Ancient Items

Ancient Items are similar to class skills in other games. They give your character the power to teleport, heal, buff, stun, and so on, or provide unique passive bonuses. Each class has five unique Ancient Items that are slotted in a special action bar and activated with shortcut keys (changeable in the game options). They can be moved around the bar or stored in your inventory.

You gain your first Ancient Item from a tutorial quest. After that, you will be awarded a class-specific ancient item at levels 5, 10, 15 and 20. You can also find generic Ancient Items as drops, usable by any class, allowing you to customize your character build further.

Class-specific Ancient Items can be upgraded by spending gold to become more powerful and gain new properties. Generic Ancient Items can be upgraded by finding more of the same item.

At character experience levels, characters receive a  Mythical Key of Unbinding to unlock one bound item. This allows players to unlock ancient items and place them in the shared vault. This allows for players to multi-class.

## Level up Cost

Rank 1 - Starting Rank
Rank 2 - 500
Rank 3 - 5 000
Rank 4 - 50 000
Rank 5 - 100 000
Rank 6 - 150 000
Rank 7 - 250 000
Rank 8 - 350 000
Rank 9 - 500 000

## Class Specific

###  Bard

*(info from game version: v1.01.51)*

* The Piercing Piccolo
* Melizod's Bass
* Amplified Scream
* The Dramatic Drum
* The Invigorating Ukulele

The Piercing Piccolo: Does magic damage to all enemies around you every second

Type: Aura, Spell, Aoe, Magic
Receive at lvl: ～3
Recharge time: 1 second
* Rank 1: 25 points
* Rank 2: 50 points
* Rank 3: 100 points
* Rank 4: 200 points
* Rank 5: 400 points
* Rank 6: 600 points
* Rank 7: 800 points
* Rank 8: 1000 points
* Rank 9: 1250 points

Melizod's Bass: Heals you every second

Type: Aura, Buff, Healing
Receive at lvl: 5
Recharge time: 1 second
* Rank 1: 15 hit points
* Rank 2: 35 hit points
* Rank 3: 60 hit points
* Rank 4: 90 hit points
* Rank 5: 130 hit points
* Rank 6: 170 hit points
* Rank 7: 210 hit points
* Rank 8: 260 hit points
* Rank 9: 325 hit points

Amplified Scream: Every time you get hit, scream discordant, magic damage notes all around you

Type: Aura, Spell, Projectile, Trigger, Magic
Receive at lvl: 10
Recharge time: 1 second
* Rank 1: 5 damage per bolt
* Rank 2: 10 damage per bolt
* Rank 3: 20 damage per bolt
* Rank 4: 30 damage per bolt
* Rank 5: 40 damage per bolt
* Rank 6: 50 damage per bolt
* Rank 7: 60 damage per bolt
* Rank 8: 70 damage per bolt
* Rank 9: 80 damage per bolt

The Dramatic Drum:Grants Attack, Vitality, Dexterity (or Intelligence), Vigor, Speed, and Critical Hit Rating

Type: Aura, Buff, Movement
Receive at lvl: 15
Recharge time: 1 second
* Rank 1: 4 to all Attributes, 2 Speed, 4 Critical Hit Rating
* Rank 2: 8 to all Attributes, 4 Speed, 8 Critical Hit Rating
* Rank 3: 12 to all Attributes, 6 Speed, 12 Critical Hit Rating
* Rank 4: 16 to all Attributes, 8 Speed, 16 Critical Hit Rating
* Rank 5: 20 to all Attributes, 10 Speed, 20 Critical Hit Rating

The Invigorating Ukulele: Does magic damage to all enemies around you every half second

Type: Aura, Spell, Aoe, Magic
Receive at lvl: 20
Recharge time: 1 second
* Rank 1: [Attack Power] points of damage
* Rank 2: [Attack Power x 1.5] points of damage
* Rank 3: [Attack Power x 2] points of damage
* Rank 4: [Attack Power x 2.5] points of damage
* Rank 5: [Attack Power x 3] points of damage
* Rank 6: [Attack Power x 3.5] points of damage
* Rank 7: [Attack Power x 4] points of damage
* Rank 8: [Attack Power x 4.5] points of damage
* Rank 9: [Attack Power x 5] points of damage

The Piercing Piccolo: Does magic damage to all enemies around you every second

Type: Aura, Spell, Aoe, Magic
Receive at lvl: ～3
Recharge time: 1 second
* Rank 1: 25 points
* Rank 2: 50 points
* Rank 3: 100 points
* Rank 4: 200 points
* Rank 5: 400 points
* Rank 6: 600 points
* Rank 7: 800 points
* Rank 8: 1000 points
* Rank 9: 1250 points

Melizod's Bass: Heals you every second

Type: Aura, Buff, Healing
Receive at lvl: 5
Recharge time: 1 second
* Rank 1: 15 hit points
* Rank 2: 35 hit points
* Rank 3: 60 hit points
* Rank 4: 90 hit points
* Rank 5: 130 hit points
* Rank 6: 170 hit points
* Rank 7: 210 hit points
* Rank 8: 260 hit points
* Rank 9: 325 hit points

Amplified Scream: Every time you get hit, scream discordant, magic damage notes all around you

Type: Aura, Spell, Projectile, Trigger, Magic
Receive at lvl: 10
Recharge time: 1 second
* Rank 1: 5 damage per bolt
* Rank 2: 10 damage per bolt
* Rank 3: 20 damage per bolt
* Rank 4: 30 damage per bolt
* Rank 5: 40 damage per bolt
* Rank 6: 50 damage per bolt
* Rank 7: 60 damage per bolt
* Rank 8: 70 damage per bolt
* Rank 9: 80 damage per bolt

The Dramatic Drum:Grants Attack, Vitality, Dexterity (or Intelligence), Vigor, Speed, and Critical Hit Rating

Type: Aura, Buff, Movement
Receive at lvl: 15
Recharge time: 1 second
* Rank 1: 4 to all Attributes, 2 Speed, 4 Critical Hit Rating
* Rank 2: 8 to all Attributes, 4 Speed, 8 Critical Hit Rating
* Rank 3: 12 to all Attributes, 6 Speed, 12 Critical Hit Rating
* Rank 4: 16 to all Attributes, 8 Speed, 16 Critical Hit Rating
* Rank 5: 20 to all Attributes, 10 Speed, 20 Critical Hit Rating

The Invigorating Ukulele: Does magic damage to all enemies around you every half second

Type: Aura, Spell, Aoe, Magic
Receive at lvl: 20
Recharge time: 1 second
* Rank 1: [Attack Power] points of damage
* Rank 2: [Attack Power x 1.5] points of damage
* Rank 3: [Attack Power x 2] points of damage
* Rank 4: [Attack Power x 2.5] points of damage
* Rank 5: [Attack Power x 3] points of damage
* Rank 6: [Attack Power x 3.5] points of damage
* Rank 7: [Attack Power x 4] points of damage
* Rank 8: [Attack Power x 4.5] points of damage
* Rank 9: [Attack Power x 5] points of damage

###  Cleric

*(info from game version: v1.01.51)*

* The Diviner
* Pureguard
* Symbol of Smite
* The Surging Elixir
* The Holy Vial

The Diviner: Instantly heals you and cures all status effects

Type: Spell, Healing
Receive at lvl: ～3
Recharge time: 30 seconds
* Rank 1: 600 hit points
* Rank 2: 2000 hit points
* Rank 3: 4500 hit points
* Rank 4: 7800 hit points
* Rank 5: 12500 hit points
* Rank 6: 18000 hit points
* Rank 7: 25000 hit points
* Rank 8: 32000 hit points
* Rank 9: 40000 hit points and 2 minutes of Bless

Pureguard: Grants a multiplier of your armour

Type: Aura, Buff
Receive at lvl: 5
Recharge time: 1 second
* Rank 1: Armor x 120%
* Rank 2: Armor x 130%
* Rank 3: Armor x 140%
* Rank 4: Armor x 150%
* Rank 5: Armor x 160%
* Rank 6: Armor x 170%
* Rank 7: Armor x 180%
* Rank 8: Armor x 190%
* Rank 9: Armor x 200%

Symbol of Smite: Gain a 10 second stacking Armor and Attack Power buff every time you kill an enemy. Stacks to 5.

Type: Aura, Buff, Duration
Receive at lvl: 10
Recharge time: 1 second
* Rank 1: 1 Attack Power and 10 Armor per stack
* Rank 2: 2 Attack Power and 50 Armor per stack
* Rank 3: 3 Attack Power and 100 Armor per stack
* Rank 4: 4 Attack Power and 250 Armor per stack
* Rank 5: 5 Attack Power and 500 Armor per stack

The Surging Elixir: Cure all status ailments
 Provide 35% attack speed, health regeneration and double Armor for 3 seconds

Type: Buff, Duration, Healing
Receive at lvl: 15
Recharge time: 10 seconds
* Rank 1: 10% health regeneration
* Rank 2: 12% health regeneration
* Rank 3: 14% health regeneration
* Rank 4: 16% health regeneration
* Rank 5: 18% health regeneration
* Rank 6: 20% health regeneration
* Rank 7: 20% health regeneration, 40% attack speed
* Rank 8: 20% health regeneration, 45% attack speed, 225% armor
* Rank 9: 20% health regeneration, 50% attack speed, 250% armor

The Holy Vial: If damage would kill you, instead you instantly heal and prevent death
Also gain 3 seconds of immunity

Type: Aura, Spell, Duration, Trigger, Healing
Receive at lvl: 20
Recharge time: 300 seconds
* Rank 1: Heal 40% of maximum hit points
* Rank 2: Heal 50% of maximum hit points
* Rank 3: Heal 60% of maximum hit points
* Rank 4: Heal 80% of maximum hit points
* Rank 5: Heal 100% of maximum hit points

The Diviner: Instantly heals you and cures all status effects
Type: Spell, Healing
Receive at lvl: ～3
Recharge time: 30 seconds
* Rank 1: 600 hit points
* Rank 2: 2000 hit points
* Rank 3: 4500 hit points
* Rank 4: 7800 hit points
* Rank 5: 12500 hit points
* Rank 6: 18000 hit points
* Rank 7: 25000 hit points
* Rank 8: 32000 hit points
* Rank 9: 40000 hit points and 2 minutes of Bless

Pureguard: Grants a multiplier of your armour

Type: Aura, Buff
Receive at lvl: 5
Recharge time: 1 second
* Rank 1: Armor x 120%
* Rank 2: Armor x 130%
* Rank 3: Armor x 140%
* Rank 4: Armor x 150%
* Rank 5: Armor x 160%
* Rank 6: Armor x 170%
* Rank 7: Armor x 180%
* Rank 8: Armor x 190%
* Rank 9: Armor x 200%

Symbol of Smite: Gain a 10 second stacking Armor and Attack Power buff every time you kill an enemy. Stacks to 5.

Type: Aura, Buff, Duration
Receive at lvl: 10
Recharge time: 1 second
* Rank 1: 1 Attack Power and 10 Armor per stack
* Rank 2: 2 Attack Power and 50 Armor per stack
* Rank 3: 3 Attack Power and 100 Armor per stack
* Rank 4: 4 Attack Power and 250 Armor per stack
* Rank 5: 5 Attack Power and 500 Armor per stack

The Surging Elixir: Cure all status ailments
 Provide 35% attack speed, health regeneration and double Armor for 3 seconds

Type: Buff, Duration, Healing
Receive at lvl: 15
Recharge time: 10 seconds
* Rank 1: 10% health regeneration
* Rank 2: 12% health regeneration
* Rank 3: 14% health regeneration
* Rank 4: 16% health regeneration
* Rank 5: 18% health regeneration
* Rank 6: 20% health regeneration
* Rank 7: 20% health regeneration, 40% attack speed
* Rank 8: 20% health regeneration, 45% attack speed, 225% armor
* Rank 9: 20% health regeneration, 50% attack speed, 250% armor

The Holy Vial: If damage would kill you, instead you instantly heal and prevent death
Also gain 3 seconds of immunity

Type: Aura, Spell, Duration, Trigger, Healing
Receive at lvl: 20
Recharge time: 300 seconds
* Rank 1: Heal 40% of maximum hit points
* Rank 2: Heal 50% of maximum hit points
* Rank 3: Heal 60% of maximum hit points
* Rank 4: Heal 80% of maximum hit points
* Rank 5: Heal 100% of maximum hit points

###  Enchanter

*(info from game version: v1.01.51)*

* The Jade Skull of The Third Eye
* The Mind of Clarity
* Staggering Amulet
* The Heart of a Wisp
* The Corroding Prism

The Jade Skull of The Third Eye: Stuns all enemies around you, if they can be stunned and places Mind-Break on all of them

Type: Spell, Aoe
Receive at lvl: ～3
Recharge time: depends on item rank
* Rank 1: 8 second recharge
* Rank 2: 7 second recharge
* Rank 3: 6 second recharge
* Rank 4: 5 second recharge
* Rank 5: 4 second recharge

The Mind of Clarity: Provides a chance to not use a wand charge and stat boosts

Type: Aura, Buff, Lightning
Receive at lvl: 5
Recharge time: 1 second
* Rank 1: 20% chance, 4 Intelligence
* Rank 2: 30% chance, 8 Intelligence
* Rank 3: 40% chance, 12 Intelligence, 4 Vigor
* Rank 4: 50% chance, 16 Intelligence, 8 Vigor
* Rank 5: 60% chance, 20 Intelligence, 12 Vigor, 4 Attack
* Rank 6: 70% chance, 20 Intelligence, 16 Vigor, 8 Attack, 20% Lightning damage
* Rank 7: 80% chance, 20 Intelligence, 20 Vigor, 12 Attack, 30% Lightning damage
* Rank 8: 90% chance, 20 Intelligence, 20 Vigor, 16 Attack, 40% Lightning damage
* Rank 9: 95% chance, 20 Intelligence, 20 Vigor, 20 Attack, 50% Lightning damage

Staggering Amulet: Attacks all the enemies around you with a lightning beam

Type: Spell, Aoe, Lightning
Receive at lvl: 10
Recharge time: depends on item rank
* Rank 1: 75 damage, 10 second recharge
* Rank 2: 150 damage, 8 second recharge
* Rank 3: 300 damage, 6 second recharge
* Rank 4: 600 damage, 4 second recharge
* Rank 5: 1200 + [25% of weapon damage] damage, 4 second recharge
* Rank 6: 2500 + [50% of weapon damage] damage, 4 second recharge
* Rank 7: 5000 + [75% of weapon damage] damage, 4 second recharge
* Rank 8: 7500 + [100% of weapon damage] damage, 4 second recharge
* Rank 9: 10000 + [125% of weapon damage] damage, 4 second recharge

The Heart of a Wisp: Illusion yourself into a Wisp and fly while fooling your enemies.
Cure yourself of all status effects.
Attacking, taking damage, or mining ends the enchantment
Monsters will not attack you.

Type: Buff, Duration, Movement, Healing
Receive at lvl: 15
Recharge time: depends on item rank
* Rank 1: 10 second recharge
* Rank 2: 8 second recharge
* Rank 3: 6 second recharge
* Rank 4: 4 second recharge, Gain 2% hit points per second while in Wisp form
* Rank 5: 2 second recharge, Gain 2% hit points per second while in Wisp form, Gain 1 second of invulnerability when you exit Wisp form

The Corroding Prism: Lowers resistances of all enemies around you every second. Does damage to enemies with Mind-Break every second

Type: Aura, Spell, Magic
Receive at lvl: 20
Recharge time: 1 second
* Rank 1: -20 to all resistance ratings, 25 damage
* Rank 2: -30 to all resistance ratings, 50 damage
* Rank 3: -40 to all resistance ratings, 100 damage
* Rank 4: -50 to all resistance ratings, 200 damage
* Rank 5: -60 to all resistance ratings, 400 damage
* Rank 6: -70 to all resistance ratings, 600 damage
* Rank 7: -80 to all resistance ratings, 800 damage
* Rank 8: -90 to all resistance ratings, 1000 damage
* Rank 9: -100 to all resistance ratings, 1250 damage

The Jade Skull of The Third Eye: Stuns all enemies around you, if they can be stunned and places Mind-Break on all of them
Type: Spell, Aoe
Receive at lvl: ～3
Recharge time: depends on item rank
* Rank 1: 8 second recharge
* Rank 2: 7 second recharge
* Rank 3: 6 second recharge
* Rank 4: 5 second recharge
* Rank 5: 4 second recharge

The Mind of Clarity: Provides a chance to not use a wand charge and stat boosts

Type: Aura, Buff, Lightning
Receive at lvl: 5
Recharge time: 1 second
* Rank 1: 20% chance, 4 Intelligence
* Rank 2: 30% chance, 8 Intelligence
* Rank 3: 40% chance, 12 Intelligence, 4 Vigor
* Rank 4: 50% chance, 16 Intelligence, 8 Vigor
* Rank 5: 60% chance, 20 Intelligence, 12 Vigor, 4 Attack
* Rank 6: 70% chance, 20 Intelligence, 16 Vigor, 8 Attack, 20% Lightning damage
* Rank 7: 80% chance, 20 Intelligence, 20 Vigor, 12 Attack, 30% Lightning damage
* Rank 8: 90% chance, 20 Intelligence, 20 Vigor, 16 Attack, 40% Lightning damage
* Rank 9: 95% chance, 20 Intelligence, 20 Vigor, 20 Attack, 50% Lightning damage

Staggering Amulet: Attacks all the enemies around you with a lightning beam

Type: Spell, Aoe, Lightning
Receive at lvl: 10
Recharge time: depends on item rank
* Rank 1: 75 damage, 10 second recharge
* Rank 2: 150 damage, 8 second recharge
* Rank 3: 300 damage, 6 second recharge
* Rank 4: 600 damage, 4 second recharge
* Rank 5: 1200 + [25% of weapon damage] damage, 4 second recharge
* Rank 6: 2500 + [50% of weapon damage] damage, 4 second recharge
* Rank 7: 5000 + [75% of weapon damage] damage, 4 second recharge
* Rank 8: 7500 + [100% of weapon damage] damage, 4 second recharge
* Rank 9: 10000 + [125% of weapon damage] damage, 4 second recharge

The Heart of a Wisp: Illusion yourself into a Wisp and fly while fooling your enemies.
Cure yourself of all status effects.
Attacking, taking damage, or mining ends the enchantment
Monsters will not attack you.

Type: Buff, Duration, Movement, Healing
Receive at lvl: 15
Recharge time: depends on item rank
* Rank 1: 10 second recharge
* Rank 2: 8 second recharge
* Rank 3: 6 second recharge
* Rank 4: 4 second recharge, Gain 2% hit points per second while in Wisp form
* Rank 5: 2 second recharge, Gain 2% hit points per second while in Wisp form, Gain 1 second of invulnerability when you exit Wisp form

The Corroding Prism: Lowers resistances of all enemies around you every second. Does damage to enemies with Mind-Break every second

Type: Aura, Spell, Magic
Receive at lvl: 20
Recharge time: 1 second
* Rank 1: -20 to all resistance ratings, 25 damage
* Rank 2: -30 to all resistance ratings, 50 damage
* Rank 3: -40 to all resistance ratings, 100 damage
* Rank 4: -50 to all resistance ratings, 200 damage
* Rank 5: -60 to all resistance ratings, 400 damage
* Rank 6: -70 to all resistance ratings, 600 damage
* Rank 7: -80 to all resistance ratings, 800 damage
* Rank 8: -90 to all resistance ratings, 1000 damage
* Rank 9: -100 to all resistance ratings, 1250 damage

###  Necromancer

*(info from game version: v1.01.52)*

* Frozen Skull
* Grim Scythe
* First One's Bone
* Soul Collector
* Undead Heart

Frozen Skull: Creates floating skulls that will attack for you. (Cold Damage)

Type: Minion, Cold
Receive at lvl: ～3
Recharge time: 1 second
* Rank 1: -25 Maximum Hit Points to summon. Maximum 1 Skull
* Rank 2: -50 Maximum Hit Points to summon. Maximum 2 Skulls
* Rank 3: -100 Maximum Hit Points to summon. Maximum 3 Skulls
* Rank 4: -200 Maximum Hit Points to summon. Maximum 4 Skulls
* Rank 5: -400 Maximum Hit Points to summon. Maximum 5 Skulls

* *Skull damage, health, and armor all scale with player level and are not affected by any stat that does not explicitly mention minions*

Grim Scythe: Instantly do poison damage around you and drain life

Type: Spell, Aoe, Healing, Poison
Receive at lvl: 5
Recharge time: 10 seconds
* Rank 1: 100 damage, Heal 300 hit points per target
* Rank 2: 250 damage, Heal 550 hit points per target
* Rank 3: 500 damage, Heal 1000 hit points per target
* Rank 4: 1000 damage, Heal 2000 hit points per target
* Rank 5: 2000 damage, Heal 3100 hit points per target
* Rank 6: 4000 damage, Heal 4500 hit points per target
* Rank 7: 6000 damage, Heal 6100 hit points per target
* Rank 8: 8000 damage, Heal 8000 hit points per target
* Rank 9: 10000 damage, Heal 10000 hit points per target

First One's Bone: Become a Lich for 15 seconds and gain many abilities

Type: Buff, Duration, Healing
Receive at lvl: 10
Recharge time: 30 seconds
* Rank 1: +10 Attack Power, 30 Critical Hit Rating
* Rank 2: +10 Attack Power, 30 Critical Hit Rating, 50% Critical Damage
* Rank 3: +10 Attack Power, 35 Critical Hit Rating, 50% Critical Damage, Heal for 1.0% of Critical Damage
* Rank 4: +15 Attack Power, 35 Critical Hit Rating, 50% Critical Damage, Heal for 1.0% of Critical Damage
* Rank 5: +15 Attack Power, 40 Critical Hit Rating, 60% Critical Damage, Heal for 1.0% of Critical Damage, 20 Cold Critical Hit Rating
* Rank 6: +20 Attack Power, 40 Critical Hit Rating, 70% Critical Damage, Heal for 1.0% of Critical Damage, 20 Cold Critical Hit Rating, Gain 2 Souls on Kill
* Rank 7: +20 Attack Power, 45 Critical Hit Rating, 80% Critical Damage, Heal for 1.0% of Critical Damage, 30 Cold Critical Hit Rating, Gain 2 Souls on Kill
* Rank 8: +25 Attack Power, 45 Critical Hit Rating, 90% Critical Damage, Heal for 1.0% of Critical Damage, 30 Cold Critical Hit Rating, Gain 2 Souls on Kill
* Rank 9: +25 Attack Power, 50 Critical Hit Rating, 100% Critical Damage, Heal for 1.0% of Critical Damage, 40 Cold Critical Hit Rating, Gain 2 Souls on Kill

Soul Collector: Gain a soul on kill. [Stacks to 10]
Explode with Cold bolts and use a soul when you take any damage

Type: Aura, Spell, Projectile, Trigger, Cold
Receive at lvl: 15
Recharge time: 1 second
* Rank 1: 25 damage per bolt, 2 bolts
* Rank 2: 50 damage per bolt, 2 bolts
* Rank 3: 100 damage per bolt, 3 bolts
* Rank 4: 200 damage per bolt, 3 bolts
* Rank 5: 400 damage per bolt, 4 bolts
* Rank 6: 800 damage per bolt, 4 bolts
* Rank 7: 1400 damage per bolt, 5 bolts
* Rank 8: 2100 damage per bolt, 5 bolts
* Rank 9: 3000 damage per bolt, 6 bolts

Undead Heart: Gain a series of increasingly powerful abilities

Type: Aura, Buff, Movement, Healing
Receive at lvl: 20
Recharge time: 1 second
* Rank 1: Flight
* Rank 2: Flight, Slow Digestion Rating 25
* Rank 3: Flight, Slow Digestion Rating 25, See heat in the dark
* Rank 4: Flight, Slow Digestion Rating 25, See heat in the dark, Gain 1% regeneration on kill for 5 seconds
* Rank 5: Flight, Slow Digestion Rating 25, See heat in the dark, Gain 1% regeneration on kill for 5 seconds, Vitality is added to each resistance rating

Frozen Skull: Creates floating skulls that will attack for you. (Cold Damage)
Type: Minion, Cold
Receive at lvl: ～3
Recharge time: 1 second
* Rank 1: -25 Maximum Hit Points to summon. Maximum 1 Skull
* Rank 2: -50 Maximum Hit Points to summon. Maximum 2 Skulls
* Rank 3: -100 Maximum Hit Points to summon. Maximum 3 Skulls
* Rank 4: -200 Maximum Hit Points to summon. Maximum 4 Skulls
* Rank 5: -400 Maximum Hit Points to summon. Maximum 5 Skulls

* *Skull damage, health, and armor all scale with player level and are not affected by any stat that does not explicitly mention minions*

Grim Scythe: Instantly do poison damage around you and drain life

Type: Spell, Aoe, Healing, Poison
Receive at lvl: 5
Recharge time: 10 seconds
* Rank 1: 100 damage, Heal 300 hit points per target
* Rank 2: 250 damage, Heal 550 hit points per target
* Rank 3: 500 damage, Heal 1000 hit points per target
* Rank 4: 1000 damage, Heal 2000 hit points per target
* Rank 5: 2000 damage, Heal 3100 hit points per target
* Rank 6: 4000 damage, Heal 4500 hit points per target
* Rank 7: 6000 damage, Heal 6100 hit points per target
* Rank 8: 8000 damage, Heal 8000 hit points per target
* Rank 9: 10000 damage, Heal 10000 hit points per target

First One's Bone: Become a Lich for 15 seconds and gain many abilities

Type: Buff, Duration, Healing
Receive at lvl: 10
Recharge time: 30 seconds
* Rank 1: +10 Attack Power, 30 Critical Hit Rating
* Rank 2: +10 Attack Power, 30 Critical Hit Rating, 50% Critical Damage
* Rank 3: +10 Attack Power, 35 Critical Hit Rating, 50% Critical Damage, Heal for 1.0% of Critical Damage
* Rank 4: +15 Attack Power, 35 Critical Hit Rating, 50% Critical Damage, Heal for 1.0% of Critical Damage
* Rank 5: +15 Attack Power, 40 Critical Hit Rating, 60% Critical Damage, Heal for 1.0% of Critical Damage, 20 Cold Critical Hit Rating
* Rank 6: +20 Attack Power, 40 Critical Hit Rating, 70% Critical Damage, Heal for 1.0% of Critical Damage, 20 Cold Critical Hit Rating, Gain 2 Souls on Kill
* Rank 7: +20 Attack Power, 45 Critical Hit Rating, 80% Critical Damage, Heal for 1.0% of Critical Damage, 30 Cold Critical Hit Rating, Gain 2 Souls on Kill
* Rank 8: +25 Attack Power, 45 Critical Hit Rating, 90% Critical Damage, Heal for 1.0% of Critical Damage, 30 Cold Critical Hit Rating, Gain 2 Souls on Kill
* Rank 9: +25 Attack Power, 50 Critical Hit Rating, 100% Critical Damage, Heal for 1.0% of Critical Damage, 40 Cold Critical Hit Rating, Gain 2 Souls on Kill

Soul Collector: Gain a soul on kill. [Stacks to 10]
Explode with Cold bolts and use a soul when you take any damage

Type: Aura, Spell, Projectile, Trigger, Cold
Receive at lvl: 15
Recharge time: 1 second
* Rank 1: 25 damage per bolt, 2 bolts
* Rank 2: 50 damage per bolt, 2 bolts
* Rank 3: 100 damage per bolt, 3 bolts
* Rank 4: 200 damage per bolt, 3 bolts
* Rank 5: 400 damage per bolt, 4 bolts
* Rank 6: 800 damage per bolt, 4 bolts
* Rank 7: 1400 damage per bolt, 5 bolts
* Rank 8: 2100 damage per bolt, 5 bolts
* Rank 9: 3000 damage per bolt, 6 bolts

Undead Heart: Gain a series of increasingly powerful abilities

Type: Aura, Buff, Movement, Healing
Receive at lvl: 20
Recharge time: 1 second
* Rank 1: Flight
* Rank 2: Flight, Slow Digestion Rating 25
* Rank 3: Flight, Slow Digestion Rating 25, See heat in the dark
* Rank 4: Flight, Slow Digestion Rating 25, See heat in the dark, Gain 1% regeneration on kill for 5 seconds
* Rank 5: Flight, Slow Digestion Rating 25, See heat in the dark, Gain 1% regeneration on kill for 5 seconds, Vitality is added to each resistance rating

###  Wizard

*(info from game version: v1.01.51)*

* The Book of Frozen Shield
* Firestorm Opus
* Omnibus of Translocation
* The Familiar Folio
* The Thunderstorm Text

The Book of Frozen Shield: Grants a shield that absorbs damage and recharges over time
If your shield takes damage, shoot a line of piercing cold bolts, freezing enemies

Type: Aura, Buff, Projectile, Cold
Receive at lvl: on completing a tutorial quest
Recharge time: 1 seconds
* Rank 1: 50 points of shielding
* Rank 2: 100 points of shielding
* Rank 3: 200 points of shielding
* Rank 4: 400 points of shielding
* Rank 5: 800 points of shielding
* Rank 6: 1500 points of shielding
* Rank 7: 3000 points of shielding
* Rank 8: 5000 points of shielding
* Rank 9: 8000 points of shielding

Firestorm Opus: Fills the area around you with fire damage

Type: Spell, Aoe, Fire
Receive at lvl: 5
Recharge time: depends on item rank
* Rank 1: 100 damage, 10 second recharge
* Rank 2: 200 damage, 10 second recharge
* Rank 3: 400 damage, 8 second recharge
* Rank 4: 700 damage, 8 second recharge
* Rank 5: 1000 damage, 6 second recharge
* Rank 6: 2000 damage, 6 second recharge
* Rank 7: 4000 damage, 4 second recharge
* Rank 8: 6000 damage, 4 second recharge
* Rank 9: 10000 damage, 4 second recharge

Omnibus of Translocation: Instantly teleport to the cursor

Type: Spell, Movement, Travel
Receive at lvl: 10
Recharge time: depends on item rank
* Rank 1: 10 second recharge
* Rank 2: 8 second recharge
* Rank 3: 6 second recharge
* Rank 4: 4 second recharge
* Rank 5: 1 second recharge

The Familiar Folio: Gain a familiar that gives you elemental damage increase and shoots status effect bolts

Type: Minion, Buff, Magic, Poison, Cold, Lightning, Fire
Receive at lvl: 15
Recharge time: 1 seconds
* Rank 1: 10% damage to each element
* Rank 2: 20% damage to each element
* Rank 3: 40% damage to each element
* Rank 4: 60% damage to each element
* Rank 5: 80% damage to each element and Familiar becomes a Phoenix

The Thunderstorm Text: Explode in a shower of reflective lightning bolts all around you

Type: Spell, Projectile, Lightning
Receive at lvl: 20
Recharge time: 8 second
* Rank 1: 25 + [5% of weapon damage] damage per bolt
* Rank 2: 50 + [10% of weapon damage] damage per bolt
* Rank 3: 100 + [15% of weapon damage] damage per bolt
* Rank 4: 200 + [20% of weapon damage] damage per bolt
* Rank 5: 400 + [25% of weapon damage] damage per bolt
* Rank 6: 800 + [30% of weapon damage] damage per bolt
* Rank 7: 1600 + [40% of weapon damage] damage per bolt
* Rank 8: 3200 + [50% of weapon damage] damage per bolt
* Rank 9: 6400 + [60% of weapon damage] damage per bolt

The Book of Frozen Shield: Grants a shield that absorbs damage and recharges over time
If your shield takes damage, shoot a line of piercing cold bolts, freezing enemies

Type: Aura, Buff, Projectile, Cold
Receive at lvl: on completing a tutorial quest
Recharge time: 1 seconds
* Rank 1: 50 points of shielding
* Rank 2: 100 points of shielding
* Rank 3: 200 points of shielding
* Rank 4: 400 points of shielding
* Rank 5: 800 points of shielding
* Rank 6: 1500 points of shielding
* Rank 7: 3000 points of shielding
* Rank 8: 5000 points of shielding
* Rank 9: 8000 points of shielding

Firestorm Opus: Fills the area around you with fire damage

Type: Spell, Aoe, Fire
Receive at lvl: 5
Recharge time: depends on item rank
* Rank 1: 100 damage, 10 second recharge
* Rank 2: 200 damage, 10 second recharge
* Rank 3: 400 damage, 8 second recharge
* Rank 4: 700 damage, 8 second recharge
* Rank 5: 1000 damage, 6 second recharge
* Rank 6: 2000 damage, 6 second recharge
* Rank 7: 4000 damage, 4 second recharge
* Rank 8: 6000 damage, 4 second recharge
* Rank 9: 10000 damage, 4 second recharge

Omnibus of Translocation: Instantly teleport to the cursor

Type: Spell, Movement, Travel
Receive at lvl: 10
Recharge time: depends on item rank
* Rank 1: 10 second recharge
* Rank 2: 8 second recharge
* Rank 3: 6 second recharge
* Rank 4: 4 second recharge
* Rank 5: 1 second recharge

The Familiar Folio: Gain a familiar that gives you elemental damage increase and shoots status effect bolts

Type: Minion, Buff, Magic, Poison, Cold, Lightning, Fire
Receive at lvl: 15
Recharge time: 1 seconds
* Rank 1: 10% damage to each element
* Rank 2: 20% damage to each element
* Rank 3: 40% damage to each element
* Rank 4: 60% damage to each element
* Rank 5: 80% damage to each element and Familiar becomes a Phoenix

The Thunderstorm Text: Explode in a shower of reflective lightning bolts all around you

Type: Spell, Projectile, Lightning
Receive at lvl: 20
Recharge time: 8 second
* Rank 1: 25 + [5% of weapon damage] damage per bolt
* Rank 2: 50 + [10% of weapon damage] damage per bolt
* Rank 3: 100 + [15% of weapon damage] damage per bolt
* Rank 4: 200 + [20% of weapon damage] damage per bolt
* Rank 5: 400 + [25% of weapon damage] damage per bolt
* Rank 6: 800 + [30% of weapon damage] damage per bolt
* Rank 7: 1600 + [40% of weapon damage] damage per bolt
* Rank 8: 3200 + [50% of weapon damage] damage per bolt
* Rank 9: 6400 + [60% of weapon damage] damage per bolt

###  Rogue

*(info from game version: v1.01.51)*

* The Cloak of Shadows
* Assassin's Crazed Concoction
* The Assassin's Cowl
* The Whisper Slippers
* The Devastating Dagger

The Cloak of Shadows: Hides you in the shadows. While in the shadows and for
3 seconds after, you receive an increased critical hit and speed.
Attacking or taking damage leaves shadows

Type: Buff, Duration, Movement
Receive at lvl: ～3
Recharge time: 5 seconds
* Rank 1: 40 Critical Hit Rating, 4 Speed
* Rank 2: 50 Critical Hit Rating, 8 Speed
* Rank 3: 60 Critical Hit Rating, 12 Speed
* Rank 4: 70 Critical Hit Rating, 16 Speed
* Rank 5: 80 Critical Hit Rating, 20 Speed

Assassin's Crazed Concoction: While you are at a number of stacks of Deep Wounds or more, gain a chance of an extra attacks
Heal on any extra attack

Type: Aura, Buff, Melee, Healing
Receive at lvl: 5
Recharge time: 1 second
* Rank 1: At 2 stacks or more, 25% chance of an extra attack, Heal 15 hit points if you perform an extra attack
* Rank 2: At 3 stacks or more, 25% chance of an extra attack, Heal 35 hit points if you perform an extra attack
* Rank 3: At 4 stacks or more, 30% chance of an extra attack, Heal 60 hit points if you perform an extra attack
* Rank 4: At 5 stacks or more, 30% chance of an extra attack, Heal 90 hit points if you perform an extra attack
* Rank 5: At 6 stacks or more, 35% chance of an extra attack, Heal 130 hit points if you perform an extra attack
* Rank 6: At 7 stacks or more, 35% chance of an extra attack, Heal 170 hit points if you perform an extra attack
* Rank 7: At 8 stacks or more, 40% chance of an extra attack, Heal 210 hit points if you perform an extra attack
* Rank 8: At 9 stacks or more, 40% chance of an extra attack, Heal 260 hit points if you perform an extra attack
* Rank 9: At 10 stacks or more, 45% chance of an extra attack, Heal 325 hit points if you perform an extra attack

The Assassin's Cowl: Gain a chance to execute an enemy and increase the percentage when an execute can occur

Type: Aura, Buff
Receive at lvl: 10
Recharge time: 1 second
* Rank 1: Gain [10% of Dexterity]% chance of execute, Execute at 50% health or below
* Rank 2: Gain [15% of Dexterity]% chance of execute, Execute at 52% health or below
* Rank 3: Gain [20% of Dexterity}% chance of execute, Execute at 54% health or below
* Rank 4: Gain [25% of Dexterity]% chance of execute, Execute at 56% health or below
* Rank 5: Gain [25% of Dexterity]% chance of execute, Execute at 58% health or below
* Rank 6: Gain [25% of Dexterity]% chance of execute, Execute at 60% health or below
* Rank 7: Gain [25% of Dexterity]% chance of execute, Execute at 62% health or below
* Rank 8: Gain [25% of Dexterity]% chance of execute, Execute at 64% health or below
* Rank 9: Gain [25% of Dexterity]% chance of execute, Execute at 65% health or below, 1% chance to execute Bosses below 20% health with a melee hit

The Whisper Slippers:Gain Dodge Rating and Riposte for 5 seconds
Riposte: All enemies that inflict damage to you suffer riposte damage (including ranged)

Type: Aura, Buff, Trigger, Physical
Receive at lvl: 15
Recharge time: 15 seconds
* Rank 1: 5 Dodge rating and 25 Riposte Damage
* Rank 2: 5 Dodge rating and 50 Riposte Damage
* Rank 3: 10 Dodge rating and 100 Riposte Damage
* Rank 4: 10 Dodge rating and 200 Riposte Damage
* Rank 5: 15 Dodge rating and 400 Riposte Damage
* Rank 6: 15 Dodge rating and 600 Riposte Damage
* Rank 7: 20 Dodge rating and 800 Riposte Damage
* Rank 8: 20 Dodge rating and 1000 Riposte Damage
* Rank 9: 25 Dodge rating and 1250 Riposte Damage

The Devastating Dagger: Increase critical damage done

Type: Aura, Buff
Receive at lvl: 20
Recharge time: 1 second
* Rank 1: 10% extra critical damage
* Rank 2: 20% extra critical damage
* Rank 3: 30% extra critical damage
* Rank 4: 40% extra critical damage
* Rank 5: 50% extra critical damage
* Rank 6: 60% extra critical damage
* Rank 7: 70% extra critical damage
* Rank 8: 80% extra critical damage
* Rank 9: 100% extra critical damage

The Cloak of Shadows: Hides you in the shadows. While in the shadows and for
3 seconds after, you receive an increased critical hit and speed.
Attacking or taking damage leaves shadows

Type: Buff, Duration, Movement
Receive at lvl: ～3
Recharge time: 5 seconds
* Rank 1: 40 Critical Hit Rating, 4 Speed
* Rank 2: 50 Critical Hit Rating, 8 Speed
* Rank 3: 60 Critical Hit Rating, 12 Speed
* Rank 4: 70 Critical Hit Rating, 16 Speed
* Rank 5: 80 Critical Hit Rating, 20 Speed

**No Longer in the game**

Refreshing Flask: Use Deep Wounds to heal and cure all status effects

Receive at lvl: 5
Recharge time: 1 second
* Rank 1: 20 hit points per stack, uses up to 10 Deep Wounds
* Rank 2: 50 hit points per stack, uses up to 10 Deep Wounds
* Rank 3: 100 hit points per stack, uses up to 10 Deep Wounds
* Rank 4: 150 hit points per stack, uses up to 10 Deep Wounds
* Rank 5: 250 hit points per stack, uses up to 8 Deep Wounds
* Rank 6: 350 hit points per stack, uses up to 7 Deep Wounds
* Rank 7: 500 hit points per stack, uses up to 6 Deep Wounds
* Rank 8: 800 hit points per stack, uses up to 5 Deep Wounds
* Rank 9: 1000 hit points per stack, uses up to 5 Deep Wounds

The Assassin's Cowl: Gain a chance to execute an enemy and increase the percentage when an execute can occur

Type: Aura, Buff
Receive at lvl: 10
Recharge time: 1 second
* Rank 1: Gain [10% of Dexterity]% chance of execute, Execute at 50% health or below
* Rank 2: Gain [15% of Dexterity]% chance of execute, Execute at 52% health or below
* Rank 3: Gain [20% of Dexterity}% chance of execute, Execute at 54% health or below
* Rank 4: Gain [25% of Dexterity]% chance of execute, Execute at 56% health or below
* Rank 5: Gain [25% of Dexterity]% chance of execute, Execute at 58% health or below
* Rank 6: Gain [25% of Dexterity]% chance of execute, Execute at 60% health or below
* Rank 7: Gain [25% of Dexterity]% chance of execute, Execute at 62% health or below
* Rank 8: Gain [25% of Dexterity]% chance of execute, Execute at 64% health or below
* Rank 9: Gain [25% of Dexterity]% chance of execute, Execute at 65% health or below, 1% chance to execute Bosses below 20% health with a melee hit

The Whisper Slippers:Gain Dodge Rating and Riposte for 5 seconds
Riposte: All enemies that inflict damage to you suffer riposte damage (including ranged)

Type: Aura, Buff, Trigger, Physical
Receive at lvl: 15
Recharge time: 15 seconds
* Rank 1: 5 Dodge rating and 25 Riposte Damage
* Rank 2: 5 Dodge rating and 50 Riposte Damage
* Rank 3: 10 Dodge rating and 100 Riposte Damage
* Rank 4: 10 Dodge rating and 200 Riposte Damage
* Rank 5: 15 Dodge rating and 400 Riposte Damage
* Rank 6: 15 Dodge rating and 600 Riposte Damage
* Rank 7: 20 Dodge rating and 800 Riposte Damage
* Rank 8: 20 Dodge rating and 1000 Riposte Damage
* Rank 9: 25 Dodge rating and 1250 Riposte Damage

The Devastating Dagger: Increase critical damage done

Type: Aura, Buff
Receive at lvl: 20
Recharge time: 1 second
* Rank 1: 10% extra critical damage
* Rank 2: 20% extra critical damage
* Rank 3: 30% extra critical damage
* Rank 4: 40% extra critical damage
* Rank 5: 50% extra critical damage
* Rank 6: 60% extra critical damage
* Rank 7: 70% extra critical damage
* Rank 8: 80% extra critical damage
* Rank 9: 100% extra critical damage

###  Warrior

*(info from game version: v1.01.51)*

* Darting Boots
* Weapon Stance
* Defensive Stance
* Reflective Chestguard
* The Whirling Charm

Darting Boots: Quickly dash towards the cursor

Briefly Stun all nearby enemies at the destination

Type: Attack, Aoe, Movement, TravelReceive at lvl: ～3
Recharge time: depends on item rank
* Rank 1: 10 second recharge
* Rank 2: 7 second recharge
* Rank 3: 5 second recharge
* Rank 4: 3 second recharge
* Rank 5: 1 second recharge

Weapon Stance: Gain a chance to add an instant extra attack to each attack attempt.

Gain critical hit rating and execute chance.

Cannot be used with Defensive Stance

Type: Aura, Buff, Melee
Receive at lvl: 5
Recharge time: 10 seconds
* Rank 1: 20% chance of extra attack, 2 critical hit rating, 2% execute
* Rank 2: 30% chance of extra attack, 4 critical hit rating, 3% execute
* Rank 3: 40% chance of extra attack, 6 critical hit rating, 4% execute
* Rank 4: 60% chance of extra attack, 8 critical hit rating, 5% execute
* Rank 5: 80% chance of extra attack, 10 critical hit rating, 6% execute

Defensive Stance: Reduce damage taken as well as damage dealt

Increase your dodge or block rate

Regenerate health

Cannot be used with Weapon Stance

Type: Aura, Buff, Healing
Receive at lvl: 10
Recharge time: 10 seconds
* Rank 1: 10% reduced taken, 10% reduced dealt, 5 more dodge/block rating, 5 hit points per second
* Rank 2: 15% reduced taken, 12% reduced dealt, 10 more dodge/block rating, 10 hit points per second
* Rank 3: 20% reduced taken, 14% reduced dealt, 15 more dodge/block rating, 15 hit points per second
* Rank 4: 25% reduced taken, 16% reduced dealt, 20 more dodge/block rating, 1% max hit points per second
* Rank 5: 30% reduced taken, 18% reduced dealt, 30 more dodge/block rating, 2% max hit points per second

Reflective Chestguard: Have a chance at reflecting projectiles back at the cursor.

Twice the chance if you are crouching

Type: Aura, Buff, Projectile, Trigger
Receive at lvl: 15
Recharge time: 1 second
* Rank 1: 15% chance, 50% weapon damage
* Rank 2: 20% chance, 60% weapon damage
* Rank 3: 25% chance, 70% weapon damage
* Rank 4: 30% chance, 80% weapon damage
* Rank 5: 35% chance, 90% weapon damage
* Rank 6: 35% chance, 100% weapon damage
* Rank 7: 40% chance, 110% weapon damage
* Rank 8: 40% chance, 120% weapon damage
* Rank 9: 45% chance, 140% weapon damage

The Whirling Charm: A large burst of damage, hitting often in a whirlwind motion and doubles your Armor for 3 seconds

Type: Attack, Melee, Duration
Receive at lvl: 20
Recharge time: 8 seconds
* Rank 1: 50% Weapon Damage each hit
* Rank 2: 60% Weapon Damage each hit
* Rank 3: 70% Weapon Damage each hit
* Rank 4: 80% Weapon Damage each hit
* Rank 5: 90% Weapon Damage each hit
* Rank 6: 100% Weapon Damage each hit
* Rank 7: 115% Weapon Damage each hit
* Rank 8: 130% Weapon Damage each hit
* Rank 9: 150% Weapon Damage each hit

Darting Boots: Quickly dash towards the cursor

Briefly Stun all nearby enemies at the destination

Type: Attack, Aoe, Movement, TravelReceive at lvl: ～3
Recharge time: depends on item rank
* Rank 1: 10 second recharge
* Rank 2: 7 second recharge
* Rank 3: 5 second recharge
* Rank 4: 3 second recharge
* Rank 5: 1 second recharge

Weapon Stance: Gain a chance to add an instant extra attack to each attack attempt.

Gain critical hit rating and execute chance.

Cannot be used with Defensive Stance

Type: Aura, Buff, Melee
Receive at lvl: 5
Recharge time: 10 seconds
* Rank 1: 20% chance of extra attack, 2 critical hit rating, 2% execute
* Rank 2: 30% chance of extra attack, 4 critical hit rating, 3% execute
* Rank 3: 40% chance of extra attack, 6 critical hit rating, 4% execute
* Rank 4: 60% chance of extra attack, 8 critical hit rating, 5% execute
* Rank 5: 80% chance of extra attack, 10 critical hit rating, 6% execute

Defensive Stance: Reduce damage taken as well as damage dealt

Increase your dodge or block rate

Regenerate health

Cannot be used with Weapon Stance

Type: Aura, Buff, Healing
Receive at lvl: 10
Recharge time: 10 seconds
* Rank 1: 10% reduced taken, 10% reduced dealt, 5 more dodge/block rating, 5 hit points per second
* Rank 2: 15% reduced taken, 12% reduced dealt, 10 more dodge/block rating, 10 hit points per second
* Rank 3: 20% reduced taken, 14% reduced dealt, 15 more dodge/block rating, 15 hit points per second
* Rank 4: 25% reduced taken, 16% reduced dealt, 20 more dodge/block rating, 1% max hit points per second
* Rank 5: 30% reduced taken, 18% reduced dealt, 30 more dodge/block rating, 2% max hit points per second

Reflective Chestguard: Have a chance at reflecting projectiles back at the cursor.

Twice the chance if you are crouching

Type: Aura, Buff, Projectile, Trigger
Receive at lvl: 15
Recharge time: 1 second
* Rank 1: 15% chance, 50% weapon damage
* Rank 2: 20% chance, 60% weapon damage
* Rank 3: 25% chance, 70% weapon damage
* Rank 4: 30% chance, 80% weapon damage
* Rank 5: 35% chance, 90% weapon damage
* Rank 6: 35% chance, 100% weapon damage
* Rank 7: 40% chance, 110% weapon damage
* Rank 8: 40% chance, 120% weapon damage
* Rank 9: 45% chance, 140% weapon damage

The Whirling Charm: A large burst of damage, hitting often in a whirlwind motion and doubles your Armor for 3 seconds

Type: Attack, Melee, Duration
Receive at lvl: 20
Recharge time: 8 seconds
* Rank 1: 50% Weapon Damage each hit
* Rank 2: 60% Weapon Damage each hit
* Rank 3: 70% Weapon Damage each hit
* Rank 4: 80% Weapon Damage each hit
* Rank 5: 90% Weapon Damage each hit
* Rank 6: 100% Weapon Damage each hit
* Rank 7: 115% Weapon Damage each hit
* Rank 8: 130% Weapon Damage each hit
* Rank 9: 150% Weapon Damage each hit

###  Paladin

*(info from game version: v1.01.51)*

* Pureboots
* Bracers of Justice
* Divine Bulwark
* Tome of Atonement
* Blessed Gloves

Pureboots: Quickly dash towards the cursor,
creating Concentrated Ground that purifies enemies.

Type: Attack, Movement, Travel
Receive at lvl: ～3
Recharge time: depends on item rank
* Rank 1: 10 second recharge
* Rank 2: 7 second recharge
* Rank 3: 5 second recharge
* Rank 4: 3 second recharge
* Rank 5: 1 second recharge

Bracers of Justice: Pull all nearby enemies to you, even trough blocks

Create Concentrated Grounds benath you

Become immune to damage for 1 second

Gain a chance to add an instant extra attack to each attack attempt for 3 seconds

Type: Buff, Duration, Melee
Receive at lvl: 5
Recharge time: 3 seconds
* Rank 1: 10% chance of extra attack
* Rank 2: 20% chance of extra attack
* Rank 3: 40% chance of extra attack
* Rank 4: 60% chance of extra attack
* Rank 5: 80% chance of extra attack
* Rank 6: 100% chance of extra attack
* Rank 7: 100% chance of extra attack. Gain 4 attack power.
* Rank 8: 100% chance of extra attack. Gain 8 attack power.
* Rank 9: 100% chance of extra attack. Gain 12 attack power.

Divine Bulwark: Every time you kill a purified enemy, gain a 50% chance to heal 10% of your health
Gain increased armor against purified enemies

Type: Aura, Buff
Receive at lvl: 10
Recharge time: 1 second
* Rank 1: Gain 40% armor
* Rank 2: Gain 60% armor
* Rank 3: Gain 80% armor
* Rank 4: Gain 100% armor
* Rank 5: Gain 120% armor

Tome of Atonement:
Purifies and does magic damage to all enemies around you every second

Type: Aura, Spell, Aoe, Magic
Receive at lvl: 15
Recharge time: 1 second
* Rank 1: 25 damage
* Rank 2: 50 damage
* Rank 3: 100 damage
* Rank 4: 200 damage
* Rank 5: 400 damage
* Rank 6: 600 damage
* Rank 7: 800 damage
* Rank 8: 1000 damage
* Rank 9: 1250 damage

Blessed Gloves:
Remove all status effects

Recover all of your hit points

Gain invulnerability for 3 seconds

Type: Buff, Duration, Healing
Receive at lvl: 20
Recharge time: depends on item rank
* Rank 1: 4 minute recharge
* Rank 2: 3.5 minute recharge
* Rank 3: 3 minute recharge
* Rank 4: 2.5 minute recharge
* Rank 5: 2 minute recharge
* Rank 6: 1.5 minute recharge
* Rank 7: 1 minute recharge
* Rank 8: 50 second recharge
* Rank 9: 40 second recharge

Pureboots: Quickly dash towards the cursor,
creating Concentrated Ground that purifies enemies.

Type: Attack, Movement, Travel
Receive at lvl: ～3
Recharge time: depends on item rank
* Rank 1: 10 second recharge
* Rank 2: 7 second recharge
* Rank 3: 5 second recharge
* Rank 4: 3 second recharge
* Rank 5: 1 second recharge

Bracers of Justice: Pull all nearby enemies to you, even trough blocks

Create Concentrated Grounds benath you

Become immune to damage for 1 second

Gain a chance to add an instant extra attack to each attack attempt for 3 seconds

Type: Buff, Duration, Melee
Receive at lvl: 5
Recharge time: 3 seconds
* Rank 1: 10% chance of extra attack
* Rank 2: 20% chance of extra attack
* Rank 3: 40% chance of extra attack
* Rank 4: 60% chance of extra attack
* Rank 5: 80% chance of extra attack
* Rank 6: 100% chance of extra attack
* Rank 7: 100% chance of extra attack. Gain 4 attack power.
* Rank 8: 100% chance of extra attack. Gain 8 attack power.
* Rank 9: 100% chance of extra attack. Gain 12 attack power.

Divine Bulwark: Every time you kill a purified enemy, gain a 50% chance to heal 10% of your health
Gain increased armor against purified enemies

Type: Aura, Buff
Receive at lvl: 10
Recharge time: 1 second
* Rank 1: Gain 40% armor
* Rank 2: Gain 60% armor
* Rank 3: Gain 80% armor
* Rank 4: Gain 100% armor
* Rank 5: Gain 120% armor

Tome of Atonement:
Purifies and does magic damage to all enemies around you every second

Type: Aura, Spell, Aoe, Magic
Receive at lvl: 15
Recharge time: 1 second
* Rank 1: 25 damage
* Rank 2: 50 damage
* Rank 3: 100 damage
* Rank 4: 200 damage
* Rank 5: 400 damage
* Rank 6: 600 damage
* Rank 7: 800 damage
* Rank 8: 1000 damage
* Rank 9: 1250 damage

Blessed Gloves:
Remove all status effects

Recover all of your hit points

Gain invulnerability for 3 seconds

Type: Buff, Duration, Healing
Receive at lvl: 20
Recharge time: depends on item rank
* Rank 1: 4 minute recharge
* Rank 2: 3.5 minute recharge
* Rank 3: 3 minute recharge
* Rank 4: 2.5 minute recharge
* Rank 5: 2 minute recharge
* Rank 6: 1.5 minute recharge
* Rank 7: 1 minute recharge
* Rank 8: 50 second recharge
* Rank 9: 40 second recharge

## Generic

These ancient items can be found and used by any class, giving them passive and active skills. They can be upgraded by finding more than one of each item and stacking them in your inventory. Some are Common, some are Uncommon, and some are Rare.

See Operating Unique Items for utility based unique items, such as  The Great Leveler or  The Glowing Orb

* Common
* Uncommon
* Rare
* Events

Deadly Nimble: Every time you crit, gain 50% dodge and (5 x Rank)% critical damage increase for 3 seconds

Type: Aura, Buff, Duration, Trigger
Dropped in: All Difficulties
Recharge time: 1 second

Lifeforce: Every time you kill, have a (25 + (2 x Rank))% chance of healing 5% of your hit points

Type: Aura, Trigger, Healing
Dropped in: All Difficulties
Recharge time: 1 second

The Ice Orb: Increase Cold damage done by (20 + Rank)%

Type: Aura, Buff
Dropped in: All Difficulties
Recharge time: 1 second

The Golden Goblet: Every time you quaff a health potion, gain a 10 second health buff, regenerating (5 + Rank)% of your health each second.

Type: Aura, Buff, Duration, Trigger, Healing
Dropped in: All Difficulties
Recharge time: 1 second

Reverse Fate: Every time you suffer a status effect, have a (5 x Rank)% chance of removing it

Type: Aura, Trigger
Dropped in: All Difficulties
Recharge time: 1 second

Supreme Conductor: When an enemy is Charged, each time it is Stunned, it shoots a lightning tendril at nearby enemies doing ((20 + (2 x Rank))% of your weapon damage) damage

Type: Aura, Projectile, Trigger, Lightning
Dropped in: Nightmare, Hell and Inferno difficulty only
Recharge time: 1 second

Golden Leech: Activate to heal for (Rank)% of damage done for the next 3 seconds

Type: Buff, Duration, Healing
Dropped in: Nightmare, Hell and Inferno difficulty only
Recharge time: 1 second

The Master Poisoner: Poison has a (10 x Rank)% chance of spreading to nearby enemies

Type: Aura, Trigger, Poison
Dropped in: Nightmare, Hell and Inferno difficulty only
Recharge time: 1 second

Bloodlust: Activate to add (5 x Rank)% of your Maximum Hit Points to your damage for 3 seconds

Type: Buff, Duration
Dropped in: Nightmare, Hell and Inferno difficulty only
Recharge time: 10 second

Quakeboots: Don't take falling damage. Do damage all around you each time you land. Damage: (how far you fell x Rank x Player-level)

Type: Aura, Buff, Aoe, Trigger, Physical
Dropped in: Nightmare, Hell and Inferno difficulty only
Recharge time: 1 second

The Barrier: If you drop below 20%, automatically heal (25 + (5 x Rank))% of your hit points. Usable once every 30 seconds.

Type: Aura, Spell, Trigger, Healing
Dropped in: Nightmare, Hell and Inferno difficulty only
Recharge time: 1 second

Cauterize: Every time you are critically hit, gain (Rank)% healing regeneration for 5 seconds

Type: Aura, Spell, Duration, Trigger, Healing
Dropped in: All Difficulties
Recharge time: 1 second

The Enduring Harp: Grants (20 + Rank) points of Resistance Rating to all elements

Type: Aura, Buff
Dropped in: All Difficulties
Recharge time: 1 second

The Tome of Fire: Increase Fire damage done by (20 + Rank)%

Type: Aura, Buff, Fire
Dropped in: All Difficulties
Recharge time: 1 second

The Tabard of Air: Each time you hit a target while you are in the air, gain a stacking Attack Power [2 x (Rank + Stack-Size)] benefit and a small jump up

Type: Aura, Buff, Trigger
Dropped in: All Difficulties
Recharge time: 1 second

Deep Freeze: When you hit a frozen enemy, have a (10 x Rank)% chance of not ending freeze

Type: Aura, Buff, Cold
Dropped in: Nightmare, Hell and Inferno difficulty only
Recharge time: 1 second

Explosive: On Fire enemies that die, explode and cause ((25 + (5 x Rank))% of your weapon damage) damage all around them

Type: Aura, Aoe, Trigger, Fire
Dropped in: Nightmare, Hell and Inferno difficulty only
Recharge time: 1 second

Poisonous Phial: Shoots a burst of reflective Poisonous bolts that always Poison, unless immune
Bolt damage is (3 x ((10 x Rank) + Player-Level))

Type: Spell, Projectile, Poison
Dropped in: All Difficulties
Recharge time: 10 second

Gone Batty: Illusion yourself into a Bat and fly around
Attacking, taking damage, or mining ends the enchantment

Type: Buff, Duration, Movement
Receive at lvl: -
Recharge time: 10 second

### Common

Deadly Nimble: Every time you crit, gain 50% dodge and (5 x Rank)% critical damage increase for 3 seconds

Type: Aura, Buff, Duration, Trigger
Dropped in: All Difficulties
Recharge time: 1 second

Lifeforce: Every time you kill, have a (25 + (2 x Rank))% chance of healing 5% of your hit points

Type: Aura, Trigger, Healing
Dropped in: All Difficulties
Recharge time: 1 second

The Ice Orb: Increase Cold damage done by (20 + Rank)%

Type: Aura, Buff
Dropped in: All Difficulties
Recharge time: 1 second

The Golden Goblet: Every time you quaff a health potion, gain a 10 second health buff, regenerating (5 + Rank)% of your health each second.

Type: Aura, Buff, Duration, Trigger, Healing
Dropped in: All Difficulties
Recharge time: 1 second

Reverse Fate: Every time you suffer a status effect, have a (5 x Rank)% chance of removing it

Type: Aura, Trigger
Dropped in: All Difficulties
Recharge time: 1 second

Supreme Conductor: When an enemy is Charged, each time it is Stunned, it shoots a lightning tendril at nearby enemies doing ((20 + (2 x Rank))% of your weapon damage) damage

Type: Aura, Projectile, Trigger, Lightning
Dropped in: Nightmare, Hell and Inferno difficulty only
Recharge time: 1 second

Golden Leech: Activate to heal for (Rank)% of damage done for the next 3 seconds

Type: Buff, Duration, Healing
Dropped in: Nightmare, Hell and Inferno difficulty only
Recharge time: 1 second

The Master Poisoner: Poison has a (10 x Rank)% chance of spreading to nearby enemies

Type: Aura, Trigger, Poison
Dropped in: Nightmare, Hell and Inferno difficulty only
Recharge time: 1 second

Bloodlust: Activate to add (5 x Rank)% of your Maximum Hit Points to your damage for 3 seconds

Type: Buff, Duration
Dropped in: Nightmare, Hell and Inferno difficulty only
Recharge time: 10 second

Quakeboots: Don't take falling damage. Do damage all around you each time you land. Damage: (how far you fell x Rank x Player-level)

Type: Aura, Buff, Aoe, Trigger, Physical
Dropped in: Nightmare, Hell and Inferno difficulty only
Recharge time: 1 second

The Barrier: If you drop below 20%, automatically heal (25 + (5 x Rank))% of your hit points. Usable once every 30 seconds.

Type: Aura, Spell, Trigger, Healing
Dropped in: Nightmare, Hell and Inferno difficulty only
Recharge time: 1 second

### Uncommon

Cauterize: Every time you are critically hit, gain (Rank)% healing regeneration for 5 seconds

Type: Aura, Spell, Duration, Trigger, Healing
Dropped in: All Difficulties
Recharge time: 1 second

The Enduring Harp: Grants (20 + Rank) points of Resistance Rating to all elements

Type: Aura, Buff
Dropped in: All Difficulties
Recharge time: 1 second

The Tome of Fire: Increase Fire damage done by (20 + Rank)%

Type: Aura, Buff, Fire
Dropped in: All Difficulties
Recharge time: 1 second

The Tabard of Air: Each time you hit a target while you are in the air, gain a stacking Attack Power [2 x (Rank + Stack-Size)] benefit and a small jump up

Type: Aura, Buff, Trigger
Dropped in: All Difficulties
Recharge time: 1 second

Deep Freeze: When you hit a frozen enemy, have a (10 x Rank)% chance of not ending freeze

Type: Aura, Buff, Cold
Dropped in: Nightmare, Hell and Inferno difficulty only
Recharge time: 1 second

Explosive: On Fire enemies that die, explode and cause ((25 + (5 x Rank))% of your weapon damage) damage all around them

Type: Aura, Aoe, Trigger, Fire
Dropped in: Nightmare, Hell and Inferno difficulty only
Recharge time: 1 second

### Rare

Poisonous Phial: Shoots a burst of reflective Poisonous bolts that always Poison, unless immune
Bolt damage is (3 x ((10 x Rank) + Player-Level))

Type: Spell, Projectile, Poison
Dropped in: All Difficulties
Recharge time: 10 second

### Events

Gone Batty: Illusion yourself into a Bat and fly around
Attacking, taking damage, or mining ends the enchantment

Type: Buff, Duration, Movement
Receive at lvl: -
Recharge time: 10 second