Update 0.7.0

*🚀 denotes changes or fixes based on Community Feedback & Participation*

* Removed the ability to navigate to lower hazard levels (however, a few ships from lower levels are always available to select)

#### Elemental System Improvements

* Fuel Pipes no longer explode when cut or damaged
* Fuel Pipes are now flammable and will ignite when touching fire, electricity or the beam of the cutter
* Fuel Pipes are no longer cuttable
* Fuel Pipe “Cutpoint” added to all ships, enabling Fuel Pipes to be removed
* Fire travels down pipe networks
* The chance of fuel leaks appearing on a damaged pipe have been made consistent across all fuel pipe lengths
* Coolant no longer freezes Nanocarbon Panels or Structural Beams
* Coolant no longer freezes small objects like chip bags or space truck parts
* Objects no longer take damage by default when “yanked” by the grapple; only electrical objects take damage if yanked while still connected to their power source.

#### Other

* Bunny Character ‘D’ Movie Poster added (Fan-art contest winner, congrats Chant National!)
* Interior ship lighting range and brightness improved
* Video Options: Dynamic Light Range added
* Video Options: Dynamic Light Shadows added
* Machine God Speech Processing Improved
* Radio Squelches and Background Static improved for all characters
* Door and Airlock Consoles now display “Unpowered” in the interaction prompt when disabled
* UI: Locked state of unlocked scan modes now more apparent in the HUD
* Language Options: Language selector now shows the full-name for every language
* Javelins have a new type of cutpoint (Wishbone Cutpoint) in their crawlspaces
* Space Truck: Notification now appears when collecting a part that completes a Space Truck objective
* Bay Lighting optimized (less shadow casters, leverages more baked lighting)

### Bug Fixes

* HAB Player Badge font too small
* Ending a shift in Free Play sometimes softlocks the user on Shift Summary screen
* Electric cable junctions have no salvage destination on the mackerel Exolab
* Button "Prev" for the Posters' screen is not translated
* The controller loses focus, when backing out from 'Messages' after rank 5
* The player may be stuck in the free play mode after a long shift
* Cutter's temperature is displayed on the HUD, when starting the shift with the grapple equipped
* Cable junction cut points count as destroyed, losing overall value of the ship. Should be treated as cutpoints instead.
* Cargo Gecko fuel pipe sometimes exploding on spawn
* On Cargo Javelins, depressurized cockpit causes airlock decompression event when cutting the ceiling cutpoints
* Untranslated text in the "Ship Catalog" section of the Messages menu
* Untranslated text in the "Habitation" section of the Messages menu
* Above Cut grade warning not translated
* Out of range warning for missed cutter shots not translated
* Demo Charge Capacity Limited to 5 Charges on Additional Shifts
* First line of narrative sequence at Rank 17 can trigger in the HAB
* Tiber has two logos on the commercial gecko
* A thruster in the commercial gecko is getting a random decal
* The main fuel pipe cannot be salvaged properly from the big fuel tank on Cargo Javelins
* You can't leave the inventory with mouse because there is no 'Back' button
* In the in-game options, the cursor remains stuck on the roll sensitivity option if highlighted
* Unexpected pressurized pocket on the front of some Gecko Stargazer
* Cannot "Continue Shift" after ranking up from Rank 2 to 3
* Lou’s Portrait appears on wrong side in the scene at Rank 9
* Emissive on Intercom was green, even though the light was orange, while in call-waiting state
* Deedee's portrait switches sides while she's talking during some scenes
* Charged Push can be stalled/stored when moving the reticle over a space truck salvageable component
* Subtitle doesn't match VO on some scenes
* Weaver Portrait missing during some scenes
* Some characters didn’t use their helmet portraits when speaking in the Bay
* Weaver’s radio distortion is more prominent than any other character VO
* Alternate portraits for talking heads have a white background
* Weaver's VO 'head on over to your workbench' doesn't match the subtitles
* The Union News Call to Action message is missing
* Furnace start-up SFX not triggering
* Intense breathing when skipping tutorial in first shift
* You can hear the squeaky bunny when leaving the comms terminal before you have acquired the squeaky bunny
* The aerobridge console on Heavy Cargo javelins still pressurizes the airlock, after the aerobridge was detached from the ship
* The volume of VO coming from the HAB radio is low when using the Workbench Terminal
* Furnace + Processor turned off after their startup animation completed when continuing shift
* Object mode for the Scanner makes the tutorial tooltip blurry
* Scanner can show up on breaker fuse box handles outside scan mode
* SFX play each time you navigate to a new camera position in the HAB
* Gecko Station Hopper Unlock Message is never given to the Player
* Lou’s Union Signup Message triggers again in the next HAB after it has already been played before.
* Lou's chatter speaks of ice cream but subtitles say "frozen yoghurt"
* Game's language can be changed, when the user only selects the language, then resets to defaults/saves another tab
* If you fail the tutorial then complete it after the death animation, you won't be able to enter the HAB and get stuck in the bay
* Character Portraits appear over top of the Death Screen
* The cockpits on geckos cannot be detached, unless detaching certain storage bins and computer terminals inside the cockpit
* The FX from the other salvage bays in the skybox are visible in scan mode
* Subtitle/Talking Heads no longer appear layered overtop of Scanner post-fx
* Using mouse to back out of ship select will show HAB UI on the ship catalog screen
* Some small monitors still appear powered when yanking battery from terminal
* Quitting the game after waking up post night shift will take the player back to the post-shift conversation when starting Career mode again
* Cutting the unpressurized aerobridge on cargo javelins triggers a violent decompression in the airlock
* Weaver's Tethers VO will repeat itself, each time when accessing the Equipment menu, until the user buys the tethers
* If fuses are destroyed by the player, it does not complete or fail the fuse task of the power generator tutorial
* The user can no longer properly continue the tutorial, after quitting the game in Rank 2 and reloading
* You can't click the 'Answer Intercom' button with the mouse to move, during a post-shift call
* Message 'LYNX\_OFFSITE\_BU0104' is empty in almost all localizations
* Cannot change a bed or suit poster using a mouse
* When navigating in the HAB with mouse, you can't click on [Living Space] button when it's at the bottom of the screen
* Cannot use the mouse to navigate through the "bed" part of the HAB
* You can't click with the mouse to wake up after a shift
* Equipment upgrade for Laser Cutter showing wrong LT
* Softlock when dying from a demo-charge blast
* High hazard Tankers can have the radiation filter spawning on top of the Power Generator's fuses
* Power Cell spawned under heatsink in Heavy Cargo Javelin
* No longer possible to navigate between the 3 posters, after placing a sticker and then exiting the terminal
* The menus in the Equipment terminal lose focus, after placing a sticker and exiting the sticker menu
* The controller loses focus in the Ship Catalog, after placing a sticker and exiting the Equipment terminal
* "WOM" SFX plays twice when entering HAB
* Post-Processing FX immediately turn on after dying
* Accessing the kiosk does not currently show the HUD
* 'Mom & Pop to Mega-Corp' message stays in the Unread Section after being opened
* Aggressive LOD on javelin rings prevent them from being seen from the HAB
* The HAB marker guiding the player, stays on the screen, after accessing the Workbench terminal at Rank 4
* Space truck pick ups can be collected through walls
* The collider for the bottom of the barge doesn't turn on until the Barge animation finishes
* The user receives a Rank 10 sticker too early
* Moving the camera during a shift call fading out, will make the HAB button prompts to appear on the 'Wake up' screen
* “Certification Read” tutorial VO should not play if tutorial is skipped
* The first snagged data drive does not appear in the data miner, after Lou's message
* Nearby cutter stations missing from HAB window view
* Dirty air sfx is loud while navigating in a ship
* End Shift prompt is missing text
* No tutorial after quitting a profile to start a new one in the same play session
* MP Bar in pause menu is updating incorrectly and not displaying the accurate amount required to rank up
* Bunny Character D doesn't catch fire and burn away when cut with the Splitsaw or Scalpel
* Airlocks with destroyed doors attempt to repressurize
* If the player moves around a sticker on a tool and returns to the same ship, the sticker will be duplicated on the tool
* Several decompression pockets found in the Thruster Room of geckos
* Pausing during a decompression event will cause the force to stack over time, causing a massively disproportionate force after unpausing
* Room volumes exposed to each other still cause decompression events when using an atmosphere regulator
* Weaver's says 'Nice job cleaning all that soft metal scraps', when using Grapple Reel after salvaging only one scrap
* Wrong translated text during the tutorial for the objective 'Use Grapple Push'
* Cutting the exterior airlock door and interacting with the interior airlock console will cause a decompression event every time the console is used
* Hydroponics chambers do not stop illuminating after they lose power
* No SFX plays, when the user presses the YES/NO buttons to enter the HAB
* After abandoning the pressurization tutorial, the objective and tooltip appear in all game modes
* Demo Charges are purchasable from the kiosk before intended when skipping training
* Alert message when you try to set a key already used is too long and doesn't fit in some languages
* If user is grabbing a surface while they trigger a popup, the hands will remain stuck in place
* Subtitles are not cleared in cases when audio is stopped, such as death VO
* The message displayed when you can rank up by entering the Hab is out of screen in most languages
* The ECU wall creates a cryo explosion when cut
* Javelins have phantom room connections, and separated segments decompress together
* In Italian, Sign Out and Exit buttons have the same translation
* When you cut a radiation filter, each half will spawn its own radioactive cloud
* The validation button's text is oddly cut in some languages on the loading screen
* Some UIs are overlapping on smaller resolutions
* Multiple ambient music tracks play in the same time, after the user destroys the last AI node
* Ranking up to 14 while in the first Rank 13 shift will repeatedly trigger the following post-shift narrative scene
* No grapple push after using the kiosk
* A decal is z-fighting on the wall of the left Furnace
* HUD distortion is too prominent, when starting a shift on Ghost Ships
* The text for the "Close" button on the HAB greeting terminal is displayed on 2 lines in several languages
* Can't Buy Tethers on Additional Shifts unless your current tether count is less than 10
* Backing from the message menu too quickly gets you out with the screen still zoomed in