recursal/Fanatic-Fandom huggingface dataset:
Bard's Roundlet +1

**Bard Roundlet +1**
**[Head] All Races**
**DEF:** 20 **HP** +13 **CHR** +6
**Singing Skill** +5 **Enmity** -4
**Lv.** 75 **BRD**
*View the entire Bard's Attire +1 Set.*
 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## How to Obtain

### Quest

Obtained by trading the following items to Sagheera in Port Jeuno:

* Bard's Roundlet
* Bard's Roundlet -1
* Gold Thread
* One Byne Bill x26
Arrowwood Lumber

A piece of arrowwood lumber

**Piece of Arrowwood Lumber**
*Processed arrowwood lumber.*

**Stackable**: 12
 Synthesis Recipes

**Yield**: *Arrowwood Lumber* x 1
**HQ 1**: *Arrowwood Lumber* x 2
**HQ 2**: *Arrowwood Lumber* x 3
**HQ 3**: *Arrowwood Lumber* x 4
**Wind Crystal**
* 1 x Arrowwood Log

**Yield**: *Arrowwood Lumber* x 3
**HQ 1**: *Arrowwood Lumber* x 6
**HQ 2**: *Arrowwood Lumber* x 9
**HQ 3**: *Arrowwood Lumber* x 12
**Wind Crystal**
**Lumberjack**
* 3 x Arrowwood Log
* 1 x Bundling Twine

* Bodkin Arrow - Woodworking (69)
* Bone Arrow - Woodworking (9)
* Bone Arrow - Bonecraft (10), Woodworking (3)
* Demon Arrow - Woodworking (69)
* Fang Arrow - Woodworking (42)
* Horn Arrow - Woodworking (49)
* Ice Arrow - Woodworking (57)
* Iron Arrow - Woodworking (27)
* Lightning Arrow - Woodworking (57)
* Lightning Arrow - Alchemy (65), Woodworking ()
* Meifu Goma - Woodworking (53), Alchemy (46), Clothcraft (11)
* Poison Arrow - Woodworking (28)
* Scorpion Arrow - Woodworking (59)
* Silver Arrow - Woodworking (30), Goldsmithing (7)
* Sleep Arrow - Woodworking (50)
* Stone Arrow - Woodworking (3)
 Desynthesis Recipes
*None*
Automaton Oil Plus +2

**Can of automaton oil +2**
**All Races**
*This oil gradually restores a lot of your automaton's HP.*
**Lv.** 50 **PUP**

**Stackable:** 12

**Notes:**
* When equipped and used with Repair this will heal your Automaton for 900 HP over 90 seconds at the rate of 30 HP per tick.
* With Guignol Earring equipped, restoration becomes a total of 1,080 HP over 90 seconds at 36 HP per tick.
 Synthesis Recipes
Alchemy (28)

**Yield:** Automaton Oil x 3
**HQ 1:** Automaton Oil +1 x 3
**HQ 2:** Automaton Oil +1 x 3
**HQ 3:** *Automaton Oil +2* x 3
**Water Crystal**
* 1 x Olive Oil
* 1 x Plasma Oil
* 1 x Polyflan Paper
 Desynthesis Recipe
*None*

## How to Obtain

### Sold By

 Name
 Gavrie | Aht Urhgan Whitegate (F-8)
Balmung

File:Balmung.JPG

**Balmung**
**(Great Sword) All Races**
**DMG:** 80 **Delay:** 480 **HP** -5% **Accuracy** +5
**Attack** +13
**Additional effect: "Dispel"**
**Lv.** 70 **DRK**
**Damage Per Second:** 10
**TP Per Hit:** 13%
 Synthesis Recipes
*None*
 Desynthesis Recipe
*Unknown*

### Historical Background

In the Norse chronicle *Volsunga Saga* and the German epic, *Nibelungenlied*, Balmung was the sword of Siegfried. It was used to slay Fafnir. Siegfried won Balmung from the Niebelung. A magical sword, Balmung, was made by Wayland the Smith. Odin stabbed the Branstock tree, an oak tree in the Volsung palace, with Balmung. Odin then said that he who could pull the sword from the tree is destined to win in battle. Nine of the Volsung princes tried to take the sword, but only the youngest ever got it out. His name was Sigmund. Odin destroyed Balmung in battle but it was reassembled. After it was reforged, it clove an anvil in half. Siegfried used it against Fafnir. In the Nibelungenlied, Siegfried's sword is called Balmung; in Richard Wagner's Ring Cycle, it is called Nothung.
Aurora Crystal

**Aurora Crystal**
*A crystal infused with light energy.*
**Stackable:** 12
**Note:** This is a High Quality Crystal that can be used in place of a Light Crystal in order to add the crafter's "signature" to the item being made.
**Guild Points Value:** *None*

**Used in Quests:** *None*

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*
Bachelor Vest

**Bachelor Vest**
**[Body] All Races**
**DEF:** 45
**VIT** +4
**Accuracy** +5
**Evasion** +5
**Lv.** 73 **WAR / RDM / THF / PLD / DRK / BST /**
**BRD / RNG / SAM / NIN / DRG / BLU / COR**
**Guild Points Value:** *6,000 / 6,800* (1.13 items)

**Used in Quest:** *None*

 Synthesis Recipes
Leathercraft (94), *Smithing (31) Clothcraft (21)*

**Yield:** Cardinal Vest
**HQ 1:** *Bachelor Vest*
**Water Crystal**
* 1 x Steel Sheet
* 1 x Gold Thread
* 2 x Tiger Leather
* 1 x Beeswax
* 2 x Manticore Leather
* 1 x Ram Leather
 Desynthesis Recipe
*None*
Bahamut

***Bahamut (Server)** has an identical name. If an internal link incorrectly referred you to this page, please change the link to point directly to Bahamut (Server).*

**Crystal:** **Fire**
**Title Obtained:** Wyrm Astonisher *(From The Wyrmking Descends)*

 Riverne - Site B01
 Riverne - Site B01
* Bahamut's Hose or Bahamut's Mask or Bahamut's Zaghnal
* Cashmere Thread
* Cashmere Cloth
* Divine Log
* Kunwu Iron
* Kunwu Ore
* Molybdenum Ore
* Oxblood
* Siren's Hair

### Involved in Quests:

* Storms of Fate
* The Wyrmking Descends
Atomic Cluster

**Family:** Cluster
**Crystal:** **Fire**
* Spawns between 4:00-4:30 to 7:30-8:00 around (I-9), (J-9), (G-7/8), and (H-8).
* ATTENTION: Clusters only spawn at **foggy weather**. Its possible to pass few a days without foggy at morning.
* In exception to other areas Cluster will spawn at Riverne - Site #A01 without special day time or weather conditions.
Barfire

de:Feuerriegel

File:ScrollofBarfire.PNG

**Increases your resistance against** **fire****.**

**Spell cost**: 6 MP
**Spell element**:**Water**
**Magic skill**:Enhancing Magic
**Jobs**:
* Red Mage 17

Amount of the increase equals (Enhancing magic skill / 5) + 40.
**Casting Time**: 0.5 seconds
**Recast Time**: 10 seconds

## Other Information

Note

This spell does not make players immune to **fire** damage. This spell only increases the chance of a player resisting a **fire** based spell. **fire** based status effects will have a greater change of having their duration reduced, and **fire** based damage effects will have a greater chance of doing less damage. This spell's effectiveness, like any other barspell, is wholely dependant on your Enhancing Magic skill. Low enhancing magic will produce little to no results in increasing your resistances.
Bard

## **Job Overview**

Available after completing the quest Path of the Bard. A bright tune to soothe a party's wounds... A brisk march to raise a party's spirits... A demoralizing lamentation to weaken a party's foes... The bards of Vana'diel use music as their weapon.
A bard uses songs as its main advantage to boost the party's stats. Bards have many songs but only one non-meritable Job Ability.

## **Spell List**

See Bard Song List for information on where to find each song and other information.

See Bard Skill Caps for a by-level breakdown of weapon skill limits.

## **Bard Guides**

* Bard Song List (Also available:  Japanese-English Song List)
* Bard: Guide to Songs 101
* Bard Guide by Tattersail
* Shattering Stars/Bard
* Guide to Dispelling Effects
Barbarian Mittens

**Barbarian Mittens**
**[Hands] All Races**
**DEF:** 12
**VIT** -4
**Attack** +12
**Subtle Blow** -4
**Counter** +1
**Lv.** 71 **WAR / RDM / THF / PLD / DRK / BST /**
**BRD / RNG / SAM / NIN / DRG / BLU / COR**
**Guild Points Value:** *None*

**Used in Quest:** *None*

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*
Avijit

***Avijit***Gender: MaleRace: HumeAffiliation: JeunoOccupation: Jeuno Air Travel Agency Employee**Type:**Adventurer's Assistant NPC**Location:**Port Jeuno (H-6)
Avijit is an employee at the Jeuno Air Travel Agency. He can be found at the airship docks for flights to the Kingdom of San d'Oria where he informs travelers of the time until the arrival or departure of the next airship.
Barparalyze

**Enhances your resistance against paralysis.**

**Spell cost**: 11 MP
**Spell element**: **Fire**
**Magic skill**: Enhancing Magic
**Jobs**:
* Red Mage 12
**Casting Time**: 2.5 seconds
**Recast Time**: 10 seconds

## Other Information

Note

This spell does not prevent players from being paralyzed. This spell only decreases the time that the negative status effect stays on the player. This spell's effectiveness, like any other barspell, is wholely dependant on your Enhancing Magic skill. Low enhancing magic will produce little to no results in increasing your resistances.
Balrahn's Ring

## Statistics

**Balrahn's ring****[Rings]** **All Races****Magic Accuracy** +4
**Assault**:
**INT** +4 **MND** +4 **CHR** +4
**Adds "Refresh" effect****Lv.** 50
* The Assault effect will be active in Salvage, Nyzul Isle Investigation, and The Ashu Talif quests as well.
* Refresh: 1 MP / Tic. **All Jobs**

## Other Uses

**Resale Price:** *Cannot be sold to NPCs.*
## How to Obtain

### Missions

One of three rings that can be chosen as the final reward upon completion of Aht Urhgan Mission 46: Imperial Coronation.

## Background Information

"This ring was worn by Balrahn, the most celebrated hero in the history of Aht Urhgan."
Bamboo Fishing Rod

**Bamboo Fishing Rod**
**(Fishing Tackle) All Races**
*A fishing rod made of bamboo.*

**Stackable:** Not Stackable

**Guild Points Value:** *None*

 Synthesis Recipes

**Yield:** *Bamboo Fishing Rod*
**Light Crystal**
* 1 x Broken Bamboo Rod

**Yield:** *Bamboo Fishing Rod*
**Wind Crystal**
* 1 x Bamboo Stick
* 1 x Grass Thread

 Desynthesis Recipe
*None*

## How to Obtain

### Merchants

 Name
 Wahnid | Aht Urhgan Whitegate (H-11)
Atropos Orb

**Atropos orb**
*White light swirls inside this gem.*

**Stackable:** Not Stackable
**NPC Sell Price:** *Cannot be sold to NPCs.*

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## Used to enter the following KSNMs

 Contaminated Colosseum | Horlais Peak | 6 members

## Historical Background

Atropos is one of the three Fates in Greek mythology, beings who created, measured, and cut the threads of life which determine the existence of every being, mortal and immortal. It is said even the gods feared the Fates. Atropos was the oldest of the trio, being depicted as an elderly woman, and was the one who cut the thread of life with a pair of shears, killing that person (in other accounts, all three Fates are old crones). Her name means "inevitable" or "inexorable". The other Fates are Clotho and Lachesis, whose names adorn the other two orbs which can be obtained for BCNMs with 30 Kindred's Seals.
Barone Corazza

**Barone corazza**
**[Body] All Races**
**DEF:** 45 **Attack** +13
**Adds "Regen" effect**
**Enmity**+2
**"Jump" TP Bonus**
**Lv.** 70 **WAR / DRG**

*Adds "Regen" effect*
* Restores 2 HP per tick.

*"Jump" TP Bonus*
* Adds an additional 2 TP to successful jump attacks.

*View the entire Barone Corazza Set.*
**Guild Points Value:** *None*

 Synthesis Recipes
Smithing (95), *Goldsmithing (), Leathercraft ()*

**Yield:** *Barone Corazza*
**HQ 1:** Conte Corazza
**Earth Crystal**
* 1 x Buffalo Leather
* 1 x Darksteel Sheet
* 1 x Gold Ingot
* 1 x Mercury
* 1 x Molybdenum Sheet
* 1 x Orichalcum Chain
* 1 x Scarlet Linen
* 1 x Water Bead
 Desynthesis Recipe
*None*
Banishga II

**Deals** **Light** **elemental damage to enemies within an area of effect.**

**Spell cost**: 120 MP
**Spell element**:**Light**
**Magic skill**: Divine
**Jobs**:
* White Mage Level 40
**Casting Time**: 5.25 seconds
**Recast Time**: 31 seconds

## Other Information

Undead
Lowers defense of Skeletons and Ghosts.
Spell damage vs undead is multiplied by 1.5 (150% damage)

**Unavailable to Players:**
Banishga III
Bard's Attire Set

An armor set from the Dynamis zones, which the player may be rewarded with for defeating the monsters within. The set has an identical model to the Choral set but with a texture upgrade. The Bard's Set is a light purple, instead of the patchwork brown of the Bard's quested AF, and has a gold trim on the headpiece and along the arms. A fur trim on the jacket completes the look.

The set naturally has enhancements to those attributes and skills most useful to a Bard, namely Charisma, and enhancements to Singing, Wind Instrument, and String Instrument skills, along with a negative Enmity bonus. The set also has bonuses to aspects most often associated with that of a Damage Dealing class, namely Attack, Accuracy, Parrying and Evasion. Of particular note is the addition of Military Parade and Courtly Measure, which provide significant attribute boosts/penalties depending on whether the Bard has their weapon drawn on an enemy or not.

**Number of Pieces:** 6

**Cost to store:** 2000g *(excluding Bard's Cape)*

**Bard's Roundlet**
**[Head] All Races**
**DEF:** 19 **HP** +13 **CHR** +5
**Singing skill** +5 **Enmity** -3
 74
**Bard's Justaucorps**
**[Body] All Races**
**DEF:** 45 **HP** +19
**Attack** +18
**"Military Parade"**
 73
**Bard's Cuffs**
**[Hands] All Races**
**DEF:** 18 **HP** +16 **Evasion** +5
**Wind instrument skill** +3
**Enmity** -3
 75
**Bard's Cannions**
**[Legs] All Races**
**DEF:** 31 **HP** +17 **MP** +42
**"Courtly Measure"**
 71
**Bard's Slippers**
**[Feet] All Races**
**DEF:** 14 **HP** +12
**Parrying skill** +3
**String instrument skill** +3
**Enmity** -2
 70
**Bard's Cape**
**[Back] All Races**
**DEF:** 6 **CHR** +7 **Accuracy** +7 **Evasion** +7
**Lv.** 70 **BRD**

**Set Summary**

* **Defense** +133
* **Attack** +18
* **Accuracy** +7
* **Evasion** +12
* **HP** +77
* **MP** +42
* **CHR** +12
* **Enmity** -8
* **Parrying skill** +3
* **Singing skill** +5
* **Wind instrument skill** +3
* **String instrument skill** +3
* **"Military Parade"**
* **"Courtly Measure"**
Banishing Gate

File:BanishingGate.jpg
## Opening

In order to open the Gate, each of the four people need to stand on one of four switches that are found near the Gate. When a person gets on the switch, it will sink down a bit - that's how you know you're actually on it. Once everyone is on their switch a message will appear in your chat box: "The first/second/third Banishing Gate begins to open."

You have about 15 seconds to get through the open Gate before it closes. As long as you start to run towards the door as soon as you see the 'open' message, you should have no problem making it through. It will say "The first/second/thrid Banishing Gate begins to close" when its about to shut.

## First Gate

**Location:** (I-9) on the first map.

**Switches:** Right outside the door (to the west):

Two on the north wall
Two on the south wall
## Second Gate

 File:GarlaigeCitadelGates.jpg
**Location:** (H-9) on the second map.

**Switches:** In the rooms along the hall near the Gate:

Two are to the east in the rooms farthest from the Gate:
One in the north room
One in the south room
The other two are to the west in the far rooms
One in the north room
One in the south room
## Third Gate

**Location:** (H-6) on the second map.

**Switches:** In the rooms along the hall to the west of the Gate:

Two are in the farthest rooms to the west
One in the north room
One in the south room
The other two are in the two rooms nearest the Gate (the eastern most rooms, but still to the west of the Gate):
One in the north room
One in the south room
Attack Up

## Description

**Attack Up** is a beneficial status effect that boosts the player's attack until it wears off or is removed. Benefitting characters have a temporary increase to their attack.

## How to remove the effect

* This effect can be dispelled.
* This effect can be removed manually.

## How the effect is gained

### Monster Abilities

* **Scorpions - Sharp Strike**
* **Coeurls - Frenzied Rage**
Awakening

**Note:** The last two cutscenes above can be done in any order. Be sure to complete both of these cutscenes before going to Ru'Lude Gardens for Shadows of the Departed. If you have trouble getting your cutscene in Ru'Lude Gardens, make sure you received the correct cutscenes for this mission.

## Game Description

Mission Orders
And so ends another chapter in the neverending tale of Vana'diel. However, as long as there are those who are lured by the thoughts of Paradise, the wheels of destiny will continue to turn.
Avalanche Axe

**Axe weapon skill**

* *Skill level: 100*
* Delivers a single-hit attack. Damage varies with TP.

## Properties

* **Element**: None

* **Skillchain properties**: Scission , Impaction

* **Modifiers**: STR:30%

* **Damage Multipliers by TP**:

## Notes

Renkei Type
Earth and Thunder
Description
Damage varies with TP.
Animation
With axe strike, there is a pink and red swirl that is fairly indistinct.
## Levels

* Axe skill level 100 is obtainable by the following jobs at these corresponding levels:

 Beastmaster | A-
 Dark Knight | B-
 Ranger | B-

<youtube v=yafiW6-Pm4k>/div>
Baronet Romwe

**Family:** Demons
**Crystal:** **Dark**
**Weak to:** **Light**
**Notorious Monster**

 Castle Zvahl Keep
* Demon's Axe (???%)
* Demon Skull (???%)

**Notes:**

* Lottery Spawn from the Demon Pawns around G-8 approximately every two hours.
	+ The 4 NMs shares 1 same lottery, thus, out of these 4 NMs, only 1 will spawn during each 2 hours respawn timer.
* Killable by: 6 characters level 65, soloable by various level 75 jobs.
* Special Attacks: Mighty Strikes
* Title Obtained: Hellsbane

### Historical Background

In Christian demonology (Late Medieval- Early Modern European), Romwe (also spelled Ronove, Ronové, Roneve) is a demon with the dual-rank of Marquis of Hell and Great Earl of Hell (not Baronet), commanding 19 legions of demons. Ronwe is depicted as a monster (no specific details). He can teach his conjurer, rhetoric, any language on Earth. He is said to provide good, loyal servants for a conjurer. Romwe is 1 of 69 demons listed in the *Pseudomonarchia Dæmonum* and 1 of 72 listed in the *Ars Goetia* (the first section of the *Lesser Key of Solomon*).
Baked Apple

**Baked Apple**
*A sweetened and baked apple.*

**Stackable**: 12

**Food Effects**: (30 minutes, All Races)
* MP +20
* Agility -1
* Intelligence +3
**Guild Points Value:** *110 / 2,160* (19.64 items)

**Used in Quest:** *None*

 Synthesis Recipes
Cooking (23)

**Result:** *Baked Apple*
**HQ #1:** Sweet Baked Apple
**Fire Crystal**
* 1 x Cinnamon
* 1 x Faerie Apple
* 1 x Maple Sugar
* 1 x Selbina Butter
 Desynthesis Recipe
*None*
Astral Pot

**Astral Pot**
**All Races**
**Enchantment: Enhances avatar magical attack**
**Lv.** 61 **SMN**

**<20/20 0:30/[30:00, 0:30]>*** Has no correlation to TP. Can be tested yourself by using Nether Blast.
* Seems to be purely Magic Attack Bonus and does stack with Dream Shroud.
* Targets the avatar, not yourself, so no status effect icon will appear.
* Must have an avatar summoned in order to be used.
* The effect lasts the duration the avatar remains out. Once the avatar is released, the effect will wear off.
* There may be a limit to the length of the buff (about 10 minutes).
**Guild Points Value:** *None*

**Used in Quests:** *None*

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*
Barbarossa's Moufles

**Barbarossa's Moufles**
**[Hands] All Races**
**DEF:** 22 **Ranged Accuracy** +7
**Ranged Attack** +7
**Lv.** 73 **WAR / RDM / THF / PLD / DRK / BST /**
**BRD / RNG / SAM / NIN / DRG / BLU / COR**
**Guild Points Value:** *None*

**Used in Quest:** *None*

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

**Note:** These are obtained by successfully completing the "surprise attack" in Targeting the Captain, and having the ??? Gloves appraised. Please note that there is a chance the ??? Gloves will be appraised as something else.
Attestations

Attestations are used in upgrading Relic Weapons from their third stage to the fourth. They are dropped from certain Shadow NMs in Dynamis - Beaucedine. In order to pop the Shadow NMs you need to obtain a pop item for that NM. The pop item is dropped from the respective Shadow.

Spawning the NMs - Killing the NMs - Other Info
Barone Manopolas

File:Barone Manopolas.jpg

**Barone Manopolas**
**[Hands] All Races**
**DEF:** 15 **Attack** +4
**Parrying skill** +4
**Enmity** +1
**Lv.** 70 **WAR / DRG**
*View the entire Barone Corazza Set.*
**Guild Points Value:** *None*

 Synthesis Recipes
Smithing (94), *Goldsmithing () Leathercraft ()*

**Yield:** *Barone Manopolas*
**HQ 1:** Conte Manopolas
**Earth Crystal**
* 2 x Adaman Sheet
* 1 x Gold Ingot
* 1 x Mercury
* 1 x Buffalo Leather
* 2 x Scarlet Linen
 Desynthesis Recipe
*None*

## How to Obtain

### Merchants

 Name
 Migran | Tavnazian Safehold (I-9)
Azure Lore

## Job Ability

* Enhances the effect of blue magic spells.
* **Obtained:** Blue Mage Level 1
* **Recast Time:** 2:00:00
* **Duration:** 0:00:30

* Enhances accuracy and magic accuracy of Blue Magic.
	+ Increases the damage of both magical and physical spells through the secondary modifiers being effectively doubled.
	+ Increases the potency and chance the additional effects of Blue Magic, for example, increases odds of 1000 Needles hitting.
	+ When Physical blue magic is used during the duration of Azure lore, It gains a TP modifier comparable to 350% TP. when using Chain Affinity.
* It does NOT increase the chance to learn blue magic.
* Since Azure Lore is a two hour special, some people prefer not to make a macro for it to prevent unintentional activation.
Avatar Perpetuation Cost

The Avatar Perpetuation Cost is how many MP per tick (approx. 3 seconds) that it costs a Summoner to keep an Avatar out. This cost varies depending on the level of the Summoner and which avatar/spirit is being summoned, as seen on the chart. There are some items, listed below, that will reduce avatar perpetuation cost.

## Perpetuation Costs by Level

\* Summoner Merit Points in "Elemental MP Cost" can reduce the base cost of spirits at level 75 to as low as 13MP/tick (same as the elemental avatars) with 5 levels of the ability.

## Notes

* The perpetuation cost will always be at a minimum of -1 MP, no matter how much reduction is granted by equipment.
	+ The max MP Refresh even with infinite perpetuation cost reduction is: 1 minus the current Refresh.
		- For example, a Summoner gaining 3 MP/tick without a summoned pet, will have a max of 2 MP/tick with a summoned pet, regardless of perpetuation cost reduction equipment.
	+ Summoner must have Refresh equipment or status effect in order to have positive MP gain with an avatar out. With max perpetuation reduction, Auto Refresh will cancel this -1 MP cost, leading to 0 MP gain without an external buff.
* Starting at level 25, the Summoner gains the job trait Auto Refresh, which effectively reduces the avatar perpetuation cost by 1. If the perpetuation cost is reduced to -1 by equipment, then this trait will result in zero perpetuation cost.
* The perpetuation cost reduction from the Carbuncle Mitts is rounded up to nearest integer.
* The Elemental Staves and Y's Scythe also *increases* the perpetuation cost (proportionately) of the avatar/spirit weak against the element of the weapon.
* Astral Flow sets the perpetuation cost to zero while it is in effect.
Baghnakhs +1

**Baghnakhs +1**
**(Hand-to-Hand) All Races**
**DMG:** +7 **Delay**: +55
**Lv.** 24 **WAR / MNK / RDM / THF / DRK / BST /NIN / PUP**

**TP Per Hit:** ???
**Guild Points Value:** *1,740 / 5,040* (2.9 items)
 Synthesis RecipesSmithing (23)
**Yield:** Baghnakhs x 1
**HQ 1:** *Baghnakhs +1* x 1
**Fire Crystal**
* 1 x Iron Ingot
* 1 x Iron Sheet
 Desynthesis Recipe* *None*
Axe of Trials

**Axe of trials**
**(Great Axe) All Races**
**DMG:** 87 **Delay:** 504

**Latent effect:** **HP** +20      +10  +10
**Lv.** 71 **WAR / DRK**

**Damage Per Second:** 10.36
**TP Per Hit:** 13.7%

*Latent effect*
* Active as long as less than 300 Weapon Skill Points have been accumulated with this weapon.
**Used in Quests:** The Weight of Your Limits

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*
Barfira

**Increases resistance against fire for party members within an area of effect.**

**Spell cost**: 12 MP
**Spell element**: **Water**
**Magic skill**: Enhancing
**Jobs**:
* White Mage Level 17

Amount of the increase equals (Enhancing magic skill / 5) + 40.
**Casting Time**: 0.5 seconds
**Recast Time**: 10 seconds

## Other Information

Note

This spell does not make players immune to **Fire** damage. This spell only increases the chance of a player resisting a **Fire** based spell. **Fire** based status effects will have a greater change of having their duration reduced, and **Fire** based damage effects will have a greater chance of doing less damage. This spell's effectiveness, like any other barspell, is wholely dependant on your Enhancing Magic skill. Low enhancing magic will produce little to no results in increasing your resistances.
Barchha

**Barchha**
**(Polearm) All Races**
**DMG:** 84 **Delay:** 492 **VIT** +3
**Lv.** 69 **DRG**
**Damage Per Second:** 10.24
**TP Per Hit:** 133%
**Guild Points Value:** *None*

 Synthesis Recipes
Woodworking (92), *Smithing (50), Goldsmithing (39)*

**Yield:** *Barchha*
**HQ 1:** Barchha +1
**Fire Crystal**
* 2 x Darksteel Ingot
* 2 x Ash Lumber
* 1 x Gold Ingot
* 1 x Mercury
 Desynthesis Recipe
*None*
Avatar Physical Accuracy

* **Limits:** 5 levels (Merit Point Progression: 1>2>3>4>5 = 15 points total)
* **Description:** Each level increases the Physical Accuracy of all summoned avatars and spirits by 3 per level, to a maximum bonus of 15 Accuracy at level 5.
* **Further Notes:**

* Magical abilities (e.g. Element II/IV Blood Pacts, Meteorite, Nether Blast, and Astral Flow blood pacts) are not affected by this enhancement. *See Avatar Magical Accuracy*
* Avatar Physical Accuracy is also enhanced by the addition of Summoning Magic skill exceeding the Summoner's current natural cap. 1 Accuracy is awarded for every 1 Summoning Magic Skill you are over the cap[1].
* "Enhances Avatar Accuracy" gear grants Accuracy+14. This effect stacks and applies to both Blood Pacts and Regular Hits.[2]

Equipment that also provides this bonus

* Fenrir's Crown only applies the accuracy bonus for Fenrir.
* Nirvana will enhance avatar's accuracy during a Level 1 Aftermath effect following Garland of Bliss.
Balik Sandvici Plus 1

**Balik sandvici +1**
*The most delicious balik sandviciyou've ever tasted.*

**Stackable:** 12

**Food Effects:** (1 hour, All Races)
* Dexterity +3
* Agility +1
* Intelligence +3
* Mind -2
* Ranged Accuracy +6
**Guild Points Value:** *None*

 Synthesis Recipes
Cooking (39)

**Yield:** Balik Sandvici x 1
**HQ 1:** *Balik Sandvici +1* x 1
**Fire Crystal**
* 1 x Kitron
* 1 x Mithran Tomato
* 1 x Olive Oil
* 1 x Rock Salt
* 1 x Uskumru
* 1 x White Bread
* 1 x Wild Onion
 Desynthesis Recipe
*None*
Bard's Attire Plus 1 Set

The high quality version of the Bard's Attire.

**Number of Pieces:** 5

**Cost to store:** *Cannot be stored!*

(**Head**) **All Races**
**DEF:** 20 **HP** +13 **CHR** +6
**Singing Skill** +5 **Enmity**-4
 75
(**Body**) **All Races**
**DEF:** 46 **HP** +19
**Attack** +20
**Military Parade**
 75
(**Hands**) **All Races**
**DEF:** 19 **HP** +16 **Evasion** +5
**Wind Instrument Skill** +5
**Enmity** -4
 75
(**Legs**) **All Races**
**DEF:** 32 **HP** +26 **MP** +42
**Courtly Measure**
 75
(**Feet**) **All Races**
**DEF:** 15 **HP** +12
**Parrying Skill** +4
**String Instrument Skill** +3
**Enmity** -3
**Lv.** 75 **BRD**

**Set Summary**

* **Defense** +132
* **HP** +86
* **MP** +42
* **CHR** +6
* **Attack** +20
* **Evasion** +5
* **Enmity** -11
* **Parrying Skill** +4
* **Singing Skill** +5
* **Wind Instrument Skill** +5
* **String Instrument Skill** +3
* **Military Parade**
* **Courtly Measure**
Barbarossa's Zerehs

**Barbarossa's Zerehs**
**[Legs] All Races**
**DEF:** 36 **STR** +4 **VIT** +4
**Haste** +3%
**Lv.** 75 **WAR / MNK / THF / BST / BRD / RNG /**
**SAM / NIN / DRG / COR / PUP**
**Used in Quest:** *None*

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## How to Obtain

### Quests

* Targeting the Captain

**Note:** Uncommon drop (5% chance or less) in Targeting the Captain quest.
Baghnakhs

**Baghnakhs**
(**Hand-to-Hand**) **All Races**
**DMG:** +6 **Delay**: +60
**Lv.** 24 **WAR / MNK / RDM / THF / DRK / BST /**
**NIN / PUP**

**TP Per Hit:** ???
**Guild Points Value:** *1,440 / 5,040* (3.5 items)
 Synthesis RecipesSmithing (23)
**Yield:** *Baghnakhs* x 1
**HQ 1:** Baghnakhs +1 x 1
**Fire Crystal**
* 1 x Iron Ingot
* 1 x Iron Sheet
 Desynthesis RecipeSmithing (23)
**Yield:** Iron Ingot x 1
**HQ 1:** Iron Ingot x 2
**Lightning Crystal**
* 1 x *Baghnakhs*
Azer

**Family:** Bomb
**Crystal:** **Fire**
**Weak to:** **Fire**

 Eldieme Necropolis
* Bomb Ash
* Eldieme Chest Key

### Historical Background

Azer is Persian for "fire". In ancient Persian and Zoroastrian religions, fire was an important element. Each temple would have an Azer burning in it. Azer in Zoroastrianism came to refer to an angel made of pure fire.
Bard's Justaucorps

**Bard's Justaucorps**
**[Body] All Races**
**DEF:** 45 **HP** +19
**Attack** +18
**"Military Parade"**
**Lv.** 74 **BRD**
*View the entire Bard's Attire Set.*
**Used in Quests:** Relic Armor +1
**NPC Sell Price:** *Cannot be sold to NPCs.*

## Historical Background

A justaucorps, more commonly written as justacorps, is a garment worn in the latter 17th century and earlier 18th century. Of French origin, the justacorps was a knee-length coat, fitted to the waist and flared below, without a waist seam. It featured deep, turn-back cuffs and was worn over a long vest or waistcoat and breeches. The justacorps was an aristocratic garment worn primarily by men, although some women wore the justacorps with a matching petticoat as a riding habit.
Barblindra

**Enhances resistance against blindness for party members within an area of effect.**

**Spell cost**: 26 MP
**Spell element**:**Light**
**Magic skill**: Enhancing
**Jobs**:
* White Mage Level 18
**Casting Time**: 5 seconds
**Recast Time**: 10 seconds

## Other Information

Note

This spell does not prevent players from being blinded. This spell only decreases the time that the negative status effect stays on the player. This spell's effectiveness, like any other barspell, is wholely dependant on your Enhancing Magic skill. Low enhancing magic will produce little to no results in increasing your resistances.
Bard's Justaucorps +1

**Bard Justaucorps +1**
**[Body] All Races**
**DEF:** 46 **HP** +19
**Attack** +20
**"Military Parade"**
**Lv.** 75 **BRD**
The negative effects of "Military Parade" are not attributed to the character.
*View the entire Bard's Attire +1 Set.*
 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## How to Obtain

### Quest

Obtained by trading the following items to Sagheera in Port Jeuno:

* Bard's Justaucorps
* Bard's Justaucorps -1
* Griffon Leather
* One Byne Bill x28
Barpetra

**Enhances resistance against petrification for party members within an area of effect.**

**Spell cost**: 40 MP
**Spell element**: **Wind**
**Magic skill**: Enhancing
**Jobs**:
* White Mage Level 43
**Casting Time**: 5 seconds
**Recast Time**: 10 seconds

## Other Information

Note

This spell does not prevent players from being petrified. This spell only decreases the time that the negative status effect stays on the player. This spell's effectiveness, like any other barspell, is wholely dependant on your Enhancing Magic skill. Low enhancing magic will produce little to no results in increasing your resistances.
Bard's Slippers +1

**Bard Slippers +1**
**[Feet] All Races**
**DEF:** 15 **HP** +12
**Parrying Skill** +4
**String Instrument Skill** +3
**Enmity** -3
**Lv.** 75 **BRD**
*View the entire Bard's Attire +1 Set.*
 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## How to Obtain

### Quest

Obtained by trading the following items to Sagheera in Port Jeuno:

* Bard's Slippers
* Bard's Slippers -1
* Griffon Leather
* One Byne Bill x28
Automaton Magic Skill

This chart displays the earliest levels at which a Puppetmaster's automaton is capable of casting a spell. The column on the left shows the automaton magic skill required before the puppet can cast the spell. The columns on the right show the earliest level the magic skill is attainable, given various head/frame combinations. Spell availability is limited by the equipped head's casting AI as well, which is detailed in the spell availability sections of: Valoredge Head, Sharpshot Head, Harlequin Head, Stormwaker Head, Soulsoother Head and Spiritreaver Head.

*Spell list is not up-to-date with the August 2007 update yet, and likely contains inconsistencies.*
Bar Elemental

## Description

**Bar Elemental** is a beneficial status effect that surrounds a player with an element until it wears off or is removed. Benefitting characters gain resistance to a specific element, reducing damage and effect duration of spells and effects of that element.

## How to remove the effect

* This effect can be dispelled.
* This effect can be removed manually.
* Only one Bar Element spell can be cast at one time, and any new Bar Element effect will replace the previous one.

## How the effect is inflicted/gained

### Spells

**White Magic**

	+ Barstonra
	+ Barwatera
	+ Baraera
	+ Barfira
	+ Barblizzara
	+ Barthundra
	+ Barstone
	+ Barwater
	+ Baraero
	+ Barfire
	+ Barblizzard
	+ Barthunder

## Enhanced By

### Gear

* Cleric's Pantaloons enhances resistance by +20
* Cleric's Pantaloons +1 enhances resistance by +22

### Merit Points

* White Mage Group 1 Job-Specific Merit Points (+2 potency of Bar spells, +2 Magic Defense Bonus per upgrade)
Atagei-Portagei

***Atagei-Portagei***Gender: MaleRace: TarutaruAffiliation: Windurst**Type:**Special Event Coordinator**Location:**Windurst Woods (H-11), (*Starlight Celebration 2004*, *Starlight Celebration 2006*)
Windurst Waters (F-5), (*Starlight Celebration 2005*, *Starlight Celebration 2007*)### Notes

This NPC was a Smilebringer for Starlight Celebration 2004, Starlight Celebration 2005, Starlight Celebration 2006, Starlight Celebration 2007 event.
Atelloune

***Atelloune***Gender: FemaleRace: ElvaanAffiliation: San d'OriaOccupation: Zoologist and Botanist**Type:**NPC**Location:**Southern San d'Oria ()### Dialogue

*"Hey! You there! Adventurer! Have you ever happened to see a sand worm? You know, gigantic worm, segmented body, lives in the sand?"*

*"Well...hmmm... Oh! Then how about a ladybug? They're distinctive little pests with bright red, semicircular bodies, three distinctive black spots and..."*

*"I apologize, I've gone and totally forgotten my manners! You must excuse me. It's a pleasure to make your acquaintance. I'm Atelloune, assistant to renowned biologist Professor Clavauert B Chanoix."*

*"To help with the professor's research, I'm searching for all kinds of speciments from Quon and Mindartia whose numbers have been dwindling in recent years."*

*"I just thought that an adventurer such as yourself had surely seen some rare creatures on your travels...but never mind. I'm sorry for disturbing you."*

See also: Atelloune's Wildlife Files### Involved in Events

* Mandragora Mania
Banish

**Deals** **Light** **elemental damage to an enemy.**

**Spell cost**: 15
**Spell element**:**Light**
**Magic skill**: Divine
**Jobs**:
* Level 5 White Mage
* Level 7 Paladin
**Casting Time**: 4 seconds
**Recast Time**: 20 seconds

## Other Information

Can only be bought if own Nation is first or second place in conquest tally.

Undead
Lowers special defense (damage resistance) of Skeletons and Ghosts.
Spell damage vs undead is multiplied by 1.5 (150% damage)

**Unavailable to Players:**
Banishga III
Bannaret Mail

Bannaret Mail
## Statistics

**Bannaret mail****[Body]** **All Races****DEF:** 21
**Enchantment: HP** +15 **Enmity** +2**Lv.** 24 **WAR / PLD / DRK / BST / SAM / NIN****<50/50 0:30/[30:00, 0:30]>**
## Other Uses

**Guild Points Value:** *None***Resale Price:** 2,549~2,612 gil
## Synthesis Recipes

Smithing (40)

**Yield:** *Bannaret Mail* x 1
**Earth Crystal**
**Metal Ensorcellment**
* 1 x Lambent Fire Cell
* 1 x Lambent Wind Cell
* 1 x Chainmail
Austere Slops

**Austere Slops**
**[Legs] All Races**
**DEF:** 19 **VIT** -1 **INT** +2 **MND** +2 **CHR** -1
**Summoning Magic Skill** +3
**Lv.** 50 **SMN**
*View the entire Austere Robe Set.*
 Synthesis Recipes
Leathercraft (98), *Clothcraft (11)*

**Yield:** *Austere Slops*
**HQ 1:** Penance Slops
**Earth Crystal**
* 1 x Rainbow Thread
* 1 x Undead Skin
* 1 x Wolf Hide
* 1 x Lindwurm Skin
* 1 x Velvet Slops
 Desynthesis Recipe
*None*
Austere Sabots

**Austere Sabots**
**[****Feet****]** **All Races**
**DEF:** 7 **MP**+10 **VIT**-1 **CHR**-1
**Summoning magic skill** +3
**Enmity** -3
**Lv.** 50 **SMN**
*View the entire Austere Robe Set.*
 Synthesis Recipes
Leathercraft (94), *Clothcraft ()*

**Yield:** *Austere Sabots*
**HQ1:** Penance Sabots
**Earth Crystal**
* 1 x Ebony Sabots
* 1 x Lindwurm Skin
* 1 x Rainbow Thread
* 1 x Ram Leather
* 1 x Sheep Leather
 Desynthesis Recipe
*Unknown*
Balance Earring Plus 1

**Balance Earring +1**
**[Ear] All Races**
**DEF:** 1  +4  +4
**Lv.** 10 **All Jobs**
Guild Points Value: *None*

**Used in Quests:** *None*

 Synthesis Recipes
Goldsmithing (30)

**Yield:** Amethyst Earring
**HQ 1:** *Balance Earring +1*
**Earth Crystal**
* 1 x Silver Earring +1
* 1 x Amethyst
 Desynthesis Recipe
*None*
Avatar Magical Accuracy

* **Limits:** 5 Levels (Merit Point progression: 1>2>3>4>5 = 15 points total)
* **Description:** Each level of this enhancement increases Magic Accuracy for all of your summoned Avatars by 3 per level, with a maximum bonus of +15 at level 5.
* **Further Notes:**

* Physical abilities (e.g. Camisado, Crescent Fang, Predator Claws, etc.) are not affected by this enhancement. *See Avatar Physical Accuracy*
* Avatar Magic Accuracy is also enhanced by the addition of Summoning Magic skill exceeding the Summoner's current natural cap.
* It is unclear if this also affects summoned Spirits' spells.
Barparalyzra

**Enhances resistance against paralysis for party members within an Area of Effect.**

**Spell cost**: 22 MP
**Spell element**: **Fire**
**Magic skill**: Enhancing
**Jobs**:
* Level 12 White Mage
**Casting Time**: 5 seconds
**Recast Time**: 10 seconds

## Other Information

Note

This spell does not prevent players from being paralyzed. This spell only decreases the time that the negative status effect stays on the player. This spell's effectiveness, like any other barspell, is wholely dependant on your Enhancing Magic skill. Low enhancing magic will produce little to no results in increasing your resistances.
Auto-Repair Kit

**Auto-repair Kit**
*A light-based automaton attachment.*

**Stackable:** 12

**Note:** This is an Automaton Attachment:

 Light x 1
 Light x 2
 Light x 3

The Max HP increase is passive, and is not affected by maneuvers. **Auto-Repair Kit** and Auto-Repair Kit II can be equipped simultaneously, and stack as expected.
 Synthesis Recipes
Goldsmithing (51), *Alchemy ()*

**Yield:** *Auto-Repair Kit* x 12
**Fire Crystal**
**Clockmaking**
* 1 x Glass Fiber
* 1 x Glass Sheet
* 1 x Hi-Potion Tank
* 1 x Hydro Pump
* 1 x Mythril Sheet
 Desynthesis Recipe
*None*

## How to Obtain

### Sold By

 Name
 Yoyoroon | Nashmau (G-6)

v • d • e**Automaton Attatchments**

**Fire**
Attuner — Flame Holder — Inhibitor — Reactive Shield — Strobe — Tension Spring — Tension Spring II

**Ice**
Ice Maker — Loudspeaker — II — Mana Booster — Scanner — Tactical Processor — Tranquilizer

**Wind**
Accelerator — II — Drum Magazine — Pattern Reader — Replicator — Scope — Turbo Charger

**Earth**Analyzer — Armor Plate — II — Equalizer — Hammermill — Schurzen — Shock Absorber

**Thunder**
Coiler — Dynamo — Heat Seeker — Stabilizer • II — Target Marker — Volt Gun

**Water**
Condenser — Heatsink — Mana Channeler — Mana Jammer • II — Stealth Screen — Steam Jacket

**Light**
**Auto-Repair Kit** • II — Damage Gauge — Eraser — Flashbulb — Optic Fiber

**Dark**
Economizer — Mana Conserver — Mana Converter — Mana Tank • II — Smoke Screen

**Category Jump: —— Heads and Frames —— Attachments —— Weapon Skills**
Aw'euvhi

**Family:** Euvhi
* Earth Cluster
* Euvhi Organ
* Fire Cluster
* High-Quality Euvhi Organ
* Ice Cluster
* Light Cluster
* Lightning Cluster
* Luminian Tissue
* Water Cluster
* Wind Cluster
 Al'Taieu
* Red Card
* White Card

**Notes:**

* The Aw'euvhi's in Al'Taieu are Notorious Monsters and wander around the northern part of the map. Upon death, each one provides one of the three cards needed to enter Limbus. The card that is received is based on the section of the zone. All members of the alliance anywhere in zone will automatically receive the Card Key item when the mob is defeated, even if KO'd.
* The Aw'euvhi in Al'Taieu do not aggro.
* The Aw'euvhi in The Garden of Ru'Hmet give 10% more experience points than a normal mob of that level.
Babenn

***Babenn***Gender: MaleRace: GalkaAffiliation: Bastok**Type:**NPC**Location:**Bastok Mines () in the 2nd to the last house on the upper walkway.### Notes

Described in Riding on the Clouds as, "A pioneer of the Palborough Mines."

### Involved in Missions

* San d'Oria Mission 4-1: Magicite
* Bastok Mission 4-1: Magicite
* Windurst Mission 4-1: Magicite
* Bastok Mission 8-2: Enter the Talekeeper

### Involved in Quests

* The Eleventh's Hour
* Riding on the Clouds
Automaton Oil

**Can of automaton oil**
**All Races**
*This oil gradually restores a few of your automaton's HP.*
**Lv.** 15 **PUP**

**Stackable:** 12

**Notes:**
* When equipped and used with Repair this will heal your Automaton for 100 HP over 30 seconds at the rate of 10 HP per tick.
* When Guignol Earring is equipped, restoration becomes 120 HP total, at 12 HP per tick for 30 seconds.
 Synthesis Recipes
Alchemy (28)

**Yield:** *Automaton Oil* x 3
**HQ 1:** Automaton Oil +1 x 3
**HQ 2:** Automaton Oil +1 x 3
**HQ 3:** Automaton Oil +2 x 3
**Water Crystal**
* 1 x Olive Oil
* 1 x Plasma Oil
* 1 x Polyflan Paper
 Desynthesis Recipe
*None*

## How to Obtain

### Sold By

 Name
 Gavrie | Aht Urhgan Whitegate (F-8)
Barrage

## Job Ability

* Fires multiple shots at once.
* **Obtained:** Ranger Level 30
* **Recast Time:** 5:00
* **Duration:** 1:00

	+ At Ranger Level 30, this ability can launch up to four shots.
	+ At Ranger Level 50, this ability can launch up to five shots.
	+ At Ranger level 75, this ability can launch up to six shots.
	+ With the enhacement from  Hunter's Bracers +1, at 74, this ability can launch an additional shot.
* Lasts for one ranged attack (hit or miss) or 60 seconds.
* User gains TP as much as the number of shots landed on enemy.
* Once a shot from **Barrage** misses, "subsequent" shots do not fire. For example, if a level 50 Ranger were to have their "first" **Barrage** shot miss, all shots after that will not fire.
* Does not work with throwing weapons.
Barpoison

**Enhances your resistance against poison.**

**Spell cost**: 9 MP
**Spell element**: **Lightning**
**Magic skill**: Enhancing Magic
**Jobs**:
* Red Mage 10
**Casting Time**: 2.5 seconds
**Recast Time**: 10 seconds

Other Uses
**NPC Sell Price:** ~100 gil

## Other Information

Note

This spell does not prevent players from being poisoned. This spell only decreases the time that the negative status effect stays on the player. This spell's effectiveness, like any other barspell, is wholly dependent on your Enhancing Magic skill. Low enhancing magic will produce little to no results in increasing your resistances.
Ayame

**Type:** NPC

**Location:** Metalworks (), on the top level in the *Cannonry*

### Notes

* A member of the Mythril Musketeers. She is "Number 4". Plays a key role in multiple Bastok Missions.

### Starts Quests

* A Question of Faith
* Out of the Depths
* Return to the Depths
* True Strength (MNK AF3)

### Involved in Missions

* Bastok Mission 2-1: The Crystal Line
* Bastok Mission 3-1: The Four Musketeers
* Bastok Mission 6-2: The Pirates' Cove
* Bastok Mission 9-2: Where Two Paths Converge
* Promathia Mission 1-3: The Mothercrystals
* Promathia Mission 3-1: Call of the Wyrmking
* Aht Urhgan Mission 38: Stirrings of War

### Involved in Quests

* Faded Promises
* Lure of the Wildcat (Bastok)
Astute Cape

****Astute Cape****
**[Back]** **All Races**
**MP** +25 **Summoning Magic Skill** +5
**Ninjutsu Skill** +5
**Singing Skill** +5
**Lv.** 73 **All Jobs**
**Used in Quests:** *None*

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## How to Obtain

### Quest

* Trade a Vice of Aspersion to Meret in Tavnazian Safehold. You must complete her friend Yurim's quest, In the Name of Science, before Meret will accept any trades.
Balance Ring

File:Balancering.jpg

**Balance Ring**
**[Ring] All Races**
**DEX** +2
 +4
**Lv.** 14 **All Jobs**
**Guild Points Value:** *None*

**Used in Quest:** *None*

 Synthesis Recipes
Goldsmithing (35)

**Yield:** Amethyst Ring
**HQ 1:** *Balance Ring*
**Earth Crystal**
* 1 x Silver Ring
* 1 x Amethyst
 Desynthesis Recipe
*None*
Balor

**Family:** Fomor
**Crystal:** **Dark**
**Weak to:** **Light**
**Notorious Monster**

 Sacrarium

**Notes:**

* Spawned by trading a Fomor Codex to the Stale Draft in the room at (F-5) on the chapel map; other Hume Fomor spawn in that room. This is a Hume Ranger/Monk Fomor.
* This NM can only be spawned by a Hume character who has very high Fomor Hate, gained from killing many regular Fomor mobs. If a character's Fomor Hate is not high enough, it will give messages such as, "You start to get goosebumps" and "Your heart is racing" when examining the Stale Draft. If a character has high enough Fomor Hate to spawn the NM, they will instead get the message, "Your common sense tells you to leave as quickly as possible" when examining it.
* After the NM has been spawned, it can be respawned by trading another Fomor Codex after 15 minutes. This will require gaining more Fomor Hate, however; the character who spawns the NM will have their hate for spawning this set back to the lowest level. The Fomor Hate required to spawn this NM is also reduced automatically over time.
* Killable by: 6 characters with two tanks in this level 50 capped area, 2 Beastmasters with 2 Familiared Blubber Eyes, or 2 Ninja with a Healer Type job.

* Killable with some difficulty by 1 Ninja, 2 healers, and 1 DD.

* Special Attacks: Eagle Eye Shot

### Historical Background

In Irish mythology, Balor was the King of the Fomor. He was reported to have only one eye, which would kill anyone he looked at. The eye is normally kept closed except when in battle. His wife is Caithleann. Balor is also the name of a crater on the Jovian moon Europa.
Bamboo Stick

**Bamboo Stick**
*A supple length of bamboo.*

**Stackable:** 12

**Used in Quests:** *None*

 Synthesis Recipes
*None*
* Hydro Pump - Woodworking (63) Alchemy (54)
* Kabura Arrow - Woodworking (91) Bonecraft (53)
* Kaman - Woodworking (57)
* Kawahori-Ogi - Woodworking (39)
* Kilo Pump - Woodworking (76) Alchemy (54)
* Kongou Inaho - Alchemy (38) Woodworking (31)
* Mega Pump - Woodworking (84) Alchemy (54)
* Rice Dumpling - Cooking (95) Woodworking (15)
* Shigeto Bow - Woodworking (95) Goldsmithing (39)
 Desynthesis Recipe
*None*
Awful Eye

**Lowers Strength of enemies within a fan-shaped area originating from the caster.**

**Spell cost**: 32 MP
**Ecosystem**: Lizards
**Type**: Magical (**Water**)
**Blue Magic Points**: 2
**Stat Bonus**: MND+1
**Jobs**:
* Blue Mage Level 46
**Casting Time**: 2.5 seconds
**Recast Time**: 60 seconds

## Combines With...

You can use **Awful Eye** as part of a combo to create Clear Mind.

Pair with one of the following spells to create the Clear Mind combo.

* Poison Breath
* Soporific
* Venom Shell
* Filamented Hold
* Maelstrom
* Feather Tickle
* Sandspray
* Warm-Up
* Lowing
* Mind Blast

Notice, the effect stacks for each pair on this group. Each set gives MP Recovered While Healing +3.

## Notes

* This spell is a Gaze Attack, target must be facing your general direction for spell to take effect.
* STR down effect starts off very high(over -30), but decays over time.

## Skillchain/Magic Burst Info

**Magic Bursts** on: Reverberation, Distortion, and Darkness.

## How to Obtain

### Acquired From

 Name
 Bugard | 34-37
Bard's Cuffs +1

**Bard Cuffs +1**
**[Hands] All Races**
**DEF:** 19 **HP** +16 **Evasion** +5
**Wind Instrument Skill** +5
**Enmity** -4
**Lv.** 75 **BRD**
*View the entire Bard's Attire +1 Set.*
 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## How to Obtain

### Quest

Obtained by trading the following items to Sagheera in Port Jeuno:

* Bard's Cuffs
* Bard's Cuffs -1
* Griffon Leather
* One Byne Bill x28
Barpoisonra

**Enhances resistance against poison for party members within an Area of Effect.**

**Spell cost**: 18 MP
**Spell element**: **Lightning**
**Magic skill**: Enhancing
**Jobs**:
* White Mage Level 10
**Casting Time**: 5 seconds
**Recast Time**: 10 seconds

Other Uses
**NPC Sell Price:** 399 gil

## Other Information

Note

This spell does not prevent players from being poisoned. This spell only decreases the time that the negative status effect stays on the player. This spell's effectiveness, like any other barspell, is wholely dependant on your Enhancing Magic skill. Low enhancing magic will produce little to no results in increasing your resistances.