Options

In IUG, there is an entire Options tab, which contains various settings and info about the game.

## Settings

### Save Data

#### Export via text

Export via text
Copies your save data to the clipboard. Rather not safe than is, since any data in the clipboard can be easily lost by copying something else, which will overwrite the clipboard. Should probably only be used when needing to copy over a save to another machine.

#### Export via file

Export via file
Writes your save data to a file called IUG Save.txt, after which it downloads it. Best for backups, since the data inside can only get damaged by tampering, whether be corruption or manual.

#### Import via text

Import via text
Prompts you to paste in your save data, then loads it.

#### Import via file

Prompts you to select a file, then reads it, then loads it just like via text.

Both methods of loading a save support both modern JSON saves (which were made after v0.1.6.3) and old, deprecated Array saves (which were made between v0.1.4 and v0.1.6.2) since v0.2.4.2.

#### HARD RESET

HARD RESET
Resets your entire game. Useful if you reach the endgame, and want to start over again.

### Looks & Sound

#### Switch Modes

Switch modes
Switches between a light and dark mode. The dark mode was the original mode.

#### Music

*Note: This is in an entirely different subtab, due to how big the page is.*
On this subpage, it shows you 5 different categories of songs:

* Relaxing (6 songs)
* Calm (4 songs)
* Bouncy (8 songs)
* Fast Paced (9 songs)
* Intense (12 songs)

You can click a button below the column title to select that song. The song's name will then be shown at the top of the screen, as well as where it's used in JToH. If you do not want to listen to the music, there is a "Disable Music" button at the bottom. The current song will be highlighted.

#### Volume

Music and SFX also have volume controls, which allow you to control how loud you want them to be.

### Number

How every number stored in log is displayed is effected by all of these settings.

#### Places

Determines the number of place values. Minimum is 0, maximum is 12, and defaults to 3.

#### One E

Determines how long until it begins to show the numbers in scientific notation. Minimum is 3, maximum is 15, and defaults to 9.

#### Two Es

Determines how long until it begins to show the numbers in double scientific notation. Minimum is 3, maximum is 15, and defaults to 6.

#### Display 1e10 instead of e10

Determines whether to include the second number from the right. Defaults to on.

#### Display 1e1e10 instead of e1e10

Determines whether to include the third number from the right. Defaults to on. Originally, when the game was still on Trinket, this was forced off.

## Info

*Note: This is also in an entirely different subtab, due to how big the page is.*

At the top of the page, there is the Current Version, displaying the version the game is in and what is introduced or fixed.

After that, the coders mention that it is a remake of two Scratch incremental games, and that the title was initially "Universe Expander" before they found out it was taken. Those two games are linked after.

Then, there is a mention of an inspiration of two incremental games, those being Ordinal Markup and Incremental Mass Rewritten.

This is lastly followed by plans for the next major update, under "Coming in the next major update".

### IUG Wiki

This button leads to the main page of this wiki.