List of Relics by Effect Type

This is a list of 99% of the relics found in Time Break Chronicle.

They are listed in alphabetical order only broken up into handy sections by type of effect granted.

Sections include "Defensive", "Piercing", or "Healing", while abilities which enable skills have the skill name in bold text.

Certain rare or helpful effects will be further pointed out via text effects.

Note that each character comes with 2 relics equipped in 2 of the 4 slots available.

These class/signature relics are quite unique and tied to 2 of each characters 3 "Quests".

Once both respective quests are completed

an unlimited amount of the 2 relics will be available

to bind to any other character.

Note; One should avoid binding too many "unlimited amount" but useless relics to units

as they cannot be removed from the equip able list once added.

The benefit of having extra relics bound to a character

is they can later be changed out mid mission to match team changes, new skills, or upcoming bosses.

**List of all Relics**

Defensive Relics

Offensive Relics

Healing Relics

Attribute Relics

Learning a Thing or Two

Miscellaneous Relics

**Defensive**

Abraham's Locket = Decreases damage taken by upto 50% based on current HP.

Angels Feather = One time prevention of critical damage by casting Holy Shield.

Ankh Staff = Units receive 5 turns of bleeding out over 3 turns standard.

Bone Charm = Reduces dark and MP damage by 25%

Combat Helmet = Damage Taken cannot be critical.

Drex Shield = Reduces damage based on missing MP upto 50% granting **Bone Shield** Skill.

Energy Bracer = Converts 35% of physical damage taken to MP damage.

Forge Emblem = Teaches **WarmUp** Skill and Blocks 25% of Fire Damage.

Generals Star – Always receive protect from front row ally if in back row.

Holy Water = Undead deal 35% less damage and learns **Consecrate** skill.

Honor Code = Reduces all damage by 35%, but being downed kills without bleeding out.

Immortal Soul = Damage reduced based on missing HP upto 50%.

Inferno Gem = Converts 35% of damage taken into fire damage.

Sheriff Badge = Reduces damage for every debuff and grants **Shake-off** skill.

Krakens Hide = Decreases damage suffered by 5% for every ally without krakens hide equipped.

Lightning Rod = reduces thunder damage by 50% and teaches **Lightning Strike.**

Ninja’s Ruse = Chance to reduce damage by 50% based on dodge chance.

Oak Heart = Reduces all damage by 50%, healing received by 50%, and Max HP.

Padded Helmet = converts 35% of Phy damage taken into Stun Damage.

Red Ballon = Negates 1st direct damage after each turn granting **Balloon** Skill.

Runic Mail = Magic skills deal .65 damage but teaches **spellscreen s**kill.

Service Kevlar = Attacks deal no more than 25% max hp in damage.

Shroom Cap = Deals 1x focus sleep damage when hit by attacks.

Undead Soul = Reduces Stamina loss by 35%, but healing received by 50%

Winters Coat = Reduces Cold damage by 50%

Wrestlers Will = Debuffs lose 1 turn from duration.

**Piercing Through**

Banshees Wail = Sonic attacks pierce defences better and grants **Wail** Skill.

Fencers Riposte = Hitting Taunted enemies ignores 50% of defence by equipped unit.

Horned Helmet = All attacks pierce 35% of phy/mag resistance.

**Booze Aids**

\*The following 4 items are useful for the pirate, woodsman, and biker. The doctors perscribe skill is unique in that it counts as “booze” but affects pother allies. Though technicall Jack’s/dan’s bottles can grant these skills to any ally.

Iron Gut = Using any drinking Skills restores this units health by 10% max.

Pill Bottle = When drinking increases both damage and healing (taken or granted)

Jack’s Rum = Teaches **Rum** Skill and increases all attributes while drinking.

Dans Bottle = Attacks deal residual damage over time and teaches the **Whiskey** skill.

**Healing Others**

Asriel’s Halo = Units healed receive extra 15% healing over 3 turns. Grants **Mend**.

Booster Shot = Increases healing based on targets number of resist stacks.

Harry’s Medkit = Boosts healing done to target by 10% per debuff and teaches **Medkit** Skill.

Mending Spirit = MP Healing also restores 35% as HP.

Priestess garb = Healing boosted by 10% and decreases darkness damage by 25%.

Wensho’s Gift = Units healing skills buffed 25% and learns **Meditate** ability.

**Healing Oneself**

Antagonist = Heal for 10% max whenever Stun dmg is dealt by unit.

Eztli’s Mask = Increases healing received by 25% while teaching **Bloodthirsty** passive.

Lizards Scale = Teaches **Shed Skin** and increases healing received by 25%.

Raiders Edge = Downed enemies heal unit by 20-25% Max hp.

**Attribute Boosters**

Soul Conduit = Gains 20% of attributes from downed allies.

Zeus Gem = Gives 5% boost to all attributes

Apollos Token = Focus and Discipline by 5 and 15%

Ares Gem = Power and Toughness by 5 and 15%

Artemis Gem = Agility and Technique by 5 and 15%

Athena Token = power and Wisdom by 5 and 15%

Brands Rosary = Increases power by .35 focus and focus by .35 power.

Dianas Gem = Increases Technique by 10 and 25% but drains 10% agility.

Dionysees Staff = Increase Focus and Agility by 5 and 15%.

Gelatinous Goo = Turns 80% of Toughness and Discipline into Endurance.

Hardened Stone = Takes 80% of speed and agility to boost Toughness by equal value.

Hades Gem = Boost focus and toughness by 5 and 15%.

Heras Diadem = Boost Discipline and Wisdom by 5 and 15%.

Hermes Wing = Boosts speed and agility by 5 and 15%.

hestias Flame = Boost endurance and wisdom by 5 and 15%.

Knights Training **=** Raises power, toughness, and technique by 15%.

Mars Gem = Boosts power by 10 and 25% but decreases endurance by 10%.

Mercury Cadaceus = Grants 10 and 25% speed while lowering Toughness by 10%

Minervas Icon = Boosts wisdom by 10 and 25% but lowers discipline.

Minervas Staff = Turns 50% of Discipline into Wisdom.

Pirates Guile = Increases speed and agility by upto 2x based on missing health.

Posiedon’s Trident = Increases power and focus by 5 and 15%.

Revenge Token = Boosts power but lowers Endurance after revival.

Sebs Lute = Increases Technique by upto 50% based on current Health.

Shaolin Robe = Increases Toughness by .25x discipline.

Sol’s Gem = Boosts focus by 10 and 25% but lowers Wisdom by 10%.

Vulcans Hammer = Boost power by 10 points for every buff.

Vulcans Obsidian = Boost toughness by 10 and 25% but lower power by 10%.

**Boosts Attributes and Gain Skill**

Alacrity Implant = Increase technique by 1.35 speed and teaches **Frenzy** skill.

Battleplan = Increases wisdom by 15 and 25% and gives **Strategise** skill.

Ianas Bow = Teaches **Eagle Eye** and grants +5 technique for every attack.

Ishikavas Garb = Increases agility based on turn progress and grants **Acrobatics** Passive.

Javeds Spear = Boost toughness and technique by 20% and teaches **Bulwark**.

Jeds Cap = Increases technique by 15 and 25% and teaches **Track.**

Lydians Ankh = Teaches the **Renewal skill** and boosts discipline when healing allies.

Sentinels Core = Increases discipline based on missing MP and grants E**nergy Lance** skill.

Vikings Warhorn = Max Hp increased by 20% and enables **Battle Cry** skill.

Vikkis Vulstaff = Boosts agility as health is lost, granting **Retreat Skill.**

Williams Penance = Being Buffed raises all attributes and teaches **Divine Shield**.

**Summoner Tools**

Lucien’s Might = Summons receive 50% of masters attributes.

Drone Parts = At battle start summons a random drone (plain, heavy, or sapper)

Primal Bond = Gain 25% of attributes from your Summon.

Spiders Egg = Summons Spiderling at battle start.

**Alacrity and Turn Progress**

Agents watch = +10% turn progress after every attack. Teaches **Disarm** Skill

Blitzer’s Speed = gain 15% speed for 1st 3 turns and activates/teaches **Blitz Stance**.

Ralf’s Flute = Critical hits grant Free Turn and teaches **Anthem Skill**.

Slades Guitar = Grants **Power Ballad** song while sonic skills reset sleep value and reduce delay.

Zane’s Passion = Magic skills may grant a free turn and teaches **Fireblast skill**.

Assassins Spirit = On enemy kill, 35% chance to gain a turn.

Mages Crystal = Boosts focus by 65% but can no longer receive Free Turns.

Scouts Flag = Gain 100% speed for 1st turn of battle.

Swiftness totem = Each attack skill (including counters) grants free turn at 15% likelihood.

Valerian Root = Gain 35% turn progress whenever a debuff is used.

**High Tech Highwaymen**

Buzzards Saw = Chance of Free turn after Gadget skills are used by anyone and teaches Chainsaw.

Duct Tape = Gadget Skills deal 25% more damage/health but lose 1 use.

Hunters Tools = Allows using vampire hunters tools.

Marines Rucksack = Grants extra use of Gadget Skills and provides Grenades.

Toolbox = Gadget skills output boosted between x1 to 1.2, giving random gadget skill.

**Putting on the Hits**

Barbarism Totem = Decreases MP cost of attack skills but lowers wisdom as well.

Boxing Glove = Deals 30% stun damage with attack Strikes.

Calebs Malice = Being struck returns 50% of damage as Darkness.

Curtis Rhythm = Every second attack deals 50% extra damage.

Frozen Fist = Attacks deal 25% extra Cold damage and learns **Cold Crush** Skill.

Hunters Blood = Attacks deal upto + 50% damage based on missing HP & grants **Blood Trance.**

Jesters Cap = Applies erratic effects on damage/healing, randomly multiplying them by .5 to 2x.

Jaguars Claws = Deals up to 50% more damage based on targets missing HP.

Odarks Claymore = Increases physical damage dealt by 25% and teaches **Cleave skill**.

Ogs Spear = Adds .5 power to ranged attacks and grants **throw spear skill.**

Rockers Intensity **=** All dmage boosted by 25% and MP costs raised by 50%.

Samuels Six gun = damage boosted by 20% for each ally in critical health.

Seth’s Toxin = Being hit deals 5% max hp as poison damage over time.

Shell Charm = Damage dealt by unit no longer effects targets Sleep levels.

Vul Cunning = Increase damage dealt by upto 100% based on targets chance to miss you.

Wolf’s Fang = Adds 5% max hp to attacks and teaches **Howl skill**.

Xorkzi’s Gambit = Critical damage boosted by 50%, normal damage reduced by 35%.

**Its Magical**

Novice Spellbook = Magic output increases by 1 to 1.2x while all spells costs 125%mp. Gives a random magic skill during each battle.

Ionizer = Dealing any natural elemental damage adds 25% bonus magic/energy damage.

Attunement = Adds a spells MP cost to spell damage. Teaches Moonbeam skill.

Druidic Staff = Boosts damage/Healing of Magic by 15%

**Its Elemental**

Elgen’s Chill = Adds 15% frost damage and teaches **Blizzard** Skill.

Dragon Tattoo = increases fire and stun damage by 25% and teaches **Intimidate** skill.

Holy Blade = Boosts Holy damage and adds holy to all attacks as well.

Kiara’s Voice = Attacks dealing sonic damage decrease toughness by 10% for 3 turns.

Moonstone = Attacks with Aspect skills deal 25% extra damage.

Necronomicon = Darkness deals 25% more damage, teaching **Grave’s Call skill**.

**Learning A Thing or Two**

Dark Heart = Dark damage dealt to enemies heals unit and teaches D**arkblade** Passive.

Floral Seed = Buffs on allies get +1 Duration and teaches **Regrowth** Skill.

Gamma Shard = Teaches **Gamma Wave Skill** and units Poisons are 15% stronger.

Kenjiros Katana = Teaches **Sever Soul** Skill and converts MP damage dealt to 35% recovery

Knuckle Duster = Teaches **Wallop** skill and grants attacks 35% extra critical at -10% Tec/accuracy.

Korrs Solitude = Grants **Lone Wolf** passive at level 3.

Leons Sword = Teaches **Guard Strike** and attacks occasionally taunt enemies.

Medics Backpack = Grants **Support skill** and heals supported unit by .65 focus.

Melodic Score = Teaches **Melody skill** and boosts Technique by 25% when using song skills.

Musketeers Musket = Converts 25% of speed into Power, teaching the **Musket Skill**.

Smiths Training = Teaches the **Whetstone** skill and boosts Tgh when using a buff.

Shredders Saw = Teaches the **Spinning Blade** skill doing 1.5 Pwr to adj. Enemies.

Pursuer’s Bracelet = Enables **Wrist Laser** attack and boosts ranged accuracy by 50%.

Sasquatch Grip = Teaches **Toss ability** and 2x accuracy of attacks.

Shamans Wand = Channeling skills restores 25% max MP at every turn by unit.

Shattered Vanity = Drains 15% of all attributes to teach **Mirror Image** skill.

Shepards Spirit = Grants **Locust Swarm skill** and boosts MP healing received by 25%.

Storms Visor = Teaches **Ball Lightning** skill and ensures magic abilities hit.

Venom sack = Enables **Venom Spray** Skill. Targets takes 1.25 poison damage for 3 turns.

Void Crystal = Takes dark damage equal to 33%maxhp every turn to learn **Void Blast Skill**.

Waking Water = Teaches **Healing Rain** skill and healing removes sleep damage from units.

Witches Grimoire = Debuff skills last 2x as long and teaches **Curse** ability.

Yukikos Dagger = Teaches **Execute skill**. Adds 25% technique to power.

Zekes Boots = Teaches **Dropkick** and raises stun damage done by 25%.