recursal/Fanatic-Fandom huggingface dataset:
Psyeeszh

The **Psyeeszh** are the children of Psej’ula, a former member of the Seethseers cult who was transformed into a Ps God.

## Society and Culture

In regard to society and culture, the Psyeeszh are little more then a shadow of their ancient rivals with their central leadership primarily being composed of members of the Crystal Prism sect, with the most powerful and cunning of their father's brood acting as figures to look to for guidance to their lesser kin.

The Crystal Prism furthers their creator's will and influence by striking at his former comrades at every possible chance and opportunity that presents itself, as means of both revenge and to expend their power.

## Reproduction

The reproductive cycle of the Psyeeszh is more akin to a ritual then actual conception, a parent will choose a candidate and after some initial tests and rigorous training, the mentor will continue the next phase by producing a specially crafted gemstone created from psionic energy which in a reenactment of Psej’ula's rebirth, the candidate will swallow the stone and become infused with its energies at which point the process will truly begin and at the end of it, will emerge as a fledgling Psyeeszh.

## Psyeeszh Psychic Powers and Abilities

Having perverted the knowledge of the Seethseers and later combining that with the power bestowed to him by the crystal orb from which he now utilizes as a catalyst for his own particular brand of psychic powers, such abilities have been pass along to his offspring.

* **Crystalshard Shower**: Thin, razor-like crystal shards fill the air around the user, shooting outward and embedding themselves in the flesh of victims.

* **Crystal Spear**: Forms a spear composed entirely of crystal that can pierce almost anything.

* **Azure Glass**: One of the most dreaded works of the Crystal Prism, summoning a wave of psionic energy that bursts into warping flaming crystal-mass consuming the victim, most often a psion of considerable power. Once it is over, the victim has been melted down into a lump of azure glass, which pulses with the psychic energy of the person it once was.

* **Amethyst Moon of Psj'eula**: A colossal orb of purple-edged psionic energy materializes. Those who do not escape its touch are turned to inert and unfeeling crystal.
Grall

**Grall** is the many tentacled god of the Marshlings in the reeking marshes on Mars.

## Origins

Grall was descended from one of the creatures of the Fenlands. At one point, energies of the Warp accumulated in the marshes and mutated Grall, making it grow unnaturally enormous, with a ravenous hunger. Though it mainly prey on the wildlife of the swamp, it also ate any human who it could sense by vibrations. spending most of its time under the mud of the marshes, passively feeding on animals. It would surface occasionally, later becoming the god of the Marshlings.
Trilightertops

**Trilightertops** is a stupid, but fully armored (can stop a 400mm round) herbivorous ceratopsid dinosaur that can shoot Light beams out of horns. It can be ridden both by humans (and they are protected by its frill armor) or Velighterraptors. (5,000 made)

The whole fleet was smashed in the first battle of the retaking of the northlands, the gummy bear battle II.

Being bred on Mars with the velighterraptors, they are the raptors main diet, they are in numbers well over the tens of thousands as we speak.
Skyjacks: Episode 60

## Blurb

Everyone on the crew is worried about Jonnit so he has to choose if he is going to tell them the truth about his visions. Travis leaves to help Margret gather more components for her spell and he must confess a love and make a promise. Meanwhile Gable prepares to meet some absolute bastards and Jonnit remembers he has church.

### Content Warnings:

*Main Show:* Intoxication, vertigo, older people not taking young people seriously, E M O T I O N S

*Dear Uhuru:* Frequent and repeated stabbing
Magmatonia

**Magmatonia** was a feudal state and vassal of the UVF as a client state similar to the Amalgomate State. Home to a proud and sturdy people but most were sadly wiped out by the efforts of God-King of Ps and Dano.

## History

Founded by an act from Empress Xera, shortly after the RoT was founded. Magmatonia was ancient feudal state based on the old UVF warrior codes of law. Ceded under the control of Sir Sean for his many heroic deeds.

## Geography

Before its destruction, Magmatonia had a climate very similar to that of northeastern UVF territory. The southern half of the land was relatively temperate, and was covered by stretches of coniferous forests. The central region of Magmatonia was mostly tundra. Further north, the weather was predominantly much colder.

Dano's attack marked the beginning of a dramatic change to the geography of Magmatonia. Following volcanic activity brought on by Dano, much of the land was transformed into ash-covered wastelands. Falling rock from the eruption crashed down, scarring the land with impact craters and rubble. The land continued to be plagued by ash storms and earthquakes long into the future.

### Notable Locations

* **Magma Castle**: A fortified stronghold keep and former seat of power of Sir Sean.
* **Cal Torgal**: A large cemetery in the eastern highlands.
* **Rookhard**: A town and fortress.
Skyjacks: Episode 33

## Blurb

Travis is less than 100% confident for the first time in years as he is forced to enter the captain into the falconry competition with no one else around to control him. Meanwhile, Gable gets some troubling news as Jonnit and Traveler Kwan also receive some troubling news from The Broker.

### Content Warnings:

*Main Show:*Referenced (but not described or acted upon) eye violence, needles
*Dear Uhuru:* we gently call out Aladdin for a racist caricature, haunted Victorian dolls
Sezonian Island Weather

The weather experienced on Sezonian islands.

## Types of weather

Hot dry, cold, rain, snow, hot humid, wind, cold clear sky's,

## times for weather: North

**sep - feb = cold clear sky's**

*the snow melts giving water flow down the rivers, this also gives way to vegetation on the mountain peeks.*

**feb - June = cold and rain**

*the rains*  *fill the rivers that go south and flooding in the mid takes place.*

**June - Sep = snow**

*the snows cover the mountains and ice up the rivers that's were flooding causing a slow constant flow of water*

## times for weather: Mid

**Sep - feb = hot dry, clear skys**

**feb - may= warmish waether, getting cold, flooding**

**may** **- June = cold and rainy flooding**

**June - sep = warm but a cold sea wind**

## times for weather: South

**Sep - Feb = Hot humid weather with a few rains**

**Feb - June = hot and humid with stroms**

**June - Sep = Cold**
Pycthari

The **Pycthari** are amphibious humanoid Ps, they are believed to be the last direct descendants of the extinct Iycthari people. They closely resemble the now vanished Iycthari. They have their forebears' pronounced and haughty facial features, and exotic, blue eyes. Their hair is generally dark brown or black and they have soft, delicate skin in shades of pearly white, peach, salmon, or sandy brown. Three piscine gills on both sides of their neck, just above their shoulders, give them the ability to breathe underwater, even though they can also breathe air.

## Culture and Society

Pycthari view community as very important, and go to great lengths not to abandon their fellows. They live a simple lifestyle, making crude tools out of stone, reeds and bone.

They eat mainly plants and shellfish, supplementing this with occasional fish. They also enjoy eating tubers, when they can obtain them easily, since they grow well in the marshy environment of their homeworld.

Many Pycthari venerate a rare water lily that grows in a hidden pool gardens that elder Pycthari cultivate. Others of their kind worship their ancestors, most notable Norones, believed to be the first of the Iycthari to be assimilated and become a Pycthari.

## Reproduction

Pycthari give birth to live young and tended to by their parents until they reach maturity.

## Pycthari Psychic Powers

* **Taskmaster**: Exude psionic energy into the air or water, allowing them to influence aquatic beasts and other similar creatures.
* **Dehydration**: An Pycthari can pull the moisture and fluids out out of living things.
Psannabis

**Psannabis** are a species of flora like Ps, created after the first Battle of Twin Perssia through the combination of both the dark power of the Darkness and the corruptive energies of the Xerexes II Crystal. The Psannabis differ from their Pslant cousins, with the Psannabis having a gnarled and decaying appearance, possessing the characteristics of various carnivorous plants such as toxic pollution, and having a extremely aggressive behavior towards other creatures.

## Culture and Society

The Psannabis much like the Pslants revere nature, however the Psannabis hold more twisted beliefs with them preforming dark rites in their corrupted groves, even conducting blood sacrifices which further increase the corruption within the already tainted overgrowth of Perssia. They also hold great disdain for non plant life and merciless hunt down intruders, then mutilating the bodies before using what remains to fertilize the vegetation.

## Reproduction

Psannabis procreate through a bizarre cycle with a captured animal or intelligent being which is buried up to it's neck up in soil, then the seed of a very rare breed of parasitical rose is planted on top of the victim. Over time as the seed grows, it will slowly bloom, engulfing the head with the remaining body is slowly turned into that of a Psannabis with the rose replacing the head as the newly Psannabis sprouts out.

## Psannabis Psychic Powers

* **Toxic Bloom**: Release a bloom of toxic spores into the immediate area, once the spores make contact and are absorbed into the skin, they react violently causing hallucinogenic visions, painful lesions, mutations and can cause long term mental problems.
* **Tainted Growth**: Channels psionic energy from the Psannabis into the surrounding area, twisting and mutating the local flora and vegetation into becoming hostile and carnivorous towards non plant-life.
Spikelodon

**Spikelodons** are a species of predatory pack hunting reptiles native to Hadaar, whose whole body which are covered with an array of large, barded spines or hardened spikes that are made out of bone that project themselves outwards, much like a porcupine. Not only using it as a defense mechanism but also as a means to hunt and kill their prey.
Ysdithian

The **Ysdithians** were an ancient race of intelligent clawed, snouted beings, they were enslaved by the Ps and later assimilated becoming the Psdithi.

## Culture and Society

Early Ysdithian culture and society is still clouded in mystery, even their Ps-assimilated descendants; the Psdithi fail to remember much of what the previous civilization of their ancestors was like.

There are some details that briefly show some evidence of an advanced society, one of the more detailed examples would be a shared memory of a fantastic world with two yellow suns, alien constellations, deep black crags and bizarre metal spirals.
Tur Alliance

The **Tur Alliance** was an interstellar government composed of multiple advanced spacefaring species who were one of the first major threat encountered by the Ps.

They was led by the Tur Council during the war against the Ps, which had the authority to marshal the economic and technological resources of all civilizations for the war effort.

## History

After leaving Xauir in their search for more essence to feed the Great Ps, the Tur Alliance's frontier fell under attack by the Ps. Over the course of two centuries, the Grand Tur Defense Guard failed to protect several member worlds from Ps incursions. After this the Tur Alliance decided to deploy its most powerful weapons with the goal of completely eradicating the Ps.

The Tur Alliance's strategy of overwhelming force proved effective for a time, but it was soon overrun by the sheer endless numbers of the Ps and their psionic powers. The Tur Alliance eventually fell, with their central government dissolved and scattered, the remaining client species were easy prey for the Ps. Dozens of species were destroyed, the survivors were assimilated and the essence were harvested to nourish the Great Ps' growing appetite.
Psen

**Psens**, or **Pediascriptis Metamus** are a species of the Pediascriptis family of Ps created by utilizing the DNA of an Isen. They are dominated by their Ps ancestry. Due to their biology, they appear as brute like humanoid that not only are incredibly strong and resilient, but also posse psionic abilities. The planet of Xerexes II, is their homeworld which they co-inhabit with the Peras.

## Culture and Society

The Psens were originally governed by the Holy Psdonia Empire but split after the God-King of Ps along with the majority of his favorite children, the Pure Ps ascended. Eventually the Psens settled on Xerexes II and integrated fully into Pera society, which mixed their cultures resulting in the rise of the Council of Eight, a elected oligarchy made up of four Peras and four Psens who enacted strict laws to ensure the survival of their people, transforming their society into a communist styled state. Under the Council's rule, recreation and art were traded away to make working class more productive. Even religion and preexisting beliefs were suppressed with the mere mention of ether the God-King or even Mother's names being illegal, the Divine Tree itself was under the control of the Council who used it to keep their subjects in line, even family affairs were changed with entire units of Psen and Pera being forced into family groups. Soon after the fall of the Council, the Holy Psdonia Empire returned to Xerexes II and annexed it. Under the rule of the empire, the society shifted back to aristocratic authority and the return of state religion which resulted in reappearance of devotion to the God-King and Xera the Mother, as well the reverence for the Divine Tree which became a religious icon of the pair which the vast majority of Psens worship.

## Reproduction

Psens reproduce by laying eggs which are fertilized by the males of the species, that are often put into large brood clutches of various other parents to be raised as a single family.

## Technology and Inventions

* Xerex Alchemy: A field of science created by Psen biochemists during the Council rule for altering living beings and objects, the most notably example of this was the creation of the Guardians, a caste of enhanced Peras and Peras with the sole purpose of guarding cryopreserved eggs destined for developing colonies.

## Psen Psychic Powers and Abilities

Psens being a crossbreed between an Ps and Isen, with the Ps is strong enough to dominate the Isen traits in them. Their powers range from both physical and psionic strength, but also can can project energy to a limited degree.

* **Telekinetic-Cosmic Push**: Releases combined force of telekinetic and cosmic energy irradiating any subject and pushing it away.
Pszivicimakku

The **Pszivicimakku** are inhumane and sadistic Ps. Polite, intelligent, and inquisitive. However, on closer inspection, it becomes clear that this is merely a mask hiding something truly alien and monstrous.

## Culture and Society

Pszivicimakku culture, philosophy, and self-image are intimately tied with their practice of fleshcrafting. They view the process as a key to higher mysteries of the immortal state, and consequently see deeper mastery of the flesh and bone as part and parcel with enlightenment. Pszivicimakku almost invariably modify their own appearance using fleshcraft, sometimes on a daily basis.

## Reproduction

Pszivicimakku reproducing are supremely selfish often based on specific obsessions or interests of the parent or parents. The act itself is that of ether a single or multiple parents exchange their genetic material, eventually a lump of their own flesh is taken and specially grown through fleshcrafting practices until the newborn Pszivicimakku is deemed fitting enough to exist.

## Pszivicimakku Psychic Powers

One of the most horrifying psionic powers. The art of fleshcrafting is the signature power of the Pszivicimakku and is almost unknown outside of the species.

* **Malleable Flesh**: Alter one's bodily parameters: height, build, voice, facial features, and skin tone to their desire.
* **Fleshcraft**: Sculpt the flesh of a subject, altering the subject to the user's whim.
* **Bone Craft**: Alter bone and skeletal structure.
* **Body Cleanse**: Expel foreign substances from the user's body.
Nebulae Children

The **Nebulae Children** are a Warped Pera cult that reside in an derelict space station corrupted by the Warp in the Oubjeel Gap and claims to worship beauty in the form of the nebulae that shines in the cold void of space.

In truth, they worship that which lies beyond the nebulae, an amalgamation of endless horrors spawned from a tear in the tapestry of blackness to the home of the gods themselves. One day, the cultists of the Nebuale Children preach, the glory of the Warp will swallow the light of the Oubjeel Gap once and for all.
Slither Fangs

The **Slither Fangs** are a band of quasi-religious raiders with a profound connection to venomous snakes found in the southern wastes of the badlands on Mars. They are ruthless when it comes to combat and prefer stealth to strength. Members usually wield knives and other weapons dipped in venom.

The tribe's name comes from their bizarre reverence for the deadly serpents with many of their customs being based around them. Young aspirants must undergo a tribal rite of passage to full membership in the tribe which requires them to goad an extremely poisonous serpent into biting him, those who survive are welcomed among the ranks of the Slither Fangs.
Psionic

**Psionic**, also know as **Psychic** or **Psion** is the usage of one's own mind to utilize psychic powers ether as offensively, defensively or passively means. Through psionic abilities, there are countless possibilities but with great power also comes great risk.

## Psionic Forms & Disciplines

Although the powers of psionic energy are many and varied, they usually fall into one of several disciplines, with some even having their own sub-forms or types:

* **Biokinesis**: Manipulation of biological energy, matter and processes.
* **Divination**: Predicting the future or gaining insight into upcoming events.
* **Elementamancy**: Manipulation of elements such as fire, water, earth and air.
* **Apportation**: Materialization, disappearance or teleportation of an object.
* **Telekinesis**: Converting psychic energy into physical force or raw power.
* **Telepathy**: Contacting, controlling or influencing the minds of others.

## Psion by Species

### Ps

The Ps are a hive mind, with all of them being psychic to some degree and are all bound together in a collective consciousness.

### Duum

The Duum are a interdimensional race of hive mind beings, they are almost mindless. They are bent on consuming more and growing stronger.

### Loss

The Loss were one of the first psionic races to exist in the multiverse.
Pwerkt

**Pwerkt**are the byproducts of a failed genetic experiment by the School of Senis under the program of advanced telekinesis development in lesser Ps. Ugly, grey-skinned dwarves that usually inhabit dark underground tunnels as their sensitive eyes can go blind instantly from the sun's bright illumination. They have a developed an advanced form of telekinesis, allows them to manipulate large objects at a distance, hurl them at an enemy, and use a psi-attack to emit blasts of intense psionic energy at opponents which saps stamina.

## Society and Culture

The Pwerkt have no centralized society or any advanced culture, they are loners by nature and prefer isolation. In their underground lairs, they set traps for any unwelcome guests and even try to block all exits using large pieces of debris. They are defined by their personalities which are very unstable; nervousness, fear, and sudden outbursts of aggression makes them behave extermly erratically.

## Reproduction

It is widely believed that all Pwerkt are sterile, but some question if this is all but a ruse by the School of Senis to protect their failed creations.

## Pwerkt Psychic Powers

Experimentation run by the School of Senis have granted the Pwerkt a number of strange abilities.

* **Stamina Drain**: Tendrils of psionic energy lash over victims, sapping and siphoning their vitality.
* **Sixth Sense**: See a possible threat without direct visual contact and establish its position.
Strongkalings

The **Strongkalings** are a Norsekan tribe whose southernmost village is Strongkevold. They are mortal enemies of the Bjorling tribe, whom they have stolen herds of livestock from as well as having slain many of their kinsmen. By tradition the hair of the tribesmen is dyed dark crimson with the blood of their enemies, with the bloody runes of the Bloodtaker etched into each cheek and forehead of their warriors.

Unlike most of the clans of Norseka, the Strongkalings do not keep slaves, seeing the practice as a sign of decadence, instead they take pride in working their own fields, mining their own stone and felling their own timber.
Mathew

**Mathew** is a member of Sezonia. He was created with the dimension of Droom when it was made, as far as everyone knows, although it is possible that he came from R originally. He has a crush on Isabella and is highly protective of her, so there has come to be a rivalry between Mathew and the Flanimal although the Flanimal has no intention to have Isabella... totally...

## Life

Fighting as a Sezonian soldier he ranked up to general very quickly. He is an archer in the army and commands the black ops forces of Sezonia. During his life in the Sezonian army, he came across Isabella and they became semi-friends as a slight rivalry became of their friendship, as well as Mathew being friend zoned...

When Flanimal came to Droom, Mathew and Flanimal where at first friends, but too did their relationship become strained, but that they still go on missions together as the trio.

## Wars

All wars are still being compiled, as many Flanimal was not there for.
Swine

The **Swine** are a savage warrior race of pig-human hybrids created through science and dark mystical procedures. Twisted amalgamations of man and porcine flesh, the Swine are bloodthirsty, resilient, brutal creatures that claim the labyrinthine tunnels below Xua Castle as their home on Gaia.

## Culture and Society

Driven by a insatiable desire to butcher and kill, the Swine are primitive and do not have any advanced culture or society. The only thing besides their ravenous hunger that unites them is their devotion to their king who reigns over the rest of his kind with both cruelty and sheer strength.

## Reproduction

The reproductive nature of the Swine are a mystery, when first artificially created they seemed at first unable to procreate. Later generations residing in the dark warrens below the castle would somehow, through unknown means gain the ability to spawn more of their kind and now breed prolifically.
Toracans

The **Toracans** are a Norsekan tribe of brutal and hardened warriors. They are very war-like and intolerant to outlanders.

Ancestor worship is prevalent among the Toracans, with revered ancestors being incorporated into their traditions. A great number of barrows and monoliths dedicated to some of their greatest warriors, chiefs and other figures of great importance dot the tribe's territory.
Daemon's Egg

The **Daemon's Egg** is a strange relic from the Republic of Truce. It resembles a white polished egg with several sigils engraved on the shell, and is considered to be an artifact of unspeakable evil, having the ability to conjure flames, earthquakes and other deadly disasters.

## Origins

The origins of the Daemon's Egg are complex. Beginning in what was the latter years of the Formation Age, slowly transitioning into the Global Age, Lord Mythos, The Master of Doom, ruler of the Republic of Truce was conducting a experiment into mass interdimensional travel, however something went terrible wrong and unknowingly tore open a door to another world. From this, an horde of demonic creatures poured forth from their hellish dimension and onto Earth. The horde left a path of destruction and chaos in their wake. Till, Empress Xera of the United Voltz Federation and Princess Pearl of the Holy Psdonia Empire attempted to intervene and stop their rampage. Pearl however was soon possessed. A demonic-empowered Pearl was made leader of the horde. A sliver of her inner goodness and love for her mother was just enough for her to resist enough of their hold over her. One by one, she devoured them, to seal away their evil. The portal was eventually closed by Trucian authorities, with the remaining creatures now trapped fading from existence. Pearl as part of her plan, laid a single egg which was used as a vessel for the demonic powers, with Empress Xera stepping in and taking a now liberated Pearl home to recuperate. What became of the egg is unknown, it having mysteriously vanished without a trace.
Sotunld

The **Sotunld** is a creature found in the many lakes of Sezonia and its nearby waters, it was discovered by Sir Flaniel in October when he found it washed up on the bank of the Lake of Flanimals.

## Body and Functions

Its body is that of a purple slug-like thing, with a hilt in its back. It has a light purple underside with three eyes and a circular mouth.

### Electric Organs

The Sotunld uses a electric organ system to separate water into basic hydrogen and oxygen. It uses the hydrogen to fill its hollow body to change shape and density to float and drop in the waters. The oxygen goes to its lungs, as it is in fact a mammal.

### Defence

The Sotunld has no defense except for a deadly poison on its skin pores that kills anything after it is eaten.

### Eating

Using its under side mouth, it sucks up scraps of food partials and then breaks it down with a specialized enzyme. It is a bottom feeder and an omnivore and eats almost anything.
Qedian Empire

The **Qedian Empire**, or the **Empire of Qedia** is not only one of the oldest human nations currently in existence on Gaia but one of the most powerful.

## Leadership

### High Command

* **Pharaoh Khauba the Red Prince**: The current ruler of Qedia.

### Nobility

* **Rekh-shaf**: Governor of Papyr, is very protective of his city's near-monopoly on the harvest and processing of the abundant papyrus.
* **Hapi-ankh**: The governor of Behfu, appointed a citizen's council to aid him to oversee the entire city.
* **Tisu-em-ab**: Governor of Tabys known for being a witty man.
* **Uab-tot:** The flamboyant and otherwise disinterested governor of Dessyta.
* **Senbu-atum**: The governor of Nebte, who is keen on ensuring the farms and orchards are run efficiently.

### Other Political Leaders

* **High Priest Petemet Al-Awlaq**: The high priest of Horus-Ra.
* **Hamadi Faki**: Military commander of the city of Behfu. He is increasingly dissatisfied with the governor and the council.
* **Astarte-khu**: The leader of Aksa, formerly a member of a scout company who now uses her skills to coordinate the village's defense.

## Societal Information

### Cities & Major Colonies

* **Sorythis**: The capital city and is the largest, and most prosperous city in the empire.
* **Papyr**: A city named for the local reed-covered marshlands.
* **Tabys**: A fortified city that is said to have been brought into existence in a singe day.
* **Behfu**: The largest port city, and the second most powerful city politically.
* **Dessyta**: A city famous for its many artisans and craftsmen.
* **Nebte**: A small city with beautiful orchards, shallow lakes and gardens.
* **Mafumeru**: Built in the name of a late pharaoh after their death.
* **Qututa**: A small religious community.
* **El-Sekh**: A tiny village on an isolated stretch of river.
* **Wasva**: A small market town.
* **Gesmu**: Founded to support local mines and their workers.
* **Henourna**: Built as a bulwark against the creatures of the western jungle.
* **Aksa**: A small village with a unique defense strategy against bandits.

### Laws and Powers

The laws and powers of the Qedian Empire are as decreed by the Pharaoh's word. Any additional laws can be found in the "Decrees" section below.
Warp

The **Warp** is the malign force embodied by the malevolent entities comprised of psychic energy that live in the Ps Reality. It is a force of corruption and madness that defiles the material plane.

The entities who embody the Warp are mostly Spectral Ps, but also encompasses their creations and those who have succumb to its corruptive influence.
Sezonia Wikia

## Welcome to the Sezonia Wikia

This wiki is about the imaginary kingdom of Sezonia, and all who are in it. It started being used on Feb of 2016 as a way of me to put down the info from imaginary wars and places etc. Sezonia is the name of a kingdom controlled by THE FLANIMAL. There is 7 main dimensions of Sezonia and then there is R which is the 8th that is real. Sezonia has parts although the 8 dimensions as the link between them.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Ziggurat of Illumination

The **Ziggurat of Illumination** is a small temple located east of Solaxotalu. This imposing ziggurat pierces the jungle canopy and is visible to all for many miles around. At its summit is a fiery beacon that burns day and night, all year round. The Zohuars of the City of the Sun consider this place a holy site, believing the fire to be but a fragment of the sun itself.
Outer Rim Resistance

The **Outer Rim Resistance**, also known as the **Independent Union of Systems**, is a loose alliance of insurrectionist factions. They were generally united in common cause, against a common enemy in the form of the Holy Psdonia Empire. In order to achieve their primary goal in restoring the independence of the Outer Rim and liberation from Psdonian occupation.

## Major Territories and Outposts

* **Gal-13**: The homeworld of the Eyyuridians.
* **Oubjeel Gap**: A empty expanse between two nebulae which is full of primarily space junk. The nebulae disrupt most sensors, which makes the area a haven for guerrilla tactics. A large number of minor worlds owned by members of the OTR are situated on the flanks of the nebulae, which made it a superb defensive area to attack Psdonian forces. Many OTR bases are also hidden within the gap.
* **Tellon**: The origin-place of the Yuam, one of the founder species of the resistance in Tella Minor which is a major star located at the northern edge of the Gap, and is the most important singular system within it.

## Major members

* **Admiral Greenbeard**: Admiral of the Outer Rim Resistance and former space pirate.
* **Captain Huggard**: A captain leading a rebel team to secure and establish a outpost on Caxth XIII, currently combating the local Shepherds of Caxth.
* **Queen Eyyuridian**: The queen of the Eyyuridians and a leading member of the council.
Star Person

The **Star People**, also known as **Homo Stella** are a species of humans infused with the power of Light, born from fallen stars themselves. The Star People work hard to spread the light and it's teachings to other races such as the Sezonians, giving them technology powered using the light as a powerful energy source.
Xerex Alchemy

**Xerex Alchemy** is a field of science that encompassed any power or technique which used radical Psdonian biotechnology and genetic manipulation to permanently alter an item or living being.

## History

The first to discover Xerex Alchemy was the Psens of Xerexes II. It was the Council of Eight who perfected it, using the knowledge to cerement their rule over Old Perux.

Xerex alchemy was primarily used to enhance the strength of weapons and armor, or to genetically engineer and augment creatures, making them more dangerous and easier to control by the high members of the Council.
Sicercia Sisterhood

The **Sicercia Sisterhood** is the newest sect of Imperial Church of Psology, coming out of Sicercia, the Sisterhood is one of the only sect solely led by female clergy. The Sicerica Sisterhood came out of a collective of female missionaries in Sicercia that received a vision of Lady MasterXera's victory over the vile forces of the Dark Ps during their invasion of Sicercia. The fact of such a strange vision took place was favored by the church who took this as a sign and declared MasterXera a living saint, gaining a large cult following. The following year, Sicercia was annexed into the Holy Psdonia Empire and the sect quickly gained traction in the newly established providence.

### Worship and Traditions

The Sicercian Sisterhood has a few key practices that set them apart from Imperial Church. First, the Sicercia Sisterhood engage in the practice of revering Lady MasterXera as a holy living saint, utterly devoted to her. This practice has come to replace the praising of the Ps, as a majority of those who follow the Sicercian Sisterhood sect rarely, if ever, mention other Ps. They do not view the Ps as individuals containing upstanding characteristics of good True Lore followers. They instead find those characteristics as aspects of the True Lore’ within Lady MasterXera. Another practice that differs drastically from most other forms of True Lore is the great deal of art that comes out of the faith. Due to the Sicercian origins of the sect, art has flourished amongst them. This can be found in all aspects of the Sicercian sect; from painting and holy sculptures, to even the clothing worn by the clergy. Examples of the various art commissioned by the Sicercia sect can be found in the small chapels and holy sites dotted across Sicercia. Many include large murals depicting the a blue symbol of the True Lore with several beams of light shining down upon the hard working citizens of Psdonia. Sculptures often depict MasterXera, and members of her family. The art can also be seen in the uniforms of the clergy. The sect has adopted burgundy as the official color, and the new outfits all features some elaborate design incorporating the blue True Lore motif.
Plains of Cerluen

The **Plains of Cerluen** are a large, open plain encompassing the southern tip of Hadaar. The jungles give way to a vast grassland stretching many hundreds of miles. The plains are home to many unique species of wildlife, with the most notorious are the flightless carnivorous birds called the Rokornis.
Wormfane Tribe

The **Wormfane Tribe** is one of the few Norsekan tribes that reside within the Warp Lands. The entire tribe has fallen under the power of a mysterious master who's very influence has twisted the tribesmen from within. Warriors slowly changed and their minds have shriveled until they became mindless slaves. The shamans of the tribe now openly practice the most vilest of sorceries and other taboos.
True Lore

**True Lore** is a religion originally formed by the Ps One, Malek who subverted the teachings of the Ryiu. A large population of the Ps as well as many converts from other races follow this religion. One of the core beliefs of True Lore is that one can propel oneself to become transformed, transcending the limitations of mortality and reality; ultimately achieving perfection.

From it’s early days on Ryi, True Lore has quickly spread across the known multiverse, both by word and by violence. Since then the faith has experienced different schisms, various denominations and diverging variants.

## True Lore organizations

### Orthodoxy of the Primordial Creed

The oldest and most influential True Lore organization, originally the state church of the Ryiu, native to planet Ryi, the Orthodoxy was formed when the Ps One, Malek landed upon the world and assimilated its inhabitants. Later reorganizing the Ryui's previous religion under the direction of worshiping the progenitors of the Ps as beings that have transcend limitations and achieved divinity and perfection.

### Pshylf Order

A mysterious and reclusive order originally consisted only of Pshylfovs, though it would later encompassed other species. The Pshylf Order believed that by isolating themselves off from all emotion and physical sensation that it would further their studies, and allow them to ponder the secrets of the multiverse and achieve enlightenment.

### Palewyrm

A cult of Psvoyres that have taken up the belief that the current cycle of the multiverse is flawed, they intend to break free from the tyranny of fate, bringing about stagnation as a means to facilitate the creation of a perfect existence.

### Divine Advent

A group of Ps commonly made up of mostly those descended from Pyavhe, the notion of evolution through assimilating the essence of powerful beings has taken religious tones to it.

### Sancella of the Creed

The religious authority of the Pulias. The followers of the Creed search for enlightenment through helping others, renouncing their dark impulses, and deep mediation. It is their hope that through these trials of daily life, they may reach a state of mental peace and perfection.

### Imperial Church of Psology

The official state church of the Holy Psdonia Empire, which maintains and promotes the teachings of the True Lore.
Terrorling

The **Terrorling** was a legendary creature from ancient Elefena mythos that hungered for the flesh and blood of their people that were overcome by fear and pure terror. A monster reported to be of similar descent as the Terrorling was slain by Cassandra Drewmoore, but not before the beast had claimed over a hundred victims during its reign of terror.
Psoltergeist

**Psoltergiests** are species of Ps created in a long series of experiments by the School of Senis to make their own version of the Pora Tacca. These strange creatures were exposed to high levels of radiation combined with a constant bombardments of psionic energy, resulting in them gaining some very unusual characteristics and unforeseen side effects.

## Culture and Society

Psoltergiests in general, exhibit very little in the sense of culture or society, but they do tend to gravitate towards others of their own kind and more powerful Ps in general.

## Psoltergiest Psychic Powers and Abilities

The methods of which were used to create them has caused all Psoltergiests to exhibit degrees of mutation in their psionic abilities. Their physical properties allow them to vanish and rematerlize spontaneous, there is a noted increase of telekinesis along with the manifestation of the ability to harness and manipulate electricity.
Real Lore

**Real Lore** is a reformed version of the True Lore, based on the teachings of Ips in Yellow, and the lore that binds them all together. Belief in the Real Lore entails that the Lore (they don't call it the Real Lore, they refer to it simply as the Lore) created everything by holy design. To interfere with the Real Lore's creation is to destroy its sanctity. Their belief is that once must come to accept the perfection in the way the Lore created everything and come to accept their role as predetermined. It is the obliteration of the self to become one cog in the grand design of the Lore. One does not choose their destiny, they become it.
Woodblockian Empire

The **Woodblockian Empire**, also know as **Woodblocks** were a interdimensional empire that stood as an multinational global superpower on Perth, it was composed of various nations and countries who were annexed into the empire with rich and diverse culture, containing countless races ranging from the Pigmen of Loadchunk, Dwarves in Neworld with many others residing in it's territories. The empire itself is governed under a parliament like system of government, and followed a unitarian ideology.

see there wiki: http://woodblocks-official.wikia.com/wiki/WoodBlocks\_Official\_Wiki
Marshlings

The **Marshlings** are a small primitive tribe that reside in the marshes and wetlands on Mars in the badlands. They are considered to be a backward tribe by many of the more technologically-advanced tribes and gangs.

The Marshlings worship the monstrous Grall as their god and relied upon him to defeat their enemies. They performed dances of worship to give praise him and offered up sacrifices to appease him. Their methods of sacrifice varied greatly as dictated by their rituals.
Tathssian Commune

The **Tathssian Commune** are a exclusive matriarchal order whose members train their bodies and minds through years of physical and mental refinement. It is a key social, religious, and political force in the Psdonian colonies of the Outer Rim.

## History

The origins of the Tathssian Commune are not widely known. What is clear is that the Tathssian Commune arose in the political turmoil that followed from attacks by forces of the Outer Rim Resistance, and quickly established themselves as an influential political force.

The most accepted theory is that in the aftermath of unrest on the planet of Tathssia provoked by acts of terror from resistance forces, a young female priest from the Imperial Church of Psology saw fit to do what she could to save her people using both wits, cunning and seduction, she forged alliances with the noble houses and united the feuding nobility against rebel forces.

Ultimately she would later go on to found the Tathssian Commune, a order that continues to have great sway of influence on Tathssia and the surrounding colonies.

## Teachings and Objectives

The ultimate goal of the Tathssian Commune was to attain further power and influence and help to direct their people to the path of enlightenment and stability.

For that the Tathssian Commune chose to exercise its power by acting in the background of politics and intrigue behind the scenes of imperial affairs. Through their placement of agents in the noble houses, and their providing of services such as the training of noble females, mediation in disputes, and overseers of negotiations, they carved out a significant niche in the structures of many Outer Rim colonies.
Psegenerador

The **Psegeneradors** are a another failed attempt by the School of Senis in their efforts to create the Pora Tacca as a Ps. Inhumane augmentations, utilizing crude methods of assimilation on various test subjects and other means have produced large, vaguely, human-shaped creatures with barely any intelligence but incredible regenerative properties.

## Culture and Society

There is no culture nor society for the Psegeneradors, they are little more then beasts. The experiments that created them have robbed them of any higher functions besides the most primitive base instincts such as hunting and feeding.

## Reproduction

It is unknown if they can reproduce, all tests by the School of Senis seem to indicate that they are sterile and unable to procreate.

## Psegenerador Psychic Powers

Possessing limited psionic abilities, the Psegeneradors have been enhanced with an artificially-created high metabolism, their regenerative abilities allow them them to regrow large portions of their body if destroyed.
Tribes of the Western Islands: A Study

Far and wide, are the many islands that dot the Western Ocean. In past ages, these waters have served as contested zones for the various superpowers that each lay claim to these territories as their own. But what some don't know is that quite a number of these islands were already inhabited. Yes. Inhabited! At most, these inhabitants were at best, primitive tribal societies.

In my studies, I have discovered at least a dozen distinct tribal groups within Psdonian held waters alone, and I'm convinced that scores more exist. There are a number of these tribes who though savage, are amicable and peaceful. Then, there are those tribes who are hostile, so direct contact with them is next to impossible.

The Bonyar are among the most peaceful of the tribes. By large, they are composed of cheerful artisans who have enjoyed a fruitful relationship with both outsiders and their deep jungle-loving cousins. Famous for their rich music and dance tradition, as well as their uncanny talent as merchants, diplomats, and woodcarvers. The Bonyar people have slowly assimilated into civilized society. Time will only tell if they prove themselves to be productive and loyal citizens of the empire.

Like the Bonyar, the Kishenim tribe are surprisingly peaceable and friendly even to outsiders, although they are peculiar in their customs and religious beliefs. The tribe is governed by a council of elders, who serve both as tribal and spiritual leaders. There are specific references to their nebulous belief in reincarnation, per their reverence to Mali, a fertility "mother-goddess" of a bygone era.

Opposite of the gentle Bonyar and the Kishenim, are the Hasmusa. They are belligerent and warlike brutes, quick to anger and known throughout the islands for their brutality and quick tempers. They make a practice of staging raids and attacks on other villages. Their warriors wear nothing but loincloths and war-paint, and wield huge wooden clubs bedecked with feathers. It would be wise to avoid them at all cost, as they are barbaric savages first and foremost, valuing brute strength above all else.

Appearing to have a rather horrid reputation, as far as I can tell. The Ueskhli are by all accounts have a sour reputation as kidnappers and murderers. It is said they engage in laying ambushes for unwary victims, stalking them for a time before striking. Attacks are often swift and ruthless, leaving very few eyewitnesses. The empire would be best to purge every last one of these killers by any means.

Unlike the belligerent Hasmusa or the sinister Ueskhli, the Omaoto are quite passive, under the right circumstances. If one were to disturb them during their rituals, they will kill without hesitation or mercy. Ardent worshippers of a most intriguing yet bizarre tribal religion, a patchwork of old myths, nature spirits and alchemical secrets. Despite their misplaced beliefs, their alchemical prowess is without a doubt quite impressive. That is why I encourage the empire to facilitate talks with the tribe leaders and officially start the process of integration into our society.
Ps God

**Ps Gods** are the children of the Ps Ones, powerful and eldritch creatures which possess vast array of powers and come in various appearances depending on which Ps One bore them. They act as leaders, commanders and supervisors of important tasks along with having the purpose of conquering, enthralling or assimilating the populous of new worlds, adding them to the Ps hive mind.

### Culture and Society

Ps Gods' entire society is solely guided by the will of the Ps hive mind and the True Lore which directed by it's interpreters and their creators; the Ps Ones. Thus the Ps Gods themselves are fiercely loyal and fanatical to the cause, being physically impossible for a Ps God to refuse the collective order of shared consciousness and disobey their creator. As for culture, the Ps Gods have no per say official culture, once one sets upon up on a world and as assumed control over it. The Ps God will simply adapt or subvert their host race's civilization, some go as far as to incorporate elements of True Lore tenets with the beliefs of the planet's original inhabitants into better suiting their needs.

### Reproduction

Much like the Ps Ones, Ps Gods are unable to reproduce new Ps Gods but can assimilate the genetic structure and information of other living beings, allowing them to spawn whole new species of Ps that combine the traits of the parent Ps God and the donor's essence.

### Notable Examples

* **God-King of Ps**: A rather weak Ps God who specializes in body possession, also is skilled in the fields of genetic engineering and bio-modification.
* **Lord Khar'puha, Master of the Great Pyramid**: An ancient Ps God who had been mummified. Possessing the ability to manipulate sand along with other mystical powers.
* **Leaps**: Highly aggressive and reckless Ps God, is a child of the Ps One, Igee. Currently in confinement in a jar.
Slurping Beast

**Slurping Beasts** are foul vaguely humanoid beings that crawl on all fours slurping up bits of raw flesh and blood with their tube-like snouts. They are just one of many manifestations made possible by the sinister influence of Desperanto and are believed to represented baseline emotions such as gluttony and greed.