Bug History

# **The History Of Bugs**

Ninja.io history there have been many bugs. Some were not necessarily bad, but others changed gameplay big time. Now there are a variety of bugs, ranging from funny visuals to terrain bugs that ruin gameplay. The bugs will be separated by groups because there are a ton of bugs throughout this games history. Only the most notable of bugs will be included here. Please take into account that ninja.io is in a beta state and is in development, so don't be discouraged from playing because of this article.

### Terrain

* On a lot of maps (Mainly maps when they first release) there had been a few terrain bugs, including are Meltdown, Lonely Island and Nexus. These ended up either making the player stuck in the map or allowing the player to fall out of the map without dying (Meltdown, specifically). These bugs never stayed in the game long, for example Meltdown's was only in the game for less then 2-3 days.
* There has been a consistent issue in terrain where a small shift in the floor a ninja is walking on would bump them up into the air and kill their momentum. This is an issue with Box2D, which ninja.io runs on, and is generally not a simple fix for Buizerd. Some effort has been made in maps like Cavern to remedy this issue.

* One of the ***LARGEST*** bugs ever was invisible terrain. Buizerd said that for some reason the terrain was duplicating itself after a large update and the duplicate would be invisible. This has only ever happened twice.

* There were also some parts of the terrain where you could shoot through it because of a combination of how the weapons worked and the thickness of a map. This was most notable in the map Elysium until early 2022, where players could go prone, look straight down and throw a grenade straight through the solid floor and kill someone. If you look through old Ninja.io videos this can be seen in action. This bug was also present in LonelyIsland for some time and allowed for some dirty kills.
* The new "Zipcaster" as some users have been calling it has changed movement on some maps as it has created new camping spots and has changed how some CTF games are played entirely. In certain cases, while performing this maneuver you will clip into the map and be trapped there until death.

### Movement

* Sometimes backflipping will result in essentially no outcome, when you should be propelled in some direction.
* There has been a long-standing bug where players would spawn into a match for the first time and somehow their computer keys would not work. You can get rid of this glitch by simply reloading the site.

### Visuals/Textures

* In some cases, the score of a player would be impossible when it comes to the score of their team, for example, a player has thirteen kills while their team has zero. This is caused by tabbing out.
* A very common glitch when watching an ad for gold occurs when you begin an ad and then tab out into something else. The "+100" does not float up and disappear like it should, instead staying in place. This does stack. It does not affect the amount of gold tied to your account.
* A texture bug has occurred where the weapons your ninja would be holding were either insanely oversized or undersized. This only happened twice after some weapon updates. Although this can still happen but very rarely Mainly only is seen after Death.
* Invisible players were a thing for a while where players would note that a stream of bullets would appear from seemingly nowhere and if they were killed it would not tell you. It was possible to kill the "ghost players" in theory but it would not count to your score. While possible it is significantly uncommon nowadays.
* All of the textures for the game used to be stored in a single image file that the game would access to display certain weapons and textures. When the M60, Uzi and Boomerang were added all of the texture locations were updated but the locations the game would look for were not, resulting in corrupted textures for utils users.

### Smaller Bugs

* This bug has been persistent in bothering players. Happening almost every time you click it, if you were to try and close the social tab (where your friends list is located) the entire tab would lock onto your mouse and obstruct anything you tried to click. Trying to click to close the tab will do nothing. This bug is remedied by either moving the tab to the bottom left of your screen and whipping your mouse away, as it will not lock on, or simply reloading the tab and not opening it again.
* Possibly the most notorious coding glitch in the game, it was the glitch that enraged the widespread majority of players. During the fall of 2021 and onward, the glitch appeared when a player tried to use a spam/automatic firing weapon, but when they held down the shoot button, the shoot cursor would change to a 🚫 symbol (aka a red circle with a dash across it), disabling the players weapon from firing until they let go of the mouse button, effectively making an automatic weapon a semi-automatic one. As an everyday issue, many players had reported it to Buizerd. The ongoing glitch was finally patched in spring, 2022.

### Weaponry

* One of the more annoying weapon glitches comes in the form of projectiles simply disappearing before making collision with an enemy. When an M79 or RPG rocket is fired the round would sometimes despawn out of nowhere for no known reason. This glitch does not appear frequently and tends to occur when a weapon's explosive is fired at close range.
* There has been a glitch with the MAC-10 where its bullet range was much farther than it was originally designed to be. Maxson made a video about this. The glitch was later patched but came back and is still present as of now.
* There was a glitch with throwables, most commonly snowballs, where a memory issue would cause the throwable to launch itself at impossible speeds, instakilling enemies due to momentum damage. This was patched.
* One of the most infamous bugs that is still ongoing is the no-damage bug most commonly found in Barrett, but has also been observed in RPG and some throwables.