recursal/Fanatic-Fandom huggingface dataset:
Ralakosh

> "*Moje działania dyktowane były jednym celem - chciałem zjednoczyć rozbitą rodzinę. Tymczasem skończyłem jako bohater, którym nigdy nie chciałem być. Nie pasowało to do mnie. Sława mojego ojca pokazała, że Ci, którzy dotkną nieba, zaliczają najboleśniejszy upadek. Chciałem uniknąć tego samego, lecz los spłatał mi figla i tak jak u mojego ojca, życie przeszedłem pełen żalu i tragedii."*
> ~ Ralakosh w ostatnich latach swojego życia.
>
>

Ralakosh - Tiefling, który przywdział wygląd pół-Rakshasy. Pierworodny syn Vekhora i Yakomy, brat Morkvala, Faray i Hao. Założyciel Popielnej Gwiazdy i Popielnej Marchii. [D&D]

## Historia

Niewiele wiadomo o przeszłości przedstawiciela kotopodobnej rasy. Miasto, którym rządzi kotowaty, powstało po cichu, bez przyciągania większej atencji.

## Historia (D&D)

Ralakosh przyszedł na świat na przełomie XV i XVI wieku, na wyspie Myrdoria w klasztorze Takemichiego. Jego nadpobudliwe i agresywne zachowanie zaraz po narodzinach zaskoczyło Vekhora. Choć młody wówczas ojciec Ralakosha próbował go uspokoić, pół-Rakshasa całkowicie go zignorował, co doprowadziło do pewnych wydarzeń, z których Ralakosh dzisiaj nie jest dumny.

Wszystko zaczęło się zmieniać, gdy został podstawiony pod ścianę z faktem, że będzie go trenował specyficzny czarny smok. Mieszaniec początkowo wytykał Vekhorowi pewne fakty, wybranie Panarfixa zamiast jego w więzieniu, uderzenie go w tył głowy w sądzie i ogólny brak zainteresowania jego osobą i rozwijaniem jego charakteru. Quint szybko zabrał pół-Rakshasę do siebie, gdzie przez nieokreślony okres czasu trenowali głównie kontrolę nad gniewem i wiedzą mieszańca. Nim Ralakosh się spostrzegł, minęło kilkanaście lat, a on sam zaznaczał obecność na okręcie płynącym do Wrót Baldura, gdzie obce przeznaczenie czekało by z niego zadrwić ale i przetestować zmiany jakie zaszły w młodym pół-Rakshasy.

W swych ostatnich dwudziestu latach zdecydował się na spisanie swojego dość chaotycznego i krótkiego życia, pozostawiając swojemu ojcu dopisanie zakończenia dla Popielnej Gwiazdy i miasta jakie założył.

## Relacje

### Rodzina

#### Yarhan, Rek'Saval i Kyorim

Ralakosh pomimo bardzo kiepskiego małżeństwa w jakie się wpakował, cenił sobie czas jaki mu pozostał, spędzając i ucząc swoje dzieci w miarę swoich możliwości. Niepełnosprawność Kyorima sprawiła, że szczególnie jemu poświęcał stary tiefling uwagę co z początku negatywnie odbiło się na relacji pozostałej dwójki synów z Ralakoshem, lecz Ci dopiero parę lat po jego śmierci zrozumieli jego podejście. Ślepy Tiefling miał trudniejszy start w dorosłość i dlatego koci rzemieślnik starał się mu zapewnić równie dobre warunki. Popielna Marchia stała się dla Kyorima szkołą i domem.
Grett and Yul

This page focuses on the interactions between **Grett and Yul**.

## Overview

At the beginning of *Disventure Camp: All-Stars*, Grett and Yul reveal that they have begun dating in between the events of *Season 2* and *All-Stars*.

## *Disventure Camp: All-Stars*

Grett and Yul were first hinted to be romantically involved with each other in some of the pre-season promotional artwork for *All-Stars* where Yul can be seen with his hand on Grett's waist.

In the intro for *All-Stars*, Yul can be seen putting his arm around Grett as the two sit happily on the camp's dock.

### All-Stars - Episode 1

When the private jet to Camp Tipiskaw picks up Grett and Alec in London, Grett tells Kristal that the plane can't leave yet because Yul is also in London currently and is running late. Connor asks Grett how she knows Yul, to which James responds, "Does he know?" Yul then boards the plane and Grett excitedly runs over and greets him with a kiss, shocking most of the other contestants present on the plane. In an interview with Emily, Grett reveals that she met Yul when his manager introduced the two of them during a brand deal and they "really hit it off." When asked about Yul's poor reputation due to his actions on the previous season, Grett explains that the Yul that she knows is different from the one seen on TV. She then explains that the same is true about herself and that everyone has the right to change. On the plane, Yul confirms that Grett is indeed his girlfriend (causing Riya and Jake to become confused, as they both assumed that Yul was gay). Later in the episode, Grett and Yul can be seen sitting together on the flight. When skydiving into Camp Tipiskaw, Grett and Yul are happy to have both received yellow parachutes and been placed on the Yellow Team together.

## Gallery

* Disventure Camp: All-Stars

Yul with his arm around Grett in the intro to DCAS.Grett and Yul seen kissing on screen for the first time in the first episode of DCAS.Yul affirming that Grett is indeed his girlfriend.Grett and Yul seen sitting together on the plane to Camp Tipiskaw.Grett and Yul are happy to have both been placed on the Yellow Team.
## Trivia

* This is the first relationship in the series where its members are both past antagonists.
* This is the first relationship in the series to have been formed in between the events of two seasons.
* This is the first relationship in the series to have been formed between members of the first and second generation casts.
* In "All-Stars - Episode 1," Grett calls Yul her "spicy-abed boyfriend." This is a a reference to *Disventure Camp* fan/Patreon supporter, TamLovesYulAndHisSpicyAbs.

## References

1. ↑ https://www.instagram.com/p/C07yp\_sx5PO/
2. ↑ https://www.youtube.com/watch?v=qLRbjLYieX0
Level 16

**Level 16** is the 17th floor of the backrooms, it was discovered by a Reddit user u/iNerdykiddo

# **Description:**

**Level 16** appears to be an empty mental institute from the early 2000s. (we can tell from the calendars and technology in level 16) The WiFi here is only available in break rooms and receptions, and the windows here have a chance to be window entities. The only entities here besides the windows here are facelings. All the Facelings in Level 16 appear to be dressed as either a surgeon or a mental patient. All facelings, even adults, are hostile here. It's similar to the effect they have on Level 11, but instead of being passive, they are like this.

Level 16 is linked to a fully working mental hospital called “J. Barry Mental Institute” with a joyful and well-educated staff of 163 doctors and surgeons. in May 12, 2003, in the late morning, the asylum simply disappeared, along with the staff and patients. The only eyewitness only recalls that the hospital simply fell through the ground, as if there was nothing underneath it. Some Facelings in Level 16 will even look very similar to one of the asylum staff working in the building that day. some say that the hospital provoked an unknown entity or presence in the backrooms that dragged it into where it is right now.

# **Colonies And Outposts**

### "The Faced Ones"

* There are only 14 staff members who were not turned into Facelings during the no-clipping process.
* Consists of 11 people (3 of them were killed by facelings).
* They have set up an outpost in the cafeteria.
* The Staff members somehow found tasers, communication with them had not been confirmed yet.
* It is still not known how the Staff turned in Facelings.

# **Entrances And Exits:**

Travel too far in Level 14 and you will end up in **Level 16**. That is all.

No-clipping into negative levels is the only way out of here so far.

Author: u/Nerdykiddo4884
Season 1 - Episode 13

* English
* Spanish

## Characters in the Episode

* Derek
* Trevor
* Jensen
* Kristal
* Oliver

* Ellie (eliminated)
* Fiore (eliminated)
* Miriam (Winner)

* Alec
* Ashley
* Dan
* Drew
* Gabby
* Grett
* Jake
* Lill
* Nick
* Police Officers
* Tom
* Will

**Season 1 - Episode 13** is the thirteen and last episode of Disventure Camp (Season 1). It premiered on November 30, 2023.

## Story

This is the season finale of Disventure Camp.

## Credits

### Creators and Producers

* Jared Madrigal
* Robert Castellanos

### Script

* Jared Madrigal
* Robert Castellanos

### Proof Readers

* Tamia Dark
* Silly Billy
* Julio Aquino
* Brandon Belc

### Animation Crew

* Jared Madrigal
* Robert Castellanos
* Elizabeth Madrigal
* Paula Madrigal

### Concept Art

* Jared Madrigal
* Robert Castellanos

### Backgrounds & Prop Clean

* Fiorella Castro
* Ari Salgado

## The Peanut Gallery

### Part 1

 Ellie
 Fiore

## Elimination Ceremony

 ADVANCE:Fiore, Miriam
 ELIMINATED:Ellie

## Gallery

DISVENTURE CAMP ☀️ Episode 13 - TRAILER - Season 1
## See Also

 Individual Phase
Level 27

**Level 27** is the 28th level in The Backrooms. This level is a point in The Backrooms where the air begins to feel thin, and where things start to glitch. **Level 27** has no reality distortion, like Level 4.5. The photo on the right is the only known photo taken in **Level 27**.

# **Description:**

The only known person to have entered this level is u/TheUltimm. He posted a picture of **Level 27**, and has called this level "The Woodroom Level". He has said he entered from Level 0 by tearing off the carpet and through unspecified means, proceeded to break through the floor, falling into **Level 27** as a result. (The chances of entering through Level 0 's roof is roughly a 1 - 50 chance.)

**Level 27** is thought to be infinite, with infinite rooms and doors. The doors lead to either halls, (which every hallway has 5 - 10 doors) or a room (which has 2 - 11 doors). Rooms are very rare to find.

If you're about to open a door, be extremely cautious. Before opening a door, put your ear to it to make sure nothing is waiting on the other side. Dullers, female Deathmoths, Smilers, child Facelings, and Hounds lurk in this level and could be anywhere, so use caution when traversing it's halls. And if the lights flicker or go out, bringing a light source is strongly advised because entity activity increases while in the dark. When the lights go out they may stay that way for up to an hour, the least amount of time is thought to be 10 minutes but this is unconfirmed. But, out of everything previously mentioned the absolute most important rule is, always watch your back. u/TheUltimm said he had an encounter with a Deathmoth that attacked him from behind. If the lights stay out for too long (roughly an hour), this will mean you're entering Level 28. The possibility of entering Level 28 slowly increasing the closer to the two hour mark you get, at which point there is no way back and entering Level 28 is inevitable. The size of **Level 27** is unknown.

# **Colonies And Outposts**

There are no known Colonies or Outpost on this level.

# **Entrances And Exits:**

The only known way to leave is to open a door that will lead you all the way back into Level 0 and rarely Level 4.

Author: u/TheUltimm
Level 3

**Level 3** is the 4th Level in the Backrooms.

The photo on the right seems to be the only known photo taken in **Level 3**.

# **Description:**

In **Level 3**, the rooms are smaller and tunnels are more claustrophobic than in lower levels. In this level it is easy to find random objects, some of which can be very valuable, such as lighters and weapons. **Level 3** is also the level where the WiFi is the strongest.

This level is extremely dangerous, because is home to by far the most beings. Hounds, Facelings, Insanities, Female Deathmoths, Skin-Stealers, Dullers, Smilers, Clumps, and Bursters seem to inhabit this level. Pipes line the walls and ceilings of this level, which makes it easy to distinguish from the previous levels.

It is recommended to head to the next level quickly. However, there are lots of useful objects lying around on **Level 3**, so it can be beneficial to stay and collect items if you're confident. This is also the only confirmed Level with Smiler Exterminator.

# **Colonies And Outposts**

There are no known Colonies or Outpost on this level.

# **Entrances And Exits:**

###### Entrances

To Enter, you must find a door in Level 2 that is unlocked.

###### Exits

To Exit, The only way to leave **Level 3** is through elevators which often lead to Level 5 and rarely Level 4. You can also go back to Level 2.

Written by: u/M654z
Wait, What?

## Characters in the Episode

* Jared
* Sr Jensen

* Eli
* Fiore
* Grett
* Jake
* Lill (eliminated)
* Miriam
* Nick
* Tom

"**Wait, What?**" is the fourth episode from Adventure Camp. It was released on June 24, 2021.

## Credits

### Creators and Producers

* Jared Madrigal
* Robert Castellanos

### Character Designers

* Jared Madrigal
* Brave Oe (Mr Jensen)

### Animators

* Jared Madrigal
* Robert Castellanos

### Voice Actors

 Miriam
 Nick
 Tom

## Elimination Ceremony

 Lill (4 votes)
 Grett (3 votes)
 Fiore (1 vote)
 VOTED OUT:Lill
Adventure Camp

NON-CANON**The information and events written on this page are not considered canonical in the current timeline of the Disventure Camp Series.**

## Adventure Camp

### Teams

* **Blazing Beavers**
* **Raging Racoons**

## Production

### Creators

* Jared Madrigal
Robert Castellanos

### Company

* Odd Nation Cartoons

**Adventure Camp** (formerly *Total Drama Adventure*) is the Beta version of the first season of the series, created by Odd Nation Cartoons. It is based off popular reality TV shows like *Survivor*. It is heavily inspired by *Total Drama*, especially the animation style. The first episode aired on YouTube on April 1, 2021. Prior to the release of the show, a trailer was shown revealing the traits that the contestants had.

The season has a remake called Disventure Camp (2023).

## Overview

After the disappearance of former host Chris McLean, 12 new contestants arrive at the new Camp Tipiskaw, located somewhere in Canada.

## Elimination

*For more information about this section, visit: Elimination table#Beta version (2021)*
Level 14

**Level 14** is the 15th level of the Backrooms. It was first discovered by Reddit user u/hugorrr.

# **Description:**

**Level 14** appears to be an abandoned military hospital, the floors appeared to be wet, the ceiling has been decked out and chunks of rotten wood are scattered through the halls. The walls have been covered with graffiti and some have been destroyed creating small spaces. There appears to be a substantial blood, feces and bones in each room. There is writing on the walls that seems to tell a story, although none of it has been deciphered.

When inside this specific Level, you can hear an unending emergency alarm. Spirits of patients and doctors going about their daily routine have been observed. There stuck in a loop. Time on this level is also stagnant.

The sole entity on this level is an obese nurse wearing a paper bag with the first aid symbol on her head. Her legs have been amputated and replaced by an antique self-balancing scooter. The entity carries a giant syringe in her arms.

# **Colonies And Outposts**

There is currently one known Colony/Outpost on **Level 14** of The Backrooms.

## **The Hospital Society**

* Consists of 12 members, all of them doctors who were trapped in the backrooms from 1940 to 2006.
* Their purpose is to save and rescue those who are harmed or attacked by the nurses
* Their focus seems to hospital-related issues
* They always have a first aid kit on hand just in case someone is harmed

# **Entrances And Exits:**

To Enter, it can be accessed from Level -2 through a staircase that is clean and isn't slippy. To Exit, you must follow some arrows leading to the exit that is on the floor and made out of an unknown substance. Taking the exit guided by the arrows leads you back to Level -2
Everyone and Rosa María

This page focuses on the interactions between **everyone and Rosa María**.

## Overview

Because of her friendly and motherly attitude and the fact that she was on a team with almost every contestant in season 2, Rosa María was able to form many strong friendships while at Camp Tipiskaw.

## Hunter

In "Not As Easy As it Seems," Hunter easily nails Rosa María with a dodgeball during the challenge.

The two have their first direct interaction in Episode 10, as Rosa is kind to Hunter and they spark a discussion about if he’s okay. Hunter opens up to Rosa Maria, saying that he misses Ally and Tess. She understands his emotions despite not having talked much to him, but he’s not in the mood to talk after he had broken his word with Ally. Rosa María later warns Hunter that Aiden, James, and Riya were trying to work against him. Rosa María is helping them, but sees it as unfair. He thanks her for warning him, and she tells him to go away quickly. Rosa María acts as bait for Hunter, and she tells him that she ran out of ammunition. He prepares to leave and calls her a good person, right before the other three fourths of the alliance attack him. Rosa couldn’t find it in herself to shoot Hunter. He talks to her after the challenge is over, saying he believes her, and Hunter also apologizes for being rude and choosing not to talk to her. She forgives him, and the two talk about Hunter’s position with Ally and Tess, and she tells him that he’s not forced to pick between them. Hunter is saddened when Rosa María is voted off.

## Lake

*For more information about this section, visit: Lake and Rosa Maria*

## Riya

*For more information about this section, visit: Riya and Rosa Maria*

## Sofia

While Sofia has appeared very little in the series so far, Rosa María is heard talking lovingly about her daughter quite a bit during season 2.

## Yul

Yul is one of the few people at Disventure Camp that Rosa María does not get along well with.

In "The Kiss-a-thon," Rosa is so infuriated by Yul insulting Maggy that she threatens to "kick his ass." When Rosa offers to kiss Maggy since Yul would not, Yul inquires if it was her "ease of affection" that caused her to enter motherhood at such a young age.

In "Truth Hurts," Rosa and Yul swap teams thanks to Riya's advantage. When Rosa admits to having shoplifted before during the challenge, Yul states that he is not surprised to hear about a Latina stealing.

In "Broke & Back Mountain," when Rosa learns about Yul having being poisoned and then eliminated at the end of the previous episode, she jokes that she "hopes he does not get better soon."
Level 12

**Level 12** is the 13th level of the Backrooms.

# **Description:**

**Level 12** appears to have an effect not shared by any other level of The Backrooms. It censors itself. Any attempts at recording or photographing within **Level 12** will come out as nothing but a blank white image if photographed. Or as just a black screen with a sound similar to the buzzing of the lights found on earlier levels if recorded. When uploaded to a digital device, either result will instead become what is best described as "grey-scaled colorbars" the reason why this occurs is not known.

The environment is by far one of the most simple in the Backrooms. A blindingly bright, white room with nothing more then a locked door, a table, and a chair. Entities are essentially nonexistent here, and, as of now, a few people have entered **Level 12** and have all managed to leave successfully, although the way they escaped is a mystery.

# **Colonies And Outposts**

There are no known Colonies or Outpost on this level.

# **Entrances And Exits:**

To Enter, entrance reports are very scarce, although, reports say that you can find a safe Window in Level 11, which is glowing white on the outside, and No-Clip through it, to enter **Level 12**. To Exit, although escape has been proven possible from the above, the exact method has yet to be found.

Written by: u/JonasCBaldi3 and u/Smbfanexe
Season 2 - Episode 8

* English
* Spanish

## Characters in the Episode

* Kristal
* Marcus
* Nina

* Aiden
* Ally
* Hunter
* James
* Karol (back in the game)
* Lake (eliminated)
* Riya
* Rosa María

"**Nightmare in Tipiskaw**" is the eighth episode from Disventure Camp (Season 2). It premiered on December 29, 2022.

## How the episode goes

* Marcus and Nina hosted the episode.
* The Night Butcher was Karol.
* Her, Ally and Hunter won the challenge.
* Lake was voted out.

## Credits

### Creators and Producers

* Jared Madrigal
* Robert Castellanos

### Script

* Jared Madrigal
* Diego Cardona (Carazar Zone)
* Robert Castellanos

### Animation Crew

* Jared Madrigal
* Robert Castellanos

### Audio Editors

* Sunsitoo
* Julian Alfon

### Voice Actors

* Brandon\_Belc (Aiden)
* Valentina Velasco (Ally)
* Michael Kim (Connor and Oliver)
* James Enwright (Hunter)
* Jose Luis Badalt (James)
* Julio Aquino (Kai)
* Anna Linehan (Karol)
* Poulette R. F. (Kristal)
* Daiannie Vera (Maggy and Nina)
* Azalea22 (Lake and Tess)
* Scott Phantasm (Marcus)
* Nympha Mariposa (Riya)
* Jeny Cano Mirazo (Rosa María)
* Michael Horowitz (Yul)

## Elimination Ceremony

 Lake (4 votes)
 James (3 votes)
 Riya (1 vote)
 VOTED OUT:Lake
Season 2 - Episode 10

* English
* Spanish

## Characters in the Episode

* Kristal
* Marcus
* Nina
* Oliver

* Aiden
* Hunter
* James
* Riya
* Rosa María (eliminated)

"**Popping Trust**" is the tenth episode from Disventure Camp (Season 2). It premiered on Febuary 14, 2023.

## Story

Everyone's personal belongings start to disappear, Oliver receives excellent treatment from Kristal and Aiden, James, Riya and Rosa Maria gang up against Hunter, but Rosa feels bad for Hunter and gives him information to prepare.

## Credits

### Creators and Producers

* Jared Madrigal
* Robert Castellanos

### Script

* Jared Madrigal
* Diego Cardona (Carazar Zone)

### Animation Crew

* Jared Madrigal
* Robert Castellanos

### Audio Editors

* Sunsitoo
* Julian Alfon

### Voice Actors

* Brandon\_Belc (Aiden)
* Ale Espinoza (Ally)
* Michael Kim (Connor and Oliver)
* James Enwright (Hunter)
* Jose Luis Badalt (James)
* Julio Aquino (Kai)
* Anna Linehan (Karol)
* Poulette R F (Kristal)
* Daiannie Vera (Maggy and Nina)
* Azalea22 (Lake and Tess)
* Scott Phantasm (Marcus)
* Nympha Mariposa (Riya)
* Jeny Cano Mirazo (Rosa María)
* Michael Horowitz (Yul)

## Elimination Ceremony

 Rosa María (3 votes)
 James (2 votes)
 VOTED OUT:Rosa María
Level 6

**Level 6** is the 7th Level of the Backrooms.

It is widely considered by most to be the most dangerous level of the Main Nine.

# **Description:**

**Level 6** has been traversed by few, and survived by fewer. Many do not set out to enter **Level 6**, rather stumble upon it when traveling too far into the boiler in Level 5. Only a small amount of documented information is currently available, and only 2 photographs have ever been recorded.

**Level 6** is entirely devoid of all natural light. However, items that produce light such as flashlights, lighters, and lamps still give off light and can be used to investigate. Even though it's possible, not many explorers stay long enough to report notable findings. When inside of Level 6, it is impossible to come into contact with another real human.

There are little living entities in **Level 6**. It is widely reported that the monsters on **Level 6** are not physical, but rather a general atmosphere that "lets out the ones in your head". All who visit **Level 6** alone will either become an Insanity or commit suicide within around 48 hours. All sightings of humans or even living beings are essentially hallucinations.

# **Colonies And Outposts**

There are no known Colonies or Outpost on this level.

# **Entrances And Exits:**

###### Exits

The specific method for exiting **Level 6** and accessing Level 7 is unknown, however it seems just traveling through **Level 6** for a prolonged period of time is the way. The only other ways are simply to turn back through the boiler once you reach the level and traveling too much to find a door which leads to Level 7. You can also trip and sometimes fall into Level 6.5.

Written by: u/ThePizzaEater1000,u/Mileisbored
Level 13

**Level 13** is the 14th level in the Backrooms.

# Description:

**Level 13** is a building with at least 1 thousand floors. This has been proven when an explorer found a 1 thousand buttons inside an elevator which were too small to press. Use stairs instead. the floors have an area of 50 square kilometres. The outside of the building cannot be accessed once entering **Level 13**. Although there has not been a sighting of window entities here yet, the windows here are quite anomalous. Every apartment will always have 2 or 3 windows, even if it is located in the middle of the floor. These windows will show a sky blue void outside and some occasional clouds way below the floor. These apartments also have furniture and technology from the 1980s in them, although objects brought in by outsiders may be more advanced. Your only way of accessing the internet here is through dial-up or cellular data. The entities here are rare, and spotting entities other than dullers, facelings, or hounds is unlikely.

# Entrances And Exits:

To Enter, **Level 13** can be accessed by finding and entering an apartment building in Level 11. One way to leave **Level 13** is by clipping through a darker wall into the negative levels. If you preform the Television Ritual in any of the rooms, you will end up in Level Omega.
Level 65

**Level 65** is the 66th Level of the Backrooms. It appears to be a series of 'Randomly Segmented Elevators'.

# **Description:**

**Level 65** is a dangerous level of the backrooms, despite having no known creatures other than "Death Rats". Not much else is known about this Level. This Level seems to be a series of randomly segmented elevators, that are all next to each other, when the doors of the elevator open, there will be another elevator on the other side. Some lead to "The Deadrooms" or higher and lower levels of The Backrooms. On the worst possible elevator ride, you can be placed in areas worse **Level 65**. There is no sightings of actual rooms in this level, although one claimed to have ended up in a Hallway, with even more Elevators. The only known picture is shown below.

# **Colonies And Outposts:**

A group has been formed on this Level, and they appear to worship the elevators. They are extremely hostile, and are on the brink of insanity.

# **Entrances And Exits:**

To Enter, you must randomly find a new Elevator in "Level 64", and you will end up here. To Exit, you must keep going through more and more elevators, until you find one to take you to a random Level.

Author: Fandom user A Backrooms traveller's alt.
Level chip

**Survival Difficulty: chip**
**》CHIP**
**》CHIP**
**》CHIPS**
## Description!

level chip is a chip with flavoring on it. this chip has flavoring on it and it’s chese flavored. The chip chese flavor is good and you should come here to try it. it’s really good like it’s taken off of a natch o chese bag and put in a off brand bag. This level is taken place in a chip bag with no light in it. You are the size of the chip and you got to try not to fall down into the bag because it’s endless. if you fall in you will fall forever

## colonies and Outposts:

### the chips:

* ate all the flavoring on the chip in the corner of the bag

## Entrances and exits:

### entrances:

to enter level chip find a chip in level 0. Eat it. Then no clip into a wall to be transported here.

### Exits:

to exit, eat 13 chips and punch a hole in the bag because the chese is so good it pumps you up and makes you energetic. This takes you to a random secret level.

written by: iamaverage8

survival difficulty by: pixel\_man1
Level 8

**Level 8** is the 9th level of the Backrooms.

Its existence was seemingly proven by u/Bart0nius and u/avolded. They used a remotely operated underwater vehicle to locate an underwater exit in Level 7, the exit led into a large open cavern with other waterfalls that signify other entrances.

# **Description:**

**Level 8** is a giant, expansive cave system with numerous spiders and spider like entities inhabiting it. Like Level 6 and Level 7, It is Pitch Black. There's many nests that spiders made, most inhabited by small venomous spiders and massive king and queen spiders. The king spiders of these colonies are fortunately not venomous but the queen spiders are HIGHLY venomous, most die within minutes of a queen spider bite. Large clear pools can be found in dead ends of the cave, these pools are highly dangerous as anything that enters them gets torn apart and dragged down by humanoid, tar black, hands. Another type of nest found on **Level 8** is a bloody grave that houses Frankenspiders, a dangerous mutated spider that regenerates through a gland found in its chest cavity. Certain areas of the cave have almond water dripping from the stalactites on the ceiling.

# **Colonies And Outposts**

There are no known Colonies or Outpost on this level.

# **Entrances And Exits:**

###### Exits

There is no known way to leave **Level 8** so far.
Season 1 - Episode 5

* English
* Spanish
* Polish

## Characters in the Episode

* Derek
* Trevor
* Jensen
* Oliver (cameo)

* Alec
* Ashley (eliminated)
* Dan
* Ellie
* Fiore
* Gabby
* Grett
* Jake
* Lill (eliminated)
* Miriam
* Tom

* Frannie (voice call)
* Gabby's dad (voice call)
* Grett's mom (voice call)
* Shawn (voice call)

**Season 1 - Episode 5** is the fifth episode of Disventure Camp (Season 1). It premiered on August 10, 2023.

## Story

The teal team got a taste of home when they received a phone call; Jake received sad news about his grandmother, and to cheer him up, Miriam told him her tragic tale that was just enough to win the challenge for their team. So purple had to lose 2 members due to a twist which let one of the members of the teal team (Gabby) vote someone out. And those 2 were Ashley and Lill.

## Credits

### Creators and Producers

* Jared Madrigal
* Robert Castellanos

### Script

* Jared Madrigal
* Robert Castellanos

### Proof Readers

* Tamia Dark
* Silly Billy
* Julio Aquino
* Brandon Belc

### Animation Crew

* Jared Madrigal
* Robert Castellanos
* Elizabeth Madrigal
* Paula Madrigal

### Concept Art

* Jared Madrigal
* Robert Castellanos

### Backgrounds & Prop Clean

* Fiorella Castro
* Ari Salgado

## Elimination Ceremony

 Lill (3 votes)
 Fiore (2 votes)
 VotedAgainst
 Ashley (1 vote)
 VOTED OUT:Ashley

## Gallery

DISVENTURE CAMP ☀️ Episode 5 - TRAILER - Season 1
## See Also

 Individual Phase
The Backrooms Archive Wiki

**Welcome to the The Backrooms Archive Wiki!**
This wiki is a archive of levels, entities, and items that have deleted from The Backrooms Fan Wiki and The Backrooms Wikidot. We would love it if you added a deleted level, entity, or/and item! Thank you!

We're a collaborative community website about The Backrooms Archive that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

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Season 1 - Episode 9

* English
* Spanish
* Polish

## Characters in the Episode

* Derek
* Trevor

* Alec
* Ellie
* Fiore
* Grett (eliminated)
* Jake
* Miriam
* Tom

* Gabby (cameo)
* Zombies

**Season 1 - Episode 9** is the nineth episode of Disventure Camp (Season 1). It premiered on October 5, 2023.

## Credits

### Creators and Producers

* Jared Madrigal
* Robert Castellanos

### Script

* Jared Madrigal
* Robert Castellanos

### Proof Readers

* Tamia Dark
* Silly Billy
* Julio Aquino
* Brandon Belc

### Animation Crew

* Jared Madrigal
* Robert Castellanos
* Elizabeth Madrigal
* Paula Madrigal

### Concept Art

* Jared Madrigal
* Robert Castellanos

### Backgrounds & Prop Clean

* Fiorella Castro
* Ari Salgado

## Elimination Ceremony

 Grett (5 votes)
 Alec (2 votes)
 VOTED OUT:Grett

## Trivia

* In this episode, Tom's face was seen for the first time, he took off his mask as he said he no longer needed it and revealed that he only wore it because he had scars from his first mission which he thought were horrible.
* This is the first episode of Season 1 so far in which Jensen does not appear.
* This is the second episode of Season 1 so far in which Oliver does not appear during the explanations of the challenge.
* This episode confirmed the Jake and Tom's love relationship, having a kiss after Tom showed Jake his scars, becoming a couple.
* It also introduces the second LGBT couple and the second couple in general.

## Gallery

DISVENTURE CAMP ☀️ Episode 9 - TRAILER - Season 1
## See Also

 Individual Phase
Level -666: “End is There”

**Survival Difficulty: Class Undetermined**
**》Mysterious Properties**
**》Unknown Information**
**》Undocumented Entities**

**Level -666** is the -666th negative level of the Backrooms.

"A remade level, touche"

## Description

Level -666 is a surreal void, with some aspects from old Level 666. This level has roads, made out of cobblestone and brimstone. This negative level's void is a white glowing staticky skybox, with it being animated in a way like regular TV static. The level is a distorted and broken clone of Level 666, with all of the unbroken parts of the level being most likely dangerous to travel through. Please stay on the roads if you want to be safe, but please get a stable weapon to fight with. There's multiple exclusive hostile entities in this level, however we have a small amount of information about them.

## Exclusive Entities

### Farmeroids

Farmeroids are small but dangerous dog like creatures, with no fur but mostly fish skales. These things are predictable in their behavior. if it's looking at you, don't look away or run, if it's looking away, then you can run away. Farmeroids are very dangerous in their claws, teeth, and strength. They are very vulnerable when they are looking at you though, just shoot them with a pistol. Their weeks points are their head, body, and legs.

### The Objections

The Objections are tall blackened humanoid that are connected to the Void-Eye, they are 9087 Ft wide 1005739 Ft tall. The Objections hold skyscrapers for attacking and use their hands to break apart roads of the level, these levels can't eat and starve until they die. They can live 80 years without food, and are swift in movement.

## Colonies and Outposts

### The Void Scientists

The Void Scientists are a group of people, ages to 10 to 17. These kids and teens have been sent here by a godlike entity, and have been trapped here for months. They have a stable amount of food, and they've been exploring the depths of the level. The Void Scientists found a substance related to this level, maybe the substance making up the level.

### The Travelers

These outposts are scattered across the level, The Travelers are known to travel across of the level in search of stable ground. These outposts are very safe to come across, and mostly offer great food for the prices of only 10 dollars. The Travelers are very friendly towards other colonies and outposts in the level, since they are mostly groups of ten humanoid insanities that usually drink almond water to keep their sanity.

## Entrances and Exits

### Entrances

* Die in one of the Level-Rooms in Level 1.E10E20G8.
* Singing something demonic in Level 708 can send one here.

### Exits

* Noclip into one of the parts that look like one of The End's computers, and you'll end up in Level 9223372036854775807.
* Find a Grandfather Clock in the level to go to Level -55.

Could not find writer of this.
Disventure Camp (Season 1)

* Cast
* Logo

**Disventure Camp** is the first season of the *Disventure Camp* series and the prequel of season 2, created by Odd Nation Cartoons. It's heavily based on popular reality television series such as *Survivor* (mainly its gameplay format) and *Total Drama* (mainly its animation style). The season's first episode was officially released on June 15, 2023, via Odd Nation Cartoons on YouTube, and the final episode was officially released on November 30, 2023.

This season brings 14 contestants of varying ages to Camp Tipiskaw to compete for one million dollars. The season is hosted by Derek and Trevor, along with Jensen as the bus driver and production assistant.

## Differences

The season brings different and unprecedented things that Adventure Camp didn't have, such as:

* Jared, the Adventure Camp host, got replaced by two new hosts: Derek & Trevor.

* **Two new contestants:** Alec (the librarian) and Drew (the silent kid).

* **Remastered designs:** The characters that came from the beta version received new designs, adapting to the current and improved style of animation.

* **More episodes:** Unlike the beta, which had only 10 episodes, this version will have 13
 Episodes, standardizing with the number of episodes from season 2, which was released prior to this season.

* **Different elimination order:** Last the order of elimination be clear because the beta version has already been seen by other people, the order will be different and other characters will have more development than they had before.

* **Name changes:** Eli's has been changed to Ellie to avoid confusion on how her name is supposed to be pronounced.

* **Outdoor confessional:** The confessional is shown to be a tree stump, instead of the outhouse that was shown both in the beta version of this season and season 2.

## Elimination

*For more information about this section, visit: Elimination table#Season 1 (2023)*

## Trivia

* Both hosts of the season are played by Youtubers who are known for their content involving Total Drama and Disventure Camp, with Noahh as Derek's voice actor and Silly Billy as Trevor's voice actor.

## Gallery

DISVENTURE CAMP ☀️ FULL SEASON 1 (ENGLISH AUDIO)CAMPAMENTO DESVENTURA ☀️ Temporada 1 COMPLETA (AUDIO ESPAÑOL LATINO)Trevor, Derek and Jensen present the new season.
Level 28

**Level 28** is the 29th floor of The Backrooms and is similar to Level 27 but does have major differences.

# **Description:**

On **Level 28** it has the same walls, floor, and roof but has no lights. It is overtaken by mold, almond water is in the carpets making it moist, and a leaking of almond water in the roof. You may find gas masks and flashlights here randomly. They have no protection to the black mold that thrives here though so be cautious.

The air here is thin with mostly toxic gases. It's not clear where these toxic gases has lingered here and where it's came from but we do know that you should not breathe it. After 10 minutes of inhalation you will start to see hallucinations. After 30 minutes of inhalation your death will be inevitable within 20 minutes.

Its unclear of where you are but it is believed to be somewhere in the depths of the ocean around you. You may hear something lurking around this level. It's most likely one of the monsters in this almond water ocean surrounding you, or it may be one of the entities searching for you. If the floor, wall, or roof collapses in this level from exhaustion please immediately find a way out of the level before almond water fills it. They have no known way to stop this once happened so further exploration may be eventually impossible and left with 'The Water Beasts'.

Then comes the heat. The heat increases 2° F every 10 days and it's probably caused by the ocean.

# **Colonies And Outposts**

If you try to form a colony or survive here it will be impossible for many reasons.

The normal survivability time is around 30 minutes to a day from what I've explained all above you can tell you might not survive long.

# Entities

They have Entities that are extremely dangerous.

The different Entities could be Anethikas, Crawlers, Facelings, Candlestriders, Hounds, Smilers, Skin-Stealers. If one of these Entities see you, they will notify The High Queen which is in The Hive and will send Entities to look for you. This is because you've traveled too far into The Backrooms and must be found to stop providing any information to anyone. If you see an Entity, you better find a way out before they find you.

The entities in the ocean havent been named but may be later. We call them 'The Water Beasts' for now.

# **Entrances And Exits:**

They have a small chance that you will enter Level 1, Level 2, Level 4 or Level 8 by entering a dark wall. But it is most likely you will enter higher levels beyond **Level 28**.

Writer: u/Tolimanz
Enigmatic/Anomalous Level List

# What are Enigmatic/Anomalous Levels?

The enigmatic/anomalous levels are areas in the Backrooms which do not have an ordinal placement, and are very mysterious. Some levels here are safe as far as we know, but some can be dangerous, though it is less likely. These levels have stranger properties than most levels, giving them unique names and/or numbers. A lot of these levels were recently discovered; it is theorized there are still many more enigmatic/anomalous levels to be found.

# Enigmatic/Anomalous Levels Mainlist

* Enigmatic Level - "Barnaby Bun's Fun Emporium"
* Enigmatic Level - "The Basement"
* Enigmatic Level - "The Blackout"
* Enigmatic Level - "The Blue Channel"
* Enigmatic Level - "The Body"
* Enigmatic Level - "The Broken"
* Enigmatic Level - "The Code"
* Enigmatic Level - "The Dark Metro"
* Enigmatic Level - "The Electroscape"
* Enigmatic Level - "The End"
* Enigmatic Level - "End Of The F#c\*ing World"
* Enigmatic Level - "The Forgotten Forest"
* Enigmatic Level - "The Foundry"
* Enigmatic Level - "The Frontrooms"
* Enigmatic Level - "The Future"
* Enigmatic Level - "The Gift Plane"
* Enigmatic Level - "The Grave"
* Enigmatic Level - "HELP"
* Enigmatic Level - "The Hive"
* Enigmatic Level - "Hotel Virginia"
* Enigmatic Level - "The Hub"
* Enigmatic Level - "The Negative Hub"
* Enigmatic Level - "If Man Is Still Alive"
* Enigmatic Level - "Induced Fear"
* Enigmatic Level - "The Keratin Rift"
* Enigmatic Level - "The Deadrooms"
* Enigmatic Level - "Level Fun =)"
* Enigmatic Level - "Level 9007199254740992"
* Enigmatic Level - "Level 9223372036854775807"
* Enigmatic Level - "Level ! - "Run For Your Life!"
* Enigmatic Level - "Level 14 - "The Military Hospital"
* Enigmatic Level - "The Promised Land"
* Enigmatic Level - "Level Achromatomaly"
* Enigmatic Level - "Level Achromatopsia"
* Enigmatic Level - "Level ʡ"
* Enigmatic Level - "Level α"
* Enigmatic Level - "Level Θ"
* Enigmatic Level - "Level γ"
* Enigmatic Level - "Level ∞"
* Enigmatic Level - "Level √2"
* Enigmatic Level - "Escape The Room"
* Enigmatic Level - "All Hallows Eve"
* Enigmatic Level - "Crimson Forest"
* Enigmatic Level - "The Liminary Theatre"
* Enigmatic Level - "Make Believe"
* Enigmatic Level - "Megaflora"
* Enigmatic Level - "The Metro"
* Enigmatic Level - "Mind Palace"
* Enigmatic Level - "The Moreover"
* Enigmatic Level - "The Mountain Village"
* Enigmatic Level - "The Must Yard"
* Enigmatic Level - "Nothing at all"
* Enigmatic Level - "Our Moon"
* Enigmatic Level - "PA98"
* Enigmatic Level - "Puzzle Box Of Mysteries"
* Enigmatic Level - "Road To Ruins"
* Enigmatic Level - "The Serpent's Void"
* Enigmatic Level - "TH3 SH4DY GR3Y"
* Enigmatic Level - "The SpaceScape"
* Enigmatic Level - "Totally Symmetrical"
* Enigmatic Level - "Unnamed"
* Enigmatic Level - "The Video"
* Enigmatic Level - "Violet Tones of the Sunset"
* Enigmatic Level - T!!HE VO!!ID??
* Enigmatic Level - "The Well"
* Enigmatic Level - "The Whisper"
* Enigmatic Level - "The Whiteout"
* Enigmatic Level - "The World Factory"
Level 15

Level 15 is the 16th floor of the backrooms, it was discovered by a Reddit user u/incomplete-sentanc.

Nobody knows how to access it, since it remains a complete mystery.

## Description

Level 15 appears to be futuristic hallways, not much is known about the level but it is said that you could hear a jet engine rumbling, sentanc claimed he went to find the source of the noise but stated that it's hard to find.

## Colonies & Outposts

There are no known colonies & outposts in this level.

## Leaving Level 15

There are currently no known ways to exit level 15 besides no clipping into negative levels.
Araneta Membri

Entity Hazard Class - 4

Description: **Araneta (known as Spider Legs or Spider Crawlers) are fast moving predatory entities that inhabit the Backrooms. It seem very dangerous due to moving at very fast pace and knocking any humans in its way.**

Behavior: **Aranea Membri unexpectedly comes out of the holes of the ceiling of each level and attacks in groups so the best chance of survival is to hide behind objects like closets, sideways tables, etc.**

Appearance: **Aranea Membri takes the appearance of a giant entity which ha spider legs and a skull as its head.**

Discovery: **It is unknown when it was discovered so they are still learning about that.**

Habitats: **It lives in some dark areas of Level 0.1, Level 3, Level 22, Level 122, Level 5678, and it chases them in Level Run (!), and Level Hotel Chase (!-!)**

Dos & Donts

Dos:

1. Stay away from holes on the ceiling.

2. Hide behind objects

3. If seen Run.

Donts

1. Get near the holes

2. Walk towards them.

3. Stop at a dangerous area.
Level 26

**Level 26** is the 27th Level of The Backrooms.

# **Description:**

**Level 26** has the similar mono-yellow design in "Level 0". It appears to be an abandoned home though many items are still left here such as Flashlights, Face masks, and other items. You will most commonly encounter halls or Rooms. They are full of furniture such as chairs, tables, shelfs that are empty and even bookcases chockfull of books. The books are all blank but there is a rumor that one can teleport you to "The End". Though this is unconfirmed. You will also find junctions in the furniture witch is physically impossible. Attempting to go in these will result you teleporting into the "Negative Levels" Though most commonly Level -2. Kitchens and Bedrooms can also be found occasionally though kitchens are the more rare ones. These are full of items and its recommended to take these. Windows can also be found throughout the Level and it is not recommended to go in these as they are all Window Entities. Looking out the windows will reveal Strong wind blowing blue particles and dust over thousands of miles. After traveling 100 miles you will find a set of stairs that lead to "The Basement". If you ignore the stairs this level changes a bit. Kitchens and bedrooms are now rarer. There are now more window entities. And now the halls stretch for miles. Going another 100 miles is the entrance to "Level 26.5". There are no confirmed entities here, but that's because only a few people have discovered this Level and survived. It is believed Smilers, Child Facelings, and Skin-Stealers are the only ones here.

There was a rumor that this Level was on a Gas Giant due to the Blue Mist, possibly Neptune, but this was a rumor, and is possibly wrong.

# **Colonies And Outposts:**

Due to the danger of this level, it is impossible to have a colony or outpost.

# **Entrances And Exits:**

To Enter, It is unknown ho to enter this level, though it is rumored you can get here from "Level 13" by opening a certain door at Floor 1000. In order to exit you either need to walk in the junctions found in some furniture or Traveling 200 miles to reach "Level 26.5".

Written by: Anonymous Fandom User