recursal/Fanatic-Fandom huggingface dataset:
Hobgoblin

Adjective
 Average Male Size
 Average Female Size
 Skin Colors
 Eye Colors
 Hair Colors
 Physical Strength
 Natural Agility
 General Intelligence
 Special Abilities

The “midget” race of the Hoshr Kindred. Compared to their Goblin ancestors, Hobgoblins are noticeably less brown, with olive and brown-green skin being much less common than grey-green or various shades of green without any secondary color. They are also shorter, though their heads are large for their body size. They reproduce quickly, and this has allowed them to spread over nearly all of Iuldar. In many places, like Kobolds, they are considered nuisances. They are much more intelligent than they look.
Iuldar Wikia

## Welcome to the Iuldar Wikia

An epic fantasy/sci-fi world with a staggering scope and history.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Wanderer

Wanderer is a 2D, lo-res Sci-fi cinematic platformer/adventure game that tells the tale of a man named Rook, a greying convict who wakes from cold sleep as prisoner on an orbital prison facility that’s crash landed on the ruins of an abandoned Earth. With the guidance of a hacker named Jin and the aid of a ragtag group of survivors, Rook must navigate the station and the wilds of Earth, struggling to survive against dangerous prisoners and the bizarre extradimensional beasts that haunt the dead planet.

Wanderer is a cinematic platformer at it’s core, a modernized take on classics like Another World, Flashback, and Heart of Darkness. But around this framework, we’re taking bits and pieces of mechanics and ideas that we love from other genres (such as oldschool JRPGs, Bioware-style Western RPGs, classic point’n’click adventures, and Telltale-style narrative experiences) and weaving them into a unique atmospheric story driven adventure-RPG. Tying it all together is a unique visual aesthetic that merges lo-fi pixel art characters with a lovingly hand-painted world.
Tokyo Street

**Stage Theme(s)**
**Previous Stage**

 **Difficulty**
**Level Number**
 **Number of Acts** | 1

**Tokyo Street**is a City themed Stage (Similar to Sonic Unleashed Skyscraper Scamper) available as one of the default Sonic World stages, It takes place in a Japanese city at night, Various objectives are available in this stage, Red Star hunting, Badnik destroyer, Ring collector .... etc

## Videos

Credits go to rightful owners. This is if you wanna see the stage overall
Plants vs Zombies: Golden Force Wikia

## Welcome to the Plants vs Zombies: Golden Force Wikia

Dr. Zomboss is back and has stolen all of Crazy Dave's Golden Plants! Without the Golden Plants, the zombies will take over the world and get all the brains! You must find the Golden Gems to find the Golden Plants and defeat Dr. Zomboss. Once, and for all.

## Describe your topic

Plants vs Zombies: Golden Force (PvZ: GF) is a fan made PvZ game. All copyright for PvZ goes to PopCap of course. It will be a free game with multiple worlds and plants to unlock. On this wiki, you can find all the updates for the game and lots more.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Sunflower

Your Basic Sun Producing Unit

Sunflower is your basic Sun Producing unit that allows you to create more plants. Like many Tower Defense games, there will be a currency that allows you to build/plant your towers/plants which is sun and that is produced by a few plants, and one of those happen to be Sunflower.

This makes Sunflower one of the most important plants in the game because without this plant, it would barley be possible planting any plants at all.

Sunflower can be replaced by other greater sun producing plants. Though, Sunflower is cheap so it would work in later levels anyway. Though it is not recommended to be using all the time. Sunflower has a greater upgrade knows as "Twin Sunflower" which works as a Sunflower but gives twice the sun as a normal one.

Even if there are greater Sun Producing plant units, Sunflower can still be used, but it won't be useful as much as it was in the early levels.

## Strategy

Sunflower doesn't have a strategy. Well it does, but it's not very important unlike the placing of offensive units. Sunflower can be placed 2 rows in the front where the Offensive Units stay behind. This would work because of the fact that Sunflower only costs 50 sun where Peashooters,Repeaters,Melon-Pults and such will cost higher than 100 sun, making Sunflowers easier to replace due to its low sun cost.

## Suburban Almanac Entry #002

### Sunflower

"Sunflower loves dancing. Though no one knows what she is dancing to. People call her crazy, some don't. Sunflower says she is just listening to the earth thump like a heart. You can call it crazy or not, but it's something"

Special:Produces Sun

Sun Cost:100

Use:Sun Producing

Plant Food Power:Produces one big sun which equals to 100 sun

### Golden Counterpart

Special: Produces sun that can be thrown as projectiles doing 2.5 NDS.

## Trivia

* Sunflower is another one of the mascots of the PvZ Franchise.
* Sunflower is also said to be the first Sun Producing unit you're introduced to.
* The joke behing sunflower is the fact there is a plant called the Sunflower, but the name is being used differently.
* Sunflower's Golden Counterpart ability is said to be similar to Magnifying Grass (By the Projectile).
* Sunflower's almanac entry references he fact that Sunflower's animation, beause it is seen moving its head back and forth.
Peashooter

Basic Peashooter

Peashooter is your basic attacking plant that you get when you first start the game. Like most Tower Defense games, the Offensive unit is introduced first. This plant has its own variants, like Snow Pea, and Repeater, but Peashooter remains basic and weak compared to its newer variants.

Peashooter is not reccomended later on in PvZ:GF. Peashooter will be used as your offensive unit in early on with the game, but when you get Cabbage-Pults, Repeaters, and other offensive plants, Peashooter isn't as useful as it was.

Peashooter's peas cannot do splash damage or hit multiple targets. Though, plants will have the ability to do that, making it quite useless later on. Peashooter is also used in tutorials that explain new concepts of your world.

## Strategy

Peashooter will not be a good offensive plant later on in the game. At the start, it is needed, but as you get better plants it cannot be used. You can use Repeaters, Melon-Pults and other offensive plants in play, but Peashooter will be hard to use due to its purpose only being served at the start of the game.

Peashooter does have many variants like Snow Pea, Repeater, Split pea and other peashooters can be used in replacement. Torchwood can even have as place in the strategy, but you can use other things.

Peashooter is useless later on, so it will be hard trying to reuse it in the harder parts of PvZ:GF.

## Suburban Almanac Entry #001

### Peashooter

"Peashooter always shoots peas because when zombies look behind ot see who did it, they never know. Peashooter says the excitement of hurting zombies from a distance makes him laugh because they are slow walkers. "It just makes my day" He says."

Special: Shoots Peas

Sun Cost: 100

Use: Offensive Plant/Peashooter

Plant Food Power: Makes Peashooter shoot one big Pea

### Golden Counterpart

Special: Everytime a Gold Pea hits a zombie, that zombies drops 1/5 of a sun (5 Sun).

## Trivia

* Peashooter is actually the franchise's Mascot
* Peashooter's name is actually inspired by the term "Peashooter" meaning a weak gun, similar to how Peashooter is weak.
* Peashooter is one of the only plants to have many variants of itself.
* Peashooter is the first plant you get in the game along with it beign the first offensive unit you receive.
* It's unknown where Peashooter's peas come from since Peashooter seems to have an endless supply of them.
T.A.C.O. Edition

T.A.C.O. - Testers-And-Certain-Others

The T.A.C.O. Edition of Plants vs.Zombies: Golden Force is a special people only, mostly ,my close friends, a few other people, and the winner of the PvZ: Golden Force T.A.C.O. Edition contest (which is over now)

The T.A.C.O. Edition includes:

* 15,000 coins and 150 gems at the start of the game
* Special Costumes that will only be in the T.A.C.O. Edition
* Special Present Boxes

Ready for more special stuff ;)

* Special new 'country' themes around tacos.
* Special Mega Seed Pack themed around, you guessed it. the T.A.C.O Edition
* Special 'power up' for the T.A.C.O. Edition
* Your mouse will look like a taco.......

Guess I need to think of more SPECIAL things to add to this very special edition. ;)
Jin

The Hacker

## Description

*Jin Wei, also known by her net alias 'Sunny', is a mischievous, sprightly young woman with her head permanently drifting in the clouds. A legendary computer hacker with what would kindly be described as a "patiently offbeat attitude" and a maximum attention span comparable to that of the average baby squirrel, she and Rook make for*
a rather unlikely duo.

*Nontheless, Jin's lightning fast mind and her ability to effortlessly break into the prison's computer systems makes her an invaluable ally. Her ability to generate a pun for every occasion... less so. Very much less so.*
Mae

The Pilot

## Description

*Mae Mac Eoghain is a decorated ex-military pilot with a spirited temperament and an ever optimistic point of view. After the Ganymede wars came to an end, she was forced to find work in the considerably less exciting world of*
interplanetary cargo transport, and took to smuggling illegal cargo for extra cash on the side - until she allegedy crossed the wrong crime lord one too many times. On the bright side, at least they didn't take her drinking arm.

*Beyond her piloting expertise, Mae is also a talented boxer and all around fisticuffs enthusiast, tutored by her father as a young lass to use her fists to vent what he lovingly referred to as excess 'character'*
Basil 184

The Chaplin

## Description

*A robot that served as a Chaplin on the Harlegand, Basil fancies himself a gentleman that probably has better things to be doing at the moment than talking to YOU. In blatant disregard to his programming, Basil seems most able and willing to cut down those around with his characteristic dry wit and, as he refers to it, "charm".*

*Oddly, despite his role as Chaplin, Basil is exceedingly non-plussed with religions of any kind, making him a questionable man (droid?) for the job. Perhaps there's more to him than meets the eye...*
Beatrix

The Esper

## Description

*A young blind girl with incredibly powerful psionic abilities, Beatrix Grey was genetically engineered and raised from birth as an assassin for the use of the Lunar Syndicate. One of 8 candidates, she was the only one to survive the deadly training in spite of genetic defects that marked her a faulty specimen. Her inhumanly harsh upbringing left her with suppressed emotions and a cod pragmatism, but also a wisdom and maturity far beyond her years.*

Even after receiving government mandated procedures to impair her dangerous psychic powers, her killer instinct and fighting ability verges on the supernatural, making the young Ms Grey a deadly pint sized force to be reckoned with.
Sonic The Hedgehog "2006" PC Version

Sonic The Hedgehog "2006" PC Version is a recreation of the 2006 console Sonic game titled: Sonic the Hedgehog, made by Gistix. Using a heavily modified version of the Blitz Sonic engine, it features new visual enhancements to the engine, as well as 'Sonic 06'-like abilities and 3 playable characters (Sonic, Shadow and Silver).

## Discontinuation

As of October 2015, Gistix moved all of game contents to Unity, therefore the game is no longer based on BlitzSonic. As he discontinued making his project on the Blitz Sonic engine, he started on Unity and released a demo.
Bradford

The Engineer

## Description

*Jin's elder brother, (the unfortunately named) Bradford 'Brad' Wei is a jovial man who shares his little sister's natural aptitude for technology. A brilliant inventor and all around renaissance man, Bradford was a member of the rebel terrorist cell SKY, together with his sister fighting a long, harrowing guerrilla campaign against the oppressive mega-corporations that run Mars before finally being caught and put away.*

*Now with a chance at freedom and eager to rejoin the fight, Bradford's skills make him a key ally in the plan to escape Earth. Just try not to call him by his full name. He hates that.*
Genesis Redux Project - Multiplayer Guide

In order to Play Genesis Redux Project online with your friends there are few basics you should know and few Steps you need to follow before you join or Host :

## Hosting a new Server

The next step-by step guides will teach you how do you Host a Multiplayer server for Genesis Redux Project,if you're looking for admin commands Click here

* **Internet Server**

1 - Forward the Port 4875,or use Hamachi

2 - Go to "Genesis\_Redux\_Project\_1.0.1.3\Dedicated server" and Double Click "Genesis Redux Project - Dedicated Server (Version 1.0.1).exe"

3 - Now give your IP Address to people you wish to play with, If you don't know What's your IP Use the next Website, If you're using Hamachi copy the IPv4 from Hamachi window .

* **Lan Server**

1 - Open "Genesis Redux Project"

2 - Click "Multiplayer" from the Main Menu

3 - Type the name of Stage you wish to play

4 - Click on "Create"

## Joining a Server

 File:Genesis Redux Project (Version 1.0.1) 2015-03-16 09-54-31-721.jpg
Before joining a server you need to know which stage is it currently running,Ask the Server owner then :

1 - Type the name of current stage in "Stage" gap (You need the Appropriate stage to be in "Stages" folder)

2 - Write the Server's IP Address .

3 - Click "Connect"

```
**Make sure to type the Stage's right name or the correct IP Address or you'll be timed out of server .**

```

## Setting up Player

#### **Before Joining**

You can set up your player physics and change your in-game name by clicking on "Option" on the buttom Right button,you can also select the Skin you wish to use while playing by typing it's folder name in the gap between the buttons "Back" and "Options"

#### **After Joining (Alt)**

If you joined a Multplayer game Server and you cannot change your name, You can simply do it with a Chat command, In chat send /nick followed by your New name

```
**Example :** /Nick "Im a Player"

```

## In-game Options and Commands

While "GRP" does not yet have a Useful Pause menu,it is recommanded that you take a look at Commands page to see what things can you do or setup after joining a game .
Kingdom Valley

*BlitzSonic Ultra*
*Sonic Universe*
 **Stage Theme(s)**
**Previous Stage**

 **Difficulty**
**Level Number**
 **Number of Acts** | 1

Kingdom Valley is a BlitzSonic stage Created by "Chishado", It has been created Entirely from Scratch while featuring several sections from the Original Level as it was seen in Sonic the Hedgehog 2006, The level was Released for Public first time back in **25th of july 2011** , And was later ported to Several other BlitzSonic based games Such as Sonic Fire: Super Sonic Confirmed .

## External Links

* Download from Mediafire for BlitzSonic Ultra .
Rook

The Wanderer

## Description

*A laconic, greylng convict with a laid back personality but an extraordinary force of will, Rook awakes from his artificial slumber to find he can remember little but his name.*

Though outwardly calm and not without a dark sense of humor, in actuality his damaged mind has left him with a tenous grip on reality. In stubborn defiance of the fractured memories and visions that lurk within his psyche, Rook keeps his gaze fixed firmly toward the future.
Perhaps he's simply indifferent towards his past - or perhaps he's afraid It will all come rushing back to him if he gives it the chance.
Sonic the Hedgehog

Sonic Universe
BlitzSonic
Genesis Redux Project
LS5 Engine 2
Sonic Blast Adventure
 Relations
Amy Rose
Silver the Hedgehog
* Hedgehog
* Fast
* Noticable
* Has very cooperative friends
* Has a super form

**Sonic the Hedgehog**is the main character in most of games based on BlitzSonic, like Sonic World. He is the fastest character and has, like the rest of the characters, his unique style. The first appearance of Sonic was on Vanilla BlitzSonic. He had a close design to Classic Sonic, and had basic abilities based on Genesis Sonic games.

Later on, in other games he was given a Modern-look, imitating the new-generation look of the modern games. He was given new skills and abilities like Sonic Boost, Homing attack, Stomp, Lightdash and more. Some game developers prefered to keep the Classic-look instead.

## Sonic World

Sonic is the fastest thing alive, a hedgehog big on attitude and with a big heart to match. Like the wind, he is always on the move, living a life of excitement and adventure. Sonic is mostly laid-back, cool, enjoys relaxation, and firmly stands for freedom, but he is never the one to rest in the face of injustice and evil. He always remains loyal to his friends, always keeps his word, and he risks his life for the sake of others. He is very confident in himself. He never gives up and never runs away from his frights.
Tetrash

Adjective
 Alternate Name(s)
 Average Male Size
 Average Female Size
 Physical Strength
 Natural Agility
 General Intelligence

Also known as “Wilderness Giants”, they are the shorter of the two giantish races to come out of the Shooril, though they are taller than that race. They have regained the ability to grow hair, which the Shooril lost. Known for being violent and territorial, Wilderness Giants don’t tend to live in very large communities, and many are total loners. They tend to be leaner in build than their cousins the Tutochs, and as such are more agile, though they’re still not agile compared to smaller races. They were brought by settlers to Katar-Kunosht and Caslasta as laborers, but have established self-reliant populations in those places.
DS Rainbow Road

**Stage Theme(s)**
**Previous Stage**

 **Difficulty**
**Level Number**

DS Rainbow Road is a BlitzSonic stage originally ported to work for BlitzSonic Ultra straight from Mario Kart DS , It was later fixed to work for other engines such as Sonic World R4 by jalex777

## ***Videos***

***Credits shall go to rightful owners. This is if you wanna see the stage overall.***
Wave Ocean

**Stage Theme(s)**
**Previous Stage**

 **Difficulty**
**Level Number**

Wave ocean is a Blitz Sonic custom stage made entirely from Scratch by Ozcrash, Originally released for Blitz Sonic Burst back in 23rd of February 2010, It is inspired by the first Action stage from Sonic the Hedgehog 2006, That version however was incompleted and would lead the engine to crash in most cases .

Years later the level was resurrected by Aloix12 and has been Released as a complete version to work for Sonic World R7 , It is currently included as a Part of default game levels .
Terios the Prototype

Relations
* Prototype

**Terios the Prototype**a character that was rejected for Shadow the Hedgehog. The 3D Model was made by Nibroc.Rock . The Character was animated and ported into Sonic World R7 by Red\_Fire  and TheSonicClone .

Download the character here .

## Videos

Credits go to rightful owners. This is if you wanna see the character overall.

## Gallery

Terios holding a chao in Chao GardenTerios Menu Pose
Seaside Hill

*Sonic World R6*
*BlitzSonic Heroes*
*Sonic Blast Adventure*
*Sonic BGE Anniversary*
 **Stage Theme(s)**
**Previous Stage**

 **Difficulty**
**Level Number**
N/A

**Seaside Hill** was one of those custom made stages based off of Sonic Heroes. It made it's first appearence in BlitzSonic Heroes.

## Gallery

Sonic World and Sonic World R6Sonic World and Sonic World R6Deathside Hill, Sonic World R6Seaside Hill ORRI, Sonic World R5

## DLC Downloads

Deathside Hill (Sonic World R6 ONLY)Seaside Hill ORRI (Sonic World R5 Only)
Mario

Relations
Yoshi (best friend)
* Male
* 26 years old
* 155 cm (5' 1") (Height)
* Cerulean Eyes
* Brown hair
* Black Mustache
* Red cap with M emblem
* Red, long-sleeved shirt
* White gloves
* Bright blue denim overalls
* Brown jumping boots

**Mario**is a character animated by jakeroo123, It was released for Sonic World R5 as a Custom Speed formation character. He replaces Mighty the Armadillo, but in previous versions replaced Blaze the Cat. The current version also has slightly different animations, as well as different shading.

Since he replaces Mighty, Mario shares the same gameplay. One ability specific to Mario is wall jumping, Mario's signature move from his home series. Mario's top speed is slightly slower than Sonic's, and he shares the same jump height and mid-air ability (Jump Dash/Homing Attack). He can attack or defend with his hammer, and lift boxes.

When using his Super transformation, Mario becomes White Mario, based on White Raccoon Mario's appearance. In previous versions, he simply became Gold Mario.

Mario's model is ripped from Mario & Sonic at the London 2012 Olympic Games. All of his animations are either ripped from or edited from animations ripped from this game.

Mario's voice clips come from Super Mario Galaxy 2 and Mario Kart Wii, and he uses his jumping sound effect from Super Smash Bros Brawl.

## Gallery

Regular MarioWhite MarioMenu ThemeMario Eating Chao's Food in Sonic World R6Mario holding a Chao in Sonic World R6
Blaze the Cat

*Sonic World*
*Sonic World R6*
* Gold Eyes

**Blaze the Cat** (ブレイズ・ザ・キャット *Bureizu za Kyatto*?) is a fictional character from the *Sonic the Hedgehog* series. She is a fourteen-year-old anthropomorphic cat and a princess hailing from an alternate dimension, where she is both the regent of her world and the appointed guardian of theSol Emeralds, a role similar to that of Sonic and Knuckles combined. She is gifted with the power of pyrokinesis, which lets her create and manipulate fire in any way she pleases.

Blaze is normally calm and elegant, but tends to conceal her true feelings. Devoted to her position, she sometimes gets herself bogged down by her own strict discipline, which made her anti-social, shy, and unfamiliar to the concept of having friends. After spending time with Sonic, however, Blaze has discovered the true meaning of friendship, allowing her to accomplish tasks for the good of her people and the innocent which she could never do alone. Despite of the initial boundaries separating them, Blaze now travels freely between her dimension and Sonic's to visit her friends.

## Sonic World

Blaze is a pyrokinetic cat princess from another dimension who is the protector of the Sol Emeralds. She has helped Sonic in the past to abolish Eggman Nega’s plans. Blaze takes her job so seriously that she is not the best at making friends. She is calm, solemn, and level-headed as she conceals her true feelings. Blaze is often lacking in social skills, and comes off as shy. But the time she has spent with Sonic and Cream has helped her to discover the meaning of friendship. Blaze is also quite mannerly, probably due to her royal upbringing.
Storm Station

**Stage Theme(s)**
**Previous Stage**

 **Next Stage**
**Difficulty**
**Level Number**
EXTREME

**Storm Station**is a stage made by Nintensis . It's heavenly based on the last stage of Sonic After the Sequel.

Download the stage here .

**More Info will be coming to this page soon**

## **Videos**

**Credits go to rightful owners. This is if you wanna see the stage overall.**
Honeycomb Highway

**Stage Theme(s)**
**Previous Stage**

 **Difficulty**
**Level Number**
 **Number of Acts** | 1

Honeycomb Highway is a BlitzSonic stage inspired by Desert Ruins Act 2 from Sonic Lost World .It was originally released with Sonic World R6 .

It features Large space of continuous and fast running where players must Not fall or get Killed with no ability to stop running .

.

.

.

.

.

.

.

.

.

.

.

.

.

.

## Videos

Credits shall go to rightful owners, This is if you wanna see the stage overall.

## DLC Downloads

Reanimation Texture Pack (Sonic World R6 Only)
Vector the Crocodile

*Sonic World*
*Blitz Sonic Ultra (Download)*
*BlitzSonic Heroes*
 Relations

Vector is a croc with attitude and the head honcho of Chaotix Detective Agency. Despite his scaly exterior and often aggressive manner, Vector has a kind heart deep down. While he may seem like he is only about the pay, he always helps those in need for free. He has a rough demeanor, and at times he is even downright rude, but he is quite a kind soul. He will always care for others and do nothing that will hurt them. He will not get involved with anything not right.
Green Valley

Location
 Stage theme(s)
 Previous stage
 Next stage
 Difficulty
 Level number
 Number of acts
 Enemies
* Buzzer

Green Valley is the First Stage in Sonic Universe. It is a future downloadable stage in Sonic World. This stage is blocky completely. It looks similar to Emerald Hill from Sonic 2, and it was later ported to other engines such as Blitz Sonic Ultra

*​​*

*(more information will be coming soon)*

## *Emblem Locations*

*Emblem 1: by the first cave with a springEmblem 2: by the uphill area/small wall-running sectionEmblem 3: Hiding behind a wall down hill*

## DLC

Cream's Emblem ChargeSpike Wisp Stage Run (Press C To Use Wisp)Vector's Rocket Wisp Blast (You can only use rocket wisp once)(Press C to use Wisp)

## Gallery

Blitz Sonic UltraBlitz Sonic UltraSonic Universe

## External Links

Download Green Valley for Blitz Sonic Ultra
Bomberman

Relations

Bomberman is ususally portrayed as the heroic, upbeat, yet cheerful and jolly type, but sometimes goofy, all too willing to make friends with people he had once considered enemies. His bright, kind spirit and courage are greatly appreciated by others. He never holds back while fighting and focuses a lot on training to be the strongest warrior ever.
This Character was made by: BlitzMightyN7

## Gallery

Bomberman in Chao GardenBomberman thinking he can flyBomberman at Shell FactoryBomberman Menu Theme, Sonic World R6

## Videos

Credits shall go to rightful owners. This is if you wanna see the character overall.
Oceans Bay

Previous stage
 Next stage
 Difficulty
 Level number
 Number of acts

Oceans bay is a BlitzSonic stage originally released for BlitzSonic Ultra, it features wide open areas, sunny coasts and Caves .

## Video's

Credit's Shall go to rightful owners.

This is if you wanna see the Stage overall

## External Links

* Download for Sonic World R4
* Download for Sonic Universe
Sonic World

Sonic World is a Sonic fangame based on a custom iteration of the Blitz-3D engine, its predecessor being BlitzSonic Heroes. Released first time by OZCrash with some help from Nibroc.Rock, 3DSawnikku, and Syphyous for Sonic Amateur Games Expo of 2014. The latest and final version being R10, however, the last accessible version at the moment seems to be R9.

## Features

* Over 20 playable characters (some of which were unlockable)
* Unique skills for each character
* Many levels
* Different mission types
* Lots of new objects inspired from various Sonic games
* Sonic 2/Heroes based special stages
* Chao garden
* Detailed and animated menu with various themes
* Intricate graphics
* New water physics
* New camera locks
* Automated console-like cam rotation
* Sonic 3/Heroes like partner options
* Sonic 3 shields
* Super transformations
* Key binding system

## Trivia

* Some claim for this to be the most beloved Sonic fan game in 2014.
On The Roofs

**Stage Theme(s)**
**Previous Stage**

 **Difficulty**
**Level Number**
N/A

**On the Roofs**is an upcoming Sonic World stage by Waisechef, it uses several textures from Sonic Adventure 2 and various other props, It is planned to be Released for the next Release of Sonic World (likely R7) .

Download this for Sonic World R6 here

## **Videos**

**Credits go to rightful owners. This is if you wanna see the stage overall.**
Final Rush (Auto)

**Stage Theme(s)**
**Previous Stage**

 **Difficulty**
**Level Number**

**Final Rush (Auto)**is an automated version of Final Rush Made By DarkHydra. This level basically plays itself with all the Movement objects spread around the stage, such as Spin dashes, Springs .... etc

It can be Downloaded here .

## Videos

Credits go to rightful owners. This is if you wanna see the stage overall
Genesis Redux Project

The Genesis Redux project (abbreviated as "GRP") is a modification of the BlitzSonic project.
Sonickidnextgen/Sonickidnextgenesis has been "casually" working on the Genesis Redux project since February 2011. The Next Genesis Engine was another adaptation by Sonickidnextgenesis, but it was canceled in October of 2010.

This engine was the first engine focusing on Multiplayer side to make it stable, However development was mysteriously frozen after the Release of Version 1.0.1

## Features

* 2 Playable characters
* New skills for each character
* Extended Custom characters and Stages support
* Sonic 3 Shields (Bubble,Fire and Electric)
* Visual Improvement
* New type of falling platforms
* Damage detection system
* Over 12 New objects
* Custom Model for each object loaded
* Working Checkpoints
* Working Goal
* Better menus
* Super Transformation
* Teleports

## Multiplayer Features

* 4 Players support
* Internet/LAN Multiplayer
* Full gamestate synch (Objects,Positions ..etc)
* Full stage synch
* Working in-game chat
* Server commands
* Server information

## External Links

* Official Page at Moddb
* Latest Release Trailer
Blitz Sonic Tutorial-1 : Creating a stage

The Next Step-by-step guide will teach you how to make your own Blitz Sonic stage, vanilla engine supports 2 file formats for models (3ds, b3d) which can be used as a map, before we start we need to get a few tools

## Required tools

* A 3D modelling software (3Ds Max,Blender ..etc)
* Basic Stage XML File
* Basic Sky Model
* Blitz Sonic LVL Editor

## Instructions

1. First thing we need to do is to design The level layout, use your 3D Modelling software of choice to do so
2. Once you finish designing the level layout, Export it as "B3D" or "3DS"
3. Now put every file you saved (Models and Textures) in one folder "This is going to be the stage folder"
4. Download the Basic Stage.xml and move it to the stage folder
5. Download the Basic Sky Model and move it to the stage folder
6. Now open the "Stage.xml" using Notepad and find "<information>" section
7. Find "<skybox>Stage/Sky.b3d</skybox>" and Replace "Stage/Sky.b3d" with "Sky.b3d", You can also Re-texture the sky model
8. Find "<water on="1" level="-250" />" this line defines if or where the water should be, if "water on" is set to "0" The water will be disabled in the stage and if it's set to "1" Water will be enabled
9. Find "<animmesh filename="Stage/Stagei1.b3d" visible="1" collision="1" def="1">" and Replace "Stage/Stagei1.b3d" with the Filename of the Stage's Model (Don't forget to write the file extension "Example : stage.3ds" ) and save the XML File

* **More Tips for Stage details found Here**

#### **Object Placement**

 File:Bslvl-0.png
1. Now open the Blitz Sonic LVL Editor and select the stage folder.
2. Find the "Player" Object and move it to where you want the Player to spawn in the stage, **You can only have 1 "Player" Object in each stage** .
3. Move arround the stage and Place the objects the way you want them to be (Only Spring,Ring and Monitor will work with vanilla Blitz Sonic )
4. Once you finish The object Placement save the stage and exit the program
Aquatic Terror

**Stage Theme(s)**
**Previous Stage**

 **Difficulty**
**Level Number**
N/A

**Aquatic Terror**is a stage created by TheDarkGaiaChannel . The stage is heavenly based on the Flame Core stage from Sonic 06 at the beginning then you run towards Perfect Chaos. After Perfect Chaos, you head to Perfect Dark Gaia.

Download the stage here!

## Stage Hints

**Hint 1:**Be Carefull Not to Fall Off!!! (Not even moonjump can save you)

**Hint 2:**It's Really Steap Here! Be Carefull!!

**Hint 3:**DON'T TOUCH IT

## Videos

Credits go to rightful owners. This is if you wanna see the stage overall.
Security Hall

**Stage Theme(s)**
**Previous Stage**

 **Difficulty**
**Level Number**
N/A

This is one MINIGAME (Arena Stage) In Sonic World R6. This stage is based off Sonic Adventure 2.

***More Information will be added to this page.***

.-

.-

.-

.-

.-

.-

.-

.-

.-

.-

.-

.-

.-

## Videos

Credits Shall go to rightful owners. This is if you wanna see the stage overall
Lost World

* *Sonic World*
 Previous stage
 Next stage
 Difficulty
 Level number
 Number of acts

Lost World is a BlitzSonic stage Created by Chishado for BlitzSonic Ultra , It is inspired by Lost World from Sonic Adventure .

## External Links

* Download for BlitzSonic Ultra from Mediafire

## ***Videos***

Credits shall go to rightful owners. This is if you wanna see the stage overall
Blitz & Unity Sonic Wikia

Welcome to the Blitz Sonic Wiki, here, you can find Downloads, Tutorials, and documents of editing games based on the Blitz Sonic engine and more! we currently have more than 110 articles and we are still going, We also have a discussions section for you to speak your mind about BiltzSonic and the Wiki.

Remember that You, the visitor, can contribute information to our Wiki! Just edit our existing articles if you can add information, or create a new one!

Help us be the best Blitz Sonic information source, and we hope you enjoy your stay!

###     **Categories**

* Games : BlitzSonic, Sonic World DX, Sonic Universe, More ...
* Guides : XML Commands, Blitz Sonic Tutorial-1 : Creating a stage, Loading custom Stages, More ...
* Informations : Realistic Water effects, Sonic World - Mission types
* Tools : Blitz Sonic LVL Editor
* Stages : SA2 GreenHill , Sky Fleet 03 Remake, Frog Forest, Crisis City, More ...
* Miscellaneous : Sonic.EXE
* Others : Our BlitzSonic Game, More  ...
* View all Categories

###       **Community**

* Discussions forums, Recent Wiki Activity
* Community and wiki rules
Sonic World DX

Sonic World DX is a Sonic the Hedgehog fangame built using Sonic World as a foundation, serving as a Director's Cut version of the game, it features several new additions and quality of life improvements to the game. it is currently the longest-running BlitzSonic based fangame, with nearly 10 years of work going into it at the time of writing this article.

## Features

Pushing the engine to its limits, Sonic World DX includes many of the features of Sonic World and, by extension, BlitzSonic Heroes and its predecessor Sonic BGE Anniversary and improves upon them with new additions and quality of life improvements, such as improved character handling controls, unique character abilities and characteristics and overhauled stages with brand new missions and object layouts and many new effects that make proper use of the engine's capabilities.

## History

The origins of Sonic World DX's source code can be traced back to BlitzSonic Ultra version 2, a fan-modification of the BlitzSonic engine. This became the foundation for many BlitzSonic projects and fan games, such as Sonic BGE Anniversary, BlitzSonic Heroes, Sonic World, and finally Sonic World DX.

## Media

* Sonic World DX - Anniversary Demo [Reveal Trailer]
E-123 Omega

*Sonic World R5*
*Blitz Sonic Ultra (Download)*
 Relations
* Red Eyes
* Red, black, yellow, green, silver (sometimes white)
* Eggman Empire
* The Ultimate E-Series Robot

**E-123 Ω**, commonly referred to as ***Omega***, is a renegade E-Series robot first introduced in *Sonic Heroes*. The last of Dr. Robotnik's discontinued E-100 Series, Omega was consigned to storage by the Doctor for the express purpose of preventing Shadow the Hedgehog's release from captivity. However, Omega harbours a deep resentment towards his creator for sealing him inside an obscure facility, and has not only completely rejected his initial mission, but seeks to take revenge in the way one might expect for a combat droid: destroying all Eggman's robots and the Eggman himself.
Sonic Fire: Super Sonic Confirmed

Sonic Fire: Super Sonic Confirmed is a modification for Sonic World Released for PC Windows after the Release of Sonic World R3 by HydraTeamStrong and featured 12 Different stages and new models for each character,Unlike Sonic World R3 which wasn't Moddable SF:SSC contents were not Hard coded to allow players easily modify game contents like Models,Interface.

## Stages PC

* Chun-Nan
* Cool Edge Night - Dream World
* Frozen Factory
* Final Rush
* Kingdom Valley (Lagged)
* Love Garden
* Seaside Hill
* Silver's Nighttown
* Spagonia
* Submarine City
* Terminal Velocity (Lagged)
* Test Stage
* Tokyo Street
* Windy Hill

## Updates

### Version 1.01

**The Game will be having custom items and new textures for super forms. The Character Animations often changed to Sonic World R4. This makes the game more enjoyable**

**There will be 2 more stages to this update**

**If you like the season Autumn then these stage texture packs would go perfect. Every Character will be in their Super-form. The Character will have a fire texture to their eyes. DOWNLOAD COMING SOON. The Fire Flower Object will Replace Red Rings in this Version**

NOTE THE RELEASE DATE HASN'T BEEN ANNOUNCED YET, 25% CHANCE OF THIS BEING CANCELLED

## External Links

Sonic Fire : Super Sonic Confirmed Download
Sonic World - XML Commands

## About

The following commands were implemented to the XML Parser system of Sonic World , each one of them does a special action, Sonic World will still support any BlitzSonic stage Since none of the basic XML Commands has been Modified but may Require little changes to the Stage.xml file, The commands below will work just the way they do with BlitzSonic :

## Hazards

#### **Deathmesh :** Kills the player when touched

* <deathmesh filename="Stage/TWCC.b3d" visible="1" collision="1">

#### **Hurtmesh :** Hurts the Player when touched

* <hurtmesh filename="Stage/TWCJ2.b3d" visible="1" collision="1">

#### **Blockmesh :** Blocks the Player

* <blockmesh filename="Stage/TWCINVIS.b3d" visible="0" collision="1">

## Compatibility

These commands will not work for vanilla BlitzSonic and are going to crash the engine, therefore it's necessary to set the Hazards commands to animmesh and Skydome to skybox before loading any Stage .
Sonic Adventure 3

File:Sans titre-3.png
Sonic Adventure 3 is a 3D Sonic Fangame by "Rodrick" based on Blitz Sonic, aiming to create a 3rd fan sequel for Sonic Adventure, it was discontinued in 2014

## Features

* New abilities for Sonic the Hedgehog
* New menu
* Improved Water effects
* Slightly Improved camera system
* Working Checkpoints
* Working Goal Ring
* Over 10 New objects

## External Links

* Sonic Adventure 3 Download link
* Official Fansite
Realistic Water effects

Realistic Water effects is another feature that has been implemented to the display library of BlitzSonic engine, it increases the graphical fidelity of water all over the stage giving it realistic wavey effect, this feature was later updated for better perfomance in Sonic Blast Adventure

## Enabling it

This feature can be toggled on/off by changing the EMBM Option value to either "0" or "1" in the Config.XML:

* **EMBM enabled="1"** Toggles Realistic Water effects (1 = On,0 = Off)
Blitz Sonic Tutorial-3 : Converting Stages

## About

Converting stages to make them work for Vanilla BlitzSonic is pretty easy , Just follow the next steps and you'll get it to work perfectly :

## Steps

#### **Step 1**

1. Backup your stage **(Important)**
2. Move your stage to "Stages" folder
3. Move the Music file to "Music" folder in the Main BlitzSonic Folder
4. Open the Stage.xml of the desired stage using Notepad++
5. Press CTRL+F and select "Replace"
6. Search for "deathmesh", "hurtmesh", "Blockmesh", "mesh", "Railanimmesh", and Replace them with "animmesh"
7. Search for "animanimmesh", and Replace them with "animmesh"
8. Replace the information section with this one, And change the Music filename (In the 3rd line) to the name of the one you Moved to Music folder :

```
<information>

```

```
<name>Green Hill</name>

```

```
<music>aiz_brawl_loop.ogg</music>

```

```
<skybox>Skydome/Sky.b3d</skybox>

```

```
<ambientlight r="140" g="190" b="200"/>

```

```
<water on="1" level="-30" />

```

```
</information>

```

#### **Step 2**

1. Change the water level to the one defined in the default Stage.xml (from the first step).
2. Set the Skybox filename to the one defined in the default Stage.xml (from the first step).
3. Search for the objects below and Replace them with "spring" :

* "bspring"
* "springx"
* "spring2"
* "spring3"
* "thoop"
* "hoop"
* "trickhoop"
* "dashpad"
* "ramp"
* "dashramp"
* "athoop"
* "spina"

Now you can save your stage .

#### **Step 3**

1. Open your Stage using Blitz Sonic LVL Editor .
2. Put springs in areas where you might get stuck .
3. Save your stage .
BlitzSonic Heroes

BlitzSonic Heroes is its own rendition of the Blitz Sonic engine based on the original Sonic Heroes. It's built upon its predecessor, Sonic BGE Anniversary.

## Features

BlitzSonic Heroes features all of what Sonic BGE Anniversary had to offer, and these additional features:

* Teammates system
* Objects from Sonic Heroes
* Omochao guiding system for tutorial stages
* Console-like cam rotation system
BlitzSonic

The Blitz Sonic project was ElGiganteDeYeso's attempt to recreate the old school Sonic the Hedgehog feeling and gameplay in a completely 3D environment. It's based on a DX7 engine called Blitz3D. Trying to returns to the roots of what made the Sonic the Hedgehog one of the most important franchises, the aim of the project was to produce a decent quality Sonic the Hedgehog fangame.

It was later made open source, allowing anyone to create their own custom mods or even custom engines based off of it. This birthed a new community of modders and creators, and the core of all Blitz Sonic fan games.

This project is no longer maintained, with its last official update in 2012.

## Features

* Basic Sonic objects (rings, TVs, springs)
* XML Parser
* High quality 3D skyboxes
* Sonic-like water physics with realistic water effects
* Easy to setup particles system
* Global illumination
* Ready to use game configuration.

## Developers

* Héctor "Damizean"
* Mark "Coré"
* Streak Thunderstorm
* Mista ED
* SefirotDB

## External Links

* Official page on Moddb
* Download Blitz Sonic v0.1 + Source code
* Download Blitz Sonic v0.2 + Source code

## Dev Contact Info

* Héctor/"Damizean": elgigantedeyeso@gmail.com
* Mark /"Coré": mabc\_bh@yahoo.com.br
Randomxfirerecording

Randomxfirerecording was a talented BlitzSonic fan who contributed by Releasing a lot of Models and stages for Several BlitzSonic Modifications during his Acivity time, He's also known as the Creator of Our BlitzSonic Game boards .

## Contributions

* Apotos Outskirts - A Random BlitzSonic Stage .
* Buzz Bomber Model - A BlitzSonic Model .
* Sunrise Hill Zone - A BlitzSonic Stage .
* Unleashed Animation - A SonicBurst Model update .
* Classic Sonic Animations - A SonicBurst Model update .
* LinkSonic 5 Unleashed - A SonicBurst Model update .
* LinkSonic 5 Long spines Sonic - a SonicBurst Model update .
* SADX Model - a SonicBurst Model update .
* Sonic Unleashed Wii60 - LS5 Skydive Model update .
* Brawl Model - An LS5 Player Model .
* Sonic Next Gen - a Player model for LS5 Checkpoint .
* TZ Unleashed - a Player model for Arrow's Mod .
* Samba Sonic - a Player model for Arrow's Mod .
* Classic Knuckles - a Player model for BlitzSonic .
* Sonic Colors Model - a Player model for BlitzSonic and Sonc Dash .
* GreenHill Shore - a BlitzSonic stage .
* Pyramid Cave - a BlitzSonic stage .
* BGE GreenHill - a Sonic BGE Anniversary stage .

## External Links

* randomxfirerecording Profile on OBSG Forums .
* randomxfirerecording Steam Profile .
* randomxfirerecording Youtube Channel .
Misty Lake

*Sonic Universe*
*BlitzSonic Ultra*
 **Stage Theme(s)**
**Previous Stage**

 **Difficulty**
**Level Number**
 **Number of Acts** | 1

Misty Lake is a BlitzSonic stage inspired by the feel of Sonic and the Black Knight, it was originally released by BlitzPlum to work for BlitzSonic Ultra but like several other Stages was later ported to several other BlitzSonic based games .

## Videos

Credits Shall go to rightful owners. This is if you wanna see the stage overall

## External Links

Download from Mediafire . for BlitzSonic Ultra .
Sonic World - Activating Missions

Activating Missions in Custom Sonic World stages is Pretty simple, Just follow the steps below and you'll be good to go .

## Adding Missions to your stage

1 - Create a .txt file and Name it "Missions" .

2 - Copy and Past the following contents to your "Missions" .txt :

> <information>
>
>

> <mission1 is="0" time="440" idealtime="410"/>
>
>

> <mission2 is="10" time="300" idealtime="260"/>
>
>

> <mission3 is="11" time="375" idealtime="315"/>
>
>

> <mission4 is="12" time="150" idealtime="130"/>
>
>

> <mission5 is="7" time="300" idealtime="260"/>
>
>

> <general idealscore="15640">
>
>

> </information>
>
>

3 - Set Mission type for each Mission number .

4 - Set the Minimum score points required to get "S" Rank in the "general idealscore" line .

5 - Save your .txt as an .xml without changing it's name .

6 - Move it to "media" folder .
Wanderer Wikia

## Welcome to the **Wanderer Wikia**

#### **Wanderer** is a 2D, lo-res Sci-fi cinematic platformer/adventure game that was recently Kickstarter funded and is being developed by Red Cloak games. It has been Steam Greenlit. This wikia is a collaborative resource for the game and is maintained and expanded by the contributions of users. Everyone is welcome to edit. Come join our community!

Wanderer tells the tale of a man named Rook, a graying convict who wakes from cold sleep as prisoner on an orbital prison facility that’s crash landed on the ruins of an abandoned Earth. With the help of a hacker named Jin and the aid of a ragtag group of survivors he recruits along the way, Rook must explore the planet and locate the cell blocks which have detached from the prison's central tower and scattered across Earth's ghostly wasteland. Read More...

Wanderer - Kickstarter TeaserKickstarter Teaser Trailer

1/10

Twitter
Metal Harbor (World R6)

**Stage Theme(s)**
**Previous Stage**

 **Difficulty**
**Level Number**
 **Number of Acts** | 1

Metal Harbor R6 is a heavily updated version of the Original Sonic Adventure 2 Metal Harbor , It was updated by Nico and was released for First time on Sonic World R6 .

## Videos

Credits shall go to rightful owners. This is if you wanna see the stage overall

## DLC Downloads

Reanimation Texture Pack (Sonic World R6 Only)
Converting Sonic World R4 Stages to R6

Since the release of Sonic World R6, the method of loading the stages has been changed which means you need to apply some changes to your stage to make it work with the newer version

## How-to do it

1. Create a new folder inside your stage folder and name it "Media", this will contain Music files and thumbnail that will be used as a Background for your stage .
2. Put your song inside that folder and name it "hero", You can duplicate the file of that song 2 more times and name those 2 file "dark" and "cute" if you want other characters to use it besides Sonic Team characters (Such as Dark Team) , Or use a different song for each team .
3. Capture a .PNG Screenshot to your map , name it "thumbnail" and Save it to "media" folder inside the Stage's folder, sometimes Stage creators may provide a .PNG with their maps , you can rename it to thumbnail and put inside "media" folder (Recommended Thumbnail Resolution is 320x240) .

## Additional Infos

Each character in Sonic World belongs to a specific team just like it's predecessor BlitzSonic Heroes was, You can set a song to play for each Character by renaming it to :

* **Dark :** Song name for Dark Team characters .
* **Cute :** Song name for Rose Team characters .
* **Hero :** Song name for Sonic Team and rest of Characters .