Ammo

*RustRPG* offers a variety of custom ammo. Stats tables available on their appropriate pages linked below.

## Reloading

The reload system is very different than vanilla due to the addition of custom ammo. Eventually there will be a 'Secondary Ammo' system in place as well. But for now there is only one. Instead of utilizing the pie-wheel the custom system will prioritize the stack of ammunition in the top-left most slot in a player's inventory. So if wanting to swap between ammo stacks, simply reposition in the top-left most slot the ammo you're trying to use before reloading. Upon reloading, you may check the "Combat" tab in the chat to ensure that you have loaded the ammo type that you wish to use into the weapon.

## Rarities

Custom ammo ranges in rarities from **Common** to **Legendary**. Legendary ammo for example has a 50% damage boost and will only be found in small quantities, allowing players to swap it in for game changing moments in PVP or even PVE. Eventually custom ammo will be craftable via the custom crafting system but at the moment it is only available via loot, as such, only common ammo can be crafted.

### Ammo Stats

The bonus stats for all ammo rarities are consistent among pistol ammo, rifle ammo, shells, and arrows, and they are as following.

* Common - +8% Damage
* Uncommon - +17% Damage
* Rare - +27% Damage
* Epic - +38% Damage
* Legendary - +50% damage

Rockets are currently not included within the custom ammo system, and will have their own version of the system at a later date.

## Ammo Types

Currently within RustRPG, all vanilla craftable ammo types remain craftable (with one exception), although, you may have some issues getting blueprints for certain ammo types, as some ammo types do not spawn currently.

### Unfindable Ammo

The ammo types which will not spawn in any loot containers are the following.

* All rockets
* All 40mm cartridges
* HV, Incendiary, and Explosive rifle ammo
* HV and Incendiary pistol ammo
* Fire and HV arrows
* Incendiary and Homemade shells
* Nailgun nails (Uncraftable)
* Torpedos
* SAM Ammo
* Speargun spear

Due to these ammo types not spawning anywhere, they will also not be seen above common quality as they must be crafted, unless, by a very rare circumstance, a player happened to gather one or more of these ammo types before they became unfindable, in which case, they may be above common quality.

## Finding Custom Ammo

Custom Ammo can be found in most places on the map, however, as of Patch 2.18.0.0, Custom Ammo will not drop from NPCs, as this was when the Ammo Refund mechanic was added, and enemies had their ammo drops changed to scrap drops. As such, you will need to loot ammunition from crates inside of monuments, or craft it.

Crates can spawn ammo at most monuments, typically, the higher the scale, the better the ammo you will get, and the more ammo you will find (currently, scale affecting loot only applies to Scientist Keycard Crates).

### Monuments That Do Not Drop Ammo

The monuments that don't drop ammo in crates are the following (this list is incomplete, feel free to expand it!)

* Campsite
* Tannery
* Sawmill
* Pumpjack
* Smeltery
* Hospital

Due to the fact that these monuments do not drop ammo, you should ensure that you have the proper amount of ammo before you enter into them.

## Ammo Refund

Not to be confused with the Ammo Refund Chance Talent, Ammo Refund feature that ensures that rarer ammo types are not necessarily single use. The idea is that you may utilize legendary quality ammo on an enemy, and upon killing them, 50% of that ammo you expended will be in their loot (Misses are not included), for you to reclaim.

Although this feature allows any quality of ammo to be used, it will be most useful with higher quality ammo, as that ammo is the most rare. This feature was added to help make weapons with lower per-shot damage more competitive with weapons with higher per-shot damage.