Spirits list

This section details the types of spirits that you can bind to you using ante points. You can bind multiple spirits of the same type, as long as you pay the necessary ante cost, and if you do so, their effects stack.

### Agony

***Ante Point Cost:*** *2*
In the presence of a spirit of Agony, foes’ wounds continue to bleed, and fires continue to burn. When agony is bound choose a damage type. When you deal damage of your chosen type with a spell of 1st level or higher and roll a 1 on a damage dice you can reroll the die and must use the new roll, even if the new roll is a 1. When two or more Agony spirits are bound, this increases to a 1 or 2 on a damage die and you must keep the new roll even if it is a 1 or 2.

### Connection

***Ante Point Cost:** 1*
Spirits of Connection are always willing to make sacrifices for those who bind them with good intentions. Whenever you heal an ally or you are healed, restore an additional 1 hit point. This bonus increases by 1 for each bound Connection Spirit.

### Desire

***Ante Point Cost:*** *1*
Spirits of Desire imprint your desires onto others and enhance their own. As a reaction, when a charmed enemy creature makes a Wisdom saving throw, they take a -1 penalty to the save. This penalty increases by 1 for each bound Desire Spirit. Once an affected creature succeeds on a Wisdom saving throw against one of your spells, that creature is immune to this spirit’s effect for 24 hours.

### Empathy

***Ante Point Cost:** 2*
Spirits of Empathy allow you to share your allies’ pain. While Empathy is bound, when an ally creature within 30 feet of you takes damage you can use your reaction to reduce that damage by 2, taking the damage yourself instead. This reduction increases by 2 for each bound Empathy Spirit.

### Envy

***Ante Point Cost:*** *4*
Spirits of Envy take from others what they covet for themselves – life. Whenever you deal damage with a spell of 1st level or higher, you can use your reaction to regain 1d4 hit points. This healing increases by 1d4 hit points for each bound Envy Spirit.

### Fortune

***Ante Point Cost:*** *2*
Spirits of Fortune are the embodiment of chance. When Fortune is bound you gain 2 charges. You can use this charge to reroll any dice roll. You must take the new result. The amount of charges increases by 1 for each bound Fortune Spirit.

### Gluttony

***Ante Point Cost:*** *1*
Spirits of Gluttony hold an unending hunger for some aspect of life, be it knowledge, power, or something else. When you are forced to make a saving throw against a spell or magical effect that deals damage to you, that damage is reduced by 1. This reduction increases by 1 for each bound Gluttony Spirit.

### Greed

***Ante Point Cost:** 2*
Spirits of Greed hold a need to own everything, or everyone. When Greed is bound you gain a bonus of +2 to Deception and Persuasion checks. This bonus increases by 2 for each bound Greed spirit.

### Guilt

***Ante Point Cost:** 1*
Spirits of Guilt cause your enemies hesitation in acts that would wrong you. While Guilt is bound, when you or an ally within 30 feet of you is the target of an attack roll you can use your reaction to reduce the attack roll by 1. This penalty increases by 1 for each bound Guilt Spirit. After you’ve used this feature on a creature, that creature’s attacks cannot be affected again for 1 minute.

### Hope

***Ante Point Cost:*** *2*
Spirits of Hope strive to be a beacon in dark times. While Hope is bound, you gain a +2 bonus to your death saving throws and saving throws against effects that would frighten you. This bonus increases by 2 for each bound Hope spirit.

### Justice

***Ante Point Cost:*** *2*
Spirits of Justice are exemplars of law and order, denouncing crime and lies. While Justice is bound, you gain +2 to your Insight and Investigation rolls. This bonus increases by 2 for each bound Justice spirit.

### Passion

***Ante Point Cost:** 3*
Spirits of Passion give those who bind them the power to push themselves and others further in order to accomplish a task. When this spirit is bound you gain 2 bonus dice. These dice are d4s. You may choose to roll one of these dice and add the result to any attack roll, ability check, or saving throw you make. The amount of bonus dice you have increases by 2 for each bound Passion spirit.

### Pride

***Ante Point Cost:*** *1*
Spirits of Pride think themselves better than others and are arrogant. When Pride is bound you can attempt to reroll 1 saving throw. The amount of times you can attempt a reroll increases by 1 for each bound Pride spirit.

### Protection

***Ante Point Cost:** 4*
Spirits of Protection shield you from harm. While Protection is bound to you, you gain resistance to your choice of bludgeoning, piercing, or slashing damage, which you decide upon binding the spirit. You choose a new resistance for each bound Protection spirit.

### Sloth

***Ante Point Cost:*** *2*
Spirits of Sloth inspire sluggishness and laziness of thought and action around you. While Sloth is bound, spaces within 10 feet of you count as difficult terrain. This increases by 10 feet for each bound Sloth spirit.

### Sorrow

***Ante Point Cost:*** *5*
The failures of your enemies continue to haunt them in the presence of a spirit of Sorrow. While Sorrow is bound to you, enemies within 30 feet who fail a save against one of your spells 1st level or higher are dealt psychic damage equal to half your spiritualist level (rounded down). If you have two bound Sorrow spirits, this damage increases to your full level in this class. Targets cannot be affected by this damage more than once per turn.

### Terror

***Ante Point Cost:*** *2*
Spirits of Terror bring nightmares to life. While Terror is bound, you gain +2 to your Intimidation checks and your DC for spells or effects that would frighten targets increases by 2. This bonus increases by 2 for each bound Terror spirit.

### Trust

***Ante Point Cost:*** *1*
The bonds of Trust make for a foundation of power. While Trust is bound, the range with which you can take the Help action is increased by 10 feet. This increases by 10 feet for each bound Trust spirit.

### Vengeance

***Ante Point Cost:*** *5*
Spirits of Vengeance invoke an unbridled rage towards those that have hurt you. While Vengeance is bound, whenever you are dealt damage from a source within 30 feet of you, you may use your reaction to deal psychic damage equal to half your spiritualist level (rounded down) to that creature. If you have two bound Vengeance spirits, this damage increases to your full level in this class.

### Wonder

***Ante Point Cost:*** *2*
You radiate an aura of awe when a spirit of Wonder is bound to you. While Wonder is bound, you can use your reaction to impose a -2 penalty on an Insight or Perception check made by a creature within 60 feet. This penalty increases by 2 for each bound Wonder spirit.

### Wrath

***Ante Point Cost:*** *4*
Spirits of Wrath inspire a ferocity in you. You gain a +1 increase on damage rolls against any creature that you have already damaged since the end of your last turn. This increases by 1 for each bound Wrath spirit.