Globkar

*"Hey guys! I think I figured out how to get back home! I think I just push this but-"*

Klobgar during Olin's Campaign

## Appearances

### Appears in

Olin's First 5e Campaign

Klobgar is a reappearing character in the Louinverse, and is a main character in Olin's first 5e campaign, as well as being a supporting side character in Louin's first 5e campaign.

## Backstory

### Early Life

The beefy Goliath was born on a mountain in the Carotic Mountain Range among a settlement of self-secluded Goliath. Growing up he realized two things:

1. That he wasn't as "Goliath" as the rest of his people being barely 7 foot at maturity while the rest were at least 8 foot. He also wasn't nearly as battle hungry as them and he didn't care too much for the more ritualistic things they did. He did, however, enjoy music played during the rituals and ceremonies.

*And,*

2. Enjoying music in his own way could only been done in secret due to the strict restrictions the settlement had on music and how and where it could be used. He was able to slowly construct a pair of Bongos where he could enjoy the calming percussion by his lonesome.

### Exile

One fateful day while he was Bongoing, his father came across him doing this and proceeded to inform the head of the village of what they all considered "heresy" and "a besmirching of their traditions". When Klobgar returned, he was giving the bare essentials and was immediately excommunicated from his people and family. He would wander over the next few years just doing what he could to survive while also trying to do what he could to help or entertain people wherever he roamed. He eventually saw a job on a bulletin board asking for some adventurers to help reacquire something of personal value and to meet at a bar. Little did he know that going to that bar would change his life forever.

## During Olin's Campaign

### Meeting the Party & Beginning the Adventure

Upon entering the bar, Klobgar came across two other individuals that took up the same bounty job: Grakaka the Paladin Orc and Ander the Mute Monk Human. After a few minutes of pleasantries, a short, blue-cloaked figure came in and described the details of the job: *"Get me this magic staff and here's a map that leads to it."* Very standard adventurer material. The trio ventured off following the directions of the map and nothing out of the ordinary happened.... At least,, not until they came across a group of bandit bards. Instead of initiating combat and absolutely schooling the fools, the group pitched the idea of a battle of bands since each member has a instrument of some kind. Klobgar had his bongos, Grakaka had his vocals, and Ander had his dulcimer. They proceeded to absolutely Tenacious D the opposing bards. It became a very emotional experience to all that were involved. This expression of musical excellence made the bards have a change of heart and they allowed the group to pass without any further hassle.

### Arriving at the Next Village & The Dire Wolf Hunt

They finally arrived at the village and decided that they wanted to get some supplies. The two adults, Klobgar and Grakaka (30 and 63 respectively), proceeded to go get some drinks. Not long after entering they were unceremoniously kicked out after causing a mild ruckus. The two came up with the great idea of using Ander's body with Klobgar's Minor Illusion to try and mimic a voice for the mute Monk. Somehow, the plan didn't work but the Apu-esc bartender took enough pity on them to give them a single drink and a simple request of "leaving him alone". Grakaka enjoyed his drink while they went over to the blacksmith to look for some kind of work to acquire funds. The blacksmith needed fur and meat, so he accepted the adventurers' offer, and the trio went into the woods to *hunt.*

The Trio wandered throughout the forest looking for pretty much any animal that would fulfill what the blacksmith requested. After some professional stealth maneuvers, they were able to locate a hefty target known as a Dire Wolf. They immediately thrusted into combat, and, after Klobgar got mildly injured, and the others gaining their own wounds, the beast was killed and the battle was won. They were slowly able to drag the corpse back to Mr. Blacksmith and requested their recompense, which ended up being a respectable sum of gold pieces. Klobgar fashioned a cape for himself from the fur of the now dead Dire Wolf, and, after spending some money on basic supplies, the Trio journeyed on for the magic staff.

### Meeting the Time Traveler

They continued to follow the map's path until they came across a river that seemed a bit tricky. Despite his low Intelligence, Klobgar was able to utilize his Feather Fall spell to barely get all three to the other side with the bare minimum of hassle and tension. Not too far from raging river, the Trio came across a random house in the distance. Given how curious Grakaka, Ander, and Klobgar were, they made the unanimous decision to inspect the house and see what, or who, may be inside. They knocked on the door and came across a Gnome-like person. Despite his noticeable eccentricities he appeared to be a decent enough person, even letting them in and offering up bread to the Trio. Ander happened to notice a certain kind of firearm sitting on the table and tried to inspect it. Little did he know, the gnome-looking person didn't take too kindly to this, and proceeded to shoot Ander in the head, blowing it clean off. Klobgar and Grakaka were too shocked to react before the gnomeish grabbed a button and pressed it. The group, including a living Ander, was back in front of the door to the house. Enraged and even moreconfused, they proceeded to barge in to try and understand what just happened. The gnomeish ended up pressing the button once again, putting them back where they were the previous time he had pressed it. The third time however Klobgar was able to grab it before the pseudo-gnome could, and pressed the button to see what it even did. He then found himself in the gnomeish's house and both of them ended up flabbergasted and further confused. Klobgar heard a familiar knock on the door and the gnomeish opened it to find the whole party. Out of shock, the old man fired his gun again at Ander, once again removing his head. In an attempt to fix this, he pressed the button a final time. This time, however, he found himself in a place different than what he would've expected.

## The Time Traveling Incident

When the gnomeish pushed his button a final time, Klobgar had had enough, and as soon as they were back in front of the house, he barged in and grabbed the man's hand. The old man tried to push the button, but couldn't as Klobgar had his hands over it. Grakaka moved in to smite the man, but Klobgar had pressed the button.

### 30 Years Into the Future

Klobgar was immediately sent 30 years from the present, and stayed in that time for some unknown amount of time. When he arrived, he found himself in a Southeastern town called Deaton. It is understood that he took up the name Globkar while he was there, and help out folks in the town, and never realized exactly where in time he was.

One day a group of travelers came though named Raulf, Varis, Ganymede, and Pipi Pupu Ma'an, hailing from a town called Schpengal, speaking of an imminent zombie attack. When the guards of the town heard this they remained weary to believe these strangers, so they sent the bard Goliath to help the group and watch them. Globkar got to know the Shpengal Survivors throughout the day, and stayed up to watch with them when sunset came. In the distance, the group saw a large horde of goats and massive owls in the sky. These animals were moving abnormally, so the group went out to check it, and when they did, it seemed as if the animals had started moving towards them.

This fight between a couple hundred goats and the five adventurers climaxed with the party taking down the giant owls from the sky and capturing the druid who was controlling them. During the end of the fight, Globkar used his powerful Thunderwave and was rendered unconscious from the power of this spell as well as the injuries he sustained. While he was knocked out, he remembered his friends and the old man. He remembered the button, and that he might be able to return to the cabin from which he came. When he woke up, he exclaimed that he remembered how to get back home, and searched his pockets for the button. Before he was even finished speaking, he found and pressed it, and returned to the cabin at the exact moment he left.

## Finishing Olin's Campaign

When Klobgar returned, the old man had a eureka moment, and remembered why he was really there. he smiled at the trio and thanked them for bringing him home, and grabbed the button from Klobgar. When he pressed it, the cabin was gone, and the trio was back outside on the path they had come from.

The three would continue on, and find the staff someday. When they returned it to Martimus, they were told they made a good team, and they agreed. Martimus was never seen again by the trio.

## Between Olin and Louin's Campaigns

Klobgar continued to adventure with his friends, whom he would eventually call The Treacherous Trio. He was the only one of the three who would refer to the group by this name, however. Grakaka found it childish, so instead he called them, simply, his companions, and Ander could obviously not verbally agree due to his muteness...

### Hermitage

When the three split up nearly twenty years after the event's of Olin's first campaign, Klobgar, now calling himself Oldgar, went into a deep depression and closed himself off from making new friends. He ventured to a frozen mountain a small ways beyond Tombal, and began his hermitage in a log cabin atop the peak of the hill. He would come to lose interest in his music, and would go on to live a self-sustaining life, befriending animals and inanimate objects.

### The Yeti

Many years after Oldgar's hermitage began, a yeti would venture to the mountain, and Oldgar, being a true bard at heart, would befriend it. The yeti would protect Oldgar from trespassers, and the two lived in harmony until the events of Louin's first campaign, nearly 30 years after the events of Olin's.

## Stats

**Strength**: 17(+3)

**Dexterity**: 13(+1)

**Constitution**: 15(+2)

**Intelligence**: 9(-1)

**Wisdom**: 8(-1)

**Charisma**: 14(+2)

## Other Information

For more information on Klobgar, check out:

* Tombal
* Deaton