recursal/Fanatic-Fandom huggingface dataset:
Hexmark Destroyer

## Stats

* Army Cohesion Limit: 1/1/2/2/3/3
* Unit Members: 1
* HP: 240
* Action Points: 2
* Movement Points: 4
* Armour: 6
* Evasion: 5

## Abilities

### Multi-Threat Eliminator

Targets up to 3 units with a single attack, at the expense of slower attack speeds and decreased ranged accuracy.

* Each targeted unit receives 75% of the normal amount of shots
* -10 Ranged Stability
* Cooldown: 2

### Target Optimisation

Allows ranged attacks to auto hit. Drains movement points and boosts critical chance per movement point spent.

* +10% Critical Chance per movement point spent
* Expires in 1 Turn
* Cooldown: 2
Multishot Enchantment Common

Type

Main Page

Enchantments

Multishot Enchantment

Tooltip:
(Chance to produce an extra projectile. Applies to each projectile created.)
60.000004% Multishot
Level cost: 6
 \*Unique\* (Limited to 1 Unique Enchantment)
 \*Only allowed on Weapons: 100%\*
 \*Ranged Only\*

Recipes

Used in

Used in (Reverse Crafting Recipes)
The Scarlett Zero

**Seth Edward**, also known as **The Scarlet Zero**, is the overarching protagonist of The Shadow Eyeverse. He is the prophesized warrior destined to defeat The Shadow Eye.

## The Shadow Eyeverse

### Family/Friends

Unnamed father (status unknown)Unnamed mother (status unknown)
Willow (sister, deceased)

### Goals

Destroy The Shadow Eye and all the realites (formerly, abandoned)Free the realites (ongoing)
Find his identity and family (partly succeeded, ongoing)

## Biography

Seth's home was bombed and he was abandoned. I-ON found him and brought him to The Zero. Eventually, he grew up and became intelligent and powerful. He would soon begin leading The Zero. Soon, in his solo story. He found out about his dead sister, Willow, and his mother and father. He also discovered The Prophecy. It stated that "A warrior of scarlett power will face the priest of dark magic, and one shall prevail changing the course of reality forever." He then would leave The Zero in search for his family.

## Appearance

He usually wears a magenta, pink, and black robe over a gray jacket. He wears a hood with purple tallys representing The Shadow Eye members destroyed. He wears a metal black mask with pink stitches and burn marks. His original hair was blonde and red, but he dyed it black and pink to hide his identity.

## Personality

Seth is a confident, caring, and extremely powerful individual. He cares deeply for The Zero and his family, whom he doesn't even know. At first he believed that the realities were corrupted, but he changed his mind and now fights for their peace.

## Trivia

* A popular fan theory states his father is none other than The Shadow Eye. They had the same hair color in their youth, and same eye color. This is highly unlikely though.
Permanent's version of plants vs. zombies 2

Cringe*This article is cringy. in my opinion*unfinished*This article is unfinished. You can help GD Permanent Wiki by being helping*
pvopvz2, whatever

nonexistent pvz 2 mod, this time the page has been remade to be more realistic (some of the old stuff was probably impossible to mod)

# worlds

## ancient egypt

basically the same thing as usual, there are graves and stuff

35 levels, these worlds will be long

### plants (excluding tutorial plants)

* cabbage pult
* bloomerang
* snow pea
* bonk choy
* grave buster
* starfruit

## pirate seas

same as usual again

35 levels

### plants

* kernel pult
* repeater
* twin sunflower
* cherry bomb
* spikeweed
* snapdragon

### plants

* threepeater
* spikerock
* lightning reed
* split pea
* pea pod
* tall nut
* coconut cannon
Battlesector Wiki/Section 2

Core Concepts

Game Modes

* Core Concepts#Narrative Campaigns
* Core Concepts#Planetary Supremacy
* Core Concepts#Skirmish Mode
* Core Concepts#Multiplayer

Key Mechanics

* Core Concepts#Command Points
* Core Concepts#Momentum
* Core Concepts#Terrain/Cover
* Core Concepts#Experience
* Core Concepts#Damage calculation

How to Play

* Core Concepts#Army Builder
* Core Concepts#Hotkeys
* Core Concepts#Controls

Factions

Blood Angels

* HQ
* Elite
* Troops
* Heavy
* Strategiums

Tyranids

* HQ
* Elite
* Troops
* Heavy
* Strategiums

Necrons (DLC)

* HQ
* Elite
* Troops
* Heavy
* Strategiums

Sisters of Battle (Preorder)

* HQ
* Elite
* Troops
* Heavy
* Strategiums

Orks (To Be Announced)

* HQ
* Elite
* Troops
* Heavy
* Strategiums

Daemons (Minor Faction)

* HQ
* Elite
* Troops
* Heavy
* Strategiums
Lava Fishing Enchantment

* Basic
* Common
* Rare
* Epic
* Legendary

*'50% Lava Fishing (Allows fishing in lava and has a chance to improve catch rates in lava. Stacks with other sources.)
Level cost: 1
 \*Only allowed on Fishing Poles: 100%\*
 \*Max of 1 per item\*
 \*Utility\*'*

### Type

Enchantments, Crafting Material

*'60% Lava Fishing (Allows fishing in lava and has a chance to improve catch rates in lava. Stacks with other sources.)
Level cost: 2
 \*Only allowed on Fishing Poles: 100%\*
 \*Max of 1 per item\*
 \*Utility\*'*

### Type

Enchantments, Crafting Material

*'75% Lava Fishing (Allows fishing in lava and has a chance to improve catch rates in lava. Stacks with other sources.)
Level cost: 3
 \*Only allowed on Fishing Poles: 100%\*
 \*Max of 1 per item\*
 \*Utility\*'*

### Type

Enchantments, Crafting Material

*'85% Lava Fishing (Allows fishing in lava and has a chance to improve catch rates in lava. Stacks with other sources.)
Level cost: 4
 \*Only allowed on Fishing Poles: 100%\*
 \*Max of 1 per item\*
 \*Utility\*'*

### Type

Enchantments

*'100% Lava Fishing (Allows fishing in lava and has a chance to improve catch rates in lava. Stacks with other sources.)
Level cost: 5
 \*Only allowed on Fishing Poles: 100%\*
 \*Max of 1 per item\*
 \*Utility\*'*

### Research

1 required

 Obtained From

Main Page

Enchantments

The Lava Fishing Enchantment Basic can appear in the Witch's shop any time for 10 91 25, but is rare.

### Effects

 100%

### Applicability

 Armor
 Accessories
 Fishing Poles
 Tools

### Crafting

* Basic
* Common
* Rare
* Epic
* Legendary

Used in

Used in (Reverse Crafting Recipes)

Recipes

Used in

Used in (Reverse Crafting Recipes)

Recipes

Used in

Used in (Reverse Crafting Recipes)

Recipes
  Lava Fishing Enchantment Epic Containment |  Enchantment Essence Common (5) Enchantment Essence Rare (5) Enchantment Essence Epic (5) Lava Fishing Enchantment Basic Superior Containmentand Topaz (2)or Ruby (2)or Emerald (2)or Sapphire (2)or Amethyst (2)

Used in

Used in (Reverse Crafting Recipes)

Recipes

Used in (Reverse Crafting Recipes)
Plasmancer

## Stats

* Army Cohesion Limit: 1/1/2/2/3/3
* Unit Members: 1
* HP: 275
* Action Points: 2
* Movement Points: 3
* Armour: 5
* Evasion: 25

## Abilities

### Quantum Orb

The Plasmancer unseals the safeties from this ancient device, unleashing a devastating pillar of pure energy on a target unit, and dealing a smaller amount of damage to adjacent units.

* Range: 1-4
* Centre target splash damage: 112-150
* Centre target armour piercing: 6
* Adjacent unit splash damage: 30-40
* Adjacent unit armour piercing: 3
* Ammunition: 1/1

### Harbinger of Destruction

Channels growing destructive energies outwards into an annihilatory beam, dealing damage to all targets along its path.

* Range: 2
* Splash damage: 45-60
* Armour piercing: 4
* Accuracy: 80
* Cooldown: 3
Daemons (Minor Faction)

# Daemons

> Daemons are a minor faction and so are not yet playable. They are encountered as enemy units in the Planetary Supremacy campaign.
>
>

Daemons are sentient embodiments of Chaos and collectively the greatest servants of the Chaos Gods and of Chaos itself as a universal force. Daemons are created at the whim of one of the four major Chaos Gods from a fraction of the god's own power within the Immaterium and act as an extension of its will.
Overlord

## Stats

* Army Cohesion Limit: 1
* Unit Members: 1
* HP: 325
* Action Points: 2
* Movement Points: 4
* Armour: 6
* Evasion: 20

* +15 Evasion
* -10% Damage Received
* Expires in 1 Turn
* Cooldown: 3

* Range: 1
* Ammunition: 4/4
* Cooldown: 3

### Command Protocol

Nearby allied units benefit from one of two command protocols. Activate to switch to the other protocol.

* **Protocol of Passing Seasons**
	+ +1 Movement
	+ +1 Ranged Armour
* **Protocol of Unbending Will**
	+ +100% Momentum Gain
	+ +1 Melee Armour

* Range: 2

### Veil of Darkness

The Overlord steps between realities to teleport to a target tile.

* Range: 1-5
* Cooldown: 3
Battlesector

Warhammer 40,000: Battlesector is a fast-paced turn-based strategy game set in the grimdark universe of the 41st Millennium. Pick your force, develop your army, field mighty heroes and fight for victory using superior strategy, awesome abilities, and devastating weaponry.

**Age of Crimson Dawn**

Experience an epic twenty mission single-player campaign that explores the aftermath of the Devastation of Baal. Help Sergeant Carleon and his allies purge the Tyranid infestation on Baal Secundus, and preserve the honour of the noble Blood Angels.

**Skirmish Mode**

Fight across the surface of Baal on maps of your choosing in the Skirmish mode. Pick the faction you'll lead as well as the one you'll face. Completely customize your army list by selecting your units, heroes and their loadouts. It is available with three different types of Objective: Exterminatus, Conqueror and Strategic Command.

**Planetary Supremacy Mode**

Planetary Supremacy is a conquest-style skirmish campaign, introduced in a free update as part of our ever expanding plan for Battlesector, in which you, the player, decide the outcome.

Take command of your favourite faction and conquer the planet in a series of procedurally generated skirmish battles. To achieve victory, capture more tiles, acquire strategic resources  and expand your army. Then, bring destruction to your enemies in Skirmish battles.

**Forge Your Armies**

Command iconic units like the Sanguinary Priest, the Librarian Dreadnought, and the Hive Tyrant to annihilate your foes. Use over 60 abilities and 50 weapons to orchestrate your opponent’s bloody demise.

**Build Momentum**

Each faction has a unique Momentum system that can result in a Surged unit. Units that Surge are able to string together superhuman chains of actions, or use the opportunity to further upgrade their abilities.

**Call In Air Support**

Use Command Points to call in faction-specific air support abilities. The Blood Angels Stormraven can obliterate xenos with a missile barrage, or deep strike a unit of veteran Assault Marines behind enemy lines. Meanwhile, the Tyranid Harpy can devastate the enemy defenses with its Sonic Screech, or scatter the battlefield with its deadly Spore Mines.

**Face Your Friends On The Battlefield**

With live and asynchronous multiplayer, and hotseat modes available, there’s no excuse not to take your friends to war
Battlesector Wiki/Section 4

Wiki Community

We are currently maintaining 164 pages (16 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Battlesector Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
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Battlesector Wiki/Section 1

Welcome to the Battlesector WikiWelcome to the Battlesector Wiki
The complete strategic and narrative Warhammer 40,000: Battlesector guide - all written and maintained by players. The wiki hosts rules, data, strategies and story for everything appearing in the game. We're a collaborative community website about Battlesector that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

Warhammer 40,000: Battlesector is a fast-paced turn-based strategy game set in the grimdark universe of the 41st Millennium. Pick your force, develop your army, field mighty heroes and fight for victory using superior strategy, awesome abilities, and devastating weaponry.[Read more...]

Available on Steam and Slitherine!
Blood Angels

The Blood Angels are one of the 20 First Founding Legions of the Space Marines. They are well-known across the galaxy for their bloodthirsty nature in battle, and feared for the curse of flawed gene-seed they carry. In 998.M41 a tendril of the Tyranid Hive Fleet Leviathan was on a direct course to attack the Blood Angels' homeworld, Baal.
Battlesector Wiki

Welcome to the Battlesector WikiWelcome to the Battlesector Wiki
The complete strategic and narrative Warhammer 40,000: Battlesector guide - all written and maintained by players. The wiki hosts rules, data, strategies and story for everything appearing in the game. We're a collaborative community website about Battlesector that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

Warhammer 40,000: Battlesector is a fast-paced turn-based strategy game set in the grimdark universe of the 41st Millennium. Pick your force, develop your army, field mighty heroes and fight for victory using superior strategy, awesome abilities, and devastating weaponry.[Read more...]

Available on Steam and Slitherine!

Core Concepts

Game Modes

* Core Concepts#Narrative Campaigns
* Core Concepts#Planetary Supremacy
* Core Concepts#Skirmish Mode
* Core Concepts#Multiplayer

Key Mechanics

* Core Concepts#Command Points
* Core Concepts#Momentum
* Core Concepts#Terrain/Cover
* Core Concepts#Experience
* Core Concepts#Damage calculation

How to Play

* Core Concepts#Army Builder
* Core Concepts#Hotkeys
* Core Concepts#Controls

Factions

Blood Angels

* HQ
* Elite
* Troops
* Heavy
* Strategiums

Tyranids

* HQ
* Elite
* Troops
* Heavy
* Strategiums

Necrons (DLC)

* HQ
* Elite
* Troops
* Heavy
* Strategiums

Sisters of Battle (Preorder)

* HQ
* Elite
* Troops
* Heavy
* Strategiums

Orks (To Be Announced)

* HQ
* Elite
* Troops
* Heavy
* Strategiums

Daemons (Minor Faction)

* HQ
* Elite
* Troops
* Heavy
* Strategiums

Wiki Community

We are currently maintaining 164 pages (16 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Battlesector Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Fire Tank Cat (enemy)

## enemy

pretty hard compared to fire cat since it's immune to a lot of abilities and it increases damage to 17,250 at low hp, but it also has 2 knockbacks, double the tba of crazed tank, much lower damage/hp, and no base destroyer

the stage it's from also has a long length so it'll take a while for it to reach your base

## stats

* health: 1,350,000
* damage: 11,500
* range: 390 (area)
* tba: 4.5s135f
* speed: 2
* knockback: 2
* atk animation:0.27s8f (0.73s22f backswing)
* abilities: immune to knockback, immune to freeze, immune to slow, strengthen by 50% at 10% hp, immune to weaken, immune to burn
* trait: magma

## strategy

idk, but you should probably use units with more than 390 range
Hurricane Hell (Merciless)

get ready for something that's probably impossible

buffs: when the stage reaches 0 hp it will heal back to 5,000,000 (one time)

## enemies

base hp: 9,999,999

1 white cyclone (300%) spawns after 1 minute

1 white cyclone (250%) spawns after 2 minutes

1 white cyclone (125%) spawns after 3 minutes

3 white cyclones (100%) spawn after 5 minutes

infinite assassin bears (10,000%) spawn after 15 minutes

when the base reaches 10% hp (after revival):

1 white cyclone (350%) spawns as the boss after 0s

## strategy

someone told me that sanzo and units like courier and some other unit i can't recognize will help

i thought this was impossible
Mạng xã hội

## Về mạng xã hội

**Dịch vụ mạng xã hội** (tiếng Anh: **Social Networking Service** - **SNS**) là dịch vụ nối kết các thành viên cùng sở thích trên Internet lại với nhau với nhiều mục đích khác nhau không phân biệt không gian và thời gian. Những người tham gia vào dịch vụ mạng xã hội được gọi là cư dân mạng. *Tìm hiểu thêm tại Wikipedia.*
Cat Tickets

Cat Ticket - normal cats

Gold Ticket - you know this one

11-Ticket - gives you a free 11 summon instead

Cheap Platinum Ticket - guaranteed chance of a cheap uber/legend rare that changes price after evolution. 98% uber, 2% legend.

Platinum Ticket - guaranteed uber.

Legend Ticket - 95% uber, 5% legend.

Expensive Legend Ticket - guaranteed legend, collabs included. if this was a real game it'd be worth $12.
Hotel Room Limit

## DVD Cover

**Hotel Room Limit** is the inaugural season of the online version of the original format Room Limit.

## Production

 **Production**

 **Production**

 **Production**

The production team for this season consisted of Alex Jackson, Kennedy Kyoko, and Seb Cordero.

## Format & Powers

The format of this season followed the original room limit format. In the first phase of the game, players were able to see the color of rooms and had randomized choices for room selections. At the Final 7 point of the game, players were able to choose there rooms from that point onward. Several powers were put into the game of varying power, along with various punishments.

* Janitors Closet: Gained during the Auction, the Janitors Closet allowed a player to leave a round in its entirely. They would not be put into a room, would not compete in the competition, would not vote, would not be able to vote, and would not be able to speak to players that round at all.
* Lobby Bell: Gained during the Auction, the Lobby Bell allowed a player to cancel the elimination vote directly before the elimination occurred. This would skip immediately to the next round with no player voted out.

## Players

 **Winner**

 **Runner Up**

 **Jury: Josh**

 **Jury: Julia**

 **Jury: Julia**

 **Jury: Josh**

 **Jury: Julia**

 **Jury: Julia**

 **Jury: Josh**

 **Jury: Julia**

 **Jury: Julia**

 **Jury: Julia**

 **Jury: Julia**

 **Eliminated**

 **Eliminated**

 **Eliminated**

 **Eliminated**

 **Eliminated**
Li'l crazed cat

¯\\_(ツ)\_/¯

## stats

hp: 1,200,000

dmg: 3940

range: 120 (area)

atk freq.: 0.6s

speed: 6

knockback: 5

atk anim.: 0.27s (0.33s backswing whatever that is)

traits: none

special ability: base destroyer

## strategy

this dude is literally just a mini crazed cat, just don't let him touch your base and he's 2x easier than crazed cat :)

use whatever strategy you used on the original, this little guy has the same stats as the original but halved (except speed and knockback)
Moldy Sandwich (pvotbc)

it's the thing for moldy catloaf

rewards: bread cat true form (100%)

## stuff

base hp: 350,000

length: 4500

maximum enemies: 30

5 zoges (250%) spawn after 0s (0.5s delay)

5 znaches (250%) spawn after 10s (1-3s delay)

5 the thrillerz (150%) spawn after 15s (5-7s delay)

1 zomboe (200%) spawns after 20s

when the base reaches 80% hp:

1 li'l zyclone spawns after 0s

5 coffin zoges (100%) spawn after 5s (5s delay)

1 zir zeal (300%) spawns after 10s

when the base reaches 50% hp:

1 moldy catloaf (100%) spawns as the boss after 0s

1 i.m. phace (200%) spawns after 5s

1 galactic overseer nyandam (200%) spawns after 10s

1 bun bun symbiote (200%) spawns after 125s

when the base reaches 1% hp:

3 assassin bears (100%) spawn after 0s (0.01s delay)
Earth (CotG)

easy tbh

## enemies (chapter 1)

base hp: 6500

enemy limit: 12

width: 5000

xp reward: 1413

infinite shibaliens (100%) spawn after 0s (1s-1.5s delay)

infinite shibaliens (400%) spawn after 3s (1s-3s delay)

when the base reaches 40% hp:

1 hyppoh (600%) spawns as the boss

## enemies (chapter 2)

base hp: 22500

width: 5000

enemy limit: 12

xp reward: 1763

infinite shibaliens (150%) spawn after 0s (1s-1.5s delay)

infinite shibaliens (600%) spawn after 3s (1s-3s delay)

when the base reaches 40% hp:

1 hyppoh (800%) spawns after 0s

## enemies (chapter 3)

i can make this one difficult since you're already late in the game :D

base hp: 37000

enemy limit: 12

width: 5000

xp reward: 2100

infinite shibaliens (350%) spawn after 0s (0.3s-0.8s delay)

infinite shibaliens (1000%) spawn after 2s (0.4s-1s delay)

infinite assassin bears (100%) spawn after 300s (5s delay)

when the base reaches 60% hp:

3 hyppohs (950%) spawn after 0s (5-8s delay)

## strategy

how bad can you possibly be at the game to need a strategy for this, by the time you reach this point half your units are probably true formed.
Ice cube (pvotbc)

rewards: cold cat (35%)

basically, it's enemy spam. no specific boss or anything, just spam.

nerfs: none

buffs: the enemy base revives itself to full hp once

## enemies

base hp: 500000

max enemy limit: 50

infinite cold doges (3000%) spawn after 0s (1-5s delay)

infinite ice doges (500%) spawn after 2s (3-7s delay)

infinite icy hippoes (350%) spawn after 25s (5-15s delay)

infinite assassin bears (100%) spawn after 1,200s (0.1s delay)

## strategy

weak enemies getting spammed, don't worry this will be easy

good thing the reward is basically useless
Frozen Doge (Ice)

ice doge but 10x stronger lol

hp: 15,000

atk: 10,000

range: 110 (area attack)

atk freq.: 1.57s

speed: 3

knockbacks: 1

atk anim.: 0.27s (0.33s backswing whatever that is)

trait: ice

special abilities: 100% freeze for 1s, 100% weaken tp 10% for 5s, 30% slow for 1s, omnistrike (-120 - 110 range)

## strategy

low range and health, but high damage

easy
Lava Blob

## Overview

Lava Blob is a monster that often finds itself outclassed. It's not a strong Burn support, it's not a strong crit-based damage dealer in most teams, and it's not even as good at mixing its roles together as monsters like Magmamoth, but it has one niche that keeps it from being considered one of the worst monsters in the game, and that's that it's one of the best Supremacy damage dealers, and Supremacy is a niche but viable team archetype that does highly value Lava Blob's talents.

## Supremacy

#### Equipment

* Scythe / Torch
* Fin / Frozen Tear
* Cape / Fang / Medallion
* Fang / Ancestral Medal / Charging Sphere

### Build Details

Lava Blob uses Flamestrike as its primary attack, as it offers the highest damage in an AOE and Supremacy teams need to wipe the opponent quickly. It also uses Spectral Cannon in case the team needs to delete a single tanky monster. Double Initial Burn alongside Wildfire give Lava Blob 10 Charge stacks on average on the first turn (thanks to its and an ally's Supremacy). We take Severe Upkeep as it's a fantastic utility skill, and the rest of our build goes to a bit of toughness and all the crit and multipliers we can access. This build is very much not able to sustain its Mana costs, but that isn't the goal.

### Team Options

* Lava Blob is exclusively seen in Supremacy teams alongside the Supremacy staples Qilin and Oculus, Damage Dealers like Kongamato and Fumagus, and other Charge- and Debuff-based monsters like Rathops and Goblin Pilot.

## Checks and Counters

* Lava Blob is a monster that attacks with powerful single hits and doesn't have Sure Strike, so it's vulnerable to Blind and dodge.
Gray darkness (pvotbc)

unfinished*This article is unfinished. You can help GD Permanent Wiki by being helping*
darkness, but gray

## levels

* 1
* 2
* 3 (no killing)
* 4
* 5
* 6
* 7 (boss rush

## new enemies

(excluding enemies introduced in sol 1-15)

* evil manic macho legs
* gray titan cat
* 053
* 054

## new minigames

### no killing

stages exclusively with gray enemies, units that have any abilities against gray (including seal) are restricted and you have to survive for three minutes

meatshielding is extremely important in this one

### boss rush

bosses from previous stages spawn when enemy base hp reaches a certain amount, enemy limit is 1, and the last 2 bosses are usually special
Stage 2 (SOL 1)

base hp: 50,000

length: 3600

enemy limit: 4

infinite those guys (500%) spawn after 0s (3-12s delay)

1 metal hippoe (110%) spawns after 0s when the base reaches 90% hp

5 cats (level 1) spawn after 0s when the base reaches 90% hp (3.3334-13.334s delay)

## strategy

the cats aren't much of a threat, so all you really need is a critical hitter
Rampede

## Overview

Rampede is a strong offensive monster that can deal heavy damage through Death Blow or Bleed Out, depending on the build. As a result, it can be a strong Death Blow sweeper on debuff teams or a strong Bleed Out monster on Bleed teams.

## Death Blow Sweeper

#### Equipment

* Katana
* Fin
* Cape
* Gray Pearl

### Build Details

Rampede attacks with Shred boosted by Bleed and Deep Wounds, helps its allies apply debuffs with Infernal Roar, and gets Glory buffs from Vicious while supporting them with Glory Spark. Because we don’t intend for the enemy to be alive longer than a couple of turns, we’re forgoing Bleed Out to get the better offensive stats from Gray Pearl.

### Team Options

* Fungi can build huge amounts of combo while stacking many debuffs on the enemy team to power up Death Blow.
* Likewise, Shockhopper can use Curse Chain and proliferate to build huge combo and stack many debuffs on the enemy.

## Bleed Out

#### Equipment

* Katana
* Fin
* Cape
* Coat

### Build Details

Rampede can attack with Shred backed by Bleed and Deep wounds to deal heavy damage, and buff itself with Vicious while supporting Glory. It can also spread Burn to the enemy and has Blinding Sparks, allowing it to apply Blind stacks as well.

### Team Options

* Thanatos with its great Multi-auras can buff Rampede with Full Offense and then heal or apply Blind to the enemy for protection.
* Sutsune also has Bleed Out, giving some redundancy to the Bleed stacks, while also providing buff cleansing and stealing along with healing and debuff removal.

## Burn Offense

#### Equipment

* Katana
* Fin
* Coat
* Frozen Tear

### Build Details

Rampede attacks with Shred and Severe Cuts to deal high damage while spreading burn through Critical Heat and Infernal Roar. It can also buff itself with Vicious and share those buffs with Shared Glory.

### Team Options

* Skorch helps provide Charge stacks along with Burn synergies and another Multi-Burn aura.
* Rathops provides Burn support and can shield the whole team through enemy Burn damage taken with the Burning Desire aura.

## Glory Offense

#### Equipment

* Katana
* Dumbbell
* Fin
* Coat

### Build Details

In this build, Rampede forgoes the normal debuff synergy to focus purely on damage. It serves as the team’s spread damage specialist with Shred boosted by Bleed, Deep Wounds, and Armor Bypass, while also providing Glory Spark for Glory support while being very tanky if the opponent doesn’t have magic damage.

### Team Options

* This build of Rampede focuses on its Glory support rather than its debuff support, so monsters that fit well on Glory teams are appreciated here. Monsters like Thanatos and Bard both have Multi-Glory while being powerful support monsters who can buff Rampede so it can deal huge damage.

## Checks and Counters

* Dodge teams can dodge hits from the supports who are trying to stack debuffs, interrupting the Curse Chain early and preventing huge combos from building. This will tend to neuter Rampede's damage significantly.
Mission Room Limit

**Mission Room Limit** is the third season of the online version of the original format Room Limit.

## Production

 **Production**

 **Production**

 **Production**

Following Level Up and the cancellation of Broadway, hosting for Room Limit paused for around a years time. After changes in the hosting team lowering the amount of hosts to 3, the production team decided on having a short and fun-centered space themed season to get back onto their feet.

## Format & Twists

Mission Room Limit followed the normal Room Limit format. However, the rooms were no longer randomized and could be chosen by players from Round 1 onwards.

* Lost Astronaut: Each round, the eliminated player would send one player of their choosing into space for the next round. That player would not be able to compete in competitions, vote, or be voted for.
* The Button: Multiple times throughout the season, players had the opportunity to anonymously push a button. If a player pushed the button, a twist would unleash into the game.
	+ 14th Player: After the first round, the button appeared and at least one player pressed it. This brought Andrew into the game.
	+ Dark Week: After the second round, the button appeared again and at least one player pressed it. This launched the players into dark week, and the vote count for the third round was hidden from the players.
* Advantage: An advantage was hidden on the wiki for the season. If a player were to send a screenshot of this message to their host chat, they would receive an advantage in the game.

## Players

 **Winner**

 **Runner Up**

 **Jury: Logan**

 **Jury: Andrew**

 **Jury: Andrew**

 **Jury: Andrew**

 **Jury: Andrew**

 **Jury: Andrew**

 **Jury: Andrew**

 **Eliminated**

 **Eliminated**

 **Eliminated**

 **Eliminated**

 **Eliminated**
Sol 14/stage 1

hamburger

## rewards

1 speed up (1%, unlimited)
2,896 xp

## enemies stuff

enemy limit: 21

base hp (1\*): 212,121

base hp (2\*): 954,544

base hp (3\*): 1,484,847

base hp (4\*): 4,242,420

stage length: 4444

* 1 le'boin (200%) spawns after 0s0f
* infinite shibaliens (100%) spawn after 0s0f, delay 13s390f
* 1 shy boy (200%) spawns as the boss after 66s 1980f

## startegy (2\*)

the le'boin and shibaliens are harmless, i recommend bringing a decent anti-red like sushi cat for the shy boy (he's 900%)

## strategy (3\*)

the shibaliens are kinda dangerous now because you probably don't have all treasures, the le'boin is still not a problem, and the shy boy is really tanky but with mediocre damage still

crazed cat (20), crazed wall (20), eraser (31), catellite (30), ramen (30) (idk why), cyborg (30), pizza (30, he is good at damaging even though there's no black enemies), and bahamut (28) can do this easily with only 400% crystal treasure

## strategy (4\*)

i don't know how to do this one, but you'll definitely need more than 400% alien treasures for it

the shibaliens have 54k hp and 9k damage with 400% treasure

this still needs a strategy
NSFW

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Cấm người dùng

Nếu bạn thấy ai vi phạm luật, bạn có thể cấm họ.

## Cách dùng (lệnh)

* `_ban <người_dùng>`
* `_ban <người_dùng> [thời_gian]`
* `_ban <người_dùng> [lý_do]`
* `_ban <người_dùng> [thời_gian] [lý_do]`
* `_ban <id_user>`
* `_ban <id_user> [thời_gian]`
* `_ban <id_user> [lý_do]`
* `_ban <id_user> [thời_gian] [lý_do]`

Bạn có thể dùng câu lệnh slash để thực hiện động tác này.

## Cách dùng

Sử dụng lệnh `_ban <người_dùng>` nếu bạn thấy họ không tuân thủ luật của máy chủ bạn. Bot sẽ cho 30 giây để quyết định có muốn hay không. Hết 30 giây mà bạn vẫn không trả lời bot, bot sẽ tự động hủy việc cấm này.

## Chú thích

1. ↑ Nếu bạn kêu bot cấm bot khác ra khỏi máy chủ của bạn, bot không thể cấm, bot sẽ trả lời là: "Bot không thể ban người này vì người này có role cao hơn bạn!". Trừ khi bot đó không có quyền quản trị viên.
2. ↑ Nếu bạn là thành viên thông thường trong máy chủ, thì bạn cấm người khác, bot sẽ trả lời bạn: "Bạn không có quyền ban người khác."
3. ↑ Bạn có thể sử dụng câu lệnh slash để thực hiện động tác này.
Sol 17

unfinished*This article is unfinished. You can help GD Permanent Wiki by being helping*
i can't use bcu right now and i forgot the progress in sol, so these are just ideas that might be used in darkness, gray darkness, or sol (or just an event stage)

## new enemies

* unnamed enemy 1
* Fire Cat (enemy)
* Fire Tank Cat (enemy)
* Fire Axe Cat (enemy)

## new units

* Fire Cat
* Fire Tank Cat
* Fire Axe Cat

## stages

* 1
* 2
* 3
* 4
* 5
* 6

### hidden stages

* hidden 1 (stage 1, 20% chance)
* hidden 2 (stage 1, 10% chance)
* hidden 3 (stage 1, 5% chance)

## trivia

* main focus in this subchapter are ice and aliens
	+ in the hidden stages, there are a lot of magma and red enemies instead
* this is the first subchapter to have hidden stages, and the third to have non legend units obtainable
* every non-hidden stage in this subchapter (excluding the first) has several bosses and high base hp
Enemy traits (pvotbc)

## Ice

usually has the "freeze" or "slow" ability and is immune to both.

## Iron

immune to criticals, it's obvious all enemies with this trait have low hp

(some may take 50% less damage from criticals and stuff since that exists on bcu)

(all units that give these enemies effects like slow and freeze are also immune/resistant to criticals)

## Magma

they're hot

they have ability called fire and it takes up a certain percentage of a unit's health (most likely 1-3%)

i think i know where to introduce these guys

(idea by catacyclone :D)

## Dark

most of them have an ability called super armor, it has a chance to be completely immune to or take less damage from all damage below a certain number

with some enemies, super armor also heals them

also, these enemies are usually focused on one stat being high (mainly health) while the rest of the stats are low

## Gray

immune to all damage unless if special units with an ability called "seal" attack them

only appear in gray darkness and rarely in sol

## gallery

    darkness icon (i forgot how to add captions)
Super fast joke enemy (pvotbc)

hehendjjfehnjmfd

money drop: 162 - 1,923

hp: 1,500

atk: 20,000

range: 230 (area)

atk freq.: -

speed: 98

knockback: 2

atk anim.: 3s

abilities: attacks once then disappears from the battle field, immune to slow, immune to freeze, immune to weaken, 1% chance of level 3 wave attack, 100% freeze for 3f (i dunno how much milliseconds, deal with it)

trait: ice
Fire Cat (enemy)

idk

## enemy

not that hard, it attacks rapidly with area attack but has very low health, damage, and range for a boss

the ability isn't that bad but its fast attack rate will make the burn endless unless the unit is resistant

way easier than crazed cat

## stats

* health: 560,000
* damage: 5,700
* range: 115 (area)
* tba: 1.5s45f
* speed: 26
* knockback: 4
* attack animation: 0.27s8f (10f 0.33s backswing)
* abilities: 100% burn for 1.5s45f (does 300 damage every 0.5s15f), immune to freeze
* trait: magma
* money: 6,296
Cold Doge (Ice)

Most of these stats were stolen from Doge in the original battle cats

Hp: 150

Atk Power: 10

Range: 110 (Single Target)

Atk freq.: 1.57s

Speed: 5

Knockbacks: 1

Atk anim: 0.27s (0.33s backswing)

Trait: ice

special ability: 100% chance of freeze for 0.5 seconds

## Strategy

This enemy is very easy because of the measly stats lol

## Trivia

* Give him a blanky he needs it
Doge (pvotbc)

first enemy, quite obviously

stats:

113 hp

10 dmg

110 range (unchanged)

atk frequency: 1.57 seconds (not changed)

speed: 5 (unchanged)

knockback: 3 (unchanged, 3 is alot for such a weak enemy)

atk animation: 0.27s (idk what backswing is so lets skip that)

trait: none

special ability: -

## strategy

Literally every unit can kill him with little effort.

## trivia

* first enemy, weak. what else is there to say lol
Miniant (red)

Variant of this thing

## stats

Money drop: 200-632

Hp: 300

Attack Power: 3,000

Range: 100 (Single Target)

Atk freq.: 27f

Speed: 25

Knockback: 1

Atk anim: 9.9f

Abilitiy: toxic (100%, 3% of target's maximum hp)

## strategy

Dies in one hit lmao you can use gross cat to destroy it

Outranged by literally everything

Garbage ability lol

Single target

How will you possibly kill this

Piss attack Power too lol

## trivia

ant

very smol
Mars (CotG)

still easy

## enemies (c1)

base hp: 12000

enemy limit: 7

width: 5000

xp drop: does this even matter

infinite shibaliens (450%) spawn after 10s (3s-5s delay)

5 one horns (750%) spawn after 15s (10s-20s delay)

infinite sir seals (2,000%) spawn after 16s (15s-16s delay)

## enemies (c2)

base hp: 16000

enemy limit: 7

width: 5000

infinite shibaliens (550%) spawn after 10s (3s-5s delay)

5 one horns (1,000%) spawn after 15s (10s-20s delay)

infinite sir seals (2,500%) spawn after 16s (15s-16s delay)

## enemies (c3)

base hp: 54000

enemy limit: 9

width: 5000

infinite ginger snaches (400%) spawn after 10s (7s-13s delay)

1 bore (350%) spawns after 25s

infinite one horns (700%) spawn after 15s (5s-15s delay)

3 st. pigge the 2nd (600%) spawn after 35s (25s-45s delay)

1 dark emperor nyandam (500%) spawns as the boss after 60s
Battle cats heroes

mixture of pvzh and tbc

i felt like it'd be a good idea

not really much else to add here

## abilities

### cats

* strong against: takes 1 less damage and deals 1 extra damage to certain enemy types
* massive damage: does 2 extra damage to certain enemy types
	+ insane damage: 3 extra damage
* resistant: takes 2 less damage from certain enemy types
	+ insanely resistant: takes 3 less damage from certain enemy types

nothing else yet

### enemies

* toxic: enemy has a chance to decrease cat health by a certain amount after attacking
* warp: puts the card back in the cat hero's hand
* metal: takes only 1 damage from all attacks, weak to criticals
* barrier: immune to all damage below a certain amount, if a cat with more damage than the barrier's health attacks, then it will be broken and the enemy will no longer be immune
* shield: has a shield
* aftermath: does a bonus attack after death
* base destroyer: 2 extra damage to cat hero
* armored: like resistant, but has a limit of 2 and affects all enemies

### neutral

* knockback: moves the enemy to a different area
* freeze: freezes the enemy for 1 turn
* slow: enemy attacks at the end of each battle instead of when it's their turn to battle for 1 turn
* fast: the unit that has this attacks at the start of each battle, cannot be given to enemies
* critical: 3 extra damage, affects metal enemies
* savage blow: 4 extra damage
* strengthen: increases damage a bit whenever this unit is at 2 hp or lower
* curse: abilities don't work for 1-3 turns
* extra money: you get 1 money every time a unit with this ability kills something
* LD: attacks the enemy hero, if there are two enemies in this area then attack the enemy in the back. if there is a unit in front of this, attack the enemy in the front instead. unaffected by curse
* team-up: you can place a unit in front of or behind this. use this to disable ld by placing a team-up unit in front of a ld unit. unaffected by curse
* evolution: this gets a stat increase or extra ability when placed on this unit's normal form, units with evolution are still allowed to be placed without the normal form

more soon

## attack types (unaffected by curse)

* frenzy: this does a bonus attack if it kills an enemy unit
* double-strike: attacks twice this turn
* untrickable: enemies can't use tricks on this
* deadly: insta kills everything it attacks
* wave: just strikethrough, attacks everything in this area including the enemy hero
* attacks with hp: attacks with hp
* miniwave: attacks everything in this area excluding enemy hero

out of ideas to steal sorry
Stage 3 (SOL 1)

base hp: 70000

length: 4000

enemy limit: 40

2 miniants spawn after 3.3334s (3.3334s delay)

infinite cold doges spawn after 1.6667s (5.333-7.667s delay)

1 gory (500%) spawns after 16.667s

## strategy

the miniants do a decent amount of damage but die in one hit by almost every unit in the game, the cold doges won't be that bad because their freeze is short and they have single target, and a 500% gory is harmless if you're doing these stages the way they're supposed to be done (sol 1-5 after itf 1 and itp 3)
Legend Stages (pvotbc)

unfinished*This article is unfinished. You can help GD Permanent Wiki by being helping*
there will be a page for subchapters 1 and 2 soon.

crazed cats are given for free from sol in this order:

* crazed gross: sol 2
* crazed fish: sol 4
* crazed cat: sol 7
* crazed tank: sol 8
* crazed lizard: sol 11
* crazed axe: sol 12
* crazed cow: sol 13
* crazed bird: sol 15
* crazed titan: sol 18

manics now cost catfruit.
Permanent's version of plants vs. zombies

unfinished*This article is unfinished. You can help GD Permanent Wiki by being helping*Cringe*This article is cringy. in my opinion*
here's permanent's version of pvz heroes: here

here's the sequel: here

these names need work (shortened to pvopvz)

there's new stuff, as usual

the levels are the same

## new stuff

### plants

Fire Peashooter

Snowpeater (stolen from my old wiki, now on pvz 1 https://notsounowns-pvz-ideas.fandom.com/wiki/Snowpeater?so=search)

Ice Cabbage

### zombies

Smart zombie

Smart conehead

Smart buckethead

Hungry Zombie

Plant Zombie

Cannon Zombie

more soon

## Trivia

* i'm good with game names
	+ note from permanent: i agree
4th forms (pvotbc)

unfinished*This article is unfinished. You can help GD Permanent Wiki by being helping*
why not

they're called "true true forms" (very creative)

anyway, they still require catfruit and behemoth stones and stuff, event stage units require a special stage and 3 catfruit seeds of whatever they're strong against

## units that have this

* crazed gross (evil manic macho legs)

* nothing else yet lol
Cats (enemy units)

it's a type of enemy unit but they use "levels" instead of magnifications

hp increases by 50% per level, and damage increases by 40% per level

examples:

level 1 = 100% hp, 100% atk

level 2 = 150% hp, 140% atk

level 5 = 300% hp, 260% atk

this enemy type is usually traitless or floating, and there are 27 of them (for each normal cat and their evolutions)
Ice Doge (Ice)

basically cold doge but area attack and multiplied stats

hp: 1,500

atk: 1,000

range: 110 (area)

atk freq.: 1.57s

speed: 10

knockbacks: 1

atk anim.: 0.27s (0.33s backswing)

trait: ice

special ability: guaranteed freeze for 0.5s and 80% chance to weaken to 5% for 3 seconds

## Strategy

why would you struggle, he's mid-late enemy and at that point he's just another weak doge variant

## Trivia

* this is what happens when you don't give him a blanky. this is your fault.
Sol 14/stage 2

unfinished*This article is unfinished. You can help GD Permanent Wiki by being helping*

## rewards

Brainwashed Lizard Cat (80%, once)

4,929 xp

## enemy stuff

enemy limit: 42

base hp (1\*): 424,242

base hp (2\*): 1,909,089

base hp (3\*): 2,969,694

base hp (4\*): 8,484,840

length: 6200

* 1 mini white cyclone (2% hp, 1% atk) spawns as the boss after 7s210f
* 5 crazed cow cats (5%) spawn after 25s750f, delay 25s750f
* 1 metafilibuster (4% hp, 1% atk) spawns as the boss after 66s1980f
* 1 super hyppoh (300%) spawns as the boss after 100s3000f
Darkness (pvotbc)

unfinished*This article is unfinished. You can help GD Permanent Wiki by being helping*
"endless mode"

i keep adding stages nonstop whenever i feel like it

no links because that would take way too long to make

introduces dark trait, their main focus is one specific stat and a new ability

currently 10 stages long, with 1 survival stage

## survival

unbeatable dojo-like stages with a 600 minute time limit. the point is to survive as long as possible while fighting an impossible amount of powerful enemies at high magnifications

usually continuation stages

there is a total of 10 survival stages

### list of survival stage locations (no links)

1: stage 7 at an 85% chance ===

2: stage 16 at a 75% chance

3: stage 25 at a 60% chance

4: stage 40 at a 48% chance

5: stage 65 at a 25% chance

6: stage 80 at a 14% chance

7: stage 100 at a 10% chance

8: stage 120 at a 6% chance

9: stage 150 at a 3% chance

10: stage 200 at a 1% chance

## new enemies

### Dark Doge

first dark trait enemy, has high health for a peon and does only 3k damage with a 100% super shield of 5,000

not much of a threat

### Dark Bear

second dark enemy, high health and knockbacks but only 4.8k damage and mediocre range. super shield shouldn't be worried about

normally appears at 300% but still not that bad

### Li'l J.K Bun Bun

unfinished*This article is unfinished. You can help GD Permanent Wiki by being helping*
### Dark Hexagon

unfinished*This article is unfinished. You can help GD Permanent Wiki by being helping*
third dark enemy, has mediocre stats for a boss but a large amount of abilities

thankfully, no super shield

## Minigames

unfinished*This article is unfinished. You can help GD Permanent Wiki by being helping*
some stages are random minigames, they are not optional unlike survival stages

### Survive

sort of like survival, you have to not lose for a specific amount of time while powerful enemies appear nonstop. but, these ones are actually possible

time limit varies, but it's usually shorter when the stage is harder
Fire Axe Cat (enemy)

## enemy

probably really annoying like crazed axe because of the freeze ability, the burn is also really bad and cats that get hit by it take 6900 damage which is not good if your luck is bad

but it has shorter range, slower speed, lower damage/health, and a weaker freeze ability than crazed axe cat so you'll probably struggle less

## stats

* health: 720,000
* damage: 2,100
* range: 290 (area)
* tba: 0.53s16f
* speed: 4
* knockback: 5
* atk animation: 0.27s8f (0.27s8f backswing)
* abilities: 30% freeze for 3s90f, immune to freeze, 5% burn for 3s90f (1,600 damage every 1s30f)
* trait: magma

## strategy

idk, but bring freeze immune/burn immune (currently doesn't exist)
Elderjel

## Overview

Elderjel is a fantastic damage dealer with triple Critical Consistency and Blood Magic, making it deal strong consistent damage without relying on crit. Thanks to its Phoenix Affinity, it's also very tanky for a damage dealer, and some builds can even provide good support.

## Standard Offense

#### Equipment

* Summoned Sword
* Ancestral Medal
* Frozen Tear
* Tarot Card

### Build Details

Elderjel makes for a great wallbreaker, with Forceful Sorcery to bypass their damage reduction and Blood Magic plus Deep Wounds to increase its damage further. This build uses Critical Consistency to turn Crit Damage into a multiplier for its non-critical hits, which is why it doesn’t run Crit Chance.

### Team Options

* Sorcery teams is the natural home for Elderjel. Sorcery supports such as Beetloid and Glowdra are excellent teammates for Elderjel.
* Because of Brains over Brawn, Elderjel could also be run on a might team. Multi-Might support monsters such as Bard or Ucan could also work.
* Elderjel could also be used on an Occult Bleed team because of its Blood Magic passive. Pairing it with a Bleed Out Occult monster such as Sutsune could work well.

## Checks and Counters

* Goblins, with their magical resistance, are good counters to Elderjel since it has no way of dealing physical damage.
Permanent's version of pvz heroes

Cringe*This article is cringy. in my opinion*unfinished*This article is unfinished. You can help GD Permanent Wiki by being helping*
pvopvzh. it gets longer every time lol

what's next? pvotbcpvz12hgdlwsm?

## features blah blah blah

### card packs

Gargantuar Plants (here's all the info you need.)

same as usual, once again

#### rarities

do i still have to say "same as usual"? (note from future gd permanent: yes)

Ultra Legendary (once again, all the info you need)

### other stuff

tutorial is skippable, and much shorter

first card pack is guaranteed legendary instead of super rare

you are no longer forced to use the default deck during your first time playing as a zombie

ultra legendaries are banned from online gameplay

game no longer requires internet. honestly it's dumb that hasn't already been added

buying a hero gives 3 free card packs with cards the hero you bought can use

game is unrigged

both modes now have 2,000 levels instead of 200

#### online matchmaking is balanced

* you now go against people who are same league as you

every level past 50 will have at least one legendary, unlike the real game where the first level has like a full deck of them

gems are much easier to get

nothing else yet