recursal/Fanatic-Fandom huggingface dataset:
Starry Lands

Starry Lands is a subworld in New Adventures levelpack. This relatively small subworld has only two sections. The left section revolves around  and  while the section on the right introduces  and .

## Levels

* 01 - Harmful Presence
* 02 - Under Lock And Key
* 03 - Forage
* 04 - Harvest Party
* 05 - Outreach
* 06 - Set The Stage
* 07 - Shiny Ladder
* 08 - Sun Boulevard
* 09 - Skygate
* 10 - Rapid Growth
* Extra 1 - Destructive Presence
* Extra 2 - Milky Way
* Extra 3 - Spaceport
* Extra 4 - Sturdy Flowers

## External links

* Starry Lands in *Baba is Hint: A Spoiler-Free Guide*
Steep Hill

**Steep Hill** is level Extra 2 of Land Of Vehicles.

## Initial Rules

### Solution 2

* Form  vertically in the same column as  with two tiles of space between the  and the.
* Rearrange the s so that the one on the right is five tiles right and three tiles below the other.
* Form  by stepping downwards with the left-most .
* Move up one turn.
* Idle until the right-most  forms .
* Using the other , sink  and  in the s.
* Move to the  to win.
Rocky Prison

**Rocky Prison** is level A in Chasm.

## Introductory concepts

This level introduces the  word.  refers to all objects on the level, except for text.

## Solution

### Solution 1

* Form .
* Move around until you can access :
	+ One way to do this is move everything all the way to the left/right, and then move up until there is no  to the right/left of . Then move a few squares to the right/left and back to free the .
* Optionally make  again for ease of maneuverability.
* Make something WIN.

### Solution 2

* Form .
* Push  to lower right corner.
* Form .

### Solution 3

* Form  or .
* Break .
* Make something WIN.
SHIFT

is a property that makes any object on a shifting object to move the direction the shifting object is facing. It is most commonly paired with .

## Additional properties

* stacks, allowing an object to move more than one tile when shifted.
	+ However,  doesn't stack when applied to .
* Separately from (and later than) the movement,  changes the direction of objects that are on it.
	+ These direction changes are not concurrent (the object that comes first in the object order will take priority), but the movements are (two objects on each other will both move).
* Shift goes one space at a time: Two objects that get shifted multiple times in one turn (whether that's due to being on one object being shift twice or two objects being shift once) will move the first step together, then the second tile together. This is important for stacking  objects, and is common with all forms of movement.

## Appears in Levels:

### Deep Forest

* Renovating
* Keep Out!
* Baba Doesn't Respond
* Concrete Goals
* Moving Floor
* Crumbling Floor
* Supermarket
* Lock the Door
* Tiny Pasture

### Rocket Trip

* Empty
* Bottleneck
* Heavy Words
* Heavy Cloud

### Flower Garden

* Sorting Facility
* Relaxing Spot
* Secret Garden
* Ruined Orchard
* Out at Sea
* Adventurers

### Chasm

* Siege
* Automated Doors

### Volcanic Cavern

* Vital Ingredients
* Backstage
* Trapped
* Tunnel
* Broken Expectations

### ???

* Parade
* Across
* Baba Has Keke
* Getting Together

### ABC

* AB
* Stardrop
* Meteor Strike

### Depths

* Crushers
* Priority Lane
* Endless Corridor

### Meta

* Adventure
* Booby Trap
* Canister
* Bramblevine
* Hidden Path

### Unused Levels

* Orchestra Pit
* Cannon
* Fiery Pit
* Boilerworks
* Fragile Existence - Old
* Hot Potato - Old
* Factory Worker
* Apartment Building
* Train
* Grouplevel
Supply Route

**Supply Route** is level 10 of Land of Oddities.

## Solution

* PUSH the s such that the  will move in a cycle over the  when you make  and :
	+ One overlapping the  below the
	+ One between the top and right s, diagonally touching both
	+ One on the right of the lone patch of  next to the walled-off area with rules on the left
	+ One below said  with two empty tiles between them
	+ PUSH the  into the row of the leftmost , facing right.
* Make  and .
* SINK the s, form , and win.
Prison

**Prison** is level 11 of Solitary Island.

This level introduces a concept that sometimes objects need to be overlapped to solve a puzzle, as well as that it is sometimes possible to break a rule placed against a wall.

Its height is 18, and its width is 33. On mobile its width is 28 and its height is 16.

## Solution

* Form  vertically.
* PUSH  to just above (or below) .
* Break .
* PUSH  up (or down) to overlap .
* Form .
* Move  down (or up) to break .
* Make something , and walk on it.

## Trivia

This level originally had a different, much more difficult layout. After the update which changed this level, the old layout was used for Dungeon.
Wireless Connection (Museum)

## Wireless Connection

***Wireless Connection*** is the twelfth level of the Museum of Revisions. It is an early design of the *Wireless Connection* level in the main game. Beating it unlocks *Wireless Connection 2*.

Its width and height is 18.

## Solutions

The ultimate goal in this level is to form .

### Solution 1

* Push the  against the top , facing horizontally.
* Break  to push  over the .
* Form  to break .
* Push  up to break . Form  vertically.
* Form a stack of  on the sixth column ( facing up). Then form  by pushing  and  up.
* Push the  to set it moving vertically on the eighth column, them push  on the eight column while the  is below and moving down. Then wait at the .

### Solution 2

* Push  all the way to the left.
* Bring  from  into the room to form  (alternatively, make , then re-form  and use s in the next step).
* Use the s to push  and  up far enough to form .
* Go to the .

## Trivia

* This level contains a  that reads: "The basic idea shown here followed me throughout the game's development. I tried to increase its complexity in various ways, but ultimately the extra parts were just in the way."
Victory in the Open

**Victory in the Open** is level 08 of Deep Forest.

## Solution

You have two s so alternately form and break  and  to control  remotely. Break  as needed to give you time to arrange text.

* Let  walk to the right side of the screen and then make .
* Let  walk up, higher than the  and make .
* Let  walk to the right until They're directly above  and make .
* Let  walk up/down to push  down and make .
* Let  walk right and make .
* Let  walk up/down until she is directly to the right of  and make .
* Let  walk right/left until  is in your area.
* Make  and touch .
Treasure Chest

**Treasure Chest** is level 04 of Land Land Land.

## Solution

* Form , keeping a free space to the left.
* Free  and form .
* Push  until  is below the .
* Push  onto the , then push  below .
* Push s to the following positions: just above the , one left from there, and the two spaces below that.
* Break .
* Push  up to replace  by .
* As the , move over the s and the  to push  back down, with the  ending up on the .
* Form  and go to the  to WIN.
TURN

are properties that make an object turn clockwise or counter-clockwise every turn, respectively.

Stacks - with 3 it's equivalent to turning the opposite direction, and with 4, it does nothing.

As with Directions, the  visually turns if it is made  or .

## Appears in levels

* Jump Up, Babastar (hidden)
* Darkish Dungeon (hidden)
Too Complex

"Too Complex" is a screen similar to Infinite Loop that counts as level destruction if too many rules are considered for parsing. Triggering this screen is sometimes called an “overload”, since the game is loaded with too many objects.

Too complex occurs when any of the following occur:

* There are more than 5000 firstwords. A firstword either has no words before it and one or more words after it, OR while investigating a firstword the game decides it could start a new rule. (e.g. 'is baba' is two firstwords, and 'baba is' is one.)
	+ In past versions, this was the main way to too complex; however, this has since been optimized to make it very difficult to occur.
* There are more than 2000 objects in the level.
* A single sentence has more than 3000 combinations of ways you can try to read it.
	+ If you have a line of 3x stacked text, baba/baba/baba baba/baba/baba baba/baba/baba, then you have a variant count of 3 \* 3 \* 3 = 27. If any sentence has at least 3000 variants (eg. 6^5=7776) then you will too complex.
* The LEVEL is transformed into more than 50 objects at once. (It will too complex instead of transforming)

(TODO: define the third condition better)

## Levels where "Too complex" screen is possible

(Levels past mountain are TBA, and many of these were done before the firstwords system was optimized)

### By firstword limit

* ? (and also collect bonus)
* Literacy
* Scenic Pond
* Deep Pool
* Lovely House
* Skull House
* Salvage
* Insulation
* Secret Garden
* Broken
* The Heist

### By object limit

* Baba Is You
* Volcano
* Slideshow
* Fragile Existence
* Turns
* Burglary
* Float
* A Present for You
* But Where's the Key
* Love Is Out There
* Perilous Gang
* Toolshed
* Passing Through
* Trio
* Platformer
* Condition
* Thicket
* Overgrowth
* Rocky Prison
* Treasury
* Entropy
* Lonely Sight
* Hot Potato
* The End

### Potentially overloadable

These haven't been tested, but it might be possible.

* Novice Locksmith
* Unreachable Shores
* Haunt
* Dead End
* Broken Playground
* Sky Hold
* Relaxing Spot
* Looking for a Heart
* Backstage

## Trivia

* In the event that Too Complex should take place at the same time as Infinite Loop, Too Complex appears to take priority.
* If levels are transformed such that Too Complex occurs on a map screen from turn 0, the game file is softlocked and cannot be used as any attempt to load the file will result in Too Complex immediately. This was possible to do in the main game until the 50 object level transform limit was added.
Safety Vest

**Safety Vest** is level 05 of Land Of Oddities.

## Initial Rules

* In preparation for destroying most rules, PUSH a  next to the  in each of  and .
* Form .
* Form  crossing the previous rule.
* Form .
* The remaining rules are  and , plus a spare .
* With walls no longer stopping you, form .

### Win 2

* Cross the water, being sure to preserve either the top-left  or the one below it.. This can be done in multiple ways:
	+ Sink two s.
	+ Replace  with  then push some text across, as in the previous solution.
* Break .
* Prepend  to the  rule in the bottom right (making ), which will allow  to transform.
* Form  while  is standing on a .

### Transform

Transforming this level is not needed to advance in any way, but it can be done.

* Complete the solution 1 above with the following changes:
	+ After placing one  by , place another near the location where  will be when  is formed, and place the last one by any other noun you want to transform the level into.
	+ In the last step, instead of , form , followed by any remaining noun.
Warehouse

**Warehouse** is level 04 of Land Of Oddities.

## Initial Rules

* Form  vertically and push it onto the . Immediately after this, move right to push  onto the .
* Wait until  is formed vertically.
* Form  and push the remaining  into the dead end above .
* Form  and wait a turn for  to break.
* Touch the  to win.

### Solution 2

* Place  in the bottom chamber so that something that comes out of the  chain will complete the sentence.
* PUSH  right until  lands on the  and wait until  is formed again in the lower chamber.
* PUSH  one step further left.
* Bring  and  from the upper chamber to form  vertically just to the left of the s.
* PUSH the  from the horizontal  to the top of the dead end near . PUSH the  down.
* Form  in the lower chamber using the  from .
* PUSH both s and then the  text onto the  in the upper chamber. Wait until  is formed.
* PULL the spare  and PUSH it against  in the dead end.
* PULL  one step right. Move one step further right to form . Wait one turn for  to break.
* Move back out and to the  to win.
Renovating

**Renovating** is level 01 of Deep Forest.

## Introductory Concepts

This is technically the first non-special level that has the property .

## Initial Rules

* Push s up and then two of them back down. Push them to the right under the  tiles.
* Make  again and let the s shift the s to the right.
* Make  again and push the s again to the right.
* Make  again to make the s shift the s to the right again to move them out of the way.
* Touch the  to win.

### Solution 2

* Make  vertically and push it all the way up into the room wherein you started.
* Push  all the way up as well.
* Push the s down, rearrange them to be in a horizontal line, and push them through the s. One of the s should be protruding from the other side of the s.
* Push  horizontally to break  and subsequently push  up to make .
* Wait for the s to be shifted all the way before pushing  (or ) horizontally to break .
* Touch the  to win.
Rusty Door

**Rusty Door** is level 19 of Museum of Unused Levels.

## Solution

* Form  vertically or horizontally.
	+ One good way is to push then pull  past the s to the right, then form  vertically.
* Carefully walk  onto the  to win.

## Trivia

* This level contains a  that reads: "I was initially very satisfied with this level. However, after letting it sit for a longer time, the solution started to feel very... busywork-heavy? Trial-and-error?"
Safety Box

**Safety Box** is level 03 of Land Of Oddities.

It continues the exploration of SAFE.

Solving it unlocks level Extra 3 - Where's the Box?.

## Initial Rules

* Use the  from  to form  under . Push  down to become the , then push  down to become  again, but now with more space above .
* Push  left, stopping one square before the left edge of the level, to get more room to manoeuvre.
* Form  and .
* If necessary, use the top right area to position  and  suitably for the next step. It's easiest to ensure the  stays there while  gets into position.
* SINK  in the  tile that's part of the small T-shaped  patch, in the second  tile from the bottom. This creates a  (which the  can't reach without becoming NOT YOU due to the proximity of the ) and leaves one  tile isolated.
* Form . The  turns into .
* Form  and  and SINK  to make a new , this time not NEAR any .
* Move to the  to WIN.

### Solution 2

* Replace  by .
* Break .
* Go to the area where  is and form .
* Push the  from  above the in , pushing  to the left if necessary to create room.
* Form  vertically, then  vertically.
* SINK  in one of the  tiles in the far right columns.
* Form . The  turns into .
* Form  vertically two tiles left of , then slide it into place to also form ,
* Repeat the above steps to burrow a tunnel in the  until  is accessible.
* Break  and form .
* Move to any to WIN.
Telephone

## Telephone

**Telephone** is level 04 of Forest of Fall.

## Solution

### Solution 1

* Make . Teleport the lower  out.
* Make  vertically while maintaining .
* Break  and stand on the  to teleport it up.
* Make  again and push it to the door.

### Solution 2

* Make . Teleport the lower  out.
* Push  and  above .
* Push , creating  and  simultaneously.
* Teleport the  and the  to push the key to the door.

### Solution 3

* Form  and PUSH the  into the small room.
* Form  to TELE the outside  into the top room.
* Form  and PUSH the  into the .

### Solution 4

* Make  vertically while maintaining .
* Teleport the  from the lower Baba to the higher Baba.
* Stop  and make .
* Teleport the top Baba out, get the , bring the  back in, and unlock the door.
Still Out of Reach

**Still Out of Reach** is the fourth level of Map. It is the first stage with the *cave* theme.

Its width is 24 and its height is 14.

## Introductory Concepts

This level introduces the Property  and revisits the idea of using objects to push other objects, even if the object that gets pushed is text. It also demonstrates that a DEFEAT does not apply to objects that are not YOU.

## Solution

PUSH the ROCKs out of the initial cage, then put the ROCKs in a row (or use the words ) to push , , or  to the right, nullifying .
YOU2

is a Property that appears in New Adventures. It is essentially , however it can only be controlled with the second set of controls. If any object is ,  will only be controllable with the first set of controls, unless the only  object is (the outer) .

 has all the interactions  has.

 and  can both be moved in the same turn if . Both movements can occur in different directions, and are simultaneous movements.

## Trivia

* is an alternate sprite for . This is a relic from past versions where the  sprite didn't exist.
Salvage

**Salvage** is level D of Deep Forest.

## Solution

* Make  in the same row as  and then push 4 pieces of text left until they are directly next to . Pull the line back into the s, retrieving the .
* Use text to pull and swap the s out of the way, in a few ways:
	+ Method 1:
		- Push  and  next to each other and push them out to the s, such that one of them is sitting on a  and one is just outside the  house.
		- Make . Pull the / text in to make the text swap a  towards the outside.
		- Repeat this process one more time (break ; push / out further so that they are on the /outside the ; make ; pull the text to swap a  further out).
	+ Method 2:
		- Make  horizontally and push it to the right so that the  is on a  (the rest of the text outside the  house).
		- Push  up next to it to make  and pull the text in to twice swap the  out.
* Make  and touch the .

## Trivia

* The  text can be seen in this level by forming  or forming  X (such as  or )  after ping the text out. (To fetch ,  it right and form , then  them down using the skulls.)
Waiting for You

**Waiting for You** is level 14 of Land Of Oddities. It explores giving properties to IDLE objects.

## Solution

* Form  vertically below the  and push it until  is on the .
* Form  horizontally and push it right once.
* Push the  to the right of .
* Wait a turn for  to fall onto the , creating a .
* Move to the  and wait a turn to WIN.
Quarters

**Quarters** is level 21 of Museum of Unused Levels.

## Initial Rules

* Using two s and an additional , push  to the left until it is two columns away from .
* Form .
* Walk the  onto the  and touch the  to win.

### Solution 3

* Form  and .
* Teleport the  to the lower half and walk over the  to teleport them away.
* Push  below , then form .
* To make your life easier, stack the lower s on top of each other.
* Using two s and an additional , push  down once.
* Form  vertically, then press up and down once.
* Form  and win.

### Solution 4

* Push  into the upper right quarter.
* Form  vertically, then replace  with .
* Form .
* Using two s and an additional , push  to the left until it is two columns away from .
* Create the following setup and make sure that  is in the upper left quarter. Then move down:
* Form  to teleport the  away.
* Form  and win.

## Trivia

* This level contains a  that reads: "A big problem early on was my tendency to tack elements to a level without enough consideration about the core concept. The result was often a very complicated but incoherent level."
WIN

is a Property that is essential for every level in the game. Only objects with this or END property can end the level, and only this property will count as a completion. It is most commonly associated with .

Any object that is  will sparkle in gameplay, as if it was . A level can be won in two ways:

* If a  object intersects with a  object.
* If a  object is also a WIN object.

It is *not* enough to simply touch (push against) a WIN-object, as that object may also be STOP or PUSH.

Additional interactions:

* If a YOU-object intersects with (or is) a DEFEAT-object or any type of remove object (SINK, etc.) at the same time as being WIN, the removal-type property will happen first -- i.e. the YOU-object will be removed and there will be no object for **WIN** to act upon -- unless the YOU- and/or WIN-object is also SAFE.
* YOU can be substituted with YOU2 and 3D.

## Appears in Levels:

* All Levels
* Map
* Depths
* Meta
* ??? after transforming ???-D to WIN.
Whoops

**Whoops** is the third level of ???. Its gimmick is further explored in New Adventures, starting with the level *Whoops Deluxe*.

## Solution

When , you cannot move right, as  would be destroyed. Since every possible  object is , there must be something being  and  simultaneously.

* Push  left only one space.
* Push  leftwards until it is in the same column as , then push it downwards to form .
* Wait for  to push  out of .
* Now that you can go right, form  and .
	+ Or  and  if you stopped KEKE before  reached the right edge of the level.
WITHOUT

is an infix condition that is true when there is none of the specified object in the level. It appears in New Adventures.

## Use

* makes  WIN when there are no s in the level.
* makes  WIN when there are s in the level.

## Additional properties

* **X WITHOUT X** makes the condition apply only if there is a single instance of said object in the level. For example,  makes a crab controllable only if there is a single crab in the level.
* Multiple of the same object can be in the condition to make it apply when there are fewer objects of that type than listed. For example,  makes  controllable if there are fewer than three s present.

## Appears in levels

### New Adventures!

#### New Adventures

* Seeing Double
* Seeing Trouble

#### Babarcade

* Baba Invaders (hidden)
* Snakeke (hidden)
* Jump Up, Babastar (hidden)
* Darkish Dungeon (hidden)

#### Land of Delicacies

* Last Snack
* Lastest Snack
* Exactly As It Says
* Mixed Identity
* Appetizer
* Starter Course
* Main Course
* Dessert

## Trivia

* Originally, this word was colored dark blue, matching .
Triplets

**Triplets** is level Extra-2 of Meta.

## Initial rules

* Use the walls on the left and right to stop the  so they are all horizontally adjacent to each other. (Do not let them overlap.)
* Push  to the right and then upward until it is in the same row as the , then push it to the left to make the formation .
* Push  beneath .
* Separate one of the , then have it PUSH  downward, forming  and .
* Pull the  and push  as far right as you can to form  vertically.
* Put an  above , then send one of the  into the maze in the lower-right.
* When the  is near the end of the maze, two squares below the  and one to the right, move the outer  to the bottom of the level.
* Move the maze  onto the , then move the other one to form  and win.

Alternatively, after forming , you can use the other two  and an  to bring  down until it's low enough to spell  vertically. Then, simply reach the  to win.

### Solution 2

* PUSH  up a tile and form  vertically..
* Form  and move it all the way right to keep  active while one  crosses the maze.
	+ It is possible, but annoying, to do this without the .
* Free the trapped .
* Push the  from  right, then push  and  down a tile with your two s.
* Position  below , with  formed vertically.
* Move one  up to form  with the other held left of the  above the  and the third on the  (or in the column below it).
* Move down thrice to form , then right once, then up thrice to WIN.

## Trivia

* On mobile, the two s above and to the right of  are not present.
Temple Ruins

***Temple Ruins*** is the third sub-world of Map. It is a ruins-themed hub and introduces .

## Levels

*Temple Ruins* has 10 levels, but only 6 are required to clear the area:

* 01 - Fragility
* 02 - Tunnel Vision
* 03 - A Present for You
* 04 - Unreachable Shores
* 05 - But Where's the Key
* 06 - Love Is Out There
* 07 - Perilous Gang
* 08 - Double Moat
* 09 - Walls of Gold
* Extra 1 - Further Fields

## Trivia

* While the main theme is shared with older levels, it is palette swapped.
* Before the March 18th update, This was the first hub world to not feature an extra level. Afterwards, *Further Fields* was "promoted" to be one.

## References

1. ↑ "Patch - March 18th", *Baba Is You :: Patch - March 18th* on steamcommunity.com. Retrieved 19 March 2019.

## External links

* Temple Ruins in *Baba is Hint: A Spoiler-Free Guide*
Unsettling

**Unsettling** is level 06 of Land Of Oddities. It introduces the verb FEAR.

## Solution

* Walk around the  without getting next to it and approach it from the left.
* Walk right. The  moves away from you. Keep going until it OPENs the .
* Form  and .
* You can now effectively push a  out of the way if there's nothing else behind it. Make a way into the chamber containing the  to WIN.
STOP

STOP is a Property used to create most of the game's level geometry. It makes the "walls" of most of the puzzles, and is commonly paired with wall-type objects such as , , ,  or .

* If an object tries to move into a  object, the movement fails.
* will stop at  objects.
* will not grow into  objects.
* by default.
* The level border also has the features of , however no objects can move on or past it under most circumstances.
	+ The exception to this is if an object has the  property, however any objects that move onto the level border get destroyed no matter what, even if they are .
* override , and  or  +  negate it.
* A  object ignores .
* Even when an object is , it still cannot go over the object that is .

## Appears in Levels:

* All non-map Levels but the following:
	+ Still Out Of Reach
	+ ?
	+ Affection
	+ Warm River
	+ Boiling River
	+ Victory Spring
	+ Nearly
	+ Not Quite
	+ Passing Through
	+ Salvage
	+ Floodgates
	+ Coronation
	+ What is Baba?
	+ Floaty Platforms
	+ The Floatiest Platforms
	+ Orb
	+ Mutual Feelings
	+ Just No
	+ A Prize Well Earned
	+ Unused level: Public Park Rules
* ???
* Depths
* Meta
Welcome to the Museum!

**Welcome to the Museum!** is level M of The Museum.

## Solution

* Push the  onto any .
* Walk onto the .

## Trivia

* This level contains three s that read:
	+ "Welcome to the Museum! This is a showcase of old and/or unused content."
	+ "Signs like these will tell you interesting details about the levels and the game's design!"
	+ "Please enjoy your stay! There may be spoilers if you haven't beaten the original game"
There and Back

**There and Back** is level 24 of Land of Vehicles. It is centered around LONELY and PHANTOM.

## Solution

### Solution 1

* Thanks to , you can cross a  as long as it's one tile thick, and you can then PUSH an object away from the . PUSH  down.
* Move onto  then move right to break .
* Form  and .
* PUSH the  into the  to the right of .
* Break .
* Form  and , moving  into position last. YOU are now the .
* PUSH  left a few times and PUSH the  right a few times.
* Change back to .
* Form . PUSH the  next to the  on the right. Break .
* Form . Step onto the  then onto the outer  and above the stuck  at the top left.
* Move down to PUSH  out of the dead end and down once more.
* Form . Cross the outer  out, then back in from the left of the  in the left chamber to PUSH  away from the .
* Step once again onto  and move right to break .
* Assemble  and go to the  to WIN.

### Solution 2

* Break  (but don't make ).
* PUSH the  left, then form .
* Step onto the , then follow the  to the space above the top left  and PUSH it down.
* Use the  to get back to the right side and PUSH  away to re-form .
* PUSH  left,  right, and  down.
* Break  again.
* Assemble  along the bottom  and go to the  to WIN.
WALL

For the level of the same name, see Wall (level).

Introduced in Baba Is You,  is a Noun with no special properties.  is often paired up with  to make certain sentences unreachable and to create enclosures.

## Appearance

 is a dark slate grey object which connects to other  of the same type. Presumably it is made of bricks. Its top is a smooth layer.

## Appears in Levels:

### Tutorial

* Baba Is You
* Where Do I Go?
* Now What Is This?
* Out Of Reach
* Volcano
* Off Limits
* Grass Yard (object only)

### The Lake

* Icy Waters
* Turns
* Pillar Yard
* Brick Wall
* Lock
* Novice Locksmith
* Locked In
* Changeless
* Jelly Throne
* Burglary
* Submerged Ruins
* Sunken Temple

### Solitary Island

* Poem
* Float
* Prison
* Dungeon
* Evaporating River

### Temple Ruins

* The world itself (object only)
* Fragility
* Tunnel Vision
* A Present for You
* Unreachable Shores
* But Where's the Key
* Love Is Out There
* Perilous Gang
* Double Moat
* Walls of Gold
* Further Fields

### Forest of Fall

* Grand Stream
* Rocky Road
* Telephone
* Literacy
* Broken Playground
* Scenic Pond
* Deep Pool
* Skeletal Door

### Deep Forest

* Renovating
* Toolshed
* Patrol
* Concrete Goals
* Victory in the Open
* Supermarket
* Factory
* Tiny Pasture
* Insulation

### Rocket Trip

* Lonely Flag
* Babas Are You
* Platformer
* Heavy Words
* Heavy Cloud
* Sky Hold

### Flower Garden

* Condition
* Sorting Facility
* Maritime Adventures
* Adventurers
* Out at Sea

### Chasm

* Rocky Prison
* Siege
* Treasury
* Looking for a Heart
* Lava Flood
* Entropy
* Floodgates
* Lonely Sight
* Metacognition
* Multitool
* Broken
* Visiting Baba
* Automated Doors

### Volcanic Cavern

* Peril at Every Turn
* Pillarwork
* Vital Ingredients
* Backstage
* The Heist
* Join the Crew
* Trick Door
* Trapped
* Tunnel
* Broken Expectations

### Mountaintop

* Love at First Sight
* Solitude
* Connector
* Seeking Acceptance

### ???

* Glitch
* Error
* Whoops
* Mean Fence
* Parade
* Turn the Corner
* VIP Area
* Tense Atmosphere
* Tag Team
* Security Check
* Ultimate Maze
* Across
* Castle Disaster
* Hazel Den
* Baba Has Keke
* Getting Together

### ABC

* Lunar Gallery
* BA
* AB
* Wall
* Stardrop
* Meteor Strike

### Depths

* The world itself
* Cleaning Service
* Exercise Hall
* Crushers
* Collaborative Effort
* Living Lands
* Priority Lane
* Fireplace
* Endless Corridor

### Meta

* The world itself
* Hot Potato
* Adventure
* Booby Trap
* Bramblevine
* Delicate Stars
* Acrobatics
* The Return of Scenic Pond
* Breaking And Entering
* Tangle
* The Box
* Triplets
* Another Way
* Queue

### Unused Levels

* Key
* Majestic Columns
* Orchestra Pit
* Lift
* Quarters
* Heavy Fortification
* Reunion
* Baba Fields
* Fungal Trial
* Moss on my Doorstep
* Fortress
* Cannon
* Crossroads
* Dangerous Garden
* Fiery Pit
* Boilerworks
* Settlement
* Keychain
* Move
* Factory Worker
* Cemetery
* Apartment Building
* After Hours
* Back to Basics
* Train
* Harmony
* Secure Cottage
* Secret Garden
* Word - Broken ATM
* Backstage - Old
Solitary Island

***Solitary Island*** is the second sub-world of Map. It is a mechanical-themed hub.

It also introduces the property . While  was introduced in the Lake, it is featured more prominently here.

This world introduces .

The world has some variety of puzzles. The first half of the world mainly explores , while the second half explores .

## Levels

*Solitary Island* has 18 levels, but only 8 are required to clear the area:

* 00 - Poem
* 01 - Float
* 02 - Warm River
* Extra 1 - Boiling River
* 03 - Bridge Building
* 04 - Bridge Building?
* Extra 2 - ...Bridges?
* 05 - Victory Spring
* 06 - Assembly Team
* 07 - Catch The Thief!
* Extra 3 - Tiny Isle
* 08 - Tiny Pond
* 09 - Research Facility
* 10 - Wireless Connection
* Extra 4 - Dim Signal
* 11 - Prison
* Extra 5 - Dungeon
* Extra 6 - Evaporating River

## External links

* Solitary Island in *Baba is Hint: A Spoiler-Free Guide*
Queue

***Queue*** is level 14 of Meta.

## Initial Rules

### Alternate Methods

* Following a solution to enter Acrobatics, when making , make  at the same time, then make  and continue with the solution above.
	+ This allows entering this level without entering 12.
* After this level is won, a path is added, making future entry trivial.

## Solutions

### Solution 1

* Position an  near .
* Form  and .
* Place either  or  on the  not near , then the text you didn't place there on the  that is.
* Perform the same step as above, this time with  and . To do this, overlap the two rules from the second step with the  not near  so that an  is floating over the . Then PUSH the  onto the  near .
* Make .
* This will allow you to push both  and  down, and win.

### Solution 2

This solution is similar to the other one, but instead of stacking  and  you simply need to stack **/**(anything else), then make , which also makes  push due to a bug.

## Trivia

It was ABC-4 in older versions, being the first level using the final condition NEAR.
Relaxing Spot

**Relaxing Spot** is level 04 in Flower Garden. Secret Garden is a remix of this level.

## Introductory Concepts

This level demonstrates that SINK destroys all objects that land on it, not just one.

## Initial Rules

* (PC only)

## Solution

* Form .
* PUSH  past the .
* SINK the , PUSH  up with , and WIN.

## Trivia

* On PC this level was edited in August 2020, adding the rule  to prevent using Secret Garden's solution. The mobile version still lacks that rule.
Treehouse

**Treehouse** is Level 13 of Familiar Land. Its layout and solution is similar to Skull House in the main game.

Its width is 24, and its height is 18.

Solving it unlocks the extra level House House.

## Solution

* Push  up below , then push  down to form .
* Form  and , moving  last so that  transforms into both a second  and a .
* Form  and  and push the  into the  to open it.
* Sink one  and move the other one to the  to win.
Rewrite The Rules

***Rewrite The Rules*** is level C of ??? on PC. On mobile, it's level D.

## Hints

**Gentle Nudge:** You need to SINK 4 objects, have an  and  object to get past the  and then 3 more Objects to escape.
**Small :** Are any of the blocks you have disposable?**Bigger Nudge:** You know that transforming by is similar to transforming by . Could that help you conserve text?**Bigger Nudge 2:** Have you played the level Skull House yet? What was the gimmick for that?**Specific Hint:** Clearing the single tile of water on the left may not be the first thing you have to do.
## Solution

* Form  and  simultaneously.
* SINK any 4 texts (except the ) in the accessible .
* Form , and OPEN the .
	+ Alternatively, form  and then.
* SINK the last 3 texts (including the ), and walk on the .
Secret Clearing

**Secret Clearing** is level 05 of Land Land Land. It features BROKEN and FALL.

Solving it unlocks level Extra 1 – Private Garden.

## Initial Rules

* Form  with either  in the column to the left of the  or  in the column right of it.
* Form either  or , with  either in the column with  or in a position to walk along the text to that column without breaking any rules.
* FALL onto the  to WIN.

### Solution 2

* Break .
* PUSH  up, just below the  and in the same column as .
* Form .
* Form .
* Form  so that  is in the same column as .
* will FALL onto the  to WIN.
Tropical Weather

**Tropical Weather** is level 16 of Familiar Land.

Its width is 18, and its height is 10.

## Initial rules

* PUSH the  to the space below , coming from below. Take care to only step next to the bottom  (which turns into ), not next to the top ones.
* PUSH the word  to the space to the right and below .
* PUSH an  below , then PUSH up to form  horizontally and  vertically.
* Form , then form  for just one turn.
* Move down to get the  below  out of that row, then move right twice to PUSH  onto the  which turns into .
* Finish forming .

### Solution 2

* Break the rule involving .
* Form  vertically, then  horizontally for one turn to create more s.
* Form . Push a  to the space right of , and six more to the two rows below, taking care not to convert the upper s.
* Form  vertically, then  horizontally for one turn.
* Move right twice to push  into the leftmost  (which turns into ).
* Form  (or ).
Telephone (Museum)

## Telephone

***Telephone*** is the tenth level of the Museum of Revisions. It is an early design of the *Telephone* level in the main game.

Its width and height is 18.

## Solution

### Solution 1

* Form .
* Touch the  to win.

### Solution 2

* Form . Wait for the pair of skulls to sink, then break the text.
* Touch the  to win.

## Trivia

* This level contains a  that reads: "This was intended to be the level to introduce TELE. It manages to be quite chaotic despite the simple puzzle. I wonder why I felt the need to try to prevent  as a solution?"
Seeing Double

**Seeing Double** is level 16 of New Adventures!.

## Solution

* Push  left to let the  FALL onto the . Note that the  is facing left.
* Form  vertically above the  of .
* Form  horizontally to the right of  with one empty tile in between.
* Place  on the row below the  in the column where  is.
* Push  right to activate  and  simultaneously. This results in two s facing each other, which disappear.
* As the , go to the  to WIN.
Snowy Morning

**Snowy Morning** is an unused level that can only be accessed using the level editor.

## Hints

**First step:** Find a way to walk over the trees.
**Second step:** How can you remotely make  unfloat when you reach the flag?
## Solution

* Break  by pushing  or  out of the way.
* Form .
* Form  and push the  somewhere onto the middle of the column to the right of , facing upwards.
* Form  with the  text directly above .
* Form  and quickly walk to the .
* Wait for the bird to break  and win.

## Trivia

* Due to a bug it was possible to access this level by hitting "return to map" twice on the New Adventures! map. The bug seems to be related to .

## References

1. ↑ Baba is You: New Adventures Crash on YouTube
2. ↑ Discord thread where Hempuli tries to reproduce the bug (December 29, 2021)
Trio

**Trio** is level 07 in Rocket Trip.

## Solution

The general goal is to get  past the s and then fall down and walk to the left to void the phrase . The tricky part is getting her to move to the left.

### Solution 1

* Create  to allow you to move both characters. Push them up so that  is aligned with the middle .
* Push the free  to the right of  and then push  on to the , supporting her.
* Push  down one row and to right to touch .
* Push both characters so that they'll be moving to the right; with  on the left side of the long sentence and  on top of it (anywhere other than standing on ). Move the spare  out of the way.
* Swap  with  (without leaving the latter in the way) to make . This will make  push the sentence to the right while  is also walking to the right. She will hit the s in the upper right and turn around, move to the left, fall down, and push  out of the way.
* Push  down one, then  left to clear the path to the  to win.

### Solution 2

* Create  to allow you to move both characters. Push them up so that  is aligned with the middle .
* Push the free  to the right of  and then push  on to the .
* Push  right, under  again.
* Without breaking , make  vertically.
* and  will walk right, bounce off the s and turn around and start walking left.
* Once in position above the long drop down, break  to allow  to drop down and push  out of the way.
* Push  down one, then  left to clear the path to the  to win.
Siege

**Siege** is level B in Chasm.

## Solution

* Briefly form .
* Form  and SINK the s.
* Do one of the following:
	+ then spam right, but beware of breaking the rules. (It may be wise to put them against the left wall, or fully horizontally using the .)
		- If using this option, it is possible to simply SINK 3 texts at the start instead of using s.
	+ , then spam wait.
SLEEP

makes something unable to be affected by . It also disables movement from .

An object is still affected by ,  and . Other objects can still , ,  etc. a sleeping object.

 have special animations for sleeping. These can be characterized by having double-pixel, "long" eyes, and feet contracted.

Animated sprites (such as  and ) will stop animating when they are SLEEP.

Also creates some "Z" particle effects, producing more if the property is stacked.

While it disables movement from  and , it does not stop interactions with .

## Appears in Levels:

* Keke and the Star
* Baba's Home
Platformer

**Platformer** is level 09 in Rocket Trip.

## Solution

* Form .
* PUSH  to the left to get it out of the way, but make sure to leave 1 space between  and .
* Use  to bring the  right and up, to two tiles above the top . (Push the keke onto the right object, then push the two floor objects right). Ensure that  ends up on , which should be one tile above the .
* Form , and position it at the bottom right of the room (not on cloud).
* PUSH  onto the .
* Form .
* OPEN the , and WIN.
Smelting Facility

**Smelting Facility** is level 18 of Land of Vehicles. It is one of the most difficult levels in New Adventures.

## Solution

### Solution 1

* PUSH the s to two tiles above, to the right of, and below .
* Free up , and create  above .
* Form  horizontally, allowing you to PULL empty and any other PULL objects () without hindering movement.
* Push  above , then push down, activating  as well as .
* PULL  near , then away, then WIN.
	+ Move up twice, left 12 times, up 6, right 10 to transform  into .

### Solution 2

* PUSH the s such that one is on , one is to the left of , and the third is two tiles left of .
* Free up , and create .
* Move to the right of the  on , then move right, pulling the s. The  will move one tile left and still have a  on it.
* PULL and SWAP the s to create the same position as before: one  on , and the others to the left.
* Do this 12 times, until  is past the pipe ceiling and can be moved up
* PULL and SWAP the s to have one  on  and the other two lined up above it.
* Move below the  on , then move down, pulling the s. The  will move one tile up and still have a  on it.
* PULL and SWAP the s to have one  on  and the other two lined up above it.
* Do this 8 times, so that  is lined up vertically with .
* PULL and SWAP the s to have one  on  and the other two lined up to the right.
* Move to the left of  on , then move left, pulling the s. The  will move one tile right and still have a  on it.
* PULL and SWAP the s to have one  on  and the other two lined up to the right.
* Do this 10 times, until  lines up vertically with . It should also be diagonally touching
* Move back to the start and make
* The  will turn into  , then into
* Touch the  to WIN

## Trivia

* This level was originally level 6 of Starry Lands, which is why its usage of  seems out of place relative to its map position, however it is likely to have been moved further into the game due to its difficulty or due to including .
Secure Cottage Prelude

**Secure Cottage Prelude** is level Extra 6 of Museum of Unused Levels.

## Solution

Push the  onto the lower  and touch the  to win. Notice how the  spawned where the  *was* before pushing it into the .

## Trivia

* This level contains a  that reads: "Pay close attention! This isn't an actual unused level; I added it to showcase a rather funky cornercase that will be relevant in the level immediately after this."
Wireless Connection 2

**Wireless Connection 2** is Extra 4 of Museum of Revisions. It is a variant of *Wireless Connection*.

## Solution

### Solution 1

* Break  using  or  as in the Wireless Connection (Museum) solutions.
* Form  and make the  push the  text down.
* Form  and jump over the river.
* Make something  and touch it.

### Solution 2

* Form  as in Wireless Connection (Museum) solution 2.
* Push a  and  text over the river.
* Form .
* Form  and touch the  to win.

## Trivia

* This level contains a  that reads: "As I was looking through these ancient level ideas, I got multiple ideas for variants. So some of these variant levels are 'new' in the sense that they were created for the Museum."
Sorting Facility

## Sorting Facility

**Sorting Facility** is level 03 in Flower Garden.

## Solution

### Solution 1

* Form  and .
* PUSH the  onto the .
* OPEN the , and WIN.

### Solution 2

* Form  horizontally.
* PUSH the  onto the s.
* Form  and .
* PUSH the  onto the .
* OPEN the , and WIN.

### Solution 3

* Break .
* PUSH the  one tile onto the s.
* Form , then , then , then .
* PUSH the  onto the , then break .
* OPEN the , and WIN.

### Solution 4

* Break .
* Position the  on one of the leftmost .
* Form , then , then  and .
* PUSH a  onto the .
* Break , OPEN the , and WIN.
Tour (Museum)

## Tour

***Tour*** is the 14th level of the Museum of Revisions. It is an early design of the *Tour* level in the main game.

Its width and height is 18.

## Solution

* Form , , and  to switch between  and  each turn.
* Touch the  to win.

## Trivia

* This level contains a  that reads: "This design felt very inelegant and busyworkish but at the same time I'd award it some style points. If you haven't seen  yet, just think that  is harmful to ."
TREE

See also: TREES.

**TREE** is a Noun with no special properties. It is mostly used as a background object, however, it is also occasionally paired with STOP.

## Appears in Levels:

### Temple Ruins

* The world itself (object only)
* But Where's the Key (object only)
* Perilous Gang (object only)
* Double Moat (object only)

### Forest of Fall

* The world itself (object only)
* Rocky Road (object only)
* Telephone
* Ghost Guard (object only)
* Catch (object only)
* Dead End (object only)
* Broken Playground (object only)
* Skeletal Door (object only)

### Deep Forest

* The world itself (object only)
* Toolshed (object only)
* Keep Out!
* Baba Doesn't Respond
* Patrol
* Concrete Goals
* Lock the Door (object only)
* Tiny Pasture (object only)

### Flower Garden

* The world itself (object only)
* Condition (object only)
* Relaxing Spot (object only)
* Overgrowth (object only)
* Secret Garden (object only)

### Mountaintop

* The world itself (object only)
* Shuffle (object only)
* Tectonic Movements

### ???

* Castle Disaster
* Baba Has Keke (object only)

### Unused Levels

* Lift
* Quarters
* Fungal Trial

## Trivia

* There is a second tree sprite that only appears in Bramblevine, known as "tree2".
Skygate

## Skygate

**Skygate** is level 09 of Starry Lands.

Solving it unlocks level Extra 3 – Spaceport.

## Solution

### Solution 1

Skygate has a few similar solutions. This one uses every piece of text.

* PUSH  right once, and move  out of the way so you can PUSH  up four times.
* Place a  in the same column as the  in , and as high as possible.
* Place  one row below that , and as far left as possible.
* Form  vertically, using  and the two remaining s.
* Form .
* Form  vertically, with  diagonally below .
* Activate  and .
* PUSH  up to form .
* Wait until ,  and , then touch the  to WIN.

### Solution 2

* PUSH the  below the  of , with one empty tile above it, facing up.
* Place a  in the same column as the  in , and as high as possible.
* Prepare  and  vertically with  on the row below .
* Activate  and .
* Activate  then .
* Wait for the  to activate ,  and , then go to the  to WIN.
Trick Door

* PC
* Mobile

**Trick Door** is level 11 of Volcanic Cavern.

## Introductory Concepts

This level introduces a conditional operator FACING. This is also the first level where player has to figure out how to use NOT with a condition.

## Solution

### Solution 1

* PUSH the  up.
* Form  and .
* PUSH the  past the , into the one-block gap in the ceiling.
* Form .
* OPEN the , and WIN.

### Solution 2 (PC only)

(Note:  can be used interchangeably.)

* PUSH the  up.
* Form , then  and .
* PUSH the  past the , into the one-block gap in the ceiling.
* Form .
* OPEN the , and WIN.
Seasons

**Seasons** is level 15 of Land Of Delicacies.

## Solution

* Sink one .
* Form . Push the  (once it forms) to just below the .
* Form  near the wall and
* Wait for transformation to cycle to the  to duplicate it
* Form
* Push s to get rid of the
* Form
* Touch the  to WIN

## Trivia

* In version 447b, the level was temporarily removed due to some problems with REVERT property. The level was added back in version 448.
Scale

* PC
* Mobile

**Scale** is level 05 of ???.

The level contains a "scale" of a  and text, showing that  would be destroyed if you take too many moves rightwards than leftwards.

## Solution

### Solution 1

* Form , and push  to the second rightmost column.
* Form  and , then move left, so that  is to the left of both  and .
* Break , then move both  and  to the bottom row, one sinks the  and the other touches the .

### Solution 2

* Break .
* Form .
* Form .
* Push  into  and touch the .

### Solution 3

On mobile, it may be helpful to stack  and  before starting.

* Form .
* Push  two blocks to the left, then form .
* Use the  to push  out of the way.
* Break .
* Touch  with  to win.

## Trivia

The working space in the middle of the level is much tighter on mobile, but all the listed solutions are still possible.