Keytar Sentinel/Gameplay

## Tuba Warriors: The TBRPG

Keytar Sentinel is one of the bosses encountered during the “Techno Remix” side-questline. Once you have spoken to the Harpsichord Historian in Organ City after completing the Subwoofer Sentinel boss fight, you unlock the ability to access Shakuhachi Village, thanks to Harpsichord Historian telling you the passcode to enter. You can find Shakuhachi Village in the Woodwind Kingdom. Upon entering, you will find a bustling city, however, you will not find Keytar Sentinel, don't fret, you are doing everything correctly. Here, you are free to get lore from the town's people, or even shop if you so wish to prepare for the fight. Highly recommended that you heal up at the Pan-Flute Garden.

Once you are ready, leave the village through the same way you entered. Once it transitions to the next room, Keytar Sentinel will approach Maestro. Keytar Sentinel will then call Maestro an assassin sent by the Brass Kingdom, before initiating the fight.

During this fight, if you have the Auxiliary Whip equipped you can have a chance to recruit Keytar Sentinel.

If you choose to follow the (fan-titled) Genocide route, then upon defeating them, you will receive the Keytar Gauntlets and Melody Sentinel Hard Drive.

The Auxiliary Whip's fairly weak stats, paired with its special ability which turns all of your parties' attacks into Synth attacks, thus removing all super effectiveness they may have due to their instrument type, turn it into a very terrible weapon offensively. However, this Synth damage can seemingly "tame" these Synthesizer Sentinels, hence why the only way to recruit them is if you fight them with the Auxiliary Whip equipped.

The Keytar Gauntlets is an armor piece which can be equipped into your Gauntlet slot. These gauntlets give your entire party a moderate defense buff against all String attacks. If you equip all of the Sentinel armor set, namely the Subwoofer Pauldrons, Keyboard Grieves, Keytar Gauntlets, Soundboard Helmet, and DJ Deck Chestplate, your party also receive a moderate speed buff.

No matter which you choose, the Keytar Sentinel is an unavoidable battle for those who wish to complete this side quest. And, while the Auxiliary Whip does make the battle significantly harder, the party member payoff is, to some, worth it.

### Moves (Battle)

* **Preset**: The signature move of the Synthesizer Sentinels. Allows Keytar Sentinel to change their Instrument type to any other of their choosing. Keytar Sentinel naturally starts the fight as String.
* **Riff**: Moderate attack that hits 1 party member. The instrument type for this attack depends on what preset Keytar Sentinel currently is set to.
* **Square Wave**: Gives Keytar Sentinel a defense buff for the next 3 turns.
* **Saw Wave**: *[Bass attack]* Moderate damaging attack that hits all allies on your team. The instrument type for this attack depends on what preset Keytar Sentinel currently is set to.
* **Triangle Wave**: [Treble attack] Powerful single hitting attack. The instrument type for this attack depends on what preset Keytar Sentinel is currently set to.
* **Beat-Switch**: Buffs Keytar Sentinel’s speed for the next 3 turns.
* **Solo**: Powerful attack that hits the whole party and causes Keytar Sentinel to skip their next turn. The instrument type for this attack depends on what preset Keytar Sentinel currently is set to.
* **Melody**: Moderate attack that hits 1 target. Damage calculations work differently for this attack. This attack ignores all buffs and debuffs, instead dealing a bonus 5% damage per every buff currently active on Keytar Sentinel and debuff currently active on the targeted party member. The instrument type for this attack depends on what preset Keytar Sentinel currently is set to.
* **Attack**: Very weak attack that hits one party member. The instrument type for this attack depends on what preset Keytar Sentinel currently is set to
* **Decay**: Very weak attack that hits whole party. If "Attack" was used last turn, entire party gets a defense debuff. The instrument type for this attack depends on what preset Keytar Sentinel currently is set to

### Moves (Party Member)

* **Basic Attack (Riff)**: Moderate attack that hits 1 enemy. The instrument type for this attack depends on what preset Keytar Sentinel currently is set to.
* **Preset**: The signature move of the Synthesizer Sentinels. Allows Keytar Sentinel to change their Instrument type to any other of the player’s choosing. Keytar Sentinel naturally starts the fight as String.
* **Solo**: Powerful attack that hits all enemies but ignores all buffs from allies. The instrument type for this attack depends on what preset Keytar Sentinel currently is set to.
* **Melody**: Moderate attack that hits 1 target. Damage calculations work differently for this attack. This attack ignores all buffs and debuffs, instead dealing a bonus 5% damage per every buff currently active on Keytar Sentinel and debuff currently active on the targeted enemy. The instrument type for this attack depends on what preset Keytar Sentinel currently is set to.

### Battle Strategy

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### Post-Battle

Once you have completed the boss fight and either collected your new party member or the Melody Sentinel Hard Drive, you can continue on to another Synthesizer Sentinel, namely, Keyboard Sentinel, Soundboard Sentinel, or DJ Deck Sentinel.