Flame

The **Flame** is a mechanic in Darkest Dungeon II, representing the last hope for the world. It is the player's responsibility to protect the flame and bring it to The Mountain.

## Flame Level

The strength of the Flame is measured on a scale from 0 to 100 and waxes and wanes during the journey, altering the difficulty of battles. The Flame starts at 100 when entering a new region, and decreases naturally when travelling. There are a number of factors, like Loathing, that affect this rate. Stalling too long in a fight (e.g., not using any damaging abilities in order to heal) will decrease the Flame. A small number of enemies, like Ghouls, also have attacks that decrease the Flame.

The easiest way to increase flame is through Assistance Encounters. By choosing to help passersby, the player can earn from 15 to 30 Flame in addition to other rewards. However, there are also more selfish options that *decrease* the Flame while granting larger rewards. Many combat encounters—at an Oblivion's Ingress, Lair or Oblivion's Rampart, for example—also grant a small amount of Flame upon completion. Lastly, the Combat Item **A Glimmer of Hope** restores 15 Flame every time it is used.

When the Flame reaches 0, Cultists will ambush the party; defeating them will award 40 Flame, enabling the expedition to continue. At low Flame levels, the party also has a chance to be ambushed by the Shambler during a road battle.

### Effects

Each confession changes the Effects of the Flame, granting small bonuses to the party when High Flame; conversely, having low Flame levels penalizes the player and buffs enemies.

Unlike in the first game, there are very few benefits to having a low Flame unless using Sluice Trinkets and ***Infernal Flames.***

* Denial
* Resentment
* Obsession
* Ambition
* Cowardice

 Dim Light
 Shadowy
 Darkness
 Black as Pitch

 Dim Light
 Shadowy
 Darkness
 Black as Pitch

 Dim Light
 Shadowy
 Darkness
 Black as Pitch

 Dim Light
 Shadowy
 Darkness
 Black as Pitch

 Dim Light
 Shadowy
 Darkness
 Black as Pitch

## Radiant Flame

The **Radiant Flame** is an item mounted onto the Stagecoach that reduces the difficulty of the run at the cost of reducing Candles of Hope collected. The Radiant Flame is always available at in Inn in The Valley at the beginning of each run, and once equipped, the Radiant Flame cannot be removed for the duration of the run.

Each consecutive unsuccessful run increases the power of the Radiant Flame, starting with two buffs at level I and increasing to five buffs at level IV. Each Radiant Flame level also decreases the traveling Flame Drain rate.

-25% Traveling Flame Drain
Candles of Hope: -15%
2-5 buffs, randomly selected from the following:
+5% Positive Relationship Chance
+2
+25%  RES
+25%  RES
+10%  RES
vs Cosmic: +33% DMG
+5% CRIT
+33% Traveling Heal
+25%  HP

## Infernal Flame

Conversely, **Infernal Flames**, when mounted onto the Stagecoach, greatly increase the difficulty of the run in exchange for a boost to your party. There's a total of 5 Different Infernal Flames with unique effects and rewards.

Infernal Flames are unlocked at the
The Intrepid Coast, and once unlocked, all of them appear at the Inn in The Valley. Once equipped, an Infernal Flame cannot be removed for the duration of the run.

### The Despairing Flare

 Darkness25-1
 Black as Pitch0

### The Corpse Light

 Dim Light75-51
 Shadowy50-26
 Darkness25-1
 Black as Pitch0

### The Doom Candle

 Shadowy50-26
 Darkness25-1
 Black as Pitch0

### The Hateful Pyre

 Dim Light75-51
 Shadowy50-26
 Darkness25-1
 Black as Pitch0

### The Stygian Blaze

 Darkness25-1
 Black as Pitch0