recursal/Fanatic-Fandom huggingface dataset:
Rite of Cleansing

### Rite of Cleansing

This rite purifies a person, place or object, allowing it to be used
without fear of contamination by the Wyrm. To perform this rite the Garou
must inscribe a circle on the earth, walking widdershins (counterclockwise)
around the afflicted person(s) or object(s) while holding a smoldering
branch or torch. She must use a branch (preferably willow or birch)
dipped in pure water or snow to asperge the object or person cleansed.
As this is done, all Garou present release an eerie, otherworldly howl in
an attempt to "frighten away" and thus banish the corrupting influence.
Ideally, this rite is performed at dawn, but it can be performed at any time.

### System

This rite can be cast upon more than one person or object, but the
leader must spend one Gnosis point on each extra thing or person in need of
cleansing. The difficulty level equals the Gnosis of the spirit that
inflicted the contagion (maximum of 10). Only one success is required. If
the rite is performed at dawn, the difficulty level of the rite is reduced
by one. Note that this rite cannot heal wounds or damage caused by
contamination (see the Fianna Gift: Resist Toxin, pg. 127); it only
removes any existing contamination.
Updates

6-20-2023: Wyrd and Apocalypse are still keeping the lights on! Stop by and play, if the urge hits.

2018-02-17: Campaign underway! The Point (of Inaccessibility) - no time commitment, log archive, remote IC location artifact-hunting. Ping Wyrd and/or PointST if interested.

Dark Metal is currently back up and running at darkmetal2039.com 2039 as of 6:00 PM Eastern 9-26-2017

Dark Metal has temporarily relocated to **silvren.com 2039** and is currently up and running at that address and port as of 9:00 AM Eastern 9-1-2017

Game is currently down as of 6:00 PM Eastern 8-22-2017

Game running normally again as of 10:00 Eastern 2-4-2017

Game is back up as of 3:30 Eastern 7-25-2015

(Edit **Updates** to post)
New United States

The New United States is a region of North America that reformed after The Fall and is located along the eastern coast. It has a personality more like the /older/ United States; they're aiming for early-colonial in some senses, a kind of dignity. Not that it necessarily works, but they're not like LATMA.

The United States are now only called the United States by residents of NewUSA, and sometimes by other countries, but this is fading. To residents they're designated by Metropolitan Areas. These Areas are huge, sprawling territories, but in most cases only small parts of those areas are settled and defended. These networked bastions are patrolled by independently contracted police forces, governed by groups within the cities, surrounded by well-patrolled border areas that separate the cities from the barely populated, outlaw-ruled wastelands. Within the cities, buildings are often crumbling and old but at the same time regularly updated with the newest technology, juxtaposing the decrepit and incredible in ways that make the bleak city almost supernatural and ghostly. The MAs are connected by the (expensive) cross-continental TUBE lines.

The east coast from New York down to Florida - NewBos, LEC, and UEC - is considered the "United States" by its residents, but is not necessarily acknowledged as such by anyone else. They are independent political areas, taken over by the most powerful Corps within them between 2011 and 2039. The New United States exists as a fiction. They hold elections which always elect the representatives and president that the corps want. The forms are followed and people point and say "We are still a democracy", but it's a fixed game and anyone with two brain cells knows it. They do, however, have more 'suburban sprawl' than any other Metropolitan Area on the continent.

## Additional notes:

Salt Lake was destroyed in the last battle that humanity was witness to during the Reconciliation War. The death toll has never been officially calculated. The destruction of the city and the inability of the US government to send any assistance at the time is considered to be one of the major causes of the withdrawal of the US government to the east coast of North America.
Las Vegas is a trading city of some kind.
New Orleans is underwater and some of the surrounding area may be a Sabbat stronghold.

## Regions

* Upper East Coast

* Lower East Coast
Personal network

This procedure networks cybernetic devices within the cyborg's body to allow free communication between datajacks, skill wires, control wires, and so forth.

It is primarily of use to netrunners who wish to download software directly from the Matrix to a datachip, palm link, or similar peripheral. Skill chips can thus be uploaded, modified, or even coded from scratch.
Wycked Grounds

**Faction** | N/A

Pasadena right across the street from the Wolf's Mantle Tavern.
The Common Grounds is a combination of Bookstore and Coffee House. The setting suggests a mixture of 'come and hang out' as well as 'get your supplies here'. It's sort of a 'Cheers' location where most people who show up with any regularity are going to run into each other and, hopefully, meet new people.

   The front of the shop is where people can socialize and relax while they drink their beverage of choice. The back, up on the small riser, is where the books and merchandise is kept. For some, the back of the shop is an area where people generally don't go - they're in and out with their coffee to go. Others, however, would spend hours curled up scanning through the books or picking up bits of this or that.

The books start on your right before you even step up onto the riser. These are the 'hot sellers' that would grab people's attention as they get their drinks. Once you step up onto the riser, it's only a small step but it's more of a mental transition from one part of the shop to the other.

The pentagonal table in the back is a great place to plan, plot and read. The long, library table is more for those who want to either study or sort through the books they've found and decide on what they want to buy. Right behind the Pentagonal table and in a corner set between two sets of shelves is a stone bust upon a marble column. Next to it is a book shelf that's been set upon a door to approximate a secret door. Once you take a good look at the shelves it's easy to see the door knob nestled among the books; an inventive way to hide a service door.

The back section of the bookstore is covered with paperback and 'real' books. Shelves are stuffed to busting with them as the owner has gone to every old bookstore in California, it would seem, and bought them out.

In an age where most people have some form of electronic text / book device like a Kindle, analog bookstores are rare. They are able to stay in business mostly due to people's reluctance to give up everything from the old world.

Aside from books, the shop carries a wide array of occult merchandise ranging from herbal teas, candles of various type and color, all manner of jewelry, blank journals with large, golden pentacles upon the cover, etc.

The front of the coffee house has a mixture of furniture in varying degrees of comfort and style.
Old Phoenix

Old Phoenix is the name given to the remains of the city by the same name.

The ruins of the town rest as an axis of a triangle between Old Vegas to the north and the Redlands to the west.

Old Phoenix lies at the intersection between routes 10 and 93. The nearest settlement of any note is the Trading Post at Blythe.

## RP Hooks

* Shipwreck: Phoneix is the sight of the crashed 'alien' spaceship.
The Wastes

The Wastes is a regional convention within the Wastelands that encompass a number of number of sub-conventions that can be utilized for RP.

## Theme

The Wastes is a convention based on survival, exploration, freedom and possibilities. There is no true 'civilization' out in the Wastes, just people trying to make it through another day. This is an environment where you next meal or your next glass of water can be a question of 'if' rather than 'when'. Most of the characters in this setting are going to be a lot rougher around the edges. They probably have never seen a 'real' city like LATMA. They don't think or act like the Bright folks.

Most children don't make it past their third year. There are simply too many things out there that kill folks and not a lot of ways to stop that from happening. It's even a Wastelander tradition not to name a new child until they make it through their third year. Up until then they'll simply have some kind of nickname that their parents call them as it's considered bad luck to give something as special as a name to someone who might not live long enough to even say it.

People develop skills like tracking, scavening, hunting, farming - the very thing that makes life possible out in the harsh environment.

## Conventions

*Main article: Wastelands*
(Use Convention/Wastelands)

 ARC Blood Boy Death Valley Prison Hellcat Jugger Maverick Metahuman Paladin Rover Saber Shipwreck Snakemen Wastelander Weapons
Signal Device

This device is a bit of Alien Tech found in the Shipwreck out in the Wastelands. The item is a combination of crystal and metallic elements, roughly bronze in color and is exactly 2 feet tall. This device seems to be some kind of signal amplification apparatus. The base folds into a small disk and the half-circular arm collapses with the crystal to give the appearance of a 1-foot wide, metalic frisby.

## What is known

* Originally thought to be some kind of cutting device, when activated, the 'frisby' unfolded and the crystal oriented itself and emitted a beam of concentrated, green light. The light shot through two people's enviro-suits, and other equipment but was apparently nullified by the hull of the ship.
Poncho

In its simplest form the poncho is essentially a single large sheet of fabric with an opening in the center for the head and often it has an extra piece of fabric serving as a hood. Rainproof ponchos normally are fitted with fasteners to close the sides once the poncho is draped over the body, with openings provided for the arms; many have hoods attached to ward off wind and rain.

Ponchos are items of clothing commonly found out in the Wastelands as it's protection from the sun. Often made out of light weave material, the garment is designed to give protection from the sun's harsh rays during the day and to provide some degree of warmth after the sun sets.
Mortal+

## Characters

Characters should add 'Character/Mortal+' to their categories.

 Briar
## Factions

* Kinfolk

* Kinain

* Psychic

## Rp Troupes

Troupes should add 'Troupe/Mortal+' to their categories.

Category *Troupe/Mortal+* not found
## Events

Events should add 'Event/Mortal+' to their categories.

Category *Event/Mortal+* not found
## Character Conventions

* Hexenwulf: A Character that's been 'cursed' with the ability to shapeshift in to an animal (lupus) form.
* Lycanthrope: A Character that's been 'cursed' with the ability to shift into a beastial (glabro) form.
* Risen: A character that can come back from the dead 9 times; each time losing a bit of themselves.
* Hunted: A Ghost that somehow came back to claim its body and is able to keep itself going by draining the souls of others all the while trying to escape the attacks of the spirits of the dead.
* Witch: A Character who is able to perform very limited acts of ritual magic.
Order 47

**Order 47**, arguably the Consortium's primary concern, declared all supernatural beings to be illegal; they can (and should) be shot on sight. There are insinuations -- generally ignored -- that there are supernaturals working for the Consortium to whom this doesn't apply.

## Old School DM

During the Fall, when Vampires, Garou, and Magi warred openly, using their gifts and powers without concern of what attention it brought, the US Armed Forced determined that these things, masquerading as normal humans, were not human. More so, that their existence was a threat to humanity. Later on in 2002, it was further written and agreed upon that these supernatural things were to be treated as the slaves once were: they are beneath the privilege of rights, the freedom to speak, and to stake claim to what normal humans do. In other words, they cannot own a business, a home, any plot of land, take part in any sort of division of responsibilities in a legal manner.

The term 'Order 47', therefore, is a standing call to action (later turned into a law), to exterminate those that resemble, or behave, within the guidelines of the '47' classification. In other words, 47 a detailed classification for anything supernatural, and Order gives explicit rights to those, if they are able, to kill them in order to provide salvation and safety to average humans.

After the term was made into law, a large corporation, dealing mainly in armaments, formed the Metropolitan Security Corporation, otherwise known as MetSec.

MetSec's first contract was to protect the San Onofre nuclear power plant. As MetSec gained notoriety, their financial backing grew.

In 2007, Garou raided the plant, causing the deaths of numerous MetSec officers. The Board of Directors for the MetSec holding company and the Board of Directors for MetSec enacted the Order 47 law, deeming it necessary for all MetSec officers to exterminate supernaturals of all sort, regardless of their state or perceived capacity to harm and danger humans.

In 2010, after numerous blood baths were seen and heard within the state of California, the United States withdraws its support. California is not the only state to be left as a 'bad lands', forced to fend for itself without the possibility of free travel, monetary, or military support from the country it resides in. It is merely one of the most dangerous states, rampant with a supernatural population that defies logic.

After the United States withdraws its support, large corporate entities get together to form various laws, as they see it. In this state, those with the power are those that rule. One standing and state-wide law is the call to action known as Order 47. The message? We humans don't want you here. We are afraid and consider you a danger.
Metropolitan Area

Metropolitan Areas, aka 'Metros', are settlements created by the corpocratic Consortiums after The Fall.

See also: Regions

## LATMA

The Los Angeles Tijuana Metropolitan Area. No one mentions the area in between - the Radiation Zone - the land ostensibly scoured by the fallout that occurred when the San Onofre Nuclear Power Plant had a serious meltdown. Since the evacuation - it's been swept under the carpet and forgotten about. For most norms, it's just that stretch of blasted desert between LA proper, the San Diego domes, and the Mexican border, home to nothing any good citizen would want to care about. The United States are now only called the United States by other countries -- to residents they're designated by Metropolitan Areas. There is, apart from LATMA,

* NewBos (New York/Boston),
* UEC (Upper East Coast -- Baltimore to Raleigh/Durham, NC)
* LEC (Lower East Coast -- Atlanta to Jacksonville, FL)
* SunVille (Miami to Key West)
* SKIMA (the popular skiing areas of Colorado)
* The Rust Belt (Chicago/Milwaukee/Detroit)
* Texas (Houston/Dallas/Austin)
* NWA (NorthWest Alliance: San Francisco/Portland/Seattle).

The areas are huge, sprawling areas patrolled by independently contracted police forces, governed by groups within the cities, and surrounded by well-patrolled border areas that separate the cities from the barely populated, outlaw-ruled wastelands of the rest of the country. Within the cities, the buildings are crumbling and old but at the same time regularly updated with the newest technology, juxtaposing the decrepit and incredible in ways that make the bleak city almost supernatural and ghostly.

## Known Metros include:

* LATMA
* PACNW
* NewBos
* Hind-Manchu
Temple of Peace

The Temple of Peace is a term used by the Garou to describe the Taoist Temple in Chinatown. The Temple was used by the Sisters of the Black Furies, and the Children of Gaia to heal their wounds and surpress their rage at their losses during the Caern Wars.

As the Temple was already a meeting place for the Stargazers and the occasional Silent Striders, the four tribes held back the world for a while to let their peoples recover.
Subterfuge

You know how to conceal your own motives and project what you like. Furthermore, you can root out other people's motives, then use those motives against them. This talent defines your talent for intrigue, secrets and double-dealing; mastery of Subterfuge can make you the ultimate seducer, or a brilliant spy.

• Novice: You tell the occasional little white lie.

•• Practiced: Vampire.

••• Competent: Criminal lawyer.

•••• Expert: Deep-cover agent.

••••• Master: You're the very last person anyone would suspect.

Specialties: Seduction, Impeccable Lies, Feigning Mortality.
Scrub Lands

The Scrub Lands is an area south of the Redlands and east of the Fringe Zone of LATMA.

The Scrub lands are so called because there is no significant settlements within the area. There may be a small hamlet here and there, survivors holding out against the elements and the occasional raiders, but that's about it.

   As the gap between the San Bernardino and San Jacinto mountains is far too wide to enclose with a wall or barrier, the area is occasionally hit by Raiders who venture in from the Wastelands. These occasional hits prevents any real settlement from being founded. There's occasional trading posts or strongholds that pop up from time to time but those are few and far between to call any real sense of civilizaiton.
Obtenebration

Obtenebration is the trademark Discipline of clan Lasombra which is the unearthly control over shadows.

## Details

Obtenebration is said to further damn the vampire who uses it, who removes himself further from God's grace and into the dark pull of the Abyss. For this reason, the user is shunned by animals and humans alike[1]. Proficient users may manifest physical changes: Eyes become pools of utter darkness, shadows move of their own accord in her presence, and from time to time, spontaneous Obtenebration effects may manifest[2].

The unnatural darkness summoned by Obtenebration is extremely frightening to mortals, animals, and even other Cainites unaccustomed to its use. The exact nature of this Discipline is unknown even among its greatest masters, and it has been a subject of religious, philosophical, and metaphysical debate among vampires for millennia.

Its greatest scholars are the followers of the Path of Night and practitioners of Abyss Mysticism, which draws on knowledge of this Discipline in its rituals. While fairly common within the Sabbat, Obtenebration is virtually nonexistent among Camarilla vampires and anyone seen using it would be regarded with extreme suspicion.

## Standard Powers

* **Shadow Play**: Move and shape the natural shadows around you
* **Shroud of Night**: Blanket an area in a cloud of unnatural shadow that obscures light, sound, and heat
* **Arms of the Abyss** : Summon black tentacles from the shadows to assist you
* + **Black Metamorphosis**: Encase your body in nightmarish armor and grow black tentacles from your sides
	+ **Nightshades**: Create temporary objects made of shadow
* **Tenebrous Form**: Transform into pure shadow that can only be harmed by fire, sunlight, or magic

## Rituals

The rituals of Obtenebration were developed by Lasombra thaumaturges known as *Abyss Mystics*, and as such when one's knowledge of Obtenebration includes rituals this Discipline is sometimes instead called *Abyss Mysticism*.

* + **Pierce the Mask**: Permanently gain the ability to see through darkness
	+ **The Shadow of Hands That Serve**: Summon a small abyssal shadow to serve as a spy or servant
	+ **Weight of Shadows**: Control naturally occurring shadows

* + **The Heart That Beats in Silence**: Summon a more powerful abyssal shadow that can attack foes
	+ **Transubstantiation of Essence**: Channel the Abyss to heal your wounds more efficiently
	+ **Feed the Darkness**: Feed through the touch of an Arm of the Abyss

* + **Drinking the Blood of Ahriman**: Raise Physical Attributes to your Obtenebration rating and use Obtenebration powers more easily
	+ **Calling the Hungry Shade**: Summon a powerful abyssal creature called a Hungry Shade and attempt to bind it to your service
	+ **Abyssal Threads**: Attach a thread to a person or object to the wrist of the caster

* + **Reflections of Hollow Revelation**: Use a translucent orb of shadow to spy on places miles away
	+ **Maw of Ahriman**: Turn the mouth of the caster into a portal to the Abyss

* + **Whispers in the Dark**: Fall into torpor and learn hidden secrets from the void
	+ **Ahriman's Wight**: Reinforce the flesh with the Abyss
Slavers

Few words out on the Wastelands inspire as much fear and panic as the word 'Slavers'.

Slavers are a loose confederation of associated clans that raid the Wastelands for whatever they can find. The only 'good' thing about the Slavers is that they're not Snakemen. That is, they may capture you, force you into slavery and sell you off to the highest bidder but at least they won't eat you.

When Slavers come, they do so in a large, thunderous horde to scare the people in their strongholds. Once their warriors have taken the fortress town, the leaders of the clan roll in and begin the process of assessing and evaluating their new stock.

Those people who they feel are simply too far injured or too difficult to tame are shot or killed immediately. Very rarely will a clan leave anyone alive and unchained after a raid. The captured townsfolk are stripped of their possessions, left with only meager rags to shield them from the sun (because slaved that have been scorched by the sun are harder to sell) and put in chains for the trip to the nearest Slaver town.

Depending on the clan, the new slaves are either branded on the spot to mark them as 'sellable' or branded once they arrive at the Slave Market.

Slavers will typically categorize their prizes into one of three categories:

* Body Slave: for sex work.
* Field Slave: to be used for manual labor
* Pit Slave: to fight in the pits for their amusement.
Symbiote

A Symbiote is a bit of Dark Tech found in the Shipwreck out in the Wastelands. The 'creature' is roughly the length of a human's forearm with small appendages on either side of its body.

## What is known

* When placed upon the flesh of a living host, the creature will sink a pair of tiny fangs (located below its 'mouth region) into the skin of the victim, rendering the arm essentially numb.
* Once the arm is numb, the creature will inject its tendrils into the forearm of the person. The person feels no pain because of this.
* Within one hour the person will notice that they have accelerated regeneration (natural healing occurs 3x speed).
* Within two hours, the person will notice that their perception has increased (+1 Perception)
Tommi

Concept
 Age
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 Troupe

## Recent History

Where she came from, where she is and where she's been is known only to her and the trail of destruction and tomfoolery left in her wake. Vanished from LATMA after the fall of Dagoth.

## Personality

Tommi (aka Tommi 2-Tone) is a wild-eyed, eternally youthful skinhead betty, from the streets of Pasadena. Psychologically, perpetually drunk, sometimes hot-tempered, sometimes monsterous, cruel and undeniably, utterly out of her freaking brain insane. Prone to random mood swings, confusion and hallucinations, rage and violence, Tommi can go from clarity to completely madness from one moment to the next. Gone from sect-loyal to independent, she's forgone all ties and loyalties, her only friend now her insanity and her beer bottle.
Marcus Fox

Concept
 Age
 Status
 Nature
 Demeanor
 sphere
 Troupe

## Aegis

Still an active company, Aegis operates mostly in the Northeast, however it does provide private security services in LATMA. While there is no known physical office in LATMA, they do have a presence in the matrix where they can be contacted and hired.

At one time, Aegis was responsible for security in the streets of Pasadena, a licensed subcontractor of MetSec, however they were eventually replaced by Styg-Martyr.

## Dark Knight

For a period of a few years, LATMA suffered the attention of vigilantes. Shadow Cross, later suspected to be Marcus Fox but never confirmed, is recognized as the first to put on the mask. Several news media reports captured his antics in the streets of Pasadena and Downtown LATMA doing battle with Order 47 violators. While largely regarded as ineffective, the "hero" was involved in the successful struggle to save the Downtown area from being overrun by mutations during the earthquake of 2030. Not long after, he was reported killed in the wastelands, though a body was never recovered...

In recent nights, there have been unconfirmed sightings of his aerodyne, The Crucifix, in the skies above LATMA.

## Personality

Marcus is equal parts confident, pensive, and sarcastic with one or two of those traits showing through at any given moment.

## RP Hooks

When I created the character, I envisioned a mix of Batman and Van Helsing. Associations he'd developed as a result of his chosen path led him not only to walk among the Bright elite, but among his purported enemies as well. He might claim some lofty ideal, but the world is made up of shades of gray and no one's hands are truly clean.

Circles he can be found amongst regularly:

* Corporate
* Tradition mages
* Technocracy mages
* Vampires, any sect and not necessarily in a "kill 'em all" capacity

## Associations

* Joshua Dunkel
* Nathaniel Worthington
* Arianna Fox
* Mitra Striescu
* MetSec

## Soundtrack

**Invincible - Skillet**

**Not Gonna Die Tonight - Skillet**

**Legends Never Die - Against the Current**

**Everybody Knows - Sigrid**
The Battle of Salt Lake

During a battle within the Umbra between Union and Tradition forces a rift was created over Salt Lake, Utah. While the city was not the target of either sides weaponry within the next two hours of the running battle most of the city was damaged. The end came quickly when a Sons of Ether Cruiser was hit with a massive paradox backlash and exploded leveling the city and everything within ten miles as it brought the battle to an end. The Battle of Salt Lake was the last major loss of human life during the Reconciliation War .
Locke

Concept
 Age
 Status
 Nature
 Demeanor
 sphere
 Troupe

## History

### **The Fall**

Word came down the pipeline while they were on the base for target practice that The Fall had encroached on their town. The realization hit her that nothing would be the same ever again. She married the good man she'd grown so fond of, for surely they'd be dead before the ink on the dirty napkin that served as a marriage cert. from their C.O. was even dry. Right? Wrong.

They fought, slept in ditches, survived - if one could call it that - off of rations and rat-on-a-stick. The latter she grew rather fond of but never did get a taste for the former, if we're being honest. Though she was born into wealth, Locke grew used to the living conditions, finding luxuries where she could for herself, her husband, mostly in the way of shelter and ammo, explosives.

When the fighting came to an end the pair found their way to an abandoned farmhouse and began to make a life there. Much as in war, however, it's not the war itself that'll kill ya, it's the downtime. The waiting. Voodoo cracked first, taking to the bottle for comfort. Their relationship, such as it was, sailing in a handbasket straight toward hell.

Then... something about nail polish remover, a roaring fire in the fireplace, a drunken Voodoo, and a reported-dead Locke from the subsequent blast. They never did find a body.

She wasn't dead, not all the way. When she was found wandering the grassy plains, pockmarked by blasts from the war, she was wholly unaware of herself and taken to the nearest functioning hospital. Only after surgery would she remember.

With the war over, her assets were unfrozen and actually worth something again. The scars were gotten rid of, mods added and added to. Knowing that she wouldn't be able to sit around day and night, work was sought and a line cast brought back word of an opening with MetSec in LATMA...

## Personality

*"No need to run. You'll only die tired."*

"*The madman with the army is teaching the queen how to catch cannon balls in her teeth*."

## Associations

Tychus

Voodoo

Tara

## RP Hooks

* Did they know each other pre-Fall? Work together at MetSec? Meet each other at a favorite coffee shop by accident? Perhaps they were related, for good or ill, or were otherwise entangled. I'm open to almost anything.

## Soundtrack

**Apocalyptic - Halestorm**

**Aerials - System of a Down**

**Killpop - Slipknot**

**Die Motherfucker Die - Dope**

**God is God - Juno Reactor**

**Counting Bodies Like Sheep - A Perfect Circle (Remix)**

**In the Air Tonight - Phil Collins (Remix)**
Mage

The world you know it is not what it seems. There is something more, something greater out there then the mundane world that most people just can't see. Most of humanity lives in a bubble of lies. Lies created by others to keep them 'safe' from themselves, to keep them ignorant. Lies made up to prevent them from learning the truth of what's really out there, and to keep the masses under control. For those that are awakened to the truth of reality the power to control it is within their reach. They have the ability to grasp it in the palms of their hands, and mold it as they see fit. For those that can see past the lies reality is something that is not only malleable; it is able to be outright broken. These unique individuals that can see past the veil that blinds most others fight for the very existence of humanity as well as for their own beliefs about the shape reality should take.

There is a war going on behind the scenes. A war of ascension between three different factions that each strive to enforce their ideas about the world should be. The Technocracy holds fast to maintaining order and peace. They see supernaturals as a threat that undermines the centuries spent tirelessly crafting the illusions that have kept humanity safe as unaware of the true nature of reality. The Traditions on the other hand strive towards a world where the common belief of anything and everything is possible; a world where all of humanity is awoken to the darkness of this life and guided to the light of a new era where true magick is not only accepted, but widely practiced. Nephandi are outside the machinations of both the Traditions and the Technocracy, pursuing their beliefs and serving their dark masters as individuals rather than as an organization.

Some strive for ultimate power, selling their souls to strange, dark, inhuman deities in order to gain access to true enlightenment. Others see the world as a sick and dying place that needs to be purged in order to regrow anew. What path will you choose on your journey to true enlightenment? Will you aid in the conquest to keep most of mankind asleep and safe from the horrors hidden in the shadows? Will you choose to fight for the freedom of thoughts and beliefs, creating a world where anything and everything is possible? Will your journey guide you to power beyond what most can fathom? Will you become a master over not only your own destiny but all others before you? Or will you simply try to survive through the mess of it all? These are dark times. A time to choose which path to take in life has come. You've reached a fork in the road and must make a decision on where you stand, for the fate of reality rests within your hands.

## Events

Use "Event/Mage" to mark any significant location for the area.

 Council of the Phoenix Reconciliation War The Battle of Salt Lake
## Setting

 Cabal Cabal of Ashes Chantry Charms Dire Manor Example Familiar Familiar Familiar Forms Gauntlet Horizon Realm Mage Spheres Node Pymander House Quintessence Sanctum Tass
Paradiso Tower

]The Paradiso Tower was going to be a magnificent structure within San Bernardino and is now considered one of if not the tallest building in the Redlands . Constructed out of the finest materials, the fifty-stories of luxury apartments would have been -the- place to live within the city. When The Fall happened, all construction was halted, obviously, and several of the top stories were left incomplete.

Many of the mid-range floors were mostly complete except for the skin of glass which was supposed to enclose the ample living rooms areas. The lower floors with the large, open lobby, were complete and survived the ravages of the Fall and the reconstruction mostly intact.

The tower quickly became home to squatters attempting to get up and away from the dangers on the streets of the ruined city. By blocking up the main exits with heavy equipment and such, they were able to create a haven for themselves.

The tower quickly became the base for the largest community within the Redlands. Many of the levels (along the exterior) have been converted into farming areas so that they can grow their own food.

## Characters

* Beka Brakes: Leader of the Paradiso Colony.
* Wyck : healer and handiman.
Medicine

You have an understanding of how the human body works. This ability entails knowledge of medicines, ailments, first-aid procedures, and diagnosis or treatment of disease.

• Novice: Premed or paramedic.

•• Practiced: Beginning intern

••• Competent: General practitioner.

•••• Expert: You can perform transplants.

••••• Master: You are respected by the world's medical community as a modern-day Aesculapius.

Specialties: Organ Transplants, Emergency Care, Poison Treatments, Pathology, Pharmaceuticals.
Tube

Most transportation within LATMA takes place on the TUBE lines, a series of interconnected rapid subways which have hubs in every major city of the metropolis. This is the safest and cheapest way to travel, as the TUBE lines are maintained and secured by the Consortium. SSN Status is not checked - Bright and Dark alike are permitted to use them, for a small fee. However, their advanced weapon-detection technology and public transit nature can be off-putting, so there are other options available.

## Travel

Travel between Metro Areas requires a few additional things than just taking the TUBE within LATMA.

* Authorization from the Consortium, Travel Permit, Bright Status

## Known Stops

* LATMA
* Texas
* LEC
* UEC
	+ NewBos
Light Weave

Light Weave is a type of flexible LED-based fabric capable of emiting light when powered.

In the often dark and shadow-filled streets of the cities, having a garment that literally produces its own light is one way for the Bright citizens to stand out amongst the crowd when they're out on the town at night.

Whether the Light Weave is used to provide accent to the garment (aka. light ribbon) or to provide illumination to see (within a hood or umbrella), the technology would require some sort of flexible wiring throughout the garment and a power-storage device.
Plots

Plots are different than Conventions in that a plot is an active story being told by a Storyteller that may use any number of conventions as parameters for what is considered 'real' within that plot.

Plots can exist within a single RP Troupe or be cross-troupe depending on the nature of the plot.

## Plots in Development

 Blood on the Streets Don't Be Afraid of the Dark Infestation The Point (of Inaccessibility) Valley of Life ZombielandCampaign: The Point (of Inaccessibility)
Sabbat

## Characters

* Use 'Sabbat' in your categories.
* Those returning to the game should review the Conventions listed under this faction of the Vampire Sphere with particular emphasis to the Recent events listed below.
* Those wishing to generate a new vampire should also review the Conventions and Recent Events but should also contact the ST for the Troupe that you wish to join.

## Recent News

The Sabbat took a major blow to their power base in South America by the New Aztec Empire.
Paradiso Colony

The Paradiso Colony is located in the Redlands and has as its headquarters and home the Paradiso Tower. The colony is surrounded by The Wall made out of stacked, red shipping containers. Designed in roughly a circle around the tower, the colony's compound has a few buildings within it but not many. Most of the buildings are ruins and are being canabilized for building material to help shore up the wall and such. Several farms dot the colony's grounds, mostly made by ripping up the concrete from the pre-fall city and importing good quality dirt when necessary.

Several locations within the colony have been equipped with squares of Solar Weave to capture daylight and turn it into usable energy and create shade for the people working.

   Few people are permitted into the walls of their colony. Those who are are subjected to intensive searches to ensure that they're not bringing anything hostile within their home. As the big Red Wall has become a symbol of safety and security, many Raiders would like nothing better than to tear it town. More than once have the guards on the wall had to take out apparent 'Refugees' who scream to be let in only to be found to be carrying explosives that could open the gate long enough for an attack to be launched.

   The colony adopted the name and logo that was on display in the lobby of the building as it was being constructed. No doubt the artwork was plastered everywhere to attract would-be investors into the project before the events of the Fall would turn the remains of the unfinished tower into a place of hope and safety.

    The 'broken knot' symbol started being used by the original colonists to leave markers to those others who were heading towards their new-found place of safety. The marks are still found in places out in the Wasteland where Paradiso scouts mark trails or potential safe spots.

## Characters

* Beka Brakes
* Wyck

## Logs

(Use Log/Paradiso)

 7-18-15:LOG:Beers and Boxes 7-19-15:LOG:Welcome to Redlands
Wizened

## Characters

Characters should add 'Wizened' to their category.

## Details

The Wizened often seem to have less in common than other Seemings - they come from a diverse number of backgrounds. Many were taken on a whim or stumbled into the Hedge through bad luck. They may have served any number of functions for their Keepers or merely been the butt of cruel "jokes", but they are without exception known for their cunning and nimbleness - traits necessary to escape the clutches of the true Little People.

While they always seem like "little people", the Wizened are not necessarily small in size: some may be tall and thin, but walk with a stoop, while others may be normally proportioned yet give the feeling that there's somehow less of them. They are without exception extremely dexterous and nimble, a trait that applies equally in combat; though few are great warriors, all are good at avoiding the blows of enemies. Their long suffering however, has made them ill-equipped to deal with others, and their social skills are somewhat lacking.

## Kiths

* *Artist* - master craftsmen, artisans or artists; gnomes, elves and goblin-smiths. Blessing: Impeccable Craftsmanship. (*CtL 121, WM 92*)
* *Author* - writers, poets and archivists of superb skill. Blessing: Polyglot’s Riddle. (*WM 96*)
* *Brewer* - possessors of secret fairie recipes. Blessing: The Inebriating Elixir. (*CtL 121, WM 92*)
* *Chatelaine* - the perfect butlers, manservants without peer; in formal circumstances their social skills are second to none. Blessing: Perfect Protocol. (*CtL 121, WM 93*)
* *Chirurgeon* - Changelings able to work magic with blade and scalpel. Blessing: The Analeptic Charm. (*CtL 122, WM 93*)
* *Drudge* - fast menial workers who take after boggans and house-elves. Blessing: Unseen Labor. (*WM 96*)
* *Fatemaker* - shapers of fate's patterns. Blessing: Turn of the Tale. (*SaD 64*)
* *Gameplayer* - riddle-makers and gamblers who love puzzles and games. Blessing: Grandmaster’s Stratagem.
* *Gremlin* - culture-themed kith of malevolent tinkerers. Blessing: Gremlinizing Touch. (*WM 110*)
* *Inventor -* Victorian-era kith adept with gadgets and devices. Blessing: Inventive Genius. (*VL 22*)
* *Miner* - Kobolds and other tunneling sorts. Blessing: Tappingspeak. (*WM 96*)
* *Oracle* - Changelings with the ability to tell fortunes. Blessing: Panomancy. (*CtL 122, WM 94*)
* *Pamarindo* - culture-themed kith of pot-bellied butchers. Blessing: Gourmand's Grotesquerie. (*WM 110*)
* *Smith* - forgers of Faerie weapons and superb equipment. Blessing: Steel Mastery. (*CtL 122, WM 94*)
* *Soldier* - drafted into Faerie armies, these Wizened find battle is second nature to them. Blessing: Blade Lore. (*CtL 122, WM 95*)
* *Thusser* - culture-themed kith of compelling musicians. Blessing: Fiddler's Delight. (*WM 110*)
* *Woodwalker* - nature's allies and protectors. Blessing: Wildcraft. (*CtL 123, WM 95*)
Transgenic Inhibitor

Transgenic Inhibitors are a genetically engineered retro-virus that prohibits a shifter from changing their shape. Originally developed and released passively within the population to reduce the number of active shifters in the world, the chemical was placed in school milk programs, asthma inhalers, etc. specifically designed to affect children before the age of puberty so the change would never occur.
Matrix

The Matrix in Dark Metal canon is an immersive evolution of the internet. It can still be accessed to a limited degree by something akin to web browsers, but the majority of users are expected to be connecting via datajacks - cyberware implanted and connected to the nervous system, such that a user has a direct feed.

Of course, as with all things, how much you're willing to spend makes a difference in your experience. Users without the ability or funds (or desire) to have a datajack installed may use virtual reality gear - anything from bulky headsets and gloves (even outdated keyboards) to much lighter 'trode nets that read electrical impulses from the skin. (Many supernaturals are limited to VR gear or 'trode nets because their physiologies aren't properly compatible or they can't or won't have cyberware installed.) Reaction times are significantly slower, sensory immersion quite limited, and some areas may be completely inaccessible.

Even with datajacks, the experience varies enormously. Depending on the speed of the 'jack and the sophistication of the cyberdeck or other connection being used, the resolution may vary from jerky and grainy up to a quality nearly indistinguishable from reality (although rumors of areas of Matrix that really can be mistaken for reality remain - so far - just rumors). The quality provided by a given section of the Matrix depends in part on the maintainers of that section, and in part on the gear of the user, since many cyberdecks and add-on icon packs can include their own default graphics settings at the whim of their owners.

Access to the Matrix is common to the point of ubiquitous in Bright areas. Most Bright citizens will either have a home feed or visit cybercafes (and similar establishments). Private feeds become less common in Grey and Dark areas (although theft of service is rampant), but cybercafes do a brisk business. Quality of gear varies with the price required; many Dark cafes don't offer jack connections, or if they do, they're slow and low-quality.
Pact of Beauty

**Pact of Beauty:** By means of this pact, the mortal is able to become and maintain a beautiful appearance regardless of their age. (Similar to that of the discipline of Presence)

1. Touch of Beauty: Regardless of the person’s appearance prior to this pact, once the cost has been paid they will be transformed, for a time, into a more beautiful version of themselves. They will lose weight, gain muscle, correct any flaws and be considered a ‘beautiful’ person by all accounts. Duration: 1 Year. Cost: Sacrifice of one youthful mortal (under the age of eighteen) of the same sex upon the altar of the Elder.
2. Flawless Appearance: The Thrall’s appearance has been improved to such an extent that they are immediately noticed within any crowd or social venue. Others feel the need to gravitate towards them and are envious of their beauty. Any attempt to influence those within their sight is made easier within their presence (within 10 feet). Duration: 1 Year. Cost: Sacrifice of one youthful mortal (around the age of eighteen) of the same sex and who is considered desirable by their appearance upon the altar of the Elder.
3. Narcissa’s Gaze: The Thrall’s appearance has been improved to such a degree that they can command the attention of an entire room (around 50 square feet). Others feel the need to gravitate towards them and are envious of their beauty that they are willing to do anything to please them. Any attempt to influence those within their sight is made easier within their presence (within 50 feet).Duration: 1 Year. Cost: Sacrifice of one pair of youthful mortals (around the age of eighteen) who are in love with each other and are considered desirable by their appearance upon the altar of the Elder.
Pylon

A pylon is a bit of Alien Tech found in the Shipwreck out in the Wastelands. The item is a combination of crystal and metallic elements, roughly bronze in color and is exactly 18 inches in length.

## What is known

* All anyone has been able to discover about this bit of technology is that it hovers wherever placed and the crystal gives off about the same light source as your average LED light bulb.
Moly Mountain

Bakerstown is a trading post on the Mojave Freeway that connects Barstow to Old Vegas.

It lies between Bakerstown to the west and Old Vegas to the east.

   Moly Mountain is also a strategic area in that it is a mountain pass that marks a natural boundary before one continues on the Mojave Freeway to get to Old Vegas. Any Refugee and Runner will probably pass through Moly Mountain on their way to LATMA or Barstow .
Open Roleplay

Dark Metal has been and will always be a place where people can enjoy a good story. To facilitate that, the game has adopted a 'Roleplay Troupe' style with Conventions to promote structured RP and continual plots. This does **not** mean, however, that you need to sign up for a Troupe if you don't want to, or that you're not allowed to RP outside your Troupe.

For the longest time, players were free to generate their character, write up their background and description and hit the grid running - and you still can.

All RP Troupes do is to give your character a more structured and plot-continuous roleplay. You're more than welcome to find your own RP out on the public grid - the Troupe system is just there to help you find it.