Internal Modules

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Internal modules come in different sizes, and are divided into size categories with Roman numerals. A size I module is the size of a personal vehicle, while size V modules are as big as large buildings. A ship can hold up to a certain number of modules of each size. It’s possible to fit a smaller module into a slot for a bigger one, but not the other way around.

Artificial Intelligence - An advanced computer mainframe, capable of running the ship when the crew is in cryo sleep. Weyland-Yutani’s MU/TH/UR and Seegson’s A.P.O.L.L.O. are the two most popular models.

Air Scrubbers - Machinery needed to supply the crew with breathable air. Carbon filters clean pollutants from the air while churning machines electrolyze the water and generate oxygen. Air scrubbers come in many sizes and price levels, depending on how many people they need to keep supplied.

Cargo Bay - An internal cargo hold with external loading doors. Cargo doors are typically included, and larger cargo bays include movable H-frame cranes to assist loading. The maximum load and cost of the cargo bay depends on the size of the cargo bay module.

Corporate Suite - A spacious and luxurious area for top level company representatives. Typically includes a wet bar and a wall safe. Some models even include a personal escape pod.

Cryo Deck - A room with cryo chambers for the crew. The capacity and cost of the cryo deck depends on the size of the module.

Docking Umbilical - An airlock and extendable umbilical tunnel that enables docking with other ships. A ship without a docking station must land inside a hangar, or let smaller ships into its own hangar, for the crew to enter or exit the ship.

Emergency Escape Vehicle - All ICC sanctioned starcraft are required by law to have EEV pods or escape shuttles to accommodate the ship’s entire crew complement. This is not always enforced.

* The ABCs of EEVs

Galley - This is where you’ll chow down on those prefab meals after weeks in hypersleep. Includes a simple kitchen, refrigeration unit, and a coffee maker. The capacity and cost of the galley depends on the size of the module.

Hangar - Allows smaller ships to land in the belly of yours. Includes a system of airlocks, to allow entry without decompressing the entire ship. How many other ships the hangar can accommodate depends on the size of the module.

Medlab - An infirmary and laboratory that typically includes surgical kits, medkits and a selection of medical drugs. If you can afford an AutoDoc or even a Pauling MedPod, this is where you’ll place it.

Salvage Crane - A powerful crane mechanism that lets you salvage starship wrecks and space junk, pulling it into your cargo hold or attaching it to your tractor hitch.

Science Lab - A highly advanced laboratory where your scientist can examine specimens of alien life forms—among other things. The lab comes with an assortment of equipment, giving a +2 modification to OBSERVATION rolls when using the Analysis talent.

Tractor Hitch - Allows you to connect your ship to a variety of huge, external cargo modules weighing over a million tons, such as gas tanks, refineries or atmospheric processors. When towing external cargo, the FTL rating of the ship is doubled (from 6 to 12 for example).

Vehicle Bay - A glorified garage for ground vehicles, including a loading ramp for easy access. How many vehicles the bay can accommodate depends on the size of the module.