Archer (Fate/Crossover - Jak and Daxter)

Archer (アーチャー, *Āchā*) is the servant of ??? in the ??? Holy Grail War.

"Alright, let's do this Dax!" — Jak

"Hey, I'm the real hero here. You can call me... "Orange Lightning!" Zazaziing!" - Daxter

## Profile

### Identity

Archer's true identity is Jak and Daxter, lifelong best friends with a knack for getting themselves into and out of trouble, Jak and Daxter may not always agree on which of them is the true hero and which is the sidekick, but they know how to work together to defeat all threats to their planet.

### Personality

Jak: Jak changes notably as a character over the course of the series. During The Precursor Legacy, he is presented as brave and curious, willing to step into dangerous situations given the need. The most notable feature of his personality in the beginning was his apparent mutism. In Jak II, he breaks away from his mutism, and after being subject to dark eco treatments for two years at the hands of Baron Praxis, his main basis becomes revenge, and he became angry and reckless—this is exacerbated by the presence of dark eco in his body. He also takes some enjoyment in killing metal heads and a fondness for guns. Nonetheless, Jak does retain some heroic personality traits. In Jak 3, where he gained light eco powers to balance the dark eco, he becomes less angry and more mature; which was further aided by the death of his father later on. In Jak X: Combat Racing, he turned into somewhat of a relaxed character, though his final encounter with Mizo shows that the anger still exists under a calmer exterior. In The Lost Frontier, he seems to be more carefree and happy. Despite some scenes hinting his anger (for example, when he tries to turn to Dark Jak, seeing the Dark Warrior Program chair, among others), he appears to be more cheerful than the rest of the series.

Daxter: Daxter has provided comical relief throughout the series, and despite being a significant plot factor in The Precursor Legacy and Daxter, was not really present there for any purpose otherwise. In an interview with Naughty Dog's creative director, Dan Arey, it was stated that "Jak is the hero you want to be, Daxter is the hero you're afraid you are. Daxter is just a little bit concerned, a little bit afraid, and he would rather take the easy way out." He also stated that they used Daxter as a "secret weapon" for when scenes start to get boring, allowing the character to use witty but camp jokes, often using poor pickup lines and innuendo. Daxter also, despite being cowardly, attempts to paint himself in the hero's light, exaggerating stories to make him out to be the "real" hero, with Jak merely as a sidekick, though when faced with danger aptly backs away.

Albeit, Daxter has shown some heroic and loyal traits, sending after Veger when he taunted Jak about his childhood and early separation from Damas, his father. Daxter also stayed behind with Jak when he was banished to the Wasteland, and also went on a two-year-long journey to free his friend from prison. Additionally, after being doused with dark eco for a second time, Dark Daxter appears to be braver and reckless, being a self-proclaimed "top-of-the-food-chain" predator.

## Abilities

Jak's primary ability is being able to channel various kinds of eco, which is used to great effect in The Precursor Legacy, giving him various "power-ups" in order to complete certain facets of the game. Jak does not have the ability to produce eco, however—separating him from the status of Sage—and instead channels it, absorbing it into himself, and uses it until he runs out (usually indicated by a meter). In Jak II, he gained the ability to transform into Dark Jak due to the two years of dark eco experiments performed on him at the hands of Baron Praxis. In Jak 3, he was granted light eco powers by the Precursors, allowing him to transform into Light Jak; balancing the destructive influence of the dark eco already in his body. In The Lost Frontier, Jak gained multiple eco powers from special Precursor idols and can also purchase powers from Keira using dark eco, though he was unable to use his previously seen light and dark powers due to the eco shortage.

Jak is also shown to have athletic and acrobatic capabilities with much physical prowess. He can perform melee attacks such as a gliding punch and round spin kick, as well as the ability to leap from a rolling position, dive head first to break sturdy objects, swing on poles endlessly, and jump high distances from a crouching vault. All of these he appears to be reminded of by Daxter in the beginning of the game.

A core asset given to Jak from the beginning of his development were prodigious racing skills. Jak was very skilled in vehicular operation, using the A-Grav Zoomer in various missions during The Precursor Legacy, going on to similar but more advanced zoomers during Jak II, as well as entering the NYFE racing championships, and during Jak 3 was able to race with buggies in the desert. Jak especially displayed his racing skills in the combat racing spin-off game Jak X: Combat Racing. Jak also had many aerial combat pursuits during The Lost Frontier.

Jak uses various equipment throughout the series. Starting with The Precursor Legacy, Jak did not carry much notable equipment, using only his goggles to more precisely aim yellow eco projectiles. In Jak II, he gains his Morph Gun and JET-Board, which continues to make an appearance in Jak 3. In Jak X: Combat Racing he loses these for a justifiable reason, having no further use for them in combat racing. He does not re-obtain the JET-Board or Morph Gun in The Lost Frontier, and instead gains the use of a Gunstaff similar in appearance to his father's. Jak occasionally also used the Titan Suit and Dark Maker bot in Jak II and Jak 3 respectively. In Jak 3, Jak also obtains the Armor of Mar, which is not seen again afterwards. In The Lost Frontier he finds new armor after losing the Armor of Mar set.

Daxter also has very few notable abilities. He was playable in Jak II, Jak 3, and The Lost Frontier during a few sections when only Daxter could reach certain areas because of his size. His move-set is relatively similar to Jak's, though simplified. He can spin kick, and whack his enemies with a lunging strike forward using his tail. He is also capable of hanging on to netting, allowing him to climb and swing from place-to-place. He has also proven to be a very skilled driver despite his size, having placed first in the Class 2 race during Jak II. He is also a skilled combatant (usually when faced against creatures close to his size) as shown in Daxter for his ability to exterminate metal bug infestations, even taking on creatures of behemoth proportions such as Bug queens as well as Kor's right hand, Kaeden.
It was not until The Lost Frontier when Dark Daxter became available, that he had any special abilities. Dark Daxter was dissimilar to Dark Jak and replaced many usual playable Daxter sections. Dark Daxter was a huge monster that could pick up and throw enemies, shoot dark eco bolts, and slam his fists on the ground. He could also use a powerful frenzy attack, which was an immensely fast spinning attack which used up dark eco quickly, but could break through several things such as doors, and quickly defeat enemies.

Daxter uses very little equipment throughout the series. In all games, he retains goggles and gloves. During Daxter, Osmo gave Daxter exterminator's equipment which included an electric bug swatter, a spray gun, a flamethrower attachment for that spray gun, and an ultrasonic attachment as well, which was similar to the spray gun, but launched "ultrasonic" bombs at enemies. Daxter will also operate the Morph Gun while Jak is driving a zoomer.

### Noble Phantasm

#### **Dark Jak**

Jak's dark alter-ego seen in Jak II, Jak 3, and for a brief moment during The Lost Frontier. After being subjected to two years of dark eco experiments under the Dark Warrior Program at the hands of Baron Praxis in Haven City, Jak gained highly destructive powers coupled with high durability and strength, which he learned to control by help from an oracle in the Water Slums.

Thereafter Jak could use "Dark Jak" any time his dark eco meter was full. Jak could collect dark eco droplets from enemies which he destroyed, and could also find them in crates. Jak learned special attacks and control over his dark form by returning skull gems to an oracle in the Water Slums. The oracle would inject Jak with a bolt of dark eco, allowing him to use new dark powers such as Dark Bomb and Dark Blast, among others. If you morph into Dark Jak at any time in Haven City, the Krimzon Guard will panic and set off the alarm, which will start at elevated and will become major if Jak morphs into Dark Giant.

#### **Light Jak**

Jak's light alter-ego seen in Jak 3 and briefly in the final battle cutscene in The Precursor Legacy. Jak was given this state to balance his dark form as a gift from the Precursors, with different light powers being obtained by gift of an oracle (typically seen at Monk Temple) and once by a Precursor projection. This form gives him defensive and regenerative powers, inverse to his destructive and combative dark eco powers.

Jak had obtained four separate light powers to balance his dark powers, providing him with tactical and defensive advantages rather than sheer offensive force. Among these included the ability to heal himself, slow down time, glide, and generate an orbital shield.

## References

https://jakanddaxter.fandom.com/wiki/Jak

https://jakanddaxter.fandom.com/wiki/Daxter

https://jakanddaxter.fandom.com/wiki/Dark\_Jak

https://jakanddaxter.fandom.com/wiki/Light\_Jak

https://playstationallstars.fandom.com/wiki/Jak\_and\_Daxter