Disney Mirrorverse/Updates/1-5

List of updates to the game in chronological order - 1.0 through 5.0 Updates.

## Patch 1.0.1

Released June 17 2022.

*Please note that some changes may have already gone live for all players before the update is released. “Slight” Attribute adjustments represent changes anywhere from less than 1% up to 15% difference. Increases or decreases not listed as “slight” represent changes of 15% or greater.*

### Guardian Bug Fixes

* Fixed an issue where all Critical Damage was dealing roughly 7% less damage than intended.
* Fixed a visual issue for Ranged Guardians where Milestone attribute bonus icons for Tier 6, Tier 12, and Tier 15 were displaying Health and Focus icons instead of Focus and Attack icons. (Note: This was a visual bug only. The actual Focus and Attack attributes were being correctly applied).
* **Ariel**: Fixed an issue where Ariel was gaining an Attack Buff for each Damaging Debuff that was Cleansed by her Special Ability, instead of Cleansing all Damaging Debuffs and gaining only 1 Attack Buff.
* **Baloo**: Fixed an issue where the Heal from Baloo’s Core Ability was granting 1% HP instead of 2% HP.
* **Baymax**: Fixed an issue with Advanced Talent “Advanced Field Chip” where the extra Defense from the Talent wasn’t being applied to allies at the start of the encounter until they left the Defense Aura and re-entered it.
* **Gaston**: Fixed an issue with Gaston’s Core Ability where he wasn’t gaining the +15% Critical Chance against Wounded enemies.
* **Hades**: Fixed an issue where Advanced Talent “Spite” was Purging 2 Buffs instead of 1.
Fixed an issue with Advanced Talent “Cruelty” where Hades wasn’t gaining Focus Buffs, when an enemy would gain Armor from an Armor per second effect, such as Baymax’s Armor Field.
Fixed an issue where Hades would gain Focus Buffs from Advanced Talent “Cruelty” if an Armor Blocked enemy was prevented from gaining Armor.
Clarified the description for Advanced Talent “Fury”, to indicate that the 100% additional damage per Burn will be dealt to all enemies based on the number of Burns on the targeted enemy, not the number of individual Burns on other enemies.
* **Maui**: Fixed an issue where Elite Talent “Fighting the Winged Beat” was triggering Armor before the Defense Buff was applied, which was resulting in lower Armor gained.
Fixed an issue where the Defense Buffs granted to Maui by his Advanced Talent “Gracious Gifts”, were being removed from him before the Armor could be applied.
* **Merida**: Fixed an issue where Merida’s Wisp Focus Buff wasn’t increasing the Critical Chance of her Special Ability.
Fixed an issue with Advanced Talent “Wrathful Spirit”, where it was increasing Critical Damage on Basic Attacks as well as her Special Ability.
Fixed an issue with Advanced Talent “Highlander Arrows”, where it was increasing Critical Damage on Specials as well as Basic Critical Hits.
* **Mike Wazowski**: Fixed an issue where Mike Wazowski was granting Armor based on his own Defense instead of the Defense of his allies.
* **Scar**: Adjusted the description and behavior for Advanced Talent “Deep Cuts.” It now grants an additional 2.5% to 5% Damage per second, instead of making the 10% Wound from Scar’s Special Ability 50 percent stronger. (Note: The potency for this Talent remains untouched, as both are technically the same result being 5%. This was done to avoid confusion and simplify the math involved, just in case some players might have interpreted the previous behavior as 50% added onto the 10% Wound, which wasn’t the case.)
* **Scrooge McDuck**: Fixed an issue with Advanced Talent “Healthy Profit” where Scrooge wasn’t able to Cleanse Attack Debuffs if he was Focus Buff Blocked.

### Guardian Balance Updates

* **Baloo**: Core Ability: When spending Cargo Charges, allies no longer need to be near Baloo to gain Buffs. This also applies to Baloo’s Special Ability.
Core Ability: Reduced Heavy Attack timer hold from 1.5 seconds to 1 second.
Core Ability: Removed Max Stacks on Defense Buffs (previously Max Stacks: 3).
Signature Ability: While holding a Heavy Attack, Baloo gains a 10 to 50% Damage Resist Buff (previously a 90% Defense Buff). In addition, 70% chance to ignore Stun and Knock Back while holding a Heavy Attack.
Talent “Well Whatta Ya Know!” changed to increase maximum Cargo Charges by 2 (for a max of 7). Whenever Baloo spends a Cargo Charge, he has a 5% chance to gain a 5% to 20% Attack Buff for 10 seconds. (Old Talent behavior of gaining 10% Defense Buffs when destroying Chromastones, has been removed).
Talent “Mango Fandango” healing has been increased from 1% to 3%.
AI Baloo holds Heavy Attack for a shorter amount of time before releasing, to reduce the chance of him getting knocked out of his Heavy Attack.
If “Trigger Special On Auto Fight” is turned on, AI Baloo is less likely to use his Special when he has 0 Cargo Charges. The chance to use his Special increases for each Cargo Charge he is holding.
AI Baloo is less likely to use his Heavy Attack unless he has 5 or more Cargo Charges, so AI Baloo doesn’t “waste” Cargo.
* **Baymax**: Talent “Advanced Field Chip” now grants an additional 2.5% to 5% Defense instead of making the 25% Defense Buff from Baymax’s Core Ability 10 percent stronger, which was only 2.5% Defense at Max Talent Level.
* **Genie**: Focus increased.
Power Level, Health, and Defense increased slightly.
Core Ability: Whenever Genie gains an Indestructible Buff in this way, he gains 25% Armor.
Special Ability: Genie gains 10% Armor.
Special Ability: Genie’s Special Ability now delivers Knock Back to all damaged enemies.
Signature Ability: Changed the 100% Attack Buff that triggers while the Indestructible Buff from Genie’s Core Ability is active, to instead be a 50% Attack Buff that can stack 3 times and lasts until the end of the encounter.
Signature Ability: Genie’s Core Ability now grants an additional 12.5% to 25% Armor.
Signature Ability: Genie’s Special Ability now grants an additional 2.5% to 5% Armor.
Talent “Disarming Personality” now grants an additional 20% to 30% Defense instead of making the 25% Defense Buff from Genie’s Special 30 percent stronger, which was only 7.5% Defense at Max Talent Level.
Talent “Wish #1” now triggers whenever Genie’s Core Ability activates, instead of activating only at 75% HP.
Talent “Wish #2” now triggers whenever Genie’s Core Ability activates, instead of activating only at 50% HP.
Talent “Wish #3” now triggers whenever Genie’s Core Ability activates, instead of activating only at 25% HP.
* **Hades**: Power Level, Attack, and Focus increased slightly.
Core Ability: Heavy Attack has a 50% chance to inflict a Burn.
Special Ability: Now Purges Indestructible Buffs from all targets hit by this attack.
Special Ability: Damage increased from 200% to 400%.
Special Ability: Bonus damage, if the target is inflicted with a Burn, increased from 400% to 600%.
Signature Ability: Explode damage increased from 100% to 200% to 100% to 400%.
Signature Ability: Enemies defeated from Hades’ explosion can now also explode.
* **Ian Lightfoot**: Talent “Battle Magic 101” now grants an additional 2% to 5% Attack instead of making the 5% Attack Buffs from Ian’s Special 20 percent stronger, which was only 1% Attack at Max Talent Level.
Talent “Battle Magic 201” now grants an additional 2% to 10% Defense instead of making the 10% Defense Buffs from Ian’s Special 30 percent stronger, which was only 3% Defense at Max Talent Level.
Talent “Powerful Legacy” now grants an additional 5% to 20% Attack & Defense instead of making the 5% Strength Charge and 15% Defense Charge from Ian’s Core Ability 50% stronger, which was only 2.5% Attack & 7.5% Defense at Max Talent Level.
* **Hercules**: Power Level, Health, and Defense increased slightly.
Focus decreased slightly.
Core Ability: Attack Buffs and Focus Buffs will stop being reapplied and refreshing when they reach 10/10 Stacks. (Note: No text will be listed in-game to indicate this change.)
* **Maleficent**: Power Level and Attack increased slightly.
Core Ability: Immune to Burn.
Core Ability: Heavy Attacks now inflict a -5% Defense Debuff for 10 seconds. [Max Stacks: 2]
Talent “Vengeful Cruelty” and Talent “Vengeful Spite” now add 1 second to the Burn duration from Maleficent’s Special.
Talent “Vengeful Wrath” now triggers at 75%, 50%, and 25% remaining HP, instead of triggering only at 25% HP. Stacks 3 times instead of only 1 time. Grants 5% to 20% Attack per stack, instead of 50% Attack.
Signature Ability: Defense Debuffs from Critical Hits now reduce an additional -0.75% to -15% Defense instead of making the -5% Defense Debuff from Maleficent’s Core Ability 50 percent stronger, which was only -2.5% Defense at Max Signature Ability Level.
* **Maui**: Maui now has a 50% chance to also gain a Defense Buff from his Core Ability with a Heavy Attack.
Special Ability: Armor reduced from 5% to 3%.
Talent “The Mighty Tamatoa” Armor granted to allies is reduced from 3% to 10% to 2% to 5%.
Talent “Fighting The Winged Beast” Armor that Maui gains is reduced from 5% to 10% to 1% to 5%.
* **Minnie Mouse**: Power Level increased slightly.
Attack and Defense increased.
Health decreased slightly.
Focus decreased.
Core Ability: Minnie will now gain “Heartsfire Charges” equal to the number of Buffs on the enemy when she hits them. [Max Stacks: 10]
Core Ability: “Heartsfire Charges” passively grant Minnie 10% Attack and 10% Defense and are only removed and replaced when Minnie hits a new target.
Core Ability: Attack Buffs now trigger with a 20% chance on Basic Attacks and a 100% chance on Heavy Attacks. [Max Stacks: 10]
Core Ability: Attack Buffs will remain for the rest of the combat and are removed when entering the next combat.
Special Ability: Damage increased from 200% to 400%.
Special Ability: Damage from Burn reduced from 33% to 20%.
Special Ability: Burn duration reduced from 6 seconds to 5 seconds.
Signature Ability: Now also applies a -15% to -20% Attack Debuff that lasts for 9 seconds in addition to the previous stun effect.
Talent “Soul’s Tenacity” changed from granting Health to Focus.
Talent “Heart’s Courage” changed from granting Defense to Attack.
Talent “Undaunted Strikes” Critical Damage Buff potency reduced from 10%-20% to 2%-5%. Critical Damage Buff is now granted for each Heartsfire Charge or Attack Buff. Max Stacks limit is now 10.
Talent “Strong Spirit” now grants an additional 2% to 5% Attack instead of making the 20% Attack Buff from Minnie’s Core Ability 20 percent stronger, which was only 4% Attack at Max Talent Level.
Talent “Passion’s Fire” now increases the duration of the new 20% Burn by 0.5 seconds to 4 seconds instead of making the 33% Burn from Minnie’s Special 20 percent stronger, which was 6.6% damage at Max Talent Level.
Talent “Fearless Focus” Focus Buffs now last 6 seconds instead of the duration of the Special Ability. Focus Buffs are now granted for each Heartsfire Charge or Attack Buff.
* **Mr. Incredible**: Talent “Show Time” Attack Buffs no longer last for the entire encounter and now have a duration of 5 seconds.
* **Scrooge McDuck**: Core Ability: Removed whenever Scrooge gets a Critical Hit from his Heavy Attack, create 1 Coin.
Core Ability: Removed at the start of each combat, create 3 Coins.
Core Ability: Releasing a Heavy Attack now creates 1 Coin.
Core Ability: Hitting a target with a Heavy Attack now creates 1 Coin.
Core Ability: Heavy Attack now only hits 1 target, but it inflicts Knock Back instead of Push Back.
Special Ability: Heal increased from 2% to 10% HP.
Special Ability: Heal for each Coin spent, decreased from 1% to 0.25% HP.
Signature Ability: When reaching 10 Coins, instead of Scrooge gaining an Attack Buff, all allies now gain the Attack Buff.
Signature Ability: Max Stacks for the Attack Buff reduced from 10 to 5.
Talent “Spending Power” removed the increase in the Focus Buffs created by Coins by an additional 3-10%. Added whenever Scrooge reaches 10 Coins, all allies gain a 3% to 10% Critical Damage Buff for 10 seconds. Allies cannot receive a new Critical Damage Buff until the old one expires. [Max Stacks: 1]
Talent “Healthy Profit” Healing effect of each Coin spent on Scrooge’s Special Ability has been increased from being 50% to 100% stronger to 50% to 200% stronger. Base Heal from Special is no longer enhanced. Only the Heal effect from Coins is enhanced.
Talent “Hard Bargain” added whenever any enemy gains an Attack Buff, all allies gain a 5% to 15% Attack Buff for 5 seconds. [Max Stacks: 3] Removed whenever an enemy is defeated Scrooge has a 25% to 50% chance to create 1 additional Coin.
Talent “Fortune’s Favor” added whenever Scrooge reaches 10 Coins, all allies gain a 10% Critical Chance Buff for 10 seconds. Allies cannot receive a new Critical Chance Buff until the old one expires. [Max Stacks: 1] Added the Focus Buffs granted by Scrooge’s Special Ability are increased by an additional 5% to 10% Focus. Removed whenever Scrooge creates Coins, he has a 25% to 50% chance to double the number of Coins created.
AI Scrooge will do the following actions. If AI Scrooge has 10 Coins, his likelihood to use his Special Ability is increased. If AI Scrooge or any other allies are under 40% HP, his likelihood to use his Special Ability is increased. If AI Scrooge used his Special, the likelihood of using Basic Attacks is increased.
AI Scrooge was adjusted to slightly decrease the time between Basic Attacks.
* **Stitch**: Focus increased.
Power Level increased slightly.
Attack reduced slightly.
Core Ability: Metallic Mode – Stitch now gains a 25% Defense Buff in addition to being Immune to Wound and Stun.
Core Ability: Metallic Mode – Heal Block inflicted on Stitch and immunity to Root has been removed.
Core Ability: Added state callouts for each of Stitch’s forms (“Stitch”, “Metallic”, “Superheated”, “Molten”).
Special Ability: Stitch keeps his Defense Buff from Metallic if he switches into “Superheated” from “Metallic”.
Special Ability: Cooldown increased to 18 seconds.
Talent “Combustion” removed the condition that Stitch must be in his “Regular” form for extra damage. Now triggers whenever Stitch uses his Special Ability. Damage reduced from 150%-300% to 150%-200%.
Talent “Tempered Metal” removed the condition that Stitch must be in his “Metallic” form to receive Armor. Stitch now receives Armor whenever he uses his Special Ability. Armor gain reduced from 5%-15% to 5%-10%.
Talent “Metal Quills” while Metallic, if Stitch is hit by a Tank or Melee attack, he has a 70% chance to deal 100% damage to that enemy. Defense Buff while Metallic is increased by an additional 5% to 15%.
AI Stitch will now try to switch into “Metallic” if he is Wounded.
* **Tinker Bell**: Power Level, Health, Attack, Defense, and Focus increased slightly.
Core Ability: The chance to gain Pixie Dust increased from 40% to 60%.
Special Ability: The potency of Attack Buffs increased from 8% to 10%.
Special Ability: Damage increased from 100% to 300%.
Special Ability: Pixie Dust is consumed at a rate of 1 per second instead of 1 per 0.75 seconds.
Special Ability: Gains 1 Attack Buff per Pixie Dust stack instead of 1 total Buff.
Special Ability: Attack size of circular AOE from Special Ability slightly increased.
Signature Ability: Critical Damage Buff changed to Focus Buff.
Signature Ability: Gains 1 Focus Buff per Pixie Dust stack instead of 1 total Buff.
Talent “Heat Resistant” duration of Focus Buffs from Talent, increased from 10 seconds to 20 seconds. Max Stacks increased from 2 to 3.
Talent “Blast Wave” removed the +1% Attack for each Pixie Dust when entering Supernova, and added the equivalent amount to base attributes.
Talent “Sparked Ire” removed the +1% Attack for each Pixie Dust when entering Supernova, and added the equivalent amount to base attributes.
Talent “Burning Passion” potency of Burn reduced from 30% damage per second to 15% damage per second, to balance out the increase of power in her base attributes.
AI Tinker Bell will sit in the mid-range between Ranged and Melee Guardians.
AI Tinker Bell lowered the use of Heavy Attacks during Supernova.
AI Tinker Bell lowered the use of Dodge during Supernova.
AI Tinker Bell was adjusted to slightly decrease the time between Basic Attacks while Supernova.

### Guardian Balance Attribute Adjustments

* **Aladdin**: Power Level increased slightly.
Focus reduced slightly.
* **Anger**: Power Level, Health, Defense, and Focus increased slightly.
* **Anna**: Power Level increased slightly.
Focus reduced slightly.
* **Ariel**: Power Level increased slightly.
Focus reduced slightly.
* **Belle**: Power Level and Focus increased slightly.
* **Captain Hook**: Power Level increased slightly.
Focus reduced slightly.
* **Donald Duck**: Power Level increased slightly.
* **Elsa**: Power Level and Focus increased slightly.
* **EVE**: Power Level, Health and Attack increased slightly.
* **Goofy**: Power Level increased slightly.
* **Judy Hopps**: Power Level, Defense and Focus decreased slightly.
* **Merida**: Power Level and Focus increased slightly.
* **Mickey Mouse**: Power Level reduced slightly.
* **Mulan**: Focus increased.
Power Level, Health, and Defense increased slightly.
* **Rapunzel**: Focus increased.
Power Level and Attack increased slightly.
* **Scar**: Power Level increased slightly.
Focus reduced slightly.
* **Snow White**: Power Level increased slightly.
* **Woody**: Power Level and Attack increased slightly.
Focus reduced slightly.

### Rank Requirements Updates

Updates to Rank requirements have been made including the following:

* Rank 4 removed additional Guardians requirement.
* Rank 5 reduced requirement from an additional Guardian at Level 30 to an additional Guardian at Level 20.
* Rank 6 reduced requirement from two additional Guardians at Level 40 to one additional Guardian at Level 30.
* Rank 7 reduced requirement from two additional Guardians at Level 50 to two additional Guardians at Level 40.
* Rank 8 reduced requirement from three additional Guardians at Level 60 to two additional Guardians at Level 50.
* Rank 9 reduced requirement from four additional Guardians at Level 70 to three additional Guardians at Level 60.
* Rank 10 reduced requirement from four additional Guardians at Level 80 to four additional Guardians at Level 70.

### Daily Objective Updates

The following updates have been made to the Daily Objectives. These new Objectives will be available starting July 4.

* The number of available Daily Objectives has been increased from 8 to 24.
* Activity Points are awarded for completing Daily Objectives, with some being worth more points than others.
* Additional Objectives for earning Activity Points have been added.
* Activity Points reset each day.
* Rewards have been updated including Orbs, Glowing Crystals, Stellar Crystal Shards, and additional Gold.
* Some rewards for completing Daily Objectives will change based upon a player’s Story Mode progression.
	+ Before completing Chapter 4 Normal: Gold, Minor Motes, Tier 1 Gem Shards
	+ After completing Chapter 4 Normal: Gold, Major Motes, Tier 2 Gem Shards
	+ After completing Chapter 2 Expert: Gold, Superior Motes, Tier 3 Gem Shards
* When moving from one progression to the next, Daily Objectives will update on the next daily reset.

### Updates and Improvements

* Fixed an issue in which some of the Guardian Attribute updates listed in the 1.0.1 update notes didn’t go live until June 23.
* There was an issue with the quest Fractured Infinity not counting toward the Event Enthusiast Objective. This has been resolved, and those who completed the Objectives should now be able to claim the rewards.
* Fixed an issue with the June Calendar showing as missed for new players who started after June 21.
* Bug fixes, performance optimizations, and grammar fixes.

### Story Updates

* Release of Chapter Eight: A Stellar Surprise

### Dangerous Dungeon Updates

* Dungeons can now have Bonus Guardians or Restrictions based on Traits. *Example: Get 2x points if you have a Seafaring or Stealthy Guardian! However, you cannot bring Gravity Defying Guardians.*
* The popup asking if you want to leave a floor no longer immediately appears after winning an encounter on an exit.
* Players can now skip through the Floor Summary popup sooner.
* Fixed an issue with the Danger Meter in Dungeons sometimes appearing to stay full after an encounter.
* Changes have been made to prevent players from easily “rerolling” the layout of a dungeon they enter.

### Guardian Updates

* For any Guardians who use “Charges” the keyword descriptions have been updated to indicate that these are not “Buffs”.
* Keyword description for Damage Resistance now indicates that it does not mitigate damage before being absorbed by Armor.
* **Captain Hook**: Fixed an issue where if a Marked target gains armor from an allies’ ability, the armor would not remove the Mark.
* **Donald Duck**: Fixed an issue with Advanced Talent “Boiling Over” where the chance to gain an extra Defense Buff from Donald’s Core Ability was 2% at max Talent level instead of 20%.
* **Hercules**: Fixed an issue where the Attack Buff icon from Hercules’ Special Ability wasn’t visible. (Note: The effect was still active, just no visual icon).
* **Mickey Mouse**: Fixed an issue where Mickey would sometimes gain an extra Stellar Charge from certain allies on the same team.
* **Mike Wazowski**: Adjusted the description and behavior for Core Ability, to make Defense Buffs from all allies grant an additional 10% Defense, instead of making Defense Buffs 10% stronger, which was only 1% or less on average.
* **Stitch**: Fixed an issue where the Defense Buff from Stitch’s Metallic form wasn’t being treated as a Buff.
Fixed an issue where the Attack Buff from Stitch’s Superheated form wasn’t being treated as a Buff.

### Updates and Improvements

* Player Level can now go up to 300, giving the opportunity to earn more level-up rewards. Experience earned is not retroactive, and players who are currently Level 200 will begin earning more experience after this change goes live. The increase in max Player Level does not include an increase in max Energy.
* Improvements have been made to Alliance Search. Alliance Type, Language and Member Capacity Filters have been added. Search results sorting by Alliance Power, Name and Member Capacity has been added.
* Fixed several Alliance display issues, including members sometimes showing 1/20 when more members are in the Alliance.
* Fixed an issue in which new messages in chat would cause the chat window to scroll to the bottom.
* Fixed an issue with the chat bar sometimes moving to unexpected places or remaining on screens where it should not.
* The Resources popup has a revamped UI, which lists more details for each Energy in the game.
* Energy Recharge usage flow improvements have been made.
* Tower of Talents screen is now sorted from lowest time remaining to highest time remaining.
* After opening 10 crystals, there is a Setting that allows players to toggle to skip the opening crystal animation except when you receive a new Guardian or when a new rarity is achieved.
* When opening a crystal, the number of taps corresponds to the Guardian’s rarity.
* Calendars now show the current day’s reward as opposed to the final day’s reward.
* While in a Supply Run map, players can now navigate to other Supply runs directly. For example, while in the Gold Mining Supply Run, players can use the tray to navigate to the Stellar Training Supply Run.
* While in the Supply Run screen, players can tap on the resource icons to see how many they currently own.
* While in an Event map, players can navigate to other difficulties of the same event.
* Resolved some crashing issues related to Zurg on Android devices.
* Popups for expired offers should no longer appear.
* Quests displayed in Find More for items now appropriately display whether or not they are locked or can be completed.
* Fixed a visual issue with Fractured Jack Sparrow sometimes starting with one foot in Davy Jones’ locker (under the ground).
* Bug fixes, performance optimizations, and grammar fixes.

### 1.1.2 Hotfix Notes

The 1.1.2 game update is available to download. This update resolves the below issues.

* Some device-specific Android crashing issues have been resolved.
* Fixed an issue in which the Alliance Leaderboard would not scroll properly.
* Fixed an issue in which WALL•E gained Armor and Heal Charges when allies were healed rather than when he was healed.
* Fixed an issue in which players were able to purchase Avatar items they already owned from the Glamour Store.

### Buff Visual Effects

* The appearance of a number of different status effects have been updated to improve visual communication in combat. The intention is to help make effects in encounters more clear and the system will continue to be developed in future updates.

### Dangerous Dungeon Updates

* Certain buffs are now only available in specific kinds of events (Tank-themed, Melee-themed, Support-themed, Ranged-themed, and special-themed).
* Buffs that previously appeared on all encounters in an event are no longer in all encounters, and instead sometimes appear as a Floor Buff.
* New Floor Buffs and Chest of Chance Buffs have been added including:
	+ **Regenerating Armor** (Floor Buff, Tank Events): If there are Fractured Tank enemies, all other enemies gain 20% Armor every 3 seconds.
	+ **Armor Blocker** (Chest Buff, Tank Events): Heavy Attacks and Critical Hits from Guardians apply an Armor Block to the targeted enemy for 5 seconds. [Max Stack: 1.]
	+ **Armor Remover** (Chest Buff, Tank Events): Every fourth basic attack from Ranged Guardians removes 100% Armor to enemy targets. If the target does not have Armor, 200% additional damage from the basic attack is dealt instead.
	+ **Melee Aggression** (Floor Buff, Melee Events): Fractured Melee enemies gain a 1% Attack Buff every second at the start of the encounter.
	+ **Defensive Knock Backs** (Chest Buff, Melee Events): Guardians gain a 30% Defense Buff each time a Fractured enemy is knocked back. [Max Stacks: 3]
	+ **Fractured Rejuvenations** (Floor Buff, Support Events): Fractured Enemies that receive any healing effects are granted a 200% Attack Buff for 8 seconds. [Max Stacks: 1]
	+ **Faulty Bandages** (Chest Buff, Support Events): Melee Guardians have a 15% chance to inflict a heal block that lasts for 5 seconds with their basic attack.
	+ **Urge to Purge** (Chest Buff, Support Events): Guardians Purges Attribute Buffs from its target after completing 4 consecutive basic attacks.
	+ **Annoying Little CRIT-ters** (Floor Buff, Ranged Events): Fractured Ranged enemies gain a 25% Focus Buff every third basic attack. [Max Stacks: 4]. Fractured Ranged enemies knock back on Critical Hits.
	+ **Missed Opportunities** (Chest Buff, Ranged Events): Special Abilities from Support Guardians inflict Fractured enemies with a -80% Dizzy Debuff for 8 seconds. [Max Stacks: 1]
	+ **Smoke and Mirrors** (Chest Buff, Ranged Events): The next Basic Attack after a Guardian Dash will apply a -35% Focus Debuff for 2 seconds. [Max Stacks: 2]
	+ **Friends on the Other Side** (Floor Buff, Special Events): Each time a Fractured Enemy is eliminated, remaining Fractured gain a 100% Attack Buff for 5 seconds. [Max Stacks: 1]
	+ **Exhaustive Attacks** (Chest Buff, Special Events): Heavy Attacks from Guardians have a 100% chance to Purge buffs from their targets. Using Heavy Attacks on enemies without any buffs will apply -50% Attack Debuff on yourself for 5 seconds.
	+ **How Stunning!** (Chest Buff, Special Events): Stunning or Knocking Down enemies provide a 50% Attack Buff that lasts for 5 seconds.
* Updated the Special Haste icon to always use a down arrow to represent a lower cooldown (instead of some states where it used an up arrow).
* Fixed an issue in Dungeons where selecting multiple Potions for use did not show the correct health that would be gained by using multiple Potions.

### General Updates

* **Guardian Milestone Updates**: Guardian Milestones requirements have been lowered to be in line with the already previously lowered requirements for Rank-Up.
* **Keywords**: There is a new description for the type of Resistance against Damaging Debuffs. This can be seen in Anna and Frank Wolff’s abilities for example.
Updated description for “Critical Damage Debuffs” to indicate that Base Damage is not affected. This is to help emphasize that Critical Damage cannot be reduced to 0 if Critical Damage becomes -100%.
* **Heavy and Knock Back Interactions**: As a rule, Bosses are not meant to be Knocked Back by Heavy Attacks from Guardians. The team is working on a way to better clarify this rule and interaction with Bosses. This update includes fixes for some instances where certain Guardians were able to Knock Back Bosses with Heavy Attacks. We apologize for the confusion with the inconsistency of this mechanic and will work to improve it in the future.
* **Earthborn Swarm**: Fixed an issue where “Injured” was stacking multiple times and never being removed.
* **Aladdin**: Fixed an issue with Elite Talent “Shadow In The Sand” where it wasn’t lowering aggression from Ranged and Support enemies.
* **Captain Hook**: Fixed an issue with Elite Talent “Overboard” where the Knock Back from Captain Hook’s Basic Attacks were bypassing Knock Back Immunity against some characters.
Fixed an issue where if an enemy gained Lure from Mike Wazowski the Mark from Captain Hook wouldn’t be removed.
* **EVE**: Special Ability: Cooldown decreased from 12 seconds to 9 seconds.
Advanced Talent “Feedback Boost”: increased the chance to inflict a Shock with Heavy Attack from 10%-50% chance, to 20%-100% chance.
Elite Talent “Enhanced Electrostatics”: the additional damage dealt by EVE’s Special Ability, for each Shock on the target, has been increased from 10%-50% additional damage, to 50%-100% additional damage.
Fixed an issue with Advanced Talent “Polarity Shift” where the Knock Back from EVE’s Shield was bypassing Knock Back Immunity against some characters.
* **Hiro Hamada**: Fixed an issue where Hiro’s Heavy Attack from his Signature Ability was Knocking Back Bosses.
* **Mr. Incredible**: Fixed an issue where Mr. Incredible was able to Knock Back Bosses with his normal Heavy Attack, while Kinetic Knockback was on cooldown.
* **Scrooge McDuck**: Fixed an issue where Scrooge’s Heavy Attack was able to Knock Back Bosses.
* **Tiana**: Fixed an issue where Tiana’s Cleanse Buff was Cleansing all Damaging Debuffs and Stuns instead of just 1 of these effects.
* **Tron**: Fixed an issue where Tron’s Heavy Attack from his Signature Ability was Knocking Back Bosses.
Fixed an issue where Tron’s Heavy Attack from his Signature Ability was interrupting Special Abilities against any opponent.
Fixed an issue where Advanced Talent “Advanced Threat Detection” was reducing less Defense than intended.
* **Zurg**: Zurg’s Rapid Fire Mode has been fixed to correctly register as Basic Attacks as stated in his Core Ability description.
* **Fractured Zurg**: Fixed an issue where Fractured Zurg’s Heavy Attack would follow its target rather than firing where the area of effect indicator displayed.

### Updates and Improvements

* Fixed an issue where some Guardians might hide behind other Guardians in the victory screen.
* Fixed an issue where using Special Abilities with “Cinematic Special Abilities” turned on could cause other Guardians to use their Special Abilities without being pressed.
* Made a change to allow players to select ‘0’ for Available Slots when searching for an Alliance, allowing players to purposely search for full Alliances.
* Fixed an issue where selecting an option from the dropdown menu under Recommended when searching for an Alliance would display no results.
* Fixed an issue where altering your Alliance name after setting a minimum level requirement would reset the minimum level to 0.
* Fixed an issue where tapping ‘GO’ on an Objective might not bring you anywhere if you were on the destination screen previously.
* Fixed an issue where Find More Items might display 5\* Guardians as being obtainable from crystals which cannot grant 5\* Guardians.
* Fixed an issue where accessing portrait customization from some screens can cause overlapping screens.
* Fixed an issue where searching for a friend would not prioritize exact matches first.
* Bug fixes, performance optimizations, and grammar fixes.

### Rift Raids

Rift Raids is a new event-based game mode coming to Disney Mirrorverse. It is a social feature for Alliances that encourages players to work together to climb the ranks and earn the highest rewards. Compete with other Alliances on the Leaderboard and compete within your Alliance to see who can contribute the most. The goal of the mode is to push as far as possible in the limited-time window of the event by defeating the Gatekeeper to unlock higher and higher Rift Tiers.

Rift Raid events run every week from Thursday 18:00 UTC through Monday 18:00 UTC. The first Rift Raid event will begin on September 29.

This first instance of Rift Raids will be a Seeding event and all Alliances will be assigned a Division and Rank based on their final Rift Point scores. The higher the score the higher the Division and Ranking within that Division. Each Division can have up to 10 Ranks and each Rank can hold up to 10 Alliances. After this first Seeding event, subsequent Rift Raid events will be regular events and Ranking will be determined based on competition against other Alliances within their own Division group. Higher Division Alliances will start at higher Rift Tiers that provide a more appropriate level of challenge for their teams.

In the future, additional Seeding events may occur in order to recalibrate Alliance Ranks and Divisions.

### Relics

Relics are a new type of equipable item that provide Attribute bonuses to Guardians. Equipping powerful Relics will increase your Guardian’s stats so they can take on even more difficult challenges in the game.

Relics will primarily be earned as rewards from Dangerous Dungeons events. Each standard week there will be a 4-day Dungeon event that rewards a certain Role of Relics, as well as a 3-day event that provides all Roles of Relics. They can be earned from Milestone rewards, Rank rewards, and new Relic Boxes that appear on the Dungeon map. Participate in these Dungeons every week to expand your collection of ever more powerful Relics.

### Dangerous Dungeon Updates

*Note: After the 2.0 update is released, Dungeons will not be accessible until you have updated to the 2.0 version of the game.*

* Relic Boxes can now be found on floors of all dungeons (with higher difficulties having more boxes and better odds of higher rarity Relics).
* Tank Troubles, Melee Maneuvers, Support Skirmish, and Ranged Ruction have had their rewards changed to no longer have Gems and reward less Motes, but now reward Relics, Relic Crystals, and Ore. All Relics earned during these events match the Role of that event (for example, Tank Relics in Tank Troubles).
* Mote Madness is no longer a weekly event and is instead replaced with Relic Rumble, an event that rewards Relics for all roles.
* The Buff List in the Dungeon Map screen has now been updated so that Floor Buffs are in one row, and Chest Buffs are in a separate row.
* Adjustments have been made to the randomness of layouts in dungeons.
* Rewards that have a rarity now have a background color that corresponds to that rarity in additional areas of the Dungeons feature.
* The buff Armor Remover has been corrected to trigger on every third hit, and its description has been updated accordingly (previously, the description described its effects as happening every fourth hit, but some effects happened on every third hit).
* Fixed an issue where the Dungeon Points bar was not taking multipliers into account when previewing points inside a dungeon.

### Guardian Updates

* **Buzz Lightyear**: Fixed a description issue with the Core Ability, where it was incorrectly stating Buzz’s Heavy Attack reduced 25% Armor. This has been corrected to state 20%. (Note: This is a description-only issue. In-game it was always reducing 20% Armor.)
* **Captain Hook**: Fixed an issue where Elite Talent “Overboard” was causing Basic Attacks to Knock Back Bosses.
* **Evil Queen**: Core Ability description has been updated to better indicate that Evil Queen’s Heavy Attack is close range and can Push Back enemies.
* **Gaston**: Fixed an issue with Gaston’s Core Ability, where it was triggering Purge even when no Defense Buff was active on his target.
* **Rapunzel**: Updated description for Advanced Talent “Pan-O-Rama” to better indicate that it will also Knock Back and deal an additional 300% damage to her target and all other enemies in a small area around her. (Note: This means Rapunzel will deal 1100% damage to her primary target and 300% damage to all other enemies surrounding her.)
* **Other Fixes**: Added additional tooltips to some Guardians’ ability descriptions.

#### **Rank Attributes**

* The total attribute increase at rank 10 has been reduced from a total of 30% higher attributes to 9.5% higher attributes:
	+ Rank 2 increases by 4%.
	+ Rank 3 increases by 1.5%.
	+ Ranks 4-5 increase by 0.7% each.
	+ Rank 6 increases by 0.6%.
	+ Ranks 7-10 increase by 0.5% each.

#### **Guardian Traits**

* Every Guardian will now have a minimum of 3 and a maximum of 5 Traits in addition to Traits based upon their size or universe.
* Some non-existing Guardian Trait and Role combinations have been added such as: Ranged with Blade Wielder, Melee with Scary, and Ranged with Book Smart.
* Previously underused Traits were given to more Guardians, such as: Scary, Lawful, and Fortune Seeker.
* Some Guardians have had a Trait removed due to its description being considered inaccurate, including the following:
	+ Frank Wolff is no longer Stealthy.
	+ Maui is no longer Fiery.
	+ Ursula is no longer Gravity Defying.

#### **Keywords**

* Dizzy Debuff’s description and Keywords have been updated to a more simplified format across multiple characters.
* Many of the Buffs listed on the character inspect panel of the pause menu now have Keywords.

#### **Bosses**

* Bosses are now properly Immune to Knock Back, excluding Special Abilities.
* Bosses now have a passive icon in combat with a Keyword description stating they are Immune to Knock Back, except from Special Abilities.
* Guardian Heavy Attacks will apply Push Back to Bosses instead of Knock Back.
* Abilities like Kinetic Knock Back will continue to Knock Back Bosses for now.

### Updates and Improvements

* Fixed an issue where Area of Effect (AoE) indicators would sometimes disappear too early.
* Fixed several errors which could lead to Limited Victory Quests displaying -1 Victories remaining.
* Fixed an issue with Alliance Missions that could cause the NEW badge to fail to disappear even when there are no NEW Missions to claim.
* Fixed an issue where the Energy display bar might erroneously display red for regular Energy or blue for Dungeon energy.
* Fixed an issue where the ‘Request Sent’ confirmation would not always display when sending Friend Requests.
* The speed of rewards being claimed from an objective you have completed has been increased.
* Bug fixes, performance optimizations, and grammar fixes.

### Known Issues

* **Dangerous Dungeons**: Relic Boxes on Dungeon Complete Popup sometimes fail to show the open animation.
* **Relics**: Rarity glow on Mystery boxes are always displaying blue no matter the rarity.
* **Relic Raids**: Member Contributions are missing total Efficiency information.
	+ Final rankings are missing Efficiency and Damage information.
	+ When in team select as the event ends, players may see an infinite loading screen after tapping confirm and will need to restart the game.
	+ Sometimes Rift Raid visual background stays on screen when backing out.
	+ The Rift Supplies skip timer button may appear enabled before the timer runs out.
	+ Final Ranking may visually show an empty Division.
	+ The Rift Map may not update to show which player is in an encounter.
	+ There is an issue where the timer on the Alliance screen and on the mode selection screen may not match.
	+ There is an issue in which a player may get stuck if entering a Rift Raid through the profile page and then starting an encounter. It will be necessary to restart the game.

## 2.0.1 Hotfix Notes

Released October 4 2022.

* Dangerous Dungeons – Fixed an issue in which Relic Boxes on Dungeon Complete Popup sometimes fail to show the open animation.
* Relics – Fixed an issue in which rarity glow on Mystery boxes are always displaying blue no matter the rarity.
* Rift Raids – Fixed an issue in which Member Contributions are missing total Efficiency information.
	+ Fixed an issue in which final rankings are missing Efficiency and Damage information.
	+ Fixed an issue in which players could bypass Guardian restrictions.
	+ Fixed an issue in which sometimes the Rift Raid visual background stays on screen when backing out.

### Dangerous Dungeon Updates

*Note: After the 2.1 update is released, Dungeons will not be accessible until you have updated to the 2.1 version of the game.*

* Players will now compete for Rank Rewards in Dangerous Dungeons in Leagues, rather than on one global leaderboard.
* There are 4 Leagues players will automatically be placed in based on their progression in the game: Apprentice, Adept, Astral, and Cosmic. Players in higher Leagues can earn higher value rewards from both Milestone and Rank Rewards.
* Additionally, instead of competing against all other players in a League, each League is split into instances of at most 300 players.
* Milestone and Rank Rewards have been adjusted based on these changes. Rank Rewards now include guaranteed Legendary Relics and guaranteed Traited Legendary Relics. The exact amount of Legendary Relics awarded and the number of ranks that qualify for them will vary based upon League.
* How to Play text has been updated.
* Fixed an issue where the rarity of certain rewards weren’t always communicated by a colored background within the feature.

### Rift Raids

* Officers and Co-Leaders can now start a Rift Raid run.
* Daily Rift Supplies refresh limits will reset at 24 hours after an Alliances’ Raid start, rather than at daily server reset time.
* Fixed an issue in which the Rift Map would not update to show a shield representing that a player was in an encounter.

### Guardian Balance Updates

* **Anna**: Attack Attribute increased by roughly 3%.
Core Ability: Max Stacks limit removed from Damaging Debuffs inflicted with Basic Attacks. Previously [Max Stacks:15].
Core Ability: Attack Buffs are gained when releasing Heavy Attack instead of holding Heavy Attack.
Core Ability: Attack Buff duration increased from 12 seconds to 15 seconds.
Core Ability: Max Stacks limit for Attack Buffs increased from 15 to 20.
Special Ability damage increased from 300% to 400%.
Advanced Talent “Elemental Ward” increased from 25%-50% to 50%-100% additional damage against Titanborn.
Fixed an issue with Advanced Talent “Elemental Ward” where it wasn’t increasing Special damage against Titanborn.
* **Elsa**: Signature Ability: Elsa now gains 5%-25% Damage Resistance while inside the Frostbite Aura.
Core Ability: North Wind damage increased from 10% to 100% damage.
Special Ability: Enemies inside the Frostbite Aura are Rooted for the duration of the Frostbite Aura.
Advanced Talent “Pack Ice” has been changed to the following: “North Wind has a 20%-100% chance to inflict a Freeze on enemies with a Frostbite Debuff. This Freeze deals 25%-50% damage per second for 4 seconds. Elsa’s Frostbite Aura duration is increased by 1 second.”

#### Guardian Bug Fixes

* **Aladdin**: Fixed an issue where Aladdin’s Signature Ability was triggering Purge, even though nothing was actually Purged.
* **Hiro Hamada**: Updated Core Ability description to better indicate that only Attribute Buffs granted by Hiro and other allies will gain the additional 10% potency.
* **Jack Skellington**: Fixed an issue with Jack Skellington’s Core Ability, where it was granting Attack Buffs when an ally attempted to Purge a Buff, even if the Purge was unsuccessful.
* **Rapunzel**: Core Ability description corrected to state that her Attack Buffs are removed when she hits an enemy with her Special Ability, instead of just using her Special Ability.
* **Violet Parr**: Fixed an issue with Advanced Talent “Incredible Defenses” where the Damage Resistance against Tanks and Melees would persist, even if Violet was defeated.

### Updates and Improvements

*Please note that some changes may have already gone live for all players before the update is released.*

* Energy is partially refunded when encounters are lost or when a crash occurs, except in the case of the Gatekeepers in Rift Raids.
* Guardian-specific Signets now automatically convert into 50 Role-Based Stardust per excess stone once a Guardian is Signature Level 100.
* Ore for Relics now has a maximum cap of 300,000.
* Bug fixes, performance optimizations, and grammar fixes.

### Bug Fixes

* Fixed an issue in which tapping on an Objective would cause a duplicate of it to appear on the side of the screen.
* Fixed an issue in which some Achievement Objectives would show progress for part 10 instead of the currently ongoing part.
* Fixed an issue in which progressing an Achievement Objective would show a popup for every part of the Achievement.
* Fixed an issue in which some tutorial steps were appearing out of order.
* Fixed an issue in which encounters with fewer than 3 Guardians would not automatically set the leader position to the center Guardian.
* Fixed an issue in which the Rift Map would show out of sync.

### Rift Raids Updates

For this week’s Rift Raid event, we are excited to share more updates, including some anticipated reward updates that have been in progress for a while. These updates go into effect in the event starting on October 27.

* **Rank Rewards**: The team has been hard at work updating the current system of Rank Rewards in Rift Raids based on our data as well as a lot of player feedback. The following updates will be implemented starting in this week’s event.
	+ Rank Rewards for Meteor, Comet, and Star have been increased. There is still a slight decrease in rewards gained from getting the highest rank in a lower Division compared to the lowest rank in a higher Division, in order to encourage upward progression.
	+ Tier 4 Diamond Shards have been added to the Rank Rewards for Star, Comet, Meteor, and higher ranks of Diamond Divisions.
	+ Rank 1 rewards in Platinum, Gold, Silver, and Bronze have been reduced slightly in order to create smoother progression through the ranks and encourage upward progression.
* **Milestone Rewards:** In addition to the Rank Reward updates, the following changes have been made to Milestone Rewards.
	+ For Divisions lower than Meteor, additional Milestone Rewards have been added to the Division promotion Milestones in order to reward Alliances that push to get these Milestone promotions.
	+ Some late Milestone Rewards have been decreased slightly since additional rewards have been added to the Ranked Rewards. The improved Rank Rewards are intended to make up the difference for this slight reduction.
* **Rift Supply Timers:** The Orb cost for timer skips has been reduced to start at 80 Orbs (for 8 hours) and then decrease in cost by 1 Orb every 6 minutes.
* **Additional Updates:** This will also be the first event in which Officers and Co-leaders can start their Alliances’ Raid event.
	+ Alliance Member activity indicators will now be present throughout Rift Raids:
		- Rift Map Encounter: a shield icon is shown on top of an encounter node whenever an Alliance member is battling it.
		- Rift Tier Navigation: each Rift Tier has a counter with the number of Alliance members in battle in them.
		- Team Selection inspect panel: a tab with a shield icon lists all the Alliance members currently in battle in the selected encounter.
		- Encounter confirmation: when attempting to battle in an encounter where other Alliance members are in battle, a warning is shown with this information and the player can confirm to battle or cancel the attempt.
	+ There was an issue with the Gravity Defying Sentinel (Zurg) and Shapeshifting Sentinel (Genie) where they were incorrectly placed on the map and as a result, they both had been incorrectly labeled, and slot requirements as well as the surrounding minion encounters did not match the traits that they have. The resolution for this was to swap their positions in the map.
	+ Moving forward, we’ll be monitoring the mode for the next few weeks to determine if any additional updates will be needed. We appreciate everyone’s patience and feedback as we’ve worked to iterate on this new feature. Thank you for playing and sharing your thoughts with us!

### Chapter 9 – Gods & Monsters

The latest chapter in the Mirrorverse’s Story is here! This chapter marks the end of the Story’s first Act and sees the Guardians facing the danger of an unfathomable threat in a never before seen environment, the Underworld!

With the Stellar Mirror safe once more, the Guardians head to the Underworld to take the fight into enemy territory and stop Hades before he can unleash a being of unimaginable power and conquer the entire Mirrorverse.

As part of the celebration of this chapter’s release, new limited-time objectives will be available until December 13, to reward your efforts with exclusive cosmetics and valuable resources. Don’t miss this chance of proving your mastery over the Fractured forces!

Finally, during the first 24 hours of the chapter’s release, players will be able to enjoy a double energy recharge rate to assist you in venturing deeper into Story.

### Event Leaderboards

The first Event Leaderboards will go live on December 8 with the Magical Merriment campaign.

* Players will now have the opportunity to compete for Rank Rewards in Events in Leagues, similar to those in Dangerous Dungeons.
* There are 5 Leagues in which players will automatically be placed in based on their progression in the game: Novice, Apprentice, Adept, Astral, and Cosmic. Players in higher Leagues can earn higher value rewards from both Milestone and Rank Rewards.
* Additionally, instead of competing against all other players in a League, each League is split into instances of at most 500 players, where all players in the same instance will have similar power.
* Players will earn League Points toward earning Ranks by playing event encounters and completing event Special Objectives. League Points will also be earned in the new Daily League specials (which will contribute to the overarching event-wide League), where the requirements for earning points will change every day.

### Fractured Feud

A new type of event quest is coming to The Mirrorverse! Take on hordes of the Fractured in this survival-style event. Outlast waves of enemies until the timer runs out to earn rewards such as Universal Motes, Book Pages, and Relic Crystals. The Fractured Feud event will be available in Normal, Hard, and Expert difficulties.

This new event type will be available for one week, returning approximately once per month. Take on the first feud starting on December 15.

### Combat Challenges

The Fractured forces present their latest challenge to the Guardians yet with the release of Combat Challenges! Four new encounters have been added to select Story Chapters (Normal Difficulty) to challenge newcomers to The Mirrorverse.

In these, you must bring specific Guardians to tackle custom-tailored challenges that will test your knowledge about their abilities. Here’s where you can find each of them:

* Chapter 2 (Normal): Beat Encounter 2-3
* Chapter 4 (Normal): Beat Encounter 4-3
* Chapter 5 (Normal): Beat Encounter 5-3
* Chapter 6 (Normal): Beat Encounter 6-4

### Dangerous Dungeon Updates

* The Heavy Weights Floor Buff has been removed. In its place is the new Dizzy Dashing Floor Buff. Effect: “Guardians receive a -33% Dizzy Debuff for 5 seconds each time they Dash. [Max Stacks: 3]”
* The Dungeon Lobby screen now shows all of the possible Rank 1 rewards in your League as the Featured Rewards.
* The Event Conditions popup opened from the Dungeon Lobby no longer lists a Guardian in the Bonus or Requirement tabs if it is in the Restricted tab.
* Updated the wording of certain pop-ups that show up on the Dungeon Map to use more consistent and descriptive wording.
* Adjusted the buff trays that describe buffs to describe which characters are affected (for example, Guardians or Enemies).
* Adjusted the way that Artifacts are distributed across a floor of a Dungeon so that they are spread out.
* Fixed an issue where the Guardian rewarded presentation wasn’t shown when earning a Guardian from a milestone.
* Fixed an issue where points earned in the grace period of an event (50 seconds after an event finishes) would be communicated as being earned, but did not count for milestone and rank rewards.

### Rift Raids Updates

* Fixed an issue where it was possible to equip more Rift Potions than the max cap.
* Fixed an issue where the Earthborn Titan could cancel and immediately restart its heavy attack if it was hit with an attack in certain situations.
* Adding members in the encounter tab from the inspect panel.

#### **Rift Raids Map 3**

An additional map will be added to the current rotation of Rift Raids, for a three map rotation cycle. The two rewards types of Melee/Ranged and Tank/Support resources will still alternate each week, independent of the map rotation. The number of Rift Tiers at 30 will remain the same. The additional map has the same Gatekeeper as the current maps, with new Sentinels to battle. All Encounters on the new map will have new Team Slot requirements to provide additional variety. This map features six Sentinels to give more challenge for Alliances to take on, and more opportunities to earn Points.

Below are the Sentinels present in the new map:

* Scary Sentinel (Evil Queen)
* Book Smart Sentinel (Judy Hopps)
* Blade Wielder Sentinel (Mulan)
* Shapeshifting Sentinel (Stitch)
* Short Fuse Sentinel (Hades)
* Goofball Sentinel (Wall-E)

The new map will appear in the Rift Raids event starting on December 1.

### Guardian Updates

* Evil Queen: Core Ability – Fixed a description issue that was introduced in the 2.0 update, where the chance to inflict Poison incorrectly stated 20% chance on Basic Attacks and 40% chance on Heavy Attacks. This has been correctly updated to 15% chance on Basic Attacks and 20% chance on Heavy Attacks.
* Ian Lightfoot: Fixed an issue where the Buff icon on the Special Button wouldn’t update when switching between different Charges.
* Simba: Special Ability – Fixed an issue where Simba wasn’t gaining Armor, when hit by Mulan’s Special Ability.
* WALL-E: Corrected a loading tip that incorrectly stated that Critical Hits bypassed Armor.

### Updates and Improvements

* Enchanted Energy Recharges have been added. When purchased it provides one Energy Recharge for the player and one Energy Recharge for each member of their Alliance, claimable from an in-game message. Members have 24 hours to claim the recharge before it expires.
* The portal intros and boss intros of an encounter can now be skipped by tapping the screen.
* The ability to refresh win limits on encounters in campaign events using Orbs has been added.
* The ability to refresh the Stardust Store using Orbs has been added. Refreshing will update the Guardians available, but will not reset the once daily purchase limit for each Guardian in the Stardust Store.
* Fixed an issue where certain objectives would not update to the amount of Guardians you owned until you restarted the app.
* Fixed an issue where Guardian-specific Signets did not always convert into Stardust.
* Bug fixes, performance optimizations, and grammar fixes.

### Bug Fixes

* Fixed an issue in which Rift Potion effects were shifted to another Guardian when the Leader slot was changed
* Fixed an issue which would cause a freeze in Chapter 9, Encounter 10
* Fixed an issue in which Alliance leaders were unable to accept or deny join requests, promote or demote
* Fixed an issue in which additional enemies would spawn in timed Encounters after the Boss was defeated
* Fixed an issue in which a timer did not display for limited time Objectives
* Fixed various crashing issues

### Master Difficulty

The Guardians may be powerful, but the Fractured are ready to test the limits of their power. Take on a new level of challenge in Event Quests: Master Difficulty! Not only are all enemies much more robust, but all Encounter Buffs are disabled. Gather your Guardians to tackle this test of skill and stand against these powerful adversaries!

The first event to feature quests with this new difficulty will be the Scarlet Skies Campaign starting January 17.

### Blood Moon Showdown

A new type of event quest is coming to The Mirrorverse – The Blood Moon Showdown! Here, players can only bring in one Guardian to face enemies that only use Heavy and Special Attacks. However, don’t let your guard down! Your opponents’ attacks are much more deadly than usual, making well-timed dodges key to completing each battle.

These are quick, intense fights that reward skillful playing. Test your might, survive the Blood Moon, and reap the rewards!

The first Blood Moon Showdown event begins on January 22.

### Dangerous Dungeon Updates

* Updated the maximum inventory from 10 to 15 of each of the following Dungeons consumables: Magical Maps, Dowsing Wands, T1 Invisibility Scrolls, and T2 Invisibility Scrolls.
* Fixed an issue where if a Dungeon event has expired, but players had no points on the leaderboard, the leaderboards button will not appear.

### Rift Raids Updates

The Rift Raids store will be open starting the week of January 19. The store will be accessible from Fridays at 18:00 UTC to Sundays at 18:00 UTC, in order to give all Alliances the same amount of access to the store regardless of the time of their individual raid start. The Rift Raids store is available in the main store menu, under the Stardust Tab.

The store will have a variety of Rift Potions to purchase including new T3 Rift Potions and a FREE Rift Potion every 4 Hours. Use the Refresh Button to restock the entire store’s inventory, similar to the Bazaar. Reminder: all Rift Potions will be cleared from your inventory at the end of every Rift Raid event so be sure to use them.

* Updated the Rift Raids event timer duration to be more accurate.
* Fixed an issue where Rift Potion Health bonus was not properly displaying on health bars.

### Guardian Updates

* Captain Hook: Core Ability – Removed “enemy without Armor or Lure” requirement to apply Captain’s Mark, Captain’s Mark is now applied by hitting an enemy with a Heavy Attack.
	+ Core Ability – Captain Hook no longer gains an Attack Buff against his marked target.
	+ Core Ability – Marked targets now receive a -10% Attack Debuff while they are marked, regardless of how many people are attacking the marked target.
	+ Core Ability – When a marked target is defeated Captain hook gains a 10% Attack Buff until the end of the encounter up to 10 stacks.
	+ Special Ability – Base damage increased from 300% to 400%.
	+ Special Ability – Permanent Buffs moved to Core Ability.
	+ Signature Ability – Purges may now be triggered by Special Ability hits as well as Basic Attacks. Reworded text to more explicitly explain ramping Purge chance.
	+ Talent, Durable Doublet – Renamed to Peerless.
	+ Talent, Peerless – New functionality: Gain a Focus Buff when defeating marked enemies.
	+ Talent, Overboard – New functionality: Chance on Basic and Special Critical Hits to Stun marked enemies.

### Updates and Improvements

* Pressing and holding the “+” or “-” button on various screens in the game will now allow you to quickly adjust the slider without having to manually tap the button. This affects the following features: Auto Victory, Guardian Level Up, and Guardian Signature Ability Level Up.
* Fixed an issue with sorting on Alliance Contributions screens.
* Bug fixes, performance optimizations, and grammar fixes.

### 3.1.1 Hotfix

The 3.1.1 game update will be available to download on January 18. This update includes fixes to the below issues.

* The animation speed for claiming has been increased from 1.8 seconds to 1.1 seconds.
* Fixed an issue with Relics being turned into Ore when upgrading a Relic instead of directly upgrading the desired Relic.

### Rift Raids Updates

The Gatekeeper featured in each Raid will rotate between the Earthborn Giant and the Stormborn Giant. Alliances will take on the Stormborn Gatekeeper for the first time in the event starting February 9.

This update includes a new Rift Raids map featuring a whole new set of Sentinels for Alliances to take on. Map 4 will premiere in the event starting on March 2.

* The ability to claim Milestone rewards after a Rift Raid event has ended has been added.
* Rift Raids mode unlocks after completing Chapter 3, Encounter 10 instead of after Chapter 4, Encounter 10.
* “How to Play” tutorial for the mode has been updated.
* Rift Supplies menu will appear if trying to begin an encounter when you don’t have enough Energy.
* Rift Raids consumables have been sorted to the bottom of the item inventory in ascending order.
* Milestone rewards pop-up opens to the last reward earned rather than first to reduce scrolling.
* Members in the encounter icon have a small VFX update to make it more visible that your alliance members are actively fighting that encounter.

### Event League Updates

For the new Event beginning on February 13, the following updates have been made to the requirements for the Daily Leagues. The requirements now provide more variety and reward participation across various game modes.

* **Mondays:** Defeat Melee and Tank enemies in any Campaign Quest
	+ 10 pts: Defeat a Tank Basic Goon in any Campaign Quest
	+ 10 pts: Defeat a Melee Basic Goon in any Campaign Quest
	+ 20 pts: Defeat a Tank Elite Goon in any Campaign Quest
	+ 20 pts: Defeat a Melee Elite Goon in any Campaign Quest
	+ 50 pts: Defeat a Tank Fractured Guardian in any Campaign Quest
	+ 50 pts: Defeat a Melee Fractured Guardian in any Campaign Quest
* **Tuesdays:** Collect Artifacts and open Chests of Chance in Dangerous Dungeons
	+ 5 pts: Collect Artifact
	+ 25 pts: Open Chest of Chance
* **Wednesdays:** Complete Encounters using Featured Guardians/Traits
	+ 5 pts: Complete Encounter using Featured Traits
	+ 25 pts: Complete Encounter using Featured Guardians
* **Thursdays:** Defeat Support and Ranged enemies in any Campaign Quest
	+ 10 pts: Defeat a Support Basic Goon in any Campaign Quest
	+ 10 pts: Defeat a Ranged Basic Goon in any Campaign Quest
	+ 20 pts: Defeat a Support Elite Goon in any Campaign Quest
	+ 20 pts: Defeat a Ranged Elite Goon in any Campaign Quest
	+ 50 pts: Defeat a Support Fractured Guardian in any Campaign Quest
	+ 50 pts: Defeat a Ranged Fractured Guardian in any Campaign Quest
* **Fridays:** Complete Rift Raid Encounters
	+ 5 pt: Win a Rift Raid Encounter
	+ 25 pts: Win a Rift Raid Encounter using Featured Traits
	+ 125 pts: Win a Rift Raid Encounter using Featured Guardians
* **Saturdays:** Complete Rift Raid Encounters
	+ 5 pt: Win a Rift Raid Encounter
	+ 25 pts: Win a Rift Raid Encounter using Featured Traits
	+ 125 pts: Win a Rift Raid Encounter using Featured Guardians
* **Sundays:** Complete Encounters using Featured Guardians/Traits
	+ 5 pts: Complete Encounter using Featured Traits
	+ 25 pts: Complete Encounter using Featured Guardians

### Guardian Updates

* **Keywords**
	+ Descriptions updated for Attack Debuffs and Focus Debuffs to indicate that they have a maximum limit of -90%.
	+ Descriptions updated for Dizzy Debuffs to indicate that they have a maximum limit of -80%.
* **Baymax:** Core Ability no longer provides a 25% Defense Buff and now instead provides a passive 25% Defense Charge.
* **Beast:** Added Lawful Trait to Beast.
* **Hiro Hamada:** Fixed an issue where Hiro’s Core Ability was only providing an additional 2% potency to the Attack Buff, Defense Buff and Focus Buff from his Advanced Talents “Advanced Sustain Module” and “Advanced Offense Module” instead of an additional 10% potency.
* **Mr. Incredible:** Fixed an issue with Advanced Talent “Charged Punches” providing 10% additional damage to only the first 5 Kinetic Charges, instead of all 10 Kinetic Charges.

### Updates and Improvements

* Added the ability to see the Alliance Shared Energy Bottle from the Alliance screen.
* Daily Objectives have been consolidated so that they require fewer steps and reduce the time required to claim the rewards.
* Moving forward, new Guardians added in updates may not be viewable until they are able to be unlocked.
* Bug fixes, performance optimizations, and grammar fixes.

### Known Issues

* There is a known issue in which, when a relic is unequipped it disappears until the player leaves and re-enters the screen.

### 4.0.1 Hotfix Notes

The 4.0.1 game update will be available to download on February 14. This update includes fixes to the below issues.

* Fixed an issue in which, when a relic is unequipped it disappears until the player leaves and re-enters the screen.
* Fixed an issue in which Relics used to enhance Relics in the Guardian relic screen do not disappear until re-entering the screen.
* Fixed an issue where the Relic filter can be removed by tapping confirm with no filter chosen in Guardians Relic equip screen.
* Fixed an issue in which Relics are sorting randomly on the equip screen.
* Fixed a display issue in which Relic icons and Dungeon reward icons do not show the correct rarity background color.
* Fixed an issue in which Guardian health in Dungeons does not reflect changes within encounters including health gained or Guardians defeated.
* Fixed a visual issue in Dungeon Guardian select causing the ground to flicker.
* Resolved an issue in Rift Raids where damage less than 10% to the Gatekeeper was not being counted.

### 4.0.2 Hotfix Notes

The 4.0.2 game update will be available to download on February 17. This update includes fixes to the below issue.

* Resolved an issue in Rift Raids where damage less than 10% to the Gatekeeper was not being counted.

### Master Difficulty Events

The difficulty and rewards in Master Event Quests have been increased. This includes an increase in the recommended Power for each encounter and the amount of Event Currency that can be earned. To go along with this change, encounters in Master Difficulty Events now have Energy cost increased by 1, which is proportional to the Event Currency rewards increase per Energy spent. This will go into effect for the event starting in late March.

### Tower of Talents

Tower of Talents has been overhauled to make Encounters more unique and interesting to play. These changes will be in effect in new events beginning March 9.

* Floor 1 will start at 1500 recommended Power, reduced from 1800. This will make it more accessible to lower level players.
* Floor 30 now ends at 11200 recommended Power, increased from 9000. This will provide a more challenging Encounter for the top rewards.
* Encounter length has been shortened, with a more challenging encounter every 5th floor.
* Encounters have been updated, so you’ll see enemies that haven’t been in Tower of Talents before.

### Dangerous Dungeons

The Diamond Dive and Mote Madness are special Dungeon events that will be available occasionally. These Dungeon events give the opportunity to earn Diamonds or Universal Motes. The first Diamond Dive event will begin March 7.

### Story Acts

The story of the Mirrorverse will soon get bigger, darker, and more epic. In preparation for this, Story Mode has been restructured to group each chapter into Acts. *Please note that no new Story Chapters are being added at this time.*

**Act 1: Answering the Call**, is already fully available in the game. For those who haven’t completed it yet, be sure to check it out and prepare yourself for the release of **Act 2: Fractured Bonds** coming later this year.

### Guardian Updates

* **Keywords:** Description updated for Bind to include Heavy Attacks.
	+ Description updated for Evade to indicate the maximum limit of 80%.
* **Stormborn Giant**: Core Ability description has been updated to use “Evade” instead of “Miss”. *(Gameplay functionality remains the same. This is a description update only.)*
* **Aladdin:** Description for Advanced Talent “Fine Edge” updated to indicate that Wounds from any source have an increased duration.
	+ Elite Talent “Shadow In The Sand” description has been updated to use “Evade” instead of “Miss”. *(Gameplay functionality remains the same. This is a description update only.)*
* **Anna:** Signature Ability description updated to use “Direct Damage Resistance” instead of “Damage Resistance”. This is to help clarify the interaction Anna has against Burns, Shocks, Wound and Freezes, which bypass “Damage Resistance”.
* **Baymax:** Core Ability now provides passive Defense instead of a Defense Charge. Icon has been removed in-game to avoid confusion, as the icon still looked like a Defense Buff icon and was stacking with Defense Buff icons.
* **Frank Wolff:** Elite Talent “Verdant Shroud” description has been updated to use “Evade” instead of “Miss”. *(Gameplay functionality remains the same. This is a description update only.)*
* **Hades:** Fixed an issue with Advanced Talent “Spite” not Purging Attack or Defense Debuffs.
* **Jack Skellington:** Description updated for Jack Skellington’s Trick Buff to indicate it is a 0% Attack Buff.
* **Kermit the Frog:** Core Ability Rainbow Connection now lasts for 10 seconds instead of 8.
	+ Special Ability Swamp Song Buff now lasts for 10 seconds instead of 8.
	+ Special damage increased from 400% to 600%.
	+ “It Ain’t Easy Being Green” Talent Increases Swamp Song Buff by an additional 2% instead of 1%.
	+ Ally heals are now 10-40% stronger while they have a Rainbow Connection instead of 2-10% stronger.
* **Kuzco:** Core Ability now provides passive Focus instead of a Focus Charge. Icon has been removed in-game to avoid confusion, as the icon still looked like a Focus Buff icon and was stacking with Focus Buff icons.
	+ Core Ability “Groove Aura” now states “A permanent, circular, area-of-effect positioned around Kuzco that grants Focus to other allies.” *(Gameplay functionality remains the same. This is a description update only.)*
	+ Special Ability “Groove Field” now states “A circular, area-of-effect, positioned around Kuzco that grants Healing to Kuzco and allies and Binds enemies for a duration.” *(Gameplay functionality remains the same. This is a description update only.)*
* **Peter Pan:** Fixed an issue with the in-game text showing “Miss” instead of “Evade” when Peter Pan evades a hit.
* **Simba:** Removed the conditions and restrictions for the Dizzy Debuff from the Advanced Talent “Blinding Lights” (“*…if they do not already have a Dizzy Debuff, reducing their chance of hitting other allies.*”) The Dizzy Debuff now behaves and can be inflicted like other Dizzy Debuffs. It can now also benefit Simba, not just his allies.
* **Woody:** Fixed an issue with Advanced Talent “Snakeboot Venom” where the Stifle Debuff was being inflicted on enemies that were immune to Pull.
* **Fractured WALL•E:** Fixed an issue where Fractured WALL•E wasn’t gaining any Armor from the Core Ability when a Buff expired.

### Updates and Improvements

* Added tooltips in the Alliance Profile when you click on the Rift Raid Badge to show the Alliance rank.
* Projectiles have been updated to more accurately detect collision, so if a Guardian is standing in a target indicator they will be more likely to be hit by a projectile.
* The option to enable 60 FPS has been added to the in game settings menu for select devices. Some of the devices included in the initial launch of this feature include: Google Pixel 7, Samsung Galaxy S22 and S23, iPhone 12 and above, and iPad Pro 3rd Gen and newer.
* Bug fixes, performance optimizations, and grammar fixes.

### Master Difficulty Story

It’s time to prepare your roster, adjust talents, and equip powerful relics for the release of Master Difficulty in Story Mode.

This difficulty level brings a challenge like nothing before, and beating it will be a true testament to players’ roster and skill. Such a challenge also comes with Stellar rewards. Only masters of the Mirrorverse will emerge victorious. Do you have what it takes?

The challenge in Master Difficulty doesn’t just come from the strong enemies. Each Story Chapter features reimagined encounters and a global buff called “Master Fractured Aura” that will demand a solid understanding of Guardians’ abilities to overcome. Make sure to check the Master Fractured Auras in each chapter and bring in the best Guardians for the job.

In this release, Master Difficulty will be added to Story Chapters 1-3. Please note that more Master Story Chapters will make their way into the game over the coming months. Unlock Master Difficulty by getting 3 stars in all main encounters of Expert.

### Tower of Talents

The new Fortune Seeker Tower will be added to the rotation schedule alongside Royalty and Leader Towers. Gather your Fortune Seeking Guardians and get ready to take on this new challenge for the first time on April 18!

* First Tower rotation: Fortune Seeker, Royalty, Leader
* Second Tower rotation: Seafaring, Hi-Tech

### Dangerous Dungeons

Relic Rumble Dungeon events will feature more variety in sets of bonus Guardians, to provide more usefulness to many Guardians in the mode.

### Event Quest Updates

Event Quests are also receiving an update to the Master Difficulty level. Similarly to Story Mode, a new Master Fractured Aura will be present in Master Difficulty that will shake things up and change how encounters are played to make Master Difficulty a level worthy of its name.

While multiple strategies can be employed to succeed, the newly featured Guardian of the quest will prove to be an invaluable ally in tackling this difficulty level.

#### **Daily Leagues Updates**

Some Daily Leagues have been updated to provide more point granularity in the amount of points that can be earned.

**Monday Daily League** has been updated to provide points ranging from 5 to 250 for Defeating Melee or Tank enemies in Campaign Quests of various difficulties and by using Featured Traits or Featured Guardians.

**Thursday Daily League** has been updated to provide points ranging from 5 to 250 for Defeating Support or Ranged enemies in Campaign Quests of various difficulties and by using Featured Traits or Featured Guardians.

**Friday and Saturday Daily Leagues** have been updated to provide points ranging from 10 to 250 for winning Minion and Sentinel encounters and by using Featured Guardians. Earn 1 point for every percentage point of health removed from the Gatekeeper, 5 points for using Featured Traits, and 25 points for using featured Guardians.

**Sunday Daily League** has been updated to provide points ranging from 5 to 250 for winning any Campaign Encounter of various difficulties and by using Featured Traits or Featured Guardians.

### **Campaign & Daily Leagues Reward Updates**

Rewards from both Campaign Leagues and Daily Leagues have been improved. Higher quality rewards are now available, and will be obtainable by a higher number of participants.

**Cosmic Campaign League** has added Tier 3 and Tier 4 Gem Fragments, Famed Crystals, Superior Motes, and Gold. Books and Energy Recharges have been removed.

**Astral Campaign League** has added Tier 2 and Tier 3 Gem Fragments and Famed Crystals. Books and Energy Recharges have been removed.

**Cosmic Daily League** has added 2 Star Featured Guardians for Ranks 1 and 2. Crystal rewards have been updated including a 4 Star Choice Crystal for Rank 1 and Astral Crystal for Ranks 1-3. Access to Stellar Crystals, Glowing Crystals, Tier 4 Multi-Aura Crystals, and Tier 4 Azurite Crystals has also been added for more ranks.

**Astral Daily League** has added 2 Star Featured Guardians for Rank 1 and 1 Star Featured Guardian for Rank 2. Crystal rewards have been updated including a 4 Star Choice Crystal for Rank 1 and Astral Crystal for Ranks 1-3. Access to Stellar Crystals, Glowing Crystals, Tier 3 Multi-Aura Crystals, and Tier 3 Azurite Crystals has also been added for more ranks.

**Adept Daily League** has added 2 Star Featured Guardians for Rank 1 and 1 Star Featured Guardian for Rank 2. Crystal rewards have been updated including a 3 Star Choice Crystal for Rank 1 and Astral Crystal for Ranks 1-2. Access to Stellar Crystals and Glowing Crystals has also been added for more ranks.

**Apprentice Daily League** has added 1 Star Featured Guardians for Ranks 1 and 2. Crystal rewards have been updated including an Astral Crystal for Ranks 1-2. Access to Stellar Crystals and Glowing Crystals has also been added for more ranks.

**Novice Daily League** has added 1 Star Featured Guardian for Rank 1. Crystal rewards have been updated including an Astral Crystal for Rank 1. Access to Stellar Crystals and Glowing Crystals has also been added for more ranks.

All of these updates will go into effect in the next event, beginning April 25.

### Supply Runs

Supply runs have been updated to provide more resources in order to give players more opportunities to level up Guardians.

**All Roles Stellar Training:**

* Encounter 2-2 reward has been increased from 7 Major Motes to 8 Major Motes
* Encounter 2-3 reward has been increased from 8 Major Motes to 10 Major Motes
* Encounter 2-4 reward has been increased from 10 Major Motes to 14 Major Motes
* Encounter 2-5 reward has been increased from 12 Major Motes to 18 Major Motes, max victories increased from 20 to 25
* Encounter 3-2 reward has been increased from 5 Superior Motes to 7 Superior Motes
* Encounter 3-3 reward has been increased from 6 Superior Motes to 9 Superior Motes
* Encounter 3-4 reward has been increased from 7 Superior Motes to 11 Superior Motes
* Encounter 3-5 reward has been increased from 9 Superior Motes to 13 Superior Motes, max victories increased from 20 to 25

**Diamond Gem Gathering:**

* Encounter 1 Energy cost has been reduced from 7 Energy to 6
* Encounter 2 reward has been increased from 35 T2 Diamond shards to 40 T2 shards
* Encounter 3 reward has been increased from 40 T2 Diamond shards to 45 T2 shards, max victories increased from 5 to 10
* Encounter 4 max victories increased from 10 to 15
* Encounter 5 max victories increased from 10 to 20

**All Roles Gem Gathering:**

* Encounter 2 reward has been increased from 25 T2 Role Based Gem shards to 26 T2 Role Based Gem shards, max victories increased from 5 to 10
* Encounter 3 reward has been increased from 30 T2 Role Based Gem shards to 32 T2 Role Based Gem shards, max victories increased from 5 to 15
* Encounter 4 reward has been increased from 15 T3 Role Based Gem shards to 18 T3 Role Based Gem shards, max victories increased from 10 to 20
* Encounter 5 reward has been increased from 20 T3 Role Based Gem shards to 23 T3 Role Based Gem shards, max victories increased from 10 to 25

**Gold Mining:**

* Encounter 1 reward has been increased from 250 Gold to 300 Gold
* Encounter 2 reward has been increased from 300 Gold to 350 Gold
* Encounter 3 reward has been increased from 450 Gold to 550 Gold
* Encounter 4 Energy cost has been reduced from 5 to 4, max victories increased from 10 to 15
* Encounter 5 reward has been increased from 750 Gold to 900 Gold, max victories increased from 10 to 15

### Rift Raids

The following updates and fixes have been made to the Stormborn Gatekeeper in Rift Raids. The Stormborn Gatekeeper will return to its previous rotation schedule beginning in the event starting April 13.

#### **Stormborn Gatekeeper Updates**

**Bug Fixes:**

* Fixed an issue where Guardian AI would attack where the Stormborn Giant was after teleporting away.
* Fixed an issue where the Stormborn Giant would immediately retarget a Heavy Attack after being hit by Guardian Special Abilities.
* Fixed an issue where the Stormborn Giant could teleport directly to new positions instead of jumping up and coming back down.
* Fixed a bug where the number of Shocks inflicted by the Stormborn Giant, when it teleported, could exceed the Max Stacks limit of 3 Shocks.
* Fixed an issue where the duration of the smaller lightning blast in Phase 2 was lasting 15 seconds instead of 10 seconds.
* Fixed an issue where the smaller lightning blast in Phase 2 wasn’t maintaining the same cooldown from Stormborn Blitz, which was causing it to activate more often.

**Tuning Updates:**

* Adjustments have been made to prevent the Stormborn Giant from spawning in the foreground, front left or right corners and potentially obstructing the field of view.
* Lowered Damage Resistance potency against Shocked enemies from 50% to 20%.
* Removed the 3 Stormborn Swarms that are summoned at the start of the Gatekeeper encounter.
* Special Ability – Increased cooldown on Stormborn Blitz and smaller lightning blast from 3 to 9 seconds.
* Special Ability – Reduced the duration of Stormborn Blitz and smaller lightning blast from 10 to 6 seconds, so as to not restrict Guardian movement for as long.
* Special Ability – Stormborn Blitz will not spawn at his feet, but on the farthest enemy from the Stormborn Giant.
* Increased HP slightly.
* Increased the rate in which the Stormborn Swarms are summoned, from 5 seconds to 4 seconds.
* Decreased the damage dealt when the Stormborn does the teleport to center and hits all enemies, from 200% to 50%.
* Reduced max amount of Stormborn Swarms summoned to a max of 3. (Previously 5).
* Longer Special Ability telegraph on Stormborn Blitz, increased by 1.5 seconds.
* Reduced the number of smaller lightning blasts to 1. (Previously 3).

**Quest Buff Updates:**

* Removed Fortifying Flux Quest Buff.
* Updated Shock Damage Multiplier Quest Buff. Shock damage was reduced from 300% to 50%.
* Reduced Stormborn Giant’s Attack by 150%. (This is a hidden effect in Rift Raids only).
* Increased duration of Stun Cooldown from 3 seconds to 5 seconds. (This is a hidden effect in Rift Raids only).

**Other Updates:**

* Updated Shock Damage Multiplier Quest Buff. Shock damage was reduced from 300% to 50%.

Reduced Stormborn Giant’s Attack by 150%. (This is a hidden effect in Rift Raids only).
Increased duration of Stun Cooldown from 3 seconds to 5 seconds. (This is a hidden effect in Rift Raids only).

### Daily Objectives

An additional division in daily objective progression has been added. After completing Chapter 8 Encounter 10 in Story difficulty Expert, daily objective rewards will change to better fit what resources players need at that point in progression. When moving from one progression to the next, Daily Objectives will update on the next daily reset.

* Before completing Chapter 4 Normal: Orbs, Stellar Crystal Shards, Glowing Crystal, Gold, Minor Motes, Tier 1 Diamond Shards.
* After completing Chapter 4 Normal: Orbs, Stellar Crystal Shards, Glowing Crystal, Gold, Minor Motes, Major Motes, Tier 1 Diamond Shards, Tier 1 Gem Shards, and Tier 2 Diamond Shards.
* After completing Chapter 2 Expert: Orbs, Stellar Crystal Shards, Glowing Crystal, Gold, Minor Motes, Major Motes, Superior Motes, Tier 1 Diamond Shards, Tier 1 Gem Shards, Tier 2 Diamond Shards, Tier 2 Gem Shards, Tier 3 Diamond Shards, and Tier 3 Gem Shards.
* **New:** After completing Chapter 8 Expert: Orbs, Stellar Crystal Shards, Glowing Crystal, Gold, reduced Minor Motes, increased Major Motes, increased Superior Motes, reduced Tier 1 Diamond Shards, reduced Tier 1 Gem Shards, increased Tier 2 Diamond Shards, Tier 2 Gem Shards, increased Tier 3 Diamond Shards, and increased Tier 3 Gem Shards.

### Guardian Updates

**Mike Wazowski**

* Updated AI profile to not lean too much into using Heavy Attacks.
* Core Ability – Heal via Heavy Attack activates on all allies with less than 30% HP. (Previously 20% HP).
* Core Ability – Cooldown for Heal via Heavy Attack is now 4 seconds. (Previously 5 seconds).
* Special Ability – Cooldown is now 10 seconds. (Previously 12 seconds).
* Special Ability – Mike now Heals all allies for 2% HP per second for 3 seconds.
* Special Ability – Chance to Cleanse an Attribute Debuff from Special Ability is now 100%. (Previously 80% chance).
* Signature Ability – Attributes for all allies now scale from 5% to 20%. (Previously 3% to 8%).
* Signature Ability – Increased HP threshold to activate Signature Ability from 20% to 30%.
* Advanced Talent “I Need A Favor” – Removed the increased chance to Cleanse on the Special. (The Special Ability now has a 100% chance by itself).
* Advanced Talent “I Need A Favor” – Increased the chance for the Special Ability to Cleanse an additional Attribute Debuff by 30%-100%. (Previously 30%-70%).
* Elite Talent ”You Got This Buddy!” – Ally Special Abilities deal an additional 100%-200% damage while Mike is in the encounter. (Previously 10%-30% stronger).

**Sulley**

* Health and Defense increased slightly.
* Special Ability – Increased chance to Stun from 50% to 80%.
* Signature Ability – Core Ability will now activate when his Lure activates.
* Signature Ability – Increased HP threshold to activate Signature Ability from 20% to 30%.
* Signature Ability – Sulley now gains a 50% Defense Buff when he or one of his allies drops below 30% HP. [Max Stacks: 3]
* Signature Ability – Lure, Attack and Defense Buffs from Sulleys Signature Ability last the entire encounter and not per chunk.

**Zurg**

* Core Ability – Fixed an issue which caused the Heavy Attack to register twice, resulting in double damage (200%) each hit.
* Core Ability – Heavy Attack now deals 110% damage for each hit while in Rapid Fire Mode.
* Core Ability – Core Ability – Defense Buff increased from 25% to 30%.
* Core Ability – Focus Buffs increased from 20% to 25%.
* Core Ability – Added grace period to re-enter Rapid Fire Mode without losing Focus Buffs.
* Special Ability – Damage increased from 200% to 700%.
* Signature Ability – When Zurg activates his Special Ability, he now gains a 2%-10% Attack Buff for 6 seconds for each Focus Buff from Rapid Fire Mode. [Max Stacks: 5]
* Signature Ability – The maximum stacks for Focus Buffs from Zurg’s Core Ability are increased from 3 to 5.
* Signature Ability – Removed the additional 50%-300% Special Ability damage.
* Advanced Talent “Reactive Armor” – Zurg now gains Armor when Stunned while in Rapid Fire Mode in addition to being Knocked Back. Attacker is now Stunned for 3 seconds. Armor gain increased from 5%-20% to 25%-50%.
* Advanced Talent “Tech Absorption” – Now inflicts a -10% to -30% Defense Debuff if there are no Defense Buffs or Damage Resist Buffs to Purge.

### Updates and Improvements

* Stellar Crystal prices will be reduced from 180 to 140 Orbs. Famed Crystal prices will be reduced from 280 to 220 Orbs. These changes will go into effect starting April 20.
* The ability to complete a Timekeeper Crystal crafting for Orbs has been added. Contents of Timekeeper Crystals have been updated to add Motes, Gold, and Azurite Crystal Shards.
* Bug fixes, performance optimizations, and grammar fixes.

### Story Act 2: Chapter 1

Act 2 – Fractured Bonds is officially here. In this Story Act, prepare to immerse yourself in a new and exciting storyline told from the perspective of the Villains. The story picks up right after the ending of Act 1. Following Hades’ defeat, Jafar uses the opportunity to propose a different approach to defeat the Guardians that they won’t see coming.

The first chapter of this new Act, Chapter 1 – An Uneasy Alliance, comes with unique challenges and marks the beginning of exciting new adventures full of magical twists. We can’t wait for you to experience the beginning of a new era in the Mirrorverse.

Because this Act is about the Villains, players must bring at least 1 Villainous Guardian to play each chapter on Normal Difficulty. Hard Difficulty requires 2, and Expert needs 3 Villainous Guardians. Assemble your best Villainous team and prepare to embark on this new quest full of great rewards!

To access the new Act, players must complete all Act 1 Normal Difficulty chapters.

With the release of this new chapter, new limited-time objectives will be available until June 5 to reward your efforts with exclusive cosmetics and valuable resources.

Finally, during the first 24 hours of the chapter’s release, players can enjoy a double energy recharge rate to assist in venturing deeper into the Story.

New objectives for collecting Stars in Act 1 of Story Quests have been added. Get 3 to 5 Star Choice Crystals for completing all Stars in Normal to Expert Difficulty.

### Campaign Quest Updates

After unlocking one of the new featured event Guardians, new Catch-up Encounters give players the opportunity to advance their new Guardian even further.

In each campaign quest, after completing the 7th encounter, two new encounters that require the use of the new featured Guardian will appear. Each encounter will provide great rewards to help level up quickly. Rewards include Motes, Gems, and featured Guardian shards to contribute toward increasing the Guardian’s Star Rating.

Take on these encounters daily to earn even more upgrade materials to get your Guardian ready to take on Rift Raids, Master Difficulty in Story, and more!

These updates will go into effect in the next Campaign beginning May 26.

### Daily Objective Glowing Crystal

The contents of the Glowing Crystal awarded for completing the “Earn 100 Activity Points Daily Objective” have been updated. This change is scheduled to go live on May 16; however, it may be available earlier to some players.

This Glowing Crystal has been updated to include Gold, Energy, XP Motes, and Gem Shards.

The type of Glowing Crystal rewarded will change based on a player’s Story Mode progression. Players may receive different Glowing Crystals as they move from one progression to the next.

* Glowing Crystal T1 (before completing Chapter 4 Normal): 1-3 Star Guardian, Gold, Major XP Motes, Minor/Major Energy, and T2 Gem Shards
* Glowing Crystal T2 (after completing Chapter 4 Normal): 1-3 Star Guardian, Gold, Major/Superior XP Motes, Minor/Major/Superior Energy, and Tier 3 Gem Shards
* Glowing Crystal T3 (after completing Chapter 3 Expert): 1-3 Star Guardian, Gold, Major/Superior XP Motes, Major/Superior Energy, and Tier 3 Gem Shards
* Glowing Crystal T4 (after completing Chapter 8 Expert): 1-3 Star Guardian, Gold, Superior XP Motes, Major/Superior Energy, and Tier 3 Gem Shards

### Guardian Updates

* **Baloo**: \* Signature Ability – Updated description to use wording "Immune" instead of "ignore", for the interaction against Stun and Knock Back. *(Note: This is a description only issue. It has always been an "Immune" interaction in-game).*
* **Captain Hook**: Signature Ability – Fixed an issue where the additional 5% chance to Purge wasn’t working.
* **Frozone**: \* Special Ability – Now Cleanses Root Debuffs. *(Note: This was done to prevent a bug, where if Frozone was Rooted, his Special would still deal damage despite not moving).*
* **Kuzco**: Signature Ability – Description updated slightly to indicate the Focus Buff is granted via the Cleanse.
	+ Signature Ability – Description updated to indicate Heavy Attack must be held for every 1.5 seconds instead of every 1 second. *(Note: This is a description only issue. It has always been 1.5 seconds in-game).*
* **Minnie Mouse**: Core Ability – Fixed an issue where sometimes Heartsfire Charges would briefly reset to zero when switching targets.
* **Sally**: Signature Ability – Fixed an issue where the indefinite Attack and Focus Buffs were less potent than described.
* **Tiana**: Fixed some descriptions where “Cleanse Buffs” were incorrectly described as “Cleanse Charges”.
* **Fractured Zurg**: Core Ability – Fixed an issue where the Focus Buffs wouldn’t remove after 3 seconds.

### Updates and Improvements

* Claim All button has been added for daily Objectives. There is a known issue in which the Activity Points Objectives may need to still be claimed individually, separately from Claim All.
* Ordering of Daily and Campaign League Tabs has been swapped.
* Fixed an issue where an offer with placeholder text would appear.
* Bug fixes, performance optimizations, and grammar fixes.

## Sources

1. ↑ 1.0.1 Game Update Notes - WebArchive, 6/24/2022
2. ↑ 1.1.1 Game Update Notes – WebArchive, 7/19/2022
3. ↑ 1.1.2 Hotfix Notes - WebArchive, 7/29/2022
4. ↑ 1.2 Game Update Notes - WebArchive, 8/15/2022
5. ↑ 2.0 Game Update – WebArchive, 09/27/2022
6. ↑ 2.0.1 Hotfix Notes - WebArchive, 10/09/2022
7. ↑ 2.1 Game Update Notes - WebArchive, 10/24/2022
8. ↑ 2.1.1 Hotfix Notes – WebArchive, 10/27/2022
9. ↑ 3.0 Game Update Notes – WebArchive, 11/21/2022
10. ↑ 3.0.1 Hotfix Notes – WebArchive, 11/29/2022
11. ↑ 3.1.1 Hotfix Notes – WebArchive, 01/18/2023
12. ↑ 4.0 Game Update Notes – WebArchive, 02/06/2023
13. ↑ 4.0.1 Hotfix Notes – WebArchive, 03/08/2023
14. ↑ 4.0.2 Hotfix Notes – WebArchive, 02/21/2023
15. ↑ 4.1 Game Update Notes – WebArchive, 03/08/2023
16. ↑ 5.0 Game Update Notes – WebArchive, 04/10/2023
17. ↑ 5.1 Game Update Notes – WebArchive, 05/17/2023