recursal/Fanatic-Fandom huggingface dataset:
Fab Threads

The **Fab Threads** are an outfit in *We Happy Few*.

## Overview

Fab Threads conform in Hamlyn Village and the Parade District, but not in the Garden District.

Functionally, the outfit is identical to the regular Proper Suit. It's required to be worn during the quest A Model Citizen.

## Appearance

The outer jacket is red with white double-layered lace cuffs and cravat around the neck, while the inner shirt is white. The suit is also adorned with yellow/orange buttons and trims.

## Trivia

* Some of the mannequins at Clayton Center of Art & Design wear Fab Threads in a variety of different colours.
* Judging by the icon as well as the ruffled sleeves, it's highly likely that the outfit is a reference to Austin Powers' iconic velvet suit, specifically the red variant.
* Nick Lightbearer's Fab Threads aren't the same as the regular Fab Threads, as his suit has white buttons and trims, while the regular suit has yellow/orange buttons and trims.

## Gallery

Inventory information card.Item seen in-game.Arthur wearing the outfit.Old inventory icon
## Old Content

* 11219
* 21735

## Information

### Materials

1x Simple Suit
2x Sewing Kit
1x Fine Linen

## Information

### Materials

1x Proper Suit
2x Sewing Kit
1x Fine Linen

### Console Command

FancySuit

The earliest version of the **Fab Threads** were made available in the Pre-Alpha 11219 build of *We Happy Few*.

###  Overview

In order to craft the suit, the player needed to have fine linen on hand. It was very rare to come across and couldn't be stacked, but only one was needed to craft the whole suit.

The suit conformed in Hamlyn Village, letting the player walk, and even run, throughout town without being seen as suspicious to Wellies. However, the player would be suspicious if they jumped or climbed.

Interestingly, the suit also conformed in the Garden District. Wearing it there meant the player was allowed to do everything the Torn Suit allowed them to do, but would also cause Wastrels to run up to the player and give them excuses for why they should be granted different things, likely because of the fancy garment the player was wearing.

###  Crafting

build 11219:

* x1 Simple Suit
* x2 Sewing Kit
* x1 Fine Linen

build xxxxx:

* x3 Cloth
* x1 Chemical
* x1 Sewing Kit
* x1 Simple Suit

###  Gallery

Fab Threads in the Pre-Alpha Build 11219Fab Threads in PAX East Build 21735Crafting menu image.
Head Knocker

The **Head Knocker** is a light melee weapon in *We Happy Few*.

## Overview

The Head Knocker is a very good early to mid game weapon. It has medium range, swings somewhat slowly, runs out of durability slowly, and can hit multiple targets at a time with the Chain Sweep skill.

The playable character will hold the Head Knocker with their right hand, and swing it broadly to hit their target. The weapon can be charged in exchange for much of the player's stamina to deal a lot of damage.

There is an unbreakable golden version of the Head Knocker, called the Golden Knocker. It can be obtained from the Reform Club through the side quest, Madame's Magic Wand.

## Appearance

The Head Knocker is a makeshift club consisting of a tree branch with a rock taped to the end of it.

## Locations

* Johnny Bolton's Shop
* Mysterious Chest

## Gallery

A dropped Head Knocker.Wielding the Head Knocker.Blocking with the Head Knocker.
## Old Content

* 17956
* 21735

## Information

### Materials

1x Rock
1x Branch
1x Duct Tape

## Information

### Materials

1x Rock
1x Branch
1x Duct Tape

### Console Command

Scourge

The **Scourge**, known today as the **Head Knocker**, has been in the game since the Pre-Alpha 17956 build.

###  Overview

The Scourge was a somewhat weak weapon that was sorta useful in the early game.

It took up 2 slots in the player's inventory and could only be placed upright. Weapons could not be placed in the player's quickslot.

###  Trivia

* A scourge is a leather whip that is used for physical punishment, very different from the weapon in the game.
Debbie Wolfe

**Debbie Wolfe** is a wellie living in St. George's Holm during Act I of *We Happy Few*.

She can be found waiting impatiently outside her house for the butcher's boy, Edmund MacMillan. Debbie is the second impatient person involved in the side quest, Superb Meat Boy.

## Appearance

The three impatient women have different appearances that stay the same every playthrough, though their names gets assigned to whichever person the player talks to first, with Debbie being the second one.

In this case, Debbie is a black haired and brown eyed wellette wearing a white dress with large black dots, she also wears white knee high stockings, white Mary Janes, and a black newsboy hat.

## Events of *We Happy Few*

Debbie tells Arthur she's waiting for the butcher's boy, who may be a bit slow but usually arrives on time. She also tells Arthur that Fanny might know where he is, as she was planning a festive meal.

After Arthur delivers her package, she hands him a package for the butcher which contains presumably edible mushrooms, a tin of axle-grease, and V-meat that's gone off. When Arthur asks what the butcher does with all that, she tells him he turns atrocious things into delicious sausages, which he also uses to pay the delivery.
Hecate Teach Me

This a note from Act I of *We Happy Few*.

## Transcript

Hecate, let me be wise in the ways of the world. Teach me to see and understand, I am not strong; let me be strong in knowledge. Take this book as my sacrifice to you, O Hecate.

## Trivia

* *Hecate* is a goddess from ancient Greek mythology. She's associated with witchcraft, ghosts, necromancy, and the moon.
	+ She's also mentioned in Prayer to the Crone and appears to be worshipped by The Weird Sisters.
Dud German Bomb

**Dud German Bombs** are old WWII bombs scattered across the Garden District in *We Happy Few*.

## History

Sometime during the 1940's, Germany dropped ammunition rounds over Wellington Wells, though they failed to detonate, presumably because they were poorly designed.

## Function

The player can use The Extractor to extract TNT and Advanced Machine Bits from the duds.

## Trivia

* Real life dud's are still dangerous and can explode if handled improperly.
* The word "dud" has become slang for anything that does not work or is defective.
Home Cooking

**Home Cooking** is a story quest in *We Happy Few*. It activates after Sally fixes her lab, but continues on for quite a bit, as many quests in between revolve around the player gathering the ingredients for this quest.

## Objectives

* Find the components to craft Blackberry Joy 0/4
* Synthesize Blackberry Joy
* Answer the door

## In-Game Description

all the key ingredients burned up in the fire. how do i replace them???

i've got everything i need i hope. i hope this formula works. i guess we'll find out soon enough. either the whole constabulary goes insane, or all's well that ends well.

sometimes i wish i weren't so popular. i suppose i should've thought of that before i made myself the top chemist in town.

## Walkthrough

For Sally to complete this objective, the player has to complete many other quests first. These include:

* Bad Chemistry
* Ratholm
* Gland of Hope and Glory
* The Weird Sisters
* Squaring the Circle
* Reservations
* Ex Cathedra

When all the ingredients have been gathered, go to Sally's lab and interact with the grinder, which from the back door entrance is on the opposite side of the table, first thing on the left.

Shortly after Sally collects the finished batch, someone will be at the door. Head over to there and open it to enter a cutscene, where a member of the Constabulary asks Sally for an update on the Blackberry. Sally informs him that it just finished, to his relief. He asks Sally to accompany him to the station, where other constables express their gratitude to her by putting on a show.

After their performance ends, the same constable informs Sally that while they're happy that they got the batch, they'll need another one soon enough given how their appetite has grown since the absence of the failed batch.

Sally leaves worried, as she doesn't want to go through all that nonsense again, and remains adamant she must escape Wellington Wells. Suddenly, Sally has a personal "déjà vu" moment when she remembers that the last time she was near completion of Blackberry, her daughter ended up being in danger. Paranoid, she decides to hurry on home.

## Transcript

### **Answering Door**

Open/Close

Bobby: Lovely day for it, Miss Boyle. The lads have grown quite concerned about the lack of blackberry in their diet.

Sally: Then they're in luck. I've made quite a bit of it, and it's all for you lads.

Bobby: Oh, won't the lads be delighted. I hope you will accompany me to the station forthwith.

### **Bobby HQ Performance**

Open/Close

Bobby: Erm, the lads 'ave... prepared a little merriment to show our gratitude.

Sally: That was wonderful, thank you!

Bobby: There, lads! That should hold you for a bit, right?

Bobby: And Miss Boyle will be sure to make her blackberry on time, so we don't have all this ... awkwardness next time. After all, with all you lads are going through, who knows how long this batch will last? Not as long as the last one, I'll wager!
Digitalax

**Digitalax** is a crafting component in *We Happy Few*.

## Overview

Digitalax is a Sally exclusive item that cannot be found anywhere in Wellington Wells, it has to be crafted.

## Appearance

It's a large glass jar containing white liquid.

The label has a thin black circle with small black flowers and a big 'D' in the center.

## Crafting

Digitalax is used to craft the following:

* Chronobalm
* Digitalax Antidote (Sally)
* Sleeptite
* Stoic

## Trivia

* The name "Digitalax" is very close to Digitalis, a genus of flowers commonly called Foxgloves.
Healing Balm

**Healing Balms** are medical items in *We Happy Few.*

## Function

Healing Balms are used to increase the player's health by 25%, this percentage can be raised by leveling up the skill tree.

Healing Balms and Medicated Balms are the only items that can raise the player's health on-the-go, it's highly recommended to keep some in the inventory at all times.

## Locations

* End Table
* Johnny Bolton's Shop
* Medical Supplies
* Medicine Cabinet
* Small Table

## Crafting

Healing Balms are not used to craft anything.

## Trivia

* According to Arthur, healing balms have a terrible stench.

## Gallery

Early descriptionCurrent descriptionItem seen in game
## Old Content

* 11219
* 17956

## Information

### Console Command

HealingBalm

The earliest version of the **Healing Balm**, it's been available since the Pre-Alpha 11219 build of *We Happy Few*.

###  Overview

The Healing Balm was a health item that the player could use to regain their lost health. This item was of highest importance, since the player could very easily lose a good chunk of their health if they weren't careful.

It took up 1 slot in the player's inventory, and it could be placed in the player's quickslot.

###  Trivia

* The healing balm had the model of Black Powder, except the texture was green.
* In order to craft the Healing Balm, the player needed two petals from a Healing Plant, which could only be found in the Garden District, making it very difficult to craft more healing balms when the player entered Hamlyn Village.

###  Gallery

Item seen in the Pre-Alpha 11219 build.Crafting Menu Image
Eureka

**Eureka** is the name of a Memory in Act I of *We Happy Few*.

## Location

In the control room underneath the Motilene mine. This area is only accessible during Britannia.

## Overview

Arthur, whilst waiting to get on to the train to Germany, hatches an idea to take Percy with him. Percy hesitates at first, but eventually agrees to go with his brother.

## Transcript

Arthur: "I've got it! What if you come with me?"

Percy: "But I'm too old."

Arthur: "What if I sneak you on the train?"

Percy: "But that's against... that's against the rules!"

Arthur: "If we get caught, I'll just say that it was a mix-up and you can play dumb."

Percy: "Are you sure?"

Arthur: "Remember how we snuck you on the camping trip? Didn't it work out brilliantly? Just trust me."

Percy: "I trust you, Arthur. I said, I trust you, Arthur."

Arthur: "We'll go to Germany together. We'll take care of each other, no matter what happens."

## Trivia

* "Eureka" is an interjection of Greek origin which means *"I have found it"*, often used in celebration of a discovery or invention.
Faraday's Workshop (Quest)

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

**Faraday's Workshop** is an altered Story Quest, available in the Early Access 27755 build of *We Happy Few*.

## Objectives

* Locate Faraday's Lab
* Talk to Faraday
* Get a bucket of Motilene
* Bring the Motilene to Dr. Faraday
* Locate five advanced mechanical parts.
* Bring the mechanical parts to Dr. Faraday.
* Leave Faraday's Workshop

## In-Game Description

James said I can use Dr. Faraday's lab. I should see where it is. Probably somewhere upstairs, I should imagine.

Someone really does not want anyone talking to her.
What's she doing locked up in there? Do you think she'll tell me.

I wonder how much of all that is true.

Dr. Faraday would like a bucket of Motilene to power ... something. Is she mad, or brilliant? I wish I'd paid more attention in chemistry class.

I hope nobody lights a match anywhere near me. This stuff is nasty.

Won't Dr. Faraday be so pleased.

According to Dr. Faraday, I'm to use this Gyro-Scavenger to extract mechanical bits from cars. I suppose the cars can't run any worse, considering they've already got square wheels.

Well, that's all the parts Dr. Faraday asked for.

I wonder what she's going to do with all those parts?
I guess I can come back tomorrow, what's one more day going to matter?

## Walkthrough

The player had to head upstairs and talk to Helen Faraday, who will task the player in retrieving a bucket full of Motilene for her.

To get Motilene, the player has to use the Motilene Harvester on any existing Motilene spill.

After returning to Faraday's Workshop and handing her the bucket of Motilene, she gives him a new task in which the player has to extract five cars in Hamlyn Village for High Quality Machine Parts.

All of the cars will be highlighted on the map, and one of them is in the same location where the Quest, Blood in the Streets, takes place.

Once all of the five parts have been extracted and given to Dr. Faraday, the player has to leave the Workshop and return the following day.
Department of Archives, Printing and Recycling

**"Strictly Enforced!"**
This article contains spoilers!
If you haven't finished the game, please proceed with caution.

**Department of Archives, Printing & Recycling** is a department in City Hall in the Parade District. It acts as the main setting for the prologue in *We Happy Few*.

Arthur Hastings was an editor there, until remembering his brother Percy from a newspaper clipping and choosing to go off his Joy. The game starts at Arthur's window view office space. It is run by Victoria Byng.

## Overview

### Purpose

The workers are tasked with censoring old, upsetting articles from the Hamlyn "O" Courant, it is done by the use of a Redactor that can either accept or censor part of the newspaper. Once a decision has been made, it is sent off elsewhere.

## Layout

The Department of Archives, Printing & Recycling is, as seen on the outside, a tall building right across the Broadcast Tower, the player only gets to explore the area during the Prologue.

Inside of the building is the offices, they're all white and minimal, with black lines that bring attention to the big Executive Committee emblems. The professional look is offset by the chaotic interior design and mess caused by the other employees, who are unable to remember what they did exactly 10 minutes ago. They are more interested in parties than actually getting work done.

### Employees

* Victoria Byng - Director/Boss
* Arthur Hastings - Ex-Editor
* Clive Birtwhistle - Editor
* Hopkin Jones - Editor
* Prudence Holmes - Ex-Editor
* Deirdre - Editor
* 7 unnamed editors in the Central Processing Unit
* Tricia Reeve - Mentioned to be an employee in the note (Forms...)

## Trivia

* A wooden plaque of the We Happy Few Logo can be found.
* Arthur was awarded Employee Of The Year for his work effect.
* The location of the Department is on the map. When approaching it, Arthur notes how Clive may have gotten his window since his disappearance.
	+ Judging by the window view from the Prologue, the department is actually right next to the statue (closer to the bull), but in the game, it's in front of the whole statue.
	+ It isn't possible to get into the building.
* When off Joy, it's revealed that they're very behind schedule in their work. Unfilled paperwork, a broken tube channel, nobody working and editors out for lunch.

## Gallery

Printing Office by Tito Belgrave.Arthur's Office on Withdrawal.The Department found in game.What the office looks like outside the boundries.
FROM: Penelope Snug

TO: Thomas Horner
FROM: Penelope Snug, Surpervisor

I am sorry to inform you that your promotion to second-shift supervisor has been denied on account of your behavioural infractions. I am shocked to learn that gambling is going on here.

When Peter explained the situation to me, I had no choice but to make him supervisor instead.

P.S. In light of your precious position here, I would NOT be making book on any Guy Fawkes Day jousting tournaments if I were you.

P.P.S. If you persist in proclaiming your innocence, then I suppose I don't owe you 10 quid for the Grand Derby, do I?
Gingham

**Gingham** is the name of a Memory in Act Il of *We Happy Few*.

## Location

At the park where Sally and Arthur meet up in the Garden District, above the slide.

## Overview

Mrs. Boyle tries to get Sally to wear a green gingham dress to keep away the wrong sort of attention from men.

## Transcript

Sally: "You can't expect me to wear that!"

Mrs. Boyle: "Since when did you care about fashion? I thought that was only for "silly" girls?"

Sally: "For god's sake, gingham? I'll look like Hansel and Gretel."

Mrs. Boyle: "You've been looking a bit too... provocative."

Sally: "Provocative! I don't even wear a bra yet!"

Mrs. Boyle: "Maybe you should. We don't want men to get the wrong idea about you."

Sally: "First I'm not doing enough to get a man, now I'm trying too hard?"

Mrs. Boyle: "Just wear the dress, will you? It'll keep away the wrong sort of attention."

## Trivia

* It can be assumed that this is the same gingham dress Sally wore when she ran away from where the Hastings lived.
Golden Oldies (Quest)

**Golden Oldies** is a side quest in *We Happy Few*.

Arthur is tasked by Lionel to go out to the Garden District and gather three golden records from the Wastrel's homes.

## Objectives

* Find the 3 golden records 0/3
* Bring the 3 golden records back to Lionel

## In-Game Description

Lionel Castershire wants 3 golden records for a "collector." Good old Lionel. If something could be found, he could usually find it.

The records are in some houses in Lud's Holm. He's marked them on my map.

Who collects golden records, anyway?

## Walkthrough

The three houses are randomly generated on the map, each with their own challenge to overcome.

The first house is like a charity building, and the player isn't allowed to go up the other levels, or else they're trespassing. Though this is exactly where the record is. Go up to the second floor and immediately turn around before the stairs and head to the right corner of the room, there will be a chest containing the record.

The second is an empty wastrel home until the player gets up the third staircase, this is when three Wastrels will enter the house.

The last house has a couple arguing about the wife trading music for food, the man saying that music is what makes life worth living for. The player can steal the record while they talk. Be aware of the Wastrel guarding the chest, they'll patrol back and forth.

When all records have been taken, return to Lionel and give him the records. This ends the quest.

## Trivia

* The player is able to give foodstuffs to the women at the charity house, after giving them something to eat, they'll actually eat it.
* Golden Oldie is the term used for an old song or film that is still well known and popular. A similarly named quest is found in the *Lightbearer* DLC.
Fog Sucker

The **Fog Sucker** is a Quest Item and Gadget that sucks up the Toxic Fog around Wellington Wells.

## Overview

The player only gets hold of the item during the side quest, A Sucker For Science, in which they have to suck up the fog in Hamlyn Village and the Garden District. The player does not get to keep the item after the quest.

It takes 10 seconds for the sucker to have gathered up enough fog for the container.

The player does not have to suck the fog during the night, it can be done during the day.

## Appearance

The Fog Sucker is a vacuum of sorts, able to suck up aerosol and contain it in a round glass container. In this case, it's toxic fog.

It shares the same appearance as the Motilene Harvester, though the casing is coloured black.

## Trivia

* Despite the gas appearing green, the inside of the glass container will be pink, exactly like the Motilene Harvester.

## Gallery

Arthur holding the suckerArthur starting the suck processThe end of the suck process
Greenhouse (Note)

*"I suppose she's right about the bees."*
— Roger's statement after picking up the note.
This is a note from *They Came From Below*.

## Transcript

Please leave the greenhouse door CRACKED OPEN during the day. If bees can't get in, we shan't have any rosehips this winter. I'm not fond of scurvy, are you?

Faraday

## Location

The note is in Dr. Faraday's greenhouse, on the sprinkler valve.
Ginseng Root

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

## Information

### Console Command

Unique

**Ginseng Root** is a removed item, first introduced in the Early Access 27755 build of *We Happy Few*.

## Overview

Ginseng Root could not be found anywhere in the city, and could only be bought from Lionel Castershire at the Odds & Ends Shop. It was not consumable.

It took up 1 slot in the player's inventory, and it could not be placed in the player's quickslot.

## Crafting

Ginseng Root was used to craft the following:

* Extra Strength Sanitol
* New Formula Dexipam

## Trivia

* Before its proper implementation, Ginseng Root was called Unique.
	+ The console command for spawning in the item wasn't changed.
It Seems I Lied

## Transcript

Ollie says he didn't know the tanks were fake. But how could he not?

Who else knew? Aside from those ridiculous Home Army lads in their antique battle dress?

We could have fought the Germs, if the tanks were fake! All right, it would have been pointless and stupid and they'd have shot us all dead. But it would have felt so much better than doing nothing.

Well, I did something, didn't I.

I remembered the truth while I was talking to Ollie. I wasn't too old to go to get on the train. I lied to the Germans that I was too old, and I convinced them.

Q. How do you lie to yourself about your own birthday?

A. Because that way it wasn't your fault.

Did that constable really believe my little invention about my birth certificate? Or did he decide it wasn't his duty to smoke out one lying kid?

Why didn't I just go?

I'm going to drive myself mad.

Now, I'm just going to find Percy and make things right. That part is true. Absolutely true.

Ollie says I can bluff my way past the Bobbies at the bridge to Maidenholm. All I need is his crazy device. That sounds quite a bit clever than trying to sneak past large trained men with truncheons. Or fighting them.

And from there, on to Apple Holm and then Britannia Bridge.
Cutty and Son

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

**Cutty and Son** or **Cutty's** was the old name for the Cutty's Shop, and had a very different purpose compared to the final release of *We Happy Few*.

## Overview

Instead of being a shop where the player could buy and sell food, Cutty's was more of a set piece the player could explore. There was no front door, meaning anyone and everyone could enter the shop without potentially being stopped by the player. The inside was quite barren, with only one shopkeeper standing near the desk, there were 92 stacked cans of Victory Meat on the counter that the player could steal, though this would upset the shopkeeper. The shopkeepers could not be choked out, meaning they had to be killed by other means.

It wasn't necessary to kill the shopkeeper, however, since it could be possible to get around him by entering through the back door of the shop, depending on the generation of the map. By taking the stairs, the player would enter the personal living space of the shopkeepers. There was an empty room with only a mechanical station in the corner and an open window with platforms leading to the top floor of the building, though it was also possible to pass the hall and take the other stairs to the top floor.

On the top floor was another shopkeeper who was standing in the kitchen facing the stairs, who would immediately aggro onto the player the moment he sees them. When killed, the player was able to loot and explore the rest of the top floor. The bedroom had a safe in the far corner of the room, obscured by a wardrobe, which contained a note with the code for the walk-in freezer next to the fridge. Inside the walk-in freezer were a couple of freezer lockers which contained various meats and a rolling pin.

If the player looted either one of the shopkeepers, they'd get a cleaver and a shopkeeper's key. The key was used to unlock the storage room next to the shop counter, in which there was a first aid kit and a golden chest containing random loot inside.

If the player looted the locked locker on the top floor, they'd be able to get the Worker's Outfit.

## Trivia

* The shop is now known as Cutty's Shop, run only by Reg Cutty.
* The note the player receives states that the player finally gets something to eat that isn't tainted with Joy, and while that statement is somewhat true, it's still possible for raw/mysterious meat to spawn in the freezer lockers.
	+ It's also extremely common for containers to not have anything inside of them.
* NPCs were given names with the release of Pre-Alpha build 14473, in which the shopkeepers were given randomly generated names. However, with the release of Pre-Alpha build 17956, they were renamed to Reg Cutty (upstairs) and Harry Cutty (behind the counter).
	+ Before being given names, the two NPCs were simply called Shopkeeper.
Faraday Workshop Key

**Faraday Workshop Key** is a Quest Item in *We Happy Few* that Arthur gets in Lud's Holm.

## Overview

After giving James Maxwell a Pipe Valve, he gives the player the key to Faraday's Workshop, allowing him inside.

Alternatively, the player can knock out/kill James and search his body for the key as well.

## Information

### Console Command

FaradaysWorkshopKey

**Faraday's Workshop Key**, now **Faraday Workshop Key**, has been available since the Early Access 27755 build of *We Happy Few*.

###  Overview

The player gets the key after handing James Maxwell a Pipe Valve, allowing them access inside. The player could also knock out/kill James and search his body for the key as well.

It took up 1 slot in the player's inventory, and it could not be placed in the player's quickslot.
Delivery Boy Outfit

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

## Information

### Console Command

DeliveryBoyOutfit

The **Delivery Boy Outfit** is an unused outfit in *We Happy Few*, only accessible through console commands.

## Overview

The Delivery Boy Outfit only conforms in Hamlyn Village and the Parade District, not in the Garden District.

It seems that the outfit doesn't work, as Wellies will be bothered if the player enters their house with the outfit on. Because of this, the outfit is essentially the same as the Proper Suit.

## Appearance

Judging by the icon, the Delivery Boy Outfit consists of a buttoned up jacket with a long ribbon going across the torso from the right shoulder to the left waist, indiscernible letters are written across the ribbon. The outfit also comes with a hat that has the Executive Committee logo on the front.

Because there doesn't exist a model for the outfits arms on any of the playable characters, they'll all appear to be naked when the outfit is worn.

## Removal

The outfit probably went unused because it would've removed the challenge of robbing people's houses.

Because the outfit is a quest item, it's possible that it would've been rewarded after completing a quest, or that it would've been briefly used during a quest.

## Gallery

Arthur "wearing" the Delivery Boy Outfit.
Franklin D. Roosevelt

Elliot Roosevelt

Franklin Roosevelt

Franklin Delano Roosevelt Jr.

John Aspinwall Roosevelt

**Franklin Delano Roosevelt** was the 32nd President of the United States. He was born in Hyde Park, New York on the 30 January 1882.

During his first 100 days in office, he proceeded to create a series of programs, public works projects, financial reforms and regulations. This became known as the New Deal.

## History

While never directly mentioned in *We Happy Few*, the game's Narrative Director, Alex Epstein, stated on Reddit:

"*Franklin Roosevelt was assassinated in 1933 (IRL, there was an attempt). There was strong sentiment to keep the US out of WW2; people felt that the British had suckered the US into WW1. Roosevelt had to move Heaven and Earth to get the US into the fight."*

Because of his assassination, the isolationist Huey Long would become President, and the US would subsequently refuse to aid Great Britain with the war against Germany, resulting in Britain surrendering.
Down the Hatch

This is a note from *Lightbearer*.

## Transcript

Nick love,

I've had the hotel staff install a double top-secret escape hatch for you to get away form fans discretely.

I know your memory is beans-on-toast these days, so I asked them to make your suds tap be the hatch lever (I'm sure you'll be pulling on that anyway).

Virgil

PS: Oh and for Christ's sake, don't spill the beans to the next wide-eyed groupie you bring home. This is a secret passageway. Emphasis on SECRET.

## Location

The note is on the couch next to the bed.
Gas Mask

**Gas Masks** are headgear in *We Happy Few*.

## Overview

The Gas Mask protects the player from hazardous gases such as Joy, Motilene spills, or Toxic Fog. The mask will degrade while actively providing protection.

## Locations

* Abbott Estate
* Haworth Labs
* St. George's Holm hatch
* Shady Dealer

## Trivia

* The Gas Mask seems to be based on the British P44 Mk. II Lightweight Respirator.
* Joy Doctors were planned to wear a gas mask that resembled that of a plague doctor's mask.
* There is another type of gas mask in the game, known as the Better Gas Mask, that is only accessible through console commands.

## Gallery

Inventory information card.Item seen in-game.Several concept models.The Joy Doctor gas mask, modelled by Pierre Henri Paitre.Old inventory icon.Danger sign that can be found throughout the game.
## Old Content

* 17956
* 21735
* 27755

## Information

### Materials

1x Gas Mask
1x Charcoal
1x Fine Linen
1x Phytosteroid

## Information

### Materials

1x Old Gas Mask
1x Charcoal
1x Fine Linen
1x Phytosteroid

## Information

### Materials

1x Old Gas Mask
1x Charcoal
1x Fine Linen
1x Phytosteroid

### Console Command

GasMask

**Gas Masks** have been in the game since the Pre-Alpha 17956 build.

###  Overview

Since there was no Toxic Fog at the time, Gas Masks were exclusively used to protect the player from the Joy Gas inside the bridge leading to The City.

In the 27755 Early Access Build, Toxic Fog was added, although it wasn't too dangerous. The player needed to have the Gas Mask on hand in order to fully escape, however, as there was toxic gas enveloping the last island that'd drain their health very quickly.

It took up four slots in the player's inventory, and it had to be placed in the player's quickslot in order to be used.

In the 27755 Early Access build, it took up two slots instead of four.
Fireman's Coat

The **Fireman's Coat** is an outfit in *We Happy Few*.

## Overview

The Fireman's Coat only conforms in Hamlyn Village and the Parade District. It'll bother Wastrels if it's worn in the Garden District.

Much like the Boiler Suit, the player can wear the Fireman's Coat in workplaces to bypass being seen as a trespasser, and tamper with control boxes without being seen as suspicious.

The Fireman's Coat will protect the player from fire and electrical damage.

## Appearance

The Fireman's Coat is a yellow jacket with white stripes by the wrists. It also comes with dark brown gloves.

## Locations

The outfit has to be crafted in order to be used; it cannot be found naturally in the world. The blueprint for the outfit is randomly located on the map, on workbenches or chemistry sets.

## Trivia

* According to one of the constables during the quest Moon Juice Leech, half of the fire department in Wellington Wells has gone on holiday.
* The Rubber Cat Suit also protects against electrical damage, though it doesn't conform anywhere outside of The Reform Club. This means that the Fireman's Coat can be used as a more effective substitute for the Rubber Cat Suit.

## Gallery

Inventory information card.Item seen in-game.Arthur wearing the outfit.
I Am An Awful Person, But

## Transcript

What should I have done? Should I have turned around and said Yes I will yes, come with me, we'll go at dawn, whatever you say?

I always used to wonder, if I'd run out the door after her, that day, what would have happened to us. Would we still be friends? Or was the magic all in my head?

Who am I kidding? 16-year-old-me would never have had the courage to leave home!

And here I am, running out the door when she wants to come with. Not entirely  unlike what I did to Percy. I wonder what lies I'll tell myself about her later.

Am I really doing this for Percy? Is that just another convenient lie? Because I needed a reason to go off Joy? And he was the only one I could come up with?

What if she is utterly sincere? What if she honestly does want me, and love me,  and need me? Do I have utterly no faith left in anyone?

And she'd survive and I'd get killed. A girl like her shipwrecks, and the next day she's drinking margaritas under palm leaves. Yours truly is shark bait.

I can't. I just can't. Sorry. Sorry. Sorry.
Get the Dolly

**Get the Dolly** is a side quest in *We Happy Few*. It starts after the player finds the Avon Puppet Theatre.

## Objectives

* Get into the house
* Find the loony's doll
* Run away!

## In-Game Description

Hmmmm. Seems to be locked up tight. I'm going to have to be clever to get in. Or use brute force.

Now I've got to find that loony's doll and make off with it.

I've outstayed my welcome. Time to take Peachy to the loony.

## Walkthrough

Go around and find a hole in the wall that's been boarded up by planks, use a jimmy bar to remove them.

Avoid or eliminate the Wastrels inside and head up the stairs, Peachy is located on the top floor.

After taking Peachy, everyone in the building will come after the player, run out of the house and back to Johnny.

### Books that the player will find

* Creeper
* Survivor

### Items that the player will find

* Cloth Scrap
* 2x Histoplasma Mushroom
* 4x Leather Scraps
* 2x Rubber Duck
* Shovel

### Containers that the player can search through

* Kettle
* 2x Small Dresser
* Stove
Fan Clubbing

**Fan Clubbing** is a Story Quest in the *Lightbearer* DLC. Nick has retrieved the piano tuner from Dodo's suite.

## In-Game Description

Now to get that tuner back to Morrie so I can hear him wail in key.

## Trivia

* The name of the quest is the combination of two separate words. Fan Club, an organized group of fans of a particular well-known person, group, team, etc. and Clubbing, which either means to beat someone up, or to go to a nightclub.
Gertrude Bell

**Gertrude Bell** is a character in *We All Fall Down*. She's one of the people queuing outside Haworth Labs for Coconut Joy.

Gertrude's appearance is randomised.

## Quotes

If the player talks to Gertrude, she'll say the following:

* "My brother had one of those ... iffy batches. I hope Coconut cures him!"
* "They better give us enough for a while."

## Trivia

* Gertrude's name is likely a reference to the real life Gertrude Bell, who was a writer, traveller and archaeologist.
FOR THE CEREMONY

Funeral Notes for Apprentice Undertaker

Please take extra care with seating arrangements!

All of the deceased's relatives insist that they be seated in the front row, so as to ensure the deceased is not buried with anything of material value ("Ashes to Ashes" his daughter Regina says, "The bible doesn't say anything about being buried with gold watches.")

However, most of family members are not speaking to one another and refuse to be seated together. You must manage somehow. Perhaps arrange the chairs in a large circle, with plenty of space in between, so that everyone can feel he is in the front row?

IMPORTANT: On no account is the deceased's brother Edward to be allowed at the funeral.
Dear, darling Sebastian

This is a note from Act I of *We Happy Few*.

## Transcript

Dear, darling Sebastian,

What a brave boy you are! Daddy says you got on the train and climbed out the back into the tunnel, just like we practiced. We were so worried when we saw the train pull away! What if the windows had been locked? It was agony waiting to know you were safe.

Daddy says you're cross with him for not coming earlier, but please understand. It's too risky, except on days when he can "inspect the tracks".

Daddy will bring you food every Tuesday. Try to make it last. We don't have ration coupons for you anymore, but that's all right, as I need to reduce anyway.

Courage, my little soldier!

Love,

Mummy

P.S. I've asked Daddy to smuggle Aloysius to you. I know you think you're too big to sleep with a teddy bear, but it's good to have a comfort of home, no?

## Location

In the underground area of the Train Station, in the room connected to the one Arthur falls in during Point of Departure.
Dexipam

**Dexipam** is a drug in *We Happy Few*.

## Overview

Dexipam will permanently increase the player's maximum stamina by 10%. Dexipam can only increase the player's max stamina twice.

Due to its high value, it's a good item to repeatedly sell.

## Trivia

* The name for the drug likely comes from *Dextroamphetamine*, a stimulant that is prescribed for the treatment of ADHD and narcolepsy. It's also been used as an athletic performance and cognitive enhancer; some military forces have even been known to use *Dextroamphetamine* to fight fatigue during extended combat.
	+ Alternatively, the name for the drug could come from Diazepam, a medicine that typically induces a calming effect on the user. It's used to treat anxiety, seizures, muscle spams, and alcohol withdrawal.

## Old Content

* 17956
* 21735

## Information

### Materials

2x Night Blooming Nonsuch
1x Sugar
1x Purified Water
1x Empty Syringe

## Information

### Materials

2x Night Blooming Nonsuch
1x Sugar
1x Filtered Water
1x Empty Syringe

### Console Command

StaminaBoost1

**Dexipam Diet**, known today as just **Dexipam**, has been available since the Pre-Alpha 17956 build of *We Happy Few*.

###  Overview

Dexipam Diet permanently increases the player's max stamina by a significant amount.

The player can only use Dexipam Diet twice.

It took up 2 slots in the player's inventory and could only be placed upright. It could also be placed in the player's quickslot.
Knockout Juice

**Knockout Juice** is a Crafting Component in *We Happy Few*.

## Overview

Exclusive to Sally, Knockout Juice is an essential item as it is used to craft Knockout Syringes, which is the only way for Sally to knock people unconscious.

## Appearance

Knockout Juice is a very small glass bottle with dark purple liquid inside, the outside of the glass has a silhouette of a sheep with three 'z's inside the wool. The cap is black.

## Crafting

Knockout Juice is used to craft the following:

* Knockout Syringe
General Byng's Escape Hatch Key

**General Byng's Escape Hatch Key** is an unobtainable Quest Item in *We Happy Few*.

## Overview

The player never gets the chance to get this item through normal gameplay. Though its needed to enter the hatch leading in and out of General Byng's office.

Despite this, the player is able to enter it in order to escape the camp in Act I.

The item disappears from the player's inventory once it's been used.
Not So Jolly Brolly

The **Not So Jolly Brolly** is a light melee weapon in *We Happy Few*. It is a reward weapon for pre-ordering the game before it was officially released.

## Overview

The Not So Jolly Brolly can be found inside of the pneumatic stash, alongside the Jolly Brolly. Because of this, it makes for a decent early weapon. Additionally, it has a chance to cause NPCs to bleed.

The Jolly Brolly will break eventually unless its crafted into the Least Jolly Brolly.

## Crafting

The Jolly Brolly is used to craft the following:

* Least Jolly Brolly

## Gallery

Item seen in game.Holding the weapon.Blocking with the weapon.Inside of the brolly.The blocking animation.
Mikey Forrester

**Mikey Forrester** is a wellie that runs a clinic for hospital patients. He agrees to give Sally Boyle details on a patient who dealt with mustard gas.

Meeting her in the alleyway behind the Old Government Printing Office in St. George's Holm, he complains that he could lose his job if anyone found out.

He leaves her after she gives him a note.

## Appearance

*"I suppose they don't really want to know the truth."*
— Mikey as he leaves Sally in the alley.Mikey is a man with brown hair and brown eyes, he wears a black pie hat, a white shirt with a brown vest on top, black pants and black shoes.

## Trivia

* The man that Sally meets in Act I isn't Mikey.
* He shares the same as fictional character from the movie Trainspotting (1996), a British black comedy crime film.
Manned Flight

**Manned Flight** is a side quest in *We Happy Few*. Ollie has to get a helium tank for the Parade Balloon he stole from the Jacobean Club.

## Objectives

* Go to the Dept. of Scientific and Industrial Research
* Find the hydrogen tank
* Pump up the pneumatic cannon
* Get in cannon
* Leave the DSIR

## In-Game Description

If anywhere has spare hydrogen for a float, it's scientists. Right?

Must be somewhere around here. Or helium. Either, really.

I hope this isn't as bad an idea as I think it is.

I hope this doesn't tear off any ... bits.

Have I got everything I was born wi'?

I've got what a came for.

## Walkthrough

Get to the Parade District and enter the building with the huge Arkwright sign on top.

Once in the lab, head downstairs to the left and choke out the workers and bobbies, locate and reach the rack of supplies, this is where the Helium tank will be located. Be aware that taking it will trigger the alarm.

The player will have to reach the cannon in the middle of the room, turn the valve four times, then climb inside. This might be difficult, considering that the alarm has gone off and that the rest of the workers may be on to the player, though the player is able to get in the cannon before they get injured.

After being launched into Mr. Arkwright's office, he will tell Ollie that he has opened the door and that he should leave. The player can now head out of the office, get on the ground floor, and exit through the elevator. This ends the quest.

### Items the player will gather

* Apple
* Bandage
* 6x Banger
* Best First Aid Kit
* Bigger Banger
* 2x Bobby Pin
* 5x Brick
* Caltrops
* 10x Dart
* 2x Duct Tape
* Electric Truncheon
* Gas Mask
* 10x Glass Bottle
* 3x Grapefruit Juice
* Pipe Wrench
* 3x Rubber Duck
* Scotch
* 3x Shock Grenade
* 2x Shortspike
* Tap Water
* The "Winning Argument"

### Containers the player can search through

* Desk
* 4x File Cabinet
* 7x Locker
* 6x Rubbish Bin
* 5x Toilet
* 4x Toolbox

## Transcript

Ollie: Who needed trains and planes? We ought to've sent the mail by cannon.

Richard: All right! All right! I've opened the door. Now please, just go!

Ollie: Thank ye kindly.

Richard: I'm going to have the worst headache for the rest of the week.

## Trivia

* Manned Flight is another term for Human Spaceflight.
In Which Oliver Needs a Spoon

## Transcript

In which Oliver Realizes He Needs a Very Long Spoon

For most of his life, Oliver had worked for Other People. Mostly, he had worked for the General. The Starkeys were common, hardworking folk. They owned no factories; they did not even own shops, or a fishing boat. Oliver's father was a quarryman, hacking out the sparkling grey granite; his father had been a quarryman, too. And that was as far as Oliver's pedigree went.

Oliver had always assumed that Other People knew what they were doing. At any rate, they always told him they did. So it was rather a shock when he went to see the Very Important People who were in charge of Wellington Wells. They were not debating policy. They were not reading reports. They were not even filing papers. They were playing pat-a-cake.

These folk would not be interested in papier mache tanks, Oliver realized. They would not warn the people of Wellington Wells to stop taking their Joy or they would all starve to death with plastic smiles stuck on their faces.

There was only one person everyone in Wellington Wells trusted. And that was That Man. The Bad Man who had driven Oliver out into the wilderness because it was the only place that Oliver did not have to see his sick smile on every screen. The man who told the Germans where to find you, O Best Beloved, in your hidey-hole in the spandrel. The man who was responsible for your death.

Oliver would have to face him. And ask him, as a favour, to tell the truth.

It was the hardest task Oliver had ever set himself. Oliver would rather have fought the Minotaur in the Labyrinth, or facing German machine guns. But those opportunities were not on offer, O Best Beloved.

And so our Oliver, trembling with sadness and rage, set out to see the man who had caused all his sorrow.

## Trivia

* The meaning behind "Needing a Very Long Spoon" comes from the phrase "*He who sups with the devil should have a very long spoon.*" Which means that the closer one is to the devil, the more influenced they are by them - as goes for interacting with bad people in ones life.
Government Printing Office

The **Government Printing Office** was an office responsible for printing Letters of Transit. Located in Maidenholm, the building was abandoned and boarded up some time prior the events of *We Happy Few*.

## Events of *We Happy Few*

### Act I

Arthur Hastings, in need of a Letter of Transit, recalls that the Government Printing Office used to print them, and decides to head there in hopes of either stealing or printing one for himself. Finding it boarded up, he sneaks around the back to try and find an entry point. There, he sees Sally Boyle for the first time in 16 years. The two talk, and Sally offers to get a Letter of Transit for Arthur, using her connection with General Sir Robert Byng. Sally leaves, and a group of Plough Boys enter the alleyway. Players can either defeat them or leave the alley.

### Act II

Sally Boyle heads to the alleyway behind the offices to meet Mikey Forrester, who has medical records that Sally needs. In the alley, she gives Mikey a note before he leaves. After Mikey leaves, Arthur enters the alleyway. Their conversation is largely similar to how it went in Act I, though with a few important differences. The conversation ends with Arthur exiting the alley.

### Act III

Ollie can find the Government Printing Office, but there is nothing special happening in it.