recursal/Fanatic-Fandom huggingface dataset:
How to Catalogue a Gero for VSPedia

Attack- the attack scale is based of that of the vsbattles wiki, lower the number the better the attack Defense- defense is reliant on the same scale but shows what their resistance is equal to (mountain, etc)

11- tiny (mouse)

10c- below human (cat)

10b- human (you)

10a- athlete (football player)

9c- peak human (captain America with no shield)

9b- can destroy a wall

9a- can destroy a room

8c- can level a building

8b- can level a city block

8a- can level multiple city blocks

7c- can destroy a town

7b- can destroy a city

7a- can level a mountain

6c- can destroy an island

6b- can destroy a country

6a- can destroy a continent

5c- can destroy a moon

5b- can destroy an earth sized planet

5a- can destroy a jupiter sized planet

4c- can destroy a star

4b- can destroy a solar system

4a- can destroy multiple solar systems

3c- can destroy a galaxy

3b- can destroy multiple galaxies

3a- can destroy a universe

2c- can destroy less than 1000 multiverses

2b- can destroy 1000-10000 multiveses

2a- can destroy 10000+ multiverses

1c- can destroy a complex multiverse

1b- can destroy a hyperverse

1a- can destroy a near infinite amount

0- infinite power

Speed- similar to last scale
11- very slow (sloth)
10- human walk speed
9- human run speed
8- car speed
7-sports car speed
6- race car speed
5- subsonic plane speed
4- speed of sound
3- faster than sound
2- light speed
1- faster than light
0- maximum speed
Achievements

Achievements provide small bonuses upon completion that stack together multiplicatively. The Event Achievements for reaching Area 150/175 in Free Play, and for completing all the variants, can only be earned during the Event, not using Time Gates.

## Event Achievements

### Simril

Spoilsport" Adventure
equipment slots
free play
element 6 times in a row
Champions by 1%

### Wintershield

six equipment slots
of damage shields
of all Champions by 1%
UNDERDARK EXPEDITION

## Veterans of the Order of the Gauntlet

* Thora Nabal
* Sylrien Havennor.
* Olaf Renghyi
* Elias Drako
* Tamryn Tharke

## Guards of the Lords Alliance

* Nazrok Blueaxe
* Kirsil Mantlehorn
* Anzar the Brazen
* Gargathine Truesilver
* Splinter Darkmorn

## Spies of Lords Alliance from Yartar

* Farryl Kilmander
* Zilna Oakshadow
* Hilvus Haever

## Scouts of Emerald Enclave

* Brim Coppervein
* Thargus Forkbeard
* Griswalla Stonehammer

## Thugs of Zhentarim

* Nero Kelvane
* Lenora Haskur
* Aligor Moonwhisper
* Gorath Torn
* Saliyra Dalnor
* Primwin Halk
* landro Alathar
* Lhytris Ilgarn
Inkling Girl

Marie

Cap'n Cuttlefish

Pearl

Marina

DJ Octavio

Salmonids

**Inkling Girl**, Better Known As **Agent 3**, Is A Female Type Inkling. She Is The Main Protagonist Of Splatoon The Animated Series. She Is Friends With The Inkling Boy Who Is Better Known To Her As Agent 4. Its Not Confirmed Yet What Age She Is, Most People Think Shes 10 Or 11 Years Old. She Also Lives In Inkopolis.

## Ablilties

* **Turf Gun** : A Weapon That Can Shoot Out Turf, The Most Noticeable Weapon Being The Splattershot Which Parodies The Design Of A Super Soaker 50.
* **Turf Bomb** : Also Know As The Splat Bomb, This Weapon Can Exploded When Thrown, But It Only Takes 2 Seconds For It The Explosion.

* **Transformation** : The Inkling Can Transform Into A Squid And Can Swim In Ink, While Swimming In The Ink It Could Fuel Up The Ink For Their Weapons.

## Appearance

In Season 1 Her Hair And Ink Color Is Orange, But In Season 2 Her Hair And Ink Color Was Change To Magenta Which Is The Main Colors In Splatoon 2, She Also Wears A White Shirt With Some Words On It In Inkling Language, She Also Wears Something Called A Hero Suit When She Is On A Mission As Agent 3, Her Third And Last Uniform She Wears A Saftey Vest While Working At Grizzco Industries During The Salmon Run Episode.

## Trivia

* Kristen Schaal Is Best Known For Playing Mabel Pines In Gravity Falls
* Also Miyuki Sawashiro Is Best Known For Fujiko Mine From Lupin The 3rd And The Japanese Voice Of Twilight Sparkle From My Little Pony : Friendship Is Magic
* Agent 3 And 4 Are The Only Inklings Who Are Main Characters
* Inklings Cant Speak English In The Games But They Do Speak English In This Series
* Not Only Do Inklings Live In Inkopolis But Jellyfish Live Their Also
Octarian

Salmonids

Callie ( When She Is Brainwashed )

Callie

Marie

Cap'n Cuttlefish

Pearl

Marina ( She Befriends The Inklings )

**Octarians**, Are A Species Of Octopus Creatures Who Have A Army. There Leader Of Both The Army And Themselves Is DJ Octavio. There Base Was Formerly Located In Octo Valley, But In Season 2 After The Army Was Defeated They Moved Their Base To Octo Canyon. Its Not Confirmed Yet If The Octarians Will Return In Season 3.

## Abilities

* **Turf Shooter** : On Their Hovercraft They Have A Built-In Turf Shooter, Using The Joystick On Their Hovercraft Could Make Turf Shoot Out Of The Tube.

## Appearance

Octarians Look Like A Tentacle Of A Octopus, The Color Is Red On The Top Of Their Bodies And Grey On The Bottom, They Also Have Yellow Eyes, Purple Lips, And Tiny Grey Legs With Black Boots On Them.

## Trivia

* Octarians Have No Voices So They Are The Only Silent Characters On The Series
* Octarians Didnt Appear Until The Episodes Based On The Hero Mode Of The First Game
* There Are 12 Kinds Of Octarians
* Its Possibly That The Octarians Secretly Destroyed DJ Octavio's Snow-Globe To Free Him To Not Only Kidnap And Brainwash Callie But Steal The Zapfish Again
* Since They Dont Have Hands, Octarians Use Their Tentacle To Control The Joystick For The Turf Blaster
Octolings

Salmonids

Callie ( When She Is Brainwashed )

Callie

Marie

Cap'n Cuttlefish

Pearl

Marina ( She Befriends The Inklings )

**Octolings**, Are A Octarian Version Of The Inklings. They Are Also A Part Of The Octarian Army Who's Leader Is DJ Octavio. They Guard The Mini-Zapfish From Anyone Who Would Steal Them. But In Season 1 And 2 They Failed Guarding Them And Were Defeated By Agent 3 And 4. There Base Was Formerly Located In Octo Valley, But In Season 2 After The Army Was Defeated They Moved Their Base To Octo Canyon With The Octarians.

## Ablilties

* **Turf Gun** : The Octolings Have A Variation Of The Splattershot Called The Octoshot
* **Turf Bomb** : Also Know As The Splat Bomb, This Weapon Can Exploded When Thrown, But It Only Takes 2 Seconds For It The Explosion.
* **Turf Roller** : The Octolings Have A Variation Of The Roller Called The Octo-Brush

## Appearance

In Season 1 She Wears A Breastplate With Brown Leather Straps And A Brown Leather Belt, She Also Wears Goggles On Her Eyes, The Goggles Have A Metallic Gray Sheen With Purple Glowing Ocular Viewports. In Season 2 Her Clothing Is The Same As Season 1, But They Changed Her Goggles To Glasses, The Glasses Are Black And The Right Side Of The Glasses Has A Red Glowing Ocular Viewport.

## Trivia

* Sarah Anne Williams Is Best Know For Playing The English Voice Of Nonon Jakuzure From Kill La Kill And Rika Shinozaki From Sword Art Online
* Also Ami Koshimizu Is Best Known For Playing Kallen Stadtfeld From Code Geass And Yukiko Amagi From Persona 4: The Golden Animation
* The Octolings Glasses From Splatoon 2 And Season 2 Is Possibly A Reference And Homage Of The 1984 Film The Terminator Starring Arnold Schwarzenegger
* Its Also Possibly That There Are No Male Octolings
* Callie Is The Only Inkling To Be Brainwashed To Become A Octoling
Apocalypse Go Soldier

The soldier is a dps hero in apocalypse go

abilities: Dual wield : dual wield allows the soldier to use two of the currently equipped gun until death it does the damage of both guns combined reduces accuracy by 25% and in 1.0 instead of the combined rate of fire it also granted a 40% rate of fire boost

RPG : the rpg is a rocket launcher which does 250 damage

macuathil rush : the macuathil rush is a movement/ melee ability which moves the player 10' forward and does 100 damage

weapons: B-15: the b15 is an automatic rifle that does 15 damage per shot (8 shots to kill) fires 4 rounds per second works best at medium range and has a twenty round mag

AKU: the aku is an assault rifle which does 10 damage per shot (10 shots to kill) fires 7 shots per second works best at short to medium range and has a 30 round mag
Callie

Marie

Cap'n Cuttlefish

Pearl

Marina

The Octarian Army ( When Brainwashed )

DJ Octavio

Salmonids

**Callie**, Better Known To Marie And Cap'n Cuttlefish As **Agent 1**, Is One Of The Squid Sisters. She And Marie Are The Granddaughters Of Cap'n Cuttlefish. They Both Formerly Worked As Agent 1 And 2, Now Callie And Marie Works As The Hosts Of The Inkopolis News Center. In Season 2 Callie Goes Missing So Marie, Agent 4 And Sheldon Go To Octo Canyon To Fight The Octarian Army And Find Caliie While Agent 3 And Cap'n Cuttlefish Are On A Break. Its Revealed In The Season 2 Finale That Callie Was Brainwashed By DJ Octavio Using The Hypno-Shades. But Then Marie Snaps Callie Out Of Here Trance By Shooting The Hypno-Shades With Her Hero Charger. Then DJ Octavio Is Defeated By Agent 4 With A Modified Rainmaker Created By Sheldon.

## Abilities

* **Turf Roller** : Callie Has A Variation Of The Roller Called The Hero Roller

## Appearance

In Season 1 Callie Wears A Black Outfit With No Sleeves, 3 Magenta Colored Buttons, Pink Tights, Black Boots And A Hat That Looks Like The Japanese Food Ikayaki. But In Season 2 She Wears A Octoling Uniform In The Style Of Her Squid Sisters Outfit, After DJ Octavio Is Defeated Callie Transforms Back Into Her Squid Sisters Outfit From Season 1.

## Trivia

* Michelle Ruff Is Best Known For Playing Kazemon From Digimon Frontier, Cream The Rabbit In The Sonic Series And The English Voice Of Fujiko Mine In The Pionner, Phuuz And Geneon Of Lupin The 3rd
* Also Aya Endo Is Best Known For Playing Totoko In The 2015 Reboot Of The 1966 And 1988 Series, Osomatsu-Kun
* She And Callie Appear In The TV Special That Comes After The Season 1 Finale The Squid Sisters Stories
* Even Though Being Replaced By Them, She And Marie Still Like Pearl And Marina
* In One Of The Episodes In Season 3 You Can See A Little Bit Of The Octopus Tattoo That Was Put Onto Her When Brainwashed By DJ Octavio Under Her Squid Sisters Outfit.
Urgala Meltimer

A retired adventurer, Urgala owns a respectable inn, the Northshield House, and she doesn’t want to see it or her neighbors’ homes destroyed. She has no tolerance for monsters or bullies.

Ideal: “We live in a violent world, and sometimes violence is necessary for survival.”

Bond: “My home is my life. Threaten it, and I’ll hurt you.”

Flaw: “I know how treacherous and greedy adventurers can be. I don’t trust them—any of them.”
Marie

Callie

Cap'n Cuttlefish

Pearl

Marina

DJ Octavio

Salmonids

**Marie**, Better Known To Callie And Cap'n Cuttlefish As **Agent 2**, Is One Of The Squid Sisters. She And Callie Are The Granddaughters Of Cap'n Cuttlefish. They Both Formerly Worked As Agent 1 And 2, Now Marie And Callie Works As The Hosts Of The Inkopolis News Center. In Season 2 When Marie Came Back From Visting Her Parents In Calamari County Which Is Her Hometown Finds Out That Callie, Cap'n Cuttlefish And Agent 3 Went Missing. She Then Realized That Cap'n Cuttlefish And Agent 3 Were On A Break, But Still Didn't Know What Happened To Callie. So She Told Agent 4 To Find Callie In Octo Canyon To Find Callie And Also Retrieve The Stolen Zapfishes That Were Stolen Again.

## Abilities

* **Turf Gun** : Marie Has A Variation Of The Charger Gun Called The Hero Charger

## Appearance

In Season 1 Marie Wears A Black Outfit With No Sleeves, 3 Green Colored Buttons, Green Tights, Black Boots And A Hat That Looks Like A Calamari Ring. But In Season 2 She Wears A Grey Kimono With A Green Belt, A Red Knot On Her Forehead And Wooden Clogs On Her Feet

## Trivia

* Cassandra Morris Is Best Known For Playing Shizuka Minamoto From Doraemon, Aika Nakamura From Persona 4: The Animation And Leafa From Sword Art Online.
* Also Kotono Mitsuishi Is Best Known For Playing The Current Voice Of Usagi Tsukino From Sailor Moon And Misato Katsuragi From Neon Genesis Evangelion.
* Marie's Kimono From Season 2 Resembles The One She Wore During The Youth Folk-Singing Contest
* Its Not Yet Confirmed Who Marie's Parents Are, Its Possible That Cap'n Cuttlefish Is The Squid Sisters Grandfather.
Yondral Horn

Yondral Horn (N male shield dwarf spy), a retired adventurer on the Black Network’s payroll, runs the Sleeping Dragon and keeps an eye on the activities of the City Guard and any Lord's Alliance members that come through. Anyone who is a member of the Lords’ Alliance receives the finest quarters, which happen to have thin walls so that Yondral can spy on his guests.
Order of the Gilded Eye

Infuriated by what he saw as a weakness in the Order of the Gauntlet, Javen Tarmikos left the knightly order and founded his own branch: The **Order of the Gilded Eye**. Whereas the Gauntlet frowned upon pre-emptive strikes on alleged demons and devils, the Gilded Eye had no such compunctions against taking immediate and decisive action. Tarmikos has amassed quite a following among the knights of Helm who feel that the Order of the Gauntlet does not go far enough, and his faith in Helm is such that he believes himself to truly be walking the righteous path.
Verna Burdun

Verna Burdun (VURR-nuh burr-DOON). Female firbolg. Verna is loud and boisterous, and is more likely to be sharing a drink with a patron than serving them—something that causes her wife, Shae, no end of headaches. As friendly as she might be, however, she is a firbolg, and is not afraid to use her size to make her point when needed.
Serge Affapanov

## History

A wealthy lord and refugee from the recently devastated Mulmaster, Serge Affapanov (male Damaran human) is making efforts to gain power in his new hometown. He was recently inducted into Ylraphon’s ruling Merchant Council, a position he plans to leverage towards his end goal of developing Ylraphon into a trading power of its own, a new incarnation of his beloved Mulmaster.

## Description

Everything about Serge is big: his stature, his nose, his voice. He fills the room, laughing and telling stories. He appreciates fine things, and constantly notes the origin of any exotic thing he is eating, drinking, or wearing. Beneath his ostentatious exterior, however, he is a brilliant and calculating political mind, motivated by boundless ambition and a ruthless competitive streak. His family, name, and noble station are everything to him; anyone who disrespects one of those is marked for a cruel and cunning punishment. Self-important to the point of narcissism, Serge will not rest until Affapanov is the most respected and powerful name in the Moonsea.

Quote: “With my vision, I shall bring this town and these people up from the muck in which we all now tread.”
Knights of the Mystic Fire

This order of paladins and rangers serves Mystra. The paladins accompany other members of the church on quests to locate lost hoards of ancient magic, and most of the leaders of temple guardians are drawn from this order. The rangers (sometimes called the Order of the Shooting Star) serve as long-range scouts and spies for the church and deal with magical threats against the natural order, such as rampaging monsters and creatures born of mad experimentation. The order has at least five hundred members, though rarely are more than a dozen gathered into a single place. Paladins of this order can multiclass freely as wizards and guild wizards of Waterdeep.

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Thundrazi

A tall bald
woman in red robes, Thundrazi is a Red Wizard of Thay, who resides and works at
the Thayan Embassy in Mulmaster. She is a close friend of Mistress Astrid Saj.
She does not speak to others unless she is spoken to first. Even then, she
keeps her answers brief and curt.

Personality:

Thundrazi
has a soft spot for the young of any race. This is definitely an odd
characteristic for a Red Wizard; she is actually a Harper spy working for the
Hawks. Keeping her cover is important to her, hence her short answers to any
questions. Only endangering of the lives of children can force her to act out
of character.

Appearances:

Thundrazi
appears in DDEX2-01-5 Fear like Dark Oblivion.
Ayre Affapanov

The characters may have met Ayre before (especially if they helped save her during the events of DDEX2-6 Breath of the Yellow Rose), but Mulmaster’s fall and the trials that followed have sobered this proud aristocrat. Once a brazen and headstrong youth, the Affapanov heiress has become a frugal, pinch-faced business woman, with her wild black hair pinned tightly in a bun. Clipped and curt, with no compunctions about asking painful questions, Ayre is only gracious and polite to those she does not see as beneath her (such as members of the Lords Alliance). She has her father’s sense of self-importance— when deep in her cups, she’s just as loud and blustering—but at times, she believes the old man a fool, and that the burden of keeping the family in power falls to her.

Quote: “Freedom and self-expression are all well and good, but they won’t fill a belly or a coin-purse.”
Urlam Stockspool

Urlam Stockspool is a shrewd, immaculately dressed businessman, runs the caravan company and is a recruiter for the Zhentarim. He’s proud of his affiliation: he lost an eye in combat several years ago and wears a red eye patch emblazoned with the black serpent symbol of the Zhentarim.
Urlam is rarely seen without his suave bodyguard, Valken Naspeer (N male half-elf **assassin**). Although Urlam and Valken are good-humored and speak highly of the local authorities, they know that the lord protector keeps a watchful eye on them.

N male half-elf **assassin**
Aislyn Marsh

A dark-skinned, raven-haired half-elf with large blue-green eyes and a cleft in her chin, Aislyn dresses in the stained brown leathers of a forester. Her long black hair hangs straight, braided with feathers in places, hiding the pointed
ears she inherited from her drow mother. Known locally as a canny merchant noblewoman, Aislyn is also a powerful warlock, but she has always kept her eldritch powers secret, due to her stepmother Myrandah’s superstitions. She tends to take in young people living in poverty, making them live-in employees or apprentices, without asking her family first. Compulsively organized, Aislyn has helped manage (and, at times, helped raise) a lot of very flawed
people—she’s learned to silence most with a single hard look.

 Quote: “The men in my family are all impulsive, impetuous, overgrown boys—Someone has to be the adult.”
Yi Zhong Fan

Yi Zhong has spent more of his life on a boat than on land. He is warm, approachable, and always composed. In addition to being a capable diplomat and negotiator, he is the Chiang Emporium's best navigator. Yi Zhong has traveled to many of House Chiang’s trading outposts throughout the Moonsea and the Dragon Reach. Of all his life experiences, however, the most passionate has been his secret love affair with Ting-Ting Chiang. Her arranged betrothal to Orrin Marsh is almost too painful for him to even speak of.

Quote: “Never underestimate the perils that dwell within the Dragon Reach. Respect for its
waters has kept me alive throughout my travels.”
Chaab

Chaab is a human Zhentarim agent. He might not look like much, but there is a menace in his stare and carefully chosen words that lets opponents know how dangerous is the man they're facing.

History

Chaab was born in Zhentil Keep, or at least what has been rebuilt of it. Where he grew up there weren’t a lot of options for a boy. Chaab's mother wasn’t rich and he never knew his father. He isn’t that religious. He thought about becoming a merc, but he has trouble fighting for somebody else when he doesn’t care about their cause. He has never been a sucker either, so that left him one choice: find an in with the Zhentarim. He did that and it turns out, he's pretty good at it.

Personality

Chaab is brusque and precise. He is good to his friends and vicious to his enemies.

Appearances

Chaab appears in DDEX1-01-2 The Screams at Dawn and DDEX1-5 The Courting of Fire, and in Conversations with Chaab.

Quotes:

> What do you want? I don’t have a lot of time for chin-wagging. I’ve got lots to do
>
>
Inkling Boy

Marie

Cap'n Cuttlefish

Pearl

Marina

DJ Octavio

Salmonids

**Inkling Boy**, Better Known As **Agent 4**, Is A Male Type Inkling. He Is The Sidekick For The Inkling Girl Known As Agent 3. Like Agent 3 He Lives In Inkopolis Also. Also Like Agent 3 People Think He Is 10 Or 11.

## Ablilties

* **Turf Gun**: A Weapon That Can Shoot Out Turf, The Most Noticeable Weapon Being The Splattershot Which Parodies The Design Of A Super Soaker 50.

* **Turf Bomb** : Also Know As The Splat Bomb, This Weapon Can Exploded When Thrown, But It Only Takes 2 Seconds For It The Explosion.

* **Transformation**: The Inkling Can Transform Into A Squid And Can Swim In Ink, While Swimming In The Ink It Could Fuel Up The Ink For Their Weapons.

## Appearance

In Season 1 His Hair And Ink Color Is Blue, But In Season 2 His Hair And Ink Color Was Change To Green Which Is The Main Colors In Splatoon 2, He Also Wears A White Shirt With A Logo With Text On It In Inkling Language, He Also Wears Something Called A Hero Suit When He Is On A Mission As Agent 4, His Third And Last Uniform He Wears Is A Saftey Vest While Working At Grizzco Industries During The Salmon Run Episode.

## Trivia

* Johnny Yong Bosch Is Best Known For Playing Adam Park In Power Rangers, Nobita Nobi In Doraemon, Nate In Yokai Watch And Lelouch In Code Geass
* Also Mayumi Tanaka Is Best Known For Playing The Character Monkey D. Luffy From The Shoden Jump Series One Piece

* Him And Agent 3 Are The Only Main Characters In The Series
* Inklings Cant Speak English In The Games But They Do Speak English In This Series
* Not Only Do Inklings Live In Inkopolis But Jellyfish Live Their Also
Ironheart Clan

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## Section heading

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## Members

Gwynora Ironheart, female shield dwarf, pregnant matriarch of the Ironheart Clan, leading member of the Merchant Council that rules Ylraphon. Part-owner of Hostettler’s House. Offers reward for the Blood Metal Crown.

Karl Stormbright, male gold dwarf warrior, Gwynora’s fiancé and bodyguard and father to her unborn child, youngest brother to Tarn and Garm. Too affable to be Captain of the Town Watch.

Garm Stormbright, male gold dwarf paladin, head of the shrine to Berronar Truesilver called the Argent Hearth, younger brother to Tarn, elder brother to Karl. Really, really doesn’t want to be Captain of the Town Watch.

Tarn Stormbright, male gold dwarf lawman, brother to Karl and Garm. Eldest Stormbright, later becomes Captain of the Guard.
Rosealine Culkin

A tall, lean woman in her mid-thirties, Zora Rosealine Culkin has short, jet-black hair that frames her pale face. She typically wears an ornate breastplate enameled in the colors of her house; red and cream, with an equally impressive rapier at her hip. Over her armor, she wears a long, fur-trimmed coat of fine red and cream leather. (Male and female heads of noble houses in Mulmaster are referred to as zor and zora, respectively.)

Zora Culkin was a member of the Cloaks in her youth, but upon her ascension to the head of House Culkin, she chose to leave the Cloaks and the use of magic (though she does admit to a cantrip now and then). However, she still enjoys studying magical theory and lore, and she continues to use her personal sigils as her signature.

Zora Culkin is a member of the Lords' Alliance.

Personality:

Zora Culkin is pretty much what you would expect a Mulmaster noble to be. She is polite albeit a bit impersonal, and of course, striking to look at. She is also quite insightful, able to paint a surprisingly detailed picture of a person after only a brief conversation.

One does not live to a ripe old age in Mulmaster without a healthy dose of suspicion, and Culkin intends to live a long, long time. That said, she feels a true responsibility to the people who populate her holdings.

Appearances:

Zora Culkin appears in DDEX2-2 Embers of Elmwood.
Apocalypse Go Pick-Ups

Pick-ups fall into two main categories: consumables and power-ups

CONSUMABLES- consumables can be stored and saved for another match

drone machine gun: an attachment for vehicles that auto targets enemies and effectively like the engineers turret

extra plating: an attachment for vehicles that gives the vehicle +25 hp: can be stacked

super scope: an attachment for weapons that makes the ads zoom x2 of normal zoom

taped mags: an attachment for weapons that gives one mag x2 ammo

oil: pours on the ground in a 20' radius: any explosions in that area do x2 damage

can: explosive made up of 20 bomblets which each do 8 damage, has a 10' total radius

frag: basic grenade that does 105 damage in a 9' radius

lunchbox bomb: explodes in a 20' area but only does 75 damage

POWER UPS- power ups cannot be saved for another match

moter: a small deployed cannon that does 50 damage per shot fires three shots per second has a 12 round mag and has 5 hp

massif: a dog-like creature whose bite does 100 damage and has 125 hp

ballista: a laser pistol that does 75 damage per shot fires three shots per second and has a ten round battery

beast mode: a sniper rifle that does 200 damage per shot fires one shot per second and has a two round clip

pokalypse: an auto shotgun that does 120 damage per shot fires four shots per second and has a four round mag

VEHICLE POWER-UPS

Tower: the tower is a van which has one driver and three gunners 750hp Twin cannons- 240 damage per shot 2 shots per second and has a 2 round mag. Machine guns-10 damage per shot 6 shots per second infinite ammo

mammoth: the mammoth is a ww1 style tank which has one driver two gunners and two passengers 1250 hp Volley guns- 100 damage per shot three shots per second and a three round mag

silverback: silverback is a one man gorilla- looking mech with 1050 hp twin blasters- 20 damage two shots per second infinite ammo Missiles- 100 damage two shots per second six rounds per mag
Scarn M'kel

Scarn M'kel (SKARNMiCK-uhi). Human male. Scarn's entire family was slain by a band of goblins a score of years ago. Scarn lost an arm and an eye in the attack, but survived. Since then, a hatred for giants—and those that associate them—burns white-hot in his heart. He leads the small, but growing number of Blood Riders.
Shalvus Martholio

Nalaskur Thaelond of Bargewright Inn has entrusted the shepherd Shalvus with an important assignment: to figure out the best way by which Goldenfields can be brought under the Black Network's control. Shalvus believes that success will ensure his swift rise through the Zhentarim ranks.

Ideal: "I'll do what it takes to prove myself to the Zhentarim."

Bond: "I love animals, and I'm very protective of them."

Flaw: "I can't resist taking risks to feed my ambitions."
Silverymoon

The Gem of the North is a fitting epithet for Silverymoon: a beautiful, tranquil city where trees and gardens live in harmony with buildings, bridges, and sculptures. Silverymoon is an enlightened place, with a great library, breathtaking temples and shrines, and respected schools of magic, art, and music. Its beauty awes visitors and is the subject of many bardic songs and tales. High Marshal Methrammar Aerasumé, the city’s lord, resides in a tall, slender palace on the east side of the city and commands Silverymoon’s knight-defenders. The city’s magical defenses are even more formidable than the knights and have served the city well for years. Silverymoon is also a haven for Harpers—not surprising, given that many Harpers are wizards and bards. Grand and enlightened though the city may be, Silverymoon’s reputation was tarnished by its halfhearted efforts in aid of Sundabar during the War of the Silver Marches. The city remains a powerful and influential member of the Lords Alliance, however.
Adventurers Guild of Ylraphon

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## Section heading

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## Members

Jotan Silverhammer, male shield dwarf rogue, Lieutenant Guildmaster of the Adventurers Guild of Ylraphon, who is also a sergeant in the volunteer town guard.

His loyal adventuring comrades are two elves: the skilled thief Acclifferaeth (known locally as "Clif") and the wilderness scout Gythen Wildwood.
Zelraun Roaringhorn

Lord Zelraun Roaringhorn, LN male human wizard, hails from a Waterdhavian family. with all the self assurance and pride that entails. He pursued his talent for the arcane arts, but never forgot his roots or lost his fondness for spending his family sconsiderable income on the finer things in life.

He'sa confident sort who likes to gamble. Winning over Roaringhorn requires awillingness to dine,drink. and

potentially game with him.

Ideals: Freedom. opportunity, civilization

Personality:Proud. self-assured, ,fickle, spendthrift
Adventures

An overview of all current adventures in Idle Champions.

* A Grand Tour of the Sword Coast
* Tomb of Annihilation
* Waterdeep: Dragon Heist
* Descent into Avernus

**\*(Note: 5 Adventures and their Variants are stronger than their Free Play by 10 levels.)**

**Conditions:** Must have completed 4 adventures or variants.

**Conditions:** Must have completed 15 adventures or variants.

**Conditions:** Must have completed \_\_\_ adventures or variants.
Brother Keefe

Brother
Keefe is a tall, dour-looking human whose tall black hat conceals a balding
pate. He is a priest of Kelemvor, a member of the Most Solemn Order of the
Silent Shroud, and “Keeper of the Dead” of Valhingen Graveyard in Phlan. As
Keeper of the Dead, Brother Keefe is charged with seeing to the interment and
disinternment of bodies and keeping records. He calls himself “the overseer of
all permanent residents of the Valhingen Graveyard.”

Personality:

Brother
Keefe is a simple priest and has no magical or martial powers.

Appearances:

Brother
Keefe appears in DDEX1-01-3 The Dead at Highsun.
Ting-Ting Chiang

Ting-Ting is one of House Chiang’s youngest trade representatives. Her stunning beauty is matched only by her natural poise and professionalism. A passionate young woman, she hides the depth of her emotions with perfect etiquette and careful control of her physical composure. She is generally reserved, speaking in gentle, controlled tones. But when conducting business, her demeanor is strong and firm.

Quote: “Married life will surely be wonderful, as long as it doesn’t interfere with my duties to House Chiang.”
Groshin Lor

Thayan torturers maimed Groshin Lor in his youth, making him a living tapestry of scars. Two fingers of his right hand are missing, and he walks with the aid of a cane. He is now the head of the Hawks, Mulmaster's secret police.

Personality:

The charming spymaster typically masks his injuries behind veils of illusion, but occasion he leaves them visible to intimidate others.

Quote

Iron is the lifeblood of this city. If the heart stops pumping, the body dies.

Appearances:

Groshin Lor appears in DDEX2-4 Mayhem in the Earthspur Mines.
Mirabar

Mirabar is the richest city of the North by far. It sits atop a knoll on the north side of the Mirar River like an unassailable fortress, enclosed on all sides by sloped outer walls as wide at the base as many city blocks in Waterdeep. Defenders can fire arrows down from atop the walls, or, in winter, pour water down them to make ice slides. There is no shortage of stone and weaponry. Even the docks have battlements and fortifications.
Visitors to Mirabar often wonder why they don’t see more dwarves, as humans make up the majority of the city’s surface dwellers. Another city lies just below the surface, and that place is dominated by dwarves. Underground, Mirabar is a city of lit residential caverns, superheated forges, foundries that operate day and night, and tunnels leading to the mines.
Mirabar’s marchion, Selin Ramur (LN male Damaran human noble), meets with the other members of the Lords Alliance to ensure that **Mirabar**’s interests aren’t ignored. While the marchion handles foreign policy, true power within the city rests with the Council of Sparkling Stones, a group of dwarf elders that manages the city’s security and decides where the output of Mirabar’s mines are sold. The city’s defense falls to the Axe of Mirabar, a well-armed garrison. All members of the Axe of Mirabar are shield dwarves.
Andorran Bree

Andorran Bree

Bespectacled, bookish, and soft-spoken, Andorran pretends to be an absent-minded spiritual leader, almost to the point of caricature. In truth, this powerful cleric’s iron will and prescience keep Ylraphon safe. His affectation of cheery forgetfulness masterfully hides his secret work as the town’s most stalwart defender. Devoted to good and his goddess, if necessary Andorran is willing to sacrifice those around him to protect the web of secrets he’s woven over the Moonwater’s vault. His cold tranquility reveals itself both when he conducts rituals, and also in the face of imminent danger. Andorran wears thin spectacles which he is constantly misplacing, and tends to look harried or distracted. His bulky vestments disguise that he is surprisingly well-muscled for a man of the cloth.

Quote: “Selûne shines her light on the loved and hated, the jester and the mourner, the sated and the starving, the wealthy and the poor—but there are some secrets she still permits to stay in the shadows.”
Secomber

Secomber

This town of farmers, fishers, brewers, and stonecutters is perched on three hills located near the confluence of the Unicorn Run and the Delimbiyr River. Beneath these hills lie ruins that were once part of Athalantar, a bygone kingdom. The townsfolk have turned the buried ruins into cellars, larders, and shelters.

Secomber is under the heel of the Urshani hobgoblins, who dwell in the High Moor and demand tribute several times a year. Secomber has no defense against the Urshani. Its residents give the hobgoblins food, homemade ale, and ore to retain their freedom. The hobgoblins’ demands have left the community impoverished.
Krim Dragul

Krim
Dragul, male orc paladin of the god Ilneval, Omidon’s cousin, seeks to reclaim
an ancestral legacy and change orcish society forever.

Krim is a natural rebel, yet
he prides himself on discipline, stoicism, and self-control. Kin to King Obould
Many-Arrows, he believes orcs can raise cities and empires as great as those of
humans, and considers Ilneval the greatest of the orc gods, with Gruumsh having
held orcs back from greatness. He is descended from the leaders of the blood
orcs, and shares both their physical traits and beliefs. An ally of the Order
of the Gauntlet, he plays the part of the savage orc here to fool his enemies.
He is a warlord with the following altered traits:

•  Race is orc

•  Alignment is Lawful Neutral

•  Add History +5 to Skills

•   As a bonus action, Krim can cast the spare the dying cantrip or move up to his speed
toward a hostile creature that he can see.

•   Magical effects which specifically target or affect orcs do not treat Krim as an orc.

•  Krim is immune to the effects of deepdelve fever

•  Krim can innately cast the following spells (his spellcasting ability is Charisma), requiring no material components:

1/day each: aura of purity, cure wounds (as a 4th-level spell), dimension door

Lore: Clan Dragul

DC 12 Intelligence (History) checks (orcs and half-orcs roll with advantage) recall that Clan Dragul is a feared orc horde that has terrorized
caravans on the nearby Hunt Trail and hunters in the Flooded Forest for
centuries. The name “Dragul” is an Orcish word meaning “dragon-blooded,” a
reference to a legendary half-blue dragon ancestor.

Those who roll 15 or higher have heard that the clan’s shamans of Gruumsh have an unusual fear of their
spiritual leadership being usurped by worshipers of the other orc gods.

Rolls of 18 or higher remember tales of Clan Dragul keeping their lair amid the roots of a great and powerful tree, with hungry roots that claimed the unwary as
sacrifices.
Sark Tolliver

Captain of the Soldiery and a member of the Hawks. Sark Tolliver is not one to shout threats or mince words. Any threats he deigns to make are delivered in his customarily soft voice, though he rarely needs to resort to threats, with the weight of his office behind him.

Sark Tolliver works for the Elemental Cults, but is not truly a member. He has a younger half-brother who was brainwashed into the Cult of the Eternal Flame, and he has received assurances that the younger Tolliver will only survive if Sark cooperates with the Cult’s leadership. This means that he works actively to send reports to the Cult’s leadership and to suppress information that may lead to discovery of the Cult’s existence, whereabouts, and motives.

Personality:

Tolliver's eyes are hard and bespeak years of horrific sights. Though he has lines in his grim, gaunt face, it is difficult to pinpoint his exact age, partially due to his shaved head and bare face. His weapons evidence years of wear and are practical rather than exotic.

Appearances:

Tolliver appears in DDEX2-2 Embers of Elmwood.
Kingdoms Gone Knight

The knight is a dps hero in kingdoms gone

vehicles: land- horse air- dragon

subclasses: Basic knight: knight- sword 100 hp slow slow ability recharge

dps knight: executioner- axe 100 hp slow very slow recharge

tank knight: Templar- great sword 125 hp very slow slow recharge

stealth knight: samurai- katana 75 hp medium speed slow recharge

support knight: witch doctor-tribal knife 100 hp slow medium recharge

killstreaks: slam OR golden great sword

abilities: stab OR shield
Gythen Wildwood

These two affable elven
adventurers are only attacking Zhelad out of loyalty to Jotan, the comrade they
believe he endangered. They’re always eager for gold and glory, but not to the
point of ignoring the consequences of what they do. Loyal to a fault, they’ve
followed Jotan Silverhammer into plenty of tight corners, though they’re too
ill to try rescuing him now.

Gythen Wildwood  takes a childlike glee in his
life as an adventurer. He dreams of greatness, longing to restore the original Ylraphon as the capital of a new elven kingdom.
Isteval

A former adventurer and Purple Dragon Knight of far-off Cormyr, Sir
Isteval is living out his retirement in Daggerford (area 10). Believing that
the kingdom of Cormyr was a light to the world, a shining exam¬ple of
everything that a nation should be, he fought boldly against the forces of
chaos and evil wherever they threatened the stability of his home realm. As his
power grew, he assembled several different groups of like-minded adventurers to
help spread the vision of Cormyr’s glory into the Western Heartlands. His
former companions are spread up and down the Heart¬lands and the North, from
Cormyr to Baldur’s Gate and the Moonsea to Icewind Dale.

In a fateful battle against an ancient green dragon, Isteval suffered a
grievous wound to his leg that has never fully healed. His wounded leg means
that Iste- val’s greatest quests are now behind him, but he has never lost his
vision of Cormyr as it should be—a beacon and bastion against encroaching
darkness. Isteval believes that Cormyr’s greatest challenge is fast
approaching, and unless its scheming nobles and cor¬rupt knights and wizards
can pull together in unity, the nation is in danger of being conquered by its
enemies.

Isteval is a paladin of Amaunator, but he views the god in an outmoded
light as Lathander, the god of dawn and new beginnings. In these days of chaos,
Isteval sees the birth pangs of a new age, and he believes against all evidence
and reason that it will bring unprecedented peace and prosperity. Many trials
yet lie ahead, but Isteval is convinced that at the end of his journey is a far
fairer place.

Although he is no longer able to fight as he did in his youth, Isteval
seeks to bring together a new, great com¬pany of brave souls to carry on his
legacy, preserving his vision for future generations.

Isteval is a slender and tawny-skinned human with dark brown hair
salted with gray. He often wears the plate armor of a knight, although his left
leg is braced and he carries a walking stick as well as his greatsword. His
armor is decorated with the holy symbol of Lathander, which some members of the
church of Amaunator might consider heretical
Somidorr Danthan

Somidorr is an elderly half-drow smuggler who has operated in Tantras for over a century. Originally from the southern nation of Durpar, in the Shining Lands, he’s bald, with skin
and eyes as dark and brown as forestwood. Hailing from a land where traders are
more highly skilled than in other nations of Faerun, Somidorr made a number of
shrewd decisions early on in his illicit trade, becoming very rich and
dangerous. He’s always sought to increase his own power with the acquisition of
magical items, and doesn't care who he takes them from or how, which led him to ally with the Shadowcloaks. He knows Jotan Silverhammer leads the Shadowcloaks in Ylraphon, and that the dwarf is a trusted associate of the Night Hood, who leads the entire guild from Calaunt. Somidorr fears the Night Hood greatly, and is eager to make sure any deal with the Shadowcloaks goes smoothly.

Quote: “No trouble,
no complications, and no loose ends.”
Thornhold

Thornhold is a coastal fortress, a castle of gray stone with a thick, curved wall and a two-towered central keep on the southern tip of the Mere of Dead Men.
 The cliff facing the sea is so sheer and smooth that no wall need be built on the side of the hill where Thornhold sits. The castle is without adornment; only crenellations and arrow slits break its solid face of stone. Inside the walls, surrounding the bailey, are small buildings of wood and plaster that house animals and are used for
smithwork, candlemaking, gemcutting, repairing wooden items (including wagons and the like), and brewing beer.
Thornhold was once the property of the Margaster family of Waterdeep and has been held by the Knights of Samular (paladins of Tyr) and the Zhentarim in the past. Its current occupants are the shield dwarves of the Stoneshaft clan. They refer to the castle as Stoneshaft Hold. The Stoneshaft dwarves are reclusive and secretive, yet they are interested to hear what’s afoot in Waterdeep, for they suspect the Margaster family is plotting to attack the fortress and reclaim its ancestral holding.
Travelers are free to visit Thornhold, up to a point. The Stoneshaft dwarves allow adventurers and caravans to make camp within their walls, but they forbid access to the keep and the extensive caves below. Thornhold is rumored to contain a passage to the Underdark—a claim that the dwarves neither confirm nor deny.
Garm Stormbright

Garm Stormbright, male gold dwarf paladin, head of the shrine to Berronar Truesilver called the Argent Hearth, younger brother to Tarn, elder brother to Karl. Really, really doesn’t want to be Captain of the Town Watch.

A broad-shouldered, bronze-skinned dwarf in his prime, Garm has a beard that is unusually gray for one not yet middle-aged. He almost always wears a massive iron gauntlet on only his left arm. Even though he laughs deeply and smiles easily, his flinty eyes betray regret for a life of violence. Unless another member of his family is directly in harm’s way, Garm will never attack another sentient creature, even to defend himself.

 Quote: “For once in my life, I just want to live in peace.”

Garm does not know it, but he is being tested by Berronar

Truesilver to one day become her Chosen, a mortal being imbued with special divine power to serve a special purpose. As such, he has potent divine abilities (though he does not realize their origin). Garm is a warlord, but he also gains the Innate Spellcasting trait, as follows:

• Innate Spellcasting. Garm’s spellcasting ability is Charisma (spell save DC 16). He can innately cast the following spells, requiring no material components:

• 1/day:  detect evil and good, banishment, calm emotions

• 3/day: cure wounds (as a 4th-level spell)
Kingdoms Gone Scout

The scout is a stealth/sniper dps hero in kingdoms gone

vehicles- land: warthog air: wyvern

Subclasses------basic: scout- (weapon) scout bow 75hp fast slow (ability) recharge

Dps scout: ranger- ranger longbow 75 hp fast no recharge

tank scout: goblin- goblin crossbow 100 hp medium speed slow recharge

stealth scout: imp- imp hand bow 50hp very fast slow recharge

support scout: alchemist- alchemist enchanted bow 75 hp fast medium recharge

killstreaks: Golden bow- one shots OR Archer barricade- barrier

ability: electric arrow-stuns OR Teleport
Javen Tarmikos

The Order of the Gauntlet doesn’t punish the criminal before the crime is committed. When evil arises, members of the order strike and strike hard, but they leave the ores alone in their mountains and don’t disturb dragons in their slumber. After Helm’s Hold, Javen found this philosophy flawed. Evils unlooked for can breed in the shadows, growing stronger until they attack. This seemed particularly true of otherworldly threats, such as portals to fiendish realms, evil spirits that seek to possess the living, and the corrupting influences of alien planes.

Javen says he was ruminating on this when he received a sign of Helm’s return. In the main chapel, the faithful had erected a new symbol of Helm after the last had been desecrated. Javen says he was gazing at this symbol and meditating on his order’s failure when Helm’s unblinking eye wept tears of gold.

Human Paladin of Helm
Rian

Davra Jassur was an assassin and a member of the Zhentarim during the Rage of Demons. Davra's job for the Zhentarim was to recruit promising valuable assets, but she also silenced those who were possible weaknesses to the organization.

During the Rage of Demons, Davra was the Zhentarim delegate to King Bruenor Battlehammer of Gauntlgrym. She was sent to discuss the madness spreading in the Underdark, offering access to Zhentarim outposts in Mantol-Derith but for a price.

Personality

Davra was a pragmatic individual, who valued order and discipline as well as drive and ambition above all. She lived to embody those traits.
Sebastian Emberstar

Sebastian Emberstar (male fire genasi) is the head of the Emberstar Exchange, an eclectic group of outcaststurned-craftsmen of many races. The Emberstars are known as advocates for the common people (including both local Ylraphites, and the transplanted refugees). It is no secret that this attitude starts with the merchant house’s leader. Sebastian has no faction affiliations, but is peripherally aware of their various activities and ideals.

Sebastian Emberstar is a well-known figure in Ylraphon, far beyond his striking, rust-colored skin, piercing eyes, and bright orange hair. He is respected as the fiery yet charismatic head of the Emberstar Exchange. Sebastian is mercurial, but better at keeping his impulses in check than most fire genasi. An expert flatterer with a vise-like memory and a disarming smile, he excels at grasping small details and transforming them into a shared personal connection. This social adroitness is the result of feeling that he must overcome suspicion and mistrust based on his heritage as a fire genasi. Most of the time, he remains intensely focused on advancing his merchant house and its fortunes, but he is easily distracted by beauty, fine craftsmanship, and mystery.

Quote: “To accept the ordinary is to accept defeat; this town’s
people must build their future on their own terms.”