Kitsune

Kitsune are humanoids descended from Fey, bearing many features of a fox, including their ears and tails, though otherwise appearing human or elven. They tend towards paradigms of curiosity or trickery, depending on the color of their fur and hair.

Kitsune are quite rare, and many are loners, making their presence a very rare gift in most cases. They have been seen on every known continent, aside from Amedala.

* Kitsune as DnD Characters
* Kitsune as FATE Characters

## Kitsune as DnD Characters

Kitsune share the following features, regardless of subrace;

**Medium Humanoid; 30 ft. Walking speed**

**Ability Score Increase.** You increase one of your ability scores by 2 and a different score by 1, or three separate ability scores by 1.

**Fox Ears.** You have a secondary set of fuzzy fox ears on top of your head. They grant you keen hearing, giving you advantage on all checks made to hear or listen.

**Mystic Tails.** You gain tails equal to half your level, rounded up. You may cast Dancing Lights without needing to maintain concentration, creating one light per tail. These lights vanish when you cast Dancing Lights again. Each light produces 15 feet of bright light and 15 feet of dim light, rather than the normal light provided, and cannot form these lights into a figure.

**Trickster Magic.** You possess Mana equal to twice your level, which you regain at the end of a long rest. You learn the disguise self spell, and may cast it without spending mana at-will (Often, Kitsune will do this to hide their tails and ears to blend in with humans), and further learn spells equal to your proficiency modifier, whose levels are half your level, rounded up, or lower.

### Heroic Kitsune

Heroic Kitsune gain more magic from their fey ancestry. You gain the ability to cast Faerie Fire at-will, using the lights from your tails. When you cast this spell, you may spend mana to cast the spell additional times on a 1:1 basis as part of the same action. You maintain concentration on all the spells collectively. When a creature enters or begins their turn within a Faerie Fire, you may cause them fire damage equal to half your level.

### Kitsune Paragons

Kitsune bear a stronger connection to the Fey than the other Beastkin, and this is shown best when they become Paragons. You gain the Dual Nature feature; You are considered both a Humanoid and a Fey. In addition, you learn 3 Bard, Druid, or Sorcerer spells of your choice between levels 1 and 5, and may cast them with sorcery points.

### Epic Kitsune

Kitsune are then split into the following subraces, based on the colour of their fur;

### Black-Furred Kitsune

**40 ft. Walking speed**

**Fox Claws.** Your Claws are natural weapons, which may also be used as Thieves' Tools. Their damage die is a d4.

**Shadow Magic.** You learn and may spend one mana to cast a version of Shadow Blade. Rather than conjure a blade, the effects of the spell is applied to your claws. You also learn the Invisibility and Pass Without Trace spells, and may spend mana to cast them.

### Brown-Furred Kitsune

**Human Magic.** You learn spells equal to your proficiency modifier, whose levels are half your level, rounded up, or lower. These spells must be spells which inflict charm or fright, or otherwise manipulate a creature's emotions. You may cast them by spending mana, or without mana by engaging in pleasant conversation for 10 minutes with the target.

**Natural Conversant.** You add your Tier to your charisma modifier for the purposes of gaining benefits from high ability scores. You use your charisma modifier in place of your intelligence modifier for the purposes of learning additional languages from a high ability score.

### Gray-Furred Kitsune

**60 ft. Darkvision**

**Shatter Lies.** You learn the Zone of Truth spell, and may spend mana to cast it. When casting any other spell which effects a creature for a non-instantaneous duration, you may spend one additional mana per creature to effect them with Zone of Truth. In this way, Zone of Truth's duration is that of the initial spell.

**Truth Seeker.** You gain proficiency in the Insight and Investigation skills. When you use these skills to pierce illusions or other truth-hiding magics, you are considered to be using magic equal to half your level, rounded up, to defeat these magics.

### Red-Furred Kitsune

**Spiritual Lycanthropy.** You may take a feral, half-fox half-person shape reminiscent of Lycanthropes as an action. While in this shape, your Claws and Fangs become light natural weapons. They possess a damage die two steps above your proficiency die (d8, d10, d12, etc.) During the action you transform, you may make attacks as though you took the Attack action. When you hit with your natural weapons, you may spend one mana to deal additional Force damage equal to your level. In this form, you possess disadvantage on all checks to interact peacefully, but advantage on athletics checks.

**Strength of Spirit.** You use your Wisdom modifier in place of your Strength modifier for the purposes of gaining benefits from a high Strength score.

### White-Furred Kitsune

**Fey Ritualist.** You gain advantage on all intelligence-based skill checks to recall or activate a Ritual or Incantation. In addition, you regain the mana you possess from being a Kitsune at the end of a short or long rest.

**Fox Sorcery.** You learn metamagics equal to half your proficiency modifier to use with your magic, and learn additional spells of any sort equal to your proficiency modifier. The level of these spells cannot exceed half your level, rounded up.Sample Stuff