recursal/Fanatic-Fandom huggingface dataset:
Red Giant

Location:

All major oceans and seas, close to the surface.

Red Giants are incredibly similar to Green Giants, aside from the  bright red coloration and orange bioluminescence. Like their green cousins, Red Giants are massive, self-propelling colones of zooplankton. Variations in shape are common, but normally, it seems to trend towards the form shown. They regrowth ability common to the Green Giants is present, but in a drastically reduced rate for Red Giants.

As one observes the Red Giant, the most notable element is the impressive “Mouth”. Upper and lower jaws formed from tiered, calcified cells (Figure 1), act as the leading edge. Along the inside of the “jaws” are clusters of reciprocating blades (Figure 2) that grind up chunks of flesh forced into the maw. Flanking the jaws are several sets of bladed mandibles (Figure 3) that extend to help cut through prey items trapped in the jaws.

Moving back along the body, a ring of eyestalks allows for almost a full sphere of low-definition, photosensitive vision. The eyestalks glow a faint orange similar to the clusters of glowing pounches located along the body, fins, and jaws of the Red Giants. The Giants have a surprising turn radius due to the numerous fins that ring the body (Figure 5)

Behavior:
In an almost bipolar manner, Red Giants drift without expending any major amount of energy until prey is detected. Once a prey item is acquired, the Giant will charge, gnashing wildly with little self preservation. If attacked, they will fight until the organism is torn asunder and left to heal. This has led to many damaged ships limping home after accidently sailing over a slumbering Giant.

=== Diet:

Anything. Literally any living organism that gets in their way.

Predators: ===
Anything that has teeth and courage.
Rumor Mill

(A place for anyone to say any rumor they've heard about anyone's character [just plain hurtful or mean spirited comments will be removed])

## The Children of Father Night

Eat babies. Prefer them medium rare to rare.

-Rumor confirmed by every Child of Father Night ever asked.

## The Renegades

The most recent group in Greyfell to be accused of eating babies. SOME members have been denying but give no hard evidence that they or the others do not.

## The Family

Eat babies.

-Reaper denies he has ever eaten a baby, confirms dining on human adults during the winter months.

## Logan's Roughnecks

May or may not contain members who partake in the consumption of babies.

## 137th Scout Regiment

Eats babies only if they are prepared correctly using proper spices for the cooking of infants. Special buy from Zulu, real cheap.

## Zulu

Loves babies and would never eat them. Sells baby cooking spice, however.

Killed everyone in his former guild, E.Z. , and that is how he has acquired 100+ tabs so quickly.

## Spyrers

There are quiet, but persistent rumors among some of the more traveled Nomads that there exist, somewhere on the continent, at least one place where humanity not only survived, but maintained it's old way of life. Not only, so the rumors go, did these people keep pre-Fall technology and education, but they have expanded knowledge in such a way that the Fall hasn't even hindered it. The rumors, for those who believe them, state that these were rich men who paid exorbitant sums to maintain armored and self sealed high rises, protected by automated defenses and professional security forces. While most view the entirety of these tales as mere stories, some of the darker versions say that some of the young men and women of these "Gilded Spires" sometimes make sport of hunting those who are forced to survive in the barren wastelands that form the rest of the continent (and world). With their advanced technology and potent information, combined with refined tactics from generations of "slumming" these would be potent and terrifying adversaries to face.

## Dean

Has confirmed over 300 tabs after fleeing from the Misfits, and will never carry them on his person.

Would probably eat a baby for a few tabs.

Smells like a babbling brook with a hint of lemon.
Advanced Interrogator

[FoM Rules 2.0]

Prerequisite: Interrogator

With this feat, a player can ask a hostage up to 5 yes/no questions and the hostage is required to answer them truthfully. A hostage can only be interrogated once while they are held hostage. A player must have “Interrogator” to take this feat.This Feat replaces “Interrogator.”
O.L.E.

## Basic Information

"I assure you, fun levels will be MAXIMUM!"

Name: Operational Linguistics Entourage AKA Ole

Race: Biomech

Age: ???

Faction/Guild: None

Nicknames:Toaster (by Mengele) Brobot (by Killian) "THAT one" (by Remmy)

Status: Alive

Player: Sam Kaltenbach

## Personality

Ole is a naive and open Biomech who recently traveled to Greyfell for unknown reasons. He is unaware of why humans/mutants/ghouls act the way they do, and the controversy that is created by them intrigues him. He is generally ignorant to most figures of speech, sarcasm, and jokes, and he sees everything in the world at face value.

Upon meeting Fierros, Ole has picked up on Fierros' hobby of collecting as much information as possible, convinced that every bit of knowledge will benefit himself. This can cause him to do morally questionable actions to achieve said knowledge.

## Physical Appearance

Ole is an older biomech, which are generally more bulky. Most of his wires can be seen through his shell, which is rusted. His face, which is covered with a luchador mask, lacks an outer shell, which exposes his primary motor and central memory. He covers his torso with a torn up sleeveless hoodie, and cargo shorts, due to seeing the organic beings wearing clothing as well.

## Relationships

### Friends:

* Fierros
* Orion
* Renegade (???)
* Marius

### Enemies:

* Zebidiah Mengele
* Renegade (???)
* Legion
* Thorn (oops)

## Quotes:

"Pretty please, you b\*\*\*\*?"

-When asking Revenant about what is to come in the future.

"I do not know who this Pancake is, but he sounds disappointing"

-To Jerimiah as he speaks of Legion activities.

"Time for some swift cyber-justice."

-When sent by Sparrow to shoot the Surgeon for speaking in cryptic nonsense about Sparrow's missing child.

"I liked it better when all you could scream is 'medic.' But we cannot always get what we wish."

-To the Surgeon when he returned to the hospital to speak to Sparrow about ownership of the land.

"I will break you over my knee like a piece of balsa wood if you wish to refer to me as a toaster."

-When the Surgeon refers to Ole and Fierros as a toaster.
The Dive

The Dive was home to the first settlers of Greyfell. While not the first to be there they decided to make their home and living there.

Located in a central area, The Dive was a tavern and guild led by Dive , a roaming info

rmation broker. While it's front side offered a weapons free bar area, the back side was where members of The Dive can relax or they could talk information with Dive himself.

The Dive recruited quite a few members before shuttering when Dive decided to make his way back to more profitable lands. The members went on to organize their own businesses and organizations. The bar itself changed hands a few times, eventually becoming Nora's Hospital and hosting a large population of Glowflower, before permanently shuttering it's doors due to said doors being burnt to the ground in the Fire of Greyfell.
Kasm

**Location:** West Coast of North America

**Population:**

**Cities**: San Francisco, Vegas, Radio City

**Government:** Unknown

**Notable Location:** Greyfell, The Rift, [redacted]

## History

"Kasm gets its name from the huge rift (or chasm) that now stretches nearly all the way across the former western United States. It was caused during the End War, most likely from multiple nuclear warheads. The rift seperates Kasm from the rest of the continent. The only way to get to the other side is to go around, cross a bridge (few and far between), or climb down and back up the other side."
Techi Saguaro

### Description and Life:

Techi Saguaros are tall, slender plants growing to an average height of approx. 20 feet. The main shaft is approximately 2 feet in diameter. The thick exterior of the Techi is an oily, drab olive that is lined by long creases that swell to store extra water during heavy rains. Several arms are capable of sprouting from the main shaft, but they grow at an incredibly slow rate.

The saguaros are known to bud occasionally in wide, bright, multicolored flowers. The flowers are dangerous to touch due to razor sharp petals lined with hydrophilic hairs that aggressively draw in water. As these flowers pollinate, they grow to form spherical fruit coated in long, wisping fibers that catch the wind. Upon peeling these hairs away, a thick rind encapsulates dark red-black meat.

Across the long trunk, the creased folds are lined with numerous clusters of three-inch spines capable of piercing most hides. Coating the spines is a strong defensive hallucinogen.

### Effect of venom:

The potent venom is highly concentrated on both the Techi spines and in their seeds.Thankfully, the seeds are hardly enough to survive most digestive tracts with little harm to the creature. However, crushing raw seeds or being pricked by the spines will administer a strong enough dose.

Standard symptoms start off with humorous delusions that can range in scope as well as euphoric ecstasy. Following several hours of this high, the victim will suffer mind-crushing nightmares, migraines, diarrhea, nausea, possible paralysis, severe dilation of pores and sores.

### Location:

Techi are spread across the wastes Southwest of Greyfell. The heaviest concentration is just South of the Dead Zone. This is due in part to radioactive drifts from the Dead Zone.

### Testimony from the Injected:

"We were somewhere outside Barstow, on the edge of the desert, when the venom began to take hold." -H.S. Thompson
Agent 491 Character page

Character name: Fore, Agent 491, Agent, aka Allen ~~Perriman~~

Race: Human

Faction: Grifter

Guild: The Family

**His Story**-

Agent 491 doesn't really know what his "Previous life" was like, all he knows from the past is that his name was once Allen, from records he found on a table. Also the fact that he was a Marine for the military, but there is no "military" there are these Legionnaires which are kind of like the military he once knew. Agent 491 was retested on his skills of combat, then was assigned a platoon. One day the Legionnaires sent Agent and his platoon out for supplies but none of that platoon came back to base. They were ambushed by Ghouls, Agent 491 watched his men die as he tried to fight back. They were relentless and wouldn't back down, he killed one with no hesitation...bullet by bullet, not wasting a single round. Agent went AWOL that day and became a Grifter. Agent 491 does not like anyone, or any THING, that is not human. Although if needed to survive he would help out a mutant, since they know the land better than he does. He also doesn't know what year it is....

**Weaponry**

Primary: Assault Rifle- Demo II- Longshot

Sidearm: Revolver- 6 Gun- Maverick

Secondary: Shotgun- Last Stand- Roughcut

**Clothing**

Head: Gas mask

Torso: backpack full of gear, Punisher t-shirt, shoulder pad armor, and fingerless gloves

Legs: ripped pants and some boots
Фон

**Фон** - украшение профиля в Steam. Дается за создание значка. На торговой площадке достаточно много фонов, также как и других игр, Garry's mod имеет качество фона, а если быть точней, то цену.

### Качества:

Обычный;

Необычный;

Редкий;

Исключительный;

Драгоценный;

Неповторимый;

На данный момент фоны стоят $0.06. Это три с половиной русских рубля.
Rocket

Rocket- Another product of HoweCorp, Rocket in its original intended form served as as temporary thyroid enhancing drug that provided short bursts of strength and stamina. But Dr Daniel Kincaid of  the Legion’s Office of Science and Research increased the potency of the drug and that is the Rocket that is currently in production today.  A cocktail of a variety of stimulants and synthetic hormones made and altered to work in tandem with one another. Chief among these stimulants are synthetic adrenaline triiodothyronine , thyroxine and thyroid stimulating hormone (TSH) in combination with testosterone and amphetamine sulphate. This volatile cocktail speeds up the user's agility,  physical strength, and endurance while suppressing the body's biological limiters. As the drug wears off and the user’s body cannot adjust to the rapid change in  body chemistry. The user suffers from symptoms of an acute, life-threatening, hypermetabolic state. Presentation includes fever, tachycardia, hypertension, and neurological and GI abnormalities. Hypertension may be followed by congestive heart failure that is associated with hypotension and shock.

Rocket - Red - [Tank] Adds two (2) HP for the next five (5) minutes. At the end of the five (5) minutes, the character that it was used on is KO'd. The two (2) HP from Rocket can exceed a player’s max HP. Causes physical “jittering”, keeping the player from focusing- and most feelings.
Logan's Roughnecks

Faction: Nomads

Size: Small

Leader: Logan

Logan's Roughnecks are the on station guards for the Dive. They were started after E.Z Squad vacated Greyfall and moved onto other missions. Logan left E.Z. the night before they left, and grabbed fellow new recruit Amerith as well. They wandered Kasm awhile before returning to Greyfall, and after providing security for the failed Guild Summit, they discussed providing security for the newly opened tavern, The Dive.

### **Members:**

Logan (Leader)

Amerith

Joseph
Grim Hunter

## **Basic**

**Name:** Athair, Grim,Hunter

**Age:** 23

**Weapons:** Unknown

**Armor:** unknown

**Guild:** The Brotherhood

**Feat:** Enduring,Sleight of Hand

**Class:** none

**Lives:** 4

## **Backstory**

Grim was born in the Crept a cavern where one of the bombs fell. needing to learn how to find food, ammo, guns, weapons, and how to use all of them He spent 10 years of his life He finally left to find a home. after 2 years of walking the earth He found IT they took him in and trained him for 6 years after that He became a R.A.D member(Not the new rad this rad helps mutants and ghouls and find ways to help them) He spent 3 years working with them and found out a lot about mutants and ghouls and how they work(Becoming a mutant later because of his research with mutants) after this he moved to greyfell and started a new life forgetting the old and becoming a new man.

## **Misc. Information**

**Friends:** Bloody Mary (aka Mary,) Divvy, wyvern

**Enemies:** Anyone against The Brotherhood

**Play Style:** Bounty Hunter

**Likes:** Tabs and Friends

**Dislikes:** Money Hogs and Jester

**Fear:** Ghouls

**Weakness:** It is hard for grim to lie.

**Mutant type:** Unknown
Thruster

**Thruster** *(рус. **Подруливающее устройство**)* - ключевой инструмент для создания транспорта в Garry`s Mod. При установке и активации на какой-либо объект, он толкает предмет, к которому прикреплён в одном направлении. Также может толкать в обратную сторону. Однако направление двигаемого объекта может измениться, в связи со множеством физических воздействий мира, самого объекта или силы трастера. У трастера имеется множество моделей в игре.

Нужен для создания машин, самолетов, поворотников, турелей и многого другого.
Zombie survival

## **Описание**

**Zombie survival** - **( Рус. - зомби выживание )** - Многопользовательский режим где вам прийдётся сражаться с целой ордой зомби в компании друзей и других игроков. Игра заканчивается когда все выжившие ( или зомби ) умирают, или время таймера иссякнет ( в данном случае победу одержат выжившие ).

**Аддон был задуман в 2006 году и с тех пор был в активном развитии.**

## Особенности:

* После смерти, выживший превращается в зомби.

* В этом аддоне нет NPC!

* Возможность возведения баррикад. Для этого в режиме есть специальные инструменты такие как: молоток, гвозди - чтобы закреплять такие объекты как ящики турели и т.д.

* Ghosting-system позволяет игрокам (только выжившим) проходить сквозь баррикады.

* При нанесении урона по зомби, вы получаете очки. Их можно потратить в магазине для покупки боеприпасов, нового оружия, и других инструментов из арсенала ящика.

* Несколько уникальных видов зомби, которые будут разблокированы в течении раундов.

* Зомби-игрок который нанёс огромный урон по команде выживших, стаёт зомби-боссом между каждой волной. С получением звания Босс, вам открываются новые классы зомби-боссов.

* Атмосферные соунд-треки.

* Сотни ZS карт были созданы за эти годы. Аддон использует карты с перфиксами - zs\_ ,zp\_ , ze\_ и другие.

* Поддержка Zombie escape.
Дробовик (SPAS-12)

**SPAS-12** - огнестрельное оружие для ближних дистанций, также как и предыдущие, оно взято из **Half-Life 2***.* Обладает высокой убойностью на ближних дистанциях, на средних и дальних практически бесполезно. Также имеет альтернативную атаку - выстрел дуплетом, он тратит 2 патрона, но обладает повышенной огневой мощью, после такого выстрела, затвор передёргивается дольше. Это оружие широко используется всеми NPC.
В точности копирует реальный дробовик с одноимённым названием.
The Legion Department of National Security

## Basic

Motto: “For the safety of our citizens and our land”

Location: New Washington

Department Head: General Michael Cartright

Basic Duties: The security and defense of the Core of the Legion. DNS officers are military police, and both defend the border of the Legion, and defend citizen’s homes from being ransacked. A task force within this department, known as Shock Troopers based on the amount of concussion taking place around and to them, deals with terrorist and anti-national movements that are created to harm the Legion and its constituents.

## Background

With the rapid expansion of the Legion, the idea of a standing army became to terrify the small towns that were being held under the Legion's control. At the same time, the Legion found itself unable to hold garrisons of troops in small towns. The solution was to absorb members of the public into the Legion, and instate them as town police garrisons.

When the process began, the Legion encountered a problem with township moral. Places with self policed garrisons were not receiving the attention and training the needed to protect their towns. Star appointed the young Michael Cartright to making sure these townships got the training they needed.

After spending years doing the job, and being extremely successful in organizing all the township Legion police departments, Star created the Department of Security, who's job was to ensure the Legion's protectorates were safe.

Cartright got a promotion and his own department with the formation of the National Republic.

## Important Information

### Important Figures

General Michael Cartright - Head of the Department

Sierra - Commander of the 1st squadron (No name for her, or her unit, is recorded)

Major Johnathan Hackwood - Head of Anti-Terrorism

Lieutenant Colonel Megan Rhetter - Head of Core Defense

Lieutenant Colonel Jonathon Moriar - Head of Commons Defense

Major Valik Versai - Head of Colonial Defense

### Resources

+2,500 Light Recon Vehicles (Police Make)

+3,000 Light Patrol Vehicle (Police Make)

+250 Police Helicopters

Over 1,000,000 Officers
Scourge Wolf

The **Scourge Wolf** is a mutated creature commonly found in areas of high radiation, such as nuclear weapon impact sites and nuclear waste collections. Scourge wolves often have patches of missing skin, revealing the muscles, and sometimes organs, underneath. They can have a very broad range of mutations, but most will form long spikes along their backs, behind their legs and at the ends of their tails.

Due to lack of a steady food source, scourge wolves will attack and eat just about anything they can kill, including other scourge wolves. However, some scourge wolves will band together in packs of two, or rarely, three, to take down larger prey.
Conceal Carry

Effect: When taken hostage and relieved of weapons, the user of the feat is allowed to keep one (1) concealed weapon. The player can gain access to this weapon only after their personal thirty (30) minute hostage timer expires. The hostage can have access to their hidden weapon regardless of how they were bound. When the hostage gets their weapon, they are no longer treated as bound. (See: Additional Rules>Binding and Hostages)
Zulu

A character played by Charles A Heger

## Basic

**Name:** "Zulu" (If this is his true name or not is unknown)

**Race:** Human, Vaulter (vault #72)

**Faction:** Legion, 137th (former E.Z.'s ambassador)

**Special Items/Equipment:** Kummeza and a [Redacted]

## Background

**Past:** Zulu grew up as a vault child, never knowing who his father was. His mother was a gypsy who taught Zulu's many tricks, one being tarot card reading. Around the age of fourteen, he was drafted into his vault's military.

An internal revolt over leadership erupted years later. The result: the old government lost and everyone invloved with it was thrown out into the world. The old government called itself E.Z. and then [Redacted].

[Redacted].

An order from higher up gave orders for a squad to investigate the land North of headquarters. Zulu was in this squad as it's ambassador. Eventually this squad wandered on Greyfell and set up a temporary camp there. Then, just as quickly as E.Z. came, all but Zulu left, never to be seen again.

Rumors got around that now, in his possessions, Zulu has an untold amount of tabs. And that he acquired this wealth by murdering (nearly) everybody in his E.Z. squad while they slept.

Fall: *Zulu stood over the corpse of a lone traveler. It wasn't the original plan to kill him, Zulu was just going to mug him at gun point like anyone else. That was until this stranger started to speak in a language he had heard once, back when he was in the vault, and then pulled out the largest jewel he had ever seen. It had a slight black tint to it, bigger than his own palm, and it seem to be calling his name, like it needed him to own it. That's when Zulu pulled out his gun and struck the stranger down. First thing he did was pick up the gem and hold it to the sun, he must have spent hours right there just gazing into the perfect cuts and carrots.*

Months after the order from E.Z., Zulu seem to have taken residency in Greyfell. What his relationship to his former guild is unknown. Zulu has also gone missing for extended periods of time and have come back with supplies ranging from chems to weapons.

RECENT: Zulu has calmed down from his murdering days and has opened up a store called "The Trifht" which seems to sell everything but food. He has also beginning to get more into politics with talks of starting a government of some kind.

## OOC

**First Session:** Jan 20, 2015

**Favorite Color:** Orange

## Disclaimer Edit

**Disclaimer:** *All info found in this wiki article is neither common knowledge nor usable IC. Your knowledge of Zulu as a player extends as far as what others have told you about her or what you've gathered from meeting him yourself. Don't use this information in game unless previously worked out with his player, Charles Heger.*
Nomads

### Location

Coastal currents along the Pacific Coastline, but they have been seen across cold Northern waters from Scandinavia to Japan

### Notes

Excerpt from official report by Agent Valentine of the Maelstrom Society:*A common sight in the irradiated sea, Nomads are large predators that move with a surprising pace through the rough waves. The arc and dance over the waves with a graceful wit, splashing and playing as they follow whaling ships, trawlers, and schools of prey fish. Combined with pod tactics, they are effective hunters.*

*Brutish in pursuit, Nomads ram their prey to stun and shock the poor creature. The impact is magnified by the incredibly thick frontal skull (FIGURE 1). This skull not only protects the Nomad brain, but helps to amplify their echolocation that allows them to track in low light or murky conditions. Little stands out about the Nomad aside from the presence of both baleen filters (Figure 2C) and sharp teeth (Figure 2B), effective allowing the Nomad to eat anything smaller than it.*

*The belly is a light blue and shifts to a spotted dark-blue-on-gray pattern. The muscular body produces a plentiful amount of oil for each pound of meat, making Nomads a common target for whalers.*

### Behavior

Operating like wolves of the sea, Nomads wander the seas in social pods, stalking prey from the Arctic ices to equatorial waters. Tracking prey consists primarily of breaching where the Nomads will launch vertical from the water to see around them and gain information on prey potentially at the water’s edge. They normally ram prey to disorient it before setting upon it with an almost sadistic fashion. They toy with prey, slapping it with powerful tails and tossing it like a ball before finally engulfing it and disappearing into the deep.

Soically, the pods form into a hierarchy that follows an Alpha. The Alpha breeds with all members of the opposite sex in the pod. Young are cared for until they mature, after which they depart to seek out a new pod or form their own.

### Diet

The baleen filters prove they filter plankton from the water, but observation and the presence of sharp teeth support a more active predation. They have been confirmed to prey on misc. Fish, young Cruisers, Stone Seals, and even Mariners and Green Giants.

Some cases of human predation have been reported, more info is needed to gather whether this is intentional or mistaken identify.

### Predators

Leviathans, Cruisers, and even shallow Wretches will take a chance at picking off the weak or old from a pod.
Advanced Slight of Hand

[FoM Rules 2.0]

Prerequisite: Slight of Hand

With this feat, a player is allowed to keep 2 Chems of their choice when looted. If they only have 2 chems, they can still keep them. A player must have “Sleight of Hand” to take this feat. This feat replaces “Sleight of Hand.” (A player does not have to announce that they are using this feat, but if caught keeping their chems, they must show their character card as proof that they have the feat.)
Empiretec

A group of well minded humans and mutants created to bring back civilization using technology to New York and other states. With different divisions to take on different tasks. Not much is known about them or how they are trying bring back civilization.

Divisions:

R.A.D: radiation affected division. There job is to help out mutants and ghouls.

T.E.D: technology enhancement division. There job is to design and create different types of Technology.

M.A.D: medical attention division. There job is to heal any one The Empire Is in a alliance or is friends with.

Bases:

New York

Washington DC

Alaska

Missouri

Opinion:

Dislikes: raiders,

Likes Mutants, Ghouls, Tecwizs, and Bounty Hunters
Subjugator

**Subjugator** (討伐士 *Tōbatsushi*) is a Job specializing in defeating the Demon Overlord. In order to fight, subjugators use their ability ***Hero's Compensation*** steal their dead allies levels to temporarily augment their own. However unlike other jobs, Subjugators cannot gain experience to increase their level, only gaining temporary level boosts.

## Information

In recorded history the first sighting of a subjagator was 1200 years ago, at the time, possible candidates for names were things like "Absorber" and "Black-Blooded Warriors". However, when it was established that they called forth the Grave Function, they ended up being called "Grave Callers". After that, when the Demon Overlord System was introduced, they were acknowledged as the most efficient approach in dealing with the Demon Overlords and they were renamed to the currently-used "Subjugators", to make it easier to understand that they subjugate their enemies. The General public often mistakenly sees it as "an ability that makes them unusually hard to kill" or, alternatively, "an ability that suddenly makes them stronger". However, because there are only demerits in regards to exposing the true nature of their ability, subjugators use that misconception to their advantage.
John Revell

## Description

**Name:** John J. Revell

**Age:** 14 Years

**Choice of Weapon:** Rifle

**Armor:** Small Vest (0 Point)

**Guild:** Not Yet Established

**Feat:** Weapons Expert (1)

**Class:** Gunslinger

**Lives:** 5

## Story

John Revell is a young boy who had been created from an attempt at repopulation. Born into a cruel area with unforgiving hosts, he snuck out one night when he was only 8 in order to find hope. Sadly though, this never happened. Not long after he ran away, he was attacked by a pack of bandits and lost almost everything he owned, including his eyesight. After this incident he blindly stumbled further hanging on to the little life force left in him. After a month, he happened to find an abandoned cabin which was yet to be looted. In it he found a pair of glasses, weapons, ammunition, food, 7 tabs, and 2 chem-packs. He lived in the cabin with himself for 5 and a half years, struggling to stay sane. What may have saved him from insanity was the same pack of bandits who had once robbed him found his cabin. Luckily, Revell saw them and was prepared. He easily overtook the unsuspecting bandits and saved his life, but for how long? With all the shot fired, he knew that if he stayed there, no doubt tourists would come flocking to his cabin so once again he marched on. He hadn't had much time to prepare and left with a small amount of food, 3 weapons (2 from the bandits, some chem-packs, 15 tabs (8 of which came from the bandits), the glasses he found, ammunition, clothes, a light vest, and what he thought was a map, but ended up being just a picture of a tree. Once he went off, he soon ran out of food and lived off of berries and fruits until after 2 months he found Kazm. Here he was able to settle down and hone his ranged skills in order to one day protect someone from having the same fate as him.

## Miscellaneous

**Allies:** Grim Hunter, John J. Revell

**Foes:** Bandits

**Playstyle:** Not Yet Determined

**Likes:** Experience, Revenge, Power

**Dislikes:** Bandits, Cowards, Thieves, Close Combat

**Fears:** Spiders, Heights, Losing, Close Combat

**Weakness:** Not Skilled At Close Combat, Weakened From Hunger And Eyesight
Robot Electro Jones

Robot Electro Jones llamado frecuentemente Robot o Jones es el persoanje principal de esta caricatura

### Descripción

Jones el robot fue hecho para estudiar a los humanos comportamiento, gustos etc. Pero siempre cuando intententa tener amigos siempre sale mal con explosiones (No siempre).El es listo y valiente y le gusta las matemáticas aun que algunas personas lo toman como un tonto en todo, de hecho simpre se burlan de el pero no le importa por que el ya tiene marcado en la frente de que un dia pero un dia será amigo de los humanos.

### Apariencia física

En su cabeza tiene un bombillo de color amarillo igual que sus ojos, es de color gris en su parte mayor del cuerpo hasta en los pies, su cuerpo es de color rojo en el centro y un poco abajo de color gris con un punto azul en el costado de sus axsilas.

### Vida diaria

El siempre anda explorando y descubriendo el mundo de los humanos y jugando videojuegos pero lo que mas le gusta hacer en la vida diaria es saber como son los humanos

### Gustos de personas

* Timothy Socks Morton como mejor amigo
* Charles Cubey Cubinacle como amigo
* Mitch Freeman como amigo
* Shannon Westeburg como novia
Duley!

Name: Duley

Faction: "What's a faction? It sounds great!"

Race: Human

### **Background**

He's the luckiest guy in the world. It doesn't matter that his sister is dead, that he has cancer, or that people want him dead. He's always optimistic. Even in the face of his greatest enemies, he will look them square in the face and yell "Hi, Friend!"

He also sells these tubes full of chemicals that make things happen.
Flesh Deer

The **Flesh Deer** is a mutated creature commonly found in areas of high radiation, such as nuclear weapon impact sites and nuclear waste collections. Flesh deer generally have 4 legs, but can have more or less, due to heavy mutation. In most cases, flesh deer are in a constant state of pain due to the malformations of their bodies. More flesh deer die from complications of their mutations than by predators. As a result, flesh deer will feed on the corpses of other flesh deer.

When a flesh deer feels threatened, it will emit a loud screech and charge at the threat. The screech can be heard from miles away and is said to resemble the sound of a human screaming in pain through a torn throat.
F.o.M. Tabletop Update

*The long term goal of Fall of Man Tabletop RPG (will now be refered to as Fomt) is to creat a brand new tabletop rpg system set in the original creative world of "Fall Of Man". This writer plans on having it printed on a books and sold to the masses. Odds are kickstarter will be involved to get printed books to sell, if that fails then this writer will release what he has online for free.*

*This is also a collaberated work.with friends. The original Lore and world creation are not mine but I, and many more, have the creativity to add to their world.*

*In the finish version will be: everything needed to create an extremly unique ghoul, muntant, or human character, original combat system, list of beast/creatures to interact with (dogs, man sized spiders, geneticly altered sharks, etc.), the Lore and knowledge needed to play within the region of Kasm and its neighboring ocean, and finally a few campain and story ideas to help get you started.*

*There is no release date set*.

*Donations are not being accepted at this point in time*.

## August 1, 2015 - v 0.1

What`s done:

* An original basic core combat (ranged and melee) created based on statistical probability
* "Skill" system created based on time and background
	+ 195 skills *ideas* creatd so far to choose from (plus most offering mastering into)
* Basic information needed to create a "blank" Human and Ghoul
	+ Note: Mutants are so well diversified that they will be added later once all "core mechanics" have been created.

Next Near Goals:

* Flesh out and trim down skills
* Flesh out Core combat
Open Session

*(Brand new feature, expect many edits)*

## Definition

These are "session" that may be "hosted" by a non-mod player and mods are not needed to attend. Usually on Fridays or Sundays if Saturdays would conflict with another event related to FoM or with RenFair events.

## Rules Modification

* Base Raids (attacking a guild's base with the intent to gain tabs and bullets) are not allowed unless the guild has a sufficient amount of it's members there and/or the leader allows it for this open session
* (More to come)
Ways to Protect Yourself from Catfishing

**Here are a variety of different ways to protect yourself from instances of Catfishing.**

* Don't share what you consider "private information" online.
* Treat your online relationships the same you would "real-life" ones.
* Track your online person to prevent from becoming used as a Catfish profile.
* Know your local laws/social media policy.
* Understand social media privacy policies.

**Advice from Dr. Phil on Online Dating Red Flags**

* The modeling profession
* Facebook profiles
* Traumatic injuries and/or illness
* No pictures
* No webcam

Back To Privacy And Anonymity On The Web
Up-rooter

**Up-rooter** was a named great forest spider that was revered as a holy guardian to a small village of tribal mutants in the Mid-Land area.

## Biography

When a giant spider approached a small village of tribal mutants in the Mid-lands, the villagers were initially very cautious, but prepared to fight. Seeing the villagers defending their home, the spider avoided the village, and moved into a nearby forest.

After a few years of little interaction between the spider and the villagers, they began fearing the spider would destroy their village, if they did not please it. After noticing the spider eating trees, the villagers began cutting down trees and offering them to the spider as gifts. Feeling that it should repay the villagers for their gifts, the giant spider treated the village as its home, and defended it with its life. The villagers took to calling the giant spider Up-rooter, due to the way it would knock over trees. The villagers continued to give felled trees to Up-rooter, and he defended the village from outside threats for several generations.

During the Legion's expansion through the Mid-Land region, one expeditionary group came across the village. Thinking the Legionaries were a threat, Up-rooter moved in between them and the village, and tried to scare them away. Fearing for their lives, the soldiers opened fire on Up-rooter, and killed him. The villagers, grief stricken at the loss of their guardian, and angry at his killers, charged the Legionaries. Unfortunately, the expeditionary group was forced to kill every charging villager, or be killed themselves.
Chapter 2

**Whispering** is the second chapter of *Yakushoku Distpiari*.

## Summary

Truza and his new team arrive to Bell Town on a train with Archie's head sticking out the window. Tenmug comments on her behavior then she blown him off by calling him chrome dome. After Tenmug attempted to talk to Truza, who was listening to music, Truza looked at the Demon Overlord report and noticed that there was very little information on it. Archie wanted to be nosy but Truza denied her request to look.

They final depart the train and left the station, looking for a motel while Tenmug left to find the Barrier Builder Guild to stabilize the force-field. Truza bought Archie a battle ax to train against a Blue-Golem M.O.N.star.

After testing Archies new weapon, a teenager named Frodor confronted the duo with groceries, asking to join their team. He displays his disturbing Job, Nostril Mage, to them and conveyed his reasons why he wanted to join, saving the world, then Truza chops Frodors mucus; telling him that there is no need for his half asses reasons within a Subjugators team. The now discouraged Frodor escorts them to his house and inside was his bed ridden sister and Danger. After treating Frodors sister, the doctor leaves the house but not without whispering, "I bet you're jealous of their red blood".

On the balcony of his house, Frodor placed a price on his services and Truza commented on how expensive it is. Frodor said that's how much his sisters medication is and is willing to leave her alone as long as she can use her job. Truza and Archie left the Frodor residence to the motel they rented.

Archie comes out the shower while Truza goes over the overlord reports. She brings up Frodor to get his attention; Truza responded that Frodor would be useful down the line. She asks him how does he choose his teammates then he said that she will find out soon enough. They shift the conversation on how much good Truza does for people and Arcie kisses Truza, climbs on top of him then asked for a compliment.

Truza and Archie wake up naked in the bed with Archie asking to be Truza's bride after the overlord is killed and why are people like Truza called Subjugator and not heroes. Truza responds, "it's becuause we are not very courageous".

## Characters in order of appearance

* Archie
* Truza
* Tenmug
* Frodor
* Danger
Fall of Man Wiki

Fall of Man is a post apocalyptic themed LARP group set in the year 2327 of that uses mostly Nerf brand weapons, focused on the interaction of players from various factions - Grifters, Nomads, Pilgrims and more - in an environment where the players determine the story.

This is the Official Wiki of Fall of Man.

**Important Message from the Lore Council.**

***"Although i greatly admire and appreciate all the player lore that is being presented, I'd like to request a pause to its activity as i have a board currently working on an actual lore book. If you'd like to post anything lore related, please just send it to me first so i can confirm it doesn't conflict with anything. The last thing i want is for your stories to not be canon. And as always, feel free to shoot me questions and ideas. smile emoticon." -Sabrina Ward***

## Welcome to the Inter-Vault Data System

The IVDS is a compilation of all knowledge gathered about the history of humanity and it's subsidiaries.

## Adding to the IVDS

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

Try to use the categories that have been made so we can track and organize all of the posts on this wiki.

Remember to have fun. Don't be afraid to ask more experienced members how to spice up your page.

## Some quick rules

1. Do NOT edit character pages other than your own (unless prior consent from owner is given).
2. Swear words should be censored (Ex: Sh\*t).
3. Don't provide false information on purpose (unless it's on The Rumor Mill).
4. Please approve large lore items with the lore committee before posting.
5. Just generally don't be an jerk.
6. Consequences to breaking these rules will be a "one time warning" followed by a ban from this wiki if the offense continues.

## Directory

   The Fall of Man Universe

Event List <--- (look here for when next session will be)

Game Rules

Feats

Obituary

Player Character List

Public Character Points

Fall of Discussion (Youtube)

F.o.M. Discord

~~Forums~~

## Contact an Admin

CharlesZ (November 26th, 2015- )

Solest (November 26th, 2015- )
Radio City

**Location**: within the region of Kasm

**Population:** ~8000

**Government:** Unknown, The Family has some control over this city.

**Attractions:** One of the few places still sending out radio signals.

----Known stations from area:

* "Classical" Station
* Anti-Family Propaganda
* Anti-Legion Propaganda
* News Station

## History

### "Recent":

When word got out that Reaper, Dictator of The Family, wasn't in town, a small rebellion started. A few Family members from Greyfell were dispatched to quiet it down.
HoweCorp

HoweCorp
Creaters of Rad-Vac, Rocket, and Pierce

Founded by Dr Edward Howe sometime after 2275 and his creation of Rad-Vac. Howe created Rad-Vac while still in his vault and shared the formula via the Vault Radio Network. Shortly after he was able to use Rad-Vac and safely leave his vault the company was formed. Called by many the savior of the human race, HoweCorp continued to develop chemical formulas designed to meet the needs of humans in the new world. Howe with the assistance of his company scientist developed Peirce, a chemical that stimulates the brain with the use of cytidine and Rocket, a potent thyroid enhancing drug that temporarily increases strength and stamina.

HoweCorp is headquartered in Detroit and works closely with the Legion to manufacture and distribute its products. Dr Howe is an old man and has little to do with the actual manufacturing of his products. The production and distribution of all HoweCorp Chems is run by the Legion’s Office of Science and Research and Dr Daniel Kincaid. Dr. Howe and HoweCorp still conducts research and tries to improve upon themselves to insure the safety of all Legion Citizens.
Great Forest Spider

The **Great Forest Spider** is a large arachnid that resides in large forests. The great forest spider has adapted to digest plant matter. Due to this, the spider's primary diet consists of various trees and other large plants. The great forest spider will latch onto a tree, and begin shaking it until the tree falls over. The spider will then inject its venom into the fallen trunk and wait until the inside of the tree has become semi-liquid, then consumes the soupy mixture.

Great forest spiders rarely attack unprovoked, and often don't see people as a threat. Some spiders are passive enough to let people get close enough to pet them. When a great forest spider is attacked, they will defend their lives with full force, often requiring groups of 15-20 well-trained individuals to successfully take one down.

Great forest spiders have very few predators, but are often hunted by humans, mutants and ghouls. Killing a great forest spider is seen as a great feat in primitive or hunting-oriented cultures.
Devin M. Durbin

Devin Durbin is a player character. Founding member of the player guild "The Kasri Clan", he is also the lore master of the Kasri Clan. Devin plays Alec Bertrand and Desyc.

## Devin Mitchell Durbin (Archofthefallen)

Devin is from central Illinois. He started LARPing one summer in Middle Earth a realm of the LARP system Dagorhir. Upon moving to St. Charles to go to school he took time away from it. He started playing HvZ in the Fall of 2014. There he started making friends with many people in the Nerf community of St. Louis.

In the spring 2015 game of HvZ Chris Albertson and Devin met, and the seed was planted to some day take part in fall of man.

As graduation approached, Devin began plotting characters for his inevitable arrival in Fall of Man.

He is also filming a short documentary for Fall of Man.

You can contact Devin via Devinmitchelldurbin@gmail.com

as well as finding him on twitter @Devinmdurbin

Instagram @DevinitelyDev
Chelm Systems

Chelm Systems was founded by Elijah Chelm after he left Lutece Science Innovations in 2016. While many called Lutece Science Innovations the parent company of Chelm Systems that could not have been further from the truth. Lutece Science Innovations sued Chelm over patents he earned while still working for them, but Chelm Systems connections with the US Government made the lawsuits impossible to win.

Headquartered near Missoula, Montana with an underground plant underneath Mount Sentinel. The plant was built underground to reduce electromagnetic interference that caused system failures in later models during the manufacturing process. Chelm Systems worked closely University of Montana through grants to promote sciences and recruit the best the school had to offer.

Chelm Systems was the first company solely devoted to the creation and advancement of robotics. The C-10’s were the final crowning achievement. The C-10 was the highest advanced weapon ever made and sold. The robot mimicked human appearance and  behavior to a degree unheard of before. But this machine was made for one reason: combat. The C-10 and the civilian police version the C-10a were designed to be able to function in cooperation with human counterparts. Their human appearance made it harder for enemies to single out the synthetic soldiers. The US Military used the C-10s all the way to the last days of the End War.
Conferences

## **WIRED HEALTH 2015:**

0207 152 3124
**Silvia.Weindling@condenast.co.uk**

## **Neurotech 2015:**

San Francisco
 European Neurotech Investing & Partnering Conference 2015
1201 Geneva, Switzerland
 European Neurotech Investing & Partnering Conference 2015
1201 Geneva, Switzerland

## **World Medical Innovation Forum:**

 Neuroscience
 Neuroscience
(617)-954-9500

## **2015 Arc Fusion Summit Agenda**

1500 Orange Avenue
Coronado, CA 92118-2918
 Age of Fusion: On the Edge Day 2
1500 Orange Avenue
Coronado, CA 92118-2918
 Age of Fusion: On the Edge Day 3
1500 Orange Avenue
Coronado, CA 92118-2918

For a list of other resources, check out our main page.
Master Interrogator

[FoM Rules 2.0]

Prerequisite: Advanced Interrogator

With this feat, a player can ask a hostage up to 5 yes/no questions and the hostage is required to answer them truthfully. A Master Interrogator can remain silent when interrogated by an Interrogator or Advanced Interrogator. A hostage can only be interrogated once while they are held hostage. A player must have “Advanced Interrogator” to take this feat. This Feat replaces “Advanced Interrogator.”
What Do I Play?

UNDER CONSTRUCTION.

## Introduction

Greetings! If you're here then you're in need of help picking a character to play as. If you're new or experienced and selecting an alternate character to play as, then this guide is made to help you.

KEY: **Bold** = Class, Underline = Faction or Guild, Normal = Race

### **Alignment**

Do you want to play a Character that main personality is generally . . .

Neutral: Scout, Medic,

Giving:

Intelligence: TechWiz,

Strong: Gunslinger, Rampager

Loner: Scout

Team Worker: Medic, Blood Symbiote, TechWiz, Legion,

Characteristics:

### **Quiz**

For Class - http://goo.gl/bKxEbt

For Race - http://goo.gl/JXnx4d

For Faction/Guild - http://goo.gl/TFPpt6