Diane Whitehall

**Diane Whitehall** is a C-Rank Adventurer, admitted from the Xyrus branch of the Adventurer's Guild.

## Appearance

Diane is a young adult with long brown hair and brown eyes. Her hair is tied back in a ponytail, and her face is covered in freckles. Diane is seen wearing a blue robe and boots, with a blue pendant and matching blue earrings. As conjurer, she wields a small, wooden wand with a blue gem on it's tip.

## Personality

Diane is a clumsy person, often tripping and stumbling as she walks. She appears enthusiastic, but can quickly shrink in confidence when embarrassed.

## Season 2

Diane was present at the Xyrus Adventurer's Guild to take her rank examination. When the examiner, Emily called for Diane, Diane quickly ran to the stage where she tripped on the stairs, revealing her undergarments to everyone, who laughed at the poor girl. Diane then gave an unnecessary introduction, but Emily was courteous towards Diane as she reassured her that there would be a medical staff on stand by. Emily commenced the duel as Diane conjured a water barrier to protect herself. Emily herself conjured a sand storm to block Diane's vision. Diane then dispelled her barrier and took to attacking Emily with her Siren's Howl. While Emily managed to dodge the attack, Diane evaporated her spell into fog to obscure Emily's vision. Diane then attacked Emily with a barrage water bullets. When the dust cleared, all that was left shown was a hole in the ground made by Emily. Emily then appeared behind Diane and smacked her on her head with her staff. Emily commended Diane for her ability in mana manipulation, but pointed out her lack in defenses. Emily appointed Diane the rank of C-Class Adventurer.

## Abilities & Skills

What Diane may lack in experience and confidence, her power suggests that she has an abundance of potential, as Emily praised her for her mana control and casting speed during their duel. As a C-Rank Adventurer, Diane is capable of entering Mid-level dungeons.

**Conjurer:** Diane is a conjurer mage, someone who supplements their own mana core with mana from the outside world, to exert mana into their surroundings in the form of spells. While she has little to no experience in combat, her casting speed and control over her mana proves she is a capable mage. As a novice mage however, she can be slightly over confident and not rely on defense.

**Water Elemental:** As a solid orange core mage, Diane has a single specialization in water magic. Diane is capable of long-range water spells. As a defensive measure, she can conjure a water bubble to surround her, though she was quick to discard it when her vision was blocked and was not wise enough to protect herself afterwards.

* **Water Barrier:** Diane conjures a shield of water that can protect herself from high levels of danger. The biggest weakness of this spell however is that her opponent can cover the barrier to obscure Diane of her vision, giving them an opportunity to surprise attack her.
	+ To conjure the spell, Diane chants: *"...water* *oh water give me your protection."*

* **Siren Howl:** Diane creates a large pillar of water that can suppress larger enemies.
	+ To conjure the spell, Diane chants: *"...with the name of water God."*
		- **Burst:** Diane combusts her water pillar into mist, obscuring her opponents vision. As a follow up attack, Diane then conjures a plethora of water bullets that she fires at her opponent while they are trapped.
* **Release:** Diane cancels her spells.

## Notes & Trivia

* While in the webcomic Diane uses Siren Howl in her duel with Emily, in the light novel she uses Aqua Canon.

## References

1. ↑ The Beginning After The End Webcomic: Season 2 — Episode 58