Factions

There are currently 9 available Factions in **Mordheim : Warband Skirmish**, from which you can choose to build your Warband around. Only the Reikland Mercenaries are free to play. Other Factions can be unlocked by paying real money (and used to be buyable with Fate points in previous versions of the game). As you can see from the screenshot on the right, I've unlocked all Factions, except Possessed and Dwarves.

## Reikland Mercenaries (free)

Their Captain is the best Leader, and can learn Lesser Magic. With access to Shooting and Strength skills (not Speed), they're the game’s true hybrid faction (melee and range). They can't run or hide, but can take a hit and fight like hell!

## Middenheim Mercenaries

Their Captain is the strongest of all, with also access to Lesser Magic. Designed for close combat, with access to Speed and Strength skills (not Shooting). Like wolves, they're stealthy but ferocious.

## Marienburg Mercenaries

Their Captain not only has access to Lesser Magic, but also to a network of reliable merchants. Ranged or swashbuckling troops with access to Shooting and Speed skills (not Strength). They are rich and better equipped than any other Factions.

## Skaven

Lead by Assassins and would-be adepts of The Horned Rat, Skaven are fast, deadly and the most versatile warriors. They have access to Shooting, Strength and Speed skills, making them able both in melee and at range. But they're coward and will often flee at the wrong moment.

## Undead

A Necromancer with his Dregs and fearsome Ghouls minions. They rely heavily on fear, melee combat and magical support (all in all, their skills access is limited). But their true master is the Vampire, who'll join the Warband only once tribute is paid.

## Witch Hunters

Only Captain starts with any kind of training (and an armour!). Zealots are enthusiastic peasants ; what they lack in training, they get in potential (as Templars or Fanatics). They're eager for the guidance of the Warrior-Priest Hired Sword and his Prayers of Sigmar (spells).

## Sisters of Sigmar

Their Matriarch starts with unlocked Prayers of Sigmar. Novices are like untrained but schooled Middenheim Warriors (access to Strength, Speed and Academic skills, not Shooting). Their lack of training is largely compensated by their speed and potential. They all can wield the fearsome Sigmarite Hammers, one of the best weapon in the game.

## Cult of the Possessed

Fanatics of the Gods of Chaos, that will as soon give them a boon of Chaos, as smite them. Their leader The Magister has access to one of the most pottent, although a little unreliable Magic in the game (Chaos Magic).

## Dwarf Treasure Hunters

Tough, elite fighters with unique dwarven skills but slow moving with no access to speed skills. They have academic skills that allow them to find more shards, and others that improve their proficiency with ranged weapons.

## Strigoi

Fast frenzied monsters accompanied by fast humans. Light armored.

## Orc Raiding Party

Brutal orc mele fighters acompanied of Goblin creatures.

## Carnival of Chaos

Resistent decomposing melee warriors that follow Nurgle, the Lord of Decay.

## Comparison Chart

\*But can take up 2 more increases in these stats (compared to Mercs, the standard Factions).

\*\*Namely Wyrdstone Hunter, Streetwise and Haggle skills (on top of Special Sisters skills).

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