recursal/Fanatic-Fandom huggingface dataset:
Gyte

**Gyte**

**Description:** Can
be male or female, but usually male. The Gyte has a reddish purple tint to
their skin. Long talons grown from their hands and the gyte’s teeth are much
longer than most vampires. Giving them a monstrous look.

**Lifestyle:** The
gyte is a child born from incest between mother and son. Born with a bloodlust,
they hunt down family and feast upon them. It is said the gyte can sense a
family member no matter the distance.

**Combat:** Using
its talons it rips its victims to shreds and licks the blood off the ground. Prolonged exposure to
direct sunlight will eventually kill a gyte as will staking it through the
chest with a stake made from a honey locust tree. Burning the gyte to ash also
works. However, the most effective way to kill a gyte is to decapitate it and
when burying the body, place the head between its legs.
Aerilen

**Forest Gnomes**
**Also known as Aerilen Gnomes**

**Personality:** Gnomes may be malicious or tricky when their trust is not earned, but loyal and nurturing if they are not in some manner betrayed. Gnomes may marry and have families. (Female gnomes are called gnomides), Their clothing may be of the material of the plant they occupy, or something they've grown themselves. They love to eat.

**Physical Description:** Gnomes are very small compared to most other races and, with an average height ranging between 3'0" and 3'6" and a weight range of 50 to 65 lbs, gnomes are generally larger and heavier than halflings. They have a ruddy brown skin, and often have white hair.

**Relations:** Forest gnomes avoid all races possible. They enjoy private forest which they turn into a sanctuary, bonding with the animals. They do however get along well with the Enothion elves who have let them live freely in their country.

**Alignment:** Chaotic Good.

**Lands:** Forest gnomes don’t have a country and are found quite sporadically crossed Draston, always in forested regions. Most commonly they are found in the forests of Enoth, where the Enothions let them tend to the forests.

**Religion:** The Aerilen follow Astar god of wildlife.

**Language:** Forest gnomes speak fey.
Mandra

The island of Mandra has a foundation of fossil coral, but much of the stone is limestone that was formed by the disintegration of coral reefs and seashells. The land is primarily either rocky or mangrove swamp. Low scrub covers much of the surface area. Some of the southern island is filled with tropical trees and fertile ground.

Mandra has two seasons, Summer and winter. Summer the temperatures reach 80-110 degree weather, with 80%-100% humidity. Winter the temperatures run 60-80 degree weather with 60%-90% humidity. Mandra is interesting since it rains some times two to three times a day, and is sunny directly after and feels like no rain had fallen at all.

The Mandran culture collects a little from many places, since it has been conquered many times.
Merfoi

**Merfoi**

Also known as Sea Elves

**Personality:** Merfoi keep to themselves normally. They usaully keep to themselves as they are not a big fan of "airbreathers" though they willl occasionally take the time to save them when they are found in distress. They will get them back to decent health, but instead of bringing them back to land they force them to live out their days in giant air bubbles in sunken ships or cities that long ago sung into the ocean. The Merfoi create the air bubbles with powerful magic.

**Physical Description:** Skin is light blue in color. Toes are webbed. Build of an land elf. Men weild tridents. Women weild lightweight spears.

**Relations:**Sea life. The Merfoi's biggest allies are dolphins and whales.

**Alignment:**Neutral good

**Lands:**Crystalian ocean

**Religion:**Marthna the goddess of healing.

**Language:**Elven, can also communicate with sealife mainly whales.
Cult of the Dracon-esti

This is the Cult responsible for bringing the Dracon-esti to the continent of Draston. The Cult of the Dracon-esti also revived the Dragon Blood Experiments creating creatures such as, Dracons into the world using dark sorcery mixed with blood magic. They are searching for a way to help the Dracon-esti ascend to godhood.
Renhet

Renhet is in the top tier of largest cities in Draston. It is a wonderous, elegant, and rich port city. Unfortunately, its also one of the most dangerous cities in the world. Unknown to its own occupants, the Vampire council pulls the strings of the king, the drug trade is high, and The punishment for stealing an apple, and murdering someone is the same; being thrown in prison to be killed later.

The population of Renhet is highly human, though other races are welcome to enter as long as they follow laws.

## Palace

"*The majority of the palace was supported by stone, however all of its five storeys were elaborately crafted with redwood. Flying buttresses and arches were carved from single trees, as were the three towers which encompassed this impressive effort of human craftsmanship. At the very highest floor, in the center of the building, was a room that was an almost perfect circle. Here, Lord Hayward conducted his most critical business, and any other matter that dealt with large sums of money."*

-- Crossroads of Draston, In Search for a Soul, by Aaron Wulf

## Old City

Many of the people within Renhet pretend that the old city doesn't exist, its an embarrassment to them. For this is where the people from the lower societies live. There are only two social classes to those of Renhet: Low and High. There isn't an in between. Either you are rich and live in the new city or poor and live in the old city.

Despite lower class living there, the Old city is quite beautiful. It is the very center of the Renhet, walled off from the new city that surrounds it.

Guards patrol this area much more than the new city. Looking for anyone begging, homeless, or breaking any other laws.

## New City

The New City is where the rich live, it surrounds the Old city that is walled off, though, markets and other things also lay between as well.

## Strict Laws and The Great Games

Murder is punished the same as begging on the street corner. All those caught breaking the law are thrown in an extremely overcrowded prison.

Once to twice a year, the prison is emptied by taking all prisoners and placing them in the Coliseum. Here they are slaughtered by gladiators, wild animals and such for the entertainment of the crowd.

Renhet takes part in the Great Games tournament with Katar, and Bola every year.

## Puppet Rulership

There are no sure dates on the timeline, but the ruler (Lord) is a puppet to a Coven of Vampires. Lord Hayward is shown in Aaron Wulf's "Search for a Soul" in Crossroads of Draston being a puppet to a group of vampires.

## Trade

Renhet has trade agreements with many countries, Bola, Katar, Glandstone, Cobracorpen, and Isatarist to name a few.

They trade jewelry, gems, buzz leaf, pottery, potatoes, glass, tropical fish, salt, shipping, kelp.
Skeleton

**Skeleton**

Skeleton warriors consist of animated human skeletons with human weapons and armor such as swords and shields. Usually raised from the dead with magic or a powerful curse.

Because they are already dead, skeleton warriors can be very difficult to defeat. Bludgeoning them to bits usually does the trick.
Blood mage

These dangerous mages have found a way to use blood to channel their magical power, often using animals or even other races as their victims. After awhile, blood magic has a habit of corrupting those who can't control their urges for power.

### Spells

* Blood Portal
* Blood Ward
* Cyclone Expolsion
* Energy Drain
* Enhance Spell
Endari Fields

The Endari fields is a large forest in Eastern area of the Grasslands.

The Endari are trees that can move everything except their roots. If an Endari ever falls to the ground, exposing the roots they often die within days. Many of the Endari are highly territorial, killing those who enter the woods.

If the Endari weren't bad enough, hives of Giant Honey bees nest within the Fields, they collect nectar from the flowering Endari trees.

Most people avoid the Endari Fields, but some try to collect the honey from the Giant honey bees which gives off a unique flavor.
Dalanik

**Elves, Dalanik**
**Also known as Dark Elves**

**Personality:** Dalanik are a very hateful and spiteful race. They’re always striving for power and power over other races. Many spend their lives looking for spells to blacking the sun, so they may reign in control of Draston. Others spend it in wicked plots in the Underworld, scheming for their House to come out on top.

**Physical Description:** Dark elves stand around 5' to 5'5". They have black skin and white hair.

The Elders are elves that are freshly changed from the Darkening spell. The mutation causes regular light skinned elves to grow taller, some reaching 8’ tall. Some Elders grow a third arm, loose teeth and/or hair. Some just get skin color changing to a dark black and hair change to white.

The Dalanik ororiginated from the Elders. As more and more Elders were created, dubbed "Dark elves" by Larethion elf standards. The Elders bred in the depths of the Underworld, the breeding resulted in offspring without mutations like the Elders had. Leaving their children with smooth black skin, and white hair, and two arms.

**Relations:** Dark Elves are Elves that have been banished from Elven society for a crime that they have committed. Some turned from the Gods of Good or sometimes a wizard who chose the Red Robes, Blue Robes or Black Robes, these are orders of evil according to the Larethion elves. Others may have done nothing more than fall in love with one who was above their station in society. These elves after being found guilty, are forced into the Darkening ritual, where they drink dragon blood and herbs and a spell is cast upon them. Then they are taken to the very east of the Rhoben Mountains. There they are locked into, a gateway leads down to the Underworld. The gate is locked from the outside, so the only way to go is down. For this they hate all races.

**Lands:** The Dalanik live in a large area in the Underworld, and in southern Mythalis. Many have taken up in the lowest layer of Mythalis, where the dwarves once lived.

**Religion:** Xanzth god of Wrath is the deity of the Dark elves.

**Language:** High elven just like their ancestors, the Larethions.

**Combat:** In combat dark elves use many different weapons, but prefer magical ones if at all possible. Dark elves are know for their breeding of War Trolls, using them to the brunt of the battling in their armies.
Vukrugi

These monstrous aberrations dwell in Zhembium.

Vukrugi were created by the Orb of Change like most aberrations of the Underworld. These creatures represent a standing humanoid beetle, with the head of a vulture. The wings under the shell are feathered just like those of a vulture.

Vukrugi are normally solitary, but they have been known to travel in twos and threes. These creatures have terrible attitudes, and are impossible to reason with. In combat they use there loud screeching call to deafen their enemies. Another is their projectile vomit that can launch up to twenty feet, causing their victims to become nauseaed. Vulkrugi love flesh of elves and humans and will attempt to attack, but normally, they feed on dead or dying creatures.
White Dragons

White dragons are sleek and agile. They are ferocious hunters and can go long with very little. Thought they are good hunters, white are savage. They blindly rush into battle and freeze their foe with their icy breath, usually with no strategy or a very poorly planned one.

White dragons almost never leave their arctic regions and like to make their lairs underground with a river running into it for access.
Green Dragons

Scheming, arrogant, and subtle are a few words that well describe a green dragon. They are most common around in swampy areas, where they corrupt the waters and mutate the animals nearest to their lairs. They enjoy entering lands near their domains as a polymorphed human and causing mayhem or furthering their own schemes.

Green dragons are extremely good with magic and enjoy using their magic with cruel intent.

The breath weapon of the green dragon is a greenish slime that is filled with disease. The diseases don't usually affect other dragons, but it does cause much pain for humans.
Dodo Bird

**Dodo Bird**

**Description:** Dodos are large, plump birds with wings at their sides too small or weak to lift
itself off the ground. Dodos are around 3 and a half feet in height and weigh
about 50 pounds when full grown. They have gray feathers on their bodies and
tails with white plumes, and short, thick legs ending in 4-toed feet with black
claws. Dodos are perhaps most well-known for their large hooked beaks, which
were either pale yellow or green in color.

**Lifestyle:** These
flightless birds live in forests throughout the land though they avoid
civilized areas. They nested in grassy parts of the forest near the coastline,
where females laid and incubated one egg at a time.

Dodo birds wade into
shallow water to catch and eat fish. They also eat stone’s to help their
digestive process.

People that have
heard dodo birds describe it as a goose-like call typically heard from nesting
sites.

**Combat:** They
are described as being clumsy, stupid and slow.Aside from their
powerful beaks, dodos had no defense against predators.
Storm Coast

**Storm Coast (Or Coast Vayle as it is usually called by those in Isatarist)**

**Capital:** None (Isatarist is the largest city.)

**Population:** Human, Grey Elf, Gnome (Arcadium), Dwarf (Daignar), goblin, hobgoblin, hill ogre

**Government:**Feudalism (Isatarist)

**Languages:**Common, Elven

**Trade:**Furs, silk, ships, timber, steel weapons, steel armor, fish, perfume, jewelry, dyes, gold, coinage.

**Life and Society:**

**Major Geographical** **Features:**

* **Frostridges:**
* **Crack of the Underworld:**
* **Twin Caps:**
* **Magegone Grove:**
* **Hagbor Wood:**
* **Shatterwood:**
* **Hillsvale:**

**Important Sites:**

* **Isatarist (Metropolis, 138,403):** Isatarist is the largest city on the continent of Draston. It is a city known for its massive religious temples, and trade centers. During the Age of the Dracon-esti many different schools and colleges were built. Races of all kinds are welcome, but many guards dislike non-humans.
* **Aours:**
* **Askimstad:**
* **Lundkirk:**
* **Hagbor**
* **Ugval:**
* **Knights Rest:**
* **Ishar (Hamlet, 200):**A small fishing village north of Isatarist.
Shadow Raptor

Shadow raptors are speedy dinosaurs from Zhenbium that run on two legs, almost a carbon copy of the Velociraptor of the Rainy Islands. However, Shadow raptors are bigger at about 12ft in length and 4ft in height. They are also a deep midnight black.

Shadow raptors use teamwork to hunt their prey down, often hunting in packs of 6-12. When attacking they use their long curved talon on their toe to disembowel their quarry. When they hunt in a pack, their body naturally expels a chemical, creating an aura of fear when together in a pack.

These beasts have only ever been seen in the depths of the Underworld, where they hunt among the fungi jungles.
Kikolaur

**Kikoular**

**Description:** The kikoular looks very much like a giant tiger, as they are usually three-four times larger than a normal tiger. The difference between the kikoular and a tiger beside size is halfway down the body the fur turns into scales. Usually, these scales are black and they lead down to a long scaly tail, that very agile and whip-like.
The kikoular has a mane much like a lion, its coloration varies like that of a tiger whether the kikoular is white or orange.

**Lifestyle:**Kikoular's live in wooded areas, though very rarely are they seen in Draston. They have been known to attack anything within miles of their dens.
Kikoular's were created in the Dragon blood experiments.

**Combat:** Kikoulars use brute strength when attacking, their bites can pierce armor and neck muscles can fling a human a good twenty feet. The unfortunate ones who live where the kikoular’s den is usually found in a very messy crime scene.
Eboulari

Eboulari is a city-state on the Western side of the Yargan Coastline. The city was built right off the ocean, and has quite a large port. Eboulari is know for having one of the largest navel fleets on Draston, their seamanship rivalling that of the Mandrans.

## The City

Eboulari is a rich city and it really shows with the many white marble palaces in the eastern side of the city. Large buildings and tall spires cover the city. Huge dwarven made white walls surround the city.

On the Northwest side of Eboulari lies the "Ahbar" which is the most dangerous area of the city. Many dangerous criminals and gangs dwell here. To enter the Ahbar by yourself is madness, even the guards step lightly here.

## Culture

Eboulari is ruled by a Queen and in society a woman's word carries more weight than that of a man. A notable oddity with in the Eboularion society is that the higher one's rank in the royal line, the larger the gauge piercing in the ear lobe. Non-gauge piercings and tattoos are common in the rest of society.

The Eboularion fleet is well known for their white winged Carvel ships and their seamanship.
Kobold

Kobolds are small lizard humanoids that live within the underworld. Occasionally they come to the surface of Draston, usually the Grasslands. They stand 2' to 3' and weigh 35lbs to 45lbs. They are covered from head to toe with red-gold scales. They have long claws-often filed down for better working- and two, small white horns protruding from their crocodile like heads.

These creatures,despite their scary appearance, are rather friendly. They love to strike up conversation, especially if it revolts around some new item that they have never seen before. Kobolds live and breathe to invent things. Some with find a new elven or human creation and take it apart to learn how it was created. They are curious beings and sometimes are regarded as crazy.

Kobolds live among the giant mushrooms and glow fungus of the underworld. There have been reports of a giant city of kobolds, but no actual proof.

Kobolds were one of the most successful of the Dragon Blood Experiments, which took place during the Age of Empires   resulting in the creation of mutants and mutant genes.
Rhothnic Dwarf

**Personality:** Though they are very much like their Daignar cousins, the Rhothnic are a proud bunch. Ignorance and stubbornness runs strong in their bloodlines.

**Physical Description:** Rhothnic dwarves hair color differs, but is almost always black. The most surprising of characteristics of these dwarves is many do not have beards, as it is not a point of pride like it is to the Daignar. They stand four foot to four foot nine and usually weigh two hundred to two hundred and fifty pounds

Like all dwarf-kind, Rhothnic are completely immune to magic and cannot wield it either.

**Relations:** Rothnic are not very close to anyone outside their mountains, and as much as they hate it-they must admit that they rely heavily of their Daignar cousins in the hills for trade.

**Alignment:** Almost always lawful good or neutral.

**Lands:** The Rhothnic dwarves have shelled out quite an empire under the mountians. Vast halls filled with forges and smithies.

**Religion:** The primary god of the Rhothnic like all dwarves is Owe.

**Language: Dwarven**
Blue Dragons

Blue dragons are rare, as they breed slowly. Blue dragons choose their layers in large mighty treetops forests. The vast redwood forest had been known for blue dragons spot tings. They use their magic to mend the large trees together to create a nest. Blues rarely land on the ground, preferring to sweep down and snatch their prey, bringing it back to their layer. They almost never seen in daylight, almost always hunting and flying by night.

Blue dragons are formidable warriors, they have a mighty air blast for a breath weapon and are the some of the best aerial flyers of all dragonkind. They prefer to use agility and quickness with their strike, over might. They also love using brilliant strategies to bring down their foes, over blind rushing into a battle.

Legend says with their slow breeding cycle, the blues realized they would go extinct if they did not band together and create a haven for them and their young. So using powerful Dragon magic, they created a gigantic floating city for all blues to dwell.
Creature types

## Creature Types

* Aberration
* Beast
* Celestial
* Construct
* Dragon
* Elemental
* Giant
* Humaniod
* Magical Beast
* Plant
* Otherworlder
* Undead
* Vermin

### Subtypes of Creatures

* Air
* Angel
* Aquatic
* Augmented
* Chaotic
* Cold
* Demon
* Earth
* Electric
* Evil
* Extraplanar
* Fire
* Good
* Incorporeal
* Lawful
* Mutation
* Native
* Psonic
* Shapechanger
* Water

### Subtypes of Humaniod

* Aquatic
* Fey
* Gobliniod
* Human
* Mutant
* Orc
* Reptilian
* Ubahnvid
Ghoul

Ghouls are humanoid looking undead, covered in rotting flesh. They have protruding fangs and sharp claws. They are slow moving, though not as slow as a zombie, and the stench of the grave surrounds them.

Most ghouls can be found in moist areas, especially near swampy locations. Wandering around at night attacking anything that they stumble upon. At dawn, ghouls use their claws to bury themselves in muck until wonderful darkness cascades over the land again. They feed on anything, dead or alive.

Oddly, Ghouls aren't raised by necromancers like most undead. Someone dying from a rotting disease often transform into ghouls.

Ghouls have an aura of fear and sickness around them. Those that have fought them and lived have reported that they nauseous and frightened while fighting a ghoul. Ghouls attack with claws and teeth. They feed on the ones they kill. If someone is wounded, often a rotting disease sweeps over them, killing them in little over a day. It is only curable by a cleric. If one dies from there wounds, they are transformed into a ghoul.
Elementals

A list of elementals from the Elemental Planes.

Note some elementals break through the Lining and enter Harthx, these usually happen by accident by unintelligent elementals such as an air or water elemental, who usually wander aimlessly. However, sometimes intelligent elementals breakthrough, such as a wild non-harnessed Djinn or Efreeti.

## Pages in category "Elementals"

### **D**

* D'aoni
* Darkling
* Djinn

### **E**

* Earth Elemental

* Efreeti

### **F**

* Fairy
* Fire Elemental

* Frost Spider

### **S**

* Sandling
* Sirenians

### **Z**

###
Hill Giant

Hill giants can be found wandering the frozen north, often solitary, but there have been reports of hill giants tribes (3-6) in Duskvar.

These giants stand 11' to 14' high, have dark ruddy skin. Their hair colors range from light brown to black, often long and greasy. They wear hide clothing and favor large wooden clubs.

Hill giants are peaceful for the most part, but quick to anger when someone enters their territory. Hill giants have a natural knack for herding animals, often mammoths and Bulkraf.
Jayco

Jayco is also called the Borderlands sometimes. It lays in the center of the continent, bordering Kraos, Katar, Grom, Cobracorpen, Enoth and Northern Glandstone. It has been fought over for centuries. The many human villages consider themselves independent, Glandstone considers Jayco under their rule, however most of Jayco hasn't seen the Queens tax collectors in a few generations.

Jayco is a very large region, filled with many biomes. These include the Redwood forest filled with its red-barked trees. The Kitherlund Swamp a mucky bog filled land. The Copper Jungle, where the trees are gnarled, bark gives off a copper sheen. Sea of Barancha with coasts are home to many of the nomadic Lizardfolk. Even the city of Renhet that is on the very southern border of Jayco, and in fact, it is the largest city within the region.

### **Jayco**

**Capital:** None (Renhet is the Largest city.)

**Population:**Human, Cobracorpen Elf, Katarian Minotaur, Bolan Minotaur, Goblin, Thalrey elf, Symeon, Firbolg

**Government:**Monarchy (Renhet)

**Languages:**Common, Minotaur, Goblin, Elven

**Major Geographical** **Features:**

* **Copper Jungle:**
* **Kitherlund Swamps:**
* **Sea of Barancha:**

**Important Sites:**

* **Death Gates:**
* **Renhet:** "*The majority of the palace was supported by stone, however all of its five storeys were elaborately crafted with redwood. Flying buttresses and arches were carved from single trees, as were the three towers which encompassed this impressive effort of human craftsmanship. At the very highest floor, in the center of the building, was a room that was an almost perfect circle. Here, Lord Hayward conducted his most critical business, and any other matter that dealt with large sums of money."*

-- Crossroads of Draston, In Search for a Soul, by Aaron Wulf
Eltharian

**Elves, Eltharian**
**Personality:** Eltharian elves are considered as the first and most civilized race on Draston. Because of this they are known to be haughty and proud. Often considering themselves better than any other race, as well as considering themselves superior over any other type of elf.
They won’t shed the blood of another elf no matter his crime, but usual the punishment is the Spell of Darkening and they are thrown into a labyrinth that leads to the underworld. They don’t seem to mind violence against other races though. A human who crosses the Great river into their lands shouldn’t be surprised to find an arrow firmly planted in his chest.

**Physical Description:** Eltharian Elves usually have light blonde to brown hair, and their eyes are often a light or steel blue. Eltharian elves ears are very long, averaging five inches long. They are very elegant and graceful Elves, and seem to glide over the ground when they walk.

**Relations:** The only relations the Eltharians have outside of their forestry kingdom is other elves. But even them they try to avoid.

**Alignment:** Lawful good.

**Lands:** Eltharians elves live in beautiful forested homes, among them are stone palaces and towers. All of them covered flowering vines, a most beautiful sight to behold. Their once was bridges that stretched crossed the Great River to their lands but after raiding human bandits the bridges were quickly removed.

**Religion:** Their society dictates that only gods of good can be worshiped. All other gods are evil. They mainly worship Corenthen.

**Language:** High Elven.
Port Caeyhorn

Port Caeyhorn is a large minotaur city on the Yargan Coastline, west of Eboulari.

## The City

Though the city is not as beautiful as cities such as Eboudari, it still has a rather charming feel. The houses are made of white brick and the roads sand, except for the richer districts which are white cobble stone.

The best parts of the city are the Highest Circle district and the Noble Circle district. Both of these districts house the members of each circle and all their relations. They are filled with many palaces and towers.

The most dangerous area of Caeyhorn is the west docks. The ruffer traders and smugglers usually take up residence in one of the many shabby inns here.

## The Culture

Unlike minotaur cities in Bola and Katar, other races are accepted and even encouraged to enter. The Caeyhorn minotaurs once were minotaurs of Bola and Katar, but got sick of they way they bullied and thought themselves superior to other races. So south they travelled, eventually founding Port Caeyhorn.

Guards in Port Caeyhorn all have large tattoos on their faces to represent that they are part of the guards. Many races in the city have taken up piercing their ears like the people of Eboulari.

The government consists of two councils. The Highest Circle, which consists of members from the royal family, six minotaurs in total. The Noble circle is full of wealthy nobles in the city or countryside, a mix of races though many are also minotaurs. Everything goes through a vote in the Nobles circle first and if it passes, the Highest circle then votes.

Caeyhorn has a huge navy and are always competing to be the best. Many would say they rank third, Mandra being first and Eboulari second.
Halflings

**Halfling**

**Personality:** Halflings are lazy and unadventurous, preferring to smoke tobacco and eating all day. They are a joyous and cheerful people, having large celebrations for very small occasions.
Halflings often got themselves in trouble in human cities with their slight hands. They quickly would find themselves in a cell for the night and booted out of the city in the morning.

**Physical Description:** Halflings stand between 2'8" and 3'4" tall and weighing on average between 30 and 35 lbs. They look very human like in appearance, most having dark hair and eyes.

**Relations:** Halflings were never really accepted in any society, humans viewed them as little thieves. So Halflings usually stayed in the grasslands, living in their hill home.

**Alignment:** Lawful good.

**Lands:** The grasslands is where the halflings claimed their homeland, quite seas of hills and grass. When Tenthrolen came from the north on a warpath, they slaughtered and burned most of their city. The remaining halflings fled to the elven city of Mythilis, where the Creetos elves and Daignar Dwarves welcomed them with open arms.
In Mythilis was a beautiful lifestyle, where the halflings flourished. But one day darkness struck, sweeping through the halls. The earth shook, collapsing the halls blocking the Halfling race inside. Here is where their race was pressed into extinction.

**Religion:** They followed Jarak god of luck.

**Language:** Common
Urlock

Urlocks live deep within the Underworld in "hives" not coming to the surface very often.

Urlocks are oddities to be certain. Large floating cylindrical masses of flesh, one large eye right a huge gaping maw thats filled with razor-sharp teeth. From atop its body, six stalks of flesh that end in eyes, each looking this way and that. From each side of its body, sprouts two long crap-like pincer arms. Urlocks fly--float is more the word, In this they are not quick.

Urlocks are adept at sorcery and are vile, cruel creatures. They are much smarter then they look, often scheming to kill those around them and the people living on the surface of Draston. They are quite paranoid and xenophobic, not trusting or liking any other races.

Other types of Urlocks:

Many-eyed Urlock

Dragonwrought

Runt
Spriggan

**Spriggan**

**Description:**
Spriggans
are grotesquely ugly, usually skinny with wrinkled skins, sloping shoulders,
and stick-legs with flat froglike feet. Their arms hung down to their knees and
their hands were huge with (often) six fingers or more. Their heads were large
and misshapen, with bulging brows and glowing red or yellow eyes.

**Lifestyle:**
Spriggans
can be found in old ruins and barrows deep within forests. Most often they make
their homes on the outskirts of a Kvista’s territory, where they lead weary travelers
into the kvista’s grasp and steal the traveler’s belongings after they have
been killed.

Spriggans act a lot like the goblin in personality,
their jokes and pranks are often much darker.

Oddly, the spriggan’s favorite food is toad. But they
will eat amphibians and reptiles of all shapes and sizes.

**Combat:**
Spriggans
will flee rather than face a foe face-to-face. They prefer to scare off their
foes with illusions or small rocks when they get to close to their homes.

The village tales say to rid yourself of a Spriggan, nail
an iron horseshoe in its place of living and the spriggan will move on. They
cannot stand the scent of iron.
Dragonband

The Dragonband was formed in 3221BM by theFeltarians, to help staunch the never-ending tides of dragons that were laying waste to Draston. The members of the Dragonband were trained especially for combat against dragons. The Dragonband relied heavily on knowledge of each dragon’s strengths, weaknesses, and habits to overcome and defeat them.

Much later, dragons became sparse and rare, rates went up. Most of the populace couldn’t afford to pay the dragon hunters to kill a dragon. Only kings and queens could afford the rates and this was the downfall of the Dragonband. In the year 52BM the Valons –legendary monster hunters from Darvalon– soon proposed a merging of groups, the Dragonband could join the Valons and still be paid to hunt dragons, but also earn their living killing monsters.

By the end, right before the Dragonband merged with the Valons, the Band had learned that not all dragons were ruthless killers. Some certain colored dragons were kind and even protective of good races. This led to training members of the Dragonband to ride dragons. Some could even link with their dragon companion and tap into the dragon’s magic.
Goblin

Often times confused with the hobgoblin, which explains why many think goblins are evil. Truth it, goblins are just a selfish race, alignment usually varies. Besides being selfish, they are very mischievous and enjoy pranks which are sometimes cruel. They have and average height of 4' and weight of 60lbs. Their skin is often yellow to green. Eye color, varies of reds or yellows
Firoougg

Though many think the Firoougg is a native of the Elemental Plane of fire, they were actually giant toads once. During the Dragon Blood Experiments, red dragon blood was mutated into the breed.

They look very much like a giant toad that has two heads, except add two small non-working wings on their back, bright red skin, and an immunity to fire. Firooug also naturally disperse a cloud of stench around their bodies, which smells like burning flesh.

Firoougg spend their time in volcanic areas, enjoying the warmth. They are cruel and hateful creatures, killing anything race they come upon. They hate dwarves with a passion, actually hunting them down for food on occasion.

Firoougg lay their eggs in pools of lava, where they hatch and become tadpoles which slowly grow into full blow firoougg. The tadpoles have smooth brown skin, with rough bumps covering its body.
Valons

A Valon is someone who has endured years of heavy training and studying to become a highly skilled monster hunter.

Most Valons travel village to village, and city to city in search of work. They accept monster contracts, then kill the monster/s using the extensive knowledge they received in training. They make good coin doing this.

The Valons were formed by the Feltarian Empire and the Dragonband in the year 3033BM. The Valons live, train and learn within the walls of their city Darvalon .

“In a world where hundreds of different monsters roam, knowledge is indeed the key. It decides whether a monster-hunter will remain the hunter, or become the prey.” ~ Evari Quickblade, Master Valon
Waystone

These stone pillars were created by Realmwalkers during the Age of Destiny.

Large white pillars with many magical symbols on them. One must think of the place they wish to go, firmly setting the idea of the place in their head. It helps if you have been there before, and the Waystone will send said person to the closest waystone to that destination. Groups can also use waystones, they all must be touching the waystone or the person touching the way stone.

Many waystones are buried or have disappeared with in deep forests or caverns. Magi long ago tried to destroy them, but failed.
Orog

An Orog is a crossbreed between an orc and an ogre.

They are a foot our two larger than an orc, but with much more muscle and pale yellowish skin. Orogs most often can be found in orc tribes, the tribe using their strength in battle. They aren't bright enough to lead a tribe and there for are content doing the heavy lifting and battling the foes of the tribe.

Orogs have been know to live among humans as well, but those that do, must fight down the darkness of their nature.
Bola

Bola is a region that is ruled by the Bolan Minotaurs.

Bola is a sandy and hot, dry land. Almost the entire region is desert, except along the coast, which is rocky cliffs. Around the Bolan city of Argo, land plains of spiniflex grass. The minotaurs have found rich veins of gold, iron, charcoal and bronze within the cliffs along the coast. Bolan's rely heavily on these for trade, since they lack fertile ground for farming.

Weather in the Bola desert is extremely hot during the day and very cold at night. These lands are also known for droughts that end in monsoon or tropical storms.

Along the coastline lay many ruins of long ago races that have long since been abandoned.
Darkholders

These humanoid figures have brown leathery skin, one large eye in their forehead, and two normal eyes like a human. They are completely missing a nose, leaving them with two holes above there lips. Darkholders also only have three fingers instead of five. Their height various much, just like humankind, though all are willowy, agile and quick.

These creatures originally lived in the Underworld, within a society of evil. Since then, they travelled to the surface, where they found a grove that had been touched by the gods of good in Southern Glandstone. Here they live following the will of the gods of good as best they can manage.

Darkholders specialize in sorcery, it flows through the blood of each of them. Though they only use a handful of spells: Charm Person, Paralyzing Ray, Fear, Slowing Ray, Delving, Telekinetic Ray, Sleep, Petrification Ray and Lesser Teleportation.

It is said when they lived in the Underworld they could cast a Ray of Darkness that killed instantly, and a host of other darkspells such as mind control and soulfeeding.
Bestiary

A list of creatures from *Dragonband*.

Creature types

## Pages in category "Creatures"

### **A**

* Abortling
* Alkonost (Siren)
* Ancestor Golems
* Animals (CATEGORY)

### **B**

* Banshee
* Barghest
* Basilisk
* Batora (Sea Scourge)
* Bear Tribe
* Belori
* Bloater
* Bloodroach
* Brownie
* Bugbear

### **C**

* Carrion Widow
* Centaurs
* Chimera
* Chupacabra
* Concubine
* Corpse Light
* Cyclops

### **D**

* Death Knight
* Death Oak
* Demons (CATEGORY)
* Dragons (CATEGORY)
* Dragon-crusher Crab
* Dragon Turtle
* Dracanei
* Dracons
* Drykal
* Dryphon

### **E**

* Elementals (CATEGORY)
* Elotherp
* Ettin

### **F**

* Fairy
* Fairy, Blight
* Finfolk
* Firbolg
* Firoougg
* Flying Eye

### **G**

* Giant, Frost
* Giant, Hill
* Giant, Storm
* Giant Lynx
* Ghost
* Ghoul
* Ghoul, Alpha
* Ghor'ulv
* Gnoblin
* Gnome, Arcadium
* Gnome, Aerilen
* Gnoll
* Goblin
* Golem
* Gratkar
* Gremlin
* Griffon
* Gyte

### **I**

* Icorii
* Invisible Feeder
* Ithazar

### **K**

* Kikolaur
* Kiroth Wolf
* Kobold
* Kralle

### **L**

* Landshark
* Life-Breathers
* Lizardfolk

### **M**

* Mermen
* Minotaur, Katarian
* Minotaur, Bolan

### **N**

* Nightholder
* Neantrians
* Necrobear
* Necrolis’s Bane

### **O**

* Ogre
* Ogre, Arctic
* Ogre, Vard

### **P**

* Peries
* Pixies

### **S**

* Shadow People
* Shadow Raptor
* Siren
* Skeleton
* Sprigg (Kvista)
* Spriggan
* Symeon

### **T**

* Troll, Cave
* Troll, Vampiric
* Troll, Slender
* Troll, War
* Trow
* Twistoid

### **U**

* Unicorn
* Urlock
* Urlock (Dragonwrought)
* Urlock (Scouter)

### **V**

* Vampire
* Vukrugi

### **W**

* Waterbuzz
* Were-Bear
* Were-wolf
* Wight
* Wraith, Assassan
* Wraith, Night
* Wraith, Day

### **Y**

* Yeti
* Yewt

### **Z**

* Zombie

###
Arctic Ravenhawk

**Arctic Ravenhawk**

**Description:** Arctic
Ravenhawks are entirely white, right down to the legs, eyes, and beak.

Not just large but
massive, with a thick neck, shaggy throat feathers, and a Bowie knife of a beak.
In flight, Ravenhawks have long, wedge-shaped tails. They're more slender than
crows, with longer, narrower wings, and longer, thinner “fingers” at the
wingtips.

Arctic Ravenhawks are
one of the largest known true raptors, slightly larger even than the largest
living vultures and about the same size as Amplibuteo woodwardi. Female eagles
were significantly larger than males. Most estimates place the female Arctic
Ravenhawks in the range of 22–33 lb and males around 20–26 lb. Arctic
Ravenhawks weigh around 25 lb for males and 31 lb for females. One source
estimates that the largest females could have scaled more than 36 lb in mass.

**Lifestyle:** Arctic
Ravenhawks are confident, inquisitive birds that strut around or occasionally
bound forward with light, two-footed hops. In flight they are buoyant and
graceful, interspersing soaring, gliding, and slow flaps.

**Combat:** Arctic
Ravenhawk’s prey on large, flightless bird species, including the moa, which
was up to fifteen times the weight of the ravenhawk. It is estimated to have
attacked at speeds up to 50 mph, often seizing its prey's pelvis with the
talons of one foot and killing with a blow to the head or neck with the
other.  Its size and weight indicate a
bodily striking force equivalent to a cinder block falling from the top of an
eight-story building. Its large beak also could be used to rip into the
internal organs of its prey and death than would have been caused by blood
loss. In the absence of other large predators or scavengers, a ravenhawk easily
could have monopolized a single large kill over a number of days.
Antelope Centaur

The Abeex-or better known as antelope centaurs-are a half-man half-antelope. Not much is know about the Abeex, as they are flighty and dislike contact with other races. They live in the badlands of Grom.

A human had captured a Abeex once, and placed into a cage. The Abeex hated captivity so much it killed itself from slamming its own body into the cage wall. It because of that, many believe when panicked the Abeex will quickly turn to self-destructive behavior.
Planes of Existence

**The Empyrean:** A plane of existence in time and space where the gods of light rule. A place where their powers reign most powerful.

**The Dream World:** This Plane is a parallel world with vast possibility. It is both of Harthx and the Dreamworld, yet apart from them, and is occasionally entered for a few seconds at a time by ordinary people dreaming, although there is a great risk to those who do so as imagination becomes reality in the Dream World. Dreamwalkers may enter this world anytime they wish, others do so for a few seconds, almost by accident only to disappear again. Anyone can enter this world if falling asleep while holding a Dreamstone.

Note: Nothing psychical enters the dream world, the body of the Dreamwalker stays in the psychical world where ever that may be. And nothing from the dream world can enter the psychical world. The only thing that can follow the dreamer back is injuries sustained while in the dream world.

To die or be injured in this world, is to die. Many a dreamer has been found dead in his/her bed.

**The Oblivion:** A plane that exists neither here nor there. It is often described as a blank white nothingness as far as the eye can see. Or a more popular belief is it’s a giant library. The oblivion is where the gods of neutral abide, maintaining a balance overall over planes.

**The Nether:** The Nether plane is said to have five layers to it, one for each dark deity. Designed in the own image of each god or goddess.

## The Lining between the Planes and Harthx

The Lining is a force of separation between the many planes. The lining in areas of Harthx is very thin, sometimes creatures from the elemental plane are able to enter through a small hole in the Lining and cause havoc on the world. The elemental planes are the closest planes to the world of Harthx, surround it. This is why Elementals sometimes enter the world, but not demons or other creatures from other realms.
Wendigo

Wendigo are deer-like humanoids, they have the body of a human, though slender and covered in brown fur. They have wickedly shard teeth for tearing into the flesh or any they oppose or prey on. They stand 5'11"-6'5" and weight anywhere from 180lbs-230lbs

Wendigo travel in bands of 30-150, attacking and raiding anyone. They prey on anything, whether it be orc, human, dwarf, or Minotaur. They have a special hatred for nords. They only attack in numbers and if the odds highly favor themselves. Wendigo have no economy, and rely on raids for food and equipment. This gives many scholars the belief that wendigo are nomadic and don't have homes like many races.

These deer-men fear magic, and often will serve a magi user with just a simple flourish of magic.

Wendigo can be found travelling in the mountains of Fragmar
Batora (Sea Scourge)

Description: The batora are an aquatic race. They have fish-like skin and thick fins instead of hair. The fins on a females head always glows a golden yellow and males only glows when he is angry and it glows a bright red at that time. The Batora are humanoid beings standing anywhere from 5'4" to 6'5". Weighing anywhere from 130-250 pounds. Batora only speak the language of batoran.

Lifestyle: The batora live in old abandoned caverns under water or in old sunken ships. They live in small colonies of approximately 30 in most cases. They can only survive on land for a maximum of 2 hours at a time.

Combat: The batora fight in groups when they have the opportunity to. Their weapons consist of tridents and random weapons they find at the bottom of the sea.
Stout Orc

Stout orcs are humanoids that are mainly carnivorous. They are solid muscle, seeming to be created for melee combat that relied on strength. They have a deep green to grey skin color, height and weight varying much like that of humankind. They have low jutting foreheads, an almost pig-like snout, and two small tusks the protrude from the bottom of their jaws.

Stout orcs live in tribes, creating safety in numbers. They live from hunting and raiding. Though some orcs attempt to to create armor and weapons, orcish built weapons are rather shabbily built. A few major differences between the stout orcs and the Mountain Orcs, is Stout orcs are much more muscular. Stout orcs are much less set on expansion and worry more about defending the lands they have, though many still indulge in warfare. But the biggest difference, is Stout orc tribes worship a select god whether of good, neutral or evil. There has actually been reports of an orc tribe in the ruins of Mythalis, that follow Tasar the Golden Archer.
Chupacabra

Chupacabras resemble a coyote in almost every aspect, except for the row of sharp spikes that run in a row from head to tail. Their head is also more lizard than canine, scales come in patchily in the neck region and multiply as it gets closer to the muzzle where it shows off its sharp flesh rending teeth.

The Chupacabra is another mutated creature that was created in the Dragon Blood Experiments.

These creatures can be found in packs of 8-20 in the badlands of Grom and on some of the smaller islands off of Mandra.
Buddhism

Buddhism is generally a nontheistic religion or philosophy that encompasses a variety of traditions, beliefs and spiritual practices largely based on teachings attributed to Gautama Buddha, commonly known as the Buddha ("the awakened one").

### Mahayana

A small branch on the Eastern coast of Siam.

### Theraveda

The state religion of the Siamese Kingdom.

### Vajrayana

Mainly practised in the Tibetoiran tribes.
Mountain Lion

**Mountain Lion:**

Male Mountain Lions are larger than their female
companions. Males range from 100-260 pounds and females range from 55-90
pounds. Mountain Lions are generally between 6-7 feet long and stand
approximately 20-25 inches tall while standing on all fours. They are generally
a tawny grey, a tawny red or several different shades of brown. Mountain Lions
contain a white furry stomach. They are carnivores and they utilize the color
of their fur in order to hunt prey. Mountain Lions tend to live in plains at
the edge of mountains.
Golems

Golems are nothing more than constructs. They live for one purpose and that is the magic users wishes. If the magic user that created a golem were to die, the golem would live on to finish its goal, before returning to an inanimate object.

Golems can be made of pretty much anything, wood, stone, iron, flesh, bronze, ect.
Horse Centaurs

The Horri or better known as horse centaurs, are a half-man half-horse. They are nomadic and wander in clans along the coastlines of Orek. Horri are a barbaric group, knowing only broken Common most times-maybe not even that. The Horri warriors are fierce and often tattoo covered, usually the favor the spear or club for a weapon.

They only eat red meat for special ceremonious, leaning on tropical fruit and fish for everyday meals.