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Clear Direction Team Rune

*I will instruct you and teach you in the way you should go;*

*I will counsel you with my loving eye on you.*

Psalm 32:8

* Difficulty Level (DL) of this Team Rune (Sword of the Spirit level needed to use this Team Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Team Rune allows Lightraiders on a DragonRaid team to find the right path whenever there is a choice to make.

### **Rewards**

* # of MU awarded to Joy (JO) Character Strength if recited correctly by memory: **JO** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
High Caste Liberation Word Rune

*If you declare with your mouth, “Jesus is Lord,” and believe in your heart that God raised him from the dead, you will be saved.*

Romans 10:9

### **Requirements**

* Peace (PE) Character Strength needed to use this Word Rune: **PE** 4
* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 2**

### Affects

This Word Rune allows a Lightraider to free a high-class Dragon Slave from bondage, giving them the opportunity to follow the Overlord and become Twice Born.

### **Frequency**

It can be used twice a day and only in castles.

### **Rewards**

* # of MU awarded to Joy (JO) Character Strength if recited correctly by memory: **JO** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

Disclaimer Page
Orderly Peace Word Rune

*For God is not a God of disorder but of peace*

1 Corinthians 14:33a

* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Word Rune allows a Lightraider to deal 5 points of damage to the Pride Factor of a Sea Serpent Dragon.

### **Rewards**

* # of MU awarded to Peace (PE) Character Strength if recited correctly by memory: **PE** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Love (LO)

Love is the ability to be selfless and to risk your own well being for others.

Love is a Character Strength that progresses from 1 to 10.

For example...

* At level 1, Lightraiders will only commit acts that will not harm themselves.
* At level 10, Lightraiders will sacrifice their lives for others if the need arises.

### **Adds**

* A qualifying Lightraider with can temporarily add 2 to this Character Strength with the Love Command Word Rune.

**Disclaimer Page**
Action Ready Word Rune

*Therefore, with minds that are alert and fully sober,set your hopeon the grace to be brought to youwhen Jesus Christ is revealed at his coming.*

1 Peter 1:13

### **Requirements**

* Self Control (SC) Character Strength needed to use this Word Rune: **SC** 1
* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Word Rune allows a Lightraider to add 2 to their Self Control (SC) Character Strength for one encounter.

### **Rewards**

* # of MU awarded to Self Control (SC) Character Strength if recited correctly by memory: **SC** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Armor of God

Back to How to Play the Game

Lightraiders possess the Armor of God, which is weightless and invisible except for certain occasions where Lightraiders are allowed to see each other's armor. Dragons can see the Armor of God from 1/4 mile away. A list of this armor is found in the Sacred Scrolls (Ephesians 6)

### Armor of God

* Belt Of Truth (BT)
* Breastplate Of Righteousness (BR)
* Shield Of Faith (SF)
* Helmet Of Salvation (HS)
* Sword Of The Spirit (SS)
* Boots Of The Gospel Of Peace (BGP)

Disclaimer Page
Kindness (KI)

Kindness is the ability to be available for service, and includes going out of one's way to help others.

Kindness is a Character Strength that progresses from 1 to 10.

For example...

* At level 1, Lightraiders will only do things that will not inconvenience them.
* At level 10, Lightraiders will stop at nothing to help someone in need.

### **Adds**

* A qualifying Lightraider with can temporarily add 2 to this Character Strength with the Love Bearing Word Rune.

**Disclaimer Page**
Peace (PE)

Peace is the ability to be calm no matter the circumstance because of you know that the Overlord is always with you.

Peace is a Character Strength that progresses from 1 to 10.

For example...

* At level 1, Lightraiders will can be calm because of the Overlord's presence.
* At level 10, Lightraiders will be able to be calm through intense trials.

### **Adds**

* A qualifying Lightraider with can temporarily add 2 to this Character Strength with the Perfect Peace Word Rune.

**Disclaimer Page**
Golden Calf

Golden Calves are Dark Creatures that secrete a thin covering of pure gold through their skin, which impedes their movement.

They live in Dragon Slave settlements, and they lead Once Born into idolatry with their soothing words.

They are proud creatures, and rarely will more than one Golden Calf be found in a settlement, because they want the attention and sometimes even worship of the settlers for themselves.

They can use their hooves as weapons, but they are not very effective.

Golden Calves are native to the planet Coppora, where gold is worthless. 483 golden calves worked together to be exiled to EdenAgin when they discovered that gold was EdenAgain's standard of exchange.

Their enchantment is the Idolatry Sin Enchantment.

They are controlled by Idolatry Dragons.

**Disclaimer Page**
Bear Knight

Bear Knights are Lightraiders who receive a talking Brown Bear Companion from the Overlord. The Bear Knight and the talking Bear Companion have a telepathic link, so they can communicate audibly and telepathically. The Bear Companion is also the steed of the Bear Knight, allowing the Bear Knight to be one of the few Lightraiders to make full use of the lance.

**Disclaimer Page**
History and Events

Back to Main Page

This page contains articles that explain the history and major events of the world of DragonRaid.

* The Great Rescue
* The LightRaider Test
* Rescue of the Sacred Scrolls
* MoonBridge Raid, Part 1
* MoonBridge Raid, Part 2
* MoonBridge Raid, Part 3
* Cold Flame
* Goblin Mountain
* Rescue at Giant's Keep
* The Cave of Despair, Part One
* The Cave of Despair, Part Two
* Dragon Slave Music Festival
* Night of the Scarlet Moon
* Hurricane Sharon/Axon

History and Events from Lightraiders (Second Edition)

**Disclaimer Page**
Mound Orc

Mound Orcs are Dark Creatures who have leathery grayish, brownish skin, large, pointed ears and large yellow, almond shaped eyes. They stand up to five feet in height. They prefer darkness over light and their eyes allow them to see well at night, but in the day they are almost blind.

They often live underground tunnels, sometimes in massive cave complexes that extend up to twenty miles. Sometimes they live in hills or on the plains, and create large mounds of the bones of their victims, which symbolizes the degree of terror and dread they have brought to others. This gives them status. In this same vein, they wear the bones of their victims as jewelry. Putrid odors are emitted from the openings of their dwellings, and basic sanitation is of minimal concern, which occasionally leads to disease outbreaks.

Mound Orcs are native to the planet Uory, and became evil at an early period in their history. They were among the first of the Dark Creatures to be exiled to EdenAgain.

They are usually heavily armored, carry shields and their weapons of choice include spears, knives and scimitars. Fighting is in their passion, and they are ruthless, making them a favorite night guard for Dragon strongholds. They go berserk in combat, which is a crazed and often loud sight to behold.

The Orcs' Sin Enchantment is the Revenge Sin Enchantment.

They are controlled by Gaze Dragons.

**Disclaimer Page**
Break-Away Team Rune

*Do not be yoked together with unbelievers. For what do righteousness and wickedness have in common? Or what fellowship can light have with darkness?*

2 Corinthians 6:14

### **Requirements**

* Faithfulness (FA) Character Strength needed to use this Team Rune: **FA** 3
* Difficulty Level (DL) of this Team Rune (Sword of the Spirit level needed to use this Team Rune--but no more than 3 levels below this rating): **DL 2**

### Affects

This Team Rune allows a team of Lightraiders to join forces with Dragon Slaves without a clear understanding of the consequences. Trouble usually results. The team on the DragonRaid can use this Team Rune to make their Dragon Slave companions fall asleep for an hour, allowing time for evasive action.

### **Rewards**

* # of MU awarded to Faithfulness (FA) Character Strength if recited correctly by memory: **FA** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Endurance (EN)

**Ability Rating:** (JO + PE + 2PA + FA + 2SC) ÷ 7

Endurance is the Ability of a Lightraider to endure physical hardships over time.

It progresses from 1 to 10.

For example...

* At level 1, Lightraiders will not endure strenuous activities and may faint.
* At level 10, Lightraiders attempt most strenuous activities.

### **Adds**

* A qualifying Lightraider with can temporarily add 3 to this Character Strength with the Endurance Soldier Word Rune.

**Disclaimer Page**
Ornate Staff

An ornate, 2 meter long staff given to a Lightraider who by a Moon Bridge.

Inscribed on it is:

*The Lord makes firm the steps*

*of the one who delights in him;*

*though he may stumble, he will not fall,*

*for the Lord upholds him with his hand.*

The Lightraider with this staff will not have to make Agility Checks (AG) on Skeleton Island.

Mentioned in the Moon Bridge Raid, Part One.

Disclaimer Page
Merciful Compassion (MC)

**Ability Rating:** (LO + PA + 2KI + GE) ÷ 5

Merciful Compassion is the Ability of a Lightraider to feel sympathy for someone in distress, and to help them.

It progresses from 1 to 10.

For example...

* At level 1, Lightraiders may find it hard to sympathize anyone.
* At level 10, Lightraiders may may help someone who is unloveable.

### **Adds**

* A qualifying Lightraider with can temporarily add 3 to this Character Strength with the Show Mercy Word Rune.

**Disclaimer Page**
Fluster Beast

A Fluster Beast is a Dark Creature that has two ostrich heads and the body of a bear covered in feathers, with the claws of a bear. They attack with their claws and can also peck at enemies. They also have the ability to peck at two enemies simultaneously.

They can swim and rest at the base of a pond so long as their heads are out of the water. They can store water in their bodies for up to a week.

They were exiled from the planet Kumoz, when bear-like animals mated with ostrich-like animals; an unholy practice. The twelve intelligent races of Kumoz rounded up every Fluster Beast they could find and sent them to EdenAgain at the dragon's invitation.

Every few years new mutations of the Fluster Beast arrive to EdenAgain from Kumoz. Last year, one such mutated Fluster Beast had one ostrich head and one swan head.

These beasts are always confused, and their heads are constantly disagreeing with each other.

Their enchantment is the Double-Minded Sin Enchantment.

They are controlled by Sea Serpents.

**Disclaimer Page**
Little White Lie Sin Enchantment

This is the Sin Enchantment used by the Dark Creatures known as Cave Spiders. This Enchantment is induced by persuade their victims with lies.

This particular Enchantment's strength changes based on whether the victim is caught in their web or not.

* If not caught in a web, the Lightraider subtracts 2 from the Difficulty Level (DL) of the Enchantment.
* If caught in a web, there are no additions or subtractions from the Enchantment.

If a Cave Spider bites their victim with their poisonous fangs, this will add 2 to the Difficulty Level (DL) of resisting the Enchantment. The poisonous bite, in addition to raising the Difficulty Level (DL), also causes damage against Physical Vitality (PV).

The only defense to this Enchantment is a Lightraider's Goodness (GO) Character Strength. If it is too low, the Lightraider will lose Maturity Units (MU) and will begin to lie for their own benefit.

A qualifying Lightraider can combat against this Enchantment with the Stolen Words Word Rune.

**Disclaimer Page**
Improving a Character

Back to How to Play the Game

The ultimate accomplishment of a Character in DragonRaid is to have a perfect 10 in each category of the Character Strengths. This would be the closest a human could resemble the Overlord before entering the Everlasting Kingdom.

Maturity Units (MU) will raise a Lightraider's Character Strengths, and are gained in the following ways:

* Performing good works in accordance to the Sacred Scrolls.
	+ Rescuing Dragon Slaves or Lightraiders from sin or danger.
	+ Helping people at the expense of the Lightraider's lives.
* Reciting Word Runes from memory.
* Completing DragonRaids.
	+ Each DragonRaid will reward a specific number of Maturity Units (MU) upon completion.

It is encouraged for a Player to play the same Lightraider character each game in order to gain the most enjoyment and benefit.

* The Character Sheet allows a Player to keep records of their Character for an extended period of time.

Disclaimer Page
Other Good Creatures

It is believed that many good creatures exist in the Dragon Lands of Eden Again. Traces of these creatures have been discovered by Lightraiders. These creatures have a good influence on others but are shy and will not be detected unless the Overlord chooses to allow them to be revealed. They are surrounded by evil creatures and must hide to preserve their lives. They are rarely found in the Liberated Lands.

Other Good Creatures Believed to Exist

* Dwarves
* Elves
* Hobbits
* Faeries
* Brownies
* Others

**Disclaimer Page**
Persuade Foe (PF)

**Ability Rating:** (2FA + SC + KN + 2WIS + CO) ÷ 7

Persuade Foe is the Ability of a Lightraider to talk an enemy into doing something.

It progresses from 1 to 10.

For example...

* At level 1, Lightraiders may persuade a slightly hostile enemy.
* At level 10, Lightraiders may persuade an extremely hostile enemy .

**Disclaimer Page**
High Bridge Team Rune

*“Very truly I tell you, whoever hears my word and believes him who sent me has eternal life and will not be judged but has crossed over from death to life.*

John 5:24

### **Requirements**

* Peace (PE) Character Strength needed to use this Team Rune: **PE** 4
* Difficulty Level (DL) of this Team Rune (Sword of the Spirit level needed to use this Team Rune--but no more than 3 levels below this rating): **DL 3**

### Affects

This Team Rune allows Lightraiders on a DragonRaid team to cause a bridge to appear over a canyon or chasm. It will last until the last Lightraider crosses the bridge.

### **Rewards**

* # of MU awarded to Peace (PE) Character Strength if recited correctly by memory: **PE** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 2 MU**

**Disclaimer Page**
Northern Polar Ice Cap

This ice cap is located in the northernmost section of the planet of Eden Again, and is completely frozen over with ice. The Northern Polar Ice Cap is believed to be totally void of life, save a few puffin and penguin settlements. Some voyagers from Talania have explored it, but few return.

Disclaimer Page
Baby Steel

* Chinese
**Baby Steel** (返老还童 in Chinese) is the 91st episode in Season 3 of Deer Squad.
In this episode, Sir Steel gets unexpectedly turned into a baby after Professor Scratch's latest invention has broke, so she asks the deer to look after him while she and Kai fix it. But things get out of hand when it isn't easy looking after Sir Steel as a baby.
This was the 99th episode produced.

Summary
When Steel accidentally turns himself into a baby, he wreaks havoc on Platinum City.

Plot
*Coming soon… (working in progress by User:RonjackSilver)*

Song* Happy Little Bus

Other pages

image gallery
episode trivia
episode transcript
episode appearances
episode quotes
episode other languages
Idolatry Dragons

Idolatry Dragons are Fluorescent Dragons. Fluorescent Dragons originally descend from the family of Eidolon, meaning "idol." Their enchantment manifests itself through many forms of idolatry.

A Lightraider must use the Fluorescent Dragon Defense Rune if they fall prey to the Fluorescent Dragon's Mind Speech known as Idol.

Idolatry Dragons control the Dark Creatures known as Golden Calves.

A qualifying Lightraider can deal 5 points of damage to this Dragon's Pride Factor with the Deadly Nature Word Rune.

**Disclaimer Page**
Moon Bridge's Flask of Fire

On the Moon Bridge from Skeleton Island to Anamos Isle, a flask on fire hovers in front of the Lightraiders in a beam of light. When the flask is drunk from, it burns the tongue and causes the drinker to go unconscious for 15 minutes. When they wake up, they will be healed from Swamp Disease. Mentioned in the Moon Bridge Raid, Part Two.

Disclaimer Page
Maturity Units (MU)

Back to How to Play the Game

Maturity Units are points that are give to Lightraiders when they accomplish specific tasks. They represent spiritual growth.

### Gaining Maturity Units (MU)

Maturity Units (**MU**) can raise a Lightraider's Sword of the Spirit (SS) rating.

Maturity Units (**MU**) can also raise a Lightraider's Character Strengths.

They are gained in the following ways:

* Performing good works in accordance to the Sacred Scrolls.
	+ Rescuing Dragon Slaves or Lightraiders from sin or danger.
	+ Helping people at the expense of the Lightraider's lives.
* Reciting Word Runes from memory.
* Completing DragonRaids.
	+ Each DragonRaid will reward a specific number of Maturity Units (MU) upon completion.

### **Losing Maturity Units**

Characters can lose Maturity Units in the following ways:

* Getting entangled in a Dark Creature's Sin Enchantment.
* Believing a Dragon's Mind Speech.
	+ A Lightraider's Shield of Faith (SF) rating may stop spiritual damage (loss of Maturity Units).
* Disobeying the Overlord.

**Loss of Maturity are treated differently for 2 separate situations.**

1. When Lightraider loses Maturity Units (MU) on a Character Strength they have no Maturity Units (MU) for.
	1. The Player should turn over to the back of their Character Sheet and make a note that they are "in debt" 1 MU for that Character Strength.
	2. New Players are given a grace allowance of 3 Maturity Units (MU) before they have to reconfigure their Character Abilities due to the reduction of the Character Strength that was involved.
	3. The Player must keep track of the MU's they are "in debt" towards and "pay them off."
2. When a Lightraider loses Maturity Units (MU) any other time.
	1. In this case, the Player must subtract the lost unity from those accumulated for the targeted Character Strength.
	2. If there are no accumulated Maturity Units (MU), the Player is forced to reduce their Character Strength by 1 and write down 19 Maturity Units (MU) on the back of the Character Sheet.
	3. Then they will probably have to reconfigure some of their Character Abilities.

**Disclaimer Page**
New Player Briefing

This Sourcebook gives the player the necessary information to play DragonRaid, but players should still read the other Sourcebooks (excluding the Adventure Master Manual) as the New Player Briefing is a short overview of the game. It is included in the Vintage Box Set.

Buy this book!

**Disclaimer Page**
Muk

Muks, or Worry Warts, are Dark Creatures that are made completely out of mud. They stand three feet tall, have white, blazing eyes, and small heads. When they walk, they leave a trail of mud behind them.

They live in (or near) swamps, river banks and lake shores. Sometimes, Dragons will keep them as pets, and will keep them in empty rooms filled with mud, where they eat rats.

Muks are native to the planet Slud, where most Muks are self assured and live in harmony with others of their kind and other intelligent beings in the vast swamplands they inhibit. Long ago, some Muks began to teach their kind to worry, and thus they were exiled to EdenAgain.

Upon experiencing the torture of the Dragons after they arrived on EdenAgain, these Muks learned to worry like they had taught other Muks to worry on Slud. When their mantra became "Woe is Me," the Dragons released them with their Worry Sin Enchantment.

Muks use no weapons and wear no armor, but killing them is difficult and is typically done by either drying them out or dissolving them in water.

Some women of EdenAgain were washing clothes in a river bank village in the Wilderness of Wonder, and they accidentally touched some Muks, and fell victim to their Worry Enchantment. Since the Muks were discovered, they came out into the open, and can often be heard voicing their worries in their whining voice. This gained them the moniker "Worry Warts."

Muks are insecure and often cling together, and when they are asleep, they can appear as a lumpy, muddy clay path.

Muks are controlled by Crystal Dragons.

**Disclaimer Page**
Love Bearing Word Rune

*Be completely humble and gentle; be patient, bearing with one anotherin love.*

Ephesians 4:2

* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Word Rune allows a Lightraider to add 2 to their Peace (PE) Character Strength for one encounter.

### **Rewards**

* # of MU awarded to Gentleness (GE) Character Strength if recited correctly by memory: **GE** **+ 1 MU**
	1. of MU awarded to Kindness (KI) Character Strength if recited correctly by memory: **KI** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Lightraider Academy

The Academy where Lightraiders are trained for 4 years. It is in a fortress that used to be Ras Telesar in Dayspring Highlands of the Liberated Lands. This is where Lightraiders are issued their Lightraider Handbooks.

Lightraiders are taught how fight in combat, to learn Word Runes from the Sacred Scrolls, to test their survival skills, and to fit themselves with Spiritual Armor.

While Lightraiders train at the Academy, certain aspects of what they learn will only materialize while on a DragonRaid. For instance, the Possibility Word Rune causes a glass to appear. This cannot happen at the Academy, though the Word Rune may be learned there. The power of the Word Rune is reserved for the time the Overlord chooses.

### Current Headmaster

Avner Jairun

**Disclaimer Page**
Losing Physical Vitality

Every creature except for Dragons has a Physical Vitality (PV) rating. For Lightraiders, this rating is calculating by adding all of the Character Strengths and dividing the total by 2. Their Physical Vitality (PV) will increase as the Lightraider's Character Strengths increase.

Dark Creatures have a pre-assigned Physical Vitality (PV) ratings found in the Adventure Master Manual, or in the Adventure books. Dragon Slaves' Physical Vitality (PV) ratings are found in the Adventure Books.

Any damage suffered to a creature must be subtracted from the creature's Physical Vitality (PV) score. Once the damage is subtracted however, the points of damage can be healed.

**5 degrees of injury for Talanians**

1. Wounded
	1. Any loss of Physical Vitality (PV) points.
	2. Must make an Endurance (EN) check at Difficulty Level (DL) 3 to travel.
2. Seriously Wounded
	1. Physical Vitality (PV) of 10 to 6.
	2. Must make an Endurance (EN) check at Difficulty Level (DL) 8 to travel.
3. Critically Wounded
	1. Physical Vitality (PV) of 5 or less.
	2. Cannot travel.
4. Unconscious
	1. Physical Vitality (PV) of 3 to 1.
5. Dead
	1. Physical Vitality (PV) of 0.

The Adventure Master (AM) enforces these rules and keeps record of who is wounded. They must make an Endurance (EN) check each morning, and if the character fails the roll, they cannot travel due to the intensity of the pain.

At this point, the party can...

1. Stop
2. Carry them
3. Find a way to heal the wounded creature

Disclaimer Page
One And Only Word Rune

John 3:16

*For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life.*

John 3:16

This Great Rescue Word Rune instills an awareness of the Overlord's love for the Once Born. It is the first step of the Fantastic Invitation and may be used as often as needed.

* # of MU awarded to Love (LO) Character Strength if correctly recited by memory: LO + 1 MU
* # of MU awarded to Sword of the Spirit if correctly recited by memory: SS + 1 MU

Disclaimer Page
Other Word Runes

### **Armor of God Word Runes**

* No Sweat Word Rune
* Right On Word Rune

### **Character Strength Word Runes**

* Love Command Word Rune
* Joyful Thanks Word Rune
* Perfect Peace Word Rune
* Glorious Strength Word Rune
* Crown Of Life Word Rune
* Love Bearing Word Rune
* Good Power Word Rune
* Action Ready Word Rune
* Hopeful Trust Word Rune
* Faultless Wisdom Word Rune
* What Now Word Rune
* Fearless Word Rune
* Endurance Soldier Word Rune
* Show Mercy Word Rune
* New Clothes Word Rune

### **Dark Creature Word Runes**

* Not Me Word Rune
* Burden Free Word Rune
* Father's Desires Word Rune
* Chosen People Word Rune
* One And Only Word Rune 2
* Watch Out Word Rune
* Humble Lift Word Rune
* Richest Promise Word Rune
* Hope Way Word Rune
* Father's Will Word Rune
* Bitter Brew Word Rune
* Love Drive Word Rune
* Stolen Words Word Rune
* Worthless Treasures Word Rune
* Unstable Help Word Rune
* Fool's Pleasure Word Rune

### **Dragon Combat Word Runes (Used on any Dragon)**

* Puffed-Up Poof Word Rune
* Pray And Stay Word Rune
* Seek And Get Word Rune

### Dragon Combat Word Runes (Used on Specific Dragons)

* Faithful Porter Word Rune
* All Comfort Word Rune
* Deadly Nature Word Rune
* Faithful Helper Word Rune
* Wrong Way Word Rune
* Inner Battle Word Rune
* Bad Beginning Word Rune
* Orderly Peace Word Rune
* Foot Stomp Word Rune

### **Random Word Runes**

* Truth Mist Word Rune
* Cat's Got Their Tongue Word Rune
* Gate Opening Word Rune
* Night Light Word Rune
* Possibility Word Rune
* Approved Workman Word Rune
* Find The Way Word Rune
* Magic Cache Word Rune
* High Rescue Word Rune
* Purge Evil Word Rune
* Allurement Aid Word Rune
* Door-Opening Word Rune

* Morning Light Word Rune
* Hot Foot Word Rune
* Second Wind Word Rune
* Food Unbinding Word Rune

**Disclaimer Page**
Power Hungry Sin Enchantment

This is the Sin Enchantment used by the Dark Creatures known as Forest Trolls, and it is transmitted when their victims breathe in the thick clouds of smoke from the Green Leaf Rolls they smoke. Their victims will desire to rule others and may even join the Troll's military regime.

A Lightraider's Gentleness (GE) Character Strength is both the Strength that defends against this Sin Enchantment, and the Strength that is affected by it.

A qualifying Lightraider can combat this Enchantment with the Humble Lift Word Rune.

Disclaimer Page
Mist Barrier

The Mist Barrier provides protection by sea for the Liberated Lands. The mists are a five mile bank of steam that extends 1,000 miles southwest through the Gulf of Stars to the Western Sea. It also stretches southeast 1,000 miles through the Misty Sea, Sea Hag Straits and Mandel Bay.

The steam is caused by the heat produced by a volcanic fissure on the sea bed, constantly opened by the Overlord. Violent "sea-quakes" and spontaneous volcanic eruptions reach the surface of the water, causing the water to boil, and creating an impenetrable and hazardous barrier for humans and Dragons alike.

**Disclaimer Page**
Gate Opening Word Rune

*This is the gate of the Lord*

*through which the righteous may enter.*

Psalm 118:20

* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Word Rune allows a Lightraider to open gates that protect castles, towers, fortifications, and other types of buildings in the Dragon Lands. It recognizes the Overlord's sovereign rule over everything, even over evil.

### **Rewards**

* # of MU awarded to Goodness (GO) Character Strength if recited correctly by memory: **GO** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Knight of the Way

Knights of the Way are Lightraiders who are specialists at tracking and evading enemies in the outdoors of the Dragon Lands. These wilderness survival skills make the Knight of the Way ideal guides. These Lightraiders will be more keen to the signs of an ambush, and each Knight of the Way Lightraider specializes in one Geographical setting (Deserts, Plains, Woodlands/Forests, Mountains, and Water). Knights of the Way automatically receive a conus of two in their Track Enemy (TE), Evade Enemy (EE), and Blend With Surrounding (BWS) Abilities.

**Disclaimer Page**
Good Power Team Rune

*that by his power he may bring to fruition your every desire for goodness and your every deed prompted by faith.*

2 Thessalonians 1:11b

### **Requirements**

* Goodness (GO) Character Strength needed to use this Team Rune: **GO** 4
* Difficulty Level (DL) of this Team Rune (Sword of the Spirit level needed to use this Team Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Team Rune allows Lightraiders on the DragonRaid team to add 2 to the Breastplate of Righteousness (BR) of each member of the team for one encounter.

### **Rewards**

* # of MU awarded to Goodness (GO) Character Strength if recited correctly by memory: **GO** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Good Power Word Rune

*and that by his power he may bring to fruition your every desire for goodnessand your every deed prompted by faith.*

2 Thessalonians 1:11b

### **Requirements**

* Goodness (GO) Character Strength needed to use this Word Rune: **GO** 1
* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Word Rune allows a Lightraider to add 2 to their Goodness (GO) Character Strength for one encounter.

### **Rewards**

* # of MU awarded to Goodness (GO) Character Strength if recited correctly by memory: **GO** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

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Guardians of the Light

Guardians of the Light are are retired Lightraiders who instruct and prepare the Twice Born to live for the Overlord. When a Guardian of the Light returns to the Dragon Lands, it is usually to die the death of a martyr.

These Lightraiders are unlike any other, because they have achieved a perfect 10 in all nine Character Strengths. Guardians of the Light are especially equipped to aid Lightraiders who have come under Sin Enchantments, as the Guardians are nearly immune to them.

Some of these Lightraiders have done brave and great deeds, including bringing many Dragon Slaves into the Liberated Lands. These Lightraiders receive great rewards.

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Peaks of the New Beginning

These peaks reach altitudes of over 26,000 feet and reach 20,000 feet above the surrounding countryside. These snow covered mountains separate the Liberated Land from the dangers of the Dragon Lands. On the west and the east, the range is framed by steep cliffs that plunge into the sea. The peaks are a crowing landmark of the continent of Talania, and are a constant reminder of the Overlord's care for the Twice Born. The peaks serve as a frustration to the Dragons.

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Proclamation Protection Word Rune

*He made my mouth like a sharpened sword,*

*in the shadow of his hand he hid me;*

*he made me into a polished arrow*

*and concealed me in his quiver.*

*He said to me, “You are my servant,*

*Israel, in whom I will display my splendor.”*

Isaiah 49:2,3

* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 3**

### Affects

This Word Rune allows a Lightraider to bring about a dark shadow which will cover the Lightraider. This only works when the Lightraider is within the sight or earshot of a Dragon Slave to whom they have been sent.

### **Rewards**

* # of MU awarded to Love (LO) Character Strength if recited correctly by memory: **LO** **+ 1 MU**
* # of MU awarded to Gentleness (GE) Character Strength if recited correctly by memory: **GE** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

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Night of the Scarlet Moon

A holiday of sorts "celebrated" in the Dragon Lands. It occurs once a year when the two moons of Eden Again, Tsapha and Phanos, are eclipsed for five minutes by the Scarlet Moon, Moluno.

At the point in time when the Rescue of the Sacred Scrolls takes place, 447 Nights of the Scarlet Moons had taken place.

Children born to a Dragon Slave during the eclipse is declared to be a sorcerer. These children are taken to the School of Witchcraft where they are trained in sorcery and devote their lives to Dragons.

Mentioned in the Rescue of the Sacred Scrolls.

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Critter Care Calamity/Trivia

***Critter Care Calamity Trivia***

General* Rammy is shown to be obsessed with Snufflebloom honey.
* Although some humans were starting to sneeze, it's unknown if they're better or not due to the Critter Care Centre not big enough.

Continuity* For the first time, Sir Steel is absent.
* Sixth time where Jade encounters on a mission, the first we're "Over the Rainbow", "Raining Teddies", "The Duck Who Parped Wolf", and "Crystal Catastrophe".
* This is the second episode to have "Calamity" in the title, the first was "Gravity Calamity".
* Second time where it involves sneezing, after "Captain Steel".

Allusions* Lola's Critter Care Centre is somewhat similar to Marshall's Doctor upgrade from *PAW Patrol*.
	+ It also considers that the vehicle resembles the McMobile from *Doc McStuffins*.

Production notes* According to iQIYI, this was the 57th episode produced.
Joy (JO)

Joy is the ability to be content in any situation because the Overlord is working in them.

Joy is a Character Strength that progresses from 1 to 10.

For example...

* At level 1, Lightraiders will only be content when situations are favorable.
* At level 10, Lightraiders will be content even in great trials.

### Adds

* A qualifying Lightraider with can temporarily add 2 to this Character Strength with the Joyful ThanksWord Rune.

**Disclaimer Page**
Liberation Word Rune

Romans 10:9

*If you declare with your mouth, “Jesus is Lord,” and believe in your heart that God raised him from the dead, you will be saved.*

Romans 10:9

This Great Rescue Word Rune allows the Once Born to make a choice to accept or reject what the Overlord has done for them through the Great Rescue. It is the fourth step of the Fantastic Invitation and may be used as often as needed.

* # of MU awarded to Peace (PE) Character Strength if recited correctly by memory: PE + 1 MU
* # of MU awarded to Sword of the Spirit if recited correctly by memory: SS + 1 MU

This Word Rune may be accompanied by the Model Prayer.

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Hard Pressed Team Rune

*We are hard pressed on every side, but not crushed; perplexed, but not in despair; persecuted, but not abandoned; struck down, but not destroyed.*

2 Corinthians 4:8,9

### **Requirements**

* Hope (HO) Character Strength needed to use this Team Rune: **HO** 6
* Difficulty Level (DL) of this Team Rune (Sword of the Spirit level needed to use this Team Rune--but no more than 3 levels below this rating): **DL 2**

### Affects

This Team Rune allows Lightraiders on a DragonRaid team to heal 10 lost Physical Vitality (PV) points.

### **Rewards**

* # of MU awarded to Joy (JO) Character Strength if recited correctly by memory: **JO** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Lightraider Worksheet

This worksheet is used for Character Creation, and has all of the information needed to create a character. A few are included in the Vintage Box Set.

After rolling a Starlot a few times and doing some simple math, you can transfer the information to a Character Sheet and begin playing your Lightraider character.

### **Instructions**

1. Find the nine Character Strengths, derived from the Fruit of the Spirit (Galatians 5:22-23), are found in the upper left hand corner of the Lightraider Worksheet.
2. Roll a Starlot for a Character Strength and write it down. Repeat this step for each of the nine Character Strengths. NOTE: A roll of "0" equates to a "10", not a "0"
3. Determine your Physical Vitality (PV) rating, which measures how healthy you are, by adding all of your nine Character Strengths numbers together and divide it by 2 (disregarding any remainders). If the result is less than 19, your character is too weak and you will need to repeat steps 1 and 2.
4. Determine your (physical) Strength (ST) rating by rolling a Starlot and recording its number.
5. Determine your Agility (AG) rating by rolling a Starlot and recording its number.
6. Determine the ratings for your eight Character Abilities, using the formulas on the Worksheet, dropping all the remainders.
7. Determine your Armor Rating by using the following formulas (disregarding remainders, even remainders over 5):
	1. Belt of Truth (BT): Knowledge (KN) Ability
	2. Breastplate of Righteousness (BR): Goodness (GO) Strength
	3. Shield of Faith (SF): All Character Strengths added and divided by 9
	4. Helmet of Salvation (HS): Hope (HO) Ability
	5. Sword of the Spirit (SS): 1 for all beginning players. It is raised by adding Maturity Units (MU)
	6. Boots of the Gospel of Peace (BGP): Love (LO) + Joy (JO) + Peace (PE) + Goodness (GO) + Faithfulness (FA) divided by 5
8. Determine your Weapon Abilities
	1. Start with Solo Battle (SB)
	2. Choose 3 Weapon Abilities below Solo Battle (additional information is in the Lightraider Handbook in Section IV F). Note: Some weapons are Close-Up and others are Distance Weapons. The Damage is listed in this section as well.
9. Choose 3 of the Optional Character Abilities, found on the back side of the Worksheet.
10. Determine your Defensive Abilities, found in the right hand column, by using the formulas provided.
11. Transfer all of the data to the Character Sheet.

**Disclaimer Page**
Lightraider Test Word Rune

*I can do all this through him who gives me strength.*

Philippians 4:13

### Affects

This Word Rune allows a Lightraider to hear the Overlord's voice (like quiet thunder) and it reminds them of the truth that he is everywhere at all times. It then gives the Lightraider information about the mission in the Lightraider Test.

### **Frequency**

It can be used only when it is revealed in the Lightraider Test and is only applicable for this adventure.

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Helmet Of Salvation (HS)

The Helmet Of Salvation is a piece of the Armor of God which gives a Lightraider hope for eternal life in the Everlasting Kingdom.

It helps the Lightraider be assured that they are a member of the Twice Born and belong to the Overlord.

The Helmet Of Salvation Rating is determined by the Hope (HO) Character Ability Rating, and increases as the Lightraider's Hope increases.

**Disclaimer Page**
Idolatry Sin Enchantment

This is the Sin Enchantment used by the Dark Creatures known as Golden Calves.

The Golden Calves will try to convince their victims that a particular object is of more worth than it actually is.

A Lightraider's defense against this Enchant is their Faithfulness (FA) Character Strength. If the Lightraider is unsuccessful, this Enchantment takes place immediately. The specific nature of the idolatry depends on the Golden Calf's strategy, but all idolatry causes damage to the Lightraider's Faithfulness (FA) Character Strength.

A qualifying Lightraider can combat this Enchantment with the One And Only Word Rune 2.

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Psalm 119 Steps

176 Narrow Stone Steps in the Forest leading down the cliff to the beach on Anamos Isle. Unless they are viewed from directly above, they are invisible. Each step bears a small animal (a beaver, a lanikar, a fox etc) with a pleasant face, as if it were intelligent. Each step has a verse from Psalm 119 beside each creature (Psalm 119 has 176 verses, so there are 176 setps).

Some of the verses on the steps are:

Psalm 119:2

*"Blessed are those who keep his statutes and seek him with all their heart."*

Psalm 119:11

*"I have hidden your word in my heart that I might not sin against you."*

Psalm 119:105

*"Your word is a lamp for my feet, a light for my path."*

On step 165, a statue of a long eared squirrel smiles at them from the stop. The verse says:

Psalm 119:165

*"Those who love your law have great peace, and nothing causes them to stumble"*

Mentioned in the Moon Bridge Raid, Part Three.

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Humble Lift Word Rune

*Humble yourselves, therefore, under God’s mighty hand, that he may lift you up in due time.*

1 Peter 5:6

### **Requirements**

* Gentleness (GE) Character Strength needed to use this Word Rune: **GE 4**
* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Word Rune will reduce the Forest Troll Sin Enchantment by 2 Difficulty Levels (DL).

### **Rewards**

* # of MU awarded to Gentleness (GE) Character Strength if recited correctly by memory: **GE + 1 MU**
* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Hot Foot Word Rune

*From heaven he made you hear his voice to discipline you. On earth he showed you his great fire, and you heard his words from out of the fire.*

Deuteronomy 4:36

### **Requirements**

* Faithfulness (FA) Character Strength needed to use this Word Rune: **FA** 4
* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 2**

### Affects

This Word Rune allows a Lightraider to start a fire, even if the wood is wet and in the worst weather.

### **Rewards**

* # of MU awarded to Faithfulness (FA) Character Strength if recited correctly by memory: **FA** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 2 MU**

**Disclaimer Page**
High Rescue Word Rune

*the Lord knows how to rescue the godly from trials*

2 Peter 2:9

* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Word Rune allows a Lightraider to use a Word Rune that is up to 2 levels higher than their Sword of The Spirit (**SS**) rating.

### **Rewards**

* # of MU awarded to Faithfulness (FA) Character Strength if recited correctly by memory: **FA** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Hopeful Trust Word Rune

*May the God of hope fill you with all joy and peace as you trust in him, so that you may overflow with hope by the power of the Holy Spirit.*

Romans 15:13

### **Requirements**

* Hope (HO) Character Strength needed to use this Word Rune: **HO** 4
* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 3**

### Affects

This Word Rune allows a Lightraider to add 3 to their Hope (HO) Character Strength for one day.

### **Rewards**

* # of MU awarded to Joy (JO) Character Strength if recited correctly by memory: **JO** **+ 2 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 3 MU**

**Disclaimer Page**
Money Love Sin Enchantment

This is the Sin Enchantment used by the Dark Creatures known as Water Trolls, and it is induced whenever a Water Troll steals something from their victim (be it Lightraider or Dragon Slave), and causes the victim to gradually desire more and more wealth.

A Lightraider's Faithfulness (FA) Character Strength is the Strength that defends against this Sin Enchantment, and the Strength that is affected by it is Self Control (SC).

A qualifying Lightraider can combat this Enchantment with the Richest Promise Word Rune.

Disclaimer Page
No Money Word Rune

*For the love of money is a root of all kinds of evil.*

1 Timothy 6:10a

* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Word Rune allows a Lightraider to resist the temptation to pick up stray coins.

### **Rewards**

* # of MU awarded to Self Control (SC) Character Strength if recited correctly by memory: **SC** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Perfect Peace Word Rune

*You will keep in perfect peace*

*those whose minds are steadfast,*

*because they trust in you.*

Isaiah 26:3

* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Word Rune allows a Lightraider to add 2 to their Peace (PE) Character Strength for one encounter.

### **Rewards**

* # of MU awarded to Peace (PE) Character Strength if recited correctly by memory: **PE** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Old Goldton

An abandoned town on Anamos Isle with dilapidated buildings. It hasn't been called "Goldton" in 25 years. It used to be a bustling town where people could make a living from the mines. When luck ran out on gold, the people left. Now only Hunch and his cat live there. Mentioned in the Moon Bridge Raid, Part Three.

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Humble Shelter Team Rune

*Seek the Lord, all you humble of the land,*

*you who do what he commands.*

*Seek righteousness, seek humility;*

*perhaps you will be sheltered*

*on the day of the Lord’s anger.*

Zephaniah 2:3

* Difficulty Level (DL) of this Team Rune (Sword of the Spirit level needed to use this Team Rune--but no more than 3 levels below this rating): **DL 3**

### Affects

This Team Rune allows Lightraiders on a DragonRaid team to instantly be sheltered by a large tent, providing warmth or cool shelter in any type of weather or storm for one day.

### **Rewards**

* # of MU awarded to Goodness (GO) Character Strength if recited correctly by memory: **GO** **+ 1 MU**
* # of MU awarded to Gentleness (GE) Character Strength if recited correctly by memory: **GE** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 2 MU**

**Disclaimer Page**
Money Love Potion

The Dark Creatures known as Water Trolls are the primary manufacturers of this potion, and it causes the victim to gradually desire more and more wealth. Water Trolls use this potion on their prisoners.

A Lightraider's Faithfulness (FA) Character Strength is the Strength that defends against this potion, and the Strength that is affected by it is Self Control (SC).

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Loadstones

Loadstones are magical, green glowing stones that Grims fling with their slings to aid their Burden Sin Enchantment.

When a victim is hit, a false calling of a service, or a sense of responsibility for someone else's work or problem, takes place. This can divert the previous actions or mission of the person they hit.

They often use these stones to get the Dragon Slaves to do their bidding.

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Physical Attack

Dragons may use their teeth, claws or tails to attack.

* A Dragon can only attack with all 4 feet if it is airborne, and it may only attack with its tail if someone is behind it.

### **Defense**

* A Lightraider defends against a Dragon's Physical Attack by using their Shield of Faith (SF) rating.
* The Lightraider can use their normal Weaponry to attack, and the damage inflicted by the weapon is the normal amount.

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