recursal/Fanatic-Fandom huggingface dataset:
Leveling Up

I've tried to make leveling up very simple in this game. Instead of collecting exp you need to complete side quest and main quest.  The reason being that since there is no actual computer to keep track this makes it easier and that way all characters level up equally as long as they take part of the quest. Right now every player character has had to start at level one with no exceptions thus far, but that can change if you have been playing a campaign for a large number of quest and you want to introduce someone who can keep up, depends on the dm. A main quest will always increase a players character level by 1 full level, where as a side quest will vary. I will include a chart below to illustrate how side quest increase levels. It is the players responsibility to make sure that they record the level so that the dm can make sure a character does not have one too many or too few stat points. At level one a character's stat points total should not exceed 36 or be any less than 36. For each full level a character's total pts should equal their level times 36. After level 5 a characters hp will keep increasing but not their luck or movement, that will be given as a bonus for every 5 full levels.

Total Stat pts(not including for side quest) = Player character level x 36 stat pts
Tavertine

Tavertine for most intents and purposes looks like a normal 8 year old girl, small and very lithe, though notably her skin is a deep blue. She has more pointed eyes, not quite asian but like halfway there, and while she has eye whites, the iris is black as well, leaving no delineation between the pupil and the iris. She has a cute button nose, still in transition from childhood to its adult shape. Her cheeks have slightly darker spot on them, though still blue, her version of freckles. She has long black hair, usually with a flowing curtain of it reaching to her shoulder blades with a single braid being woven from the top down the center. Her skin is always slightly damp, like she has been working out slightly and has a faint glisten of sweat. She wears simple clothes, browns and blacks, with sturdy boots, the attire of a nomadic people. She also wears a purple cloak, usually with the hood down so as not to obstruct her face. Around her neck is a simple black thong of leather to which is attached a circular stone pendant, like a skipping stone from the bank of a lake. The stone is etched with a symbol, two small half circles with the flat edge facing each other, one slightly above the other.
Creation Story

In the early days of the world, when the various tribes and races were just beginning to crawl from their respective holes, there was no magic. Then, something changed. As those early people began to try to understand the world around them, they started creating beings to explain things. The sun was carried across the sky on the back of Kybra, a great moth made of flame, the waters flowed into shore because Zzyzzax was restless in his sleep at the bottom of the sea, and so forth. These came to be the very first gods.

As things advanced, one God proved to be stronger than the rest. A female god made of swirling prismatic mists inside a void of starlight, or so she was described. Her followers called her Mistrel, and she was so powerful that she could grant her followers incredible strength. Power over fire, lightning, and the very forces of the world. The other gods did not take kindly to this, for with more and more people believing in Mistrel, there was less faith for them, and their powers diminished. The status quo could not stand, and in a great battle the scarred the very firmaments, the minor gods brought low Mistrel, and dealt her a mortal blow. In her dying breaths, she cast one last spell, a retribution against the other gods. They found themselves flung to the far corners of the cosmos, in the Far Realms, locked behind a barrier of energy that has come to be known as the Divine Gate. They could not cross this threshold, nor could they break it. This limited their ability to effect the world, reduced to whispering in peoples' ears or empowering them if they devoted themselves to their god enough, but never taking direct action. The spell also created the Varakut to maintain this barrier, as well as to stop new gods from ascending.
Creating a World

Creating a world isn't always easy, there are a lot of rules one needs to come up with, its normally easier to import existing worlds and use those rules. As for me I just made it so that multiple fantasy countries exist on my world. That way people can use powers that they like from movies, books, tv shows, and video games, as long as the dm says its alright and makes sure to balance everything, no invincibility for anyone. I mention some of this at the top of the homepage. If you want a world map you can have one but I prefer to leave my world full of mystery.

Also note, for maps while playing the game I like to have all my players persist their cards, figurines, and player mats, then I load maps of the workshop. That being said I like to personally thank everyone who has made maps on the steam tabletop simulator workshop, thank you guys so much for these, for they helped breath life into the world and it was really fun having my players break things like in an anime. also to anyone who made models or effects on the workshop.

For my game there are also 7 primary elements and several secondary elements. Each element has its own strengths and weakness. The base ones are Fire, Earth, Lightening, Nature, Wind, Water, & Mind. After that you have Ice, Soul, Life, Death, Blood, Time, Sound, Light, Dark, Void, Nothing, Force, Gravity, Ki, Arcane, Enchantment, Angelic, Demonic, Dragon, God.  I also have an abundance of races and creatures which will be covered in the races and species list, it can get strange. So what it boils down to is that my world is a bunch of other worlds mashed together.
Samson and Tiba

Samson is a large (7' 6") female Goliath, with knotty black hair pulled back into a pony tail, a warhammer nearly the size of a small streetlight, and unusually devoid of any tattoos. Tiba in contrast is a very young elf girl.

Tiba was orphaned when a detachment of the Kursk Royal Militia ransacked her town, and Samson, fleeing the frontlines after deserting, picked her up and has been taking care of her ever since.
Xawjun's Respite

A simple plateau of bare earth and rock high atop the peak of the Diurnal Spire. The plateau is ringed with weather worn statues of heroes long past. They are:

* A bald headed human wielding a large greatsword wearing platemail (Emanuel Ironsides)
* A tall lithe elf wearing a cloak holding an ornate longbow
* MORE TO BE ADDED

In the center of the plateau is a slew of different weapons, each stuck into the ground at odd angles. Each weapon looks unique, and each are clearly incredibly magical.

The Respite is guarded by the Paragon of Xawjun, a spirit of a long dead warrior. None of the weapons may be removed from the ground while the Paragon is still present. The Paragon has short cropped hair, looks like it could be either male or female, and wears a suit of light mail. The eyes glow a bright blue and a faint blue aura surrounds it. It hovers a foot or two off the ground at all times.

When approached, the Paragon is floating serenely its eyes closed and head bowed, its arms in front of it with one hand grasping its other fist, as though in prayer. Upon approach, it will look up and a voice strong and loud rings out "DO YOU INTEND TO CHALLENGE FOR A COMPANION?". Should anyone respond yes, or try to remove a weapon from the ground, the Paragon Encounter will start.

## Reward Weapons

* **Stormking's Retort** - +2 Great Axe, once per day the wielder may make a Lightning Bolt attack with DC16. The creature nearest the end point of the attack has the axe embedded in them (DC16 Str Check to remove). The wielder may use an action to recall the axe to them, as long as they are within 100 ft of the axe. When recalled, make another Lightning Bolt attack, with the axe's original as the start point and the owner as the end point. The owner does not suffer the Lightning Bolt attack, but rather wields the axe after recall.
A Journey Below

## Portents of Disaster

In the night, you once more dream. You see before you a vast desert under a starry sky. You watch the pinpricks of light splashed across the inky darkness, beautiful and silent. Then, without warning, a tear rips its way across the night, a vast tear in reality spilling vibrant blue light to the desert sand below. The dunes cast wild elongated shadows, but another shadow catches you attention among them. The long striding form of some nearly humanoid creature. You trace it back to its caster and see a horrendous satyr like creature made of obsidian darkness. You can see slights shifts of light on its matted whispy form, tendrils of darkness rising off it like smoke off a burning pyre. It takes a long step, the land rumbling with the fall of its hoof. Gauging it against the dunes, you imagine this creature must 80-100 feet tall, at least. Though it is large, it's lithe and lean. Atop it shoulder sits an angular goat-like head, two massive horns twisting high above the top of its skull. The eyes glow with a pallid dull white light, searching the land before it as it takes another monstrous step.

You hear a voice, the same as the last dream, whisper to you "home Widdershins. You are so close, and so very needed." You watch as the monster takes another step, sand blasting from where its hoof strikes the land. It strides over a large dune, continuing its journey. Then, you watch as pale dark shapes emerge from the dune, hundreds and hundreds of humanoid forms, each little more than a silohuette that hints at their true features, each featuring the same pale white eyes as the larger creature above. The begin to walk, keeping pace with the large slow moving goat like creature. Their eyes look in the same direction, at a point on the horizon. (DC 15 survival check to notice they're looking to the South).

Another voice, different from the previous, less a singular entity and more a chorus of disparate voices rasp out "you have forgotten us, our songs go unsung, our tales go unheard. We are not content to slip into the blind eternities, we will not go silently into the night. We will make you remember us..."

The veritable army continues its trek onward, but that is all you see before you awaken, a sickening nausea gripping your stomach.
Thor Odinson

**Thor Odinson**, also known as **God of Thunder**, is a character in *Hobbit Disney: Infinity War* by Swan Savior and a main character in *The Marvel Cinematic Universe*.

## Family

* **Frigga Borson** (mother)
* **Odin Borson** (father)
* **Hela** (deceased older sister)
* **Loki Laufeyson** (adoptive brother)
* **Bor Burison** (paternal grandfather)
* **Buri** (paternal great-grandfather)
Artair

Gender: Male

Race: Fey

Occupation: Archfey of the Second Court of Winter Nobles

Artair rose up among the rank of the Winter Court, scrapping his way to power through pure determination with an implacable face of charm leading the way. While Artair can be as cutthroat as any in the Winter Court, he prefers to use tact and diplomacy to get his way, preferably with a well maneuvered ultimatum should the subject not prove cooparative.

In the course of his duties, he was assigned an ambassadorial role, where he has had many dealings with Sylvar. In addition, he has curated a ring of spies within both courts, as fey are wont to do.

During the happenings at the Humbridge House, Sylvar, Vel, and Miramour traded the recipe for Margo Humbridge's cookies and the Demilich Naz'Dhoqa's ruby eyes for the revival of Herbert Humbridge. Recognizing the power of the ruby eyes, he has merged with Naz'Dhoqa, becoming the first Archfey Lich.

Now, he pursues his ultimate goal, seizing the means of power from Queen Mab, and ending the Summer Court once and for all.
Corsair

Chief ‘god’ of The Pirate Isles. He appears as a half-elf with blue-green hair and silver eyes. He is a son of Orpheus Latonides, and can be thought of as a god of tricks and thievery. He is eternally furious that The Seldarine (under Corellon Larethian) would not admit him among their ranks, despite his obvious power as a divine being. Corsair is vehemently against the idea of racism, or discrimination based upon a person’s parentage. Although his power is near-absolute within his isles, he is a very weak god outside The Pirate Isles. He has a particular dislike for The Seldarine, especially Corellon and Prince Sashelas. Prince Nuada and Orpheus Latonides are on better terms with Corsair than the rest of The Seldarine. Following his belief that children should not be held accountable for their ancestors’ actions, Corsair does not carry his distaste for The Seldarine down upon any one elf (though he IS particularly delighted when Elven temples are raided). Corsair is an easygoing god who does not hold it against his devout if they grant offerings to other deities (except The Seldarine). Corsair has no temples, for he regards the whole of The Pirate Isles as his temple; his worship is conducted when Corsair’s Laws are followed.
Replacement Power

In order for Carixical to give up the Water Puzzleknot to the party, they require a replacement power source of enchanted water to keep their industry alive. To that end, the Omatian Council has had its eyes out for such a thing and found a suitable possibility, though they have no pursued it due to little need.

The Carixicalans have tracked down an ancient temple built to trap a feral Flux Elemental. They surmise that if it could be slain while in its water phase, it would revert to an inert state and could be properly encased to be harnessed by the city's waterways. The temple resides on one of the many Pirate Isles, a place known as Regad's Quay. The island is heavily fortified, held by the pirate company Cutbeak Marauders, led by Regad Urmon. However, if the party can get past the island's defenses and subdue the elemental, they will gladly give the party the Water Puzzleknot in return.
The Haunted Badlands

Greffen exists as a lawless port in large part due to its seclusion from much of the world. The geological feature responsible for this is the harshest desert in Ossuria: The Haunted Badlands.

Once the Haunted Badlands were nothing more than a desert, occupied by a society of nomadic tribes, struggling to eke out a life for themselves. Many died in these early centuries, and due to a unique arrangement of the leylines in the area, their souls were likely to be trapped among the dunes. This created a greater than usual chance for spectral undead of all kinds, which only grew as the societal level of these lands arose.

Now, making the trek between Kursk or Mathis to Greffen is nearly always a suicidal endeavor without the requisite supplies, both mundane and arcane, to cross the Badlands.

## Surviving the Badlands

The key to crossing the Badlands safely is a talent similar to Turn Undead known as the Flicker. People who can tame the Flicker are able to channel their arcane energy into specially made candles which burn with a vibrant green flame. The light shed from these flames turn away all but the strongest spectral threats in the Badlands.

Those with this talent are highly sought after by the various trading companies. Without this countermeasure, those looking to make the journey needs be strong enough to fend off the undead themselves.

## The Spectral Dead

Haunts found in the Badlands:

* Avatar of Death (VERY RARE)
* Shadow (VERY COMMON)
* Specter (COMMON)
* Poltergeist (UNCOMMON)
* Will-O-Wisp (COMMON)
* Banshee (RARE)
* Ghost (COMMON)
* Wraith (UNCOMMON)
* Night Walker (VERY RARE)

## Side Quest Encounters

1. 1x Poltergeist, 3x Specter
2. 1x Ghost, 1x Will-O-Wisp
3. 1x Banshee, 2x Specter
Touch Me

**Touch Me** (たっみ · みー) es uno de los fundadores originales de Ainz Ooal Gown y uno de los guerreros más fuertes de YGGDRASIL. Él es el creador de Sebas Tian. También fue el líder de "Nine's Own Goal" antes de cambiar a Ainz Ooal Gown.

## Personalidad

Touch Me es considerado riguroso y justo. Él ayudaría a la gente en tiempos de problemas sin dudarlo, y regañaría a sus amigos si uno de ellos hiciera algo mal. Según Momonga, Touch Me es una persona muy directa.

Sin embargo, Touch Me puede ser autorreflexivo a veces, cuando está dispuesto a dimitir como líder del clan y quiere que alguien más sea el maestro del gremio en lugar de él.

## Habilidades

Touch Me estuvo entre los únicos nueve jugadores que pueden usar la clase especial, "Campeón del Mundo". Al ser un "Campeón del Mundo", Touch Me, que manejaba tanto una espada como un escudo, fue evaluado como uno de los jugadores más fuertes y los mejores guerreros de YGGDRASIL. Él es el guerrero más poderoso de Ainz Ooal Gown. Su armadura es una recompensa recibida por ganar el Torneo. La armadura equipada por Touch Me se conoce como Cumplimiento de la Ley y tiene un poder superior al de los objetos de la Clase Divina, rivalizando incluso con las armas del Gremio.

Sin embargo, como resultado de obtener el estado de esa clase especial, todos los niveles de sus otras clases se redujeron. Aún así, no perdió habilidades ni habilidades asociadas con esas clases. Al alcanzar el nivel máximo de "Campeón mundial", pudo obtener una habilidad con el nombre de World Break en su arsenal. Se considera que es la habilidad más poderosa que posee Touch Me que ejerce la clase de guerrero más fuerte, "Campeón del Mundo".

Con respecto a Touch Me, Momonga declaro que este tiene estadisticas en general muy elevadas. Además de ser el ex líder de los Nueve Originales, se dice que también tiene habilidades de liderazgo notables y buen juicio para elegir amigos según Momonga.

Dentro de Ainz Ooal Gown, el único jugador de alto nivel que no solo pudo desviar los ataques de un jefe sin causar daño, sino incluso responder con un contraataque propio es Touch Me. En otras palabras, era un jugador de nivel superior que podría servir como tanque aunque fuera un atacante.

## Curiosidades

* En la vida real, Touch Me tiene una bella esposa e hijos.
* Momonga nunca pudo vencer a Touch Me ni una vez en PVP. Había reflexionado sobre las formas de vencer a sus tácticas y equipos, pero siempre había fracasado al final.
Card Template

The cards determine everything about a player character, they are not mandatory for a dm to use on npcs, I will explain how npcs function on another page but here I will explain how to make player characters. Fun note, the dm is allowed to be part of the adventure but they must play in an unbiased manner, that means their characters can die too, they don't always get the best loot, not every character they have is famous or infamous or the best. If you don't want your players to alpha game or cheat then lead by example.
Extras?(Opt)

The extras' card, or rather the details cards are optional cards that don't come with the starter kit. These cards have to be made the player. The point is to write the long as descriptions of what certain techniques, skills, abilities, spells, and items can do without using up all the space you have in your inventory, treasure, and spell technique cards. The only rules here are that every description has to be approved by the dm and that the majority of the time these cards will be stored in the character's bag to save space.
Varil

Varil is a craftknight who is part of the gold guild in the city of swords... a expert spear user, he is unconventional for a craftknight in that he often will use weapons that he and his partner did not make together which for most craftknights is almost like a unspoken taboo. His reasoning for this is that by wielding the weapons of others, you can understand how they fight... and with that knowledge you can learn to handle how they may attack or defend, their weaknesses in their weapon or in the stances they have to use due to the weapon's weight or grip. His partner is a twin unit of the craftlord of gold's, which he calls Ram-dor due to it's tendancy to have to slam doors open since it can't use the door handles. The easy way to tell the difference between the two is that Ram-dor's lighting is a watery blue, compared to Run-dor's pale green.

Few can argue with his skill however as he often takes part in the craftknight tournaments held in their main arena to practice. Whenever he has a spear in his hands, there are few who can hope to best him in the city of swords of his rank. He has a affinity for water imbunements despite his partner's clearly mechanical nature, the pair's reasoning is that it's the things that you are weakest to that when you confront them, they become your greatest strength.
Overlord (Anime)

Información Básica:

El anime de Overlord, producido y animado por el estudio de animación Madhouse cuenta con 13 capítulos basados en la novela ligera con el mismo nombre. también cuenta con 2 películas recopilatorias, 7 especiales y 1 ova.

La primera temporada de Overlord se emitió desde el 7 de julio de 2015 hasta el 29 de septiembre del mismo año. en esta, la historia abarcó los 3 primeros volúmenes de la novela ligera tituladas:

* Volumen 1: El rey no-muerto
* Volumen 2: El guerrero oscuro
* Volumen 3: La valquiria sangrienta
41 Supremos

## Los 41 Seres Supremos

Ainz Ooal Gown

Touch me

Nishiki Enrai

Guerrero Takemikazuchi

Peroroncino

Bukubukuchagama

Ulbert Alain Odle

Yamaiko

Punitto Moe

Tabula Smaragdina

Wish III

Ancient One

Flatfoot

Amanomahitotsu

Blue Planet

Garnet

Bellriver

Variable Talismán

Naerata

Nuubo

Genjiro

Whitebrim

Rey Bestia Mekongwa

Tegris Euphrates

Temperance

Slathan

Luci★Fer

Ankoro Mochi Mochi

Shijuuten Suzaku

Coup De Grâce
Luci★Fer

**Luci★Fer** (るし★ふぁー) es un miembro del gremio Ainz Ooal Gown y es considerado como uno de los 41 Seres Supremos por los NPCs de la Gran Tumba de Nazarick.

## Personalidad

Luci★Fer es conocido como una alborotador por sus compañeros del gremio.

## Habilidades

### Equipamiento principal

* **Anillo de Ainz Ooal Gown:** Permite al usuario teletransportarse libremente entre cada habitación dentro de Nazarick. Todos los miembros de Ainz Ooal Gown estaban obligados a usar este anillo.

## Relaciones

### Momonga

Momonga no parecía llevarse bien con Luci★Fer y pensó que solo era un alborotador por derecho propio.

## Curiosidades

* Él era el creador de la magnífica puerta de la Sala del Trono.
* Un golem que creó repentinamente atacó todo a su alrededor. Lo pospuso como un error en la IA de combate. Momonga permaneció escéptico y creyó que el "error" había sido intencional.
* Era uno de los cuatro miembros de Ainz Ooal Gown que sugirió intentar conquistar uno de los nueve mundos del juego.
* No estuvo durante la conquista de nazarick por lo que se unio a Ainz Ooal Gown despues de esto
Ainz Ooal Gown

**Ainz Ooal Gown** (アインズ・ウール・ゴウン, *Ainzu Uru Goun*), antes conocido como **Momonga** (モモンガ), es el protagonista principal de *Overlord*. Es el líder del gremio Ainz Ooal Gown, amo de la Gran Tumba de Nazarick y el creador de Actor de Pandora. Es considerado el estratega y el ser mas superior de los 41 Seres Supremos por los NPCs de la Gran Tumba de Nazarick.

Obtenido de «<a href="http://es.naruto-rol.wikia.com/wiki/Plantilla:Infobox\_Personaje?oldid=2331">http://es.naruto-rol.wikia.com/wiki/Plantilla:Infobox\_Personaje?oldid=2331</a>»
Abigail Umbridge

**Occupation:** Dean of the School of Necromancy

**Race:** Human

**Gender:** Female

**Age:** Elderly

A rotund elderly woman, Abigail is known for being extremely warm and friendly, seen as a matronly grandmother by her pupils. However, underneath this exterior she possesses great mastery over the Necromantic arts.
Overlord Español Wiki

Hoy lunes, 29 de enero del 2024, tenemos:

 Artículos

 Imágenes

 Editores

Desde el 30 de julio de 2012 ya han sido publicados 12 volúmenes por la editorial. También cuenta con una adaptación a manga con ilustraciones de Hugin Miyama que empezó a publicarse en Kadokawa Shoten en la categoría de manga seinen de la revista Comp as el 26 de noviembre de 2014.​ La serialización del anime cuenta con 13 episodios producido por Madhouse y se emitió del 7 de julio de 2015 al 29 de septiembre de 2015. Y contara con una nueva temporada que sera adaptada al anime este mes de enero de 2018.

* ¿Nuevo en los wikis? Echa un vistazo a nuestra biblioteca de páginas de ayuda.
* ¿No sabes por dónde empezar? Nuestros artículos catalogados como esbozos siempre necesitan de una expansión.

<createbox>
width=24
break=no
buttonlabel=Crear nueva página
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Wiki Ferrugem(Rust)

A história discute o comportamento dos jovens, mas também dos pais e da polícia diante dos crimes cometidos na internet. Há muitos temas instigantes no universo adolescente, que nós já havíamos abordado em um curta-metragem”, explica Antônio Junior, produtor de “Ferrugem”, um projeto da paranaense Grafo Audiovisual com coprodução da Globo Filmes.
Ainda sem previsão de estreia nos cinemas, o longa se passa fundamentalmente em dois ambientes: a escola em que só se fala do vazamento de fotos íntimas de Tati, a namorada de Renet, e a casa em que o rapaz vive com os irmãos e o pai depois que sua mãe decidiu pela separação. Em comum entre os dois cenários, a dificuldade de diálogo e o desconforto causado por um acontecimento surpreendente. O roteiro é assinado por Aly Muritiba, diretor do filme, e Jessica Candal.

## Sinopse

Renet, Renata e Normal são parte de uma família na qual as coisas não são ditas às claras, apenas sugeridas, a maioria das vezes caladas. O assunto sobre o qual não se fala no momento é a partida da mãe, Raquel, deixando o marido David sozinho com as crianças. Os adolescentes estudam no mesmo colégio. Ali o assunto da vez é o vídeo compartilhado entre os alunos via whatsapp em que uma das garotas, Tati, aparece nua. Numa manhã, Tati reaparece na escola e no intervalo vai ao pátio e surpreende a todos. David decide levar os adolescentes para a praia até as coisas de acalmarem.Descem para o litoral e encontram a praia vazia, é baixa temporada. Raquel reaparece, está grávida. Agora a família está reunida outra vez e terá que lidar com os fantasmas do passado e os silêncios do presente.
Oriana Santoville

**Occupation:** Undetermined, former Cognitus University student

**Race:** Half-elf

**Gender:** Female

**Age:** Middle

Once the best friend of <STEPH'S CHARACTER>, they split when <STEPH'S CHARACTER> got expelled from Cognitus. Though <STEPH'S CHARACTER> blames her for the incident that got her expelled, she maintains she's innocent.
Páginas recientemente cambiadas

Wikia Overlord es una enciclopedia digital en el que encontrar información sobre el anime y manga de Overlord. Actualmente la wiki está recopilando y organizando información de todo lo relacionado a la serie. Tú también puedes ayudar en el crecimiento y mejora de la comunidad.

Ainz Ooal Gown
Uno de los mejores gremios de la serie
Leer más
Quests

There are 2 types of quest in this game, Main Quests & Side Quests

## **MAIN QUESTS**

Main quests are your main story arc which your session will revolve around. These types of quest should either relate to the entire party, none of the party, or slightly interest the party.  What I'm saying is you shouldn't focus too much on one player or the others will feel insignificant, unless maybe you are just hosting for one player and yourself. Anyways I normally like to put these as guild or adventurer requests, you need a reason for your players to hear about it and be interested. These quests should be big and grandiose, not something you resolve in 1 session. These quests can be grouped together and the dm can assign 1-3 per story. They will always level up the player characters fully. It's also good to add side quests into this mix as it will give your players and idea of progress as well as reward them for progressing through your story.  Be sure to reward your players handsomely at the end too.

## **SIDE QUESTS**

Side quests are more like the building blocks of the main story, things you have to do before finishing the main quest. They don't fully level up a player on their own but together they can help. Its not good to make these too long, too short, too many or too few. I myself unfortunately don't have a magic number of how many there should be per story, when I did 5 the session was short but when I did 11 the session was too long. Really it depends on the dm. If your still not sure what a side quests is here's an example. For Main Quest: A dark wizard has covered themselves with a shroud a dark magic giving them high magical and physical resistance. The wizard is going on a killing spree an no one can stop them. For the Side Quest: There exist four magical elemental crystals that are said to be able disable any magic when brought together at least once, however each one is a temple guarded by elementals. Ok so not the best example but the idea is that they help the end goal instead of just skipping to it.
NPCS

NPCS(Non Playable CharacterS for those of you who don't already know) are any character, enemy, or animal you wanna put in a game that isn;t controlled by the player. NPCS are controlled by the dm 90% of the time with the other 10% being lore based npcs made by the player. The reason being that dm won't always know the players lore or what they want this character to do or say. NPCS, unlike PC(Player Characters), don't really get stat cards or cards at all really. The reason being that making them for anything in the game would take way too long. Sure you can try perexisting stats from dnd if you wanted, you would just have to translate the stats to my sytem for this game. What I like to do for any npcs is just give them a lvl and say all their stats are balanced. They're not like PC levels, for examp a lvl 1 PC can have a 6 in everything. A level 6 NPC will have a 6 in everything. When Setting up an NPCS You need a figure, a name, a level, and an hp meter if combat is to be applied, with the hp normally being x2 the level. This is easier for when you want more than 1 out on the field at the same time. When you have 6 or npcs on the map at once you just roll once and say they all got the same roll, because once again doing it individually would take too long. NPCS should also not have absolute abilities except for the abilities listed below.

There are exceptions to npcs when you make them. The 1st is that you can alter a specific stat of an npcs when you write down the desctiption onto the figure in, assuming that your using tabletop simulator. You can also alter the hp, sometimes your not sure when you want the npc to die so you can just leave the hp as question marks until you feel the party has earned it. DON'T DO THIS FOR EVERY NPC! Earlier I also said an NPC can't have an absolute ability, well there is a time when an enemy can have it, and thats when it changes the gameplay. For example the fight turns into a minigame, the only condition is that said minigame but have possible win conditions.

PCNPCS(Player Controlled Non-Player CharacterS) Confusing I know but these are beings controlled by a character rather than directly a player, for example a monster tamer, a hypnotized target, or a summon. They're stats are balanced to and are dependent on their level being on what you rolled plus your own stats. Like lets say someone is a necromancer, their intel is 20 and they roll a 15, then the conjured skeleton will be lvl 35. When these things die or faint they normally just dissaoear of the map and can't return until a new map after they have been healed at their home away from the battle. (The dm decides if enough time has passed for enough healing to have occured.
Booker DeWitt

Not much is known about this fallen member, his tombstone reads

04/19/1074-7/6/1112

He used to be a sheriff, but after his retirement he acquired some unknown debt. He joined the guild to start paying bills. One day he went off on his own, when he left, all he left was a message stuck to a pillar in the guild hall saying that he left to pay a debt. The guild later found out that he had been killed by a cult known as the Lambs of God. Afterwards the cult had been wiped out from history by the guild.
Verhaal B3b

Je bent boos op Team C en wilt ze zeker aanvallen! Dan besef je je dat je geen Pokémon hebt... Gelukkig komt er een Weedle aankruipen! Je geeft de Weedle een Pokémon bes en de Weedle is erg blij. De Weedle begrijpt dat je in de problemen zit, en doet Poison Sting tegen de Crobat van een van de leden van Team C! Jullie rennen naar Charmander en bevrijden hem snel! Samen met de nieuwe vriend Weedle gaan jullie naar Pewter City, waar de eerste gym op jullie wacht!

Volgend hoofdstukje
Lodo

A world where a character from one of my characters of a spinoff tabletop rp comes from as well as one of the worlds Daniel & TOW visited when they went to investigate a mysterious item. It is a massive world, it's as big as Jupiter but the gravity for unkown reasons is the same as Earth. It has a named moons. It is part of a set of 7 worlds, this set is called the Aracobaleno. It has an indigo aura and compared to the other six has more large bodies of water.
The Blackleaves

A gang of thieves, originally hailing from Blacktree, across the sea from Gavinia. While they may have started small, their unchecked power has corrupted the majority of Blacktree, turning it into a largely lawless town. With their foothold secured, they used the port and it's shipping economy to expand to Gavinia, becoming the largest rival to Gavinia's home thieves gang, Raflin's Boys.

Overseen by the tyrannical and greedy to a fault Daren Felhand, Octavia Gray's friend Fenneck Lindholm has fallen in with them.
The Seven Deadly Sins arc

## Prologue

The arc start at the guild hall of the newly instated Raging Sun Guild, with its guild master, James Dovahkariid, Most of the adventurers save for the ones from Dovah Viing were there receiving a tour. Outside the members of Dovah Viing finally showed up along with the new high king, Daichi and his body guards. Dovah Viing then invites the party over to their guild hall and gives them a tour, they find many of the members to be odd. The guild master mainly wants to make an alliance with the Raging Sun guild, as well as recruit Sigrun. The alliance goes through but Sigrun declines. Just as they are leaving a young Elven Princess aided by a young elf boy with a sword and shield appear in the hall. She runs over to one of them members and says "Lucina it's me, Zelda, please we need you and the other 7 Deadly Sins help, I don't believe that you helped murder the royal paladin 10 years ago"!
Death System

In this game death is not really a punishment unless you get a tpk(total party killed), when a player character dies they meet the grim reaper. The grim reaper is controlled by the dm, unless the dm's character dies. Now the reaper will play a game with the player character but only on the player's turn. Note: This can be skipped if someone has a resurrection ability but those are limited to one use per map. The game is normally a card game, if the player wins they come back to life with full health but no recovery on items or armor and with receive death's calling card. Death's calling card is an item that allows the player to communicate once with the grim reaper and any deceased player. If they player loses then they can't come back to life yet. If every player character on the map dies, then the dm has to reset the map, as if nothing ever happened and the players have to start from the beginning of the map. That's the only real consequence, there's no permanent death.
IVALICE

Ivalice is a world recently recovered from a centuries long Blight that ravaged the lands. Some areas are still under heavy Blight conditions, and the seas as of current moment are filled with monsters, making deep-sea travel impossible.

The Guardians of Ivalice, formerly known as the Hunters of Sin, originate from this world.
Sheiko Cazandora

Sheiko Cazandora is a white colored winged saurian created by a group of dragons known as the realm dragons and a red saurian that goes by the name of Ark. Currently, he is the new emperor of the sides of the forces of nature known as Mana and Blight. He also serves under the guild Dovah Viing as a Regular Member. Back a long time ago, he used to be part of a dragon arena after leaving his clan when his heart got broken due to his love being rejected by a female dragoness known as Yuki. He joined the dragon arena to prove to her that he is a worthy mate... this however backfired as he was now viewed by his clan as a murderer and a monster. As of right now, Sheiko resides in his kingdom known as Tigra with his two wifes Marigold and Amanita.

**Age**:

205 years old.

https://imgur.com/a/mzkqIMM

The Jasper seed allows Sheiko to tap into the powers of the mummy dragon, giving him abilities such as turning other living things into mummies, summon necrotic bodyguards, use the power of both Anubis and Ammit, use Ra's light, and summon a battalion of mummy warriors to fight for him.

**Mummy Dragon:**

https://imgur.com/a/W5gLOyu

The Mummy dragon is a female realm dragon controlling the realm of the deserts and undeath, the Mummy dragon when around is an extremely motherly figure, once she finds someone she likes she will be overly attached to them, such as Ankha and Sigrun. She also has a respect for Zeruge who had been cursed by Anubis for interfering with his attempts to retain full godhood... by being fate bound to being a tomb king and has since kept around to do his kingly duties even when Anubis resigned control of the curse to her.

Lapis Lazuli Seed:

https://imgur.com/a/dHlLBTY

The Lapis Lazuli seed allows Sheiko to tap into the powers of the water/ocean dragon, giving him abilities such as summoning large vast Tsunami's, communicate
Die of Fate (Retired)

Ahh yes, the die of fate. An old concept I once started but eventually forgot the rules for and would forget to run. Its a completely otpional rule that is used to spice of the gameplay. There is no set of rules for if it lands on a number. Like if it lands on a 20 you don't become god, or a 1 you die instantly. Its more like it determines how lucky of an encounter you run into. The rule is simple, all odd numbers are bad encounters, events, or bad luck. All even numbers are good encounters, events, or good luck. The higher the number the more good or bad the thing encounter, event or luck is and the lower it is the more more mild. So 20 is the best result and 19 is the worst, getting a 1 or a 2 is just something really insignificant happens. Dungeon Masters who use this will normally roll the die of fate at the beginning of a new map. No stats effect the die of fate, its just something that is random every time. When using it the encounter, event, or luck must be related to the map or quest.
Tierra

Tierra is the main world where our story takes place. It is a massive world, it's as big as Jupiter but the gravity for unkown reasons is the same as Earth. It has a named moons. It is part of a set of 7 worlds, this set is called the Aracobaleno. It has an orange aura and compared to the other six is more mountainous. Our story takes place in the spot, the spot is referred to as the known world. It's considered the safest spot on the planet. People have ventured under the clouds but few to no people have explored all of it.
Dungeon Master's Role

The role of the dungeon master is not an easy one, especially when your not only the one that enforces rules but also created them in the first place. Your main job is to tell the story, control the npcs, decide, the loot, decide how physics work and to roll the die for almost anything. Anyone who has played dungeons and dragons or any form of tabletop roleplaying game already knows this, so the gist is for you n00b cakes. It's not easy being a dm. More often than not your players will argue with you on what you said, what they can and can't do and get pissed on bade dice rolls. Most of what I'm going to put down here is my own opinion.

Optional gameplay mechanic: The Dungeon Master can make their own characters like the players and be part of the story, however they must treat their own characters no differently than the players' characters, must not make the story focus to much on themselves, and need to make sure they don't meta game, meaning your own characters can't know something without proper explanation. Also your not allowed to solve riddles or puzzles, though with puzzles your allowed to assist players depending on if its a physical goldrube device type puzzle.

So as a dm, I actually want my players to win, but I don't want it to be easy. Sometimes my players get a little to arrogant and will jump into the fray of any battle when what I need them to do is run away or be strategic. Very often I get complaints that something is too hard, to which I respond, WORK TOGETHER THEN!, and that normally solves the problem. I want my groups of players to all be legendary not one pretentious asshole who thinks he is above the rest. Sometimes I have players take the reigns and try to put in some of their lore or try to do something I didn't say was ok before. Its better to try to prevent this going overboard beforehand instead of resolving it later because the latter of which often leads to arguements. So to prevent this you need to tell your players to talk to you before the next session and see what it is they want to do. If both sides see the other as being unreasonable then you both need to compromise.

One last note that I want to add here is to make sure that your players say what they are doing before they roll dice, otherwise this can cause people to fudge dice rules. No one must do that, not even the dm, the only exception is if someone gets the same number 3 times in a row, then they have to reroll and stick with the outcome, that does not mean you are allowed to reroll 1s, unless you get 3 in a row. in this game your base rolls are on d20s, which are the only thing you can get fails or crits on which iI will explain under turns. Also the roll DOES NOT COUNT if you roll for someone welse without permission, it flies off the table(tabletop simulator rules) or if hits something. If you are having trouble not having enough romm to roll then get a dice tower or tray.
Who You Once Were

Nathalie Twenny was not always Nat. Once, not too long ago, she was Irene Loreheart, a well placed mage in Kurskian society. Having attained an education at the Grand Duchess Aetheneum, she graced the halls of the nobility of Kursk, making friends in particular with Johann von Kursk.

Eventually, she set out into the world to carve her own path. She travelled for a time, taking the long route from Kursk to Greffen, and finally down to Sevan's Folly. The road was both exciting and frightening, at one point some cutpurses threatened Irene in an alley in Greffen, to their own detriment, but still it was eye opening to see these new facets of the world outside of the nobility she was so used to.

What she saw began to trouble her, so much so that she began laying into the drink a little too hard. On the road from Thasili, Irene witnessed a brigand kill a naked traveler for nothing more than what turned out to be a few pieces of silver. That was the last straw, she didn't know how to rectify her own idealistic world view, that people were generally good, with what she saw around her.

When she arrived in Sevan's Folly, she fell into harder substances, eventually obtaining a dose of Purple Lotus Powder cut with Third Eye. The reaction caused her to split, in a physical sense in addition to the mental sense. Two Irenes awoke from that night, one detached from the world, numbing herself to the horror of life, the other impulsive and carefree. The numb one retained not only the name Irene, but also the vast majority of her magical prowess. She used this to bend the mind of the carefree Irene, reshaped her into Nat Twenny. In the following days Irene went and interviewed to become the Dean of Illusion at the refounding of Cognitus University. She reshaped Nat's mind once more, erasing their past and giving her a carefree life matching her new attitude as a bland halfling. Irene secured Nat a job at Cognitus as a member of the Circle Guard, and the rest as they say is history.

All would be well from here, save one fact: Irene is not entirely corporeal, Nat retained the majority of the flesh and blood while Irene retained majority of the power. Irene is incapable of change or growth, she is incomplete, her soul torn in two, the heart of it residing in Nat.
Light Yagami

Not much is known about this fallen member, his tombstone reads

Light Yagami

02/28/1092-01/28/1110

A man whom had a decent future, and threw it away to pursue his belief in justice. May his actions not be in vain and forgiven

When Light Yagami joined, he was brought in by his best friend L, apparently he was an amnesiac whom had befriended L and had decided to help him track down this unknown killer. At one point he regained his memories, realized he was the killer the whole time, and tried to get rid of L who was on his tail only for them to both end up dying together. His comrades prefer to remember him before he rgained his memory.
Johnny Topside

Not much is known about this fallen member, his tombstone reads

Johnny Topside

Birthdate unknown-12/31/08

He disappeared shortly after joining, saying that he was off to find his missing daughter. His corpse was later found washed up on a shore, he had a hole in his neck. An autopsy showed that he was a mutated outcast and the fluids from his brain had been drained. The guild still is searching for the perpetrators.
Mariglenn

## A world of evolution...

Mariglenn is a world in which evolution took a very drastic change compared to what would be normal on most worlds... here, the trees, the beasts and even the people were born with a unique cell type known as a Oracle cell. This cell naturally generates energy and can combine together to form vast colonies that end up becoming whatever they evolve to become, evolving by consuming other things. The beasts of this world are known as Aragami by other worlds and are regarded as monsters of destruction and disaster... though this is not the entire truth. They act on instinct and otherwise live by their own natural order.

On this world, several races lived in harmony with the world... humans, aragami and the Kyroth (who for the most part resemble dragons both humanoid and feral which have a amazingly strong spiritual power and Oracle energy reserves).

There are two main kingdoms that live in the world, one ruled by the humans, and one ruled by the Kyroth and their king Illenoth the Sixth.

## In one time lost...

In one timeline, Mariglenn was destroyed when monsters from abyssal tears that formed in the world came and started trying to ruin the land. A strange man bearing a unusual rune came before the kings of the two kingdoms and assured them that if they did not send everything they had to fight off the beasts and soldiers that came from these tears, down to invading back through their own portals... then their world would be destroyed. The king of the humans and the king of the Kyroth both agreed that it was in their best interest to stop this invasion and so sent their entire armies to repel the invading force. The human armies fell before the monsters but the Kyroth army, led by Demios charged through the portal and fought the monsters.

This was a trap however, as the runed man Yueber was the one responsible for the monsters attacking in the first place... the portals connected to the abyss, a deep and dark domain within Purgatory where the worst demons, sinners and corrupted beings dwelled. Yueber killed king Illenoth and Demios' wife Yorshka who at the time was pregnant with Demios' children... before he closed the portals trapping the Kyroth army in the abyss, leaving the world to be ravaged and destroyed by the denizens of the abyss that escaped and were not slain by the armies.

Yueber left the other versions of Mariglenn alone, though why exactly he targetted this version of it is unclear.