recursal/Fanatic-Fandom huggingface dataset:
Fleria

## The Barony of Fleria

The Barony of (East) Fleria

The Barony of Fleria, often referred to as East Fleria, is dominated by Baron Vulric, Brother of Sire Gimbal, whom at the beginning of Magelord runs the rump barony of West Fleria (which, for all practical purposes, was still a part of the larger barony of Fleria). After the passing of their father, the previous Baron of Fleria, the animosity of the brothers towards each other caused the split. Towards the end of Magelord, a demoted Sir Gimbal is sent back to Baron Vulric, landless and in shame. Vulric in turn returns his brother to Sevendor during the banner call to lead soldiers in the campaign at castle Cambrian.

### The Rump Barony of West Fleria

Sire Gimbal and which has illegally claimed the Brestal Vale of Sevendor. During the events of Magelord, Sire Gimbal fails to protect the lands of West Fleria, and the entire rump barony is lost to the Lord of Sevendor.

### Posendor

The domain of Posendor shares an unguarded border with the domain of Northwood. Lord Nimrain of Posen has long coveted the domain of Northwood, though his hand was previously stayed by Sire Gimbal. In the events of High Mage, raiders led by Sir Gors of Posen (Brother to Lord Nimrain of Posen), led a raid from Astine's tower (about a mile over the frontier and to the north, as well as out of a smaller estate, Covrey Manor to the south, over the border of Northwood and past the large village of Runely. They instead attacked the smaller hamlet of Jisket, pillaging and raping the twenty-or-so villein families, as well as the manor. When the lord of Jisket gave further insult to the attacked families of his villeins, Lord Roncil and Lady Sarsa in turn reached out to the Baron of Sevendor for a response.
Humani

## **History**

It is said that when humanity appeared, they arrived in great sky ships, descending from the heavens above *Callidore* and there found that it was inhabited by two races. The first race, now called simply the Seafolk, for the seas is where they lived, the second are the Alka Alon, who lived on dry land. These newcomers had come looking for a new home and after negotiating with the Seafolk and the Alka Alon, humanity was allowed to settle upon a small part of Callidore, with the primary concentration for its new home being an archipelago called the Isles of Perwyn, from which the humans slowly spread. Lilastien studied on the island of Perwyn and mentions several clues about the origin of humanity. From her references to Jazz (In the Mood - by Glenn Miller), tech or tekka, and her nickname *Jane Goodall*, the clear conclusion is that humanity came from Earth as an advanced spacefaring people. They lost most of their history and tech with the sinking of Perwyn.

## **Cultures**

More than a seven hundred years have passed since humanity settled Callidore, groups have formed and separated from each other; as the series continues more is revealed about the various cultures that have developed.

### ***Forsaken***

A group of forty thousand humans that never left stasis on the great colony ship, The New Horizon. Their culture is all but forgotten to the humani of the Five Duchies, there is a *Prophecy* that foretells of their return.

### ***Imperials***

The culture of the Magocracy within the Five Duchies has been absorbed over many centuries by the more dominant traditions of the Narasi conquerors.

### ***Kasari***

They were neither Imperial nor Narasi, but had lived in the forests of the Wilderlands long before either culture explored there. But they aren’t your average tribal culture, either. Started as boy/girl scout troops.

### ***Narasi***

The Narasi are the group of humans that *King Kamaklavan* led in conquest against the Magocracy. Upon the King's death the now Narasi Kingdom was split into the *Five Duchies.*

### ***Soulless***

A group of humans mainly living in and around the Umbra and *Penumbra* zones of *Shereul's* control. These are a tortured and broken people among the humani.

### ***Tribals***

There are many smaller tribal cultures across the duchies such as the Pearwoods Clans, and in the largely unexplored territories of northern Alshar.

### ***Valley People***

Little is yet known about the culture of the Valley People, during the Narasi Conquest the Alka Alon used their magic to seal off their home lands from the rest of the Five Duchies.
Mirror Array

## See Also Lists

**Initial Locations:**
Castabriel, Sevendor, Wilderhall, Remere, Inarion Academy, Alar Academy, Darise, Darkfaller, SW Alshar, Tudry

## History

According to the old texts, *Entropiary* was the correct term for the Mirror array system that Minalan set up during High Mage.

Based on the original Mirror enchantment that Minalan had created as a gift to Alya in Magelord. Andalnam worked hard to improve the enchanment and when Minalan and Banamor were tossing around ideas on what to do with their abundance of sympathy stones, the Mirror Array across the Kingdom idea came up.

> *“... This, Your Majesties, is a special enchantment,” I said, withdrawing the device from its protective bag.  “A Mirror of Sevendor.  Drop this stone carefully into a clear basin of water and invoke the command.  A similar enchantment will summon someone at Sevendor Castle to get my attention and speak to you.  I’ll be able to see your reflection in the water, as you see mine, and our voices can be easily heard.”*
>
>

The mirror array idea was so well received by *King Rard* and *Count Salgo,* that it in turn made them realize that what Minalan had been saying was true, and that the Bans had been hampering the development of magic.

## Summary

### High Mage

The Mirror Array was created and established. Each Arcane order chapter house would have a room set aside for the Entropiary, in which the Mirrors to specific places are to be placed and Magi would be hired to act as the Entropomants, to receive and pass on the messages day or night.

Because sympathy stones were used as the basis of the enchantment, each device can only connect with one other device.

The central hub is in the main chapter house in Castabriel and is the first one set up with the initial nine bowls in the new "Hall of Mirrors". Each basin is made of opaque white glass and set in a wooden rack with space for small chunks of snowstone to aid the enchantment. Each basin contain the device that was created using a sympathy stone and other arcane material and each was clearly labeled with the location it connected to.

The initial nine basins were connected to Sevendor, Wilderhall, Remere, Tudry, Inarion Academy, Alar Academy, Darise (Remeren Delta), Darkfaller (Gilmora) and one, at the time, undecided location in rebel held Alshar.

Sending and receiving messages would be open to the public and charged a modest fee which would off set the cost of setting up the relay system, building the towers and paying the Entropomants.

The King granted the Arcade Orders a charter for the Mirror relay system and permission to build a Chapter House / Tower in each location they deemed necessary for the relay system.

## References

1. ↑ Mancour, Terry. High Mage: The Spellmonger Series Book 5 . Unknown. Kindle Edition.

### Reviewed

Reviewed by: Userid, Date: \_\_\_\_\_\_\_\_\_\_\_\_ Status: \_\_\_\_\_\_\_\_\_\_\_\_\_
Field Wizards

## Overview

The occupation or profession of **Field Wizards** is introduced in *Thaumaturge* when too many Footwizards and Hedgewitches showed up at Vandor and the Magelaw looking for work and found themselves in competition against fully trained Magi and even High Magi.

Minalan figured out that they could help to solve another problem of his, getting the farming land productive again and in a hurry.

> *Anyone who has spent a day hacking at underbrush or tending a bonfire will agree with me.  Our deputy spellwarden, Fondaras, taught his new charges how to use the new wands to attack the problem, and saved thousands of hours of work as a result.*
>
>

Minalan commissioned the Sevendor Bouleuterion to create a suite of specialized wands for the two-score foot wizards that they hired and put Fondaras as deputy Spellwarden in charge of them.

The Field Wizards are Baronal Officers under Gareth as Pentandra's Deputy.

## Specialized Wands

Stumping Wand desiccated and decomposed a stump to a carbon-rich black pulp in a matter of minutes

Boundary Wand: An initial enchantment allowed the wizard to define the line to be followed, while a secondary spell partially slashed the existing underbrush and wove it into the beginnings of a hedge.

Water Locator: Found the location of local springs, and gave the field wizard the knowledge of its quality,

Another could crack a boulder as large as a cart into pieces as large as a two-pound loaf.

Another produced a two-foot deep hole suitable for implanting a fencepost.

Another could flatten uneven ground to within inches.

Another could sculpt a trench six inches deep, revealing every stone in its line.

Wand information reference

## Duties

They traveled to a settlement and would spend a week improving it before moving on. They were official Barony representatives so would also relate official instructions and could enforce some edicts. The Barony paid them for the work so it didn't cost anything to the settlements.

The Field Wizards would also share news, stories and other information with the settlers.

They were also allowed to hire out at a very reasonable cost to do any traditional footwizards commissions that anyone in the settlement wanted done beyond the field work. This was monitored by the deputy Spellwarden and encouraged as long as the rates were kept low.

### Additional Duties

While traveling they were also directed to create detailed maps of the land. The land is rich in seams of useful minerals, so the Field Wizards, using another Wand, located the seams and what minerals and noted them on their maps.

Quarterly, they also had to submit paperwork of everywhere they traveled, the work that they did and a census.

The census included how many pregnant women and cows, how many huts and halls and military preparedness among other useful information.

But they also were to make note of any urgent needs that a settlement needed and let Gareth know so that he could make arrangements to fix the problem or send relief.

## References

1. ↑ 1.0 1.1 Mancour, Terry. Thaumaturge: Book Eleven of the Spellmonger Series (ch. 9). Kindle Edition.
Kamaklavan

## Overview

From the northern Steppes Kamaklavan led the Narsari to invade and overthrow the Late Megrocracy.

*Further information: The Fall of Late Magocracy, The Narasi Conquest, and Censorate*

## History

Once conquered, Kamaklavan named himself King of all of the land that makes up the Five Duchies.

Kamaklavan hated the magi and any form of magic so established the Censorate who reported directly to himself as King, and established the laws against anyone with magic inheriting land and titles.

His five sons soon started fighting over who would inherit. To prevent his sons from killing themselves and breaking up the land that they conquered, he divided up his realm and named each of his sons over a section of it, thus creating the Five Duhies. Before his death he broke his crown into five pieces and gave each of his sons one shard
Mageblade

### Purpose

It can be used as a sword in a fight and as a magical weapon with many imbued magical spells laid within.

### First Mentioned

Spellmonger

Our community needs more information on this page! Can you help out? Click here to add more.
The main weapon of the humani *Warmagi* across the Five Duchies. Minalan describes his Mageblade in the first few scenes of Spellmonger

## Notable Mageblades

Minalan the Spellmonger starts the series with Slasher, a mageblade that saw him through the Farisian Campaign.
When Min upgraded his weapon after engaging the services of the head of the Order of Enchaters; Master Cormoran, he had a superior mageblade crafted. When the blade drew blood in battle, Minalan named the sword, Twilight.
Nemovorti

## Overview

Nemovorti are the enneagram shades of the Alka Alon followers of Korbal that were imprisoned with him. Once they were freed by the Brotherhood of the Rat working with *Shereul*, the shades were placed in Humani bodies, destroying the original enneagram.

> *“…[sigils carved into the flesh of their victims] help stabilize the biological system and sustain the basic necromantic-enchantment parameters...*
>
>

One of the most insidous aspects to the Nemovorti is that they are very difficult to destroy, their undead enneagram being recalled to their master upon leaving the host bodies.

> *"...Not yet. When this body expires, thanks to Master Korbal’s research, my enneagram will remain intact, albeit incorporeal for a time. Once it’s recalled to Olum Seheri, it can be easily restored in another …"*
>
>
> The Nemovorti include:
>
>
>
> * Mycin Amana
> * Ocajon
> * Pratanik
> * Bezmiol
> * Khudoz
> * Karakush
> * Gaja Katar
> * Shakathet
> * Viscozen
> * Zolim
>
>
> * Rashalath
> * Umen
> * Rastidalan
> * Stulka Dumei
> * Nadzeratel
> * Angazhiran
>
>
> References
> ----------
>
>
> 1. ↑ Mancour, Terry. Court Wizard: Book Eight Of The Spellmonger Series . 92%. Kindle Edition.
> 2. ↑ Mancour, Terry. Hedgewitch: Book 14 of the Spellmonger Series. pg 548 Kindle Edition
> **Glossary**
>
>
Magical Disciplines

## **Overview**

Callidore is world steeped in magic...

*See also: Professions of the Magi*

Blue Magic
The magic of the mind, the Otherworld, Psionic magic.
Brown Magic
also known as Beastmastery
Elemental Magic
also known as Pyromancy for fire, :Hydromancy for water
Enchantment
imbuing an objects with magic for a specific function :such as Heat Stones, cold Stones, plowing rod, harvesting rod, bricking wand and many more. (*See Enchanters)*
Enneagramatic Magic
transferring the enneagram of a long dead creature into an object such as a staff.
Green Magic
The study of plants of any kinds, including trees.
Also the study of ancillary subjects that involve plants and trees.
Sub-discplines include Herbomancy and Floromancy
(*See Green Magi*)
Life Magic
Opposite of necromancy, the study of energy arising from life & birth
Medical Magic
Also known as **Red magic** (See Medical Magi) the magic of the human body, to do with healing, but also may have more sinister uses in the future. (Note from Terry Mancour via Discord)
Necromancy
The study of the dead and reanimation, through death energy
Scrying Magic
To view something that is a distance. Usually using a reflective surface.
Sex Magic
The study of the magical energies that arise during sex.
Shadow Magic
Magic of obfuscation and mystery (*See Shadowmagi)*
Thaumaturgy
The study of Magic. (*See Thaumaturges*)
Theurgy
The study of Divine magic
Transgenics
Transform the genetics of a living object (mammal, animal or plant) into something else.
Such as Transgenics are used by the Alka Alon to turn themselves into the Terra Alon.
Transgenics are used to grow bigger Hawks for the Sky Riders.
War Magic
The use of magic for battle, (*See Warmagi)*
Weather Magic
Witching the weather is no great feat, once you know what you’re doing, and even weak magi can manage to tug on the elemental forces of nature to raise a breeze.  A really good one could manage to raise a real air elemental (think of it as a big piece of angry air that feels really good about itself).  There were Seamagi who specialized in weather magic, although the official rule-of-thumb among us classically-trained magi was to leave the weather alone – affecting it is one thing, controlling it is quite another.

Magical Disciplines Taught at Inarion Academy and referenced in Knights Magi:
Biology, Natural Science, Symbology, Basic Elemental Theory, Physics, Magic Theory and Philosophy, Mathematics and Practical Cantrips, High Elemental Magic, Alchemy, Thermomantics, Photomantics, Magical History, Thaumaturgy, Spellcraft, Geometry.

## References

1. ↑ Mancour, Terry. Warmage: Book Two Of The Spellmonger Series (p. 20). Kindle Edition.
2. ↑ Mancour, Terry. Knights Magi: Book Four Of The Spellmonger Series . Kindle Edition.
Formless

* Formless 1
* Formless 2

## The Formless Foe

**The ancient enemy of the Sea Folk.**

During a time when the Celestial Mother’s were extending their awareness to distant worlds they discovered the Formless, a race that had arisen within a type of Magosphere. The new race were similarly possessed of curiosity and interest, when the Celestial Mothers invited them to visit through their mighty magic, the Formless agreed.

## **Development**

Callidore’s Magosphere was far stronger than their homeworld’s. They grew strong, very quickly. They found they enriched themselves when they consumed the magical corals the Sea Folk tended. They realized new powers, with the help of the Sea Folk. Then they went to war with their hosts.

### The Defeat

The Formless on the Dry regrouped and continued their attacks on the Sea Folk. Seeking a final victory the Celestial Mother’s recruited another race, a plant like species called the Met Sakinsa. From the relative safety of Callidore‘s green moonlet, they bombarded the Dry with their seed pods.  When they sprouted and grew, they transformed the Dry.  Many of the flora you see today on Callidore, outside of the humanized lands, are from that bombardment.

### The Karshak

Many centuries ago the Karshak Alon were excavating, they unleashed a spawn of the Formless called a Beldurrazeko. The outcome was devastating for all the Alon at the time.

## References

1. ↑ 1.0 1.1 1.2 Mancour, Terry. The Spellmonger’s Yule, A Spellmonger Series Novella.
2. ↑ Mancour, Terry. Necromancer, Book Ten of the Spellmonger Series. Chapter 79.
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Vingata

## **Overview**

>  Vingata is everything the Storm Lord is not.  She’s a mother goddess, like Trygg, a fertility goddess like Ishi, and an avenging goddess like Briga . . . when the Alshari slaves revolted, the myth said that Vingata rose up from the fields and called forth magical . . . imps?  Land spirits?  Some kind of little demon folk, and they helped the slaves overthrow their masters.
>
>

See ***Gods of Callidore*** for pantheons.

### References

1. ↑ Mancour, Terry. Shadowmage: Book Nine Of The Spellmonger Series . Kindle Edition.
Order of Hesia

### Purpose

Magical Constructions of all kinds, Originally meant siege engines for war, but it has gone way beyond that now.

## See Also Lists

**Notable Projects**:* The Pele Towers - Journeymage
* Sudden Fortress - Necromancer
* Castle at Vorone - Necromancer
* The City of Vanador - Thaumaturge
* Spellgate - Thaumaturge
* Spellgarden - Thaumaturge

## Overview

Named after a support mage, fallen in the Battle of Timberwatch, focuses on supporting the war efforts through Defensive Magic and war engines.

Minalan was named Master Adept of the order ..

After the Coronation of King Rard I the Alka Alon gifted Minalan 21 special Scout stones, 7 of which were assigned to this order,

*See also: Hesia's Seven*

## Summary

Under Carmella magical construction has advanced beyond expectations. Without her skills the Alshar Wilderlands would have to have been abandoned.

During the building of Vanador, Carmella refined and improved their Magical construction knowledge and abilities, utilizing many specialized wands such as the Bricking wander, various timber wands, digging and laying foundations wands.

After building Spellgate she considered it her masterwork.

## References

1. ↑ 1.0 1.1 Mancour, Terry. Magelord: Book Three Of The Spellmonger Series (p. 304-305). Kindle Edition.
2. ↑ Mancour, Terry. Thaumaturge: Book Eleven of the Spellmonger Series (ch. 11). Kindle Edition.}}
Hawkmaiden (Cliff Notes)

Hawkmaiden: A Spellmonger Cadet Novel

Hawkmaiden is told from Lenodara aka Dara’s POV a native Savendori from the Westwoods.

While everyone else is concerned with the new Magelord and his doings, Dara is figuring out how to climb Rundeval, a mountain that is so tall and difficult no one has climbed it in over twenty years, at least not to the peak where the Silver-hooded raptors nest.

During her conversation with her brother Kyre, men from Sir Erantal arrive at the Westwoods to collect their tribute and taxes, during the confrontation Kaman Dara's father falls and breaks his leg.

She had heard her father’s stories about the time he had climbed that mountain as a young man and since he was laid up with a broken leg, she encouraged him to repeat the same stories again. But this time she listens for information on how to climb the mountain.

She talks to her Uncle about the time that he had served as a Falconers apprentice at the Sevendor Castle, that was when there was a lord there, to learn what she can about training a Falcon.

Dara's Aunt details her to fix up one of the Nutwood cottages.

Dara exaggerates the amount of work that is needed so that she has an excuse to stay at the cabin while she is working on it. In reality she starts to gather her supplies and trains so she can climb the mountain. One of the other Westwoods children, Kalen comes along and helps her with the repairs to the cabin.

Dara climbs Rundeval and captures a nestling, then transports her safely to the cottage in the Nutwood.

She falls very ill and Kalen runs to the Manor and gets her Uncle, Keram.

Her Uncle helps Dara and Frightful for a few weeks while she is getting better.

Dara moves back to the Manor where she is now accorded much respect for capturing the nestling on her own and training her.

The night of the snow that never melted happens and she becomes very ill and she gains a white streak in her hair.

She spends most of the rest of the summer and fall training her bird until one day when Frightful wouldn't mind her she found herself peering out of the bird’s eyes.

Winter sets in and her father tells the Story of the Flame to everyone.

Darra attends Yule at the Castle where Kyre swears to Minalan in his father’s place.

Spring brings more training of Frightful as she grows

Gareth comes along and discovers she had fainted and she tells him everything. Gareth explains to her about Beastmasery and helps her train a bit. After that she spends her time training as a Beastmaster as well as a Falconer without telling anyone about her magic; this earns her some coins from the animals that Frightful hunted.

When West Fleria lays Siege to Sevendor she is called upon to join the Magical Corps at the Castle.  She help with scouting and again when the enemy made it over Caolan’s Pass she assists the Westwoods men by bi-locating into Frightful as the bird over flew the enemy.

During the defense of Caolan’s Pass, Dara meets Sir Festaran.

With Gareth's encouragement she enters the Spellmonger's Trial and unexpectedly wins. The book ends with the Banquet of Champions.
Ghost Rock

## **Overview**

Ghost Rock is a type of magical limestone that is very rare. It forms from a type of coral that is very sensitive to the magosphere.

> *During the process of transformation from coral to limestone, under pressure and heat, the many layers of dead coral acquired the ability to permanently capture magical enneagrams.*
>
>

The *Alka Alon* name for Ghost Rock is Hapaxalite.

> *“Hapaxalite is a type of limestone made up of the sires of the great reefs,” Fallawen supplied.  “It is exceedingly rare.  It is found in only the most remote locations, and rarely in any quantity.”*
>
>

> *"Hapaxalite permanently absorbs patterns of energy--called enneagrams--of sentient beings that come within its influence. Once they are captured, they are recorded there forever. If you are knowledgeable of the proper songs, one can commune with the Hapaxalite.  It has other properties as well, both here and in the Otherworld.  The Sea Folk revere it as holy.  My people commune with it to learn secrets of lore or imprint themselves upon it.  It is a glorious collection of knowledge from the past.  And once you have taken that journey, your own enneagram remains in the stone.”* - Aeratas to Minalan
>
>

A huge deposit of Hapaxalite lies under Anthatiel, the Alka Alon city that was captured by Shereul's gurvani hoards at the end of *High Mage**.*

One of the most famous examples of Ghost Rock in the *Five Duchies* is the *Grain of Pors,* which was used to revolutionize the practice of enchantment.

## Known Sentient Hapaxalite Recordings

Aeratas of Anthetial

Hynalinae of Anthetial - Aeratas' wife

Colonel Heinrich Gerling

Aronin of Amadia

Minalan the Spellmonger - when he traveled within the Ghost Rock to collect the enneagram of the Handmaiden

The Handmaiden of the Celestial Mothers

## References

1. ↑ Mancour, Terry. Journeymage: Book Six Of The Spellmonger Series . Unknown. Kindle Edition. Loc 2417
2. ↑ Mancour, Terry. High Mage: The Spellmonger Series Book 5. Kindle Edition. Loc 10466
3. ↑ Mancour, Terry. High Mage: Book Five Of The Spellmonger Series (pg. 579). Kindle Edition.
4. ↑ Mancour, Terry. Necromancer: Book 10 of the Spellmonger Series. Pg. 752. Kindle Edition.
Nirod

Castali Wilderlands

## Summary

Nirod is described a Freetown, East (and slightly Southeast) of Grimly Wood and Timberwatch over the Pearwoods in the Castali Wilderness (Northern Castal).

The Nirodi begin practicing the bow at the age of 7, and do so daily until they are fully grown.  This is how Nirod remains a freetown amongst so many nobles, though it owes service to the duchy of Castal for this status.

In the events of Warmage, Nirod is the hometown of the Orphan's Band, led by Rogo Redshaft.
Kellesarth

**IMPORTANT: READ BEFORE ADDING ANYTHING TO THIS PAGE**
Kellesarth is only mentioned at the beginning of the Spellmonger, book 1 ebook, then later in the book it is spelled Kirsieth. The audiobook version pronounces it as Kirsieth both places and later books only mention Kirsieth. We are still working on finding out if the Kellon berry described at the beginning of Spellmonger is from a Kellesarth shrub or the berry from the Kirsieth shrub or something different as Kellen is never mentioned again, either.

## References

### Reviewed

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Korbal

## Overview

Korbal the Necromancer. Korbal the demon God of the Mindens. He has been called many things by different people, but in truth he is the enneagram of an Alka Alon.

### History

Korbal was a powerful Alka Alon Necromancer that resented the restrictions that the Alka Alon council placed on their people as to the types and uses for their magic. Korbal gathered a small following who attempted to over through the council.

During Korbal's studies to become immortal he figured out a way for him and his followers to flea their bodies and take up residence in another one to become deathless.

Hundreds of years before Humani arrived on Callidor, Korbal and his followers were imprisoned by the Alka Alon council and buried in the Land of Scars.

The Alka Alon Enshadowed are followers of Korbal but had not fled their bodies so worked in secret for his return, to accomplish this they assisted the Guvani in creating Shereul. Once Shereul had the power and the ability to locate Kobal and his incorporeal followers he found them and released them. Kobal and his followers were imprisoned for a thousand years.

## Summary by Book

### High Mage

The Gurvani and Shereul invade the Alka Alon city, Anthatiel, to be made over into Korbal's new realm.

*See also: The Battle of the Red Ice*
### Court Wizard

Korbal sends Nemovorti after Penny's apprentice, Alurra so she can lead them to Antimei's prophesies. Korbal betrays the group of "Brotherhood of the Rats" that were doing his bidding in Vorone and turns them into Draugens. Ishi takes a hand to keep them out of Vorone for awhile at least.

### Necromancer

During the Battle when Minalan and many other magi invaded Olum Seheri, using the Magolith, Minalan fused Korbal's enneagram to his current body which is degrading and putrefying.

*See also: The Battle of Olum Seheri*
### Arcanist

Korbol throws everything he has at trying to destroy Minalan and the magi, but was unsuccessful. Because he used the Molopar multiple times to assist Shakathet the Nemovort, he lapsed into a state of torpid to try and retain his body.

*See also: War of Spring*
### References

1. ↑ Mancour, Terry. Court Wizard: Book Eight Of The Spellmonger Series. Chapter 46. Kindle Edition.
Order of Tarkarine

### Purpose

The Scholar arm of the Arcane Order, devoted to the study of magic and to found more schools.

### First Mentioned

Magelord

Named for a famous pre-Conquest magical philosopher. A scholarly order. Its first leader, Master Dunselen, was particularly commissioned to found six new regional schools of magic.

## Summary

### **Enchanter**

Master Dunselen died during the events that came to be called the Mage War.

### **Necromancer**

Count Moran was compelled to grant an estate for the maintenance and support of this order to enlist Minalan's help in provisioning Prince Tavard's forces in Maidenpool, Alshar.

### **Thaumaturge**

The new head of the order, Master Hamanol of Aubry. Minalan hired a number of the members of the Tarkarine Order to come to Vanador to aid in the new Thaumaturge study.
Magolith

The Magolith has the potential to act independently of Minalan's control

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During Enchanter an annulment charm caused Minalan's Witchsphere to fall from where it was floating and smash into the ground. The irionite became unusable, when Min handed it to Onranion, the Alkan Song Master told him he could create something better. . .

## Description

Need drove Minalan to discover the existence of the Handmaiden’s enneagram, locked in the ghost rock caves, deep under Olum Seheri. In order to retrieve an enneagram that powerful Min needed to have a medium complex enough to hold her. It had been noted that the Snowflake’s centre point existed separately to the main structure. With the right enchantments and something unique enough to house the centre point, the wizards theorised they could knock the centre point out of the snowflake and it would be the perfect enchantment to hold the HM.

Onranion worked several several shards of irionite together with the broken witchsphere and to create a new perfect ball of irionite, except the craft Alkan had made the centre of the irionite hollow, the perfect place to hold the centre point.

To ensure the new artefact would not get damaged, Azhguri prepared a special harness of mage-hardened gold, it took the shape of many snowflakes. There were further settings for other stones already in place around the spars of the harness, as Master Ulin proposed continuing to experiment with the device.

## The Snowflake and The Handmaiden

The newly created Magolith was designed to be the perfect device to hold the vast complexity of the Handmaiden’s enneagram.

## The Alkan Songspells

Onranion laced the Magolith with a suite of powerful Alka Alon songspells. More spells than any previous human Mage had ever been granted access to.

## Summary

### Necromancer

The Magolith when completed, became the most potent magical artifact ever to be in the hands of a Humani Mage.

While at Olum Seheri and immediatly after transferring the Handmaiden's enneagram to the Magolith, Minalan uses it to lock Kobal's enneagram into his current body.

Later in Necromancer the Magolith is used to help repair Alya.

## References

1. ↑ Mancour, Terry. Necromancer, Book 10 of the Spellmonger series
Orphan's Band

Bold Asgus

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## Overview

> The Orphans are better than they sound – light infantry, excellent sentries and pickets.  Better, many are Alshari, so they’ll know the country.   A thousand strong, sword, shield, and spear.  Better yet, they are adept at field support.  They run a commissary, supply, take care of all the needs of the detachment.  And they fight.  A little rough, but dependable.  Their standard is a boar’s head – don’t ask me why – and their Captain is Bold Asgus.” - Count Salgo to Minalan in Warmage
>
>

## Summary

### Warmage

1000 Orphan’s Band.  Light infantry and support, half archers, excellent sentries and pickets.  Their standard is a boar’s head and their captain is Bold Asgus. Lieutenant Sardkis, Ancient Fargal, Ancient Raric, Warbrother Caudel – Priest of Duin

## References

1. ↑ Mancour, Terry. Warmage: Book Two Of The Spellmonger Series (p. 173). Kindle Edition.
Notes Misc

this is just misc items that you will be able to find all in one place if you ever need them. I'll have to add to it as I think of things. This is just a start.

## Spellmonger Wiki:

Just like Spellmonger\_Wiki:About and Spellmonger\_Wiki:Community Portal, you can create any page you want in the Spellmonger Wiki area:

* Spellmonger\_Wiki:Projects - for example

They wont go anywhere in particular, you still need to add them to an index or link from a community page, but would be a good way to create Official like documents.

## Assigning Correct Categories

There are several articles that are assigned to other categories that are only loosely appropriate. For example:

Alar Academy - I was checking what is needed for the new magic infobox when I noticed that Alar was in the Magic Category, further checking showed it was only in Magic and Magi category.

Properly it should be in Locations only, along with any other Academies.

Then the correct way to reference it in the Magic Category is:

* Write an article (not just a list of links) about "Magic Academies".
* Assign the article to the Magic Category
* Within this article you can list each Academy, preferably with a summary.

### Example

Alar Academy
Located in Wenshar it is the oldest of the all of the schools where young students that have come into their Rajira can study an learn how to be a wizard. *Main article: Alar Academy*
Inrion Academy
Located in southern Castal it is the school that Minalan attended along with Teran and other great warmagi. *Main article: Inrion Academy*
Sevendor Academy
Located in the Magical Valley of Sevendor and founded by Minalan the Spellmonger and by \_\_\_\_\_\_\_, it is one of the newest academies that he is responsible for starting. *Main article: Sevendor Academy*

Vandor Academy
The newest Academy for students with Rajira is more of an advance study in specialist fields and is held at several locations around the *City of the Magi*.*Main article: Vandor Academy*

### Notes

btw, this example uses some of the techniques that I explained in Advanced Formatting. This same formatting could be achieved by using Bold ticks and blockquote formatting, but this way is easier. It is also using one of the templates described in Context-link Templates Overview The {{Main}} template is exactly for the purpose shown above.

The above format is only an example and any summary pages do not have to be exactly like this, this is a good format for any page where the summaries are only a paragraph. A Summary page with more detail should have sections for each entry.

*(I now understand everything you've covered, thank you)*
Feshara

## **Overview**

Imperial Goddess of War mentioned in *Warmage.*

Originally worshipped in *Cormeer*, her clergy are referred to as Swordsisters.

> *The cult of Feshara was an old militant all-female monastic order from Merwyn, dedicated to the goddess Feshara. Or demi-goddess, depending on which version of the myth you prefer. But Feshara was the originally a goddess of the Fondolan peoples, who had been fishing and farming southern Merwyn since before Perwyn sank.*
>
>

> *There was an entire myth cycle devoted to her skill with a blade and how she bested her brothers and how she dueled the old Imperial gods. The Feshara Sisterhood, like the Gobarba Order, were frequently hired as mercenaries, from special forces units to mere armed guards. Some of them were quite good, and they were all passionate about their goddess.*
>
>

See ***Gods of Callidore*** for pantheons.

## References

1. ↑ 1.0 1.1 Warmage: Chapter 26
2. ↑ "Fondolan" was changed to "Comeeran" in the later Audiobook edition.
Minalyan

Referred to as "Minalyan the Snowborn".

Born during "*Magelord*". During difficulties at his birth, Minalan and Briga created Snowstone.

## Family Information

Minalan and Alya are married by the time he is born.

## References

1. ↑ “The Spellmonger’s Wedding” A Spellmonger Short Story Mancour, Terry. The Road To Sevendor: A Spellmonger Anthology (The Spellmonger Series) .
Order of Gobarba

## Overview

When Minalan was hiring mercenaries to relieve Boval Vale, Brother Edund, who commanded the Alshari Wilderlands Chapter of the Militant Order of Gobarba approached him.

"*...a fanatical cult of warrior monks dedicated to an old Imperial war-god.  The Magocracy had outlawed the cult decades before the Invasion as a threat to Imperial security, but the Order merely went underground or into the hinterlands.  After the Invasion no one cared about them – the Imperials had taken to worshipping our gods, for the most part, and Gobarba was a wimp compared to Duin the Destroyer.*"

Since the a Nasari invasion they have become a semi-noradic cult of religious mercenaries that followed strict dietary customs and other religious laws.

## Summary

### Spellmonger

There were three hundred Brothers that were well armed with pikes and well trained.

> *"..a surviving fragment of the Gobarba Order, still singing hymns in devotion to a long-dead god, had survived."*
>
>

## References

1. ↑ Mancour, Terry. Spellmonger: Book One Of The Spellmonger Series (p. 247). Kindle Edition.
2. ↑ Mancour, Terry. Spellmonger: Book One Of The Spellmonger Series (p. 459). Kindle Edition.
Third Royal Commando

## Origins

Created as one of the royal military companies to protect the Kingdom of Castalshar from the Gurvani.

The Third Royal Commando is the last of the Three units created by King Rard and Count Salgo.

The Commando units were created to be elite units, able to perform the tasks of Ranger, Knight, Soldiers, and spies. A mobile unit, the soldiers are (according to Walven) supposed to be mounted.

## Overview

When the Gurvani invaded Northern Gilmora after the Day of the Dragons and during The Siege of Castle Cambrian King Rard planned to bring his new Royal Commandos to protect Gilmora and Borrowbell, thus proving the need for a Kingdom, but he arrived after Minalan had already brought troops to relieve the Siege.

King Rard left the 2nd and 3rd Commando's behind in Gilmora to ensure that the Gurvani didn't get any further south.

## Summary

### High Mage

During The Battle of Gavard Crossing most of the second commando unit was wiped out and when the Gurvani took to the Frozen Poros an headed for Anthatiel, Prince Tavard came along to mop up at Garvard Crossing and finished defeating Koucey and the Gurvani and then like chiverlous knights, he wrote up a treaty with Koucey and the Gurvani Kingdom. When Minalan begged for help to go after the Gurvani and to save Anthatiel, the King denied him aid and ordered the 3rd commando's to stay in Gilmora, where they were mustard out.

The 3rd Commandos decided to stay together and form a Mercenary company but may not have actually worked as Mercenaries.

### Court Wizard

The Third Royal Commando's finding their stay in Gilmora to be increasingly hostle and not being able to find work, the wrote to the Duke of Alshar and in a round about way asked for work. Pentandra as Court Wizard figured out what they wanted and what it would take to lure then to the north. It resulted in them being hired as a permeant army for the Duchy of Alshar.
Greenflower Mage War

## Participants

Minalan, Alya, Pentandra and the loyal Warmagi
Isily, Dunselen and their Warmagi

Ishi and Briga

## **Background**

With the Narasi conquest came the Bans on Magic, making it illegal for magi to own land and possess magical artifacts that increased their power, consigning the concept of one mage warring on another to the annuls of history. That was until Minalan arranged the Bans to be relaxed in the new Kingdom of Castalshar, initiating a rise in the status of the magi.

During this time, Isily the Shadowmage and member of The Family married the Baron of Greenflower, Dunselen. With her new position as Baroness, Isily conspired against the Kingdom with the Alka Alon faction known as the Enshadowed. Isily compounded her treachery by cuckolding Dunselen through the violation of Minalan, ensuring a pregnancy would be the result.  Minalan found himself paralyzed to action due to the trauma Isily caused, once he confided the betrayal to Alya, she spearheaded a response to the arcane crisis. Using the Mirror Array, Alya contacted the leading High Magi including Pentandra, Taren, Lorcus and others, who in turn responded without hesitation to the Baroness of Sevendor’s summons.

At a council meeting immediate action was decided necessary, Dunselen and Isily would be required to return their witchstones, per their personal oaths to Minalan. In order to set policy for future actions of this kind, legal parchment was drawn up to demand the return of their stones, protecting the Arcane Orders from interference from other mundane Kingdom authorities.

### **The battle and outcome**

An arcane insurgency was carefully planned against Isily and Dunselen at Castle Salaisus in the Barony of Greenflower, benefitted by intelligence from Lady Mask, at the time an agent of Isily.  Penny handled the wards around the installation while Dara and others rescued the many children, Dunselen had fathered through the mistreatment of his people. Rondal was injured in the first foray, however Minalan’s and Alya’s allies made swift progress quickly subduing Isily’s forces.  Only days before, Isily’s birth of Istman, Minalan’s bastard son, caused the Bluestone spell, destroying the boundaries between reality and the Otherworld.

The final confrontation atop Castle Salaisus was in effect taking place in the Otherworld, Isily’s power there had grown far stronger, demonstrated by her ability to defend against trained warmagi attacks. Even with Minalan drawing on the immense power of the Snowflake, all was nearly lost.  That was until Alya in her vengeance was captured by Isily, Alya’s dagger disintegrated as she tried to stab the evil sorceress, however, with a divinely inspired final act she brought the pummel of her blade down on one of Isily’s witchstones, destroying it and ending the war.

While the battle was successful it cost Dunselen his life, it left Isily in a total vegetative state and shattered Alya's mind, leaving her with barely enough awareness left to eat and relieve herself.

The Greenflower Mage War was the first of its kind in many centuries and for Minalan, the price of the conflict was high.
Orvatas

## OrvatasThe Sky Father

The Sky God - The God and great father of the sky and his Eagle, Calsat.

## **Overview**

Chief of the Imperial pantheon; was adopted as the father of the Narasi brother gods and made son of Vogar The Progenitor. ***citation needed***

 The Imperial version of the deity stresses sovereignty and law.  He is often seen with a giant golden eagle, Calsat.

### **Clergy**

His monks are known as Skybrothers or Woolbrothers in more urban temples. The most minor temples of Orvatas raise at least a token herd of sheep, though some have taken to it with a passion and raise large herds famed for the quality of their wool.

The main cities of the Five Duchies also have prominent temples to Orvatas, the head of the church is called the Sky Father, he presided over the crowning of King Rard I of Castalshar during Magelord.

## Origins

Originally, Orvatas was the name of the colonial transportation company that ran the shuttle service between the colony and its orbiting elements. Calsat was the Callidore Satellite network, the corporate symbol of which was a golden eagle. ***citation needed***

## See Also

See ***Gods of Callidore*** for pantheons.
Location Article Guide

```
{{Location|title = Name of Location
```

( add a few lines of Introduction here)
**Only enter a few lines, not a full paragraph or a lot of info, this is so the Table of Content displays appropriately. A book quote in this area is always interesting. Be sure and add the Reference information. All info really needs to go in one of the sections, not up here.**

## Article Instructions

(If a section doesn't work, it can be deleted or changed to something that will work better)

## History

for some locations this area will be the largest. if it gets long or even medium long, add sub-headers

## Overview

you may or may not have anything that needs to go here, it is an optional section.

## Summary

This section should be by book with sub-headers for each book or if different sub headers will work that is fine, but if it is long it needs to be broken up. (See Book Footer below).
The Slaughter at Grimly Wood

Alshari Wilderlands

## Participants

Minalan and his forces
Shaman and Gurvani

The Slaughter at Grimly Wood occurs at the very beginning of *Warmage**.* It is the first engagement of Minalan's expeditionary force, as well as his first battle to command as Marshal of Castal and Alshar.

## **Location**

Grimly Wood is described as "twenty square miles of scrub forest, discouraged fields and rocky hills"; located west of Timberwatch in the Alshari Wilderlands.

### **Journey**

*Minalan's* forces had arrived at Grimly Wood from their staging area at the village of Cleston (the "last village in *Castal**"*) by travelling northwest along the Great Western Road, then over-country further northwest through the *Alshar Wilderlands* and across two fiefs. Two skirmishes of scouts ensued before they came to the Castle of Grimly Wood, home to Sir Geston of Grimly.

### **Disposition of Forces**

Soon after arriving, the scouts detected around 600 gurvani coming in from the north, armed with spears (intended for human cavalry), bows and slings. The archers had begun firing as the gurvani came in range, since gurvani bows and slings had a shorter range. Minalan spoke with *Rogo "Redshaft" of Nirod**,* the mercenary captain of the Nirodi Free Mounted Archers, and explained that the gurvani seemingly had no concept of volley. Smirking, he asked Redshaft if he'd be so good as to give a lesson in the art of volley to the goblins.

## **The Battle**

Minalan then brought light infantry out to screen the archers, followed by sending Medium Horse some orders (apparently to form up, but hold). The archers began their volleys, but on the fifth, there was "magical interference", some wind from a gurvani shaman, and Minalan ordered a halt. A fresh wave of gurvani reinforcements arrived, and all of the assembled gurvani appeared to be under the impression their shaman had stopped the arrows. The gurvani clearly were prepared to face what they thought would be an onslaught of cavalry.

Minalan instead offered five ounces of Gold and 2 bottles of wine to the archer that took down the shaman. One-thousand bowstrings simultaneously began firing. It was some time before Minalan called a halt.

### **Outcome**

Scouts later reported that only nine gurvani survived the slaughter, to be "sent to (Minalan) later for disposition", and a *witchstone* was recovered as one of the archers claimed his prize.