Gift of the Three

-WIP-

## Gift of the Three Abilities by Phase

 Phase 2
 Phase 3
 Phase 4
 Phase 5

## Phase 1

### Desperation

The light answers you most strongly in your hours of need. When you are at or below half of your maximum hit points, you enter Desperation. While in Desperation, you gain the following effects:

* You have advantage on all attacks that you would otherwise not have disadvantage on.
* Whenever you deal hit point damage to a creature during your turn, you deal an additional 1d4 radiant damage, unless this bonus damage would heal the affected creature.
* Whenever you heal hit points to yourself or a creature with an ability or a spell of at least 1st level, you heal them for an additional 1d4 hit points.

Desperation lasts until you are brought above half of your maximum hit points.

### Lesser Gift of the Three

With righteous adrenaline, you exude an exceptional amount of holy energy, entering an Angelic state for a number of rounds equal to your Wisdom or Charisma modifier (whichever is higher). Feint streams of light outline your silhouette, except at your back, where a sharp pair of wings appear to be outlined, though no wings are actually visible.

Upon activating this ability you heal for 1d4 hit points, and while this ability is active you regenerate 1d4 hit points at the start of each of your rounds, your speed increases by 10 feet, and you hover inches above the ground, ignoring many ground-based effects such as earthquakes or common traps. You can also hover above liquid surfaces, such as bodies of water or lava.

Once you use this ability, you cannot do so again until you finish a long rest.

### Burning Devotion

You commit yourself fully to the light. When you cast Inflict Wounds, the damage is dealt as radiant damage, as diving light burns the targeted creature. However, you can no longer cast spells or use abilities that deal necrotic damage to any creature other than yourself.

## Phase 2

### Welling Light

While in the Angelic state, you concentrate a mass of light energy and release it in a nova around you, dealing 4d8 radiant damage to creatures of your choice in a 10-foot radius sphere around you, and healing creatures of your choice within that area for 4d8 hit points. This ability can only be used while in the Angelic state, and can be used once during each Angelic state. The damage and healing increases to 5d8 at level 11 and 6d8 at level 17.

### Bleeding Heart

You call on the light to protect those closest to you. You have exact knowledge of all friendly creature's hit points that you can see within 60 feet, and while a friendly creature within 60 feet of you is at or below half of their maximum hit points, you enter Desperation. The bonus healing from Desperation only applies to allies below half of their maximum hit points if it is triggered this way.

### Chastise

When you cast Inflict Wounds, its range increases to 10 feet.

## Phase 3

### Gift of the Three

Your Angelic state is upgraded. Now, while you are in your Angelic state, you gain the full benefits of Desperation. In addition, your Angelic state gains faint spectral wings, granting you Feather Fall and flight with 30 speed, but without the ability to hover more than a few inches from the surface.

### Determination

The additional damage and healing granted by Desperation increases to 1d6

## Phase 4

### In My Time of Need

When you are subjected to damage that would bring you to less than 10% of your hit points (rounded down), you can use your reaction to instantly recover up to half of your maximum hit points and enter the Angelic state for an amount of rounds equal to your Wisdom or Charisma modifier (whichever is higher). After using this ability, you cannot use it again until you take a short or long rest.