Jax/History

## Previous Lore

* 4th
* 3rd
* 2nd
* 1st

*"Be advised - there has been an outbreak of lamppost-shaped bruises in the League of Legends."* -  Gragas
It is seldom the case where a champion is defined by his actions after joining the League of Legends rather than before. Such is the case with  **Jax**, for whom the argument could be made that he is the most prolific tournament fighter currently at the Institute of War.

Before joining the League, Jax was an unremarkable soldier-for-hire. For reasons known only to the former leader of the League, High Councilor Reginald Ashram, Jax was put on the top of the list of candidates to receive a League Judgment - the interview process that either accepts or rejects a prospective champion. His Judgment was the quickest in League history, where the Doors of Acceptance glowed and slowly swung open as soon as it began. Jax faced no recorded Observation or Reflection during his Judgment.

Jax proved himself to be an immediate terror in the Fields of Justice. The self-proclaimed 'Armsmaster of the League' rattled off a streak of consecutive wins that to this day has not been matched.

A number of summoners in the League grew concerned that the perceived objectivity of the League of Legends would be questioned by the presence of an unknown fighter who was unbeatable. For this reason, the new leader of the League (following Reginald Ashram's disappearance) High Councilor Heyward Relivash, created special restrictions for Jax to fight under.

This was something the League had never done before, and something which has never been done since. The burly fighter responded by imposing his own special conditions; as a means of protest, he permitted himself to fight using only a brass lamppost. Neither the League's sanctions nor his own has affected his winning ways.

The League has since rescinded its sanctions, but Jax has not; he fights and fights well with his trusty brass lamppost.

The most prolific tournament fighter at the Institute of War, the self-proclaimed 'Grandmaster at Arms' rattled off a streak of consecutive wins 152 long. No one had ever achieved even half of that number before, but what made it even more remarkable was that he did so while fighting only 152 matches.

Concerned the peace accords that ended the Rune Wars would be threatened by a fighter who was unbeatable in the arena, the League hastily banned  **Jax** from the arena altogether. But in the spirit of the Institute, the League eventually relented, stating that a champion's skill was no reason to remove a realm's access to the governing powers of the tournaments. Jax was reinstated, but with one rule: he is only allowed to fight with weapons the League deems suitable.

For now, that list includes a lamppost, a chicken's foot, a spatula, and a fishing rod.

Released in V1.0.0.32 (October 23rd, 2009)
It is seldom the case where a champion is defined by his actions after joining the League of Legends rather than before. Such is the case for Jax, for whom the argument could be made that he is the most prolific tournament fighter currently at the Institute of War. The self-proclaimed *Armsmaster of the League* has rattled off a streak of consecutive wins that to this day has not been matched. Concerned that the perceived objectivity of the battle arenas would be questioned by a fighter who was unbeatable, the League at one time created special sanctions for Jax. The burly fighter responded by imposing his own special condition as a means of protest – he limited himself to fight using only a brass lamppost. Neither the League's sanctions nor his own put a significant dent in his winning ways. The League has since rescinded its sanctions, but Jax has not. To this day, he fights and fights well with his trusty brass lamppost.

Be advised ...

Released in Alpha Week 6 (March 25th, 2009)
Jax is a master of all weapons, having proven his technique superior in various competitions over the decades. Lately, he's been finding more and more obscure weapons to be the best with...

## Previous Abilities

**Weapon Mastery (1st I)** *Jax* gains (+ 15% **bonus** AD) (+ 15% AP) from items he purchases.**Equipment Mastery (2nd I)** *Jax's* prowess with weapons and armor increases his fortitude, gaining (+ 300 per 100 AD) (+ 200 per 100 AP) **bonus** health when purchasing items.**Counter Strike (1st E)** Passively increases *Jax's* dodge chance by 10 / 12 / 14 / 16 / 18%. Upon activation, *Jax* Şablon:Pst1stuns surrounding enemies for 1 second and deals 80 / 100 / 120 / 140 / 160 (+ 60% AP) magic damage to them (enhanced attack lasts for 7 seconds after dodging an attack)**Relentless Assault (1st R)** *Jax's* basic attacks passively grant him 6 / 10 / 14% **bonus** attack speed for a short duration, stacking up to 10 times. Hitting the same unit 2 consecutive times enhances *Jax's* next basic attack to deal 140 / 170 / 210 (+ 70% AP) **bonus** magic damage. Upon activation, *Jax* gains 20 / 35 / 50 (+ dodge chance) **bonus** magic resistance for a short duration.
## Previous Splash Art

* North America
* China

1st Classic Jax2nd Classic Jax3rd Classic Jax1st The Mighty Jax1st Vandal Jax1st Angler Jax1st PAX Jax1st Temple Jax

1st Classic Jax2nd Classic JaxThe Mighty JaxVandal JaxAngler JaxPAX JaxJaximusTemple Jax

## Patch History

V9.9
* General
	+ New visual effects.
	+ Basic attack cleaned up and added some oomph.
* Leap Strike
	+ Cleaned up for readability.
* Empower
	+ Activation made more visible and fire added to his lamppost.
* Counter Strike
	+ Cleaned up and added an indicator for the stun range.
* Grandmaster's Might
	+ Cleaned up, added sand particles, and made the third hit more clear and satisfying.
* Nemesis Jax
	+ New particles over the entire kit.
* God Staff Jax
	+ Counter Strike
		- Added stun range indicator to match changes to base.

V9.2
* Stats
	+ Base attack damage reduced to 68 from 69.97.
* Leap Strike
	+ Base damage reduced to 65 / 105 / 145 / 185 / 225 from 80 / 120 / 160 / 200 / 240.

V9.1
* Grandmaster's Might
	+ New Effect: Ability icon HUD now shows the remaining duration of the ability.

V8.24
* Grandmaster's Might
	+ Passive base damage reduced to 100 / 140 / 180 from 100 / 160 / 220.

V8.4
* Counter Strike
	+ Bug Fix: Fixed a bug where the buff could take up to 0.25 seconds to take effect.

V8.3
* Stats
	+ Base health regeneration increased to 8.5 from 8.374.

V8.2
* Leap Strike
	+ New Effect: Now draws nearby minion aggro when targeting an enemy champion.

V7.22
* Stats
	+ Base attack damage increased to 70 from 61.97.
	+ Base armor increased to 36 from 27.04.
* Leap Strike
	+ Base damage increased to 80 / 120 / 160 / 200 / 240 from 70 / 110 / 150 / 190 / 230.
* Counter Strike
	+ Minimum base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.

V7.19
* General
	+ Bug Fix: Fixed a bug where he was causing games to crash under specific circumstances.

V7.16
* Grandmaster's Might
	+ Removed: On-hit bonus damage procing against wards.

V7.12
* Empower
	+ New Effect: Now grants 50 **bonus** range.

V7.11
* Counter Strike
	+ Bug Fix: Fixed a number of visual bugs with *Counter Strike* across various skins.

V7.10
* General
	+ New Effect: Basic attack, empowered attack, and crit animations have been improved across all skins to better match the moment damage is applied and generally feel more responsive.

V7.8
* Leap Strike
	+ Bug Fix: Fixed a bug where **Jax** could not use  Blast Cone plant after casting *Leap Strike*.

V7.5
* General
	+ New Effect: Altered cast frames on **Jax's** basic attacks to be more visually consistent.
* Empower
	+ New Effect: Attack now always uses crit animation.
* Counter Strike
	+ New Effect: Resized *Counterstrike* hit particle and did some rotation/swirl editing to more accurately convey the range and shape of effect.
* Grandmaster's Might
	+ New Effect: Once he levels his ultimate, **Jax** cycles consistently through his different basic attack animations.

V6.11
* Relentless Assault
	+ Stack fall-off changed to one at a time from all at once.

V6.7
* General
	+ Splash artwork for  Temple Jax updated to the Chinese art.

V6.3
* Relentless Assault
	+ Maximum stacks increased to 8 from 6.
	+ Per-stack bonus attack speed reduced to % from %.
		- Maximum bonus attack speed increased to % from %.

V5.22
* Stats
	+ Base mana increased to 338.8 from 288.8.
	+ Mana growth reduced to 32 from 35.

V5.17
* Counter Strike
	+ Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 70 / 75 / 80 / 85 / 90.

V5.12
* Grandmaster's Might
	+ Bonus armor/magic resistance increased to 30 / 50 / 70 from 20 / 35 / 50.

V4.21
* Counter Strike
	+ Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 18 / 16 / 14 / 12 / 10.
* Grandmaster's Might
	+ Bonus armor/magic resistance changed to 20 / 35 / 50 from 25 / 35 / 45.
	+ Bonus armor AD ratio increased to 50% bonus AD from 30%.

V4.13
* Stats
	+ Basic attack animation speed increased by 19%.

V4.11
* Stats
	+ Base health reduced to 535 from 561.
	+ Health per level reduced to 85 from 98.
	+ Armor per level reduced to 3 from 3.5.

V4.5
* Stats
	+ Base armor increased to 22 from 18.

V1.0.0.152
* Stats
	+ Movement speed increased to 350 from 325.

V1.0.0.143
* General
	+ New splash artwork for  Original Jax.
* Counter Strike
	+ Bug Fix: Dodge interaction with  Shen.

V1.0.0.141
* General
	+ Splash artwork for  Original Jax,  The Mighty Jax and  Vandal Jax updated to the Chinese art.

V1.0.0.140b
* Empower
	+ Base damage reduced to 40 / 75 / 110 / 145 / 180 from 40 / 85 / 130 / 175 / 220.

V1.0.0.139
* Counter Strike
	+ Bug Fix: Stunning through Şablon:İi.

V1.0.0.138
* Relentless Assault
	+ New Effect: Jax gains stacks even if his attacks miss or are dodged.

V1.0.0.136
* Stats
	+ Health per level increased to 98 from 88.
* Counter Strike
	+ Radius increased to 375 from 350.
* Grandmaster's Might
	+ Removed: bonus attack damage and bonus ability power upon activation.
	+ New Effect: Upon activation Jax gains 25 / 35 / 45 (+ 30% bonus AD) bonus armor and 25 / 35 / 45 (+ 20% AP) bonus magic resistance.
	+ Mana cost: 100.
	+ Cooldown: 80 seconds.

V1.0.0.135
* Grandmaster's Might
	+ Bug Fix: Passive's enhanced third attack being canceled if active's duration ran out during attack animation.

V1.0.0.133
* Stats
	+ Mana regen per level increased to 0.7 from 0.45.
* Empower
	+ Bug Fix: Cooldown at early ranks being higher than intended.
* Counter Strike
	+ Dodge duration increased to 2 seconds from 1.5
	+ New Effect: Reduces area-of-effect damage by 25% for the duration.
	+ New Effect: Can be reactivated earlier after 1 second of casting.
	+ Damage changed to 50 / 75 / 100 / 125 / 150 (+ 50% Bonus AD) from 40 / 70 / 100 / 130 / 160 (+ 80% Bonus AD).
	+ Bonus damage changed to 20% per attack dodged (up to 100) from 10 / 15 / 20 / 25 / 30 per dodge.
	+ Cooldown reduced to 18 / 16 / 14 / 12 / 10 seconds from 22 / 20 / 18 / 16 / 14.
* Grandmaster's Might
	+ Duration increased to 8 seconds from 6.

V1.0.0.132 Gameplay Update
* General
	+ New joke animation.
	+ Splash artwork for  Angler Jax and  PAX Jax and updated to the Chinese art.
* Stats
	+ Base health increased to 551 from 506.
	+ Health per level increased to 88 from 83.
	+ Armor per level increased to 3.5 from 3.2.
* Relentless Assault (Innate), remade from old ultimate.
	+ Every time Jax attacks an enemy, he gains % increased attack speed (stacks up to 6 times).
* Leap Strike (Q)
	+ Base damage reduced to 70 / 110 / 150 / 190 / 230 from 20 / 45 / 70 / 95 / 120.
	+ AP ratio reduced to 60% AP from 70% AP.
	+ Cooldown changed to 10 / 9 / 8 / 7 / 6 seconds from 13 / 11 / 9 / 7 / 5.
* Empower (W)
	+ Base damage changed to 40 / 85 / 130 / 175 / 220 from 60 / 95 / 130 / 165 / 200.
	+ Removed: 40% AD ratio
	+ AP ratio increased to 60% AP from 40% AP.
	+ Mana cost increased to 30 from 20.
	+ Cooldown reduced to 7 / 6 / 5 / 4 / 3 seconds from 9 / 8 / 7 / 6 / 5.
* Counter Strike (E)
	+ Jax dodges all incoming basic attacks for 1.5 seconds. At the end of the effect, Jax deals physical damage, increased by 10 / 15 / 20 / 25 / 30 for each dodge over the duration, and stuns nearby enemies for 1 second.
	+ Removed: Passive dodge chance, on-dodge stun trigger, on-hit stun upon activation, AP ratio.
	+ Base damage reduced to 40 / 70 / 100 / 130 / 160 from 80 / 110 / 140 / 170 / 200.
	+ New: Damage has a +80% bonus AD ratio.
* Grandmaster's Might (Ultimate)
	+ Every third consecutive attack passively deals 100 / 160 / 220 (+ 70% AP) bonus magic damage.
	+ Active: For 6 seconds, Jax gains 25 / 45 / 65 (+ 20% bonus AD) bonus attack damage and 25 / 45 / 65 (+ 20% AP) bonus ability power.

V1.0.0.124
* Leap Strike
	+ Base damage reduced to 20 / 45 / 70 / 95 / 120 from 35 / 60 / 85 / 110 / 135.
* Empower
	+ Base damage reduced to 60 / 95 / 130 / 165 / 200 from 75 / 110 / 135 / 180 / 215.
	+ New Effect: Breaks Şablon:İi.

V1.0.0.123
* General
	+ Bug Fix: Jax's attacks being undodgeable.
* Leap Strike
	+ New Effect: Jax will attempt to attack enemy targets after landing on them.

V1.0.0.122
* Leap Strike
	+ Base damage reduced to 35 / 60 / 85 / 110 / 135 from 50 / 75 / 100 / 125 / 150.
	+ AD ratio increased to 100% AD from (70% AD.

V1.0.0.121
* Leap Strike
	+ New Effect: Jax can target wards but they will be revealed for 2 seconds if so.

V1.0.0.120
* Leap Strike
	+ AD ratio reduced to 70% AD from 100% AD.
	+ Removed: Targeting wards.

V1.0.0.118
* Leap Strike
	+ Removed: Jax not being able to use abilities mid-leap.

V1.0.0.114
* Leap Strike
	+ New Effect: Targeting will prioritize enemies over allies when they overlap.

V1.0.0.111
* General
	+ Ability tooltips updated.

V1.0.0.110
* General
	+ Bug Fix: Jax sometimes losing health while leveling up.

V1.0.0.109
* Leap Strike
	+ Cooldown reduced to 13 / 11 / 9 / 7 / 5 seconds from 17 / 14 / 11 / 8 / 5.
* Counter Strike
	+ New Effect: Brighter particle when Jax has recently dodged an attack and the stun is ready.

V1.0.0.104
* Empower
	+ Bug Fix: Interaction with Şablon:İi.

V1.0.0.103
* General
	+ Recommended items updated.
* Equipment Mastery
	+ Tooltip updated to dynamically display bonus health gain.
* Leap Strike
	+ AP ratio reduced to (+ 70% AP) from (+ 80% AP).
	+ Cast time reduced by 20%.
	+ Speed increased by 20%.
* Empower
	+ Base damage increased to 75 / 110 / 145 / 180 / 215 from 40 / 60 / 80 / 100 / 120.
	+ AD ratio increased to (+ 40% AD) from (+ 20% AD).
	+ AP ratio increased to (+ 40% AP) from (+ 20% AP).
	+ Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 5 at all ranks.
	+ Mana cost reduced to 20 from 35.
	+ Tooltip updated to display correct damage type (physical instead of the intended magic).
	+ Bug Fix: Dealing less damage when used together with  Leap Strike and with each third hit from  Relentless Assault.
	+ Removed: Cleave damage
	+ Targeting changed to single from area-of-effect.
	+ New Effect: Resets Jax's basic attack timer on-cast.
* Counter Strike
	+ Base damage increased to 80 / 110 / 140 / 170 / 200 from 80 / 100 / 120 / 140 / 160.
* Relentless Assault
	+ Removed: Damage, AP ratio.
	+ New Effect: Upon activation Jax gains 20 / 35 / 50 (+ dodge chance) bonus magic resistance for 5 / 6.5 / 8 seconds.
	+ New Effect: Buff icon dynamically displays number of stacks.
	+ Tooltip updated to display correct maximum number of stacks (10).
	+ Mana cost: 80
	+ Cooldown: 60

V1.0.0.101
* Counter Strike
	+ New Effect: Buff icon displays duration.

V1.0.0.94(b)
* Stats
	+ Movement speed reduced to 325 from 330.
	+ Health per level reduced to 83 from 86.

V1.0.0.94
* Empower
	+ Cooldown changed to 5 seconds at all ranks from 7 / 6 / 5 / 4 / 3.

V1.0.0.87
* Equipment Mastery
	+ Bug Fix: Jax being healed when receiving bonus damage (Şablon:İi,  Eye of the Storm)
* Leap Strike
	+ Bug Fix: Jax targeting himself.

V1.0.0.83
* Stats
	+ Armor per level reduced to 3.2 from 4.
* Equipment Mastery
	+ Bonus health per item AD reduced to 3 from 4.
* Leap Strike
	+ Removed: Casting while rooted.
* Empower
	+ Tooltip updated.

V1.0.0.82
* Leap Strike
	+ AP ratio reduced to 80% AP from 100% AP.
* Counter Strike
	+ AP ratio reduced to 60% AP from 80% AP.
* Relentless Assault
	+ AP ratio reduced to 70% AP from 100% AP.

V1.0.0.81
* General
	+ New in-client 'upon selection' line.

V1.0.0.79
* Equipment Mastery
	+ Bonus health per item AD reduced to 4 from 5.
	+ Bonus health per item AP reduced to 2 from 3.
* Empower
	+ Base damage reduced to 40 / 60 / 80 / 100 / 120 from 45 / 65 / 85 / 105 / 125.
	+ New Effect: Has (+ 20% AD) and (+ 20% AP) ratios.

V1.0.0.75
* Stats
	+ Base mana increased to 235 from 215
	+ Mana per level increased to 35 from 30
* Equipment Mastery - New I
	+ Jax's prowess with weapons and armor increases his fortitude, gaining 5 per AD and 3 per AP bonus health when purchasing items.
* Leap Strike
	+ New Effect: Jax can target and subsequently jump to allies.
* Empower
	+ Removed: Power-up timer
	+ New Effect: Jax instantly charges his weapon with energy, causing him to deal 45 / 65 / 85 / 105 / 125 damage to all enemies nearby on his next basic attack.
	+ Cooldown increased to 7 / 6 / 5 / 4 / 3 seconds from 1 at all ranks.
	+ Mana cost changed to 35 at all ranks from 40 / 35 / 30 / 25 / 20.

V1.0.0.72
* Leap Strike
	+ Bug Fix: Damage sometimes failing to land when interacting with targets in brush.

V1.0.0.63
* Leap Strike
	+ Responsiveness for after-cast movement updated to allow Jax to move much sooner after striking.
		- Responsiveness for after-cast attacking unchanged.

V1.0.0.61
* Leap Strike
	+ Moved to Q from W.
	+ Cooldown reduced to 17 / 14 / 11 / 8 / 5 seconds from 21 / 17 / 13 / 9 / 5.
* Empower
	+ Moved to W from Q.
	+ Cleave damage increased to 60% from 50%.
	+ Power-up timer reduced to 3 seconds from 4.
	+ Damage per second increased to 25 / 35 / 45 / 55 / 65 from 20 / 25 / 30 / 35 / 40.

V0.9.22.16
* Empower
	+ Removed: Interaction with critical strikes.
	+ Bug Fix: Not triggering.
* Counter Strike
	+ AP ratio reduced to 80% AP from 100% AP.
	+ Dodge chance reduced to 10 / 12 / 14 / 16 / 18% from 10 / 12.5 / 15 / 17.5 / 20%.
	+ Cooldown increased to 4.5 seconds from 4.
* Relentless Assault
	+ Per-stack bonus attack speed reduced to 6 / 10 / 14% from 8 / 12 / 16%.

V0.9.22.15
* Leap Strike
	+ Bonus damage increased to 50 / 75 / 100 / 125 / 150 from 30 / 60 / 90 / 120 / 150.
	+ New Effect: Jax gains a slight movement speed boost upon landing.
* Counter Strike
	+ Dodge chance increased to 10 / 12.5 / 15 / 17.5 / 20% from 8 / 11 / 14 / 17 / 20%.
* Relentless Assault
	+ Base damage reduced to 140 / 170 / 210 from .
	+ Hits for trigger reduced to 3 from 4.
	+ New Effect: Can be held across targets for up to 2.5 seconds.

V0.9.22.7
* Stats
	+ Movement speed increased to 325 from 315.

V0.8.22.115
* Stats
	+ Base armor increased to 18 from 14.
	+ Health per level increased to 86 from 78.
* Counter Strike
	+ Cooldown reduced to 4 seconds from 5.
	+ On-dodge stun trigger duration increased to 7 seconds from 4.

July 10, 2009 Patch
* Empower
	+ Damage growth changed to per level from based on cleave damage.
* Leap Strike
	+ Removed: Triggering double hits.
* Relentless Assault
	+ Bug Fix: Interaction with monsters.

June 12, 2009 Patch
* Counter Strike
	+ AP ratio increased to 100% AP from 50% AP.
* Relentless Assault
	+ Tooltip updated to display the intended (+ 100% AP) ratio.

May 15, 2009 Patch
* Weapon Mastery
	+ Bonus damage from items changed to 15% at all levels from 10 / 15 / 20 / 25%.
* Empower
	+ Removed: Triggering item effects (Spellblade, Mana Charge) to accommodate their respective internal cooldowns.

April 11, 2009 Patch
* Empower
	+ Removed: Bonus damage interaction with critical strikes.
	+ Bug Fix: Lasting longer than intended.
* Leap Strike
	+ Mana cost increased to 65 from 50.
	+ Cooldown increased to 22 / 18 / 14 / 10 / 6 seconds from 21 / 17 / 13 / 9 / 5.
* Counter Strike
	+ Dodge chance reduced to 8 / 11 / 14 / 17 / 20% from 8 / 12 / 16 / 20 / 24%.
	+ Mana cost increased to 60 from 50.
* Relentless Assault
	+ Removed: Stacking on hitting structures.
	+ Removed: On-hit stacking bonus attack speed while active.
	+ New Effect: Jax passively gains stacking bonus attack speed with every basic attack landed on a target, up to a maximum.
	+ Base damage reduced to 150 / 200 / 250 from 150 / 225 / 300.

Alpha Week 7
* General
	+ Ability tooltips updated.
	+ Removed: Excessive 'Dodged!' notifications.
* Counter Strike
	+ New Effect: Particle.