MODES

*Consists of  indoor and outdoor fights.*

High-Risk Containment's third floor will spawn an Encrypted Door that requires [Orange Access Card] or [Black Gold Access Card] to open, each yielding different quality supplies.

* Locked Box:

A random number of Locked Boxes would spawn each match, requiring [Cast Iron Keys] to reveal the supplies within.

* Hidden Escape Point:

The fourth escape point will remain hidden until the designated time.

* Jackal Transporter:

Jackal Transporters would spawn on random routes. Defeating their guards and stopping the transporter will give you access to the valuable cargo onboard, including [Orange Access Cards].

### About Desert of Remains

Condition
(UTC+8)
(SEA on PC is Quartets only)

### Events

* Electrical Switch:

There are three electrical switches on the Field Hospital's second floor, each located at staircases A, B, and C. All three switches must be activated to enter the top floor.

* Laboratory:

The laboratory is located on the top floor of Field Hospital Building B. Upon activating the panel, the laboratory will open after a one-minute countdown, providing access to the numerous Strongboxes within.

* Processor:

The Processor is located at Mine No. 666. Processing your ore at the processor will produce a random quality Devil's Eye after one minute. The Processor has durability and breaks down after reaching 0 during the match.

* Ore:

A random number of ores will spawn at the Desert of Remain, primarily located at Mine No. 666. Equip a Pickaxe to mine for ores, but you'll receive a 15-second mining speed reduction after each ore mining.

* Encrypted Door:

Field Hospital's second floor will spawn an Encrypted Door that requires [Orange Access Card] or [Black Gold Access Card] to open, each yielding different quality supplies.

* Locked Box:

A random number of Locked Boxes would spawn each match, requiring [Cast Iron Keys] to reveal the supplies within.

### About Desert of Remains - Zoning

Condition
(EU/NA/MENA and SEA on PC are Duos only)

### Events

* Ore:

A random number of ores will spawn at the Desert of Remain, primarily located at Mine No. 666. Equip a Pickaxe to mine for ores, but you'll receive a 15-second mining speed reduction after each ore mining.

* Locked Box:

A random number of blue quality Locked Boxes would spawn each match, requiring [Cast Iron Keys] to reveal the high-level supplies within.

### About DYNAMIC

Condition
***EU***: Available from 4 AM to 6 AM, and 8 PM to 11 PM (UTC+8), with Mine No. 666 as the default map.
***NA***: Available from 4 AM to 6 AM, and 12 PM to 2 PM (UTC+8), with Mine No. 666 as the default map.
***MENA***: Available from 8 PM to 11 PM, with Mine No. 666 as the default map.

### Events

* Processor:

The Processor is located at Mine No. 666. Processing your ore at the processor will produce a random quality Devil's Eye after one minute. The Processor has durability and breaks down after reaching 0 during the match.

* Ore:

A random number of ores will spawn at the Desert of Remain, primarily located at Mine No. 666. Equip a Pickaxe to mine for ores, but you'll receive a 15-second mining speed reduction after each ore mining.

### About Red Beach Foundation

Condition
***EU*** server is available from 6 PM to 6 AM (UTC+8).
***NA*** server is available from 12 AM to 12 PM (UTC+8))
(SEA on PC is Duos only)

### Events

* Encrypted Door:

Each match will spawn an Encrypted Door that requires [Orange Access Card] or [Black Gold Access Card] to open, each yielding different quality supplies.

* Locked Box:

A random number of Locked Boxes would spawn each match, requiring [Cast Iron Keys] to reveal the supplies within.

* Security Alarm:

Passing by the Security Hall will trigger a full-court siren.

* Toilet Flushing:

There’s a toilet flushing sound when passing by the restroom.

## **[Agent Call]**

*Play Solo or in a team.*

*The goal is to steal [**Clone Keys**] from your opponents and escape.*

### Availability

* SEA

Mobile: Available on Saturdays and Sundays between 2 PM and 5 PM (UTC+8), with the Red Beach Shelter as the default map.

PC: Available on Saturdays and Sundays between 2 PM and 5 PM (UTC+8), with the Red Beach Foundation as the default map.

* EU

Mobile: Available on Saturdays and Sundays between 8 PM and 11 PM (UTC+8), with the Red Beach Foundation as the default map.

* NA

Mobile & PC: Available on Saturdays and Sundays between 2 AM and 5 AM (UTC+8), with the Red Beach Foundation as the default map.

* MENA

Mobile: Available on Saturdays and Sundays between 12 PM and 3 PM (UTC+8), with the Red Beach Foundation as the default map.

###  **Rules**

* This game mode offers equipment and supply drops. Entering the match requires a [Clone Key], 12000 CE, and at least Lv.10.
* Yield better loot than DYNAMIC mode.
* Submit a Clone Key to escape. Leftover Clone Keys will be converted into Devil's Eye (flawless).
* Clone Keys cannot be stored in the Safe.

## **[Casual Modes]**

### ***Red Beach Water Fight***

*Casual modes do not drop equipment.*

* 5v5 Team Deathmatch between Red and Blue teams. The first team with 100 points wins.
* Defeating an opponent gives 1 point, staying below water for eight seconds gives 1 point, and picking up an Scuba gives 7 points.
* Participants can  re-spawn after defeated.

### Foundation Snatch Race

*The first out of eight players with 50 points wins.*

*Casual modes do not drop equipment.*

* Entry Condition: Shotguns only, with no more than one for each type of Throwings.
* Participants will be ranked based on points earned. The first participant with 50 points wins and the game ends.
* Score Boxes will spawn at random. Ordinary Score Boxes give 2 points and Special Score Boxes give points over 10 seconds. Picking up multiple boxes in quick succession will apply a Speed Reduction effect. Defeating an opponent gives 1 point, but the top-ranked opponent gives 3 points.
* Random items with various effects will spawn across the map, including Acceleration, Recovery, Damage Immune, and Speed Reduction (only applies to yourself).
* Ammunition will also spawn in the map, but each participant is limited to no more than 10 rounds of ammo.

### Arena

*Casual modes do not drop equipment.*

* Participants are split into Red and Blue teams. The first team with 3 wins earns the final victory.
* Secure a win by defeating all opponents or when one teammate escapes.
* The Escape Point is open for the entire duration and requires 15 seconds to escape.
* You will not lose equipment by being defeated, failing to escape, or escaping, and all equipment will return to its original state at the next round.

### Energy Hunter

*Casual modes do not drop equipment.*

*2v4 Team Deathmatch between 2 Looters and 4 Survivors.*

* Survivors start without weapons and must collect Energy to recharge at the [Recharging Station]. Collect Energy to unlock weapons at the Recharging Station.
* Looters are equipped with Batons. Achieve victory by eliminating all Survivors with Batons or surviving until the match ends.
* Various events will be available throughout the map. Completing them will disrupt your opponents and give you an advantage.
* Survivors can transform into objects to elude the Looters. Moving or suffering injuries will reveal your original form.
* Looters must perform [Break-in] to enter locked doors. Survivors can use this to their advantage to distance themselves from Looters.
* All participants are limited to weapons assigned by the game.
* [Break-in] is added to this mode as a new action.

### Devil's Mine

*Casual modes do not drop equipment.*

*Devil's Mine is a single-player mode where participants must mine for ores to earn points. The first who escape with the Devil's Eye is the winner.*

* Mine ores to earn points — the more points you earn, the better your loot.
* Earn 10 points to acquire the Devil's Eye and escape with it to achieve victory. Stop at nothing to prevent others from escaping with the Devil's Eye.
* [Mining] is added to this mode.