Wild West

Wild West was a small, private-owned continent, designed for Western roleplay. The February 2023 survey found it to consist of only 18 sims, which is below to 30 limit needed for a grid structure to be ranked as a continent. Initially, SLGI team gave it a transitory continent designation, **C022**. As it was re-classified as a Microcontinent, it got a new transitory designation, **A460**. On May 2023, the microcontinent shrunk further to comprise only 11 sims.

## History

Wild West was the most western continent, close to the grid end. In January 2014, it changed position from Grid Sector E12 to Grid Sector I11. Some parts of this continent suffered changes in early 2015. Over time, it continued to steady lose sims until it ended-up ranked as a microcontinent.

## Access

In past, Montana Animal Reserve was the only sim with direct access. If an avatar tried to visit another sim, the destination was a skybox. To have access to ground, an avatar needed to wear Western clothes and some special items. Now, access is allowed for everybody, but some sims still have a skybox for teleport entrance. Life on the continent is similar to the way Wild West was. So, many sims can be considered combat sims. Also, many sims are roleplay places.

All sims were initially ranked *adult*. Currently, many of them are *moderate*.

## Transportation

There are a few roads, paths and bridges, sometimes they go through caves, mountain paths or through fields and swamps. The best way to travel in Wild West continent is by horse, following the roads when you want.

Flying is not allowed in the majority of sims. Also, this continent is not a place for sailing, but you might find boats along rivers.

## Geography

The sims are named after states and places in the USA. The landscape varies form sim to sim. There are deserts, plains, canyons and forests. There are no oceans. In North, there are parcels covered with snow in winter (see Snow & Snowlands), while in South you can find deserts. Many sims are covered with vegetation and endless forests. Animals are also present and you might get followed by a buffalo or another animal.

Ground is not always smooth. There are rivers (sometime very deep), mountains (created by ground elevation or sculpted prims), the highest altitude (for ground elevated mountains) is in *Mexico Sonora West*, 79 meters. There are places where declivity is so high, that access is blocked forward. Other places are covered with hills, while others are smooth plains. There are even swamps and lakes. Some canyons are finished with small caves and there is even a mine (see Caves & Mines).

Buildings are also present, usually old-western ones.

## Statistic data

* Size in sims: 11 (S-N: 7 E-W: 7)
* Size in meters: 2.03 square km (1.79/1.79 km)
* Sea sims (only water): 0
* Coast sims (water and land): 5 (in fact, there are some rivers and only a few lakes)
* Land sims (no water): 3
* Sims with road access: probably 8
* Sims without direct access: 6

## Coordinates

Continent Coordinates are in sims, similar to the Gridsurvey coordinates [1]. Since this continent is very small and it has no subdivisions, the coordinates below are for the entire continent. Coordinate format: latitude (min - max) / longitude (min - max).

* Continent: 509-514/1260-1267 (in past), 950-955/1147-1154 (in present)
* Grid Sector: Grid Sector E12 (in past), Grid Sector I11 (in present).

## Sim Examples

* Montana Animal Reserve
* New Orleans Louisiana
* Kansas Plains
* NV Nevada
* Whiskey Creek
* Cheyenne Wyoming
* tittingham
* Idaho West

## See also

* List Of Continents
* List Of Microcontinents And Sim Clusters
* Second Life Geography
* List Of Oceans