recursal/Fanatic-Fandom huggingface dataset:
Trackday Manager

**Trackday Manager** is a game being created and developed by Artic Hazard. It was Greenlit on Steam on January 28, 2015. The game is PC exclusive and goes into Early Access on Steam on May 27th for $24.99/€19.99.

## Description

Trackday Manager is a 3D simulation/manager multiplayer game where you are in charge of managing a racing team. You are not the driver but the team chief. You control your driver during races by issuing commands through several options while monitoring the race carefully in beautiful 3D surroundings. Your goal is to guide your driver and team to victory.

When, where and how you perform the different commands is the key to being successful. One command given at the wrong time may lead to your driver losing ground, the car breaking down or other severe incidents. On the other hand, a command given at the correct time will bring you closer to a podium finish. Other means of being successful involve pit stop strategies, component upgrades, buying new cars, Team & driver experience progress and sponsorship deals.

TM uses real life sponsors which you have to please by winning races or satisfying other criterias set out in the sponsor agreement. Your success is always updated on the online leaderboard, both in-game and on the TM website, which tells you how well you are doing compared to your friends and the rest of the world.

## Features

TM features fully rendered 3D environments with a default top down look but you can even view the race from the cocpit of your car, the choice is yours. Another interesting feature is changing of weather conditions during races, allowing for some truly diverse scenery and awesome chaos in the pit stop when the rain starts pouring down and everyone needs to change to wet weather tires at the same time.

* Race day Central with team orders.
* Real time pit stop strategies.
* Dynamic weather system.
* Day & night races.
* In-game and web leaderboards/statistics.
* 16 player multiplayer.
* Advanced car customization with a vast amount of unique paints and patterns.
* 6 Unique cars each with 72 upgradable parts.
* Driver skill and pit crew leveling system.
* In-game sponsorship deals featuring real life sponsors.
* In-game economics.
* Purchasable customizations and XP booster packs via micro transaction store.
* AHGS Hosted race events.

## External links

* Official website
* Steam
Bird

*"So let me get this straight. You want to send this little guy, who I raised from an egg, into the middle of enemy territory where you're too afraid to send your army. Have you even SEEN the hit points on this poor thing?!" - unknown Bird handler*

 *"Birb OP*
lwg community 2022-2023

Birds are small, unarmed units that can be used for scouting.

## Description

Birds are light, airborne scouts. While rather expensive, they can be produced very early in the game and used to keep an eye on enemy movements and expansions.

## Usage

Birds are relatively uncommon. However, they can be used to scout when the enemy has walled off or otherwise defended against ground units, or on maps with a much shorter air distance than ground.

In addition, Birds are sometimes used as spotters to gain vision for long-range units like Catapults, or to gain high-ground vision when attacking up a ramp.

## Development

4.8.1: Fixed Bird up
- Deathstroke
1.1.0

1.1.0 was an update released for Babylon's Fall released on March 22nd.

* Uridimmu the Hideous

Civic Cloister: Unclean Sector

* Heliogabalus the Grievant
* Carus the Remorseful
* Ash Trilobite

Central Base

* Maximus the Joyous
* Atticus the Tormented

1st Abandoned Cloister

* Abu the Alluring

* Adjustments were made because shield enchantments would sometimes activate at inappropriate times
* Adjusted the amount of materials and Conches consumed so that players can use crafting and enhancements more frequently

#### Additional Features

* Added objective icons to the Quest Board
* When purchasing an Equipment Pack from the Conch Shop, you can check a list of the enchantments applied to the Equipment Pack
* When selling multiple items at once, you can check the total value of the items being sold
* An issue was fixed where the materials required to upgrade certain equipment at the forge were incorrect
* Added new weapons, armor and accessories
* Added new achievements
* Added new missions and orders

#### Season 1 Shop items

Packs

* Volcano Attire Pack
* Inferno Attire Pack
* Coney Attire Pack

Vanity Attire

* Sylvi's Attire
* Goat Knight's Attire
* Zenon's Attire

Capes

* Raven Cape
* Petunia Cape
* Paradiso Cape
* Abyss Cape

Coffin Covers

* Volcanic Cover
* Inferno Cover

#### References

1. Hanging Gardens Ver.1.1.0 Update
2. Hanging Gardens Season 1 Items on sale
Power-Ups

The Bomb : Automatically triggered when you grab it explode after five seconds and kill everything within a range, the bomb is automatically passed to the closest player

The Cloud : Allow your to launch a thunderbolt that will turn everyone into little dwarf that can be easily stomped for a certain period of time, the effect of thunder can be avoided if a player crouch when the lighting bolt appears.

The Chili : This spicy chili is gonna make you fart fire ! Burning everyone close to you and allowing you to do a super jump.

The Fly : it's nice fly, a bit disgusting but nice, it will give you the ability to fly a little bit for a certain period of time which is pretty cool.

The Heart : This little heart balloon is a real friend ! It will give his life for you so you'll be able to survive one hit thanks to him.

The Seed : There is nothing better than a seed to set a nasty trap, make a clone of yourself and trigger the explosion when someone get close to him !

The Cactus : Don't mess with people who own a cactus, it will hurt you and you'll be thrown away by it's power !

The Soldier : Has expected the soldier is able to shoot your enemy, and cause death after a few bullet received.

The Sugar : Try to aim and shoot it in your opponents faces, but be careful cause it could bonce back to your face !

The Flask: The Flask allow you to switch place with another player, I recommend to use it when you are in difficult position :)
Hammers

Powerful weapons that excel at staggering and stunning enemies. Use charge attacks for even more devastating blows.

Hammers also excel at generating threat, causing enemies to focus on you instead of your allies. Although powerful, you cannot move while charging up your light and heavy attacks, so time them carefully.

### Hammer Types

#### Rare

* Grief Hammer
* Flame Hammer
* Thunder Hammer

#### Legendary

* -?-
* Planet Cracker
* Dormire
* Fist of Unrelenting Pain
* Glimmering Maul
* Mistral's Frenzy
* -?-
* Firefang
* -?-

### Hammer Moveset (Incomplete)

Replace the name of inputs with your preferred control scheme.

Ex. With an Xbox control scheme "Light Attack" would be "X" and "Heavy Attack" would be "Y".

#### Hammer Combo Strings(Standard)

* Light Attack->Light Attack->Light Attack
	+ Light Attack->Light Attack->Heavy Attack
* Light Attack->Heavy Attack
* Heavy Attack->Heavy Attack

#### Hammer Combo Strings(Power)

* Light Attack->Light Attack->Light Attack
* Heavy Attack->Heavy Attack

#### Hammer Combo Strings(Technical)

* Light Attack->Light Attack->Light Attack
	+ Light Attack->Light Attack->Heavy Attack
* Light Attack->Heavy Attack->Light Attack
	+ Light Attack->Heavy Attack->Heavy Attack
* Heavy Attack->Heavy Attack

#### Universal Moves

* Hold Light Attack or Heavy Attack(Charge)
	+ There are two (Charge) levels for both inputs
	+ You are unable to move while in (Charge) but you can jump and dodge
	+ Dodging retains current (Charge) level.
* Whilst locked on, Back + Light Attack or Heavy Attack(Launcher)
* After perfect dodge, press Light Attack
* After perfect dodge, press Heavy Attack
* While dashing, press Light Attack
* (Press)Dodge + Light Attack

#### Air

* Light Attack->Light Attack->Light Attack
* While rising, press Heavy Attack(Launcher)
* While falling, press Heavy Attack(Slam)
Acanthus Frontlet

(Devine)

## Enchantments

Fortifying Nectar IV

Spectral Boost I

Knockback Boost I

SP Regen-Speed Boost I

A brass headband of Huysian design decorated with thistles. It is said to increase concentration.

The Acanthus Frontlet is a Devine Accessory gained by buying the Digital Deluxe Edition of Babylon's Fall.

## Innate Enchantments (3/3)

### Fortifying Nectar IV

* Condition: Passive (active while item is equipped)
* Effect: Increase your maximum HP (Lv1)

* Condition: Passive (active while item is equipped)
* Effect: Increase your maximum SP (Lv1)

* Condition: Passive (active while item is equipped)
* Effect: Boost Spectral Attack critical hit chance (Lv1)

### Spectral Boost I

* Condition: Passive (active while item is equipped)
* Effect: Boost Spectral Attack damage (Lv1)

* Condition: Passive (active while item is equipped)
* Effect: Boost Spectral Attack critical hit chance (Lv1)

### Knockback Boost I

* Condition: Passive (active while item is equipped)
* Effect: Boost knockback damage (Lv1)

* Condition: Passive (active while item is equipped)
* Effect: Boost knockback recovery speed (Lv1)

### SP Regen-Speed Boost I

* Condition: Passive (active while item is equipped)
* Effect: Boost SP Regen (Lv1)

* Condition: Passive (active while item is equipped)
* Effect: Decrease damage taken (Lv1)
Dancer's Charm

(Legndary) (3/3)

## Enchantments

Enemies Nearby: Gradual SP Regen II

Enemies Nearby: Gradual SP Regen I

Enemy Kills: SP Siphon Boost II

Critical Hit: Instant SP Regen I

The Dancer's Charm is a Legendary Event Accessory gained by exchanging 16000 Heliolite at the Trading Post during the Sun Festival Event.

## Materials Given by Recycling

* 4 Cartilage
* 2 Leather
* 2 Lapis Solis
* 1 Gold Ingot

## Required Materials for Enhancing

### 1st Enhancement

* 10,000 Conches
* 50 Cartilage
* 15 lapis Solis
* 3 Gold Ingot
* 3 Babylonian Cloth
* 8 Magic Oil

### 2nd Enhancement

* 15,000 Conches
* 60 Cartilage
* 20 lapis Solis
* 3 Gold Ingot
* 3 Babylonian Cloth
* 8 Holy Oil

### 3rd Enhancement

* 20,000 Conches
* 70 Cartilage
* 25 lapis Solis
* 3 Gold Ingot
* 3 Babylonian Cloth
* 8 Divine Oil

## Innate Enchantments (3/3)

### Enemies Nearby: Gradual SP Regen II

* Condition: 5 or more enemies within close proximity
* Effect: Gradually regenerate SP (Lv2)

### Enemies Nearby: Gradual SP Regen I

* Condition: 5 or more enemies within close proximity and 1 or more allies nearby
* Effect: Gradually regenerate SP (Lv1) for all nearby party members

### Enemy Kills: SP Siphon Boost II

* Condition: Kill 4 enemies
* Effect: Boost Spirit Siphon (Lv2) for 10 seconds

### Critical Hit: Instant SP Regen I

* Condition: Land 5 critical hits
* Effect: Instantly restore a portion of SP (Lv1)
Caliburnus

Caliburnus' Blueprint

## Innate Enchantment

Take Damage: Paralyze Buildup

The Caliburnus is a Sword in Babylon's Fall. Its blueprint can be acquired by completing the Skirmish: Shafts of Elysium II in Elysium.

Caliburnus uses the Spectral Attack: Phantom Slash. It has the Electro element and the innate Enchantment: Take Damage: Paralyze Buildup.

The Caliburnus requires the following materials to be crafted:

* 30 Screws
* 30 Bronze Sheets
* 12 Lapis Ingenii
* 3 Gold Ingots
* 15,000 Conches

Take Damage: Paralyze Buildup is Caliburnus' innate Enchantment.

Take Damage: Paralyze Buildup II

* Condition: Take damage 7 times.
* Effect: Boost Paralyze buildup (Lv2) with this weapon for 7 seconds.

Take Damage: Paralyze Buildup V (Weapon enhancement +10)
Enemies

This page currently lists some of the enemies found in Babyon's Fall.

Enemies are characters which attempt to damage the player.

#### Contents:

* Types of Enemies
* Infamous Enemies

## Types of Enemies

* Warrior-Type Enemies
	+ Gallu
	+ Zenon
	+ Galenos
* Sorcerer-Type Enemies
	+ Gallu Conjurer
	+ Gallu Strategist
	+ Bemus
* Colossus-Type Enemies
	+ Gallu Crusher
	+ Gallu Defender
	+ Gallu Destroyer
	+ Diodorus
* Igigi-Type Enemies
	+ Igigi
	+ Igigi Striker
* Vermin-Type Enemies
	+ Trilobite
	+ Solifugae
	+ Moira
* Beast-Type Enemies
	+ Kalibum
	+ Uridimmu
	+ Saklas
* Ghoul-Type Enemies
	+ Ghoul
	+ Edimmu
* Machine-Type Enemies
	+ Asag
	+ Crawler
* Flyer-Type Enemies
	+ Umu Dabrutu
	+ Gazer
	+ Samael
* Plant-Type Enemies
	+ Zulummar
	+ Abu
* Dragon-Type Enemies
	+ Antares
* Udug-Type Enemies
	+ Udug
	+ Udug Mage
* Bandit-Type Enemies
	+ Bandit
* Deity-Type Enemies
	+ Nergal

## Infamous Enemies

* Septima the Wanderer
* Ajaja the Bloodseeker
* Ugaga the Headchomper
* Albus the Enraged
* Elasmus the Ear Collector
* Silent Solifugae
* Ziggurat Zulummar
* Caracalla the Tender
* Ubobo the Stone Thrower
* Frost Zuqaqip
* Darurua of Despair
* Sabina the Brilliant
* Gazer the Glorious
* Galba the Unforgiving
* Heliogabalus the Grievant
* Uridimmu the Hideous
* Carus the Remorseful
* Ash Trilobite
* Maximinus the Joyous
* Atticus the Tormented
* Julianus the Wretched
* Abu the Alluring
* Kalibum the Keen
* High Asag M-560
* Elder Edimmu
* High Asag M-440
* Gadling Gazer

* Small Biped A
* Small Biped B
* Small Biped C
Gears Exchange

Gears Exchange is a Shop available during the NieR: Automata Collaboration Event. It sells vanity items, accessories and resources in exchange for Gears that can be obtained via several methods throughout the event. It would cost a total of 92,250 Gears to purchase everything in the shop.

### Exchange Gears Items

#### Vanity Items

The Exchange Gears shop has a variety of vanity items for purchase, from Vanity Attire Sets to Backgrounds.

* Vanity Attire: YoRHa Type A No.2 Gear - 5,000 Gears
* Vanity Attire: YoRHa Type-53 Coat of Maiming - 4,000 Gears
* Vanity Attire: YoRHa Type-53 Headband of Maiming - 2,000 Gears
* Coffin Case: Flight Unit Cover - 2,500 Gears
* Cloak: Commander Cape - 2,500 Gears
* Cloak: A2 Cape - 2,500 Gears
* Emote: Glory to Mankind - 1,500 Gears
* Background: NieR: Automata A - 500 Gears
* Background: NieR: Automata B - 500 Gears
* Background: NieR: Automata C - 500 Gears
* Background: NieR: Automata D - 500 Gears
* Background: NieR: Automata E - 500 Gears

* YoRHa Type A No.2 Gear
* YoRHa Type-53 Maiming Set
* Coffin Case: Flight Unit Cover
* Commander Cape
* A2 Cape
* Emote: Glory to Mankind
* NieR:Automata A Background
* NieR:Automata B Background
* NieR:Automata C Background
* NieR:Automata D Background
* NieR:Automata E Background

#### Accessories

Two Accessories are available for purchase from the Exchange Gears shop. These Accessories have locked Enchantments and may not be Refined but they may still be Enhanced. Each Accessory may only be purchased once.

* Plug-In Chips - 6,000 Gears
	+ HP Management: Improved Dodge Window II
	+ HP Boost I
	+ Enemies Nearby: Fortify II
	+ SP Management: Vampiric Blows II
* Black Box - 6,000 Gears
	+ HP Management: Explosion V
	+ Take Damage: Explosion II
	+ Enemies Nearby: Fortify II
	+ SP Management: Vampiric Blows II

#### Resources

Resources were available to purchase for the duration of the event. These may be purchased multiple times but not infinitely.

* Fossil Oil - 100 Gears (50 Purchase Limit)
* Magic Oil - 250 Gears (25 Purchase Limit)
* Holy Oil - 500 Gears (15 Purchase Limit)
* Screw - 50 Gears (100 Purchase Limit)
* Ceramic Sheet - 50 Gears (100 Purchase Limit)
* Cable - 50 Gears ( 100 Purchase Limit)
* Spring - 50 Gears (100 Purchase Limit)
* Lapis Ingenii - 200 Gears (20 Purchase Limit)
* Gold Ingot - 500 Gears (10 Purchase Limit)
* 10,000 Conches - 500 Gears (20 Purchase Limit)
Knightly Belt

Knightly Belt is a Rare accessory.

## Available Enchantments for Slot 1

Take Damage: Crit Chance Boost I

Rain of Retaliation I

Perfect Dodge: Knockback Immunity I

Dodge: Crit Chance Boost I

## Required Materials for Refining

* 20 Leather
* 5 Bronze Ingot
* 1 Silver Ingot
* 10 Fusion Magnet

## Innate Enchantment

### HP Management: Knockback Immunity II

* Condition: HP 50% or higher
* Effect: Gain resistance to all stagger effects (Lv2)

## Enchantment Slot 1

### Take Damage: Crit Chance Boost I

* Condition: Get knocked back, slammed or launched
* Effect: Boost charge attack critical hit chance (Lv1) until you take damage

### Rain of Retaliation I

* Condition: Get knocked back, slammed or launched
* Effect: Boost ranged attack critical hit chance (Lv1) for 5 seconds

* Condition: Passive (active while item is equipped)
* Effect: Boost knockback recovery speed (Lv1)

### Perfect Dodge: Knockback Immunity I

* Condition: Perfect Dodge 3 times
* Effect: Gain resistance to all stagger effects (Lv1) for 5 seconds

### Dodge: Crit Chance Boost I

* Condition: Dodge
* Effect: Boost the critical hit chance of your next charge attack (Lv1)

* Condition: Dodge
* Effect: Instantly lose a portion of SP (Lv2)
Bows

Bows are ranged weapons that enable you to fire arrows at enemies from a safe distance. Dodge enemy attacks to shorten your charge time, and rack up combos to add additional arrows to each charge shot.

There are 4 different types of bows. Each type of bow fires differently and posses a unique spectral attack.

#### Power Bow

* Fires a powerful arrow directly at a target. Charge shots for additional power

#### Scatter Bow

* Fires a fan of arrows in a frontal arc. Charge shots to add additional arrows to each volley.

#### Repeating Bow

* Fires arrows in rapid succession. Charge shots to add additional arrows to each volley.

#### Skewer Bow

* Fires an arrow that pierces through multiple targets. Charge shots for additional damage.

### Bow Types

#### Rare

Lava Arcus

Blizzard Bow

-?-

-?-

#### Legendary

Thunderchief

-?-

Thunder's Requiem

Rainbringer's Doombow

Snow Shaman's Doombow

Flame Whisperer's Doombow

Infernal Lord's Warbow

Hell Lord's Warbow

-?-

-?-

-?-

-?-

### Bow Moveset (Incomplete)

Replace the name of inputs with your preferred control scheme.

Ex. With an Xbox control scheme "Light Attack" would be "X" and "Heavy Attack" would be "Y".

#### Bow Combo Strings(Standard)

* Light Attack->Light Attack->Light Attack->Light Attack->Light Attack
* Light Attack->Heavy Attack->Heavy Attack->Heavy Attack
* Light Attack->Light Attack->Heavy Attack->Heavy Attack->Heavy Attack
* Light Attack->Light Attack->Light Attack->Heavy Attack->Heavy Attack->Heavy Attack
* Light Attack->Light Attack->Light Attack->Light Attack->Heavy Attack->Heavy Attack->Heavy Attack
* Heavy Attack->Heavy Attack->Heavy Attack->Heavy Attack

#### Bow Combo Strings(Power)

* Light Attack->Light Attack->Light Attack->Light Attack
* Heavy Attack->Heavy Attack->Heavy Attack

#### Bow Combo Strings(Technical)

* Light Attack->Light Attack->Light Attack->Light Attack->Light Attack->
	+ Light Attack->Light Attack->Light Attack->Light Attack->Heavy Attack
* Light Attack->Light Attack->Light Attack->Light Attack
	+ Light Attack->Light Attack->Light Attack->Heavy Attack
* Light Attack->Light Attack->Light Attack
	+ Light Attack->Light Attack->Heavy Attack
* Heavy Attack->Heavy Attack->Light Attack
	+ Heavy Attack->Heavy Attack->Heavy Attack

#### Universal Moves

* Hold Light Attack or Heavy Attack(Charge)
	+ There are two (Charge) levels for Light attack and three levels of (Charge) for heavy attack.
	+ Can move and jump whilst in a (Charge)
	+ Dodging loses your current (Charge) level.
* After perfect dodge, press Light Attack
* After perfect dodge, press Heavy Attack

#### Air

* Light Attack->Light Attack->Light Attack->Light Attack->Light Attack
* While rising, press Heavy Attack
* While falling, press Heavy Attack
Mistral's Frenzy

The Mistral's Frenzy is a Hammer in Babylon's Fall. Its blueprint can be acquired by completing the Skirmish: Fetid Caverns I in the Frozen Cloister.

Mistral's Frenzy uses the Spectral Attack: Giant Stomp. It has the Ice element and the locked Enchantment: Critical Hit: Resistance Down (Cryo).

The Mistral's Frenzy requires the following materials to be crafted:

* 40 Bones
* 40 Iron Sheets
* 15 Lapis Nix
* 3 Gold Ingots
* 20,000 Conches
Cyclone

Cyclone's Blueprint

## Innate Enchantment

Hit Enemy: Damage Boost

The Cyclone is a Sword in Babylon's Fall. Its blueprint can be acquired by completing the Skirmish: Cave of Knives in the Volcanic Cloister.

Cyclone uses the Spectral Attack: Phantom Slash. It has no element and the innate Enchantment: Hit Enemy: Damage Boost.

The Cyclone requires the following materials to be crafted:

* 30 Screws
* 30 Bronze Sheets
* 12 Lapis Igni
* 3 Gold Ingots
* 15,000 Conches

Hit Enemy: Damage Boost is Cyclone's innate Enchantment.

Hit Enemy: Damage Boost I

* Condition: Land 15 hits.
* Effect: Boost attack damage (Lv1) with this weapon for 5 seconds.

Hit Enemy: Damage Boost IV
Omega

Omega's Icon

## Innate Enchantment

Noxious Explosion

The Omega is a Divine Hammer in Babylon's Fall. It can be acquired randomly by opening Divine Relics.

Omega uses the Spectral Attack: Giant Stomp. It has no element and the unique Enchantment: Noxious Explosion.

The Omega cannot be crafted.

Noxious Explosion is an Innate Enchantment only found on Omega.

Noxious Explosion I

* Condition: Use a charge attack with this weapon.
* Effect: Charge attacks with this weapon unleash poisonous explosions that grow in potency the longer you charge.
* -
* Condition: HP 75% or higher.
* Effect: Boost Poison buildup (Lv1) with this weapon.

Noxious Explosion IV (Weapon enhancement +10)

* Condition: Use a charge attack with this weapon.
* Effect: Charge attacks with this weapon unleash poisonous explosions that grow in potency the longer you charge.
* -
* Condition: Passive (active while this item is equipped)
* Effect: Boost Poison buildup (Lv3) with this weapon.
Grief Hammer

Grief Hammer's Blueprint

## Innate Enchantment

N/A

The Grief Hammer is a Hammer in Babylon's Fall. Its blueprint can be acquired by purchasing it from Pygmalion's Shop for 10,000 Conches.

Grief Hammer uses the Spectral Attack: Giant Stomp. It has the Cryo element. Like all Rare Hammers, it does not have an Innate Enchantment.

The Grief Hammer requires the following materials to be crafted:

* 15 Springs
* 15 Bronze Sheets
* 8 Lapis Nix
* 3 Silver Ingots
* 8,000 Conches
Monk's Frontlet

Monk's Frontlet is a Rare accessory.

## Innate Enchantment

### Name

Enemy Kills: Resistance Up (Earshatter) I

## Available Enchantments for Slot 1

HP Management: Resistance Up (Earshatter) I

HP Management: Resistance Up (Parayze) I

HP Management: Resistance Up (Earshatter) II

HP Management: Resistance Up (Parayze) II

## Required Materials for Refining

* 20 Leather
* 5 Lapis Nix
* 1 Silver Ingot
* 10 Fusion Magnet

## Innate Enchantment

### Enemy Kills: Resistance Up (Earshatter) I

* Condition: Kill an enemy
* Effect: Boost Earshatter resistance (Lv1) for 10 seconds

## Enchantment Slot 1

### HP Management: Resistance Up (Earshatter) I

* Condition: HP 75% or higher
* Effect: Boost Earshatter resistance (Lv1)

### HP Management: Resistance Up (Paralyze) I

* Condition: HP 75% or higher
* Effect: Boost Paralyze resistance (Lv1)

### HP Management: Resistance Up (Earshatter) II

* Condition: HP 90% or higher
* Effect: Boost Earshatter resistance (Lv2)

### HP Management: Resistance Up (Paralyze) II

* Condition: HP 90% or higher
* Effect: Boost Paralyze resistance (Lv2)
Rods

Rods are ranged weapons that fire magical bursts of elemental energy at foes. Their charge attacks can also be used to unleash a variety of buffs and debuffs.

Rods are divided into two main categories: Blast and Nova. Both rod types can summon an attack power buff zone by releasing a charged Spectral Attack at maximum power.

### Rod Types

#### Rare

-?-

-?-

-?-

-?-

#### Legendary

Seer's Stave

Necromancer's Scepter

-?-

-?-

Blazebringer

-?-

Mindbender

-?-

Jailer's Mace

Frost Seer's Spire

Moon Sage's Greatstaff

Firebinder

### Rod Moveset(Incomplete)

Replace the name of inputs with your preferred control scheme.

Ex. With an Xbox control scheme "Light Attack" would be "X" and "Heavy Attack" would be "Y".

#### Rod Combo Strings(Standard)

* Light Attack->Light Attack->Light Attack->Light Attack
* Heavy Attack->Heavy Attack->Heavy Attack

#### Rod Combo Strings(Power)

* Light Attack->Light Attack->Light Attack
* Heavy Attack->Heavy Attack->Heavy Attack

#### Rod Combo Strings(Technical)

* Light Attack->Light Attack->Light Attack->Light Attack
	+ Light Attack->Light Attack->Light Attack->Heavy Attack
* Light Attack->Light Attack->Heavy Attack->Light Attack
	+ Light Attack->Light Attack->Heavy Attack->Heavy Attack
* Light Attack->Heavy Attack->Light Attack
	+ Light Attack->Heavy Attack->Heavy Attack
* Heavy Attack->Heavy Attack->Light Attack
	+ Heavy Attack->Heavy Attack->Heavy Attack

#### Universal Moves

* Hold Light Attack or Heavy Attack(Charge)
	+ There are two (Charge) levels only for Heavy Attack. However there are differences between the two Rod types (Charge)
	+ Cannot move or jump with either Rod types (Charge).
	+ Dodging with either Rod types (Charge) loses the current (Charge) level.
* Nova Rod Light Attack (Charge) regenerates HP
	+ Nova Rod Heavy Attack (Charge) level one creates an attack buff zone with short duration
	+ Nova Rod Heavy Attack (Charge) level two creates an attack buff zone with a longer duration.
* Blast Rod Light Attack (Charge) regenerates SP
	+ Blast Rod Heavy Attack (Charge) level one fires a triangle shot
	+ Blast Rod Heavy Attack (Charge) level fires a pentagon shot
* After perfect dodge, press Light Attack
* After perfect dodge, press Heavy Attack

#### Air

* Light Attack->Light Attack->Light Attack->Light Attack
* While rising, press Heavy Attack
* While falling, press Heavy Attack
Babylons Fall Wiki/Section 4

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Fist of Unrelenting Pain

The Fist of Unrelenting Pain is a Hammer in Babylon's Fall. Its blueprint can be acquired by completing the Skirmish: Merces Boulevard III in the Civic Cloister.

Fist of Unrelenting Pain uses the Spectral Attack: Giant Stomp. It has no element and the locked Enchantment: Hit Enemy: Damage Boost I.

The Fist of Unrelenting Pain requires the following materials to be crafted:

* 40 Screws
* 40 Bronze Sheets
* 15 Bronze Ingots
* 3 Gold Ingots
* 20,000 Conches
Thunder Hammer

Thunder Hammer's Blueprint

## Innate Enchantment

N/A

The Thunder Hammer is a Hammer in Babylon's Fall. Its blueprint can be acquired by purchasing it from Pygmalion's Shop for 10,000 Conches.

Thunder Hammer uses the Spectral Attack: Giant Stomp. It has the Electro element. Like all Rare Hammers, it does not have an Innate Enchantment.

The Thunder Hammer requires the following materials to be crafted:

* 15 Oak
* 15 Cartilages
* 8 Lapis Ingenii
* 3 Silver Ingots
* 8,000 Conches
Glimmering Maul

The Glimmering Maul is a Hammer in Babylon's Fall. Its blueprint can be acquired by completing the Skirmish: Frigid Gates II in the Frozen Cloister.

Glimmering Maul uses the Spectral Attack: Giant Stomp. It has no element and the locked Enchantment: Shattering Cold I.

The Glimmering Maul requires the following materials to be crafted:

* 40 Bronze Sheets
* 40 Oak
* 15 Lapis Nix
* 3 Gold Ingots
* 20,000 Conches
Flame Cyclone

Flame Cyclone's Blueprint

## Innate Enchantment

Hit Enemy: Damage Boost (Pyro)

The Flame Cyclone is a Sword in Babylon's Fall. Its blueprint can be acquired by completing the Skirmish: Merces Boulevard II in the Civic Cloister.

Flame Cyclone uses the Spectral Attack: Phantom Slash. It has the Pyro element and the innate Enchantment: Hit Enemy: Damage Boost (Pyro)

The Flame Cyclone requires the following materials to be crafted:

* 30 Bronze Sheets
* 30 Screws
* 12 Bronze ingots
* 3 Gold Ingots
* 15,000 Conches

Hit Enemy: Damage Boost (Pyro) is Flame Cyclone's innate Enchantment.

Hit Enemy: Damage Boost (Pyro)

* Condition: Land 15 hits.
* Effect: Boost Pyro damage (Lv1) with this weapon for 5 seconds.

Hit Enemy: Damage Boost (Pyro) IV
Shields

Shields are defensive weapons that allow you to protect yourself and your allies.

Holding your shield in the guard position reduces incoming attack damage, while parries nullify attacks completely. Additional shields are able to taunt while guarding and draw the attention of enemies.

### Shield types

#### Rare

-?-

-?-

-?-

#### Legendary

-?-

Valkyrie's Shield

Shock-Resistance Targe

Interceptor

Flame-Resistant Targe

-?-

### Shield Moveset

Shield do not possess combo strings like the other weapon types, additionally it only has access to standard mode.

Replace the name of inputs with your preferred control scheme.

Ex. With an Xbox control scheme "Light Attack" would be "X" and "Heavy Attack" would be "Y".

**Guard**

* Light Attack
* Raising your shield into a guard position allows you to some of the damage of incoming attacks. The amount of damage reduced depends on the quality(I have no idea what quality means in this context) of the shield

**Parry**

* Heavy Attack
* Can be used in air
* Bash does damage and can kill.
* Using your Shield to parry an attack completely nullifies all of its damage, and also has the added bonus of leaving your enemy exposed for a brief moment.

**Shield Wall**

* Spectral Attack
* Works akin to Guard however, it drains your SP gauge to maintain.
Extreme Persistence Detected

**Description:** | Try, fail, try again, fail again, eventually succeed.

The **Extreme Persistence Detected** is one of the Achievements in The Talos Principle.

## How To Get The Achievement

You get this one when spending more than twice the average completion time on a level, or 12 minutes (whichever is higher). This can be achieved on any puzzle. The voice of Elohim will give you an indication of when you have almost taken long enough. The achievement is awarded upon finally solving the puzzle.
Guardian's Cuff

Guardian's Cuff is a Rare accessory.

(Rare)

## Available Enchantments for Slot 1

Guard: Instant HP Regen I

Parry: Crit Chance Boost I

Deflect and Destroy I

Guard: Crit Chance Boost I

## Required Materials for Refining

* 20 Bone
* 5 Bronze Ingot
* 1 Silver Ingot
* 10 Fusion Magnet

* Effect: Increase damage taken (Lv2) for all enemies within close proximity for 5 seconds

### Guard: Crit Chance Boost I

* Condition: Hold a shield in the guard position
* Effect: Boost critical hit chance (Lv1)
Rex

Rex's Blueprint

## Innate Enchantment

Enemy Kills: Damage Boost

The Rex is a Sword in Babylon's Fall. Its blueprint can be acquired by completing the Skirmish: Shuanna Boulevard III in the Civic Cloister.

Rex uses the Spectral Attack: Phantom Slash. It has no element and the innate Enchantment: Enemy Kills: Damage Boost.

The Rex requires the following materials to be crafted:

* 30 Bronze Sheets
* 30 Screws
* 12 Bronze Ingots
* 3 Gold Ingots
* 15,000 Conches

Enemy Kills: Damage Boost is Rex's innate Enchantment.

Enemy Kills: Damage Boost I

* Condition: Kill 5 enemies.
* Effect: Boost attack damage (Lv1) with this weapon for 5 seconds.

Enemy Kills: Damage Boost IV
Lightning Sword

Lightning Sword's Blueprint

## Innate Enchantment

N/A

The Lightning Sword is a Rare Sword in Babylon's Fall. Its blueprint can be acquired by purchasing it from Pygmalion's Shop for 10,000 Conches.

Lightning Sword uses the Spectral Attack: Phantom Slash. It has the Electro element. Like all Rare Swords, it does not have an Innate Enchantment.

The Lightning Sword requires the following materials to be crafted:

* 15 Screws
* 15 Iron Sheets
* 8 Bronze Ingots
* 3 Iron Ingots
* 8,000 Conches
Flame Hammer

Flame Hammer's Blueprint

## Innate Enchantment

N/A

The Flame Hammer is a Hammer in Babylon's Fall. Its blueprint can be acquired by purchasing it from Pygmalion's Shop for 10,000 Conches.

Flame Hammer uses the Spectral Attack: Giant Stomp. It has the Pyro element. Like all Rare Hammers, it does not have an Innate Enchantment.

The Flame Hammer requires the following materials to be crafted:

* 15 Bones
* 15 Screws
* 8 Lapis Igni
* 3 Silver Ingots
* 8,000 Conches
System requirements

*This article is a stub. You can help Babylon's Fall Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Babylon's Fall*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for Babylon's Fall
* Release date
Babylon's Fall

Rating(s) | PEGI 18

**Babylon's Fall** was a game from the Japanese Studio Platinum Games. It was announced during E3 2018. The E3 2021 Square Enix Showcase revealed a gameplay trailer and a planned release for PS5. On the Official Site, the players can sign up for the Closed Beta.

It was released on **March 2, 2022**. In september 2022, sales were halted and the game was announced to be shut down. It shut down on February 27, 2023.

## Features

* Characters
* Weapons
* Resources
* Enemies
* Lore

## Links

* Babylon's Fall Official Site
* Platinum Games
* Babylon's Fall - Square Enix Games
* Hanging Garden Official Community Site
* Official BF Twitter
Great Axe

Weapons with a wide attack range that can be used to take down surrounding enemies. By enhancing themselves, they can increase defense and will not recoil in the face of an enemy onslaught.

### Great Axe Moveset(Incomplete)

Great Axes currently have no access to technical mode.

Replace the name of inputs with your preferred control scheme.

Ex. With an Xbox control scheme "Light Attack" would be "X" and "Heavy Attack" would be "Y".

#### Great Axe Combo Strings(Standard)

* Light Attack->Light Attack->Light Attack
* Heavy Attack->Heavy Attack
* Light Attack->Heavy Attack

#### Great Axe Combo Strings(Power)

* Light Attack->Light Attack->Light Attack
* Heavy Attack->Heavy Attack
Burning Vengeance

Burning Vengeance's Blueprint

## Innate Enchantment

Critical Hit: Explosion (Pyro)

The Burning Vengeance is a Sword in Babylon's Fall. Its blueprint can be acquired by completing the Skirmish: Miasmic Grotto III in the Volcanic Cloister.

Burning Vengeance uses the Spectral Attack: Phantom Slash. It has the Pyro element and the innate Enchantment: Critical Hit: Explosion (Pyro)

The Burning Vengeance requires the following materials to be crafted:

* 30 Carapaces
* 30 Bones
* 12 Lapis Igni
* 3 Gold Ingots
* 15,000 Conches

Critical Hit: Explosion (Pyro) is Burning Vengeance's innate Enchantment.

Critical Hit: Explosion (Pyro) I

* Condition: Land 8 critical hits.
* Effect: Your next hit with this weapon unleashes a pyro explosion (Lv1)

Critical Hit: Explosion (Pyro) IV
Ignis Gladius

Ignis Gladius' Blueprint

## Innate Enchantment

N/A

The Ignis Gladius is a Rare Sword in Babylon's Fall. Its blueprint can be acquired by purchasing it from Pygmalion's Shop for 10,000 Conches.

Ignis Gladius uses the Spectral Attack: Phantom Slash. It has the Pyro element. Like all Rare Swords, it does not have an Innate Enchantment.

The Ignis Gladius requires the following materials to be crafted:

* 15 Leather
* 15 Bronze Sheets
* 8 Bronze Ingots
* 3 Iron Ingots
* 8,000 Conches
Perguntas frequentes:O mapa do mundo

## Como aproximo e afasto a visão do mapa?

Para aproximar e afastar a visão do mapa, você pode girar a roda do mouse ou clicar nos botões esquerdo (aproximar) ou direito (afastar) do mouse.

## Selecionando aldeias e capitais

* enviando recursos
* atacando
* reforçando
* fazendo reconhecimento

**DICA:** Estas opções são diferentes para aldeias e para capitais.
**DICA:** Certos Postos podem ser exigência para algumas das tarefas que você desejar executar.

## Como o mapa é dividido?

O mapa é dividido nas seguintes áreas, começando pela menor.

 Condado
 Província
 País
Sea of Thieves Wiki/Section 2

Land ho, Captain!

* Release date
* System requirements
* How to Play

Commissary and Travel

* Ships
* Weapons
* Instruments
* Items
* Locations
* Uncharted Locations
* Shops
* Full World Map

Mechanics

* Sailing
* Combat
* Naval combat
* Promotions
* Quests
* Voyages
* Creatures

Versions
* **Feb 16-18, 2018**: Scale Test for Founders and Pre-Orders (Intro Video)
* **Jan 24-31, 2018**: Closed Beta for Founders and Pre-Orders
* **Feb 16, 2017**: Closed Technical Alpha 0.1.1 (Intro Video)
* **Dec 9, 2016**: Closed Technical Alpha 0.1.0 (Intro Video)
Campaign Exclusive Items

Campaign Exclusive Items is a shop open during the NieR: Automata Collaboration Event. It sells exclusive vanity items in exchange for Garaz. The shop left Pygmalion's Exchange on April 26th, 2022.

### Available Items

#### Vanity Attire (Set)

Each Vanity Attire (Set) costs 1,500 Garaz.

* YoRHa No.2 Type B Gear
* YoRHa No.9 Type S Gear
* YoRHa Commander Gear
* YoRHa Operator Gear

#### Hairstyles

Each Hairstyle costs 500 Garaz.

* Hairstyle 21 (2B)
* Hairstyle 22 (9S)
* Hairstyle 23 (A2)
* Hairstyle 24 (Commander)
* Hairstyle 25 (Operator)

#### Cloaks

Each Cloak costs 500 Garaz.

* Operator Cape
* 9S Cape
* 2B Cape

#### Coffin Cases

Each Coffin Cover costs 500 Garaz.

* YoRHa Cover
Lightning Stiletto

Lightning Stiletto's Blueprint

## Innate Enchantment

Snipe

The Lightning Stiletto is a Legendary Sword in Babylon's Fall. Its blueprint can be acquired by completing the Skirmish: Munitions Factory I in Elysium.

Lightning Stiletto uses the Spectral Attack: Phantom Slash. It has the Electro element and the innate Enchantment: Snipe.

The Lightning Stiletto requires the following materials to be crafted:

* 30 Plant Fiber
* 30 Bronze Sheets
* 12 Lapis Ingenii
* 3 Gold Ingots
* 15,000 Conches

Snipe is Lightning Stiletto's innate Enchantment.

Snipe

* Condition: Passive (Active while this weapon is equipped.)
* Effect: Spectral Attacks become Snipes with this weapon.
* -
* Condition: HP 66% or higher.
* Effect: Boost Spectral Attack damage (Lv1) with this weapon.

Snipe IV

* -
Swords

Versatile weapons that are well balanced for offense and defence. Swords lend themselves to a variety of actions and are great for combos.

Landing consecutive attacks with a sword will activate an effect that increases your attack speed. This effect has 3 different levels, each faster than the previous.

### Sword Types

#### Rare

Rare Swords do not have locked Enchantments.

* Lightning Sword
* Ignis Gladius
* Centurio Spatha
* Frost Blade

#### Legendary

Legendary Swords have a locked Enchantment.

* Lightning Stiletto
* Caliburnus
* Rex
* Flame Cyclone
* -?-
* Skull-Skewer
* Burning Vengeance
* Cyclone
* -?-
* -?-
* -?-
* -?-
* -?-
* -?-
* -?-

#### Divine

Divine Swords have a Unique locked Enchantment.

* -?-

### Sword Moveset (Incomplete)

Replace the name of inputs with your preferred control scheme.

Ex. With an Xbox control scheme "Light Attack" would be "X" and "Heavy Attack" would be "Y".

#### Sword Combo Strings(Standard)

* Light Attack->Light Attack->Light Attack->Light Attack->Light Attack->Light Attack
* Heavy Attack->Heavy Attack->Heavy Attack->Heavy Attack

#### Sword Combo Strings(Power)

* Light Attack->Light Attack->Light Attack->Light Attack
* Heavy Attack->Heavy Attack->Heavy Attack

#### Sword Combo Strings(Technical)

* Light Attack->Light Attack->Light Attack->Light Attack->Light Attack
	+ Light Attack->Light Attack->Light Attack->Light Attack->Heavy Attack
* Light Attack->Light Attack->Light Attack->Heavy Attack->Light Attack
	+ Light Attack->Light Attack->Light Attack->Heavy Attack->Heavy Attack
* Light Attack->Light Attack->Heavy Attack->Light Attack
	+ Light Attack->Light Attack->Heavy Attack->Heavy Attack
* Light Attack->Heavy Attack->Light Attack
	+ Light Attack->Heavy Attack->Heavy Attack
* Heavy Attack->Heavy Attack->Light Attack
	+ Heavy Attack->Heavy Attack->Heavy Attack

#### Universal Moves

* Light Attack(Long Press)
* Heavy Attack(Long Press)
* Whilst locked On, Back + Light Attack or Heavy Attack(Launcher)
* After perfect dodge, press Light Attack
* After perfect dodge, press Heavy Attack
* While dashing, press Light Attack
* (Press) Dodge + Light Attack

#### Air

* Light Attack->Light Attack->Light Attack->Light Attack->Light Attack->Light Attack
* While rising, press Heavy Attack(Launcher)
* While falling, press Heavy Attack(Slam)
Last Idea Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Contributor's Guide

*This article is a stub. You can help Last Idea Wiki by expanding it.*

Welcome to the Last Idea Wiki! This wiki is run by the community of Last Idea. If you wish to contribute to this wiki, please read through this guide. It will help us maintain the quality standards of this wiki for the community.

## Editing Guidelines

* Use proper grammar and spelling
* Don't vandalize pages
* Avoid editorializing -- stick to facts
Babylons Fall Wiki/Section 1

Welcome to the Babylon's Fall WikiWelcome to the Babylon's Fall Wiki
The Babylon's Fall reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 410 pages (69 articles).

Babylon's Fall
Experience acclaimed developer PlatinumGames' signature combat in BABYLON’S FALL with up to 3 other players or take on the Tower of Babel alone, in this new cooperative action RPG.

[Read more...]
NieR: Automata Collaboration Missions

The NieR: Automata Collaboration Event came with several missions to be completed in it's duration. These missions were daily, weekly, event-long and one Garaz Mission. These missions awarded various resources, Gears, cosmetics and titles.

### Available Missions

#### Campaign Daily Missions

There were 3 missions that could be completed daily.

* Machine Slayer - Defeat a Machine Lifeform.
* Gear Collector: 500 - Obtain 500 Gears.
* A Hard Day's Labor - Complete all Daily Missions.

Completing these missions would award the player with 130 Gears, 14,040 Conches and 900BP.

#### Campaign Weekly Missions

These were 3 missions that could be completed every week.

* Machine Slayer: 150 - Defeat 150 Machine Lifeforms.
* Gear Collector: 2,000 - Obtain 2,000 Gears.
* A Hard Week's Labor - Complete all Weekly Missions.

Completing these missions would award the player with 400 Gears, 5x Magic Oil, 12,260 Conches and 2,000BP.

#### Campaign Event Missions

A large list of missions that could be completed once during the event. Players had the entire duration of the event to complete these missions.
Notable rewards from these missions include titles and the vanity item: Emil's Head

* Emil's Head
* Emil's Head

#### Campaign Garaz Missions

A purchasable set of Missions that cost 500 Garaz. Could be bought from Pygmalion. These missions were available from the start of the event. Players would be unable to finish these missions if they were not completed by the time the event ended.

The missions consisted of the Machine Slayer task, ranging from 1 to 300 for a total of 7 Missions.

Once fully completed, the Garaz Missions would award a total of 10,000 Gears, 10x Lapis Ingenii, 5x Gold Ingots, 5x Holy Oil, 44,839 Conches and the Coffin Cover: Emil's Coffin.

* Emil's Coffin
* Emil's Coffin
Pontos

***Pontos*** são ganhos de diversas maneiras no **Stronghold Kingdoms™**.

* Pontos de honra
	+ Estes são usados para se subir de Posto, permitindo acesso a pesquisas mais avançadas e mais construções.

* Pontos de fé
	+ Eles permitem que o jogador tenha acesso a Monges e ao aspecto religioso do jogo.

* Pontos do placar de líderes
	+ Estes pontos calculam sua posição no placar de líderes.

* Pontos de pesquisa
	+ Pontos de pesquisa são usados na execução de pesquisas. Cada pesquisa custa um (1) ponto. Três (3) pontos são dados a cada posto que o jogador alcançar (incluindo-se os sub-postos). Os pontos também podem ser comprados usando-se ouro - seu custo aumenta a cada ponto comprado.

**DICA:** É melhor não pagar por pesquisa até que você esteja bem avançado no jogo, quando subir de posto fica bem mais difícil - dessa forma os postos de pesquisa não serão tão caros quanto seriam se fossem comprados mais cedo no jogo.
Castelo do paladino

**Castelos do Paladino** são castelos IA que aparecem aleatoriamente em uma Pároquia, ao invés dos castelos vermelhos normais da IA Inimiga. Ao contrário dos castelos IA normais, Castelos do Paladino não enviam ataques e vão desaparecer depois de um certo tempo. Aldeias na pároquia com um castelo de paladino recebem um pequeno bônus em popularidade. A popularidade recebida destes castelos depende do tamanho do castelo. Esses castelos podem ser atacados da mesma maneira que castelos IA comuns, mas jogadores não recebem honra por destruir um deles.

**DICA:** Destruir castelos IA vermelhos deve ajudar a criar espaço para Castelos do Paladino aparecerem em uma pároquia.
Scrambled Galaxy

***Scrambled Galaxy*** is a massively multiplayer online strategy card game. In it, the player explores planets, maps, and builds up an "intergalactic squad" to battle against enemies and bosses. Cards can be collected for new team members, weapons, and effects. Although a card game, battles take place in real-time dynamically.

It is scheduled to be released in 2019.
Scrambled Galaxy Wiki/Section 3

Guides
* Create a How to play guide for Scrambled Galaxy
* Create a System requirements Page
* Create a Release date Page

Videos

*See more videos*

Twitter
Tweets by @ScrambledGalaxywindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Bots

The bots have 3 level of difficulty :

**cute**, **angry** and **sadistic**.

The bot are slightly slower in the **cute** mode, they also don't bother about taking any power up and does not aim for the souls in Deathmatch.

when they're **angry**, they will often try to attack the first player, this time they are a little bit more interested in soul and powerups.

When set to sadistic, the bots directly aim for the souls in DeathMatch, and try to grab powerups whenever they see, they are also very skilled when it comes to dodge attack and can imagine really vicious traps to kill the player !
How to play guide for Default Loadout

*This article is a stub. You can help Last Idea Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Last Idea***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
System requirements

*This article is a stub. You can help Scrambled Galaxy Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Scrambled Galaxy*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

* OS: Windows XP/Vista/7/8/10
* Processor: Intel Core i5 or higher
* Memory: 8 GB RAM
* Graphics: 1 GB, WebGL support
* DirectX: Version 9.0
* Network: Broadband Internet connection
* Storage: 300 MB available

## Minimum requirements

* OS: Windows XP/Vista/7/8/10
* Processor: 2.2 GHz or faster
* Memory: 4 GB RAM
* Graphics: 512 MB, WebGL support
* DirectX: Version 9.0
* Storage: 300 MB available

## See also

* How to play guide for Scrambled Galaxy
* Release date