recursal/Fanatic-Fandom huggingface dataset:
My Roommate Sonic

**My Roommate Sonic** is the fourth game in *Sonic Dreams Collection*. A virtual reality romance simulation featuring Sonic the Hedgehog and the player, his human roommate, the simulation slowly descends into the surreal as the night progresses. Both Oculus and Vive headsets are supported, as is an option for non-VR play. Completion of the game unlocks the seventh *Sonic Movie Maker* stage, Roommates.

## Description

```
My Roommate Sonic is an autobiographical(?) game which explores a human / hedgehog relationship set in a modern apartment complex. My Roommate Sonic was a flawless first step into Virtual Reality. The Sega VR headset was never released, so this game too was buried.

[Version 1.6] Added Oculus Rift support. OSX players are recommended to mirror their displays

[Version 1.7] Hacked in non VR mode
```

## Gameplay

As the Roommate, your goal is to live out a simulation of a human-hedgehog relationship. After Dr. Eggman appears in the building across from yours, he instructs you via text messages on the best method for seducing Sonic the Hedgehog. To do so, players must wait until he is distracted by the television, then removing his right shoe and tickling with his human toes, resulting in him turning to embrace the Roommate in a kiss.

Dr. Eggman instructs the player to stare deeply into Sonic's eyes. Staring into a single pupil long enough results in the two of them merging together to form one giant black pupil, which quickly engulfs both the Roommate and his mobile phone in an unsettling empty void. The Roommate is then shown running in fear before being quickly transformed into a crude Sonic the Hedgehog, endlessly collecting rings in an abstraction of Green Hill Zone. The camera then cuts to a shot of a Sega Dreamcast, and in this final scene, the player controls Sonic's finger in shutting off the console.

During normal gameplay, Sonic may knock the Roommate's hand onto the remote, changing the channel on the nearby television. The channel will show a glitchy video of an Eggy and the word "wh1t3Glove": the password used to access SegaNet.

### Text messages

```
have u told your roomate how u feel about them?

```

```
ha i don't believe you

```

```
sieze life! hold up one sec

```

```
haha look out your window

```

```
just follow my lead

```

```
give him the tickles ( 0__0 )/do it while he is distract >:(
go for the kill

```

```
stare deep in his eyes

```

```
you've taken it too far!! :(

```

```
i hope this is what you wanted

```
Rolph the Younger

Level
 Alignment
 Lived
 Death by
 Stats

 **DEX** | 14
 **CON** | 18
 **Max HP** | 8

Rolph is a cleric to the Gods of Law who prefers to go by his full title: **Rolph the Younger, Twice Blessed Scion of the Holy Light, Smiter of Evil, and Beacon of Virtue**. He is the son of Ralph and has made it clear that he expects Kobold blood to be spilled to avenge his father's death.
Crib

**Crib** is *Sonic Movie Maker*'s sixth stage, beginning in the dark, dripping insides of an unknown creature, and with only the light of a found twinkling Chaos Emerald to guide them. In the process of exploring the winding organic tunnels, players discover Big the Cat, illogically lodged deep in one of the corridors. Further exploration eventually reveals a hole in the squishy floor, where players fall into a soft baby crib. Looking upward, it is revealed that players have just been "birthed" from the insides of Rouge the Bat.

## Gameplay

Crib spawns players inside Rouge the Bat's organs, where they are forced to proceed deeper into the darkness of her body. Players quickly come across a green Chaos Emerald which illuminates the surroundings. Proceeding even further into Rouge reveals the face of Big the Cat, who is seemingly stuck inside her body. Big asks the player to scratch his back - doing so using the Chaos Emerald will result in him replying "Feels great kid". Retreating backwards opens up a hole in the floor, through which the player can be "birthed" into the crib below. Once finished filming, players exit the stage through one of its rear corners.

The username for SegaNet can be seen on one of the woven pictures outside the crib in big letters.
KotB - Episode 1

A break down of the major happenings in the first episode of the Keep on the Borderlands play-through, with timestamps. (Courtesy of fake\_alex\_blue on Twitch)

## Character creation

```
         Andrew: Bartleby the Marginal (Dwarf), Feldrick the Far-Voiced (Magic-User)

```

```
               	       Dave: The Shadow (Thief), Ralph (Cleric)

```

```
            Hilary: Gristle Turnipsworth (Halfling), Ingrid the Plain (Fighter)

```

```
               	     John: Hawthorne (Elf), Chunk Flunkins (Dwarf)

```

## 1st Break (In Town)

* 1’46” Heinrik at the bank, offers services for money changing. GP-> SP etc. Will also exchange items of value eg. objets d’art, gemstones etc.

Depositing money in the bank is free, but there is a fee (as yet,  unspecified) charged for withdrawing banked money.Buying a ‘last will and testament’ costs 5 SP. (Presumably, this allows the posthumous transfer of banked money to another PC.)

* 1’51” Tomas the Bailiff is willing to help negotiating a contract with The Castellan, if adventurers can return with some proof of their capability, their accomplishments within The Caves of Chaos.

## 2nd Break (On The Road)

* 2’17” Looking for tracks is an INT check, no bonus by default.
* 2’34” Until 4th level (where eXpert rules may apply), for navigating the Woods, the DM tells you how long it takes and rolls for random encounters. (DM Fiat)
* 2’35” Quick movement on Roads is approximately 3 hexes per hour.
* 2’39” 25% bonus on Move Silently check, (for The Shadow) to remain concealed in the Woods.
* 2’39” Cautious movement in Woods is approximately 1 hex per hour..
* 2’52” Armour is always assumed to be worn. There’s no mention of donning/doffing armour in the rules. It’s tough enough for PCs as it is.

## 3rd Break

* 3’06” Initiative is rolled individually; not as a whole party. (Optional rule, B23)
* 3’16” First PC DEATH Bartleby the Marginal, neck crushed by Wolf’s jaws. Later partially devoured. (Andrew’s PC)
* 3’19” First KILL Chunk Flunkins, killed a Wolf. (Acted twice in a round, but DM allowed it.)
* 3’24” Check morale after a side’s first death in combat, and again at 50% casualties. (Rule recommended on B27.)
* 3’24” Initiative is rolled each round. (Standard rule, B24)
* 3’29” Hide in Shadows roll (for The Shadow) to be unnoticed by a combatant in preparation for Backstab. 25% bonus for dim/flickering light.
* 3’29” The Shadow’s FIRST Kill skewered a Wolf through the back of the head with a crossbow bolt.
* 3’35” Ingrid the Plain’s FIRST Kill. Fictionally (and literally) positioned herself astride a Wolf and slashed it to pieces with her sword.
* 3’41” Chunk Flunkins took ALL the chunks out of another Wolf.
* 3’42” Attackers add +2 to hit retreating opponents. (Standard rule, B24.)
* 3’43” The Shadow murders a fleeing Wolf, crossbow bolting it to the turf in the clearing near the campfire.
* 3’47” If you have two characters and one dies, the surviving PC automatically gets 1st pick of the deceased’s possessions. (Unless another PC kills your character.)
Prom

**Prom** is *Sonic Movie Maker*'s second stage, set at a teenage prom event starring several Sonic the Hedgehog characters. Much like the previous stage, Prom initially seems innocuous, but further exploration behind the scenes of the dance reveals further implications of mature content.

## Gameplay

On a dark metal platform hoisted far above the stage lies an Eggy named MASTER, who requests a "fake fruit". One of the pineapple props located in the back of the stage will play a hard, inorganic sound effect on collision. By grabbing this prop and using the scrollwheel to lift it up to MASTER, the Eggy will reward players with the ability to spawn the unstable Fuckball.
Arcane Kids

**Arcane Kids** is a video game development group based in Los Angeles, California and the developer of *Sonic Dreams Collection*, known for its deconstructive approach to game design and for the surreal nature of their work. First active around 2011, the group produced a number of creative and abstract titles (such as the well-received *Bubsy 3D: Bubsy Visits the James Turrell Retrospective*), and over the following years inherited a reputation as one of the decade's more notable independent developers.

Although not officially disbanded, Arcane Kids has not been active since 2017.

## Fictional history

Sometine in 2013, Arcane Kids purchased a Sega Dreamcast development kit off eBay which was found to contain four unreleased *Sonic the Hedgehog* games from developer MJSTUDIO. The group then updated these prototypes for compatibility with modern home computers and compiled them together for a 2015 release as *Sonic Dreams Collection*.

## List of staff

* Ben Esposito
* Jacob Knipfing
* Russell Honor
* Tom Astle
* Yuliy Vigdorchik

## References

1. ↑ http://arcanekids.com/
2. ↑ http://arcanekids.com/
Chao Garden

**Chao Garden** was a website which tracked rankings of original characters who have completed *Eggman Origin*. Once an original character ascends from *Eggman Origin* by feeding itself to the Egg Baby, it is reborn as an Angel under a user-specified name, with future ascensions under that name adding to its ascension count. Further ascensions also allow for the randomized unlocking of traits, and for the changing of an Angel's given type, both cosmetic features.

The website served as a theoretical finish line for the *Sonic Dreams Collection* experience, providing an element of replayability through a sort-of online "score table". It also offered another form of community interaction, with the ability to share Chao Garden entries through Twitter (defaulting to the message "It's a miracle!"). Additionally, the website ran an old-school internet guestbook where players could directly share their experiences with the game. Unfortunately, Chao Garden went offline sometime in late 2016, and has not returned online since.

## List of types

Types are different typings of Angels, with an Angel's type changing every four to six ascensions. Types are chosen completely at random and are purely cosmetic.

## List of traits

Traits are characteristics acquired by Angels, with a new trait being acquired every four to six ascensions. Traits are chosen completely at random and are purely cosmetic.

* Ancient
* Annoying Laugh
* Baron
* Bass
* Blank Check
* Blissful
* Blushing
* Bomb Defusal
* Brave Driver
* Budget Priced
* Cartoon Head
* Clean Desktop
* Commuter
* Deep Sea Fan
* Dimpled
* Disciplined
* DMB Fan
* Double Spectacles (4 Eyes)
* Early Riser
* Eggy
* Evil Spirit
* Firewoman
* Fisherman
* Flame Licked
* Flawless Makeup
* Flosses
* Font Snob
* Frosted Tips
* Full Stack
* Full Time
* Good Heart
* Gymnastics
* Hobbyist
* Homeowner
* Horny
* House Burned Down\*
* I Need A Miracle\*
* Inflated
* INFP
* Japan (General)
* Jazz
* Jeff
* Kabuki
* Keystone
* Knots Technique
* Knowledge (Handsome)
* Knowledge (Occult)
* Knowledge (Special)
* Knowledge (Tricky)
* Knowledge (U.S. History)
* Knowledge (Wrestling)
* Knucklehead
* Kombucha
* Lesser Of Two Evils
* Liar
* Life Insurance
* Liftoff
* Long Tail
* Manga Artist
* Mise En Abyme
* Morality Expert
* Myers-Briggs
* Nanny
* Night School
* Oiled Up
* Only Child
* Outkast
* Pack A Day
* Parallel Parking
* Percussion
* Pet Owner
* Picky (Food)
* Pig Shoes
* Post-Jazz
* Potty Trained
* Pregnant
* Pro Life
* Quick To Judgment
* Racist
* Rancid
* Rat Tail
* Risk Taker
* Safety
* Shirtless
* Shoots First
* Solid Grip
* Spring Break
* Squeaky Wheel
* Sticky
* Stuffed
* Sturgeon
* Sun Kissed
* Sweaty
* Teen-Age
* Treble
* Troubled
* Two Tails
* Tyrannical
* Universal Donor
* Unlucky
* VC Backed
* Veggie
* Venture Capitalist
* Waiter
* Wild Stallion
* Wingsuit

\*Exclusive to an Angel named Miracle.

## References

1. ↑ http://www.freegb.net/gbook/chaogarden/
2. ↑ https://web.archive.org/web/20160701000000\*/http://chao.garden/
Eggman Origin

**Eggman Origin** is the second game in *Sonic Dreams Collection*. An abandoned MMORPG set in a featureless white limbo populated with forgotten Eggys and half-buried earthworms, entering the game requires an active instance of SegaNet to be running in the background during gameplay. Original characters created with *Make My Sonic* and uploaded to SegaNet will appear here as heron-like creatures. By feeding enough earthworms to the bean-shaped Egg Baby in the center of the map, players can eventually feed themselves to the creature, and their original character will “ascend” to the now-extant rankings website Chao Garden.

## Description

```
Almost nothing is known about EGGMAN ORIGIN. There is no surviving documentation. From digging through the code, we can tell it was a MMORPG, but few have ever seen past the title screen.

[Version 0.1] Opened SEGANET ports
```

## Gameplay

*Eggman Origin* depicts its game world as an empty, surreal dreamscape complete with untextured white hills and near-blinding sunlight. Four tall untextured pillars rest in each corner of the otherwise blank map, and a single unique capsule can be found buried in the southeast of the playfield. In the center of the playfield resides the central fountain (which reflects a colorized version of the landscape), and further in the distance, the Egg Baby: a model of Dr. Eggman compressed into the shape of a bean.

When entering *Eggman Origin*, players will appear as a bird-like Heron, and can roam about the desolate playfield to discover various scattered Eggys. The Heron can be controlled by either WASD or the arrow keys, and abilities can be performed by either 1, 2 and 3 or J, K and L. Holding Right Shift enables the Heron to run at a much faster speed until the button is released.

In exploring the landscape, players will come across patches of rumbling earth. Performing the Call ability above these patches will summon an earthworm (known as a Robust Worm) from the ground, which can be grabbed and carried in the Heron's mouth. Feeding these worms to the Egg Baby will result in it growing larger with every worm. Upon being fed six worms, the Egg Baby will cry out in a distorted voice (using warped voice clips from *Sonic Adventure 2*) as its capsule rises from the ground. A spiral staircase leads the Heron to the top of the capsule, where it is then swallowed whole and "ascends" to the website Chao Garden .

### Abilities

 Speed
 Search

## References

1. ↑ https://sonic-dreams-collection.fandom.com/wiki/File:Fountainimage.png
2. ↑ https://www.youtube.com/watch?v=pMGVonLycn8
3. ↑ https://www.youtube.com/watch?v=Ffu3Uq-Ij3U
Arjun Prakash

**Arjun "Archie" Prakash**, known by the alias **cyborgDino**, is an American video game developer and the primarily creator of *Sonic Dreams Collection*. Having designed and programmed *Sonic Movie Maker*, Prakash later combined his game with three others created by Arcane Kids for the main game's 2015 release.

## Interviews

* Interview: Arjun Prakash (2015-09-22) by Don't Die
5 / hedgehog ~e x p o s e d~

**✂ #5 / hedgehog ~e x p o s e d~** is an August 2015 email distributed to recipients of the Arcane Kids' official newsletter, announcing the release of *Sonic Dreams Collection* and the password to unlock the game's download.

## Contents

```
**hey it's me jo**, arcane kids manager. pay attention to me lol.
sometimes when everyone sucks and idk what to do, i look up to the
big blue guy in the sky... Sonic... my boyfriend...

*this time* he looked back and blessed us idiots with **FOUR long lost**
**Dreamcast Sonic games.** because you're part of the arcane kids club,
you get first access to what we call the **Sonic Dreams Collection:**

```

```
**Download now on** HEDGEHOG.EXPOSED

the password is *grandpa*

*these are h o t files,* so please make copies. in the event that corporate
fat cats try to bury the truth once again, please... spread the dream...
we will announce the game properly some time later this week.

- jo
arcane kids manager [L.A. branch]

```
Ben Esposito

**Ben Esposito**, known by the alias **torahhorse**, is an American video game developer and member of Arcane Kids. A game designer and musician, Esposito was significantly involved in the development of much of *Sonic Dreams Collection*, and additionally composed the game's soundtrack.

## Career

After their time with Arcane Kids, both Ben Esposito and Russell Honor eventually migrated to development positions at Annapurna Interactive.

## Interviews

* Interview: Ben Esposito (2016-06-14) by Kill Screen

## External links

* Official website
* Ben Esposito at LinkedIn
Feeding

**Feeding** is *Sonic Movie Maker*'s fourth stage, and takes place atop a dark metal platform hoisted high above Prom's dance floor. Sonic the Hedgehog is strapped to a metal table, and the player is tasked with force feeding various foods to Sonic. As his belly gradually begins to inflate, the player is eventually presented the character of Miles "Tails" Prower to feed to Sonic, who swallows him whole.

## Gameplay

Although the rest of Sonic Movie Maker's stages feature the player-created original character, Feeding instead features Sonic the Hedgehog. In Feeding, Tails is also unconscious and is lowered into the stage on a giant birthday cake after feeding Sonic the Hedgehog seven pieces of food. He can then be picked up and swallowed whole by Sonic, seemingly unharmed.

Located above the play area is a small metal platform, which can only be reached by using the jump glitch. An Eggy named MASTER is located here; by bringing it the fake pineapple prop, it will spawn a glitched blue sphere known as the Fuckball. Touching this will permanently reward players with the ability to break the stability of any Sonic Movie Maker stage.

Strangely, a second camera pickup is located behind the stage's outer wall, and glitching to it reveals it to be fully functioning. Additionally, the stage's swaying overhead lamp gives off the same light as a held Chaos Emerald, and makes the same noise when colliding with something.
Gael García Bernal

###

**Genre:**Drama / Mystery

**Bonus: ?**

**Should I make it a movie night with friends?**

I'll get back to you on that.

**What did we think?**

I don't know yet!

**Genre:**Fantasy / Drama

**Bonus:** ?

**Note:** It's through a peephole, not a very good shot. At least you have others to choose from.

**Should I make it a movie night with friends?**

Yes.

**What did we think?**

I love Michel Gondry, and you should, too.

#### **Y Tu Mamá También (2001)**

**When:** Details to come.

**Genre:**Drama / Comedy

**Bonus: ?**

**Should I make it a movie night with friends?**

I'll get back to you on that.

**What did we think?**

I don't know yet!

(All times are approximate.)
Sonic Dreams Collection/Development

The second stage of *Sonic Movie Maker*, Prom, contains a slideshow rotating between different images. One image is an early version of the game's logo, with minor differences in text placement and color gradients.

### Early *Eggman Origin* title screen

EarlyFinal
The game's official presskit contains an early look at *Eggman Origin*'s title screen, showing the playfield's back wall and shuttle loop were originally much lower.
Episode 3: Ninja

All is fair, in love and war.

You run after Crimson and try to rescue him.

You start facing a unknown looking enemy.

"I am Sand Dweller! Get the hell out of here or the god of Terror will come down and destroy you!"

"Don't you work for the Industrial Prince? Fencer, right?" You ask.

You get your Thin Sword and start attacking the Rogue Fencer.

He fights good, but you fight harder.

You finally make him fall to the ground.

Now, it's just you and Conehead.

"I can do this."

You open the door slowly.

**TO BE CONTINUED: 8/27/2015**
Birthing

**Birthing** is *Sonic Movie Maker*'s fifth stage. Following the events of Feeding, Sonic the Hedgehog is laying in a hospital room below a pullrope. With each pull of the rope, a previously-fed object will be "birthed" from Sonic with a loud pop. After birthing enough objects, Tails will ask to be rescued from Sonic's belly, and with another pull of the rope is forcefully ejected back into the world.

## Gameplay

In Birthing, Tails resides in Sonic's inflated stomach. To be removed, the player must pull on the ring rope to continually 'pop' objects out of Sonic's belly. After enough objects have been popped out the speech bubble "Let me out of here!" will appear, and with another pull of the ring rope Tails is forcefully ejected from Sonic's anus. With this, a nearby hallway opens, which leads into a dark fleshy hall containing the exit.

While seemingly out of bounds, glitching into the room with Dr. Eggman reveals he indeed has dialogue, congratulating the player on reaching "his secret area", and offering a metaphorical "stogie" (frequently associated with childbirth celebrations). Exploring further out of bounds, particularly the far-off office buildings seen from the patio, strangely reveals a number of buildings populated with Eggys - and one building that emits a quick when clicked.

The brick wall to the rear of the hospital room is false. While it cannot be grabbed, there is a small cutout in the lower left corner that exposes a grabbable brick which will knock the wall over when pulled. Toppling the wall reveals a hidden room containing a poster of a Bill Clinton political cartoon edited with the password for accessing SegaNet.

## List of Eggys

(Sonic Movie Maker)
about why I'm sad almost all the time

## References

1. ↑ https://sonic-dreams-collection.fandom.com/wiki/File:Truth.png
Patrick Wilson

**Genre:**Drama / Mini-Series

**Bonus: ?**

**Should I make it a movie night with friends?**

I'll get back to you on that.

**What did we think?**

I don't know yet!

**Note:** What I have heard is that it's not quite full-frontal, but more of a "through the legs" from behind kind of shot. I'll get back to you on that.

(All times are approximate.)
Fan works

The following is a list of *Sonic Dreams Collection* **fan works**, such as fan art of the game or musical remixes of its soundtrack.

## Music

CoryxKenshin x HINO - Sonic DreamsBy CoryxKenshin & HINOCoryxKenshin - Sonic Dreams Freestyle (REMIX)By TresbeatsSonic Dreams Collection - Menu (DJ Doomz Trap Remix)By DJ Doomz
## Hacking

By TheAlrightAmethystBy TheAlrightAmethystBy TheAlrightAmethystBy TheAlrightAmethystBy TheAlrightAmethystBy TheAlrightAmethystSonic Dreams Collection HackingBy Pickleodeon
Outriders

The **Outriders** serve as elite couriers that traverse the Wastelands, as it is a dangerous job. They excel at navigation, survival, tracking, and combat, as they must contend with not only the grueling, barren environment, but also hostile people they may encounter, such as the Crimson raiders and other bandit types. Life is especially dangerous for Outriders, as they typically ride alone. Their emblem - the split X - is famous because they have developed a reputation for discretion, competence, and honor. They perform out of a sense of adventure and duty.

## Black Deck Style

The Outrider deck is also called the "black deck." Because the Outriders are honor and duty-bound, this deck doesn't utilize treachery and other dishonorable abilities, such as Spite. This deck also utilizes more Creatures than others, and is less susceptible to certain environmental concerns, such as Wind Actions. Things like antidotes are more likely to be seen in this deck, as the Outriders are the best-equipped to handle the difficulties of the Wastelands.

## Influence

The **Outriders** prefer to expand their reputation through fierce loyalty to their organization, dedication to duty, and excelling at their chosen profession: delivery anything, anywhere, no matter what the danger. They prefer to avoid attracting negative attention through treachery. If they kill, they do so in the line of duty. They are one of the most respected organizations in all the realms.

## Notable Outrider Characters

* Edulon Dane - brother of Legion founder, Rinden Dane
* Amly Winter - one of a handful of female Outriders
* Dugan Rush - casemaster of Outrider Station 1
* Hawback Thorn - legendary Outrider
Eggy

**Eggy** is the mascot for fictional game developer MJSTUDIO and a representation of unborn original characters. A talking blue-eyed egg with the legs of Sonic the Hedgehog and a voice like a rubbery squeak, many unique Eggys appear throughout *Sonic Dreams Collection*, and are featured most prominently in *Eggman Origin* and *Sonic Movie Maker*. Eggys encountered in the latter game will sometimes request that certain props be brought to them. Once their request is fulfilled, they will reward players with speech bubbles, additional props, and even the Fuckball.

## The Crack

**The Crack** is an Eggy variation which appears in a mysterious image from Arcane Kids' Twitter header, seemingly the mascot of a fictional cracking program for an online broadcast control system run by the equally-fictional Z Web TV. The bottom half of its shell is completely missing, with the legs and feet remaining suspended in their proper places, and wears red sneakers as opposed to black boots. Thin cracks run up the right side of its shell, and it even sports interconnected eyes like Sonic the Hedgehog.

## References

1. ↑ https://sonic-dreams-collection.fandom.com/wiki/File:Thecrack.png
OC: Sienna

> "Pain? No....pain isn't weakness. Pain is strength.."-Sienna
>
>

## Family

Mother: Winter

Father: Fallen

Siblings: None

Mate: None

Pups: None

## Past

When Sienna was a pup, she was known as Molly. She had been taken in from furheads as a pup, mistaken as a dog. They would trap her and lock her outside, but that never scared Molly. She barked loudly the whole night and when the furheads woke up, the worst punishment came. The furheads whipped Molly and left a nasty scar on side of her face. She went wild and broke the window, escaping. She ran into the forest and didn't look back. She then gasped, collapsing. Her life had been saved by her wolf senses.

## Personality and Appearance

Sienna is a silver and white wolf with bright blue eyes. She is kind, tough, short temper and respectful.

## Other Things

User: Madelin20529

Pack: Pack of Eclipsing Shadows

Theme Song: Battle Scars
Gateway Craft

In ***Gateway***, there are five different **crafts** that can be played. Each craft has its own color and specialty:

## Crafts

* Champion Craft -  the Champion craft uses the color green and has a greater focus on military might to achieve its goals.
* Divine Craft -  the Divine craft uses the color blue and has a greater focus on divine intervention, protection, and healing to achieve its goals.
* Sorcery Craft -  the Sorcery craft uses the color violet and has a greater focus on magical spells, summoning creatures, and destructive power to achieve its goals.
* Engineering Craft -  the Engineering Craft uses the color red and has a greater focus on machine and weapons crafting to achieve its goals.
* Artifice Craft -  the Artifice Craft uses the color grey and has a greater focus on deception and manipulation to achieve its goals.
Authority

**Authority** is a core keyword that denotes that a unit has a leadership role over units of the same type. Because of this, other units of the same type gain a boost to their Influence and Willpower stats.

## Card Text

*Other units in play of the same type as [card name] gain +1/+1.*

## Usage in Decks

There are cards in all decks that have this ability.

## Examples

Glen's plays Bor Lerich. Because Lerich has **Authority** and is of the Clavic Military and Greyback types, any other cards he has of those types gain a +1/+1 advantage while he is in play.
MJSTUDIO

**MJSTUDIO**, also known as the **Sonic Dream Team**, is a fictional American video game developer which produced *Sonic Dreams Collection*'s four unreleased games. The studio's name is a reference to the association between Michael Jackson and Sega, particularly the pop star's involvement with the *Sonic the Hedgehog* franchise.

## Fictional history

MJSTUDIO was a game development studio in operation from at least 1996 to 1999. During that period, MJSTUDIO had become an official development partner through Sega of America, and was somehow given extremely early access to development hardware for what would eventually become the Sega Dreamcast. Additionally, the studio acquired a license to work directly with the *Sonic the Hedgehog* series, planning the development of four highly-ambitious games over the course of the late 1990s.

While they produced significant work on at least one new *Sonic* game per year, eventually Sega of America discovered one of the game's darker subplots (likely that of *Sonic Movie Maker*) and cancelled all work with MJSTUDIO. Ultimately, all four of the developer's *Sonic* games would be left entirely unreleased, remaining as prototypes on the company's former development hardware. However, sometime in 2013, the independent game development group Arcane Kids purchased a Dreamcast development kit off eBay which was found to contain the four MJSTUDIO games in question. Arcane Kids later updated these prototypes for compatibility with modern home computers and compiled them together for a 2015 release as *Sonic Dreams Collection*.

## Softography

* *Make My Sonic*
* *Eggman Origin*
* *Sonic Movie Maker*
* *My Roommate Sonic*
Artifice Craft

The **Artifice** craft is grey and prefers to use deception, trickery, and manipulation to accomplish its aims.

## Artifice Heroes

* Chryale Jacinth - L5, A5
* Vorin Falebourne - L4, A6
* Zicar - L3, A4

## Artifice Glyphs

The glyphs used by Artifice:

* Affliction
* Chaos
* Deceit
* Fear
* Persuasion

## Artifice Units

* Privateer - (- maneuver, \* attack) A1, D1, R1, M1
* Night Prowler 1, 2, 1, 2
* Rancid Hag 1, 1, 1, 1
* Rapscallion 2, 4, 1, 1
* Saboteur - (- maneuver, | attack) 3, 2, 1, 1
* Mutineer 1, 1, 1, 1
* Embittered Insurgent 3, 1, 1, 1
* Bandit King 3, 4, 3, 1
* Spy - (x maneuver, - attack) 3, 3, 2, 1
* Soothsayer 2, 1, 1, 1
* Illusionist 2, 2, 1, 1
* Angered Townsfolk 1, 1, 1, 1
* Assassin - (\* maneuver, x attack) 5, 4, 2, 1
* Nimble Charlatan 3, 2, 1, 1
* Vulpine Imp 5, 5, 1, 2
* Trickster 1, 2, 1, 1
* Enchantress - (+ manuever, + attack) 2, 2, 3, 1
* Grand Inquisitor 4, 2, 2, 1
* Seductress 3, 2, 1, 1
* Highwayman 3, 3, 1, 1

## Artifice Spells and Abilities

* Cunning Donation -
* Dark Mirror -
* Entice - Bring an enemy unit one space closer to one of your units.
* Infection - Attach to enemy unit. This unit cannot maneuver.
* Misinformation - Instant - Move a unit under attack to an adjacent square.
* Nightmare - Opponent must discard one card and place it on the bottom of the deck.
* Quid Pro Quo - Attach to enemy unit. If that unit enters the Gateway, it must take a friendly unit with it.
* Ruthless Betrayal - Instant. Sacrifice a friendly unit to keep another unit alive.
* Sabotage - Instant - destroy one enemy unit as it is placed on the battlefield.
* Sleeping Death - Kill one of the enemy units in an opponent's hand. Your opponent picks which one. If no units are in hand, discard Sleeping Death.

## Artifice Equipment

* Elixir of Youth -
* Elven Amethyst - attached unit gains protection from Champion spells and abilities.
* Gypsy Fiddle -
* Reltath's Dagger -
* Virian Boots -
Charge

**Charge** is a core keyword that denotes that a unit is capable of charging or rushing a defender, in which case the defender's Willpower decreases. This keyword is mostly seen on creatures like horses, bulls, rams, etc.

## Card Text

*Units defending against [card name] get -X Willpower equal to [card name's] Loyalty.*

## Usage in Decks

Cards with **Charge** can be found in any color of deck.

## Examples

Glen's unit attacks Linda. Glen's unit has 3 Loyalty and Charge. Linda defends with a unit that has 4 Willpower. Because of the Charge effect, Linda's unit loses 3 Willpower, taking it down to 1.
Robin Williams

## Robin Williams

### **Fisher King, The (1991)**

Details to come.

**Genre:**Drama / Comedy / Dark Comedy

**Bonus:**None.

**Should I make it a movie night with friends?**

Sure.

**What did we think?**

It's a great film directed by Terry Gilliam. Do it.

### **World’s Greatest Dad (2009)**

01:32:27, High dive.

**Genre:**Comedy / Dark Comedy

**Bonus:**None.

**Should I make it a movie night with friends?**

Eh, maybe not.

**What did we think?**

I wasn't a fan, to be honest.

(All times are approximate.)
Ready

**Ready** is a core keyword that denotes a unit's ability to engage immediately when brought into play. The general rule for unit engagements is that a unit cannot engage on its first turn (but it may still defend). The rules originally allowed units to engage immediately upon entering play, but it was quickly discovered that the player who went first in the game had a distinct advantage. Because of this, only certain cards - cards with the **Ready** keyword - are able to engage right away.

## Usage in Decks

There are cards in every deck color that have this ability.

## Examples

Player Glen brings Edulon Dane into play. Because Edulon Dane does not have **Ready**, he cannot engage on the first turn. Glen chooses to end his turn. Player Linda brings Tracks into play. Tracks has the **Ready** capability. She can engage Glen with Tracks immediately. Even though Edulon Dane does not have **Ready**, he may still defend on his first turn.
Michael Zühlke

**Genre:**Fantasy / Drama / Foreign

**Bonus:**If you can call it that, there are 4 other full frontals in this scene.

**Should I make it a movie night with friends?**

Sure, if they are the kind of friends that don't mind a foreign film, or watching (SPOILERS) five men ejaculate onto a pizza.

**What did we think?**

This movie can be uncomfortable, funny, sad, and sweet. It's a German film, and at the very least you can learn some new filthy words in another language.

(All times are approximate.)
Champion Craft

The **Champion** craft is green and prefers to use military force and attacks to accomplish its aims.

## Champion Heroes

* Gunther Stormloft - L5, A5
* Jarl Ultar - L4, A6
* Mornem Halfhelm - L3, A4

## Champion Glyphs

The glyphs used by Champion:

* War
* Courage
* Glory
* Strength
* Justice

## Champion Units

* Cavalier - (\* maneuver, - attack) 1, 1, 1, 1
* Averian Knight 3, 4, 1, 1
* Royal Guard 3, 2, 1, 1
* Wuer Escort 3, 2, 1, 1
* Linnish Archer - (+ maneuver, \* attack) 2, 1, 2, 1
* Longbowman 3, 2, 3, 1
* Vile Executioner 2, 2, 1, 1
* Elven Ranger 5, 5, 3, 2
* Letanian Infantry - (| maneuver, + attack) 2, 4, 1, 1
* Chainmaster 3, 1, 1, 1
* Vigilant Scout 1, 2, 1, 1
* Peasant Cabal 1, 1, 1, 1
* Pikeman - (- maneuver, x attack) 1, 1, 1, 1
* Insolent Fencer 3, 3, 1, 1
* Crazed Barbarian 5, 4, 1, 1
* Woodsman 1, 2, 2, 1
* Spearman - (+ maneuver, | attack) 2, 2, 2, 1
* Gruenor Caval 4, 2, 1, 2
* Heavy Lancer 3, 3, 1, 1
* New Recruits 1, 1, 1, 1

## Champion Spells and Abilities

* Battle Cry - Friendly units may attack multiple times this turn.
* Berserk -
* Blood Lust - Instant. New units brought out this turn may attack.
* Critical Hit - Instant. Attacking unit can kill any unit with a defense up to 2 points higher.
* Iron Spirit -
* Legend's Valor - Attached unit may maneuver and attack multiple times.
* Rapid Fire -
* Reinforcements - Put two units into play at no action cost.
* War Trophy - Instant. Acquire an attached item of a killed unit. Return to owner when item is removed or attached friendly unit dies.
* Will of Might - Attached unit gains +1 attack range.

## Champion Equipment

* Horn of Iylor -
* Ice Glaive -
* Ildorian Mace -
* Reldigad's Shield - attached unit gains protection from Engineering spells and abilities.
* Sword of the Fallen -
Glyphmaster's Gateway

*Glyphmaster’s Gateway* is a two-player card game where players go head to head to push the most units through a magical Gateway.

>
> The Great Purge was a multirealm effort to exterminate all magic users on Galwyndor. After decades of ruthless killing that would signal the end of the Fourth Great War, two vast armies set upon the last of the Draol, a mage named Atury. The Glyphmaster. Desperately trying to escape his fate, the Glyphmaster opened a Keldra Gateway, a complex spell that was beyond his abilities. The two armies followed Atury and his disciples into the portal, suddenly finding themselves in a strange land called Errod, which turned out to be another world entirely. Twenty years later, the Gateway has mysteriously reopened, and players must fight their way back to Galwyndor before it closes.
>
>

It is played on a 5×5 grid with players on opposites sides of the game board. Each player uses 1 of 5 possible decks, each with a different specialization (Sorcery, Champion, Divine, Engineering, Artifice). Each deck consists of 43 cards.

The game was never intended to be a CCG, however, the variety of cards allow for possible expansions in the future.

## Deck Structure

Each deck consists of 43 cards made up of the following types:

* 3 Heroes
* 5 Glyphs
* 20 Units
* 10 Spells/Abilities
* 5 Equipment

## Winning Conditions

The object of the game is to get as many of your own units through the Gateway as possible. The player with the greatest number of units through at the end of play is the winner. The game is over under the following conditions:

* A player can make no possible moves during their turn, to include drawing a card.
* A player has no more units on the battlefield, in hand, or in their deck.

## Actions

During each player's turn, they have 7 actions they can perform (unless a card gives or removes a number of actions they may take). Each of the following actions cost 1 AP (Action Point) unless otherwise specified:

* Bringing a unit onto the battlefield
* Maneuvering a unit
* Attacking
* Drawing a card
* Playing a Spell or Ability
* Equipping an item

During a turn, a player may use up to all their actions, in any order. Unused AP do not carry over to their next turn, but some may be used to cast spells or abilities during their opponent's turn (Instants). A unit may only maneuver once per turn and attack once per turn unless something gives the player the ability to do otherwise. Units brought onto the battlefield cannot maneuver or attack during the same turn.

## Stats

Each unit has several stats:

* Attack - their attack power
* Defend - their defending power
* Range - how far they can attack
* Maneuver - how far they can maneuver

During an attack, the unit with the higher points (attack for the attacker, defense for the defender) wins. The other unit is killed, and removed from play. If both attack and defense are equal, both units die. Multiple units can attack the same target; the defending player decides how to defend.
Legion of Liberty

The **Legion of Liberty** is a small group of idealist rebels who serve the cause of freedom. Their primary method involves spreading the philosophies of an anonymous scholar named Athenatos, whose writings seek to enlighten the common people so that they might rise up and shirk the chains or monarchy and tyranny. They are considered traitors and terrorists by those in power, however, they are more like anti-heroes: they have no problems breaking the law as long as it serves their primary purpose of spreading freedom.

## Green Deck Style

The Legion deck is also known as the "green deck." It symbolizes rebirth and balance. The Legion seeks to restore the balance between anarchy and control through emancipating the masses from the unfair control of the ruling classes. They operate with a little honor and a little breaking the law. This deck is strong on strategy and unlikely methods for influence.

## Influence

The **Legion of Liberty** prefers to keep a low profile, operating in strict secrecy. They keep themselves low in number, choosing quality of membership over quantity. They spread their influence carefully through charity and educating the masses on their ideology of liberty. They take advantage of the power and influence of high-ranking individuals, people like the courtier Saer Briddick Tranton.

## Notable Legion Characters

* Rinden Dane - founder of the Legion of Liberty and elder brother of Outrider Edulon Dane
* Splash - Rinden Dane's second in command
* Tracks - Rinden Dane's muscle
* Clink - the Herensel Legion charter's treasurer
* Shiner - the Herensel Legion charter's secretary
* Kes - the newest member of the Herensel charter
* Dirty - the only surviving member of the New Elid charter
Venus Ruler Wikia

## Welcome to Venus Ruler!

Your friendly neighborhood database for male nudity in film and television.

## What will I find here?

All times listed are for full-frontal, unless otherwise noted. Updates made as they come, and suggestions with times are welcome!

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Sorcery Craft

The **Sorcery** craft is purple and prefers to use powerful destructive magic and summoning creatures to accomplish its aims.

## Sorcery Heroes

* Tertiara Ryn - L5, A5
* Wylorm - L4, A6
* Kesick the Stormbringer - L3, A4

## Sorcery Glyphs

The glyphs used by Sorcery:

* Arcana
* Journey
* Language
* Nature
* Time

## Sorcery Units

* Ghoul - (| maneuver, | attack) A1, D1, R1, M1
* The Returned 1, 1, 1, 1
* Graverobber 1, 2, 1, 1
* Dark Elf Mercenary 3, 2, 2, 1
* Goblin - (| maneuver, - attack) 2, 2, 1, 1
* Dark Ogre 5, 4, 1, 1
* Warg Rider 3, 2, 1, 2
* River Troll 5, 5, 1, 1
* Blood Elf - (+ maneuver, - attack) 3, 3, 2, 1
* Hellhound 2, 1, 1, 1
* Phantom Raider 2, 2, 1, 1
* Harvester 1, 1, 1, 1
* Demon - (\* maneuver, \* attack) 3, 2, 1, 1
* Eari Sorcerer 2, 4, 3, 1
* Night Watchman 1, 2, 1, 1
* Plague Spreader 1, 1, 1, 1
* Warlock - (\* maneuver, | attack) 3, 3, 2, 1
* Draol Mage 4, 2, 3, 1
* Ice Witch 3, 1, 1, 1
* Ghost Knight 3, 4, 1, 2

## Sorcery Spells and Abilities

* Cauterize -
* Demonic Authority - Attach to enemy unit. You control that unit's maneuvers.
* Erasure - Remove enemy attachment ability.
* Fireshower -
* Morvidian Twin- Place an additional identical unit to one brought into play at no action cost.
* Nightfall -
* Prodigal One - Bring back one enemy unit from the Gateway and place it in its owner's hand.
* Repulsion - One enemy unit must move one space back.
* Shift - Swap any two unit's positions on the battlefield.
* Spellbound - Opponent cannot play Abilities for two turns.

## Sorcery Equipment

* Corporeal Sword -
* Gravestone of Armaton -
* Nomad Ring -
* Scorching Lash -
* Usilad's Grimoire - Attached unit gains protection from Divine Spells and Abilities.
Jérôme Schmoll

**Genre:**Fantasy / Drama / Foreign

**Bonus:**If you can call it that, there are 4 other full frontals in this scene.

**Should I make it a movie night with friends?**

Sure, if they are the kind of friends that don't mind a foreign film, or watching (SPOILERS) five men ejaculate onto a pizza.

**What did we think?**

This movie can be uncomfortable, funny, sad, and sweet. It's a German film, and at the very least you can learn some new filthy words in another language.

(All times are approximate.)
Jason Mewes

#### **Zack and Miri Make a Porno (2008)**

**When:** Details to come. I know that it's casual and towards the end of the film.

**Genre:**Comedy

**Bonus:**

**Should I make it a movie night with friends?**

Sure, go for it.

**What did we think?**

It's not my favorite comedy, but it's not bad. Worth at least one watch if you've never seen it.

(All times are approximate.)
Jonathan Rhys-Meyers

**Genre:**Drama / Crime

**Bonus: ?**

**Should I make it a movie night with friends?**

I'll get back to you on that.

**What did we think?**

I don't know yet!

**Genre:**Drama

**Bonus:**Ewan McGregor

**Should I make it a movie night with friends?**

Definitely.

**What did we think?**

This movie is fun, and it has Christian Bale, Toni Collette, and Ewan McGregor in it. You can't go wrong.

#### **Titus (1999)**

**When:** Details to come.

**Genre:**Thriller / Drama

**Bonus: ?**

**Should I make it a movie night with friends?**

I'll get back to you on that.

**What did we think?**

I don't know yet!

#### **Tangled (2001)**

**When:** 00:31:02, Cheeky model.

**Genre:**Thriller / Drama

**Bonus:**None.

**Should I make it a movie night with friends?**

Probably not, unless you want to fast-forward.

**What did we think?**

It's really not very good.

(All times are approximate.)

### Admin notes:

Jonathan, you are up there with the best in the business, we thank you for your contributions!
List of Keywords

Below is a list of all the **keywords** used in *Everwind: Clash of Emblems* (there are 33 of them in the first edition). A **keyword** is a word or phrase (usually one or two words) that appears in a card's text section to indicate a card's special talent or trait. These keywords are typically used when a character has a common ability or trait that other cards may also share.

## Main Keywords

This list provides the card text. Click the links for further explanation of the keyword.
Cannibal

**Cannibal** is a core keyword that denotes that a unit can increase their Loyalty through consumption of other, defeated units.

## Card Text

*Units may be sent to the Beyond instead of the Wasteland. [Card name] gets +3 Loyalty for each unit sent to the Beyond this way.*

## Usage in Decks

Cards with **Cannibal** can be found in Crimson, Legion, and Ravenhelm decks.

## Examples

Glen's unit attacks Linda and defeats one of her units. She has a card in play with **Cannibal**. She can send the defeated unit to the Wasteland like normal, or she can send it instead to the Beyond and her unit with **Cannibal** with increase its Loyalty by 3.
Dermot Mulroney

**Genre:**Comedy / Drama

**Bonus:** None.

**Should I make it a movie night with friends?**

No. Save yourself.

**What did we think?**

It's not good. Trust me.

**Note:** I'd never normally tell you to search for a screenshot, but you can't see anything during the movie if you're actually watching it. Plus, the movie itself is tortuous to watch, just terrible (in my opinion, of course!).

(All times are approximate.)
Engineering Craft

The **Engineering** craft is red and prefers to use machine and weaponcraft to accomplish its aims.

## Engineering Heroes

* Roveston Underlake - L5, A5
* Thro'ison - L4, A6
* Caden Halegard - L3, A4

## Engineering Glyphs

The glyphs used by Engineering:

* Fortitude
* Luck
* Skill
* Wealth
* Wisdom

## Engineering Units

* Dwarf Fighter - (\* maneuver, + attack) A3, D2, R1, M1
* Averian Skirmisher 1, 1, 1, 1
* Halbardier 2, 4, 1, 1
* Attawa Tribesman 1, 1, 1, 2
* Sieger - (- maneuver, - attack) 1, 2, 1, 1
* Demolisher 2, 2, 1, 1
* Gnome Axer 3, 3, 1, 1
* Toothless Mongrel 1, 1, 1, 1
* Crossbow - (x maneuver, + attack) 3, 2, 2, 1
* Raving Alchemist 1, 2, 2, 1
* Dwarven Elite 5, 4, 1, 1
* Grizzled Mariner 2, 2, 1, 2
* Ballista - (x maneuver, x attack) 3, 1, 2, 1
* Rock Giant 3, 4, 1, 1
* Linnish Falconer 2, 1, 2, 1
* Tinkerer 1, 1, 1, 1
* Trebuchet - (+ maneuver, x attack) 4, 2, 3, 1
* Catapult 3, 3, 3, 1
* Cannoneer 3, 1, 1, 1
* Steel Golem 5, 5, 1, 1

## Engineering Spells and Abilities

* Bunker - Attached unit must be attacked twice in one turn to be destroyed.
* Chariot - Attached unit gains maneuver range of 2. Cannot go through Gateway unless Chariot is discarded.
* Cordon - This space is blocked to enemy maneuver. (Cordon may only be placed in a space adjacent to a friendly unit; cannot be Gateway)
* Interruption - Close the Gateway to all units for 3 rounds.
* Pit of Pain -
* Precision Strike -
* Rust - Destroy an attached enemy item.
* Shrapnel -
* Smoke Screen -
* War Machine - Attached unit gains the ability to destroy units that are adjacent to each other for one action cost.

## Engineering Equipment

* Grapple Hook -
* Gruenor Javelin -
* Highwall -
* Ildorian Mail -
* Unbroken Cog - Attached unit gains protection from Sorcery spells and abilities.