Petals Tier List

**Petals Tier List**:

Quick notes: Rarity is not taken into account, so even though something like an Egg may be hard to get, that won't affect where it is on the tier list. For petals with variants, if just the name is listed, it's the most common type (for example, "Rose" means the Unusual one). This list is based off someone's opinion and it may differ from yours. This is to give you an overview of all the petals and what they're good at as well as their weaknesses.

### **S Tier (Best)**

Sponge(Legendary) - Paired with Rose(legendary) makes you immortal

**Rose (Precious)** - Rose (Epic) is overpowered already.

**Cactus (Legendary)** - Although Cactus aren't very good, three of them triple the effect. This petal boasts a high increase in a flower's health, and allows you to take more hits from players. Insane for surviving, this appears as if it absorbs damage from attacks. Though it can be replicated by three Xacti, that occupies a lot of space. Plus, this can negate damage from Hornet missiles due to its high health and fast regeneration.

**Rose (Epic)** - This petal makes it very hard to kill you, even with only 1 equipped. The healing power is insane and the only things that can really pose a threat are dandelions, teamers, and swarms of NPCs. They have a slight advantage of being able to appear in the Easy Zone (Massive Ladybug).

**Stinger (Legendary)** - One hit from this will drop any player's health significantly. This petal takes the already great stinger petal and makes it insane. It's thought of as the best petal in the game, though a rock has enough durability to counter this. Still, when obtained, it's hard for players to kill you.

**Faster** - Faster increases the effectiveness of all your other petals and increases your DPS. Faster is best used with high recharge, high damage or high durability petals, to create the Death Wheel, Quick Ripper and Wrecking Ball builds respectively. The only issue is that the petal itself is weak, but it still respawns quickly.

**Pollen** - Pollen petals drop as soon you attack or defend, leaving a trail behind you. 1 is insane, and several can make following you nearly impossible. They can also damage hornets and beetles that are chasing you. They lack any combat aside from someone just running into them however.

**Rose (Rare)** - Slightly more powerful than the Rose and harder to destroy completely, it can survive a Hornet swarm even easier than Epic Rose under several conditions. Having three mini Roses with the same damage, healing and durability (per mini Rose, except healing, which all three mini-roses only heal .5 HP more than a Rose) of the Rose means that all of them can't be destroyed at the same time, thus you have a chance at healing. This may have a value in combat as together, the damage of the mini roses is more than a Rose or an Epic Rose.

**Iris** - The Iris deals more damage than any other petal if you take into account the poison effect. 1 or 2 hits from the iris can easily kill a player, especially if combined with the dandelion. In addition, they are good defensively against other players, since getting poisoned will almost always cause an attacking player to retreat. The only issue is its low durability, but the damage more than makes up for it.

### **A Tier (Great)**

**Rose** - Roses (and their variants) are easily some of the most important petals in the game. Base healing is very slow, so you need something to give you extra healing. In a game where you can take damage almost any second, healing is very important. Every flower should have at least 1 Rose (unless the player is using a leaf based build), and using more only makes you harder to kill. They sport almost no combat, but are vital to do well in the game, especially in harder zones where NPCs and players will constantly be damaging you.

**Bubble** - Bubbles increase your mobility, which is very useful for both attacking and fleeing. If a player escapes from you, you can use your bubble to keep up with them. It's also one of the only ways to effectively deal with a huge swarm of angry hornets. Bubbles are easy to aim, but are useless if you're too close to another player since any petal will kill them too soon.

**Triplet** - Being three fast petals, this petal is great for creating a wall of destruction around your flower. The fast recharge time ensures that damage will be nearly constant. With fasters, you'll be able to quickly kill anything you come across. Also, if you have multiple of these or twins, you can make a wall.

**Stinger** - The stinger is like the Missle, but doesn't fire when you attack. Since missles are hard to aim and stingers are more common, they're generally better. Nothing is more scary than running into a flower with 5 stingers around it, but don't believe that this is all bark and no bite. If you get hit, it will crash your health and possibly kill you. However, rocks and heaviest can be used to kill stingers before they kill you.

**Web (Legendary)** - Same as Web, but better since there's three of them. The effects stack, so anything caught in this is pretty much stopped. The webs can be used to stop a large swarm of angry Hornets and is one of the only ways to deal with them. It also prevents players from catching you easily.

**Antennae** - How can a petal with no combat or defense be good? Well, it helps you spot mobs from afar, including squares. This makes it easy to avoid hornet swarms. You can also use this to track down players that have petals you need. Best in the ? Zone, not as good below level 45. Only disadvantage is that you don't know if players can see you.

**Cactus (Epic)** - Increases your health and makes your flower poisonous. The poison on your body is stronger than the Epic Peas but weaker than the iris. (The petal's poison on itself is weaker than Epic Peas though). This is good with Bubbles, which you can use to ram other players poisoning them and prevents them from doing the same. This petal both increases health/damage reduction and poisons players upon contact. If you get it, equip it to survive.

**Rice** - Has insane cool-down time but is okay on its own. Rice with fasters and triplets makes an extremely strong build, especially when you use it to repeatedly whack enemies with ease. This is a great defensive petal, as it is a almost unstoppable wall of infinite durability. You can also put two yin yang to create a shotgun build which is best for farming mobs well. A wall of them can basically deter projectiles and cause annoyance.

**Salt** - Reflects damage dealt by florrs, making it very useful as they may be hurt and try to retreat. The effect does not stack, but it itself is relatively strong. Best to use in combat so your opponent will take damage as you take damage. It also works in survivalist builds with cacti and roses, allowing you to nearly absorb all damage.

### **B Tier (Good)**

**Twin** - Two fast petals, which surprisingly makes it much more effective. Solid DPS, especially when combined with Fasters. You need many Twins to get good use out of them as each individual one has low durability and damage. This petal can be used for beginner death-wheels, but should be replaced with Triplets and Fasters in the late game.

**Wing** - The wing is similar to a Basic petal, but with faster recharge and extended range, which is important in many different scenarios. The range can be used to hit fleeing players and keep yourself out of range of other player's petals. This range also lets you kill hornets more easily and allows you to steal kills from other players. Keep in mind the damage of this petal is still fairly weak, but unlike the higher damaging Missiles, Wings continue to orbit you.

**Egg (Legendary)** - While it suffers from the same weakness of the lack of control as the other egg does, Beetles are much more powerful than Ants and if they attack a player, it can be a nightmare for them. Beetles may also attack Hornets, but the lack of control keeps it from being higher, as they often attack rocks, ladybugs, or centipedes. another problem is the ~1 second delay before spawning, which is also a problem to all roses and eggs.

**Peas (Legendary)** - Does decent regular damage, shoots four peas, and does even better poison damage. If you get this, this can be a nightmare to chasers as one can take out 25 HP which is a large amount (twice as the epic one did). If you don't want to get close to him, and even better if you get several of them. Not very useful outside of pea-shooter builds though.

**Rock** - The rock boasts moderately high durability and decent damage and is an all around good petal. The only issue is that is has a long recharge, so if your petals get destroyed, you're a sitting duck (or flower in this case). Best to use multiple together or you'll have to wait for a single one.

### **C Tier (Decent)**

**Heaviest** - This petal has an extremely long recharge so you're vulnerable while it's on cool down. When it's not, it's an almost unstoppable force capable of destroying anything in its path. The damage is not as high as you'd think it is, but certainly not low. Use with Fasters.

**Heavy** - Good starting petal though some others are better. Deals good amounts of damage but recharge is longer than most.

**Cactus** - This is really only good against Hornets as they allow you to tank more hits, but players can easily keep up with you and kill you. To make full use, combine with Bubble (or maybe combine with Salt).

**Dandelion** - **IF** a player is hit, it can't heal. This is really effective especially if they're using a lot of Roses. The problem? This petal is hard to aim. Use with Iris, don't use with Faster. Pros will find that this should be higher, but is out of range (joke not intended) for newer players.

**Missile** - Deals high amounts of damage **IF** you can hit a player. A good strategy can be to not fire it and use it against players that get too close. Pros will find that this should be higher, but it is out of range (joke not intended) for newer players.

**Peas (Epic)** - Poison petals are, in general, good, but Peas are still hard to aim and the poison effects are short. With other petals of the same type, this can be better, but one isn't going to do much.

**Web** - The slowing effect is very helpful when being chased by another player (or hornets), and also useful for slowing down players you're after (just don't run into the web after shooting it). However, the webs do no damage and they're also somewhat hard to aim.

**Yin Yang** - Pretty useless petal as it helps a little bit in combat but not as much as replacing it with another petal, that is, unless you get eight equipped, transforming your flower into an unstoppable wheel of death. However, it still gets C Tier for being quite ineffective by itself. It has a fast regen and a high damage counter, so it is somewhat effective in combat. Upon equipping one, your petals move counter-clockwise, making them hit other florrs more easily. another advantage is 2 or 5 Yin-Yang+Rice, which is decent at farming, but not so good at combat. Using 3, 4, 5, 6 and 7 are useless since either they have the same effects as using 1 or 2, or (in the case of 3 and 6) make your petals rotate the same way with no Yin-Yangs. Use for going counter-clockwise and fighting rotational battles.

### **D Tier (Bad)**

**Peas** - While a lot of Peas can do moderate damage, 1 or 2 does almost nothing. The peas' power increases exponentially the more you have, but farming them can take a while. 7 peas (and 1 Rose) is very good against hornets and other mobs, but still lacks good PvP.

**Egg**- The Soldier Ant is more of an annoyance than a threat unless you have multiple eggs (seriously, they're so weak), which is hard to get. In addition, you have no control over where they go, so they can easily go after the wrong thing. Despite that, it only become a worthy option when you're trying to run away from Stinger users due to the fact an egg can waste 2 stingers.

~~If you watched some youtube videos then you will find out that 7 Eggs are OP~~

**Honey** - Everything about this petal is just terrible, it is a Basic with an almost useless effect(?). first, it does not have that much durability so it will probably get destroyed, there are many other reasons why it is terrible. Its effect deals no damage. Still good when stacking with faster, since you can see the chaser (can be anybody, but pros are harder to hit due to their insane dodging skill)'s petals being glued if you ARE lucky. if you aren't then good bye to your other petals because you died.

**Fast** - Very weak, but easy to get, and *kind of* superior to Basic.

**Leaf** - Makes healing faster. terrible healing is better then none. If it didn't have this healing, then it's probrably worse than Basic. don't use it unless you have bad luck.

### **F Tier (Worst)**

**Basic** - Weak

**Square** - All this does is make you get targeted. All that work just to be killed

**Basic (Unique)** - Trash it as lv 1 and You get to lv 35. but this will get you targeted so watch out

**Corn** - Has more health than the Heaviest, but longer respawn and way much less damage. It is somewhat useful for mob defense, since it can go out further(?), while the Heaviest, with its large hitbox, is made for petal defense. Overall, a lot worse than the Heaviest due to the fact that even Stinger can go through it without de-spawning.