recursal/Fanatic-Fandom huggingface dataset:
Banish

**Banish** is an Occultist Skill that debuffs the target, reducing the damage they deal. It is unlocked at level 9 and requires 8 points in Occultist to put on the skillbar.

Banish has a base cooldown of 8.5 seconds, a duration of 5 seconds, and costs 60 mana. When cast, a skull and purple fog appear on the target

## Talents

* **Rune of Despair**: Three Levels - Banish also reduces the target's elemental resists by 5% per level. Mastery 3 - +1 second Banish duration. Requires 8 points invested in Occultist.

* **Hexing**: Three Levels - Banish reduces the target's attack speed by 5% per level. Reduces the cooldown of Banish by 0.5 seconds per point. Banish further reduces attack speed by 0.5 per sacrificed talent point. Mastery 3 - +3% Hexing attack speed reduction. Requires 12 points invested in Occultist.

## Artifacts and Crafting

* **Dark Intent**: Banish has a 25% chance to reapply when it expires.

* **Obsidian Glory**: -60% Banish effect. Banish is now an aura and cannot be cast.

* **Skill Level Uniques**: Banish is a Skill and will further reduce the target's damage per skill level.
Tags

Tags are labels found on artifacts, talents, and skills which provide a simple description of their functionality or drop location. Tags determine which effects can interact with each other.

## Tags Found on Artifacts

Tags on artifacts describe what type of weapon, armor, or accessory that artifact is, its rarity, and may provide a sense of drop location and loot rarity. Tags in *Italics* have interactions with some item or talent.

\* - Claws are not implemented as of patch 0.9.

 Glove

\* - Belts are not implemented as of patch 0.9.

### Artifacts that Interact with Tags

Some artifacts gain or change functionality depending on the tags of other artifacts equipped.

 The Butcher | Axe
 Gluttony | Lack of Unique tag, any Armor tag
 The Saint | Staffs, Wands

## Tags found on Skills and Talents

Tags on skills and talents describe their general functionality. Many talents and a few skills do not have any tags.

### Skills and Talents that Interact with Tags

Some skills and talents gain or change functionality depending on the tags of other artifacts, skills, or talents equipped.

 Vitalized Flow | Channel
 Sword and Board | Shield, Sword

## Impact of the Tag system

As tags define which effects can interact with each other, the presence or absence of tags influences potential builds.

* The Healing tag is commonly used to drive interactions:
	+ Silence specifically prevents skills with the Healing tag from being cast.
	+ Absorb shield and health regeneration skills and talents are not tagged with the "Healing" tag, so they are not affected increases or reductions to healing.
* Many skills and talents that appear to apply buffs do not interact with effects that influence buffs. This includes effects such as absorb shields, Salvation, and Blossom.
Minihealer Wiki

**Welcome to the Minihealer Wiki!**
Welcome to the Community-maintained wiki for MiniHealer, an MMO-inspired ARPG/Party management game.

## Learn more about MiniHealer

ArtifactsSkillsEncountersCrafting

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Dancing Fencer

Dancing Fencer is a Unique Sword that drops from Rusherrox the Silent Hunter.

## Mechanics

* Dancing Fencer's sword-only bonus will activate when it is the only equipped weapon.
* The stats gained from the sword-only bonus are additive with stats of their same types and obey any relevant caps.
* Because Block rolls before Dodge, gaining additional dodge chance does not lower the chances of triggering the block effect.

## Interactions with Talents and Artifacts

* Shields can still be equipped, but do not grant any stats or effects, and are not treated as equipped by effects that require shields:
	+ Shield Bash is effectively disabled when Dancing Fencer is equipped.
	+ Sword and Board's sword and shield equip effect is disabled when Dancing Fencer is equipped.
Heaven's Melody

**Heaven's Melody** is a Priest Skill that heals the entire party for a small amount and greatly increases all healing and shielding they receive. It is unlocked at level 9 and requires 8 points in Priest to put on the skillbar.

Heaven's Melody has a base cooldown of 12.5 seconds, a duration of 10 seconds, and costs 75 mana. When cast, golden bells ring above the Healer.

Heaven's Melody Player Level Scaling
 9
 100

## Talents

* **Virtuous Spirit**: Two Levels - Reduce the Cooldown of Heaven's Melody by 0.3 seconds per level. Casting Radiant Heal reduces the cooldown of Heaven's Melody by 0.5 seconds per level. Mastery 2 - +5 (additive) Heaven's Melody healing received ratio. Requires 8 points invested in Priest.

## Artifacts and Crafting

* **Angel's Tune**: +1 Virtuous Spirit Level. Heaven's Melody healing and shield amplification effects are now fixed at 50% instead. Heaven's Melody no longer heals.

* **Zeus's Wrath**: Healer will cast a level 20 Smite on all enemies when Heaven's Melody is cast.
Renew

**Renew** is a Basic skill that heals the target for a moderate amount over its duration. It is unlocked during first Bone Knight encounter and does not require any talent point investment to put on the skill bar.

It has a base cooldown of 4 seconds, a duration of 8 seconds and costs 60 mana. Each second, a flurry of green particles will appear on the targeted character.

## Talents

* **Nature's Blessing**: Three Levels - 1% Renew effect and duration per level. Mastery 1 - 1% Renew effect. Mastery 2 - 2.5% Renew effect. Mastery 3 - +1 second Renew duration. Base Talent in Druid.

* **Abundant Growth**: Three Levels - When Renew heals a target, there is a 15% chance per level to restore 5 mana. Mastery 3 - +15% Abundant Growth restore chance. Base Talent in Druid.

* **Harmony**: Three Levels - +3% Renew effect per level. Requires 4 points invested in Druid.

* **Evergreen**: Three Levels - Reduces the cooldown of Renew by 10% per level. Mastery 3 - +10% Evergreen cooldown reduction, additive with the rest of the talent. Requires 16 points invested in Druid.

* **Botanist**: Three Levels - Mastery 2 - +10% Renew Effect. Requires 20 points invested in Druid.

* **Tranquility**: Three Levels - At level 1, Renew can critically heal. Requires 24 points invested in Druid.

* **Piety**: Two Levels - Reduces the cooldown of Renew by 0.5 seconds per rank. Requires 16 points invested in Priest.

* **Wicked Bloom**: Three Levels - Healer's attacks have a 6% chance per level to reset the duration of all active Renew effects. This chance increases by 0.2% per sacrificed talent point. Mastery 2 - +10% Renew effect. Requires 32 points invested in Occultist.

* **Focused Glory**: Three Levels - +5% Renew effect per level. Renew heals for 4% more per level if applied to only one party member. Mastery 3 - +1 second renew duration. Requires 24 points invested in Paladin.

## Artifacts and Crafting

* **Ghost**: Renew also increases the target's dodge chance by 5/10%

* **Recreation**: +7 to 9% Renew effect. Renew heals for 50% more if the target is below 40% health.

* **Serenity**: Renew increases the target's damage dealt by 6% and reduces damage taken by 6%.

* **Song of Hope**: -65/-55% Renew effect. +4 second Renew cooldown. Renew now affects all party members.

* **Norrix's Flute**: When Renew expires, it applies a Seal of Light to the target.

* **Torram**: Torram can Enchant Accessories with +% Renew effect.
The Elementalist

The Elementalist is a Unique Sword that drops from Droto Evergaze on Insane.

## Mechanics

* The damage benefit from each elemental bonus is applied additively.

* Immolate does not have any hidden scaling benefit with The Elementalist.

* The Elementalist does not change the damage type of the skills it modifies.

## Interactions with Artifacts

* **Solarflare**: Smite continues to benefit from all 3 elements despite changing types.

* **The Sunwalker**: Immolate granted by this artifact functions as expected.
Delegation

Delegation is a Unique Sword that drops from Midnight Zone Inner Courtyard.

## Mechanics

* Because Delegation is a trigger rather than a cast, it will function when casting is disabled.

## Interactions with Talents

* The Leadership talent does not need to be taken to benefit from Delegation's trigger. However, the trigger does benefit from Leadership's masteries.

## Interactions with Artifacts

* **Zombification**: Delegation is a trigger rather than a cast, so it will still apply Inspire.

* Any effects gained from Leadership being active are applied when Delegation triggers.

* Delegation's Leadership is fixed at level 10 and does not benefit from +levels to Leadership.
The Purifier

The Purifier is a Unique Sword that drops from Droto Evergaze on Brutal.

## Mechanics

* Smites from this artifact deal damage based on Healer's stats rather than Tank's.

## Interactions with Talents

* **Smite Talents**: These Smites benefit from all Smite-related talents as expected except Twist of Fate.

* **Twist of Fate**:Smites triggered by this artifact benefit from, but do not consume, Twist of Fate.

## Interactions with Artifacts

* **Smite Artifacts**: Smites from this artifact interact with all Smite artifacts as expected.

* **Zombification**:The Purifier is not disabled while this artifact is equipped.
Star Call

**Star Call** is a Druid Skill that deals Ice damage to the target. It is unlocked at level 25 and requires 24 points in Druid to put on the skillbar.

Star Call has a base cooldown of 0.1 seconds, a cast time of 2.5 seconds, and costs 25 mana. When cast, a comet falls from the top left of the screen and crashes just behind the target.

Star Call Player Level Scaling
 25
 100

## Talents

* **Planetary Alignment**: Three Levels - +10% Star Call damage per level. Star Call has a 15% chance per level on hit to deal 20% per level of the damage dealt to all other targets. Mastery 2 - +12% Star Call damage. Requires 24 points invested in Druid.

## Artifacts and Crafting

* **Cometfall**: +23 to 28% Star Call damage. Star Call deals exponentially more damage based on how long is spent casting it.

* **Soulless Beacon**: Increases and decreases to Lesser Heal effect are also treated as % Star Call damage.

* **The Elementalist**: Star Call also scales with % increases in Fire and Ice damage.

* **The Stargazer**: +23/29 to 28/35% Star Call damage. Healer/Tank's attacks have a 9% chance to cast Star Call of the current level X times, where X is (half the number of Rapid Shot arrows rounded up)/(equal to the number of Rapid Shot arrows). Ranger cannot cast Rapid Shot.

* **Star's Grasp**: +20 to 28% Star Call effect. Each time Planetary Alignment triggers, all party members gain 10% Ice damage for 5 seconds, stacking up to 6 times.

* **Luminary**: +3 Planetary Alignment Levels.

* **Starlight**: Star Call can now critically strike. Its critical chance and damage is calculated from the caster's stats.

* **Skill Level Uniques**: Star Call is a Skill and will gain base damage and Healpower scaling with increased skill level.

* **Non-unique equipment**: Staffs, bows, and all accessory types can roll +1/+2 to Planetary Alignment Level.

* **Torram**: Torram can Enchant accessories with +% Star Call damage.
Cursed Soul

A **Cursed Soul** is a postgame Crafting Material used in Curse Crafting.

## Acquisition

* Cursed Souls can only be found in the postgame area The Infinite Corridor and Keys found within said area.
* In The Infinite Corridor, Cursed Souls can are obtained by defeating a Guardian-type boss summoned by a Cursed Chalice, defeating the Guardian-type boss in the boss door at the end of a depth, or by purchasing them from Tori Tinkerspark.
* The Vault of Champion's Champion Bone Knight drops approximately 20-30 souls per defeat.
Rejuvenate

**Rejuvenate** is a Basic skill that regenerates mana for a short duration. It is unlocked at level 6 and does not require any talent point investment to put on the skill bar.

Rejuvenate has a base cooldown of 210 seconds, has a duration of 10 seconds, and does not cost mana. While Rejuvenate is active, a pulsing blue ring appears over Healer's head.

Rejuvenate Effect Scaling (Player Level 100)
 1
 2
 3
 4
 5

## Mechanics

* Rejuvenate provides a world effect that grants its benefits for the duration. When not talented into Convocation, Rejuvenate does not stop on death.
* Rejuvenate restores mana 11 times over its default 10-second duration.
* When converted into a channel by Convocation, all interactions Rejuvenate normally has are preserved.
	+ Convocation fixes Rejuvenate's cooldown to 1 second, so cooldown reduction effects have no effect.

## Talents

* **Evergreen**: Three Levels - 10% Rejuvenate cooldown reduction per level. Mastery 3- +10% Evergreen cooldown reduction, additive with the skill levels. Requires 16 points invested in Druid.

* **New Spring**: Three Levels - Increase the per-tick mana gain of Rejuvenate by 2 per level. Rejuvenate ticks now heal the party for 2% per level Healpower. Healer's critical strikes reduce the cooldown of Rejuvenate by 0.5 seconds per level . Spirit Ritual reduces the cooldown of Rejuvenate by 0.3 seconds per level. Mastery 2 - +2% New Spring Healpower ratio. Mastery 3 - -20 second Rejuvenate cooldown. Requires 16 points invested in Druid.

* **Frost Bite**: Three Levels - Rejuvenate provides 20 base Ice damage and 10% base Ice damage per level while active. Mastery 3 - Rejuvenate adds an additional 60 base Ice damage. Requires 20 points invested in Druid.

* **Convocation**: Three Levels - Reduce mana gain from Rejuvenate by 15/12/9. Rejuvenate is now a channel and has a 1 second cooldown. Requires 28 points invested in Druid.

## Artifacts and Crafting

* **King's Legacy**: Divine Focus reduces the cooldown of Rejuvenate by 7/10 seconds.

* **Sprinter of the Forest**: Rejuvenate provides 35% dodge chance while active.

* **Lantern of Reckoning**: Rejuvenate cooldown reduced by 45 seconds. Healer's attacks reduce the cooldown of Rejuvenate by 1 second.

* **Channeling Uniques**: When talented into Convocation, Rejuvenate interacts with uniques requiring channeling.

* **Skill Level Uniques**: Rejuvenate is a Skill and will gain increased mana regeneration per tick per skill level.

* **Non-unique equipment**: All weapon and accessory types can roll +1/+2 to Frost Bite Level.
Dispel

**Dispel** is a Basic skill that removes a single debuff from the targeted party member. It is unlocked during the first Gump encounter does not require any talent point investment to put on the skill bar, and cannot be removed from the skill bar.

It has a base cooldown of 3 seconds, a cast time of 0.50 seconds and costs 20 mana. When cast, the target is briefly covered in swirling green light.

## Mechanics

* If multiple dispellable effects are present on the target, it will remove the oldest one first unless one debuff has higher priority than the others.
* Dispel is used to interact with some effects on party members that are not actually dispellable, such as Rusherrox's Lycan Curse and Sedok's Dream and Reality states.

## Talents

* **Evergreen**: Three Levels - Reduces the cooldown of Dispel by 10% per level. Mastery 3 - +10% Evergreen cooldown reduction. Requires 16 points invested in Druid.
* **Redemption**: Three Levels - Dispel does not remove stacks of the Redemption buff. Requires 4 points invested in Paladin.
Demonic Contract

- gif of the skill in action

**Demonic Contract** is an Occultist Skill that sacrifices health from the party to restore mana over time. It is unlocked at level 21 and requires 20 points in Occultist to put on the skillbar.

Demonic Contract has a base cooldown of 6 seconds, an instant cast time, a duration of 5 seconds, and costs 0 mana.

## Artifacts and Crafting

* **The Lich**: Demonic Contract now grants all mana instantly rather than over the duration of 5 seconds. Demonic Contract can now kill you.
* **Hopeless Spiral**: Demonic Contract increases all party members' damage by 150 per cast, this effect stacks. Demonic Contract can now kill you.

* **Buff Uniques**: Demonic Contract is a buff that can contribute to the effects of uniques that care about buffs.
Solaria & Lunaria

## Solaria

### Main Location

Vault Entrance

* Normal
* Brutal
* Insane

## Lunaria

### Main Location

Vault Entrance

* Normal
* Brutal
* Insane

## Skills

Cresent Sweep, Orb of Night, Mirror of the Moon

## Other Effects

Day, Night

**Solaria & Lunaria** is an encounter found in *Mini Healer*.

## Loot

* 84 gold
* Gift of the Moon
* Sculptor of the Sun
* 340 gold
* Sword of the Sun and Moon
* Fortified Loop
* 658 gold
* Stormbringer
* Hou Yi's Bow
Kunlun Mountain

The **Kunlun Mountain** was a major cultivation sect.
While most of the members were human,
there were also non-humans there.

Most of the sect was organized into nine peaks, each headed by a peak master,
who were second in power and authority only to the sect master.

## Other important points

* Jade Pool
* Kunlun Hall
* Kunlun Mystic Realm
* Peaceful Void Lake
МКИИ

**МКИИ** или Международный Комариный Исследовательский Институт - это секретная организация, работающая в Магнитогорске.

## Записи

Запись 5 дек. 2000 г. - Закулисье ур. !

**<Начало записи>**
**База:** Комар установщик слушает.

**<Помехи>**

**<Звуки двигателя>**

**Агент №1:** Ну... т.. э... Ну... т.. э... И... и... Э... у-и-и-Э, э-у-э-у-ЭЭ... ы... у... Э... с... у... ы... у... эх... У-Э-Э-Э-Э (это тоже помехи)

**База:** Тебя тошнит что-ли?

**База:** Иван! ИВАН!!!

**<Конец связи>**

Запись 8 окт. 2004 г. - Закулисье ур. 0

**<Начало записи>**
**Агент №2:** **<Выдох>** Что это за место? А, это Уровень 0

**Агент №2:** База, база, я на уровне 0

**База:** База слушает, э-э-э, да, вы находитесь на уровне 0. Опишите пожалуйста, э-э-э, что вы видите.

**Агент №2:** Это... это какие-то бесконечные коридоры, на потолку э-э-э, э-э-э... Лампы. Тут жёлтые стены с какими-то обоями... Эммм... Это всё что я вижу.

**База:** Э-э, понятно. э-э... Проверьте, нет ли здесь монстров?

**Агент №2:** Э-э, Пока что монстров не видно. Так, а это что? О-о! Э-о, а-о-Ээ! **<Убежал>**

**<Конец связи>**

Запись 29 сент. 2006 г. - SCP-1562

**<Начало записи>**
**База:** База слушает. Вы где?

**Агент №3:** Я нахожусь в каком-то малюсеньком туннеле. Как мне отсюда выбраться?

**База:** Мы пытаемся вас отсюда вытащить. К сожалению, ваш страховой трос оборвался. Извините, Владислав

**Агент №3:** О нет... Это очень плохо. Э-э-э... Что мне делать, я уже волнуюсь

**База:** Спокойно. Опишите пожалуйста, что вы видите.

**Агент №3:** Это какой-то узенький туннель, где то-ли камень, то-ли земля. Тут вообще дверей нету. Я не могу двигаться, я не могу вытянуть руки, я не могу развернуться, это какой-то узенький туннель, здесь очень темно.

**База:** Не волнуйтесь, мы попытаемся отсюда вас вытащить. По-моему вы находитесь в каком-то другом месте, которое очень далеко, либо вы на другой планете.

**Агент №3:** Ой, пожалуйста, вытащите меня отсюда, я очень прошу, пожалуйста, ну вытащите меня отсюда!

**База:** Ой, хорошо, хорошо, не волнуйтесь, мы скоро вас вытащим отсюда. Владислав, Владислав! Вы меня слышите? Э-э, Владислав!

**База:** Ну вот, похоже там кислорода вообще нету.

13 мая 2012 г. - SCP-087

**<Начало записи>**
**Агент №4:** Я всё ещё спускаюсь, я на 50 метров в глубину. Я всё ещё спускаюсь по бесконечной лестнице SCP. Спускаюсь, да. У меня всё в поря...

**<Резкое выключение микрофона>**

## Работники

### Комар Установщик

Работник, у которого часто перерывы. Он очень любит бодрящий чай, и поэтому он бегает быстрее Усэйна Болта.

## Галерея

Фотография Уровня !, сделанная Агентом №1Фотография Уровня 0, сделанная Агентом №2Фотография SCP-087, сделанная Агентом №4
Piety

**Piety** is a tier 5 talent in the Priest tree. It requires 16 points invested in Priest to unlock and has two levels.

Piety Level Scaling
 2

## Skills

* Piety directly improves Renew, Holy Shield, Flash Heal, and Smite.

## Talents

* The flat cooldown reduction provided by Piety is applied before Evergreen.

## Artifacts and Crafting

* The flat cooldown reduction granted by Piety is additive with other sources of cooldown manipulation such as Song of Hope for Renew.
The Ominous One

The Ominous One is a Unique Sword that drops from Raldon Arcanefury on Chaotic.

## Mechanics

* Chaos Strikes from any source only scale with the caster or triggerer's attributes.
* Tank will only cast Chaos Strike on each auto attack, not other attacks such as Shield Bash.
* Despite being labeled as a cast, The Ominous One's effect behaves like a trigger and is not prevented by effects that stop casting.

## Interactions with Talents

* **Chaos Strike**: Effects that improve Chaos Strike continue to function when Tank casts it. This artifact does not function if Chaos Strike is not talented.

## Interactions with Artifacts

* **Lights and Shadows**: Berzerker can still cast Chaos Strike when Hammer of Reckoning is cast with The Ominous One equipped.

* **Scourgeborne**: Berzerker can trigger Chaos Strike on each swing but cannot manually cast it.

* **Zombification**: Tank can still cast Chaos Strike with this artifact equipped.

* **All other Chaos Strike uniques**: Chaos Strikes casted by Tank benefit from all other Chaos Strike Uniques without changing their behavior.
Gump

* Normal
* Brutal
* Insane

## Skills

Summon, Twin Summon, Fearful Howl, Decaying Wind

## Skills

Summon, Twin Summon, Fearful Howl, Decaying Wind, Corrupting Strike, Noxious Wind

## Other Effects

None

**Gump** is an encounter found in *Mini Healer*.

## Loot

* 55 gold
* Simple Shield
* Simple Sword
* 273 gold
* Reactive Armor
* Riddle
* 585 gold
* Divine Light
* Gump's Eye
Rusherrox the Silent Hunter

* Normal
* Brutal
* Insane

## Other Effects

None

**Rusherrox the Silent Hunter** is a level 80 boss encounter found in the Guardians' Cave.

## Skills

* **Lycan's Curse**: Places a debuff on the target, dealing 1.5% Spellpower Lightning Damage each second. This damage increases each tick. The debuff can be moved by casting Dispel on another party member. Cast once per fight at the very beginning.
* **Madness Swipe**: Deals 20% Spellpower Lightning damage to three party members 5 times, reducing their Lightning Resist by 8% per stack. The resist debuff is applied before damage is dealt and only applies once per target per cast. 2 second cast, 5.5 second cooldown.
* **Curse's Torment**: Deals 600% Spellpower Nemesis damage to the target, reduced by 80% if the target has the Lycan's Curse debuff. 4 second cast, 8 second cooldown.
* **Sealed Fate**: Stuns the target and deals 76% Spellpower Lightning damage per second. It can be dispelled if the Healer has the Lycan's Curse Debuff. Only cast after Rusherrox falls below 75% health. 3 second cast, 9 second cooldown.
* **Enough is Enough**: Rusherrox moves the Lycan debuff to himself and heals to full. His elemental resists are reduced by 15% and Spellpower increased by 25%. Ability Cooldowns are reduced. Cast once per fight when Rusherrox's health reaches 30% health for the first time. 3 second cast time.
* **Bloodthirsty Bite**: Deals 80% Spellpower Physical damage to the target and heals Rusherrox for 100% Spellpower. The healing occurs whether or not the damage is dealt. Only cast during phase 2. 0.8 second cast, 3 second cooldown.
* **Intimidating Howl**: Reduces the party's all damage by 10%. This effect stacks. Only cast during phase 2. 1.5 second cast, 11 second cooldown.

## Encounter

* At the start of the encounter, Rusherrox casts **Lycan's Curse**, an undispellable debuff that can be moved by dispelling a target who does not currently have it.
	+ The current target of **Lycan's Curse** is considered a Lycan, per the encounter journal.
* When Rusherrox becomes immune at 30% health, he prevents the Lycan's Curse from moving until he takes it for himself.
	+ This can lead to scenarios where he may cast **Curse's Torment** or **Sealed Fate** without allowing counterplay.
* **Enough is Enough** marks the beginning of the second phase. During phase 2, he no longer casts **Curse's Torment** or **Sealed Fate**.
* After taking the Lycan Curse for himself, he will receive continuous ramping damage from it. He can potentially kill himself with this effect.

### Loot

In the Infinite Corridor, Rusherrox only drops loot from the generic Depths loot pool.
Holy Shield

**Holy Shield** is a Priest Skill that absorbs a moderate amount of damage taken by the target. It is unlocked at level 5 and requires 4 points in Priest to put on the skillbar.

Holy Shield has a base cooldown of 5 seconds, a duration of 9 seconds, and costs 35 mana. When cast, the target is enveloped in a golden bubble.

Holy Shield Player Level Scaling
 5
 100

## Mechanics

* Holy Shield is an Absorb Shield effect. Effects that increase or decrease healing do not affect it.

## Talents

* **Absolution**: Three Levels - +5% Holy Shield effect per level. Increases the duration of Holy Shield by 0.5 seconds per level. Mastery 1 - +5% Holy Shield effect. Mastery 2 - +11% Holy Shield effect. Requires 4 points invested in Priest.

* **Piety**: Two Levels - Reduce the cooldown of Holy Shield by 0.5 seconds per level. Requires 16 points invested in Priest.

## Artifacts and Crafting

* **Astonishing Glove**: +15 to 17% Holy Shield effect. +1 Absolution Level.

* **Reach of the Sun**: +80 to 90% Holy Shield effect.

* **Surge of Clarity**: +38/68 to 40/70% Holy Shield effect. +2 second Holy Shield cooldown. Holy Shield restores 1% maximum mana when applied.

* **Fortified Loop**: +1/3 Holy Shield levels.

* **Skill Level Uniques**: Holy Shield is a Skill and will gain base shield value and %healpower scaling from skill levels.

* **Non-unique equipment**: All armor types can roll +1/+2 to Absolution Level.
Marguerite Nightingale

**Marguerite Nightingale** is the mother of the secondary protagonist of the **Monsters** series, Aaron Oliver.

Marguerite was executed by the Court after Edmund Oliver, her husband, found her harbouring a member of the Graves Family, assumed to be Maureen Hunt. After informing the Court of this, Edmund Oliver then turns around to say that it was Aaron Oliver, their son, who turned his mother in to the Court; as a punishment for not turning her in to the Court in the first place.

## Trivia

* Marguerite had a safe house before she died, which she showed to her son, Aaron - she kept this safe house stocked with clothes, and at least one object that had time stored inside of it, created by a member of the Mtawali family
	+ This object containing time was a brooch decorated with an image of a cage adorned with flowers and containing a brown bird, which looked as though it was singing
	+ The brooch was later given to Joan by Aaron so that she was able to change the timeline
* Marguerite was executed by the Oliver family - more specifically, Edmund - though it isn't known what she did for this to happen
	+ This execution made her son, Aaron, an illegitimate heir to the Oliver family
K-Sheezó

* **K-sheezó** (You are here)
* Gallery

* 1.
* 2.

K-sheezó (केशिजो) is the avatar of Czó, have blue colored hair and crimson color eyes, wears black colored dress with black headphone. The avatar shows the personality of Czó, that she wants to look like.

## Appearances

The avatar K-sheezó got her first appearance on April 2022 in Czó's official Instagram (czo\_oo\_oo) as profile picture or DP.
Only a Monster Wiki

>
> Welcome to the Monsters series wiki!
> ====================================
>
>
> **This is a collaborative wiki dedicated to the Monsters series written by Vanessa Len.**
>
>
>
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> >
> > Check out information on the story, characters, and locations by browsing our wiki's pages, or add to information using the 'Edit' button on each page!
> >
> > Australian & New Zealand Only A Monster CoverUSA Only A Monster CoverOnly A Monster Hard CoverOnly A Monster Alternate Cover
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>
The Oliver Family

**The Oliver Family** is one of the 12 monster families of London. The current head of the family is Edmund Oliver.

They are mentioned in the monster children's nursery rhyme as the **first** of the families: ***"...Olivers see."***

## Trivia

* The Oliver family has an ongoing feud with the Hunt family; this is common knowledge in the London monster area
* It is revealed by Aaron that members of the Oliver family cannot usually use their ability unless able to see the other person's eyes
Edmund Oliver

**Edmund Oliver** is the head of the Oliver family in the **Monsters** series, and father of Aaron Oliver.

## Trivia

* Edmund executed Aaron's mother, Marguerite Nightingale, which illegitimated Aaron as the heir to the Oliver family
	+ It is said later on that Edmund wishes he could have gotten rid of Aaron's Oliver name altogether, but we learn that it's impossible, as Aaron was affirmed to be an Oliver in the affirmation trial at 9 years old
* Edmund is one of the rare members of the Oliver family that is able to tell between different families of monsters when he is within distance to see their eyes
The Hunt Family

**The Hunt Family** is one of the 12 monster families of London.

They are mentioned in the monster children's nursery rhyme as the **second** of the families: ***"...Hunts hide."***

## Trivia

* The Hunt family has an ongoing feud with the Oliver family; this is common knowledge in the London monster area.
* They have no notable allies, as the 12 main monster families of London are seen to despise them for stealing their treasures.
* More powerful members, such as Ruth Hunt, can create portals to another time through objects, like using a rope to hoist people over; notably they can bypass through the Ali Family barriers, at the risk of burning out their power.
The Nightingale Family

**The Nightingale Family** is one of the 12 monster families of London.

They are mentioned in the monster children's nursery rhyme as the **seventh** of the families: ***"...Nightingales take."***

## Trivia

* The Nightingales bought a copy of the Mona Lisa from Leonardo da Vinci, though it's unknown if this was a copy of his original or not.
* They all hate Aaron Oliver, along with the Oliver Family, for him supposedly turning in his mother, Marguerite Nightingale to the Monster Court for the treasonous act of harbouring a member of the Graves Family.
The Liu Family

**The Liu Family** is one of the 12 monster families of London.

They are mentioned in the monster children's nursery rhyme as the **twelfth** of the families: ***"...But only the Lius remember."***

The Hathaway Family are allies of theirs, having a frequented home together on their shared territories.

## Trivia

* Most Lius remember previous timelines
* Along with keeping track of their own family, the Lius keep records in their archives of every monster.
* Some members of the Liu family can remember the *zhēnshì de lìshì,* or true timeline.
Nick Ward

**Nick Ward** is the main antagonist of the first book in the **Monsters** series. He is the monster's mythological *hero*.

## The First Timeline

In first timeline, more commonly known as the 'true timeline,' Nick and Joan are involved in a romantic relationship and in turn convince the Graves Family to create treaties with the humans. Eleanor Grave reports the Grave family to the King for this, who in turn erases the entire Graves Family tree, save for Eleanor and Joan's line in the family.

## The Second Timeline

The second timeline takes place in the events of the first book, *Only a Monster*.

In this, Nick is tortured by Eleanor Grave for the majority of his childhood, with her killing his family over and over in front of him. She uses her power of time reversal on object to bring them back to life to be killed. This is in an effort to make Nick's actions play a role outside of the influence of the timeline, wherein it would not overcorrect when Nick killed a monster.

## The Third Timeline

The third timeline takes place of the events of the second book, *Never a Hero.*

In the third timeline, Nick is raised with his family. His mother presumably working long hours to provide money for him and his siblings while him and his oldest sister, Mary Ward, take care of the siblings themselves. His father dies of a heart attack just before Nick's youngest siblings are born.
The King

The King is revered by monsters as a being who sees-all in the timeline, being so powerful as to have changed it from the true timeline.

At the perceived slight of the Graves Family coming in truce with humans, the King alters the timeline from the true timeline to a timeline where the Graves Family had never existed. Going to the lengths to preserve Eleanor Grave's genetic line as a reward for her loyalty to him over her family.

He is described as his appearance constantly changing from old to young, but when weakened by Nick, Joan recognises him as someone with similar features that she has seen before.

> *'The King stared, clearly taken aback. He was so perturbed that his radiance actually dimmed. For a moment, Joan could almost see his face. He was handsome, younger than she'd expected, and strangely familiar. Where had she seen those features before?'*
>
>
Astrid

**Astrid** is a minor character from Joan's timeline in the **Monsters** series.

## Plot

Astrid appears first as a fellow worker at Holland House with Nick and Joan. It is later revealed that she is an associate of The Hero, AKA Nick, and that she is aware of both monsters as well as at least one family (the Griffith family), as she mentions them by name while holding Joan.

Astrid appears most notably when Joan returns to her fixed time and visits the Holland House. She is the one who drugs Joan and (presumably) ties her in the basement of the estate so that she and Nick may interview and, eventually, kill her (though it's unclear if they would have followed through with this or not). She gives Joan a water bottle that contains some sort of truth serum, similar to the Griffith family power.

## Trivia

* Astrid is a former fencer, and she teaches/plays with the children at Holland House with foam swords how to fight
	+ It is assumed that these skills are what she uses against monsters
The Hathaway Family

**The Hathaway Family** is one of the 12 monster families of London.

They are mentioned in the monster children's nursery rhyme as the **sixth** of the families: ***"...Hathaways leash."***

The Liu Family are allies of theirs, having a frequented home together on their shared territories.

## Appearance

All (or most) Hathaways have a pet companion that travels throughout time with them; e.g. Tom Hathaway has a pet bulldog, Frankie. They are usually seen with their animals nearby.

Hathaways are distinguishable by their generally strong/stocky build.
The Argent Family

**The Argent Family** is one of the 12 monster families of London. The current head of the family is Valerian Argent.

They are mentioned in the monster children's nursery rhyme as the **ninth** of the families: ***"...Argents sway."***

Their sigil is described by Joan as this: *'the trunk started near his elbow, twisted branches crawling up the palm of his hand, their withered ends reaching to the tip of each finger - a burnt elm tree.'*
Eleanor Grave

Eleanor is a member of the Graves Family and the only surviving member of the true timeline remembers every iteration, apart from the King.

In the *true timeline*, also know as the *zhēnshì de lìshì* or the *vera historia,* Eleanor turns the Graves family in for treason of conspiring with humans to the King. Rather than the discouragement that Eleanor assumed the King was going to give them, the King responds to this perceived slight by erasing the Graves Family from existence, leaving only Eleanor's family line intact as a reward for her loyalty. She majorly blames Nick and Joan for this, as well as the King, because they had inspired the family to start this.

### Only a Monster

Eleanor is established a mysterious figure of the Monster Court, being the King's right hand. She uses her power to capture Nick and push him to become the Hero, slayer of Monsters. In part revenge for her family, Eleanor kills Nick's family in front of him hundreds of times, wiping his memory after each until it became instinct to kill the Monster killing them. This pushes Nick's actions to be directly out of the influence of the timeline, so that it would not correct itself over in his killings. She uses Jamie Liu to record this all with his perfect memory.

During Nick's rampages through time, she covers up the mass murdering of monsters, hiding it from the King and being reported.

### Never a Hero

In this third timeline, it is revealed that her whole plan had been to remake her family in a world where no one can hurt them anymore, not Monsters or Humans. Using Nick to kill the King, she steals grip of the timeline from him and recreates it exactly in her image. Unfortunate to her plan, a barrier is created around Joan Chang-Hunt, Nick Ward, Aaron Oliver, Jamie Liu, Ruth Hunt, Owen Argent (?) and Frankie Hathaway. Tom Hathaway is also initially covered by the barrier, but leaves to try and punch Eleanor in the face.
Tom Hathaway

**Tom Hathaway** is one of the side characters in the **Monsters** series.

## Appearance

Tom, like all Hathaways, has a very strongly built frame, and it is mentioned often how large he is compared to other characters, making him very intimidating most of the time. He is most often seen as looming compared to Joan and the others he is with, though it's shown that when near those he cares about - such as his husband - he will soften his figure to appear smaller and softer.

## Plot

When Tom is first seen, he is offering to buy the necklace that Joan was given by her grandmother when she first appears in the marketplace. He runs a stall there and is almost constantly drinking, which gained him a reputation as drunk among the people in the market. It is rumoured he began drinking after being fired by the Monster Court.

The second time Tom is seen, he is approached by Joan, Ruth, and Aaron to try and find a way into the Monster Court. This is the first appearance of his bulldog, which is his time-travelling companion, Frankie. After being promised that they can steal anything - an assumption he makes after learning that Ruth and Joan are Hunts - he tells them to give him 2 days and they will get their way in. During this interaction he also mentions how surprising it is to see an Oliver with Hunts - as they are enemy families - and that being in debt to a Hunt is not a good thing to be, as they are infamous for screwing you over and stealing your things.

After the 2 days, Tom meets Ruth, Joan and Aaron at Whitehall Palace, where a very rare opening to the Monster Court is opening for a gala. Some time before they left for the palace, Tom gives each of them a chop so that they can stamp fake identities at the gateway, and he reveals that many chops are found washed up in the river after being asked if he had stolen them.

## Trivia

* Tom wears a ring designed by his husband, Jamie, which has the Hathaway double-headed dog combined with the Liu phoenix engraved on it
	+ It is unknown whether Jamie has a matching one or if his is designed differently
* Tom has a key to the Liu family areas, presumably given to him after his marriage to Jamie
* Frankie, Tom's pet, is a French bulldog
The 12 Monster Families of London

**The 12 Monster Families of London** are the **twelve major groups** of monsters within the London area.

1. The Oliver Family
2. The Hunt Family
3. The Nowak Family
4. The Patel Family
5. The Portelli Family
6. The Hathaway Family
7. The Nightingale Family
8. The Mtawali Family
9. The Argent Family
10. The Ali Family
11. The Griffith Family
12. The Liu Family
13. The Graves Family (formerly)

## Powers

Throughout the story, we are given the names of all of the families together only once, in a monster children rhyme, which goes as follows:

> *"**Olivers** see, **Hunts** hide, **Nowaks** live, **Patels** bind, **Portellis** open, **Hathaways** leash, **Nightingales** take, **Mtawalis** keep, **Argents** sway, **Alis** seal, **Griffiths** reveal, but only **Lius** remember."*
>
>

This is given to us by Ying Liu, and is responded to by Aaron Oliver with a 'every monster child in London knows that rhyme', meaning this is most likely the first information, or most common, taught to monster children about each of the families and their powers.

In *Never A Hero* Ying Liu reveals a secret addition to the rhyme that only Liu's remember, ***"But only the Lius remember, that there was once another family."*** Referring to the Graves Family, which had been wiped out from the timeline by the King. Of which, Joan and Eleanor is the only known surviving members.

## Family Allies and Enemies

Monsters are given an ancient rhyme to remember allies of the families.

> *'the **Phoenix'*** **and the** Hound**. The** Mermaid **and the** Starling**.** Dragon **makes vows with the** Desert **and** Undying**.** Griffin's **faith is found with the** White Horse**, never unyielding.** Nightingale **is bound with the** Elm Tree**, always shielding.'**
>
>

***Meaning:* 'Lius are allied with the Hathaways. Olivers with Mtawalis. Portellis with Alis and Nowaks. Griffiths with Patels. Nightingales with Argents.**
The Enemies on the other hand, shift a lot.

> '*The enmities shift around more, depending on the time period,'* Jamie said to Joan. *'The only real lasting ones are the Olivers and Hunts. Nowaks and Nightingales. Griffiths and Argents.'*
>
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## Territories

> *'**Olivers** and **Alis** in the west. **Nowaks** and **Argents** north. **Griffiths** and **Mtawalis**, south. **Patels** and **Portellis**, east. **Lius**, the centre. **Hathaways**, the river. And the **Nightingales**...' (Tom) paused slightly. 'Anywhere they damn please.'*
> *'And the **Hunts**,' Tom acknowleged. 'Always moving around the edges of other monsters' territories.'*
>
>

## Trivia

* There are more families than the major 12 within the London area, which we learn after Aaron remarks "a lesser family's chop" or "French" upon seeing the necklace given the Joan by her Gran
	+ These 'lesser' families are unknown as of current
The Graves Family

In the *true timeline*, also know as the *zhēnshì de lìshì* or the *vera historia*, Joan and Nick convinced the Graves Family to create peace with humans and to stop stealing human life. Eleanor Grave, Joan's sister informed the King of this, assuming that he would discourage them from this. Instead, the King changed the timeline so that the Graves family had never existed at all, but preserving Eleanor and Joan's line as a reward for Eleanor's loyalty.

In the third consecutive timeline (after the events of *Only a Monster*), Eleanor absorbs the King's power after killing him using Nick. She then not only restores her family, but a world where monsters roam freely. This is so that her family cannot be threatened by humans and monsters alike.

The Graves family territory included Old London Bridge, then a palatial street of carved and gabled Renaissance buildings and houses with a structure of 19 stone arches beneath. A carved arch ran through the ground level of all the buildings for ‘charming’ shops and vehicles and pedestrians crossing. The Graves House was a gilded and colorful castle situated in the middle of the bridge.

## Trivia

* Ying Liu, the father of Jamie Liu, remembers being married to a Grave family member in the true timeline, but does not remember their name.
* ‘Time and tide stay for no man’ was engraved on the sundials on the Graves House roof
Margaret Wade

**Este artículo es un esbozo**

Puedes ayudar a Wiki Dennis the Menace expandiéndolo. ¡No tengas miedo de editarlo, cualquier cambio puede ser revertido fácilmente a través del historial!

**Margaret Wade** es la amiga-enemiga de Dennis Mitchell. Aunque ella actúa como si estuviera enamorada de Dennis, él sabe que ella no lo ama y quiere alejarse de ella tanto como sea posible.

## Apariencia

Margaret tiene el cabello rojo con tirabuzones, pecas visibles en la cara y siempre usa anteojos redondos.

En serie animada de 1986, Margaret siempre usa lazos de color rosa claro en el cabello y, por lo general, usa una blusa rosa claro, una falda negra con volantes, calcetines rosa claro que llegan cerca de las rodillas y zapatos Mary Jane negros.

En la serie animada de la década 1990, Margaret siempre usa lazos morados en el cabello y, por lo general, usa una blusa lavanda con cuello blanco, una falda morada, calcetines malva que llegan cerca de las rodillas y zapatos Mary Jane negros.

En *Dennis the Menace in Cruise Control*, el diseño de Margaret cambia para parecerse más a su diseño en las tiras cómicas y los dibujos animados de los 80, excepto que usa lazos violetas en el cabello, una blusa violeta con cuello blanco, una falda violeta con volantes, calcetines lavanda y zapatos Mary Jane negros.

Margaret también la usa en la serie Incredible DiC World of Disney Learning Adventures, ganadora del premio Emmy, en 2004.

## Curiosidades

* Los diseños de Margaret en las producciones de imagen real no siempre han sido precisos para con su diseño original de los cómics. En la película cinematográfica de imagen real, su cabello era rubio-marrón. En *A Dennis the Menace Christmas*, fue interpretada por una actriz afroamericana y no usaba anteojos. Sin embargo, en la sitcom de la decada 1950, la película de imagen real para televisión y *Dennis the Menace Strikes Again*, su diseño era más preciso con su diseño del cómic. Sus diseños en cada película animada (*Dennis the Menace in Mayday for Mother* y la serie de DiC Entertainment) siempre fueron precisos para con su diseño del cómic.

## Galería

* Margaret Wade/Galería
* Margaret Wade/Animaciones
Peaceful Void Lake

The **Peaceful Void Lake** was a special body of water within Kunlun Mountain sect.

The Peaceful Void Lake was not on any of the nine peaks.
Instead, it was in a more remote location in Kunlun, closer to the First Summit.

There was a straw hut with a pond in front of it.
The Lake was managed by the Ancient Wine Daoist,
who would send disciples onto various locations on the lake.

"You will see everything you lack on the surface of the lake. As long as you understand the weaknesses of your cultivation realm, it will be easier for you to advance to the Golden Core realm.
If your mind can’t withstand it, you will fall into the lake."
Cultivation

The cultivation included the following realms:

Many of the major domains were further divided into minor domains:

* early-stage
* middle stage
* late-stage
* perfected

Normal cultivation realms had the normal few stages: early-stage, mid-stage, late-stage and perfected stage.
The Heaven Immortal was rather special. There was an additional golden body aspect.

## References

1. ↑ Chapter 178
2. ↑ Chapter 177
3. ↑ Chapter 364
4. ↑ Chapter 320
5. ↑ Chapter 177
6. ↑ Chapter 320
7. ↑ Chapter 215
8. ↑ Chapter 328
9. ↑ Chapter 419
Netherworld Cave

The **Netherworld Cave** was located in the Ninth Peak of Kunlun Mountain.
It contained a gateway to the Netherworld.
Normally, it was only a narrow passage allowing only some of the aura of the Netherworld,
but about once a century, it widened, letting through much more of Netherworld
influence, and sometimes even allowing passage to living beings.