Steve's world

The **World of Diary of Steve the Noob** takes heavy inspiration from the sandbox game Minecraft (due to its blocky format for fauna and flora) and is home to a multitude of distinct mobs or species. The main storyline and characters of Diary of Steve the Noob Saga 1 reside here. This world looks flat but it has lots of villages and one hole in the ground that leads to the mines.

## Dimensions

### Overworld

The Overworld is the indeterminably large landscape in which Steve begins his journey. Not unlike a normal "Superflat" world from Minecraft, the terrain comprises of multiple layers of dirt and an infrangible layer of bedrock at the lowest level. For the entirety of the dimension, except for villages and other structures, the surface is completely flat with grass and follows the natural day-night cycle. Most monsters spawn during the night, though slimes also appear frequently during both day and night.

#### Villages

*Main* *Article: Villages*

Villages are groups of buildings that naturally exist around the Overworld. Common features regardless of the village generally include a town hall, blacksmith, several generic houses, farms, shops and potentially a library. These villages are mainly inhabited by the villager species, who run the economic and political system of the village.

**Main** **Overworld Locations:**

#### The Mines

Main *Article: The Mines*

The Mines are a substantial underground complex which can be accessed in the Overworld, that seemingly reaches infinitely deep down, with no occurrence of bedrock in any direction. Rather, unlike the majority of the world, it is filled with stone and several types of ores; this makes it more akin to regular mines rather than a "Superflat" world.

#### The Fortress

Main *Article: The Fortress*

The Fortress is a village in the Overworld, and the main area featured in the Diary of Steve the Noob. During Steve's progression as a protector and leader of the Fortress, the region eventually evolves with more sturdy defenses, migrating residents as well as businesses, therefore transforming into a city. slowly the city becomes a thriving metropolis with a full army, obsidian walls, and a massive amount of buildings and villagers.

**Main** **Overworld Species:**

* Players
* Villagers
* Monsters
	+ Slimes
	+ Zombies
	+ Spiders
	+ Skeletons
	+ Creepers
	+ Endermen

* Iron Golems
* Animals
	+ Pigs
	+ Sheep
	+ Chickens
	+ Cows
	+ Horses

### The Nether

*Main Article: The Nether*

   The Nether is a hellish, fiery dimension filled with boiling lava pits and terrain formed from netherrack. Though it has high temperatures, the realm is home to a variety of monsters, which are additionally divided into factions. The Nether can be accessed via an obsidian frame, known as a nether portal.

**Main** **Nether Locations:**

#### Nether Fortress

Main *Article: Nether Fortress*

The Nether Fortress is a towering fortress built out of nether bricks, home for the wither skeletons. Inside is a giant labyrinth that must be traversed for warlocks to transgress into necromancers. On the exterior, the walls are heavily guarded by numerous armed wither skeletons, and several statues in the fortress can be converted into withers at will if necessary.

#### Magma Cube Stronghold

A walled-off stronghold hosting the hottest fires and lava of all the nether, and also serves as a spawning ground for magma cubes. The Magma Boss formerly dwelled here, until It was taken by the Fortress, who used its scorching lava to craft weapons from the remnants of the Ender Dragon guardian.

**Main Nether Species:**

* Monsters
	+ Zombie Pigmen
	+ Wither Skeletons
	+ Blazes
	+ Ghasts
	+ Magma Cubes

### The End

Main *Article: The End*

The End is an alternate space-like dimension consisting of several floating islands made of endstone, above a dark abyss. It is inhabited mainly by endermen and the Ender Dragons.

**Main End Locations:**

#### Main Island

 File:End.png  The main center island is the first region entities to arrive on, after entering the dimension from the Overworld through an end portal. The landmass consists largely of endstone, which the endermen and the Ender Dragon guardian who reside there survive on. There are ten tall obsidian pillars arranged in a circular formation, each holding an ender crystal, healing the Ender Dragon when damaged. In the center is a bedrock-constructed fountain, which doubles as an exit portal to the Overworld once the dragon is slain.

### Outer Islands

The outer islands are a group of floating islands distant from the original island, and the previous residence of the Elder Dragon. Unlike the central island, these regions can vary in size, and contain other structures such as End Cities and End Ships, made of alien material and infested with shulkers can also be found within here. Chorus trees, or "forests", grow and exist frequently.

**Main End Species:**

* Monsters
	+ Endermen
	+ Ender Dragons
	+ Elder Dragon
	+ Shulkers

## Classes

Main *Article: Classes*

Inspired by RPGs (Role Playing Games), classes are unique forms of a mob, which give particular species such as mainly villagers, humans, monsters and certain other mobs access to exclusive abilities or traits which the average of that species would not have possessed. Classes, if combat-based relate to the preference of fighting style of a person, or if utility-based, relate to jobs or professions. A change to a higher tier of a class usually results in increased dexterity for a fighting style or profession or a unique set of moves.

## Abilities

Main *Article: Abilities*

Abilities are predominantly combat-based. Each class has access to a unique move set only made obtainable once selected into that class, and complements the attributes of said class.