Hob

History

Highest of the Goblinoid species, Hobs or Hobgoblins were bred by the Nol-Rodan civilization as servants, based on cyclops stock, but in the process of breeding lost the cyclops' prophetic singular eye.

With the fall of the Nol-Rodan Civilization in the age of darkness, Hobs achieved independence and would be one of the leading Centrosi civilization in the age of rebirth, which would bring them in a long bloody conflict against the invading Vanir.

As of present day, it has only been thirty years since Hob nation of Ras Nokar has assimilated into the empire, bringing an end to the third goblinoid war.

## Description

Burly and muscled, hobs stand a few inches shorter than the average human, and their long arms, thick torsos, and relatively short legs give them an almost apelike stature.

Hobs’ skin is a sickly gray-green that darkens to mossy green after long exposure to the sun. Their eyes burn fiery orange or red, and their broad faces and sharply pointed ears give their features a somewhat feline cast. Hobgoblins lack facial hair, and even hobgoblin women are bald.

### **Lifecycle**

After mating, female hobs typically bear one or two child for only a hundred and twenty days. Families are typically quite numerous, with pregnancies back to back in the Hob women's early years.

Young mature quickly—most take no more than half a year to learn to talk and care for themselves. Hobs’ childhoods last a scant 14 years which itself is filled with a rapidly increasing array of personal duties and chores.

## Culture

### **Society**

Hobs are naturally ordered and regimented. All aspect of their personal lives are strictly organized and regimented. Free time is scarce and work days are long.

Hobgoblin society is egalitarian after a fashion. Gender and birth offer no barrier to advancement, which is determined almost solely by each individual’s personal merit. Hobs eschew strong attachments, even to their young. Matings is a matter of convenience rather than passion.

Hob culture values diligence, personal ethics and loyalty above all else. Independence is typically frowned upon as interfering with the Hob's organized society. All children are put through military training so that they may be conscripted to fight if called upon.

### **Naming**

**Male Names:** *Arak, Bekri, Doruk, Fethi, Grung, Hagla, Haluk, Kurat, Malgrim, Mevlut, Oktar, Saltuk, Turgut.*

**Female Names:** *Afet, Ceyda, Ela, Esma, Huri, Kurmu, Maral, Masal, Melda, Nisa, Nural, Sekla, Sena, Tansu, Vesile.*

### **Religion & Faith**

Hobs favor gods with straight forward rules and agenda, they dislike scheming gods and are neutral on the subject of morality. Hobs are divided between followers of their traditional faith and converts to the Imperial Cult.

## Gameplay

### **Ability Scores**

Hobs are strong and tough but typically borish and quite blunt. (+2 STR +2 CON -2 CHA)

### **Base Traits**

* **Size:** Medium
* **Speed:** 30'
* **Low-Light Vision:** Hobs can see twice as far as a race with normal vision in conditions of dim light.
* **Hardy:** Hobs of this race gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
* **Weapon Familiarity:** Due to military training, Hobs are naturally proficient with Halberds and Short bows.
* **Ancient Foe (Vanir):** Hobs of this race gain a +2 dodge bonus to AC against creature of the Vanir subtype of that type and a +2 racial bonus on combat maneuver checks made to grapple creatures of the Vanir subtype.

### **Alternate Traits**

* **Unfit for Duty:** Hobs unable to train in the martial arts are typically regarded as lesser by their peers and must learn to curry favors to prosper. Hobs with their trait gain a +2 racial bonus to Diplomacy and Bluff checks. This trait replaces Weapon Familiarity.