Combat System

### Character Stats (Str, Int, Will, Agi, End, Vit)

Stats, which is short for "statistics," are just numbers that represent your character's abilities. These numbers help determine how good your character is at different things in the game, like how high they can jump, how much damage they can inflict on enemies, or how many things they can carry with them.

* Strength: Determines physical damage and tasks.
	+ 5 Strength = 1 PD
	+ 1 Strength = 1 Aura
* Intelligence: Determines magical damage and tasks.
	+ 5 Intelligence = 1 MD
	+ 1 Intelligence = 1 Mana
* Willpower: Determines spiritual damage and tasks
	+ 5 Willpower = 1 SD
	+ 1 Willpower = 1 Spirit
* Agility: Determines speed and nimble tasks.
* Endurance: Determines resistance to harmful effects.
* Vitality: Determines overall health and hit points.
	+ 1 Vitality = 1 HP

### Character Attributes

Attributes are similar to Stats in that they are numbers that represent your character’s abilities, however they’re used to calculate your character’s effect on others and themselves. (e.g., Physical Damage is used to determine how much damage you deal to an opponents Stamina and Health),

Damage (PD, MD, SD)

A damage attribute determines the amount & type of damage that a character or weapon can deal in combat. The three types include Physical, Magical, Spiritual

Consumable (Aura, Mana, Spirit, HP)

A consumable attribute is a stat or property that can be used up or depleted over time through certain actions or abilities.

### Character Leveling

Leveling up is an important aspect of your game's progression system, as it allows characters to become stronger and more capable as they gain experience through various activities such as Roleplaying, Fighting/Sparring, and completing Quests. As characters earn experience points, they will advance through the levels, with each level requiring progressively more experience to achieve.

Every Level

* 3 Character Points
* 2 Skill Points

Every 5 Levels

* 1 Skill Slot

Every 10 Levels

* 1 Equipment Slot

### Character Actions

An action is what, specifically, the character does in order to achieve a goal in combat. (e.g.. If a character were to punch another character the action would be considered Melee, meaning they must roll a melee action dice).

Each action is made up of 2 stats, the 1st Stat (e.g., Strength) and the 2nd Stat (e.g., Agility) which is divided by 2. The equation will always be “1st Stat + (2nd Stat ÷ 2) = Action Dice Roll

* Physical Attack Str + ½ Dex/End
	+ Deals damage to enemy HP & Aura

* Magical Attack Int + ½ Dex/End
	+ Deals damage to enemy HP & Mana

* Spiritual Attack Will + ½ Dex/End
	+ Deals damage to enemy HP & Spirit

* Dodge Dex + ½ Str/Int/Will
	+ Dodges incoming damage

* Block End + ½ Str/Int/Will
	+ Blocks incoming damage

Additional Actions

Offensive

* Ranged: Dex + ½ Str/Int/Will
	+ Deals damage at a distance (Damage type based on secondary Stat)

* Feint: Str/Int/Will + ½ Dex/End
	+ Success: Enemy deals 25% less on next attack roll
	+ Failure: Character loses balance and receives -25% on next defense roll

* Disarm: Str/Int/Will + ½ Dex/End
	+ Success: Disarms enemy of a weapon/equipment
	+ Failure: Character loses balance and receives -25% on next defense roll

Defensive

* Parry: Dex + ½ Str/Int/Will
	+ Success: Increases next attack roll by 25%
	+ Failure: Deals 100% damage to character

* Deflect: End + ½ Str/Int/Will
	+ Success: Deals 75% damage to another enemy and 25% to character.
	+ Failure: Deals 75% damage to character and 25% to another enemy.

* Counter: Str/Int/Will + ½ Dex/End
	+ Success:  Deals 100% damage to attacker and 25% to character
	+ Failure: Deals 125% damage to character.

### Combat

Combat is divided into attack and defense phases. One side attacks while the other defends, then they switch roles.

Defensive options include Dodge, Block, or Defense Action/Skill, while offensive options include Melee, Magic, Spirit or Attack Action/Skill.

The outcome of an action is decided by a dice roll where the attacker and the defender roll a dice. If the attacker rolls higher then they deal damage, if the defender rolls higher then they block the damage.

Your health bar is divided into four parts: Health (HP), Aura (AP), Mana (MP), and Spirit (SP). Enemies must first get through MP, SP, or AP before damaging your HP. Magic attacks damage MP, Melee attacks damage AP, and Spirit attacks damage SP.

To win in combat, you must reduce your opponent's HP to 0. Choosing attacks that correspond with your opponent's smallest shield is ideal, but difficult. Balanced stats give you more freedom but less power, while concentrated stat distributions provide more power but less flexibility. Choose wisely.

In combat, each round is divided into attack and defense phases. One side attacks while the other defends, and then they switch roles. Defensive options include Dodge, Block, or Defense Action/Skill, while offensive options include Melee, Magic, Spirit, or Attack Action/Skill.

The outcome of each action is decided by a dice roll, with both the attacker and defender rolling a dice. If the attacker rolls higher, they deal damage, while if the defender rolls higher, they block the damage.

The goal in combat is to reduce your opponent's health to 0. But before damaging their health, you need to get through their defense shields: MP, SP, or AP. Each shield has a corresponding attack type: magic for MP, melee for AP, and spirit for SP. You only need to get through one shield to damage their health, but you must continue using the corresponding attack type to directly damage their health.