recursal/Fanatic-Fandom huggingface dataset:
Ataros

Ataros, witnessed from its moons, Belthora

`‘It may have been chance that made our planet Great, but it will be us that will ensure it stays that way.’`

*`- Athalmar saying -`*

**Ataros** is the homeworld of the renowned **Athalmar**. A considerably large planet, the largest of its system, with a nitrogen rich atmosphere, Ataros is surrounded by a set of **hydrocarbon rings**, 4 **natural satellites** and displays a **resilient electromagnetic field**, given the density of its **stable core**.

The **cold temperatures** stem from both the persistence of its dense atmosphere, but also its position in the home system, being, roughly 2.36 astronomical units away from its star, Lathora, an **A** class star, within the **Ansalla Region**.

Historically, **Ataros was an Arctic class world**, with up to 65% of the surface in **perpetual winter**, with another 30% covered with a **taiga-like terrain**, leaving the other 5% to be assigned to islands and other land masses separated from the main continent and categorized as cold-temperate regions, present in around the Equator area of the western hemisphere. Landscapes dotted by **vast forests**, **wide rivers**, **tall mountains** and **diverse fauna**, it is a unique aggregation of nature, not just on land, but also within its **turbulent seas**.

In the present day, the homeworld of the Athalmar has been **shaped by the implementations of its masters**. Through the addition of industry, environmental measures and other temperature amplification methods, the Athalmar managed to **reverse the cycle** of perpetual winters in most of the arctic regions of their world, shifting it to about 5% arctic, focused in the poles; 50% taiga and 45% cold-temperate. Most of its fauna is either **domesticated** or under automated monitoring. Its forests, rivers, mountains and seas are now **regulated and harvested in a sustainable manner**, providing the Athalmar with ample resources whilst also maintaining its natural beauty. It was the Athalmar’s initiative to establish an organized development of its world, to maximize both the performance of its industry and the expanse of its cities, but also **the nature that the race had worked so hard to foster within its world**.

In the early days of the specie’s existence, the world’s fauna was its main rival. The mountainous terrain and unforgiving winters were quickly overcame by the Athalmar, as they would establish small tribal communities and use the evolution of their bodies to sustain the hazardous environment. Ataros is home to a diverse cast of predatory beasts, carnivorous underwater life and large herbivores. Its plant life mostly consisted of large trees and saplings that would dot the many landscapes of Ataros that could support such life, providing an emerging variety to the adapting Athalmar diet. Roots, fruits and leafs would make their way into an Athalmar’s plate, with the most famous of nourishment being a type of resin like paste, rich in nutrients and sugar, harvested from large Bemoan trees. This last source of sustenance has been practiced for about sixteen thousand years, spanning the length of the Athalmar society’s existence.
Mother Cora

A set of believes originating from the Karst world of **Havollus Cora** and the **Haldros** people, the term **Mother Cora** is utilized to symbolize the maternal aspect of this religion upon the people who preach or practice it. It is believed that the Mother being referred to is the manifestation of one or many divine like beings, depending on the interpretation. A set of **primordial** or, possibly, **precursor** beings that gave origin to the many species in the **Galaxy**. The faith itself is primarily focused on the historical justification of their own existence and adherence to traditional values provided by that same history.

Societies driven by this faith or its branches are greatly legalists, with a strong sense of community and traditional/conservative values. There is no direct iconography or texts describing the many aspects of the religion, with folklore, tales and traditions maintaining the dogmatic doctrines of the faith. In the **Haldros**, specifically, it is widely believed that their homeworld was once inhabited by large, space faring-like worms that burrowed through their planet's crust, thus giving it its unique karst appearance. The **Haldros** themselves believe that they were once worm like creatures themselves that simply evolved into a more humanoid physique. The primordial space faring beings are also detailed to have been intelligent and bestowed upon the primitive **Haldros** their knowledge and communal values. In **Athalmar** groups of study, this is interpreted as a precursor having interfered with the natural evolution of the **Haldros** species and society, later giving rise to a submissive and mechanical mindset with deeply entrenched conservative and religious values. The origin of their karst world, the **Athalmar** believe, is thought to have been the location of a battleground, or a test world for large, destructive weapons, that over time healed and became the lush paradise that became the homeworld and capital of the **Haldros**, **Havollus Cora**. Moreover, the Athalmar have discovered signs in the deeply guarded history of the **Haldros** that point their origins to the **Corvallari** **precursors** - a supposed despotic and dystopic empire that fought in the **Empyrean Wars** and was quickly defeated by the **Saricsinahl**.

In other parts of the **Galaxy** where the religion is preached, mythical origin stories are created that revolve around a similar thematic of a divine, intelligent and animalistic creature that soared from the expansive void and shared its view, or even created, the faithful and their subsequent cultures.
Enanos

Los Enanos a diferencia de los Elfos o los Humanos, son en los que menos Deidades creen. Sin embargo, mantienen una devoción firme por sus dos únicos Dioses.

* ***Tharaldirr, El Dios Enano***
* ***Dossturr, El Dios de la Cerveza***

Muchos creen, que el hecho de que crean en pocos dioses puede deberse a trabajar dia y noche con la Ingenieria y la Ciencia, lo que no da lugar a perder el tiempo creyendo en imnumerables divinidades.
Dungazar's World Wiki

**¡Bienvenidos a Dungazar's World Wiki!**
¡Bienvenido a la Wiki de Dungazar! Aquí podrás encontrar toda la información referente al universo de Dunganzar; las diferentes razas, culturas, mapa del mundo, lugares importantes, momentos historicos, y muchas más cosas.

Dungazar world**No has especificado el tipo de casilla de entrada que se creará.**
## Artículos importantes

ImagenUna página sobre el tema del wikiImagenUn personaje principalImagenEl primer episodioImagenUna ubicación importanteImagenUn evento claveImagenUn objeto crucial

*¿Necesitas ayuda para construir esta comunidad?*

* Normas del wiki
* Primeros pasos
* Cómo contribuir
* Dirigiendo tu comunidad
* Guías
* Todos los artículos de ayuda

También puedes ser parte de la mayor familia de comunidades de Fandom. Visita la Comunidad Central de Fandom!

*Fundadores de la comunidad*: Escribid un buen párrafo describiendo el tema de la comunidad aquí. Permitid que vuestros lectores sepan más del tema sobre el que trata este wiki y algo de información general sobre el mismo. Luego visitad el panel de administración para más consejos.
Rhalus Alcor

Name: Rhalus Alcor

Title: Minister of Development

Age: 238

Height: 11'4'

Date of birth: 3,543

Location of birth: Balcora

Citizen of: The Athalmar Empire

Citizenship Tier: A.1

Member of: Executive Council

Athalor of the Empire from 3729 to 3776. He resigned from his office, after a military defeat in the same year of his abdication, leaving the choice of the next leader of the Athalmar up to its ruling government. A few months later, Malacos Ulveth was elected by the Executive Council to the leading position.

Before his position as Athalor, Rhalus presented himself among the highest ranks of administrators and politicians.

After the end of The Scourge, he was recalled to the capitol by Malacos, in order to serve the Athalmar as Minister of Developments, in recognition of his service and skills.
Photecians

## Government

### Military Branch

* WarTech
* Accord Guard
* EDP (Enterprise of Deep Space)

### Distinctions

* Authoritarian Oligarchy
* Merchant Guilds
* Shadow Council
* Diplomatic Corps

## Society

### Population

* **Pre Scourge**: 63,474,354,000 (in the year 3766)
* **Post Scourge**: 66,758,834,000 (in the year 3780)

### Species

* Avendgaar
* Tuvarian
* Photecian
* Etrustacarian
* Lamanar
* Solicistanian
* Almos
* Human
* Yarakir
* Many others...

### Other Religions

* Mother Cora
* Shintaiism
* Crescent Sun
* Khell' Denu
* Pthumlor
* Mandate of Thel
* Many others...

## History

### Formation

3647 AD

Possess dealings with some of the Wastelander Clans
Nallen

*‘What we share in common is **Guns**, **Helmets** and **Cloaks**, my boy.’*

- An Nallen mocking the Athalmar

Heraldry of the Commonality

## Flag Symbolism

The Symbol in the center of their flag is an abstract representation of their Gods, who are nameless and featurless. All that is known is that the **Dual Gods are a couple** (spouse and spouse), and **the greatest of warriors**, who **love each other deeply and eternally**. The symbol, when seperated down the middle, shows the top of it as if the gods were kissing. Their hands in the center, are in embrace, and their legs, at the bottom, are intertwined. But together, the symbol still invokes a sense of battle, of prowess and of thrill.
The Philavolence of Beleril

Flag of Philavolence

Is home to the Galactic Council.

**The Philavolence of Beleril** is home to the Belerin people. They are one of the many minor factions across the galaxy. They tend to stay out of many affairs of others, unless directly threatened. They are a very cultural nation that values, art, music and theatre above military pursuits. While once a member of the Garinsian League they now stand independent as one of the most valuable members in the core reaches of the Galaxy. They along with the rest of the Core share the same currency the Core Credit, the most highly valued monetary system.

The Belerins are one of the galaxies most respected members in the Galactic council, as it is upon their home system of Habil that the council is seated. For last one thousand years Habil has been the seat. As such the rulers of Beleril have had it very clear across all forms of diplomacy that the neutrality of its people is set in stone. However, the Arch Lords of Beleril have in the past, present and the future used their position as the seat of galactic diplomacy, as a way to garner more influence in far flung nations.

The Society of the Belerins however models itself has the center of high society. Its picturesque landscape, its opulent palaces, and magnanimous theaters, are all centers of tourism from the wealthy elites from across the stars. Here you will find the most variety of guests, ranging from noble Eldurasi, to Elithian princes.

The royal family of the Beleril itself is extremely old by the nation’s traditions quite pristine, prestigious and honorable. The surrounding systems under the realms control, boast decent population but also themselves boast larger mineral industries. Providing great mineral wealth. The nation would be in the galactic core, situating it in the center of the galaxy expansive trade networks, were it uses its mineral wealth, and its abundant precious metals to fund its societies. The nation’s largest sector of income however, would be tourism. For its picturesque society is the hotbed of the wealthy and the elites from all across the known galaxy. With the realms love of culture, the arts, and high society only eldarus might be more of an elitist destination.
The Forgotten

## Government

### Gov. Type

Diarchic Constitutional Republic:* Overseeing Despotism
* Representative Democracy

### Head of Gov./State

Administrator level 4 designation Nu, A1-D4n

### Executive Branch

* Administrator level 1, designation *Nu*
* President (elected)

### Legislative Branch

* Representatives - Grid House
* Senate- Sector House
* Councillors- High House

### Distinctions

* Uneven Diarchy
* Custodian AI
* Democratic
* Adaptive

## Society

### Population

* **Pre Scourge**: 14,672,843,000
* **Post Scourge**: 16,364,084,000

### Official Language

* Atlassian
* Galactic Customary
Magnolis

## House Magnolis

Traditional Values, Progressive Actions

The **Magnolis** are a powerful dynasty within the United Commonwealth of Nations. Their origins are traced back to before the founding of the Garinsian League and the Democratic Republic of Atlas, with tales and stories being told of times where humans had not reached the stars.

## History

In their early history, the **Magnolis** played a strong part in the furthering of space exploration and interaction with new worlds. Their goods and corporate fleets successfully traversed the stars and returned wealth and knowledge back to Humanity.

However, when the Garinsian League was formed, many of its leaders attempted to confront the growing influence of the corporations. With their assets being nationalized and reach crippled, the Magnolis joined what is now referred to as the **Absolute Cabal**. This was a secret organization of rich families, powerful industries and entire corporate states, with the goal to undermine the League's authority.

Initially, the Magnolis merely attended to keep a close eye upon their rivals, but years after fully committed to sabotaging the League's attempts. Eventually, with enough blood and corruption on their hands, the Cabal turned to a radical solution: in 3562, the Photecians requested that all members of the Cabal assisted the talented and devout Beravar *the Cunning*, from the insurrectionist region of Solicistania, now known as the Great Wastelands. This plot eventually led to the collapse of the entire Garinsian League, with it being dissolved in **3620**.

The **Magnolis** successfully departed with the main exodus effort out of Atlas, abandoning Humanity's home planet. Within the colonies of New Atlas, the Magnolis would once again rise in power, **helping to establish a patriarchal elite among the newly found UCN, solidifying tradition and cultural boundaries inside this new human nation and its people**.

The family, after 100 years, is now both renowned and infamous for its dealings, playing a fine line between treason and loyalty to the UCN, with many of its members depending on foreign investments or presiding over vast quantities of their own investments abroad, including in the UCN's and Bastramor's enemies.
Shade

Sometimes, a Cloaker chooses a cloak and bonds with it, making the Cloaker more powerful and becoming a Shade instead.

## Info

### Pet ID

121

**Shade** is a pet in Prodigy.

## Appearance

Shade is a ghost with a green cloak and hood, held together by a skull. It has two green hands, and glowing, green eyes. Its face is hidden behind its hood, with its eyes only showing.

## Description

*"Sometimes, a Cloaker chooses a cloak and bonds with it, making the Cloaker more powerful and becoming a Shade instead."*
Sellos

Existe una amplia variedad de Sellos de Esencia, que todas las razas inteligentes usan para diferentes propositos.

El mundo se rigen por las 6 principales Sellorunicas, las cuales son:

* Sello Igneo
* Sello Escarcha
* Sello Rayo
* Sello Tierra
* Sello Agua
* Sello Aire
* Sello Luz (*o Sellos Divinos*)
* Sello Vida (*o Sellos Naturaleza*)
* Sello Mental (o Sellos Psíquicos)
* Sello Arcanos
* Sello Vacío (o Sellos Oscuros)
* Sello Maligno
Whispering Waves Roleplay Wiki

**Welcome to Whispering Waves!**

## **Admin Tea Hours**

Hello! This is where the admins will make updates in regards to changes in the Wiki if major.

All update records can be found here.

## **Community**

Check out our community page here to see what our users are making/talking about!

## **Message Board**

You can check out our message board here!
*On an island far away there resides the three Clans of SpringClan, ReefClan and LagoonClan. Born from the First Ones, the leaders who started the Clans, the Clans have lived together on this island.**The general territory is based on a tropical island forest. It’s territory is mixed with different types of features with mountains, caves and various plants. The land itself is extremely fruitful with its resources and that has kept its Clans alive for many generations.**A great relic, known as the Heart of Ruby has been broken into pieces many moons ago by Reefstar, Lagoonstar and Springstar. It has been rumored that this relic grants a cat immortality. Some cats have taken an interest in this mysterious legendary relic, others focused on surviving day to day. New and old friends have appeared to solve the mystery of this island as well to answer the unsolved questions of the island.**And perhaps, the most important question of all, where do the First Ones come from*.
Ducado de Rysreen

El **Gran Ducado de Rysreen**, fundado en **1320C.I** (***Calendario Imperial***) por **Gabbel Von Richall** en el **Antiguo Continente de Zeleges** (*ahora simplemente conocido como Rysreen*).

Se conoce que antes de la fundación, Zeleges era habitada por pequeñas tribus de elfos Vaalfanish y algunos Grommir Salvajes que peleaban entre sí por los territorios. Tras la llegada de Gabbel von Richall, fueron asesinados y esclavizados para construir los cimientos de la capital de **Torvees** que es a dia de hoy.

## Historia

### -1220-

Zeleges, el Continente original antes de ser Ducado de Rysreen.
Vidipla

### **History**

Vidipla is a world within Etherian territory and home to the Vidiplan race. It was the locale of a major Etherian defeat when they tried to colonize it, and is seen as a planet of savages. It is considered a Low World by the FPCS.

### **Geography**

Vidipla is known for its extensive and diverse forests which cover the entire planet. Some of them are dense, some of them are tropical, some of them are humid. The ocean is composed of fresh water, and the temperature of the planet's regions is kept static by the currents which take the ice caps waters all around the world.

### **Fauna and Flora**

Vidipla is home to the intelligent species of the Vidiplans, to the polinizing species of Pidilins, and to many other species of plant and animals. It is a very vivacious planet with the Vidiplanians on the top of the food chain.

### **Mentions**

* Vidipla has not yet been mentioned in any Everdream work.
Yuto Kikuchi

YUTO KIKUCHI (also spelled YUUTO KIKUCHI)

Yuto is a big, hefty boy in Akira's class at school. Given his size and strong aura, he has become a bully, throwing his weight around and making sport and fun of the other classmates. One day, Yuto decided to mock and make sport of the fact that Mayu and Kengo are now steady dating as a romantic couple. However, Akira, when she saw the bullying that Yuto was doing, was so incensed (because she used to be a male bully in the past) that she stepped in to 'take him down a few notches' and 'put him in his place'. Yuto has since seen the error of his bullying ways, and has slowly tried to 'turn over a new leaf' to make himself a better person. But it is not only his mind that he has to reform, he has to undo his nasty reputation that is well known in the school. This he also tries to do. Akria, at least, can see the changeover that Yuto is trying to do with his school life, and treats him with respect and good will, even if others continue to treat him badly. By the time of the School Cultural Festival, Yuto Kikuchi has remade his personality to such a positive extent, that he can help and encourage another distressed male student to try and control his temper, and to be a better person for doing so.

## Trivia

In the Japanese language, the first name "Yuuto" is masculine, and means one who has received divine intervention for impenetrable protection.
Burnewt

Though slow-moving, the Burnewt can emit bursts of steam to ward off attackers, like a boiling teapot.

## Info

### Evolution(s)

Singenewt, Infernewt, Embershed

**Burnewt** is a pet in Prodigy.

## **Appearance**

Burnewt resembles a small newt, with brown skin, and a white underbelly. It has amber eyes, with a line of spikes on its tail and back, and holes with a red and orange glow, hinting fire in its back.

## **Description**

*"Though slow-moving, the Burnewt can emit bursts of steam to ward off attackers, like a boiling teapot."*

## **Evolution(s)**

**Burnewt** — Level 17⟶ Singenewt — Level 30 ⟶Infernewt — Level 45 ⟶ Embershed

## Trivia

* This pet is the only pet with four evolution stages.
* This pet takes the longest to evolve.
James Bond (filmy) Wiki

# Witamy na James Bond (filmy) Wiki!

Jesteśmy społecznością, którą każdy, wliczając w to ciebie, może tworzyć i rozwijać. Wiki takie jak ta zależą od zaangażowania czytelników oraz dodawania treści. Kliknij na przycisk „DODAJ NOWĄ STRONĘ” lub „EDYTUJ” by rozpocząć!

## Ważne artykuły

FilmyPostacie

*Potrzebujesz pomocy z rozwojem społeczności?*

* Podstawy
* Jak edytować?
* Zarządzaj swoją nową społecznością
* Zawartość
* Wszystkie strony pomocy

Możesz stać się również częścią większej rodziny społeczności Fandomu. Odwiedź Centrum Społeczności!

*Do założycieli społeczności*: W sekcji powitalnej napiszcie ciekawy akapit o tematyce tej wiki. Pozwolicie w ten sposób czytelnikom łatwiej się w niej odnaleźć i dodacie do niej kilka podstawowych informacji. Następnie odwiedźcie panel administratora po więcej wskazówek.
Miss Taro

Miss Taro
 Prawdziwe imię
 Alter-ego
 Zawód
 Status
 Rola

## Opis postaci:

Miss Taro jest sekretarką Pleydell Smithe'a, a także informatorką pracującą dla Dr. Juliusa No. W filmie jej postać została bardziej rozbudowana.

## Historia postaci:

### Spotkanie Bonda w biurze Pleydell-Smitha

Miss Taro pracuje jako sekretarka Pleydell Smitha, głównego sekretarza ds. Spraw kolonialnych na Jamajce. To właśnie w tym miejscu po raz pierwszy spotyka Jamesa Bonda. Gdy wchodzi do biura pana Smitha, ubrana w białą sukienkę, zwraca uwagę Bonda. Wkrótce widzimy, jak Miss Taro zagląda przez dziurkę od klucza i podsłuchuje rozmowę 007 z szefem. Bond wchodzi przez drzwi i łapie ją w niezręcznej pozycji, a on najwyraźniej wie, że go szpieguje. Miss Taro twierdzi, że szukała akt Dr. No. Bond po chwili proponuje jej zwiedzenie z nim wyspy tego popołudnia, na co piękna Taro odpowiada tylko "może".

### Zaproszenie do jej domu

Po powrocie do swojego hotelu, recepcjonistka przekazuje mu, że ktoś do niego dzwonił. Bond postanawia oddzwonić i okazuje się, że dzwoniła do niego Miss Taro, w celu zaproszenia go do swojego domu na wsi. Kiedy Bond rozmawia z nią przez telefon, przenosimy się do jej domu i widzimy ją wyciągającą się na łóżku w skąpej bieliźnie. Już widać, że przebiegła kobieta przygotowuje się do uwiedzenia 007, aby zwabić go w pułapkę. W drodze do domu Miss Taro, Bond ucieka przed Trzema Ślepymi Myszami, którzy są zawodowymi zabójcami pracującymi dla Doktora No. Niestety plan pozbycia się agenta 007 nie powodzi się. Bond wychodzi z tego cało, a trzej zabójcy giną w wypadku samochodowym.

### Namiętne chwile z Bondem

Po pozbyciu się zabójców Bond udaje się do domu Miss Taro. Kiedy ta, okryta jedynie ręcznikiem otwiera drzwi, widać zdziwienie na jej twarzy. Próbując ukryć zaskoczenie postanawia wpuścić Bonda do środka. Po wejściu Bond ją od razu całuje. Miss Taro lekko odpycha Bonda, na co on mówi: "Myślałem, że miałem podziwiać widoki". Po chwili dzwoni telefon. Miss Taro otrzymuje rozkaz, żeby zająć Bonda, dopóki nie zjawi się kolejny zabójca. Po kolejnym pocałunku Bonda, zaczynają się kochać. Późnym wieczorem James nalega żeby wezwali taksówkę na kolację do restauracji. Ignorując powtarzające się prośby Miss Taro o pozostanie w domu, Bond wykonuje telefon. Już wtedy widać, że najwyraźniej zorientował się, że pięknej damie, z którą właśnie spał, nie można ufać. Nie mniej jednak, Bond jeszcze raz kocha się z Miss Taro.

### Aresztowanie

W następnej scenie James Bond i Miss Taro wychodzą z jej domu. Przebiegła Taro ma wtedy na sobie satynową niebieską sukienkę. Kiedy taksówka zatrzymuje się, agent 007 otwiera drzwi dla nic niepodejrzewającej kobiety. Kiedy wsiada do auta, jest zaskoczona kiedy widzi tam umundurowanego mężczyznę. Jak się okazuje to nie jest żadna taksówka, lecz radiowóz policyjny, który ma zgarnąć Miss Taro. Nie możemy być pewni, co w tej chwili najbardziej denerwuje podłą kobietę: fakt, że zawiodła Dr No, fakt, że Bond się z nią przespał, zanim ją oddał w ręce policji, czy jego kpiąca uwaga: "Uważajcie na jej lakier do paznokci", zanim została zabrana do więzienia.
Galactic Council

## The Galactic Council

It is theorized that the reasoned why politics during the time of the Ancients was so chaotic compared to the present, is due to the lack of a Galactic Institution dedicated the solving of major issues, thus making political and diplomatic struggles local and not galactic.

The Galactic Council is the most relevant, international diplomatic entity, seeking to reach common ground between its many members. Its two most influential participants are the Athalmar Empire and the Kingdom of Eldarus.

Located near the Galactic Core, within the Philavolence of Beleril, the Galactic Council is held within a massive orbital platform, where installations for diplomatic necessities are placed and a marvellous artificial ecosystem, built and maintained long ago by the people of Beleril. This is makes it so that all Council meetings are held among nature and blissful comfort.

The Council also makes an effort to **maintain and preserve** the rooms and halls that were **once occupied by the now deceased nations of history**. Their offices, heraldry, sculptures and architecture are now but **morbid reminders of the consequences of war and conflict**. If a nation achieves the status of "Great Race", the chambers within the Galactic Council edifice are shifted to accommodate the new rising power. This is **done at the behest of both the Eldurasi and Beleril**, as both seek to have the newly crowned Great Race aligned to them, in some form, to prolong Peace and Prosperity. The **Great Races** are also sometimes referred to as "The Pillars of the Peace". But these shifts in power, status and ceremonial office has bread much conflict for prestige and influence. Despite these consequences, **this is so by design**, as Beleril and Eldarus prefer the belligerents to combat in the Council with words, than in the fields with blood.
SoggyTacoNuggets

SoggyTacoNuggets, is an 12 year old and a scratcher who is An OG member of The Team

   he's Character was Going to Serve as an Easter egg in Anwg 1, but was Scrapped, due Useless Mechanic

***He's Scrapped in Game Behavior:*** He was Going to Work like An Phantom Character, and appear as an easter egg when you flip down the Monitor, you will have to Flip it back or he will Jumpscare you, but not do Anything
Razas

Todas las razas principales conocidas del Universo Dunganzar se agrupan en:

* Reinos Humanos
* Enanos
* Elfos
* Orcos
* Razas Menores

Dentro de cada grupo se asocian las diferentes subrazas conocidas:

* Reinos Humanos
	+ Imperio Vitón
	+ Maremar Forestales
	+ Nordens

* Enanos
	+ Burinmirs

* Elfos
	+ Altaneth
	+ Gelanneth
	+ Vaalfanish
	+ Silaarith
	+ Murintish

* Orcos
	+ Grommar
	+ Grom Nobles
	+ Grommir Salvajes
	+ Gellmmar

* Goblins
	+ Gabblins
Dr. No

Dr. No jest pierwszym filmem z serii filmów o agencie 007. Film miał swoją premierę 5 października 1962 roku. Główną rolę w filmie gra Sean Connery. Film pokazuje nam pierwszą dziewczynę Bonda, Honey Rider (Ursula Andress) oraz pierwszego ekscentrycznego złoczyńcę, Dr. No (Joseph Wiseman). Pierwsza część przygód Bonda była oparta na szóstej powieści Iana Fleminga, o tym samym tytule.

## **Opis fabuły**

James Bond zostaje wysłany na Jamajkę, gdzie niedawno zabito dwóch agentów. W trakcie śledztwa Bond odkrywa, że za wszystko odpowiedzialny jest genialny naukowiec Doktor No, mieszkający na jednej z wysp - Crab Key. Co gorsza geniusz dysponuje urządzeniami pozwalającymi na przejęcie rakiet z przylądka Canaveral, dzięki którym mógł by rozpocząć III wojnę światową.

## **Postacie**

### Inne postacie

* **John Strangways**
* **Pleydell Smith**
* **Mary Trueblood**
* **Generał Potter**
* **Sylvia Trench**
* **Miss Moneypenny**
* **M**
* **Q**
* **Felix Leiter**
* **Quarrel**
* **Superintendent Duff**
* **Puss Feller**

### Złoczyńcy

#### **Dr. Julius No**

**- Trzy Ślepe Myszy**

**- R. J. Dent**

**- Mr. Jones**

**- Annabel Chung**

**- Miss Taro**

- **Chen**

**- Siostra Rose**

**- Siostra Lily**

## **Lokacje**

Dr. No był kręcony w Londynie, w Kingston na Jamajce oraz na Crab Key - wyspie na Jamajce. Scena kasynowa na początku filmu rozgrywa się klubie „Les Ambassadeurs”, Hamilton Place, Londyn. Klub nadal istnieje i jest najbardziej ekskluzywnym kasynem w Londynie. Sam klub był zestawem, który następnie został ponownie wykorzystany jako biuro Pleydell Smith.

## **Dziewczyny Bonda**

* **Sylvia Trench**
* **Miss Taro**
* **Honey Rider**
Collectibles

Collectibles play an essential part in game progression that help you and have a strong impact on your performance throughout the game, Collectibles can be collected through slaying monsters, hunting birds, fishing, collecting treasures, doing quests. You name it.

## Tiers

Each Collectible is divided into ranks based on how difficult they are to obtain and how rare they are. As you progress through the game, you will find Rarer Collectibles.

### Common Tier

This type of tier is the most common to obtain, as the tier name suggests, they can be found almost everywhere.

### Uncommon Tier

The Uncommon Tier is the next step up from the common tier, this tier is a bit rarer compared to the common tier

### Rare Tier

Rare Tier is often found when you're a novice. But finding a use for this is quite challenging since the level requirements for some usable items is often high.

### Unique Tier

The unique tier is the next game changer from the Rare Tier. Unique Tier items are found in dungeons, they can be very rare item drops from mobs and from the more rare mobs.

### Legendary Tier

The infamous legendary tier, rarely found in dungeons, and very rarely found outside of dungeons, usually turns you instant rich if you possess a legendary item since the rarity of some of these items are out of this world.

### Prime Tier

The holy, Prime tier, the best of the best, the rarest of the rarest. Possessing one of the Prime Tier items is like winning a lottery, literally.
Scrutiny Wiki

**Welcome to the Scrutiny Wiki!**

**Scrutiny** is an MMORPG game brought to you by many developers! Explore the world of Inquest, discover secret treasures, go fishing, slay the most unimaginable entity, hunt wild animals, go on the biggest quests ment for the bravest, and many, many, more!

Wiki Information

**Statistics**

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A total of ***614*** edits have been made since
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**Meet the Bureaucrats**

Megamonsta2

Mega is the sole bureaucrat for the wiki, he makes all the important decisions about the wiki with some influence from the community. Ask him any questions you like!

Want to be a staff member of the wiki? Wait until applications open! We need your feedback to improve this wiki! You can make suggestions or complaints by posting on the wall of one of our staff.

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Crafting

Crafting is an essential ingredient if you want to progress quicker in the game, rather than having to farm rare drops to replace old weapons or gear, they is many, many things you can craft, here are some examples: Weapons such as Daggers, spears, Long-swords, daggers, bows, you can also craft Healables such as a type of food, you can do many wonderful things with crafting, the superior tool to success!

## Craftable Weapons

Here is a list of craftable weapons which are sorted by Tier of rarity and Cluster that they originate from.
The Golden Crew

The Golden Crew is an Group of 3 Golden Suits that Chester used to Trap His Employees if they will find He's true Plans for Alt. Future, These Suits were made for Torture, it's a Group of Golden Subject Guzzlord, Golden Subject Narwhal and Golden Subject Leonrichie

**In Game Behavior:** Sometimes one of them Can Randomly Appear in your Office, and will Disappear after 30 Seconds, they will not Do Anything to the Player, but Will start Making Laughs and Cries of 3 Different Employee's that Chester has Trapped inside of them, However, The Sounds will not Temper with the Sound Bar of The Player
FireVoidTale Official Wiki

# Witamy na FireVoidTale Wiki!

Howdy! Witam cię w FireVoidTale Wiki która jest wiki nowego AU FireVoidTale! myślimy że zostaniesz na dłużej :D

*Potrzebujesz pomocy z rozwojem społeczności?*

* Podstawy
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* Zarządzaj swoją nową społecznością
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*Do założycieli społeczności*: W sekcji powitalnej napiszcie ciekawy akapit o tematyce tej wiki. Pozwolicie w ten sposób czytelnikom łatwiej się w niej odnaleźć i dodacie do niej kilka podstawowych informacji. Następnie odwiedźcie panel administratora po więcej wskazówek.
Creatures

Enemies are the biggest threat in Inquest but defeating them can be rewarding. Each enemy has its own difficulty, abilities, stats and gear. Some are weak alone but strong in numbers, others can easily take down a player but is vulnerable after every move. They also drop loot like gold, exp, some of there gear and much more!

## Ranks

Each enemy is divided into ranks based on how difficult they are to defeat. As you progress through the game, you will find higher ranked enemies.

### E Rank

This mob is the easiest type of mob around the lands of inquest, they're usually a little to no threat to a novice players but may be a bit of an annoyance to a beginner, they all have the lowest amount of HP in the game, Damage varies depending on what type of enemy you're facing, and if it is rare or not.

### D Rank

The D Rank is the next step up from the E rank, beginner players will have a tough time facing these alone with starter gear, it is best to avoid these types of mobs when you're straight up pure new to the game, it wouldn't be too hard for a novice player to slay a D Rank enemy.

### C Rank

C Rank, this class would sometimes be referred to as 'Beginner Bosses' since some of these mobs have a huge health amount that a beginner & a novice wouldn't fight alone without proper equipment, although skilled players wouldn't face these with as many problems as newer players.

### B Rank

The B Rank is found in the most dangerous biomes, these mobs can deal a serious amount of damage, these class of mobs also have a humongous health pool which most skilled players would fear to take on.

### A Rank

The A Rank is the second hardest type of mob, most of these mobs would be a boss type or a mini-boss type, very tanky, very huge, what else can I say?

### S Rank

The S Rank is the rarest of them all, all of these mobs are like a 1 man army. and they're the toughest of them all, but slaying them will guarantee many riches.

### Boss Rank

The boss rank is used for mini-bosses and bosses. They can be split into "Starter", "Novice", "Experienced", "Advanced" and "Prime" sub ranks.
Команды

Удар Чёрных Сторон

Тайна Злобных Злодеев Из Мира

Беспокойного Ада

Тайна Общество Ордена

Тайна Общество Существ Монстров

Уроды

Звери Существо

Страхи Другие

Ужасы

Отострахи

Стражи Страхи

Сила Мощи

Древние Страхи Из Мира Прошлого

Монстры Ужасов

Страхи-2099

Гнило Страхов

Новые Страхи

Дохли

Воскресы

Месть До Вечных Стражей

Воскрес Монстров

Дозор Всех Миров

Титров Монстров

Пяти Страхи

Гигантские Слухи

Крови До Смерти Вечных

Слухи

Лига Ужасов

Против Жизни

Духи Страхов

Безумный Орден Страха

Босс Страшных Ужасов

Химехими

Шкурки Скунсы

Страхи

Зака Пяти Множеств

Корпус Страха

Сага Для Смертельных Существ

Отряд Страхов

Погибших Лет

Ад Апокалипсисов

Умри

Существа

Ужасиси

Месть Страхов

Кровиносы

Смерти

Заря До Капли Крови

Мир Который Ты Считаешь Нужным - Это Мир

Сверхстражей До Капли Крови

Огромный Мир Для Всех Кто Живёт Там

Силы Стражей Страхи

Кошмары

Дары Страхи

Капли Крови

Вечные Страхи

Бесконечные Страхи

Тайна Истребителей Эпох И Эр Для Всех Ужасов И Страхов
Oui

Oui est un aventurier de la première saison.

## Sa saison :

Oui fait partie de l'équipe Yotongoki. Oui est un aventurier apprécié par tous, actif sur le camp, bon en survie, et parmi les meilleurs en épreuve. Il est même à l'origine du cultissime Saint-Python. Avec toutes ses qualités, le jeune Suisse a toutes les armes pour aller loin dans l'aventure. Il sera cependant inquiété une fois : lorsqu'il ira courageusement à la boule en tant qu'ambassadeur face à Ace. Après la réunification, fidèle à ses anciennes couleurs il est à l'initiative de l'alliance des ex-jaunes qui perdurera longtemps, et quelques unes de ses stratégies. Oui fait une fin d'aventure plus discrète, mais restant régulier sur le camp et en épreuve. Il créera également avec Jean-Jacques un camp d'entraînement. Son parcours l'amène jusqu'aux poteaux où il chute le premier et n'est pas choisi par son ancienne coéquipière jaune Elsie, récemment alliée à l'ancien rouge Lenny. Oui termine à la troisième place de cette première saison.

## Passé :

Oui a grandi dans un petit village avec une forêt à côté ou il passait le plus clair de son temps avec ses amis, il séchait souvent les cours mais avait tout de même de bonnes notes.Il a fait des étude en business et depuis il possède une entreprise avec 2 amis d'enfance.

## Motivation :

Oui a toujours voulu vivre une aventure hors du commun et depuis son plus jeune âge il est passionné par la nature et par la survie.

## Qualités :

Il a de bonnes connaissances en survie / il est assez apprécié par ses compères. (Et il a plus de 130 de Q.I. hein faut le savoir).

## Avis et classement subjectif :

### Par Reguman :

10/14 - « Gros PNJ (surcoté par Dnis), suiveur, fade, lambda... Le profil type du trentenaire qui rentre dans la norme, petit pavillon, petite famille, petit kangoo 5 places, petit compte insta’ à 200 followers, petite vacances à la mer ... Quelques actions sur le camp (Saint-Python) et quelques victoires d’épreuves sauvent son bilan. »

### Par Purozor :

10/14 - « Un simple suiveur, rien d'autre. Son nom est dénué de sens, il me fait penser à Monsieur N. Il ne méritait pas les poteaux. »

### Par Corentin :

8/14 - "On m'explique le totem du Saint-Pyhton ahi ? "
Subject SansGam3r

Subject SansGam3r is one of The Main Characters (Along with Subject Guzzlord, and Subject Lazy) in ANwG 3 That were used

in the test of Alt. Future, he was been used to fit Charles Spirit, and did, but After the Spirits became Insane, he toke control

over Subject SansGam3r, And look up to kill the Nightguard, however, Charles Spirit been released free, in the True Ending of

A Night with Guzzlord 3

***Behavior:*** Subject SansGam3r will start along with Subject Guzzlord in Cam 1, and will make he's way to the office and the player have to shut the door at him to make him go away, however, if the player will failed to do that, SansGam3r will kill the Player, resulting a Game over

***Fact 1:*** Subject SansGam3r, Subject Guzzlord, Subject Lazy and Tembrid are the only Subjects that are not Possesed

by a virus, But actually Spirits, Subject SansGam3r Possessed by Charles
DFH Вики

DFH Вселенная DFH Кинематографическая вселенная DFH Расширенная вселенная DFH
Команды.**Добро пожаловать на DFH Вики!**
**DFH - Это класс!!!**

Это онлайн-энциклопедия о **DFH**, куда любой участник может внести свой вклад. Мы рады каждому участнику! Просто нажмите «Править» в верхней части любой страницы или «Создать страницу» в меню рядом со счётчиком статей. DFH - это популярная вики: к 2023 года.

## Описание

*Основатели*, расскажите подробно о теме вашей вики и посетите Создание уже объявлена на год: 2023.
Springcactus

Springcactus is Based On Im\_A\_CactusBoi, He's First appearness In the Game is After Completing the Second Night, In a Cutscene, where we can see him twitching In a Locked room, after this Cutscene end, we Unlocked the Custom Night, And if we Beat The All max mode (Alt. Future Hell) and make it to 5 AM, Springcactus will Appear in the Office and starting Making Loud sound, Messing with the Light, And Disable the Door and Cameras And reset all the Characters to Zero, 10 sec after that, he will Jumpscare the Player, and the Game will Glitch, and the Static of the Game over will start glitch and appear in the Jumpscare, after that, we will get a Minigame, revealing An Employee of Alt. Future Following Chester, until he will get to the Parts & Service Room, He Will Realize the True Plans of Chester, Revealing that Chester is the True Villian in ANWG 3, after that, Chester will Chase the Employee with A Knife in Attempt to Kill him, Until the Employee found the Springcactus, and hide inside of it, Resulting The Suit Crush him to Death, Meaning that the Employee is the Corpse Possessed the Springcactus

***Fact 1***: The Springcactus and Tembrid are the Only Robots that has Springlocks inside of them, means the A Person can fit Inside of it

***Fact 2***: The Original Names of Springcactus and Tembrid were Subject Cactus and Subject Tem, But because The Messing with the Robots, their name changed to Springcactus and Tembrid
Troy Watterson

Troy Watterson is the Nightguard in A Night with Guzzlord 3,he was sended as an Animatronic Facillity Tester for Alt. Future

***Normal\ Good Ending:*** Troy will Finish he's Night Shift and will report the Animatronics Movment for Alt.Future , And They will lock all The Animatronics in a Sealed Room, Make them Unable to Escape

***Bad Ending:*** Troy will finish He's Nightshift, But Will get Killed by One Of the Animatronics in He's way out

***True Ending:*** Troy will Finish he's Night shift and Will Interact with The Subjects, And will Set the Spirits in them Free, Showing The Heads of Subject Guzzlord Subject SansGam3r and Subject Lazy in the Ground Empty

***Cage Ending:*** Troy will Burn Alt. Future down and Will Kill Chester and everyone in there, Because of Insanity

***All Max mode Ending:*** Springcactus will "Kill" Troy by Stuffing Him inside An Unnamed Animatronic, making him Control the Suit And Showing him death Again.. and Again... And Again
Subject Guzzlord

Subject Mason Troy Adams is one of The Main Characters (Along with Subject SansGam3r, and Subject Lazy) in ANwG 3 That were used

in the test of Alt. Future, he was been used to fit Jake Spirit, and did, but After the Spirits became Insane, he toke control

over Subject Mason Troy Adams, And look up to kill Nightguard, however, Jake Spirit been released free, in the True Ending of

A Night with Guzzlord 3

***Behavior***: Subject Mason Troy Adams will start along with Subject SansGam3r in cam 1, and will try to Search for the Office, it's been

reveal that The Way to defend yourself from Subject Guzzlord is using an Audio, like Springtrap from Five Nights at Freddy's 3

However, if you failed and he's in your office, He will kill you,

Subject Mason Troy Adams can be also active when the Player ran out of Power, and will Kill the Player

***Fact 1:*** Subject Mason Troy Adams, Subject SansGam3r, Subject Lazy and Tembrid are the only Subjects that are not Possesed

by a virus, But actually Spirits, Subject Guzzlord Possessed by Jake

***Fact 2:*** Subject Mason Troy Adams is the Only Character that Tricked by The Audio, the means that it's not effective on other Characters
Power

The Power is an Important thing in A Night with Guzzlord 2 and A Night with Guzzlord 3

***Behavior in A Night with Guzzlord 2***: The Power will ran out if the Player will not fix the Systems, Leaving Dreadful SansGam3r to kill the Player,
***Behavior In A Night with Guzzlord 3***: If Subject Leonrichie will Appear in The Storage Camera, The Player will have to reset him by clicking the "Reset Leon" Button, however, if the Player fail to do that, Leon will make an Power Outrage, Leaving Subject Guzzlord to kill the Player
Subject Leonrichie

Subject Leon is An Character in A Night with Guzzlord 3 and Appear to be an

Subject Animatronic that Messed up by a Virus

***Behavior:*** He will start in the Ballpit Camera, And will move to The Storage Camera, he will

try to Make all the Power ran out, Leaving Subject Guzzlord to kill the Player

however, the player can stop him by clicking on The "reset leon" Button

that make him go away
Tembrid

Tembrid is An abomination Animatronic that were left in the Parts & Service room of Alt. Future, he also came from a different Five Nights at Freddy's Fan Game that were made by Real Life Dub- Vailen, That's also a Big member of The Team, he is known for Begin Controled by Dub Vailen Spirit, after he Bulit and and got Killed by T.E.A.M

Behavior: Tembrid will start in the Parts & Service Room and will make his way to the Vents, the player have to close the Vent Door Quickly when he hear him Crawling in there, If the Player Failed to do that, Tembrid will kill the Player, Resulting a Game Over

Fact 1: Tembrid is Actually an Hybrid the was made from the Parts of Golden Tem and Tem, who Came from the FNAF Fan Game "Tem Facility"

Fact 2: Tembrid is the Most Tall Character in The Entire A Night with Guzzlord Games

Fact 3: Tembrid is the Most fast Character in A Night with Guzzlord 3
A Night with Guzzlord Wiki

**Welcome to the A Night with Guzzlord Wiki!**
Welcome the A Night with Guzzlord Wiki, a game that was created by Guzzlord123 and based on him and the leader of "The Team", the group of scratchers the the game and each character based on

## Important articles

Welcome the A Night with Guzzlord Wiki, a game that was created by Guzzlord123 and based on him and the leader of "The Team", the group of scratchers the the game and each character based on

Subject Guzzlord

Here is an Example!

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Dub-Vaillen IRL

My Name Is Dub-Vaillen, I Am A Youtuber And Scratcher And I Am In A Team With Guzzlord. I Also Have A Youtube Channel That Haves 130 Subscribers (in august 4 2020) And My Favorite Food Is Chicken. I Am The Creator Of Tem, And Other Stuffs, Thats Why Tembrid Exist. And I Can Draw. Subscribe To Dub-Vaillen Plez. And I Am Epic
A Night with Guzzlord 3

A Night with Guzzlord 3 is the Third game in the Series, it's take place in Alt. Future and focusing in the test event that Alt. Future made, in this game, the player is an Animatronic Facility Tester employee, that were sended by a Request of Alt. Future to report about the Animatronics Movments to the Company

***Animatronics:***
Subject Guzzlord
Subject SansGam3r
Subject Lazy
Subject Narwhal
Subject Leonrichie
Tembrid

***Humanoids:***
Blake

Employees

The Player