Voodoo

**Voodoos** know the intricacies and duality of human nature. They can also use its weaknesses for their purposes. Voodoos travel the world, draining will and life force from their enemies, proving to everyone that the human mind and spiritual energy are powerful tools. Voodoos make their foes easier to defeat by weakening them with surprisingly fast mental attacks.

## Skills

###     Shadow Strike

Voodoos spend their entire lives surrounded by shadows, drawing their power from blasphemous, bloody and dark rituals. Overflowing with sinister darkness, they are able to discharge a powerful shadow impulse that destroys the life energy of their victims. Active Eclipse increases the damage of Shadow Strike.

* Available at 2nd level
* Ranged Attack
* DMG: 1.4 \* Power + 0.6 \* Knowledge
* Requirements: None

###      Eye Puncture

In the land of the blind, the one-eyed man is king. Voodoos know how to deprive their opponents of eyesight. Eye Puncture is a powerful mental attack that, despite dealing only minor damage, blinds the opponent, significantly lowering their battle potential.

* Available at 5th level
* Mental Attack
* DMG: 1.4 \* Power + 0.6 \* Knowledge
* Requirements: None

###      Drain Soul

Converting the energy of other beings so they can be used by the sorcerer is the essence of Voodoo magic. The ability to feed on the opponents is vital to the spellcaster's survival in combat. Voodoos strike their opponents directly, using touch to penetrate the spiritual barriers of the victim. The blow drains mana from the opponents and adds and adds it to the energy supply of the Voodoo.

* Available at 8th level
* Physical attack
* DMG: 1.4 \* Power + 0.6 \* Knowledge

###      Poison

An important element of the Voodoo magic is influencing the life powers of other creatures. The ability of Poisoning is essential for each mage. It is a kind of mental attack that makes the victim feel like poisoned. The usage of Mana and Stamina is increased and at the same time the power of the every type of attack is decreased.

* Available at 11th level
* Debuff

 Mana

 Mana

 Mana

###      Shadow Shield

Voodoos can control not only the spiritual energy of their opponents but also, more importantly, their own. Thanks to this, they can defend against incoming attacks by weakening them. Some of the force of the attacks is dispersed, some deflected by mana, and the caster is hit only with what remains of it. When fighting against other players, the force is not dispersed prior to being deflected by mana. When the amount of mana gets low (15% of total mana), Shadow Shield no longer works.

###      Pierce doll

The Voodoo Shaman by sticking a pins into a doll picturing his opponent and emitting a powerful spiritual impulse at the same time, which is received by the victim's mind, turns the spell into real physical injuries. A powerful offensive spell.

* Available at 17th level
* Debuff
* DMG: 1.4 \* Power + 0.6 \* Knowledge

###      Dementia

The Voodoo Shaman is able to greatly inﬂuence the logical abilities of the opponent, which turns out to be especially in fight with an enemy using magic. The stupor leads to diminishing resistance to magic and the effectiveness of mental attacks.

* Available at 20th level
* Debuff

 Chance to hit

 Chance to hit

 Chance to hit

###      Shadow Aura

The dawn is a perfect time for Voodoo, when the day joins the night, showing a true nature of many people. The Voodoo Shaman, a child of shadow, is able to create a false darkness at any time with the pure strength of his mind by casting a collective spell on the whole group of his opponents. The shadows that start to entwine them, crawl also out of themselves, making them a more vulnerable aim for the destructive work of Dark energy. Terrified with their own darkness, they can only see the shadow and are not fully able to attack or use ranged defense.

* Available at 23rd level
* Debuff

 Chance to hit

 Chance to hit

 Chance to hit

###      Face of death

Each of us carries a picture of our own death, but not all are ready to see it. The intention of the Shaman is to bring an immediate death on the attacked person. The victim must be severely weakened (working effects: Stup-efaction, Blindness. Poisoning), but very often fights well for her own life. In case when the main aim is not achieved, the Death Revelation causes a great shock for the victim, with consequent weakness of attacks and defense.

* Available at 26rd level
* Requirements: active Blindeness, Numbnes, Poisoning and less than 4000 HP or 60% HP