Akashic Spirits

An akashic spirit is a primordial spirit of the world born from the knowledge stored within the akashic record. These spirits are outsiders who determine many of their statistics based on their aspectual form, such as their movement speeds, and appearance. Akashic spirits have a form composed of a fluid- like matter that changes based on their aspect. These forms usually lack the ability to wield weapons, wear armor, or hold objects, but they can incorporate other kinds of wearable magic items into their form if the volur wishes them to.

All akashic spirits share a number of statistics and abilities regardless of their form, as presented below.

**Type**: Akashic spirits are outsiders.

**Hit Dice**: For the purposes of effects related to hit dice, the akashic spirit has an effective number of hit dice equal to the volur’s class level.

**Hit Points**: An akashic spirit has a number of hit points equal to half the volur’s maximum hit points.

**Base Statistics**: An akashic spirit has 10 Strength, 16 Dexterity, 10 Constitution, 10 Intelligence, 10 Wisdom, and 10 Charisma.

**Size**: An akashic spirit is Tiny in size, giving it a +2 size bonus to AC, attack rolls and Fly checks, a +4 size bonus to Stealth checks, and a -2 penalty to CMB and CMD.

**Languages**: An akashic spirit can understand all of the languages of the volur, but cannot speak.

**Attacks**: An akashic spirit has a primary slam attack that deals 1d2 points of bludgeoning damage with a reach of 5 feet. The akashic spirit uses the volur’s base attack bonus as its base attack bonus when making attacks, and uses the higher of its Dexterity of Strength modifier when calculating its melee attack bonus with natural weapons and melee touch attacks.

**CMB and CMD**: An akashic spirit uses the volur’s base attack bonus when determining its CMB and CMD.

**Saving throws**: An akashic spirit uses the volur’s base saving throws (from all of their classes) when determining their saving throws. The akashic spirit uses its own ability modifiers when determining its bonuses to saving throws.

**Senses**: An akashic spirit has darkvision out to a range of 60 feet.

**Skills**: An akashic spirit uses its volur’s skill ranks when making skill checks, but uses its own ability scores when determining its bonuses with those skills. Akashic spirits treat Acrobatics, Climb, Fly, Knowledge (nature), Perception, Stealth, Survival, and Swim as class skills.

**Speed**: Akashic spirits have a base movement speed of 30 feet.

Akashic spirits have other special abilities, or grant special abilities to their volur, depending on the volur’s class level as presented below:

*Natural Armor Adjustment*: The akashic spirit gains a bonus to their natural armor equal to the presented amount at each level. This bonus stacks with other sources of natural armor.

*Ability Score Increase*: The akashic spirit increases one of their ability scores by 1 each time they gain an ability score increase.

*Alertness*: While the akashic spirit is within arm’s reach of the volur, while merged with them, or while embodying the spirit’s aspect, the volur gains the Alertness feat.

*Improved Evasion (Ex)*: When subjected to an attack that normally allows a Reflex saving throw for half damage, an akashic spirit takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

*Empathic Link (Su)*: The volur has an empathic link with their akashic spirit to a 1 mile distance. The volur can communicate empathically with the akashic spirit, but cannot see through its eyes. Because of the link’s limited nature, only general emotions can be shared.

*Speak With Master (Ex)*: An akashic spirit and the volur can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.

*Deliver Akasha (Ex)*: At 3rd level, when the volur uses an ability of one of their akashic veils that can be delivered via a touch or a touch attack, they can choose to store that ability as a charge in their akashic spirit. Until the beginning of their next turn, the akashic spirit can make a touch attack to deliver the effect as a standard action. The volur must have line of sight and line of effect with their spirit to store a charge in it.

*Sense Akashic Apirit (Su)*: At 5th level, the volur can sense the distance and direction of their akashic spirit at all times.

*Telepathic Link (Su)*: At 7th level, the volur has a telepathic link with their akashic spirit to a 1 mile distance. The volur can communicate telepathically with the akashic spirit.

*Spell Resistance (Ex)*: At 11th level, the akashic spirit gains spell resistance equal to the volur’s class level + 11. This spell resistance does not apply to the beneficial effects of the volur’s veils or spells, and the spirit can choose to suppress this spell resistance for one round as a free action, even if it isn’t its turn.

*Share Senses (Su)*: At 13th level, the volur can share the akashic spirit’s senses as a standard action. While sharing its senses, the volur sees and hears everything the akashic spirit does, but their own body is both blind and deaf. They can choose to end this effect as a free action at any time, even if it isn’t their turn.

*Improved Share Senses (Su)*: At 19th level, the volur is always considered to be sharing the senses of their akashic spirit. They can see and hear everything their akashic spirit does, without losing the ability to hear or see using their own body.