Luke Cage

An extremely tough taunting protector with high damage and health.

Luke Cage is unlocked at 2 stars, which costs 45 shards.

You can find his shards in the Blitz store for 500 Blitz Credits for 5 shards.

## Abilities

On WAR DEFENSE, on Spawn, fill Speed Bar by 80%. If this character has 4 or more HEROES FOR HIRE allies, gain Taunt + 2 Deflect when a HEROES FOR HIRE ally drops below 60% Health. At the end of any turn, if Charged, and below 50% Health, lose 1 Charged, clear all negative effects, heal for 100% of this character's Max Health, gain Offense Up for 2 turns, 2 Deflect, and Deathproof. On Death, if Charged, Revive with 10% of this character's Max Health. Gain +10% Damage, +10% Damage Reduction, and +175% Resistance per Charged.

On WAR DEFENSE, on Spawn, fill Speed Bar by 80%. If this character has 4 or more HEROES FOR HIRE allies, gain Taunt + 2 Deflect when a HEROES FOR HIRE ally drops below 60% Health. At the end of any turn, if Charged, and below 50% Health, lose 1 Charged, clear all negative effects, heal for 100% of this character's Max Health, gain Offense Up for 2 turns, 2 Deflect, and Deathproof. On Death, if Charged, Revive with 10% of this character's Max Health. Gain +10% Damage, +10% Damage Reduction, and +175% Resistance per Charged. HEROES FOR HIRE allies gain +5% Max Health.
Gain +10% Armor.

On WAR DEFENSE, on Spawn, fill Speed Bar by 80%. If this character has 4 or more HEROES FOR HIRE allies, gain Taunt + 2 Deflect when a HEROES FOR HIRE ally drops below 60% Health. At the end of any turn, if Charged, and below 50% Health, lose 1 Charged, clear all negative effects, heal for 100% of this character's Max Health, gain Offense Up for 2 turns, 2 Deflect, and Deathproof. On Death, if Charged, Revive with 10% of this character's Max Health. Gain +10% Damage, +10% Damage Reduction, and +175% Resistance per Charged. HEROES FOR HIRE allies gain +15% Max Health.
Gain +10% Armor.

On WAR DEFENSE, on Spawn, fill Speed Bar by 80%. If this character has 4 or more HEROES FOR HIRE allies, gain Taunt + 2 Deflect when a HEROES FOR HIRE ally drops below 60% Health. At the end of any turn, if Charged, and below 50% Health, lose 1 Charged, clear all negative effects, heal for 100% of this character's Max Health, gain Offense Up for 2 turns, 2 Deflect, and Deathproof. On Death, if Charged, Revive with 10% of this character's Max Health. Gain +10% Damage, +10% Damage Reduction, and +175% Resistance per Charged. HEROES FOR HIRE allies gain +30% Max Health.
Gain +10% Armor.

On WAR DEFENSE, on Spawn, fill Speed Bar by 80%. If this character has 4 or more HEROES FOR HIRE allies, gain Taunt + 2 Deflect when a HEROES FOR HIRE ally drops below 60% Health. At the end of any turn, if Charged, and below 50% Health, lose 1 Charged, clear all negative effects, heal for 100% of this character's Max Health, gain Offense Up for 2 turns, 2 Deflect, and Deathproof. On Death, if Charged, Revive with 10% of this character's Max Health. Gain +10% Damage, +10% Damage Reduction, and +175% Resistance per Charged. HEROES FOR HIRE allies gain +50% Max Health.
Gain +10% Armor.

## Availability

**Orbs:**

* Premium Orb
* Basic Orb
* Legacy I Orb
* Ultimus Orb

**Blitz:**

* Blitz Supplies
* Blitz Orb