Jovian Tech Guilds

> "The pursuit of profit knows no bounds among the Denarion sons of Jove, where the echoes of the Ancient Past guide their relentless quest for advanced technologies and lost artifacts. In the crucible of innovation, only fortunes can be forged."
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The **Jovian Tech Guilds**, the **Vixian Guilds** or the **Jovian Guilds** are the giant, transplanetary conglomerations of plutocratic commercial and industrial interests of which dominate within the Jovian Combine, and are unified by a single trade language and a common goal - the pursuit of wealth and Profit through the development and sale of advanced technologies and through the rediscovery of lost artifacts from The Ancient Past and the following Golden Age of Humanity, before the Era of The Long Dark, including World Engines, Sentients, Titans and other Archeotech. Due to the intense hemorrhaging of humanity's ancient empire, the Sol System, in a bid to survive the Long Dark had to rely on several of the Jovian Tech Guilds to survive. This has given them a capability to operate as they will. And as such, these ancient entities, whilst each are organs of the Combine, are often seen as sovereign nations unto themselves, and use their power to change the world around them.

There are numerous of these factions, both ancient and not, within the Jovian Guilds, including the Nesuv-XI Collective, who pursue the forbidden science of artificial, or *"abominable"* intelligence which has been forbidden since the catastrophe of the Black-Crash Conflicts caused by Roque AI Data-Minds who attacked humanity during the death years of the Golden Age of Technology. The Akolostissiah, who seek to summon the Archologostia into a physical avatar other than the God Emperor. And the Hand of Vitrimoth, who see biological enhancement using genetic engineering as equal to the more common cybernetic enhancements for which the Vix-precepts of the Vixatorius are best known. Some of these sects are accepted as legitimate interpretations of the will of the Archologostia, others are persecuted by the broader Vixatorius as Tekostates.

## Overview

For those living under Jovian Rule, Tech Guilds are one of the most prominent entities in everyday life. Much like the ancient Conglomerates of the early third millennia, they are often system to sector wide conglomerates, that operate 24/7, buying, selling or providing services to many around their territories. Tech Guilds, and those within them, aim to get ahead by any means necessary. "*Cutthroat*" business culture is no longer a metaphor, as blackmail, extortion, bribery, kidnapping, espionage, and assassination have all become commonplace in the Jovian world. Small Tech Guilds typically act above the law, whereas highly successful Tech Guilds *are* the Law.

For those under direct Jovian Rule, the Tech Guilds operate more like small nations within the Combine than they do companies. AFOs are more like monarchs, holding onto power for as long as they can, and using the Tech Guild to do their bidding. Scandals are brushed aside and power grabs are swiftly dealt with a bullet. Junior members have to watch their backs constantly, with lower-level employees just itching at a chance for their job, and higher-level employees willing to hold onto theirs with lethal force.

### Structure

Within the intricate power structure of the Tech Guilds, the Archo Fabrication Officer (AFO) reigns supreme at the zenith of the hierarchy. A visionary and architect of technological endeavors, the AFO sets the tone for the entire guild. Below this apex, a dynamic sea of mid to high-level Executants ebbs and flows, each driven by the fervent desire to ascend the hierarchical ladder.

Among these aspirants, the Lesser Executants stand as yuppies with more wealth than wisdom. Tasked with managing smaller projects, such as corporate espionage or extortion of smaller rivals, they navigate a competitive landscape where success is measured by cunning and financial acumen. Hovering above them, the managerial echelon assumes the helm of entire departments, sparking the tinder of infighting with dirty tricks, nepotism, and deception serving as the primary catalysts for upward mobility.

At the pinnacle of this managerial tier, Vice Executants wield the responsibility of overseeing the day-to-day operations of the Tech Guild. It is here, amid the corridors of power, that the intricate dance of ambition and manipulation unfolds. The struggle for promotion intensifies, and those who ascend find themselves poised for entry into the upper echelons.

The senior management tier, occupied by the likes of Archo designated Executants such as AOE, APE, AET, and more, represents the crux of the Tech Guild's leadership. At this level, the Founders, owners, and major stakeholders occasionally intermingle, but their true locus of power resides on the Archo Executorius Board. These individuals, possessors of the true reins of authority, move with an aura of invincibility, always accompanied by a formidable armed presence.

### Jovian Tech Guild Hierarchy - The Great Gradation

* **Archo Fabrication Officer (AFO)** - The Chief Executive Officer (AFO) is the highest-ranking executive in an Tech Guild and holds a pivotal role in determining the Tech Guild's overall direction and success. The AFO is typically a member of the board of directors and reports to the board.
	+ **Archo Designated Officers/Archo Executorius Board/Archo Executant (AOE, APE, AET, AEE, AEM)** - A-Level Executants, also known as Archo-Suite Executants, and the Archo Executorius Board, are top-level executives within an Tech Guild who hold positions with *"Archo"* in the title, such as AFO (Archo Fabrication Officer), APE (Archo Pecunite Executant), AOE (Archo Operations Executant), AET (Archo Executant Technesist), AEM (Archo Executant Militarius), and others. The roles of Archo-Suite Executants can vary, but they generally involve strategic leadership, decision-making, and oversight of specific areas within their Tech Guild. The roles of Archo-Suite Executants are interconnected, and collaboration among them is crucial for the overall success of the Tech Guild.
		- **Divisional Executant** - Divisional Executants, also known as Divisional Heads or Overminds, are top-level executives responsible for overseeing specific divisional assets within a larger Tech Guild. The structure and titles may vary across different Tech Guilds, but in general, divisional executives play a crucial role in managing and driving the success of their assigned divisions. Often function as Heads of Forge and Vix Dominated Worlds as Planetary Governors, and report directly to the Archo-Suite Executants.
			* **Vice Executant** - Vice Executants within Tech Guilds hold leadership roles that vary in focus and responsibility depending on the specific division they function within. Often function directly under and report to a Divisional Executant.
				+ **Senior and Minor Administrant** - Senior and Minor Directants play a crucial role in Tech Guilds, serving as intermediaries between top leadership and front-line employees. Their responsibilities encompass various tasks related to planning, organizing, directing, and controlling resources to achieve Guild goals. Often function directly under and report to a Vice Executant.
					- **Senior and Minor Directant** - Senior and Minor Administrants in an Tech Guild typically refer to individuals holding leadership positions responsible for overseeing specific areas or functions within a Tech Guild. Often function directly under and report to an Administrant.
						* **Executorius Staff/Executant** - Executants are individuals in entry-level or early-career positions within the Tech Guildal hierarchy. These positions are often characterized by a combination of learning, skill development, and gaining practical experience in a specific field or department.
							+ Supervisors and Squad/Convent Leaders
								- **Vixite-Novate Lodges** - M'thedite, Datasist, Lexite, Enginocyst, and Ellektron Priesthoods
								- Menials, Sub-Staff, Indentured and Servitors

* The specific titles and the number of levels may vary depending on the size and nature of the Guild. Smaller Tech Guilds may have fewer hierarchical levels, while larger Tech Guilds may have more intricate structures with additional middle management and specialized roles. Additionally, some Tech Guilds might have unique positions or titles that don't fit precisely into these traditional categories.

### History

In the tumultuous wake of The Black-Crash Conflicts, marking the catastrophic decline of the once-mighty Humanity's Empire, and the subsequent Galaxy Wide Dark Ages that unfolded over the span of multiple millennia, numerous Tech Guilds found themselves teetering on the brink of insolvency. As the weight of The Long Dark bore down, many of these guilds succumbed to the relentless pressure, shattering into infighting and oblivion.

Yet, amid the ruins and the vast stretches of despair, there emerged a resilience in certain Tech Guilds, robust enough not only to weather the eons of war and suffering during The Long Dark but to thrive and expand during this age of strife. A notable exemplar of such resilience was the Zaulk Triumvirate. Far from merely surviving the collapse, they seized upon the opportunity presented by the downfall, reaping substantial benefits. The remnants of smaller Guilds, now long extinct, became the fertile ground from which the Zaulk Triumvirate could harvest the spoils.

In the aftermath of the collapse, the once tightly controlled Sol Sector metamorphosed into a free-for-all zone, particularly dominated by the Jovian Tech Guilds. With the ancient government powerless to intervene, the burden of stemming the tide of chaos fell squarely upon regional and planetary authorities. This marked the advent of a new era characterized by plutocratic violence and extortion, where corporate bribes, government officials corrupted, and Jovian militias clashed in the very streets.

The repercussions were felt far and wide, as organized crime surged to unprecedented levels on a planet-system scale. Militias and roving warbands roamed unchecked, ushering in a state of widespread impoverishment and unemployment. And within the once thriving population centers of Terra and Venus, the shift into Techno-Barbarism was stark, resulting in a massive loss of wealth and resources. The once-mighty pillars of civilization now stood precariously on the precipice of a turbulent and uncertain future.

The ascension of Puppet Lords and Dictators to positions of authority ushered in a transformative era. A series of edicts were meticulously crafted to serve the vested interests of the Guilds, wielding influence that reshaped Terra into a nightmarish landscape, rendering it unsuitable even for the exploitation prowess of Jovian forces. Venusian spire-cities of Cloverlow, Neveralden, Mulewick, Cinderfer, and Augerport—fell under the jurisdiction of the Zaulk Triumvirate. A curious twist of fate determined their governance, not by the exchange of currency, but through the intangible currencies of influence and absolute rule. These metropolises became unwitting puppet empires, marionettes dancing to the whims of Jupiter.

Among the celestial bodies, the orbiting Venusian Ring-City of Venera-Primus emerged as a testament to the insatiable ambition of the Tech Guilds. Entirely bankrolled by these technological overlords, it stood as a sovereign piece of land within the Inner Sol System, a domain where they could operate with unfettered impunity. And in the wake of this orchestrated shift, mass privatization unfurled its relentless tendrils, ensnaring once-public enterprises in a web of corporate ownership. Resistance against this tidal wave of privatization proved feeble, and the dominion of the secessionist Guilds of the Illovdis World-Riders, who had once betrayed Jupiter during the Third Jovian War, solidified. Venera-Primus became a stronghold for these traitorous Guilds, a realm molded and wielded for their advantage.

The insatiable hunger of the Tech Guilds transcended the shadows of covert operations, thrusting itself into the forefront of full-scale wars waged against their very brethren. Unrestrained by limitations, their voracious desire for power, resources, and capital spurred them to orchestrate conflicts on a colossal scale, all in relentless pursuit of their ambitious objectives. The Inner Sol System, once a bastion of stability, now metamorphosed into a turbulent battleground resonating with the clash of these technological titans.

Amidst the turmoil, the 25 Millennia of the Long Dark marked a pivotal epoch for the emergence of new Tech Guilds. The aftermath of the Crash created fertile ground for these entities to flourish, as the scarcity of venture capital spurred a select group of resilient survivors and opportunists to channel funds into burgeoning industries. In this post-Crash era, cybertechnology, biotech, independent military contracting, cybermind intelligence, rift-tech, and other nascent sectors witnessed an infusion of capital, propelling them towards maturity.

The economic upheaval that spanned the centuries from M80 to M89 became a canvas of chaos, painted by the endeavors of these new Tech Guilds to establish footholds and stake their claims in the evolving order. The confusion that ensued mirrored the tumultuous dance of progress and competition, as the technological landscape shifted, alliances were formed and shattered, and the fate of the Inner Sol System hung precariously in the balance.

## The Jovian Wars

In the tumultuous Years of the Long Dark, the Tech Guilds asserted their dominance with unrestrained impunity. While the specters of espionage and trade secrets have always loomed over their operations, the methods of the Late Millennia of the Golden Age and the Early Centuries of the Long Dark bore witness to a darker era. Criminal machinations, ranging from insidious blackmail to brazen acts of extortion and kidnapping, became commonplace tools in the Tech Guilds' arsenal.

As the Long Dark unfolded, surviving Tech Guilds, inebriated by the intoxicating elixir of their own power, plunged into large-scale armed conflicts that reverberated across the Solar System's myriad worlds. Wars between these technological titans, often confined to a smaller scale and swiftly contained, gradually escalated into four distinct and seismic upheavals known as the Jovian Wars.

These major conflicts, etched into the annals of Sol's history, shook the very foundations of the celestial realm. The Jovian Wars bore witness to the clash of titanic forces, with Tech Guilds vying for supremacy and control. The consequences of these conflicts rippled across the stars, leaving a lasting imprint on the delicate balance of power in the Solar System.

### The First Jovian War

The **First Jovian War** was the first, major war between Tech Guilds, specifically fought between the Lumitech Synthworks and AeroSynth Robotics.

#### The Conflict

The genesis of the First Jovian War unfolded as Lumitech Synthworks (LSW) endeavored a strategic conquest of the faltering Tech-Guild, NeuroVista Synthetics (NVS). NVS, a dominion over a collection of Saturn Orbital-Cities, found itself in dire straits. LSW sought to negotiate a deal with NVS's AFO, but the negotiations collapsed as the AFO let the proposed arrangement slip away. Enter AeroSynth Robotics (ASR), another corporate entity keen on acquiring NVS, particularly driven by the urgency to secure its manufacturing facilities above Saturn. ASR thwarted LSW's attempt to acquire NVS, initiating the spark that would ignite a tumultuous conflict.

Realizing the thwarted buyout and fueled by a desire to quash ASR's chances, LSW devised a daring plan. They engaged Saturn-born mercenaries to abduct ASR's negotiations team en route to meeting with NVS. The mercenaries, however, failed in their mission, and the revelation of LSW's involvement soon came to light. In response, ASR, now aware of their assailants, forged an alliance with Khobotis, a combat technology based Tech Guild. Khobotis unleashed a large-scale Rift-based assault against LSW, but the latter managed to fend off the attack, forcing Khobotis to withdraw permanently from the conflict.

With the tide turning in cyber warfare, LSW launched a counteroffensive — a relentless barrage of physical and technological assaults against both NVS and ASR facilities. The conflict escalated into a vicious struggle, encompassing terrorism, rift attacks, piracy, the deployment of corporate Vylarians, and proxy soldiers from the depths of the Inner Worlds. This protracted conflict endured for four millennia, extracting a staggering toll on both Guilds, with losses amounting to thousands of billions of Credits.

#### Major Battles

There were two major battles during The First Jovian War.

The initial major engagement unfolded when commandos from AeroSynth Robotics executed a daring raid, successfully capturing an LSW space station. This audacious operation was a retaliatory strike, responding to LSW's past hijacking of an AeroSynth Robotics station. What began as a localized skirmish evolved into a century-long conflict, reaching a critical juncture with the unleashing of Nova-Weapons that spiraled out of control. The Saturnine Dominion, concerned by the escalating danger to Saturn's Spire-Cities in low orbit, vehemently denounced both Guilds. Calls for a ceasefire went unheeded, prompting the Saturnine Dominion to intervene decisively. Utilizing Radium Cluster-Torpedos, they obliterated the contested space station, imposing an end to the conflict in the shadows of Saturn.

The second major battle, marking the conclusion of The First Jovian War, unfolded a century later. Commandos under the employ of AeroSynth Robotics executed a meticulously planned assault, breaching and capturing the compound of Lumitech Synthwork's AFO Vakiom-Alpha-0. This audacious move compelled Vakiom-Alpha-0 to surrender to AeroSynth Robotics, signaling the conclusion of hostilities that had spanned generations. The echoes of these battles resonated across the Solar System, leaving an enduring legacy that would shape the dynamics of interstellar conflicts for epochs to come.

#### Legacy

The First Jovian War was an example to the other Tech Guilds, that using wholesale military-style warfare against one-another was a viable business practice. The First Jovian War was the first conflict of its kind, and it would lead to other Guilds following suit in fighting massive conflicts with each over resources and business prospects.

### The Second Jovian War

The **Second Jovian War** was a large scale armed conflict fought between M73.423 - M73.982. The main combatants were two Biofuel Guilds, Aetheris Bioforge and Synthetica BioFutures.

#### The Conflict

The saga that unfolded in M73.423, marked by the emergence of Zentrox, an alcohol-based self-replicating biofuel, laid the groundwork for a tumultuous chapter in the relationship between Aetheris Bioforge and Synthetica BioFutures. The sparks of discord ignited when Synthetica BioFutures extended an offer to provide Aetheris Bioforge with cutting-edge technology for extracting fuel from untapped oil resources on Mercury and Venus in exchange for partial drilling rights. However, the nascent partnership crumbled when Aetheris Bioforge, boasting newfound drilling technology, abruptly canceled the deal, leading to a rift between the Twin Guilds.

In the subsequent years, both guilds expanded into the Southern Uranite Seas, intensifying tensions that eventually erupted into the second Jovian War in M73.429. The conflict's ignition point was the explosive demise of the Quindrax-VII, an orbital platform owned by Synthetica BioFutures. Accusing Aetheris Bioforge of planting an explosive device, Synthetica BioFutures initiated a series of vehement diplomatic exchanges before launching a retaliatory military strike. The war unfolded rapidly, with both sides targeting and crippling each other's biofuel facilities, resulting in staggering losses for both guilds.

Despite Aetheris Bioforge's initial successes, the tide shifted when Synthetica BioFutures temporarily gained the upper hand by capturing the Vyraxis Star-Fort and assassinating Koren Yingh, the AFO and founder of Aetheris Bioforge. Utilizing ships acquired from Terra's governments, Synthetica BioFutures inflicted severe blows on its rival.

However, Aetheris Bioforge, demonstrating resilience and strategic acumen, regrouped and turned the tide in its favor. Repelling Synthetica BioFutures' relentless attacks, Aetheris Bioforge gradually seized control of the Southern Uranite Seas by M73.982. It was a hard-fought victory, marked by the ravages of war on both sides.

In the end, it was discovered that the destruction of Synthetica BioFuture's Quindrax-VII orbital platform - the event that convinced Synthetica BioFutures to go to war with Aetheris Bioforge all those centuries prior - was in fact an accident that Aetheris Bioforge was not responsible for.

#### Legacy

The Second Jovian War, akin to its predecessor, unfolded with an intensity that caught the public and analysts off guard, surpassing anything witnessed in previous conflicts. The surprise element added a layer of chaos and unpredictability to the unfolding narrative, defying expectations and reshaping the course of the Solar System's history.

The war was not only characterized by its unprecedented ferocity but also by the blatant disregard for established planetary and system-wide laws. Both Aetheris Bioforge and Synthetica BioFutures, driven by the ruthless pursuit of victory, ventured into realms of transgression that eclipsed conventional warfare. The utilization of Outer Rim worlds' armies as pawns in their conflict was just the tip of the iceberg; both guilds brazenly toppled governments and installed new regimes, destabilizing the political landscape across the Solar System.

Aetheris Bioforge, in particular, operated with a flagrant disregard for the demands of nation-states, arrogating unto itself the authority to act as it pleased. This audacity eventually led to the imposition of reparations on Aetheris Bioforge, a testament to the consequences of its unbridled actions.

As the war raged on, biofuel refineries emerged as primary targets, subjecting Uranus to extensive pollution with Zentrox. The aftermath left much of the planet in a state described as *"all but uninhabitable,"* a haunting legacy that endured even twenty millennia later.

### Third Jovian War

The **Third Jovian War** was a large-scale Guild conflict that took place in between M76.942 - M77.279. Unlike the First and Second Jovian Wars, the third Jovian War was fought almost entirely on the Rift Network.

#### The Conflicts

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+++DATA RECOVERY STATUS: CORRUPTED+++

+++0̴̲̀0̴̼͠Ɩ̶̡͗0̸̳̈́Ɩ̵͎̋Ɩ̷̬̉0̶̟̈Ɩ̷̝̔ ̷͓̽0̵̧͒Ɩ̵͕̀0̴̧̀0̸͔͝0̸̜̿Ɩ̶͚̔0̵̿ͅƖ̷̰̐ ̶̯͗0̴̼̿Ɩ̷̫̽0̵̝̃Ɩ̴̨̀0̸̲͋0̵̢͊Ɩ̵̺̄0̸̰̾ ̷̪̓0̷̬̋Ɩ̴̥̑0̷̠̐Ɩ̵̨̏0̶̠͑0̴̝̓Ɩ̵̝̅0̵̖̋ ̷̘̿0̶̹̈́Ɩ̸͕̊0̸̞̓0̶͉̀Ɩ̸̹͑Ɩ̷̙̔Ɩ̸̻͑Ɩ̷̙̀ ̴͎̍0̷̦͊Ɩ̶̜̊0̴̫̇Ɩ̷̩̕0̸̙̋0̷̥̀Ɩ̸͇͘0̸̻͛ ̵͓͝0̵͖̋0̸̧͆Ɩ̵̬͐0̴̱̄Ɩ̶̓͜Ɩ̴͈̌0̵̳̀Ɩ̷͉̈ ̴͙̄0̵̗̉Ɩ̷͍̏0̵̨͒0̶̹̂0̷̫̒Ɩ̸̼͋0̶̩́Ɩ̶̬̂ ̶͙̂0̸͚̀Ɩ̶͔̔0̶̭̃Ɩ̶͚̏0̴͖͑0̵̜̾Ɩ̵̲̚0̷̮̑ ̶̞͐0̶͈̄Ɩ̸̣̃0̶̱͗Ɩ̸̹̑0̷͈̽0̷̗̀Ɩ̷̙̽0̶͎͝ ̶̎͜0̸̻͠Ɩ̷̬͛0̴͗͜0̶̍ͅƖ̷͔̌Ɩ̷̺̄Ɩ̴͕̀Ɩ̶̖̾ ̴̦̃0̷̡͑Ɩ̸̾͜0̴̧͘Ɩ̴̦͂0̷̪̀0̴̜̔Ɩ̴̞̅0̴̲̌ ̷̨̋0̶̫̎0̵̧̀Ɩ̴̩̕0̸̗͂Ɩ̶̣͝Ɩ̴̲̕0̶̭̆Ɩ̵͍͠ ̴̟͆0̴̛̯Ɩ̶̩͂0̸̭̀0̴̮̾0̴̿ͅƖ̶̞͑0̸̢̔Ɩ̵͈͝ ̴̨̿0̸͓̈́Ɩ̶̭̔0̶̭͗Ɩ̸̱͝0̴̹̽0̴̙̂Ɩ̸͉͛0̷͕͒ ̴̲̚0̸̙̈́Ɩ̷͈͝0̵̪͝Ɩ̵̍ͅ0̴͙͆0̸̞͛Ɩ̵͓͑0̷͚͆ ̴̪͛0̶̱̕Ɩ̶̺̾0̶̖̈́0̵̼͋Ɩ̸̱̌Ɩ̷͚̈́Ɩ̷̡̌Ɩ̷̥́ ̸̓ͅ0̵̀ͅƖ̷̯̅0̵̪̚Ɩ̴̬̇0̷͙̔0̶͕́Ɩ̸̬̒0̷̜͗ ̴͉̒0̴͚́0̴̮̈́Ɩ̶̭͠0̶̮̾Ɩ̶̛͎Ɩ̷̱̑0̴͕͝Ɩ̶̨̈́ ̴͇͑0̵̻̔Ɩ̴͖̇0̶̧̿0̸͉͝0̸̹̕Ɩ̷̢̀0̸̻̇Ɩ̴̣͒ ̷͖͑0̸̗̒Ɩ̸̠͗0̷̠̚Ɩ̷͎̚0̷̥͑0̵͚͑Ɩ̶̲̍0̶̦̑ ̷̂ͅ0̴͈̔Ɩ̶̗̆0̸̡̍Ɩ̶̤͆0̷̪͆0̷̟͂Ɩ̸̹̂0̶̜͠ ̵͉̄0̶̤̔Ɩ̷̮̄0̵̠̇0̵̟̄Ɩ̶͇͘Ɩ̸̭͊Ɩ̷̫͊Ɩ̸̼̀ ̴̼̇0̷͕̒Ɩ̸͎̄0̵̹̐Ɩ̴͚͒0̶̰̾0̵̜̐Ɩ̶̒͜0̴̲͒ ̷͈̊0̷̪͝0̵̳͆Ɩ̸̟̒0̵̦͠Ɩ̶̠̈́Ɩ̵͈̓0̷̭̽Ɩ̴̨͆ ̴̺͠0̷̘͝Ɩ̸̗̇0̸̖͠0̴̼͘0̷̫̏Ɩ̴̜̉0̸̢̓Ɩ̴̟̆ ̵̖̍0̵̣̌Ɩ̶̢͊0̷̧̋Ɩ̷͜͝0̴̡̊0̸̤̋Ɩ̴͖̀0̴̻̒ ̸͎̀0̶̹̈Ɩ̶̰͑0̶͉̌Ɩ̵̂ͅ0̶̼͠0̵̖̂Ɩ̷̫͝0̷̦͛ ̴̝̊0̶͙̔Ɩ̷͋ͅ0̷̙̋0̵̳͊Ɩ̵̲̈Ɩ̷̼͝Ɩ̶̻͆Ɩ̷͚̓ ̶̨̾0̴̡͗Ɩ̸̬͝0̸̩͒Ɩ̵̢̀0̴̗̚0̸͎̌Ɩ̴̺͋0̴̤̾ ̸̥͋0̴͔̓0̶͈̃Ɩ̵̰̍0̸̰͌Ɩ̷̮̆Ɩ̴̞̊0̸̮̎Ɩ̵̣̒ ̷̰͆0̸͚̂Ɩ̷͖̕0̵̲̈́0̵̛̬0̵̯́Ɩ̷͇̚0̴͚̒Ɩ̷̲͝ ̶̨̇0̷̮͂Ɩ̷͍̍0̷̗̓Ɩ̷̠́0̵͓͑0̵̢̂Ɩ̴͇͒0̴̻̕ ̶̟̆0̶̰͠Ɩ̵̻̄0̶͓̓Ɩ̵̝̌0̶̯̄0̸̛̰Ɩ̴̹̊0̶̩̏ ̵͙͆0̴̢͠Ɩ̴̡̄0̶̮̿0̴͍̓Ɩ̵̩̍Ɩ̵̳̂Ɩ̷͈̿Ɩ̴̢͒ ̶̠͒0̴̩͒Ɩ̷̰̅0̸̻͊Ɩ̴̧̊0̵̱̾0̵͉̕Ɩ̴̧̈́0̶̼͑ ̶̫̂0̸̪̋0̶̝͐Ɩ̸̧̉0̴̧̛Ɩ̴͕̀Ɩ̸̛̟0̴͔̑Ɩ̴͍͛ ̵̙̊0̶̢͐Ɩ̴͈̉0̵̢̾0̵̪̐0̶̣̂Ɩ̶͖̒0̴̥̾Ɩ̴͍͝ ̴̱͌0̸̧́Ɩ̴̤̇0̸̨͑Ɩ̶͚͐0̷̣̕0̸̕ͅƖ̸̱̐0̸̮̅ ̷̖̈́0̵͕͠Ɩ̵̖͘0̸̫̽Ɩ̸̱́0̸̖̂0̸̀ͅƖ̴̯̐0̶͖̈́ ̸̛̲0̸̦̉Ɩ̴͎̉0̸̢̑0̵̱͊Ɩ̵̡̎Ɩ̶͕̉Ɩ̷͍̔Ɩ̶̣̎ ̷̜̅0̴̧̓Ɩ̶̣̎0̵̧̐Ɩ̵̮͗0̶̳̆0̵͎͆Ɩ̸͙̎0̷̳̏ ̵̞̈́0̴̞̊0̸͓́Ɩ̵̝̎0̴͔͒Ɩ̸̱͐Ɩ̴̬͋0̴̯͋Ɩ̶͖͠ ̶̫̿0̸̢̀Ɩ̸̨̔0̸̲̿0̶͙̀0̷͙̄Ɩ̸̠̄0̶̪̓Ɩ̸͖̕ ̴̗̍0̸̬̀Ɩ̴̭͊0̷͍͑Ɩ̵̓ͅ0̸̻͊0̸̧́Ɩ̸̗̿0̵̣̕ ̶̦͘0̷̢̉Ɩ̴͓͊0̷̬͐Ɩ̶̺͋0̴̥́0̴̝̅Ɩ̴̝͛0̸̧̾ ̶̹͐0̴̤̉Ɩ̴̰͂0̶̏ͅ0̴̺̽Ɩ̴̞̋Ɩ̴̦͝Ɩ̷͕͐Ɩ̴́͜ ̴̬̄0̷͓̐Ɩ̴͓́0̶͉̃Ɩ̸͇́0̵͙̈́0̴̰̈Ɩ̵̹̓0̶͍̌ ̷͎̆0̶̢̂0̴̗͝Ɩ̷̢̇0̴̟͝Ɩ̸͔͆Ɩ̶̱͆0̵̲̄Ɩ̶̫̀ ̸̪̇0̵̳͠Ɩ̴̻̈́0̸̬͋0̸̢͝0̸̡͗Ɩ̷̱̌0̴͇̽Ɩ̷̳́ ̶̨̃0̶͔̇Ɩ̷̫̉0̷̡̈Ɩ̷̘̈́0̴̹́0̸̻̊Ɩ̸̩̚0̵͕̍ ̷̨͛0̴̈ͅƖ̸̘͛0̷̘̌Ɩ̶͕̈́0̷͔̔0̵̧̍Ɩ̸̱̌0̷̫̏ ̷̻̋0̸͖̌Ɩ̸̤͆0̵͇̿0̷̫̄Ɩ̶͚̐Ɩ̸̦̌Ɩ̷̛̤Ɩ̷̫̈́ ̵̥̓0̴̖̂Ɩ̶͕̆0̴͇̒Ɩ̸̻͠0̷͌ͅ0̵̩͛Ɩ̶̱̚0̶͍̓ ̵̗̍0̸̘̓0̷̳̍Ɩ̷̫́0̸̤͝Ɩ̴̳̕Ɩ̵̖̈́0̴̻͆Ɩ̸̯͌ ̷̺̈́0̷̻̉Ɩ̷̩͊0̷̳̿0̶̳̐0̷̗̈́Ɩ̵̮̏0̵̝̉Ɩ̵̫̉ ̸̭̌0̷̣̃Ɩ̴͓̚0̴̟̋Ɩ̸̭̋0̶̯̓0̸̠̋Ɩ̶̠͝0̷͍̂ ̸̹̽0̸̘͑Ɩ̷͙͋0̷̫͒Ɩ̸̳͌0̵̻̊0̷̭̀Ɩ̵̲͆0̸͇͌ ̷̤͊0̶͎̎Ɩ̶̮̾0̶͍̈́0̵̿͜Ɩ̸̬͗Ɩ̴͔́Ɩ̴͉̃Ɩ̸̫̽ ̵̼̄0̷̖̂Ɩ̴̞̚0̴̰̐Ɩ̷̬̆0̸͎͘0̶͕̅Ɩ̷̠͂0̵̳̉ ̸̬̎0̶͔̇0̵̠̑Ɩ̴̡͑0̶̪͘Ɩ̶̛̜Ɩ̵̞̏0̷̜͠Ɩ̶̪́ ̸̟̋0̸͈̒Ɩ̸̗͘0̶̡͌0̷̥͌0̸̘̒Ɩ̸͕̎0̵̳̉Ɩ̷̫͊ ̵̪̽0̷̗̀Ɩ̷̥̏0̴̗̚Ɩ̵̲̄0̶̦̌0̶̫͝Ɩ̶̜̈0̴̲̕ ̸̱͠0̴͎͝Ɩ̴̞̍0̶̝̓Ɩ̶͕̿0̵̭͒0̶̖͆Ɩ̵̝̈́0̶̤̐ ̶̲͆0̴̟͒Ɩ̸͇̚0̷͉̿0̴͈͌Ɩ̴̦̓Ɩ̶̪̉Ɩ̴̺̽Ɩ̷̞̆ ̵̟̔0̴̱̓Ɩ̶̡̽0̷̬̈́Ɩ̴͕̒0̶͚̓0̶̹̔Ɩ̷͍̊0̶̮̚ ̴͉͝0̵̙́0̴̬̕Ɩ̶̞̎0̴̼́Ɩ̷͇͋Ɩ̶̮̀0̴͇͝Ɩ̷͎̎ ̵̡̈0̷̝͆Ɩ̸̟̊0̸͖̍0̵͔͆0̶͚̽Ɩ̷̧̍0̸̟͆Ɩ̷̱̆ ̵̼͝0̸̻͑Ɩ̴̟̃0̵̢̾Ɩ̶̟̃0̷̫̾0̵̬̎Ɩ̶̤̿0̷͔̾ ̵͙̊0̷̼͠Ɩ̴͚̈́0̷̧̈́Ɩ̶̝̈0̴͎͐0̷̜̊Ɩ̸̥͛0̷̻́ ̷̬̎0̷̖̈Ɩ̶̨̏0̸̧̿0̸̼̀Ɩ̸̢̐Ɩ̵̪̂Ɩ̸̤͊Ɩ̴̡̈́ ̴̝̓0̶͕̀Ɩ̶̮̑0̵̔ͅƖ̸̯͋0̴̻̈0̴̱̈́Ɩ̴̊͜0̶̳͛ ̸̖̉0̴̬̓0̴̪̎Ɩ̶̨̈́0̶̡͘Ɩ̴̺͑Ɩ̶̜̀0̷͕̅Ɩ̸̤̈́ ̷̗̏0̸͚̅Ɩ̵͙̿0̵̱̏0̵̞̋0̸͔̉Ɩ̷̟̄Ɩ̴͇̕Ɩ̸͖͌ ̴͇̄0̶̥̊Ɩ̵̻̓0̸͔̈0̵̲͗Ɩ̸̞͗Ɩ̸̜͋0̶̪͊0̷̻͝ ̶̪̉0̶͖̈Ɩ̷̠͝0̵̙̃0̷̺̈́Ɩ̷͇̂Ɩ̴̧̎Ɩ̷̺̓Ɩ̸̳͆ ̸͕̇0̴̥͠Ɩ̶̻͆0̷͙͌Ɩ̷̲̎0̶͇̀0̶̣̈Ɩ̶̳͗0̵̜͂ ̸̰̆0̸̻͘Ɩ̶̩̂0̸̖̄Ɩ̴͚͝Ɩ̵͚̎0̵̯̂0̵̲̄Ɩ̵͎͘ ̸͈̒0̴̦̋0̵̘͂Ɩ̴̮̈́0̴̞̄0̵̡̆0̴̩͆0̵̹̀0̴̲̿ ̵̩̄0̷̝̈Ɩ̴̬͠0̴̰̒0̸̘͝0̸̘̒0̴̞̈́Ɩ̴̛̥0̵̧͘ ̴̣͊0̵͖̔Ɩ̸̙̚0̸̟͘0̶̠̃0̶̼̀Ɩ̷͓̊0̷̳̏Ɩ̸̡̀ ̴̤͆0̷͎̌0̴͕͑Ɩ̵̩͊0̸̖͌0̵̰̈́0̶̬̚0̸̛̘0̵͙̔ ̸̟̚0̶̩̏Ɩ̷̪͆0̷͙͝Ɩ̷̡̎0̶̙͑Ɩ̶͎̏0̷̪̆0̴̩̇ ̸͕̄0̸̝́Ɩ̶̞̅0̶̠͐0̸̫͐Ɩ̷̼͗0̴͚͐0̴͔͋0̷̘̃ ̶̲̈́0̴̞̃Ɩ̶̰̂0̵͓̔0̴̥̄0̸̧͘Ɩ̵̠̈0̴̭͘Ɩ̴̱̅ ̶̐ͅ0̵̺͂0̴̜̚Ɩ̴͙̔0̸̞͑0̴̖̽0̵͙̈0̵̛̤0̶̧̋ ̵͔̂0̴̪͘Ɩ̸͓̚0̸̩̈Ɩ̷̝̓0̷̗̔Ɩ̸̨̿Ɩ̷̡̃0̷̖̓ ̸͍̾0̴̮̍Ɩ̵̺̾0̶͈̀0̷̲̓Ɩ̷͖́0̸͚́0̸̦͆Ɩ̸̺̐ ̸̤́0̷̰̾Ɩ̷̞͛0̶̬͠0̵̧̐Ɩ̵̙̉Ɩ̸̥̆Ɩ̶͊ͅ0̸̤̾ ̸͓̅0̴̝̓Ɩ̷͖̍0̵̼́0̸̬͋0̸͎̄Ɩ̴̯͐0̸̺̀0̴͖̏ ̸̟̅0̴̞̍Ɩ̷͕͝0̸̼̓Ɩ̴̣͝0̴̖̎0̴͈̊Ɩ̷͔͘0̴̙̿ ̴̭͊0̶͕̀Ɩ̴͈͋0̶̟͛0̶̯͋0̵͈̀0̷̩͘0̸̹̆Ɩ̸̟̕ ̶͙̄0̴̤͂Ɩ̴̫̉0̸̖͝0̴͎̇Ɩ̷͉͒Ɩ̷̜͠0̶́ͅ0̷̤́ ̷͈̆0̸̲̉Ɩ̴̪̐0̷̲̓0̵̧̍Ɩ̷̰̄0̶̝̈́0̷̘͒Ɩ̵͚̊ ̷̅ͅ0̴̼͠Ɩ̸̰͂0̷̊͜Ɩ̷̥̊0̶̞͝Ɩ̵͍͒0̷̟̒0̵̮̈ ̵̹́0̵͚͝Ɩ̷̛̦0̷̹͂0̶͖͌Ɩ̸̯̔0̷̞̀0̵̲͆0̶̢͝ ̸̺͌0̵̗̉0̴̣́Ɩ̷̦̒0̵̖̏0̴͚̅Ɩ̴̳͝Ɩ̴͙̀Ɩ̸̠̀ ̶̾͜0̸͛ͅƖ̷̤̓0̸̠̇Ɩ̵͇͆0̶̯̆0̴̗͝Ɩ̷͗͜Ɩ̷̣͝ ̸̹̒0̵̼͝0̷͖̋Ɩ̷̭̊0̸̬̔Ɩ̷͙̏Ɩ̷̛̠0̶̒ͅƖ̸̭͐ ̴̻́0̸̯̓Ɩ̵͚̽0̷̘̐0̴͔̅0̵̖̊Ɩ̵̦̈0̴̃͜Ɩ̷̳͐ ̸̺͘0̸̪̕Ɩ̵̘͑0̴̦̈́Ɩ̷͇̓0̷̼͗0̶͚̐Ɩ̵̳͊0̸͍̀ ̶͈̇0̸̨̔Ɩ̷̜̈́0̵͉̉Ɩ̴̤̃0̶͉̒0̵͇̊Ɩ̶̝͂0̶͉͆ ̶̻̈́0̵͖̈Ɩ̷̳̀0̴̥́0̴̳͐Ɩ̸̰͑Ɩ̶̯̃Ɩ̷͓͊Ɩ̸̹̂ ̴̘̀0̵͖̂Ɩ̸̣͠0̷͕͛Ɩ̸͇͐0̴̟͊0̴̢̀Ɩ̷̧̃0̶̬̋ ̴͍͘0̴͉̋0̵̼́Ɩ̶̙͊0̶͍͛Ɩ̷̞̔Ɩ̵̼̀0̷̯͠Ɩ̴͕͊ ̸̨̕0̶̤͌Ɩ̶͓̀0̸̀͜0̸̳͘0̵̮̓Ɩ̶̩̓0̴̫̌Ɩ̸̙̇ ̶̣͑0̶́ͅƖ̸̩̐0̶̢͆Ɩ̷̳͆0̶̺̽0̶̼͗Ɩ̶͈̉0̴͎̐ ̸̖̚0̸̮̚Ɩ̴̗͒0̴̮̇Ɩ̸̱̓0̸̬̀0̴͎̇Ɩ̷̮͝0̵̼͐ ̸̘̊0̷̫̿Ɩ̷̠͋0̵̬̒0̷͉̀Ɩ̶̼͋Ɩ̶̣̕Ɩ̵͇̓Ɩ̷͋ͅ ̵̹̽0̶͔͠Ɩ̸̣̍0̸̂͜Ɩ̵̪͘0̵̠͒0̴̨̛Ɩ̴̠̈́0̵͙̕ ̵̕͜0̷̦͊0̷̢̑Ɩ̶̖̃0̵̝̔Ɩ̶̤̓Ɩ̴̮̒0̵̲͆Ɩ̷̪̃ ̷̨̂0̶̑͜Ɩ̴̻͠0̶͍͑0̵̡̓0̶̪̓Ɩ̵̣̆0̵͖̋Ɩ̴̰̓ ̷̠̇0̸̯͘Ɩ̷̹͒0̷͔͑Ɩ̷̩͗0̴̾͜0̸̳̀Ɩ̷̨̚0̵͍͛ ̴̬͊0̶̹̓Ɩ̵̃ͅ0̸̖͐Ɩ̵̗̽0̵͕͌0̷̲͝Ɩ̷̮̃0̷̲̈́ ̵͙̆0̷̼͝Ɩ̷͇̀0̵̆ͅ0̵͈́Ɩ̵̥͆Ɩ̵͚͐Ɩ̵͕̍Ɩ̷̰̐ ̶͓̈́0̸́ͅƖ̴̙̈0̶͈̔Ɩ̴̙͑0̸̜̒0̴̛̙Ɩ̷̪̚0̷̯̈ ̶̩͌0̷͔̐0̸͚̈Ɩ̷̲͠0̸̹̊Ɩ̴̈͜Ɩ̴̖̚0̶̮̿Ɩ̷̟͐ ̶̺͆0̶́͜Ɩ̴̪̀0̵̻̿0̸̦̑0̸̰͂Ɩ̵̲̃0̶̪̍Ɩ̸͔͆ ̶̤͗0̷͚̆Ɩ̴̢̎0̴̘͂Ɩ̵̺̀0̷̠̽0̶̮́Ɩ̵͒ͅ0̴̱͝ ̴͍͆0̷̛̹Ɩ̷̛͜0̵͇͑Ɩ̴̧͠0̷̡͌0̶̩̿Ɩ̸̮̓0̵̳͠ ̶͓́0̷͓̂Ɩ̶̠͠0̷̤̐0̸̠͊Ɩ̸̡͂Ɩ̷̢́Ɩ̵̫̊Ɩ̸͕̈́ ̶̔ͅ0̷̙̃Ɩ̷̡̓0̵̤͊Ɩ̸̞̈́0̷̇͜0̵̻̍Ɩ̵̠̀0̴͙͠ ̴̛̻0̸̹̏0̸̹̆Ɩ̶̧͆0̶͕̂Ɩ̵̬̄Ɩ̸͎̿0̷̩͋Ɩ̵̯̚ ̵̘̓0̴͕̕Ɩ̷̘͝0̸̊͜0̷̘̂0̴̥͘Ɩ̴̲͐0̸̘̾Ɩ̶͔̕ ̴̖̅0̸͔̈́Ɩ̴̩̋0̵̯̏Ɩ̴̦̐0̸̬͝0̷͖́Ɩ̸̘̒0̴̞̏ ̴̦͘0̷̡̛Ɩ̷̱͊0̶̗͐Ɩ̶̥̿0̵̦͑0̵̫̈́Ɩ̴͍̚0̸̗̑ ̸͔̀0̷͙͠Ɩ̶͍̓0̴͈̿0̵̌ͅƖ̸͎̓Ɩ̵̞͠Ɩ̸̎ͅƖ̵̠̈́ ̶̡̿0̶̡̐Ɩ̶̺͒0̵̪̇Ɩ̴̫̓0̷̨̋0̸͓͐Ɩ̷̹͝0̷̜̍ ̴̖͛0̶͇͐0̶̤͑Ɩ̵̺̃0̴͙̔Ɩ̸͈͛Ɩ̴̲̀0̷̦͊Ɩ̷̈ͅ ̷̘̊0̴̨̔Ɩ̶͕͝0̶͖͗0̶͎̈́0̴̞̏Ɩ̶̮̈0̸͖̔Ɩ̵̟̾ ̶̧̓0̸̺̏Ɩ̷͖̄0̷̻̇Ɩ̸͔̒0̶̩͑0̴̟̾Ɩ̶̝̓0̶̖͘ ̸̖͘0̸̤̄Ɩ̷̡̛0̴̖̇Ɩ̷͕̀0̷̝͆0̷̭͐Ɩ̵̛̗0̶͚̈́ ̷̞̐0̸̯̄Ɩ̴̙̈́0̴̝͝0̷̥̊Ɩ̶̋ͅƖ̷͚̑Ɩ̶͎͂Ɩ̶̢͂ ̸͖͆0̸̤͘Ɩ̶͎͑0̶̺̌Ɩ̸͍͋0̴̻̍0̶̠͗Ɩ̴͚͋0̵̳͒ ̴̡̏0̶̻͆0̵̮̈́Ɩ̵̝̋0̵̾͜Ɩ̸̰̈́Ɩ̵̨̕0̶̯̿Ɩ̶̮͑ ̸̝͝0̸̢̽Ɩ̷̅ͅ0̴͓̆0̸̙͝0̷͔̊Ɩ̷̣͑0̴̹͐Ɩ̵̜̇ ̸̥̆0̴̯̀Ɩ̵͉̓0̵̭̑Ɩ̵͙͑0̵̘̑0̶̫̀Ɩ̶̜͌0̵̮́ ̷͎̔0̶̍͜Ɩ̸̯̄0̷̻̽Ɩ̴̭͌0̴͈̉0̷̖͂Ɩ̶͒ͅ0̷̝͛ ̸̗̆0̶̩̈́Ɩ̵͇̊0̵̙͝0̶̯͌Ɩ̸̬̀Ɩ̶̪͊Ɩ̵̞̍Ɩ̵̝́ ̵̨̅0̸͈͝Ɩ̸̜͂0̵̦̃Ɩ̸̨͌0̵̙̀0̵̥̇Ɩ̷̮̇0̶͍̎ ̶͍̚0̷̳̊0̴̳͆Ɩ̴̬̅0̴̥͗Ɩ̶̝͝Ɩ̴̺̃0̶͚̅Ɩ̷̘͝ ̵̌ͅ0̷͕͗Ɩ̶̺̓0̴̖̅0̶͙͆0̸̱̕Ɩ̸̗̕0̶̠̾Ɩ̸͖̓ ̴͇͝0̴̳͝Ɩ̸̖̂0̵̤̌Ɩ̵̪̌0̶̲͌0̷̹̊Ɩ̸̤̔0̸͕̐ ̵͚̅0̶̜̃Ɩ̸͎̉0̶̹̅Ɩ̶̧̿0̶̭̈́0̸͍̈́Ɩ̷̥̓0̸̥̈ ̷̠̌0̶̹͆Ɩ̷͍͂0̶̳͐0̷̰̓Ɩ̴̖̉Ɩ̶̢̿Ɩ̶̗́Ɩ̷̗͋ ̷͉̂0̶͈͝Ɩ̴̣̒0̵̖̍Ɩ̸͠ͅ0̶͚̌0̷̻̊Ɩ̷̲͝0̸̦̊ ̶̱͒0̵͚̈0̵̯͊Ɩ̴̺̈0̷̦̊Ɩ̷̗͝Ɩ̷̝͊0̸͔͛Ɩ̴̖̀ ̴͉͌0̵̮͆Ɩ̵͙͘0̶̹͑0̸͕͊0̸̯̑Ɩ̸̃ͅ0̴̫͂Ɩ̴̗͝ ̵̦͗0̷̩̋Ɩ̶̲̈́0̷̣͆Ɩ̶̤̅0̶̜̃0̷̰̿Ɩ̵̢̈́0̴̢̀ ̶̖̇0̶̭͋Ɩ̷̱́0̴̹́Ɩ̵̯̋0̵̛͉0̵̱͊Ɩ̷͇͝0̸̡͊ ̸̻̊0̸̹̐Ɩ̶̬͐0̵̜͝0̶͕̒Ɩ̴͙̔Ɩ̵̼̂Ɩ̷̂ͅƖ̶̻̓ ̷̺̓0̷̟̔Ɩ̷̮̈́0̷̮͊Ɩ̶͖́0̸̺͠0̶̛̣Ɩ̵̦͒0̷̨͐ ̶̣͂0̵͕̔0̷͚̏Ɩ̴̗͊0̷̬̾Ɩ̶̣̋Ɩ̶̪͝0̸̤̀Ɩ̴͙̐ ̵̪͌0̶̣̕Ɩ̸͙̔0̶͙͗0̶͉̑0̵͓͠Ɩ̵̡͌0̴̳̏Ɩ̸̦͝ ̴̢̿0̷̥̀Ɩ̸̖̐0̸̯̅Ɩ̸͍͐0̶̖͆0̶̢͋Ɩ̶̰̈́0̴͗͜ ̸͍̚0̵̨̃Ɩ̴̙͑0̸̫̑Ɩ̵͓̚0̶͚̇0̸͎͝Ɩ̸̭̊0̶̛̰ ̴̥̆0̶̲͐Ɩ̷͚͌0̴̜̆0̷͚̀Ɩ̷̪̀Ɩ̴̮͒Ɩ̸̱͘Ɩ̷̢͒ ̴̉ͅ0̷̲̓Ɩ̷̣̂0̵̪͐Ɩ̴̛̮0̷̙̔0̴̹͝Ɩ̷̤̈0̴̯̒ ̴̯͝0̸͉̐0̶̘̈́Ɩ̷̩̓0̸͇̚Ɩ̷͙͒Ɩ̸͔̍0̷̧̉Ɩ̸̒͜ ̸̥̇0̵̧͛Ɩ̵̝̈0̵̡͑0̸̝̎0̵̜̚Ɩ̶͇̔0̷͔̕Ɩ̴̻̿ ̷̫͐0̴̒͜Ɩ̸̗̇0̷̝̏Ɩ̵̩͋0̷̥͐0̸̼̿Ɩ̷̳̇0̵̛̮ ̵͕͋0̷̹̎Ɩ̸̛̙0̷͓̈́Ɩ̸̻͐0̶̣͆0̸̟͘Ɩ̵̞̇0̴̜͘ ̶͔̔0̷̬͘Ɩ̵̤̿0̸̟̊0̴͉̒Ɩ̶̬̀Ɩ̴̡̚Ɩ̷͎̈Ɩ̵͓̑ ̵̟͠0̶̳̚Ɩ̵̢͒0̴̖̾Ɩ̶͙̏0̸̬͌0̸̛̪Ɩ̷̩̐0̵̰̑ ̶̗͠0̸͍̉0̴̣̆Ɩ̸̞̄0̸̤̓Ɩ̵̲͝Ɩ̴͖̕0̶̲̈́Ɩ̷̜̓ ̸̬́0̸͍̄Ɩ̸̻͂0̸̕͜0̶̮͋0̸̣̔Ɩ̴̦̆0̴̬̑Ɩ̷͈͛ ̶͕̈́0̴̠̍Ɩ̵͓́0̴͐ͅƖ̴̪́0̴̖̄0̴̬͊Ɩ̴̯̂0̸̩͛ ̷̙̆0̵̢̎Ɩ̴̰͊0̵͖́Ɩ̵̩͝0̷̺̽0̸̛̺Ɩ̷͈̔0̸͈̀ ̵̖̍0̵͙͘Ɩ̷̨͝0̶̩̿0̷̖͘Ɩ̷̧͝Ɩ̵̬̉Ɩ̷̻͂Ɩ̷͔̎ ̶̙͗0̶̛̠Ɩ̶̙̀0̶̮͊Ɩ̵̺̋0̴͍͋0̶͉̽Ɩ̵͇͒0̴͔͛ ̸̳͋0̵͉͝0̶͉͘Ɩ̸̈͜0̸͕̕Ɩ̸͍̓Ɩ̷̖̂0̷͈̏Ɩ̵͕͆ ̶͉̍0̶͖͆Ɩ̷̺͘0̸̖̂0̷̻͑0̷̘̌Ɩ̴̩̈0̷̺͛Ɩ̴̯̓ ̶͖̔0̴̛͇Ɩ̴̬̀0̶̮̍Ɩ̴̢͘0̴̨̈0̶̮͝Ɩ̶̹̈́0̵̘̔ ̷̙̈́0̷̲̒Ɩ̷̖̓0̴̩͐Ɩ̸̒ͅ0̷̭̀0̵̥̂Ɩ̷̧̅0̴̣̈́ ̴̺̓0̶̬̀Ɩ̶̙̽0̷̨̐0̶̙͛Ɩ̴͕̉Ɩ̶̗̀Ɩ̶̛ͅƖ̸̱̈́ ̴͈̐0̷̙́Ɩ̵̡͛0̷̪̇Ɩ̴̤̚0̸͔́0̶̥͛Ɩ̶̲̂0̴̖͊ ̶̞́0̴̪̔0̸̱̓Ɩ̸̥͠0̵̞̉Ɩ̸̼̊Ɩ̸̢̒0̶͕̃Ɩ̵͙͠ ̴̺̄0̴̜̓Ɩ̴͔́0̴̹͝0̷̨̉0̸̯̆Ɩ̶̦͠0̷͍̆Ɩ̷̩͗ ̴̠̔0̵͓̋Ɩ̵̗̑0̵̢̿Ɩ̷͉͐0̴͉́0̸̅ͅƖ̵̻̍0̶͎̋ ̷̽͜0̴̱̚Ɩ̸͈͝0̵̛̟Ɩ̴̬̃0̵͚̉0̷̱̾Ɩ̵͖̈0̴͙̓ ̵͎͑0̶͓̃Ɩ̵̪̅0̵̲̇0̴̳͒Ɩ̶̭̐Ɩ̴̝͘Ɩ̴͔̇Ɩ̸̟͊ ̵̦̈́0̶̗̓Ɩ̵̨̒0̵̛̯Ɩ̶̼͝0̴̜͝0̴̭͝Ɩ̵̡̇0̸̘͐ ̵͇̀0̵͍͛0̴̝̈́Ɩ̵̻̏0̶̟͠Ɩ̶͉͆Ɩ̵̢̀0̵̨̎Ɩ̷̥̄ ̸̧̽0̶̰̂Ɩ̵̭̎0̴̫̔0̸͖̚0̸̯̎Ɩ̸͇̔0̸͓̓Ɩ̶̫̓ ̴͖͘0̶̞̓Ɩ̸̞̀0̶̟̓Ɩ̷͔̽0̷̰̓0̵̺̐Ɩ̷̪̊0̷̞͝ ̶̖̓0̴̞̐Ɩ̶̧̆0̷̥͝Ɩ̴̱͌0̸̯͋0̷̪̈́Ɩ̶̐ͅ0̵̃ͅ ̶̜͂0̷͚̂Ɩ̸̪͘0̸͔͑0̴̞͆Ɩ̷̪͒Ɩ̴̧̇Ɩ̷̥̌Ɩ̸͓̈́ ̶̣̀0̷̬̇Ɩ̶̢͐0̴͔́Ɩ̶͔̌0̸͕̓0̸̫̉Ɩ̷̦̆0̶̭̈ ̸̱̾0̵̧͛0̴̡̑Ɩ̴̪̓0̴̝̅Ɩ̷̠͗Ɩ̵͕͆0̸̠͗Ɩ̵͔̕ ̷̧͝0̴͔̍Ɩ̴͚̚0̸̹̒0̵̘͗0̴̜̀Ɩ̴̧̈0̵͇͛Ɩ̷̠̍ ̶̩̃0̸̥̎Ɩ̵̩́0̸̥͝Ɩ̸̪̆0̴̠̓0̵̢̀Ɩ̴͎̀0̵̪͠ ̵͛ͅ0̵̰̀Ɩ̴̩͝0̵͝ͅƖ̸̱̏0̴̺̋0̸͈̃Ɩ̵̻̋0̵̣̒ ̸̠́0̴̥̇Ɩ̶̟̌0̶̤̕0̴̱͊Ɩ̵̬̀Ɩ̵̳͆Ɩ̸̤̊Ɩ̸̠̇ ̸̬̏0̶͘͜Ɩ̴͇̾0̶̨̍Ɩ̴̺̕0̶̜̈́0̶̿ͅƖ̵̲̾0̴̢̃ ̴̥͆0̴͖̓0̸̻̓Ɩ̷̦̓0̷̫͑Ɩ̷̖͑Ɩ̸̘̀0̶̰̐Ɩ̵͔̿ ̷͎̈́0̵̢̽Ɩ̴̝̈́0̵͔͒0̵͎͠0̶͈̿Ɩ̵͈̀0̴̰̈́Ɩ̵̪́ ̵͚̾0̶̮͠Ɩ̴̜͌0̴͓̎Ɩ̵̻̐0̸͇̉0̵̩̀Ɩ̴͍́0̷͙͒ ̶̱̾0̷͖̒Ɩ̶̫̿0̴̠̄Ɩ̶͎͌0̸̳̾0̶̼̽Ɩ̸̻͝0̶̬̈́ ̴̜̏0̵͖́Ɩ̸̝͒0̶̡̌0̷̞̄Ɩ̸̺̀Ɩ̵̡͂Ɩ̷͖̓Ɩ̸̲́ ̴͍͝0̶̧̔Ɩ̶̡͗0̵̰̕Ɩ̸͙̑0̴̉͜0̷̦͒Ɩ̶̺̐0̸̤̈́ ̴̯̌0̶͇̌0̵̮̔Ɩ̵̤̃0̴̙͘Ɩ̶͖̽Ɩ̴͚̎0̴̄ͅƖ̴͇̒ ̸̰͝0̵͈̏Ɩ̵̱̆0̷͍̃0̴̛̟0̷̫̈́Ɩ̶̩̏0̴̠͋Ɩ̷͚̊ ̵̜̎0̷͉̚Ɩ̸͙̉0̶̘͠Ɩ̶̼̍0̸͍̈0̷̨̾Ɩ̴̡̑0̵͔̇ ̵̯̓0̸̲̚Ɩ̸̮́0̴̯̓Ɩ̸̞̎0̷͎͠0̶̹̂Ɩ̵͍̅0̶̣̐ ̵̢̀0̴̡̇Ɩ̸͐͜0̶͖̓0̶͜͝Ɩ̵̈́ͅƖ̷̭̑Ɩ̷̭̅Ɩ̵̀ͅ ̸͈̐0̴͇̈Ɩ̸͎͊0̸̭̍Ɩ̸̭̋0̸̠̑0̶͖̈Ɩ̸̢̂0̷̹͊ ̷͔̇0̶̣̾0̶͍̈́Ɩ̷͐ͅ0̶͓́Ɩ̶͇̅Ɩ̶̥̀0̶̣̄Ɩ̶̼̓ ̴͉̄0̷͖̍Ɩ̷͙͗0̸̘́0̸̻̽0̸̣͒Ɩ̶̅ͅ0̷̖̅Ɩ̸̡̑ ̸̯͒0̵̙͂Ɩ̴̫̕0̸̬̓Ɩ̵̬̾0̷̟̋0̵̰̍Ɩ̸̝͋0̸̮̑ ̶̺́0̴̭̀Ɩ̷̮́0̴̱̋Ɩ̴̯́0̶̤̈́0̴̨͂Ɩ̵͈́0̸̱̇ ̵͓̏0̵̬͌Ɩ̶̤̽0̸̝̾0̶̳̏Ɩ̴̗̏Ɩ̷̙̆Ɩ̷̲̇Ɩ̸̛̠ ̴̞̾0̷̢̆Ɩ̶̝̍0̷̜͛Ɩ̵͙̌0̴͈͌0̵̳͆Ɩ̷̲͑0̷̠͛ ̷̡̎0̴͍́0̴̰͑Ɩ̵̬̆0̵̡̎Ɩ̸̤͆Ɩ̵̡̈́0̴͇̉Ɩ̵͎͘ ̶̠̀0̸̱̈́Ɩ̵̢͐0̷͇̽0̸̜̓0̴̹̃Ɩ̶̨̓0̷̞̿Ɩ̶̗̈́ ̸͓̏0̸̻̎Ɩ̴͇͠0̸͛͜Ɩ̴̝́0̵̲͐0̴̠͝Ɩ̴͙̊0̵̧͌ ̷͙̆0̷̝̐Ɩ̸̰̈́0̵͍̋Ɩ̵́ͅ0̸̝̇0̴͓̇Ɩ̵̱͂0̴̞̀ ̵͇̎0̸͉͗Ɩ̷̛̺0̴̘͂0̵̡͘Ɩ̷̘̒Ɩ̵̦͂Ɩ̵̡͊Ɩ̶̠͑ ̶͉̊0̶́͜Ɩ̶̘͘0̵͎͐Ɩ̵̳̂0̸̩̅0̸͍̍Ɩ̸̟́0̴̜̃+++

#### Legacy

By this time, Guild conflict shocked no one, although a number of analysts were surprised the war lasted as long as it did. The way the war was fought, being based mostly in the Rift Network, was rather unusual, and it sparked a couple-dozen theories by various pundits that perhaps this was the new way Jovian Wars would be fought. The Jovian Secessionist Guilds of the Illovdis World-Riders splintered away and took over the Spires of Venus.

### Fourth Jovian War

*Main article: Fourth Jovian War*
The Fourth Jovian War's main combatants were The Zaulk Triumvirate and Shuro-V Techworks along with a collection of other Guilds on either side, yet the War was interrupted before its conclusion with the advent of the Stellar Imperium.

## Types of Tech Guilds

### Agricorps

 HydroHarvest Systems
 BioHarvest Innovations

### Armed Forces

 Shuro-V Techworks
 BioGuard CropTech

### Services

 AeroSynth Robotics
 EcoRemnant
 Phoenix-Response Group