Stellaris - Animanga

I'm not a fan of anime beyond the artstyle and I have had more interest in Manga though I think I can do something with the idea of making my own Anime and Manga influenced mod for Stellaris.

## Events

### Alien Finder Events

Events associated with the Alien Finders civic.

#### Habitable World Lead

Alien Finders on an expedition outside of our space have discovered a habitable planet and returned with samples of it's flora and fauna for our catalogues. It's location has been added as 'probably' to our star charts. As per procedure a science vessel should be dispatched to conduct a formal survey to confirm the Alien Finder's report and the legitimacy of the samples they have provided.

#### New Population Documented a

The Alien Registry office is pleased to report that thanks to the efforts of our Alien Finders an entire population of sapient beings has been documented as residing on one of our world. The %Species% are Aquatics who have been residing beneath the waters of %ocean\_world% unnoticed by those who came to colonize it. This indigenous species mostly resides in underwater caverns of the planet and where in what can be considered a Stone Age. Until our Alien Finders began to document them this population had been entirely oblivious to colonization efforts on their world. The culture shock has resulted in a prominence of Xenophobia among the previously isolated tribes.

## Origins

Playable Origins

Unplayable Origins
 Enlightened
 Separatists
 Hegemon Subordinate

## Shipsets

Ship Sets
 Spacemarine
 Bold Boxes
 Angry Triangles

## Species Portraits

Demi-Human (Insult: Mutant)

Inhuman Mammalian
 Hamham

Inhuman Reptilian

Necroid

Robots
 Doll
 Golem

Hive Mind

## Species Traits

All species have a max of five traits.

Arthropod Traits

## Special - Charter Companies and Syndicate Sanctions

### Syndicate Sanctions

The Syndicate Sanctions corporate civic requires the Criminal Heritage civic and allows one to create corporate vassals with the Criminal Heritage civic and one of the Civics below which limit it's capabilities however criminals will be criminals and thus able to form their crime creating branches in their parent nation's territory. As overlord the parent can't expel them though they can use enforcers to minimize the harm unless they have infiltrated the vassal. In which case they can try some 'manipulation' to get the branches closed. If one of these vassals builds up enough strength they can 'Make the Big Move' and declare a secession war against their overlord. If they win all planets in their overlord's territory that they have a branch office in become their territory and they loose the restrictions placed upon them by one of the civics below (as it'll be removed).

Mafias are focused on community, their community, and often form in polities where their people are a minority living in conditions that incentivize them towards crime as a means of sustaining themselves and those they care for. Mafias organize their people into community watches and unionized labor. They build community centers and foster their culture but will always support such endeavors by unsavory means- usually illicit- for the greater good.
 Vice Ring

## Special - Galactic Grand Prix

After the Galactic Community has been around for 20 years a formal space race will be proposed. if the proposal has enough support representatives from each sponsoring nation will arrive to solidify the rules which will impact what factors are taken in when determining the winner. This for example is, making it a 'death race' involving weaponry which will add a military factor to the calculations. A 'neutral system' or a rotation between members for the hosting will also need to be decided. Much like Envoys a racer is generated for each competing nation.

## Special - Stellar Monasteries

With the Monastic Traditions civic one can designate a Habitat to be a Stellar Monastery. It's buildings are limited to Habitat Capitals, Temples, and Sacrificial Temples (if other civics allow them). Habitat districts provide Monk jobs.

## Special - Robotic Laws

### Class Restrictions

After discovery Droids you unlock the ability to restrict Robot assembly to the creation of Robots, Droids, or to impose no restrictions (allowing for Synths).

* Unrestricted (DEFAULT)
* Robotic Construction OUTLAWED - The creation of a robot is outlawed. Robotic Assembly Plants will be deactivated and all Roboticists will have to find other avenues of work.
* Robotic Workers Only - Only Robots can be constructed. (We must protect the jobs of the thinking sentient)
* Droidsmiths - Only Droids can be constructed. (Not too dumb, and not too smart. Our ruling class is protected from replacement while receiving superior performance from those beneath them.) (Requires the Droids technology)
* Synths Only - Only Synths can be constructed. (We must remain at the cutting edge of development and perhaps some day soon we can all relax and enjoy the benefit of our technology.) (Requires the Synths technology)

### Trait Requirements

* Unrestricted - We have no restrictions on the sort of mechanicals that can be constructed in our borders.
* Synth Loyalty Circuits - Only Synths with the Loyalty Circuits Trait can be constructed in our borders.

### Handling of Units that Don't Meet Requirements

* Dismantling of all unites who do not meet our requirements.
* Synth Exile - Synths that do not meet our requirements will be purged from our borders.