Plasmoid

### Age

These creatures mature quickly due to their amorphic nature they grow to maturity in 15 years and can live upwards of 500 years some have live longer

### Size

These slimekin can change their size at will you can be size Small or Medium

### Speed

Base walking Speed 30ft and a swim speed of 20ft

### Languages

Common, Aquan, and one language of your choice

## Racial Traits

### Trait 1

Amorphous: You can squeeze through a space as narrow as 1 inch wide, provided you are wearing and carrying nothing. You also have advantage on ability checks you make to initiate or escape a grapple.

### Trait 2

Natural Resilience: You have resistance to acid and poison damage, and you have advantage on saving throws against being poisoned.

### Trait 3

Shape Self: If you are not incapacitated, you can reshape your body to give yourself a head, one or two arms, one or two legs, and makeshift hands and feet, or you can revert to a limbless blob (no action required).As a bonus action, you can extrude a pseudopod that is up to 6 inches wide and 10 feet long or reabsorb it into your body. You can use this pseudopod to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour out the contents of a container. The pseudopod can't attack, activate magic items, or carry more than 10 pounds.

### Trait 4

Darkvision: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

### Trait 5

Water Dependency: If you fail to immerse yourself in water for at 1 hour during a day, you suffer one level of exhaustion at the end of that day. You can only recover from this exhaustion through magic or by immersing yourself in water for at least 1 hour.

### ***Lore:***

*These beings are found generally in towns and cities close to the sea or lakes some are known sailors or some even traveler's and Nomads. They are kind hearted creatures generally keeping to themselves there is a rumor they come from a long lost civilization that collapsed Centuries ago.*

### ***Subraces:***

#### ***Great Plas:***

* ***Stretchy Tendrils (Shape Self Extra):** On your turn, the reach of your unarmed strike and melee weapon attack with a range of 5 ft., as well as spells with a range of touch, have a range of 10 ft. (With a Pseudopod you have a range of 15ft)*
* ***Telepathic.*** You can communicate telepathically with any creature you can see within 30 feet of you. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language. A creature without telepathy can receive and respond to your telepathic messages but can't initiate or terminate a telepathic conversation.
* ***Psionic Crush:*** You can use your action to choose one creature that you can sense within 60 feet. The target must make an Intelligence saving throw. The DC for this saving throw equals 8 + your Intelligence modifier + your proficiency bonus. The creature takes 3d6 psychic damage on a failed save, or half as much damage on a successful one. The damage increases to 4d6 at 6th level, 5d6 at 11th level, and 6d6 at 16th level. You can’t use this trait again until you finish a long rest.

#### ***Scarlia:***

* ***Bio-Healing:** You can cause your cells to hyper accelerate as a Bonus action you can concentrate and start a healing Protocol this lasts 1 minute, and as part of your bonus action on each of your turns you can heal 2d4+ Con Mod. you can regain the the use of this ability every short or long rest. ( starting at 5th level the healing goes up to 3d4 Healing and at 11th 4d4 Healing also starting at this level this ability no longer requires a bonus action and at 15th 5d4 Healing)*
* ***Natural Armour (Replace Amorphous):** You can Harden your amorphic cells and gain armour for 8 hours AC 13 + your Con Mod*

* ***Alchemical Adaption:** Your knowledge about your inner alchemy is vast and you learned to adapt and alter your inner chemistry. You can change your inner chemistry by consuming 50 gp worth of arcane material components and change your resistance and exchange the corresponding cantrip to the new one according to your new resistance of your Alchemical Makeup trait after one minute of digestion. Changing your inner chemistry might change the color of your body to reflect your change. Once you use this feature, you can’t use it again until you have finished a long rest.*

#### Mass Plas

* ***Hardy Ooze:*** Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
* ***Digestion:** At the beginning of your turn you can deal 1d6 acid damage to a creature Grappled or Restrained Physically by you.*
* ***Consume:** When taking a short rest, you can eat one creature that is not more than one size smaller or larger than you that is not a construct, elemental, or undead. When you do, you gain one additional hit dice that you have to spend during that short rest. If the devoured creature is one size larger than you, you roll twice on the gained hit dice and choose the higher result. Consuming a creature will nourish you for one day. You can use this trait a number of times equal to half of your proficiency modifier (rounded down) before you have to finish a long rest to use it again.*

#### ***Vile Plas(Wip will finish):***

* ***Blood Absorption:*** You can drain and inflict your noxious blood on a creature within your grasp. When you successfully grapple a creature, as a bonus action, you may drain their blood and corrupt their own, dealing 2d4 poison damage. You regain hit points equal to amount of damage dealt, and you cannot regain hit points over your hit point maximum with this trait. The damage increases to 4d4 at 6th level, 5d4 at 11th level, and 6d4 at 15th level. You must finish a short or long rest to use this trait again.

* ***Ancestral Knowledge:** You gain the knowledge and Secrets of the first Plasmoids as your superior genes you gain proficiency in history and arcana, and .....(*