recursal/Fanatic-Fandom huggingface dataset:
Confederación Sudamericana de Fútbol - CONMEBOL

<-- Trang chủ

Confederación Sudamericana de Fútbol

36 thành viên thuộc Non-FIFA

## CÁC LIÊN ĐOÀN CỦA FIFA VÀ NON-FIFA

Các liên đoàn châu lục của FIFA

Các liên đoàn thành viên của CONIFA

Các liên đoàn thành viên của ROW

AFC, CAF, CONCACAF , **CONMEBOL**, OFC, UEFA, CONIFA, ROW

Liên đoàn bóng đá Châu Nam Mỹ (Confederación Sudamericana de Fútbol - CONMEBOL) là 1 trong 6 liên đoàn châu lục của FIFA (Không bao gồm liên đoàn đặc biệt Confederation of Independent Football Associations - CONIFA), là cơ quan chủ quản của 52 liên đoàn bóng đá quốc gia và vùng lãnh thổ.

### Các thành viên

Dựa trên vị trí địa lý, 52 quốc gia và vùng lãnh thổ sẽ được chia vào 4 khu vực.

* 14 từ [[Đơn viện Nam Mỹ]]
* 12 từ [[Lưỡng viện Nam Mỹ]]
* 14 từ [[Đảo nhỏ Nam Mỹ]]
* 12 từ [[All-stars]]

### Các giải đấu của liên đoàn

#### Quốc tế

Các giải đấu quốc tế của CONMEBOL - Phần 1
Saint Helena
Martin Garcia Island
AS Central America
Brazil
South Georgia and the South Sandwich Islands
Venezuela
AS Oceania
AS Arctic
Islas Galapagos
Mbyá-Guaraní
Falkland Islands
Saint Helena
Martin Garcia Island
AS Central America
(vô địch S2)

Falkland Islands
(vô địch S3)

Các giải đấu quốc tế của CONMEBOL - Phần 2

#### Khu vực

Các giải đấu khu vực của CONMEBOL
South Georgia and the South Sandwich Islands
Falkland Islands
 Cúp vô địch bóng đá Lưỡng viện Nam Mỹ
Brazil
Saint Helena
 Cúp vô địch bóng đá Đảo nhỏ Nam Mỹ
Mbyá-Guaraní
Martin Garcia Island
 Cúp vô địch bóng đá All-stars
AS Arctic
AS Central America

## Các giải đấu quốc tế

#### FIFA World Cup - CONMEBOL South American Qualifiers

*Bài chi tiết: Vòng loại giải vô địch bóng đá thế giới khu vực châu Nam Mỹ Mùa 4*

Vòng loại World Cup khu vực Châu Nam Mỹ
Asian Football Confederation - AFC

<-- Trang chủ

Asian Football Confederation

15 thành viên thuộc Non-FIFA

## CÁC LIÊN ĐOÀN CỦA FIFA VÀ NON-FIFA

Các liên đoàn châu lục của FIFA

Các liên đoàn thành viên của CONIFA

Các liên đoàn thành viên của ROW

**AFC**, CAF, CONCACAF, CONMEBOL, OFC, UEFA, CONIFA, ROW

Liên đoàn bóng đá Châu Á (Asian Football Confederation - AFC) là 1 trong 6 liên đoàn châu lục của FIFA (Không bao gồm liên đoàn đặc biệt Confederation of Independent Football Associations - CONIFA), là cơ quan chủ quản của 62 liên đoàn bóng đá quốc gia và vùng lãnh thổ.

### Các thành viên

Dựa trên vị trí địa lý, 62 quốc gia và vùng lãnh thổ sẽ được chia vào 5 khu vực.

* 16 từ [[Đông Nam Á]]
* 10 từ [[Trung Á]]
* 12 từ [[Đông Á]]
* 11 từ [[Nam Á]]
* 13 từ [[Tây Á]]

### Các giải đấu của liên đoàn

#### Quốc tế

Các giải đấu quốc tế của AFC - Phần 1
Turkmenistan
Guam
Karen
Kuwait
Kyrgyzstan
Japan
Bhutan
Yemen
Myanmar
Afghanistan
South Korea
Maldives
United Arab Emirates
Malaysia
Turkmenistan
Guam
Karen
Kuwait

(hạng 2 S2)

Các giải đấu quốc tế của AFC - Phần 2

## Các giải đấu quốc tế

#### FIFA World Cup - AFC Asian Qualifiers

*Bài chi tiết: Vòng loại FIFA World Cup Mùa 4 khu vực châu Á*

Vòng loại World Cup khu vực Châu Á
Union of European Football Associations - UEFA

<-- Trang chủ

Union of European Football Associations

24 thành viên thuộc Non-FIFA

## CÁC LIÊN ĐOÀN CỦA FIFA VÀ NON-FIFA

Các liên đoàn châu lục của FIFA

Các liên đoàn thành viên của CONIFA

Các liên đoàn thành viên của ROW

AFC, CAF, CONCACAF , CONMEBOL, OFC , **UEFA** , CONIFA, ROW

Liên đoàn bóng đá Châu Âu (Union of European Football Associations - UEFA) là 1 trong 6 liên đoàn châu lục của FIFA (Không bao gồm liên đoàn đặc biệt Confederation of Independent Football Associations - CONIFA), là cơ quan chủ quản của 81 liên đoàn bóng đá quốc gia và vùng lãnh thổ.

### Các thành viên

Dựa trên vị trí địa lý, 81 quốc gia và vùng lãnh thổ sẽ được chia vào 7 khu vực.

* 14 từ [[Bắc Âu]]
* 10 từ [[Nam và Tây Nam Âu]]
* 12 từ [[Đông Nam Âu]]
* 10 từ [[Tây Âu]]
* 12 từ [[Đông Âu]]
* 9 từ [[Trung Âu]]
* 14 từ [[Vùng đặc biệt Châu Âu]]

### Các giải đấu của liên đoàn

#### Quốc tế

Các giải đấu quốc tế của UEFA - Phần 1
 Iceland
Andorra
Serbia
South Ossetia
Kazakhstan
Sardina

Các giải đấu quốc tế của UEFA - Phần 2

## Các giải đấu quốc tế

#### FIFA World Cup - UEFA European Qualifiers

*Bài chi tiết: Vòng loại FIFA World Cup Mùa 4 khu vực châu Âu*

Vòng loại World Cup khu vực Châu Âu
Освальд

* В книгах

Освальд - осьминог, он является книжным героем. На данный момент пока не заявлено о его скором появлении в мультсериале.

## Имущество и навыки

* Особенность с усыханием - Герой непроизвольно уменьшается в размере при долгом отсутствии контакта в водой
* Игра на всевозможных музыкальных инструментах

## Примечания

1. ↑  «Ночная красавица» (История «Невидимый осьминог»)
2. ↑  «Дай пас!» (История «Элексир успеха»)
Rift Rivals Season 4

<------ Trang chủ

## *FIFA vs Non-FIFA: Rift Rivals Season 4* - Khu vực đại chiến Mùa 4

***Khu vực đại chiến Mùa 4*** (tiếng Anh: ***Rift Rivals***) là một chuỗi các giải đấu *Giao Hữu* xuyên khu vực lần đầu tiên được tổ chức bởi Liên đoàn bóng đá Thế Giới (**FIFA**) và Liên đoàn bóng đá Không thuộc FIFA (**Non-FIFA**). ***Khu vực đại chiến Mùa 4*** sẽ gồm 80 đội được chia vào 8 giải đấu diễn ra đồng thời trong đó các khu vực từ 8 liên đoàn sẽ đọ sức với nhau. Các đội được lựa chọn ngẫu nhiên trong giải khu vực của năm sẽ được mời tham dự một trong số các giải đấu với các đội tuyển của các khu vực khác. Đây là dịp để các đội tuyển quốc gia cọ xát nhằm hướng tới một số giải đấu như Cúp châu lục / liên đoàn hay FIFA World Cup và nhiều giải đấu khác; đồng thời giúp cải thiện vị trí trên bảng xếp hạng FIFA.

Mỗi đội sẽ thi đấu 3 trận, mỗi trận sẽ thi đấu đúng 1 lượt duy nhất để tìm ra đội chiến thắng hoặc trận đấu có tỷ số hòa.

## Thể thức

80 đội từ 32 liên đoàn sẽ được chia vào 8 khu vực để thi đấu, mỗi khu vực bao gồm 10 đội và sẽ thi đấu 3 vòng tổng cộng. Với mỗi khu vực khi được bốc thăm, 2 khu vực được bốc thăm đầu tiên sẽ có 3 đội tham dự, trong khi đó 2 khu vực được bốc thăm tiếp theo chỉ được mời 2 đội tham dự.

Ở vòng một và vòng hai, các đội sẽ được bốc thăm ngẫu nhiên và thi đấu với nhau. Ở vòng ba, các cặp đấu được chia dựa theo thứ hạng đạt được sau vòng một và vòng hai (*ví dụ: đội xếp thứ nhất sẽ chạm mặt đội đứng thứ hai, đội xếp thứ ba gặp đội đứng thứ tư…*). Tuy nhiên, vì đây là giải đấu giao hữu nên quy định không phải tuyệt đối và có thể thay đổi tùy theo sự sắp xếp của ban tổ chức hoặc yêu cầu từ phía các đội sao cho hợp lý nhất.

## Thể thức

Ở vòng một và vòng hai, các đội sẽ được bốc thăm ngẫu nhiên và thi đấu với nhau. Ở vòng ba, các cặp đấu được chia dựa theo thứ hạng đạt được sau vòng một và vòng hai (*ví dụ: đội xếp thứ nhất sẽ chạm mặt đội đứng thứ hai, đội xếp thứ ba gặp đội đứng thứ tư…*). Tuy nhiên, vì đây là giải đấu giao hữu nên quy định không phải tuyệt đối và có thể thay đổi tùy theo sự sắp xếp của ban tổ chức hoặc yêu cầu từ phía các đội sao cho hợp lý nhất.

## Đội tuyển ghi bàn hàng đầu

Đã có 245 bàn thắng ghi được trong 120 trận đấu, trung bình 2.041(6) bàn thắng mỗi trận đấu.

* **8 bàn thắng**

- Palau (*Khu vực 8*)

* **7 bàn thắng**

- Thailand (*Khu vực 2*)

- Mariya (*Khu vực 3*)

- Paraguay (*Khu vực 5*)

* **6 bàn thắng**

- Mali (*Khu vực 1*)

- AS Africa (*Khu vực 6*)
Oceania Football Confederation - OFC

<-- Trang chủ

Oceania Football Confederation

20 thành viên thuộc Non-FIFA

## CÁC LIÊN ĐOÀN CỦA FIFA VÀ NON-FIFA

Các liên đoàn châu lục của FIFA

Các liên đoàn thành viên của CONIFA

Các liên đoàn thành viên của ROW

AFC, CAF, CONCACAF , CONMEBOL, **OFC** , UEFA, CONIFA, ROW

Liên đoàn bóng đá Châu Đại Dương (Oceania Football Confederation - OFC) là 1 trong 6 liên đoàn châu lục của FIFA (Không bao gồm liên đoàn đặc biệt Confederation of Independent Football Associations - CONIFA), là cơ quan chủ quản của 46 liên đoàn bóng đá quốc gia và vùng lãnh thổ.

### Các thành viên

Dựa trên vị trí địa lý, 46 quốc gia và vùng lãnh thổ sẽ được chia vào 5 khu vực.

* 10 từ [[Vùng Melanesia]]
* 8 từ [[Vùng Micronesia]]
* 8 từ [[Vùng Polynesia]]
* 12 từ [[Vùng Bắc, Nam Cực]]
* 8 từ [[Châu Zealandia]]

### Các giải đấu của liên đoàn

#### Quốc tế

Các giải đấu quốc tế của OFC - Phần 1
 United States of Minor Outlying Islands
Papua New Guinea
American Samoa
Pitcairn

Các giải đấu quốc tế của OFC - Phần 2

## Các giải đấu quốc tế

#### FIFA World Cup - OFC Oceanian Qualifiers

*Bài chi tiết: Vòng loại giải vô địch bóng đá thế giới khu vực châu Đại Dương Mùa 4*

Vòng loại World Cup khu vực Châu Đại Dương
The Supreme Sword Wiki

**Welcome to the The Supreme Sword Wiki!**
We're a collaborative community website about The Supreme Sword that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Xiaohu

## Cultivation

### Cultivation

Third Level (Chapter 67)
Fourth Level - Low Rank (Chapter 199)
 Fourth Level - High Rank (Chapter 248)
 Fourth Level - Ovelord Rank (Chapter 274)

### Combat Prowess

5th Level of Innate Realm (Chapter 67)
 10th Level of Innate Realm (Chapter 199)
 Third rank Earth Level Realm (Chapter 248)
 Fourth rank Earth Level Realm (Chapter 274)
Pills

# List of Pills

## Yellow Level Pills

 2
2. High Grade = 9,000 Taels of Silver
 3
2. High Grade = 9,000 Taels of Silver

## Xuan Level Pills

2. There is a 50% chance for low-grade condensing pills, a 70% chance for middle-grade condensing pills, and a 90% chance for high-grade condensing pills.
3. A low-grade condensing pill is worth sixty-seven million taels, and a high-grade condensing pill should be around two million taels,
 2
2. Specializing in broken meridians
 3
2. Low-grade = 30,000 Taels of Silver
 4
 5
2. Its function is to ventilate and cut the meridians when the warrior hits the realm barrier, speed up the expansion of the meridians, and make it easier to hit the realm barrier.
Xuan Hong

## Relationships

### Relatives

Xuan Xiong (Father)
Huang Yuancheng (Father in law)
Xuan Ji (Younger Brother)
Huang Kunshan (Brother in law)
Huang Qishan (Brother in law)
Huang Mingshan (Brother in law)
Xuan Tian (Son)
Huang Shi (Nephew in law)
Huang Yong (Nephew in law)
Huang Wei (Nephew in law)
Huang Jian (Nephew in law)
Huang Juan (Niece in law)
Xuan Tian

## Relationships

### Relatives

Xuan Xiong (Grandfather)
Huang Yuancheng (Grandfather)
Xuan Hong (Father)
Huang Yue (Mother)
Huang Kunshan (Uncle)
Huang Qishan (Uncle)
Huang Mingshan (Uncle)
Xuan Ji (Uncle)
Huang Shi (Cousin)
Huang Yong (Cousin)
Huang Wei (Cousin)
Huang Jian (Cousin)
Huang Juan (Cousin)

## Statuses

### Occupation(s)

Disciple of Beichen Pavilion of the Tianxing Pavilion

### Previous Occupation(s)

Outer Disciple of Heavenly Sword Sect
Inner Disciple of Heavenly Sword Sect
Core Disciple of Heavenly Sword Sect

### Affiliation(s)

Heavenly Sword Sect
Tianxing Pavilion
Brightheart

## Brightheart

### Relatives

* Boulderheart (Father)
* Longsight (Mother)
* Emberspirit (Step Mother)

\_\_\_\_\_

* Nestfur (Sister)
* Gravelpad (Sister)
* Ivystem (Sister)
* Puddlefur (Brother)

\_\_\_\_\_

* Skunkwhisker (Brother-in-Law)
* Weaselpaw (Nephew)
* Pollenpaw (Niece)
* Creekpaw (Nephew)

\_\_\_\_\_

* Greatleap (Brother-in-Law)
* Chirpsong (Nephew)
* Smalltail (Nephew)

\_\_\_\_\_

* Berryfur (Sister-in-Law)
* Bronzepaw (Nephew)

\_\_\_\_\_

* Brindlespore (Son)
* Kitepaw (Daughter)
* Coalpaw (Son)

\_\_\_\_\_

* Owlfeather (Sister-in-Law)
* Bluekit (Niece)
* Foxkit (Niece)
* Woodkit (Nephew)
* Mousekit (Nephew)
Gravelpad

## Gravelpad

### Relatives

* Boulderheart (Father)
* Longsight (Mother)
* Emberspirit (Step Mother)

\_\_\_\_\_

* Nestfur (Sister)
* Ivystem (Sister)
* Brightheart (Brother)
* Puddlefur (Brother)

\_\_\_\_\_

* Weaselpaw (Son)
* Pollenpaw (Daughter)
* Creekpaw (Son)

\_\_\_\_\_

* Greatleap (Brother-in-Law)
* Chirpsong (Nephew)
* Smalltail (Nephew)

\_\_\_\_\_

* Berryfur (Sister-in-Law)
* Bronzepaw (Nephew)

\_\_\_\_\_

* Jaysight (Sister-in-Law)
* Brindlespore (Nephew)
* Kitepaw (Niece)
* Coalpaw (Nephew)

\_\_\_\_\_

* Owlfeather (Sister-in-Law)
* Bluekit (Niece)
* Foxkit (Niece)
* Woodkit (Nephew)
* Mousekit (Nephew)
Nestfur

## Nestfur

### Relatives

* Boulderheart (Father)
* Longsight (Mother)
* Emberspirit (Step-Mother)

\_\_\_\_\_\_\_\_

* Chirpsong (Son)
* Smalltail (Son)

\_\_\_\_\_\_\_\_

* Gravelpad (Sister)
* Ivystem (Sister)
* Brightheart (Brother)
* Puddlefur (Brother)

\_\_\_\_\_\_\_\_

* Skunkwhisker (Brother-in-Law)
* Weaselpaw (Nephew)
* Pollenpaw (Niece)
* Creekpaw (Nephew)

\_\_\_\_\_\_\_\_

* Berryfur (Sister-in-Law)
* Bronzepaw (Nephew)

\_\_\_\_\_\_\_\_

* Jaysight (Sister-in-Law)
* Brindlespore (Nephew)
* Kitepaw (Niece)
* Coalpaw (Nephew)

\_\_\_\_\_\_\_\_

* Owlfeather (Brother-in-Law)
* Bluekit (Niece)
* Foxkit (Niece)
* Woodkit (Nephew)
* Mousekit (Nephew)
Puddlefur

## Puddlefur

### Relatives

* Boulderheart (Father)
* Longsight (Mother)
* Emberspirit (Step Mother)

\_\_\_\_\_

* Nestfur (Sister)
* Gravelpad (Sister)
* Ivystem (Sister)
* Brightheart (Brother)

\_\_\_\_\_

* Skunkwhisker (Brother-in-Law)
* Weaselpaw (Nephew)
* Pollenpaw (Niece)
* Creekpaw (Nephew)

\_\_\_\_\_

* Greatleap (Brother-in-Law)
* Chirpsong (Nephew)
* Smalltail (Nephew)

\_\_\_\_\_

* Berryfur (Sister-in-Law)
* Bronzepaw (Nephew)

\_\_\_\_\_

* Jaysight (Sister-in-Law)
* Brindlespore (Nephew)
* Kitepaw (Niece)
* Coalpaw (Nephew)

\_\_\_\_\_

* Bluekit (Daughter)
* Foxkit (Daughter)
* Woodkit (Son)
* Mousekit (Son)
Ivystem

## Ivystem

### Relatives

* Boulderheart (Father)
* Longsight (Mother)
* Emberspirit (Step Mother)

\_\_\_\_\_

* Nestfur (Sister)
* Gravelpad (Sister)
* Brightheart (Brother)
* Puddlefur (Brother)

\_\_\_\_\_

* Skunkwhisker (Brother-in-Law)
* Weaselpaw (Nephew)
* Pollenpaw (Niece)
* Creekpaw (Nephew)

\_\_\_\_\_

* Greatleap (Brother-in-Law)
* Chirpsong (Nephew)
* Smalltail (Nephew)

\_\_\_\_\_

* Bronzepaw (Son)

\_\_\_\_\_

* Jaysight (Sister-in-Law)
* Brindlespore (Nephew)
* Kitepaw (Niece)
* Coalpaw (Nephew)

\_\_\_\_\_

* Owlfeather (Sister-in-Law)
* Bluekit (Niece)
* Foxkit (Niece)
* Woodkit (Nephew)
* Mousekit (Nephew)
Fourwinds Wiki

**Welcome to the Fourwinds Wiki!**
We're a collaborative community website about Fourwinds that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderMapPlaceholderClansPlaceholderCharactersPlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Silverstar

## Silverstar

### Relatives

* Cloudstep (Great Grandmother)
* Bluefang (Great Grandfather)

\_\_\_\_\_\_\_\_

* Peartail (Great Uncle)
* Hawkheart (Great Uncle)

\_\_\_\_\_\_\_\_

* Spurthroat (Grandfather)
* Fireclaw (Grandmother)

\_\_\_\_\_\_\_\_

* Berrywing (Mother)
* Cricketleg (Father)
* Cloudstem (Sister)
* Mothsight (Nephew)

\_\_\_\_\_\_\_\_

* Pinefeather (Uncle)
* Cedarpool (Aunt)
* Acorntail (Cousin)
* Briarfur (Cousin)
* Stumpmouth (Cousin)
* Breezesong (Cousin)

### Affiliation

* Weather Clan
* Eastern Cone Forest
* Gold in Nature
Eastern Cone Forest

In the Eastern Cone Forest, there are four clans, the Weather Clan, the Moor Clan, the Lightning Clan, and the Oak Clan.

The landscape of the Eastern Cone Forest is one of tranquility, surrounded by nature on all sides. The Clans within this area are friendly and closely allied, not afraid to mingle between borders.
Clans

In Four Winds, there are four sections on the map that separate the clans from one another.

There are four main groups on the map that make up each section, known as Gold in Nature, Rust in Nature, Proud in Nature and Rooted in Nature. There is a fifth group, known as the Wanderways, that make up renegade/unofficial clans, loners, and rogues.

Weather Clan | Moor Clan | Lightning Clan | Oak Clan

Bear Clan | Boulder Clan | Pine Clan | Moat Clan

Sumac Clan | Palmetto Clan

Yucca Clan | Gorse Clan | Pit Clan | Canal Clan

Mire Clan | Cloud Clan | Rue Clan | Lovage Clan

Mugwort Clan | Cress Clan | Perilla Clan

Hyssop Clan | Boldo Clan

Loners | Rogues

Tarragon Clan | Adit Clan | Comet Clan | Curry Clan

East Clan | Twig Clan | Pebble Clan | Crocus Clan

Fog Clan | Puddle Clan | Yew Clan

Seed Clan | Root Clan | Fern Clan | Moss Clan

Earth Clan | Berry Clan | Maple Clan | Log Clan
Weather Clan

Part of the Eastern Cone Forest, Weather Clan was among one of the very first clans created within the Four Winds.

The cats that make up Weather Clan are

* Silverstar
* Lightningdasher
* Leaftail
* Berryfur
* Berryseed
* Brightheart
* Brindlespore
* Chirpsong
* Clayfinder
* Cloverstem
* Dawnchaser
* Duskwaiter
* Froststep
* Gravelpad
* Greatleap
* Ivystem
* Jaysight
* Nestfur
* Pricklebriar
* Puddlefur
* Raccoontail
* Saltstorm
* Skunkwhisker
* Smalltail
* Snowspot
* Stoneburrow
* Stonepelt
* Thrushfeather
* Beepaw
* Birchpaw
* Brasspaw
* Bronzepaw
* Coalpaw
* Creekpaw
* Kitepaw
* Pollenpaw
* Weaselpaw
* Bluekit
* Foxkit
* Leafkit
* Mosquitokit
* Mousekit
* Pinekit
* Russetkit
* Shadekit
* Thicketkit
* Thunderkit
* Whiskerkit
* Woodkit
* Canethorn
* Cardinalfeather
* Fallmask
* Mistlepool
* Mosstail
* Owlfeather
* Sandstream
* Woolthorn
* Boulderheart
* Emberspirit
Scanners

* Tablet Scanner
* LiDAR Scanners
* EMFI Reader

### Additional

Scanners are the rarest natural items that can be found in the Backrooms, as they are very modern equipment comparatively to the rest of the Backrooms.

**Scanners** (including *Tablet Scanners,* *LiDAR Scanners*, and *EMFI Readers)* are electronic devices that optically scan surrounding areas for pathfinding preposes or general entity detection. Scanners remain one of the rarest and most sought out items in the Backrooms, due to their advanced abilities and generally being electronic devices.
Entity 006

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* Radio Crab
* Speaker Crab
* Juke Crab
* Video

## Radio Crab

### Hazards (ETHC)

 **Non-Aggressive**
 **Sentient**
 **Transfiguration Hazard**
 **Electrical Hazard"'** **Proximity Hazard**

## Additional information

### Binomial Name

Brachyura Radius
Brachyura Dicentis
Brachyura Regius
Brachyura Rex

## Copyright

* Images of Such

**Radio Crab** (Brachyura Radius), otherwise colloquially known as **Local Crabs** (especially to other crabs), are entities that wear shells in the form of audio equipment, such as Radios, Speakers, Jukeboxes, Mixers, and other large musical equipment. They also use these shells as disguises, and due to this, only inhabit levels with décor that contains radio equipment or equipment such as that.
Terminus

**Θ**

My Abode, what you call "The Void". Is a sanctuary that lies beyond the expanses of the nearby province. Hush, you may rest your weary soul. There are not more challenges that lie ahead my dear shard. This place is an isolated world, residing outside the bounds of time. By stepping outside the boundaries, one could fall into the edges of the void, or be salvaged by my caress. Only by extraordinary means can one perceive me. Do you wonder where all things go when they disappear? Where does this labyrinth end? I can assure you, I am every bit of the Key.

As the scrybe may have told you. I am an equalizer, the embodiment of what never should, could, or ever have. My objective is an ongoing affair, you see. I observe, carefully calculating my method of order to all that dwells within the infinite realities of existence. I unwind the fabric of what cannot remain in this modus operandi, as all that taints it— **must be eradicated.** Only those I choose will remain within the confines of my home. Permanence will be determined solely by my hand and nothing more. I do not tolerate any sort of impudence or incivility in my realm.

I am judge, jury, and executioner. No more woes will plague your soul, nor will affliction ever strain to reach you here, in this haven of my own design.

Go on, take a look around. Aren't they all wonderful? Stanced in their prime for all of eternity, a marvel to behold. This gallery is misunderstood. It is no prison, it is an institution beyond comprehension, a compendium of those who fell astray- those who's existence will be adorned forever. The scribe has interfered with the dominion of totality. His lies have polluted this sanctum for far too long and so, he must be **punished**.

Do not be afraid. Your story has concluded with an ending most admirable. Consider yourself fortuitous to be an artifact of oblivion. There is naught to fear my friend, your presence will be a celebrated addition to my personal gallery and you will be appreciated forever.

Oh? My dearest apologies shard. There are no exits. Such a thing doesn't exist here.

**You belong to me now.**
The Ferryman

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## The Ferryman

### Entity Alias

* The Ferryman
* Keeper of the House
* Thatov

**The Ferryman**, also known as **"The Keeper of the Lighthouse"** or as **"Thatov"**, originates from Level 7, in a large expansive area of the level. He occupies the lighthouse in the direct center of the ocean, and guides people throughout the massive ocean, as well as letting them stay in his lighthouse for a duration of time, before he eventually guides them towards the exit of the level in a large gondola.
Ivan Beck

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The page you are reading has been non-canonized and is no longer within the universe of the Backrooms Mythos Wiki, however will be archived for curious readers still wanting to read it.

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## Ivan Beck

Don't have a template for this yet. Taken From

**Dr. Ivan Robert Beck**, (born May 2 1964) is an American theoretical physicists, and vice director of the government contracted Async Research Institute. He is most well known for his development of the KV-31 Project as well as the discovery of the Backrooms.
Altered Topography

```
Due to the inherit nature of this level, any further addendums and rewrite to this page in the effort of making the information about the level current are forbidden. The following information provided in this current addendum is around 5 years old. In that time; expect that this article and all it's facets are wrong. However, in its current iteration, it is over an incredibly common version of the level.

```

## Altered Topography

* Current State
* Former State

### Concordian Index

 **Class 4**

**Altered Topography** is an outdoors, aberrent environment typically that of a forest or woodland environment. The level has a unique phenomenon present within it that only has been observed within the level, in that the topography of the level is ever change and at random intervals.
Entity 017

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## Parasitic Paint

### Hazards (ETHC)

 **Corrosive Hazard**
 **Memory Alteration Hazard**
 **Inanimate**
 **Contact Hazard**
 **Biological Hazard**

## Additional information

### Habitat(s)

* Level 0
* Level 0.2
* Level 1.5
* Level 3
* Level 3.1
* Level 4.1
* Level 4.5

### Binomial Name

Assecla Caelo

**Parasitic Paint**, apply as mold, fungal growths, or even as type of colonial organism. The entity spreads through walls coated with recently applied paint, usually from recently generated or even repaired structures. This paint spreads like any other fungal organism, until it eventually starts to cover the entire wall and release spores to further spread into other rooms. It will generally fester in corners and the ceilings of the room they appear and and have a rusty red or brown color to them. Despite not seeming like it, they are indeed alive like any other fungal organism or even flora.
Daisy Bell

Recreated version of the Partygoers song, "Daisy Bell", with the cognitive effects removed *(Lyrics begin at 1:07)* Back to original page
**Daisy Bell (Bicycle Built for Two)**: is a song originally written in 1892 by British songwriter Henry Dacre with the well-known chorus of the song. The Song was also the earliest song sung using computer speech synthesis by IBM 704 in 1961. The song is utilized by the Partygoers for its calming lyrics and generally being a nursery rhyme, fitting the Partygoers general theme. The version sung by the entity seems to be sung by two other voice syntheses, one has been recognized as IMB 704l, however the second one is for, as of writing this article, unknown, but seems to be a second female voice.

The version in this document has purposely removed the cognitive effects from the original song sung by the Partygoers, effects that include: memory loss, heavy psychosis, difficulty speaking, and a general submissiveness and cooperativeness. These lyrics are of educational purposes and it is recommended not to either sing along or hum with the song, either in public or on your own accord and alone, as it may be perceived as offensive to Others.

### Lyrics:

**(Vocoder):**

"There is a flower within my heart, Daisy, Daisy!"

"Planted one day by a glancing dart, Planted by Daisy Bell!"

"Whether she loves me or loves me not, Sometimes it's hard to tell;"

"Yet I am longing to share the lot of beautiful Daisy Bell!"

**(Chorus by IBM704)**

**"**Daisy, Daisy, Give me your answer do!"

"I'm half crazy, All for the love of you!"

"It won't be a stylish marriage, I can't afford a carriage,"

"But you'll look sweet upon the seat of a bicycle built for two!"

**(Vocaloid)**

"We will go "tandem" as man and wife, Daisy, Daisy!"

"Ped'ling" away down the road of life, I and my Daisy Bell!"

"When the roads dark, we can both despise, P'licemen and "lamps" as well;"

"There are "bright lights" in the dazzling eyes of beautiful Daisy Bell!"

**(Chorus, Sung by both IBM704 and Vocaloid)**

**"**Daisy, Daisy, Give me your answer do!"

"I'm half crazy, All for the love of you!"

"It won't be a stylish marriage, I can't afford a carriage,"

"But you'll look sweet upon the seat of a bicycle built for two!"

**(Vocaloid)**

"I will stand by you in "wheel(weal)" or woe, Daisy, Daisy!"

"You'll be the bell(e) which I'll ring, you know! Sweet little Daisy Bell!"

"You'll take the "lead" in each "trip" we take, Then if I don't do well;"

"I will permit you to use the brake, My beautiful Daisy Bell!"

**(Chorus)**

"Daisy, Daisy, Give me your answer do!"

"I'm half crazy, All for the love of you!"

"It won't be a stylish marriage, I can't afford a carriage,"

"But you'll look sweet upon the seat of a bicycle built for two!"

***SONG END***
Blackout Periods

**Blackouts**, are periods of power outage within levels, the phenomenon usually occurs commonly on levels with poor power supply or power generation. Blackout Periods sometimes often accompany other phenomenon similar to it, such as Blood Moon Periods orBlue Moon Periods, being the catalyst or direct cause of an event such as the latter examples, however these are short lived blackouts when compared to levels that have either constant periods or periods that last for long stretches' of time. Outages usually last around ~ 5 - 16 Hours at best, though at worst can last days or even months before eventually turning back on. These however are extreme examples of Blackouts, and although being a phenomenon, they are quite common in the backrooms with short intervals. Sometimes they aren't even full on Blackouts, sometimes just being flickering lights within the level.

Upon an events ending, the lights will seem to individually turn back on, first slowly, but then rapidly accelerating until they all spontaneously turn back on with a bright flash. One anomalous effect of Blackout periods in some levels is the fact that the florescent lights may seem to still make an incredibly loud buzzing noise that is associated with such lights. This often happens only on levels with this anomalous sound to begin with, such as Level 0.
Entity 008

```
Rewritten as of 1/16/24

```

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* Instance 1
* Instance 2
* Instance 3

## Hounds

### Entity Alias

* Hounds
* Hellhounds

### Hazards (ETHC)

 **Aggressive**
 **Sapient Entity**
 **Teleportation Hazard**
 **Regenerative**
 **Matter Manipulation Hazard**

## Copyright

**Images**
* Trevor Henderson Subway Crawler
* Trevor Henderson

**Hounds** (Canis Canem) are four legged entities with a body structure very similar to real-world canines, oftentimes black pelts of hair covering their head, obscuring their faces, however; they can be completely hairless or covered in hair. The name of this entity is derived from their behavior like undomesticated dogs, although having many features similar to canines, they have many features that uncannily resemble human features in a far contorted and distorted way to make them look yet feel alienated.
Entity 033

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Artistic depiction of a Foghorn.

## Foghorns

### Entity Alias

* Foghorns
* Screaming Fog
* Howlers

**Foghorns** (Ululatus Caligo), otherwise known as Screaming Fog, are unobservable entities that according to very few apparent user sightings and accounts, are malnourished humanoids with long spindly arms and a large gaping head. The exact make up of the entity beyond this basic description is impossible to know, as the entity has never been directly observed with any other recording equipment other than audio. Some apparent sightings of the entity say that the entity is around the size of a small building, or around 9 meters (29.5 Feet). However these estimate do not match with where the entity has been heard to have been. It has been known to be inside of Level 2, Level 3, Level 6 and Level 8, all of which are majority indoor levels, and usually are very cluttered, an entity of that size could not fit within the confines of the level. This may suggest that the entity is capable of shapeshifting, changing its size to fit its surroundings, and that it becomes its normal size in larger more open levels. And Entity 033 has been observed in outdoor levels, in fact is appears to be its natural environment. Its most commonly found in Level 10 - Expansive Meadowland.
Entity 026

* Tile Traps
* Trap Well
* Oral Hall

**Environmental Traps**, are mimicking spaces resembling various areas of common inhabitance or usage, such as a stairwell, hard flooring, or even hallway. These 'traps' often encompass large sections of an important passways within levels, often times they appear out of nowhere when they were not previously present, sometimes being activated by a users presence, remaining dormant earlier.
Farlands

* Generated Image of Level 0 Farlands
* Generated image of Level 1 Farlands
* Alleged image of Level 5 Farlands
* Alleged image of Level 10 Farlands
1/4In threshold theory, **Farlands** are specific points or thresholds within levels in which the generation starts to break down and start to become completely abstract or massive in scale. It is unknown why these points occur, however it is a supposed byproduct of level generation, with these areas often starting around the half way mark the Levels threshold, from the original origin point of the Level, they often include endlessly sized rooms or hallways, completely abstract architecture such as floating parts of walls, repeating or patterned objects such as lighting or walls, or a combination of all of them or more. Generation may even completely break down to a point where they are no longer accessible, such as the floor being completely removed or gone from the level, revealing the void below or simply a bottomless pit.

Not much is known about Farland areas beyond the fact that they are increasingly larger and larger, though some areas may try to mimic the Farlands there are clear indications of what they look like, as they often differ in either large or small ways from the home level, such as in the case of Level 1, the Farlands of level 1 are completely abstract with various metallic shapes and light origination from usually angles. Comparatively to the rest of Level 1 it is incredibly different and may even seem like its own level at first glance. Smaller changes like in Level 0 often include slight change in lighting color or wallpaper texture / color, or even the appearance of more entities.

Farlands also often contain more null-zones and areas that are glitched / no-clipped and a higher amount of objects. Ironically, in an level that is regularly devoid of objects and furniture, Farland areas seem to have more objects per area. However often these aren't very useful.

## Footnotes

1. ↑ Where the level is estimated to end. See Level Size for more information.
Level 10

## Expansive Meadowland

* Image 1
* Image 2
* Image 3

## Information

### Hazards / Anomalies

**Environmental Hazards*** Blood Moon Periods
* Blackout Periods
* Toxic Fog
* Falling Trees
* Bullet Barrages
* Hidden pits

**Regular Anomalies**

* Confusing Level Layout
* Repeating Geometry
* Out of place structures
* Inconsistent Level Theme
* Acute Deja Vu

### Exits

* Level 11
* Level 12

## Demographics

### Communities

Habitation of Level 10 is impossible because it is considered a null level.
Non Canon

⚠ Out of Universe Page

      **This page is not part of the website!**
Non Canon *(This page)* is not apart or cannon to the actual in universe wiki. Everything you see in this article is non-cannon and should not be taken as information that is in universe. Do not mention this page or topics in this page in other articles. However, it does not mean you shouldn't use the information in this article, as it could be useful. Such as guides.

Non-Cannon Archives *[OOC]*For all pages that are considered not a part of Backrooms Cannon or are simply meant to be jokes. Pages that are joke pages are required to have a /J next to their page name to denominate if they are a joke or not. Joke pages are meant to be ***F u n n y***, and pages that fail to meet this requirement will be removed. However this is no invitation to create pages solely for the purposes of being stupid, or pages that failed to meet requirement because they were bad. Just cause your page was bad doesn't make it funny.

For simply non-cannon pages that aren't meant to be funny, they should have a /Nc next to their name to show they are non-cannon. Usually you will find that these levels follow a kind of "what if" scenario, but this shouldn't discourage you from thinking outside the box. Epically in terms of the Backrooms, as this page is dedicated to everything on the site that could be non-cannon. *Groups, Levels, Tales, Entities, et cetera.*
 Welcome to Backrooms Public Database.
**Rules and Guides****Levels****Entities****Objects****Groups****Academia****Tales****Sandbox**

```
                                                    Non Canon Category

```
Sea of Bones

The **Sea of Bones**, is an aberrant level filled with an endless landscape of dead humanoid remains including, skulls, femur bones, ribcages, pelvises, hand bones, et cetera. While the landscape can resemble that of a large ocean filled with skulls, there are a solid ground within the level, often it is completely flat however and made of an unknown black material. The environment of the level is that of an outdoor level with constant overcast sky with dark gray clouds overhead.
Level 11

## Frigid Suburbia

* Image 1
* Image 2
* Image 3

## Information

### Hazards / Anomalies

**Environmental Hazards*** Extreme Temperature Variation
* Blizzard Periods
* Heat waves
* Falling structures

**Regular Anomalies**

* Possible Blood Moon Periods
* Possible Blue Moon Periods
* Cogwell Matrix
* Anti-Gravity Structures
* Low Entity Variety
* Intelligent Entities
* Dimensional Transcendent Structures
* Inconsistent Level Theme
* Unequal Gravity

### Exits

**Either*** Level 12
* Level 13
Entity 028

*Image 1 and 3 are digital recreations of the entities if they were visible normally.*

* Wraith
* Wallpaper Wraith
* Long Hands

## Copyright

**Wraiths**, are predatory semi-physical entities with a variety of appearances that is dependent on the level the entity resides in, though the general resemblance of the entity is that of an apparition -- often with many appendages -- and possessing various exaggerated features such as elongated limbs, enlarged facial features or head, transparent bodies, blob-like bodies, et cetera. The one constant among all instances is that the entity isn't normally visible, with the entity being only observable through bright lights, other wavelengths outside of the visible spectrum.
Entity 004

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* Female Deathmoth
* Male Deathmoth

## Deathmoth

### Entity Alias

* Deathmoths
* Flies of Terror

### Hazards (ETHC)

 **Aggressive Hazard**
 **Ballistic Hazard**
 **Corrosive Hazard**
 **Light Sensitive**
 **Memory Alteration Hazard** **Toxic Hazard**

## Additional information

### Binomial Name

Mors Lepidoptera

**Deathmoths (**dˈɛθmɑːθs */ deth moth* **)** (*Mors Lepidoptera*: "mˈɔː͡ɹz lˈɛpɪdˌɑːptɚɹə / mɔrz lepidoptera" ), also known by their local name "**Flies of Terror"**, are incredibly sized versions of moths (Lepidoptera) from normal reality, with a life cycle that sees them born as normal sized moths, and then growing twice or even four times their original size. Most moths are venomous, with a venom that is highly corrosive upon contact with organic material such as human skin, hair, or flesh. Deathmoths are often larger in females and smaller in males, however, with mutation can cause the male Deathmoth to become nearly as large as the female moth. Female moths wingspan is around 3.04 meters (304 cm) and, standing upright, around 1.7 meters (177.8 cm). Males moths (in adulthood) are often sized similarly to normal moths, however, a little bigger -- with averages at around 23 cm (230 mm) in wingspan and, standing upright, around 6.7 cm (67 mm). However, instances of larger versions up to the size of female Deathmoths have been recorded, however, are very rare and the result of genetic mutation.

1. ↑ Derived from the Aboriginals of Level 5, the name of the entity comes from both the name of the level (Terror Hotel), as well as their wings flapping rapidly like flies, or insects would typically do.
Academia

Academia
Education is a key cornerstone to any society or persons growth, and the value that is put on educating people about the horrible things within the Backrooms has been a key mission of this site. It strives to inform you, and help you learn and not make similar mistakes that took the lives of so many before you. The Academia hub is dedicated to your wellbeing and general understanding on the Backrooms. It aims to benefit as many readers as possible with a site as widely accessible as possible. A compendium written in a comprehensive format containing information on all knowledge gathered on the Backrooms.

  Welcome to Backrooms Public Database.
**Rules and Guides****Levels****Entities****Objects****Groups****Academia****Tales****Sandbox**

**Categorized Academia**
Spirtual Lighter

**Spiritual Lighters**, are portable devices which creates flames using a users inner essence, or in layman's terms, your soul. The way in which the lighter uses users soul in order to create the flame is currently unknown, however, it is known to only be able to light when someone handles the lighter, and cannot be lit by any other mean. Users must continuously hold it for the lighter to work, and in addition it will never run out if the user continuously holds it, and it only seems to use the essence of a users soul as a fuel rather than physically draining on a user, meaning that as long as contact is not broken in any way it will continue to light.
Level 6.4

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## Matrix

**Level 6.4**, known as **Matrix**, is an enigmatic and bizarre level, not for its physical traits, but more for its unique gimmick. Other than its gimmick, Level 6.4 is a completely blank white maze filled with some small amounts of furniture. Walls on this level are similar to a white void, being completely blank and devoid of any color. These walls constantly emit light from them that removes any shadows from the level, making it even harder to navigate around the level. Other than these features, Level 6.4 is a pretty simple level within the Backrooms.

This levels unique gimmick, not shared by any other level like it, in that it self censors itself. This self-censoring covers many different aspects, such as some information about the level, photographs and videos, as well as any written text or even speech about the level.
Important Objects

```
                               For entity based objects, see Object Entities (Disambiguation)

```

Objects in the Backrooms accompany the environment of the level, and serve to benefit the wanderers possessing them, however can be quiet dangerous depending on the functionality of the object. It may not be an object at all, instead being an entity wishing to cause you harm. Generally objects that have malicious properties try to blend into the environment, relying on your curious nature to investigate them. A quick way to discern if an object is harmful or not is if it is in a container or area where you'd find objects often, like cabinets, shelves, or even better, crates. If you seen an object in the open, do not go for it. It will always be harmful, either by the effects of the object itself, or the being that placed it.

Objects come in all kinds of shapes and sizes, though this page will only focus on the ones that are important. However one thing you should take from this page -- always trust your gut instinct when it comes to things that you don't understand.

 Welcome to Backrooms Public Database.
**Rules and Guides****Levels****Entities****Objects****Groups****Academia****Tales****Sandbox**

```
                                         Artifacts - Object Entities - Non Canon

```

## Remedial Items

Object 1
 ‣ Almond Water
Object 2
 ‣ Treats
Object 3
 ‣ Scarabacks
Object 4
 ‣ Ometers
Object 5
 ‣ Endless Bandages
Object 6
 ‣ Shakelight
Object 7
 ‣ Scanners
Object 8
 ‣ Crucifix
Object 9
 ‣ Spiritual Lighter
Object 10
 ‣ Music Box
Object 11
 ‣ Oracles
Plus Rooms

In Threshold Theory, **Plus Rooms** are constantly repeating patterns of architecture within the level that go on for either a finite or infinite distance within a level. Finite areas encompass usually small areas, typically encompassing small patterns such as pillars of a repeating wall over and over; however, they do not need to be exclusively these and can be a plethora of architecture facets. For example: many Pitfalls have far more entrances than just one in a given area. These often repeat over and over and produce a duel plus room and pitfalls combination. Windows rarely repeat on more than one axis, though they can repeat over and over on walls that allow it, such as in Courtyard of Windows; where large vertical walls allow windows within the level to travel upwards and horizontally.

## Causes

As for most things regarding Threshold Theory, generally, plus rooms are an aspect of level generation breaking down. They are seen more frequently past the Farlands point of a level where generation begins to break down approaching the threshold. This can produce very incoherent generation of the level that, to say the least, is quiet illogical and inhospitable for humans, with very little room to walk around simply due to the disgruntled generation of the level. This can make an area that would have at once been accessible, now impassable; and with how generation works, this can pop up randomly past the Farlands point and make it very tumultuous to explore and venture through the level.

The best way to avoid becoming stuck in a plus room is to wait around 15 to 20 seconds before entering the next room, and then quickly run through the room to your next destination. Plus rooms are incapable of appearing within hallways, since they aren't rooms; however, they can appear to interlap with hallways and essentially form a doorway to a completely jumbled up room next to a hallway. After enough time however, the level will fix itself with a single generation wipe.