Updates

Catacomb Kids is currently in development and will continue to be updated periodically through completion. Beware Spoilers.

At this point this wiki page is switching format to simply link to the steam release posts. This is simpler and provides a single source of truth for updates to the game.

# Alpha 0.2.x

## 2021

* 0.2.10d Patch Notes - May 23 2021
* 0.2.10 Patch Notes - MAY 17 2021
* 0.2.10! Saving, Loading, Game Modes! - MAY 17 2021

## 2020

* 0.2.6b Hotfixes - SEP 28, 2020
* 0.2.6 Patch Notes - SEP 25, 2020
* 0.2.5 Fixes - JUN 12, 2020
* 0.2.4 Patch Notes - APR 7, 2020

## 2019

* 0.2.3d - DEC 29, 2019
* 0.2.3a - DEC 24, 2019
* 0.2.3! - DEC 23, 2019 - Lasers, Mirrors, and Bugfixes Abound!
* 0.2.1 Patch Notes - JUL 18, 2019
* 0.2.0d Patch Notes - JUN 10, 2019
* 0.2.0c Patch Notes - JUN 4, 2019
* 0.2.0b Patch Notes - MAY 26, 2019
* 0.2.0 Changelog - MAY 18, 2019
* 0.2.0 Level Generator Update 0.2.0! And Some Other Stuff!! - MAY 18, 2019

# Alpha 0.1.x

## 2018

* 0.1.5c - APR 22, 2018
* 0.1.5b - APR 16, 2018
* 0.1.5 Patch Notes - APR 16, 2018

## 2017

* 0.1.4c - DEC 19, 2017
* 0.1.4b - DEC 5, 2017
* 0.1.4! - DEC 4, 2017
* 0.1.3b - OCT 20, 2017
* 0.1.3 New Class - Tinkerer Update!
* 0.1.3! - SEP 25, 2017
* 0.1.2b - MAY 15, 2017
* 0.1.2 - MAY 12, 2017
* 0.1.1! - APR 3, 2017

## 2016

* 0.1.0c Changelog - DEC 31, 2016
* 0.1.0b Changelog - DEC 31, 2016
* 0.1.0 Changelog - DEC 25, 2016
* 0.1.0 The Anticropolis! Bows and Arrows! Wayward Kids!

# Alpha 0.0.x

## 2016

* 0.0.16c - JUL 3, 2016
* 0.0.16b - JUN 28, 2016
* 0.0.16 -- Co-op! Barrels! Popcorn! - JUN 27, 2016
* 0.0.15 - MAY 13, 2016
* 0.0.14 - MAR 23, 2016
* 0.0.13b - JAN 8, 2016
* 0.0.13! - JAN 4, 2016

## 2015

* 0.0.12 - NOV 22, 2015
* 0.0.11b - SEP 20, 2015
* 0.0.11 - SEP 18, 2015
* 0.0.10b+ - AUG 7, 2015
* 0.0.10b - AUG 7, 2015
* 0.0.10 - Wanderer Update! - AUG 1, 2015
* 0.0.9c - MAY 15, 2015
* 0.0.9b - MAY 8, 2015
* 0.0.9 - MAY 7, 2015
* 0.0.8a - MAR 30, 2015
* 0.0.8 Build 0.0.8! - MAR 28, 2015

# Closed Alpha (1/17/14 - 2/24/15)

## 2015

These are the changes done before the public release, mostly because of historic interest! No guarantee that these are complete or correct, mind you...

### 0.0.6 - Early Access Patch ( *February 20, 2015* )

* INT /doesn't actually/ affect sight range (oops)
* Skill icons offset in 'forget' menu
* Trying to use non-existing surface (gml\_Script\_draw\_unit)
* Occasionally rapid-hit 0-hp enemies
* Reciprocity can impart negative-value status effects
* Level generator is overzealous with wall deletion
* Fixed a memory leak with level connectivity detection
* Fixed a memory leak with AI states
* Overly long delay after certain attacks
* Grumbul Encampments sometimes incompletable
* Undead followers regain all limbs upon resurrection
* Sword Skill 3 (Hack 'n Slash) doesn't work with gamepad
* Sword Skill 3 (Parry) sometimes fails to engage
* Fixed a number of 'nonexistent surface' crashes
* Status effects wear off twice as fast as they should when wearing armor
* Reaper sometimes falls out of level or get stuck in walls when dying
* Game crashes if a rat steals from you as you exit a level
* Some crush traps fail to trigger
* Humanoid enemies rapidly spawn "!"s upon killing an enemy
* Undead followers rapidly spawn "?"s when swimming

* New MAG Boon
* Overload
* New SPD Boon
* Mighty Stomp
* Gorhounds finally in the game
* New Boss
* New Art Assets

* Burning spellbooks cannot be used
* Frozen potions break more easily against surfaces
* Frozen potions thaw faster over fire
* Blocked energy now appears at the high end of your energy bar rather than the low end
* Blocked energy behaves slightly differently now, lowering the cap of your max energy
* Sprinting into walls only stuns while on the ground
* Brought back gradual potion identification, with changes
* Holding onto potions only reveals aspects of them
* The number of aspects and speed of reveal is determined by INT
* Potion aspects are persistent across all games
* Must always press down+pickup to grab enemies, regardless of target state
* Secondhand provides better equipment drops
* Footwear can fail to drop without Secondhand
* Some visual changes to Reaper spawning
* Spawning the Reaper should properly destroy swinging blades in the room
* Spawning the Reaper now leaves jump-thru platforms where solid ground once was
* Reaper no longer takes damage from spikes
* Reaper no longer dies instantly from thrown boulders
* Cannot be hit by thrown objects when ethereal
* Shields properly block arrows
* Weapon skills no longer require any energy
* Spear Skill 3 (Flying Stab) now has the same duration across all spears
* Striking enemies at 0hp no longer reduces weapon durability
* Boost shoes have slightly more friction
* Glacial shoes have much less friction
* "Acrobatic" automatically dodges attacks while in the air
* Changed behaviour of Sword Skill 3 (Hack 'n Slash)
* Striking enemies adds attacks
* Reduced stun period for missing
* Parrying is easier and more effective
* Changed behavior of Dagger Skill 2 (Dagger Storm)
* Attack immediately after sprinting to execute
* Tap left and right to continue attacking
* Changed behavior of Dagger Skill 3 (Execute)
* Quickly tap up > down > attack to execute
* No longer requires a present enemy
* Slightly shorter stun duration upon missing
* Changed behavior of Hammer Skill 2 (Undersmash)
* Sliding into an enemy will trigger the uppercut
* Struck enemies always fly the same distance upward
* Some tweaks to pouncing
* Fishahna can no longer crit
* Pouncing no longer costs energy to initiate; energy constantly drains while wrestling
* Striking enemies no longer restores energy
* Some tweaks to the Duelist boon
* Eating skeletons now leaves behind only a skull
* Humanoid enemies should now be a bit more careful over spike and lava pits
* Armors -of the Ghost no longer have reduced stats
* Lanterns can be used to look around and re-light standing torches
* COM player in Versus mode will pick their kid at random
* Severed arms are now reflected in character portraits
* Crush traps can be broken from their chains
* Fishahna briefly scatter when something enters the water nearby
* Boiling potions only start steaming once thrown
* Eating severed limbs leaves bones behind
* Versus mode characters can have hammers, now
* Increased knockback with hammers, and added stun
* Made hammer attacks less mobile
* Boulders do more damage when falling from above
* Balls of goo and slime are crushed into their liquid forms by crush traps
* Added/changed some functionality to balls of goo and slime
* Eat only the meat off of severed limbs
* Better automatic placement when learning spells
* Better manual placement when learning spells
* Byats come from new places
* Tome spells cast slightly faster
* Tome ability for Fire and Ice less likely to miss
* Can only flip switches with attacks when facing them
* Improved control customization
* Gamepad controls are configurable
* Added the ability to swap between sets of spells (WIP)
* Can choose between two and three spell slots (via control config menu)

## 2014

### 0.0.5 - November 23, 2014

* Twins' exit door is unreachable, if the last Twin is killed in mid-air
* Ghost and his sword sometimes not grounded
* Can't drop through bridges with charged attacks/throws
* Pause menu description for Dagger Storm still says "Hostagize"
* Weapon Skill descriptions in pause menu have inconsistent formatting
* Things getting crushed above retracting crush-traps cause severe slowdown
* Potions breaking in lava cause severe slowdown
* Items on rising crush traps sometimes freeze in place
* Fixed a memory leak (there may be others, but I fixed at least one of them)
* Dirt isn't generating
* Bridges don't burn properly
* Gasses don't properly affect characters
* Crash when offhand arm is severed while shielding
* Execute skill hits multiple times
* Followers can't be thrown
* Thrown enemies have unpredictable speeds
* Melting blue slimes drip white
* Reciprocity transfers telepathy
* Potions and Spells don't work on grumbul turrets
* Frequently get stuck on the 'corners' of boulders
* Defunct spells "Fly" and "Growth" sometimes appear from the Black Chest
* Stampeding into a locked door causes excessive screen-shake

* New trap [Gas Stove]
* New Grumbul Type [Grumbul Soldier]
* New Undead Type [Skeletal Mages] (on floors 6+ only)
* Added Poet class ability
* Several new premade rooms
* Can make several things with empty bottles
* Gamepad rumble! (WIP)
* "Help me to forget" now functional at the Ghost
* "Acrobatic" stat boon
* New Tutorial stage

* Enemies thrown with Heavy Lifting don't bounce off of walls
* Heavy Lifting now activated with down+pickup near enemies
* Don't need to be behind humanoid enemies to lift them
* Can throw small enemies in 1-high corridors
* Can carry enemies for longer
* Can throw boulders diagonally
* Changed appearance of Magic Blast
* Magic Blast can be properly aimed as a Spellwright
* Longer taunt stun for 0th class Bullies
* Longer taunt stun for foes already targeting you
* Strength granted by taunt now has a minimum duration
* Strength granted by taunt lasts longer per target taunted
* Taunt grants a number of power strikes based on target count
* Things above crush-traps will prevent them from retracting fully
* Lava bridges are now platforms that slide into place
* Humanoid corpses act as platforms when in spikes
* Reaper deals less damage
* Non-aggressive humanoids will try avoid traps more diligently
* Boiling water deals more damage
* Chain Lightning thunderclap draws attention
* Vampirism recovers hp on every damaging hit
* Locked doors now have a visible lock
* Summoning The Reaper now instantly kills any other enemies in the room
* Reaper's power increases with more enemies killed upon spawn
* Changes to reaper room generation
* Spreading negative effects via reciprocity reduces them from yourself
* Pickpocket steals automatically if you have an empty stow slot
* Pickpocket steals upon shield-bashing
* Shield-bashing enemies causes them to target you
* The Twins appear every 5 floors
* Limited bounces of Trajectory
* Trajectory no longer unaffected by gravity
* Bridges can freeze
* Potions can be frozen
* Potions take longer to boil and cool down
* Frozen corpses don't rot
* Corpses crushed by crush-traps are destroyed
* Wooden bridges have supports
* Can't drop through lava switch platforms
* Exiting the Weapon Skill and Trait menus returns to the Ghost's selections
* Grumbul Turrets benefit from the Strength status effect
* A prompt appears when quitting the Level-up screen with unspent stat points
* Gave VS Mode stages some visual improvements
* Removed 'smash sprinting' on gamepad

### 0.0.4 - October 6, 2014

* Rat Carrying Corpse Crashes Game
* "Ghost" brazier falling through level
* Crash upon spawning boots
* Mushrooms growing on top of objects
* Infernus causes water to boil for-almost-ever
* Smoldering rocks become too difficult to see when charred
* Elevators sometimes stop running
* Sometimes get stuck hanging onto ledges
* Undo didn't work properly
* -of blazing and -of the glacier footwear now work while freerunning up walls
* Fade to black upon death didn't cover the whole screen
* Cursor doesn't wrap on spell learning or leveling up
* Push doesn't properly deflect Flame Wave

* Dagger and Hammer Skills fully implemented!
* New Level Generator!
* Potatoes!?
* Added shields!
* Blue Slimes
* New rooms
* Many, many new sounds
* Switch bridges over lava
* New Strength Stat Boons:
* Overwhelming
* Duelist
* New Defense Stat Boons:
* Disarm
* Shake it Off
* New Luck Stat Boons:
* Pickpocket
* Reciprocity

* Rats can steal spellbooks
* Reduced rat hp
* Boiling water deals damage
* Added more visuals to Portal
* Limited range of Portal
* Incantation no longer requires double tap
* Incantation increases energy cost of all affected spells
* Trajectory behaves differently
* Second Hand now begets better equipment
* DEF makes a bit more of a difference
* Clumsy only causes trips while sprinting
* Upward swing attack has longer cooldown
* Can look up and down while holding lanterns
* Can relight lanterns at standing torches
* Can pick up small enemies in 1-high spaces with heavy lifting
* Sprint on gamepad by quickly moving joystick (Not Final)
* Made vs mode HUDs match
* Changed Dagger Skill 2 to Dagger Storm
* Changed appearance of Portal
* Changed appearance of Helmets
* Changed appearance of boulders
* Changed level generation for transitional levels as well
* Being invisible actually helps against vs mode AI
* Added a few new meal recipes

### 0.0.3 - July 7, 2014

* Crash on looting empty slot from corpse
* Game not starting after alpha alert screen
* Immune message spamming from enemies trying to bleed
* Various crashes relating to undead followers
* Torches going out and potions identifying during character select
* Skeletons have the wrong torso sprite
* Unstowing items with an empty hand reduces vertical speed
* Background absent in new game character select menu
* Buncha undead follower-related crashes
* Buncha other stuff!?

* Added footwear
* New Spellbook: Temporal Tricks
* New Spell: Undo
* New Spell: Portal
* New Enemy: Undead Warrior
* New Enemy: Rat
* New character portraits
* Tons of new sounds

* Changed the way "Plague" functions
* Changed "Unbalanced" to "Clumsy"
* Chance to trip over objects while clumsy
* Chance to be disarmed in weapon clash while clumsy
* Chance to be knocked over when hit while clumsy
* Changed "Wide-Stance" to "Poised"
* Use things more quickly with poise
* Time between rolls reduced with poise
* Many changes to pause menu
* Tabs and tabbed panel moved to left side
* Spellbooks moved to their own new tab
* Can drop multiple equips at once
* Can cycle through tabs with the [Stow] key/button
* Replaced Skillstone with Ghost
* Overhauled undead follower behavior (still a bit buggy)
* Undead follower strength is directly tied to their owner's MAG
* Undead followers now retain their armor when resurrected
* Undead followers will pick up weapons when unarmed, if you crouch near said weapon
* Grumbuls will pick up weapons when disarmed
* Grumbuls now come in three tiers; normal, tough, and mighty
* Missing with swords' tier 3 skill in midair no longer stuns you
* Swords' tier 3 skill no longer fails when out of energy
* Added daggers' tier 2 skill (WIP)
* Changed animation for axes' air spin
* Kids' in-game sprites may blink or change expressions
* Added shop theme
* Added temporary track for vs mode
* Added various sound effects
* Weapons now appear in fallen enemies' hands
* Changed gas cloud appearance
* Can bottle certain items (mostly useless at the moment)
* Changed the way damage is calculated (ongoing)
* Poisoned corpses labeled as such in all ui elements
* Smoldering corpses labeled
* Balls of slime and goo now melt
* Added visual effect to characters recharging energy
* New level up system
* Changes to stats
* High end of stats is 10
* Equipment bonuses have less impact than base stat
* Renamed Hard prefix to Reinforced
* Removed several redundant prefixes
* Combat changes
* Being hit delays but does not interrupt attacks
* SPD no longer affects how many consecutive hits can be made
* After several successive hits characters will be knocked back and rendered briefly invulnerable
* The hit count required to knock back varies by weapon type
* Successive hits do increasing damage
* Humanoid enemies no longer scale in power with depth
* Enemies now block movement
* Undead followers will only be hit by potions that are both known AND positive
* Grumbuls may trip over things while patrolling, or be caught off-guard
* Skeletons fall apart as they're hit
* Byat-meal no longer grants DEF penalty, only grants SPD bonus once
* Enemies will lose sight of invisible targets that cut line of sight
* Byats no longer obstructed by wooden bridges
* Time between rolls reduced
* Potions break more easily on walls
* MAG no longer affects how many charges spells have when first learned
* Spells only consume charges when they succeed
* Added a small degree of line-of-sight for lights and enemies becoming visible
* Frozen characters can be stood upon; take no damage from jumping
* Enemies can no longer see you while invisible and holding objects
* Tap and tap again to cast teleport, instead of holding the cast button
* Made movement with missing legs (slightly) less aggravating
* Added bullies' special: Taunt
* Added +/- brightness to the options menu
* Mushrooms only spread onto dirt
* Added decorative water plants
* Made VS Mode players somewhat more evenly balanced
* Class functionality added for increasing to next class ranks
* Press "1" to show FPS and object count
* Orbs of leveling heal for much less
* Replaced 'fly' with 'shadow cloak' in vs mode
* AI opponents in vs mode 'have trouble seeing' an invisible opponent
* Modified Reaper room placement
* Modified Reapers' attacks
* The Reaper can now pass through walls
* Orb of leveling can be ???????

### Closed Alpha - January 17, 2014

* Infinite double jump with no energy
* Rolling with joystick on gamepad
* Hidden floor spikes not working
* Player 2 keyboard controls not customizable
* Weapon Skills don't appear in skill grid at final Bully class tier
* Skills gained by '\*of Learning' don't appear in skill grid upon skill-up
* Orb of Leveling stuck in corners
* Equipment appearing as '0' in item descriptions
* Unable to jump while running over water while hastened
* Chain reeling sounds continue after vs match ends
* Black chest spells have no charges
* "R. Shift" appearing over stow button while using gamepad
* Crush traps repeat chain reel sound after ending vs match
* "Fly" wings persist through vs rounds
* Holding down on the ground while having Fly wings repeats landing sound
* Holding down on the ground while underwater repeats landing sound
* Tier 3 Poet uses items very quickly
* Pausing during level gen crashes the game
* Pausing during first floor level gen sets all stats to 0
* Break does no damage
* Slimes stick to the wrong side of walls after sliding over ledges
* Item comparisons in shops disappear after purchasing something
* Exiting level without legs causes floating; unable to continue
* Carrying humanoid corpses past standing torches knocks them over
* Crash upon dying while looting a corpse
* Displayed hp doesn't update when looting or shopping
* The Twins sometimes spawn with only 1hp

* Added meal recipe: ???????
* New meal effect: ???????
* Can equip spells from learning menu
* Spells learned from black chests now auto-equip in free slots
* Cannot start with growth spell
* No longer auto-climb when on fire
* Some AI alterations
* Changed behavior of [of Emptiness] enchantment
* Temporarily removed [of Emptiness] enchantment
* Renamed [of Learning] enchantment to ??????? on armors
* Added ??????? enchantment
* Changed [Hard] weapon prefix to [Precise] weapon prefix
* Removed the ability to ??????? with masks (temporary)
* "Double Jump" spell is now unlimited
* Disappearing blocks can no longer kill you when they reappear
* Added class icons to Bully and Poet
* Energy regenerates by hitting enemies, scaling with INT
* 'Likes [weapon]' and [of Learning] skill-up scales with INT
* Fixed some typos
* Limited upward velocity of humanoids
* Altered whirlwind behavior
* Altered invisibility effect
* Invisibility now more thorough in vs mode
* Named fancy and black chests
* Can carry black chest spells away
* Arrows only do 1dmg
* Arrows stick in humanoids
* Arrows reduce mobility
* Added progress meter to level generation
* Humanoid attacks speed up on connecting, scaling with SPD
* Removed "Growth" from poet starting spells
* Fly grants immunity to tumbling
* Smoldering rocks have a chance to deal 2dmg instead of 1
* Changed crush trap reeling chain sound
* Added chest opening sound
* Non-humanoid enemies react to noise
* Mana potions properly identify upon throwing
* Whirlwind can be tilted upwards or downwards (temporary)