1.2.12.1

**1.2.12.1** Served to further improve upon existing content, add Abyssion, The Forgotten One, add content to the Hardmode Blizzard and fix some of the long standing bugs found within the mod.

## Additions

* Added Abyssion, The Forgotten One, Abyssal Shadow, Abyssion Mask, Abyssion Trophy, The Incubator, Mantis Shrimp Punch, Trench Spitter, Old God's Grasp, Abyssal Shell, Treasure Bag (Abyssion, The Forgotten One)
* Added Iridescent armor, Naga-Skin armor, Spiny Shell, Ocean's Retaliation, Abyssal Chitin, Leviathan
* Added Snowy Owl, Blizzard Bat, Frost Burnt, Snow Elemental
* Added Forgotten Letter, Ice Fairy Staff, Strider's Tear, Borean Strider Mask, Ice Bound Strider Hide, Treasure Bag (Borean Strider), Frost Burnt Tongue
* Added Exile's Helmet, Cinder String, Corruptling Staff, Crimson Hound Staff, White Dwarf Cutter, Terrarium Ripple Knife, Potent Extract, Lich's Grim Hood
* Added Hallowed Blessing, Rail Gun, Thorium Cube, Night Shade Petal, Shadowflame Staff, Feather Barrier Rod, Emergency Air Tank, Crystal Honey, Cleric Emblem
* Added Marine Chandelier, Marine Candle, Marine Lamp, Marine Lantern, Aquaite Scale Block

## Changes

* Borean Strider has been upgraded to an early hardmode boss status.
* Spell Book: Blizzard MK 2 has been removed (wasn't interesting, effective, or cool)
* The Cryo-Fang is now a non-consumable, and has had its sprites and effect updated.
* Glacial Sting, Glacier & Borean Fang Staff now have slightly updated sprites.
* Illumite armor set bonus has been changed.
* Improved particle effects on Terrarium Longbow and The Sick Throw.
* Marine furniture has received a much needed upgrade and additional furniture pieces.
* The Desert Traveler is now called the Desert Acolyte.
* The Diver's specialty has been introduced
* The Desert Acolyte's specialty has been introduced
* Twinkle and the Omega Drive are now properly dyed in the Light Pet slot
* Shade Master and Illumite equipment is now crafted at a Soul Forge
* Healing aura staves have received a large range increase
* Squids now drop Starfish and Sea Snails now drop Seashells
* Shade Master armor set bonus now applies to ALL throwing weapons
* Shade weapons now give shadow dance themselves
* Thorium Town Npcs now all have gore and are better at defending themselves in hardmode
* The Sea Mine is now sold after the Fallen Beholder is defeated (was any mech boss)
* Gold bat, Gold Worg, Gold Slime, Raging Minotaur, Mycelium Mimic, Submerged Mimic, Hell Bringer Mimic and Patch Werk now appear on the Lifeform Analyzer
* Dream Eater isn't so much of a lag bomb now and its spirits visual and sound bugs have been fixed
* Training dummies can no longer be used to steal life
* Terrarium equipment can no longer incorrectly get the orange, gray and white rarities
* Eel-rod attack method and sprite changed
* Terrarium leg armor animation updated
* Smooth Coal and Marine Rock have received new tile sprites
* The Cobbler now sells Lava Waders after Coznix, The Fallen Beholder has been defeated, Ice Skates after the Borean Strider has been defeated and Flower Boots after Plantera has been defeated
* Tidal Wave, Grim Flayer, Borean Strider, Molten Knife, Pink Slime Egg, Seahorse Wand, Liberated, Destabilized, Sanguine, Null-Zone Staff & Submerged Mimic have updated sprites
* Modded mounts should now NOT take fall damage while the player has wings equipped
* The inner workings of Granite Surge and lodestone's Sundered debuff have been changed, making them noticeably more effective
* Snow Ball now properly builds up in size, damage and defense
* Sword weapons that didn't inflict melee damage "should" have had the damage bonuses they received fixed
* Coalesced Energy can no longer insta-block melee projectiles
* Dragon's Gaze projectile now properly applies cursed flames
* Fixed various typos
* Fixed continued issues with the sandstone tools in multiplayer
* Fixed the visible harpoon chains on the Seven Seas Devestater and Mycelium Whip
* Fixed the appearance of "giga" bubbles and shrooms on the Seven Seas Devestater and Mycelium Whip
* Wyvern Slayer's recipe has been removed (was left by accident)
* Heretic Breaker can no longer be purchased from the Confused Zombie
* Turn Undead now properly has the yellow -healer class- label
* The Hex Wand can no longer be used on The Fallen Beholder and Dream Eater
* The Complete set no longer requires celestial fragments, instead it just needs the ancient manipulator
* Vanilla bosses can no longer receive modded debuffs that don't actually effect them (ex: receiving the freezing debuff, turning blue, but not getting slowed)
* Soul Harvest (Enemy), Flesh Drop (Enemy) & Demonic Dance (Enemy) have been removed (better coding accomplishes the same on-kill/on-hit effect)

### Buffs

* Geode Helmet's light effect is now much brighter
* Molten Knife damage increased from 18 to 24.
* Enchanted Barrier costs 1 less mana star to craft (2 >> 1)
* Life Quartz Gem costs 2 less life quartz to craft (12 >> 10)
* Energy Projector damaged increased (15 >> 22)
* Soul Slasher useTime buffed (18 >> 12) and damage buffed (50 >> 72)
* Illumite chest piece now grants 18% increased firing speed
* Terrarium Longbow doesn't suck anymore
* Celestial Crown bonus mana increased (40 >> 60)
* Life Binder set now provides 40 mana and its set bonus grants more maximum life (40 >> 50)
* Eel Rod useTime and spark amount buffed ( 26 >> 24, 3 >> 5)
* Beholder staff Beholders laser frequency increased
* Borean Strider weapons slow debuff chance increased (20%, 25%, 33% >> 50%)
* Borean Fang Staff damaged increased (37 >> 38)
* Mycelium whip damaged increased (44 >> 45)
* Bugenkai Shuriken damage increased (60 >> 68)
* Venom Kunai damage increased (35 >> 38)
* Slag Stompers drop slag far quicker, apply OnFire longer, and slag bounces on the ground
* Soul Cleaver doesn't require consecutive hits anymore
* Devil Dagger doesn't require consecutive hits anymore
* Seething charges now detonate after hitting two enemies (four hits >> two hits)
* Submerged Mimics are now as strong as other big mimics

### Nerfs

* Crystal Arcanite does not provide bonus radiant damage anymore
* Life Weaver hood bonus mana reduced (60 >> 20) and set bonus now heals life equal to bonus healing (2 + bonus >> 0 + bonus)
* Life Surge staff heal decreased and mana cost increased (10 >> 8, 22 >> 30)
* The Lich's soul harvest attack shouldn't one shot people anymore (275+ damage >> 125++ damage)
* Soul Cleaver has a 33% chance per kill to spawn a Soul Fragment, was 100%
* Cryo Fang damage reduced (50 >> 42)
* Glacier damaged reduced (60 >> 50)
* Glacial Sting damage reduced (54 >> 45)
* Freeze Ray damaged reduced (50 >> 46)
* Grim Flayer useTime, crit chance and healing amount reduced (8 >> 12, 26 >> 16, 3 >> 2)
* Seven Seas Devestator and Mycelium Whip no longer produce their homing projectiles right as you use them (Technical Nerf)