recursal/Fanatic-Fandom huggingface dataset:
Se'Dee Damian Sypher

## Basic Information

Dee is shown to be very computer smart, first shown to hack into Silver's Security System in Episode 4: "Blast From the Past". Not much of his skills are shown until the Finale, when he again hacks the school's Security System to locate who took Silver. Dee also has a secret area in the house that has some high-tech computer equipment, however there is no information on where it is.

### Get to Know Video

In Dee's "Get to Know" Video, Fae describes him as: A very introverted character that always has something on his mind. The actor continues, "He enjoys working on computers and can be very Childish at times, even having many Hidden stuffed animals in his dressers." These facts seem to coincide with throughout season 1, however Dee eventually becomes an older brother figure to most of the group, despite being the youngest of the characters, and is usually "babysitting" Angela. Fae also states: "[Dee] can be very serious and stubborn, being an almost immoveable wall..." Despite this, no information has pointed towards him being stubborn however he does tend to be over-serious and tends to get annoyed when other characters make unwarranted jokes. Fae also believes that Dee doesn't like the spotlight and much rather prefers to be a background character. This can also be seen through-out the series as Dee doesn't like to give out information about himself, first shown when he was confronted by the Roomies in Episode 2: "Job?!".

### Dee's Childhood:

Very little is known about Dee's life before MBR however he has shared that His father passed a few years prior to the series. He also might come from a more poor household compared to the rest of the cast as he says he doesn't want to burden his mother by asking for money for college.

### Dee's Present Life

Dee seems to be slightly weirded out by joining the Roomies House, however this feeling is changed very quickly just like Brielle. Dee works at an unnamed Café that Vince and Matt are regulars at. Dee is currently looking for Information on Brielle's where-abouts with the rest of the Roomies as of the end of the Finale.

## Trivia

* Dee is the only character who can't swim, almost drowning in Episode 1 by Vincent
* Dee has a diary that's filled with a whole bunch of stuff from several different episodes, Its first seen in Episode 8: "Mermaid Secrets" however he was first seen writing inside it in Episode 9: "Trading Roommates" where we learn he bought it before leaving home.
	+ Vince apparently stole his Diary and wrote "HOT PANTS HOT PANTS HOT PANTS" in it before he bought them.
* Dee is seen flirting with the pink-haired cashier in the Beach Outlet, suggesting that Dee might be Queer.
	+ Dee's Diary calls the cashier a "hot guy" and says he got his number.
测试界面

欢迎来到Fandom Xiyu维基的公共沙盒页，你可以在这里测试Wikitext代码的写法。折腾可随意，只要别违法。

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你可以在Template:沙盒.css中写入CSS，并在本页测试CSS的作用。但请不要移除CSS页面底端的`/*<noinclude>[[分类:用于文章的CSS]]</noinclude>*/`。**脚本错误：没有“CSS”这个模块。**

**请勿移除此模板。**若误操作移除了此模板，请在半小时之内将`{{公共沙盒页顶}}`添加到页顶或将你的编辑撤销（点击页面顶部右上角三个点打开下拉菜单，点击“历史”），否则将以破坏页面论处。
人物档案模板

性别：

年龄：

工作：

居住楼层：

简介：

个人履历：

职务页面：（在哪些地方任职就使用哪些模板）

翻译部门（模板）>***欢迎来到M.E.G.CN*****我们是M.E.G.CN的翻译部门** File:Translator.png  * 我的职责
* 我翻译的页面

我是M.E.G中文分部的翻译员之一

M.E.G总部的的语言，中文母语者并不能很好理解，在此环境下，我们出现了，我们负责将M.E.G总部所编写的外文资料转化为中文资料以便于初入后室的中文母语者来参考。

这是我翻译的页面

***楼层***

***实体***
地图绘制部门（模板）***欢迎来到M.E.G.CN*****我们是M.E.G.CN的地图绘制部门** File:Compass.png  * 我的职责
* 我制定的攻略

我是M.E.G中文分部的攻略制作者之一

我们负责为新的楼层制定进入或离开的渠道，以及如何应对楼层内的实体，以最快的速度脱身。

这是我制定的攻略

***楼层***

***实体***
后勤运输与能源保障部门（模板）***欢迎来到M.E.G.CN*****我们是M.E.G.CN的后勤运输与能源保障部门** File:Carton.png  * 我的职责
* 我参加的基地建设

我是M.E.G中文分部的后勤保障员之一

我们负责建立基地，保证物资的正常运输，运行优秀的后勤系统。

我参加的基地建设

***基地***
科研部门（模板）***欢迎来到M.E.G.CN*****我们是M.E.G.CN的科研部门** File:Beaker.png  * 我的职责
* 科研成果

我是M.E.G中文分部的科研人员之一

我们负责研究楼层特性，材料以及生物研究，并和地图绘制部门一起研究方案。

我的科研成果

***材料***

***液体***

***生物***
生存等级评定部门（模板）***欢迎来到M.E.G.CN*****我们是M.E.G.CN的生存等级评定部门** File:Scale.png  * 我的职责
* 分级

我是M.E.G中文分部的生存等级评定员之一

我们负责对楼层进行有效的分级，让成员一眼就能分辨出来想要去的楼层的生存难度。

我判断的分级

***楼层***
信息处理部门（模板）***欢迎来到M.E.G.CN*****我们是M.E.G.CN的信息处理部门** File:Lens.png  * 我的职责
* 处理的信息

我是M.E.G中文分部的信息处理研究员之一

我们负责对楼层中的图片，视频，音频等资源进行提取和重置，并放置在攻略页里面。

我处理的信息

***图片***

***视频***

***音频***
部队（模板）***欢迎来到M.E.G.CN*****我们是M.E.G.CN的某某某部队** File:M.E.G.CN.png  * 我的职责
* 曾经历过的战役

我是M.E.G中文分部的军队成员之一

我们负责探索楼层，处决实体，抢险救援等诸多工作，力求建设后室一流部队。我们会为了我们所爱的一草一木，奋战到最后一刻。
***战役***

特殊职位（模板）***欢迎来到M.E.G.CN*****我是███████████** File:M.E.G.CN.png  * 我的职责
* ██████████████████

我是██████

███████████████
***█████████***

急救护理部门（模板）***欢迎来到M.E.G.CN*****我们是M.E.G.CN的急救护理部门** File:Acesodyne.png  * 我的职责
* 所在医院

我是M.E.G中文分部的医师。

进行伤亡事件应急管理，友好实体救助和基本治疗，
通讯部门（模板）***欢迎来到M.E.G.CN*****我们是M.E.G.CN的通讯部门** File:Radio.png  * 我的职责
* 工作负责楼层

我是M.E.G中文分部的通讯管理员/维修员

我们主要负责：推动后室信息化发展，负责M.E.G.CN日常通讯管理
已故成员（模板）***欢迎来到M.E.G.CN*****此成员已故** File:M.E.G.CN.png  * 死亡信息
* 生前贡献

死亡原因：
死亡地点：

让我们向为了后室人类的未来而死的M.E.G.CN成员，致敬！
Xiyu Wiki

细鱼

如果你不小心，在错误的地方从现实中脱离，你就会来到这里，那里除了潮湿的旧地毯的臭味，令人发疯的五颜六色，永不停歇的日光灯最大功率的嗡鸣噪音，以及被随机分割成空房间的约一一四五一四公顷不到的区域以外什么都没有。如果你听到有东西在附近徘徊，那你只能静待死亡了。

此Wiki上的所有页面均由细鱼撰写及维护。
目前站内有 1 名活跃的金子，他们维护着 8 份文档（共 274 份资料） 和 30 份多媒体文件。

细鱼简介

欢迎来到细鱼Wiki，旅行者！

……接上信号了？不错，能看到这个网站就代表着你在这里存活下来的概率又高了一些，而且你是一个在这种奇怪地方都有心思再看一眼手机的人，相信你的意志力和镇静足以让你能遵循我们的指示顺利与其他流浪者安全汇合。现代人手机不离身倒的确有点道理。

首先，不要惊慌，你目前所处的地方没有多少威胁，你自己内心的恐惧和孤寂感才是会给你带来危险的东西，但请尽快离开这里吧——这里没有水，没有食物，尽管有其他流浪者但你几乎不可能见到，只有泛黄的墙纸，潮湿的地毯和嗡嗡作响的日光灯。好消息是饥渴感等生理需求在这里被延缓了，你在看到这个网站后应该有足够的时间来尝试离开这里，或者多看点其他界面来多了解一下这个地方以作好充足准备。

这里是什么地方？

欢迎来到这里，一个脱离于我们正常的现实世界的地方。你所目前所处的地方，被称之为Level 0。这是一般情况下像你这样不小心脱离了现实，或者说，“卡出了现实世界”的人来到这里的第一站。这就是一个由不同空间，我们一般称之为“楼层”，所组成的迷宫，每个楼层都有它自己奇怪的特性，并以一种诡异而复杂的方式连接在一起。有些楼层是相对安全的，比如你现在所在的Level 0，和接下来你会来到的Level 1，另一些楼层则是危险的，程度各不相同，但几乎每个楼层都会有威胁存在，这里可不如你以前所在的现实世界安全，连物理定律都可能被篡改，还有各种奇形怪状的，我们称之为“实体”的生物存在。在这里需要时时保持警惕，否则一不小心就会没命。

这里是什么网站？

该网站是我们组织的数据库，目前组织也在招聘探险者来探索这里并撰写报告，待遇从优。您在该数据库上传的每一份可靠内容都将为这里的中文使用者的存活添一份保障。联系管理层的方式请见首页QQ群链接。

最近新增页面不好使呢
dpl没申请 懒得申请了 挂在这当个空位吧（

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除非你的文在语气或结构上突然有明显的转折，以至于需要一个独立的页面来进行进一步的阐述，否则不要再创建另一个页面来扩展你的文章内容。故事是这个规则的一个例外。
4. 不要剽窃。引用原作的内容首先要征得同意。
抄袭其他页面（或其他社区）的内容将导致你的文章被删除，严重者将被封禁。请想出原创的想法。另外，我们鼓励在不破坏对方文章内容逻辑与结构布局的情况下进行出入口联动或开设据点。
**▲ 请确保你已完整阅读并遵循站规（见右侧指南模块）等，这样你才能对你的文章不会被删除或加红黄票有万全的把握。楼层的创作请确保数字编号≤3999。**

**△ 你可以通过下面的输入框创建沙盒页。在沙盒页中完成你的作品并在讨论区中邀请他人评价以改良后即可正式发布于本站~**

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联系我们

指导索引
* **站规**
**本维基站点总规范。**
* 申诉政策
账号封禁申诉及被删作品申诉。
* 优秀作品审核制度
邮箱投稿优秀作品要求相关及优秀作品待遇。
* 中分管理层
该网站建设者的名单及职务。
* 红黄票政策
优秀作品评选与红黄票机制的施行方式的规章，请务必细致阅读。
* 楼层写作模板
创作楼层所需要的基本内容。
* 实体写作模板
楼层以外类型的作品实际上并没有严格的格式要求，但仍可作为参考。
* 人物档案模板
如果你需要一个自设或角色可以使用该档案卡制作人物介绍。请在个人资料页或相关故事中使用，不要作为单独页面上传。
* 编辑入门
想编辑 Xiyu Wiki 却不知如何编辑？Fandom的中文社区中心有你想要的东西。
* 代码教程
较为详细的代码教程，包含一些常用模板使用方法与入门/进阶内容。感谢Zhentouyu的制作。
* 自制生存难度图标
如果你觉得已有生存难度不够用的话可以参照该指南自己制作。需要注意的是数字相关的自制生存难度是不被允许的。
* CSS使用指导
帮助你进一步定制你作品的样式。
* 讨论版
可以在这里自由交流写作想法。
* 公共沙盒
想测试代码的效果？来沙盒试试。
* 红票区
被出示红票的作品集中处。
* 黄票区
被出示黄票的作品集中处。
* 最近更改
这里可以查看最近更改的页面。
* 最近新增页面
这里可以查看新上传的页面。

维护首页
本栏目仅管理员和内容版主可见。
* 模板:主页/引子 (编辑)
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* 模板:主页/简介 (编辑)
* 模板:主页/最近新增页面 (编辑)
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* 模板:主页/原创优秀作品 (编辑)
* 模板:主页/指引 (编辑)
* 模板:主页/发电 (编辑)
* 模板:主页/新闻 (编辑)
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* 模板:主页/鸣谢 (编辑)
* 模板:主页/维护 (编辑)

细鱼欢迎你
A page about your topic

I am Keyon and I am a person who is looking into becoming a game developer in the future, or at least an indie game developer. I have always dreamt of bringing my ideas from concept to reality and now I would like to jump at the opportunity to do so by getting into and learning game development.

I have gotten a small jump start on game development by creating a small arcade like game I call "Crow Crew". It is meant to be a simple arcade like game where the player controls a scarecrow who is tasked with collecting crops that were stolen by crows and scattered around the stages. The goal being to collect every single crop while avoiding the enemy crows.
楼层写作模板

## **前言**

请先阅读后室写作总规范。

该界面是用英文Fandom的Level Format为了更符合中文Fandom情况改写的。除了原创写作以外，翻译搬运的二创也可以参考这个模板。

这只是一个模板，主要目的是为了基本规范写作格式和提供写作思路。在正式写作时可稍作更改。

## **楼层写作规范**

这些规范的主要目的是为了保证写作质量，违反这些规定并不会像违反后室写作总规范受到处分，但会被管理员在评论区提出意见。我们也鼓励读者根据该规范指出错误。情节严重且死不悔改者会被删除界面。

1. 请保证语法通顺且避免错别字出现。
2. 楼层的界面名称【即网址后缀】应为Level X或X 层，不需加上名称。界面名称有名称的楼层会被删除。【因为有名称的话会有可能出现撞楼层编号的情况】
3. 旧有层需要加上存在的时间段【消失时间最起码精确到十年，起始时间可以不明】且尽量符合那个时代的基本情况。
4. 玩梗适度，允许致敬其他作品，尺度参考Level 5。
5. 请在开始创作之前对后室有一个基本的了解，不建议创作明显违反后室原则的内容，除非是玩笑界面。
6. 不建议写过于离谱的，比如“成功探索了后室所有楼层的人类”，“派行者对一个人类唯命是从”之类的东西，如果你真的非常想写，建议把它加入玩笑界面。
7. 请以认真谨慎的态度创作，对他人界面进行二创也是如此。
8. 中文原创0-8层暂时空缺，等到中文原创数量充足时将会投票选出担得起中文后室九大层称号的楼层。因此请不要创建0-8层界面。
9. The Backrooms wiki是给进入后室的流浪者所阅读的“生存指南”，请勿加入过多误导性描述。
10. 有关派行者的内容请尽量不要出现（派行者是你爹吗.jpg）
11. 所有的具体概率请改为模糊描述（如小概率，较小概率，大概率）
12. 出入口与内容的联动请保证足够合理并且不违反另一方作品的设定，想要与中分原创的内容联动时建议先获得原作者的同意。

## **标题**

楼层标题代码: {{DISPLAYTITLE: Level #}}

正式写作时请把“#”号替换为楼层编号。

* (请在源代码编辑器粘贴代码，不要在可视化编辑器)

**中文原创楼层不需要写“Level #是后室的第#+1层。”**

## **生存难度：Class 0，1，2，3，4，5（或其他）**

**安全/不安全**

**已勘探完全/未勘探完全**

**无实体/实体极少/实体较少/实体数量中等/实体较多/实体侵占**

详情请见 生存难度指引

生存难度图标模板已全部完工，若需要使用可以在可视化编辑中点击右上角的拼图图案，输入“Class”便会自动弹出生存难度图标模板的名称联想。或在源代码编辑处输入“{{Class X}}”【X为0～5，Deadzone，Undetermined或Variable】

如果创建楼层时想要更改生存难度的描述，可以在Class X后面加上|safety=X|security=Y|entity=Z X，Y，Z分别为你想要的描述

## **描述**

在此处填写该楼层的外观，特殊属性，实体基本情况，细节等基本概述。记录，补录等特殊信息可以另开标题，字数计入描述。

此处是关于楼层内部构造，外型，特性以及需要注意的事项的所有描写。写作风格偏向记叙，请写出在此楼层中所有的，一个小队或一个人探索记录/未探索但值得注意的地点。 可以出现简短的实体描述和资源来源，但不要展开描写（例：本楼层会出现实体XXX）。可以出现简短的概括性描述。

请注意：实体，资源，据点和前哨站请不要展开描写，描述中这些内容的字数不应超过它们单独一栏的字数。

## **实体**

在此处填写该楼层的实体种类等实体相关信息【如最常见的实体，实体数量，总体危险性等】。

## **资源【中文站特有】**

在此处填写可在此楼层中获得的资源类型，资源丰富程度，资源利用价值等资源相关信息。如果此楼层中无法获得任何有用的资源，请写出具体原因。宜居程度也可以写在这里。

## **据点和前哨站**

在此处填写据点和前哨站的信息。若由于该楼层的特性或危险而没有据点和前哨站， 请写： “据点和前哨站由于该层的情况而无法建立”。如果想要为已存在的组织建立据点和前哨站，请与组织作者联系，取得同意后再创建链接。但MEG和BNTG（后室殖民者）不需要，直接写就行。

### 据点1（范例）

* 所属势力
* 更多信息【比如人员数量，领导者，设备情况，武装等级，是否友好，是否开放交易等】
* 如今情况【就算是已经被摧毁的据点也是可以写的】

## **入口和出口**

### 出口

* 在此处填写出口。

如果你想与其他中分原创楼层联动，最好征得原作者同意。

## **实用模板**

在编辑界面时，使用现成的模板可以省下不少时间精力，如需使用，在可视化编辑界面上方的“插入”点击“模板”，输入你所需的模板名称，或者在源代码编辑界面输入{{模板名称}}。**模板应该放在界面顶端。**如需模板的详细教程请点击这里:

Template:Contribute

模板名称：Contribute

此模板仅意味着作者认为该界面还可以进一步完善，但界面本身的完成度必须符合后室总写作规范第11条，且描述，生存难度，实体，资源，据点和前哨站，出入口信息都齐全。

Template:Keep it
模板名称：Keep it

此模板用于原作者不希望有人对其界面进行改动或者翻译界面原作非常经典不需要改动的情况。尽管可以通知管理员申请给页面上锁但为了减轻管理员工作量我们建议使用此模板就好，尤其是故事界面。

Template:Rewritten
模板名称：Rewritten

此模板用于翻译界面被上传大量原创内容的情况，使用时请注意不要与Need rewriting模板冲突，以免引起不必要的误会。
TigerDude

## Miracle

### Basic Info

Miracle is an boastful person who is skilled with daggers. In his spare time he enjoys training, pulling tricks and playing video games. He hates when things are predictable and prefers instant excitment. He often wears loose fitting clothing with checkered designs.

### Stats

At level 1, HP an MP must equal 53. All other stats must equal 27. When determining a level up, roll a D20 for HP and MP. Roll a D8 for Attack and Defense. Roll a D6 for Speed and Luck. Luck determines critical hit rate and dodging. At the beginning of the remastered season everyone was preset to level 10 and had fixed stats. At the current moment there is no accurate multiplier for special moves. Instead RNG range is increased.

Level 1
 MP
 Attack
 Defense
 Speed
 Luck

Currently Level 11
 MP
 Attack
 Defense
 Speed
 Luck
The Adventures of RedAce Wiki

**Welcome to the The Adventures of RedAce Wiki!**
All the information you need to know about TAORA! The Adventures of RedAce!

For those who dont know, The Adventures of RedAce is a Youtube series starring you guessed it, RedAce. Here you can see info on the characters, every location in detail, the script for episodes and more! Along with unused character designs and scripts!
BlueAce

### Basic Info

BlueAce is an relaxed person who is decent in bow&arrow and skilled in ice based magic. In her spare time she likes collecting, painting and watching horror movies. She dislikes schedules and would rather do things in her own time of choice. She often wears cyan clothing and occasionally wears suits and top hats.

### Stats

At level 1, HP an MP must equal 53. All other stats must equal 27. When determining a level up, roll a D20 for HP and MP. Roll a D8 for Attack and Defense. Roll a D6 for Speed and Luck. Luck determines critical hit rate and dodging. At the beginning of the remastered season everyone was preset to level 10 and had fixed stats. At the current moment there is no accurate multiplier for special moves. Instead RNG range is increased.

Level 1
 MP
 Attack
 Defense
 Speed
 Luck

Currently Level 11
 MP
 Attack
 Defense
 Speed
 Luck

###### Current Skills:

Icicle: Costs 4 MP, Deals ice damage with a x1.4 multiplier. 10% chance of Frozen

Blizzard: Costs 10 MP, Deals ice damage to all enemies with a x1.1 multiplier 4% chance of Frozen

###### Current Abilities:

Get Serious: 20% Actication chance. Focus on the next task and deal more damage
Future Project Ideas

I have lots of other concepts for arcade styled games that I would like to create, though whether I use the same game engine I used to build "Crow Crew" I still have not decided on yet.

Such concepts consist of:

* A top down tank battle game.
* An on-rails shooting game themed around phobias.
* A frantic platformer where the player must outrun a flood.
* A top down shooter featuring teddy bears as the antagonist.
* A game about a time travelling robot,
* A "Robotron" styled game set in digital space.

These are just some of the ideas I have as I have more concepts not listed here. I also have not decided on whether or not I want some of the games to retain the pixel art style or use models instead. But those are just some of the game I have brainstormed and hope to bring from concept to reality.
General Information

I am Keyon and I am a person who is looking into becoming a game developer in the future, or at least an indie game developer. I have always dreamt of bringing my ideas from concept to reality and now I would like to jump at the opportunity to do so by getting into and learning game development.

I have gotten a small jump start on game development by creating a small arcade like game I call "Crow Crew". It is meant to be a simple arcade like game where the player controls a scarecrow who is tasked with collecting crops that were stolen by crows and scattered around the stages. The goal being to collect every single crop while avoiding the enemy crows.
About the Project

Here is a more in-depth description of the game. Crow Crew is a game that is meant to replicate old coin-operated games from back in the 1980s. It is a light platforming game where the player must guide a scarecrow around the stage and collect various crops scattered about. Once all crops have been collected, the player moves on to the next round where the cycle repeats until game is won. Each round features various "floors" that you access via ladders placed around. Some you can simply climb, some others the player must jump at in order to climb it.

The obstacles/enemies come in the form of the eponymous Crow Crew who stole the crops and are out to hinder your progress. There are two kinds you encounter. One is the "Wander Crow" who simply meanders around the stage, and the "Pyro Crow" who dashes back and forth on platforms. Both types of crows must be avoided at all cost as contact with one is fatal and you will lose one life.

When I first conceptualized this game, I had drawn inspiration from games such as "Mappy", and "Donkey Kong", and used those as a foundation for creating Crow Crew

The game was built using a game engine called GDevelop. It is an engine that does not require much coding skills to create games with it.
The KW Archives Wiki

**Welcome to the The KW Archives Wiki!**
This is a wiki about me and my work.

We're a collaborative community website about The KW Archives that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderGeneral InformationPlaceholderAbout the ProjectPlaceholderAbout MePlaceholderFuture Project IdeasPlaceholderContact Page

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The taxes man kills suzy

**The suzes man kills tax** is Suzy dies (series)

## Transcript

Peppa: oh no it's taxing day

Suzy: hello bich

Peppa: not you again

Suzy: at least i'm a special needs

Peppa: no you're not

(the taxes man arrives)

Taxes man: give me your money

Peppa: beat up this person first and then I'll give you money

Taxes man: ok

Suzy: wait no please

(Taxes man picks up Suzy)

Suzy: NO PLEASE NO NO NO

(Taxes man rips off Suzy's head)

(Taxes man throws it on the ground)

Taxes man: now give me money

Peppa: ok

(Peppa gives taxes man $600000000.00)

Taxes man: that's a lot of-

Suzy: hey guys I'm ba-

(Taxes man kicks Suzy in the crotch and she explodes)

(the end)
RedAce

### Basic Info

RedAce is an energetic person who is skilled in swordfighting and decent in fire based magic. In his spare time he watches/plays sports and spends time with friends. He dislikes being the center of attention. He often wears formal monochrome clothing but sometimes goes casual in a red shirt and black shorts.

### Stats

At level 1, HP an MP must equal 53. All other stats must equal 27. When determining a level up, roll a D20 for HP and MP. Roll a D8 for Attack and Defense. Roll a D6 for Speed and Luck. Luck determines critical hit rate and dodging. At the beginning of the remastered season everyone was preset to level 10 and had fixed stats. At the current moment there is no accurate multiplier for special moves. Instead RNG range is increased.

Level 1
 MP
 Attack
 Defense
 Speed
 Luck

Currently Level 11
 MP
 Attack
 Defense
 Speed
 Luck

###### Current Skills:

Jump slash: Costs 5 MP, Deals physical damage with a x1.5 multiplier

Flaming Spin: Costs 10 MP, Deals physical and fire damage to all enemies with a x1.2 multiplier

###### Current Abilities:

Guts: 100% Activation chance. Once per match if taken fatal damage, revive yourself with 1 HP

Guard: 20% Actication chance. When a skill is used, take a hit for your allies
Gran Premio de Japón

El **Gran Premio de Japón** se disputa en la **GT World Series** desde su temporada debut en el año 2000 hasta la actualidad. Solamente no se disputó en los años 2019 (Se disputó en Fuji el Gran Premio de Asia) y 2020 (Carrrera cancelada a causa del Covid-19). La carrera se lleva a cabo en el circuito de Suzuka. El piloto más destacado es el italiano **Andrea Bertolini** con 2 victorias y un segundo lugar, mientras que la **Scudería Ferrari** es el mayor vencedor con 5 victorias en su haber.
Standard Operating Procedures

I feel that SOPs must be broken down into scenarios/cases; such as contract jobs, Discord rescues, and in-game beacons/extemporaneous rescues.

SOPs will ideally refer to a policy page, a mechanics page, a tactics page, and a gear page.

Tactics will include:

```
Assessment of area for hazards; players, AI, and environmental.  First on scene - clearing an area; providing Combat Air Patrol; basic fighting in built up areas training - corner clearing; gaining lodgement; lanes of fire - fire teams of two moving at a 90 to prevent backstopping your rounds with a teammate; tractor beam use for casevac; KO of teammate and tractor to gain access to areas; how to disable rather than kill a teammate to cause incap/bleedout; establishing comms with client; disarming client; using ballistics to breach vehicles.

```

Policy/ethos will drive general strategy, which will determine tactics in theatre.
The Basics

Basics will list the mechanics of current patch. Link to current Medical page on this wiki.

Player health
- each player has 70 hit points broken down as follows: Head 10; Torso 20; each limb 10.

Blood Drug Level
- Drops over time; Resurgera to accelerate decrease. Exceed 100, get survival timer.

FPS damage
- eg dmg from small arms at ranges

Armistice - HARD; cannot fire FPS or Ship - outposts, in cities vs SOFT; Ship weapons allowed, FPS denied - space stations. Armistice violations > crime system.

Incap timer

Survival timer
- timer based on factors such as temperature, BDL, and O2 level.

Survival mechanics - Dehydration and hunger
environmental hazards - temperature, wind, heights

Types of injuries

Knockout
Pan'orama Wiki

Welcome to Pan' orama Wiki!
This is a fan-made wiki for the extremely relaxing game Pan'orama, developed by Chicken Launcher and published by Awaken Realms.

We're a collaborative community website about Pan'orama that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

Summary

**Pan'orama** is a City Building Puzzle game where you build a city out of hexagonal tiles by drawing a single tile out of a deck and placing it next to like tiles to get points. As you accumulate points, you earn Structures that can be placed in your city, and meeting building their required "Setup" configuration will award you extra points and more tiles. The game is won by building every structure.

**Pan'orama** released May 9, 2023.

[Read more...]

Structures

MonumentsMountain Based StructuresVillage Based StructuresFields Based StructuresForest Based StructuresWater Based Structures

External links

* Pan'orama on Steam
* Chicken Launcher on indieDB

Trailer

Wiki community

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
In-app purchases

In *Green The Planet 2*, players have the option to enhance their gameplay experience through in-app purchases (IAPs). These IAPs offer convenient upgrades and features that can be accessed through the "Up" tab on the spaceship computer. There are two main IAP upgrades available, and there is also a cost-effective pack that combines both upgrades.

## Video Ad Skip Function

One of the IAP upgrades in Green The Planet 2 is the Video Ad Skip Function. This upgrade provides players with the ability to remove video ads from the game. Instead of watching a video ad, players will see a simple message indicating that time has passed. This feature eliminates the interruption caused by video ads, allowing players to enjoy uninterrupted gameplay.

## Analysis Speed Booster

The second IAP upgrade available in Green The Planet 2 is the Analysis Speed Booster. This upgrade reduces the waiting time between "Analysis" ads from 15 minutes to just 2 minutes. Analysis is a game mechanic where players collect specific drops from meteors to unlock ads. These ads grant access to valuable rewards such as Comet Streams or Meteor Showers, which can greatly enhance gameplay. With the Analysis Speed Booster, players can maximize the frequency of these ads, allowing them to unlock rewards more frequently and progress faster in the game.

By purchasing the IAP pack that combines both the Video Ad Skip Function and the Analysis Speed Booster, players can enjoy the benefits of both upgrades at a discounted price. This pack offers a more comprehensive and streamlined experience by eliminating video ads and reducing waiting times, providing players with a smoother and more enjoyable gameplay experience.

It is worth noting that while these IAP upgrades enhance the game, they are optional and not necessary for completing or progressing in Green The Planet 2. Players can choose to make these purchases based on their preferences and desire for a more streamlined and uninterrupted gameplay experience.
Halloween Event

*Green The Planet 2* has incorporated a **Halloween event** before, although it is relatively minimal compared to other games. The event introduces popcorn bags adorned with jack-o'-lantern faces and includes a few comets with a jack o'lantern appearance.

However, the Halloween event does not introduce significant changes to the gameplay mechanics and is primarily a thematic addition.
Star Citizen Medical Ressource Wiki

**Welcome to the Star Citizen Medical Ressource Wiki!**
MedReapers specializes in Search and Rescue Operations, separate from Emergency Medical Services (EMS). It is a private organization, not affiliated with any government agency or faction, but may engage in occasional contracts. Professional and courteous communication is expected from all members, as the primary focus is on serving paying clients.

The organization acknowledges Star Citizen as a game but is committed to supporting its members and creating an inclusive environment. MedReapers seeks to foster camaraderie and a strong sense of belonging, resembling a close-knit family of brothers. While members have freedom in their actions, maintaining professionalism and integrity is crucial, both internally and when interacting with private clients. Toxic or disrespectful behavior is not tolerated, and the organization encourages fearless spirit while upholding respectful communication standards. These guidelines apply to interactions on social platforms like "Spectrum," Reddit, Instagram, or Facebook, where members are urged to act as if under the watchful eye of MedReaper moderators.

## Guides

PlaceholderThe BasicsPlaceholderCurrent MetaPlaceholderStandard Operating ProceduresPlaceholderMedical EquipmentPlaceholderFAQPlaceholder3rd Party Resources

*Want to help build this community? >>* How to Contribute

\*
Green The Planet 2

**Green the Planet 2** is a mobile game that follows a gradual variation of the standard "idle" game curve. Developed for iOS and Android, the game allows players to earn points and invest them back into various elements that contribute to their progress. The core gameplay loop involves setting up a shop, utilizing a weapon to break down comets, and allocating resources gathered by both passive and active collectors to "Green the Planet." Once the Green Percent reaches 100%, a single flower sprouts on the planet, signaling the player and their alien companions to move on to a different planet for further greening. The gameplay loop is designed to be endless, allowing players to continue as long as they find enjoyment in the process. While the tutorial introduces the basic mechanics, subsequent planets largely follow the same pattern. Players purchase a weapon, upgrade it for increased firepower, shoot down comets, and have the option to summon comet swarms or meteor showers through analysis, which involves watching ads. Upgrades, viewing analyses, and managing resources play a significant role in optimizing gameplay efficiency.
Roof Sex

### Notable

Winner of the Jean-Luc Xiberras Award for 'Best First Film' at the Annecy Animation Festival (2002)

**Roof Sex** is one of the many short films by PES. It lasts for 1 minute and 10 seconds. It is notable for being the Winner of the Jean-Luc Xiberras Award for 'Best First Film' at the Annecy Animation Festival (2002).

## Description

"Roof Sex" is a noteworthy work that marked PES's early success in the animation field. The film's direction, animation, and cinematography collectively contribute to its impact. The film received the Jean-Luc Xiberras Award for 'Best First Film' at the Annecy Animation Festival. Filmed in the East Village, New York City.
Green the Planet Wiki

**Welcome to the Green the Planet Wiki!**
This is a wiki for *Green the Planet*.

We're a collaborative community website about Green the Planet that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Unit

The **Unit** is an extension of the Cannon in Green The Planet 2, offering upgrades that improve the performance and functionality of the cannon. By upgrading the Unit, players can increase the number of barrels the cannon has and eventually unlock the auto-lock-on feature.

## Unit Level

The cost of upgrading the Unit Level starts at 100 E and increases to 40m E. Each level of Unit adds an extra barrel to the turret, allowing it to fire 2-5 shots in succession instead of just one. It's important to note that the Energy spent on upgrading the Unit Level is refunded when transitioning to a new planet, so it should be considered an investment rather than a permanent expenditure.

Purchasing Unit Level 1 is recommended as one of the first upgrades on a new comet. The subsequent upgrades follow a peculiar curve, with level 3 providing minimal help for a relatively high cost and level 4 feeling expensive for just a moderate improvement. However, by reaching level 5, almost every weapon will fire a continuous stream, and charged weapons will charge much faster. Upgrading the Unit to level 5 can significantly enhance the gameplay experience, making it an enjoyable weapon upgrade to pursue after reaching around Planet 20.

## Auto Launcher

The Auto Launcher is an upgrade available for the Unit, with each level costing 1 Billion Energy and increasing up to level 5. This upgrade enables the cannon to automatically fire in the direction of new comets. Each level of the Auto Launcher adds an extra "barrel" or unit's worth of firepower to the weapon.

The effectiveness of the Auto Launcher varies depending on the weapon being used. Slower-moving projectiles benefit less from Auto Targeting, while the Laser, even without Auto Targeting, can instantly hit and destroy its target, seamlessly moving on to the next target. The Laser is particularly powerful when combined with the Auto Launcher, making it highly recommended for players who rely heavily on this playstyle.

Charge type weapons can be fired by the Auto Launcher but require a full charge before they are launched. This means that the effectiveness of charge weapons is greatly enhanced when both the Unit and Auto Launcher are upgraded multiple times, resulting in significantly reduced charge times.

## Auto Targeting

Auto Targeting is an upgrade for the Unit that becomes available for purchase at a cost of 5 Billion Energy. This upgrade takes into account the speed of the comets when shooting, enhancing accuracy. However, it is not effective for weapons that already have homing capabilities or instant-travel lasers. Unlocking and purchasing the Auto Targeting upgrade can be seen as a significant achievement in Green The Planet 2.
Collector

The **Collector** in Green The Planet 2 plays a crucial role in passively collecting Energy on the planet. Players can tap on the collector to harvest the accumulated Energy when the "bucket" is full of gold material. This upgrade is particularly important for players who prefer a more passive playstyle, as it provides a steady stream of a large amount of energy.

## Capacity

The cost of upgrading the Capacity of the Collector increases gradually, reaching up to 15m Energy. If players spend enough time away from the game for the collector to be fully full (indicated by the bar on its side being all yellow), upgrading Capacity becomes the most significant upgrade. At maximum level, the collector can hold up to approximately 13 million energy.

## Speed

The Speed upgrade for the Collector is also gradually increasing in cost, with a maximum upgrade cost of 20m Energy. Speed determines how quickly the collector accrues energy. If players frequently check their game, upgrading Speed becomes slightly more valuable than Capacity. Eventually, it is recommended to maximize both upgrades to fully optimize the energy collection process.

## Space Transit

Space Transit becomes available for purchase once the Speed and Capacity upgrades for the auto collector are fully upgraded. This upgrade requires 50 million Energy. With Space Transit, the collector remains stationed on the current planet but gains the ability to fly to future planets the player is working on. This effectively multiplies the passive Energy gain from collectors. As players visit new planets, the collectors with Space Transit enabled will periodically fly to the new planet, dropping off approximately 13 million Energy each time.

It's important to note that when Space Transit is purchased, the next planet will start with a level 0 collector without Space Transit, requiring players to repurchase the upgrade. Despite this limitation, the long-term benefits of Space Transit make it worthwhile. Previously, there was an issue where only one collector would visit from off-world, but this has been fixed. If players find the cost of 50 million Energy affordable, it is highly recommended to add Space Transit to every collector before leaving a planet. Currently, up to 30 Space Transit collectors can be added.
Endgame

Upon reaching the 20th planet in *Green The Planet 2*, players have likely experienced most of what the game has to offer. By this point, they would have encountered all 20 flower colors, produced the majority of Fusion Cores, discovered the various elements present in random planets, and collected a significant portion of the Library items.

While the game is designed to be endless, offering 120 flowers/planets to discover through repeating the loop of 20 flowers with new colors, progression beyond this point becomes a matter of personal preference and enjoyment.

Players can experiment with different weapon combinations, emphasizing high weapon and unit levels to explore their preferred playstyles.
Upgrading

To ensure smooth gameplay progression, **upgrading equipment** becomes increasingly important in *Green The Planet 2*. Players can upgrade various elements, such as the radar for summoning more comets, the collector for earning more Energy while the game is idle, and the weapon and unit levels for faster comet destruction and increased Energy generation during active play.

Upgrades should be prioritized based on their affordability relative to the current Energy income. Investing in upgrades that seem "cheap" at the moment is generally a reasonable approach. It is worth noting that money spent on the weapon is refunded once the planet is "Greened," allowing players to experiment with different weapons and freely upgrade them.

However, it is advisable not to spend all Energy upon starting a new world, as weapon parts need to be repurchased, although comet difficulty resets when transitioning to a new planet.
About Me

## Biography

I am Keyon White, and I am striving to become a videogame developer, or at least an indie game developer. I have been inspired to create my own games ever since I have played them at a young age, and since then I have been brainstorming ideas and concepts for games that I want to create. When I got into college, I dedicated my time to studying videogames from both a creative side and a technical side so that I can improve on my skills. I have managed to bring one of my ideas to life, being an arcade styles game called Crow Crew. I am looking forward to improving my developer skills through experience my college provides and by studying hard.

## My Goal:

I am Keyon White, and I am a student currently enrolled at Howard Community College majoring in the field of Gaming and Simulation. My goal is to be able to create videogames and set up my own business where I can work at my own pace without stressing over deadlines.

## My Education:

**Howard Community College** - Gaming and Simulation Design

September 2020-May 2023

## Experience:

3D animation-AutoCAD 3D

I had created a short 3D animation of a "person" walking from Point A to a Point B. I drafted a storyboard beforehand and converted it into the animation.

"Crow Crew"-GDevelop5 Game Engine

Crow Crew is a side-scrolling collect-a-thon game that drew inspiration from games from the '80s. I myself had begun working on concept and was able to turn the concept into creation in a span of 15 weeks.

## Skills

Create programs in C++ and JavaScript

Use Adobe Photoshop and Adobe Premiere to edit and create images and videos/animation

Use Blender and CAD to create 3D objects and animations
Advertisements

*Green The Planet 2* incorporates **advertisements** as part of its gameplay experience. The game is ad-supported, but players have the option to purchase a package to skip all ads using the "Up" feature in the UFO menu.

Analysis, a game mechanic involving the collection of specific drops from meteors, allows players to unlock ads after a 15-minute wait. Watching an ad through analysis grants access to either a Comet Stream, which provides a large quantity of rare comets, or a Meteor Shower, which delivers a substantial amount of free Energy.

While ads can be ignored, they enhance the gameplay experience by introducing Comet Streams, which are particularly enjoyable. The ads typically adhere to the standard Unity format, lasting for approximately 30 seconds.

It is worth noting that muting the "music" volume on the device mutes the ads as well, and swiping up to bring up the action bar or pressing the back button is a safer way to exit completed ads.
Fusion

In *Green The Planet 2*, the concept of **Fusion** is introduced at the second or third planet. Fusion Cores, obtained during gameplay, enable players to fuse the six basic weapon types into a total of 21 unique weapons.

The fusion process takes place in a dedicated menu within the UFO and typically requires around 12 hours of idling time after specifying a work order. Players have the freedom to choose which two gun types to fuse, permanently unlocking the resulting weapon.

While Energy can be spent to expedite the fusion process, it is generally recommended to conserve Energy for other purposes, as waiting 12 hours aligns well with the idle nature of the game.

It is important to note that none of the fusion weapons significantly outclass the stock Laser; thus, fusion serves primarily as a means of collecting weapons for enjoyment and variety. Given the abundance of fusion cores, players need not worry about their choices, as all weapons can eventually be unlocked.
Greening

In *Green The Planet 2*, **maintaining a high Green Percent** (or simply **greening**) is crucial for optimizing resource acquisition. This article provides strategies and tips to increase the Green Percent efficiently. It covers the deceptive nature of the percentage meter, the importance of raising the Green Percent early on, upgrading the radar for easier greening, and the option of starting a new planet when comets become challenging.
Medical Equipment

"Listicle" of links to equipment.

Pen types - use cases

1. MedPen (Hemazol)
2. AdrenaPen (Demexatrine)
3. CorticoPen (Sterogen)
4. OpioPen (Roxaphen)
5. DetoxPen (Resurgera)
6. OxyPen

Gun - basic mode

Gun - self use - hit "B" key > pull trigger

Gun - advanced use - hold "F", toggle gun from auto to manual; allows custom drugging and even overdosing

MultiTool - tractor beam

MultiTool - heal

Beds - use cases

Ships and Vehicles - CAP and transport
BMW

**BMW** participó en la **GT World Series** en 12 temporadas. Estuvo desde los comienzos de la categoría en el año 2000 hasta la temporada 2007. Después retornó en el año 2016 y se mantuvo hasta la temporada 2019. En total, tiene 1 pole position, 6 podios y 1 sola victoria, obtenida por el alemán Frank Biela en el Gran Premio de Japón del año 2002.
Temporada 2000 de la GT World Series

La **temporada 2000** de la GT World Series fue la temporada inaugural de dicha categoría. El campeón fue el piloto argentino **Hernán García** (Ford) con 303 unidades a 55 de Alessandro Zanardi (Ferrari), siendo Juichi Waikisaka (Honda) tercero. El campeonato de constructores fue ganado por **Ford** con 445 puntos.
Sebastian Vettel

Tras anunciar su retiro de la Formula 1, Sebastian Vettel recibió múltiples ofertas de marcas que participaban en la GT World Series, pero el proyecto de Audi, sumado a que era un equipo de su misma nacionalidad, terminó por convencer al piloto. Es así que el 10 de diciembre del 2022 el equipo anunció su fichaje para la temporada 2023 donde competiría junto a su compatriota René Rast.
Gran Premio de Argentina

El **Gran Premio de Argentina** se celebró oficialmente por primera vez en la **GT World Series** en el año 2008. Se llevó a cabo en el circuito de **Potrero de los Funes** hasta la temporada 2011, para luego pasar a correrse en **Termas de Río Hondo** desde la temporada 2012 hasta la 2015. Luego retornó a Potrero de los Funes desde el año 2016 hasta el 2019. En los años siguientes Argentina perdió su lugar en el calendario para oficializar su regreso a partir de la temporada 2023 en el circuito de Termas de Río Hondo una vez más.
Radar

The **Radar** upgrade in Green The Planet 2 plays a significant role in determining the number and quality of comets that players encounter.

It's important to note that the quality of comets received depends on the planet, with better comets appearing on later planets. Additionally, the "Green Percent" of the current planet also influences the quality and difficulty of comets. For optimal results, it is generally advisable to focus on farming comets with a "Green Percent" above 50 (or even 90) before investing heavily in the Radar upgrade. However, unlike the Green Percent, Radar is a permanent upgrade.

## Detection Rate

The Detection Rate upgrade for Radar gradually increases in price, but it is significantly cheaper compared to the Detection Speed upgrade. Although the description is somewhat ambiguous, upgrading the Detection Rate seems to result in a higher occurrence of rare and valuable comet types, as well as an overall increase in the number of comets. It is possible to reach the maximum upgrade for Detection Rate at a relatively affordable cost compared to Detection Speed.

## Detection Speed

The Detection Speed upgrade for Radar can be quite expensive, with level 16 alone costing 163 million units. This upgrade primarily boosts the frequency at which comets appear outside of Comet Streams triggered by ads. As players progress through the levels of Detection Speed, the cost of upgrading increases significantly, making it a more expensive but effective way to encounter comets more frequently.
Gran Premio del Reino Unido

El **Gran Premio del Reino Unido** se disputa actualmente en la **GT World Series** y forma parte de su calendario desde su nacimiento como categoría el año 2000 de forma ininterrumpida. Todas las ediciones se llevaron a cabo en el circuito de **Brands Hatch**, siendo el italiano **Andrea Bertolini** el piloto más exitoso aquí con dos victorias y un segundo puesto, mientras que la **Scudería Ferrari** es el equipo más ganador al vencer en cuatro oportunidades distintas.
Toyota

**Toyota** es uno de los equipos con mayor participación en la **GT World Series**. Lo hizo de manera ininterrumpida en dos períodos: Primero desde el inicio de la categoría en el año 2000 hasta el 2007 y luego volvió en el 2012 y sigue compitiendo actualmente. Durante esos años logró el título mundial de constructores en las temporadas 2017 y 2018 y ese año además, se hizo con el título de pilotos que obtuvo el argentino José María López. Toyota cuenta con 33 victorias y 85 podios, siendo el tercer equipo con más triunfos en la historia de la categoría. Además, tiene 25 pole positions y 38 vueltas rápidas.
Gran Premio de Latinoamérica

El **Gran Premio de Latinoamérica** es uno de los eventos especiales de la **GT World Series**. Formó parte del calendario de competición desde el año 2004 al 2007. Este gran premio fue creado originalmente con la intención de otorgarle a latinoamérica una carrera más, cambiando de sede en cada edición. La primera de ellas se llevó a cabo en el **Circuito Internacional de Monterrey**, México, la segunda en **Codegua**, Chile, la tercera en el circuito de **Antioquia**, Colombia y la última en **Potrero de los Funes**, Argentina. El piloto más destacado de este evento es el japonés Ryo Michigami con una victoria y un segundo lugar, mientras que **Honda** es el equipo más exitoso con 2 victorias y otros 3 podios.

#### **Ganadores:**

 2004
(Honda)
(Honda)
 2005
(Nissan)
(Honda)
 2006
(Honda)
(Mercedes)
 2007
(Ferrari)
(Chevrolet)
(Honda)
Lamborghini

**Lamborghini** participó de la **GT World Series** de manera ininterrumpida desde sus comienzos en el año 2000 hasta la temporada 2015, siendo uno de los equipos con mayor participación en la categoría. Es considerado uno de los mejores equipos de la historia de la misma, con un total de 3 campeonatos mundiales de constructores y 1 de pilotos logrado por el finlandés Valteri Bottas en 2012. En total, obtuvo 29 victorias y 86 podios, además logró marcar 21 pole positions y 45 vueltas rápidas, siendo el segundo equipo con más vueltas rápidas en la historia de la categoría.
Favoured monster

A **favored monster** is a kind of monster that is favoured by a deity.

## Description

Deities might show their powers through the appearance of specific monsters. These creatures may act as familiars, messengers, or harbingers of the deity associated with them. Favoured monsters are always aligned the same as their deity, and are devout worshippers of them.

Worshippers of a deity who are capable of casting summoning magic usually favour bringing forth monsters associated with their deity.
Temporada 2003 de la GT World Series

La temporada 2003 de la **GT World Series** fue la cuarta edición de dicha competición. El japonés **Katsutomo Kaneishi** obtuvo su segundo título tras ganar en 6 ocasiones, logrando un total de 276 puntos, apenas una unidad más que su compatriota Juichi Waikisaka, con Toyota. Tercero terminó Ryo Michigami en su temporada de debut. **Honda** se hizo con el título de constructores una vez más, obteniendo un total de 502 puntos, la mayor cifra obtenida por un equipo hasta entonces, y una de las mejores marcas de la historia de la categoría.
Temporada 2001 de la GT World Series

La temporada 2001 fue la segunda edición de la **GT World Series**. El piloto campeón fue el inglés **Johnny Herbert**, con Honda. Logró 7 victorias y un total de 287 puntos. El italiano Alex Zanardi fue sub-campeón una vez más y el japones Katsutomo Kaneishi fue tercero. **Honda**, por su parte, se hizo con el campeonato de constructores tras obtener un total de 470 puntos.
Nissan

**Nissan** hizo su debut en la **GT World Series** en la temporada 2004 y estuvo presente en la categoría hasta la temporada 2011 y desde entonces no ha vuelto a participar. Durante esas 8 temporadas, el equipo logró coronarse bicampeón de constructores en las temporadas 2004 y 2005, además de ganar el mundial de pilotos con el alemán Heinz Harald-Fretzen en 2004. Obtuvo un total de 17 victorias, 38 podios, 12 pole positions y 24 récords de vuelta.
Gran Premio de Le Mans

El **Gran Premio de Le Mans** es una de las carreras especiales de la **GT World Series**, la cual se disputa una vez cada cuatro años, en el mítico circuito de **Le Sarthe**. A diferencia de la legendaria carrera de las 24 horas de Le Mans, en ésta categoría se disputa un gran premio de tipo sprint, con un máximo de 2 horas y media para llevarse a cabo. El italiano **Alessandro Zanardi** es el único piloto que logró vencer en más de una ocasion (2000 y 2004), mientras que la **Scudería Ferrari** es el equipo que más veces venció al hacerlo en tres oportunidades.