Technician Cruisers

## **Layout A**

*While only outfitted with an unusual pair of boarding drones, the added support of this ship's sentry guns can boost their capabilities.*

* Default Name: Apollo
* Starting Crew: 4 Wentworth Technician
* Starting Reactor: 10
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (4)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (2)
	+ Drones (2)
	+ Medbay (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (2)
* Starting Weapons
	+ Medi-Sentry Deployer
	+ Nano-Sentry Deployer
	+ Burst Laser MK I
* Starting Drones
	+ Battle Drone
	+ Recon Drone
* Starting Augments
	+ Explosive Replicator [X]
* Starting Resources
	+ 20
	+ 10
* Slots: 3 Weapons, 3 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "W.I. sent a ship to assist the Federation? Seems... paradoxical, but I've seen far stranger Renegades come by before. If you're here to help, we'll take any we can get. Good luck against that Flagship, captain."* **(SHIP\_TECH)**

### **Unlock**

* Assist a corporate CEO in recovering valuable technology to unlock this ship.

## **Layout B**

*With the combination of multiple techniques, this ship can keep enemies neutralized for prolonged periods while it picks them off.*

* Default Name: Pathfinder
* Starting Crew: 2 Wentworth Technician, 1 Human Engineer, 1 Human Medic
* Starting Reactor: 9
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (3)
	+ Medbay (1)
	+ Mind Control (1)
	+ Hacking (1)
	+ Piloting (1)
	+ Sensors (2)
	+ Doors (2)
* Starting Weapons
	+ Neuro-Sentry Deployer
	+ 'Ranseur' Beam
	+ Recycler Bomb
* Starting Augments
	+ Neural Disruptor [X]
* Starting Resources
	+ 11
	+ 12
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "W.I. sent a ship to assist the Federation? Seems... paradoxical, but I've seen far stranger Renegades come by before. If you're here to help, we'll take any we can get. Good luck against that Flagship, captain."* **(SHIP\_TECH)**

### **Unlock**

* Get to Sector 5 with the Type A to unlock this ship.

## **Layout C**

*With a limited and unconventional boarding crew, this ship must provide additional support to make do.*

* Default Name: Venera
* Starting Crew: 3 Wentworth Technician
* Starting Reactor: 10
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (2)
	+ Weapons (2)
	+ Drones (3)
	+ Medbay (1)
	+ Teleporter (1)
	+ Piloting (1)
	+ Sensors (2)
	+ Doors (2)
* Starting Weapons
	+ Cryo-Sentry Deployer
	+ Vamp-Sentry Deployer
* Starting Drones
	+ Assault Drone
	+ Ion Intruder Drone
* Starting Resources
	+ 20
	+ 10
* Slots: 3 Weapons, 3 Drones, 3-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "W.I. sent a ship to assist the Federation? Seems... paradoxical, but I've seen far stranger Renegades come by before. If you're here to help, we'll take any we can get. Good luck against that Flagship, captain."* **(SHIP\_TECH)**

### **Unlock**

* Get to Sector 5 with the Type B or beat the game with the Type A to unlock this ship.