recursal/Fanatic-Fandom huggingface dataset:
Hawkeye Bomber Command Cab

Bomber Command may seem stuffy and old fashioned to you, but you should respect him. He's a master of aerial combat and has been leading bomber squadrons for over five decades. On the downside, he does also sometimes take loud phone calls whilst in the quiet coach on interstellar cruisers.

The **Hawkeye Bomber Command Cab** is a grade 2 Control block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 4 attachment point(s) and takes up 8 cell(s).

## Usage

The Bomber Command Cab behaves like a large player cab that has no movement functions. However, for it's size, it is quite sturdy at the cost of less APs than other cabs. It also comes has an integrated radar accessory, which saves some space for the player to place other blocks.

## Trivia

* This block has the highest fuel capacity out of every block that has this property in the entire game, at 200, surpassing the Hawkeye Fuel Tank's 188. Cell Count wise, it is not very efficient, as it means 25 per cell, which is equal to a GSO Popper Fuel Tank or other Hawkeye control modules. 8 Venture A.I. Guard Modules can serve as better alternative in that regard, topping at 400 fuels in the same 8 cells space.

* It is the largest control block in the entire game, taking up eight cells in total.
	+ The GeoCorp/Better Future control blocks can also occupy 8 cells, but only when fully expanded. Otherwise, they take 4 cells instead.

* This block serves as some lore on Bomber Command NPC.
	+ Ironically, Bomber Command resembles an AC Tower, so practically he cannot lead aerial combat under these circumstances. However, since he was implied to be leading bomber squads for 50 years at least, he could be either just a static commander or actually did flew aircraft before.

* The Bomber Command Cab was already in the game long before 1.3.9.1. In fact, it was there even before Bomber Command existed. However, it only appears on the respective NPC and is unusable for players, unless they enter RND Labs or Creative Mode and load a Hacked Snapshot.
	+ In that case, the block's name will be replaced with "This Block No Longer Exists".
GSO Scrapper

The GSO Scrapper will consume GSO blocks and break them down into their component resource chunks.

The **GSO Scrapper** is a grade 3 Manufacturing block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 6 attachment point(s) and takes up 12 cell(s).

This block must be anchored to function.

## Usage

The GSO Scrapper works like it's counterparts from any other corp, where one can convert excess blocks into their constituent resources and components, especially if they no longer need the block, or otherwise needs things from it. They could also sell the materials and gain Block Bucks.

The only variable that affects the outcome directly is the scrapped block's recipe.

It can also pick blocks up within range. Those will be indicated by blue lightning sparks around the block. However, the SCU will take priority, unless it was manually placed in the receptacle by the player,

## Trivia

* Like all scrappers, it seems to utilize some sort of compaction technology, as it can scrap disproportionally large blocks such as the Big Bertha.
* It is the first scrapper available in the game.
GeoCorp Boss Cab

"A middle weight GeoCorp cab."

The **GeoCorp Boss Cab** is a cab block. It is a mid-sized cab module from Geocorp and is the toughest cab except for the GeoCorp Overlord Cab.

It is larger than almost any other cab (3x2x2) and has 6 Attachment Points.

4 Attachment Points on the rear surface and 2 on the bottom, so it can be mounted on the front or top of a vehicle.

It also has two basic Geocorp floodlights, and a gas tank approximately equal to a GSO Popper Fuel Tank.

Like all cabs when it explodes it only pushes blocks away, dealing no damage

## Version

* Added: ???
* Temporarily removed since: ???
* Re-added in Version 1.4.5
GSO SOS Searchlight

None

The **GSO SOS Searchlight** is a light accessory blocks, useful for shining your way in the night.

It has 1 Attachment Point.

This block has about 200 HP.

It, like all GSO blocks, can be crafted with a GSO Fabricator.

As with all searchlights, it will shine its beam at nearby enemies.

*Currently, large numbers of lights cause significant FPS drop. Until further optimizations go through, keep the number of lights to a minimum to reduce performance issues.*

## Notes

The GSO SOS Searchlight will prioritize focus on any targeted enemy techs over non-targeted enemy techs.

## Lore

The off-world frontier is a desperate and sometimes lawless place. But a precious few lawmen do persist with trying to tame the these wild lands. None more so than World Police Officer - Mathieu Choiniere. Officer Choiniere started his offworld career as an engineer, when a gang of legion harvester rustlers rolled through his settlement stealing Techs as they went, he found himself quickly deputised into a posse. After tracking the rustlers all day, the posse settled in for the night. Little did they know the rustlers were creeping up on their camp to ambush it under the cover of night. Were it not for the watchful eyes of Choiniere and his trusty spotlight, those rustlers may have got the drop on the posse, luckily the alarm was raised and the rustlers were dealt out a fresh portion of frontier justice. Choiniere is now a law man in his own right and chief amongst those trying to formalise the first statute of intergalactic laws to protect and civilise the off-world mining communities.
GeoCorp Long Block

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 Very much like a normal GeoCorp block - but a bit longer.

The **GeoCorp Long Block** is a structural Standard Block. It is the second largest GeoCorp block for constructing the superstructure of a Tech at a size of 2x2x4. These blocks have higher then average durability at the cost of extra weight.
Hawkeye Weapon Pylon

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 A weapon mounting system typically used under wings. The versatile Part can be used in any orientation needed.

The Hawkeye Weapon Pylon is a 3x1x1 block that has attach points on the end and on one side, just like the Hawkeye Large Fort Armor, except with no attach points on the side.
Hawkeye Anchored Delivery Cannon

A battlefield grade Anchored Delivery Cannon. This can take some heavy hits and it just keeps on trucking. Like other Delivery Cannons, it is used to blast resource chunks out to orbital relay stations in return for money.

The **Hawkeye Anchored Delivery Cannon** is a grade 2 Manufacturing block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 21 attachment point(s) and takes up 45 cell(s).

## Usage

As a delivery cannon it is extremely heavy and withstands a lot of punishment easily, so if your selling base tends to contend with a lot of enemy fire, this could be a great addition. Other than armor, however, it does not stand out in particular, as all anchored delivery cannons share two weaknesses - Size and utility.

Like all delivery cannons, it suffers from a slow rate of fire, but this can be accelerated by the GSO Pacemaker.

## Trivia

* It is surprisingly durable despite the low quantity of materials required to make it.
* The Hawkeye Anchored Delivery Cannon technically takes up only 27 cells when it is not anchored, allowing weapons to shoot through the roof.
Hawkeye Hunter Railgun

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 A more versatile Railgun fixed to a rotating turret mount. It loses some power due to the snub-nosed barrel, but it makes up for it by being more likely to hit the mark.

The **Hawkeye Hunter Railgun** is a grade 3 Weapon block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 4 attachment point(s) and takes up 6 cell(s).

## Usage

It has the slightly lower DPS than the stationary railgun, but better tracking capacity.
Hawkeye DFA Mortar

This quad barrel launcher fires further and does more damage than the GSO one. It also rotates, it's a little slow, but it does turn. It doesn't have as many barrels, but it makes use of the ones that it has.

The **Hawkeye DFA Mortar** is a grade 2 weapon block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 1 attachment point(s) and takes up 1 cell(s).

## Usage

DFA Mortars are mostly equivalent to Venture Roundabout Mortars, but have lower DPS due to slower firerate, slower tracking speed, and slightly faster projectiles. Its health is also not sufficiently different, so there is no real practical reason to use them instead of Venture variant.

As a frontline weapon it is outclassed by GSO 3-Pound Cannon or Venture Avalanche Launcher as an indirect homing weapon.
GeoCorp Receiver

* Reason: was renamed in-game
* Please discuss this on the Discussion page.

It has been ***suggested*** that this article or section be **moved to GeoCorp Resource Receiver.**

* Reason: was renamed in-game
* Please discuss this on the Discussion page.

 A long range GeoCorp Resource Receiver, this will pick-up lots of chunks very quickly.

The **GeoCorp Receiver** is a grade 2 Manufacturing block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 2 attachment point(s) and takes up 4 cell(s).

## Usage

Similar to all other receivers, it is able to pick up loose resource chunks/components that are either held by the collector on an allied Tech or on nearby ground, so they can be transported to other production blocks. Most of it's statistics were superior to all other collectors.

The GeoCorp Resource Receiver can hold 24 items in 4 stack of 6 and has a pick up range of 9 blocks.

While receivers can be used on moving techs they will start losing items at the speed around 130 mph.
Hawkeye Repeater Rifle

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 Affectionately dubbed "The Tickler", this chain gun is a single barrel belt driven weapon that packs a hefty punch.

The **Hawkeye Repeater Rifle** is a grade 2 Weapon block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 1 attachment point(s) and takes up 2 cell(s).

## Usage

The Repeater Rifle is a great replacement to Venture's Hail Fire Rifle as it trades off slightly in rotating speed, accuracy, projectile velocity, fire rate and KB for a lot more damage - Almost as twice as high as the Hail Fire Rifle. It is also just as compact, so placement won't be of a great concern. A similarity is that they will make a significant difference only if a large number of them are installed on the tech but when they are, they will provide some devastating firepower, wearing down shields and shredding through blocks like they're made of paper.

The biggest disadvantage is that it costs a lot more to both craft and purchase. One would have to gather a lot of materials or otherwise salvage them from enemies if possible. But even then, it's a ballistic weapon that shoots simple bullets, so it should not be hard to leave multiple ones intact.

## Trivia

* A chain gun uses an external power source to cycle its action instead of siphoning energy from fired cartridges.
* The Rifle itself appears to be based off the M230 Chain Gun.
	+ The reasoning behind calling it a Rifle is Currently Unknown.
Gameplay menu

The **Gameplay menu** allows you to change basic gameplay controls.

General

* **Language** - This allows you to change the language.

Camera

* **Horizontal sensitivity** - How much the camera moves horizontally.
* **Vertical sensitivity** - How much the camera moves vertically.
* **Camera Spring** - The speed at which the camera ease from point to point.
* **Invert Y** - Reverses the way the camera moves vertically.
GeoCorp Small Shock Plating

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 Heavy duty protection for industrial equipment.

The **GeoCorp Small Shock Plating** is a 1x2x2 plate of yellow and black armour. It is 1.5 times stronger than a GSO Large Armour Plate, but has 1.6 worse weight/health ration than GSO Armour and can be too thick for some guns to shoot over it.
GeoCorp Block Magnet

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 This large Block Magnet is perfect for heavy industrial use, and I do mean heavy. This thing weighs 22 tons! It will grab and hold more blocks and pull them from much further away than the puny GSO ones.

The **GeoCorp Block Magnet** is a grade 2 Accessory block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 4 attachment point(s) and takes up 17 cell(s).

.

## Usage

*Main article:* Magnets
Although cumbersome at first, this is one of the most powerful magnets out there, due to having a carrying capacity of 40 blocks and increased range. It will, however, disrupt the balance of a tech if it drags a block too heavy for the tech to handle.

Later on in the game, it is mostly outclassed by the Hawkeye Block Magnet due to the latter's versatility.

## Trivia

* According to the description, it has a mass of 22 tons.
	+ This, together with the block's in-game mass of 22, implies that the GSO One Block has a mass of 1 ton, and the in-game mass values of all blocks are measured in tons.
* It resembles electromagnets used on modern cranes.
GSO Mixed 4-Pack Silo

A silo that can contain up to 40 resource chunks across 4 stacks. It's a mixed silo so can take multiple types of chunks at the same time.

The **GSO Mixed 4-Pack Silo** is a manufacturing block, useful for storing chunks in a processing base.

It has 12 Attachment Points, one for every side except the top where the resources are held.

It, like all GSO Blocks, can be crafted with a GSO Fabricator.

## Silos

Silos are used in bases to store chunks for later use in crafting or selling.

While silos can be used on moving techs they will start losing items at the speed above 110 mph.

#### Silos pull from

* Conveyors
* filters

#### Silos will receive from

* Refineries
* Scrappers
* Filters
* Alternators
* Receivers
* Collectors (excluding Venture Collector and Hawkeye Pack Collector)
* Component Factories

#### Silos push to

* Conveyors (only if a crafting appliance along its chain requires a chunk the silo holds)

#### Chunks on Silos can by pulled by:

* Fabricators (only if the fabricator requires the chunk a conveyor carries)
* Refineries
* Component Factories (only if the factory requires the chunk a conveyor carries)
* Delivery Cannons
* Filters
* Alternators
* Droppers

The GSO Mixed 4-Pack Silo holds 40 chunks across 4 stacks @ 10 per stack.

## Notes

The GSO Mixed 4-Pack Silo has an excellent HP:Cost ratio and can be used as cheap armouring. Any chunks they hold can also be used to block munitions too.
GeoCorp Continuous Track Middle

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 This continuous track has a massive carry capacity and excellent offroad grip. It's not very fast though.

The Geocorp Continous Track Middle is, well, a middle caterpillar tank track.

**Top speed** = 51 mph. It is the fastest Geocorp/GSO track, it also outperforms GSO and Venture tracks in carrying capacity too.

It is probably the best tank platform available before Hawkeye, and can be augmented with GeoCorp XL Continuous Track if weight is becoming excessive. Pairing it with Continous Left/Right Tracks is undesirable, since they drag it down in performance.

## References

1. ↑ Top speed based on a vehicle made up of 1 Venture Cruz Cab and 1 Venture Long Block and redundant amount of GeoCorp Continuous Track Middle in R&D Chamber.
GeoCorp Scotty HC Collector

A huge Collector that can gather up a lot of resource chunks.

The **GeoCorp Scotty HC Collector** is a grade 3 accessory block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 32 attachment point(s) and takes up 16 cell(s).

## Usage

*Main article:* Collectors
The Scotty HC Collector is essentially a value pack consisting of 4 Picker Collectors, retaining its smaller kin's strengths and weaknesses. It is able to hold a whopping 128 items in total, also four times than the aforementioned block.

The best use of the Scotty HC Collector obviously comes down to mass resource collection, such as retrieving those piled by Auto Miners and logging.

## Trivia

* It holds the most resources out of every collector in the entire game, but also has the second worst range and lowest beam strength.
* Its name is a reference to the infamously misquoted phrase "Beam me up, Scotty," from the science fiction TV show, *Star Trek.* In reality, this quote was never said in the show.
* HC presumably stands for "High Capacity".

## See Also

* GeoCorp Picker Collector
* GeoCorp TB Thresher
GeoCorp Repair Bubble

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 This GeoCorp repair bubble covers a much larger space then the GSO one. However it also requires a lot more power to maintain.

The **GeoCorp Repair Bubble** is a grade 3 power block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

Once powered up, this bubble will repair any damage done to your blocks as long as you have the energy to power it. This repair bubble has the largest radius, which means it consumes the most energy and is the slowest to heal.

## Functionality

The repair bubble will gradually repair the blocks inside if they are damaged.

The bubble takes an initial power load to start up, then drains power gradually as it is up. It will drain more power when it is repairing blocks.

This bubble has a diameter of 17.5 blocks.

The effect of repair bubbles stacks, meaning that the blocks covered by 2 repair bubbles will benefit from both

Due to it is size ,although it has the highest repair rate, it is badly suited for active combat due to its incredibly low energy efficiency (you might as well just put 2 hawkeye ones together and you have a higher repair rate with better efficiency)

It's important to note that although it ticks (flashes green) slower than most bubbles it's hp repaired per tick is high enough to more than compensate

## Energy Costs

 GSO Small Battery Cell | 4 Minutes(?)
 GeoCorp Battery Pack | 4 Minutes(?)

For example, 2 GSO Small Battery Cells will power 1 GeoCorp Repair Bubble for 8:30 minutes. 6:15 minutes + 6:15 minutes - 4 Minutes = 8:30 minutes.
GeoCorp Resource Block

A block made out of compressed *>resource<* for ease of transportation. Produces 120 *>refined resources<* when scrapped.

The **Geocorp Resource Blocks** is a group of Geocorp grade 3 resource manufacturing blocks designed for the bulk storage of refined resource chunks in the inventory. There is one variation for each resource type in the game. They are counterparts to the GSO Resource Blocks, the Venture Resource Blocks, the Hawkeye Reource Blocks and the Better Future Resource Blocks and have the overall highest storage capacity, being composed of 120 refined resources each.

The GeoCorp Resource Blocks have bounding boxes of 12 cells (2x3x2) each and have eight APs, four on either 2x2 end face. At 12 cells, they store 10 resources per cell, the most space efficient of any resource block.

They, like all GeoCorp blocks, can be crafted with the GeoCorp Fabricator, and the component resource chunks retrieved through scrapping.

## Tips

* Resource Blocks should be stored in the inventory via an SCU or by despawning allied techs they are attached to in order to keep them and the resources they store safe, as when destroyed, the vast amounts of resources they are composed of are lost.
* GeoCorp Resource Blocks in particular may be unwieldy for small crafting setups, easily filling a GSO Mixed Lotsa Silo with more to spare. As such, it may be wise to purchase or craft other corporations' smaller resource blocks for crafting, such as their GSO or Venture counterparts. GeoCorp Resource Blocks can be useful instead for applications where a large amount of resources is required over a long period or for large surges of resources that must be secured quickly.
	+ One example is to generate power via a furnace generator. This can be particularly effective on mobile techs equipped with GSO Mobile Furnace Generators, as Scrappers will still produce the necessary resources even when on the move. A pacemaker may be used to reduce the rate of such a setup further, allowing just one resource block to last an extremely long time.
	+ Another example is to quickly package large amounts of resources harvested over a long period, specifically those from Autominers.

## Trivia

The GeoCorp Celestian Block is currently the most valuable block in the game with a cost of ฿฿ 86,400. The second and third most valuable blocks are the GeoCorp Erudian Block and Ignian Block.
GeoCorp Excavator

The GeoCorp Buzz Saw is mainly used for cutting trees in half. The Excavator is the next step up in the series. This tool is mainly used for cutting planets in half. Yes. That's right. A planet! Oh look! You can plug it in with a regular household plug too. You don't need one of those special power tool ones, that's handy.

The **GeoCorp Excavator** is a grade 3 Weapon block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 8 attachment point(s) and takes up 48 cell(s).

## Usage

The GeoCorp excavator is a much more powerful variant than the Buzz Saw. It's massive size allows a longer reach and area of effect. This may be a problem as other areas on the tech can't be covered properly by other weapons, but nevertheless one can install other blocks to compensate. It's a cutting weapon, so it may not do well against rocks, but it's range allows trees to be easily harvested. Additionally, it hurts just as much when pitted against another tech at point-blank range. Surely this won't stand up to enemy fire and isn't really versatile, but from any other direction it will tear things apart quickly.

It will spin up for a second when the player is using it, before the weapon starts to deal actual damage, and when the trigger is released, it will take another second to stop entirely.

## Trivia

* The description implies that it is an improved version of the GeoCorp Buzz Saw, and doesn't require a lot of power to function, despite the size.
	+ However, it does not consume any energy at all, and cannot affect the game's terrain, like all other blocks.

* This block may be a reference to real-life excavator blades that are used to dig up/break open and throw away dirt and rocks. A classic example would be Bucket-Wheel Excavators, which were, as implied by the description, used in large-scale mining operations.
GeoCorp Hazard Light

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 Nice cheap and lets everyone know where your tech is to avoid accidents in the workplace.

The **GeoCorp Hazard Light** is a light block.

When it is dark this light casts an area of light that spins around the area of the attached tech. This can be useful for alerting other techs of it's presence.
Hawkeye Fuel Tank

A robust fuel tank with armour plating. This one will take a few knocks, but it also weighs a fair bit too.

The **Hawkeye Fuel Tank** is a grade 2 Flight block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 14 attachment point(s) and takes up 3 cell(s).

## Usage

Hawkeye Fuel Tank has the best fuel density per cell in the game, the second best fuel refill rate, and the best durability among other fuel tanks. However, it's twice as heavy compared to other fuel tanks.

## Trivia

* At 188, it has the second-highest capacity out of every fuel tank in the entire game, only beaten by the GSO Big Poppa Fuel Tank's 250.
	+ It also has the highest capacity per cell occupied, at around 62.6, which is more than double of most fuel tanks and slightly over that of the Kompress Fuel Tank.

* It and the GeoCorp Eagle Heavy Booster are the only Flight Blocks acting like Fuel Tanks within their respective corporations. All other corps manufacture at least two fuel tanks.
GeoCorp Refinery

A nice hardy GeoCorp Refinery. There's nothing too special about it, just a solid workhorse to get those raw chunks refined.

The GeoCorp Refinery is a manufacturing block that is used to process raw resources into refined ones. Refined resources are important for crafting later-tier blocks and also are worth more Block Bucks than their raw counterpart. It is extremely similar to the the GSO Refinery in function. It refines at the same rate and even has input and output terminals in the same position.

The GeoCorp Refinery is often unpopular among many compact base builders who may prefer the smaller form of the GSO Refinery or the Venture Mobile Refinery. It is, however interesting to build with due to its design and GeoCorp-based colour and style.

It, like all GeoCorp blocks can be manufactured with a GeoCorp Fabricator.
Hawkeye Large Fort Armour

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 Constructed of aggregated carbon nano-rods with integrated micro-channels to distribute forces across the entire surface - the world's most advanced plate armor. Part of the Fort armor collection. Pioneer of this technology was Dr. S Black.

The **Hawkeye Large Fort Armour** is a good armor block to shield from attack, and also looks really cool.
GSO Popper Fuel Tank

A small fuel tank to supply the boosters.
What lessons can be learned from the fateful Icarus XIII mission? Captain Jack "Nosey" Pledger gained notoriety early in his career as a pioneer in high altitude flight, and incredible ingenuity, by winning the regional Deben Valley Sumo Tech Championships. Icarus XIII's black box recorder shows that the cause of the failure was forgetting to fill the fuel tanks before the second leg take off. The ship reached low orbit before cutting out and leaving the crew plummeting to their doom. Since then, the introduction of Oleite self-replenishing technologies as seen in all modern fuel tanks have ensured that this kind of tragedy will never happen again.

The **GSO Popper Fuel Tank** is a Grade 3 flight block manufactured by GSO. Like all GSO Blocks, it can be crafted with a GSO Fabricator.

It has 1 attachment point, and is highly explosive when destroyed.

## Usage

The Popper Fuel Tank is inferior at it's level. It has a fuel capacity of 50 units and takes up two blocks, meaning that on average it's like 25 units per single block. This is easily outclassed by all other avaliable fuel tanks, as even the Big Poppa Fuel Tank has a slightly higher efficiency at 31.25 per single block. This is, however, compensated by it's availability - While crapy like the majority the GSO blocks, you won't find anything better that easily early on. It's not very heavy either, so if you use your boosters in bursts with a reasonable quantity of these tanks, you are gonna have an easier time.

## Trivia

* The GSO Popper Fuel Tank's description is a partial reference to the Challenger Space Shuttle disaster and Icarus, son of mythical engineer Daedalus.
	+ In an attempt to escape from the custody of King Minos, Daedalus forged two pairs of wings with feather and wax. Icarus flew too close to the sun due to his overconfidence, causing the wax on the wings to melt. Without anything to keep him airborne, he falls and drowns.
	+ The Space Shuttle Challenger disintegrated during launch due to human error and frost complications on site, ending with the external fuel tank and the orbiter fragmenting, while the crew were killed in the ensuing fall.
GeoCorp Remote Charger

A large remote charger that sends power from attached Techs to allied Techs' batteries. Long range, slow arc speed and high arc power.

The **GeoCorp Remote Charger** is a grade 3 Power block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 2 attachment point(s) and takes up 4 cell(s).

Dimensions: 2 x 1 x 2

This remote charger can supply power to batteries from a distance. It has the longest range of any of the chargers, but the slowest charge rate.

## Funtionality

To use this, one must simply attach it to any tech with energy. This can be from a generator, a battery, or a tech with both. The charger will search for the nearest allied tech with a battery and give it's energy to it. If that tech is full, it will search for the second nearest tech. If no techs have batteries, or if they are all full, then the charger will wait until one comes in it's range.

The **GeoCorp Remote Charger** has a range of 40 blocks.
GeoCorp Foreman GPR Cab

A real off-world miner's cab, for doing heavy work.
A bossy guy known as Joe Williams Huston created this cab so he could monitor his workers. In this cab he could play cards, watch, TV and sleep. He was later presumed dead from the cab dislodging itself from his over watch while making blueprints for the last and final version of the cab. The blueprints were uncovered years later and applied to the 19th Edition Foreman Cab though he himself was never found. The new cabs now look like a penthouse with a built in pool and contain cup holders, finally. The cab is banned in over 3000 planets due to workers slacking off and is referred to as "Huston" by GeoCorp on those planets. Most haven't caught on to the code word yet.

The **GeoCorp Foreman GPR Cab** is a grade 1 Control block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 6 attachment point(s) and takes up 4 cell(s).

## Usage

Unlike most other control blocks, this cab has worse utility due to its overall unappealing stats, high cell count, and AP orientation, unless practicality is not taken into concern. Regardless, it does adapt better to GeoCorp's block building system than most other control blocks.

Like all cabs when it explodes it only pushes blocks away, dealing no damage

* Transformation

## Trivia

* This used to be the largest control block in the entire game, only tied with the Dozer AI Module, and it's counterparts from Better Future.
	+ When fully expanded, the cab technically takes 8 cells, similar to the other three control blocks mentioned above.
	+ The record was beaten by the Hawkeye Bomber Command Cab, a control block that always occupies 8 cells.
* It is the only player cab that is mounted with a melee weapon.
* The front wheels appear to be attached on invisible axles.
* The description implies that GeoCorp's mining operations are on a massive scale, as it was banned in over 3000 planets, which hints that that the corporation attempted to expand there with unknown results.
* According to the description, there appears to be the earlier incarnations of this cab, though their existence is merely implied.
	+ Additionally, the cab was also mentioned to feature luxurious features, contradicting GeoCorp's general theme of Utility Tools. This might be a subtle criticism against industrialism.
Hawkeye Medium Fort Armour

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 Constructed of aggregated carbon nano-rods with integrated micro-channels to distribute forces across the entire surface - the world's most advanced plate armor. Part of the Fort armor collection. Pioneer of this technology was Dr. S Black.

The **Hawkeye Medium Fort Armour** is a good armor block to shield from attack, and also looks really cool.
Hawkeye Fixed Anchor

A Hawkeye Fixed Anchor. Place it on the ground and build an anchored base around it. Just don't expect it to rotate OK? It's also pretty tough.

The **Hawkeye Fixed Anchor** is a grade 1 Manufacturing block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 12 attachment point(s) and takes up 4 cell(s).

## Usage

This acts like a tough anchor for the starting point of a base, and on terms of HP value it's much better than the GeoCorp Fixed Anchor while taking less space. However, there isn't much difference as their functionality remains the same.

It is also outclassed by most other functional manufacturing blocks with integrated anchors.

## Trivia

* Like most similar blocks, the Hawkeye Fixed Anchor will extend when anchored, increasing it's actual cell count.
GSO Rudder Aerofoil

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 Use it on the rear of your plane so it can steer better.

This wing piece may be used to build a rudder for your plane. It can be found early on as it is part of the tech "Lift-Off" that is located close to the players initial spawn. Although it is intended to be used as a rudder, you may also use it in place of a wing.
GSO Two Block

Double-sized GSO block for constructing the basic structure of a Tech.

> *Double-sized GSO Block for constructing the basic structure of a Tech.*
>
>

The **GSO Two Block** is a structure block, useful for constructing the superstructure of your tech.

It has 10 Attachment Points, two for each side other than the ends, which have one.

This block has 500 HP, double that of the GSO One Block, and like all GSO blocks, can be crafted with a GSO Fabricator. These blocks are very common throughout the game, appearing often on many enemies after GSO Grade 1. Like all GSO blocks, it strikes a nice balance between health, cost and weight.

It is better then two GSO One Blocks, dur to the fact that it is less likely to fall of.
GeoCorp 'The Big One' Block

This is the big boy. For very large Techs only.

The **GeoCorp 'The Big One' Block** is a grade 3 Basic block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 64 attachment point(s) and takes up 32 cell(s).

## Usage

This block is great for filling space and to construct a massive platform that could hold many things. It is also quite durable and unlike the Octo Block, has plenty of attachment points that allows more freedom in building. Being a single unit with great health, it will withstand a lot of punishment easily. Like most GeoCorp Basic blocks, however, the benefits end there, as it is only a durable platform and thus will not offer much effective protection on it's own. It is also quite heavy, significantly limiting the speed of anything with it as GeoCorp Wheel/Flight Blocks are the only practical choices to move such techs around. But the increased space could offer more than just to compensate, assuming that you can mitigate the other issues.

## Trivia

* This block is a common sight in the later stages of the game, as it is a popular choice for most GeoCorp techs and can be easily salvaged, considering how many of them can appear on a tech.
GeoCorp Cerberus-Head Light Bore

This will chew up anything you press it against in a matter of seconds.

The **GeoCorp Cerberus-Head Light Bore** is a grade 3 Weapon block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 4 attachment point(s) and takes up 22 cell(s).

## Usage

Despite the low rarity designation due to how frequently it is found and used on enemy techs, this block has some of the best statistics amongst most other drills. It boasts high great raw damage, on top of already grinding on contact with enemies, allowing it to break rocks, trees, and even other blocks off other techs with terrifying ease. This makes it a good weapon to mount as a defensive, rivaling even the Angled Jackhammers in terms of defense.

The main disadvantage is a strange hit box due to the shape of the drill, which may cause some construction and compatibility problems, as it takes 22 cells while smaller drills take almost as half much. It's rather easy to bump into terrain and damage this block when driving. Nevertheless, the bore's better performance means that a smaller quantity of them would be required. It certainly does help that despite being difficult to produce, this weapon is often easily salvaged from enemy GeoCorp grade 3 techs in campaign, making it that much easier to sustain.

## Trivia

* Cerberus is a three-headed watchdog in Greek Myth that defends a gate in the underworld, which is referenced by the fact that this drill has three heads.
Hawkeye Repair Bubble

A heavier drain than the GSO Bubble, but also has a larger size and repair rate.

The **Hawkeye Repair Bubble** is a grade 1 Power block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 10 attachment point(s) and takes up 2 cell(s).

## Usage

This bubble has a diameter of 15 blocks.

The Hawkeye Repair Bubble is a great addition to one's arsenal if the player wants a larger repair bubble, with good repair rate, but low energy efficiency

The effect of repair bubbles stacks ,meaning that the blocks covered by 2 repair bubbles will benefit from both

## Trivia

* It is the first repair bubble to occupy two cells instead of one or eight. It is also the first repair bubble whose cell count is not consistent with the shield projector from the same corp.
Hawkeye Notch Armour Plate

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 The *Notch* armor plate is harder than the from GSO and GeoCorp similar sized but also more expensive. It also offers an extra attachment point to which furth weapon can be attached.

The Notch Armour Plate is tougher than the GSO one, but it's also more expensive and heavier. It also includes an attach point on the outside to mount extra weapons to.
Hawkeye

**Hawkeye Private Military Corporation,** better known simply as **Hawkeye**, is the fourth corporation in TerraTech. It specialises in heavy ballistic weapons and armour.

## TT Official Description

*“Ex-military meat-heads form a private military company. Special forces mercenaries for hire who work for the richest people oppress the poorest. These cold hard killers tout high-tech gucci gear that would be way beyond the reach of the average grunt's pay packet. We supply the tools for badass black-ops guys who are here to get the job done, and get back in time for chow.”*

Hawkeye started out as a private military company, essentially mercenaries hired by governments and despots alike to do seriously dirty work. As Hawkeye grew it expanded out into arms manufacturing and sales too, levering the expert knowledge of its employees to offer the most efficient, no-nonsense tools for making warfare.

The Hawkeye blocks are generally near futuristic versions of current military technology. So big miniguns, cannons and explosives. All of these are mounted on matte black vehicles that are shaped and styled like black-ops military hardware crossed with stealth bomber angles. It's not interested in mining equipment or wacky energy weapons, just bold, simple bullets.

## In-Game

Hawkeye has an extensive line of weapons and tactical defense equipment. Such blocks are more specialized in combat than almost any other corporation, which gives them a massive advantage in-game over any other corp. Although they can't make an imposing war machine, light tactical vehicles aren't bad options either.

They are also the first corporation to have blocks that support permanent vertical flight, rather than just hovering, effectively allowing Helicopters to be constructed.

Most Hawkeye blocks tend to be tougher than those from other corporations. Even when compared to strength per single cell, they still have a lot of health per cell. As a drawback, almost everything they make are very heavy, especially for the basic blocks. This is similar to GeoCorp, however Hawkeye blocks are more versatile.

## NPC

* Sergeant Smash
* Spider King (Deceased)
* Groundhog
* Bomber Command

## Missions

Grade 1:

 BLACK OP Wet Work (series)
Grade 2:

 Bomber Command
Grade 3:

 Crowntop Hill Fort
Repeatable missions:

 Tech Gang/Army
 Supply Drop
 Defend Friendly Tech
 Defeat Enemy Waves
## Trivia

* Hawkeye has its name taken from the E-2 Hawkeye which is a AEW Aircraft used by the United States Navy.
* Hawkeye is the second corporation whose full name contains an acronym.
* They seem to have at least a single HQ that is supplying them with orders remotely.
	+ They also have an RND facility, implied from the description of the Hawkeye Zeus Laser Cannon.
* Some of the corp's blocks contain objections and disagreements to their counterparts of other corps.

## Concept Art

* Hawkeye Tech Concept Art
* Concept art for the Hawkeye corporation
GeoCorp Six Bumper

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 A complete bumper section with straight middles and corners at each end spanning 6 units across. Part of a set of blocks that can be used to make strong bull bars, bumpers, and rams.

The **GeoCorp Six Bumper** is a grade 3 Basic block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 2 attachment point(s) and takes up 6 cell(s).
GeoCorp Outside Corner Bracket Bumper

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 A large Outside Corner Bumper with 2 attach points at either end and an added bracket with an additional 2 attach points. Part of a set of blocks that can be used to make strong bull bars, bumpers and rams.

The **GeoCorp Outside Corner Bracket Bumper** is a grade 1 Basic block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 4 attachment point(s) and takes up 3 cell(s).
GSO One Block

Regular GSO block for constructing the basic structure of a Tech.

The **GSO One Block** is a structural block.

It has 6 Attachment Points, one for each side.

This block has 250 HP, and like all GSO block, can be crafted with a GSO Fabricator.

These blocks are extremely common throughout the game, appearing plentifully on many enemies. Like all GSO blocks, it strikes a nice balance between health, cost and weight.

## Trivia

The GSO One Block is the first structure block the player is introduced to in Campaign Mode, being among the blocks provided to the player by the GSO to rebuild their basic tech during the GSO Grade 1 walkthrough. This is true whether the player chooses to skip tutorial or not.

The GSO One Block is the only structure block available to both the player and enemies until they earn GSO Grade 2.
Hawkeye Big Daddy Wheel

The Big Daddy! Faster and tougher than the GeoCorp Big-Boy. It's not got as much torque and can't shift as much weight. But If you're looking for the right wheels for a battle-ready Tech, this is what you need.

The **Hawkeye Big Daddy Wheel** is a grade 3 Wheel block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 4 attachment point(s) and takes up 32 cell(s).

## Usage

The Big Daddy Wheels can reach the **speed** of 71 mph. They have the highest top speed and carrying capacity among Hawkeye Wheel blocks, and can be considered a direct upgrade to GeoCorp Big-Boy Wheel in the class of powerful, but relatively fast wheels.

They can be useful in the medium battle techs that are both moderately durable and fast. However, the fact that it is a side-attached wheel makes it generally unfavourable when compared to tracks for entire war machines (the TT12 Big Track would be preferable for heavier techs, and the Warhorse Wheel for smaller ones).
In Search of Science

**XP Reward**:  ?
 **Block Bucks Reward**:  ?
 **Blocks Reward**: 3 random Reticule Research grade 1 blocks

**In Search of Science** is a unique Grade 5 mission assigned by GSO.

## Synopsis

GSO has reported suspicious activity from a Glacier area that, according to them, was formerly inhabited. They want the player to question the suspicious tech responsible for these actions. It eventually turns out to be a somewhat tedious search as Atom, the tech in question, had his own machinations.

## Strategy

No combat is involved in this mission. However, it would be wise to utilize flying tech (preferably helidrone, hoverbug, or anti-grav), so that the search will be much easier.

Initially, Atom's location is marked directly on the map. The player just needs to approach him, and then he will disappear after a short conversation. The rest of the mission behaves like a segmented Crate Search mission without time limits: Atom will proceed to hide anywhere within the search area, which is much larger than those from standard missions. It is possible for him to spawn under rubble or atop higher elevations. However, he will never be out in the open in the former case, and in the latter it's much easier to spot him. This will repeat up to 3 times.

After Atom is found for the final time the mission will end successfully.

## Trivia

* The name of the mission is a double entendre, as searching for Atom is quite literally the only objective during the mission.

* The Celestite Outcrops and other Salt Flat Rocks, which appear in some of Atom's testing areas, are not static props and can be actually broken. However, they do not reveal any resource seams, similar to those found in the Pillars Biome.

* Unlike most neutral NPCs, when Atom leaves, he simply produces a dense but small smoke cloud and despawns. Most other techs will disappear after flying straight up for some distance.
	+ Both GSO and Atom mentioned a Cloaking Device, which hints to the invisibility that hides them from the radar. So far, no other mentions of this device exists.
		- Real-Life stealth devices significantly reduces their signature to the radar, thus deceiving them. However, such technology does not exist in the game.

* This is the first known appearance of Reticule Research in Campaign.
	+ However, at the time of it's implementation, there are no randomly spawning enemy RR Techs, likely due to RR's "Experimental" nature confining them to laboratories only.

* This mission cannot be cancelled due to it spawning specific, permanent terrain structures.
	+ This makes it the only license-acquisition mission to have this property.
	+ It also explains why the RR supplies are immune to all sources of damage as they are programmed to behave like a part of the Terrain.
Hawkeye Bruiser Cab

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 The toughest tank style cab for the biggest Tech you can imagine. The majority of the cooling was removed to make space for the extra thick armour plating. To stop the cab from overheating, the sensors must be exposed to fresh air at all times while the cab is running.

The **Hawkeye Bruiser Cab** is a grade 2 Control block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 12 attachment point(s) and takes up 8 cell(s).
GSO Terraphobe Hover Pad

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 Small hover pads to reduce friction and keep your Techs floating.Dr. Daryl Titcomb, a marine electronics engineer, confirmed hydrophobe and self-styled anti-gravity bender, developed the first early prototypes of the technology we now use in hover pads. His initial intention was to develop a mode of transportation over water that would not involve touching it (because it's gross). After a serious injury incurred by trying to use monkfish as a superconductor, Titcomb's arch nemesis - Sir John John Johnson the Third attempted to steal his plans for the hover technology. The dispute over who would lay claim to authorship of the technology was eventually decided by duel. Lucky for Titcomb, his skills learned as an avid historical battle reenactor granted him the upper hand, Sir Johnson was swiftly dispatched and Titcomb reclaimed his legacy.

The **GSO Terraphobe Hover Pad** is a grade 5 Flight block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 1 attachment point(s) and takes up 1 cell(s).

## Trivia

* Terraphobe is not an actual defined word, although due to its prefix, it can be determined as "Something that has an irrational fear for ground", which matches with its role as a hover pad and a flight block.
	+ It could also be a reference to the game's title.