Game modes

Currently there are 3 types of game modes in Caliber: **PVP**, **PVE**, **PVPVE**.

## PvP

In these modes, the team will have to fight against another team of players. Each match is played by two teams of four players.

The match consists of rounds, each of which ends either with the victory of one of the teams or in a draw. If one of the teams wins three rounds, that team will also win the match. The maximum number of rounds is five, and if no team scores three wins, the victory will go to the team with the most wins. If the number of wins is equal, the match ends in a draw.

After each round, health and armor are fully restored, but the number of ammo and special equipment does not change.

### Showdown

The task of both teams is to either destroy the enemy team or capture the neutral position after it appears. Neutral position will spawn on 1 out of 3 possible places. Each round the teams switch places. Ammo is replenished in special boxes located on the map. After use, the box becomes unavailable for the player for 15 minutes. It is impossible to replenish ammunition for Special Gear.

One round lasts for 3 minutes. With 1 minute and 10 seconds left on the round, a 10 seconds countdown will start and the neutral position will be shown. After the countdown, the position can be captured, and the speed of capturing grows with the amount of friendly operators inside the point. If at least one enemy enters the capture point as well, the cap will be contested and the capturing will stop. One player takes roughly 7 seconds to capture the neutral position by himself.

This differs from the Ranked mode, with the following changes occuring:

 Countdown duration
 Capture time (estimate for 1player)

### Hacking

In the "**Hacking**" mode, you have to protect your information or get the data of the enemy. The "defense team" must prevent hacking of control systems that store information. Systems are marked with dots **Alpha** and **Beta**. Their location is indicated by the corresponding markers with the Latin letters A and B.

The task of the Attack team is to break through the enemy's defenses and download information from one of the systems. To do this, you need to pick up a special device - a **hacking tool**, deliver it to point A or B, and use it to download data from the system. After installing the hacking tool, a countdown of 45 seconds begins, during which the defense team must stop burglary. It takes 5 seconds to stop hacking.

Every two rounds the teams switch places. That is, if in the first round your team carried a burglar and attacked, then in the third you will need to defend the system and repel the enemy's onslaught.

A **hacking tool** is a small laptop. Only one device can exist on a map at a time. Therefore, within the framework of the round, one of two systems can be deciphered. Any member of the Attack Team can pick up a burglar by pressing the E key. The player carrying the burglar is marked with a special icon, which is normally visible only to allies. But if he receives the "Marked", then his status is revealed to the opposing team. The player can get rid of the hacking tool or give it to another ally. To do this, you need to hold the T key for a second. After the reset, the hacking tool will be on the ground in front of the operator who carried him, and the device can be picked up again. The hacking tool cannot be destroyed in any way.

Ammo is replenished in special boxes located on the map. After use, the box becomes unavailable for this player for 15 minutes. It is impossible to replenish ammunition for Special Gear.

#### **Ways to Win as Attack Team**

* Destroy the defense team.
* Wait for the end of the hacking of the system (even if the entire attacking team is downed).

**Ways to win as Defending team**

* Destroy the attacking team before installing the hacking tool.
* Abort the hacking process.
* Wait until the end of the round if the hacking tool has not been installed.

## PvE

In these modes, players will have to fight against opponents controlled by AI - bots . These fighters belong to the **Taurus** terrorist group.

Bots are weaker than players, but their number can be very large. In the process of passing, players must perform various kinds of task to proceed to the next part of the mission.

### Clearing

Players while fighting against bots need to complete a mission before the time runs out.

### Special Operation

Special operation is a harder version of the "**Clearing**". Bots have more health and shoot more accurately. There are also officers - field commanders of bots, who strengthen all bots on the map with the help of abilities. Reward for winning is **1000 XP**, **1000 Credits** and **1 container** with random materials.

**Special Operation** mode has its own tasks. New tasks are set each **Wednesday**.

This mode functions on a daily reset basis. There is a different map every day, changing when the daily timer resets.

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### Onslaught

As a 4-player fireteam, complete the objectives and eliminate the waves of attacking bots. After completing all the objectives, evacuate.

#### Onslaught Objectives

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#### Onslaught: Fighter

The **Onslaught: Fighter** mode operation is divided into 5 rounds, with its own objective in each one. To achieve victory, complete all the operation objectives and evacuate before the timer runs out. Hit point and armor are replenished and the incapacitated operators are revived between rounds. Ammo crates can be found on the map.

#### Onslaught: Veteran

The **Onslaught: Veteran** mode operation is divided into 7 rounds, with its own objective in each one. To achieve victory, complete all the operation objectives and evacuate before the timer runs out.

* Time for objective completion is reduced.
* Hit point and armor are replenished and the incapacitated operators are revived between rounds.
* Friendly fire deals damage.

Ammo crates can be found on the map. You can replenish your ammunition once every 50 seconds. Each crate has its own timer. Special gear wont be refilled.

#### Onslaught: Legend

The **Onslaught: Legend** mode operation is divided into 9 rounds, with its own objective in each one. To achieve victory, complete all the operation objectives and evacuate before the timer runs out.

* Time for objective completion is reduced.
* Hit point and armor are replenished and the incapacitated operators are revived between rounds.
* Friendly fire deals damage.
* After being revived, the incapacitated operator recives an HP penalty until the end of the round. Further penalties are cumulative.

Ammo crates can be found on the map. You can replenish your ammunition once every 60 seconds. Each crate has its own timer. Special gear wont be refilled.

### Field Bonuses

**Field Bonuses** are available in Onslaught mode. Field Bonuses are items with effects beneficial for the whole team. Eliminate the bots during the defense rounds to receive Field Bonuses. The number of them per one round is limited and increases with the higher mode difficulty.

**Offensive Field Bonuses** work in PvE modes.

* Artillery Barrage
* Short Circuit
* Demoralization

**Supporting Bonuses** increase your characters reloading and movement speed, place buffs, replenish Hit Points and ammo, and revive allies.

* Medipak
* Weapons Adaptation
* Special Gear Supply
* Survival Kit
* Second Wind

## PvPvE

In these modes, players will have to fight against both players and bots.

### Frontline

The battle involves two teams of four players. The goal of each is to earn more points than the enemy. Even if at the end of the battle all members of your team are eliminated, but you surpass the enemy in terms of the number of points, the victory will be yours.

You can get points in different ways. You will be able to choose the path to victory based on your gaming experience. Some tactics are more familiar to PvE players, while others benefit from PvP skills. Also in the "Frontline" you can complete pvp and pve daily tasks at the same time.

The minimum number of points required to win is 1000 . If none of the teams managed to get such a result, the battle will end in defeat for all participants. The mission is limited in time and can last up to 15 minutes.

Ways to earn points

* **Capturing positions.** This method is familiar to you from PvE modes. Areas to be captured are marked with appropriate markers. You need to capture them and defend from the enemy's attack for some time. There are 12 such positions on the map. At first, only four are available, located in four directions - A, B, C, D. After a successful capture, the next position along the chain is opened, for example, A - A1 - A2. For each successful capture, your team will receive 300 points.

* **Delivery of documents.** Documents are located in several places on the map. To get points, you need to pick them up and deliver them to your team's base. If an ally or enemy has captured documents, you will hear the announcer's warning. The player carrying the documents can "discard" them by pressing the T key. If he is killed, the documents will also be on the ground in front of him. You can pick it up by pressing the E key. A player can carry only one documents at a time. Documents have different values:

* **Normal** **documents**- delivering them will award **160 points** to the team. They are marked with a white icon on the map.

* **Specials** **documents** are important information that is much more difficult to obtain. However, the value of these documents is also higher - **350 points**. Special documents are marked with a yellow icon.

* **Team documents** are valuable information that is stored alongside the team base. Capturing enemy documents brings the team **450 points**. Therefore, always be on the alert and do not let enemy players get close to the team's documents. The experience of playing in PvP will help to cope with this task. Allied and enemy documents are marked with blue and red markers, respectively.

* **Elimination of bots.** For the destruction of a shooter or a soldier, you will receive one point each, an assault and a machine gunner are worth three points each. Killing a sniper or rocket man, you will receive five points. Bots will appear in the places where you went to capture. They will also meet you at the documents. The more valuable the object, the more opponents you will have to overcome. Snipers and Rocketeers spawn in the center of both walkways. Bots that managed to hide from your fire during the mission will join the fight at the final point in the center of the map. A big advantage for your team will be the elimination of a heavy fighter - **600 points**. This bot exits 6 minutes after the start of the battle in the central point of the map and practically does not move.

In the "**Frontline**" you have a wide range of paths to victory. You can go into battle with any character - all operatives will be able to reveal their strengths to the fullest. It is especially important to keep in touch with the team. Even if you decide to perform solo, it is always best to inform your allies of your intentions. This will help you achieve your common goal faster.

Ammunition boxes are located symmetrically along the map segments. You can reuse the box within **30 seconds** . There is no limit on ammunition replenishment.

In this mode, **you can leave the battle** before its end if you have eliminated or if your whole team is killed. This kind of exit **will not be considered deserting**, and you will get rewards for the battle after it ends.

## Ranked Battles

### Ranked Battles

To take part, your **account level** and **operator** level have to be 15 or higher. Recruits cannot participate.

**Ranked battles mode rules**

* To achieve victory, you have to win in 5 rounds. Round time is 3 minutes.
* If revived in battle, an operator gets penalty which decreases their maximum HP till the end of the battle.
* Friendly fire is enabled.
* Armor is not replenished between rounds.

**Gamemode rules**

* Battles are held in accordance with the rules of the Showdown mode but with tougher conditions.
* One minute before the end of the round, one of the three neutral checkpoint appears on the map. Any team can capture this checkpoint to win the round.

**Ranks and leagues**

Your skill level in **Ranked Battles** is defined by your rating. The more you win the higher is your rating. If you lose, your rating is reduced. When your rating is changed, you shift from rank to rank. Ranks in **Ranked Battles** are distributed over 4 leagues form **Bronze** to **Platinum.**

Each league, expect for **Platinum**, consists of one to five ranks. To climb the rank ladder, you must win in Ranked Battles. The higher rank you have, the more victories you need to reach the next rank.

**Rewards**

Complete the season objectives to achieve **rank tokens** and additional rewards. The higher your league, the higher is your reward. The **tokens** can be exchanged for unique items in the Ranked Armory. At the end of the season, you will obtain an additional reward for the highest league you reached and for the league in which you finish the season.