Super Villains and Relics/FAQ

## **What are the chances of attracting any super villain and obtaining a specific relic?**

Each super villain has a

1

/

6

{\displaystyle 1/6}

 chance of getting attracted for each section in the selection screen (four are shown per round).

For each super villain, both of their relics have a 50% chance to drop after defeating them. High-level super villains have a higher chance to drop relics on a higher tier (up to platinum only). The last two tiers of any relic can only be obtained through combination.

## **How are the relic bonuses applied?**

Relic bonuses are immediately applied when they are activated in your castle. Each relic bonus has its own application.

**RP and Honor Points (HP) Income**

RP example: Bonuses from each relic are additive while their total is combined multiplicatively with other sources. Using a level 25 mighty dragon with 512 RP that is amplified with all RP bonuses from the fire hole, all RP bonuses from the dark palace, all RP bonuses from the unicorn statue, and 3% bonus from the bronze and silver scepter relics will result to 512 \* (1.2 \* 1.25 \* 1.3) \* (1.25 \* 1.3) \* 1.09 \* 1.03 ≈ 1,821 RP (rounded-down value). This computation will also extend to loot RP.

HP example: Bonuses from each relic are additive and the total is multiplied to the original HP income. When a 3% bonus is applied to an income of 10 HP, the result is 10.3 HP. The game will still count the remaining 0.3 HP and stores it internally. Once you collected multiple bonuses below 1 HP and they all add up to 1 HP, they will be added on your next HP income. Also, when donating gold to the unicorn statue, the original HP gets added first and the bonus HP will be added on your next visit to the statue.

**Gold Income, Production, and Service Speed**

Bonuses from each relic are additive and the total is also combined additively with other sources.

Gold income example: 1,000 gold, 10% gold bonus from the unicorn statue, and 3% bonus from bronze and silver glove relics will have the following additional values 1,000 \* 0.10 = 100 gold and 1,000 \* 0.03 = 30 gold. The result will be 1,000 + 100 + 30 = 1,130 gold.

More info on production speed calculations can be found here while the original production time values can be found here.

## **Why can’t I combine three relics of the same tier?**

You need at least four quantities for a relic of the same tier to ensure that you will have a spare relic of the current tier. This is necessary since you can activate the same relic on different tiers.

## **How do I optimally increase the super villain level? What are the pros and cons of a high-level super villain?**

The level increase for a super villain is dependent on the level of the items they buy. Whenever a super villain pays an amount less than the original price of an item, their levels still increase as if they paid for the original price of said item.

High-level super villains give more honor points (one per level) as well as having a higher chance to drop relics of a higher tier. On the other hand, their stats will also linearly increase:

* Life: 7,625 + (level – 20) \* 375
* Dmg: 287 + (level – 20) \* 12.5; rounded down
* RP: 9,400 + (level – 20) \* 100

## **How does a super villain choose which dungeon to occupy?**

They follow the same preference explained here. Whenever all slots are filled up with monsters and loots, a random slot is removed to make room for the super villain upon entry. Moreover, dungeon RP bonus specials are also applied to the amount of RP gained upon defeating super villains.

## **Why do super villains feel weak?**

Super villains might feel weak since heroes are in 100% fighting shape whenever they go up against them. They directly attack the super villain upon entering a dungeon while in the case of a boss monster, heroes must successfully kill a regular monster before getting the chance to fight a boss monster. With this, heroes aren't in their 100% fighting shape, so it'll take more of them, on average, to take down a boss monster than a super villain.

On the other hand, super villain stats are much higher compared to boss monsters, assuming they’re of the same level. A level 50 boss monster has the following stats:

* Life: 11,325
* Dmg: 530
* RP: 4,340

While the following stats for a level 50 super villain:

* Life: 18,875 (~66.67% higher)
* Dmg: 662 (~25% higher)
* RP: 12,400 (~185.71% higher)

## **Does the cashback mechanic still apply to super villains?**

Yes, this applies every time a super villain buys wands and an amulet/ring (whenever they are robbed by the thief) in the same shop as the lucky fairy. More info on the cashback mechanic can be found here.

## **What happens when I have spare unicorn tier relics?**

You can still combine them if you have at least four quantities (refer back here) and the combination will get converted to 1,000 honor points. Prior to the combination, don't forget to activate all tiers for the helmet of honor relic to obtain up to 210 extra honor points.