recursal/Fanatic-Fandom huggingface dataset:
Zero/Abilities and Powers

## Overview

As captain of the Twisted Force, Zero has the greatest authority over an increasingly powerful and diverse crew consisting of several infamous members, many of whom are extremely powerful in their own right. Luffy has a great amount of influence over his crew, so much so that the members of his crew all trust him with their lives.

## Physical Abilities

### Strength

Despite his relatively small physical stature compared to most of the world's powerful fighters, Zero has developed significant physical strength to match them. He would train as well as several years of further rigorous training in the extremely harsh environment in mt \_ and \_ .

### Speed and Agility

Zero possesses tremendous speed, agility, and reflexes.

### Durability

Zero has shown the ability to take massive amounts of physical punishment but still remain conscious and able to fight.

### Endurance

Zero possesses immense endurance stemming from his great durability and willpower.

## Abilities and Powers

### Abilities

Dimentional stroage

Can reach speeds of 3430 meters per second or  12348km/h

he can lift up or carry ( for a few moments) 15 tonnes equivalent to a class 8 truck

can sing

high iq

chess rating of 2600

can jump 70 meters high

### Magic

Can use every elemental magic and has mastered them all to very high degree

### Powers

special eyes:

alpha stigma - can copy and analize and store any  spells and magic (close both eye then open only left). with enough training can turn into hypnotism

zone - can see thru walls, flow of mana ,can see thing quicker and can magnify and have higher accuracy ( close both eye then open right), with good training, can predict a few secs into the future

king conquer - can make weak minded people faint  ( activate any time)

renningan - god eye ( close both eye then open them both)

devil eye - uncontrolable destruction

### Haki

conquer

observation

armament

#### Time

time remnant:timeline- it is a power that lets zero to summon inaccurate time frame of his life.

time remnant:after image - it is a power that lets zero to make a identical clone each second and it is the superior version of timeline. it cannot be made when an object of matter is in an after image space

time remnant: complete - is used when after image is

time world- teleport whatever zero wants to and from the any world and zeros timeless pocket world

time control - slows down time which makes him fast

## Main Equipment

blade

-a Time Stone inside a blade that has the power of timecontrol

- human transform blade Tsubaki Nakatsukasa
K-chito (SSBB)

**K-Chito**is a character whos is on SSBM

## Taunts

1. Face the camera and say "Gracias" (Japan: "Mina, Mitte kure")
2. みな、 みって くれ in japan and Gracias in Spanish
3. みな、 みって くれ in japan and Muy saltado in spanish

## Victorys

1. hypons her magic and says "みな、 みって くれ", in spanish says Gracias
2. Jumps and says みな、 みって くれ, in spanish says gracias
3. shakes his magic and says みな、 みって くれ, in spanish says gracias

Lose: \*Left in the game\*

## View More

Mas o que? - K-Chito
K-chito's Fix
Firearm

A firearm is a tube-shaped weapon designed to launch projectiles at high speed through the ignition of an explosive powder. They are renowned not only for their destructive power, but for being markedly easier to use, carry, and conceal than most melee weapons.

In the world , firearms are extremely popular weapons, second only to swords. Fighters who specialize in the use of firearms in combat are generally known as Gunmen. Particularly skilled gunmen tend to be Snipers as well.
Tabla de competencias individuales

**Cada semana hombres y mujeres por separado, se enfrentaban en competencias individuales; en eso los dos últimos lugares quedaran en riesgo de ir a duelo de eliminación junto a sus parejas. Los ganadores de dicha competencia obtienen como beneficio poder elegir a sus parejas para la próxima semana de competencias, la persona lo puede rechazar o lo puede aceptar.**
Economy

## wealthiest/powerful

1. Boles (afalls) ( biggest metropolis)
2. Mayford (2nd metropolis)
3. Gileah (3rd metropolis)
4. Hawood (smallest metropolis)
5. Salaros (tiriene)
6. Negriene
7. Qarqchu
8. Geham
9. Alaybraria (olithen)
10. Kaladorei (maenmarth)
11. Gandoline (caerphy)
12. Ayatuzcoma
13. Blegrove
14. Haran (llanwrtyd)
15. Dheath
16. Etrien (llethy)
17. Ellor
18. Lingra
19. Watun
20. Brawich
21. Sedan
22. Emuathen (elel)
The Soft Horn Tavern

a

## Overview

From the outside it looks folksy, pleasant and clean. Plastered walls and carved pillars make up most of the building's outer structure.It's difficult to see through the large, curtained windows, but the excited voices from within can be felt outside.

As you enter the tavern through the heavy, wooden door, you're welcomed by a pleasant atmosphere and the smile of a waitress.The bartender is buried in orders, but still manages to welcome you with a friendly nod.

It's as enchanting inside as it is on the outside. Sqaured, stone beams support the upper floor and the lanterns attached to them. The walls are covered in photographs of personal achievements, all related to the nearby mountain. Some of people who reached the summit, others simply of happy people..

The tavern itself is packed. Locals seem to be the primary clientele here, which is probably the best clientele for the owner. Several long tables are occupied by, what seems to be one large group of people. The other, smaller tables are also occupied by people who are clearly having a good time. Even most of the stools at the bar are occupied, though nobody seems to mind more company.

You did hear rumors about this tavern, supposedly it's famous for something, but you can't remember what for. Though judging by the smells of grilled and cooked food coming from the kitchen, it must be the food. You manage to find a seat and prepare for what will undoubtedbly be a great evening.

## Location

In a university quarter, southwest of a colossal silver tree. It stands adjacent to the office of a female halfling cartographer named Amel.

## Building

The inn is a two-storey building of timber and brick walls, with a tiled mosaic floor. Accomodations consist of several large rooms with beds and feather mattresses.

## Staff

### innkeeper

The innkeeper is a romantic female halfling named Brose. She seems to know something about every dragon within fifty leagues.

## Menus

1. Steamed Dragon and Wheat Bread, Glass of Wine (1 sp)
2. Braised Phoenix and Barley Biscuits, Glass of Gin (1 sp)
3. Stewed Mutton and Dried Onions, Tankard of Ale (10 cp)
4. Roasted Pork and Acorn Bread, Tankard of Perry (12 cp)
5. Boiled Eggs and Barley Biscuits, Tankard of Stout (13 cp)
Haran

## Overview

**Stationed on the bottom of a jungle, the crossroad of Haran is home to humans lead by Marshal Hanson.This crossroad wasn't built by a jungle by accident, as it has a dark history, which is of great importance to the people of Haran and its success.**

**The crossroad itself looks glorious. With its elm wood rooftops, copper walls and bamboo forest, Haran has a charming atmosphere.The main attraction is the dueling arena, which was built 54 years ago and designed by dark elves.**

**Haran has a booming economy, which is mainly supported by engineering, blacksmithing and woodcrafting. But their biggest strengths are delicate woodcrafting and rare animal breeding.However, Haran lacks people skilled in tailoring.**

**Despite its strengths and weaknesses, Haran is most likely headed towards a gracious future under the leadership of Marshal Hanson. But this remains to be seen.**

## Details

* Size: large
* Walls: wood and stone with a few gates
* Layout: built next to a lake

* Attractions: thriving nightlife and gladiator ring(s)
* Famous For: engineering, blacksmithing and woodcrafting.
* Nearest Tavern: downtown

* Streets: Paved with bricks
* Buildings: sprawling
* Population: entirely human

### Ecology

* Main Climate: temperate - plains
* Ocean: none
* Mountains: none
* Frequent Trouble: earthquake

* Wilderness: 75%
* Wild Animals: dangerous
* Natural Resources: abundant

### Magic

* Occurrence: widespread
* Source: learned skill
* Major Use: ubiquitous (everything)

* Viewed: with respect
* Enchanted Items: fairly common

### Politics

* Government: one elected offical
* Major Influence: local politics
* Corruption: very low

* Political Structure: True democracy
* Strong Influence: merits
* Popular Issue: technology
* Stability: fairyly solid

* Personal Freedoms: somewhat repressed
* Scandals: infrequent
* Foreign Relations: somewhat good

### Culture

* Highly Values: creativity
* Known For: science
* Popular Entertainment: gambling
* Respected Profession: engineer/ craftmans
* Discrimination: religion based
* Major Taboo: virtually none
* Major Social III: drugs

### Religion

* Type: animism
* Focus: afterlife
* Worship: joyous organized prayer in public temples
* religious influence:

* Associated Artform: stories/parables
* Prevalence: believed by almost all
* holidays: fairly often

### Economy

* Economic Base: trading
* Main Trade Goods: gadgets
* Economy: strong and stable

* Main Export: metals
* Main Import: gadget
* Main Resource: timber
* Trade: imports and exports equal

* Strength: somewhat weak, but improving
* Wealth: fairly even, but with a wealth gap

### Military

* Guards: well-armed
* Locals: overcharge outsiders
* Crime: little

* Strength: average
* Focus: land
* Main Unit: mages/wizards

* Soldiers: hired mercenaries
* Main Use: national defense
* Rank: elected by subordinates

### Population

* Urban: 24% Rural: 90%
* Literacy Rate: 68%

* Gender Ratio: 1.51 male(s)/female Fertility
* Rate: 2.2 children/family
* Life Expectancy: 40.5 years
El Drago

he is the captain of the dragon cry pirates.

## Background

**He's calm, sincere, brave and perhaps a little too impulsive. But there's more than meets the eye, not surprising for somebody with his position.**

**He was born in a fairly rich family in a developed port. He lived free of trouble until he was about 15 years old, but at that point life began to change.**

**He moved out and was becoming quite desirable. With the support of great parents, he managed to thrive in a ever changing world. But with his wits and sense of humor, there's nothing to stop him from reaching great success. He could quickly become a person of (great) importance.**

**However, he is currently searching for a higher purpose. He feels like there's more than what we get to know in this world. Luckily he has great parents to support him.**

## Achievements

* God Class Magician.
* Emperor Class Magician in Fire, Earth, Wind,Earth, Healing, and Detoxification Magic.
* Voiceless Incantation with attack magic
* can speak mutiple languages

## Timeline

* was born
* learnt how to read
* learnt how to do magic with a magic dragon-like staff
* left home
* enrolled into local academy
* met some of his crew
* became adventures and accepted quests (everyone gets surprised and connections)
Hunters of Anomalies

5 man army

1. swords man ( split personality) skipper/ captain jack sparrow, carrys 2 shotel and 2 claymore
2. archer ( smart with high tech)
3. boomerang ( high tech)
4. bo staff ( has knife stick out/ expand/ outputs fire)
5. rope/ electrical rods (ton of rope)

## timeline

* was born
* childhood
* skipper turns into jack for 2 years alone
* reunited
* went into sweet star inn and found bad guy
* --
* escaping i hostqage situation
Kids In The Dark

Kids in the dark are a group of assassin girls . Inspired by kids in the dark and pitch perfect. left to right. They were also born from Visha Kanya and escaped. Since they couldn't trust any one, they decided to form a group and become mercenies this way. They also know how to sing/dance and usually use accapella for side money/entertainment.

* silent - alternative - silent/white hair/tricky/distractions
* twin tail - alternative - twin tails/sniper
* black hair - alternative -black hair/vice
* lily- beatbox - yellow eyes\*
* cynthia - low pitched - 1 eye opened\*/mechanic
* stacie- background/sexy - tallest\*
* chloe - harmony -vice
* anna - leader - don't care attitude/attention over petty
* jessica - highest pitch- medic
* aubrey - alternative
* emily - alternative - archer

## Missions

here are the list of missions that have been completed

* kill corrupted lord
* take down famous organizations
* exchange information
Occupation

## Shops

shopkeeprs Bazaar

* -human
* dwarfs
* elves
* hallfing
* orcs

sells

* archery
* armorsmith
* bombs
* cloth
* food
* gems and jewlery
* general
* guns and ammo
* Herbs and supplies
* magic
* magic weapons
* mythical ingrediants
* poisons
* leatherwear
* weapons

## additions

* miller
* blacksmith
* Stonemason
* Armorer
* Minstrel (bard)
* Carpenter
* Weaver
* Watchman
* Shoemaker
* Roofer/Thatcher
* Baker
* Farmer
* Fisherman

## WOW jobs

* herbalism
* mining
* alchemy
* blacksmithing
* enchanting
* engineering
* inscription (scrolls)
* jewelcrafting
* leatherworking ( leather goods and bags and drums)
* tailoring

* archaeology
* cooking
* fishing
* first aid

* lockpicking
* riding
* runeforging

* poisons
The Academy of Sorcery

The Academy of Sorcery is a hidden wizard school that avoids contact with the outside world. It has 421 members. They are not terribly popular locally.

They are led by Headmaster Thilin Goldbrewer. Thilin is a dwarven woman of 95 years. She is 185 cm (6'0") tall and weighs 65 kg (143 lb.). She has red hair, ruddy skin, and amber eyes. She is friendly and cooperative.

Notable Members

Professor Velluun Ucnford: Velluun is a human man of 50 years. He is 199 cm (6'6") tall and weighs 71 kg (156 lb.). He has dark hair, black skin, and blue eyes. He is eloquent and unimaginative.

Professor Umi Slutcher: Umi Slutcher is a 197 cm (6'5") tall human woman. She is 27 years old. Umi has russet hair, black skin, and blue eyes. She is confident and aloof.

Student Dearl Kumpuu: Dearl Kumpuu is a 189 cm (6'2") tall halfling young woman. She is 14 years old. Dearl has blonde hair, pale skin, and brown eyes. She is confident, honest, and plain-spoken.

Student Rinrung Qinderson: Rinrung is a human young man of 19 years. He is 190 cm (6'2") tall and weighs 70 kg (154 lb.). He has black hair, ebony skin, and green eyes. He is competitive, smart, and foolish.
Notes

deviant art, one piece, penguins of madagascar, archage,mushoku

settlements:https://worldbuildingworkshop.com/2015/12/17/where-to-place-your-settlements/

aramda- spanish armada , chinese pirate women, dager's armada,Vishkanyas, roman empire, treasure fleet (compass and inscenes foe time) ,mongol empire, samsung.

7 huge docks each 300m long, 3 ships in each (30k workers) , 3y 1600 ships,

https://donjon.bin.sh/fantasy/random/

https://www.campfirewriting.com/write

http://chaoticshiny.com/civgen.php

https://topia.io/newbie

https://nerdbuilding.com/generator

resources:

[Hermetics]

[people and places]

[character details]

https://www.rangen.co.uk/world/currencygen.php#footer

currency :http://medieval.ucdavis.edu/120D/Money.html

https://rollforfantasy.com/tools/random-shop.php

fix all the pages

add more stuff

f

?useskin=oasis

## cities

Permutations:

* Bad Site/Bad Situation - nothing
* Good Site/ Bad Situation - maybe a small city
* Ok site/ ok situation - mid-size insignificant cities
* Bad Site/ Good Situation - New Orleans, Venice, St. Petersburg (legacy cities)
* Ok site/ Exceptional Situation - New York, Hong Kong (cities that have grown despite some unfavorable sites)
* Great Site/ Great Situation - Chicago, London, Paris, Tokyo (metropolises)

## inspiration

* One piece - worldbuilding
* overlord - worldbuilding, adventuer guild
* mushoku - worldbuilding, plot
* konosuba - adventurer guild
* cooking in another world - adventurer guild, skinning
* fruits of evolution- plot?
* strongest exocist - plot?

https://www.storyplanner.com/story/plan/world-building-detailed-plan
Currency

The beri common represented by $ is the worlds main monetary unit.

## Overview

belly are currently known to exist in six coin denominations and three paper denominations, with no further fractional units. These denominations are as follows:

* **Coin:** $1, $5, $10, $50, $100, and $500
* **Paper:** $1,000, $5,000, and $10,000

Each of the paper denominations depicts a different personage:

Belly is apparently payable in check form, indicating reliable institutional backing. Per the written bounty on Dorry and Brogy's joint wanted poster, it has existed in circulation for over one hundred years.

## Knockoffs

The risk of people making cheap knockoffs does not exist. The value of a coin is in the value of the metal. It is worth approximately the same as a lump of the same metal of the same size-- it's just more convenient than using scales to weigh metal -- which is what people did before coinage came along.

Where cheating came come into it is shaving the edges off of coins -- that's why our coins have those ridged edges, so such cheating isn't easy.

Of course people could try to mint their own coins out of a cheaper metal, but such coins would have a different weight, a different "clink" sound, and probably a different color.

You've seen people bite gold coins in movies-- that's another way to test different metals have a different taste and resistance. Gold is soft enough you can dent it with your teeth.

## Prices

**average cost suggestions**
http://medieval.ucdavis.edu/120D/Money.html

### tools

 Tools
 Tools

### horses

war horse

High-grade riding horse

riding horse

Draught horse

## Storage

Adventurers would only carry about 100 gold coins realisitcally (900g) at most 200 gold coins (3.6kg ).

1 gold coin = can eat well for a week

escort = 6-8 gold on average

red serpant = 201

4 blue ogre = 160

high blue ogre = 432

goblin settlement = 531

mthirl lizzard + info on mine = 5800

kiayu grass = 8 silver

maju grass = 1 silver 3 copper
The Crimson Coins

The Crimson Coins is a merc company that prides itself on its professionalism and integrity. It has 59 members. They're disliked by the local population.

They are led by Captain Irrarun Ertlind. Irrarun is a human woman of 31 years. She is 181 cm (5'11") tall and weighs 76 kg (167 lb.). She has brown hair, black skin, and amber eyes. She is belligerent, confident, and cooperative.

Notable Members

Lieutenant Xarenia Kemdels: Xarenia is a human woman of 31 years. She is 199 cm (6'6") tall and weighs 69 kg (152 lb.). She has russet hair, tan skin, and dark eyes. She is optimistic, selfless, and foolish.

Lieutenant Affrin Zorrier: Affrin Zorrier is a 196 cm (6'5") tall human man. He is 51 years old. Affrin has russet hair, black skin, and dark eyes. He is thoughtful and disloyal.

Lieutenant Calania Aipsberg: Calania is a human woman of 24 years. She is 173 cm (5'8") tall and weighs 65 kg (143 lb.). She has dark hair, light skin, and amber eyes. She is polite.

Sergeant Purro Ragerider: Purro is a dragonborn woman of 46 years. She is 189 cm (6'2") tall and weighs 67 kg (147 lb.). She has turquoise eyes and silver scales. She is competitive and eloquent.

Sergeant Blupgof Pelletbopper: Blupgof Pelletbopper is a 193 cm (6'3") tall gnomish man. He is 46 years old. Blupgof has russet hair, tan skin, and green eyes. He is optimistic.

Mercenary Dunoor Windscale: Dunoor Windscale is a 208 cm (6'9") tall dragonborn man. He is 24 years old. Dunoor has green eyes and copper scales. He is eloquent, honest, and intolerant.
Marines

The **Marines** are the World Government's military sea force, tasked with law enforcement, international security, and military operations. The Marines are one of the Three Great Powers in the world, alongside the Four Emperors and the Seven Warlords of the Sea, who were later replaced by the SSG.

## Military Power

there are over 690,000 marines

* sengoku
* sentomaru
* x drake

* tsuru
* john giant (and giant squad
* momonga
* tashigi
* koby
* shu
* Bastille
* etc

## Locations

* marine headquaters
* impel down
Vehicle

**Vehicles** are physical craft created or appropriated for the purpose of transportation from one place to another.

## Steeds/carriages

Animal steeds are a common form of land transportation in much of the world that lacks advanced transportation technology, and some steeds are capable of swimming or flying. Certain animal species have been largely domesticated by people to carry them, and overall a large variety of animals have been used for transportation once tamed. Steeds can either act as mounts or carriage pullers.

stagecoaches services is a board that list all the timetables and avaliable steeds
Marine Ranks

The ranks within the **Marine System** are fairly straightforward, where each rank is clearly delineated.Template:Qref

Officers present at Marine Headquarters are considered the elite forces of the Marines, about three ranks higher in terms of power from those of the same rank at other bases. All ranks present from "Lieutenant" above are usually trained here, exceptions being those in command of other Marine bases which includes Axe-Hand Morgan and Nezumi.Template:Qref

This page will list the Marine ranks and the soldiers who hold the titles.

## Rank Insignia

The Marines do not have a system of rank insignia per se. There is significant variation in the kind of uniform worn by officers, with many options to wear a variety of dress showcasing their own eccentric style. Marines are also allowed to wield whatever weapon they are most comfortable with, no matter how unusual it is. They are even free to fight bare-handed. However, as a general rule set down by the author, uniform guidelines are as follows:Template:Qref

* Upon first entering the Marines, new recruits are given the standard uniform, consisting of a white, short-sleeved shirt emblazoned with the Marine emblem; a simplified gull with the word "MARINE" underneath it, on the back; a blue neckerchief; dark blue trousers; and a baseball cap also with the word "MARINE" across the front. All officers at the rank of Template:Nihongo and below wear this. The quasi-rank of Template:Nihongo adds the kanji 雑 *Zatsu* ("various" or "odds and ends") to the sleeves, and to the Marine emblem on the back.
* Once an officer has reached the rank of Template:Nihongo, he or she can choose from a number of different uniforms, including his or her personal clothes. Only those who really want to appear "sailor-like" will stay with a more traditional uniform.
* Sailors at the rank of Template:Nihongo and above are allowed to wear the coat with Template:Nihongo on the back. This coat tends to be worn like a cape, draped over the shoulders with the arms not in the sleeves. It should be noted that the sleeves of these coats are often much longer than the wearers' arms.
* For the rank of Template:Nihongo and above, a suit worn underneath the "Justice" coat is the preferred attire.

There are, of course, exceptions: Jango and Fullbody wear their own clothes with the "MARINE" hat, despite holding the rank of Template:Nihongo. This may have something to do with the exceptional circumstances by which both of these men were brought into their present situation, or it may simply be lenience on the part of their Rear-admiral, Hina.

## Commissioned Marine Officers

The eleven ranks from Fleet Admiral to Ensign are known as Template:Nihongo.Template:Qref
Bounty Hunter

A **Bandit** refers to a type of organized criminal that acts on land. Otherwise, they operate very much like most pirates, invading and stealing from communities.

Bandits in the World of *One Piece* are regarded as the opposite to pirates in terms of views and ideals (and from what is seen in the series, also strength). Unlike pirates, most bandits tend to harass local villages and towns, rarely traveling to sea and remaining mostly grounded to the landscape they have come to know.

## Types of Bandits

### Mountain Bandits

The only known groups of bandits so far are Template:Nihongo, some of whom are based around Mt. Colubo on Dawn Island. Higuma stated that the differences between pirates and bandits mean that they do not get along at all with each other.Template:Qref Also they do not represent a major threat to the World Government, as they mainly remain rooted to their home island and the towns of the area, rarely (if ever) setting out to sea. However, that does not mean that they are without infamy: Curly Dadan and her "family", who lived on the same island as Higuma, are stated to have accomplished a number of crimes "as many as the stars in the sky".Template:QrefTemplate:-

The Mt. Atama Thieves are a specific group of mountain bandits that reside in Wano Country, taking residence in the forests of the Kuri region. Their leader, a Samurai known as Shutenmaru, has achieved enough notoriety around the country for his great strength, unlike the mountain bandits of Dawn Island, to the point of being courted by the Emperor Kaidou to join his pirate crew.
Zero

## Zero Chow

Zero also known as "**Midnight killer Zero"** is the main protagonist of the manga "*creator of time*" . He is the founder and "secretly" the captain of the increasly infamous and powerful Twisted Force as well as one of its top fighters . His lifelong dream is to \_\_\_\_\_ . He believes \_\_\_

## Background

**He's calm, efficient and daring. But what'd you expect from somebody with his troubled past.**

**He was born and grew up in an ordinary family in an important community, he lived comfortably until he was about 10 years old, but at that point things took a turn for the worst.**

**When the teleportation incident happened, he found another person with him.He realised that its a wicked world but with his determination and cunning, he managed to remain out of reach of danger and train to perfection. This has turned him into the man he is today.**

**While constantly travelling the world, he now works on helping people. By doing so, he hopes to protect the weak the ensure that they don't experience what he went through.**

## Achievements

* God Class Magician.
* Emperor Class Magician in Fire, Earth, Wind,Earth, Healing, and Detoxification Magic.
* Voiceless Incantation with attack magic
* can speak mutiple languages

## Timeline

### Childhood 0-11

* was born
* learnt how to read at 2
* learn how to do magic with beatrice and dueled paul at 5
	1. ireball with one line enchantment
	2. fireball voiceless
	3. fire and air magic and beats him
	4. all 4 primary magic
	5. 10th can match father with raw swords

* went to host a orphaned mermaid and enrolled into local academy (met el drago, izayoi)

* became jonin and kingly magican and saint swordsman when he was 10

### Teenager 12-18

* teleportation disaster met archer
* survived
* went into adventure guild and got tested by 3 instructors and guild master for academy-> graded SSS

### Adult 18+

* became adventures and accepted quests (everyone gets surprised and connections) and slowly met some of his crew
* became offical allies with dragon cry pirates
Guild

An association of craftsmen or merchants formed for mutual aid and protection and for the furtherance of their professional interests..All guilds are each led by a Guildmaster, whose main job is to maintain and supervise the internal and external operations of the organization. Guilds can be formed by a wide variety of professional associations, ranging from the likes of merchants to adventurers.

## goal 1

Guild founders are likely formed by master craftmens, seasoned merchants, honored warriors ,wised sage

services could includ

* exchange guilds and commerce guilds
* oral or ritualistic religions
* arcane academics and libraries
* scribes and historians

## goal 2

founders are likely ambitious idealists,manipulative old people, traditionalist , endangered/ anxious people

* governing with authority
* short lived promises and lies
* governing by faith and hope
* solving problems for payment

## goal 3 labour

founded by skilled workers

* craftmens
* hunters and trappers
* artist
* scribes
* warriors
* caravan traders

what benefits that the guild offer: resources, secruity, quests and other adventurer help

how old,successful and respected is your guild today

## List of guilds

* Architectural Guild
* Adventurer's Guild
* Magician's Guild
* Pharmacist's Guild
* Merchant's Guild
* Thieves's Guild
The Burning Dragons

The Burning Dragons is a vicious mercenary company with a reputation for being reliable but they have a tendency to celebrate hard. It has 80 members. They enjoy a surprising amount of local popularity.

They are led by Captain Oxxulan Aztland. Oxxulan is a human woman of 42 years. She is 176 cm (5'9") tall and weighs 76 kg (167 lb.). She has blonde hair, white skin, and amber eyes. She is polite and passive.

Notable Members

Lieutenant Shrilina Stonebeard: Shrilina Stonebeard is a 186 cm (6'1") tall dwarven woman. She is 22 years old. Shrilina has brown hair, bronzed skin, and amber eyes. She is hard-working, brave, and foolish.

Lieutenant Buzhqing Oppland: Buzhqing Oppland is a 214 cm (7'0") tall human man. He is 46 years old. Buzhqing has russet hair, white skin, and blue eyes. He is creative and thoughtful.

Lieutenant Hatrim Kondels: Hatrim Kondels is a 189 cm (6'2") tall human man. He is 26 years old. Hatrim has light hair, black skin, and blue eyes. He is thoughtful and aloof.

Sergeant Ungingamtu Whiteblossom: Ungingamtu is an elven man of 47 years. He is 209 cm (6'10") tall and weighs 82 kg (180 lb.). He has brown hair, white skin, and grey eyes. He is hard-working.

Sergeant Yirona Abornum: Yirona is a human woman of 31 years. She is 192 cm (6'3") tall and weighs 70 kg (154 lb.). She has black hair, tan skin, and amber eyes. She is tolerant and honest.

Mercenary Gerver Sapphiresender: Gerver is a gnomish man of 25 years. He is 203 cm (6'7") tall and weighs 76 kg (167 lb.). He has dark hair, tan skin, and blue eyes. He is hard-working, honest, and pessimistic.
Merchant's Guild

The Merchant's guild is an assoication for merchants.They are a cross- continential organization. A place where goods are traded.

## Background

The main business of the Merchant's Guild is to monitor and regulate trade in the region

## Rules

1. Entry Fee: (Five silver coins).
2. Literacy Test: (Five copper coins).

## Rank and Difficulty

Merchants are divided by their ranks based on their annual taxes and fees

## Services

Anyone who wants to buy or sell things as a business must be registered with the guild. The second floor deals with people who run stalls, small stores and travelling merchants.

They are also able to enter any city that contain a merchant guild with a guild card.

Guild cards are given to new members usually upon signing a contract with a store, though there is a special exception that allows temporary registration at the guild meant for children of merchants, so they can help in their parent's stores

## Shops

* dried monsters and liquids
* blacksmith
* clothes
* general goods store
Musician

A **musician** is someone who performs music, whether that be by singing or playing musical instruments, as a profession.

## Role and Duties

Musicians are thought of as an optional crew member compared to the more crucial jobs held within a crew. A musician is not necessarily needed for a successful journey of a pirate or of others both on land and sea.

However, a musician is usually brought along for one purpose: keeping up the spirits and the romantic hope of a crew alive and lively. Due to the length of a journey, travelers - particularly pirates - become bored and frustrated easily, living with the monotony of their job and trying to keep their sanity when not working and when they have yet to arrive at the next destination. A musician eases this monotony by lifting the mood of all whom listen and allowing them to go on, whether or not they like the songs that they sing. This member is usually skilled in one or a variety of music-making methods, from singing to playing various instruments (piano, guitar, saxophone, maracas, violin, etc.) to leading a crew in a group song.Template:Confirm
Wrathful Hawk Dojo

filled with those with the greatest mastery of the sword

1. doodlez - green short sword, clean and heavy attacks
2. fox - blue and black long katana, has a fox tail, very fast and estatic
3. lucian- thin saber, has dash , aoe ground dmg/earthquake
4. andy- long sowrd, big, heavy and flexable
5. tora- white long katana, wear straw hat, very fast
6. savy - thin long sword, mutiple task handling
7. berrat - very big sword, big swings, can gather lightning
8. kazumi - short red/black sword , spins it
9. em- standard sword, mutiple tasking
10. catail- standard katana , clean
11. green brother - standard sword, monster arm , can spin it
12. orange brother- standard thin, shadow kill,
13. swift - triple swords, reckless and very very fast
14. women - thin long sword, clean and sword end
15. jazz- standard, clean , scarf
16. egor, yellow katana , kill perfectionist, mask
17. one arm - uses 2 swords , flexable
18. cd- extended sword,
19. mo - brown sword, always dashes behind
20. fm - slightly sloppy but can use basic elemental magic
21. strac - giant blunt, giant , blunt can fly back, berserker ,
22. kazu- black thing sword, berserker
23. rc (leader) - black samuri sword and white samuri sword , super fast, complete mastery, summon swords, instant aoe kill, complete mutiple kill
24. hyun - black and green sword, mutiple tasking, 2 dashes , insane fast, overkill
25. f- dual swords, fast and flexable, electric and grapple sword, ultimate kill
26. master- dimension break
Shipwright

A **Shipwright** is a carpenter who works specifically on ships. They are responsible for the building and the repair of the ship, meaning most pirates need them around for general maintenance of their vessels. Other ships often have them as well.

## Role and Duties

A shipwright is a person who is responsible for the design, construction, and/or repair of ships, boats, and other marine vessels including:

* Merchant ships: cargo ships, container ships
* Passenger/vehicle ships: ferries, cruise ships
* Warships: frigates, battleships, caravels
* Submarines and underwater vehicles
* Work-boats: fishing boat
* Yachts and other recreational craft, like (wavers)

Any crew that does not possess a skilled enough shipwright runs the risk of sinking during sea travel. While a ship can be maintained in the short term with simple, amateurish repairs, the accumulated damage will eventually add up the further it travels through dangerous seas, thus necessitating the presence or hiring of a professional carpenter to verify and fix any problems.Template:Qref

 File:Kaku Evaluating the Merry.png
Similar to how a ship's doctor is responsible for the health of its crew, the shipwright is responsible for the wellbeing and seaworthiness of the ship itself. The best shipwrights tend to be capable of finding out major issues within a ship through basic evaluation of its structure.Template:Qref However, even the most experienced shipwrights cannot fix a ship that is beyond repair, as certain types of damage are simply too insurmountable for a ship to handle in the long term.Template:Qref In this case, the necessity of acquiring a new ship may be considered.Template:Qref

Because a regular sailing vessel contains so many different parts that require a broad set of skills, it is not uncommon for specialized shipwrights to exist. The five foremen of Galley-La Company's Dock 1 each had their own capabilities:

* Paulie: Rigging, knots and masts.
* Peeply Lulu: Pitch, block and tackle and blacksmithing.
* Tilestone: Cabinetry, caulking and flag-making.
* Rob Lucci: Sawing, treenails and bolts.
* Kaku: Mechanics, diagnostics and house calls.

The Straw Hat Pirates's shipwright, Franky, is known for his robotics and weapon engineering skills, which in addition to already impressive carpentry skills puts him on par with not only the best shipwrights in the world, but also leading scientists such as Vegapunk. His dream is to make a ship that can circumnavigate the globe, much like the Oro Jackson did.

## Tools

Every shipwright requires tools in order to execute their work. Shipwrights may also employ said tools as weapons:

* **Hammers**: used normally to drive in nails. Tilestone used a giant hammer against Blueno.
* **Chisel**: a blade with two sharp edges use to scrape wood. Kaku used these against Luffy, and later against Zoro.
* **Log**: a giant log used by a shipwright to strike Mikazuki in the back.
* **Saw**: Kaku used a saw to slash Mikazuki's pirate crew.
* **Ropes**: Paulie uses ropes in combat.
Army

**The ground trembles as an army of 130,000 marches along. A constant roar of thousand of steps after steps after steps, it would take a brave or stupid soul to not be intimidated by this army.**

**Up close it's the sound of heavy armor clashing together which overpowers all other sounds. The creaking of metal of the siege engines can be heard only faintly and the voices of the soldiers are all but drowned out completely.Nobody speaks a word to each other, partially due to the overwhelming noise around them, but mostly due to their focus. The entire army is as one. A single collective mind with a single goal ahead of them: Annihilate the enemy and have fun doing it.**

**The front is lead by eager bowmen with incredible range. They're followed by cavalry armed with several swords, who in turn are followed by elite footsoldiers armed with two swords.The ranks are filled with dozens of other warrior regiments, including units of war animals, different types of archery units, artillery units and several defensive units.The ranks are filled with dozens of other warrior regiments, including stealth units, various flanking units, many elite units and several bomb units.**

**The ground trembles as an army of 140,000 advances steadily. A symphony of steps, each perfectly alligned with the one next to it, the thundering sound alone is enough to put fear into even the bravest of souls.**

**Up close it's the clanging of heavy armor which overpowers all other sounds. The creaking of wood of the catapults can be heard only faintly and the growls of the war hounds are all but drowned out completely.The soldiers are talking amongst themselves despite the noise around them. Some need it to take their minds of the battle ahead, some need it to hype themselves up for it. The entire army is as one. A single collective mind with a single goal ahead of them: Annihilate the enemy and have fun doing it.**

**The front is lead by eager charge cavalry armed with bombs, shields and swords. They're followed by cavalry armed with several swords, who in turn are followed by elite footsoldiers armed with spears and large shields.The ranks are filled with many other regiments, including allied soldiers, as well as slave soldiers, including several defensive units, various flanking units, various charging units and stealth units.**

**The front is lead by eager footsoldiers armed with spears and large shields. They're followed by footsoldiers armed with huge maces and axes, who in turn are followed by elite archers on horseback.The ranks are filled with many other regiments, including mercenaries and allied soldiers, including different types of archery units, units of war animals, many elite units and several cavalry units.**
Time Stone

The **Time Stone** is one of the six Infinity Stones, the remnant of a singularity that predates the universe. It has the ability to manipulate time, even in places "beyond" time, such as the Dark Dimension.

## Capabilities

As the Infinity Stone that represents and governs over time, the Time Stone has absolute control over time and like with all Infinity Stones, is among the most powerful artifacts in all existence, with its power over time being so immense as to affect even a being as powerful as Dormammu. Due to its power, it cannot be held and used by anyone not powerful enough to withstand it, thus necessitating Agamotto to create the Eye of Agamotto as a container to allow other sorcerers to use it. Even then, the Time Stone's powers can easily prove too much for anyone who does not have the required knowledge and ability to use it, as it can very well kill anyone not skilled and powerful enough to use the Stone and can potentially prove dangerous for the natural order, due to it being able to break the natural flow of time and create alternate timelines. It can direct the flow of time, both backwards and forwards, and can even loop a section of it. This can be used to indirectly undo even death. If in a time loop, time will repeatedly reset to a set point until the loop is manually undone.
The Time Stone also allows the user to look into possible different futures at an incredible rate. The Ancient One was able to use it to peer through time and see future threats. Doctor Strange exploited this ability prior to the Battle of Titan, looking through over 14 million alternate futures, to find a way to defeat Thanos.

The Time Stone can also be used to make a reconstruction of torn objects, as Doctor Strange was able to use it to reconstruct the torn pages of the Book of Cagliostro, although he was unable to make it real and could only reveal what had been there before. However, it is possible for someone who truly understands and masters the Time Stone's powers to truly recreate destroyed artifacts, even those of great power, as displayed by Thanos, who was capable of truly recreating the Mind Stone after it was destroyed by Scarlet Witch while simultaneously resurrecting Vision.

1. ↑ 1.0 1.1 Cite error: Invalid `<ref>` tag; no text was provided for refs named `AIW`
2. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `DS`
Kaladorei

## Overview

**Cast on the Northern side of a bluff, the metropolis of Kaladorei is home to high elves lead by Minister Alwin.This metropolis wasn't built by a bluff by accident, as it has hidden tunnels, which is of great importance to the people of Kaladorei and its success.**

**The metropolis itself looks majestic. With its seagrass rooftops, pine wood walls and foggy fields, Kaladorei has a amusing atmosphere.The main attraction is the library, which was built 54 years ago and designed by humans.**

**Kaladorei has a poor economy, which is mainly supported by leatherworking, fishing and wine brewing. But their biggest strengths are intricate fletching techniques and delicate tailoring.However, Kaladorei lacks people skilled in thieving.**

**Despite its strengths and weaknesses, Kaladorei is most likely headed towards a grisly future under the leadership of Minister Alwin. But this remains to be seen.**

## Details

* Size: very large
* Walls: wood and stone with many gates
* Layout: built in a forest

* Attractions:beautiful ancient architecture and gardens
* Famous For: enchantments, alchemists and archers
* Nearest Tavern: near the entrance

* Streets: smell like flowers
* Buildings: close together
* Population: entirely high elf

### Ecology

* Main Climate: temperate - plains/forest
* Ocean: one side
* Mountains: none
* Frequent Trouble:

* Wilderness: 75%
* Wild Animals: dangerous
* Natural Resources: abundant

### Magic

* Occurrence: widespread
* Source: learned skill
* Major Use: ubiquitous (everything)

* Viewed: with respect
* Enchanted Items: fairly common

### Politics

* Government: one elected offical
* Major Influence: local politics
* Corruption: very low

* Political Structure: True democracy
* Strong Influence: merits
* Popular Issue: environment
* Stability: decent

* Personal Freedoms: somewhat repressed
* Scandals: infrequent
* Foreign Relations: somewhat good

### Culture

* Highly Values: ethics
* Known For: national pride
* Popular Entertainment: threate
* Respected Profession: tailors and fisherman
* Discrimination: religion based
* Major Taboo: virtually none
* Major Social III: drugs

### Religion

* Type: animism
* Focus: afterlife
* Worship: joyous organized prayer in public temples
* religious influence:

* Associated Artform: stories/parables
* Prevalence: believed by almost all
* holidays: fairly often

### Economy

* Economic Base: trading
* Main Trade Goods: wine, leatherworking, fishing
* Economy: poor but improving

* Main Export: wine
* Main Import: metalworking
* Main Resource: timber
* Trade: imports and exports equal

* Strength: somewhat weak, but improving
* Wealth: fairly even, but with a wealth gap

### Military

* Guards: well-armed
* Locals: overcharge outsiders
* Crime: little

* Strength: average
* Focus: land
* Main Unit: mages/wizards

* Soldiers: hired mercenaries
* Main Use: national defense
* Rank: elected by subordinates

### Population

* Urban: 24% Rural: 90%
* Literacy Rate: 50%

* Gender Ratio: 0.9 male(s)/female Fertility
* Rate: 2.2 children/family
* Life Expectancy: 140.5 years
Explorer

An **explorer** is a person who makes expeditions to unknown territories for various reasons, such as the discovery of their geographical configuration, the search for resources or the expansion of knowledge.

## Overview

Explorers are individuals or groups of people who, whether under economic support or not, venture out to sea for the exploration of islands or territories. The main motive of many of them is the investigation of the unexplored territories and the study of their characteristics, like the flora in the case of the botanists. However, there are many explorers who are dedicated to the search of treasures or specific artifacts of great value.Template:Qref

It is worth noting that being an explorer is not the same as being a pirate. Though they mostly do the same thing, most pirates solely travel for the sake of wealth or power and are considered criminals by the World Government. To this end, any explorer who becomes a pirate can no longer be identified as an explorer.
K-chito

## Character

**K-Chito**is a character whos is on SSBM

## Taunts

1. Face the camera and say "Gracias" (Japan: "Mina, Mitte kure")
2. みな、 みって くれ in japan and Gracias in Spanish
3. みな、 みって くれ in japan and Muy saltado in spanish

## Victorys

1. hypons her magic and says "みな、 みって くれ", in spanish says Gracias
2. Jumps and says みな、 みって くれ, in spanish says gracias
3. shakes his magic and says みな、 みって くれ, in spanish says gracias

Lose: \*Left in the game\*

## View More

Mas o que? - K-Chito
K-chito's Fix
Swordsmanship

There are 3 main branches for swordsmanship which are categorised in defensive, agression/speed, tricks/adapbility/surviving

## Overview

### defensive

It is a style of swordsmanship that specializes in defensive techniques emphasizing parrying and counter-attacking oncoming attacks. Since there are only a few ways to attack, there is also the art of provocation to make the opponent take the initiative.

A skilled practitioner would be able to read the flow of Magic and use their senses to block and counter any attack, including magic and projectiles.

### Agressive

their motto is [Victory goes to he who moves first]. It is a style of swordsmanship that emphasizes speed and aggression, where the main focus is to strike down the opponent first. As a result, many of the practitioners develop to be short-tempered and belligerent. In order to be able to react swiftly, there is discouragement for practitioners to wear heavy armor and instead opt for light clothing for maximum mobility.

### Adapbility

This main focus of this style is not on techniques or developing specialties, but rather a method on how to stay alive and approach a battle with the highest chance of winning. It relies heavily on the practitioner's adaptability and usage of one's surroundings. As a result, this style involves using a lot of tricks instead of refined techniques.

It is a utilitarian style of swordsmanship that includes non-sword fighting techniques such as first-aid and tracking, as well as the ability to fight while physically deficient. Owing to this, different learning institutions have different approach to battle and practitioners have very disparate fighting styles. The practitioners could be dual-wielding swords, or using non-sword weapons like battleaxes and staves.

## Ranks

There are seven ranks in Swordsmanship.

1. North God
2. North Emperor
3. North King
4. North Saint
5. North God Style Advanced
6. North God Style Intermediate
7. North God Style Beginner