Companions

**Companions** are humanoid or animal members of the player's expedition party other than the explorer. Most explorers begin with 2-3 companions, but can acquire up to 4 (or more, if one has the Extra Character perk). The player can recruit or exchange a single companion between expeditions in London, and at all villages. Some events when resting in the open can trigger new recruits, and certain animals can even be hatched from eggs.

A companion's stats can be viewed any time by hovering over their portrait in the party column on the right-hand side of the screen.

## Humanoid Characters

Each humanoid companion has certain action/combat dice, a certain Toughness level, varying carrying capacity, and base Loyalty. They also come with 1-2 perks that are related to their trade or origin. Perks vary widely, but offer specific benefits to ease your expedition. Some recruited companions also start out with an ailment.

Humanoid companions can be promoted by spending Exploration Points. Promoting a companion increases the power/influence of their primary skill, adds +1 point per level to their Toughness, and eventually upgrades one or more of their combat dice. A companion can be promoted 3 times before "maxing out" and each promotion is permanent and will stay with them across all expeditions.

### Available in London

These companions can be recruited in London between expeditions. Unique companions can only be recruited once per game (though they may be offered again if you don't select them) and never start with ailments.

ArtistBedouinBritish SoldierCookCultistDiplomat James Sterling (unique)MissionaryMountain TrooperParsi TraderPersian TranslatorSailorScottish SoldierTim Timster (unique)
### Natives

These companions can be recruited in native villages, bought or freed from slaver camps, or recruited during some camping events. They have some unique interactions and their language cannot be understood unless you have a translator or polyglot in your party. Unless rescued or present in your party from the start, they will have the Local ailment.

Except for starting companions, natives you recruit will have procedurally generated portraits and matching mini-images that are unique to each tribe; all members of a certain tribe will have similar skin tones, style of clothing, jewelry, etc.

Note: Bedouins are available both in London and in bedouin villages. Lizard people are available in lizard villages.

BedouinNative Animal HandlerNative ScoutNative ShamanNative WarriorLizard ShamanLizard Warrior
### Quest Companions

These characters are only encountered if you are searching for them as part of a quest given in London. They cannot level up and do not take up a character slot, but are otherwise treated like other humanoid companions. They will leave your party at the end of the expedition.

Former AdventurerNative Shaman (wife)
## Animals

Animals, unlike people, cannot be promoted (except when using Alexandra David-Neel), don't come with any perks, and don't have loyalty. Animals are also immune to most ailments, with the exception of injuries and wounds. Animals can be broadly divided into two types: pack animals and combat animals.

### Pack animals

Pack animals have a carrying capacity that can be upgraded in London. They can also be mounted, which will reduce your sanity cost of travel and allow the animal to fight, but will also temporarily decrease its carrying capacity. Only your explorer can mount an animal, and enemies cannot target him/her while he/she is mounted.

CamelChasmosaurusDonkeyGiant TortoiseParasaurolophusRaptorWater Buffalo
### Combat animals

Combat animals (beasts) contribute valuable combat dice. The Husky is the only animal that has some carrying capacity, while the Polar Bear is the only one that can be mounted.

Arctic WolfBattle TigerBuckwheat (unique)GorillaHunting DogHuskyHyenaLuis (unique)Polar BearPugSabertooth TigerTigerWhite Tiger
## Special

Some companions don't fit into either of the above categories.

Your humanoid companions can turn into abominations in certain situations, while the Yeti is a rare, unique companion that has traits of both humanoid and animal companions. It can only be found by exploring caves in arctic biomes.

AbominationYeti (unique)
## Mods/RIVALS

These companions are normally only available through an official mod, but can also be acquired in *Curious Expeditions: Rivals*.

Native HunterScientific AssistantYakul

**Companions**