The Reflection

The Reflection from the Inside.

***The Reflection,*** sometimes referred to as "***The Wicked Place***" or "***The Domain of Mirrors***", is a unique and enigmatic dimension that exists alongside the physical Universe of Paperless.

An inverted and distorted version of The City that is devoid of color, sound, and any form of kindness, it is a place of grim and dark reflections, where the living beings that enter its confines are confronted by the apparitions of their guilt, regrets, and the ghosts of their past.

The dimension is accessible through any viable mirror-like surface, and it is a place where time and space behave differently than what we are used to in our reality. The only known beings who can travel through it freely and without being affected by the horrific visions are The Marchingi, who make frequent use of it as their main mean of travel. Its secrets are as deep and ancient as the mysteries of The City itself.

***/UPDATE: THERE IS NO TENDOME IN THE REFLECTION. RULES HAVE TO BE PUT IN PLACE, SECTION HAS TO BE UPDATED.§***

"EGO E' LA DIMENSIONE, E LA DIMENSIONE E' EGO. "

NESSUNA NOTTE, SEMPRE UNA STRANA, NEBBIOSA LUCE FRAZIONATA E A SCAGLIE CHE SI RIFLETTE PER TUTTE LE SUPERFICI DELLA DIMENSIONE DEGLI SPECCHI

## Physical Existence

The Reflection is a dark and ominous alternate dimension that and has existed outside the universe known to all living beings since shortly after the beginning of creation itself.

Believed to be related in some way to the entity known as Ego and his Minions by those aware of their existence, it is accessible only through viable mirrorlike surfaces, and once entered, the traveler is greeted with a mirrored and inverted City that is void of any color, sound, form of music or kindness. The only beings who can travel through it freely and without being affected by the visions of insanity are the Marchingi, since they have no emotions, memories or recollections of their past.

However, for any other living being of The City, entering the Reflection means being confronted with apparitions of one's guilt and regrets. These entities are visible only to the person who holds these memories, and they may appear occasionally at first, but as time passes will inevitably appear always more often, to the point that it becomes unviable to stay in the reflection any longer.

If one ignores the warnings and stays too much time in the Domain of Mirrors, they will inevitably and irreparably go mad and be consumed by the dimension itself and the endless horrors of its entities and visions. These entities have been reported to not appear at the same time, sometimes strangely not appearing at all.

The longer one stays in the Wicked Place, the murkier and more opaque the surface of the Gateway becomes, making it harder to enter or exit.

## Traveling Through The Reflection

The Reflection is a dimension that operates on its own physical spacetime constraints, and as such, time does not behave in a normal way within its confines. While one can travel through it at normal pace, it will appear almost instantly on the other side of the exit gateway point, making travel across The City almost teleport-like.

The Reflection seems to be aware of who enters and who exits, and when this happens, it knows instantly everything about that living being. If one were to exit the dimension, the entity and the dimension itself would instantly lose access to the memories of that person, not even capable of remembering who it was.

However, the same cannot be said for those who stay too long in the dimension and are therefore consumed by it after experiencing infinite madness.

One of the most striking characteristics of The Reflection is its complete lack of color. Citizens of The City who enter the Reflection will see their lavish and colorful dress or suit turned into a strange, monochromatic black-and-white shade. Additionally, any pleasant sound or music is absent, and even singing is made to sound horribly and excruciating by the dimension itself.

## Accessing The Reflection

The Domain of Mirrors is a place that demands bravery and introspection. To enter, one must conquer their most severe fears, regrets, and guilt, even if only temporarily.

This means that it is incredibly difficult to enter The Reflection due to the hypocrisy and narcissism of the City's culture, and only a selected few who are willing to do the difficult work of introspection and self-forgiveness are granted access to the Wicked Place. Travelers to the Reflection must be wary of the only living beings who inhabit the dimension, the personification of madness itself, Husks.

They are the remains of those who were brave enough to venture into the dimension but were unable to defeat the insanity, or who simply stayed too long within its confines. The only other living being that resides within The Reflection is *The Lady of Mirrors*. While an extremely elusive figure, it has been noted and reported that her role within The Reflection is a crucial one.

Theoretically, it is possible to gain access to the Reflection for an even shorter period of time than a standard trip if one were to know a way to suppress bad memories, intrusive thoughts, regrets, and guilt temporarily. However, this would be an incredibly difficult and risky task, as if one were to feel severe fear or grave guilt while inside The Reflection, death is instant and extremely painful, as if one were to be disintegrated and become part of the dimension itself.

The Reflection is a dimension that is as mysterious as it is terrifying, and it represents one of the most unique aspects of reality. It is a place that few dare to visit, as the risk of being consumed by the dimension's madness is high. It is a place that demands introspection, forgiveness, and fearlessness, and only those who possess these qualities can safely explore it.

The Reflection is a testament to the dark and twisted themes that run throughout the human mind, and it highlights the importance of identity and the consequences of one's actions. It is a place where one's regrets and guilt take physical form, and where the past can come back to haunt you. It is a dimension that exists outside of the laws of the universe, where time and space behave differently, and where even the laws of physics are upended.

## Venturing into The Reflection

Despite the many dangers of The Reflection, some brave individuals still venture into this realm, seeking knowledge, understanding, and acceptance. Sometimes even only for the convenience of instant traveling.

These travelers often come away from the experience changed, having faced their darkest fears and come out stronger on the other side. The Reflection offers a glimpse into a world that is both haunting and beautiful, and that holds within it the key to unlocking some of life's most profound mysteries.

## Conclusions

In the end, The Reflection is a dimension that represents the duality of human nature, and the ways in which our past can come back to haunt us. It is a testament to the importance of introspection and forgiveness, and a warning of the dangers that lurk within our own minds.

It is a wretched place that is both mysterious and terrifying, and that holds within it the potential for both great discovery and great peril. And while few will ever venture into The Reflection, its existence remains a haunting reminder of the fragility of the human psyche, and of the ways in which our own actions can shape the world around us.