Downtime

Once every 7 days (resetting the same time every week) you have the option for either a long rest or downtime, taking a long rest is the only way to get most things back consistently, so many will want to wait until the last day for it, as downtime is so valuable as shown in the following sections

## Format

This is done with a separate message for EACH character, either that, or using the pinned format in the assigned downtime channel

## Complications

Complications arise in all manner of things, from a stray ingredient in a potion causing it to fail, a rowdy patron in a bar, or even being caught with your pants down while looking for herbs by a wild owlbear (Not a giant one you munchkins)

The way complications are checked is by rolling a 1d100 and comparing it to the Complication rate of that task, for some tasks a preset table will be rolled on to see what goes wrong (in which case you may be asked to roll on said table) otherwise a DM may roll a luck check and choose based on that something that fits your task, which could be anything from getting arrested or stolen from, to a healing item becoming deadly or a cave in

The higher the Complication rate, the more likely these issues are to show up, however this doesn't mean less safety, as it doesn't dictate the complication itself, so if you wish to avoid complications, you would aim for lower complication rates, but if you wish to have safer complications, the more likely the complication, the more possibilities there are, thus the less likely to get a hazardous complication

If no complication rate is stated for the time being, the rate is considered 5%, this isnt to be used as reference for hazard level of the complication due to it being a general rate, but if the rate is specifically stated and is low, then odds are it could tend to be hazardous more often

## Options

### **Study**

At a base of ten Cycles, invert your Intelligence Modifier and apply it the amount of Cycles, Basing it on what it is your studying you can determine the required totals to reach, Paying its resource each downtime that it takes, additionally it requires either a trainer with the proficeincy or a book of its type, which is also stated in the table below

Additionally you could be studying an item such as a blueprint or Special book, these are similar, however they have no book cost and require no trainer, just the material in which you are studying, as well as tools adding a modifier, if no modifier is present, the tool is required in order to study the subject

### **Foraging**

Going hunting for ingredients for food or more exciting things is a necessary step, and somebody has to do it, you can always just buy it

### **Working**

For working simply pick a pay grade that you have access to with your abilities, each will provide different payment and different complication rates, some possibly offering special items depending on season and events, you get paid at the end of the downtime

The pay rate is per day, so if you like the rate, it can be carried over to the next downtime, Meaning once you have the rate, thats how much gold you got each day, it is not rolled each day. if you spend 2 or more downtimes not working in that space however, the rate must be rerolled, however when keeping to it, it can be raised above its original max.

Some Jobs require locations, in these cases you either need to have built and own one, or be in a town that would be accepting of you working for it, as if another player owns the structure they can ban any and all other players for using it for work if they so choose, in other cases a job may just not be feasible, such as trying to work for a high class person in a small town that has little in it, or working on a boat when no towns your permitted in have contact with water

### **Crime**

Crime is a little more finicky, as while the rewards can be higher, so are the risks... When you do a crime on this list (as others exist but may be harder and require a mission or something) first you roll against the DC with the skill it states, usually Slight of Hand (SOH) or Stealth, but others may be there too, then a d100 against the complication rate as with downtimes, and if all goes well, you roll your payout and take as such

 Shoplifting
 Grifting

### **Mining**

Just as mines can be made, players can work in them, however they can also mine in any open space themselves

 Moutain

 River (Panning)

 Other

If no ore is on a location, this automatically fails (unless mining for stone, in which case do as normal but half any yeilds)