V0.05

**v0.05** was the fifth major version update, it released August 8th, 2014

## Dev Notes

Hey Everyone,

Here’s our latest patch focusing on expanding crafting and improving our lighting and image effects. By popular request we have also added a bow and arrow! Check below for a full list of changes and additions.

## Additions / Changes / Fixes

* New craftable item added : Bow (Stick plus cloth plus rope)

* New craftable item added : Arrows (Stick plus 5 feathers)

* New craftable item added : Fire torch (Cloth plus Stick)

* New craftable item added : Medicine (Aloe plant plus Marigold flower)

* Fixed staircase built scale being different from ghost scale

* Fixed hunting shelter built scale being different from ghost scale

* Fixed enemies not playing correct death animation

* Enemies no longer get stuck jumping down from trees

* Enemies will dodge around close trees more often, less instances of getting stuck on trunks

* Fixed(removed) weirdly shaped weeds

* Fixed rusty axe duplication bug

* Fixed yellow axe not appearing in inventory

* Lower sound effect tree breaking notification

* Fixed bug where you could throw multiple tennis balls at once

* Added support for more resolutions

* Parry no longer affects burn/poison and other damage to player

* Carry log animation added to player

* Improved enemy collision detection with built walls and structures

* Enemy vision is now properly blocked by player built structures

* ‘check bloody arms’ animation can be cancelled by other actions more reliably

* Fixed enemies sometimes getting stuck and walking backwards forever

* New 3d models added, first class passengers \* 2

* Fixed rope not appearing in inventory when collected

* Added new female texture and hair variations

* Fixed glitch in cave where players could fall through ground

* New cave prop added : Mining hat with light

* Fixed some pathfinding issues in animals and mutants

* Fixed lit fires blocking enemy vision causing weird AI behaviour

* Enemies should set themselves on fire less often

* Fixed an issue where enemies would get stuck on spot while climbing trees

* Fixed counterattacks of cannibals sometimes not registering

* Fixed missing turtles on main beach

* Fixed enemies getting stuck in trees

* Fixed enemies freezing upright after being shot with flare gun or burnt

* Batteries can now be used to restore charge in flashlight and lowered torch battery drain speed to half

* Stick holder now holds 20 sticks!

* New cannibal village art added: Blankets, drying racks

* Rabbits and lizards will navigate around trees and rocks better

* Distorted mutants can now be killed with flare gun/fire

* Improved bloom

* Adaptive photographic tonemapper added

* Fires now drain slightly faster

* Improved sunlight settings

* Motion blur now takes into account HDR

* Improved foliage lighting

* Improved water shader, more refraction as depth increases, more accurate sky reflections

* Raised player fire damage amount

* Rope pick ups added to some cannibal villages

* Pedometer now shows outside temperature

* Logs should no longer fall through rocks

* Fixed plane seats vanishing on loading save game

* Made feathers brighter, made batteries brighter (easier to see in inventory)

* You can now carry 3 dead rabbits and 3 dead lizards (instead of 1 each)

* Fixed plane crash crazy motion blur bug

* Marigold and AloeVera now get stored in backpack when picked up

* Texture resolution option added to options menu (start options menu only) Try lowering this to \* improve memory on lower ram systems and improve performance on lower end cards.

* Fixed issues with taking bombs from inventory

* Birds now spawn feathers when killed

* Day counter now starts at 0 from when you first wake up in plane

* Improved cave items/layout and lighting

* Fixed lizards & birds vanishing when close to edge of screen

* Rainbow will be forced off now if night time

* Tweaked rain chance settings

* Enemies will now push past bloody table instead of getting stuck

* Fixed dead bodies spawning too many chunks when chopped up

* Fixed some missing sound effects, improved night time sound effects

**Versions**