recursal/Fanatic-Fandom huggingface dataset:
Sam

* Melee
* Ranged

"I made a promise, Mr. Frodo. A promise. Don't you leave him, Samwise Gamgee. And I don't mean to. I don't mean to."
—Samwise Gamgee

**In 4.5, Sam is no longer unlocked following the changes made to Galadriel. He is now only present in the Fellowship of the Ring**

**You can still see his previous roles and abilities below by expanding the page with the button below**

Recruit a brave hobbit, Frodo's companion **Samwise Gamgee**. Like Frodo, Sam can be recruited from Citadel only when Galadriel receives the One Ring and rejects it.

## Abilities

**Level 1: Alternate Weapon** - switch between throwing rocks and close melee attack.

**Level 1: Elven Cloak** - Becomes invisible when standing still.

**Level 1: Frying Pan** - Sam bashes an enemy with his frying pan.

**Level 1: Seed of the Golden Wood (requires Gifts of Lorien)** - Creates a build plot which can be used to make a Mallorn Tree. If the build plot is not used in 2 minutes it will disappear. (Only **3** of these build plots may be used at once)

**Level 5: For Frodo** - Sam will temporarily gain double damage and +50% armor.

## Upgrades

Sam can receive only one upgrade:

 **Gifts of Lorien -** Galadriel hands gifts from Lothlorien to a hero. The gift can increase the stat of the heroes and/or grants it upgraded abilities. Sam receives Mallorn seeds of the Golden Wood, providing build plots for Lothlórien.

This upgrade can be applied to him through Galadriel's ability **Gifts of Lorien**.

## Strategy

Sam and Frodo can be used mostly for scouting and supporting. His greatest ability may be *Seed of the Golden Wood* which provides Mallorn build plots for Lothlórien almost anywhere on the map. To increase his durability on the battlefield you should use his last ability *For Frodo*.
Loot Hoard

**Loot Hoard** is the Misty Mountains economy upgrade research building. It's upgrades provide economy boost for the faction, experience gain of the settlement buildings and cheaper unit upgrades.

## Upgrades

 **Extended Raids(Y) -** Goblin-Town's warriors go on extensive raids to capture more slaves. Increases the production of all Slave Holes by 30%. **Research Cost:** 1200

 **Empowerment of the Wilderness(X) -** The warriors of Goblin-Town share a small part of their loot with their wild relatives. As long as the Loot Hoard isn't destroyed, all buildings on settlements will slowly gain experience. **Research Cost:** 600

 **Treasures of Goblin-Town(C) -** The loot from Goblin-Town's hoards is used to speed up the mustering of new armies. The cost of equipping heavy armor, forged blades and fire arrows is reduced by 20%. **Research Cost:** 400
Gundabad Pikemen

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## Gundabad Pikemen

* Portrait
* In Game

## Recruitment

### Time

25 seconds

**Gundabad Pikemen** are brutal soldiers whose reserves of strength and resilience seem without limit. They are the Pikemen of the Misty Mountains subfaction Gundabad. They are stronger than ordinary Moria Goblin Pikemen, and with their passvie ability they prove deadly foe against any attacking cavalry, monsters and heroes.

## Abilities

 **Barbed Hooks -** The long pikes of Gundabad cause deep wounds to charging monsters and cavalry. Monsters, cavalry and heroes are slowed by 25% when they trample this unit. *Passive Ability.*

## Upgrades

 **Banner Carrier -** This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. **Cost**: 75.

 **Forged Blades -** Increases the damage of this battalion and provides a damage bonus against

* Other infantry if they are swordsmen
* Monsters and Cavalry if they are pikemen
* Buildings if they are cavalry
 **Cost**: 300

 **Scavenged Armor -** Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to **EdainPikemanHeavyArmor**. **Cost**: 300
Royal Vanguards

* Portrait
* Line Formation
* Wedge Formation

* Normal

"Suddenly the king cried to Snowmane and the horse sprang away. Behind him his banner blew in the wind, white horse upon a field of green, but he outpaced it. After him thundered the knights of his house, but he was ever before them. "
—The Return of the King

The **Royal Vanguard** are scout cavalry units of Rohan which cost no command points but are limited to three battalions. In addition to that they take to the field very quickly (almost no recruitment time) and can move into a wedge formation. They are upgraded versions of Exiles, and they can be recruited from the upgraded version of the Exile Camp, the King's Camp (cost: 1000).

## Abilities

 **Wedge Formation -** The Royal Vanguards are slowed 50% less when trampling but lose 25% armor.

## Upgrades

Royal Vanguard has access to the following upgrades:

 **Banner Carrier -** This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. **Cost**: 200.

 **Heavy Armor -** Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to **EdainCavalryHeavyArmor**, if Horse Shields has been purchased changes the armor set to **EdainCavalryHeavyShieldArmor**. **Cost**: 300

 **Forged Blades -** Increases the damage of this battalion and provides a damage bonus against **buildings**. **Cost**: 300

 **Horse Shield -** Increases armor of the battalion against Pikemen by 25% and armor against Swordsmen by 50%. Changes the armorset to **EdainCavalryShieldArmor**, if heavy armor has already been purchased changes the armorset to **EdainCavalryHeavyShieldArmor**. **Cost**: 200

## Strategy

It is important to note that while you are limited to 3 battalions of Royal Vanguards, you can also train your 3 battalions of Exiles from the Exile Camp before you upgrade it to the King's Camp. Aside from costing 0 command points (unlike the Exiles) and having a quick training time, the Royal Vanguard are not much different from your regular Rohirrim. Therefore, to maximize their particular benefits, the strategy with them should be to use them to set up an ambush or rush them to defend the outpost/nearby settlements/heroes. Recruitment speed is the main bonus.
Lórien Pikeguards

* Portrait
* Standard
* Upgraded

* Normal

The **Lórien Borderguard Pikemen** *(Sindarin: Eithyr Glandirith Lórien)* are pikemen from the Lothlórien faction. They are the basic spear units that are strong against monsters, cavalry and single targets (except heroes, especially mass slayer heroes who can kill them quite easy). They can be trained from the Citadel.

## Abilities

 **Patrol of the Marchwardens -**  The smaller the number of Marchwardens on patrol the more agile they are. As long as there are 3 or less Marchwardens near to each other they all move +20% faster.

 **Ambush of the Woodelves -** The woodelves ambush their enemies. Lórien Marchwardens deal +50% damage for 15 seconds. Can only be activated when the battalion is in stealth.

**Flank Defence** - Pikemen are used to defending from all sides when battling against monsters and cavalry. As a result, they cannot be flanked. They take no extra damage from being flanked and deal full revenge damage regardless of the direction they get trampled from.

## Upgrades

The Lothlorien Pikemen have access to the following upgrades:

 **Banner Carrier -** This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. **Cost**: 200.

 **Master Blades -** Greatly increases the damage of this battalion and provides a damage bonus against **monsters and cavalry**. **Cost**: 500

## Strategy

Lórien Borderguard Pikemen are used to counter enemy cavalry and monsters. The best strategy with them is to take some battalions into battle and leave some in your base, because the enemy has an annoying habit of send their siege units (trolls, battlewagons) into your base. To prolong their durability on battlefield you can upgrade them with *Master Blades* *and Banner Carriers.* In the later stages of the game you can use Mirkwood Palace Guards as a substitute to the Lórien Borderguard Pikemen.
Hama

* Portrait
* On Foot
* Mounted

* Melee
* Mounted

"'Hail, comers from afar!' they said, and they turned the hilts of their swords towards the travellers in token of peace. Green gems flashed in the sunlight. Then one of the guards stepped forward and spoke in the Common Speech.
'I am the Doorward of Théoden,' he said. 'Háma is my name. Here I must bid you lay aside your weapons before you enter.'"
—The Two Towers, "The King of the Golden Hall"

Recruit the captain of the King's guard, **Háma**.

## Abilities

**Level 1: Mount/Dismount** - Hama mounts or dismounts his horse. Requires a Rohan Stable.

**Level 1: Indefatigable** - Hama is an unbending source of courage and honor. As long as Hama is in combat, nearby allies regenerate health points slowly.

**Level 3: Untamed Will** - Becomes **Untamed Determination** at level 5. Hama's untamed will cannot be broken. He fights for the virtue of Rohan. For 10 seconds he takes almost no damage from enemy attacks.

* **Level 5: Untamed Determination -** Becomes **Untamed Might** at level 10. Hama's untamed determination cannot be swayed. For 20 seconds he takes almost no damage from enemy attacks.

* **Level 10: Untamed Might -** Hama's untamed might cannot be overcome. For 30 seconds he takes almost no damage from enemy attacks.

**Level 7: Side by Side** - Hama fights side by side with a target allied hero, giving them +25% armor and +50% damage. Hama will gain an extra bonus depending on what hero is targeted.

* **Theoden:** Hama cannot be knocked back or slowed when trampling.
* **Théodred:** Hama gains +100% experience in combat.
* **Eomer:** Hama gains +60% damage.
* **Eowyn:** Hama gains +40% damage against heroes.
* **Gamling:** Hama gains +25% vision range and movement speed.

**Level 10: Guards of the Golden Hall** - Hama calls a group of Royal Archers to the battlefield for a short time. The Royal Archers are summoned with bows by default but have the ability to toggle weapons and draw swords.

## Strategy

Hama, besides his role as a tank, also has unit and hero support aspects. This makes his abilities some of the most versatile in the game. He is perfect for any strategy: Hama can ride to battle with your units, healing nearby allies as he fights; he can also ride to battle with your heroes, granting them a stat boost as well as granting himself a unique effect; finally, he can fight by himself, his **Untamed Will** ability and its subsequent improvements as he levels up allowing him to deal out damage without receiving hardly any in return. He can then cover his escape with Royal Archers once he is at level 10.

 Quotes

"We make for the refuge of Helms Deep*"*

"I can not allow you before Theoden King, so armed."
Scout of the Iron Hills

* Portrait
* In Game

* Normal

"All right, let's get this done. Send in the Goats!"
—Dáin Ironfoot

**The Scout of the Iron Hills** is a lone Ram Rider which is excellent for exploring the map, taking the role of the Scout hero that other factions have. His major asset is his speed. While the Scout is able to attack enemy units, don't expect him to survive long. The Scout can be upgraded to a troop of Ram Riders, the Iron Hills' elite cavalry unit, once Narin has been recruited. Only three scouts can be on the battlefield at the same time.

## Abilities

 **Scouts of the Iron Hills** - The Scouts of the Iron Hills have great vision radius and reveal hidden enemies. *(Passive ability)*

## Upgrades

 **Ram Riders of the Iron Hills** - The scout calls and commands a troop of Ram Riders. Narin must be on the battlefield before this upgrade can be purchased.

## Strategy

The Ram Riders are good at scouting the map and are pretty cheap and fast to get. They are useful for early scouting and getting settlements and outposts quickly, but don't forget to get Narin, once you have him they can be upgraded to be a battalion and once done they are the elite cavalry unit of Iron Hills. After they get upgraded they become a fast and strong cavalry unit.
Phalanx of Erebor

* Portrait
* In Game

* Normal

The **Phalanx of Erebor** are heavily armored pikemen that can tear through cavalry and monsters. They are heavily armored and therefore a bit slow. However, they are extremely effective against cavalry and monsters but very weak to archers.

## Abilities

 **Polearm Hammer Strike -** For 30 seconds, the phalanx deals increased damage against infantry and structures but reduced damage to cavalry and monsters. Left click to activate.

**Flank Defence** - Pikemen are used to defending from all sides when battling against monsters and cavalry. As a result, they cannot be flanked. They take no extra damage from being flanked and deal full revenge damage regardless of the direction they get trampled from.

## Upgrades

The Erebor Phalanx have access to the following upgrades:

 **Banner Carrier -** This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. **Cost**: 200.

 **Heavy Armor -** Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to **EdainPikemanHeavyArmor**. **Cost**: 300

 **Forged Blades -** Increases the damage of this battalion and provides a damage bonus against **monsters and cavalry**. **Cost**: 300
Siege Ladder

* Portrait
* Normal
* With Berserker

* Normal

"Ropes with grappling hooks were hurled over the parapet faster than men could cut them or fling them back. Hundreds of long ladders were lifted up. Many were cast down in ruin, but many more replaced them, and Orcs sprang up them like apes in the dark forests of the South."
—The Two Towers

The Siege Ladder functions much like Mordor's Siege Tower (Mordor) and allows Isengard infantry to scale an enemy's castle wall.  It can be recruited from a Level 1 Siege Works.  It is only useful on Castle maps. When the siege ladder is killed, units behind it take damage and are knocked back as the ladder falls on them.

## Abilities

 **Retract:** retract the ladder from the wall it is attached to.

While not a clearly stated ability, the Siege Ladder can be garrisoned with an Uruk Berserker. The Berserker will climb to the top of the ladder where he will remain until the ladder is positioned against a castle wall. Only then will the Berserker leave the ladder. If the ladder is destroyed while a Berserker is riding it, the Berserker will die as well.
Hall of Warriors

* Level 1
* Level 2
* Level 3

* Level 1
* Level 2
* Level 3

"And Aulë made the Dwarves even as they still are, because the forms of the Children who were to come were unclear to his mind, and because the power of Melkor was yet over the Earth; and he wished therefore that they should be strong and unyielding. But fearing that the other Valar might blame his work, he wrought in secret: and he made first the Seven Fathers of the Dwarves in a hall under the mountains in Middle-earth."
—The Silmarillion

The **Hall of Warriors** is the main unit-producing structure for all three Dwarven factions. It can produce different units depending on the chosen faction. The unit types available for recruitment are swordsmen, pikemen, ranged, elite, and heroes. The **Elite Equipment** upgrade from the Dwarven Forge is required to recruit each faction's elite units and more powerful heroes, the Mineworker, and to research the **Banner Carrier** upgrade.

## Level Up

 **Worker's Tools**: Upgrades the building to rank 2. At rank 2, **economy buildings** produce 25% more resources and gain 500 additional hit points. **Recruitment buildings of the Dwarves work** 20% faster and 1500 additional hit points

 **Forged Worker's Tools**: Upgrades the building to rank 3. At rank 3, **internal economy buildings** produce 20% more resources and gain 1000 additional hit points. **Recruitment buildings** work 30% faster and 1500 additional hit points

**The upgrades can be researched from the Dwarven Forge**

## Unit & Hero Production

####  **Erebor**

 Thorin III | Axe
 Gimli | Axe

####  **Iron Hills**

 Murin | Axe
 Thorin III Stonehelm | Axe
 Narin | Mounted, Sword

####  **Ered Luin**

 Balin | Axe
 Dwalin | Warhammer / Axes

## Research

The Hall of Warriors is also where you can research the Banner Carrier upgrade:

 /  /  **Banner Carrier -** This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. **Cost**: 200.

* **Research Cost**: 600
* *Requires **Elite Equipment** (Dwarven Forge)*
Pavilion of Tranquility

* Level 1

### Armor Set

"Frodo was now safe in the Last Homely House east of the Sea. That house was, as Bilbo had long ago reported, 'a perfect house, whether you like food or sleep or story-telling or singing, or just sitting and thinking best, or a pleasant mixture of them all'. Merely to be there was a cure for weariness, fear, and sadness."
—The Fellowship of the Ring

The Imladris **Pavilion of Tranquility** functions like a combination between a Well and a Heroic Statue, passively healing nearby allies and heroes and granting them +20% armor and damage. The bonus persists for 30 seconds after allies leave the vicinity of the structure.

## ​ Abilities

 **Pavilion of Tranquility** - The Pavilion serves as a support structure, healing and boosting allied troops. It also provides a reduction to the cost of heroes up to 30% in this manner:

* 2 Pavilions: 10%
* 3 Pavilions: 20%
* 4 Pavilions: 30%

 **Reinforcements** - For a limited time, allied units near the Pavilion replenish fallen soldiers.

## ​Strategy

The Pavilion of Tranquility is an especially useful building since it both heals and grants a leadership bonus. Building one at a key outpost could be very useful as you both defend it and attack from it.
Mineworker

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## Mineworker

* Portrait
* Normal
* Deployed

## Recruitment

### Speed

45

The Mineworkers are dwarves specialized in underground battle tactics, digging tunnels from the safety of their mineshaft to weaken enemy structures until they collapse. They can be recruited from the Hall of Warriors once the **Siege Plan** upgrade has been researched from the Forge and are available to all three dwarven realms.

## Abilities

 **Dig Tunnel** - This ability can only be used when a enemy building or wall is within range of the miner's ability. The Miner digs a mineshaft entrance, he gains building-like resistance to damage and can attack enemy buildings and walls from there.

 **Tunnel Entrance** - The Mineworker digs tunnels under enemy structures to crumble them. Right click on an enemy building with the mineworker selected to begin attacking an enemy building. The attacks are slow but unstoppable and can dig under walls to hit the building.

 **Stop** - The Miner stops all actions and remains on the location until he is given an order.
Merry/Gondor

* Portrait
* In Game

* Melee
* Ranged

"**Eowyn:** Ride with me.
**Merry:** My lady!"
—Merry

Merry appears also in the Gondor faction. He can be summoned along with an army of Rohan with Gondor's spellbook power **Rohan Answers** (10pp). He can make use of his ability to switch between throwing rocks and using his sword, his **Elven Cloak**, and his **Eagerness of the Fool** ability or you can mount him with one of the other heroes to increase their damage.

## Abilities

/**Level 1: Toggle Weapon** - Switch to rock throwing mode.

**Level 1: Elven Cloak** - Becomes invisible when standing still.

**Level 1: Eagerness of the Fool** - Merry temporarily moves 20% faster.
Phalanx of the Iron Hills

* Portrait
* Line
* Shield Wall

* Normal

Recruit the mighty **Phalanx of the Iron Hills** as portrayed in the movie. These heavily armored warriors wield the spear to stop cavalry charges and slay monsters.

## Abilities

 **Shield Wall -** The Phalanx gains +20% armor and damage but loses -40% speed.

**Flank Defence** - Pikemen are used to defending from all sides when battling against monsters and cavalry. As a result, they cannot be flanked. They take no extra damage from being flanked and deal full revenge damage regardless of the direction they get trampled from.

## Upgrades

The Iron Hill Phalanx have access to the following ugprades:

 **Banner Carrier -** This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. **Cost**: 200.

 **Heavy Armor -** Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to **EdainPikemanHeavyArmor**. **Cost**: 300

 **Forged Blades -** Increases the damage of this battalion and provides a damage bonus against **monsters and cavalry**. **Cost**: 300
Traitors of Rohan

**This article is a disambiguation page for Traitors of Rohan**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

"Men? Men are weak."
—Elrond

The Traitors of Rohan are peasants that have betrayed Rohan and fallen prey to Saruman's lies. They now server secretly the interest of Isengard but sometimes continue to fight for Rohan if paid well enough. In Edain, there are three types of Rohan traitors:

* The traitors who wield stolen swords and bear shield with the white hand of Saruman stamped on it
* The traitors who have decided to instead pick up spear to fend off enemies from afar
* The traitors who have stolen horses and now ride them into battle to gain a height advantage and a sense of superiority.
Imrahil

* Portrait
* On Foot
* Mounted

* Melee
* Mounted

"And last and proudest, Imrahil, Prince of Dol Amroth, kinsman of the Lord, with gilded banners bearing his token of the Ship and the Silver Swan, and a company of knights in full harness riding grey horses; and behind them seven hundreds of men at arms, tall as lords, grey-eyed, dark-haired, singing as they came."
—The Return of the King, "Minas Tirith"

Recruit **Imrahil**, the **Prince of Dol Amroth** and defender of Gondor. Imrahil grants bonuses to the units of Dol Amroth as well as those from the fiefdoms, summoned by the Signal Fire settlement expansion. Imrahil must be recruited before the Knights of Dol Amroth become available.

## Abilities

 **Level 1: Mount/Dismount** - switch between mounted and on foot.

 **Level 1: Prince of Dol Amroth** - changes to the leadership palantir where Imrahil can adjust the strategy to adapt any situation:

* **Standard tactics** - Soldiers of the fiefdoms and Dol Amorth near Imrahil will be granted +15% attack power as well as armor by this leadership.
* **Aggressive tactics** - This leadership grants +30% attack power to soldiers of the fiefdoms near Imrahil.
* **Defensive tactics** - this leadership grants +30% defence to soldiers of the fiefdoms near Imrahil.

 **Level 3: For Honor!** - Imrahil dashes through enemy lines, treading his foes under the hooves of his powerful horse. For 30 seconds, Imrahil decelerates 25% less when trampling enemies and gains increased trample damage. (*Available only when mounted*)

 **Level 6: Discipline** - Imrahil and the soldiers of Dol Amroth resist even the worst wounds in battle and fight without break. For a short time troops of Dol Amroth near Imrahil will heal themselves with every attack. For 30 seconds, Imrahil and Dol Amroth units near him heal for 25% of the damage they deal.

 **Level 10: Atheling Guard** - Imrahil summons his Atheling Guard from Dol Amroth to his side. The Atheling Guard allows Imrahil to recharge his abilities 33% faster granted that they remain close to each other. If the Guard is summoned while Imrahil is mounted, the Guard will be mounted. If the Guard is summoned while Imrahil is on foot, the Guard will be on foot. Only 1 battalion of Atheling Guards can be summoned at the same time. They are summoned at rank 1 and can gain experience (though they have no other abilities).
Soundsets/Arnor

## Heroes

**Araphant**
Attack

 *We had to stand fast no matter what.*

 *Yet your mind is not at ease.*

 *[Elvish]Come my old friends and kinsman*

 *I would not hide from who I am.*

 *While I have a breath in my body and a sword in my hand.*

 *Let all the armies in this world against this.*

Die

 *[Screams]*

Help

 *Orcs burned our village, and slew our people. Those who were not killed were scattered I know not where.*

Move

 *Let us bestow upon your son the peace and honour he has earned.*

 *For I account your loss as my loss, and your grief as my own.*

 *I go now to Rivendell, where Elrond Halfelven awaits me.*

 *It is as I feared then.*

 *Good luck.*

 *Come now, do not be troubled.*

Respawn

 *[Elvish]You have my blessing, my children.*

 *Perhaps one day you will find someone with as much wisdom and beauty, to counsel you.*

 *There is nothing to forgive, my son.*

Select

 *You have been of great service to me, and the Dunedain. You are a true heir of kings!*

 *That the people look upon us for guidance.*

 *Mae Govannen*

 *I am glad you're safe my son.*

 *My heart forebodes (Arathorn) will wear Barahir's ring sooner than expected.*

 *Your mother used to remind me.*

Spawn

 *You are a true heir of kings!*

**Arvedui**
Attack

 *Tear it asunder!*

 *Knock this place down!*

 *For Arnor!*

 *For the seven stars!*

 *Do not fear them!*

 *Get them!*

 *Strike them down!*

Die

 *[Screams]*

 *[Screams]*

Retreat

 *Break off the fight!*

 *Regroup here!*

 *In here!*

 *Shelter here!*

 *Well will be safer in numbers!*

 *Fall back!*

Help

 *We should never have come here*

 *They'll not take me!*

Move

 *We will go for reinforcements!*

 *We must defend our troops!*

 *March order!*

 *Forward!*

 *Come with me!*

 *Advance!*

Respawn

 *I come back in Arnor's name!*

 *They cannot stop the valor of Arnor!*

Spawn

 *I will represent the men of Arnor!*

 *I stand as the King of Arnor!*

Select

 *Die you miserable creature!*

 *For the blood of Arnor!*

 *I do not fear you!*

 *Men of Arnor!*

 *Arnor must stand!*

 *We must take the fight to them!*

 *I stand as your king!*

 *For Arnor! For the seven stars!*

 *Join together men of Arnor!*

 *I avenge my father!*

**Carthaen**
Attack

 *This evil place shall be unmade!*

 *For Arnor!*

 *Cut them down!*

 *Their fate is certain.*

 *Death from the shadows!*

 *None left standing!*

 *Enemies of Arnor!*

Die

 *[Screams]*

 *[Grunts]*

 *[Screams]*

Other

 *I will return!*

 *Break off!*

Retreat

 *Our friends await.*

 *I shall remain hidden there.*

 *Hide in the trees*

 *Retreat!*

Garrison in tower

 *Set up the defenses!*

 *Take cover in the tower.*

Move

 *Stay quiet!*

 *Watch this area.*

 *Look for tracks.*

 *Go lightly.*

Spawn/Respawn

 *I am Carthean, Captain of Arnor.*

 *I, Carthean, stand for the seven stars.*

Select

 *Keep up the attack!*

 *Do not pause!*

 *Steady!*

 *Be alert.*

 *I must be vigilant.*

 *They may be near.*
Haldir/Rohan

* Melee
* Ranged

"I bring word from Lord Elrond of Rivendell. An Alliance once existed between Elves and Men. Long ago we fought and died together. We come to honor that allegiance. We are proud to fight alongside Men once more. "
—Haldir

In the Rohan faction, Haldir can be temporarily summoned using the Rohan spellbook ability **Alliance between Elves and Men** (6pp) alongside with 3 battalions of Galadhrim warriors.

## Abilities

  **Alternate Weapon** - Switch between a bow and a sword.

 **Elvish Target Order -** Archers in the target area do 50% more damage for 30 seconds.

 **Messenger of Hope** - Haldir's assistance gives the heroes of Rohan new courage and inspires them to stronger resistance. The target hero will get +25% attack damage and armor for 1 minute.
Lindon Guardians

* Portrait
* Bow
* Sword
* Attack

* Bow
* Sword

"It is said that Angmar was for a time subdued by the Elvenfolk coming from Lindon; and from Rivendell, for Elrond had brought help over the Mountains out of Lórien. "
—Appendix A, The Lord of the Rings

The **Lindon Guardians** *(Sindarin: Tirryn Lindon)* can be recruited by Imladris and Arnor from the Lindon Watchtower settlement expansion and have the same abilities. However, in the Imladris faction, their active abilities need research before becoming available, whereas in the Arnor faction, the Guardians need to be a certain level. The Guardians are limited to 3 battalions on the battlefield at a time.

## Abilities

 **Banner of Lindon:** The Keepers from Lindon are led by a standard bearer that grants +25% shooting speed to nearby archers and +25% armor against arrow damage to every other nearby allied infantry unit. *(Passive ability)*

 **Switch Weapons:** *Requires Advanced Military Studies*. Left click to switch between sword and bow. They gain +15% armor when armed with swords.

 **Attack Formation:** *Requires Advanced Military Studies*. The Lindon Guardians gain +25% damage but lose 10% armor and speed.

## **Arnor Mechanics**

Recruit some skilled Lindon elven warriors to serve Arnor. Only 3 battalions can be on the battlefield at a time.

## Abilities

 **Banner of Lindon:** The Keepers from Lindon are led by a standard bearer that grants +25% shooting speed to nearby archers and +25% armor against arrow damage to every other nearby allied infantry unit. *(Passive ability)*

 **Level 3: Switch Weapons:** Left click to switch between sword and bow. They gain +15% armor when armed with swords.

 **Level 5: Attack Formation:** The Lindon Guardians gain +25% damage but lose 10% armor and speed.
Pippin

* Portrait
* Ingame
* Armour

* Melee
* Ranged

"You're in the service of the Steward now. You'll have to do as you're told, Peregrin Took. Guard of the Citadel"
—Gandalf

Recruit the brave hobbit Pippin, friend of Merry, member of the Fellowship of the Ring, and Guard of the Citadel. He is the scout hero of Gondor.

## Abilities

 **Level 1: Throw rocks/Sword mode** - Pippin can toggle between throwing rocks and close melee attack.

 **Level 1: Elven Cloak** - Pippin becomes invisible when standing still.

 **Level 1: Curiosity of the Fool** -Pippin's sight range increases by 100% for 20 seconds and nearby invisible units will be revealed and he gains +20% speed.

 **Guardian of the Citadel** - Pippin swears fealty to the Steward of Gondor and becomes a Guardian of the Citadel. He immediately reaches level 5 if below that and gains an additional +1000 hit points. **Cost**: 500

 **Level 10: Dagger of the Noldor** - Pippin will leap in a straight line towards the targeted enemy, knocking back all enemies in his path. He also deals double damage if he hits enemies from behind.

Pippin also has the ability to ride behind two of Gondor's mounted heroes, Aragorn and Faramir. He does not fight but still gains experience.

## Upgrades

Pippin can only receive one upgrade from his own palantir (ability):

 **Guardian of the Citadel** - Pippin swears fealty to the Steward of Gondor and becomes a Guardian of the Citadel. He immediately reaches level 5 if below that and gains an additional +1000 hit points. **Cost**: 500

## Strategy

Pippin is the servant of the Steward of Gondor and one of the four Hobbits of the Fellowship of the Ring. He is one of the cheapest hero units in the game, and he is armed with a number of useful abilities. Pippin may not be the best in direct combat, but his auxiliary powers are useful for scouting and espionage.

For one thing, Pippin can switch between two weapons—his sword, and his rocks. Pippin can throw rocks with dead-on accuracy and they actually do pretty good damage from a distance. He can also use another ability to turn invisible by standing still, and scout the area by temporarily increasing his line of sight and detecting stealthed units. There is an upgrade that instantly buffs him to level 5 for a cost.

Pippin's most powerful ability at level 10 allows him to charge forth in a single strike, dealing devastating damage to an enemy hero or unit and knocking away everyone else that gets in front of him. Besides all of this however, Pippin isn't much of a fighter—think of him as a scout for the early game who can harass enemies and draw their attention away.

## Quotes

*"I had the loveliest dream last night."*

*"It's so quiet!"*

*"There was this large barrel, full of pipe-weed. And we smoked all of it. And then you were sick."*

*"I don't want to be in a battle. But waiting on the edge of one I can't escape is even worse. "*

*"But we have the White Wizard. That's got to count for something."*
The Hunter

* Portrait
* In Game

"But in those days they sometimes used to go on raids, especially to get food or slaves to work for them. Then they often got the Wargs to help and shared the plunder with them. Sometimes they rode on wolves like men do on horses. Now it seemed that a great goblin-raid had been planned for that very night. The Wargs had come to meet the goblins and the goblins were late."
—The Hobbit

The Hunter is an unnamed orc that serves the Misty Mountains. He is the scout hero of the faction and has the particularity that he is permanently mounted, making him dangerous in the early game.

## Abilities

 **Level 1: Bounty (Y) -** The Hunter claims the bounty for an enemy. The Hunter gains experience and deals heavy damage to the target. Can only be used on normal units, but not on heroes, elite units, monster or buildings. Left click on the icon then left click on the target standard infantry.

 **Level 1: Tracker (X) -** For 30 seconds, the nearest neutral creep lair is revealed to the player Left click on the icon to activate.

 **Level 4: Tiring Hunt (C) -** As a scout of the orcs the spy may pursue his enemies and hinder their movement. Temporarily the Hunter moves +25% faster and slows enemies he passes by 25% for 4 seconds. Left click on the icon to activate.

 **Level 6: Open Wound (V) -** The Hunter causes an enemy a deep wound which deals medium damage and bleeds 30 seconds afterwards. The target enemy will be revealed for this time and suffers 25% more damage from heroes. Left click on the icon then left click on the target enemy.

 **Level 10: Summon Fimbul (B) -** The Hunter permanently summons the Orc Captain Fimbul and his warg riders from Mount Gundabad. While Fimbul and his warg riders are on the battlefield, the ability can't be used. Fimbul acts as a strong banner carrier for his warg riders, allowing them to regenerate. Left click on the icon then left click on the target area.

## Fimbul

"Ere long the vanguard swirled round the spur's end and came rushing into Dale. These were the swiftest wolf-riders, and already their cries and howls rent the air afar."
—The Hobbit

 **Orc Captain of Gundabad -** Fimbul leads his personal horde of warg riders into battle. *Passive Ability.*
Moria Goblin Pikemen

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"Needs images in infobox + modding and stats,"
—Gandalf7000
Please remove this template after you have completed or updated the page.

## Moria Goblin Pikemen

* Portrait
* In Game

### Voiced by

Game Audio---Vanilla BFME2 Goblin Warriors

## Recruitment

### Time

20 seconds

**Moria Goblin Pikemen** serve as the basic spearmen unit of Misty Mountains. They are weaker than most other spearmen in the game. Like Moria Goblin Warriors they can use Poisoned Blades to deal damage to units over time. To increase their durability and damage output, they can be equipped with Forged Blades and Scavenged Armor, before purchasing the upgrades in Gundabad Forge.

## Abilities

 **Poisoned Blades (Y) -** Temporarily coat the blades of the battalion with poison, causing damage over time to units they attack and any enemies that trample them. Left click on the icon to activate.

## Upgrades

 **Banner Carrier -** This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. **Cost**: 75.

 **Forged Blades -** Increases the damage of this battalion and provides a damage bonus against **monsters and cavalry**. **Cost**: 150

 **Scavenged Armor -** Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to **EdainPikemanHeavyArmor**. **Cost**: 150
Hwaldar

* Portrait
* In Game

* Melee

"In the days of Argeleb son of Malvegil, since no descendants of Isildur remained in the other kingdoms, the kings of Arthedain again claimed the lordship of all Arnor. The claim was resisted by Rhudaur. There the Dúnedain were few, and power had been seized by an evil lord of the Hill-men, who was in secret league with Angmar."
—Appendix A, Annals of the Kings and Rulers: "Eriador, Arnor, and the Heirs of Isildur"

**Hwaldar** is the Hill-man from Rhudaur who now serves Angmar. He functions much like Isengard's Wulfgar, granting bonuses to his hill-men and specializing in building destruction.

## Abilties

 **Level 1: Raider's Frenzy -** Hwaldar performs a mighty blow against a selected building. The armor of the building is reduced by 25% for 30 seconds, while Hwaldar and all nearby thralls gain +50% movement speed for 30 seconds. Left click on the icon, then left click on target enemy building.

 **Level 2: Battle Rage -** With every attack, Hwaldar grants nearby vassals +40 damage for 10 seconds. *(Passive ability)*

 **Level 5: Blood Lust -** For 30 seconds, thralls in Hwaldar's immediate vicinity gain twice as much damage from his **Battle Rage**. Left click to activate.

 **Level 7: Summon Bone Breakers -** Hwaldar permanently summons a battalion of the most feared warriors of the corrupted Rhudaur, the Bone Crushers. These men wear the blood and bones of their slain enemies as armor to terrify and disgust their enemies. They can gain additional benefits from Hwaldar's **Raider's Frenzy** and **Battle Rage**. Left click on icon then left click on target area.

 **Level 10: Scorched Earth -** Hwaldar tears an enemy building down. The selected building is destroyed, and a patch of scorched earth is left behind which is not cultivable and reduces the amount of resources of all nearby resources buildings. Left click icon then left click on desired building.

## Upgrades

Hwaldar can receive the following upgrade:

 **Might of the Witch-King** - The might of the Witch-King will be bestowed to a hero gifting them with additional power for 120 seconds. For a limited time, **Hwaldar** gains better stats. **Hwaldar** gains 100% damage, his abilities deal 100% damage, resists knockback, gains 100% armor, 25% speed, 100% experience gain for 2 minutes.
Sanctuary

* Level 1
* Level 2
* Level 3

* Level 1
* Level 2
* Level 3

"You are worn with sorrow and much toil. Even if your Quest did not concern us closely, you should have refuge in this City, until you were healed and refreshed. Now you shall rest, and we will not speak of your further road for a while."
—Celeborn, The Fellowship of the Ring

The Sanctuary is an upgrade and resource building of the Lothlorien faction, and it provides the research of defensive upgrades for the Fortress. It also allows the player to recruit Elven Minstrels and Galadriel at the citadel.

## Level Up

 **Worker's Tools**: Upgrades the building to rank 2. At rank 2, **economy buildings** produce 25% more resources and gain 500 additional hit points.

 **Forged Worker's Tools**: Upgrades the building to rank 3. At rank 3, **internal economy buildings** produce 20% more resources and gain 1000 additional hit points.

**The upgrades can be researched from the Forge**

* "Safe Refuge" - citadel glows blue when purchased
* "Concealing Fog" - fog surrounds base perimeter when purchased
1/2
## Abilities

**Resource Production** - This building produces resources. It produces **28**  every **12** seconds by default. This number can be modified through upgrades and abilities.

 **Supply Routes** - As you build more economy structures, their individual production becomes less efficient. Once you reach a certain threshold all economy structures will produce less.

* **5** economy structures or less: **100%** production
* **10** economy structures: **84%** production
* **15** economy structures: **69%** production
* **20** economy structures: **56%** production
* **30** economy structures: **49**% production
* **37** economy structures or more: **44%** production

**Singular Discount** - The Sanctuary provides the reduction to the cost of single units (Minstrels, Beornings, and Ents):

* 2 Sanctuaries: - 20%
* 3 Sanctuaries: - 30%

## Upgrades

The Sanctuary can research the following defensive upgrades:

 **Concealing Fog -** All allied units within the fortress are hidden from enemy view. **Cost:** 500

 **Silverthorns -** The defensive archers are equipped with Silverthorn arrows. **Cost:** 1500

 **Safe Refuge -** All allied units within the fortress are slowly healed. **Cost:** 1000

 **Combat Training -** Increase the training speed of units in the citadel by a total of 10%. **Cost:** 250

 **Improved Combat Training -** Increase the training speed of units in the citadel by a total of 25%. **Cost:** 500

 **Great Combat Training -** Increase the training speed of units in the citadel by a total of 50%. **Cost:** 1000

 **Expanded Storerooms**: Increases command points by 200. Can be purchased five times for a total of 1,000 command points. **Cost**: 500 each time

## Unit Production

Although this building can't produce units it is the main prerequisite for the player to be able to train Elven Minstrels and Galadriel at the **Citadel.**

vs.

## Strategy

Build a Sanctuary quickly so you can make use of its many gameplay-improving upgrades and unlock one of the most powerful heroes in Edain Mod.
Lumber Mill (Dwarves)

* Level 1
* Level 2
* Level 3

* Level 1
* Level 2
* Level 3

### Armor Set

"They [Dwarves] will love first the things made by their own hands, as doth their father. They will delve in the earth, and the things that grow and live upon the earth they will not heed. Many a tree shall feel the bite of their iron without pity."
—Yavanna, The Silmarillion

The Lumber Mill is a Dwarven resource building built on settlements. Unlike other resource production structures of Good factions, the Lumber Mill spawns 5 dwarves armed with axes when it is built, and they generate income by cutting down trees (much like the Isengard Lumber Mill).

## Level Up

 **Worker's Tools**: Upgrades the building to rank 2. At rank 2, **economy buildings** produce 25% more resources and gain 500 additional hit points. **Recruitment buildings of the Dwarves work** 20% faster and 1500 additional hit points

 **Forged Worker's Tools**: Upgrades the building to rank 3. At rank 3, **internal economy buildings** produce 20% more resources and gain 1000 additional hit points. **Recruitment buildings** work 30% faster and 1500 additional hit points

**The upgrades can be researched from the Dwarven Forge**

## Abilities

**Resource Production** - The Lumber Mill does not produce resources itself. Rather, Dwarven Laborers must go out and cut down trees to bring back resources. At the start, the lumber mill has two workers which makes it produce slightly less resources than other economy buildings at the start. Once the lumber mill has five workers it will produce a lot more resources than other economy buildings. However, it depletes the environment around it quickly and will usually cut down all the trees nearby in 10 minutes. Everytime a worker brings back wood they generate 22/27/33  resources based on its level.

 **Level 3: Man the Defenses** - The workers take up arms. For 20 seconds, the building shoots at nearby enemies but doesn't produce resources.

 **Exploitation** - The Lumber Mill clears nearby forests for resources. Lumber mills are not affected by supply routes (inflation) but their Dwarven Laborers require command points. At five workers, the lumber mill will function at full capacity and produce more resources than other economy buildings.
Market

* Level 1

### Armor Set

The **Market** is where Gondor and Arnor can purchase upgrades to improve their resource production buildings.

## Upgrades

The Market can improve the player's economy with the following upgrades:

 **Grand Harvest** - Increases the resource production of all farms by +30%. **Cost:** 1200

 **Increased Taxes** - The discount of houses now also affects regular infantry. **Cost:** 600

 **Iron Ore** - Enables the research of upgrades at the blacksmith. **Cost:** 600

 Additionally, the Market can level up economy buildings:

 **Worker's Tools**: Upgrades internal economy buildings to rank 2. At rank 2, **economy buildings** produce 25% more resources and gain 500 additional hit points.
 **Settler's Tools**: Upgrades external economy buildings to rank 2. At rank 2, **economy buildings** produce 25% more resources, gain 500 additional hit points and cost 300.

* **Research Cost:** 900

 **Forged Worker's Tools**: Upgrades all internal economy buildings to rank 3. At rank 3, **internal economy buildings** produce 20% more resources and gain 1000 additional hit points.
 **Forged Settler's Tools**: Upgrades all external economy buildings to rank 3. At rank 3, **external economy buildings** produce 20% more resources, gain 500 additional hit points, can temporarily man a defensive tower and cost 400.

* **Research Cost:** 1200

## Strategy

With the changes brought by the 4.5 update to the economy, the Market is essential to any play style and strategy. Not only does it unlock the level up upgrades for resource buildings, but it also unlocks upgrades for units. Level ups for resource buildings are costly and take some time to research, so the sooner you get a Market and buy the upgrades, the better. To offset the cost somewhat, you can invest in multiple town houses and then buy the **Increased Taxes** upgrade, rewarding you with cheaper regular units to help you along in the early game.