Runes

**Runes** are a system of custom enchantments used throughout the Complex Gaming server's vanilla gamemodes. They can be applied to one's armor, tools, or weapons, bestowing them with a wide range of effects and bonuses, or give the user new abilities.

Like regular Minecraft enchantments, all types of runes have different levels that influence their power. Runes are assigned one of four different rarities; common, rare, legendary, and mythical, each increasing in cost and difficulty to obtain.

Unlike normal enchantments, however, runes exist as distinct items that are manually applied to a desired piece of gear, where the rune item is consumed in the process. Every rune item has a varying success and failure rate measured in percentages, meaning the application of a rune is not always guaranteed. The success rate can be increased by using Lucky Gems.

There are also crate-exclusive runes that are not obtained from the same method as regular runes; set items that are recieved from exclusive crates will be enchanted with a unique, powerful rune that cannot be possessed by any other item.

## Obtaining

Runes are primarily obtained at the infuser, where players may trade a fixed amount of experience points for a tome of a certain rarity. Tomes are consumable items that, when used, produce one rune of corresponding rarity of a randomized type, level, and success rates.

Some crates have a chance to give the player runes of varying rarity and quantity when opened. These runes will have randomized stats upon collection similar to opening tomes.

Certain kits include runes as part of the item assortment that is given to the player upon opening. Like runes recieved from crates, these runes will also have randomized stats as if they were obtained from a tome.

With the addition of envoys in Season 2, runes may be dropped as prizes from an opened envoy. Like tomes, these runes will have randomized properties.

Players can list runes or tomes for sale in the auction house (/ah).

## Usage

Most runes are only compatible with a specific type of item (such as the helmet or the bow), but some can be applied to more than one type. Attempting to use a rune on an item that is incompatible will have no effect, and the rune will not be consumed. Once the rune has been enchanted to an item, it cannot be retrieved and placed onto another.

## Success rate

The infuser's 'Rune Information' tab reads as follows:

All runes have a randomly generated **SUCCESS**, **FAIL**, and **CRITICAL FAIL** chance.

**SUCCESS** is the chance that your rune will successfully be applied to your item.

**FAIL** is the chance that your rune will not be applied to your item, and your rune will disappear.

**CRITICAL FAIL** is the chance that your rune will not be applied to your item, your rune will disappear, and the item you tried to enchant will also disappear.

The sum of a rune's success, fail, and critical fail percentages add up to 100%, which determine the possible outcomes of its application. Higher level runes of higher rarity will proportionally have lower initial success rates, with level 9+ legendary and mythicals often having a 1% success rate.

## List of exclusive runes

Items from exclusive crates will always come enchanted with a random level of its corresponding rune. These levels are what players refer to as the 'tier' of a seasonal item, which often determines its value since the rune's level cannot be changed *(e.g. a t8 divine fishing rod would have Heaven's Lure at level 8)*.

Armor pieces are enchanted with two unique runes: its normal ability with a varying effect and maximum level, and its 'set bonus' rune which is capped at level 1, only activating when the player equips all four pieces of the set. When notating crate armor's tier, only the 'main' rune is mentioned, as mentioning the set bonus rune is unnecessary due to always having a max level of 1 *(e.g. an imperial helmet with Kabuto Level 4 and Imperial Resolve Level 1 would be referred to as t4)*

## Rune Incineration

In the bottom-right corner of the infuser menu is a bomb icon that opens the Rune Incinerator menu when clicked. Here, the player may 'incinerate' selected runes, destroying them and giving an portion of experience based on the runes' rarity, level, max level, and success rate.

The maximum refunded XP a rune can give is 64% of its rarity's tome cost (5,000 XP for commons, 100,000 XP for mythicals, etc). This 64% base value is lowered if the rune is not the highest level of its type and/or its success rate is lower than 100%.

***scrap value*** = success rate × [ (base xp × 0.64) × (level / max level) ]

Rounded down to integer

For example, an Echolocation I mythical rune with an 84% success rate can have its scrap value calculated:

***53,760 XP*** = 0.84 × [ (100,000 × 0.64) × (1 / 1) ]

## Trivia

### Removed

*(1m cooldown)*
  Trick Or Treat

* Reworked