recursal/Fanatic-Fandom huggingface dataset:
Military Hospital

* Level 1
* Level 2
* Level 3
* Level 4
* Level 5

Military hospitals increase the healing value in cities, so that troops can heal faster. HP updates once every hour. Hospitals also increase population growth in a city. At level 5, troops heal 6 hitpoints a day, or 0.25 hitpoints every 1 hour.

## Changelog

* November 22, 2019: It was announced that hospitals were going to receive an update to produce a more noticeable benefit to unit healing and population growth
* February 8, 2017: Hospitals show actual healing rate rather than an arbitrary percentage
Naval Patrol Aircraft

**Naval patrol aircraft** excel in reconnaissance, as they are able to reveal stealth naval units such as submarines. Equipped with a large radar range and able to engage submarine and naval units, these aircraft will prove to be very helpful in total naval dominance, supporting harder hitting units. Naval patrol can research missile hardpoints which will allow them to devastate all which lie below.
Domed Complex

**Domed Complexes** are domed cities that allow humanity to flourish in the new world. Described as the **Beacons of Life**, this indestructible building is only featured in the Rising Tides game mode. A Radiation Dome automatically starts to charge if the city is uncontaminated and has a minimum population of 4. If the name of the city ends with 'Complex', expect the dome to charge up. A Shielded Complex, i.e. a Complex with a fully charged Radiation Dome, protects the population and infrastructure from environmental hazards and, to a certain degree, nuclear and chemical attacks.

Every complex at the game start has a fixed population that ranges from 7 to 9.

## Features

* Grants 50 Victory Points when dome is fully charged.
* Radiation Dome shields buildings and population from unit damage while it is intact.
	+ Agents can still sabotage buildings however.
	+ Armies are not protected by the dome.
* Radiation Dome goes offline and needs to fully recharge when conquered by another player.
* Radiation Dome automatically fully recharges over 24 hours.
* Speeds up building construction by 20%
* When destroyed:
	+ Radiation Dome automatically starts to charge if the city is uncontaminated and has a minimum population of 4.
	+ Speeds up building construction by 5%

**Note: Complexes are fixed structures that cannot be built by players.**

## List of Complexes

The following is a list of complexes, their starting populations, and their countries.
Combat Outpost

* Level 1
* Level 2
* Level 3

Combat outposts provide quick protection for units outside of cities. They are useful to stop hostile units before they travel into a city, thus preventing battles from occurring in a city and lowering that city's morale and population.

## Damage Reduction Calculation

Damage reduction is inversely additive. For example, units in a city with a level 1 combat outpost giving -33% damage reduction (so 0.67x multiplier on damage taken, meaning health is effectively 1/0.67 = 1.5 -> +50%) and with an entrenchment bonus of -25% damage reduction (so 0.75x multiplier on damage taken, meaning health is effectively 1/0.75 = 1.33 -> +33%) will have an effective health boost of +50%+33% = +78%, which is a 1/1.78 = 0.55x multiplier on damage taken and thus a -45% damage reduction.

Damage Reduction Table
 2
 3

*Note: due to rounding, the calculation may not be exact. The game's final calculation is the correct one.*
Minor Nations of South America

The following are nonplayable nations (except in the Overkill map) in South America:

* Ecuador (Capital: Quito, other cities in Overkill: Manta, Guayaquil)

* Guyana (Capital: Georgetown, other cities in Overkill: Linden, Lethem)

* Suriname (Capital: Paramaribo, other cities in Overkill: Wageningen)

* Paraguay (Capital: Asunción, other cities in Overkill: Fuertes Olimpo, Concepción, Hernandarias)

* Uruguay (Capital: Montevideo, other cities in Overkill: Salto, Durazno, Rocha)

* Falklands (Capital: Stanley, nonplayable in Overkill)

## Trivia

* Most of these nations are playable in the Overkill map. The exception is the Falklands.
* French Guinea doesn't exist in the World War III map.
Military Logistics

- Self-destructs upon conquest by enemy forces

Military logistics increase the ground unit speed in a province by 150%. It can only be built to level 1. It is destroyed upon conquest by enemy forces. Level 1 costs 250 supplies, 250 components, 250 fuel, and 500 money.

## Military Logistics

### Build Cost

250
250
250
500

## Tatics

Build Millitary logistics if the province's terrain is mountains, jungles, and suburbs, if the province is large in size and/or it is on a crucial path that will be frequently used.

## Trivia

* The accompanying image for the military logistics is an edited version of a photo of a military train taken in California by an M Hodges, according to Gumshoe News

## External Links

* https://web.archive.org/web/20160910015030/https://gumshoenews.com/2015/09/03/mastering-the-human-domain-jade-helm-and-artificial-intelligence/
Multiple Rocket Launcher

Mounted on a standard Army Medium Tactical Vehicle, the **Multiple Rocket Launcher** brings long-range artillery support to the battlefield. Capable of laying down a devastating barrage of destruction via multiple rocket tubes, this weapon is feared by armored units and infantry alike. It can be airlifted. Be prepared to invest and protect this unit, as it is costly to produce.

## Description

* Western MRL - M270 MLRS
* Eastern MRL -BM-21 Grad
* European MRL - Teruel

## Features

This unit has the following features on its final tier:

* Unlocked with Day 5 Research: Ranged Combat - Maximum distance at which this unit can engage.
* Unlocked with Day 27 Research: Airlift - This unit can be transported between airports/landing strips via airlift. Note that it is completely defenseless while in the air.

## Requirements

* Army Base Level 4
* Arms Industry Level 1
New Caliphate

**New Caliphate** is an insurgency group only featured in the Blood and Oil campaign map.

The Enforcers featured in Rising Tides and Cyber Black maps make a comeback, intent on striking down thee with great vengeance. This time, they have recruited trained mercenaries, officials, military personnel and anyone invested in fighting for their beliefs and future. Military Intel reports that *The Chosen* are supplying Insurgents with the equipment and not directly involved, but this may be misinformation being spread from infiltration within the upper echelons.

* Superior damage to:
	+ Anti Fixed Wing
	+ Anti Rotary Wing
	+ Anti Armor damage
* Stealth
Manchuria

**Manchuria** is a Northeast Asian Nation only availible in the Rising Tides map. It is bordered by China and Korea to the south, Chukotka and Victory Site Manchuria to the north and Mongolia to the west. It has 6 homeland cities, including one domed complex (Jiamusi Complex)

## In-game description

East-Asian Nation. A brand new nation, Manchuria may want to make allies with its larger neighbours, or its new life may be a brief one

## External links

https://en.wikipedia.org/wiki/Manchuria - manchuria in real life
Mobile Radar

**Mobile Radar** is used for searching, detecting, and tracking units. These radars are mobile vehicles which transport electronic equipment aimed at mapping a wide range of targets, from very high to very low altitudes. Advanced systems such as the AN/MPQ-53, are capable of handling 100 target tracks simultaneously, supporting up to nine missiles in their final moment of engagement. These units can be supported by strategic airlift. These units will be especially useful for anticipating enemy interceptors and their movement close to your borders, as radar blips will appear showing you their approximated point of contact.

## Features

This unit has the following features on its final tier:

* Unlocked with Day 3 Research: Radar - Unit can detect air, ground, and naval units.
* Unlocked with Day 14 Research: Airlift - This unit can be transported between airports/landing strips via airlift. Note that it is completely defenseless while in the air.
* Unlocked with Day 25 Research: Reveal Stealth - Reveals stealth units in sight range.

## Mobilisation Requirements

* Army Base Lvl. 2
* Arms Industry Lvl. 1
* Research for this unit
Mexico

**Mexico** may refer to:

* Mexico (Overkill)
* Mexico (Battleground USA)
* Mexico (Z)
* Mexico (World War III)
* Mexico (Red Blue)
* Mexico (Antarctica)

Nation in the North American Continent bordered by the United States of America to the north and Guatemala and Belize to the south, to the west it faces the Pacific Ocean and to the east the Atlantic Ocean. Once a mighty empire, Mexico is poised to regain its imperial status.

Its in-game description currently reads: "A medium sized nation, Mexico is the gateway between North and Central America. It has two mountain ranges protecting it's *[sic]* western shoreline, but with the intimidating weight of the US on its northern border, it may be wise to head south."

Pros:

* The only threats are the United States of America and Cuba behind the controls of a skilled player.
* There are many small AI nations south of Mexico, allowing for Mexico to easily annex and expand into Central America.

Cons:

* Only 6 cities to mobilize units in. Mexico will be off to a rather slow start, making it vulnerable to the United States during early game.
Korea

**Korea** may refer to:

* Korea (Overkill)
* North Korea (Z)
* South Korea (Z)
* North Korea (World War III)
* South Korea (World War III)
* North Korea (Red Blue)
* South Korea (Red Blue)

**Korea** is a country only appearing and playable in the Rising Tides map in the game. It has 6 homeland cities in total. This Country is solely bordered by Manchuria on land, but it also has sea borders with China and Japan. This country particularly faces potential invasion from Japan and Manchuria, so it is best for Korea to expand northwards into Manchuria or ally with nearby countries to gurantee its survival.

## In-game description

Far-Eastern Asian Nation. Following the unification of the penninsula, Korea was returned to being a powerful nation in its own right. Setting its sightson further expanding its territories, the nation can now look to the north, or take to the seas to expand its borders.
Naval Air Superiority Fighter

**Naval Air Superiority Fighters** such as the F-14D Super Tomcat, are carrier-based. Naval fighter’s primary function is in ensuring total air dominance, in this case, ensuring that friendly naval units in the theater of operations remain safe from air attack. They are specifically designed to take off and land on carriers, and carry out reconnaissance missions well. Use the Naval Air Superiority Fighter’s speed to your advantage. You can send just one fighter on patrol, and with his radar, he will uncover the enemy targets within striking distance. This is a modern jet fighter which enables attacking aircraft to fly with less likelihood of being shot down.

## Requirements

### Infrastructure

* Air Base Level 2
* Arms Industry Level 1
Libya (World War III)

## World War III

On the World War III map, Libya is a country that starts with 5 cities and 64 victory points. In the World War III map, the cities it starts with are (east to west) Al-Jawf, Benghazi, Sirte, Tripoli, and Nalut. Its immediate neighbors are (counterclockwise) Egypt, Sudan, Chad, Niger ,Algeria and Tunisia.

Pros:

* Libya has the potential to be a very powerful nation with access to both the Mediterranean Sea and vast oil reserves.
* Libya has many resources to start with and has potential for lots of local industry.

Cons:

* Libya is surrounded by many countries, meaning it will be hard to protect all its borders and cities.
* Libya's cities are mostly positioned in the north, making the south harder to defend.

## Trivia

* Libya is the 17th largest country in the world, with a total area of 1.77 million km2 (685,000 sq mi).
* Libya has a population of 6.5 million people as of January 2021.
* The official language of Libya is Arabic but English and Italian are also widely spoken.
* Libya is a predominantly Sunni Muslim country with a small minority of Christians and other religious groups.
* Libya is known for its rich cultural heritage with archaeological sites such as the ancient Greek city of Cyrene and the Roman ruins of Leptis Magna.
* Libya’s main exports are petroleum and natural gas.
* The currency of Libya is the Libyan Dinar (LYD).
* The highest mountain in Libya is Bikku Bitti, located at 2,267 meters (7,440 feet) above sea level in the Fezzan region.
Naval Strike Fighter

**Naval Strike Fighters** such as the Super Hornet, are carrier-based multi-role fighters specifically focused on air-to-ground attack missions. Well equipped to counter air threats, the real value of the strike fighter is it’s deep strike capability. It is equipped to take off from and land on aircraft carriers. They are capable of carrying and launching 1 missile every 12 hours. Role: A carrier-based strike fighter with a strength in attacking naval vessels.

## Requirements

* Air Base Level 3
* Arms Industry Level 1

## Doctrines

### Western Doctrine

The Western progression features the nimble F-18 Super Hornet, a multi-role fighter powered by twin F414 turbofans which are capable of propelling it to a max speed of Mach 1.8 at 40,000 feet. For armament, because really, it’s all about armament, she has a nose-mounted 20mm rotary cannon as well as 11 hardpoints for a range of missiles, bombs, or added fuel capacity. Designed to be highly survivable through a combination of design measures and avionics, the Super Hornet is the definitive Western Naval Strike Fighter.

### Eastern Doctrine

The Eastern progression features the luxurious SU-34K, a twin-engine tactical supersonic fighter designed to be particularly effective in adverse weather conditions in hostile environments. Featuring side-by-side seating for a pilot and weapons operator, this machine is designed for long endurance missions, complete with a galley and toilet. Vanity aside, this machine is deadly and comes stocked with a 30mm cannon and 12 hardpoints for a range of rockets, missiles, bombs, and additional fuel.

### European Doctrine

The European tree features the Harrier II Plus, a versatile, adverse-weather, multi-role fighter capable of vertical takeoff and hovering. A single Rolls-Royce Pegasus turbofan engine moves this machine with a max speed of Mach 0.9 and a combat radius of 350 miles, while four vectoring nozzles allow for control at low speed. Indispensable in the Gulf War, the Harrier II Plus incorporates a 25mm 5-barrelled rotary cannon along with six hardpoints, capable of carrying a diverse arsenal of missiles, rockets, bombs, and additional fuel tanks.
Core Driviar

Core Driviars were devices developed by Krim Steinbelt and rediscovered by Jocelin, converted to act as the source of power for the Shift Cars, Tridoron, and later the Roidmudes. These allowed them to create or counter the Heavy Acceleration.

If four Core Driviars belonging to four Super Evolved Roidmudes ignited, the Global Freeze can be ignited, covering an entire planet with Heavy Acceleration waves.

## Models of Core Driviars

* Core Driviar-N: The finalised version of the standard Core Driviar, this one used to empower Kamen Rider Drive's Rider System.
* Core Driviar-0: The prototype of the Core Driviars, these were the ones Krim gave to Banno when he was forced to help him in the development of Roidmudes. Kamen Rider Protodrive's suit is also empowered by this type. Mashin Chaser also has this Core Driviar installed into his suit.
* NEX-Core Driviars: As part of a plan to have the Next System replace the Drive System in fighting the Roidmudes, Mach and his Rider System is armed with stronger versions of the Core Driviars.
* Core Driviar-TH: Drive's Trailer-Hou, which is accessed through Shift Formula, is a sentient weapon powered by a specialized Core Driviar called the Core Driviar-TH.
* Core Driviar-ONE: In order to fit with Proto-Zero's ability to induce Super Heavy Acceleration, the Core Driviar-ONE was created to empower Kamen Rider Chaser's suit with said ability.
* Core Driviar-T: The power source of Tridoron.
* Core Driviar-B: The power source for the Ride Booster Set.
Mobile Anti-Air Vehicle

**Mobile Anti-Air Vehicles**, also known as **AAV**, is a motorized point defence anti-aircraft system protects advancing forces from immediate air threats with a 25 mm gatling gun and Stinger surface-to-air missiles housed in a launcher pod. Small and mobile, these units are feared by any low-flying ground attacker such as helicopters or fighters. They are capable of being strategically airlifted by, both, helicopters and aircraft. Mobile AA will have a harder time in Forests, Jungles & Tundra.

## Features

This unit has the following features on its final tier:

* Unlocked with Day 1 Research: **Ranged Anti Air** - This unit can engage hostile aircraft that enter its AA envelope.
* Unlocked with Day 11 Research: **Airlift** - This unit can be transported between airports/landing strips via airlift. Note that it is completely defenseless while in the air.
* Unlocked with Day 17 Research: **Air Assault**- Unit can move/attack by using helicopters. When you give the Air Assault command, the unit will board a helicopter and move to the target location by air. If you are attacking a hostile unit, your unit’s first combat tick is executed from the air, i.e. as a helicopter attack.

## Mobilization Requirements

* Army Base Level 1
* Arms Industry Level 1
* Research for this unit
Mongolia

**Mongolia** may refer to:

* Mongolia (Overkill)
* Mongolia (Z)
* Mongolia (World War III)
* Mongolia (Red Blue)

## World War III

In the World War 3 map, Mongolia is sandwiched between 2 huge nations: China and Russia. It starts with 5 cities which are: Ulaanbaatar, Moron, Darkhan, Olgii and Choibalsan. Its immediate starting strategy in this map is to take out the AI controlled nation of Uyghur.

## In-game Description

The country Mongolia has military doctrine Eastern. A medium sized nation, the birthplace of Genghis Khan, this country is dominated by wide open steppe and mountains. Can it recreate it's lost glory and once again rule the largest empire on earth?
Laos

1. REDIRECT Laos (Overkill)

Laos Is a country In south East Asia It contains many jungle biomes which make it harder for infantry to move around Only experienced players should play with this country

## Europe 1990

### Starting Cities

Vientiane, Luang Prabang Ban Nape, Salavan, Pakse

### Borders

*Country 1
 Country 2*

## Flashpoint Europe

### Starting Cities

*City 1 (6.0)
 City 2 (5.5)*

### Borders

*Country 1
 Country 2*

## World at War 2020

### Starting Cities

Vientiane, Luang Prabang Ban Nape, Salavan, Pakse

### Borders

*Country 1
 Country 2*

## World War III

### Starting Cities

*City 1 (6.0)
 City 2 (5.5)*

### Borders

*Country 1
 Country 2*

## Overkill

### Starting Cities

*City 1 (6.0)
 City 2 (5.5)*

### Borders

*Country 1
 Country 2*

## Middle East Crisis

### Starting Cities

*City 1 (6.0)
 City 2 (5.5)*

### Borders

*Country 1
 Country 2*
Val Velmont

## CAV1 (Val Velmont)

**Designation CAV1 (Combat Android),** or **Val 'Hawk' Velmont**, is an experimental Artificial Intelligence created from the one of the R&D Divisions belonging to Z&L Enterprises.

When Ada Xel left Z&L Enterprises due to resigning her job as R&D Head Researcher, CAV1 left as well after gaining sentience a short time after her departure.

Once away from Z&L Enterprises, CAV1 starting referring to itself as a male under the name of "Val Velmont" as suggested by Ada Xel once they met each other.

Some time later, he became a Commander of the Hellcat Squadron along with Ada Xel...

## Personality

While Val being a sentient A.I with his own independent mind and morals is not unique in of itself, he certainly is unique in terms of the dissonance of his appearance and personality...

He is known amongst his peers and allies as a very friendly and kind individual. He is also known among his friends as being a bit mischievous due to his eccentric antics he occasionally does.

His morality is interesting despite him being specifically made for combat. Instead of the robotic monotone and lack of emotions, Val has a distinctive voice that does convey his personal feelings on whatever is going on.

However, he does have a rather 'peculiar' sense of humor. Val himself believes that whoever made him had terrible taste in certain types of media. He jokingly claims this is the cause of any eccentric behaviors he may have.

## Trivia

* Val's last name, Velmont, is a indirect reference to a certain video game series that has characters with 'Belmont' as their last names.
	+ His 2nd alias, 'Hawk' is in reference to characters that go by 'Hawkeye', though Val's sense of humor seems to specifically refer to one 'particular' character...
Minor Nations of Africa

### South Sudan

South Sudan is a minor nation in the World War III map. It is bordered by Sudan to the north, Ethiopia to the east, Kenya and DR Congo to the south, and Chad to the west. Its military doctrine is Eastern.
 **Capital: Juba (Supplies City)**

### Senegal

Senegal is a minor nation in the Rising Tides map. It is only bordered by Guinea.

### Central African Republic

The Central African Republic is a minor nation in the Rising Tides map. It is bordered by the East African Federation and the Sahara Dead Zone South to the east, DR Congo and the Republic of the Congo to the south, Cameroon to the west, and Chad to the north. Its military doctrine is Eastern.

### Eritea

Eritea is a minor nation in the Rising Tides map. It is bordered by Ethiopia to the east and south. Its military doctrine is Eastern.

### Somalia

Somalia is a minor nation in the Rising Tides map. It is bordered by Ethiopia and the East African Federation to the west. Its military doctrine is Eastern.

 File:Botswana Flag 2.png
### Botswana

Botswana is a minor nation in the Rising Tides map. It is bordered by Mozambique to the east, South Africa to the south and Namibia to the west. Its military doctrine is European.

### Ascension Island

Ascension Island is a minor nation in the South Atlantic. Its military doctrine is European and it can be used as a base to launch cross-Atlantic assaults.
Morocco (World War III)

## World War III

On the World War III map, Morocco is a country that starts with 5 cities and 64 victory points, making it a medium sized country. In the World War III map, the cities it starts with are (east to west) Casablanca, Marrakesh, Rabat, Tangier, and Fez. Its immediate neighbors are (counterclockwise) Algeria and Mauritania.

Pros:

* Due to the relatively small size of the country it can be a bit easier to defend.
* Relatively fair positioning with only three countries in reach early-game, this is a minor amount of threats compared to other comparable nations.
* Starts with 3/5 costal cities, allows for semi fast ship production.

Cons:

* Due to its mountainous terrain it is difficult to move troops internally.
* Starts without homeland provinces with resource fields (bad for local industry)

## Trivia

* Morocco is a country located in North Africa bordered by the Atlantic Ocean, Algeria to the east, and West Sahara to the south.
* As of January 2021, Morocco has a population of 37 million people.
* The official language of Morocco is Arabic but French is also widely spoken.
* Moroccan cuisine is known for its flavorful spices such as cumin, saffron and paprika.
* Moroccos's main exports include agricultural products such as olives and citrus fruits as well as phosphates and textiles.
* The currency of Morocco is the Moroccan Dirham (MAD).
* The highest mountain in Morocco is Mount Toubkal situated at 4167 meters above sea level in the Atlas Mountains range.
* Traditional Moroccan clothing consists of brightly colored robes worn by both men and women called djellabas or jelabas.
Mediterranean Theatre

The Elite Mediterranean Challenge campaign is a campaign only available to alliances wishing to start alliance games. The playable countries are Portugal, Spain, France, Italy, Yugoslavia, Bulgaria, Greece, Turkey, Syria, Egypt, Libya, Tunisia, Algeria, and Morocco. The only AI nation is Malta.

An overview of the mapA detailed view of the map
## Trivia

* Several nations have been incorporated into other nations in order to decrease the number of AI nations. For example, Albania has been split between Yugoslavia and Greece, while Syria has acquired parts of countries such as Israel and Saudi Arabia.
* One cannot venture far into the Black Sea or the Atlantic Ocean.
* CoN News does acknowledge that there is more land in Europe, including countries such as Croatia and Bosnia (contained in Yugoslavia), Israel, Jordan, and Lebanon (contained in Syria), Neutral Slovakia, Neutral Romania, Austria, the United Kingdom, and Switzerland.
Yenavre of Vengerberg

## Sociological information

### Aliases

Yen, Yenna, Horsewoman of War, The Raven Queen, Raven One, The Violet Thunder, Hunchback

## Biographical information

### Date of birth

March 1st 1168 CE (Translated into the Gregorian Calender)

## History

Yenavre began her life on the planet Vengerberg and was immediately abandoned by her family, as she was born a hunchback. Raised in an orphanage for her entire childhood and cast into the streets as a young adult, she lived as a beggar for years before being stumbled upon by the Sorceress Nyrethanis, who detected an enormous amount of magical potential in her, and took her in to train her. As Yenavre's power grew, she began to slowly magically change the deformities she was born with and took the form of how she envisioned the perfect version of herself. Nyrethanis was disappointed in this, considering it a distraction, but Yenavre's raw power and ability would lead to this being barely of import. It wasn't long before Yenavre would be inducted by Nyrethanis into the Lodge of Sorceresses, a council of Sorceresses answering directly to the Tyrant of the Tyranny of Halo. It was during this time that Yenavre would strike up a romance with Geralt of the Slayers Guild, which would eventually blow up in the face of both.

Years into her service in the Lodge, Yenavre would be summoned to the planet Trolde, where she would begin training the magically inclined Slayer trainee Cirilla Blackfyre. Bonding with her new student would lead to Yen developing a maternal relationship with the girl, as well as a mending of her romance with Geralt, who had a paternal relationship with Ciri. The three formed a makeshift, ragtag family.

Years later, during the rise of the mad wizard Vilgefortz, Yenavre and Ciri would be kidnapped by the mad one. Yen was magically tortured and abused, Vilgefortz desiring magical dominance over a member of the Lodge. She was eventually rescued by a strike team led by Geralt, though the only survivors of this strike force would be Geralt himself and the Slayer trainee Cohen Behemoth. As Vilgefortz's army descended upon them, even after his defeat, Yen used all of her magical ability left to enhance the speed and strength of the three Slayers, who were able to cut through nearly two thousand of the mad one's forces before rescue arrived. After this, they returned to Trolde, where Yenavre would recover and continue her magical studies.

## Gallery

Yen's casual outfit, reserved for her time on Trolde.The Horsewoman of War.
Mobile SAM Launcher

The **Mobile Surface-to-Air Missile Launchers** provide mobile, medium-range air defense protection against Missile systems and fixed-wing fighters. Incorporating a radar system which detects air, ground, and naval units, they are also effective against cruise missiles. They are capable of air assault as well as strategic airlift, the latter being essential if you intend on spreading your cities far and wide.

## Description

* Western Mobile SAM - MIM-23 Hawk
* Eastern Mobile SAM - 9K35 Strela-10
* European Mobile SAM -Ozelot

## Features

This unit has the following features on its final tier:

* Unlocked with Day 3 Research: Radar - Unit can detect air, ground, and naval units. Eastern doctrine gains access to this earlier.
* Unlocked with Day 3 Research: Ranged Anti Air - This unit can engage hostile aircraft that enter its AA envelope. Eastern doctrine gains access to this earlier.
* Unlocked with Day 16 Research: Airlift - This unit can be transported between airports/landing strips via airlift. Note that it is completely defenseless while in the air. Eastern doctrine gains access to this earlier.
* Unlocked with Day 20 Research: Air Assault - Unit can move/attack by using helicopters. When you give the Air Assault command, the unit will board a helicopter and move to the target location by air. If you are attacking a hostile unit, your unit’s first combat tick is executed from the air, i.e. as a helicopter attack. Eastern doctrine gains access to this earlier.
Revelation

Revelation in all his chaotic might

Revelation is the name chosen by the immortal Perpetual who serves as the ruling monarch of the Primordial Imperium, a radical faction within the Tyranny of Halo. He is the greatest embodiment of the powers of Chaos in the universe. Currently he rules the galaxy cluster of Maelifix the eastern most bastion of the Tyranny of Halo and commands the forces of the Subjugation Enactment Force (SEF).
Ada Xel

**Ada 'Xelcode' Xel**, is a female human who was a former employee of Z&L Enterprises before she ended up becoming a commander of the Hellcat Squadron.

Her departure from Z&L Enterprises was inspired by a sense of wanderlust for exploring the universe, which didn't earn her any ire from resigning as a R&D Head Researcher for the Enterprise...

Once out in space inside her own personal spaceship, she came across CAV1 on its own journey. It was some point after then she suggested that CAV1 gave 'himself' a name, which became Val Velmont.

## Personality

Ada is a friendly and optimistic individual, with a knack for learning and applying said knowledge to help others.

Thought to be airheaded and a bit too naïve by those who first meet her before they realize that she still holds some significant amount of cynicism in her...

Despite what Val says about her, she does not hold any crush on anyone in the Hellcat Squadron...

## Trivia

* Ada's first name is in reference to other similarly named characters and people from various sources and history.
	+ In addition, her first two aliases refer to two other characters from the same series her appearance is based on.
Jocelin

**Jocelin**, last name unknown, is an orphaned girl who befriended Davian Martellus and Irene Erasmus when they were all young.

When Davian Martellus and Irene Erasmus disappeared after the terrorist attack that claimed their families, Jocelin also disappeared, fleeing the orphanage she was staying at, and she reappeared with Davian as one of Hellcat Squadron's Commanders.

## History

### Early Life

When Jocelin was young, her parents died of unknown causes, leaving her orphaned. Fortunately, the orphanage she was attending was able to send its kids to the local public schools, allowing Jocelin to meet Irene Erasmus, her first friend. A year afterwards, Irene introduced her to Davian Martellus, whom Jocelin would, after being saved by him from a group of bullies in future years, come to develop a crush on.

When Irene's and Davian's families were killed by terrorists and they decided to run off, Jocelin snuck out and joined them, disappearing alongside them. During this time, she was introduced to Adriana Martellus, Davian's twin sister.

### Hellcat Squadron

Alongside Davian and Adriana Martellus, Val Velmont, Ada Xel, [[]], and [[]], Jocelin re-emerged in 2020 as one of the Commanders of Hellcat Squadron, specifically the Director of Darkbrand, where she made many important discoveries for Hellcat Squadron, and as Kamen Rider Hercus, while also going into research on how to replicate many different Kamen Rider Drivers.

In 2023, she created the Light Roidmude, Holly.

## Personality

Jocelin is a respectful and disciplined girl, as well as having a brilliant mind, innovative and courageous as well. Jocelin can also be a bit playful at times.

Jocelin has a crush on Davian Martellus, her childhood friend, but knows he has a crush in turn for their mutual childhood friend, Irene Erasmus, and so chooses to keep her crush to herself.

This left her heartbroken when Davian married Irene, but she could never bring herself to hate them: they were her best friends after all, and even after they married, they never forgot their friendship with Jocelin. As such, in spite of her own feelings, Jocelin remained supportive of Davian's and Irene's marriage.

This was all because of one simple fact: after a period of time, all Jocelin wanted was for Davian to be happy, and even if that meant a future without her in it, she was willing to help Davian achieve it.

## Gallery

Jocelin's Combat GearJocelin as Kamen Rider Hercus
Earth (Planet)

The **Planet Earth** is an oft-repeatedly-copied world from various universes. Many versions of this world fall under various names, such as Terra, Sol III, and most commonly 'Earth', but one thing they typically have in common is that, for their universe, they are the homeworld of the Human Race.

## Variations of the Planet Earth seen

* Earth-5931 - Centralis Galaxy - Headquarters of the Hellcat Squadron Mercenary Group
* Earth-6743 - Delta Milky Way Galaxy - Capital of the Terran Star Empire
* Holy Terra - Imperius Galaxy - Capital of the Imperium of Man
Morocco

## World War III

On the World War III map, Morocco is a country that starts with 5 cities and 64 victory points, making it a medium sized country. In the World War III map, the cities it starts with are (east to west) Casablanca, Marrakesh, Rabat, Tangier, and Fez. Its immediate neighbors are (counterclockwise) Algeria and Mauritania.

Pros:

* Due to the relatively small size of the country it can be a bit easier to defend.
* Relatively fair positioning with only three countries in reach early-game, this is a minor amount of threats compared to other comparable nations.
* Starts with 3/5 costal cities, allows for semi fast ship production.

Cons:

* Due to its mountainous terrain it is difficult to move troops internally.
* Starts without homeland provinces with resource fields (bad for local industry)

## Trivia

* Morocco is a country located in North Africa bordered by the Atlantic Ocean, Algeria to the east, and West Sahara to the south.
* As of January 2021, Morocco has a population of 37 million people.
* The official language of Morocco is Arabic but French is also widely spoken.
* Moroccan cuisine is known for its flavorful spices such as cumin, saffron and paprika.
* Moroccos's main exports include agricultural products such as olives and citrus fruits as well as phosphates and textiles.
* The currency of Morocco is the Moroccan Dirham (MAD).
* The highest mountain in Morocco is Mount Toubkal situated at 4167 meters above sea level in the Atlas Mountains range.
* Traditional Moroccan clothing consists of brightly colored robes worn by both men and women called djellabas or jelabas.
Orphnoch

**Orphnoch** are a Human evolutionary stage, usually created either when a Human dies or when they're sired by another Orphnoch. They are stronger, tougher, and faster than Humans, with various other special abilities.

## Background

There are two types of Orphnochs in the most of series: the Original Orphnochs who are "born" when a certain human suffers a death and 'resurrected' into an Orphnoch and Sired Orphnochs that are created when certain humans survive being attacked by an Orphnoch and become ones themselves, though weaker than the Original Orphnochs. But the most unique of type that appear in the series finale are the Evolved Orphnochs, the first of this type is the Orphnoch King, which are genetically perfect to the point of being unable to resume human form. An Orphnoch King can remove the genetic flaw from other Orphnochs, evolving them as well at the cost of their humanity.

All Orphnochs have their senses enhanced to a superhuman level, able to hear, smell or see great distances, tuning out background noise to focus on their target. They can also regenerate an ability as well as a first sense when the Orphnoch survived its human death, with the regenerating abilities depending on the Orphnoch in question. The stronger Orphnochs may fire energy blasts from their hands, though used a surprise attack due to its attack speed being slow and inaccurate for long distance attacks. But the Orphnochs' greatest ability is to 'siring' other Orphnochs (similar to Vampires or Werewolves) by attacking humans and (usually) stabbing them through the heart. This has a very low success rate, and usually results in disintegrating the human in question. Some Orphnochs seem to be capable of using long, skin piercing tentacles specifically for siring others. However, most cases of siring occur when the "sirer" is in Orphnoch form.

Every Orphnoch can interchange between their original human form and a unique Orphnoch form, light grey in colour with characteristics of either a plant or an animal with a body armour resistant to standard small firearms blasts and its strength varies wildly among Orphnochs as good measure of one's power. Only more powerful conventional weaponry can penetrate the body armour and harm or even kill some Orphnochs, while others can withstand even the basic attacks of the Rider Gears. Orphnochs can also generate signature weapons from their bodies. While in Orphnoch form, some of their kind can assume a Hybrid Form, becoming more creature-like in form. Few Orphnochs can assume a Secondary Form, increasing their standard Orphnoch form abilities at the cost of losing self-control. An Orphnoch can change their shadow into a hologram of their human form.

It is shown that Orphnochs heal their wounds recover quickly; Orphnochs can be seen injured when (a) small blue flame(s) burst(s) from their wound.

## Gallery

Emperor Daniel Mitchell of the Imperium of Avalon, a **Cobra Orphnoch**Empress Katarina of the Imperium of Avalon, a **Crane Orphnoch**Crown Prince Charon Mitchell of the Imperium of Avalon, a **Flying Fish Orphnoch**Prince Sylas Mitchell of the Imperium of Avalon, a **Stingfish Orphnoch**
Void

*This is about the Void from StarCraft. If you mean the Void from Warframe, you're looking for Orokin Void.*

The Void is a dark, cold manifestation of space, separate from the material universe.

The Void appears to bear a breathable atmosphere to creatures of the material universe. The Void has borne its own lifeforms, such as the xel'naga, Void shades, and possibly other species. Landforms exist inside the Void, akin to floating islands. "Currents" of the Void can be accessed from the material universe, said currents being affected by gravity and solar winds.

Void energy is highly unpredictable, and in sufficient quantity is lethal to both Protoss and Zerg, and can blind the sensors of the former species.
Reapers

* Reaper Destroyer
* Reaper Capital Ship

The Reapers are a highly-advanced machine race of synthetic-organic starships. The Reapers reside in dark space: the vast, mostly starless space between galaxies. They hibernate there, dormant for fifty thousand years at a time, before returning to the galaxy.

These giant machines are ancient; their true name is unknown. "Reapers" was a name bestowed by the Protheans, the previous galactic power fifty thousand years before, and the Geth refer to them as the Old Machines. In the end, the Reapers spare little concern for whatever labels other races choose to call them, and merely claim that they have neither beginning nor end.

The Reapers are the original creators of the Citadel and the Mass Relay network. These massive constructs exist so that any intelligent life in the galaxy would eventually discover them and base their technology upon them – all part of a scheme to harvest the galaxy’s sentient life in a repeating cycle of purges that has continued relentlessly over countless millennia.

With the rise of the Imperium of Avalon in the Alpha Milky Way Galaxy, where the Reapers seem to concentrate, the Reapers are being held back by the Imperial Navy, while Emperor Daniel Mitchell searches for a means to stop the Reapers, once and for all...
Katarina

* Human Form
* Orphnoch Form

**Katarina** is a former assassin of an orphanage owner named Lady Eremiya, then knight of Altea, and currently the Empress of the Imperium of Avalon. She still retains guilt from her actions during her assassin days, but cares deeply for Daniel Mitchell, her husband and the one who gave her a second chance at life.

During the battle against Gharnef, Katarina became an Orphnoch after she was 'killed' by the Sorcerer's Imhullu Tome. She rose again as a Crane Orphnoch, however, thus allowing her to participate in the final battle with Medeus. A short time later, she was turned into Blackspore.

## Personality

Katarina is a kind and caring person. She is particularly caring for her comrades. She is whole-heartedly determined to doing what's right, in penance for her actions in the past.

Katarina displays a guilt complex from her time as an agent and assassin for the orphanage owner who raised her like a puppet. Even now, she still hasn't fully forgiven herself for her acts during that time of her life.

## Abilities

Katarina is a skillful Magic User, ranked as a Sage, a master of both Anima and Staff Magic from Akaneia, as well as having some level of skill in Dark Magic. She is also gifted in the realm of tactics, making her an invaluable tactician for first the Altean Knights 7th Platoon, and later the Imperium of Avalon.

After becoming Blackspore, Katarina gained POWERFUL psionic abilities, and the ability to scan any being, given enough time, and add their 'Essence' to the Blackspore. Should she die, Katarina will instead return to the Blackspore Hive Mind, and await the construction of a new physical form.

Katarina became a powerful Orphnoch after her quote-unquote "Death" at the hands of Gharnef and his Imhullu Tome. As such, she possesses the standard strength, speed, and endurance enhancements of an Orphnoch, as well as fire energy blasts and, as the Crane Orphnoch, she can fly.
Zeyer Leven

### Place of birth

Somewhere in Europe, Zey-Lev Terra, Xia Galaxy (Rumored to be born in New York City, USA)

## Physical description

### Hair color

N/A (Said to be Black)

**Zeyer Leven** is a human that was the CEO of Z&L Enterprises before it was made into Z&L Coalition, at which point he became its leader.

The son of Zale Zeyer and Lydia Leven, Zeyer inherited their last names to form the name, 'Zeyer Leven'. The name itself refers to the two main families, Zeyer and Leven.

Besides his extensive history with Z&L Enterprises and Z&L Coalition, there is not a lot of publically available information on him...

## Personality

From accounts of people that met him in person, Zeyer is extremely friendly, polite, and sophisticated. His general demeanor is always positive and lively no matter what is going on.

## Quotes

> ***"I don't like being photographed not because I'm shy, but because I intend to let my name be the part others remember me for."*** -Zeyer, in reference to the lack of his presence in photos.
>
>

## Trivia

* The lack of images for Zeyer Leven's appearance is intentional.
Koprulu Krieg

## *Unknown*

Koprulu Krieg's Combat Gear

**Koprulu Krieg**, commonly just called 'Krieg', is the Warlord of the Girene Empire of the Wasteland. Since he is always masked, his face, and even his identity, is unknown.

## Personality

Krieg is determined, and willing to do what he thinks is right, even if his followers don't always agree with him. While he doesn't agree with the Wasteland's 'might makes right' form of survival, he is forced to acknowledge this by growing stronger, but he then uses this strength to support those too weak to defend themselves.

Krieg believes in a karmic system, that one's good acts will eventually be rewarded, while evil acts will one day come to bite you in the ass. In this case, he sees himself as an agent of karmic retribution, when it comes to those who've wronged others while Krieg was there to witness it.

Krieg usually is EXTREMELY interested in anything technological, and has been known to command entire expeditions in order to recover pieces of technology scattered across the Wasteland. This has earned him equal parts admiration and ire from Adeptus Mechanicus Tech-Priests who've found themselves trapped in the Wasteland, who sometimes view him as a kindred spirit, other times viewing him as opposition or competition when recovering technology.

Koprulu Krieg is rarely, if ever, seen outside his combat gear, to the point where his combat gear has become his 'signature look', even if said look makes him look like a Death Korps of Krieg Commissar (being that he scavenged the gear from one, that may be why it does).

## Abilities

Koprulu Krieg has all the basic abilities of a person sent to the Wasteland: as in, he's been affected by the Turritopsis Effect, the Sullivan Effect, and the Quartermaster Effect (the Ramsay Effect had no effect on him, since he already breathed an Earth-like atmosphere).

Koprulu Krieg was also given high level psionics by an as-of-yet-unknown anomaly, which gave him Psionics enough to shackle the control of multiple Zerg Cerebrates. These Psionics, he has since used Zerg bio-manipulation to enhance even further. As such, he possesses a level of Psionic power equivalent to that of the Primal Queen of Blades, but most of it is tied into controlling the Girene Empire's Zerg and Infested Populations, which gives him the illusion of not being as powerful psionically, since he only has a token amount of power he can expend for other purposes.

## Gallery

Koprulu Krieg as Kamen Rider Necrom, Necrom DamashiiKoprulu Krieg as Kamen Rider Necrom, Yujou Burst Damashii