recursal/Fanatic-Fandom huggingface dataset:
逻辑

**逻辑(**Logic**)：**逻辑（Logic）一词源于希腊文Logos（逻各斯），本意有“自然尺度和规律”与“人的话语和理性”不可区分或不加区分的内涵。斯多阿派视宇宙为活

**第九十四章   广义逻辑**

**广义逻辑：**我的定义是：含感性逻辑、知性逻辑与理性逻辑在内的整个感知系统之总称，甚至还应该将理化感应逻辑设为基层。因为理化感应运动也是有反应步骤与格式规定的（如强、弱作用力与电磁感应等），它构成感性感官反应以及感官中枢反应的基础（如质膜离子极化反应及生物电反射弧等）；而感性过程当然是有其潜在的格律规定的（譬如把眼器官感光反应转化为视觉图像等），只不过它并不在显意识层面被表现被体会罢了；至于所谓知性，无非是指对逐渐繁复化了的多种感性对象或多态感性表象加以归类与分别的判断反应，它下与简捷感性反应直接相连，上与复杂理性范畴暗通款曲，其介乎于潜意识和显意识之间的动态格律规定即知性逻辑规定一目了然；最后，随着依存对象的进一步分化以及感知属性的进一步代偿，以将对象转化为概念、再用范畴分类的概念进行推理的所谓理性逻辑才应运而生；这个相互继承且一体贯通的从感应到感知逐级演化而来的识辨扩展系统，就是“广义逻辑”之大观。
Sora Wiki

**Bem-vindo(a) à Wiki Sora!**
A saga de Sora, contada por Nicolas Indy Tae.

## Galeria de Fotos

*Precisa de ajuda para construir esta comunidade?*

* Regras desta wiki
* Começando
* Como contribuir
* Gerenciando sua nova comunidade
* Guias
* Todos os artigos de Ajuda

Você também pode fazer parte de uma grande família de comunidades Fandom. Visite a Central da Comunidade Fandom!

*Fundadores da Comunidade*: Escreva uma boa descrição do tamanho de um parágrafo para sua seção de boas-vindas sobre o seu tópico. Deixe seus leitores saberem sobre o que é seu tópico e adicione algumas informações gerais sobre ele. Depois disso, visite o painel de administração para mais dicas.
卷一 自然哲学论（自然哲学的递弱代偿衍存原理）

第一章 第一追问：何须惊异

第二章   新的公理：“我思他在”

第三章 自然哲学的宗旨：澄清相对存在的本质和原理

第四章  存在的相对性

第五章  万物本原的迷失

第六章  唯一出路：相对存在的规律

第七章  存在性的概念

第八章  存在效价的概念

第九章 存在度的概念

第十章  抽象存在与具体存在

第十一章  存在度的五种分布可能

第十二章  有限衍存区间梯度

第十三章 存在度递弱的六个指标

第十四章 “存在”和“存在者”的概念

第十五章  老子的王氏解读

第十六章 补偿存在本性不圆满是物演的原动力

第十七章  补偿方式：分化构合

第十八章 代偿的无效性

第十九章  代偿效价及代偿度的概念和效用

第二十章 衍存层次的派生关系决定了代偿性存在的统一性

第二十一章 后衍存在日趋失稳与失存

第二十二章  代偿的进化现象掩蔽了存在本性的递弱

第二十三章  相对存在必然失存

第二十四章  失存即“灭归”于物演之流

第二十五章 至弱的人类代偿出精神存在

第二十六章  虚存压倒实存

第二十七章  “伪在”和“危在”

第二十八章  人类完善的遗憾

第二十九章  完善与简约

第三十章  存在展开为递弱代偿的存在性

第三十一章   作为整体的存在无所谓强弱

第三十二章  解析存在性的构成

第三十三章  代偿的原理

第三十四章 物演坐标示意图

第三十五章  解读物演坐标示意图

第三十六章 由代偿度理解失存与代偿

第三十七章  由存在度理解存在与代偿

第三十八章  从存在阈的角度理解存在

第三十九章  存在度是存在性的核心

第四十章   透视存在三视角

第四十一章  代偿规定

第四十二章  人与自然的统一

第四十三章 递弱代偿是熵增定律在质量态系统的表达

第四十四章   质态同一

第四十五章 质、量同一

第四十六章  生命源于残弱

第四十七章   本性与属性同一

第四十八章 至柔者自为以存

第四十九章  人即后衍之物

第五十章 衍存律1：衍存条件递增律

第五十一章  衍存律2：衍存感应泛化律

第五十二章  衍存律3：衍存动势自主律

第五十三章 衍存律4：衍存结构自繁律

第五十四章  衍存律5：衍存质量、时度递减律

第五十五章  衍存律下的人类生存趋势

第五十六章 人类意志即自然意志

第五十七章  人类的一切问题源自人类的衍存位相

第五十八章 人类的追问源于代偿需要

第五十九章 “我思他在”的逻辑新起点

第六十章  存在性统一自然存在、精神存在、社会存在
Angelic Viability Ranking

* Calamity Viability Ranking
* Dragonium Viability Ranking
* Technology Viability Ranking
* Guardian Viability Ranking
* Demon Viability Ranking
* Angel Viability Ranking
* Ultra Viability Ranking
* Aether Viability Ranking

Here is The Arena's Viability Ranking of the Angelic Era from OP Rank to F Rank. OP is the most useful choice on your team and F is not recommended. Only Angelic monsters are covered in this ranking.

**Disclaimer**

This list is based around monster's performance in **The Arena (PvP)**, NOT Team Wars, Duels, etc. Be advised that because the meta is constantly changing, this ranking can and will change in accordance to changes in a monster's performance in the pvp environment. Monsters are ranked based on their performance at rank 5 with optimal setups, as this format provides the most accurant representation of the pvp environment. While we try to keep this list as objective as possible, these rankings are purely community-made. Please use this list as a supplementary teambuilding resource rather than an official ranking.

## OP Rank

The monsters here are considered to be in a league of their own providing heavy offensive / defensive coverage that has little to no consistent counters. Shifters of the meta, they possess some of the most powerful gimmicks in the game and can be easily fit into most team comps to produce exceptional results.

## SS Rank

These monsters are the best of the best in the Angelic metagame, and are highly recommended to anyone seeking a good Angelic.

## S Rank

Some of the best Angelic monsters in the game, these are some of the most recommended monsters for top-level play. While these monsters may not be as good as SS monsters due to a general lack of potency when compared to alternatives, they can still be very powerful picks for top level competitive play.

## A Rank

These monsters are worse than the S tier monsters. Even so, They can be decent picks for top-level play, though they have a few more weaknesses than monsters in S.

## B Rank

These monsters, while better than the monsters in the tiers below, suffer from some serious flaws and simply aren't worth using in today's meta.

## C Rank

These monsters are extremely mediocre. While not completely useless, they are heavily underpowered compared to their higher tier counterparts.

## D Rank

These monsters are heavily outclassed. Most high tier Technology, Guardian, and Demon monsters are more useful than these ones. They have one or two strong points that keep them from being completely worthless, but are heavily outclassed by those in higher tiers.

## E Rank

These monsters are terrible and have no decent gimmicks to make them worthwhile, However, because they are not directly countered by monsters in the meta they are not completely worthless.

## F Rank

These monsters have no notable niches, and completely and utterly fail at doing their job. Most of them are directly countered top meta threats, and those that aren't simply don't perform their role to an acceptable degree. Do not use these monsters, they are completely worthless.
物演通论释《道德经》

前言

当我们把什么视为对象时，什么就是整体。哲学把存在视为对象，存在就是整体。如果我们划清边界，把某类存在物视为整体时，如把花作为研究对象，便有花道；把茶视为研究对象，便有茶道；虾有虾道，蛇有蛇道，万物皆有道，只是道亦分大小。当老子以人为对象要追究“人之道”时，先要追求“天之道”，因为“天之道”是最大的道，作为最大整体的大道决定整体内部的局部的小道，小道只是相对的本质，相对于终极大道就成了现象，故，小道是大道的内容且服从大道。

物演通论释《道德经》序

物演通论释《道德经》第一章

物演通论释《道德经》第二章

物演通论释《道德经》第三章

物演通论释《道德经》第四章

物演通论释《道德经》第五章

物演通论释《道德经》第六章

物演通论释《道德经》第七章

物演通论释《道德经》第八章
物演通论读书会

卷一部分：

《物演通论》读书会2018年第一次线上分享及上海线下讨论记录（1-7章）

《物演通论》读书会2018年第二次线上分享记录（8-15章）

《物演通论》读书会2018年3月线上分享及上海线下讨论记录（16-28章）

《物演通论》读书会2018年4月线上分享及上海线下讨论记录（29-30章，**复习1-28章逻辑脉络**）

《物演通论》读书会2018年5月线上分享及上海线下讨论记录（31-40章）

《物演通论》读书会2018年6月线上分享及上海线下讨论记录（41-47章）

《物演通论》读书会2018年7月7日线上分享记录（48-55章，**复习1-47章逻辑脉络**）

《物演通论》读书会2018年8月11日线上分享记录（56-60章）

卷二部分：

《物演通论》读书会2018年9月15日线上分享记录（61-64章，**复习卷一1-60章逻辑脉络，预习卷二61-120章逻辑脉络**）

《物演通论》读书会2018年10月13日线上分享及上海线下讨论记录（65-69章）

《物演通论》读书会2018年11月17日线上分享提纲及部分内容（70-75章）

《物演通论》读书会2018年12月线上分享及上海线下讨论记录（76-79章）

《物演通论》读书会2019年1月线上分享及上海线下讨论记录（80-82章）

《物演通论》读书会2019年2月线上分享（83-87章）

《物演通论》读书会2019年3月线上分享（88章，**复习61-88章逻辑脉络**）

《物演通论》读书会2019年4月线上分享（89-93章）

《物演通论》读书会2019年5月线上分享（94-95章）

《物演通论》读书会2019年6月线上分享及上海线下讨论记录（96-97章）

《物演通论》读书会2019年7月线上分享（98-99章）

《物演通论》读书会2019年8月10日线上分享（100-103章）

《物演通论》读书会2019年8月24日线上分享（104-107章，**复习61-103章逻辑脉络）**

《物演通论》读书会2019年11月9日线上分享（108-111章）

《物演通论》读书会2019年11月24日线上分享（112-115章）

《物演通论》读书会2019年12月28日线上分享（116-120章，**复习61-120章逻辑脉络**）

卷三部分：

《物演通论》读书会2020年1月线上分享（120-125章，**复习卷二61-120章逻辑脉络**，**预习卷三61-120章逻辑脉络**）

《物演通论》读书会2020年2月线上分享（126-129章）

《物演通论》读书会2020年3月线上分享（130-134章）

《物演通论》读书会2020年4月11日线上分享（135-140章）

《物演通论》读书会2020年4月25日线上分享提纲及部分内容（141-145章）

《物演通论》读书会2020年5月30日线上分享（146-157章）

《物演通论》读书会2020年7月线上分享及上海线下讨论记录（158-164章）

《物演通论》读书会2020年8月22日线上分享记录（165-167章）

《物演通论》读书会2020年9月19日线上分享记录（168-171章）

《物演通论》读书会2020年10月24日线上分享记录（172-174章）

11月21日线上分享提纲及部分内容（175-177章）

12月26日线上分享提纲及部分内容（178-180章）

注：加粗部分集中的逻辑脉络梳理部分可以有效帮助建立整体感，可以首先阅读一遍。

附2016年读书会主题分享记录：

《物演通论》上海首次读书会记录

《物演通论》第二次上海读书会记录（主题：《物演通论》的总框架和卷一的逻辑脉络）

《物演通论》第三次上海读书会记录（2017.3.18）(主题：人类代偿递增为何必然导致人类毁灭？)

《物演通论》第四次上海读书会记录（2017.4.22）(主题：我们为什么要学习？)

《物演通论》第五次上海读书会记录(主题：什么是健康？)

为何我们一起读书？

《物演通论》第六次上海读书会记录(主题：道德与法律)

《物演通论》第七次上海读书会记录(主题：深度解读李善友教授的“非连续性”)

《物演通论》第八次上海读书会记录(主题：创业、创新到创生)

《物演通论》第九次上海读书会记录(主题：创业创新中的哲科思维)

《物演通论》第十次上海读书会记录(主题：递弱代偿的理解与运用)

《物演通论》第十一次读书会福州讨论记录(主题：每个人对2018年读书会的期望)

《物演通论》第十二次上海读书会记录(主题：现象与本质)
广义逻辑

**广义逻辑：**我的定义是：含感性逻辑、知性逻辑与理性逻辑在内的整个感知系统之总称，甚至还应该将理化感应逻辑设为基层。因为理化感应运动也是有反应步骤与格式规定的（如强、弱作用力与电磁感应等），它构成感性感官反应以及感官中枢反应的基础（如质膜离子极化反应及生物电反射弧等）；而感性过程当然是有其潜在的格律规定的（譬如把眼器官感光反应转化为视觉图像等），只不过它并不在显意识层面被表现被体会罢了；至于所谓知性，无非是指对逐渐繁复化了的多种感性对象或多态感性表象加以归类与分别的判断反应，它下与简捷感性反应直接相连，上与复杂理性范畴暗通款曲，其介乎于潜意识和显意识之间的动态格律规定即知性逻辑规定一目了然；最后，随着依存对象的进一步分化以及感知属性的进一步代偿，以将对象转化为概念、再用范畴分类的概念进行推理的所谓理性逻辑才应运而生；这个相互继承且一体贯通的从感应到感知逐级演化而来的识辨扩展系统，就是“广义逻辑”之大观。
Metropolitan Fan Ranking

* Supreme Ranking
* Ultra Ranking
* Aether Ranking

Here is The Arena's Viability Ranking of Metropolitans from OP Rank to F Rank. OP is the most useful choice on your team and F is not recommended. Only Metropolitan monsters are covered in this ranking.

**Disclaimer**

This list is based around monster's performance in **The Arena (PvP)**, NOT Team Wars, Duels, etc. The monsters are also ranked at Rank 5. While we try to keep this list as objective and accurate as possible, these rankings are purely community-made. Please use this list as a supplementary teambuilding resource rather than an official and factual ranking.
广义逻辑失洽

相对于广义逻辑融洽

广义逻辑失洽：指在某些特别境遇或条件下，感知结构内部各逻辑层级之间的天然融通自洽关系突然失落。它见于两种情况：其一固有感应或感知属性不足以代偿（即表现为失代偿），致使相关载体的识辨依存过程发生动摇与阻障（实际上是该载体存在度继续流失的体现），下一逻辑层级不得不增益而出，此乃广义逻辑渐次发生的内在动因。其二，在严重失稳的理性阶段后期，感知结构内部动荡不宁（载体存在度过低所引发的充足无功代偿），它表现为各层级之间的融洽联系出现持续性破溃，即原有的“认真”或“确认”型通达关系（如原始神学的“信仰”状态），不断地被“怀疑”或“探究”性反思所取代（如哲学继而科学的“理性”工具），直至所有学问、学说、学术或思想理论一概进入方生方死的茫然之境为止（如正在显现的高速知识更新或日“知识爆炸”情状），此乃广义逻辑最终引领载体失存的外在表现。这是理解“一切属性代偿包括感应属性代偿终将趋于失效”即所谓“无效代偿论”的范例。

所谓“广义逻辑失洽”，是指在分段逻辑增长的感应代偿过程中，其叠加化步骤是层层生疑、逐级接管、相续变异的，各层级之间的外部形式是断裂态的、发散态的、不洽且相互否认的。借助于“广义逻辑失洽”，你才能真正理解感性、知性、理性何以必须递进代偿，以及理性对感知失序的逐次省察和纠正，亦即“逻辑变革”与“知识增进”过程之所以能够不断发生发展的深在原因。它表达的是随信息增量而演进的逻辑序列之范式迁动或无效代偿，它呈现为扬弃性即否定性样态。
《物演通论看世界》目录汇总

《物演通论看世界》是对物演通论思想的运用，其宗旨在于用物演通论的思想解读身边问题、身边事，把这个世界看得更明白，其目的是抛砖引玉，希望大家可以慢慢在感受到思想的深刻魅力后对《物演通论》有兴趣；毕竟，《物演通论看世界》是鱼，《物演通论》是渔，希望大家的关注点可以由鱼而渔，我也更希望从授人以鱼到授人以渔。

如果确实没有时间或兴趣阅读《物演通论》，《物演通论看世界》可以是你偶尔更深层次看这个世界的一个视野和角度，每一篇的文章中也点状的蕴含了《物演通论》的不少知识，汇总起来，即使没有时间读《物演通论》，也可以渐渐靠近和走进物演通论的思想世界。

如果有时间或兴趣阅读《物演通论》，可加入“物演通论注释”的公众号，在你阅读困难的时候，我的注释或许可以给你提供帮助和参考。

《物演通论》看世界之一：爱情中的人性

《物演通论》看世界之二：浅谈神智学与身心灵

《物演通论》看世界之三：浅谈赫拉利的“虚构的故事”

《物演通论》看世界之四：缘何误了卿卿性命

《物演通论》看世界之五：论王阳明的心学

《物演通论》看世界之六：由于欢案看人性、道德与法律

《物演通论》看世界之七：浅谈教育的本质

《物演通论》看世界之八：论健康

《物演通论》看世界之九：浅谈赫拉利的“算法”

《物演通论》看世界之十：看《奇葩说》有感

物演通论看世界之十一：浅谈互联网文明下的道德与法律重建

物演通论看世界之十二：纵向的连续性本质与横向的“非连续性”现象

物演通论看世界之十三：健康的原理

物演通论看世界之十四：从《春夏秋冬又一春》谈人性

物演通论看世界之十五：论混序

物演通论看世界之十六：《战狼2》与《血战钢锯岭》引发的反思

物演通论看世界之十七：《敦刻尔克》中的人性

物演通论看世界之十八：找到自己

物演通论看世界之十九：落后者长久

物演通论看世界之二十：人类社会的未来之路

物演通论看世界之二十一：芳归何处

物演通论看世界之二十二：做珍贵的自己

物演通论看世界之二十三：“费迪南德”：公牛命运改变者

物演通论看世界之二十四：《枢纽》的物演通论式深层导读

物演通论看世界之二十五：转基因有害吗？

物演通论看世界之二十六：释《道德经》第一章

物演通论看世界之二十七：释《道德经》第二章

物演通论看世界之二十八：释《道德经》第三章

物演通论看世界之二十九：释《道德经》第四章

物演通论看世界之三十：释《道德经》第五章

物演通论看世界之三十一：宇宙有设计者吗

物演通论看世界之三十二：金钱的价值

物演通论看世界之三十三：释《道德经》第七章

物演通论看世界之三十四：人性的善与恶

物演通论看世界之三十五：求存三关(《头号玩家》影评）

物演通论看世界之三十六：爱的本质

物演通论看世界之三十七：《物演通论》的时空观（兼谈《物演通论》对康德四组二律背反的消解）

物演通论看世界之三十八：关于成长

物演通论看世界之三十九：观《危楼愚夫》有感

物演通论看世界之四十：浅谈《物演通论》对自身二律背反的消解

物演通论看世界之四十一：什么是真正哲学

物演通论看世界之四十二：谈谈“做自己”

物演通论看世界之四十三：俞敏洪的错误

物演通论看世界之四十四：“文化遮蔽”和“形而上学的禁闭”之区别

物演通论看世界之四十五：何为求存（观《流浪地球》有感）

物演通论看世界之四十六：浅谈龚琳娜音乐的哲学思想

物演通论看世界之四十七：倾听“遥远的哭声”

物演通论看世界之四十八：人类路在何方

物演通论看世界之四十九： 理解《物演通论》的一些误区 ——从澄清万维钢先生的错误谈起

物演通论看世界之五十：全球化与反全球化

物演通论看世界之五十一：从中美竞争看人类的未来

物演通论看世界之五十二：为什么科学时代最短命

物演通论看世界之五十三：为什么要文化先行

物演通论看世界之五十四：从屠洪刚的作品谈中国音乐的创新

物演通论看世界之五十五：美国为什么衰落

物演通论看世界之五十六：经络是什么 （注：经络是什么与此文同，勿重复付费）

物演通论看世界之五十七： 西方文化的没落（与刘擎先生对话）

物演通论看世界之五十八：生育率的本质

物演通论看世界之五十九：“内卷”与“躺平”的本质
Mah Dulz

## Mah Dulz information on theAlpha Legends Wiki

Mah Dulz is Dark Attacker with Dodge Area, Tortures, and Team Support.

**Role: Attacker**

## Overview

Mah Dulz is a insane Dark Attacker with fantastic Stats, Trait and skills. Mah Dulz is the first ever Ultra with Dodge Area with a trait. Mah Dulz has good skills in reducing Accuracy too, so be careful when facing him!

**Pros:**

* Fantastic Trait
* Good moves in PER

**Cons:**

* High Stamina Costs on most skills

## Moveset

* Add Poison (30 Dark Dmg + Poison - 17s, 0 CD)
* Birth Blind (AoE 20 Special Dmg + Blind - 22s, 1 CD)
* Killboy (45 Dark Dmg + Self Extra Turn - 36s, 2 CD)
* True Due (Allies PEP + Life Regeneration - 42s, 2 CD)
* Moonhaze's Rebirth (AoE 40 Special Dmg + Daze + Sunburn + Blind - 80s, 2 CD)
* Cube Bude (Self Triple Damage + CDDA - 80s, 3 CD)
* Dealt not Built (AoE 70 Nature Dmg + PER + MegaStun - Special)
Iwa Rana

## Iwa Rana information on theAlpha Legends Wiki

Iwa Rana is a Magic and Nature Support with PER, Trait Disable, and Anticipation Trait.

**Role: Support**

## Overview

Iwa Rana is a AMAZING Magic and Nature support Technology Mythic that takes the meta to a whole different level. It's time to talk about the good of Iwa Rana. Starting off with her stats, she has fantastic stats across the board. She has a great trait, featuring the all powerful Anticipation which counters Extra Turns, ironically able to counter a enemy Iwa Rana if you face one. Her relics aren't gonna let you down either featuring both Staff and Essence. Now onto her insane movepool, she has access to two tortures, random tortures, NER, PER, PER + Extra Turn, and Turn Transfer. This all creates Iwa Rana, a top-tier Technology Mythic that moves the meta away from what it was with the Angel Era. Overall, Iwa Rana is a INSANE Magic and Nature Support that must go in a team to help destroy some bases.

**Pros:**

* Amazing stats
* Great Trait
* Amazing relics
* Access to PER, NER, and Turn Transfer
* Access to Trait Disable
* Multiple tortures
* Access to Possession as a Support monster
* *Portal of Iwa* bypasses Seauardian!

**Cons:**

* Extra Turns can be Anticipation bait
* High Stamina costs
* High cooldowns

## Recommended Moveset

### Iwa Attack

* Iwa's Turn (Possession + AoE 20 Nature Dmg + Poison - 50s, 3 CD)
* Portal of Iwa (Trait Disable + AoE PER + 20 Magic Dmg - 45s, 3 CD)
* Swamp of Pain (AoE 20 Magic Dmg + Trait Disable + Curse - 60s, 4 CD)
* We Are One (Ally NER + Ally Extra Turn - 50s, 3 CD)

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?

## Counters

* Nyla the Crowler or a enemy Iwa Rana can stop this OP Beast from doing her extra turn skills.

  Dielab  |  Ranabar ?

  Technol Sans ?
Chapter One (Angel Era)

In the epic first chapter of the Angel Era Story: Malairion makes his ultimate return in favor to take revenge on the failed plan; he stops first at Don Canine, and deals with him.

## Forest

An unknown portal coming from a unknown source opens unleashing old threats, not including The Lord. However, this portal is from the Original Universe - Malairion returns. He's back with a bigger and more sucure plan than ever.

Malairion begins to plan ways to get his father back: Malfeitor.

**Malairion --> Don Canine**

* The Old one has returned... how come you never got stopped?

**Don Canine --> Malairion**

* I was too smart. Smarter than you. That's for sure. I gave up on your useless plans long ago.

Malairion leaves the scene as Don Canine walks the other way...

## Swamp

Pure Pandalf walks into the swamp... Monstera is there.

**Monstera --> Pure Pandalf**

* What brings you here so late, Pure Pandalf?

**Pure Pandalf --> Monstera**

* I came here for some help. I get you're more into evil fighting than superhero fighting. But I need all the help I can get. It's the Dream Team. They vanished.

**Monstera --> Pure Pandalf**

* My life hasn't always been true to my books. I call them false tags. I used that to get through being targeted by The Lord himself, that guy wanted me dead so bad.

**Pure Pandalf --> Monstera**

* Trust me! He's gone now. It's only Malairion who needs to be stopped. His buddy Don Canine made the right choice. He is now helping us. According to my sources, Don Canine is actually being talked down by the enemy right now, or was talked too. We have to stop Malairion!

**Monstera --> Pure Pandalf**

* What's his plan? Do you know?

**Pure Pandalf -->** **Monstera**

* All I know, is if we don't stop him. The Lord lives again!
LOLO

## LOLO information on theAlpha Legends Wiki

LOLO is a Magic Denier with Possession, Guard Down, and Torture skills.

**Role: Denier**

## Overview

LOLO is a mediocre, Magic Denier who uses Possession to stop enemies in their spot. LOLO is just a failure, and is a huge flop for the Premium Legends Pass, since he's the first Premium Pass monster, and it costs $75 for the Premium Pass, and LOLO isn't that good. Yes, LOLO has PER, but that isn't enough to make him usable in the meta we are in right now. LOLO's only top tier thing is the Dodge Area trait, making him slightly usable with a Taunt monster. LOLO is a mediocre Magic denier with not a single good gimmick besides Dodge Area.

**Pros:**

* Great trait in Dodge Area
* Good speed stat
* Good ally support in NER and Precision
* Access to NER as a Denier

**Cons:**

* Bad Life stat

## Moveset

**Yo Dough** - Deals low Magic damage to one enemy. Applies Guard Down to one enemy.

**Enemy of the Sun** - Deals moderate Magic damage to all enemies. Applies Curse to all enemies.

**Yolo** - Deals moderate Special damaage to one enemy. Applies Burn to all enemies.

**Too Fast, Too Soon** - Removes all negative status effects from all allies. Applies Precision to all allies. Requires cooldown.

**Making Money** - Removes positive status effects from one enemy. Deals heavy Magic damage to one enemy. Applies Possession to one enemy. Requires cooldown.

**Premium Date** - Deals moderate Magic damage to all enemies. Applies Curse to all enemies. Applies Boiling to all enemies. Requires cooldown.

**Controlive Attitude** - Deals moderate Magic damage to all enemies. Applies Guard Down to all enemies. Applies Possession to all enemies. Requires cooldown.

**To the Shadows** - Deals low Special damage to all enemies. Applies Bleed to all enemies. Applies Burn to all enemies. Requires cooldown.

**Soul Trap (Special)** - Removes positive status effects from all enemies. Deals heavy Magic damage to all enemies. Applies MegaPossession to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Queen Lamia

## Queen Lamia information on theAlpha Legends Wiki

Queen Lamia is a Earth Denier with PER, CDA, and Freeze skills.

**Role: Denier**

## Overview

Queen Lamia is a amazing denier with PER, CDA, and Freeze skills. Let's get started with her pros: She has great stats, a nice Life and speed which will help her deny enemies much easier. Her trait is kinda disappointing but is still pretty good. Her relics are fantastic, Essence giving her a second life, and Banner to allow stamina regeneration. Now let's get into her insane skills, she has access to two forms of denial in CDA and Freeze, and access to both Single PER and AoE PER. She has access to three good effects in Burn, Ignite, and Daze. And has nice supporting moves, with Life Regeneration, NER, and Control Immunity. She also has PER + Extra Turn in her skillset. Overall, Queen Lamia is a insane Denier with access to heaps of nice things, that all seems to come from the original Lamia.

**Pros:**

* Insane moveset
* Great Stats
* Great relics
* Nice trait
* Access to PER as a Denier
* Nice Supportive skills
* Two Tortures in Burn and Ignite
* Two forms of denial in CDA and Freeze

**Cons:**

## Moveset

**Dragon's Rest:** Deals low Earth damage to one enemy. Applies Burn to one enemy.

**Below my Wings:** Applies Life Regeneration to one ally.

**Inner Fires:** Applies Burn to one enemy. Applies Ignite to one enemy. Requires cooldown.

**Flame Dance:** Applies Daze to all enemies. Applies Burn to all enemies. Requires cooldown.

**Cold Fire Breath:** Deals heavy Special damage to one enemy. Applies MegaFreeze to one enemy. Applies Burn to one enemy. Requires cooldown.

**Time Is Burning:** Activates all cooldowns on one enemy. Applies Ignite to one enemy. Requires cooldown.

**Winter Breath:** Removes positive status effects from one enemy. Applies Freeze to one enemy. Requires cooldown.

**Super Rest:** Removes positive status effects from one enemy. Removes positive status effects from all enemies. Requires cooldown.

**Porunga:** Removes all negative status effects from itself. Applies Immunity to Control and Life Regeneration to itself. Requires cooldown.

**Visherion:** Deals low Special damage to all enemies. Removes positive status effects from all enemies. Applies Freeze to all enemies. Requires cooldown.

**The Red Death:** Deals moderate Earth damage to all enemies. Activates all cooldowns on all enemies. Applies Ignite and Daze to all enemies. Requires cooldown.

**Mushu:** Removes positive status effects from one enemy. Activates all cooldowns on one enemy. Applies Burn to one enemy. Gives 1 extra turn to itself. Requires cooldown.

[ULTIMATE] **Acnologia:** Deals heavy Special damage to all enemies. Removes positive status effects from all enemies. Applies Burn and MegaFreeze to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Aether Claw

## Aether Claw information on theAlpha Legends Wiki

Armor Claw was looking for some Element 115 to become stronger than ever and keep his dreams to Persue his passions and Dream Big, the same thing he tought Rocigon. However, when he was turned into a Aether monster, he became something different: He became Aether Claw.

**Role: Support**

## Overview

Aether Claw is a really, really godly Support monster who is able to Trait Disable, and do that every time as that same skill restores his own cooldowns. He is also able to apply Shields to allies, remove negative effects, heal them and to enemies, he's able to apply Vulnerable, Sunburn, Burn, and Daze. Aether Claw is very good. Onto Stats: He has the common Strength, tied with heaps of other Aether Mythics, his life is tied with Mangoloth. Aether Claw's biggest thing though, is his speed, the second highest of all.

**Pros:**

* Amazing Shielding skills
* Great Ability to Disable Traits
* Amazing Trait in Anticipation and Status Caster
* Insane Speed
* Average Power and Life
* Toughness has 0 CD, 0 S so it can be done even if out of stamina or effected by CDA

**Cons:**

* Insane Stamina Costs on some of his skills

## Moveset

* **Toughness** (Ally 100% Life Shield - 0s, 0 CD)
* **Apple Tree** (30 Fire Dmg + Vulnerable + Burn - 26s, 0 CD)
* **Back in the Game** (45 Light Dmg + Sunburn + Self CDDA - 52s, 1 CD)
* **Clawness** (Self NER + Allies 50% Life Shield + 35% Heal - 46s, 3 CD)
* **Blackhole** (AoE 30 Fire Dmg + Burn + Daze - 56s, 2 CD)
* **Trait Con** (AoE 35 Light Dmg + Trait Disable + Sunburn + Self CDDA - 90s, 4 CD)
* **OG Era has Fallen (Special)** (AoE PER + MegaStun + Allies Heal 100%)

## Recommended Moveset

* **Back in the Game** (45 Light Dmg + Sunburn + Self CDDA - 52s, 1 CD)
* **Clawness** (Self NER + Allies 50% Life Shield + 35% Heal - 46s, 3 CD)
* **Blackhole** (AoE 30 Fire Dmg + Burn + Daze - 56s, 2 CD)
* **Trait Con** (AoE 35 Light Dmg + Trait Disable + Sunburn + Self CDDA - 90s, 4 CD)
Plantation

## Plantation information on theAlpha Legends Wiki

Plantation is a Nature and Water attacker.

**Role: Attacker**

## Overview

Plantation is a neat Attacker with two elements, Nature and Water. Plantation's main gimmick is true damage output, while he also has skills that recover stamina for himself, he can apply Stamina Protection to a single ally. Overall, Plantation is a nice monster.

**Pros:**

* Good Power and Life
* Nice Relics
* Good trait

**Cons:**

* Bad speed

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Angelic Mob

## Angelic Mob information on theAlpha Legends Wiki

Angelic Mob is a Magic Tank.

**Role: Tank**

## Overview

Angelic Mob is a awesome tank with access to many Heals, NER, and much more good effects. Angelic Mob's biggest feat is the Taunt trait, which helps with Dodge Area monsters like Angelic Kamala. Angelic Mob has PER as a tank, which can really be helpful when facing Evasion monsters, like Angelic Kamala, and other Attackers too. Overall, Angelic Mob should be considered when building a team.

**Pros:**

* Amazing life stat
* Taunt is great
* Nice relics
* Access to PER as a Tank

**Cons:**

* Bad trait (besides Taunt)

## Moveset

**Time Bomb:** Deals low Magic damage to one enemy.

**Time of Times:** Removes all negative status effects from itself.

**Ally of Commander:** Deals low Magic damage to one enemy. Heals all allies by 15%. Requires cooldown.

**Management:** Applies Double Healing to itself. Applies Life Regeneration to itself. Requires cooldown.

**The Crazy:** Deals moderate Magic damage to one enemy. Removes positive status effects from one enemy. Heals all allies by 35%. Requires cooldown.

**Poisoning Line:** Applies Poison to one enemy and then to all enemies. Heals itself by 50%. Requires cooldown.

**Cakeball:** Removes all negative status effects from all allies. Applies Magic Protection to all allies. Requires cooldown.

**Aura of Trust:** Applies Double Healing to itself. Heals itself by 30%. Applies Life Regeneration to itself. Applies Positive Effect Protection to itself. Requires cooldown.

**Where is the King? (Special):** Deals massive Magic damage to one enemy. Applies Ignite and Stun to all enemies. Heals itself by 100%. Applies Evasion to itself.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?

## Recommended Allies

* Angelic Kamala is a great ally for Angelic Mob since she has Dodge Area as a trait and has many heals and heaps of supportive effects that can help this tank thrive in this current meta.
Qamiel

## Qamiel information on theAlpha Legends Wiki

Qamiel is a Light Support monster with Evasion, PEP, and Healing skills.

**Role: Support**

## Overview

Qamiel is a Light Support monster.

**Pros:**

* Can apply Evasion and PEP
* Good relics
* Good Trait
* Great Speed

**Cons:**

* Below average Life stat.
* Most of his skills aren't that useful

## Moveset

* Bright Angel - Deals moderate Light damage to one enemy.
* Healing Aid - Applies Life Regeneration to all allies.
* Reprocussion - Applies Evasion to one ally. Requires cooldown.
* Protect What's Gone - Applies Positive Effect Protection to one ally. Heals one ally by 35%. Requires cooldown.
* My Life Rebirth - Removes all negative status effects from all allies. Heals all allies by 35%. Applies Stun Immunity to all allies. Requires cooldown.
* Got It Pow! - Removes positive status effects from one enemy. Removes positive status effects from all enemies. Requires cooldown.
* Make You Weak - Deals low Special damage to all enemies. Applies Fire Weakness to all enemies. Applies Special Weakness to all enemies. Requires cooldown.
* Taking the Advantage - Applies Evasion and Positive Effect Protection to all allies. Requires cooldown.
* Learn to Fly (Special) - Deals heavy Special damage to all enemies. Applies Daze to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Demon Lord

## Demon Lord information on theAlpha Legends Wiki

Demon Lord was known for his evil past. Evil could be his middle name. The fact is, nobody knows who he really is: He only goes by the name "Demon Lord" which protects him from the forces of nature. He found some sort of secret source of power, he only called Essence but it's Scraps was left untouched... Who's going to lose now.

**Role: Attacker**

## Overview

Demon Lord is the best Demon Mythic so far! Let's begin with the pros, Demon Lord's main gimmick is so much damage, while healing allies, PER, Daze, Nightmares, Curse, Stun, Burn, Pierce, and a heap of more unique things. Demon Lord's trait is fantastic, Demon Lord's stats are amazing. Overall, Demon Lord is a fantastic monster you should consider using on your team.

**Pros:**

* Amazing Trait
* Great Stats
* Good Relics
* Great Skills

**Cons:**

## Recommended Moveset

### Lord's Wrath

* Right Through (Self Pierce + 45 Special Dmg + Self Pierce Removal - 35s, 2 CD)
* Clean the State (AoE 45 Dark Dmg + Curse - 35s, 3 CD)
* Scrapped Plans (60 Dark Dmg - Stun + AoE Burn - 60s, 2 CD)
* Hello My Future Era (45 Metal Dmg + PER + AoE Daze + Allies 35% Heal - 36s, 3 CD)

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Kamala

## Kamala information on theAlpha Legends Wiki

Kamala is a great helper for breeding times and boosts. But she just wanted to help more, so she decided to take some Element 115 and transform into a Aether Mythic, now she has the power she always wanted and wants to help the universe fight crime and still support boosting the Breeding Times!

**Role: Attacker**

## Overview

Kamala is a great Light Attacker who is the Fugitive Killer of the Aether Season 2. Kamala can deal insane amounts of damage and has Control Immunity unranked, which is good, and Blind Immunity at rank 1, so she isn't stopped from Total Blind. She even gains Trait Protection SC at Rank 3, so the traits she has isn't removed. Her relics aren't the best, but Mask is good for additional damage increase! Kamala has a great life and good power, but a average speed. Tied with multiple other Aether Mythics. Overall, the last Aether Mythic is really good and looks like a meta monster.

**Pros:**

* Great Damage output
* Amazing Trait
* Mask is really good for her role

**Cons:**

* Trap isn't good at all

## Moveset

* **Breeding Boost:** Deals moderate Light damage to one enemy. Applies Sunburn to one enemy. (22s, 0 CD)
* **Stop the "Forsaken":** Removes positive status effects from one enemy. Deals heavy Light damage to one enemy. Applies Daze to one enemy. Requires cooldown. (0s, 1 CD)
* **80 Percent!:** Deals massive Light damage to one enemy. Removes positive status effects from one enemy. Applies Sunburn to one enemy. Requires cooldown. (0s, 1 CD)
* **The Sixty Two:** Deals heavy Special damage to one enemy. Applies Daze to one enemy. Gives 1 extra turn to itself. Requires cooldown. (45s, 3 CD)
* **Life Within These Orbs:** Deals heavy Light damage to all enemies. Applies Daze to all enemies. Requires cooldown. (35s, 2 CD)
* **About To Change:** Deals insane Special damage to one enemy. Requires cooldown. (64s, 1 CD)
* **What I Like:** Removes positive status effects from all enemies. Deals very heavy Special damage to all enemies. Applies Burn and Ignite to all enemies. (Special)

## Fun Facts

* Kamala is the final Aether Mythic released.
* Kamala is also the name of the Breeding Guardian in ML.
Dojima

## Dojima information on theAlpha Legends Wiki

Dojima knows how to rule a kingdom, but he always knows how to be a real friend! No matter the situation, the issue, or the problem, Dojima knows how to reassure his friends, family, and people of his community that they have nothing to worry about.

**Role: Denier**

## Overview

Dojima is a horrible Thunder and Light denier with Stun skills. He has nothing too good to talk about so no point wasting time.

### **Pros:**

* Good speed and life stat
* Great relics

### **Cons:**

* Horrible trait
* Horrible skills
* One form of denial in Stun

## Moveset

**Run a World:** Deals low Thunder damage to one enemy. Applies Stun to one enemy.

**Ruined Fun:** Deals moderate Light damage to one enemy. Applies Sunburn to one enemy.

**Far Cry:** 50% chance of applying Stun to one enemy. Gives 1 extra turn to itself. Requires cooldown.

**Return Favour:** Deals heavy Light damage to one enemy. Applies Daze to one enemy. Requires cooldown.

**Random Items:** Deals low Special damage to all enemies. Applies Daze to all enemies. Requires cooldown.

**Proper Ending:** Deals moderate Thunder damage to all enemies. Applies Stun to all enemies. Requires cooldown.

**Burn by Sun:** Deals low Light damage to all enemies. Applies Daze and Sunburn to all enemies. Requires cooldown.

**Weird Intention:** Applies Stun to one enemy. Applies Stun to all enemies. Applies Sunburn to all enemies. Requires cooldown.

**Owner of the Server (Special):** Applies Pierce to itself. Applies MegaPossession to all enemies. Removes Pierce from itself.

## Recommended Moveset

### (insert very funny caption here)

* ?
* ?
* ?
* ?

Recommended Runes: **?**

Recommended Relics: **?**

Recommended Talents: **?**
Mika

## Mika information on theAlpha Legends Wiki

Mika was the best of the best supporters in the history of Demon competitions, but that was back then, she was born Demon, so she didn't need to locate any Dusk from the Underworlds in order to become her full self - now that a gateway opened, she is ready to become the worlds champion in the world of Monster Legends!

**Role: Support**

## Overview

Mika is a nice Magic Support monster who weirds the highest speed in the Demon Era! Mika's main gimmick is supporting with Immunities, Boosts, and Tortures to all enemies. Mika is one of the better more complex Demon's out there!

**Pros:**

* Highest Speed ever in the Demon Era!
* Good Relics
* Amazing supporting in NER, Immunities, and Boosts

**Cons:**

* Mediocre Trait

## Moveset

* Deals moderate Magic damage to one enemy. Applies Curse to one enemy.
* Removes all negative status effects from one ally. Applies Stun Immunity to one ally.
* Removes all Shields from all enemies. Applies Positive Effect Protection to itself. Requires cooldown.
* Removes positive status effects from one enemy. Applies Guard Down to one enemy. Applies Precision to all allies. Requires cooldown.
* Removes 100% of Stamina from one enemy. Gives 50% of Stamina to all allies. Applies True Vision to all allies. Requires cooldown.
* Disables Trait on one enemy. Deals moderate Magic damage to one enemy. Applies Stamina Leak to one enemy. Requires cooldown.
* Deals low Magic damage to all enemies. Removes positive status effects from all enemies. Applies Stun Immunity to all allies. Requires cooldown.
* Removes positive status effects from one enemy, then from all enemies. Applies Curse to all enemies. Applies Control Immunity to all allies. Requires cooldown.
* **Special:** Applies Stun and Freeze to all enemies. Restores all cooldowns on all allies. Gives 1 extra turn to all allies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Eobard Thawne

## Eobard Thawne information on theAlpha Legends Wiki

Eobard Thawne is a Dark Attacker with Anticipation and Dodge Area as traits.

**Role: Attacker**

## Overview

Eobard Thawne is a insane Dark Attacker with two meta traits. Eobard Thawne's damage output is insane, with multiple ways to destroy Thunder monsters. Eobard Thawne has Dodge Area, making him work really well with Taunt monsters. He also has some of the greatest stats in the Era, so that works. Eobard Thawne's relics are double Sword for extra damage output but that doesn't really matter. Overall, Eobard Thawne is a broken Dark Attacker who must be used in any team to be highly successfull.

**Pros:**

* **Broken Trait**
* Insane damage output
* Great stats
* Great relics for extra damage output

**Cons:**

* Horrible stamina restoration abilities

## Moveset

**Kill The Flash** - Deals heavy Dark damage to one enemy. Applies Bleed to one enemy.

**Thunder's Wrath** - Applies Thunder Hater to itself. Deals very low Dark damage to one enemy.

**Red and Yellow** - Deals moderate Dark damage to all enemies. Applies Bleed to all enemies. Requires cooldown.

**Rally Up** - Removes positive status effects from one enemy. Deals heavy Special damage to one enemy. Applies Nightmares to one enemy. Requires cooldown.

**Trust in You** - Applies Double Damage to itself. Applies Thunder Hater to itself. Requires cooldown.

**Anticipate and Dodge** - Deals massive Dark damage to one enemy.

**The Negative Speed Force** - Deals heavy Dark damage to all enemies. Applies Bleed to all enemies. Requires cooldown.

**Boost the Sun** - Applies Thunder Hater and Triple Damage to itself. Requires cooldown.

**Enter The God Force (Special)** - Deals massive Dark damage to all enemies. Applies Shock and Stun to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Jakseptic

## Jakseptic information on theAlpha Legends Wiki

Jakseptic is a Nature Attacker with heavy hits and Anticipation as a trait.

**Role: Attacker**

## Overview

Jakseptic is a Amazing Nature Attacker with good damage dealing skills, overall his stats aren't the greatest, they are pretty below average. He also applies Poison and Damage Reduction to his enemies, but that's about it. Jakseptic's trait is amazing, the first Ultra Mythic to have Anticipation and not only that he has fantastic Relics. Overall, Jakseptic is a good Nature Attacker but fails to deal the most damage as an Attacker.

**Pros:**

* Great Trait
* Great Relics

**Cons:**

* Below average Stats
* The only negative effect is Poison and Damage Reduction
* Bland Moveset

## Moveset

* **Never Home:** Deals moderate Nature damage to one enemy. Applies Poison to one enemy.
* **It Don't Matter:** Deals heavy Special damage to one enemy. Applies Damage Reduction to one enemy.
* **Damage Reduce:** Deals moderate Nature damage to all enemies. Applies Poison to all enemies. Requires cooldown.
* **Tear Me Apart:** Deals low Special damage to one enemy. Applies Damage Reduction to one enemy. Gives 1 extra turn to itself. Requires cooldown.
* **Talk to the Moon:** Deals moderate Nature damage to all enemies. Applies Poison to all enemies. Applies Damage Reduction to all enemies. Requires cooldown.
* **Seem to Be Fine:** Deals heavy Nature damage to all enemies. Requires cooldown.
* **Here in Time (Special):** Deals insane Nature damage to all enemies. Applies MegaStun to all enemies.

## Counters

* If you face Jakseptic, use a monster that can apply Shock so his Anticipation doesn't activate when using an Extra Turner like Ultra VoltaiK.
Cuber

## Cuber information on theAlpha Legends Wiki

Cuber is a Thunder Support with Cooldown Protection and Healing skills.

**Role: Support**

## Overview

Cuber is a Thunder Support monster who heavily helps with Deactivating ally cooldowns and applying Precision to them. Cuber has a bad trait which only protects him against Stun and gives him Status Caster Torture Immunity, while he has good relics. Overall, Cuber is a average Thunder support monster.

**Pros:**

* Amazing Supporting capabilties
* Good relics
* Fantastic Speed
* Good Life

**Cons:**

* Horrible Trait
* Bland movepool

## Moveset

* Cube Fix: Heals one ally by 35%.
* Negative Fix: Removes all negative status effects one ally.
* My Way: Applies Double Damage to one ally. Requires cooldown.
* Shielding My Way: Applies Damage Mirror to one ally. Applies a 30% Life Shield to one ally. Requires cooldown.
* Hero Inside: Applies a 50% Damage Mirror to all allies. Requires cooldown.
* Do This Again: Deactivates all cooldowns on one ally. Applies Precision to one ally. Requires cooldown.
* Dealing with Trouble: Removes all negative status effects from one ally. Applies Double Damage to one ally. Requires cooldown.
* Ally March: Applies Damage Boost, Precision, and Stamina Regeneration to all allies. Requires cooldown.
* I am Support (Special): Heals all allies by 100%. Applies Double Damage to all allies. Applies True Vision to all allies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
2 Live

*This article contains information that is fictitious and imaginary as PTV Network New Zealand (Patrick Te Pou Enterprises Ltd) is a fictional broadcaster.*

## Production

### In-house or independent

**In-house:**PTV Children's, Youth & Music Television

## Release

### Original channel

PTV2

***2 Live*** is a two-hour live youth show that airs on PTV2.

## Synopsis

*2 Live* screens on PTV2 at 4:00pm Monday to Friday and runs for two hours. The show is aimed at the 15-29 year old audience and features on-air competitions, prize giveaways, pop culture news, interviews and entertainment segments, all in between music videos chosen by viewers, in a magazine-style format.

A phone hotline (0800 788 222), text message service (7882) and social media (Facebook, Twitter, Instagram, Snapchat etc) are used to collect music video requests and prizes.

*2 Live* is hosted by Alexandra Mullin (from George FM) and Chris Kirk (formerly of *What Now* fame). It is produced in-house by PTV Network's Children's, Youth & Music department for PTV2.
Masck

## Masck information on theAlpha Legends Wiki

Masck is a Nature Attacker with very good Power and skills and Dodge Area as a Trait.

**Role: Attacker**

## Overview

Masck is super strong having the new highest power ever in the Ultra Era.

**Pros:**

* Highest Power stat in the Ultra Era
* Ability to PER as a Attacker

**Cons:**

* Bad Life and Speed
* Horrible Trait
* All his damaging moves are Nature making him weak against his own element

## Moveset

* **Kill'em:** Deals heavy Nature damage to one enemy. Applies Burn to one enemy.
* **Trickster:** Applies Triple Damage to itself. Applies True Vision to itself. Requires cooldown.
* **Immunity to Die:** Applies Instant Death Immunity to all allies. Requires cooldown.
* **Deal With A Threat:** Deals low Nature damage to one enemy. Gives 1 extra turn to itself. Requires cooldown.
* **The Cosmic Rebirth:** Deals heavy Nature damage to all enemies. Applies Nature Weakness to all enemies. Requires cooldown.
* **End of Era:** Removes positive status effects from one enemy. Deals massive Nature damage to one enemy. Requires cooldown.
* **To Deal Deal (Special):** Deals insane Nature damage to all enemies. Applies MegaStun to all enemies.
MechK9

## MechK9 information on theAlpha Legends Wiki

MechK9 was built by Lord Hayman in order to bypass his way through all the defensive walls that held him back from obtaining his powerful Stardust, however what Hayman didn't realise is that MechK9 had his own agenda and wanted to overthrow his boss after all the time he was serving him.

**Role: Support/Curser**

## Overview

MechK9 is a PHENOMENAL Metal Support monster with high supportive gimmicks. MechK9's trait is really good, featuring the Dodge Area trait, Super Attuned is bad, but can be useful in rare times with Stamina, and his status caster is now plain out useless as PER is everywhere, but can serve useful against Stamina Removal relics/talents. MechK9's stats are pretty good, featuring a decent life stat and a amazing speed stat! Also, MechK9 is the best at removing positive effects and disabling traits currently in the Angelic Era and has one of the better speed stats in the game, so he will be going first if you run him with speed runes. MechK9's relics are fantastic with Banner giving some additional Stamina restoration and healing. MechK9 also has Essence, which can use Uriel Essence, Flamara's Essence, or Hayman's Essence to revive him after being defeated, which will act insanely useful because MechK9 has a below average life stat by a little bit. Overall, MechK9 is a monster that you should consider using in competitive play, which is very useful since MT and Taunt is very common in the meta right now.

**Pros:**

* Insane PER and TD abilities
* Amazing trait
* Great relics
* Fantastic speed stat
* Access to four tortures: Hellfire, Burn, Ignite, and Boiling

**Cons:**

* Below average life stat
* Super Attuned is very situational

## Moveset

**Train Rush:** Deals low Metal damage to one enemy. Applies Hellfire to one enemy.

**Water Train:** Removes positive status effects from one enemy. Removes all negative status effects from itself. Applies Boiling to one enemy. Requires cooldown.

**Trait Train:** Deals moderate Special damage to one enemy. Disables Trait on one enemy. Applies a random Elemental Weakness to one enemy. Requires cooldown.

**Angelic Bite:** Applies Evasion to one ally. Applies a random Positive status effect to itself. Requires cooldown.

**For My Boss;** Applies Stamina Protection to all allies. Applies True Vision to all allies. Applies Stamina Regeneration to all allies. Requires cooldown.

**Traits are Meta:** Removes all negative status effects from all allies. Applies Trait Protection to all allies. Heals all allies by 20%. Requires cooldown.

**K9 Instinct:** Removes positive status effects from one enemy and then from all enemies. Applies Nanovirus, Hellfire, and Burn to all enemies. Requires cooldown.

**Evade The Scent:** Disables Trait on all enemies. Applies Evasion to all allies. Requires cooldown.

**Take Down the Bone (Special):** Removes positive status effects from all enemies. Deals massive Metal damage to all enemies. Disables Trait on all enemies. Requires cooldown.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Angel Fuse

## Angel Fuse information on theAlpha Legends Wiki

Angel Fuse is a Magic Support monster available from the Quest event!

**Role: Support**

## Overview

Angel Fuse is a fantastic Magic support monster, who's main gimmick isn't to NER or PER, but to apply Evasion and PEP to her allies. This alone is a top tier meta for the Angel Era. While she does have more good stuff too such as PER. She has a fantastic speed stat. Her life could be better sadly being pretty low. Her trait is mediocre, the only thing worth mentioning is the Evasion status caster. Overall, Angel Fuse is a Angel mythic all players should invest in!

**Pros:**

* Great Stats which includes the highest Speed Stat overall
* Nice trait and Relics
* Access to Trait Disable
* Has PER + Self ET
* Ability to apply Evasion and PEP

**Cons:**

* Lacks AoE Per

## Moveset

* Removes positive status effects from one enemy. Applies Burn to one enemy. Requires cooldown.
* Deals low Magic damage to one enemy. Removes 50% of Stamina from one enemy. Gives 25% of Stamina to all allies. Requires cooldown.
* Applies Evasion and Positive Effect Protection to one ally. Requires cooldown.
* Applies Evasion to all allies. Gives 50% of Stamina to all allies. Requires cooldown.
* Deals moderate Special damage to one enemy. Disables Trait on one enemy. Requires cooldown.
* Deals very low Magic damage to one enemy. Removes positive status from one enemy. Gives 1 extra turn to itself. Requires cooldown.
* Deals low Special damage to all enemies. Disables Trait on all enemies. Requires cooldown.
* Applies Positive Effect Protection to all allies. Gives 1 extra turn to itself. Requires cooldown.
* **Special:** Deals heavy Magic damage to all enemies. Disables Trait on all enemies. Applies MegaStun to all enemies.

## Recommended Moveset

### Name

* Deals very low Magic damage to one enemy. Removes positive status from one enemy. Gives 1 extra turn to itself. Requires cooldown.
* Deals low Special damage to all enemies. Disables Trait on all enemies. Requires cooldown.
* Applies Positive Effect Protection to all allies. Gives 1 extra turn to itself. Requires cooldown.
* Applies Evasion to all allies. Gives 50% of Stamina to all allies. Requires cooldown.

Recommended Runes: 3x Speed; 3x Team Speed

Recommended Relics: ?

Recommended Talents: ?
Chapter 2 (Dragonium)

**Chapter 2** of the Era Saga for the story of the Mob App. It is the second part of the Dragonium Era and was released during Season One.

## Story

Dark VoltaiK tells Lord Crushlin that he was the one to bring him back to life and support his needs.  Lord Crushlin thanks Dark VoltaiK for reviving him and goes on and explains his plan to kill Parrobot and his gang for killing him. Dark VoltaiK tells Lord Crushlin that he should just be called, Crushlin from now on, which he accepts.

Parrobot talks to Pandalf Redeemed and the two of them plan for a spell that will depower Dark VoltaiK but Parrobot discovers the spell will only make Dark VoltaiK stronger, so he tells Pandalf Redeemed to stop, which he follows.

Pandalf Redeemed uses his staff to send his mind to the future and sees the world being doomed in destruction. He tells Parrobot and they become find out that Dark VoltaiK's effort to revive Crushlin is the cause. They go to Earth Legends and find help in Armor Claw, Griffania Ironwings, and Blaster Kong who all work together and go to Earth Primal and promise to stay loyal to Parrobot and Pandalf Redeemed.

Dark VoltaiK begins losing his powers and Crushlin is revealed to be in control of that.