Vault Experience

**This page describes content that exists only in outdated versions of *Vault Hunters*.**
This feature used to be in the game but has since been changed.

The **Vault Experience** allows the player to gain more skill points, which are used to unlock abilities and talents. The vault experience bar is the yellow bar located just above the hunger indicators on the player's HUD.

Skill points can also be gained with skill orbs.

## Obtaining

### Vaults

The primary way of gaining vault experience early- and mid-game is through running vaults. The amount of experience gained by running a vault is determined entirely by the actions done within a vault. This includes coins collected, mobs killed(including bosses), and chests opened.

Due to a bug, the player does not receive experience from raffle vaults. Due to another bug, if a player bails a vault before another party member exits the vault, they will not receive any experience from the vault.

#### Experience multiplier

The game rule `vaultExpMultiplier` can be used to multiply any vault experience gained from running vaults, enabling faster progression. Vault experience from consumables is not affected.

It should be noted that setting this game rule to high values may cause the player to fight challenging mobs before they can acquire the gear to deal with them effectively. Also note that while the game rule can be set to any integer, the value is internally clamped to between 0 and 25.

### Consumables

Vault experience can be gained via eating vault cookies, oozing pizzas, vault burgers, vault stews, or using relic booster packs. Vault cookies are a special early-game item that can only be eaten until level 25 and will give a random flat amount of experience until they stop working.

### Twitch integration

Main article: Twitch Integration
**Notice:** This feature is only available in the streamer pack and is removed in the public pack.

The streamer version of the pack also gains vault experience via people subscribing on twitch or Trader Core donations from viewers. These are all current for the streamer version of VH 1.16. The public release is subject to change.

## Levels

* VH3 Edition
* VH2 Edition

The maximum level that a player could obtain is 100.

Each experience level requires 10,000 points of vault experience plus an additional 500 points per Level already acquired (to a maximum of 80).

## Effects by level

* VH3 Edition
* VH2 Edition

Level 10

The player unlocks additional loot in chest:

* Carbon Nugget in common wooden chest,
* Blank Rune in rare wooden chest,
* Wild Focus in epic wooden chest,
* Wooden Chest Roll in omega wooden chest.

Level 11

The player unlocks additional loot in chest:

* Key Piece and Gilded Chest Scroll in omega gilded chest.

Level 14

The player unlocks additional loot in chest:

* Poisonous Mushroom in rare living chest,
* Skill Essence in epic living chest,
* Living Chest Scroll in omega living chest.

Level 21

The player can no longer find bread in common living chest, and vault meat in rare living chest.
The player unlocks additional loot in chest:

* Golden Carrot and Vault Meat in common living chest,
* Burger Cheese in rare living chest,
* Mystery Egg and Hearty Apple in omega living chest.

Level 24

The player can no longer find vault essence in rare gilded chest.
The player unlocks additional loot in chest:

* Silver Scrap in rare wooden chest,
* Gemstone in omega wooden chest.
* Vault Essence in common gilded chest.
* Dreamstone in rare gilded chest.
* Phoenix Dust and Vault Diamond in epic gilded chest.

Level 30
The player can no longer find burger patty and burger bun in rare living chest.
The player unlocks additional loot in chest:

* Burger Patty and Burger Bun in common living chest.
* Burger Tomato in rare living chest.

Level 35
The player unlocks additional loot in chest:

* Regret Nugget in common gilded chest.
* Mod Box in epic gilded chest.

Level 41
The player can no longer find burger cheese in rare living chest.
The player unlocks additional loot in chest:

* Burger Cheese in common living chest.
* Burger Burger in rare living chest.

Level 54
The player unlocks additional loot in chest:

* Skill Essence and Burger Pickles in rare living chest.
* Burger Burger in rare living chest.

Some info is taken from the VH Google Docs, courtesy of Rebs22 and DawnRune

Level 0
* Only zombies, creepers and witches can spawn randomly in the Vault, while spiders, skeletons, silverfish, drowned, guardians and pufferfish can spawn from spawners.
	+ Two passive mobs also spawn in the Vault: Bees are present in the honeycomb room and chickens can spawn as part of chicken jockeys.
* If the player finds and activates the required number of obelisks in the Vault, one of the three main vault bosses (Boogieman, Soul Blaze or Vault Robot) will appear to fight them. (Raffle bosses also spawn normally at these levels, but Raffle seals are not obtainable before level 25 in survival.)
* All vault crystals crafted have the Kill the Boss objective.
* Uncatalyzed vaults can randomly roll tier 1 positive, negative and curse modifiers (except Journey); this means they cannot randomly roll Locked.
* Vault chests have a small chance to spawn either mobs or a thrown lingering potion of poison when opened instead of containing loot. Gilded chests have a higher chance of springing these traps and can also explode when opened. Altar and Treasure Chests cannot be trapped.

Level 25
* The player can no longer consume vault cookies to level up.
* Unless set by a seal, a vault crystal's objective now has a 12.5% chance to be Scavenger Hunt instead of Kill the Boss.
* Tier 1 Scrappy and Scrappy+ unidentified vault gear can now be obtained.
* Uncatalyzed vaults can now randomly roll Locked and tier 2 positive modifiers (except Exploration and those which can only be applied via catalysts).
* Skeletons can now spawn randomly in vaults (and not just from spawners).
* Vault fighters now appear in vaults. These mobs can be annoying but sometimes drop valuable items.
* Normal chests can now explode when opened in addition to the previous traps they could spring.
* Initial talent unlocks: Soul Hunter, Strength, Lucky Altar, Critical Strike.

Level 30
Spiders can now spawn randomly in vaults (and not just from spawners).

Level 50
* Unless set by a Seals, a vault crystal's objective now has a 26.31579% chance to be Scavenger Hunt instead of Kill the Boss.
* Newly obtained unidentified vault gear can now be Tier 1 Common+.
* Vault loot tables adjusted.
* The Vault Gods can now buff or debuff the player shortly after they enter the Vault, depending on the player's favor with them.
* Husks can now spawn randomly in vaults (and not just from spawners). Husks are similar to zombies but are faster and have a 50% crit chance.
* Vault fighters can now be 1✦.
* The Soul Blaze boss no longer appears.
* Initial talent unlocks: Careless, Thorns (base, chance & damage), Artisan, Treasure Hunter.

Level 75
* Newly obtained unidentified vault gear can now be Tier 1 Rare+.
* Vault loot tables adjusted.
* Uncatalyzed vaults can now randomly roll Journey, Exploration and tier 2 negative modifiers.
* Vindicators now rarely appear in vaults. Their high health, speed and damage make them quite dangerous so they should be avoided whenever possible.
* Trove crystals can now be found in treasure chests.
* Archetype talents are now unlocked as well as: Barrier, Fatal Strike (base, chance & damage).

Level 100
* Newly obtained unidentified vault gear can now be Tier 1 Epic+ and Tier 2 Scrappy+.
* Vault loot tables adjusted.
* Uncatalyzed vaults can now randomly roll Prismatic and tier 3 positive and negative modifiers (those which can only be applied via catalysts). The pool or randomly rollable modifiers is constant from here on out.
* Vault fighters can now be 2✦.
* Treasure goblins now rarely appear in vaults.

Level 115
Strays now appear in vaults. They hit much harder than skeletons and have more health as well.

Level 125
* Newly obtained unidentified vault gear can now be Tier 2 Common+.
* Vexes now appear in vaults.

Level 150
* Newly obtained unidentified vault gear can now be Tier 2 Rare+.
* Vault loot tables adjusted.
* Ravagers now rarely appear in vaults. Watch out!

Level 175
* Cave spiders now appear in vaults.
* Vault fighters can now be 3✦.

Level 200
* The player no longer gains vault experience from running vaults, nor skill points from leveling up.
* Vault loot tables adjusted.

Level 225
* Newly obtained unidentified vault gear can now be Tier 2 Epic+.
* Newly obtained unidentified vault gear can no longer be Tier 1.
* Vault fighters can now be 4✦.

Level 250
* Newly obtained unidentified vault gear can now be Tier 3 Scrappy+ and Common+.[*verify*]
* Vault loot tables adjusted.
* Piglin brutes and wither skeletons now appear in vaults.
* New room added to the vault: Vendor Room.

Level 275
* Newly obtained unidentified vault gear can now be Tier 3 Rare+.

Level 300
* Newly obtained unidentified vault gear now has a higher chance to be Tier 3.
* Initial talent unlock: Angel.

## Notes

1. ↑ In the patch notes it is stated that it is clamped to between 1 and 25, but this seems to be incorrect. Also, be aware that some issues with this game rule have been reported; if you encounter such an issue, try setting the value to 1 and then to your desired value.
2. ↑ Additionally, if a Raffle Seal is obtained via commands or creative mode and applied to a vault crystal, the vault will not have the Raffle modifier. However, applying the Locked and Raffle modifiers to crystals via catalysts and commands still works.

## References

1. ↑ Vault Levels and Loot Tiers on VH google docs