Handoom

> *For the boss enemy with a similar name, see Handboss.*
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**Handoom** are enemies that were introduced in *Stikman Scratch*, and also appear in *Cactufine Fight*, *Stikman's Legend*, and *Stikman Adventures*. They are human-like hands that stick out of the ground and attack the player when they touch them. They only appear in certain areas of Mount Madeline, and are a common enemy in Topara Desert.

## Profile

### Appearance

Handoom are giant human-like hands that stick out of the ground. At the bottom is a ring of dirt to show the fact that they are coming out of the ground. They are constantly trying to grab something above it.

### Abilities

Handoom are unable to be defeated by being jumped on, meaning they are initially invulnerable on all sides. However, they can be defeated using a weapon or, in *Stikman Scratch*, with Rainbow Sticks. Handoom are unable to move in *Stikman Scratch*, but chase after the player in *Cactufine Fight* and *Stikman's Legend*. In *Stikman's Legend*, some Handoom are able to throw Rolling Boulders, but these particular Handoom do not move.

## Appearances

### *Stikman Scratch*

In *Stikman Scratch*, Handoom appear as enemies in three different levels: two in Tourmaline Outlook, three in Downfall Peak, and one in Hardened Outcove. The three Handoom in Downfall Peak are defeated through use of the Rainbow Sticks, and the Handoom in Hardened Outcove is defeated using the Wooden Sword.

### *Cactufine Fight*

In *Cactufine Fight*, Handoom appear as attacks of Cactufine and are involved in the player's attack. When the player is attacking Cactufine, they must touch as many yellow Handoom as possible without getting hit by a white Handoom. Touching a yellow Handoom will damage Cactufine, but touching a white will end the player's attack phase.

During Cactufine's attack phase, Handoom are used as his attack for the first several turns, where they spawn in the top-left and top-right corners, and quickly move towards the player, damaging them when they come in contact.

In both the player and Cactufine's attack phases, the white Handoom's hands will prevent the player from moving. Only the arms of them will damage the player or end their attack phase.

### *Stikman's Legend*

In *Stikman's Legend*, Handoom have 25 health, requiring them to be hit around five times to be defeated. There exist two different types of Handoom: ones that chase the player and others that throw Rolling Boulders. The Handoom that chase the player dig to another nearby location when hit, while the Handoom that throw Rolling Boulders are stationary. Eight Handoom spawn on the path to Handboss's arena: four that chase the player and four that throw Rolling Boulders.

## Gallery

Handoom's sprite in *Stikman Scratch*.Handoom's sprite in *Cactufine Fight*.Handoom's sprite in *Stikman's Legend*.A Handoom loading a Rolling Boulder to throw in *Stikman's Legend*.A pair of Handoom in *Stikman Scratch*.
## Trivia

* Despite not occurring often, Handoom can enter water in *Stikman's Legend*, slowing them down by 50%.
* Handoom's original name was "Heedum".
* In *Stikman's Legend*, Rolling Boulder-throwing Handoom are internally considered separate enemies from Handoom that chase the player.
* Handoom has the most in-game appearances out of all enemies, appearing in a total of three currently released games.
* Handoom is represented in the *Stikman Adventures* Discord server with two custom emoji of Handoom giving thumbs-up and thumbs-down signals.

### Etymology

Handoom's name is a portmanteau of "hand" and "doom", due to having a hand-like appearance.

## References

1. ↑ *Chikorita Lover*. "Also, Handoom will be common [in Topara Desert], so don't forget that." *Discord*, July 1, 2020.
2. ↑ *Chikorita Lover*. "The Handoom's original name was 'Heedum'. I am honestly not sure where the name comes from." *Discord*, November 10, 2019.