Gambit Prime

* Ideal fireteams will have one person with a full Invader set (five t3 pieces or four plus a synth). Max Invader bonus locks the bank, allowing more time to hunt down the high value mote carriers.
* If you are not invading, having the +6 Reaper bonus spawns special ammo on multikills. Either two t3 Reaper pieces or one and a synth.
* The Invader should stay closer to the bank after the first wave of enemies to handle blockers. If they see the enemy team has no motes they can range out to assist.
* Try to bank at 10 motes. The teleporting shielded Captains are much harder to deal with than the un-shielded Knights. The 20 mote blocker seems like a neat thing, but is too easy to focus fire down. A pair of Captains will be much more of a pain.
* Keep situational awareness on the score bar. Have a good feel for how many motes your team and the enemy team has, in order to bank early if necessary to avoid an invade.
* Armament mods DO work in Gambit.
	+ Hive and Fallen if you get those enemies. Carry a set of class items with the appropriate mods to swap prior to loading in.
	+ Taken for the Primeval rounds allow you generate additional heavy for the burn phase
* If you have the opportunity to match your energy weapon to the shield flavor for the enemy type, it will help clear the spawns. An example loadout would be:
	+ Kinetic: primary
	+ Special: shotgun in all three energy (void, arc, solar)
	+ Heavy: sword or Xenophage
* Shield types
	+ Cabal | solar
	+ Hive | solar
	+ Vex | void
	+ Scorn | void
	+ Fallen | arc
* Damage phases
	+ Rush the first phase always. Ignore invaders and blockers unless they will prevent you from killing the Envoys.
	+ Never use your super or heavy during the first phase. Special ammo is fine if you're loaded up. If you are FULL on heavy and have Taken mods to top off in the next Envoy spawn, you can use some heavy
	+ A coordinated team can 100-0% on the second phase. If you are not in a coordinated team, or someone is dead or invading and will miss the damage phase, repeat the strategy for first phase. Be strategic about killing the third Envoy on this phase. Either rush it if you are not trying to burn the Primeval, or sandbag if you are.
	+ Some kind of debuff will make the second round burn much more viable. Tether, Tractor Cannon, Divinity, or coordinated Oppressive Darkness grenades.
* Opening strategies
	+ Everyone rushes the spawn. If you have an invader with Armament mods to match the enemy type, allow them to get a grenade kill on soft targets to generate heavy.
	+ Invader should try and grab no motes. Non-invaders should try and allow one person to get 10 and then back off, another person to get 10 and back off, then the third cleaning up any extra. First wave will generate between 20 and 25 motes.
	+ Invader should leave early and position themselves to reach the next spawn. If the first wave generated less than 25 motes (as indicated by a flashing line on the score bar), they should prioritize getting around 5 motes and returning immediately to bank. If the first wave did generate 25 motes, they should be ready to invade.
	+ Non-invaders should bank immediately to prevent the opposing team from banking and slowing the first invade. If there were less than 25 motes in the first wave, the Invader should be on their way back with the 5 needed to trigger the first invade portal.
* General strategies
	+ Try not to rush into a spawn by yourself, even if you have super. Keep an eye on the radar and ensure that you have backup to help gather motes and target majors.
	+ If you are being invaded and you have none or few motes, look to take out the invader or help find where they are. If you have a lot of motes, try and be safe and not get caught.
	+ Keep an eye on the score bar. There is a lot of situational awareness that you can determine by how many are being carried by either team and if invasion portals are active or will be soon.
	+ Multiple +6 Reaper bonus teammates will generate a lot of special. You don't get to keep any after the game, so don't hesitate to use it freely.