Chunks

"START RUNNING... ...if you want to live."

**Chunks** is the secondary antagonist of *Dead Estate*, and the final boss of the normal route.

## Behavior

### Spawning

When the player spends long enough on a floor, Chunks spawns in the starting room, which is telegraphed by a growl and the screen shaking. From this point onwards, he will roam the floor and attempt to make his way to the player. Chunks will spawn faster depending on the chosen difficulty, instantly appearing in the first room the player enters on X Must Die.

### Chasing

When the player is in a room adjacent to Chunks, footsteps will be heard, and the screen will shake. If the room he's currently in is entered or the player does not move to another room in time, the current music will stop and Chunks will begin pursuing the player, always appearing from the last door they entered.

Chunks chases at a speed similar to, but slightly slower than the players, and his speed is lowered significantly in a room with other enemies in it. When he gets close enough to the player, Chunks will pause and perform a ground slam attack. Attempting to jump over him is ill-advised, as he will jump as well to deal contact damage. Chunks additionally deals damage to other enemies on contact, and while he is chasing the player, Challenge Rooms cannot be activated.

Chunks cannot enter Shops, the Boss Room, or currently active Challenge Rooms, and entering these can be a reprieve from his chase. However, this may not deter him and simply make him wait outside for the player. Chunks can be temporarily ditched by moving through enough rooms or using a Teleportation Crystal, though he can start a chase again.

### Knocking Out Chunks

Though all damage done to him is shown as 0, Chunks can be incapacitated for the current floor, rewarding the player with a high amount of Money. There are several strategies for doing so.

* Moving in a figure-eight pattern is a reliable way to keep him from attacking the player.
* Finding a set of rooms in a circular or ovular pattern to run through, shooting Chunks when he emerges from the doorway but going to the next room before he can close the distance.
* Keeping cowardly or defensive enemies such as Golden Leeches, Infesters or Cultists alive will slow down Chunks significantly. This takes some care to keep him from killing them.
* Finding a room in the Ground Floor, Upper Story or Laboratory with hazards can help whittle down the health of Chunks, though the player must also avoid them.
* Jeff and Luis have an easier time than other characters by default, due to their low speed making Chunks slow.
* Fuji can use her air dash to easily reposition herself, making it difficult for Chunks to hurt her.
* Rat Poison will lower his health, making it easier to knock him out.

### Glitchy Chunks

A glitchy variant of Chunks spawns in the Old Set. He does not follow the timer of the normal version, instead spawning when the player leaves the Key Room with the Boss Key, and despawning after the boss is defeated.

Glitchy Chunks is completely invincible and knocking him out is not part of the requirement for unlocking The Candidate achievement.

## Boss Fight

Chunks serves as the boss of the Dead Estate floor, and the final boss overall of the normal route.

After the self-destruct sequence begins, Chunks drops in the middle of the room and the player is given three minutes to defeat him. Chunks has three different attacks which he repeats in order.

* Hops in place repeatedly, sending out projectiles every time he lands.
* Charges at the player, being stunned briefly after hitting a wall.
* Stands in place while firing a continuous stream of projectiles in a spiral pattern.

After dealing enough damage to him, Cordelia (or Roselia if playing as Cordelia) will fly over the room and drop the Rocket Launcher, which the player has to use to finally kill Chunks. After being hit by the Rocket Launcher, Chunks explodes and the normal ending plays.

### Antidote

If the player obtained the Antidote from the Balcony, Chunks can be injected by it if the player walks close to him, causing the fight to end abruptly. He then shrinks down to his normal size and opens 3X1T Realm for the player.

## Trivia

* Chunks is referred to as both a mouse and a rat.

* Chunks is the pet of Cordelia's family. Before the events of the game he was given a "special serum" by Cordelia's Father, with the intent of him being able to protect Cordelia and Roselia in his potential absence.
	+ There are enemies in the Laboratory resembling and behaving similarly to Chunks' monstrous form, alluding to the serum being tested on other rodents first.
		- there also shown in cordelia's intro cutscene in a part where we see doctor dad's laboratory, as miniature mouse forms

* It's implied that Roselia forgot to feed Chunks, which would explain his hostility.
* The theme used for his boss fight, *And Then There's Chunks* is named after the line "And then there's Chunky" from Brentalfloss's *DK Rap* parody.
* In the Cordelia's unlockable cutscene, there is several rats like the little chunks in the lab