Kris Leodon

Kris Leodon is the count in charge of the region of Leodon.

He currently lives in Leodon, the capital of Leodon county.

## Appearance

### Body Appearance

Kris is a tall and skinny human, with pale skin. He has short jet-black hair (hex #0A0A0A) and green (hex #00FF00) eyes. He has some elfish features, like pointy ears. After he turned into a vampire, his skin has became completely white, and his pupils were crimson.

### Clothing

Kris either wears green robes with the Leodon coat-of-arms on it, or a set of elven armor. He wears a silver ring, and a silver necklace, with a picture holder in it.

After becoming a vampire, he wore a black hood and cloak he "borrowed" from Sparks during daytime.

### Accessories

Kris has a silver longsword, and a dwarven crossbow. Other than that, he doesn't have any accessories.

## Lore and History

### Background Story and Before Arc 1

Kris is a descendant of Corres Leodon, an ancient elven vampire lord from the city of Equalco. After the city's destruction thousands of years ago, Corres was appointed as the first count of Leodon. He was killed by a group of vampire hunters, and his family line slowly abandoned vampirism. After a few centuries, the Leodons were known as the greatest vampire-hunters of the Empire, and they lost most of their elvish features. By the time of Kris, the Leodons were considered as a human family.

When he was a child, Kris and his brother Felix were both abused by their parents for their elvish looks they inherited. Kris, the older brother, also abused Felix after his parents "brainwashed" him, and eventually killed him in an accident. After his parents died in an arson attack, the child Kris became the rightful count of Leodon. With a help of other people, he soon became a loved and respected ruler.

During his life, Kris was always told to hate the vampires, and he did hate them, and this was the reason why he was afraid of getting bitten.

### Arc 1

Kris was bitten by Benjamin Taen, a vampire, and as a result, he made his way to Tome. During his journey, he met Bam, and they travel together. Bam was a wanted criminal in many counties, and Kris had to save her a few times, from guards and bandits looking for her.

During the journey, he encounters Aspen, a strange ranger living in the wilderness. After befriending her, they travel together, and almost reach Tome. Kris passes out before the gates, and wakes up as a vampire.

After waking up, Kris is easily irritated from the sun, and needs to stay in the shadows to keep his mind sane. He gets angry at Bam, who was supposed to lead him to Tome in time, and attacks her. After calming down, he apologized, and they together entered the College of Tome. While Kris wasn't looking after Bam, guards came there, and took her away as a prisoner. Kris convinced Aspen to help him saving Bam, and they set off together towards Feud.

Inside the dungeons of Feud, they meet an assassin who calls himself Sparks. They together save Bam, and break out of the city force. Kris and Sparks are positive acquaintances, and they usually worked together to get food for their team.

They continue their travels together, towards Leodon. Kris asked the others to help him get revenge on the vampire who bit him, and the others agreed to help. One day, Kris wandered away from the camp, and Bam went after him. Bam woke up a swamp troll, and Kris had to kill it. A mysterious spirit, Durthane Ethel, was watching this, and applauded Kris' success in defeating the beast. He, too, joins the team.

After a few more days, they were camping in a forest. Kris wanders away, to find some food, and runs into a young female, who called herself Friilave Shell. The girl attacked Kris, and knocked him unconscious. After waking up, Kris is enraged, and, thanks to his vampirism, he loses control over his mind. He attacks Friilave, who was at their camp, and Sparks had to stop him. This evolved into a fight to the death between the two males, and both of them almost died. After this, they made up, and soon became good friends.

They continued their travel towards Zin-bar, the city of dwarves. Here, Kris got himself a crossbow, and Bam stole a machine part, and gave it to Kris. After leaving the city, they meet a young girl named Tommy, walking through the mountains of the region. Kris offers her a chance to travel with them, and Tommy joins the group.

They run into Friilave once again, and thanks to Sparks, Kris and the girl agree to stay peaceful. The group soon arrived to Leodon Castle, the capital of the region, and Kris started planning: To capture a vampire.

He sends Aspen and Sparks on a mission to find Benjamin, and he asked a scholar of Tome to help him with his vampirism. Felix, a scholar arrives to help him, and the two become good friends. They together create an hourglass for Kris: while the hourglass is intact, Kris cannot die, and only a vampire, or a demon could destroy it.

After a few days, Benjamin arrives, as a prisoner. Kris interrogates him, then pities him, and offers him a chance of redemption: If Ben teaches him about vampirism, he can go freely. Eventually, the two become lovers.

Kris received a war declaration from Zin-bar, and this starts arc 2.

### Arc 2

Kris investigates in his libraries with Felix, to learn about Aethium, a mineral from the Nine Divines. Kris possibly suspects that Aethium is used for some kind of bad purpose and is abused by the dwarves. It was written in the books that Aethium and a third party was used to required for making a person to pass godhood, and the dwarves recently were in a suspicious act.

Possibly thinking that something bad will happen, Kris, Felix, Sparks, Ben, Aspen, Tommy, Bam and Durthane decide to go to Zin-Bar to be check whether the rumors were real or not.

While in the forests, Kris gets knocked out by dwarves, and carried to Zin-Bar's dungeons.

Kris is to be sent to the prison, and meets Niji and Kamio, two demons who seemed to be requirements of a third party. Exhausted and tired, Felix becomes almost close to the brink of insanity. Felix then comes after he accidently teleports to Kris, realizing that he's captured.

Felix sees that he's imprisoned, and realizes all the rumors are real, therefore, tries helping by feeding Kris some blood. But then, Felix says he hears the footsteps of guards coming, saying that he'll come back.

After the party raids the Great Halls of Zin-Bar, Kris is freed, healed by Tommy, and is able to come fight with the team.

After Mire-Ur is defeated, Kris tells the truth, that during the talk between Mire-Ur and others, that a traitor is with him. Putting the whole team in a big chaos and creating isolation, Kris is forced to eliminate and deduct the traitor.

Eventually, all the evidence points to Felix, and Felix exposes his actual identity as the a member of the Syndicate and his younger brother.

Kris, shocked, falls into despair, and the battle starts.

Kris, in a disadvantage of his emotions, as Felix knocks him down. Felix steals his "hourglass" and threatens him that he will destroy the glass with everyone, if Kris doesn't die.

But Kris was carrying a fake-hourglass, and he had a chance to strike, and strangled Felix.

Felix, yelling his last words, drops dead as Kris kills him.

Overwhelmed by guilt of killing Felix again, Kris and the whole party leaves.

## Skills

* SPECIAL Stats
* Skills
* Abilities
* Special Skills/Abilities
* Vampire Skills/Abilities

* **Strength**: 7
* **Perception**: 3
* **Endurance**: 6
* **Charisma**: 9
* **Intelligence**: 10
* **Agility**: 6
* **Luck**: 5

- **Fireball**: Kris can use combustion magic, therefore summoning fire. This can cause enemies to flinch, or take extra damages from the burn. An enemy will, although, take low damages for around 3 turns. (Recharge: 3)

- **Sword Slash**: Kris stabs with a sword, where he can do a medium-based attack to one enemy. (Recharge: 0)

- **Crossbow Shot**: Kris shoots an arrow to the desired victim, making them take a medium-based damage. (Recharge: 1)

- **Healer**: Kris heals an Allie for 120 HP. (Recharge: 2)

- **Proud Protector**: Kris can use this ability to takes damage instead for anyone or those in low health. This skill will have a higher chance of protecting the youngest in the party (Bam, Tommy, and Bo). This skill will not be used if Kris is in an angry/furious state, or has hate towards others. This ability can possibly taunt the enemy for around 3 turns. (Recharge: 1)

- **Conjuration**: Kris can either conjure a black armor or a second sword. When an armor is summoned, Kris is completely invulnerable, making him take no damages for one turn. It will get off after getting hit by an enemy. If a sword is summoned, Kris can use his swords to attack enemies, making them take **Twice** the damage. (Recharge: 3-4)

- **Sneaky Mage**: Kris can turn invisible, making him undetected for a turn. This makes enemies not attack Kris. Kris can also do a sneak attack, which will deal 1.75 times the damage. Kris can be only invisible by a turn, and then become visible. (Recharge: 3)

- **Disarming Slash**: Kris uses a skill passed to the Leodons, stunning an enemy for 2 turns, or disarming them until the end of the battle. (Recharge: 5)

- **Good Brother**: Kris will get half the damages and the negative status effects that Felix gets. This is only available after actually befriending him. If Kris dies using this ability, Felix will either get sad or furious and losing all his negative status. This skill is passive.

- **Crazed Mind**: If Kris is hungry, Kris will have stronger attacks (about times 1.4) but will have weaker defense until he is not hungry. (Passive effect)

- **Bleed Out**: Kris aims on the enemy's veins to explode, and if he succeeds, he will be more hyper. (Recharge: 2)

- **Puppeteer**: Kris can reanimate an already dead, weak enemy, to fight for him. (Recharge: 3)

- **Undying Love**: Kris will taunt all of the enemies, and either Sparks or Ben's attacks will increase for 3 turns. (Recharge: 5)

- **Hourglass**: When Kris is assured that his Hourglass is safe, he will be reckless without penalty. This is a passive effect.

- **Son of Corres**: Kris will release his whole vampiric rage, being frenzied in the process. Attacks will be multiplied by 2 for 2 turns. (Recharge: 5)

- **Necromage**: Kris heals an undead target 120 HP. (Recharge : 2)

- **Heliophobia**: Kris becomes dizzy when he is under sunlight, giving him a 30% to miss an attack. (Passive effect)