Buff and Debuff

**Change of status.** Fight for victory using various effects. Boosting effects will make your heroes stronger, and debilitating effects will help you in battle by weakening enemies.

**Types of enhancing effects:**

1. **Attack Power Increase:** Increases attack power.
2. **Increased magician. strength:** increases magician. strength.
3. **Increased crit chance. damage:** increases the chance of crit. blow.
4. **Increased crit. Damage:** Increases Critical Damage. blow.
5. **Increase in physical. defense:** increases physical. protection.
6. **Increased magician. defense:** increases magician. protection.
7. **Increased Dodge Chance:** Increases the chance of dodging enemy attacks.
8. **Shield:** Absorbs a certain part of the damage done by the enemy.
9. **Magician shield:** absorbs a certain part of the magician. damage from the enemy.
10. **Phys. shield:** absorbs a certain part of physical. damage from the enemy.
11. **Damage Immunity:** Grants immunity to any damage.
12. **Immunity to magician. damage:** gives immunity to magician. damage.
13. **Physical immunity damage:** gives immunity to physical. damage.
14. **Damage Reduction:** Reduces damage taken.
15. **Attack Speed Increase:** Increases attack speed.
16. **Increased Energy Received:** Increases the amount of energy received.
17. **Increased Recovery Amount:** Increases the amount of recovery received.
18. **Recovery:** Restores health every second.
19. **Weakening Immunity: The** target gains immunity to all weakening effects.
20. **Reflection Damage:** Returns to the enemy some part of the damage taken by this hero.
21. **Wealthy Merchant: The** amount of gold in the reward increases in the Scenario, Raid and Sanctuary of Power.
22. **Crete. gain:** increases the chance of crit. impact and crit. target damage.
23. **Wall Mage Protection:** Each time a Wall Mage is activated. protection restores health for a certain amount from the received magician. damage.
24. **Wall nat. protection:** each time the wall is activated, physical. protection restores health for a certain amount from the received physical. damage.
25. **Wall of defense:** each time the wall of defense is activated, restores health for a certain amount from the received physical. and the magician. damage.
26. **Increase Defense Penetration:** Increases Defense Penetration.
27. **Damage Increase:** Increases damage dealt.
28. **Inactivity Immunity: The** target becomes immune to all inactivity effects for 5 sec.
29. **Buff Eliminate Block:** Prevents the enemy from removing the Hero’s Buff.

**Kinds of attenuating effects:**

* **Decrease attack power:** Decreases attack power.
* **Reducing the magician. strength:** reduces magician. strength.
* **Decreased crit chance. Damage:** Reduces the chances of getting crit. blow.
* **Decreased crit. Damage:** Reduces damage from crit. blows.
* **Decrease in physical. damage:** reduces physical. damage.
* **Reducing the magician. damage:** reduces magician. damage.
* **Reduced Dodge Chance:** Reduces the chances of **dodging** enemy attacks.
* **Blind:** Reduces the chance to land an accurate hit.
* **Damage Increase: Increases damage** taken.
* **Decrease Attack Speed:** Decreases the attack speed.
* **Decrease Recovery:** Decreases the gained recovery.
* **Reduced Energy Received:** Decreases the amount of energy received.
* **Recovery Interference: Interferes** with health recovery.
* **Silence:** Skills cannot be used.
* **Immobilization:** Impossible to move.
* **Toss:** Thrown into the air and incapacitated.
* **Stun:** stunned and incapacitated.
* **Transformation:** turns into an animal and becomes incapacitated.
* **Sleep:** falls asleep and becomes incapacitated. Awakens when attacked.
* **Paralysis / Freezing: The** body **becomes** hard and cannot move.
* **Charm: The** enchanted target attacks the enemy.
* **Bleeding:** Deals continuous damage and ignores the target’s defense.
* **Burn:** Deals continuous damage, ignoring the target’s defense.
* **Poison:** Deals continuous damage and ignores the target’s defense.
* **Time bomb:** explodes after some time, dealing damage that ignores the target’s defenses.
* **Push: The** enemy is pushed back, after which he cannot act.
* **Pull Up:** Pulls an enemy towards the front line of allies, paralyzing them.
* **Buff Block:** Target cannot receive Buff effects.
* **Provocation: The** enemy only attacks the provocateur.
* **Excessive Bleeding: The** target is dealt continuous damage proportional to its current health.
* **Slow:** Decreases the target’s attack and movement speed.
* **Blood Curse:** Health is restored in proportion to the damage dealt to the target, if a **Blood Curse** was imposed on it.
* **Paralyzing Curse: The** enemy is petrified if they use the skill for 5 seconds.
* **Poisoning:** Deals continuous damage proportional to max. health goals.
* **Destruction of armor:** decreases physical. target protection by 100% for 5 sec.
* **Weakening:** Reduces the target’s energy received by 100%.
* **Weak Defense Penetration:** Weakens the target’s Defense Penetration.
* **Damage Reduction:** Reduces the damage dealt to the target.
* **Destruction magician. protection:** weakens the magician. protect the enemy for 6 sec. with a 100% chance.
* **Debuff Eliminate Block:** Prevents an enemy from eliminating a Debilitating Effect for 5 seconds.
* **Weapon damage:** Reduces attack power and magician. the strength of the enemy.