recursal/Fanatic-Fandom huggingface dataset:
Gragaw

**Larvitar** (Japanese: **ヨーギラス** *Yogiras*) is a dual-type {{Rock}}/{{Ground}} Pokémon introduced in Generation II.

It evolves into Pupitar starting at level 30, which evolves into Tyranitar starting at level 55.

## Biology

Larvitar is a small, green reptilian Pokémon with rocky skin. It has a blunt spike on top of its head, a short, rounded snout, and triangular, black markings below and on the upper corners of its red eyes. Red scales cover its diamond-shaped belly, and there are several small holes in its body. Its short arms lack fingers, while its feet have a single toenail each. It has a tail with a conical center surrounded by a ring of plate-like scales, causing it to resemble a tunnel-boring machine. Larvitar is born deep underground, far from its parent. It grows by consuming soil, and will enter its pupal stage upon eating an entire mountain's worth of earth. Larvitar usually lives in mountains, hills, and caves.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Learnset

#### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Greagaw in Generation VII
* Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
* Moves marked with a superscript game abbreviation can only be bred onto Greagaw in that game.
* **Bold** indicates a move that gets STAB when used by Greagaw
* *Italic* indicates a move that gets STAB only when used by an evolution of Greagaw

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Greagaw
* *Italic* indicates a move that gets STAB only when used by an evolution of Greagaw
Hyper Voice (move)

**Hyper Voice** (Japanese: **ハイパーボイス** *Hyper Voice*) is a damage-dealing Normal move introduced in Generation III.

## Effect

### Generations III to V

Hyper Voice inflicts damage and has no secondary effect. Pokémon with the Ability Soundproof will not be affected by this move.

Hyper Voice hits all opposing Pokémon in Double Battles. In a Triple Battle, Hyper Voice will only hit opposing adjacent Pokémon.

### Generation VI

Substitute no longer protects against this move. Hyper Voice will also destroy certain natural objects found in the background of battles.

## Description

 **DPPtHGSS****PBR****BWB2W2****XYORAS****SMUSUM** | The user lets loose a horribly echoing shout with the power to inflict damage.

## Learnset

### By breeding

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## In other games

### Super Smash Bros. for Nintendo 3DS / Wii U

Hyper Voice is one of Template:SSB's special move Customization, which can replace Template:Sbw. The move's effect is visually similar to Sing, except that it lets out shock waves that can hit the opponent 3 times.

## In other languages

Template:Hyper Voice
Template:Project Moves and Abilities notice

de:Schallwelle
es:Vozarrón
fr:Mégaphone
it:Granvoce
ja:ハイパーボイス
zh:巨声（招式）
Buddun

## Biology

Grotle is a quadruped Pokémon with light green skin and a large shell covering its back. The shell is composed of hardened soil and conforms to the shape of Grotle's body, extending from its forehead to the tip of its short tail. The shell appears sectioned and is yellow with three long, brown ridges atop it. There are two bush-like trees growing around the outermost ridges. Grotle's lower jaw is yellow and has triangular extensions on the cheeks, while its upper jaw has a hooked tip. Its feet are yellow and have three claws each.

Grotle has the ability to sense where pure water wells up, and will carry other Pokémon on its back to these sources. Grotle lives in forests, but leaves during the day to allow more sunlight on its trees. Berries grow on the trees, attracting some species of Pokémon. In the anime, Grotle is seen to produce acorn-like nuts instead.

## Game data

### Pokédex entries

 Alpha Sapphire  | It knows where pure water wells up. It carries fellow Pokémon there on its back.

 Ultra Moon  | It analyzes its opponents with more accuracy than a supercomputer, which enables it to calmly back them into a corner.

### Stats

#### Generations VI-VII

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

#### Generation VIII

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Flogger

Uncroaming is a Water (type) Pokemon. It evolves into **Flogger** when levelled up with max friendship.

## Biology

Uncroaming is a human-frog hybrid with green skin and a light green belly. It has 2 eyes which are always squinted and a red tongue that was always hanging outside its mouth.

Its limbs end in white palms and 3 red fingers.

## Behaviour

Uncroaming are very friendly pokemon that are easy to get close to. However, they are rather mischievous and enjoy playing pranks on others. The red tongue is as hard as diamond and is very sharp.

## Game data

### Pokedex entries

 Alpha Sapphire  | Uncroaming's antics are enough to drive those who are easily ticked off up the wall, but it still cares for its trainer.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Trivia

* Uncroaming is the first frog pokemon that actually learns lick almost immediately.

### Origin

Uncroaming is based on Unspeakable gaming's Minecraft Skin. Its evolved from is based on the cap he wore on the image used on the unspeakable vlog channel as well as a frog.

### Etymology

Uncroaming is a pun on Unspeakable Gaming, its basis and croak, the sound a frog makes.
Arm Thrust (move)

Template:Bad picture

**Arm Thrust** (Japanese: **つっぱり** *Thrust*) is a damage-dealing Fighting multi-strike move introduced in Generation III. Prior to Generation V, it was one of the signature moves of Makuhita and Hariyama.

## Effect

### Generations III and IV

Arm Thrust inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 45. Each strike made has an equal chance to be a critical hit.

Arm Thrust may continue attacking after breaking a substitute. Bide and Counter will only acknowledge the last strike of this move.

If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate multiple times.

Pokémon with the Ability Skill Link will always hit five times when using Arm Thrust unless it misses.

Arm Thrust can also be used as part of a Pokémon Contest combination, with the user gaining extra two appeal points if either the move Fake Out or Focus Energy was used in the prior turn.

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.

### Generation V onwards

There is now a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of 47.5.

If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.

If the target has Weak Armor, each strike will activate it.

If the target is holding a Rocky Helmet, the user is damaged for each strike.

## Description

 **XYORAS****SMUSUM** | The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.

## In other languages

Template:Project Moves and Abilities notice

de:Armstoß
fr:Cogne
it:Sberletese (mossa)
ja:つっぱり
pl:Arm Thrust
zh:猛推（招式）
Clockgon (Pokémon)

**Clockgon** (Japanese: **クロックゴン** *Clock gon*) is a dual-type Poison/Dragon Pokémon introduced in Generation VII.

It is not known to evolve into or from any other Pokémon.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Fighting (type)

The **Fighting type** (Japanese: **かくとうタイプ** *Fighting type*) is one of the eighteen types. Notable Trainers who specialize in Fighting-type Pokémon are Bruno of the Indigo Plateau Elite Four, Chuck of Cianwood City, Brawly of Dewford Town, Maylene of Veilstone City, Marshal of the Unova Elite Four, Korrina of Shalour City and Hala of the Alola Elite Four**SM**. The Fighting Dojo of Saffron City is also home to several Trainers of Fighting-type Pokémon, although it is no longer an official Gym. Prior to changes in Generation IV, all damaging Fighting-type moves were physical, but they may now also be special depending on the attack.

## Characteristics

### Defense

While the Fighting type has three different weaknesses, Fighting-type Pokémon with a secondary {{Steel}} typing have the advantage of having those three weakness neutralized, leaving them only with Steel's weaknesses.

### Offense

The Fighting type hits five different types for super-effective damage, the most for any type, tied by only the {{Ground}} type. It is the only type that deals super effective damage against {{Normal}}. {{Ghost}}'s immunity to Fighting can be nullified by Foresight or Odor Sleuth.

Most Fighting-type Pokémon can learn Rock moves to check Bug and Flying. Additionally, many Fighting types can also learn {{Poison}} type moves to deal with {{Fairy}} types. The combination of Fighting and Ghost is even better, dealing at least neutral damage to all type combinations bar Normal/Ghost, which has not materialized (unless Trick-or-Treat is considered).

On average, Fighting-type Pokémon have the highest physical Attack of all types.

### Contest properties

In Contests, Fighting-type moves are typically Cool or Tough moves. None of them are considered Cute.

## Pokémon

As of Generation VII, there are 57 Fighting-type Pokémon or 7.0% of all Pokémon (counting those that are Fighting-type in at least one of their forms, including Mega Evolutions), making it the 8th rarest type.
Dingo

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* Dingo is tied with Trapinch, Gible and Krokorok for sharing the same base Defense and Sp.Def stats of all of all Ground Pokémon.
Aerricane

## Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Game data

### Pokédex entries

 Alpha Sapphire  | It's said Aerricane's intelligence are higher than a human scientist are still trying to figure out its intelligence and has the ability to speak human language it can speak all the of human languages.

 Ultra Moon  | Despite it being kind and smart Aerricane isn't always childish it despise the personality of those who are immature and babyish it prefers those who are grown up such as a leader or role model.
Character name

**Character name** is...

This first section is called a lead. You'll want to fill it with the most important aspects of the character's life. Think about a newspaper article. Put the best stuff up front!

## Biography

Use this section to give greater details about the character's life.

## Behind the scenes

If there's anything you'd like to say that's not derived from episodes, but maybe comes from interviews that actors or crew gave, use this section.
Tranquility

Azora Ch'lorr, better known as Tranquility, is a crime fighter and government rebel of the Zanadu (Neon City) underground. At the considerably youthful age of 27, he looks to pursue his goals of creating an empire that will be free of political corruption and make it possible for people to live a peaceful life of quality. He often gets into tangles with the government, but certain members, mostly comprised of the lower ranks, see him as a useful weapon in combatting criminals. Over time, Azora has also managed to create a small group of fighters who assist him in his tasks. Their skills prove worthy in the harsh environment of The Sky as a whole, and they are said to be a possible future threat by some of the leading figures. Azora is an excellent warrior, whether it comes down to tech or strength, and he will confront any challenge to prove himself.

## Overview

### Personality

Azora is a laid-back individual, for the most part. When it comes to dealing with uncooperative people, he can show signs of aggression as a method of getting his message out, however the majority of the time he is easy to talk with. When it comes to his dealings related to the underground, he will be serious and aware, ready to end any problems that may arise.

### Appearance

Azora's hair is a light brown color, being mid-length and strewn about. He stands at a height of 6'4", his lean build accompanying it to make him a very striking individual. In terms of apparel, Azora wears an armored suit that is lightweight and versatile, while still staying efficient in protecting him, and his helmet provides full coverage of his head.
Starter Pokémon

At the beginning of their journey, Trainers are given a **starter Pokémon**. This Pokémon will be used to battle the first wild Pokémon that the Trainer encounters.

Once another Pokémon is caught, the starter Pokémon may be retired, but it is often with this Pokémon that Trainers learn friendship and trust. As such, even advanced Trainers may still use their starter Pokémon, and they will often be the most powerful Pokémon on their respective teams.

## Starter Pokémon

In the Golgon region, Professor Jack will give the player a choice between Speaf, Firetty and Elespark. Each of them is at level 5.

## Base stat comparison when fully evolved

Template:TrioStats

•Elemental Dragon • Counter Parts}}
Double Kick (move)

**Double Kick** (Japanese: **にどげり** *Double Kick*) is a damage-dealing Fighting multi-strike move introduced in Generation I.

## Effect

### Generation I

Double Kick inflicts damage, hitting the target twice per use. Although only the first strike can be a critical hit, the second one will deal the same amount of damage.

Double Kick will end immediately if the first strike breaks a substitute. Bide and Counter will only acknowledge the second strike of this move.

### Generation II

Each strike now does damage independently, consequently enabling either of them to be critical.

If the user is holding a King's Rock, the final strike has a chance to cause the opponent to flinch.

### Generations III and IV

Double Kick will now hit again if the first strike breaks a substitute.

If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate twice.

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.

### Generation V onwards

If the first strike activates the target's Focus Sash, Focus Band, or Sturdy, the second one will cause the defending Pokémon to faint. A Focus Band can still activate again to prevent fainting, but this chance is independent of the previous one.

If the target has Weak Armor, each strike will activate it.

If the target is holding a Rocky Helmet, the user is damaged for each strike.

## Description

 **BWB2W2****XYORAS****SMUSUM** | The target is quickly kicked twice in succession using both feet.

## In other games

### Description

 **SMD** | It damages an enemy 2 times in a row.

## In the anime

### In Pokémon Origins

* In *File 3: Giovanni*, Red told his Jolteon to use Double Kick, but Jolteon was defeated by Giovanni's Rhyhorn's Thunderbolt before it could execute the move.

## In the manga

### In the Pokémon Adventures manga

* In *Valiant Venomoth!*, Green told her Nidorina, Nido, to use Double Kick, but when Lorelei's Cloyster blew Sabrina's Venomoth's Sleep Powder away with Blizzard, it hit Nido instead, causing her to fall asleep and become unable to use Double Kick.

## In other languages

Template:Project Moves and Abilities notice

de:Doppelkick
fr:Double-Pied
it:Doppiocalcio (mossa)
ja:にどげり
pl:Double Kick
zh:二连踢（招式）
Rest (move)

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**Protect** is a non-damaging Normal-type move. It is TM17.

## Effect

This move protects the user from all effects, including damage, of moves that target it during the turn it is used. This does not include damage afflicted by weather conditions it is susceptible to, or damage from a status condition that it obtained on a previous turn.

## Description

By TM

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Struinfra

**Larvitar** (Japanese: **ヨーギラス** *Yogiras*) is a dual-type {{Rock}}/{{Ground}} Pokémon introduced in Generation II.

It evolves into Pupitar starting at level 30, which evolves into Tyranitar starting at level 55.

## Biology

Larvitar is a small, green reptilian Pokémon with rocky skin. It has a blunt spike on top of its head, a short, rounded snout, and triangular, black markings below and on the upper corners of its red eyes. Red scales cover its diamond-shaped belly, and there are several small holes in its body. Its short arms lack fingers, while its feet have a single toenail each. It has a tail with a conical center surrounded by a ring of plate-like scales, causing it to resemble a tunnel-boring machine. Larvitar is born deep underground, far from its parent. It grows by consuming soil, and will enter its pupal stage upon eating an entire mountain's worth of earth. Larvitar usually lives in mountains, hills, and caves.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Elespark (Pokémon)

**Elespark** is a dual-type Water/Electric Pokémon.

It evolves into Voltitar starting at level 16, which then evolves into Electrogon starting at level 36.

Along with Firetty and Speaf, it is one of the three starter Pokémon of the Golgon region.

## Held items

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## External links

Template:Project Pokédex notice
Cupidoman

**Slurpuff** (Japanese: **ペロリーム** *Peroream*) is a Fairy Pokémon introduced in Generation VI.

It evolves from Swirlix when traded holding a Whipped Dream.

## Biology

Slurpuff is a white bipedal Pokémon with a red collar with a spot of red below it, and pink fluffy hair. On top of its head is a red sphere. It has two small, pink feet, a pink face, and a really long red tongue that is usually sticking out. When it opens its mouth, a pair of fangs can be seen on its upper jaw. It has an exceptionally keen sense of smell, being 100 million times that of a human, allowing it to distinguish even the faintest of smells.

### Major appearances

Slurpuff debuted in *A Battle by Any Other Name!*, under the ownership of Miette. It is her main Pokémon, which she uses in every Pokémon Showcase she competes in. It was Ash's Pikachu's first dance partner during *Party Dancecapades!*. Slurpuff was also used during a Multi Battle with James and Template:TP. They went up against Template:Ash and Template:An, who were using Pikachu and Template:TP, but were defeated when Eevee evolved into Sylveon.

A male Slurpuff appeared in *Rivals: Today and Tomorrow!*, under the ownership of Sawyer. Sawyer first used Slurpuff during a battle against Template:Ash, where he battled Hawlucha but was defeated. Slurpuff next appeared in *Valuable Experience for All!*, during Sawyer's battle against Template:An in the Lumiose Conference. He battled Raichu before being defeated by Template:TP. Sawyer used Slurpuff against Ash once more in *A Riveting Rivalry!*; he battled Goodra, which ultimately resulted in a tie.

A Slurpuff appeared in *Volcanion and the Mechanical Marvel*, under the ownership of Raleigh. It was Raleigh's companion, and eventually proceeded to become his partner when Raleigh decided to set off on a Pokémon journey by the end of the movie.

### Minor appearances

A Trainer's Slurpuff appeared in *Thawing an Icy Panic!*.

Multiple Slurpuff appeared in *A Shocking Grocery Run!*, as images.

### Pokédex entries

Template:Animedexheader
Template:Animedexbody
Template:Animedexfooter/Pokémon

## Game data

### Pokédex entries

 Alpha Sapphire  | Its sense of smell is 100 million times better than a human's, so even the faintest scent tells it about everything in the area. It's like it can see with its nose!

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Learnset

#### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Cupidoman in Generation VII
* Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
* Moves marked with a superscript game abbreviation can only be bred onto Cupidoman in that game.
* **Bold** indicates a move that gets STAB when used by Cupidoman
* *Italic* indicates a move that gets STAB only when used by an evolution of Cupidoman

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Cupidoman
* *Italic* indicates a move that gets STAB only when used by an evolution of Cupidoman
Extrasensory (move)

Template:Bad image

**Extrasensory** (Japanese: **じんつうりき** *Supernatural Power*) is a damage-dealing Psychic move introduced in Generation III. Prior to Generation IV, it was the signature move of Nuzleaf.

## Effect

### Generations III to V

Extrasensory inflicts damage and has a 10% chance of causing the target to flinch. In Generation III only, Extrasensory will deal double the damage if its target had previously used Minimize.

## Description

 **XYORAS****SM** | The user attacks with an odd, unseeable power. This may also make the target flinch.

## In other games

### Pokémon GO

Template:GoFastAttack

* Prior to an update to Niantic's servers on February 21, 2017, Extrasensory had a duration of 1.55 seconds.

## In other languages

Template:Waterfall

Template:Project Moves and Abilities notice

de:Sondersensor
fr:Extrasenseur
it:Extrasenso (mossa)
ja:じんつうりき
pl:Extrasensory
zh:神通力（招式）
Dolmarize

**Blaield** is a dual-type Grass/Steel Pokémon.

It evolves from Speaf starting at level 16, and evolves into Swogear starting at level 36.

## Biology

Chespin is a bipedal, mammalian Pokémon. It has a light-brown front with dark brown arms and three triangular-shaped markings on its face. There is a tough, green shell covering its back, which extends from its head to halfway down its tail. There is a small, off-center hole in the shell on the back of Chespin's head. The shell can protect Chespin from powerful attacks. Around the face, the shell has four leaf-like spikes, and one split into three parts on the back of its head. These quills are typically soft, but Chespin can stiffen them and use them for attack as well. Chespin's oval eyes are brown, and it has a triangular red nose and rodent-like incisors. Its arms have three fingers, while its feet have two long claws. The visible part of its tapered tail is orange. Despite having a curious nature that tends to get it in trouble, Chespin keeps an optimistic outlook and does not worry about small details.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Learnset

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Dolmarize
* *Italic* indicates a move that gets STAB only when used by an evolution of Dolmarize

#### By events

 * A superscript level indicates that Dolmarize can learn this move normally in Generation VI
* **Bold** indicates a move that gets STAB when used by Dolmarize
* *Italic* indicates a move that gets STAB only when used by an evolution of Dolmarize
Bulk Up (move)

Template:Bad image

**Bulk Up** (Japanese: **ビルドアップ** *Build-up*) is a non-damaging Fighting move introduced in Generation III. It has been TM08 since Generation III.

## Effect

Bulk Up raises the user's Attack stat and Defense stat by one stage each.

If powered up by a Fightinium Z into Z-Bulk Up, the user's Attack stat is raised by another stage.

## Description

 **XYORAS****SMUSUM** | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

## In other languages

Template:Bulk Up
Template:Generation III TMs
Template:Generation IV TMs
Template:Generation V TMs
Template:Generation VI TMs
Template:Generation VII TMs

Template:Project Moves and Abilities notice

de:Protzer
fr:Gonflette
it:Granfisico (mossa)
ja:ビルドアップ
pl:Bulk Up
zh:健美（招式）
Firewall (Pokémon)

**Security** (Japanese: **ショートヴァレル** *Proxy*) is a dual-type Dragon/Electric Pokémon introduced in Generation VII.

It evolves from Proxy starting at level 20 and evolves into Firewall starting at level 40.

### Stats

#### Base stats

##### Normal

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

##### eXceed

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

##### Darkfluid

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### Form change

##### Normal

 * A superscript level indicates that Firewall can learn this move normally in Generation VIII
* **Bold** indicates a move that gets STAB when used by Firewall
* *Italic* indicates a move that gets STAB only when used by an evolution of Firewall
* Click on the generation numbers at the top to see moves from other generations

##### eXceed

 * A superscript level indicates that Firewall can learn this move normally in Generation VIII
* **Bold** indicates a move that gets STAB when used by Firewall
* *Italic* indicates a move that gets STAB only when used by an evolution of Firewall
* Click on the generation numbers at the top to see moves from other generations

##### Darkfluid

 * A superscript level indicates that Firewall can learn this move normally in Generation VIII
* **Bold** indicates a move that gets STAB when used by Firewall
* *Italic* indicates a move that gets STAB only when used by an evolution of Firewall
* Click on the generation numbers at the top to see moves from other generations
Power Whip (move)

Template:Bad image

**Power Whip** (Japanese: **パワーウィップ** *Power Whip*) is a damage-dealing Grass move introduced in Generation IV.

## Effect

Power Whip inflicts damage and has no secondary effect.

## Description

 **SMUSUM****IHHIMH** | The user violently whirls its vines, tentacles, or the like to harshly lash the target.

## Learnset

### By breeding

 069
 315

## In other games

### Pokémon GO

Template:GoSpecialAttack

* Prior to an update to Niantic's servers on July 30, 2016, Power Whip had a power of 60.
* Prior to an update to Niantic's servers on February 16, 2017, Power Whip had a power of 70, an energy bar of 1, and a duration of 2.8 seconds.

Tangela may only know this move if it was obtained before February 16, 2017.

## In other languages

Template:Megahorn

Template:Project Moves and Abilities notice

de:Blattgeißel
fr:Mégafouet
it:Vigorcolpo (mossa)
ja:パワーウィップ
pl:Power Whip
zh:强力鞭打（招式）
Drain Punch (move)

**Drain Punch** (Japanese: **ドレインパンチ** *Drain Punch*) is a damage-dealing Fighting move introduced in Generation IV. It was TM60 in Generation IV.

## Effect

### Generation IV

Drain Punch inflicts damage, and up to 50% of the damage dealt to the target is restored to the user as HP. If this attack deals 1 HP of damage, 1 HP will be restored to the user. Drain Punch has a base power of 60.

If Drain Punch breaks a substitute, no HP will be restored to the user. If HP is restored to the user when its current HP is greater than its maximum HP, its current HP will be set equal to its maximum HP.

If the target has the Ability Liquid Ooze, the user will lose the amount of HP it would have gained instead.

If the user is holding a Big Root, the HP restored is increased by 30% (making the restored HP 65% of the damage dealt). Big Root does not increase the damage dealt.

### Generation V

Drain Punch's base PP is raised to 10 and the power is increased from 60 to 75.

### Generation VI

Drain Punch cannot be used if the user is under the effects of Heal Block.

## In other games

### Description

 **SMD** | It damages an enemy. It also restores your HP. The greater the damage caused, the more HP it restores.

## In other languages

Template:Giga Drain
Template:Generation IV TMs

Template:Project Moves and Abilities notice

de:Ableithieb
es:Puño drenaje
fr:Vampipoing
it:Assorbipugno
ja:ドレインパンチ
zh:吸取拳（招式）
Alphaillgon

## Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Super Alphaillgon

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Type effectiveness

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Alphaillgon
* **Bold** indicates a move that gets STAB when used by Alphaillgon
* *Italic* indicates a move that gets STAB only when used by an evolution of Alphaillgon
Blizwolf (Pokémon)

Ultra Moon  | If a something angers it, it will break into a berserk frenzy and won't stop until it has clobbered what made it angery into the ground and bleeding.

 Shield  | It is said that a certain Trainer in the Alola region came all the way to the Galar region to make copies of it and distribute them among the Galar region.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Blizwolf
* *Italic* indicates a move that gets STAB only when used by an evolution of Blizwolf
Summoners Aura (ability)

**Summoners Aura** (Japanese: **じしんかじょう** *Overconfident*) is an Ability introduced in Generation VI.

## Effect

### In battle

At the end of each turn, Summoners Aura chooses one of the target's stats at random and raises it by two stages. It can raise either the target's Attack, Defense, Special Attack, Special Defense, Speed, accuracy or evasion stat but will not attempt to raise a stat that is already maximized, meaning that the move will fail if all stats are maximized.

## Pokémon with Summoners Aura

 **Please note that this is only 100% accurate to Generation VII games.*** For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
* For Generation IV games, ignore Hidden Abilities.
* For Generation V games, ignore Abilities introduced in Generation VI or later.
* For Generation VI games, ignore Abilities introduced in Generation VII.

## In other languages

Template:Project Moves and Abilities notice

de:Hochmut
es:Autoestima
fr:Impudence
it:Arroganza
ja:じしんかじょう
zh:自信过度（特性）
Hermthical

**Speaf** is a Grass-type Pokémon.

It evolves into Blaield starting at level 16, which then evolves into Swogear starting at level 36.

Along with Firetty and Elespark, it is one of the three starter Pokémon of the Golgon region.

## Held items

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

##### Mega Hermthical

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Skullder

**Speaf** is a Grass-type Pokémon.

It evolves into Blaield starting at level 16, which then evolves into Swogear starting at level 36.

Along with Firetty and Elespark, it is one of the three starter Pokémon of the Golgon region.

## Held items

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Pyroharaoh

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Type effectiveness

#### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Pyroharaoh
* *Italic* indicates a move that gets STAB only when used by an evolution of Pyroharaoh

#### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Pyroharaoh in Generation VII
* Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
* Moves marked with a superscript game abbreviation can only be bred onto Pyroharaoh in that game.
* **Bold** indicates a move that gets STAB when used by Pyroharaoh
* *Italic* indicates a move that gets STAB only when used by an evolution of Pyroharaoh

#### By tutoring

 * A black or white abbreviation in a colored box indicates that Pyroharaoh can be tutored the move in that game
* A colored abbreviation in a white box indicates that Pyroharaoh cannot be tutored the move in that game
* **Bold** indicates a move that gets STAB when used by Pyroharaoh
* *Italic* indicates a move that gets STAB only when used by an evolution of Pyroharaoh
Thunder Fang (move)

**Thunder Fang** (Japanese: **かみなりのキバ** *Thunder Fang*) is a damage-dealing Electric move introduced in Generation IV.

## Effect

Thunder Fang deals damage and has a 10% chance of paralyzing the opponent. It also has an independent 10% chance of causing the target to flinch, if the user attacks before the target.

Thunder Fang can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if the move Charge was used in the prior turn.

## Description

 **XYORAS****SMUSUM** | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

## In other games

### Description

 **SMD** | It damages an enemy. It could also cause paralysis or make the enemy flinch.

## In other languages

Template:Elemental Fangs
Template:Project Moves and Abilities notice

de:Donnerzahn
es:Colmillo rayo
fr:Crocs Éclair
it:Fulmindenti
ja:かみなりのキバ
zh:雷电牙（招式）
Leaf Blade (move)

**Leaf Blade** (Japanese: **リーフブレード** *Leaf Blade*) is a damage-dealing Grass move introduced in Generation III. Prior to Generation IV, it was the signature move of Grovyle and Sceptile.

## Effect

### Generation III

Leaf Blade inflicts damage and has an increased critical hit ratio. Leaf Blade has a base power of 70 in this generation.

### Generation IV onward

Leaf Blade's base power increased from 70 to 90.

Leaf Blade can also be used as part of a Contest Spectacular combination, with the user gaining extra three appeal points if the move Focus Energy was used in the prior turn.

## Description

 **BWB2W2****XYORAS****SMUSUM** | The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.

## Learnset

### By breeding

 357
 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## In other games

### Pokémon GO

Template:GoSpecialAttack

* Prior to an update to Niantic's servers on July 30, 2016, Leaf Blade had a power of 45.
* Prior to an update to Niantic's servers on February 16, 2017, Leaf Blade had a power of 55, an energy bar of 2, and a duration of 2.8 seconds.

### Description

 **Conq.** | The target is slashed with a sharp leaf. It has a high critical-hit ratio.

## In other languages

Template:Leaf Blade

Template:Slash
Template:Project Moves and Abilities notice

de:Laubklinge
fr:Lame-Feuille
it:Fendifoglia (mossa)
ja:リーフブレード
pl:Leaf Blade
zh:叶刃（招式）
Proxy (Pokémon)

**Proxy** (Japanese: **ショートヴァレル** *Proxy*) is a dual-type Dragon/Electric Pokémon introduced in Generation VII.

It evolves into Security starting at level 20, which evolves into Firewall starting at level 40.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Steelsiah

**Larvitar** (Japanese: **ヨーギラス** *Yogiras*) is a dual-type {{Rock}}/{{Ground}} Pokémon introduced in Generation II.

It evolves into Pupitar starting at level 30, which evolves into Tyranitar starting at level 55.

## Biology

Larvitar is a small, green reptilian Pokémon with rocky skin. It has a blunt spike on top of its head, a short, rounded snout, and triangular, black markings below and on the upper corners of its red eyes. Red scales cover its diamond-shaped belly, and there are several small holes in its body. Its short arms lack fingers, while its feet have a single toenail each. It has a tail with a conical center surrounded by a ring of plate-like scales, causing it to resemble a tunnel-boring machine. Larvitar is born deep underground, far from its parent. It grows by consuming soil, and will enter its pupal stage upon eating an entire mountain's worth of earth. Larvitar usually lives in mountains, hills, and caves.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Sharp Point (Ability)

**Speaf** (Japanese: **ぬめぬめ** *Gooey*) is an Ability introduced in Generation VI. It is the signature Ability of Speaf's evolutionary line. This Ability is exclusively obtained as a Ability.

## Effect

### In battle

Iron Fist causes the power of affected punching moves to increase by 20%.

#### Affected moves

The table below lists the moves affected by Iron Fist, as well as the Pokémon that can have Iron Fist and learn those moves.

### Outside of battle

Iron Fist has no effect outside of battle.

## In the manga

### In the Pokémon Adventures manga

* In volume 42, Crystal's Monlee was revealed to have Iron Fist as his Ability.

## Trivia

* To have Iron Fist and Dynamic Punch at the same time, Hitmonchan must learn Dynamic Punch from the Move Tutor in Pokémon Emerald then use an Ability Capsule in Generation VI.
* While Hitmonchan can know Dizzy Punch in Generations I and II by evolving it from a Tyrogue hatched from Pokémon Crystal's Odd Egg, since there is no way to transfer it to a game in which Abilities exist, Hitmonchan cannot know Dizzy Punch while it has the Ability Iron Fist.
* The power of Sucker Punch is not increased by Iron Fist, since it is called「ふいうち」*Surprise Attack* in Japanese.

## In other languages

Template:Project Moves and Abilities notice

de:Eisenfaust
fr:Poing de Fer
it:Ferropugno (abilità)
ja:てつのこぶし
zh:铁拳（特性）
Laser Focus (move)

**Laser Focus** (Japanese: **とぎすます** *Hone*) is a non-damaging Normal move introduced in Generation VII.

## Effect

Laser Focus causes the user's next move to result in a critical hit, unless that move's target is immune to critical hits (such as with Lucky Chant or Battle Armor).

If powered up by a Normalium Z into Z-Laser Focus, the user's Attack stat raises one stage.

## In other languages

Template:Project Moves and Abilities notice

de:Konzentration
fr:Affilage
it:Concentrazione (mossa)
ja:とぎすます
zh:磨砺（招式）
Snore (move)

**Snore** (Japanese: **いびき** *Snore*) is a damage-dealing Normal move introduced in Generation II. It was TM13 in Generation II.

## Effect

### Generation II

Snore can only be used if the user is sleeping; it will fail in any other case.

Snore inflicts damage and has a 30% chance of causing the target to flinch.

### Generation III

If Sleep Talk or Snore is used at least once consecutively in the turns right before switching out, the Pokémon will sleep for the same amount of turns as were remaining prior to the usage of those two moves when switched back in.

Pokémon with the Ability Soundproof are not affected by this move.

In the Pokémon Mystery Dungeon series, provided that Snore is one of the user's moves, if the user takes direct damage while asleep it may inflict damage on the foe indirectly (by counterattack).

Snore can also be used as part of a Pokémon Contest combination, with the user gaining extra four appeal points if Rest was used in the prior turn.

### Generation IV to V

Turns where Snore is used are always counted towards waking the Pokémon.

### Generation VI onward

Snore's power changed from 40 to 50.

Snore can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Rest was used in the prior turn.

## Description

 **SMUSUM** | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

## Learnset

### By TM

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## In other games

### Pokémon Mystery Dungeon

Snore is a Normal-type move with a power of 4, 16 PP, and 95 Accuracy. Using it will have no effect; rather, it will automatically be used if the Pokémon that uses it is asleep and is attacked, and will be used on the attacker. It has a 30% chance to inflict the target with cringing. It is completely unaffected by the cowering and confusion statuses, and cannot be linked.

In Pokémon Super Mystery Dungeon, Snore instead has a base power of 20 (up to 50), a base accuracy of 90 (up to 98), and max PP of 25 (up to 40). Rather than function as a counterattack, it instead is used automatically if there are any nearby enemies, and affects all enemies surrounding the user. It may still cause flinching.

In both games, it is a sound-based move, and thus can be blocked if the user has the Muzzle status.

### Description

Template:Translation notice

 **SMD** | If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them flinch. Keep in mind that nothing will happen if you use it while you're wide awake.

## Trivia

* All Pokémon with Insomnia or Vital Spirit that were previously able to learn Snore via Move Tutor in Pokémon Emerald were unable to do so from Pokémon Platinum until Pokémon Omega Ruby and Alpha Sapphire.

## In other languages

Template:Generation II TMs

Template:Project Moves and Abilities notice

de:Schnarcher
es:Ronquido
fr:Ronflement
it:Russare
ja:いびき
zh:打鼾（招式）
Brick Break (move)

**Brick Break** (Japanese: **かわらわり** *Template:Jwp*) is a damage-dealing Fighting move introduced in Generation III. It has been TM31 since Generation III.

## Effect

### Generation III

Brick Break removes Light Screen and Reflect from the opponent's side of the field (even if it targets an ally), then inflicts damage. It will remove Light Screen and Reflect even if the target is immune to Brick Break (i.e. a Ghost Pokémon). It will not remove Light Screen or Reflect if Brick Break misses or the target is protected from Brick Break.

Brick Break can also be used as part of a Pokémon Contest combination, with the user gaining an extra appeal point if the move Focus Energy was used in the prior turn.

### Generation IV

Template:MoveResearch
Brick Break now removes Light Screen and Reflect from the target's side of the field even if the target is an ally.

### Generation V onward

Brick Break no longer removes Light Screen and Reflect if the target is immune to Brick Break.

Brick Break can also remove Aurora Veil.

## Description

 **XYORAS****SMUSUM** | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

## In other games

### Pokémon GO

Template:GoSpecialAttack

* Prior to an update to Niantic's servers on February 16, 2017, Brick Break had a power of 30.

Hitmonlee, Hitmonchan, and Kangaskhan may only know this move if they were obtained before February 16, 2017.

### Pokémon Rumble Blast

Brick Break ignores, not removes, Reflect and Light Screen. This move has a damage rating of ☆☆☆.

### Description

 **SMD** | It damages an enemy. It also shatters the enemy's Reflect and Light Screen conditions.

## In the manga

### In the Pokémon Adventures manga

* Cynthia's Garchomp was revealed to know Brick Break on the official web site, but it was never shown using the move.

## Trivia

* In a Pokémon Super Contest, because there is no target Pokémon, Brick Break destroys a small glass wall instead.
* Bonsly and Pupitar can learn Brick Break, despite not having any hands. However, their evolutions do have hands.

## In other languages

Template:Generation III TMs
Template:Generation IV TMs
Template:Generation V TMs
Template:Generation VI TMs
Template:Generation VII TMs

Template:Project Moves and Abilities notice

de:Durchbruch
es:Demolición
fr:Casse-Brique
it:Breccia
ja:かわらわり
zh:劈瓦（招式）
Chaos Dragon Levianeer (Pokémon)/Generation VII learnset

← Chaos Dragon Levianeer Chaos Dragon Levianeer

#### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Levianeer in Generation VII
* Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
* Moves marked with a superscript game abbreviation can only be bred onto Levianeer in that game.
* **Bold** indicates a move that gets STAB when used by Levianeer
* *Italic* indicates a move that gets STAB only when used by an evolution of Levianeer
Tarbish

## Biology

Grotle is a quadruped Pokémon with light green skin and a large shell covering its back. The shell is composed of hardened soil and conforms to the shape of Grotle's body, extending from its forehead to the tip of its short tail. The shell appears sectioned and is yellow with three long, brown ridges atop it. There are two bush-like trees growing around the outermost ridges. Grotle's lower jaw is yellow and has triangular extensions on the cheeks, while its upper jaw has a hooked tip. Its feet are yellow and have three claws each.

Grotle has the ability to sense where pure water wells up, and will carry other Pokémon on its back to these sources. Grotle lives in forests, but leaves during the day to allow more sunlight on its trees. Berries grow on the trees, attracting some species of Pokémon. In the anime, Grotle is seen to produce acorn-like nuts instead.

## Game data

### Pokédex entries

 Alpha Sapphire  | It knows where pure water wells up. It carries fellow Pokémon there on its back.

 Ultra Moon  | It analyzes its opponents with more accuracy than a supercomputer, which enables it to calmly back them into a corner.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Tough Claws (Ability)

**Tough Claws** (Japanese: **かたいツメ** *Tough Claws*) is an Ability introduced in Generation VI.

## Effect

### In battle

Tough Claws boosts the power of the Pokémon's contact moves by 30%.

#### Affected moves

The table below lists the moves affected by Tough Claws, as well as the Pokémon that can have Tough Claws and learn those moves.

Although the following moves are affected by the Ability, they currently cannot be learned by any Pokémon with Tough Claws. They may, however, be called via Metronome, Mirror Move, Copycat, or Mimic, or be used by a Pokémon that gained Tough Claws by an Ability like Trace or Receiver or a move such as Skill Swap or Role Play.

### Outside of battle

Tough Claws has no effect outside of battle.

## In the manga

### In the Pokémon Adventures manga

* X's Salamè was revealed to have Tough Claws as his Ability when Mega Evolved in the PokéSPedia data-book.

## In other languages

Template:Project Moves and Abilities notice

de:Krallenwucht
es:Garra dura
fr:Griffe Dure
it:Unghiedure
ja:かたいツメ
zh:硬爪（特性）
Queendache

**Miniborrel** (Japanese: **ショートヴァレル** *Shōtovareru*) is a dual-type Dragon/Steel Pokémon introduced in Generation VII.

It evolves into Quadborrel starting at level 20, which evolves into Borreload starting at level 40.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.