Alexis Kemuri

* Casual
* Hero

## Appearance

### **General Appearance**

Alexis wears a purple shirt and pants he has the appearance of a normal young teenager just that he wears jewelry in his forehead which could be weird to most people.

### **Costumed Appearance**

His costume is basically a hakama which is a type of traditional Japanese clothing he also has a sweater around it. (still keeps the jewelry)

## Personality

Alexis is seemingly very amiable, caring, and is very sharpy. He appears very cheerful and has a childish way of talking, sometimes meowing, tho with all of this he is very narcissist getting any chance he could get for attention.

## Character Background

Alexis didn't have a bother in his life as he was allowed to do as he pleased.  His mum and dad weren't present as they had work but when they were they always spoiled Alexis.  Making his ego grow tho they did teach him basic things like how to be caring and friendly, most of his free time he either studied or just looked at himself in the mirror.  He always admired the people in American fairy tales wanting to be part of royalty one day.

When he discovered his quirk he was kinda disappointed seeing it wasn't a very flashy quirk but then he remembered how the knights in the fairy tales always had a shield and his quirk was his shield so that made his ego grow and made him adore his quirk even more but he does know his limits as he studied other quirks and what their advantages are and disadvantages are.  His goal was to become a famous movie actor so he could bring one day the characters in the fairy tales to life.

Entering his high school he ended up choosing a random school thinking it didn't matter what high school he chose.  Then one day he saw in the news hero being a hero and saw how much fame they got, he thought he should become a hero and that way it would be easier to get famous faster and that way he was a better chance at his goal, of course, the school he chooses wasn't even a hero school so the only option was to transfer out of there, so he joined the latecomer program at Yuuei High School.

As of this point in the roleplay, let it also be known that your character will not be getting into Yuuei on a recommendation. Your character should be considered a transfer student and will be subjected to the Late Comer Program.

## Character Aspects

To put it shortly, character aspects are statements about something unique about a character. This can be about their personality, their skill, their beliefs, their looks, or whatever you choose. Aspects can be activated during roleplay to cause a character's actions to have more impact on the situation. However they can also be used to compel a character into acting a certain way.

In order to be utilized by both yourself and enemies, each aspect must be positive and negative on their own. Each one should be able to hinder a character or help them, depending on who makes use of them.

Despite how aspects need to be activated, an aspect is supposed to be related to the character, and should on some level, always true of them. So if you have trouble considering one, just think about who your character is or who they might always be.

***Player characters start with three character aspect slots, but only need to fill one on creation.***

1. Charasmatic Narcissim
2. \_\_\_\_\_\_\_\_\_\_\_\_\_
3. \_\_\_\_\_\_\_\_\_\_\_\_\_

## Stat Points

For the purposes of combat and being able to get a guideline of how strong your character is, we do have stats. Each stat governs a different criteria of combat and an idea of how far a character should be able to push themselves. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning.***

* Remember, Will is an average of your 4 Stats and does not count towards the total.

* How many points you put into each stat determines its tier. Please consult our stat guide to determine what that might be.

 Agility
 Perception
 Durability
 Will
 Total

## Quirk

Quirks are the name given to the superpowers of My Hero Academia. Over 80% of the World's population has one and if this character is intended to be at U.A., they are no exception.

### **Barrier**

The user is able to create a barrier out of translucent energy that looks like plasma.  It does not take an action to maintain the shield. The user’s barrier is a dome shape that covers an area spreading its effectiveness over that area. The user can control the size of the dome from 2’1” to 5’3”. The summoning requires a major focus from the user taking both actions of the turn.

### **Quirk Cost (DO NOT TOUCH)**

All quirks in this roleplay are evaluated and priced based on how useful, powerful, or utilitarian they might be. During character creations, all players are expected to sit with a specific moderator with the title of Balancer. This Balancer will go over your idea, ask you questions on specifics and determine a final price for the desired quirk. It is up to the Balancer to determine if your idea is a fair one and to then let you know how affordable your idea is.

***This section of your wiki is to be only utilized by moderators. It's where they'll put the strengths and flaws of your quirk as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 Quirk Points Used
 Quirk Points Total

 * AoE(+4): The user’s barrier is a dome shape that covers an area spreading its effectiveness over that area.
	+ Precise(+3):  The user can control the size of the dome from 2’1” to 5’3”.
* Focus Required(-4): The summoning require major focus from the user taking both actions of the turn.

## Techniques

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. ***The amount of techniques you can have is equal to your quirk tier and they must be approved by a Balancer as well.***

## Gear (DO NOT TOUCH)

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. Gear is bought using the same points used to purchase a quirk and require specific approval to have as well.

 Gear Points Spent
 Gear Points Remaining