Patch Notes (V2.3.0)

This week we have gotten rid of our boring placeholder menu background and replaced it with a new 3d-scene, which really improves the quality and initial look of the game when you first open it. Along side this we've scrapped our crates system, replacing it with a brand new 'Loot Booth'. Visit the game master, cross his palm with a coin, and play his game to see what sick loot you can win. Players skilled enough to make it onto our highscores will be rewarded with special Bronze/Silver/Gold tokens which can be used for the chance to win exclusive bronze/silver/gold loot only available with these coins.

### End of season

Now the season is ending, prizes will be handed out and we're prepping for the next season to begin! As we reset, the following will happen:

* When you log in next you will be displayed your final position for Season 1 and your rewards
* You will be given a headstart based on your Season 1 rank for this new season, using the formula: (20 - Rank Achieved) in the form of marks towards ranks
* ELO for everyone has been reset to 1200 to make it fair for the new season

### Features

* Added particles to the terror form transformation
* Dodging a game on the loading screen now results in a loss
* ELO has now been removed from the loading screen and game details interface
* Queueing as 4 and 5 man parties has been disabled
* Players can now report other players that aren't following our code of conduct (http://talk.playdeceit.com/t/code-of-conduct/1751)
* The graphics settings menu has been reworked giving users a lot more options to configure (you'll need to check and re-configure, as settings will default to medium)
* Cosmetics can now be purchased with the currency players have been accumulating
* Players now have a number next to their name to counter act parties changing their names to be identical
* If a game starts with just five players, there is now a 30% chance two players are Infected
* A region selector has been added to determine which servers you prefer to play on

### Traits

* Alex:

* + Escape Artist (T1): The escape door opens 25% faster when you're the one to open it
	+ Hoarder (T1): Consumable items on the floor are highlighted from further away
	+ Skedaddle (T2): Move 35% faster (decaying over 3 seconds) after downing Terrors

* Chang:

* + Scavenger (T1): You are more likely to find more ammo when picking it up
	+ Unsung Hero (T1): You will be notified who takes objectives that you pulled the lever for
	+ Borrowed Time (T2): Objectives captured by you delay the blackout by an extra 20%

* Lisa:

* + Critical Thinking (T1): Guns deal 25% extra damage when hitting targets in the head
	+ Foresight (T1): Active objectives that are within 15 metres of you are waypointed, even if you didn’t activate them
	+ Interrogate (T2): If you’re the deciding vote to eliminate someone you will be told if they were Infected or not

* Rachel:

* + Bright Eyed (T1): See slightly better in the dark without using light sources
	+ Backstabber (T1): Deal 10% more damage from behind targets
	+ Vibrant (T2): When antidoting someone Terrors nearby will become downed

### Bug Fixes

* Optimised Dunning Kruger Asylum to increase performance
* Fixed the locomotion animations on all characters
* Fixed an exploit on the forest map that allowed players to jump on top of rocks that were unintented to be accessible
* Infected traits now work when in human form as well as when transformed
* Fixed some instances of players getting stuck after executing another player
* Bullet holes now appear when shooting objects in the environment
* Players can no longer quick switch away from the camera to avoid the cooldown

## v2.3.1

### Bug Fixes

* Fixed bug causing players to crash when connecting to games
* Fixed bug with 'interrogate' trait causing players to crash