Classes

## CHARACTER CLASS

Each character class contains the rules elements described below. Characters who have levels in a class are exceptional; most of the inhabitants of the D&D multiverse aren’t members of a character class. At the bottom of this page are a list of available classes and subclasses:

### PRIMARY ABILITY

The primary ability of a character class is foundational for some of the class’s features, so when you create your character, that ability is a great place to put one of your highest scores. Similarly, whenever you gain the Ability Score Improvement feat, consider increasing your primary ability. Finally, to use the multiclassing rules, you must have a score of at least 13 in the primary ability of all your classes.

### CLASS GROUP

Each character class is a member of a class group—a set of classes that have certain features and themes in common. The Class Groups table lists the groups and summarizes characteristics the members of a group have in common.

CLASS GROUPS
 Mages
 Priests
 Warriors

**\*The Artificer is also an Expert. That class appears in Tasha’s Cauldron of Everything not the Player’s Handbook.**

A class group has no rules in itself, but prerequisites and other rules can refer to these groups. For example, only members of the Mage group might be able to attune to a particular magic item, or a character feat might be available only to members of the Warrior group. When creating a party of adventurers, one way to form a well-rounded group is to include at least one member of each class group. That said, mix and match classes to your heart’s content!

### CREATING A MEMBER OF A CLASS

A character class’s description includes a section on how to create a member of that class. That section tells you how to determine your Hit Points, which proficiencies and armor training you gain from the class, the equipment the class provides at 1st level, and how to use the multiclassing rules with the class.

### CLASS FEATURES

Each character class grants special features atcertain levels in the class. Those features are listed on the class’s table and detailed in the class’s description.

### SUBCLASS

A character class’s description is followed by a section dedicated to subclasses for that class. A subclass represents an area of specialization for a class, and the subclass grants special features at certain levels. When playtesting the new version of a class, you can use a subclass from an older source, such as the 2014 Player’s Handbook or Tasha’s Cauldron of Everything. If the older subclass offers features at levels that are different from the subclass levels in the class, follow the older subclass’s level progression after the class lets you gain the subclass. You might find an older subclass doesn’t fully work with the features in the playtest version of a class. If we publish the new version of the class, we’ll resolve that discrepancy

### AVAILABLE OPTIONS

* Barbarian
	+ Path of the Berserker
	+ Path of the Wild Heart
	+ Path of the World Tree
	+ Path of the Zealot
	+ Path of the Ancestral Guardian (Non-Playtest)
	+ Path of the Beast (Non-Playtest)
	+ Path of the Storm Herald (Non-Playtest)
	+ Path of Wild Magic (Non-Playtest)
* Bard
	+ College of Dance
	+ College of Glamour
	+ College of Lore
	+ College of Valor
	+ College of Creation (Non-Playtest)
	+ College of Eloquence (Non-Playtest)
	+ College of Swords (Non-Playtest)
	+ College of Whispers (Non-Playtest)

* Cleric
	+ Life Domain
	+ Light Domain
	+ Trickery Domain
	+ War Domain
	+ Forge Domain (Non-Playtest)
	+ Order Domain (Non-Playtest)
	+ Peace Domain (Non-Playtest)
	+ Twilight Domain (Non-Playtest)
* Druid
	+ Circle of the Land
	+ Circle of the Moon
	+ Circle of the Sea
	+ Circle of Stars
	+ Circle of Dreams (Non-Playtest)
	+ Circle of the Shepard (Non-Playtest)
	+ Circle of Spores (Non-Playtest)
	+ Circle of Wildfire (Non-Playtest)
* Fighter
	+ Battle Master
	+ ~~Brawler~~ (depreciated. No longer playtest)
	+ Champion
	+ Eldritch Knight
	+ Arcane Archer (Non-Playtest)
	+ Cavalier (Non-Playtest)
	+ Rune Knight (Non-Playtest)
	+ Samurai (Non-Playtest)
* Monk
	+ Warrior of Mercy
	+ Warrior of Shadow
	+ Warrior of the Elements
	+ Warrior of the Hand
	+ Warrior of the Astral Self (Non-Playtest)
	+ Warrior of the Drunken Master (Non-Playtest)
	+ Warrior of Kensai (Non-Playtest)
	+ Warrior of Sun Soul (Non-Playtest)
* Paladin
	+ Oath of Devotion
	+ Oath of Glory
	+ Oath of the Ancients
	+ Oath of Vengeance
	+ Oath of Conquest (Non-Playtest)
	+ Oath of Redemption (Non-Playtest)
	+ Oath of the Watchers (Non-Playtest)
	+ Oathbreaker (Non-Playtest)
* Ranger
	+ Beast Master
	+ Fey Wanderer
	+ Gloom Stalker
	+ Hunter
	+ Horizon Walker (Non-Playtest)
	+ Monster Slayer (Non-Playtest)
	+ Swarmkeeper (Non-Playtest)
	+ Drakewarden (Non-Playtest)
* Rogue
	+ Arcane Trickster
	+ Assassin
	+ Swashbuckler
	+ Thief
	+ Inquisitor (Non-Playtest)
	+ Mastermind (Non-Playtest)
	+ Phantom (Non-Playtest)
	+ Scout (Non-Playtest)
* Sorcerer
	+ Aberrant Sorcery
	+ Clockwork Sorcery
	+ Draconic Sorcery
	+ Wild Magic Sorcery
	+ Divine Soul Sorcery (Non-Playtest)
	+ Shadow Sorcery (Non-Playtest)
	+ Storm Sorcery (Non-Playtest)
* Warlock
	+ Archfey Patron
	+ Celestial Patron
	+ Fiend Patron
	+ Great Old One Patron
	+ Fathomless (Non-Playtest)
	+ Genie (Non-Playtest)
	+ Hexblade (Non-Playtest)
* Wizard
	+ Abjurer
	+ Diviner
	+ Evoker
	+ Illusionist
	+ Bladesinger (Non-Playtest)
	+ Order of Scribes (Non-Playtest)
	+ War Magic (Non-Playtest)
* Artificer (Non-Playtest)
	+ Alchemist (Non-Playtest)
	+ Armorer (Non-Playtest)
	+ Artillerist (Non-Playtest)
	+ Battle Smith (Non-Playtest)