recursal/Fanatic-Fandom huggingface dataset:
Anarchs

## Characters

* Use 'Anarch' in your categories.
* Those returning to the game should review the Conventions listed under this faction of the Vampire Sphere with particular emphasis to the Recent events listed below.
* Those wishing to generate a new vampire should also review the Conventions and Recent Events but should also contact the ST for the Troupe that you wish to join.

## Recent Events

With the effective collapse and end of the Camarilla in The Broken Throne and the Sabbat in The Schism, the Anarchs have once again claimed much of the territory on the west coast. Implementing a Neo-Feudal system of government that more closely resembles the dark ages, the Anarchs and a handful of other vampires (plus some Independent Clans) have created the Baronies of LATMA. Each town or territory now has a sitting Baron (Baroness) that rules over its borders.

They do so not because they have the traditional authority of Prince or Bishop but because they have the strength and power to impose their will upon those who hunt within their domain. Barons are not (necessarily) bullies. They are, however, the most powerful vampire within their domain who takes upon themselves the survival (and possible punishment) of those other Kindred who reside within their borders.

Category *Event/Anarchs* not found
## Local News

* There's a small group of Anarchs that are running the Stronghold of Barstow out in the Wastelands

## Setting

 Baron Baronial Parlance Barons of LATMA Barony Herald Laws of the Night Sheriff
Neptun-Startplattform

*Dieser Artikel enthält unmarkierte Spoiler. Neue Spieler sollten diesen Artikel umgehen oder mit Vorsicht lesen, da sonst der Spielspaß getrübt wird!*

## Neptun-Startplattform

### Item ID

*Bitte den Konsolencode für den Rohstoff in *kursiver* Schrift eingeben.*

## Fragmente

### DebugSpawn

spawn rocketbase

Die **Neptun-Startplattform** ist ein baubares Objekt, welches die Möglichkeit bietet, auf der Plattform selbst die Neptun-Rettungsrakete zu bauen oder diese anzupassen.

Sie wird mithilfe des Bauplans, welchen der Spieler in der Kabine des Kapitäns auf der Aurora finden kann, an einer mobilen Fahrzeugstation gebaut. Sie schwimmt immer an der Oberfläche und benötigt viel Platz. Danach kann man an den 4 Seiten über Leitern auf die **Neptun-Startplattform** klettern. Sie ist der einzige Bauplan, den man direkt in der Kabine finden kann. Alle anderen Teile der Rakete werden durch das Bauen des Vorgängers freigeschaltet.

Vorsicht: Ist die Plattform erst einmal platziert, kann man sie nicht mehr bewegen oder wieder abbauen!

An der Steuerungskonsole hat der Spieler die Möglichkeit, Teil für Teil der Rakete zu bauen. Die benötigten Ressourcen werden dort direkt angezeigt und müssen im Inventar des Spielers vorhanden sein. Sind alle drei Teile der Neptun-Rettungsrakete und der Neptun-Versorgungsturm gebaut worden, hat der Spieler die Möglichkeit, die Rakete individuell anzupassen und ihr einen Namen zu geben. Quasi wie bei der Fahrzeugmodifizierungsstation für die Seemotte oder dem Krebs.

Die gebaute Rakete kann man mit dem Aufzug des Neptun-Versorgungsturms betreten.

## Herstellung

**Neptun-Startplattform**

×**4**
## Verwendung

**Neptun-Versorgungsturm**

**Neptun-Haupttriebwerk**

**Neptun-Reservetank**

×**4**×**4**
**Neptun-Cockpit**

## Galerie

Startplattform mit fertig gebauter Neptun Rettungsraketevorne das Terminal zum bauen/konfigurieren der Rakete
Fatalism

Fatalism is one of the stranger Arcanos in existence. While it is tolerated, probably due in strong part to the Lady of Fate, it is also looked upon with some suspicion. Those who do not possess the power of the Oracles believe them to be master manipulators, while those who do believe are sometimes just as suspicious of their motives.

Much like those who use Castigate, applying Fatalism requires some degree of ceremony around it. Tarot cards, runes, astrology, or other props or methods are used to help focus Fatalism’s abilities and make it easier for the Oracle to see what they need to see. Fatalism will work without these things, but unless the Oracle is unusually powerful, the visions will be unfocused and almost impossible to interpret.

The Oracles are far more used to dealing with the future than the past. Although they use the weavings of Fate to see it, rather than tapping directly into a Wraith’s mind as in Mnemosynis, few would rather mess in the pasts of questionable wraiths. More frequently, Oracles are called by the powerful to divine turns of events and the fortunes of those involved. Oracles will dispense as much information as they feel comfortable with; no one knows more than them that pulling too much on the strands of Fate may cause things to unravel that were not meant to. Indeed, many Oracles come to believe strongly in their abilities, and anything that shows them otherwise may meet with strong opposition from them.

While bad uses of Fatalism tend to show incorrect visions or none at all, others show things so horrible that an Oracle will be shaken and refuse to divine again for a time.

## Basic Abilities

* **Kismet**: An Oracle can perceive the importance of a person, event, or thing in Fate’s plans.

## Standard Powers

* **Fatal Vision**: An Oracle can read the deathmarks on wraiths and mortals.
* **Foreshadow**: An Oracle can detect impending danger.
* **Interpretation**: An Oracle can read into a person’s past or future.
* **Guesswork**: An Oracle can foretell the consequences of someone’s immediate actions.
* **Luck**: An Oracle can make a minor adjustment to Fate’s plan.
Gifts

Gifts are special powers granted to Garou (werewolves) and other fera (shapechangers) by spirits . These are generally reflective of what the spirit itself represents. A spirit associated with learning might be able to teach a Garou to read any language. A spirit associated with war might be able to teach a Garou to strike so hard she can cut through armor like butter.

Gifts taught by spirits are learned virtually instantaneously. The spirit simply grants the ability to the Garou and gives it some instruction in how this new power works. Spirits generally will ask for chiminage for teaching a Gift. The greater the Gift, the greater the chiminage. A minor gift may require simple chiminage like planting a tree or killing a minor Bane. A truly powerful Gift may require the Garou to swear to cleanse an entire toxic waste dump or swearing that he will never set foot in a city again.

Sometimes Garou can teach Gifts to other Garou, but this process generally takes several weeks (or months!) and is fraught with danger as the student practices with his new power.

Some Kinfolk can learn Gifts, but these are exceptionally rare individuals. Most Kinfolk know no Gifts. Even the most adept Kinfolk probably only knows one or two.

Mechanically, Gifts range in level from one to six. Garou cannot learn a Gift that's level is greater than the Garou's current rank. Garou have access to them based based on their breed, auspice, and tribe. While they can learn Gifts not of their breed, auspice, or tribe, it is more expensive to buy these with experience points. Storywise, spirits are less likely to teach those Gifts to garou from the wrong group and will demand heavier chiminage.
Autarkis

An Autarkis is a vampire that remains outside the larger vampire society of a given city and often refuses to acknowledge the claim of a Prince, Archbishop, sect, clan or other such entity.

They are absolutely and totally on their own without protection or support from any society.

## Overview

One may become an Autarkis either voluntarily, by retreating from sect and clan politics entirely, or involuntarily, by being forcibly excommunicated by one's sect. Kindred from and loyal to an Independent clan are known as Independents. There is no such thing as an Independent Brujah, they are Autarkis.

Since most clans are a combination of cultural, political, and hereditary ties, to be labeled Autarkis, thus not belonging to the sect of the clans, may entail being labeled a Caitiff, but that is not necessarily true. Becoming an Autarkis does not change the blood of the Kindred, but mostly severs the social political ties with the clan proper.

The Encyclopaedia Vampyrica defines an Autarkis as "A Kindred refusing to be part of Cainite Society and to recognize a prince's domain." This definition could support the interpretation that the term would be Camarilla exclusive, used to describe non-Camarilla vampires. However, in chapter two of the book Sins of the Blood (devoted to the subjects of Autarkis, Anarchs, and sect-swappers), the term Autarkis is evidently used by both the Camarilla and the Sabbat to define unaligned Kindred.

However, being an Autarkis does not make one an Anarch, as although the Anarchs derive their name from the root word Anarchy, the Anarchs do not share any unifying political ideology, but rather a philosophy of egalitarianism. If there were any position more vulnerable than being a Caitiff, it would be being an Autarkis.
Blei

**Blei (Pb)** ist ein Rohstoff der bei der Herstellung des Strahlenschutzanzugs und des Kernreaktors und deren Brennstäbe verwendet wird. Es zählt größtenteils als Schutzmittel vor Strahlung, wird allerdings ebenfalls für Fundamente im Basenbau benötigt.

**Blei** wird in Sandsteinablagerungen gefunden.

**Blei** kann ebenso als große Rohstoffvorkommen gefunden werden. Die meisten, dieser großen Vorkommen gibt es wohl im Lost River.

## Verwendung bei der Herstellung

Hinweis: 2x **Blei** wird ebenfalls für ein Fundament beim Basenbau benötigt.

## Gallery

Ein Stück **Blei**Großes Vorkommen von **Blei****Blei** ehemalige In-Game Darstellung
## Wissenswertes

* Bevor **Blei** als natürliche Ressource verfügbar war, gab es nur die Möglichkeit zwei Batterien zur Herstellung im Fabrikator zu verwenden.
Akane

**Akane** (アカネ) is one of the antagonists of *Ojarumaru*. She is one of the members of the Kooni Trio. She uses a fork as a weapon.

She is very good at cooking, a skill that she learned from Ai in order to make delicious meals for her siblings Aobei and Kisuke.

## Personality

Akane is hard-working and strong willed. Although short-tempered at times and has delinquent-sounding speech, she is sweet-natured and kind.

## References

1. ↑ 1.0 1.1 1.2 1.3 https://www.nhk.or.jp/anime/ojaru/chara/?c02=&chara03=
2. ↑ 2.0 2.1 https://enoki-films.co.jp/pro\_princemackaroo.php
3. ↑ https://www.nhk.or.jp/anime/ojaru/story/series03/15.html
Disciplines

See http://www.darkmetal2039.com/stats.php for a complete list of stats used in Dark Metal, with descriptions.

## Buying Disciplines

* Clan Discipline: Current Rating x 5
* Other Discipline: Current Level x 7
* New Discipline: 10 Points
* New Thaumaturgy Path: 7 Points
* Thaumaturgy Path: Current Rating x 4

## Vampire Disciplines

 Celerity Fortitude Obfuscate Obtenebration Potence Thaumaturgy
Faction

Factions are any group (corporation, etc.) within the game often used within conventional play by RP Troupes.

Factions also appear in Spheres.

## Known PC Factions

(Use Faction/PC)

Category *Faction/PC* not found

## Known NPC Factions

(Use Faction/NPC)

 Aegis Security Amaterasu Anubis Industries Crimson Crusade GenCorp Halcyon Helix Corporation MetSec New Aztec Empire Paradiso Colony Pasadena Liberation Front Pentex Alliance Phoenix Arms Psi-Tech Realities Amalgamated Sigma SE Corporation Slavers Stig-Martyr Tempest Arms Tor Industries Yamakura
Corax

The Corax are a race of were-crows.

A few of the ravenfolk have made themselves known in LATMA, and they are rumored to have a reasonable population (for though they involved themselves in attempting to rescue endangered groups during the Fall, thus taking casualties, their penchant for fleeing to see another day left them stronger than most other Fera).

Current status: Unknown, though those that remain have worked relatively willingly with the Fianna and Get of Fenris, and to a lesser degree the other Garou.
Familiar Forms

If you want to design a custom familiar, use the details below to create its form.
Do you want a conventional small animal, or a talking plushie, or a PDA with an animate screen? Select the type and describe it.

By default, a familiar is of the Animal form type. If you wish a different form for your Familiar, you will have to pay for a different form. Typically a familiar is somewhere around the size range of a house cat to a medium-to-large dog. If you wish a larger familiar, you must pay for additional size. A familiar smaller than a house cat can give you points back, as it is a Flaw. If it is of a form other than a smallish animal, you must pay freebie points for it.

## Familiar Type and Cost

Note that a familiar may be of more than one type -- for an example, a phoenix could be Beast, Bygone, and Elemental. You still have to pay points for each aspect of the form, but you can choose more than one if applicable.

* Beast (0 freebies) - the following charms may be used:
	+ Charms available to all Familiars
	+ Animal Familiar Charms
* Bygone (1 freebie)
	+ Charms available to all Familiars
	+ Bygone Familiar Charms
* Chimerical (1 freebie):
	+ Charms available to all Familiars
	+ Chimerical Familiar Charms
	+ Changeling Chimera Redes
* Construct (1 freebie)
	+ Charms available to all Familiars
* Construct Familiar Charms
* Elemental (1 freebie)
	+ Charms available to all Familiars
	+ Elemental Familiar Charms
* Undead (1 freebie)
	+ Charms available to all Familiars
	+ Undead Familiar Charms

.

## Size

 Large
 Tiny

.

## Attributes

See other forms and approximate the base stats of the form.
Blood and Chrome

## Theme

Blood and Chrome (B&C) is intended to be a fairly straightforward Dark Metal troupe following the standard Dark Metal Canon, with an emphasis on the following sentence: "The supernaturals have learned that humanity is now well-enough equipped that the failure of their secrecy puts them in imminent threat of extinction."

What does that mean? Time will tell. Significant events will be posted here.

## Membership

Want to join? You can join unofficially just by wandering in and RPing in the B&C troupe zone. Or you can join officially by adding the 'Character/Blood and Chrome' category to your character page!

## Spheres

All are welcome, though the troupe tends to focus most on the mortal sphere.

## Territory

The Galleria in Downtown LATMA, and all the businesses within, is a Blood and Chrome troupe zone, but all are welcome to wander in and RP. Troupe RP also frequently spreads through the public grid.

## Rules & Policies

1. The rooms (both private and attached to the public grid) within the B&C troupe zone are open to all and available for you to RP in. If, by chance, an area is NOT available for public RP, it will be locked or unlinked. All RP follows the same rules as the public grid (i.e., consent-only), unless the B&C builder/storyteller, ChromeST, is online and actively running a particular plot.

2. If you choose to participate in a ChromeST-run plot, you waive your power of consent and agree to abide by Chrome's decisions. Two notes:

a. Chrome prefers roleplay over "rollplay", and will avoid slowing down RP with dice rolls whenever possible.
b. Chrome tends to be strongly tempted to have Bad Things™ happen to Player Characters who try to run roughshod over other PCs' ability to RP their characters (even if that happens to be "in character" for your horrible PC). Conflict is fine. Hijacking and annoyance is not. Wantonly abusing NPCs is fine and thematically appropriate, however.
3. We are friendly! Always feel free to check with Chrome or one of the troupe members if you have any questions about anything. Or just wander in! If you do happen to stumble in on something you'd rather avoid, no worries... we won't be offended if you politely ask to step back out or ask to be a spectator.

4. Related to 1., feel free to RP as you like in the public areas, with the following caveat: your RP should leave no effects that will linger for longer than a week (the duration of +tempdesc). Any changes that are more permanent than the duration of your scene must be noted with +tempdesc. Anything more permanent than +tempdesc must be cleared with Chrome first. However, do feel free to use +tempdesc and +rumors liberally!

So, with that in mind... B&C is OPEN FOR BUSINESS! Feel free to RP in the Troupe Zone, everyone is welcome!

Cybersurgery facilities are available for (thematically appropriate) public use! Check out the +views in The Body Shoppe for details.

## Soundtrack

**More Human Than Human  - White Zombie**
Dark Net

The Dark Net - Matrix Access in Lynwood and Anaheim is supported by dubious (and inconsistent) connections to OPpTI through illegal connections via one of the Bright MANs. These stolen connections allow Darks to scrape together an isolated annex called the Dark Net. Rumor has it Dark Corporations struck a deal allowing them access to the Matrix. Others say that a hackers are responsible for carving out the minimal connections required to access LATMA's OPpTI network. Regardless, it's the hackers who battle ComSec to maintain the illegal Conduits into the Bright Matrix. There are also debates that since OPpTI is optical and its data exists simultaneously across the network that the separation between the Bright and Dark net is entirely illusory. Despite these claims, Darks find it difficult to access the Bright Zones with in the Matrix. Darks around in the Bright Zones are usually terminated with Feedbackers.

Darks seeking consistent and semi-legal Matrix representation use the Tijuana MAN as it is supported by NAE's OPpTI server in Mexico City. Not many can afford such connections though.

Connecting to the Dark Net requires only the proper equipment and know how but is dangerous. There are absolutely no regulations, no PubZones and no official Indexes of Zones with in the Dark Net. You enter at your own risk. There are no 'legal conduits to the Bright Matrix from the Dark Net but there are Conduits leading to other Dark Nets.
Consortium

A "Consortium" is a collection of corporate powers which form a corporatocracy in which citizenship depends on one's allegiance to a corporation, and lack of citizenship means no rights at all. There are many corporate consortiums across the world, but when people speak of "The Consortium", they're generally referring to the one they live under. In this case, the LATMA Consortium.

## Summary

The Consortium is LATMA's governing body, and is made up of the CEOs of the most influential corporations. Given that the Consortium has absolute authority in LATMA, individual corporations are constantly jockeying for position to be one of the few pulling the strings.

While the actual extent of the LATMA Consortium's strength and reach is the subject of rumor, it acts as a faceless dictatorship protecting the Bright citizens of LATMA, providing for their needs in a territory surrounded by the wastelands and other hostile powers.

## History

The Los Angeles Tijuana Metropolitan Area is ultimately governed by a confederation of corporations called the Cooperative Management Consortium, also known as the CMC, the Corporate Consortia, or the Consortia. (The Co-Op is another, more derogatory name that is sometimes heard.) Its structure is not unlike that of the Roman senate, with each 'senator' possessing a certain number of votes based on a variety of factors, such as corporation size, vested interest in the LATMA region, public popularity, and so on. A corporation that obtains a place on the Confederal Board, as it is called, also has to pay for its seat, contributing an amount of funds into the community till that is in direct relation to the number of votes that it possesses.

The CMC keeps itself relatively distant from the jobs of day-to-day governing and maintenance. These tasks are handled either by the collection of bureaus and departments established and funded by the Consortia, or by other corporations and businesses that have been contracted for specific jobs (the TSA, MetSec, and ComSec, for example). Instead, this body focuses on the bigger picture, and oversees the region as a whole. Laws, ordinances, policy, and funding are all ultimately dictated by the Consortia.

## Board Members

* Bank of North America
* The Diamond Company
* DMS Multiware
* Europa Financials
* LATMAS-CON
* MTN Mitsubishi Toyota Nissan
* Royal Western Insurance Company
* Vernier-Lockheed-Boeing
Background: Arcane

Mages walk the edge of what normal people consider reality. Because of their magical nature, they sometimes escape the notice of Sleepers. Their very existence is an anomaly, and some of them just evade notice. This effect manifests differently for different mages.

Although the Arcane Background doesn't make mages invisible, it makes them less noteworthy. An Arcane mage seems nondescript and not particularly noticeable. Features just seen to slip away from memory, and the mage just never seems to get caught on film. Records disappear, people forget the mage's name of even assume that discussions are about someone different, and witnesses can't garner more than "That guy. Girl. Whatever." The mage doesn't trigger these effects actively; they just happen. The mage can, however, consciously dampen the effect and allow others to see her as she truly is.

You add your character's Arcane score to any Stealth rolls you make, and your opponents reduce their Perception or Investigation dice pools by a number of dice equal to your score in Arcane. Note that Arcane only helps when the mage is inconspicuous or absent; if the character is screaming, waving around a sword or otherwise drawing attention to herself, Arcane doesn't help. Of course, people might give conflicting descriptions later or be hard-pressed to remember her name. When your character is directly involved in combat, this Trait gives her no benefits.

Note also that a character with specific, extremely unusual traits - like purple hair, a peg leg or huge size *(insert browwaggle here)* - will not be able to conceal those traits; they stand out too much in people's minds. Still, "that one-armed guy with... uh... hair... of some color" is a start.

x You're just as noticeable as anybody else.

• You blend in with the crowd.

•• You're easy to forget.

••• You're difficult to follow.

•••• There are scant photos, papers or records of you, and people can't even agree on what you look like.

••••• In other people's minds, you don't even exist.
Captain Vex

Captain Vex is the leader of Tyco Station, a trading colony out in the wastelands built within the hulking frame of an old air craft carrier. Short-sighted, impulsive, spiteful and greedy, it's impressive that he and his band of wasteland thugs have been able to hold onto power within the settlement for so long.
Gaunt

A Gaunt is a wraith who has resolved at least one of their Fetters. Gaunts are the most potent type of wraith - resolving Fetters takes a degree of intellectual and emotional maturity, but it also means that the wraith can travel to Stygia, the Tempest the Far Shores, the Skinlands and the rest of the Underworld with impunity. Gaunts are usually among the older wraiths of the Shadowlands, as resolving a Fetter is not a quick process.
Gaunts whose Fetters are destroyed become Domem.
Incarna

An Incarna is a powerful spirit among the denizens of the Umbra, usually a servant to a Celestine. They command various Jagglings and Gafflings to do their biding. Most have their own domain within the Umbra. In contrast to a Celestine, an Incarna is able (but often not willing) to switch its purpose and gain Gnosis and some Celestines are rumored to have once been Incarnae.

The most famous Incarna are the Totem spirits that guide the tribes of the Garou Nation.
Ground Transport

Typical ground transport are old-model cars and motorcycles. While corporations still produce these vehicles, they have become steadily more expensive, better-armored, and less popular, since being ground-bound makes them vulnerable in the more dangerous areas of the metropolis. Fuel tends to be quite expensive, although many have been converted to use biofuels. This is by far the most common local transportation for Dark residents, but licensing is still

   required, so taking such a vehicle into a Grey or Bright area can be risky (as Darks cannot get licenses).

Road and highway maintenance varies enormously from one section of LATMA to another. Outside the bounds of the metropolis, highways have typically degraded to such an extent, and are so commonly monitored by criminals, that use of ground vehicles outside the city's general perimeter is commonly lethal. As a consequence, air transport in the form of aerodyne has become much more common with the well-to-do.

           Motorcycles are still seen on the roads though the type will vary widely depending on where they are found. Bikes found in the Bright Areas will obviously be designed for running on the perfectly maintained roads and are designed to be a symbol of wealth and power. Those bikes in the Dark Areas or the Wastelands are more functional, often covered in random material and spare parts from whatever can be found.
Horizon Realm

A Horizon Realm is a 'pocket' of reality created by Mages within the Umbra.

Creating a Horizon Realm requires a massive ritual involving the following elements: a linked network of Nodes; Matter 4, Forces 4, Prime 4, and Spirit 4; and months or years of work. Guidelines must be established, Nodes found, ley lines created, mighty spells crafted, precautions taken, and efforts coordinated. A glitch at any portion of the process may have disastrous consequences.
One the process is completed, a pocket in reality is formed. Inside, the work begins on the shaping and structuring of the Realm. Here's where the great difference between an Umbral Realm and a Horizon Realm - the first occurs naturally, the second deliberately - becomes obvious. Anyone who wants to construct a Horizon Realm had better have access to lots of money, materials, magick, and time.
Ayl Mao

Concept
 Age
 Status
 Nature
 Demeanor
 sphere
 group
 faction
 position
 Troupe

## Recent History

Ayl Mao Operates a licensed cybernetics and general practice clinic in former Santa Monica, serving it and the surrounding community.

## Personality

In a word, dry. Dr. Mao is not known for being overly personable, though he's also not acerbic. Possessed of an uncanny emotional detachment, even regular patients just don't seem to have much of a grasp on who he is beyond a competent physician and cyberneticist. Aside from a few seemingly foreign mannerisms, he is as everyday as a person can be, even seeming bland to most.

## RP Hooks

Dr. Mao is available for most medical necessities and cybernetic procedures on a legal basis. He accepts LATMA and corporately provided healthcare plans, as well as up-front, direct debit remuneration for services. Additionally he offers consultation services for research and development firms.

He is not known for having much of a social life, but can occasionally be caught while on daily errands, usually at local grocers and gardening supply outlets.

## RP Logs

 7-28-15:LOG:Fragments 8-2-15:LOG:Prometheus Base
Infernal Pact

Should one ever discover the true name of one of the Elder beings of the Court of Hell -and- the means of contacting them, it is possible to create an arrangement whereby the mortal is granted powers in exchange for a price, often paid annually or monthly depending on the potency of the ability.

## Sacrifices

Sacrifices and offerings must be made at an altar created specifically to appease the Elder with which the pact is struck. Should the altar be destroyed or corrupted it will need to be recreated or repaired prior to the cost being paid. It is not uncommon for the Thrall (a person who has made a pact) of one Elder to be sent to destroy the altar of another to prevent offerings from being made.

Rarely will any infernal being allow a mortal to gain powers from more than one of its kind. They value the sacrifices and offerings made to them and are jealous of their own kind. However, once a mortal has made a pact with one Elder, they are free to bargain for any Pact offered by them. Once a pact has been made with a mortal, they are considered to be in service to that Infernal being and are given a mark (often in the form of a tattoo-like symbol) somewhere upon their body.

## Pacts

In game-like terms, each pact-related ability is expressed in three ways:

* One, the Elder who grants it,

* Two, the pact rating to show its approximate potency,

* Three, its cost. The cost of a pact is always calculated at its highest rating.

So if a mortal has a Pact of Beauty 2, they only pay the cost for the second step of that power rather than compounding it. Additionally, the cost of one Pact can not be used to pay for another. Should a Thrall have both Pact of Beauty and Pact of Seduction, the costs are separate.

Curiously enough - there is no pact granted by an Elder that would allow a Thrall to read minds, discern secrets or otherwise view their intentions.

## Known Pacts

(Use Power/Infernal)

Category *Power/Infernal* not found
Degasi

*Dieser Artikel enthält unmarkierte Spoiler. Neue Spieler sollten diesen Artikel umgehen oder mit Vorsicht lesen, da sonst der Spielspaß getrübt wird!*

**Degasi** war der Name eines mongolischen Raumschiffes mit 6 Besatzungsmitgliedern, das ähnlich wie die Aurora auf dem Planet 4546B abstürzte. Sie war der Anlass für die Aurora, in die Atmosphäre von 4546B einzudringen.

Die letzten 3 überlebenden Besatzungsmitglieder der **Degasi** erbauten die begehbaren Degasi-Basen. Ansonsten hinterließen sie nur Logbucheinträge. Unter anderem 9 Sprachaufzeichungen der **Degasi** und 3 Aufzeichnungen jeweils von Paul Torgal und Bart Torgal. Die **Degasi** wurde bereits nach deren Strandung auf der Floating Island geborgen und ist nicht mehr auffindbar.

## Besatzungsmitglieder

### Paul Torgal

Paul Torgal war der Vater von Bart Torgal und ein ranghoher mongolischer Geschäftsführer.
Er wird in Logbucheinträgen als optimistisch, erfahren und etwas sturköpfig charakterisiert.
Sein letzter Logbucheintrag handelt von einer Begegnung mit dem Reaper Leviathan und der Kollision dieses Reaper Leviathans mit der Basis. Er sah ein Licht eines unbekannten Ursprungs, folgte ihm und erstickte wahrscheinlich aufgrund von Sauerstoffmangel.

### Bart Torgal

Bart war der Sohn von Paul Torgal und von der Flora und Fauna auf 4546B begeistert. Er garantierte über einen längeren Zeitraum das Überleben der letzten 3 Besatzungsmitglieder.
In Logbucheinträgen wird er als intelligent und vorausschauend beschrieben.
Sein letzter Logbucheintrag verrät, dass er es als einziger zurück an die Oberfläche geschafft hat. Letztendlich ist er wohl durch die Krankheit gestorben.

### Marguerit

Marguerit war anscheinend eine Söldnerin und wollte in die Tiefe der Meere, um Schutz und Nahrung zu finden.
Sie wird pessimistisch und leichtsinnig dargestellt.
In den **Degasi**-Sprachaufzeichnungen 8-9 erfährt der Spieler, dass Marguerit durch das Verletzen eines Reaper Leviathans die Verantwortliche für die Zerstörung der Basis war. Schließlich konnte sie ihn nicht vollständig töten und hat ihn dann zur Basis gelotst.

Von den anderen 3 Besatzungsmitgliedern ist nicht die Rede. Sie sind wahrscheinlich beim Aufprall gestorben.
LATMA

Officially known as the *Los Angeles to Tijuana Metropolitan Area*, LATMA is a sprawl of new growth and untouched ruins. A dozen blocks of bombed-out wreckage may exist just outside a wall enclosing an ultra-Bright sector where the cyber-enhanced wealthy live in luxury, and even the wreckage is better than the ruined, lifeless desert wasteland that surrounds most of the city. It's a land of ashes, and what grows out of it (whether real or metaphorical) is sometimes astonishingly beautiful, but more often mutant horrors.

## Landscape

Settled LATMA ranges from the heavily urbanized Corporate Center sector to the brutal Tijuana slums. There are vast chunks of unsettled territory in between, some of it still effectively wilderness (as it was in pre-Fall days). Outside the bounds of the city proper, much of the land is a waste. The San Onofre Radiation Zone remains largely uninhabitable (and few care to try), and many areas were bombed into useless wreckage during the many anti-supernatural battles. There are known to be bands of survivors who make their homes outside LATMA, but even the most wretched of the Dark inhabitants of the metropolis are better off than the hardscrabble refugees on the outside. Water is perpetually difficult to find, food even more so, and then there are the other survivors who want what they have. Worse, there are unconfirmed but regular reports of... other things... in the wastes, creatures brought to light by the Fall who no longer feel the need to conceal themselves, or who were actually created by the vast supernatural forces released during the war.

## Recent History

Use "Event/LATMA" to mark any significant event for the area.

 Caern Wars
## Cities of LATMA

See also: Dark Metal Map

Use "City/LATMA" to mark any significant location for the area.

Category *City/LATMA* not found
## Points of Interest

Use "POI/LATMA" to mark any significant location for the area.

 Club X Darkside Market Disneyland Elysian Park Endemon Fashions Griffith Park LA Zoo Langsferd Park No More Secrets Prometheus Medicenter Pymander House Stadium Arcadium Taoist Temple The Body Shoppe The Galleria The Vault Wolf's Mantle Tavern Wycked Grounds
## Travel

* Tube
* Aerodyne
* Ground Transport
Kingsbridge

Kingsbridge is located on the ruins of the small town of Kingman, Arizona. The stronghold got its name because it exits as part of the working bridge that spans a large gulf created during the Fall .

   Kingsbridge exists roughly halfway between Old Vegas and Old Phoenix and is one of the last Strongholds that far east of LATMA.

## RP Hooks

* Only source of water for several hundred miles north or south.
Familiar: Large Bird

This template represents hawks, eagles, owls and other birds of prey. They can fly at speeds of 25 to 50 mph.

* Attributes:

* + Strength 2, Dexterity 3, Stamina 3.
	+ All other attributes are 1 base.
	+ You are given 3 additional dots to spend.
* Health levels: 5
* Form: Small animal, Winged
* Charms: Claw: Str +1 Lethal, Bite: Str +0 Lethal, Sharp Senses/Sight 2
* Abilities: Alertness 3, Athletics 2, Brawl 1, Dodge 2, Flight 4, Intimidation 2
* Lores: 3 free dots, one each must be spent in Lore/Mage and Lore/Spirit
* Paradox negated: 1/week
* Quintessence needed: 1/week
* Willpower 3
* Essence 10

.

**For each additional point of Familiar, Large Bird type familiars add the following:**

* Attributes: +1 dot
* Abilities: +3 dots
* Freebie Points: 10
* Paradox negated: +1/week
* Quintessence needed: +1/week
* Willpower +1
* Essence +2

**Suggested Charms:**

* Hide
* Nightsight
* Tracking

**Suggested Bans:**

* Dependent on bird type
Ghost Wolves

From the Caern Wars

   The tribe which seems to have been hit the hardest by the Caern Wars were the Red Talons. None of their tribe have surfaced after the fighting and it's assumed that they were all lost to the war or escaped out into the Wasteland leaving the Garou of LATMA to fend for themselves. The loss of their fellow wolves drove the survivors of the Wendigo into a deeper depression. Those who did not fall in combat, fell to the breaking of their spirits and were in this land no more.
Food Bar

Food Bars, sometimes called Meal Bars are dehydrated, reconstituted, vitamin-infused food-like suppliments that are often given out to the Dark citizens in LATMA.

Coming in three -great- flavors, the meal bars are supposed to keep one person alive for one day if you consume the entire bar. Food Bars are the 'MRE' of Dark Metal. They are sometimes suplimented with Soup Cubes.
Don't Be Afraid of the Dark

The black fog that killed five people is no more, but questions remain unanswered. The connections between the five victims lead one to believe that this is not an ending but just a beginning.

* This is basically a quest to continue the investigations into the deaths and possible motivations / origin of who or what may have called the Black Fog to kill them.

## Location

This plot is located in the Grey city of Pasadena. There's enough mix between the bright corporate world and the undocumented darks that could make this into an interesting story.

## RP Hooks

* Investigation RP
* Scavenger Hunt RP
* Street-Level RP
* Law Enforcement RP
* Occult RP
* Medium / Wraith RP?
* Bureaucratic RP

## Specifics

* Five people have been 'murdered'. (3 darks, 2 Bright)
* Though the Stig-Martyr are still waiting dental recognition from the piles of bones - several eye witness have described seeing the victim walking on the street, consumed by the fog and only the bones and clothes remain.
* The victims are seemingly random, having no commonality to them.
* The 'fog' moves about the city, never appearing in the same place twice.

## Rumors

* Vampire: It is not impossible for a Lasombra's shadows to be mistaken for a 'black fog' and they are behind this - but to what end?
* Mage: Black Fog? Well - that's one way of hiding one's effects from the mundanes - but why strip the bones?
* Garou: Every place where skeletons have been found after the fog hit reeks of death energy and, oddly enough, a combination of Wyld and Wyrm.

## Theme

* Concept
* Innocent Fog

## Updates

Updates to the plot will be listed here as well as criteria by which your character might learn of them.
Character Template

```

{{infobox character
}}

(NOTE:)Delete all of these instructions when you're done.
*The box of information above is the basic 'stats' of your character. You'll need to add in something after the = sign if it is known. If you don't have a troupe, allies, enemies, etc. that's fine. You can always add them in later.
*If you want to upload an image, [[Special:Upload|Right Click Here]] to open a new tab where you can. Then just paste the name of the image after where it says Image: in the box above.
==Recent History==
''What's happened to you or what have you done in the past six months?''

==Personality==
''If you were describing yourself to someone whose never met you''

==RP Hooks==
* Do you frequent certain bars?
* Are you new to the city?
* These are all 'hooks' that can get you rp with other characters.

==Stereotypes==
*How do you feel about the other spheres?
{| style="width: 100%;"
[[File:Demon-The-Fallen-02.png|40px|alt=Demon|demon]]
[[File:Werewolf-Sphere.png|40px|alt=Werewolf|werewolf]]

==Notable Stats==

Here is where you can list what stats that you think your character would be known for.

* Use the [[Template:Dot|Dots]] if you like to make it more graphically interesting.

*Criminology: {{Dot|3}}

==Gallery / Props==
* Are there certain items that you always have with you?
* Weapons? Satchel? Other pictures that you want to show off about your character?

==Soundtrack==
* Are there certain songs that remind you of this character?
*'''[http://www.youtube.com/watch?v=cgqOSCgc8xc 9 Crimes ] - Damien Rice '''

==RP Logs==
(Use Log/Name)
<categorytree mode="pages" hideroot=on>Log/Name</categorytree>

*Just remove the 'nowiki' part and fill in your character's sex (male/female) and sphere.
[[Category:Active PC]]
[[Category:Character/(sex)]]
[[Category:Character/(sphere)]]
[[Category:Character/(troupe)]]
[[Category:Character/Bright or Dark]]

```
Conor

Concept
 Age
 Nature
 Demeanor
 sphere
 Troupe

*"Everyone's got demons..."*

## Recent History

*(Lore Sabbat 3+ and Investigation 3+)*

Conor has been a Nomad for a number of years, traveling between cities embattled with the Camarilla or the NAE. The core of his pack numbers no more than half a dozen, but in times of war, shovelheads are used to increase their numbers.

*(Lore Vampire 2+ and Investigation 4+)*

Conor is Rook's sire.

## Personality

Conor can be vicious, darkly-funny, and wild, depending on a given situation.

## RP Hooks

* While not specifically in charge of anything, Conor is a good contact for players looking for an in on Sabbat role-play. He can be found in any 'Sabbat-controlled' areas depending on the needs of the players.

## Notable Stats

*7th Generation Country Gangrel-Antitribu*

## RP Logs

(Use Log/Name)

Category *Log/Name* not found
Alyssa

Concept
 Age
 Status
 Nature
 Demeanor
 sphere
 group
 faction
 position
 Troupe

## Recent History

Alyssa Morgan (or just Aly to most people) doesn't make a lot of noise, generally.
She's a fairly public figure, being the CEO of her own small corporation.  That keeps
her fairly busy.  She also does a fair amount of work (and play) in the Matrix, but
does occasionally go out to clubs, especially to visit with friends.  She's been
known to be very willing to help in solving problems, especially for her friends.

## Personality

Aly likes to have fun.  She was rich before she started her own corporation, and her success as a CEO has only compounded her wealth.  Her corporation is as big as she wants it to be for now and mostly runs on auto-pilot now, which leaves her time to do what she likes best:  Enjoy life.

She's kind, though she can be a little overbearing once in a while.  She has a good sense of humor and is usually quick to smile and laugh.

She doesn't have any particular dislike for any group of individuals, as long as they're decent folks.  She's known many vampires and several garou and other shifters since she awakened as a mage.  A few she's had issues with but most of them she has called friend.

None of this is to say that Aly won't throw down when the need arises. If anyone is threatening her or her friends, she will usually put a quick end to the problem. She especially dislikes bullies. One of the surest ways to get yourself on her shit-list is to start pushing around people that can't protect themselves.

## RP Hooks

* Aly likes to hang out at clubs and bars and be around people
* Aly grew up in LATMA.  Her parents are wealthy and she's done very well for herself, too.
* Aly's been known to be interested in actual 'adventuring,' such as expeditions to foreign countries, searching for treasures, etc.  She's a bit of an historian and loves studying ancient cultures as a hobby
* Being a Virtual Adept, Aly is obviously active in the Matrix. It's not at all unreasonable that you could run into her in the virtual world - Just let me know if you want to set something like that up as a scene.

## Soundtrack

* Eyes on Fire - Blue Foundation
* Digital World - Amaranthe
Everett

Concept
 Age
 Status
 Nature
 Demeanor
 sphere
 Troupe

## Go West

While no official records can be found, Everett will claim he posed as a lawman in the waning days of the old American West. It's probably bullshit. He's got the posture for it, but that was a couple hundred years ago...

## Personality

Is he always angry? Even when he smiles, he seems pissed off about something. He's always ready with a witty retort, even if it's only to amuse himself. Everett exudes confidence--perhaps more than he's got any right to have.

## Soundtrack

**Drift and Die - Puddle of Mudd**

**Vultures - Asking Alexandria**

**The Red - Chevelle**

**Angry Again - Megadeth**

**Until It Sleeps - Metallica**
Chlorovite Queen

Chlorovite queens possess wings for their mating flight but quickly drop them once they have set up their new hive. Once within the nest they tend to grow quite large to accommodate their egg sack. Once mature enough to produce eggs (usually within a few days of her mating flight), the queen will increase in size every week until she is roughly the size of a standard cow.
Datajacks

**Datajacks** are cyber-implanted connections within the nervous system whereby a person can literally connect themselves to the Matrix via Cyberdeck technology.

The **high-bandwidth datajack** is far less common than its less expensive cousin. Although it offers even faster transmission rates than the normal datajack, its price keeps it out of the running for normal employees. Dedicated hackers, *extremely* dedicated simsense junkies, and highly-paid corporate employees are likely to have this type of jack.
Balancing Act

## Summary

Within this convention, LATMA's Corporate Consortium must maintain a delicate balance of power between the New Aztec Empire and the Hind-Manchu Empire.

## Details

LATMA itself is pinned between two major powers against which it is dramatically understrength: the New Aztec Empire (NAE), which controls everything south of Tijuana, and the Hind-Manchu satellite city of San Francisco. LATMA's own survival has largely depended on the Consortium balancing these two against each other.
Data Cube

A Data Cube is a bit of Alien Tech found in the Shipwreck out in the Wastelands. The cube is metallic, roughly bronze in color and is exactly three inches in cube.

## What is known

* When the cube is activated (by pressing on the cubelet with the only symbol on it), the space between the smaller cubes glow with golden-yellow light.
* When activated, all cellular and electronic devices within 10 meters instantly turn on.
* When activated, all digital information stored on electronic devices is instantly downloaded to the cube.
Chula Vista

Chula Vista is a city between San Diego and Tijuana.

## Theme / RP Hooks

Being just north of the Mexican border, many consider Chula Vista the 'mirror' of Tijuana.

## Security

Technically MetSec is the security contractor for Chula Vista, but being so far south means response times can be long (when they bother to come at all). Most residents and businesses supply their own security or contract with a local provider.

## Logs

(Use Log/Chula Vista)

Category *Log/Chula Vista* not found
Background: Allies

Allies are folks who help and support you, whether out of love or common interest. They can be old comrades or even organizations that are friendly to you. They may have skills of their own (medicine, for instance), but they often have community influence, with contacts or resources they can use on your behalf. Allies are generally trustworthy, but the relationship takes time and energy to maintain. They have their own lives, so don't treat them like servants. Except in special circumstances, your allies don't usually know you are a werewolf (that knowledge would probably alter the relationship for the worse), but they may know that you have special "knacks," and they will come to you for favors. After all, friends help each other out, right?

Allies are more than just a pool of extra contacts — you can influence them as well. They're friends, after all, and they'll listen to you. Convincing your fishing buddy that a local refinery is spilling toxins into a major fishery can do wonders for your cause when he's an aide in the governor's office. Of course, just as your allies are more loyal and directly useful than your contacts, they can also require more in return. But hey, they're your friends, right?

You should work out who your allies are at the beginning of the game, as well as how you know them. Maybe they're old brothers-in-arms or friends from a local environmental society. Maybe (if your rating is 5) you're an old hunting buddy of the governor.

• One ally, of moderate influence and power (doctor or veterinarian, local activist).

•• Two allies, both of moderate power **or** one ally that is quite influential (district ranger, deputy sheriff).

••• Three allies of moderate power **or** two allies that are quite influential, **or** one ally that is very influential (newspaper editor, local philanthropist).

•••• Four allies of moderate power, **or** two allies that are very influential, **or** one ally that is extremely influential (city councilman, military base commander).

••••• Five allies of moderate power, **or** two allies that are extremely influential, **or** one ally that is immensely influential (mayor, senator's aide).

Note: Varying levels of influence may be argued with your appwizard; we recognize this is not an exhaustive list of possibility. Further, distant allies may be more powerful in a general sense, though their local influence would be as stated in the blurb.