recursal/Fanatic-Fandom huggingface dataset:
High-Output Engine

Energy weapons cause your engine to overload, which will eventually cause MV and TR penalties. An energy weapon causes its DC + BV in overload points, per shot (or burst). This is modified in the following ways:

* Triple for a HYPER weapon
* Double for a BLAST weapon
* Quartered for each scale the mecha is larger than the weapon
* Halved if the mecha has a High Output engine
* The size of the mecha is subtracted from the overload at this point

Each mecha has a capacity of its size \* 10 overload before it starts losing MV and TR. A large, high-output mecha can fire a Heavy Laser Cannon for quite some time, but a small mecha with a normal engine will start overheating after just a few shots of the same weapon. Each 10 points of overload over the mecha's capacity will cause a penalty of -1 to MV and TR, starting at 15 overload over capacity for a -1.

A mecha will lose 1 overload point for every 10 seconds of game-time that pass. Note that melee energy weapons will overload, too, so you'll only get a handful of swings with that energy scythe before your mecha starts boiling.
Equipment:Sample Jar

Found in the Adventurer's Hut in Tokto Village, inside the hidden box, along with the Printout. Apply Science for a description.

Using the item allows you to 'hear the voice of Ladon' and you are immediately thrown into the volcano to be sacrificed, and may be confused as well. Alternatively, to avoid getting confused, talk with the chieftain and offer to get thrown into the volcano.

Using the Sample Jar after being thrown into the volcano or after completion of the quest will simply make you very sick. This is a one-use item.
Melancholy / Cheerful

Melancholy characters tend to be downhearted, miserable and pessimistic. Cheerful characters are quite the opposite.

Melancholy is required for the Badass talent.

This personality trait is not to be confused with the PC's morale stat. NPCs say different things depending on their traits. For example, during the "In Danger" quest, if the NPC has the Cheerful trait then they say:

> An even more important question is, why do "they" know who you are? It's too dangerous to keep talking here... meet me tomorrow in...
>
>

In contrast, if the NPC is Melancholy then the message is:

> We have a common enemy, one that took something as precious from me as your family was to you... This isn't a safe place to be talking. Let's meet again tomorrow in...
>
>
Extropian

You are philosophically prepared to deal with the loss of your humanity.

Effects: May have one implant per 3 points Cybertech with no chance of Cyberdisfunction.

Note that (possibly due to a bug?) Cybertech needs to be at least 1 point higher than 3 times the number of implants to completely prevent Cyberdisfunction. For example, to safely have 2 implants, you need to have Cybertech + 7, not Cybertech + 6.

Even if you have more implants than can be supported by your Extropian Cybertech level, the effect of trauma is reduced.

#### GearHead 2

Prerequisite: Pragmatic 25
Effects: May have 5 extra points of cyberware with no chance of dysfunction.
Mecha Engineering

This skill is a must for anyone who wants to be able to custom modify their mecha, as it determines your character's ability to remove and integrate systems into your mecha. The higher the skill level, the lower the chance of a component being accidentally destroyed during installation or removal, and a high level also allows more complex equipment to be integrated into the mecha. Using this skill uses up some Mental Points.

This skill is trained, giving you improvements and experience points, by using it to install or remove components from mecha. So, for example, you can simply sit there installing and uninstalling that SF1 Mace into that spare Right Leg until eventually you fail badly enough to lose the Mace.

### GearHead Caramel

In GearHead Caramel, this skill has been completely removed. All characters can go to a mechanic's shop and access the engineering terminal, which allows modification of all mecha without penalty and without risk of loss of components. However, modules in GearHead Caramel have strict size limits and it is no longer possible to "cram" more equipment on a piece of hardware than the slots available on it.
Mecha:Renegade

Price | $235298

The Renegade is a high-speed pursuit vehicle that could easily be mistaken for a small tank. Unfortunately, the twin lasers are 'cannons' in name only; having less power and range than even combat lasers. Renegades are the standard issue patrol car of Guardian recruits.

## Stats

 Weapons
 Systems

## Concept art

Ghu renegade.jpgRender renegade concept.jpgRender renegade concept new.jpg
GearHead 1

**GearHead** is a futuristic roguelike game, created by Joseph Hewitt. It is open-source software.

## Background

A century and a half ago the Earth was nearly destroyed by nuclear war. Now, a federation of free city-states has begun to restore civilization. However, there are forces operating in the darkness which will unleash the horrors of the past age in a bid to determine the future of the human race.

## Description

GearHead is the first roguelike to explore the world of "mechas" (giant robots). Lots of futuristic jobs and skills (mecha pilot, medic, etc.) are available, as well as piloting those mechas. Among GearHead's features:

* Quests are randomly generated, based on predefined scripts, the number of which is constantly increasing.
* Skills are increased both by successfully using them or "buying" them in exchange for XP obtained by completing quests and slaying foes.
* Extensive mecha design system, allowing in-game modification of existing models.
* Two spatial scales: personal (on foot), in which the default movement uses the standard coordinates convention, and mecha which uses a "turtle" system in which you must turn and advance.
* The global plot consists of a number of smaller subplots, which are randomly generated every time.
* Very open structure: All objects/plots/monsters are stored in plain text files, so it's quite easy to add/modify content.
* Many different viable types of characters and strategies: there is no "best weapon", "best character" or "best mecha".
* Come in ASCII-based and graphical flavors.

## Versions and platforms

Like most roguelikes by Joseph Hewitt, GearHead was developed in Free Pascal. It's available for Linux, FreeBSD, DOS and Microsoft Windows. The source code is quite portable, so it's probably possible to compile it on other platforms too.

A sequel, GearHead 2, is currently in development.
Development:Reference:sdl colors

This page explains the contents of the *sdl\_colors.txt* file in GearHead 1, which is located in the *\GameData\* subdirectory. This file defines the colors that are available to the player for customizing their PC and their personal mecha.

Note that GearHead 2 also has a *sdl\_colors.txt* file in it's own *\GameData\* subdirectory. The use of permission flags and the structure of this file seems to be the same. However, the GH2 version is newer and the list of colors is both different and longer. The GH2 version has 83 named colors (including 3 primary colors that the player can not choose), while the GH1 version only has 58 colors. Another difference is that in GH2 some modules (such as *colormenu.pp*) also use *sdl\_colors.txt* to pick random colors for NPC characters and NPC mecha.

## Flags: Personal RGB and Mecha RGB

The colors listed in *sdl\_colors.txt* are preceded by a combination of 6 pluses and minuses (such as "+-+++-"). These are flags which the game interprets as yes (plus) or no (minus) for whether a color is permitted for a certain use:

#### PC Color Flags

2. Clothes: + = Permission to use
3. Skin: + = Permission to use
4. Hair: + = Permission to use
#### Mecha Color Flags

6. Main Color: + = Permission to use
7. Complement Color: + = Permission to use
8. Highlight Color: + = Permission to use

*For example: Light Skin has a "+" flag set as the 2nd character, so the game permits it to be used as a skin color. But all other flags are set to "-", so it will **not** appear as a choice for anything else. Similarly, Chocolate has all flags set to "+", so it appears as a choice for all color options.*
Height

Mech Height is somewhat less important than weight or mass, but helps give a better idea of the mech's volume and will be useful to sprite designers and other such contributors.

Joesph Hewitt stated in a 2007 forum post that Battroids' heights can be determined by adding 11 to their Size rating, then expressing the result in meters. As good a place as any to begin working.
List of GearHead 1 Mecha by Type

# Aerofighters

* Gigas
* Wraith

# Arachnoids

* Domino
* Esher
* Kojedo
* Razer

# Battroids

* Alba
* Anubis1
* Badger
* Buru Buru
	+ SAN-X9 Buru Buru
	+ SAN-X9b Armored Buru Buru
	+ SAN-X9c Urban Buru Buru
	+ SAN-X9d Nova Storm Buru Buru
	+ SAN-X9e Phalanx Buru Buru
	+ SAN-X9g HeavyFoot Buru Buru
	+ SAN-X12 Assault Buru Buru
* Century
* Chameleon
* Chimentero
* Claymore
* Condor
* Corsair
* Daum
* Excel
* Gladius1
* Hariseng
* Ice Wind
* Jos
* Joust
* Longman
* Luna II
* Maanji
* Musketeer
* Ovaknight
* Petrach
* Phoenix
* Puma
* Radcliff
* Savin
	+ RIG-01 Zero Savin
	+ RIG-02 Overkill Savin
	+ RIG-03 Reaper Savin
	+ RIG-04 Fortress Savin
	+ RIG-05 Dragon Savin
* Strongarm
* Thorshammer
* Trailblazer
* Vadel
* Wolfram
* Zerosaiko

# Gerwalkers

* Harpy
* Neko

# Groundcars

* Osprey
* Rover
* Truck2

# Groundhuggers

* Doom Buggy
* Gobuksan
* Heavy Transport2
* Monstrous
* Renegade
* Ultari
* Vespa

# Hoverfighters

* Argoseyer1
* Queztal

# Ornithoids

* Swan
* Wasp

# Zoanoids

* Aranos
* Fenris
* Scylla

## Notes

1 Mecha is unique, only one will be created per game.

2 Mecha is not usable by the PC.

3 Mecha is only mentioned in the flavor text.
High-Performance Engine

*(Editor's note: Is this different from a High-Output Engine? If so, which mecha have one? None seem to in GH1.)*

High performance engines are designed to provide maximum instantaneous power to the mecha’s body. This improved performance comes at the cost of safety, as engines of this type are prone to going nova if handled roughly. In addition, since most of the energy produced is being directly channeled into the limbs, a mecha with a high performance engine cannot use beam weapons as effectively as others. In game terms the following rules apply:

```
  1. A mecha with a high performance engine gets a +1 bonus to MV and TR.
  2. The engine provides only 1/4 the energy pool of a regular engine.
  3. If the engine is destroyed, the mecha explodes in a beautiful fireball.

```
Mecha:Luna II

Price | $574252 GH1$481797 GH2

This is Aegis Overlord's elite commando mecha.

Note that the Crescent Sabre is Speed 5 -- fast enough to attack every turn -- and, being an energy weapon, 0.5 tons. It makes a great addition to a close-combat mecha.

In GearHead2, the Sabre is replaced by the Chain Claws. These are highly damaging and have the BRUTAL tag, but are integral to the Luna II arms. Their non-energy construction can be a liability when facing opponents equipped with energy shields.

## Stats

#### GH2

 Weapons
 Systems

## Concept art

Poster lunaii by kornel kisielwicz.jpgMecha Luna II.gif
Mecha:Daum

Price | SAN-D1: $278871 GH1$434052 GH2SAN-D2 Zeta: $869552

In NT100, RegEx Corporation and the Federation Defense Force began a project to update the BuruBuru design using modern technology. This mecha was the result.

## Variants

### SAN-D2 Zeta Daum

Fifty years after the release of the original Daum, RegEx corporation once again updated the design.

 Weapons
Martial Arts

Martial Arts covers your character's ability to cause harm to their enemies when attacking without weapons. The equivalent for mecha combat is Mecha Fighting.

This can be useful either while waiting for a melee weapon to recharge or when carrying two ranged weapons.

There is a trainer at Hwang-Sa Temple that offers Martial Arts training, and reaching higher levels of Martial Arts will be the primary aim of those who join the faction.

As of the latest version, a Martial Arts skill of +5 or more can give damage bonuses if they hit, or potentially one or more of the below effects:

1. Heroic - if heroic, additional damage proportional to Heroism stat.
2. Spiritual - if spiritual, additional accuracy proportional to Spiritual stat.
3. SCATTER
4. HYPER
5. ARMORPIERCING
6. BRUTAL
7. STONE
8. HAYWIRE
9. STUN
10. Snake - the attack cannot be blocked or parried.
Marlowe

Silver Knight Chaplain and Battle Knight. Marlowe's duties include advising the knight-commanders on ethical and spiritual issues, staging the traditional rites of the order, and recording the heroic deeds of his fellows. In addition to being a chaplain he is also a fully qualified battle-knight.

Marlowe has visited Earth many times. He was there on a training program with the Federation Defense Force when Crihna Rock was destroyed. He felt helpless watching from afar as his home seemed on the verge of war; he would feel helpless again during the Typhon Incident, when he was on a deep space mission to Jupiter and could not return to help fight the monster.
Mecha:Jos

Price | $834,825

The Jos is Kettel Industries's premier battroid suit. They are hoping to land a contract with the Solar Navy for this design to replace the aging Condor mecha.

In the webcomic storyline a prototype of a new model Jos referred to by the codename AHAB-1 makes an appearance in an ambush attack on space pirates.

## Stats

 Weapons
 Systems
Mauna

**Mauna** is the resort capital of the Federated Territories. Famous for its natural hot springs, Mauna caters to tourists from everywhere in FedTer and beyond.

## Shops and Attractions

* **Natural Spa**, Mauna's prime attraction. Offers a +50 mood lifting bath for $1000, and a restaurant with PreZero delicacies.
* **Far Traveller**, a mecha shop and general store
* **Mauna Clinic**, with a doctor and masseuse
* **Town Hall**, administrative center of Mauna
* **Tourist Center**, a bus terminal

## Unique Quests and Opportunities

* Hot springs cave is part of the Shrine Tour
Mecha:Groundhugger

A groundhugger is a wheeled, tracked or hovering mecha that stays at ground level. Tanks, trucks and cars are all groundhuggers. A groundhugger is a more stable weapons platform than a battroid, resulting in higher TR scores, and they tend to be better armoured. However, their MV is typically much worse. Groundhuggers are able to take advantage of Turret modules, allowing them to mount weapons with a 360 degree arc of fire.
Mecha:Corraich

Price | $1836845

*A starfighter fit for a pirate king, the Corraich is as much a status symbol as it is a mecha.*

The Corraich was designed by a pirate engineer named Yangnal. It's built entirely from stolen materials and scavenged parts, since the Bohemian colonies don't have the technology to make these things from scratch (at least, not the high-end parts required by the Corraich. They can make less advanced mecha all by themselves). Each Corraich is individually built in a mobile workshop. At first, Yangnal was the only source of these mecha, but pirates being pirates the plans were stolen and now there are several people who can build them.

## Stats

 Weapons
 Systems
Bioweapon

The Hwang-Sa Encyclopedia Series has the following entry for **bioweapon**:

> A synth developed for military purposes. Sometimes also called a biosoldier or a biomonster.
>
>

These synths are made of biotech material.

Bioweapons (also called **biomonsters**) in the game include:

* Hunter-X Synths
* Cyclops
* Gremlins
* Cetus
* Ladon
* Typhon
Nara Ruins

A location to the north-east of Gyori that was destroyed by Hunter-Synths, some of which still prowl around. Childhood home of Elric, who will explain something about its history after you visit the ruins.

Once inside, you will have to contend with several dangerous types of biomonster. Although it was once a city, there are no longer shops or helpful NPCs.

There are two levels below which contain cyclops guards and the Cyclops City, location of the IRIA Ruby.
Earth

Mostly Harmless.

The people of earth in the GearHead universe have approximately a 5% mutation rate, although many of the 'mutations' of the GearHead world probably originated as designer genetic enhancements in the Pre-Zero days. Example mutations include purple hair, pointed ears, pink eyes, etc. The mutation rate is much lower on the orbitals or Mars colonies, possibly due to screening out those showing signs of genetic modification during the great exodus before the Night of Fire.
Hunger

Hunger occurs when you haven't eaten in a while. Hunger starts affecting your stats when it reaches 70.

## Formulae

Hunger penalizes your stats using the following formula:

```
HungerStarts = the Hunger score at which stats start being affected = 70
TempVar = a temporary variable = Hunger - HungerStarts - 8 *[Ed. Not sure why 8 is subtracted.]*
HungerPenalty = the amount each stat is penalized for being hungry (see table, below)
if (TempVar > 0) then
	Stat = Stat - ((TempVar + HungerPenalty) div 8)

```

### Hunger Penalty

```
Reflexes	5
Body		3
Speed		1
Perception	4
Craft		6
Ego		7
Knowledge	2
Charm		0

```
Guardians

The Guardians are the law enforcement agency of the Federated Territories.

## History

The Guardians were formed shortly after the incorporation of the Federated Territories in NT70.

## Crime and Punishment

There is one criminal code enforced throughout the Federated Territories. Slavery is illegal. Development, manufacture, and trade of autonomous bioweapons is illegal. Transgenetic agents and many drugs are regulated.

Accused criminals are given a trial by jury. If found guilty, they are typically fined or sentanced to rehabilitation. Techniques used include jail time, behavior modification, and psychosurgery. Execution of prisoners is legal but has not been practiced for many years.

Of course, this all assumes that the accused criminal survives long enough to be charged. Guardian officers are permitted to use deadly force if a target resists arrest. They have a reputation for dispensing "frontier justice."

One of the major tasks of the Guardians is patrolling the highways. Bandits are a huge problem in the wild spaces between the cities.

## Training

All guardians are trained in personal combat, mecha combat, forensics and law. As they often have to work alone they need a wide variety of skills. There are also specialists who receive extra training in certain subjects.

A Guardian's first loyalty must be to the law. As part of their basic training, all recruits undergo a test whereby they must choose between honoring the law or protecting their comrades. This test is often tailored specifically to the person being tested. Any guardians who fail the test are barred from service. To prevent corruption and abuses of power, guardian badges come equipped with a data recorder which can be requested by the guardian HQ at any time.

The Guardians are a joinable faction in GearHead 1. For a walkthrough on how to join, see Guides:Join\_the\_Guardians\_(GH1).

## Bonuses for joining the Guardians

If you get even more faction experience beyond the highest rank above, you will be awarded 500,000 in cash.
Guides:Join the Guardians (GH1)

To join the Guardians, you must find the Guardian Commander, Britaine, found in the "Guardian Station" located in Snake Lake Waterfront.

You need to meet two requirements. First, you need to be slightly lawful (10). Second, you need to have good relationship with the commander or good renown (greater than 15, combined).

You will get a patrol car, and some cash allowance.
Mecha:Roc

Price | $2601081

The ZAM-99 Roc is a high mobility artillery platform from Hoeller Industries. Like the Shard it is built around a core plasma cannon, but the Roc’s firepower is far greater. This mecha’s unique appearance has been likened to a one-eyed fire breathing monster. The dome on the “tail” is actually the mecha’s head, while the cockpit is located beneath the “eye”.

The Roc’s specialty is long range fire support. In addition to the plasma cannon it also sports a railgun, a skybolt rifle, an intercept laser, two racks of swarm missiles and two racks of incendiary missiles. Just in case any opponents get close enough to return fire, the Roc also has heavy armor and a class 6 ECM suite.

Although Hoeller Industries designed the Roc for a support role, it is frequently used as a command mecha. At 18m tall it’s quite impressive and more than a little bit intimidating. The cockpit is spacious and comfortable. More practically, its long range weapons and sophisticated electronics are well suited to the needs of a battlefield leader.

This mecha is not without its faults. The Roc’s tiny wings are relatively fragile, and the plasma cannon can only be fired five times before it needs to recharge.

The Roc is currently used by Hoeller Industries and the Rocket Stars. Negotiations are underway to export this design to Mars.

## Stats

 Weapons
 Systems
Equipment:Rapier

With its high accuracy, this is can be a useful weapon to start the game, because then low-HP enemies are common. Perhaps it is the most effective weapon of all against the ordinary rat.

Soon, it is better to upgrade to something more powerful such as a MonoSword, which is better against enemies that have more health and armor.
Ipshil

**Ipshil** is a small but brightly lit port town to the south-west of Snake Lake City. Neon lights illuminate many of the shops and businesses. Traditionally it has been a haven for pirates and renegades.

Some buildings here include:

* Metal Psychosis
	+ A shopkeeper sells Mechs and Mecha parts. The shopkeeper will comment on how many mechs you have stored in the city.
	+ A mechanic who provides repair services.
* Denomolos
	+ A shopkeeper sells armor.
* Deli Noodles
	+ A cook sells noodles for $150.
* Ipshil Bus Terminal
* Wayward Pub
	+ Brock is the bartender; he sells provisions and drinks.
* Skip Tracer
	+ Skippy is a bounty hunter who sometimes gives missions.
* Extropia Health
	+ A cyberdoc sells cyberware and can install it for you with a cybertech skill of 10 (the cyberdoc in Snake Lake Corporate Zone is a bit better at 12).
* City Hall
	+ A leader who sometimes gives missions.
* Guns and Stuff
	+ A shopkeeper sells weapons.
L5 Orbital Pattern

The L5 Orbital Pattern is the third most heavily populated area in the solar system, after Earth and Luna. It was settled during the exodus as people fled from the nuclear-ravaged Earth.

It consists of a number of spinners, or rotating space colonies, situated around the Earth-Sun L5 Lagrangian point, which is stable and stationary relative to both the Earth and Moon facilitating simple travel and communications.

## History

Most of the L5 colonies were founded during the latter part of the exodus, when refugees from Earth began to construct permanent residences in space. The Free Commerce Association was established to regulate trade among the spinners. The individual spinner colonies are mostly free to set internal policies themselves, but the FCA regulates foreign policy and the military. One of the few laws that all member states must follow is that citizens must be free to emigrate, though no spinner is required to accept immigrants.

Most spinner colonies are technocracies. Decisions are made based on what will generate the maximum prosperity for the spinner residents. Any spinner that fails to be prosperous will lose its brightest and best citizens to other colonies. Advancement in government and business is typically gained through demonstrating one's ability to generate e-profit; failure to contribute to society is treated as a crime in many colonies. Exile is a common punishment for non-capital crimes, but it can be difficult for someone with a criminal record to find a new colony home.

At some point, two splinter factions, the L5 Alliance and the Rishiri Dominion, split from the Free Commerce States. Both are still affiliated with the FCS, but on bad terms with one another.

## Governments and Locations

L5 Alliance

* Maquise Spinner
* Athera Spinner
* Brandor Spinner
* Cayley Rock
* Cesena Spinner
* Fuchal Spinner

Rishiri Dominion

* Rishiri Spinner
* Galconde Spinner
* Yatate Spinner

Free Commerce States

* Kosaka Spinner
* Emerald Spinner
* Gaos Spinner
* Theles Spinner
* Tohru Spinner
* Xianzai Spinner
Guides:Lancemates

For the maximum number of lancemates, see Leadership.

Lancemates will fight if enemies are around. Otherwise, if not busy, they will try repair skills. If no repair can be done, they go for conversation or flirtation.

When any kind of bonding event occurs with an NPC, there is a random chance of offering to [Join] as lancemates. Here is a formula lifted from the code:

> if ( Random(50) + Random(50) + 45 ) < ReactionScore
>
>

ReactionScore is a score in the range of -100 to +100 which tells how much the NPC likes the PC. It is based on several factors, including faction compatibility and Beautiful One. Looking at this formula, there must be at least a 45 reaction score to join.

When attacking, lancemates size up enemy defender abilities by looking at their Dodge or Mecha Piloting skills. This does not take other factors into account such as talents or parrying.

When using 'applied' skills like Investigation, Code Breaking or Mecha Repair, the lancemate with the highest skill level will make the actual roll, with +1 bonus skill for each other member of the lance who has 5 points in the relevant skill.  This bonus is also added at 10, 15, etc., but is calculated on an individual lance member's bonus only. So, two other lance members with 5 points each in a skill will net a +2 bonus for that skill, but one lance member with 8 points and one with 3 points will together net only a +1 bonus.

## See Also

* Lancemate
* Guides:Lancemate\_Strategy
Joseph Hewitt

Joseph Hewitt is from Newfoundland, Canada. He studied mathematics
for two years at the University of Waterloo before deciding that he'd
rather work in the humanities. In 1997 he completed a bachelor's degree
in English with cognates in psychology and philosophy from Memorial
University of Newfoundland. Currently he works as an English teacher in
Ulsan, South Korea. In October 2003 he married Eunsuk Seo.

He released several computer games, apart from GearHead: *Realm of Sendai* (Amiga CRPG), *DeadCold*, *Dungeon Monkey*,*King of MuHyup*, and *Brick Adventure* a stop-motion platform game.

He is also responsible for the minicomics Ataraxia Theatre,
Guelph Erroneous Gnome, and Three Ages of Damien Chan. He has written
articles for the Korea Times and The Dark Library.
List of GearHead 2 Mecha by Point Value

There are a total of 73 different mecha designs in GearHead 2. Here is a list of them grouped by Scale Factor and ranked by their Point Values for easy reference.

Note: There are significant differences between GearHead 1 and GearHead 2 and the Point Value of a Mecha in GearHead 1 will not necessarily match that of its counterpart in GearHead 2 and vice versa.
NPCs

**NPC** is an acronym for **non-player character**. The term is commonly used in role-playing games to refer to characters that the player's character(s) interact with, but who are not controlled by the player. In *GearHead*, an NPC is defined by his archetype, character gear and persona, which determine the characteristics of the NPC and how they can interact with the player.

## NPC Archetypes

* Bandit
* Bartender
* Bounty Hunter
* Celebrity
* Citizen
* Cook
* Corporate Executive
* Cyberdoc
* Doctor
* Garu
* Guardian
* Journalist
* Leader
* Mecha Pilot
* Mechanic
* Mercenary
* Monk
* Nurse
* Priest
* Professor
* Scientist
* Shopkeeper
* Soldier
* Thief
* Trucker
* Warrior Monk
Hyolee

Hyolee is a scientist from Hogye. Until recently she was stationed at the Calmegie Research Station, but a unknown circumstances have left her holed up in Hogye.

## GearHead 1

Hyolee is a trainer in GearHead 1, once her mission has been completed.

In earlier versions Hyolee was available as a lancemate depending on the core story you ended up with. Later Vikki Shingo took over that role.
Mecha:Chimentero

Price | $1960411 GH1$2111343 GH2

*This mecha is Aegis Overlord's city-smashing siege breaker. It has been nicknamed "The Gargoyle" due to its fearsome appearance.*

The Chimentero's Leveler Missiles make it a worthy armor-chewing opponent and the high burst of its Heavy Phase Cannons and power of its Monster Assault Cannons means that it should be taken out early and from a safe distance in a battle; fortunately its sheer bulk makes it easy to hit.

As the only commercially available mecha built with a Class 5 Gyro(matched only by the Gladius, and exceeded only by the Argoseyer), the Chimentero is potentially one of the most agile mecha in GH1. However the default configuration is loaded down with heavy weapons and modules, making unmodified Chimenteros comparatively slow and clumsy when matched against other high-end battroids. It integrally contains a heavy 7t Plasma Core Cannon that cannot be removed, forever encumbering it (in contrast, a Gladius can be stripped to a 29.5t body and be burdened with 43.5t of equipment for MV/TR of 0).
Mecha:Gladius

Price | $4377037 RIG-03a$2439187 RIG-03a2

In NT156, Ran Magnus personally oversaw the customization of the Gladius, a unique, custom upgraded Reaper Savin.

It can be obtained by winning the Robot Warriors tournament in Downtown Snake Lake. You have to beat the Hogye, Gyori, and Namok tournaments to be allowed to participate in the Robot Warriors Tournament.

The Gladius's notable features are a class 5 gyroscope, class 7 engine, class 8 arc thrusters on the body, the Golden Axe, the Fire Shield, glitter missiles, and mounting points on each arm and leg.

## Variants

### RIG-03a Gladius

 Weapons
 Systems

### RIG-03a2 Gladius

*A limited edition replica of the NT157 Robot Warriors grand prize, which fought against Typhon.*

Ran Magnus had no part in this reissue by Comet Metalworks.

 Weapons
 Systems
Mecha:Radcliff

Price | $1173177 GH1$1396998 GH2

*The **Radcliff** is an artillery battroid.*

The Radcliff packs a huge amount of long-range firepower, but its weakness is its cockpit in its head.

## Stats in GearHead 1

 Weapons
 Systems

## Stats in GearHead 2

 Weapons
 Systems

## Modding Tips

This is not a mecha you want to pilot unmodified, despite the power of its weapons. The mecha integrates much of its weaponry into its frame, completely wasting its high engine which would have let it get a point or two into MV/TR if the weapons were equipped on mountpoints instead of integrated into the frame. You are better off removing every integrated weapon and keeping only the Phase Cannons, and ripping out even the Left and Right Pods. Equip the Phase Cannons into the Leg Mounts, and get a helmet somehow, and you have a reasonably nimble long range sniper. Add some arc jets (preferably preinstalled on armor scavenged off other mecha, especially to take advantage of the high engines of this mecha) and you have a sniper that can zip around the battlefield keeping its distance from enemies.
GroundHugger

A groundhugger is a wheeled, tracked or hovering mecha
 that stays at ground level. Tanks, trucks and cars are all
groundhuggers. A groundhugger is a more stable weapons platform than a battroid, resulting in higher TR scores, and they tend to be better armoured. However, their MV is typically much worse. Groundhuggers are able to take advantage of Turret modules, allowing them to mount weapons with a 360 degree arc of fire.

-1 MV, +2 TR, +2 Armor. These usually have little space for modification. An "Advanced Suspension" is the equivalent of a mecha's Gyro, which will allow you to pile on more mass, but even the best suspensions have a low rating, so you can make few changes. Cannot fly or jump, no matter how many Arc Thrusters you mount on them. The armor bonus is at the mecha's scale, so it will be +5 armor points per +1 to Armor at SF 1, and +25 armor points per +1 to Armor at SF 2.
Mecha:Excel

Price | $662510

The Excel is an *awesome* heavily armored assault mecha armed with three extended range Laser Cannons able to rip apart enemy mecha from a distance and a pulse laser designed to shoot down incoming missiles.

However, the Excel lacks jets of any kind. Therefore, its *awesomeness* can be brought to a crashing halt surprisingly quickly. Just make sure nobody shoots your leg off and you'll be fine.
Mecha:Nighthawk

Price | Unknown

Mentioned in the Snake Lake Mecha Museum, the Nighthawk is a Pre-Zero mecha that fell out of use after the first Battroid was put into production. It is a contemporary of the Esher.
Some speculate based around the description of the Claymore:

```
 This was the first Multi-Purpose Battlesuit put into general
 production. The flexibility offered by its hands and humanoid
 form offered great advantages over the Escher and Nighthawk
 mecha which were popular at the time.

```

Suggests that it was a general purpose combatant. Given the name, it is considered likely that it was an Aerofighter or (perhaps more likely) gunship style Hoverfighter.
Mecha:Century

Price | $185417 GH1$389055 GH2

*A mecha designed by the now defunct Rupert Enterprises. There are still a few around in the Federated Terriories and in hands of Professional Duelists.*

The Century is a good mecha for its price, with a powerful Autocannon, two lasers on par with Combat Lasers, and Long Range Missiles to engage enemies at a distance. Because this mecha has only one hand and no mount points, all of its weapon systems have been installed into the chassis resulting in a bulkier, less agile machine.

## Modding Tips

This mecha is almost impossible to customize especially with the two integral weapons. but if you have high Mecha Engineering and a Mecha:Wolfram or two you want to lighten, you could transfer the Wolfram's helmet to the Century and try to replace the Century's right arm with the Wolfram's, especially since the Wolfram can afford to lose an arm (useful to keep its weight down for MV and TR) with its extra hardpoints; the effort will be very difficult however and you risk destroying the arm you are trying to put in. The weapon in the Century's head isn't very useful and gets obsolete earlier than the Autocannon in its right arm, so it's a permanent weight liability; unlike the Mecha::Buru Buru the cockpit is in the head and you can't remove the head to remove the weight liability.
Mass (kg, t)

**Weight**, or **Mass**, is how heavy something is. Heavier mecha tend to have lower MV and TR ratings, and a lower Speed.

* At Scale Factor 0 one mass point is worth 0.5kg (1 kilogram = 0.001 tons).

* At Scale Factor 1 one mass point is worth 0.1t.

* At Scale Factor 2 one mass point is worth 0.5t.

If you pull a lot of weight around with you, you become encumbered.
Gyori

A town NNE of Hogye. Much of it is owned by Kettel Industries.

According to the bus dispacher in the truck stop:

> *To the east you can get to Namok across the Sunrise Bridge; west is Mauna resort and Wujung city; south is Snake Lake. North there's nothing much but deadzone; there's a small village named Kist, but I wouldn't bother going there.*
>
>

This isn't quite accurate, however; Wujung is actually almost due west of Hogye, not Gyori.

## Buildings

* Stuckey's Truck Stop, which has food, repairs and bus service.
* Warhammer Arena, which takes amateurs.
* Trading Post
* Hospital

## Other Areas

The Factory, a full floor below ground; this is Kettel Industries' main facility. Anyone not affiliated with Kettel's competition will be a welcome customer, and may even be able to meet with Elisha Kettel.
Mecha:Phoenix

Price | $637312 PL-911$877856 PL-912

*A general purpose battroid from Ceres Robotics. It rose to prominence during the Martian civil war.*

The Phoenix is well-armored for a medium mecha and its signature weapon, the L-Cannon, can be loaded with either Electro Magnetic Pulse or High Explosive ammunition; making it a suitable weapon for any situation.
Mecha Artillery

The equivalent of Heavy Weapons for mecha-scale combat, this skill governs your character's ability to accurately aim mecha ranged weapons with a DC of 11 or greater.

### GearHead Caramel

This skill has been merged with Mecha Gunnery, which now covers all ranged weapons regardless of damage, and all missiles and rockets.
General Repair

The **General Repair** skill can be used to repair personal-scale equipment, whether on a person or small-scale equipment (like sensors) on mecha. One needs some repair supplies at hand to do this, and also needs to spend Mental Points.

General Repair is also essential to many side quests, such as reactivating the cannons of Markheim Fortress, and Omega 1004.

### GearHead Caramel

Both Mecha Repair and **General Repair** have been merged into a single Repair skill.
Mecha:Anubis

Price | $2630925

The Anubis is a prototype biotech mecha acquired as a quest reward from the Thieves Guild. Organic myomer technology acquired from the dissection of Cetus as well as the extruded osseoform endoskeletal structure from the recovery of Ladon went into the development of BioCorp's A.N.U.B.I.S. prototype frame.

As a biotech mecha it can only have its components repaired with the biotech skill and a biotech lab set.
Initiative

Your character's ability to perform actions quickly. A high Initiative will allow for more opportunities to act in both personal and mecha-scale combat. The **Initiative** skill is not to be confused with the Initiative Score stat.

If Initiative is high and a weapon's speed is low, then you will not be able to use that particular weapon for a little while, but you can use other weapons while waiting for it to be ready.
Hoeller Industries

Hoeller Industries is a mecha manufacturer. Its chief competitors are Comet Metalworks and MUGL Enterprises.

Hoeller designs tend to be sleek and slightly insectoid in appearance. They are also researching ways to bring down the cost of several technologies which are more commonly found on high-end machines such as endoskeletal-muscular chassis designs and active plasma array power transmission systems, so that they can be included in mid and low range models.

#### Products

Currently Hoeller's mecha product line includes:

* The Roc: A high mobility artillery platform designed for long range fire support. Negotiations are underway to export this design to Mars.

* The Atgeir: A high speed close assault battroid.

* The Picaro: A high mobility striker favored by Privateers.

* The War Cry: A low end ranged combat specialist. Positioned to compete with the Galah and the Haiho for market share.

* The Shard: A light interceptor.
List of GearHead 2 Mecha by Name

There are a total of 73 different mecha designs in GearHead 2. Here is a list of them grouped by Scale Factor and ranked by their Point Values for easy reference.

Note: There are significant differences between GearHead 1 and GearHead 2 and the Point Value of a Mecha in GearHead 1 will not necessarily match that of its counterpart in GearHead 2 and vice versa.
Mecha:War Cry

Price | $295615

The H-10 War Cry is a low end battroid from Hoeller Industries. It is a ranged combat specialist, packing far more firepower than one would normally see on a mecha in this class. At just under $300k the War Cry is more expensive than either of its chief rivals, the Galah and the Haiho.

The standard equipment load for this mecha consists of a class 8 railgun, a quad rack of heavy rockets, a beam bayonet, a shield, and external body armor. This heavy armament means that the War Cry remains a threat to mecha which are larger and more powerful than itself. Its chief weakness is a lack of durability. In order to save weight for weapons, the designers of the War Cry cut back on armor.

Proponents of Comet Metalworks’ Galah design like to point out that their mecha is better than the Haiho at range and superior to the War Cry in melee. Proponents of the War Cry will counter that the Galah isn’t much better in melee, and is far worse at range. Proponents of the Haiho don’t usually get involved in this argument.

The War Cry incorporates several technologies which are more commonly found on high-end machines. Its chassis is an endoskeletal-muscular design similar to that used by the Zerosaiko or BioCorp’s Biometrics line. Power transmission is handled via an active plasma array. One of the reasons behind the War Cry project was to find ways to bring down the cost of these systems, so that they could be included in mid and low range models.

The War Cry is available throughout the Free Commerce States, including the L5 Alliance and the Rishiri Dominion. This mecha is the standard light battroid of the Privateer's Guild.
Mecha:Monstrous

Price | $41162055

The **Monstrous** is a throwback to the previous age. Most Monstrouses have been rebuilt several times from the wreckage of their predecessors. This massive hovertank sports more firepower and armor than an entire division of lesser mecha.

Off the shelf, this mecha is nigh-useless, but once you give it a good ECM and some INTERCEPT weapons, equip some extra armor plates (to avoid critical hits), strip off most of the hover pods (and/or a turret or two), and re-equip it with much faster-firing weapons, it can be quite effective; it really does take a beating before it goes down.

## Stats

 Weapons
 Systems
Hwang-Sa Location

*(This page covers the **Hwang-Sa Temple** location. For the faction of the same name, see here.)*

## Shops and Attractions

* Enlightenment Hall, main offices of the Hwang-Sa Temple, and the location of the Shrine of Ascension
* Legacy Hall, resting place of the Hwang-Sa Encyclopedia Series
* Practice Hall, provides training to both monks and visitors
* Gift Shop, provides a limited selection of personal scale items
* Zen Mechanics, with a mechanic and an herbalist healer

## Notable Residents

* Kaema, leader and recruiter of the Hwang-Sa Temple
* The Warrior Monk is the trainer for the Hwang-Sa Temple, but he will also train non-members in Martial Arts.

## Unique Quests and Opportunities

* Item Search Quest
* The **Shrine** **of Wind** is on a mountain on temple grounds, part of the Shrine Tour.
* The **Shrine of Ascension** is for joining the Hwang-Sa Temple.
* If the PC arrives at the Temple without a mech, the local Mechanic will give the PC an abandoned Esher.
Gamaliel

Gamaliel came to Cesena Spinner as a refugee. His mother and brother were killed in a colony collapse in the L4 region. His father was killed several years later when his shuttle was attacked by pirates. These events left Gamaliel constantly aware of the fragility of life, and the importance of the Silver Knights' mission.

Gamaliel's sister is a member of the Rocket Stars, meaning that if open warfare were to break out between Maquise and Rishiri they would be on opposite sides. Interestingly, she joined the Rocket Stars for the same reason Gamaliel joined the Silver Knights: she believes that they are ones most capable of keeping peace among the space colonies.

He has chrome colored cybernetic eyes.
Guides:Savegame Editing

## Instructions

Create a new character, go to the Field HQ by pressing Shift+C, and write down the following values:

* Your character's starting experience
* Your character's starting cash
* Your character's starting stats

Open up the savegame (it begins with the letters 'RPG') in the text
editor of your choice and search for any values that are equal to the
ones you've just written down.

You can change your cash and XP to a ten (or less) digit number (too many digits cause the cash value to flip back to zero).

Assuming your stats are "Re 14 Bo 13 Sp 11 Pe 12 Cr 13 Eg 13 Kn
13 Ch 11", the line of text you want to look for is "Stats 1 14 2 13 3
11 4 12 5 13 6 13 7 13 8 11". There's a counter that increments between
each value.

There are many other things you can do, but I'll leave you to find them out.

## GH1 Skill Codes

These are the numerical values for the skills in GH1. Skill values
are saved as "0 1 X N", X being the number of the skill and N being the
level of the skill.

## Save Game Example

* Replace REFLEXES, BODY, SPEED, PERCEPTION, CRAFT, EGO, KNOWLEDGE, and CHARM with your desired stat levels(up to 32762).

* Note: Keep perception set to a reasonable level(about 100) to avoid a dramatic slow-down in game performance.

* Replace MONEY with your desired money amount(up to 2147483647).

* Replace HEROIC, LAWFUL, SOCIABLE, EASYGOING, CHEERFUL, RENOWNED, and PRAGMATIC with your desired reputation levels(-100 to 100).

* Replace TAL with 1 to activate, or 0 to deactivate the talents.

* Replace SK with your desired skill levels(up to 10921).

* Note: Having a high Stats/Skills combination can result in

negative stat values if (statvalue)+(skillvalue\*3) is greater than

* Replace EXP with your desired number of experience points(up to 2147483647).

* Replace the strings within the <> brackets to change your background text, JOBTITLE, and NAME.

CHAName.txt:

```
0 2 0 0 0

Stats 1 REFLEXES 2 BODY 3 SPEED 4 PERCEPTION 5 CRAFT 6 EGO 7 KNOWLEDGE 8 CHARM

0 4 2 MONEY

0 3 -1 HEROIC

0 3 -2 LAWFUL

0 3 -3 SOCIABLE

0 3 -4 EASYGOING

0 3 -5 CHEERFUL

0 3 -6 RENOWNED

0 3 -7 PRAGMATIC

0 16 1 TAL

0 16 2 TAL

0 16 3 TAL

0 16 4 TAL

0 16 5 TAL

0 16 6 TAL

0 16 7 TAL

0 16 8 TAL

0 16 9 TAL

0 16 10 TAL

0 16 11 TAL

0 16 12 TAL

0 16 13 TAL

0 16 14 TAL

0 16 15 TAL

0 16 16 TAL

0 16 17 TAL

0 16 18 TAL

0 16 19 TAL

0 16 20 TAL

0 16 21 TAL

0 16 22 TAL

0 16 23 TAL

0 16 24 TAL

0 16 25 TAL

0 16 26 TAL

0 16 27 TAL

0 16 28 TAL

0 1 41 SK

0 1 40 SK

0 1 39 SK

0 1 38 SK

0 1 37 SK

0 1 36 SK

0 1 35 SK

0 1 34 SK

0 1 33 SK

0 1 32 SK

0 1 31 SK

0 1 30 SK

0 1 29 SK

0 1 28 SK

0 1 27 SK

0 1 26 SK

0 1 25 SK

0 1 24 SK

0 1 23 SK

0 1 22 SK

0 1 21 SK

0 1 20 SK

0 1 19 SK

0 1 18 SK

0 1 17 SK

0 1 16 SK

0 1 15 SK

0 1 14 SK

0 1 13 SK

0 1 12 SK

0 1 11 SK

0 1 10 SK

0 1 9 SK

0 1 8 SK

0 1 7 SK

0 1 6 SK

0 1 5 SK

0 1 4 SK

0 1 3 SK

0 1 2 SK

0 1 1 SK

0 4 0 EXP

0 3 1 -4

0 2 0 1

-1

SDL_COLORS <49 91 161 252 212 195 150 112 89>

SDL_PORTRAIT <por_m_guy3.png>

BIO1 <You come from a middle class family.>

JOB <JOBTITLE>

name <NAME>

Z

-1

-1

-1

```
Mansion

There is a mansion in Snake Lake City with locked doors. It contains two valuable items which can be stolen. Selling them is a chaotic act.

 Amethyst Geode

This could be a good early-game boost for characters who plan to go the criminal route. For everyone else, it takes a lot of effort to become lawful again and is not worth being disliked by Guardians and other NPCs.
Guides:Timekeeping

Joseph Hewitt:

> "Here's the short version of how things work in GearHead. There's a clock variable that records the number of "ticks" since the campaign began. When the player enters a command that takes time, then a certain number of ticks will pass before control is returned to the player and he can take another action."
>
>

JohnnyDmonic:

> "Actually, I think it's because attacks are supposed to be time-based rather than turn based. Although since you can get an attack every time you move it sort of negates that. Still, if you're standing still then you have to wait a certain number of seconds in between attacks depending on your speed and the speed of your weapon. A lot of roguelikes are straight turn-based, one move= one action, both on your part and from each and every monster on the map."
>
>

Burzmali:

> "They are handled differently in GH2. The shot clock is based off your initiative and the weapon's spd and the move clock is based on your speed."
>
>

## See also

* Game mechanics question
* Suggestion: split movement and weapons