The Durin Republic

The Durin Republic remains the first town in Tyro in addition to being home to Arcane.

## Kirn & The East Tyro Trading Company

The now-republic was founded two years after the discovery of the Tyro Archipelagos by Greater Kearch under the name "The Colony of Kirn". Eleven years into the War of the South against Polidon, Kearch sent a wave of Durin mercenaries into Tyro to establish a foothold for Kearch's influence in the new region. The Durin, being lost from their homeland, were eager to find a new land to call home. Landing in the Spring, the Durin set camp and expanded quickly.

Not long after forming, Kirn founded the East Tyro Trading Company. The Company found early success with a few towns, but quickly fell apart after a moment of bankruptcy. Kirn went through a stage of overexpansion and found it difficult to pay its upkeep. By the time the Company was remade it was just Kirn again as other towns within the nation fell apart and faded away. Additionally, the Northwind Coalition started expanding its influence and poses as a potential rival. This would change with the sudden burst in Tyro's population from GamerTopia.

## The Company Era

The rapid expansion of GamerTopia brought a new era into Tyro. Beforehand, Tyro was a group of small colonies trading peacefully (although tensions still remained high at possibility of war). With dozens of new settlers, Kirn sought to reinstate its power. New Sceptre, head of the Northwind Coalition, agreed to a union of the nations with Kirn, leading to "East" being dropped from the Company's name. In addition, Phoenix Province was founded and quickly incorporated into the company and boosted its economy greatly. This massive spurt in power allowed Kirn to prepare for a conflict with GamerTopia, which happened right off the bat in The Plains Massacre.

### Increasing National Ambitions

The Plains Massacre was a wakeup call for the Company, however. Although it was a massive Kirn victory, it showed how unprepared the Company was for an organized enemy. This led to the nationalization of the army, storage, treasury, and armory. With an emphasis on a stronger national system, Kirn's abilities expanded rapidly. The completion and expansion of the Creeperism canal also provided a useful benefit to the Company with halving the distance from Phoenix to Kirn.

Further ambitions led to the development of a national storage centered in Kirn. The goal was to collect nation-wide resources to properly delegate what the nation had for important resources. An example of this was a religious sacrifice for a spawner, which became a key source of location. However, this massive push for a national unity led to problems.

### The Fall of the Company

Seventh Sacrament was increasingly aware of Kirn's grasping influence and their goals for a powerful national government. After being irritated by Arcane's refusal for Seventh to perform their own diplomacy, a massive split happened. Seventh Sacrament denounced the Company and was promptly kicked out of the Company. New Sceptre, not being a fan of the Company's direction, left as well. Not long after, the Company itself was disbanded.

The cause for the disbanding is mostly up to Arcane's own decisions. Feeling like the split was a result of The Creator disapproving of his ambitions, Arcane disbanded the nation and created the Durin Republic, a new government and system replacing The Colony of Kirn.

## The Durin Republic

The Durin Republic currently lays as an isolationist state refusing to participate in international politics. Its mayor, Arcane, however, maintains strong public relations outside of the town due to his enlightenment and desire to aid Tyro's growth.