recursal/Fanatic-Fandom huggingface dataset:
Titus Kiyth

Titus as he appeared in Rymes

## Description

An older half-orc soldier clad in leathers with an eye-shaped clasp on his cloak. A former member of the Order of the Eleventh Eye. He travels with a panther-like creature.

### Personality

Titus is deadly serious, gruff, and guarded.

### Appearance

Titus carries himself like an old soldier, and his scars and weathered belongings point to someone very well-travelled and experienced.

## History

### Before the Campaign

The party learned that the order excommunicated Titus from their ranks due to his obsession with remaking the Mirror of Kathepis. Despite no longer being accepted in the order, he still bears the order's tattoo. Because he is excommunicated, Titus cannot enter places where the Magus is worshipped.

### Appearances in the Campaign

#### Session 08

Salibar, Ciarán, and Liliana were confronted by Titus after leaving the Church of the Forging Father. Titus revealed that he had recently returned from Grimordia. He had been attempting the scry on a magic object that was previously blocked by some kind of shield. The party’s interference in Grimordia seemed to remove this barrier. He also revealed that his order, the Order of the Eleventh Eye, was searching for a ring that was previously on the Hand of Malediction. The ring supposedly held a shard of some reflective surface.

Salibar attempted to deceive Titus into thinking that the hand was in storage at the university. Titus then followed the group back to the university. In an attempt to distract Titus, Ciarán asked about his military background. Titus revealed himself to be a soldier. However, after failing a sleight of hand check, it became evident to Titus that Salibar had had the hand the whole time. He remarked that such deception was unnecessary.

When the party asked about a possible link between the mirror that the party glimpsed in Clean Falore’s vision and the shard in the ring, Titus grew suspicious, questioning the party about what they knew of the mirror. After revealing what they knew, Titus seemed satisfied that they didn’t know “too much”. He then immediately teleported away.

#### Session 11

After Lilliana was visited by Titus in a dream and revealed their location, Titus visited the party at "The Violet Glove" in Misclap. He overpowered Ciarán, forced Salibar into an enchanted sleep and seemingly stole an item from Salibar’s lead lockbox. He then vanished. Salibar later learned that Titus had attempted to destroy the shard of the Mirror of Kathepis.

#### Session 13

After finding a ring in his lead box, Salibar slipped it on his finger. Immediately Titus Kiyth spoke to him through the ring. Titus revealed that he had “destroyed” Salibar’s shard of the mirror, and when Salibar told Titus that the Order of the Eleventh Eye had warned the party about him, the half-orc remarked that he believed himself to still be following their ways. According to Titus, he only wanted to destroy magical artefacts that had the potential to cause harm to Evergreen.

Unknown to Titus, the shard of the mirror had not been destroyed.
Baron Elsdir

## Description

The current leader of Port Corsus.

He is currently engaged in ongoing negotiations with the city’s dockworkers due to his refusal to grant them extra pay (1 gold) due to the hazards of working on the cliffs.

## Appearances in the Campaign

### Session 08

After being informed that the baron was leading the investigation into the murders in the city, the party headed straight to the baron’s manor. Here, they were introduced to the baron, his chief mage Victor, and the head of his forces, Captain Drake.

After finding the killer, the baron offered each party member a gift in return for their services. Liliana asked for passage from the city, Salibar asked for a weapon, and Ciarán asked for extra compensation to be given to the workers. The baron refused this last offer, informing Ciarán that he misunderstood the complexity of the negotiations.
Radishar

A nation tucked away north of the Webbed Woods.

Home of the Red Dawn.

A Nation ruled by a strict faith known as the Red Dawn.

Has no active wars with any nations, but lots of tension with anyone sharing their borders.

Run by the Red Dawn religion and Red Hand faith militant.

A rich mining area, despite their aggressive and violent practices many communities and settlements are forced to make business deals with them.
Session 02 - Prophet, Witch, Werewolf

## Diplomatic Inflammability

> Moments before Sunset. of 547/03/27
>
>

Opening up where we left with Atticus Tanager, Ciaran The Night Shepherd, and Kipper McConaughey were faced off against Lilliana L̸̖̰͒̕͘'̵̪̭̑̔t̷̺̖̓ḩ̶͈͗͗̈́ͅṳ̶͛̈́͝g̴͚̓́͆g̵̪̩̘̃o̸̬̗͆͐͜t̴͓̂ḧ̸̤͎̼ with the red hand Alexus Dunloss and his underlings.

After some tense debate they decided to place the werewolf Layla in silver handcuffs to prevent her transformation. Tobias Gold opted to press on to get to the Ersatz University, opting to traveling Salibar.

As the group arrived back towards Low Marsh but encounter doubles of Alexus Dunloss and his red hands. Quickly a fight broke out and Layla made an escape in werewolf form, running northwards up the road to Hommell Glade.

The crew followed her, capturing her at an enchanted stream. They decide to try and find shelter, coming to what was left of the elven village of Alyvesari, and observed a ritual with a group of bugbears and a strange witch. They overheard some things about an oracle, a looking glass, and "by a mirror slain, by another shall he rise again", but knew little else. The Witch then disappeared with the bugbears and the elf who was being spoken to was killed by the large glass orb that had been being used as a focusing device for the witches ritual.

From their the group returned to Low Marsh and rested for the night

## Journeying to University

> Morning of 547/03/28
>
>

The next morning, Lilliana L̸̖̰͒̕͘'̵̪̭̑̔t̷̺̖̓ḩ̶͈͗͗̈́ͅṳ̶͛̈́͝g̴͚̓́͆g̵̪̩̘̃o̸̬̗͆͐͜t̴͓̂ḧ̸̤͎̼ was inducted as a proper member of the red hand. Gaining the robes of the order, and fire resistance. She was charged with finding out about this strange ritual. She also managed to convince Alexus Dunloss to discharge Layla into her care to possibly find the cure she had been discussing.

The group set off the to Ersatz University heading to Hommell Glade. They decided to march to Kartpoint in the daylight, and then camp there for the night, moving to Rymes the following day.

After some time traveling along the banks of a river, The group ran an ambush of two Ankhags which proved quite the challenge. They felled both Kipper McConaughey and Atticus Tanager, who narrowly avoided death. Lilliana L̸̖̰͒̕͘'̵̪̭̑̔t̷̺̖̓ḩ̶͈͗͗̈́ͅṳ̶͛̈́͝g̴͚̓́͆g̵̪̩̘̃o̸̬̗͆͐͜t̴͓̂ḧ̸̤͎̼ and Layla carried the unconscious pair to Kartpoint, about to gain the assistance of town quack/doctor Dr Ruinirock. They were then told that they would need to see the mayor; one Obed 'Old Man' Marsh.
Session 04 - Schools and Fish

## Inside the Mine

Late in the Day. 547/04/01.

After dividing up the loot from the sea hags lair, the PCs decided not to venture further into the caves, but instead attempt to leave.

As exiting the caves Ciaran noticed a distinctly odd behavior of the residual water of the mine, dripping up instead of down. Hurrying out of the caves the PCs tried to get a rest but as he kept watch was sure they were under observation from something in the mines. Deciding instead to head back to town the PC found, first one and then many, dead fish on the road. Walking into Kartpoint reviled it to be abandoned, and littered with hundreds of thousands of these large freshly dead fish. Atticus Tanager was able to hear his uncle Billy Tangager from one of the buildings in town.

Rushing in they found Billy exhausted, blind, and moments form collapse. While attempting to get some means of transporting the unconscious billy the dead fish suddenly started to animate.

What followed next was a cyclonic swarm of undead fish, attacking the PCs at all directions. After much trouble and strategy they were able to make it trough and out of town, though not without more than one of them dropping. At the end Atticus Tanager used his newly found gunslinging skills to make an impossible shot that thinned the hoard somewhat.

Outside of town they travelled back to the main road, and made their way towards Rymes, finally having some rest from their action packed weekend. On the second night of their stay they were joined by a Dwarvish Hemocraftist (named Cerious), who was also heading to the Ersatz University.
The Chronicler

### Appearances in the Campaign

When Lilliana was searching through the monster hunter Van Helsing's notes, she found information on an Archfae of unknown court alignment. The file contained a note from Helsing to “consult the chronicler at the next chance”.

In Misclap, Erianna conducted some of her own research on the Chronicler. According to Erianna, they could be contacted by a powerful warlock, possibly one associated with a cult.
The Old Religion

A polytheistic religion, still kept to by many but often hushed in cities controlled by the Mortal Races. They are not made up of gods in the traditional sense but by the Tuatha De Danann, a god-like race who sometimes walk the earth in physical form. Or in the case of some like The Stranger are forced to.

## The Tuatha De Danann

The Goodly Father - A protector and upholder of law.

The Merry Mother - A bringer of joy and goodness.

The Dour Uncle - A guardian of waterways and the open sea. Bringer of rain and storms, weather and the changing of seasons.

The Harvestman - A mixed figure, both the grower of food, but also patron of the Woodlands.

The Man on the Moon - Light in the darkness, and protector of travellers.

The Sunlight Lady - A protector from disease, healer, Finder of lost things, and defeater of evil.

The Three Faced Lady - Lady, Woman, and Crone. The three faced lady is deeply magical and often favoured by hags. She is associated with time, balance, and love.

The Fool - A merry bringer of joy, patron of festivals. Also self understanding, confidence, and living life.

The Magus - Associated with Arcane magic, book learning, and the power to create change. Said to work the world as a young man or sometimes woman.

The Sacred Sister - Associated with holy magic, She is a keeper of prophecy, and protector of the sick and healer of the injured.

The Rider - A patron of athletes, they are a granter of will and determination. Said to be summoned by the beating of pure hearts.

The Lion - A symbol of strength in all its meanings. The Lion is depicted as a human with the head of the lion. Patron of soldiers, but also rebellions.

The Judge - Said to seek out the wicked for punishment and reward the good. They are a champion of state crafters, lawmakers, and favoured by leaders who fancy themselves the arbiters of goodness.

The Reaper - A collector of souls, patron of necromancers. Protector of the dead and dying.

Sometimes also

The Faceless Soldier - an embodiment of violence and revenge

The Stranger - A somewhat hostile figure, the stranger is a bringer of bad news, but also a seeker of answers and selector of champions.
Crooked Men

> *"For every crooked penny, I'll walk a crooked mile" -* A common phrase of exchange repeated by members of the Crooked Men.
>
>

### Description

The Crooked Men are a criminal group that operate in Arrnonland and the Westgate. Headed by the enigmatic "Crooked Man".

The group uses "skews" or bent coins as favours between members.

* Copper “skew” – bent copper piece capable of being exchanged for a favour.
* Gold “skew” – bent gold piece capable of being exchanged for major favours (individuals will bend over backwards to help the person with the gold skew).

#### Known associates of the group

* Legless Jim - leader of the Crooked Men in Flotsam. Possibly a doppleganger.
* Derrick - member of the Crooked Men in Misclap.
* Selman Karwise - ostensibly the leader of the Crooked Men in Misclap.
Savos

*A sentient orb that assists the party in their travels.*

## Background

Savos was a prominent drow scholar who sought to preserve his knowledge for future generations. To ensure that his knowledge would not be lost from the world, Savos made a deal with a fae around 527 that resulted in his consciousness being placed in a granite orb. Savos possesses knowledge on topics such as Hags, Sylvan, the Underdark, and [\_\_\_\_\_].

The Yulefather gifted Salibar Savos to aid him on his adventures.

### Relationships

#### Salibar

It was Savos who suggested the connection between Salibar’s undead nature and the wraith of Malediction that the party fought in Grimordia. He recommended that Salibar seek out a self-banishment or greater restoration spell.

While Savos acts as a companion to Salibar, he does not approve of some of the tiefling’s decisions, specifically the decision to attach the Hand of Malediction to his arm – an act that contradicted Savos’s advice.

#### Malediction

Savos was familiar with the name “Malediction” and revealed that he had met the lich at some point.
Red Dawn

A common religion along many of the southern kingdoms of Arrnonland, as well as the mortal races. It has a small following in Camelot and some of the other nations.

They believe in a future coming where the world will return to the utopia it once was, and the wicked shall be left behind.

They follow the teaching of the The Burning God, a figure of purifying fire.
Arrnonland

One of the regions of Evergreen. To its north lies the Great Blight, to the west; the Westgate Lakes, to the south the Webbed Woods, and to the east; the Essirian seas.

It contains the following kingdoms; Camelot, Avalon, Mercia, Brixx, Radishar, Gribsby, Kerrithungle, and Serraf.

It also contains the Grimm Ocean and Southern Arnnish Sea.

Named for the large empire that ruled the lands before the Sixth sunderance; the old Arrnon Empire.
Alexus Dunloss

## Description

A mage of the Red Hand. A thinner, taller man. He has a goatee and wispy brown hair that you would expect to see on a man thrice his age.

## Appearances in the Campaign

### Session 00

Alexus led the search for the werewolf Layla in Low Marsh alongside Lilliana L̸̖̰͒̕͘'̵̪̭̑̔t̷̺̖̓ḩ̶͈͗͗̈́ͅṳ̶͛̈́͝g̴͚̓́͆g̵̪̩̘̃o̸̬̗͆͐͜t̴͓̂ḧ̸̤͎̼. The pair encountered the other party members when they placed the town under lockdown and began testing the locals for signs of lycanthropy.

### Session 01

As the party attempted to smuggle Layla out of Low Marsh, Alexus intercepted the party.

### Session 02

After some debate, a strange encounter with some doubles of Alexus and his Red Hands, and following Lilliana’s induction into the order, the party successfully convinced Alexus to discharge Layla into their care, hoping to find the cure for her lycanthropy.

Lilliana maintains regular contact with him to update the Red Hand on the party’s progress.
Navifyy

**Navifyy**(или же **Нав**) - Второй автор и Главный аниматор обджект-шоу ИНСЖ, руководящий процессом анимации. Только с его разрешения в **ИНСЖ крев** могут добавится другие аниматоры

## Интересные факты

* К удивлению, **Нав** был рад больше тому, что он стал аниматором, чем Артишен(он тоже сильно радовался, но **Нав** сильнее)
* Раньше персонажем **Нава** была подушка по имени **Подушкич**
* Имеет комео в каждой серии в виде Нава-Игрушки
Jack the “Knave of Hearts”

Jack as he first appeared in Misclap.

## Description

Jack is an elaborately dressed, moustached, and charming individual. He is a representative from the Court of Underland in Misclap and ally to Lady Luriel. According to Matron Ziroli, he is of a high rank in the court.

Upon meeting him, the party noticed a charm effect. Presumably he possesses some ability to beguile people upon interacting with them.

Jack seems to have two outfits: his usual red clothes and an all-black outfit. He can switch between these outfits by tapping his hat.

## Appearances in the Campaign

### Session 12

Despite accompanying the party to Woman’s Wept, he managed to arrive back before them – raising suspicions about how he was able to travel so fast.

### Session 13

When the party infiltrated the Magisterium, Ciarán overheard Jack speaking with Selman Karwise and learned the pair were working together. The conversation abruptly ended when Jack began to probe Karwise about the Crooked Man.

Jack appeared again before the party after they had killed Lady Luriel and tricked them into a cupboard. Here he divulged that the party had ruined important plans by killing the Magistrate. According to Jack, the Red Queen and the Court of Underland had facilitated the rise of the illithids in Misclap.

At one point, Jack suddenly fell silent and spoke to someone the party could not hear. Then, he opened the cupboard and let the party out, seemingly obeying orders from above.
Victor Frankenstein

Victor in his office.

*"We are unfashioned creatures, but half made up, if one wiser, better, dearer than ourselves – such a friend ought to be – do not lend his aid to perfectionate our weak and faulty natures*." - Frankenstein; or, The Modern Prometheus, Mary Shelley

## Description

The Head Mage in Port Corsus, Victor is a sickly-looking human with pale skin and sunken eyes.

Victor appeared to have an interest in the anatomical.

## History

The party learned that Victor was raised in the Underdark, and previously studied at the Ersatz University in Rymes.

### Appearances in the Campaign

#### Session 08

The party met with Victor to discuss the so-called "Newpole Murders" in Port Corsus. Victor allowed the party to inspect the victims' bodies and examine his case notes. Despite the party's initial suspicion towards Victor, he ***seemed*** to have no role in the murders and assisted in taking down the Wickerman.
Red Hand

### Description

An order of militant anti-fae hunters. They are an aggressive religious militant arm of the Red Dawn.

They are firstly and foremostly a military operation, and seek to exterminate evil Fae, Undead, and anyone else they deem to be unholy or working against mortal interests.

They follow a strict hierarchy;

* Emberling - Trainees and those yet to prove themselves.
* Torch Bearers - Soldiers and footmen, this makes up the main bulk of their order.
* Lantern - Heavily armoured shock troupers, they wear full suits of Cold Iron Plate, covered in spikes that resemble the outer skin of a lantern.
* Candle light - Scribes, researchers, and non combat officers
* Blaze - The title given to Sorcerers and Mages of the order. Held highest among them are Piromancers.
* Fire Keeper - Generals and Higher ups are awarded the rank of Fire Keeper. They lead individual operations and have a troupe of Torch bearers, lanterns, and Blazes within their ranks.
* Wildfires - Special operatives, working above the general forces on missions from the highest level of command. They are typically incredibly talented and dedicated to their cause.
* Bonfire - The highest commanding officers. They operate a large number of Firekeepers and help shape the general strategy of the grand flame.
* Inferno - The title given to the high council of the the Red Hand. This has held as little as 3 and as many as 41 over time.
The Goodly Father

The Goodly Father alongside the Merry Mother and the Dour Uncle.

The Goodly Father is a protector and upholder of law and order. He is seen as a guide and often prayed to when making harsh moral judgement. He is thought to have crafted many of the Mortal races from clay.

The Goodly Father is married to the Merry Mother, however they are not the parents of the other Tuatha De Danann.
“S”

## Description

“S” is an individual unknown to the party who seems to have some connection to Salibar. The figure may or may not be Salibar himself.

S began communicating with Salibar after the quest for the Hand of Malediction.

## Appearances in the Campaign

### The First Note

During their recovery at the Ersatz University following the hunt for the Hand of Malediction, a note appeared in Salibar’s belongings that read, “*I’ll be seeing you – ‘S’*”. The hand seemed familiar to Salibar, but he did not reveal this fact to the party.

After casting detect magic and a detect extradimensional spell on the paper, Salibar learned that the note had travelled from his original plane but had originated from a third material plane.

In Flotsam, Ostirus Crex and Iphaen Merebelle revealed to Salibar that the note was written in his own hand.

### The Second Note

In a lead box hidden in his pack, Salibar found a note alongside one of the Wickerman’s Tomes and the ring sought by Titus Kiyth. The note was again written in his own hand and signed “S”. It read: “*I was hoping you would find this later. I’ll protect us. Keep these in the box or they’ll find us. Don’t mention this to the others*”.

### The Third Note

In Misclap, after Salibar found an envelope containing sketches of arcane glyphs and spell components in the lead box, he left a note asking “*Why are you doing this?*”. The next morning, a note appeared that read “*I have a vested interest in your well-being. Choose one – S.*”

### The Final Note

A few days after attaching the Hand of Malediction to his arm, Salibar found another note in his box that read, “*Thank you - S*”. Salibar wrote another message: “*I’m not sure what I’ve done. Some advice would be nice*”.

After removing the lich’s hand, however, Salibar did not receive any other notes.
Mirror of Kathepis

### Description

A powerful artefact forged from the central eye of a beholder. Central to the defeat of the Horned King and the object from which the Order of the Eleventh Eye takes their name.

#### Powers

The mirror is capable of collapsing the Weave and can also serve as an immense power source for those seeking to use it. Legend says that the Mirror can enable a mage to cast 10th-level spells.

The individual staves, used to destroy and reconstruct the mirror, appear to have distinct powers.

### History

The mirror was forged from the inverted 11th eye of a beholder. The other 10 eyes of the beholder were used to craft the ten staves.

According to members of the order, the last-known use of the mirror was at the Fall of Arcadia. After the order used the mirror on the Horned King, "She" was born. Shortly after the Horned King was defeated, the order destroyed the mirror using the 10 staves.

#### Known staves:

* The 8th: The Staff of Alchemy.
	+ Wielded by Ostirus Crex.
* The 3rd: The Staff of Dreams.
	+ Used by Iphaen Merebelle.

#### Known Mirror Shards:

* Salibar's shard - found on the Hand of Malediction.
The Looking Glass

Along with the Rose Wand and a Ring of Modified Polymorph, the Looking Glass was stolen by Carlos Valas from the Ersatz University two years prior to the events of the campaign. Multiple parties are seeking the Looking Glass, including the university, Tobias Gold, and Kannic Silverbarrow.

The party was offered 20,000 gold from Tobias Gold to retrieve the artefact.
Port Corsus

### Districts

Old Ward / Lord's Ward / The Docks / Mead Chapel / Newpole / Lowmill / Three Songs / Coldplace

### Description

A portside city built into a tall cliff. There is a passage under the city to the Underdark.

### Notable Locations

* The Baron's manor - home of Baron Elsdir and the centre of operations into the Newpole murders.

### Notable Individuals

* Baron Elsdir
* Victor Frankenstein
* Captain Drake
* The “Devil of Newpole”

### Appearances in the Campaign

Session 08

Passing through the city on their way to the coast of the Grimm Ocean, the party became entangled in investigating a series of murders that had been taking place in the city's district of Newpole. Eventually linking these murders to a construct known as a Wickerman, the party helped to rid Port Corsus of its killer.
Greenwood

The Greenwood is the name given to the lighter, more hospitable areas of forest that most often surrounds glades. It is the domain of the Seelie court and home to some of the less dangerous Fae and monsters. This is not to say that the **Greenwood** is safe. It is possible to survive a voyage into the **Greenwood**, while a trip into the Darkwood would be suicide.

The Greenwood transitions into Darkwood, typically as you travel further from a Glade.
The Hoods

An order of thieves, known for being unusually well coordinated and stealing only (or at least mainly) form the rich.

In some areas where the leading lords have forgotten the common people the Hoods have provided aid to those in need. They are still a gang of thieves and cause a great deal of trouble for anyone in the area with gold, or a job offer.

### Known Connections

* Kipper McConaughey
* Jasper and Horace
* Little John (Likely)
Mother Trice

## Description

A gnomish woman, quiet and composed. She runs the Temple to the Goodly Father in Low Marsh.

## Appearances in the Campaign

### Session 00

Salibar studied in Low Marsh's temple to the Goodly Father with Mother Trice, who granted him a vision that connected him with the rest of the party.

### Session 01

When Salibar returned to Mother Trice, she gave him a quest, asking him to deliver a large wooden box to the Church of the Forging Father in Rymes.
The Burning God

The Burning God appearing in flames.

## Description

The god of both the Red Dawn and the Red Hand. Ruler of the plane of fire, said to keep the world safe with cleansing light. God of sun, light, and warmth.

The Burning God is thought to be a punisher of the wicked, granter of power, and the creator of the earth.

The religious texts and stories about the burning god are entirely human centred, that is not to say it is necessarily against the fae, but the older more conservative and bigoted followers of the religion certainly can be.

### Status

The Burning God is part of the group of gods known as the Planar Gods. However, they have also been described as one of the Burrish Pantheon followed by the people of Goback. The Hag Granny Ironblood described the Burning God as one of the "Whispering Gods".

### Physical Appearance and Voice

The Burning God has no physical form, and appears only as a shadow in flame. They are well chronicled as having a male voice, like wood charring on fire.

## Appearances in the Campaign

### Lilliana

#### Session 06

When Lilliana decided to place an offering of 10 gold at the shrine to the Judge in Rymes, she felt a feverish heat engulf her body and was physically burned. The party assumes this was a result of her angering the Burning God.

#### Session 13

In preparation for the ritual to remove the Hand of Malediction from Salibar, Lilliana prayed to the Burning God and received a blessing in response. Then, when she connected to Salibar to stave off his corruption, flames erupted from her body, and the group successfully overcame the lich's influence.

A few days later, when insect creatures attacked the party in the tunnels beneath Goback, Lilliana saw the Burning God in her mind before releasing a *firebolt* spell at an enemy.

## Followers

The Burning God is the main (and possibly only) God worshipped by the Red Dawn and the primary deity followed in Radishar.

Alongside the Unspeaking God, the Burning God is one of the few deities worshipped in the theocratic city of Goback.

#### Known Followers

##### Red Hand

* Lilliana L̸̖̰͒̕͘'̵̪̭̑̔t̷̺̖̓ḩ̶͈͗͗̈́ͅṳ̶͛̈́͝g̴͚̓́͆g̵̪̩̘̃o̸̬̗͆͐͜t̴͓̂ḧ̸̤͎̼
* Alexus Dunloss
* Matron Ziroli
The Merry Mother

The Merry Mother alongside the Goodly Father and the Dour Uncle.

### Description

One of the central three figures in the Old Religion, along with the Goodly Father and the Dour Uncle.

The Merry Mother is seen as a rewarder of good and bringer of prosperity. She is seen as guardian of hospitality, and protector of bargains. She is said to have crafted many of the Mortal Fae.

The Mother is married to the Goodly Father.

#### Other titles

Identified as “The Merciful Mother” by the “Matrons of Contempt”.

### In the Campaign

The party encountered a group bearing symbols of the Mother in Flotsam, however they mentioned the Judge in their speech. Whether these figures were true worshippers of the Mother is unknown.
Hi, the chat

"hi, the chat" is a Discord server which everything and everyone covered by this wiki is related to in some way. The server was created February 26th, 2018, by the Founders and was created to replace the dynamic of the Skype group Lyric's Third Armada of International Exotic Sluts after it fell into inactivity. Because of his fascination with medieval high fantasy, Adam named many aspects of the server after elements of medieval society; including ranks, categories, and some channels.

The server functions mainly as a hangout for friends. People can often be found gaming, watching movies, or just chatting in VC together. Real-life meet ups are hosted on occasion, but not often. However, hi, the chat's members have been involved in multiple instances of drama over the years; in real life, on the internet, and a combination of both. These events have caused ripple effects that helped the shape the server into what it is today.

As of the time of writing, the server is host to 90 members including 5 bots. Most of these people are inactive.
Malediction

Malediction was extremely powerful, being part of the Triadica, a group of three liches. According to Matron Ziroli, the Red Hand personally sought to destory Malediction.

The severed Hand of Malediction was a powerful magical artefact that contained significant healing powers.

#### The Wraith of Malediction

After the party discovered the Hand of Malediction in Grimordia, they fought against a wraith of Malediction. Unfortunately, while the party thought they had destroyed the wraith, it lived on inside Salibar, slowly corrupting him. Only when he removed the Hand of Malediction from his body and passed through the land of the dead was he able to escape the lich's influence.
Master of Games

"Roll the dice.!”

- Master of Games

Master of Games is the main antagonist of The Terry Show episode Game Party. He transported Terry into the World of Board Games, after Terry said board games were 'too easy.''

## Physical Appearance

Master of Games is a living king chess piece he wears a royal red cape. and has floating white gloves as hands.

## Personality

He likes playing board games and gets upset when Terry says there to easy and he challenges Terry to play fifth board games with him and if he wins one board game he will kill Terry but will let him leave the world if Terry beats him.

## Trivia

. He is 100 years old.

. He hates video games.
The Planer Gods

### Description

A complex pantheon of gods that exist away from our plane of existence. They are more hands-off than the Tuatha De Danann, but still fuel power through champions.

Includes classic DND gods, as well as many others from various mythologies.

### The Hushka (?)

Major gods followed by those who do not follow the Old Religion.

#### List:

* The Raven Queen - a figure associated with the dying and a Shepard of the dead.
* The Burning God - god of sun, light, and warmth. Ruler of the plane of fire, said to keep the world safe with cleansing light.
* Moradin - dwarves, and the plane of earth.
* Oghma - god of speech and writing, keeper of the great library plane of Infuss.
* The Drowned God - a figure associated with the seas.

### Gods of the Material Plane

In the old days, the gods were created, and each took a plane of reality for their own. Together, all the gods worked and created the material planes, Evergreen being one of them.

These first gods then created a number of other gods to watch over their new realm and populate it with mortals. These are those gods.

They exist in distinct groups and families, all very real and watching different realms.

#### List:

* Wuotan - one of the eldest, a wiseman and keeper of secrets.
* Frigg - the grandmother of magic.
* Zeus - King of the Olympians, son of Odin and father to many Olympic gods.
* Thor - A worrier God.
* The Olympians - a group of 15 gods sworn to protect the peoples of Evergreen
* Loki - A trickster god.
* Hades - Guardian and keeper of the underworld.
* Persephone - Keeper of lost souls
Darkwood

The Darkwood is the name given to the section of the endless forest that is more magical, dangerous and hostile that the more survivable Greenwood.

The Darkwood is a place of near infinite magic, enchantment flows through the air and very few who venture into it ever return. It is the domain of the Unseelie Fae, and filled with dangerous monsters beyond description.

Little is known about them, aside form the fact that those who venture in tend to meet a terrible, grizzly end.
Goback

### Districts

The Open Gate / Silent Temple / Northside / Military District / Silver Hook / Longbridge / Southside / Monolith's Shadow / Greenside / The Lodges / The Outskirts / Hillside / Northroad

### Description

The once great and mighty city of Goback, capital of Kerrithungle. A city that thrived for many hundreds of years through trade dealings with the Drow of the Webbed Woods. Now that they have stopped, the city that was once built for millions is home to only few tens of thousands. It is largely abandoned, the once great and respectable seat of the Rentwood Throne has been empty for nearly 50 years. What is left of the city is home to various factions, and entire districts left to abandon.

What remains is a moment to an empire that no longer is. Kerrithungle's was once a formidable economic power in the East of Arrnonland and even into the North of Nhills to the far south, is now a desperate band of kingdoms and Independent city states; often flying the old banners simple to save creating new colours.

What government there is has become a theocratic autocracy, followers of the strange and mysterious deity known as The Unspeaking God or The Quiet One, a deity originally found as a minor figure in the Burrish Pantheon, that the city officials have taken as patron. The head of this Theocracy is known as the High Augur, said to be able to know the will and insights of the Unspeaking One. Followers of this deity include the Whispering Monks, Silent Sisterhood, and Cloistered Order of the Unfathomable Quite (often called the Quiet Order for brevity). All three of these organizations operate independently, though they all report to the High Augur.

Goback City has always had a strong religious presence, notably due to the great structure in its center known locally as 'The Monolith'. A great pyramid made of a polished midnight blue stone, covered in unintelligible runes no one has ever translated. It stands 10 meters tall and by all accounts arrived sometime during the dark age following last sunderance.
Session 06 - Round Rymes

The party began by travelling to meet with the Chinells regarding their posting about recovering a magic item. Daisy appeared to be a historian and interested in the historical value of the object, while her cousin appeared more pragmatic and interested in the gold and practical value of the object. They revealed that they were seeking a wand, constructed from the severed hand of the lich Malediction, in the ruins of Grimordia in the darkwoods. Malediction was ancient, having lived through two sunderances, and extremely powerful, being part of the Triadica, a group of three powerful liches. The last known location of this artefact was in Grimordia, a ruined city filled with yuan-ti. The party learned that whilst yuan-ti are not evil, per se, they have a tendency towards forming cults. When handed a contract, the party seemed sceptical of the terms and decided to return in a few days.

They then travelled to the graveyard and the Cryptkeeper’s Guild Hall, where they met with Henoch Eaholm, an extremely tall drow that sought to hire the party to deal with the undead unrest in their crypts. The party was offered “blessings of the reaper” in exchange for their services. Ciarán, especially, was taken aback by Henoch’s suggestion that he would kill any necromancer causing the unrest. The party agreed to take the quest and prevent Henoch from killing the necromancer. The group accepted the key to the crypt and returned to their chambers to pass the time until nightfall.

In this time, Salibar deposited the box at the Church of the Forging Father and received 25 gold in compensation. He devoted half of this gold to the church. Accompanying Salibar, Liliana decided to place an offering of 10 gold at the shrine to the Tuatha De Danann, the Judge. However, when she placed this offering, she felt a feverish heat rush over her and was physically harmed by her action. Meanwhile, Ciarán, back at the university, attempted to detect magic on the orb he stole from outside of the Dean’s office, feeling a slight divinatory power emanating from the object. Frustrated that he could not glean more, he thrust the orb into his bag, where he experienced a power urging him towards the crypt.

Having reassembled, the party travelled to the graveyard at nightfall and entered the crypt. The first door they opened revealed a pair of undead, and the party was forced into combat. However, the noise of this scuffle alerted nearby creatures, and the party fought their way through more undead, skeletons, and an undead ogre. During this fight, Salibar encountered a locked chest. Before long, the necromancer revealed themselves, and after Ciarán failed to persuade them to stop, the party attempted to incapacitate them. Liliana manacled the necromancer, and after a chase, the party completely incapacitated them, deciding to take them to the university to treat their necromancy-induced psychosis.
Worst Ending

**Worst Ending** is one of the four endings in *Grimm's Hollow*, and one of the two negative endings of the game, along with the Bad Ending.

## Description

In this ending, the Baker defeats Lavender and kept Timmy's soul stolen. He then goes to the gate of death to revive himself. Immediately after that, Lavender is defeated by Grimm when soulless Timmy quickly becomes frenzied. Even though Lavender is trying to escape to the true afterlife, she fails. Grimm narrates the ending of the game's story where Lavender spends the rest of her afterlife out of the Hollow, reaping all of the spirits she finds.
Hag Status

> Your character may not know any of this. But Its cool and I want to share it. I'll still make your character roll a history check on hag covens lore.
>
>

Hags are not all allied, but most follow an order of education, or at least respect the tradition.

There are four levels according to the level of training they have received. In order to gain a higher rank, a hag must train under a hag who has that title.

## Sisters and Daughters

Sisters and daughters make up the vast majority of Hags. They have training enough to be formidable foes, and can command about the same power as a mid level druid.

## Mothers and Aunties

A rank given to hags of particular knowledge, skill, or power. These hags are called Mother by lower ranks and Aunties by others of the same rank. A Mother has the same power as a high level druid, and they must display power over 8th level spells to gain the title. This title is occasionally given to particularly talented, wise, or gifted friends of the Hags. To receive this title is a great honour and has only been extended to a few individuals throughout history.

## Grandmothers

The most skilled of the hags are awarded the title of Grandmother or Granny. They have more power than any mortal spellcaster and can control the very temperament of the earth around them. They have power over ninth level spell slots, and can bend reality to their whim. Their are traditionally 33 grandmother hags out of the 1000 within the 333 hag covens of Cruthic. However, the red hand has in recent years been hunting them faster than they can train them. While it is not easy to take them down, with enough worriers it is possible.

Grandmother hags are trusted with the Old Secrets, a complicated list of oral traditions kept to them. It includes how to train new hags and the process to create new Hag children; something that they keep closely guarded secret.

The title of Grandmother has been granted to a select few Archdruids who have been particularly kind to hags.

The grandmothers function as elders, educators, and leaders within hag society. Royals, Imperials, and leaders of nations have been laid low by their wraith, and are wise to pay respect to their judgment.

## All Mother

Less a rank, and more a title given to one Hag that is recognised as the most respected of the Hags. She is often the most elder of the Grandmothers, but not always. There is only ever one All Mother, and the last time the 333 hag covens of Cruthic could not agree on an all mother it lead to a long and violent civil war between the hags.

## Hags in Evergreen

Any city, state, or nation that wants to have dealings with the Fae, particularly the Unseellie, are likely to work along with a Hag in some capacity. Either by having someone trained living in their court, or by keeping regular contact with a coven or individual living nearby.
Flotsam

### Description

A collection of ships lashed together to form a lawless city. A floating fire hazard and a pirate haunt.

Destroyed in 547/04/16 by the Matrons of Contempt.

### Notable Locations

The Squeaky Floorboard - the most prominent tavern in Flotsam.

The Jade Lyre - a more quiet tavern.

The wreck of the *Harpy* - a famed golden ship that lies on the seafloor near the city.

Jim's hideout - a seeming centre of illicit activity in the city.

### Notable Individuals

Van Helsing

Legless Jim

### Appearances in the Campaign

Session 08

Session 09
The Hand of Malediction

### Description

Originally, an ivory white wand attached to the severed hand of the lich Malediction. The wand functioned as a Staff of Healing and was capable of casting *cure wounds, lesser restoration*, or *mass cure wounds.* After Fionntán destroyed the wand, only the lich's hand remained.

### Appearances in Campaign

#### Session 07

The party joined the Chinells on an expedition to recover the hand. In a storage room in Grimordia, the group found the hand upon a pedestal. Daisy Chinell, reaching for the wand, triggered the trap, causing a stone wall to ostensibly fall over the opening to the room and awakening a yuan-ti abomination of some kind. When Salibar used the wand, the hand began to act of its own accord, eventually reconstituting into a wraith-like figure that attacked the party, almost killing them.

The wand itself was destroyed when the Fionntán cast it into a pit of lava. However, the hand remained and somehow found its way into Salibar’s belongings. Not long after, Salibar found a note amongst his belongings that read: “I’ll be seeing you - S”.

#### Session 08

In Rymes, the party was intercepted by Titus Kiyth, who revealed that his order was searching for a ring that was previously on the Hand of Malediction.

#### Session 10

During the journey to Misclap, Salibar spoke with Savos, who urged him to give the hand to one of his companions. Savos also connected Salibar’s newfound undead nature to the Hand of Malediction and the wraith the party fought in Grimordia.

#### Session 11

In the "Violet Glove," Salibar found a letter in his lockbox containing sketches of arcane glyphs and spell components. These notes detailed ways of dealing with the **h**and, containing information on how to repair the hand, how to animate the hand, and how to attach the hand. Next to this final option, a familiar hand had written the word “best”.

The next morning, Salibar found a new note. The note read: “I have a vested interest in your well-being. Choose one – S.” Taking the note’s meaning, he decided to attach the Hand of Malediction to his own hand. The ritual involved removing his left hand and placing the lich’s hand in its place. Doing so granted him the ability to cast a version of the lich’s paralysing touch and the spells *mage hand* and *magic missile*.

#### Session 13

The lich’s hand continued to influence Salibar and began acting of its own accord, even killing Matron Ziroli. Salibar was forced to undergo a ritual to remove the hand from his body to save himself. After the ritual failed, Salibar died and had to be brought back by Ciarán.

Salibar was freed of the hand's influence, but the current whereabouts and state of the hand remain unknown.
Lonely Shack

**Lonely Shack** is a location in *Cult of the Lamb*.

This location is unlocked after you have completed the game's tutorial.

## Background

The Lonely Shack is where Ratau lives. Each biome has an NPC that will be added to the location, which you can play Knucklebones with.

## Points of interest

### Ratau's hut

The shelter of Ratau. There is a  Big Gift at the top left corner.

You can play Knucklebones with the NPCs to gain  Coins and unlock new Tarot Cards:

 Shrumy | Strength from Within | 50

The hut insideThe hut inside. From right to left: Ratau, Flinky, Klunko and Bop, Shrumy.
### Rat Follower form

The Rat Follower form can be found in the wood stack behind Ratau's hut.

### Shrine

To the right of Ratau's hut, there is a shrine that generates Devotion. It can hold up to 15 Devotion points.

### Snail Shrine

Behind the Shrine there is a Snail Shrine where you can offer a  Shell. Doing so is required to obtain the Snail follower form.

### Ratau's letter

After you completed the final quest of the Fox, Ratau's letters can be found outside of the hut.

>
> "I have tried many times to write this letter to you, only to find myself unable to express what I wish to say. Likely I will scrap this as well and toss it on the growing pile of failed attempts. But still I try. Whilst teaching you, I have begun to think of you as... well, I hope you could think of me as... You are already better than I ever was. I know you will not make the same mistakes I did. I am proud of you. Your dear friend and mentor, Ratau."
>
>
>
>

### Other

Right next to the hut there are some Berry Bushes that can be harvested for  Berry and  Berry Bush Seeds. However, these berry bushes do not seem to respawn after being harvested.
Order of the Eleventh Eye

### Description/History

The Order is linked to the wizards who trapped the Horned King at the Fall of Arcadia using the Mirror of Kathepis. During Clean Falore's vision, the wizards that formed the Order were seen wearing robes of green and red. The party learned from Falore that the Order currently hold the skull of the Horned King, and thus, potentially, the means of resurrecting them.

The Order take their name from the "eleventh eye" of the beholder that was used to construct the Mirror of Kathepis.

#### Tattoos

All members of the Order have tattoos on the backs of their hands that can be revealed by magic light. These tattoos act as an insurance policy for rogue members, allowing specialist spells to be cast against former or current members.

#### Staves

At one point, the Order possessed the ten staves constructed of the beholder’s ten eyes. These staves could be used to destroy or reconstruct the Mirror of Kathepis and possess unique powers. The Order currently has six of the ten staves; four are lost.

##### Known staves

* The 8th: The Staff of Alchemy.
* The 3rd: The Staff of Dreams.

### Known Members

* Ostirus Crex, wielder of the eighth.
* Iphaen Merebelle, wielder the of the third.
* Titus Kiyth - excommunicated from the order.