Keen Sceptre

## Skills

(Under reworking; Much too overpowered)

* Leader
* Special
* Passive
* Ultimate
* Evasion
* Basic

***‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Sapphire Irreversibility***

Leader Bonus: ‏‏‎**Leader Bonus:** Sapphire Irreversibilty: Teammates gain 15.0% CRIT Rate. Team TDMG +22% after entry.

File:Magnificent Ruby Skill.png

***Magnificent Ruby***

Team restores SP 16.0% more faster and deals 25.0% bonus TDMG to impaired enemies.

File:Divine Opal Skill.png

***Divine Opal***

Keen Sceptre gains 10% Total DMG Bonus when her Basic ATK, Combo ATK, Weapon Active or Ultimate hits.

File:Starlit Alexandrite Skill.png

***Starlit Alexandrite***

Team gains 2 SP every second for 5s after entry.

**Leader**

***‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Sapphire Irreversibility***

Leader Bonus: ‏‏‎**Leader Bonus:** Sapphire Irreversibilty: Teammates gain 15.0% CRIT Rate. Team TDMG +22% after entry.

File:Magnificent Ruby Skill.png

***Magnificent Ruby***

Team restores SP 16.0% more faster and deals 25.0% bonus TDMG to impaired enemies.

File:Divine Opal Skill.png

***Divine Opal***

Keen Sceptre gains 10% Total DMG Bonus when her Basic ATK, Combo ATK, Weapon Active or Ultimate hits.

File:Starlit Alexandrite Skill.png

***Starlit Alexandrite***

Team gains 2 SP every second for 5s after entry.

※Any numbers shown are for MAX level skills.

File:Swordpiercing Stab Skill.png***Swordpiercing Stab***

**Hold [ATK] to cast a mighty stab.**
At 100 Kenkesshou, cast Eyepiercer.
At 200 Kenkesshou, cast Eyesearer.
**Eyepiercer:** Deal 500% of ATK as Physical DMG. Can be chained into 3rd Normal a attack combo.
**Eyesearer:** Deal 700% of ATK as Physical DMG and impairs enemies.

File:Catseye Watching Skill.png

***Catseye Watching***

After casting Eyepiercer, gain 200 Kenkesshou.

File:Swordpiercing Stab Skill.png
File:Amethyst Breach Skill.png

***Amethyst Breach***

After casting Eyepiercer or Eyesearer, all team members gain 10.0% Physical Breach for 12s.

File:Eneveration Reservation Skill.png

***Eneveration Reservation***

Enemies hit by Eyepiercer or Eyesearer take 30.0% more Physical DMG for 15s.

**Special**

File:Swordpiercing Stab Skill.png***Swordpiercing Stab***

**Hold [ATK] to cast a mighty stab.**
At 100 Kenkesshou, cast Eyepiercer.
At 200 Kenkesshou, cast Eyesearer.
**Eyepiercer:** Deal 500% of ATK as Physical DMG. Can be chained into 3rd Normal a attack combo.
**Eyesearer:** Deal 700% of ATK as Physical DMG and impairs enemies.

File:Catseye Watching Skill.png

***Catseye Watching***

After casting Eyepiercer, gain 200 Kenkesshou.

File:Swordpiercing Stab Skill.png
File:Amethyst Breach Skill.png

***Amethyst Breach***

After casting Eyepiercer or Eyesearer, all team members gain 10.0% Physical Breach for 12s.

File:Eneveration Reservation Skill.png

***Eneveration Reservation***

Enemies hit by Eyepiercer or Eyesearer take 30.0% more Physical DMG for 15s.

※Any numbers shown are for MAX level skills.

File:Cry of Swordhawk Skill.png***Cry of Swordhawk***

**Passive bonuses apply automatically**

Swordhawk Card: Special mark applied on enemies which can produce multiple effects when stacked.

**Swordhawk Card (1 stack):** Enemies take 5.0% more Physical DMG.

**Swordhawk Flush (2 stacks):** Combo ATKs on enemies affected will regenerate 2.0 SP, as well as the previous effects.

**Swordhawk Deck (3 stacks):** Enemies take 10% more Ultimate DMG, as well as the previous effects.

File:Playing in the Limelight Skill.png

***Playing in the Limelight***

Enemies which are affected by Swordhawk Deck or Swordhawk Flush regenerate 10 extra Kenkesshou charges.

File:Cry of Swordhawk Skill.png
File:Recast Skill.png

***Recast***

Casting Combo ATK: Swordpiercing Stab to enemies affected by Swordhawk Card causes Swordhawk Card to turn into Swordhawk Deck.

File:Accursed Hex Skill.png

***Accursed Hex***

Hitting an opponent affected by any type of Swordhawk Card restores 10 Kenkesshou for Keen Sceptre

**Passive**

File:Cry of Swordhawk Skill.png***Cry of Swordhawk***

**Passive bonuses apply automatically**

Swordhawk Card: Special mark applied on enemies which can produce multiple effects when stacked.

**Swordhawk Card (1 stack):** Enemies take 5.0% more Physical DMG.

**Swordhawk Flush (2 stacks):** Combo ATKs on enemies affected will regenerate 2.0 SP, as well as the previous effects.

**Swordhawk Deck (3 stacks):** Enemies take 10% more Ultimate DMG, as well as the previous effects.

File:Playing in the Limelight Skill.png

***Playing in the Limelight***

Enemies which are affected by Swordhawk Deck or Swordhawk Flush regenerate 10 extra Kenkesshou charges.

File:Cry of Swordhawk Skill.png
File:Recast Skill.png

***Recast***

Casting Combo ATK: Swordpiercing Stab to enemies affected by Swordhawk Card causes Swordhawk Card to turn into Swordhawk Deck.

File:Accursed Hex Skill.png

***Accursed Hex***

Hitting an opponent affected by any type of Swordhawk Card restores 10 Kenkesshou for Keen Sceptre

※Any numbers shown are for MAX level skills.

File:Might of the Sceptre Skill.png***Might of the Sceptre***

Summons the divine sceptre and unearths it, dealing 1000% of ATK as Physical DMG and impairing enemies. The shockwave summoned from the sceptre's blast gather enemies and mark them with Swordhawk Deck and Starlit Sanguine.

**Starlit Sanguine:** Enemies effected by Starlit Sanguine take 30% more Physical DMG.
SP cost: 70
CD: 5s

File:Strike and Wave Skill.png

***Strike and Wave***

When Keen Sceptre casts Might of the Sceptre with full Kenkesshou, it deals 20% more Total DMG.

File:Might of the Sceptre Skill.png
File:Drawn Rally Skill.png

***Drawn Rally***

When Might of the Sceptre hits, all party members gain 20% Physical Breach.

File:Valley Orchard Skill.png

***Valley Orchard***

Restore 15 SP for all party members after Might of the Sceptre hits. Additionally, trigger Global Time Fracture for 2s.

**Ultimate**

File:Might of the Sceptre Skill.png***Might of the Sceptre***

Summons the divine sceptre and unearths it, dealing 1000% of ATK as Physical DMG and impairing enemies. The shockwave summoned from the sceptre's blast gather enemies and mark them with Swordhawk Deck and Starlit Sanguine.

**Starlit Sanguine:** Enemies effected by Starlit Sanguine take 30% more Physical DMG.
SP cost: 70
CD: 5s

File:Strike and Wave Skill.png

***Strike and Wave***

When Keen Sceptre casts Might of the Sceptre with full Kenkesshou, it deals 20% more Total DMG.

File:Might of the Sceptre Skill.png
File:Drawn Rally Skill.png

***Drawn Rally***

When Might of the Sceptre hits, all party members gain 20% Physical Breach.

File:Valley Orchard Skill.png

***Valley Orchard***

Restore 15 SP for all party members after Might of the Sceptre hits. Additionally, trigger Global Time Fracture for 2s.

※Any numbers shown are for MAX level skills.

File:Blitz and a Wink Skill.png***Blitz and a Wink***

**Quickly evades enemy attacks. Can be performed twice in a row**
Ultimate Evasion recovers 100 Kenkesshou.
**Blitz and a Wink:** Triggered upon Ultimate Evasion. Deal 80% of ATK as Physical DMG and apply Swordhawk Deck onto opponents. Additionally, trigger global Time Fracture for 5s.

File:Azure Elegy Skill.png

***Azure Elegy***

Ultimate Evasion additionally deals another 120% of ATK as Physical DMG.

File:Blitz and a Wink Skill.png
File:Silk Cut Skill.png

***Silk Cut***

Shorten Evasion CD by 4.00s.

**Evasion**

File:Blitz and a Wink Skill.png***Blitz and a Wink***

**Quickly evades enemy attacks. Can be performed twice in a row**
Ultimate Evasion recovers 100 Kenkesshou.
**Blitz and a Wink:** Triggered upon Ultimate Evasion. Deal 80% of ATK as Physical DMG and apply Swordhawk Deck onto opponents. Additionally, trigger global Time Fracture for 5s.

File:Azure Elegy Skill.png

***Azure Elegy***

Ultimate Evasion additionally deals another 120% of ATK as Physical DMG.

File:Blitz and a Wink Skill.png
File:Silk Cut Skill.png

***Silk Cut***

Shorten Evasion CD by 4.00s.

※Any numbers shown are for MAX level skills.

File:Sceptre of Misery Skill.png***Sceptre of Misery***

**AoE penta-slash. Recover stacks of Kenkesshou.**
1st Sequence: 120% of ATK as Physical DMG. Gain 40 Kenkesshou and apply Swordhawk Card.
2nd Sequence: 60% x 3 of ATK as Physical DMG. Gain 40 Kenkesshou.
3rd Sequence: 200% of ATK as Physical DMG. Gain 40 Kenkesshou.
4th Sequence: 100 x 2% of ATK as Physical DMG.
5th Sequence: 250% of ATK as Physical DMG.

File:Midnight Corrosion Skill.png

***Midnight Corrosion***

Applying Raven Mark on enemies also deals an additional 130% of ATK as Physical DMG on them.

File:Sceptre of Misery Skill.png
File:Noctural Rapids Skill.png

***Noctural Rapids***

3rd Basic ATK sequence impairs enemies and triggers Time Slow for 5s.

File:QTE: Starlit Constant Skill.png

***QTE: Starlit Constant***

Triggers upon Impair or global Time Fracture or Time Slow. Performs a sword-hack attack, dealing 120% x 2 of ATK as Physical DMG and applying Swordhawk Deck. After QTE, press the [ATK] button to perform Eyesearer without consuming Kenkesshou.

**Basic**

File:Sceptre of Misery Skill.png***Sceptre of Misery***

**AoE penta-slash. Recover stacks of Kenkesshou.**
1st Sequence: 120% of ATK as Physical DMG. Gain 40 Kenkesshou and apply Swordhawk Card.
2nd Sequence: 60% x 3 of ATK as Physical DMG. Gain 40 Kenkesshou.
3rd Sequence: 200% of ATK as Physical DMG. Gain 40 Kenkesshou.
4th Sequence: 100 x 2% of ATK as Physical DMG.
5th Sequence: 250% of ATK as Physical DMG.

File:Midnight Corrosion Skill.png

***Midnight Corrosion***

Applying Raven Mark on enemies also deals an additional 130% of ATK as Physical DMG on them.

File:Sceptre of Misery Skill.png
File:Noctural Rapids Skill.png

***Noctural Rapids***

3rd Basic ATK sequence impairs enemies and triggers Time Slow for 5s.

File:QTE: Starlit Constant Skill.png

***QTE: Starlit Constant***

Triggers upon Impair or global Time Fracture or Time Slow. Performs a sword-hack attack, dealing 120% x 2 of ATK as Physical DMG and applying Swordhawk Deck. After QTE, press the [ATK] button to perform Eyesearer without consuming Kenkesshou.

※Any numbers shown are for MAX level skills.
## Guides

What is BBS and what do the meters mean?

BBS, an official Chinese equivalent to HoYoLAB, has a wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".

Tiers serve as means of separating all the different gear builds. Available tiers:

* **Recommended Equipment:** Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
* **Auxiliary Equipment:** Extra equipment build specifically for Supports, providing Captains with more alternatives.
* **Universal Equipment:** Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
* **Transitional Equipment:** Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.

Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:

* **Offensive Ability:** How much does the build help the battlesuit deal more dmg?
* **Functionality:** How functional the build is when put together?
* **Compatibility:** How well does the build fit the battlesuit's role/kit?