The Concordat

The Concordat of The Last Vigil, simply known as the Concordat or The Vigil, is the largest remaining state. It is a union of many of Pre-Shattering cultures, in an effort to combat the harshness of the Shattering through unity and co-operation.

## Culture and Society

Concordat's culture is a blend of remaining cultures and survivors from before the time of the Shattering. Many, if not all, have decided to put their differences aside, in an effort to survive the harshness of their new environment. Over the period of a few centuries, much of the individual backgrounds of the previous nations has worn away, but the stories and rare, sparse information about "kingdoms of yore" often inspire separatist groups vying for control.

## Politics

The state of Gleamlands is ruled over by the The Council, an assembly of the most capable and strongest wielders of magic, who use their arcane powers to power the Lodestar, atop the Lodestar Tower, the heart of the Concordat's capital.

## Religion

As the population of the Concordat is a mix of many different races and cultures, the beliefs of each individual can vary, but the main two religions are that of the Astral Order and the Church of Radiance (See; Religion and Beliefs). The Church of Radiance provides hospitals and the majority of trained soldiers, most of which are clerics and paladins wielding their belief in the Radiant light of Corus. The Astral Order on the other hand, are the resident lore-keepers of major cities, serving as scholars, wizards, battle mages, etc.

## Geography

### Gleamlands

Radiance (Area, Minor) - Central area of the Gleamlands. Due to the Lodestar's potency, the immediate area around it is extremely hot.

* Last Light (City, Capital) - Capital city of **the Concordat**.
* Academia Stellaria (Town / Great Library) - uncovered ruins of the past civilization of the Aneds, serving primarily as the headquarters of the Astral Order. The name of this "town" stems from the ancient library which makes up most of it.

Northern Gleamlands (Area) - The northern, more desolate part of the Gleamlands.

* Northgate (Town, Gate) - As name suggests, Northgate is a gate town built around the northern entrance in to the Gleamlands. It is mostly used to control what goes in and out from the Gleamlands, especially between the Old Nation Enclave.
* Whiteveil (Frontier Town)

The Pines (Area, Minor) - In an effort to produce sustainable materials over a long time, the first people of the Concordat have planted many trees on the southern outskirts of the Gleamlands - most of the trees were, as name indicates, pine trees, due to the abundance of surviving pine cones buried deep under the snow. Thanks to the more natural fertility provided by the Loc O'Dom lake, southern Gleamlands make for great farming grounds.

* Birchwood (Town, Small, Agricultural) - Albeit the primary wood source are the coniferous pines, the primary town which takes care of the logging needs for the Concordat is named after the birch - primarily because of the wide spread birch water wine.

* Loc O'Dom (Lake, Large) - A massive lake, which has been filled over many years by digging in to a aquifier, and pumping water from it with wyrdstone-powered pumps.

* Bhal O'Dom (Town, Small, Technical/Waterworks)- A laketown, which operates the facilities that provide the rest of Gleamlands with fresh water. Due to the dwarves' and gnomes' knick for technology, they tend to live in this town.

### Frozen Wastes

Yol's Divide (Area, Large) - A recent meteor impact site, scattered with many fragments of precious wyrdstone and rare coruscite.

* Whiteveil (Outpost, Very Small) - An outpost located on the border of the Lodestar's range, meaning Whiteveil is barely protected from the elements. Whiteveil is primarily the center of operation for scavengers which dare to leave the Gleamlands looking for the precious Wyrdstone and Coruscite.