recursal/Fanatic-Fandom huggingface dataset:
Waldorf, The Accursed Wanderer

**Faction:** Deep Lords

**Role:** Quartermaster

**Hit Points:** 8

**Skill Card Slots;**

Grasp of the Locker

* Basic Attack
* Level 1
	+ Cost: Free
	+ If this attack KO's a Bosun or Hero, deploy 1 Bosun in a zone containing friendly Crew.
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1
* Level 2
	+ Cost: 4
	+ If this attack KO's a Bosun or Hero, deploy 1 Bosun in a zone containing friendly Crew.
	+ Attack Dice: 4
	+ To Hit: 3+
	+ Range: 1

Abyssal Reinforcements

* Level 1
	+ Cost: 0
	+ No effect until Leveled Up.
* Level 2
	+ Cost: 3
	+ *When an opponent's Kraken Pool increases.*
	+ Deploy up to 3 Deckhands, or 1 Bosun, in a zone containing friendly Crew.
	+ Flip this skill to Level 1.

Abyssal Summons

* Level 1
	+ Once during Waldorf's activation, you may increase your Kraken Pool by 1. If you do, immediately deploy up to 2 Deckhands in a zone containing friendly Crew, and then activate all Crew in that zone.

Deep Lords Quartermaster that came with the core Rum & Bones: Second Tide set.

***“The grin be what ye’d call compulsory, mate.”***

The very first ship the Deep Lords encountered and summarily assaulted belonged to the Bone Devils. The battle proved a stalemate between monsters, and Waldorf was captured. He awoke in his current state, somewhere between life and death. It’s a favorite recruitment technique for the Bone Devils. As an undead, what other crew would have you? They did not count on Waldorf’s loyalty to Atlantis, nor in Captain Carcharius’ thirst for revenge. On the following assault, Waldorf switched sides suddenly, and carried the day for the Deep Lords. He sails now searching for a way to lift his curse.
Conditions

## Condition Tokens

There are a number of Conditions a Hero can suffer, usually resulting from enemy Skills. When a Hero suffers a Condition, place 1 matching Condition Token next to that Hero on the game board. As long as the Hero has that Condition Token, it suffers the effects of that Condition, as described below. Conditions are always removed at the end of a Hero’s activation, or when that Hero is KO’d.

**BLIND:** Hero’s Attacks suffer -1 To Hit.

**STUN:** Hero must forfeit 1 Action to remove this Token before taking any other action.

**SLOW:** Hero may only take 1 Move Action during their turn.

**SILENCE:** Hero may not Level Up Skills, and all Skills lose all effects.

**BLEED:** Hero suffers 1 damage after each action they make.
Sea Dragon

**Faction:** Sea Monster

**Role:** Sea Monster

**Hit Points:** 8

**Special:** Deploy the Sea Dragon into any Sea Zone. The Sea Dragon may only move into Sea Zones.

**Skill Card Slots;**

**Devouring Maw**

* May prioritize Heroes.
* Hits deal 2 damage to Heroes
* Attack Dice: 3
* To Hit: 3+
* Range: 2

**Destroy Gangplank**

* This ability may be used up to 2 times per turn.
* Target a Gangplank within 1.
* Remove that Gangplank from the board, and knock all models on it Overboard, Return that gangplank to the board at the end of the round.

**Dangerous Waters**

* *When an enemy Hero is knocked Overboard while within 3 of the Sea Dragon.*
* Deal that Hero 4 damage.

Sea Monster Sea Dragon that came with the Core Box sets.
Weapons

While a fast ship will often help to avoid threats altogether, being able to adequately respond to unwanted attention is an advantage. Especially, for Pilots deciding against being prey, and instead becoming the hunter.

Specialized ammunition combined with proper weapon configuration and Pilot skills can substantially impact weapon performance, please see the damage and resistances page for more information.

Weaponry as well as ammunition, including engineering documents allowing fabrication of them, can be acquired at marketplaces of stations.

Note: As per this comment, the 20mm Dual and 60mm Dual turrets, despite being described as firing two projectiles, only fire a single projectile.

Verified for build 0.0132The following information has been verified for Astrox Imperium build 0.0132
Please do not edit below this noticeAny manual changes will be lost during the next update. Suggestions? Just leave a note.

## Legend

* **C**: Cycle Rate
* **T**: Turn Rate (rate of turret traverse per second)
* **Mobility Range**: Rotation and elevation ranges
* **R**: Max Range (maximum firing range)
* **V**: Velocity (projectile speed)
* **E**: Energy Req
* **S**: Strength (base damage per projectile)
* **P**: Number of projectiles per round
* **DPS**: Damage per second, calculated as

Strength
Cycle Rate

×
Number of Projectiles

{\displaystyle \frac{\text{Strength}}{\text{Cycle Rate}} \times \text{Number of Projectiles}}
* **EPS**: Units off energy consumed per round fired, calculated as

Energy Req
Cycle Rate

{\displaystyle \frac{\text{Energy Req}}{\text{Cycle Rate}}}
* **DPE**: Damage per unit of energy consumed, calculated as

Strength
×
Cycle Rate

Energy Req

{\displaystyle \frac{\text{Strength} \times \text{Cycle Rate}}{\text{Energy Req}}}

## Torpedo Launcher

### Overview

 x2 Torpedo LauncherID 1471
 x3 Torpedo LauncherID 1472
Sebastian Lovell, Lone Wolf of Barbados

**Faction:** Mercenaries

**Role:** Swashbuckler

**Hit Points:** 8

**Skill Card Slots;**

Duelist's Technique

* Basic Attack
* Level 1
	+ Cost: Free
	+ May prioritize Hero's
	+ Attack Dice: 2
	+ To Hit: 2+
	+ Range: 1
* Level 2
	+ Cost: 4
	+ May prioritize Hero's
	+ If a Hero is the only enemy model in the rarget zone, Hits deal 3 damage.
	+ Attack Dice: 2
	+ To Hit: 2+
	+ Range: 1

Strike Vitals

* Level 1
	+ Cost: 3
	+ May prioritize Hero's
	+ Choose 1 of the following Conditions before rolling.
	+ Hits cause BLEED, BLIND, or SLOW
	+ Attack Dice: 2
	+ To Hit: 2+
	+ Range: 1
* Level 2
	+ Cost: 3
	+ May prioritize Hero's
	+ Choose 1 of the following Conditions before rolling.
	+ Hits cause BLEED, BLIND, or SLOW
	+ Attack Dice: 3
	+ To Hit: 2+
	+ Range: 1

Your Technique Is Flawed

* Level 1
	+ Cost: 0
	+ No effect until Leveled Up
* Level 2
	+ Cost: 4
	+ *If Sebastian is attacked and is the only model in his zone.*
	+ Roll a dies for each Hit. Discard that Hit on a 3+, and then deal 1 enemy in the attacking zone 2 damage.
	+ Flip this skill to Level 1

Mercenary Swashbuckler that came with the Mercenaries Promo Set #3.
Mr. Hyde, The Evil Within

**Faction:** Mercenaries

**Role:** Brute

**Hit Points:** 12

**Skill Card Slots;**

**Brutish Assault**

* Basic Attack
* Level 1
	+ Cost: Free
	+ Rolls +1 die for every 3 damage on Mr. Hyde.
	+ For each Hit of 6, roll 1 additional die
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1
* Level 2
	+ Cost: 5
	+ Rolls +1 die for every 3 damage on Mr. Hyde.
	+ For each Hit of 5+, roll 1 additional die
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1

**Bonebreaker**

* Level 1
	+ Cost: 3
	+ May prioritize Heroes
	+ Hits deal 3 damage and cause STUN
	+ Attack Dice: 1
	+ To Hit: 3+
	+ Range: 1
* Level 2
	+ Cost: 4
	+ May prioritize Heroes
	+ Hits deal 3 damage, +1 additional damage for every 3 damage on Hyde, and cause STUN
	+ Attack Dice: 1
	+ To Hit: 2+
	+ Range: 1

**Jekyll's Serum**

* Mr. Hyde may not be recruited to a Crew.
* At the start of Mr. Hyde's activation, he may transform into Dr. Jekyll.
* He keeps any damage and Gold he had.

Mercenary Brute that came with the League of Extraordinary Pirates Hero Pack.
Wiki rules

Below is a suggested set of rules to follow when editing this wiki. Administrators of this wiki should read these rules and adapt them as necessary. It is also recommended to move this page into the Project namespace.

1. **Keep it civil**: Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
2. **Be a productive member of the wiki**: Contribute to the wiki in line with the established processes and conventions. Need help? Ask an administrator! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
3. **Do not engage in excessive self-promotion**: The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator!
4. **Do not harass other users**: If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.
5. **Do follow community guidelines for formatting**: When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.
Quartermaster

**Rum & Bones**

*"Quartermasters excel at supporting the rest of their crew. Most Quartermasters specialize in granting powerful buffs and bonuses to other Heroes, though they tend to lack raw fighting power."*

**Rum & Bones: Second Tide**

*"Quartermasters specialize in supporting not only Heroes, but the Crew as well, often having powerful bolstering and healing effects."*
Mister Sticks, Dangerously Drunk

**Faction:** Mercenaries

**Role:** Quartermaster

**Hit Points:** 8

**Skill Card Slots;**

Hits the Spot

* Basic Attack
* Level 1
	+ Cost: Free
	+ Hits of 6 do the following:
	+ *Grog:* Deal 2 damage
	+ *Rum:* 1 friendly Hero gains 1 Gold.
	+ *Whiskey:* Heal Sticks up to 1.
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1
* Level 2
	+ Cost: 4
	+ Hits of 5+ do the following:
	+ *Grog:* Deal 2 damage
	+ *Rum:* 1 friendly Hero gains 1 Gold.
	+ *Whiskey:* Heal Sticks up to 1.
	+ Attack Dice: 5
	+ To Hit: 4+
	+ Range: 1

Take a Swig

* Level 1
	+ Cost: 3
	+ *Grog:* 1 Hero may immediately make 1 Basic Attack.
	+ *Rum:* 1 friendly Hero gains 2 Gold.
	+ *Whiskey:* 1 friendly Hero may heal up to 3 and move up to 2 zones
* Level 2
	+ Cost: 4
	+ *Grog:* 1 Hero may immediately make 1 Basic Attack with +2 die.
	+ *Rum:* 1 friendly Hero gains 3 Gold.
	+ *Whiskey:* 1 friendly Hero may heal up to 4 and move up to 3 zones

Drink Hand

* Chose 1 Drink at the start of each Mister Sticks turns.
* May pay 2 Gold to switch drinks during turn.
* Different Drinks give different buffs to Mister Sticks' skills:
	+ *Grog*
	+ *Rum*
	+ *Whiskey*

Mercenary Quartermaster that came with the Fairy Tale Hero Pack.
Card Sizes

**Card sizes in the Original release of the game**

**Character Dashboards**

5" X 3 7/16" - 125 mm X 88 mm

**Tide Cards**

2 1/2" X 3 1/2" - 89 mm X 63 mm

**Card sizes in the Second Tide release of the game**

**Character Dashboards**

6 1/8" X 5 1/8" - 155 mm X 130 mm

**Tide Cards**

2 1/2" X 3 1/2" - 63 mm X 89 mm

**Skill Cards**

2 1/2" X 1 5/8" - 63 mm X 42 mm
El Latigo, Cruel Taskmaster

**Faction:** Marea De La Muerte

**Role:** Quartermaster

**Hit Points:** 8

**Skill Card Slots;**

Pressgang

* Basic Attack
* Level 1
	+ Cost: Free
	+ If this attack KO'd any Deckhands, deploy 1 Deckhand into a zone containing crew.
	+ Attack Dice: 3
	+ To Hit: 3+
	+ Range: 1
* Level 2
	+ Cost: 5
	+ For each enemy KO'd by this attack, deploy 1 Deckhand into a zone containing crew.
	+ Attack Dice: 3
	+ To Hit: 3+
	+ Range: 1

Try Harder!

* Level 1
	+ Cost: 2
	+ Target 1 zone within 3 containing friendly Crew.
	+ All Crew in that zone immediately attack.
	+ KO 1 Crew in that zone for each Miss
* Level 2
	+ Cost: 5
	+ Target 1 zone within 3 containing friendly Crew.
	+ All Crew in that zone immediately attack.
	+ You may add up to 3 dice to their total attacks
	+ KO 1 Crew in that zone for each Miss

Those Be Mine!

* Level 1
	+ Cost: 0
	+ No effect until Leveled Up.
* Level 2
	+ Cost: 3
	+ *When an enemy Hero would gain coin from KO'ing Crew, Opponent chooses:*
	+ 1 of your Heroes *(of your choosing)* gains that coin instead, or that enemy Hero suffers 1 damage per coin gained.
	+ Flip this skill to Level 1

Marea De La Muerte Quartermaster that came with the core Rum & Bones: Second Tide set.

***“Why even put the cat in the bag? It has a thousand uses.”***

El Látigo joined the Marea de la Muerte a decade ago after fighting for his homeland’s independence. During the height of the conflict, his people were betrayed, and he fled for his life. He has since found the closest thing to true freedom and independence with the Marea de la Muerte. His nickname, “the Whip”, stems not only from his signature weapon but his incredible skill employing it as a last resort disciplinary DeMarco refuses to say what brought him to the Marea de b tool. With pirates, one must show discretion when deciding between the velvet glove and the iron fist. Bunkrooms are too small to make real enemies on board.
Document Spawning Locations

Initial spawning locations for all documents in Astrox Imperium, if a new game is started in campaign mode.

Verified for build 0.0126dThe following information has been verified for Astrox Imperium build 0.0126d
Please do not edit below this noticeAny manual changes will be lost during the next update. Suggestions? Just leave a note.
Little Tom, Undead Juggernaut

**Faction:** Bone Devils

**Role:** Brute

**Hit Points:** 12

**Skill Card Slots;**

Cleaver Frenzy

* Basic Attack
* Level 1
	+ Cost: Free
	+ Gains +1 die for every 3 damage on Tom
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1
* Level 2
	+ Cost: 5
	+ Gains +2 die for every 3 damage on Tom
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1

Lash of Torment

* Level 1
	+ Cost: 3
	+ May prioritize Heroes.
	+ Hits deal 3 damage.
	+ If this Hits a Hero, you may place that Hero in any legal zone within 1 of Tom
	+ Attack Dice: 1
	+ To Hit: 3+
	+ Range: 3
* Level 2
	+ Cost: 4
	+ May prioritize Heroes.
	+ Hits deal 4 damage.
	+ If this Hits a Hero, you may place that Hero in any legal zone within 1 of Tom
	+ Attack Dice: 1
	+ To Hit: 2+
	+ Range: 3

Bone Shatter

* Level 1
	+ Cost: 2
	+ Deal Tom up to 3 damage.
	+ All enemy Heroes within 2 zones suffer that much damage and BLIND.
* Level 2
	+ Cost 4
	+ Deal Tom up to 5 damage.
	+ All enemy Heroes within 2 zones suffer that much damage, BLEED and BLIND.

Bone Devils Brute that came with the core Rum & Bones set.

Little Tom was one of the most accomplished smugglers afloat. Though never a captain, he had an innate sense for the sea, and could pilot vessels safely through rocky shoals on moonless nights with only the briefest glance at a chart. And, on rare occasions when fighting was required, Little Tom’s diminutive size made him a vicious knee-capper. Alas, no pirate’s luck holds forever, and Tom pushed his with the French one too many times. Somewhere along the way, before Captain Albrecht raised Tom and his crew from the dead, something happened to Tom’s legs at the bottom of the sea. Fortunately, not all the dead took to raising, so Little Tom fashioned a ‘shell’ out of the unused parts to ride in. But, don’t fear the hulking brute, fear the vengeful little man inside!
Viana, The Avarice Seeker

**Faction:** Marea De La Muerte

**Role:** Captain

**Hit Points:** 10

**Skill Card Slots;**

Windfall

* Basic Attack
* Level 1
	+ Cost: Free
	+ For each Hit of 6, 1 friendly Hero gains 1 coin
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1
* Level 2
	+ Cost: 5
	+ For each Hit of 5+, 1 friendly Hero gains 1 coin
	+ Attack Dice: 5
	+ To Hit: 4+
	+ Range: 1

High Cost of Living

* Level 1
	+ Cost: 3
	+ Discard any number of coins from Viana, deal 1 enemy Hero within 2 zones that much damage.
	+ If this KO's a Hero, draw 1 tide card.
* Level 2
	+ Cost: 4
	+ Discard any number of coins from Viana, deal 1 enemy Hero within 2 zones that much damage +2.
	+ If this KO's a Hero, draw 1 tide card.

Tariff

* Level 1
	+ When Viana activate, steal up to 1 coin from an enemy Hero and place it on a friendly Hero.
	+ If you have less Victory Points than that enemy, steal up to 2 coins instead.

Marea De La Muerte Captain that came with the core Rum & Bones: Second Tide set.

***“Coin needs only the right environment to thrive and multiply, whether that be in a vault, or on the sea floor.”***

Elena Viana learned everything about gold from her banker father. When the loss of a single shipment ruined her father’s business, she argued that he’d been a fool to place so much in one vessel and vowed revenge on the pirates. She was incredibly successful, seizing command of the very pirates she had been hunting after making their former captain walk the plank. Since then she has brought the Marea de la Muerte vast success, creating a great pirate armada. Captain Viana would give anything to find truly legendary treasure, and the loot from the Locker could be exactly that.
Stumper Pete, Chief Wellsport Bosun

**Faction:** Wellsport Brotherhood

**Role:** Brute

**Hit Points:** 12

**Skill Card Slots;**

Anger's Enthusiasm

* Basic Attack
* Level 1
	+ Cost: Free
	+ Gains +1 die and +1 to Hit for every 4 damage on Pete.
	+ Attack Dice: 4
	+ To Hit: 5+
	+ Range: 1
* Level 2
	+ Cost 4
	+ Gains +1 die and +1 to Hit for every 3 damage on Pete.
	+ Attack Dice: 4
	+ To Hit: 5+
	+ Range: 1

Bloodlust

* Level 1
	+ Cost: 4
	+ Deal Pete up to 3 damage.
	+ Move him up to that many zones before making this attack
	+ Attack Dice: 4
	+ To Hit: 3+
	+ Range: 1
* Level 2
	+ Cost: 4
	+ Deal Pete up to 3 damage.
	+ Move him up to that many zones before making this attack
	+ This attack gains that many dice.
	+ Attack Dice: 4
	+ To Hit: 3+
	+ Range: 1

Chief Bosun

* Passive Skill
* All Deckhands within 1 zone of Pete gain +1 to Hit *(this does not stack with Bosun bonus)*. When crew in Pete's zone attack, their total attacks gain +2 dice.

Wellsport Brotherhood Brute that came with the core Rum & Bones set.

‘Stumper’ Pete earned his nickname in the Royal Navy after he lost his leg battling the Wellsport Brotherhood. Up until then, Pete had always been a loyal (yet irascible) member of RN. But Pete has a hard time with nettling, something that his size alone usually forbade. After about the third snicker at his ‘Able’ rating despite his pegleg, he threw the simpering midshipman overboard, and quickly leaped in himself. He eventually tracked down the Brotherhood and was taken on at his former rating and pay. Pete wants to retire one day and buy his ‘wife’ a mansion. Many doubt the existence of this semi-mythical wife, but no one dares cross Pete to challenge the truth.
Rule Books

You can find the following rule books at these links.

Original Ron & Bones rule book: https://s3.amazonaws.com/geekdo-files.com/bgg42035?response-content-disposition=inline%3B%20filename%3D%22piratecode.pdf%22&response-content-type=application%2Fpdf&X-Amz-Content-Sha256=UNSIGNED-PAYLOAD&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=AKIAJYFNCT7FKCE4O6TA%2F20200623%2Fus-east-1%2Fs3%2Faws4\_request&X-Amz-Date=20200623T213649Z&X-Amz-SignedHeaders=host&X-Amz-Expires=120&X-Amz-Signature=c82faf0ee0499e2677dd7d45a070fe085fb6a126f61faa722f626e3b98b30012

First Edition Rum & Bones: https://cmon-files.s3.amazonaws.com/RB-Rulebook-Web-Preview-7.pdf

Rum & Bones Second Tide: https://cmon-files.s3.amazonaws.com/pdf/assets\_item/resource/53/Rulebook\_RaB\_SecondTide.pdf

Second Tide FAQ: https://cmon-files.s3.amazonaws.com/pdf/assets\_item/resource/52/R\_B\_Second\_Tide\_FAQ.pdf
Señor Espadero, Master Forger

**Faction:** Marea de la Muerte

**Role:** Brute

**Hit Points:** 8

**Skill Card Slots;**

Master's Blades

* Basic Attack
* Level 1
	+ Cost: Free
	+ May re-roll any Misses of 1
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1
* Level 2
	+ Cost: 5
	+ May re-roll any Misses
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1

MasterCrafted

* Level 1
	+ Cost: 0
	+ No effect until Leveled Up.
* Level 2
	+ Cost: 3
	+ *When a friendly Hero or a zone containing friendly Crew, attack.*
	+ That Hero/Crew may re-roll all Misses for this attack. Flip this skill to Level 1.

Deadly Edge

* Level 1
	+ Cost: 0
	+ No effect until Leveled Up.
* Level 2
	+ Cost: 3
	+ *When a friendly Hero attacks.*
	+ Hits of 5+ deal +1 damage this attack.
	+ Flip this skill to Level 1

Marea de la Muerte Quartermaster that came with the core Marea de la Muerte Heroes set #1.
Hayworth, Piggy Prankster

**Faction:** Mercenaries

**Role:** Swashbuckler

**Hit Points:** 8

**Skill Card Slots;**

Double Time!

* Basic Attack
* Level 1
	+ Cost: Free
	+ Instead of attacking, may move Hayworth up to 4 zones.
	+ Attack Dice: 3
	+ To Hit: 4+
	+ Range: 1
* Level 2
	+ Cost: 4
	+ Instead of attacking, may move Hayworth up to 4 zones.
	+ Attack Dice: 4
	+ To Hit: 3+
	+ Range: 1

Pickpocket

* Level 1
	+ Cost: 3
	+ May prioritize Heroes.
	+ For each Hit on a Hero, steal 1 Gold from that Hero and give it to 1 friendly Hero with *Storybook Crew*.
	+ Attack Dice: 3
	+ To Hit: 3+
	+ Range: 1
* Level 2
	+ Cost: 3
	+ May prioritize Heroes.
	+ For each Hit on a Hero, steal 1 Gold from that Hero and give it to 1 friendly Hero with *Storybook Crew*.
	+ Attack Dice: 3
	+ To Hit: 2+
	+ Range: 1

Lay Trap

* Level 1
	+ Cost: 0
	+ *May be used as a Basic Attack.*
	+ Discard 1 Gold from Hayworth.
	+ Place 1 Hidden Trap in a zone within 1 of Haythorn.
	+ Haythorn may have 3 Traps out at any time.
	+ Traps may be discarded at the end of any round.
* Level 2
	+ Cost: 4
	+ *May be used as a Basic Attack.*
	+ Discard 1 Gold from Hayworth.
	+ Place 1 Hidden Trap in a zone within 2 of Haythorn.
	+ Haythorn may have 4 Traps out at any time.
	+ Traps may be discarded at the end of any round.
* Traps
	+ Landmine
		- Roll a die.
		- On a 3+ that Hero suffers 4 damage.
		- On a 6 they suffer 8 damage instead.
	+ Caltrops
		- Immediately end that Hero's move
		- They suffer 2 damage, and may not make any additional Move actions this turn.
	+ Springboard
		- Roll a die.
		- On a 3+ this enemy is knocked Overboard.

Mercenary Swashbuckler that came with the Fairy Tale Hero Pack.
Ironclaw, The Heart of Greed

**Faction:** Marea De La Muerte

**Role:** Captain

**Hit Points:** 10

**Skill Card Slots;**

Heart Ripper

* Basic Attack
* Level 1
	+ Cost: Free
	+ If a 6 Hits a Hero, Ironclaw may discard 2 Gold to deal that Hero 3 additional damage.
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1
* Level 2
	+ Cost: 5
	+ If aany dice Hits a Hero, Ironclaw may discard 2 Gold to deal that Hero 3 additional damage.
	+ Attack Dice: 4
	+ To Hit: 3+
	+ Range: 1

All Debts Repaid

* Level 1
	+ Cost: 3
	+ 1 enemy Hero suffers BLEED and BLIND.
	+ They may discard 2 Gold per Condition to prevent that Condition.
	+ For each Condition prevented, Ironclaw gains 2 Gold.
* Level 2
	+ Cost: 4
	+ 1 enemy Hero suffers BLEED, BLIND, and SILENCE.
	+ They may discard 2 Gold per Condition to prevent that Condition.
	+ For each Condition prevented, Ironclaw gains 2 Gold.

Averice's Reward

* Level 1
	+ Cost: 3
	+ 1 enemy Hero suffers 3 damage.
	+ They may discard up to 3 Gold to prevent that much damage.
	+ If they do, draw 1 Tide Card.
* Level 2
	+ Cost: 4
	+ 1 enemy Hero suffers 5 damage.
	+ They may discard up to 3 Gold to prevent that much damage.
	+ If they do, draw 1 Tide Card

Marea De La Muerte Captain that came with the Captains Promo set.
Instances

Instance seen at home

## Quick Description

The new and improved instances found in janus to allow people to fight separate bosses by themselves.

## Introduction:

This is the **brand new instance** found in Janus - it is easy to get to and is **available for all members of Janus** but will have different effects depending on what **donator rank** the player is(this will be listed below).

It provides players a hub to train their slayer as it allows for the spawning of some **slayer NPCS** which are quite tasking to get to, combat training is also possible with the addition of some **training NPCs** and also bossing is possible with the heavy inclusion of many bosses across Janus.

As stated this instance features multiple different entities across Janus which can also be spawned in with(**some entities**) having variable number spawns. It is located **South-east from the home** teleport and is a **multi combat zone**.

This new instance was added in on July 2020 to improve upon the older instance function that was present in Janus.

## Instance Features:-

* To start an instance press on the glowing barrier present in the area. It will then present you with an **interface** for selecting a bunch of bosses. Click the one you want to spawn and it will teleport you inside the instance.

* Once you are in the instance, you can either exit via using the **::exit** command or by pressing the red button nearby the barriers to try to exit from the instances.

## Benefits:

* (**`NOTE - BENEFITS ARE TRIGGERED AFTER LEAVING INSTANCE AND ROCK CRABS DO NOT RESPAWN`**)
Cabo Morales, Chain-Gunner

**Faction:** Marea de la Muerte

**Role:** Gunner

**Hit Points:** 6

**Skill Card Slots;**

Chain Fire

* Basic Attack
* Level 1
	+ Cost: Free
	+ May prioritize Heroes.
	+ Attack Dice: 3
	+ To Hit: 3+
	+ Range: 2
* Level 2
	+ Cost: 3
	+ May prioritize Heroes.
	+ Discard 2 Gold after rolling: re-roll any Misses
	+ Attack Dice: 4
	+ To Hit: 3+
	+ Range: 2

Deadly Payload

* Level 1
	+ Cost: 0
	+ No effect until Leveled Up.
* Level 2
	+ Cost: 3
	+ *When Morales attacks.*
	+ Hits of 5+ deal 2 damage this attack. Morales suffers 1 damage per Miss.
	+ Flip this skill to Level 1

Ammo Belt

* Each time Morales attacks, he may discard 3 Gold. If he does, roll a die. Add that many dice to this attack.

Marea de la Muerte Gunner that came with the core Marea de la Muerte Heroes set #1.
Dante, The Demon Possessed

**Faction:** La Brise Sanguine

**Role:** Swashbuckler

**Hit Points:** 8

**Skill Card Slots;**

Demonic Offering

* Basic Attack
* Level 1
	+ Cost: Free
	+ For each enemy KO'd heal Dante up to 1.
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1
* Level 2
	+ Cost: 4
	+ For each enemy KO'd heal Dante up to 1.
	+ Attack Dice: 4
	+ To Hit: 3+
	+ Range: 1

Perfect Strikes

* Level 1
	+ Cost: 4
	+ Hits deal 2 damage.
	+ Attack Dice: 2
	+ To Hit: 3+
	+ Range: 1
* Level 2
	+ Cost: 3
	+ Hits deal 2 damage.
	+ Hits cause BLIND and SILENCE.
	+ Attack Dice: 2
	+ To Hit: 3+
	+ Range: 1

Unleash Demon

* When Dante activates, you may have him gain +1 action and his attacks gain +2 dice this turn. If you do, at the end of his activation, roll a die. He suffers that much damage and STUN.

La Brise Sanguine Swashbuckler that came with the La Brise Sanguine Expansion.
Big B., Alpha Hunter

**Faction:** Mercenaries

**Role:** Brute

**Hit Points:** 12

**Skill Card Slots;**

**What Sharp Blades**

* Basic Attack
* Level 1
	+ Cost: Free
	+ May re-roll 1 die for every 3 damage on Big B.
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1
* Level 2
	+ Cost: 5
	+ May re-roll 1 die for every 2 damage on Big B.
	+ Attack Dice: 4
	+ To Hit: 3+
	+ Range: 1

**The Better To Cut You With!**

* Level 1
	+ Cost: 3
	+ Hits deal +1 damage for every 3 damage on Big B.
	+ If this KO's a Bosun or Hero, heal a Hero with *Storybook Crew* up to 3.
	+ Attack Dice: 2
	+ To Hit: 3+
	+ Range: 1
* Level 2
	+ Cost: 5
	+ Hits deal +1 damage for every 3 damage on Big B.
	+ If this KO's a Bosun or Hero, heal a Hero with *Storybook Crew* up to 4.
	+ Attack Dice: 2
	+ To Hit: 2+
	+ Range: 1

**Huff And Puff**

* Level 1
	+ Cost: 3
	+ Target 1 other friendly or enemy Hero within 2 zones.
	+ Push that Hero up to 1 zone, +1 additional zone for every 3 damage on Big B.
* Level 2
	+ Cost: 5
	+ Push any combination of friendly or enemy Heroes up to 2 zones *(total, not per Hero)*
	+ Push that Hero up to 1 zone, +1 additional zone for every 2 damage on Big B.

Mercenary Brute that came with the Fairy Tale Hero Pack.
Locksley, Hero For the People

**Faction:** Mercenaries

**Role:** Gunner

**Hit Points:** 6

**Skill Card Slots;**

**Harpoon Arrow**

* Basic Attack
* Level 1
	+ Cost: Free
	+ May prioritize Hero's
	+ Attack Dice: 3
	+ To Hit: 3+
	+ Range: 2
* Level 2
	+ Cost: 3
	+ May prioritize Hero's
	+ Hits cause BLEED.
	+ May Push Heroes Hit up to 1 zone.
	+ Attack Dice: 3
	+ To Hit: 3+
	+ Range: 2

**Trick Shot**

* Level 1
	+ Cost: 4
	+ May prioritize Heroes
	+ Hits deal 3 damage.
	+ If this Hits a Hero, make 1 additional Trick Shot attack targeting 1 other zone within 2 of that Hero.
	+ Attack Dice: 1
	+ To Hit: 2+
	+ Range: 2
* Level 2
	+ Cost: 4
	+ May prioritize Heroes
	+ Hits deal 4 damage.
	+ If this Hits a Hero, make 1 additional Trick Shot attack targeting 1 other zone within 3 of that Hero.
	+ Attack Dice: 1
	+ To Hit: 2+
	+ Range: 3

**Steal From The Rich**

* Whenever Locksley damages an enemy Hero, he may steal 1 Gold from that Hero and give it to a friendly Hero.

Mercenary Gunner that came with the League of Extraordinary Pirates Hero Pack.
Bricktop, Porcine Leader

**Faction:** Mercenaries

**Role:** Captain

**Hit Points:** 8

**Skill Card Slots;**

**Makin' Bacon**

* Basic Attack
* Level 1
	+ Cost: Free
	+ Deal Bricktop 2 damage before rerolling:
	+ This attack gains +1 to Hit
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1
* Level 2
	+ Cost: 5
	+ Deal Bricktop 2 damage before reolling.
	+ This attack gains +2 dice and +1 to Hit
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1

**Headbutt**

* Level 1
	+ Cost: 3
	+ Hits deal 3 damage and STUN.
	+ Hits deal +1 damage for each Move action Bricktop has taken this turn.
	+ Attack Dice: 1
	+ To Hit: 3+
	+ Range: 1
* Level 2
	+ Cost: 4
	+ Hits deal 4 damage and STUN.
	+ Hits deal +1 damage for each Move action Bricktop has taken this turn.
	+ Attack Dice: 1
	+ To Hit: 2+
	+ Range: 1

**Hard Headed**

* Level 1
	+ Cost: 0
	+ No effect until Leveled Up
* Level 2
	+ Cost: 3
	+ *When Bricktop's zone is attacked*
	+ That attack suffers -2 dice.
	+ If Bricktop is not KO's draw 1 Tide Card
	+ Flip this skill to Level 1

Mercenary Captain that came with the Fairy Tale Hero Pack.
Don Juan, Hopeless Romantic

**Faction:** Marea de la Muerte

**Role:** Captain

**Hit Points:** 10

**Skill Card Slots;**

Unrepentant

* Basic Attack
* Level 1
	+ Cost: Free
	+ Discard 1 Gold before rolling:
	+ Hits cause BLIND
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1
* Level 2
	+ Cost: 4
	+ Discard 1 Gold before rolling:
	+ Hits cause BLIND
	+ Discard 1 Gold before rolling:
	+ Hits cause SILENCE
	+ Attack Dice: 4
	+ To Hit: 3+
	+ Range: 1

Seduction

* Level 1
	+ Cost: 3
	+ Target 1 enemy Hero within 2 zones. Move them up to 2 zones toward Don Juan *(they may not end farther from Don Juan than they began).*
* Level 2
	+ Cost: 4
	+ Target 1 enemy Hero within 4 zones. Move them up to 3 zones toward Don Juan *(they may not end farther from Don Juan than they began).*

Charming Lies

* Once during his activation, Don Juan may steal up to 2 Gold from an enemy Hero within 1 zone. That enemy Hero suffers STUN.

Marea de la Muerte Captain that came with the core Marea de la Muerte Heroes set #1.
Avatar of Poseidon

**Faction:** Sea Monster

**Role:** Sea Monster

**Hit Points:** 10

**Special:** Deploy the Avatar of Poseidon on any Gangplank. Knock all models on that Gangplank Overboard.

**Skill Card Slots;**

**Poseidon's Judgement**

* All friendly Heroes within 2 zones of the Avatar of Poseidon may heal up to 3.
* Deal all enemy Heroes within 2 zones 3 damage.

**Lord Of The Tides**

* Draw 2 Tide Cards

**Crashing Waves**

* Each time an enemy Hero begins their activation on, or moves onto a Gangplank, roll a die.
* On a 3+, they are knocked Overboard.

Sea Monster Avatar of Poseidon that came with the Sea Monster Box set.
Wellsport Brotherhood

Captain Pale and his Wellsport Brotherhood have sacked ports and ships from the Spanish Main to the far Mediterranean to the East Indies. They appear in an area, linger for a year, then vanish out into the blue. No one quite knows where ‘Wellsport’ is, and none of the crews are talking. Theory has it that Wellsport captains can conjure their ship far across the waves to a magic island of piratical delights; ale, women (and men), song, and feasting… but it only works if you’ve got the coin. Either that or ‘Wellsport’ is whatever local destination they’ve chosen as their home base. The magic one has a much better ring to it, eh?
Blackout Bart

**Faction:** Wellsport Brotherhood

**Role:** Gunner

**Hit Points:** 6

**Skill Card Slots;**

Heavy Lead Shot

* Basic Attack
* Level 1
	+ Cost: Free
	+ May prioritize Heroes
	+ Attack Dice: 3
	+ To Hit: 3+
	+ Range: 2
* Level 2
	+ Cost 3
	+ May prioritize Heroes
	+ For each Hit of 5+ on an enemy Hero, Push that Hero up to 1 zone.
	+ Attack Dice: 4
	+ To Hit: 3+
	+ Range: 2

Blackout Shots

* Level 1
	+ Cost: 3
	+ May prioritize Heroes.
	+ Hits cause Blind
	+ For each Miss, Bart suffers 1 damage
	+ Attack Dice: 5
	+ To Hit: 3+
	+ Range: 2
* Level 2
	+ Cost: 4
	+ May prioritize Heroes.
	+ Hits cause Blind and Slow
	+ For each Miss, Bart suffers 1 damage
	+ Attack Dice: 6
	+ To Hit: 3+
	+ Range: 2

I Shoot Better When I've Had A Few

* Level 1
	+ Cost: Free
	+ No effect until Leveled Up
* Level 2
	+ Cost 4
	+ *When Bart attacks.*
	+ Hits deal +1 damage for this attack.
	+ After attacking, roll a die. Bart suffers that much damage
	+ Flip this skill to Level 1.

Wellsport Brotherhood Gunner that came with the core Rum & Bones set.

Bart (who has forgotten his last name) is another Royal Navy washout. He made the warrant of gunner before his love of rum and spirits overcame his devotion to duty. Captain Pale found him in the West Indies, up to his waist in a giant rum keg and shooting at anyone that dared come near his ‘stash’. Amazingly, he wasn’t shooting to kill. Even dead drunk, his aim is superb with cannons or pistols. Unlike the RN, the Wellsport Brotherhood doesn’t care how much you drink, so long as your job gets done. Thus, Blackout Bart takes meticulous care of his ships’ guns and stores, better than he ever did in His Royal Majesty’s service. Bart dreams of being rich enough to open a public house one day, though he admits he’ll need vast amounts of treasure, lest he drink himself out of stock inside of a week.
La Brise Sanguine

The Cold Bloody Wind has a long and horrifying history. Operating primarily in the Spanish Main, they specialize in cutting-out expectations, especially when the target ship is a gully loaded merchantman. In fact, they're almost as dangerous ashore as they are afloat! They earned their name thanks largely to Captain Lagarde's uncanny luck with the wind. From a strong shore breeze to waft their latest prize from port, to a timely squall to hide them from enemy cruisers, Captain Lagarde's providence seems nigh infallible for any ship belonging to the Bloody Winds. Now, with Davy Jones' very treasure up for grabs, the Bloody Winds have taken to hunting their own kind.
Iron Inquisition

The release of Dave Jones' haul into the world reached far and wide, the coins of which brought true power. It was a sign from the Light that these magic gifts fell into the clutches of Hernan Cortes, who instantly knew what that meant for his holy mission. Although it was no question that Davy Jones' and his coins were steeped in dark and vile magic but the Light would surely protect its most loyal servants from its taint in exchange for their use in the crusade. It was surely better to use them to snuff out evil than it would be fore evil to have them. All that needed to be done was for the coins, all of them, to be found.

Cortes gathered up his most loyal inquisitors and set out with them on a divine mission - to claim all of Davy Jones' treasure in the name of the Iron Inquisition. With new and wonderful powers along with the blessing of eternal life when in possession of these coins, the crusade would be never ending. The unholy would fall again and again before the might of the Inquisition, being put to the bran for eternity in the name of the Light.

The goal is to one day hold all of Davy's coins in the Inquisition coffers, proving the divine might and the right to rule this world. When all the magic in those coins belongs to Cortes and his inner circle, the world will be theirs. In the name of the Light, they will surely purge this world of the Opposition and fuel the Inquisition for all time.
Xia, The Red Mist

**Faction:** Mazu's Dreadful Curse

**Role:** Swashbuckler

**Hit Points:** 8

**Skill Card Slots;**

Ghost Blade

* Basic Attack
* Level 1
	+ Cost: Free
	+ For each roll of 1, deal 1 enemy Hero 1 damage
	+ Attack Dice: 3
	+ To Hit: 4+
	+ Range: 1
* Level 2
	+ Cost: 4
	+ For each roll of 1, deal 1 enemy Hero 2 damage
	+ Attack Dice: 3
	+ To Hit: 4+
	+ Range: 2

Seven Winds Strike

* Level 1
	+ Cost: 4
	+ Target 1 enemy within 2.
	+ Place them in any legal zone within 1 before making this attack
	+ Attack Dice: 4
	+ To Hit: 3+
	+ Range: 1
* Level 2
	+ Cost: 3
	+ Target 1 enemy within 3.
	+ Place them in any legal zone within 1 before making this attack
	+ Attack Dice: 4
	+ To Hit: 3+
	+ Range: 1

Shunpo

* Level 1
	+ Cost: 3
	+ Move Xia up to 3 zones. She may move through, but not end in zones containing enemies.
	+ Deal any enemy Hero she passes through 2 damage
* Level 2
	+ Cost: 4
	+ Move Xia up to 4 zones. She may move through, but not end in zones containing enemies.
	+ Deal any enemy Hero she passes through 3 damage

Mazu's Dreadful Curse Swashbuckler that came with the core Mazu's Dreadful Curse set.

The former daughter of a wealthy house, Xia keeps her true name obscured and her skills sharp. She had trained all her fife for the traditional duties of a younger noble daughter. Yet, when the time came for her marriage of political convenience, she rebelled utterly. She would not be married off to some sweaty fat merchant to aid her father’s political career. Xia ran away from home, found refuge in a seaside temple to Mazu, and trained there for nearly a decade.

When the temple came under attack from foreign invaders, she alone held the treacherous steps for nearly a day until the Curses arrived to break the siege.

Captain Shen Wei believes Xia an incarnation of Mazu herself, and her place in the Curses is one of respect, awe, and more than a little fear.
Maria Estrada, Chosen of Cortes

**Faction:** Iron Inquisition

**Role:** Swashbuckler

**Hit Points:** 8

**Skill Card Slots;**

Gunblade Dervish

* Basic Attack
* Level 1
	+ Cost: Free
	+ May prioritize Heroes
	+ Attack Dice: 3
	+ To Hit: 3+
	+ Range: 1
* Level 2
	+ Cost: 4
	+ May prioritize Heroes
	+ Choose 1:
		1. 1 Range, or
		2. Hits of 5+ deal 2 damage.
	+ Attack Dice: 4
	+ To Hit: 3+
	+ Range: 1

Oath of Retribution

* Level 1
	+ Cost: 3
	+ No effect until Leveled Up.
* Level 2
	+ Cost: 3
	+ *When an enemy Hero damages a friendly Hero.*
	+ Move Maria up to 3 zones and make 1 Basic Attack targeting that enemy.
	+ Flip this skill to Level 1.

Fury of the Fallen

* When Maria activate, if you have a Hero with a Dead Man's Coin, she may immediately move up to 2 zones and make 1 Basic Attack.

Iron Inquisition Swashbuckler that came with the Iron Inquisition Expansion.
The Kraken

**Value:** 3 Victory Points and 2 Gold.

**Role:** The Kraken

**Hit Points:** 16

**Special:** When the Kraken is deployed, deal 3 damage to all Heroes whose Kraken Pool have the highest value *(or to all Heroes in the case of a tie).*

**Skill Card Slots;**

**Rampage (1,2,3)**

* Targets all zones in range *(roll once and apply results to all zones).*
* Attack Dice: 6
* To Hit: 3+
* Range: 1

**Tentacle Crush (4,5,6)**

* Targets all deployed Heroes *(roll separately for each Hero).*
* Hits deal 4 damage, +1 additional damage for each Kraken point more your Kraken Pool contains than your opponent's.
* Attack Dice: 1
* To Hit: 3+
* Range: \*

**Fury Of The Locker**

* *After any activation in which the Kraken was damaged.*
* Roll a die.
* Activate the Kraken on a roll of 6.
* It gains +1 to this roll for every 3 damage on it.

Sea Monster The Kraken that came with the Core Box sets.
Eurydale, Gorgon of the Deep

**Faction:** Deep Lords

**Role:** Gunner

**Hit Points:** 6

**Skill Card Slots;**

Gorgon's Gaze

* Basic Attack
* Level 1
	+ Cost: Free
	+ No effect until Leveled Up.
	+ Attack Dice: 3
	+ To Hit: 3+
	+ Range: 2
* Level 2
	+ Cost: 4
	+ You may have Hits cause BLEED, BLIND, SILENCE, SLOW, and STUN.
	+ If you do, flip this skill to Level 1.
	+ Attack Dice: 3
	+ To Hit: 3+
	+ Range: 2

My New Pat

* Level 1
	+ Cost: 0
	+ No effect until Leveled Up.
* Level 2
	+ Cost: 4
	+ Target 1 enemy Hero within 2 zones and roll 3 dice.
	+ For each 3+, take 1 action with that Hero *(You control them, and they may Target friendly zones with attacks).*
	+ Flip this skill to Level 1

Lasher Tendrils

* When an enemy Hero ends a move within 2 of Euryale, you may increase your Kraken Pool by 1:
* Make the following attack on that Hero.
* Hits cause BLIND and deal 2 damage.
* Attack Dice: 2
* To Hit: 3+
* Range: \*

Deep Lords Gunner that came with the Deep Lords Heroes Set #1
Ishmael, Titan of the Depths

**Faction:** Deep Lords

**Role:** Brute

**Hit Points:** 12

**Skill Card Slots;**

Blowhole

* Basic Attack
* Level 1
	+ Cost: Free
	+ Push Heroes Hit up to 1 zone.
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1
* Level 2
	+ Cost: 5
	+ Push Heroes Hit up to 1 zone.
	+ If there are no enemies in the target xone after completing this attack, Ishmael may move into that zone.
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1

Channel The Depths

* Level 1
	+ Cost: 3
	+ Increase your Kraken Pool by 1 after rolling:
	+ Heal Ishmael 1 per Hit
	+ Attack Dice: 4
	+ To Hit: 3+
	+ Range: 1
* Level 2
	+ Cost: 4
	+ Increase your Kraken Pool by 1 after rolling:
	+ Heal Ishmael 1 per Hit
	+ Attack Dice: 6
	+ To Hit: 3+
	+ Range: 1

Overhead Smash

* Level 1
	+ Cost: 2
	+ Hits deal +1 damage for every 3 damage on Ishmael.
	+ May make this attack for free after Rigging.
	+ Attack Dice: 1
	+ To Hit: 3+
	+ Range: 1
* Level 2
	+ Cost: 4
	+ Hits deal +1 damage for every 2 damage on Ishmael.
	+ May make this attack for free after Rigging.
	+ Attack Dice: 1
	+ To Hit: 2+
	+ Range: 1

Deep Lords Brute that came with the core Rum & Bones: Second Tide set.

***“First lines are the worst. ‘Call me John…’ No. 'Call me James…’ No. ‘Call me crazy?’ Better, but no….”***

When Ishmael is not figuring the ship’s books or penning his own poetic thoughts, he’s nosedeep in a novel or scientific paper. Aside from his size, Ishmael would be quite at home in any university or observatory. Indeed, he’d have been a candidate for tenure at the Atlantean colleges, if not for his desire to see the world. One might wonder at a scholar taking to piracy, but Ishmael is studying the adage that “good authors borrow while great authors steal.” If his success with the Deep Lords is any indicator, Ishmael may be the greatest author of his time.
Francisco Pizarro, Tyrant of Conquest

**Faction:** Iron Inquisition

**Role:** Brute

**Hit Points:** 12

**Skill Card Slots;**

Zealous Rage

* Basic Attack
* Level 1
	+ Cost: Free
	+ May roll up to 3 additional dice.
	+ If this is done, deal Francisco 1 damage per Miss.
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1
* Level 2
	+ Cost: 5
	+ May roll up to 3 additional dice.
	+ If this is done, deal Francisco 1 damage per Miss.
	+ Attack Dice: 4
	+ To Hit: 3+
	+ Range: 1

Go for the Eyes

* Level 1
	+ Cost: 3
	+ Unlimited Range
	+ May prioritize Heroes.
	+ Hits cause BLIND.
	+ Attack Dice: 1
	+ To Hit: 2+
	+ Range: \*
* Level 2
	+ Cost: 3
	+ Unlimited Range
	+ May prioritize Heroes.
	+ Hits cause BLEED and BLIND.
	+ Attack Dice: 1
	+ To Hit: 2+
	+ Range: \*

Divine Fury

* When Pizarro activates, he may make the following attack on an enemy Hero within 2.
* Hits deal +1 damage for every 2 damage on Pizarro
* Attack Dice: 1
* To Hit: 2+
* Range: 2

Iron Inquisition Brute that came with the Iron Inquisition Expansion.
Davy Jones, Lord of the Locker

**Faction:** Deep Lords

**Role:** Captain

**Hit Points:** 10

**Skill Card Slots;**

Call of the Locker

* Basic Attack
* Level 1
	+ Cost: Free
	+ Increase your Kraken pool by 1:
	+ After rolling, you may re-roll any Misses
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1
* Level 2
	+ Cost: 4
	+ Increase your Kraken pool by 1:
	+ After rolling, you may re-roll any Misses
	+ Attack Dice: 4
	+ To Hit: 3+
	+ Range: 1

Harness the Locker

* Level 1
	+ Cost: 3
	+ Gains additional dice equal to the total Kraken Points in your Kraken Pool
	+ Attack Dice: 3
	+ To Hit: 4+
	+ Range: 1
* Level 2
	+ Cost: 4
	+ Gains additional dice equal to the total Kraken Points in your Kraken Pool
	+ Attack Dice: 3
	+ To Hit: 3+
	+ Range: 1

This Be My Domain

* Level 1
	+ Cost: 0
	+ No effect until Leveled Up
	+ They may discard up to 3 Gold to prevent that much damage.
	+ If they do, draw 1 Tide Card.
* Level 2
	+ Cost: 4
	+ *After your opponent's Kraken Pool increases.*
	+ Deal 1 enemy Hero damage equal to the total Kraken Points in that player's Kraken Pool.
	+ Flip this skill to Level 1

Deep Lords Captain that came with the Captains Promo set.
Viktor, The Hunter in the Dark

**Faction:** Mercenaries

**Role:** Gunner

**Hit Points:** 6

**Skill Card Slots;**

Hunter's Technique

* Basic Attack
* Level 1
	+ Cost: Free
	+ May prioritize Heroes.
	+ Hits of 6 cause SILENCE
	+ Attack Dice: 3
	+ To Hit: 3+
	+ Range: 2
* Level 2
	+ Cost: 4
	+ May prioritize Heroes.
	+ Hits of 6 cause SILENCE
	+ If this Hits a Hero with Silence, they suffer STUN
	+ Attack Dice: 4
	+ To Hit: 3+
	+ Range: 2

Nightstalker

* Level 1
	+ Cost: 3
	+ May prioritize Heroes.
	+ Place Viktor in any legal zone within 2 after making this attack.
	+ Attack Dice: 3
	+ To Hit: 3+
	+ Range: 2
* Level 2
	+ Cost: 3
	+ May prioritize Heroes.
	+ Hits cause BLIND.
	+ Place Viktor in any legal zone within 3 after making this attack.
	+ Attack Dice: 4
	+ To Hit: 3+
	+ Range: 2

Anointed Crossbow

* Level 1
	+ Cost: 3
	+ May prioritize Bosuns and Heroes.
	+ If this KO's a Bosun or Hero, heal Viktor up to 3.
	+ Attack Dice: 3
	+ To Hit: 3+
	+ Range: 2
* Level 1
	+ Cost: 4
	+ May prioritize Bosuns and Heroes.
	+ If this KO's a Bosun or Hero, heal Viktor up to 3.
	+ He may then make 1 Basic Attack for free
	+ Attack Dice: 4
	+ To Hit: 3+
	+ Range: 2

Mercenary Gunner that came with the Mercenaries Promo Set #3.
Hernan Cortes, Crusade Commander

**Faction:** Iron Inquisition

**Role:** Captain

**Hit Points:** 10

**Skill Card Slots;**

Blessed Sword

* Basic Attack
* Level 1
	+ Cost: Free
	+ For each Hit of 6, heal 1 friendly Hero up to 1
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1
* Level 2
	+ Cost: 5
	+ For each Hit of 5+, heal 1 friendly Hero up to 1
	+ Attack Dice: 5
	+ To Hit: 4+
	+ Range: 1

Almsgiving

* Level 1
	+ Cost: 3
	+ For each Hit, 1 friendly Hero gains 1 Gold.
	+ Attack Dice: 3
	+ To Hit: 3+
	+ Range: 1
* Level 2
	+ Cost: 4
	+ Draw 1 Tide Card.
	+ For each Hit, 1 friendly Hero gains 1 Gold.
	+ Attack Dice: 4
	+ To Hit: 3+
	+ Range: 1

Light's Judgement

* When Cortes activates, all friendly Heroes within 2 may heal up to 2.
* All enemies within 1 suffer BLIND.

Iron Inquisition Captain that came with the Iron Inquisition Expansion.
Kyria & Karl, Deep Lords Artillery

**Faction:** Deep Lords

**Role:** Gunner

**Hit Points:** 6

**Skill Card Slots;**

Spearfish Cannon

* Basic Attack
* Level 1
	+ Cost: Free
	+ May prioritize Heroes.
	+ Attack Dice: 3
	+ To Hit: 3+
	+ Range: 2
* Level 2
	+ Cost: 3
	+ May prioritize Heroes.
	+ Gains +1 to Hit and +1 range if Kyria has not moved this turn.
	+ Attack Dice: 3
	+ To Hit: 3+
	+ Range: 2

Fury of the Deep

* Level 1
	+ Cost: 3
	+ May prioritize Heroes.
	+ Heroes Hit suffer 1 additional damage for every token in their Kraken pool
	+ Attack Dice: 3
	+ To Hit: 3+
	+ Range: 2
* Level 2
	+ Cost: 4
	+ May prioritize Heroes.
	+ Heroes Hit suffer 1 additional damage for every token in their Kraken pool
	+ Attack Dice: 4
	+ To Hit: 3+
	+ Range: 2

Mark Of The Abyss

* Level 1
	+ Cost: 3
	+ May prioritize Heroes.
	+ Hits cause STUN and SLOW.
	+ It this Hits a Hero, increase their Kraken Pool by up to 1
	+ Attack Dice: 3
	+ To Hit: 3+
	+ Range: 2
* Level 2
	+ Cost: 3
	+ May prioritize Heroes.
	+ Hits cause STUN and SLOW.
	+ It this Hits a Hero, increase their Kraken Pool by up to 2
	+ Attack Dice: 3
	+ To Hit: 2+
	+ Range: 2

Deep Lords Gunner that came with the core Rum & Bones: Second Tide set.

***“Did you know that this ‘wood’ stu� will burn from simple heat? And that it just grows out of the ground up here?? Amazing!”***

Kyría Celaeno takes a great delight in chemistry, alchemy, and rendering substances down to their base elements. Obviously surface fire doesn’t burn beneath the waves, forcing ancient Atlanteans to invent the pasty, sticky liquid fire. Of course, now that they spend so much time near the surface, Kyria’s been having too much fun with the fabled “wood fire” of men. Her faithful friend is Karl, whose thick shell makes the perfect mobile mount for her unique spearfish-gun. �ey share far too many inside jokes, the two of them laughing delightedly amid the clash of steel and the roar of cannons.