Level 6.1

# Level 6.1:”The Snackrooms”

**Level 6.1** is a sub-level between in Level 6 and Level 7.

**Survival Difficulty: Class 1**
**》Safe**
**》Secure**
**》No Hostile Entities, But Located 1 Hostiles.**
## Description

**Level 6.1**, frequently referred to as "The Snackrooms," is composed of an expansive structure resembling a food court. The level is distinct in that it is one of the only existing human-made Backrooms levels; initially, it was merely a minuscule concrete platform, however, through several M.E.G. operations, it has developed into a lively, complex location that supplies wanderers with any meal conceivable. It contains countless unique culinary establishments, each with its own distinctive characteristics and menus. The eateries are often run by docile entities that otherwise would exhibit extreme hostility.

**Level 6.1**'s foremost characteristic is the vast presence of unique restaurants; they are virtually everywhere. The culinary establishments respectively display their own distinguishing features, namely themed architecture and foods. Themes often include several characteristics of The Frontrooms. The eateries are predominantly managed by docile entities; however, other wanderers may also be employed there. Many individuals dub **Level 6.1**, "The Backrooms Heaven," attributable to its endless food and minimal presence of hazards.

File:6.1OTHERBAR.jpg Another bar photographed in **Level 6.1**.

Interconnecting all of **Level 6.1**'s restaurants is an extensive area referred to as the Center. It is the sole point of the level displaying consistency in architectural appearance. The Center comprises beige marble flooring and several pillars protruding out of the ground, and it includes a set of glass doors directly connected to Level 11, through which docile entities enter and exit. Distributed evenly around the floor are chairs and tables possessing diverse designs. Random foodstuffs haphazardly materialize nearby the furniture. A plethora of vending machines are distributed around the Center, each necessitating no form of payment.

Discovery of **Level 6.1** stemmed from an undetermined wanderer, who arrived at the level by unknown means. Initially, the level was empty; there was nothing but a minuscule concrete platform floating in an endless void. They reported their discoveries to the M.E.G., who interpreted the platform's existence as an opportunity to reshape it into their own level. Subsequently, a smaller group was created to fulfill this goal, later named the "Snackrooms Staff."

File:Bakery2.png An unconfirmed image of **Level 6.1**, depicting a bakery.

The Snackrooms Staff are a subset of the M.E.G.instituted to maintain and renovate **Level 6.1**. They are responsible for the level's immense development following its discovery. They are incredibly welcome towards visitors and can be routinely seen performing maintenance, cleaning the level, and assisting the eateries. Approximately 200 members compose the group, which comprises a unique hierarchy of designated roles; members receive uniforms corresponding to their roles. Periodically, members will approach wanderers and request feedback regarding their service.

The Snackrooms Staff hiring procedure is relatively straightforward; to begin, one must simply approach a higher-up of the Snackrooms Staff and exhibit interest in employment. Subsequently, the applicant will be interviewed. Prior restaurant experience is preferred; however, it is not mandatory. If the interview outcome is positive, the candidate's training will commence. The duration of training tends to be several weeks. Afterwards, the applicant will receive a low-level position.

File:6.1VM.jpg Some vending machines photographed in the Center of **Level 6.1**.

**Level 6.1**'s storage room is a small, metallic-walled room within **Level 6.1** encompassing a long, black conveyor belt. Despite the level's human-made nature, it still displays anomalies: Consumables consistently materialize on top of the conveyor belt, which systematically delivers the foodstuffs to the kitchens of each restaurant. The foods and liquids are curiously imperishable and remain at a steady temperature following preparation. Several tests have been performed concerning bacteria and consumables, and it has been inferred that harmful bacteria disintegrate upon contact.

## Entities

**Level 6.1** contains an extreme docile entity infestation. Entities residing in **Level 6.1**are often seen working at restaurants or aimlessly traversing the level. These entities primarily include Facelings and Skin-Stealers which regularly enter through the level's double glass doors. In addition, the Snackrooms Staff embraces a peculiar history of employing Facelings and other entities. Despite the entity passiveness, while infrequent, instances of hostility among entities have transpired (see incident 1).

## Colonies and Outposts

Due to the level's safe nature, endless foods and drinks, and helpful entities, **Level 6.1** is ideal for establishing colonies and outposts.

### The Snackrooms Staff

Descriptions regarding the Snackrooms Staff may be found above.

* ~200 members;
* Consists of entities and wanderers;
* A subset of the M.E.G.;
* Moderately armed;
* Vastly friendly;
* Open to trading.

### Entity Research Committee | Base Snack

Base Snack is an outpost instituted by the Entity Research Committee to research the friendly entities of the level.

* 149 members;
* Heavily armed;
* Friendly;
* Open to trading.

### Backroom Colonists | Unnamed Outpost

The Backroom Colonists embrace a relatively large outpost on **Level 6.1**. The outpost consistently exports supplies from the level to other outposts.

* Undetermined member count;
* Moderately armed;
* Friendly;
* Open to trading.

## Documented Restaurants

Below is the constantly expanding list of restaurants on **Level 6.1**. Please note that each eatery is described in bullet points.

Documented Restaurants:

### The Bar

* Located at the entrance of **Level 6.1**;
* Predominantly built of wood;
* Serves a vast selection of drinks;
* Average hourly customers: 24.

### The Liquid Diet

* Comprises a very geometric structure;
* Serves a vast selection of liquid foods, namely soups;
* Average hourly customers: 17.

### Tour of Italy

* Comprises Italian architecture, with several paintings on the walls;
* Provides stereotypical Italian foods;
* Average hourly customers: 15.

### Hungry Amigos

* Consists of Mexican architecture;
* Provides stereotypical Mexican foods;
* Average hourly customers: undetermined.

### The Smiling Dragon

* Resembles typical Chinese architecture;
* Dispenses a vast selection of Chinese foods;
* Average hourly customers: 16.

### Ресторан русской кухни (Russian cuisine restaurant)

* Comprises customary Russian architecture;
* Established by Almond Water Inc;
* Provides many Russian foods;
* Average hourly customers: 14.

### The Snackrooms Gelateria

* Comprises a white, modernistic design;
* In a rivalry with The Snackrooms Ice Cream Parlor;
* Specializes in gelato;
* Average hourly customers: undetermined.

### The Snackrooms Ice Cream Parlor

* Located at the entrance of **Level 6.1**;
* In a rivalry with The Snackrooms Gelateria;
* Embraces a relatively wooden structure;
* Average hourly customers: 19.

### Indian Kitchen

* Comprises typical Indian architecture;
* Serves a vast selection of Indian foodstuffs such as curry;
* Average hourly customers: 16.

### Hungry 2Go

* A relatively small burger joint;
* Architecture resembles that of a conventional fast-food restaurant;
* average hourly customers: 20.

### Extra Sweet Tooth

* A relatively compact candy store;
* Architecture comprises many colorful cylinders and spheres;
* average hourly customers: 12.

### 拉面 (Ramen)

* Composed of Chinese architecture;
* Serves several variants of Ramen;
* Average hourly customers: 12.

### Cup-O-Joe

* A medium-sized café;
* Dispenses several types of coffee;
* Average hourly customers: 30.

### Snack Time!

* A minuscule booth located nearby Cup-O-Joe;
* Sells numerous snacks such as chips, pretzels, and cookies;
* Run wholly by one friendly Smiler;
* Average hourly customers: 11.

### 980

* Architecture resembles Level 980;
* Dispenses a variety of Greek foods;
* Average hourly customers: 6.

### Astounding Astronomy

* Celestial-themed structure;
* Diverse selection of foodstuffs;
* Average hourly customers: 9.

### ℂ𝕙𝕚𝕝𝕝

* Architecture resembles Level 699. It is one of the largest restaurants;
* Comprises multiple pools;
* Serves a variety of Japanese foods;
* Average hourly customers: 10.

### Soups and Salads

* Takes the appearance of a greenhouse;
* As its name might suggest, it serves various soups and salads.
* Average hourly customers: 9.

### BackPot

* Very geometric architecture;
* Allows wanderers to prepare their own meals, and provides all the necessary equipment and ingredients for doing so;
* Average hourly customers: 16.

### Circus Burger

* Appearance resembles that of a circus;
* Serves burgers and other conventional fast-food items;
* Average hourly customers: 13.

### Catch of the Day

* Both an aquarium and a restaurant;
* Serves a vast selection of seafoods;
* Average hourly customers: 10.

### Shady Business

* Located in a dark section of **Level 6.1**;
* Architecture is dark and curvy;
* Serves a variety of foods;
* Average hourly customers: 5.

### Old Fashioned Sandwiches

* Structure is primarily wooden;
* Serves a variety of sandwiches;
* Average hourly customers: 9.

### Out of This World

* A space themed eatery;
* Specializes in creating soups resembling outer space;
* Average hourly customers: 9.

### Dandy Candy

* Architecture consists of structures designed after candies;
* Serves numerous types of candy;
* Average hourly customers: 11.

### The Carnivore

* Architecture inspired by the Wild West;
* Provides a menu composed of only meat;
* Average hourly customers: 8.

### The Herbivore

* Resembles a grocery-store;
* Provides a menu composed of vegan foods;
* Located adjacently from The Carnivore;
* Average hourly customers: 8.

### Scoops

* A large ice cream parlor;
* Curvy structure;
* Average hourly customers: 13.

### Luminous

* Appearance inspired by Level 117;
* Produces glowing foods and drinks;
* Average hourly customers: 20.

### IC Rainbow

* Despite its name, the architecture is utterly white;
* A small bubble tea shop;
* Average hourly customers: 9.

### ＰＩＺＺＡ ＺＯＮＥ

* One of the largest **Level 6.1** eateries;
* Modernistic appearance;
* Serves countless types of pizza;
* Average hourly customers: 19.

### Energy Station

* Located nearby Shady Business;
* Composed of entirely vending machines dispensing energy drinks;
* Average hourly customers: 10.

### Ordinary Grocery Store

* Precisely what its name implies;
* Architecture resembles grocery stores in The Frontrooms;
* Average hourly customers: 7.

### Aqua

* Themed after the ocean;
* Serves a plethora of fancy dishes;
* Average hourly customers: 12.

### Spooky House

* Themed after Halloween;
* Decorations such as pumpkins and cobwebs are scattered around the building;
* Serves exotic dishes with unsettling appearances;
* Average hourly customers: 14.

### Samurais

* The name is thoroughly unrelated to the establishment;
* Colorful, geometric architecture;
* Includes an abundance of neon lights;
* Average hourly customers: 15.

### Poolrooms

* The appearance is themed after Level 37, being made out of mainly white tiles;
* Dispenses a plethora of desserts;
* Average hourly customers: 13.

### G-Station

* Designed after famous video games from The Frontrooms;
* Specializes in energy drinks;
* Average hourly customers: 16.

### Futurism

* Futuristic architecture;
* Serves a diversity of drinks;
* Average hourly customers: 19.

### Paul's Baked Goods

* Owned by a man named Paul;
* Specializes in a plethora of baked goods, such as bread;
* Average hourly customers: 13.

### PortuEat

* A restaurant with Renaissance architecture;
* Produces various Portuguese foodstuffs;
* Average hourly customers: 9.

## Incidents

Presently, there is one archived episode of tragedy within **Level 6.1**. Nevertheless, there are several other instances which remain undocumented.

Incident #1:

Recently, a hostile entity, more specifically a Hound, noclipped into Level 6.1 arbitrarily. As none of the level's inhabitants had ever witnessed malice within **Level 6.1** entities, the threat was ignored. Consequently, nobody understood how to react subsequently to the Hound swiftly murdering a member of the Snackrooms Staff. Wanderers began throwing utensils, plates, chairs, and tables at the entity. Ultimately, the being was assassinated, but only after severely injuring several wanderers. Corresponding to the incident, the Snackrooms Staff conducted experiments concerning malice in entities on Level 6.1. The group inferred that only entities originating from the level's double glass doors could be considered friendly. Furthermore, they were provided with additional weaponry to prevent future tragic episodes.

**<LOG BEGIN>**

**<A Hound appears in the middle of the Center>**

**<The entity observes its surroundings>**

**█████:** Huh?

**<Several wanderers turn their heads toward the Hound>**

**<The Hound glances at a member of the Snackrooms Staff>**

**███████:** Is that Hound friendly?

**█████:** I'm not sure. I mean, in Level 6.1, usually—

**<The entity leaps toward the member>**

**[DATA EXPUNGED]**

**<The gasps of multiple individuals can be heard>**

**<Several wanderers attempt to harm the being, to little avail>**

**[DATA EXPUNGED]**

**<Sobbing can be heard>**

**<Finally, the Hound is killed>**

**██████:** We should definitely request more weaponry from the M.E.G.

**███:** I agree, but at least, well, it could've been a lot worse.

**███████:** Why do you two sound so... casual about this?

**<Audio cuts out>**

**<LOG END>**

However, after the incident, some entities started appearing in the level, alike the hound, these entities were hostile making the level unsafe..-