Pirate

**Pirate** is a trainable class unlocked by turning in 1 Forged Papers to Rhubarb in Osprey Cove. It costs 14 Black Pearls to fully train this class.

Pirate uses two mechanics, **Opening Shots** and **Plunder**, rewarding the player for avoiding attacks.

## Skills

* Fury of the High Seas
	+ 25 MP, 9 CD
	+ Applies 'Fury' for 6 turns inclusive.
		- +25 Boost.
	+ Attacks for 6 hits of ~29.17% damage (175% total).

* Lime-Aid
	+ 30 MP, 8 CD
	+ Purges all status effects from the player except 'Stuffed' and permanent effects.
	+ Heals the player for 5% of their maximum HP.
	+ Applies 'Lime-Aid' for 2 turns, a 5% HoT.

* Summon Crackers
	+ 25 MP, 7 CD
	+ Attacks for 2 hits of 50% damage (100% total).
	+ Inflicts 'Go For The Eyes' for 3 turns.
		- -80 Bonus.

* Help from the Locker
	+ 25 MP, 7 CD
	+ Attacks for 3 hits of 55% damage (165% total).
	+ Inflicts 'Sunken Crew's Curse' for 4 turns inclusive.
		- -30 All.
		- +30 Health.
		- -30 Crit.

* Quick Shot
	+ 20 MP, 1 CD
	+ Attacks all enemies for 1 hit of 130% damage.

* Dirty Trick
	+ 30 MP, 12 CD
	+ Attacks for 3 hits of 50% damage (150% total).
	+ Inflicts 'Unsteady' for 3 turns, a stun.

* Sealegs
	+ 20 MP, 6 CD
	+ Applies 'Sealegs' for 2 turns inclusive.
		- +180 Melee/Pierce/Magic.

* Attack
	+ 0 MP, 0 CD
	+ Heals the player for 15 MP.
	+ Attacks for 1 hit of 125% damage.

* Backstab **(DA-locked)**
	+ 30 MP, 8 CD
	+ Applies 'Retaliate against your target!' for 4 turns inclusive.
		- +140 Block/Parry/Dodge.
		- Once per turn, retaliates 100% weapon damage to your last target.

* To the Plank! **(DA-locked)**
	+ 25 MP, 7 CD
	+ Attacks for 3 hits of 40% damage (120% total).
	+ Inflicts 'Planked' for 3 turns.
		- -30 Boost.

* Avast! **(DA-locked)**
	+ 20 MP, 5 CD
	+ Attacks for 1 hit of 100% damage.
	+ Inflicts 'Dire Straits' for 4 turns, a 50% (weapon + stat) damage DoT.

* Target Practice **(DA-locked)**
	+ 25 MP, 6 CD
	+ Attacks for 2 hits of 55% damage (110% total).
	+ Inflicts 'Pierced' for 4 turns inclusive.
		- -150 Melee/Pierce/Magic.
		- -150 Block/Parry/Dodge.

* Flintlock **(DA-locked)**
	+ 15 MP, 1 CD
	+ Attacks for 2 hits of 100% damage (200% total).

* Fire the Broadsides! **(DA-locked)**
	+ 25 MP, 7 CD
	+ Attacks for 1 hit of 200% damage with +200 Crit.
	+ Inflicts 'Resounding Cannonade' for 5 turns.
		- -20 Boost.
		- -20 Bonus.

* Cursed Treasure **(DA-locked)**
	+ 40 MP, 15 CD
	+ Gains 1 stack of **Plunder**.
	+ Applies 'Cursed Treasure' for 6 turns inclusive (See Mechanics).
	+ If your remaining HP% is lower than or equal to your remaining MP% **after** using this skill:
		- *Plundered an HP potion!*
		- Gain 1 HP potion, up to 5.
	+ If your remaining MP% **after** using this skill is lower than your remaining HP%:
		- *Plundered an MP potion!*
		- Gain 1 MP potion, up to 5.
	+ If you already have 5 of one type of potion, it will always steal one of the other type, regardless of your HP/MP.
	+ Attacks for 1 hit of 200% damage.

## Mechanics

### Opening

* Whenever the player avoids or defends against a hit, they will automatically inflict 'Opening' on the attacker for 1 turn.
	+ *You spot an opening!*
	+ 'Opening' can only be inflicted on each monster once per turn.
* If a Pirate skill is used against a target affected by 'Opening', the player will gain 2 hits of 50% damage (100% total) and 1 stack of **Plunder**.
	+ If using Quick Shot, only the main target will receive these extra hits.
	+ If using a Pirate skill that inflicts an effect, e.g., Target Practice, Opening hits will also inflict it.
	+ If using Fire the Broadsides!, Opening hits will gain +200 Crit.
* All monsters are automatically inflicted with 'Opening' for 1 turn at the start of battle.

### Plunder

* Pirate has a **Plunder** counter that starts at 0 and caps at 5.
* Each stack of **Plunder** increases the base damage of all Pirate skills by 10% (max 50%).
	+ Opening hits **do not** receive this boost and always deal 50% damage.
* Current **Plunder** is represented by the skull and crossbones widget above Attack.
	+ *Plunder: +10X% base damage to skills.*
* 1 stack of Plunder is gained at the start of the next turn whenever the player uses an Opening or Cursed Treasure.
* While 'Cursed Treasure' is active:
	+ The effect of **Plunder** is doubled (+20% per stack, max 100%).
	+ The skull and crossbones widget will display red eyes.
		- *Cursed Treasure: +20X% base damage to skills.*
* If 'Cursed Treasure' expires (but not purged), all stacks of **Plunder** will be removed.
	+ *The Cursed Treasure vanishes!*

## Rotation

Due to Pirate's bonus damage from Plunder, it is important to fit defensive skills into its rotation to maximize damage. The basic strategy is as follows.

1. Sealegs
2. Fury of the High Seas
3. Backstab
4. Cursed Treasure/Avast!
5. Help from the Locker
6. Summon Crackers
7. Fire The Broadsides!
8. Flintlock

Sealegs and Backstab are useful in getting Plunder stacks and bonus damage throughout the setup by inflicting Openings when enemy attacks are defended against. Cursed Treasure can typically only be used once every other rotation due to its cooldown. If Cursed Treasure was used in the rotation, using Lime-Aid is recommended to purge the buff before it expires and takes away all of your Plunder stacks.

The rotation is long enough such that there only two or three turns of downtime before it can be repeated again. During these few turns, just about any filler skill can be used depending on the situation - Target Practice is incredibly effective against bosses with shields, and To The Plank! stacks with Fire The Broadsides! for a combined -50 Boost. If damage is preferred, Flintlock is the strongest filler skill. Between all of its defensive skills and shields, Pirate can remain under some sort of defensive skill, whether it's a shield, blind, or -Boost skill, with effectively permanent uptime.

## Strategy

Pirate is a defensive class that excels at avoiding damage through multiple shields and blinds. Dodging attacks will inflict Openings on the enemy, which provides extra filler damage to those targets and increases Pirate's overall damage through its Plunder mechanic. Defensive skills such as Sealegs and Backstab should be used often, both to reduce damage taken and to get more frequent Openings. As Openings are so important in facilitating Pirate's damage, bosses that can prevent them by buffing their Bonus or debuffing the player's defenses can be harder to deal with (though the latter can be mitigated with Lime-Aid's purge). Additionally, many of Pirate's filler skills provide strong debuffs, with Target Practice essentially nullifying any MPM/BPD effects, and numerous -Bonus and -Boost effects to mitigate damage. Overall, the more defensive nature of the class allows Pirate to see use in longer fights where its shields and blinds can dramatically reduce the damage taken throughout the fight, while supplementing its own damage through Openings.

Cursed Treasure is a very notable skill for 2 reasons: It temporarily gives a significant boost to damage by increasing the effects of Plunder, and it also steals an HP or MP potion, depending on which stat is lower. This skill, coupled with Pirate's incredible defensive capabilities, effectively gives Pirate near infinite sustain, as it can get a constant supply of potions so long as it can survive long enough to use Cursed Treasure again. However, there is a downside to the effect, as once the Cursed Treasure buff expires, all stacks of Plunder are removed and must be built up again. This drawback can be nullified by using Lime-Aid to purge the Cursed Treasure buff before it expires.

STR/END, DEX/END, and INT/END all work for Pirate, as although it does not have any inherent +Crit, Fire The Broadsides! is a powerful autocrit attack. Even with its relatively weak DoT, Pirate can still turtle against most enemies long enough for the difference in overall damage to be negligible.