Bepis

*Much of the information on this page is speculative or otherwise unconfirmed.*

'bepis' is the placeholder name for nine unused maps in Glitchland. These maps were likely left in by mistake or removed improperly. Since all of these maps share the same name, the names used to identify them are assumed from dialogue or otherwise fan-given. Most of this page's information is taken from this spreadsheet. Note that, while unused, testmap2 is not a bepis map, since it has its own name.

## Path of Dreams

### ID

0x4430

According to a sign located here, the Path of Dreams is located in the south fork of Glitchland. This map's name is taken from the same sign. It was situated between the Bridge of Hopes and Binary Woods before being removed. The Red may have been the one from ZZAZZ's April Fools video.

### Text

Sign:

```
   Southern Pass,
   Path of Dreams

   Binary Woods ahead

```

Red:

```
   redacted

```

## Standstill Park

### ID

0x353C

This map is located to the west of The Bling Park in the east fork of Glitchland. The Bling Park has a western connection to this map, but that side of the area is blocked off with trees. This is the only bepis map whose source code is available, and this map's name is taken from there.

### Text

Rocker:

```
   The legends say that the
   Road of Progression will
   change its appearance,
   depending on how long
   you've been playing.

   The same goes for the
   Road of Regression.

```

## Road of Progression

### ID

0x3621

The Road of Progression is located in the east fork of Glitchland. According to the Rocker in the previous map, this place would "change its appearance" based on your time playing. There are five NPCs here, but the map has no text. Speaking to any of the NPCs will crash the game. This could actually be the Road of Regression, though it is difficult to say without text.

## Road of Regression

### ID

0x3724

The Road of Regression is located in the east fork of Glitchland. According to the Rocker in the previous map, this place would "change its appearance" based on your time playing. There are four NPCs here, but the map has no text. Speaking to any of the NPCs will crash the game. This could actually be the Road of Progression, though it is difficult to say without text.

## Dark, Darker

### ID

0x2833

This map is likely located somewhere in the west fork of Glitchland. Neither of the cave entrances here take the player to an existing map. It is likely that one of them would have lead to Dark Cave, and the other to the scrapped Darker Cave. The extra caves may have been scrapped for being too tedious to navigate. Since the Gen I Pokémon engine was capable of displaying maps at several different light levels, that may have been used for the caves to get progressively darker. This map has no NPCs, no text, and no official name.

## Darker, yet Darker

### ID

0x2939

This map is likely located somewhere in the west fork of Glitchland. Neither of the cave entrances here take the player to an existing map. It is likely that one would have lead to Darker Cave and the other to The Darkest Cave. The extra caves may have been scrapped for being too tedious to navigate. Since the Gen I Pokémon engine was capable of displaying maps at several different light levels, that may have been used for the caves to get progressively darker. The girl here explains that Dark Cave, at this point, was split into three separate caves. This map has no official name.

### Text

Girl:

```
   Dark Cave actually
   consists of three
   different caverns.

   They are called Dark
   Cave, Darker Cave, and
   The Darkest Cave.

```

## Empty Room

### ID

0x1639

This map is a small room with nothing inside. It has no NPCs, signs, or text. Leaving from the carpet takes the player to the Northern Camp, two tiles above the door to the aura evaluator. Due to this, it is possible that the aura evaluator originally had a unique house, but this map is all that is left. This map has no official name.

## Old Dark Cave (West)

### ID

0x2A31

This is an older version of Dark Cave's western exit. This version of the map has no warps, and the Pokéball hidden on the ground here has no text.

### Text

Girl:

```
   Something tells me that
   there's a hidden item
   behind these corrupted
   tiles.

   How do I know? It's just
   woman's intuition!

```

Biker:

```
   I got my bike at the
   BIKE SHOP. You should
   get one if you haven't
   already.

   It makes moving around
   much faster and easier.

```

## Old Deep Binary Woods

### ID

0x4628

This is an old version of the room of the Binary Woods where the player is given an achievement. It has no map connections, so attempting to leave this map to the north will not work. The text spoken by the medium here is slightly different to the final. There is a period after the word meditate, and "But I... I want to..." is instead "I choose a different path. To..."

### Text

Medium:

```
   Hello. You must be very
   strong to have come all
   the way here...

   I come here to meditate.
   and unify with the nature.

   People are scared of nature.
   Natural disasters, harsh
   weather, dangerous species
   of animals.

   I choose a different path.
   To become one with the nature,
   the mother of all things.

   Thank you for coming here.
   You're a fun conversation
   partner.

```

## Other Uses

The string 'bepis' was used by the server as a default value in a few other cases, as can be seen in the source code.

* The server's Message of the Day (MOTD) defaults to 'bepis' before being overwritten with the event status.
* If a nonexistent variable is provided, the function get\_varia(), which handles reading data from user accounts, will return the value 'bepis.'
* Failing the lottery is considered to be a 'bepis' match (as opposed to a single match, double match, etc.).