Escape Methods

***[!] A Disclaimer for this Page***

This is not a guide on how to escape the Backrooms. Rather, it is a comprehensive list of various methods of escape through to other levels. Escapes; however, do not have to fit this definition of 'between two levels' it can be shortened and made as vague as 'between two different spaces'. Exits; however, are not guaranteed escapes, there are no guarantees in the Backrooms. Rather they are a general method of escape from a certain area, as they can simply take to another part of the level, a sub-level, pitfalls, et cetera.

## Exit Doors

Doors come in three different verities: Exit Doors, Emergency Exits, and Fire Exits. All three have the capacity to be false exits, as well as real exits, some however more than others. It is widely regarded that Emergency and Fire Exits are real exits, and Exit Doors are false exits perpetrated by the Backrooms to trick users into thinking they have found an escape. When in reality, the subject either becomes further lost in the space, or becomes deceased within a period of entering the door. Either way, they are a mixed bag when it comes to properly finding an escape to levels. However, generally if you see a suspicious looking hallway with an exit door at the end of it, more than likely it is not an exit.

However safe a given exit is it still has the ability to be trapped or be hazardous. Even fire exits aren't entirely reliable in this sense. By all means, finding an alternate escape other than exit doors is a far safer option. Exit doors don't have to be noclipped however to be exits, most of the time they simply connect to other levels in a different way than noclipping. Most of the time this is an obvious red flag, as the only method of traveling between levels is through noclipping. But elevators are also another method of escaping levels and they do not require noclipping either. Its not unreasonable to assume that some exits can be just connected to other levels in a different way. How exactly isn't really understood but it certainly can be a good method if you play your cards right.
The current theory on how exit doors are able to travel from one level to the other is very similar to how elevators work in the Backrooms. The time it takes to get from one level to the other is dependent on an invisible sub-level that is inaccessible without the means of the exit doors. When you open an exit door and enter it, you technically first enter into a sub-level and then travel through there and then into the that next level. Some may take longer than others and you may directly notice this by exit doors having a very long monotone hallway upon opening the door. The length of this hallway is dependent on how far away the particular level is, but generally doesn't exceed around a mile long at best.

Overall, the best way to find out if an exit door is safe or not is to simply open the door and see what's on the other side. If you come across a black void upon opening the door. Its not safe. If you open the door and come across another level. its not safe. If you come across that same level; however, this time with a narrow gap in-between the door and the next level. (I.E a very very very small hallway.) Its safe. If you come across a wall upon opening the door as well it is safe. This door in specific is noclipped. However know that it comes with risks of its own, being that it is noclipped. Be careful when entering the noclipped wall.

One final note on Exit doors. Some of them are capable of entering a room in between the level you exited and the level you are about to enter next. These areas are completely safe themselves, what is beyond the room is not guaranteed to be so safe. The rooms are often furnished and decorated as a break room or some kind of mini safehouse. They aren't always the same and vary upon the type of door you entered, as well as the level you exited from. But there a few constants. The furniture within the room will always be constant, there will always be at least some place to sit, and a table to put things on and so on. And there will always be a window that overlooks the door to 'enter' the next level. Its possible to turn back at this point, but once you've gone past the glass and into the next room, you will be unable to reenter the break room and then leave. You will be forced to open the door at that point.

## Elevators

Generally elevators are the worst method of escape within a level. They are usually the most unreliable method, only used for transit between the levels sublevels and pitfalls, as well as to other areas higher, lower, or somewhere else within the level. They are only considered as an escape method because of the few acceptations they present in different levels. For example, one of the main methods of escape from Level 3 is that of an elevator. Level 4s elevators have a chance of taking you to Level 5. And an elevator is a secondary method of exiting Level 8. They aren't devoid of purpose within the Backrooms, but you have a far better chance of exiting through noclipping or any other methods.

In terms of in level transportation, they are quite good at this at least. Generally the follow the same rules as normal elevators; up and down. Sometimes though, the intended destination may not be applicable for the elevator. In this case, it will noclip to another destination other than your chosen one, usually; completely random. Elevators in the Backrooms only usually have two or three buttons, a button to go up, to go down, and to close the elevator doors. There is no ability to pick floors or even stop the elevator if you wish to go to a different floor. It will simply pick a random floor that is either up or down. If you are lucky (or perhaps unlucky) enough, the elevator may go down or up enough that is passes through the level boundary and take you to a sub-level, or the levels pitfalls. In this case, the elevator will completely cease to function.

One final note on elevators is the occurrence of a unique entity within them on occasion. Encountering the Elevator Man within a level will be a guaranteed sign that you can leave the level. Where to is completely unknown; however, if you ask the entity it will take you to a different level via the elevator. How long it will take is also given on how far away the level is, though eventually you will reach your destination. The entity is quite benevolent as well unless provoked, and will even offer you things to keep you alive such as Almond Water or canned provisions.

## Noclipping

Possibly the easiest, quickest, and more 'guaranteed' methods of escape from a level. Noclipping in the Backrooms is determined by a few factors, first and foremost is the stability of the level. If you are in Level 0 for instance, you are guaranteed to either noclip into Level 1 or noclip back into the level, and even fifty-fifty chance. However if you were say, in The Futuristic Halls and were trying to noclip, there is really no telling where you are going, and it is completely random where you end up because of the number of possibilities. However, it is far more guaranteed that you will exit the level because of how noclipping works. It is a gateway between two spaces in essence and entering it will take you somewhere. So if you are looking for a quick and easy escape from a level, there is no shortage of noclipped walls, floors and ceiling out there to fall through. *However, it is recommended that you at least understand what noclipping is before hand.*

## Miscellaneous

Group of other discovered methods of escape.

## Footnotes

1. ↑ Always remember that trusting your gut is a viable solution to avoiding problems within the Backrooms.
2. ↑ Even Noclipping, which is the most random form of escape possible within the Backrooms, is safer than going through an exit door.
3. ↑ However the caveat to this is that they take a very long time to travel between level to level, which makes them a very unpopular method.
4. ↑ Though it does not need to exclusively be the bottom or top of the level for this to occur.
5. ↑ For example, going from Level 0 to 8 will take around 12 to 13 hours at best. While on the off hand going from Level 1 to 2 will take around 30 or so minutes.
6. ↑ Where these objects come from is unknown.
7. ↑ Quantum Fluctuant Levels are rumored to be in the thousands if not bigger, so the odds of you entering a specific level is around 1/1000 and possibly even higher than that. (Not accounting for Enigmatic Levels, Aberrant Levels, and undiscovered levels.)