Changelog/Pre-release/v1.43

--SPOILER WARNING--*--SPOILER WARNING--*
This article contains info about things that can be Spoilers. Anything here can spoil the game or it's story. Thank you for understanding, and be wary before reading further.
## v1.43.0

**Additions:**

- Added a coffee machine puzzle to the drilling rig in Coffee lake.

- Added a new secret boss that can be accessed in Coffee Lake with an item purchased from the casino.

- Added the Iced Coffee Caves overworld area.

- Casino Malware and the Blue Mage class have been localized in Japanese and Mandarin.

- Added a new charging arm cannon weapon to the Moneyfingers Mines chests. Can also be purchased for tokens.

- Enemy encounter pools will now combine if a battle is started with a roaming enemy with another one close by. Both will be defeated if the encounter is won.

- Added an extra exp multiplier for big battles. You will receive 10% more exp for each enemy in a battle.

- Added “Glitch Roulette”. A passive learned by the thief at level 45. Causes random glitches to be applied by weapon attacks during a frenzy.

- Added “Morbin Time”. A passive learned by the fighter at level 45 that causes weapons attacks to restore health during a frenzy.

- Added “Giant Form”. A hack learned by the fighter at level 32 that turns them giant for 3 turns and increases all stats.

- Added some help text to the tutorial.

- Added a close button to the overworld menu. (B still works)

- Added a new victory fanfare that plays when a boss is defeated.

- The credits now records how many times you get hit and gives you the tally at the end.

- Added new title screen environment.

**Changes:**

- Adrenaline will now only start draining after at least one attack is made while in a frenzy.

- The player turn will now end when adrenaline is maxed if AP is zero.

- The player turn will not end if adrenaline has begun draining.

- Updated Toxic Chemist’s rig and textures.

- Changed the sound effects on most projectile Hax.

- Changed the cast particle for most projectile Hax.

- Overworld NPC’s will now turn to look at the player when interacted with.

- The Coffee drilling rig in Coffee lake is now animated.

- ????? texture updated.

- Caster enemies have an added particle in their hands.

- Adjusted the dungeon light height and shadow intensity.

- Updated UI graphics.

- Added UI effects.

- Moved the locations of enemy debuff icons.

- Updated Female Town NPC animations.

- Credits earned from thievery is now capped to prevent enemies with 1 hit kill mechanics from granting too many credits.

- Added fog to some overworld areas.

- Updated Bounce pad model and item sprite.

- Gnome enemies have more time before their attack turn ends.

- If playing on easy or normal difficulty, the first 2 floors of Bottom Block will have a max enemy count per encounter of 2.

- Entering The Stack entrance will now force the player into third person.

- Turrets in the overworld can now be destroyed by throwing grabbable objects at them.

- The Super Death Dealer’s spike balls disappear faster now.

- The game will now automatically change to your system’s selected language if another language has not been specifically chosen.

- When an encounter is big enough to cause new enemies to replace enemies that are defeated, instead of spawning each enemy individually, the enemies will all spawn at once in a new wave.

**Fixes:**

- Fixed some text overflowing in shop item menus.

- Fixed some Hax sound effects not playing at the correct volume.

- The overworld green attack will now spawn where the player is looking when in first person.

- Fixed neon cowboy’s bullets not dealing damage.

- Fixed the Cafe Crystal quest in Coffee Lake not awarding items properly.

- Equipping items properly updates the health bar above the players head if the player’s max HP is increased.

- Fixed the ally character in the final boss of the Casino Mines dungeon rotating during the battle.

- The Casino Malware final boss’s arms can no longer out live the rest of the body.

- Fixed some battle alert sounds not having the correct volume.

- Fixed volume slider values being off.

- Fixed the CP score not appearing correctly in the loadout menu.

- Fixed incorrect monsters loading in Sim Sim encounters.

- Fixed the title screen skipping the difficulty select screen if comfort mode is enabled.