recursal/Fanatic-Fandom huggingface dataset:
Commander Cody

Commander Cody was a clone commander in the Grand Army of the Republic, specifically in the 212th Battalion. He served under the jedi-general Obi-Wan Kenobi together with the rest of his battalion, and fought in the Battle of Utapau.

## History

### Pre-19 BBY

Cody, like the other clones in the Clone Army, was born on the storm-planet Kamino as a clone to the bounty hunter Jango Fett. After training for some time, Cody was ready to fight alongside his brothers in the Clone Wars. Cody was given the title of commander, where he commanded the 212th Battalion of clone troopers under Jedi-general Obi-Wan Kenobi. Like the other troops in the battalion, Cody was given orange markings on his armor.

### 19 BBY

After three years of the war, Obi-Wan got a mission to track down the Separatist leader General Grievous. He located Grievous on the planet Utapau, where he was to confront Grievous and his droid army. Obi-Wan brought Cody and the rest of the 212th Battalion with him to help with the mission.

After planning out the ambush on Grievous with Cody, Obi-Wan took his starfighter to land on Utapau to confront Grievous himself, and told Cody to wait before attacking with the troops.

After some time had passed Cody ordered his troops to attack, and so their Venator-class Star Destroyers entered Utapau's atmosphere where they released Republic Gunships to transport Cody and his troops to the Separatist base below, that was located inside a huge crater on the planet. There Cody and his troops bravely fought against the droid army, and Cody soon noticed how Obi-Wan's lightsaber fell down from above and landed on the ground in front of him. Cody took the lightsaber into his possession until he could give it back to Obi-Wan. Cody also reported reported about the battle to the Jedi Council on Coruscant.

After fighting for some time, Cody and his troops had managed to gain much territory from the Separatists, and Obi-Wan soon came to meet Cody on the creature Boga. Obi-Wan had managed to kill Grievous, and Cody showed Obi-Wan that he had found his lightsaber, and so he gave the weapon back to Obi-Wan who thanked Cody before he rode off to continue fighting. After this however, Cody got a holographic message from the Republic chancellor Palpatine, who told Cody that the time has come to execute order 66. This meant that clone troopers would turn against their Jedi generals, and Cody listened to the chancellor and told an AT-TE to fire at Obi-Wan. It fired at the Jedi general who fell down into the water at the bottom of the crater.

## Personality

Cody, like all the other clones, obeyed orders without question.

## Powers and abilities

Cody, like the rest of the 212th, was a brave fighter. Like the other clones he was equipped with a blaster and armor that protected him in battle, and had a visor on it's helmet.
Sacred clay

**Sacred clay** is a material used to create Sacred clay armour and Sacred clay weapons. It is obtained by using Clay on an altar (granting 40 crafting experience) and then using the sacred clay on an anvil to make the equipment. These various armours scale with your level, their stats will upgrade once you reach a certain level. The armour stats change on levels 10, 20, 30 and 40. The armours scale with your defence level, and the weapons scale with your attack, range and magic level.

Sacred clay is also commonly dropped by Barbarians and Tower archers.
Brimhaven agility arena

The **Brimhaven agility arena** is located on Karamja. You can reach the Brimhaven agility arena by taking a ship for 30 gp from Port Sarim to Karamja, and then climb down at the ladder in the General store on Karamja.

The arena is not a course where you complete a lap to gain additional experience. Instead, you can train at one single obstacle to level your Agility. You can also go take a run for agility tickets to exchange them for fabulous rewards, you can check them out here.

An agility level of atleast 40 is required to cross the first obstacles of the arena. However, a higher level is highly recommended, because you can fail a lot at the obstacles, causing you to take damage. Also some obstacles require a higher agility level to cross, up to level 50.
Because you can take significant damage here if you fall, players should bring a stack of food to be able to train for a longer period.

### Brimhaven agility arena obstacles

When you fail one of these obstacles you might fall to the bottom of the arena. If this happens you will take quite some damage and you will need to go into the tower closest to you to take the ladder back up. You can also fail and get hurt without falling down, this will prevent you from crossing the obstacle anyway and you'll have to retry it.

Popular obstacles to train agility are the floor spikes, the falling rocks and the spinning blades, because these are the obstacles that grant the most xp per hour. They are fast to cross and give moderate experience.
Cave horror

Cave horror

 Aggressive?
 Poisonous?
 Slayer level:
 Assigned by
 Slayer XP

**Cave horrors** are strange beings that can be found pretty far in the Rellekka slayer dungeon. These monsters are usually only killed for Slayer and require 58 Slayer to be damaged.

They drop the Black mask, that can be worn to increase your melee strength bonus by 15% against your assigned slayer monster.

They don't have a lot of Hitpoints, but their hits are pretty accurate.
Super Star Destroyer

A Super Star Destroyer was a kind of huge battle-ship used by the Galactic Empire. There is only one known example of the ship that was called The Executor.

## History

### Pre-3 ABY

At some point prior to 3 ABY, a Super Star Destroyer was chosen as Darth Vader's personal flagship for him to use years afterwards. He named this ship The Executor.

### 4 ABY

In 4 ABY Vader's Super Star Destroyer was present during the battle of Endor where it was destroyed followed by the dissolvement of the Empire. This ended the ship-brand and any potential possibilities of another one being made by the Empire in the future.

## Notes

* Super Star Destroyers are the biggest known kind of ship in the galaxy.

## Appearances in chronological order

* *Episode V - The Empire Strikes Back*
* *Episode VI - Return of the Jedi*
Goblin

**Goblins** populate the fields around Barbarian village. Many starting players fight the goblins to train their first levels and to gain their Ranarr herb drops, to sell for profit.

Goblins are level 10 and have 10 Hitpoints.

Goblins can be assigned as a very easy Slayer task from the Slayer master Hunding for 70 Slayer experience for each slain or as an easy slayer task by the Slayer master Chaeldar for 56 Slayer experience for each slain.

Goblins also drop useful beginner items up to level 40 (excluding Rune).
Thrower troll

Thrower troll

 Aggressive?
 Poisonous?
 Slayer level:
 Assigned by
 Slayer XP

**Thrower trolls** can be found in Trollheim. The easiest way to reach them is by using the Trollheim teleport on the Normal spellbook, however players can also walk north through Taverley from Falador. This is a very long way though.
The Grand Army of the Republic

The Grand Army of the Republic, or The Clone Army, was an army that started development around 32 BBY and was active from 22 BBY to 19 BBY. It consisted of huge amounts of war-trained clones and was one of the most powerful armies in the galaxy, serving the Republic til the Republic was changed into the Galactic Empire. It was mostly used against the droid army of the Separatists in the Clone Wars.

## History

### Pre-22 BBY

The Clone Army was first ordered by a jedi named Sifo Dyas who most likely was made into doing the deal by Count Dooku, who together with his master Darth Sidious planned to use the army to eliminate every jedi in the galaxy when the time comes. Although the army was never intended to go against the jedi immidiately but was going to join the jedi, and after a certain buildup of trust would be made the army would be used to suddendly turn against their jedi generals, eliminating them. The template of the clone army would come to be a man named Jango Fett, and from him millions of clones came to be made on the storm-planet Kamino.

### 22 BBY

In 22 BBY the jedi master Obi-Wan Kenobi arrived on Kamino and discovered the army made for the Republic, telling the jedi council of the Republic about it's existence. Even though it was of strange origin, the jedi grew interested, and jedi master Yoda later came to get some of them to fight their first battle on Geonosis, aiding the jedi. This battle set off what was known as the Clone Wars. After this the army were spread out over the galaxy as a force of the Republic.

### 19 BBY

3 years after the beginning of the Clone Wars, the armys armoring had been changed from phase 1 armor to phase 2 armor, a slight improvement over the original. Troopers who were fit for certain environments or duties had also been added, and troopers of certain military divisions had different color-markings on their suits.

Soon the army would receive order 66, which meant that it was time for the army to turn against the jedi, which ended in most of the jedi in the galaxy being killed, especially when the 501st Legion invaded the Jedi Temple together with Darth Sidious new apprentice Darth Vader, after the death of Count Dooku. The Republic was also changed into the Empire, ruled by the Sith, and they later turned all clone troopers into stormtroopers, who had lighter but weaker armor. The members of the army continued however, but as the Imperial army with new troopers and classes.

## Notable members

* Commander Cody
* Commander Gree
* Commander Odd Ball
* Commander Appo
* Commander Bly
* Commander Bacara
* Commander Neyo

## Appearances in chronological order

* *Episode II - Attack of the Clones*
* *Episode III - Revenge of the Sith*
Hoenn Havoc Elimination Table

Win = They won a challenge and immunity

High = Was in the top three, but did not win the overall challenge.

Safe = Didn't win a challenge but was not in danger of being in the sudden death battle.

Safe = Was in the bottom three but was saved by the judges.

Low = Was in the bottom two but survived the Sudden Death Battle.

Out = Lost the Sudden Death Battle and was eliminated from the competition.

Out = Left the competition under unique circumstances.
Starkiller Base

Starkiller Base was a planet of cold climate that was made into a superweapon by the First Order. It caused mass destruction during it's regime, taking energy from suns that it turned into power of it's superlaser that could be used to destroy entire star systems.

## History

### 4 ABY - 34 ABY

After the fall of the Empire, the First Order rose from it's ashes. They began building a superweapon out of a planet, and this superweapon came to be known as Starkiller Base. It was commanded by General Hux, a young general within the First Order.

### 34 ABY

In 34 ABY, the First order planned the destruction of the Hosnian system, as it was the home base of their enemy, the New Republic. After a speech in front of the First Order army, General Hux ordered the station to fire. It's red superlaser came out of the station and traveled to the system, where the laser beam split into different directions to target every planet in the system. After impact, all planets within the system were destroyed which resulted in mass death.

After this attack the Resistance, allies of the now damaged New Republic, planned an attack to destroy the base. This led to the Battle of Starkiller Base, where the station was destroyed by the Resistance, killing everybody onboard.

## Nature and culture

Starkiller Base had a cold climate with snow and also had at least one forest consisting of black trees. The planet was occupied with First Order forces who had turned the planet into a super-weapon.

## Notes

* This was the third known superweapon to be made and destroyed in the same manner as the first two.
Jailer

The **Jailer** can be found in the Barbarian dungeon just past the Hill giants, near the Black knights. He drops the Dusty key which is needed to unlock the door that leads from the Lesser demons to the Blue dragons. Players with an Agility level of 45 will not need the key as they can take the shortcut to the blue dragons located at the start of the dungeon.

## Drops

 Dusty key

 Aggressive?
 Poisonous?
 Slayer level:
 Assigned by
 Slayer XP
Pest control

The way to Pest Control from Rimmington.

**Pest control** is a safe minigame in which people fight with each other versus NPCs from another dimension. Players must defend an NPC known as the Void knight from an onslaught of monsters, while at the same time destroying the portals from which the monsters come from.

You can join Pest control by entering a boat which is located at the Void knight outpost, you can travel to the Void knight outpost for free by talking to the Squire whom is located at Port Sarim. Alternatively the tyras guard can also teleport you there, he is located in falador park and at the grand exchange.

This is a safe minigame. Players who die keep their items and will respawn on the boat, and can rejoin the combat immediately. When you respawn all your stats will be restored to normal levels. This means your Hitpoints, Prayer points, the Special attack bar, and Run energy are fully restored. Stats boosts such as potion effects will also be removed on death.

## Tactics

In order to win the game you must destroy all four portals before the timer ends. If your time runs out you will lose the round. It is best to leave a couple of people defending the Void Knight while the others kill the portals and the rest of the monsters, this way you almost have a guaranteed win!

### Defensive

During the minigame there will be multiple NPCs spawning in the middle trying to attack the knight, when the Void Knight dies you lose the game and will not receive any Pest-tokens. Therefore it is very important to have a couple of people defending.

### Offensive

By attacking the portals and the monsters which come from the portals you'll receive the most amount of damage and is therefore the most efficient way of receiving Pest-tokens. The higher your amount of damage is, the more tokens you get!

## Tokens and rewards

Once the minigame has ended everyone will be teleported back to the scaffolding on Void knights' outpost. When your team has won the game you will receive Pest-tokens depending on the amount of damage dealt, however if your team lost the minigame you won't receive any Pest-tokens.

You can choose if you want to exchange your Pest-tokensfor items or for a certain amount of combat experience.
Abyssal Watcher

Abyssal watcher

 Aggressive?
 Poisonous?
 Slayer level:
 Assigned by
 Slayer XP

**Abyssal watchers** can only be found in the Ancient caves. They drop two unique items: the Abyssal cannon and the Abyssal cape. The monsters themselves dont require membership to kill, but to enter the caves you need to be an active member, because the entrance requires 30 Agility.

Abyssal watchers specialize only in magic attacks. While fighting them they can fire an icey cannonball that inflicts 3 hits instantly. This special attack is not affected by prayer protection.
Kharidian Desert

The **Kharidian Desert** is an area south of Al-Kharid where you can do multiple things. Level 78 magic is requird to access it (Pollnivneach teleport, lunar spellbook).The whole desert is a huge second wilderness, where you can safely fight other players without losing any items. You can also train thieving in Pollnivneach and do the quest Desert Wars here (for more information, check Quests). The main way of transportation in this huge desert are magical carpets. Talk to the man next to these carpets to fly with them to multiple cities in the desert.

## Accessable areas

* Pollnivneach
* Bedabin camp
* Menaphos
* Desert entrance
* Smoke dungeon

## Features

* Desert War quest
* Safe PKing
* Thieving

## NPCs and Monsters

* Bandits
* Pollnivneach villagers
Rest in Pieces

**Rest in pieces** is a free-to-play quest in Trinity. To do this quest you will need a spade, and be able to kill a ghost.

## Start

You start off this quest by talking to a villager in Canifis. You can get to Canifis by talking to the Ghost captain in Falador park or by using the Senntisten teleport from the Ancient spellbook.

The villagers in Canifis will tell that Dr Frenkenstrain needs help. You will have to find Dr Frenkenstrain in his castle that is located north-east of Canifis. Talk to him and he will tell you that body parts of his experiment have been stolen and you should help him find them. Select the yes-option to continue the quest. He will give you hints where the body parts (torso, arms, legs, head and the brain) are probably hidden.

## Walkthrough

Take a Ghostspeak amulet in the cupboard of his garden and wear it. Then proceed to walk east towards Port Phasmatys. Talk to the villagers in the Port and they will give you hints where the body parts are hidden :

* The torso is buried in a grave in the swap just west of Port Phasmatys. Right click the grave and choose the option dig.
* The head is hidden in a shipwreck just east of Frenkenstrain's Castle. Climb up the ladder and search the chest in the captain's quarters. A ghost will appear, kill it and you will receive the head.
* The arms are hidden in the tavern at Port Phasmatys. Go down the trapdoor and keep going down the steps. You will find the arms laying on the ground.
* The legs are found in a house in the northern part of Port Phasmatys. The house is marked with a quest icon on your minimap.
* The brain can be obtained in the tavern at Canifis. Climb up the staircase and talk to the thief.

Now that you have gathered all 5 pieces return to Dr Frenkenstrain and he will tell you that you have helped him revive a zombie lord from the death. Wait a minute and talk to Lord Rologarth, he will thank you for your help and give you your reward.

**QUEST COMPLETED!**

## Rewards

* a Shadow sword, this sword can kill ghasts in the swamp.
* 2 Quest points.
Locations and Dungeons

### Cities and villages

* Ardougne
* Al-Kharid
* Barbarian village
* Brimhaven
* Burthorpe
* Camelot
* Catherby
* Canifis
* Draynor village
* Edgeville
* Falador
* Lumbridge
* Pollnivneach
* Port Sarim
* Rellekka
* Rimmington
* Seers' village
* Varrock

### Dungeons

* Barbarian dungeon
* Dagannoth cave
* Dwarven mines (Falador mining dungeon)
* Edgeville dungeon
* Godwars dungeon
* Rimmington dungeon
* Ice cave
* Kalphite hive
* Karamja volcano
* Obsidian caves
* Rellekka slayer dungeon
* Smoke dungeon
* Varrock slayer dungeon
* Ancient caves

## Other places

* Barbarian outpost
* Island of Neitiznot
* Ice mountain
* Grand exchange
* Karamja
* Kharidian Desert
* Lumbridge swamp
* Mod island
* Slayer tower
* White wolf mountain
* Wedding (Entrana)
* Wilderness
* Musa Point
Jossik

Jossik

 Gender

**Jossik** is a slayer master located in Rellekka, in a house next to Skulgrimen's Metal. He gives tasks located around Rellekka or in the Rellekka slayer dungeon. Some of these tasks can be easy, whilst others can be rather challenging.

## Assignments

Some of these monsters require a certain Slayer level to kill and will only be assigned to players with the required Slayer level.
Seers' village

**Seers' Village** is a small settlement to the west of Camelot. The city of Ardougne is to the south, and Rellekka is located to the north of it. A combination of a spinning wheel, the flax field and many rare trees make Seers' Village a central location for resource gathering.

## Notable features

### Camelot

Located just east of the village, Camelot provides the closest teleport location.

### Bank

The Seers' Village bank is a popular spot for trading resources.

### Trees

Seers' Village is a very popular Woodcutting destination. In total, the village and close surrounding area contain 6 Yew trees, 6 Maple trees, 10 Willow trees, and multiple Oak trees. There's also a popular location for cutting Magic trees located at the Sorcerer's tower.

### Flax field

Located to the southeast of Seers' Village is a large flax field for you to pick flax for Fletching. Located conveniently just northwest of here is a small house with a spinning wheel in it which can be used to spin flax into bowstrings.
Woodcutting

With **Woodcutting** players can obtain raw materials that can be further refined with Fletching, making bows and arrows out of them, or with Firemaking, burning them for experience. The higher the difference is between the required woodcutting level and your own woodcutting level, the faster you will get the logs.

## Hatchets

You will need a hatchet to start off with, and there are several classes of hatchets ingame, up to the Dragon hatchet. Most hatchets up to rune can be bought from Bob's Axes. The dragon hatchet can be obtained from several monsters, like Goraks.

Hatchets can be used from the inventory to cut with, but you can also equip them, saving one inventory space. This requires a certain Attack level though.

Click on a tree while having a hatchet in your inventory to start cutting logs.

 Iron hatchet
 Steel hatchet
 Black hatchet
 Mithril hatchet
 Adamant hatchet
 Rune hatchet
 Dragon hatchet

## Trees

Trees to cut logs from can be found at many locations in Trinity, like Rimmington for yew and magic trees, and just south of Camelot for maple, yew and magic trees. Click on the name of the tree to know more about it, like where to find it.
Revenants

# Skeletal wyvern

Skeletal wyvern

 Aggressive?
 Poisonous?
 Slayer level:
 Assigned by
 Slayer XP

**Skeletal wyverns** are Slayer monsters, with a slayer level requirement, so only members can kill them. They are located at the end of Ice cave, accessable through the trapdoor just south of Port Sarim. They are quite tough, so prepare yourself with good gear.
Pest control exchange

The Pest-control exchange can be found on the void knights' outpost by talking with the Void knight. The gain of tokens is based on how much damage you deal to either monsters or portals, or by repairing barricades, as displayed in points just next to the sword icon left above in your screen during the minigame.
The pest control exchange also has an Experience Exchange where you can exchange pest-tokens for experience in any combat skill.
Poison spider

Poison spider

 Aggressive?
 Poisonous?
 Slayer level:
 Assigned by
 Slayer XP

**Poison spiders** can be found deep in the Barbarian dungeon. Donator members with 65 Agility can immediately cross the shortcut near the entrance to reach them.

They are generally killed for Red spiders' eggs that are used with the Herblore skill for making Super restore potions. They're also fairly good for combat experience as they are aggressive and don't hit so hard as long as the player carries an Antipoison or Super antipoison.

Be aware that the area they are located in a multi combat zone, so multiple spiders can attack you at once and deal quite some damage.
Revenant dungeon

Within the **Revenant dungeon** players are able to attack and kill Revenants for Artefacts that can be exchanged for a large sum of gold in any shop and can also be traded among players as another source of wealth. These monsters are the only monsters that drop Third-Age Armour. Players will first find Frost dragons in the dungeon, one of the two places where these dragons can be found.

Players should also be aware that this dungeon can be found within the Wilderness and is a multitarget zone; meaning players are able to attack other players that are already in combat.

Revenants range from low levelled to high levelled types within this dungeon. Killing stronger Revenants will yield a better percentage of getting third-age equipment, and lesser revenants only drop the small parts, like helmets and kiteshields, and artefacts that are not worth that much.

The entrance of the dungeon can be found behind the Dark warriors fortress in level 19 of the Wilderness. A spirit called Summer that wanders near the entrance tells you about it's origin. A fast way to reach it is by using the Lassar teleport to the Dark warriors fortress on the Ancient spellbook. The northen entrance is just north of the cliff where the Chaos elemental can be found. The northen exit of the dungeon also leads there. The easiest way to reach it is by using the Games necklace teleport.

## Monsters

* Revenant vampyre
* Revenant werewolf
* Revenant cyclops
* Revenant hellhound
* Revenant demon
* Revenant orc
* Revenant dark beast
* Revenant knight
* Revenant dragon
* Frost dragons
South Sea Adventure

*John Hunt put down the phone.*

## Places Visited

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Kalphite hive

The **Kalphite hive** entrance is located south of the Al-Kharid palace and north of Shantay pass, in Al-Kharid. Good food, Prayer potions and decent gear are advised if you are to visit the Kalphite Queen. You do not need to use a Rope on the entrance in order to climb down anymore, you still need one to access the Kalphite Queen chambers though.

## Monsters

* Kalphite worker (level 28)
* Kalphite soldier (level 85)
* Kalphite guardian (level 141)
* Kalphite Queen (level 333)
Hero

Hero

 Aggressive?
 Poisonous?
 Slayer level:
 Assigned by
 Slayer XP

**Heroes** can be found all around Trinity, mostly near Thieving stalls, guarding them, and some in cities like Rimmington and near the Ice mountain entrance of the Dwarven mines. They are not aggressive and drop several herbs and rune pieces. They are knights clad in rune armour.
Skeleton thug

Skeleton thug

 Aggressive?
 Poisonous?
 Slayer level:
 Assigned by
 Slayer XP

**Skeleton thugs** are located in the Smoke dungeon, which can be accessed by climbing down the smokey well in Kharidian Desert, west from Pollnivneach. Players will need to wear a Face mask or Slayer helmet to protect themselves from the poisonous smoke in the dungeon. To reach the Skeletons, you must run past Fire giants, Aberrant spectres and Nechryaels.

It is advised to use the Protect from Melee prayer, as they can hit quite alot, however they don't hit through prayer. Therefore bring good gear, food and prayer potions to sustain yourself. Also be sure to bring a teleport, as all the monsters in the cave are aggressive and walking around low on health and without prayer will get you killed.
Mutant tarn

Mutant tarn

 Aggressive?
 Poisonous?
 Slayer level:
 Assigned by
 Slayer XP

This is how the Mutant tarn looks before he transforms.

**Mutant tarns** can be found deep in the Rellekka slayer dungeon. They are first an innocent Tarn of level 158, but transform into the much more powerful Mutant tarn when attacked. A thing to note is that the damage you deal to it before it transforms to a Mutant tarn does not carry over, so save that special attack. The tarns are not aggressive to players. Mutant tarns require 95 Slayer to kill, making them the highest slayer monster ingame. Without active membership players will not be able to damage them.

They attack with both Melee and very strong Magic attacks, it is advised to range them and use Protect from Magic to prevent taking any more damage than you have to.
Zelle

**Jazella "Zelle" Whitehead** is from Kanto and is a contestant in Region Roamers: Unova Outrage. She represents Ground Type and her starter is a Onix.

## Biography

Zelle has a lot of expectations riding on her shoulders. Being born into a famous battling family will do that to you. The Whiteheads are famous across the entire world for being involved in pretty much every aspect of the battle system- Gym Leaders, Champions, Ace Trainers- you name it, they've been it. And Zelle is to be no different, aiming to become the Champion of Unova... well let's just say she wouldn't be too keen about learning the real nature of this show. Because to Zelle, she has to win- she can't see any other possibility. While this burden of having to live up to the greats makes for a fantastic tragic backstory, it unfortunately also bleeds into her personally. Zelle has what one might call a superiority complex, and she often flaunts how amazing she is. If you don't know everything she knows, you're obviously just a lazy sack of trash who can't even bother to take care of their Pokemon- but of course, you can totally get better at it if you paid as much attention as Zelle does! How much of this superior mask is actually genuine, however, is up for debate.

## Zelle's Pokemon

Onix
**ZELLE'S ONIX**

**Gender:** TBA

**Nature:** Go team! Onix is pretty much a dumb, protein-addled jock who can't do much but think about how many gains its going to get. The only thing it manages to focus on is its own strength: and more importantly, how to get more of it. It's not going to go out of its way to bully smaller Pokemon, if only because its so self-absorbed, but it may accidentally crush them with its bulging... rock-muscles? Is that a thing?

**Location Of Capture:** TBA

**Location Of Evolution:** TBA

## Appearances

Unova Outrage
* UOx01 - Meet the Cast-elia!
Ice cave

The **Ice cave** is a large dungeon south of Rimmington and Port Sarim. It is a rather unknown dungeon, but is still visited regularly because of the Skeletal wyverns that dwell within. Players can find Skeletal wyverns in the far-side cavern of the dungeon.

## Monsters

* Pirates
* Ice warriors
* Ice giants
* Ice spiders
* Skeletal wyverns
Elan Sel'Sabagno

Elan Sel'Sabagno was a male Balosar who was present on Coruscant in 22 BBY, selling death sticks.

## History

In 22 BBY, Elan Sel'Sabagno tried to sell death sticks to the Jedi master Obi-Wan Kenobi in a bar on the planet Coruscant. Although, Obi-Wan used a mind trick on Elan, telling him that he does not want to sell Obi-Wan death sticks and instead go home and rethink his life. Elan repeated the words and probably went home to rethink his life.
Spectral attendant

Spectral attendant

 Aggressive?
 Poisonous?
 Slayer level:
 Assigned by
 Slayer XP

The **Spectral attendant**, also known as the blue spectral, is a strong undead ghost that is mainly slain for it's Zuriel's items. Spectrals can be found in the Wilderness, at level 33 near the Forgotten cemetery. Players will need to dig on one of the graves with a spade, and a random spectral will appear. No other player than you can attack the Spectral, similar to how the Barrow Brothers minigame works. Note that you can be attacked by another player while fighting a Spectral!

All spectrals will deal extra damage to players for using any prayers and they are vulnerable to the Salve amulet which requires Slayer points. Their magic attacks look like a sandstorm, and when they attack with melee, they have a chance to proc the Guthan's special effect, healing them if they dealt damage with it.
Bronze dragon

Bronze dragon

 Aggressive?
 Poisonous?
 Slayer level:
 Assigned by
 Slayer XP

**Bronze dragons** can be found deep in Rimmington dungeon. The quickest way to reach them is by taking the White wolf mountain entrance though.
They're the weakest of the metal dragons. An Anti-dragon shield or Dragonfire shield is advised when fighting them.
Brutal green dragon

Brutal green dragon

 Aggressive?
 Poisonous?
 Slayer level:
 Assigned by
 Slayer XP

**Brutal green dragons** are found deep within the Rimmington dungeon. A total of 6 are on the upper floor of the dungeon, located near the Giant champions, which can only be accessed with the completion of the quest Desert War.

Brutal green dragons are much stronger than their weaker counterpart, the Green dragon. An Anti-dragon shield or Dragonfire shield, along with Antifire potions, is recommended to reduce the damage of their Dragonfire. Protect from Melee is strongly advised because they can deal a lot of damage and hit quite accurately. If using Ranged or Magic, use Protect from Magic and stay out of melee range.
Chaeldar

Template:NPC
Chaeldar the fairy is a Slayer master in Al-Kharid, assigning easy Slayer tasks. She will mostly gives you an assignment of 40 to 70 fairly weak Monsters. She also lets you, along with other Slayer masters, check your Slayer points and also let you change your task to something easier, once per task.

Chaeldar is the only Slayer master where players can exchange their Slayer points for various items in the Slayer points exchange.
Observatory assistant

Observatory assistant

 Gender

**Observatory assistant** can be found in the Observatory located north of Castle wars. Players can talk to him to get a hint about the location of the Shooting star. The hints and possible locations can be found here. When talking to the assistant while the star has not yet landed he will simply say *"I'm afraid I can't predict the future. I can only tell you once the star has landed"*.
Wildy wyrm

Wildy wyrm

 Aggressive?
 Poisonous?
 Slayer level:
 Assigned by
 Slayer XP

**Wildy wyrms** can be found in the Wilderness at four places: just between the Mage arena and the Wilderness agility course in high wilderness, east of the Wilderness at level 16, south of the lava stream south of the Demonic ruins (level 48 wilderness, has aggressive Lesser demons near it) and between the Lava maze and Red dragon isle at wilderness level 50.

Many players choose to fight the Wildy wyrm for the Dragon claws, a strong special attack weapon. Members may also get a Wildy wyrm task from Duradel, counting as a boss task.

## Tactics

The Wildy wyrm is one of the strongest monsters in the game and should not be underestimated. It is very difficult to solo one of these wyrms, because of their high hitpoints and strong offense, although it is possible.

Protect from Magic is strongly advised if players decide to confront a Wyrm with high melee defense bonuses. Ranged or Magic is highly recommended if players choose to solo, as you can then avoid all melee damage.

During combat the Wildy wyrm might burrow underground and reappear at another place. Players should run away and not investigate the mound it will appear from, as they can take high damage (up to 75!) when the wyrm reappears on the surface.
Skeleton brute

Skeleton brute

 Aggressive?
 Poisonous?
 Slayer level:
 Assigned by
 Slayer XP

These **skeletons** are located in the Smoke dungeon, which can be accessed by climbing down the amokey well in Kharidian Desert, west from Pollnivneach. Players will need to wear a Face mask or Slayer helmet to protect themselves from the poisonous smoke in the dungeon. To reach the Skeletons, you must run past Fire giants, Aberrant spectres and Nechryaels.

It is advised to use the Protect from Melee prayer, as they can hit quite alot, however they don't hit through prayer. Therefore bring good gear, food and prayer potions to sustain yourself. Also be sure to bring a teleport, as all the monsters in the cave are aggressive and walking around low on health and without prayer will get you killed.
Cave bug

Cave bug

 Aggressive?
 Poisonous?
 Slayer level:
 Assigned by
 Slayer XP

**Cave bugs** are huge bugs that can be found pretty deep in the Rellekka slayer dungeon, past the Ankous. These monsters are usually only killed for Slayer. A Slayer level of 22 to kill these Monsters.

Be aware, their damage is not very high but have been proven to be deadly. They drop a variety of items.
Thieving

With **Thieving** players can pickpocket gold or objects of certain NPCs. This includes Coins, Gems and various other items. Not all NPCs can be pickpocketed, there are certain NPCs or stalls in Trinity that allow stealing. These are indicated by a pickpocket or steal option in the rightclick menu.

Thieving is available to members and is an excellent source of many herb seeds for Farming. You can get various Seeds from Farmers and Master farmers.

The higher the difference between the required Thieving level and your own Thieving level, the bigger your pickpocket chance on success will be. You can decrease your chances of getting caught by wearing a strung rabbit foot. If you fail pickpocketing the NPC will stun you and lightly damage you for a few seconds. Stalls do not depend on your Thieving skill, but rather if you're in line of sight with a guardian or owner of the stall. If a Guard spots you, they will start attacking you and you will have to move out of range or kill them to continue stealing.

NPCs virtually have an unending supply of coins and can be pickpocketed at any time. Stalls however will run out of stock if you pickpocket them for about 4 times, and the stock will respawn in a few seconds.
Hoth

Hoth was a planet in the galaxy. It had an extremely cold climate and lots of snow on it's surface. Hoth was the location of a rebel base in 3 ABY, and after their enemy, the Galactic Empire, discovered this it lead to the Battle of Hoth.

## History

### Pre-3 ABY

At some point in the history of the galaxy Hoth was formed. It became the home of creatures such as the Wampa and the Tauntaun.

### 3 ABY

In 3 ABY, the Rebel Alliance built a base on Hoth. Although, it was discovered by the Galactic Empire who stationed troops on the planet to attack the base, which led to a battle known as the Battle of Hoth.

## Nature and culture

Hoth was snowy and extremely cold, which could kill even it's native creatures. When not calm there were heavy snowstorms on the planet.

Life on Hoth seemed rare because of it's climate, but it was the home of at least the Wampas, who were big snowmonsters, and the Tauntauns, that the rebels rode on after colonizing the planet with a base.

As Hoth didn't seem to be the natural home of any humanoid life, it didn't have it's own culture.
Guard

**Guards** are NPCs that are located at most cities' entrances. Cities to commonly encounter them are Varrock and Falador. They drop a variety of low level Armour and Weapons when killed.

Players can also pickpocket the guards. This requires a Thieving level of 40 and will grant 312 thieving experience.

The level 21 guards fight with melee weapons, the guard archers are level 22 and have 1 more Hitpoint. They drop differently.

## Guard archer drops

 Aggressive?
 Poisonous?
 Slayer level:
 Assigned by
 Slayer XP
Banshee

Banshee

 Aggressive?
 Poisonous?
 Slayer level:
 Assigned by
 Slayer XP

**Banshees** are Slayer monsters. These monsters are usually only killed for Slayer and require 68 Slayer and active Membership to be damaged. They are located on the second floor of the Slayer tower.

Players with atleast 60 Agility can climb the spiky chain near the Kurasks to easily get to the second floor. From there you will need to run back through the doors, and you will find Banshees just next to the Cockatrices. Players without the Agility requirement can just climb the stairs at the end of the ground floor.

They are the only monsters dropping Mort myre fungi and Potato cactus which makes those Herblore ingredients pretty rare to obtain.
Green dragon

Green dragon

 Aggressive?
 Poisonous?
 Slayer level:
 Assigned by
 Slayer XP

**Green dragons** can be found at various places in the Wilderness. You cannot find them outside the Wilderness. They are the weakest of chromatic dragons, easy to kill even for low level players. An Anti-dragon shield or Dragonfire shield is strongly advised when fighting them, as their dragonfire damage is very high.

Players should watch out for PKers in the Wilderness.
Burthorpe

**Burthorpe** is a town northwest of Falador.

## Entrances

Burthorpe can be entered from Taverley to the south.

## Notable features

Burthorpe is home to the Warrior's guild, a melee-based minigame. It requires a combination of level 130 of Attack and Strength to enter.

Duradel, the highest ranking slayer master, can be found in the house with the yellow skull icon. He gives the hardest Slayer assignments, and has the usual slayer items for sale.
Ice warrior

Ice warrior

 Aggressive?
 Poisonous?
 Slayer level:
 Assigned by
 Slayer XP

**Ice warriors** are located at the end of the Ice cave, accessable through the trapdoor south of Port Sarim, just past the altar (note: this altar currently does not work). Despite their fairly low combat level ice warriors still hit quite often, don't underestimate them. They are also highly aggressive with no known safe spots.

Ice warriors are usually killed for Slayer, however they are a nice farming spot for non-donators as they are a good source of Rune items and Enchanted robes. Just outside the Ice cave, to the left, is also a bank.
Firemaking

With **Firemaking** you can burn logs to create fires for you and other players to cook on. This skill is mostly just leveled for the Firemaking skillcape, as you can also cook on a range as easily and the skill is not useful for anything else but burning up resources.

The higher your Firemaking level is compared to the Firemaking requirement, the quicker you will burn logs. The burning time of a log is increased by higher level logs.

To train Firemaking you need to use a Tinderbox, bought from the General store, on any log that is within your level.
Smithing

**Smithing** is considered as one of the hardest and most expensive skills, because the xp rates are low and the bars require a lot of time to smelt and gather. The Smithing skill uses the ores obtained with the Mining skill to smelt bars and smith items out of them on an anvil. For nearly every bar you need several ores to refine it and for nearly every item you need multiple bars, thus the Smithing skill requires high amounts of ores to advance.

## Smelting

To smelt bars you need ores obtained with the Mining skill. You use one of the ores on a Furnace to start smelting bars. In Trinity the iron ores will turn into iron bars with a success rate of 100%.

All bars can also be smelted with the Superheat Item spell on the normal spellbook, this requires a Magic level of 43. If players use the superheat spell they need no smithing requirements to smelt the bars and but they will still gain the same smithing experience.

You can boost the smithing XP you gain by 5% by wearing the Goldsmith gauntlets while either smelting bars at a furnace or while using the superheat spell. This XP boost applies to every kind of bar.

## Smithing

To start smithing you need bars and a hammer bought from the general store. Find an anvil, for example in Varrock, use the bar on the anvil and an interface will appear asking you what item you'd like to smith.

Smithing items that require more bars at the same time will speed up smithing a full inventory of bars, but smithing arrowheads or bolts might be more profitable.

Below is a smithing experience table of the amount of smithing experience that you can gain from every bar you smith and the minimum level you need for smithing it.

You can boost the smithing XP you gain by 10% by using the blast fusion hammer instead of a normal hammer.

Full tables of what item you can smith on what level, how many bars they require to make and how much XP they will grant can be found on the bars' respective pages.

* Bronze bar
* Iron bar
* Steel bar
* Mithril bar
* Adamant bar
* Rune bar

## Smithing special equipment

On higher levels players can also smith parts of strong items. The parts are generally dropped by strong Monsters.

 Godsword blade
 Dragon platebody
Minigames

Minigames are separate games played within the game of Trinity itself. Most of these minigames are safe, meaning you won't lose your items upon death. The mayority of these games are played in cooperation with other players to gain tickets or tokens. These tokens can be spend in various exchanges which offer unique and sometimes untradable items which may really help you in Trinity itself.

## Safe minigames

* Duel arena
* Castle wars
* Fight pits
* Jad
* Pest control

## Dangerous minigames

* God Wars dungeon
* Barrow Brothers
* Brimhaven agility arena
* Warrior's guild

## Events

* Distraction and Diversion: Shooting star
* Hide 'n Seek
* Double minigame tokens
Skeleton hero

Skeleton hero

 Aggressive?
 Poisonous?
 Slayer level:
 Assigned by
 Slayer XP

**Skeleton heroes** are located in the Smoke dungeon, which can be accesed by climbing down the smokey well in Kharidian Desert, west from Pollnivneach. To reach the Skeleton heros, you must run past Fire giants Dust devils and Smoke devils, pass Nechryaels and you'll reach the Skeletons. Heroes are the last ones, located after all the other Skeletons, just before Goraks.

While fighting Skeleton Hero's it is advised to use the protection from melee prayer, as they can fairly high. However they are still able to hit through prayer, therefore you should try to bring good gear, food and potions to sustain yourself. Also be sure to bring a teleport, as all the monsters in the cave are aggressive and walking around low on health and without prayer will get you killed.
Snail

**Snails** can be found in a swamp west of Barrows. They can be reached by talking to Ghost captain in Falador, teleporting to Barrows from Canifis and running west through Mort'ton.

Snails' combat levels range from 9 to 20. They drop Snelms, in different colours and shapes.

### List of Snails

* Bark blamish snail
* Blood bamish snail
* Bruise blamish snail
* Myre blamish snail
* Ochre blamish snail
Dark warriors' fortress

The **Dark Warriors' Fortress** is a castle located at level 15-18 of the Wilderness. You can get here by walking north-west starting from Edgeville or use the level 72 ancient magic spell (Lassar teleport) that will teleport you close to the fortress. The special thing about this fortress is that the Crystal chest is located in it. You can open the Crystal chest by using a Crystal key. Also, in the fortress, Runes such as Fire, Earth, Water and Air naturally spawn on the ground floor and Death, Blood and Law runes on the first floor.
Ancient caves

The entrance to the Ancient caves, west of Rimmington.

The Ancient caves is one of the bigger dungeons of Trinity and it contains a vast number of stronger slayer monsters and three new types of monsters: Ice demons, Abyssal watchers and Ancient gladiators. With 30 Agility players can enter the dungeon through a whirlpool just off the coast of west Rimmington. All stronger monsters are aggressive.

In the first part of the dungeon players will find Skeletons, Fire giants and Ice demons. Here you can go up two stairs, the first one leading to the platforms above, where Abyssal watchers can be found. The stairs in the back lead to a bigger part of the dungeon where players will find the entrance to the deepest part of the dungeon, with monsters such as demons, Iron dragons, several high level slayer monsters and Ancient gladiators.

## Monsters

Listed in order of appearance.

* Skeletons
* Ice demons
* Fire giants
* Abyssal watchers
* Hellhounds
* Greater demons
* Black demons
* Iron dragons
* Gargoyles
* Abyssal demons
* Ancient gladiators
* Dark beasts
Pollnivneach

**Pollnivneach** is a town located in the Kharidian Desert. Pollnivneach is an ideal spot to train the Thieving skill, you can thieve Pollnivneach villagers and Bandits there.

## Travel

* You can teleport to Pollnivneach by casting the Pollnivneach teleport, this method requires a Magic level of 78 and the Lunar spellbook. The teleport requires four Water runes, two Law runes and two Astral runes.
* From the Shantay pass you can talk with a Rug merchant, you can choose if you want to be teleported to you to Pollnivneach.
* Ofcourse you can also walk from the Shantay pass to Pollnivneach, however this is barely used since it's the slowest method.

## Features

* Thieving
* Safe PKing
* Silver stall

## NPCs

* Bandits
* Pollnivneach villagers
* Rug merchant