recursal/Fanatic-Fandom huggingface dataset:
Humans

Humans are a versatile race. They are capable of combat, stealth, magic or technological grace. While no human can do everything, humanity can hoist the flag into another world to claim for the glory of the Alliance.

Starting in the year 2153, after
the planet fall of Gratonoa, humanity set aside its old rivalries and became a
united threat. The Alliance was born from the ashes of Gratonoa aboard a U.S.
Space Fleet which was engaging a Hierarchy fleet, sparking the Hierarchy War.
After suffering critical losses, the remaining human survivors had managed to
send a distress message to High Command, who then rallied the warring nations
of Earth, and eventually, humanity as a whole was united.

Once united, humanity fought a long
and bloody war, and within the first twenty-four hours had lost so many
soldiers as to combine the loss of all wars fought around the globe by all
nations prior to the Alliance. Now, humanity has done as it has always done and
rebuilt. With the new treaty in place with the Hierarchy War Master, allying
themselves with the Coalition, and putting a firm stop to the Consensus
invasions, humans are the most powerful political power in the universe with an
exceptional economy which they use to fuel a powerful Navy and Marine Corps.

While humans are physically frail,
they make up for this lack with coordinated fire from other allies to produce
significant threats even in small numbers. Humanity is currently interested in
colonization beyond the Void, which is proving incredibly difficult.

 +3 to Endurance
 +5 to Morale
Sebastian De Lexer (Character)

Bartering
 Botany
 Charm
 Cooking
 Intimidation
 Reasoning
 Street Smarts

 Endurance
 Intelligence
 Speed
 Strength
 Vitality
 Wisdom

 Initiative
 Morale
 Perception
 Reflex

 Power Armor
 Melee Weapons
 Rifles
 Heavy Armor

Speed: 90 Meters per turn
Strength: +15
Loads: 100 Terawatt Plasma Cell
Energy Capacity: 1,000
Energy Drain: 10 when idling, 15 while moving, 5 while firing a weapon
Core Health: 2500
## Special Effects: This armor confers a +10 to all accuracy checks

 Magazine Capacity
 Range
 Fire Rate
 Penetration
 Damage
 Recoil Rating
 Special Effect

 Magazine Capacity
 Range
 Fire Rate
 Penetration
 Damage
 Recoil Rating
 Special Effect

​​​​

​​​​​

 Range
 Energy
 Damage
 Special Effect
 Spell Charge
 Magic Type

 Range
 Energy
 Damage
 Special Effect
 Spell Charge
 Magic Type

 Range
 Energy
 Damage
 Special Effect
 Spell Charge
 Magic Type

 Range
 Energy
 Damage
 Special Effect
 Spell Charge
 Magic Type

​​​​​​​
Jasa Ulshar

Height 5’4

 Reaching into the Nolian’s Heritage The Nolian will use their psionic ability to attempt to save themselves. Sapping their mana as life force to maintain their Lives using their mana as a Pool of Life. The Nolian can take Critical Damage to their bodies and remain alive thanks to this unique adaptation.
[Use mana in place of HP]

 Loads
 Magazine Capacity
 Range
 Fire Rate
 Penetration
 Recoil Rating
 Special Effect

 Loads
 Range

 Loads
 Range

Wasp Energy Cell: (2)

'*'*
Hospital

Hospitals provide medical relief for the citizens that are nearby and for injured troops that require it. They are a very expensive investment but provide more than adequate returns for the nations that build them. When a hospital is built it usually signifies the golden era of a planet and thusly signifies its involvement within a nation as a major power.

Hospitals in the early 25th century ceased being simple buildings with equipment inside and instead now represent a vast network of supplies, people and of course facilities. While in the earlier days a hospital might have been a singular facility, modern hospitals are large enough to provide relief to thousands upon thousands of people at one time rather than a few hundred or a few thousand.

Due to the advent of species such as the Machina, hospitals also generally provide technical repairs and routine maintenance for mechanical units; making them just as effective and efficient at keeping modern vehicles alive as they are infantry soldiers.

## Cost for Upkeep (monthly)

 Plastic
 Precious Gems
 Power
Vialio Argentavis

Bartering
 Botany
 Charm
 Cooking
 Intimidation
 Reasoning
 Street Smarts

 Endurance
 Intelligence
 Speed
 Strength
 Vitality
 Wisdom

 Initiative
 Morale
 Perception
 Reflex

 Medical
 Subterfuge
 Sneaking
 Pistols
 6.\_\_\_\_\_
 7.\_\_\_\_\_
 8.\_\_\_\_\_
 9.\_\_\_\_\_

 Magazine Capacity
 Range
 Fire Rate
 Penetration
 Damage
 Recoil Rating
 Special Effect

 Range

 Range

Gear

Astrobike (5 cores)

Armata Fast charge shield (5 cores)

1000 rounds of 50 cal. BMG ammo
The Seer

'The Seer' is an ancient being, known only as an Enigma, that mostly observes the Galaxy in a passive mode, sitting on the top of his throne. He is serviced by a large horde of small automatons who carry out his orders and a fanatic group of servants known simply as the 'Servants'. His prime objective is the preservation of life and the balance of the universe. He is always clad in a massive suit of armor, but he is not known to come out from his throne unless in the utmost time of need.

 Bartering
 Botany
 Charm
 Cooking
 Intimidation
 Reasoning
 Street Smarts

 Endurance
 Intelligence
 Speed
 Strength
 Vitality
 Wisdom

 Initiative
 Morale
 Perception
 Reflex

 Holy
 Alchemy
 Melee Weapons
 Heavy Armor

one turn for the party. Every member of the party doubles their Mana
capacity and refills their Mana to full. After the round ends the
party's Mana capacity returns to normal and consumption resumes as
normal.

The Seer is the last of a long line of people whom where meant to look over the Galaxy and balance the powers of Evil and Light. He has slumbered for many eons as his power was unneeded, the Galaxy slowly laying to rest as species died out. He is easily recognized due to his heavy armor and the crown jewels he wears. His throne itself is adorned by spikes and a high back plate. Two columns beside his room are filled with symbols of magical incantations. He is a master of sorcery, having spent many decades learning his arts, and is most skilled in the gifts of Farsight and the healing of others. Nevertheless, he also possesses many basic spells in elemental and holy magic, meant to defeat enemies that raid his station.

The Seers chamber orbits a long-dead pulsar star in the far west corner of the Andromeda Galaxy, from which he uses its energy to grant him strength in magic. His station mostly consists of his magic throne room, where he spends most of his time observing events and gathering information for his schemes to balance the galaxy. Below it are the many chambers dedicated to the housing of the Servants and storage units for his automatons. Above the Throne Room is the specially-made hangar that houses the Flying Throne, an archaic shuttle that has not been flown for centuries, still powered on crude nuclear fusion.

The Seer is not known to take sides in conflict, instead seeking to balance enemies against each other unless they harm the safety of the galaxy. His weapons and armour were passed down from the previous Seers and specifically adjusted for his needs.

 Concussion
 Penetration
 Damage
 Strength Modifier
 Weight
 Special Effect
 One or Two Handed
Alexandros 'Blue' Beta

## **Alexandros Beta**

Alexandros is a 23 year old doglike Anubian with greybrown Fur and blue Eyes. Hes build like a wolfhound, but more on the lean and enduring side. There is little remarkable about him, except his striking blue eyes.

## Numbers:

General info:

 **Carry Capacity:** | 25/25

Attributes:

 **Wisdom** | 5

General skills:

 **Street Smarts:** | 20

 **Reflex:** | 30

Chosen skills:

 **Engineering:** | 32

## Magic:

Known spells:

Holy tier 1: Healing touch, Prometheus.
Davidson's Padded Cloth

This armor was designed by Davidson’s Inc. While the armor is less technologically capable for
an armor of its kind, this armor is more protective that other light armors. It does make the armor a bit more costly and weighs more than say, Phoenix light armor,
however it is comparable to some medium armor in some aspects. Nanomachines were included in its design to repair the armor during combat as a part of an
initiative made by the company to bring intelligent clothing onto the battlefield so that soldiers would need less armor, making their costs less
expensive over time.
Sensory Array

Sensory arrays are complex pieces of machinery that allow units to tap into a local area network. This network provides the most up to date sensory data and can provide invaluable tactical and scientific information. These buildings are expensive to build and often times expensive to maintain. However, their high cost is offset by the potential benefits.

## Cost to Build

 Titanium: 25

## Cost for Upkeep (Monthly)

 Credits
 Power
Basic Research Laboratory

Basic laboratories are complex but mechanically simple facilities that can be used to experiment with relatively simple subjects such as nuclear engineering. These facilities are usually little more than a few small, simple laboratories connected to a various number of sleeping facilities and dorms but sometimes are attached to schools in order to provide higher education for citizens.
High Human

High Humans, the genetically perfected distant cousin of Humanity. While they may be augmented and genetically different, their appearance is damn near identical to Humans, sharing very similar abilities. However almost all of them have lost their connection to magic/psionics, although, this also gave them a much greater resistance to magic/psionics.

The first High Human to ever come into existence was in 2083, when the Humans that left Earth in 2072 decided that they needed to be more survivability and strength. They sought to make themselves better, advancing themselves through technology and genealogy, enhancing their bodies, as well as their tools and equipment. All High Humans currently reside within the Interstellar Imperium of Dovania, most of them having had been completely unaware of the existence of sentient alien species existing(Only recently encountering Humanity and other Aliens). Establishing their own form of government on Xuno, within the Kyzu System, then the rest of the system and a few others outside. They lived in relative peace, as they still practiced their beliefs of honour, militarism, and materialism. One could say they are militaristic capitalist, which they would be very correct.

High Humans are extremely durable, however most have the inability to use magic/psionics which left their understanding and care for those who do use them as only supports or scientist.

High Humans are extremely wary of anyone who is not High Human, having an extreme distrust for Humanity, hence why they left Earth. When it comes to aliens, they want absolutely nothing to do with them, down to the point where all High Humans are Xenophobic to a tee and do not trust anyone who is not High Human, no matter how well they may sound.

Standard High Human

 +4 Strength
 +4 Endurance
 Magic/Psionic Damage received is 1/2(50%)

Psionic High Human

 +5 Intelligence
 +4 Endurance

Emperius Blood High Human (Needs to be related by blood to the Emperius)

 +6 Strength
 +6 Endurance
 Magic/Psionic Damage received is 1/4(75%)

 Once a day, a High Human can nullify all moral checks for themselves and every other High Human within audible distance the remainder of the battle. This means they can never break, waiver, or become exhausted(Stamina use is halved).
Avalon Fray

**Skills**

**DISCLAIMER!! I do NOT OWN the art used for this character and will be removed upon the owner's request!! Thank you!**

 +3 to Endurance
 +5 to Morale

**Gear:**

Mail Armor

Astrobike+ 10 Cores to drive

M107 40mm +Ammo

O-78 Portable Instant Prevention Emitter: 25

Gyroshocker Mk I +Ammo

Basilisk Magnum+ Ammo

X-83 PDW+ Ammo

Maul

Panabas Axe

+ Random gear
Furniture Plant

In space, wood is extremely rare and precious. Life bearing planets are rare as well which then of course leads to wood being a scant resource. Because of this, wood has prevailed as a luxury resource. When made into furniture the elite and prosperous generally are the ones to afford it. However when factories are made to take advantage of large scale wood products everyone can easily benefit.

## Cost for Upkeep (Monthly)

 Wood/Marble/Granite
 Gold (Optional)
 Silver (Optional)
 Fur (Optional)
 Power
Adria Pine

Astronavigation          35
Bartering         10
Botany            15
Charm 15
Cooking          10
Intimidation    40
Reasoning       20
Street Smarts   45
Attributes        Skills
Dexterity         7
Endurance       10
Intelligence     4
Speed  9
Strength          8
Vitality            10
Wisdom           4
Saves   Skills
Fortitude         40
Initiative          35
Morale             35
Perception       15
Reflex 50
Chosen            Skills
1. Rifles           10
2. Light Armor            10
3. Elemental    60
4. Lock-Picking           25
5. Melee Weapons       45
6.\_\_\_\_\_           \_\_\_\_\_
7.\_\_\_\_\_           \_\_\_\_\_
8.\_\_\_\_\_           \_\_\_\_\_
9.\_\_\_\_\_           \_\_\_\_\_
Daily Power: Regeneration
+5 Energy Resistance
Eagle Strike Fighter

The Eagle Strike Fighter is an outstanding ship, even if outdated and technologically below the curve of modern technology. The fighter is fairly fast for its time as well as being capable of atmospheric flight for short periods of time.

 Speed
 Speed Minimum
 Fuel Tank
 Fuel Consumption
 Hull Health
 Light Weapon
 Reactor
 Sensors
 Shield Generator

Sensor Return
 LIDAR
 SONAR
 Tachyon
 Infrared
 EMF
 Mana

 Cost
Silver Plague

When the parasites of the Silver Plague combine, they either
become typical aggressive hives that are called “Rabid Plague”, or they become
the rare hives that are sentient and far calmer, known as “Rogue Plague”.
Throughout their evolution, the Silver Plague and the Dravinauryn have fought
relentlessly on Jotunheim. For the Plague that is rabid, they only fight for
power and control, but for the Plague that is rogue, they only wish to become
something more than beasts.

 +10 to Penetration resistance
 Immune to diseases and poisons
 The Plague does not require oxygen
 Vitality is multiplied by 10 to find additional Health
Cathedral

Modern cathedrals are home to worship for various individuals of all types. Perhaps ironically even atheists attend these places not for sermons and worship but instead for guidance and counsel. These religious and nonreligious ceremonies hold true to the hearts of the people and make them more content than they were before. When provided with oils for religious reasons these facilities can become even more influential... as some merely enjoy the scents of burning oil and scented oils.

## Cost to Build

 Gold:
 Iron/Steel
 Oil:

## Cost for Upkeep (Monthly)

 Oil (Optional)
 Power
Trading Post

Trading Posts are little more than domes with many small
market stalls within them. The Trading Post however is an essential starting
building for a budding civilization. These posts provide a solid amount of
income for their extremely low build price.

## Cost to Build

 Oil: 15

## Cost for Upkeep (Monthly)

 Precious Gems/Fur/Wood/Marble/Stone/Granite
 Power
Fusion Power Plant

Fusion power plants push atoms together and use the residual heat from the reaction to heat water and thus spin a turbine. Much like fission plants they require uranium as fuel but provide double the amount of power for a relatively lower cost in fuel. They are far more effective in producing mass quantities of power for the civilizations that have made spacefaring efforts all their own and are best used for large population centers.

## Cost for Upkeep (monthly)

 Oil
 Uranium
Mage Robes

Mages
that do not wear armor into battle, such as the Magi of the Coalition,
typically wear robes or wear their robes ceremonially over their armor though
this negates their effect. While mage robes are not particularly protective to
the wearer, they are incredible in the ability of amplifying magic and
enhancing a mage’s perceptions of their craft. Typically imbued with crystals of a color
corresponding to the magic in question, mage robes are a favorite among magic
wielders and are often sought out simply for their novelty at times.
N'Qisizz H'Kha

## **N'qisizz**

N'Qisizz is a 21 year old Balalonian that was born and grew up on a Hierarchy world. Later in life, she joined the united system alliance as a self-imposed exile. The incident that made her chose this exile is classified.

 Gender
 Race
 Height
 Weight

 Mana
 Stamina
 Carrying Capacity

 Bartering
 Botany
 Charm
 Cooking
 Intimidation
 Reasoning
 Street smarts

 Endurance
 Intelligence
 Speed
 Strength
 Vitality
 Wisdom

 Initiative
 Morale
 Perception
 Reflex

 Elemental Magic
 Meele
 Alchemy Magic
 Medium Armor

## Equipment

**Special Effects:** This armor may, once per turn, negate one attack that would have otherwise penetrated the armor. This attack still confers damage to the armor at normal value

**Weight:** 9
Delphi

Delphi

Delphi was a scout for the Consensus and was nearly destroyed in a great battle. To save themsealves, they powered down to the minimum possile power to wait for rescue. Rescue that came in the person of Thorne, a nineteen year old, urchin survivor. Delphi needed someone to help put her ship back together, and Thorn needed a refuge from the harsh vacum of space. The two of them were able to work together and cobble together a corvette named Oracle. They made their livings on the edge, scavanging and taking scouting jobs to survive. Untill they found word of Thorne's sister who was going to a new galaxy with the alliance. Joining the Drifters, the two made their way into the new world.
Ashlin Silvermane

Bartering
 Botany
 Charm
 Cooking
 Intimidation
 Reasoning
 Street Smarts

 Endurance
 Intelligence
 Speed
 Strength
 Vitality
 Wisdom

 Initiative
 Morale
 Perception
 Reflex

 Light Armor
 Sneak
 Lock Picking
 Alchemy
 6.\_\_\_\_\_
 7.\_\_\_\_\_
 8.\_\_\_\_\_
 9.\_\_\_\_\_

Anubians in the party. All Anubians in the party will also gain
Inspiration and Charge bonuses if they have no health or stamina lost.

 Range

 Range

 Range
Nall'Tis "Harmony" Hulut Llamnel

## Researcher Nall'Tis "Harmony" Hulut Llamnel

Harmony is young by Lorath standards, roughly around 45 years of age, yet in human terms she would be closer to 22. Fresh from the Lorath Matriarchy College where she studied biology and botany, Harmony is a promising researcher who tends to go out and about to explore more than do actual work. Her bonded, a Lraadyr by the name of "Peace" in her tongue, is a crossbreed between a lion, tiger and panther.

 Bartering
 Botany
 Charm
 Cooking
 Intimidation
 Reasoning
 Street Smarts

 Endurance
 Intelligence
 Speed
 Strength
 Vitality
 Wisdom

 Initiative
 Morale
 Perception
 Reflex

 2. Light Armor
 3. Melee Weapons
 4. Holy
 5. Sneak
 6.\_\_\_\_\_
 7.\_\_\_\_\_
 8.\_\_\_\_\_
 9.\_\_\_\_\_

 Range

 Range

 Range
Marcus Akvara

```
*"THE FRUIT PUNCH LEAKS FROM YOUR VEINS! HAHAHAHA!" -Other Marcus "The smell of death is potent, I fear the worst." -Marcus*

```

Marcus appears to have a form of Multiple Personality Disorder which consists of two personalities, it is commonly triggered by seeing and or participating in activities that involve violence. The alternate personality tends to be exceptionally violent, hyperactive, and perhaps even insane. Despite his normal state being quite laid back, still having its own quirks to go along with it.
Marcus Akvara is played by Bruised Spartan

### Attributes and Skills -------------------------------------------------------------------------------------------------

​​​​​​

### Loadout ----------------------------------------------------------------------------------------------------------------

Actively updated sheet...
Dyson Sphere

A Dyson Sphere is a complete (or very near complete) encasement of a solar system's star which absorbs all of the energy from that star and turns it into useable energy. In the past Dyson spheres were merely science fiction concepts but in the modern era, at least back in the Milky Way, humanity has built dozens of these frames.

Unfortunately building a Dyson sphere requires careful consideration and fore-planning. Dyson Spheres take a very long time to complete even for the most industrious of people and thusly requires careful management of supply chains and protective fleets in order to safely ensure completion of the sphere.

Another issue with building the Dyson sphere is the absolutely incredible number of materials that it requires in order to be constructed. It ultimately requires dozens of planets working together in order to build a single sphere which in turn causes the sphere to require addition fuel, time and energy in order to be built.

Fortunately, maintenance of these structures is relatively simple even if expensive. A Dyson sphere can power dozens upon dozens of solar systems with incredible energy outputs that make power concerns an issue of the past if done properly.

## Effects

 Effect Two
 Effect Three
 Effect Four

## Cost for Upkeep (monthly)

 Oil
 Precious Gems
Ship Creation Guide (Factions)

## How to Create a new Ship Design

Creating a new ship design is relatively easy once the basics are understood. The designer selects a basic ship chassis to start with. The chassis are:

## Scout

Scouts are light ships that are lightly armed, lightly armored and generally lack most of the heavier weapons of other ships. They are most commonly given sensors to pick up enemy locations without sacrificing fuel of larger ships.

## Fighters

Fighters are meant to be deployed en masse and are typically lightly armed compared to other ships. However, they can mount heavier weapons such as torpedoes in order to deal a significant amount of damage to enemy ships that are larger than themselves. When combined with a larger escort ship these ships can do an impressive amount of damage as well as provide air support to local ground forces.

## Corvettes

Corvettes are the smallest ship capable of FTL travel without FTL rings. They are too small to carry fighters, typically, but also retain enough size to be reasonably independent from a fleet for long periods of time. Corvette class vessels are also capable of carrying heavier armaments than fighters and have additional armor due to their size. Furthermore, corvettes can also carry repair facilities, vastly more cargo and materials while also being fast and light enough to reach distant frontlines within reasonable timeframes.

## Frigates

Frigates are the main ship class produced by most militaries. The ships of this size can vary wildly in role from small carriers to warships to missile frigates. They have the most cost efficiency compared to any other class but are best when escorted by a fleet of fighters and smaller corvettes to make up for their relatively slow mobility.

### Class Strengths

Base Class Slots Available

## Cruisers

Cruisers are some of the largest regularly fielded ships available to any fleet. They are capable of mounting extremely heavy guns, carrying massive amounts of fighters and can easily barrage an enemy planet from afar with missiles as well. These ships often carry Marines in mass numbers as well as tanks and other heavy machinery meant for planetary invasion.

## Capital

Capital ships are a staple for long range communication with other fleets and are often used as support ships rather than combat ships. They are vast and expansive, able to carry dozens upon dozens of vital modules to the edge of the battlefield. Unfortunately these ships are also very, very slow and often too slow to dodge enemy fire or get into a firing position quickly. Thusly these ships are often used as carriers or logistical ships rather than warships though they are able to take very heavy damage before being destroyed simply due to their size alone.
Stats Explanation

## Dexterity

·       Dexterity
will determine how many shots a non-automatic weapon can perform per round.

## Endurance

·       Endurance
determines the amount of stamina a character possesses which is used for melee
attacks, sprinting, jumping, swimming and any other strenuous activity.

·       Stamina
is determined from Endurance multiplied by twenty-five.

·       At
half stamina, a character becomes winded and takes -5 penalties to all skill
checks. At one quarter stamina a character is considered exhausted and takes
-10 to all skill checks. When stamina is wholly depleted a character is too
exhausted to keep fighting and will be rendered unconscious.

## Intelligence

·       Intelligence
is used to determine a character’s ability to perform various tasks. Most
repairs will use the stat of Engineering although others may require an
intelligence check in order to perform them.

·       Intelligence
is also used for disabling certain traps (such as trip wires).

·       Intelligence
may also be used to determine an enemy weakness without metagaming; see any
creature file.

·       At
times, Intelligence may be required to use or craft an item.

## Speed

·       A
higher speed will confer additional movement tiles per turn. Some characters
will benefit from this more than others; such as characters wearing light armor
against those wearing heavy armor.

## Strength

·       Strength
will determine your character’s ability to carry items.

·       Strength
is also used for additional melee damage.

·       Carrying
capacity is determined by Strength multiplied by five. A maximum lifting
capacity (lifting without moving) is determined by Strength multiplied by ten.

## Vitality

·       Vitality
determines the amount of health a player has by a formula of Vitality times
five and the result added to one hundred as a base number.

·       The
number of Vitality also determines how long a player can hold their breath and how
much alcohol they can consume without being drunk. Drunk players may still roll
Fortitude to resist the alcohol’s effects.

## Wisdom

·       Wisdom
multiplied by twenty five will determine the amount of mana a character
possesses at their disposal.

·       For
every five Wisdom, a character has one spell charge. Every spell charge grants
them the ability to cast another spell depending on the cost of the spell in
charges (see any spell).
Machina

The Machina are a machine race.
Built by the humans in the year 2033, an AI mainframe was launched into space
after a series of bloody outbreaks as the machine gained self-awareness. The
machine had not been taken apart entirely, and maintained the ability to
manipulate nearby objects. After crashing into Nexus, a planet wholly made of
space-junk and floating debris, the machine was able to slightly repair itself
to the point of mobility. After hundreds of years, the machine was able to
replicate itself several millions of times to give birth to a race: The
Machina.

Machina are made en masse in
factories to serve the Mother Board’s needs. Very few have actual sentience,
but there are exceptions. Due to the highly computerized nature of Machina,
they hold no emotions with the exception of the “Explorer” version. The
Explorers (The playable portion of Machina) are entirely self-aware, and
capable of even human-like expression. While they are conscious, they can still
“flip the switch” and turn these emotions off.

Because of the machine nature of
Machina, no two sentient Machina are the same. Machina can be upgraded,
downgraded, and everything in between. Routinely, Machina that have sentience
regard other races as inferior because of their organic origins. That being
said, Machina will not simply open fire upon organics, but rather will almost
not even regard them as there.

Machina tend to be like humans,
very versatile. They express nearly no emotion, make ties with organics to
further their own goals, and often expend resources that most humans would deem
extremely underwhelming to achieve these goals. However, the Machina are also
highly efficient at almost any task they are given so long as they can download
the programming to complete the task. Machina also have a built in radio, as
well as audible speakers to communicate with organics.

 +3 to Penetration Resistance
 Can respawn by being downloaded into a new device
 Can take on new hardware upgrades at will
Aiyana Aster

**Small Background Bio:**

Graduating early from school due to her lack of friends and thus distractions she was able to excel in her studies and get high marks in magic studies but also communication skills. After that time her mother was utterly proud to have a daughter who graduated at 13 so she took her on a long vacation to explore and see the world more before she settled into a career- but things went south after they mistook a friendly man for a tour guide. After they both been taken prisoner by the gang Scorpions, they would proceed to chain her up to a post while they took her mother off to a different location. Imprisoned there till she was in her late teens early twenties, the little qualiatian was lucky to slip away when another gang attacked and raided the place. Not knowing what was happening when she escaped the little female ran at night all and found herself upon a ship, hiding her past the female gave off a happy eager vibe but clung to a little stuffed creature from another world that brought her comfort as she learned her tasks.

**Skills:**

Strengths Weaknesses

+3 to three Magical Skills -1 Energy Resistance

+2 to two Magical Skills -1 Penetration Resistance

+15 to Wisdom Fire does 1.5x damage to Qualatians

Wisdom\*35 for Mana rather than 25

Daily Power Druid Incantation

Druid Incantation dispels all negative magical effects from all players of the party.

**Current:**

Now Aiyana is a well-respected captain of her own fleet, with several colony ships she set out to help others start a new life, away from old traditions that never worked with some- like herself. The people who worked with her respect her and her decisions, even going so far as to ask other people who had the respect of others for their opinions that they would gather from the rest of the collective.

Now, she is working on building a relationship with The Knights, an interesting group who she has been in contact with since she entered the Andromeda galaxy and found a paradise-like planet.

**Gear**

 ~Journeyman Second Epiphany

~ Morning Star

~ Quarter Staff

~ Scimitar

~ Voulge

~ Combat Knife

~ Ring of the Wiseman

~Ring of Flames

**Magic Spells:**

ALL SPELLS (Not listing them all...)
Adi Pine

Astronavigation          40
Bartering         15
Botany            25
Charm 50
Cooking          30
Intimidation    10
Reasoning       25
Street Smarts   8
Attributes        Skills
Dexterity         4
Endurance       3
Intelligence     6
Speed  2
Strength          2
Vitality            5
Wisdom           7
Saves   Skills
Fortitude         25
Initiative          20
Morale 40
Perception       35
Reflex 45
Chosen            Skills
1. Pistols          15
2. Light Armor            20
3. Elemental    45
4. Lock-Picking           25
5. Melee Weapons       4
6.\_\_\_\_\_           \_\_\_\_\_
7.\_\_\_\_\_           \_\_\_\_\_
8.\_\_\_\_\_           \_\_\_\_\_
9.\_\_\_\_\_           \_\_\_\_\_
Daily Power: Regeneration
+5 Energy Resistance
Hramn

## High Oracle Hramn

Hramn, a girl the age of twenty, has spent all but the earliest years of her life in the control of a death cult. Most of her life spent in a small room cut off from the others of the cult save for a few, she has recently been released and given certain privledges by the current leader of the cult. She is revered within the cult due to her ability to see the future, though her time with the cult has turned her insane.

 Bartering
 Botany
 Charm
 Cooking
 Intimidation
 Reasoning
 Street Smarts

 Endurance
 Intelligence
 Speed
 Strength
 Vitality
 Wisdom

 Initiative
 Morale
 Perception
 Reflex

 2. Unholy
 3. Illusion
 4. Sneak
 5. Medical
 6.\_\_\_\_\_
 7.\_\_\_\_\_
 8.\_\_\_\_\_
 9.\_\_\_\_\_

 Range

 Range

 Range

 Strength Modifier
 Weight
 Special Effect
 One or Two Handed

 Range
 Energy
 Damage
 Special Effect
 Spell Charge
 Magic Type

 Range
 Energy
 Damage
 Special Effect
 Spell Charge
 Magic Type

 Range
 Energy
 Damage
 Special Effect
 Spell Charge
 Magic Type

 Range
 Energy
 Damage
 Special Effect
 Spell Charge
 Magic Type

 Range
 Energy
 Damage
 Special Effect
 Spell Charge
 Magic Type

 Range
 Energy
 Damage
 Special Effect
 Spell Charge
 Magic Type
Nyx

* Strengths:

~ Unholy magic: +10 to unholy magic
~ Alchemy: +10 to alchemy magic
~ Take half Fire Damage
~ Add +5 to Wisdom
~ +3 both Sneak and Subterfuge
~ +3 to rifle’s skill

Weaknesses:> Take x2 damage to ice/cold terrains
> Holy magic does x2 damage
> -3 to Fortitude

Unholy Flames.
Once a day a Lucerain of any level may call upon unholy black and blue fire and rain it down from the sky in a large AOE effect.

* Range from- at a minimum- 30+ meters from the caster in a 50 meter AOE circle

Damage is 50+1d10#Shock, 100+1d10#Crush Damage, 115+1d10#Fire Damage

**Gear:**

~Croc. Med Armor

~ A10 Sniper rifle + Ammo

~ NS3RS Rifle + Ammo

~ Combat Knife

~ Morning Star

~ Ring of the Wiseman

~ Zweihander

~ Maul

~ Taser Baton

**Magic:**

The Reaper

Novice Absorb Health

Chaos

Scout Senses

Defensive Walls

Chameleon
Oil Refinery

Oil refineries in the modern era have advanced significantly to be far cleaner than their earlier counterparts. Using a complex system that involves magnets, heat, conventional drills and much more these facilities no longer need to burn the oil in order to refine it. Instead these facilities separate oil and plastic (as well as the components needed to make said things) autonomously.

## Cost for Upkeep (Monthly)

 Oil
 Power
Motor Pool

A motor pool is an area of land demarked for the construction and maintenance of vehicles. These areas are typically well guarded and can be easily roused in order to send out waves of tanks, jeeps and more to harass the enemy. Additionally they serve as an area to garrison the units when not in use.

## Cost to Build

 Titanium: 10

## Cost for Upkeep (Monthly)

 Credits
 Oil
 Power
Megalith Wiki

**Welcome to the Megalith Wiki!**

Here, you can discover all that the Megalith universe has to offer. Designed by science fiction/fantasy lovers like you, we work together as a growing community to continue Megalith's development, through writing together and drawing the artwork that gives us a more visual view into the universe. If you are new to Megalith, and haven't yet found the forums, you can discover them at MegalithRP.com.

 Link to our Forums: Forums

## Synopsis

Faction Synopsis

 The Megalith Universe plays in a distance future where the species of the Milky Way Galaxy have expanded and explored space with the help of Warp stations. Humanity has suffered two invasions by two Alien species, the Nell and the Balalonians, and Earth has been slowly rebuilding from Nuclear winter. The United Systems Alliance and the Wehrmacht now stand as the two sides of humanity. The Hierarchy has expanded by their strong military. The Machina Consensus, led by their massive numbers of AI machines, is fiercely xenophobic against biological life. The Havina are masters of Magic and their Coalition is one of the oldest civilizations in the Galaxy.

The Exodus has driven all the races and nations to the Andromeda Galaxy for new planets to colonize and space to explore. Eons have passed since the first ships entered the galaxy, and the mayor factions are now seeking to claim territories as their own.

## Categories

* Races
* Lore
* Guides
* Perks
* Characters
* Faction
* Tier I Armor
* Buildings

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Mantis Class Corvette

Mantis Corvettes are incredibly small for a Corvette, armored and with deadly stock weapons. However, they lack significant speed required to engage faster targets which makes them vulnerable against fighter aircraft and against the faster Corvettes which are capable of simply outrunning them. To compensate for this shortcoming, the Mantis is equipped with some of the best sensors available and a cloaking device. While the Mantis is fairly easy to take down in a head to head fight with properly equipped starships; it is a force to be feared as an ambush fighter. Created by Kolt, the starship has served many, many years including some time during the Hierarchy wars where its class served with distinction agains the invading Balalonian forces especially over the skies of Passchendaele where the class collectively scored over two hundred ship kills although forty of its own were shot down.

 FTL Drive
 Fuel Tank
 Hull Health
 Light Weapon
 Medium Weapon
 Reactor
 Sensors
 Shield Generator

 LIDAR
 SONAR
 Tachyon
 Infrared
 EMF
 Mana

 Cost
Christopher Crimson

Christopher Crimson

 135/135

 Astronomy
 Bartering
 Botany
 Charm
 Cooking
 Intimidation
 Reasoning
 Street smarts

 Dexterity
 Endurance
 Intelligence
 Speed
 Strength
 Vitality
 Wisdom

 Fortitude
 Initiative
 Morale
 Perception
 Reflex

 Heavy Armor
 Melee Weapons
 Heavy Weapons
 Alchemy
 Unholy
 Chosen Skill 6
 Chosen Skill 7
 Chosen Skill 8
 Chosen Skill 9
Shadow Armor Mark I

This armor was
developed and created at first in an infamous thief’s garage. It has weak
cloaking that is only effective at a distance and muffles the users noise but
fails to conceal the user at close range. It was heavily padded resulting in a
high concussion resistance but also weighs more, making it bulkier than most
light armors. The downside to this armor was its major weakness to electrical
attacks, shorting out the stealth mechanics easily.
Lynessa "Nessa" Greymane

2 2 2 2 3 3 3 3 3 4 5 6 6 6 6 7 8 8 8 8 8 9 9 9 9 10 10

 Bartering
 Botany
 Charm
 Cooking
 Intimidation
 Reasoning
 Street Smarts

 Endurance
 Intelligence
 Speed
 Strength
 Vitality
 Wisdom

 Initiative
 Morale
 Perception
 Reflex

 2.Engineering
 3.Hacking
 4.Piloting
 5.Explosives
 6.\_\_\_\_\_
 7.\_\_\_\_\_
 8.\_\_\_\_\_
 9.\_\_\_\_\_

 Sprinting only costs 5 Stamina

 Range

 Range

 Range
Exodus

The Exodus event was a massive undertaking that saw all the mayor factions of the Milky Way bound together to traverse the space between them and Andromeda. The move was orchestrated by the Alliance, and Humanity was united again as both Alliance and Wehrmacht ships joined. The Havina, Machina, Balalonians, and Anubians soon joined in anticipation of new territories and resources to expand their empires.

Negotiations between the mayor factions of the Milky Way were sparked by Chad Dunley, the President of the United Systems Alliance, and the nations spent many resources and ships to build the first Transwarp stations that would connect the Andromeda and Milky Way. After decades, the massive Exodus fleet made their jump to Andromeda. That is where the story begins...
Esseteh

The Esseteh are a race of
quadrupeds that have always survived on the basis of trade. While the race
walks on four legs they also have two arms with shoulder joints like humans.
These extra appendages have allowed them increased speed as well as enhanced stability
when firing weapons. It’s because of their advanced speed and maneuverability
that has driven this race to becoming adept snipers whenever they are used in
the military as infantry though this is rare due to their frail nature.

The Alliance largely has no Esseteh
in their military although there are a few exceptions. The Esseteh largely
travel in The Fleet. The Fleet was formed after the Balalonians destroyed the
Esseteh homeworld and drove them into the stars. After the destruction of their
home planet this race no longer cared to stay on planetary soil and took to the
stars.

Centuries of being in space has
made their species very physically frail and easy to harm. Their bones have
become much less dense than when they were surface dwellers. However the
Esseteh compensate for this weakness by being the galaxy’s best fighter pilots
and mechanics other than the Machina. Their Fleet travels constantly and
adequate numbers of mechanics and pilots were needed to keep it running as well
as safe. Still based on trade, they travel from system to system and trade for
the goods and supplies they need before travelling to the next in a massive
caravan of trade ships. Recently they have begun to separate into multiple
smaller fleets with the Monolith being their base of operations to expand their
trade influence.

The Esseteh cannot see a future for
their race outside of being the galaxy’s best traders. They have by large
replaced the Alliance’s supply lines as the Alliance found it more cost
effective to hire the Esseteh to move their goods and cargo from planet to
planet. Within the Alliance’s and the Coalition’s borders the Esseteh have
found the security they need in order to continue trading. Despite the costs of
not paying taxes the Alliance has still profited from having the Esseteh within
their borders.

 +5 to Gunnery
 +5 to Engineering
 Starting money is 1d10x100,000
BAYOEN!! ~Eien no Kiseki~

**BAYOEN!! ~Eien no Kiseki~** is Arle Nadja's first character song in the image song album.

## Lyrics

### English

B-A-Y-O-EN!

B-A-Y-O-EN!

**Bayoen**

****Bayoen****

******BAYOEN!******

******(Ready Carby? "GuGuGu!!")******

 ******Fire******

******Ice Storm******

******Thunder******

******Heaven Ray******

******BA-YO-EN!!******

******(Puyo Puyo Puyo Puyo...)******

******(Puyo Puyo Puyo Puyo...)******

******(Yay~! Here-I-Gu-Gu GO!)******

 ******A Miracle shines forth******

******I still want to protect everyone!******

******I'm not the best at magic
But like a Miracle, I'll shine
With a Heaven Ray~!******

 ******Even if Miracles
Only come once in the world******

******That's not going to stop me
From bringing out my true powers******

******We can smile******

******We can fight******

******We can look up higher******

******Puyo Puyo******

******So fight fight fight******

******Bayoen (Bayoen)******

******For your hopes and wishes******

******Bayoen (Bayoen, Bayoen)******

******Miracles happen when you least expect them******

******Fire
Ice Storm
Thunder
Heaven Ray
BA-YO-EN!!
(Puyo Puyo Puyo Puyo...)
(Puyo Puyo Puyo Puyo...)
(Yay~! Here-I-Gu-Gu GO!)******

 ******A Miracle shines forth
I still want to protect everyone!
I'm not the best at magic
But like a Miracle, I'll shine
With a Heaven Ray~!******

 ******Even if Miracles
Only come once in the world******

******That's not going to stop me
From bringing out my true powers******

 ******Miracles shine shine shine
Like a he-ven ray!!
Bay-o-en!
Let the fires in your heart burn eternally******

 ******I can pop the puyos******

******And let them disappear******

******I can do it for you******

******Because I love y-ou******

******Fire
Ice Storm
Thunder
Heaven Ray
BA-YO-EN!!
(Puyo Puyo Puyo Puyo...)
(Puyo Puyo Puyo Puyo...)
(Yay~! Here-I-Gu-Gu GO!)******

 ******A Miracle shines forth
I still want to protect everyone!
I'm not the best at magic
But like a Miracle, I'll shine
With a Heaven Ray~!******

 ******Even if Miracles
Only come once in the world******

******That's not going to stop me
From bringing out my true powers******

 ******B-A-Y-O-EN!
B-A-Y-O-EN!
Bayoen
Bayoen
BAYOEN!******

******Fire
Ice Storm
Thunder
Heaven Ray
BA-YO-EN!!
(Puyo Puyo Puyo Puyo...)
(Puyo Puyo Puyo Puyo...)
(Yay~! Here-I-Gu-Gu GO!)******

 ******A Miracle shines forth
I still want to protect everyone!
I'm not the best at magic
But like a Miracle, I'll shine
With a Heaven Ray~!******

 ******Even if Miracles
Only come once in the world******

******That's not going to stop me
From bringing out my true powers******

 ******I'll protect you
Because I love y-ou******

 ******Puyo Popping
Eternal Miracle
Puyo Popping
Eternal Miracle******

******Bayoen
Eternal Miracle
Bayoen (Bayoen)
Eternal Miracle (Heaven Ray!!)******

******Fire
Ice Storm
Thunder
Heaven Ray
BA-YO-EN!!
Eternal Miracle******
Airfield

The modern airfield is more than a simple storage facility for a country's aircraft and instead includes nearby factories and machining plants which make aircraft on the spot for the airfield's commanders. These airfields can also host civilian aircraft which may need to fly through the airspace in order to land and then ultimately divert elsewhere after refueling.

## Cost for Upkeep (Monthly)

 Oil
 Power
Balalonian

Balalonians are a hardy race.
Having grown up in a near-wasteland of a planet, their race has always been
through hard times. This race makes up the hardiest soldiers in the Universe,
and even without tactics they reign supreme in military might.

The warrior race regards humanity
as weak in strength, but high in the “Might of the Sword”. Since their religion
spoke of one day being mastered by a force much weaker than their own, many of
the reptiles see humans as slave drivers. While this has created discontent in
the Hierarchy as a whole, many also revere humanity as having saved the
Balalonians from themselves. Before the war, the Church had driven Balalonian
society into the ground and spread already thin resources thinner. Children in
Balalonian culture dropped like flies to starvation, war, and plague.

Led by a complex system of Hierarchy,
the Balalonians value strength in battle. They scorn light weapons in favor of
melee, or heavy weapons, and generally have distaste for humans in their
“tanks”. The race was previously led by their church in a very violent and
strict theocracy. After humanity engaged a Balalonian Attack Fleet over
Gratonoa, the Church was overthrown by a combined operation of Special Forces,
and Balalonian Rebels.

Balalonians are physically ready to
engage even the outdated M1 Abrams Main Battle Tank with nothing more than
their own skin and a few explosives. Fast, strong, and able to take amazing
amounts of punishment, a Balalonian’s first and nearly only priority is to
glory themselves in battle. Usually serving under the careful guidance of a
Balalonian Battle Master, they will follow their leader’s words as religion
from the mouth of God himself and sacrifice everything to do the bidding of the
one above them. They are reptilian, and resemble velociraptors that stand like
humans. They are tall; the shortest ever recorded by humans standing roughly seven
feet in height with the tallest being ten feet. Balalonians are also broadly
muscled underneath a thick, leathery outer skin which has a sort of pseudo-exoskeleton
underneath.

 +5 to all Combat and Armor Skills
 Ignore limb Damage reductions until limbs have been amputated
 No speed penalty for Heavy Weapons or Heavy Armor
 Vitality is multiplied by 10 to find Health
 Immune to all diseases and poisons
Fortress

A fortress in the modern sense is a collaboration of buildings which work together to secure a planet against invasion. The modern fortresses are hardened by various facets of engineering and chemistry which make them nearly impervious to small arms fire. Perhaps most importantly however, is that the fortress has an innate ability to mount super heavy guns which allow it to fire at ships inside the solar system which not only allows the fortress to act as a defense mechanism for the solar system at large but also to guarantee that troops have some method of retaliating against threats even after their fleets and stations are destroyed.

## Cost for Upkeep (Monthly)

 Food
 Gold
 Iron/Steel
 Power
Corporation Guide

A Corporation may be built with only a single player. They do not have access to faction perks but have powerful economically focused perks of their own that can lower build times, resource costs and more for construction as well as providing cheaper and more effective units as a whole. Unfortunately, mercenaries are always lesser than conventional soldiers when it comes to faction-wide PVP however their additional support to local forces can be invaluable.

First the corporation selects a business to go into. They may pick up to five individual business ventures from any business tree. Most times it will be advantageous for a corporation to specialize in one business or another but not always.

 Biological Study
 Interstellar Prospecting
 Resource Discovery
 Reverse Engineering

After selecting their business ventures corporations should select up to a maximum of five perks. These perks will define what the business excels at rather than what they can do. Some perks allow additional business ventures to be selected but at the cost of less overall effectiveness and specialization.