NOISZ (Game)/HZ

**HZ**, for **herz**, roughly measures a player's skill and experience. Reaching certain amount of HZ is required to unlock various courses in Course Mode (provided the re:||VERSE DLC is owned). In addition, players also use it for bragging rights, as HZ is displayed in the leaderboards.

Only songs in the base game, re:||VERSE, and episode G award HZ. Songs in the Artist Packs do not award any HZ. In addition, each achievement is also worth some HZ.

## HZ Calculation

Currently, HZ consists of two components: grades and achievements.

It is expected that the introduction of re:||VENGE difficulty in the future will add one new component to HZ, but it is currently not present in the game.

Ignition and re:||VERSE
 Achievements

episode G
 Achievements

HZ from all components are added together. The game internally keeps track of all decimals, but it only displays the HZ rounded down to the nearest integer.

# Grades

## Maximum HZ of a chart

Each chart is given an amount of HZ. Getting a grade of SS will award this much HZ.

### Ignition and re:||VERSE

The HZ of a chart is computed as follows:

**1. Each difficulty level is assigned a total amount of HZ.**

Lv1 charts make up a total of 100 HZ. All the other difficulty levels (from Lv2 to Lv13) have a total of 200 HZ each. Half-integer levels are rounded down (e.g. a Lv10.5 chart counts as a Lv10 chart).

**2. Then, in each difficulty level, the amount of HZ is split equally over all charts with this difficulty level.**

For example, there are 11 songs at Lv11 (4 songs with Hard Lv11 and 7 songs with Overload Lv11; some of them are Lv11.5, but they are rounded down). Therefore each of these charts is allotted

200
11

=
18.181
…

{\displaystyle {\frac {200}{11}}=18.181\ldots }

 HZ. Other difficulty levels have different number of charts for that level, thus giving a different denominator, but the formula is the same.

The full table is shown below:

### episode G

In episode G, each difficulty of each chart is worth 10.00 HZ, for a combined total of 240.00 HZ.

## HZ awarded for play

The amount of HZ for clearing a chart is a percentage of the HZ allotted to that chart. The percentage is based on grade; only the highest grade recorded counts. The corresponding percentage for each grade is given by this table:

 C
 B
 A
 AA
 S
 SS

In addition, clearing a chart counts as a clear for all difficulties below it at the same grade. For example, clearing Hard with grade AA also counts as a clear of Easy and Normal at grade AA, for the purpose of HZ calculation. This is likely to lessen the grind needed.

# Achievements

There are 94 achievements in the game. The achievements "See You Next NOISZ," "To a New Adventure," and "For My Future Sins" are simply "get all" achievements, and they do not contribute to HZ.

The remaining 91 achievements award HZ. A total of 200 HZ is allotted to Ignition and re:||VERSE achievements, meaning that each is worth

200

/

# 82
2.4390
…

{\displaystyle 200/82 = 2.4390 \ldots}

 HZ. A total of 60 HZ is allotted to episode G's 9 counted achievements, meaning each is worth

60

/

# 9
6.6666
…

{\displaystyle 60/9 = 6.6666 \ldots}

 HZ.

# Course Mode

HZ is used to unlock courses in Course Mode. The amount of HZ required to unlock a course is given in the following table:

 WHITE
 BRONZE
 SILVER
 GOLD
 ULTIMATE

It is expected that the introduction of re:||VENGE difficulty in the future will add one new course, but it is currently not present in the game.