Alpha 43B

**Version chronology**

**External links**

* performed more cleanup of character information panel layout & implemented some new UI art
* added "Basic Brew" recipe to breweries (will auto-brew valid ingredients)
* added some more names
* added more response options to Fishperson Vandalism event
* fishpeople made much more likely to run when hassled by military, though there's a chance they will become enraged & attack
* added Fishpeople egg collection mission & event
* if Fishpeople see humans near their eggs, they will attempt to scare them away
* colonist choosing to commit murder decision making made more sophisticated
* added Egg Collection mission for Fishpeople
* added an alert the first time someone sleeps on the ground to inform you that you should build beds
* implemented "short term memory" functionality: most recent memory will always contribute to emotional state even if less important than others
* workshop recipes can now be grayed out or hidden based on whether required modules are present in the workshop. Tooltip changes to reflect what is needed. (roll-out to other workshops in-progress)
* made fishperson crisis events slightly more willing to pile up (to avoid lost crisis events)
* night has been made lighter (so you can actually see anything)
* bandit corpse policy event can have "no answer" selected & will fire no more than once per day
* colonist corpses should no longer try to initiate burial job there are still hostiles nearby (note: if hostiles leave and come back, you've still got a problem)
* overriding auto-burial of a corpse with manual controls will make corpse will only respond to manual orders for burial/dumping from that point forward
* balance: performed significant rebalance to the values of most of the memories in the game
* balance: made small tweaks to how long it takes to cook things
* balance: changed one overseer to a labourer in all loadouts
* balance: farming made very slightly easier
* FIXED: some memory related bugs
* FIXED: people will stop trying to find closer crops to haul to stockpiles once they check their first stockpile
* FIXED: selections in the quick menu sometimes not appearing after click-drag
* FIXED: characters with renamed names using old names in some events (other bits of game logic)
* FIXED: enormously wide tooltips for workshop names
* FIXED: draw building shadow when mousing over it during the construction mode
* FIXED: dark and red portraits for characters (gamma correction)
* FIXED: people trying to shoo vermin beetles (again)
* FIXED: errors in a number of memories that caused them to display the wrong character name
* FIXED: performed overhaul of handling of all jobs that affect the corpses of all types of characters (burial, dumping, butchery, dissection, etc)
* FIXED: some desires were unfulfillable & used incorrect icons
* FIXED: corrected scripterrors in certain cases for Naturalist dissection of horror events
* FIXED: items dropped by non-colonist agents as part of mission should properly set ownership to player if dropped near your colony
* FIXED: dead and/or fleeing colonists can no longer raise objections to your policies concerning Fishpeople
* FIXED: soldiers should no longer hassle fishpeople who are already fleeing
* FIXED (43A): bread not being able to be baked
* FIXED (43A): crash when accepting bandit into colony