recursal/Fanatic-Fandom huggingface dataset:
Vigor Bank and Trust

## Description

Near the Entrance to The Base sits a building cut into the stone with a nice silver sign built into the stone reading Vigor Bank and Trust in Common and Dwarvish. Inside the building is a small waiting room with several large connected offices where people can meet with bank representatives to talk about Bank services.

## Staff

* Joyana Silversmith-Manager
* Hardar Thorkul-Front Desk
* TBD

## Inventory/Service Description

* The Bank offers loans to people at a rate of 2.5% per month it takes to pay them back.
* They will store your money and keep it safe for a fee of 1gp per week(or 4/2gp per month or 30gp per year if you pay up front)
	+ Because of this only the rich are able to use this service
Salodan's Emporium

By far the most ostentatious building in Duskhollow, Salodan’s lovely shop solicits visitors’ attention with a shiny storefront and colorful signage. The advertisements promise “many wondrous items within,” though frugal newcomers will notice that the locals prefer less pricey venues. For adventurers, the emporium is one of the only places selling magical items for many miles in all directions, which can have an exaggerated effect on price.

## Description

By far the most ostentatious building in Duskhollow, before you is a shiny storefront with colorful signage. The advertisements promise “many wondrous items within.” Inside is a cheerful building with a roaring fireplace in the corner and a counter ahead of you with a human man behind it.

## Inventory/Service Description

* He has a **Quall’s Feather Token (Anchor; *DMG* 188) for 50 gp** and a very old vial of reddish liquid with gold overlays **(a Potion of Healing) for 50 gp**. He keeps these items in a lockbox under the counter.
* Salodan is happy to sell any of the adventuring supplies in the PHB (beginning on page 148) at a 10% markup. A shrewd trader buying multiple things, or someone ready to haggle can get him to budge on his prices (with a **DC 15 Charisma check**), especially if Salodan regards the PC as a friend of the town.
Mount Galbitorax

Mount Galbitorax is a Mountain in the center of the city who's shadow Galbitorium is built around. The city originally sprung up around the silver mines underneath the mountain. The river running through it also provided a clean source of water for the citizens

## Important Locations

* The Peak
* The Summit
* The Cirque
* The Base
* The Underside
Agnelia

## Description

An ancient red skinned trifling with bright white hair and eyes. She wears a black dress and a silver amulet.

## Backstory

Agnelia was left at a monastery in the city and raised by a priest. She owns a small shop with interesting items. She specializes in spell components as well.

## Information/Quests/Important Locations

Most common PHB Items.

Spell components
Ka Week Ed Reb

Holy book of Reb. It is celestial for "The book of Reb." The book lists Reb’s lessons that he wants us to learn in life.

## Author

The book is said to have been written by The Savior, the son of the God Reb.

### Savior's Life

The savior was born longer ago than anyone can remember. When he was here he discovered the truth of all Reb's lessons in this single life. While here he wrote the Ka Week Ed Reb to guide others to find Reb.

## Reb's Lessons

* You create what you produce in others.
* Say only what you mean and do what you say. Words have power.
* Taking the right risks with strong faith brings success.
* Until you are one with Reb you will never be done learning.
* "Understanding is the first step to acceptance, and only with acceptance can there be recovery."-J.K. Rowlling
* Follow your heart and listen to your inner voice it is there that Reb speaks to us.
* Be the light for others that Reb has been for you.
* Fear stems from the lack of knowing. Trust in Reb and he will deliver you.
* The dungeon you fear to enter holds the treasure you seek.
* The fear of suffering is worse than the fear itself.
* All things change, but all things are reunited with Reb.
* You must first love yourself to love others and to love Reb.
* “You come to love not by finding the perfect person, but by seeing an imperfect person perfectly.”– Sam Keen
* True love is an accident.
* If you do not have love you have nothing and if you have love you have everything.
* The years of your life mater not, what matters is the life in your years.

More to come.
Seagul's Pub

## Description

You approach the inn via the second largest square in town, Fey Square. The inn is in the corner of the square. It is a two story Brick building. A set of stained wooden Cafe doors allow a constant stream of patrons to enter. A sliding door behind the cafe doors would normally be used in winter and could be locked up at night to protect the Tavern. Inside an iron chandelier with magically glowing glass orbs, which are as common in Bholdor as candles in other Kingdoms, lights the room with a low warm light. Smoke and dust fill the room with several round tables ahead, stairs up to the rooms ahead and to the right, and a bar with drinks on display to the left. The place is constantly filled with old fishermen and outcast poor drinking their troubles away.

### Accommodations

Accommodations consist of several small rooms with beds and straw mattresses. Each room also has a small chest and a lock on the doors. (DC:10)

## Location

This inn is in The Fey Markets very far south almost by the shore. It is next door to the general store. The Docks are to the south and warehouses are behind it. It is a busy and bad part of town. It is often one of the first sights of new arrivals to Kherndun.

## Staff

* Henri (Owner)
* Ilidan (Barkeep/Waiter)
* Anryn (Cook)

## Menu

1. Name-price(bottle/gallon price)
2. Mug of ale-4cp (2sp)
3. Glass of common alcohol-2sp (4gp)
4. Glass of fine alcohol- 5sp (10gp)
5. Squalid Meal-3cp (Fish and chips)
6. Modest Meal- 3sp (Fish and rice)
7. Wealthy Meal- 8sp (Fish, rice, and vegetable prepared excellently)
8. 1 Night's stay- 5sp

## Patrons

1. Geoffry: Male Halfling Mercenary, Evil. Geoffry is tall and stout, with messy brown hair and soft blue eyes. He wears chain mail and wields a bardiche. Geoffry is mourning his wife, who went crazy and tried to attack him and their children the other night.
2. Arles Emyll: Male Dwarf Priest, Neutral. Arles is rough in appearance, with thick white hair and amber eyes. He wears modest garments and a sling of vials and potions. He is trying to drown his concussion in drink at why he attacked his friends recently.
3. Danna: Male Elf Scofflaw, Neutral. Danna has an angular face, with golden hair and blue eyes. He wears plain clothing and several small tools hang from his belt. Danna seeks an artificer to apprentice under.

## Rumors

1. Strange things have been happening in Kherndun. People have been going crazy and attacking their loved ones. Many folks are getting worried.
2. There is a rumor floating about that the Tinker's Guild may have developed some sort of hand held weapon that fires metal at people.
3. The city has fallen on hard times since the crackdown on religious freedom here no one really wants to stay or do business for long anymore.
4. The local alchemist Cake might be working on a new experimental potion. It is said she is a gifted alchemist.
5. The Halls of the Fey temple priests seem to have been acting weirdly lately and not speaking to the people as often as they used to.
6. There are more bandits in the area than their used to be.
Stickboy

**Stickboy** is a supporting character in Bloxzy.

## Personality

Stickboy lacks common sense, making him be a huge follower and getting simple things mixed up.

## Appearance

Stickboy is a traditional stick figure with thicker lines at the end of his hands and legs.

## Trivia

* Stickboy is the only wakadooey stick figure who isn't from "The Stickos".
Valerian Concord

Valeria is a large continent which is protected from the uncharted lands by ocean on all sides and from threats by the valerian concord, an agreement between many of the valerian nations organized by the United Kingdom of Valeria when it was formed that if one nation was attacked by an emissary of the uncharted lands or by the elves in Illiria or dwarves in Bholdor the other nations would come to their aid. It has been centuries and this agreement was made and infighting amongst the 8 nations has destroyed almost all the old bonds and the agreement exists on paper only. Who knows what would happen if that agreement were called into question today.

## Members of the Concord

* United Kingdom of Valeria
* Ekshon Confederacy
* Epsil
* Mellum
* Metldum
* Wintervale
* Astrakane
* Anyrion
Vorhan Muthaliano

## Description

He is a tall Chetzal Kane who moved here from Astrakane. He wears leather armor and carries an axe that is mostly for show.

## Accent and Personality

He was never very strong of a fighter despite his size but he is enamored by heros. He has a very outgoing and excited personality.

## Backstory

He was born in Astrakane but decided to search the world for adventure and different peoples. He wanted to be an adventure but proved too weak. Instead he set up his inn in a town tons of adventurers go through so that he could meet as many as possible. If you can prove you are adventurers by beating him in an arm wrestling contest he will give your party a free week to stay in his inn.
College of whispers

Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like other bards, sharing news, singing songs, and telling tales to the audiences they gather. In truth, the College of Whispers teaches its students that they are wolves among sheep. These bards use their knowledge and magic to uncover secrets and turn them against others through extortion and threats.

Many other bards hate the College of Whispers, viewing it as a parasite that uses a bard’s reputation to acquire wealth and power. For this reason, members of this college rarely reveal their true nature. They typically claim to follow some other college, or they keep their actual calling secret in order to infiltrate and exploit royal courts and other settings of power.

## Goals in Kega

* Uncover as much knowledge as possible under the guise of being a bard and extorting people.
* Is in a building that pretends to be a college of lore.
	+ In the city Mardaca in Valeria.
Tirana

## **History**

In Ihos there is a constant battle between the elf, halfling, and gnome dominated Tirana and the uncharted lands to the south. They are mostly protected by the Tiranan River and the Kite’ Mountian Range But there is a small area where the feral races can get through and are constantly trying to gain more territory and the Tiranans are in a constant struggle to protect their people. The fey dominated Xupril has similar issues but the Kite’ Mountians offer them better protection than the Tiranans.

## **Locations**

Major Towns: Inlani Achlan

Minor Locations: TBD

Major Landmarks:
Tinder

## Description

A very beautiful Female Fire Genasi is before you. She has orange skin, short flaming hair down to her shoulders and wears a leather aprons over her scale mail armor. She wears goggles on her forehead.

## Accent and Personality

She has a very Tom boyish personality. She can be quite intimidating.

## Backstory

Given to the Rebbian Temple as a child The Halls of the Fey temple took her in and raised her. Because of this she is very religious and devout towards Reb. When she came of age she apprenticed with the previous blacksmith learning the trade and eventually she established her own trade, opening Baptisms of Fire, and was so adept at it that eventually people came to her before the other blacksmith and he died before his former apprentice could take him out of business. His death still haunts her.
Anryn Greyden

## Description

An older female dwarf with greying hair. She wears fine commoner's cloths with a dirty white chef's apron.

## Accent and Personality

She is kind but strict, she has no time for fools. She rarely works in the front of the bar. She is an excellent cook and is very proud of it. The booze isn't the only reason people love the Seagul's Pub. She will buy fish from the local fishermen to help them out when they can't sell it anywhere else and uses it to make just about every meal the inn provides.

## Backstory

She grew up in a poor family. Her mother left her at a very young age and she was raised solely by her father. She had to help gather food and money from a very young age and knows what it means to work hard. She learned how to cook from her father who worked as a chef at the Seagul's Pub. She had a knack for it and would often help her father in the kitchen. It is there she met Henri. The fell in love and she became the co-owner of the Pub she once worked in. With her cooking and her husband's amazing way with people the Pub has stayed quite successful.
The Pleasant Lemon

## Description

The store is a single story half-timbered building, with a roughly hewn wooden counter. The store has recently become infested by spiders.

## Location

In the north of the Silver Bazaar in Galbitorium

## Inventory/Service Description

* Can buy most common items in the PHB
* If it seems more rare roll a d100
	+ 80+ he has it

## Patrons

* Gerdga: Female Dwarf Scofflaw, Neutral. Gerdga is fey in appearance, with tangled brown hair and brown eyes. She wears simple clothing and a red cloak. Gerdga speaks with a lisp.
* Belia: Female Human Peasant, Good. Belia has curly black hair and sharp hazel eyes, and large ears. She wears sturdy clothing and a wooden holy symbol. Belia is quiet, and says as little as possible.
The Grateful Grasshopper

## Description

The shop is before you in a small Ramshackle building. The building is made from wood and looks as if it is about to fall apart. Behind the counter is a small halfling that looks very nervous.

## Inventory

1. Roll a d100. On a forty or above he has the item sought.
	1. Common-50+
	2. If he has an item roll a d4 to see how many he has.
2. Prices
Cardi

## Leslie "Cardi" Titt

Cardi is a bit of a sweetheart. He just sees the good in everyone. The guys affectionately call him "Cardi" (short for cardiac arrest) due to his mounting body weight and unhealthy lifestyle. He is from a big estate family and when his parents kicked him out, he just moved into a flat above the Kebab shop which is heaven for him.

Cardi does struggle with confidence and has been bullied about his weight and stutter. In fact, Cardi met the lads through Ash who stepped in to stop Cardi from being beaten up by a bunch of taunting teenagers. His role in the gang is that of a runner: fetching gear, dropping things off. Small things that he can't mess up.

He feels most at home in the Kebab shop where he is something of a local hero and celebrated winner of every Kebab eating contest. Cardi's other love is for his pet pigeon Nigel, who means everything to him.

He is married to [[Carol Dennings]] in the season 2 finale.
The Nexus

## Description

At the end of a large carved stone hallway is an impressive set of double doors with a carved dragon being beheaded by his own wings with a halo of seven triangles above him, those of you from Bholdor recognize this as the symbol of the nation, Below it on either side of the door is a lesser known carving of a crossed wrench and hammer with goggles in front of it (the symbol of the Tinker's Guild).

The doors are mechanical and open via a lever on the Inside or a key behind a small rock on the outside(DC:18 to find). The outer rooms of the guild allow people to apply for apprenticeships or show off their creations to guild members. The back rooms only accessible by an elevator that works via a dumbwaiter system take people up the the building's second story where the lead guild officers have offices. The guildmaster Melrog Brom's office is here.

## Location

On The Cirque in Mount Galbitorax in Galbitorium.

## Important NPCs

* Melrog Brom-Giuldmaster
* Samuel Ren-Advisor
* TBD
Vazerian

In the Vazerian the duality reigns supreme. Each God has a Goddess and each power has an opposite. Uz-Duckav is the master of creation and he birthed 2 children with Lata the goddess of life a brother and sister: Zeda and Suv (pronounced sau-v) goddess of peace and god of war. Uz-Duckav’s only enemy is Bovck-Yah master of darkness and his wife Apize lady of evil who created all the evil of the uncharted lands. The elves mortal enemies the dragons were created by Suv. Vazerianism is the simplest religion in Kega.

## The Creation of the World

The first being to exist was Uz- Dukov, the creator. He created Kega and Lata goddess of life who he had two children with Zeda and Suv. The goddess and god of peace and war respectfully. Vazerians are all about duality give and take, yin and yang. From creation Bavock and Apize sprung up to uphold the duality of Uz- Dukov. God and goddess of darkness and evil respectively. It is said the light of the high elves created by Zeda and the dark dragons and demons created by Suv and Apize fought with the dragons and demons on Kega which mirrored the gods conflict. The elves finally stuck down the dragons and banished them to Que’Sai in the universally agreed on 1 PW marking the end of the dragon war.

## Customs

* Must attend church once a week to learn more about the duality of this world.
* Greet others with the phrase "We are one in the balance."
* Seek to create not good or evil but balance in all things.
* Will often cary amulets of the yin and yang symbol.
Agustus Deleany

## Description

A dwarf who is tall and strong for his age. He is nearing the end of his lifespan.

## Backstory

Born to a wealthy family living in Goldenbell Park he grew up well educated learning law and business. He eventually garnered the attention of the governor of Galbitorium after working for many years as a lawyer and court assistant. He has recently been raised to the position Judician. He adopted three changelings he met on the street the Deleany Siblings as a good deed.
Looking for a New Home

## Quest Goals

* Remove the Nerid from the Pool at The Tipsy Cobra.

## Quest Options

* Fight the Nerid
* Convince him to leave.
	+ He came there to avoid a Cave Kraken that escaped from the under dark. If you will defeat the kraken for him he will leave and return to his old home.
	+ Convincing offer plus persuasion DC:20 to get him to leave.

## Rewards/Loot

* 480gp
* There are 1200 gold pieces in the Kraken's Lair as well as an emerald that summons a water elemental.
The Silver Rose

## Description

The shop is a single storey building of stone walls, with a silver tile roof. In front of the door is a large metal golem like creature with a massive glowing blade appearing to guard the door.

To get by the guard you must state your business. If the guard thinks you are true(+5 insight) he will let you in.

Inside is a large factory of turning gears and contraptions.

## Location

At the far Eastern end of the Artificer's Square in Galbitorium.

## Inventory/Service Description

* Lots of interesting contraptions to be added latter
Tubla

## Description

She wears a grey cloak that covers her whole body and a black veil that hides her face. Beneath the view you see grey skin, clawed hands, pupil less white eyes and a mouth of jagged fangs.

## Accent and Personality

Tubla has been twisted into an angry and conspiring enemy of everything. She cares only for her brother and succeeding in impressing the mind Flayers who control them.

## Backstory

Tubla was born in Kherndun 100 years ago. In her younger years she and her brother Zellix were lured away by a Mind Flayer and psionic tests were done on them until they became Psionic Mind Masters. This increased their intelligence tenfold as well as giving them many other abilities. They were left to their own devices and created a powerful device they named the Psionic Amplifier. The Mind Flayer commanding they sent them back to Kherndun to test their weapon and they gained control of the government there using the weapon.

## Information

Should the party try to speak with them they will deny them an audience.
Middis Eladath

## Description

A tall Blue scaled Female Triton with long beautiful green hair soft pale blue lips and a sad look.

## Accent and Personality

She has seen the horrors of the world and looks out to protect people she can

## Backstory

She was born in the underwater cities. She went up to the land looking for adventure and found all too much of it. She has now settled in Galbitorium and runs an inn for travelers.
Thieves Gully

A small gully in between Kherndun and Danglador where Bandits have liked to hide out and use it as a hideout for years. Every once and a while Galbitorium sends someone to clean it out.

## Description

A little noticed trail off the road connecting Danglador to Kherndun snakes down into a gully filled with tents, sleeping bags, and carts filled with supplies.

## Location

A gully at the end of a little noticed trail off the road connecting Danglador to Kherndun

## Important NPCs

* Bandit Capitan
* Bandit
* Bandit Mage
* Capitan Emrik Theyles
* (Chocolate) Cake

## Loot

* Cake's Supplies
* 90 gold worth of supplies at advantage
* 3d20 gold pieces
The Crippled Fawn Inn & Boarding

## Description

The inn is the tallest structure in town save Waukeen’s Temple, visible from the road and a welcome sight to weary travelers. The lower level boasts a beautiful courtyard and garden with several generously-sized suites for those looking to pay a bit extra. The rooms on the top floor are more modest, though still comfortable. Light, airy fabrics compliment the sawn-wood floors and white walls of the town’s finest establishment.

## Important NPCs

* Melusine Villeta—owner
* Deni Tumble- Patron

## Menu

* **Players can secure a pleasant room here for 7 silver. Rooms include a bath and light breakfast.**

## Important Quests

* ENCOUNTER- Deni and 2x Bandits (MM page 343) *This can be inserted wherever seems convenient for your game. Beyond the usual enjoyment and experience of a combat, this encounter can set up a helpful ally for the PC’s raid on the temple and/or the magistrate’s house. If the PC does not need a rogue, this would still be an opportunity for them to practice using non-lethal force while subduing an enemy. The encounter might also create an ideal opportunity for the PC to meet Bertrand, the magistrate’s assistant and nephew, who can then introduce them to the town’s most powerful politician.*

If Garren and the PC decide to intercede, refer to the stats in Appendix B for the two poachers (Bandits MM page 343 or see Appendix B), Deni, and Garren. Ideally the party will not kill the poachers outright as they are in a civilized area with governing laws. Once they are below half health, the two men may try to run away without the sack Deni is carrying. At the end of the encounter, Deni will tell them why she was running away (see below), and Bertrand, an assistant to the magistrate, will emerge from his office to thank these keepers of the peace. He will be thrilled to offer them another law-enforcement mission; see “Magistrate’s Home and Hall” below. When Bertrand appears, Deni will scamper off, not wanting to interact with him. If Garren and the PC fail to intercede, the two poachers will steal the small purse and food she’s carrying along with a pouch she’s hidden about her person and push her to the ground before running away with her goods. See Deni’s explanation below if the PC decides to walk over to the girl and see what happened.
The Spring Court

Feywild

## Population and Demographics

The court is known also as the southern isles. All fey who love mirth and happiness are welcome. It includes the material areas of Tirana, Xupril(the location of the capital), and Tarhum Dur. These places are called Greencrest, Leafcall, and Gloomclose in the Feywild respectively.

## Government and Economy

There is no system of money in the Spring court. People freely give what they can and don't give what they can't. There is one leader who is the spiritual guardian of the spring court. She leads the people there if nesecary but for the most part leaves them to their own devices.
Skof

## Family Tree

* **Zedi**

* ****Skof****
* **Dugon**
* **Ov--------Myut**
	+ Exe--------Io
		- Dega--------*Navi*
			* Lia--------*Vuji*
				+ Zov
				+ Nu'ji
			* Kaz
		- Igti--------*Mano*
		- Venti--------*Het*
		- Vuji--------*Lia*
			* Zov
			* Nu'ji
		- Lea--------*Nerris*
	+ Fay--------Cali
		- Navi--------*Dega*
			* Lia--------*Vuji*
				+ Zov
				+ Nu'ji
			* Kaz--------*Moriarti*
		- Mano--------*Igti*
		- Het--------*Venti*
			* Vuji--------*Lia*
				+ Zov
				+ Nu'ji
	+ Moxy------Met
		- Moriarti--------*Kaz*
		- Ket
		- Wigier
		- Nerris--------*Lea*
Light Races

The light races are composed of inner and outer races. The outer races are less common and less excepted in society. They are generally more wild.

## Inner Races

dwarf; elf; high elf; halfling; half elf; gnome; human; The Chetzal Kane(goliath stats)

## Outer Races

tiefling; goliath(vinilla); genasi; arakocra; aasimar; firbolg; goblin; hobgoblin; kenku; lizardfolk; triton; tabaxi; feral tiefling; gith; centaur; loxodon; minotaur; dragonborn; tortle;half orc
Time in Kega

## Years

In Kega there are 8 40 day months in a year and two 20 day months in a year. Meaning there are 360 days in a Year.

## Months

There are 10 months in Kega The First 3 months are Spring Months. The next 2 are Summer Months. The next 2 are Fall months. The Final 3 are Winter Months

1. Firstdays
2. Seconddays
3. Warmdays (20 days)
4. Hotdays
5. fifthdays
6. Fallingdays
7. Seventhdays
8. Colddays
9. Ninthdays
10. Plantingdays (20 days)

## Weeks

Each week is 10 days meaning there are either 4 or 2 weeks in a month depending on the month.

1. Monday
2. Tuesday
3. Wednesday
4. Thursday
5. Friday
6. Saturday
7. Sunday
8. Workday
9. Trunday
10. Tenday
The Tipsy Cobra

## Description

A small timber building. Inside is a heavily Windowed room with a shallow pool in the center of the inn. The pools water feeds into the Galbitorax River nearby. There is even accommodation for underwater races under the water of the pool. Being only minutes from the ocean the rooms constantly have a sea breeze wafting through them.

## Location

Just west of the southern bridge in the Morrosk Quay in Galbitorium

## Staff

* Middis Eladath Owner
* TBD

## Inventory/Service Description

1.     Squalid Meal-3cp

2.     Poor Meal-6cp

3.     Modest Meal-3sp

4.     Comfortable meal-3sp

5.     Wealthy Meal-8sp

6.     Aristocratic Meal-2gp

7.     Banquet-10gp

Room- 2gp/night
The Forge of Creation

Church for the Vazerian Religion.

## Description

A large church filled with pews and stained glass windows. The windows are always done only in two colors and the amount of each is always even. There is a raised dais with a lecturn for priests to speak at.

## Location

Just east of Keystone Plaza in Goldenbell Park in Galbitorium.
Bat Shutters

A pair of large, masterfully-concealed shutters has been built into the bark on the east side of the stump, about 40 feet from the ground. These side-by-side shutters are each 10 feet tall and 10 feet wide and are each hinged on the south side.

## Description

A pair of large, masterfully-concealed shutters has been built into the bark on the east side of the stump, about 40 feet from the ground. These side-by-side shutters are each 10 feet tall and 10 feet wide and are each hinged on the south side. They are impossible to spot from the outside, and can only be opened using the mechanism located in Area 3.
Melrog Brom

## Description

A tall and well muscled dwarf with oil stained skin and large muscles. He has dark black hair.

## Accent and Personality

He is hard man who is also power hungry. He is under the control of Zephrult, a mind master.

## Backstory

He was born in Khernbholdor, the nation's capitol, where he received training as a tinkerer. In his younger years he and his fellow guild members were talked down to by those in the other guilds. He eventually worked his way up with early successes to become the Guild-master. He still is angry about the other guilds' attitudes toward the Tinker's guild.
Senior Priest

Srillic Thomas

## Description

He is a Dwarf with fiery eyes wearing brightly colored robes.

He is very self important and condescending to all others.

## Backstory

He was raised by the temple as the sone of a high priest and eventually rose up in the ranks himself to become Senior priest. He is very proud of his office and accomplishments. His recent policy changes are because of the Psionic Amplifier that is used to control him. He is still a pompous brat after being freed from the device's influence.

## Information

Should the party try to speak with them he will deny them an audience.
Valley Stables

## Description

The stables seem as though they could be better cared for, though of course the absence of their owner and manager might account for that. The structure is relatively ordinary, made of large pieces of lumber that have weathered to a light gray over time and a sturdy, thatched roof.

## Encounter

 This is a false lead. Inside the stables, the PC will find lots of rubbish and grossness. Something smells rotten in here. Inside **4 Giant Rats** are eating garbage. They will attack on sight, but flee once 2 have been killed.
Captian Emrik Theyles

## Description

He is tall for a dwarf and surprisingly clean shaven. He wears splint armor and has two blades on his belt and a crossbow over his back. He has kind and expressive eyes. It is not hard to tell what he is thinking.

## Accent and Personality

Quick to trust new faces. He is worried about his people who are acting strangely.

## Backstory

He grew up on the streets working hard until he became the Captian of the guards in Kherndun. He genuinely cares for his people and wants to keep them safe. He has never trusted or liked the theocracy but especially is not a fan now with their most recent decrees. He knows Reb would never want some of what they are doing.

## Quests

* Discover why townspeople have been going crazy and who is responsible.
* Information
	+ The men and women who went mad at the square all lived in the Fey Markets and two were priests at the Halls of The Fey temple. I would recommend starting there.
King Dalmund Greymane

If King Thokum was the caption of a steady boat then King Dalmund sent his into the rockiest of storms and brought it out all the better for it. In the year 330 pw King Dalmund decided to add Artificers to the standing army filling it with two new guilds of artificers: the battle smiths and the artillerists. In the Year 341 pw King Dalmund confident in his newfound forces ended the isolation edict allowing people to once again come to Bholdor. This move was criticized by many however King Dalmund lead the nation through it smoothly. Bholdor was all the better and richer for allowing other nations to partake in what they had. King Dalmund has emerged as one of the great kings to ever rule Bholdor. The people of Bholdor Celebrate **Dalmund Day** in his honor.
Captian Selma

## Description

Before you is a large 6' tall Loxodon, a human like body but with grey skin and the head of an elephant. She wears green robes and has a sad look in her eyes. She caries a gnarled staff.

## Accent and Personality

She is a kind young women with a soft worried voice. She wants to do her best to help the people of Danglador.

## Backstory

She was born in Galbitorium 82 years ago. She is still young for a loxodon and when King Thayles Gardrom issued his heavy taxes she lead many of the poor to find a new home. She is one of the founding members of Danglador. This is her first time agreeing to serve as captain however. She is a cleric of Lata with minor powers.

## Stat Block

#### Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

#### Loxodon Serenity

You have advantage on saving throws against being charmed or frightened.

#### Natural Armor

You have thick, leathery skin. When you aren’t wearing armor, your AC is 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

#### Trunk

You can grasp things with your trunk, and you can use it as a snorkel. It has a reach of 5 feet, and it can lift a number of pounds equal to five times your Strength score. You can use it to do the following simple tasks: lift, drop, hold, push, or pull an object or a creature; open or close a door or a container; grapple someone; or make an unarmed strike. Your DM might allow other simple tasks to be added to that list of options.

Your trunk can’t wield weapons or shields or do anything that requires manual precision, such as using tools or magic items or performing the somatic components of a spell.

#### Keen Smell

Thanks to your sensitive trunk, you have advantage on Wisdom (Perception), Wisdom (Survival), and Intelligence (Investigation) checks that involve smell.

#### Languages

You can speak, read, and write Common and Loxodon.
The Wolf's Library

## Description

A Large stone Building with a waif's head with silver eyes embalmed upon the door. Inside are shelves of books and a nice reading room that overlooks the beautiful Galbitorax River with plush couches to read upon.

## Location

Bordering the Galbitorax River at the western edge of Goldenbell Park in Galbitorium.

## Inventory/Service Description

* Has mostly fiction but some nonfiction as well
The Autumn Court

The Feywild

## Population and Demographics

Many fey creatures. Led by the Autumn Eladrin. All creatures who are kind and peaceful are welcome to reside here. Mostly they are fey creatures. It corresponds to the Kingdom of Bholdor and Illiria in the material plane. Called Clearcreast and Lightrise respectfully.

## Government and Economy

The Archfey blank governs them. There is no system of money in the Autumn court. People freely give what they can and don't give what they can't.
Potion of Magic

*Potion, rare*

Upon drinking this potion when you are performing a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your spell caster level (rounded up), and none of the slots can be 4th level or higher. You regain these spells at the end of the short rest.
The Wandering Forrest

A fine in, Nyssa, the inn's owner for some reason only employs girls at her inn.

## Description

The inn is a two-storey building of timber and brick walls, with a tiled mosaic floor. Accommodations consist of several large rooms with beds and feather mattresses. Rooms have locks (DC:17)

## Location

Right Next to the Eastern gate to enter Galbitorium in the Silver Bazaar.

## Staff

* Nyssa Tizel (Owner)
* Sandra Thorve (Hand)
* Several Laddies (Make it up)

## Inventory/Service Description

1. Squalid Meal-3cp2.
2. Poor Meal-6cp
3. Modest Meal-3sp
4. Comfortable meal-3sp
5. Wealthy Meal-8sp
6. Aristocratic Meal-2gp
7. Banquet-10gp
8. Room- 3gp/Night

## Patrons

1. Bira: Female Elf Scholar, Evil. Bira has braided gray hair and dark hazel eyes, and large ears. She wears expensive clothing and a feathered hat. Bira is quarreling with a company of Dwarves.(She has been denied access to the Silver Dragon Library on account of not having a proper letter of recommendation and she is appealing her case to these scholars on their break.
2. Loge: Male Elf Trader, Evil. Loge has gray hair and large blue eyes. He wears tailored clothing. Loge suffers an acute fear of blood.
3. Wilanc: Male Halfling Merchant, Good. Wilanc is thin, with gray hair and amber eyes. He wears worn clothing and riding boots. Wilanc is searching for his lost father.
4. Maera: Female human Mercenary, Good. Maera has auburn hair and brown eyes, and a sharp nose. She wears studded leather and wields a warhammer. Maera is dying and desperately seeks the secret of immortality.
5. Metha: Female dwarf Servant, Evil. Metha has curly silver hair and soft green eyes, and a flat nose. She wears modest garments and an iron amulet. Metha is cursed with amnesia.
Hamafita

The home of Faith where sun soul warrior monks are trained. The city is on the southernmost coast of the island nation a few kilostanderds from the ocean. The city sits in the shadow of one of the Dur Mountains.

## Population

10,000 people live in the city. 50% of the population is halfling with the other half made up of outer races, a few inner races, and humans.

## History

This city was founded in 210 pw by Zefna. She hiked to the top of Mount Dawn and there, under the power of the sun and peace at the top of the mountain she decided to build the Dawn's Might Temple. Here she taught the principles of the way of the sun soul and as people came to hear her beliefs and learn from her a city was built in the mountains Shadow.

## Governing Body

Hamafita is a direct democracy with each citizen voting on issues. There are two consuls who are elected by the people and these people present issues to the people for them to vote on and make decisions when they do not have time to collect a vote of the city's people.

## Economy

Most people in the city are hunters with relatively few farers given the quality of the farm land in the area. There are a few merchants but not many.

## Important Locations

### City Locations

* Dawn's Might Temple
* Mount Dawn
Abigail

## Description

A middle aged strong female human wearing splint armor.

## Accent and Personality

The shopkeeper is a gullible female human named Abigail. She is a retired adventurer, and keeps a collection of maps of forgotten tombs and dungeons. She loves to collect maps.

## Backstory

She was born in Galbitorium but set off to explore the nation when she was young and met with a lot of adventure. She learned a lot on her travels and eventually settled down in Galbitorium again taking over a general store to help pay the bills since she was not exceptionally successful.
The Peak

**Galbitorax's Lair**

Galbitorax dwells in Mount Galbitorax in the center of Galbitorium. It is a single mountain just south of the Khern Mountian Range. Its peak reaches just high enough for snow to be there most times of the year. His layer is on the top floor of the government building of the city of Galbitorium known as The Peak. The layer is only accessible by air so only Galbitorax can reach the top.

## Home Description

Entering through a small cavern mouth unavailable to those on the ground is a large entry hall filled with ice. There are several tunnels leading off to a large library and workroom, a treasure room where Galbitorax hides away dangerous artifacts, a room for sleeping, a room for eating, and a small room for guests to sleep in.

## Lair

#### **Lair Actions**

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:

* The dragon creates fog as if it had cast the fog cloud spell. The fog lasts until initiative count 20 on the next round.
* A blisteringly cold wind blows through the lair near the dragon. Each creature within 120 feet of the dragon must succeed on a DC 15 Constitution saving throw or take 5 (1d10) cold damage. Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected flames, such as lanterns, have a 50 percent chance of being extinguished.
* The Dragon Regains 1d6 Spell slots.

#### **Regional Effects**

The region containing a legendary silver dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects.

* Once per day, the dragon can alter the weather in a 6-mile radius centered on its lair. The dragon doesn’t need to be outdoors; otherwise, the effect is identical to the control weather spell.
* Within 1 mile of the lair, winds buoy non-evil creatures that fall due to no act of the dragon’s or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage.
* Given days or longer to work, the dragon can make clouds and fog within its lair as solid as stone, forming structures and other objects as it wishes.

If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in 1d10 days.
Artificer

For the most part this class is normal dnd fifth edition found here on dnd Beyond. However to improve the alchemist subclass the infusion detailed below is added to their choices.

## Replicate Magical Potion

Using this infusion, you replicate a particular magic potion. You can learn this infusion multiple times; each time you do so, choose two magic potions that you can make with it, picking from the Replicable potions tables below. A table’s title tells you the level you must be in the class to choose an item from the table.

See the item’s description in the *Dungeon Master’s Guide* for more information about it, including the ingredients required for it's making.

Ask your DM about other potions you could choose from if this list does not satisfy you.

### 2nd Level Potions

* Potion of Climbing
* Common Potion of Healing
* Hangover Cure
* Goodberry Potion
* Potion of Comfort
* Potion of Darkvision
* Potion of Climbing
* Potion of Sleep
* Potion of Poison

### 6th Level Potions

* Potion of Water Breathing
* Berserk potion
* Rest in a Bottle
* Potion of Mind Reading
* Potion of Slipperiness
* Philter of Love
* Potion of Hill Giant Strength
* Potion of Growth
* Potion of Resistance
	+ When you choose this potion you must choose a type of damage
* Greator Potion of Healing

### 10th Level Potions

* Potion of Animal Friendship
* Potion of Fire Breath
* Potion of Magic
* Potion of Clairvoyance
* Potion of Diminution
* Potion of Heroism

### 14th Level Potions

* Elixir of Health
* Potion of Invulnerability
* Potion of Maximum Power

* Superior Potion of Healing
Anin Dey

## Description

ALIGNMENT

Chaotic Neutral

GENDER

Male

EYES

Bright Green

SIZE

Medium

HEIGHT

5’11

FAITH

HAIR

Brown

SKIN

Tanned white

AGE

22

WEIGHT

180lb.

Manic

## Backstory

His Father was an elf, his mother a human. His Father left before Rusty was born, claiming embarrassment for marrying a human and believed that the relationship was a mistake. Rusty’s mother wanted nothing to do with him and devoted her life to raising Rusty the best she could. Rusty grew up intelligent but troublesome, preferring to pick battles of wit than of strength. This lead him to get beat up often, but rather than showing emotion, he preferred to make a joke of it, suppressing the emotions deep. Plenty of friendships sprouted because of this when he reached young adulthood. Others seemed to be attracted to his sarcastic wit and charm. His mother was growing old by now, and was becoming sickly. He tried to bridge the gap between he and his mother, using music to comfort her and heal her. Nevertheless, he stuck to his montra of suppressing emotion, facing remorse and resent. His emotion came to a head when his tongue got him into trouble. Despite picking fights with his words, he found himself in a situation where physicality was inescapable. Taken, he was imprisoned in a military cell for noncompliance. It was here that he was treated poorly by guards, who beat, tortured, and abused him. This prison was controlled by an Oni named Vazroth. He recruited the evilest of people to be his allies and in the prison he found infinite fodder for his sick games. He and his allies called Rusty names- idiot, momma’s boy, Animal. Through it all, Rusty would not shut up, unable to put his welfare before his honor, and refused to submit. The loss of his mother, the brutal beatings, and his swirling emotions caused him to snap. Insanity took over, and rusty was stripped of his humanity. He devolved to his bare animal instincts. Or how he understood the word to be, Aninal. Misunderstanding his personhood, he believed his name to be Anin. It was insanity that damned him to this terrible state, but it was also insanity that allowed him to escape imprisonment. Now traveling the world, he acts on impulse, as he has lost everything else. He does not know anything that happened before his escape. He has found that people enjoyed laughing at him, enough to provide him with a livable wage. He believes that he is a great performer, not a pitied manic.
Cherry Blossoms Theatre

## Description

The building itself is a small marble building supported with gollum's but the outdoor amphitheater extends into the Kherndun Square. The building itself is a simple reversal hall with the square being the stage. It is named for the Cherry trees that grow around the outside of the building.

## Location

The theater is in the Kherndun Square to the east just barely in the Fo'Joy Square as well.

## Staff

* Samuel
* Actors
	+ Regnar
	+ Dofur
	+ Gorin
	+ Gluran
	+ Kinar
	+ Amie
	+ not great actors
The Wink

## Description

Before you is a large pentagon shipped building made of timber. There are no windows and the interior is dark and musty with the smell of drink wafting through the air.

There are several rooms with both man and women available for rent. The rooms contain a large bed, chest, and some dim lights.

## Location

Little Sweaten off the City's Northernmost docks

## Inventory/Service Description

* 10-50gp per night depending on which person you are with
* 5sp for a mug of alcohol
Dawn's Might

Home to the Way of the Sun Soul Monk

## Description

After completing the treacherous hike to the top steps carved into the mountains rock lead up to a grotto and japeneese style building. There are numerous peaceful places on top of the mountain to meditate.

## Location

This temple sits on top of Mount Dawn above the city of Hamafita.

## Beliefs of the Way of the Sun Soul

* Every person has Ki inside of them.
	+ This Ki is the life energy inside all of us.
	+ Only those specially attuned to their souls can access this Ki.
* By meditating and being one with all things you can find the balance in life and notice the balance in your own soul of light and dark.
	+ Only by accepting this duality of light and dark inside yourself can you achieve your true potential and gain complete control over the light inside of us all.
* The head of a bald eagle inside a sun is the symbol of this order.

## Daily Life

1. Awaken with the sun
2. Hunt for your own breakfast.
3. practice meditation
4. practice martial arts
5. lunch
6. Free time
7. meditation
8. Diner
9. Practice with others
10. Go to bed with the sun
The Frozen Blade

## Description

The inn is a two-storey building of timber and brick walls, with dwarf-wrought iron tables and chairs. It is well lit by an iron chandelier. with globes of light fixed into it. The inn itself is quite nice with a beautiful wooden deck flooring.

Accommodations consist of nice rooms with excellent locks DC:20

## Location

The North Western Corner of Galbitorium in the Artificer's Square.

## Staff

* Duldar Greymilk (Owner)
* TBD

## Inventory/Service Description

1. Braised Phoenix and Dried Fig, Glass of Cider (2 sp)
2. Boiled Duck and Dried Carrot, Tankard of Beer (7 cp)
3. Braised Phoenix and Dried Peach, Glass of Cider (2 sp)
4. Roasted Hare with Clove and Artichoke, Glass of Whisky (1 sp)
5. Pickled Crab and Bitter Cheese, Tankard of Stout (8 cp)
6. Braised Bear with Mace and Onion, Glass of Wine (2 sp)
7. Room- 2gp per night

## Patrons

1. Sybel: Female Halfling Priest, Neutral. Sybel has matted blonde hair and gray eyes. She wears modest garments and a silver holy symbol. Sybel seeks a company of adventurers to steal a satchel from a rival.
2. Carumaedhr: Male Elf Artist, Neutral. Carumaedhr is rugged in appearance, with red hair and dark blue eyes. He wears fine clothing and a leopard fur cape.
3. Pinard Rowich: Male Halfling Artist, Good. Pinard has auburn hair and bright gray eyes. He wears well-made clothing and a silver holy symbol. Pinard is mourning his wife, who was drowned by a rogue water elemental.
4. Arwedhen: Female Elf Scholar, Good. Arwedhen is exceptionally beautiful, with matted blonde hair and soft amber eyes. She wears fine clothing and a dragonscale cloak. Arwedhen compulsively plays with a copper coin.