Aurantia

* Overworld
* Area

## Characters

* Merli
* Alco

## Enemies

* Rail Sawer
* Mutant Snare
* Arboar
* Troll
* Harpy

## Food Items

* Honey Drop
* Vala Bean
* Dekea Cookie
* Dekea Nut
* Dekea Butter
* Fish Fillet
* Big Raw Meat

*For the Phoenotopia counterpart, see Forgotten Forest.*
**Aurantia** is a vast forest that covers the northwest of the Forbidden Lands far from Castella. This forest consists of orange trees seen almost exclusively in Castella, as well as foes far stronger than anything comes before them.

## Description

Aurantia is first accessible after passing through the Mul Caves. However, the main portion of it is locked behind a dead end cliff, and can only be reached by persuading Merli to fly Gail up there with a Moon Crystal, after which Aurantia becomes fully accessible.

Certain dangerous foes that can be fought almost exclusively here, namely the Mutant Snare, Arboar, Troll and Harpy. They all boast a high amount of health and defense as well as powerful attacks with damage values exceeding most enemies come before this region.

## Locations

### Aurantia Entrance

This area serves as the entrance before Gail can reach further into Aurantia. Besides the orange trees found typically in Aurantia, this area consists of multiple stone towers, bridges and small structures as well.

There are also multiple slots that functions similar to the statues found in Anuri Temple, in which a Verdant Stone has to be inserted in order to open a nearby gate.

### Terrelum

*Main Page: Terrelum*

Terrelum is a peaceful town where Trolls and Harpies live in harmony. Upon reaching the end of the entrance area, Gail meets Merli who is worried and mentions he feels responsible for letting Gail venture deep into Aurantia on her own. After which he offers to fly Gail between Terrelum and the entrance at any time.

### World's End

*Main Page: World's End*

The World's End is an area further into Aurantia past Terrelum. After passing through several screens where two Arboars are hunting Gail down, she reaches the largest fishing pond in the game paired with a good view of the Great Egg.

## History

Prior to the events in *Phoenotopia: Awakening*, Aurantia was originally thought to not inhabited by any Troll and Harpy. During the time where Grasso and his four students were conducting researches that aided in the Earth's recovery after the Great War, they realised some of these creatures had escaped from the E.D.E.N and were residing in **Aurantia**. The team decided to leave them alone.

After the four students had passed away, Grasso decided to venture into where the Trolls and Harpies live.

While the exact history is unknown, Grasso managed to teach the Trolls and Harpies to live in harmony. Together, they built the stone structures seen in most of Aurantia.

## Trivia

* Most of the dangerous foes found in this area are classified as "The Mutants" in the end-credit, namely the Mutant Snare, Arboar, Troll and Harpy
	+ The only exception is the Aurantia variant of Rail Sawer, which functions identical to the ones in Royal Archives and Ancient Vault, but with unique graphics that are not seen in the end-credit

 *Atai Region* | South Castella Bridge • Atai Town • Adar's House •
Rhodus Checkpoint • Oasis • Franway - Atai •
 *Daea Region* | Moonlight Ravine • Kingdom Bridge • Thomas's Laboratory •
Lake Laboratory • GEO Club • Antique Shop • The First Wall •
 *Cosette Region* | Wheat Road • Cosette Village • Pooki Farms • Far Beach •
 *Forbidden Lands* | Old Castles • The Last Wall • Scorched Lands ( Ancient GEO Base ) •
Mul Caves • Forgotten Teleporter • Ocean Cliffs • **Aurantia** ( Terrelum ) •
SPHERE ( Megalith Fields • Pristine City • E.D.E.N )