Version 11.0 Beta

Version 11.0 Beta is the most recent update for MOAB Adventure.

It is the biggest update yet.

\*- Is only accessible in the release.

### Core \*

Core is a new zone added in Version 11.0 Beta. It features moving pipes, RoBoxes, and an ominous fiery glow.

The background music is Deconstruction.

### Creator \*

The Creator is the boss of Core, and the final boss of MOAB Adventure.

#### Abilities

##### Railgun

Fires a beam of cyan plasma at the blimp using a massive railgun-type thing.

The railgun is basically AP3/4:8 - Remove but bigger.

##### Swords

Yes, this thing has swords. It slashes with one of two swords - one on each hand. The swords are cyan, like the other attacks.

##### Laser

It wouldn't be a MOAB Adventure boss without some lasers. It turns its hand into a laser and fires 5 shots in quick succession.

##### RLI

This... might need its own page.

But not yet.

RLI abilities start at stage 2.

All RLI abilities start with the Creator surrounding its hand and the target in a slowly rotating cyan symbol. The Creator points its hand at the blimp. Lines of pseudocode scroll past the hand symbol, and both symbols rotate faster for a short time. The ability's effect triggers at the same time as the accelerated rotation.

The RLI symbol targeting the blimp is larger than the AP ones, which is again larger than the shot one.

###### AP Edit

Targets any AP on the blimp.

Randomly increases or decreases the target AP's upgrade tier by 1.

###### Blimp Edit

Targets the player (blimp).

Similarly to **AP Edit**, the upgrade tier either increases by 1 or decreases by 1. Health is scaled - the same % of health is kept. (Example: MOAB with 100/200 HP -> DDT with 200/400 HP (Both have 50% HP)).

###### Translation

Targets the player (blimp).

Moves the blimp to a random position on the left side of the screen.

###### Shot Reversal

Targets any Projectile-type shot fired by the blimp.

Stops the shot in mid-air, reverses its direction and fires it back at the player. Reversed shots deal damage to the player.

###### Ceramic Transformation

Targets the player (blimp).

Transforms the player into a Ceramic Bloon.

Is only used once, at the end of stage 2.

#### Details

##### Health

Stage 1: 50k

Stage 2: 100k

Stage 3: 150k (internal)

It is the only boss to have 3 distinct phases, and the ability to change the background with them.

It is the second boss to affect the player's weapons, after the Mechanical Monstrosity.

### Damage Rework

Building on the changes from v10.0, Version 11.0 Beta will change the Bosses' damage to match the Boxes'.

Bosses are now affected by DoT.

### Phayze

A new blimp. Has 100k health, and can warp forward. Is indestructible while warping.

Phayze has a Reality Shield with a further 20k health, and while it is active, Phayze takes no damage, and instead the shield does.

Phayze's speed is doubled while the shield is active.

Phayze does not regenerate HP while the shield is active.

The Creator damages through Reality Shield. It is not known if this is a bug or not.

### Saving

MOAB Adventure will now generate saves for your game, containing upgrades, health, Shards, Bloonstones and other variables.

Saves are automatically shown on death, and can be loaded at the start of the game.

Saves are also generated before and after bossfights.

### Command Line

Pressing [Up] and [Down] at the same time, then pressing [C] will open the Command line.

The Command line is meant mainly for testing and debugging purposes.

Each command is preceded by an underscore, for no real reason.

BE CAREFUL with these, as they can cause the game to behave unexpectedly, e.g. \_final during a final boss will show the cutscene and reset the boss.

Any extra parameters on top of what's needed will not affect the command in any way, they will simply be ignored.

#### Key to commands

[ ] - Optional field

< > - Required field

1|2|3|4 - 1, 2, 3, or 4

{number} - input any number

{number 0-9} - input number from 0 to 9.

#### List of commands

##### Working Commands

* \_shards <{number}> - Set shards to the number specified.
* \_bloonstones <{number}> - Set bloonstones to the number specified.
* \_SP <SP1> <{number 0-5}> - Set SP1 (the Support MOAB) upgrade tier.
* \_booster <{number 0-5}> - Set Booster upgrade tier.
* \_zone <sky-high|metal-madness|afterlife|core> - Sets zone to the defined one.
* \_armour <{number 0-7}> - Sets Armour upgrade tier.
* \_level <{number 1-11}> - Sets level to defined number.
* \_die - Kills the player.
* \_heal - Fully heals blimp.
* \_secret <{code}> - Unlocks secret with the specified code.
* \_save - Forces a save. Can produce unexpected results.

### Other Changes

#### Major Changes (Gameplay/Balance)

* Final bosses now have cutscenes.
* Robo-Monkey's ability, Final Transformation, now actually works, and activates on 0 health rather than half.
* All mods now add 20% to their affected stat, rather than some adding 1.
* Bloonstone chances changed.
* AP5:7 - Foreshadow and above now auto-target the closest box to the mouse pointer within a small range, defaulting to the mouse pointer if nothing is in range.
* Auto-target weapons now target and damage Bosses and Final Bosses.
* LPZ shield changed to no longer regenerate.
* LPZ Shield now has 200 HP instead of 75.
* AP1:6 and 7 now produce all lasers at once, and produce fewer per explosion.
* AP5:8 - Aftermath box damage increased 30 -> 50
* AP5:8 - Aftermath boss damage increased 60 -> 150
* AP5:8 - Aftermath damage type changed Laser -> Normal
* Dreadbloon now has a 10% damage reduction, stacking multiplicatively with Armour.
* Dreadbloon also has a Rock Shield, which has 20000 HP and increases DR to 25% while active.
* HTA has a 25% DR, like Dreadbloon.
* AP1-5 and SP1 firerate can be affected by external factors now.
	+ Does not affect AP5:5 and up.
	+ Added new mod - Firerate+ - Fire 20% faster.
* You can only have 1 shield now, and activating the projector again resets the shield strength back to full.
* SP1:5 - Spike Shield cooldown increased 35s -> 50s.
* SP1:4 - Super Shield cooldown increased 30s -> 35s.
* Vortex has a 30% firerate increase.

#### Minor Changes (Visual)

* AP upgrade dialogs now show the AP and tier.
* Lockdown activation no longer shows a lightning effect.
* Mechanical Monstrosity's healthbar now has a separate design to the Robo-Monkey's.
* Monkey Sub's darts now have a separate sprite.
* AP5:5 - Sharp Shooter now has purple shots, to match its colour scheme.
* The Explosive Reactive mod now gives the healthbar a red to orange gradient.
* Slightly changed the healthbar's white outline to fit it better
* Explosions now produce smoke
* LPZ shield shows over the normal healthbar instead of on the blimp.
* More sound effects
	+ Explosions
	+ Boss crash landings
	+ Super Monkey shooting
	+ Booster activating

#### Bugfixes

* Bloonarius finally shows the correct name in the UI.
* Booster upgrade dialog now correctly disappears when not selected.
* Boxes spawning during Final Boss no longer causes a regular boss to spawn and override the Final Boss' HP with its own.
* Monkey Sub and Engineer Bosses now correctly display their broken sprite upon crashing.
* Afterlife now accessible.
* Fixed SP1:5 - Spike Shield lagging the game intensely whenever activated in a corner.
* Final Bosses appear properly on level 10 instead of the regular boss, rather than after it.