Skills

**Skills** refer to specific abilities that rest under the domain of a parent attribute. In example, Sleight of Hand is a Skill which allows a person to effectively use their dexterity to take, conceal, or plant an object. Sleight of Hand falls under the broader term of Dexterity which measures a character's overall ability with performing physical tasks nimbly. This Skill measures a character's ability in this specific area of expertise. Skills operate off of a four-star system, which is proportional to the Power Score.

Not all Skills are available to a character, especially when just starting. There is only a limited amount of Skills to choose from, which upon selecting will have at max a ⅕th of one's parent attribute. Those that aren't chosen, or have not been learned by your character, will have no points in that area represented by a hyphen or this '-'. This does not mean your character possesses no skill in such an area, but instead that they possess no *special* skills in such an area. So someone without Animal Handling may know how to approach a wild dog, but someone without it may not necessarily know how to approach a Hrakkar without being mauled.

Special bonuses are conferred to those who possess 10 points in an attribute, whereas one of the skills they possess within that attribute will gain a passive +1 to them, depending upon the person. This select passive is unique to the one Skill you allot it to, meaning no other 10-point attribute can give this to a Skill.

Below is a short bullet point that encompasses the skill given in each area, dependent on the amount of points in them.

* One Star: Rudimentary. Represents someone with the most basic skill within a particular area.
* Two Stars: Adept. Represents someone with average skill within a particular area.
* Three Stars: Expert. Represents someone who has mastered a skill within a particular area.
* Four Stars: Legendary. Represents someone with skill equivalent to the legends of Westeros within their skill area.

Below is a list of all the known skills, as well as which attribute they fall under.

## Animal Handling

**Animal Handling** deals with your character's ability to calm down animals, keeping mounts under control, and so on.

* Attribute: Wisdom.

### Rudimentary

At this level of skill in Animal Handling, character's can achieve rudimentary tasks. Such as tending for and calming down the natural counterparts to domesticated animals. For instance: An auroch or unbroken horse. **Also**, those who possess this level of skill in Animal Handling do not suffer a -1 to Strength and Dexterity in **Mounted Combat**.

### Adept

At this level of skill in Animal Handling, character's can achieve complicated tasks. Such as tending for and calming down natural predators. For instance: A mountain cat or wolf.

### Expert

At this level of skill in Animal Handling, character's can achieve tasks that require a master's touch. Such as tending for and calming down Apex predators. For instance: A Direwolf or Shadowcat.

### Legendary

At this level of skill in Animal Handling, character's can achieve legendary tasks. Such as tending for and calming down feral Apex predators. For instance: A Cave Bear or Hrakkar.

## Athletics

**Athletics** determines a character's athletic ability. This specifically refers to your character's power in handling situations that require physical finesse, such as climbing up a mountain, being able to wrestle an opponent, and so on.

* Attribute: Strength.

## Fighting Style

**Fighting Style** deals with your character's ability to effectively use particular weapons and armor. Unlike other Skills that focus on one ability, Fighting Style gives you an access to multiple.

## History

**History** deals with your character's ability to recall historical events, legendary people, and past kingdoms with accuracy.

* Attribute: Intelligence.

### Rudimentary

At this level of skill in History, character's can achieve rudimentary tasks. Such as being able to accurately recount notable events, locations, and people that have existed within the past 50 years.

### Adept

At this level of skill in History, character's can achieve complicated tasks. Such as being able to accurately recount notable events, locations, and people that have existed within the past 100 years.

### Expert

At this level of skill in History, character's can achieve tasks that require a master's touch. Such as being able to accurately recount notable events, locations, and people that have existed within the past 200 years.

### Legendary

At this level of skill in History, character's can achieve rudimentary tasks. Such as being able to accurately recount notable events, locations, and people that have existed within the past 300 years.

## Investigation

**Investigation** deals with your character's ability to effectively find clues and being able to use them.

* Attribute: Intelligence.

## Medicine

**Medicine** deals with your character's ability to remedy illnesses, diagnose them, and perform actions necessary to stabilize and heal dying people.

* Attribute: Intelligence.

## Nature

**Nature** deals with your character's ability to recall information about terrain, plants and animals, as well as the weather.

* Attribute: Intelligence.

## Perception

**Perception** deals with your character's ability to detect people or traps around your character, as well as their overall awareness of an environment.

* Attribute: Wisdom.

## Religion

**Religion** deals with your character's ability to accurately describe lore regarding one's own religion, rites and prayers, and so on.

* Attribute: Wisdom.

## Sleight of Hand

**Sleight of Hand** determines a character's ability with actual dexterity, or their ability to use their hands. This can be used when pick-pocketing someone, planting something on them, concealing an object; etc.

* Attribute: Dexterity.

## Stealth

**Stealth** deals with your character's ability to sneak around without being noticed, slipping out of the attention of someone, or even sneaking behind them without being noticed.

* Attribute: Dexterity.

## Survival

**Survival** deals with your character's ability to survive in the wilderness, and all of the essential information that goes with that. Such as finding and following tracks, hunting wild animals, identifying signs of predators, and avoiding natural hazards.

* Attribute: Wisdom.