Patch Notes

## Dark Rift 5.0/5.05/5.06 (OUT NOW)

### Features

* All of the Main North Western Ombrix Maps! (North Western Ombrix has the most total Maps for a Section of Ombrix. It has 37 Zones in total. Second place are the Ombrix Everglades with 23 Zones.)
* 3 New Weather Types have been added: More info here: **New Weather**
	+ Frigid Waves
	+ Searing Waves
	+ Blazing Blizzard
* 1 New Side Quest in Dormdrop Town
* Added 5th Gym
* Added 10 new Trainer Types (Maybe more...)
* Added 2 Catchable OBs into the game (Choose wisely)! (Hope everyone gets to enjoy them!)
* Added a total of 70 New Fakemon and Regional Forms to Dark Rift! (Not including alternate Fakemon forms) More info here: **Fakemon List**
* Added a Unique ability for almost all of the New Fakemon and Regional Forms with unique animations!
* Added over 70 New Moves all with complete animations!
* Added new "Synergistic" Effects to Cosmic, Chaos, Elastic, Form, Sound, Rock, Steel, Electric, Water, Ice, and Light Types. (We hope this allows for very unique team compositions and strategies!) (Example: The new Ice move Glass Rod will impale a Target with a Glass Rod that increases the amount of Light damage the Target takes for 2 turns.) More info here: **New Moves**
* Added 25 new items that dip into the "Synergistic" Effect system as well as the "Field Object" System.
* Added a new "Field Object" System to Battles. More info here: **New Mechanics**
	+ Field Objects are summoned in with Moves, Items, and Abilities (Example: The new Move Rock Shield summons a Rock Shield with 5 AP)
	+ Field Objects have their own HP called AP: (Their current AP is displayed by their animation in battle)
		- They take 1 damage when the user is hit by a Ineffective move
		- They take 2 damage when the user is hit by a Normal Effective move
		- They take 3 damage when the user is hit by a Super Effective move
* New Form type. More info here: **Formation Type**
* Reworked Elastic Type. More info here: **Elastic Type**
* New Obstacles have been added for Elements that didn't have one before. More info here: **New Mechanics**
* Critical chance + Accuracy Rework *(We hope these changes give more use and build potential to Accuracy Stages)*
	+ Total Crit levels changed from 4 to 6 to match other Stat Stages
	+ Multi-Hit Moves have a separate Crit calculation than Single hit moves now.
	+ Single Hit Moves Crit chance per Acc Stage:
		- 0 Acc = 1/16
		- 1 Acc = 1/12
		- 2 Acc = 1/8
		- 3 Acc = 1/4
		- 4 Acc = 1/3
		- 5 Acc = 1/2
		- 6 Acc = 1/1
	+ Multi-Hit Moves Crit chance per Acc Stage:
		- 0 Acc = 1/32
		- 1 Acc = 1/24
		- 2 Acc = 1/16
		- 3 Acc = 1/8
		- 4 Acc = 1/6
		- 5 Acc = 1/4
		- 6 Acc = 1/2
* Learn Old Moves form the Party Screen at the cost of 5 Apricorns (Gives Apricorns more uses)
* Learn all TMs your Pokemon can learn that you currently have, from your Party Screen (Dark Rift has way too many TM to go through one by one, so this will make it much easier! No Apricorn cost since you own the TM)
* New Crafting Materials Tab in your Bag (This replaced the old mail tab which isn't used in Dark Rift). All Apricorns, Dark Shards, Upgrade Components and the like have been moved here.

### Updated things

* Change Nickname Button was moved lower (so hopefully it's not in the way to be miss clicked.)
* Most (95%) of all damaging Abilities now take Elemental Resistances into account. So Radiation will do less damage to those that Resist Nuclear and more to those who are Weak to Nuclear.
* The "Normal" starters now have Dual Typed moves like the "Infected" starters! More info: **Fakemon List**
* Dark Zones that a Light type can Brighten have been tuned, so Light types help more than before
* Quite a lot of Status Moves like Toxic or Will o Wisp have 100% Accuracy; however only have 2 PP. (We hope this fixes bad luck, but the lower PP should stops this change from being too powerful.)
* **OBb:Shaith** mini Boss Fights where double dipping a damage resistance modifier, this has now been fixed.
* OBb/MiniBoss Fights give Random Rewards along with a hefty Exp bump to be more rewarding.
	+ They can now drop:
		- 1 Relic Copper
		- 1 Dark Shard
		- 1 Upgrade Component
		- 1 Potion
		- 1 Star Piece
		- 1 PPUP
		- 2 Red and Yellow Apricorns
		- 2 Blue and Green Apricorns
		- 2 White and Black Apricorns
		- 2 Pink and Yellow Apricorns (Reused Yellow since we didn't have another to pair with Pink)
* Massive Overhaul and Upgrade to the Trainer AI system. Unfortunately on the surface in battle, you probably won't notice this; however all Dark Rift moves and Ability conditions are now being considered and should affect the AIs decisions in much more competent ways.

### Removed things / Bug Fixes

* Doors and Events should no longer Freeze the game. They would Freeze due to us using "Wait for Moves Completion" which occasionally freezes the game. We don't know why it does this, but it did and we removed it from 99% of the Events that used it.
* Fixed Dex issues involving **Nuclitright** and it's evolution! This was thought to be impossible due to the previous conflictions; however we found a way around it!
* Just fixed a game breaking issue with the 5th Gym in Patch 5.05
* Fixed all "Swaping" Effect Glitches when a Pokemon uses a Move and swaps to another and uses the move the previous Pokemon was going to use.

### Known Issues

* 5th Gym displays Maeldom not 5ths name.
* When you game over there are 4-6 game over screens. It's not game breaking so it's not a priority.
* There are some locations you can soft lock the Power Plant Puzzle.
* The Illusion ability breaks the game when a Pokemon is using U-Turn or Wormhole. (Not as fun as it sounds)
* There will still be "Horrid misspellings and grammar mistakes make me want to throw the game into a trash bin." because they always manage to evade me. (But I am trying to fix them as I find them.)
* Game tends to lag in Weatherly or heavy event areas. issue is less apparent as we've significantly lowered the particle count, but it is still an issue.
* Double Battles lag. Unfortunately, it doesn't seem like it will be able to be addressed in the near future.

### Notes

* All current Infected Pokemon will be able to be Cured with a Cure Injector! (If Professor Ficus can finish it...)
* Most current Non-infected Regional Pokemon are able to be Infected with a Dark Injector!
* Triple Types have been added to select Pokemon, But only as STAB not as a defensive type for the time being (For most. There are 2 Exceptions in this update)

## Dark Rift 4.76

### Features

* You can now rename your Pokemon at any time in your Party Screen.
* Most Non-Infected Pokemon can be Infected with a Dark Energy Injector.

### Updated things

* Onyx Darts now does 16 dmg per hit instead of 14.
* Dragon Freeze Ability now has built in STAB for Dragon Type moves. (Suggestion by Charific)
* Normal Mode now has a 15% increase in exp gains. (Was 10%)
* Added a PC inside the SC Containment Lab for farming good IVs on the Pokemon.
* Diseeze will not crash your game with the ability Illusion anymore as Diseeze now has the Ability Figment instead.
* Sequence breaking areas in the Desert were patched to avoid spoiling events.
* Repetitive Desert Trainer victory music changed to something much better. (Suggestion by ReintendoO)
* After the Desert Boss the door to the only nearby building won't freeze the game.

### Removed things

* Pokemon no longer loose levels when evolving. This will fix all Pokemon in your game that have lost levels when they evolved.

### Known Issues

* When you game over there are 4-6 game over screens. It's not game breaking so it's not a priority.
* There are some locations you can soft lock the Power Plant Puzzle
* There will still be "Horrid misspellings and grammar mistakes make me want to throw the game into a trash bin." because they always manage to evade me. (But I am trying to fix them as I find them.)
* The Illusion ability breaks the game when a Pokemon is using U-Turn or Wormhole. (Not as fun as it sounds)
* Game tends to lag in Weatherly or heavy event areas. We've tried multiple fixes, but the issue is still apparent
* Double Battles lag. Unfortunately, it doesn't seem like it will be able to be addressed in the near future
* Some Objects in the Desert do not have proper collisions and can be walked through. (Not game breaking that we've discovered, just annoying.)
* After the Desert Boss the door to the building would Soft Lock your game when trying to enter only if you Surrendered or beat it twice. We've made a temporary fix that just doesn't allow the player to enter the building. If for some reason you respawn inside, you can still exit the building, you just can't enter.
* Annoying winning music in the desert.
* Sometimes doors can freeze your game if your game is lagging heavily. The game normally tends to lag when there's too many events, weather effects, if your computer is low on power, or if your computer has too many applications running. (Hope this helps. We wish there was a way for us to fix this at the moment, but it's much harder to fix as it is also a problem with the engine.)
* **Nuclitright**'s Dex number conflicts with another Pokemon with the same number causing **Nuclitright** to be overwritten. (Unfortunately this cannot be fixed without a game restart, as the Dex records the Pokemon data as you find Pokemon and crashes if changed in a game where you've found the Pokemon.)

### Notes

* Looking to rework Multi-Hit attacks again so less Bad RNG.
* Looking to changing the way we handle door events as they have so far been the most game breaking thing in the game.
* Triple Types may not be added in the future; however, it's still possible.
* All current Infected Pokemon will be able to be Cured with a Cure Injector! (If Professor Ficus can finish it...)

## Dark Rift 4.75

### Features

* Hard Level Caps (Only on Moderate and Challenging)
* Soft Level Caps
	+ No Badge: SoftCap-lv.8 HardCap-lv.10
	+ Gym Badge 1: SoftCap-lv.11 HardCap-lv.13
	+ Gym Badge 2: SoftCap-lv.14 HardCap-lv.16
	+ Gym Badge 3: SoftCap-lv.17 HardCap-lv.19
	+ Gym Badge 4: SoftCap-lv.20 HardCap-lv.22
	+ Gym Badge 5: SoftCap-lv.23 HardCap-lv.25
	+ Gym Badge 6: SoftCap-lv.26 HardCap-lv.28
	+ Gym Badge 7: SoftCap-lv.29 HardCap-lv.31
	+ Gym Badge 8: SoftCap-lv.32 HardCap-lv.34
	+ These levels may seem strange, but we choose these for some very good reasons.
* Entire Main Desert Story
* Pokemon EXP has been increased significantly. Exp Reducers were removed, because of the Level Caps.
* Pokemon Catch Rate has been increased across all Pokemon and Pokeballs (However there is a Modifier to revert the changes if you wish)
* All PokeMarts Buy and Sell at Normal Prices (Only on Normal)
* All Status Conditions are Duration based now and will expire after X number of turns (Only on Moderate and Challenging)
* OBs now function as intended.
* R-TMs or Rare TMS. These TMs have a Red Boarder around them and can be taught normally as well as to any Rare Pokemon.
* Over 36 new Fakemon and regional variants in total with unique abilities
* All current Non-Infected Pokemon can now be infected with a Dark Injector
* New Meta Progression Fabricator that tracks how many species you own and rewards you!
* Every 5 species you own this Fabricator will award you a Circuit Node which can be spent to grant permanent progression in the game.
* Each Upgrade a Circuit Node is spend on can be Upgraded a total of 10 times.
* Circuit Nodes can be Crafted and Found; however, are expensive.
* New Upgrade Fabricator M.II
* Dual Typed attacks have unique Icons and Buttons now!
* Dual Typed attacks have STAB on for each type it is
* Type Icons have been made prettier
* New TMs and R-TMs can be found
* Rare Pokemon can learn any and all R-TMs
* Player can Teleport to and From New Grove and Barboan Town (New Grove after Player has beaten the first Gym)
* New Typing Obstacles to spice up the world
* Timer Ball Now as a function: After every 3 Turns the User will Swap out (Basically a free U-Turn)
* All Modifiers that Increase Difficulty give Rewards and increases to Rare chance. More info on the New Mechanics Page
* New Game Setting Modifiers:
	+ Perma Death; but not all hope is lost
	+ Disable Battle Camera Movement (Does not count as Difficulty, just a quality of life feature)
	+ No Basic Pokeballs (Regular Standard Pokeballs suck really bad, and catch rate was reduced by 15% for all others)
* 3 Damage Modifiers:
	+ Player STAB -: User Pokemon No longer have STAB
	+ Match Game: User Pokemon do less Damage with Moves Not Matching their type
	+ Enemy STAB +: Opponent Pokemon have 2x STAB instead of 1.5x

### Updated things

* Terrmodren wants some revenge
* Frostmites Evolution has had a significant retexture
* Normal Mode Exp: Increased by 10% (To account for enemy levels)
* Moderate Mode Exp: Unchanged
* Challenging Mode Exp: Decreased by 10% (To account for enemy levels)
* Difficulty scales Rewards much better and Increases Rarity Chances! The harder the difficulty the more rewards!
* Dark Rifts now have they're offical textures
* Improvements and Updates to all Cosmic Pokemon Textures
* Improvements and Enhancements to Almost all Rare Sprites
* Desert Tile set has had some tweaks and additions
* Rock Blast has had an accuracy nerf
* 4th Gym has some new tricks of its sleeves
* The entire Desert Story was overhauled
* All maps have had encounters reduced
* All maps have had even more grass and areas of encounters removed. There should be a way to avoid all encounters on all routes now.
* Project file is now called Dark Rift instead of Essentials
* Rare Pokemon are guaranteed to have IVs higher than 15 in each Stat

### Removed things

* Casual Difficulty has been replaced by Normal Difficulty
* Casual/Normal now Always decreases opponent levels by 1. (It used to vary)
* Challenging now Always increases opponent levels by 1. (It used to vary)
* Nightmare Difficulty was split into several new Difficulty Modifiers instead of a new Difficulty tier

### Known Issues

* When you game over there are 4-6 game over screens. It's not game breaking so it's not a priority.
* There are some locations you can soft lock the Power Plant Puzzle
* There will still be "Horrid misspellings and grammar mistakes make me want to throw the game into a trash bin." because they always manage to evade me. (But I am trying to fix them as I find them.)
* The Illusion ability breaks the game when a Pokemon is using U-Turn or Wormhole. (Not as fun as it sounds)
* Game tends to lag in Weatherly areas. We've tried multiple fixes and the issue is still apparent
* Double Battles lag. Unfortunately, it doesn't seem like it will be able to be addressed in the near future

### Notes

* Looking to rework Multi-Hit attacks again so less Bad RNG.
* Triple Types may not be added in the future; however, it's still possible.
* All current Infected Pokemon will be able to be Cured with a Cure Injector! (If Professor Ficus can finish it...)

## Dark Rift 4.5

### Features

* Crafting System *(More details in Crafting tab)*
* Choose between 3 difficulty options and select modifiers for your playthroughs! *(More details in Difficulty tab)*
	+ Difficulties added: Moderate, Challenging, and Casual.
* Over 20 new hidden areas
* Treasure mechanics (Troves)
* Added more than 10 hidden Troves
* ADB mechanic (Anti Dark Barrier Breaker)
* Added Ruins, Power Plant, new Island, and more locations
* PokeBall functionalities besides on Capture functions
* Over 20 new Puzzles
* added over 25 new Fakemon *(Including the starters)*
* New or Improved textures for all the Fakemon in the game
	+ **Example**: Uglymons Illunky, Shivmut, and others have completely new textures
* More hidden items
* EVs/IVs are shown in the Fakemons summary
* Held Item Icons are shown in the Fakemons summary
* Added over 5 new side quests
* Added new main story events
	+ Ficus tutorial *(No it's not the standard how to catch Pokémon one)*
	+ Costolia Power Plant
	+ Ruins
* Every Gym has been overhauled
	+ **Just 1 Example:** 1st Gym got rid of the 2 switch lazy laser puzzle and now has an actual puzzle *(Which I won't spoil)*
* Pokémon Dark Rift now has the Black and White battle system!
* Added over 10 new custom battle backgrounds *(Each location actually looks decent now) (Not the previous pixel vomits that were backgrounds)*
* Added way more than 30 new Abilities
* Added way more than 30 new Moves
* Apricorn Trees... Everywhere
* Overworld encounters *(In specific locations not everywhere)*
* Oh yeah... forgot to mention Dual type Moves exist now (those are a thing in Dark Rift now)
* "Rare Dens" (Good luck hunting)
* Pokemon is "Rare Dens" have a 1% chance of being a "Rare Pokemon"! (Rare Pokemon are different than shinnies in that they have a chance to earn double EV from battles, look pretty, and may have alternate or "Improved" Abilities than their normal counter part.) (Rare Pokemon have also replaced Shiny Pokemon in Dark Rift)
* Gronlato Ruins.....
* Teleporters in PokeCenters so you can travel from Town to Town (You must go to the PokeCenter to unlock the teleporter for that Town)
* Almost every single Ability has an animation in battle
* There's more than 20 TMs currently in the game
* Special encounter Pokemon WILL never have less than 8 IVs per stat. Hopefully this will make them more valuable to capture.
* Reworked the way Multi Hit move Accuracy is calculated. Each hit is dependent on the main accuracy of the move it's from; however each hit will loose 5% of the base accuracy so each hit that lands becomes less Accurate. (Increasing Accuracy in battle will also make each of your Multi Hit Hits more likely to hit)

### Modified or Changed things

* Improved textures for the overworld areas:
	+ Ombrix Everglades
	+ Central Ombrix
	+ Ombrix Coastal
	+ more
* Improved level and navigational design
	+ Less grass on main paths for annoying wild encounters
	+ Konar Cave/Sanctuary now has "Grass" encounters instead of "Cave" encounters
	+ Signs on almost every map letting you know where you are in relation to other areas
	+ The Ombrix Everglades now actually look like Everglades
	+ Nuclear Zones now actually look like Nuclear Zones
	+ Environmental Hazards that can inflict status ailments or deal damage to your party. These can be avoided or passed through if your Pokémon's type can negate it *(less annoying than it sounds)*
	+ Elemental locks which require you have a specific Pokémon of that type to pass through *(less annoying than it sounds)*
* 90% of the Events were looked at and had their dialogue "Improved"
* Every single Fakemon has had their texture redone or modified to fit the "Improved" art style. (Only one wasn't, but it won't show up in 4.5)
* Replaced some old Fakemon with better designed ones
* Every single Fakemon has had their move pool looked at and changed or modified in some way
* Almost every single Fakemon has their own signature Ability
* A lot of Pokeballs have improved functionality now:
	+ Example: **Heal Ball:** If a Pokémon is in a Heal Ball it will heal 1/9th HP after every battle. *(It does not have to participate in the battle)*
* Reworked some held items:
	+ **Example**: Star Map increases Cosmic damage by 15% for 3 turns instead of increasing Cosmic damage by 20% forever.
* Every Gym has gotten an entire rework.
* Tweaked the overall balance of the Elemental type effectiveness . (New chart will come out with the update)
* Route 100 is no longer a slog of trainers every 5 feet, but is now more open and has optional battles
* Costolia Light House gives better rewards
* Cosmia Island has gotten a geological rework
* Most of the Ombrix Everglades have gotten a geological rework
* Old moves such as Ingrain and Clamp have gotten reworks or "Improvements" to their functionality
* Bosses like Voltronix are now actual bosses and CANNOT be caught *(I know R.I.P. catching bosses, but there is something else that can be caught)*
* I almost forgot EVs and IV stats have been "Modified" for Dark Rift. Some Pokemon can get Negative IVs if your luck is real bad, but Pokemon in "Rare Dens" will never have Negative IV stats. There is also a tier system of rareness when it comes to IVs. Some Pokemon will never have IVs lower than 5, 10, or even 15 if your lucky!
* Leveling up Pokemon IS Significantly slower, BUT on the bright side Pokemon will learn moves almost every other level or even almost every level until around level 30.
* Frozen Status effect WILL only last 1 or 2 turns. (Not less, not more)
* Confusion Status effect WILL only last 4 turns. (Not less, not more)
* PokeBall Catching mechanics now include Negative stat changes to improve catch rate; however overall catch rate reduced.
* Multi Hit Moves are dependent on the moves original accuracy now instead of a random number roll. (No longer pure RNG) (If you increase your Accuracy it will make your Multi hit moves more likely to hit PER Hit)

### Removed things

* Removed MOST of the Ombrix Desert locations (These WILL be re-added in 4.75) (They were removed because I haven't had the chance to re modify the Desert yet.)
* Old Abilities that didn't contribute much to the game or were too niche:
	+ Light Speed
	+ Chaos Theory
* Removed Most of the atrocious dialogue from roaming NPCs
* Ugly mons
* Shiny Fakemon *(Don't worry they were replaced)*

### Bug Fixes

* Winning the battle against Terrmodren on Jays storyline does NOT destroy your game.
* 4.5 was tested for months from start to finish over 20 times. *(Side Quests included)*
* 90% of the event dialogues were re-written so they're not as bad as the horrid spelling and grammar mistakes as in 4.0.
* Every single side quest and main story thread was tested more than once in different conditions. *(Yes there will always be some kind of bug no matter how much I test.)*
* The Abilities: Safe Shell and Pottery Armor now actually reduce damage. (Before they didn't actually reduce damage)

### Known Issues

* There will still be "Horrid misspellings and grammar mistakes make me want to throw the game into a trash bin." because they always manage to evade me. *(But I am trying to fix them as I find them.)*
* The Power Plant Surge gates have broken ONCE in testing; however they seem to be fixed for now
* Some game events break when updating an old saved game to a new version of Dark Rift **(Restart is required for 4.5 anyway)**
* Apricon trees MAY **(Extremely Rare Bug)** freeze your game if you try to get Apricorns from it. *(Caused when a different event in the same area as the Apricorn tree can't finish it's move or animation.)(It should be fixed when 4.5 launches)*
* Frostmite cannot learn BUG type TMs and can learn COSMIC TMs. (Why... But it'll be fixed in 4.75)
* Gleamori can learn COSMIC TMs (Again why?... But it'll be fixed in 4.75)

## Dark Rift 4.0 (December Infernal Chaos Release 4:) 2016

### Features

* 4th Gym: Chaos (Barboan Town)
* Added Ombrix Desert locations
* Added 17 Abilities:
	+ Dark Aura
	+ Malicious Heart
	+ Night Sky
	+ Freezing Rain
	+ Safe Pot
	+ Pottery Armor
	+ Flexi Skin
	+ Chaos Theory
	+ Grim Glare *(Broken)*
	+ Flux
	+ LightSpeed
	+ Incorporeal
	+ Cosmo
	+ Solar Charge
	+ Reactor
	+ Cold Fusion
	+ Blinding
* Added some more of new Moves:
	+ Fury Sweep: This move would hit the target swap them out hit another then swap the original back in.
* New Items:
	+ Cactula Fruit: When held boosts damage; however consumed when the user has low HP for 40HP.
* Added Discount bins in PokeMarts which sell exclusive items.
* Retextures 90% of the existing Pokemon to look improved.
* Balance adjustments *(Real pain)*

### Bug Fixes

* Losing a battle with Leo won't destroy your game anymore
* Cesta will no longer always have Flazen as her starter
* Losing a battle with Itu won't destroy your game anymore
* Losing a battle with Cesta won't destroy your game anymore
* Dark Energy Cave cut-scene animations fixed
* Losing the battle with Terrmodren won't destroy your game anymore
* Losing the battle with Voltronix won't destroy your game anymore

These were bugs listed during launch of 4.0

### Known Issues

* Winning the battle against Terrmodren on Jays storyline destroys your game.
* Event breaks and soft and hard lock ups.
* Horrid misspellings and grammar mistakes make me want to throw the game into a trash bin.

## Dark Rift 3.0 (September-12th Fallout Release 3:) 2016

### Features

* 3rd Gym: Light (Gronlato Town)
* Added Ombrix Everglades locations
* Added about 10 or more new Fakemon *(10 is my best guess)*
* Added some New Moves
* Large split in story between Jay and Cesta
* New Abilities: Lead Skin and Fallout.
* New Weather effect: Fallout

### Bug Fixes

* Lots of bugs were fixed, but its been so long I can't even remember what was fixed.

## Dark Rift 2.0 (May-1st release Pre-Alpha 2:) 2016

### Features

* 2nd Gym: Cosmic (Costolia Town)
* Added Ombrix Coastal Area locations
* Added about 5 new Fakemon *(5 is my best guess)*
* Added some New Moves

### Bug Fixes

* 2.0 was meant to mainly be a big patch update for the rough 1.0 launch.
* Layer and overworld texture issues everywhere!
* Lots of bugs were fixed, but its been so long I can't even remember what was fixed.

## Dark Rift 1.0 (March-10th Pre-Alpha1:) 2016

### Features

* 1st Gym: Nuclear (Vivelin Town)
* Most of Central Ombrix and part of the Coastal Ombrix locations
* Over 40 new Fakemon *(40 is my best guess)*
* 5 New Types: Light, Sound, Cosmic, Chaos, and Nuclear
* Over 5 New Moves per New Type