recursal/Fanatic-Fandom huggingface dataset:
Sacred Mountain of Valgard

The **Sacred Mountain of Valgard** is a mythical place where many of the Valgardian deities live described as strikingly beautiful and the final resting place of all honorable warriors. The deities who reside there are styled much like a family, with Gorhelm as the patriarch, reflecting the typical ideal of the dwarven clan.

It is said that Valgard has a castle/city complex running through, in, along, and atop it, much like many of the cities in Nordheim on the material plane. However, the mountain and the castle both have impossible geometry, and are literally infinite in size and scope - with infinite halls and infinite rooms, infinite beer halls and infinite armories, with infinite weapons and infinite supplies of beer inside each one. The place is navigable and comprehendible not through physics but through wonder, majesty, and desire.
Sandscream

**Sandscream** is the elemental art of sand. The dance is known for its unique ability to utilize voice - there are some vocal elements in other dances, most notably Skycallers and Stormbringers, but Sandscreaming relies on it to destroy structures and firmly grasp control of the broken remains. It has many movements reminiscent of water-controlling dances - flowy and adaptable - yet much more frenzied and chaotic. Sandshift developed several thousand years ago in Mukhtaa by the nomadic desert dwellers, possibly in reaction to the development of civilizations and their changing way of life. Sandshifters can uniquely break and control glass with their screaming alone, and can control other particle-based substances like dust, ash, spices, powder, and broken rubble.
Ворон

Кванты героя можно найти в сундуках Арены 1 уровня. Герой полезен на Арене и в Кампании.

**Базовые параметры**

**Эволюционирование**

Начальный уровень эволюции Ворона равен 1 кванту.

* Последующие улучшения требуют квантов.

Мощь героя напрямую зависит от уровня эволюции. Каждый полученный героем квант, увеличивает базовые параметры (Ловкость, Интеллект, Сила). Тем самым персонаж становится гораздо эффективнее.

**Базовый коэффициент параметра умножения**
Lightweave

**Lightweave**or **Darkweave** is the elemental art of light and void. Not just both - these are not seperate arts. Control of darkness *is*control of light, because it is the absence of it, and vice versa. Elementalists belonging to one of those patterns are also inherently able to control the other without much need for training, if they decided to. Darkweave that focused exclusively on shadow-forming had originated in the primordial age, making it the first and original elemental dance. However, incorporating the element of Light was only discovered a few millennia ago in ancient Ummah in the Mukhtaa desert, relatively recently when examining dance traditions - the beginnings of the Lightweave art is in fact written and described on contemporary tablets, its first discovers named, making it one of the newest dances to be developed. Lightweavers are able to both generate and control shadows and light, absorb either, and even turn light into searing hardlight or use the shadows as essence-disrupting, tendril-like formations. Lightweaving is known for its simultaneously quick yet complicated movements, with precice and sharp, specific, complex little gesticulations, always so maddeningly fast that their deft fingers become a blur as they intricately weave shadows or light into the air. Lightweavers have a correlation with Seers not unlike the the way most Earthcrafters are druids. The scientific name for control of light is **Photokinesis**, and for darkness, **Umbrakinesis**- since both phenomenon are the same basically the same phenomenon, scientists typically refer to both collectively as **Photo-Umbrakinesis**. In urban Boreal cities, they are known as **Gloomers** and **Glowers**. It is also known as **Shadowstep** in the far east of Hyperion, which also dabbles in the air and smoke elements. Shadowstep is the most common elemental dance in Yami.
Old Ways

The **Old Ways** is a polytheistic religious creed mostly followed in Nordheim and by Nordheimr-descended people. Just as the name suggests, its traditions and stories are very old, and its followers hold a deep, intimate pride in still keeping to the Old Ways. The creed is characterized by its dedication to the Valgardian pantheon, and focuses on respect for the traditions and holding pride in the blood of Nordheim.
Vaporwave

**Vaporwave**is the elemental art of gasses - a dual focus on cloud and smoke. It is a slow, deliberate art which can effect the environment and climate in very broad-reaching, powerful ways, but not quickly or efficiently. Vaporwave movement is much the same way, consisting of a lot of slow swaying and getting into a trance, where moving too quickly or being put off guard can harm the desired result, which is why the best Vaporwavers inhabit a calm, detached presence (or more accurately, a lack of one). Vaporwavers are also able to produce gasses of various kinds out of their bodies, or summon them from the distance - they are known for bringing an ever-present fog wherever they go.
Beastkin

**Beastkin** are upright, sapient versions of individual animals. The circumstances of their evolution is a mystery. They are found among different species as individual subspecies.

Some non-Beastkin Sapiens have the ability (sometimes uncontrollably) to temporarily mutate into Beastkin due to a viral strain which alters their genetics, the exact same process as Harmonic Beastforming. This is called Warging.
Звездная панда

Кванты героя можно найти в сундуках Арены 2 уровня. Герой полезен на Арене и в Экспедиции.

**Базовые параметры**

 2
 3
 4
 5

**Эволюционирование**

* Начальный уровень эволюции Звездной панды равен 1 кванту.

Последующие улучшения требуют квантов. Мощь героя напрямую зависит от уровня эволюции. Каждый полученный героем квант, увеличивает базовые параметры (Ловкость, Интеллект, Сила). Тем самым персонаж становится гораздо эффективнее.

Базовый коэффициент параметра умножения
Шао Пан

Кванты героя можно найти в сундуках Арены 7 уровня. Герой полезен на острове Стражей, Арене, в Кампании и Экспедиции.

**Базовые параметры**

 2
 3
 4
 5

**Эволюционирование**

* Начальный уровень эволюции Шао Пана равен 1 кванту.

Последующие улучшения требуют квантов.
Мощь героя напрямую зависит от уровня эволюции. Каждый полученный героем квант, увеличивает базовые параметры (Ловкость, Интеллект, Сила). Тем самым персонаж становится гораздо эффективнее.

**Базовый коэффициент параметра умножения**
Чемпион

Кванты героя можно найти в сундуках Арены 1 уровня. Герой полезен на острове Стражей, Арене и в Кампании.

**Базовые параметры**

 2
 3
 4
 5

Эволюционирование

* Начальный уровень эволюции Оборотня равен 1 кванту.

Последующие улучшения требуют квантов.

Мощь героя напрямую зависит от уровня эволюции. Каждый полученный героем квант, увеличивает базовые параметры (Ловкость, Интеллект, Сила). Тем самым персонаж становится гораздо эффективнее.

Базовый коэффициент параметра умножения
Soukias Zohrabyan

Soukias performing his pyromancy

**Soukias Zohrabyan** is a pyromancer mercenary, known for his role in the Blackstar campaign.

## Harmonic Essence

### Elemental Pattern

Fire

Soukias was born to a rather average family. Not really exceeding or failing at anything of note, Soukias became a mercenary in an attempt to move up in the world. His first job was to assist in a mercenary army hired by Axis to drive back an orcish warlord. He fought rather decently, but was knocked out by a flying shield from an orc that was cut down rather forcefully. He was dragged off by the orc army when they retreated, and sold into slavery to help accumulate funds for their next campaign against Axis.

Sold to a cruel owner in Kamari at 17, he was mockingly addressed as Flamecrown Coalgrip for his entire stay. When Soukias that The Lady In Red was planning a slave revolt and that his owner would be going to the performance put on by Red and Nazir, Soukias promptly set fire to his owner's home and made for the docks, now a free man.

Eager to actually have some real success for once in his life and sensing an opportunity to do so, Soukias joined the expedition and became one of the founding members of The New Haven Army.

He stayed in Nova during its occupation by The Wayward Sons, at one point becoming imprisoned by Saint Mordecai as a trophy.
Hol

Realm of the unworthy dead

Hol wearing a mask depicting the Futhark rune ᛉ [Ezza] (pronounced like the Huldran "Z"), but upside down ᛦ (sometimes used as "Yr"). Ezza usually symbolizes life and the world, but upside down it symbolizes death and the world below

### Epithets

The Dead Queen, The Queen of the Dead, the Black Maiden, Mistress of Ruin, The Goddess Below

### Symbols

Shadow, smoke, hoods, covering, hiding. Skulls, death, the Yr "ᛦ" symbol (upside down Ezza "ᛉ"). Coffins, burial, holes, dirt. Black.

### Patronage

Undertakers, the unworthy dead, especially people who die in mining accidents

## Personal Information

### Retinue

Undead

The living abyss, Hol is both the ruler and the location she rules over, as a personification. All the dead who aren’t worthy of Valgard go to her.

## Mythology

Hol is depicted as solemn, and speaks few words and commits few actions, but the times she does, there is a sense of finality to it. For dwarves, she is depicted as a dwarf in a black dress, her face usually covered by a mask - as that is how many dwarves get buried. Sometimes she is depicted without legs, instead levitating mysteriously in the air, sometimes above smoke. Her most famous myth concerns her own death – she sacrificed her life to save a Jotun (giant) child from its rageful father, showing that they too should
be given mercy, but she still rules in death, will return from the dead in a time of crisis.

She has an important role in the events of **Ragnarøkkr**- the foretold future apocalypse - when Eylok the trickster goddess will curse her back to life in her final breath. As a result of this, Eylok – and everyone – will be immortal. The dead rise from their graves, and the world is in chaos. The Unworthy will go to escape Hol.

Jörmungandr eventually appears, and he destroys the universe, and everything in it, all the gods wiped from existence.

But in the empty space, a single essence will remain– that of Hol, cursed to live even past the end. She abandons all her death-spirit and embraces the domain of life. She builds Valgard anew and will set off to create a world without the past mistakes, as a life goddess.

## Worsh

Most of her followers are peasants, at the bottom rung of the feudal ladder, and Hol is surprisingly popular with them, which is rare for death deities who are usually seen with fear.
Levi the Pilgrim

Levi is a mythological figure believed to be the first Rasul -- a messenger of Elom -- and the author of the earliest piece of writing in history, the first Holy Book of Elom.

## Book

The Book of The Whole, written on tablets, is the earliest piece of writing in history, dated over two millennia before the turn of the New Age. It was written anonymously. The Book of The Whole tells the story of the history of the world, from beginning to prophesied end, in abstract, allegorical language. It outlines prophets of old from before the book, stories of the Ummah, its founding and ancestral heroes which had already existed as oral tales, but with details never heard before. Part of these prophecies was claiming that a slave with markings on his face would rise to free the Ummah  from the shackles of empire, and unite the disparate tribes under one flag. This might have seemed strange to them, as at the time, the Ummah was not even enough of a polity to be conquered -- most people were nomadic shepherds who knew nothing of the world -- and slavery of that nature was unheard of.

## Levi Mythology

The name "Levi" and his life story are all oral stories, as the author of the tablets was anonymous. The only major prophet who was not a Mahdi. Levi was apparently a confused old man who left the city of Iram, wandered into the deserts, and returned having seen Elom, but was considered mad for his ravings. Banished from the city he wondered the known world spreading his prophecies.
Assassiyun

The Assassiyun is a monastic order dedicated to Elom, existing since before the turn of the Ages, although heavily influenced by the prophetess Mira the Messenger, who at one point was considered their leader. They are the origin of the Athelic term "Assassin", as one of their mean methods was assassinating powerful figures to agitate the populace. They are sometimes referred to as the "Sons of Mira" - or "Bani Mira" in Al-Kalam.
Icecraft

**Icecraft**or **Snowcraft**is the elemental art of exclusively ice. It originated in Sinal’iar Pok several millenia ago, but slowly spread northwards over time. Icecraft can generate ice and snow, not just control ice already there. Icecrafting is known for its extreme foot-based movements - to summon ice quick enough to matter, icecrafters have to violently kick into the air with an intense agression that gives many pause. Yet despite this, they are meant to keep their feet stable and on the ground once they generate ice, as it's the most effective way to control ice already there - a contrast that's difficult to pull off, and requires much practice and an intuitive understanding of ice. The scientific name for control of ice is **Cryokinesis**.
Syvvarn

An incomplete map of the Kingdom of Syvvarn, dating to early c. 4E.

The kingdom of Syvvarn, during the Second Epoch, was a keshal'i stronghold.  It has the highest concentration of keshal'i sites of any of the kingdoms on the continent.

After the commencement of the Third Epoch, Syvvarn became home to several small waygar'i kingdoms and holdings.  They, unfortunately, united to stand against the conquest of Isha Del and were shattered by the combined forces of Isha Del's host and the fanatical soldiers of the Church of the Sun.  After those kingdoms and holdings were decisively defeated in the Battle of Gerda's Ridge, the entirety of their territories was granted to one of Isha Del's fervent supporters, Tredian, in whose family the kingdom has remained ever since.

Isha Del attempted to expand his empire by sailing across the Mael Strait.  He did not make it far before his forces encountered what are described in the tales of this period as 'forest demons.'  The combined forces of the entire continent of Doma could not prevail against these ferocious inhabitants of the Unknown.  In the end, Isha Del was forced to retreat, but not before he created and gifted the Barony of Vis.  Sometime years after Isha Del's death, the Baron of Vis swore fealty to the King of Syvvarn, bring that territory under Syvvarn's rule.

Princess Adele, daughter of King Ellis and his queen, Margery, who married Prince Edward of Karas Strem, brother to Prince Cai, hailed from here.

Syvvarn remains one of the wealthiest of the kingdoms of the continent, as it has a monopoly on the spice trade.  A warm, tropical climate in the northern part of the kingdom provides the perfect conditions for some of the most sought-after spices.  They also are renowned for their tapestries, made entirely of silks.
Lycan

**Lycans** (*Anthropix Lycus Canis*), also known as **Werewolves**, are a rare sub-species of canine. They are bipedal, sapient versions of wolves and dogs, making them Beastkin.

Werewolves are so rare that Wargs who beastform into Werewolves are more common than natural-born Werewolves. They are also the most common type of Warg in general. This has caused the term "Werewolf" and the term "Warg" to be interchangeable in common speech - Warg is even etymologically linked to the term "Wolf" . It has been theorized that this is because the Sapiens are more likely to have close connections with canines than any other species.
Mira the Messenger

Mira the Messenger was a Mahdi Rasul at the turn of the ages. She is highly venerated by the Ummah, considered the most important figure in their history. She wrote two holy books of Elom.

## Biography

Mira was a humble young shepherd whose tribe came into the service of a merchant prince named Emir Zimri. Upon seeing him, she was confused why he was wearing the foreign clothing of the golden-skinned occupiers from the Pact, openly questioning this. Zimri took a fondness to her naive spirit, and made her his servant girl, teaching her to read, giving her books to learn from, which included some of the old holy books which were supposed to be forbidden. She was shocked to see all the old traditions that were stripped away by the invaders, and was filled with wonder at the stories of her people that had been forgotten. In her dreams she received the message of Elom - of the rebirth of the Ummah. Escaping Emir Zimri's palace with books in tow, she went from city to city, bringing national pride back to the people, telling them forgotten tales, dressed in shawls to disguise herself -- this came to be known as The Book of Rebirth. It was during this period that she performed her resurrection miracles, the Resurrection of The Humble - most famously with Ayub, the Batal of Seltiel, the Archangel of Humility, after they were executed for refusing to kneel to a statue of Cthon.

As she grew older and her name began to spread, her messages became more esoteric and direct, rather then political and allegorical, messages from Elom about the best way one can live their life, philosophizing revelations about knowledge, learning, suffering and how one should treat others. This came to be known as The Book of Trials. Within the book contained a prophecy that the Ummah could become whole now, but it could not be free as "This burden needs two souls to hold it - one to redeem and one to punish".

At the turn of the New Age, she called for a revolution. She performed another miracle, simultaneously breaking the faces of every idol in the city of Istiraha, the capital city of the Ummah -- many of these idols were of angels of Elom, signaling a major iconoclastic change in worship, though she claimed that was the original, pure creed which was diluted over time.

Her revolution triggered a massive Pact-created plague to pacify the populace, when she disappeared: to many, cutting her revelations short.

## Legacy

Her disappearance became an important event in history, as angelic interference became much rarer after this, and it seemed to signal a turn to more temporal politics. However, the Ummah revolted again anyway 22 years later, in her name -- and it was a success. The Ummah was briefly free of the Pact in a glorious golden age which lasted for half a century -- a period known as "Mira's Respite" in the Ummah. After Ogden Khan ravaged the land and killed the Khalifa, the Pact's imperial forces took the opportunity to re-conquer the Ummah again, and the people lost their freedom once more.
Kumkani

A map of the region. Orange = The Ummah, green = The Yenigušus, grey = Falazus, brown = Hiveland

### Inhabitants

Negus (race) Folk, Mukhtar Folk, Metallic Dragonborn. Insectites, various other Beastkin

**Kumkani**, known to outsiders as The Colussus, is a large, diverse continent inhabited by a variety of races. It is where The Yenigušus is located, as well as Falazus. It is likely that humanity  originated here.
Автодок

Кванты героя можно найти в сундуках Арены 10 уровня. Герой полезен на острове Стражей, Арене, в Кампании и Экспедиции.

**Базовые параметры**

 2
 3
 4
 5

**Эволюционирование**

* Начальный уровень эволюции Автодока равен 1 кванту.

Последующие улучшения требуют квантов.

Мощь героя напрямую зависит от уровня эволюции. Каждый полученный героем квант, увеличивает базовые параметры (Ловкость, Интеллект, Сила). Тем самым персонаж становится гораздо эффективнее.

Базовый коэффициент параметра умножения
Haven's Stars

**Haven's Stars** were an adventuring party formed in Horrifer 719 NA which became famous for their exploits in their home nation of Utočište. They toured for 2 years before most of the party was killed by Morderax in 721.

## Members

Rionel Wynkalen (The Golden Seraph) - Paladin

Vanrae Melalee (The Radiant Maiden) - Cleric

Crvena of Dama (The Lady In Red) - Bard

Sreća Bogotstvo (Mister Silvertooth) - Rogue

Lovac Izazov (Hyperion's Champion) - Ranger

## Legacy

Each of the party members played a part in the events of the Blackstar Campaign 400 years after their death. Crvena, who had been cursed with immortality by Morderax, remained alive to lead an expedition against Blackstar, his essential descendant.

Rionel's essential descendant, The Golden Knight, led a Vermillian army into Rapture and joined forces with Crvena.

The Radiant Maiden became the patron deity of the town of Solace, elevating Vanrae to godhood.

Sreća's descendant, Pip Silvertooth, opened the vault at Silvertooth Station and became its proprietor. Sreća left a letter in the vault explaining that he had been given diachronic vision by the Eye of Fate.

Lovac appeared in many visions throughout the campaign, and his title of "Hyperion's Champion" was adopted by Kraz.
Species

A species is often defined as the largest group of organisms in which any two individuals of the appropriate sexes or mating types can produce fertile offspring, typically by sexual reproduction. Hyperion has multiple sapient species. Four of them can be grouped up into subspecies categories in the genus Sapius - Fey, Trolls, Folk, and Celestials - while others are found as a unique, humanoid-like subspecies of a pre-existing animal - these are the Beastkin. Uniquely, Dragons also have a kind of sapience.
Harmonic Elements

## Elements

Energy patterns created by the phenomenon of Harmony can be separated into broad categories which happen to align with natural elements. These categories also each correspond to types of essences - people will give off energy which is similar to the energy that the elements give off, and patterns can be detected based on the personalities of those individuals, and how they handle their emotions.

Throughout the history of Hyperion, individuals have been able to manipulate these natural elements. These are called elementalists

## List of elements

* Water
* Earth
* Fire
* Air
* Ice, the Water-Earth hybrid element
* Magma, the Earth-Fire hybrid element
* Smoke, the Fire-Air hybrid element
* Cloud, the Air-Water hybrid element

* Blood, the hyper element of Water
* Metal, the hyper element of Earth
* Light, the hyper element of Fire
* Void, the hyper element of Air
* Mana, the anti-element

### List of sub-elements

* Venom, a sub-element of Blood
* Sand, a sub-element of Earth
* Electricity, a sub-element of Light
* Thunder, a sub-element of Air
Magma

### Associated with

Frustration, annoyance, impotence, boredom, anxiety, arousal, worry, stress, unease, shame

### Essence

*Simmer*

Lava rolling down a volcano

Between the fire of "passion" and the earth of
"stability", people who most connect with magma are usually living in
stable lives, but feel that something is wrong, and their emotions build up as
the desire for change grows and grows. Magma is also associated with bottling
up emotions - people who are unable to express themselves fully, either for
reasons not part of their control or reasons they have subjected themselves to,
usually have a connection to this element.
Raindance

In Hahnunah, the **Raindance** or **Riverdance** tradition is an elemental art, charectirized by their adaptability, with easy, flowy movement, with a bounce and a rythymn in their step. They have immense difficulty with controlling any water that isn't fresh water and without impurities. Riverdancers spend their entire lives learning a special set of skills which allow them to actually generate water or summon rain.
Aidenthore

God of war, storms, and fury

Aidenthore with red war markings slaying his enemies

### Symbols

Fists, warpaint, swords, claymores, thunder, lightning, storms, harsh weather, ice, hurricanes.

### Patronage

Warriors, soldiers, berzerkers, barbarians

## Personal Information

### Siblings

Baidengor, Magnýr, Hol

**Aidenthore** is the Nordheimr God of war and of storms. He is seen as a personification of rage itself.

## Mythology

It is believed that lightning striking is actually Aidenthore slaying a foe in Valgard.

Aidenthore is usually depicted nearly naked, save for some armour and furs, with a braided brown beard, and marked with colours resembling full-bodied war-paint, but in fact it’s how his skin naturally comes off. The exact color varies depending on depiction, usually the artist will depict them in the same color as their clan.

Aidenthore and Baidengor are occasionally conflated- the two gods are twin brothers and Gorhelm’s eldest sons, they look the same apart from their clothing, they are associated with weather, and are both martial gods.

He is prophesied to slay his own younger brother Magnýr during **Ragnarøkkr**, the foreseen apocalypse, by accident, while attempting to slay the awakened Wicked Races, and by doing so ends all luck in the world.

## Worship

Aidenthore has been a favored god of the pantheon for a while. He is invoked in warfare, and worshipped especially by berserker warriors who ask Aidenthore fill them with thunder so that they may rage in battle.
Ethereal

An **Ethereal** (*Primus ultra sapius*) is any sapient entity which directly originated in supernatural circumstances - such as gods, demigods, spirits, angels, demons, yokai, genies, iwe, and many others. They are classified as a sub-species of Celestial, of the genus Sapius.

They tend to, but aren't limited to, have glowing blue skin if they are “holy” - aligned with “gods” - and red if they are “daemonic” - aligned with the “hells” - with glowing purple skin being available for both and everything in between. However, this pattern is defied just as much as it is followed, because these beings are strange, powerful, and do not operate under the same rules as the material plane.

There are many, many genetic differences among the Ether - there doesn't seem to be any limitation, as the Ether did not evolve biologically, but spawned from outside of the material plane from outside forces, or bound to its rules. This subspecies denotation is only to distinguish them for ease in taxonomy, and does not accurately reflect what they are.
Cloudtail

## Description

Cloudtail is a tom with thick white fur and blue eyes.

### Relatives

Princess (mother) Whitewing (daughter) Ambermoon (daughter) Dewnose (son) Snowbush (son) Ivypool (granddaughter) Dovewing (granddaughter) Larksong (grandson) Honeyfur (granddaughter) Leafshade (granddaughter) Firestar (uncle) Squirrelflight (cousin) Leafpool (cousin) Brightheart (mate)

## Physical description

### Eye color

Blue

*More to be added...*
Сверхновая

Кванты героя можно найти в сундуках Арены 5 уровня. Герой полезен на острове Стражей, Арене и в Экспедиции.

**Базовые параметры**

 2
 3
 4
 5

**Эволюционирование**

* Начальный уровень эволюции Сверхновой равен 1 кванту.

Последующие улучшения требуют квантов.
Мощь героя напрямую зависит от уровня эволюции. Каждый полученный героем квант, увеличивает базовые параметры (Ловкость, Интеллект, Сила). Тем самым персонаж становится гораздо эффективнее.

**Базовый коэффициент параметра умножения**
Pip Silvertooth

Pip appraising some gems for display at Silvertooth Station

**Pip** is a dwarf who is quite short and scrawny. Some even joke that he has gnome blood inside of him. He was originally captured in a shipwreck on a merchant journey. He has an excellent eye for jewels and fine metals. Pip has traveled quite a few merchant trails in his day and has had to at several points had to ride crossbow on many wagons. He is shrewd and a bit cynical, but he can't pass up an offer to possibly see Blackstar's hoard. He wields a crossbow just a hair too big for him with exactly two notches in it.
The Radiant Maiden

**The Radiant Maiden**, also known as **Vanrae Melalee**, was a cleric, adventuring as part of the Haven's Stars. She was apparently the cleric of an obscure, Exalted god of glory whose name and worship been lost to history, although ironically worship was revived in the form a goddess based on the legend of Vanrae herself. She was considered a heretic in her time, due to her differing interpretation on the gods from the Hegemony.

## Biography

Vanrae Melalee was a light elf, born to aging adventurers from Kamari who settled in Huldra after an eventful adulthood of travel. She was a very quiet child -- a trait that she carried well into adulthood -- which separated her even further from the high elven kids she grew up around. She felt herself drawn, however, to a charismatic young high elf boy named Rionel Wynkalen. Through him, she felt comfortable expressing her distaste with Huldran ethnocentrism that had developed as her adventuring family taught her the values and customs of other cultures.

Her friendship with Rionel spiraled into a chaotic romance that ultimately resulted in their conversion to the faith of glory. While Rionel believed that glory was all about personal achievement and recognition, Vanrae staunchly disagreed and instead proposed that only those who do good by others should be revered as glorious. The two broke up after a heated argument in which Vanrae denounced Rionel's beliefs as typical Huldran self-centeredness, and and she began to pursue her own career as a priestess. She strove to become a community leader through selfless and generous actions while Rionel toiled away as hired muscle.

Eventually, Rionel found himself at Vanrae's temple and threw himself at her feet, apologizing for his selfishness and asking if the two of them could unite their beliefs for the greater cause of glory. Vanrae, happy to see her friend again, accepted his offer and began adventuring with him under the moniker of "The Radiant Maiden", a name she was given for her natural glow and quiet, gentle friendliness.

During their stay in Havenstide, Vanrae established a close friendship with a local tavern singer named Crvena, known locally as The Lady in Red. Through her, Vanrae was introduced to another adventurer duo that called themselves The Havenblades. Vanrae quickly became the moral center of the group, steering the otherwise chaotic group towards good causes.

Vanrae was deeply disturbed by the insolent invasions undertaken by Morderax, and was secretly looking for any reason to put an end to his reign of terror. Until Rionel began speaking of his dreams, however, she was not convinced the gods were on their side. She embarked on the expedition to slay the dragon, expressing uncharacteristically high self-interest in her desire to be the one to bring him down.

Vanrae was the first to be killed by Morderax. She was targeted specifically because of her importance to the party, both as the emotional core and as a powerful miracle-worker capable of healing. Haven's Stars quickly fell around her as her broken body lay on the ground, her radiant aura faded away.
Circe

Goddess of fertility, birth, womanhood, nectar, poison

### Symbols

Pregnancy, wombs, wedding shawls, honey, bees, insects, spiders, webs, strings, umbilical cords, cutting, scissors. White, yellow

### Patronage

Mothers, brides, daughters, women, beekeepers, alchemists

## Personal Information

### Children

Herself

Every morning, the goddess **Circe** gives birth to herself. Then the baby self kills her adult self by strangling her with her own umbilical cord, then eating the remains to gain strength. Throughout the day she grows up to be herself, then she "goes down to the material realm and forcibly copulates with a mortal, whether it be human or animal", to get pregnant again, beginning the cycle once more.

Circe is associated with the Huldran belief that the old must die to give way to the new, and children will always replace their parents - violently if necessary.

### Origin Mythology

Circe is sometimes associated and conflated with the Sergastan fertility goddess, Eforoni. There is a well-known myth explaining this association, which is part of the greater mythology of the Exaltation - the great uprising of the Exalted Ones against the gods of old.

Eforoni, who is known for her great honesty, refused to accept the new rule of the Exalted ones. As punishment for this, she was fed poison by the Demiurge

Because she was a goddess of fertility, her body reacted to that by mixing the poison with her last ovum. She became pregnant, except instead of a male, half of the genetics were provided by poison. As such, the entity she gave birth to was Circe herself, who proceeded to strangle her mother with her own umbilical cord, beginning the eternal cycle of birth and rebirth.

### Other Myths

Circe's myths tend to revolve around her bringing horrifying personal retribution on any who she believes to have slighted her.

One myth concerns a wizard-prince - who appears in other myths - named Prince Fabius who attempted to create life with arcane magic. To punish him for this arrogance, and to remind him how true life is created, he magically turned his mother - another mythological figure known as the Dowager Queen - into an abomination of many tentacles, and had her consume Prince Fabius, and then force him to be given birth to 9 months later, now shrunken, deformed, and mentally handicapped.
Темный эльф

Кванты героя можно найти в сундуках Арены 10 уровня. Герой полезен на Арене.

**Базовые параметры**

 2
 3
 4
 5

**Эволюционирование**

* Начальный уровень эволюции Темного эльфа равен 1 кванту.

Последующие улучшения требуют квантов.

Мощь героя напрямую зависит от уровня эволюции. Каждый полученный героем квант, увеличивает базовые параметры (Ловкость, Интеллект, Сила). Тем самым персонаж становится гораздо эффективнее.

**Базовый коэффициент параметра умножения**
Gary

Gary depicted after peering into the Eye of Fate and seeing all.

**Gary** is a nickname given to an earth elemental that is harmonically tied to Bjørn Brasskeeper. As Bjørn's druidic powers grew, Gary slowly became larger and more powerful.

He was mostly used by Bjørn as a tool for combat and utility until it was suggested that Gary was uniquely suited to peer into the Eye of Fate outside of the Villa of Ormen and survive, due to his robust build and low level of sapience. Bjørn and Gary agreed to this and shared a uniquely touching moment. After successfully surviving the experience, Gary swelled with the knowledge of the universe, not unlike Button-Eyes. He used his knowledge to direct The Lady In Red towards the Seven Seals.
Mukhtar

The **Mukhtar** (the "chosen people") is a ethnic group of Al-Kalam-speaking peoples from across multiple species, who reside in Mukhtaa. They are made up of the 13 "nations", loose sub-ethnicities who are united in their worship of Elom, an invisible deity and the embodiment of Fate. Their collective community is known as "the Ummah".
Gorhelm

God of mountains and judgement

Gorhelm sits upon his throne with his attendant, Yalfi, by his side

### Epithets

King of Valgard, King of the gods, Whitebeard, Papa Dwarva, The Allfather, the Mute King, Father of the gods

### Symbols

Mountains, stone, ice, fatherhood, kingship, thrones, the Nordheimr nation, dwarves, white beard, muteness, silence, deafness, hammers, gavels. White, grey.

### Patronage

Fathers, families, kings, miners, judges, ascetics

## Personal Information

### Retinue

Yalfi, court advisor.

**Gorhelm** is the Valgardian god of mountains and judgement, and is an important figure of the pantheon, acting as the chief god.

## Mythology

Gorhelm, as the ruler of the Sacred Mountain of Valgard, is well-known for appearing very little in myths and legends concerning the gods, and the few times he does appear, he acts as a mediator between figures, or a responsible fixer of problems, barely showing up in the story.

He is usually depicted as a white-bearded, quiet dwarf, wearing ceremonial armour – sometimes he is also depicted as completely completely mute, completely deaf, or both, as silence and muteness is associated with otherworldly, esoteric wisdom. He wields a gavel forged by Völindr, known as Dómur - the Nordheimr word for "Judgement" and the physical embodiment of the concept.

## Worship

His followers are known for sturdiness, stoicism, and reclusion. Despite being seen as important, he is not very popular – those who consider him a favourite god are usually members of a small class of temple-bound monks and priests. He is worshipped mostly out of tradition, and even though his name is invoked daily (“Gorhelm watch me over”, “Gorhelm give me strength”, are common curses ), the common populous don’t think about him or actively serve him like they would for trendier gods.

Dwarves are expected to
bless Gorhelm when visiting a mountain, they have never been to before.
Huldra

A map of the Huldran peninsula and surrounding islands.

**Huldra**is a cultural region which roughly exists in both southern Borea -- the Huldran peninsula -- and eastern Elada, in surrounding islands. It is home to ethnic **Huldrans**, who are also known for speaking Huldran, a language of the same name. Ethnic Huldrans have a racial demographic which crossed a whole species barrier -- ethnic Huldrans are either Boreal humans with tanned skin and dark hair, or Altian elves with light hair and metallic eyes, yet they identify as being part of one nation.
Yamito

## Dark Elf

Left: A middle aged, female Dark Elf with heterochromia. Right: An elderly Dark Elf.

### Alternate Names

Dark Elves, Melinoë, Tenebroids, Moon Elves, Night Elves, Low Elves. For Pixies: Shades, Voidlings.

## Features

### Eyes

Dark, etc.

**Yamito**, or more commonly **Dark Elves,**is a racial classifier for Fey distinguished by their skin color, which ranges from silvery or ashen to as dark as charcoal - sometimes with indigo tints. Dark elves trace their genetic descent to the tropical wetlands and volcanic islands of Yami in the far east. Dark elf eye colors are usually very dark or muted, sometimes even just black or white, with one exception - when shades of red (or reddish orange) appears in their scleroses or irises, it's extremely vibrant, strikingly so.

Dark elf ears have a particular shape, with long, triangular ends, and prominent points. Like wood elves, dark elves have epicanthic folds around their eyes - their eyes are the thinnest of the elves. They tend to have teardrop-shaped eyes at an angle. Their brows shapes are the harshest and most angular of the elves. While all elves seem to display neoteny (the retention of juvenile features into adulthood -e.g less harsher aging, the appearance of youthfulness), dark elves display this the most.

Like most elves, dark elves tend to have semi-androgynous features, and much weaker sexual dimorphism than non-elf races.
The Coil

**Al-Mehen** - translated as **The Coil** in Athelic, sometimes known as **bani Mehen** ("Sons of the Coil") is a nation of Mukhtar who are hooded Naga. They typically style themselves as the true successors of Kemet, and recently developed their own queendom, run by a Zaliqa-Malika (or "Slitherqueen" in Athelic.)

The Coil have the most distinct dialect out of the other nations, although intelligibility still remains across dialects, with minor difficulty. They have absolutely no chill.
Firedance

**Firedance**, or **Sundance,** the name of which (and the most prevailing martial tradition) having originated in prehistoric Rajahai, (but has spread and melded with other pre-existing Firedancing traditions around the world) is an elemental art which can generate and control fire, and some smoke. Firedancers are known for their speed, as control of fire requires intense, quick, wild physical movements, and passion. Firedancers kick and move, run and gesture in a chaotic and aggressive manner which still somehow remains firmly like a dance, practiced and specific. The scientific name for control of flame of any kind, even outside of any traditions, is called **Pyrokinesis.**Urban Firedancers are known as **Arsonists** in Boreal cities - though some Arsonists like to claim they operate on a slightly different, independently evolved art called **Arson** which only later developed cross-over with the broader, international tradition of Firedancing. Firedancers are also known as **Fire-Tamers**, primarily in Rajahai and the Ummah
Xolotl

**Xolotl** is a hard-of-hearing kobold telepath with the harmonic power to allow people to communicate across language barriers using a mental connection. She is best known for her role in the Blackstar campaign, where she filled a variety of narrative roles from translator to damsel in distress.

## Biography

The details of Xolotl's early life are unknown, but she grew up a house slave in Tlaltícpac. Her gender prevented her from being used as labor in the coal mines. She was acquired at some point by Elisar of The Golden Cartel, who took interest in her unique power. Elisar later gifted Xolotl to Vulmar Perpetrator to assist with his party's expedition, and she was immediately freed from servitude.

Now a free kobold, Xolotl stuck with the expedition of her own volition, claiming she was never really enslaved in the grand scheme of things. When the expedition leaders set off for Dominus, she elected to stay behind in Nova and became very close with other expedition members such as Pip Silvertooth, who later came to see her as a daughter figure.

She was captured by theDreadnoughts and during the Siege of Nova was used as the focus for The Confusion of the Tongues. However, The Lady In Red rescued her and was used as the focus instead.
Ice

### Associated with

Safety, stabilization, settling down, stopping, reservation, taking a break, controlling emotions, nostalgia

### Scientific name

*Hydrogesis* (Hy)

A large iceberg floating in the water

Ice is about the transition of change and stability - whether from one or to the other, but usually more of wanting to stabilize things. People bound to ice can be trying to resist change in their lives or in
their social circles or their communities.

Alternatively, people bound to ice are stuck in their ways, never doing much with their lives. Ice can also be about trying to stop bad behavior or bad habits. Someone who has a chaotic or dangerous life and yearn to stop, or is in the process of doing this, can fit into ice, especially if the idea of them preserving themselves or preserving their time is a fixture of their personality.

People who are associated with ice may also be trying
reliving glory days, attempting to recapture good times from their lives. Importantly, when it comes to ice, emotions aren't usually extreme, strong, or in-your-face. People associated with ice like to keep to themselves, and
sometimes they project a stoic personality. Their feelings aren't strong, or at east don't look strong. It's a foil of magma in this regard, because people with magma really want change and are constantly ready to burst with emotion.

Most interactions with the ice-bound would be considered cold because they don't really like to project their feelings so openly.
Blackstar

Blackstar announcing the Kingdom of Rapture.

<aside class="portable-infobox pi-background pi-europa pi-theme-wikia pi-layout-default">

## Harmonic Essence

### Incarnations

Past: Apep, Pyth, Morderax

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 ̴̣̬̙̈́͝͝M̷̩̅͌͆͂̍̚͜U̷̡̻͚̙͇͚̯͑͑͋̐͜S̸͚̘͖̹̓͊̓̈́̈Ţ̷̛̀̐̀̽̒
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̶͕͛̀̕̕W̷̟̤̥̖̍͋̈́̈͘͝͝ͅA̸̢̜̠͐̔̇̎͆͘Y̵͈͈̳̞̭̭͍̥͐̍̒͋͆̚͝
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Buntar the Black

**Buntar the Black** is an infamous Vermillian rebel who commands a large horde. He's incredibly popular among disenfranchised orcs and famously swore an Oath of Warpath against oligarchy itself.

## Biography

Buntar has deep black skin with purple tattoos in the shape of war paint all along his body. He took slaves across The Outlands, including Soukias Zohrabyan.

In 1142, he merged The Black Horde with the army that The Golden Knight had led to Rapture, and ended up comprising half of the combined army's forces. He would reiterate using increasingly graphic and elaborate imagery that he was here to completely sack Dominus and kill everyone there, but it is unclear if this was hyperbole as the war council assumed it was.

Prior to the Siege of Dominus, The Golden Knight was urged by Vulmar Perpetrator and The Lady In Red to have a private talk with him about his intentions. In the wake of this conversation, he voluntarily pulled The Black Horde out of the siege camp and led them north. However, when The Nightmare struck along the way, he met back up with the army in Prozor to officially form The New Haven Army.

Buntar served in the united army as one of the leaders on the war council, usually urging the other leaders to take more violent and drastic paths to achieve their shared goals. He was notably disgusted by the blood sibling ritual underwent by Vulmar and Red prior to The Siege of Nova.
Dan Schatzberg

Dan Schatzberg (Hebrew: דן שצברג, born September 10th, 1969) is an Israeli voice actor, dub director and dub producer who narrated the Hebrew dub of Paper Mario in Israel for the Hop! Channel. He is also the dub director and voices several characters.

He is perhaps best known for voicing Bob and Lofty in the Hebrew version of the original "Bob the Builder" series.

## Trivia

* Schatzberg directed the Hebrew dubs for both the eighth to fourteenth series and the seventeenth, twentieth, twenty first and twenty second series onwards.
Vulmar Perpetrator

Vulmar, showing off his signature hat and weapons.

**Vulmar Perpetrator** is an over-the-top high elven inventor from the island of Magavista known for having absolutely no pattern to his inventions at all. Behind significant inventions such as the custom firearm that only he wields, his top hat clock, and a machine that helps create bread (drastically cutting bread costs), as well as not so significant inventions, like a fishing rod that detects fish and fires a fishing hook into the water at the nearest fish, Vulmar has a hand in quite a few of today's baubles. (Other inventions include ice cream, a salt water purifier, glass arcane engines, glassware, the wheelchair, the grenade)

Vulmar has his own code he follows, much like every other Gentleman. He is polite, but has a sharp wit and very short patience for those who are rude or attempt to threaten him or his associates. He does like to assist those coming from similar backgrounds as himself or those without much to their name, and usually does so anonymously. His gifts to society are numerous and he doesn't tend to have much money at any given time, as he usually gives it away or spends it on a new invention.