recursal/Fanatic-Fandom huggingface dataset:
Pyromancer

PYROMANCER

1d6+CON

WIS = casting

Although wizards, sorcerers, and warlocks can wield magic flame, the fire of pyromancer is true.  It is born of Yarsenaug’s power, or what remains of it.

Pyromancers use “Fuel Points” to summon flame, and can use it as they please.

A torch gives 1 FP

Each square of fire gives 2 FP

0 FP - Sparks.  Can be used to light a torch or campfire, etc.

2 FP - Small Flame.

Spellcasting:

Pyromancers use “Fuel Points” to summon flame, and can use it as they please.

Using a bonus action, Pyromancers can vacuum up all fire within a 5 foot radius.

A torch gives 1 FP

Each square of fire gives 2 FP

0 FP - Sparks.  Can be used to light a torch, campfire, etc. as a bonus action.

2 FP - Small Flame.  Can be used to add a 1d4 fire damage buff to a weapon as an action.

Proficiencies:

Wisdom and Constitution Saves

Light armor, daggers, quarterstaves

Choose 2 from: Arcana, Nature, Religion, Insight, Perception, Survival, and Intimidation

Subclass:

Choose from the following subclasses: Phoenix, Magmablade, Pyrokinetic, and Healing Flame

Absorb Flame

Starting at 1st level, the Pyromancer can absorb all flame within a 5 foot radius as a bonus action, or can use an action to do so in a 10 foot radius.  You cannot do both.  Each 5 foot square of flame consumed is a fuel point.

Fireproof:

Starting at 2nd level you are immune to your own fires. At 5th level you resist all fire and 9th level you are immune to all fire.

Searing Flame:

At 5th level your flames burn with a terrifying amount of heat. You ignore fire resistance on all creatures. At 14th level immunities are turned to resistances to fire excluding your own.

Malleable Fire:

At 9th level you can select up to 3 creatures to not be damaged/targeted by your spells. This increases to 4 at 12th level, 5 at 15th, and any number at 18th level.

Subclasses:

Phoenix Pyromancer

Magmablade

Pyrokinetic

Healing Flame

 PYROMANCER SPELLS

1 FP: Firebolt

2 FP: Flame Dash

3 FP:

4 FP: Fireball, Halo of Flame

5 FP: Burnia’s Burning Maws
Clans

## O sistema de clans é das principais formas de manter a comunidade ativa.

* Muitos players ficaram conhecidos pela comunidade através de seus clans, como o Filipemaster10, dono da **CDD** e Sp33dx, subdono da OSAKA.

* Durante todas as versões do servidor tivemos vários clans que mostraram-se pela sua força e poder. O clan que conseguiu ser o mais forte por mais tempo foi a ShadowsBR, clan de EnderBrunoG, que controlou o servidor de forma hegemônica a partir da queda da **FUN** de Tuguinha e da Osaka de Dandanka, e conseguiu manter-se estável durante toda a existência do Survival Craft Brasil, até que no Minesky seu poder foi afetado a partir de uma revolução interna para a criação da SHC. Um outro clan que também mostrou-se, principalmente no começo do SCB 1.16 e no Minesky, foi a **FUN**, um clan que teve inúmeros donos, e que foi o principal rival da SHBR/SHC em quase toda a existência do Minesky.

**Cada clan possui um nome e uma tag e pode ter um banner.**
Minesky Community Wikipédia Wiki

*Bem-vindo(a)!*Essa é uma wiki feita pela comunidade da Minesky Network para escrever sobre a sua história. Aqui existem diversos artigos sobre Players importantes, Guerras, Eventos, Clans, Vilas, Grupos e muito mais.

O clan **Clan Do Dia** ou só **CDD** foi um Clan médio na Minesky Network. Fundado por Filipemaster10 em 11 de abril de 2021, o CDD teve uma jornada cheia de reviravoltas,...

**Continuar Lendo...**

 Guerras/Alianças Eventos Players Importantes Clans Vilas e projetos

**Discord do ServidorSite do servidorIp: jogar.minesky.com.br**

**Criadores**

**Jornal MSN Audiovisual**
Clan Erda'Kaay

—test, test

Once the Ilythrians were removed from the Ekt, most Clans shunned the ruins of the colonies, fearing the magical energy they possessed.  The Erda'Kaay admired that magical power, and claimed the ruins for themselves, unopposed.  Over years of practice, they have gathered to them mages from across the Ekt.  Desiring more, they have reached across the seas, to learn more magic from other nations to wield it.  They are one of few nations aware of the University of Zub'waii, and the Clan has a close partnership with the University, sending its trainee mages off to the University, in exchange for access to the University's resources.  The Ekt fears change, but the Erda'Kaay recognize it as the greatest power of all.
KPP MV01

DVD/Blu-ray

**KPP MV01** es la primer colección de videos musicales de Kyary Pamyu Pamyu desde PONPONPON hasta Crazy Party Night ~Pumpkin no Gyakushuu~. Fue lanzado el 30 de septiembre de 2015 bajo el sello de la discográfica Warner Music Japan y producido por Yasutaka Nakata en conmemoración por su quinto aniversario.

En esta colección se lanzará por primera vez el video musical de "Kyary ANAN", dirigido por Jun Tamukai, y "Cherry Bonbon", dirigido por Kumiko Iijima.

## Lista de canciones

### DVD/Blu-ray

1. PONPONPON
2. Tsukema Tsukeru (つけまつける)
3. CANDY CANDY
4. Fashion Monster (ファッションモンスター)
5. Furisodeshon (ふりそでーしょん)
6. Ninjari Bang Bang (にんじゃりばんばん)
7. Invader Invader (インベーダーインベーダー)
8. Mottai Night Land (もったいないとらんど)
9. Yume no Hajima Ring Ring (ゆめのはじまりんりん)
10. Family Party (ファミリーパーティー)
11. Kira Kira Killer (きらきらキラー)
12. Mondai Girl (もんだいガール)
13. Crazy Party Night ~Pumpkin no Gyakushuu~ (Crazy Party Night ～ぱんぷきんの逆襲～)
14. Cherry Bonbon (チェリーボンボン)
15. Kyary ANAN (きゃりーANAN)
16. Escena Inédita (未公開シーン)
PromeCity

**PromeCity** é uma **grande cidade** na **Minesky Network**. Fundada por **Prometheus**, foi a principal cidade para a criação de farms e de projetos gigantes de todo o servidor, abrigando no seu auge muitos grandes players como **Igor, pomieu230, Garoub** entre outros.

## Origem

Criada por **Prometheus,** a **PromeCity** começou com a modesta intenção de erguer sua própria base, conhecer os novos itens e mecânicas diferentes disponíveis. Contudo, conforme ele começou a compartilhar suas ideias e aspirações com outros jogadores que foram o ajudando, **Prometheus** percebeu que suas fábricas tinham sua eficiência limitadas por não ter um player por perto para carregar o espaço.

Por isso começou a criar lá uma vila, que no começo poderia ser bem pequena mas já era o suficiente para abrigar os jogadores mais ricos do servidor.

## Auge da Cidade

A **PromeCity** foi crescendo com o tempo, ao mesmo tempo que a Loja do **Prometheus** e a sua riqueza cresciam. A cidade ficava cada vez mais conhecida pelo seu *lag* e ser o melhor local para fazer farms de todo o servidor, porque tinha pessoas online 24h por dia. Cada dia era criada uma loja na cidade, competindo com a **Zeikcity** para a cidade com mais lojas.

## Fim do Minesky

Nos ultimos meses do servidor, a cidade já estava mais parada, com os principais membros a viverem agora no novo local da nova base do **Prometheus,** a maior base pessoal do servidor, dando-se o fim do servidor, e, por sua vez, o fim da cidade.

### Na atualidade

Ainda não sabemos se **Prometheus** irá recriar a cidade
Solucass

Solucas é um player conhecido no servidor por ter sido, durante alguns meses, o player mais rico do servidor e pelos seus titulos 4 titulos de copinhas PVP.

## Origem e Desenvolvimento

**Solucass**, ou soluções, entrou no server junto com seu amigo **FrogBoy** a 20 de Dezembro de 2021, juntos começaram a fazer uma vila onde moraram e ficaram nela até o final do servidor. Quando começou a participar nas copinhas acabou chamando a atenção de **Drocani** que o chamou para o clan **FUN,** onde ficou bastante tempo , até ter recebido uma proposta do seu rival, **SHC,** aceitando-a. Passado um tempo decidiu fazer uma loja na sua vila que deu tão certo que decidiu expandi-la para a **Zeikcity**, assim tornando-se uma das maiores lojas do servidor.

   ‎‎‎‎‎‎‎‎ㅤ‎‎‎‎‎‎‎‎ㅤ‎‎‎‎‎‎‎‎ㅤ

‎‎‎‎‎‎‎‎ㅤ‎‎‎‎‎‎‎‎ㅤ‎‎‎‎‎‎‎‎ㅤ‎‎‎‎‎‎‎‎ㅤ‎‎‎‎‎‎‎‎ㅤ‎‎‎‎‎‎‎‎ㅤ‎‎‎‎‎‎‎‎ㅤ‎‎‎‎‎‎‎‎ㅤ‎‎‎‎‎‎‎‎ㅤ

## Conquistas

Nesse tempo foi ganhando importância pelos seus grandes lucros, competindo com **KAKA371** e **Prometheus** pelo o lugar de player mais rico, e pelas vitórias nas copinhas, no total 4 copinhas vencidas. Com o tempo foi começando a colecionar itens raros, como cabeças dos principais players do servidor e armaduras e espadas raras.

Terminou o servidor com **Solucass** sendo o player mais rico e tornando-se um dos players mais influentes da era **Minesky.**
ZeikCity

A **Zeikcity** foi uma **grande cidade** na **Minesky Network.** Fundado por **Zeik0r** a **9/2022**, foi a principal zona de comêrcio entre players e de convívio em quase toda a existência deste servidor.

*Mapa Final da 1.º ZeikCity e Banner de identificação dos territórios da cidade*

## Origem

Criada por **Zeik0r**, a **ZeikCity** começou com alguns predios, sendo a sua primeira loja a do **JornalMS**N, com **Drocan**i sendo dono. Com o tempo foi ganhando cada vez mais relevância, com o **bruno calil** e **Filipemaster** também tendo lojas lá, foi ficando mais movimentado e crescendo rapidamente. Com isso foi chamando cada vez atenção de players ricos e clans com o objetivo de aumentar o seu poder.

## Crescimento e divisão

Entretanto a cidade cresceu mais rápido que o esperado, ficando ligeiramente desorganizada em algumas zonas. Com isso o **dono da cidade**, **Zeik0r,** decidiu dividir a cidade em províncias, cada uma com um jogador dono que trabalhava muito na cidade, sendo **Drocani** dono da zona da loja do **JornalMSN** e ilhas ao redor da cidade; **Zeik** da zona histórica da cidade; **Abobra** da parte desértica da cidade e **OutroMundo** com parte do deserto e da ilha que ele fez. Passado algumas semanas também teve uma parte **zBrunoC\_** com uma ilha que ele próprio construiu.

Graças a isto foi surgindo muitas construções novas feitas por **OutroMundo** e **Abobra**, como **rios artificiais**, a **favela, ilhas** e **várias pontes.** Também muitos players, grupos e clans foram criando os seus prédios na cidade, como o **Prédio FUN,** o mais alto da cidade feito por **OutroMundo** ao clan **FUN,** em que participava, onde cava andar tinha uma loja de cada membro do clan. Também tivemos a **SolucasLoja**, uma das lojas que deu mais lucro em toda a cidade e a **NaokiBucks** que tinha o mesmo sistema que o **Prédio FUN.**

Podemos dizer que este foi o auge da cidade, com muitas lojas, players sempre convivendo lá e pouco grief.

## Intervenção de Clans e o declínio

Pela divisão em provincias da cidade começou a ser introduzido alguns novos sistemas, como impostos, compra de terrenos, tribunal e punições a quem não cumpria regras. Através destes sistemas os clans **FUN** e **SHC** decidiram intervir na ajuda na segurança da cidade, perseguindo quem grifava e vigiando todas as horas. No final de tudo um dos poucos membros punidos de forma grave foi **ubuggy**, que teve seu terreno cercado de obsidiana e sendo morto sempre que saía de algum terreno.

Por mais que esta ideia foi boa, só atraiu mais grief para a cidade, acontecendo até a destruição de toda a praça central. Por isto e pela cidade ter muitos terrenos abandonados impedindo a sua expansão, **Zeik0r** decidiu abandonar esta cidade, para criar a ZeikCity2.

## A existência da ZeikCity2

A ZeikCity2 começou no segredo, sem dar muitos nas vistas, no começo como uma cidade secundária rapidamente virou a principal. No seu pequeno periodo de existência teve um casamento na catedral, principal construção da nova cidade e uma **SolucasLoja,** entre outras construções.

### Na atualidade

Ainda não sabemos se haverá uma nova Zeikcity
Orgen

Orgen is the Origin God of the Earth.

Orgen was born to Aulia and Yarsenaug, his sister is Re. Orgen was ambivalent to creation and mortals as a whole. He molded rock and shook the earth, and warred with his sister Re. His quakes killed thousands and ruined cities, but Orgen never noticed. Always, he was carving the Earth, crafting mountains, sculpting valleys. Eventually, Orgen took notice of the mortals of the other races. Although Orgen did not care much whether mortals lived or died, he did find himself seeking someone who shared his joy for stonecraft, for none of the other Gods admired his works as he did. So, Orgen, Lord of Stone, crafted the Dwarves.

He is commonly depicted as a giant stone man.
Magic Warlock

The Realm is the God of Magic, Marangrus.

### Expanded Spell List

The Realm lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

 Spell Level
 1st
 2nd
 3rd
 4th
 5th

### Mana-Board

At 3rd level, you can summon a flying disk of mana that can fit one person and carry 300 lbs max.  It has a fly speed of 20, and has 15 AC, 20 HP.  You can summon it once per short rest, and using an action.  You gain 5 movement speed per level after this, (20, 25, 30, etc).  HP of the disk also goes up 5 HP every 2 levels (5, 7, 9, etc)

### Steal Magic

At 6th level, you get access to Steal Magic.  The Warlock of Marangrus is more attuned to the flow of Mana than anyone else, and can make use of this.  As a reaction, you can interrupt the casting of an enemy spell of a level you can cast, and you gain a spell slot of that level. This can only be used once per short rest/long rest.

### Arcane Refuge

At 6th level, you gain the ability to step into the Aesi Culsn. As an action, you disappear from the world for a brief moment and enter the Aesi Culsn, taking advantage of its timeless nature. While in your arcane refuge, you can take two actions to cast spells that target only you only using one spell slot overall. After using those two actions, you return to the space you occupied and your turn ends.
Clan Do Dia (CDD)

O **Clã do Dia (CDD)** foi um **Clan médio** na **Minesky Network**. Fundado por Filipemaster10 em **11 de abril de 2021**, o CDD teve uma jornada cheia de reviravoltas, alianças estratégicas e desafios que moldaram sua trajetória.

Banner e Tag do Clã Do Dia (CDD) ⬆️

## **Origens no Survival Craft Brasil**

A história do CDD começou no período em que o servidor era chamado de **Survival Craft Brasi**l. A criação do clã foi motivada por uma amizade entre **Filipemaster10** e **Raposituz**, o dono do clã "NOITE". Inicialmente, **o CDD foi estabelecido como uma aliada do clã** NOITE, mas quando este último foi desfeito, o CDD continuou sua jornada de forma independente.

Durante esse tempo, o CDD cultivou relações próximas com outro clã chamado FUN, devido a desavenças com o poderoso clã SHBR, que **estava no topo do servidor.** Isso levou a **conflitos frequentes**, incluindo **batalhas**, **ataques** **a** **bases**, **raids e coalizões anti-SHBR**, tornando o CDD um participante ativo na cena do servidor.

Pouco antes do fim do **SCB**, a **FUN** e **SHBR** entraram juntas em guerra contra a **CDD**, marcando uma das várias quedas deste **clan**, com a destruição da casa do dono **Filipemaster10** e da vila da **CDD**.

*Destruição da Vila da CDD*

## **Transição para a Minesky Network**

Com o anúncio do reset do servidor e a mudança para **Minesky Network**, o CDD foi recriado e começou a se expandir. Durante esse período, o clã estabeleceu relações positivas com vários outros clãs, solidificando sua presença na comunidade.

No final de maio, **Filipemaster10** reencontrou um antigo amigo chamado **her1qu3**, conhecido por suas habilidades estratégicas. **her1qu3** foi convidado a se juntar ao CDD, fortalecendo ainda mais o clã com sua **experiência** e **liderança**.

## **Crescimento e Desafios**

O CDD continuou a crescer, atraindo novos membros, expandindo suas bases e acumulando recursos. Durante esse período, o administrador do servidor, EnderbrunoG, organizou eventos de minigames, nos quais o CDD **participou ativamente**, demonstrando sua determinação e habilidade, mas sempre sofrendo dificuldade entre os dois grandes, FUN e SHC.

Uma mudança significativa ocorreu quando o clã FUN, anteriormente aliado ao CDD, se desfez. Alguns membros da FUN migraram para o CDD, sendo este um acontecimento que fortaleceu a **CDD**. **Durante essa época** **o CDD era o** **segundo clã mais forte do servidor.**

Um mês depois da queda da FUN, foi criada a URSS, do mesmo criador que o anterior, que levou muitos membros da CDD, dando um fim nesses dias de ouro, e mandando a CDD para o 3.º lugar no evento de MegaWalls.

## **Rivalidade com a SHC**

A SHC representava um desafio constante para o CDD, pois era conhecido por ter membros habilidosos no PVP e recursos valiosos. Isso levou a inúmeros confrontos entre os dois clãs em eventos, criando uma rivalidade intensa que se estendia além do jogo.

**Dias Atuais**

Com o encerramenta primeira temporada do servidor, o CDD também **encerrou suas atividades temporariamente**, enquanto aguarda a possível reabertura para a **nova temporada.**
KPP BEST

* Regular Edition
* Limited Edition

## Imagen promocional

**KPP BEST** es el primer álbum recopilatorio de Kyary Pamyu Pamyu. Fue lanzado el 25 de mayo de 2016 bajo el sello de la discográfica Warner Music Japan y producido por Yasutaka Nakata.

## Lista de canciones

### CD 1

1. KPP ON STAGE
2. PONPONPON
3. Cherry Bonbon
4. Tsukema Tsukeru
5. Kyary ANAN
6. CANDY CANDY
7. Fashion Monster
8. Kimi ni 100 Percent
9. Furisodeshon
10. Family Party -album mix-
11. Super Scooter Happy
12. Yume no Hajima Ring Ring -album mix-

### CD 2

1. Ninjari Bang Bang
2. Mottai Night Land
3. 5iVE YEARS MONSTER
4. Kira Kira Killer
5. Invader Invader
6. Kanzen Keitai
7. Tokyo Highway
8. Crazy Party Night ~Pumpkin no Gyakushuu~
9. No No No
10. Mondai Girl
11. Cosmetic Coaster
12. Sai & Co

### CD 3 (Limited Edition)

1. Cherry Bonbon -extended mix-
2. Choudo Ii no -extended mix-
3. Tsukema Tsukeru -extended mix-
4. CANDY CANDY -extended mix-
5. Minna no Uta -extended mix-
6. Fashion Monster -extended mix-
7. Ninjari Bang Bang -extended mix-
8. Invader Invader -extended mix-
9. Mottai Night Land -extended mix-
10. Kira Kira Killer -extended mix-

### CD 4 (Limited Edition)

1. Kyary Pamyu Pamyu 5nenme no Shinjitsu (きゃりーぱみゅぱみゅ 5年目の真実)
Girlfriend 3

she has purple hair. she has one red bow tie on her hair. she has black pupils with pink irises and white scleras. she has smile. she has yellow jacket on her sailor girl uniform. she has sailor girl uniform with yellow bunny ears nots like ties. she has peach skin. she is good and friendly,kinda,nice.
The Reach

The eastern-most and largest region of Kingdom of Allegon. Dominated by wide-open plains and seperated from the rest of Allegon by the God's Tongue river. It contains the cities of Jompelle, Vaseou, and Tille. The Reach was once the three nations of Jompelle, Ardov, and the city-state of Tille before the Allegonian conquest.

### Jannysreach

A land of golden fields of wheat and prosperous farms. Ruled by Baron Trystan II Woddelcock of the Woddelcock family. The Woddelcocks are a Hinterlander family who achieved Allegonian nobility via Heroism. Their banner is a red rooster upon yellow.
Whisper Warlock

The Whisper is the God of Madness, Yac’Churmhaatha

### Expanded Spell List

The Great Old One lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

 Spell Level
 1st
 2nd
 3rd
 4th
 5th

### Awakened Mind

Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can communicate telepathically with any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

### Entropic Ward

At 6th level, you learn to magically ward yourself against attack and to turn an enemy's failed strike into good luck for yourself. When a creature makes an attack roll against you, you can use your reaction to impose disadvantage on that roll. If the attack misses you, your next attack roll against the creature has advantage if you make it before the end of your next turn.

Once you use this feature, you can't use it again until you finish a short or long rest.

### Thought Shield

Starting at 10th level, your thoughts can't be read by telepathy or other means unless you allow it. You also have resistance to psychic damage, and whenever a creature deals psychic damage to you, that creature takes the same amount of damage that you do.

### Create Thrall

At 14th level, you gain the ability to infect a humanoid's mind with the alien magic of your patron. You can use your action to touch an incapacitated humanoid. That creature is then charmed by you until a Remove Curse spell is cast on it, the charmed condition is removed from it, or you use this feature again.

You can communicate telepathically with the charmed creature as long as the two of you are on the same plane of existence.
Arbiter Warlock

The Arbiter is the Orcish God, Gremorgal.

### Expanded Spell List

The Arbiter lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

 Spell Level
 1st
 2nd
 3rd
 4th
 5th

### Bonus Cantrips

At 1st level, you learn the Light and Sacred Flame cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.

### Arms of Justice

At 1st level, you gain proficiency in heavy armor and great swords.  Additionally, your great sword is your focus.

### Radiant Soul

Starting at 6th level, your link to the Celestial allows you to serve as a conduit for radiant energy. You have resistance to radiant damage, and when you cast a spell that deals radiant or fire damage, you add your Charisma modifier to one radiant or fire damage roll of that spell against one of its targets.

### Celestial Resistance

Starting at 10th level, you gain temporary hit points whenever you finish a short or long rest. These temporary hit points equal your warlock level + your Charisma modifier. Additionally, choose up to five creatures you can see at the end of the rest. Those creatures each gain temporary hit points equal to half your warlock level + your Charisma modifier.

### Searing Vengeance

Starting at 14th level, the radiant energy you channel allows you to resist death. When you have to make a death saving throw at the start of your turn, you can instead spring back to your feet with a burst of radiant energy. You regain hit points equal to half your hit point maximum, and then you stand up if you so choose. Each creature of your choice that is within 30 feet of you takes radiant damage equal to 2d8 + your Charisma modifier, and is blinded until the end of the current turn.

Once you use this feature, you can’t use it again until you finish a long rest.
Vaspatenia

A mountainous, northern region of the Kingdom of Allegon. Vaspatenia is mostly rural and contains no real cities. Before the Allegonian Conquest, the Vaspatenians were a collection of small pagan chiefdoms.

### Pinelver

Pinelver, a land of large pine forests. Ruled by Count Jaquel I Evans. Jaquel is a hardline man.  He has fought border wars with the men of Votovny, skirmishes with Orcs and Kervarkan tribes, and is an experienced soldier.  War is everything in his life.  He acts with precision and discipline, although he lacks trust. The Evans family are Vaspatenia locals, and their symbol is a brilliant green pine on brown soil beneath a light blue sky.

## Culture

The folk of North-Eastern Allegon, along the White-Ridge mountains, are known as Mountaineers or Vaspatenians.  Isolated woodsman and hunters, they like to keep to themselves.  Mountain Man’s hospitality.  Mountain Momma, take me home.

*Almost home now, Vaspatenia,*

*White-Ridge Mountains, An’ emerald forests,*

*Life is hard here, Harder than the stones,*

*Harder than the fighting, hard as that can be,*

*Lowland Lord, take me home,*

*To the place, I belong,*

*Vaspatenia,*

*Mountain momma, Take me home,*

*Lowland Lord,*

*All this fightin’, all this dyin’,*

*Honestly now, where can be the point now?*

*Blood and iron, splattered on this dirt,*

*Lost friends in moonlight, all my lost friends,*

*Lowland Lord, take us home,*

*To the place, we belong,*

*Vaspatenia,*

*Mountain momma, take me home,*

*Lowland Lord,*

*O’yee Lowland Lord,*

*Let me go,*

*Let me go,*

*Back to the place,*

*I belong,*

*Mountains white,*

*Forest roads,*

*I miss it true,*

*Mountain home,*

*O’yee Lowland Lord,*

*Let me go,*

*Let me go,*

*Back to the place,*

*I belong,*

*Little dirt road,*

*Take me home,*

*Back home*

*Where I belong.*
Raven Warlock

The Raven is the God of Vengeance, Karthyss

### Expanded Spell List

The Raven lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

 Spell Level
 1st
 2nd
 3rd
 4th
 5th

### Sneak Attack

Starting at 1st level, you gain the ability to preform sneak attacks like a rogue.  Use sneak attack table.

### Sentinel Raven

Starting at 1st level, you gain the service of a spirit sent by Karthyss to watch over you. The spirit assumes the form and game statistics of a raven, and it always obeys your commands, which you can give telepathically while it is within 100 feet of you.

You can see through the raven’s eyes and hear what it hears while it is within 100 feet of you.

In combat, you roll initiative for the raven and control how it acts. If it is slain by a creature, you gain advantage on all attack rolls against the killer for the next 24 hours.

The raven doesn’t require sleep. While it is within 100 feet of you, it can awaken you from sleep as a bonus action.

The raven vanishes when it dies, if you die, or if the two of you are separated by more than 5 miles.

At the end of a short or long rest, you can call the raven back to you—no matter where it is or whether it died—and it reappears within 5 feet of you.

### Mark of the Raven

At 10th level, you mark a target you can see.  Mark remains wherever they are for an hour.  You have advantage on attacks against this target and tracking rolls involving the target.

### Ravensoul

Starting at 14th level, you take on features of your patron.  You grow talon-like claws, sprout wings, and gain enhanced speed and sight.  The talons are two weapons dealing 1d8 damage whose damage is magical for the effect of avoiding resistances.  You can add your proficiency to both weapons.  You have a flying speed of 60 feet, and a running speed that grows by 15.  Your vision highlights all living things in red that you can see, regardless of hiding or invisibility.  You can additionally distinguish who you perceive to be your friend or foe.  It lasts 10 minutes.
Dagr's Bane

Dagr's Bane is the second Lumoris Campaign, centering around the party of the same name. DM'd by Charles, and played (at least at the end) by Drew, Paige, Lo, Brendan, Nicole and Zach.

This Campaign saw Lumoris to its conclusion, though with some shortcuts necessary to meet the deadline of college graduation.

## Basics

### Duration

Four Years, Weekly Sessions of 4-10 Hours

## Player Characters

The Dagr's bane Party was composed of many characters.

### Final Player Characters

#### August Colbert

Played by Zach, August was the man who would become King.

#### Milo Honeysett

Played by Paige, Milo was a reluctant servant of Embora, an inventor, and a long-time friend of August.

#### Rossana Ilena

Played by Lo, Rossana was a duelist, a friend, and a lover. She saved her idiot brother many times, and found peace in the end.

#### Bhozzull Nogrok

Played by Drew, Bhozzull was an outcast, wandering through life until he found a way to make it all work again. He found his place.

#### Rana

Played by Nicole, Rana was a Cleric of the Moon who sought meaning beneath the Moon, and it was by her hand that the deeds of her friends were recorded.

#### Ekmil

Played by Brendan, Ekmil, formerly Mekloq'xi, was an Ektmoran warrior who found his way out of exile, and returned to the glory of his Queen.
University of Zub'Waii

### Schools

Abjuration, Illusion, Enchantment, Divination, Evocation, Transmutation, Necromancy, Conjuration

### Residential

Yes

 —test, test

Many places in the world fear magic. Whether by their own culture, or in reaction to what the Ilythrians have done to them. The magical slaughters of the Ilythrians, whether in battle or against civilians, have tainted the reputation of all magic users. So, when the Ilythrian Empire toppled and all their enslaved mages were free, they were welcomed by the swords of their own brothers and sisters. For those who survived the early purges, it seemed like there was no hope left. That was, until representatives of the University found those survivors. Karzwaba's own fear of mages had led many, their friends, and their families to hide in the mountains. It was there refugees who built the University, and their descendants who lead others to the university even to this day. Although now things are slightly more tolerant, the persecution has not ended. Even those who have no fear of being murdered may come to learn and improve their skills. All are taught the power and responsibility of magic, how it can be used for good. If only all the world could be taught that.
Clan Sar'Kana

—test, test

Their clan was founded in might.  The founder had befriended a powerful golden-scaled dragon, who protected the small, weak clan against its neighbours.  Over time however, the clan grew strong, created the massive Hittu Fortresss, and demanded tribute from their neighbors.  In time, the might they saw in the Dragon became theirs, and like the Dragons of old, it became their tyranny. For a time, the black and gold of Sar'Kana was an ill omen in the land, for their warbands marched unopposed and they very nearly united the land beneath a fist of gold. If anyone had a chance of conquering the Ekt, it was them, Until the To'Kantar attacked.  At night, hired Olot'Ma assassins snuck in and poisoned the dragon while it slumbered.  Weakened and drowsy, the dragon could not fight when the To'Kantar assailed the fortress.  The battle was fierce, but the To'Kantar could not be stopped.  The fortress fell, the dragon was locked in its lair, and all those who could not flee were given a choice.  Abandon their clan and honor and take up To'Kantar, or be put to the sword.  The streets of the fortress ran red with blood.  Those who survived scattered across the Ekt and across the world.
Pellmonte

Pellmonte is in the North-Western corner of the Kingdom of Allegon. It was a land of petty dukedoms before the Allegonian Conquest. It is a borderland between Allegon and both Drunland and Kervark, and so is known for its militaristic culture. It contains the city of Courdeau.

### Moroa

The southern region of Pellmonte, Moroa is ruled from the city of Courdeau by Duke Eral Radollian II of House Radollian. Moroa is a land cursed to undeath, though simultaneously oblivious to it. Its Lord, Eral is a peculiar man, a walking skeleton who speaks of honor and nobility and treats his people well.

## Nobility

Lord Laurent Trodeau is a vassal of Duke Eral Radollian II. Another undead, Laurent is a man who would much rather slay monsters and adventure than rule anything.  He’s slightly incompetent in terms of ruling over his lands, but is a great warrior, and greatly loyal.  He and Eral are childhood friends, and despite his appearance being that of a stereotypical villain, he’s a friendly enough sort. He rules the villages of Osielle, Laroe, and Trelmonte Castle.
Copper Set

The copper set consists of some basic garden items.

## Coin

The copper coin counts towards 1/4 of a coin in a bank.

## Items

### Copper Bank

The Copper Bank is interactive. Drop coins into this bank and then break it for up to 10 copper coins, depending on how many coins you put in it.

### White Tile

The white tile has two variants:

* Stairs
* Flat

### Grass Tile

The grass tile has two variants:

* Slope
* Flat

It is also similar to the grass tile from the Urban Set.

### Clay Pot

The clay pot has four variants:

* Black
* White
* Orange
* Tan

### Short Clay Pot

The short clay pot has three variants:

* White
* Orange
* Tan

### Coin Plate

Visitors will throw coins onto the coin plate if they are close enough and there are not other items or too many coins on the plate.

### Paint Roller

The paint roller changes the color of the sky. The sky color also depends on the time of day:

#### Day:

* Light Blue
* Black
* Pink
* Light Gray
* Light Green

#### Night

* Dark Blue
* Black
* Dark Magenta
* Yellow
* Dark Teal

## Plants

### Daisy

There are two variants:

* Orange
* White

### Daffodil

There are two variants:

* Yellow
* White

### Jade Plant

There are two variants:

* Dark Green
* Light Green

## Secret Items

### Copper Coin Book

The copper coin book can be acquired randomly when putting a coin in the magic pot after you have already discovered all the other copper items in the set.
Ektmoran Culture

Although there exists small differences between the Clans, most of the cultural tenants of Ektmoran society are shared among the Clans.

Ektmoran homes are squat, rectangular structures built of adobe. They rarely have windows unless high up off the ground, and do not possess ground-level doors. Instead, the entrance to an Ektmoran home is upon its roof, a ladder being the only accessible means of reaching the roof from ground level. This is a defensive measure, so even the smallest Ektmoran settlements have a form of defense. With the ladder pulled up, every Ektmoran home is a wall, typically built alongside one another to form a pseudo-fort. The interior of an Ektmoran home is richly painted with the dyes and paints of the region. Such paintings are typically rigid and geometric, with diamonds, triangles, and squares being common. Alternatively homes will contain murals of clan and family history.

Typically, each Ektmoran village will have a catacombs beneath its central temple, where the dead are interned. In poorer villages without a proper temple, the dead are interred beneath the floor of a home.
Morehzus

Morehzus is the Origin God of Death.

Morehzus, younger brother of Yarsenaug, saw disorder in his fellow God's creation. The living grew too numerous, and the world grew crowded, the Gods frustrated. Morehzus created nothing, but in this moment, he found purpose. Morehzus created Death, and ended mortal lives when their bodies could no longer sustain them. Morehzus is ambivalent to all things, dedicated solely to bringing death. It is said that death is the sweetest wine to those that welcome it, and the most vile poison to those that flee it.

He is depicted as a man with ink black skin and white eyes, clad in white cloth, carrying a pitcher that contains both poison and wine.
Shogunate of Saran Jii

—test, test

The Shogunate is a nation whose reputation is far larger than its size or population would suggest. This m

ostly comes down to its feudal warrior class, the Samurai. These Samurai are large, intimidating, and highly skilled warriors who often go on their own seeking to build their reputation. Often, samurai "pirates" will lead attacks on foreign lands for treasure and slaves. The Shogunate's government often avoids consequences by calling these raids "pirate attacks", despite the fact that the Shogunate has never attempted to stop them. Samurai and the nobility dominate society, and peasants and slaves live short, difficult lives being worked to the bone to support the lavish lifestyle of the aristocrats and their warrior servants. They are warriors, conquerers, and Kings. But, perhaps one day, their avid millitarism will bite them in the ass.

### Kyo

The smallest region, Kyo is little more than the capital city of Kyo and the estates and villages directly connected to it. Kyo was established centuries ago as the primary war camp of the invading Orcs. At its center is the Plaza of Gods, where the Saran Jii orcs have placed stolen relics and idols of their enemies, proclaiming their victory over even the Gods of other peoples. The Plaza is lined with the corpses of feathered serpents, the Gods of the land they now inhabit. Each of the six gates into the Plaza has an archway above it, comproised of serpent bone.

Ruled by Shogun Jijei Kachisou.

### Jokamari

The Jokamari region is ruled by Daimyo Sugimoto Yasahiro, his son is Daichi.

### Wakashi

A hilly region occupied by Kawana Castle, the largest fortress in all the land. Ruled by Matsudo Hiroto.

### Benbu Island

Ruled by the Shojo Order of Warrior Monks.
Lashaari Avanate

—test, test

The Golden Sun Resplendent Upon White Sands

The Lashaari have occupied the sands of Lashaar ever since the great migrations of the Second and Third ages, but until the Ilythrians conquered them, they lived entirely in either wandering nomadic desert tribes or small coastal fishing settlements. The Ilythrians built their colonies, which grew into cities. Over the thousands of years of Ilythrian occupation, the city-folk grew separate from the nomads of the sands, a difference that became an obstacle for independence. The nomads kept to the old desert spirits, sacrificing animals to appease the gods, and in desperate times, humans. Those of the cities adopted the Ilythrian faith of the Ur-King, taking up the Ilythrian view of civilization. The Ilythrians kept control by pitting the two groups against each other, and of course with overwhelming military power. That was of course, until the emergence of the Faith of Asii. The faith spread rapidly through the nomad tribes, and then to the cities. After the other nations began to rise, Lashaar did as well, earning its freedom after years of conflict. The Lashaari have built up since, and now stand as one of the world’s most wealthy kingdoms. The people of the desert are known for their friendly nature and rather laid back culture, but shall wage war when they must defend themselves. Under the guidance of the Ava and Asii herself, Lashaar shall prosper.

RAFIIR AFARET Prince of Lashaar

SAFIRYA AFARET Princess of Lashaar, Captain of Gujarhadeen

Chief Hamdal of Hafr Jefaz.

Chief Kasira of Hafr Keram.

High Mage Faiz

Raptor-Bird thing

Naashiir-Snake

Sand Scorpions

Maphtut - Genie spirit trickster thing

13 DUNE WRAITH

Nasiirat

Tu'nak

Aqira

LASHAARI BARTERING CULTURE

All merchants except decent food merchants (for whom it is impolite) overcharge at first.

Ra Qahama - ‘Light upon you’ and is a greeting

Dej Asii - ‘By Asii it is’ and is the proper response to Ra Qahama

EVERYONE haggles

Makhsa- fruit filled pastry

Lashaari proposal

Drink from same wine cup

Lashaari Wedding

just family and a few friends

and they have a little party

the couple drinks from same cup again

They have a little play fight meant to get all the fighting and drama out of the way so they  can just get to loving eachother

they don't take that seriously

just kind of a shitty pretend argument

usually about something ludicrous

so not like actually beating the tar out of eachothre like the dubenoii

Don’t show they are married.

Bal Mughara

Kam Adapek
Clan Ubo

—test, test

One of the oldest clans, the Ubo's lost their lands long ago to the expansion of the other Clans.  Their founder was a man of mystery, a wise traveller who spoke to his people of lands far and wide.  When Ilythria arrived, Clan Ubo sought peace. They surrendered early, and attempted to appease the Ilythrian invader, something which earned them the ire of the other clans. When Ilythria fell, and the Ektmorans descended upon the Ilythrian colonies, their blades spilled Ubo blood too, for the Ubo were viewed as traitors for their lack of will to fight, for being cooperators with the enemy. The Ubo were forced into exile, much like their founder. They spread, far and wide, becoming traders, entertainers, doctors, whatever they could to wander and keep up a living.  They are the least warlike of the clans, and have spread across the world, making them not really a clan as they have no leader.  Families and larger groups of multiple families travel in caravans for safety, although some Ubos wander alone.  Many have left the traditional faith and way of life of the Ekt, and have began to blend in to the places they wander, although they rarely settle down.
Fourth Age

The Fourth Age. Age of Ilythria.

## Timeline

EVENTS TO BE SORTED

Emperor Oventi IV brings many smaller human kingdoms into the Empire, making it the largest, most powerful nation on the planet. It sets its sights on the rest of humanity.

The AMari Expedition sees Lu Xang fall.

The Great Orcish Schism occurs, and the remnants of the original orcs split in two. Half are the Kru'Lak orcs, half are the Saran Jii orcs, who sail south for a new homeland.

The Ilythrian Empire crushes an alliance of petty human kings in a single year of fighting, subjugating all of humanity at last.

The Despoiling of the Isles begins, as the Ilythrian Empire invades the Sarenfaen Isles.

The War for the Three Peaks begins, between DWarves and Men. The Dwarves hold the Empire out for centuries, but make advances growing their growing subjects, magic, and monsters. Eventually, the Empire is victorious after making threats to collapse the Dwarve's holds atop them.

The Empire steals Dwarven smithing methods, and enslaved Dwarven craftsmen are spread across the empire to work for the army.

The last of the Elven Kingdoms are subjugated.

The Orcs are subjugated after a great betrayal. Kru'lak falls.

Saran Jii is conquered.

The Ilythrians conquer the planet.

A great fire burns half of a city to the ground, Pyromancers face a stigma.

Ilythrians perfect mind control magic at last, and begin kidnapping mages across the world to make into Ilythrian slave weapons.

The Lion Knight of Allegon rises in religious revolt with the Canon of the Creator, igniting the Great War. Much of the planet rises against its Ilythrian Rulers.

A group of mages escape Ilythrian control and founds the University of Zub'waii at a hidden location with the help of locals. They hide from the Empire and train mages.

The Ilythrians begin construction of the Pale Spire as a super weapon to harness magical energy and crush the rebellion.

ILythrian slave mages cleanse the rebel city-state of Sarnei of all life, petrifying its 30,000 citizens.

The Lion Knight and his Great Companions head to Ilythria to end the Pale Spire's construction. Among them are Maras Kaerthrin, Ranthiir, Kytherian, Saarii, Warguk, a Halfling bloke, and more.

The last year of the Fourth Age. The Pale SPire detonates, unleashing a firestorm that destroys all of Ilythria, obliterating thousands of years of Ilythria in an hour as the continent is consumed. As the Plaza of ARches is destroyed along with the cdontinent, the Ilythrian Roads break, and the rest of the arches are now useless. The Empire is gone.
Barbara

Callista (Barbara) Skywalker was a Force-sensitive human female who was during different times in her life, an Emperor's Hand, a smuggler, and later a Jedi Master who sat upon the Jedi High Council. She was raised as a servant and assassin to Emperor Palpatine and became a high-level Force-using operative. As an Emperor's Hand, Callista carried out the Emperor's bidding, killing Rebels and corrupt Imperials alike with cold professionalism, even as a young woman. As Palpatine's assassin, she received top-notch training from experts in a variety of fields as well as training in the Force, which was continued by Luke Skywalker years later. After Palpatine's death, she received his last command, which was to kill Luke Skywalker; however, the death of her Master caused her to go rogue. Eventually she joined smuggler chief Talon Karrde, becoming one of his best smugglers and his second-in-command. During the predations of Grand Admiral Thrawn, she was forced to work with Skywalker, and developed a grudging respect for him. During the Galactic Civil War, Callista proved herself skilled in a variety of fields; she was a good pilot and mechanic and trained in the use of both a blaster and hand-to-hand combat even without relying on the Force.
Alsamaine

The Principality of Alsamaine is the peninsular region in the south of the Kingdom of Allegon, and is the wealthiest part of the nation.  It is a semi-independent principality, having joined the Kingdom through negotiation instead of conquest.  It is known for its more seafaring culture. Contains the cities of Receurn, Almina, Le Poitles, Tojon, and Bousigon.

### Almina-Sor

Home of Almina, the capital of Alsamaine. Ruled by Princess Myriam I Jeqoir of the Jeqoir family. Myriam is known for her sharp mercantile cunning and advanced age. The Jeqoir family is a traditional Alsamaine family, though intermarriage with the Laestrou dynasty has brought them closer to Allegon proper. The Jeqoir's family sigil is a golden anchor half-submerged in blue water, beneath a white sky.

## Nobility

Duc Lemoine III Amariet is a vassal of Princess Myriam I Jeqoir.
Yarsenaug

Yarsenaug is the Origin God of Fire, and rules as King of the Pantheon. Lumoris was forged in his fires, and by his might it was ruled. He is commonly depicted as a golden-skinned man with a head wreathed in flame. Although his fire warmed the world, it also burned it, for Yarsenaug may have been a creator god, but he was not a kind creator. He is hot-headed and brash, willing to go to great lengths to protect his creations. The only being he considered his equal was his wife Auila, God of Water. He sired two divine children, Re the Goddess of air, and Orgen, god of Earth.

Yarsenaug has always been a figure of controversy, and no greater one caused than by his abduction and rape of Samica, Princess of Ilythria. This action both gave birth to Pyromancers, mortals born with the touch of fire, a burden they could not control, and turned Ilythria against the Pantheon forever. Samica gave birth to a son, Jenulus, the one and only Demigod, who would rule Ilythria as its 'Fire-Touched Emperor'. Jenulus would see the Ilythrians, original custodians, curators, and emissaries of the Pantheon, transformed into the Ilythrian Empire.
Elf

Elves were the second species of sentient life created by the Origin Gods. In their original form, these were the Faer.

Kins to emerge from this Kinline are Sarenfae, Dwarves, Drafae, Zafae, Ruined Elves, etc.

## Skjaefae

Skjaefae (Storm-Elves, Storm-Born, Lightning-Riders, Sky-Dwellers, Warriors Upon Lightning)

6-7 feet in height, with blue/purple/gray tinted skin, glowing blue/white eyes, and sterner, blockier features than most elves. Their pointed ears are short. Their eyes crackle with electricity, and their veins pump bright, electric blue.

Capable of living four hundred years average, the mysterious Storm-Elves are rarely seen. Yet, when they are seen, it is often a poor omen, for the Storm-Elves come riding lightning, and in fierce raids, their warriors appear amid the storm, to kill and pillage. They are known to get along well with the Hordevaarn, due to the two groups shared past. As the story goes, the Storm Elves met the Hordevaarn, and taught the Hordevaarn to wield storm and lightning, in exchange for the Hordevaarn teaching them to fight. Although the Hordevaartn can no longer partake in the old Viking tradition, the Storm Elves may, for no kingdom is capable of stopping them or reaching their city in the clouds, Stormholm. All Storm Elves can manipulate lightning and control the weather to limited degree.

The Storm Elves predate the Elven Split, being once merely an alternate group of Faer. However, the split affected them as well, and so they grew distant in appearance, language, and such from their kin, the gap between them ever-widening. Alone and confused, and no longer accepted by old kin, they turned to humans, the Hordevaarn, for aid against their ancient foes, the Aarakocra. The only people to ever have brought them to heel were the Ilythrians, and the Ilythrians no longer rule. Although the Hordevaarn Golden Age of Viking activity ended over four hundred years ago, the Storm Elves yet continue. All the skies over Lumoris bend and buckle at their presence, as the Children of the Storm tear clouds and sky asunder, to rain death and sky-fire upon any who dare challenge them. They are the smallest group of Fae, save for only the Ruined Elves. Yet, they are by far the mightiest. Their power over lightning comes from the OLd God of that stormy element, and they keep true in the veneration of that ancient God and their ways.