recursal/Fanatic-Fandom huggingface dataset:
Strength

Strength is an enhancement in Fights in Tight Spaces. It can be gained at the beginning of the game if using deck draft mode, or it can be gained after the boss fight at the end of a mission.

## Description

Add 2 damage modifier to all attacks.

This causes almost every attack to deal 2 more damage, and any attack that deals multiple hits will have each hit's damage increased by 2.
Balanced deck

Balanced Deck is a starter deck that is unlocked from the beginning of the game. Balanced Deck includes the Emergency Move enhancement.

## Strategies

Balanced Deck has a myriad of options for handling all tactical situations, and is the easiest deck to play for beginners. The Emergency Move enhancement is also useful for when you are in a pinch, or just to finish up a fight quickly by closing in on the last enemy. Depending on the play style and available card drops, it is relatively easy to build the deck towards any preferred strategy.

It's recommended to remove Step and Dash when possible, followed by unnecessary cards for the chosen playstyle.
Catherine Lilac

Catherine Is the oldest child of Benjamin and Margret. Catherine's back story is pretty sad. She was bullied at school and always hid in the bathroom and cried. She sat in her room when she heard footsteps going upstairs (To Margret's bedroom). She creaked open the door. Once she saw the coast was clear she walked out of her room to see if it was her father. She saw a strange man walk back down the stairs. Once she was spotted she took off running to her safe spot. The Bathroom. The man kicked down the door and stabbed her in the chest nineteen times and threw her body into the bath tub. Where she bled out. She Haunts all the bathrooms in the house, when you hear her cry you need to leave the bathroom because she is about to strike.
Aggressive Deck

Aggressive Deck is a starter deck that focuses heavily on attack cards. The Aggressive Deck also includes the Tactician enhancement.

## Strategy

*"The best defense is a great offense."*

Aggressive Deck sacrifices defense and repositioning for cheap, heavy-hitting attacks. It is not uncommon to one-hit KO common enemies from the very start with this deck, and most of the attack starters may be kept in the deck until completion. The deck is easy to build into a counter hybrid just by upgrading the two starter blocks, and a combo-focused player will also find the deck easy to work with.

Regardless of the playstyle, Aggressive Deck players usually pick up a Grapple or Shove and a Shift to greatly expand their tactical options.
Redraw

Redraw

Redraw is a Draw / Special card in Fights in Tight Spaces. It is available from card drops and gyms.

The First Turn Redraw enhancement puts one Redraw in hand on the first turn.

## Description

Discard all cards in hand then draw the same amount.

This card cannot be upgraded.

## Tips

As of current build, drawing a One Inch Punch with Redraw (or other draw cards) leaves the card in your hand, available to legally play immediately.

Redraw currently costs 0 from gyms.
First Turn Redraw

First Turn Redraw is an enhancement in Fights in Tight Spaces. It can be gained at the beginning of the game if using deck draft mode, or it can be gained after the boss fight at the end of a mission.

## Description

Gain Redraw card on first turn of each fight.

This redraw is added to your hand after you draw your normal hand of cards. The redraw granted by this enhancement specifically removes itself as soon as you play it (or play a card that discards the redraw), even though redraw normally does not remove itself. It will not remove itself if you allow it to be discarded simply by ending the turn.
Swap

Swap

Swap is a reposition card in Fights in Tight Spaces. It is available from card drops, gyms or as a starter in the Trickster deck.

## Description

Swap places with an adjacent enemy and increase combo by 1 OR move 1 tile. **Target will face the attacker.**

When upgraded, it costs 0 momentum to use.

## Tips

Using Swap counts as an attack, increasing the Combo counter by 1. Even though Swap deals no damage, it will count as an attack (e.g. for Steel Self buff, it will remove 1 instance).

Swap will also deal damage to the target when the Agent has increased Damage modifier.
Rising Knee

Rising Knee

Rising Knee is an attack card in Fights in Tight Spaces. It is obtainable through card drops and gyms.

## Description

Deal 8 damage and 1 push, whilst moving forward. Cannot be countered.

When upgraded, the damage is increased to 16 damage.

## Tips

As of current build : unlike other attacks with the Advance property (e.g. Front Kick), the movement involved in using Rising Knee gives -1 to combo resulting in 0 net combo gain.

Rising Knee cannot be used if the tile behind the intended target is occupied or blocked : the only exception is when the damage from it would result in a target knockout.
Tattoo Guy

"A dangerous adversary who can move up to 3 tiles per turn."

Tattoo Guy is a basic enemy variant of the The Insiders. He is essentially a stronger version of the Goon with more base health, damage, and the ability to move 3 spaces per turn.

## Actions

### Injure

Hits the target from up to 2 tiles away. If the target has no block, they receive a random Injury.
Head Smash

Head Smash

Head Smash is an attack card in Fights in Tight Spaces. Head Smash is available in the Balanced and Counter Striker starter decks.

## Description

Slam target into an adjacent wall, edge, or object. Deal 12 damage + 1 damage per combo level. **Target will turn to face attacker**. **End combo.**

Once upgraded Head Smash will deal 16 damage + 2 damage per combo level.

## Trivia

* Head Smash ignores enemy Dodge (and does not consume it).

* Head Smash ignores enemy front-shielding (e.g. on the Shield Prisoner).

* Head Smash was previously named "Takedown" in earlier demos and "Wall Slam" in later demo versions before finally being renamed to "Head Smash".
Hunker Down

Hunker Down

Hunker Down is a defensive card in Fights in Tight Spaces. Hunker Down is obtainable from card drops, gyms, or as a starter in the Trickster deck.

## Description

Convert 4x momentum to block. Remove all momentum.

Once upgraded, this card will convert 6x momentum to block. Remove all momentum.

### Upgraded Effect

Expend all remaining MomentumAdd 6x Momentum to Block
Electrify

Electrify

Electrify is a defensive card in Fights in Tight Spaces. Electrify is obtainable from card drops, gyms, or as a starter in the Trickster deck.

## Description

Add 6 block. Deal 6 damage to all incoming melee attackers this turn.

Once upgraded Electrify will add 12 block and deal 10 damage to all incoming melee attackers this turn.

### Upgraded Effect

Add 12 BlockDeal 10 damage to incoming melee attackers
Taunt

Taunt is a card in Fights in Tight Spaces. Taunt is obtainable from card drops or from Gyms

### Effect

Force an enemy to attack immediatelyEnemy will not attack during their turn

## Description

Force an enemy to attack immediately, regardless if there is a target present. The enemy will not attack on their turn.

This card cannot be upgraded
Bank Combo

### Effect

Convert 1/2 your Combo to Damage Modifier.Clear Damage Modifier at the start of next turn.

End Combo

Remove all combo after using Ability

Bank Combo is a Buff / Special card in Fights in Tight Spaces. Bank Combo is obtainable through card drops, gyms, or from random events.

## Description

Convert 1/2 your Combo to Damage Modifier.

Clear Damage Modifier at the start of next turn.

End Combo

Remove all combo after using Ability

Upgrading this card raises the amount of current Combo converted to Damage Modifier to 2/3 and allows it to be retained for one turn.

## Bank Combo +

### Upgraded Effect

Convert 2/3 your Combo to Damage Modifier.Retain Damage Modifier for one turn.

End Combo

Remove all combo after using Ability
Impenetrable

Impenetrable is an enhancement in Fights in Tight Spaces. It can be gained at the beginning of the game if using deck draft mode, or it can be gained after the boss fight at the end of a mission.

## Description

Gain 25% extra block when block is added.

The rounding is inconsistent; during testing, counter throw (which makes 6 block, +25% is 7.5) was blocking 8, while block (which makes 10 block, +25% is 12.5) was blocking 12
Shoulder Throw

### Effect

KnockdownTarget will stand up at the start of next turn after being downed.AdvanceMove towards target before attacking.

Shoulder Throw is an attack card in Fights in Tight Spaces. Shoulder Throw is obtainable through card drops, gyms, or from the Grappler deck.

## Description

Throw and swap places with an enemy. Deal 10 Damage.

Knockdown

Target will stand up at the start of next turn after being downed.

Advance

Move towards target before attacking.

Upgrading this card increases the damage to 18.

## Shoulder Throw +

### Upgraded Effect

KnockdownTarget will stand up at the start of next turn after being downed.AdvanceMove towards target before attacking.
Shotgun Biker

"Watch out for this biker's mean shotgun."

Shotgun Biker is a lieutenant of the Death's Head Biker Gang faction. She is a femme fatale who blasts the player with her dual shotguns. She attacks the 3 spaces in front of her, dishing out decent damage and pushing back anything caught in her way.

It can be dangerous to be caught in her range without having high Block or Dodge, as being shoved against a wall by the blasts can chip away at the player's health. However, the player can use her blasts to damage and displace her allies.

## Actions

### Sawn-Off

Deals 10 Damage and Pushes in a line of 3 tiles in front of them.
Jumping Punch

Jumping Punch

Jumping Punch is an attack card in Fights in Tight Spaces. It is obtainable through card drops or gyms.

## Description

Deal 20 damage to a target up to 2 tiles away, and apply 1 Stun if any damage is unblocked. Advance if range 2.

Once upgraded, the damage dealt is increased to 32.

## Tips

Although the card description does not explicitly state it, at least 1 point of damage must be unblocked to apply Stun to target.
Minor Injury

"Tis but a scratch."

Minor Injury is a soft injury card in the game Fights in Tight Spaces. Soft injuries are added to the draw pile when taking unblocked damage from certain enemies, and are removed from the deck at the end of the fight.

## Description

Unplayable. Remove from play at end of turn.

## Tips

Minor Injury is (true to its name) the most minor of all soft injuries, only affecting your hand by 1 card for the turn that it is drawn.
Tackle

Tackle

Tackle is an Attack card in Fights in Tight Spaces. It is obtainable through card drops and gyms.

## Description

Push back an enemy, advance and Knockdown for 4 damage.

When upgraded, the damage is increased to 12 damage.

## Tips

Tackle may be used to eject enemies from the play area, as long as the exit tile is an open door. Balconies / ledges may not be used this way.
Batter

"This gangster has brought a little something extra."

Batter is a basic enemy variant of the i Completi faction. They are Gangsters who wield a metal bat to strike and intimidate the player with. They can attack the player from 2 spaces away, and give their allies a +1 Damage Modifier every turn. They themselves, however, do not get the Damage buff.
Charge

Charge

Charge is an attack / move card in Fights in Tight Spaces. It is obtainable from card drops and gyms.

## Description

Advance to an enemy (min 2, max 5 tiles range) and deal 8 damage.

When upgraded, the damage is increased to 14 damage.

Charge may alternatively be used to move up to 5 tiles in a single direction.
Ember

Ember* Description
* Relationships
* Gallery

Ember is generally considered to be of below average intelligence. While He may not be very smart, He is a very kind and compassionate dragon. He is able to read another dragons face like a scroll, and often with scarily accurate results. He loves to wear jewelry and treasure in an effort to hide his flaws on the inside with flashy scales on the outside. He is most commonly seen wearing two golden armbands, a singe gold ring, a gold hoop earring, a piercing in his wing, and three gold bands on each horn. He also wears a small, cloth pouch on his ankle that jingles slightly whenever He walks, and is described as looking lumpy and full of many small, hard objects. He refuses to tell anyone what is inside, only stating that it was “something very special to me”. Some suspect it is more treasure. Ember was a soldier under Queen Scarlet and was part of the attack on the Summer palace. While He may not be very smart, He is good at following orders and is considered to have above average strength. He is often unaware of his abnormal strength, and is very apologetic whenever He accidentally slams a door or breaks something. He is clumsy at times, and paired with his large size and strength can be disastrous for any nearby breakable objects. He is also slow to catch on to subtle implications and is usually the last to understand the punchline of a joke. Others have described his as “oblivious” and “dull”, and He is also very apologetic when He does not understand something that othiss do.

Describe relationships here=

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Missions

## Section 11 Training

"Essential training for all Section 11 Agents"

Section 11 Training is a tutorial for beginners to learn the ropes of the game.

## Death's Head Biker Gang

"With a network of clandestine clubhouses throughout Norhtern Europe, and thousands of members, the Death's Head Biker Gang have a built-in infrastructure for drug and weapon trafficking across the borders, and limited scruples when it comes to arming terrorists the world over."

Death's Head Biker gang is the first faction assigned to the player. In order to complete a full run of the game, the player must start with this mission.

**Normal Enemies**

* Thug
* Biker
* Armoured Biker
* Security
* Goon
* Pistol Thug

**Lieutenants**

* Welder
* Chonk
* Shotgun Biker

**Boss**

* Biker Boss

## The Insiders

"While originally a loosely connected set of gangs, the range of activities and the scope of relationships within the prison-system is too great to not constitute a single powerful entity, with members seeking specific sentences in specific territories just to convey orders from the group's powerful kingpins."

The Insiders are the second faction assigned to the player.

**Normal Enemies**

* Prisoner
* Shiv Prisoner
* Tattoo Guy
* Shotgun Prisoner
* Armoured Prisoner
* Riot Shield Prisoner

**Lieutenants**

* Prison Chef
* Prison Enforcer
* Prison Doctor

**Boss**

* Prison Boss

## Jade Staff

"A secretive ninja clan acting behind the scenes for over a thousand years, The Jade Staff is responsible for organised terror attacks throughout the world. With communications exclusively conveyed via disposable human messengers, authorities around the world have so far been unable to track down any of the clan's leaders."

The Jade Staff is the third faction assigned to the player.

**Normal Enemies**

* Ninja
* Mystical Ninja
* Sword Ninja
* Armored Ninja
* Armored Swordsman
* Dual Tonfas Ninja

**Lieutenants**

* Ninja Enforcer
* Ninja Master
* Drunken Master

**Boss**

* Jade Staff Boss

## i Completi

"Spun out of the Italian Mafia in the early 21st century, i Completi now has operations spanning the globe. The stylish italian gangsters specialise in high-end trafficking and smuggling for even higher-end clients. and a sideline in virtually untraceable targeted assassinations has led to deeper attention."

The i Completi is the fourth faction assigned to the player.

**Normal Enemies**

* Gangster
* Gangster Gunman
* Batter
* Gangster Foot Soldier
* Gentleman
* Hatchet Man

**Lieutenants**

* Rifleman
* Assassin
* Bartender

**Boss**

* Mafia Boss

## Final Mission

"A mysterious overarching operation has recruited the remaining members of each gang."

The final mission of the game where the player must defeat Agent XI, a renegade agent who's created a militia of members from the previous factions.

**Normal enemies**

* Grunt
* Infantryman

**Lieutenants**

* Sonic Ninja
* Paramilitary

**Boss**

* Agent XI
Long Counter

Long Counter

Long Counter is a defensive card in Fights in Tight Spaces. Long Counter is obtainable through card drops, gyms, or available from the Counter Striker deck.

## Description

Add 10 Block. Deal 8 damage to any incoming attack up to 2 tiles away.

Once upgraded Long Counter will add 18 block and deal 15 damage.

## Long Counter +

### Upgraded Effect

Add 18 BlockAttack incoming melee & range 2 attackers for 15 damage
Assassin

"An i Completi assassin. Watch out for their knife attack."

Assassin is a Lieutenant of the i Completi faction. She is an extremely lethal cutthroat who challenges even the smartest players to avoid her massive damage output. Not only does her Stab attack deal very high Damage, have decent range, and causes Bleeding, but she also counters incoming attacks. Other than her devastating Damage, however, the player can treat her as a normal Gangster who has extra range.

It's recommended to utilize Dodge to avoid her devastating counter attacks, and to ensure that the player is never caught directly in front of her, especially if there is another enemy who could lower the players Block before they are stabbed.

## Actions

### Stab

Deals massive Damage and Bleeding up to 2 spaces away.

### Counter

Counters incoming attacks within 1 tile range.
Dreambringer

Dreambringer* Description
* Relationships
* Gallery

Injured during the War of SandWing succession by an icewing, he is blind due to his injuries. After his injuries, he devoted his life to helping others. He has become one of the nightwings top healers. He has devoted his life to finding a cure for frost breath injuries, hoping that one day he may be able to see again. Due to his blindness, he primarily navigates by touch and sound. He will sometimes scrape his claws or thump his tail to get an idea of what the room around him looks like. He will navigate injuries with a gentle brush of his talons, and will almost instantly know what kind of injuries it is, how severe, and if it can be cured. He used to love reading scrolls about dragon anatomy, but has grown to despise scrolls, filled with jealousy form losing his sight and having the ability to read ripped out of his talons.

## Friends

**StarGazer**

Stargazer and Dreambringer used to have a close relationship, with Dreambringer coming in every week to take out new scrolls from the library when Stars mother still worked as the librarian. Star used to see Dream as family, maybe more of an uncle figure than a father figure. After Dreambringer lost his sight, he grew to resent scrolls and quickly distanced himself from star, leaving her confused as to why he suddenly seemed to hate her.

By 13
Wall Kick

Wall Kick

### Effect

Advance to targetAgent must have an empty tile with an obstacle surface parallel to the target to use

Wall Kick is an attack card in Fights in Tight Spaces. Wall Kick is obtainable from card drops, gyms, or as a starter in the Trickster deck.

## Description

Run along an adjacent wall or obstacle and unleash a kick for 16 damage plus 2 damage per combo level.

Once upgraded this card will deal 22 damage plus 3 damage per combo level.
Headbutt

Headbutt

Headbutt is an attack card in Fights in Tight Spaces. Headbutt is obtainable through card drops and gyms.

### Upgraded Effect

Apply Stun (2) if any damage unblockedEnd Combo

## Description

Deal 8 damage plus 1 damage per combo level, if any damage is unblocked apply Stun for 1 turn. End Combo.

Once upgraded this card will deal 10 damage plus 1 damage per combo level, and apply Stun for 2 turns.
Surprise Attack

"Surprise!"

Surprise Attack is a defense card in Fights in Tight Spaces. This card is obtainable through card drops, gyms, or available in the Aggressive deck.

## Description

Add 4 block. Surprise Attack: Deal 15 damage to all incoming attackers.

Once upgraded Surprise Attack will add 15 block and deal 22 damage.

### Upgraded Effect

Add 15 blockStrike incoming melee attackers for 22 damage
Foresight

### Effect

Look at the next 3 cards in your Draw pile, add 1 to your hand and return the others to the Draw pile

Foresight is a Draw card in Fights in Tight Spaces. Foresight is obtainable through card drops, gyms, or from random events.

## Description

> Look at the next 3 cards in your Draw pile, add 1 to your hand and return the others to the Draw pile.
>
>

## Foresight +

### Upgraded Effect

Look the next # cards in your Draw pile, add # to your hand and return the others to the Draw pile.
Trickster Deck

Trickster deck is a starter deck that focuses on different cards similar to the Balanced Deck. The Trickster deck also includes the powerful Momentum Boost enhancement.

## List of Cards

* Broad Shoulders
* Grapple
* Push
* Electrify
* Hunker Down
* Wall Kick
* Quick Kick
* Break the Limit
* Back Slam
* Exhausting Blow
* Chain Strike
* Dash
* Shift
* Swap
* Ponder
* Improvisation
Armored Ninja

"This ninja retains block every turn. Boosts enemy damage every 4 turns."

Armoured Ninja is an uncommon enemy variant of the Jade Staff faction. They are advanced Ninjas who are clad in samurai armour. This armour prevents them from having the massive range of Ninjas, but allows them to deal much more damage. They will also turn to face the player and will boost their allies at the start of every 4th turn they are alive.

Unlike previously armored enemies, the Armoured Ninja retains Block over turns. They can retain a maximum of 40 Block.

## Actions

### Heavy Kick

Deals a large amount of damage up to 2 spaces away.

### Boost Ally Damage

At the start of every 4th turn, gives every enemy a positive Damage Modifier.

## Passives

### Retain Block

Does not lose Block at the start of their turn.
Toned Physique

Toned Physique is an enhancement in Fights in Tight Spaces. It can be gained at the beginning of the game if using deck draft mode, or it can be gained after the boss fight at the end of a mission.

## Description

Gain 5 health when skipping a card.

Skipping a card reward will restore 5 health. This also applies to enhancements; skipping an enhancement at the end of a mission will also restore 5 health. This stacks with Lean Decker (i.e. if you have both, skipping a card or enhancement will restore 5 health and grant £20).
Fights in Tight Spaces Wiki

**Welcome to the...**
**FIGHTS IN TIGHT SPACES WIKI**
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**ABOUT THE WIKI**

This is the wiki dedicated to the tactical turn based brawling game Fights in Tight Spaces.

**NAVIGATION**

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Fights in Tight Spaces

*Fights in Tight Spaces* (or abbreviated as FITS) is a deck-building turn-based game developed by Ground Shatter and published by Mode 7. The game was released in early access in February 24th 2021 for Microsoft Windows and Xbox One, before having its full official release on Steam for Microsoft Windows on December 2, 2021.

## Synopsis

A stylish blend of deck-building, turn-based tactics, and thrilling animated fight sequences in classic action-movie settings. Learn to balance your hand, momentum, and positioning to overcome the odds to defeat your adversaries. Build your deck, control the space and live to fight another day.

## Gameplay

Players take the role of an unnamed agent that is tasked with taking out several boss characters from 4 factions. To reach the boss, the player must beat several smaller scenarios, defeating the boss's henchmen that will try to stop him. In a roguelike fashion, the order of these scenarios, what type of henchmen the player will face, and the rewards for beating each scenario, will change on each runthrough.

In a scenario, the game plays similar to a tactical role-playing game and plays out in a turn-based manner. The player's character has a number of action points on each turn to make various moves, which are set by the cards that they have available in their current hand, after drawing up to a fixed number at the start of the turn. Card actions include many attacks that include options to reposition the player-character or move an enemy, movements options, or defensive stances to block or counterattack to opponent attacks.Playing most cards builds up a combo meter for that turn, and some cards require a minimum combo meter amount before they can be used or may terminate a combo. The player is given the indications of what attacks the enemy characters will try to do the next immediate, and can use this to dodge from gunfire or to push an enemy into oncoming gunfire, for example. The player trades turns with the computer opponents until either all the enemies are incapacitated, allowing the player to progress to the next stage, or will end the run-through for the player and will require them to start over. If the player successfully finishes an encounter, they have the option to watch the encounter play out in real time in a cinematic fashion.

Players gain the choice of a new card to add to their deck between encounters, as well as in-game money that can be used to buy cards, upgrade cards to more damaging versions, or remove cards from the deck at certain points during a runthrough. Players also gain new starter decks after a certain amount of points is reached.

## Development

*Fights in Tight Spaces* was first announced in March 2020. While planned originally for a 2020 release into early access, it was pushed back into 2021 but a free Prologue demo, allowing players to run through to the Death's Head Biker Gang, was released in December 2020.

The game's full early access was launched on Microsoft Windows and Xbox One via the Xbox Game Preview Program on February 24, 2021.
Combo Counter

Combo Counter is a defensive card in Fights in Tight Spaces. This card is obtainable through card drops, gyms, or available in the Counter Striker deck.

### Damage (Range)

2 (Incoming Melee)+2 damage per combo level

### Effect

Add 6 BlockStrike incoming melee attackers for 2 damage + 2 per combo level

## Description

Add 6 block. Deal 2 damage + 2 damage per combo level to incoming attackers.

Once upgraded Combo Counter will add 10 block and deal 8 damage + 2 damage per combo level to incoming attackers.

## Combo Counter +

### Upgraded Damage

8 (Incoming Melee)+2 damage per combo level

### Upgraded Effect

Add 10 BlockStrike incoming melee attackers for 8 damage + 2 per combo level
Recycling

Recycling is a Buff / Special card in Fights in Tight Spaces. Recycling is obtainable through card drops, gyms, or from random events..

## Description

Add 4 block every time you Discard a card.

Remove on play.

Upgrading this card lowers it's momentum cost to 2.

## Recycling +

### Upgraded Effect

Add 4 Block every time you Discard a card.Remove on play.
Bounty Hunter

Bounty Hunter is an enhancement in Fights in Tight Spaces. It can be gained at the beginning of the game if using deck draft mode, or it can be gained after the boss fight at the end of a mission.

## Description

Gain an additional £5 at the end of a fight for every enemy knocked out.

This includes enemies knocked out by other enemies, and it also includes enemies knocked out of the arena. Any non-minion enemy knocked out by any means gives you £5 (minions are anyone summoned by an existing enemy). This enhancement is superior to all other enhancements that directly grant money since you are required to defeat all enemies in most fights, and there are generally 4-6 enemies in an average fight, netting you £20-30 or even more later in the game.
Welder

"Attacks from afar with their welding tools."

Welder is a lieutenant of the Death's Head Biker Gang faction. He is a heavily armored bruiser who has a very large attack range. His large block gain alongside his Heavy passive makes him annoying to defeat if the player doesn't have many attack cards in their deck.
Double Jump Kick

Double Jump Kick

Double Jump Kick is an attack card in Fights in Tight Spaces. It is obtainable from card drops and gyms.

## Description

Advance to target and do 8 damage per hit for two hits.

When upgraded, does 12 damage per hit.

## Tips

As with all multi-hit attacks, combo level increases only for each valid hit (Example : attacking a 7-hp enemy with a 8x2 attack will only yield +1 combo level instead of +2).
Armoured Prisoner

"Prisoners have raided the prison armoury and stolen a load of guard equipment."

### Special

Auto attack

Armoured Prisoner is an uncommon enemy variant of The Insiders. They are prisoners who have raided the prison's weapon room, and now fashion riot armour and nightsticks. They are significantly more dangerous than Security as their attacks don't Push, meaning they can hit the player multiple times per turn using their Auto-Attacks instead of pushing them out of range after a single attack.

## Actions

### Nightstick

A short-range strike that deals low Damage.
Drunken Master

"This Ninja master dodges the first attack each turn. Drinks to gain a random buff."

### Special

Dodge

Drunken Master is a Lieutenant of the Jade Staff faction. He is an intoxicated master of martial arts who utilizes his drunken state to move unpredictably, allowing him to dodge attacks and strike the player multiple times. Drunken Master will also drink liquor at the start of each turn, giving him a random buff.

Drunken Master will dodge the first attack onto them per turn, whether it's from the player or an ally. While this can make him difficult to kill, the player should be more worried about his potential damage output, as he is capable of hitting the player 5 times per attack. Not only does this make any Dodge the player may have irrelevant, it also gives him massive damage potential if he gives himself multiple Damage Modifiers over the fight. However, because he does not turn to face the player, this damage can be avoided rather easily, so long as the player doesn't find themselves without a movement card.

## Actions

### Drink

Gains a random effect from the following:

* Gains 10 Block.
* Gains 10 Health.
* Gains +1 Damage Modifier.
Shove

Shove

Shove is a reposition card in Fights in Tight Spaces. It is obtainable through card drops and gyms.

## Description

Push 1 target to the left or right of their current position.

Once upgraded Shove will deal 6 damage.

## Tips

Though it does no damage before upgrades, Shove counts as an attack and will increase combo level by 1.

However this means it will trigger effects such as Ninja Boss spiked armor, even without dealing damage.

Unlike Grapple, you can eject enemies from the play area using Shove.

Aside from upgrading, you can also deal damage with Shove by adding Damage Modifier (e.g. Pump Up).

As of current build, the 6 damage "upgrade" does not work. It's recommended to leave the card unupgraded and spend money elsewhere.
Fast Learner

Fast Learner is an enhancement in Fights in Tight Spaces. It can be gained at the beginning of the game if using deck draft mode, or it can be gained after the boss fight at the end of a mission.

## Description

All purchased cards are automatically upgraded (if an upgrade is available).

Any cards sold in a gym will be upgraded, as long as the card has an upgraded version. The upgraded version will be shown in the gym.
Stun Dart

Stun Dart

Stun Dart is an attack card in Fights in Tight Spaces. It is obtainable through card drops and gyms.

## Description

Deal 6 damage at range, minimum 2 tiles. If any damage is unblocked apply Stun for 1 turn.

Once upgraded this card will deal 9 damage and apply Stun for 2 turns if unblocked.

## Tips

* Being a ranged attack, Stun Dart may not be used on adjacent targets. However, the projectile may be used over low obstacles or across long gaps (e.g. Prison Landing).
* Applying buffs like Steel Self, Rush of Blood and other damage output cards will make it much easier to stun armored enemies.
* Stun Dart does not proc spike damage from Ninja Boss.
Tensei Kenja Light Novel Volume 10

### Romaji

Tensei Kenja no Isekai Raifu 10 ~Daini no Shokugyō o Ete, Sekai Saikyō ni Narimashita~

### English

My Isekai Life 10: I Gained a Second Character Class and Became the Strongest Sage in the World!

## Release Info

### ISBN (JP)

**ISBN-13**: ISBN 9784815612580
**ISBN-10**: ISBN 4815612587

### Pages (JP)

256

The tenth volume of the *Tensei Kenja no Isekai Raifu ~Daini no Shokugyō o Ete, Sekai Saikyō ni Narimashita~*light novel. It is written by Shinkoshoto with illustrations by Huuka Kazabana.
Unleash

Unleash

Unleash is an attack card in Fights in Tight Spaces. It is obtainable from card drops and gyms.

## Description

Do 1 damage per Combo Level for three hits.

When upgraded, does 2 damage per Combo Level.

## Tips

Unleash can be played even at 0 Combo Level, but doing this will not have any result other than wasting Momentum.

As with all multi-hit attacks, combo level increases only for each valid hit (Example : attacking a 24-hp enemy with a 12x3 attack will only yield +2 combo level instead of +3).
Uncontrolled Power

Uncontrolled Power

Uncontrolled Power is an attack card in Fights in Tight Spaces. It is obtainable through card drops and gyms.

## Description

Deal 30 damage and advance to target up to 2 tiles away. Take 8 self-damage if card is in hand at end of turn.

The momentum requirement will be reduced to 1 once this card is upgraded.

## Tips

The self-damage can be reduced by the Distraction enhancement.

Self-damage can be fatal.
Bartender

"Provides a series of irritating distractions. Immune to friendly attacks."

Bartender is a lieutenant of the i Completi faction. He is a fancy mixologist who avoids fighting the player, preferring to cast debuffs on them from afar. He will also Radio Backup every 4 turns, which will cause a Security minion to spawn. This minion functions identically to the Death's Head Biker Gang's Security, but does significantly more Damage. Bartender is completely immune to damage from his allies, forcing the player to deal with him themselves. Bartender is the only character in the game who will never attack the player directly.

Bartender cycles through the effects of Distraction randomly but will never select the same effect twice in a single cycle.

## Actions

### Distraction

Distraction provides one of the following effects:

* Reduces player Momentum by 2.
* Reduces player Combo by 5.
* Gives the player a -5 Damage Modifier for one turn.
Peripheral Vision

Peripheral Vision is an enhancement in Fights in Tight Spaces. It can be gained at the beginning of the game if using deck draft mode, or it can be gained after the boss fight at the end of a mission.

## Description

Add 1 block per enemy on turn start.

The block gained is calculated at the start of your turn, after new enemies have dropped in. This also includes minion enemies, like the ones summoned by the biker boss or the ninja master. This enhancement is directly comparable to Resilience, which always gains 3 block at the start of your turn.
Ninja

"Rank and file of the Jade Staff."

Ninja is a basic enemy variant of the Jade Staff faction. They are standard martial artists who don't do anything special. However, it's worth noting the massive range on their Kick, which is able to strike targets up to 3 tiles away.

When facing multiple Ninja, it's worth noting that only 2 Ninjas will ever put themselves in positions to attack the player. Any other Ninjas will align themselves in places where the player could possibly move to.
Enraging Blow

Enraging Blow is an attack card in Fights in Tight Spaces. Enraging Blow is obtainable through card drops, gyms, or from random events.

## Description

Deal 16 damage. Force the target to turn and attack immediately.

Target will turn to face attacker.

Once upgraded the base damage increases to 20.

## Enraging Blow +

### Upgraded Effect

Force target to turn and attack immediately.Target will turn to face attacker
Power Sink

Power Sink

Power Sink is a defensive card in Fights in Tight Spaces. This card is obtainable through card drops, gyms, or available in the Counter Striker starter deck.

## Description

Add 8 block. Gain 1 damage modifier for each incoming attack.

Once upgraded Power Sink will add 15 block and gain 2 damage modifier for each incoming attack.

Damage Modifier lasts until the end of the fight.

## Power Sink +

### Upgraded Effect

Add 15 BlockGain +2 damage modifier for every incoming attack
Gohan da yo! Dadadadan!! (song)

## Gohan da yo! Dadadadan!!

### Artist(s)

Surachanzu△ (Hikaru Tohno, Mai Kanno, Haruna Mikawa, Erisa Kuon, Nichika Ōmori, Miharu Hanai)

"**Gohan da yo! Dadadadan!!**" is the Ending Theme for the *My Isekai Life* Anime adaptation, performed by "Surachanzu△" a voice actor unit composed of the six cast members who play the slimes in the show.

The members include "Hikaru Tohno" (Sura), "Mai Kanno" (Surapacchi), "Haruna Mikawa" (Mayusura), "Erisa Kuon" (Saruhappa), "Nichika Omori" (Higesura), and "Miharu Hanai" (Pekesura).

The song is included in the Single "Gohan da yo! Dadadadan!!", releasing on July 27, 2022.

## Lyrics

### TV Size

* Kanji
* Romaji
* English trans.

### Full version

* Kanji
* Romaji
* English trans.

## Video

TVアニメ「転生賢者の異世界ライフ」ノンクレジットED ｜スラちゃんず△『ごはんだヨッ！ダダダダン！！』No Credit TV Versionごはんだヨッ!ダダダダン!!Full Version

## Eternal Links

* Ending Theme Info - Anime Official Website
Nerve Strike

Nerve Strike

Weakening Strike is an attack card in Fights in Tight Spaces. This card is obtainable through card drops or gyms.

## Description

Deal 4 damage at melee range and apply -2 damage debuff to target.

Once upgraded the card deals 8 damage.

Nerve Strike does **not** trigger auto-attack (but will trigger Counter).
Biker Boss

"Boss of the Death's Head Biker Gang."

Biker Boss is the boss of the Death's Head Biker Gang faction. He is the first faction boss of the game, the first enemy to turn to face the player, and the first enemy to summon minions during his fight.

The Biker Boss will always spawn with 2 Pistol Thugs. Every 4 turns, he'll back away from the player and summon two Thugs in as reinforcements.
Punch Kick Combo

Punch-Kick Combo

Punch-Kick Combo is an attack card in Fights in Tight Spaces. It is obtainable from card drops and gyms.

## Description

Do 8 damage per hit for three hits.

When upgraded, does 12 damage per hit.

## Tips

As with all multi-hit attacks, combo level increases only for each valid hit (Example : attacking an 18-hp enemy with a 12x3 attack will only yield +2 combo level instead of +3).
Rising Strength

Rising Strength is a Buff/Special card in Fights in Tight Spaces. Rising Strength is obtainable through card drops, gyms, or from random events.

## Description

Gain +1 Damage Modifier every turn for 5 turns.

Remove on play.

Upgrading this card raises the Damage Modifier to +2 per turn.

## Rising Strength +

### Upgraded Effect

Gain +2 Damage Modifier every turn for 5 turns.
Palm Strike

Palm Strike

Palm Strike is an attack / buff card in Fights in Tight Spaces. It is obtainable through card drops or gyms.

## Description

Deal 8 damage to target. Gain +2 damage bonus at the beginning of next turn.

When upgraded, damage dealt is increased to 10, and damage bonus is increased to +3.

Damage bonus from Palm Strike is permanent for the duration of the fight.
Suplex

Suplex

Suplex is a card in Fights in Tight Spaces. It is obtainable through card drops and gyms.

## Description

Throw an enemy directly behind you. Apply knockdown and deal 8 damage.

When upgraded, damage is increased to 16 damage.

## Tips

Suplex, like other throw cards, may not be used on Heavy enemies.

In addition, Suplex may not be used if the tile intended to throw the enemy to is occupied, obstructed or outside the play area.
Throwing Knife

Throwing Knife

Throwing Knife is an attack card in Fights in Tight Spaces. It is obtainable through card drops and gyms.

## Description

Ranged projectile attack for 12 damage. Minimum range 2.

When upgraded, the momentum cost is reduced to 2.

## Tips

As with all projectile attacks, Throwing Knife may be used to attack over low obstacles.

Throwing Knife is one of the iCompleti Assassin attacks, with identical range limitations.
Jumping Ground Punch

Jumping Ground Punch

Jumping Ground Punch is an attack card in Fights in Tight Spaces. Jumping Ground Punch is obtainable through card drops and gyms.

## Description

Deal 15 damage plus 2 damage per combo level to a Downed enemy 2 tiles away.

Once upgraded, deals 20 damage plus 3 damage per combo level.

Does not affect standing enemies.
Blood Fury

### Effect

Add 3 Bleeding and +3 Damage Modifier to self.Bleeding: Characters lose health equal to their Bleeding at the start of a turn, then Bleeding reduces by 1.

Remove on play.

Blood Fury is a Buff / Special card in Fights in Tight Spaces. Blood Fury is obtainable through card drops, gyms, or from random events.

## Description

Add 3 Bleeding and +3 Damage Modifier to self.

Bleeding: Characters lose health equal to their Bleeding at the start of a turn, then Bleeding reduces by 1.

Remove on play.

Upgrading this card increases the Damage Modifier to +6.

## Blood Fury+

### Upgraded Effect

Add 3 Bleeding and +6 Damage Modifier to self.Bleeding: Characters lose health equal to their Bleeding at the start of a turn, then Bleeding reduces by 1.
Armored Swordsman

"Armoured ninja with a blade. Deals damage based on their current block."

Armoured Swordsman is an uncommon enemy variant of the Jade Staff faction. They are an Armored Ninja who attacks with a blade capable of causing Bleeding. They have the potential to deal massive amounts of damage, as they deal Damage equal to their block. Unfortunately, since they only gain block every 3 turns, if the player crushes their block with attacks, they lose the ability to cause any damage to the player. This makes them one of the weakest enemies in the game.

Even if the Armoured Ninja has no Block, they will still hit the player for 0 Damage. Additionally, they will not cause any Bleeding if they strike a player who has no Block for 0 damage, since they have technically not done any unblocked Damage.

## Actions

### Armoured Strike

Deals Damage equal to current Block, and causes Bleeding if unblocked.

### Power Block

Gains a large amount of Block every 3 turns.
Prison Doctor

"Probably not a real doctor. Advances one tile whenever the Player moves."

Prison Doctor is a lieutenant of The Insiders faction. He is a psychopathic quack who chases the player and stabs them with needles. Additionally, he will lower the players combo every four turns.

The Prison Doctor advances toward the player by 1 space anytime they use a movement card. Notably, he will not advance if the movement card results in the player being within his attack range, or if the player moves from an attack card. He is also the first enemy the player encounters who can cause Bleeding.

## Passives

### Chase (1)

Will advance 1 space when the player uses a movement card.
Combo Captain

Combo Captain is an enhancement in Fights in Tight Spaces. It can be gained at the beginning of the game if using deck draft mode, or it can be gained after the boss fight at the end of a mission.

## Description

Increase maximum combo by 5.

This enhancement is similar to Special Serum, with less risk and less reward.
Prisoner

"Rank and file of the insiders."

Prisoner is a basic enemy variant of the The Insiders. Although having subpar range and health, their Boost Damage special allows them to increase in strength the longer they are on the field.

Even though the Prisoner can gain immense damage potential if ignored, they still only have 1 range, and cannot turn to face the player. Therefore, there is usually no rush to take them out first.

## Actions

### Punch

A short-range punch that deals impressive Damage.

### Boost Damage

Gains +1 Damage Modifier at the start of every turn.
Wall Jump Punch

Wall Jump Punch

### Effect

PushThe Agent must be situated directly between an obstacle and the intended target

Wall Jump Punch is an attack card in Fights in Tight Spaces. Wall Jump Punch is obtainable through card drops, gyms, or from the Aggressive deck.

## Description

Jump off a wall or other obstacle behind you to unleash a 22 damage attack and push back the target.

Once upgraded this card will deal 40 damage.
Gangster Gunman

"A henchman of the i Completi gang. This one's packing heat."

Gangster Gunman is a basic enemy variant of the i Completi faction. They are ranged enemies that deal surprising amounts of damage. Additionally, they will give the player an Injury if any of the damage is unblocked.

## Actions

### Targeted Shot

Deals decent Damage. If the target has no block, they recieve a random Injury Card.
Prison Boss

"Intimidating leader of the Insiders."

Prison Boss is the boss of The Insiders faction. He is an extremely lethal martial artist, capable of dealing huge amounts of damage with his Headbutt Auto-Attack. Additionally, as he turns to face the player, he can be very difficult to deal with without large amounts of Block or Dodge. It is important to remember that his Headbutt Pushes the player when hit. This can be easily forgotten, which can cause to player to take unnecessary damage, or worse, be pushed into the void.

Unlike other bosses, Prison Boss has 2 completely different stages the player can fight him in rather than 1 with two different variants.

Prison Boss always spawns alongside 2 Riot Shield Prisoners. Other members of The Insiders will spawn periodically throughout the fight, as well.

## Actions

### Headbutt

A brutal knocking of heads. Deals 15 Damage and 1 Push.
FireFly

Firefly* Description
* Relationships
* Gallery

He is all black with yellow spots on his body. His wings start out black and fade to yellow. He has a paralyzing tail stinger. Firefly Lives and Works in Jewel hive with Essex. They make and sell jewelry made from glass. He is a very practical Dragon who will always find the easiest way around a problem. His Favorite pastime is to sketch out new designs for his store. He rarely leaves Jewel hive, as he has deemed the other hives a “waste of time” and “too strict for my liking.” The only other hive he likes to visit is Wasp Hive, to visit his friend Spider Web when he is off from work. He will often bring Essex with him to Wasp Hive so Essex can visit his cousin Adonis. Firefly is very tall and lanky, but surprisingly strong. His scales are often covered with ash from making jewelry all day, and he tends to tease talon prints wherever he walks if he nis not careful. He has a venomous stinger in his tail that can inject a target with a neurotoxin that can paralyze them for up to a day. He hardly uses his tail stinger outside of hunting big game. He likes to read, but not as much as he likes to make jewelry. He owns a glass firefly necklace that he found while exploring outside thee hives one day. It was washed up on the shore. He later discovered that it glowed at night. He assumed it had a sort of flame silk in it, not knowing that it was actually animus-touched by Perch.

## Friends

**Spider Web**

Firefly and Webs met up when Webs was visiting Jewel Hive and shopping at the Glitterbazar. Webs bought a piece from Firefly and they got to talking about their mutual love for all things shiny. Firefly showed off some of his pieces, and then eventually pulled Essex out from the back to show webs his shiny scales. Firefly has no clue about Webs’s Moonborn abilities.

## Servants

**Essex**

Firefly had bid on Essex’s egg when he was out with his father one day. They bought Essex’s egg and Fireflies Father let firefly “keep” the shiny dragonet that popped out. Firefly was still very young, so he treated Essex more like a playmate than a servant. As he grew older, however, the blurred lens of childhood slowly faded and Firefly began to treat Essex more like a servant than a friend. Some of that childhood fondness has never left Firefly, and he considers Essex more of a friend than a servant still.

Fireflyscroll.webpBy Scroll!