recursal/Fanatic-Fandom huggingface dataset:
Iorri Kibert

Iorri Kibert is a male human in the Emeron Campaign.

Iorri Kibert was an ambassador in the service of the Barony of Sellingsburg stationed in Crysanth. Because of the large amount of trade between the two areas he lived in Crysanth at least half of the time. Iorri was best known for being fastidious, steadfastly loyal to the ruling family of Sellingsburg and being more than a little surly and no-nonsense.

In 1159 talks between the two entities began to break down. Emeron, fighting both the War of Alliance and a civil war, wished to procure more weapons and arms from the Thorgain Kingdom. As with much trade between the two kingdoms, these exchanges would come through Crystanth and Sellingsburg.

Unfortunately it did not take long for talks between Iorri and Crystanth’s Treasurer, Hammettvunderbling, to break down. Both parties blamed the other for being intractable and sabotaging the talks. Because Thorgain’s biggest import was foodstuffs from Emeron, an increasingly frustrated Iorri threatened to cut off food trade to the mountain kingdom. In response Hammettvunderbling threatened to cut off arms trade to see how their wars proceeded without them.

Left with few options and unable to secure an appointment to plead his case to Thane Obsidian Fireforge directly, Iorri accepted the offer of the Joined of Yotia to assist however the could. However, after the Joined of Yotia came under attack by assassins hired by a mysterious human wearing the colors of Sellingsburg and Hammettvunderbling’s reports that it seemed that Iorri was sabotaging the talks, suspicion began to fall upon Iorri.

The Joined of Yotia reported this to the Crysanth authorities and furnished Hammettvunderbling with copies of his paperwork. Although the Joined of Yotia soon left town, the investigation resulted in Iorri being arrested on suspicion of plotting to assassinate Thane Obsidian and other members of her court, citing evidence showing letters from the ambassador to his superiors in Sellingsburg plotting the crimes.

Iorri protested his innocence, claimed the documents were fraudulent and declared diplomatic immunity, but was ordered imprisoned by Magister Kudan Hardbelly until the issue could be fully investigated and deportation procedures with Sellingsburg established.

Iorri died shortly after being imprisoned, seemingly of a heart attack. His body was returned to Sellingsburg with the apologies of Crysanth and a full report of his alleged crimes.
Federan (estate)

Federan is an estate in the Barony of Federan in the Emeron campaign.

## Location

Federan is the central most estate in the Barony of Federan. It is south of Anyol and Osmut in the Barony of Antyoch, west of Kehak, north of the estate of Imyan in the Barony of Imyan and east of Nehes.

Federan's capital is located along the Plains Road and is the first major stop in the Duchy of Imyan when heading out of Antyoch. Much of the western portion of the estate contains the Eastbloom Forest and logging and hunting, along with agriculture and trade, are notable industries of the estate.
Hairy Rock Tribe

The Hairy Rock Tribe is a tribe of goblins in the Emeron campaign.

## Summary

The Hairy Rock Tribe is a tribe of goblins that live on the Plains of Galmar. They worship a strange hairy rock that came into their possession generations ago as a totem of their tribe. It should be noted that the rock has no magical or supernatural properties whatsoever, but convincing the goblins of the tribe of this fact is impossible.

During the War of Alliance they swore to fight for Melia Sedri, aka the Baroness of the Black Rose, during her invasion of the Kingdom of Emeron.

The Hairy Rock Tribe fought at the Second Battle of Fort Defense, where they were used as shock troops and charged the walls. The attacking force suffered withering fire from the archers on the walls and routed as a result of the massive casualties.
Glomoss

Glomoss is a unique type of moss in the Om campaign.

## Summary

Found in the swamps of Britania far to the west, Glomoss is a unique substance. It glows with the brightness of a candle and emits a soft green light. When dried, it will retain it's glow for up to 2 years and is prized by miners and subterranean explorers. It can be sewed into garments or attached to shields and helms by skilled craftsmen.

Glomoss typically costs 5 gold pieces per square foot
Henud

Henud is an estate in the Barony of Imyan in the Emeron campaign.

## Location

Henud is the easternmost estate in the Barony of Imyan. To te north is the estate of Kehak in the Barony of Federan, to the east is the Plains of Galmar, to the south is estate of Wrellen in the Barony of Wrellen and to the west is the estate of Imyan.

The estate is fairly rural, with tiny hamlets and farmsteads dotting the area. Larger settlement is hampered by the occasional raids from he monsters and barbarians from the Plains of Galmar, though patrols from Imyan City do help to limit these attacks somewhat.
Hamar Bexley

Hamar Bexley is a male quarter orc in the Emeron campaign.

Hamar Bexley is the baron of Fishton in the Duchy of Rupmon. Hamar’s father, Groren, had been a half-orc adventurer who had performed a service for Duke Joal Abare decades ago and been granted the Barony of Fishton as a result.

Groren's appointment caused a lot of backlash but King Joslin did not overturn the decision. As a result both Groren and now Baron Hamar are quite loyal to the Abare family. Hamar does not always agree with the decisions that his liege makes, but he appreciates that he owes is family and their fortune to him. Baron Hamar is well aware that most lords would never give title and position to a half orc, and Duke Joal bucking this tradition and prejudice was an amazing act in Hamar’s opinion.

Baron Hamar is married to a human woman named Lady Theliann. They currently have one child, a daughter named Caladi.

The crest for the Bexley family is a black bow knocked and ready to fire. This is a nod to Baron Groren, who created the sigil, as he was a noted archer.

## History

In the summer of 1159 Sir Arocan Gialiadin II came to Fishton, telling of corruption that taken hold in the capital and the Crown's false accusations against good and noble lords and ladies. Baron Hamar proved a friendly ear, and seriously considered the knight's words.

## Appearance

Hamar is 5’7” and weights 161 lbs. He has black hair and brown eyes. His skin has a slight greenish tinge to it and he has a small but noticeable under-bite.
Fort Plainswatch

Fort Plainswatch is a fortified settlement in the Barony of Plainswatch in the Emeron campaign.

## Location

Fort Plainswatch is the capital of the Barony of Plainswatch. It is located on the eastern portion of the barony right along the border between the Kingdom of Emeron and the Plains of Galmar.

## Design

Fort Plainswatch consists of five strong square towers that have been built on various tactical spots for an ideal defense and are connected by enormous massive walls made of light pink stone. Crude windows are scattered thinly across the walls in a seemingly random pattern along with symmetric crenelations for archers and artillery. A great gate with hefty metal doors, a sturdy portcullis and large crenelations guard the eastern side of the fortress. The west is guarded by a modest gate with heavy metal doors and a portcullis, but most of the defenses are facing east.

Fort Plainswatch is the seat of the Baron of Plainswatch. Regular patrols ride between the fortress and Fort Riverwatch, Fort Defense and Frontland on a regular basis to defend the border from Galmarian barbarians and monster tribes.
Fortune

The *Fortune* was a ship in the Om campaign.

The Fortune was a Gildornian Navy Frigate in the Western Gildornian Fleet.

In the month of Gatekeeper, 465, the *Fortune* participated in the Battle of Socortia where she was sunk by Orlesean ships, losing all hands.

## Design

The *Fortune* was a Frigate, and as such well armed and equipped for battle second only to a Ship of the Line. The *Fortune* had a minimum crew complement of 60 and a maximum of 80. She was capable of carrying up to an additional 160 troops and/or marines.
Horsehead Tavern

The Horsehead Tavern is an establishment in Fulton in the Emeron campaign.

## Description

The tavern is bit of a dive. The structure is a modest wooden building, with a reinforced wooden door and only a few crude tables and benches. Many of the tables in the common room are used for gambling.

## History

The Horsehead tavern was the center location of the Horsehead Conspiracy, where the previous, very racist, owner worked with a villain named Darsalgen to frame a few local elves for murder and make it seem that Sir Lazrith was covering up the crimes. The plot was uncovered by the Heroes of Prophecy and the owner was killed.

Today the tavern is run by the previous owner's son,Regalan, who is also not overly fond of elves. The tavern is a popular spot for those who wish to complain about elves (and sometimes Sir Lazrith). Although watched closely by the authorities for signs of treason, Sir Lazrith avoids punishing ignorant drunks who just come to complain, reserving punishments for those who actually act.
Fort Prosperity

Fort Prosperity is a structure in the Eastern Realms campaign.

## Summary

Fort Prosperity is a fort located in the Kingdom of Gallerea, on the western border of the Freehold Farms. It later became a key fortification in the rebellion in the Freehold Farms.

## Background

The Fort was built many years ago by the Gallerean crown, but by 1159 the fort had been long disused, however the Felicity Overton of Merchant's Guild hired the Mighty Misfits to clear it out so that they could rebuild it as a trading post. The Mighty Misfits found that Devon Whiskerton, the son of Duchess Elena Whiskerton of Tenby, had taken up residence there and made a habit out of kidnapping young women, starving them to death and raising them of undead.

The Misfits slew Devon, rescuing his only living prisoner, Eliza Trant, and reported back to the Merchant's Guild that the Fort was clear.

## Rebuilding

The Merchant's Guild moved resources into Fort Prosperity, turning it into a trading post and fortifying it. When the Shades of Freedom rose in rebellion against the Crown, the merchant's guild presumably sold them goods and equipment in the name of commerce.

After the Shades of Freedom successfully defeated the forces of Duchess Elena Whiskerton and claimed Tenby and the Freehold Farms as their territory under the "Free Nation of Gallerea" Fort Prosperity became their primary fortification.
Farmesk

Farmesk is a deity worshiped mostly by Humans on the world of Goric in the Emeron campaign.

## Farmesk

### Aliases

The Warrior, The Fighter, The Mighty, The Warmonger.

## Teachings

Farmesk is a popular god of war who is frequently worshiped in both Emeron and the Eastern Realms. He is not worshiped widely by priests (though small churches to him manned by militant clergy can be found in most major cities) but is more frequently given prayers by warriors going into battle. Farmesk’s holy symbol is any weapon.

He teaches his followers about the glory and exhilaration of battle, regardless of if it is to destroy an enemy or protect one’s self or others. Although Farmesk is not a god of slaughter and blood lust, neither is he especially judgmental about the causes of battle. Battle to save a village or crush that same village because they are the enemy is pretty much equal to him, what is important is the battle itself. He teaches his followers to be fit and prepared for combat and to never shirk from battle when called upon.

## Appearance

Farmesk is depicted as a heavily armored and armed figure whose face is always covered by his full helm.

## Church Structure

The Church of Farmesk isn’t a highly organized religion they are best described as operating a series of militant barracks in several large towns that offer some church services but primarily military services. Each temple is essentially a small barracks/fortress

## Ranks

Farmesk's ranks are organized much like a military. The head of the religion in a region is led by a General. His or her underlings are given a variety of ranks that correspond to a military

(General, Colonel, Captain, Lieutenant, Sergeant, Corporal, Soldier)

-Soldier: A novice practitioner or new recruit into the church

-Corporal: A low ranking but fully fledged member of the church

-Sergeant: A full member of the church entrusted with leading missions or particular duties. May command a church in a hamlet or village.

-Lieutenant: A full and trusted member of the church who may lead missions or sometimes command a church in a town.

-Captain: Can command a large number of the faithful or lead a church in a large town.

-Colonel: A leader within the religion. Can command any of the faithful in a region and/or command a temple in a city.

-General: Commander of the entire religion for a given region.
Fletchling

Fletchlings are a race in the Om campaign.

## Summary

Fletchlings are a race of creatures are descended from generations of humans trapped on the Plane of Shadow. Infused with the essence of that plane, they are more and less than human, and often serve as middlemen in planar trade and politics. Other than their yellow eyes, their flesh has no color—it is either stark white, midnight black, or a shade of gray. On the Material Plane, they conceal themselves with heavy clothing or dim light so they can work without prejudice. The name “fetchling” is a human word; their own name for their race is kayal, meaning “shadow people.”

A fetchling stands 6 feet tall, but is generally lithe and wiry of frame, weighing only 150 pounds. Fetchlings live about as long as half-elves.
Gloria Allspear

Gloria Allspear is a female human NPC in the Eastern Realms campaign.

## Summary

Gloria Allspear is the captain of the *Alameda* and ferried the Mighty Misfits across the Watermark Sea to their mission in Lothanum.

## Background

Gloria Allspear grew up in humble fishing village in Thaleri where she soon began to learn the skills of fishing and sailing. She was conscripted into the Thaleri navy at 14 and quickly rose through the ranks, earning a commission as a captain and further honing her already considerable sailing skills. She was discharged honorably at the age of 21 and procured her own ship, the *Alameda*, to continue to live on the water. Though no longer in the navy, she still feels a great deal of respect for High Lord Siric Madagunn.

## Ferrying the Mighty Misfits

The *Alameda* was hired by Ambassador Abbe Janson to ferry the Mighty Misfits from Deena to Lothanum. She got on well with the Misfits, happily accepting the flirtations of many of them. Wulf gave her her first taste of Dwarven Fire Ale, however, and she almost immediately developed a bit of a habit for it.
Frederick Volaire

Frederick Volaire is a male human NPC in the Emeron campaign.

Frederick Volaire was a traveling merchant captured by the Naga Explicitica Defilus.

## Background

Frederick Volaire is a traveling merchant from Eastway. In 1159 he had traveled to Redwyne to purchase a supply of wine to sell. While there he was kidnapped by the townspeople who had been mentally enslaved by a Naga in the Brokenback Swamps. The Naga attempted to control him as well, but he was somehow able to resist her magic.

The Naga decreed that Frederick would be sacrificed to her, and he was put into a cell to await his fate. Thankfully before that time came the Joined of Vesper slew the Naga and rescued Frederick. He nearly immediately returned to Eastway, happy to put Redwyne behind him.
Fishlike

The *Fishlike* is a submarine in the Om campaign.

## Summary

The *Fishlike* is a Gnomish Confederation submarine. She participated in the Battle of Waymere but her ultimate fate is unknown.

## Battle of Waymere

On the 20th of Twins a massive fleet of Orlesean, Brotherhood of the Coast, and Kythonian ships attacked Waymere and the Gnomish Confederation.

The Gnomes launched all available ships and sent word to Waymere to request immediate assistance. The *Fishlike* was among those ships and fought to hold off the enemy navy until help arrived. Unfortunately the help did not come in time and the battle was lost.

## Design

The *Fishlike* is a marvel of gnomish design, able to submerge and operate under the water. Smaller and more frail than most ships the the submarine is nevertheless considerably faster than many other seagoing vessels. The *Fishlike* has a surprisingly powerful ram, second only to that of a Gildornian Ship of the Line, although whenever it is employed there is a chance that the submarine itself will suffer catastrophic damage and sink. A submarine has a minimum crew size 10 with a maximum of 20. Due to the small size, it can only carry 5 additional soldiers or marines.
Farmesk’s Fury

Farmesk's Fury was a female riding horse in the Emeron campaign.

## Summary

Farmek's Fury was the riding mount for Delilah Farmeski. She was originally owned by Sir Cecil Torton but was given to Delilah after the Joined of Vesper were acquitted of murder charges by Baroness Leena Sullivan. Delilah named the horse in honor of her deity, Farmesk.

Farmesk's Fury was killed in Dragon of 1159 during a fight with a Roc in the Dwarven Mountains.
Inferno

The *Inferno* was a is a ship in the Om campaign.

The *Inferno* was a Frigate that is part of the pirate organization The Brotherhood of the Coast. It was in port at Darsah at Socortia and was burned alongside the other ships in port by the Royal Explorers when they stole the Brotherhood flagship, the *Scourge*.

Parts of the Inferno were used to build the *Retribution*.

## Design

The *Inferno* was a Frigate, and as such well armed and equipped for battle second only to a Ship of the Line. The *Inferno* had a minimum crew complement of 60 and a maximum of 80. She was capable of carrying up to an additional 185 troops and/or marines.
Glyca

Glyca is a female human cleric of The Mother and an NPC in the Om campaign.

## Summary

Sister Glyca is a cleric of The Mother and the head of the hospital in Silvercliff and is described as a "fined boned young woman."

In Autumn of 465 a colony of formians attacked the mines in Slivercliff causing a huge spike in injuries and deaths, and Sister Glyca and her acolytes struggled to keep up with treating the injured.

On the 25th of Twins, 465, Sister Glyca agreed to cast a *Gentle Repose* on the corpse of Fynnhanar in exchange for Wu Xen assisting with the injured in the hospital.
Gwire Donne

Gwire Donne is a male human fighter and NPC in the Emeron campaign.

## Summary

Lord Gwire is the son of Lord Rivel and Lady Mille Donne. A strapping and powerful lad, even at only 15, he is a farmer’s son through and through. Unfortunately he’s also incredibly thick headed. He means well and has a good heart, but he is just downright stupid. His parents have used their newfound position and wealth to try to hire him tutors since he’ll be expected to run the estate one day, but it has largely been a wasted effort as he has incredible difficulty in learning new and/or complex subjects. Lady Mille is turning his attention to securing someone who can be a trustworthy and capable advisor to his son for when she and Lord Rivel are gone.

## War of Alliance

During the War of Alliance, Lord Rivel began to marshal the forces of his estate. Gwire insisted upon accompanying his father into the field. Reluctantly, Lord Rivel agreed and Gwire rode into battle alongside his father and his forces, fighting with him during the Battle of the Bridge, acquitting himself competently.

## Personality and Appearance

Gwire is a brave young man who wants to learn to fight and become a knight. His mother has taught him some basic combat, but he wishes to travel to the capital to be formally trained so he can become a squire and eventually a knight.

Gwire is already nearly 6’0” tall and weighs a muscular 178 lbs. He has blonde hair and blue eyes and rather large ears.
Holman Brownlock

Holman Brownlock is a male halfling NPC in the Emeron campaign.

Holman is a teenaged halfling boy in Rivershire who works at a fishmonger's stand. He and Selina Chubbuck had a budding romance. In late Unicorn of 1159 Selina expressed an interest in trying a new drug that had surfaced in the city called Dreamweed. Holman's older brother Falco happened to be a criminal and one of the dealers of Dreamweed. Seeking to impress Selina, Holman took her to Falco to procure some of the Dreamweed. They made a date to smoke it together that night her she was attacked by a Slake Moth that night on the way to meet him and left comatose.

When the Joined of Vesper investigated the rash of comas they interviewed Holman and demanded to know where he got the Dreamweed. Reluctantly Holman admitted he got it from Falco, though he did not inform them that Falco was his brother.
Girdle of Binge

The *Girdle of Binge* is an artifact in the Emeron campaign.

## History

The *Girdle of Binge* is an artifact given to mortals by the god The Brewmaster. By 1129 the Girdle had come into the possession of Esther who had taken command of the traveling carnival she had worked at. One of the carnies, the dimwitted strongman named Donk, wore it to win drinking contests with rubes.

In Skeleton of 1129 the Heroes of Prophecy defeated Esther and returned control of the carnival to the rest of the carnies and recovered the *Girdle of Binge*.

After the Battle at Thorgain Peak, the Girdle vanished from Goric and has not been seen since.

## Appearance

The *Girdle of Binge* is a thick, wide leather belt with a prominent silver buckle. It does not appear to be especially magical or ornate, which belies the powerful magics within.

## Powers

The wearer of the *Girdle of Binge* suffers no ill effects of alcohol consumption. They can still become intoxicated, but any negative effects, including alcohol poisoning, diminishing of ability and passing out are nullified by the effects of the belt.
Iest

Iest is an estate in the Barony of River's Edge in the Emeron campaign.

## Location

Iest is the northeastern most estate in the Barony of River's Edge. To the north is the Dwarven Mountains, to the east is Vynrib in the barony of Lurinlund, to the south is Yake and to the west is the estate of River's Edge.

Iest is situated on Emeron Road and near enough to the foothills of the Dwarven Mountains for mining operations. There is also some agriculture in the more central parts of the estate.
George Coolidge

George Coolidge is a male human fighter in the Om campaign.

George Coolidge is a Gildornian Naval officer holding the rank of Captain. He was the commanding officer of the Gildornian Brig *Dart*. In early Twins, 465, the *Dart* was assigned as part of an assault squadron under Captain Horatio Higgs. Their mission was to sail to Dead Man’s Cove and destroy any ships of the Brotherhood of the Coast that were there.

The squadron was ambushed, however, and found not only the pirates ready for them but also an Orlesean squadron and a ship from the Kythonian Imperium as well. Coolidge, who had brought the *Dart* ahead to scout the cove, immediately attacked, scoring the only Gildornian victory of the battle, the slinking of the pirate sailing ship *Hangman*. However, this was done at great cost, and the *Dart* was promptly bombarded by the other enemy ships and nearly sunk.

Captain Collidge’s fate is unknown, but he is presumed captured or killed.
Grand Republic of Giliva

The Grand Republic of Gilivia is an entirely human nation west of the Grand Chasm on the continent of Pherosum in the Emeron campaign.

## Grand Republic of Giliva

### Primary Economy

Gems, Precious Metals, Slaves

An entirely human nation, the Grand Republic of Gilivia is located south of Draelith and North of Nendas. Past its eastern border is the wild lands and its west borders the sea. The geography consists primarily of plains in the northern part of the country and mountains to the south.

## Politics and Culture

No other race is allowed citizenship in Gilivia so any non-human found here would be a either a slave or merchant or traveler and would have to have special papers given to them before being allowed entrance to any of the towns or cities.

The nation is run by the Senate who is elected among the upper class, though many of the more powerful guilds and businessmen either have very close ties to senators or are senators themselves, creating a government that is very heavily influenced by the richest business owners in the country. Scandals due to the close relationship with businesses and the Senate are common but since only the upper class can vote it does little to change things. Culturally Gilivians value art and music and there are a large number of patrons of the arts in Gilivia.

Gilivia exports gems and precious metals mined in the mountains, often by slaves, and though there is some farming on the plains it is barely adequate for the needs of the populace so then import food from trade partners, especially the Kingdom of Pronia.

## Military

The Gilivian army military is strong and known for fighting with a phalanx spear and shield style, although there is extensive training in the use of swords as well. A Gilivian tradition is that of the “champion,” where two champions may fight to determine the outcome of a conflict or for a tactical advantage. They have an average sized navy and trade fleet allowing for overseas trade.

Throughout history Gilivia had sometimes tried to invade Draelith but it always ended in disaster with the elves performing guerilla warfare to harass and ultimately defeat every attempt. They haven’t made an attempt in over 100 years though and at current the forests of Draelith are considered largely off limits.

The crest of the Grand Republic of Gilivia is a red field with a blue cheif.
Ipyak

Ipyak is an estate in the Barony of Imyan in the Emeron campaign.

## Location

Ipyak is bordered by Upmar and Yoesd on the west, Abman in the barony of Federan to the north, the estate of Imyan to the east and the estate of Naxov in the Barony of Wrellen to the south.

The estate is quite rural, and situated squarely on the Equis Flatlands. As a result the primary industries are limited to horse breeding and agriculture.
Garath Primo

Garath Primo was a male human former cleric in the Emeron campaign.

Garath Primo was a cleric of Guya who had traveled to Redwyne to pay homage to the temple there, as it was one of the most ornate and glorious temples built to her. He was captured by the Cult to the Reptile God, taken to her lair in the Brokenback Swamps and mentally enslaved by the Naga Explicitica Defilus. After that he began worshiping her and gaining his powers from the Naga's deity: Kanar.

Under the Naga's control he performed many vile and evil deeds, including the creation of undead and ensuring that those the Defilus could not control were fed to crocodiles as a sacrifice. He came to be relied upon by the Naga, being akin to her right hand man, in spite of the revulsion he had in the acts he was committing under her control. Regardless of the Deflius' reliance on Garath, she still kept him in the dark on her larger plans and who she served.

In Lion of 1159 the Joined of Vesper infiltrated the Naga's lair, slaying her. Garath fought by her side, but was rendered near powerless by a spell by Zenga that stitched his mouth shut. After the Naga was slain Garath's mind cleared and, repulsed at his actions while under her control, he surrendered immediately.

Though his mouth was still sewn shut by Zenga's spell he did his best to communicate to the Joined that there were prisoners being held so that the heroes would free them.

## War of the Alliance

Garath traveled back to Redwyne with the Joined of Vesper and the other warriors who had had been enslaved by the Naga. No longer able to feel the presence of grace of Guya, he went to the temple and began to pray to her, seeking repentance and a path to redemption from his deity. He would not have to wait long.

On the 18th of Lion, barely a week after the Joined of Vesper left Redwyne, a large army of bullywugs and lizard folk invaded southern Rupmon, their first target was Redwyne. Belatedly Garath realized that the Naga's plan was to weaken the town in advance of the invasion. In a way, however, this backfired as the populace had been freed by the Joined of Vesper, and the warriors gathered and controlled by the Naga were mostly in Redwyne. Even still, Redwyne had no chance to stand, and most of the populace was evacuated to Camur, the nearest castle.

Garath volunteered to remain behind and try to buy time for the people of the town to flee. In spite of being without the power of Guya. Along with a handful of other brave warriors they fought to hold the enemy off as long as possible.

During the battle Garath felt Guya's love return to him. Now able to use his spells along with his hammer he fought furiously, working to buy the people of Redwyne as much time as possible to flee before succumbing to the enemy. Although he would never make up for the wrongs he did while under the Naga's control, Garath died in Guya's grace and fighting for good one last time.
Fromar Sefsik

Fromar Sefsik is a male human in the Om campaign.

## Summary

Lord Fromar Sefsik is a Gildornian nobleman and the owner of the Mad Monk Tavern in Waymere. He is also one of the five Dons of the Underdens and the operator of a drug den there. The Underdens, a place where the wealthy and elite could cater to their most severe desire or perversion, was his brainchild.

His status since the Battle of Waymere is unknown.
Hmail

Hmail is an email service in the Asprana campaign

## Summary

Hmail is a ubiquitous free email service on Asprana.

Several PCs have Hmail accounts including Flard Hellsnout (greengunner@hmail.com), Zencey (journeywithme@hmail.com) and Hannah Bishop (Deadshot187@hmail.com)

The same company also evidently puts out a line of phones, as Flard has an Hphone.
Harn Bronzeaxe

Harn Bronzeaxe was a male dwarf cleric and NPC in the Om campaign.

Harn Bronzeaxe was a cleric of The Mason and resident chaplain at Midway Inn. He was murdered there and the Royal Explorers investigated his death.

## Background

Harn Bronzeaxe was a veteran cleric of The Mason and by 465 came to serve in Midway as the local cleric. He mentored six acolytes there, the senior of which was Gryff Stonepusher. Though stubborn, by Harn did appear to have generous tendencies, as he would bless and feed weary travelers that came through Midway Inn.

## Conflict with Davin Firth

In the autumn of 465 Harn won an enormous amount of money gambling with First Rider Davin Firth, the head of the Brightblades. To try to teach Davin a lesson about the dangers of gambling more than one can afford, he demanded that Davin pay the amount in full, rather than installments. Davin insisted he did not have the money, and offered his ancestral blade as collateral or even as payment. Harn refused, insisting that his payment must be in coin. To further emphasize his lesson to Davin, Harn gave a lengthy sermon about the evils of gambling, humiliating Davin further.

## Death

On the 3rd of Gatekeeper, 465, Davin murdered Harn in the temple of The Mason and robbed the treasury.
Flying Cloud

The *Flying Cloud* is a ship in the Om campaign

## Summary

The *Flying Cloud* is an independent merchant ship commanded by Captain Katherine Booth.

In Twins of 465, after the Battle of Socortia, the *Flying Cloud* was hired by the Gildornian Crown to ferry supplies to Socortia as part of a convoy to supply Commodore Upton’s squadron while they secured the island.
Harnus

Harnus is a male human NPC in the Om campaign.

Harnus is one of "The Piper's" orphans. After The Piper was killed he was taken in by the Fate Fighters.

## Background

Harnus is an orphan who lived in Waymere and was taken in by "The Piper" who required him to help steal for him.

The Piper's preferred method was to have all the children he'd taken in rush a victim and overwhelm them taking everything they could get their hands on. Often The Piper would use a blowgun to poison the victim first.

On the 31st of Gatekeeper, 465, The Piper attempted to rob the Royal Explorers, and was promptly killed by Noel Gorehammer.

## After The Piper

After the death of "The Piper" Harnus and the rest of the orphans went back to their hideout, except for one, a human boy named Debnas, who was captured by the Royal Explorers.

After a short time Debnas returned, claiming that Wu Xen was offering to take the children in. Harnus and the rest of the The Piper's orphans agreed and Wu took them to Stonewatch Abbey.
Galien

Galien is a male human in the Om campaign.

## Summary

Galien is a soldier who serves in the Fate Fighters Mercenary Company  at Stonewatch Abbey. He was hired shortly after the Fate Fighters took over in a recruiting drive led by Arnor Felkirk. Galien carries the rank of sergeant and commands the 2nd Cohort, nicknamed “The Twins.”
Ferris

Ferris is a male human NPC in the Eastern Realms campaign.

## Summary

Ferris is an officer in the Thaleri army. He was stationed in Lothanum under the command of Marshal Fordris. Ferris' subordinates had captured Tomek, a talking rat, and brought him to Ferris as a spy. Ferris promptly turned him over to Fordris for interrogation.

Ferris later participated in the battle when the Mighty Misfits came to find their companion and assassinate Marshal Fordris. The battle was peacefully ended when Fordris struck a deal with the Misfits.
Honor

Honor was a male warhorse in the Emeron campaign.

## Summary

Honor was a war trained horse owned by Edella Montfort. Edella acquired him from the riderless horses left after the Battle of Hardale to replace her lost steed Charity.

Honor served Edella well in her trek to Thorgain City during the Joined of Vesper's quest to Horsehead Peak.

During the journey of the Joined of Vesper and the Joined of Yotia through the underground lands of Thorgain, however, Honor and the group's other mounts were taken by the Duerger. The evil dwarves put the horses to work in the mines. Unable to rescue her horse, Edella was forced to leave Honor in the ownership of the Duerger.
Gerk

**Gerk** was a Houk and the overseer of the Rusty Reach slaving compound.

He was described as a mean and nasty individual, ruling the compound with an iron fist. His weapon of choice was a neuronic whip, which he used to keep the slaves in line.

During the raid of Rusty Reach on the 14th of Month 10, ABY, Gerk was Force Illusioned by Rixx Corren to think the driver of his transport was attacking him, prompting them to turn on each other. He was then stunned by Tohar Anlon and met his demise seconds later when Tohar beheaded him. Tohar threw his head to the feet of another slaver to demoralize the enemy.
Glave Woods

The Glave Woods is a large forest on the western side of the continent of Pherosum in the Emeron campaign.

## Location and Details

The Glave Woods are north of the Brokenback Swamps and lying to the east of the Long River. The vast majority of the Glave Woods is claimed by the elves and other forest creatures as the Glavewood Kingdom. The forst is thick and old and game is plentiful.

The elves of the western half of the continent originate from the Glave Woods as do a number of other forest dwelling creatures (such as pixies, centaurs, brownies, fairies, etc.). Most of the creatures of the forest follow the wisdom and benevolence of the long lived elves and allow them to rule the realm (if they even comprehend the concept or ruling.)

Few people without elven blood are allowed into the forest and the borders are often thought to be aggressively patrolled against trespassers, though in reality it is not impossible for travelers to move through the forest, though they do risk the ire of the elves or other forest dwelling creatures when they do so.
Hotep Ra

Hotep Ra is a male mummy in the Om campaign.

## Summary

Lord Hotep Ra is a mummy lord who had somehow been captured by the evil liche Ranaxx on the Astral Plane and forced to fight in his arena. The Fate Fighters attacked Ranaxx's tower, defeating the liche, though they were forced to fight in the arena.

Hotep Ra was forced to fight in the arena against the Fate Fighters but struck a deal with them, however, and joined forces with them to claim a boon upon their victory from Cassim, the master of ceremonies for the arena. He requested to be released from Ranaxx's imprisonment, which Cassim granted, teleporing the mummy lord elsewhere.
Grey Wizards of Waymere

The Grey Wizards of Waymere are an organization in the Om campaign.

The Grey Wizards of Waymere were founded by a mage named Vanor in the year 362 PC. Vanor was a member of the Wayward Sons, a band of mercenary adventurers who initially conquered the Kirathi Elves of eastern Elira. Vanor built the first tower with his share of the spoils on a hill overlooking Waymere harbor. At that time, Waymere was not much more than and armed camp and Venor raised his modest tower on a hill overlooking the new settlement.

Throughout his adventures, Vanor accumulated a vast collection of new and fascinating magic from the recently conquered elves. In his new tower, he began the long process if cataloging and studying his treasures. He soon realized the task before him was too great for one man alone. He took on willing apprentices and in exchange for their help curating his collection, he instructed them in the magical arts.

Time passed, and the small village grew into a thriving town which filled the bay. The town fathers needed more land and looked to expand upon what is today Watcher's Hill. The hill belonged to Vanor, and a deal was struck which would allow the Waymarian people settle there. In exchange for protection from the soon to be built city walls and the responsibility to police magic users,  Vanor and his followers were granted total autonomy within the tower. The government would not interfere with the affairs of mages.

As the town grew, so did the fame of Vanor’s tower. More students and other mages kept coming and at some point Vanor formally dedicated the tower to Azul, god of knowledge, and opened a school there. The main principle of the tower is the search for and preservation of rare or exotic magic.

When Gildorn conquered this area, the mages were dealt with like a sovereign nation. A partnership was declared and the Grey wizards were allowed to retain the privilege of autonomy. They were granted access to magical texts discovered by the colony in exchange for protection against magical threats and a certain number of battle mages for the army each year. The arrangement has served ever since.
Holman

Holman is an old male halfling NPC in the Emeron campaign.

## Background

Holman is the owner and operator for The Blind Eye Tavern in the city of Roadshire. The Blind Eye is a rundown tavern where a great deal of shady activity takes place and much of the clientele do not earn their living through legitimate means.

On the 15th of Unicorn, 1159 Raskin Daggermaw and Briac Youngblood came here seeking to sell a set of lock picking tools, which Holman was happy to buy.
Garyth Cadav

Garyth Cadav is a human male NPC in the Star Wars: Agents of Chaos campaign.

## Summary

Garyth Cadav is a resident on the planet Bonadan. Aurelia Denelain and Tohar Anlon met him and immediately agreed to go clubbing with him, with Jaylin Draglen in tow. He took them to the Free Flight Dance Dome and partied with them, especially Aurelia. He was disappointed when she declined an invitation to return to his home with him.
Gerxav

Gerxav was a male gnome ranger in and one of the Joined of Guya in the Emeron campaign.

## Vital Statistics

### Eye Color

Hazel

Gerxav was born in Emeron City but as he grew up learned that city living was not for him. He enjoyed living among wilderness and traveling. He studied briefly with the Browncloak Druids but was not smart, or spiritual enough to be a very good student. Still, he slowly picked up the skills needed to survive in the wilderness and was happy to be able to spend time by himself. Eventually he left, trying to find a less crowded place to take up residence, eventually settling in a small patch of woods in the estate of Advim.

## With the Joined of Guya

On the 21st of Horse, 1159 Gerxav had been fishing when he experienced a bright flash of light and found himself suddenly in Plainswatch. He realized he was joined with the other Joined of Guya and that they felt one another's pain.

Unfortunately it was not long after they had come together when they were attacked by a band of unknown individuals. They barely managed to escape.

They were accosted a short time later by a group of soldiers bearing purple livery with a green snake sigil. They reported what had occurred, and were shocked when the guardsmen attacked them.

Confused and uncertain fully of what was happening they were in poor shape to defend themselves against a concerted attack. Gerxav fought to the best of his ability but died in the fighting.

## Appearance

Gerxav had an angular face, with thick copper hair and narrow hazel eyes. He wore leather armor and preferred a warhammer in combat and hunted with a short bow.
Grazzk

Grazzk is a male lizardman NPC cleric in the Emeron campaign.

Grazzk was a lizardman cleric from the Hissing Knife Tribe and in service of Vossk. He was assigned to assist Lord Walter Obert in his conquest of the Barony of Wrellen. He assisted Walter in his successful capture of the estates of Typmit and Keypton and the siege of Wrellen City.

In late 1159 he was with Lord Walter in Keypton when the estate came under the attack of a horde of undead commanded by Sir Connell Sullivan who was in the thrall of the *Charnalite Ring*. Grazzk helped to fight the undead, doing battle with the undead Brother Enerik Rockspur at one point, before falling back into the manor house of Norris Keep to rally the last of the lizardman and human soldiers when the battle began to go poorly.

When the Joined of Vesper stormed the manorhouse Grazzk threatened to slay his hostage, Lady Prosa Carim, if they did not stand down and allow him to escape. In response the Joined attacked, slaying Grazzk and his men and rescuing Lady Prosa.
Geddel

Geddel was a male human cleric in the Emeron Campaign.

Geddel was born and raised in the village of Bydir to a family of farmers. Though his whole family were devout Guya worshipers he was called to Her service even further and asked the village's cleric of Guya to train him, which she eventually did.

When he was old enough Geddel traveled to Fishton to seek coin and glory for Guya and was recruited by Jindus for the Fishton Fighters. The company spent most of their early adventures together fighting small bands of monsters and wild animals in and around Fishton, garnering a modest amount of money and a fledgling reputation for themselves. At some point in 1159 they decided to travel to the Brokenback Swamps in search of treasure.

After several days in the swamps they found the sunken castle of House Morwain. Unfortunately the Bullywugs who took up residence there proved too much for the Fishton Fighters and they were defeated. Geddel was killed in the initial combat with the Bullywugs.

## Personality and Abilities

Geddel was handsome and fun loving with a love of life and simple pleasures. He wore heavy armor and fought with a mace and could cast divine spells to the second circle of power.
Hinsin

Hinsin is a male half-elf Bard NPC in the Asprana campaign.

## Summary

Hinsin is the first mate of the *Lantern’s Light*. As the first mate he is a trusted right hand to Captain Vanessa Lanteri and a capable second-in command. He is also a capable musician, often entertaining the crew in down time with his musical ability.

He was able to cast a divination spell on the pegleg of Rahil Harkalm that would allow them to locate a clue to find the treasure of Jemma Redclaw.
Grissel

Grissel is a female human in the Om campaign.

## Summary

Grissel is a soldier who serves in the Fate Fighters Mercenary Company at Stonewatch Abbey. She was hired shortly after the Fate Fighters took over in a recruiting drive led by Arnor Felkirk. Grissel serves in the 1st Cohort's 1st Squad, "The Dragon's Teeth."
Grenkalik Giantkin

Grenkalik Giantkin was a male human in the Om campaign.

## Summary

Grenkalik Giantkin was chief of the Ralzar Tribe of the Thuuns. He raised up his tribe as well as other allies to oppose the ambitions of Chief Harkan Halfspear to become King of a united Thunnish people, resulting in a war.

Grenkalik was ultimately defeated and killed personally by Harkan, who "split Grenkalik's head in twain" according to Gunnar the Wolf.

Upon Grenkaliks' defeat, many of the Ralzar Tribe and those who followed him swore loyalty to King Harkin.
Hammettvunderbling

Hammettvunderbling is a male gnome in the Emeron campaign.

Hammettvunderbling (called Hammett for short) is the treasurer for Thane Obsidian Fireforge, the thane of Crysanth. As part of his duties he frequently negotiates trade with the Barony of Sellingsburg in the Kingdom of Emeron.

In late 1159, however, he came into conflict with Sellingsburg Ambassador Iorri Kibert. With Emeron embroiled in the War of Alliance and a civil war, Sellingsburg wished to increase the purchase of arms and equipment from the dwarves, however the details of the arrangement continued to run into roadblocks and problems and Hammett and Ambassador Kibert could not come to an agreement and the latter even threatened to cut off food supplies to the Thorgain Kingdom of an agreement was not met.

The Joined of Yotia, who were found themselves delayed in Crysanth in their travels to Thorgain City, heard of the difficulty and offered to help resolve matters. Hammett agreed and explained that he could not understand Kibert’s intransigence and suspected he was purposely sabotaging the talks.

The Joined of Yotia snuck into the ambassador’s quarters and procured copies of his private documents and provided the to Hammett. In reward he arranged for them to travel back to Thorgain City with Thane Obsidian's caravan, as Thane King Farim Ironbreaker had called a Thane Moot so she was leaving for the capital.

When Hammett took the contents of the documents, however, and took them to the Magister Kudan Hardbelly it was announced that Ambassador Kibert had been plotting to murder Hammett and thus he ordered the human’s arrest.
Impassible Sea

The Impassible Sea is a body of water on the world of Georic in the Emeron campaign.

## Summary

The Impassible Sea is located north of the continent of Pherosum. It's name is something of a misnomer as it is not entirely impassible, but the frigid temperatures of the far north results in a great deal of ice flows making navigation very difficult. In the cold winter months, however, it does actually become impassible and some ships caught in the sea in a cold snap have been known to get frozen in place, stuck to hope for warmer weather to allow their ship to move again.

Most sailors avoid the Impassible sea except in the warm summer months (when Ice is still a problem, but a surmountable one) and tend to hug the shoreline along the mountains. Most sailors looking to cross the globe usually do so in warmer climates, sticking to the Eastern or Western Seas instead.
Gaerdal Ironhand

Gaerdal Ironhand is a deity worshiped primarily by gnomes on Goric in the Emeron campaign.

## Teachings

Gaerdal Ironhand is the gnome deity of protection, vigilance, and combat.

## Gaerdal Ironhand

### Chosen Weapon

Warhammer

The sternest and most serious of gnome deities, Gaerdal is the patron of warriors and protectors of gnomish communities. As such, he is honored in some manner by nearly all good-aligned gnomes, and one or two crusaders may be found in most sizable settlements. His symbol is an iron band, usually worn on the upper left arm, and his preferred weapon is the Warhammer.

Gaerdal's church is organized as a strict military hierarchy. Although temples of Gaerdal Ironhand are rare, clerics build statues of Gaerdal at the entrance of gnomish settlements.

His followers wear practical clothing of their own preference, however all wear an iron band upon their upper arm to honor Gaerdal.

## Appearance

Gaerdal Ironhand appears as a stern faced and well built gnome armored and armed with a large warhammer and a powerful shield.