Equipment List

A good pilot can adapt tactics to make the best of any equipment, but some will suit your play style better than others, and some combinations work better than others. It helps to know what each does and how they work when upgraded. Endless mode is the best way to test out different options, since you start fresh every time and can easily swap equipment. When you swap equipment in Endless, any applicable upgrades you've purchased will translate over to the equivalent upgrade for the new item.

## Main Guns

Your main gun is your primary weapon. Upgrade skills can increase damage, fire rate, and critical (both critical chance and critical damage). These come in Large (30% increase) and Small (20% increase). Additionally, each main gun has a unique primary upgrade (which you can upgrade twice) and a unique secondary upgrade (which you can upgrade three times).

### Batarang

The Batarang gun (named for Batman's iconic weapon, with a design most closely resembling the version from Batman Beyond) fires a single large projectile straight forward. It has unlimited range and does high damage. It initially has a low fire rate. When it hits a target, it will automatically ricochet to also hit the nearest enemy for full damage.

Primary Upgrade: Increased size and damage.

Secondary Upgrade: Will ricochet to up to three additional targets (for a total of four). It will never ricochet back to hit the same target more than once, even if there are only two targets on screen.

### Blast Shotgun

The Shotgun fires a volley of small projectiles which can pierce multiple targets within the blast range. It is the only main gun with a limited range (approximately 1/3 the screen height). At close range, it can do high damage as multiple projectiles will hit the same target.

Primary Upgrade: Intensity increases range and damage.

Secondary Upgrade: Upgraded blast increases the width of the blast.

### Heavy Machine Gun

The Machine Gun is the classic main weapon. It fires a continuous stream of small projectiles with unlimited range. It has the highest initial fire rate of any weapon. When fully upgraded, it fires nine streams of bullets (three forward and three on each side) in a narrow V formation. Larger enemies at moderate to close range will be hit by both the forward and diagonal shots at the same time, doing significant damage.

Primary Upgrade: Adds an additional forward shot.

Secondary Upgrade: Adds a diagonal shot on each side.

### Laser

The Laser fires a continuous beam with unlimited range. The continuous beam makes it easier to hit enemies, but fire rate still determines how often the beam does damage. Similar to the Batarang, the Laser can hit additional targets for full damage, but it cannot do so until you get the refraction upgrade.

Primary Upgrade: Increased damage. Beam width is also slightly increased.

Secondary Upgrade: Refraction. Like the Batarang, the Laser will refract to hit the nearest enemy. Can be upgraded to hit up to 3 enemies. As with the Batarang, the Laser will never refract back to hit the same target more than once.

Final Upgrade: piercing wide beam ahead every 5s, each lasting 2s-3s.

### Railgun

The Railgun fires a single focused shot straight forward. It has the lowest initial fire rate of any weapon, and is the only main gun that will never hit a target that is not directly in front of the fighter. (Other weapons fire diagonal shots or can bounce to additional targets on the side.) It makes up for it with the highest damage per shot.

Primary Upgrade: Adds additional forward shots. Upgrading this twice gives you a total of three forward shots. The timing of these shots is staggered, giving you a better chance to hit targets moving across your stream of fire.

Secondary Upgrade: Piercing. Each shot can continue straight forward to hit up to three additional targets. While this is not as powerful as ricochet or refraction (both of which automatically hit the nearest target, even if it's off to the side), you'll find that enemies and boss parts line up frequently enough that piercing is still pretty useful.

## Wing Guns

Your wing guns are secondary weapons mounted on your fighter's wings. They can be enhanced up to three times, increasing their damage.

### Blazing

Flamethrowers sweep back and forth in a wide arc on each side, doing continuous damage to any enemy hit. It has a similar range to the Shotgun, and the arc of the flamethrowers don't overlap the Shotgun's spread too much. Using the two together means you'll hit pretty much any enemy in a semicircle around you the width of the screen.

### Cannon

Similar to the Railgun, the Cannon fires a single powerful shot from each wing. It goes directly forward and has unlimited range but a low fire rate.

Lvl 1 & 2: Increased damage.

### Crescent

The Crescent gun fires a crescent-shaped projectile from each wing. They travel diagonally at unlimited range. The further the crescent travels, the wider the projectile becomes.

Lvl 1: Increased quantity.

Lvl 2 & 4: Increased damage.

Lvl 3: Increased fire rate.

Final Upgrade: Throw a large number of crescent-shaped bullets to attack forward targets with a curved path.

Comment: Very hard to control. Has the same DPS issue with all wing guns.

### Lightning

The Lightning gun fires a lightning bolt from each wing. The bolt goes straight forward at unlimited range. When it hits a target, it will automatically chain to also hit the nearest enemies.

Lvl 1 & 3: Damage boost, refraction +1.

Lvl 2 & 4: Increased damage.

Final Upgrade: Target hit gains electrification effect, continuously losing health and discharge electricity to surrounding targets.

### Prism

The Prism gun fires a laser beam from each wing. It automatically locks on to the nearest enemy, blasting it with both beams no matter where it moves. Each shot lasts for a few seconds or until the target is destroyed, whichever comes first. It is the only wing gun that can hit enemies behind you.

## Missiles

Missiles fire from your wings. They can be enhanced once.

### Energy-Gathered

The Energy missile fires two bolts which rapidly seek out a target. It can chain to also hit a second target. Enhancement increases damage.

### High Explosive

The High Explosive missile fires a guided missile which explodes on impact, doing splash damage to nearby enemies within a small radius. Enhancement increases damage and slightly increases the splash radius.

Lvl 1 & 3: Increased quantity.

Lvl 2 & 4: Increased quantity and damage.

Final Upgrade: Fire multiple guided cluster bomb.

### Lightning

The Lightning missile is a single slow-moving ball of energy that fires straight forward It will penetrate any enemy it hits, continuing inexorably towards the top of the screen, doing full damage to any enemies it encounters along the way. It is the only weapon that can sometimes hit the same enemy more than once. Enhancement adds two additional missiles which fire diagonally.

Lvl 1 & 3; Increased quantity.

Lvl 2 & 4: Increased damage.

Final Upgrade: 2 lightning balls fired diagonally that damages everything between them, but seems to have lower rate of fire.

Comment: Not impressive.

### Standard

The Standard missile fires two guided missiles which will seek out a single target. If the target is destroyed before the missile impacts, it will redirect to another target. Enhancement increases this to a swarm of six smaller guided missiles. The smaller missiles each do 75% of the damage of the larger ones.

Lvl 1: Increased damage.

Lvl 4: Increased quantity.

Final upgrade: Fire multiple large trackable rockets.

Comment: Strong single-target damage, low rate of fire, not good against swarms.

## Armor

Armor increases your fighter's HP. Each armor type has a unique special effect. Armor cannot be enhanced through skills.

### Electrical

Electrical armor fires lightning bolts at nearby enemies, doing minor damage. The range is very short, but it fires once per second and the bolts will chain to other nearby enemies.

Lvl 1 & 3: Increased range.

Lvl 2 & 4: Increased attack count.

Final Upgrade: Enemies hit by lightning has their attack reduced.

Comments: Very good range when fully upgraded, decent DPS area-wise, but not great single-target DPS.

### Force Field

Force Field armor gives your fighter a chance to dodge incoming damage that otherwise would have hit.

### Hardened

Hardened armor increases your fighter's HP more than other armor.

+6% HP/skill level.

Final upgrade: Reduced damage taken.

### Health Restore

Health Restore armor increases the healing effect of red hearts.

### Shock

Shock armor sends out a radial pulse every 10 seconds, doing minor damage to every enemy within range. Range is similar to the Shotgun and Blazing wing gun, but it fires in a full circle.

Lvl 1 & 3: Increased range.

Lvl 2 & 4: Increased attack rate.

Final Upgrade: Reduce movement speed of the enemies hit.

Comment: Massive range and very good DPS when fully upgraded. HIGHLY recommended.

## Ultimate

Ultimate weapons are the most powerful weapons in the game, but they recharge very slowly. Ultimate weapons can only be charged by destroying enemies. It takes approximately 15 waves of enemies to fully charge. Besides doing very high damage, it also eliminates any incoming fire in its path.

### Bomb

The Bomb fires a radial blast that covers about half the screen, damaging all enemies and eliminating all projectiles within range. This will clear out scattered enemies and heavy fire.

### Laser

The ultimate Laser fires a narrow beam straight forward for two seconds. It lasts longer and does higher damage than the bomb, at the cost of hitting fewer enemies and projectiles. This makes it effective against bosses.

## Drones

Drones do not yet exist, but are planned to be added to the game. They go in the two equipment slots which are currently empty.