Unique Abilities

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Note: Unique Abilities are by default level 10 or higher because of their nature to having special requirements to using the ability.

Note 2: Unique abilities are not completely lost to those who do not have them, after the death of user of that particular Unique ability, the ability will become 'unlocked' and lose it's status as a Unique ability. This means that after the original user's death, anyone with enough skill, power, or talent can then learn to use that ability.

## Level 10:

### **[ Rebound ]**

Magic Type: Material + Spiritual

Owner: Sebes Kwentin Dotsin

### **[ Scenario Analysis ]**

Magic Type: Mental + Spiritual

Owner:

This is the ability to create imaginary scenarios within the user's mind and have all parts of it be perfectly accurate and true to their real life counterparts. This includes things like physics and behavior of magic, but also applies to people. If a user of this ability were to put a real life person into one of their imagined scenarios inside their head, the imagined version of that person will act exactly as if the real version were actually in such a situation.

There are two limitations. Both of these limitations come from the fact that the scenarios accuracy is dependent on the user's real life experience. In the case of physical things or magic, the user must have experienced or witnessed such an event actually taking place. As for people, the user must simply have come into contact with them, at the very least by seeing them in person. For less powerful users of this ability, the imagined version of people they have met will act in accordance to how they would behave at the point in time that the user last met them. It is different for more power users, or if the user is connected more deeply to the person. If this is the case, then the imagined version will act just how the real life version would act at the present time. Even though this is better than the first option, it still limited in that any imagined scenarios will end up inaccurate if the scenario was imagined too far back in time and sense then the real life version's personality has changed.

### **[ Rewind & Accelerate ]**

Magic Type: Material + Temporal + Energy

Owner:

This is the ability to rewind or accelerate any object which the user touches. The user can use the ability on singular objects, larger areas, or even the entire world, but the more that is being rewound, the higher the cost. The user can also choose the speed at which their target rewinds, and can even choose to make it instantaneous.

Sub Abilities:

* Restoration: If an object is broken, or is made into an recyclable state, the user can turn that object back into what it once was.
* Ageing: The user can make a living creature or plant grow both younger or older. When taken to the extreme, an object can seemingly be zapped out of existence (reverse) or poof into dust (accelerate).
* Teleportation: By manipulating the location status of the user's target, the user can cause that target to teleport. By either rewinding that object to a previous location, or looking into multiple possible futures and choosing a location it has the possibility of ending up. For the future option, the less like the possible future is, the higher the cost will be to make it so.
* Time Rewind & Accelerate: The user can use this ability to go back to a previous point in time or accelerate into the future. With the first option, the users consciousness will be slingshot back into their previous self's mind and override it. With the second option the user basically puts their body in stasis as their perception of time slows down so that it appears that everything around them gets accelerate into the future. This is risky as it puts the user's body at risk of attack, so it is advisable to find a safe spot before using this sub ability.

### **[ Ghost Flame ]**

Magic Type: Energy + Physical Augmentation

Owner:

This is an ability that at its most basic, allows the user to manifest a ghostly white flame around parts of their body and project it out from themselves. This flame, when it comes in contact with an object, will not burn it but be transformed as kinetic energy in the form of concussive force. What makes this ability special is the amount of modularity and customization it has as well as another feature. Ghost flame can be used in several different ways. Simple constructs, complex constructs, shielding, and physical augmentation.

For simple constructs, this is basically just manifesting the ghost flame as basic objects, like a ball or a staff. In the case of a ball, it can be shot directly out of the palm of the users hand as a fire ball type of weapon. Similarly to the ability Kinetic Blast, the ghost flame fire ball will simply inflict concussive damage upon the target it strikes.

-unfinished here-

### **[ Annihilation Field ]**

**Magic Type**: Energy

**Owner**:

#### **Basics:**

This is the ability to gather any energy into a field around the user, which can then be released in as any form of energy that the user desires.

#### **Danger:**

This is an exceptionally dangerous ability, for both any enemies the user has as well as to the user themselves. If the user does not have good discipline in controlling the boundaries of the energy field then this can result in the energy leaking out of the field and burning both the user and anyone who is close enough. To add to this, if enough energy is stockpiled and the energy field is tight enough, the energy will naturally turn into gamma rays which are even more deadly.

#### **Energy Absorption:**

* **Defensive Tactics**: The primary way for the user to defend themselves using the energy absorption half of this ability would be to absorb the necessary energy to stop the enemies strike. This results in the enemy's weapon to stop and lose all strength and impact it would otherwise have as soon as it touches the user's energy Field.
* **Offensive Tactics**: The primary way for the user to go on the offensive using the energy absorption half of this ability would be to absorb any and all heat energy residing in the enemy when the user makes contact with them (such as the user grabbing them). This results in the enemy freezing from the point of contact and this can easily leave them with an unusable body part which will likely need amputating if no healing magic is available. This freezing tactic can also be used on inanimate objects to make them more fragile and brittle, for easier shattering.
* **Passive**: The energy field, when used properly, acts as a heat insulator / air conditioner, and can protect the user from excessive heat in the air, whether it simply be a very hot day, or if the user needs to enter a hostile environment like a burning building.
* **Stockpiling**: Before any energy can be utilized by the user, they must first get that energy. The way this is done is by constantly absorbing heat and light energy from the surrounding environment. When in 'stockpiling mode' the user will appear similar to a black hole, pitch black with only their silhouette or shape discernible, as well as have a cold aura as the heat is being sucked in as well. This method of gathering energy can take a long time before the user actually accumulates enough energy to use the energy release tactics to their full effect. Absorbing energy from specific things like fires, lighting / electricity, etc, can speed the stockpiling process up a lot.

#### **Energy Release:**

* **Defensive Tactics**: The primary way for the user to defend themselves using the energy release half of this ability would be to simply have a large quantity of energy stockpiled within their field, evenly distributed, and having the field itself be very tight. This results in the enemy burning or even vaporizing anything that they have enter the user's energy field. If everything hostile is vaporized before it can even touch the user, they don't need to worry. If enough energy is stockpiled, then the matter which enters the annihilation field will itself be broken down at the subatomic level, the energy released from this will simply be added to the ever growing stockpile. This means that after a certain point of high enough energy density, there is a positive feedback loop of energy going to the annihilation field. This goes into dangerous territory for the user because it gets more and more difficult to keep the energy contained the more of it there is inside the field. This can be offset though by releasing it outwardly, though this can be very hostile to the surrounding environment.
* **Offensive Tactics**: The primary way for the user to go on the offense using the energy release half of this ability would be to focus some of the energy in their energy field to the palm of their hand, or if they prefer, their finger, and while aiming, shoot a highly concentrated bolt of light energy out from it, resulting in effectively a lethal laser shot. The secondary way for the user to attack would be a continuation of the defensive tactic, but instead of waiting for the enemy to hit the user, the user can instead go after the enemy. Anything that the user swipes at, punches, or even simply touches will be burned or vaporized using this tactic.
* **Mobility Enhancement**: Because the user is able to change the type of energy they are releasing, it can be turned into kinetic energy and released outward from the soles of the user's feet, which results in greatly enhanced running and jumping ability. It can also be used to enhance the general speed of the user's movements if kinetic energy is released inward toward the user's own body. This tactic is dangerous though, because if not done properly, can instead simply cause the user to effectively pummel themselves. The last form of mobility enhancement is flight. Flight is possible if the user releases a large amount of energy directed in the opposite direction they want to go. This method is draining though as, unlike most of the other moves, the energy needs to be released in large amounts and over a longer period of time.
* **Passive**: The energy field, when used properly, can act as a personal heater to keep the body warm. If the user is careful, even if they have a large enough stockpile of energy for it to naturally turn to gamma rays, when releasing the energy the user should be able to decrease it until they are simply heat again. This passive move can allow the user to survive in hostile environments as extreme as Antarctica with no cloths on.
* **Nova**: This is a sort of last resort weapon that the user of this ability can perform. If the user has stockpiled enough energy, if it were to be outwardly released all at once, it would be very similar to a nuclear bomb going off. If the user wishes, instead of having it be released in all directions, the energy can be focused to be released in a single direction in tight beam, similar to the laser shot but on a much higher scale. This more focused attack does have a higher lethality than the non focused one, when considering a single target, but is not useful when dealing with a large group of enemies, and leaves the user temporarily unprotected before the attack is unleashed as their is no longer an energy field surrounding their body.

### **[ Drown In Me ] AKA: 'Black-Hole Aura'**

#### **Basics:**

This is the ability to temporally drain the life, energy, emotion, color, etc from the surrounding area. This is an active ability which means it can be turned on or off. When turned on, the user of this ability will have their appearance distorted and darkened to the point of complete blackness, as if they were a black hole in the shape of a humanoid.

#### **Drain:**

* **Color**: The surrounding environment slowly loses its color until it goes completely gray scale the closer it is to the user. This is only in the perspective of anyone who is looking toward the user though, so even if an object is far away from the user, if it is close in the perspective of a person looking, it will be gray scale.
* **Energy**: The surrounding environment slowly loses any and all energy it has the closer it becomes to the user. This is not based on perspective and is based actual distance to the user. The Environment directly touching the user will be completely frozen.
* **Life**: The surrounding life in the environment will slowly lose its vitality the closer it gets to the user. Being directly touched by the user will result in accelerated aging & death of anything living and accelerated decay, erosion, etc in anything non-living. Any living creatures who are near the user will feel more tired, lethargic, sleepy, or generally sluggish the closer they are to the user. Their movement will also be effected, almost as if they are trying to move through water or something thick & sticky.
* **Emotions**: any and all people or creatures that are near the user will start to have their emotions being drained as well. The closer a living thing is to the user, the more depressed, demotivated, & generally emotionally exhausted they will feel.

#### **Stats:**

* Default Range: 7 meters
* Maximum Range: 700 meters

### **{ Foreign Heart / Digital World }**

Other Names: Exotic Blood, Black Blood, Black-heart, Ink-heart,

**Magic Type**: Material + Spacial + Universal

**Owne**r: Jason "Sleepwalker" Nephus

#### **Basics**:

At it's most basic, the ability: Foreign Heart allows it user to telekinetically control and telepathically communicate with a unique form of programmable matter that is produced within the user and is able to be excreted through the pores of the users skin. This matter is able to do just about anything as long as the user has the corresponding knowledge to give the correct commands. This is because the programmable matter is able to directly interact with the world through the second universal level (attributes & bonds).

#### **The Blood**:

Exotic Blood is the name which refers to the alien matter which originates from the Foreign Heart at the core of this ability. This Exotic Blood comes with one passive program embedded within them. This is a directive to heal (or harm) any biological tissue it comes into contact with. The deciding factor is whether or not the target first inhales or otherwise digests these cells. From there the cells will move through the blood stream until they go to the brain, at which point they will temporarily change the functioning of the targets brain and body so that it won't reject any of the Exotic Blood which tries to heal it. A side effect of the Exotic Blood altering the targets brains is that it causes the target to become sleepy and susceptible to commands. If this does not happen and the Exotic Blood are rejected by the targets body, then it will switch from the heal directive to the harm directive. This directive causes it to attack the hosts body. In small amounts it will simply cause physically visible superficial irritation and pain, but in higher amounts can cause actual lasting damage or even death.

Note 1: Naturally, there will be a short period of time in where the target will be subject to pain from the Exotic Blood regardless of whether they have inhaled / digested it yet or not because it has not yet reached the brain to tell it to stop rejecting the foreign matter.

Note 2: The Exotic Blood can be programmed to behave in almost any way possible, but it also has some default features. The first is that it is naturally a pitch black that reflects absolutely no light. The second is that when compressed into a solid, it acts similarly to rubber.

#### **The Heart**:

The ability: Foreign Heart got its name from the core of its power. The core of this ability is the warp gate located within the chest of the user and replaces their heart. This warp gate is what provides the Exotic Blood to the user. On the other side of the warp gate is a separate dimension filled with a limitless supply of the Exotic Blood. The user can open and close the warp gate at will and also control the rate at which it flows out of the gate, though there is a soft upper limit to the flow rate. Naturally the faster the user wants the Exotic Blood to flow out of the gate, the more effort and the more tired they will become.

Note 3: The way in which energy is gained / supplied is that the Exotic Blood burns itself as fuel. Naturally, when this happens more of the Exotic Blood will have to go through the gate and replace the burned blood. If the Exotic Blood is being burned at a fast enough rate, the gate will have to have it's strength exercised and it will beat to pump the Exotic blood into the user's system. The faster the rate of fuel being burnt, the faster the gate will need to beat.

The user of this ability is best able to control the Exotic Blood when it is within their own body. This is because the ease in which the Exotic Blood is able to be controlled is proportional to its distance to the warp gate. Another thing happens when distance increases for the Exotic Blood. What happens is that it takes more energy to control, or in other words it becomes less efficient. In addition to that, it becomes easier to control when directly linked to the warp gate through itself. This means, conversely, it becomes harder and more consuming to control detached portions of the Exotic Blood. Another disadvantage of detaching a portion of Exotic Blood is that its supply becomes cut off. Normally when Exotic Blood starts running out from burning itself as fuel for energy, more can simply be moved in to replace it from the warp gate, but if there is a detached portion far away from the warp gate, this isn't really practical.

#### **Sub-Abilities**:

* [ Bio-Telepathy ] : This is when a portion of Exotic Blood enter the targets brain and attaches itself to select parts of it as well as making slight alterations to others so as to allow the target to communicate with the user directly through their brain's electrical signals.
* [ Mind Override ] : This is when a portion of Exotic Blood enter the targets brains and perform tasks that allow the user to effectively mind control the target.
* [ Hard-body Shell Suit ] : This is when the user telekinetically controls a large enough portion of Exotic Blood to completely cover the their body with it, forming a suit. The user can then use their telekinetic control over the blood to enhance their own speed and strength to superhuman levels. (This can also be done simply when the the blood is inside their body and not outside, although there will be less of the blood being used and so less strength.) There are two routes the user can take when utilizing this sub-ability. If they use a small enough supply of the blood to cover themselves, this will grant them much higher speed as well as the ability to float and fly. This is because it takes less effort for the user to move less of the blood. As a consequence though, this lightweight version of the shell suit is much less durable to attacks. The second route for this sub-ability is using a very large supply of blood for the shell suit. This will grant them much higher strength and power as well as being much more durable. This is because their is much more mass and they are compressed together. As a consequence though, the user will not be able to fly or float as well as moving more slowly in general.
* [ Compression ] : This is when the user compresses the blood cells together by shortening the distance between the cells themselves, and if they want to go further they can also shorten the distance between the atoms and the sub-atomic particles to compress even further. If taken to it's absolute limit, the user can cause a nuclear explosion, or if there is enough mass being compressed, a miniature black hole. Compressing matter into a ball shape is easiest to perform and maintain, while more complex shapes are more difficult. The compression needs to be maintained by the user after a certain point because the blood cells would not be able to naturally stay that compressed, and would uncompress themselves the moment the user stopped. When the blood is compressed past it's natural point, it will naturally start to heat up and some of the blood will be consumed to make that heat. The more compressed the blood becomes, the hotter they will become and the more blood will be burned in the process. This means that once past their natural compression limit, the duration for controlling that portion of blood becomes limited. This is because the blood will continually be consumed until their are none left. Naturally, the more they are compressed the shorter the time limit for using them before they burn themselves away. In addition to this, if the blood become hot enough, they will start to give off visible light just like other materials behave.
* [ Telekinetic Puppet ] : This is when the user creates a human look alike out of their blood. The most practical use for this sub-ability is to keep the user safe from combat entirely. The obvious drawback of this sub-ability is the limited supply of blood the puppet has access to.
* [ Bullet Drone ] : This is when the user takes some extra blood and compresses it to a high density ball and then proceeds to precisely control it like a magical bullet in order to take out an enemy. The less mass used for the bullet drone, the faster it will be, but that also means lower density and less power, or if the user wants to keep the penetrating power they will have to sacrifice duration of control.
* [ Signal Network ] : This is when the user creates a network of blood hidden underground. The purpose of this is to extend the reach of the user in being able to control the blood. The way it works is that a signal is constantly being emitted from the user brain which goes to the gate and then received by the blood. The problem though is that the farther away from the user's gate they go, the weaker the signal gets. This is where the network comes in. The blood cells themselves are capable of emitting their own signal in addition to receiving. So the idea is that the network allows a chain reaction of signalling to happen so that the user can control the blood at an extended distance.
* [ Direct Network ] : This is similar to the Signal Network, except instead of using separated bits of blood, they are in the shape of wires. The advantage of this is that the signal can travel faster directly through the cells themselves instead of of signal traveling through the air. The drawback though is that this requires more of the blood to make the network, which means less for the user to directly utilize.
* -

## Level 11:

### **[ Universal Network ] :**

**Magic Type**: Universal

**Owner**: Jeiikubii Don Maloi

This ability allows the user to manipulate the connections, a.k.a. 'binding links' between all existing things. Through the manipulation of connections, the user can also manipulate the behavior between two targets. The user has the ability to create new connections between two targets or break existing ones, either temporarily or permanently.

**Note**: The main limitation to this power is its range of effect. In order for the user to effect a target there must be a degree of separation of zero, which means either the target must already have a direct connection with the target, or form one by touching the target.

**Note**: Complex Connection is when both connection and disconnection are used in the same sub-ability.

### Actual:

This is a connection of nuclear, molecular or objective bond / interaction.

**Connection**:

The user can increase the strength of this type of connection either on a micro scale (between atoms / molecules) or at a macro scale (objects) in order to increase durability or to unify separate entities.

Sub-Abilities:

* Surface Tension Up: The user can increase the molecular bonds between the surface molecules on the surface of a liquid in order to strengthen the surface tension. This can allow the user to float on top of a liquid much more easily.
* Solidification: The user can increase the molecular bonds between the molecules in a gas or liquid in order to make it behave like a solid.
* Air Walk: This requires a somewhat complicated procedure in order to do right. For the user to walk on air they have to first select a portion of the air and then solidify it. After, In order to keep it stable and in place, another connection must be made between the new platform and an anchor point, usually some part of the ground or floor.
* Atmospheric Force Field: This is similar to air walk, except instead of turning the air into a platform to walk on, the user can make a vertical wall in order to block themselves from being hit by an attack.
* Atmospheric Prison:

**Disconnection**:

Decreasing the strength of an Actual connection on a micro scale can allow the user to decay / dissolve an object into its basic components and on a macro scale can allow the user to divide an object into several smaller objects.

Sub-Abilities:

* Surface Tension Down: The user can decrease the molecular bonds between the surface molecules on the surface of a liquid in order to weaken the surface tension. This can allow the liquid to behave like a super-fluid and can also allow the user to jump safely into a body of liquid from any height.
* Aerify: The user can decrease the molecular bonds in a solid or liquid in order to make it behave like a gas if its light enough or to turn into into fine particulate like dust.
* Paralysis: The user can severe the spinal cord from the brain stem inside a person in order to put them into paralysis. This can be used if the user wants to reliably take down an opponent without killing them.
* Bisection: The user can split an object into two objects by severing all the molecular bonds along a planar surface within that object.

**Complex Connectio**n:

Sub-Abilities:

* Alchemy: By severing the connections between sub-atomic particles and then reforming them in different ways, the user can change the type of atoms are within a target. for example: turning the element lead into the element gold. Mass is conserved. This sub-ability can be dangerous if there are left over sub-atomic particles.
* Shape Shifting: by severing the connections between the molecules inside a target and then reforming them, the user can change the target into whatever shape they want. For example: turning a couple of coins or some other scrap of metal into a eating utensil or knife.

### Corporeal:

This is a connection of physical bond / interaction.

**Connection**:

The user can increase the strength of this type of connection with a target in order to interact with it differently. For example, manipulating this type of connection between the air or a liquid and either another target or the user can make it so that the air or liquid behaves like a solid when interacting with the target / user.

Sub-Abilities:

* Water Walk: The user can increase the corporeal connection between themselves and the water in order to walk on top of it without falling into it. The water will be otherwise behaving normally so
* Atmospheric congealment: The user can increase the corporeal connection between a target and the air in order to hinder the targets moments. By increasing the corporeal connection between a target and the air, the air will start to behave more like a liquid or even like a solid in reference to the target, allowing the target to swim through the air, or even trapping them in wind.

**Disconnection**:

Decreasing the strength of a corporeal connection between two targets allows them to move through each other like liquids or gases. If the strength of the connection is reduced to zero, then the two targets will be unable to physically interact directly at all. It would be possible for the two targets to interact indirectly through their corporeal connection with everything except the other target.

Sub-Abilities:

* No Boundaries: The user can sever the corporeal connection between themselves and any form of obstacle in order to effortlessly move through it, such as a wall, fence, etc.
* Target Suffocate: the user can sever the corporeal connection between a target and the atmosphere, leaving them unable to breath or hear. This sub-ability can also be used for torture. In order to safely reconnect a living target with the atmosphere without Aerifing it, the user must reconnect the target with all the gas that is not currently overlapping the target and then allowing them to move away from the overlapping gas then reconnect with that gas as well.
* Auto-Clean: The user can sever the corporeal connection between themselves and any dirt, sand, dust, grime, etc that is on their body causing it to fall through the user onto the ground. This sub-ability can also be used on anything else on or even inside the user extending to poison, bacteria / viruses, cancerous cells, or urine / feces.

**Complex Connectio**n:

Sub-Abilities:

* Target Aerify: This is the same as suffocate, except the user reforms the targets connection to the atmosphere. When this happens the gas still overlapping the target will suddenly be inside the target, Aerifing all their internal organs, blood, brain, etc which will lead to a slightly faster but just as painful death as suffocation.
* Target Bury: The quickest form of killing an opponent while also getting rid of the evidence is this sub-ability. The user can sever the targets connection to the ground and after the target falls into the ground and is underneath it, the user can reconnect them, causing them to be instantly crushed by the pressure.

### Perceptional:

This is a connection of the mental bond / interaction.

**Connection**:

* -

**Disconnection**:

* -

**Complex Connectio**n:

Sub-Abilities:

### Temporal:

**Connection**:

* -

**Disconnection**:

* -

**Complex Connectio**n:

Sub-Abilities:

* Objective Time Cut: The user can sever their objective connection to time, which will cause themselves to temporarily cease to exist. The user has to set a specific time in which the connection will be reestablished so they can pop back into existence. The amount of time which the user "cut" using this method can then be "pasted" whenever they want. What happens is basically that the user will forcibly create a new gap or space in time in which the user can insert their object time. The end result is a period of time in which only the user exists and everything else ceases. The first part of this sub-ability can be used in order to avoid an incoming attack, while the second part can be used for extra thinking time.
* Perceptive Time Cut: The user can sever their interactive / perceptive connection to time, which will cause themselves to temporarily put all their functions into stasis, including their brain functioning. During this time, the user will be completely vulnerable to any new outside influence, including attacks. The user will also have had all their active physical interactions from before the stasis put into stasis, which includes things like momentum, inertia, and gravitational attraction. The user will have to make sure to set a specific time in which to reconnect their interactive / perceptive connection to time beforehand. After they have been reconnected they will be able to "paste" this "cut" section of their perceptive time at any point they want. When this happens everything besides the user will enter the stasis state in which the user was at the earlier time, with their momentum, inertia, gravitational attraction, etc, put into temporary stasis. **Note**: If the user does not sever their connection with the atmosphere during this time, the air particles which are in stasis will be pushed around and compressed by the user's movements in the "frozen" time. This will cause a sonic boom and potentially even a flash of bright light and heat when the time is unlocked from stasis. similarly, this will also happen if the user interacts with any object during the "frozen" time which will then also compress the air particles.

### Emotional / Sentimental:

This is a connection of empathetic bond / interaction.

**Connection**:

* -

**Disconnection**:

* -

**Complex Connectio**n:

Sub-Abilities:

### Attributal:

This is a connection between an attribute & its owner or an attribute & its stats.

**Connection**:

Sub-Abilities:

* -

**Disconnection**:

Sub-Abilities:

* -

**Complex Connectio**n:

Sub-Abilities:

* Vacuum / Summon: The user can sever an objects gravitational connection to the earth and redirect it to a specific target, or the user themselves. The object will then "fall" towards the target.
* -
* Temporal Leech: The user can temporarily steal a portion of an attributes power from a target by severing the connection between the attribute and its data, and redirecting that data to the user. This requires the user to touch the target and keep touching them.
* Permanent Leech: This is the same as Temporal Leech except the user steals the entire attribute instead of a portion of the data. This is the most advanced sub-ability that is a part of the Universal Network Ability.
* Charge Capacitor: The user can charge up one or more of their own attributes by temporarily severing or decreasing the connection between the desired attribute and it's data. From that point the data will simply build up over time due to the production being higher than the consumption. Whenever the user wants, they can increase the connection to as high as they want in order to release the built up data for that attribute at the intensity they desire.

This ability allows the user to be able to disconnect their own existence from select observers or from everyone. Anyone who has been selected to be hidden from will not be able to detect the user's presence in any way at all, except for whatever effect the user has on the environment which is detectable. For example: footprints.

**Note**: It is also possible for the user to hide their existence from non-observing targets, such as the environment itself.

For all selected targets which the user has hidden themselves from, the user will not be able to interact or be interacted with by that target. For example: walking through walls, having rain / snow fall through them. If the user were to hide their existence from the ground, they would fall through it, so it is naturally impossible to hide things like footprints. It is also naturally impossible to hide something like a fingerprint if the user wishes to interact with an object besides the ground as well. There is an exception for the foot / fingerprint examples, though for the user of this ability to leave neither of these things they would have to have an insane amount of precision and control over the ability, and it would be virtually impossible to do without some sort of boost to mental processing.

The way it would be done is that the user hides themselves from each individual dust / dirt particle for hiding fingerprints or footprints on hard surfaces. For hiding footprints for situations like soft ground (mud, sand), the user would have to modify the inertial bond between themselves and the ground and imbalance it so that relative to each other the ground has much higher inertia. This would make it so that the soft ground would behave like a single hard surface when the user stepped on it. This is because the small particles which would normally compress or move out of the way would stay in place.

Another example is if the user hides themselves from a target, and renders themselves invisible through perception, they will not be able to attack the target. It is also possible for the user to make themselves actually invisible by hiding their existence from light itself but not the target, and thus being able to attack that target, but this would render the user blind. This logic extends to other parts of the environment. If the user wants to hide their smell and noise from targets without having to hide their own existence from the target directly, they can instead hide their existence from the air. This will hide their smell and noise, but it will also make the user unable to smell or hear things themselves, as well as being unable to breath.

**Note**: Existence erasure can also extend to memories. If the user has hidden themselves from a target not just in the moment, but has done so across time, that target will not only be unable to perceive and interact with the user, but will also immediately forget about them. The target will still be able to observe the user indirectly if the user is not careful / doesn't care, and will be able to tell that something is influencing the environment that they cannot perceive directly, although they will still not be able to recall the user's identity and all memories including then will be hazy.

The User of this ability can also choose to hide the existence of a specific object that they are touching, or if the object is encased in their aura. Naturally the User will be unable to do this to something like the ground itself as it is much too large for this part of the ability to take effect.

**Note**: A true master of this ability will be able to stop the interaction between any two targets, no matter whether they are physical matter, energy, or an abstract concept. The only limitation is it must have a given name.

### **[ Absolute Avarice ] : AKA: Re-Designated Ownership**

**Magic Type**: Universal

**Owner**: Yet to be Determined

**Prologue Note**: This is simply this form of ability at its peak, and people other than the owner can perform this type of magic at its lower level.

**Definitions**: Within the context of this ability, when something is referred to as 'native' it means that is originally or 'naturally' owned by the target/user and not acquired ownership, whether or not if it was by stealing or if it was earned / consensual.

#### **Basics:**

This is the ability to steal anything from a target, or anything about a target (attributes), in order to either sustain or enhance themselves. This ability also allows the user to give up anything they have stolen back to the native owner, a previous owner or to a new target. In order to steal something or to give it to a new target, touch is required. Touch is not required though if the user simply wishes to return the thing which they have stolen back to the native owner or to a previous owner which is not the native one. If the user has stolen something from someone and then proceeds to give it to a new person, that new owner gains the same ability to return which was stolen back to its original owner, or to any previous owner which is not the original. In addition to these part of this ability, the user can also give away something that they natively own, or if they wish for it to be temporary, they can instead store it within their capacity. Although storing something which the user owns or giving it up are not usually as useful as the stealing part of the ability, it can be utilized to great advantage. For example, the user could store away / give away their weight in order to become weightless.

**Note 1**: When an attribute is being given away / given up, there must always be a target for the attribute. It cannot simply be 'cast out into the void'.

**Note 2**: Potential energy is much easier to steal than active energy.

#### **Storage / Capacity:**

Once something has been taken using the steal part of this ability, instead of immediately manifesting or using it, it can be kept in reserve / storage by the user. Things which are stolen by the user and which they wish to keep in reserve are transported to a personal pocket dimension which the user owns. These things which have been stolen require space in order to fit inside the pocket dimension, which doesn't naturally have any of its own, so in order to fit things inside of it, the user would be required to steal that storage capacity as well. (For an explanation on what Capacity is as well as LB attributes, click here)

**Note 3**: Since Emotions are an LB type attribute, the user is able to steal either the sender node or the receiving node for different effects. If they steal the receiving node they will become the new target of the emotion, while if they steal the sending node they will feel the emotion directed at one who is receiving.

**Note 4**: Abstract concepts (most commonly attributes) must be stored using capacity and cannot be manifested in actual space. The other option is to simply have them manifest within the user's body or mind immediately.

If a physical object or person is stored using capacity, it will remain completely dormant and inactive instead of manifesting inside the pocket dimension. Abstract concepts, including attributes must be stored using capacity, but can be chosen to be active or dormant by the user. In addition to this, the data regarding things which have been stolen by the user will manifest itself as some form of illusionary documentation within the pocket dimension for 'hands on' browsing. This is to bypass mental limitations for memorizing what things they have stored which the user may have. They way in which the documentation manifests is up to the user. (options include files, folders, and filing cabinets, books, videotapes, audiotapes, computers, etc.)

* Material attributes (like weight,hardness,texture) require material capacity.
* spacial attributes (like height,length,width,volume,location) require spacial capacity.
* Temporal attributes (like age, time perception) require temporal capacity.
* Physical attributes (Like strength, speed, eyesight) require physical capacity.
* Mental attributes (like intelligence, emotions, memory) require mental capacity.
* Spiritual attributes require spiritual / soul capacity. (spiritual and soul capacity are the same thing)

#### **Stealing an Existence:**

If the entire existence of a person or object is stolen by the user, then the target will be transport wholly into the pocket dimension. This means that the target will be completely the same as it was before (without anything being left outside), but simply inside the pocket dimension. After a target's existence has been stolen the user has full control over them, including the ability to turn any attributes that target has dormant with no resistance.

**Note 5**: If a target's existence is stolen, memories of that target that are within the minds of others will not be erased.

#### **Pocket Dimension:**

It is also possible for the user themselves to enter into their pocket dimension. The way in which this is done is that the user uses this ability to 'steal' their own existence. When this happens, they manifest within the pocket dimension just like when other target's existence are stolen. When the user wishes to exit, they simply have to give themselves back to reality. When this happens, they will reappear in the exact spot they disappeared from when entering.While inside the pocket dimension though, there needs to be a stand in that is in their place in reality. This can be any object or person which the user has already stolen. If this object or person who is standing in for the user is destroyed completely, then the user themselves along with everything they have stolen will also die. This means that when the user is inside their own pocket dimension, it leaves them at their most vulnerable state. In addition to that, wherever the stand in is currently located when the user switches back into reality, the user will be their instead of the location when they entered the pocket dimension. This means the stand in can move / be moved freely while the user is inside the pocket dimension.

**Note 6**: If the user rescinds ownership of a target, instead of reappearing in the location where they were stolen, they will reappear within close proximity to the user and if the user wishes, will be in a location specified by the user. Although the user can specify an exact location for the target to reappear it must still be within close proximity.

**Note 7**:The pocket dimension itself obeys the rules of the user and can be customized by them. Things like gravity and speed of time relative to outside can be actively changed to the user's preferences. Also, the location of the illusionary documentation for abstract attributes can be moved wherever inside, as well as the documentation being able to be restricted from stolen people being able to access the data.

For more convenient access to the user's pocket dimension, special portals can be created and linked to the dimension, although this requires the relevant spacial magic & knowledge and cannot be simply created using this ability. When an object or person enters into the pocket dimension belonging to the user, they will have been 'stolen' through this ability and will not be able to leave it. That is if they do not have permission to leave. Permission can be granted by the user if the user attaches an attribute of permission directly to the targets soul, linking the user and the target. This attribute of permission can be created with effectively no effort by the user and can be either temporary (has a specific expiration time / date) or semi-permanent (the user must consciously revoke the permission.

#### **Manifestation:**

For any target which the user has stolen the entire existence of, or at least the material body of, they will be able to manifest as that target. This along with the ability to mix, match, and blend the attributes of different targets allows the user to shape shift as well as impersonate. The extend of the user's ability to shape-shift is directly dependent on how large and diverse a collection of attributes they have. When manifesting as something other than their native body, their body will be transported into the pocket dimension. If the user is manifesting as the body of someone they have stolen, and if they allow it, the person who is temporarily without a body can use the user's body instead.

Another exploitation of this ability happens when the user steals a target's spacial attribute for location. When this happens the attribute is put into the user's spacial capacity, and if turned immediately dormant it won't update. After this, if the user were to travel to another location and then swap out the stolen dormant location attribute for their current active location attribute they will effectively teleport back to that previous location.

**Note 8**: If an object or person suddenly loses its spacial attribute for location, an error happens and an identical attribute is put into its place so that the object / person doesn't suddenly exist nowhere.

**Note 9**: If two or more location attributes are active at the same time, the one which was made active later will automatically update itself to become identical with the earlier one.

#### **Resisting:**

It is possible for a target of this ability to resist it, although only if the target realizes soon enough to do so. Normally the user of this ability can steal a target rather quickly, but if that target is mentally prepared and resists with all their effort, then the time it takes to perform the stealing will at least double, and for those with exceptionally high mental fortitude can even stop the ability completely in its tracks.

#### **Stats:**

Stealing an Attribute: A single attribute takes half a second with no resistance. Each attribute being stolen consecutively after than takes 99/100x the amount of time of the previous to steal. This can accumulate to a maximum total of 50 seconds if the user wishes to steal every attribute of their target.

**Note 10**: Stealing every attribute of a target is the same as stealing the entire target itself or stealing its existence.

### **{ Absolute Domain }**

Magic Type: Material + Energy + Spacial

Owner:

This is an ability that allows the user to envelope and encase objects that the user touches with their own Aura and from that point manipulate it in any way they desire. Once the aura is retracted back to its owner the target of this ability may or may not keep the changes dealt to it. Whether or not the changes are permanent is a result of whether or not the manipulation of the target included changing the rules of reality effecting it and whether or not the result is able to be maintained using the normal rules of reality. For example, using this ability, the user could change the way thermodynamics work so that the object absorbs heat when it normally wouldn't be able to. Once the aura is retracted, the object will stay changed, although it would also start to lose the heat given to it. The point of this example is that even though reality was altered temporarily, the changes that occurred did not simply reset to how it was before.

The two primary ways Absolute Domain can be used (besides reality alteration) is tactile telekinesis, and material manipulation.

Tactile telekinesis is basically telekinesis that can only be activated once the user touches the object they want to use the power on. Tactile telekinesis allows the user to pick up and move objects which are exponentially heavier or larger than the user all the while not being effected by forces which would normally prevent this from being practical. The first is simply gravity, normally if a person had super strength, they still would not be able to hold out something much heavier than themselves from from their own center of mass as it would fall to the ground despite the users strength, but with tactile telekinesis, the target object is able to be changed so that it is currently unaffected by gravity. The second is that normally any object wouldn't be able to handle being held from such a small area such as a person's hand, but through the use of the energy field that surrounds the object, the force for picking up the object is distributed throughout the surface area of the entire object. Another way of countering this would also to change the objects physical property of durability.

Material manipulation is basically an ability that allows the user to change or otherwise alter any and all physical properties of the target objects, this includes things like appearance, durability, surface texture, shape, elasticity, flexibility, hardness, etc.

Note: Due to the nature of this ability, the user of it will be able to perform any other ability / magic, which includes copying or nullifying another person's spell or ability, even if it is unique to that person.

### **[ Dark Light ]**

Magic Type: Energy

Owner:

This is an ability that alters the user's Aura so that it can behave similarly to hard light, but being the color of various purples and pinks, as well as black. The color of individual sections of the user's Aura is dependent on it's proximity to it's owner. The closer the Aura is to their body, the more transparent it will become, until it is practically invisible except for the slight refraction it has on light that passes through it. The farther the Aura is to their body, the more opaque it becomes. This ability also allows the user to manipulate the shape and size of their Aura to an certain limit.

Limitations:

* Max Range: 20 meters
* Max Volume:
* Separation: The user's aura can be separated into several pieces, but the pieces which are no longer connected will survive for only 20 seconds before dissolving. This also leaves the user's aura slightly weaker temporarily.

### [ Rainbow Flame ]

This is an ability that allows the user to conjure and manipulate various colored flames. Each color has a different utility.

* Pink: (Cupid's Arrow) The pink flames grants the user the ability to amplify or manipulate any positive emotions of any being that it touches. It also has the ability to negate normal inhibitions.
* Red: (Ruby Bastion) Wherever the red flame touches, extremely durable semi-transparent red crystals will grow. These crystals can be used to create complex structures and can also be used to act as a protective shield. These red crystals are immune to the green flame and nullify its power whenever they come into contact with one another.
* Orange: (Normal 1) This is a low temperature flame.
* Yellow: (Normal 2) This is a high temperature flame.
* Green: (Starving Leech) Wherever the green flame touches, absolutely anything will succumb to it and be consumed. This flame cannot be put out by water or any other normal means, it will simply consume anything that tries to stop it. The energy resulting in the consumption by the green flame will be absorbed into the users body, amplifying their power temporarily. Also, there are no remains left over from except for a fine dust which is very similar to volcanic ash, nothing else will remain after it is consumed by the green fire. Since the green flame is so powerful, it naturally has some catches to it. The first is that the green fire is the hardest type of flame to control through pyrokinesis / pyromancy, or even through telekinesis. The second catch is that if the user absorbs enough energy from the green fires consumption, then the user will themselves burst into flame. The user will still be able to survive if they use the green fire's energy to regenerate themselves, but they will be in constant pain as long as they are on fire.
* Cyan: (Normal 3) This is a very high temperature flame.
* Blue: (Freezer Burn) Wherever the blue flame touches, it will suck out all the surrounding energy and resulting in the freezing of whatever it touches.
* Purple: (Devil's Whisper) The purple flames grants the user the ability to amplify or manipulate any negative emotions of any being that it touches. It also has the ability to cause illusions, delusions and turn its victims to hysteria.

### **{ Distortion Field }**

Magic Type: Spacial + Temporal

Owner: Avery

Stats:

* Field Volume Maximum: 6600 Liters or roughly 50-130 (90 average) human targets (Full Body)

This is an ability that allows it's user to be able to manipulate time in small targeted areas. There are two catches to this ability. The first catch is that the primary cost of the ability is mental exhaustion / degradation. If the user overuses this ability the temporary mental degradation can turn permanent, and if done repeatedly will eventually lead to turning the user completely brain dead. The second catch is that the primary limitation is that the ability can only effect things which the user has touched.

Note: Because of the wide scope this ability has, any and all sub-abilities that fall under {Rewind & Accelerate} are also included in this ability.

At the core of this ability, the way it works is that the user is completely encased in a magical aura which is the distortion field. This aura is always active no matter the situation and will simply drain the user's mental state. This means that it is unavoidable for the user to not sleep, otherwise they will be forcibly put unconscious by the ability. The distortion field that covers the user is able to have its shape and size changed by the user's will, but doing so will come at a cost to the user. It is also possible to break off pieces of the main distortion field and then manipulate these other distortion fields separately.

The distortion fields themselves can be moved through a sort of telekinesis through any material, but these fields have a certain property which limits this. This property is that the distortion fields move fastest and most easily through the most electrically conductive materials. This means that it very difficult for the user to move any of their distortion fields through air or other not very conductive materials, but can do so easily through things like metal, water, or living beings. Due to living beings having high amounts of water inside them as well as their nervous-system being also highly conductive, this means that they are and ideal target for moving and manipulating distortion fields inside of.

Sub-Abilities:

* [ Distortion Sense ] : The user has the ability to perceive any sense through their distortion field, but at the small sacrifice of being unable to use their own body's organs to sense their environment. This sub-ability also means that the user will be able to know the location of any distortion fields.
* [ Stasis Field Level 1 ] : This means that the user has the ability to effectively freeze time within any of their Distortion Fields. This is when the target of the Stasis Field has the ability to move and be moved, but cannot be effected or changed in any other way. The most useful property of this is indestructibility. It also means that when the target is living, the moment they are put into stasis that they enter a state of neither living or dead. The result is no longer requiring food, breathing, etc, and an infinite supply of stamina / endurance.
* [ Stasis Field Level 2 ] : This is when the target of the stasis field does not have the ability to move on its own and acts like a rigid statue, but can still be moved by an outside force.
* [ Stasis Field Level 3 ] : This is when the target of the Stasis Field is completely immobile and is stuck in place relative to the center gravity they are closest to (center of the planet, etc.).
* [ Reality Hopping ] : This is when the target uses the time portion of the ability to shift over to a different timeline. The more different the new timeline is compared to the previous one, the higher the cost of using this sub-ability will be. Only objects or people who are completely encased in a large enough Distortion Field can be a subject of this sub-ability. Another limitation is that any and all distortion fields that were once controlled by the user but are now in a separate timeline can no longer be controlled and will vanish completely.
* [ Remote Control ] : This means that the user has the ability to manipulate and control their distortion fields even when they are not connected to the main one.

### **{ Resonance }**

Magic Type: Mental + Spiritual

Owner: Raelyn "Daydreamer" Nephus

Stats:

* Field Volume Maximum: 3900 Liters or roughly 900-1300 (1100 average) human targets (heads only).

This is an ability that allows it's user to read and manipulate the emotions of living beings, as well as being able to transfer any and all data. There are two catches to this ability. The first catch is that the primary cost of the ability is emotional exhaustion / degradation. If the user overuses this ability the temporary emotional degradation can turn permanent, and if done repeatedly will eventually lead to turning the user completely incomprehensibly insane and unpredictable. The second catch is that the primary limitation is that the ability can only effect things which the user has touched.

At the core of this ability, the way it works is that the user is completely encased in a magical aura which is the Resonance field. This aura is always active no matter the situation and will simply drain the user's emotional state. This means that if the user doesn't use Empathic Leech, they will slowly lose any and all emotions. The Resonance field that covers the user is able to have its shape and size changed by the user's will, but doing so will come at a cost to the user. It is also possible to break off pieces of the main Resonance field and then manipulate these other distortion fields separately.

The distortion fields themselves can be moved through a sort of telekinesis through any material, but these fields have a certain property which limits this. This property is that the distortion fields move fastest and most easily through the most electrically conductive materials. This means that it slightly troublesome for the user to move any of their Resonance fields through air or other not very conductive materials, but can do so easily through things like metal, water, or living beings. Due to living beings having high amounts of water inside them as well as their nervous-system being also highly conductive, this means that they are and ideal target for moving and manipulating Resonance fields inside of.

Sub-Abilities:

* [ Resonance Receive ] : This is the ability to receive any and all data through a Resonance Field, this can include any senses, conscious or unconscious thoughts, computer data, etc.
* [ Resonance Release ] : This is the reverse of Resonance Receive, it allows the user to send any and all data to a Resonance Field and have it be transferred to any object within that field.
* [ Empathic Leech ] : This is the ability to steal emotions from any target so that the user is the one to feel them instead.
* [ Empathic Transmission ] : This is the ability to mutually communicate with a target on both a level of conscious thought as well as an emotional level, which can cause a bond of mutual understanding to form between the user and target.
* [ Empathic Discharge ] : This is the ability to take the user's own emotions and feed them into someone else.
* [ Empathic Compounding ] : This ability is the combination of Empathic Leech and Discharge. It links two or more targets to each other on an emotional level and then sends each other's emotions to one another in such as a way as to make the emotions compound upon each other and become stronger. This can be used both for battle capability (ex: compounding fear to immobilize enemies) or for other things (ex: Compounding a positive emotion instead and then 'getting high' off of it)

### **{ Call of the Void }**

Magic Type: Spacial

Owner: Hadrian Aemilius "Emil" Blackburn

Stats:

At it's core, the ability: Call of the Void allows its user to move through any and all forms of space, including physical, meta-physical, digital, or even imaginary planes of existence.

* [ Reality Hopping ] : This is when the user transports themselves to an alternate reality, whether it be simply a parallel timeline which differs only slightly or to somewhere completely and utterly alien.
* [ U-Teleportation ] : This is an ability which is only limited by its cost and the power of its user. At its highest power level, this ability allows the user to potentially teleport across any distance. The problem is, the farther the distance, the higher the cost of using this ability is.
* [ Tag Along ] : This is when the user touches a target and is able to take it with them wherever they are teleporting to.
* [ Portal ] : This is when the user creates a portal so that objects or targets may enter them and be transported to the desired location. Portals can be created at a distance but cannot be moved. They will also simply appear and disappear when created and dismissed.
* [ Pocket Dimension ] : This is when the user creates their own personal dimension outside the realm of influence of any other reality.
* [ Plane Shifting ] : This is when the user teleports into a alternating plane of existence which directly interacts with or is otherwise connected to our world, such as enter a VR simulation, videogame, movie, comic page, painting, mirrors, etc.

### **{ Void Contract }**

Note: Void-lings inspired mostly by the Typhon from the videogame Prey, as well a little bit from Lovecraft's horrors.

Magic Type: Material + Physical + Mental + Spiritual

Owner: Hadrian Aemilius "Emil" Blackburn

This Ability allows the user to form magically binding contracts with creatures originating from the Void. In return for giving something to the creature, that creature will serve the user in some way, usually as their tool or weapon. Void Contract is only able to be accessed by a user of the previous ability: Call of the Void. That is because in order to use Void Contract, the user needs access to the Void. The Void is an abyssal realm that surrounds all other worlds, timelines, realities, etc and is filled with absolutely nothing, except for dark creatures that are made of a unique exotic form of matter which will be referred to as Void Matter.

Void Matter is very powerful. In its original form, which has the appearance of a thick black liquid with an unbreakable surface tension, it is very strong and durable. It has roughly 10 times the strength of human muscles compared to weight & volume, and is roughly 100 times more durable from both blunt force trauma as well as cutting or piercing damage. It has two other primary functions. The first is it's ability to generally change its size, shape and texture. The second is the ability to change its physical properties (hardness, transparency, elasticity, sheer strength, etc) while also retaining its property to shift back into its original form. This means that it can become indistinguishable from anything it mimics. It also means that the matter can be used highly for offensive or defensive purposes.

There are three catches with this exotic matter though:

1. The first is related to its primary use. The catch is that the matter can only take on properties of the things it is mimicking, and it can only mimic things which it has touched. Although once it has touched the object, that object is forever the matter's "memory" and can be mimicked again.
2. The second is that this matter is sensitive to all light, but especially the other forms besides the visible spectrum (UV, Infrared, Radio, Microwave, Gamma, etc). The matter can endure small to medium amounts of this, and can also become inured over a period of time, but will never become fully immune and will always be susceptible to high enough amounts of these forms of light.
3. The third is that this matter is highly combustible. If set on fire, it can become very difficult for to be put out. Although because the matter is able to shape shift, if done quickly enough, the matter should be able to fold in on itself over and over again until it has snuffed out the flame entirely.

Note on Weakness: The reason this matter has so many weaknesses to things in our world is because it originates from a place without any of these things and never had to be compatible in any way with them.

Note on Weakness 2: Even while Void Matter is in a state of mimicking something, it retains every weakness it has in its Black Body form (original / non-mimicking form).

One last problematic feature of Void Matter is that after a certain threshold of enough of itself is gathered into a single object, it will slowly obtain sentience. This threshold is roughly 90 kilograms. After this point it will develop a mind of its own and start making its own decisions, usually based curiosity, with only more complex motives forming after it has gained enough knowledge and experience. This is a problem for any Void contract user which wants to use large amounts of Void Mass. One solution is to use already sentient Void Mass which has made a contract with the user.

Note on Void Matter Sentience: If a amount of Void mass larger than 90 kilograms is being controlled by a conscious mind already, like a person using Black Body Transformation, then the Void Mass will be compelled by that mind to stay non-sentient. This is only proportional to the will power of that person's mind, and if they are two weak, the Void Mass can end up becoming sentient and the user will have to fight for control of the body.

Note on Void Matter Sentience 2: If a Void-ling loses enough of its own mass to fall under 90 kilograms, it will not lose its sentience. It will become weaker willed though, causing it to be more easily controlled by a user of Void Contract.

Sub-Abilities:

* [ Black Body Transformation ] : This is when the user replaces their own body with Void Matter. Keeping the user's / target's body in the Black Body form (original / non-mimicking form) can only be done over a limited time frame realistically as it has a high cost energy as well as their being a risk of descending into insanity or otherwise a permanent personality transformation. If the void mass is in a state of mimicking something though, the energy cost is only slightly higher than the normal body function of their body, and their is no risk of mental degradation. The catch of course is that while in a mimic state, the user does not have access to the power of the Void Mass's strength and speed.
* [ Black Body Regeneration ] : This is when the user temporarily transforms an injured part of their body into Void Mass as that they can regenerate it in mere seconds. This form of regenerate requires fuel to reform the injured part. This can come from one of three locations. The first is simply the user's own body, taking tiny bits from the rest of their body and moving it to the location of the injury, but this method only works for small injuries where there is very little mass which was destroyed. The second is that the user can absorb matter which is close at hand and transform it into new Void Mass and then use this to replace the destroyed matter. This method is the slowest, and has a higher energy cost than the first, but is overall the most convenient. The third is taking void matter directly from the void itself, this method requires the most energy but is very fast. Note: If the user loses an entire limb, but it isn't destroyed, simply severed, this ability allows the user to reattach the limb seamlessly.
* [ Black Body Absorption ] : This is when the user touches a target with a part of themselves which is currently transformed into Void Matter and uses it to consume the target and transforming the consumed target into more Void Matter.
* [ Black Body Manifestation ] : This is when the user summons extra Void Matter from a stockpile they have and extends it from their body, usually the palm of the hand. Then they use the Void Matter's ability to mimic objects to create an object from it.
* [ Abyssal Companion ] : This is when the user brings a Void-ling from the Void into our world and uses it as a companion. Even though these Void-lings will usually be bound by a Void Contract, they can still be difficult to control is the user does not have a strong will power, ability to focus, and discipline.
* [ Abyssal Shriek ] : This is an ability that allows the user to speak the language of the Void-lings. It also allows the user to utilize it in any way, including as a weapon. If the user lets out a high effort scream it can easily exceed decibel levels which are harmful or even lethal (at least at close ranges). If a living creature were to endure hearing this language for an extended period of time, they will likely start to go insane or have some other harm be done to their mental state.
* [ Void Meld ] : This is when the user brings a Void-ling into their own body to merge with them. This ability allows the user to manifest and utilize Void Matter throughout any part of their body, similar to Black Body Transformation, except the user controls it through their connection to the Void-ling. Because of this, the cost of using Void matter is lower. In return for this though, using Void meld is slightly slower in both actual speed and reaction time than using Black Body Transformation. The energy cost is still high, even if it isn't quite as high as before, and so it too should be used for only shorter amounts of time. Also, while before the ability transformed the entire body of the user, Void Meld only allows the user to manifest the Void matter in isolated sections of their body, which is another reason for the reduced cost.
* [ Void Counsel ] : This is when the user allows the mind of a single Void-ling into their own mind so that they can speak and take advice from the Void-ling. This ability also allows the Void-ling to share one or more of the senses of the user.
* [ Void Council ] : This is the same ability as the previous, except it allows for multiple Void-lings to occupy the user's mind. This ability requires a stronger will power, and also has a higher risk of causing the user to get distracted or irritated. This is because if their are multiple Void-lings, even if the user doesn't respond to them, they can talk & argue with one another. The user can silence the Void-lings if they want to though, but they wont be able to get any advice during that time.

### **{ God Rays }**

Magic Type: Energy

Owner: Aiden Maeve "Mae" Regan

At it's core, the ability: God Rays allows its user full control and manipulation of the electromagnetic spectrum, from Gamma rays to radio waves.

### **[ Seeing Red ] AKA: 'Eye of the Storm' , or 'Ruby Prism'**

#### **Basics:**

This is the ability to temporally amplify hostile & passionate emotions as well as being a living beacon of the color red. This is an active ability which means it can be turned on or off. When turned on, the user of this ability will have their appearance distorted and will be completely grey scale which contrasts sharply with the surroundings. Along with being grey scale, the user will enter a sort of calm meditative 'zen' state while this ability is active. This is because at the universal/attributal level, their attributes for hostile & passionate emotions all undergo a sort 'divide by zero' type of event which causes an error and causes them to register as fixed value of zero. (until the ability is deactivated).

#### **Amplify:**

* **Color**: The surrounding environment slowly shifts into any shade of absolute red. The user of this ability acts as if they are a beacon and whatever is within the user's line of sight will be turned red, as if they were a lamp emitting red light, but the user does not shine with red light and the appearance of the surroundings are more like they simply become red, or that all other color besides red is eradicated. Also parts of the surrounding environment which are not in direct line of sight can also be effected by the color change due reflection. The more times light would have to bounce off an object to reach a part of the environment, the less intense a coloring of red it will have, until at 10 reflections where there is no effect remaining.
* **Energy**: The surrounding environment slowly gains energy the closer it is to the user. Strangely the energy generated from this ability is unable to interact in any way with gases, while having a dampened effect on liquids and no hindrance towards solids. In addition to that, this energy is only able to manifest itself as heat and no other energy type. Lastly, this unique energy loses more and more of its potency the less red objects appear until it completely vanishes when something is reflecting zero red light.
* **Virus**: The energy which manifests from this ability also behaves like a universal virus. Anything which is being effected by the energy will experience universal glitching & general instability. This can cause anything from memory erasure / false memory implantation to things like morphing, shape shifting, teleporting, or simply insanity.
* **Physical**: The closer a person or animal is to the user, the more hot & stuffy the air around them will feel, until it gets to the point where it feels like they are inside a furnace. Along with this, itchiness, a prickling pin & needle sensation, and general aching will be felt in people and animals all over their bodies as they get closer to the user.
* **Emotions**: Any and all people or creatures that are near the user will start to have their hostile or passionate emotions being amplified. The closer a living thing is to the user, the more angry, rage, hateful, irritated, frustrated, they will feel.

#### **Stats:**

* Default Range: 7 meters
* Maximum Range: 700 meters

#### **Sub-Abilities:**

* [ Scorching Searchlight ] : This is when the user focuses all the energy within this ability into a concentrated beam which projects out from the eyes of the user. This ability is made more effective if the user has a artificed helmet which gives them cyclopic sight equipped.