recursal/Fanatic-Fandom huggingface dataset:
Stray Souls Challenge

The Stray Souls Challenge was released in the Stray Souls update and can be unlocked by completing one full run.

## Challenges

### Description

Stray Souls have gathered near the Sanctum, attracted to the newly rekindled Perennial Flame. Purify them at an altar of Tribute to activate it without sacrificing Health.
Eventually, all Stray Souls must reach the Brink. We all deserve our final rest.
Carrying Stray Souls with you will make the journey more difficult.
Even after purification, the effects of their corruption will remain until you perish.

**Dangerous Elites**: Elite enemies will have unique modifiers on them, providing an assortment of different buffs.

**Resilient Shields**: Shielded enemies receive -50% damage until their shield is broken.

**Drought**: There is a 50% chance that the Health fountain found at Regional Shrines will be inactive.

**Inflation**: Celestial Exchange items cost +50% Dust. Enchantments cost +1 Essence.

**Health Emergency**: All Health recovery effects are -40% effective.

**Fog of War**: Your Map only presents the contents of the next 2 lines of Rooms.

**Cursed Relics**: Relics have a 30% chance to be Cursed.

## Run Augmentation

### Description

You can start the run with various benefits, at the cost of resources.
Set the first Divine Spirit of the run by offering Dormant Embers.
Set an Enchantment to start the run by offering Combat Runes.
Set a Relic to start the run with by offering Esoteric Scrolls.
Milk

Milk is an angel subordinate of Kcalb. He is typically seen with Ciri on a daily basis. Wields a bow, and was taught ‘white’ magic by Kcalb. He is a man of few words, and whilst acting as an intelligent and knowledgeable person, he’s in fact illiterate and easily convinced of things because of his lack of critical thinking. Tries his best to keep Kcalb from causing problems that would lead to irreversible consequences. He lives together with Ciri.

## Trivia

* He is named after a dairy product like Sheik, Whey, Cream, Kurdl, and Cheze.
On The Flipside Wiki

## **See you on the Flipside.**

A database for 'On The Flipside", a personal project by Kcenpai.

## Locations

PlaceholderFlipsidePlaceholderTurvytopsPlaceholderUnderwherePlaceholderOuverturePlaceholderAdstrumusPlaceholderThe Abyss

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Ell

The cutest baker known to man.

## Overview

Ciri’s twin brother. Owns a small cafe/bakery in Flipside and has a crush on the king. He's the reason why Ciri loves apple pie so much. He keeps his hair in a low ponytail, but he actually trims his hair, unlike his brother. Him and his brother get along quite well.

Although not mentioned often, he wears a necklace with a coin attached on it. He later replaces it with a crystal.
Denali (TVD: The Snake People)

**Denali** (meaning "great one") is the main protagonists of the web novel fan fiction story *TVD: The Snake People*.

## Powers and Abilities

### Powers

* **Naga Physiology**:
	+ **Superhuman Durability**: Perhaps the most recognized of his abilities, Denali can take far more trauma and damage than even Vampires and other supernatural creatures. His durability is strong enough to withstand the full power of a thousand year old Vampire, is completely bullet and explosion proof, and can withstand a car ramming into him at 100 miles per hour without moving an inch or getting hurt.
	+ **Superhuman Strength**: Denali is supernaturally enhanced beyond the human to limits and is capable of going toe to toe with an Original Vampire or two. He is capable of lifting and throwing a full grown man through the air, as well as rip a fully grown human body in half, and even lift or stop speeding cars with his bare hands.
	+ **Superhuman Speed**: Denali can move at speeds just below the speed of sound while swimming and can move at around 300 mph while on land.
	+ **Superhuman Senses**:
		- **Superhuman Smell**:
		- **Superhuman Vision**:
	+ **Superhuman Flexibility**:
	+ **Superhuman Agility**:
	+ **Immortality**:
	+ **Transformation**:
	+ **Snake Venom**:
	+ **Hypnosis**:
	+ **Healing Factor**:
Ashley

## Overview

**Ashe**, full name **Ashley**, is one of the only sentient beings still living in Adstrumus and the only caretaker of the Library. Though they were killed in the war on mages centuries ago, their teacher extracted and bound their soul into a physical flame that they carry within a lantern on a stick. If they stray too far from their soul, their corpse rapidly decomposes.
The Abyss

## Overview

An extension of Underwhere, The Abyss is akin to Earth’s ecological dead zone which naturally spreads in accordance to Leviathan's emotions. The Abyssal Touch claims water as it spreads and causes things to rot and die from prolonged contact, which has created many deserted towns.

The origin point of The Abyss and it's strongest area of influence is known as the Void, which is where Wren's body fell after she was thrown from the surface of Underwhere.

## The Void

The floor' to the Abyss, where Leviathan and the others 'reside'. The entrance is a magical door which only allows few to enter and exit.
Morgan

## Overview

**Morgan LaFey** is a resident of Ouverture and currently works and lives with The Violet Ravens as an actor under the tutelage of Alice. They used to work as a hired assassin under a ring of thieves and yearned for the love of one of their superiors, nicknamed Dark Star, without evening actually knowing what 'love' was but had a change of heart after being shown kindness by the Violet Ravens. They enjoy silence and keeping their hands occupied. Despite moving on from their old line of work, their feelings of affection haven't died down for Dark Star and hope that one day he'll appear in the crowd.

## Trivia

* Their drastic hair cut was done by themselves and then evened out by Evelyn.
* Morgan's name is a combination of the mythological character Morgan le Fay's and Anton LaVey's, the founder of Satanism, last names.
Lillia

## Overview

The second of Sylvie’s friends and co-workers at Terrasomnia who immigrated from Turvytops. He’s an average young-adult, with his natural red eyes and lime green hair. He has a natural cute charm that draws people in, with a keen eye for fashion. He doesn't treat patrons too nicely and carries a sharp tongue, but that's exactly why everyone likes him and tips well.

Has a rocky relationship with the Turvytops tailor, T.
Selene

## Overview

Selene Chere is a demon residing in Flipside. She was found unconscious outside the gates of the Monochrome Estate with no memories of who she was, before Erith took her in and later made her one of their retainers. She works almost all the time as she feels she has nothing else to do, even to the expense of her own health. Everyone around always tells her to takes breaks and to maybe work on some hobbies, but her hobby is work. She's able to fall asleep standing up.

She is close friends with Emilia.

Before her accident, she was known Micah Branford.

## Trivia

* Her last name is taken from two characters from Final Fantasy 6, Celes Chere as well as Terra Branford who was her inspiration.
T

T

* Portrait
* Kawa (Picrew)

T is a tailor who lives and runs his atelier in Turvytops. He has a quiet personality, little confidence, and prefers to work by himself, but will talk for lengthy periods of time when someone expresses interest in his work. His work is quite popular in the city of Turvytops because of his use of colours that brightens up the dull world. He is close friends with Coffi, his neighbour.

## Relationships

**Coffi** - His closest friend who bothers him almost everyday. Despite T's claims of not caring what happens to him, he also knows that he can't imagine a life without him.

**Lillia** - An old friend from years ago. Previously best friends, an incident split the two of them apart, which they were never able to reconcile from due to Lillia moving to Flipside.

## Trivia

* His name is literally taken from **T**-shirt, as well as a homonym for tea.
* Him and Coffi are referred to as "Afternoon Break", because of their names sounding like drinks one would have.
Level 13

"The locker room"

```
Survival Difficulty Class 3

```

```
Safe

```

```
Secure

```

```
Medium Entity Count

```

## Description

This level resembles a locker room from a school or a public pool.

The lockers can potentially contain food, clothes and/or weapons inside of them. Some areas of this level drip with water from the ceiling, even though it's made out of nothing but wood planks, that hold it up some how.

The only entities here are Smilers and hostile Facelings.

## Colonies and Outposts

There is one group here called the shower people, they are people who build their camps in the shower stalls. They are not hostile but they will get mad if you steal from them.

## Entrances and Exits

### Entrances

To enter you must open an umbrella in Level 12 and be sent here.

### Exits

To exit you must look around for a door exit that leads Level 14.

## Gallery

A photo of Level 13's wooden main hallway.A photo of Level 13's wooden ceiling.
Salomon

## Overview

Salomon is a shark-person and is child of the great sea-lord who was imprisoned in the Abyss as a child by Leviathan, Loch, and Sullivan.

After being rescued by their Whey with the assistance of Sullivan, they live their life quite normally, wielding a giant anchor as their weapon. Their personality is quite distant but they don't hold back with their comments and opinions, which tends to enrage people. They only really care about something if it affects Whey.

They wear a cracked ocarina as a necklace.

## Trivia

* They were originally just named *Sal* after the word sail, but was later extended in reference to salmon sharks.
Level 23

"*It's not summer yet*"

```
Survival Difficulty Class 5

```

```
> Unsafe

```

```
> Unsecure

```

```
> Entity Infestation

```

## Description

Level 23 resembles an abandoned school that you’ve either been to or visited. You are greeted with a constant nauseating smell, the source of this smell is unknown.

### Entities

Skin-Stealers, hounds, smilers, facelings, adult facelings, and insanities.

## Groups

There are no groups here due to the dangers.

## Entrances and Exits

### Entrances

Get to the highway in Level 22 and survive.

### Exits

Enter the detention room and finish your homework, and you will be transported to Level 24.
Level 12

```
**Survival Difficulty 4**

```

```
**> Unsafe**

```

```
**> Unsecure**

```

```
**> High Entity Count**

```

## Description

Level 12 appears to be an old 1980's beach with two areas separating it, the beachfront, and the ocean. To survive better and longer, the explorer must bring almond water, to distract entities and to clean the sand off of them. The sand, if on a person's body for too long, can create 2nd-degree burns, to protect against this, the explorer can either use almond water or have slightly heavier clothing on.

## Areas

There are two areas in Level 12, the beachfront, and the ocean.

### The Beachfront

The beachfront contains an endless beach with the sound levels of waves crashing against the shore wildly pitching up and down. No ocean has been observed on the level.

Hostile entities in the Beachfront include beachgoers, these are hostile entities and will immediately attack those who enter their territories, usually a 5x5 square foot area around a beach chair. However, when it turns into night these areas will become the only safe zones on the level, so make sure to always have an open chair within running distance.

Another type of entity you may encounter include lifeguards which can be recruited through the use of almond water. They have been observed to help the wanderer as much as possible.

### The Ocean

The ocean in Level 12 is much like the one in Level 7, it is unconfirmed if they are connected in any way.

An entity you may find in the Ocean is a Swimmer. Swimmers are semi-hostile entities that will only attack in certain circumstances, such as an explorer attacking a swimmer. Once an explorer attacks a swimmer, the explorer can distract the swimmer with 1 bottle of almond water, more almond water will distract the swimmer longer.

## Entrances and Exits

### Entrances

Walking through an old, beach-style door in Levels 1 or 2 can lead you too Level 12.

Supposedly, standing on a sandy rock in Level 0 can lead you to Level 12, but this is still unconfirmed.

### Exits

Sitting in a chair has a random probability of no clipping you through the level, but can also send you too Level 0, 1, or 2.

Opening an umbrella has a slim chance of sending you into the SH4DY GR3Y. But mostly will send you to Level 13.
Astral Cord Bow

The Astral Cord Bow is (basic description FINISH). It can be unlocked at the Runesmith for 3  Combat Runes.

## Codex Entry

This bow's string was woven from the fabric that separates the earth and the sky, it's limbs crafted from the soul of a fallen Brink Guardian. It was handed to the High Priestess years ago as a gift from the Divine Spirits, representing the boundaries and alliances that the Spirits and the Perennial Order have established. However, it also served as a warning against the destined greed of humanity and the ensuing disaster. Alas, once an arrow is shot, it cannot be diverted from its intended course - such is the power of fate.

## Fighting Style

The Astral Cord Bow a ranged weapon, although it can also be used in closer range, especially with its Down Attack. Attacks shoot quick projectiles, and Launchers shoot a single projectile with longer range. It is a fast weapon that can be used both in the air or on the ground.

## Attacks

The Launcher's damage values are the same no matter the input direction. The only variation is in the direction the enemy is Launched based on player input.
 Air

## Forms

**Awakened Form**: Hitting enemies with attacks that have a **Melee Component** instantly reloads +1 **Capacity**.
**Alternate Form**: This form comes with a new moveset of Attacks and Launchers.

The Launcher's damage values are the same no matter the input direction. The only variation is in the direction the enemy is Launched based on player input.

## Enchantments

Enchantments can be bought from the Shrine Keeper after each boss. Major enchantments cost 2 essence to buy, and minor enchantments cost 1, 2, or 3 essence respectively depending on their level. Higher-level minor enchantments can be unlocked with the Runesmith, and must be unlocked for each weapon individually. Additional enchantment slots up to 10 may also be unlocked with the Blacksmith. Currently tier 3 minor enchantments are unobtainable, as to obtain tier 2 you need to have the tier 1 version of the enchantment, and tier 3 needs the tier 2 version.
Level 18

"drinking night"

```
Survival Difficulty Class 4

```

```
Safe

```

```
Secure

```

```
Minimal Entity Count

```

## Description

This level resembles an abandoned bar. Appearing every so often though bar stands are beer cans on the shelves or scattered on the ground. ***The beer is not safe to drink***.

### Entities

On Level 18 you can find Clumps and the Beercanola virus. The Beercanola virus, also known as B.C.V., is found inside of the beer on this level. If you drink the beer the virus will slowly eat at your blood cells, bone marrow, and brain cells, while also giving you the symptoms listed below:

* Nausea
* Loss of memory
* Migraines
* Throwing up your bowel
* Fever
* Skin irritation

After some time you will collapse and die.

## Groups

There is one group here who are semi hostile to wanderers called "The Alcoholics". They will kidnap wanderers they find and test B.C.V. on them. We have no clue on why they are doing this, our guess is that they are trying to find a cure for the B.C.V.

## Entrances and Exits

### Entrances

The only way to enter is by no-clipping from Level 17.

### Exits

The only way to exit is by using a bar stool to smash open a window between 11:00 AM and 12:00 AM, which will take you to Level 19.
Level 24

"the empty mart"

```
Survival Difficulty Class 2

```

```
> Safe

```

```
> Entity Count: 0

```

## Description

Level 24 is an abandoned supermarket with nothing in sight for miles. The only stuff you can see is the beams that hold up the ceiling. Weird noises can be heard above the ceiling but nobody has ever cared enough, or been brave enough, to check it out. It could be an entity but nobody knows, as nothing dangerous has ever happened here.

### Entities

There are either entities in the ceiling, or the noises are just the level itself.

## Groups

There is a group of people who walk around and see if they can find anything other than the beams. They do this so they don't move on to other levels and get into any danger.

## Entrances and Exits

### Entrances

Enter the detention room in Level 23 and finish the homework.

### Exits

Walk around until you pass out from exhaustion and wake up in Level 25.
Level 31

"*Just for one night..?*"

```
**Survival Difficulty Class 1**

```

```
**> Safe**

```

```
**> Secure**

```

```
**> Devoid of Entities**

```

## Description

Level 31 resembles a fancy hotel rich in items, tools, and accessories. You can only stay here for 24 hours then you would be sent to Level 32.

## Groups

#### The watchers

There is a group here called “The watchers.” They are harmless but will watch you to make sure you don’t get hurt or lost, they’ll help you around the level.

## Entrances and Exits

### Entrances

You can enter this level by putting on a classic horror movie and then passing out on Level 30, you will end up on a bed here.

### Exits

You can exit this level early, or stay and rest for Level 32.
Level 17

"Infinite Sewer"

```
Survival Difficulty Class 5

```

```
> Unsafe

```

```
> Unsecure

```

```
> Large Entity Count

```

## Description

A seemingly endless sewer labyrinth. Most of the passageways are either ankle level deep water or have no water, but some of the passageways are filled with water or close to full. In the center of the labyrinth is a massive pool with a small island in the middle. ***Do not drink or swim in the water***. If you drink the water it will put you into an intoxicated state and you'll want to drink more water, becoming addicted to it. Eventually the water will melt away your skin and bones turning you into an entity.

The hallways are very long and intervals between passageways are uncommon. Most of the passageways are massive and easy to walk through. But some only a child would be able to go though.

### Entities

There are eight different known species in this level, including other explorers.

Crawlers, Howlers, and smilers all roam the dry hallways looking for food.

There is an old man who claims he no-clipped in and needs help getting out. ***Do not approach***, he is an entity that will grab your arms and legs, rip them off, eat them, and vomit them up back up into a chunky soup. Then feed it to you. If you drink it all before he counts to 10 your arms and legs will reappear suddenly and all pain will go away.

In the water there are Murkars, which will drown you in the water, and do naughty stuff to you.

There are fleshlings that take a mangled human-like appearance, that will skin you alive. YOU BETTER PRAY TO YOUR GOD. If it sees you, it rip apart your body, bite chunks out of you to eat, and then take your body as a host. You'll still be able to see but have no control over your own body, and will use your knowledge to escape Level 17.

Dolfins are a bacteria in the water, but if they make contact with you they'll melt your skin and bones away, turning you into one of them.

Entities in the water fear fire, and entities on land fear water. Use this to your advantage.

### Food and Supplies

There are very few items here. Everything edible is covered in sewer water, making everything useless.

There is one type of tool, found at every grate, that is a fidget spinner. Do not touch it as it explodes when it’s messed with.

## Colonies and Outposts

There is one group who live on Level 17, called "The Benano" who will attempt to sell anyone food and water. ***Do not buy water from them***. They are attempting to sell you sewer water, so when you drink it you'll want to buy more from them. If you say "no" to purchasing water, they’ll invite you into their group on the island and let you live among them for a bit.

## Entrances and Exits

### Exits

To proceed to Level 18, you can either no-clip or go through the child-sized gaps.

In the middle of the island, there is a door to Level 0.

On the island you may see thin metal grates, if you go through them you'll enter Level 1.

If you run as fast as you can into a wall while thinking of a Level, you will no-clip into that Level.
Levels

These are the levels in the Backrooms Nexin!

## Main 10

Level 0

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9

## Unconfirmed Levels

### 10-19

Level 10

Level 11 "Perfectly Abandoned"

Level 12

Level 13 "The locker room"

Level 14 "The doctor will see you now"

Level 15 "am I back in reality?!"

Level 16 "death park"

Level 17 "Infinite Sewer"

Level 18 "drinking night"

Level 19 "Lazarikan's lazar tag emporium"

### 20-29

Level 20 "*Bad dream."*

Level 21 "the dark docks"

Level 22 "*New York Disaster."*

Level 23 "*It's not summer yet."*

Level 24 "the empty mart"

Level 25 "sorry you missed the train"

Level 26 "the halls of the shadows"

Level 27 "sleep tight"

Level 28 "SHHHH!!"

Level 29 "The crystal caverns"

### 30-39

Level 30 "Movie night"

Level 31 "*Just for one night..?"*

Level 32 "Survival."

Level 33 "the night kills the weak"

Level 34 "work out session"

Level 35 "death in a flash"

Level 36 "the abandonment the danger and the laughter"

Level 37 "Airport."

Level 38 "leave now"

Level 39 "Worse Than You Imaged"

### 40-49

Level 40 "Fall of you life."

Level 41 "The Mine"

Level 42 "a night walk"

Level 43 "foggy suburbs"

Level 43.1

Level 44 "blank areas"

Level 45 "is it party time yet?"

Level 46 "the drawing rooms"

Level 47 "green way waters"

Level 48 "old times"

Level 49 "the Cruise"

### 50-

Level 50 "UNKNOWN"

Level 51 "wiggly rooms"
Level 26

"the halls of the shadows"

```
**Survival Difficulty Class 6**

```

```
**> Unsafe**

```

```
**> Entity Count: 1**

```

## Description

Nobody could get a good description other than it's an long dark hallway with constant whispering. Only one researcher was able to get a picture before they were viscously ripped apart by the entity here.

### Entities

The only entity here is something that people only call by "That Thing". If you are in this level, never look behind you at all costs. Ignore all of your surroundings because if you acknowledge anything on this level the entity will phase from any ground celling or wall and grab it's prey and pull it back through the wall. It resembles a tar, dripping like creature, with sharp teeth and glowing yellow eyes.

## Groups

There are no groups here due to the dangers.

## Entrances and Exits

### Entrances

Escape Level 25 by going down a long and dark tunnel.

### Exits

Keep walking, do not acknowledge anything, ignore the whispers, ignore the walls, the only thing you should look at is what is directly in front of you. Never stop at all and you will successfully exit Level 26, and entering Level 27.
Sharon Taylor

**Sharon Taylor** is a Canadian actress and writer. She portrays Liv Nijmeh on the CBS original drama, *Fire Country*.

## External links

* Sharon Taylor at the Internet Movie Database

* Follow Sharon Taylor (@sharonctaylor) on Twitter

* Follow Sharon Taylor (@sharontwashere) on Instagram

* Follow Sharon Taylor (@people/Sharon-Taylor/100064059932523/) on Facebook
Level Outline

"Name of the Level"

```
**Survival Difficulty Class #**

```

```
**> (Un)Safe**

```

```
**> (Amount) Entity Count**

```

## Description

The quick brown fox jumps over the lazy dog.

### Areas

The quick brown fox jumps over the lazy dog.

### Entities

The quick brown fox jumps over the lazy dog.

### Objects

The quick brown fox jumps over the lazy dog.

## Groups

#### Name of Group

The quick brown fox jumps over the lazy dog.

## Entrances and Exits

### Entrances

The quick brown fox jumps over the lazy dog.

### Exits

The quick brown fox jumps over the lazy dog.
Level 28

"SHHHH!!"

```
**Survival Difficulty Class 5**

```

```
**> Unsafe**

```

```
**> Entity Count: 1**

```

## Description

This level resembles an abandoned library with rows of books on the shelves. These can be books from real life, for example you can find a copy of a book from the Harry Potter series. There are also book that aren't from our reality, such as books with tips on how to get through some levels of the backrooms and documents on entities that you can find throughout the entire backrooms.

### Entities

#### The Librarian

The only entity that is here is "the librarian". If you are in this level, do not speak or it'll warn you one time to be quiet. If you speak again it'll rip off your limbs and then dig out your organs.

## Groups

#### The book club

There is a group of people here who call themselves "the book club". They own a copy of "the exit" and will allow other wanderers to read it. They also collect books and read them. They are very friendly and will accept new members.

## Entrances and Exits

### Entrances

Exit Level 27 by napping with the entity there, and it'll bring you to the exit.

### Exits

Walk around and find a book called "the exit" and read it until you finish it. You will then pass out and wake up in Level 29.
Level 20

"*Bad dream.*"

```
Survival Difficulty Class 5

```

```
> Unsafe

```

```
> Unsecure

```

```
> Medium Entity Count

```

## Description

Level 20 resembles a abandoned home. Once you enter this level you will be greeted with immense grief as if you killed someone, this situation is not escapable. The level will have people you know, including some pets as well.

### Entities

Deathmoths, Insanities, Smilers, and Skin-Stealers.

## Groups

There are no groups on this level due to how dangerous it is.

## Entrances and Exits

### Entrances

Use a lazar tag set and shoot 19 targets in Level 19, and you will pass out and wake up here.

### Exits

Escape. Once you do you will enter Level 21.
The Backrooms Nexin Official Wiki

**Welcome to the The Backrooms Nexin Official Wiki!**
We're a collaborative community website about The Backrooms Nexin Official that anyone, including you, can build and expand on. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

Discord:

Mod's Discord: https://discord.gg/zmhu8vDM
Level 32

"Survival."

```
**Survival Difficulty Class 6**

```

```
**> Very unsecured**

```

```
**> Entity Infestation**

```

## Description

Level 32 otherwise known as “Survival.” is a city destroyed by an unknown explosion and is possibly one of the deadliest levels ever discovered… your only hope is to run and survive…

## Entrances and Exits

### Exits

Survive for two hours then you’ll be sent to Level 33.
Erbah-Life Saleswoman

## Overview

The Saleswoman appears in various locations in On The Flipside, notably before boss encounters. Saleswoman is a representative for Sylvie's medical branch, Erbah-Life.

The Saleswoman is an optional super-boss in Terrasomnia if the player interacts 13 times without purchasing any items.

If the player interacts with one of the broken bottles in the Erbah-Life pop-up shop, the Saleswoman will ask if you had touched 'it' upon exiting the shop menu. Saying yes intiates a battle, though she is weaker than her Terrasomnia variant, only using the spell Salespitch.

## Trivia

* This is literally Nion from Neon City Angels. Where the fuck did she come from? How did she get here?
Level 14

"The doctor will see you now"

```
Survival Difficulty Class 2

```

```
Safe

```

```
Secure

```

```
Minimal Entity Count

```

## Description

This level resembles a hospital with winding hallways and a receptionist's desk. You can find some helpful rooms such as operating rooms or food courts that can provide you with food and other supplies.

Under any circumstances ***do not touch any needles***, they can contain a harmful unknown substance that will infect and most likely kill you. There is only one documented case of a survivor, but afterwards they went mute and became hostile to everyone around them.

The only entities here are docile Facelings.

## Colonies and Outposts

There is a group here called "The Patients", they are welcoming to wanderers that are lost and need help.

## Entrances and Exits

### Entrances

To enter you can find a small crawlspace in any level, though extremely rare.

### Exits

To exit you must find a door with an emergency exit sign, where you will end up in Level 15.
Evel 21

"the dark docks"

```
Survival Difficulty Class 4

```

```
> Unsafe

```

```
> Unsecure

```

```
> Entity Infestation

```

## Description

Level 21 is an extremely long dock extending out as far as the level can go. There are tiny rooms that have a ladder to which you can climb onto. These rooms have resources, but the water is not safe to drink as it contains toxic liquid metal. Do not swim in the water, it is infested with entities.

### Entities

#### Dark Fins

Dark Fins are eel like creatures that are almost pitch black except for it's teeth and eyes they are mostly in groups and are all over the level's waters.

#### Water Grabbers

Water grabbers are arms that will reach out of the water to try to pull you in. They are red in color and appear rarely throughout the level.

## Groups

There are no groups here, as it is close to impossible to come across other people.

## Entrances and Exits

### Exits

Make your way to the end of the docks without dying. This will be hard and take a long time. Upon reaching the end you will be transported to Level 22.
Level 10

**Survival Difficulty 5**

**>Unsafe**

**>Unsecure**

**>Minimal Entity count**

## Colonies and Outposts

There are no Colonies/Outpost here due to the dangers.

## Description

Level 10 is a modern town, somewhere in the 2000’s or in the 90’s. There are no lights, but flashlights can be found, there is a single entity called the Daily Dead. When you see it, you feel an insane, strong urge to run, IMMEDIATELY. Items That can be found here: Almond Water (Common) Flashlights (Uncommon) Super Almond Water (Rare).

## Entrances And Exits

### Entrances

If you spray Super Almond Water on a Scratch Mark in Level 1 you will pass out and end up here, or you can write Daily Dead on a piece of paper Anywhere in the Backrooms.

### Exits

You can find a wooden door on one of the houses that will either take you to Level 1 or Level 11, Or you can kill the Daily Dead and be transported to level THE END.
Level 19

"Lazarikan's lazar tag emporium"

```
Survival Difficulty Class 4

```

```
> Semi-safe

```

```
> Minimal Entity Count

```

## Description

Level 19 resembles an abandoned laser tag building, with human-shaped targets.

When you first enter you can find lazar tag gear, and will be greeted by a female voice over the loud speaker, saying "Welcome everyone, are you ready to have some fun?" The speaker then cuts out. It is unknown whether this voice comes from a person or the level itself.

### Entities

The only two types of entities you can find on Level 19 are Insanities and Partygoers.

## Groups

There is one group on this level who call themselves "The lazar tag kingdom", also known as L.T.K. They are docile, and to join you must beat their leader in a lazar tag battle.

## Entrances and Exits

### Entrances

Break a window in Level 18 with a bar stool.

### Exits

Grab a lazar tag set and shoot 19 targets. Once you do that you will pass out and wake up in Level 20.
Level 29

"The crystal caverns"

```
**Survival Difficulty Class 4**

```

```
**> Unsafe**

```

```
**> Entity Count: 3**

```

## Description

This level is a cave with crystals growing around the small lakes of the cave. The crystals have radioactive material inside of them, so don't touch them. The cave walls drip with water that seems to be almond water.

### Entities

The Fleshed, ceiling mites, and water grabbers.

## Entrances and Exits

### Entrances

Exit Level 28 by reading a book called *the exit*. Pass out and wake up here.

### Exits

Break a crystal off of the ground and hold it. The crystal will reveal an exit that will lead to Level 30. You may need gloves to do this.
The Mediary

The Mediary is the second character that the player meets. They take Esoteric Scrolls in exchange for Ordinances, blessings which provide several permanent benefits for runs. (FINISH basic description)

## Codex Entry

Chief among the few who stayed in the sanctum after the Perennial Flame faded. A wise and experienced cleric who has the power to communicate with the Divine Spirits. Their long years of studies and solemn contemplation allowed them to establish a channel of communication with the Divine Spirits. It is through this channel that Ordinances are passed, wonders that permanently alter the way in which our realm operates.

## Dialogue

### Upon your first encounter

**The Mediary**: You are here... and not a moment too soon. I have been anticipating your arrival, Omenforged.

**The Mediary**: Entrust any recollection of your former self into the void, for you are now reborn. The task at hand is all that matters.

**The Mediary**: However, before you leave, I have a request for you.

**The Mediary**: As you can imagine, these dark thorns don't belong here. Now that the Perennial Flame is rekindled, it is time to banish them.

**The Mediary**: Like you, I have a bond with the Divine Spirits. It is only natural to enjoy its benefits.

**The Mediary**: Bring Esoteric Scrolls to me, and I shall aid you with more ordinances straight from above. This is their will.

**The Mediary**: Now go, you must reach the Brink and unseal the gate, I'm afraid that is our only option.

**The Mediary**: Do not fear death, for you were severed from your mortality. I shall await your return.

### After you have died once

**The Mediary**: See? Death is but a distant memory of a vague concept. You are not among the living anymore.

**The Mediary**: How else would you think to enter the Brink without expediting what you were sent out to prevent?

**The Mediary**: Now that the Perennial Flame is kindled, it can be strengthened using Dormant Embers.

**The Mediary**: Skills acquired through the Perennial Flame will stay with you even after you perish, make your choices prudently.

### After unlocking all Spirit Masks (?) or approaching The Mediary wearing a Spirit Mask (?)

**The Mediary**: It appears you have earned the Spirits' favor, each of their masks can be used to your advantage

### After unlocking Stray Souls (?)

**The Mediary**: With the Great Gate sealed, Stray Souls became confined to these lands.

**The Mediary**: Cleanse them of the Blight at an altar of tribute, or escort them to the Brink.

**The Mediary**: It will be a challenging path, but one that you must ultimately take.

### At any other time

**The Mediary**: I have faith in you, you must keep going or the Blight will consume us all...
Level 11

"Perfectly Abandoned"
Survival Difficulty Class 4
>Slight Entity Infestation

>Unsafe

>Unsecure

## Description

This level resembles your current home but abandoned and distorted. If you are homeless, it'll become your childhood home. Entities contain of Smilers Hounds, Skin Stealers and Weeplings. Weeplings are only known to be found on this level, they resemble a tall dark greenish creature with red eyes and razor-sharp claws. They will attempt to sound like somebody or something, like a family member or pet crying whimpering or screaming to lure you in, once you get to their area they will come out from the dark and devour your body. If you find any food or liquid DO NOT CONSUME IT! Also DO NOT CONSUME ANYTHING that you have brought with you, it is automatically considered unsafe to consume until you leave the level. There are no groups here that are known of.

## Entrances and Exits

### Entrances

To enter you must Exit from level 10 by finding a wooden door somewhere.

You must be living in the same house ever since you were born and go into level 11 and have a memory from your childhood in that house.

### Exits

To exit you must never have had a house in your entire life and walk through a door that appears in front of you.

Noclipping would send you to level 0.

You could find a blood red door and enter to level 12
Troy Elliot

**Troy Elliot** is a young inmate at Three Rock Con Camp who falls in with the wrong crowd.

## Biography

### Dealing with Sleeper

Troy is approached by Sleeper, who gives him drugs to cope with the stress of incarceration. However, the following day, Bode and Freddy finds Troy throwing up outside. However, he is forced to ride it out when time comes for them to help out with the next fire at a wellness retreat. Still high, Troy is barely able to stand on his feet, forcing Bode to assist him throughout the day, as he'll be sent back to prison should someone find out. After Troy collapses, Bode and Gabriela pulls him to the side, at which point Sleeper gives Troy more drugs to keep him on his feet.

Unfortunately for Troy, Captain Perez issues a camp-wide drug test. Troy confides in Bode that he caved after Sleeper made him hold his stash. He fears he will test positive, to which Bode replies that it's only a set-back. Bode encourages Troy to find the right crowds and stick to what he knows is right. Troy then reveals that Sleeper hid the stash after hearing that COs are going to raid the bunks tonight.

After Sleeper is sent back to prison, Troy fears that he will soon follow, leading him to look to Lonnegan and Beck for answers, as they're contemplating escaping, but they ultimately decide to stay and even attempt to help a family save their business during a fire at a winery.

## Appearances

### Season 1

* False Promises
* Off the Rails
* Watch Your Step
* At the End of My Rope
* Backfire

## Behind the scenes

* Troy Elliot is portrayed by Riley Davis.

## References

1. ↑ Season 1, episode 19: ***Watch Your Step***
2. ↑ Season 1, episode 20: ***At the End of My Rope***
3. ↑ Season 1, episode 21: ***Backfire***
Level 15

"am I back in reality?"

```
Survival Difficulty Class 5

```

```
Unsafe

```

```
Unsecure

```

```
Medium Entity Count

```

## Description

When you enter this level you will see your hometown, without cars, light in the houses, or people.

Everything looks "fake". Some researchers who have entered were able to see their home town while others claimed that it was an empty white room. But the thing is that one of them was wearing a safety suit while the other one wasn't. We believe there is a type of gaseous chemical in the air that made the researcher without a suit see things that were not really there.

### Entities

There are skinstealers, memory worms, and sleep reapers.

A sleep reaper is a humanoid creature that can shift and change it's body to look like something else but cannot change how big it is. It will appear when you are trying to sleep, and will try to scare you out of sleeping by shifting its body to jump-scare you, but it can't actually harm you in anyway besides giving you a heart attack.

## Entrances and Exits

### Exits

Successfully fall asleep inside of one of the homes in the neighborhood, this will be hard because of the sleep reaper. Once you do this you will wake up in Level 16.
Level 38

"leave now"

```
**Survival Difficulty Class 6**

```

```
**> Unsafe**

```

```
**> Entity Infestation**

```

## Description

This level is most likely one of the most dangerous levels on this list. There are so many entities, it seems like almost every single one is here. It seems the level is an infinite land mass. It seems that it is similar to level 0, but you can't see the ceiling and the walls. It's just pitch black, you can only see the carpet.

### Entities

An uncountable amount, but we do know there is one entity that stands out. We currently have no name for it and we have no clue what it looks like and what it does, all we know is that it is incredibly dangerous and intelligent. It seems if you know what it looks like you will instantly go into a coma and never wake up.

## Groups

#### The Level 38 Research Team

This group was sent by the N.B.R.C. and they were researching this level for a few days before we lost all communication with them. Rumor has is that the undocumented entity killed them.

## Entrances and Exits

### Entrances

If you catch a plane on Level 37, and no-clip, you will enter Level 38.

### Exits

If you venture far enough into the level until you fall through the floor and end up in Level 39.
Stephanie Arcila

**Stephanie Arcila** is an American actress. She portrays Gabriela Perez in the CBS original drama, *Fire Country*.

## Biography

A lot of Arcila's earlier career consists of short films and one episode appearances in television series, such as *Passions of the Heart*, *I Hate This Part*, *Til Death Do Us Part*, *Supergirl*, and *Black-ish*. However, in 2017, she was cast in her first notable role as Rosie Rivera in *Jenni Rivera: Mariposa de Barrio*. In 2020, Arcila was cast in the *Penny Dreadful* sequel series *Penny Dreadful: City of Angels* as Bernadette Romero.

## External links

* Stephanie Arcila at the Internet Movie Database

* Follow Stephanie Arcila (@stepharcila) on Twitter

* Follow Stephanie Arcila (@stepharcila) on Instagram

* Follow Stephanie Arcila (@stepharcila) on Facebook
CBS

**CBS Broadcasting, Inc.** (most commonly referred to as **CBS**), formerly **Columbia Broadcasting System**, is an American commercial broadcast television and radio network that serves as the flagship property of the CBS Entertainment Group division of Paramount Global. The network originated in United Independent Broadcasters Inc., a radio network founded in Chicago by New York City talent agent Arthur Judson in January 1927. CBS operated the CBS Radio network until 2017, when it sold its radio division to Audacy, known then as Entercom. CBS has over 240 owned-and-operated and affiliated television stations throughout the US, as well as Canada, and was ranked 197th on the 2018 Fortune 500 of the largest American corporations by revenue

The channel is now home to *Fire Country*, a firefighter drama by Max Thieriot, Tony Phelan, and Joan Rater.
Season 2

**Season 2** of the CBS original drama *Fire Country* was picked up on January 6, 2023. It is scheduled to air for the 2023-2024 season. It will premiere on February 16, 2024.

## Cast

### Main

* Max Thieriot as Bode Leone
* Kevin Alejandro as Manny Perez
* Jordan Calloway as Jake Crawford
* Stephanie Arcila as Gabriela Perez
* Jules Latimer as Eve Edwards
* Diane Farr as Sharon Leone
* Billy Burke as Vince Leone

### Supporting

* Rafael de la Fuente as Diego
* Tye White as Cole
* Jason O'Mara as Liam

## Episodes

 Bode is back in prison where he receives some shocking news. Meanwhile, the station 42 crew responds to a massive earthquake that rocks Edgewater to its core.

## Production

On December 13, 2023, Rafael de la Fuente was cast in a recurring role.
On December 19, 2023, Tye White and Jason O'Mara were cast in recurring roles.

## References

1. ↑ 1.0 1.1 CBS Sets 2024 Premiere Dates For Delayed Scripted Series, Confirms ‘Matlock’ & ‘Poppa’s House’ Move To Next Season - Deadline
2. ↑ Welcome Back, Network TV: Premiere Dates and Episode Counts for ABC, CBS, The CW, Fox and NBC - TVLine
3. ↑ CBS RENEWS BROADCAST AND STREAMING HIT “FIRE COUNTRY” FOR A SECOND SEASON - Paramount Press Express
4. ↑ 4.0 4.1 Fire Country Adds Rafael de la Fuente for Season 2 — Should Bode Be Worried? (Exclusive) - TVLine
5. ↑ 5.0 5.1 5.2 ‘Fire Country’ Adds Tye White & Jason O’Mara As Recurring In Season 2 - Deadline
Collin O'Reilly

## Alex Shawcross

**Alex Shawcross** (also known as **Collin O'Reilly**) was first introduced as a humble, charming, and talented probie firefighter. The son of a legendary firefighting hero, Collin holds a name that he's constantly trying to live up to. He grew up in the shadow of his fire-fighting father, causing him to spend most of his twenties rebelling against expectations. However it is later revealed to be false.

## Biography

### Joining Cal Fire

Collin is partnered with Gabriela during his first day on the job. They climb the cliff to better assess the weather pattern, at which point, Collin inquires about Bode and the crime he committed to get locked up, but Gabriela comes to Bode's defense, revealing that her dad was an inmate before becoming captain at Three Rock and that people can change. Collin then mistakenly steps on a rock, sending a large bolder off the cliff, which narrowly misses Freddy due to Bode intervening. Gabriela ultimately covers for him, as it's his first day, but Collin later comes clean.

### Arsonist Fires

On the day that the investigator Erika Snow arrives at the firehouse, he was off-duty when he arrives at a house fire. In the midst of the call, it is revealled that he told Erika about Jake's past. When Bode speaks with him about a fictional fire, it sparks Bode's supiscions that he isn't what he says he is. It is revealed that his birth name is Alex Shawcross from Arizona.

## Appearances

### Season 1

* Two Pink Lines
* You Know Your Dragon Best
* False Promises
* My Kinda Leader
* A Cry for Help

## Behind the scenes

* Collin O'Reilly is portrayed by Zach Tinker.

## References

1. ↑ Season 1, episode 12: ***Two Pink Lines***
2. ↑ Season 1, episode 17: ***A Cry for Help***
Backfire

**Backfire** is the twenty-first episode of the first season of the CBS original drama, *Fire Country* and the twenty-first episode of the series overall. It aired on May 12, 2023.

## Synopsis

The station 42 and Three Rock crews are called to a backfire started by a private firefighting company to protect a high-end winery but instead threatens to grow out of control, on *FIRE COUNTRY*, Friday, May 12 (9:00-10:00 PM, ET/PT) on the CBS Television Network, and available to stream live and on demand on Paramount+\*. Episode directed by series star Max Thieriot.

## Cast

* Kevin Alejandro as Manny Perez
* Jordan Calloway as Jake Crawford
* Stephanie Arcila as Gabriela Perez
* Jules Latimer as Eve Edwards
* Diane Farr as Sharon Leone
* Billy Burke as Vince Leone
* Rebecca Mader as Faye Stone
* Kanoa Goo as Kyle Ferguson
* Riley Davis as Troy Elliot
* Alejandro Furth as Santino

Co-starring* Mark Krysko as Lonnegan
* Jeremy Jones as Beck
* Fred Keating as Oscar
* Elan Ross Gibson as Rosanna
* Christian Maradiaga as Joaquin
* Mariafe E. Lama as Frida
* Jason Fernandes as Diego
* Josh Dohy as EMT #1

## Gallery

### Videos

As a Chief - Fire CountryAre You Happy? - Fire Country

## References

1. ↑ Fire Country: Season One Ratings - TV Series Finale
2. ↑ THE STATION 42 AND THREE ROCK CREWS ARE CALLED TO A BACKFIRE STARTED BY A PRIVATE FIREFIGHTING COMPANY TO PROTECT A HIGH-END WINERY BUT INSTEAD THREATENS TO GROW OUT OF CONTROL, ON “FIRE COUNTRY,” FRIDAY, MAY 12 - Paramount Press Express