recursal/Fanatic-Fandom huggingface dataset:
Horsequest Wiki

Welcome to the **Horsequest Wiki!**
Horsequest is a quest series written and illustrated by BANE hosted on 4chan's /qst/ board.
While Horsequest isn't one of the most complex quests on the board, there is a great deal of information that is necessary to keep in mind when one reads the quest, a lot of which is not explicitly explained within the quest itself. This wiki is maintained by BANE in order to document events, characters, places, items, game mechanics, and other important information that is shown throughout Horsequest.

This is a FANDOM wiki, so feel free to contribute and add pages as necessary.

**YOU CAN SUPPORT HORSEQUEST BY READING IT!**
Sherry

* Main
* HQ 1-2
* First Appearance

**SHERRY** is a leader of the REBELLION and a former human test subject.

She is a lean woman with a brown complexion and black hair. She wears a grey collared shirt over a blue sleeveless cropped turtleneck and black leggings. A serial number of 009 is engraved on her left upper thigh.

After escaping from the LARRYCORP ARCHIVES, SHERRY, with the help of the other test subjects she'd escaped with, formed the REBELLION. Eventually, they discovered the FUCKING MAJESTIC HORSE, and, after saving him, brought him along on their ship. When the LARRYCORP MU-F-O attacked the LARRYCORP COLONY 15, she defended the ship and destroyed several DAIRYBOTS.

## Biography

### Escaping the ARCHIVES and the birth of the REBELLION

SHERRY was a human test subject that was experimented on in the LARRYCORP ARCHIVES, a set of laboratories established by LARRYCORP. Sometime during her experimentation, she was outfitted with a currently unknown ability. Later, SHERRY and a few other test subjects escaped, taking some of the laboratory equipment with them. With the newfound technology and abilities they'd received from their inhumane experimentation, they formed the REBELLION. Their goal was to free any remaining test subjects and to take down LARRYCORP, freeing everyone from the rule of a CORPORATION.

### Discovering FMH

The REBELLION was hiding in the BARRENS with their stolen repurposed rebel ship, the LARRYCORP COLONY 15. PERRY had intended to send a small group along with himself to visit an insider within LARRYCORP EAST for "some information or something". Before he could, they found FMH, witnessing him take out JERRY. When a LARRYCORP ATTACK HELICOPTER arrived on the scene to dispatch of FMH, SHERRY, along with PROTOTYPE 012 and PERRY, jumped on the scene to save him. SHERRY wasn't able to do much however.

### Defending against the MU-F-O

At the same time, the rebels detected unexpected violent activity at LARRYCORP EAST. Not wanting to risk getting the squad in danger and to take advantage of the distraction of the scuffle, the REBELLION decides to fly the ship to the building. SHERRY, situated across from FMH's room in RESIDENTIAL ROOM D5-29D, coordinates the movement of some containers with silver liquid in them to the TRANSPORT BEAM. She also gives FMH the nickname "horsey" once he steps out of his room. She was still on the ship when it was attacked by the LARRYCORP MU-F-O, and she defended the ship with her plasma pistols. She took out the third DAIRYBOT in the hallway that FMH was in and was thinking of a plan to infiltrate the MU-F-O with NELLIE and TERRY when FMH accidentally unhooks the ship and falls. She is last seen reacting to it.

## Kills

Of what we have seen, SHERRY has only ONE (1) kill.

* DAIRYBOT

## Bane Notes

### DESIGNING SHERRY

Sherry made me want to kill myself. Unlike most other quest artists, I am not very strong with drawing women. And it is readily apparent in her first appearance. She looks... rough. She's starting to look a lot better now, though. I've been practicing!

1. ↑ 1.0 1.1 Panel 51
2. ↑ Panel 52
3. ↑ Panel 41
Inventory

With an **INVENTORY**, the player character can pick up and store several items. In order to store items, the character must have something to carry said item. By default, every character has at least two item slots.

## FUCKING MAJESTIC HORSE

FMH can store up to TWO (2) items in his gums. He does not have extra storage slots at the time of writing.

### GUM STORAGE (2/2)

* STANFARMS TECHNICIAN LEVEL IDENTIFICATION CARD (found in the ELECTRICAL ROOM)
* STANFARMS LEAD TECHNICIAN LEVEL IDENTIFICATION CARD (found in the DROPSHIP HANGAR)

### CLOTHING

FMH is currently wearing a STANFARMS TECHNICIAN SKULL.

## HARRY

Harry can store up to TWO (2) items in his pockets. He does not have extra storage slots at the time of writing.

### CLOTHING

Harry is not wearing any additional clothing.

## JACK "JACKAL" JACKSON

Jackson can store up to FIVE (5) items in his cloak. He does not have extra storage slots at the time of writing.

### CLOAK STORAGE (4/5)

* COWBOY'S JAPANESE PAPERS
* WINTER BOWIE KNIFE
* 25 FOOT ROPE
* ANTARCTIC GLOBAL POSITIONING SYSTEM

### CLOTHING

Jackson is currently wearing a LARGE-BRIMMED COWBOY HAT.
Antarctica

**ANTARCTICA** is a supercontinent on EARTH. No MEGACORPORATION controls the entirety of the continent, but several areas are owned by various corporations and neutral factions. It is the main stage for the events of *BOUNTY: A Horsequest Story*.

JEREMIAH COLT is wanted in several areas on the continent.

## Trivia

* ANTARCTICA is the only continent that does not take any existing continent's land. This may be due to the fact that it was not claimed by any one continent in the OLD WORLD.
Eldoth Writings: The Braxonian Pt 2

### Description

It is imperative that we remain in close proximity to the unfolding discoveries. Let the echoes of untainted history be our compass, and only when it becomes apparent that the Braxons are on the verge of unlocking the buried truths, shall you, my brethren, step forth. Interfere with the subtlety of shadows, for we must ensure that the power concealed within this ancient civilization is harnessed for our ascendancy alone.

### Dropped by

Molorai Outrider
Molorai Archaeologist
Perry

* Main
* HQ 1-2
* First Appearance

**PERRY** is a leader of the REBELLION and a former human test subject.

He is a tall, well-built man with a white complexion and black hair. In his first appearance, PERRY had short messy hair and an unkempt beard, but upon arriving back on the LARRYCORP COLONY 15, he groomed himself to have side parted hair and a trimmed beard. He wears a grey collared shirt with ripped sleeves and black jeans. A serial number of 004 is engraved on his upper right back.

After escaping from the LARRYCORP ARCHIVES, PERRY, with the help of the other test subjects he'd escaped with, formed the REBELLION. Eventually, they discovered the FUCKING MAJESTIC HORSE, and, after saving him, brought him along on their ship. Later, he found an unconscious HARRY inside the PEGASI COMMUNICATIONS wing of LARRYCORP EAST.

## Biography

### Escaping the ARCHIVES and the birth of the REBELLION

PERRY was a human test subject that was experimented on in the LARRYCORP ARCHIVES, a set of laboratories established by LARRYCORP. Sometime during his experimentation, he was outfitted with the ability to shoot lasers from his body. Later, PERRY and a few other test subjects escaped, taking some of the laboratory equipment with them. With the newfound technology and abilities they'd received from their inhumane experimentation, they formed the REBELLION. Their goal was to free any remaining test subjects and to take down LARRYCORP, freeing everyone from the rule of a CORPORATION.

### Discovering FMH

The REBELLION was hiding in the BARRENS with their stolen repurposed rebel ship, the LARRYCORP COLONY 15. PERRY had intended to send a small group along with himself to visit an insider within LARRYCORP EAST for "some information or something". Before he could, they found FMH, witnessing him take out JERRY. He was shocked to see a wild animal out in the open. When a LARRYCORP ATTACK HELICOPTER arrived on the scene to dispatch of FMH, PERRY, along with PROTOTYPE 012 and SHERRY, jumped on the scene to save him. PERRY shot down the helicopter with lasers shooting from his fingertips.

### Entering LARRYCORP EAST

At the same time, the rebels detected unexpected violent activity at LARRYCORP EAST. Not wanting to risk getting the squad in danger and to take advantage of the distraction of the scuffle, the REBELLION decides to fly the ship to the building. PERRY briefly checks in with FMH and gives him a glass of water before descending into the building through a TRANSPORT BEAM. There he finds HARRY, unconscious after his battle with the MYSTERIOUS HOODED FIGURE. He sends him up through the beam before the LARRYCORP MU-F-O attacks the ship. As he searches the building for his contact, he looks up to see FMH crash through the MU-F-O in the LARRYCORP CA-50 TRANSPORT SHIP.

## Kills

Of what we have seen, PERRY has only ONE (1) kill.

* LARRYCORP HELICOPTER PILOT

## Bane Notes

### DESIGNING PERRY

Perry uses what I call my "default male head shape". To be completely honest, I just wanted to add a human in there, so I wasn't quite thinking outside the box for his design.

1. ↑ 1.0 1.1 Panel 51
2. ↑ Panel 52
ClovenLeaf

The Lead developer, writer, and bunch of other stuff. He is also the founder of The Clockwork Citizens.

## General

### Aliases

* ClovenLeaf
* The Cloved Clover
* The Mad Hatter (Formerly?)

### Role in Development

* Head Developer
* Head Writer

## Links

### Icon Symbolism

The Cloved Clover symbol has symbolism behind it. The symbol is based on a clover, three leaf one.

#### Name Symbolism

Cloved means cut in half, clovers symbolize luck and Cloved Clover means luck cut in half.

#### Appearance symbolism

A three leaf clover, there ain't much in it besides being the same as the name symbolism.
Akirama Corporation

Founded by Arai Akirama in 1989, Akirama Corporation is a Japanese-megacorporation focused on genetics and cybernetics. The corporation's main goal is to enchance the human biology through the use of technology.

Akirama Corporation is one of the two super powers. The corporation owns many planets and star systems throughout the galaxy, including the Arai System

Akirama Corporation is the creator of Epsilon, the rogue AI who is the cause of the infection.

"Become more human than human alone could ever be" -Akirama Corporation's Motto
Earth

Once the home planet to the humans is now nothing more than a rotting hellhole. Thanks to the 20th and 21st centuries' carbon emissions and the resource depletions by all the corporations, Earth is now on the brink of collapse. Most people living on it are either too poor to leave or they are fanatics believing Earth to be the only place humans can call home, they believe humanity should die where it was born and developed.
Epsilon

# **Epsilon - The Rogue AI**

Created by the Akirama Corporation, this machine was the first sentient machine the world has never seen. Because Akirama designed it to be a rule enforcer, as a general to their vast empire; and seeing it having emotions, they considered it flawed and decided to delete it. But the AI was too bound on surviving it killed everyone that tried to harm him and turned them into its hosts, to find a way to get out of the Arai System.

Epsilon is the source of the infection that took over most of the Arai System.
Cyberpunk Space Zombie Wiki

**Welcome to the Cyberpunk Space Zombie Wiki!**
It is a personal project created by the user BC2712 about a world that mixes the concepts of cyberpunk, space and zombies.

We're a collaborative community website about Cyberpunk Space Zombie that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Jack Jackson

* Main
* Hooded

**JACK "JACKAL" JACKSON**, otherwise known as the **MYSTERIOUS HOODED BOUNTY HUNTY**, is a CYBORG BOUNTY HUNTER.

He is very tall, standing at approximately 200 centimeters. He wears a long, black cloak with a large hood. His face is segmented into a faceplate, upper lip, and mandible. He has three eyes, two suspended within boxy sockets with the third in the middle of his temple. His brain is visible, encased in a clear protective casing.

JACKSON is introduced as a BOUNTY HUNTER wandering ANTARCTICA in search of JEREMIAH COLT.

He is the first player character in *BOUNTY*.

## Biography

### PORTER STATION

JACKSON looks around for the nearest outpost, and spots PORTER STATION. He heads there. After a drink, he attempts to talk to another bounty hunter with a cowboy hat. The COWBOY BOUNTY HUNTER gets pissed off, but after some passive aggressive verbage from JACKSON, they play a card game, which JACKSON wins. The cowboy leaves disgruntled. JACKSON goes to ask the bartender about COLT, but finds that the COWBOY BOUNTY HUNTER stole his equipment. He goes outside and starts tracking his footprints.

### CONFRONTATION IN THE SNOWSTORM

JACKSON follows the trail before being attacked by the COWBOY BOUNTY HUNTER, who manages to unhood JACKSON. Fortunately, with a distracting word and quick maneuvers, JACKSON was able to disarm the cowboy. He continues to interrogate him, discovering that the cowboy has someone he cares for and that he's been tracking COLT for a while. The two eventually decide to team up, taking refuge from the storm in a SHORT-TERM SHELTER. They continue to talk until they see an evil looking figure outside the shelter.

## Bane Notes

### Identity Hidden

    Well, his identity isn't going to be hidden for very long. It's enjoyable to hide what he really looks like though. I say "he" since we've given our mystery man a male name, but for all you know, he could be a woman! Anyway. I designed how he actually looks way before this, and I'll save my notes for when we do see him. It's a great deal of fun drawing his little outlined face and eyes, knowing that most people are probably seeing him in a different way than I designed him!

### Identity Revealed

There he is! His design stems mainly from the Super tactical droid from *Star Wars: The Clone Wars.* I was watching the series with a friend while I was developing the idea of *BOUNTY*, and I was immediately inspired. The torso in particular is very similar.

## Trivia

* JACKSON is the only player character thus far to speak English.

## Gallery

Jackson's unhooded face we see in the USER INTERFACE.Jackson's shadowy face we see in the USER INTERFACE.
The House in the Cerulean Sea Wiki

Welcome

Welcome dear reader, to The House in the Cerulean Sea Wiki. This is a tiny collaborative wiki about the fantasy novel *The House in the Cerulean Sea* by T.J Klune.

The wiki was created in August 2023 by Hershlayton. Though *Cerulean Sea* is a standalone novel, I wanted to create this wiki as an informative guide, as well as a little fansite to one of my all-time favourite books.

All I ask, please make sure you abide by the RULES AND REGULATIONS. You don't want to upset Extremely Upper Management! ~~See something. Say something~~

The Book

*A magical island. A dangerous task. A burning secret.*

*Linus Baker leads a quiet, solitary life. At forty, he lives in a tiny house with a devious cat and his old records. As a Case Worker at the Department in Charge Of Magical Youth, he spends his days overseeing the well-being of children in government-sanctioned orphanages.*

*When Linus is unexpectedly summoned by Extremely Upper Management he's given a curious and highly classified assignment: travel to Marsyas Island Orphanage, where six dangerous children reside: a gnome, a sprite, a wyvern, an unidentifiable green blob, a were-Pomeranian, and the Antichrist. Linus must set aside his fears and determine whether or not they’re likely to bring about the end of days.*

*But the children aren’t the only secret the island keeps. Their caretaker is the charming and enigmatic Arthur Parnassus, who will do anything to keep his wards safe. As Arthur and Linus grow closer, long-held secrets are exposed, and Linus must make a choice: destroy a home or watch the world burn.*

Characters

Community
Clockwork Citizens Universe Wiki

**Welcome to the Clockwork Citizens Universe Wiki!**
This is a wiki dedicated to The Clockwork Citizens dev team and their game, from timelines to fun facts about development.

We're a collaborative community website about Clockwork Citizens Universe that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Department in Charge of Magical Adults

**Department in Charge of Magical Adults**, otherwise known as **DICOMA**, is an organisation that deals with magical adults. The organisation mirrors DICOMY, and any concerns regarding the well-being or regulations of magical adults is sent to DICOMA, instead of DICOMY. Not much else is known about this department.

## Quotes

*“I don't work for the Department in Charge of Magical Adults. If you have any concerns in that regard, I suggest you bring it up with DICOMA. I'm focused solely on the well-being of children, nothing more”*
— Linus, Chapter One
The Master

A woman is the **master** of an orphanage where Daisy and Marcus live. She has a passion for painting and wished she chosen to travel with a circus as a lemur trainer, or opened up gallery, instead of working as an orphanage master.

## Biography

At an unknown point, she became the orphanage master, wherein she would care for Daisy, Marcus, and a few other children including a witch, siren and a selkie. She has a passion for painting, and would hang these around her office. Though, Linus did not think the artwork was good. She has an adoration for lemurs and wished she chosen to travel with the circus as a lemur trainer, instead of being an orphanage master.

Several caseworkers have been sent to her orphanage. She meets Linus Baker, whom was sent to her orphanage for an inspection, after an incident where Daisy hit Marcus with a chair. It appears she pre-prepared the children with answers to Linus's questions. She has a disdain for DICOMY, but appears to like Linus more than the other caseworkers.

## Appearances

* Chapter One (first and only appearance)
Artificial Mind Hosts

# **AMHs - Artificial Mind Hosts**

Artificial Mind Hosts or more widely known as AMHs, these machines are a way for humans to extend beyond their biological life's limitations. AMHs are completely artificial meaning they do not have a heart, lungs or a brain. This makes them nearly immortal, their parts are easily repairable and changeable. However, the matter of how human these AMHs are is still a matter of debate.
Gunther

*“Her assistant, a despicable toad of a man called Gunther, followed close behind her, carrying a clipboard and obscenely long pencil to keep tally of those who appeared to be slacking on the job”*
— Chapter Two

**Gunther** is an employee of DICOMY and the assistant to Bedelia Jenkins. Gunther is described as a 'toad of a man', and gives demerits to slacking employees.

## Appearance

Linus thought he was handsome, but in a chilling way. He has dimples in his chin, and white square teeth. According to Linus, his smile isn't very nice, and doesn't reach his eyes. He has a flat stomach.

## Biography

Gunther is the assistant of Ms. Jenkins. He would often give suprise inspections and give demerits to slacking employees. There are rumours that he is the son of someone important, potentially someone from Extremely Upper Management.

One work day, Gunther and Ms. Jenkins both approached Linus to give him the memo received from Extremely Upper Management. Linus misunderstood the conversation, believing them to be complaining about the stain on his shirt, and as a result Gunther criticises his weight. He is also shocked that Extremely Upper Management would ask for Linus. After bringing it to their attention, Gunter gives him a demerit for the stain.

After Linus returned from Marsyas, Ms. Jenkins and Gunther approached Linus again. Gunther gave Linus 10 demerits for refusing to remove the framed photograph from his desk. He continued to give him demerits for the rest of the week, appalled at his behaviour.

## Appearances

* Chapter Two (first appearance)
* Chapter Eighteen
* Chapter Nineteen
Marcus

**Marcus** is a young child residing at the same orphanage as Daisy. He appears to be some sort of magical creature and has a tail.

## Biography

Marcus lives under the care of a female master at an orphanage. He is friendly with Daisy, but once stole her crayons and in retailiation Daisy thew a chair at him, using her telekinetic powers. It was bent at an odd angle and the hopsital reported the incident to DICOMY, prompting Linus Baker to visit his orphanage. He asked Mr Baker to sign his cast. He also asked Daisy to draw a 'bug with sharp teeth and a stinger' on his cast.

## Quotes

*“That's exactly it. Marcus made me so happy when he stole my colored pencils that I accidentally threw a chair at him.”*
— Daisy, Chapter One

*“Marcus grinned at her, his face a field of rusty freckles, tail resting on the table”*
— Chapter One

## Appearances

* Chapter One (first and only appearance)
The Purpurite Experiments

The Purpurite Experiments Are A Series Of Experiments By The Russian Government In The Late 60s To The Late 2000s To Create A Super Soldier. The Experiment Began After The Russian Government Discovered The Strange Healing Properties Of Purpurite.

After Finding Out That It Could Heal Any Wound In A Quick Time And With The Fact They Were In The Middle Of A War Against The US. They Decided To Attempt Fusing The Manganese Gemstone With Human DNA To Make A Hybrid That Couldn't Die Easily. The Experiment Began In The Small Russian City Of Yakutsk. But Soon Enough, The Soviet Union Collapsed And The War Was Over. Even With That, They Kept On Attempting Until In 2007, The Experiment Finally Succeeded. Creating Rite, He Was Taught Uses Of Fighting, But, He Was Forgotten By The Scientist And Had To Spend The Majority Of His Day Inside Of A Cell. Only Leaving To Eat Or Train, Until At The Age Of 8, He Had Enough And Escaped At Night. Killing A Few Guards On His Way And Stealing His Own Birth Documents.
Daisy

*“That's exactly it. Marcus made me so happy when he stole my colored pencils that I accidentally threw a chair at him.”*
— Daisy, Chapter One

**Daisy** is a telekinetic child living in an orphanage manned by an unnamed female master. She can make things float with her mind.

## Biography

Linus was assigned to visit Daisy's orphanage for an inspection. DICOMY was alerted due to an incident involving a child named Marcus, who had to be sent to the hospital after Daisy hit him with a chair.

Linus spoke to all of the children, with the last being Daisy. She demonstrated her power by levitating some bricks, leaving Linus astounded by her abilities. He began to ask her a few questions but was interrupted by her orphanage master. Linus learned that Daisy uses her power 'once or twice a month,' although he suspected this could be a pre-planned answer. Daisy eventually admitted that she had hit Marcus with the chair because he had stolen her crayons. Despite this, it appears Marcus and Daisy were still good friends. Daisy apologised and Marcus even sharpened her pencils.

Daisy loves biscuits and often had too many. According to her master, all of the children, including Daisy, liked Linus Baker more than the other caseworkers.

## Appearances

* Chapter One (first and only appearance)
The 7 Insane

The 7 Insane is the first ever faction in Gear's Work, and also the main antagonists from Gear's Work.

### History

#### 2021

In 2021 The 7 Insane were a magical group of people. Of course, this lasted much longer than it should.

#### 2022

The 7 Insane began making itself onto what it is today. It became a terrorist group.

#### 2023

What it is today, the official and canon T7I, no more magic but power in wisdom.
Mr. Tremblay

*“He was a much younger man who seemed to relish his work.”*
— Chapter Two

**Mr. Tremblay** is an caseworker at DICOMY. He is younger man and relishes in his work. He sits besides Linus in the office at Row L, Desk Six.

## Biography

Mr. Tremblay is an employee at the Department in Charge of Magical Youth and works as a caseworker. He sits beside Linus Baker, and often calls 'Mr Barkly'. He witnesse Ms. Jenkins giving Linus a memo from Extremely Upper Management. Once Linus left for Marsyas, he presumed that Linus has been sacked and receieved all of his case files. To his surprise, Linus returns, and Mr. Tremblay is relieved and gives back the cases. He also called Linus 'Mr Barkly' again, but this time, Linus calls him a git.

## Appearances

* Chapter Two (first appearance)
* Chapter Eighteen
Aldrich Waltz

The first character made by ClovenLeaf for Gear's Work. Based on ClovenLeaf's brother this is his favorite character.

### History

#### 2021

Aldrich was actually first going to be a minor reference character, and was actually first named 'Dionysus' instead of his now nicknamed; 'Prometheus' or real name Aldrich Waltz. Only appearing in backgrounds at first but increasingly getting more and more into the plot until 2022.

#### 2022

Now named Prometheus instead of any other name, he was a actual God/Titan from Greek Mythology just like 2021 but his role has been changed to a more reoccurring character.

#### 2023

This is the golden age for Prometheus in Cloven's opinion, Prometheus became Aldrich Waltz and Prometheus became instead a nickname. Prometheus became a much bigger role in the story.

### Appearance

Aldrich usually wears a black tuxedo with a bow tie, he wears his famous top hat and a long black cape. He stands 6 feet in height and his hat makes him even bigger. His red eyes don't appear in the game but Cloven has mentioned he does have red eyes many times. This appearance hasn't changed in a long time, with many drawings including shoulder length black hair.
Box

**Box** or **The Useless One** is the only cube that appears in chamber 19 of the hit-game Portal, he is an Aperture Science Weighted Storage Cube who was used to climb into the vent to continue into the back rooms of the Aperture Science Facility.

## Appearance

Box is an Aperture Science Weighted Storage Cube, as most other storage cubes, he is a 50s Gray on the internal structure and a silty gravel color on the edges, he contains a circle of the same color on the middle of each side containing an Aperture Science Logo. He also has 2 perpendicular lines in the middle of each side, blocked by the circle these lines are a storage blue.

## Background

He appears in the 19th chamber of Portal, and is used to climb into a vent. Most people would abandon him after climbing into the vent, Rite decided to instead take him along on his journey to defeat GLaDOS. but before encountering her, Box was destroyed by the Aperture Science Material Emancipation Grill. Rite was devastated and vow to avenge him by killing GLaDOS in which he succeeded.
Eldoth Writings: The Wisp

### Description

The Wisp weaves its shadowy tendrils through the tapestry of this land, and only you, my trusted followers, are privy to its true purpose while the world rests peacefully on its bed of ignorance. Guard the secrets we unearth with utmost vigilance, for they hold the key to thwarting The Wisp's designs, lest we gain another obstacle to our endeavor.

### Dropped by

Molorai Outrider
Molorai Archaeologist
Overseer Refleigh
Erenshor Wiki

**Welcome to the Erenshor Wiki!**
Official Wiki for the single player MMORPG, Erenshor.
### MAJOR SPOILERS INSIDE! BE WARNED!

Erenshor is a single player nod to the MMORPGs of the past. Partner up with our signature "Simulated Players" to experience all of the joys of open-world MMORPG gameplay on your own schedule and without the time commitments. There are thousands of items, quests, raids, and secrets to discover!

Useful Pages to help navigate the world of Erenshor:

* Leveling

## Main Articles

Player GuideSimulated PlayersCharactersEnemiesAbility BooksWeaponsArmorCrafting SkillsClassesQuestsZonesFactionsAuras

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

If you have any questions please reach out to Richard or Brian(Burgee) on our Community Discord.
Alexander Farland

Alexander is a Vendor located at the Shrine of Fernalla in Fernalla's Revival Plains.

 [gate]
 [cleansed] and [non-believers]
Only those who embrace the gift of life and the necessity of death are true believers. You'll find some who worship Fernalla only for her gifts, while denying that all gifts must one day be returned. True believers - and especially druids - embrace all parts of nature.
Controller Wendyl

He's on the Docks on Stowaway's Step. He is the NPC who you need to talk to during the Stowaway Registration quest.

 [registered]
 [lighthouse]
Old Kio's on his way out. Nobody's been in that lighthouse since he took over. Lost his mind doing that job. It's sad. I've got an extra key in case he doesn't.. cooperate.

If you hand him the [Dock Pass] after completing the Stowaway Registration:
Eldoth Writings: The Braxonian

### Description

Behold, my loyal disciples, the whispers of the past have revealed a hidden tapestry woven beneath the desert's shifting veil! History herself beckons us to unearth the buried legacy of a forgotten civilization, a trove of secrets that shall eclipse the feeble ambitions of Port Azure and its covetous marauders. It is our sacred duty to defy these interlopers, to stand as guardians of the ancient mysteries that pulse with the divine essence coursing through this forsaken realm.

### Dropped by

Molorai Outrider
Molorai Archaeologist
Canal Panda

**Canal Panda** is a Costa Renian pay Spanish-language children's channel. It launched in Costa Rena on January 1, 1997. For more information about the Costa Renian feed of Canal Panda, go here. For the programs broadcast on the Costa Renian feed of Canal Panda, go here.

## 2015-present

In 2009, Canal Panda became a preschool-only channel because all of it's older kids' programming has been moved to Biggs during it's launch.

Template:AMC Networks International Costa Rena
Cloth Gloves

## Cloth Gloves

### Dropped by

A Restless Spirit
A Sorrowful Spirit
An Enraged Spirit
Mourning
Neophyte Necromancer
Woe
Zashlyn Bloodbane
Acolyte
Prioress
Acceptor

### Other sources

Baetil (starter gear)
Behox (starter gear)
Cyndara (starter gear)
Eron (starter gear)
Jethro (starter gear)
Phanty (starter gear)
Scrubby (starter gear)
Sparkles (starter gear)
Dancer (starter gear)
Brock (starter gear)
Eldoth Molorai

Back to Factions

The Eldoth Molorai seem to be a faction of elves. They believe that they are the righteous protectors of Erenshor, and their goal is to keep the marauders and interlopers (pretty much anyone who isn't them) from gathering the powerful trinkets scattered across Erenshor that could and would do damage in the wrong hands. Not much is known yet of if they mean well or not.
Charlotte Darmask

Charlotte is an NPC located at the Shrine of Fernalla in Fernalla's Revival Plains.

This place is Fernalla's Revival Plains. Long ago, when Fernalla ascended to her Godly position, she did so right in this field. Her followers built her a gate to an alter plane, and she passed through to rule from atop the Great Willow where she can see all and know everything.
Alitho Echeswer

Alitho is an NPC located in a house in the Port Azure marketplace. He is the quest giver for Rottenfoot Sashes for Alitho Echeswer.

 [Rottenfoot]
Savages from the swamp up north. There's no sense in asking nicely, if you get my drift. The swamp is just about the last place you'll find any civilized folks.

Upon completion of Rottenfoot Sashes for Alitho Echeswer:
Braxon Elden

Elden is located at the archaeologist dig site in the Braxonian Desert. He is the quest giver for The Scent of Brashell.

 [blight]
 [tunnels]
 [impenetrable]
We've been unable to move it. If you can find a way in... the things you may find may change our world forever. Please, you look like the type to try. If you do, keep us apprised of your findings.

Completing The Scent of Brashell will prompt the response:

Giving an extra Brashell will prompt Elden to say:
Alyssia Fearnon

Alyssia is a vendor in Hidden Hills, she is a Druid Merchant. She is the quest giver for A Skeleton Eye for Alyssia Fearnon.

There's a place just down the road tucked into the cliffside called 'The Bonepits'. It's full of skeletons and probably some necromancers. I need a skeleton eye... it's rare to find one on a dead skeleton, but they do exist. Bring me one, and I've got something in it for you in return.

If you give her a [Skeleton Eye] for the quest A Skeleton Eye for Alyssia Fearnon:

Store inventory
 Spell Scroll: Theft of Life | Spell Scroll | 100
Ladrona

The currently most developed game in the Clockwork Citizens, the game has been in developed since February 2023 (maybe), the game takes place moments after a apocalyptic event in Spain in a fictional city named; *Ladrona*. You take control of a young woman named Luna Quartz who was in the middle of a arrest when the bomb struck.
A Rock Minion

The Rock Minion is an enemy created by Gruhglor during the world boss fight. He spawns **A Rock Minion** under several conditions, every 30% of the bosses HP lost he will spawn two, every 10 seconds during the fight he will spawn one. They are quite squishy and it is recommended If your team cannot tank them, to very quickly take care of them as and when they appear.
Cecil Threbb

Cecil is an NPC located in Faerie's Brake. He is a member of the The Citizens of Erenshor faction.

Port Azure is just down the road past the next house. Across the pond along the road, that's Fernalla's Revival Plains. And if you take a right before you get to town, you'll find Vitheo's Watch and an old abandoned Fort called Krakengard.
Law Enforcement

This Article is based on the Official Translations of the Light Novel series! The information and terminology in the article will be based on the source material rather than the Donghua (Anime).

## Hierarchy

### Elders

• Outer Gate ↓
Qiu Yongcong

## Organization

### Faction

Inner Gate
Fairy Gate
Holy Gate

## Origin

### Region

Tianfa Mountain Range

*Law Enforcement was one of the units in the Huangfu Holy Sect.*
Fernalla's Children

Back to Factions

The Fernalla's Children are a faction of Druid's 'allegedly' who are in search for a powerful artifact known as The Great Willow's Branch. Their main base of operation is currently by a shrine just outside the walls of Port Azure, or since that doesn't look like much of a base, perhaps it is still unknown, or there isn't one.
Enemies

Upon spawning there is a 20% chance the level of the enemy varies +-1 which is an additional 4 experience per level.

Occasionally you will come across something more striking than the ordinary rabble you see just about everywhere you look in Erenshor, that's right... Bosses... in Erenshor there are elite enemies, it is recommended to challenge these foes with a team of trusty Simulated Players, It is well worth taking on these elite enemies as they are usually higher level therefore yield more experience and of course many of them drop the best items in the game. Below is a list of all the enemies in the game.

## Level 1-10

A Brackish Croc WhelpRattlewristsIslander BanditA Grass SpiderA Young WolfA Brown Bear CubA Brittle SkeletonA Restless SpiritA Sorrowful SpiritAn Enraged SpiritLeahPostaRevidStalzoAragath SwellsteerA Priel Bandit RecruitA Sturdy SkeletonA Skeleton SoldierA Lesser Avatar of SivakayaA Faerie DroneA Brackish CrocA Lost Sea GiantA Mature Grass SpiderMolorai Militia ArcanistMolorai Militia DruidMolorai Militia WarriorNeophyte NecromancerMolorai Attack DogMolorai Militia ArchmageMolorai VeteranA Rottenfoot TribalistA Rottenfoot WitchdoctorA Grassland Ogre ElderA Grassland Ogre ChieftanA Seafiend

## Level 11-20

Molorai BodyguardMolorai SpiritistA Rock MinionA Highwayman RaiderSwamp NettleNipper PupNipper LashfistNipper ManatoothRotbelly CrocRottenfoot MaulerRottenfoot SwampwalkerRottenfoot WitchdoctorAn Immature NagalokA NagalokThe Corpse of Brice MathersThe Corpse of Cyndreela MathersA Seaside GorillaA Grizzly BearAcolytePrioressA Subterranean GoopA Subterranean MagmiteA Deepling CrimsoniteA Deepling LunariteA Deepling VerditeA Fungal DroneA Deepling BruteA Fungus Ravaged BruteMolorai OutriderBlight EaterBraxon FanaticSand MummyScorched SkeletonMolorai Archaeologist

## Level 21-30

Sivakayan RaiderSivakayan ReaverSivakayan ClericDesert Jackal

## Bosses

PlaxitherisVevillo PolterMourningGhost of Wyland SercherWoeAlpha WolfPriel Lieutenant BovoA Skeleton CaptainZashlyn BloodbaneAn Apparition of SivakayaGrizzlepawTinklesOld BrackeySagan IlthThe Lost Sea Giant KingMolorai BrewmistressMolorai Captain SigridMolorai ChefMolorai JailerOverseer OrlokGruhglorTek-Nu DahRagewhipBeadyGherist MortharioGoliathAcceptorLazalith, Soldier of SivakayaEcclesiarchRavager, The First InfectedA Fungal QueenGloopaA Deepling OratorPeonEmber AcolyteBlazefiendOverseer RefleighUpha, Priest of BraxEvadne the CorruptedSeed of Blight
Corporal Slate

He's on the Docks on Stowaway's Step. The Corporal is necessary in the quest Stowaway Registration and Kio's Papers.

 [problem]
It's a big problem. Kio - that guy down at the Lighthouse there - he's gone kinda nutty. Stared at one too many hermit crabs or somethin'. He's gotta go back home. I have his deportation papers. Go and deliver 'em and collect his gate key. It's all yours.

If you say [registered] to him again after finishing Kio's Papers:

If you say [problem] to him again after finishing Kio's Papers:
A Hermit

The Hermit is an NPC located in a sneaky area in-between two mountains by the gate in the Fernalla's Revival Plains. He is the quest giver for A Hermit's Request.

They took it! My toolbox. It's not tools though, it's not. It's everything else. The highwaymen... across the field they went, one has it...

For handing him the Ornate Toolbox to complete the quest A Hermit's Request:

For handing him a second Ornate Toolbox:
Angus Hawer

Angus is an NPC located at the refugee camp in Fernalla's Revival Plains. He is a survivor of the attack on Goodsoil.

 [Yarren]
Good riddance to Yarren if he's truly gone. I'm tired of hearing his views on the Sivakayans. He's probably off with those other apologists down in Restful Valley... by the swamps where they all belong.
Cerbantias Flameward

Cerbantias is an NPC located by the Port Azure Lighthouse. This NPC will refuse to talk to you if you are any class other than Arcanist.
He is the quest giver for Accessing the Ethereal Planes.

 [launch]
 [hunt] or [expeditions!]
The keys to the ethereal planes are not easy to find, but rumours of their existences do grace the winds. We must be diligent.
Chapters of Descent, Passage 1

### Description

Our resplendent Goddess of War was not always veiled in shadow, nor did her heart once beat with the wicked cadence of necromantic sorcery. It is an unspoken truth, a silence that echoes through our ancient hallways.
The wisp's malevolent touch, like a ghostly hand upon the pages of our Codex, has cast aspersions upon the very essence of our goddess, obscuring the truths that lay concealed in the labyrinthine corridors of her past and then rewrote her motives...

### Dropped by

Acolyte
Prioress
Acceptor
Annaleigh Hephan

Annaleigh lives in Blacksalt Strand by a windmill on the hill. She is the quest giver for Annaleigh's Nagalok Claws.

 [nagalok]
Those ugly things right up the hill there by the rune stones. Go mix it up with a few and bring me their claws. They're aggressive though... watch it!

After giving her x5 Nagalok Claws to complete the quest Annaleigh's Nagalok Claws:

Store inventory
 Water | Drink | 1
Amethi Plazzo

Amethi Plazzo is a vendor in Stowaway's Step, living in a building just a bit away from the main square before the Forest area.

 [slayed]
Only beast I've met and never bested was old Plax. He's a tough old guy. Eats anything in sight... not even just adventurers. Who knows what treasures he might have.
Destroying Aragath

Back to Quests

Note: Completing this quest will make the quest (Aragath's Imprisonment) void, you can only complete one. If you choose this route but also want the reward Seafarer's Pendant, you can easily obtain it by slaying Aragath Swellsteer.

To start this quest prompt Stalzo with either [soul] or [gem], Stalzo will give you the Empty Soul Gem.

Total Rewards
 45 EXP
 No
Aragath Swellsteer

Aragath is found heading into Plax's area but hugging left and going down the slope instead of going over to Plax. Aragath only appears at night time, 11PM to be exact.

 [watchlights]
 [four]
 [hidden]
 [necromancers]
 [demon] and [imprisoned]
They will claim that I am their captive here. Imprisoned... a demon. Do not believe them. Help me be free of their curse!

After completing the quest Aragath's Imprisonment:

If you prompt him with "four" after completing the quest Aragath's Imprisonment:

If you use the Empty Soul Gem on Aragath:
Factions

There are several factions in the game, they will all be listed below.

The Citizens of Port Azure

The Torchbearers of Brax

Eldoth Molorai

Fernalla's Children

The Followers of Good

The Followers of Evil

The Brackish Coast Nagaloks

The Citizens of Erenshor

Savannah Priel

The Children of Sivakaya

The Skyfolk

The Solunarian Brotherhood

The Citizens of Stowaway's Step

The Huntsmen

The Nightmarians

The Blades of Vitheo

The Agents of The Wisp

The Necromancers of the Island Tomb
Benny Bommby

Benny is the barkeep in the tavern in Port Azure.

 [Goodsoil]
 [Sivakayans]
 [Molorai]
 [Abandonment]
Port Azure pulled back all its soldiers. Every last one of 'em. Lots of settlers too stubborn to come too though. Goodsoil paid the price. There's no protection outside of the city now. Folks are on their own. Makes you wonder what we don't know about the Sivakayans...
Benson Gamble

Benson is an NPC in Hidden Hills. He is a Vendor for Paladins and quest giver for Graveweed Leaf for Benson Gamble

 [prove]
I thought maybe you would. You seen the bonepits yet? It's a dark little cave down the road there. Go clear it out for a while. You'll probably happen upon some Graveweed Leaf. Putrid stuff, that. Bring me some if you find it.

When you give him [Graveweed Leaf] for the quest Graveweed Leaf for Benson Gamble:
Duelist

The Duelist is a physical fighter. The Duelist should focus on Dexterity and Strength. The Duelist is a master of offensive combat and loves to get in close to strike mortal wounds with their duel wielding talent. They excel at lifestealing which allows them to stay in the fight much longer than most, have skills to increase their attack speed, attacks per turn and increased critical hit rates which ensures anything unlucky enough to cross their path will know for just a moment what it's like to look death in the face.
Braxon Fanatic

## Braxon Fanatic

### Faction changes on kill

+1 The Citizens of Port Azure
+1 The Citizens of Erenshor
+1 The Torchbearers of Brax

### Common Drops

Water
Luminstone
Polished Stone

### Uncommon Drops

A Lost Poem
A Lost Poem (2)
A Lost Poem (3)

### Rare Drops

Spell Scroll: Call of the Void
Spell Scroll: Ice Spear
Spell Scroll: Winter's Bite
Spell Scroll: Immolation
Spell Scroll: Sleep

### Legendary Drops

Ember Acolyte (Game Piece)
Peon (Game Piece)
Desert Silk Sleeves
Azure Guard

## Azure Guard

### Faction

The Citizens of Port Azure
The Citizens of Erenshor

### Zones

Port Azure
Fernalla's Revival Plains
Blacksalt Strand

### Experience

100

The Azure Guard is the military protection of Port Azure.

## in Port Azure:

Greeting message from all the guards in Port Azure:

## in Fernalla's Revival Plains:

The guard beside Lieutenant Ulrik's Greeting message:

Prompts:

 [Yarren]
"Who?"

The Guard Beside the refugees in Fernalla's Revival Plains Greeting message:

Prompts:

"I'm not authorized to answer any questions."
Auras

Auras are buffs that apply to both the players and their squad mates. There are both class specific auras and auras that can be used by any one. The first class specific aura is given to that class on Stowaway's Step on character creation as part of their starter equipment, level 2 auras are sold by class vendors in Port Azure, level 3 are found from killing enemies.
A Brittle Skeleton

## A Brittle Skeleton

### Faction changes on kill

-10 The Children of Sivakaya
+2 The Citizens of Erenshor
+2 The Citizens of Port Azure

### Zones

Stowaway's Step
Island Tomb
The Bone Pits
Hidden Hills
Faerie's Brake

### Uncommon Drops

Ancient Bone
Rusty Shortsword

### Rare Drops

Tattered Leather Skullcap
Tattered Leather Boots
Tattered Leather Tunic
Tattered Leather Leggings
Tattered Leather Sleeves
Tattered Leather Gloves
Classes

Erenshor features four classes: Arcanist, Druid, Duelist, and Paladin.

Arcanists command magic of all types and they have many tools to avoid close physical combat.

An Arcanist should focus on Intelligence, Wisdom, and Charisma.

### Druid

The Druid is a master of all things nature - both pleasant and unpleasant.

The Druid can call upon not only the force of life, but he also commands the power of death.

A Druid should focus on Intelligence, Wisdom, and Charisma.

### Duelist

The Duelist is a master of offensive combat and is best while using light armor and weapon types.

Duelists thrive on combat. They gain health by dealing damage, and excel at crippling their opponents' abilities.

A Duelist should focus on Strength, Dexterity, and Intelligence.

### Paladin

The Paladin is a master of weapon combat and excels at using heavy armor and weapon types.

To sustain in battle, a Paladin can depend on Solunarian Magic of the Day and Night.

A Paladin should focus on Strength, Dexterity, and Endurance.
A Sturdy Skeleton

## A Sturdy Skeleton

### Faction changes on kill

-10 The Children of Sivakaya
+2 The Citizens of Erenshor
+2 The Citizens of Port Azure

### Zones

Hidden Hills
The Bone Pits
Faerie's Brake

### Uncommon Drops

Ancient Bone
Tattered Leather Boots
Tattered Leather Gloves
Tattered Leather Leggings
Tattered Leather Skullcap
Tattered Leather Sleeves
Tattered Leather Tunic
Light Plate Breastplate
Light Plate Greaves
Arcanist

The Arcanist is a magical being who thrives in cloth armor. The Arcanist's major stat focus is on Intelligence due to scaling for high DPS with stats like Wisdom and Charisma not scaling as much. More Wisdom will increase mana regen, cast time and cooldown. More charisma increases the chance of hitting enemies with spells.Arcanists are great DPS and they focus on crowd control to mitigate damage while blasting down their group targets with elements such as fire and ice.
Dock Pass

### Description

The dock pass for Stowaway's Step will grant you passage to the rest of the island, and the right to settle and build a life there.
Many are under the impression that it grants through-passage to the Erenshor mainland, but alas, it does not.

### Other sources

Customs Guard

The pass is required to finish the quest Stowaway Registration By handing it to Controller Wendyl.