Special Abilities

Jellies and enemies can have a variety of different special abilities that effect gameplay in major ways. Sometimes Treasures can even improve these special abilities. They are game changers in battle.

## Jelly-Limited Special Abilities

There are some special abilities that only jellies can have. These are ones that are geared towards types of enemies: Red, Blue, Black, Floating, Poop, People, Robot, or Interversal. Since there are no "types" of jellies, enemies cannot have these abilities.

### Strong Against

Jellies that are strong against a type have 1.5 times their attack power and 1.5 times their defense when that enemy steps up to battle. It's a well-rounded ability.

Jellies with this ability:

* Zack: Red
* Zatrick: Red
* Ultra Zack: Red
* Zeff: Blue
* Balloon Jelly: Blue
* Paper Jelly: Blue
* Ultra Zeff: Blue, Poop
* Grave Jelly: Floating
* Spiked Jelly: Floating
* Caped Jelly: Floating
* Ultra Jack: Floating, People
* Phone Jelly: Poop
* Alien Jelly: People

### More Damage Against

Jellies that do more damage against a type will have twice their attack power when that enemy steps up to battle. When a strong type of enemy with a lot of health and/or defense appears, use jellies with this ability.

Jellies with this ability:

* Unijelly: Red
* Shark Jelly: Blue
* Dark Jelly: Blue, People
* Lello: Black
* Sun Jelly: Black
* Cactus Jelly: Black
* Light Jelly: Black, Poop
* Jack's Mom: Poop
* Mustache Jelly: Poop
* Zack's Spaceship: People
* Jelly Dog: People

### More Defense Against

Jellies that have more defense against against a type will have twice their defense when that enemy steps up to battle. This is mainly useful for enemies that have a lot of attack power.

Jellies with this ability:

* Dirt Jelly: Red
* Jack Frost: Blue
* Computeriz: Black
* Cupcake Jelly: Floating
* Wind Jelly: Floating
* Pickpocketer Jelly: People

## Other Special Abilities

Jellies or enemies can have these special abilities.

### Dodge

Jellies/enemies that have this ability have a chance to dodge attacks. When they dodge an attack, they take no damage.

The chance for a jelly to dodge starts at 10%. If you obtain the Star Cape, it rises to 20%. The chance for an enemy to dodge is 15%.

Jellies with this ability:

* Bloxjoe
* Water Jelly
* Cupcake Jelly
* Mustache Jelly
* Ultra Zack

Enemies with this ability:

* Pooperito
* Magical Mishroom
* Silver Flower
* The Ultimate Guy
* Ornament

### High Dodge

Jellies/enemies that have this ability have a much higher chance to dodge attacks.

The chance for a jelly to dodge starts at 30%. If you obtain the Star Cape, it rises to 40%. The chance for an enemy to dodge is 30%.

Enemies with this ability:

* War Bloxjoe (Enemy)

### Resistant

Jellies/enemies that have this ability have a chance to be resistant to an attack. When they're resistant, their defense increases by 50% (0.5 times).

The chance for a jelly to be resistant is 10%, and a chance for an enemy is 15%.

Jellies with this ability:

* Construction Jelly

Enemies with this ability:

* The Ultimate Guy
* Construction Jelly (Enemy)

### Survive

Jellies/enemies that have this ability have a high chance to dodge attacks when their health becomes lower than 100.

The chance for a jelly to dodge starts at 40%. If you obtain the Star Cape, it rises to 50%. The chance for an enemy to dodge is 40%.

Jellies with this ability:

* Jelly City

Enemies with this ability:

* Wise Dot
* Jelly City (Enemy)

### Early Rage

Jellies/enemies that have this ability get a big increase in attack power when their health goes below a certain point.

For jellies and enemies, attack power increases by 50% when their health goes below 50%.

There are no jellies or enemies with this ability yet.

### End Rage

Jellies/enemies that have this ability get a big increase in attack power when their health goes below a lower point than the previous ability.

For jellies and enemies, attack power increases by 100% when their health goes below 15%.

Jellies with this ability:

* Chili Jack

Enemies with this ability:

* Wizard Turtle

### Immune

Jellies/enemies with this ability are immune to attacks made by opponents with 100 or less maximum initial health.

Jellies with this ability:

* Ultra Jack
* Ultra Zack
* Ultra Zeff

There are no enemies with this ability yet.

### Double Hit

Jellies/enemies with this ability have a chance to strike the opponent twice in one turn.

Jellies and enemies have a 10% chance to double hit.

There are no jellies with this ability yet.

Enemies with this ability:

* Guy Machine

### Curse

Jellies/enemies with this ability have a chance to remove all special abilities from the opponent. When a jelly or enemy is cursed, a purple swirl icon appears next to them.

The chance for a jelly to curse is 10%, and the chance for an enemy to curse is 15%.

Enemies with this ability:

* Silver Flower

### Rigid Defense

Jellies/enemies with this ability have high defense: their defense is always set to 10 less than the opponent's attack power. So if an enemy had 100 health, it would take 10 hits to defeat them, no matter what the jelly's attack power was. This allows these jellies/enemies to be very effective Soakers on both sides.

Enemies with this ability:

* Wise Dot

### Weak Barrier

Jellies/enemies with this ability summon a Barrier upon approaching. The barrier can take as many hits as it has HP, no matter what the attack power of the opponent is. Only when the barrier is broken can the jelly or enemy be hit.

Weak Barriers have 2 HP initially.

Enemies with this ability:

* Wise Dot

### Standard Barrier

Jellies/enemies with this ability also summon a Barrier upon approaching.

Standard Barriers have 3 HP initially.

Enemies with this ability:

* Pooparazzi
* The Ultimate Guy
* Shadow Lello (Enemy)

### Strong Barrier

Jellies/enemies with this ability also summon a Barrier upon approaching.

Strong Barriers have 5 HP initially.

Enemies with this ability:

* Red Hole

### Barrier Breaker

Jellies/enemies with this ability have a chance to shatter a barrier of an enemy, no matter the barrier's HP.

Jellies have a 10% chance to instantaneously break barriers. This can be increased to 20% by obtaining the Glass Knife. Enemies have a 15% chance to break barriers.

Jellies with this ability:

* Shadow Lello

Enemies with this ability:

* Shadow Lello (Enemy)