Inca Region: Level Four

This is the fourth and final level of the Inca Region and the eighth level of the game overall. Of all the boss stages, this one is the most expansive. There are little tasks you need to complete to make the boss fight easier. But be warned, the Tower of Terror is quite a tough boss and only vulnerable to one weapon. Rockets!

### **Weapon Statistics**

If you have collected all upgrades for the weapons, your stats will look like this:

Front Cannon: 4

Broadside: 4

Rockets: 2

Oil Slick: 4

Mines: 1

Flame Thrower: 3

Depth Chargers: 2

If you have used the password to enter this level, your stats and ammo will look like this:

Front Cannon: 3 (300 Ammo)

Broadside: 3 (300 Ammo)

Rockets: 2 (40 Ammo)

Oil Slick: 3 (100 Ammo)

Mines: 2 (20 Ammo)

Flame Thrower: 2 (100 Ammo)

Depth Chargers: 2 (20 Ammo)

### **Enemy Ship Count**

Rotating Cannon Ship: 4

Broadside Ship: 1

Front Rocket Ship: 2

Front Fireball Ship: 2

Rotating Flamethrower Ship: 0

Side Fireball Ship: 0

### **Gimmick Count**

Gates: 6

Switches: 3

### **Collectable Count**

Cannon Ammo Crates: 3

Flame Ammo Crates: 2

Rocket Ammo Crates: 4

Rocket Upgrade: 1

Intro Area

Heading South

Heading for first arena

### **Part 1: Introduction Area**

You start in an area with a corridor of rocket launchers ahead of you and two cannon ammo crates either side of you. What you need to do is head down south the map. This is because the port you start at is actually on an island. Keep heading south and you will soon get to a gate which will automatically open for you.

Three Rotating Cannon Ships

Accessing The Switch

### **Part 2: Mini Battle One**

Proceed through the gate and you are faced with a large arena with three rotating cannon ships. This is the first of three ship battles in this level. You will notice a gate at the bottom of the arena that cannot be passed through at the moment. This is because you need to destroy the ships first. By now you realise that the rotating cannon ships are pretty easy to take out. Once you've done so, the gate will open. Beyond this gate is a red switch. Shoot it to turn it green. This will be important later on.

Easy Traversing

Heading West

### **Part 3: Rocket Launcher Corridor**

Sail back up to the starting area and now it will be time to traverse the rocket launcher corridor. This is very easy because the rockets are slow and the gaps in between each launcher are relatively big. On the other side is another cannon ammo crate which will re spawn after a certain amount of time. Also note a crossroads. Ahead of you will be the path to the boss. To the left and right hand side are two gates. Each of these lead to a mini ship battle. Take the left one first.

### **Part 4: Mini Battle Two**

Enter the left hand arena and you are greeted with two front rocket ships and a rotating cannon ship. Again, this one is pretty easy to deal with. There is a fire ammo crate in the bottom right corner of this arena too if you need it. Once you defeat the ships, the gate and switch will be located in the top of the arena.

Dangerous Fight

Oil Slick To The Rescue

### **Part 5: Mini Battle Three**

Head back to the crossroads and this time, take the right hand gate and head east. This arena is the most dangerous as it contains two front fireball ships and a broadside ship. After playing the Inca Region, you realise what horrible enemies these are. Luckily, there is a way to alleviate the challenge quite easily. Switch to the Aerial view and enter the arena. Quickly turn back around and head back through the gate while dumping plenty of oil slick behind you. The front fireball ships will more often than not directly hit the oil slick. The broadside ship will do the same. Head back to the arena and hit the switch at the top of the arena. There is also a fire ammo crate located in the bottom left hand corner of the arena. After all this is done, head back to the center of the crossroads.

### **Part 6: Heading To The Boss**

Now it is time to take the path up to the boss. The first thing you will see is an upgrade for the rockets. There is a reason for this. Head into the arena and a barrier will spawn behind you and the boss will also appear.

### **BOSS: TOWER OF TERROR**

Your boss for the Inca Region is a contender for hardest boss in the game. Only vulnerable to one weapon, annoying attacks and cannot be hurt directly. The tower itself is a rather ugly statue decorated with spikes and tribal markings. It certainly looks rather imposing. Also note the four spinning turrets in each corner of the arena. These are the only means to help you defeat the boss. The arena comprises of an upgrade for the rockets and four rocket ammo crates in each corner of the arena. These crates will re spawn after a certain time.

Blue Electric Orbs

Fiery Grave

### **Attacks & Movement**

The boss will remain stationery and not move around the arena. However, everything except the large base will rotate clockwise. Initially quite slowly but gradually will get faster as time goes on. You can bump into the boss and not be hurt by doing it.

At random intervals, the boss will fire out four sets of two electrical orbs. These do more damage than the Giant Blue Lobster so avoiding them is crucial. This becomes more difficult when the boss begins to speed up because the delay between each release of the blue orbs becomes shorter.

The other deadly attack you need to watch out for is the giant oil slick. At random intervals, the boss will begin to produce a line of brown oil slick. Stop whatever you are doing and move away from it. This oil slick will erupt into a massive wall of fire and if you are in its path, it will more than likely kill you instantly.

### **Things To Watch Out For**

It should be noted that you don't have to do any of the mini ship battles and just sail right up to the boss arena. But doing so means you only have one spinning air turret to use against the boss. While it is possible to defeat the Tower like this, it is time consuming and very troublesome.

### **Best Weapons To Use**

In this boss fight. Rockets are the only thing that can be used to attack. Every other weapon is effectively useless.

Under a Turret

Firing A Green Orb

Rinse And Repeat

### **How To Defeat The Boss**

Beneath each of the spinning air turrets, there is a black shadow being cast down onto the water. These shadows are indicators as to where you need your ship to be to fire the rockets. Timing and position is everything during this boss fight and getting it right can prove to be a challenge. Not being in the correct place will stop the rockets from firing a blast from the turrets. Firing a rocket too soon or too late will cause the turret to miss the boss completely.

What you need to do is stand on top of the dark shadows. Then wait for the gun to be facing the boss. Fire a rocket up at the turret and it will release a green orb. If you successfully hit the boss, it will groan and some health will be taken away from it. Then sail to the next turret and do the same.

You may not realise it yet, but the turrets are configured in such a way that each one should be about to face the boss when you get to it. When you enter the boss room, go straight to the bottom right turret. Then top right, then top left, bottom left and then back to the bottom right. If you have good aim, the boss can be taken down fairly quickly.

However, both of the boss attacks can cause you to break the cycle. If this happens at any point, just find a turret that is about to face the boss and get back into the cycle. Sometimes, taking mandatory damage will be necessary. It is incredibly rare to come through this boss fight without taking any damage.

Stop In Its Tracks

The Tower Crumbles

The Remaining Stump

Onto Colder Climates

### **Boss Defeated**

When the boss is defeated, it will immediately stop spinning. Explosions will begin to appear and bricks will begin to fly off the boss and fall into the water. ( None of this will damage you in any way). After a few seconds of this, the Tower will explode leaving only the base in tact. The barrier to the top of the arena will explode allowing you access to the end of region portal. The portal is a carved ice block decorated with prehistoric bones. Head into the sparkles and you will have conquered the difficult Inca Region. You will now be traveling to the coldest Region in this game.