Transcendence

**Transcendence** is a mechanic added in Update 2.00 It is unlocked after obtaining 12,000 Ragnarok Points (RP).

Each transcendence unlocks new Talent+, grants you 1 Transcendence Point (TP) and Supremium Tokens, but resets everything apart from donated money, Statues, TP and Supremium Tokens.

Currently it is not possible to transcend more than 6 times.

Ragnarok Point requirements for the first six levels are 12,000, 24,000, 36,000, 84,000 and 120,000. Ragnarok points reset on transcendence too, so going over the target is not currently useful.

## Transcendence Points

After each transcendence 1TP is awarded. They can be spent on permanent skill improvements. TP can be redistributed after each transcendence or by paying 20% of your current Ragnarok Points once you're above 12,000 RP. Additionaly, each TP increases RP gain by 50% of the base income (stacks additively).

**Gaflando**

* **Arcane Power:** Effect increased by 1% (additive) per level
* **Foresight:** Reduce Hermit EXP requirement by 1% (multiplicative) per level
* **Scrolls of knowledge:** Applies on casting any spell instead of only on study
* **Hermit focus:** Gain +0.1s of focus when casting a spell
* **Ethereal Wisdom:** +15% (multiplicative) spellpower and mana cost every 10 levels
* **Multi meteor:** Phantom cast has a 40% chance to instantly jump to meteor
* **Spell mastery:** Mastery increase period reduced from 1000 to 600 mana
* **Soul siphon:** Siphon at 20% rate from goblins who are not resting
* **Cursor mitosis:** +2% (additive) gobcursor duration per level
* **Phantom cast:** Phantoms combine to cast a single spell additionaly, 1.1x spellpower per phantom
* **Ancient lore:** +3 Spellpower per level for each talent set unlocked
* **Soul stomp:** Soul Stomp grants +1% (additive) stomping power per remaning stamina
* **Ascendant wizardry:** Ascendancy charge time reduced by 2 minutes
* **Potion master:** Potions have 50% more splash radius
* **Moon ritual:** Moon Ritual applies at double power during the day

**Goblins**

* **Strength:** +2% (additive) Stomping Power per level
* **Critical Stomp:** +1% chance per level to double stomp power
* **Resting:** Goblins gain 1% of total stamina as stamina recovery
* **Goblin Focus:** Gain +0.1s of focus when a goblin stomps
* **Super Critical Stomp:** Super crits are lucky (checks twice and succeeds if either check succeeds.
* **Brain Boost:** Stomp EXP increased by 5% (additive) per goblin you have
* **Goblin Sacrifice:** +5% (additive) effect per level
* **Radical Stomp:** 80% reduced Radical chance, 10x stomping power while Radical
* **Spirit Goblin:** Grants 2 Spirit Goblins per level
* **Moneybags:**+10% (multiplicative) Stomping Power per Talent unlocked
* **Goblin Maturity:** Maturity bonus increases by 5% (additive) per day played
* **Helpful Carl:** 2% of bonus is applied to non-carls
* **Joke Upgrade:** Transcendent Joke Upgrade does NOTHING! LOL!
* **Spooky Bears:** Bears generate 5 rage stacks automatically every second
* **Shout Master:** Taskmaster shout chance is doubled

## Talents+

Transcendence unlocks a new set of talents. Those talents, similarly to normal Talents, can be redistributed after every Ragnarok. There is space for 12 distinct sets of T+, but only 6 are currently implemented.

 **Potion Charge**Throw a super-potion after brewing 99. Throw no potions otherwise. Super Potions have 20x effect (except wicked which has 3x effect)
 **Button Bingo**\*Row: 5% resource gain per point Column: 2% resource gain per point
 **Angelgob**Carl harnesses the power of good causing all goblins to apply 2% of their recovery even while running
 **Sleepy Goblins**Goblins rest during the night, but have x10 stamina and stamina recovery during the day
 **Beastmaster**The taskmaster will shout at bears causing them to gain 30% of their missing roar charge

\*Bingo Bonus grants a bonus based on the lowest skill level in each row or column of your Hermit/Goblin skills