The Squad

* **Home Base:**While all the members of the Squad live and work up atHector AFB, the spiritual and unofficial base of operations is out of the nearby Bison Wild Wings.
* **Colors/Signs:**Besides their uniforms (UCAAF , usually Security Services), the Squad all have a patch made up, usually carried on an armband for ease of removal, of a clenched fist breaking an arrow. The symbolism there is not hard to figure.
* **Description:**Military Police Vigilantes.
* **Rackets:**The Squad is explicitly and solely a vigilante group formed from disgruntled memers of the UCAAF Security Services, largely the members of Hector AFB's Security Police and those troops tasked to participate in the Zone Patrol. Like many members of what's left of the government forces, they hold private security (such as Knight Errant, BSI  and Minuteman Security) in nothing but contempt and feel that the slow draining of power away from the government by private contractors has eroded public security and order. Which is why, on their off-times (and assisted by sympathetic superiors and members of the personnel office) they go out and enforce order in their own way. None of this 'community policing' or 'appeals' or 'special subscriber status' or 'divided jurisdictions' nonsense for them. They conduct 'Enforcement' the way they've been taught to conduct war, hard, fast and effective. They see themselves in a 'Dirty Harry' kind of way, making the hard choice and doing the dangerous things others won't. Others, including the aforementioned private security firms, see them largely as loose cannons and a pain in the hoop that they've gotten nowhere complaining to the UCAAF superiors about. While sometimes the criminals they 'prosecute' are found on their violent joyrides around town, they also take tips, calls and appeals from civilians (with a pronounced bias towards UCAS citizens).
* **Allies:**As vigilantes, the Squad has been careful to cultivate those they consider fellow travelers, maintaining ties to other vigilantes, such as the Drummers  and the Pain, even if they generally hold civilians in contempt as 'amateurs' and differ on goals and methods.They have an especially close relationship with the various Ten Miles , who they sometimes give informal training sessions to and use as extra numbers when circumstance requires. They rely on the Ten Miles to be their eyes and ears in when they are spread too thin and turn a blind eye to some of their less-harmful indiscretions in return. Because a number of Squad members are also avid bowlers, there exists a do-not-interfere rule also with the Saturdayers , although that varies from day to day. While not an alliance, they have a kind of hands-off arrangement with the SOMA  crew, since they are polite and well dressed and have a local business, with the Squad considering them law enforcement's problem and the Square Round providing military discounts.
* **Rivals:**Loads. Tooling around town to find and (theoretically) stop trouble, the Squad picks up enemies the way a dog picks up ticks in the long grass. The Reddernecks , Dirty E's, Brawlhallans, Ralphs, Icehousers, Rebels, and even the Herd all have long-running beefs of various stripes and intensities with them, generally from past interactions. They have a noted tendency to also be 'proactive', beating up groups they think of as troublesome or 'undesirable', making them hated by Riverlings , the infected  and Roamers . They've even managed to cross the Winter Cartel  and Tiospaye and get away with it, as it is considered just part of the price of doing business, for now...

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