The Ravager

"Killing for sport is part of his soul. No regrets".

"*I have seen many monstrosities in the world. But this... this is something that I wouldn't even try to search for. I even feel that The Entity will fear him some day. It's like he wants to do this not just for bloodshed, but to become more than just a killer*".- Benedict Baker

Elton Murphy, also known as "**The Ravager**", is an original killer created by Blackheart50.

## Data

* Name: Elton Murphy
* Game Alias(es): The Ravager
* Gender: Male
* Nationality: American
* Realm: Blackened Forest
* Power: Devastation
* Power Attack Type: Special Attack
* Weapon: Silver Talon
* Movement Speed: 115 % | 4.6 m/s
* Alternate Movement Speed: 132.25 % | 5.29 m/s
* Terror Radius: 32 meters (12 meters while using Hex: Dead Silent at Tier III with 4 Tokens)
* Height: Tall

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Description:

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A sharp-clawed killer, able to bleed out Survivors maliciously with his power, **Devastation**. Affected Survivors will find themselves in harm’s way with their health at risk, and they must be prepared when it’s time to act.

His personal perks, **Hex: Dead Silent, Scar of Revenge** and **Fall and Pray**, give him the ability to take Survivors down with silent ease, undo their progress of escape, and force them to rethink their decisions.

Difficulty rating: **Hard**
(based on the amount of time and effort that is required to properly learn to play him and use his Power effectively)

## Lore

A hellbent priest who shared pure hatred to non-Christian beliefs, Elton Murphy vowed to hunt down Witches and Warlocks for what he thought was a blasphemy of society. Upon realizing that society near the Blackened Forest was accepting a benevolent coven, his mental health soon began to decay, to the point of entering in a world of madness and delusion. Suddenly, while attempting to burn down a witch from that coven, he was cursed and doomed to sweat a tar-like substance from his body, leading to his eventual corruption. However, what he thought was a curse, soon turned into an advantage. Now, as he searched for the one to guide him in his quest to embrace hate, slaughter, and over all things, devastation, a black fog took him away, and was never seen ever again. While waking up and heard the sorrows of a woman, he made a sinister grin, seemingly finding his place.

## The Ravager’s Perks

1.- **Hex: Dead Silent**: A Hex rooting on the power of bloodshed. Downfall fills your taste of death, becoming silently lethal.

Each time a Survivor is put into the Dying State, you gain a Token. You receive a Token up to a maximum of 4 Tokens.

For each Token gained, your base Terror Radius is decreased by 2/2.5/3 meters for each Token.

*The Hex effects persist as long as the related Hex Totem is standing*.

“*I’m doing the world a favor. I'm ending their suffering by making them vanish*”.- Elton Murphy

2.- **Scar of Revenge**: No matter the times they try to stop you, they will pay with harsh consequences.

When you are stunned or blinded, Scar of Revenge is activated for 20/30/40 seconds. This grants the ability to break a Generator and regress it 10/15/20% of its progress.

Scar of Revenge has a cooldown of 60/50/40 seconds after breaking a Generator or if the timer ends.

“*There is a fine line between being insane, and being a genius... which one of us has now stepped over that line. I'm expecting an answer!*”.- Elton Murphy

3.- **Fall and Pray**: The dark reality that you embrace will make your victims learn about “true” survival.

You become ***obsessed*** with one Survivor.

When the Obsession is hooked, Survivors located 4/6/8 meters away from the hooked Survivor will be afflicted by the Exposed Status Effect for 13 seconds.

Fall and Pray can only be triggered once every 80/70/60 seconds.

*You can only be **obsessed** with one Survivor at a time*.

“*The ultimate salvation for every man is to die for its sins*”.- Elton Murphy

## Load-Out

### Weapon: Silver Talon

The Silver Talon is the primary weapon for The Ravager. A lethal talon that not only can wound victims, but also puts them in a slow but perilous road to death.

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Killer Power: Devastation

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Description: Use your sharp claws to bleed out survivors with ease. Press the Power button to activate Devastation when the Power gauge is full.

Devastation has two special abilities: Lethal Gnash and Hindering Tar. The Lethal Gnash causes Survivors to be affected by The Ravager’s exclusive status effect, Ravaged. When afflicted by Ravaged, Survivors will scream or vomit blood at random intervals, while losing Health. Hindering Trail is the path that The Ravager leaves while Devastation is activated, which blinds survivors if they step on it.

Any missed special attack fully depletes the Power gauge, making The Ravager enter in a Fatigue state of 5 seconds, and deactivates Devastation for 30 seconds. If The Ravager is blinded with a Flashlight, or Firecrackers, upon using Devastation, will trigger the Lightburn effect and enter in a Tantrum state for 5 seconds, and deactivate Devastation. However, if any Survivor gets close to The Ravager while in Tantrum state, will be downed.

**Special Attack: Lethal Gnash**

Press hold the Power button to perform a Lethal Gnash attack, unleashing a dark slash with his left hand on the Survivor targeted by The Ravager. Survivors struck by Lethal Gnash will be afflicted by the Ravaged Status Effect. It takes 13 seconds to relieve yourself of Ravaged.

**Special Ability: Hindering Trail**

As The Ravager activates Devastation, he will secret a gooey tar-like substance that is left in the ground. The trails will last for 60 seconds by default. If a Survivor steps over the trail, they will scream and darken the view, suffering from the Blindness Status Effect. This will trigger Killer Instinct for 5 seconds. Survivors affected by the tar cannot interact with certain props, so they need to take the tar of their view. The trail is affected by light, so Flashlights can make the trail “burn” and disappear.

“*You’ll never see your death coming*”.- Elton Murphy

### Add-Ons for Devastation

**Common Add-Ons**

**Uncommon Add-Ons**

**Rare Add-Ons**

Ripped Eyeball:

* Considerably increases Killer Instinct duration when triggered by the Hindering Tar.

* Hits with Lethal Gnash cause Survivors to drop their Items.
* Moderately decreases Survivor’s time to take the tar off their view.

Rusty Claws

* Survivors hit by a Lethal Gnash suffer from the Mangled Status Effect.

**Very Rare Add-Ons**

Bloodied Cross: A christian silver cross now stained in blood after Murphy snapped at one of his associates.

* Survivors hit by a Lethal Gnash suffer from the Broken Status Effect for 30 seconds.

"*Let her be purified!*".- Elton Murphy

Vantablack Camouflage: A coat covered in Vantablack. Perfect to hide in the dark.

* Gain the Undetectable Status Effect while using Devastation.

Mutated Substance: A heavily manufactured black substance with mysterious properties that gives great resistance to fire. Inhaling it causes hallucinations and delirium.

* Survivors that step on a Hindering Tar trail suffer from the Oblivious Status Effect.
* Considerably increases Survivors’ time to burn the tar with a Flashlight.

“*This is the one thing I did perfectly. The one thing that made me*”.- Elton Murphy

Retaliation Vignettes: A pair of torn vignettes with a photo of a specific woman. The cover has “Eye for an Eye” written in blood.

* When a Survivor stuns or blinds you while using Devastation, will be afflicted by the Hindering Tar.

**Ultra-Rare Add-Ons**

The New Moon: A strong beverage made from high-fructose corn syrup mixed with other addictive ingredients. Instils rage and strength.

* Hitting a Survivor with Lethal Gnash replenishes the Power Gauge.
* Tremendously increases the Tantrum duration if burnt by a Survivor with a Flashlight, or Firecrackers.
* Considerably increases Devastation’s recovery time.

Iridescent Talon: A glass-like talon moulded from The Fog itself. Aside from its sharp and twisted form, the surface is warm and The Entity’s energy reverberates from within.

* When a Survivor is hit by Lethal Gnash, other Survivors located at a maximum of 10 meters away from The Ravager will scream and suffer from the Exposed Status Effect for 10 seconds.

“*The Ancient One, not only saved my life, he enhanced my persona. I shall give him with what he wants*”.- Elton Murphy

## Memento Mori

The Ravager stabs the Survivor’s back, and then slices his neck nape, before turning it around and stab the left eye with the talon. He ends the scene by wrathfully screaming.

## Recommended Build

This section is to see what Perks can be combined with The Ravager's ability and Perks.

#### **Perks**

* Deathbound
* Thanatophobia
* Hex: Retribution
* Monitor and Abuse

#### **Add-Ons**

* The New Moon
* Vantablack Camouflage

## Survivor: Mary Jane Fitzgerald

Mary Jane Fitzgerald is a troubled teenager, trying to find her purpose, and has a special gift within her heart and soul that surrounds something not from this world.

Her personal Perks, Spiritual Awareness, Paranormal Activity, and Blinding Lights, give her the power to protect and save Survivors from the Killer’s wrath, give them chances to escape, and overcome the obstacles that the evil forces put in front of them.

Difficulty rating: **Hard**
(based on only her unique perks)

### Perks

1.- **Spiritual Awareness**: The supernatural forces have given you specialties to thrive in the realm of The Entity. Unlocks potential in one’s Aura-reading ability.

You see the Auras of Totems and the Killer’s belongings at a 5 meter range, and interact with them 6/7/8% faster.

After you cleanse any Totem, it grants the ability to see the Killer’s aura and its belongings through the trial grounds for 3/4/5 seconds.

All Killer’s belongings will be highlighted with a white Aura.

Spiritual Awareness has a cooldown of 50/40/30 seconds after cleansing a Totem.

*Increases the odds of being the **Obsession**.*

“*When I discovered everything that made me special, I promised that I will never let my soul fall into the abyss. Not even in my worst day*”.- Mary Jane Fitzgerald

2.- **Paranormal Activity**: While helping others, your supernatural spirit spreads heavy alterations to technology, to the point of getting benefits.

When Healing others from the Injured State, all Generators within a 10 meter radius are given progress at 30/40/50% of the normal Repair speed.

Benefited Generators that are in the radius will have their Aura revealed.

Any benefited Generator will not be fully completed with Paranormal Activity. The Survivor must interact with the Generators in order to complete it.

Paranormal Activity will not repair Generators blocked by The Entity.

“*Why do I always deliver the paradigm shift?*”.- Mary Jane Fitzgerald

3.- **Blinding Lights**: The Entity is so terrified of your pureness, that it becomes so fragile but at the same time hellbent with making your life a living hell.

After successfully doing three perfect cooperative actions, Blinding Lights will be available and activate-able.

When Blinding Lights is activated, it will prevent The Entity from blocking Exit Gates, Generators, Pallets, and Windows for 20/30/40 seconds. If a Survivor is in a Hook before Blinding Lights is activated, the Entity’s work progress is halted for the timetable of the perk, whatever is the Escape phase or the Struggle phase.

After activating the perk, your Aura will be illuminated to the Killer for 9/7/5 seconds.

This will also result in you becoming the **Obsession**.

*Increases the odds of being the **Obsession**.*

“*This is not a story you dictate. This is not a story you write. I write my own story!*”.- Mary Jane Fitzgerald

## Notes

The Ravager:

* He is heavily based on The Night Feeder from Genndy Tartakovsky’s Primal, as he shares many of his abilities such as stealth, camouflage, the claws, and the skin oil.
* The Flashlight is only used to burn the trails and cannot help an affected Survivor to take off the tar of the view.
* A Survivor will die after 20 minutes if he doesn't remove the Gnash in time.

Mary Jane Fitzgerald:

* Spiritual Awareness can see the following obstacles:
	+ The Trapper’s Bear Traps
	+ The Hag’s Blackened Catalyst
	+ The Nightmare’s Dream Snares and Dream Pallets
	+ The Demogorgon’s Active Portals
	+ The Executioner’s Rites of Judgement trails
	+ The Ravager’s Hindering Trails

* Paranormal Activity works in the same way as recovering from the Dying State; like how Survivors will need another Survivor to finish healing them from the Dying State, Generators need to be interacted to be fully repaired.
* While doing a cooperative action to activate Blinding Lights, if you fail any Skill Check, it will not count for activation, so you have to do the Skill Checks perfectly.