recursal/Fanatic-Fandom huggingface dataset:
Entering the Harvest Festival

Surprising enough, the team slips in with little to no effort. The party is lively with plenty of food and drink. Lord and Lady Faldrin are easily located in a grand ballroom talking to esteemed guests as musicians play and people dance.

Just as the team begins to approach Faldrin, a plump man walks casually by the lord. He fires three shots into the back of Faldrin. The shots tear through Faldrin's torso and he collapses into a bloody mess. Yistal cries out and immediately mixes up a concoction to try and save the lord. Nova dashes over and gives some of his own vitality to Faldrin saving him. In the meantime, Jek, Bimano and Alora give chase to the portly shooter. The shooter dashes into the servant's quarters and out the back door among a crowd of panicked guests. Jek abandoning caution throws magical rocks at the fleeing shooter hitting innocent bystanders. Finally, the team corners the shooter before she tears a mask from her face. The guise of a portly man drops and instead a slender drow woman stands before them, smirks and drinks a potion to turn invisible. Jek throws another barrage of boulders and clips her as she flees into the night.

Returning to the wounded Faldrin, the party is thanked for saving the lord. Being the only ones who got a clear look at the portly man, they describe the illusion and the shooter. Yistal asks the team to go look into the head merchant, Gontain's house to see if he still lives, and potentially catch the killer.
Tolavian Munns

A bookish fellow. Young and bumbling, he entered the tournament by mistake while following some well equipped warriors. Looking to hire a team to capture a living Drow, he approached and paid assuming it was a booking fee. being entered in the tournament, he tried to talk to his first opponent Filk Vo'Ley. Filk being excited to participate slammed his hammer into the boy knocking him out of the ring.
The Errant Fool Tavern

Run by Shallic Govan, this tavern is the only building outside of the city wall of High Peak Keep. The building is a two story wooden structure. It sprawls out using the city wall as one of it's own walls. The first floor is a bar. The second floor is populated with small rooms for travelers to spend a night
Thaun City

The old capital city. Also called the cursed city. Once this city was ornate and rich, but the dilapidated old abandoned palace stands as a good reminder of what happened to the city. subdued, quiet and somber this city seems to be a perfect candidate to become ancient ruins. Strangely unlike the rest other cities, there are no half buried buildings, but instead, the buildings seem to be in a complete state of disrepair. Despite the desperate air that permeates the city center, people still live and work in the area. The soil tends to be quite fertile and much of the grain in northern Dvosthack comes from the area.
Quilp Porigen

A rather large and slow fellow. This Jovial man owns De Helf Mon Tavern. A large belly earned by enjoying many brews, and a long brown beard really make him appear jovial. His balding head further serves to soften his appearance.

He often leaves for long periods of time to secure new and interesting alcohols and learn how they are made. When he is gone he leaves the running of his tavern to Shovlip Horace and Torray Yabbins.

On his last journey he was beset by goblins, and has since been trying to train himself to be more combat oriented

In the first round of the tournament he was defeated by Zia. Since then amends were made in De Helf Mon Tavern, and as a showing of peace, he shared some strong whiskey with Jin, and Owen Cain.
Delilah McTwixle

Delilah is a very intelligent Gnomish tinker. She is responsible for the refining of the dwarven hand cannon, and seems to take responsibility for the inventions that she let loose on Vordain. She is seen with a whole host of enchanted objects as well and often fuses technology with the arcane to some degree.
High Peak Keep

Situated on the northern edge of the Daledus pass. High Peak Keep is a military outpost, where a town cropped up around. The city wall has since been fortified to be the new outer bounds of the city. The outpost holds a strategic point between the northern and southern half of Dvosthack. There tariffs can be collected and trade regulated.

Brigadier General Pollitt leads the garrison in the area.
Trovinos City

The main church of Dovak is based here. The doctrines are constantly disputed, but it is pretty universally agreed that Dovak created the Drastren straight by splitting the land with his spear. He is depicted as a great warrior who struck down all evil for humanity. Many cite Dovak as a divine right from Humanity to hold all lands and supersede all races. Citywide calls to prayer are common and strangely celebrated by friendly duels with non-lethal weapons. The winner of said duel can claim a coin with the image of Dovak imprinted on both sides, though the significance of the strange currency is not common knowledge as outsiders do not often partake.
Vo Chen Urr

Vo Chen Urr is a cryptic bard that was encountered between the 3rd night and 4th morning of the caravan trip on the side of the High Peak Mountain. There the team entered a strange bubble set up around his campfire. When talking to Urr he seemed distracted and nonsensical often answering literally to the point of not being helpful. There he showed Ilianna a vision about her medallion and Aila a vision of Laira's history. Urr seemed to be worried about interacting with Dino too much though. Eventually Urr gave the team a medallion that later Kazha've would reveal denotes them as an initiate to their little group (though the group was never named explicitly.) The medallions were created to shield holders from magical viewing in an attempt to counteract one of the strengths of the Tyrant, but apparently the ploy failed.

Before the brawl Urr is seen as being a senior member, able to play around with even a relatively high level seasoned cleric named Kazha've. Urr seems to have a history with the cleric calling him Klavirr because he is not quite clever.
Kazha've Guthante Durir

Kazha've Guthante Durir is a cleric of Quint. He wears the livery of Quint on all articles of clothing, and carries himself in a very prim and a proper posture. This makes him appear tall despite being of pretty average height and build. He is edging on portly as he grows older and grey streaks through his otherwise brown hair.

He is currently head of the paladin order of Quint (Major Moyley does not follow Quint and thus outside  of his order) in the Shorinth area. For an undisclosed number of years, Kazha've has been shirking his duties to research the lost temple of Quint.

The party first met Kazha've's personal scribe Bolk. Bolk had fled the temple when things went awry and masquerading as Kazha've, hired the team to save whomever they could and retrieve any artifacts.

When they reached the inner chambers they found Kazha've under the influence of baleful polymorph. In the form of a dog he struggled to survive until he was reintroduced to Bolk. There he stole back a scroll of greater restoration, and restored himself to his proper form.

There he revealed that originally had been assigned to fight the Tyrant, but after an elite force of 200 accompanied by an army failed over a decade ago, no real attempts have been made.

It was also revealed that Kazha've holds a coin much like the one Urr gave the team, but his has a jester's cap on the back and is slightly larger.

The coins were revealed to shield holders from magical viewing.
Hobblet Cobb

Hobblet Cobb is a charming man with a quick wit and a quick blade. His hair is a sandy blonde and grey shocks accent his temples. His cloths are plain and well made, accented by a colored scarf. Hobblet Cobb is a popular man in High Peak Keep.

He runs a small textile shop on the northern edge of town. There he sells vellum as well as fabrics, but most of his visitors come to listen to his tales about his travels and his views of the world. Much to General Pollitt's chagrin, Hobblet tells tales of Kift and the absent emperor. He tells the people that their emperor is likely dead, and the great southern empire, a sham. He advocates not paying tariffs and not answering conscription notices as the empire no longer has the power to help the people. He encourages people to come by his shop and talk in more depth.

In the tournament, Hobblet was seen talking to many of the spectators and other contestants. Due to his popularity he was the second most bet on to win behind Major Moyley. Ilianna defeated him in the first round.
Luddric Von Dollington

Luddric is a young and ambitious soldier stationed at High Peak Keep. No older and 14, the boy is disproportionate as he continues to grow. His long unkempt blonde hair is contrasted with a patchy, uneven mustache. Eager to prove himself to his superiors, he rushed off to the Errant Fool Tavern to try and get Shallic to leave. She proved to be too much for the ambitious boy.

In the tournament the boy did not fare better. After losing in the first round and being thoroughly embarrassed, the boy has yet to be seen.
Viola and Vygior Vestibb

Viola and Vygior Vestibb are twin rogues. Both are on the shorter side, Viola standing at 5'2 and Vygior at 5'4. They have a somewhat ashy complexion and a slight point to their ear suggesting a whole host of racial backgrounds. Like Tarajj, their apparent non humans nature's have caused them much trouble throughout Vordain, and despite their frail appearance they had to learn to defend one another.

They latched themselves on to Tarajj, seeing the relationship as mutually beneficial. At first they needed some muscle, and felt pity for the honest and straight forward Tarajj in a world of thieves and cutthroats. Over the years work together, they have come to be close friends. Viola is seen lovingly referring to Tarajj as "Old grump" and Ivac Iceforge as "Mr. Edgy." It is not clear if Viola or Tarajj is older.

More recently Vygior has been eliminated from the tournament by Ilianna Yun.
Club Penguin Re-Generated Wiki

## Welcome to the Club Penguin Re-Generated Wiki

Hello and Welcome to the Club Penguin Re-Generated Wiki! This is the information you need to know about Club Penguin Re-Generated Like Items,Partys, ext. I hope you enjoy this!

## What is Club Penguin Re-Generated?

This is a game on a old MMO Game Called Club Penguin. This is a remake of the game but transformed a bit.

## Latest Stuff

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Locations

## Places visited by the team

* Fort Fronde
* Daledus Pass
* High Peak Mountain
* High Peak Keep
* The Errant Fool Tavern
* De Helf Mon Tavern
* Sumoth Armory

## Places of interest (Dvosthack)

* Domus' Secret Village
* Legendary Monster Pass
* Destroyed Wizards Tower
* Underdark
* Trine Woods
* Hovosen City
* Kossen Trading Post
* Tradesmeet Trading Post
* Trovinos City
* Buernth City
* Vestion City
* Celestial Coast
* Stonesong City
* Grand Guardian Gate
* Haug City
* Thaun City
* Shorinth Mountain range
* Kift Capitol City
* Mavagavrin City
* Hork Swamp
* Pith River
* Drandeus Plains
* Dolf Bay

## Places of Interest (Dysthack)

* World Horn Mountain
* Hokrin City
* Nurin City
* Bladrin City
* Chorin City
* Great Fjord
* Drastren Straight
* Valley of Eternal Shadow
* Infernal Coast
* Tollin Bay
* Zekkeve Desert
* Icemere
* Underdark

There are many more societies, big and small around the world. Those included would be the larger cities that would be noted on an expensive map. If you have any questions about something much more in depth feel free to ask, though role playing wise lore about who controls what, ect is unlikely to be common knowledge. the average person has traveled about 10 miles from their home in their entire lifetime, so reliable information can be somewhat of a commodity.
De Helf Mon Tavern

De Helf Mon Tavern is the only tavern in High Peak Keep proper (as the Errant Fool Tavern is just outside the walls). Owned by Quilp Porigen, it hosts an odd assortment of liquors. The drink there tends to be better when Quilp is not travelling about seeking out new drinks. Many people claim it is because Torray Yabbins cuts the drinks with water and pockets the extra coin. Like the Errant Fool, there are additional floors with bedrooms, but less reputable business is know to be conducted on said floors.
7th Heaven

## Resumen

7th Heaven es, según opinión popular, el mejor lugar de ocio en Tharsis.

Es que incluso yo mismo, siendo policía, no podría llamarlo club de striptease. Ni siquiera prostíbulo. Dios mío, un lugar donde puedes pedir pasar un rato a solas con un ganso en una habitación no se puede llamar prostíbulo.

Bueno, como es normal en estos lugares, la droga campa a sus anchas. Más comúnmente, Sweet Heaven.

En este sitio capturamos a Jack Cenas y rescatamos a la niña.
Nova

Nova is a Hylovian. Leaving shortly after Jek, Nova originally was tasked with keeping Jek alive and healthy. Unsure of his true purpose he continued to follow along and help Jek in his search for the missing members of their society. Over their adventures, Nova developed the ability to step through other planes to move and distort his own body. As the team ventured further, encounters with planar creatures, taught Nova more about the nature of his magics.
Investigating High Merchant

Upon approaching the house, all lights were extinguished and all doors locked. The team circled around not finding anything exceptional. Alora picks the lock to the front door and a grisly blood scene awaits them. Two guards look to have been killed and dismembered in the foyer to the room. The team carefully and slowly enters the mansion inspecting the bodies. The team hears a noise and turns to find Edovan Gontain alive and well but cowering in a small closet.

Gontain informs the team that just earlier that day three masked people came into the building. Only two ever fought, one was a man who used a single rapier and the other was a woman who carried guns but used daggers.between them, they slew all of the guards. Gontain escaped the massacre by hiding but worried about the wellbeing of his two daughters. He suspected that they might be held captive in the basement.

Gontain wanted to follow, but was ordered to continue to hide in the closet.

As the team progresses many of the guards have been turned to basic undead mindlessly attacking. The team finds several hidden trinkets as they make their way towards a large staircase up and a door that is especially gory. The team opens the door to see the head of the guard. Undead, but still able to speak and remember his life like a distant memory. He faces the team in what he believes to be an honorable duel. When the captain of the guard is slain, a pendant of half a heart is found on the body. A small key is also found in the room opening a secret compartment holding gold and a nicely crafted firearm.

Finally, the team finds the way to the cellar through the kitchen. There, a ghoul is wearing a fine dress attacking what appears to be a ragged and unconscious Edovan Gontain. In the combat, Jek is inflicted with ghoul fever. The team kills the ghoul, later revealed to be Hilde Gontain, and free the real merchant from the cage. Upon returning to the ground level, fire is everywhere, and in the smoke, the shapeshifter that had pretended to be Edovan Gontain took the form of Bimano. After a fight wreathed in fire, the doppelganger is slain, and the team runs out with Edovan and the body of Hilde Gontain.

The corpse of Hilde is returned to Edovan so she may be returned to life, but not before Nova runs back into the burning building looking for the other daughter Shael Gontain. Nova is forced to leave unable to find anything on the second floor before fire consumes the building.

After rendering medical attention, Edovan Gontain is seen to be afflicted with Ghoul fever and is somewhat delusional. He raves that a wolf-man took his eldest daughter. He fades in and out of consciousness, but repeats that they fled into the Hork Swamp.
Bartram Baraum

Bartram Bauram is a clearly portly man with red cheeks. A somewhat unkempt beard and mustache accent his round face. Whenever seen he is in colored robes and decorative scarves giving an impression of a turkey with tropical plumage.

Bartram sells I'm magical curios, something frowned upon by mainstream society. Much like dealing with a devil, arcane magic is seen as corrupt and evil, and thus someone selling the like is treated with suspicion. Despite him likely being quite capable, he has never been seen casting a spell. To date he has sold the team a whole host of magical items.

Items sold so far:

* Eversmoking bottle (Jin)
* Robe of Useful Items (Ilianna)
* Bag of Tricks (Aila)
* Potion of Fire breathing
* *Potion of Fire breathing*
* *Potion of Water breathing*
* *Ring of Teleportation*
* *Ring of Invisibility*
* Potion of Cure Light Wounds
* *Potion of Pure Light Wounds*
* *Ring of Detect Magic*
* *Brooch of Encouragement*

He did accompany the army southward when they went southward to reclaim the outpost that the spectator had claimed.

Bartram, ever the business man, hosted a tournament to celebrate Dovak's Day. Gathering prizes from local businesses, he got quite a lot of attention officiating the fights, selling concessions to viewers, and charging fees to watch the fights.
Dovak

Dovak is the God of martial war often thought of as the greatest of the eight. He is often depicted with a spear and shield. Almost every depiction of him is of a muscled man with armor breaking off of him and a helmet obscuring his face. He almost always is blocking some terrible attack as he counter attacks with a barbed spear.

A widely popular god, especially in the southern lands. Many people celebrate him with tournaments and brawls. he is especially well liked among soldiers.
Other Prelude

First Jek is given a quest to discover the whereabouts of a pair of mages that had left Hylovia over a decade ago. Wearing his amulet, he ventures across the Great Fjord. He ventures to Bladrin where he meets Bimano. Together they meet and venture east. There they find some undead, but ultimately do not find any meaningful hints. Upon returning to Bladrin, Nova finds Jek. Nova, had been charged to guard Jek and set off to catch his friend.

The three together caught passage on a small merchant vessel across the Drastren straight. There the ship got hammered by creatures in the water to the point of almost breaking the metal fortified hull. Upon landing they paid for their passage by delivering goods to the lord's home.

Outside of Lord Faldrin's estate, the trio encountered Alora Everin. She acquired the services of the trio to enter the party in attempts to ask the lord about her biological mother.
Bolsten Loped

Young Bolsten Loped is only about 17 years old. Bolsten is finally coming into his form. A middling height man with a thick build is not complimented by a weak and sloping chin nor a large nose. When first seen he was cowering under a cart during the ambush of the caravan. Unaccustomed to the ferocity of war, he found himself unable to act as his father Tanlic Loped was dragged off into High Peak Mountain as a prisoner.

After regaining his composure, Bolsten Loped asked the team to save those who were captured and immidiate began asking surviving soldiers for coin as he tended to their wounds.

After the team saved his the prisoners Bolsten Loped was extremely grateful for the heroism displayed by the team and gave the scrounged up coin over freely. The goodwill did not last long though, as he noted the team leave when the caravan was in it's most dire position. During this battle Tanlic Loped was slain, and young Bolsten Loped had to rally the troops around him to hold the shadows back. When the team showed up to save the few survivors, Bolsten Loped seemed more resentful than grateful noting that the team could have saved his father. Bolsten Loped, although floundering very much seems to blame himself for not rising earlier and has since become extremely dedicated to his training.

Since that day he has been seen practicing in the training yard well into the night. Aside from that when an expedition was launched southward back through the Daledus Pass he eagerly charged in first breaking rank. This action had him court martialed and whipped. Most recently he has been seen sitting in a prison cell, covered in tattered armor and peppered with ritualistic scarring.
Gods

The origin and creation of the Gods and world is one that few can agree upon in Vordain. Gather any ten people and there will likely be at least six versions of the tale. Each region and each clergy tell a different tale, and so very little can be agreed upon. What is agreed upon is that at one time Gods walked among their creations. They shaped and guided the people of Vordain and when threats arose, they fought alongside their creations. The reasons vary from gradual weakening, loss of faith, betrayal, to slumber, but all agree that now the gods no longer walk the lands. Some suggest they still watch and guide the people, others say they have abandoned Vordain all together.

The major deities in Vordain

* Quint, god of light and life
* Dovak, god of martial war
* Dynan, god of war and magic
* Vydien, god of secrets, knowledge, chaos, and order
* Gorn, god of harvest, land, and fire
* Siledea, goddess of air, water, and ice
* Trillith, goddess of music and healing
* Gemmae, goddess of the moon, forgiveness and guidance
Daledus Pass

The Daledus pass is the most hospitable of valleys that cross the Shorinth mountain range. On the western edge of High Peak Mountain, and flanked by lower sloping mountains, the pass was once carved by flowing water. In modern day, a channel has been cut and set with stone to divert water away from the pass so it is not as dangerous when rainfalls. This water is then collected and used in the houses and fields of Hovosen city.

For a standard horse drawn cart, the trip generally takes a week. Regular camp sites have been set up and areas cleared for wagons to be unhitched without rolling down the slope of the mountain. Recently, single merchants have been prevent from travelling the pass, as it is no longer safe, and the army has been leading caravans through the pass.

This team started their adventure here meeting up to cross the Shorinth mountains.
Songs By Jin

Various songs written by our bard!

## Caravan

### Jin tells the legend of the Fort Fonde

*As Saram Bolovich marched along*

*His gaze was fixed on the undead sea.*

*His will to fight would never falter,*

*Just as a song inspires me*

## Jin saves the day

 He struck them down, they'd rise no more

## Urr

The mountain winds were laced with music

That chilled our bones, but drew us near.

And through the fog, just around the bend,

There stood a kind old magic man.

No sense of direction, but never lost

Forever perplexed, yet clearly wise

Though UR had abundant gems of truth

More nagging questions was the real prize.

Though questions abound and fears arise,

All paths are open to Urr the sly

Remember forever his warning words

Beware the evil tyrant’s eye.

## The Legend of Filk: One Man, One Warhammer, Many Dreams

Our forces were gathered and spirits steeled

As we readied our weapons for the charge

But our battle cry was lost to the depths

As the valley trembled with the rising scourge.

The smoke was thick and the sky was dark

The ground was littered with lifeless limbs

And as the Tyrant’s gaze broke through

The light of hope grew gravely dim

But just as the faint of heart fell away

Twas Jin and friends who saved the day

Their mighty blows would shake the bones
And mystic spells fend off the drones.

But just before the sun broke through

An evil light swept through the field

The tyrant’s eye sizzled with power

No longer could a sword they wield
Vordain Wiki

## Helpful Links

Session SummariesWriting and Character JournalsCharactersLocationsOpen QuestsOther InfoHow to EditAll Pages

###

## Player Characters

Zia the Human FighterIlianna the Elven MonkDino the Gnome GunslingerJin the Half Elf BardAila the Human ClericOwen the Human Ranger
## How to Link to a Page

Click Edit on the top right to get into the Edit screen. Then click the link icon at the top.

Put in the name of the page you want to link. Top right will tell you if it exists or not.

If the page doesn't exists, it's really easy for you (or anyone else) to add it later.

Just link to the yet-to-be-made page.

The placeholder link will show up in red if it doesn't exist.

If you made / see a red link and you want to make that page, just click on it and it will automatically take you to make that page. Here I reference the page to Puddles.
Tareen El

The leader of the Zabroi's Light, Tareen El is a woman in her mid 30s. She is proud and does everything with extreme conviction. She lead her people from their safe haven near the Jilte Lake. They went in pursuit of a splinter faction and cult that began to call themselves the Divine Disciples of Pathios. The Zabroi's light just calls them the cult of Patios though. There in the Hork Swamp the two factions war.

Tareen El was seen to be a kineticist of significant power. Her command over fire was beyond that of standard arcanum. Wielding fire, she was able to burn away the hole between this plane and another, stopping the leak of creatures. She also identified Jek's magic as what she considers the Zabroi's bloodline magic. She granted him gloves that the family casters wear to hone their abilities.
Duanje

## Resumen

**Duanje**, un camello de poca monta, dueño de un club de mala muerte. Es amigo de Korog, nos ha dado cierta información. Es un tío muy raro y se mueve de forma repelente.

No le vendría mal una ducha

## A qué se dedica

Como ya he dicho, regenta un club de mala muerte en los suburbios de Tharsis. Seguro que pasa droga. Debería tener un ojo encima de este tipo.
Trillith

Goddess of music and healing, Trillith is universally celebrated. Her temples often double as hospitals, and her clerics travel from town to town helping people in exchange for small donations.

Favored by bards and healers alike, her tales are sung far and wide. With a large temple in every major city, her influence holds strong.

Seram Bolovich, founder of the Great Southern Empire was a bard and cleric of Trillith.

Of all gods, supposedly Trillith has been seen the most recent. The last "confirmed siting being 300 years ago to aid Seram Bolovich in his time of need.
Sede de ExcelCorp

## Resumen

La sede donde nos alojamos cuando nos contrató ExcelCorp. Tres pisos, sótano y azotea. Muy útil y cómoda.

Ahí dentro ha habido interrogatorios, asaltos, arrancamientos de pezones (aún me arrepiento), reparaciones e inserciones de implantes.

Actualmente es un cráter en el suelo. Logon decidió barrernos del mapa de forma cuasi literal.

Supongo que la verdadera sede de Excel estará en otro lugar.

## Localización

Tharsis, Marte.

Actualmente destruida
Dwayne

## Resumen

Dwayne (o Dwight, o como quieras) es un tipo tímido, que la verdad es que no me explico muy bien por qué está donde está.

No sé hasta qué punto creérmelo pero he oído por ahí que se llama Jerry. Sin embargo, no ha dicho nada porque le da reparo corregir a la gente.

En cierto modo me recuerda algo a Eric, aunque nuestro amigo no se traba tanto.

¡Pues resulta que juega a dos bandas el muy cabrón! No me lo esperaba, y me siento muy traicionado

## A qué se dedica

Es abogado de ExcelCorp. Parece un tío que maneja mucha información y tiene mucho poder. Le respeto, porque es una persona muy educada. Sin embargo me reservo mi confianza con él
Gente y Organizaciones

Esta página es extremadamente importante. Aquí puedo encontrar pistas e información sobre todas las personas influyentes en Tharsis.

## Personas de interés

* ~~Jack Cenas~~
* Miguel Ciruela
* Duanje
* Dwayne (o Dwight, como prefieras)
* Bob el conserje
* Ronan
* Shaun
* Inspector Chalmers
* Jack Cost
* El presidente de ExcelCorp
* El tipo que viene en una semana a ver cuánto la hemos liado
* El Asesino
* La niña
* Pao
* Hekim

## Organizaciones

* ExcelCorp
* Logon
* Qwartz
* Blackwater
* Operación Moreau
Torray Yabbins

Torray Yabbins runs the day shift at De Helf Mon Tavern (aside from the night of the festival where all people worked). Torray has a reputation for being provocative, offensive, and we'll accustomed to fighting dirty. Being in charge of the day shift at a tavern, he makes his coin in less reputable ways, since coin does not flow as freely. Torray tried to goad Jin into charging him as he laid out vials of alchemist fire. Instead he was defeated by Jin's dissonant whispers. As he fled the arena clutching his head the crowd laughed and jeered.

That night amends were made as Aila tended to Torray's wounds, and Jin tried to drum up business by performing.
Jack Cost

## Resumen

Un pobre yonki de Tharsis al que arresté el día de mi llegada.

Su madre le arreó un bolsazo a Korog. Fue bastante cómico.

Le interrogué en comisaría para conseguir información. El pobre chaval es un bala perdida. Le pedí ayuda a Miguel para ver si le podía encarrilar la vida.

## A qué se dedica

Pasaba Red Eye en Tharsis. Contratado por Logon. Básicamente un camello de calle que pasa la mercancía a cambio de un triste bocata.

¡Vaya! Ha abierto una peluquería canina y parece que le van las cosas de lujo. Me alegro un montón por este chico, la verdad.
Tharsis

https://yellomice.deviantart.com/art/Sci-fi-concept-357910099

## Resumen

**Tharsis**. La ciudad de las oportunidades. Un lugar donde comenzar de cero. Donde todo el mundo es aceptado y blablablablabla.

Es un pozo de mierda. Lleno de mafias, drogas, racismo, prostitución... Las empresas hacen lo que quieren, y la gente que viene aquí necesita dinero.

Por suerte parece que la guerra entre corporaciones hace que necesiten que la gente se vuelque de un lado o de otro, y por eso no tratan a la población mal del todo.

Controlada por Logon. En guerra con Qwartz. Y ExcelCorp\* que se ha metido por ahí a pillar tajada.

¡La ciudad de las oportunidades!

\*ExcelCorp se ha ido de la ciudad para no volver. Comentan algo de ataques orbitales y asesinato de personal.

## Lugares de interés

* Sede de ExcelCorp
* Sede de Qwartz
* Sede de Logon
* 7th Heaven
* Comisaría de Tharsis
* Martedona
Bob el conserje

## Resumen

Este tio me da miedo. No hace preguntas, solo recoge la mierda que dejes. Ya sea un cadáver, un carguero o medio planeta. El tío limpia las pruebas.

Espeluznante.

## A qué se dedica

Es "el de la limpieza" de ExcelCorp. ¿Esa gente que tienen las organizaciones con cierto secretismo y con actividades de cuestionable legalidad? ¿Esos que se encargan de que no puedas relacionar a la organización con ciertos crímenes?

Sip. Este hombre es ***ESA GENTE***.
Alan

## Resumen

A este hombre se le nota a la legua que es una estrella del rock en el mundo del hackeo. Gabardina y fedora, siempre trasteando con su omnitool.

Por lo que parece, también tiene cierto control sobre dispositivos electrónicos sin usar su ordenador.

## Origen

Aún no se nada sobre Alan. Creo que busca fama y dinero. Si me cuenta algo sobre él lo apuntaré aquí

## Notas sobre Alan

Lleva dos días comprando materiales, defensas para la base y velas. No sé por qué pero echo de menos que esté con nosotros
Rachel Catplin

## Resumen

Androide servicial. Aguanta una buena pelea. Parece que tiene... ¿Ciertos intereses por las mujeres? Persuasiva y atractiva. Parece que respeta demasiado al pie de la letra las cadenas de mando.

## Origen

**Rachel** tiene un año real de edad. Y aunque tiene recuerdos, le resulta muy confuso determinar si son reales o no.

Escapó de un campamento militar (muy probablemente donde fue creada) gracias a la ayuda de un misterioso desconocido. Tengo mis sospechas de que es Pao.

Quizás que **Rachel** me haya dicho que cree que Pao le ayudó haya confirmado esas sospechas.

## Notas sobre Rachel

Creo que es la... ¿Persona? Dejémoslo en persona, más de fiar del grupo. Sin embargo debo tener cuidado, es peligrosa.

Por cierto, su número de serie es YO24.
El Presidente de ExcelCorp

## Resumen

Tipo misterioso. Creó ExcelCorp y nos contrató para hacerse con el control de Tharsis.

Petinto dice que es de los malos

Torturó e hizo experimentos con Korog.

El ñapas dice que nos lo carguemos que este tipo no mola.

A mí cada vez me inspira menos confianza.

## A qué se dedica

Creo que el título de la página lo deja bastante claro.

Por si acaso estoy leyendo en diagonal: Es el presidente de ExcelCorp
La Tierra

## Resumen

A día de hoy, **la Tierra** ha dejado de ser el planeta jardín que cuentan los antiguos libros de historia.

Tras una brutal lluvia de meteoritos, parte de la población huyó de su planeta natal para no vivir en la inmundicia. Falta de recursos y toda esa parafernalia.

Ahí dentro sigue existiendo un gobierno que tiene cierto poder sobre las colonias extraterrestres. Sin embargo, las corporaciones privadas que mantienen esos asentamientos tienen realmente el poder.

## Lugares de interés

(De los que yo tengo constancia de que siguen enteros)

* Norteamérica (de donde vengo yo, vaya)
* El este asiático (China y Japón)
* Albacete
47

47
--

## Resumen

47 es la niña de 19 años más peligrosa que he conocido en la vida.

Quiero decir, tiene una pierna biónica de la que saca un rifle de francotirador desplegable. No le he visto fallar un solo tiro.

Es adicta a las chocolatinas.

## Origen

Sé muy poco sobre 47. Parece que está huyendo de alguien o de algo. Cuando sepa más lo anotaré aquí

## Notas sobre 47

Aunque parezca muy joven y tímida, es extremadamente peligrosa y no confía en nadie. Aunque de momento nos ha cubierto bastante bien las espaldas...
Siledea

Siledea is the Goddess of air, water and ice. It is said her touch lays Gorn to rest for the winter and her caress wakes him in the spring. She is seen as a goddess of balance, maintaining the cycle of death and birth.

She is not worshiped much in the southern lands, but supposedly has quite the clergy in the north where ice and snow ravage the lands.
Larry "Lagman" Mann

## Resumen

Pues bueno. Soy un detective cuarentón con un brazo mecánico. Mis amigos dicen que soy un armario. Investigo cosas, averiguo cosas, consigo que se hagan las cosas.

## Origen

Era un detective en la Tierra. de los mejores. Sin embargo, en la mayor redada de mi historia como detective contra unos narcos perdí el brazo. Me pusieron uno mecánico, pero ocurriendo lo que ocurrió... Dejé el cuerpo, me metí a detective privado, y busqué un nuevo comienzo en Tharsis

## Notas sobre Larry

Dios, no me puedo creer que esté escribiendo mi opinión sobre mí mismo.

ME CAIGO BIEN A RATOS, ¿VALE?
El Monte Olimpo

## Resumen

Vale, según wikipedia es el volcán más alto de Marte. Corrijo, del sistema solar. Tiene una altura de 22,5km.

Casi nada.

Ahora, lo importante: parece ser que es un lugar rico en **uranio**. Sí, con lo que se hacen movidas nucleares.

Logon lo pilló por banda y creó uno de los primeros puestos mineros en Marte. Forrándose de pasta. Años después, lo clausuraron y solo Logon sabe por qué.

Jack Cenas dice que si cerramos cierta operación allí podemos forrarnos de pasta. Quizás hacernos con el control de Tharsis. Me gustaría limpiar esa ciudad. Puede que sea un primer paso.

Para más intriga, parece que existen rumores diciendo que la Operación Moreau está relacionada con el Monte. Habrá que ir.
Jack Cenas

## Resumen

**Jack Cenas** es como cualquier persona con más poder del que le corresponde:

Yonki, putero, criminal.

Sin embargo, tiene mucho dinero y no importa una mierda que haga lo que haga. Me alegro de que Joe y Rachel le hayan partido la nariz.

Descubrimos que jugaba a dos bandas. Oficialmente trabajaba para Logon, pero le pasaba información a Qwartz. Realmente es un don nadie con ínfulas de poder. Un pringao que solo quiere sobrevivir

## A qué se dedica

Es el directivo de cuentas de Logon. Y está demasiado relacionado con los bajos fondos. Es alguien importante en una posición vulnerable.
GitzoCorp

## Gente Variopinta

Nunca me imaginé que fuese a juntarme con la gente que me he juntado al llegar a Tharsis.

Debería hacer una lista, que si no me vuelvo loco.

* Rachel Catplin, Androide
* Korog, Mutante lagartoide
* Eric "El chispas", Mago tecnológico
* Mark "El ñapas", Mutante cambiaformas
* Petinto Johnson, Charlatán y pistolero
* 47, Joven francotiradora
* El viejo George, Mecánico y piloto
* Joe "El manco", Pistolero solitario
* Alan, Hacker con fedora
* Larry "Lagman" Mann, Detective (que soy yo)

Dejo algo de espacio por si por algún casual Excel nos acopla más gente

ACTUALIZACIÓN: ya poco trabajamos para excel. Ahora vamos por libre por ciertos acontecimientos. En mi cabeza nos llamamos GitzoCorp. Cuando hagamos consenso todos lo cambiaré
Petinto Johnson

## Resumen

Petinto es un hombre de gente. Le gusta hablar, tiene su gracia. Maneja su revólver como un auténtico profesional.

Se autoproclamó líder del grupo. Hasta ahora ha tomado decisiones coherentes y se lleva bien con todo el mundo, pero a este chaval le falta acción

## Origen

Me estuvo contando que fue cómico en la Tierra. Tenía su propio programa y todo. Pero por alguna razón que desconozco, vino a Tharsis. Quizás le fuesen mal las cosas...

## Notas sobre Petinto

Me hace gracia. No termino de fiarme de él. Parece que el grupo sí.

Hasta ahora han ido bien las cosas. Mientras todo siga así nos llevaremos bien
La niña

## Resumen

Una niña mutante a la que rescató Korog de un sitio horrible. Sabemos muy poco sobre ella, ya que casi no nos habla. La encontramos en el 7th Heaven

Sólo sabemos que estuvo presente en la Operación Moreau y que ha tenido una infancia difícil.

## A qué se dedica

Ahora mismo a intentar convivir con nosotros. Se va adaptando.
La Fundición

## Resumen

La fundición es el lugar donde se funden todos los materiales extraídos en las prospecciones mineras de Marte. Es un lugar deprimente, la verdad. Las condiciones laborales allí no son muy buenas.

La ciudad que más productos recibe de la fundición es Tharsis, por proximidad. De allí ya se distribuyen a otras ciudades colindantes.

Aquí es donde trabaja Shaun, el contacto de George.
Ronan

## Resumen

Ronan es un enano (no lo digo como insulto, que quede claro. Es un tipo muy bajito. Como el de la serie esa de la que me hablaba mi abuelo, juego de sillas o algo así). Sí. Punto y seguido. Es un enano.

Un enano cabrón (y eso sí lo digo como un insulto).

No sé de qué demonios le conoce Korog, pero debería revisar su cartera de amistades.

## A qué se dedica

Un mafioso. Controla todo lo que puede controlar. No es mucho, pero es importante para no pertenecer a ninguna empresa.

Un poderoso pero peligroso aliado, sí.
ExcelCorp

## Resumen

Esta empresa es nueva en Tharsis. Han visto un filón, han visto que las dos empresas rivales están a hostias y ha decidido ver qué sacaba. Y ya de paso, ver si podía vapulearlas cuando estuviesen en el suelo y cansadas.

Como grupo de operaciones, cogió a gente cada uno menos cuerdo que el anterior, nos soltó un millón de créditos y nos dijo "a trabajar". Sin preguntas, sin cháchara. Gente de bien.

Básicamente nos hemos enterado de que son unos mindundis y que no importan una mierda en cómo funciona Tharsis

**(ACTUALIZACIÓN RECIENTE)**

Excel ha decidido no gastar más recursos en Tharsis. Se han ido de la ciudad para no volver

## Gente en plantilla

* El presidente
* El tipo que viene en una semana a ver cuánto la hemos liado
* Dwayne
* El conserje
* Nosotros (ya no)
Ivac Iceforge

Ivac Iceforge is a warlock man of few words. He works well with the team (consisting of Tarajj, and the twins), and does his work with determination. Upon resting he kept to himself muttering nonsense. Ivac did not even appear to verbally communicate with his team at all during the entirety of the mission.

He was defeated by Major Moyley in the tournament.
El viejo George

## Resumen

George es un tipo versado en Tharsis. Parece el típico mecánico de confianza, aunque sabe defenderse.

Vaya si sabe defenderse el viejo.

Y vaya si sabe pilotar.

## Origen

Regenta un desgüace a la afueras de Tharsis desde hace algún tiempo, y parece llevarse bien con la fauna del lugar. No ha añadido más detalles sobre su vida, así que dejo algo de espacio por si cuenta algo nuevo.

Terminó contándonos que tiene más de... ¿10.000 años? no recuerdo la cifra exacta, pero era abusiva.

Resulta que era uno de los pilotos/técnicos que entrenaron para viajar a galaxias más allá de la vía láctea. ¿El implante de la frente? Un anulador de metabolismo. Impresionante.

## Notas sobre George

Podría ser mi padre. Es que hasta lleva una recortada.

Parece buen tipo.

Tiene una nave, la Moonlight
Sede de Logon

## Resumen

El edificio más alto de Tharsis. Perteneciente a la empresa más influyente del lugar.

Plagado de vigilancia, aquí se maneja el cotarro.

Lo interesante: tiene el centro informático en el sótano. De forma física. Por ese cacharro **pasa todo**.

También tiene un ordenador en la planta central conectado con seguridad. Por ese también **pasa todo**, aunque necesita confirmación del **máximo responsable de la seguridad de Logon** para poder transmitir información al exterior. Menos protegido informáticamente que el del sótano, pero tienes que hacer que un señor diga que puedes usarlo.

Y bueno, como detalle de interés, en la azotea tienen una increíble terraza donde se celebran los eventos más importantes de Tharsis. El lujo, damas y caballeros.
Eric "El chispas"

## Resumen

Eric es un informático muy habilidoso que ha venido a Tharsis a hacer fortuna. Es capaz de crear, adaptar y modificar implantes. Por lo que he visto, es capaz de alterar los pulsos eléctricos en sí.

Creo que no se da cuenta de lo poderoso que es. Suele padecer ataques de ansiedad y es un poco autista.

## Origen

Pues la verdad es que no me ha contado mucho. Si no recuerdo mal, tenía un trabajo de mierda atrás en la Tierra, y decidió venir a Tharsis a hacer fortuna como jefe informático.

Pobre, le ha salido el tiro por la culata (al menos de momento, que nos están jodiendo la vida)

## Contactos

* Un tipo en el mercado negro. Vende implantes

## Notas sobre Eric

Me cae bien. Me preocupan sus hemorragias nasales cuando se sobreexige. Es un aliado poderoso al que hay que cubrir las espaldas
Marte

## Resumen

**Marte**, uno de los primeros planetas en ser colonizados (supongo que por proximidad). Como es de esperar, a día de hoy, es donde residen las colonias extraterrestres más fuertes.

El planeta rojo parece ser muy poco hostil para las corporaciones, que han sabido explotar los recursos minerales del planeta y ganar mucho mucho dinero.

Actualmente, los que mandan por aquí son Logon y Qwartz. Aunque sobre todo Logon. (Nota: no sé si mandan en todo **Marte** o solo en Tharsis. Pero lo apunto aquí por si acaso).

## Lugares de interés

* Tharsis
* El Monte Olimpo
* Mars City
* La Fundición
Miguel Ciruela

## Resumen

El bueno de **Miguel**. Uno de los mejores policías que conozco.

Nació en Albacete, la última ciudad que queda en España. Desde pequeño quiso ser policía y al ser imposible en su país (son prácticamente carroñeros), consiguió que alguno de los comerciantes que recorrían la Tierra le llevase hasta Norteamérica. Y con una mano delante y otra detrás, se presentó en la primera academia de policía que encontró. Casualmente, ahí le conocí y forjamos una buena amistad.

Aunque el tío era muy bueno, era un carroñero español. Así que, en un intento de quitárselo de encima le enviaron a Tharsis. No sabían lo bien que les salió la jugada enviando a su mejor policía.

## A qué se dedica

Hombre importante en la policía de Tharsis. Ya me ha sacado las castañas del fuego un par de veces y mira que solo llevo dos días aquí.
Character List

## The O*ther* Team

Alora Everin

Bimano

Jek

Nova

Iccari Cutinar

## Caravan

Domus, Domus, Tift

Vo Chen Urr

Tanlic Loped (Rest in Peace!)

Bolsten Loped: Last seen being beaten for breaking rank

Umbraya Ogalinth

Yovich and children

## Lost Temple of Quint

Gustin Godshot and Lu-Fuu Longsong:

* No one's slick as Gustin, no one's quick as Gustin, no one's neck's as incredibly thick as Gustin

Tarajj Toughtouch

Viola and Vygior Vestibb

Ivac Iceforge (Warlock)

Kazha've Guthante Durir (the starving dog)  & Bolk

## Bartram Baraum's Beautiful Brawl

Bartram Baraum

Tensior Dilk

Ridoh/Bosten Soulsong

Luddric Von Dollington

Co Uhen Vrr

Torray Yabbins

Vottle Bo: Not the sharpest tool in the shed.

Quilp Porigen

Kastille Doughley

Tolavian Munns: Ka

Eweing Sumoth

Major Moyley : fallen paladin

Hobblet Cobb

## Guild of Fools Flashback

### Player Characters

###

### **NPCs**

Young Vo Chen Urr

Mañet Sivirbrym

General Nosik

Eroul and Yistal (younger commanders)

Young Shallic Govan

## The *other team's* NPCs

Eroul Faldrin

Yistal Marewood Faldrin

Head Merchant Gontain and daughters

Haylon Turk

Pashtir

Tareen El

Vellor Everin

Haldev Everin

Syllic Everin
Korog

## Resumen

**Korog** es un humano mutado con diferentes genes de animales, aunque visiblemente por fuera es un lagarto humanoide. Lleva dos cuchillas retráctiles en los brazos, atadas con ¿tendones? A su cuerpo. Algo así como una pistola garfio pero que rebana con facilidad.

En situaciones de extremo peligro, puede liberar a su bestia interior. Se vuelve extremadamente fuerte, pero pierde el control.

Lleva siempre encima dosis de Pazos, para volver a su estado normal.

## Origen

Por lo que nos ha contado, estuvo en un campamento de entrenamiento militar. Lo que no sabía es que ahí experimentaban con los que participaban. Se ve que ahí le inyectaron todos los genes animales que posee y le convirtieron en el especialista que es ahora.

También nos contó que ese campamento lo llevaba el presidente de Excel. Pretende vengarse de él.

Recientemente descubrimos que el proyecto que hizo que **Korog** fuese como es se llama Operación Moreau. No hemos averiguado mucho más

## Contactos

* Duanje, camello de poca monta. Lleva un negocio "alegal"
* Ronan, enano inquietante. Mafioso con contactos en Qwartz

## Notas sobre Korog

No parece mal tipo. Por desgracia, parece que Tharsis, aparte de drogadictos y mafias, está llena de racistas. Nos va a dar más de un quebradero de cabeza ir con este chico.
Sweet Heaven

*Rachel Catplin, informando.*

El **Sweet Heaven** es una droga ilegal utilizada comunmente con fines sexuales o como droga recreativa, y su composición es actualmente desconocida.

## Efectos

* Excitación sexual
* Puede inducir euforia
* En ocasiones, leves alucinaciones

## Datos de interés

* Tras la despopularización del **Red Eye**, surgió como nueva droga de moda.
* El local **7th Heaven** y **la fundición** parecen ser los principales lugares de tráfico de esta droga.
* Jack Cenas es adicto al Sweet Heaven.
Kift Capitol City

The current capital. Two buildings tower over all else in this city. First the largest temple to Trillith. There, people come from far and wide to have obscure ailments cured. It is said that they can cure anything (including death) aside from the gravest afflictions of the mind. In those cases whispers of the Goddess Gemmae come up, but finding a cleric or temple of Gemmae is not easy, especially for those lacking a sound mind. The largest building of Kift, However, is the palace of the emperor. a large alabaster tower erupts from the center of the palace, a customary place so that the emperor may watch all of his charges. Although the place seems full of life with people coming and going, there have been no decrees or appearances in a long time.

Kift, being filled with musicians, healers, and being by far the largest city is also the cultural center of the area.
Shaun

## Resumen

**Shaun** es un amigo de George, un tipo serio que no deja entrever absolutamente nada sobre sí. Seguramente tenga que ver con su trabajo

## A qué se dedica

Es un mercader "alegal" de droga en La Fundición. Los obreros necesitan el pico para aguantar la jornada, y **Shaun** necesita el dinero. Es un win-win.

Salvo para los obreros por el tema de la explotación y la adicción.