recursal/Fanatic-Fandom huggingface dataset:
The Weekend

**The Weekend** is an episode of the American sitcom United We Fall. It aired on August 19, 2020 on ABC.

## Summary

Dreading the weekend, Bill and Jo find themselves having a booked Saturday by having to go to a funeral for Jo's cousin, and the birthday party of Jo's nephew, who is the son of her brother Benicio. Bill and Jo find themselves exhausted, which is further complicated when Benicio and Chuy's feud comes to a head in their own living room.
You're Doing It Wrong

**You're Doing It Wrong** is an episode of the American sitcom United We Fall. It aired on August 12, 2020 on ABC.

## Summary

With Marta refusing to come home, Chuy and Brie kick her out of the house, and Jo has to deal with both parenting a teenager and facing Chuy at work. Bill's idea to reintroduce Sandy to her first husband backfires as they take their new relationship too fast.
Spiked Shield

The Spiked Shield is a Rare-tier item that is equipped in the Off-Hand slot.

While equipped, the Spiked Shield will  Reflect 5 damage to attacking creatures when the player successfully  Parries an attack.

## Synergy

* Spike Suit, Spiked: Deals Reflect damage when the player takes damage

## Notes

* Unlike the other Spike items, the Spiked Shield only activates when you successfully  Parry an attack.
Dissolution of Agunda

The **Dissolution of Agunda** was the process of decline within Agunda, leading to its division and partitioning, assisted by the Kimchasa Republic. The country's collapse was rooted in numerous problems which took decades to unfold. The primary reasons were due to religious and ethnic differences, as well as a skyrocket in support of neo-monarchism.
2025

**2025** was a year preceding 2026 and following 2024. It was also a time period preceding the Lukewarm Period and following PW3. It contains events between the 1st of January, 2025 and the 24th of September, 2025.

## Timeline

* 29th January, 2025: During the Battle of Nakkah, the Allah River dries up within the Etabian Peninsula. Thunder strikes and the river diverts its course, flooding the Masjid al-Haram and submerging the Kaaba. The event is called the Ghadib.
* 1st February, 2025: The Reslamic Reformation War ends with the unification of all Reslamic-majority nations by the Barhadi Borichate.
* 1st February, 2025: Dali wins its independence, granted from Ul Barhadi, ending the Dalinese War of Independence.
* 29th February 2025: The Dissolution of the Barhadi Borichate occurs.
* 24th March 2025: Across the world, cases of a plague-like illness are reported, from the Mahun Republic to Jimia.
* 25th March 2025: The 2025 Plague Pandemic is declared.
* 10th August 2025: Ul Barhadi drafts an economic and political recovery plan, eventually becoming the Douboli Plan.
* 16th September 2025: The 2025 Plague Pandemic ends.
* 17th September 2025: Douboli Pact is formed to help provide aid to nations greatly impacted by the 2025 Plague Pandemic.
* 30th September 2025: The Douboli Plan is rolled out in order to assist nations most affected by the 2025 Plague Pandemic.
* 10th October 2025: Hevfloski is bombed by a militant loyal to Suldiflix. A young man is gravely injured and is reported on having a "purple glint" in his eyes, to which he is subsequently transported to a government
* 16th October 2025: The Purple Coup is waged on Coatland. Bardunski I, his Loyalists and the Coatish Defence Forces
* 24th October 2025: Suldiflix declares war on the Neo Tentathree Empire and Ottorway.
Create Exit

Create Exit is a Rare-tier item that is equipped in the Scroll slot.

When used, Create Exit will create a new dungeon exit depending on the floor it is used on.

## Notes

* When used in a regular floor, Create Exit will *always* create a Crossroads Path.
	+ However, when used in an Alternate Path floor, it will only create non-hostile Paths, such as Fountain of Life or Wishful.
	+ Most of these will also prevent the player from making additional Exits beyond the 2nd one.
Pilot

**Pilot** is an episode of the American sitcom United We Fall. It aired on July 15, 2020 on ABC.

## Summary

Bill and Jo are two young parents with an infant daughter, Lulu, and an older daughter named Emily, who is having trouble in school due to her inability to make friends. Bill's mother Sandy and Jo's brother Chuy both tell Bill and Jo that they are failing their daughter as parents and need to step up. In response, the couple decide to start living "positive" and ignore anyone who criticizes their parenting style. When Emily's teacher compliments her for her critical thinking skills, Bill invites Sandy and Chuy for drinks so he can gloat, but the evening takes a turn for the worse when Emily suddenly needs to go to the hospital. A social worker interviewing Jo implies that she is a negligent mother, which causes her to snap and go on a tirade about how much work being a parent is. On the way home, a cop pulls Bill over and tests him for drunk driving; after all this, Bill and Jo decide that they are content with the way they raise their children.
Republic of the Holy Land

The **Republic of the Holy Land** was a country in Western Treisia. It was situated on the southeastern shore of the Nediterranean Sea and the northern shore of the Red Sea, sharing borders with the Neo Tentathree Empire to the north and the northeast (eventually Ibanoniland to the north and Sentia to the northeast), Etabiyya/People's Republic of Etabia/Etabia/Kingdom of Mejd to the east and Prenphyt to the southwest. Irusalem was the economic and technological center of the country, with the centre of government and religious integrity creating a unified political and religious environment for the nation.
The Biter

**The Biter** is an episode of the American sitcom United We Fall. It aired on July 15, 2020 on ABC.

## Summary

At Chuy's suggestion, Bill and Jo agree to transfer Lulu to preschool instead of day-care; however, she gets in trouble on her first day for biting another student. Bill and Jo assume that the school will simply ignore the incident, but the next day, Lulu kisses the same student and the boy's parents demand that the teacher, Ms. Molina, do something. She holds a meeting with the two sides, where Bill and Jo refuse to apologize for Lulu's actions and admit that they don't care about being more involved with her schooling. Ms. Molina pulls them aside and reveals that she is sympathetic, promising to keep Lulu out of trouble for the rest of the year. Sandy does a DNA ancestry kit to prove her theory that the Ryan family has Italian roots. Instead, she learns that their heritage is largely Dutch.
Bill Ryan

## Relationships

* Sandy Ryan - Mother
* Jo Rodriguez - Wife
* Emily Ryan - Daughter
* Lulu Ryan - Daughter
* Benicio Rodriguez - Brother-In-Law
* Chuy Rodriguez - Brother-In-Law
* Javier Rodriguez - Brother-In-Law
* Felix Rodriguez - Brother-In-Law
* Brie Rodriguez - Sister-In-Law
* Marta Rodriguez - Niece

Allies* Dave Plonker - Situational Ally
* Molina
* Sharpe
* Kendra's Husband

## References

The *United We Fall* wiki has a collection of images and media related to ***Bill Ryan***.

The *United We Fall* wiki has a collection of quotes related to ***Bill Ryan***.

1. ↑ 1.0 1.1 Cite error: Invalid `<ref>` tag; no text was provided for refs named `UWF101`
Sony Corporation of America

**Sony Corporation of America (SCA)** based in New York City, is a subsidiary of the Japanese conglomerate Sony Corporation. It serves as the company's US headquarters, and manages the company's US-based businesses.

Sony's principal U.S. businesses include Sony Electronics USA, Sony Pictures Entertainment, Sony Interactive Entertainment, Sony Music Entertainment, and Sony/ATV Music Publishing.

It was reported in December 2016 by multiple news outlets that Sony was considering restructuring its U.S. operations by merging its television and film business, Sony Pictures Entertainment, with its gaming business, Sony Interactive Entertainment. According to the reports, such a restructuring would have placed Sony Pictures under Sony Interactive's then CEO, Andrew House, though House would not have assumed day-to-day operations of the film studio. According to one report, Sony was set to make a final decision on the possibility of the merger of the television, film and gaming businesses by the end of its fiscal year in March of the following year (2017). As of January 2020, nothing has materialized.
United We Fall

## More Information

*"Finally the kids are asleep."*
―Bill Ryan to Jo Rodriguez[src]
***United We Fall*** is an American television series. It is produced by Sony Pictures Television Studios and airs on ABC. On September 15, 2020, ABC cancelled the series after one season.

The series premiered on July 15, 2020 and concluded on August 26, 2020. The pilot, which was written by Julius Sharpe and directed by Mark Cendrowski, reached an audience of more than four million viewers.

## Season Synopses

### Episodes

1. Pilot
2. The Biter
3. Date Night
4. Participation Trophy
5. My Favorite Marta
6. You're Doing It Wrong
7. The Weekend
8. Re-Wedding Crashers

## References

The ***United We Fall*** wiki has a collection of images and media related to ***United We Fall***.

The ***United We Fall*** wiki has a collection of quotes related to ***United We Fall***.

## External Links

* United We Fall on ABC
* United We Fall on Wikipedia
* United We Fall on IMDb
* United We Fall on Twitter
* United We Fall on Instagram
* United We Fall on Facebook
* United We Fall on Hulu
Re-Wedding Crashers

**Re-Wedding Crashers** is an episode of the American sitcom United We Fall. It aired on August 26, 2020 on ABC.

## Summary

Completely forgetting their tenth wedding anniversary, Jo and Bill decide to renew their vows, and have a smaller version of the big wedding they had initially planned (they had initially planned a big ceremony, but ended up eloping in Puerto Rico due to fighting between their families). However, their control of the planning spirals out of control when the families all have conflicting ideas of their own.

## Trivia

* On September 15, 2020, ABC cancelled the series after one season.
Date Night

**Date Night** is an episode of the American sitcom United We Fall. It aired on July 22, 2020 on ABC.

## Summary

Wanting a night out for some fun, Jo and Bill take up Chuy's invitation to tag along to a concert with him and his wife, Brie, as a date night. However, they soon discover their night of fun is anything but, due to Chuy's "rules" for date night. Meanwhile, Sandy babysits Emily and Lulu, with disastrous results.
American Broadcasting Company

The **American Broadcasting Company** (**ABC**; stylized in lowercase as **abc**) is an American multinational commercial broadcast television network that is a flagship property of Walt Disney Television, a subsidiary of the Disney Media Networks division of The Walt Disney Company. The network is headquartered in Burbank, California, on Riverside Drive, directly across the street from Walt Disney Studios and adjacent to the Roy E. Disney Animation Building. The network's secondary offices, and headquarters of its news division, is in New York City, at its broadcast center at 77 West 66th Street on the Upper West Side of Manhattan.

Since 2007, when ABC Radio (also known as Cumulus Media Networks) was sold to Citadel Broadcasting, ABC has reduced its broadcasting operations almost exclusively to television. It is the fifth-oldest major broadcasting network in the world and the youngest of the American Big Three television networks. ABC is nicknamed "The Alphabet Network", as its initialism also represents the first three letters of the English alphabet, in order.

ABC launched as a radio network in 1943, which served as the successor to the NBC Blue Network, which had been purchased by Edward J. Noble. It extended its operations to television in 1948, following in the footsteps of established broadcast networks CBS and NBC. In the mid-1950s, ABC merged with United Paramount Theatres (UPT), a chain of movie theaters that formerly operated as a subsidiary of Paramount Pictures. Leonard Goldenson, who had been the head of UPT, made the new television network profitable by helping develop and greenlight many successful series. In the 1980s, after purchasing an 80 percent interest in cable sports channel ESPN, the network's corporate parent, American Broadcasting Companies, Inc., merged with Capital Cities Communications, owner of several print publications, and television and radio stations. In 1996, most of Capital Cities/ABC's assets were purchased by Disney.

ABC has eight owned-and-operated and over 232 affiliated television stations throughout the United States and its territories. Some ABC-affiliated stations can also be seen in Canada via pay-television providers, and certain other affiliates can also be received over-the-air in areas near the Canada–United States border. ABC News provides news and features content for select radio stations owned by Cumulus Media, as these stations are former ABC Radio properties.

## History

The network's history dates back to 1927, when the network was created as an NBC-operated radio network called the NBC Blue Network. It would later become an independent television network known as the American Broadcasting Company in 1943, and be purchased by The Walt Disney Company on February 6, 1996.

# External links

http://www.abc.com/

https://eyesofageneration.com/studios-page/abc-studios-new-york/

https://eyesofageneration.com/studios-page/abc-studios-west-coast/
Moonshadow

The **Moonshadow** is an unholy entity of immense power, forgotten by most and only known in fragmentary references in the lore of some religions. It is responsible for the transpiring of the Months of the Lord in the deep past, and in recent times steps have been taken towards its revival by Saego Vetaa , resulting in its reunification.

## History

### Inception

What is known for certain, is that the Moonshadow took form in the 21st century of the Anno Domini calendar. This occured after an entity of the older world ,known as Rhea - supposedly a dormant progenitor goddess, was subdued, killed and revived by Undeath from beyond the stars, antithesis to all life. This created a being that both could preside over and manipulate the soul-the metaphysical vessel of life and a being's connection to the Reflection and was filled with the ravening hunger of the Undead for the destruction of all living beings. This being then proceeded to use its power-unmatched by the ancient world's high technologies - wrought ignorant of the Reflection to reduce almost all human life on the Earth to nothing and consume their souls - an act which in part seemed close to exaltation and transcendence, thanks to the Moonshadow's half-divine nature. This in turn opened a wound in the Reflection over Earth, letting magic flood into the world, changing life on it forever. Those events are now known as the "Months of the Lord" or the "Mensi Domini" in common recollection and by most civilizations are considered to be the beginning of known history

### Defeat

After this certain knowledge inferred in the ancient texts, the record once again grows unreliable, as all that remains of the way the Moonshadow was defeated and the safety of mankind restored are scatterings of hints in various mythologies. What is known is that a gathering of great beings-either the Lesser Spirits of Crepusculist belief or as the elves believe - Kadarys and her seven companions with cunning, knowledge of the ancient lore - and most importantly bravery took to the sky and struck the Moonshadow (known to the Westlings as the Living Darkness and to the Elves as the Second Moon) down onto the Earth, fracturing into the Moonshards - dormant, godlike entities. To this day, Moonshards sleep in the dark places of the world and call out to those whose minds wander too much to induct them into servitude of themselves and their eternal, unwholesome hunger. In recent days, the Moonshards have been activized again.
The Rotting Prostitute

**The Rotting Prostitute** was a tavern in the New Unity of Kadarys' Second Children. It was notoriously a place where illegal fights took place, both between animals and between human slaves. The most notable of these were the signature fights between large numbers of cocks and emaciated slaves, as well as between children and singular roosters. The tavern was found out by the authorities and the cockfighting ring closed down, with it rebranding under a new name and under new ownership as The Proud Rooster tavern.
Zaree

Zaree wearing her fur coat

> *"I just got it. You wanna go to Heaven, regardless of your past crimes. This was never about the common good, was it. You just selfishly looked after yourself!"* ~ Zaree to Angelbert in the cells under Taimez's manor in Erwent
>
>

**Zaree** **Mastemei,** the Hand of Taimez (or just **Zaree**) was an elven adherent of Gand, originating from the Gravelands, who used to be one of the best raiders in the Northern Interstice of the Gravelands and later became one of Taimez Vetaa's five elite retainers due to her exceptional fighting skills. When Taimez died by the hands of her mother, Saego Vetaa, Zaree took it as her new personal goals to "save" Ezra Hume and stop Saego's plan to end humanity. She perished during the Battle of Ulthar, after underestimating Altissima - Saego Vetaa's Humanoid Attack Craft.

## Appearance

Zaree was a woman of tall frame, lithe yet wiry and powerful and long, wavy black hair. Her skin was pale, and her face narrow and austere. Her eyes are black and her skin is fair, unlike that of some elves not pale, but a healthy color. She was fond of extravagant clothing, such as fur coats and sundresses with intricate patterning in lavish colors, often during the span of the campaign being seen in a luxurious bear hide coat purchased from the port city of New Albion in Maeror. She also possessed a Lorica Resurgenta, known as "Samael" that manifested as a skin-tight suit of black armor, with a completely enclosing helmet, with a glassy visor behind which two glowing white lights played as well as protrusions on the shoulders and back of the armor.
Zhillik

**Zhillik, the Disciple of the Secret Fire** was one of the four Disciples of Caenur, having dedicated himself to the search for hidden knowledge and the acquisition of arcane and spiritual power. He was the leader of the Brotherhood of the Secret Fire, and was killed by Luther Redgaze during the latter's extraction of the elder weapons known as the Preliator and the Armis.
Kadarys

**Kadarys**, **the World-Redemptress** is the chief and primary deity of the elven pantheon. Considered the source of all good, mercy and human quality she rules over the world in a state of both being and non-being. She is worshipped especially in the Earth-Domain, dedicated to her.

## Iconography

Kadarys is depicted as a woman of tall frame,inviting figure, long white hair and gentle expression, either clad in a flowing, white funeral-shroud or less commonly with her hair red and nude, the latter depiction being more common in the New Unity. She is often depicted carrying either a sword-usually sheathed or more frequently a deep water-basin. She is associated with the colors of golden-yellow and crimson red.

## Divine Domain

Hers is the domain of rule itself, and of universal love and harmony. All followers of the elven faith may pray to her for any and all reasons, as she is considered to be among the wisest and certainly the most merciful of the eight gods. She embodies and teaches the virtues of compassion, mercy and understanding. Known as the World-Redmptress this signifies her actions to cleanse and cultivate the world, that existed before her Feat as well as her enduring ability to grant absolution and mercy.

## Cult

Her clergy are the de-facto rulers of the civil life of the Earth-Domain, overseeing communication and cooperation between other temples and creating overall goals for the Shroud-Council. They also serve as diplomats to foreign countries most often, alongside with some being mendicants, wandering the world and using the power of their connection to their goddess to assist and heal the ailing, in both body and mind.

## Notable Followers

* Saego Vetaa - while her faith is doubtful at best and the goddess' alignment with her can also be put to scrutiny, she was the Shroud-Priestess of Kadarys and is known to follow Kadarite teachings very closely, being known to the world for her charity and kindness. Regardless of her philosophical adherence to Kadarite teachings, she committed several types of heresy and was instrumental in the second invokation of the Moonshadow during the Dark Year.
* Lahi Ashil - also known as the Voice of Taimez, was a reformed former pirate, who found purpose in self-expression and charity, seeing it as an equally valid way to change the world to something she prefers. Wielder of the Lorica Resurgenta Jophiel.
* Aliva Tallas - the official ambassador of the Earth-Domain to Karashek, she was sent there due to her opposition of Saego Vetaa. Later on joined with the Doubters in stopping Saego's plan to change the world. Eventually, after the Clash at the Other Side, she and many of the remaining Doubters fled the Earth system using the Latenivenatrix to seek for human life among the stars.
New Millennial Empire

**Asar-Kellanneikast (or the New Millennial Empire)** is one of the primary powers in Europa and the most powerful of the human kingdoms. It spans from the shores of the Northern Ocean to the Mountains of Foundation. Its capital is Nyurkail. It's the homeland to the peculiar kelaani ethnos, with their idiosyncratic culture, technology and its own odd wildlife.

## Overview

The Millennial Empire, as the name implies and according to its expansive historical records, has stood for a thousand years, coinciding with the beginning of the decline of the Elpian Kingdom and its shrinking south. The Empire is ruled in a centralized manner from the capital at Nyurkail, in the plains of Dalmatt (the "Old Home" in Low Nyarlish), but is divided into five greater provinces, which are all subdivided into smaller regions, based on former kelaani feudal fiefdoms and ruled by noble houses.

This country's core peoples are known for their lack of any affinity with magic, wizards seldom being born at all in their population. As so, historically and currently, the Empire has relied on coherence, cunning, numbers and advanced weaponry to stay relevant militarily, having united themselves and developed more sophisticated logistics than their foes-the Westlings in the lands of Maeror.

The New Millennial Empire is often the technological pioneer among all human kingdoms known, introducing more sophisticated steel-making methods, furthering agricultural science and most importantly - inventing, improving on and utilizing en-masse firearms. In the current year (1226), the Empire has also created an automated transportation system that uses the power of evaporating water to drive a mechanism, that in turn drives a wheeled vehicle along a set of rails - that unlike the one rumoured to be in possession of the Earth-Domain of Kadarys uses no magic to run.

It is mostly Dakkast in beliefs, especially among the nobility and soldiery - the simple, pragmatical and unambiguous faith similar to the cherished Imperial mentality of devotion, reliability, cunning and most importantly - industriousness and thus espoused politically. However, the practice of some other religions is allowed by the government - with mainly Christianity, which has been steadily spreading in the southern regions of the Empire, being tolerated. Crepusculism and Elven worship is mostly frowned on, for political reasons, but no persecutions are usually made against practitioners.
Varik Vorda

**Varik Vorda** is a high invoker of the Temple of Seiraba, and currently the leader of the Doubters. More of a warrior than a strategist he leads the Doubters out of idealistic obligation to his Temple and humanity in their rebellion against Saego Vetaa.

## Appearance

Varik is a man of medium height and sturdy, strong build. He has a gaunt, pale face, even for the standards of those that bear the Mark. His right eye is missing-taken out by an Imperial cannon, but his left is focused. He is always seen wearing a suit of black armor-lighter than can be suggested by his high station, and never wears a helmet. He carries a one-handed, simple axe on his hip.

## Personality

Varik's character is very characteristic of one bearing the Mark- absolute, direct, passionate, unflinching and filled with righteous hatred for the unrighteous. His presence is grand and he is known for his inspiring presence, being always at the forefront of battle and always facing adversity alongside his men. He possesses a rigid code of honor and conduct, very in-line with his and his men's specific vision of Seiraban dogma, seeing high honor in self-sacrifice and standing one's ground against unbeatable odds.

As so he is very well-suited to frontline command. However, his directness and passion often make his strategic decisions subpart, being more than willing to either sacrifice his men for success, when such a sacrifice is unnecessary or to alternatively sacrifice himself for a small gain, thinking it the honorable thing to do. As a person, beyond the scope of war he is genial and pleasant, but often tends to bore his non-Marked compatriots with his dire and overtly grandiose way of speaking and action. He is loyal less to the Temple's structure and more to the ideals of his god, which he believes speaks to each of his chosen individually as well as through the Temple high priesthood, which was what lead him to, in the face of Other Taimez 's appearance split the Doubters off from the Temple of Seiraba and declare defiance.
Знак любовника

Тем, к кому благоволит Любовник, легче становиться привлекательными в глазах других и словами добиваться того, чего они хотят. Кроме того, они могут чаще использовать крики и способны противостоять их силе.

- бонус 30 к красноречию

- 20% к восстановлению Криков

- снижение на 25% входящего урона от Криков
New Unity

**The New Unity of Kadarys' Second Children** is a great elven country in the far south of the known world, bordering with Elpia and constantly at odds with its human neighbours. Formed during a period of religious war in the Earth-Domain, from which it seceded 500 years ago, it is a land of secularity, unlike its mother territory. It also differs from its originator by its denizens' attitude towards humans or the First Children as they are called by elvenkind.
Derwent Group

**Derwent Group** (also know as **Derwent Private Investigators**) is the name of the small company in which Evan Derwent, Adaleth Makela and Luther Redgaze are the core members. They are often working together with outside people such as Kaus Teilantirv, Seimora Kei, Taimez Vetaa, Valerius Lalavis and many other. Their main goal at first was to investigate the Friends of the West, but eventually grew into a desire to stop Saego Vetaa's plans and protect the interests of the New Millennial Empire.
Aliva Tallas

**Aliva Dakhiri Tallas** is a Seer-Superior or Kadarys, who after a long tenure as an ambassador to the Amati city of Karashek was involved in the Doubters' effort to combat Saego Vetaa's plan. She ultimately absconded the Earth system on the "Latenivenatrix", heading into the depths of space to seek what remained of humanity between the stars.

## Appearance

Aliva is of middling height for an elf, and is slender, with long limbs. She usually keeps her long, pale-blonde straight hair loose, or fastened with a jeweled golden tiara-an ornament of her station. She usually dresses in conforming blue tunic and skirt, fastened with a similarly golden belt. She also occasionally wears a white-gold cloak, usually in colder weather. Aliva also possesses a more formal set of Kadarite ceremonial robes, intricately patterned in golden thread on a white fabric. Her eyes are a brilliant green and her face is round with a delicate nose and full lips, but high cheekbones.
Kaus Teilantirv

> *"The lot for both of our races will be cast at Tannavet."* - Kaus to Ezra on the Imperial invasion.
>
>

**Kaus Teilantirv** was an elder priest of Vavvarav, hailing from the Yobred region of the Earth-Domain of Kadarys. Eccentric, methodic and willing to take risks, he betrayed the Earth-Domain in order to act against the conspiracy fostered by Saego Vetaa, forcing him to wander into the Empire and cooperate with the humans to further his ends. When Saego Vetaa cornered him and his allies in the city of Pavdala, he elected to sacrifice his very soul to Vavvarav to save their lives.

## Appearance

Kaus was a tall and gaunt elven man, looking to be in the further range of visible age, with stern if slightly emaciated features. Both his hair and his eyes were a dark black, while he himself was pale. While he preferred the loose robes of his station he was forced to blend into human society, thus adopting a formal suit and cloak as his attire.

## Personality

Kaus was analytical and collected, preferring to observe things from the sidelines and act only when he knows he can complete his goal this way. He however,was also somewhat adventurous and sternly convicted to the enactment of justice according to his temple's creed, seeing upholding it as the ultimate good. His attitude towards humans was a combination of curiosity and admiration, being impressed by their ability to quickly enact change upon themselves, even being inspired by them. He was also very fond of cats, as seen by his uncharacteristically harsh emotional distress upon Aimego's murder of his four pet cats.

## Relationships with Other Characters

Kaus was a genial and friendly man, tending to prefer negotiation to confrontation and as so tried to be civil with the people he met. Due to his age, he had accrued quite a bit of experience and was happy to relay it to others.
Marcus of Andria

**Marcus** was an easy-going Elpian mercenary that accompanied a trade caravan early during the Northern War, later joining an Imperial unti, but ended up perishing at the hands of Saego Vetaa.

## Appearance

Marcus was a regular-looking if slightly heavy-set young man of brown hair. He wore a lammellar vest and a visorless bascinet helm, also carrying a rather outdated smoothbore musket with him, as his primary armament.

## Personality

Marcus was amicable, easygoing and lively. He had a fondness of firearms and a childish urge to use them, which was what had led him into a life of mercenary work. He was impressed by Yuliko's proficiency with them and her possession of an advanced archeorifle. He also had a desire to fight for humanity, borne out of idealistic distaste for the elves perceived shadowy hegemony.

## History

### Before the events of the campaign

Marcus was born in Andria as the son of a farmer, that owned mostly vineyards and lived a boring, regular life. However he was displeased with the elves and their abuse of mankind, and also unfond of his lot in life. This made him sell his share of his father's vineyards, given to him to by his father to teach him his trade and buy a rifle. He then hooked up with a trading caravan going north in order to somehow fight in the war brewing between the Empire and the Earth-Domain.

### Tannavet Arc

He was encountered by The Grey Ghost and Yuliko during their travel towards Tannavet, with them blending into the caravan he was guarding. He and Yuliko got along, with the elf showing him her firearms and talking to him about his motivations for becoming a mercenary. The group parted ways with him shortly after. After that he had left the caravan and gotten himself into a mercenary auxilia for the Empire, with which he was sent to assault through Vestaad and towards Tannavet. Unfortunately for him his unit was intercepted by Saego Vetaa and annihilated with some sort of powerful magic. He was found shortly after by Kaus and Yuliko, but even with the Doomsman's favor could not be brought back to life. His musket was collected by Yuliko as a token of her respect and friendship to him, after he aspired, his body turned white and frail by the Moonshards' sickly glow.
Vaeltet Adlasar

**Emperor Vaeltet Asanyur** (formerly known as **Prince Vaeltet Adlasar** or **The Tourchbearer**) is the current Emperor of the New Millennial Empire, having recently come up on the title after dismantling the Adlasar regime, which had usurped the Asanyur dynasty, regnant for almost a thousand years. He is a powerful Lordsfont inheritor who, due to his upbringing, embodies the Imperial ideals.
Eagle-dragon

**Eagle-dragons** are large, carnivorous bipeds that are often encountered in the far North and that feed on large prey, often devouring even the vast Greater Plain-Combers' young, alongside elk and musk-oxen. Fast on their feet and fearless, they are a danger to all travellers in the Yobred region of the Earth-Domain of Kadarys.

## Description and behaviour

Eagle-dragons are longer than they are tall, with a long tail trailing in the air at roughly the same level as their head-both oriented horizontally, giving the animal a deceptively low profile. They measure at lengths of between 11 and 14 meters and heights of between 4 and 6 meters at the hip. Their legs in comparison to their bodies are stocky and a bit short, yet significantly longer than their forelimbs, that never touch the ground and carry three large claws-much like those of a bird of prey. Regardless, their front limbs are long enough and flexible enough to hold down prey and be used as weapons. Their heads are long, only slightly shorter than their torso and have large eyes, that allow them to see in the dark. Their bite is their primary method of bringing down prey and foes. Eagle-dragons are about five meters tall at the hip and more than sixteen meters long from their snout and the tip of their tail. They are covered in rough, brownish fur, yet have no ears visible and their noses are simple holes in the skull.

Eagle-dragons are bold and seem to not fear people, but can employ cunning and ambush tactics when needed. The only being that can pose a serious threat to them seem to be the Greater Plain-Comber, which is both larger than them and seems to also move in herds, and of course - humans. For some reasons, the elven denizens of the Earth-Domain seem to leave these creatures alone-perhaps, due to their scarcity.

## Appearances

### Tannavet Arc

During their travel towards Tannavet Yuliko, Ezra and the Grey Ghost were attacked by an eagle-dragon while resting, after the two mercenaries had restrained Ezra, and had been resting. Ezra had tried to convince Yuliko to assist him, yet before his plan could come to fruition, the animal attacked, snatching away one of their horses and wounding Grey Ghost. The group then reorganized and hunted the creature down, in an attempt to retrieve their horse. While they succeeded in killing the eagle-dragon, it had already severely mauled their horse.
Guardian Biont

**Guardian Bionts**, better known as **Spheres** or **Balls** were the prevailing form of active being, encountered by the Derwent Group in the Antediluvian ruin on the world of Verde. Used to protect the facility from intruders, those cyborg beings seemed to appear from the walls at any given time to attack intruders. One of them was converted by Luther Redgaze, by dread alchemy into a servitor automaton for him, during his stay in the ruin.

## Appearance and Behaviour

Guardian Bionts were strange things, seemingly automatons in nature, that appeared at first glance as floating white orbs around a meter and fourty centimeters in diameter, with perfectly smooth surfaces that could unfold arms from their undersides to deploy various weapons-such as toxic whips and spike launchers. Inside said sphere, however is situated a strange, reddish creature, suspended in a mysterious liquid. This creature resembles a human embryo, while also bearing some animal features and is the size of a large five month-old human infant. It appears that this creature, compulsed by strange electrical waves is what actually controls the outside armored shell and weaponry.

Hence the name, those constructs serve only to destroy intruders into Antediluvian facilities, being directed finely by more complex service bionts, which oversee the defense of the facility, such as The Watch. When not under command, they act in a simpler way, still trying to defend their facility. It is observed that they seem to employ better tactics, when in larger numbers.
The Watch

**The Watch** as it could best be identified in a human language was a guardian fabrication in the Antediluvian complex on Verde. It seemed to be, as the name implied some sort of security implement and custodian of the facility. After being reactivated by the Derwent Group during their foray into the ruin for the first time in over 800 000 years, it was destroyed in climactic battle.

## Appearance

The Watch was a grotesque being, that superficially resembled a giant human torso fused with a wall. It had only one eye on its head-which also seemed to be the only feature it had on its face-as it took up all of it. It also had six distinct limbs resembling human arms which extended from its torso, and usually hung down. Its flesh was a pale grey color, with nasty ,reddish welts forming at the seam between its body and the wall.

## Personality

The Watch was a condescending and cruel being, at least to the humans that encountered it, addressing them as living wounds in reality and as repugnant abominations. However it also seemed to enjoy performing its job of keeping the facility safe, as it attempted to drum up the feelings of hopelessness and fear of the unknown the Derwent Group felt, by summoning Guardian Bionts at seemingly random and forcing Guardian Bionts to circle around the group as they rested, which it claimed to allow. It seemed to hide its giddyness and sadism behind a facade of cold detachment from the world.

## Abilities

The gargantuan fabrication was mainly assigned with watching over the facility and its surroundings, and as so did not have much capability in the way of raw power.

### Mechanic Tentacles

The Watch's main way of fighting was to use an array of powerful and vast tentacles that it could extend from the floors and ceilings of its chamber to swat aside his enemies, crush them, or constrict them.

### Guardian Biont Control

The main way the fabrication posed a threat was with its ability to produce, finely control and summon Guardian Bionts- spherical, floating fabrications armed with deadly weaponry.
Spell Gem

## Special Effect

### Effect

After Spell use, guaranteed Stealth on next pass. -1 Spellbook cooldown on successful Dodge

Spell Gem is a Legendary-tier item that is equipped in the Gem slot.

While equipped, using a Spell will guarantee a successful  Stealth roll on the next pass. In addition, your equipped Spellbook will have its cooldown reduced by 1 whenever you successfully  Dodge an attack.

## Strategy

The Spell Gem offers a unique combo with  Dodge Chance and Spell usage; dodge attacks to be able to use your Spellbook more regularly. As an added bonus, you can guarantee  Stealth attempts whenever you use a Spell (which includes Scrolls) to help you bypass more dangerous creatures.
Amat

**The Unconditional Alliance of the Peoples of Amat,** called most frequently Amat is a federative union in the northern parts of Minve, consisting of ten distinct polities. United deep in the past by necessity, as the trilii encroaching from the south made human existence in the area difficult, it is a country of pragmatical, shrewd folk. Always at war with the lizard people, Amat is a land in constant unease, its armies great and its cities impregnable. Magic has been harnessed regularly by the people of Amat, to turn the desert into fertile ground, control air and breed animals to serve them better in their eternal vigil.

## Overview

Amat is a land stricken by constant distress, and situated in hostile, arid lands that require the utmost from their denizens to assure their survival there. This, alongside the constant looming threat of the Trilii tribes and empires of the far south, has shaped Amati culture entirely. Population is concentrated in ten large city-states that have existed for over a thousand years, spread across the northern half of Minve-the continent on the southern side of the Midland Sea. Each of the ten cities occupies a specific niche with Lurzal for example serving as a hub of maritime technology and trade while Ashlub serves as a city of metallurgy and military development or Suvuk serving as a fortress on the great canal that connects the Midland Sea to the Southern Ocean. Amat is governed by a democratically elected council from the capital of Bashamat, with democratic representatives out of each of the ten cities. While technically a federation, Amat has for so long had a common enemy in the Trilii that unity between the somewhat disparate cultures of the ten cities and a common dialect has formed to the point of Amat essentially becoming a single country.
Evan Derwent

Evan in his cabinet

*"Self-sacrifice is a useful skill in group combat."~* Evan's final note in his detective diary.

**Evan Derwent** is a human detective and founder of Derwent Group. He hails from Asjar, the New Millennial Empire and is the adopted brother of Adaleth Makela, as well as a member of the wealthy Derwent family. Alongside his sister, he has multiple solved cases under his belt despite his young age.

## **Appearance**

Evan is a lean, short youth of 19 years. He has short black hair, first styled into a bowlcut and afterwards shortened to a military cut with a longer top. His eyes are blue and his complexion pale. Evan mostly wears his investigator's dark colored coat on top of his studded leather armor, as well as black leather boots and black gloves. He wears a belt with a sabre sheath and an enclosed pistol holster, as well as a many-pocketed bag containing his possessions.

## **Personality**

As a detective Evan was noted for his sharp wit and problem solving skills, being able to find creative solutions to problems and figure out plans or motivations from cursory information. Evan's wit extended to his interaction with others, he was quick to quip and make jabs especially to those he found distasteful. His loose tongue and prideful sense of intellectual superiority often landed him in precarious positions, though most times he was able to use his words to worm himself out.

Despite his inquisitive nature and obsession with solving mysteries, Evan seemed to disdain dealing with highly paranormal or illogical phenomenon and would become frustrated and disheartened when having to face them and puzzle them out. He appeared to also have a distaste for pointless riddles only meant to confuse.

Evan was shown to recognize when he had either gone too far with his tirades or when he was intellectually stumped or outmatched, conceding and asking for assistance when necessary, though not with great pleasure. He was also shown to have an interest in the advancement of forensics in his world, allowing for easier solving of cases.

Though often times it appears that him solving a mystery or case was Evan's top priority, he is shown to have a sense of justice, as demonstrated when he declares he will judge and execute the members of the Internal Redaction Squad. He was also often times willing to risk the lives of himself and people around him to solve a mystery, though it appeared that when things became truly dire he would feel remorse for his actions.
Verde

**Verde** is an extraterrestrial planet somewhere in the Galaxy at large. It is currently undeveloped with several bronze age-level civilizations on its surface, alongside a small order known as the "scavengers" or "scavenger-sages". It was visited by the Derwent Group, alongside Taimez Vetaa and Seimora Kei during a freak dimension jump incident.

## Overview

Verde was called thus by its Unity colonists, as it was seeded with life by them and made "green". It was originally a wild paradise-world, all artificially created. Later, after the discovery of Antediluvian tombs on its surface and the destruction of techological civilization it went feral, with humans slowly developing back into several different cultures-one of nomads on the plains and two city-building ones-one of scattered warring states in the valley of the so-known Lugur river and one of theocratic mariners living on the coasts and on an island chain to the east. It is also the home of a strange order of monks known amongst themselves as The Order of Repatriation, but to all others on the planet as the "scavengers". They combed through the various Unity ruins on the planet's surface, gathering and repairing advanced technology found there with the ultimate goal of restoring an Inter Stellar Humanoid Attack Craft-seemingly the only GON-functional spacecraft on the planet and reaching other civilized humans. This goal was seen as taboo and dangerous by the superstitious, magic-using inhabitants of the planet, which often hunted and killed their foraging parties on sight. Despite the advanced weaponry often in the hands of the Scavenger-Sages(as they preferred being called), they still often fell victim to such depredations.
Amertod-Kenning

Amertod-kenning is the most widely used dating method in the Abar-Neridic peninsula, which uses the destruction of Amertod as the year 0. BA means ‘before Amertod’ and AA means ‘after Amertod’.

## Acceptance

Amertod-Kenning is accepted throughout most of the Abar-Neridic peninsula, however there are some places that still reject it as their official dating system, like the inhabitants of Crauyod or the Vik-yen of Iìsgaròth. It is still safe to say that in all places that use some sort of system do devise a date, Amertod-Kenning is at least acknowledged.

## Format

The Amertod-Kenning calendar is based around a Gregorian calendar, with seven months of 31 days, four months of 30 days, and one month of 23 days. The Amertod-kenning calendar has 360 days every year. There are no leap years in the Amertod-Kenning calendar, and instead an extra three seconds are added onto the sunset of each day, except on the last day of each month, where four and a half seconds are added. This makes the creation of mechanical clocks very difficult and the maintenance very expensive. Therefore the vast majority of people in the Abar-Neridic peninsula do not feel the need for a clock, as they wake up at sunrise, go to sleep when they are tired, and have mealtimes when everyone in the household is hungry.

## Controversy

As the calendar is extremely inconvenient and requires adeptness in mathematics, many other calendars have been proposed and are widely acknowledged. The Gregorian calendar, for example, is much more simple to use, but goes against the Western Human tradition of rejecting the number 65 because the word in Karod (Ecklich Nit) sounds like the word for “extreme discomfort” (Exlich Init).
Reflection

**The Reflection,** also known as Magic and the Galactic Over-Noosphere is a phenomenon closely linked to sentience and highly prevalent on Earth and among certain peoples. It is in essence the compound power of the presence of living souls reflected on a transdimensional surface on which this power can exist. It is closely connected to many supernatural phenomena in the world at large. It is the source of power of wizards and many other invokers, including but not limited to clerics.
Eight Elven Gods

**The Eight Gods** are the deities worshipped by elves both of the Earth-Domain, New Unity and Dispossessed tribes of the Gravelands, with the New Unity and Dispossessed worshipping some other minor forces as well.

## List of Gods

#### Major Gods

* Kadarys, the World Redemptress
* Seiraba, the God-Chosen High Guard
* Vavvarav, the Doomsman
* Dadashisa, the Lady of Comprehension
* Zivdaal, the Lord of Inspiration
* Sugelub, the Lord of Perseverance
* Yazamora, the Guardian of the Gate
* Gand, the Inconstant One