recursal/Fanatic-Fandom huggingface dataset:
T-45 Power armor Set

> "YOU'RE OUT OF UNIFORM SOLDIER WHERE IS YOUR POWER ARMOR!"
>
>

## Background

The T-45 powered combat infantry armor was the first design pressed into service in the Sino-American War, with its first deployments taking place on the Alaskan Front to counter the Chinese offensive. The speed at which it had to be deployed, less than two years after the development of power armor began at West Tek, resulted in the creation of a stop-gap model utilizing existing technologies and manufacturing techniques. This temporary solution would eventually become the mainstay of American power armor units, especially as subsequent upgrades reduced the impact of the mobility problems that plagued the early production runs. The original prototypes survived to 2077 and were slated to become literal museum pieces at the Museum of Technology on the National Mall in 2078. Harold Frost, one of T-45's original designers, would later go on to design the Excavator power armor for the Garrahan Mining Company.

Uses 1 Fusion core to refill all set of armor or you can just recharge it into a Energy Storage Block

## Set Info

T45 power armor helmet made of advanced materials, with 3 armor points and 0.4 radiation resistance. Wearing a complete set can give players strength, modify 0.5 explosion damage, damage upper limit 10.0, damage correction 0.5, Geller counter alarm , Fire protection, immunity to fall damage, head-up display (HUD) and hard landing.

T45 power armor helmet made of advanced materials, with 8 points of armor value and 0.8 radiation resistance. Wearing a complete set can give players strength, modify 0.5 explosion damage, damage upper limit 10.0, damage correction 0.5, Geller counter alarm , Fire prevention, immunity to fall damage, head-up display (HUD) and hard landing effects.

T45 power armor leggings made of advanced materials, with 6 points of armor value and 0.6 radiation resistance. Wearing a complete set can give players strength, modify 0.5 explosion damage, damage upper limit 10.0, damage correction 0.5, Geller counter alarm , Fire protection, immunity to fall damage, head-up display (HUD) and hard landing.

T45 power armor helmet made of advanced materials, with 3 armor points and 0.2 radiation resistance. Wearing a complete set can give players strength, modify 0.5 explosion damage, damage upper limit 10.0, damage correction 0.5, Geller counter alarm , Fire protection, immunity to fall damage, head-up display (HUD) and hard landing.

## Triva

It's a reference to the most iconic apparel/armor/uniform in the Fallout franchise.

## Crafting

Helmet: 4x Titanium Armor Plate, 1x Titanium Helmet, 2x Insulator, 1x M65-Z Gas Mask, 1x Military Grade Circuit Board (Tier 3)

Chestplate: 4x Titanium Armor Plate, 1x Titanium Chestplate, 2x Motor, 2x Empty Gas Tank

Leggings: 5x Titanium Armor Plate, 1x Titanium Leggings, 2x Motor

Boots: 4x Titanium Armor Plate, 1x Titanium Boots
Psycho

## Background

> Psycho is a chem from the Fallout franchise that was used by the U.S military as a combat enhancer. (In Fallout, psycho has a different texture than here, and was not just a re-skinned Stimpak.
>
>
> The chem in Minecraft grants resistance 1 and strength 1 temporarily. It is sub-par when compared to Med-X in damage resistance, but provides the benefit of increased damage. AWESOME is a much better chem to use, but it is very expensive to make compared to psycho.
>
>
>
>
Nuka Revolver

## Background

The Nuka Revolver is a lead firearm that fires radioactive bullets.

The revolver has a chance to give the Contaminated potion effect, if a target is hit by its bullets.

Since lead is a very soft metal, Nuka Revolver will wear out fast.

## Weapon Info

### Normal Fire - Left click

* Ammo Capacity: 6 bullets
* Ammo Type: Glass Cased Nuclear Bullet
* Durability: 200, or 200 shots.
* Firing Mode: Semi-Automatic
* Rate of Fire: 0,5 seconds between each shot
* .Minimum Damage: 2 1/2 hearts, or 5 HP.

### Name and Manufacturer

* Name: FFI Viper Lead
* Manufacturer: FlimFlam Industries

## Recipe

To craft the revolver you need :)

* 2x Lead Plates,
* 1x Advanced Revolver Mechanism,
* 1x Tungsten Wire
* 1x Tungsten Ingot,
The Digamma Particle

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The Digamma Particle is the endgame elementary particle produced by the Particle Accelerator. It emits 100 RAD/s as well as 333.3mDRX/s.

## Production

Smashing a Sparkticle and a Higgs Boson particle circular mode with 1 million coil strength in the Particle Accelerator.

## Uses

Creating Digamma Fuel.

Creates quasar when contacts with blocks

## Trivia

* The tooltip for the particle's half-life says

1.67
∗

10

34

a

{\displaystyle 1.67 \* 10^{34} a}

.
	+ Assuming that the unit of measurement is time, this means that the half-life is 16,700,000,000,000,000,000,000,000,000,000,000 years, in words, sixteen decillion and seven hundred nonillion years.
		- This ~

		1.2
		∗

		10

		24

		{\displaystyle 1.2 \* 10^{24}}

		, ~1,200,000,000,000,000,000,000,000, or about one septillion two hundred sextillion times longer than the current estimated age of the entire universe, give or take a few nonillion years.
			* This is also the same as the estimated half-life of the proton.
* The tooltip note saying "Player Half-Life: 3.0s" likely refers to Digamma Radiation's effect of reducing max HP.
* If the particle decays, it initiates a vacuum decay event.
	+ Given the half-life, the chance of this happening while the universe still exists is nigh non-existent.
* If it is dropped by the player, it will cause a black hole to form. So be careful when taking this from a Particle Accelerator or when crafting a Digamma Fuel.
Schrabidium Apples

## Schrabidium Apple (lvl 1)

Gives Regeneration 5 (30s) , Resistance 1 (5min) and Fire resistance (5min)

## Schrabidium Apple (lvl 2)

The level 2 schrabidium apple gives the eater many good potion effects when eaten. However, requiring 8 schrabidium ingots, it is quite expensive.

### Potion Effects

Gives:

* Regeneration 5 for 1 minute,

* Resistance 5 for 1 minutes,

* Fire Resistance for 1 minute,

* Strength 5 for 1 minute,

* Haste 3 for 1 minute,

* Speed 3 for 1 minute,

* Jump Boost 5 for 1 minute,

* Health Boost 10 for 1 minute,

* Absorption 5 for 1 minute, and

* Saturation 10 for 1 minute.

## Schrabidium Apple (lvl 3)

The level 3 schrabidium apple gives the eater many good potion effects when eaten. However, requiring 8 schrabidium blocks, it is extremely expensive.

### Potion Effects

*All potion effects are applied basically forever or until removed by drinking milk*

Gives:

* Regeneration 5,

* Resistance 2,

* Fire Resistance,

* Strength 10,

* Haste 5,

* Speed 4,

* Jump Boost 5,

* Health Boost 25,

* Absorption 15, and

* Saturation 100.
Machine Template Folder

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The Machine Template Folder is perhaps the most important tool in NTM. It is used in creating almost all machines, all templates, and all Fluid Identifiers, Press Stamps, and Siren Tracks.

## Usage

You can open the folder by right clicking it while holding it. To get stuff from the folder you need the specific items listed in the folder’s item description.

Item specifications:

Machine Templates: Paper + Dye (any)

Fluid Identifiers: Iron Plates + Dye (any)

Press Stamps: Flat Stamp (any)

Siren Tracks: Insulator + Steel Plate

## Crafting

The folder can be crafted with 4x Lapis, 3x Paper, and 2x Bone Meal in a crafting table.
Red Copper

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## Properties

### RAD/s

N/A

Red copper (aka Minecraft Grade Copper) is an alloy of Redstone and Copper. It is probably one of the first alloys you'll need to make after steel. Its primary use is to make wires in Red Copper Cables at least at this point. It is very useful in a multitude of places, mainly electrical components of machines. The hardest part is acquiring lots of Redstone, but once you do, you can mass-produce red copper for all its uses.

## Uses

Numerous electrical and technological uses
Polymer

Polymer is what its name implies, it’s a polymer, what plastic/rubber is. Polymer is used in almost all complex machines. Very useful.

## Production

Polymer bars can be made with Petroleum Gas, Fluorite, and Coal in a Chemical Plant. It can be also aquired by smelting plastic scraps which is useful early game.

## Properties

A polymer is basically plastic/rubber.

Polymer melts at relatively low temperatures.

The polymer acts as an insulator for electricity.

## Uses

Polymer is used in many machines, items, and even NTM added music discs.
Polymer bars can be shredded into Polymer Powder using the Shredder and resmelted back into an ingot form.

It can be used in a wide variety of tools and useful machines, including electric tools when used with High-Speed Steel.

It can be used to make Insulators by placing two in a row in your 2x2 inventory crafting grid.

## Trivia

* Polymer is just a different name for any plastic/rubber.
* Its texture doesn’t actually look like an ingot, it’s more like a flat slab, likely why it was renamed to a "polymer bar" instead.
* It is canonically Polytetrafluoroethylene (Teflon).
Po210Be Neutron Source

Polonium-210 and Beryllium is a neutron source for the RBMK. It is not technically a fuel as it doesn't produce significant heat and depletes extremely quickly. It is meant to start up a reactor and immediately be replaced by an actual fuel rod.

## Production

3 Po-210 and 3 Beryllium nuggets per billet.

## Statistics

It has a flux function of:

x
40

∗
15

/

10

{\displaystyle \sqrt{x + 40} \* 15 / 10}

The function is considered medium danger and is of the "Square Root" type.

A Xenon-135 generation function of:

x
∗
0.5

{\displaystyle x \* 0.5}

And a Xenon burn function of:

x
2

∗
50

{\displaystyle x^2 \* 50}

## Depleted

*(To calculate with Xenon-135 poison, remove 1% from Po210 and add 1% to Xe135)*

* Brand New
	+ 45% Polonium-210
	+ 45% Beryllium
	+ 5% Lead
	+ 5% Coal
* Barely Depleted
	+ 35% Po-210
	+ 35% Beryllium
	+ 15% Lead
	+ 15% Coal
* Moderately Depleted
	+ 25% Po-210
	+ 25% Beryllium
	+ 25% Lead
	+ 25% Coal
* Highly Depleted
	+ 15% Po-210
	+ 15% Beryllium
	+ 35% Lead
	+ 35% Coal
* Fully Depleted
	+ 5% Po-210
	+ 5% Beryllium
	+ 45% Lead
	+ 45% Coal
Neptunium-237

*That one's my favorite!*

Neptunium-237 is a radioisotope added by NTM. It is mainly used in making Schrabidium batteries and Schrabidium fuel.

## Production

It can be made by breeding U235 in a Breeding Reactor, or it can be found in a Desert Atom structure.

It may also be made by smashing Lithium with natural Uranium in a Cyclotron.

## Uses

It is mainly used in Schrabidium fuels and Schrabidium energy storage.
It can be turned into Pu238 in the breeding reactor.

It has decent operating power in the Breeding Reactor and Nuclear Furnace, but it itself cannot be used as reactor fuel, only an additive stabilizer to Schrabidium fuel.

It can be made into a pellet and used as fuel (rather weak, but cheap) for the Watz Power Plant.

Medium Enriched and Highly Enriched Neptunium Fuel for the RBMK, which both run on fast neutrons.

It can be used in the Custom Nuke. It contributes an impressive 30 (the highest of any ingot) to its nuclear stage.

## Trivia

* ~~It only has one isotope, which is not specified, but considering it is produced from U235 and is used to make Pu238, it is most likely Neptunium-237.~~
	+ It is fully confirmed to be Neptunium-237.
* Its tooltip reads: *"That one's my favorite!"*
	+ If you have a Polaroid, it will read: *"Woo, scary!"*

* It can only be made in the Breeding Reactor, even though it exists in the earth’s crust (as a trace element).
* According to its tooltip, it appears to be the "favorite" of the mod's creator. There is no explanation attached.
	+ The second tooltip is likely an unknown reference.
* Its usage in the custom nuke relates to the fact that it actually can be used in nuclear weapons, just nobody uses it for that use IRL.
* Looks like Neptunium loves Schrabidium even more than Beryllium does.
Nuclear Charge

It is a nuclear variant of an explosive charge. The nuclear charge will detonate in a regular Nuclear Explosion. Although it uses a Fat Man core, the yield is significantly less due to poor efficiency in its compact and simplistic design. It deals both normal damage and radiation exposure damage. The device also leaves behind a radiation exposure area effect for a short time after detonation.

## Crafting

 Explosive Charge
 Desh Compound Plate

## Uses

* Despite it having a somewhat low yield compared to the potential of its core, it's the tradeoff for having a very compact (single block) and simply made full-scale nuclear device that does not require any further modifications to detonate.

* It is also used as the fission stage of the thermonuclear boxcar warhead.

* 16 are required to make Gerald.

* Overkill mining strategies
Pink Log

Pink log is a secret item in NTM which happens to be an exceptionally rare type of wood, although it's pink, only its top and bottom are pink, that means a pink oak tree will look totally normal in a player's eyes, making it very hard to find.

## Obtention

Pink wood its a very rare type of wood that can't be planted, only found as it is only generated through world generation, in order to obtain it, you will have to chop down every Oak tree you see.

There is a 1/10000 chance a oak tree is pink, but you will not know until you chop the tree, wanna try this lottery?

## Usage

Well, it's actually useful usage is to craft Gerald, you can make pink planks with it, use it as a fuel, but that would be a waste of this precious rare wood, so you should use it for Gerald, who I also call DEATH.

## Notes

* Chances are 1/10000 (0.01%) for a tree to be pink, making it rarer than old shiny pokemon (1/8192), value your pink wood as a treasure.
	+ Pink Wood can only replace oak logs. It will not replace dark oak, spruce, etc.
Lent Gun

## Background

The Lent Gun is a semi-automatic revolver which fires a bullet similar to the Lil' Pipsqueak and BlackJack Five-shooter, except this bullet spawns a building above the target which "explodes" when hitting the ground.

## Weapon Info

* Rate of Fire: 0,5 seconds between each shot.
* Ammo Type: Any .44 Magnum Bullet (building type set as default).
* Ammo Capacity: 6

### **Name and Manufacturer**

* Manufacturer: Iron-shod Firearms
* Name: IF-18 Horseshoe

## Recipe

to craft this weapon you need the next :)

* (2x) Aluminium Plates,
* (1x) Advanced Revolver Mechanism,
* (1x) Tungsten Wire,
* (1x) Planks (any).

## trivia

* If an entity or player is hit with a building, the message shows: (NAME) was hit by a falling building.
Meltdown Elemental

> "You melted that reactor, therefore I'm going to melt *you*."
>
>

## Background

The Meltdown Elemental is a Blaze-derivative mob. They are very dangerous, though fortunately they don't spawn naturally. They make Geiger Counter clicking sounds instead of the typical pained breathing of Blazes.

## Spawning

Meltdown Elementals spawn near players that have experienced a nuclear reactor meltdown. All players in the vicinity of 100 blocks will be "marked". These marked players will have several Elementals spawned around them.

Has "delay" time equal to 108000 ticks (1 hour 40 minutes real time).

## Dangers

Meltdown Elementals engage players wtih Tesla Coil-like beams of energy that deals radiation damage. This means that they can bypass any armor and directly damage the player. This makes fighting them off extremely dangerous and difficult. These beams deal a ludicrous 16 damage per second. This forces players to fight back at a long distance.

They have a hefty 120 health and 8 armor, outmatching even the Iron Golem. Lots of accurate and heavy hitting ammunition is recommended. There is also a mini-boss type variant that has 360 health and has flaming particles around it.

## Uses/Farming

Meltdown Elementals drop rods of depleted fuel, which can be cooled down and recycled. If they die in water or rain, they drop cool depleted fuel instead. They also drop Polonium-210 nuggets equal to the Looting enchantment level of the weapon the player used. They drop nothing if they weren't killed by or at least hit by a player recently.

The mini-boss variant drops a "Radiation Coin".

Farming is not ideal, since it would be more far more efficient and safe to simply use a nuclear reactor normally, but you can attempt to get back what you lost by killing them.
Oil Refinery

The Oil Refinery splits Hot Crude Oil (made by heating crude oil in an boiler) into four different products and one bi-product.

Those are:

Needs power, but consumes very little.

## Crafting

* 16 Steel plates
* 16 Copper plate
* 6 Big steel shells
* 2 Steel pipes
* 8 Insulators
* 1 Advanced circuit

## Usage

Power it, then pump in Hot Crude Oil from a Boiler. Refined petroleum products can be pumped out into tanks or Chemical Plants for further refinement or storage.

## Notices

If any of the products reach their capacity in the internal buffer and are not consumed quickly enough, the refinery will become backed up and stop working. Heavier products (heavy oil and light oil) are produced a lot more than the lighter products. (naphtha and petroleum). Sulfur is also produced, and this can be incredibly useful, since it is an alternative to mining.

## Notes

* When shot with an explosive, it will get damaged and can be repaired with a blowtorch and steelplates.
* Each of the letters in the sections spell "Fluttershy", a MLP reference
Uranium Hexafluoride

Uranium hexafluoride (

UF

6

{\displaystyle \ce{UF6}}

) is the final step in Uranium enrichment. It is stored in a specialized tank and must be processed with a Gas Centrifuge. It is white/grey with some dark splotches in it. In normal temperatures, it forms crystals, which is why its container is heated to keep it a gas. It is also rather corrosive, so must be contained in corrosion resistant tanks.

## Production

It is produced in a Chemical Plant. Using 1000mb of water, 1 Yellowcake, and 4 Fluorite, you get 1200mb of hex.

## Uses

It must be processed with a Gas Centrifuge to enrich it to separate the majority U-238 from the small amount of U-235.

In cells, it is used to make the Pulsating Crystal.
Napalm

**Napalm B**, or just Napalm, is a crafting material added by Nuclear Tech Mod. It is a very potent incendiary weapon.

## Production

Blasting a vanilla slimeball with a Diesel canister.

## Uses

Napalm is used to make Immolator Fuel and the Napalm Tank for Mr. Topaz.

It also can be used in a Custom Nuke to boost the TNT stage by 2.5.

## Trivia

* Made IRL by dissolving styrofoam in gasoline.
* Despite having a canister texture, napalm isn't a "liquid", as in it can't be put into tanks or barrels.
Nuclear Waste

Disambiguation page for Nuclear Waste

Below is a list of links to pages that might share the same title.

 Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

Long-Lived Nuclear Waste: Medium radioactivity, created as the result of RBMK fuel reprocessing.

Short-Lived Nuclear Waste: Highly radioactive and pyrophoric, created as the result of RBMK fuel reprocessing.

Nuclear Waste (Generic): Created by recycling spent fuel from generic reactors. Also serves as the end line of the aforementioned waste types.
Meteor Dungeon

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The Meteor Dungeon is a very rare dungeon that can generate in your world.

## Generation

It can generate in any biome. The dungeon itself won’t be visible, but it will generate a small pillar that can be mistaken for a charred tree. It has a 1 in 15000 chance of generating in a chunk, this value can be changed in the config.

The pillar is 4 blocks tall, it's black and has the Lambda logo (λ) on top.

## Dangers and Possible Strategy

The dungeon can be classified as possibly the most dangerous structure in the mod. Aside from the very low light level that spawns vanilla mobs, as well as cyber crab assemblers, which should be destroyed first when preparing an expedition. Before attempting to enter manually, make sure you are equipped with enough kinetic weapons and ammunition. (at least a rifle, although a minigun would be preferable) If possible, a gassing operation can be attempted, where the tunnels are filled with poisonous gas to kill most mobs. The remaining mobs should be cleared manually. Do not use nuclear or explosive weapons in the vicinity of the dungeon, as it could damage rooms, and cause a leak of contaminants (notably balefire).

You can use water to flood the rooms containing cyber crab assemblers, which will damage them extremely rapidly

Be aware of the spawners inside the green ooze tanks, you could try to mine them, but you will need to either drain the tank or attempting to break it from above.

## Loot

### **Main loot:**

Crates (Starmetal Crates, Red Crates and Conserve Crates)

Dirt (NTM)

Block of Starmetal

Statue ( cant be moved in any way, with the exception of pistons)

### **Other loot:**

Cyber Crab Assemblers (can be used to make Cyber Crab farms)

Stereotypical Green Ooze (can be used in the Radiation-Powered Engine to generate electricity)

Lead Deco Blocks

Red Copper Deco Blocks

Meteor Dungeon walls and blocks (they have high blast resistance)

Tesla Coils and Starmetal Static Electricity Generators

Vaults that contain notes relating to a certain compound stored in a Syringe.

## Gallery

Room 1: Dirt.Room 1: Glowstone.Room 1: Balefire.Room 1: Red Crate.Room 1: Block of Starmetal.Room 1: Secret Statue with all upgrades.Room 1: Lambda.Room 1: Meteor Block.Room 2: Cyber Crab Assembler room.Room 3: Tesla Coil room.Room 4: Stereotypical Green Ooze tank.Room 4: Crate room/Loot room.Room 5: Stereotypical Green Ooze pool.
Lesser Australium

Billet form, no ingot

Lesser Australium (Tasmanite) is an isotope of Australium. Like it, it is fully stable and emits no radiation, despite being fissile and self-igniting.

## Production

Tasmanite makes up ~83.3% of Australium and can only be extracted with a SILEX.

## Uses

Tasmanite is used to make strong but "safe" Low Enriched Australium Fuel for the RBMK, as its function is quite predictable.

## Trivia

* Given its *only* fission products are stable Lead and Lead-209 (which is also quite unusual), we can estimate its atomic mass to be ~∓416.
	+ This is a mass difference of ~∓21 compared to Greater Australium. Given this and the wildly different melting points of the two, it is possible they're actually different elements entirely.
N² Mine

The N² Mine is a N² type device, which is a weapon that is as strong as a nuclear bomb, but they do not produce the radioactive fallout generated by their nuclear counterparts, allowing them to be used more tactially than their predecessors. Since they are boosted conventional explosives and not actual nukes, they are rather large. The name N², simply meaning "Non-nuclear", refers to this. There is a missile warhead N² device as well: N² missile (custom warhead).

The N² Mine is Also a Reference to the Anime "Neon Genesis Evangelion" More Specifically, it is apart of "N² Technology"

## How Strong is a N² Mine?

One N² mine is about as strong as a thermonuclear missile, without fallout of course.

One N² mine fully loaded has power of 200 blocks (radius).

## Crafting

To make a N² mine you will need:

* 3 Big Steel Shells

* 2 Small Steel Shells

* 12 4000K High Temperature Super Conductors

* 6 Sets of Steel Pipes

* 3 Military Grade Circuit Boards (Tier 4)

* 12 Ink Sack (Black Dye)

To craft the large explosive charges needed for use:

## Detonation

To actually utilize the N² mine you need 12 Large Explosive charges otherwise it won't work (needs to be completely filled).
Oil Pollution

Oil pollution appears when oil pumps are used like Oil Derrick, PumpJack and Hydraulic Fracking Tower

## Blocks that can be polluted

There are 4 types of blocks that are affected by pollution

* Grass and Dirt, when we begin to extract the oil we can observe changes in the land, it dies, killing all the plants above it, In addition to this it can also become oily dirt.
* Sand, the sand can be converted in oily sand
* Stone, the stone converts in cracked stone

## Usage

If we get these 4 blocks and put them in a Shredder we can get Oily Scraps

We can use Oily Scraps in Chemical Plant and the template is called "Arsenic Extraction"

Inputs are:

* 1000mB of Sulfuric Acid
* x256 Oily Scraps

Outputs are:

* 1x Arsenic Nugget
* 2x Sulfur
* 1500mB of Heavy Oil

## What does pollution look like?

It looks very ugly and as if all life disappeared. At the moment the pollution is permanent, meaning the grass and other blocks will remain like this forever.
Petroil

Petroil is a medium grade petrol fuel. As the name suggests, it is a mixture between petrol and lubricating oil.

## Production

It has two main methods of production:

Chemical plant by mixing 800mb of Reclaimed Industrial Oil and 200mb of Engine Lubricant to make 1,000mb of Petroil.

Crafting table by surrounding a canister of Engine Lubricant with 8 canisters of Reclaimed Industrial Oil to make 9 canisters of Petroil.

## Uses

Fuel for both the Diesel Generator and Radial Performance Engine.

Solidification into solid fuel.

Canisters can be used to craft the Chainsaw, rocket propelled chainsaws, and tossable gas cans.
Short-Lived Nuclear Waste

Short-lived nuclear waste is a class of nuclear waste known for having an estimated average half-life that is relatively short, usually because the constituent radioisotopes are fission products. There are 7 sub-classes of this type of waste, one for each type of element that it derived from, those being Uranium-233, Uranium-235, Neptunium-237, Plutonium-239, Plutonium-240, Plutonium-241, Americium-242m, and Schrabidium-326. It can be placed into a Nuclear Waste Disposal Drum to decay and get different products.

It is pyrophoric when not decayed. Americium-242m type is unobtainable and unusable at the moment.

## Production

All types are recycled using a SILEX.

Uranium-233 type is from Highly Enriched Uranium-233 Fuel.

Uranium-235 type comes from Medium Enriched Uranium, NU Fuel, MOX Fuel, and Highly Enriched Uranium-235 Fuel.

Neptunium-237 type comes from Medium and Highly Enriched Neptunium-237 Fuel.

Plutonium-239 type comes from MOX fuel, Low Enriched Plutonium-239 Fuel, Medium Enriched Plutonium-239 Fuel, and Highly Enriched Plutonium-239 Fuel.

Plutonium-240 type comes from MOX fuel, LEPu-239 fuel, and MEPu-239 fuel.

Plutonium-241 type comes from Highly Enriched Plutonium-241 Fuel.

Americium-242m type is unobtainable at the moment.

Schrabidium-326 type comes from any Schrabidium fuel, in the appropriate quantities given the Sa-326 proportion in the fuel.

## Recycling

* Non-Decayed
	+ Uranium-233
		- 4% Plutonium-238
		- 12% Strontium-90
		- 10% Iodine-131
		- 14% Caesium-137
		- 60% Nuclear Waste (Generic)
	+ Uranium-235
		- 12% Plutonium-238
		- 10% Strontium-90
		- 10% Iodine-131
		- 12% Caesium-137
		- 56% Nuclear Waste
	+ Neptunium-237
		- 40% Plutonium-238
		- 7% Strontium-90
		- 5% Iodine-131
		- 8% Caesium-137
		- 40% Nuclear Waste
	+ Plutonium-239
		- 9.9% Plutonium-240
		- 24.7% Plutonium-241
		- 1.9% Strontium-90
		- 4.9% Iodine-131
		- 5.9% Caesium-137
		- 52.4% Nuclear Waste
	+ Plutonium-240
		- 15% Plutonium-241
		- 5% Neptunium-237
		- 2% Strontium-90
		- 5% Iodine-131
		- 7% Caesium-137
		- 66% Nuclear Waste
	+ Plutonium-241
		- 25% Americium-241
		- 35% Americium-242m
		- 5% Technetium-99
		- 3% Iodine-131
		- 7% Caesium-137
		- 25% Nuclear Waste
	+ Schrabidium-326
		- 7% Lead-209
		- 7% Gold-198
		- 5% Caesium-137
		- 5% Iodine-131
		- 76% Nuclear Waste
* Decayed
	+ Uranium-233
		- 12% Zirconium
		- 34% Dust
		- 13% Lead
		- 2% Uranium-238
		- 10% Bismuth
		- 29% Nuclear Waste
	+ Uranium-235
		- 10% Zirconium
		- 32% Dust
		- 22% Lead
		- 5% Uranium-238
		- 15% Bismuth
		- 16% Nuclear Waste
	+ Neptunium-237
		- 7% Zirconium
		- 29% Dust
		- 2% Uranium-238
		- 45% Lead
		- 17% Nuclear Waste
	+ Plutonium-239
		- 2% Zirconium
		- 16% Dust
		- 40% Lead
		- 3% Uranium-238
		- 39% Nuclear Waste
	+ Plutonium-240
		- 2% Zirconium
		- 22% Dust
		- 20% Bismuth
		- 17% Lead
		- 3% Uranium-238
		- 36% Nuclear Waste
	+ Plutonium-241
		- 60% Bismuth
		- 20% Dust
		- 15% Lead
		- 5% Nuclear Waste
	+ Schrabidium-326
		- 7% Bismuth
		- 12% Mercury
		- 14% Cerium
		- 15% Lanthanium
		- 20% Dust
		- 32% Nuclear Waste

## Gallery

Ingot equivalent (depleted)Nugget equivalentNugget equivalent (depleted)
Long-Lived Nuclear Waste

Long-lived nuclear waste is a class of nuclear waste known for having an average half-life that is somewhat long, usually because the constituent radioisotopes are neutron capture products or transuranic elements. There are 4 sub-classes of this type of waste, one for each type of radioisotope that it derived from, those being Thorium-232, Uranium-233, Uranium-235, Neptunium-237, and Schrabidium-326. All of which have decayed variants. It can be placed into a Nuclear Waste Disposal Drum to decay and get different products.

## Production

All types are recycled using a SILEX.

Thorium-232 type comes from Thorium Fuel.

Uranium-233 type comes from Highly Enriched Uranium-233 Fuel.

Uranium-235 type comes from Medium Enriched Uranium, NU Fuel, MOX Fuel, and Highly Enriched Uranium-235 Fuel.

Neptunium-237 type comes from Medium and Highly Enriched Neptunium-237 Fuel.

Schrabidium-326 type comes from any Schrabidium fuel, in the appropriate quantities given the Sa-326 proportion in the fuel.

## Recycling

* Non-Decayed
	+ Thorium-232
		- 40% Uranium-233
		- 35% Uranium-235
		- 25% Nuclear Waste (Generic)
	+ Uranium-233
		- 15% Uranium-235
		- 25% Neptunium-237
		- 45% Plutonium-239
		- 15% Technetium-99
	+ Uranium-235
		- 25% Neptunium-237
		- 45% Plutonium-239
		- 15% Plutonium-240
		- 15% Technetium-99
	+ Neptunium-237
		- 15% Uranium-238
		- 40% Plutonium-239
		- 15% Plutonium-240
		- 15% Technetium-99
		- 15% Nuclear Waste
	+ Schrabidium-326
		- 25% Schrabidium-327
		- 18% Euphemium
		- 16% Ghiorsium-336
		- 8% Tantalium
		- 8% Neodymium
		- 25% Nuclear Waste

* Decayed
	+ Thorium-232
		- 35% Lead
		- 40% Bismuth
		- 15% Dust
		- 10% Nuclear Waste
	+ Uranium-233
		- 65% Lead
		- 15% Bismuth
		- 20% Nuclear Waste
	+ Uranium-235
		- *(Same as U-233, but with dust instead of generic nuclear waste)*
	+ Neptunium-237
		- 16% Uranium-238
		- 55% Lead
		- 20% Dust
		- 9% Nuclear Waste
	+ Schrabidium-326
		- 25% Schrabidium-327
		- 18% Euphemium
		- 15% Ghiorsium-336
		- 8% Tantalium
		- 8% Neodymium
		- 31% Nuclear Waste

## Gallery

Ingot equivalent (decayed)Nugget equivalentNugget equivalent (decayed)
Solinium

Solinium a Schrabidium isotope (Sa327), not to be confused with the regular isotope cyan-blue Sa326. The reason you've probably haven't heard a lot about it is that to be frank, it's trash compared to its isotope sibling. This is because unlike Sa326, a relatively powerful and stable isotope, it is too unstable to be used in most other reactors.

It causes the same blindness effect as regular Schrabidium.

## Production

Primarily a (presumed) decay element from Schrabidium fuel (or perhaps a Schrabidium-326 neutron capture product). It can also be extracted from Schrabidium Clusters from Schrabidium that failed to turn into Euphemium.

It can be bred from Schrabidium in a Breeding Reactor, though that would probably count as a waste.

## Uses

It is used in the bomb "The Blue Rinse".

It is also a strong PWR Fuel, being more powerful than HES-326.

## Trivia

Solinium is based off the radioactive element of the same name from the book series "Artemis Fowl."

Prior to the breeder reactor and research reactor update, solinium was used to make Euphemium.
Nitanium

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Nitanium blend is a blue powder material made similar to Desh blend or Energy Powder. It has no solid or refined form.

## Production

Nitanium is produced by mixing 6 powders together on the crafting table. A Cyclotron is required to get most of them, as they do not generate naturally except Thorium and Cobalt.

There are 2 potential methods of producing Nitanium blend:

* Neptunium
* Iodine
* Thorium
* Astatine
* Neodymium
* Caesium

or

* Strontium
* Cobalt
* Bromine
* Tennessine
* Niobium
* Cerium

Small amounts can be found by Centrifuging Trixite.

Nitanium blend can also be acquired from an Asteroid Mining Ship or by Centrifuging NITAN© 100 Octane Super Fuel.

## Uses

Niitanium only has a few uses:

Elite Radiation Absorber upgrade.

Euphemium dynospheres.

Spark Blend

Mk. 2 Overdrive Upgrade

NITAN© 100 Octane Super Fuel mixing.

## Trivia

* The name "NITAN" comes from the original compositional elements: Neptunium, Iodine, Thorium, Astatine and Neodymium, Caesium not included.
* A so-called ''NITAN Chest'' is a chest found at every 10k x 10k coordinate (be it negative or not) containing, curiously, all the powders needed to make the Nitanium Blend.
	+ This may be a remnant of the long-ago war that was the source of the duds and crashed spaceships, along with crushed and non-crashed vertibirds, as it could, for instance, be that we are in the remains of a country that was under siege, and that the chests were there so that the general population could try to fight back with weapons made with, for one option, spark blend, which can make multiple weapons.
Tectonic Missile and Volcanos

### The Tectonic Missile

The Tectonic Missile is a new missile that can be made in the assembly machine, and is launched from a Missile Launch Pad.

On impact it spawns lots of lava and the Volcano Core block that spews out lava orbs that land and cool into Basalt, slowly forming a volcano.

**WARNING: THE VOLCANO WILL NEVER STOP.**

A Volcano core can also be placed in creative to make a volcano.

### Volcanic Gem

Obtention of volcanic gems, primarily used in Euphemium Compound Plate creation, is done via mining gem-rich basalt, which can only be obtained through direct mining of the player, rather than autonomous mining lasers, to prevent automation of the gemstone. The ore can be found in the area closest to the volcanic core.

### Basalt

Basalt from volcanos will sometimes generate with ores inside. Normal Basalt can also be made into different variants.
Technetium Steel

Technetium steel is a Steel based alloy mixed with Technetium-99 to give it extreme corrosion resistance.

## Production

To produce Technetium Steel, you need to combine Steel with a single nugget of Technetium-99 in a blast furnace of any kind or through the Crucible. This will yield one bar of Technetium Steel.

## Uses

*Note: Cadmium Steel is able to be substituted for almost every single recipe instead of Technetium Steel.*

Technetium Steel is used to create barrels that can store highly corrosive materials and fluids, the Deuterium Filter which is needed to create the Deuterium Extractor and the Deuterium Extraction Tower, the Reactor Remote Control Block, Moderated RBMK Fuel Rods, the Gas Centrifuge Overclock Upgrade, the Magnetic Extractor, and the Reinforced Block of Niter.

Other uses include (VIA the Assembly Machine) the Assembly Factory, the Chemical Factory, the Power Fist, the Research Reactor, two different kinds of tanks, the Breeding Reactor, the Radioisotope Thermoelectric Generator and Radiolysis Chamber, and the Maxwell Turret.
Soyuz-FG

*The blueprint can only be obtained from the Whiskey Drenched Notebook.*

The Soyuz-FG rocket is a very expensive alternative to the HTR-01 Carrier rocket. It is the only rocket capable of delivering Gerald. It uses it's own launch pad.

It requires 128,000mb of Kerosene and Liquid Oxygen to be launched as well as 750kHE. Pressing the launch button will sound 2 alarms, one playing constantly and a louder one playing every 5 seconds. After the 30 second countdown is completed, the Soyuz will launch.

## Recipe

* 40 Solid Rocket Fuel
* 20 Det Cords
* 12 Medium Thrusters
* 12 Small Thrusters
* 10 Steel Tanks
* 4 Tier 4 Military Circuit Boards
* 8 Tier 3 Military Circuit Boards
* 64 Insulators
* 4 Small Steel Grid Fins
* 40 Big Titanium Shells
* 24 Big Steel Shells
* 64 Fiberglass Bars

## Launch Pad Components

* 328 Concrete
* 437 Launch Pad Scaffold Blocks
* 380 Launch Pad Component Blocks

## Uses

The Soyuz can deliver any satellite including Gerald and does not drop its boosters. It also has a cargo mode, where it can deliver a cargo to a distant spot across the world, but this is an expensive way to transport goods and has little use.

## Trivia

* There are 2 alternate skins for the Soyuz, they have no means of obtaining.
* Standing underneath the launch pad as the Soyuz is taking off triggers an event.
	+ The player is killed due to the blast of the rockets.
	+ A severely distorted version of the Soviet anthem plays.
	+ An achievement is obtained.
Ruins

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Ruins are common small, randomly generated structures that are either destroyed, abandoned or unfinished buildings, usually made from concrete with stone bricks underneath and filled with gravel on the interior.

They can spawn in any biome, including the ocean (which is presumably unintended). The structure has an exclusive desert variant composed of reinforced sandstone instead of concrete.

## Dangers

There are **no dangers** except there might be a **very small chance** that the gravel falls down, and you fall down with it.

## Loot

Normal ruins (which are made out of concrete) dont contain any chests and the only valuable early game resource from them is concrete which can be used for building tough structures.

Desert ruins on the other hand, contain 3-4 crates of all types (hazmat, weapon e.t.c.). Additionally it contains a chest with decent loot ranging from 20 gauge buckshots and lead bullets to biofuel canisters and other minor items.

## Refurbishing

It would be a good idea to refurbish this place, as it has survived a nuclear war and is still pretty sturdy. You could repair the supports and make it tall and wide. Or you could keep it at 2 floors, your choice. Because there is almost no shape, you can turn this into anything, making it a good choice for a base.
Oil Pipe (Deprecated)

Can only be used to pump Crude Oil.

**Has since been removed, this wiki page is no longer useful.**

* Good for when you don't want to right-click every pipe you place to transport crude oil. Also, it does not require any fluid identifiers to create. Also, it will only connect with other oil pipes.
* Other than that, it's pretty useless.
Self-Charging Battery

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Images wanted
Self-charging batteries are battery-like items that do not hold any charge themselves, but they continuously power machines indefinitely at a passive rate. They are essentially item-sized RTGs.

## Tiers

These batteries are tiered and are upgraded from the previous tier. They're named after the primary fuel material powering it. In order of lowest to highest tier and power in HE/tick:

1. Uranium-238 (5)
2. Technetium-99 (25)
3. Plutonium-238 (100)
4. Polonium-210 (500)
5. Gold-198 (2.5k)
6. Lead-209 (5k)
7. Americium-241 (10k)

## Recipes

In order of aforementioned list:

 Lead Plate
 Gold Nugget

 Lead Plate
 Gold Nugget

 Lead Plate
 Tc-99 Nugget

 Polymer Bar
 Tc-99 Nugget

 Polymer Bar
 Tantalum Nugget

 Polymer Bar
 Tantalum Nugget

 Polymer Bar
 Tantalum Nugget

## Uses

They can be placed into any power slot of any machine that has a GUI and it will attempt to charge it. This is useful for powering low power consumption machines or to assist in powering. Some have crafting recipes however.

The Technetium-99 battery is used in the crafting recipe for magnetic storage barrels and a Polonium-210 one is needed for the Heavy Magnetic Storage Tank.

## Trivia

* Small scale "atomic batteries" exist IRL, but they're usually betavoltaics and use Tritium or other beta emitters. They have a higher efficiency than thermoelectrics.

## Gallery

Uranium-238Technetium-99Plutonium-238Polonium-210Gold-198Lead-209Americium-241
Trinitite

Trinitite is a type of nuclear waste created by the fallout of a nuclear explosion. It is essentially nuclear glass.

## Obtention

It is obtained by detonating a dirty bomb, nuclear bomb, or poison bomb near sand (both normal and red). When its ore is mined without silk touch, it drops a piece of trinitite.

Trinite is the only material that can be made back into its ore form, though this won't cause any exploits.

## Uses

Trinitite is highly radioactive, meaning it can be used as fuel in the Radiation-Powered Engine and made into nuclear bullets.

It can be made into radioactive blocks.

Its ore form can be smelted into "Trinity Glass". Similar to uranium or polonium glass, it is mostly a novelty. It is lime colored.

## Trivia

* You can buy trinitite in real life. It is not particularly dangerous (anymore),
* "Trinity Glass" is also a real thing, but it has no relation to a refined form of trinitite at all.
Radio Isotope Cell

The Radio Isotope Cell is a power generating machine with no GUI. Despite this, it generates a relatively small amount of energy forever. It is a weaker, but more mobile version of the RT Generator, as it does not need RTG pellets to be moved too around when relocating this generator.

## Recipe

### Radio Isotope Cell Recipe

* 3 Lead Plates
* 3 Plutonium-238 Billets
* 2 Thermoelectric Elements
* 1 RTG Unit

## Usage

Much like the Ambience Radiation Generator, just place it down somewhere and hook it to your network. Despite using plutonium-238, it will not create environmental radiation, making it a very safe way of constantly powering small machines or batteries.
Light Machine Gun Turret (DEPRECATED)

## **NOTICE**

This feature is deprecated and the information on this page is no longer accurate.

This is a light machine gun on a turret base. It has a very fast fire rate, and will kill mobs quite fast. This turret is one of the cheapest to make out of the 8 turrets in the mod.

You can right click it with an AI chip to make it automatic, and it will kill any mobs and players on sight (except you). If you hit it with an EMP missile, EMP grenade, shot by an EMP gun,

   or hit with the EMP shockwave of an EMP rocket, it wont do anything for some time.
Lignite Ore

Lignite Ore spawns in the overworld between 35 and 60 Y. It spawns in 2 clusters per chunk by default and spawns a maximum of 24 ores per cluster.

It drops 1 Lignite. Lignite is basically just low-quality coal. It can be used as fuel in blast furnaces and is preferred over coal as any fuel because coal and coal alone is needed to create steel. While it does not have as much energy density (it can't cook as much), it's fine, because it is much more common.
RT Generator

The Radioisotope Thermoelectric (RT) Generator is powered by RTG Pellets, which can vary in HE outputs. It doesn't produce a lot of power, but it is consistent and safe so long as you are wearing PPE when handling the RTG Pellets

## RT Generator Recipe

* 3 RTG Units
* 4 Steel Plates
* 4 Red Copper Wires
* 3 Polymer or Bakelite Bars

## Usage

The more pellets you put in, the more energy it generates. There is, however, a cap to how much energy it can produce per second (60kHE/s). It has no battery slot, so it must be put adjacent to an Energy Storage Block or put on your power grid to be utilized.

## Radioactive Decay

Each of the RTG Pellets decay into lighter elements after a certain amount of time. More radioactive RTG pellets decay faster while the less radioactive variants decay much slower. While most of the Decayed RTG Pellet variants are not useful, there are two exceptions. Lead-209 Pellets decay into Bismuth Pellets, which can be scrapped and turned into three Bismuth Billets. The less useful Strontium-90 Pellets decay into Zirconium Pellets, which can scrapped into three Zirconium Billets. The resulting Zirconium can be used for various items and tools.

## Other Variants

There are two other versions of the RT Generator and they work in a unique way compared to the normal version. The PT Isotope Cell and the Radio Isotope Cell do not use RTG Pellets to produce energy. In fact, they do not have a UI at all. Instead, these versions use the radioactive materials used to craft them to produce energy.

## Other Variant Recipes

### PT Isotope Cell Recipe

* 4 Starmetal Ingots
* 2 RTG Units
* 2 Polonium-210 Billets
* 1 Tennessine Powder

### Radio Isotope Cell Recipe

* 3 Lead Plates
* 3 Plutonium-238 Billets
* 2 Thermoelectric Elements
* 1 RTG Unit

Note: These use the crafting table to be crafted. They do not need special crafting stations to be crafted.
Radioisotope Thermoelectric generator and Radiolysis Chamber

The Radioisotope Thermoelectric generator and Radiolysis Chamber (RTGRC) is a multiblock generator that is a 3x3x3 cube

Recipes:

To Be added

Power generation:

There is no limit to the amount of heat a RTGRC can use. You can make up to 1,200,00He/s with it (Lead-209 RTG pellets). Also all pellets get a 2x power generation boost compared to a normal RT Generator
Nikonium

An indestructible alloy created by higher beings using their vast, incomprehensible intellect. Due to its high concentration of pure chad energy, it requires the beholder to relinquish all semblance of retardation regarding game difficulty to be able to perceive it.

It replaces the piece of utter trash that is schraranium.

## Purpose

Added specifically to appease the gods, its absolutely magnificent high res png file being orders of magnitude better than that of schraranium.

Doesn't exist in the 1.12 port, Drillgon is unable to recreate perfection.
The immolator

This a plasmathrower from Half life 2: BETA.

The Immolator works like a gun from the older versions, were they basically were retextured bows.

Immolator does not have any custom reticle.

## Weapon Info

### Normal Fire - Right Click

Ammo Capacity: It has no magazine

Ammo Type: Immolator Fuel

Firing Mode: Automatic

Reload Speed: Doesn’t need to reload

Rate of Fire: 2 Immolator Fuels per second

Damage: 5 + Flame

Durability: It has no durability

### Alt-Fire - Shift Right Click

Ammo Capacity: None

Ammo Type: Immolator Fuel

Firing Mode: Automatic

Reload Speed: Doesn’t need to reload

Rate of Fire: 2 Immolator Fuels per second

Damage: 25 - 45 depending on the distance

Note: Dirt/Grass & gravel turn to netherrack, sand to glass, frozen blocks to normal blocks.
Spark

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Spark is a superalloy created from several endgame materials. It's crafting is similar to Desh, although it has no solid form. It has unusual properties, which gives it uses in endgame technologies. The process to obtain Spark Powder is incredibly difficult, and complicated. Because of this, spark synthesis is considered a brilliant high-tech acheivment for any experimental facility.

## Obtention

It is produced by mixing 5 powders together.

* Meteorite
* Desh
* Euphemium
* Nitanium
* Energy Powder

Spark can also be acquired by running Trixite Crystals through a Centrifuge. Even though this is the simplest way of obtaining Spark Powder, it is limited due to the small amount of Trixite ore in any world in minecraft versions previous of 1.9.

## Uses

Spark has several uses, many of which are Dineutronium related, such as:

Spark Batteries

Spark Energy Storage Block

Dineutronium compound plates

Dineutronium dynosynthesis

Dineutronium dynospheres

It also has several non-DNT uses:

Tiny Wormhole DFC core

Tier 6 Circuit Boards

DFC Catalyst Matrices

A singularity grenade

Small Taint-Tipped missile

B92 energy cell

Jar of Pink Cloud