Retribution Paladin

The Retribution Paladin is a Melee Damage Dealer who utilizes a Stacks system to deal bursts of damage to a single target or multiple enemies at once. They excel at cleaving down large amounts of enemies and provide a bit of extra healing to nearby allies during their bursts of damage. Also, they have access to a couple of abilities that allow them to redirect the damage they take back to an enemy and keep a non-boss enemy on lockdown with a single-target stun.

 Armor Type: **Plate**

## **Skills**

###  **Crusader Strike [Q]**

Strike the target to deal holy damage. Generates 1 Holy Power stack up to 5 stacks. Has 2 charges (Stacks 3).

Damage - [65 + Spell Power\*0.65].

Recharge - [4 seconds].

Mana cost - [5].

###  **Templar's Verdict [W]**

Unleash a powerful weapon strike. Requires 3 Holy Power stacks.

Damage - [125 + Spell Power\*1.25].

Cooldown - [1 second].

Mana cost - [7].

###  **Divine Storm [E]**

Unleashes a whirl of divine energy, dealing damage to enemies within 275 range. Requires 3 Holy Power stacks.

Damage - [60 + Spell Power\*0.6].

Cooldown - [1 second].

Mana cost - [10].

###  **Wake of Ashes [R]**

Lash out at your enemies, dealing damage to enemies within 325 range in a frontal cone. Generates 5 Holy Power stacks. Enemies within 150 range are getting damaged regardless if you hit them with the cone.

Damage - [130 + Spell Power\*1.3].

Cast Time - [1 second].

Cooldown - [60 seconds].

Mana cost - [30].

###  **Justicar's Vengeance [D]**

Calls down the Light to enhance your next Templar's Verdict [W] or Divine Storm [E] effect and generate 1 Holy Power Stack. Your next Templar's Verdict [W] will deal 35% more damage and heal yourself. Your next Divine Storm [E] will deal 35% more damage, have 50 more range and heal allies.

Healing - [75 + Spell Power\*0.75].

Cooldown - [15 seconds].

Mana cost - [10].

###  **Eye for an Eye [F]**

Surround yourself with an invisible bulwark, reflecting 5% of damage taken and then reducing it by [(10 + Versatility\*0.1) %].

Duration - [10 seconds].

Cooldown - [60 seconds].

Mana cost - [20].

###  **Hammer of Justice [G]**

Stuns the enemy target. Can not stun heroes or targets that is currently casting a spell that can not be interrupted.

Duration - [3 seconds].

Cooldown - [60 seconds].

Mana cost - [15].

###  **Avenging Wrath [T]**

Call upon the Light to become an avatar of retribution, temporarily increasing Spell Power and Critical Chance, as well as making your Templar's Verdict [W] and Divine Storm [E] generate 1 Holy Power Stack.

Spell Power Buff - [50 + Spell Power\*0.5].

Crit Chance Buff - [10 + Crit Chance\*0.75].

Duration - [20 seconds].

Cooldown - [100 seconds].

Mana cost - [50].

###  **Mastery: Zeal [X]**

Each spell cast (except Eye for an Eye [F], Hammer of Justice [G] and Zeal [Y]) that doesn't match the previous one generates 1 Zeal stack (Stacks 2) up to 10 stacks. On use, consumes all stacks and gives Spell Power buff. The buff is consumed after the next spell casted. Stacks reset if you cast two of the same spells in order.

Spell Power buff - [(10 + Mastery\*0.1) \* Zeal stacks].

Cooldown - [25 seconds].

Mana cost - [0].

## **Glyphs**

###  **Tier 1: Law and Order**

Crusader Strike [Q] recharge time increased by 2 seconds, damage increased by 25%. Crusader Strike [Q] now generates 2 Holy Power stacks.

###  **Tier 2: Blessed Hammer**

Templar's Verdict [W] and Divine Storm [E] increase your Movespeed by 50 and Armor by 10 for 3 seconds.

###  **Tier 3: Crusade**

Using Templar's Verdict [W] and Divine Storm [E] during Avenging Wrath [T] increases its duration by 1.5 seconds.

## **Changelog**

10.08 - Updated for 7.0.8.

20.08 - Updated for 7.1.9.