Gods

## Veles

1. The Path of Wisdom! Your villagers are committed to wisdom and so they Research faster. (10% fewer points needed)
2. Strong Willed! Your villagers get a +2 bonus to Armour during challenges versus Disease, Curse and Intellect.
3. Small Magic Tricks! One of your villagers is an elder Sage, wiser and more experienced than any youth.
4. Elder Blood's Blessing! All your villagers gain +2 bonus to Magic.
5. Death's Touch! Your people are touched by the unliving and they can all deal Poison Damage!

Veles will not let you burn the Cosmic Seed.

## Svarog

1. Sun's Blessing! Guided by the power of the sun's return, your villagers gain Experience faster. (10% fewer points needed)
2. Righteous Convictions! All your villagers get a +2 bonus to Speech and +3 to Attractiveness.
3. The Shield of the Sun! Under your protection, there is less chance of your village being attacked during day turns.
4. Solar Vision! Your village starts with an advanced watchtower already built. (+1 to +3 view range)
5. The Path of Light! Expeditions gain an additional Movement Point.

Svarog will not let you lock away the Cosmic Seed with the Orcs. His reward character for the Divine Quest is a Dwarf Smith ***or*** A Svarozek Minion.

## Zorya

1. Stellar education! Your people are driven to succeed and impress their Goddess, they gain Experience faster. (10% fewer points needed)
2. The Warrior's Path! All your villagers get a +1 bonus to Damage and +2 Ranged Damage.
3. Born Tough! All your villagers get +3 Armour.
4. The Gift of the Stars! Your people start with one additional advanced weapon item.
5. Blessed Children of the Stars! One of your starting villagers is the Son of Zorya!

## Horos

1. Nightcrawlers! During night turns all your villagers get a +1 bonus to Damage and +2 Ranged Damage.
2. Shadow Dwellers! All your villagers get a +2 bonus to Stealth.
3. The Eyes of the Beast! Your vision during night turns is as good as during day turns.
4. Night Lord's Command! One of your starting villagers is the Nightstalker, a loyal servant to the moon! (Replaces 1 default starting villager, so you might start without a craftsman or just 1 gatherer)
5. The Moon Path! Expeditions gain 2 additional Movement Points during night turns.

## Mokosh

1. Green Fingers! Your villagers are faster at Gathering. (10% fewer points needed)
2. Mother's Helpers! All your villagers get a +1 bonus to Gathering.
3. Plentiful Foods! An extra food resource in the village is guaranteed.
4. Living off the Land! Your settlement starts with a Pasture already built.
5. Mother's Touch! All your villagers get a +4 bonus to Health and are able to Craft faster.

Mokosh will not let you lock away the Cosmic Seed with the Orcs.

## Morena

1. Basic Education! Your villagers are clever and so they Research everything faster. (10% fewer points needed)
2. Know Thy Enemy! All your villagers get a +2 bonus to Folklore and +3 to Animal Kinship.
3. Advanced Education! All your villagers get a +1 bonus to Medic and +2 to Tactics.
4. The Pen, Mightier than the Sword! You receive six basic gadgets to aid you in your struggles. (Start with 6 jewellery)
5. Through Wisdom to Victory! Start with 2 additional Advancement Points.

Morena will not let you restore the Cosmic Tree.

## Lada

1. The Power of Hope! Your people Gather and Research faster. (10% fewer points needed)
2. The Power of Love! All your villagers gain +2 Will, +1 Intelligence and +3 Health.
3. Beauty & Bounty! Your people gain +3 Attractiveness and 50 food, so they are always ready to celebrate!
4. Material Girl! Start with additional advanced equipment, including weapons and armour.
5. Irresistible Vibe! An old, yet very wise sage joins your village to spread the word of Lada!

Her reward character for the Divine Quest is a Dola ( a ghost with only jewlery and artifact slots) or A Forest Elf Druid.

## Perun

1. Supreme Start! Your villagers can Gather, Craft and gain Experience Points faster. (10% fewer points needed)
2. Blazing Powers! All your villagers gain +1 Armour, +2 Ranged Damage and +2 Damage.
3. Thundering Wisdom! Start with 3 additional Advancement Points.
4. Building Flash! Your settlement starts with a Smithy, a Watchtower and a Palisade already built. (All Level 1 buildings)
5. Lightning Strikes! Start with +5 Health for all villagers and 2 rare crossbows (Perun's Arrowbearers) in the Inventory.