2019 Patches

Patches: 2018 Patches **2019 Patches** 2020 Patches 2021 Patches
**Patches** are Updates to *Identity V* . The game has a weekly maintenance window for NA/EU that happens between 07:00 PM and 10:00 PM server time. Large patches almost always land during this maintenance window.

The following is a list of all the patches that have been released for the game in **2019**. The release dates are for the Global Versions.

Large Patches last from 3 to 4 hours (New Season) while smaller ones last 3 hours.

## List of Patches

* [New Season]: Season 3 will end and Season 4 will officially begin. At the same time, the extended Final Push and Rank Match events will end;
* [Tier Inheritance]: In Season 4, Rank Match rankings will be carried over to the next season according to the player's tier in the previous season. Detailed Tier Inheritance rules can be found in Rank Match - Season Rules;
* [Tier Rewards]: In Season 4, players will be rewarded according to the highest tier they obtained during the previous season. Tier inheritance rules can be found in Rank Match - Season Rules;
* [Logic Path]: In Season 4, Logic Path level will be reset to ZERO. Logic Path rewards will also be replaced by the all-new Season 4 rewards. The highest reward is Mercenary A Costume - Cursed Pharaoh. At the same time, Season Essence 1 and 2 will be replaced with Abyss Treasure, while Season Essence 3 will stay the same;
* [4-Sided Dice]: In Season 4, the maximum capacity of 4-sided dice is 100. Players will be unable to retain any number of dice over 100, so please use them at your earliest convenience;
* [Logic Points]: In Season 4, Logic Points will be reset;
* [Deduction]: In Season 4, new deduction tasks are available for three characters, including Cowboy, Perfumer and Geisha. Complete the final deduction task to receive the Character's Deduction Reward - Worn Clothes;
* [EXP]: In Season 4, new EXP level rewards will be made available and the EXP level limit has been raised to 40;
* [Rank Treasure]: In Season 4, completing three Rank Matches daily will reward players with Rank Treasure Rewards at 00:00 am the following day. The highest reward is Coordinator's S Accessory - Lightning Generator. Rank Treasures will be rewarded according to player's highest ranking (Survivor or Hunter).
* [Memory Sphere]: Season 3 Essence's A and B grade items will enter the new Memory Sphere with Season 3 Rank Treasure's S, A and B grade items. Treasures can be exchanged with Clues;
* [Shop - Accessories]: Season 3 Rank Treasure's S, A and B grade Accessories (such as Geisha's S Accessory - Reluctant Hug) will be available in-store. These can be exchanged with Echoes or Fragments.

New System:
* [Character Knowledge System]: The Character Knowledge System is introduced. Players can only gain Character Points through Rank Matches. Character Points represents a player's mastery and strength in using a Character. Each week, Badge Rewards will be given out according to the player's Character Knowledge Points ranking;
* [Season Review System]: Season Review System is introduced. Players can check their previous hunter and survivor stats in previous seasons, as well as the use of their favorite characters in Rank Matches.
* [Club System]: Club System is introduced. There can only be a maximum of 7 players in a Club. Players who have joined a Club will be able to communicate in Team Chat, obtain additional Logic Points, and sign up as a Club to participate in the Global Festival Event (Call of the Abyss II);
* The PC Edition and Simulators have a separate matching queue (including Quick Match and Rank Match), and it will only match players with PC Editions or Simulators. If one team member is using a PC Edition or Simulator when players are forming a Team, the entire Team will be matched in PC Edition/Simulator queues. Also, if players use a mobile device to enter matches (including Character selection and after starting a match) but switches to a PC Edition or Simulator at any point of the match, then the player will be disconnected from the match immediately following the forced exit protocol and return to the lobby. At present, certain niche simulators cannot be recognized. The technical team is currently doing their best to work on it to ensure fairness throughout the player's gaming experience.

New Event:
* Global Festival Event - Call of the Abyss II: the "Steam City Stage" will officially begin after maintenance on January 3, 2019 (UTC +8) and end before maintenance on January 17, 2019 (UTC +8). Players are able to form their own Clubs and register themselves to participate in the event. During Club registration, the Club leader needs to select the participating region in the Global Festival Event - Call of the Abyss II according to their own game servers and region. (Note: If a Club qualifies for the Online Qualifiers, more than half of the members must have the right of permanent residence in their region, otherwise, they will not be able to participate in the subsequent Online Qualifiers). The regions will be divided into: Hong Kong & Macau & Taiwan, Japan, Southeast Asia, South Korea, and NA-EU regions. Registered Club members can obtain many exclusive Festival rewards and Steam City Points from participating in Steam City Battles. The top 50 Clubs from each region will advance to the next stage and continue the competition. For more details, please check the in-game rules page.
* The Abyss Treasure is officially introduced. It includes S Costume: Jack - Evil Eye Host, A Costume: Mercenary - Steam Teen, Perfumer - Sands of Time, Magician - Optical Mirror and The Mind's Eye - Sound Wave. During the Abyss Treasure draw, previously obtained A Costumes will not be drawn until all A Costumes have been obtained.
* As an element of the Global Festival, the Mercenary's Spring Hand costume and Gamekeeper's Punk costume will be made available in-store. Also, during the Steam City and High Tower stages of the Festival (Jan. 3 - after maintenance to Jan. 24 before maintenance), they will be available at 12% off!

Battles:
* Character Ban feature has been added to Legendary Ranking and Custom Legendary modes. Both line-ups will start with Bans. Hunter and Survivors can only Ban 1 opposing Character (Survivors will adopt a voting system. If 3 or more Survivors vote for the same Hunter, then that Hunter will be Banned. However, if no Hunters receives a minimum of 3 votes, then the banned Hunter will be selected randomly according to the votes).
* Increased the duration required for Survivors to decode cipher machines;
* Reduced Survivor's decode progression obtained from a Perfect Calibration;
* Survivors' decoding speed will increase after a certain amount of time has elapsed in a match;
* Reduced the amount of time the Ripper's Fog Blade Chill effects a Survivor;
* Reduced the attack speed buff from Smiley Face's Wind Wings attachment;
* The cooldown time for Soul Weaver's Spinning and Web Attack has been slightly increased. Her obstacle vaulting speed, and the time needed to recover after an attack has been slightly increased;
* Increased Photographer's Camera cooldown time;
* Increased Excitement Trait cooldown time;
* Reduced the amount of time needed to dismantle Peepers and decreased the healing speed reduction incurred when healing in the Peeper's area of influence.

Improved experience:
* Map names can now be seen before Quick Match and Duo Hunters mode;

Bug fixes:
* Fixed the issue of being able to switch Characters while ready in the Matching Room;
* Fixed the issue of Survivors getting stuck after being rescued when cocooned;
* Fixed the issue where Embalmer's healing gets interrupted during makeup application;
* Fixed the issue of not being able to see teammates' characters in Spectate mode when a player escapes after being siphoned by Wu Chang;
* Fixed the issue of the exit gate not responding when tapping on the switch button;
* Fixed the issue of bugs occurring as Survivors are resurrected when the Embalmer has applied makeup in Duo Hunters mode;
* Fixed the issue of Hunter's abnormal stun duration when survivor has the talent, Great Power;
* Fixed the abnormal self-heal time for Survivors when Embalmer applies makeup to Survivors who have fallen to the ground;
* Fixed the issue where Coordinator's skill descriptions are wrongly displayed in-game;
* Fixed the issue of abnormal displays on Wu Chang's Costume - The Intersection Bishounen;
* Fixed the issue where the bell and accessories are overlapping when using Wu Chang's Costume - The Intersection Bishounen;
* Fixed the abnormal display of Wu Chang's umbrella when it is thrown when the Divine costume is worn;
* Fixed the issue where the face of Lucky Guy's Souichi costume disappears in the Tutorial;
* Fixed the issue where Coordinator's Costume, Server has overlap;
* Fixed the issue where Survivors are unable to see the Embalmer's outline in the distance after being strapped to the Rocket Chair;
* Fixed the issue of not displaying the items when Mad Eyes picks up Smoke Bottle and Black Mud in Duo Hunters mode;
* Repaired an issue where the Coordinator's Ferrier of Souls Costume becomes transparent when the Hunter catches her;

[Jan. 10 2019 Version] Update Notice:
Identity V will be updated on Jan. 10 2019 (UTC +8). The following content is for reference only and the content of the actual maintenance notice shall prevail.
* [Accumulative Recharge Rewards] - The first stage of the Memories system is available. A series of memories are unlocked from deep within the detective's psyche in accordance to the amount of Echoes obtained. When recharge amount reaches a certain number, players will receive corresponding rebates.
Due to abnormal data of the half-anniversary event, the event can not start at the expected time. It will be postponed until 9:00 (server time) on January 11, 2019. The event’s ending date will be postponed accordingly.
* [Half-Year Anniversary Login Gift]: During the event, log in to receive the Half-Year Anniversary 3D Graffiti from the event interface;
* [Half-Year Anniversary Tasks]: During the event, completing in-game daily quests will turn on Half-Year Anniversary Lights. Each time players turn on a Light, they will obtain rewards such as Clues, Fragments, Inspirations, and an all-new Pet, Alexander The Great;
* [Half-Year Anniversary Gift]: During the event, after turning on all the Lights (including the final Light), players will be able to obtain Half-Year Anniversary Medals. Medals can be exchanged for Character-Exclusive Dynamic Portraits (Dynamic Portraits do not include Seer, Mad Eyes and Embalmer) in the Exchange Store, and can only be exchanged for once;
* Half-Year Anniversary Event Time: 09:00:00 Jan. 10 to 23:59:59 Jan. 20 (Server Time) (Delayed);
* Exchange Shop Opening Time: 09:00:00 Jan. 10 to 23:59:59 Jan. 23 (Server Time) (Delayed);

Cumulative Recharge Rewards:
The first stage of the Memories system is available. A series of memories are unlocked from deep within the detective's psyche in accordance to the amount of Echoes obtained. When recharge amount reaches a certain number, players will receive corresponding rebates.
* Get [Limited Edition Graffiti + 60 Inspirations] when cumulative recharge reaches 300 echoes;
* Get [200 Inspirations] when cumulative recharge reaches 1,000 echoes;
* Get [Limited Edition Portrait + 400 Inspirations] when cumulative recharge reaches 2,000 echoes;
* Get [1,000 Inspirations] when cumulative recharge reaches 5,000 echoes;
* Get [Limited Edition Detective Costume] when cumulative recharge reaches 10,000 echoes;
* Get [12,888 Fragments] when cumulative recharge reaches 20,000 echoes;
* Get [Limited Edition Dynamic Portrait Frame + 2,000 Inspirations] when cumulative recharge reaches 50,000 echoes;
* Note: Bonus echoes obtained through recharges are not counted in the Memories system.

Shop:
* [Package]: Geisha's Shiromuku package is available in-store at 32% off for a limited time, and includes Geisha's S costume - Shiromuku, and her A accessory - Burning Cherry. The package can only be purchased using Echoes. Also, the Shiromuku costume and Burning Cherry accessory will be available in-store for a limited time separately, which can be purchased using Fragments or Echoes. If some items in the package are already owned, the price of the package will be reduced accordingly. This package and its items will be removed from the store at 00:00:00 January 24, 2019 (Server Time).
* New items available in-store, Pursuit Music [Trapped], [Misfortune], [Storm], and [Quick March] were created by the famous musician, Xu Mengyuan, and can be purchased using Fragments or Echoes.

Improved experience:
* Wins and Win Rate has been added to the Character Knowledge tab on the Profile interface.

Bug fixes:
* Optimized some in-battle logic to solve the issue of characters getting stuck under certain circumstances;
* Fixed an issue where sometimes, after joining a Club, the Club interface still shows that players have not joined;
* Modified the Cowboy Emotes, Provoke and Lie Down;
* Fixed an issue where the display of the Cowboy costume, Autumn Yellow is incorrectly displayed in the list;
* Fixed an issue where Perfumer's Shout Emote is erroneously described on the wheel;
* Improved the presentation of some UI in the Thai version of the game;
* Fixed an issue where players may draw the same A Costume after one multi-draw of Abyss Treasure;
* Fixed an issue where the season time is wrongly displayed on the season review interface;
* Fixed an issue where Cowboy's Deduction Quests are displayed in Simplified Chinese;
* Fixed an issue where the player's health is displayed abnormally when Soul Weaver uses Cocoon Death;
* Fixed an issue where an Error message may be displayed when you gift friends certain Costumes;
* Fixed an issue where players in some regions are not able to enter Abyss Match and Abyss Rank matches normally during certain time periods;
* Fixed an issue where the Abyss Club-formation Reward, Punk is displayed in Simplified Chinese in the English and Thai game versions;
* Fixed an issue where some descriptions for Pets are wrongly described when displayed on the Tips loading interface;
* Corrected the erroneous description of the Dancer's 5th Deduction Quest.
* Fixed an issue where Cowboy's costume, Iron Hat Sheriff overlaps.
* Fixed an issue where Magician's, Optical Mirror overlaps when running.
* Fixed an issue where The Feaster's wheel cannot be hidden when equipped with the Night Violet costume.
* Fixed an issue where the image for The Feaster's Night Violet costume is abnormally displayed.
* Improved the special effects of The Ripper's Svengali costume on the display interface.
* Revised an erroneous description concerning Steam City ranking rewards.

Update Notice [January 17, 2019 Edition]
[Identity V] will be updated on January 17, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
[Shop]: Priestess' Guide package will be available in-store.
[Map]: The [Leo's Memory] map will add a new item, Snowball. Join the Snowball Fight! Subsequently, the Snowball item will not be available in Rank matches on the [Leo's Memory] map.
Important Notice:
The Global Festival - [Call of the Abyss II] is entering the “High Tower” stage. The top 50 clubs from the Steam City stage will be awarded with the Limited Event Portrait Frame. The top 50 clubs from each region can continue to participate in "High Tower” battles and obtain “High Tower Points”. The event will start after maintenance on January 17 and end before maintenance on January 24 (UTC+8). The top 4 clubs from each region will receive additional rewards and will qualify for each region’s Online Qualifier.
Shop:
[Package]: The Priestess' Guide package is now available in-store at 32% off, including Priestess' S Costume - Guide and A Accessory - Longevity. Packages can only be purchased using Echoes. Also, the Costume - Guide and Accessory - Longevity will be available in-store. They can be purchased using Fragments or Echoes. If some items in the Package are already owned, the price of the Package will be reduced accordingly. The Package will be removed at 00:00:00, January 31, 2019 (Server Time).
Priestess Adjustments:
* External Trait [Holy Key] adjustments. The Priestess can initiate a call that lasts for several seconds by holding the skill button. Once the teammate called responds, the Priestess can open a passage between them and reach the other side of the passage after travelling in the passage for a few seconds. If no teammate responds to the Priestess’ call, a Holy Key will not be used. Once other survivors enter the passage, they will leave a residual image at the entrance for a period of time, depending on the length of the passage. Hunters can attack the residual image, and inflicted damage or special effects will be transferred to the actual Survivor;
* Increased the negative effect of the External Trait [Spiritualist] slightly;
* Priestess has the ability to use the Holy Key once at the beginning of a match;
* Priestess cannot be used in Rank Matches from Jan. 17 (after maintenance) to Jan. 24 (before maintenance) - UTC+8.

Cowboy Adjustments:
* External Trait [Lasso] adjustments. Hold the skill button to start aiming at the selected target. When the progress bar for aiming is full, release the lasso within the target area to hit the target. Cowboy will gain an acceleration boost when he hits a Survivor in any state. When Cowboy hits a Hunter, instead of being pulled towards the Hunter, he will now jump over the Hunter's head and land on the other side. Cowboy will fall if he encounters any objects during this process;
* Optimized Cowboy’s turning controls during aiming;
* Cowboy cannot be used in Rank Matches from Jan. 17 (after maintenance) to Jan. 24 (before maintenance) - UTC+8.

Battles:
* Increased the cooldown for fences generated by Mad Eyes when [Overclock] is active;
* Optimized Mad Eyes’ normal attack;
* Reduced the Mechanic’s decoding speed bonus generated by the External Trait, [Mech Master];
* Optimized attacks for the following Hunters when carrying Survivors tied to balloons: Smiley Face, Gamekeeper, Hell Ember, and The Ripper;
* The [Leo's Memory] map will add a new item, Snowball. Join the Snowball Fight! Subsequently, the Snowball item will not be available to use in Rank matches on the [Leo's Memory] map.
* Hunter’s aim-assist no longer works on Magician while Stealth is active.

Improved experience:
* An interface with options (e.g. Adding Friends, Report, etc.) will appear after tapping on players on the Record interface;
* Newly-added display emotes for The Ripper - Evil Eye Host and Magician - Optical Mirror;
* When Seer is injured, he cannot be healed while controlling his Owl to observe teammates. This will ensure the control of his Owl is not interrupted;
* Optimized the presentation of images generated by Perfumer’s Accessory, Gathering Water;
* Optimized the rhythm of Survivor's breathing as they run to make it sound more natural.
* [New Languages] Indonesian, Malay and Vietnamese have been added.

Bug Fixes:
* Fixed an issue where the interface sometimes froze when 5 club players entered Abyss Match and Abyss Rank matches;
* Fixed an issue where teleporting to a Cipher Machine that had Mad Eyes’ Fences around it would cause the player to get stuck in the Cipher Machine;
* Fixed an issue where the Dancer could not be bitten by the Patroller while placing the Music Box;
* Fixed an issue where there was a chance of getting stopped when going through obstacles after activating Blink when Smiley Face was using Dash Hit;
* Fixed an issue where using Blink may have caused pullback when swiping the screen before using Blink;
* Fixed an issue where the player suddenly lost connection when attacking broken walls on the Red Church map and the problem concerning the direction the player was facing when they vaulted the wall after rejoining the game;
* Fixed an issue where Hell Ember could Awaken the Puppet for a second time when the Puppet had stopped;
* Fixed an issue where Cowboy could still use other handheld items that caused abnormalities when aiming in Duo-Hunter mode;
* Fixed an issue where on the [Leo's Memory] map, a model on the outer staircase of the big house would cause the Priestess to get stuck while going through a passage;
* Fixed an issue where Friend's Persona Ranking Level in Character Knowledge was shown as 0;
* Fixed an issue where the special effects for The Ripper’s Svengali costume were not shown correctly on the display interface;
* Fixed an issue where the outline for Lucky Guy’s Souichi Costume did not display the face;
* Fixed an issue where the legs for Mechanic’s Red Riding Hood Costume clashed on the display interface;
* Fixed an issue where there were ripples in the Coordinator’s Iron Lady Costume;
* Fixed an issue where Perfumer’s perfume bottle and model movement didn't match on the display interface;
* Fixed an issue where the bird was missing from Seer’s Future Sight Costume icon;
* Fixed an issue where the interface for sharing battles was sometimes abnormal;
* Fixed an issue where female Survivors’ running posture was displayed abnormally;
* Fixed an issue where Wu Chang was abnormally teleported when switching forms after a short charge;
* Fixed an issue where the post-match chat channel appeared after spectating a match;
* Fixed an issue where players’ names sometimes disappeared in the matching room;
* Fixed an issue that caused abnormal in-game snowfall in Survivor’s games after Wu Chang changed form on the [Leo's Memory] map;
* Fixed an issue where items still showed Purchase and Gift options after being removed from the Shop;
* Fixed an issue where after viewing badges owned by other players on their profiles, your own profile briefly displayed the badges belonging those players;
* Fixed an issue where the Explorer’s 'heartbeat' was not clearly shown on some of his Costumes;
* Fixed an issue where Survivors sometimes struggled free immediately when a Hunter placed \*Survivors tied to balloons on the ground for a second time;
* Fixed an issue where Soul Weaver would obtain additional points for Avoid the Flashlight when cocooning.

Update Notice [January 24, 2019 Edition]
[Identity V] will be updated on January 24, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
[Shop]: Smiley Face - Absurd Decree pack available in-store.
Important Notice:
After maintenance, the Second Global Festival - [Call of the Abyss II] will enter the Road to Abyss stage. Each club from the High Tower stage will be rewarded with Fragments and the top 4 clubs from each region can gain the exclusive High Tower Portrait Frame - Evil Look along with the eligibility to compete at the Online Qualifiers. The Online Qualifiers in NA-EU, South East Asia and South Korea regions start on Jan. 26 and end on Jan. 27th. The Online Qualifiers in the regions of HK & MO & TW and Japan will take place in mid to late Feb. During this time, we are going to stream the matches via Youtube and other streaming platforms. Please follow us on Facebook and Twitter for more information!
Event:
The ancient Greeks held a grand Flower Festival during Anthesteria (2nd and 3rd month of the Gregorian calendar) to worship the God of Wine - Dionysus. Dionysus, the God of Wine, was also the God of Theatre. In honor of this, the Manor Owner is holding its first Theatre Competition in the Manor. During the event, players will receive amazing rewards by participating in rehearsals and collecting Creativity.
* [Theater Competition - Rehearsals] Log in during the event to participate in the Theatre Competition held by the Manor Owner. Complete tasks for a chance to participate in script rehearsals. 5 random characters will be chosen as your actors (the Dream Witch not included). After assigning roles to them and rehearsing, they can participate in the Drama evaluation process. During the event, there will be rehearsals for 5 acts. Rehearsal preparation time for each act lasts for 2 days, and the rehearsal's script can be submitted before the specified time. Once the submission time is up, the rehearsal's script can no longer be submitted, but players can still continue to complete tasks and collect Creativity. The Manor Owner will select the winners from all submitted scripts and present 3 awards respectively. Third Prize - the Aeschylus Award, and its corresponding prize, Abyss Treasure; Second Prize - the Sophocles Award, and its corresponding prize, A Costume Unlock Card; First Prize - the Euripides Award, and its corresponding prize, S Costume Unlock Card. Rewards will be sent via Mail. Event time: 09:00:00 Jan. 28 - 23:59:59 Feb. 6 (server time).
* [Theater Competition - Official Performance] During the event, players will be able to collect lots of Creativity by completing all the rehearsal tasks. According to the amount of Creativity collected by the player, the Manor Owner will reward players with Emotes, Graffiti, Event Portraits, Photographer's Event Costume, Gamekeeper's Pet, etc. Once all Creativity is obtained, players can participate in the Main Event of the Theatre Competition. If players miss the first 5 rehearsal tasks, they can participate in Matches and exchange Deduction Points for Creativity. In addition to a chance to obtain the Aeschylus Award, Sophocles Award and Euripides Award, every player participating in the Main Event of the competition will receive a participation award. The final winner will be awarded with the Dionysus Award, the highest obtainable honor, and will also obtain all A Costumes, A Costume Unlock Cards, S Costume Unlock Cards from S1-S3 Essence. Rewards will be sent via mail. (Already owned items will be converted to Fragments) Event time: 09:00:00 Jan. 28 - 23:59:59 Feb. 9 (Server Time).
* [Theater Competition - Capture Creativity] The Drama requires Creativity and Talents. Players can earn Fragment rewards by logging in daily and capturing Creativity by participating in the mini-game on the Event Interface. During the event, the more Creativity players capture from the game, the more Fragment rewards players receive. (Participation in Mini-game will not give Creativity). Event time: 09:00:00 Jan. 28 - 23:59:59 Feb. 9 (Server Time)

Shop:
* [Package]: Smiley Face’s Absurd Decree package is available in-store at 32% off for a limited time and includes Smiley Face’s S Costume - King, An Accessory - Absurd Decree. This package can only be purchased using Echoes. Also, the King costume and Absurd Decree accessory are available separately in-store and can be purchased using Fragments or Echoes. If some items in the package are already owned, the price of the package will be reduced accordingly. This package will be removed from the store at 23:59:59 Feb. 6 (Server Time).

Rank Match：
* Cowboy and Priestess can be used in Rank Matches.

Bug Fixes:
* Fixed an occasional issue where the Hunter‘s Peeper trait is always cooling down and cannot be used;
* Fixed an issue where Cowboy and Priestess cannot be unlocked with Trial Cards;
* Fixed an issue where some content is wrongly displayed when calling teammates in the English game version;
* Fixed an issue where the team matching interface in Custom mode is wrongly displayed in the English game version;
* Fixed an issue where Cowboy was able to use hand-held items to save teammates tied to the Rocket Chair in Duo Hunters mode;
* Fixed an issue where the eyes for Mercenary’s Spring hand costume are sometimes abnormally displayed when performing certain actions.

Update Notice [Jan. 31 2019 Edition]
Identity V will be updated on January 31, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
[New Treasure]: S4 Essence is now available. It contains Dream Witch’s S Costume - Wadjet. If you draw this costume, you will get the all-new Hunter, Dream Witch, Explorer’s A Costume - Archaeologist and Gamekeeper’s A Costume - Anubis.
[New map]: New map - White Sand Street Asylum is available.
Special Mention:
The Online Qualifiers in South East Asia, NA-EU and South Korea have come to a successful close.
* Congratulations to HUMBERer for finishing first in the Online Qualifiers – South East Asia Region!
* Congratulations to BoostedClan for finishing first in the Online Qualifiers – NA-EU Region!
* Congratulations to Team Korea for finishing first in the Online Qualifiers – Korea Region!

The regions of HK & MO & TW and Japan will compete for first place in the Online Qualifiers of their respective regions in mid to late February
Shop:
* [Treasure]: S4 Essence is now available. All-new Costumes and Emotes have been updated. Obtain the S Costume [Wadjet] in the Season Essence to acquire the new Hunter - Dream Witch for free! This Character cannot be used in Duo Hunters mode and is currently unavailable in Rank Matches;
* [Shop]: New B costumes are available in-store, including Coordinator - Disguise, Smiley Face - Archiver, Mechanic - Labyrinth Leader, The Feaster - Wandering Spirit, Forward - Wrapped, and Lawyer - Record Keeper.
* [Limited Package]: Wu Chang's Late Spring package is available in-store at 32% off for a limited time at 12:00:00, Jan. 31 (Server Time) and includes Wu Chang's S Costume - Far East Wind and A Accessory - Incense Ash. The package can only be purchased using Echoes. Also, the Costume - Far East Wind and the Accessory - Dust will be available in-store for a limited time separately. They can be purchased using Fragments or Echoes. If some items in the Package are already owned, the price of the Package will be reduced accordingly. The package and related items will be removed from the Shop at 23:59:59, February 21, 2019 (Server Time).
* [Limited Package] Limited New Player package is now available in-store. Each account is limited to 1 purchase. The package includes 288 Fragments, 4-Sided Dice x5, Survivor's General Trial Card (3d) x1, and Hunter's General Trial Card (3d) x1. The package will be removed from the Shop at 23:59:59, February 21, 2019 (Server Time).
* [Limited Package] Limited A Costume Unlock Card package is now available in-store. Each account is limited to 1 purchase. The package can be purchased using Echoes and will be removed from the Shop at 23:59:59, February 14, 2019 (Server Time).

New character:
A new Hunter, Dream Witch (Yidhra), has joined the Manor. Obtain the S Costume [Wadjet] in S4 Essence to unlock this character for free (this character cannot be used in Duo Hunters mode and is currently unavailable in Rank Matches);
* [External Trait - Hidden Dream]: Yidhra conceals herself in dreams. She moves extremely fast, but can't interact directly with map elements, and Survivors will not see her true face. Yidhra comes with a Follower which is visible to all Survivors and cannot be removed. This Follower follows Yidhra's footsteps and is never far from her;
* [External Trait - Follower]: Yidhra creates a Follower near a chosen Survivor. The summoned Follower's existence is dependent on its host and is unable to leave its host. Attacking the host will cause the Follower to disappear and be removed by Survivors with the Witch Mark. Followers are affected by Talents and have their own cooldown period for secondary skills. Followers' movements and directions are controlled by Yidhra and only when Yidhra controls them will a warning radius be shown;
* [External Trait - Witch Mark]: Yidhra leaves a Witch Mark when she creates a Follower. Survivors can pick up the Witch Mark and use it to remove Followers from leeching on to teammates;
* [Ability - Leech]: Hold button to target a Survivor that has not been leeched and spawns Witch Mark and a Follower nearby. The skill cooldown will be decreased when the Follower hits a Survivor;
* [Ability - Preach]: Tap on the wheel to control Followers. There is a short cooldown between each control. Followers under control cannot change target while casting a skill or attacking.

New map:
White Sand Street Asylum started out as a rundown house and gradually became a trusted medical facility in the area under Father Duke's management. People believe that patients are well cared for by medical professionals in a well-managed and salubrious place. Therefore, when the asylum was shut down, no one looked into the matter until now. White Sand Street Asylum has reopened. This time, people will have to face what actually happened here in the past.
All-new Indoor Map [White Sand Street Asylum] is now released! The new Map will not be added into Rank Match for now, but players are able to experience it in Quick Match or Custom modes.
Event:
* [Spring Festival Event - Theatre Competition] Beginning from Act 2, all players that submit their scripts during the evaluation stage (raffle) will receive a participation reward. Participation rewards are as follows: Act 2 – 188 Clues, Act 3 – 188 Fragments, Act 4 – Abyss Treasure x2, Act 5 Abyss Treasure x2. The prize for the Performance is Priestess’ Shame emote and Abyss Treasure x3. Also, the Photographer’s event costume reward has been removed and replaced with a B Costume Unlock Card.
* [Spring Festival Event - Daily Login] Festival at the beginning of the new year. Accumulate a certain number of daily logins to earn Abyss Treasure, Spring Festival-exclusive Portraits and Spring Festival-exclusive Portrait Frames. Event Time: Feb. 2 - Feb 13 (Server Time).

Improved experience:
* For phone models with insufficient memory, the dissolving effect when Costumes are switched has been removed from the character display interface to prevent the game quitting due to excessive memory;
* 'Actors' and 'Dice Teams' have been added to the Report interface. We will also increase penalties for this kind of bad behavior in order to provide a fair gaming environment for all players;
* Optimized costumes from The Mind's Eye - Cake set, and the emotes for Gamekeeper's Punk and Goldsmith costumes;
* The models of Geisha and Joseph are now appropriately scaled in the display interface;
* Added sound effects to some Survivors' Dance Emote;
* Other players' profiles can be viewed when accessing the Character Knowledge Screen;
* Optimized the response area of ​​some buttons in the battle screen to minimize the probability of accidental contact;
* Adjusted the position and response area of ​​the Like button to minimize the probability of accidental contact.
* Optimized record search speed;
* Optimized Hunter's use of the Excitement skill, Survivor's use of Decoy, The Ripper's Stealth skill, Hell Ember's awakening of Phantoms, Mechanic's doll summoning, and the appearance of The Feaster's Tentacles;
* Adjusted the Match balance of some Tiers in Rank Matches to reduce the gap between players in the same Match;
* Reduced the button response area of ​​the Dancer switching the Music Box to minimize the probability of accidental contact;
* Added the display emote for Perfumer's costume - Sands of Time;
* Adjusted Mad Eyes' Just Deserts movements to differentiate it from the movements of manipulating the Control Monitor;
* Slightly increased the value of deducting a character's ladder points for not using the character for a week consecutively;
* The Character Knowledge Screen now allows you to view other players' Wins and Win Rate.

Bug fixes:
* Fixed an issue where players could not open the pages in the Matching Room, resulting in failure to select Character;
* Fixed an issue where cipher machines sometimes cannot be fully decoded in the Photographer’s real world;
* Fixed the issue where Smiley Face got stuck in the air after Blinking from a high point while assembling parts;
* Fixed an issue where Smiley Face caused the Rocket Dash cooldown to be abnormally displayed after assembling the Propeller;
* Fixed the issue where Cowboy's status was wrong when the residual image of a Survivor being carried by Cowboy was hit as they passed through the Priestess' passage;
* Fixed an issue where Cowboy could be seen using his lasso in the real world when using skills in the Photographer's Camera World;
* Fixed an issue where when the Dancer placed the Music Box in Photographer's Camera World, the Music Box disappeared but the music still remains after the worlds merged;
* Fixed the issue where Hell Ember's Puppet would suddenly reappear after it was dismantled by Survivors;
* Fixed the issue where the timer countdown got reset while reconnecting during the countdown of Awaken after Hell Ember releases a Phantom;
* Fixed the issue where some Emotes do not display 'Equipped' when equipped;
* Fixed the issue where the Coordinator - Pirate Gunner costume clashes on the Display interface;
* Fixed the issue where Perfumer's veil is displayed abnormally with the Fragrant Powder costume under efficient settings;
* Fixed the issue where the special effect of Thief's Costume - Scarecrow is not displayed on the Display interface;
* Fixed the issue of the possibility of falling into the unopened basement while walking on the big boat in Lakeside Village;
* Fixed the issue where Survivor's Talent - Air Walk and Explorer's External Trait - Explore would work on teammates;
* Fixed the issue where Mad Eyes' control monitor was not able to raise fences over areas with broken floorboards on the 2nd floor while operating from the 1st floor of the Sacred Heart Hospital;
* Fixed the issue where Survivors could always see their teammates' red outlines in Spectate mode;
* Fixed some player's hidden Match points miscalculation issues;
* Fixed the issue where Photographer's face is shown abnormally in Camera World;
* Fixed the issue where The Mind's Eye Costume - Record Player's normal effect is not displayed under efficient settings;
* Fixed the issue where Perfumer's Costume - Sands of Time turned black;

Update Notice [February 7, 2019]
Identity V will not have its Server Maintenance on February 7, 2019 (UTC +8). The Maintenance compensation originally scheduled for February 7 will be released ahead of schedule this week. Updates are as follows:
* [Shop]: Dream Witch is now available in-store and can be purchased using Clues or Echoes. This Character is currently unavailable in Rank Matches.
* [Shop]: Dream Witch's B Costume - Avatar will be available in-store.
* [Limited Package]: Thief's Flaming Spring Festival package will be available in-store at 32% off for a limited time at 12:00:00, Jan. 31 (Server Time) and includes Thief's S Costume - Lion Dance and A Accessory - Blaze. The package can only be purchased using Echoes. Also, the Costume - Lion Dance and Accessory - Blaze will be available in-store for a limited time separately. They can be purchased using Fragments or Echoes. If some items in the Package are already owned, the price of the Package will be reduced accordingly. The package and related items will be removed from the shop at 23:59:59, February 21, 2019 (Server Time).

[Lantern Festival - Valentine's Day Event]: People all over the world give each other gifts or go out together to express friendship or love on Valentine's Day. In ancient China, the Lantern Festival was also considered a romantic occasion. Droves of young men and women would take to the streets to admire the lanterns. Log in between Feb. 14 - 17 (Server Time) and complete the appointed tasks for Clues, Inspirations, Fragments and an exclusive Portrait. Log in between Feb. 18 - 21 (Server Time) and complete the appointed tasks for Clues, Inspirations, Fragments and an exclusive Portrait Frame.
[Shop]: The Ripper's exclusive accessory, [Rose Cane] is available in-store for a week only and can be exchanged using Clues or Echoes. Equip the accessory to unlock the exclusive emote, Princess Hold. Available in-store from 09:00:00 Feb. 14 to 23:59:59 Feb. 20 (Server Time);
[Shop]: All-new A Survivor Pets Geri and Freki are available in-store and can be exchanged using Fragments or Echoes. A unique interactive special effect will be triggered when Geri and Freki meet in the matching room or in-battle. Available from 09:00 Feb. 14 to 23:59:59 March 6 (Server Time).
Bug fixes:
* Fixed an issue where the number of Best Deductions were calculated using data from Duo Hunters mode;
* Fixed an issue where fallen characters would trigger Tinnitus when using Dream Witch.

Update Notice [February 21, 2019]
[Identity V] will be updated on February 21, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
[New Story]: Lawyer's Subplot is now available.
* Congratulations to WoW for coming first in the HK & MO & TW Online Qualifiers!
* The JP Region Online Qualifiers will be held on February 23 - 24 night (UTC+8)

Story:
* Four new character story subplots for the Survivor - Lawyer have been added. Players are able to explore the diary owner's life in the Manor through [Lawyer's Diary]. Access to the subplots requires players to complete the basic objectives of Escape, stage 10 of the Lawyer's deduction quests. The portal to the Lawyer's subplots can be found on the Lawyer's deduction quest page. Complete Lawyer's subplots for corresponding rewards. Completing all of them will allow players to claim the Lawyer's Dark Side costume reward.

Battles:
* Dream Witch is available in Rank Matches.

Bug Fixes:
* Fixed an issue where Dream Witch’s Talent, Tinnitus was sometimes abnormally displayed in battle;
* Fixed an issue where the UI became faulty as players tapped to throw snowballs when Dream Witch switched Followers;
* Fixed an issue where using Blink would cause the Followers’ and host’s view to freeze when Dream Witch switched Followers;
* Fixed an issue where tapping the attack button when Dream Witch switched followers caused two followers to attack at the same time;
* Fixed an issue where Dream Witch would sometimes get stuck while using Parasite;
* Fixed an issue where Gamekeeper’s exclusive pet would freeze if Gamekeeper attacked or used a special ability when his pet is performing an in-game action.
* Fixed an issue where Priestess would be transported to abnormal locations on the Leo's Memory map when using the Holy Key

Update Notice [February 28, 2019]:
Identity V will be updated on February 28, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* Congratulations to AlexLove for coming first in the JPN Online Qualifiers!

Custom Mode:
* An all-new Custom Mode is available now. It supports 10-player Duo Hunters mode. Only players who have completed Quests 1-18 are able to activate or be invited to Custom rooms;
* Optimized the faction switch function for Custom Mode. Players in the room can switch freely among three Factions, Survivor/Hunter/Spectate;
* New chat channel for Custom rooms. When waiting prepared, all players in the room can chat freely on this channel.

Function:
* Added an entrance for Old News in the lobby. Tap to watch videos on the Call of the Abyss II Online Qualifiers from each region, including the NA-EU, South East Asia, South Korea regions.
* Pre-match chat supports language translation. Tap the Translation button following messages sent by other players on the pre-match chat channel to translate the messages into the language used in your game version.

Battles:
* Some areas on the Arms Factory map have been modified, allowing Soul Weaver to pass through areas that the Survivors can pass through.

Improved Performance:
* Modified the texture for some scenarios. Optimized the FPS drop issue in the lobby and in battle (the FPS increase is more obvious on some phone models with ordinary GPU);
* To reduce FPS drop issues, Hell Ember's Phantoms in "Low" and "Performance" modes will be replaced with low-level configured effects;
* To reduce FPS drop issues, the distribution range of the special effects from Joseph's footprint ability has been slightly adjusted, which will not influence their function;
* Added "Performance" mode in graphics settings besides the original "Low" and "High" modes. Under this mode, resolution will be reduced accordingly with some S and A costumes being replaced with low-level configured materials;
* Adjusted the position of the toggle button for costume and accessory effects in settings. It is integrated as a single button. Tap Costume Special Effects Settings to make separate adjustments, e.g., the Feaster's original wheel;
* Added an icon of oneself to the Asylum’s monitors;
* Added Like button on the results interface of Duo Hunters mode;

Bug Fixes:
* Fixed an issue where there were no Followers in the matching room when the Dream Witch costume, Incarnation is equipped;
* Fixed an issue where the model components on the Arms Factory and Red Church maps disappeared when players outside the gate looked inside;
* Fixed an issue where Hunters would enter inaccessible areas when using Blink in the big house of Sacred Heart Hospital;
* Fixed an issue where the Hunter would occasionally freeze when using Blink in areas where there are height differences;
* Fixed an issue where the Perfumer and Photographer would freeze in pallets when using their recall abilities;
* Fixed an issue where calibration fail appeared when Survivors dismantled awakened Puppets. When the Hell Ember switched positions with the Puppet after, the Puppet would still be awakened;
* Fixed an issue where a notification badge appeared on the Notebook after obtaining the exclusive Gamekeeper Pet. There would be no notification badge when the Notebook interface was entered;
* Fixed an issue where Friendliness points may become a negative number;
* Fixed an issue where there was an abnormality when the Photographer passed through the Camera World's projected screen;
* Fixed an issue where The Mind's Eye's heartbeat would be an abnormal color after Camera World is closed;
* Fixed an issue where movement abnormalities occurred when the Mercenary and Magician threw snowballs;
* Fixed an issue where throwing snowballs towards Survivors already outside of the gate still counted as Hits in throwing snowballs;
* Fixed an issue where the description of some text of Lawyer Subplot is wrong;
* Fixed an issue where the font in Japanese Client is wrongly displayed in spectate status;
* Fixed an issue where some subtitles of the Gardener Subplot are displayed in English on clients with different operating languages;
* Fixed an issue where accessories and costume in Explorer's Archaeologist costume overlapped.

Update Notice [Mar. 7 2019]
Identity V will be updated on March 7, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* [Final Push]: Final Push event begins soon. From Mar. 7 (UTC +8) after maintenance to Mar. 14 (UTC +8) before maintenance, the Logic Points earned and the max. limit of Logic Points in this week will be increased by 20%; winning the first three matches of the day will increase Logic Points earned to 1200; and 20-sided dice will produce a number no less than 15;
* [Event]: The Spring Outing event is available.

* [Spring Outing Event]: Spring is in the air. The manor’s owner has organized a spring adventure. Can you help Lucky Guy invite some travel companions? Complete tasks and collect Clovers, which represent friendship during the event. Collect Clovers to invite friends on this adventure and earn amazing event rewards, which includes The Mind's Eye’s Spring Outing costume.

Event time: 09:00:00 Mar. 7 - 23:59:59 Mar. 20 (Server Time)
* [Season's Final Push]: The Season will end on March 14 and the Season's Final Push has begun. From March 8 (after maintenance) to March 14 (before maintenance) (UTC+8), Logic Points obtained will be greatly increased. Event specifics are as follows:
1. Logic Points obtained from the first 3 victories of the day have been increased to 1,200;
2. 20-sided dice will not roll a number lower than 15;
3. Players receive 20% more Logic Points from Normal Matches, Rank Matches and Duo Hunters mode;
4. Weekly Logic Point limit has been increased by 20%, (42,000 to 50,400).

Improved function:
* Videos from the Online Qualifiers in the Japan and HK & MO & TW regions have been added to Old News.
* Improved the display rules of player names in-game to avoid names overlapping when multiple languages are present.

Bug Fixes:
* Fixed an issue that caused the interface to show abnormalities during stage 3 of Mechanic's Deduction Quest in some languages;
* Fixed an issue where players were unable to enter Custom Mode under certain circumstances;
* Fixed an issue where Gamekeeper was missing his sound effects;
* Fixed an issue where items in Season 4 Essence 2 were incorrectly displayed on the Notebook interface;
* Fixed an issue where the beads in Wu Chang's Costume, End of Spring displayed abnormalities.

Update Notice [Mar. 14 2019]
Identity V will be updated on March 14, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* Season 5 has now officially begun. All new Logic Path rewards, Ranking Points, Deduction Quests, Memory Sphere, and Rank Treasure are now available;
* Open Season 5 Essence 1 and obtain S Costumes to get the all-new Survivor, Prospector for free;
* In Season 5, Rank Match Tiers will be carried over to the next season according to the player's tier in the previous season, and corresponding rewards will be awarded at this time;
New Season:
* After this week's maintenance, Season 4 will end and Season 5 will officially begin. The Final Push event will also end at this time;
* Season Essence: Season 5 Essence 1 is officially available this week. New Costume updates include Prospector's S Costume - Soul Catcher, Soul Weaver's A Costume - Light Guardian, and Magician's A Costume - White Beard. Obtain S Costume - Soul Catcher to get the all-new Survivor, Prospector for free. This Character cannot currently be used in Rank Matches;
* Tier Inheritance: In Season 5, Rank Match rankings will be carried over to the next season according to the player's tier in the previous season. Detailed Tier Inheritance rules can be found in Rank Match - Season Rules;
* Tier Rewards: In Season 5, players will be rewarded according to the highest tier they obtained during the previous season. Starting from this Season, Tier II and Tier III rewards will be increased to 400 and 600 Fragments respectively. Tier inheritance rules can be found in Rank Match - Season Rules;
* Logic Path: When Season 5 begins, Logic Path level will be reset to 0. Also, Logic Path rewards will be replaced by all-new S5 rewards with the highest reward being Explorer's A Costume - Inventor;
* 4 Sided-Dice: In Season 5, the maximum threshold of 4-Sided Dice will be 100. Players will not be able to retain any dice that exceeding this limit to Season 5, so please use them before they expire;
* Logic Points: When S5 begins, the limit for logic points will be reset;
* Deduction: Deduction tasks are available for three characters in Season 5, Wu Chang, The Feaster and Embalmer;
* EXP: In Season 5, new EXP-level rewards will be made available and the EXP level limit has been raised to 50;
* Rank Treasure: In Season 5, completing 3 Rank Matches daily will reward players with Rank Treasure Rewards at 00:00 the following day. The highest reward is Wu Chang's S Accessory - Tide Bringer, Forward's A Accessory - Muleta and Lucky Guy's A Accessory - Clover Charm. Rank Treasures will be rewarded according to player's highest Survivor or Hunter ranking (starting from Season 5, drawing the same Rank Treasure seven times in a row will grant players the corresponding Tier's Portrait Frame. If an A or S item is drawn for the seventh time, the Portrait Frame will be obtained next time, and so on);
* Memory Sphere: In Season 4, Season Essence's A and B grade items will enter the new Memory Sphere with Season 4 Rank Treasure's S, A and B grade items. Treasures can be exchanged with Clues;
* Shop - Costume: All new B Costumes are available in-store, including Perfumer - Pharmacist, The Mind's Eye - Sorcery Apprentice, and Smiley Face - Forbidden Area Guard. These can be exchanged with Echoes or Fragments;
* Shop - Accessories: In Season 4, Rank Treasure's S, A and B Accessories (such as Coordinator's S Accessory - Lightning Generator) will be available in-store. These can be exchanged with Echoes or Fragments;
* Character Knowledge Inheritance: In Season 5, inheritance will be carried out according to the previous season's Character Knowledge Points.

**New Character:**
* A New Survivor - Prospector (Norton Campbell) has joined the Manor. Obtain Season 5 Essence 1 S Costume - Soul Catcher to unlock this Character for free (this Character cannot be used in Rank Matches or Duo Hunters mode currently);
* External Trait - Magnet: Carry a Magnet with you. Tap to throw it or charge to throw it to a specific location. The Magnet will attach itself to players nearby, causing positive/negative polarities that last for 20 seconds. A link will be triggered when players carrying a Magnet are close to each other; the link will be broken when players move away from each other. When the link reaches a certain range, it triggers a physical reaction which follows the principle of "Repulsion is triggered with the same polarity, and Attraction is triggered with opposite polarities". If a Hunter disconnects a polarity link, the polarity will lose its effect. The Prospector has permanent polarity and Magnets will not attach to him. The polarity of other players will disappear after 1 Repulsion or Attraction. The Prospector can switch the polarity of the Magnet and his own polarity at any time. The Magnet is the exclusive item for the Prospector and cannot be replaced;
* External Trait - Outdoor Skills: Exploration in the wilderness has made the Prospector physically strong. Healing and self-healing speed is increased by 20%;
* External Trait - Disruption: The Magnet's magnetic field affects the normal operation of Cipher Machines. The Prospector's chance of triggering a Calibration during Decoding is increased by 50%, and Calibration difficulty is increased by 30%. The strong magnetic force of the magnetic field will also cause polarized players to become stunned when they collide with objects. The further the distance of the Repulsion and Attraction before impact, the longer players will be stunned;
* External Trait - Attraction: The Prospector can use the Attraction between the Magnet and iron items to increase his movement speed. Whenever Cipher Machines or Lockers are within a certain range, the Prospector's speed will be increased by 50% for 2 seconds, and can only be triggered once every 80 seconds.

**Battles:**
* Leo's Memory map has been added to Rank Matches;
* Brightness on the Leo's Memory map has been suitably increased, and snowflake density reduced;
* The White Sand Street Asylum map has a new Monitoring function. When the Monitor is activated, Survivors will receive the location of the nearest Cipher Machine to them;
* Optimized The Ripper's normal attack controls. This makes normal attacks more accurate.

**Rank Match Adjustments:**
* Optimized Rank Matching by reducing differences in Tiers and tolerance in matches;
* Added a new result for when Survivors are defeated. The result for no escapes is still -8 points and is -6 points when there is one escape;
* Guaranteed points in Rank Matches when defeated are reduced. Guaranteed points for defeat after adjustment are as follows: Tier I = 8 points; Tier II = 5 points; and Tier III = 2 points.

**Battle Point Adjustments:**
* Points for Hunters discovering Survivors have been reduced to 90;
* Points for Hunters pursuing Survivors have been reduced to 12 points per second;
* Survivor's Decoding points have been increased. Decoding a Cipher Machine awards 1,000 points;
* Points for Survivor escaping has been reduced to 1,500;
* Points for Survivors hitting Hunters with pallets is increased to 600;
* The points system for Survivors rescuing teammates from the rocket chair has been adjusted. It is now divided into "Normal Rescue" and "Effective Rescue". "Normal Rescue" is adjusted to 200 points;
* Newly added Survivor's "Effective Rescue" points. "Effective Rescues" award 800 additional points and the criteria for this type of rescue is as follows: When a Survivor has Tide Turner; when a Survivor protects his teammates from being knocked down after rescue for a period of time; when a Survivor is knocked down but gets back up with Borrowed Time;
* Newly added Bravery points transfer mechanism. When Bravery points exceed the maximum limit, excess points will be transferred to other lower point categories. At the same time, this increases Bravery points such as Contain Hunter;
* Fear and Fearless points have been adjusted from Tranquility points to Persistence points, and points earned per second have been increased slightly;
* Skill points for some Survivors and Hunters have been balanced.
* Optimized Survivor Pursue points. Survivors will no longer gain Pursue points when they are tied to balloons;
* The calculation of 'Pursue' in-game has been adjusted to be the same as 'Contain Time' after the match has ended.

**Deduction Quest Adjustments:**
* The Mind's Eye: Stage 5 - Talent. Changed from "400%/400%/400% Decoding Progress" to "320%/320%/320% Decoding Progress";
* The Mind's Eye: Stage 10 - Honest Life. Changed from "Rescue 1/2/3 Teammate(s) from Rocket Chair" to "Rescue 1/1/1 Teammate from Rocket Chair";
* Hell Ember: Stage 10 - The Wanderer. Changed from "Drag Survivors out of A Locker 1/1/2 Time(s)" to "Puppets or Phantoms Hit Survivors 1/2/3 Time(s)";
* Smiley Face: Stage 3 - Her "Lover". Changed from "Repair 1/2/3 Rocket Chair(s)" to "Pick up 4/5/6 Parts";
* The Ripper: Stage 2 - Calm. Changed from "Repair 1/2/3 Cipher Machine(s)" to "Walk in the Fog Zone for 12/24/36 seconds";
* The Ripper: Stage 5 - Identity. Changed from "Repair 1/2/3 Rocket Chair(s)" to "Hit Survivors With a Charged Attack 1/2/2 time(s)";
* Gamekeeper: Stage 9 - Repair. Changed from "Repair 1/2/3 Rocket Chair(s)" to "Survivors Are Hooked By The Chain Hook and Hit 1/2/3 Time(s)".

**Improved Performance:**
* To reduce FPS drop issues, all low-grade textures for S and A costume are set as default in "Performance" mode;
* To reduce FPS drop issues, performance settings will be set in the Matching Lobby. In "Low" mode, some special effects and patches will be removed. In "Performance" mode, Characters' Costumes are also replaced with low-grade textures (in "Performance" mode, graphics of Characters in the Matching Lobby will be reduced to a certain extent);
* To reduce FPS drop issues, the grass models on the Lakeside Village map has been adjusted to the minimum size;
* To reduce FPS drop issues, the Photographer's weapon texture has been adjusted;
* Patch download speed has been increased and will only take effect after downloading this week's update patch.
* Reduced the frame of Dream Witch's default Costume and Costume - Incarnation, optimizing efficiency;
* Added action sound effects for some Hunters: Geisha, The Feaster, Hell Ember, Gamekeeper, Smiley Face, The Ripper, Soul Weaver, and Wu Chang.

**Custom Room Optimization:**
* Custom Room UI for non-hosts has been optimized. It displays mode selection (Normal or Duo Hunters mode);
* In-room players cannot be invited and will now display the message, "In game";
* If Custom mode is full, the option to add Bots will be hidden;
* If a team member has not activated Custom mode when teaming up, the team leader will be informed of the player's name;
* Shortened the intervals between button responses in-room;
* Removed the Share function on the Custom Room's result interface;
* Canceled the time limit for Surrender. Survivors only need to be in an incapacitated state to initiate Surrender, while Hunters can Surrender directly;
* Optimized the display of the message when the room's host removes a player from the room to make it clearer;
* Optimized the display of the message when a player leaves a team in the room to make it clearer;
* Optimized the displayed message that appears after pressing the ESC key in the PC Version to make it clearer.

**Experience Optimization:**
* Optimized record interface to display more key information including: map, decoding progress of Cipher Machines, time containing Hunters, etc.; -
* Sound effects have been replaced and added to some of Cowboy's actions;
* Added sound effects to some Survivors' actions: Doctor, Gardener, Lawyer, Priestess, The Mind's Eye, Mercenary, Thief, and Forward;
* Replaced the in-battle appearance of tentacles during normal attacks for The Feaster's costumes, Poseidon and Poseidon's Crown.

**Bug Fixes:**
* Fixed an issue where some of Gamekeeper's sound effects were missing;
* Fixed an issue where Hunters were pulled back to their original spot after teleportation;
* Fixed an issue where the Mercenary would get stuck when repulsed into objects while using Elbow Pads;
* Fixed an issue where the Embalmer would get stuck outside of the map;
* Fixed an issue where a Survivor was unable to move after getting knocked down immediately after self-healing with the Exit Path talent;
* Fixed an issue where Cowboy was unable to aim in Photographer's Camera World;
* Fixed an issue where the Flare Gun was obstructed by the Gate in Camera World and couldn't be used to hit the Hunter even with the Gate opened;
* Fixed an issue where the position of a Survivor tied to balloons after The Ripper's Fog Blade hits them while in a locker would be abnormal;
* Fixed an issue where the current Servitor wouldn't be able to attack after Dream Witch switched Servitors;
* Fixed an issue where Dream Witch would be teleported when tapping on the interaction button while switching Servitors;
* Fixed an issue where Survivors did not gain points when Dream Witch's Servitors were hit by the Flare Gun;
* Fixed an issue where the Hunter would also see the Surrender interface if the Hunter reconnected when the Survivors chose to Surrender;
* Fixed an issue in Custom Duo Hunters mode where Survivors were not able to see the crowbar at the telephone booth when there were less than 4 Survivors in the game;
* Fixed an issue in Custom mode where Players' Ready status was canceled when a player changed factions;
* Fixed an issue where Perfumer's Costume - Caged Butterfly's mouth showed abnormalities;
* Fixed an issue where Perfumer's Costume - Caged Butterfly's dress showed abnormalities;
* Fixed an issue where players would get stuck after exiting spectator's mode;
* Fixed an issue where Wu Chang would get stuck in mid-air when using the skill, Wavering Soul, on the second floor;
* Fixed an issue where the Hunter's Patroller could move outside of the designated area after the Gate is opened.
* Fixed an issue where a trigger error occurred when the Forward and Cowboy were equipped with the Great Power talent;
* Fixed an issue where Survivors disembarked from the roller coaster during cooldown when riding it in the PC cross-platform game version.

Update Notice [Mar. 21 2019]
Identity V will be updated on March 21, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* Prospector is now available in-store. It can be purchased using Clues or Echoes, but it cannot currently be used in Rank Matches;
**Character:**
* New Survivor - Prospector is now available in-store. It can be purchased using Clues or Echoes, but it can only be used in Rank Matches after maintenance on March 28 (UTC+8);

**Costume:**
* Prospector's B Costume - Inventory Keeper is now available in-store and can be purchased using Fragments or Echoes;

**Shop:**
* Survivor Trial Pack and Hunter Trial Pack are now available in-store for a limited time. Contents are as follows:
* Survivor Trial Pack contains: 88 Clues, 88 Fragments, 4 Four-Sided Dice, 2 three-day Survivor Trial Cards, 2 three-day General B Costume Trial Cards. Pack is 60% off for a limited time. Sale Time: March 23 – April 23 (Server Time). Can be purchased once only!
* Hunter Trial Pack contains: 88 Clues, 88 Fragments, 4 Four-Sided Dice, 2 three-day Hunter Trial Cards, 2 three-day General B Costume Trial Cards. Pack is 60% off for a limited time. Sale Time: March 23 – April 23 (Server Time). Can be purchased once only!

**Bug Fixes:**
* Fixed an issue where the Spring Outing Costume was described incorrectly in Thai;
* Fixed an issue where some descriptions were incorrect in Traditional Chinese;
* Fixed an issue where stage 8 and stage 10 of Embalmer's Deduction Mission has the same conclusion; (only Simplified Chinese and Japanese)
* Fixed an issue where some sound effects were missing from The Mind's Eye's 'Spring Outing' costume;
* Fixed an issue where some Costumes were abnormally displayed;
* Fixed an issue where the corners of the Seer's mouth appeared black.
* Fixed an uncommon issue where some players were unable to end a battle in Duo Hunters mode;
* Fixed an issue where the game would freeze when 3 players using the Bravery mark entered the Leo's Memory map;

Update Notice [Mar. 28 2019]
[Identity V] will be updated on March 28, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* Some of Hell Ember's skills will be adjusted.
* Duration of Phantoms have been slightly extended;
* Tap the skill button again while the skill is active to recall Phantoms. After recalling Phantoms, a percentage of Rage will be recovered according to the remaining time;
* Slightly increased Hell Ember's vaulting speed;
* Phantoms' attacks now will increase Hell Ember's Presence;
* Optimized Phantoms' AI with improved hit probability and hit rate;
* Optimized Hell Ember's normal attack logic with reduced attack recovery probability when elements are struck and improved hit range;
* Adjusted Puppets' rage mechanism. Puppets' rage now dissipates when hit.

Explorer's Skills Adjustments:
* Fantasy: Carries around the novel, Gulliver's Travels, and can turn into a tiny Lilliputian after reading it. This also activates Treasure Hunt at the same time. He is undetectable by the Hunter's "radar" after shrinking, but cannot perform most actions. The locations of the Treasure is recorded in the book, and the page with the password can be found when you unearth it at those locations. Unearthing the password page will alert the Hunter. The password can be used to quickly decode half of the Cipher Machine. The Explorer is allowed to carry a maximum of two passwords, and leaving the Manor will cause players to drop them on the ground. Other Survivors are able to pick up and use them. Maps generate up to three locations with hidden treasure. Due to his love for books, this skill is not depleted when used.
* Explore: Possesses superior survival skills and knows how to hide trails. Trail duration is decreased by 1 second. Vaulting obstacles will not alert the hunter (unchanged);
* Curiosity: Extremely curious and often acts on a whim when decoding. The chance of triggering a calibration is increased by 30%, and the scope of success is decreased by 30% (unchanged);
* Energy Reserves: Stop moving for 10 seconds to increase your movement speed by 40% for 1 second. This effect can only be triggered once every 80 seconds.

Priestess' Skills Adjustments:
* The Priestess will now leave a residual image when passing through passages created by other Priestesses;
* The number of passages the Priestess can restore in a single game is limited (Normal Mode 10 times, Duo Hunters Mode 20 times). Once the number of restored passages is reached, passages can no longer be restored;

Battle Point Adjustments:
* Battle scores for Perfumer, Seer, Magician, and Mechanic have been adjusted and refined.

Perfumer Score Adjustments:
* Reduced Perfumer Persistence bonus points, "Forget";
* Added Perfumer Persistence bonus points, "Forgotten Pain". The conditions to obtain the bonus are: If attacked by the Hunter while Euphoria is active and Recalling after, the Perfumer will be awarded bonus points according to the time interval between Euphoria and Recall. The shorter the interval, the higher the bonus points;
* Added Perfumer Persistence bonus points, "A Building Away". The conditions to obtain the bonus are: If players can skillfully use Euphoria and the height difference between terrain to widen the distance to the Hunter when being chased, the Perfumer will be awarded bonus points;
* Added Perfumer Persistence bonus points, "A Step Away". The conditions to obtain the bonus are: If players can skillfully use Euphoria to extend the distance to the Hunter when injured, the Perfumer will be awarded bonus points. The wider the distance, the higher the bonus points;
* Added Perfumer Achievement bonus points, "Three Lives". The trigger conditions of the bonus points are hidden and triggering it is relatively difficult. However, it will be displayed to the entire team when triggered. We hope all Detectives will manage to find it in the game. Meanwhile, this bonus is not available in Duo Hunters mode.

Seer Score Adjustments:
* Adjusted Seer Friendliness bonus points, "Wings of Protection". The bonus points will now be awarded based on the time interval between the starting of the Owl's protection until the time the Owl is hit by the Hunter. The shorter the interval, the higher the bonus points;
* Added Seer Friendliness bonus points, "Owl Support". The conditions to obtain the bonus are: The Seer gets a bonus point when he protects a teammate with the Owl;
* Added Seer Achievement bonus points, "Change the Future". The trigger conditions of the bonus points are hidden and triggering it is relatively difficult. However, it will be displayed to the entire team when triggered. We hope all Detectives will manage to find it in the game. Meanwhile, this bonus is not available in Duo Hunters mode.

Magician Score Adjustments:
* Reduced Magician Persistence bonus points, "Magical Escape";
* Added Magician Persistence bonus points, "Trivial". The conditions to obtain the bonus are: If the Decoy is hit by the Hunter within a short period of time after creating a Decoy with a magic wand, the Magician will be awarded points according to the time interval between the creation of the Decoy and the time the Decoy was hit by the Hunter. The shorter the interval, the higher the bonus points;
* Added Magician Achievement bonus points, "Lethal Magic". The trigger condition of the bonus points is hidden and triggering it is relatively difficult. However, it will be displayed to the entire team when triggered. We hope all Detectives will manage to find it in the game. Meanwhile, this bonus is not available in Duo Hunters mode.

Mechanic Score Adjustments:
* Added Mechanic Persistence bonus points, "Puppetry". The conditions to obtain the bonus are: If the Puppet is hit by the Hunter within a short period of time after the Puppet is created, the Mechanic will be awarded bonus points based on the time interval between the creation of the Puppet and the time the Puppet was hit by the Hunter. The shorter the interval, the higher the bonus points;
* Added Mechanic Achievement bonus points, "Winning Strike". The trigger conditions of the bonus points are hidden and triggering it is relatively difficult. We hope all Detectives will manage to find it in the game. Meanwhile, this bonus is not available in Duo Hunters mode.

We will continue to optimize and adjust Survivors' Battle bonus points in chronological order. Please stay tuned (the next group of Characters due for Score Adjustments is: Forward, Coordinator, Mercenary, and The Mind's Eye).
**Battles:**
* The Prospector is now available in Rank Matches;
* The Ripper's outline will be displayed after a Survivor is hit by his Fog Blade;
* Adjusted the location of Rocket Chairs in the basement of some maps;
* Decoded Cipher Machines in the Photographer's Camera World will no longer generate sound effects.

**Experience Optimization:**
* To reduce FPS drop issues, the doll model from the Matching Room will be replaced with low-level configured effects on "Low" and "Performance" settings;
* Optimized the sound effects of Cipher Machines. Sound effects are no longer prolonged after being decoded;
* Optimized the Prospector's action and sound effects when throwing Magnets;
* Redesigned the attack-recovery action from Wu Chang's Costume, Intersection Bishounen;
* Optimized the default Emote for the Hunters Gamekeeper and Smiley Face;
* Optimized the display of four-dimensional properties on the Records interface;
* Optimized the textural presentation of Priestess' Costume - Golden Future with external decorations to increase its shine;
* Hunter's secondary skill button has been moved slightly higher to minimize accidental taps;
* PC settings interface now supports custom modifications to the Explorer's default skill button.
* Improved the recognition of some emulators. Smaller emulators will now match with PC users. (We will continue to improve this aspect to provide a fair gaming experience to players.)

**Bug Fixes:**
* Fixed an issue where some Cipher Machines were not shown after The Mind's Eye used an ability
* Fixed an issue where pallets were sometimes not highlighted in The Mind's Eye's field of vision
* Fixed an issue where a player might get stuck in the Cipher Machine while moving around it;
* Fixed an issue with the Lakeside Village map where the Priestess was unable to use the Holy Key on the second floor of the ship;
* Fixed an issue with the border of the ​​Lakeside Village map to prevent players from running off the Map before the gate is opened;
* Fixed an issue where Survivors with full health would not lift off while tied to Rocket Chairs;
* Fixed an issue where Dream Witch might get stuck when using Blink as she switches;
* Fixed an issue where Survivors might not get knocked back when the Photographer knocks down a Survivor near the gate;
* Fixed an issue where the match ended abnormally when the Hunter surrendered;
* Fixed an issue where players repulsed into objects by the Prospector's Magnet while in the air did not get stunned;
* Fixed an issue where Survivors left footprints during the Prospector's Repulsion;
* Fixed an issue where The Feaster's angle of view might get stuck when repulsed by the Prospector's Magnet while summoning tentacles;
* Fixed an issue where The Feaster was unable to hide behind the Roulette Wheel when carrying the Accessory - Dark Amulet in some costumes;
* Fixed an issue where Survivors might get off the roller coaster directly during the cooldown period in the PC Version;
* Fixed an issue where the Hunter was not stunned when attracted to the Prospector's Magnet;
* Fixed an issue where Survivors tied to balloons occasionally became stuck in the sea when the Hunter was interrupted by the Prospector's Magnet at the Lakeside Village beach;
* Fixed an issue where Wu Chang would be interrupted by the Prospector's Magnet Repulsion when flying;
* Fixed an issue where Dream Witch's followers went out of sync when switching followers;
* Fixed an issue where players would return to the Cipher Machine when the joystick was released after failing to calibrate the Cipher Machine;
* Fixed an issue where Perfumer's Costume - Fatal Affection's black veil was missing;
* Fixed an issue where the Coordinator's Costume - Black Swan's skirt would overlap;
* Fixed an issue where The Mind's Eye Spring Outing Costume model showed anomalies;
* Fixed an issue where Geisha's Graffiti showed anomalies.
* Fixed an issue where The Mind's Eye was unable to see the outlines of nearby Hunters after they hit her

Update Notice [April 4, 2019]
[Identity V] will be updated on April 4, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* [New Essence]: Season 5 Essence 2 will be made available. There will be many new updates such as new Costumes, new Emotes and more;
* [New Character]: Survivor - The Enchantress will join the Manor. Obtain Season 5 Essence 2 S Costume - "Fate" to unlock this Character for free.

**New Essence:**
* [Treasure]: Season 5 Essence 2 is now available and many new Costumes have been updated. Obtain Essence 2 the S Costume, "Fate" to unlock the new Survivor, Enchantress for free. This Character currently cannot be used in Rank Matches and Duo Hunters mode;
* [Shop]: All new B Costumes are now available in-store, including Smiley Face - "Smile" and Cowboy - "Vibrant Saddle";

**New Character:**
* New Survivor - Enchantress (Patricia Dorval) has joined the Manor. Obtain the Season 5 Essence 2 S Costume, "Fate" to unlock this Character for free (this Character cannot currently be used in Rank Matches or Duo Hunters mode);
* [External Trait - Ape Curse]: The Enchantress carries the Cursed Emblem. She can consume 1 stack of Guard to temporarily paralyze the Hunter within a certain range. When the Guard reaches 3 stacks, it can be detonated by using 3 stacks to paralyze the Hunter for several seconds.
* [External Trait - Guard]: When a Hunter gets near the Enchantress, the Guard is triggered and the effects are stacked over time against the Hunter, granting the Enchantress the power to curse. The closer the Hunter gets to the Cursed Emblem, the faster the Guard effect stacks. The speed at which the Enchantress accumulates the Guard effect is reduced by 7% for each Guard stack (max. 70%) regardless of whether they have been detonated or not. The Enchantress will immediately gain 1 Guard stack if the Hunter inflicts damage to the Enchantress. The Guard effect on the Hunter has a maximum of 5 stacks;
* [External Trait - Blessing]: Survivors healing the Enchantress or getting healed by the Enchantress will gain Enchantress' blessings. Blessings from the Enchantress are not replaceable and do not stack. Therefore, the Enchantress and the blessed Survivor will not gain protection from other Cursed Emblems. When a Hunter inflicts damage on a Survivor that has the Enchantress' blessings, the Enchantress will also gain a stack of Guard effect;
* [External Trait - Karma]: Continuously inflicts pain on the Enchantress, and healing time is increased by 20%.

**Story:**
* Four new Character story subplots for the Survivor - Thief have been added. Access to the subplots requires players to complete the basic objectives of Escape, stage 11 of the Thief's deduction quests. Complete Thief's subplots for corresponding rewards. Completing all of them will allow players to claim the Thief's Dark Side costume reward.

**Bug Fixes:**
* Fixed an issue where Coordinator - Black Swan Costume's name was incorrectly translated in English.
* Fixed an issue where the PC cross-platform game version will sometimes freeze after tapping on Deduction Review.

**Update Notice [April 11 2019]**
[Identity V] will be updated on April 11, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* Survivor - Enchantress is now available in-store;
**Event:**
Songkran Festival Event: Songkran Festival is here with a cute pet! During the event, players can obtain daily rewards via logging in, staying online, and by completing battles. Complete 10 missions to unlock Survivor's Pet, Lucky. Event Period: 09:00:00 April 11, 2019 to 23:59:59 April 15 (Server Time)
**Shop:**
* [Package]: Perfumer's Tonight or Never Package will be available in-store at 32% off for a limited time after maintenance on April 11 (UTC+8), and includes Perfumer's S Costume - Tonight or Never, S Accessory - Beneath the Rose. The package can only be purchased using Echoes. Also, the Tonight or Never costume and Roses from Beneath accessory will be available in-store for a limited time separately. They can be purchased using Fragments or Echoes. If some items in the package are already owned, the price of the package will be reduced accordingly. This package and its items will be removed from the store at 23:59:59 May 1, 2019 (Server Time).
* [Character]: New Survivor, Enchantress is now available in-store. It can be purchased using Clues or Echoes and used in Duo Hunters mode after maintenance this week, but can only be used in Rank Matches after maintenance on April 18 (UTC+8);
* [Costume]: Enchantress' B Costume, Cleanse is now available in-store and can be purchased using Fragments or Echoes;

**Battles:**
* Enchantress' External Trait, Blessing has been modified: Survivors that successfully heal the Enchantress or get healed by the Enchantress will gain blessings from Enchantress.

**Bug Fixes:**
* Fixed an issue where some of Soul Weaver's Graffiti were described incorrectly;
* Fixed an issue where Doctor's eyes for the Shaman costume were abnormally displayed during certain movements;
* Fixed an issue where some words in the claim message were abnormally displayed when obtaining Embalmer's Worn Clothes;
* Fixed an issue where Gardener's old costumes are abnormally displayed on the display interface
* Fixed an issue where the player's screen would show 'Costume Gift' when gifting friends Characters.

**Update Notice [Apr. 18 2019]**
[Identity V] will be updated on April 18, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* [Season Essence]: Season 5 Essence 3 is now available. All-new Costumes and Emotes have been updated. Obtain S Costume, Golden Touch from Season 5 Essence 3 to unlock the new Hunter, Axe Boy for free;
**Event:**
* [Easter Event]: Easter has come with endless rewards! During the event, players can obtain Easter Eggs through battles and completing missions. Easter Eggs can be exchanged at the Event Shop to obtain Event Portrait Frames and Mechanic's Event Pendant - Rabbit Doll and many other rewards. Event Period: 09:00:00 April 18 to 23:59:59 April 22
* [Season Essence]: Season 5 Essence 3 is now available. New Costume updates include Axe Boy's S Costume - Golden Touch, Mercenary's A Costume - Clarity, Coordinator's A Costume - Nostalgic. Obtain Essence 3 S Costume - Golden Touch to unlock Hunter - Axe Boy for free. This Character cannot be used in Rank Matches and Duo Hunters mode currently;
* [Shop]: All-new items available in-store, including Dancer's B Costume - Pervasive Fragrance and Mad Eyes' - Valerian. It can be purchased using Fragments or Echoes;

**New Character:**
A New Hunter - Axe Boy (Robbie) has joined the Manor. Obtain Season 5 Essence 3 S Costume - Golden Touch to unlock this Character for free (this Character cannot be used in Rank Matches or Duo Hunters mode currently);
* [External Trait - Corrupt Area]: Over time, the Peaceful Pine seedlings will grow and expand its roots to form a Corrupt Area. As the seedlings grow, two Resentful Souls will converge unconsciously in the area. When the roots from several Peaceful Pines connect with each other, they will form a complete Corrupt Area. Robbie is able to control the Resentful Souls in the Corrupt Area to move them quickly to him in order to absorb them and gain a temporary acceleration effect. During this process, if the Resentful Soul comes in contact with Survivors, it will deal damage equal to one normal attack to Survivors and disappear. The Resentful Souls will reappear in the vicinity of the Peaceful Pine after 20 seconds;
* [External Trait - Endless Growth]: At the beginning of each game, several Peaceful Pine seedlings will grow in the area, and a maximum of 6 Peaceful Pines can be present in one game. Survivors can destroy mature Peaceful Pines to remove the Corrupt Area and Resentful Souls. However, destroying a Peaceful Pine will provide the Hunter with an indication of the Survivor's location. Destroyed Peaceful Pines will leave a branch for Robbie. Robbie can also obtain a branch from a Peaceful Pine that has matured for a while to plant a new Peaceful Pine;
* [Ability - Resurge]: Available from the beginning of a match. When Robbie has a Peaceful Pine branch, he can use it to grow new Peaceful Pines. Once the number of Peaceful Pines in the area reaches the maximum number of 6, the newly planted Peaceful Pines will replace Peaceful Pines planted earlier;
* [Ability - Dispel Souls]: Available from the beginning of a match. Robbie is able to control the Resentful Souls in the Corrupt Area to move them quickly to him in order to absorb them and gain a temporary acceleration effect. During this process, if the Resentful Soul comes into contact with Survivors, it will deal damage equal to a normal attack to Survivors and disappear;
* [Ability - Restful Road]: Tier I ability. Robbie summons a Peaceful Pine and the roots start growing rapidly forward from under his feet, forming an acceleration path. Robbie will have a large increase in movement speed and all interaction speed;
* [Ability - Expel Souls]: Tier II ability. Robbie is able to control the Resentful Souls in the Corrupt Area to move them quickly to him in order to absorb them and gain a temporary acceleration effect. Robbie is also able to cast the Resentful Soul in a specific direction after absorbing it. During this process, if the Resentful Soul comes into contact with Survivors, it will deal damage equal to one normal attack to Survivors and disappear.

**Battles:**
* Enchantress has been added to Rank Matches;
* Increased points obtained from Enchantress' Guard and Guard detonation;
* Increased Explorer's Treasure excavation points and decreased Microworld points;
* Modified some areas on the Arms Factory map, allowing Soul Weaver to pass through areas that the Survivors can pass through.

**Function:**
* The following options to change information has been integrated into a portal: Name, Portraits, Portrait Frames, Gender Settings, and Title Settings. The integrated interface can currently be accessed using the button in the upper left corner of the Profile portrait interface;
* Function allowing players to change gender is available. Once gender has been set, players can use 100 Inspirations to change their gender once every 30 days.

**Experience Optimization:**
* Optimized Logic Points display. Opening the Logic Path on the current interface will now display Logic Points acquired for the week;
* Optimized Prospector's sound effects. Added sound effects to Survivors and Hunters when they are attracted to the Magnets;
* Optimized Hell Ember's sound effects. Added a new sound effect for when Hell Ember casts Phantoms;
* Sound effects have been added to the display actions of Enchantress' Costume - "Fate". Optimized Character's appearance on the Display Interface;
* To reduce FPS drop issues, the texture for some of the Hunter's weapons in "Performance" and "Low" graphics modes will be replaced with low-grade textures;
* Perfumer's voice recording has been replaced;
* Added a function allowing players to delete Talent pages. Players can now delete Talent pages that have been added;
* Increased the number of Custom Battle Spectators to 5;
* Added the corresponding display action to Priestess' Costume - "Misfortune";
* Redesigned the action performed by Wu Chang after getting hit with a normal attack when wearing the Costume, The Intersection Bishounen (White-clothed youth);
* Optimized the special effects of Priestess' Costume, "Misfortune";
* Adjusted the position of the Trial Card's portal on the Costume Interface.

**Bug Fixes:**
* Fixed an issue where the color of Mercenary's status icon in the upper right corner was wrongly displayed when the Photographer activated the Camera World while the Mercenary was in a state of 'Last Effort';
* Fixed an issue where Soul Weaver would not be able to lift up a Survivor after they fell on the slide in Moon River Park;
* Fixed an issue where the "1" key did not work when used in the PC version;
* Fixed an issue where the Peeper's outline would be constantly visible to Hell Ember's when a Puppet is dismantled from within the survivor's field of view;
* Fixed an issue where the Photographer would constantly be visible to Survivors under certain conditions in Camera World;
* Fixed an issue where abnormalities would manifest when the Embalmer triggered both the Talent - Tide Turner and Rebirth - Tide Turner;
* Fixed an issue where the red circle in the upper right corner of the Character would disappear when Survivors reconnect while triggering Last Effort;
* Fixed an issue where some special effects for Tide Bringer Accessory did not appear after the Wu Chang's Costume, Worn Clothes was equipped;
* Fixed an issue where the Magician's 'Aladdin' Costumes do not display the lamp when the 'Ready' Standby Motion was played;
* Fixed an issue where a Survivor's Pet would also become invisible after a magic wand was used to turn themselves invisible;
* Fixed an issue where some Character names were blocked by the Notebook while spectating in Custom Matches after Characters had been excluded;
* Fixed an issue where a Survivor would get stuck at the Cipher Machine when an Emote was triggered while decoding a Cipher Machine;
* Fixed an issue where the Prospector's Magnet would be dropped if the charging of his skill was interrupted;
* Fixed an issue where some of the voice recordings for Tonight or Never was missing;
* Fixed an issue where some of the sound effects for the Pet, Lucky was abnormal when performing certain actions;
* Fixed an issue where the Doctor's legs would sometimes overlap in battle;
* Fixed an issue where the special effects for Optical Mirror's Emote were displayed abnormally.

**Update Notice [Apr. 25 2019]**
[Identity V] will be updated on April 25, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* [COAII Tournament Guess Event]: After several months of exciting matches, the CoA II: Offline Global Finals is about to begin. Go and support your favorite Clubs, and claim different rewards when they obtain corresponding rankings. Support your Club and watch as one Club is crowned the winner of the Championship!
* [New Character]: New Hunter - Axe Boy is now available in-store. It can be purchased using Clues or Echoes and also available in Duo Hunters mode.
* [Labor Day Event]: The Deduction Star event will be available during the Labor Day holidays.
**Event:**
* [Call of the Abyss II]: Call of the Abyss II Grand Finals will be held in Shanghai, China, on April 30 - May 2, 2019, from 11:30 to 21:00 (UTC+8). During this period, the live stream of matches will be available from official Facebook/Twitter simultaneously, and relevant notifications will also be pushed in-game. Everybody, look forward to it and cheer for your favorite Club!
* [Call of the Abyss II - Club Support]: CoA II has reached a climactic moment. The very best Identity V players have come together from all over the world to fight for the ultimate prize along with bragging rights. We have also prepared a small event for all our players. Players can support their favorite clubs and receive corresponding rewards according to their Club's final ranking. We hope you will participate and witness the rise of our champions. Event Period: 10:00:00 April 26 - 23:59:59 April 29 (UTC +8)
* [Tournament Data Quiz]: Call of the Abyss II Grand Finals Quiz is available. Participate in the Quiz to obtain rewards for correct guesses. Players who make correct guesses will be rewarded with Pet - Mini Jack or Mini Geisha. Quiz Event Period: April 25 (after maintenance) - 23:59:59, April 29 (UTC+8). Rewards will be handed out via in-game mail within 10 working days after the Tournament has ended.
* [Deduction Star Event]: Spring is gone and summer is coming. During this event, the Manor will be holding a Deduction Star Competition Event. Who will be the Deduction Star in 2019? Let's wait and see! Event Period: April 25 (after maintenance) - 23:59:59, May 5 (Server Time);
* [Deduction Star Grand Assembly]: Deduction Star Grand Assembly Introduction: On the eve of the Deduction Star performance, the candidates in the Manor could not contain their excitement and came out to campaign for themselves. During the Event, the Manor will randomly select four Characters daily for campaigning and also distribute Deduction Star Vote Coupons to players. Use the Deduction Star Vote Coupons to increase any Character's Popularity on all Servers. Other than the Coupons, players can also obtain Clues, Fragments, Deduction Star Series Graffiti, Survivor's General Accessories - Casablanca and other rewards. Players can only claim 1 Vote Coupon daily. Each Character's Popularity will not be reset until the Final Stage of the Deduction Star Grand Assembly. Quick, choose your favorite Character and vote for them! Event Period: April 25 (after maintenance) - 23:59:59, April 30 (Server Time);
* [Deduction Star - Grand Competition] Use different characters to play Quick, Ranked, and Duo Hunters matches during the event to earn a certain amount of Deduction Star Coins according to Deduction Points earned in a game. The Survivor and Hunter that finish first (characters that finish in second will receive the title of 'Deduction Star' if The Ripper, Coordinator, Gardener top the rankings as their Deduction Star costumes have already been released.) will receive the title of "Deduction Star" after the event has ended. Their exclusive Deduction Star Costume will be released at a later date! Event Period: 00:00:00 May 1 - 23:59:59;
* [Deduction Star Grand Rewards]: During the Deduction Star Competition, candidates from the Manor will reward their supporters with Deduction Packages. During the event, participation in Quick Matches, Rank Matches, Duo Hunters mode or using Deduction Star Coupons to vote will increase the Popularity of the corresponding Character and also provide Support to the corresponding Character (Popularity from Voting Tickets does not give any Support). Once Support reaches a certain amount, players will be able to obtain the Character's Deduction Package! Opening the Deduction Package will reward players with Clues, B Costume Unlock Cards, Character's Exclusive Dynamic Portraits and other rewards! (Note: Players can only claim rewards from each stage once.) Event Period: 00:00:00, May 1 - 23:59:59, May 5 (Server Time);
* [May Day Battle Event]: May Day is here. Everybody, let's get moving! May Day Battle is officially available. During the event, daily participation in Quick Matches, Rank Matches or Duo Hunters mode will reward players with a number of Labor Medals according to match results. Labor Medals can be exchanged for exclusive May Day rewards in the Event Store, including Exclusive May Day Portrait Frame, Deduction Star Series Graffiti, Memory Spheres and other great rewards. Event Period: 00:00:00, May 1 - 23:59:59, May 5;
* [All Characters Free-to-use]: During the Deduction Star Series Event, all Characters in the Manor are free-to-use from May 1, 2019 (UTC+8). However, Free-to-use Characters will not be available for use in Rank Matches.
* [Shop Discount]: The Ripper, Gardener, and Coordinator's Deduction Star Costumes are 12% off for a limited time. Sale Time: April 25 (after maintenance) - 23:59:59, May 5 (Server Time)

**Shop:**
* [Character]: New Hunter - Axe Boy is now available in-store. It can be purchased using Clues or Echoes, and can be used in Duo Hunters mode after maintenance this week. However, it can only be used in Rank Matches after 09:00:00 on May 2 (Server Time);
* [Costume]: Axe Boy's B Costume - Poison Fang is now available in-store and can be purchased using Fragments or Echoes;

**Battles:**
* [Prospector Adjustments]: Increased Prospector's Magnet cooldown and decreased the maximum trigger distance of Prospector's Magnet Attraction;
* [Enchantress Adjustments]: Survivors will lose Enchantress' blessings when they get knocked down, and will no longer provide Enchantress with additional Guard stacks. Decreased Enchantress' Guard's stacking speed;
* [Maximum Healing Duration Adjustments]: In order to optimize the players' gaming experience in some extreme situations, we have adjusted the maximum time limit for Self-Healing and Healing. Currently, the amount of time needed for Self-Healing and Healing for Survivors can be increased to 180% of Basic Healing Time due to various abilities. When the time required for Self-Healing or Healing reaches or exceeds the maximum limit, the Healing acceleration due to multiple Characters or Skills will be calculated based on the time limit;
* [Decoding Completion Notice]: Now, when Cipher Machines have been decoded, Survivors will also get a full Map Notice;
* [Talent Adjustments]: Hunter Talent - Rage adjustments. Now, Rage will also have an effect on Prospector's Attraction and Repulsion stun, Forward's charge stun, and Enchantress' paralysis stun;
* [Dungeon Mechanism Adjustments]: Once the Dungeon is open (only one Survivor remaining on the map at this time), its location will be refreshed once every 3 minutes (not including Duo Hunters mode).

* Decreased Forward's Persistence points from "Dash Burst";
* Decreased Forward's Bravery points from "Stunning Hunter";
* Added Forward's Bravery points for "Touchdown". The condition for this bonus is: Stunning Hunters with the Football will now reward Forward with bonus points. The value of this bonus increases according to the duration that the Hunter is stunned;
* Added Forward's Bravery points for "Trench Warfare!" The condition for this bonus is: Stunning Hunters with a Pallet after Stunning Hunters with the Football will now reward Forward with bonus points;
* Added Forward's Friendliness points for "Formation Block!". The condition for this bonus is: The Forward is rewarded with bonus points for each Stun that occurs after a Teammate has been rescued from the chair by himself or by others, and the bonus increases according to the duration that the Hunter is stunned;
* Added Forward's Achievement points for "First Blood". The condition for this bonus is hidden and the way to achieve it is relatively difficult. We hope all Detectives will explore more of the game. Also, this bonus does not appear in Duo Hunters mode.

Coordinator's Points Adjustments:
* Added Coordinator's Friendliness points for "Welcome Gift". The condition for this bonus is: Rescuing a Teammate within a certain period of time after hitting the Hunter with the Flare Gun will reward Coordinator with bonus points;
* Added Coordinator's Persistence points for "Farewell Gift". The condition for this bonus is: Hitting the Hunter with the Flare Gun within a certain period of time after rescuing a Teammate will reward Coordinator with bonus points;
* Added Coordinator's Achievement points for "Second Aid". The condition for this bonus is hidden and the way to achieve it is relatively difficult. We hope all Detectives will explore more of the game. Also, this bonus does not appear in Duo Hunters mode.

Mercenary's Points Adjustments:
* Decreased Mercenary's Persistence Points for "Iron Dash";
* Added Mercenary's Persistence points for "Entice the Enemy". The condition for this bonus is: When pursued by the Hunter if the Mercenary can skillfully use Elbow Pads to distance himself from the Hunter, the Mercenary will be rewarded with bonus points. The further the distance, the more bonus points will be rewarded;
* Added Mercenary's Achievement points for "Blade Dancer". The condition for this bonus is hidden and the way to achieve it is relatively difficult. We hope all Detectives will explore more of the game. Also, this bonus does not appear in Duo Hunters mode.

The Mind's Eye's Points Adjustments:
* Added The Mind's Eye's Achievement points for "Tracking the Sound". The condition for this bonus is hidden and the way to achieve it is relatively difficult. We hope all Detectives will explore more of the game. Also, this bonus does not appear in Duo Hunters mode.

Mechanic's Points Adjustments:
* Decreased the difficulty to obtain Mechanic's Achievement points from "Winning Strike".

Magician's Points Adjustments:
* Decreased the difficulty to obtain Magician's Achievement points from "Lethal Magic".

Seer's Points Adjustments:
* Increased the difficulty to obtain Seer's Achievement points from "Change Future".

We will continue to optimize and adjust Survivors' bonus points in chronological order, so stay tuned (next batch of Character Point Adjustments will be for Doctor, Cowboy, Priestess, and Thief).

**Experience Optimization:**
* Added new Resolution Settings to the PC version so that players can quickly configure resolution for themselves;
* Adjusted Custom Room rules. When the Room Owner is in OB position and once all battle positions are ready, the Room Owner needs to confirm for the battle to start;
* Optimized Axe Boy's original Costume and the animation of Peaceful Pines growing for the "Golden Touch" Costume.

**Bug Fixes:**
* Fixed the issue where Axe Boy's charged attack range was abnormal;
* Fixed the issue where the root from Axe Boy's Restful Road was not visible from certain angles;
* Fixed the issue where Dream Witch's Followers were out of sync;
* Fixed the issue where in some cases, after Dream Witch's Leech Follower used Patroller, it would result in an abnormal viewing angle and cause the Patroller's progress bar to remain visible;
* Fixed the issue that caused the bright icon of the Exit Gate to disappear when players reconnected to the game after the gate was activated;
* Fixed the issue that caused the Exit Gate to close when players were disconnected at the moment the Exit Gate opened;
* Fixed the issue where in some cases, Hell Ember's Puppet would get stuck when changing positions while in midair;
* Fixed the issue in which The Ripper's Hidden in Mist cooldown was sometimes displayed abnormally;
* Fixed the issue where the outline of the Cipher Machine was hidden if the "Display Position" was turned off while Spectating in OB;
* Fixed the issue where part of Perfumer's Costume - Tonight or Never's was constantly flickering;
* Fixed the issue where the font for a costume's name would sometimes shrink on the Costume Preview Interface;
* Fixed the issue where the Oil Lamp was displayed abnormally when a Detective used it;
* Fixed the issue where Geisha's Standby Motion - Spring Dance was displayed abnormally;
* Fixed the issue where the book from Explorer's Costume - Archaeological Professor and Inventor was displayed abnormally when using the Standby Motion - Ready;
* Fixed the issue where part of Joseph's Costume - Moonlight Gentleman's was constantly flickering.

**Update Notice [May 2 2019]**
Identity V will NOT undergo maintenance on May 2, 2019 (UTC+8) and maintenance compensation originally scheduled for May 2 will be released this week. Updated content is as follows:
In order to celebrate Call of the Abyss II Grand Finals, Abyss Treasure (Pirate Adventure) will be available during the Grand Finals.
* [Abyss Treasure]: Abyss Treasure (Pirate) will be available in-store at 12:00 April 30 (Server Time) and will be removed when the season ends.
* [Abyss Returns]: The Finals' Abyss Returns event is available from 12:00:00 April 30 (Server Time). Participate in battles to win rewards that include Abyss Treasure, and Pet - Pirate Dolphin. In addition, purchase Abyss Badges and participate in battles to earn Abyss Gold, which can be exchanged for Abyss Treasure.

**Shop:**
* [Limited Package]: Geisha's Crane’s Reflection Package will be available in-store at 31% off after maintenance on May 9, 2019 (UTC+8) and includes Geisha's A Costume - Manchurian Crane, A Pet - Man in the Mirror. This Package can only be purchased using Echoes. Also, the Manchurian Crane Costume and Man in the Mirror Pet are available separately in-store and can be purchased using Fragments or Echoes. If some items in the Package are already owned, the price of the Package will be reduced accordingly. This Package and its items will be removed from the store at 23:59:59 May 29, 2019 (Server Time).

**Room system is now available:**
* [Room - Activate]: The Room Lobby is now available. Players can unlock the Room Page in the Shop when they have completed Mission 1-19 and their Single-Faction Persona has reached Level 100. Players who meet the requirements can follow the instructions to the Piano and enter the Room Shop to buy any Lobby to unlock the Room Function. Currently, there are two Room Lobbies in the game: D Room - Voice of the Manor, that can be purchased with 1,000 Clues, and A Room - Phantom Castle, that can be purchased with Echoes. Purchasing Rooms will reward players with some Functional Furniture (displayed in the Room by default). Players can enter their Room to view them;
* [Room - Lobby]: The Room Lobby has Levels. As the level increases, the capacity of the Lobby will increase, and more Furniture can be displayed in it. Players can add EXP to the Lobby by using Music Notes in the Upgrade Interface. Currently, the maximum level of both Lobbies is 10 (Music Notes can be obtained through Weekend Activity and can also be purchased from the Shop. Logic Paths will be available in the New Season and will not affect the original quantity. For example, two slots of 10 Clues will be combined into one slot of 20 Clues and one slot of Music Notes);
* [Room - Furniture]: Players can purchase Furniture from the Shop interface. Furniture can be purchased using Clues or Echoes. Furniture has different capacities due to their size. Furniture can only be placed when the remaining capacity of the Lobby is greater than the Furniture's capacity. Furniture is divided into Functional Furniture and Non-Functional Furniture. Only one piece of Functional Furniture can be placed at a time. There can only be one piece of Furniture with the same function. New Furniture will replace previous Furniture when placed. The number of Non-Functional Furniture that can be placed is limited by how many are owned. Claim multiple pieces of Furniture and place them;
* [Room - Picture Sharing]: Players can take pictures and share them in the Room Lobby. Players can also upload a Room Picture as their Room Image. Players can tap on other players' Portrait to view their Lobby screenshots in Room Image;
* [Room - Mood Music]: All Furniture has 8 Attributes. When players place a certain piece of Furniture in the Lobby, its Attributes will be added to the Lobby. When the Lobby's Attributes are changed, the Music of Lobby will also change accordingly;
* [Room - Collector's List]: Room Ranking - Collector's List is now available. Ranking points are related to the displayable Furniture a player has obtained;
* [Room - Phantom Castle]: After purchasing A Room - Phantom Castle, players with the highest Room Ranking will have a "Room Butler" appear on the Matching interface. The Survivor's Butler and Hunter's Butler will take on different forms. Players can tap on the Butler or the Meal Plate provided by the Butler to view a screenshot of the Room. There are also other secrets of the Phantom Castle waiting to be discovered.

**Event:**
* [Weekend Activity]: Enjoy your time during the weekend! Now logging into the game during the weekend and completing Daily Tasks will reward players with Fragments, Room Music Notes (used for upgrading Rooms) and other rewards.
* [Mother's Day Event]: Many countries celebrate Mother's Day on the second Sunday of May to honor motherhood. Don't forget to thank your mom for everything that she has done for you. We offer our best wishes to mothers all over the world. During the event, logging into the game and completing specific Quests will reward players with Enchantress' dynamic Graffiti, Fragments, etc. Event Time: May 9, 2019 to May 12, 2019 (server time)

**Battles:**
* Increased the range that Password Pages can be picked up by the Explorer.

**Experience Optimization:**
* Added Chat Bubble function to Custom Match Room;
* Added a voice to Photographer's Standby Motions - Demonstrate and Sneer;
* Optimized Find Friends function - Recommended friends will now display different labels (e.g. "Likes Hunters", "Likes Survivors", etc.);
* Optimized Prospector's sound effects when linking and switching Magnets.

**Other Adjustments:**
* Adjusted Robbie's (Axe Boy) weapon;
* Adjusted the text for Robbie's (Axe Boy) Rumor in some languages.

**Bug Fixes:**
* Fixed the issue where The Mind's Eye could not see The Ripper in Stealth mode;
* Fixed the issue where Parasite's cooldown was decreased when Dream Witch's Follower hit Survivors tied to Rocket Chairs;
* Fixed the issue where Dream Witch's Followers would get stuck in objects under some circumstances;
* Fixed the issue where the sound effects of Dream Witch's Follower's walking would continue under some circumstances;
* Fixed the issue where Dream Witch's Teleport cooldown was displayed incorrectly in Spectate mode;
* Fixed the issue where the Passage location become abnormal after the Priestess used the Holy Key;
* Fixed the issue that caused Hunters to jump in the wrong direction after getting hit by Cowboy's Lasso;
* Fixed the issue where a black dot on the Cipher Machine could be seen by nearby Survivors when the Cipher Machine was activated;
* Fixed the issue where Gardener's Chair dismantling speed was incorrect in Duo Hunters mode;
* Fixed an issue where the Graffiti, Celebrate Victory could not be used in-battle.
* Fixed an issue where hand-held items for some Costumes from the Abyss Treasure (Pirate) would not be visible on the Matching Room interface.
* Fixed an issue where, after matching is successful, Character Knowledge Ranking could not be closed after opening it in the Matching Room

**Update Notice [May 16 2019]**
[Identity V] will be updated on May 16, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* [Final Push Event now available]: From May 16, 2019 (after maintenance) to May 23, 2019 (UTC+8) (before maintenance):
1. Weekly Logic Points limit has been increased by 20%. Logic Points obtained from each battle has also been increased by 20%;
2. During the event, Logic Points obtained from the first 3 Victories of the day have been increased to 1,200;
3. During the event, 20-Sided Dice will not roll a number lower than 15.
**Event:**
* [Final Push Event now available]: From May 16 (after maintenance) to May 23 (before maintenance) (UTC+8):
1. Weekly Logic Point limit has been increased by 20%, and Logic Points obtained from battles are also increased by 20%;
2. Logic Points obtained from the first 3 victories of the day have been increased to 1,200 for each battle;
3. During the event, 20-Sided Dice will not roll a number lower than 15.
* [Junji Ito Crossover]: Stage 2 of [Identity V & Junji Ito Collection] Crossover event is now available! After the maintenance on May 16 (UTC+8) to 23:59:59 on May 30 (server time), Dream Witch will incarnate as Lady in Painting - Tomie and join in the Manor. At the same time, Lucky Guy - Souichi, Accessory - Voodoo Doll and Wu Chang - The Intersection Bishounen will also be sold for a limited time. During the [Identity V & Junji Ito Collection] Crossover Event, in-game sharings will reward players with 100 Inspirations. Players can claim this reward only once;
* Wu Chang costume - The Intersection Bishounen, Lucky Guy costume - Souichi and Lucky Guy accessory - Voodoo Doll are back for this event and can be exchanged using Fragments or Echoes, also “Exclusive” icon of these items will be replaced with Junji Ito Collection crossover exclusive icon.
* [Junji Ito Collection Crossover Package]: Junji Ito Collection Crossover Package is now available in-store for a limited time. Package includes: Junji Ito Collection Crossover Exclusive Portrait - Tomie, Portrait Frame - Blood Tree, 288 Clues and 188 Fragments.

Available Period: May 16 (UTC+8) (after maintenance) to 23:59:59, May 30
* Abyss Returns event will come to an end at 8:00 (UTC+8) May 23, Abyss Treasure (Pirate) will be removed when the event ends. After Abyss Returns Event will end Abyss Badge become invalid, Abyss Gold will no longer drop when battles end, also remaining Abyss Gold will no longer usable to redeem Abyss Treasure, please pay attention to the event time to prevent unnecessary losses.
* [Weekend Activity]: Enjoy your time during the weekend! Now logging into the game during the weekend and completing Daily Tasks will reward players with Fragments, Room Music Notes (used for upgrading Rooms) and other rewards.

**Improved Function:**
* Changed Mechanic's Accessory - Easter Eggs' name into Easter Bunny, and further refined its shape;
* Geisha's Pet - Man in the Mirror has been added with Geisha exclusive description.

**Bug Fixes:**
* Corrected the display text of some costumes emote obtain ways
* Fixed Geisha Manchurian Crane costume lag issue in performance mode.
* Fixed an issue where players were unable to hear music in Phantom Castle;
* Fixed an issue where White Peacock and Shiromuku costumes in Room were without a fan;
* Fixed an issue where the friend’s team invitation button was disappearing.

**Update Notice [May 24, 2019]**
[Identity V] will be updated on May 24, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* Season 6 has now officially begun. All new Logic Path rewards, Ranking Points, Deduction Quests, Memory Sphere, and Rank Treasure are now available;
* Open Season 6 Essence 1 and obtain S Costumes to get the all-new Survivor, Wildling for free;
* In Season 6, Rank Match Tiers will be carried over to the next season according to the player's tier in the previous season, and corresponding rewards will be awarded at this time;
**New Season:**
* [New Season]: After this week's maintenance, Season 5 will end and Season 6 will officially begin. The Final Push event will also end at this time;
* [Season Essence]: Season 6 Essence 1 is now officially available this week. New Costume updates includes Wildling's S Costume - Great Hero, Photographer's A Costume - Apollo, and Explorer's A Costume - Icarus. Obtain S Costume - Great Hero to gain the all-new Survivor, Wildling for free. This Character cannot currently be used in Rank Matches;
* [Tier Inheritance]: In Season 6, Rank Match rankings will be carried over to the next season according to the player's tier in the previous season. Detailed Tier Inheritance rules can be found in Rank Match - Season Rules;
* [Tier Rewards]: In Season 6, players will be rewarded according to the highest tier they obtained during the previous season. Detailed Tier Reward rules can be found in Rank Match - Season Rewards;
* [Logic Path]: When Season 6 begins, Logic Path level will be reset to 0. Also, Logic Path rewards will be replaced by all-new S6 rewards with the highest reward being Gamekeeper's A Costume - Cerynitis' Bane. C and B Music Notes have been added to the Logic Path. At the same time, a small part of the Clue rewards on the grid are merged, and the overall Clue rewards remain unchanged;
* [Monthly Card]: Once the new Season begins, purchasing Monthly Card - [4-Sided Dice Enthusiast] will reward players with x3 additional time-limited [Emote - Rolls 4-Sided Dice] Trial Cards. Players who have purchased the Monthly Card and have remaining days will be compensated with x3 additional time-limited Trial Cards via email;
* [4-Sided Dice]: In Season 6, the maximum threshold of 4-Sided Dice will be 100. Players will not be able to retain any Dice that exceed this limit in Season 6, so please use them at your earliest convenience;
* [Logic Points]: In Season 6, Logic Points will be reset;
* [Deduction]: In Season 6, new deduction tasks are available for three characters, including Seer, Mad Eyes and Photographer. Complete the final deduction task to receive the Character's Deduction Reward - Worn Clothes;
* [EXP]: In Season 6, new EXP level rewards will be made available and the EXP level limit has been raised to 60;
* [Rank Treasure]: In Season 6, Rank Treasure's A Accessories will be expanded to 3. Completing three Rank Matches daily will reward players with Rank Treasure at 00:00 the following day. The rewards are S Accessory [Seer - Nirvana], A Accessory [Mercenary - Eagle Feather], [Mechanic - Resistance Meter] and [Explorer - Phase Shifter]. Rank Treasures will be rewarded according to the player's highest ranking (Survivor or Hunter).
* [Memory Sphere]: In Season 5, Season Essence's A and B grade items will enter the new Memory Sphere with Season 5 Rank Treasure's S, A and B grade items. Treasures can be exchanged with Clues;
* [Shop - Accessories]: In Season 5, Rank Treasure's Wu Chang's S Accessory - Tide Bringer, Forward's A Accessory - Muleta and Lucky Guy's A Accessory - Clover Charm will be available in-store. These can be exchanged with Echoes or Fragments;
* Character Knowledge Inheritance: In Season 6, inheritance will be carried out according to the previous season's Character Knowledge Points.

**New Character:**
A New Survivor - Wildling (Murro) has joined the Manor. Obtain Season 6 Essence 1 S Costume - Great Hero to unlock this Character for free (this Character cannot be used in Rank Matches currently);
* [External Trait - Wildling Partner]: Growing up in the jungle, Murro met a loyal Partner. Murro can actively guide his Partner to switch interaction states.
1. Following State: Murro moves slower than other Survivors in this state. Murro can command his Partner to Howl, disrupting the Hunter's hearing, causing Tinnitus and Listen to lose effect temporarily for 10 seconds;
2. Riding State: While in this state, Murro's movement speed increases with Rage. However, he will not be able to Decode or rescue teammates.
* + Rage: When Rage is full, the Bump ability will be unlocked. Each time the Hunter is Bumped into an object, the skill's cooldown will be reset and a large amount of Rage will be regained. Confronting the Hunter will dramatically increase the Partner's Rage charging speed;
	+ Relax: When Murro stops moving, his Partner will calm down, causing Rage to drop rapidly;
	+ Fatigue: Murro's Partner will feel fatigue, and it can't be ridden for more than 90 seconds. If there are many Wildling Partners in a match, the Partner will feel fatigue faster;
* [External Trait - Nature Guardian]: Wildling Partner can block incoming damage for Murro in Riding State. When the partner runs out of HP, it will be wounded and escape temporarily. During the period, Murro will not be able to guide his partner. Hunters attacking the Wildling Partner will not trigger blade-wiping motion;
* [External Trait - Feral Instincts]: While riding, with the help of his Partner, Murro's terrain interaction speed is increased by 10%, and he is even able to cross low terrains, but there will be a cooldown of 3 seconds. His Partner will leave additional Footprints, causing Murro's Footprints to remain for an additional 2 seconds;
* [External Trait - All Thumbs]: Murro, who has lived in the wild for a long time, is terrible with Machines. Decoding speed is decreased by 40%.

**Event:**
* [Weekend Activity]: Enjoy your time during the weekend! Now logging into the game during the weekend and completing Daily Tasks will reward players with Fragments, Room Music Notes (used for upgrading Rooms) and other rewards.
* Abyss Returns event will come to an end at 8:00 (UTC+8) May 23, Abyss Treasure (Pirate) will be removed when the event ends. After Abyss Returns Event will end Abyss Badge become invalid, Abyss Gold will no longer drop when battles end, also remaining Abyss Gold will no longer usable to redeem Abyss Treasure, please pay attention to the event time to prevent unnecessary losses.

Five-Player Rank Match is Now Available:
The Five-Player Rank Match is a new multiplayer mode based on a highly-competitive environment and gameplay, and it's only available during the weekends. Players are able to match with equal opponents in a team of five players, and each team member will select the battle faction in advance. Once the match starts, two matches will be played simultaneously according to the factions selected by both teams. Both matches will be using the same Map. Finally, the number of escaped Survivors from both matches will determine the result of the game. The Five-Player mode adopts a similar Ranking system to the original Rank Points system, but it also has an individual Ranking system.
* Participation Rules: Five-Player Rank Match mode will be available once the Plot progresses to a certain stage. It can only be played in a team of five players, and a fairer and more precise system will be used for matching;
* Tier Rules: Rank Match has a unique Rank Points calculation. At the end of each match, Rank Points will be awarded based on match results and individual performance. Rank Points will be used for matchmaking;
* Match Rules: Once the match starts, two matches will be played simultaneously according to the factions selected by both teams. Both matches will be using the same Map. Finally, the number of escaped Survivors from both matches will determine the result of the game, and the team with the most escaped Survivors wins. The match will be considered a Draw if the number of escaped Survivors is the same;
* Super Rank Match: When there is a Tier V player in the team, the team will automatically enter Super Five-Player Rank Match;
* After completing three Rank Matches daily, Rank Treasures will be handed out according to players' Tier on the following day at 00:00;
* When a new season begins, players will gain rewards based on their highest Five-Player Rank Match Tier in the previous season;
* Five-Player Rank Match is only available on Saturday and Sunday at 14:00-18:00 and 21:00-23:00;（server time）

**Battles:**
* Optimized Joseph's normal attack judgment and improved the hit range of his charged attack;
* Optimized Wu Chang - Black Guard's knife judgment and performance;
* In Duo Hunters mode, Hunter's Smoke Bottle and Black Mud damage have been adjusted to normal attack damage, and its price has been adjusted to 800.

**Experience Optimization:**
* Added [Character Display], [Collection Statistics], [Personal Label] and other functions in the Personal Information Interface. Collection Records can now be hidden through System Settings - Social - Hide Personal Collection Records, so that other players will not be able to view the relevant content;
* Added perfume shadow effect color selection for Perfumer's Accessory - Beneath the Rose. Effect colors can be selected from the Accessory Interface and will take effect in battles;
* Added a switch on the screen to enable/disable the snowball throwing action in the Settings Interface;
* [B Music Notes] can now be purchased in bulk from the Room Shop;
* Optimized Seer's Emote - Mourn, and added Owl's display.
* Added icons to Functional Furniture and Special Furniture in order that players can easily distinguish them from other furniture;
* Optimized the rotation position when placing Furniture;
* Costumes will not be able to turn during Display Interface's entrance action and while playing Special Emotes in order to prevent model overlapping;
* Slightly enlarged Wu Chang's model in the Costume Display Interface in order to show details;
* Adjusted the translation of White Striped Rug and Brown Striped Rug in order to match the Furniture's actual model.

**Bug Fixes:**
* Fixed the issue where Smiley Face's items would spawn in locked basements and get stuck in scene objects;
* Fixed the issue where Photographer could see the Explorer's shrinking effects in the Camera World;
* Fixed the issue where the Photographer would see color anomalies on Survivor's mirror images in the Camera World under some circumstances in the PC version;
* Fixed the issue where Character Knowledge Ranking could not be closed when a match is found when it's open while in Matching Room under some circumstances;
* Fixed the issue where the number of thread layers may have anomalies if Survivors step on the thread again in the moment of its disappearance;
* Fixed the issue where Room Picture could not be closed when a match is found while viewing other players' Room Picture;
* Fixed the issue where Survivors could no longer see Smiley Face's actions after players reconnect while Smiley Face's sawing is in process;
* Fixed the issue where a handheld item's progress bar was abnormally displayed when spectating in OB;
* Fixed the issue that caused the Prospector to eject through a wall near the stairs in Leo's Memory map;
* Fixed the issue where pressing Esc would cause the PC version to get stuck when selecting in Rank Match.

**Update Notice [May 30, 2019]**
[Identity V] will be updated on May 30, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* [Character]: New Survivor - Wildling is now available in-store. It can be purchased using Clues or Echoes. This Character is currently unavailable in Rank Matches.
* [Costume]: Wildling's B Costume - Conqueror is now available in-store and can be purchased using Fragments or Echoes.
**Event:**
* [Children's Day Event]: Childhood is a precious time of life and childhood fantasies are full of beautiful creations. Log in during the Children's Day Event and complete the designated quests to get the Children's Day Graffiti and Portrait Frame. Event Period: May 30, 09:00:00 - June 2, 23:59:59 (Server Time)
* [Weekend Activity]: Enjoy your time during the weekend! Logging into the game during the weekend and completing Daily Quests will reward players with Fragments, Room Music Notes (used for upgrading Rooms) and others.

**New Map:**
* [New Map]: Unbelievable and strange occurrences are happening. Trees with bright red knotted fruit grow alongside urban homes. Strange buildings appeared where the school once stood... Do these events have something to do with the strangers who recently visited the town? "Identity V & Junji Ito Horror Manga Collection" Crossover Map - Eversleeping Town is officially here! The new map is currently only available in the custom mode, it will be added to Match and Ranked Matches soon. (Some parts of the map are only available during the crossover event, after the event is over Eversleeping Town will return to its original state)

**Shop;**
* [Character]: New Survivor - Wildling is now available in-store. It can be purchased using Clues or Echoes, but it cannot be used in Rank Matches currently;
* [Costume]: Wildling's B Costume - Conqueror is now available in-store and can be purchased using Fragments or Echoes.
* [Pursuit Music]: New Pursuit Music: Hunter - Church Organ, Survivor - Church Organ, Hunter - Wind Percussion, and Survivor - Wind Percussion is now available in-store and can be purchased using Fragments or Echoes;

**Improved Function:**
* Optimized Five-Player Interface and Personal Information Interface to solve the out-of-screen issue.
* Optimized the material of the Dream Witch - Picture Woman costume to reduce lag in performance mode

**Bug Fixes:**
* Fixed the issue where some pre-launch Costumes and Accessories could be previewed;
* Fixed the issue where the time of Rank Match was wrongly described;
* Fixed the issue where Junji Ito's Sharing Picture was displayed in Chinese;
* Fixed the issue where Enchantress' Costume - Violet Butterfly was abnormally displayed on the PC Version.

**Update Notice [June 6, 2019]**
[Identity V] will be updated on June 6, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* Dragon Boat Festival Event available;
* Some Characters will be rebalanced;
* Wildling has been added to Rank Matches.

**Event:**
* [Charity Event]: Identity V has cooperated with international charity organizations to launch charity activities for children and to raise funds from selling charity goods in the Shop:
* General B Accessory - [Milk Carton] can only be purchased using Echoes.
* Available Period: June 6 (UTC+8) (after maintenance) to June 26, 23:59:59 (Server Time)
* Axe Boy A Costume - [Wail] (time to be confirmed)
* All revenue from this event sales (excluding promotional expenses) will be donated to international charity organizations to support public welfare projects related to children's safety. Identity V will also update everyone on the raised funds and fund use later on.
* [Dragon Boat Festival Event]: It's time again for the Dragon Boat Festival. People are excited and the fragrance of rice dumplings is permeating the air. During the Dragon Boat Festival, completing quests will reward players with Fragments, Rice Dumpling Tokens and other rewards. Rice Dumpling Tokens can be exchanged for Dragon Boat Festival Event Graffiti, Dragon Boat Festival Event Portrait and other Event Rewards from the Event Store. Event Period: June 6, 09:00:00 - June 9, 23:59:59 (Server Time)
* [Weekend Activity]: Enjoy your time during the weekend! Logging into the game during the weekend and completing Daily Quests will reward players with Fragments, Room Music Notes (used for upgrading Rooms) and other rewards.

**Battles:**
* Survivor - Wildling is now available in Rank Matches;
* Seer no longer accumulates Rage while struggling and while the Owl is on its back blocking incoming damage;
* When multiple Seers are on the scene, Owl's protection duration will be reduced. The more Seers there are, the shorter the protection duration will be (reduced to as low as 5 seconds);
* Decreased time needed for Explorer to excavate Treasures;
* Remade the obstruction effect on incapacitated Characters, who will no longer obstruct other Characters from walking normally on the slide;
* Optimized charged attack's range of Wu Chang - White Guard;
* Extended the distance that Axe Boy could manipulate Resentful Souls;
* Soul Weaver's Thread will now last a maximum of 120 seconds;
* Decreased the time needed for Embalmer to Rebirth;
* Removed the decreased vaulting speed effect caused by Dancer's Dread skill;
* Enchantress' Guard effects will now take effect after a short delay;
* When the height difference between the Enchantress and the Hunter is too great, she will not be able to accumulate or use the Guard;
* Enchantress will not be able to accumulate Guard while struggling.
* Adjusted Solo Escape Defeat Protection points in Rank Match for Tier 1-3 Survivors.

* Added Doctor's Bravery points from "Battlefield Medic". The condition for this bonus is: Healing self or teammates within a certain range from the Hunter will grant Doctor additional points;
* Added Doctor's Achievement points from "War Angel". The condition for this bonus is hidden and the way to achieve it is relatively difficult. We hope all Detectives will explore more of the game. Also, this bonus will not occur in Duo Hunters mode.

Thief Point Adjustments:
* Added Thief's Bravery points from "Adding Insult to Injury". The condition for this bonus is: Stunning the Hunter using the Flashlight after the Hunter has destroyed the Pallet will grant Thief additional points;
* Added Thief's Achievement points from "Bedazzled". The condition for this bonus is hidden and the way to achieve it is relatively difficult. We hope all Detectives will explore more of the game. Also, this bonus will not occur in Duo Hunters mode.

Cowboy Point Adjustments:
* Added Cowboy's Bravery points from "Fooling Around". The condition for this bonus is: When the Cowboy jumps over the Hunter while using his Lasso, the Cowboy will be granted additional points;
* Added Cowboy's Friendliness points from "Wandering All Over". The condition for this bonus is: When the Cowboy escapes from the Hunter with a teammate on his back, the Cowboy will be granted additional points. The points are dependent on the time needed to escape from the Hunter;
* Added Cowboy's Achievement points from "Saving A Damsel in Distress". The condition for this bonus is hidden and the way to achieve it is relatively difficult. We hope all Detectives will explore more of the game. Also, this bonus will not occur in Duo Hunters mode.

Next batch of Character Point Adjustments are: Embalmer, Prospector, Enchantress, and Lucky Guy.

**Improved Function:**
* Two new options have been added to the system's settings: Hunter's Pet visibility to Survivors, and Hunter's Flying Pet height adjustments.
* Optimized the display information of Room Furniture. Players can now preview Furniture from the Shop's Room page;
* Room Image's owner name displayed by the Butler is now hidden in Super Rank Match;
* Optimized the effects of Rank Match Reward Mail Interface;
* Optimized the effects of Five-Player Rank Match Tier icons.
* Improved Wildling's External Trait name (Japanese)
* [Friend Recommendation]: [Search for Friend] has now been added with Recommendation Labels. Players can now find specific players by selecting a specific Label.

**Bug Fixes:**
* Fixed the issue where the Hunter was teleported to an incorrect location when using the Teleport skill;
* Fixed the issue where Gardener's Decoding speed had problems;
* Fixed the issue where Personal Profile sound effects would remain even after switching to the secondary menu;
* Fixed the issue where Enchantress' Skill progress bar would disappear under certain circumstances;
* Optimized the logic of flying to the basement when Geisha uses Dash Hit. In most cases, there will be no pull backs.
* Fixed the issue where Explorer's Treasure may be refreshed out of the Map in White Sand Street Asylum
* Fixed the issue of axis shifting while rotating Furniture locked onto walls in Room Lobby
* Fixed the issue where Photographer's Deduction Quest 10 was inaccurately described
* Fixed the issue where the number of battles spectated by self and others are not the same under some circumstances
* Fixed the Lawyer's abnormal map display issue that occurred in Duo Hunters mode on the Eversleeping Town map.
* Fixed an issue where the trolley on the Eversleeping Town map would be transported to abnormal locations after using the Photographer's skill.

**Update Notice [June 13, 2019]**
[Identity V] will be updated on June 13, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* [Limited Package]: Dancer - Valkyrie Package will be available in-store at 32% off after maintenance on June 13, 2019 (UTC+8) and includes Dancer's S Costume - Valkyrie and A Accessory - Gjallar. This Package can only be purchased using Echoes. Valkyrie Costume and Accessories will also be available in-store and can be purchased using Fragments or Echoes. If some items in the Package are already owned, the price of the Package will be reduced accordingly. The Package will be removed from the Store on June 26, 23:59:59 (Server Time).
**Event:**
* [Father's Day Event]: In many countries, Father's Day is celebrated on the third Sunday of June as a way of thanking our fathers who have been with us all the way. Log in and complete specific tasks during the event to claim rewards, such as the Mechanic' Dynamic Graffiti and Fragments. Event Period: June 13 (UTC+8) (after maintenance) - June 16, 23:59:59 (Server Time)

Note: Father's Day Event of E.U. and U.S. Servers will be available on June 13, 00:00:00 (Server Time)
* [Weekend Activity]: Enjoy your time during the weekend! Logging into the game during the weekend and completing Daily Quests will reward players with Fragments, Room Music Notes (used for upgrading Rooms) and other rewards.

**Shop:**
* [Limited Package]: Dancer - Valkyrie Package will be available in-store at 32% off after maintenance on June 13, 2019 (UTC+8) and includes Dancer's S Costume - Valkyrie and A Accessory - Gjallar. This Package can only be purchased using Echoes. Valkyrie Costume and Accessories will also be available in-store and can be purchased using Fragments or Echoes. If some items in the Package are already owned, the price of the Package will be reduced accordingly. The Package will be removed from the Store on July 3, 23:59:59 (Server Time).
* [Shop]: The CoA II Champion Portrait is now available in-store for a limited time. Players can purchase it with 100 Clues. Available Period: June 13 (UTC+8) (after maintenance) to July 10, 23:59:59 (Server Time)

**Bug Fixes:**
* Fixed the issue where some of the Accessories on Photographer's Costume - Apollo were abnormally displayed in the actual world

**Update Notice [June 20, 2019]**
[Identity V] will be updated on June 20, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* [Manor Dream Event]: An elegant garden, broken clues, colorful petals... A puzzle adventure is unfolding in the garden! Participation in battles and helping Tracy to solve the puzzles in the garden will reward players with event-themed Mechanic's Costume. There are even Portrait Frame, Accessories and other event-themed rewards awaiting you!
* [New Essence]: Season 6 Essence 2 is now available. A large amount of new Costumes and Emotes have been updated.
* [Manor Dream Event - Picking Petals]: When players enter the Event Interface for the first time every day, a Petal will be randomly dropped. Picking up the Petals will reward players with a random Petal reward (the total rewards remain unchanged). Collecting all Petals (10 in total) will reward players with an exclusive Event Portrait Frame;
* [Manor Dream Event - Missing Clues]: When players head into the last 3 days of the event (June 28, 00:00:00 - June 30, 23:59:59, Server Time), the Missing Clues Event will start. If players missed some days for Investigation Puzzle or Picking Petals during the Event, they'll be able to enter the Missing Clues Event to collect the Missing Clues according to the hints;
* [Daily Event Information Interface]: Added a Daily Event Entrance in the upper right corner of the Detective Lobby. Players who complete Stage 1-18 can enter the Interface to view Daily Event Information and rewards. Note: Daily Event Information Interface Entrance will be temporarily blocked when teaming up.
1. The Daily Event Information Interface integrates progress on the original First Three Wins Daily, First Daily Share, Weekly Deduction Points limit, 3 Rank Matches, and 3 Five-Player Matches over the weekend;
2. The original Weekend Activity is moved to the Daily Event Information Interface. Special Interface will be available during the weekend;
3. Added First 3 Rank Match Daily rewards (not including Duo Hunters and Five-Players mode). Completing a specific number of times will grant players rewards in the Daily Event Information Interface (manual claiming required);
4. Added weekly login rewards. Players can receive great rewards in the Daily Event Information Interface according to their logins each week (manual claim required). Login progress will be refreshed every Monday.
* [Best costume vote]: To celebrate Identity V’s First Year Anniversary, we made a site where you can vote for your favorite costumes. During the event, each player has 5 voting attempts per day. After the voting ends, the top 5 costumes will be sold in the in-game store. Don't forget to vote and have your say!
* Note: Costumes don't include limited-edition costumes, Abyss Treasure costumes, collaboration collection costumes and Logic Path costumes (as of the Season 5), all available costumes will be displayed on the event page.
* Website Voting Period: June 20 - June 26, 23:59:59 (UTC+8)
* Costume Availability Period: June 29 - July 10, 23:59:59 (Server Time)

**Shop:**
* [Season Essence 2]: Season 6 Essence 2 is now available. New Costume updates include Evil Reptilian's S Costume - Crystalline, Mechanic's A Costume - Cunning Smile Disease and Mad Eyes' A Costume - Confined Dean. Obtain Essence 2 S Costume - Crystalline to unlock Hunter - Evil Reptilian for free. This Character cannot be used in Rank Matches and Duo Hunters mode currently;

**New Character:**
A New Hunter - Evil Reptilian (Luchino) has joined the Manor. Obtain Season 6 Essence 2 S Costume - Crystalline to unlock this Character for free (this Character cannot be used in Rank Matches or Duo Hunters mode currently);
* [External Trait - Cursed Body]: Luchino's body has gained a great explosive power after mutating, but it consumes energy every time it leaps. Multiple leaps in the air consume less energy, which can be recovered gradually with time;
* [Active Skill - Preying Leap]: Unlock when starting game, Luchino can make a second leap in the air after leaping from the ground. If Luchino hits an obstacle while leaping, it will fall from the sky;
* [Active Skill - Crash]: Unlock when starting game, Luchino can crash vertically from the air at will;
* [Active Skill - Lethal Crash]: After unlocking Tier I, tapping on the Skill button again after leaping to a certain height will cause Luchino to drop vertically at high speed, causing damage to the nearest Survivor within crash range and destroying all dropped Pallets within range;
* [Active Skill - Basilisk]: After unlocking Tier II, Luchino's explosive force will greatly increase the crashing speed;
* [Active Skill - Mania]: After unlocking Tier II, Luchino mutates further and is able to leap three times in the air.

**Battle:**
* Optimized the position synchronization when a network delay occurred;
* Redesigned Hunter's general attack judgment so that it would not hit Survivors when the height difference is too large;
* Removed the attack acceleration effect on Survivors after being knocked down;
* Optimized Dream Witch's Follower and Axe Boy's range of attack to stabilize them;
* Increased Axe Boy's default view angle height;
* Adjusted the range of Tier VI. Now, Tier VI is determined with 20 Stars and above (no more than 20 Stars difference in Rank Match making).

**Improved Function:**
* Added Replay Playback System: Disabled by default and can be enabled in the Settings Interface. After each match begins, players can tap on the Save Replay button to view the Replay after the match has ended. This feature is currently not supported in Duo Hunters mode.
* Magician's voice has been replaced;
* Room Picture is now hidden in Super Rank Match;
* When using the Group Label to look for friends, players can choose to send the Group Label Information to Chat channels;
* Optimized the texts in Friend Label Interface, making the function description clearer.

**Bug Fixes:**
* Fixed the issue where Survivors saw a different Rocket Chair progress bar from the actual progress after being affected by Wu Chang's Siphon Soul;
* Fixed the issue where players may get blocked by air wall that can`t be seen.
* Fixed the issue where players may get stuck in some areas when the Priestess uses the Holy Key in Eversleeping Town;
* Fixed the issue where Wildling's Rage bar does not display when riding in Duo Hunters mode;
* Fixed the issue where Pets and Accessories icons in the lower left corner of Display Interface were displayed incorrectly;
* Fixed the issue where previewing Pets on the Matchmaking screen would cause anomalies to the Interface.
* Fixed the issue where distant view was lost in Low and Performance mode in the PC version;
* Fixed the issue where Iron Dash would be triggered when the Mercenary came in contact with Dream Witch's Followers;
* Fixed the issue where the hidden Throw Snowball button would appear again after using the Charge skill;
* Fixed the issue where Just Deserts have no effect on knocked down Survivors;
* Fixed the issue where the mirror was displayed abnormally when editing in the Room;
* Fixed the issue where some Room Furniture was described incorrectly in the Shop.
* Fixed the issue where part of Pet - Cerberus' movements were overlapped;
* Fixed the issue where the Record Interface was abnormally displayed after switching languages under some circumstances.
* Fixed the special effects of the Geisha's Violet Peacock costume.

**Update Notice [June 27, 2019]**
* [Identity V] will be updated on June 27, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* (Note: The original Season Essence Costumes can only be purchased using Echoes and those sales in-store for a limited time can be purchased using Echoes or Fragments.)
* Sales Period: June 29, 00:00:00 - July 10, 23:59:59 (Server Time)

**Shop:**
* [Character]: New Hunter - Evil Reptilian is now available in-store. It can be purchased using Clues or Echoes and is also available in Duo Hunters mode;
* [Shop]: Evil Reptilian's B Costume - Experimental Subject is now available in-store and can be purchased using Fragments or Echoes.

**Experience Optimization:**
* Optimized the Record Interface and part of in-game battle UI performance to solve the out-of-box text issue for some languages.

**Bug Fixes:**
* Fixed an issue where entering Custom Mode while watching a replay would cause the interface to display abnormally.
* Fixed an issue where using the Mechanic's puppet after the deciphering acceleration trigger would sometimes cause the progress bar to show the rollback problem.
* Fixed an issue where some distant objects would disappear from view in Low and Performance graphic modes on the PC version
* Fixed an issue where some environment models displayed abnormally when Survivors in Lakeside Village used Gaze to interrupt Geisha's Dash Hit.

**Update Notice [July 4, 2019]**
[Identity V] will be updated on July 4, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* [Character]: Evil Reptilian is now available in Rank Matches.
* [1st Anniversary 7-Day Sharing]: Identity V is celebrating its 1st Anniversary soon and the owner of the Manor has prepared tons of activities and rewards for the special event. Quickly, share this great news with everyone. During the event, completing First Daily Share will reward players with Fragments, Clues and other rewards.
* 7-Day Sharing Event Period: July 4 after maintenance (UTC+8) - July 14, 23:59:59 (Server Time)
* Note: 1st Anniversary Manor Celebration Event will begin on July 11 after maintenance.
* Made balance adjustments to some Characters skills and the Persona Web system.

* 7-Day Sharing Event Period: July 4 after maintenance (UTC+8) - July 14, 23:59:59 (Server Time) (Note: For NA and EU Servers, the event will start on July 4 at 00:00)

**Talent**
* Talent limit has been increased to 120 points, but players can only activate two Ultimate Talents at the same time, and the amount of Persona EXP gained after each battle has been increased. After this maintenance, all Talent points in Talent pages will be reset and players will need to reconfigure them.

Hunter Talent Adjustments:
* [Hindsight] is replaced with a new Talent - [No Survivors]: Within the range of 10 meters from a knocked down Survivor, each free-moving Survivor will increase the Hunter's Attack Speed by 10% with a maximum of 3 stacks;
* [Lurk] is replaced with a new Talent - [Desperate Fight]: Stunned again after 15 seconds, and Stun recovery speed is increased by 20%, with a maximum increase of 60%;
* [Wicked Hound] is replaced with a new Talent - [Wanted Order]: When a Survivor is placed on a Rocket Chair and the remaining 3 Survivors are healthy or injured, the outline of a random Survivor will be shown and the Movement Speed is reduced by 4%/2%/0%. The debuff will disappear when the Survivor on the Rocket Chair has been rescued, but the outline will last for another 20 seconds;
* [Raven Flock] is replaced with a new Talent - [Hunter's Instinct]: Each uninjured Survivor will increase the Hunter's Movement Speed by 0.5%/1%/1.5% when not in pursuit. However, once Tier I Skill is unlocked, it will no longer increase the Hunter's Movement Speed;
* [Fallen Misfortune] is replaced with a new Talent - [Wither]: When a Survivor is placed on a Rocket Chair and the Hunter is 18 meters away, the Hunter's normal attacks will reduce Survivor's acceleration effect by 10%/20%/30%;
* [Wanted Order] is replaced with a new Talent - [Trump Card]: Players can change their secondary skills after the battle has started for 120 seconds. The cooldown time is refreshed in proportion and can only be changed once;
* [Eye for an Eye] is replaced with a new Talent - [Cat and Mouse]: Gain 20% bonus on windows vaulting speed after continuously pursuing a Survivor for 12 seconds. The bonus effect disappears when the pursuit fails or when interacting with other objects, attacking or stunned;
* [Carnival] Talent Adjustments: Gains 5%/7%/10% Attack Recovery Speed and 3%/4%/5% Movement Speed when the Exit Gate is activated. The effect lasts for 120 seconds;
* [Claustrophobia] Talent Adjustments: If there are four active Survivors (Survivors that are not tied to Rocket Chair/balloons or knocked down) within 20 seconds after the Exit Gate has been activated, it opens 70% slower;
* Optimized [Hospitable] Talent's description.

Survivor Talent Adjustments:
* [Disturbance] is replaced with a new Talent - [Survivor's Instinct]: Self Decoding Speed is increased by 5%/15%/30% when 1/2/3 Survivor(s) have been eliminated;
* [Hawthorn Effect] is replaced with a new Talent - [Symbiotic Effect]: Movement Speed is increased by 2%/4%/6% when running towards Survivors in Rocket Chairs within 30 meters;
* [Spectator] Talent Adjustments: Movement Speed is increased by 10% when running towards a Survivor who is injured or knocked down within 30 meters. The speed of healing others is increased by 20%. Displays wounded Survivors except for those tied to balloons;
* [Self Deception] Talent Adjustments: Survivors have 100% chance of not being detected by the Hunter when shocked by the Cipher Machine. Level 2 Talent will no longer interrupt the decoding progress when shocked by the Cipher Machine, and Level 3 Talent will decrease shock action by half;
* [Herd Effect] is replaced with a new Talent - [Horsefly Effect]: When there is a Hunter within the range of 12 meters for 8 seconds, Pallet dropping speed will increase by 8%/14%/20%;
* [Escape] Talent Adjustments: Movement Speed is increased by 3%/4%/5% for 120 seconds when the Exit Gate is activated;

Healing Adjustments:
* Optimized some healing-related descriptions involving those under External Traits, Buffs and Talents.
* Adjustment Logic: We hope to make a clearer distinction between various healings in the game. After the adjustment, healings in the game can be divided into the following situations:
* Knocked Down Self-Healing: Refers specifically to the action of self-healing after the Survivor is knocked down.
* Injured Self-Healing: Refers specifically to the action of self-healing with items such as Syringe and other items. This concept does not include self-healing when knocked down.
* Healing Others: Refers specifically to the action of Survivors healing injured or knocked down Teammates.
* Getting Healed: Refers specifically to the action of knocked down or injured Survivors being healed by a Teammate, knocked down self-healing and injured self-healing.
* Healing: Covers all healing actions, including knocked down self-healing, injured self-healing, healing others, and getting healed.
* Adjusted [Doctor] Talent. [Doctor] will no longer take effect for Knocked Down Self-Healing;
* Adjusted [Shelter] Talent. [Shelter] will no longer take effect for Knocked Down Self-Healing

Next, we will continue to optimize some extreme values ​related to healing.
Priestess Adjustments
* Priestess' Passage is renamed into Straight Passage. The Passage formed after summoning is renamed into Ultra-Long Passage.
* Straight Passage: For Straight Passages, both Survivors and Hunters can pass through. Passages entered by Hunters will be destroyed after they squeeze through. At the same time, the Hunter will be stunned for a period of time. The stun duration increases with the passage's length. Teammates going through the Straight Passage will no longer leave a residual image;
* Ultra-Long Passage: Hunters will not be able to go through it, but the Ultra-Long Passage can be destroyed during its forming. Survivors going through the Ultra-Long Passage will still leave a residual image;
* Fragile: Priestess' Fragile effects is decreased to 10%;
* Spiritualist: Priestess' Spiritualist Cipher Machine Decoding Speed is decreased by 10% and door opening speed reduction has been removed;
* Priestess' Passage limit has been removed, and the Priestess' Passage will no longer have a usage limit;
* Optimized the range and direction of attacks on Priestess' Passage.

**Battle:**
* [Character]: Evil Reptilian is now available in Rank Matches.
* Decreased Soul Weaver's acceleration in one Cobweb and movement speed recovery rate, and slightly decreased Soul Weaver's acceleration in two Cobwebs and movement speed recovery rate;
* Optimized the mechanism of various interaction speed buffs/debuffs in the game. Now, if buffs/debuffs are triggered during the interaction of Survivors and the Hunter, the buffs/debuffs effects will take effect immediately;
* For Hunter's Trait [Abnormal], we adjusted the value when the effect decrese with increasing usage, and the value of recovery will also decrease in relation to the actual game time;
* Optimized Hunter's attack judgment through windows;
* Optimized Hunter's attack judgment;
* Optimized Characters' movement logic when delay is higher;
* Adjusted the building structure in Leo's Memory, and changed one of the windows into a door;
* Optimized the special effects of Mechanic A Accessories - Resistance Meter;
* Optimized the special effects of Seer S Accessories - Nirvana.

**Experience Optimization:**
* Daily Free-to-use Character has been increased to 3 Characters;
* Perfumer, Wu Chang, Photographer, Cowboy, Dancer, Seer and Embalmer have been added to Daily Free-to-use Characters.
* Added Interface and Screen Spacing Adjustments Function. Opening the Settings Interface and tapping on the "Space Settings" will allow players to adjust the space between the screen and interface in order to match various screen sizes and full screen settings;
* [Profile]: Record has been added with [Win Rate] descriptions. Win Rate is further defined by the win rate of the latest 100 matches;
* [Emote]: Added Emote [Evil Reptilian] - [Crystalline] to the Costume Interface;
* Adjusted the Interface position when Survivors are struggling;
* Optimized some of Daily Event Interface's performance. Now a newly added red dot prompt is displayed in the Interface;
* Optimized the calculation method of the estimated waiting time while matching.

**Bug Fixes:**
* Fixed the issue where part of the Character Knowledge Interface was displayed incorrectly under certain circumstances when sorted by Recently Used Characters;
* Fixed the issue where the Hunter would be pulled back slowly after using Blink under certain circumstances;
* Fixed the issue where the Evil Reptilian could leap through the wall under certain circumstances;
* Fixed certain issues related to attacking under the acceleration of three Cobwebs;
* Fixed the issue where the Hunter appeared to be standing on the roller coaster under certain circumstances;
* Fixed the issue where the Pallet did not play the corresponding action after Survivors pulling down the Pallet under certain circumstances;
* Fixed the issue where Patroller would drop Mercenary earlier than it should due to delayed damage after holding onto the Mercenary;
* Fixed the issue where Survivors struggled without voice when lifted by the Evil Reptilian;

**Update Notice [July 11, 2019]**
[Identity V] will be updated on July 11, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* [Manor Party]: In order to celebrate Identity V's 1st Anniversary, the Manor owner is hosting a grand Manor Party. Log into the game to receive the Manor owner's celebration invitation. Completing a variety of mini events during the celebration will reward players with rich rewards. At the same time, collecting all Party Cards will reward players with A Costume Unlock Card;
* [New Essence]: Season 6 Essence 3 is now available. A large amount of new Costumes and Emotes have been updated;
* [Junji Ito Crossover]: [Identity V & Junji Ito Collection] Crossover Map - Eversleeping Town (Mini Version) is now available! The new Map is currently not available in Rank Matches, but players can try it out in Normal Match or Custom Mode;
* [Summer Festival]: In order to celebrate Identity V's 1st Anniversary, the Manor owner is hosting a grand Summer Festival.
* [Summer Festival - All Characters Free-to-use]: In the first week of the Event, all Characters sold in the in-game shop will be Free-to-use. Free-to-use Period: July 11 (after maintenance) - July 17, 23:59:59
* [Summer Festival - Party Card Collection]: During the Event, players will be able to receive the Manor's invitation letter and rewards from logging in. Completing a variety of mini events and collecting all Party Cards during the event will reward players with A Costume Unlock Card.
* Event Period: July 11 (after maintenance) - July 31, 23:59:59
* [Summer Festival - Festival Check-In]: During the Event, logging into the game daily will allow players to participate in the Quiz. Answering 3 Questions correctly will complete the day's Check-In and players will be rewarded with Fragments, while answering wrongly will refresh the Questions. Some Questions may have more than one correct answer, and choosing any correct answer will be considered as a correct answer. During the Event, Checking-In for 15 days consecutively will reward players with a B Costume Unlock Card.
* Event Period: July 11 (after maintenance) - July 31, 23:59:59
* [Summer Festival - Yo-yo Tsuri Shop]: During the Event, players participating in Rank Matches will be rewarded with Yo-yo Tsuri Tokens after the battle according to their Deduction Points. The daily limit is 60 Tokens, while the maximum limit during the Event is 600 Tokens. Yo-yo Tsuri Tokens can be used to participate in Yo-yo Tsuri Mini-game, and Tokens can be used to exchange for corresponding rewards in the Yo-yo Tsuri Shop Interface. Exchanging a certain number of times will cause Special Yo-yo Tsuri to appear in the pool. Special Yo-yo Tsuri contains Anniversary Celebration Portrait, Goldfish Doll Furniture, Mercenary Event Costume, and other rewards.
* Event Period: July 11 (after maintenance) - July 31, 23:59:59 (Note: For NA and EU Servers, the event will start on July 11 at 00:00)
* [Season Essence 3]: Season 6 Essence 3 is now available. New Costume updates include Acrobat's S Costume - Mr. Swifts, Prospector's A Costume - Mr. Mole and Soul Weaver' A Costume - Long-Legged Lady. Obtain Essence 3 S Costume - Mr. Swifts to unlock Survivor - Acrobat for free. This Character cannot be used in Rank Matches and Duo Hunters mode currently;

**New Character:**
Acrobat (Mike Morton) has joined the Manor. Obtain Season 7 Essence 3 S Costume - Mr. Swifts to unlock this Character for free (this Character cannot be used in Rank Matches or Duo Hunters mode currently).
* [External Trait - Risky Acrobatics]: The Acrobat carries 3 types of Bomb with him. Tap on the Skill button to leap forward and throw a Bomb. Hold the Skill button to charge and choose a landing area. However, encountering objects while leaping will cause the Acrobat to fall immediately.
* Aftereffect: When a Bomb explodes, it will temporarily change the ground's surface, creating a circular zone. Hunters stepping into this zone during the Aftereffect period will be affected by its effects, thus returning the ground immediately to its original state; There are three types of Bombs:
1. Sticky Bomb: Slightly reduces Hunter's Movement Speed. If the Hunter is hit by the exploding Sticky Bomb or if the Hunter is repeatedly affected by its Aftereffects, the Hunter's Movement Speed will be greatly reduced;
2. Nitro Bomb: Slightly reduces Hunter's Interaction Speed. If the Hunter is hit by the exploding Nitro Bomb or if the Hunter is repeatedly affected by its Aftereffects, the Hunter's Interaction Speed will be greatly reduced;
3. Fire Bomb: It can burn Hunters and disable all Hunter skills for a period of time. If the Hunter is hit by the exploding Fire Bomb or if the Hunter is repeatedly affected by its Aftereffects, all Hunter skills will be disabled for an extended period.
* [External Trait - Impromptu]: The Acrobat's behavior inspired him to create different types of Bombs:
1. Friendliness: Rescuing 1 Teammate from the Rocket Chair allows the Acrobat to create an additional Sticky Bomb.
2. Tranquility: When the Decoding Progress reaches 100%, it will allow the Acrobat to create an additional Nitro Bomb.
3. Bravery: Being Pursued by Hunters for 60 seconds will allow the Acrobat to create an additional Fire Bomb.
4. Lightly-Loaded: The Acrobat lacks ingredients and can only create an additional Bomb per game.
* [External Trait - Half-Hearted]: The Acrobat is always coming out with new ideas and this makes it difficult for him to concentrate. Door opening speed decreases by 50%.

**Healing Speed Limit Adjustments:**
* When Survivors perform self-healing, the Healing speed may differ according to various effects. The maximum Healing rate can be increased up to 215% from the base Healing rate. This means that in extreme conditions, Survivors can fully recover from injuries in as little as 7 seconds (3.5 seconds for minor injuries);
* When a single Survivor performs Healing on knocked down Teammates, the Healing speed may differ according to various effects. The maximum Healing rate can be increased up to 250% from the base Healing rate. This means that in extreme conditions, a single Survivor can rescue a knocked down Teammate in as little as 6 seconds;
* When two Survivors perform Healing on knocked down Teammates, the Healing speed may differ according to various effects. The maximum Healing rate can be increased up to 280% from the base Healing rate. This means that in extreme conditions, two Survivors can rescue a knocked down Teammate in as little as 5.4 seconds;
* When three or more Survivors perform Healing on knocked down Teammates, the Healing speed may differ according to various effects. The maximum Healing rate can be increased up to 300% from the base Healing rate. This means that in extreme conditions, multiple Survivors can rescue a knocked down Teammate in as little as 5 seconds.

**Other Battle Adjustments:**
* Optimized Wu Chang's knife judgement (including White Guard and Black Guard);
* Optimized Talent - Cat and Mouse's judgement. Hunters using this Talent will not immediately lose the Talent's effects when they lose sight of Survivors;
* Adjusted Talent - Survivor's Instinct in Duo Hunters mode. In this mode, self Decoding Speed is increased by 5/10/15/20/25/30% when 1/2/3/4/5/6 Survivor(s) have been eliminated.

**Experience Optimization:**
* Optimized Female Survivor's standby motion in Room;
* Added Decoding Progress to Cipher Machines while spectating.

**Function:**
* Temporarily disabled the Fuzzy Search function while searching for friends. Now, players need to enter the friend's exact Nickname or ID in order to search.

**Bug Fixes:**
* Fixed the issue where Survivors get stuck in mid-air when successfully breaking free while in Hunter's Crashing;
* Fixed the issue where the actual and displayed collision is inconsistent when the window is closed;
* Fixed the issue where the Perfumer's Phantoms remained under certain circumstances;
* Fixed the issue where some Hunter's skills do not indicate Last Effort text prompts;
* Fixed the issue where the Talent - No Survivors' have judgement issues on Survivors;
* Fixed the issue where the Talent - Spectator's Movement Speed Bonus does not match the description;
* Fixed the issue where some players' Character Portrait and Portrait Frame on Ranking are abnormally displayed;
* Fixed the issue where Hunters spectating Survivors may have an abnormal viewing angle issue in Five-Player mode;
* Fixed the issue where Revealed special effects may appear when switching players while spectating in Five-Player mode;
* Fixed the issue where some Profile Costumes are abnormally displayed in the Profile Interface;
* Fixed the issue where Characters could be rotated when the entrance motion is being played in the Personal Profile Interface.

**Update Notice [July 18, 2019]**
[Identity V] will be updated on July 18, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* [Summer Festival - Gourmet Quest]: Completing different Gourmet Quest in the Festival Gourmet Shop will reward players with The Feaster's Event Costume, Pet - Kotaro, and other great rewards;
**Event:**
* [Summer Festival - Gourmet Quest]: Completing different Gourmet Quest in the Festival Gourmet Shop (only here) will reward players with The Feaster's Event Costume, Pet - Kotaro, and other great rewards;
* [Summer Festival - Discount Card Upgrade]: During the event, players can obtain corresponding rewards from the Event Interface and corresponding Discount Card Upgrade rewards according to the number of Normal Match, Rank Match and Duo Hunters battles. The initial Costume Discount Card is 5% and will increase up to max 25% as the number of battles increases. Discount Card will be available on July 25, 09:00:00. (Discount Card will automatically expire after 30 days. It will only have an effect on purchases using Echoes and cannot be used as a Gift) cannot be used as a Gift)
* Event Period: July 18 (after maintenance) (UTC+8) to July 31, 23:59:59 (Server Time)
* [Final Push]: Final Push event will start from July 18 (UTC +8) after maintenance to July 25 (UTC +8) before maintenance. The weekly Logic Points max. limit and Logic Points from a single match will be increased by 20%; during the event, Logic Points in the first three wins of the day will be increased to 1,200; during the event, the number on 20-Sided Dice will not be lower than 15.
* [Anniversary Memory Lane]: Dear players, it has been more than a year since Identity V was launched. Thank you very much for your time with us. In order to celebrate this, we have prepared an exclusive 1st Anniversary Manor Information. Here's a record of every battle you've fought in Oletus Manor, and even more details than you can recall. Tap to share and let's walk down this precious Anniversary Memory Lane together.

**Shop:**
* [Package]:Doctor's July Firefly Package will be available in-store at 32% off after maintenance on July 18 (UTC+8) and includes Doctor's S Costume - Firefly and S Accessory - Glowing Feather. This Package can only be purchased using Echoes. The Firefly costume and Accessory will also be available in-store and can be purchased using Fragments or Echoes. If some items in the Package are already owned, the price of the Package will be reduced accordingly. The Package will be removed from the Store on August 7, 23:59:59 (Server Time).
* [Character]: New Survivor - Acrobat is now available in-store. It can be purchased using Clues or Echoes and is also available in Duo Hunters mode;
* [Costume]: Acrobat's B Costume - Fool's Heart is now available in-store and can be purchased using Fragments or Echoes.

**Experience Optimization:**
* Adjusted some sound effects for the Pet - Jean Pierre
* Optimized the interface display, resolving some text truncation issues.
* Redesigned the Acrobat's three different bomb icons to make them more distinguishable.

**Bug Fixes:**
* Fixed the issue where Mechanic - Velvet Puzzle would miss outlines at certain distances;
* Fixed the issue where some text translation had errors.
* Fixed the issue in the PC version where Mechanic's doll was unable to decode Mad Eyes control consoles.-
* Fixed the display issue caused when two Scholar's Carpet overlapped in the Room.

**Update Notice [July 25, 2019]**
[Identity V] will be updated on July 25, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* Season 7 has now officially begun. All new Logic Path rewards, Ranking Points, Deduction Quests, Memory Sphere, and Rank Treasure are now available;
* Open Season 7 Essence 1 and obtain S Costumes to get the all-new Survivor, First Officer for free;
* In Season 7, Rank Match Tiers will be carried over to the next season according to the player's tier in the previous season, and corresponding rewards will be awarded at this time;
**New Season:**
* [New Season]: After this week's maintenance, Season 6 will end and Season 7 will officially begin. The Final Push event will also end at this time;
* [Season Essence]: This Season 7 Essence 1 is officially available this week. New Costume updates include First Officer's S Costume - Captain Hook, The Mind's Eye's A Costume - Eversleeping Girl and Axe Boy's A Costume - Forgotten Boy. Obtain S Costume - Captain Hook to obtain the all-new Survivor, First Officer for free. This Character cannot be used in Rank Matches and Duo Hunters mode currently;
* [Tier Inheritance]: In Season 7, Rank Match rankings will be carried over to the next season according to the player's tier in the previous season. Detailed Tier Inheritance rules can be found in Rank Match - Season Rules;
* [Tier Rewards]: In Season 7, players will be rewarded according to the highest tier they obtained during the previous season. Detailed Tier Reward rules can be found in Rank Match - Season Rewards;
* [Logic Path]: In Season 7, Logic Path level will be reset to 0. Logic Path rewards will also be replaced by the all-new Season 7 rewards. The highest reward is Evil Reptilian A Costume - Dream Walker. At the same time, the original Season Essence 2 will be replaced with Mysterious Essence, while Season Essence 1 and 3 will remain the same;
* [Logic Points]: When S7 begins, the limit for Logic Points will be reset;
* [Monthly Card]: Once the new Season begins, purchasing Monthly Card - [4-Sided Dice Enthusiast] will reward players with 3 additional time-limited [Emote - Rolls 4-Sided Dice] Trial Cards;
* [4-Sided Dice]: In Season 7, the maximum threshold of 4-Sided Dice will be 100. Players will not be able to retain any Dice that exceed this limit in Season 7, so please use them before they expire;
* [Deduction]: In Season 7, three new character deductions will be released, including Prospector, Enchantress and Dream Witch. Complete the Deduction Quest will receive Character's Deduction Rewards - Worn Clothes;
* [EXP]: In Season 7, new EXP-level rewards will be made available and the EXP level limit has been raised to 70;
* [Rank Treasure]: In Season 7, completing three Rank Matches daily will reward players with Rank Treasure Rewards at 0AM the following day. The highest reward is S Accessory [Embalmer - Remains of Yellow Rose], A Accessories [Prospector - Star Globe], [Evil Reptilian - Forceps] and [Acrobat - Star Candy]. Rank Treasures will be rewarded according to player's current highest ranking (Survivor or Hunter);
* [Memory Sphere]: In Season 6, Season Essence's A and B grade items will enter the new Memory Sphere with Season 6 Rank Treasure's S, A and B grade items. Treasures can be exchanged with Clues;

**New Character:**
A New Survivor - First Officer (Jose Baden) has joined the Manor. Obtain Season 7 Essence 1 S Costume - Captain Hook to unlock this Character for free (this Character cannot be used in Rank Matches or Duo Hunters mode currently);
* [External Trait - Trident Watch]: First Officer uses a Pocket Watch to hypnotize Hunters around him. Hunters affected by the Hypnosis will experience hallucinations and see the First Officer's illusion after a short blackout. This effect will last for 10 seconds. When there are no other Survivors within the Hypnosis range, First Officer's illusion will appear and run towards the direction he is heading. The illusion cannot collide into objects and cannot be attacked. Once the illusion collides into an object, it will stop immediately. However, when there are other Survivors within the Hypnosis range, all Survivors will be disguised as First Officer's illusion. The disguise will be removed when Survivors use their skills or are knocked down.
* [External Trait - Vanish]: Every time a Teammate is placed on the Rocket Chair, First Officer's sullen breath will become very strong and Hunters will only see the image of First Officer 1 second ago within 30 seconds. This effect will not be triggered when First Officer is in an immobilized state. At the same time, this effect will be removed immediately once First Officer touches a Rocket Chair, when a Teammate is saved, or when the Hunter is hypnotized. This effect can only be triggered 3 times each round.
* [External Trait - Self-Hint]: Confusion and deception will finally devour First Officer. Rocket Chair's initial flight speed is decreased by 20%, and Decoding Speed is decreased by 20%.
* [External Trait - Hypnosis]: Pain may be the only cure. First Officer's hypnotic effects will be immediately removed when receiving damage.

**Shop:**
* Season 6 Rank Treasure's Accessories are now available in-store, including Seer's S Accessories - Nirvana, Mechanic's A Accessories - Resistance Meter, Explorer's A Accessories - Phase Shifter, and Mercenary's A Accessories - Eagle Feather. All of these can be purchased using Echoes or Fragments.

**New Function:**
* Talent now supports one tap function. Unlocking current Talents will now automatically unlock all previous Talents;
* Players spectating in the Custom Super Rank Match can now view the complete Ban-Pick process;
* Season Review has now been added with Five-Player Rank Match data.

**Battle:**
* Survivor - Acrobat is now available in Rank Matches;
* Now, the Peeper can no longer see the Magician in Stealth. At the same time, The Feaster can no longer gaze on the Magician in Stealth;
* Optimized Pallet's hit judgment;
* Optimized Acrobat's Bomb switching mechanism. Acrobat can now freely switch Bombs under more circumstances;
* Added hit sound effects to Acrobat's Bomb. Acrobat will now hear an additional sound effect when the Bomb hits the Hunter;
* Adjusted Mad Eyes' Console display. Now, both the Survivors and Mad Eyes can see the nearest Console;
* Reduced the time period of Rocket Chairs with Survivors on it and Mad Eyes' Fence near Consoles;
* Knocked down Survivors' collision effect has been removed;
* Now, when the Hunter uses the Trump Card secondary skill, it will prompt the Survivor faction with a text hint;
* Added new statistics for Teammate Rescues. Now, Prospector, Enchantress, Cowboy, Coordinator, and Wildling saving Teammates from the Hunter's balloon will also be counted towards the number of Teammate Rescues in Match Settlement statistics.

**Experience Optimization:**
* Optimized Room's Furniture Edit interface;
* To reduce FPS issues, Pets in Low and Performance modes will be replaced with low-quality graphics;
* Adjusted some of Dream Witch's S Costume - Kawakami Tomie sound effects.

**Bug Fixes:**
* Fixed the issue where Survivors would get hit by the tram at Eversleeping Town's spawn point;
* Fixed the issue where Survivors hanged by the Photographer remains tied to the Rocket Chair even after the Camera World ends, and rescuing Survivors will also experience display issues such as both the Cocoon Death rescue button and normal rescue button;
* Fixed the issue where knocked down Survivors' Self-heal displays anomalies after the Camera World ends when their Teammate's rescues are interrupted in the Camera World;
* Fixed the issue where Evil Reptilian's crash hit could hit the vanished residual images at the passage;
* Fixed the issue where after the Camera World ends, the Mercenary remains standing in a knocked down state after being tied to the Rocket Chair in the Camera World.
* Fixed the issue where the Acrobat could jump out of some closed windows in The Red Church;
* Fixed the issue where the Movement Speed in the last three tutorials of the Hunter is slow;
* Fixed the issue where the Acrobat's Bomb color did not change accordingly when switching while vaulting through windows;
* Fixed the issue where Dream Witch's Followers display an error when hit by the Broken walls while holding a balloon;
* Fixed the issue where Evil Reptilian's Lethal Crash on Survivors protected by the Seer's Owl will prompt the Last Effort;
* Fixed the issue where Dash Hit will not stop the Geisha when she has the Hunt Talent;
* Fixed the issue where the Hunter would get stuck in objects after jumping off the second floor of the Sacred Heart Hospital;
* Fixed the issue where under some circumstances, due to the Acrobat's Nitro Bomb and Dancer's Music Box, Survivors tied to Rocket Chairs are not calculated correctly;
* Fixed the issue where the Acrobat floats in mid-air in the Camera World if the Acrobat is jumping at the moment when the Photographer activates the Camera World;
* Fixed the issue where Survivors do not get injured when Evil Reptilian crashes on the residual images of Survivors at the Priestess' passage;
* Fixed the issue where Evil Reptilian is able to leap through the basement's ceiling onto the ground;
* Fixed the issue where Smiley Face's skill stops when hitting a jumping Survivor with the Chainsaw's Dash Hit;
* Fixed the issue where Survivors display anomalies when hit by The Ripper's Fog Blade while closing the Locker;
* Fixed the issue where the Geisha has incorrect movement speed caused by status changes;
* Fixed the issue where the Cipher Machine's Decoding Progress and Exit Gate's Opening Progress continues to increase if the Cipher Machine is decoded and the Exit Gate is activated at the moment the Mechanic's Doll disappears;
* Fixed the issue where Survivors rescued at the moment the Mechanic's Doll disappears displays anomalies;
* Fixed the issue where tapping on the default Trait while switching skills with Trump Card Talent will trigger the default Trait effects, and the replaced Traits will not have any cooldown;
* Fixed the issue where the Gardener's dress is overlapped in the Room's standby motion;
* Fixed the issue where the Prospector's Costume - Magic Item Keeper’s head and body is mismatched;"
* Fixed the issue where Perfumer's Costume - Caged Butterfly's wings display anomalies in the Display Interface.
* Fixed the issue that the trial time of some character trial cards was incorrect when used under certain conditions.
* Fixed the issue that Embalmer's makeup box could be placed outside the map.
* Fixed the brightness issue of Enchantress, Skillful Lady's which occurred under the Dream Witch follower's view.
* Fixed the issue that under some situations, Character Story Diary becomes stuck.

**Update Notice [August 1, 2019]**
[Identity V] will be updated on August 1, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* Survivor - First Officer is now available in-store and it can be purchased using Clues or Echoes.
* First Officer's B Costume - Lost Sailor is now available in-store and can be purchased using Fragments or Echoes.

Event:
* [Qixi Event - Blue Rose Night]: Chinese Valentine (Known as Qixi) is coming soon and we have prepared an event, Blue Rose Night, for players to celebrate this festival of love. Completing daily logins and battle quests will reward players with Fragments and Clues. Logging in for seven days will reward players with the Blue Lover Portrait Frame.
* [Shop]: The Ripper's exclusive Accessory [Rose Cane (Blue)] will be available for a week in-store. It can be purchased using Clues or Echoes. Equipping the Accessory will unlock special emote: Princess Hug. Available Period: August 1 (after maintenance) - August 7, 23:59:59 (Server Time)

Shop:
* Survivor - First Officer is now available in-store and can be purchased using Echoes or Clues, but it cannot be used in Duo Hunters mode and Rank Matches currently;
* First Officer's B Costume - Lost Sailor is now available in-store and can be purchased using Echoes or Fragments.
* [Room] Feel the gift of nature. New Room Item - Nature's Beauty is now available. An archway covered in plants and flowers, a flower bed full of fresh flowers, a green flower garden and dozens of furniture that exudes nature has arrived! Players can preview or purchase them using Echoes or Clues from the Shop;
* [Room] There will even be a mysterious Royal Collection in the Shop. So, don't miss it;

Bug Fixes:
* Fixed the issue of inaccurate descriptions in some languages;
* Fixed the issue where some Season 6 Essence A & B Costumes could not be unlocked with the Unlock Card;
* Fixed the costume discount card display error in the purchasing interface.

Update Notice [August 8, 2019]
Identity V will be updated on August 8, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
**Persona 5 Crossover Event - Challenge Letter to the Phantom Thieves**:
Event Period: August 8 - August 19 (Server Time)
The Phantom Thieves of Hearts is here! Participating in the event, searching for identity clues scattered in the Manor and revealing the Phantom Thieves’ identities will reward players with the Limited Phantom Thieves Portrait. Completing all quests and sending the challenge letter will even reward players with A Pet - Morgana;
* During the event, participate in daily (Match, Ranked Match, Duo Hunters Mode) will grant players with identity clues;
* After gathering enough identity clues, players can trade clues with Phantom Thieves identities at the event interface;
* Share the identity of the Phantom Thieves to expose them;
* After all Phantom Thieves are exposed, players can send a challenge letter to the Phantom Thieves of Hearts to receive the final rewards.

**[ Persona 5 Crossover Essence 1]**:
Event Period: August 8 (after maintenance) - August 29 (before maintenance)
Persona 5 Crossover I & Crossover treasure box-Persona 5 Crossover Essence available. Within, players can get crossover related S rarity costumes, A rarity costumes, Soul of Resistance, portrait, graffiti and more.
* Soul of Resistance-Awaken is available with Soul of Resistance from treasure boxes. Players can awaken crossover costumes. After awakening, players can obtain new S and A rarity costumes accordingly.
* Soul of Resistance is a general item. It can be used for all costumes that can be awakened in Crossover I as well as all costumes that can be awakened in crossover II;
* After the crossover ends, all remaining Soul of Resistance will be converted into fragments (ratio 1:200);
* During the crossover event, all Mysterious Essence on Logic Path will be replaced with Persona 5 Crossover Essence;
* After obtaining Essence, please open it ASAP. If there is unopened Essence after the crossover event ends, it will be automatically opened and all rewards will be distributed to the player through in-game mail.

	+ [Pursued] Point has been adjusted from 40 Bravery Points per second to:
	+ When a Survivor is pursued for 0-20 seconds in total, 35 Bravery Points is awarded every second;
	+ When a Survivor is pursued for 20-40 seconds in total, 40 Bravery Points is awarded every second;
	+ When a Survivor is pursued for 40-60 seconds in total, 45 Bravery Points is awarded every second;
	+ When a Survivor is pursued for over 60 seconds in total, 50 Bravery Points is awarded every second;
* Tranquility Point Adjustments:
	+ [Decoding] Point has been adjusted from 10 Tranquility Points per 1% Decode to:
	+ When a Survivor's total Decoding Progress is 0-50%, 8 Tranquility Points is awarded every 1%;
	+ When a Survivor's total Decoding Progress is 50-100%, 10 Tranquility Points is awarded every 1%;
	+ When a Survivor's total Decoding Progress is 100-150%, 12 Tranquility Points is awarded every 1%;
	+ When a Survivor's total Decoding Progress is 150-200%, 14 Tranquility Points is awarded every 1%;
	+ When a Survivor's total Decoding Progress is over 200%, 16 Tranquility Points is awarded every 1%;
* In Duo Hunters Mode, [Decoding] Point has been adjusted from 26 Tranquility Points per 1% Decode to:
	+ When a Survivor's total Decoding Progress is 0-50%, 21 Tranquility Points is awarded every 1%;
	+ When a Survivor's total Decoding Progress is 50-100%, 26 Tranquility Points is awarded every 1%;
	+ When a Survivor's total Decoding Progress is 100-150%, 31 Tranquility Points is awarded every 1%;
	+ When a Survivor's total Decoding Progress is 150-200%, 36 Tranquility Points is awarded every 1%;
	+ When a Survivor's total Decoding Progress is over 200%, 41 Tranquility Points is awarded every 1%;
* Friendliness Point Adjustments:
	+ [Perfect Rescue] Point has been decreased from 800 Friendliness Points to 500 Points every time;
	+ [Cooperative Repair] has been changed from Friendliness Point to Persistence Point.
* Persistence Point Adjustments:
	+ [Got Away] Point has been adjusted from 1,500 Points to 1,200 Points;
	+ [Easy Escape] Point has been adjusted from 1,500 Points to 1,200 Points;
	+ [Team Fortune] Point has been adjusted from 1,500 Points to 1,200 Points;
	+ [Fearless] Point has been adjusted from 5 Persistence Points per second to 2 Persistence Points when running within a certain distance from the Hunter.

Battle Adjustments:
* Survivor - First Officer is now available in Rank Matches;
* Removed Survivor - Dancer's External Trait - Dread;
* Adjusted Magician's External Trait - Real or Fake.
* Adjusted Rocket Chair extra rescue time from 100% to 60%;
* Decreased Coordinator's Flare Gun shooting action duration. This adjustment also applies to other Survivors using the Flare Gun;
* Adjusted Coordinator's External Trait - Army Bond. When a Teammate is placed on the Rocket Chair, the Decoding Speed decrease is changed from 60% to 30%. At the same time, this Trait will no longer affect Coordinator's gate opening speed;
* Adjusted Acrobat's External Trait - Half-Hearted. Gate opening speed decrease is changed from 50% to 30%;
* Increased Acrobat's Sticky Bomb After effects, further slowing down Hunters;
* Added a new Acrobat jumping direction function in the Menu Interface. The Acrobat can now choose whether to jump towards the screen or towards the Character when using Bombs;
* Adjusted Hunter's Traits - Abnormal. The more often the Abnormal is used, the less Decoding Progress is reduced. Under extreme situations (after more than 6 recovering Cipher Machines and 510 seconds of game time), the Decoding Progress decrease will be dropped to a maximum of 3%;
* Adjusted Hunter's Talent - Hospitable. Movement Speed bonus is decreased from 5/10/15% to 4/6/8% when balloons are tied to Survivors;
* Removed some Hunters' spawn points and added new spawn points;
* All Survivors will now spawn randomly within 15 meters of the original spawn point;
* Adjusted the calculation of Tier VI and above Character Knowledge Points, making it easier for players with higher Tiers to obtain higher Character Knowledge Points;
* Increased Survivors' "Pursued" points, and adjusted its calculation. "Pursued" points will no longer be given when Survivors are in "Last Effort";
* Optimized Chest Opening Rules (Lucky Guy's chest opening rules are not affected by this);
1. Maps and Toolkits are removed from the list of items that can be obtained from chests;
2. Adjusted the probability of other items that can be obtained from chests;
3. The maximum times of some items that can be obtained from chests in a round are as following: Flare Gun can be obtained a maximum of 1 time per round and 2 times in Duo Hunters Mode; Console can be obtained a maximum of 1 time per round and 2 times in Duo Hunters Mode; Football can be obtained a maximum of 2 times per round and 4 times in Duo Hunters Mode; Perfume can be obtained a maximum of 2 times per round and 4 times in Duo Hunters Mode; Decoy can be obtained a maximum of 2 times per round and 4 times in Duo Hunters Mode; Elbow Pads can be obtained a maximum of 2 times per round and 4 times in Duo Hunters Mode;

New Function:
* Added new installment purchase function. Some Characters in the Shop now support installment purchases.

```
   Installment is the total price of items divided into several payments. It's a method where a portion of the price is paid for during each installment; there are many different installment options and the total sum of the installment option will be slightly higher than purchasing directly. The more installments there are, the higher the total sum;
   Only Echoes can be carried out in installments. Once the installment starts, the purchased item can only be paid using Echoes;
   After each installment, a certain amount of Trial Period will be given to players, and it can be stacked with Trial Period obtained from other methods. Once the Trial Period has ended, the item can no longer be used. Players can continue to obtain more Trial Periods by paying the next installment. Once all installments have been completed, players will obtain permanent usage for the item;
   Purchased installment information will always be retained, and players can pay the next installment at any time, but will not be able to pay multiple installments at once;
   During the installments, players can also choose to pay the remaining balance to directly obtain the Permanent usage for the item. The total cost of paying the balance will be   slightly higher than purchasing directly, but it will be slightly lower than the total cost of paying off all installments;
   Installments are not available for time-limited sales and discounted items. At the same time, once item installment has started, players will not be able to use subsequent   discounts or purchase using Discount Cards;
   Items under installments can be unlocked directly with an Unlock Card, but the paid sum will not be refunded. Unlocking through other means such as Gifts will also result in a   non-refundable paid sum.

```

Experience Optimization:
* Room - Voice of the Manor has now been added with a first floor for placing furniture;
* Added First Officer- Rolls 4-Sided Dice emote. It can be unlocked using "Emote Rolls 4-Sided Dice" Trial Card;
* Added a new package selection mode for PC version, including "Compatible Mode" and "Smooth Mode". The default mode of the current version is "Compatible Mode". If players encounter problems such as getting stuck, players can switch to "Smooth Mode" in the Settings Interface for a better experience. (If switching to the Smooth Mode displays a red line on the screen, players can go to the Control Panel - Hardware and Sound - NVIDIA Control Panel - Manage 3D Settings, to turn "Anisotropic Filtering" to Off or make adjustments), and "Smooth Mode" is currently not available for PC users with AMD GPU;
* Optimized PC version's "Compatible Mode" performance;
* Optimized Explorer Treasure's refresh rule so that it doesn't spawn on the track in Eversleeping Town;
* Optimized Portrait and Portrait Frame Settings Interface. The names and descriptions of Portraits and Portrait Frames can now be seen;
* Adjusted Dream Witch's Costume - Kawakami Tomie battle voice;
* Added a display action to First Officer - Captain Hook, The Mind's Eye - Eversleeping Girl and Axe Boy - Forgotten Boy;
* Optimized the judgment range of tram collisions in Eversleeping Town;
* In the PC version, the shortcut key for Trump Card Talent switching Traits now supports Custom switch;
* Optimized the effects of Five-Player Rank Match Tier icons.
* Optimized the performance of Doctor's Costume - Firefly.

Bug Fixes:
* Fixed the issue where Evil Reptilian would trigger stun incorrectly when leaping in the air and getting attracted to the Prospector;
* Fixed the issue where the Acrobat could sometimes jump over tracks at some part of the Moon River Park platform;
* Fixed the issue where the Acrobat could sometimes jump through walls in some part of Leo's Memory terrain;
* Fixed the issue where the Enchantress - Skillful Lady's brightness shows anomalies from the perspective of Dream Witch's Followers;
* Fixed the issue where the Survivor remains in Stealth mode after Rebirth sometimes;
* Fixed the issue where the Embalmer's Makeup Box could be placed outside the Map;
* Fixed the issue where the Cowboy is attacked after falling from a height while carrying Survivors;
* Fixed the issue where damage calculation is incorrect when the Cowboy is attacked by Mad Eyes' Fence while carrying Survivors;
* Fixed the issue where Mechanic Doll's progress bar is no longer displayed in the Doll Interface after switching controls several times when the Mechanic Doll has removed some Hunter's objects in the Map;
* Fixed the issue where Teammates' HP would be abnormally displayed after being healed when Mercenary's Mirror Image is tied to the Rocket Chair, while the Mercenary hides in the locker and gets knocked down when the world merges;
* Fixed the issue where the Mercenary would get knocked down when the Mercenary's Mirror Image is tied to the Rocket Chair and after the world is merged even when the Mercenary is not injured before hiding in the locker;
* Fixed the issue where Survivor is abnormally displayed in the Lobby after Survivor's Mirror Image is captured while the battle ends;
* Fixed the issue where the Mercenary's knock down time is delayed while playing their Emote;
* Fixed the issue where the Owl shows an error when Survivors exit the Manor while the Seer's Owl is protecting them;
* Fixed the issue where the Gamekeeper's location is incorrect after hooking obstacles under certain circumstances;
* Fixed the issue where the Pet - Blue Alarm Clock is abnormally displayed in Low Mode;
* Fixed the issue where some Dream Witch's Followers would be teleported to unlocked dungeons and get stuck under certain circumstances;
* Fixed the issue where Presence does not increase when Dream Witch's Followers capture a Survivor from the locker under certain circumstances;
* Fixed the issue where Survivors entering the locker after passing through the Priestess' Ultra Long Passage would not be injured when their residual images are hit;
* Fixed the issue where Survivors would get stuck after being hooked by the Gamekeeper under certain circumstances;
* Fixed the issue where the Mercenary shows anomalies after getting hit by the Eversleeping Town's tram;
* Fixed the issue where some Survivors would not display the fail decoding action while switching between Calibrations;
* Fixed the issue where Smiley Face's charged attack can be bounced off the puddle near the Sacred Heart Hospital;
* Fixed the issue where the initial cooldown of the Peeper becomes abnormal when the battle's loading is too long;

Update Notice [August 15, 2019]
[Identity V] will be updated on August 15, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
**"Challenge Letter to the Syndicate" Event Related Adjustments**
* Original Event: Completing all Quests will reward players with A Pet - Morgana, and players will also receive the Syndicate's Reply on the 20th with 150 Clues (players who have not completed all Quests will only receive 100 Clues)
* Adjusted to: Completing all Quests will reward players with A Pet - Morgana and x5 Persona 5 Crossover Essence. Players will also receive the Syndicate's Reply on the 20th with x10 Persona 5 Crossover Essence (players who have not completed all Quests will only receive x5)

Note: Completing all Quests after August 15, 00:00 (UTC+8) will reward players with A Pet - Morgana and x5 Persona 5 Crossover Essence immediately without having to wait for maintenance to end.
**Additional Poster Furniture from Crossover Essence:**
All additional Poster Furniture obtained will be converted into Fragments based on quality after the first event has ended.

Shop:
* [Package]: The Ripper - Dark Sins Package will be available in-store at 32% off after maintenance on August 15 (UTC+8) and includes The Ripper's S Costume - Soul Emissary and S Accessory - Soul Devourer. This Package can only be purchased using Echoes. The Soul Emissary Costume and Accessory will also be available in-store and can be purchased using Fragments or Echoes. If some items in the Package are already owned, the price of the Package will be reduced accordingly. The Package will be removed from the Store on September 4, 23:59:59 (Server Time).

Bug Fixes:
* Fixed the issue where Dancer's Crossover Accessory - PANTHER's Whip's name is incorrect;
* Fixed the some translation errors;
* Fixed the issue where Mercenary's Costume - Miburo Recruit is displayed as the default costume;
* Fixed the issue where game Matching would cause players to get stuck in the Loading Interface after changing the Image Quality from Performance to High.
* Fixed the issue where flashings occurred in the Loading Interface under certain circumstances.
* Fixed the issue that the corresponding UI mark didn't appear on the Embalmer record in the Duo Hunters mode.
* Fixed the issue that the tier portrait frame is inconsistent with the Season description.

Update Notice [August 22, 2019]
[Identity V] will be updated on August 22, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* [Costume]: Gardener's A Costume - Lady Truth is now available in-store and can be purchased using Fragments or Echoes;
* [Accessories]: S Accessory - "Happy Birthday" is now available in-store and can be purchased using Fragments or Echoes. Both Gardener and Smiley Face can use this Accessory.

Available Period: August 22 (after maintenance) to September 11, 23:59:59 (Server Time)
Bug Fixes:
* Fixed the issue where Dancer's Costume - PANTHER displays shadow anomalies in the Display Interface;
* Fixed the issue where Hunters could not pick up knocked down Mercenary if he was throwing Snowballs before knocked down.

Update Notice [August 29, 2019]
Identity V will be updated on August 29, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
After the maintenance, stage 1 of Persona 5 Crossover Event will end. Contents are as follows:
1. After the maintenance, [Persona 5 Crossover Essence] will no longer be available in the Shop, and items in the Essence will not be available in Memory Sphere after the season ends;
2. After stage 1 of Crossover Event ends, Persona 5 Crossover Essence in the Logic Path will be replaced with S7 Essence 1 and S7 Essence 2, and obtained portion will not be changed;
3. When stage 1 of Crossover Event ends, the system will automatically open all unopened Persona 5 Crossover Essence and result will be shown to players via in-game mail (August 29, 09:00, Server Time);
4. Soul of Resistance will become a general item and will be retained in stage 2 of Crossover Event to Awaken costumes in stage 2;
5. Once stage 2 Crossover Event has ended, all unused Soul of Resistance will be converted into Fragments with the ratio of 1:200 back to players;
6. Players who have obtained P5 Crossover Furniture previously will be issued with Fragments after stage 1 ended. During stage 2 of Crossover Event, all P5 Crossover Furniture obtained by players will be converted into extra Fragments according to the quality. However, players can still use the Furniture in Room to upgrade the Room's level.

 **New Gameplay: [Blackjack Mode]**
Introduction:
1. There are no Teammates in Blackjack. All five players will battle on their own. Players will choose a Survivor and a Hunter as their "Double Identity" during the preparation phase;
2. After each round of Card dealing, the player with the highest Cursed points will become the Hunter and attack other players in order to reduce their own points;
3. At the start of each Round, the player with the highest Cursed points will become the Hunter and attack other players. Successful hunting will deflect the curse;
4. Defeat: Players exceeding 21 points will be eliminated and all Cards will be returned to the Deck;
5. Victory: Never exceed 21 points, be the last one standing, and you'll automatically become the next Blackjack; or reach 21 points and survive one round to obtain Victory and successfully deflect Blackjack's Curse.
* Blackjack mode's availability during the first week will be (Server Time) 10:00 to 12:00, 14:00 to 19:00 and 21:00 to 24:00 every day; and subsequent availability will be adjusted according to feedback.
* Blackjack mode has no limit on devices.
* Players can obtain Logic Points and EXP by participating in Blackjack mode; obtained Logic Points will be counted in the Weekly Limit.
* Blackjack Battle is now available and players can complete corresponding quests from the event to obtain Clues. Obtaining 5 Victories in Blackjack Battle will reward players with B Costume - BlackJack. Come and get your own dealer

 **Character Adjustments:**
[The Feaster - Hastur Adjustments]
External Trait:
1. Terror Source: Terror is generated and Tentacles will appear when a Survivor is injured or when a Teammate is knocked down. Tentacles will decrease nearby Survivors' decoding, gate opening, vaulting, and healing speed. Hastur is also able to use Tentacles to attack nearby Survivors.
2. Terrified: Survivors will continuously charge Hastur's Tentacles when they are within the Terror radius. The more Survivors within range, the faster they charge. Every time it's charged, Hastur will gain a Tentacle summon usage up to 5 times.

Active Skill:
1. Default Skill - Tentacles: Hastur can absorb the Survivors' Terror to charge and summon the Tentacles. Hastur can also release the Tentacles at a specific location by tap and holding it.
2. Default Skill - Nightmare Attack: Hastur can control nearby tentacles. Tap and hold the skill button to hit the nearest Survivor with the tentacle.
3. Tier 1 Skill - Condensation of Terror: On top of absorbing Survivors' Terror, Hastur's Tentacles will also gain additional charge over time, up to 5 times.
4. Tier 2 Skill - Nightmare Gaze: Hastur can choose to stare at a Survivor. After being stared at by Hastur, in the next 20 seconds, Hastur can tap the Skill button repeatedly to attack the Survivor passing the Tentacles.

Other Changes:
1. Optimized Hastur's Balloon Knife and knife judgment, increased Hastur's Movement Speed, decreased knife judgment duration and the back swing of normal attack, and removed the slow Movement Speed effect from long hold casting;
2. Decreased the Tentacles placement time and greatly increased Hastur's Tentacle Smash duration;
3. Optimized Tentacle selection logic. The rule of selecting Tentacles has been adjusted from its original Character orientation to viewing angle orientation. Now, the issue where players are unable to select Tentacles even after multiple taps will no longer happen;
4. Adjusted Tentacles casting method. Now, the entire screen can be used to move the skill icon, and Tentacles that reach the borders will not move at a constant speed;
5. Newly casted Tentacles will greatly decrease the duration of other Tentacles when there are Survivors tied to the Rocket Chairs nearby;
6. Slightly increased the attack range of Tentacle Smash and increased the duration needed to disarm Tentacles;
7. Removed the delay damage from Tentacle Smash.

1. Added Prospector Bravery points from "Magnetic Shock". The condition for this bonus is: Stunning Hunters with the Magnet's Attraction or Repulsion will now reward Prospector with bonus points, the value of which is increased with the Hunter's stun duration;
2. Added Prospector's Achievement points from "Magnetic Control". The condition for this bonus is hidden and the way to achieve it is relatively difficult. We hope all Detectives will explore more of the game. Also, this bonus will not occur in Duo Hunters mode.

Explorer Point Adjustments:
1. Added Explorer's Achievement points from "Wear and Tear". The condition for this bonus is hidden and the way to achieve it is relatively difficult. We hope all Detectives will explore more of the game. Also, this bonus will not occur in Duo Hunters mode.

Enchantress Point Adjustments:
1. Added Enchantress' Bravery points from "Cursed Chain". The condition for this bonus is: Within a short period after stunning Hunters with Curses, vaulting over windows, pallets or dropping pallets will grant the Enchantress bonus points;
2. Added Enchantress' Bravery points from "Cursed Counter". The condition for this bonus is: When the Enchantress stuns a Hunter who is about to attack with Curses, the Enchantress will be granted with bonus points;
3. Added Enchantress' Friendliness points from "Cursed Interference". The condition for this bonus is: When the Enchantress stuns a Hunter who is holding a balloon with Curses, the Enchantress will be granted with bonus points;
4. Added Enchantress' Achievement points from "Ancestral Curse". The condition for this bonus is hidden and the way to achieve it is relatively difficult. We hope all Detectives will explore more of the game. Also, this bonus will not occur in Duo Hunters mode.

Dancer Point Adjustments:
1. Added Dancer's Bravery points from "Music Box Trap". The condition for this bonus is: When the Dancer stuns a Hunter who is destroying the Music Box, the Dancer will be granted with bonus points;
2. Added Dancer's Achievement points from "Tightrope Dancer". The condition for this bonus is hidden and the way to achieve it is relatively difficult. We hope all Detectives will explore more of the game. Also, this bonus will not occur in Duo Hunters mode.

Wildling Point Adjustments:
* Decreased Wildling's "Disrupt Hunter's Hearing" points from 100 to 50. At the same time, these points are capped at 200 in each match (400 points in Duo Hunters Mode);
* Decreased Wildling's "Feral Instincts" points from 100 to 50. At the same time, the points are capped at 200 in each match (400 points in Duo Hunters Mode);

 **Battle Adjustments:**
* Increased the height difference where Evil Reptilian is able to hit Survivors when casting Lethal Crash;
* When Survivors use Mad Eyes' Terrain Console, the color of the notice icon will be different from Mad Eyes;
* Adjusted the matchmaking mechanism of Duo Hunters mode. Hunters will now match with Survivors with a slightly wider tier gap;
* Optimized Pallet's hit judgment and fixed the issue where Pallets would have a delay reaction under certain circumstances;
* After Survivors switch to the Mercenary's Elbow Pads, the Elbow Pads are now turned off by default;
* Adjusted Coordinator's External Trait [Steel Will]. Rocket Chair's delayed take-off speed is now decreased from 30% to 10%;
* Adjusted Perfumer's handheld switching mechanism. Now, Perfumer will not be able to switch handheld items when using perfume.

**Pause Function (Test):**
The Pause function is currently undergoing a trial run and is only available in Custom Mode;
* During battles, the match can be paused using the "Pause Deduction" button in the Settings Interface;
* In each battle, Survivors and Hunters will have two pauses each, while spectators can pause without limit;
* When the match is paused, time, actions and scene mechanisms are paused until the end of the pause;
* There will be a 3 seconds countdown when resuming the match after pausing.

**Experience Optimization:**
* Adjusted Royal Collection's Rug and Painting placement restrictions. These Furniture can now be placed in the Voice of the Manor's Lobby;
* Matchmaking Interface will no longer display the Hunter's Pet;
* Added Furniture preview function in Room Collection Shop;
* Added 3 Character ranking options in the Character Interface: Character Knowledge, Number of Uses and Availability.

 **Bug Fixes:**
* Fixed the issue where Survivors would get stuck in objects when eliminating Dream Witch's Followers under certain circumstances;
* Fixed the issue where Dream Witch Followers' Lethal Strike time is abnormally displayed;
* Fixed the issue where when a Survivor heals a Teammate near the Exit Gate and then manages to escape, the healed Teammate would be abnormally displayed;
* Fixed the issue where Cowboy would get stuck when hooking a Survivor while escaping;
* Fixed the issue where when the Hunter uses Trait - Abnormal, the Rocket Chair would be abnormally displayed under certain circumstances;
* Fixed the issue where when an injured Survivor enters the Locker and gets hit by The Ripper's Fog Blade, the Survivor would be abnormally displayed;
* Fixed the issue where Survivors could dismantle Peepers on the other side of the pallet and would be teleported to the other side instantly;
* Fixed the issue where if the Hunter switches his skills to Peeper while carrying the Talent - Trump Card, and if the remaining cooldown of the original skill is less than 2/3, Peeper will start its cooldown from 0;
* Fixed the issue where when Smiley Face hits the Magician's vanishing illusion with Chainsaw's Dash Hit, it will trigger the effect of Chainsaw's Dash Hit hitting obstacles;
* Fixed the issue where the Geisha's viewing angle would become incorrect when stunned by the Eversleeping Town tram under certain circumstances;
* Fixed the issue where the use of certain Emotes would interrupt decoding calibration;
* Fixed the issue where the game client may display a black screen upon reconnecting during Battle Settlement;
* Fixed the issue where when the Dancer uses the Emote - Whipcrack, its sound effects can be heard throughout the entire Map;
* Fixed the issue where Dream Witch's costume - Kawakami Tomie would emit a static noise when waiting in the Matchmaking Interface;
* Fixed the issue where Embalmer's Accessory - Remains of Yellow Rose's special effects could be seen through obstacles;
* Fixed the issue where the paper's special effects were missing when using the Standby Motion - Take Notes in Doctor's costume - Firefly;
* Fixed the issue where when using Room Image to take photos, the Old News' Livestreaming Interface would be incorrectly captured;
* Fixed the issue where triggering the Mark Guide will cause the game client to freeze under certain circumstances;
* Fixed the issue where the Peeper would disappear abnormally after being used by the Hunter under certain circumstances;
* Fixed the issue where leaving the Cipher Machine when decoding would not trigger calibration failure penalty and would result in abnormal movements under certain circumstances;
* Fixed the issue where the Character status icon was abnormally displayed when Embalmer's Rebirth skill is in effect;
* Fixed the issue where Axe Boy could use Trump Card to refresh Dispel Souls' cooldown under certain circumstances;
* Fixed the issue where the Hunter could not see the antenna's vibration during decoding;
* Fixed the issue where part of the Factory scene is missing in Leo's Memory;
* Fixed the issue where a scene in the Moon River Park could not be accessed by the Soul Weaver, but other Hunters could;
* Fixed the issue where a scene in Leo's Memory could not be accessed by the Soul Weaver, but other Hunters could;
* Fixed the issue where the Evil Reptilian would move downstairs when stunned by the Enchantress' Curse while at the Arms Factory's stairs;
* Fixed the issue where Survivor's pallet dropping action is mismatched with the Pallet when the Talent - Horsefly Effect is in effect;
* Fixed the issue where when the Acrobat is being pursued and new Bombs are about to be generated, using the existing Bomb will result in two remaining Bombs;
* Fixed the issue in Duo Hunters Mode where when the Acrobat switches to Bomb after using other Character items, the Bomb and previous item will appear in his hand simultaneously;
* Fixed the issue in Duo Hunters Mode where when the Embalmer uses Take Notes on the second Survivor, the Survivor is not marked;
* Fixed the issue where when switching to another player's Profile while viewing Ranking, players would view their own Profile instead;
* Fixed the issue where Room Furniture - Swing could not be selected;
* Fixed the issue where the Cowboy could not hit the target without the charged Lasso under certain circumstances;
* Fixed the issue of Wu Chang's default Costume - Black Guard's handheld error;
* Fixed the issue where calibration would not fail when switching from crouching to standing using the hotkey in PC Version;
* Fixed the issue where injured Mercenary could delay getting knocked down when using certain Emotes;
* Fixed the issue where when the Dream Witch's Followers step back while attacking, they would prioritize hitting targets behind her;
* Fixed the issue where The Feaster's Nepenthes costume is abnormally displayed when generating Tentacles;
* Fixed the issue where Mercenary would be flipped onto the boat when using Elbow Pads on the shores of Lakeside Village;
* Fixed the issue where some players could not start the game after successful matching and even after returning to the Lobby, the system still shows them in the game;
* Fixed the issue where when Survivors manage to escape when pursued, the results would not show a record of the pursuit;
* Fixed the issue where when Dream Witch's Talent - Announcement fails, switching to the Follower would reactivate it;
* Fixed the issue where Evil Reptilian could not leap under certain circumstances;
* Fixed the issue in Duo Hunters mode when the Explorer use Travels while having two handheld items, the other handheld item's UI would display as Travels under certain circumstances;
* Fixed the issue when the Explorer crouches while shrinking, he would end up standing when returning to his original size;
* Fixed the issue where the Talent - Wanted Order would show multiple Survivors at the same time indefinitely under certain circumstances.

Update Notice [Sept. 5, 2019]
[Identity V] will be updated on September 5, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* [New Essence]: Season 7 Essence 2 is now available. A large amount of new Costumes and Emotes have been updated;
* [New Character]: Hunter - Bloody Queen has joined the Manor. Obtain Season 7 Essence 2 S Costume - Blood Feast to unlock this Character for free.

**Event:**
* [Back to School Weekend Event]: They say that the time spent as a student are the best days of one's life, and the two unchanging themes for students have always been vacation and back to school. Whether it is busy or relaxed, the first weekend after going back to school always holds a special meaning to each and every detective. During the event, complete Quests to claim the Back to School Weekend Event Graffiti and Portrait. Event time: 9 AM September 5 - 23:59:59 September 8
* [Season Essence 2]: Season 7 Essence 2 is now available. New Costume updates include Bloody Queen's S Costume - Bloodbath, Seer's A Costume - Lunar Phase and Wildling's A Costume - Jester. Obtain Essence 2 S Costume - Bloodbath to unlock Hunter - Bloody Queen for free. This Character cannot be used in Rank Matches, Duo Hunters and Blackjack Mode currently;

**New Character:**
A New Hunter - Bloody Queen (Mary) has joined the Manor. Obtain Season 7 Essence 2 S Costume - Bloodbath to unlock this Character for free (this Character cannot be used in Rank Matches, Duo Hunters or Blackjack Mode currently);
* [External Trait - Aqua Mirror]: Bloody Queen creates a Mirror Image by using an Aqua Mirror. The Mirror Image ignores collisions and reflects the location, state and motion of the actual body in real time. It can inflict damage on Survivors, but Survivors can only receive one damage at a time;
* [Active Skill - Mirror Image]: Summon the Aqua Mirror to generate a Mirror Image of the body. When the image is formed, tap the skill button again to switch positions with the Mirror Image;
* [Active Skill - Mirror Rotation]: Rotate the Aqua Mirror to make the Mirror Image turn to the nearest Survivor;
* [Active Skill - Into the Mirror]: When summoning the Aqua Mirror within a 5m radius of a survivor, a Mirror Image of the nearest Survivor will be generated. The Survivor's Mirror Image will disappear after the Survivor is hit by the Bloody Queen.

**Character Adjustments:**
* Adjusted Mad Eyes' sealing Dungeon with Fence. Mad Eyes can no longer seal off the Dungeon with only one Fence;
* Decreased the duration of Mad Eyes' Fence around the Dungeon.

**Blackjack Mode Adjustments:**
* Added Sharing function in the Settlement Interface of Blackjack Mode;
* Adjusted Seer's Rage build-up speed. Seer now has a faster Rage build-up speed in Blackjack Mode.

**Judgement Optimization:**
* Optimized Smiley Face's Rocket Dash hit logic when Rocket Dash is heading towards Rocket Chairs with Survivors nearby. Now, Smiley Face Rocket Dash's target hit logic will be more reasonable;
* Optimized the judgement logic for failed calibration when Decoding Cipher Machines. Now, calibration will only be determined as failed if players leave the Cipher Machine after 0.25 seconds from the calibration prompt;
* Optimized the issue of interaction delays. Adjusted the interaction of Survivors and Hunters vaulting over windows and Hunters' Patroller attacking controls;
* Adjusted queue duration after selecting Match. Now, after selecting Match, players are able to cancel matchmaking within a very short period;
* Removed the invincible state of Survivors when falling from the balloon;
* Optimized The Feaster's Balloon Knife hit accuracy.

**Experience Optimization:**
* Adjusted the Final Conclusion requirements of Deduction Nodes in Deduction Quests. Now, as long as players complete the Deduction Node's Basic Objective (1 Star), the Final Conclusion will be unlocked;
* Added Leo's Memory snowflake effect switch in the Settings Interface. The default option of the switch is off, and the snowflake effect will not be turned off in Leo's Memory while switched off;
* Added the feature of Season Essence activation times and number of A and S items that have been obtained in the Sphere Interface. Memory Sphere does not support this feature currently;
* Added a screen vibration as a reminder when Android players are matched successfully;
* Optimized Key Settings in PC Version. General keys, Survivor's General keys, Hunter's General and Exclusive keys can now be customized according to different Hunter Characters;
* Adjusted Eversleeping Town's tram activation time;
* Optimized the description of Talent - Tide Turner to make it more accurate;
* Optimized the description of The Feaster's Deduction Quests Node 4 to make it more accurate;
* Added recording and playback functions to the PC Version;

**Bug Fixes:**
* Fixed the issue where after The Ripper gets hit by a Fire Bomb, carries Survivors into the Fog, and after the Fire Bomb effect ends, The Ripper would directly enter Hidden in Mist state;
* Fixed the issue where the Unstuck function could be used to break free from walls that are sealed by Mad Eyes;
* Fixed the issue where when players leave battles in advance in Normal Match and tap the Data button in the Settlement Interface, the Spectate button disappears;
* Fixed the issue where the Matchmaking Interface would occasionally get stuck when players are matched with others while modifying the Talent page name;
* Fixed the issue where Survivors could not see the branches dropped by Axe Boy;
* Fixed the issue where The Feaster's Tier II skill could not select Survivors when tapping fast under certain circumstances;
* Fixed the issue where the Dancer could place the Music Box into the air when releasing after a long hold;
* Fixed the issue where Hunter's Unlock skill progress bar when spectating in Custom OB is displayed incorrectly in Blackjack Mode;
* Fixed the issue where if a knocked down Survivor draws a Card from the Hunter nearing the end of the drawing time in Blackjack Mode, it will lead to the issue where the Survivor will end up drawing two Cards;
* Fixed the issue where the interface would get stuck if the Hunter reaches 21 points and is affected by both the Exchange Card and Pass Card in Blackjack Mode;
* Fixed the issue where the Prospector's Magnet could not repulse others in Blackjack Mode;
* Fixed the issue where the Mechanic Puppet's prompt displays anomalies in Blackjack Mode;

**Update Notice [Sept. 12, 2019]**
[Identity V] will be updated on September 12, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* Mid-Autumn Festival Event: Mid-Autumn Festival Themed Event is now available. The full moon has risen again... When the Jade Rabbit visits the manor once again, will you be able to find all the moon phases? Mid-Autumn Festival Themed Event will be available next Friday.
* [Shop]: Hunter - Bloody Queen and her B Costume - Rouge is now available in-store.
**Event:**
* [Mid-Autumn Festival Event]: The full moon has risen again... When the Jade Rabbit visits the manor once again, will you be able to find all the Lunar Phases before they disappear?
* [Mid-Autumn Festival - Jade Rabbit Arrival]: During the event, completing battles daily will reward players with Lunar Coins at the end of the match. Lunar Coins can be used to increase the Lunar Phases according to the offerings exchanged. Unlocking moon phases will grant their corresponding rewards.
* [Mid-Autumn Festival - Lunar Candle]: According to legend, there is a special ceremony to celebrate the Jade Rabbit's descent, that is to light up Lunar Candles to win the Jade Rabbit's favor. During the event, on the daily login interface, players can light up a Lunar Candle daily to obtain event rewards. Light up 10 candles to obtain the exclusive event Portrait Frame. Event Period: September 12, 09:00:00 to September 21, 23:59:59 (Server Time)
* [Charity Event]: Axe Boy's A Costume - [Wail], General B Accessory - Milk Carton is now available in-store. All profits from this event sales (excluding promotional expenses) will be donated to international charity organizations to support public welfare projects related to children's safety. Available Period: September 12 (after maintenance) to September 25, 23:59:59 (Server Time)

**Shop:**
* [Character]: New Hunter - Bloody Queen is now available in the shop. You can use Clues or Echoes to purchase. This character is not available in Duo Hunters mode, Blackjack and Rank Match currently
* [Costume]: Bloody Queen's B Costume - Rouge is now available in-store and can be purchased using Fragments or Echoes.
* Perfumer's A Accessory - [Iris] is now available in-store and can be purchased using Fragments or Echoes.

**Bug Fixes:**
* Fixed the issue where the Cowboy's External Trait-Wild, decreased decoding speed while alone, didn't take effect.

**Update Notice [Sept. 19, 2019]**
[Identity V] will be updated on September 19, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
**Event:**
* [Final Push Event]: Final Push Event is now available. This Season will end on September 30 (after maintenance).
* From September 19 (after maintenance) to September 30 (before maintenance), Weekly Logic Point limit and Logic Points obtained from battles are increased by 20%;
* Logic Points obtained from the first 3 victories of the day have been increased to 1,200 for each battle;
* 20-Sided Dice will not roll a number lower than 15;

**Shop:**
* [Package]: Gardener - Glowing Wisp Package will be available in-store at 32% off after maintenance on September 19 (UTC+8) and includes Gardener's S Costume - Ghost Girl and A Accessory - Spirit Lantern. This Package can only be purchased using Echoes. Ghost Girl Costume and Accessories will also be available in-store and can be purchased using Fragments or Echoes. If some items in the Package are already owned, the price of the Package will be reduced accordingly. The Package will be removed from the Store on October 10, 23:59:59 (Server Time). (Costume and Accessories will not be removed)
* [Costume]: Mechanic's B Costume - Bear Girl and Seer's B Costume - Longing Tiger is now available in-store and can be purchased using Fragments or Echoes. From September 19 (after maintenance) to October 3, 23:59:59 (Server Time) they will be sold at 40% off, and the price will be restored after that.
* [Accessories]: Hunter's B Accessories - Desperate Prayer is now available in-store and can be purchased using Fragments or Echoes. From September 19 (after maintenance) to October 3, 23:59:59 (Server Time) they will be sold at 40% off, and the price will be restored after that.
* [Installment]: A batch of Costumes, Pets and Accessories from the Shop can now be purchased in installments;

**Gardener Adjustments:**
* [External Trait - Ingenuity]: Carries around a toolkit that is used to destroy Rocket Chairs. Due to her basic repair skills, toolkits are not depleted when used. Hunters are able to repair destroyed Rocket Chairs. The toolkit has a 12 seconds cooldown after each use;
* [External Trait - Protection]: With the memories of the past, the Gardener is able to block one incoming damage during the first 50 seconds of the game. This effect will be lost when attacked by the Hunter or when the duration ends;
* [External Trait - Confidence]: Due to her familiarity with the structure of Rocket Chairs, Gardener is less scared and is able to locate Rocket Chairs nearby. When she's near the Rocket Chair, her Vaulting Speed is increased by 10% and Rocket Chair's Takeoff Speed is decreased by 10%;
* [External Trait - Veterans]: Veterans are more vigilant than novices and gain an additional 2s boost when hit.

**Blackjack Mode Adjustments:**
* Added item [Reveal Card] Lv. 2. It costs 30 Chips and can be used to view the Hand of a Character;
* In the Final Round, Hunters can only use Teleport once;
* Removed the rules for determining winners based on Suits. Now, having the same points will result in a Draw;
* Increased Survivors' ability to obtain Chips from containing Hunters;
* Blackjack Points Ranking is now available;
* Added [Hide Points from Spectators] function in Blackjack Custom Interface.

**Battle Adjustments:**
* Hunter - Bloody Queen is now available in Duo Hunters mode and Rank Matches;
* Optimized Smiley Face's Balloon Knife judgment;
* Optimized Smiley Face - Rocket Dash's vaulting judgment;
* Optimized The Feaster's Balloon Knife judgment;
* Optimized Dream Witch Follower's charge attack judgment;
* Reduced Hunters' recovery time by 10% after Survivors break free;
* Removed the Rocket Chair repairing function from Hunter's secondary skill - [Abnormal]. Now, all Hunters can directly repair destroyed Rocket Chairs;
* Adjusted Survivor Talent - [Curiosity]: When Survivors are moving freely and not decoding Cipher Machines, the outline of the nearest undecoded Cipher Machine will be displayed. Meanwhile, Talent - Curiosity and Obsessive's location has been switched;
* Increased Bloody Queen's skill-related in-battle points.

**Improved Function:**
* [Room]: Room Furniture Interaction System is now available. The first batch of Interactive Furniture includes: Swing, Cat Sofa and Royal Bedding. More Interactive Furniture will gradually be made available.
* Removed Hunter's Camera Control button in Blackjack Mode and Duo Hunters mode;
* [Emote]: Added Bloody Queen - Rolls 4-Sided Dice;
* Optimized the Combination Key Edit controls for PC version;
* Fixed the issue where the Combination Key Edit was not fully displayed in-game for PC version;
* The Settings Interface has been categorized to be more user friendly.

**Bug Fixes:**
* Fixed the issue in Blackjack Mode where players would get stuck in the Card Viewing Interface under certain circumstances;
* Fixed the issue in Duo Hunters Mode where the progress bar would stop when the Enchantress uses the telephone booth while accumulating Guard;
* Fixed the issue where the Evil Reptilian could jump out of the Manor from certain locations in Sacred Heart Hospital;
* Fixed the issue where the Explorer would face an abnormal collision if knocked down during the shrinking process;
* Fixed the issue where the Survivor's movement would become abnormal after being hit by the Eversleeping Town tram while crouching;
* Fixed the issue where The Feaster's Gaze could not be used again if the Mechanic's Doll is knocked down after the Feaster gazes at it;
* Fixed the issue where the Acrobat would get stuck in objects next to Lakeside Village's boat and Moon River Park's platform under certain circumstances;
* Fixed the issue in Blackjack Mode where even when Smiley Face is equipped with Green Hat, the default Costume is still displayed in the Matching Room;
* Fixed the issue where the Bloody Queen's Mirror, Mirror Images and Skills' cooldown displays anomalies;
* Fixed the issue where the Bloody Queen's skill cooldown in-battle displays anomalies under certain circumstances;
* Fixed the issue in PC version where the Bloody Queen could not use Mirror Rotation under certain circumstances;
* Fixed the issue in Blackjack Mode where The Mind's Eye could not see the Hunter's outline all the time.
* Removed some unnecessary options from Settings while spectating after being eliminated;
* Fixed the issue where the antenna is visible to Survivors after the Doll enters the Locker when the Mechanic carries the [Resistance Meter];
* Fixed the issue where The Mind's Eye Costume - [Eversleeping Girl] was abnormally displayed in Performance Mode;
* Fixed the issue where the Photographer's Costume - [Azrael] does not have sound effects in the Personal Profile;
* Fixed the issue where the blade wiping motion would not be triggered when the Bloody Queen and her Mirror Image hit the Survivor and Dilapidated Walls at the same time;
* Fixed the issue in the Matching Room where the screen would go black and the viewing angle is incorrect while editing the Personal Profile;
* Fixed the issue in Blackjack Mode where the EXP Points in Profile were not refreshed after the battle ended;
* Fixed the issue where the Cowboy's External Trait-Wild, decreased decoding speed while alone, didn't take effect.
* Fixed the issue where Enchantress' Self-healing progression displayed anomalies when getting knocked down after vaulting over the Mechanized Wall near Mad Eyes.
* Fixed the issue in Five-Player mode where when a battle does not start properly due to a player's disconnection in matchmaking, players in another battle cannot enter Settlement. Now, if one battle does not start properly, the other battle will end immediately with a prompt;
* Fixed the issue where Mirror Image would not be destroyed if the Bloody Queen's Mirror placing action is interrupted with full Presence.

**Update Notice [Sept. 26, 2019]**
[Identity V] will be updated on September 26, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
**First Officer Adjustments:**
* "Poseidon Watch" Adjustments: The First Officer uses a Pocket Watch to hypnotize Hunters on the entire Map. Hunters affected by Hypnosis will experience hallucinations and can only see the image of the First Officer 1 second ago for the next 20 seconds and the First Officer will gain a 5% Movement Speed bonus during this period. The hypnotic effects will be removed when the First Officer touches a Rocket Chair or is hit by the Hunter, and can only be used 2 times in a single game;

**Events:**
* [Carnival Events]: The Carnival Events are now available! We have prepared various activities and rewards for you and we are looking forward to your participation.
* [Carnival Gift Box Event]: Log in every day to get Gift boxes, which have clues, fragments and emotes and Unlock Cards waiting for you.

Event Period: September 26 (after maintenance) to October 8, 23:59:59 (Server Time)
* [Carnival Path Event]: Complete the Quests and advance through the Carnival Path, you will receive rewards when you reach specific points and can also obtain the Coordinator's B-rarity costume: Event Host. You can advance 3 steps after completing quests every day

Event Period: September 30, 10:00:00 to October 8, 23:59:59 (Server Time)
* [Mini-Game]: Every round of the Mini-game has 16 pictures. When you flip up 2 identical pictures, you will solve the related puzzle. You complete the game when you have matched all the pictures. You will be rewarded with tokens that you can be exchanged for dynamic portraits. You can play as many games as you want. Every day you will have a chance to get a reward when you complete a game.

Event Period: October 3, 10:00:00 to October 8, 23:59:59 (Server Time)
* "Poseidon Watch" Adjustments: The First Officer uses a Pocket Watch to hypnotize Hunters on the entire Map. Hunters affected by Hypnosis will experience hallucinations and can only see the image of the First Officer 1 second ago for the next 20 seconds and the First Officer will gain a 5% Movement Speed bonus during this period. The hypnotic effects will be removed when the First Officer touches a Rocket Chair or is hit by the Hunter, and can only be used 2 times in a single game;
* "Vanish" Adjustments: Whenever the First Officer rescues Teammates from the Rocket Chair, he will cast a hypnotic effect on his surroundings. Hypnotic effects will allow rescued Survivors to be "Disguised" as the First Officer. Once the Survivor uses a Skill or is knocked down, the "Disguise" effect will be removed.

*Priestess Adjustments:*
* Increased Priestess' casting speed of Straight Passage.

*Geisha Adjustments:*
* Removed Geisha's Movement Speed reduction when stared at by Survivors;
* Increased Geisha's normal attack range, charged attack range and attack judgment while holding a balloon.

*Wu Chang Adjustments:*
* Adjusted the mechanism of Black Guard's Spiritless Skill . Now, hit Survivors must first perform a calibration before any other interaction;
* When Survivors' soul is lost, they will not be able to interact with the roller coaster, slide, dungeon, lockers, etc;
* Optimized Wu Chang's attack judgment while holding a balloon.

*Dream Witch Adjustments:*
* When the leeched Survivor has the Dream Witch's Mark, it will need 40 seconds to remove the Followers.

*Mad Eyes Adjustments:*
* Decreased Mechanized Wall's duration to 6s and 8s respectively when there are Survivors tied to Rocket Chairs or a non-activated Exit Gate nearby;
* Greatly decreased Mechanized Wall's duration when on the bridge of Moon River Park Map.

*Other Adjustments:*
* Hunter Talent - Hunter's Instinct Adjustments: Now, when a Survivor is in sight within 20 meters, the Hunter will immediately enter Pursue state and Movement Speed bonus will be removed (previously, the Hunter experienced a delay before entering Pursue state);
* Optimized the description for Bloody Queen's skill "Into the Mirror" to make it more accurate.

**Experience Optimization:**
* Optimized the readability of skill descriptions and the overall Character and Trait description interface in Notebook;
* Added a button to view Character Skills while in combat and removed the function to display skill descriptions by holding down the skill button
* Optimized the Shop interface display to fix the text overflow issue for some languages.

**Bug Fixes:**
* Fixed the issue where the blade wiping motion would not be triggered when the Bloody Queen and her Mirror Image hit the Survivor and Priestess' passage at the same time;
* Fixed the issue where in some cases, Hell Ember would get stuck out of the map after reconnecting when changing places with the Puppet;
* Fixed the issue where when a Hunter carries the Trump Card Talent, switching to the secondary skill in-combat will occasionally result in a failure to switch on the first tap;
* Fixed the issue where Evil Reptilian's hit on the Seer's shield by Crash would increase 1,000 Presence;
* Fixed the issue in Blackjack Mode where the Prospector's Magnet has no effect on Hunters;
* Fixed the issue where part of the Talent icons would always display with the Mechanic's Doll under certain circumstances;
* Fixed the issue where pausing while flying on a chair would cause all players to get stuck in the game;
* Fixed the issue in White Sand Street Asylum Map where the Hunter might fall into the Basement after getting teleported behind the Cipher Machine in the middle of the Church;
* Fixed the issue where Wildling is shown stuck in place when switching to Riding in Spectate mode;
* Fixed the issue where some players might experience UI anomalies in the Club interface;
* Fixed the issue in PC version where Labels are displayed incorrectly when making adjustments to the Game Resolution.

Special Notice: The regular maintenance next week will be changed to September 30 at 08:00 (UTC+8), and Season 7 will end after the maintenance. At the same time, there will be no maintenance on October 3. Thank you for your understanding.
**Update Notice [Sept. 30, 2019]**
[Identity V] will be updated on September 30, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* Season 8 has now officially begun. All new Logic Path rewards, Ranking Points, Deduction Quests, Memory Sphere, and Rank Treasure are now available;
* Open Season 8 Essence 1 and obtain S Costumes to get the all-new Survivor, Barmaid for free;
* In Season 8, Rank Match Tiers will be carried over to the next season according to the player's tier in the previous season, and corresponding rewards will be awarded at this time;
**New Season:**
* [New Season]: After this week's maintenance, Season 7 will end and Season 8 will officially begin. The Final Push event will also end at this time;
* [Season Essence]: Season 8 Essence 1 is officially available this week. New Costume updates include Barmaid's S Costume - True Proof, Wu Chang's A Costume - Requiem and Geisha's A Costume - Blood Fan. Obtain S Costume - True Proof to obtain the all-new Survivor, Barmaid for free. This Character cannot be used in Rank Matches, Duo Hunters Mode and Blackjack Mode currently;
* [Tier Inheritance]: In Season 8, Rank Match rankings will be carried over to the next season according to the player's tier in the previous season. Detailed Tier Inheritance rules can be found in Rank Match - Season Rules;
* [Tier Rewards]: In Season 8, players will be rewarded according to the highest tier they obtained during the previous season. Detailed Tier Reward rules can be found in Rank Match - Season Rewards;
* [Blackjack Points]: In Season 8, Blackjack Points will be reset to 0;
* [Logic Path]: When Season 8 begins, Logic Path level will be reset to 0. Also, Logic Path rewards will be replaced by all-new S8 rewards with the highest reward being Perfumer's A Costume - Crimson Bride;
* [Logic Points]: When S8 begins, the limit for Logic Points will be reset;
* [Character Knowledge Inheritance]: In Season 8, inheritance will be carried out according to the previous season's Character Knowledge Points.
* [4-Sided Dice]: In Season 8, the maximum threshold of 4-Sided Dice will be 100. Players will not be able to retain any Dice that exceed this limit in Season 8, so please use them before they expire;
* [Deduction]: In Season 8, two new characters will be released, including Wildling and Acrobat. Complete the final deduction task to receive Character's Deduction Rewards - Worn Clothes;
* [EXP]: In Season 8, new EXP-level rewards will be made available and the EXP level limit has been raised to 80;
* [Rank Treasure]: In Season 8, completing three Rank Matches daily will reward players with Rank Treasure rewards at 00:00 the following day. There is a chance to obtain S Accessory [Enchantress - Curse Cloud], A Accessories [Soul Weaver - Lethal Cocoon], [Wildling - Kaleidoscope] and [Gamekeeper - Jingling Bell]. Rank Treasures will be rewarded according to player's current highest ranking (Survivor or Hunter);
* [Memory Sphere]: In Season 7, Season Essence's A and B grade items will enter the new Memory Sphere with Season 7 Rank Treasure's S, A and B grade items. Treasures can be exchanged with Clues;

**New Character:**
A New Survivor - Barmaid (Demi Bourbon) has joined the Manor. Obtain Season 8 Essence 1 S Costume - True Proof to unlock this Character for free (this Character cannot be used in Rank Matches, Duo Hunters Mode and Blackjack Mode currently);
* [External Trait - Dovlin]: Carries a wine barrel around to mix Strong Dovlin. Strong Dovlin can be drank when the Barmaid or Teammates are injured, but they will become Tipsy and their Fear will be reduced. The Barmaid also carries a bottle of D.U.P.H.R.I.N. Drinking it will increase the drinker's Fear by half. However, the D.U.P.H.R.I.N's Hard Drinker effect will also increase the drinker's Movement Speed by 50% for 2 seconds, and causes the consumer to be Tipsy and reduces their Fear. D.U.P.H.R.I.N's stimulation is strong, so it can't be drank when the Barmaid is injured. Additionally, the D.U.P.H.R.I.N cannot be shared with Teammates. Increased Fear due to Mixing and Strong Dovlin is not considered an injury and therefore does not trigger Panic, Deteriorate, Hunter's Instinct and Cowardly effects. [As the Coordinator and The Mind's Eye are below the drinking age, they will not be able to drink the Barmaid's Strong Dovlin. Demi Bourbon never serves anyone under the drinking age]
* [External Trait - Mixing]: Mixing drinks costs energy. After mixing, the cost energy will immediately increase the Barmaid's Fear by half. However, the Barmaid will also gain 1 bottle of Strong Dovlin and become Tipsy, thus decreasing Fear. The maximum number for stored Dovlin is 1 bottle. Due to limited ingredients, only 2 bottles can be mixed in a single game. The D.U.P.H.R.I.N cannot be mixed in the Manor. The Barmaid is unable to mix when injured.
* [External Trait - Tipsy]: Mixing or drinking the alcohol will put Survivors in a Tipsy state, and after it ends, Survivor's Fear will be decreased by half immediately. Mixing will cause Survivors to be Tipsy for 8 seconds. Drinking Strong Dovlin will cause Survivors to be Tipsy for 21 seconds. Consuming D.U.P.H.R.I.N will cause the Barmaid to be Tipsy for 8 seconds. However, if Survivors are hit when Tipsy, the effects will be immediately removed.
* [External Trait - Hangover]: Whenever the Barmaid or other Survivors become Tipsy, their decoding speed will be decreased by 8% and the effects can be stacked up to 2 times.

**Shop:**
* S Accessory [Embalmer - Remains of Yellow Roses] is now available
* A Accessory [Evil Reptilian - Forceps], [Acrobat - Star Candy] and [Prospector - Star Globe] is now available

**Battle:**
* In Duo Hunters Mode, the time required to decode Cipher Machines has been adjusted to 90 seconds, and the speed reduction gained from team decoding has been decreased as well.
* Adjusted the matchmaking mechanism in Duo Hunters Mode. Now, matchmaking Teammates and opponent's Tier will be closer to your own Tier.

**Blackjack Adjustments:**
Blackjack Weekly Ranking is now available: The Weekly Ranking will be based on players' total Blackjack Points from Monday, 00:00:00, to Sunday, 24:00:00. Players are able to obtain corresponding rewards after reaching a certain level in the Weekly Ranking.
* Weekly Top 1-100 will obtain 5 Rank Treasures and 5 Memory Spheres
* Weekly Top 101-1,000 will obtain 3 Rank Treasures and 3 Memory Spheres
* Weekly Ranking Points will be reset every Sunday night at 23:59:59. Rewards obtained will be sent to players via in-game mail.

New Items: Accelerator Card Lv. 1, Accelerator Card Lv. 2, Reveal Card Lv. 1, Reveal Card Lv. 2 are 4 new items that can be purchased 1 time each round and up to 2 times throughout the game.
* Accelerator Card Lv. 1: Price - 100. Use it to gain a small acceleration boost for 10 seconds. Only for Survivors.
* Accelerator Card Lv. 2: Price - 200. Use it to gain a large acceleration boost for 10 seconds. Only for Survivors.
* Reveal Card Lv. 1: Price - 50. Use it to select a Character to reveal the location for 30 seconds. Available to Hunters and Survivors.
* Reveal Card Lv. 2: Price - 100. Use it to reveal all Characters' locations for 30 seconds. Available to Hunters and Survivors.

Blackjack Mode Character Adjustment: Added new Hunter Characters - Joseph, Mad Eyes and The Feaster, as well as Survivor Characters - Embalmer, First Officer, Wildling, and Acrobat. Adjusted Magician and Perfumer skills.
* Joseph: Due to Joseph's complex skills, his skills will not be available in this mode. Instead, his normal attacks will deal double damage.
* Mad Eyes: Mad Eyes Fence damage has been doubled
* The Feaster: His skills in this mode remain the same as in normal mode, but his normal attacks will deal double damage
* Embalmer: Gains a Coffin each Round and will be resurrected upon being knocked down
* Wildling: Wild Boar will no longer take damage for the Wildling. The Wildling will also get knocked down by Hunter's normal attacks while riding his Boar, but the charging time of Riding has been greatly reduced
* Acrobat: The Acrobat can only gain 3 balls per Match in this mode
* Magician: The Magician can use the Decoy 2 times per Round
* Perfumer: The Perfumer can use the Perfume 3 times per Round

Preorder Function: Players can adjust settings for their Preorders in the game and select their Preorder items. When players gain sufficient Chips in the game, the Shop will pop up a quick purchase button, and players can tap on it to purchase items directly
Battle Ending Adjustments: Blackjack Mode will no longer show a "Defeat" Ending. Instead, it will now show "Victory", "2nd Place", "3rd Place", "4th Place", and "5th Place"

**Experience Optimization:**
* Moved the icon position of Character's skill description in battle.
* Optimized the positions of some Survivor Special buttons in the PC version. Buttons can now be set to overlap.

**Bug Fixes:**
* Fixed the issue where the Gamekeeper's actions would show anomalies when the Gamekeeper hooks out of the window in the Arms Factory under certain circumstances;
* Fixed the issue where some S and A Costume's special effects would disappear after entering a Locker;
* Fixed the issue where the Mechanic Doll could not be interacted with after returning back to the Mechanic's body when inflicted with Wu Chang's Wavering Soul;
* Fixed the issue where Mad Eyes could not generate Fence on Locked Dungeons;
* Fixed the issue where the Bloody Queen would get stuck in midair when holding her Mirror and using Blink in a high place.

**Update Notice [Oct. 10, 2019]**
[Identity V] will be updated on October 10, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* [Package]: Magician's Treasure Hunter Package will be available in-store at 32% off after maintenance on October 10 (UTC+8) and includes Magician's S Costume - Treasure Hunter, S Accessory - Tome. This Package can only be purchased using Echoes. At the same time, Treasure Hunter Costume and Accessories will also be available in-store and can be purchased using Fragments or Echoes. If some items in the Package are already owned, the price of the Package will be reduced accordingly. The Package will be removed from the Store on October 30, 23:59:59 (Server Time). (Costume and Accessories will not be removed)
* Survivor - Barmaid is now available in-store and it can be purchased using Echoes or Clues.
* Barmaid's B Costume - Strong Mix is now available in-store and can be purchased using Echoes or Fragments.

**Shop:**
* [Package]: Magician's Treasure Hunter Package will be available in-store at 32% off after maintenance on October 10 (UTC+8) and includes Magician's S Costume - Treasure Hunter, S Accessory - Tome. This Package can only be purchased using Echoes. At the same time, Treasure Hunter Costume and Accessories will also be available in-store and can be purchased using Fragments or Echoes. If some items in the Package are already owned, the price of the Package will be reduced accordingly. The Package will be removed from the Store on October 30, 23:59:59 (Server Time). (Costume and Accessories will not be removed)
* Survivor - Barmaid is now available in-store and it can be purchased using Echoes or Clues.
* Barmaid's B Costume - Strong Mix is now available in-store and can be purchased using Echoes or Fragments.

**Experience Optimization:**
(All languages except Japanese) Echo recharges have been adjusted in different regions due to taxation differences. (Only the number of Echoes has been adjusted, the amount to be paid by players will not be affected)
* 60 Echoes recharge will remain the same
* 180 Echoes recharge has been adjusted to 185 Echoes
* 300 Echoes recharge has been adjusted to 305 Echoes
* 680 Echoes recharge has been adjusted to 690 Echoes
* 1980 Echoes recharge has been adjusted to 2025 Echoes
* 3280 Echoes recharge has been adjusted to 3330 Echoes
* 6480 Echoes recharge has been adjusted to 6590 Echoes

Note: For other payment methods, please refer to the actual amount of Echoes displayed on the payment page.

**Bug Fixes:**
* Fixed an issue where Emote Trial Cards couldn’t unlock some Emotes；
* Fixed an issue where the Acrobat’s Worn Clothes were displayed as the default costume；
* Fixed an issue where some of the Hunter’s External Traits had display errors;

**Update Notice [Oct. 17, 2019]**
[Identity V] will be updated on October 17, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* The Barmaid is now available in Rank Matches.