Event

**Events** are actions that happen randomly as long as you control a Territory, randomly when exploring new tiles with Units, and when you have very low Honor. They can either be good or bad.

## Territory Events

### Rebellion Risk in *Territory*

 Rebellion Risk in *Territory*

The loyalty of *Territory* is very low and there is a high risk of imminent rebellion of its population! We need to do something about it...

Loyalty is reduced by factors such as : amount of local Culture, strong local garrison, absence of state troops, low State Power or Legitimacy, number of cities and capital distance. You can open the leaderboard to see your final score.
OptionsThere are no options for this event.
Notes and Tips

* This event will appear when a territories Loyalty drops below 30.
* Moving Units from another Territory is a temporary way of improving the Loyalty of the territory.
* Once Guards is unlocked, Towers can be used to generate Guarding, which will improve a territories Loyalty.

### Tribe of Hungry Nomads in *Territory*

 Tribe of Hungry Nomads in *Territory*

Attracted by our prosperity, a primitive tribe of hungry nomads has arrived in [x]. They have been wandering the lands for a long time, suffering from hunger, and they are interested in joining our community. They carry little with them and don't have much to offer besides their workforce.
Should we welcome them into our tribe?
Options"Yes, we need the extra workforce. Let them be welcomed amongst us."**Actions**

*This article is a stub. You can help Porcopedia by expanding it.*

"No! We can't afford extra mouths to feed."**Actions**

* No Effect

### Exceptional Tools

 Exceptional Tools

One of the tribe's most skilled craftspig found stones of unusual solidity and hardness and he managed to craft a few tools of exceptionnal[sic] quality out of it!
In the morning however, the villagers noticed that a few tall old trees had fallen nearby, making it an easy free supply of wood!
Options"Excellent!"**Actions**

* Receive 15 Hammers

### Stormy Night in *Territory*

 Stormy Night in *Territory*

A violent storm raged all night in *Territory*, with strong winds. Luckily, nooone*[sic]* was harmed and the village didn't sustain any damage.
In the morning however, the villagers noticed that a few tall old trees had fallen nearby, making it an easy free supply of wood!
Options"Excellent!"**Actions**

* Receive 20 Wood

### Herd of Animals Spotted Near *Territory*

 Herd of Animals Spotted Near *Territory*

The scouts of the tribe have spotted a moving heard of around [p1] [p2] near our settlement of [x],in a territory of [y].
We could send some of our best Porcos to hunt them: that would provide us with fresh meat and leather for the tribe!
Options

*This article is a stub. You can help Porcopedia by expanding it.*

### Lucky Gatherer in *Territory*

 Lucky Gatherer in *Territory*

One of our gatherers got lucky and stumbled upon a previously undiscovered patch of edible plants hidden in the vegetation that noone had previously noticed! That is one good harvest for the day!
Options

*This article is a stub. You can help Porcopedia by expanding it.*

### We Have Tamed Some Wild *Animals* in *Territory*

 We Have Tamed Some Wild *Animals* in *Territory*

This event has different text depending on the type of animal captured..
OptionsNo actions for this event, the event has no options to pick from.
Notes and Tips

* If you get this event, but don't see the Animal in the territories inventory, it means one of two things:
	+ A Butcher in the territory consumed the animal.
	+ There was no available Paddock, and the animal fled.

### Bad Bears in *Territory*

 Bad Bears in *Territory*

A small group bears came wandering in the territory of *Territory*. During the night they entered the village and started to rampage through our food stocks and supplies.
Options"Everyone, just pretend to sleep..."**Actions**

* 30% of the Resources of the Territory is lost.
Time to fight some bears!**Actions**

- Some Barbaric Bears appear in the Territory.

### Warriors Wish To Join Us!

 Warriors Wish To Join Us!

A group of 10 warriors had been wandering the lands for many moons before arriving in our tribe. They are friendly and wish to join us: they offer to help us to hunt herds and explore the world if we welcome them among us.
OptionsYes, let us welcome them!**Actions**

* Receive 12 Warriors in a regular army that is supported by the city that triggered the event.
No, we cannot support new people right now.**Actions**

- No Effect

Notes and Tips

* Even though the event text specifies 10 Warriors, it actually spawns 12 for the player.
* This event can be used to quickly add more workers to a city, by accepting the units and then disbanding the formation.

### Asylum Seekers in *Territory*

 Asylum Seekers in *Territory*

A group of nomads arrived in our territory of [x]. They told their story of how they were chased away of their lands by another neighboring tribe after a conflict between them.
Attacked during one night, they lost most of their people and fled their homeland, but not before one of their best warriors managed to kill the chief of the enemy tribe. Since then, his son has vowed to hunt them down for revenge no matter where they go, and they have been on the run for many weeks.

Their pursuers are not far behind, and your tribe is now their only hope. They beg for asylum and safety, offering to pledge their loyalty to our people if we accept to protect them. If we do, we will have to fight their pursuers!
OptionsOffer them asylum and fight off their pursuers.**Actions**

*This article is a stub. You can help Porcopedia by expanding it.*

Capture these fugitives and offer them to justice of their pursuers for a reward.

### The Knowledgeable Traveler

 The Knowledgeable Traveler

One day, an old pig arrived in our village of VillageName, his feet weary from the many travels he had made. He was a lonely hermit, living and travelling alone for many years now.
He told the tale of the ancient people he belonged to, who perished a long time ago from a mysterious desease[sic] that he was the only one to miraculously recover from, fleeing away from his land. He also told stories of how his people used to live: incredible stories about things they did that noone here had ever though[sic] off[sic]. There was much to learn from his teachings as he seemed to come from a more refined a[sic] mysterious people.

But the wonder and influence he gained amongst the tribe started to upset its more dominant members who felt their position threatened ... What should we do about it?
OptionsListen to what this traveler has to teach event if it upsets them.**Actions**

* Receive a  Random Idea
* -20  Loyalty in the city that triggered this event.
Ban the oldpig of*[sic]* the village for his lies.**Actions**

- No Effect

Notes and Tips

* The Loyalty loss from listening to the traveler is instantly applied to the Territories Loyalty.
* Assuming that your Territory has enough  Loyalty to avoid potentially triggering a  Rebellion, there aren't really any downsides to accepting the  Idea that you get from this *Event*.

### Gift of Friendship in *Territory*

 Gift of Friendship in *Territory*

A group of nomad travellers passed through our small village of [x]. They stayed for a few days, sharing stories and befriending some of our locals. Pleased by our hospitality, they gifted us with some of their belongings as a token of friendship, before bidding us farewell and moving on with their journey.
Options

*This article is a stub. You can help Porcopedia by expanding it.*

### The Nagging Wife

 The Nagging Wife

One porco of the village of *Territory Name*, exasperated by the constant naggings of his Sow, decided to go on a lonely retreat in the wilderness to hunt and thus he disapeared for several days.

Many feared he would never return. But on the 5th day he came back, carrying with him the spoils of what had turned out to be a greatly successful hunt. He was cheered by the whole tribe. His wife however was not pleased and left with her piglets to live at her mother's tribe on the other side of valley.
Options"Very well."**Actions**

* Receive 20 Meat
* Receive 15 Leather

### Hungry Wolves in *Territory*!

 Hungry Wolves in *Territory*!

A pack of hungry wolves has arrived in the territory of [x], probably attracted by our food stocks! During the night, they woke up the whole tribe with their frightening howlings which which got closer and closer. At dawn, their dark silhouettes were spotted around the village.

All the warriors rushed to their weapons and gathered, ready to fight off the incoming wolf pack and to protect the village's people and stocks!
Options

*This article is a stub. You can help Porcopedia by expanding it.*

### Trading nomads in *Territory*!

 Trading nomads in *Territory*!

A caravan of trading nomads has arrived in *Territory* and are offering to sell us some precious shells in exchange for some goods!
Options"No, I'm not interested."**Actions**

* Nothing
"Agreed!"**Actions**

- Trade the requested resource for Shells.

Notes and Tips

* The resource that the traders request varies each time this event triggers.
* The quantity of the resource that the traders request also varies.
* Currently, you do not need to accept/deny their trade request immediately. You can click the close button in the top right of the event window to close it. It will remain in the event icon list at the top of the screen.

## Exploration Event

### Bandits Ambushed Our Formation *Formation*!

 Bandits Ambushed Our Formation *Formation*!

While our formation *Formation* of *X* Porcos was traveling through the wilderness, they happened at some point to pass through a small narrow pass nested between 2 hills. The sun was high and the Porcos were tired of the long journey and carrying of all the goods the troup[sic] had with them.

Unsurprisingly, a small group of about 20 ambushed bandits suddenly emerged on both sides, surrounding our troops. Their leader moved forwarded, and made a simple demand: "Give us all yerr loot or be bacon!". What should we do?
Options"We ain't afraid of no Pigbandits!"**Actions**

*This article is a stub. You can help Porcopedia by expanding it.*

Give them what they want.

### *Formation* Found an Abandoned Village.

 *Formation* Found an Abandoned Village.

While exploring the lands, our group '[x]' stumbled upon the remains of an abonned primitive village of a few huts. Cautiously, the Porcos started to inspect these remains and came to the conclusion that whomever lived there are now long gone. "They seem to have abandonned many things here. Who knows for what reasons the people who lived there decided to leave, but they didnt take much with them!", concluded the group leader.

Although many things have spoiled or decayed with time, some still appear to be in good enough condition to be of interest to us. Should we search the village and scavenge what we can ?
Options"Yes, search the abandonned village and let's take what we can!"**Actions**

* You recieve 40 of loot
"No, let's leave things as they are, we have no time for this."

### Fearless Birds

 Fearless Birds

*Formation* were camping in a forest after a long day of walking in these unknown lands. Night was coming, and all the porcos were gathered around campfires. That's they heard a noise in a nearby bush, from which emerged a bunch of dumblooking fat birds unknown to them. The beasts seemed oblivious of their presence, picking on things on the forest floor as if they were alone on earth.

"Well... Looks like fresh meat's back on the menu, boys!", grinned the group's leader: by morning, all the birds had went to meet their maker. What a lucky hunt! The group, in the morning, left with a fullbelly and a new stocks of fresh meat.
Options

*This article is a stub. You can help Porcopedia by expanding it.*

### *Formation* is Attacked By An Hostile Tribe!

 *Formation* is Attacked By An Hostile Tribe!

Bad news! While '[x]' was walking across new unknown lands, they suddenly found themselves surrounded by a group of a demi-dozen hostile natives. They came from nowhere... We probably stepped to close to their territory, or maybe they just don't like our snouts. Before the porcos could even realize what was happening, the primitive warriors was already attacking...
Options"Very well."**Actions**

* The formation is immediately attacked by 15 primitives.

### Unforgiving Desert

 Unforgiving Desert

Our formation *Formation* wandered too far in unknown arid lands. For days, they could not find any source of fresh water. The porcos desperately searched for water, but it was no easy task in these desertic foreign lands. By the time they found a muddy puddle to quench their thrist, many of them had been lost to the vultures and the unforgiving sun of these lands.

Maybe we should have avoided venturing too far in such an hostile territory.
Options

*This article is a stub. You can help Porcopedia by expanding it.*

### Lost in The Jungle

 Lost in The Jungle

The porcos of *Formation* had been wondering in this bloody jungle for days, harassed by the heat and lost. It wasnt long before the one group turned into 2 groups... "Hey Mr Jenkins, I swear i already saw this damn tree 2 days ago!" said Porkypigs. "Common, maybe we'll find the rest of the group soon! Let's keep waking!". But they never did. However, they did find a nest of flesh eating flies the size of a hand when Mr Jenkins decided it was a good time to poke a suspicious hole in a tree with a stick in an attempt to find something to eat.
Options"Bloody Mr Jenkins!"**Actions**

*This article is a stub. You can help Porcopedia by expanding it.*

### The Starving Tribe

 The Starving Tribe

The porcos of *Formation* had spotted a small group of people away from them, walking on the side of a hill. The next day, in the morning, the same group was spotted again, this time closer, and the Porcos decided to go meet them: it was a small group of a few families, with piglets and sows, and they didnt seem to be of any threat.

When moving closer, their condition became horrifyingly clear: these people were walking skelettons, starving. They walked slowly, and in their eyes was no hope. They didn't seem to notice the presence of the group getting closer to them until one of us stepped litteraly in front of them.

We offered them some of our provisions, and it wasn't before the 2nd day that they finaly exchanged a few words with the group and told us their story. They used to be a bigger and prosperous tribe, living of hunting and gathering until they were chased away from their lands by a more powerful tribe. They had lost all their precious tools and weapons, and most of the strongest Porcos of their tribe had died fighting. Since then, the survivors had wandered the land unable to hunt, slowly starving.
Options"Join us, we will offer you a new home!"**Actions**

* 3 Families join the formation.
We can't take care of these people. Let's wish them good luck and move on.**Actions**

- No Effect

### Snakes in a Plain

 Snakes in a Plain

Our formation *Formation* was slowly crossing a seemingly endless plain covered in tall thick grass the height of a porco when one of them felt a sharp pain on his feet: he had been bitten by a colorfull snake that quickly disapeared in the grass. There was nothing we could do for the poor bastard: in a few minuts his leg had doubled volume and he met a gruesome death.

That, unfortunately, was just a begining as by the time the group managed to escape the plain, 2 more had been bitten and followed the same fate. This plain was litterally infested with viscious snakes.
Options"I've had it with these motherfuckin' snakes!"**Actions**

*This article is a stub. You can help Porcopedia by expanding it.*

### Friendly Tribe Offers *Formation* a Map of the Territory.

 Friendly Tribe Offers *Formation* a Map of the Territory.

Our formation '[x]' was well received by natives in a small village, where they spent a few days to rest. The villagers offered our porcos to teach them all about the surrounding territory that they know very well:

"Sniffingwind here is the village's best scout" said their chief. "He knows all the ins and outs of these lands. If you wish, Sniffingwind can show you how to travel in the territory, he's never been in trouble. He'll tell you what areas to avoid, what places are dangerous, and where to pass. In the meantime you're welcome to stay in our small village!" Should we stay a little more and accept their help?
Options"Excellent!"**Actions**

* Reveals the map of the territory up to 2 tiles around the formation.
"No, we have no time for this."**Actions**

- No Effect

### Explorer Lost!

 Explorer Lost!

It is very dangerous to travel these unknown lands alone. Sadly, our explorer disapeared and was never heard of again.

Who knows what happened to him... Maybe we should consider sending a bigger expedition next time, to increase our chances of success.
OptionsIt's too bad**Actions**

* The formation is lost.

Notes and Tips

* This event would appear to trigger when sending a formation with a single unit in it out, going by the Id of the localization string (ev\_xplr\_snglost).
* Send a larger amount of units out exploring to stop this event from triggering.

### Explorers Lost!

 Explorers Lost!

It is very dangerous to travel these unknown lands in a small group. Sadly, our explorer disappeared and were never heard of again.
Who knows what happened to them... Maybe we should consider sending a bigger expedition next time, to increase our chances of success.
Options"It's a shame."**Actions**

* The formation is lost.

### Ships lost in a terrible storm!

 Ships lost in a terrible storm!

The sea is dangerous and moody. Before anyone had time to react, a calm breeze turned into a terrifying storm with waves taller than hills and a sky darker than the night. Our ship, sadly, was no match for this storm. The porcos fought bravely, but pigs and ships were all claimed by the sea by the next morning. I'm afraid we've lost the whole expedition.
Options"It's a shame."**Actions**

* The formation is lost.

### Rogue wave!

 Rogue wave!

Options

*This article is a stub. You can help Porcopedia by expanding it.*

### *Formation* was hit by a storm.

 *Formation* was hit by a storm.

Options

*This article is a stub. You can help Porcopedia by expanding it.*

### *Formation* Lost Supplies to the Sea.

 *Formation* Lost Supplies to the Sea.

One unskilled sailor didn't properly attach a crate of supplies the ship was carrying and during a turbulent night with strong winds, the crate fell into the sea and we lost its contents!
Options"It's a shame."**Actions**

 •  Lose 25% of the formations inventory.

### Dangerous sea

 Dangerous sea

Options

*This article is a stub. You can help Porcopedia by expanding it.*

### The Wise Oldpig

 The Wise Oldpig

As our expedition *Formation* was heading to a new unexplored territory, a group of porcos in rags crossed our path. Despite their modest appearance, they all seemed well-educated, filled with assurance and determination. Their leader, a venerable oldpig wearing a shaggy beard falling to his knees, presented himself as a philosopher. He had been roaming the world for many years, professing his thoughts to anyone willing to listen.
We decided to sit with them for a moment and the wise oldpig started to present his doctrine: He argued that happiness couldn't be reached by satisfying conventional desires like wealth, power, fame or pleasures of the flesh. According to his school of thought, only a simple life free from all posessions could really fulfill our souls.

He pleaded for hours, captivating the whole audience. His words were subtle and his reasoning logical. He was even so persuasive that many of us decided to give up all their possessions to follow him.
Options"It's a shame."**Actions**

* 25% of the formations porcos are lost.

### Captive sows

 Captive sows

*This article is a stub. You can help Porcopedia by expanding it.*

OptionsDo not get involved.**Actions**

* No Effect
Fight the captors to free the sows.**Actions**

- The formation is immediately attacked by 10 primitives.

- The primitive can be multiple troupes, eitheir melee or range one, of every sort

- Receive 16 Sow.

### Damn Rats!

 Damn Rats!

Our expedition, *Formation* was forced to take shelter in the first rocky cavity we could find as a thunderstorm suddenly broke out. Rain-soaked to the skin, we all clustered together and tried to rest despite the deafening noise of the tempest.
In the morning, the rain finally stopped and calm returned. Half asleep, we heard squeaks coming from our food containers. We soon realized we were surrounded by rats. The malicious rodents had taken advantage of the noise to feast on our provisions all night.
Options"Its a shame."**Actions**

 •  Lose 100% of the formations food inventory.

### Jungle snake

 Jungle snake

Options

*This article is a stub. You can help Porcopedia by expanding it.*

### Lucky fishing

 Lucky fishing

Options

*This article is a stub. You can help Porcopedia by expanding it.*

### Nature provides

 Nature provides

*Formation*, while travelling across the land, stumbled upon a small patch of fertile land covered with lustrous plants filled with vegtables and fruits ready for the picking.
Sometimes, the nature is generous and provides. The procos stopped for a few hours and feasted with this unexpected gift and took the rest with them.
Options"Excellent!"**Actions**

* Receive 15 of agricultural food

### The elegant sow

 The elegant sow

Options

*This article is a stub. You can help Porcopedia by expanding it.*

### The mahouts

 The mahouts

Options

*This article is a stub. You can help Porcopedia by expanding it.*

### Lucky strike

 Lucky strike

Options

*This article is a stub. You can help Porcopedia by expanding it.*

### The Orphan Survivors

 The Orphan Survivors

Our explorers *Formation* had spotted a large cloud of smoke on the horizon, rising and covering the sky of its dark coat. Our porcos cautiously approached the location from which the fire originated and discovered smoldering ruins, filled with the stench of death: lifeless bodies littered the ground all around, stripped of all valuables. Even the cattle had not been spared.
Night was falling and the members of the expedition did not intend to spend more time in the middle of this macabre scene. As they were about to leave, their attention was caught by hundreds of small green lights taking off from a nearby bush: fireflies. Something had disrupted all these insects.

By searching more closely, our porcos found dozens of children hidden in the vegetation. They all looked very weak and desperate. They undoubtedly belonged to the village in ruins and their chances of survival seem very small if no help is given.
OptionsLeave**Actions**

* No Effect
Adopt the orphaned piglets.**Actions**

- Receive 10 Piglet

### Sick Explorers

 Sick Explorers

Many porcos in the expedition *Formation* have contracted a fever. The disease doesnt seem to heal and even got worse day after day. The sick porcos are struck by hallucinations and delusions. They sweat profusely and can no longer walk with the rest of the expedition party.
The valid members of our expedition have to make a choice: either set camp for a while in the vicinity to feed the sick and hope that they'll recover, or leave without them.
OptionsStop and feed the sick until their condition improves.**Actions**

* -100 Action Points
* Lose 30% of food in formation inventory
"These unfortunate Porcos are a burden. Let's keep moving!"**Actions**

- 30% of units in formation lost.

- -4 Honor

### Shipwreck

 Shipwreck

Options

*This article is a stub. You can help Porcopedia by expanding it.*

### The drunken fool

 The drunken fool

Our expedition 'Formation' ecountered a small nomadic tribe. The members of this tribe were very kind and welcoming. Never had our explorers met such friendly fellows.
After a few pleasant days in their company, our porcos finally had to leave, and a ceremony was held in their honor the day before their departure. For the occasion, the nomads brought out a majestic statue of their idol: A squatting porco with two heads: one of wood the other of gold.

During the festivities, one of our porcos, emboldened by alcohol, beheaded the golden head of the statue. This sparked great outrage from the tribe and the thief was immediately attached and condemed to death for this great sacrilege,
OptionsLet the nomads execute your porco and leave.**Actions**

* Lose 1 random unit in the formation
Fight the nomads and free your drunken fool.**Actions**

- The formation is immediately attacked by 12 primitives

- Recieve 2 gold

### The mourning tribe

 The mourning tribe

Our explorers of 'Formation' were exploring new lands when they encountered a dozen of mourning porcos, burying a sow and piglet. After a poignant funeral, they told our porcos that they formerly belonged to a much larger group that had been slowly decimated by multiple bandit attacks and epidemics. They were running out of supplies now and had lost all hope of salvation.
OptionsLeave.**Actions**

* No Effect
Offer them to join your expedition**Actions**

- The formation is joined by 2 families
Attack them and take their remaining supplies**Actions**

- The formation is immediately attacked by 8 primitives.

- You receive 30 of loot.

Notes and Tips

* Sample loot: 10 Axes, 10 Copper, 10 Pottery

### Amazons!

 Amazons!

Options

*This article is a stub. You can help Porcopedia by expanding it.*

### The curious hog

 The curious hog

Options

*This article is a stub. You can help Porcopedia by expanding it.*

### The orphaned pachyderm

 The orphaned pachyderm

Options

*This article is a stub. You can help Porcopedia by expanding it.*

### Tribe's remains

 Tribe's remains

Our explorers of 'Formation' stumbled upon the remains of an unfortunate small group of nomads. By the looks of it, they had died a long time ago in circumstances the group couldn't figure out. All their belognings appeared to still be intact next to them.
OptionsScavenge their remains to recover what we can.**Actions**

* You receive 15 of loot.
Give them a proper burial.**Actions**

- Honor +2

Notes and Tips

* Even though the message says 15 loot, you can get 16 loot from this event.
* Sample loot: 8 Shells, 8 Stone

### Abandonned cubs

 Abandonned cubs

*This article is a stub. You can help Porcopedia by expanding it.*

Options"Excellent!"**Actions**

* Receive 3 Wolf

### Beasts in the forest

 Beasts in the forest

Options

*This article is a stub. You can help Porcopedia by expanding it.*

### Bears!

 Bears!

Our explorers of *Formation* had setup camp in unknown lands for the night when, at dawn, they woke up to unusual rumpus. Horrified, they saw a group of 3 huge bears scavenging through their inventory and supplies lying next to the camp.
One of the porcos sleeping close to where the bears were, startled by this realization, made a move which had the unfortunate consequence of calling the attention of one of the beasts. The animal, angry and hungry, ran up to the poor bastard and decided it was time for a bacon breakfast.
OptionsEveryone pretends to sleep. Poor ol' Jenkins...**Actions**

 •  Lose 1 random unit in the formation
 •  Lose 50% of the formations inventory"Die you ugly fat beasts!"**Actions**

 •  4 Barbarians Bear will attack the formation.

### Defenseless explorers lost!

 Defenseless explorers lost!

Options

*This article is a stub. You can help Porcopedia by expanding it.*

### Viscious blizzard

 Viscious blizzard

Options

*This article is a stub. You can help Porcopedia by expanding it.*

### Bloody ice-hole!

 Bloody ice-hole!

Options

*This article is a stub. You can help Porcopedia by expanding it.*

### Avalanche!

 Avalanche!

Options

*This article is a stub. You can help Porcopedia by expanding it.*

### Glacial night

 Glacial night

Options*ev\_xplr\_freez1*

*This article is a stub. You can help Porcopedia by expanding it.*

### Glacial night

 Glacial night

Options*ev\_xplr\_freez2*

*This article is a stub. You can help Porcopedia by expanding it.*

### Icy desert

 Icy desert

Options*ev\_xplr\_polfood1*

*This article is a stub. You can help Porcopedia by expanding it.*

### Icy desert

 Icy desert

Options*ev\_xplr\_polfood2*

*This article is a stub. You can help Porcopedia by expanding it.*

### Broken leg

 Broken leg

One of our explorers managed to break his leg in a misstep while walking on a portion of difficult terrain, and is now slowing down the whole group. What should we do?
OptionsWait for him to recover**Actions**

* Action Points -25
Abandon him, there is no place for the weak!**Actions**

- Lose 1 random unit in the formation.

- Honor -2

### River drowning

 River drowning

While crossing a river, one of our explorers fell in the water. The poor hog didn't know how to swim and the currents carried him away before anyone could help him.
Options"Its a shame."**Actions**

 •  Lose 1 random unit in the formation.

### Clumsy Porco

 Clumsy Porco

While our explorers were walking along the edge of a tall cliff, one clumsy Porco tripped and fell to his death.
Options"Its a shame."**Actions**

 •  Lose 1 random unit in the formation.

### Challenging terrain

 Challenging terrain

These unknown lands proved particularly challenging to cross: our explorers got lost multiple times and lost a lot of time and it took them much longer than expected to get to their destination.
Options"It's a shame."**Actions**

* Action Points -25

### Hospitable natives

 Hospitable natives

Our explorers met friendly natives that offered them their hospitality. After a good rest and plentyful meals, our expedition bid them farewell and left reinvigorated.
Options"Excellent!"**Actions**

* Action Points 15

Surviving orphans

Friendly guide

Broken legs

Found food in nature

Difficult terrain

Captives sow

The remains of the tribe

Ruthless desert

The drunk fool

The curious hog

Storm

Hostile Indigenous Attack

Clumsy porcos

The orphaned pachyderm

The grieving tribe

## Barbarian Events

### Incoming Barbarian Raiders!

 Incoming Barbarian Raiders!

Options

*This article is a stub. You can help Porcopedia by expanding it.*

### Incoming Barbarian Warband!

 Incoming Barbarian Warband!

Options

*This article is a stub. You can help Porcopedia by expanding it.*

### Incoming Barbarian Invaders!

 Incoming Barbarian Invaders!

Options

*This article is a stub. You can help Porcopedia by expanding it.*

## Other Events

### Speed Boost!

 Speed Boost!

As a newly created character, to enjoy a dynamic start you are awarded a temporary *XX%* SPEED BOOST during your first *X* minuts[sic] of playing!
This bonus, as long as it remains active, modifies the following stats of your character:

* Production and consumption of resources in your territories happens at a faster rate, as the production cycle is reduced by [x].
* Population growth evolves faster as the duration of a normal generation is reduced by [x].
* Research speed is increased by [x].
* Construction speed is increased by [x].

OptionsThere are no options for this event.

### Territory Rebelled and Wishes to Join Us.

 Territory Rebelled and Wishes to Join Us.

Good news: the city of *Territory* rebelled against its opressors[sic] of *Player*. The city is free at last and the popuation, feeling culturally attached to us, now wishes to rejoin our glorious nation!

If we accept, we will regain ownership and control of this territory. If we refuse, they will remain ruled by rebels.
OptionsAgree and annex the territory**Actions**

*This article is a stub. You can help Porcopedia by expanding it.*

Refuse

### Heirdom

 Heirdom

*Player* is now inactive and his position is up for succession. He designated you as his heir, and you can therefore immediately take his place within the Nation.

If you agree, your positions will be immediately swapped: you will inherit his rank and subordinates while he inherits yours, becoming your own subordinate. Depending on your new title's priviledges, you might then be able to remove him entirely from the Nation, dismantle his territories, or reorganize the hierarchy to recover your past subordinates or move him further down.
OptionsAccept**Actions**

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Refuse

### Time To Vote!

 Time To Vote!

*Old Player*, your superior, is now inactive and his position is up for succession. It's time to vote to designate who amongst his subordinates will be chosen to replace him.

Once a successor is elected, his position will be immediately swapped with *Old Player* and he will inherit his rank and subordinates. The predecessor, by default, is automatically moved to the newly elected successor's previous position where he can then be further managed as a subordinate (dismantled, expelled, replaced...).
Options

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