Map and Locations

The **Bellowing Swamp** is named after the ominous bellows of the territorial Crocorosk people. While more negotiable than Maikze Tribes, the Crocorosk would still rather see you in their gullet than in their territory.

**Etolem** is known as the crown jewel of the north. Once an island of many rulers, now there sits a High King. The rocky island's primary entrance is secured by a fortress city named Vanngart.

**Hawulaan** holds perhaps the oldest civilizations we know of.  The north is covered in unforgiving deserts, while the south is nothing but jungle. The most prosperous states sit nestled among the Great River of Arindus that nearly divides the continent in twain.

The **Fjalsi Tundra** is oft considered the "Furtherly Uncivilized" Pirnskar. Their governance is more akin to rampaging barbarian clans than to a nation. The southeastern border is along the Shanzi Province, leading to many raids.

The **Forest of Life** is believed to be the ancient homeland of the Eld. Here, they still tend to live a reclusive life deep within the forests. It's also home to a number of indigenous goblings.

**Lukatess Island** is equally mysterious as the Maikze Peninsula, if not more. Its namesake come from the first explorers to be lost on the island. Centuries later, and the island is no more explored than then. Strange happenings and unexplained events prevent future incursions.

The High Republic of **Lumehauver** sits in the middle of The Old Kingdoms, but resigned its kingly form of government in favor of one in which the aristocracy runs their own senate and council.

The **Kunzo** region is labeled for a Dynasty of the same name. Officially the Kunzo Kicratic Dynasty, the state recognizes the ability to manipulate 'Ki' as the power of kings and rulers. Monastic orders are sacred and incorporated into the government.

The **Gale Plains** are an immense expanse of green plains, civilization is almost nonexistant save for nomadic tribes of Saurorosk that roam the land following herds of large mammals. Its namesake comes from the powerful winds that consistently rip through.

The **Gulf of Trahemis** is home to the largest known empire, the Trahemian Empire of the Baheem. Many underwater cities and lonely islands dot the waterscape. Their presence also discourages pirates and sahaugin raiders, helping to protect one the most important trade routes in the world.

The **Maikze Peninsula** is mostly unexplored, thanks to the indigenous humans of the same name. The Randuran people have settled colonies along the coast and rivers, but even those are subject to regular attack from the natives.

**Pirnskar** is a region made-up of a loose coallition of holdings with their own Jarls. The rocky highlands serve little strategic purpose and excellent defensive positions. As such, the reaches of Pirnskar are rare to fall to an outside force. In fact, one of the *only* ways to get these rulers to work together is to threaten their sovereignty.

The **Randuras** region is known for the Kingdom of the same namesake. The humans here are known for their piety and pride. Historically, they have been labeled zealots, but the political climate of the area has simmered.

The **Shanzi Province** was once a major portion of the Kunzo Dynastic Kingdom, but separated after a major political divide. The separation occurred with minimal bloodshed, but tensions still hold. The Shanzi operates a government independent from Ki.

The Kingdom of **Takland** is known for their technological innovation, livestock, and storied rivalry with their southern neighbors in Lumehauver.

The **Tumiho Archipelago** is believed to be the homeland of the Kuhita people, who resided there before humans inhabited the region. This region is known for its aquatic affiliation, and home to the famous windsurfers.

The **Valley of Kings** is the seat of Nima and the Free-State Federation. Situated as a trade powerhouse, the smaller powers banded together to keep their independence into our current age.