Helena

**Helena** is one of the many heroes featured in *WARSAW*.

## Description

Helena, despite her initially unimpressive base statistics, possesses remarkable versatility and power. Armed with rifles, she defies her low accuracy with weapons such as the Gewehr 43 (+20% accuracy) or the Mannlicher 1890 (+15% accuracy). Helena serves as a sniper-support character, excelling in roles that require precision and support capabilities. However, it's important to note that she lacks anti-tank potential. For a more detailed understanding of her playstyle, refer to the skills section.

## Skills

Helena possesses the following skills:

* **Noise:** This starting skill holds little utility and is often considered useless. Its delayed action effect is situational, making it a suboptimal use of action points. On a positive note, it incurs zero stamina cost.
* **Incitement:** Buffed in a recent update, this skill now grants a bleeding chance bonus to the entire team simultaneously. While useful for economy builds, it lacks direct damage, making it less preferable than cocktail party in most cases. It pairs well with area-of-effect SMG/MG skills.
* **Cocktail Party:** Highly useful, this skill enables Helena to blind and ignite up to four targets without expending any ammunition (reduced from 6 in the Radoslaw patch). Despite its two activation point cost, the skill provides excellent value by dealing 4x2x7 damage for free.
* **Comforting Transmission:** This skill replenishes one activation point for the entire team, including Helena herself, as long as there are no team members in the first row. Consequently, the effective activation cost is reduced to 1 instead of 2. This skill can significantly enhance your team's action economy.
* **Connected and Coordinated:** While seemingly unimpressive, this skill provides a substantial benefit by granting ten heavy ammo after each battle. Considering that 10 heavy ammo equates to 50 money, multiplied by the number of skirmishes per mission, this skill can be quite lucrative. The additional ammo will not be displayed in the loot popup but will be automatically added to your inventory.
* **Disorienting Signal:** This skill can suppress infantry and enemies equipped with heavy weapons, such as mortars. However, it does not affect the repositioning of heavy weaponry. Additionally, it may not successfully suppress Pak units.
* **False Transmission:** This skill blinds and pushes back the target, making it useful when paired with skills like single shot. It only costs one activation point, but since melee strikes can achieve similar pushback effects, it may be skipped.
* **Priority Target:** An alternative to single shot or target sighted, this skill offers extra suppression against officers. Despite their rarity, officers are effectively countered by this skill, which boasts high accuracy and cost-efficiency.
* **Call Reinforcements:** Helena's ultimate skill allows her to summon a recruit at the cost of 3 activation points and 10 heavy ammo. This recruit wields a Piat and Ploy and serves as an additional team member, providing an extra activation point per turn. Even if the recruit does not participate in attacks, the extra action point is valuable. If the recruit dies, the activation pool returns to 4. Only one extra recruit can exist on the map at a time, but the skill can be recast if the recruit perishes. Recruits from Helena's base team do not count towards the skill's limitations.