recursal/Fanatic-Fandom huggingface dataset:
Zeprora Union

The Zeprora Union, situated in the southwesternmost region of the continent Uvasalys, stands as a formidable power with a unique environment and a strong, independent spirit. Bordered by the Eskakmaa Marshlands to the north and the Fel Empire to the east, the Zeprora Union thrives amidst the lush marshy landscapes that dominate its territory.

At the heart of the Union lies its bustling capital city, Jepula, which serves as a vibrant hub of trade and commerce. Here, merchants from far and wide gather to exchange goods, with fish and chitin taking center stage as the nation's main exports. The abundant marshlands teem with a diverse array of aquatic life, providing the Lizardfolk inhabitants with a sustainable source of nourishment and valuable resources.

Speaking of the Lizardfolk, they form the majority race within the Zeprora Union. These bipedal reptilian beings exhibit a unique resilience, boasting a natural resistance to diseases and ailments that plague other races. Furthermore, their ability to breathe underwater for extended periods allows them to navigate the marshlands and delve into its depths with remarkable ease. The humid and swampy environment perfectly suits their physical attributes and cultural practices, fostering a strong affinity between the Lizardfolk and their homeland.

Driven by a historical animosity, the Zeprora Union has effectively sealed off its borders with the Eskakmaa Marshlands, restricting access to Tieflings who reside there. This decision stems from a tumultuous past, with the Union's leadership implementing strict measures to prevent Tiefling incursions. Trespassers from the Eskakmaa Marshlands face dire consequences, often met with lethal force to safeguard the Union's sovereignty.

To ensure fair governance and protect the rights and liberties of its citizens, the Zeprora Union operates under a governmental structure known as the Union. This system emphasizes collaboration, representation, and the collective decision-making process. Through this unionized approach, the government strives to maintain social cohesion, address grievances, and uphold the diverse needs of its populace.

Within the Zeprora Union, a sense of pride in their cultural heritage and an appreciation for their unique environment pervades everyday life. The Lizardfolk, with their rich traditions and close connection to the marshlands, celebrate their vibrant festivals and partake in communal rituals that honor their ancestral roots. The Union's leadership actively promotes cultural preservation and the sustainable use of natural resources to maintain a harmonious coexistence between their society and the marshland ecosystem.
Alaeno, The God of Passion, Politics, and Arrogance

Alaeno, the God of Politics, Arrogance, and Passion, holds a revered position among the Githzerai in The Bishopric of Bustani. The Githzerai, a disciplined and stoic race, find solace in Alaeno's teachings, which encompass the intricate dynamics of political maneuvering, the audacity of self-confidence, and the fiery intensity of unyielding passions.

In the realm of politics, Alaeno's influence is profound. He guides his followers in the art of diplomacy, negotiation, and strategic decision-making. Githzerai who worship Alaeno often possess a keen understanding of power dynamics, effortlessly maneuvering through the complex webs of political intrigue. They possess the ability to discern hidden agendas, exploit vulnerabilities, and shape the outcome of crucial events.

Arrogance, in the context of Alaeno's domain, is not merely a negative trait but rather an embodiment of supreme self-assurance. Githzerai who channel Alaeno's essence exude an air of confidence and assertiveness that commands attention and respect. Their unwavering belief in their own abilities empowers them to overcome obstacles, make bold choices, and assert their influence over others.

Passion, as guided by Alaeno, fuels the Githzerai with intense emotional energy. They embrace their desires and convictions with fervor, pursuing their goals with relentless determination. These individuals harness their passions to inspire others, igniting a flame of motivation and commitment within their comrades.

The three High Bishops, chosen by Alaeno himself, are the primary conduits of the god's otherworldly psionic powers. The Githzerai race, inherently attuned to psionics, find their abilities magnified and honed through their connection to Alaeno. The High Bishops are bestowed with exceptional telepathic and telekinetic prowess, allowing them to communicate and manipulate objects with their minds. Their psionic abilities grant them an unmatched advantage in the realm of politics, enabling them to sway opinions, influence minds, and impose their will on others.
Mazonecca (Continent)

The continent of Mazonecca is a vast and sprawling landmass, known for its diverse and captivating landscapes. Stretching as far as the eye can see, it is a realm of untamed beauty and raw natural power.

In the northern reaches of the continent, majestic mountains pierce the sky, their snow-capped peaks glistening under the sunlight. These rugged and formidable ranges are home to breathtaking vistas, with deep valleys and soaring cliffs. It is a region of both peril and wonder, where treacherous passes and hidden caves hold secrets known only to the hardy explorers who dare to venture into these untamed realms.

Moving southward, the terrain transforms into desolate and frozen tundras. These vast stretches of icy plains stretch into the horizon, their frigid winds howling through the vast emptiness. Here, life clings on against the harsh elements, with resilient flora and fauna adapting to survive in this unforgiving environment. The stark beauty of the tundras, with their expansive white vistas and shimmering frozen lakes, invokes a sense of awe and solitude.

As one travels further south, the scenery undergoes a dramatic shift. The plains of Mazonecca spread out, adorned with waving grasses that ripple like waves in the wind. These fertile lands offer abundant grazing grounds for the numerous herds of wildlife that roam freely. Mighty forests emerge, their towering trees reaching for the sky, creating a sanctuary for myriad creatures and a tapestry of vibrant greens.

Throughout the continent, rivers flow, meandering across the land, nourishing the earth and providing sustenance to the diverse ecosystems. These waterways, cutting through the varied landscapes, serve as lifelines, supporting both wildlife and the settlements that dot the continent.

The continent of Mazonecca teems with natural resources, from the rich veins of minerals hidden within the mountains to the vast tracts of fertile soil in the southern plains. It is a land where the forces of nature shape the destiny of its inhabitants, and the interplay between the elements weaves a tapestry of constant change and renewal.

While Mazonecca is known for its Orc tribes and their unique way of life, the continent itself holds its own allure. It is a realm of untapped potential, where hidden wonders and uncharted territories beckon to explorers and adventurers. Whether traversing the rugged mountains, venturing into the icy tundras, or venturing deep into the vibrant forests, Mazonecca offers a captivating journey into the heart of a land shaped by the forces of nature.
The Priestesses of Alaeno

The Priestesses of Alaeno play a crucial and integral role within the hierarchy of Alaeno's religious order. These individuals, primarily women, are forcibly dedicated to serving the High Bishop of Alaeno. The Priestesses, through the process of psionic possession, become vessels for the High Bishop's powerful psionic abilities, enabling them to perceive and interact with the world on behalf of the High Bishop.

The selection of Priestesses is done at the discretion of the High Bishop. They can choose to have as many or as few Priestesses as they desire, understanding that the number of Priestesses directly influences their own power and influence. The more Priestesses under their control, the stronger and more formidable the High Bishop becomes, as their collective psionic abilities are amplified.

Once chosen, the Priestesses lose their autonomy, becoming thralls bound to the will of the High Bishop. Their identities, desires, and personal agency are supplanted by the control of the High Bishop's powerful psionic abilities. They exist solely to serve and enable the sensory experiences of the High Bishop, acting as conduits for their perception of the world.

The Priestesses themselves are effectively stripped of their own senses. They relinquish their own ability to see, hear, taste, and communicate as the High Bishop has willingly sacrificed their own sensory perception for the sake of divine power. Through the possession of the Priestesses, the High Bishop sees through their eyes, hears through their ears, and even tastes through their senses. The Priestesses become the High Bishop's primary means of experiencing the physical realm.

While under the possession of the High Bishop, the Priestesses are devoid of personal agency or control. They are mere vessels, bound to carry out the will of the High Bishop. Their existence becomes intertwined with that of the High Bishop, their individuality overshadowed by the divine power that courses through them. They become extensions of the High Bishop's consciousness, enabling them to act and interact with the world.

It is worth noting that the Priestesses only regain their autonomy if the High Bishop chooses to release them from their possession. Until then, they remain under the control of the High Bishop, perpetually serving their needs and desires. This state of subservience and lack of personal agency emphasizes the profound sacrifice made by the Priestesses in dedicating themselves to the service of Alaeno and the High Bishop.

The role of the Priestesses of Alaeno is one of sacrifice, obedience, and servitude. Through their connection to the High Bishop, they are instrumental in the High Bishop's ability to perceive and navigate the mortal realm. While their own identities and senses are subsumed, their existence serves a higher purpose within the religious order, facilitating the divine communion between Alaeno and the mortal realm.
Tsardom of Buki

The Tsardom of Buki, situated on the continent of Uvasalys, is a realm defined by its breathtaking landscapes and the dominance of the Aarakocra race. The Aarakocra, winged humanoid creatures, possess the features of both birds and humanoids. They have feathered bodies, wings that grant them the ability to soar through the skies, and sharp beaks. Their plumage comes in various vibrant colors, reflecting the diversity of their individual identities.

Within the Tsardom of Buki, Aarakocra communities thrive amidst towering sequoia forests and vast open plains. These majestic trees provide shelter and nesting grounds for the Aarakocra, who make their homes in the canopies, building intricate nests and platforms within the branches. The Aarakocra's affinity for heights and flight permeates their culture, as they value freedom, agility, and the ability to traverse the skies with ease.

The capital city of the Tsardom of Buki is Thera, a river city nestled on the eastern coast of the country. Thera is renowned for its architectural grandeur and strategic importance, serving as the political and administrative center of the Tsardom. It is a city of great importance, heavily guarded to protect the royal family and maintain the stability of the realm. The Aarakocra's natural agility and vigilance make them excellent guardians, ensuring the safety and security of their capital.The Tsardom of Buki shares a mountain range with the neighboring Fel Empire.

Buki Windfallen, the ruling Tsar of the Tsardom, wields significant power and authority over the Aarakocra nation. As the central figure of governance, Tsar Buki guides the decisions and policies that shape the Tsardom's destiny. The Tsardom of Buki's government is structured around the monarchy, with the Tsar at its helm, supported by a network of advisors and officials who aid in the administration of the realm.

The Tsardom of Buki, like its neighboring Tsardoms, Grico and Shin, is caught in a perpetual state of conflict and competition. The historical divisions stemming from the three brothers' struggle for power have fueled ongoing rivalries and territorial disputes. As a result, tensions persist both on the ground and in the skies, as the Aarakocra engage in relentless battles to protect their land and maintain their independence.
Elysia

Elysia, the God of Harmony, is a divine figure revered by High Elves, Dark Elves, and Wood Elves on the continent of Petrades. Elysia embodies the ideals of unity, cooperation, and the pursuit of peace, guiding the elven races towards a harmonious existence.

Elysia is often depicted as an ethereal being, radiating an aura of serenity and tranquility. Their appearance is characterized by luminous silver hair that flows like moonlight and eyes that reflect the colors of the dawn, evoking a sense of gentle radiance. Elysia's divine presence brings a soothing and calming effect, instilling a deep sense of inner peace in those who worship them.

As the God of Harmony, Elysia emphasizes the importance of unity and cooperation among the elven races. They inspire the elves to set aside their differences, fostering an environment of understanding and empathy. Elysia encourages the elven races to work together towards common goals, recognizing that their collective strength is far greater than individual efforts.

The worship of Elysia involves rituals and ceremonies held in sacred groves and temples dedicated to the God of Harmony. These serene spaces serve as meeting points for elven communities, where they gather to meditate, engage in prayer, and seek Elysia's guidance. The rituals often involve harmonious chants, serene music, and acts of communal harmony, reinforcing the importance of unity and cooperation.

Through their devotion to Elysia, the elven races aspire to embody the principles of harmony in their daily lives. They strive to cultivate harmonious relationships with each other and with the natural world. Elysia's teachings encourage them to seek peaceful resolutions to conflicts, promoting diplomacy, and understanding as the pathways to harmony.

Elysia's blessings manifest in various ways, tailored to the specific needs and abilities of each elven race. High Elves may experience heightened attunement to magic and the ability to weave spells of harmony and restoration. Dark Elves may gain enhanced skills of diplomacy and persuasion, allowing them to navigate intricate social dynamics with grace. Wood Elves may develop a deepened connection with nature, becoming adept at communicating with animals and harnessing the vitality of the natural world.

As the elven races collectively worship Elysia, they forge a bond that transcends individual differences and cultivates a sense of shared purpose. Elysia's teachings inspire them to unite as a force for good, promoting peace, understanding, and cooperation in the world. Through their devotion to the God of Harmony, the High Elves, Dark Elves, and Wood Elves on the continent of Petrades strive to create a harmonious society where all beings can thrive and coexist in balance and tranquility.
Badwaldia

Badwaldia's involvement in the Petrades Alliance Parliament further underscores its active participation in regional affairs. As a member of the parliament, Badwaldia contributes to decision-making processes, policy formulation, and collaborative efforts aimed at fostering unity and progress among the countries of Petrades.

The mining sector in Badwaldia, a significant contributor to its industrial economy, relies heavily on the labor of Dark Elves. Their expertise and extensive knowledge of the mining operations make them a vital workforce within the country. The Dark Elves' affinity for subterranean environments and their inherent connection to the earth aligns well with the demanding nature of mining operations, enabling them to excel in this field.

Wheeler, Rocker, and Sons, the most recognized mining organization in Badwaldia, stands as a cornerstone of the country's mining industry. With a long-standing reputation for excellence, this company leads the way in mineral extraction, processing, and distribution. Their commitment to efficiency, safety, and sustainable practices has earned them recognition both domestically and internationally.

Visitors to Badwaldia can witness the bustling mining operations managed by Wheeler, Rocker, and Sons, where Dark Elves play a pivotal role in driving the country's mineral wealth. The mining sites, dotted throughout the landscape, showcase the intricate processes involved in extracting valuable resources and highlight the importance of the Dark Elves' contribution to the industry.

The active engagement of Badwaldia in the Petrades Alliance Parliament, coupled with the prominence of Dark Elves in the mining sector, demonstrates the nation's commitment to inclusive governance and sustainable economic development. The Petrades Alliance benefits from the diverse perspectives and expertise of its member countries, paving the way for collaboration, stability, and progress in the region.
Harry Tyson

The odd-job man at ARSE, in charge of feeding and cleaning the animals and general care-taking duties.

It is his neglecting to close Rowf's cage properly that allows the dogs to escape, but he successfully conceals his mistake by sabotaging the catch of the cage before anyone notices the missing animals.

A janitor working at the research station.

He used to worked as a sailor, then a farmer, then a construction worker, before working as a janitor at the research station.

He is in charge of feeding the dogs as well as Rowf's tank and he actually cares about them.

One day, when he feeds the dogs, he doesn't shut Rowf's cage properly.

This leads to Rowf and Snitter escaping the facility and killing livestock across the countryside, but he conceals this mistake by shutting the cage.

When Driver asks him about Goodner, he directs him to his office, unaware of what he's planning.

He was voiced by the late Warren Mitchell.

* Distinguished Gentleman's Pipe: Smokes one in every scene.
* Just in Time: Saves himself by sabotaging the kennel door just before Powell and Boycott come investigating how could the dogs escape.
* Moment of Silence: He's one chatty chap who talks to the caged dogs when attending to them, who in turn won't stop howling and barking.

But when a dog dies from earlier experimentation and Tyson has to take his corpse away from the kennel, both he and the dogs become completely silent, with only Tyson's footsteps breaking the soundless moment.

* Small Role, Big Impact: Appears only in the beginning, but the fact he doesn't shut the kennel properly allows Rowf and Snitter to escape.
* The Needs of the Many: In spite of his love for the animals, sees their suffering as acceptable, since the research surely leads to a greater good.
* Token Good Teammate: He's the only one who actually cares about the well-being of the animals.

He knows every dog a bit, talking to them when he takes care of them, and expresses genuine sorrow when Kiff dies after being electrocuted.

That said, he won't help them escape, as he believes the research is for the greater good.

**Gallery:**
Ahya

Ahya, the northernmost country on the continent of Uvasalys, finds itself locked in a state of Cold War with its neighboring nation, the Giyab Sultanate. The genesis of this tense situation can be traced back to a civil war between the Earth Genasi of Ahya and the Fire Genasi of the Giyab Sultanate. At the heart of the conflict lies the Earth Genasi's fervent desire for the freedom to worship their beloved goddess, Idessel, in an environment where religious devotion was suppressed.

The civil war that unfolded between Ahya and the Giyab Sultanate was not merely a clash of political ideologies, but a battle rooted in elemental affiliations and cultural identity. The Earth Genasi of Ahya, connected intimately to the earth and the land they inhabited, rose up to assert their autonomy and seek self-rule. Their devotion to Idessel, the goddess of Earth, inspired them to resist the suppression of their religious practices and reclaim their right to worship freely.

In stark contrast, the Fire Genasi of the Giyab Sultanate fiercely defended their own interests, leveraging their fiery nature and elemental abilities in the conflict. They vehemently opposed the Earth Genasi's push for independence, resulting in a prolonged and bitter struggle.

The aftermath of the civil war left Ahya and the Giyab Sultanate divided, with a lasting state of Cold War enveloping their relationship. This Cold War dynamic manifests in political maneuvering, covert operations, ideological propaganda, and the constant threat of escalation. It permeates all aspects of society, influencing policies, alliances, and the daily lives of citizens on both sides.

Against the backdrop of a predominantly dry desert environment, Ahya's coastal cities stand as vibrant havens, both symbolically and practically. These cities serve as crucial economic and cultural centers, where ideas clash and influences mingle. They are also potential flashpoints for tensions and power struggles in the ongoing Cold War.

Bos, the capital city of Ahya, assumes heightened significance in this era of tension and uncertainty. It functions as the nerve center of the nation, where political power resides, diplomatic negotiations take place, and intelligence gathering unfolds. Bos is a hub of activity, as rival factions and covert operatives vie for control and influence.

Amidst the complex tapestry of elemental divisions, political rivalries, and ideological clashes, Ahya encapsulates the enduring impact of conflict, the pursuit of religious freedom, and the delicate balance of power. Visitors to this intriguing nation can witness the palpable tension that permeates the air, explore the diverse landscapes shaped by the elemental forces at play, and gain insight into the resiliency and determination of a people seeking to reclaim their rights and identity amidst a tumultuous era.
January 2010

Linking page for schedule listings from **January 2010**.

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Austria-Hungary

**Austria-Hungary,** officially known as the **Austro-Hungarian Empire** (German: *Österreichisch-Ungarische Monarchie)* is a country in Central Europe. The country was founded in 1867 shortly after Austria's defeat in the Austro-Prussian War, during the Austro-Hungarian Compromise of 1867 which split the Austrian Empire into two separate sovereign states united with a common currency, monarch, and foreign policy. The country is geographically the second largest country in Europe after the conservative Russian Empire. Geographically, the country borders the German Empire to its north and west and borders the Russian Empire and the Kingdom of Romania to the east. The country also borders the Kingdom of Italy, the Kingdom of Serbia, and the Kingdom of Montenegro to its southern border. The capitals of the country are Vienna a bustling city of the arts, sciences, architecture, and music and Budapest an important city for commerce, trade, and finance.

The House of Delanoringen traces its ancestral roots to Austria, (specifically the Tyrol region) and largely resides within the borders of the Austrian part of the Austro-Hungarian Empire.
Stephen Powell

Dr Boycott`s subordinate, somewhat nervous and fearful of his chief, and evidently possessed of sympathy for his experimental charges which he dares not express for fear of being regarded as an unsound scientist by Dr Boycott.

It appears that his original motivation for working in an area which he evidently finds uncomfortable was to help find a cure for the mysterious disease from which his daughter Stephanie is slowly dying, but he has ended up being assigned to totally unrelated research and his main motivation now is simply to maintain a stable home in an area where his daughter is happy for example the Lake District.

Eventually, his conscience gets the better of him during a pointless sensory deprivation experiment on a monkey.

He steals the monkey and takes it home, quits his job, and plans to get local employment as a teacher or something.

Early in the story he is given a lift by Digby Driver and, not realizing that he is a reporter, chats freely about his work in response to Driver`s questioning.

The repercussions of this inadvertent leak are another factor in his decision to quit his job.

**Gallery:**

Stephen Powell with Dr Boycott.Stephen Powell with Dr Boycott.Stephen Powell with Dr Boycott.Stephen Powell with Dr Boycott.
Sumire's mother

Sumire's mother is a woman who couldn't stand to touch or even look at her daughter, which seems to be the reason why Sumire was uncomfortable with children, but it not to the same extent as her. When she had to touch Sumire, she would wear cleaning gloves just to tolerate this. When confronted by her husband about it, she admitted she hates touching her to the point that it makes her sick to her stomach. In the manga, she tells him that she has a grudge against Sumire, but knows she has to raise her. In the anime, she seems to be remorseful about her situation, even admitting that it sounds bad, but she can't help it. Unknown to them, Sumire overheard them and was shocked by this. Sumire seems to have disowned her for this, as she tries to get Kotarou to throw out the gloves his mother left and was shocked he still loves her and understands how she felt despite knowing about her mental issues.
Eskakmah Marshlands

The Eskakmaa Marshlands, a hot and humid region characterized by its vast swamps, bogs, and freshwater lakes, presents a unique and challenging environment. Within these marshlands, the dominant race is that of the Tieflings, a race that is considered a significant minority in other countries but reigns as the majority within this territory.

The Tieflings, whose distinctive appearance reflects their human-goat-like features, bear the burden of an ancient pact struck generations ago. This pact infused the essence of Asmodeus, the overlord of the Nine Hells, into their bloodline. While the Tieflings' nature and physical traits are not their fault, they are often suspected and stigmatized due to their origins. This prejudice is a consequence of an ancient sin, for which they and their descendants are unjustly held accountable.

The capital city of the Eskakmaa Marshlands is Mantipoh Parish, a place that receives scarce imports from other countries due to the deep-seated prejudice against Tieflings. The Zeprora Union, situated to the south, and the Fel Empire, serving as the eastern border country, have effectively closed off their borders, denying entry to Tieflings and isolating the Marshlands from neighboring nations. The native inhabitants of the Marshlands face vindication and hatred due to their history, resulting in various discriminatory actions and offenses from several countries.

The Marshlands as a whole endure abject poverty, with only a few larger cities, including the capital, experiencing a slightly better standard of living. Trade sanctions imposed on the Marshlands restrict imports entirely, allowing only for limited exports. This economic isolation further exacerbates the challenges faced by the Tiefling population, impeding their ability to improve their circumstances and perpetuating the cycle of poverty.

Despite the adversity they face, the Tieflings of the Eskakmaa Marshlands possess a resilient spirit and a rich cultural heritage. Visitors to this region can witness the unique customs, traditions, and arts that have emerged from the struggles and resilience of the Tiefling community. The natural beauty of the marshlands, with their vibrant vegetation and diverse ecosystems, provides a stark contrast to the hardships faced by its inhabitants.

As the Eskakmaa Marshlands grapple with the consequences of their history and the imposed isolation, the ties that bind the Tiefling community together grow stronger. They continue to persevere in the face of adversity, striving to create a better future and break free from the unjust prejudices that have plagued them for generations.
J2

A J2 running in the (G), 1943.

The J2 was a subway car used in Jack's Metro built by the BLF in 1926, it was used all until 1981 when they and the J1 were replaced by the new J55. They don't have much of a difference comparing to the J1, with a few exceptions. They later had speakers for announcements in the 1950s, and also newer seats. When they retired, all were scrapped, except for two cars that were work trains until also being scrapped in 1990.

## Trivia

* The J1 and J2 would mix together in consists for years.
Pink

Pink is one of the selectable Forward Heroes in Super Buckyball Tournament.

Pink is the daughter of an ex-Zannel engineer, and now runs her own garage, making her own robots and helping others with unlicensed cyberware. She entered SBT to create a name for herself, and win back some of the former renown of her father.

## Abilities

**Passive Skill**

**Mechanical Arm** - Pink can charge her Mechanical Arm with up to 3 charges by interacting with the ball. Each use of the Color Cannon ability expends one of these charges.

**Secondary Ability**

**Color Cannon** - Pink fires out energy from her arm, smashing all objects in front of her and expending a Mechanical Arm charge.

**Ultimate**

**Tractor Beam** - Pink fires an energy beam from her arm which stuns all objects and characters within the beam, before firing a powerful blast, hitting all objects within range.
Lydia

Lydia is one of the selectable Balance Heroes in Super Buckyball Tournament.

A member of Project Purity, who are opposed to any form of body modification, Lydia has joined SBT to destabilize it from within. Having no direct modifications, she relies on technology provided by her organization. In an act of dedication to her organization, and so as not to bear witness to the corruption of technology, she blindfolded herself before entering the competition.

## Abilities

**Secondary Abilities**

**Holy Blast** - Lydia releases a short-range blast wave to knock opponent players back, or restore AP and EP for teammates.

**Light Path** - Lydia releases a long-range beam to push affected units forward and restores EP for them.

**Ultimate**

**Energy Wave** - Lydia smashes the ground with her grand cannon and periodically releases energy waves, granting faster EP regeneration to allies and stunning opponent players.
Gridiron

Gridiron is one of the selectable Defender Heroes in Super Buckyball Tournament.

After being kicked out of the Block 43 City Football Association for using genetic and cybernetic enhancements on top of his violent outbreaks on the field, Gridiron moved to Block 27 to take his talents to the SBT league.

## Abilities

**Passive Skill**

**Line of Scrimmage** - Gridiron's shield will fill with core energy during the match. Gridiron expends this energy as he uses his other abilities.

**Secondary Abilities**

**Hold the Line** - Gridiron activates a shield in front of him, blocking anything that would pass by. While this shield is active, Gridiron expends his accumulated energy over time. Extra energy will be consumed if Gridiron successfully blocks the ball using the shield.

**Shock Wave** - After activating his shield, Gridiron may consume additional energy to create a massive shockwave which disrupts nearby characters and the ball.

**Hail Mary** - After activating his shield, Gridiron may consume additional energy to forcefully spin forward and blast the ball or any characters in front of him. Gridiron is briefly immune to some crowd control effects upon activating Hail Mary.

**Ultimate**

**Garbage Day** - Gridiron cleanses all soft crowd control and becomes briefly immune to some crowd control effects while generating a large field on the ground stemming from his shield, pulling all nearby objects and characters before blasting them outwards after a few seconds. The blast has a knockdown effect on characters within range.
Main Page

**Welcome to the Super Buckyball Tournament Wiki!**
Super Buckyball Tournament is an action multiplayer sports game where you play as a character, each with their own unique superpowers, in intense online matches for competitive or casual play.

With over 15 characters in the existing line-up and 19 for the official launch, each game is fresh and exhilarating due to the strong variety of character skill sets and teamplay possibilities. In every 5 minute match you will face new and constantly shifting challenges as your opponents employ innumerable strategies against you!
Samba

Samba is one of the selectable Balance Heroes in Super Buckyball Tournament.

While there are some people out there who've completely changed their body parts to that of other species or some other such enhancement, they usually only do it in small parts. Samba did it to his whole body! He gets discriminated against for his looks, except in the SBT league, where he feels at home in the "jungle."

## Abilities

**Secondary Ability**

**Pounce** - Samba dashes with his claws in front of him, grabbing the ball if it's in range.

**Ultimate**

**Muscle Trigger** - Samba drinks a special protein formula that grants knockdown immunity and increased base stats, and prevents EP consumption for a short period of time. The protein formula also improves the effect of "Pounce."

> This ability can be used when you are knocked back or stunned, removing those effects.
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Sky

Sky is one of the selectable Forward Heroes in Super Buckyball Tournament.

Sky is a practitioner of Taichi. After her father was stricken with a serious illness, she broke her vows to her monastery and entered the SBT to show the power of Taichi, and pay for her father's medical treatment.

## Abilities

**Secondary Abilites**

**Flying Whip** - Sky's zen pose sends her dashing backwards. Her actions will be more powerful for a short time after dashing.

**Cloud Step** - Sky uses power from her dash to enhance her jump and quickly jump up high.

**Descending Palm** - Sky uses the power from her dash to hit the ball harder and more accurately.

**Ultimate**

**White Crane** - Sky summons two Ying-Yang Shenrons that will absorb any nearby ball and send it flying forward.
Janus

Janus is one of the selectable Balance Heroes in Super Buckyball Tournament.

Originally a particle physicist for an unknown corporation, Janus was pushed into one of his experiments to silence him. Believed dead, he dons a mask and uses his newfound powers to find those responsible. He believes his old corporation is the very same that runs the SBT, so he joined trying to work his way to the top.

## Abilities

**Passive Skill**

**Space Deform** - When Janus is dribbling, additional effects will stack, granting teammates a speed buff and slowing opponent players.

**Secondary Ability**

**Portal Generation** - Janus puts forth a dual dimension warp gate that exists for a short while based on the player's sight.

**Ultimate**

**Hyperspace Warp** - Janus freezes all units within range and teleports them towards the desired location.
Hallie

Hallie is one of the selectable Defender Heroes in Super Buckyball Tournament.

Having been introduced to engineering at a young age, Hallie jumped head first into a contract with the Mars Major Mining Corp, who provided her with top of the line Zannel Corporation cybernetics. After Mars Major went into liquidations, however, she found herself out of a job, and with a large debt from her augments. She turned to SBT, with its promises of riches.

## Abilities

**Passive Skill**

**Halo Shield** - Hallie's drone array will generate shields, which can resist knockback or knockdown effects by consuming energy. The drone has an energy slot that can provide energy for skills at the same time.

**Secondary Abilities**

**Drone Arm** - Hallie makes both fists fly forward, staying in the same position and direction, and then enters the Remote Operation state. In this state, you can control the ball yourself or hit the ball remotely with her drone arms.

**Uppercut** - Hallie makes an uppercut, knocking up the target in front of her. It can also be used while in Remote Operation.

**Drone Punch** - While Remote Operation is active, Hallie can use mechanical boxing to hit the ball.

**Drone Slap** - While Remote Operation is active, Hallie uses an open palm to hit a nearby ball, and can hit the ball to the left or right.

**Ultimate**

**Defense Matrix** - Hallie makes the drone array enter a full power state, forming a complete defense area. The ball can be stopped and bounced backward once, and all enemy players can be expelled from the field.
Blade

Blade is one of the selectable Forward Heroes in Super Buckyball Tournament.

A swordsman from a foreign land with enhanced muscles and vision. He carries a dull sword and its scabbard looking for the man that wronged him in the past, who he believes resides in Block 27. Seeing SBT as a way to gain access to all parts of the Block, he entered the competition. He promises that the day he releases his sword from its sheath will be the day that man dies.

## Abilities

**Passive Skills**

**Breath -** Blade can spend Sword Qi to use his abilities. Sword Qi slowly regenerates over time.

**Air Dash -** Blade regenerates Sword Qi faster whenever he uses Stamina.

**Secondary Abilities**

**Aerial Cleave** - Hold the ability button to have Blade stand in place and charge his power. Release the button to dash forward. Charging for longer makes this ability use no Sword Qi.

**Cerberus Strike** - Blade swings his sword up to three times on the ground. The third swing fires a Qi blast.

**Rising Slash** - Blade swings his sword on the ground and jumps up, releasing his Rising Slash that sends the ball in an upward angle.

**Falling Slash** - Blade falls from the air, swinging his sword and hitting the ball in the direction he's facing.

**Ultimate**

**Omni-Blade** - Blade unleashes a flurry of incredibly fast sword strikes in front of him, immobilizing the ball and any opponents caught in the blast. Blade then fires the ball at high speed in the direction he started his Ultimate in.
Pai

Pai is one of the selectable Forward Heroes in Super Buckyball Tournament.

Pai was an up-and-coming football superstar until an ugly injury ended his career. He was given a chance to strengthen his legs with augmented cybernetics in order to play in the Super Buckyball Tournament. He entered the competition longing for lost glory.

## Abilities

**Passive Skill**

**Acrobatic Restoration** - Pai may jump off of other characters' heads. Upon doing so, Pai is granted additional stamina.

**Secondary Ability**

**Light Dash** - Pai uses the power of thunder to dash forward a short distance. Each dash consumes stamina.

**Ultimate**

**Static Shock** - Pai throws a flash of lightning towards the ball, causing an explosion which will temporarily lock the ball in place and shock nearby characters. Pai will then rush towards the ball, gathering his remaining energy and shooting the ball into the opposition's goal.
Paris

**Paris** is the capital and most populous city of France. Since the 17th century, Paris has been one of the world's major centres in of finance, diplomacy, fashion, politics, business, economics, commerce, the arts, the sciences and music which gave it the nickname of "The City of Lights". Notable structures in Paris include the Eiffel Tower, and the Arc de Triomphe and the beautiful Bois de Boulogne. Over its history, the city has been inhabited by various peoples and cultures throughout its history such as the Parisii tribes, the Gauls, the Romans, the Franks, and finally the French. The city has been the capital of France, and its various predecessors' states since at least 508 AD.

The Delanoringen family owned various houses, estates, and assets in Paris. Marie Josephine von Delanoringen, the incumbent Matriarch of the family was born in the lavish city of Paris during the waning years of the Second French Empire.
Lang

Lang is one of the selectable Balance Heroes in Super Buckyball Tournament.

Lang is one of the earliest cases of a robot being Enlightened, and is still a rare enigma. He fervently believes that he is not a robot, but in fact a man trapped inside a cold metallic body. He is trying to find a man named Dr. Kallen, whom he believes rendered him this way. Lang has become a public spectacle, and many people come to see the "crazy robot" in SBT.

## Abilities

**Passive Skills**

**Acrobat Buff** - Lang can jump off of other characters' heads. Upon doing so, Lang receives increased speed and shooting accuracy.

**Double Stamina** - Due to Lang's high stamina consumption, he has double the amount of available stamina compared to other characters.

**Double Jump** - Lang may initiate a second jump while in the air.

**Secondary Abilities**

**Double Tap** - Lang punches forward with massive force, knocking back nay enemies or objects in his path.

**Wind Tackle** - Lang initiates a side tackle from the air, potentially tackling enemies or stealing the ball from an opponent.

**Ultimate**

**Eye of the Storm** - Lang spins, conjuring a massive storm which repels all targets it touches. The storm will also increase the speed of teammates, reduce the speed of enemies, and generate small tornadoes which fly away from Lang's position. Opponents that attempt to sprint while caught in Lang's storm will be knocked to the ground.
R47

R47 is one of the selectable Defender Heroes in Super Buckyball Tournament.

Having previously worked as a security bot for the upmarket Decadantic hotel chain, R47 suddenly became Enlightened and was fired for hassling rude guests. After a period of fighting in the Underground Robot Fighting League, Pink quickly picked him up to compete in SBT with her garage.

## Abilities

**Secondary Ability**

**Ground Pound** - R47 smashes the ground with incredible force, causing a shock wave that knocks up the ball and stuns any characters within range. The range of the shock wave increases depending on the height from which R47 initiates Ground Pound.

**Ultimate**

**Batter Up** - R47 slams the ball at high speed in a straight line using his construction beam as a bat.

> This ability can be used when you are knocked back or stunned.
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French Third Republic

**France** officially known as the **French Third Republic** (French: *Troisième République)* is a transcontinental located in Europe. The country was proclaimed and founded in 1870, after the destructive Franco-Prussian War. It is one of only three countries (besides Morocco and Spain) to have both Atlantic and Mediterranean coastlines. The country has a large colonial empire due to the aftermath of the Scramble for Africa, with vast holdings in Western and North Africa. Due to its shape, it is often referred to in French as l’Hexagone ("The Hexagon"). The capital of the French Third Republic is the renowned city of Paris.
Valmont family

## Famille Valmont

### Estate(s)

Various, including:* William V. Valmont House, New York City, New York, United States of America
* Valmont Hall, Boston, Massachusetts, United States of America

The **Valmont Family** (French: *Famille Valmont*) or simply the **Boston Valmont's** is a prominent American industrial, political, and business family that owns one of the largest fortunes in the United States of America. The family originally advanced their status during the golden years of the Glided Age, an era of massive industrialisation after the slow Reconstruction Era. Their fortune was originally conceived in the railroad and real estate industry in the 19th century. In the late 19th century, the family was able to utilize their decisive investments and contacts with members of High Society in the United States of America to advance their fortune to one of the wealthiest in American history. The Valmont Family originated in France but migrated to North America somewhere in the late 18th century, and the organised religion of the family was Catholicism.

Alice Lucinda Valmont is a member of the Valmont Family, having been born in William V. Valmont House, in New York City on 15 December 1896.

## Residences and properties owned by the Valmont family

Various including:

* William V. Valmont House, New York City, New York, United States of America
* Valmont Hall, Boston, Massachusetts, United States of America
Content/Trigger Warnings

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>  ***There Will Be Light Gore In Aftons Rebuilt.***
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### Imagery Warnings

* **Stylized Violence and Gore**: Aftons Rebuilt may contain explicit depictions of violence, gore, and bloodshed. This could involve scenes featuring intense physical harm, injuries, or death. *(ex. Spring Lock Failures, Animatronic-Administered Bites)*

* **Disturbing Imagery**: The content may present disturbing and unsettling visual images related to the paranormal.

### **Eye-Straining Scenes**

* **Bright colors may be used in future updates**. *Eye-straining pages will be tagged, and desaturated versions of the eye straining pages will be posted for those who cannot view them.*

*It is essential to prioritize your well-being while engaging with FNAF or any other media. If you find any of the topics mentioned above uncomfortable or triggering, it may be best to either exercise caution while reading or choose an alternative form of entertainment that aligns better with your emotional well-being and boundaries.*
Grand Duchy of Baden

The **Grand Duchy of Baden** (German: *Großherzogtum Baden*) was a state of the German Empire located in the south-west on the east bank of the Rhine. It originally existed as a sovereign state between the years of 1806 and 1871 but later it became part of the German Empire from 1871 until present. Geographically, the Grand Duchy was bordered to the north by the Kingdom of Bavaria and then Grand Duchy of Hessen-Darmstadt (other states of the German Empire) and to the south by Swiss Confederation, and to the east by the Kingdom of Württemberg.

The House of Delanoringen owned a hunting lodge named Delanoringen Lodge in the Grand Duchy of Baden constructed dually by Boris von Delanoringen and his youngest son Walter Francis von Delanoringen.
Justin Henry von Delanoringen

## Justin Henrich von Delanoringen

**Justin Henrich von Delanoringen** (b. 8 September 1896) is the third son of Nicholas Augustus von Delanoringen and his wife Marie Josephine von Delanoringen and a member of the prominent Delanoringen family a noble, political, and banking family with roots in the Tyrol region of Austria. He is the younger brother of Roger William von Delanoringen and Hamilton Lee von Delanoringen, and he is the older brother of Ava Elisabeth von Delanoringen. His birth was rejoiced like his older brothers as another male heir to the Delanoringen family, however his jubilation did not match that of his older brothers. While initially adored by the family, particularly by his parents his rebellious personality later caused him to be labelled as the "black sheep" of the family, often being distant, reserved, and quiet to the members of his family, Justin is also highly intelligent despite being ostracised by his family.