recursal/Fanatic-Fandom huggingface dataset:
Super Captain Bottle (Earth-2861)

Super Captain Bottle from Earth 2861 made his first appearance in 2019, in the comic Super Capitan Botella and made his final appearance in the comic named Super Capitan Botella: El Ultimo plan the Bighead released in 2019, he is known for dying several times and having a weird story likes most comic versions of characters, he has an Asistente Vaso and Bighead, apart from many other villains he has fought in his 1 year of service.

Like most Captain Bottles he was born thanks to an explosion inside of a bottle factory created by his arch nemesis Dr. Bighead, There he bought a cape from a fashion store along with his golden belt and defeated Bighead for the first time, after that he went on more adventures but in 2020, Bighead which was defeated plenty of times by now and died several times, for the first time he managed to leave the living realm which he has done plenty of times as a ghost, but now only exists in a form of matter, to stop the nonsense Captain Bottle and Asistent Cup also known as Asistente Vaso kill Bighead by going to the past and pushing him into the radioactive substance that brought Captain Bottle to light in the first place but they screw up and Captain Bottle now looks deformed and looks like Bighead but also like Captain Bottle, but Captain Bottle just gets a plastic surgery and everything is back to normal, after that, all villains become good after seeing what happened to Bighead and the world is forever saved.

This Captain Bottle was going to return in the cancelled animated short film Super Captain Bottle: The Movie 6, but was cancelled, this version of him looked older and was wiser and only appeared for a few moments before going back to his universe.
Skadi

* Portrait
* Sprite

**Skadi** is a Hero in *Death Must Die*.

## Attack Blessings

Attack Blessings are a specific type of Blessing that replaces the primary attack associated with specific Heroes *and* Gods. Some attack Blessings provide additional effects depending on the hero.

## Signs

*Main article: Sign*

 The Sign of The Apprentice | Level up to 30 with Skadi
 The Sign of The Cosmos | Apply 5 different statuses in an attempt with Skadi
 The Sign of The Beast | Kill 25 Summoners
 The Sign of The Lizard | Heal 999 life with Skadi
Waves

Waves always appear at the same time, and sometimes also have a Barrier that traps the player within until they defeat a certain enemy, or which will release players after a certain duration even if the enemy is still alive.

NOTE: This page is still a work in progress, as it appears there are likely different enemy types, unique mobs, or elite enemies every minute that are not yet accounted for here. However, this contains the most recognizable "waves" that significantly change gameplay.

See Monster for more information on mobs
Blessing

OverviewMechanicsList

**Blessings** are upgrades in *Death Must Die* offered by Gods.

Blessings for up to **4 gods** may be selected per round. The **Moirai** are fixed, while the other **3** are freely selectable.

## Rarity

Every **Blessing** in *Death Must Die* has a **Rarity**.

Rarer variants have better stats and effects than common variants.

From left-to-right, in ascending order of rarity:

Rarities are rolled from ****Master**** to ****Novice****. Increasing the Base Chance of a given Rarity decreases the chance of all lower rarities.

### Notes

1. ↑ Certain Items can increase the Base Chance of a given Blessing Rarity (****Adept**** and above).
2. ↑ ****Novice**** is the default roll outcome.
3. ↑ ****Legend**** offers can only spawn on ****Master**** offers.
Stats/Mechanics

OverviewMechanics

## Negative Bonuses

*Death Must Die* handles negative stat bonuses differently from conventional games.

If the total stat bonus is **positive**, the bonus is **multiplicative**. The final stat is calculated as:

Final Stat

=

Base Stat

×

(

1

Total Stat Bonus

)

{\displaystyle {\text{Final Stat}}={\text{Base Stat}}\times \left(1+\left\vert {\text{Total Stat Bonus}}\right\vert \right)}

If the total stat bonus is **negative**, the bonus is **divisive**. The final stat is calculated as:

Final Stat

=

Base Stat

÷

(

1

Total Stat Bonus

)

{\displaystyle {\text{Final Stat}}={\text{Base Stat}}\div \left(1+\left\vert {\text{Total Stat Bonus}}\right\vert \right)}

Note the change in the multiplication sign when the bonus becomes negative. This prevents the actual stat from taking negative values. See the graph below for an illustration:

## Armor

*Credits to Mastertinz for discovering the formula.*
All units have an inherent base **Armor** value. Any physical damage dealt to a unit is multiplied by the **Damage Multiplier**, resulting in either damage reduction or increase depending on the target's Armor value.

1 point of Armor adds 0.5% Effective Life (EHP). Hence, from the Armor value, first the **Armor Factor** is calculated as:

Armor Factor

=

1

1
0.005
×

Armor

{\displaystyle {\text{Armor Factor}}=\displaystyle {\frac {1}{1+0.005\times \vert {\text{Armor}}\vert }}}

Then the **Damage Multiplier** is calculated as:

Damage Multiplier

=

{

Armor Factor

,

Armor

≥
0

1
Armor Factor

,

Armor

<
0

{\displaystyle {\text{Damage Multiplier}}={\begin{cases}{\text{Armor Factor}},&{\text{Armor}}\geq 0\\\\{\frac {1}{\text{Armor Factor}}},&{\text{Armor}}<0\end{cases}}}

Below is a graph of the **Damage Multiplier** against **Armor**.

## Evasion

*Credits to Mastertinz for discovering the formula.*
All units have an inherent base **Evasion** value. When a unit is attacked, the **Hit Chance** is calculated based on the target's Evasion value, resulting in either the attack missing or landing.

1 point of Evasion adds 0.65% Effective Life (EHP). Hence, from the Evasion value, first the **Evasion Factor** is calculated as:

Evasion Factor

=

1

1
0.0065
×

Evasion

{\displaystyle {\text{Evasion Factor}}=\displaystyle {\frac {1}{1+0.0065\times \vert {\text{Evasion}}\vert }}}

Then the **Hit Chance** is calculated as:

Hit Chance

=

{

Evasion Factor

,

Evasion

≥
0

1
,

Evasion

<
0

{\displaystyle {\text{Hit Chance}}={\begin{cases}{\text{Evasion Factor}},&{\text{Evasion}}\geq 0\\\\1,&{\text{Evasion}}<0\end{cases}}}

Below is a graph of the **Hit Chance** against **Evasion**.
Kront

* Portrait
* Sprite

**Kront** is a Hero in *Death Must Die*.

## Attack Blessings

Attack Blessings are a specific type of Blessing that replaces the primary attack associated with specific Heroes *and* Gods. Some attack Blessings provide additional effects depending on the hero.

## Signs

*Main article: Sign*

 The Sign of The Earthquake | Destroy an elite enemy's barrier with a single strike with Kront
 The Sign of The Tsunami | Deal a critical of 400 damage with Kront
 The Sign of The Meteor | Defeat 50 Shielders with kront
 The Sign of The Mountain | Defeat the Necromancer with Kront
Stats

OverviewMechanics

**Stats** are various values that affect the Hero's performance in a round

They be altered by Items, Blessings, or Signs. They can be viewed in the Shop (in Time's realm) or the Inventory (in Death's realm).

## Attack

 Attack Time
 Attack Area
 Critical Chance
 Missile Range
 Missile Count
 Pierce / Bounce
 Missile Angle
 Missile Velocity

## Dash

 Charges
 Range

## Utility

 Luck
 Banish Dice
 Reroll Dice
 Alteration Dice
 Revivals
 Passive Experience
 Experience Gain
 Gold Drops

## Offensive

 Summon Damage
 Spell Cast Speed
 Spell Area
 Spell Critical Chance
 Spell Range
 Spell Duration
 Spell Velocity
 Spell Missile Count
 Spell Pierce / Bounce

## Defensive

 Life Regen
 Armor
 Evasion
 Move Speed
 Attack Move Speed

## Blessing

 Expert Offers
 Master Offers
 Legend Offers
 New Blessings
 Level-Up Blessings
 Rarity-Up Blessings
Merris

* Portrait
* Sprite

**Merris** is a Hero in *Death Must Die*.

## Attack Blessings

Attack Blessings are a specific type of Blessing that replaces the primary attack associated with specific Heroes *and* Gods. Some attack Blessings provide additional effects depending on the hero.

## Signs

*Main article: Sign*

 The Sign of The Helper | Defeat the chatty skeleton 33 times with Merris
 The Sign of Timespace | Defeat The Necromancer with Merris
 The Sign of The Hydra | Get 8 different Autocast Blessings with Merris
 The Sign of The Summoner | Get 40 summons with Merris

## Notes

* The aim feature of The Sign of the Helper will attempt to aim at the closest enemy, which often means turning in the opposite direction that the player aimed towards or retargeting the enemy it just passed through instead of continuing on to hit others. It can also frequently cause projectiles to miss the last boss of the first act since it targets a point lower than the hitbox as shown below.
Shurikens

## Shurikens

Enemies hit by your attack shoot out **rupturing** shurikens.

**Shurikens** is a Blessing in *Death Must Die*.

## Stats

* Projectile Pierce
* Range
* Projectile Count

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Shop

CampShopAchievement

* Shop
* Shopkeeper

*See also: Items*
The **Shop** is a gameplay element in Time's realm.

In the Shop, you can buy and sell Items in exchange for Gold. Exceptions are Unique and Lore items.

The quality of items in the shop is only affected by your **Net Worth** (80% gold value + 20% total item value), which caps at 30,000.

## Item Count

The number of items sold in the Shop is rolled based on the total time spent in runs. No information from the previous run is used to determine the quality of Shop items.

* Graph
* Table
Avoron

* Portrait
* Sprite

**Avoron** is a Hero in *Death Must Die*.

## Attack Blessings

Attack Blessings are a specific type of Blessing that replaces the primary attack associated with specific Heroes *and* Gods. Some attack Blessings provide additional effects depending on the hero.

## Signs

*Main article: Sign*

 The Sign of The Chosen One | Defeat the Gargoyles with Avoron
 The Sign of The Cat | A cat dies 9 times
 The Sign of The Guardian | Defeat The Baron with Avoron
 The Sign of The Disciple | Defeat the Baron with each Character
Item

OverviewAffixesUniquesImmortalsLore

*See also: Shop*
**Items** serve as the meta-progression in *Death Must Die*. Each item has a **Rarity** and **Tier**.

There are **2** main categories of **Items**:

* **Equipment**
* **Lore**

## Equipment

**Equipments** are items that can be equipped on the Hero. They increase stats or add effects to attacks through **Affixes**.

There are **10** equipment slots:

 Feet

Affixes are rolled when the item is generated. Higher **Rarities** or **Tiers** lead to better affixes. They can appear in the Shop or spawn in Death's realm.

### Unique

**Unique** items are equipments with preset affixes, some of which cannot be rolled under normal circumstances.

They do not appear in the Shop, and only spawn in Death's realm.

### Immortal

**Immortal** items are special equipments unlocked under specific conditions.

They do not appear in the Shop nor do they spawn in Death's realm.

## Lore

**Lore** items include lengthy flavor texts for world-building and can be stored in the **Library**.

They otherwise serve no function for the Hero.

## Rarity

Every Item in *Death Must Die* has a **Rarity**.

Higher-rarity items have more or better affixes compared to lower-rarity ones.

From left-to-right, in ascending order of rarity:

### Notes

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 As the game progresses, the Base Chances of drops and Shop items are adjusted dynamically to allow rarer items to appear more frequently.

	* As such, there are no fixed Base Chances for Item Rarities.

## Tier

Every Item in *Death Must Die* also has a **Tier**.

Higher-tier items have more or better affixes compared to lower-tier ones.

Each realm can only drop items of a specific tier:

 2

1. ↑ Unreleased realm.
2. ↑ 2.0 2.1 2.2 Realm name TBD.
Blessing/Mechanics

OverviewMechanicsList

Below details the **Blessing** mechanics in *Death Must Die*.

## Roll Process

There are 2 important terms used in the process below:

* **Pool**: The set of all Blessings that *can* roll.
	+ E.g., If Lv 1 Might is active, Lv 2 Might is in the pool.
* **Slot**: One of the 3 offered Blessings (that *do* roll).

Upon a level up or collecting a golden chest, the next set of blessings are rolled following this process:

1. **Rarity Roll**: First, the game rolls a random **rarity** between **Novice** and **Master**. Rarity is rolled in *decreasing* order. Once a certain rarity has a successful roll, that will be the result of the Rarity Roll.
2. **Legend Roll**: If the random rarity is **Master**, the game performs another roll for **Legend**.
3. The game then populates the following 3 pools:
	* **New Blessings Pool**: Rarity is equal to the result of the **Rarity Roll**.
	* **Level-Up Blessings Pool**: Rarity is equal to the rarity of the existing Blessing.
	* **Rarity-Up Blessings Pool**: Rarity is one above the rarity of the existing Blessing.
		+ Rarity-Up to **Master** is not possible by default, unless the Affix which enables this is active.
4. **Fixed Rolls**: The game first rolls for the following if applicable:
	* If no **Attack Blessing** is active, **100%** chance for it to fill a slot as a **New Blessing**.
	* If no **Dash Blessing** is active, **40%** chance for it to fill a slot as a **New Blessing**.
	* At this point there will be **0-2** filled Blessing slots.
5. **Category Rolls**: Then, the game checks the following 3 Stats and performs a roll for each, in random order:
	* **New Blessings**: If successful, fills a slot with a random Blessing from the **New Blessings Pool**, unless slots are full.
	* **Level-Up Blessings**: If successful, fills a slot with a random Blessing from the **Level-Up Blessings Pool**, unless slots are full.
		+ **65%** chance of rolling a random **Passive Blessing** from the pool.
		+ **20%** chance of rolling the **Attack Blessing** (if applicable).
		+ **15%** chance of rolling the **Dash Blessing** (if applicable).
	* **Rarity-Up Blessings**: If successful, fills a slot with a random Blessing from the **Rarity-Up Blessings Pool**, unless slots are full.
	* At this point there will be **0-3** filled Blessing slots.
6. If the **Legend Roll** had succeeded, one of the Blessing slots (at random, possibly an empty slot) will be overwritten by a random inactive **Legend** Blessing.
7. **Random Rolls**: Lastly, the remaining empty slots are filled with Blessings randomly selected from one of the 3 pools.
Necromancy

You raise skeletons when you kill a number of enemies. Skeletons raised from **Cursed** enemies last longer.

**Necromancy** is a Blessing in *Death Must Die*.

## Stats

* Skeleton Movement Speed
* Enemies Killed
* Skeleton Lifetime
* Skeleton Damage

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Squid Game in real life

Notice: This article has been classified as important, however it needs a lot of improvement as some sections are doomed

## Squid Game in real life

### Prerequisites

One has to be dollTwo has to be guards

All people has to be players

### Level

12

3

4

### Rewards

Gets 1 point at Red Light, Green LightGets 2 points at Tug of War

Gets 3 points at Glass BridgeGets 4 points at Human Fish

## About

It's Squid Game in real life, Rachel is the doll, and the others will bee the players. Kaycee, Yan, Coleen, Pinchy, Ron, Meggy, Yeli, Mitch, Michael and JC

## Plot

It starts with Kaycee and the other players, Rachel is the doll and they will be doing 4 games namely Red Light Green Light, Tug of War, Glass Bridge and Human Fish
Inner Peace

## Inner Peace

You regenerate life every second.

**Inner Peace** is a Blessing in *Death Must Die*.

## Stats

* Life Regen

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Blight

## Blight

Frost zones spawn at random, that damage and **chill** enemies.

**Blight** is a Blessing in *Death Must Die*.

## Stats

* Area
* Projectile Count
* Duration
* Cooldown
* Damage

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Wisdom

## Wisdom

You gain more experience.

**Wisdom** is a Blessing in *Death Must Die*.

## Stats

* Experience Gain

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Frost Dragon

## Frost Dragon

The blue dragon fights alongside you, **chilling** enemies with its breath.

**Frost Dragon** is a Blessing in *Death Must Die*.

## Stats

* Dragon Attack Time
* Dragon Breath Damage
* Dragon Breath Area
* Dragon Movement Speed

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Hemorrhage

## Hemorrhage

**Rupture** deals more damage for each consecutive instance of damage.

**Hemorrhage** is a Blessing in *Death Must Die*.

## Stats

* Damage

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
The Summoner

For every 60 seconds that pass, the damage of your summons increases permanently.

**The Summoner** is a Blessing in *Death Must Die*.

## Stats

* Interval
* Summons Damage
* Total Damage Gained

## Notes

* Requires a Summon before it will be offered in the pool.

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Camp

CampShopAchievement

The **Camp** is a key location in Time's Realm which serves as a hub for the Heroes.

There are several key elements in the camp.

## Water

The **Water** is a portal which connects to Death's Realm.

## Campfire

The **Campfire** allows selection of the Hero and Sign.

## Shopkeeper

*Main article: Shop*
The **Shopkeeper** offers items for sale, and takes in unwanted items at a reduced cost.

## Scriveners

*Main article: Achievement*
The **Scriveners** keep track of all achievements.

These are broken up into a tab for each Hero, and a General tab.

## Stash

The **Stash** serves as a separate storage space for any item.

It contains 4 storage tabs in total, each with 40 slots, totalling **160 slots**.

## Library

The **Library** serves as a separate storage space for Lore Items only.

It contains **40 slots** total.
Malady

Enemies that die spread their statuses to enemies that don't have them.

**Malady** is a Blessing in *Death Must Die*.

## Notes

* Requires an active Status-inducing Blessing before it will be offered in the pool.

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Time Field

## Time Field

Create a time field at your position that slows all enemies and missiles in it.

**Time Field** is a Blessing in *Death Must Die*.

## Stats

* Duration
* Cooldown
* Area

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Reprisal

Whenever an enemy starts attacking you, there is a chance your attacker becomes **Smited**.

**Reprisal** is a Blessing in *Death Must Die*.

## Stats

* Chance

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
The Taste of Time

## The Taste of Time

Enemies **age**.

**The Taste of Time** is a Blessing in *Death Must Die*.

## Stats

* Max Life Loss per Second

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Monster

**Minions** are basic mobs in *Death Must Die*.

There are currently 9 **Monsters** in total.

## Bosses

**Bosses** are powerful mobs in *Death Must Die*. Unlike Minions, the health bars of Bosses are displayed in the middle of the screen.

There are currently **4 Bosses** in total.

For further delineations, see Waves for more info on specific enemy timeings

### The Outer Circle

 Dracula, Baron of The Outer Circle |  | 20:00

## Trivia

* The Lil' Reaper monster is seems to be heavily based on the "Wraith" creature from the game "Heroes of Might and Magic III", having almost the same model, and even animations. It's unknown if it's just a coincidence or the developers were influenced by the art of the game, that shares a similar dark tone.
Item/Immortal

OverviewAffixesUniquesImmortalsLore

An **Immortal** item is a special item, available only in limited-time events or under specific criteria.

They are not dropped as loot and are not sold in the Shop.

## Demo Cubes

These are awarded for completing the stage in the demo.

 Merris's Demo Cube | **Immortal** | Relic

## Snowswatch

These are given in the limited-time event in Christmas 2023.

**Event Period**: 20 Dec 2023 - 16 Jan 2024
Fury

## Fury

You attack faster.

**Fury** is a Blessing in *Death Must Die*.

## Stats

* Attack Speed

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Moirai

## MoiraiGoddesses of Fate

**Moirai**, or the **Fates** in English, are a group of 3 goddesses in *Death Must Die*.

They comprise of:

* **Clo**, Spinner of Fate
* **Lachi**, Allotter of Fate
* **Aisa**, Carver of Fate

## Plot

The **Moirai** have a detached and impersonal personality, speaking more about possibilities than realities.

They claim not have a personal agenda, but are merely "lending an eye" to the Hero.

## Gameplay

The **Moirai** only have passive blessings, focused on attack and general buffs. They always have a chance to appear, regardless of the choice of 3 Gods.

## Trivia

* The names of the three *Moirai* are similar to the actual Moirai in Greek mythology.
	+ *Clo* is named after Clotho.
	+ *Lachi* is named after Lachesis.
	+ *Aisa* is named after Atropos (also called "Aisa").
Merciful Strike/Kront

*This page is about the Attack Blessing for Kront.*
*For other uses, see Merciful Strike.*

## Merciful Strike

Your attacks become stronger and apply **Weakened**.

**Merciful Strike** is an Attack Blessing in *Death Must Die*.

## Stats

* Area
* Attack Speed
* Damage

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
God

**Gods** are powerful beings in *Death Must Die*.

There are currently **9 gods** in total.

Blessings for up to **4 gods** may be selected per round. The **Moirai** are fixed, while the other **3** are freely selectable.

## Notes

* Before selecting the 3 Gods, all Gods have a chance to appear in the Blessing selection.
* **Alteration Dice** allow the current God to be rerolled.

## Trivia

* Lady Justice and Time do not have epithets. The reason for this is unknown.
* The next god, likely a wind god, is stipulated for release in Q1 2024.
Vampirism

Your armor no longer gives you any damage reduction. Whenever you hit enemies, restore life.

**Vampirism** is a Blessing in *Death Must Die*.

## Stats

* Lifesteal on Hit

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Ravens of Pestilence

## Ravens of Pestilence

Spawn ravens that attack enemies, applying **Cursed**.

**Ravens of Pestilence** is a Blessing in *Death Must Die*.

## Stats

* Ravens
* Ravens Movement Speed
* Damage

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Shatter

**Chilled** and/or **Frozen** enemies below a certain life threshold instantly shatter and die.

**Shatter** is a Blessing in *Death Must Die*.

## Stats

* Life Below

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Time

**Time** is a God in *Death Must Die*, and the main supporter of the Hero.

## Plot

**Time** wishes to see Death defeated for his "theft of time", likely referring to the cutting short of mortal lives.

## Gameplay

**Time** provides the mechanism which allows the Hero to respawn and attempt to defeat Death indefinitely.

Their selection of Blessings is centred around mechanics related to experience gems and leveling up.

## Blessings

### Attack

* Merris
* Avoron
* Nixi
* Skadi
* Kront

## Trivia

* **Time** refers to themself and is referred to by others in the plural.
	+ It is likely that this is a Royal plural, to show their esteemed position.
Celestial Wings

## Celestial Wings

Your dash gives you reduced attack movement penalty for a limited duration.

**Celestial Wings** is a Blessing in *Death Must Die*.

## Stats

* Invulnerability
* Dash Charges
* Duration
* Cooldown
* Range

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Merciful Strike/Skadi

*This page is about the Attack Blessing for Skadi.*
*For other uses, see Merciful Strike.*

## Merciful Strike

Your attacks become stronger and apply **Weakened**.

**Merciful Strike** is an Attack Blessing in *Death Must Die*.

## Stats

* Area
* Attack Speed
* Damage

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Splinter

## Splinter

Your attack shoots more projectiles.

**Splinter** is a Blessing in *Death Must Die*.

## Stats

* Area
* Attack Projectile Count

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Lightning Bolt

Whenever you traverse a certain distance, lightning bolts fall onto nearby enemies.

**Lightning Bolt** is a Blessing in *Death Must Die*.

## Stats

* Distance Moved
* Lightnings
* Damage

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Sprint

## Sprint

Your dashes become longer.

**Sprint** is a Blessing in *Death Must Die*.

## Stats

* Range

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Warped Strike/Skadi

*This page is about the Attack Blessing for Skadi.*
*For other uses, see Warped Strike.*

## Warped Strike

Your attacks become stronger. Enemies you hit shoot out experience shards behind them.

**Warped Strike** is an Attack Blessing in *Death Must Die*.

## Stats

* Shard Drop Chance
* Area
* Shard Experience
* Shard Range
* Attack Speed
* Damage

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Chain Lightning

## Chain Lightning

Your attack hits have a chance to cause a chain lightning.

**Chain Lightning** is a Blessing in *Death Must Die*.

## Stats

* Chain Range
* Chance
* Chain Bounces
* Damage

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Rampaging Strike/Kront

*This page is about the Attack Blessing for Kront.*
*For other uses, see Rampaging Strike.*

## Rampaging Strike

Your attacks become stronger and knockback enemies.

**Rampaging Strike** is an Attack Blessing in *Death Must Die*.

## Stats

* Area
* Knockback
* Attack Speed
* Damage

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Vigor

## Vigor

Your life is increased.

**Vigor** is a Blessing in *Death Must Die*.

## Stats

* Life

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Temporal Lord

## Temporal Lord

If you would die, instead go back in time.

**Temporal Lord** is a Blessing in *Death Must Die*.

## Stats

* Time Rewind

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Knockback

## Knockback

Your knockback effects are more potent.

**Knockback** is a Blessing in *Death Must Die*.

## Stats

* Knockback

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Might

## Might

Your attack hits in a wider area.

**Might** is a Blessing in *Death Must Die*.

## Stats

* Attack Area

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Warped Strike/Nixi

*This page is about the Attack Blessing for Nixi.*
*For other uses, see Warped Strike.*

## Warped Strike

Your attacks become stronger. Enemies you hit shoot out experience shards behind them.

**Warped Strike** is an Attack Blessing in *Death Must Die*.

## Stats

* Shard Drop Chance
* Area
* Shard Experience
* Shard Range
* Attack Speed
* Damage

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Vehemence

## Vehemence

Your spell damage is increased.

**Vehemence** is a Blessing in *Death Must Die*.

## Stats

* Damage

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Lightning Orbs

Lightning orbs spawn on the battlefield that explode after a limited duration or immediately if you attack them.

**Lightning Orbs** is a Blessing in *Death Must Die*.

## Stats

* Orbs Count
* Cooldown
* Damage

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Gem High

Whenever you take an experience shard, you gain Movement, Attack & Skills Speeds for a limited duration. Refreshes duration on stack.

**Gem High** is a Blessing in *Death Must Die*.

## Stats

* Duration
* Movement Speed
* Attack & Skill Speeds

## Notes

* **Duration** is not affected by Deadlock.

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Critical Strike

## Critical Strike

Your attacks have a chance to deal 300% damage.

**Critical Strike** is a Blessing in *Death Must Die*.

## Stats

* Attack Critical Chance

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
War Pact

## War Pact

You deal more damage to enemy barriers.

**War Pact** is a Blessing in *Death Must Die*.

## Stats

* Damage vs Barriers

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Mayhem

## Mayhem

When an enemy dies from **Cursed**, gain permanent damage.

**Mayhem** is a Blessing in *Death Must Die*.

## Stats

* Bonus Damage Gained
* Damage

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Rampaging Strike/Merris

*This page is about the Attack Blessing for Merris.*
*For other uses, see Rampaging Strike.*

## Rampaging Strike

Your attack shoots more projectiles that knockback enemies.

**Rampaging Strike** is an Attack Blessing in *Death Must Die*.

## Stats

* Area
* Knockback
* Projectile Pierce
* Range
* Projectile Count
* Velocity
* Attack Speed
* Damage

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Wrathful Strike/Kront

*This page is about the Attack Blessing for Kront.*
*For other uses, see Wrathful Strike.*

## Wrathful Strike

Your attacks become stronger and have a chance to trigger an additional attack.

**Wrathful Strike** is an Attack Blessing in *Death Must Die*.

## Stats

* Chance
* Area
* Attack Speed
* Damage

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Gehenna

## Gehenna

Gain experience for every instance of damage you deal.

**Gehenna** is a Blessing in *Death Must Die*.

## Stats

* Experience

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Elusion

## Elusion

Your evasion is increased.

**Elusion** is a Blessing in *Death Must Die*.

## Stats

* Evasion

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Incineration

## Incineration

**Burning** enemies leave a fire where they die.

**Incineration** is a Blessing in *Death Must Die*.

## Stats

* Fire Duration

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Vengeful Strike/Merris

*This page is about the Attack Blessing for Merris.*
*For other uses, see Vengeful Strike.*

## Vengeful Strike

Your attacks become stronger and apply **Burning**.

**Vengeful Strike** is an Attack Blessing in *Death Must Die*.

## Stats

* Area
* Projectile Pierce
* Range
* Projectile Count
* Velocity
* Attack Speed
* Damage

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Sign

**Signs** are traits associated with specific Heroes.

Each is unlocked by a specific Achievement, and provides a certain bonus.

They are equipped at the campfire, and only one Sign can be equipped per Hero at any one time.

* Avoron
* Merris
* Nixi
* Kront
* Skadi

### Avoron

 The Sign of The Chosen One | Defeat the Gargoyles with Avoron
 The Sign of The Cat | A cat dies 9 times
 The Sign of The Guardian | Defeat The Baron with Avoron
 The Sign of The Disciple | Defeat the Baron with each Character

### Merris

 The Sign of The Helper | Defeat the chatty skeleton 33 times with Merris
 The Sign of Timespace | Defeat The Necromancer with Merris
 The Sign of The Hydra | Get 8 different Autocast Blessings with Merris
 The Sign of The Summoner | Get 40 summons with Merris

### Nixi

 The Sign of The Thread | Deal a total of 2000 Critical Damage with Nixi
 The Sign of The Grasshopper | Get 4 Dashes with Nixi
 The Sign of The Thief | Win an attempt at 3 Difficulty with Nixi
 The Sign of The Rabbit | Win an attempt with Mort's Serendipity blessing with Nixi

### Kront

 The Sign of The Earthquake | Destroy an elite enemy's barrier with a single strike with Kront
 The Sign of The Tsunami | Deal a critical of 400 damage with Kront
 The Sign of The Meteor | Defeat 50 Shielders with kront
 The Sign of The Mountain | Defeat the Necromancer with Kront

### Skadi

 The Sign of The Apprentice | Level up to 30 with Skadi
 The Sign of The Cosmos | Apply 5 different statuses in an attempt with Skadi
 The Sign of The Beast | Kill 25 Summoners
 The Sign of The Lizard | Heal 999 life with Skadi
Vortex

## Vortex

Your dash leaves a vortex that pulls enemies in.

**Vortex** is a Blessing in *Death Must Die*.

## Stats

* Invulnerability
* Cooldown
* Area
* Dash Charges
* Duration
* Range
* Damage

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Fatality

## Fatality

You deal more damage to enemies at low life.

**Fatality** is a Blessing in *Death Must Die*.

## Stats

* Life Below
* Damage

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Meteor Shower

## Meteor Shower

Meteors fall from the skies, damaging enemies and **Burning** the ground.

**Meteor Shower** is a Blessing in *Death Must Die*.

## Stats

* Fire Duration
* Projectile Count
* Area
* Cooldown
* Damage

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Bloodlust

## Bloodlust

You gain attack speed for each **ruptured** enemy.

**Bloodlust** is a Blessing in *Death Must Die*.

## Stats

* Attack Speed
* Active Bonus

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Consecration

Whenever an enemy damages you, you heal back a percentage of the damage you were dealt and deal the enemy's damage back to it multiplied before reductions.

**Consecration** is a Blessing in *Death Must Die*.

## Stats

* Damage Return
* Heal

* Ability Boons
* Attack Boons

* Summer
* Krom
* Mort
* Moirai
* Winter
* Leigong
* Lady Justice
* Time

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

Ability Boons

* Avoron
* Merris
* Nixi
* Kront
* Skadi

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons

Attack Boons
Item/Affix

OverviewAffixesUniquesImmortalsLore

Items in *Death Must Die* have various **Affixes**, which determine their stats and effects.

Items with higher **Rarity** or **Tier** will have more or better affixes.

## Prefixes & Suffixes

Once an item is rolled, the strongest affix determines the **Prefix**, and the next strongest effect determines the **Suffix**.

Items with no affixes will have no prefix or suffix. Items with 1 effect will have no suffix.

## Mechanics

### Basics

* Each item may roll affixes from the following pools:
	+ **Guaranteed Affix Pool**: One affix in this pool is guaranteed to roll on the item.
	+ **Optional Affix Pool**: Affixes in this pool may or may not roll on the item.
* Affixes in each of the above pools depend on the slot type.
* Each affix can roll with a certain **Affix Level**. Each level of an affix has a given **Point Increment**.
	+ Each **Affix Level** corresponds to a fixed increase/decrease to the affected stat(s).
	+ Certain affixes only require 1 point per **Affix Level** (e.g. +X% Spell Damage), others require multiple (e.g. *+X Reroll Dice*).

### Rarity & Tier

* An item of a given **Rarity** and **Tier** will have a given **Point Capacity**.
	+ This serves as a limit to how many points can go into all affixes.
* For each affix, an item of a given **Tier** will have a given **Max Point Increment**.
	+ This serves as a limit to the level of that affix.

## Affix List

*Credits to CycloneTM for filling in the tables.*
* Tier 1
* Tier 2
* Tier 3
* Tier 4
* Tier 5

* Prefixes & Suffixes
* Slots
* Max Roll
* Probability
* Point Capacity
* Point Increments