recursal/Fanatic-Fandom huggingface dataset:
Fiona Fowler

**Fiona Liona Louise Fowler** (née **Cooper**, previously **Ogre**) is the daughter of Lillian and Harold Cooper and sister of Veronica, Claire and Shabnam. She is also the wife of Martin Fowler and mother of Deborah, Addem, Mel, Robbey, Sidnie, Tomas, Joesiff, Ayva and Oskare.

## Storylines

### 1983-2016

Fiona Liona Lillian Cooper was born to Lillian and Harold Cooper. She had 2 older sisters, Claire Morton and Veronica Morton. Her parents then adopted her sister, Shabnam Cooper. However, her mother had an affair with her dear friend Siobhan Fyres. However, Harold forgave her and the pair stayed together until her death in 2013. Fiona met Shrek Ogre in school and the pair started dating. She saw her sister, Veronica, moving in with her boyfriend, Jeffry Mallack, so she decided to move in with them with Shrek. Veronica was pregnant and she and Jeffry married. Fiona followed in her sisters footsteps and also had a baby called, Deborah, and married Shrek and became Fiona Ogre. She went on to have 5 more children with him.
Zaair Kazemi

## Relationships

### Half-sisters

Jade Green
Unnamed triplets

### Aunts

Claire Rigg
Veronica Morton-Peely
Fiona Fowler

### Great-grandmothers

Morag Poochenya †
Callie Poochenya †

### Cousins

Thomm Morton
Sara-Jayne Morton
Dann Morton
Shabby Morton
Robburt Morton
Fee-Fee Morton
Blake Morton-Peely
Patricia Morton-Peely
Kristoffer Morton-Peely
Deborah Mackie-Ogre
Addem Ogre (deceased)
Mel Kato
Robbey Ogre
Sidnie Ogre
Tomas Ogre
Joesiff Fowler
Ayva Fowler
Oskare Fowler
Elijuh Fowler
Jacob Sharpe
Timothy Rigg (deceased)
Khelsey Jermimah Rose Rigg
Guy Rigg
Brittany Lillian Rigg

**Zaair Kazemi** was the stillborn son of Kush and Shabnam Kazemi.
Ultimo Eclipse

**Sección en desarrollo:** ¿Que garcha pasó en ese eclipse?

Según las investigaciones del mago Kenzon fue Pelor, El salvador, quien volvió a alumbrar el mundo luego del último eclipse. Pero Istus fue quien volvió a enebrar los hilos del destino para que fuera posible.

**Hipotesis: ¿Qué tal si el último eclipse no fue una cuestión natural sino obra de Melnoth?**

**Respuesta hipótesis: Sí de hecho fue obra de Melnoth en conjunto con la diosa Tirilish. Vease el apartado de Penanyotl y el de las Armas del Armisticio**
Larin Gurlag

Un humano que fue criado en el templo de Valsak, en la región de los Páramos de Bitrios. Como la gran mayoría de los monjes del templo, es huérfano. Fue dejado en la puerta del mismo con una nota que solamente contenía su nombre: Larin Gurlag. Aprendió en el lugar las técnicas y artes del combate y el manejo del Ki, mientras que por las noches escuchaba las historias, cuentos, leyendas que contaban en el templo sobre el mundo fuera de este. Entre otras, La Leyenda del Caminante, La Historia de Zemal, el dios del fuego y la Traición del Guerrero.

### El Comienzo de la Aventura.

Llegada su juventud dejó el templo, buscando en el exterior tantas maravillas como las que había encontrado en las historias del templo. Se estableció en Bumas, no tan lejos del templo. Allí conoció a Bendias, el proclamado jefe del lugar, y a quiense serían sus futuros compañeros. Lugh, Belhorn, Garret y Bruno. Las necesidades del pueblo los llevaron a encaminarse a las monatañas, donde los pueblerinos no deberían ir nunca, por los peligros que acarreaba este viaje, según Bendias. Durante el viaje, el grupo se enfrentó a un Basilisco, un encuentro que marcaría el destino de Larin en un futuro. Llegan, al fin, a Baldos, un pequeño pueblo pesquero en un archipielago. En este lugar conocen a un joven aprendiz de echicería y a Regmir, un enano que no recuerda muy bien cómo había llegado ahí. Él sería su nuevo compañero en esta aventura, pero los nuevos ingresos a veces requieren bajas. Lugh, que con tantas ancias había comenzado este viaje, decide quedarse en este pequeño pueblo y vivir una vida tranquila.

### Nuevos y Viejos Amigos.

Luego del encuentro y despedida, el grupo parte de Baldos, encontrando en a costa un grupo de Orcos listos para atacar. El grupo, casi esperando el ataque, pudo evitarlo. Sin embargo, no se quedaron con las manos cruzadas antes este hecho y partieron por la costa hacia el oeste, intentando encontrar la base de los orcos. En su viaje se encontraron con un viajero de muy lejos. El cartógrafo Cristian Colmodo. Al parecer el señor colmodo viene desde Valencia. Su navío naufragó y ahora se encuentra solo en esta parte del mundo. Decidimos ayudarlo y viajar con él, hasta encontrar cómo llevarlo a su hogar de nuevo. Sin embargo, no lo encontramos solo. Se estaba ocultando de un grupo de Orcos que investigaban la zona. Los combatimos, pero no acabamos con todos ellos. Mantuvimos uno con vida, Lani. A quien, luego de un tiempo de captiva, logramos convencer de que las acciónes de Gormash, solo eran para su beneficio y no para el pueblo Orco como uno. Plantamos en ella la semilla de la duda y la rebelión y la envíamos de regreso con su tribu, esperando que ella pueda compartir sus pensamientos y conseguir aliados para la batlla.
Nexo de las Lineas Ley de Necromancia

## Reporte sobre el Nexo de Lineas Ley de Necromancia para Bruno. Por Kenson, el mago de Tanger:

-En el texto seminal 'Principia Magica', de Bernardo, el erudito, el autor hace mención a que "la fuerza necrótica menguó con la antigua yunga... su nexo tortuoso, corrupto más allá de su corrupción intrínseca". Más adelante, vuelve a mencionar el asunto, afirma que "..hoy, esta yunga ya no es [...] al igual que el nexo que antes la corrompía y nutría"

-En 'Biología, bioma, y magia arcana. Una teoría comprensiva sobre la relación entre los poderes arcanos, divinos y primordiales en la conformación de la estructura bioclimática de Bitrios: una construcción interdisciplinaria', el autor anónimo constata en su antepenúltimo capítulo (el único que se preserva): "...como conclusión preliminar de estas investigaciones, entonces, es de afirmar que no se puede negar la constatación inicial respecto de la evolución bioclimática del Oeste del mundo habitado; esto es, que los páramos desérticos relativos al poniente infinito, podrían tener como origen un proceso extenso de secamiento artificioso o, cuanto menos, no-natural... La pregunta, sin embargo, permanece: son las fábulas de Magbip, el contador de historias, en verdad un testimonio de un proceso verídico? Podría un proceso bioclimático deberse a un extinguimiento de un nexo arcano? O bien, es testimonio de un violento conflicto anterior, posterior (o simultáneo!) cuyas cicatrices hicieron del territorio un palimpsesto a capricho de los poderes mayores? Sólo mayores investigaciones bibliográficas podrían demostrarlo"

-En "Nexos Arcanos y cómo encontrarlos", una colección de cuentos del gran Jorge Luis, hay una pieza fantástica titulada 'Biblioteca en la ciudad de Babel'. En este cuento, un grupo de cinco aventureros se adentra hacia un infinito desierto para revelar verdades ocultas por el paso del tiempo y por la erosión de sus arenas. Llegan a una ciudad ('Babel') que cambió de nombre incontables veces, pero que el presente recuerda con su otro apodo, 'Penanyotl'. Allí, hallan una biblioteca infinita, dada vuelta, que es a la vez, el centro de todo el conocimiento y, a la vez, no es una biblioteca, si no un palacio. Y, en el cuento fantástico del autor, se menciona que esta ciudad se erigió exactamente al este de un punto de convergencia nigromántica; un nexo donde la magia de la naturaleza naturalmente corrompida cobra su mayor protagonismo.

## Resumen y conjeturas acerca del reporte de Kenson

El nexo de necromancia se encuentra al oeste de Penanyotl, en una yunga que hoy ya no es, sino que se ha convertido en desierto se especula que esto se deba a que Melnoth haya robado el poder del Nexo de las Lineas de Necromancia y por eso el Nexo ya no podía nutrir la yunga. Aunque Bernado el erudito tambien dice que el nexo ya no es, sera posible que el nexo no haya sido corrompido sino desecho? Que las lineas ley de necromancia ya no converjan mas en un punto? En ese caso, es más probable que esto sea obra no del nexo sino del Cronotelar.

El nexo se encuentra o encotraba al oeste de la ciudad de Penanyotl.
The Farmyard Bunch

The Farmyard Bunch are the main protagonists of the show. This gang of four is made up of Petal, Gobo, Dash and Digger.

* Dash (voiced by Ben Fairman) is a young male donkey. Dash is thoughtful, cautious and extremely kind but occasionally a bit stubborn. Dash is often wary of any new adventure and would prefer watching the others being brave rather than take part himself. But because of his kind nature, Dash will always end up joining in. Dash isn't as excitable as the others and always likes to think carefully about any new situation. As the tallest of the Farmyard Bunch, Dash can see over the top of things which can be very useful. His catchphrase is, "Calm down, calm down.'
* Gobo (voiced by Elly Fairman) is a young goat or kid. Gobo is clever, very bouncy and eats a lot. Often too quickly which means Gobo burps a lot too! In fact, Gobo thinks about food most of the time and is always happy to nibble on anything! Gobo can be noisy and barges into situations when really Gobo should stop and think first. But if there’s a hay bale that needs climbing or a picnic to be investigated, Gobo will be first in line to give it a go! His catchphrase is "Go, go, Gobo!'
* Petal (voiced by Gemma Harvey) is a female piglet. is a cheeky and daring young piglet who likes to think of herself as leader of the four friends. Petal is adventurous and brave and usually the first to go and investigate something new. Sometimes this gets her into trouble and at other times Petal sounds braver than Petal really feels. Petal's personality isn't girly so Petal’s just happy splashing in the mud. Her catchphrase is "Piglet Power!"
* Digger (voiced by Shelley Longworth) is a male Labrador Retriever puppy. He is the youngest of the four friends and always eager to prove himself. Digger is very cute, naive and willing to please. The puppy has boundless energy and will always be the first to volunteer for any new adventure, however, he isn't very bright and so doesn't come up with as many ideas as the others and sometimes takes a while to catch on to what's happening, but he is always eager to please and is never happier when playing with his friends. His catchphrase is "I can do that! I can do that!".
Bitrios out of context

Bitrios\_occ.png

"'*Bitrios out of context**"** (del inglés **'**fuera de contexto*'), también conocida como *Bitrios\_ooc,* es una pieza de arte realizada por **Aguspf**. Es considerada actualmente una obra maestra por críticos del arte. Es una de las obras pictóricas más analizadas y comentadas en el mundo de los memes.

El formato utiliza un template conocido como 'starter pack', aunque ciertos autores opinan que el template 'out of context' es un género en sí mismo. El tema central es el retrato de distintas situaciones sucedidas en la campaña de *Páramos de Bitrios* mediante paralelos con imágenes tomadas de la web.

Como sucede con la mayoría de las pinturas de Aguspf, la obra no está fechada ni firmada y su datación se apoya en la información del canal de Discord *#BitriosLore.*

La obra actualmente se encuentra valorada en aproximadamente 10000gp y los coleccionistas especulan con una subasta al mercado por NFT.

#### Recepción crítica.

El meme lanzó ante fervente recepción positiva por parte del público. Un crítico argentino opinó que se trata de "una abstracción heurística de los momentos más representativos de la fantasía improvisada. Al llevar estas situaciones familiares al plano de los memes, Aguspf nos enajena de nuestra experiencia conocida para luego traernos de nuevo a lo conocido mediante un proceso de reconocimiento interpretativo".

Otro comentario afirma que "el autor nos lleva en un viaje perpetuo de analizar y entender referencias tergiversadas con el más fino gusto y abstracción".
Cronotelar

Se requiere más información sobre éste artefacto, no se sabe dónde está ni como fue creado. Solo se conoce que con las 6 gemas engarzadas en las armas del armisticio sería posible manipularlo y controlarlo a la perfección, obteniendo un poder que rivalizaría con el de los Dioses.

NUEVA ENTRADA: Sí sabemos donde está el Cronotelar y como fue creado. Consultese el anexo de Penanyotl
Ipomea Merethyl Neriphine

Ipomea Merethyl Neriphine (También pronunciado «Ipomia») es una Elfo Astral nacida en el Plano Astral con el deber de cuidar [Redacted] en el Mondo Senza Tempo. Cleriga de Amanautor, Dominio Astral. Ranger Beast Master con su querida Pet [Redacted] Callisto.

## Misión Divina

Luego de [Redacted] Amanautor encomendó a Ipomea el ciudado de la entrada al Mondo Senza Tempo y [Redacted].

## Vuelta a Bitrios

[Redacted] por eso se le fue encomendado volver al Plano Material. Ipomea encuentra a La Banda de los Revolucionaros , en el Infraoscuro, para pedirles que paren de enviar gente al Mondo Senza Tempo ya que ponía en riesgo su misión de proteger [Redacted].
Belhorn Teran

### Familiares

Rhoris Teran (padre, muerto).Aria Teran (madre, muerta). Seghi Teran (hermano, paradero desconocido).

### Afiliaciones

Compañía de Revolucionarios
Templo de Pelor
Bumas

## Descripción física

### Color de ojos

Verdes

Clerigo de la Luz, encomendado a Pelor, fue uno de los miembros iniciales de la Compañia de Revolucionarios, aunque luego debió dejarlos debido a la muerte de sus padres, por lo que abandonó la vida aventurera temporalmente.

## Biografia

### Infancia y juventud

Belhorn nació como el segundo hijo de la union de Rhoris y Aria, un elfo y una humana, ambos devotos del dios Pelor, y el primero siendo Seghi, de 8 años en ese momento. Durante su infancia fue educado en las tradiciones religiosas del culto a dicho dios, aprendiendo algunas de las labores de los clerigos.

El templo estaba rodeado de un hermoso bosque, pero Belhorn nuca tuvo permitido adentrarse en él, ya que sus padres temian que su hijo menor fuera atacado por criaturas salvajes. A el joven no le gustaba que lo estuvieran protegiendo tanto, pero su hermano lo hizo entrar en razon, y le explico que sus padres siempre querian lo mejor para ellos, aunque no estuvieran de acuerdo.

Poco tiempo antes de que Belhorn cumpliera sus 23 años, Seghi se marchó del templo, en busca de aventuras, contradiciendo los deseos de sus padres, y nunca mas se supo de él. Así, Belhorn perdió a la persona a la que admiraba y deseaba ser, por lo que pasó muy mal los primeros tiempos luego de la marcha de su hermano. Eventualmente, se dedicó a su formación como clerigo por completo, por lo que pudo ser nombrado en poco tiempo como Clerigo de Pelor.

Diez años mas tarde, Belhorn tuvo una vision, en la que el propio Pelor le reveló que debia dirigirse al pueblo de Bumas, ya que podia percibir una extraña sombra extendiendose sobre el pueblo y sus alrededores. Al escuchar esto, sus padres se asustaron, pero aceptaron el hecho de que su hijo debia marchar, ya que era un comando divino.

De esta manera, Belhorn fue al pueblo, y terminó formando parte del grupo de aventureros que luego sería la Compañia de Revolucionarios,

## Downtime

Luego de la muerte de sus padres, Belhorn se encontró en una situación inesperada, ya que por primera vez no sabía como proseguir. Se encontraba perdido e incluso consideró dejar su vida como seguidor de Pelor. Sin embargo, supo que esa no era una buena opción. Luego de meditar por mucho tiempo, decidió ir a vivir a Bumas, a ayudar a la gente del pueblo y protegerlos con sus habilidades. Sentia que ese era su deber, ayudar a los que lo necesitan, aprendiendo de ellos y enseñando a su vez sobre Pelor.

Durante su estadía en Bumas, aprendió a fabricar objetos en la forja de Gadán, ganando una fascinación con la habilidad de crear algo con sus propias manos y modificar su forma, casi como si le estuviera dando vida.

Aún espera a la llamda del destino que lo lleve nuevamente hacia la aventura, pero por ahora se conforma con cuidar a su nuevo pueblo, su nueva familia.
Bhindan

Las antiguas ruinas de Bhindan son actualmente habitadas por un pequeño pueblo de pesqueros y fugitivos esclavos.

Entre los actuales habitantes de Bhindan, existe un gran culto a la fe de Portis, el dios del Sacrificio y la Humildad. Negadores del Yo, sus seguidores más devotos no utilizan nombres de pila ni pronombres personales y hablan en tercera persona ("Uno le agradece, por el trabajo de otro").

Además, es notable la presencia de un grupo de Arqueología del Instituto de Ibiza, cuyos afanes intentan develar los misterios de las antiguas ruinas.

La Compañía de Revolucionarios, en busca de información sobre los orígenes de la Bóveda Escarlata, ayudó a los arqueólogos a penetrar *el Umbral*, un velo peligroso que contenía un laberíntico complejo arquitectónico. En el centro de éste, luego de una ardua batalla, la compañía recuperó la Llave Escarlata cuando Cressen la tomó del cuerpo de un poderoso no-muerto arcano.
Morndinsamman

### Miembros

Moradin, Wilfride, Dumathoin, Hildrun, Reinhilde, Gorm Gulthyn, Arda, Dugmaren, Vergadain, Deion, Godbert, Lyvertr, Ottmar, Vills, Duerin, Volkmar, Anbruch Schmiedesohn

El Morndinsamman es el panteon divino de la raza Enana, adquiriendo las caracteristicas de ser un sistema politeista con diferentes ritos dependiendo de clivajes sociales o diferencias entre los sub-grupos etnicos del mundo enano.

artesanos de todo el mundo enano.
Regmir Tholnarr

Regmir Tholnarr en un cuarto de herreria de Albagranito

Regmir Rudrirsohn zu Tholnarr-Grünelstein und Doldain IV (informalmente Regmir Tholnarr) es un enano oriundo del Reino del Albagranito que forma parte de la Compañia de Revolucionarios. Venera a Moradin, el dios de dioses en el Panteon Enano.

A lo largo de sus viajes, Regmir -gracias a su costumbre de escribir frecuentemente en su diario personal- mantuvo una bitacora de sus aventuras junto con la Compañia de Revolucionarios.

## Historia

### Vida en Albagranito

Regmir, tan pronto como alcanzo la mayoría de edad (a sus 50 años) y acorde a la tradición familiar de la aristocrática-profesional casa de Tholnarr, se enlisto en una de las honorables Instituto Mayor de Guerra Strüjenbajen DiThelnarr para iniciar la carrera de oficial de la Guardia Granito, la guardia real del Reino de Albagranito.

Se graduo del Instituto Mayor de Guerra Strüjenbajen DiThelnarr en Artes Políticas y Bélicas con notas resplandecientes en combate y tactica que, junto con el apellido de su familia, le aseguraro un lugar en la honorable Guardia Granito, la guardia real del Rey Albagranito. Aquí se desempeño por poco mas de dos décadas como Paladin de la Guardia Granito bajo el orden de Gulthyn (deidad de la defensa y protección), en la Brigada Basalto (dirigida por su padre, Rudrir Tholnarr, el Brigadier General de Albagranito).

No obstante, tras un grave error estratégico, una misión que estaba a su cargo causo la muerte de multiples habitantes de una pequeña aldea. Su familia y compañeros oficiales restaron importancia al suceso, ya que la misión fue un éxito de todas formas, pero Regmir -abrumado por la muerte de su madre- no pudo con su error, optando por exiliarse de su reino y todo lo que conocía. Asi iniciando una travesía por el mundo en búsqueda de una misión que le permita recuperar la confianza en si mismo y olvidar la vergüenza causada por su error.

Fue asi que, tras cinco años de viajar por el mundo fútilmente, cansado y abrumado por la falta de recompensas en su misión, Regmir opto por rezarle a su deidad por una ultima vez. Al hacerlo entro en un trance meditativo, y al despertar se encontró en un pequeño y desconocido pueblo. Allí conoció a una banda de aventureros, compuesta por el hechicero Bruno, el Clérigo Belhorn, el ladrón Garret y el monje Larin, quienes aceptaron su ayuda para defender al pequeño pueblo de Baldos de una avanzada de arcos.

Tras una exitosa protección del pueblo peninsular, la banda de aventureros le dio la bienvenida a Regmir. El joven Tholnarr considero esto como una obra del destino divino que se le fue otorgado por Gorm Gulthyn, y aprovechara la oportunidad para encontrar la misión que le permitirá redimirse.
Roll and Keep

In Cortex Prime, you may roll a lot of dice in your dice pool, but you don’t add them all together. By default, players keep two dice to add together for their total.

If you’re worried about the odds, take some comfort in the fact that it operates on a curve. It seems obvious when choosing dice that a D12 is better than a D4, that five dice should logically result in a better average total than two (especially if you keep the two highest rolling dice in any given roll).

But there’s a lot of variation there. The more dice you roll and the bigger they are, the better chance you have of getting a higher total. There’s an element of risk, however, because the more dice you roll, the better chance of rolling hitches.
Wiki Páramos de Bitrios

Atravesar los Páramos de Bitrios implicará sobrepasar los desafíos que presentan los extensos y vastos desiertos y tundras, los agobiantes y laberínticos pantanos y archipiélagos, los engañosos y suntuosos bosques y junglas, y los impenetrables y agradables mares y cordilleras -- que distancian los pueblos y civilizaciones de un mundo fracturado. Reinos e Imperios batallan por el poder de la Región, mientras que Elfos y Enanos protegen sus tierras ancestrales. Gran tiempo atrás, antes de que el viento se enfriara y el mar se secara, existía una remota grandeza de la cual hoy sólo hay vestigios. Actualmente, una magia antigua y sellada comienza a resurgir, comprometiendo la salud de las líneas ley y poniendo en riesgo al mundo entero...
Asset

An asset is a type of trait. An Asset is a trait you create during play that instantly labels a part of the fiction as significant.

Assets, along with complications, are a central part of Cortex Prime. A healthy game of Cortex Prime often ends up with the playing area or character files or chat windows covered in sticky notes or index cards, each labeled with some asset or complication or equivalent. They come and go, they change hands, they step up or down, and they’re a sign that the story is evolving and changing, directly affected by the players and their choices.
Complication

Complications are traits that make things harder for a character. As Cortex Prime is almost always a game of opposed dice rolls, increasing the risk of something makes the opposition better by increasing their dice pool. Complications (or stress, or whatever they end up being called in your game) are bonus dice included in your opposition’s dice pool when your negative circumstances would have an impact on you.

Complications, along with assets, are a central part of Cortex Prime. A healthy game of Cortex Prime often ends up with the playing area or character files or chat windows covered in sticky notes or index cards, each labeled with some asset or complication or equivalent. They come and go, they change hands, they step up or down, and they’re a sign that the story is evolving and changing, directly affected by the players and their choices.
Plot Points

Cortex Prime games run on a narrative currency called Plot Points (PP) that influence the plot. They’re the fuel for the system’s engine. The cycle of earning, spending, and then earning more plot points is something that you must maintain when deciding what mods to use.

So long as there are various ways to earn PP, spend PP, and explain what it means to do this within the context of the story, you’re set.

If you rely too heavily on PP being generated by utterly random occurrences (such as rolling hitches), players may feel that their character’s progress is arbitrary and out of their control. Always include some way the player can make a risky or challenging choice and gain PP in the process. Don’t leave this to the GM to manage—it should be in the hands of the players.

## Players

Players can earn and spend PP throughout play in various ways. Some Cortex Prime games do not use all of these options, and some Cortex Prime games add additional options.

## Game Moderators

A game moderator can earn and spend PP throughout play in various ways. Some Cortex Prime games do not use all of these options, and some Cortex Prime games add additional options.
Stepping Up/Down

Stepping a die up or down means changing the size of the die to make it either bigger (stepping up a D6 to a D8) or smaller (stepping down a D10 to a D8.)

Cortex Prime games feature a lot of “dice tricks.” One of the most common methods of altering the outcome is by changing the type of die being rolled and deciding how many dice you keep for your total. Things like distinctions, SFX, and talents often allow you to step up a die (changing it from a die of one size to one of a larger size) or step down a die (the reverse). We do this in lieu of flat modifiers, to preserve the swingy nature of the dice pool, and to give you the feeling of improving your odds without actually breaking the balancing nature of the roll-and-keep method.
Hitch

If you roll a 1 (a hitch) on a die, it doesn’t count toward your total at all and can’t be used as your effect die. It’s called a hitch because it’s a little obstacle that could lead to an inconvenience—a complication—without ensuring failure. Set hitches aside when they are rolled. The GM has the option to activate those hitches to do things on their side of the table.

The GM might also roll hitches—called **opportunities**—which the players can activate.

If all your dice come up as 1, that’s a **botch** and it’s a sure sign of trouble, especially since your total is effectively zero. With a typical failed test, not everything is bad. The story still moves forward, just not how the character might like. With a botch, there’s no ambiguity about it—things are bad for that character, and sometimes their story hits a brick wall for a moment.

Game mechanics that allow you to reroll dice can be used to reroll hitches or even a whole botch, so long as they haven’t been used to trigger any other game effect (such as a complication). The GM should ask the player if they have such a mechanic in play before spending the hitches for complications or other effects.
Dice pool

Cortex Prime uses a dice pool system. Players add traits from various trait sets to create their pool, and roll for a result. GMs sometimes add traits from trait sets, or use other methods to build their dice pool.

You may roll a lot of dice, but you don’t add them all together. By default, keep two dice to add together for their total, making Cortex Prime a roll and keep system.
Game Moderator

The Game Moderator is the person who does not play a PC (player character). They can be called by other terms in specific games, such as Narrator.

The GM manages the session and presents exciting scenes, locations, and game moderator characters (or GMCs). Often, but not always, the GM is the person who bought the game and has read the book a few times.

##### The GM is Responsible For:

* Preparing and presenting the session to the players.
* Deciding how the GMCs react to the group’s actions.
* Asking leading questions of the players to lead them into further adventure.
* Revealing the important details of the setting to the players.
* Facilitating the game rules at the table and maintaining the pace of the session.
* In general, bringing the world to life around the other players.
Setting

Every Cortex Prime game needs a setting, although in some cases the setting is created by the players and GM during the first session. Even if collaborative setting creation is your goal, you should have an idea of what kind of game you want to play, and what sort of world, background, and shared space your group expects to create characters and stories inside.

You can expect pre-made settings to specify what mods and traits are expected, what major conflicts, themes, and ideas are present in the world, as well as who the characters are, broadly speaking.

Cortex Prime is built on previously published Cortex games based on popular media properties such as comic books and television shows, and each of those games has its own setting. You can treat those older games as pre-made settings or use them to inspire your own. You can also use a setting you and your group already know and enjoy, either from another roleplaying game or from media properties that don’t have their own RPG adaptations.

### Cortex Prime Game Handbook

Three settings were included in the Cortex Prime Game Handbook released in 2020.

* Eidolon Alpha
* Hammerheads
* TRACE 2.0

### Licensed Settings

Two official licenses have been announced for Cortex Prime.

* *Tales of Xadia: The Dragon Prince RPG* (2022)
* *Legends of Grayskull: The Masters of the Universe RPG* (TBD)

### Official Spotlight Settings

A number of settings were funded as a part of the Cortex Prime Game Handbook Kickstarter.

* Bleed
* Bone Raiders
* Camp Bewilderwood
* Citizen Swords Against the Ogre King
* Cosa Nostra
* Inheritors
* Monsters Among Us
* Necromancer
* Retired No More
* Safe Zone
* Shards
* Solarpunk
* Snowfall Initiative
* Spellcaught
* Stranger Towns
* Terraverse
* Titans vs Leviathans
* To the Pain: Grim and Gritty Cortex

### Other Cortex Settings

No other Cortex settings have yet been added.
Old Pop

Old Pop is a character. His job is to help out the farmer. He is seen in quite a few episodes, with his role usually being The Farmyard Bunch's mentor, pointing out mistakes they made and helps correct them. He is the farmer's sheepdog too.

## Likes and Dislikes

### Likes

* Helping others
* His friends
	+ The Farmyard Bunch
		- Petal
		- Gobo
		- Dash
		- Digger
	+ The Farmer
	+ Mrs Snuffles
	+ Mac The Horse
	+ Madame the Cow
	+ Lester
	+ The Ducks
	+ The Mrs Chickens

### Dislikes

* Scratching Cones
* Noisy objects (in Keeping Quiet)
Merrick

Character Information
Gallery

Merrick

Physical Statistics

Gender
Male

Color
Green

Species
Deer

Series Statistics

First appearance
the test video

Last appearance
S4 E17

Merrick is one of the five main characters in the series.

Design
Merrick is a green deer. He wears dark green shorts and a dark green bowtie. He has dark green eyebrows. He also has beige antlers.

Residence
Main article: Merrick's House
Merrick's House is an olivine house with a dark green roof and a dark green front door. In front of the house is a swingset and a trampoline.

Episodic Appearances
Merrick appears in many episodes of the series. He is absent in seven episodes. He first appears in the test video. His last appearance is in S4 E17.
Mods

Mods are game mechanics that expand the basic rules of Cortex Prime.

Due to the modular approach of the game, everything about this game can be hacked, drifted, modified, and changed as you see fit. Each mod itself will usually specify what to expect when you use it, when to use it, and in some cases, what happens when you use two or more mods together, so you can assemble the right version of Cortex Prime for your game table.

### Asset & Complication

The mods in this list change the way assets and/or complications work in a game.

#### Official

* Life Points
* Stress

### Conflict

Conflict mods are used to control the pacing of scenes, or to add new types of conflict to the game.

#### Official

* Action Order
* Advantage of Scale
* Dramatic Order
* Taking Initiative

### Growing Characters

While PCs start out as competent, experienced professionals, they change and grow during play, with each job they take giving them more to grow on. The more adventures the group undertakes, the more benefits they can enjoy and the richer their backstory becomes. All of these methods of growing characters are mods.

#### Official

* Growth
* Milestones
* Session Records

### Plot Points

The mods in this list alter the way plot points (PP) or plot point flow work in the game.

#### Official

* Doom Pool
* Hero Dice
* No Bank
* Starting Plot Points

### Tests & Contests

The mods in this list can be used to change how basic tests or contests work in the game.

#### Official

* Action-Based Resolution
* Add All the Dice
* Doom Pool
* No Effect Dice
* Reroll for Effect
* Static Difficulty

### Traits

These mods alter how certain types of trait sets function in your game. The trait set is listed, followed by mods that alter it.

#### Official

* **Distinctions**
	+ Highlighting Other Traits
	+ Statements as Distinction Alternates
* **Powers**
	+ Abilities
	+ Power Sets
* **Relationships**
	+ Reputations
* **Skills**
	+ Roles
	+ Specialties
	+ The Skill Pyramid
* **SFX**
	+ Limits
The Way of The Pirate

Episode Information
Gallery

The Way of The Pirate

Episode statistics

Production code
103

Premiere date
???

Episode theme
Pirates

Music genre
Reggae

Chronology

Previous episode
Polka Country

Next episode
Mysteries of the Jungle

The third episode of Season 1, and the third episode of the entire series.

Characters* Azure
* David
* Merrick
* Violet

Roles* Azure: Pirate Captain Azure
* David: Pirate David
* Merrick: Pirate Merrick
* Violet: The Sirene

Summary
To be added.

Plot
To be added.

Trivia* This episode marks the debut of Violet.
	+ Violet was absent in both the previous episode and the episode before the previous episode.
* This is the first pirate-themed episode.
Season 1

The very first season. It has a total of 17 episodes.

Azure, Merrick, and David appear in all episodes.

Violet is absent in three episodes:.

Scarlet is absent in seven episodes.

## Episodes

I will remove both this and the characters present when I plot out all of the characters present in a certain episode,

## Trivia

* Ride Your Bicycle Across the Bridge is the first episode of this series where all five characters appear.
Scarlet

Character Information
Gallery

Scarlet

Physical Statistics

Gender
Female

Color
Red

Species
Dog

Series Statistics

First appearance
Polka Country

Last appearance
S4 E17

Scarlet is one of the five main characters in the series.

Design
Scarlet is a red dog. Her eyebrows are crimson. She is the only female character without eyelashes. Despite Scarlet being female, she has a male body. She wears crimson suspenders with a pinkish-orange long-sleeve undershirt.

Residence
Main article: Scarlet's House

Scarlet's House is a red house with a crimson roof and a crimson front door. In front of the house is a seesaw and a round-a-bout. It is visited the least out of the five main characters' residence.

Episodic Appearances
Scarlet appears the least out of the five main characters. She made her debut in S1 E2, which is Polka Country. Her last appearance is in S4 E17.
Soccer Championship

Episode Information
Gallery

**S1 E1: Soccer Championship**

Episode statistics

Meal
Spaghetti at Azure's House

Premiere date
???

Episode theme
Sports

Music genre
Hip hop

Chronology

Previous episode
the test video

Next episode
Polka Country

**Soccer Championship** is the very first episode of Season 1, and the very first episode of the series.

Characters* Azure
* David
* Merrick

Roles* Azure: Soccer Referee Azure
* David: Soccer Goalkeeper David
* Merrick: Soccer Player Merrick

Summary
"Goal! It's an awesome soccer game during a soccer season in Brazil! The soccer player (Merrick) and the goalkeeper (David) have a goal to complete: win the game and win true soccer championship. Can Merrick beat David before David wins the true soccer championship?"

Plot
To be added.

Trivia* This is the only season premiere in which only three main characters appear.
* This is the only episode in Season 1 where only three main characters appear.
* This is the first sports-themed episode.
The Garden Pals Test Video

This is not really an episode, it is actually a test video for the series.

## Characters

* Azure (debut)
* David (debut)
* Merrick (debut)
* Violet (debut)

## Summary

Azure, Merrick, Violet, and David have wonderful adventures in The Garden. They play around the whole entire garden, rather than using their vivid imaginations.

## Plot

Azure, Merrick, Violet, and David leave their houses to go and play in The Garden. They go to the picnic table, in front of Violet's House. They chat for several minutes, then they go to the sandbox, in front of David's House. They build some sandcastles, then they go to the trampoline, which is in front of Merrick's House. They each take turns bouncing on the trampoline. Then, Merrick, all of a sudden, feels hungry, so the characters prepare to say goodbye to the viewer. David brings the characters to have a meal at his house. The meal is strawberries and yogurt. They then enter David's House and then the test video ends.

## Trivia

* This is the only test video for the series.
* The speaking and singing voices for the characters in this test video are different.
	+ The speaking and singing voices in this test video are actually exclusive to this test video.
Azure

Character Information
Gallery

Azure

Physical Statistics

Gender
Male

Color
Blue

Species
Bear

Series Statistics

First appearance
the test video

Last appearance
S4 E17

He is one of the five main characters in the series. He is the only character who appears in every episode.

Design
Azure is a cyan bear. He has navy blue eyebrows. His snout is baby blue. He only wears a sweater which is blue and has navy blue horizontal stripes on it.

Residence
Main article: Azure's House
Azure's House is a cyan house with a navy blue roof and an electric blue front door. In front of the house is a slide and a tree with a tire swing.
It is visited more than any other characters' residence.

Episodic Appearances
Azure appears in every episode of the series. There are no exceptions. He first appears in the test video. His last appearance is in S4 E17.
Jewel Aner

## About

Jewel Aner is one of the romanceable characters in the game Perfumare.

Jewel Aner, born on the 23rd of December. By the time she settled with her younger sister and paternal grandmother in the city of Elazar, she had moved over 26 times. Her parents worked for a science institute on a project that required frequent relocations. They never stayed long in one place. not until the youngest family member was born. Having to grow up fast. Jewel is known to take everything in her stride. She forms new relationships quickly but struggles to maintain them over long periods of time. Though her earlier experiences made her regard the world with a more pessimistic outlook, the dry humor she uses as a shield keeps her from getting too fatalistic.

## References

1. ↑ https://pdrrook.tumblr.com/post/621439178765434880/do-the-ros-know-how-to-play-an-instrument-and
The Garden Pals Wiki

**Welcome to the The Garden Pals Wiki!**
The Garden Pals revolves around the adventure and imagination of a blue bear named Azure, an orange elephant named David, a green deer named Merrick, a purple cat named Violet, and a red dog named Scarlet.

We're a collaborative community website about The Garden Pals that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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Violet

Character Information
Gallery

Violet

Physical Statistics

Gender
Female

Color
Purple

Species
Cat

Series Statistics

First appearance
the test video

Last appearance
S4 E17

Violet is one of the five main characters in The Garden Pals.

Design
Violet is a purple cat. Her snout is alder. She has whiskers, unlike Scarlet. She is the only female character to not have eyebrows. She is also the only female character with eyelashes. She wears a dark purple dress and dark purple Mary Jane shoes.

Residence
Main article: Violet's House

Violet's House is an alder house with a wisteria roof and a wisteria front door. In front of the house is a picnic table, two lawn chairs, and a barbecue grill.

Episodic Appearances
Violet appears in many episodes of The Garden Pals. She first appears in the test video. Her last appearance is in S4 E17.
Polka Country

Episode Information
Gallery

Polka Country

Episode statistics

Meal
Éclairs at Azure's House

Production code
102

Premiere date
???

Episode theme
Music

Music genre
Polka

Chronology

Previous episode
Soccer Championship

Next episode
The Way of The Pirate

The second episode of Season 1, and the second episode of the entire series.

Characters* Azure
* David
* Merrick
* Scarlet (debut)

Roles* Azure: Drummer Azure
* David: Tuba Player David
* Merrick: Accordionist Merrick
* Scarlet: Clarinet Player Scarlet

Summary
*"They have a blast as they play four different polka instruments. There's a drummer, a tuba player, an accordionist, and a clarinet player."*

Plot
To be added.

Trivia* This episode marks the debut of Scarlet.
* This is the first episode where only Violet is absent.
	+ In fact, Violet doesn't appear in both this episode and the previous episode. She will appear in the next episode.
* This is the first music-themed episode.
Mysteries of the Jungle

Episode Information
Gallery

Episode statistics

Production code
104

Premiere date
???

Episode theme
Exploration

Music genre
Reggae

Chronology

Previous episode
The Way of the Pirate

Next episode
???

The fourth season of Season 1, and the fourth episode of the entire series.

Characters
Roles
Summary
Plot
Trivia* This is the first exploration-themed episode.
Fancy Bear

*Not to be confused with Azure's role in this episode, Fancy Bear.*

## S1 E9: Fancy Bear

The ninth episode of Season 1, and the ninth episode of the entire series.

## Characters

* Azure
* David
* Merrick
* Scarlet

## Roles

* Azure: Fancy Bear
* David: Pizzeria Cashier David
* Merrick: Pizza Delivery Boy Merrick
* Scarlet: Pizza Chef Scarlet

## Trivia

* This is the first episode that Scarlet appears in since Mysteries of the Jungle, exactly five episodes earlier.
David

Character Information
Gallery

David

Physical Statistics

Gender
Male

Color
Orange

Species
Elephant

Series Statistics

First appearance
the test video

Last appearance
S4 E17

David is an orange elephant and one of the five main characters in The Garden Pals.

Design
David is an orange elephant. The insides of his ears and his trunk's nostrils are yellow. He has a tail, which is orange and has yellow fluff on the end. He wears crimson shorts and a magenta t-shirt with a yellow five-pointed star on it.

Residence
Main article: David's House
David's House is an orange house with a red roof and a red front door. In front of the house is a flower bed, a sandbox, and a swimming pool.

Episodic Appearances
David appears in every episode of The Garden Pals, with the exception of only one episode. He first appears in the test video. His last appearance is in S4 E17.
Big Barn Farm Wiki

**Big Barn Farm** is a British live-action and animated children's comedy television series following the lives of four young animals on a farm which uses a combination of live-action and animation. It was produced by The Foundation and commissioned by Michael Carrington for the BBC children's channel CBeebies. It was narrated by Ben Fairman in the first series and Dave Lamb in the second series.

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Penanyotl

Andolfo el sabio de la escuela de Mayorca, señalo que Penanyotl, la antigua capital del Imperio de Savan Sombré, se encontraba al sur de la montaña enterrada. Puede que en Penanyotl se encuentre el cronotelar (vease la sección de dioses para más claridad) o el Nexo de las Lineas Ley de Necromancia de Bitrios. Información nueva otorgada por el miconido anciano, un hongo gigante convertido en El Soberano de su pueblo al recibir el Baculo Fungal, ha revelado que al sur la Montaña Enterrada (Tepeti Milieu) estaba Penanyotl. El lugar donde nacen todos los ríos, donde nacieron todas las cordilleras que fragmentaron al mundo cuando tiempo atras, la intervención de las críaturas buenas, malas y neutras, rasgaron el continente. Tepeti Milieu sería el primer hijo de Moradin, quien antes de los enanos, erigió a las montañas. El cronotelar se encuentra donde yace el hijo de Moradin.

ERGO EL CRONO TELAR ESTÁ DONDE SE ENCUENTRA LA MONTAÑA ENTERRADA.

PISTA ANDOLFO:

Donde el mar se secó y los vientos se enfríaron,

el suplicio de Istus la ahoga, sus tíos testigos:

Allí donde nacen todos los hijos de Eulum

y yace el de Moradin;

donde los vástagos de Darag no hechan raíces

y los rayos de Pélor sólo entran difuminados:

el suplicio de Istus la ahoga

.... Penanyotl, ha revelado el Rey Thivoril, se encontraba a larga distancia respecto a Bhindan, pasando los bosques élficos y la gran yunga, en medio de una jungla (yunga que hoy sabemos que ya no es, vease apartado sobre el Nexo de las Lineas Ley de Necromancia). Y tambien reveló que Penanyotl es una ciudad construida sobre un lago. Y que estaba a larga distancia de Tepeti Milieu la montaña del centro del mundo.
Alacean Destinies Wiki

**Welcome to the Alacean Destinies Wiki!**
We're a collaborative community website about Alacean Destinies that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Article of the Day

The article of the day is: Panber

Numebr of Articles of the Day so far: 2

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Traits

Every Cortex Prime game incorporates traits. A trait when you get right down to it, is a descriptive label with a die rating attached. Nearly everything on your character file is a trait. For the most part, the rating is a die type (D4 to D12), but it could be a multiple of dice (like 2D8) or two die types together (like D4 + D12).

A game typically breaks traits down into *trait sets*, such as attributes, roles, values, and so on. If you’re building your own Cortex Prime game, you pick trait sets that most suit your setting or world. Maybe you want to use affiliations and not attributes, or relationships and not skills. Maybe everyone has super powers or maybe only aliens do. Sets are like buckets the various traits are dropped into, dividing a character file into areas that are easily defined and assigned when making new characters.

Trait sets are also the individual components of a dice pool. Most of the time when a player rolls to determine an outcome, they grab a die from each of the appropriate sets on their character file. The act of choosing a die from a set helps pull you back into the story and give some narrative structure to what may otherwise seem like just an elaborate dice game.