Satyrs

**Satyrs** are a playable race in *The Primordial Eulogy*

## Description

Satyrs are a type of creature that resemble humans. They have a human head and torso with a furry body, goat legs, and hooves. Satyrs have long, furry, pointed ears that resemble a goat’s ears and horns that vary in sizes. Satyr’s hair colors tend to be either brown, blonde, or black, very rarely will there be a satyr of a different hair color. Satyr’s eyes will either be blue or brown though very rarely they will be yellow, resembling a goat. They sport a lot of body hair and it is normal for Satyr men to have a lot of facial hair. They are tall creatures, the males tend to be around 6’1-6’6 while the females tend to be around 5’7-5’11.

There are two types of satyrs seen on Kai Emme: Forest Satyrs and Mountain Satyrs.

###### Forest Satyrs

Forest satyrs are bigger muscle wise and more stout. They have thicker horns that curl and dark fur to blend in with their surroundings. It’s almost unheard of to see a Forest satyr with light hair or light fur. They are shorter than mountain satyrs but have more physical strength.

###### Mountain Satyrs

Mountain satyrs are taller, but they’re thinner and more agile. They can easily climb and jump long distances. They have small, pointed horns that are thin. They have thicker fur that tends to be lighter in color. It is rare that mountain satyrs have dark hair and fur. Instead of favoring physical strength they are flexible and agile and can easily flee opponents.

## Personality

Satyrs tend to have a chaotic good or neutral alignments. They are fun loving and are always ready to throw back another pint of ale. They're kind creatures, affectionately called "gentle giants" by their peers. They are fiercely loyal to those close to them and tend to choose "fight" when in flight or fight mode. They don't tend to form close relationships with others outside of their family pod and tend to quickly move between circles of friends, making them appear to be flighty and noncommittal.

## Society

### Homelands

Satyrs are commonly seen in the inland forests and mountain ranges of Kai Emme. They are rarely, if ever seen on the coasts due to their natural fear of water. They will live in small family villages among the trees or in mountain faces, which keeps them mostly protected from human and elven poachers who hunt primordial creatures.

### Diet

Satyrs follow a primarily vegetarian diet. They very rarely eat meat as it's not very appetizing to them naturally. They stick with plants, berries, nuts, and beans as their main source of nutrients.

### Government

Satyrs do not have a formal head of government. In their family units and villages, they will have an elder who acts as head of the family. The elder satyr makes decisions for the family and is responsible for their protection.

### Culture

Additional information about [races] culture goes here. Can include gender, body modifications, celebrations or holidays, etc. Split up each one by subheading-3

### Combat

Satyrs can and have trained in weaponry, magic, and hand to hand combat. Like humans, they can learn any of these skills and refine them to become excellent warriors. Satyrs have a natural magic ability, which means most satyrs who want to become warriors will choose the mage or druid path. Satyrs are most commonly students of Druid magic. They have natural physical strength which makes them formidable in combat.

### Religions

Satyrs do not follow an organized religion. Ancient satyrs used to be nature spirits who then took a corporeal form, so modern satyrs now honor nature in the form of protecting it from deforestation and over hunting.

### Relationships

Satyrs have close bonds with their family units. They are incredibly loyal and tend to put their families over their own life which makes them incredibly selfless creatures. Outside of their family units they do have friendships, but they tend to be surface level due to their natural distrust of creatures outside of their race due to historically being hunted.

If a satyr were to do something deemed “unforgivable” by the family unit they are part of they will be shunned, this is included but not limited to: murder of a family member, selling out of a family member to slavery, clipping the horns of a family member to sell, and in rare cases if a satyr marries a human or an elf. Shunning is a very uncommon practice due to the need for familial solidarity. When a satyr is shunned, they are “marked” by the nature spirits. It is not a physical marking but a magical forcefield. When a satyr is deemed to be shunned by a family unit, they are barred from being within a one mile radius of the family village. When they are in the vicinity of a separate satyr family unit they are forced, by way of the magic, to disclose that they are shunned from their family and they have to say why they are shunned. The other satyr family unit in question can choose whether or not to accept this satyr or reject them. If they are accepted, they can live in the new family unit freely without issue but will not be able to return to their home family unit. If they are rejected from the new family unit, then they will also not be able to be within a one mile radius of this unit as well.

## History

Satyrs were originally part of the Nymph race and some Satyrs still identify with nymphhood. The modern satyr broke away from nymph customs of being spiritual creatures to instead protect the forests and engage in the material pleasures of humans. However, upon interacting with humankind, Satyrs became a target for them, hunted for their horns which were used for tools or polished into jewelry. If they weren't hunted the female presenting and child satyrs were captured to be used for slave labor because of their strength. Due to this, there is a large gender disparity in the satyr race which has led to men and masculine presenting satyrs to have to marry and procreate outside of their race. It is very common to see satyr-other primordial hybrids and it is not taboo for satyrs to marry outside of their race.

To protect the rest of their kind they moved further inland and adapted to live among the trees and mountains to hide from human and elven poachers and hunters. Now satyrs are an isolated race and keep to themselves. It is rare to see them break away from their family unit and if they are it is most likely due to having to work to provide for themselves or they do not have a family unit due to death or other circumstances like shunning. Shunning is very uncommon in satyr culture, it is only done in instances of familial betrayal or in more rare cases, some families will shun their kind for marrying an elf or a human.