Ian Archer

**IAN ARCHER** is the leader of Shadow Watch. A tall black Englishman, he was born the gentry outside London but chose a life of leadership and action as an officer in the SAS. Archer opted for early retirement of his stellar career with the Brits when the Corporation offered him higher pay and greater autonomy.

Archer is the soul of the team. His unruffled poise and obvious dedication to the other Team Members make him the man all others turn to in a crisis. Through well educated, he does not attempt to be the smartest on the team. While he is a consummate combat professional, he is content to let the exploits of others turn the tide in conflicts. He is instantly decisive, distinctly fair, and completely dedicated to the goals of the mission and the team as a whole. His is the voice of reason.

#### Skills

COORDINATE

Archer always had the Skill Coordinate. When he is present on a mission, the Characters may use more than one Entry Area. Otherwise, all the Characters on the Mission must use a single Entry Area.

INITIATIVE

Archer prepares himself to act in a quick, efficient manner in tactical situations. When he learns the Initiative Skill, he adds 1 to his Action Point Total.

BOLSTER MORALE

Archer learns more effective combat leadership techniques. When he learns the Bolster Morale Skill, his presence fortifies and encourages the team. Therefore, when he is present during a Mission, he adds 1 to the Morale of all Characters (including himself).

ACCURACY

Archer spends some quality time down at the corporate firing range. His Accuracy rises by 20.

SNAKE EYES

Blocked sight lines are the bane of close quarters combat. Technology and training provide the solution: a fiber-optic camera attached to the barrel of Archer's MP5. When Archer learns the Snake Eyes Skill, he is able to extend his vision a few feet in front of him. If Archer has no other Red Action Icon showing (i.e. no Reticule), and he is not facing a Wall, he may use hid Red Action to extend his Snake Eyes into the tile he is facing. This allows him to see the area as if he were standing in the tile in front of him. He can use this Skill to peer around corners, through closed doors, and in a wide variety of other situations.

RALLY

Archer learns how to motivate a fellow team member under the most adverse conditions. When he gains the Rally Skill, Archer can calm down a Broken Character. When Archer is Standing in a tile adjacent to a Broken Character, Archer receives a White Rally icon above the Broken Character. Archer may then execute a Rally Action on the Character. The Character keeps the same Action Point Total, but is no longer Broken.

BURST FIRE

With additional practice, Archer gains better control of his automatic weapon. He may now use Burst Fire to target two enemies in adjacent tiles. In addition to his normal reticule Archer also displays a reticule on an opponent in an adjacent tile. The chance to hit the additional target is 1/2 Archer's normal chance to hit that target.

GO CODE

After the Team has trained long and hard together, they become a single operating unit, with one mind and one goal. Archer prepares each Mission plan in advance, and ties the plan together at key moments with single-word spoken commands over the Team's radio systems. When Archer learns the Go Code Skill, the team has learned a special, on-the-fly scramble code. If Archer has no other White Action Icon showing, he shows the Go Code White Action Icon. When he activates it, the entire team responds to his command. The current Combat Turn ends immediately. A new Initiative order is drawn up. All Characters take a normal combat turn, but no Opponent gets a Turn (Cover Points still hold). Archer may only call a Go Code once per Mission.

IRON WILL

With practice and experience, Archer's knowledge of the battlefield and command of himself crystallizes into a force of will. This Iron Will prevents Archer from suffering from the effects of Morale; he will never again Hesitate or Break. His Morale becomes 10.

FULL AUTO

The culmination of Archer's training in weapon handling is the ability to fire his MP5SD in fully automatic mode. When Archer learns the Full Auto Skill, he no longer fires short bursts. The Reticule appears on every Opponent Visible to Archer. Archer may execute a Fire Action against every Opponent he can see, using his base Accuracy for each one.