Session 7 5/16/2021

Bill, Marce, Megan, Michael, Tasha

Brottar, Eilonwy, Lucia, Arden, Elektrah

The party sets an ambush, waiting for the unicorn poisoner but they never come. The party makes camp and sets the watch with Brottar taking first watch. It begins to rain and he notices steam coming from Lucia's bedroll. He tries to wake her up and is attacked by a still-asleep Lucia. There was no damage. He wakes her a little less gently and points out the steam. She shrugs it off as "I'm a demon, weird stuff happens all the time". It begins to rain harder and the party moves into the cave. They throw the poison-covered bedroll out into the rain and find an outlined rectangle. After some investigation, it appears to have several music staffs on it, like a score. Everyone stands on it and Eilonwy begins to play her harp. The rectangle outline raises a bit, like a platform with about an inch below it. Arden notices that as Eilonwy plays, a bright light glows from underneath the music staff. After some experimentation, she finds a song that the music staff seems to like and it flips open like a trap door. There is a bright glowing light in the opening beneath the door. Eilonwy jumps in and floats gently down into the room below. The rest of the party follows.

The room is a round, wood paneled room. A mosaic mural covers most of the room, showing a story of a girl, scarred by a war, on a journey to gain allies and skills to prevent it from happening ever again, accented by music notes through the scenes. On one side of the room is a small stage with a music stand. On the music stand is a blank score and a charcoal pencil. The murals: War Scene, devastation with a picture of a girl leaving town, meeting up with others (2 males and 2 females), and travelling through a desert. Eilonwy writes down the notes she sees on the walls on the score in front of her and tries to play it (rather poorly). She tries a few more times and finally gets it right. She goes through murals again and finds the notes she missed. In the center of the room is a chest. While Lucia is inspecting the chest, Arden finds a key hanging on the wall of one of the murals. Remember what happens when the wrong person touches the key, Eilonwy grabs the key and holds on to it. Lucia opens the chest and finds a ladder heading down. She climbs down and finds herself in a smooth stone hallway.

The hallway stretches about 30 feet and turns left. Lucia checks for traps and doesn't find any but notices that the floor at the end of the hallway is set to crumble. Brottar throws Eilonwy across to the safe side with no trouble. Elektrah tries to make the jump and makes it but has to take a step back to keep from falling. The floor crumbles beneath her, but she manages to get away unscathed. Brottar makes the jump easily. Arden is not so lucky and lands squarely on the bad floor. He is able to scramble to safety before the floor collasped on him. Lucia is very suspicious of the floor. If it were going to collapse, the broken pieces would have fallen already. She puts on foot out onto the trap and pushes down on it. She immediately pulls her foot back. There is an ooze of some sort beneath that floor. The party figures it's a Gelatinous Cube (and they're right). Lucia makes a springing jump off the far wall and lands gracefully on the safe side.

The party can go forward to a pile of bones, forward and to the left, or immediately to the left. They opt to take the further left hallway and find themselves at a giant iron door with 5 locks. The locks have a shield, a skull, a leaf, a treble clef, and a mask on them, respectively. They all put their keys into their locks and Lucia tries to pick hers with absolutely no success. They'll have to explore the dungeon to find her key. Taking the other left-hallway, they can either turn left again, go forward or turn right. Going forward, Lucia finds a fire pit and a table with Iron Rations. They head to the right hand hallway and find pillars with ugly statues on the top. A key is at the end of the hallway on a hook. Lucia sneaks down the hallway and lifts the key, careful not to disturb anything. She notices, as she's sneaking out, that there is a clear viscous liquid running down the pillars from the statues. The key she collected is a blank.

There is a side room off this hallway that has large vases in it. There is a scratching noise, some giggling, and finally wiggling from the vases. One by one, they fall over and shatter revealing the kobolds hiding inside of them. The party faces off against the 4 kobolds. Elektrah sends a ball of flames and kills one kobold. Eilonwy Viciously Mocks one of them who just sits on the floor and starts to sob with his remaining hit point. Brottar attacks him, but the kobold isn't even putting up a fight. He doesn't even want to be saved anymore. Brottar is slightly disheartened by this. Lucia attacks but misses, likely due to her nervousness at being so close to the magic flames. Another kobold falls to the flaming sphere. Eilonwy Viciously Mocks the remaining kobold and his spirits are so crushed, he dies on the spot. He had a key on a chain around his neck. Lucia collects the key, but finds it is also a blank.

The party returns to the original hallway and investigates the pile of bones. Fully expecting them to animate and attack, Elektrah summons another Flaming Sphere and holds it over the bones. many of them crack and splinter into useless bits. Lucia points out the shiny metal key. Eilonwy casts Mage Hand and collects the key. It is also a blank. There's only one remaining hallway.

The remaining hallway looks clear, though Lucia points out two holes in the ceiling, indicating that no one should stand underneath them. The end of the hallway looks fluffy/fuzzy, like it was covered in spiderwebs. Elektrah sends her Wildfyre cat down the hallway to catch the web on fire. Once the fire burns out, Lucia edges her way down the hallway and sees a chest with a chalk circle around it. Lucia inspects the lock and checks for traps, but doesn't see anything. She begins to try to pick the lock. After a few failures and the bard's refusal to offer any kind of buffing, she is finally able to pop the lock and open the chest. A small puff of chalk dusts rises from the chest and she finds a key that is not a blank.

The party heads to the iron doorway and they all put their keys in their respective locks. The locks open, the door opens, and the party finds themselves at the bottom of a stairway with a doorway at the top. The doorway has a beaded curtain concealing the room behind it.

+750 xp No loot

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