VanillaPlus

Vanilla TABS units in a whole new light! This mod revamps many vanilla units, and adjusts the movement of all units! This mod has over 40,000 downloads and a rating of 6.

## Description

Totally Accurate Battle Simulator has very boring combat. This mod changes weaker units to be more interesting to watch, making all the difference in large-scale battles! Movement has also been tweaked to be a bit floatier, with the walking animation also changed to be more exaggerated!

If you don't know what the 2.0 Animation System is, essentially, Totally Accurate Battle Simulator has gone through three animation systems; the first was 1.0, which is used in the alphas released years ago. The second was 2.0, one adored by the community for the combat and floatiness units had.

Unfortunately, it was very poorly coded, so ultimately they remade the animation system once again, which leaves us with the 3.0 Animation System. Although its a massive improvement in many ways, it leaves much to be desired, which is what this mod changes; units are now up to par with what they were like in 2.0.

Below are some clips from the 2.0 Animation System:

https://www.youtube.com/watch?v=UGL\_\_9uaLCU

https://www.youtube.com/watch?v=KUQtbxQd-Y0

https://www.youtube.com/watch?v=v14nTS-wTuA

https://www.youtube.com/watch?v=IHkgtDwRSfc

https://www.youtube.com/watch?v=zd9OnYslAeU

This mod requires TGCore.

This Mod is Open Source.

## How To Use

Upon installation, you will notice numerous vanilla units have been changed, including in the main menu. There are also three new secret units from the 2.0 version of Totally Accurate Battle Simulator.

## Secret Units

Just like in the Hidden Units mod, you must find these units spread out across the maps.

 Nunchucks | *Dynasty* | A flipping, spinning, floppy ninja with two nunchucks. They take full advantage at the new movement opportunities the Vanilla+ mod's movement system opens up.

## Modified Units

Minor balancing changes may not be noted.

## Old Unit Icons that were from the Stalingrad Mod

Hunter IconVampire IconMonkey King IconSkewer Thrower IconRonin IconMarauder Icon
## Trivia

* There is an option called "Nerf" in the DLC Bug that decreases every unit's hitpoints in the game by 30%. This gives smaller units a better time fighting bigger units.

## 1.0.0 Features

* Added 2.0-esque movement.
* Reworked Spear Thrower, Squire, Archer, Knight, Catapult, Hoplite, Minotaur, Zeus, Brawler, Jarl, Samurai, Monk, Monkey King, Fencer, Captain, and Boxer.
* Added Skewer Thrower, Marauder, and Nunchucks.

### 1.0.1 Fixes and changes

* Added Sarissa spear spinning fix from Hidden Units.
* Fixed Righteous Paladin's hammer, Void Cultist's mace, Shadow Walker's dagger, Death Bringer's glaives, and Clubber's club being parryable by Squires.
* Fixed Blackbeard and Halfling not having 2.0 physics applied.
* Fixed slow walk speed.
* Decreased cooldown on Brawler's shield block and axe swing.
* Increased Brawler's price to 200.
* Improved Hoplite spear aim.
* Fixed Brawler and Hoplite's shields clipping with their bodies.
* Nerfed Knight's sword's damage.

### 1.0.2 Fix

* Fixed Squire and Marauder's offhand appearing in the first person menu.

## 1.1.0 Features

* Added a Bug DLC setting for toggling unit changes.
* Reworked the Teacher.
* Buffed Marauder health.
* Buffed Nunchucks health.
* Nerfed Monk damage.
* Fixed incompatibility with For Glory when legs are decapitated.

## 2.0.0 Features

* Added shield blocking to certain shield units.
* Moved unit revamp toggle to Gameplay tab in settings.
* Added a Gameplay setting for toggling shield blocking.
* Added a Bug DLC setting for toggling blocking on all units.
* Reworked the Shield Bearer.
* Reworked the Sarissa.
* Reworked the Pirate Queen.
* Reworked the Vampire.
* Reworked the Swordcaster.
* Rebalanced the Minotaur.

## 2.1.0 Features

* Reworked the Dark Peasant.
* Reworked the Super Peasant.
* Reworked the Snake Archer.
* Tweaked the Sarissa.
* Tweaked the Shield Bearer.

## 2.2.0 Features

* Added TGCore as a dependency.
* Added a setting to toggle a nerf to every unit's health.
* Added a setting to toggle unit floatiness.
* Added setting saving.
* Reworked the Halberd.
* Reworked the Super Boxer.
* Reworked the Ice Giant.
* Rebalanced numerous units.
* Tweaked the Minotaur.
* Tweaked the Squire.
* Fixed lag when floaty units get frozen.

### 2.2.1 Fixes and changes

* Fixed revamped units having improper localization.
* Tweaked the Ice Giant's frost breath.
* Tweaked the Ice Giant's aim.
* Tweaked the Ice Giant's stance.
* Fixed the Ice Giant having no outline.
* Fixed custom units that use items from the mod not loading properly.

### 2.2.2 Fix

* Fixed a problem with the Thunderstore page.

### 2.2.3 Fix

* Fixed nothing appearing in the Unit Creator.

### 2.2.4 Fixes

* Fixed the Ice Giant lacking team color.
* Fixed the Dark Peasant's flaming hair not appearing in the proper faction.

## Credits

This mod was created by Team Grad, an ambitious mod team that aims to improve the game through adding a plethora of new content.

BD - Coder/Owner

Terren - Modeler/Icon Artist

DoorKnob - Icon Artist