recursal/Fanatic-Fandom huggingface dataset:
Привидение

**Привидение** (также допускается **Призрак**) — первый враг в локации Ущелье смерти и 97-й враг по счёту.

## Описание

Является типичным призраком: имеет бесформенное белое нематериальное тело с руками и светло-серыми глазами и ртом. Периодически меняет свои лица с доброго на злое и наоборот.

После поражения от героя глаза и рот Призрака станут красными и он просто исчезнет, махая руками.

## Способности

* **Прикосновение тумана** — Призрак протягивает руки вперёд и образует вокруг героя клубы белого дыма,нанося тому урон
* **Пляшущие огоньки** — Призрак протягивает руки вперёд и создаёт три снаряда,состоящие из пяти звёздочек(всего их 15) и направляет их прямо в героя, накладывая на него гипноз и заражая буквы.
* **Дыхание смерти** — Привидение кричит,при этом его глаза и рот становятся чёрными, отравляя героя на один ход

## Примечания

* Привидение или призрак — в традиционных представлениях неупокоенные душа или дух умершего человека, или мифического существа, проявляющиеся в видимой или другой форме в реальной жизни (от невидимого и неосязаемого присутствия до практически реалистичных наблюдений). Призраки являются бесплотными духом, которые может проходить сквозь стены, появляться и исчезать. Тем не менее, могут вселяться в тела ещё живых существ. Тем не менее, призраки нередко бывают привязаны к определенным местам, которые не могут покинуть; обычно — в месте своей смерти или вблизи своих останков. Также, им неприятен солнечный свет, а потому они предпочитают действовать по ночам.
	+ Тем не менее, встреча с этим призраком происходит чуть ли не после восхода.
Dégâts

Les dégâts sont infligés aux Pokémon ennemis pendant les niveaux où chaque Link est effectué, soit par le joueur ou soit par des Combo. Le score pendant un niveau est les dégâts accumulé.

Voici une formule utile pour calculer les dommages:

* ([Super Efficace] × [Effet de statut] × [Talent ×]) × ([Puissance d'Attaque] + [Méga Puissance]) + [Compétence +]

Chaque fois qu'un Link est fait, cette formule sera utilisée pour calculer les dégâts infligés.

[Puissance d'Attaque]: Puissance d'Attaque du Pokémon utilisé dans le Link, multipliée par ce qui suit:
Multiplicateur par Link: Les Links contenant plus d'icônes font plus de dégâts

* Link de 3 icônes: x1
* Link de 4 icônes: x1.5
* Link de 5 icônes: x2
* Link de 6 icônes: x3

Multiplicateur par Combo: Faire des combos plus élevés font plus de dégâts

* Combo de 1: x1
	+ Combo de 2-4: x1.1
	+ Combo de 5-9: x1.15
	+ Combo de 10-24: x1.2
	+ Combo de 25-49: x1.3
	+ Combo de 50-74: x1.4
	+ Combo de 75-99: x1.5
	+ Combo de 100-199: x2
* Combo de 200+: x2.5

Puissance ↑: Le Multiplicateur de l'Objet est de x2.

[Super Efficace]: Le Type Super Efficace contre l'ennemi.

* Super Efficace: x2
* Neutre: x1
* Pas Très Efficace: x0.5

[Effet de statut]: Certains effets de statut augmentent les dégâts, certains provenant de Types de Pokémon spécifiques.

* Brûlure: x1.5 (Par des Type Feu)
* Gel: x1.2 (Par des Type Glace)
* Sommeil: x1.2
* Peur: x1.5 (Par des Type Spectre)
* Poison: x1.5 (Par des Type Poison)

[Talent]: Les Talents font des choses différentes.

[Compétence ×] fait référence à un Talent qui multiplie les dégâts. En fonction du Talent, elle n'est active que lors du premier Link du Combo (par exemple Force 4), ou elle est active pour tout le combo (par exemple Combo Dragon).

[Compétence +] fait référence à une compétence qui ajoute des dégâts (par exemple Riposte) (rappelez-vous que cela ne s'applique que le premier Link d'un combo lorsque ces Talents se déclenchent).

Certains Talent comme Combativité changeront le résultat entier (rappelez-vous que cela ne s'applique qu'au premier Link d'un combo lorsque ces Talent se déclenchent).

[Méga puissance]: Il y a trois façons de calculer cela, en fonction du type de Méga Pouvoir. #Icône est le nombre d'icônes effacées par le Méga Pouvoir.

Si le Méga Pouvoir efface une Entrave (par exemple, Méga Steelix), la formule est 100 × #Icône

Si le Méga Pouvoir efface plusieurs types d'Entrave (par exemple, Méga Ptéra), la formule est 50 × #Icône

Les autres Méga Pouvoir utilisent cette formule: 0,2 × [Puissance d'Attaque] × #Icône

Les dégâts finals sont infligé.
Talent ↑

Les Talent ↑ spécifique (différent des Talent ↑ Petit / Moyen / Grand), est un élément introduit dans la mise à jour 3DS v1.3.10 et mise à jour Mobile v1.6.4. Ils sont généralement données en tant que récompense après une victoire sur certains niveaux spéciales (la description des événement le spécifient). Cependant, contrairement à d'autres récompenses, ces Talent ↑ de talent sont immédiatement utilisés sur ce Pokémon spécifique (celui du niveau où le Talent ↑ est gagné), augmentant ainsi sa Jauge de Talent de 1.
Tutoriel

Le Tutoriel de Pokémon Shuffle se compose des 11 premiers niveaux, dans lesquelles Amelia guide le joueur à travers les bases du jeu. La plupart des autres fonctionnalités du jeu (comme les Niveaux EX et les Niveaux Spéciaux) ne sont disponibles que après le tutoriel.

Voici chaque niveau du tutoriel:

### Niveau 1: Psystigri

Cœur, Tableau, PV, Gameplay de base, Combo, Taux de Capture, Rang

* Amelia donne les Coups à faire au joueur en utilisant les Pokémon Support par défaut, le joueur étant assuré de battre le niveau en trois Coups (et donc d'obtenir un rang S pour le niveau). Les cinq coups restants garantissent que Psystigri sera capturé (75% base + 5%/Coup).

### Niveau 2: Bulbizarre

Pokémon Support, Pièce, Objet de Soutiens,Autre base de gameplay, Expérience

* Avant de jouer le niveau, Amelia demandera au joueur de placer Psystigri en tant que Pokémon de soutien. Amelia donnera également au joueur un coeur en plus.

* Pour le tutoriel, Bulbizarre est garanti être capturé indépendamment de son taux de capture.

### Niveau 3: Carapuce

Type, Bouton Auto

* Avant de jouer le niveau, Amelia demandera au joueur de placer Bulbizarre en tant que Pokémon de soutien.
* Pour le tutoriel, Carapuce est garanti d'être capturé indépendamment de son taux de capture.

### Niveau 4: Salamèche

Talent

* Avant de jouer sur scène, Amelia demandera au joueur de placer Squirtle en tant que Pokémon de soutien.
* Pour le tutoriel, Salamèche est garanti d'être capturé indépendamment de son taux de capture.
Bonus Chapter One

## Bongo, Aigee, and Kaw: Free-for-all

* **While resting up for the night, three members of the bois simultaneously have the same dream. Aigee-Gorg, Bongo, and Kawkrookitar dream that they are in a large, empty room. The walls are shrouded with red curtains. The floor is white, with a black, jagged, zig-zagging pattern. An echoing voice resounds through the room, demanding that the bois fight each other to the death in an epic free-for-all.**
* **“Oi!” Kaw screeches, “Who said that?”**
* **The voice simply repeated its demand that the bois fight each other.**
* **“Welp. Seems we haven’t a choice! Let’s fight!” Aigee courageously announces.**
* **Initiative is rolled for and battle commences,Keeper of Lust looping infinitely.**
* **Despite the fact that the battle was supposed to be a free-for-all, the two druids, Bongo and Kaw instantly team-up against Gorg.**
* **“Hey! That’s not fair!” Aigee complains.**
* **Bongo and Kaw completely ignore the whining pile of grey goo. Bongo casts Entangle where Aigee is standing, greatly hindering his movement. But Gorg retaliates with some hindrance of his own, he casts Hideous Laughter on Bongo, forcing the goliath to do nothing but laugh at how pathetic and weak Aigee is.**
* **Kaw trudges his way through the entanglement to strike at Aigee with The CrowBar, bludgeoning the goo thing right where his sulli skull used to be. Aigee fights back with his magical spork. He jabs the tengu with the spork right in his shins. Kaw wails in pain, rocking back in forth on the floor, nursing his shin wounds. “Hehehe!” Gorg chuckles as he finishes off the crow with one final jab of the plastic kitchen utensil.**
* **After Kaw is annihilated by Goo Kid’s spork, Bongo finally snaps out of the laughter and gets down to business. He approaches the small goo thing with his scimitar held high. Gorg goes for the spork jab, but Bongo dodges the attack and retaliates by slishing Agiee-Gorg clean in half.**
* **With Bongo as the victor, the dream abruptly ends.**
* **The three heroes awaken groggily, having no memories of their dream battle. However, Kaw still feels a deep ache in his shins. He ignores the dull pain, rolls back over, and is snoring loudly seconds later.**
* **DREAM END!**
Change-Talent

Le Change-Talent est une nouveau objet introduite dans les mises à jour 3DS v1.3.14 et Mobile v1.7.2. Certains Pokémon peuvent changer leurs Talent en utilisant cet objet. Le joueur pourra voir la liste des Talents possibles que le Pokémon peut apprendre avant d'utiliser l'objet. Le Pokémon peut également revenir à son Talent de base si un Change-Talent a été utilisé avant. Chaque Talent d'un Pokémon aura son Niveau de Talent et sa Jauge de Talent qui ne sera pas réinitialisée lors de l'utilisation de cet objet.

Ces Pokémon peuvent utiliser les Change-Talents:
Objet de soutiens

Les objets peuvent être achetés et utilisés dans les niveaux pour aider les joueurs avec des boost, mais qui coûtent beaucoup de pièces. Certains niveaux ont différents objets disponibles que d'autres. Les niveaux Essaie d'objets sont les seuls niveaux où les objets sont gratuits. Les objets peuvent également être obtenus à partir d'événements (tels que des Échelons et les Niveaux classé), permettant au joueur de les utiliser sans dépenser des pièces. Cependant, le jeu forcera le joueur à utiliser l'un des objets avant de pouvoir dépenser de nouveau des Pièces sur cet objet.

## Liste des objets

**Autres information sur les objets de soutiens :**

-Le prix des boosters est plus cher sur la version mobile que sur la version 3DS. Pour rappel, vous gagnez 30 pièces sur la version 3DS et 20 pièces sur la version mobile à chaque victoire sans tenir compte des bonus de 1er victoire.

-Vous pouvez acheter tous les objets de soutiens avec un seul joyau, peu importe la version que vous jouiez !

-Vous pouvez obtenir des objets de soutiens gratuitement grâce au bonus de connexion quotidien, aux récompenses de classement dans les niveaux classés, en progressant dans un niveau à échelon ou grâce à l'accomplissement des missions dans des cartes.
Rang

Les rangs sont attribués à chaque niveau pour chaque victoire, à l'exception de certains niveaux spéciaux comme les Niveaux Classé et les Niveaux Échelons. Pour débloquer les niveaux EX, il est nécessaire d'acquérir plusieurs rang S pour débloquer les niveaux.

* Les rangs sont S, A, B ou C

* Si le joueur ne réussi pas le niveau, aucun rang n'est donné

* Le meilleur rang du joueur pour chaque niveau apparaît en bas à droite de l'icône du Pokémon sur la carte

* Chaque niveau a ses propres règles pour déterminer les rangs, mais voici quelques estimations approximatives qui s'appliquent à la plupart des étapes principales:
	+ Rang S: Au moins la moitié des Coups restants / Secondes restantes, arrondis à l'inférieur
	+ Rang A: Au moins 1/4 Coup restants / Secondes restantes, arrondis à l'inférieur
	+ Rang B: Au moins 1 Coup ou Seconde
	+ Rang C: 0 Coups / Secondes restantes
Niveau de Talent

A partir de la mise à jour 3DS v1.3.10 et Mobile v1.6.4, chaque Talent d'un Pokémon a un niveau de compétence qui commence au 1 et peut être augmenté (en utilisant des Talent ↑ Petit / Moyen / Hyper ou Talent ↑ spécifique) jusqu'au niveau 5. Augmenter le niveau d'une compétence peut soit augmenter ses dégâts ou sa chance d'activation. La progression pour la monter de niveau d'un Talent est indiquée par la Jauge de Talent.

Vous trouverez ci-dessous des tableaux montrant les effets de monter de chaque compétence.

## Dégâts infligé

\* Dommages modifiés après modification des dégâts spécifiques aux Talents

\*\* Par Roche / Bloc / Pokémon / Entrave Pokémon, voir Talent pour plus d'informations
Горбун

**Горбун** — шестой враг в локации Дремучий лес и 6-й враг по счёту

## Описание

Горбун — невысокий мужчина с некрасивым лицом и тёмно-серыми волосами. Имеет горб за что и получил своё название. Одет в зелёную стёганную тунику, бежевые штаны и светло-коричневые сапоги. В правой руке держит посох который использует для атаки и, вероятно, для опоры.

После поражения от героя упадёт вперёд.

## Примечания

* Вполне вероятно, что данный противник и его образ, основаны на Квазимодо из романа «Собор Парижской Богоматери» авторства Виктора Гюго (1831) или на персонаже романа Поля Феваля «Горбун, или Маленький Парижанин» (1857 год).

## Галлерея

Перекосил посох и рукуПрисел для кувыркаКувырокВблизи персонажаПобеждёнПочти исчез
The Fire Inside

## Prologue

Seascape had three things in her claws. A sleeping dragonet, and two eggs. She flew down to the ground and swiftly landed in a cave. He put down the sleeping dragonet and put the two eggs in a nest. He put his claw up to kill the dragonet until he heard a loud call from the entrance of the cave. The Skywing queen lunged in and tackled Seascape. She grabbed the dragonet and looked Seascape in the eye. Queen Ruby growled,"Where's the Skywing eggs." "They was smashed,"Seascape said, trying not to look at the eggs he stole. Queen Ruby stared into his eyes and then flew off. Seascape looked at the eggs, one of the cracked, and the other one didn't move at all. *Even though she will be younger, she will be stronger,* he thought.
Capitán B. McCrea

**Capitán B. McCrea** es un personaje de la película WALL•E.

## Descripción

Es el capitán de la Axiom, que solo se ocupa de controlar y saludar a los pasajeros mientras AUTO pilota. Es un hombre corpulento, al igual que todos los pasajeros de la Axiom. Fue el primer interesado de la nave en regresar a la Tierra y el primer capitán que desobedeció a AUTO, y lo relevó de sus funciones, tras haberse amotinado e intentado impedir que regresaran a la Tierra.

## Autores

**Esta página está reutilizando contenido de Disney Wiki
(Ver Autores) con licencia Creative Commons**
Anexo:Lista de personajes favoritos

Este artículo está en construcción por Miss Daisy 24 por favor no lo edites sin antes haberle avisado al usuario en su muro de mensajes**Advertencia:** La ediciones serán revertidas

Aquí podrás ver a tus personajes favoritos de las películas de Disney•Pixar, Disney, Videojuegos y mucho más.

**Lista de personajes favoritos**
Техники Ауры Силы

Здесь техники,для которых требуется знание Ауры Силы

## Пронзающий перст

Также техника Ауры Скорости

**Требование:**Аура Силы 1,Аура Скорости 1

**Сложность:**ЛВ/Трудное

**Воздействие:**Активируя приведенные выше ауры, вы можете всего лишь с помощью одного пальца нанести смертельный вред своему противнику. Данная атака используется только в качестве дополнительной, полученной благодаря активации Ауры Скорости. При удачном броске вы наносите Прм+3 урона проникающего типа. Не забудьте прибавить к этому все бонусы от активированных Аур

## Срез Пространства

Также техника Ауры Скорости

**Требования:**Аура Силы 3,Аура Скорости 3

**Сложность:**ЛВ/Очень трудное

**Воздействие:**Активируя приведенные выше ауры, вы в силах, превратить свою атаку ближнего боя, в дистанционную, буквально пронзив ею пространство. Эта атака производится только по прямой и ограничена радиусом равным вашей Воле (в ярдах). Если же на прямой, до планируемого объекта воздействия, атака встречает что-то еще, то попадает именно в это препятствие. В добавление к этому, объекты, стоящие на клетке, следующей сразу после той, на которую производится воздействие, получают половинный урон (окр. вниз), через клетку – четверть урона, и через две клетки – восьмую его часть.Для использования этой способности необходимо потратить две дополнительные атаки, полученные благодаря Ауре Скорости. Они фактически преобразуются в одну эту. Однако же, производимая атака теряет половину бонуса, к урону, полученную за использование Ауры Силы, но, тем не менее, сохраняет бонус к типу урона. Если вы обладаете четырьмя дополнительными атаками, вы можете нанести две подобные и т.д.
Méga-Turbo

Méga-Turbo est un objet qui peut être utilisée pour accélérer la Méga Évolution d'un Méga Pokémon. Plus précisément, ils diminuent le nombre d'icônes requis pour les Méga Pokémon, permettant ainsi à la Méga Jauge de se remplir plus rapidement. Chaque Méga Pokémon peut utiliser un certain nombre de Méga-Turbo, et chacun d'eux diminuera le nombre d'icônes dont il a besoin.Le Méga-Turbo peuvent être obtenus à partir de diverses manière, notamment en récompense des niveaux compétitives.

Le Méga-Turbo a été introduit pour la première fois sur la mise à jour du jeu le 26 mai 2015 grâce à la mise à jour 3DS v1.2, et était disponible dès le début sur Mobile. Avec l'introduction du mécanisme des objets sur 3DS avec la mise à jour v1.3 et Mobile avec la mise à jour v1.6, le Méga-Talent a été reclassé en tant que tel.
James Hurley

James Hurley is one of the five main protagonists. She is an pandafolk unchained monk. She is played by Ian Pedersen.

## Biography

### Before Bongo and the Boys

James Hurley was born and raised in Tibet. As a child, James focused a lot on punching dummies and sailing the seas. James's parents died when she was very young, and as a result of this, became Sensei Dale Cooper's apprentice. James spent over 50 years traveling and training under her new sensei, until she was ready to embark on her new life journey. For all of her life, she had spent being controlled by Sensei Dale, James was ready to become an individual. She could sail the sea's better than any other, and she could boosh her foes out of existence. With this new-found abilities, she was ready to take on the world.

James spent a lot of her time traveling from country to country visiting old friends, and completing various quests. She hadn't really made any big differences, just measly chores given to her by lesser village people. This would soon change for James though, as she had an internal battle that would conflict her outer world.

All monks that roam the world of Soresia have to put up with the evil spirits referred to as Woodsman. Woodsman are very powerful and have the ability to takeover a monks soul, if not contained. Even some of the most powerful and well-known monks have either fallen or come close to fallen to a Woodsman. The problem with James, was that she had traveled very far from her home country of Tibet.

[tobecontinued]
Металлический пёс

**Металлический пёс** ( также допускаются варианты **Стальной пёс**, **Железный пёс** или **Механический пёс**) — первый враг в локации Стальной лес и 65-й враг по счёту.

## Описание

Представляет собой робота в виде собаки со множеством скреплений и с оголёнными боками в верхней части корпуса, благодаря чему видны "внутренности", состоящие в основном из поршней

Периодически будет дважды кусать воздух, а затем "выть" выставив голову вверх, махая хвостом, после чего повторяет порядок действий до атаки героя; После поражения от героя он выйдет из строя:в трёх местах его корпуса взрыв и Механический пёс упадёт вперёд.

## Способности

* **Стальные клыки** — Стальной пёс подходит к герою и дважды кусает его в ноги, нанося урон и заражая буквы. После совершения атаки Механический пёс вернётся на исходную позицию
* **Когтистые лапы** — Металлический пёс подходит к герою и прыгает на него, накладывая гипноз и заставляя истекать кровью три хода.После совершения атаки, Железный пёс вернётся на исходную позицию
Bedövningsmedel - doser

**Xylocain-Adrenalin** 20 mg/ml

* Lidocainchlorid - 20 mg/ml (2%)
* Adrenalin - 12,5 µg/ml

LATENS - 1-2 minuter

TILLSLAGSFREKVENS - ca 100%

DURATION - ca 60 minuter (3-4 timmar)

NORMALDOS - 1-2 ml lösning

MAXIMALDOS - 10 ml lösning (200 mg)

**Citanest-Octapressin** 30 mg/ml

* Prilocainchlorid - 30 mg/ml (3%)
* Felypressin - 0,03 IE = 0,54 µg

LATENS - 1-2 minuter

TILLSLAGSFREKVENS - ca 100%

DURATION - ca 45 minuter (ca 3 timmar)

NORMALDOS - 1-2 ml lösning

MAXIMALDOS - 10 ml lösning (300 mg)

**Carbocain Dental** 30mg/ml

* Mepivacainchlorid - 30MG/ML (3%)
* Vasokonstriktor – 0

LATENS - 1-2 minuter

TILLSLAGSFREKVENS - ca 90-100%

DURATION - ca 20 minuter (ca 1,5 timmar)

NORMALDOS - 1-2 ml lösning

MAXIMALDOS - 10 ml lösning (300 mg)

**Xylocain Salva 5%**– påstrykes i behandlingsområdet (ytanestesi)

**Xylocainspray 10%** **(avtryck, ytanestesi)**

* Lidocain – 100 mg/ml (10%)

NORMALDOS – 2-3 sprayningar (1 sprayning ca 10 mg)

MAXIMALDOS – 20 sprayningar (ca 0,2g Xylocain)

**Xylocain viskös 2% (munsköljning, ytanestesi)**

* Lidocainchlorid xylocain – 20 mg/ml (2%)

NORMALDOS – 10 ml i 1 minut

MAXIMALDOS – 10 ml i lösning
Lethan Awyer

###### Not ot be confused with Bongo's kobold slave Lethan.

Lethan Awyer refers to a being that has existed since the dawn of time, a force of nature that has always been and always shall be. Lethan's presence upon the world rarely goes unnoticed, and many courageous adventurers of the past have attempted ot slay the entity. However, all that have tried have failed.
Korvinox

Korvinox is an evil worshiper of Urgathoa that once combated Bongo and the Boys. He is a drow oracle.

## Biography

### Before Bongo and the Boys

Very little is known about Korvinox's life before he began his affairs with The Boys. It was theorized by Bongo that the drow probably had very cruel upbringing, most likely caused by his abusive and/or neglectful parents.

At some point in life, he joined a cult of Urgathoa worshipers and rose through the ranks. One faithful night, Korvinox and his fellow cannibals attacked a caravan, with intent to consume the caravaneers. A young Kawkrookitar, then known as Notakar Greyfeather, happened to be guarding the caravan at the time. He managed to evade the attack and even disguise himself as one of the worshipers. Korvinox knew that Kawkrookitar was an imposter, but went along with the tengu's story.

Korvinox and his worshipers JACOB FINISH THIS.
Разбойник

**Разбойник** — третий враг в локации Дремучий лес и 3-й враг по счёту.

## Описание

Разбойник — молодой человек, среднего роста с коричневыми волосами в зелёной тунике без рукавов,обвязанной ремнём. Носит бежевые штаны,порванные на коленях и светло-коричневые сапоги. Руки намного тоньше ног, что говорит о том, что последние у него сильны. Вооружён ножом, которым и атакует.

Перед боем разбойник зловеще и неоднократно хихикнет, а после поражения от героя разбойник упадёт на колени, а потом и вовсе на бок.

## Примечание

* Разбойник — лицо, занимающееся разбойными нападениями. Самим по себе разбоем именуется открытое хищение имущества, выполняемое либо с применением оружия, либо насилием, опасным для жизни и здоровья пострадавших.
* Является первым противником, который вооружен режущим оружием, в его случае ножом.

## Галерея

Слегка подлетелПобеждённый 1побеждённый 2
Alan Smith

El es un chico tierno, lindo, divertido, sociable, chistoso, es extrovertido, bromista y de humor negro, sarcastico, es risueño y es bastante cariñoso con su novia.

**Cosas que no le gustan:**

Las aceitunas, en general no le gustan los musicales, tik tok, la ignorancia, chloe moriondo, los niños chicos pesados y llorones, y la gente patuda.

**Cosas que le gustan:**

Los gatos, los perros, los animales, le gusta el sushi, humor negro, las películas de terror y comedia y lo que mas le gusta es la koko.

**Datos Sobre él:**

El mantiene una relación amorosa con una chica de 1°A llamada Koko, su cumpleaños es el 5 de junio, es un chico algo reservado, toca guitarra, le encanta usar su gorro grisaceo.

"más duro que raiz de chañar", "ahre", "marca chanco", "marca junaeb".
Carte mission

Les Cartes Missions sont une nouvelle fonctionnalité introduite dans la mise à jour de 3DS v1.3 et la mise à jour de Mobile v1.6. Il y a actuellement 19 cartes missions, chacune avec un ensemble de missions. Le joueur doit choisir la carte pour être actif avant d'essayer n'importe laquelle des missions sur la carte.

Chaque carte de mission a des récompenses, gagnée après avoir atteint un certain nombre d'étoiles. Les étoiles sont gagnées en complétant les missions, le nombre dépendant de la difficulté de la mission.

Quelques notes:

* Les joueurs doivent gagner le niveau pour qu'une mission soit considérée réussi

* Les missions qui nécessitent qu'une action doit être fait x fois peut être dépassé (sauf si il est demandé un nombre précis)

* Les missions qui nécessitent l'effacement des blocs incassable ne comptent pas les blocs qui disparaissent automatiquement (après 5 coups)

* Card #1
* Card #2
* Card #3
* Card #4
* Card #5
* Card #6
* Card #7
* Card #8
* Card #9
* Card #10
* Card #11
* Card #12
* Card #13
* Card #14
* Card #15
* Card #16
* Card #17
* Card #18
* Card #19

## Mission Card #2

### Rewards

* 3 ☆ Reward: 5
* already owned: 1

## Mission Card #3

### Rewards

* 6 ☆ Reward:
* 10 ☆ Reward: 1

## Mission Card #8

### Rewards

* already owned: 1
* 14 ☆ Reward:

## Mission Card #10

### Rewards

* 9 ☆ Reward: 5000

## Mission Card #17

### Rewards

* 1 ☆ Reward: 3
* 2 ☆ Reward: 2
## Mission Card #18

### Rewards

* 1 ☆ Reward: 3
* 2 ☆ Reward: 2
## Mission Card #19

### Rewards

* 2 ☆ Reward: 3
Rules

Hi, these are some of the rules. If you have any questions, ask the admins.

## Chat rules

1. No swearing
2. Don't be mean
3. No spamming
4. Have fun!

## Thread rules

1. Make a warning for mature content.
2. Don't be mean
3. Make sure to include everyone!
4. Have fun

## Art rules

1. Don't make mature art.
2. No copywriting
3. Get permission before taking art
Wave

==

H I S T O R Y

Wave was born without his parents. He grew up in an orphanage in the Sea Kingdom. When he turned 7, he found an interest in shows and plays. When he turned 10, he met a beautiful Seawing named Shore. They had 2 dragonets together named Seaweed and Shell. He found ruins of an old boat and started the make shows and plays. He became very famous and was the most popular show dragon on Pyrhhia.

A P P E A R A N C E

He has deep blue scales and sea green underscales and mem-brains. He also has golden gauntlets on each leg. For some reason, whenever he lights up his glow-in-the-dark scales, they turned purple. He has a golden necklace on himself.

P E R S O N A L I T Y

Wave appears to be very energetic and playful at home, but pretty serious during his shows. He hates being banned from shows because there is nothing else to do. He also has a dark side whenever someone puts a complaint saying that this needs to go.

R E L A T I O N S H I P S

### Shore

Ever since he met shore he has loved her. They were perfect together and never got into fights. Shore would go to every show made by Wave, and he would do anything to make her happy.

### Seaweed

As her being his oldest daughter, she was given most new things. He loved her, but she was always grouchy when she didn't get what she wanted. He gave her old parts of things and animus touched items.

### Shell

He loved Shell more than anything because she would always be happy for what she got. He would always try to give her things, but Seaweed always threw a fit saying, "I want that." The things she would get, Seaweed took them 1 day later. He loved her more than the world and would do anything to keep her happy and alive.
Cutter

This character is in the book Rain and Night, and belongs to Coyote the Sandwing Nightwijng. Do not use without permission.

## History

When he was young, he met a pretty dragonet named Flutter. They became mates and had two dragonets. The first one wasn't named because the moment he hatched, he and Flutter were killed by a tornado. Cutter flew away with the other egg and settled in a cave. He was captured by an evil dragon.

## Description

He has pitch black scales and white underscales. He has night black membranes with white spots scattered like stars. He has green eyes. He pretty much looks like a normal Nightwing except for the silver teardrop scales by his eyes.

## Personality

He was very caring. Not much is known because he was very secretive about his feelings.
Demonstration - direkt-/klinikframställd kompositpelare

1. Börja med Puttyavtryck
2. Ta bort fyllningen som sitter på tanden, öppna kavum lite, preppa in tratt och rotationslås
3. Mät hur långt ner du ska borra bort guttaperka, sätt sen stopp på Gatesrymmare med en ficksond
4. Gör styrkanal med Gatesrymmaren
5. Tar bort resterande guttaperka med specialborr – börja med 1 rött streck, avsluta några ggr med 2
6. Prova om stiftet går ner – ska ha löspassning
7. Sätt kofferdam på
8. Lägg på Nyströms matris (behövs vid kompositpelaren)
9. Ets – skölj bort
10. Bonda kavitet + stift – men ljushärda inte
11. Ta bort ös med bläster, sug och papperspoints i rotkanal
12. Fyll rotkanal med dualhärdande kompositcement (blanda bas+katalysator)
13. Sätt i stiftet
14. Ljushärda 30 sek – spola inte efter
15. Bygg upp kompositpelaren i skikt – i höjd med granntand
16. Ta bort kofferdam + Nyström, borra av stiftet som sticker upp med chamfer och runda av pelaren lite
17. Grovpreppa 5an och 7an, förses med al-hätta
18. Tar mellanavtryck i alginat och slår ut i gips
19. Finpreppar färdigt, prepparna ska vara parallella med varandra

#####
Rain and Night

## Prologue

Cutter flew in the harsh storm with his egg. His mate, Flutter, had died because of the tornado that hit the Rainforest. No one would find him and his egg. He was crying because of his lost mate. His other son died in the tornado too. When they stopped at a small cave, he dropped off the egg in the nest. A dragon stumbled in and looked at him with an aggressive look on his face. "You promised me that if your mate and son died, I could take your egg." Cutter looked at the aggressive Nightwing and scratched him on the face. It left a bold scar on his left eye. "That is it!"the dragon said, roaring to his followers,"Chain him up!" The dragons flew in one by one and chained Cutter up. "You will never find my dragonet, never!"Cutter roared before the guards chained up his jaw. A crack appeared in the egg and a small dragonet popped out. Her name was Nightlight.

## Chapter 1

Nightlight looked for her lost scroll in the adoption center."Where is it,"she muttered under her breath. Her best friend, Blossom, popped up by her. "What ya looking for,"she said happily. Nightlight looked her in the eyes and muttered,"My lost scroll." Blossom looked at her and laughed. "You, read scrolls!"she laughed as she wiped away her tears,"Your a Rainwing. Rainwings can't read." Nightlight grunted and said,"Well, I'm also part Nightwing." Blossom didn't listen and walked away giggling. Nightlight kept searching and found it buried deep in the dirt. She started to read about Nightwing habits and tried to find out about her father. Then, there was a swift darkness. *What was that*, she thought, then she kept reading. Then, the whole hatchery was dark, she couldn't see any of the other orphans, and there stood two Skywings, burning the place to the ground.

 Chapter 2

Nightlight couldn't move she was so scared. One of the two Skywings looked at her. "Look, a small Rainwing dragonet,"he said in a hoarse voice. The other stopped and looked. "Let's take her to the Sky Kingdom," the other said in a menacing voice. As they walked over, Nightlight felt claws wrap around her snout. She was shoved out of the burning building, and she saw a handsome Nightwing looking down at her. "Are you okay,"he said worriedly. "Yeah,"she said looking into his handsome eyes. He dived inside the building and came out a minute later. He was carrying Blossom. He put the unconscious Rainwing on the ground. "Blossom, wake up, come on, get up,"Nightlight said worriedly as she felt her chest. Her heart wasn't beating at all. The burns on her were severe. "No, no,"Nightlight sobbed,"she's dead."
Potionmaker

## Backstory

Potionmaker was a dragon who sat in his bunker all day long. Once, he was in a hammock and a Icewing named SnowWolf approached him. They talked, he knew they would be friends. Many years later, they were mates. A dragon named Freeze tried to kill Potionmaker, but Wolf managed to teleport him away. He went back for revenge, and managed to kill Freeze. Then, Wolf and Potionmaker returned to the Ice Kingdom, and became King and Queen.

## Description

Potionmaker was a tall, male Nightwing who had pitch black and purple underscales and membrains. He had glasses and had sharp claws, similar to an Icewings. He has small, white dots on the tip of his tail.

## Personality

Potionmaker is a smart and funny dragon. He loves to have fun, but can get a bit mad. This shows when he killed Freeze for revenge. He Is also nice and cares a lot about SnowWolf.

## Relationships

### Princess Wolf

He thought wolf was an amazing friend at first, but didn't know that they were going to be mates. He appeared to have feelings when they had first met. But found out he loved her when he asked her to be his girlfriend.

## Freeze

 Potionmaker hated Freeze the first time he saw him. Not only because of Freeze trying to kill him, but because he was greedy and selfish and Wolf was going to be forced to marry him. The reason he killed Freeze was for revenge, but he might have done it to show that he was terrible.
Exotic

## History

This dragon has been through a lot. When she had hatched, her mother went crazy and killed herself. Her father had set her off to the adoption center, because he was very sad. She escaped and ran off to have her own life. One night, a dragon came in to ask to adopt her. She said no, and many dragons have tried to catch her. She didn't know she had animus magic until she used it on a destructive Mudwing. She has hid her whole life and has not seen a dragon for 10 years.

## Description

Although she is a Rainwing, she never changes her color from black scales and green underscales and membrains. Sometimes will turn a different color if needed. She has long, pointed horns and is apparently very skinny and short. She has silver eyes. She wears a vine necklace and a vine bracelet on each leg. She has more vines on her horns and tail. Has one golden ring on her vine necklace from her dead mother. Her claws are pointed on-end. Her tail goes strait out, not curled. For some reason likes the idea for green teardrop scales.

## Personality

Her personality is very strict and unkind, she might be sweet to other things than dragons though. Whenever she was with her unusual father when she was 1, he and she were like best friends. That is all that is known of this dragon.
Nightlight

This character is in the book Rain and Night, do not use without permission.

## History

Nightlight was born in a small cave after her father was taken. She has been trying to find him for ages and has not yet found him. When she was searching, she met a handsome Nightwing assassin name Startaker. They traveled together and found themselves loving each other. They stayed with each other and found many dangers. When she returned to the Rainforest Kingdom, she found out that her mother and whole family died in a harsh tornado. She still looks for her alive father.

## Description

She has black scales and color changing underbelly and membranes, they are usually bright yellow. Her dark scales can be dark purple at times. She has a prehensile tail and has a golden necklace, with a diamond teardrop on it. Her claws look like they've been dipped in white paint.

## Personality

She is very energetic but serious at sometimes. She is very worried about her father and loves fruit. Her favorite type of fruit is a papaya. She really loves wildlife, and when she sees an animal she treats it like a pet. She does have a small pet tiger named Stripes.
Termin 6

# Tentafrågor

( Tentamen TP6VFM - examineras med inlämningsuppgift )

Tentamen TP6OR2 Protetik med svar

Tentamen TP6OR2 Materiallära med svar

# TP6VFM

Kvalitativa metoder - anteckningar

Forskningsprogram - lektion på biblioteket - anteckningar

Etik - föreläsningsanteckningar

# TP6OR2

Avtryck

Avtrycksseminarium

Behandlingsjournal och tandvårdsförsäkring

Broterapi

Cement och cementering

Demonstration - direkt-/klinikframställd kompositpelare

Dentinsåret - seminarium

Gruppdiskussion fast protetik

Helkeramer

Intro till fast protetik

Kronprotetik

Partial plattprotetik

Pelare

Seminarier i partiell plattprotetik

### Materiallära

Polymerer - Sammanfattning Uppdaterad 2020 obs .pdf fil måste vara registrerad för att komma åt

Metaller - Sammanfattning Uppdaterad 2020 obs .pdf fil

Metaller - sammanfattning

Keramer - sammanfattning

Polymerer - sammanfattning
Coyote

## Story

This is a Sandwing that is the daughter of Qibli and Moon after they are older and not at Jade Mountain anymore, while Sunnyflight's child Horizon falls deeply in love with her and all his might. After she was born, she was trained to be an amazing warrior, but when she was sneaking around in the edge of the Ice Kingdom, she met a pretty animus named Wolf. They became amazing friends. When Horizon loved her, she met a handsome Sandwing named Ember. They loved each other and became mates.

## Description

Golden scales with a pitch black underbelly. Sandwing build. Black scales going down sides. A nice golden necklace with tiny rubies on the sides. A big diamond on the necklace. Two golden earrings on her ears with diamonds. Black eyes, white horns.

## Personality

Kind and caring but at the same time fierce and brave. She could get you if she wanted to. You don't want to bother her. But if your her friend you could never even notice her dark side until someone tried to hurt you.

## Relationships

### Moon

Moon is her mother and her hero. She would help her kind mother with anything. They happily lived together and Coyote was never sad because her mother's warm smile always cheered her up.

### Qibli

Coyote loved her father more than the three moons. His warm laugh and joyful attitude was the most amazing thing and kept her happy her whole life.

### Comet

As Comet was her brother, they were playful and annoying to each other. They always tried to be 1st place for Queen Thorn's love. Coyote was happy to have him as a bro.

### Cactus

Coyote has never met Cactus because he lives across Pyrhhia.
Hyena

## History

Hyena was born in one of the best hatchery's in the Sand Kingdom. Even though she was protected, it didn't stop Siren. She stole 2 eggs, and named them. She even stole the green and white bracelet that was for Hyena. She lived in the cave for 7 years, but on her 7th birthday, she was allowed to leave the cave for a day. But when she met a dragon named Tropic, he told them that they were supposed to hatch together. She kept visiting under secret, but when Siren saw him, she killed him. She put her claws on him and went away. When Siren saw what she did, she transformed into a normal Sandwing. When they left, Hyena went to where Tropic lived to pick up everything, but she saw him laying. It appears her claws could heal whatever she touches. Now they are in the Sand Kingdom.

## Description

Golden scales with orange underscales and membrains. Big, black, spots on her back with freckles. Smaller tail barb than normal but has more toxic poison. Has black scales all over.

## Personality

Very sweet and happy, but hates her guardian and half brother.She is very cute and does what her guardian says, but that's because she's an animus. She is friendly to Cardinal, but Cardinal is mean to her. She usually has many feelings at once.

## Character Information

### Relatives:

Adopted mom: SirenAdopted brother: Cardinal

## Relationships

### Siren

Siren acted like a mother to Hyena. But when she transformed into Sandstorm, Hyena's real mother, she wished it was her all along

### Cardinal

Even though Hyena loved Cardinal, he was very annoying and mean to her. She was glad he was dead, but wishes he was still alive.

### Tropic

Tropic was Hyena's best friend and eventually boyfriend. They loved each other's company and knew they were meant to be together.

You can always add your dragon into relationships.
Abyss

This character belongs to Coyote the Sandwing Nightwijng, do not use without permission.

## Character Information

### Occupation:

Warrior in Ruby's army, sometimes painting.

### Quote:

"No one will ever hurt Crimson, no matter what,"

## History

When Abyss was young, he loved to paint, even though he was supposed to be training to be a soldier. He loved to paint with colored water and smashed berries. When his mother and father found out, they were very disappointed in him. At this time, his father left him and died in the sea. His mother also died when she went searching for him. He was alone his whole life and when he adopted his son, Crimson, he was happy again. He still works as a soldier and loves it, but paints for Crimson at times.

## Description

Abyss has dark red scales and orange underscales and membranes. He has armor on his back. He usually is wearing a flower bracelet on one leg and a shell bracelet on the other. He has many smudges of paint on his face because he never washes them off.
Instuderingsfrågor

## Instuderingsfrågor epilepsi

1. Beskriv kort tre villkor för att man ska kunna ställa diagnosen epilepsi.

Bestående intrakraniella förhållanden

Återkommande anfall

Inte provocerat anfall (tex alkohol, sömnbrist)

1. Varför är ett epileptiskt anfall inte nödvändigtvis detsamma som att man har epilepsi?

Eftersom alla kan få epilepsianfall nån gång. Alla har en tröskel som ser olika ut pga genetik, ålder med mera. Man kan inducera ett anfall tex genom sömnbrist, alkohol. Får man då ett anfall och det aldrig kommer igen så får man inte diagnosen epilepsi. Om orsaken till anfall inte är pga bestående intrakraniella förhållanden utan pga yttre faktor får man inte heller diagnosen.

1. Ett centralt begrepp vad gäller epilepsi är ”sänkt anfallströskel”. Vad innebär detta, och hur skiljer sig en sänkt anfallströskel mellan personer med och utan epilepsi?

Sänkt tröskel innebär att man är mer benägen att få anfall. Alla KAN få ett anfall men har olika mottaglighet(trösklar). Sänkt tröskel kan man ha tex pga genetik, ålder (barn mottagligare). De som har diagnosen epilepsi har sänkt tröskel vilket kan bero på olika saker.

1. På vilket sätt klassificeras epilepsi, och vilken typ av klassificering styr oftast behandlingen?

Klassificeras först efter om det är lokaliserat till bara en hemisfär=fokala anfall eller båda=generaliserat.

Lokala anfall kan sedan vara enkla=medveten om att anfallet sker eller komplexa=vaken men inte medveten om att det händer.

Är den generliserad är patienten nästan aldrig medveten.

1. Vad är status epilepticus? Varför är det önskvärt att häva ett status så snabbt som möjligt?

Ett epilepsianfall som inte slutar (>60min), (>5min kliniskt). Långa anfall är skadligt för hjärnan och därmed potentiellt livsfarligt.

1. Vilka angreppspunkter finns för antiepileptika/antikonvulsiva?
	* Att verka uppreglerande på GABA (tex bensodiazepiner typ stesolid)
	* Hämma Na-kanaler för att hindra AP
	* Hämma Ca-kanaler för att hindra AP
	* Minska glutamat
2. Vilka biverkningar kan ett antikonvulsivt läkemedel ge upphov till (inte för specifikt)?

Dåsighet, yrsel, interaktionsbenägenhet, tetraogent.

1. Vilka faktorer kan exempelvis påverka hur behandlingen av epilepsi skräddarsys för en patient?
Om patienten är gravid, får överväga risk med nytta, anfallstyp, ålder, andra sjukdomar, andra läkemedel
( Tentamen TP6VFM - examineras med inlämningsuppgift )

**2012VT**

**2012VT-1** Omtentamen

**2012HT**

**2013HT** 2013-09-27 Max: 18p, Godkänt 12,5p (70%)

**2014VT** 2014-02-28 Max: 22p, Godkänt 15,5p (70%)

2012VT 2012VT-1 2013HT 2014VT

Förklara vad korrelationsanalys, korrelationskoefficienten är och ge exempel. Visa gärna med ett spridningsdiagram. (4p)

2012VT

Diskutera skillnader mellan olika mätskalor och ge exempel på tre skalor utifrån olika typer av variabler som du kan komma att använda i ditt uppsatsarbete. (4p)

2012HT

Förklara egenskaperna hos en ordinalskala. (2p)

2012HT

Ange två sätt att analysera om fördelningen av värden i en variabel är skev eller normal. (4p)

2012VT-1 2013HT 2014VT

Förklara skillnaden mellan en retrospektiv och en prospektiv studie. (2p)

2012HT 2012VT-1 2013HT 2014VT

Förklara vad Typ I- och Typ II-fel innebär. (4p)

2012VT 2012HT 2014VT

Förklara vad standardavvikelnsen är (med ord).

2012HT

Under förutsättningen av en normalfördelad variabel, hur stor andel av observationerna finns inom en respektive två standardavvikelser? (2p)

2012VT

Vad är kumulerad frekvens? (1p)

2012VT-1 2013HT 2014VT

Förklara vad kvartilavståndet och 90:e percentilen är med ord. (2p)

2012VT 2012VT-1 2012HT

Vad är en hypotesprövning? Förklara med ord. (4p)

2012VT-1 2013HT 2014VT

Hur definieras nollhypotesen och alternativ hypotes? (2p)

2012HT

Förklara kort vad regression och korrelation innebär. (4p)

2012VT-1 2013HT

Vad är en regressionslinje?

2012VT

Inom statistisk analys anges ofta signifikansnivå och p-värde. Förklara dessa två begrepp. (2p)

2013HT 2014VT

Vad är signifikansnivån? Förklara med ord. (2p)

2012VT 2014VT

Hur kan du lämpligast beskriva dina resultat från ett experiment om du har en kontinuerlig variabel och en dikotom variabel? Motivera ditt svar. (4p)
Termin 1

# Kursinformation

### Kursplan

TP1IOS

TP1MH1

# Sammanfattningar

Sammanfattning TP1IOS

Sammanfattning TP1MH1

Tentamen TP1IOS

Tentamen TP1MH1 med svar - Delkurs 1020 Mikrobiologi (t.om. VT-13)

## TP1MH1

TP1MH1 - Hygienföreläsning

TP1MH1 - Delkurs 1010 - Cellbiologi - Sammanfattning av cellbiologi-boken

### Delkurs 1020 - Mikrobiologi

Sammanfattning av saliv

Salivkörtlar och saliv instuderingsfrågor

Mikrobiologi instuderingsfrågor

Det orala ekosystemet instuderingsfrågor
Utbildning i journalsystemet T4 - föreläsningsanteckningar

***T4 Utbildning***

* T4 --> Utbildning --> Utbildningssal Odontologen (finns också på skrivbordet)

1. 1. Skapa tidbok – Ange sidnamn.
2. 2. Trädet – Personal – Tdl/tdhyg./tsk.
3. 3. Dubbelklicka på personal
4. 4. Boka pat – sök pat
5. 5. Beskrivning – kan vara us ena tillfället, lagning nästa, ex lagning 36
6. 6. Välj ”bok bara” – kommer inte ut ett tidkort
7. 7. Systemlogg – initialer
8. 8. Checka in pat
9. 9. Besökslista – hämta in.

* Administration – Allmän – Betalmodell 71 – Vuxenpat i Sverige.
* Journal – Tandvård
	+ o Aktiv behandlingsperiod = röd gubbe. Slutförd behandlingsperiod = grön gubbe.
	+ o Behandlingsperiod = från us tills behandlingen är klar. Avsluta inte efter bara 1 pass!
* Öppna ny behandling – skriv ”SIMU” efter datum
* Visa eller skapa Hälsodeklaration.
	+ o Varning – CAVE = pc.allergi, blödarpat (Waran) à röd ram på pat och varning.
* Status – fyll i med palett eller textinmatning
	+ o Fyllningar – komposit är förvalt på textinmatning
	+ o UA à utan anmärkning på fyllning.
	+ o Palett – markera yta på tanden och vad det är.
	+ o Krona – metallkeramik förvalt
	+ o Kan klicka på ytor, rötter, kronor.
	+ o Aktiv karies – röda siffror. Kronisk karies – svarta siffror.
	+ o Kronisk karies – får göras via textinmatning.
* Kostnadsförslag
	+ o Grundplan/kostnadskalkyl/kostnadsförslag är alla samma sak
	+ o Lägg in åtgärder man plenrar – ”kraftigare kontur” på dem under status.
	+ o Lägg till via palett, textinmatning eller snabbval (om man kan åtgärdsnumret).
	+ o Hjälp à Allmäntaxa för allmän-tv. för priser.
* Behandling – skriv in us (101) och höklicka för att utföra den (blir grön). Överlämna à pat kan betala.

***Terapimallar***

* *VK/US*
	+ o Hälsodeklaration – uppdaterad.
	+ o Röntgenfynd – förutom karies och parod, exempelvis retinerade tänder.
	+ o Parod - generell gingivit
	+ o Usprotkoll – lämnas till pat, vad man gjort
* *VK/Behandlingsplan 1* – diagnoser och bedömning av tänder.
	+ o Sjukdomsbehandling – kausal kariesbehandling
	+ o Restaurativ behandling – kompositfyllningar
	+ o Kostnadsförslag – utlämnad till pat.