Quantum

**This article contains no information from the future update, New Game Plus 3 Respecced. You can help it by editing.**

**Quantum** is the 5th Prestige Mechanic and the 3rd Prestige Layer of NG+++ after Infinity and Eternity. It resets everything that precedes it, but you will gain quarks (QK) in return.

## Quarks

When you go Quantum, you can gain quarks based on your meta-antimatter.(Except your first quantum, which always gives 1 QK.) The formula can be seen below.

Quarks can be assigned to be a red, green, or blue quark, each generating its own specific color power. Red power increases galaxy efficiencies, green power increases extra replicanti galaxies, and blue power increases dilated time production. Note: You can only gain color power of one color at a time, whichever one has the most quarks. The amount you gain of that color power per second is equal to the number of that color quarks minus your second highest quarks. For example, if you have one red, three green, and two blue quarks, you will gain 1 green color power per second(3 green quarks(your highest) - 2 blue quarks(your second highest).

When you reach 1.79e308 quarks, you get 3 QoL features: Quantum autobuyer modes, assign all and auto-assignment.

### QK formula

BaseQKGain=10QKExp, while

QKExp=

l
o

g

10

M
A
−
379.4

280

{\displaystyle \frac{log\_{10}MA-379.4}{280}}

Table of quark gain for pre-16:

280 can change to 279.8 if have this achievement doesn't exist 4

If QKExp>1.2:

Q
K
E
x
# p

Q
K
E
x

p
2

1.2

{\displaystyle QKExp={QKExp^2 \over 1.2}}

If QKExp>738:

Q
K
E
x
# p

Q
K
E
x
p
×
738

{\displaystyle QKExp={\sqrt{QKExp \times 738}}}

(This doesn't apply if you have neutrino upgrade 8)

If QKExp>10000:

Q
K
E
x
# p

10000
×
Q
K
E
x
p

{\displaystyle QKExp={\sqrt{10000 \times QKExp}}}

### Color Power bonus formula

In the following formulas, [Color]Expo=log10([Color]Power+1)

#### Red bonus(increase galaxy efficiency)

R
e
d
B
o
o
s
# t

R
e
d
E
x
p

o

0.5

10

1

{\displaystyle RedBoost={RedExpo^{0.5} \over 10}+1}

 (If the player is dilated, the 0.5 becomes 2/3)

If RedBoost>1.3,

R
e
d
B
o
o
s
# t

1.3
×
R
e
d
B
o
o
s
t

{\displaystyle RedBoost={\sqrt{1.3 \times RedBoost}}}

If RedBoost>2.3,

R
e
d
B
o
o
s
# t
2.3
×
(

R
e
d
B
o
o
s
t

2.3

)

0.5
×
(
1
N
e
u
t
r
i
n
o
B
o
o
s
t
4
P
o
w
e
r
)

{\displaystyle RedBoost=2.3 \times ({RedBoost \over 2.3})^{0.5 \times (1+NeutrinoBoost4Power)}}

(Does not apply in dilation)

#### Green bonus(more extra replicated galaxies)

G
r
e
e
n
B
o
o
s
# t
G
r
e
e
n
E
x
p
o
×
2
1

{\displaystyle GreenBoost=GreenExpo \times 2+1}

+1

If GreenBoost>4.5,

G
r
e
e
n
B
o
o
s
# t

4.5
×
G
r
e
e
n
B
o
o
s
t

{\displaystyle GreenBoost=\sqrt{4.5 \times GreenBoost}}

#### Blue bonus(more dilated time production)

BlueBoostExpo=(BlueExpo)0.5

If BlueBoostExpo>log10(1300),

B
l
u
e
B
o
o
s
t
E
x
p
# o
log
⁡
(
1300
)
×
(
B
l
u
e
B
o
o
s
t
E
x
p
o

/

log
⁡
(
1300
)

)

1
G
H
P
B
l
u
e
B
o
o
s
t
÷
2

{\displaystyle BlueBoostExpo=\log(1300) \times (BlueBoostExpo/\log(1300))^{1+GHPBlueBoost \div 2}}

If BlueBoostExpo>100,

B
l
u
e
B
o
o
s
t
E
x
p
# o
min
(
B
l
u
e
B
o
o
s
t
E
x
p
o
,
log
⁡
(
B
l
u
e
B
o
o
s
t
E
x
p
o
)
×
(
40
10
×
log
⁡
(
B
l
u
e
B
o
o
s
t
E
x
p
o
−
90
)
)
)

{\displaystyle BlueBoostExpo=\min(BlueBoostExpo,\log(BlueBoostExpo) \times (40+10 \times \log(BlueBoostExpo-90)))}

And finally,BlueBoost=10BlueBoostExpo

## Gluons

When you quantum with at least 2 different types of quark assigned, you get gluons. There are 3 different types of gluons: red-green, green-blue, and blue-red gluons, each created by different combinations of the 3 quark types. When you get gluons after going quantum, one of the two types of quarks will be turned into gluons. The type of quark that will get turned into gluon is based on the name of the gluon type, the first color in the name is the one that will be turned into a gluon. For example: When you create a blue-red gluon, the blue quarks turn into gluons, but the red quarks stay.

### Gluon Upgrades

There are a total of 12 main gluon upgrades (4 costing each of 3 types), plus quark doublers.

#### Red-green upgrades

 Galaxies are more effective based on your free galaxies.

1
(

F
r
e
e
G
a
l
a
x
y

5000

)

0.25

{\displaystyle 1+(\frac{FreeGalaxy}{5000})^{0.25}}

 First Meta Dimension is boosted by dimension boosts.

D
i
m
B
o
o
s
t

{\displaystyle DimBoost}

(simple mult)
 Galaxies are 50% stronger, but electrons are 30% weaker and normal galaxies are 60% weaker.

#### Green-blue upgrades

1
l
o

g

10

T
i
c
k
R
e
d
u
c
e

{\displaystyle 1+log\_{10}TickReduce}

 Replicanti interval increases 2x slower.
 You gain 2.3x IP by buying IP mult.
 Massively decrease the tickspeed cost multiplier increase to 1.25x.

#### Blue-red upgrades

1
l
o

g

10

(
1
D
T
)

{\displaystyle 1+log\_{10}(1+DT)}

 Sacrifice effects dilated time production.

2.2

^

(

S
a
c
E
f
f
e
c
t

1
e
6

)

0.25

{\displaystyle 2.2\hat{\ }(\frac{SacEffect}{1e6})^{0.25}}

 Tachyon particles boost the dilated time production more by a little bit.

T

P

0.1

{\displaystyle TP^{0.1}}

 Multiplier per ten dimensions boosts Meta Dimensions.

M
u
l
t
P
e
r

10

0.0003

{\displaystyle MultPer10^{0.0003}}

#### Quark doublers

These double the gain of quarks you get on quantum. There are three places to buy them, they start out costing 500 of one of the three gluon types. When you buy one with one kind of gluon, the price to buy with that gluon increases by 100x, however it will not increase the costs to buy with other gluons, after level 467 quark doubler(cost 5e936) cost will multiply 10,000 each quark doubler

### Paired Challenges Gluon Upgrades

After unlocking paired challenges, there will be 3 more upgrades for each type of gluon.

**Bold**: this will change if bought upgrade

#### Red-green upgrades

For example, without the 7e15 RG upgrade, Each Dark Matter Galaxy will make distant galaxies cost scaling starts 0.2 earlier, with the 7e15 RG upgrade, Each Dark Matter Galaxy will make distant galaxies cost scaling starts 0.177 earlier.
 Slow down Distant Antimatter Galaxies effect by 13.2%. (Actually 13.3%)
 Slow down Remote Antimatter Galaxies effect by 10%.
Also, 3e28 gluon upgrade will be useless if have neutrino upgrade 6

#### Green-blue upgrades

R
e
p
l
G
a
l
a
x
y

5.5

{\displaystyle \frac{\sqrt{ReplGalaxy}}{5.5}}

%
 Infinity power slows down Distant Antimatter Galaxies effect.

100
−
100

/

(

l
o
g
10
(
I
n
f
i
n
i
t
y
P
o
w
e
r

)

0.25

2810

)

{\displaystyle 100-100/(\frac{log10(InfinityPower)^{0.25}}{2810})}

%
 Infinity points slow down Remote Antimatter Galaxies effect.

100
−
100

/

(

l
o

g

10

l
o

g

10

I
P

100

)

{\displaystyle 100-100/(\frac{log\_{10}log\_{10}IP}{100})}

%

#### Blue-red upgrades

m
i
n
(
1.3

l
o

g

10

T
P

,
14
)

{\displaystyle min(1.3\sqrt{log\_{10}TP},14)}

%
 Meta-dimension boosts slow down Distant Antimatter Galaxies effect.

100
−
100

/

(

M
D
B

340

)

{\displaystyle 100-100/(\frac{MDB}{340})}

%
 Eternity points slow down Remote Antimatter Galaxies effect.

100
−
100

/

(

l
o

g

10

l
o

g

10

E
P

80

)

{\displaystyle 100-100/(\frac{log\_{10}log\_{10}EP}{80})}

%

### Tree of Decay Gluon Upgrades

After unlocking Tree of Decay, there will be one more upgrade for each type of gluon.

(
1
0.505
∗
l
o

g

10

(

G
l
u
o
n

1
e
565

)

)

1.5

{\displaystyle (1+0.505\*log\_{10}(\frac{Gluon}{1e565}))^{1.5}}

 Green unstable quarks decay slower based on your GB gluons.
 Blue unstable quarks decay slower based on your BR gluons.

## Quantum Speedruns

Quantum Speedruns unlock when you go quantum within a certain amount of time. You get more rewards the faster you go quantum.

The 6 hours, 4.5 hours, 33.3 minutes, and 10 seconds rewards can be toggled.