Spyfall.gg

**This semi-open setup is a port of the game Spyfall.**

## 3-7 players (1 mafia, 0 MCs)

**With 3-7 players, there should be exactly 1 mafia-aligned. See below for setup codes for 7 players.**

* **3p Essential Settings: Uninformed day start. Mafia role = vanilla Mafia.**
* **4p Essential Settings: Uninformed day start, 2kp always, Mafia role = vanilla Mafia.**
* **5p Essential Settings: Uninformed day start, Mafia role = Kingpin.**
* **6p Essential Settings: Uninformed day start, 2kp always, Mafia role = Kingpin.**
* **7p Essential Settings: Uninformed day start, 2kp always, force vote, Mafia role = Kingpin.**

**The setup consists of a single mafia-aligned player whose role is determined by the player count (vanilla Mafia or Kingpin). The rest of town shares a role - it is ONE of the 43 roles in the image.**

The 3-7 player version takes place entirely on day 1. The essential settings force town to condemn correctly on the first day. Thus, to maximize their chances of winning, town must take advantage of the secret info they share - their collective role. A winning strategy might involve asking each other questions about this role in order to determine who doesn't know it. On the other hand, if enough questions are asked/answered that the mafia can determine the collective role, the game becomes a pure scumhunt, since they can correctly answer questions at that point.

If the default role is Electrician, sample play might be as follows:

* Player 1: *Player 2, does our role have a night action?*
* Player 2: *Yes. Player 3, does our role contain the letter "a"?*
* Player 3 *(who is mafia, guessing): No...*
* ***Player 3 is promptly condemned.***

### Forbidden questions

Most questions about the name of the role, its mechanics, its context on mafia.gg, etc are permitted. However, there are some restrictions:

1. **Specific questions about the role description text (the text that comes up when you click on your role) are forbidden.** You may assume that the mafia player is looking at the image containing the roles, but does not have the descriptions in front of them. Referencing the specific text of the description would require the mafia to have all descriptions in front of them (and parse them nearly instantaneously) in order to respond. This is impossible and unfun for them.
	* **OK:** *Name a setup created by xinde that does not use our role.*
	* **Illegal:** *How many words are in the role description of our role?*
2. **Questions requiring external tools to answer are forbidden.** You should not ask questions that require the player to leave the game window in order to answer.
	* **Extremely illegal - breaks the game immediately:** *Every player must concatenate their character name and role (case sensitive), use that string as input to the SHA256 cryptographic hash function at this website: https://emn178.github.io/online-tools/sha256.html, then copy paste the output into the game chat.*

### Setup codes for 7-player version

Use a random number generator to pick a number between 1 and 43, inclusive. The asterisk\* denotes roles which must be excluded from larger versions of this setup. If you want a smaller player count, you must make the necessary changes manually.

1. agent: 322a6b1611986711a1
2. \*arms dealer: 1611986711a1b19a6
3. auditor: 1611986711a1b91a6
4. \*bishop: 1611986711a1b321a6
5. \*blade master: 1611986711a1b8a6
6. \*candle: 1611986711a1b27a6
7. coroner: 1611986711a1b1550785710a6
8. delinquent: 1611986711a1b1596417104a6
9. \*detective: 1611986711a1b11a6
10. \*electrician: 1611986711a1b1597889202a6
11. \*emcee: 1611986711a1b1583467528a6
12. \*fortune teller: 1611986711a1b15a6
13. \*fruit vendor: 1611986711a1b324a6
14. goof: 1611986711a1b1565222419a6
15. handyman: 1611986711a1b1558467454a6
16. \*hypnotist: 1611986711a1b21a6
17. \*idol hunter: 1611986711a1b1609825209a6
18. \*king: 1611986711a1b26a6
19. \*lazy tracker: 1611986711a1b1603688758a6
20. \*lookout: 1611986711a1b1541790284a6
21. \*mason: 1611986711a1b29a6
22. naive cop: 1611986711a1b33a6
23. \*oracle: 1611986711a1b36a6
24. paranoiac: 1611986711a1b1552856661a6
25. \*parity cop: 1611986711a1b38a6
26. \*patroller: 1611986711a1b39a6
27. polygraph: 1611986711a1b1565630670a6
28. \*profiler: 1611986711a1b1610848791a6
29. psychiatrist: 1611986711a1b44a6
30. secret service: 1611986711a1b1541480746a6
31. shogun: 1611986711a1b42a6
32. \*soloman: 1611986711a1b47a6
33. \*speaker: 1611986711a1b1580879842a6
34. surveyor: 1611986711a1b1558240320a6
35. \*tapioca: 1611986711a1b50a6
36. \*templar: 1611986711a1b1573416236a6
37. tourist: 1611986711a1b1596418665a6
38. \*tracker: 1611986711a1b52a6
39. vanilla cop: 1611986711a1b1565316812a6
40. vash: 1611986711a1b200a6
41. villager: 1611986711a1b57a6
42. \*weaver: 1611986711a1b1568391955a6
43. \*wiretapper: 1611986711a1b1553924852a6

## 8-13 players (2 mafia, 1 MC)

**With 8-13 players, there should be exactly 2 mafia-aligned.**

* **8p Essential Settings: Informed day start, alignment reveal only, no extra kp, Mafia role = Klutz**
* **9p Essential Settings: Informed day start, alignment reveal only, 2kp always, Mafia role = Klutz**
* **10p Essential Settings: Informed day start, alignment reveal only, 2kp always, Mafia role = Don**
* **11p Essential Settings: Informed day start, alignment reveal only, 2kp always, Mafia role = Don**
* **12p Essential Settings: Informed day start, alignment reveal only, 2kp always, Mafia role = Kingpin**
* **13p Essential Settings: Informed day start, alignment reveal only, 2kp always, Mafia role = Kingpin**

**The setup consists of two mafia-aligned players whose roles are the same and determined by the player count as indicated above. The rest of town shares a role: ONE of the 17 roles in the image.**

This version is similar to the smaller version, but incorporates some notable differences:

* The kingpin/2kp math ensures that town has exactly one MC. Thus, this setup incorporates elements of standard scum hunting. This is a town buff.
* The possible default role pool is smaller since the roles with asterisks above would create imbalances on n2 and beyond. This is a mafia buff.

Other than that, strategies from the smaller version carry over, and the same rules apply. Town should make use of their shared knowledge to weed out the mafia.

## 14-19 players (3 mafia, 2 MCs)

**19p Essential Settings: Informed day start, alignment reveal only, 2kp always.**

**The setup consists of 3 Kingpin and 16 of ONE of the 17 roles in the image.**

This version is similar to the previous version, except that now the math ensures that town has exactly two MCs.

## Other player counts

You can continue getting bigger by adding 5 town per 1 kingpin. This adds an additional MC and the accompanying maximum number of player slots. You can also play with the math using Don instead of Kingpin and/or 1KP to get other player counts with the desired number of MCs.