Update 03-05-18

* Fixing folliage bugs
* Editing big rock Collision
* Added WM to TV\_Bases B1,B2,B3,B4,C1,C2,C3,C4,D1,D2,D3,D4,Fixed Performance issues in TV\_Bases,fixesd Phys materials on...
* BP\_Animations fixes; SVD Dragunov reload test
* Vertical icons switched to horizontal
* Fixing Folliage in houses bugs
* Increased throwing distance for some melee weapons
* Added throwing speed multiplier on ThrowingComponent
* Increased chance of finding loot in cabinet
* Throwing animations update
* Temporarily disabled animal corpse actors
* Throwing animations update
* Added flesh Physical material to prisoners body
* All melee weapons are fixed and useable
* Sound attenuation for grenades
* Palms added into Preko
* Fixed bug - House in the air
* Bug fix from testers (added window markers on stone house)
* Item storing bugfix
* Boxing animations retargeting
* Bug fix from testers A\_2\_Tijat/Landscape\_A\_2\_2 (reloaded all fence doors that were incorrectly rotated, raised terrai...
* Added WM on TV\_Bases: A1,A2,A3,A4,fixed dublicated meshes on TV\_Base\_A3
* Bug fix from testers (fixed dam open seams, dam road height and floating trash)
* Dirt passes through a road {X=377032.563 Y=-172671.703 Z=6356.813|P=324.441406 Y=327.199829 R=0.000000} Fixe...
* Pistol animations update
* Weapon icons finilized
* Added D2\_Lokve\_Distant and meshes
* Added Gym into prison
* Armour\_Class physical material - particles editing
* Created Welspring particles and blueprints
* Added icons for weapon/gear selection menu
* Bug Fix 1266 - Duplicate street lamp
* Added D2\_Gunja\_Distant assets
* Jail\_Garage\_Building, Storage\_House\_01,StrawSlimmer Atlas LODs and textures
* Aded D2\_Farm\_01\_Distant, Storage\_House\_01 creating atlas LODs and textures, StarwSlimmer\_01 creating Atlas LODs and te...
* Marof distant city landscape finished.
* Added D2\_Babino\_Polje\_Distant Meshes
* Added D1\_Prigorje\_Distant
* Pistol animations correction
* Added D1\_Kirin\_Distant Meshes
* Enabled sniping info on AGOG scope
* Showing magnification in sniping info
* added Walls To D1\_Gorica\_Distant
* Added Concrete Walls to D1\_Industrial\_Distant
* Created D1\_Industrial\_Distant, Fixed UV on SM\_Windows\_05,\_06,SM\_Prison\_Tower\_House,SM\_Windows\_Guards,added Custom LODS...
* Editing airport road
* Physical material Kevlar renamed to Armor\_Class
* Adding icons for weapons
* SVD animations update
* Apple tree - Simple collision as complex
* Enabled collision for apple and pear tree.
* Added Armor Class\_physical Materials
* Editing Bullet trail
* SVD animations update
* SM\_Prison\_Tower\_House\_01 added Atlas
* SM\_Jail\_Garage\_Building creating atlas,custom LODs
* SVD reload animations update
* AK47 reload animations update
* Ak47 animations test
* Added D1\_Gorica Distant Meshes .Fixed Shader problem on LOD2 for SM\_Garage\_02\_Window\_A, Fixed WM offset on BP\_Pharmacy
* Added Garand and Kar scopes
* Ak47 reload animations update
* Added part for weapon selection along with addons
* Adding scope texutre for hunting scope with variable zoom
* Adjusted bullet penetration factor
* SVD stand reload animation update
* SVD reload animation update
* 98k and M1 animations reimport
* 98k additional reload animations import
* 98k reload animations import
* Weapon animations update
* Finished distant cities Blace and Dol on C3
* Added bullet trail test
* Added PSO1 Scope for Dragunov
* Added PSO-1 scope for Dragunov
* Added Kevlar Physics Material
* Added kevlar physical surface type
* Finished distant city for Slani Dol and Vinski Vrh
* Edit shirt item
* Edit clothes pants poop
* Edit gloves
* Made bullets bouncier and smaller in appearance
* M590A1 animations update
* Various rifle animations updates
* Fixed missing road segment (Landscape A\_4\_1, Landscape A\_4\_3)
* Dragunov run animation update
* Various weapon animations update
* Checked few door LODs
* Distand city for Humac (C2) finished - Terrain sculpting aroud Humac so it fits to houses.
* Moved Menu Folder to proper location and rename
* Added sentry animations
* Added corpse inventory replication and search action
* Holding Tab while a menu is open will close the menu and re-open the circular menu selection
* On levels without the game events inventory will showup
* Boxing animation retargeting
* Added Continental\_House\_01c\_01 and custom LODs
* File cleanup for dist city Prkno
* Edited LODs for Continental Church door, Stone House door
* Fixed Continental\_House\_01\_01, Continental\_House\_01c\_01
* Fixed Continental House 01,custom Lods, Fixed Transformator,custom Lods
* Fixed Transformer,added Custom LODS,Fixed Continental\_House\_01,Added Custom Lods
* Fixed crouch pistol idle
* Uploaded basic book model for testing
* Added LODs fo ContinentalChurchdDoor 02
* Added Transformer files
* Increased ocean sync interval to avoid unnecessary reliable RPC
* Added Level Bound to Landscape\_D\_1\_4
* Title: Dirt Road Hovers Over Terrain Build: 0.1.11.350 Location: {X=447225.719 Y=-102425.758 Z=5702.01...
* Most of the objects in this building are partially in the ground {X=259795.938 Y=-36012.500 Z=23655.084...
* Fixed switched materials in LOD for Market Shelves 01b - Fixed normal map on Church Door 02 - Created LODs for Contine...
* Fixed bug with camera offset when aiming down the sights/sniping and moving forward or backwards
* 98k and throwing animations update
* Throwing animation update
* Edited pistol crouch walk loop
* Missing assets fix
* Added Gym elements/meshes ( SM\_Bench\_Press\_01 , SM\_Pull\_Up\_Bar\_01 , SM\_Weights\_Holder\_01 , SM\_Dumbbell\_8kg\_01 , SM\_Dumb...
* New cheat command regarding skill and experience: SetStrength, SetConstitution, SetDexterity, SetInteligence, SetSkill...
* Added Gym elements/meshes ( SM\_Bench\_Press\_01 , SM\_Pull\_Up\_Bar\_01 , SM\_Weights\_Holder\_01 , SM\_Dumbbell\_8kg\_01 , SM\_Dumb...
* Assigned required properties on magazines for AK and Dragunov
* Assigned required properties on ammunition assets
* Grenade fixes