recursal/Fanatic-Fandom huggingface dataset:
Project Darwin Mission

**Project Darwin Mission** is a mission in *Wasteland Remastered*.

## Overview

Another base - Project Darwin - may have equipment that will help you access locked areas of Sleeper Base. However, everything you've read and heard about Project Darwin leads you to believe that there's something... not right... going on there.

## Walkthrough

DARWIN\_DOORBLOCKED
The entrance to Project Darwin is blocked by a titanium door with a slot in it. It looks like you'll need some kind of secpass to continue.

DARWIN\_DOOROPENED
You opened the entrance to Project Darwin, using Secpass 7 from Sleeper Base.

DARWIN\_METFINSTER
You met the Director of Project Darwin, Irwin John Finster. He told you of his plan to return the Earth to the paradise it was before man rose up and destroyed it, and showed you his vision of a red world with stange plants and animals. It didn't feel right, and you're pretty sure Finster is insane. Finster has asked you to leave Project Darwin... and threatened to deal with you if you did not.

DARWIN\_REDWORLD
You have seen Finster's mad vision of Earth transformed... and you can't say that you like how it looks.

DARWIN\_PRISONERSFREE
Deep in the bowels of Project Darwin, you have found several prisoners. Freeing them, you are horrified to discover that Finster... is an android. You resolve to confront Finster, and find out just what is going on.

DARWIN\_CONFRONTFINSTER
On discovering you had freed his prisoners, Finster immediately attacked you.

DARWIN\_FINSTERDEFEATED
You have defeated Finster, and he is most definitely an android! You have his android head in your possession - now you just have to find a way to access the information no doubt contained within.

DARWIN\_BARTENDERCHAT
You have learned that a plague has force a man named Finster to isolate Project Darwin.

DARWIN\_BARTENDERPLAGUE
Some of the people working at Project Darwin are very sick. Two of them are in the back rooms of the Black Gilva Tavern.

DARWIN\_BARTENDERFINSTER
You have learned that a man named Irwin John Finster runs Project Darwin, and that he still thinks that the world is as it was, before the nuclear armaggedon.

DARWIN\_BARTENDERCREATURES
Cecil, the bartender at the Black Gilva Tavern in Darwin, thinks that Finster has something to do with the strange creatures near the village.

DARWIN\_BARTENDERFINSTERSICK
Apparently Irwin John Finster doesn't get sick, even though all the other people who were working at Project Darwin do.

DARWIN\_BARTENDERPASSWORD
You asked Cecil, the bartender at the Black Gilva Tavern in Darwin, about passwords, and he cryptically asked you about which one - <color=@#Password#>CRETIAN</color> or <color=@#Password#>PROTEUS</color>. You wonder what they're for.

## Outcomes

MISSION\_PROJECTDARWIN\_COMPLETE
You've stopped the strange goings on at Project Darwin, by defeating the android Finster. His mad vision of the Earth transformed will now never come to pass. However, you've been left with nothing but more questions, as to the power behind the robot menace.
Sick Rick

**Sick Rick** is a character in *Wasteland 3: Cult of the Holy Detonation*.

## Background

Rick is a weapons guy, and he does some trading out in the world for Primordialists. He joined the cult to get rich on all the technology he could get out of Cheyenne relatively safely, and keeps himself clean of any mutations with a steady diet of anti-radiation funghi developed before the War at the Mountain's laboratories. He keeps this little secret under wraps, though, as he doesn't want to lose what's evidently an incredibly lucrative business opportunity. So far, he's had luck, with the only side effect being his nickname: Sick, as in, he doesn't "benefit" from the mutations other cultists do.
Sickle (Wasteland 3)

## Ability

 **Reckless Attack**: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.

## Item Data

### ID

ITM\_Equip\_Weapon\_Bladed\_Tier4-1\_Sickle

**Sickle** is a bladed weapon in *Wasteland 3*.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +143% Melee damage) leads to the following result:
* 114 - 148 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 20-27 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Grooved Grip
		- 12.5%  Heavy Weights
Seal Beach

**Seal Beach** (or **New Citadel**) is a location in *Wasteland 2*.

## Background

Starting as a tourist destination in the early 20th century, with a pier and a beach-side amusement park, during World War Two it became a munitions storage facility for the Pacific Fleet. This remained its primary focus until it was bombed into the stone-age during the apocalypse. The New Citadel is actually an old cold war era naval communications facility that officially never existed, and never appeared on any map.

## Layout

### Surface

* Dweezle and Johnie Zipper will try to convince the player that they aren't trying to swindle them into heading straight to a trap. Dweezle is lying. Johnie will lead the Rangers to a place where they can easily access the underground.
* Sermon field (Degge T. Thomas, Jr.) and entrance to the underground. The Rangers can attend the sermon, but this will end with them having to wipe out every last attendee.
* Internal field, confrontation with Dugan, a Scorpitron 2.0, and helicopter to the Ranger Citadel. This is the first of a sequence of three endgame fights.
* A follower stands next to a portable toilet near the sermon field. He can be given baby wipes.

### Underground

* The Rangers will have to listen to a small speech, revealing the cooperation between Matthias and Dugan, before being forced to fight a number of workerbots and a Meson cannon. Entering the cargo elevator in the back will carry the Rangers to the confrontation with Dugan.

## Behind the scenes

* At least two internal levels were cut from the game.
Sneak into the Clown Compound

**Sneak into the Clown Compound** - one of main quests in Fountain of Dreams.

## History

After the players have found the right equipment and people to help, they decide to go to Killer Clown Kollege.

## In game

The player has two options:

* Ignore the Clown Artillery Bomb so you have a good chance of killing most of the NPCs you need in the group, and you actually need to have over 60 CON on all party members. This is a bad option as you will have to go through an annoying bombardment every time you exit or enter Killer Clown Kollege.
* Complete the small Destroy Clown Towers quest and go to the clown base so you don't get bombed every time.
Secure the perimeter at Santa Fe Springs

**Secure the perimeter at Santa Fe Springs** is a quest in *Wasteland 2*.

## Overview

Team Foxtrot has been wiped out. Lt. Wade Woodson orders Team Echo to move out and secure the perimeter around the plant.

## Walkthrough

* Pick up the five sets of wooden planks from the pile north of the radio building.
* There are five holes in the perimeter wall that need to be patched up (consult the Santa Fe Springs map for locations). Use the planks on the holes to patch them up.
* After each plank, the player will receive a transmission introducing each of the largest factions in the region. These are foreshadowing and have no gameplay impact.
* After all five are patched up, return to Woodson at the radio building to receive the final orders from Captain Carlson.
Shack letter

**Shack letter** is an item in *Wasteland 2*.

## Overview

It reads, "Gentle applicants. While we would normally welcome such a hardworking, well-mannered couple as yourselves into our community, we feel that you are being extremely impolite in expecting us to allow a sick and potentially contagious child to live amongst us. We understand the extremity of your situation, but until your child recovers her health, we must respectfully decline your request to live here at the Angel. Yours, Mr. Manners."
Shock Mace

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

* 15% to apply Shocked
* Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Item Data

### ID

ITM\_Equip\_Weapon\_Blunt\_Tier4-2\_ShockMace

**Shock Mace** is a blunt weapon in *Wasteland 3*.

## Description

Believe it or not, these weapons were born out of a prank war that got out of hand.

## Characteristics

Damage can be increased from various bonuses. Also Energy damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Energy damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+8 Damage +143% Melee damage +35% Energy damage) leads to the following result:

* 186 - 219 damage in weapon stats.

In fact damage will vary depending on a target:

* 241 - 284 damage against mechanic targets (+30% Damage).
* 130 - 153 damage against organic targets (-30% Damage).

### Field stripping results

* 20-27 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Grooved Grip
		- 12.5%  Heavy Weights

## Locations

* The Bizarre: Sold by The Sanctified Piscitelli.
* Denver Airport: Sold by Vendomatic 2000.
* Denver Ruins: Sold by Human Outreach Mobile Gift Shop. Appears if the Commune is convinced to trust humans.
* Peterson Air Force Base: dropped by Isabelle Redd.
Secpass A

**Secpass A** is one of the first of the Sleeper Base / Base Cochise Secpass keycards you will obtain. These items appear to be consistent with late-20th century security tokens used to access electronically locked doors.

## Overview

Found on the second floor of the Sleeper Base on a desk in a room locked with Secpass 3. Use Perception on the desk to find the Secpass. To find the room, proceed north along the corridor using Secpass 3 to open doors, and then turn east at the end of the hall. The room is behind the second door on the north wall on this hallway.

Opens doors in the following Zones:

Sleeper Base

* 2nd Floor
	+ The room in the far southeast corner of the map. This room contains four cloning pods.
	+ The room just south of the Armory in the center of the map. This room contains the Clone fluid preparation machine.
* 3rd Floor
	+ The room in the south-center of the map. This room contains a locked desk (containing a Secpass 7 and a Power Converter) and a secret door (on the south wall of the room, noticeable with Perception) leading into a hallway with an electrified floor.
Secpass 1

**Secpass 1** is one of the first of the Sleeper Base / Base Cochise Secpass keycards you will obtain. These items appear to be consistent with late-20th century security tokens used to access electronically locked doors.

## Overview

Found in a rubble pile in the room to the west of the entrance. Guarded by Mailed Wolves.

Opens doors in the following Zones:

* Sleeper Base, Level 1 - the first accessible door to the southeast of the entrance.
Sheriff Daisy

Concept art by Jonathan Gwyn (top) and in-game (bottom)

**Sheriff Daisy** is a character in *Wasteland 3*.

## Background

Working for the Patriarch for 30 years before the events of Wasteland 3, Daisy is a statuesque woman with graying blonde hair, and steel in her smile. After helping the Patriarch defeat the plains gangs, she was put in charge of the Marshals.

## Interactions

### Quests

* Cornered Rats: Daisy will ask the Rangers to deal with the Dorseys holed up at the Garden of the Gods.
* Big Trouble in Little Vegas: Same goes for Brygo.
Scrap

**Scrap** is the basic unit of currency in *Wasteland 2* and miscellanous item in *Wasteland 3*.

## *Wasteland 2*

### Background

The basic currency of the wasteland. As a homage to the United States Dollar of old, this unit of money also uses the the dollar sign $ as its symbol.

### Locations

* Found all over the place. In Arizona, one easy way to amass thousands of scrap is to farm random raider encounters on the world map. In areas with Red Skorpions, there's usually at least one heavy gunner per encounter. Their weapon (usually a Bren) will always yield junk parts, which can be sold to Tobias Melson at the Citadel for lots of cash. One gun can total several hundred scrap in parts if the Rangers are lucky.

## *Wasteland 3*

### Description

Just a pile of junk. Who'd think there's anything valuable about this?

### Background

In *Wasteland 3* dollars separated from scrap. Scrap is only used for crafting.
Prices listed in dollars are affected by the Barter skill.
Sister Nancy Forge

**Sister Nancy Forge** is a character in *Wasteland 3*.

## Background

*A squat bulldog of a woman wipes her hands with an oil-stained cloth. Her work belt is overloaded with tools and guns.*

Forge is Reagan's fourth wife and the resident armorer of the Gippers. She was slated for the trade when the AI remarked she has hands for forging iron, after which Forge took up the trade and started work on her opus magnum, the Reagan statue: Smelting the armor from junk, hand-grinding the lenses, spending a year wiring it up, and of course hunting down thirty or so Scar Collectors to strip them for parts so that she could use them for the machine. She is extremely happy to be working for Ronnie - a devout admirer and wife in one.

## Sells items

**Assault Rifles**
* M1989A1
* SWAT Rifle

**Submachine Guns**
* Enforcer
* Lead Sprayer

**Sniper Rifles**
* Perkele Model 85
* Red Dragon

**Handguns**
* Army Revolver
* Autovolver

**Shotguns**
* SPAZ-12
* Striker

**Heavy Machine Guns**
* Army MG
* Light Squad Weapon

**Flamethrowers**
* Army Flamethrower
* Scourer

**Rocket Launchers**
* LAW
* Sabot Rocket

**Blunt Weapons**
* Clown Hammer

**Bladed Weapons**
* Flayer
* Road Sign Cleaver

**Brawling Weapons**
* Nailbox
* Sawblade Cestus

**Light Armor**
* Tactical Armor Set
* Trooper Armor Set

**Heavy Armor**
* ChemTek Chest
* Savage Armor Set
* Tank Armor Set

**Grenades**
* Frag Grenade
* Molotov Cocktail
* EMP Grenade and recipe
* Cryo Grenade and recipe
* Gas Grenade
* Smoke Grenade

**Ranged Modifications**
* Sound Suppressor
* Broach-Rifled Barrel
* Extra Full Choke
* Extended Mag
* 32mm Magnifying Scope
* Spec-Ops Laser Sight

**Melee Modifications**
* Symmetrical Weights
* Rubber Grip x2

**Armor Modifications**
* Polyxylylene Barrier
* Sensory Shroud
* Personnel Drive

**Ammuniton**
* .30-06 ammo
* .38 ammo
* .45 ammo
* .50 ammo
* 5.56mm ammo
* 7.62mm ammo
* 9mm ammo
* Energy Cells
* Flamethrower Fuel
* Rockets
* Shotgun Shells
* Spikes
Simms

**Simms** was a Knight of the God's Militia.

## Background

A pious man and husband of Fealty, Simms had the misfortune of having a wife who caught the eye of Malediction Mayweather. Mal had Simms promoted to the Paladin and then ordered them to take Simms and shoot him in the woods surrounding the Bastion. Shot in the face and twice in the chest, Simms ended up as a preserved eyeball floating in the jar at the Paladin barracks.
Sister Reckoning

**Sister Reckoning** is a character in *Wasteland 3*.

## Background

*A big truck painted like an American flag stops when it sees you you. A woman in a red cowboy hat leans out.*

Sister Reckoning is an itinerant Gipper trader.

She has the unique utility item Electronic Countermeasures which you must obtain prior to attacking or arresting Valor Buchanan. Even if you resolve the arrest peacefully by kidnapping Reagan AI, she will not give you the item on meeting.

## Sells items

Inventory is randomly generated each time you've meet a merchant. Randomly means not just some items could be missed, but an entire group of items, for example there could be no Deployables at all. All possible items shown below.

**Deployables**
* Ice Spike
* Instant Discobot
* Pocket Sawpup
* Decoy
* Machine Turret

**Consumables**
* Repair Kit
* Med Hypo
* Medic Pack
* Injury Kit
* Nitro Spike
* Suture Kit
* Antidote
* Med Dart
* Crystal Clear
* No-Glo

**Ammunition**
* .30-06 ammo
* .38 ammo
* .45 ammo
* .50 ammo
* 5.56mm ammo
* 7.62mm ammo
* 9mm ammo
* Energy cells
* Flamethrower fuel
* Shotgun shells
* Spikes

## Locations

The markers on the map show the locations where the merchant has been seen, however they are not the only places where the merchant appears, but they show the area where the merchant is likely to appear.
Scorpitron (Wasteland 3)

**Scorpitron** is an enemy in *Wasteland 3*.

## Description

The Scorpitron is an incredibly rare encounter that's also incredibly tough: Arguably even more so than in the previous game, as the Scorpitron is no longer stationary, but moves, attacks multiple times, and its weapons are even deadlier. On the other hand, you no longer have to put up with the mini-scorpitrons, so small blessings. It's considered a top level enemy and you even receive a special achievement and an ornament for defeating it.

This time, the Scorpitron comes with:

* Flamethrower on the front, which is very bad news for most close combat attackers and instant death for deployables like Sawpups.
* Tail gun, which can attack twice per round and can instantly down Rangers due to the sheer volume of fire.
* Leg stomp, which disorients and debuffs adjacent enemies.

It's also accompanied by a coterie of other high level enemies, so you have your work cut out for you. Note that Precision Strikes are incredibly useful: Damage the CPU of some of these robotic allies and they'll turn on its master. Deployables are also helpful, as it gives the Scorpitron more targets to attack. Once defeated, it will drop a Tactical Nuke , the Death Sifter , while containers on site will contain the Proton Axe  and Plasma Hammer .

The Scorpitron found near the Tellurium Mine will drop a tactical nuke and a random high-tier weapon; the lootable containers on site after the battle will depend on how sneaky you were beforehand - you will get 3 attempts to salvage loot before the fight, with escalating Sneaky Shit checks, before you have to fight, and each attempt takes higher sneaky shit. The actual checks seem variable, but highest seems to be about 8. The fewer checks you pass, the more loot chests will be broken/unlootable after the fight.

## Locations

* One Scorpitron is stomping around to the southwest, near the Steeltown (or rather, where it's supposed to be).
* One may also be found stomping around near the Tellurium Mine.

## See also

* Golden Scorpitron - the most rare Scorpitron encounter.
* Jury-Rigged Scorpitron - broken Scorpitron found at the Department of Energy Site.
Rollan Giff

**Rollan Giff** is a character in *Wasteland 3*.

## Background

One of the cannibals of the Rocky Mountain clans, holed up at the jamboree in an old quarry. Rollan is an adept cook, but he's currently looking for a little more variety on the spit...

## Interactions

### Quests

* Head Hunter: In return for five lives, you'll receive power armor. Is it worth it?
Sister Glory

**Sister Glory** is a character in *Wasteland 3*.

## Background

An eager and enthusiastic wife of God President Reagan, Nancy Glory is responsible for protecting the Gippers (and she's not brainwashed enough to believe they can do without support).

## Interactions

### Quests

* Let's Go Fry a Kite: She will ask that you aid her in getting rid of Godfishers encroaching on the Gipper positions.
Shotgun Gauntlet

**Shotgun Gauntlet** is an unused shotgun in *Wasteland 3*.

## Description

The process that implanted the gauntlet in Cordite's arm wasn't clean. It's covered in years of blood and rust, like they grew together.

## Cut content

This itended to be an intergral weapon for Ironclad Cordite, but unfortunately it is not used. When you find Cordite, he will have both of his hand slots open, just like any other player-controlled character..
Slimy doll

**Slimy doll** is an item in *Wasteland 3: Cult of the Holy Detonation*.

## Description

A very old, worn child's doll. It's missing bits and pieces and has bits of sticky slime all over it. The name "Bob" is scratched into the back of its head.

## Location

* Cheyenne The Holy Detonation Chamber: Inside level 10 broken toaster in K.E.G. room.
Schwag's! It's great!

**Schwag's! It's great!** is a radio broadcast in *Wasteland 2*.

## Transcript

What's everyone's first stop in Hollywood? Why Schwag's of course! Schwag's Drugstore and Luncheonette is the oldest, finest, happeningest place in town! If you want a bellyful of burgers, fries, and good old apple pie. If you want an eyeful of the world's most beautiful girls and boys, then turn your feet toward Schwags!

Everybody who's anybody eats at Schwag's, and some of the top performers at Manny's Chinese Casino, and Heidi's Hollywood Hideaway were discovered there.

Who knows? Maybe you will be too!

Schwag's! It's great!!
Shredder Shot

## Ability

Fires a Shotgun shell that inflicts Bleeding  on anyone hit. Deals +100% damage against targets with Damaged Armor .

### On Success

Applies Bleeding

**Shredder Shot** is a perk and associated ability in *Wasteland 3*.

## Description

If you see any unprotected spot, put a hole in it. Make 'em pick between fighting and stopping all the blood.

### Ability

**Shredder Shot** (4 AP): Fires a Shotgun shell that inflicts Bleeding  on anyone hit. Deals +100% damage against targets with Damaged Armor .

Damage
100% of weapon damage
On Succes
Applies Bleeding
## Strategy

The best way to apply Damaged Armor  status effect is through using a melee weapon upgraded with HE capsule (Applies Damaged Armor ). So this can be a good build for Scotchmo who oriented on Melee Weapons and Small Arms by default. However, because HE capsule accessed only in the end game Rib Cracker  (15% to apply Damaged Armor ) can be used for leveling, accompanied by other weapons with Damaged Armor  status effect on party members. Another plus of such build is that **Shredder Shot** has a good synergy with Bloodsport perk, which causes Blunt weapons to have 100% Critical Chance against Bleeding  targets.
Slag Sniper

**Slag Sniper** is a sniper rifle in *Wasteland 3*.

## Description

It's held together by wire and seven non-matching screws.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+16 Damage +93% Ranged damage) leads to the following result:
* 90 - 115 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 2-5 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Alloy Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Wide Choke
		- 1%  Long Mag
		- 1%  Reflex Scope
		- 1%  Underbarrel Light

## Locations

* Ambush site: In the inventory of the starting ranger-sniper that you selected for the squad to start the game.
Sister Autunite

**Sister Autunite** is a character in *Wasteland 3: Cult of the Holy Detonation*.

## Background

Sister Autunite is one of those who are trying to become an Angel and therefore, assisted by Zealot Blaster, takes an active part in the experiments in Particle Accelerator Chamber.

## Behind the scenes

* Autunite's name stems from the mineral of the same name, which forms from the hydrothermal alteration of uranium, and serves as an ore for it.
Servants of the Mushroom Cloud

The **Servants of the Mushroom Cloud** are a religious organization led by Charmaine, that worships the nuclear holocaust as a holy event and nuclear energy as divine. They occupy the Las Vegas Nuclear Power Plant, maintaining it and providing electricity to the city (and possibly other outlying settlements). They are seeking to convert everyone in the wastes to their "poisonous religion", as Faran Brygo puts it.

## Ideology

The Servants believe in the Great Glow that guides them (radiation) and worship Einstein, who gave the theory, and Oppenheimer, who gave the bomb. All members are singlemindedly focused on furthering the cause of the Mushroom Cloud and converting people in the wastes to follow them.

### Terms

* Great Glow
* Mushroom Cloud
* Titan
* Holy Ones

## Members

Apart from human worshippers, the Servants also benefit from the services of Temple Guardians, blue-robed half-humans mutated by radiation poisoning that can make short work of any infidels... provided they're not Rangers, of course. The most beautiful and bizarre of members are Radiation Angels, beings seemingly composed of nothing but radioactive dust.

* Charmaine the Beauteous
* Dr. Michael Scott
* Brother Ramirez?

## Locations

The Servants have two major bases of operation - the Temple of the Mushroom Cloud, also known as the Las Vegas Nuclear Power Plant, and a church in southern Needles.

## See also

* M.A.D. Monks

Template:Navbox SMC
Shockwave

## Ability

**Shockwave** (4 AP): Lets out a pulse that instantly destroys any cover or objects in its area, but leaves enemies unscathed.

## Item Data

### ID

ITM\_VehicleUnlock\_Mortar\_Shockwave

**Shockwave** is a vehicle mortar in *Wasteland 3*.

## Description

Creates a blast that rips away cover and leaves enemies exposed. Basically "pull my finger" in vehicle form.
Sergei Greatski

* Normal view
* Closeup

**Sergei Greatski** is a character in *Wasteland 3*.

## Background

One of the Patriarch's Marshal and a good man close to Saul Buchanan himself. Sergei was a kid when Saul was just starting out to unite the Colorado and threw in with him. He stood by his side as he fought the Monster Army and united the land, becoming a key figure in his structure of power and the fulcrum on which some of the Patriarchs greatest victories were achieved. He is a treasure trove of stories about Buchanan's past and a firm believer in the Patriarch (he has, in fact, saved his life on numerous occasions).

Sergei is assigned by the Patriarch to assist the Rangers in restoring the Peterson AFB to full functionality. He came out of retirement to aid the Rangers, help them in navigating the Byzantine politics of Colorado, and report to the Patriarch on their progress from time to time.

## Interactions

### Quests

* Home Away from Home: Sergei assists the Rangers by acting as recruiter after securing the base. All new Rangers will level up with the rest of the team to allow for playing with the loadouts.
* Full House: Greatski suggests kitting out the base before heading out.
Skunk Pig

**Skunk Pig** is a lone raider found at the Canyon of Titan in *Wasteland 2*.

## Background

Skunk Pig (named as such for his hygiene and fragrance) is the sole survivor of a Diamondback Militia raid on his raider outfit, the Javelinas. The irony is lost on him as he bemoans his sudden victimization.

## Interactions

### Details

* Escort a raider to safety: The Rangers can offer to take Skunk Pig back to Outpost 1 and safety, earning the sympathy of Arizonian raiders in return (and a couple of grenades). With Kiss Ass 5, the Rangers can also force him to cough up the tribute his outfit was gathering for the monks: one medic pack.
Sister Isotope's research notes

**Sister Isotope's research notes** is a lore book in *Wasteland 3*.

## Description

A sheaf of papers covered in equations and frantic scribbles. The name 'Sister Isotope" is scrawled at the top of the first page.

## Transcript

The equations won't balance! Why? Why!

Have I not been dedicated enough? Have I not prayed enough to the Prophet Fermi and the Prophet Einstein? What more could be missing? Maybe more time in the presence of the great and searing holiness is necessary to gain true understanding? Or perhaps I was selfish in only giving a finger when I made my last offering. Perhaps I should have given my whole hand. Should I do so now? Should I repair the omission? No. Not yet. To give a hand that has written imperfect equations would be a blasphemy. The figures must be right first. I must make them straight. I must!

MY HEAD! My head splits! My ears ring! The figures dance before my eyes! It is impossible. I must sacrifice more to the holy light or it will never come out right. Perhaps... My foot has not committed blasphemy. It is safe. Perhaps my whole leg. Yes! I must give my leg! It is the only way. I shall return shortly.,

## Location

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Serpioids from Mars!

**Serpioids from Mars!** is a radio broadcast in *Wasteland 2*.

## Transcript

Good evening, Los Angeles! This is Mr. Manners, ready to receive your calls. We've got a caller from over on Pico. Go ahead, Gentle Caller.

*Serpents! Serpents from space! Help! We--*

Caller, please! Where are your manners? If you aren't going to be polite, we aren't going to give you the courtesy of a reply.

*Sorry. Sorry. I... uh, okay.*

*D-dear Mr. Manners, there's some sort of serpent creature out here. It seems to have arms and big sharp teeth and it's carrying a ray gun, and it came out of a dish that zoomed down out of the sky! They're everywhere! Serpioids from Mars are--*

Well, how rude! Inexcusable nonsense! There is no Martian invasion. There are no space aliens in Los Angeles. Indeed, it sounds like you're reading random paragraphs out of some book. I should also add that if you call in again, Pico, we'll triangulate on your position and show you how far rudeness gets you.

\*\*sigh\*\* I am truly sorry, gentle listeners, but unfortunately, we're out of time now thanks to our thoughtless guest, so we're going to have to sign off.

Until next time, this is Mr. Manners, reminding you - Stay polite, Los Angeles!
Slap-Fu

Slap-Fu is the martial art of Killer Clowns.

## Main information

There is no exact information about Slap-Fu in the game - it is not known what Slap-Fu is. It is also impossible to learn Slap Fu from any of the NPCs. Most likely - Slap-Fu is the ability to hit several enemies at once in battle. Thus, Slap-Fu are mainly trained by BigTop Guard, who can just shoot from their MegaUzi at once at all members of the player's group.

## Appearance

Slap-Fu appear only in Fountain of Dreams, and his existence in the world of Wasteland is non-canonical.
Slicer Dicer (Wasteland 2)

**Slicer Dicer** is a creature in *Wasteland 2*.

## Background

The Slicer Dicer is a heavy duty cyborg, designed for command and control of larger numbers of synthetic combat forces in the field. With it impressive array of weapons and extreme resiliency, it's a threat to any Ranger that tries to tangle with it.

Legend has it that the first Slicer-Dicer was built as a joke, the engineers stacking every weapon they had on as many legs as it took to get it to remain upright under the weight. Legend also has it that a visiting Marine Corps general saw it for the first time, failed to get the joke, wept with joy, and ordered a hundred.

## Characteristics

The Slicer Dicer is effectively a mini-boss. It has very high CON, armor protection, and its weapons ignore pretty much any armor the Rangers can field in Arizona. Worse, it can make plenty of attacks: With 10 AP to use, it can attack with its claws (4 AP), use the laser attack (cone pattern affects the entire Ranger party, 6 AP), or set up an AoE effect (6 AP). Thankfully, it's encountered a total of seven times, most of which the Rangers can get the drop on it.

Note that the Dicer is often supported by other robots. As such, when heading to Damonta or the abandoned railway, pack a rocket launcher or two. Tan's RPG-7 is pretty much the go-to solution for slicer dicers. Take care: The Dicer explodes on death.

## Locations

* Damonta: Four, one near the Jet Set Motel, one near the Silent Springs building, two on the landing strip in the northern part of the city.
* Abandoned railway: Three found in the ruins.
Shiitake farms

**Shiitake farms** (called infected pump station in the game) is a site in *Wasteland 2*.

## Background

A small community of shacks built inside the crumbled concrete wall of an old piece of municipal infrastructure. There's a sign over the front gate that reads, "SHIITAKE FARMS." You don't see any signs of crazy plant growth, but something's definitely wrong. The fenced compound is filled with pumps, pipes, and purifiers. This must have been some kind of water treatment plant before the apocalypse, but the damp and dark has lent itself perfectly to growing fungi. Burrowed deep into the ground, the inside of the well is coated in large mushrooms. Shaded and dank, they seem to be thriving. Something about the bottomless abyss sends chills up and down your vertebrae.

The community would eventually be wiped out when a mutating disease was spread to it by pigeons from the Agricultural Center that converted the locals into pod people.

## Layout

* The entire area is fairly straightforward. The player starts at the bottom of the map and works their way upwards, after meeting a female survivor who quickly mutates into an infected pod person. There's a total of six explosive critters in the part with the nutrient vat.
* There are two approaches to the Farms, the first one is the main path takes you straight to the center, the second path however, which is a makeshift bridge, that starts to the right from where you enter the farm, takes you round to the other end of the map. It also leads you to a facility with some pod persons lying in wait, along with a crate and a safe containing loot.

## Gallery

* Where the bridge starts, which is to the left-hand side of the infected farmer
Pyro exo leg armor

## Effects

+9% Cold resistance; +9% Energy resistance; +15% Fire resistance; +2% Fire damage; +30% Resistance to Burning

## Item Data

### Value

$ 450

**Pyro exo leg armor** is an armor piece in *Wasteland 3: Battle of Steeltown*.

## Description

These armored legs can stomp out a forest fire.

## Armor set

* Pyro exo helmet
* Pyro exo suit
* Pyro exo leg armor

## Locations

* Steeltown admin level: Full set rewarded for Working Stiff quest.
* Steeltown admin level: Sold by Amos Ryan after completion of Factory Fracas quest.
* Steeltown factory level: Another full set locked behind lockpick 10 door.

## See also

* Elite pyro exo leg armor
* Elite cryo exo leg armor
* Cryo exo leg armor
Shaolin Surprise

## Ability

A crippling Brawling attack that penetrates through the target's defences. For every 1 combo meter built up, provides +2 Armor penetration and +10 Damage. After use, it resets your Combo Meter. Deals +100% damage to Demoralized  targets.

### Damage

100% of weapon damage

**Shaolin Surprise** is a perk and associated ability in *Wasteland 3*.

### Ability

**Shaolin Surprise** (2 AP): A crippling Brawling attack that penetrates through the target's defences. For every 1 combo meter built up, provides +2 Armor penetration and +10 Damage. After use, it resets your Combo Meter. Deals +100% damage to Demoralized  targets.

Damage
100% of weapon damage
Shroomcore

**Shroomcore** is a status effect in *Wasteland 3: Cult of the Holy Detonation*.

## Description

Dude, what if like, what if *we* were mushrooms, dude? Dude. Duuuude.

## Effect

* Increases evasion by +30%
* Reduces armor by -50
* Applies Fried  when duration ends.

## Removal

Can be removed by Crystal clear  or Savory smelling mushroom . When a positive effect is removed, a negative effect immediately sets in, and another injection is required to completely remove the effect.
Scar Collectors

The **Scar Collectors** is a faction in *Wasteland 3*.

## Background

The Scar Collectors are a gang of slavers who heavily modify their bodies as badges of honor. One of the things that makes the Scar Collectors so intimidating is their faint but ever-present stench of gangrene.
They are the single largest unified gang in the eastern plains, completely addicted to body modifications and operating one of the largest slaving operations in the known wasteland. However, they are also prone to infighting on a major scale, which keeps them from overrunning the rest of the Colorado.

The Collectors are one of the gangs the Patriarch declares defeated, steering clear of the Nation of Colorado. Problem is, he never actually defeated them: The Scar Collectors under Ironclad Cordite battled the Patriarch's army to a stalemate and forced him to the bargaining table. Instead of defeat, he struck a deal: In return for money, supplies, and slaves, they'd avoid Colorado and stick to the east with their raids, allowing him to peacefully build a nation.

The arrangement worked well until Liberty Buchanan's coup attempt failed and she fled east. She realized the gangs were kept in the dark about the deal. She turned the Payasos, the Godfishers, and the Collectors against their leaders by revealing that secret. Star-that-Dreams overthrew Clouds-Drifting-West to lead the Godfishers, Lecherito killed Slapstick to take the Payasos, and Steel-Trap jumped Cordite and sold him to a bauxite mine. Now *he's* running the Scar Collectors for Liberty Buchanan.

## Members

* Ironclad Cordite, former warlord
* Slavemaster Hardchains
* Steel-Trap
* Cutter Throat
* Dee Sharp
* Beta Master
Shockdog

## Shockdog

### Locations

Monster Army Bunker
Random encounters with Mercenaries

## Statistics

### Combat Speed

Not applicable

**Shockdog** is an enemy in *Wasteland 3*.

## Description

A robot that emits lightning from a distance.

## Inventory

**Possible item drop**
* Acidic sludge
* Combat analysis processor
* Focusing crystal
* LED matrix
* Optical sensor
* Cutting blades
* Glowing ooze
* Industrial saw blade
* Laser emitter
* Purified tar
* Reactor core
* Remote control chip
* Titanium plating
* Turret chassis

**Possible junk drop**
* Bent actuator
* Crushed heatsink
* Melted capacitor
* Shorted control chip
Shawn Bonsky

**Shawn Bonsky** is an inhabitant of Hollywood.

## Background

An artist, Shawn spends his time painting landscapes of Hollywood and selling them off to tourists. Though his works seem like he took ages to create them, he shares with the Rangers a secret: All it takes is a little bit of effort and planning to make a painting look like it took hours, when in reality it took minutes.
Search near the radio tower for the repeater units Captain Ace was carrying

**Search near the radio tower for the repeater units Captain Ace was carrying** is a quest in *Wasteland 2*.

## Overview

The beginning quest of the entire game. Ranger team Echo is asked to retrieve the repeater units lost when Captain Ace was killed.

## Walkthrough

* The repeater units are located on the body of a dead synth in the cave in the northeastern clearing on the radio tower map. It's necessary to go past a surprisingly powerful toad to gain access to them, but it can be accomplished without engaging in combat with the creature.
Shovel

## Shovel

### ID

ITM\_Shovel

**Shovel** is an item in *Wasteland 2*.

## Description

Use this with diggable spots on the ground to dig up all sorts of things.

## Locations

* Angel Oracle: Osmond sells 1.
* Baldwin Hills: Baldwin Hills Trader sells 1.
* Brentwood Dentist: Justa Bill sells 1.
* Cerritos: Tom sells 1.
* Damonta: Hopi sells 1.
* Inglewood: Igg Humperdink sells 1.
* Santa Fe Springs: Wastelander Trader sells 1.
* Temple of Titan: Martin Hogan sells 1.
Sergio

Sergio appears in the Wasteland 2 Director's Cut (it is unknown at this time if he appears in the original version) as an infected pod person. Even if the player has escorted Skinner to the exit, Rose will say "Oh, Skinner, I'm so sorry. Sergio was a good boy." at the end of combat in which Sergio is killed.
Secpass 7

**Secpass 7** is one of the first of the Sleeper Base / Base Cochise Secpass keycards you will obtain. These items appear to be consistent with late-20th century security tokens used to access electronically locked doors.

## Overview

Found in a locked desk on the third floor of the Sleeper Base. The Sleeper Base is located in the far northeast corner of the main map. You will require Secpass 3 and Secpass A to access the room which has the locked desk and Secpass 7.

Opens doors in the following zones:

Sleeper Base

* 3rd Floor
	+ The room in the far southeast corner of the map. This room contains a damaged Chopper Simulator (teaches you Helicopter Pilot skill, assuming you fix it).
	+ The first door to the room on the far northwest corner of the map. Secpass A opens the second door to this room. This room contains information on Sleeper Base personnel, namely, Col. John Smith, Maj. Harrison Edsel, Maj. Peregrine Cite, Capt. Phil Thomas, Capt. Andrea Mills, Dr. Franklin Beams, and Lt. Russell Heller.

Darwin Base

* All Secpass doors.
Slaver's note

**Slaver's note** is a lore book in *Wasteland 3*.

## Description

You found this note under a body in Ranger HQ. It is heavily creased and stained with the blood of its previous owner.

## Transcript

Rush order from ST. Drop whatever you’re doing and round up six. Late 10, early 20, preferably F, and most importantly, in good health. The last batch we sold him didn’t last a week. If we disappoint him again, there will be consequences.

Colorado Springs is awash in refugees right now. I’d start hunting there. The Marshals won’t care if a few go missing. There are probably more than a few families that will gladly hand over a daughter if it means one less mouth to feed.

Once you’ve got all six, take them straight to the track. ST will pick the best four, and then you can bring the others back. I should have a buyer for them by the end of the day.

--LP

## Location

* Ranger HQ: Med Bay. Looted from a corpse (MISSABLE if you leave the HQ and reset the room).
Serious Argument With Satisfactory Resolution

**Serious Argument With Satisfactory Resolution** is a cassette tape in *Wasteland 3*.

## Description

Recorded for the elucidation of the very fabric of reality for the benefit of all.

## Transcript

::series of slow, low-pitched beeps and chirps::

::short series of high-pitched beeps and chirps::

::pause::

::slightly faster series of low-pitched beeps::

::one long, high-pitched beep, followed by a series of short, rapid chirps::

::low, foghorn-like beep::

::sharp, rapid-fire high-pitched beeps::

::silence::

::two low-pitched beeps::

::jubilant beep::

## Location

Denver Airport: In a junk pile right near the entrance to the location.
Scrap Helmet

## Effects

+1 Hard Ass

**Scrap Helmet** is an armor piece in *Wasteland 3*.

## Description

It's tough to see out of the eye holes, and the headcase is a little tight. But if you wanted to intimidate the hell out of someone, this is the helmet.

## Armor set

* Scrap Helmet
* Scrap Armor
* Scrap Pants

## Locations

* Arapaho Caravan: Regardless of choice made in Heads or Tails.
Seasoning ledger

**Seasoning ledger** is a junk item in *Wasteland 3*.

## Description

The pages of this food-stained notebook are filled with recipes, notes, and post-mortems for a series of seasoning experiments. The last entry reads, "Equal parts salt, onion powder, garlic powder, soy sauce, ground bison bone. FAILURE! Always, failure! When, God?! When will I find that heavenly silver-packet flavor!?"

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Slimy Goop

**Slimy Goop** is a unique status effect in *Wasteland 3: Cult of the Holy Detonation*.

## Description

The Night Terror has left disgusting gunk all over you. This must be what love feels like.

## Effect

* Increases strike rate by 25%.
* Reduces hit chance by 10%.

## See also

* Putrid Odor is another Night Terror's stink.
* The Stink is another stinky status effect.
Scott

**Scott** is the proprietor of Scott's Bar in Quartz.

"You like the Mutie Cuties? One of them is a terrible flirt. She gets people in trouble."
Thugs ($20)
"Ugly has three toughs who keep the combination to his vault. They are triplets."
Riddles ($10)
"The answer to the last riddle is on the far northeast tabletop."
Ammo ($5)
"You can buy ammo at the store on the corner of Moon Rd. & Loop Dr."
Rangers ($5)
"A guy named Ace is looking for a few good fighters to go back to Vegas with him. Something nasty is going on there."
Snake Squeezins (Wasteland 3)

## Effects

Applies Rowdy , when effect ends applies Hungover . If used again, the active Hungover  effect will not disappear.

## Ability

**Rowdy**  (1 AP): Drink to gain +25% Melee damage for 36 turns, but suffer -2 AP for 60 turns afterwards.

## Item Data

### ID

ITM\_Consumable\_Alcohol\_SnakeSqueezins

**Snake Squeezins** is a consumable item in *Wasteland 3*.

## Crafting

Ingredients to produce one (1) unit
* 1 Acidic Sludge
* 1 Black Sludge

## Locations

Recipe
Union Station: In the bar.
Secpass 3

**Secpass 3** is one of the first of the Sleeper Base / Base Cochise Secpass keycards you will obtain. These items appear to be consistent with late-20th century security tokens used to access electronically locked doors.

## Overview

Found in the Sleeper Base on the first floor, in a debris pile in one of the alcoves in the second row south from the door.

Opens doors in the following Zones:

Sleeper Base

* 1st Floor
	+ The interior door in the room to the southeast of the entrance, past the door opened by Secpass 1. This room contains a locked weapons locker (which has AK-97 assault rifles in it, and perhaps some ammo).
	+ The door to the far southeast corner of the map. This room contains a Library where characters can learn the Clone Tech skill (requires IQ 22, 3 skill points). Clone Tech is necessary to make Cloning fluid, and thus, clones!
* 2nd Floor
	+ The first door you see when you get off the ladder. Leads into the hallway.
	+ The first doors on the east and west as you proceed north along the hallway from the ladder. On the west is a room with the Base Doctor and a general library, and on the east is the Base Morgue. The Morgue contains the bodies of six people: Debra Vaulgren ("This body seems to have been placed here very recently"), Don Thomas ("This body smells worse than any of the others."), George Moronick ("It is by far the ugliest one of the lot."), and the less interesting corpses of Rudolph Sicorro, Roland Poucie, and Kenneth Ungla.
	+ The second door to the west as you advance north down the corridor, past the map room. Contains another Base Doctor and a general library.
	+ The third door and last door to the west as you advance north down the corridor away from the ladder and past the two Doctor/Library rooms. Contains absolutely nothing.
	+ After proceeding all the way north along the first corridor from the ladder, the second door to the east. This room contains Secpass A.
* 3rd Floor
	+ The first door you see after leaving the ladder.
	+ The door to the room in the northeast-most corner of the map. This room contains the main power controls.