Frisk

Frisk is a lightweight character with two jumps, and is not capable on wall jumping or crawling in Neutral Mode

## The Gimmick

Frisk would have the choice to fight in a neutral, pacifist, or genocidal manner. Every action the player does effects how Frisk plays. Frisk has a morality bar above their character icon that starts out empty, and can fill up on the genocide side or the pacifist side. Frisk will always start the match as neutral, and doing various attacks and actions will have Frisk’s bar move either to the left or to the right. The left represents pacifism, and the right represents genocide. They types of actions and attacks the player does will either have the bar go to the left or right, to build the bar towards pacifism, the player needs to be a pacifist. The bar will slowly fill itself to the pacifist side of the bar so long as the player doesn’t attack, landed special moves will also fill the bar towards pacifism, as the special moves are all different kinds of acts. On the other hand, the basic attacks are all actual attacks, and landing those attacks fill the bar closer to genocide. The bar only really matters when it’s fully filled up to one side, otherwise Frisk will always stay in their default neutral mode. Once the bar is completely filled to one side, this will change Frisk into a completely new character, and once the bar is fully filled to pacifist or genocide, Frisk will remain in that mode for the rest of the fight, even if they’re KO’d.

## The A Attacks (Neutral Mode)

Jab: A single vertical swing with their stick.

Dash Attack: Frisk will run forward while frantically swinging their stick forwards.

Side Tilt: A horizontal stick swing with decent range.

Up Tilt: A overhead stick swing from front to back.

Down Tilt: A quick low to the ground stick poke.

Side Smash: A quick lunging while wearing the tough glove.

Up Smash: Frisk swings the burnt pan above their head multiple times from side to side.

Down Smash: Magical spears emerge from the ground and stab upwards all around Frisk. Frisk would be panicking, trying to dodge the spears.

Neutral Air: Frisk spins horizontally at a slight angle with their stick out.

Forward Air: Frisk throws the empty gun straight forwards.

Back Air: Frisk does the same thing as the Forward Air, except now throwing the gun in the opposite direction.

Up Air: Frisk throws the torn notebook straight upwards.

Down Air: Frisk throws the torn notebook straight downwards.

## The Grabs (Neutral Mode)

Frisk has a small grab range using both of their arms

Pummel: Frisk headbutt’s the opponent.

Forward Throw: Frisk pushes the opponent forward.

Back Throw: Frisk throws the opponent backwards.

Up Throw: Frisk throws the opponent upwards.

Down Throw: Frisk throws the opponent to the ground, slightly popping them into the air.

## The B Attacks (Neutral Mode)

Neutral Special: Frisk uses the Act ignore. This move is utilized as a type of combo break. Frisk makes a pouty pose for a quick second, and if it during this pose, Frisk would negate the knock back taken from the opponent as while as half the damage it would be caused. This also pushes the foe away for a short distance, allowing Frisk to get some distance, however if they aren’t hit while pouting, it will leave Frisk vulnerable for attack.

Side Special: Frisk uses the Act flirt. Frisk blows a small kiss that acts as a short ranged heart shaped projectile. This projectile is weak and only does small flinching damage, however using this projectile will send Frisk a fair distance from where the kiss was blown.

Up Special: Frisk uses the Act pose. Frisk does a random pose, shining a small light that would knock foes away a short distance. It also sends Frisk upwards if used in the air. Frisk can pose two times in the air before going into free fall. The poses also mimic the ones done by Mettaton EX during his fight.

Down Special: Frisk uses the Act flex. This acts as a type of counter. Frisk flexes their arms, and of a foe is hit during this animation, the foe would be stunned, allowing Frisk to either attack or get away.

## Pacifist Mode

Pacifist mode is obtained where Frisk’s morality meter is fully filled to the left side. The bar slowly fills off automatically as long as Frisk hasn’t landed a neutral attack on an enemy, and the bar will fill up faster when Frisk uses their Special Attacks. When in Pacifist mode, Frisk runs faster and can jump much higher then in Neutral Mode, as well as gaining the ability to crawl and an additional jump, bringing their jump total to three. Every one of Frisk’s basic attacks are changed to acts, being much weaker then before, but having various different effects.

## The A Attacks (Pacifist Mode)

Jab: Frisk will use the talk command. A borage of cartoony speech boxes appear doing small flinching damage.

Dash Attack: Frisk will run in for a hug, but the fall on the ground.

Side Tilt: Frisk uses the command sho, where they do a shoeing motion with thief hands, this has short range but deals great launching power.

Up Tilt: Frisk uses cheer. Frisk jumps up and down, cheering, their whole body is a hit-box but it has short range.

Down Tilt: Frisk uses pet. The Annoying Dog appears sitting right by Frisk, and they’ll start petting it, this will make the dog start wagging its tail furiously, launching any foes near it.

Side Smash: Lesser Dog appears and Frisk will start petting it, causing the next to elongate and be used as an attack, facing horizontally. The longer you charge this move, the more you’ll pet the dog, causing its neck to go even longer.

Up Smash: The same as Side Smash, but the head goes vertically.

Down Smash: Frisk uses the act roll around. Frisk gets in the ground and starts flailing around, getting mud everywhere. The attack deals small damage and has good launch power, and if the mud hits the opponent, it’ll cause their movement to be slippery for a short period of time.

Frisk Aerials: For all of Frisk’s aerials, they will act the same as Frisk’s pose move, which each aerial attack being a different pose. You do gain hight the first use of an aerial, but will not the next aerial attacks used in the air.