves of the Ancient Forest.

It was the ability that could implement weapons beyond mere matter, using materials that could be absorbed into the soul as triggers.

The Unique Armaments were invented by the Dwarves of the Ancient Forest.☃☃

At the time of Yo-Ma Great War 3, there is no way to make a new one because most of the materials for making one have been lost in this era.

Unique Armaments take up equipment slots.

### **Spirit Arts**

The ability to summon and utilize spirits.

### **Demon Armament**

A sort of skill-like equipment created by mana. Armament which is only allowed for high-ranking Demons. The high-ranking Demons’ magic armament is innate. In other words, the magic armament is a spiritual armament made up of mana that belongs to an individual.

The Unique Armaments used by ancient humans were actually mere replicas of the ancient Demon tribe’s Demon Armament.

## References

1. ↑ Chapter 275
2. ↑ Chapter 286
3. ↑ Chapter 295
4. ↑ Chapter 319
5. ↑ Chapter 334
6. ↑ Chapter 129
7. ↑ Chapter 192
8. ↑ Chapter 196
9. ↑ Chapter 309
10. ↑ Chapter 208
11. ↑ Chapter 214
12. ↑ Chapter 265
13. ↑ Chapter 405
14. ↑ Chapter 358
15. ↑ Chapter 366
16. ↑ Chapter 407