Free Republic of Avartia

Avartian flag

**Avartia**, officially **Free Republic of Avartia** is one of the three main countries. It originated on Avartian Plains located in the centre of the world, but it quickly outgrew and integrated many new terrains, mostly to the south. There are many Avartian colonies, which most of them are connected with a railway system.

## History

United country of Avartia was created from the Avartian Union, a body of nations created to give smaller lands a chance to growth and get recognition on political field, especially with the three other superpowers of the age - Malabar, Midgard and Erydan.

Union was transformed into a country during the signature of the Snowdin Treaty in the year 138 E3.

Many of the Avartian famous cities were modernized during the Third Great Leap, which shaped the futurstic buildings in Gaia, Helios, Saturn and more.

## Politics

Avartia is an democratic, federal republic. **Constitution of Free Republic of Avartia** outlines basic and political rights of Avartian citizens, divides the power between the main government and the **Local Councils**. There are three main bodies of federal government - executive **General Council** consisting of 5 generals elected every 5 years from the legislative parliament. The upper house members are chosen on a prefecture level, two for each prefecture, and the lower - on a federal from all of the citizens.

### Prefectures

There are currently 12 prefectures.They all gave high level of independence, with their own government, police and courts. Most of them consist of a large, central city and the terrains around it. Their names are as following:

* **Prefecture of the Sun**
* **Levant Prefecture**
* **Hellenic Prefecture**
* **Land of the Rivers**
* **Great Desert Prefecture**
* **Oceanside Prefecture**
* **NeoBurg Prefecture**
* **Florentina Prefecture**
* **Han Prefecture**
* **Terra Luna**
* **Imperial Prefecture**

## Geography and demographics

The original Avartia lands consists mostly of plains and dark oak forests. Strong winds coming from the Serene Ocean and the mine is harvested by large windmills. Colonies cover many different areas - from hot deserts to cold ice mountains. Florentina and Oceanside Prefectures are very simmilar, both being close to an ocean and their economies being highly dependent on water management.

Most of the minorities live in border villages and in the larger cities, like Nova Vroclavia, which is heavily influenced by it's neighbors culture. Due to Avartia being a federation, born from the union of tribes worshiping Singularism Spirits, some prefectures can highly differ from each other in terms of population density - GD Prefecture people are mainly living in it's capital, while those from LR focus on small, self-sustained communities.

## Culture

Avartia, being a seperate entity for a long period of time, differs from it's neighboring countries. Avartian society is often associated with liberalism and consumerism. High level of freedom of travel and social policies are an important value to citizens. Quick industrialization and mechanization allowed people to focus on other sides of the world, but also made education important and locations with high-profile collages became crowded with young people.

Most of the main settlements began as bases for cults of certain Spirits of Singularism. Most of the cities departed from the traditional architectural and cultural style associated with said Spirit, but some of them still hold onto them tight, mainting said style while worldbuilding.