Primal Purview

The Primal Purview is one of the Arcane Purviews wielded by mages. The Primal Purview allows them to sense and control the Primal Energies of the universe, and thereby magic itself. In a sense, all other Purviews spring from the Primal.

## Mechanics

The Primal Purview focuses on manipulating the most base substances of Creation, Primal Energies. Everything in Creation has Primal Energy within it, from matter to spirits to thoughts. Primal Energy exists in two states: Active and Inactive. Everything has some amount of Inactive Primal Energy within it. When any entity employs a magical power, they utilize Active Primal energy to do so, tapping into the fundamentals of Creation in order to alter it. Certain locations on Earth are filled with Active Primal Energy, which can be harnessed by magic wielders for power.

Active Primal Energy can be further divided into Dynamic, Static, and Energized. Dynamic Primal Energies are currently being twisted and shaped to generate a magical effect. Static Primal Energies are locked into a certain magical effect already. Energized Primal Energies are active and ready for use, but are not currently causing any magical alterations.

Like with all Arcane Purviews, a mage gains the ability to perform every power at every level they attain, so long as they have a focus for it. Unlike most other supernatural beings, they do not individually need to master each power.

## Levels

### Levels 1-2 (Awoken)

* **Primal Sense (Level 1):** Upon Awakening, every mage has their eyes opened as they gain access to the Primal Sense. This power enables mages to sense magic, wherever it is used. When another mage casts a spell, when a vampire invokes a Blood Gift, a portal opens or a demon possesses someone, are all things that could set off the sense of a mage, if they occur within range of the mage's sensitivity. As a mage further masters the Primal Purview, their Primal Sensitivity increases, allowing them to detect more subtle uses of magic from further distances.
* **Redirect Prime (Level 2):** Using this skill, a mage is able to redirect ambient Active Primal Energies within their vicinity to fuel their magic.

### Levels 3-4 (Attuned)

* **Enchant Object (Level 3):** The ability to Enchant Objects entails a mage concentrating Active Primal Energy into an Energized physical object, and then imbuing it with supernatural qualities using another Arcane Purview. Mages more skilled in the Primal Purview are able to imbue objects with more potent Enchantments.
* **Primefire (Level 3):** This technique entails a mage concentrating ambient Primal essence into a burst of Active Primal Energy, which they can fire at foes or anything else they wish to destroy. The highly concentrated Primal essence overloads whatever it touches with magic, causing it to burst apart and revert to its Primal state, with whatever is left over usually being melted and burned. Mages more skilled in the Primal Purview are able to generate larger amounts of Primefire.
* **Counter Magic (Level 4):** Countering Magic is the process of Dynamic Primal Energies which are currently being employed by another mage producing a magical effect. As the Primal Energies they are employing become Inactive, the effect becomes weaker, and may even fail completely altogether. More potent Primal masters are able to Counter against more potent effects, and it is harder to Counters against more powerful wielders of the Purview.

### Levels 5-7 (Resonant)

* **Actualize Spell (Level 5):** An essential ability for those who wish to cultivate magical learning, the Actualization of a spell entails a mage making a tiny, imperceptible alteration to the flow of magic in the universe. In doing so, they bind the ritual elements of a spell, such the ingestion of herbs, the recitation of a chant, or a ritual dance, to always produce a specific magical effect when performed by a mage. By doing so, the creator of the spell ensures that any subsequent mages who use the spell will have their power focused into the effect the spell is designed to bring about. More powerful effects are more difficult to Actualize, and as a result, potent spells are often not strongly Actualized, and therefore are more likely to produce undesired effects if the mage is not careful.
* **Nullify Magic (Level 5):** Nullifying Magic is the same as Countering Magic, only rather than weakening Dynamic Primal Energies, Nullification focuses on weakening Static ones, such as the magic keeping an object enchanted.
* **Create Locus (Level 6):** The ability to Create a Locus involves permanently Activating the Primal Energies of a location, by creating a zone where all such energies become Energized. More advanced Primal mastery enables larger and more potent Loci to be created.
* **Execration (Level 6):** Execration is something that the vast majority of mages are utterly terrified of, and is considered by almost all of them to be a fate worse than death. The act of Execration destroys their ability to wield the Flame of Divinity, cutting them off completely from the powers their status as Awakened mages granted them. Fortunately for any mage who cherishes their ability to wield magic, individuals powerful enough to perform an Execration are rare.
* **Drain Magic (Level 7):** This power enables a mage to drain Active Primal Energy from wherever it is present, be it in the place they are in, an enchanted object, or even a living being, and then store it for later use.

### Levels 8-9 (Enlightened)

* **Occlude Magic (Level 8):** This ability enables a mage to create an area where Primal Energy is resistant to Activation, making it impossible for all but the most potent of magical beings to wield their powers if they enter the zone.
* **Radiate Magic (Level 9):** A master Primal mage can choose to make it so that their mere presence causes Primal Energies to activate, essentially turning themselves into a walking Locus.