Stealing

**Stealing** is the process where Items are taken from the territory of another Sect that has not been Conquered. Stealing allows the Player Sect to obtain resources much earlier than it would otherwise be possible, and is therefore important for higher difficulty games such as Tribulation IX.

## Determining Stealing

It counts as Stealing if Items are taken with the Collect button from the main Location within a Sect's Region if the Sect has not been Conquered. Other Locations of a Sect's Region do not count as Stealing even if there are multiple Disciples walking around, such as Southrock PalaceDLC for Wudang Sect.

This excludes any Items that are given to the Player (for example Primordial Symbols Law from He Zudao or Unorthodox Manuals) as well as any fish caught by Fishing. All other items (including items found in Boxes lying around in a main Sect Region) count as Stealing.

These following 13 Locations (but *not* the other Locations in the same Region) are subject to Stealing restrictions, unless the local Sect has been Conquered:

* Mt. Sunshade (*Sunshade Abode* sect)
* Mt. Kunlun (*Kunlun Palace* sect)
* Heavenstep Peak (*Skydome Palace* sect)
* Mt. Lucian (*Purple Cloud Temple* sect)
* Mt. Tiger Paw (*Mystic Unity* *Sect*)
* Mt. Shu (*Blue Lotus Temple* sect)
* Mt. Nelumbo (*Evenfall Abode* sect)
* Mt. Hundred Insects (*Mt. Hundred Insects* sect)
* Mt. Pitfall (*Pit of Doom* sect)
* Mt. Blackstone (*Seven Slaughtering Sect*)
* Exultant Isle (*Exultant Sect*)
* Daemonia Temple (*Daemonia Temple* sect)
* Golden Peak (*Wudang Sect*DLC)

## Hide

The Hide action is necessary to steal items. When engaging Hide, the thief turns black and an eye icon appears on top of the thief. The thief must exit Hide before they can leave the Sect map, which takes 5 seconds. If Hide is not engaged while stealing an item, the thief will immediately be caught.

The color of the eye icon depends on the risk of detection, detailed below:

 0%-2.5%
 >2.5%

## Stealth and detection

Stealth is one of the main determining factors of whether the thief Character is caught while attempting to steal items. It has a minimum value of 1 and a maximum achievable value of 30. Cat YaoGuai do not receive additional Stealth, as the relevant Backgrounds is inactive.

A radius of detection is present around every member of the Sect (Guards) being stolen from:

Higher chance of being caught:

* Higher Cultivation Level of the guard
* Stealing more items and high Tier items. Each Item stolen that is Tier 4 or above reduces Stealth by 2\*Tier
* Being close to the guard

Lower chance of being caught:

* High Stealth of the thief (influenced by Manuals, Constitution, and Perception)
* High Cultivation Level of the thief

The detection rate is calculated as follows, detection is rolled once per second for every guard NPC nearby:

 0-1
 <0

The risk of detection is (60-Stealth\*Risk Factor)%, and falls by 3% every tile of distance. This means that Stealth becomes more important as the thief's Cultivation Level increases, with thieves of low Cultivation Level being relatively unaffected by their Stealth score. Thieves with a high Cultivation Level and Stealth can become completely undetectable to guards of lower cultivation level, even if they are standing on the same tile.

In order to keep the guards from detecting the thief, Processed Firecrackers can be used to temporarily force guards away from the thief's escape route if they are in the way.

### Example

The thief is 3 Cultivation Levels above the guard, the thief is on the same tile as the guard, the thief has Stealth of 20:

60-(20\*3)-(0\*3) = 0%

The thief and the guard have the same Cultivation Level, the guard is 5 tiles away, the thief has Stealth of 30:

60-(30\*1)-(5\*3) = 15%

The thief is 3 Cultivation Levels below the guard, the guard is 15 tiles away, the thief has Stealth of 10:

60-(10\*0.53)-(15\*3) = 13.75%

### Recommendations

As a result of the above mechanics, a good thief should be (in rough order of importance):

* High movement speed (to reduce the number of rolls against detection risk)
* High Cultivation Level
* High Stealth
* Not stealing too many high Tier items at once

## Getting caught

If the thief is caught, the entire Sect will attack, forming a Formation if the Sect practices Xiandao Cultivation. This usually results in the Death of the thief, who will die after travelling back to the Player Sect.

## See also

Stealing Guide by hnl

List of stealable items by Melt

## References

1. ↑ `XiaWorld.FightMapMgr.NpcPickItem`
2. ↑ 2.0 2.1 2.2 2.3 `XiaWorld.FightMapMgr.GetEyeLevel`
3. ↑ Settings\Npc\Features\Ls\_Features.xml
4. ↑ `XiaWorld.FightMapMgr.NpcPickItemResult`
5. ↑ Settings\Modifier\Modifier\_System.xml
6. ↑ `XiaWorld.FightMapMgr.AutoAttackCheck`
7. ↑ `XiaWorld.FightMapMgr.BeginSchoolAttack`