Sluggish Milestones

**Sluggish Milestones** are a feature that unlocks at Collapse. To unlock each successive Sluggish Milestone you need to perform a Collapse with less than or equal to the Max Factor Boost number of Factor Boosts (ie: if you Factor Boost to Factor Boost 21, you won't be able to unlock the 20 Factor Boost Sluggish Milestone). When you unlock a Sluggish Milestone, you will gain the benefits from them as described in their descriptions and a free permanent Booster (can be boosted by OC completions). These rewards tend to be Quality of Life features, but some of them are required to progress and be able to complete harder Sluggish Milestones.

## Trivia

* The 1st Sluggish Milestone is essentially achieved automatically after performing a Collapse for the 1st time due to its extremely low requirements.
* Sluggish Milestones were dramatically different in past versions.
	+ In the Collapse Update, there were more Sluggish Milestones.
		- SM∞ was *You gain 1% of OP gained per second if your OP is less than your pending OP* and was never changed.
		- SM20 was *Start runs with one of each challenge completed except for Challenge 8*, but a bug was present that didn't put the reward into action.
		- SM15 was *Gain 15 OP per second, Infinity requirement is now 100, and you can bulk complete challenges*, which is pretty much what it is today.
		- SM12 was *Unlock Auto Shifting*.
		- SM10 was *Unlock Auto Boosting*, later merged into SM12 and called *Tier 3 automations*, now it is Unlock *Tier 3 automation upgrades*
		- SM8 was *Every 2 Sluggish Milestones start you with a Factor Shift*.
		- SM6 was *You can complete Challenge 8 multiple times*, but this later got merged into SM1.
		- SM5 was *You keep Manifolds on collapse*, later merged into SM1.
		- SM4 was *Unlock Distribute All*, which is now part of SM10's reward.
		- SM3 was *Unlock Presets*, which was removed.
		- SM2 was *Start runs with an extra Factor Shift*.
		- SM1 was not finished, having a description of *Unlock ???*.
	+ In the Darkness Update, there were slightly less implemented SMs.
		- SM∞ stayed the same.
		- SM20 got changed to *Challenges with no completions give a reduced boost (x^0.25)* along with bug fixes. This reward suggests Challenge 8 with no completions gave a reduced boost, but this was false.
		- SM15 stayed the same.
		- SM12 was *Unlock Tier 3 automation.* later also improve u22 effect.
		- SM10 was *Unlock Tier 3 automation upgrades*, but at this time, the reward always active except extra Booster.
		- SM8 got replaced by SM6's reward, being *You can complete Challenge 8 an unlimited amount of times (for a boost)*, which is now SM1's reward.
		- SM6 became *You keep Normal and Dark Incrementy Upgrades on collapse*.
		- SM5 now also kept Dark Manifolds on Collapse.
		- SM4 became merged with SM3, so SM4's reward is now *Unlock Distribute All and Presets*.
		- SM3, SM2 and SM1 reward doesn't do anything.
	+ In the Darkness Rebalance Update, there were even more changes.
		- SM∞, SM20, SM15, SM12 and SM10 stayed the same, with the bug left unfixed.
		- SM8 through SM2 got merged into SM1, and added the reward to have a free Maximise Autoclicker and always having a Max All Autoclicker. Presets were removed. SM1's reward stated *You keep all Incrementy Upgrades, Dark Upgrades, Manifolds, and Dark Manifolds on collapse, Unlock [Redacted] and Distribute All, you get a free Maximize Autobuyer and you always have a Max All Autobuyer, you can [Redacted], and unlock the [Redacted]*.
		- At this version, Distribute All always exist
	+ At v0.32 and v0.33, SM1 description is: "You keep all Incrementy Upgrades, Dark Upgrades, Manifolds, and Dark Manifolds on collapse, unlock an Autobuyer for Booster Upgrades, you can autocomplete Challenges, unlock an Autoprestiger for Collapse, you get a free Maximize Autobuyer and you always have a Max All Autobuyer, you can complete Challenge 8 multiple times, reduce the Markup requirement to 10, Auto-Markup activates if you're not making autoclicks from Tier 1, **and Extend Booster Upgrades.**", this is slightly different than current version.