Health States

**Health States** are a game mechanic exclusive to Teens in VHS.

While **Healthy**, a Teen's animations are performed in an upright posture. The Teen's portrait is enclosed by an **aqua** triangle with **white** borders.

Being hit with an attack from the Monster puts **Healthy** Teens into the **Injured** **State***.*

### Injured

After being hit by the Monster while in the **Healthy** **State**, Teens become **Injured**.

While **Injured**, a Teen's animations are performed in a wounded posture, appearing slightly hunched over and holding their hand over their side. The Teen's portrait is enclosed by an **orange** triangle with **yellow** borders, with a claw mark in the bottom-left. In addition, a red tint displays around the border of the Teen player's screen.

**Injured** Teens groan in pain and cough frequently, limping when they walk and panting when they run. The Teen also leaves a chromatic trail that is visible to all players.

An **Injured** Teen can heal themselves at a Med Kit station or be healed by other Teens to return to the **Healthy** **State**.

Being hit with an attack from the Monster puts **Injured** Teens into the **Knocked Down** **State**.

### Knocked Down

After being hit by the Monster while in the **Injured** **State**, Teens are **Knocked Down** (or **Prone**). A **Healthy** Teen can also be **Knocked Down** by being hit by an enraged Monster, or by being hit while Vulnerable. Upon being **Knocked Down**, the Teen loses any weapon they were carrying and their aura is revealed to other Teens.

A **Knocked Down** Teen falls to the ground and weakly lifts themselves up into a prone position. The Teen's portrait is enclosed by a **dark red** triangle with **red** borders, with two downward arrows appearing in the bottom-left. A Recovery Bar also displays beneath the Teen's portrait, allowing other Teens to identify the Knocked Down Teen's healing progress.

While **Knocked Down**, the Teen's Health Bar slowly drains and their movement speed is limited to a slow crawl. Crawling can trigger a skill check, which results in a temporary speed boost on a success and temporary immobilization on a failure. A crawling Teen also leaves behind a chromatic trail that is visible to all players.

If all four Teens are **Knocked Down**, the match ends in the Monster's victory.

### Dead

When a Teen's Health Bar is fully depleted, the Teen is **Dead**. The dead Teen's body remains where they died, any pickup they were carrying is dropped, and the Teen's portrait is **grayed out** with video static obscuring their face.

#### Undead

Once per match, a **Dead** Teen can be resurrected by a living Teen using the Book of the Dead. A Teen resurrected using the Book of the Dead returns to the match in the **Injured** **State**, with a small portion of their Health Bar restored. In addition, the Teen becomes **Undead**, with their appearance, sounds, and animations resembling that of a zombie. Zombification is purely cosmetic and does not impact gameplay.

## Healing

**Healing** can put Teens back into higher Health States. However, healing a Teen does not restore any lost portion of their Health Bar.

An **Injured** Teen can heal themself using one of the Med Kit stations found throughout the map, or be healed by other Teens. After being healed, an **Injured** Teen is put back into the **Healthy State**.

### Spectrals and Luma

Teens who are **Knocked Down** must be healed by other Teens. However, a **Knocked Down** Teen can spawn their Spectral, allowing them to traverse the map in a ghostly form and collect Luma. Each Luma that is collected fills a portion of the Teen's Recovery Bar, decreasing the time other Teens must spend to heal them. The Recovery Bar displays below the Teen's portrait. Once the Recovery Bar is full and the **Knocked Down** Teen has been healed by another Teen, the **Knocked Down** Teen is put back into the **Injured** **State**.

**Dead** Teens may also spawn a Spectral; however, the Spectral of a **Dead** Teen cannot see or collect Luma, and can only be used to search for the lockbox containing the Book of the Dead.

## Health Bar

In addition to an overall Health State, each Teen has a **Health Bar** is that tracks a Teen's remaining health (or **Life**). It displays to the right of the Teen's portrait on the heads up display and is visible to other Teens. The Health Bar does not display to the Monster; the Monster can only see a Teen's Health State.

Teens begin the match with a full Health Bar. Being hit by an attack from the Monster reduces a Teen's health bar by **22%**, in addition to putting the Teen in a lower Health State (such as **Injured** from **Healthy**, or **Knocked Down** from **Injured**).

The Health Bar of a **Knocked Down** Teen gradually drains. When the Health Bar of a Teen is fully depleted, the Teen is **Dead**.

Lost health is not recovered when using a Med Kit station or being healed by other Teens. Lost health can be recovered using a Candy Bar, or via the effects of certain Mods or Perks.

### Critical Health

When a Teen's Health Bar reaches **22%** or below, the Teen's health becomes critical, as indicated by a **purple** skull in the corner of the Teen's portrait. An **Injured** Teen at critical health is put in the **Dead State** upon being hit by an attack from the Monster.