Power Station

### Relevant Leads

The **Power Station** is a location within The Complex. It is only accessible in the Morning after which the doors are locked by Julianna Blake.

## Description

The Power Station is located in the same building as the Loop Control Center, downstairs from the Lobby. Wenjie Evans is very interested in what the Power Station holds and correctly believes that it is the key to unlocking the Operation Horizon bunkers found throughout Blackreef. The interior of the location is only accessible during the Morning, after which the doors are locked.

The Power Station contains multiple generators which are activated by inserting a Battery into the Generator's Battery Socket and pressing the button. Screens around the location indicate how much total power is being generated by the station - each Generator generates 100 power and 200 power is required to one bunker. As there are six generators in total throughout the station, this means that at in order to access all the bunkers in one loop, the bunker at The Complex must be visited immediately, then the power diverted to a different bunker. A code is required to direct the power to bunkers other than Tidevarv Station in the Complex. This code is found in the Where the Power Lies note which is found inside the RAK in Updaam.

The six generators are located in three different rooms. The Generators Room 1 has several Eternalists and their conversation will provide a clue that a Battery is required to start the Generators. There is a Battery in the catwalk above this room. This single Battery can be used to start all the generators, as there is a Battery Station down the stairs between Room 1 and Room 2.

The Generators Room 2 is located past the storage area containing significant amounts of Ammunition and the Battery Station. The room contains a Field Nullifier, Sensors and an Eternalist loudly singing about a Battery. There are two more generators in this room and an upper level with a common area.

The last two generators are in a half-flooded Generators Room 3 which has been heavily trapped with Trip Mines and Proximity Mines. Wenjie has left a note for the Eternalists telling them to leave the Generators alone. However, the Generators can still be activated with a Battery if Colt can make it to the Battery Sockets in one piece. If any of the Proximity Mines are triggered in a way that causes an explosion, the generator the Mine is next to will be damaged and unable to operate. There is also a Turret at the far end of the flooded room.

There are stairs leading out from the flooded room to a control room. The door out of the control room leads back to the Room 1.

## Documents

* ATTENTION EVERYBODY: Taped to the locked entrance to the Power Station during Noon, Afternoon and Evening.
* Fine Work, Everyone!: Stuck to a railing in Generators Room 3.
* Generous Instructions: On a table upstairs in Generators Room 2.
* Unfolded Directive: On the table next to the map of the Operation Horizon bunkers in Control Room.
* Wenjie as Herself, Part II: In the control room upstairs from Generators Room 3, on the right side of the front console.

## Discoveries

 There's an old Power Station beneath the Loop Control Center.

 The generator starter requires a battery to power up, but once I punch the 'on' button I can remove and re-use the battery.

## References

1. ↑ Insider Access