3.13.21 - Shaal's Tower Part 2

We woke up after a nice rest in the Room of Rest cuddled up with the sheep. I spent part of my rest, while my friends were still sleeping, to fashion a space to carry one home after we are done with these challenges. However, the moment after we left the room the packs Rhys and I had filled, caved in and the sheep disappeared.

   The new space we entered was filled with an intense amount of heat and some gibbering mouthers were perched on the few narrow walkways we had to reach the other side of the room. Looking over the sides we saw there was molten rock below us and afew chains leading from the floor to the walkways. She-rah and Blink walked forward first, and clutched their ears trying to block out the gibbering sounds. She-rah managed to severely damage one of them before losing control of herself and falling to the floor which started to erupt. Much like the jelly cubes from the cold chamber these dropped round disk keys when we killed them. We managed to escape the room without any casualties by dividing the paths.

We ran from that room as fast as possible right into a gold and green tiled room with five large doors lining the wall and four colored torches burning on the wall between them. On the floor we noticed there was a giant skeleton sprawled out, probably a warning to us as to what was ahead. I went looking around the doors to see if there were any traps when the door bit me! Together we managed to defeat it and two others like it before finding the correct door which led to a new, elongated room with more torches on the wall. These were unlit but the door between them had a colorful symbol on it that seemed to correspond to the unlit torches. We took some of our own torches to the ones in the last room where we made the matching colors and lit the new torches.

When the last one was lit, the door glowed a bright light before opening up to a similarly shaped chamber; however, this room was mostly filled with water and only a few narrow pathways to walk on. At one end there was a platform with two giant statues and a treasure chest on it, and at the other end there was a space that seemed to have an indent on it. In the middle, there were a few tiles that seemed to form patterns on the floor. Some of the tiles had colors that matched the torches in the hallway, so I threw my pink torch onto the pink square, but nothing happened. Meanwhile, Blink had started to climb the wall towards the chest. There was a splash and a grell popped out from the water and started to attack Blink. I started making my way closer on the tiles, but started to set off some traps that were part of the colored tiles! Jumping to a safe block, I discovered a hidden block with a key on it. However, Blink was in trouble, so Rhys became Crocodile-Rhys to munch on the grell and retrieve Blink who had fallen in the water while She-rah started making her way towards the opposite end of the room. Crocodile-Rhys took care of the grell and saved Blink while I set off all the traps in the room, just to be sure they were all trapped. Blink then made her way to the chest and successfully unlocked it with the key I had found. She found an engraving that was the same as the one She-rah found on the floor at the other end of the room. After some deliberation of the meaning of the symbols, it was determined that it showed a mirror that did not match its reflection and one that did. This led us to believe we needed to make the tiles mirror the colors of the ones that were already lit. Once we did that, a new chest appeared inside the circle with the other symbol which had the circular disk of a key inside.

This led us to another room, this one dark and gloomy with fire giant heads with open mouths in each corner and a large demon head centered on the furthest wall which had a throne inside its open mouth and a golden doorway was on an adjacent wall. On the throne, there was a horned helmet-like crown. Around the room there were motifs of a giant king who fought all kinds of people, always coming out victorious. We decided that we should take the crown and place it on the head of the dead giant from the first section of this floor. Upon placing the helmet on its head, the bones form into the giant they must have once been and it calls us fools, so we attacked it. When it fell, a blue key was left behind where its bones were. When we placed the key into the door in the sinister room, it let off a golden glow while we took a short rest to recuperate before heading to the next floor.

We emerged from the door after our rest to find a tiny room with bare brick walls and two doors: one made of dark iron and the other that had a circular hole within. Pushing past the iron door, as stealthily as possible, there were a series of narrow passageways that had a slight sound of grumbling as we moved forward. A few moments later, we could see that we entered a cavernous room with large chunks of stone scattered about. In the middle there was a large pile of treasure topped with a large black dragon perched on top, but fast asleep. Rivir caught a glimpse of a collar about its neck with a disk attached, and Blink rummaged through her bag until she pulled out a green dragon mask to put on.