recursal/Fanatic-Fandom huggingface dataset:
Libido Reinforcement

Libido Reinforcement is a curse with levels, meaning that whether you take Libido Reinforcement A from Layer 1 or the Libido Reinforcement B from Layer 2 if you only take one of them the effect will be only a level's worth.

## Levels

1. You will feel hot and bothered far more regularly than you are accustomed to. Uncomfortable but manageable.
2. Your sexual urges will become frequent and very difficult to resist. Can be only barely hidden: leading a normal lifestyle will be possible but frequently frustrating.
3. At this point your libido will probably be considered a symptom of a mental disorder. You'll be hopelessly addicted to sex, and it will be impossible to keep your desires hidden.
4. You will desire sex about as much as you desire basic necessities like food and water, perhaps slightly more. You'll go to great lengths for sex, and it will dominate your life.
5. You will need sex almost constantly — having sex will only sate your hunger for it for a matter of minutes, and you will find little meaning in things that don't lead to you having more sex.
6. *Receiving further Libido Reinforcements will quickly remove what little control you have left over your body, and erode your sense of self. I recommend not doing that!*

## Found on

Layer 1 - A

Layer 2 - B

Layer 4 - C

Layer 5 - D

Layer 7 - E

Layer 8 - F

Layer 9 - G\*

\*Not implemented yet

## Effects

* Each Level of the Curse add +1 to Libido.
Dune Devouring Borer

File:Dunedevouringborer.png  The territorial, extremely aggressive apex predator of this layer, an enormous worm-like creature that tunnels through sand and stone alike with no apparent effort. It is attracted to water, and you'll find yourself face-to-face with one whenever you spend 9 consecutive days in this layer carrying 11 or more days' worth of water.

Its poorly-understood biology, lack of obvious weak points, hard-as-steel exoskeleton, and harder-than-titanium teeth would make confronting it a foolish idea. Bullets would simply bounce right off, even Khemia won't be able to pierce its unfathomably hard flesh unless using the Sunbeam Relic, and though he could win using it, he'd need to stop for 1 day to recover from his injuries unless you use a medkit. It's far too fast and maneuverable for simply running away.
to be an option. unless you sacrifice no less than 10 days of water as a distraction. A steep price, but it would be the safest way of dealing with these monstrosities. Attempting an other kind of resistance without powerful Relics and a good plan would almost certainly lead to a rather realistic example of vore, and subsequent death. The presence of these beasts means that leaving water unattended in this layer in any form is impractical, and it will be gone when you return.

## Options

1. Have Khemia fight it off with Sunbeam [Requires Sunbeam and Khemia]
2. Have Khemia fight it off with Joyous Sunder [Requires Joyous Sword and Khemia]
3. Activate the plasma sword and start slicing away [Requires wearing Starlit Conquest]
4. Use 10 days of water as a distraction to get away [Requires 10 Water]
5. Use a combination of Relics not mentioned above you believe would be able to overpower one of the worm
Hexflame Fields

The numerous tentacles that make up most of the land here would merely be an arousing annoyance, were it not for the shadowy, grimly-colored flames that many are shrouded in. A mechanism meant to encourage prey to give in to their slothful feelings and stay here where the tentacles may continue feeding on their juices, these flames cause only a mild, tickling discomfort while you're in this layer, but show their true colors as soon as you step foot outside this layer, causing debilitating pain and a feeling of being burned.

The flames are so numerous and travel so quickly that it is near-impossible to travel through this tangled jungle of tentacles without walking through them, and you'll gain 1 jinxed flame counter for every day you spend in this layer. This status effect is unique in that it cannot be healed with a medkit or the doctors in Outset Town; you will need to wait for the effects to go away on their own - so it would probably be wise to be hasty in this layer and accumulate as few flame counters as possible.

The counters won't have any notable effect while you're here in layer 6, but they'll activate whenever you're in any other layer. The painful feeling of burning will slow your movements, increasing travel times - and it only gets worse the more counters you have. All travel times will be increased by X days, where X-the number of jinxed flame counters you have/10, rounded up. So 1-10 counters adds one day, 11-20 adds two, 21-30 adds three, and so on. Having jinxed flame counters also increases the corruption costs of all options outside this layer by 5 times that same value X while you have them. The number of flame counters attached to you will be decreased by 1 for every day you spend outside layer 6.

Having the Cellulose Curse will make this slightly more painful, but with no extra mechanical impact. Cherry has no effect on the duration of the jinxed flame counters.

## Effect

* +1 Jinxed Flame per day spent on the Layer.
Gooey

Causes your entire body to be made out of sticky, slimy unicolor goo. All the body altering Curses you received/will receive will cause your goo to roughly mimic the shape and texture of that feature - goo pelt, gooey tail, and so on. This will probably look quite odd with many Curses. Your goo is slightly malleable, but will quickly revert to the form given to you by Curses - no shapeshifting. Your durability and dietary restrictions are unchanged.
Seafolk

In place of legs, you now have a finned tail, allowing you to quickly swim through water. It also grants you a pair of gills in the position of your choice, allowing you to breathe underwater with ease. This doesn't seem like a very practical appendage in the Abyss! Expect all the same drawbacks you would see if you took Ampu-Q-tie for your legs, but even greater as you still have the weight of your legs, just none of the function. You can get an extra +10 corruption if you elect to have your lungs completely adapt to being underwater, unable to breathe air. (This would probably be a bad idea.)

Cannot be taken with Ampu-Q-tie directed at the legs - requires both legs to still be there.
Underground Rivers

File:Undergroundrivers.png
Underground Rivers are a water Foraging found on Layer 3.

You can fill your water at the rivers, but to reach them will take 4 days for the first time, which will decrease to 3 days for the following times. Having Encyclopedia Abyssia or Saeko can help further shorten the travel time.

Slow, meandering rivers cutting through the caves, forming a long buffer between the water cycle of the upper and lower layers.

These are relatively pure, containing very little harmful Miasma, and so they don't inflict any kind of potentially undesirable effects on the drinker! The catch is that these rivers can be rare and difficult to find down here, with only small portions of them opening up into the parts of the caves accessible to divers. As a result, it will take 4 days by default to find one of these rivers if you seek one out. The Encyclopedia Abyssia has several helpful methods for distinguishing the echoing sounds of one of these rivers from the very similar sounds of distant tentacle beasts or slimes, and so decreases this length by 1 day, to 3. Other travel time bonuses apply too. Once you arrive, of course, you may fill up as many flasks as you like.

After you first find one, returning to it will be easier, and it will take 1 less day to return and refill flasks - a default of 3 days, still reduced by the Encyclopedia Abyssia and other bonuses.
Joyous Sunder

File:Joyoussunder.png
When moving the blade of this knife towards any physical matter, it will slice clean through, with no resistance whatsoever. The only physical objects that it cannot successfully cleave are the the Perpetual Repose Relic or any Relics strengthened by Granted Granite. Anything else, from steel to dragon hide to robots, will be sliced effortlessly. Even saying it 'cuts through them like butter' would be overstating the required effort.

Being a small knife, it is still quite difficult and dangerous to use as a weapon in many situations, compared to say, a sword or a gun. Khemia would be much less effective with it than a regular sword, for example, and his regular swordplay would probably be more effective than just about anyone's Joyous Sunder knifeplay, outside of special circumstances.

Be careful you don't drop it. If it falls the wrong way, it'll slice through the ground and may be lost forever.

0.2 kg, 210 dubloons

## Functions

* In the Relic Workshop you can turn it into Joyous Sword.
* Joyous Sword can be used as a sword.
Creature of the Night

You become a vampire. You'll burst into flames in direct sunlight, though you can reduce this to just significant discomfort and itchiness with copious sunblock and/or a parasol. You don't have a pulse anymore, and by some measures, you're no longer among the living...though your body can still be stopped by the same kinds of physical force that would kill a human. Your skin has an odd, unearthly look to it, the lack of life in you being very apparent. You need to suck some blood to survive, but not that much...about one 3 minute feeding session weekly would be enough, and it's perfectly survivable for the donor, though draining. This doesn't replace your normal dietary requirements or anything, though. You require verbal permission to enter any private homes owned by someone else. You no longer age, and your body is immune to most diseases and toxins, allowing you to suck blood without fear from catching anything from your victim. All other classic vampire weaknesses and strengths don't apply to you.
Starlit Conquest

File:Starlitconquest.png
Really? A whole mech down here? Huh. It's currently deactivated, and will need to be brought into the surface's direct sunlight, unobscured by Miasma, in order to "wake up." After waking up, it can operate without need for the sun at all.

It's powered by a core that gives it unlimited energy and protected by a chassis of pure Adamantium about 100x as strong as steel with just a fraction of the weight. It is capable of unrestricted flight, both with and without an atmosphere, and can reach a max speed of 500,000 km/h (300,000 mph) after a long period of acceleration, with no discomfort for those inside - though maintaining a lower speed may be preferred for easier control over short distances.

It possesses both melee and projectile weaponry typical of what you'd see in a fictional mecha, being superior to modern weapons of a similar scale, but a long way off from something like Catastrophe. Many components of it could be swapped out or modified by a skilled

mechanic.

It can also shift into a large, fantasy-style airship (hilariously unrealistic propeller-towers optional) with much more room to move around and many large, comfortable rooms, but lesser combat capabilities. Those standing on it are protected from the elements despite the apparent lack of any barriers, so it's safe to stand on the deck, even in space. It would have enough room to comfortably hold a few hundred occupants in this state, and you can will all occupants to be put into a state of suspended animation where aging and bodily functions are paused and everyone falls into a deep sleep, until a certain amount of time passes or certain conditions specified by you are met. If it shifts back to mech-form while other occupants are on board, the other occupants will be stored as data and reconstituted upon shifting back to airship-form.

75 kg, 500 dubloons
Gender

Gender is one of the Hidden Stat that can only be found in conversations mostly or in the bottom of Appearance menu, works for Companions as well.

## Affected By

* Initial value is 1 for Male and 6 for Female. Maru starts with 3.
* Gender Reversal [+1 if Male/ -1 if Female per level]

## Player Gender

### Gender <= 1

You appear as a typical man, with a distinctively masculine facial structure and a body profile that clearly reads as male from a distance.

### Gender = 2

You appear as a man, but your features are somewhat softer than average. While no one would mistake you for a woman, the term "twink" might come to mind for some observers.

### Gender = 3

You have a notably androgynous appearance. With clothes on, most people might perceive you as an effeminate man, while others could see you as a more masculine woman.

### Gender = 4

You have a strikingly androgynous appearance. With clothes on, most people might perceive you as a masculine woman, while others could see you as a more feminine man.

### Gender = 5

You appear as a woman with slightly masculine features. Many people might assume you have a tomboyish style based on your appearance.

### Gender >= 6

You appear as a typical woman, with a feminine facial structure and a body profile that is unmistakably female from a distance.

## Companion Gender

[Name] here means the name of the Companion.

[His] means that if it's a male "His" would be written, and if it's a female "Her" would be written. Same with [Him] and [He].

### Gender <= 1

* [Name] looks like a typical man, with a masculine facial structure and a body profile that would obviously seem male from a distance.

### Gender = 2

* [Name] looks like man, but [His] features are a bit softer than average. No one would mistake [Him] for a woman, but maybe the label of "twink" could apply to [Him].

### Gender = 3

* [Name] looks pretty androgynous. If someone were just looking at [Him] with clothes on, most people would guess [He] looks like a very effeminate man, but others might see [Him] as a butch woman.

### Gender = 4

* [Name] looks pretty androgynous. If someone were just looking at [Him] with clothes on, most people would guess [He] look like a very butch woman, but others might see [Him] as an effeminate man.

### Gender = 5

* [Name] looks like a woman, but a bit on the masculine side. Many people would likely assume [He] is a tomboy based on [His] appearance.

### Gender >= 6

* [Name] looks like a typical woman, with a feminine face and a figure that looks clearly female from a distance.
Security Robot Model 5318008

File:Securityrobot.png
A huge, building-sized robot designed to capture unauthorized intruders in the city, which you are.

Every 6 consecutive days you spend in this layer, one of them will stop and detain you, leaving you in a cell located in its robotic shell, where for 1 entire day it will play various blaring propaganda recordings designed to indoctrinate you on your place in society and "rehabilitate" you, with various strange perverted robotic undertones. You won't be harmed during the process, but it'll be annoying and slow the first time, and it'll only be more boring every new time you're detained. Note that you're expected to pay taxes even while captured, so make sure you have enough dubloons to make up for that lost day! (Plus food and water, since they tend to forget about the needs of organics.) If you show any kind of resistance or any abnormality is detected in this robot, you'll become public enemy #1 for the robots in this city, the same situation you'd be in for not paying your taxes. After it releases you, it will visit you again 6 days afterwards.

This could actually be a credible threat if you have the Hypno Happytime Curse! Unless you have a good plan for avoiding all their conditioning, they'll get their hooks deep in you by the 5th time you're detained, forcing you into this layer's habitation option.

If you're part of the 1% and you're carrying over 500 dubloons, you'll find the Security Robots won't bother you anymore. Everyone knows that rich people can't be criminals, right?

## Options

* If you have Hypno Happytime and layer7's Hypno is less than 3 (+1 layer7 Hypno)
* If you have Hypno Happytime and layer7's Hypno is less than 5 (+1 layer7 Hypno)
* If you have Hypno Happytime and layer7's Hypno is 5 (Layer7 Tax End)
Lotus Eater

File:Lotuseater.png
A pair of knitting needles capable of weaving a new reality. By clicking them together, the user can instantly change the perception of reality within a 100 meter (330ft) radius around them for anyone they like, including the user themselves if they desire it. It creates a perfect illusion that fools all the senses, entirely indistinguishable from reality, and can include small simple modifications to reality all the way up to a complete overhaul of everything in the radius. Note that this is all ultimately an illusion, and while pain can be blocked out, it won't save you if you actually die, and any damage done will be evident when the illusion is dispelled. Regular, repetitive use to hide Curses will cause similar negative effects to those of the Pulse Bloom Relic. Can be maintained for 5 hours a day. Try not to get addicted.

0.2 kg, 490 dubloons
Booby Traps

File:Boobytraps.png
Hehe, booby.

Every Relic in this layer is found in one of the many ruins that are carved into the landscape, and in keeping with the architectural theme seen throughout this layer, they're all guarded by complex and dangerous traps. Whoever built these traps was certain clever about them - you'll run into a tripwire right where you'd normally expect a pressure plate, question why these ancient-looking ruins appear to have some kind of laser-light sensors, and sometimes see traps seemingly activate on their own with no action on your part. In any case, avoiding them altogether just by being careful isn't practical, and you'll see one every time you try to take a Relic from this layer.

To be specific, Relics on the left column of this layer's Relic section will activate a boulder trap that you’ll have to run down a long hallway to escape from, Relics in the middle column will send a barrage of arrows at you, and those in the right column will drop you through a trapdoor into a room with scorpions. Without any particular preparation, you'll be able to just barely escape all these traps with serious injuries, increasing all travel times by 3 days until they're healed with a medkit. If you want to avoid those injuries, you'll have to come up with a plan using the resources you have. You can get accustomed to the traps somewhat, however - on your third experience with a single type of trap (third Relic from a single column) and after that, you’ll have enough experience with that type of trap to avoid any injuries from it, even without planning.

However, you won't be able to escape the traps if you're already weakened - the traps are fatal if you already have any status condition, so don't try your luck with the Relics here if you do!

## Ways to avoid

* Wearing Rose-tinted Spectacles, Lightning Rook or Moonwatcher will allow you to avoid. (The conversation part is not yet implemented for Moonwatcher)

## Gallery

Arrowtrap.pngArrow TrapBoulder TrapScorpion Trap
Drifting Swallower

File:Driftingswallower.png  A large, floating beast that moves through the air with buoyant, gas-filled sacs. It finds prey by using its tail and powerful appendages to sense vibrations from even the slightest movement, and is capable of using its appendages for quick, sudden movements by grabbing surfaces and throwing itself forward. Many unwitting travelers have ended up as lunch for one of these terrifying beasts.

You'll run into one every 7 consecutive days you spend in this layer.
You could bring one of these down with 5 bullets. As they float out of reach until they're ready to swoop in for a bite, melee attacks are a very poor choice for dealing with them. Khemia could just barely figure out a way with a sword, but would be left with serious injuries, increasing the next 6 travel times by 1 day each.
If you're unable to put up a suitable resistance, prepare to be vored! You'll spend 3 days being tickled and lightly burned by gastric juices lapping at your most sensitive spots. The walls of its stomach are surprisingly strong, and it's even harder to successfully damage from the inside than it is from the outside. The experience is not fatal (as long as you have food and water to sustain yourself in its stomach), but probably not pleasant unless you're a pervert. After the creature eventually expels you, you'll be left with light burns, increasing all travel costs by 1 day until cured, and you’ll meet another Drifting Swallower 7 days after that point. This won't heal on its own; you need to expend a medkit.

## Options

1. If you have Sword, you can have Khemia fight it. [+6 turns of (+ 1 Day) Penalty]
2. If you have Joyous Sunder or Sunbeam, you can have Khemia fight it. [No Penalty]
3. If you have Pistol and more than 4 Bullets, you can shoot it. [Lose 1-4 Bullets based on Cloud] [No Penalty]
4. If you have Brave Vector you can use it like a gun. [No Penalty]
5. If you have Tranquility Knell you can use it to escape. [No Penalty]
6. If you are wearing Starlit Conquest you can attack it. [No Penalty]
7. Allow it to overpower you. [+99 turns of (+ 1 Day) Penalty]
	* If you only have a Golem as a Companion or none at all, while carrying Creepy Doll and your apparent age is below 18 it'll save you. [Doll Transformation Event]
8. You can also use a combination of Relics you believe would be able to allow you to either overpower or escape one of the beasts [No Penalty except possibly shame if you cheated]
Final Stage

File:Finalstage.png
A large bed that you'll probably need to disassemble into parts to carry to the surface. If somebody falls asleep on it, every creature physically capable of sleep in a 25km (15 miles) radius will fall into a roughly 3 hour sleep that they cannot be roused from. Everyone who falls asleep from this will enter a shared lucid dream, each with a degree of control over the dream, though the one who used the bed will have roughly 10x the normal influence over it. The dream has no other special qualities. The person who used the bed can optionally be roused after only 1 1/2 hours of the effect being active, if an outside force wakes them up.

12 kg, 235 dubloons
Conjoined

File:Conjoined.png
Pick on of your hired companions, or your twin from the Double Trouble Curse if you took it. You and that person are now conjoined, either from the hip down, chest down, or simply being two heads sharing a body. Separation would be fatal for both of you even before considering Curse rebound effects. Your conjoined body will not have the "purity gene", and will slowly take on the effects of any Curses you have (though they will be less pronounced on the other person's half if they don't have those same Curses.)

You each control half of your shared body, and movement will be very difficult. Add 1 day to all travel times down here. If you're conjoined to a companion, any physical skills will probably be rendered useless by the fusion, and they'll probably be extremely freaked out, with morale at an all time low. If you're conjoined with your twin, they'll probably be cool with it, though. They're just as okay with it as you are.

This Curse and Double Trouble are unique in that they cannot be stored with Managed Misfortune, or removed, transferred or copied with any Wonders.
Sharing Shears

File:Sharingshears.png
A pair of unusually sharp, bone-white porcelain scissors. If they cut completely through a single object and split it into two separate pieces, each with a mass no more than 20% different from the other, then the two pieces will be linked after 5 seconds pass, all force in newtons being applied to both objects equally. Picking up one object will cause the other the hover in the air, the you'll feel the force of gravity on both objects, and thus the weight of both. The link can be dispelled by tapping an affected object with the soft side of the scissors. the scissors can cut through most stone with a bit of effort, but would have trouble with most metals. Note that most Relics would be destroyed and become useless if cut in half.

0.4 kg, 30 dubloons
Lactation Rejuvenation B

Induces Permanent lactation, like the Lactation Rejuvenation A Curse. With two of them, your lactation will reach ridiculous levels normally impossible in humans or really any animal, requiring frequent milking throughout the day to prevent discomfort, temporarily increasing boob sizes at a rapid pace, and being capable of long, sustained milk streams at full capacity.
Layer 7

File:L7intro.png
Layer 7, also known as Sealed City of Agartha.

Descending to Layer 7 will take 16 days.

Ascending back to the Layer 6 from here will take 7 days, and will cost 80 Corruption.

## Threats

1. Taxdrone Version Number 53X
2. Security Robot Model 5318008

## Foraging

1. Heavy Lifting
2. Land Excavation
3. City Painter
4. Energy Generator
5. Robo-prostitute

## Wonders

1. Clockwork Forge - Travel Time: 3 days
2. Vend-o-matic 6900
3. Recycling Centers

## Intro

"There is no gradual, graceful change in terrain dividing the sixth and seventh layers. The tentacles come to a sudden stop at a long series of metallic barricades, providing passage for travelers but apparently no surface for the tentacles to grow on. Grateful to leave behind the burning tendrils, you step through and are greeted with a sea of light, an enormous, city, buildings and roads expanding into the distance, yet also stacked haphazardly on top of each other in layers of chrome and neon, paved with metal. A microcosm of the Abyss itself, perhaps?

Yet for a city so large, it remains eerily quiet, the only sound being the quiet hum of robots patrolling the streets. There's no sign of any humans, or indeed any organic life at all. The city sleeps as robots silently perform their tasks, and it would be best to tread lightly, lest you wake it up.

This layer seems to be quite a bit smaller than the last few, and its paved roads are much easier to traverse. Ascending back into hell - that is, layer 6 - will take 7 days and cost 80 corruption."
Lily

Lily is a Companion you can hire at a cost of 60 Dubloons.

Fears Spiders.

## Appearance

Lily is a female, standing at 1.68 meters and 22 years old.

She has light purple hair, purple eyes, pale colored skin and normal human ears.

## Benefits

Lily is capable of comfortably carrying 25kg.

Thanks to being surprisingly good at haggling, she can help you sell Relics for 10 Dubloons more than their listed price, if sold on the surface(Selling using a Commerce Balloon is NOT affected)

## Conversations

Lily Conversations\* Warning information comes straight from the source code!

## Description

"Self-described eccentric, everyone-described chatterbox, and insatiable thrillseeker, there's never a dull moment with Lily around. Somehow has the 'purity gene' despite not appearing on any of Outset Town's birth records — probably has a tragic backstory as some rich guy's illegitimate child, or something. (She stubbornly insists it's because she's a pure angel that fell from the sky.)

Likes pop music, traveling (has lost count of how many countries she's been to), and anime. Surprisingly good at haggling; any Relics *you bring up to the surface* (not via commerce balloons) can be sold for 10 dubloons more than their listed price while she's with you. She's stronger than she looks, and has lots of experience carrying heavy luggage around on long trips — can comfortably carry around up to 25kg.

Heeeey! Ready for our daring adventure right into the belly of the beast, hero? Just stick with me and it'll all work out, don't worry!"

## Gallery

Lily Layer 2Lily Layer 2 AltLily Layer 2 No PantsLily Layer 3Lily Layer 4Lily Layer 5Lily Layer 6Lily Pic
Outcast Village

Outcast Village is the Habitation Options for Layer 1.

Hidden in a remote corner of the first layer, the (admittedly slightly clever) name ""Outcast Village" was derisively given to it by residents of Outset Town, though the residents of the village decided to embrace it and use it as the official name of their village. It's not nearly as bad as the name might imply; considering the relatively low corruption cost to return to the surface, most of the residents chose to live here of their own accord. Some worried that the Curses they amassed would make a return to normal society difficult, others found that they had grown weary of their old lives and found the Abyss more comfortable.

People sporting tails, unusual eyes, and other Curse-induced changes are a common sight here. The village is much more close-knit and friendly than almost any you could find on the Surface, and everyone tends to be united and very supportive of each other. Keeping in line with the results of mental Curses and the general theme of the Abyss, sexual attitudes are very lax, and the lack of public decency laws (and most other laws, as they tend to be superfluous down here) is very evident. Socially, you could liken it to an idealized bonobo-esque society. It has a current population of about 300.

They've successfully mastered agriculture in the unique environment of the Abyss, and have plenty of fresh, safe drinking water. Technologically, they're pre-industrial revolution, though there have been talks among some residents in hopes of getting either geothermal generators or water turbines set up to provide electricity to the village. If you like, you could be part of those efforts, or you could try to shut those talks down and keep the village's current rustic charm.

 File:Outcastvillage.png
20/20000000

Gives you a severe case of all-around garbage eyes. It also makes them more sensitive, making contacts very uncomfortable - you could wear them on rare occasions, but they'd be hell to wear as part of a normal routine. Conjures up a durable yet kinda unstylish pair of glasses for your journey - you should pick out something more suitable when you get out of here.
Dubloons

Currency used on the Surface as well as a few other places.

## List of uses and effects

1. Gossamery Scales on Layer 3 allows you to obtain Corruption based on your current Dubloons or the reverse.
2. Skewed Shrine on Layer 3 Allows you to transfer a Curse on to one of your Companions at an increasing price of Dubloons.
3. The Steady Shrine on Layer 4 is similar to the Skewed Shrine except it only copies the Curse, \*the increasing price is connected so if you transfer 2 curses and then come to copy one you'll have to pay 10 Dubloons instead of 0.
4. While the Mirage Vault on Layer 5 does not use Dubloons, it does give 200 of them.
5. The Fell Dragon on Layer 6 will chase after you if you have more than 200 Dubloons on you for 8 consecutive days while being on his floor.
6. Maw of Kimaris on Layer 6 has a few different functions depending on the amount of Doubloons you toss.
7. Taxdrone Version Number 53X on Layer 7 will tax you depending on the amount of Dubloons you have, taking between 1-3 per day.
8. Security Robot Model 5318008 on Layer 7 will not attack you if you have at least 500 Dubloons.
9. Clockwork Forge on Layer 7 allows you to exchange the effect of 2 Relics for 4 Dubloons.
10. Vend-o-matic 6900 on Layer 7 has a list of Items you can purchase for Dubloons.
Apparent Gender

Apparent Gender is how the world sees you, This is calculated based on a formula, so if you want to know your apparent gender you need to calculate this:

Apparent Gender for Player = 2 \* (Gender - 1) - 0.25\*(unscaledPenis - 4) + 0.5\*(breastsCor - 3) -(how fit >7 ? 1 : 0)

[The last part means counts as -1 if you have fitness above 7]

There are additional variables from things like Relics:

* +0.5 when wearing Chain of Lorelei.
* +/- 0.25 Based on the scent from From Seafoam.
* +1 when wearing the dress from Creepy Doll.
* +/- 1 for Crossdress Your Heart.
* +0.5 from the combination of Hair Removal and Clothing Restriction C.
Omen Eyes

File:Omeneyes.png
Large, creepy raven-like creatures that can be found circling the skies of this layer. They have no apparent mouth, so it’s anyone's guess as to how they eat, but they emit deep, rumbling sounds from their gut in place of caws. Their rumbling cries reverberate all throughout this layer and fill it with an unpleasant ambience. As they’re small and can flit through the air very quickly, you'll need no less than 3 bullets to bring home a day's worth of meat.

From there, it's still as inconvenient to eat as most food in the Abyss: each day's worth of food will add one new erogenous zone to your body or strengthen an existing one. You may choose where, but the chosen area must be at least 3% of your skin's surface area. Taking an erogenous zone, strengthening it, then strengthening it once more would result in even the lightest stimulation of that area causing powerful, disabling orgasms that would swiftly render you unconscious in almost any situation, and so is not recommended. Probably best to keep your erogenous zones limited to "tier 2.”

The meat is pitch black, but tastes pretty much exactly like chicken meat from the surface. The resemblance is uncanny, really.
Fountain of Youth

File:Fountainofyouth.png
The one and only. Drinking directly from this foundtain allows one to attain biological immortality, and with it freedom from aging and all related ailments (cancer included.) You can still die via disease, lethal force, starvation, thirst, and other environmental factors, but age will never take you.

Having come all the way down here is a major feat requiring plenty of self-sacrifice already, so there's no particular cost associated in drinking from the the fountain. The only aspect that *might* be considered a drawback is that you'll be locked as your present age forever, never growing a day older. Depending on your current age, this may be positive or negative. The water quickly loses it special properties after being removed from the fountain, and so cannot be bottled for selling or later use.

A person's initial age-halting drink carries no ill effecs, but every drink they take after that carries the same effects as water from the Lethe Taps.
Relativity Eye

File:Relativityeye.png
A magnifying glass. Touching one side of it to a Relic slowly increases the size of that Relic up to 50x its normal size, while touching the other side of it slowly reduces a Relic to approximately 1/50th of its normal size. Mass is increased or reduced appropriately. The effects slowly revert over the course of an hour with no contact to the glass. Can provide a a total of 16 hours of altered sizes a day, which may be split up across multiple different Relics. Only works on Relics. Doesn't inherently increase the ranges of Relics like Timekeeper's Keepsake, but it would, for example, provide a bigger cutting surface with Sunbeam or a bigger and longer whip with Yliaster Materia.

0.5 kg, 170 dubloons
Clothing Restriction B

Completely prevents you from wearing any kind of underwear, or anything at all covering you underneath your main outfit. Also includes socks. All Clothing Restriction Curses manifest as an extreme mental revulsion for wearing that type of clothing, changing to extreme mental distress and immediately attempting to remove it if you're somehow forcibly clothed.

## Effects

* +4 Lewdness (No change if you have Luminous Phantasmagoria)
Barter System

Any kind of circulating currency you gain, physical or digital, will just seem to mysteriously vanish. In fact, the only way you have of paying for things is via sexual favors. Thankfully, most vendors will be a lot more receptive to this idea than they would have been before...but not at Outset Town's! Better give your dubloons to a companion before you take this Curse, and let them handle buying and selling things. (You cannot give the vending machines sexual favors, either. Please don't fuck the vending machines.)
Cold Blooded

Changes your body's physiology to be similar to an ectotherm - that is, your body will produce negligible heat on its own, and you'll need to regularly heat it up via external sources, like sunlight (or Miasma light) so you don't freeze. I hope you like cuddling! Increases travel times in this layer by 1 day each if you don't use a portable source of heat. Without one, you'll need to stop and set up campfires very frequently.
High Kingdom of Daelyria

The **High Kingdom of Daelyria** is a realm and a constitutional monarchy ruling over most of Helmia in 101 AD. It is ruled by Maekar I. of House Blackfyre in a dynasty that has lasted throughout Daelyria's history.

## Government

### Administration

Hand of the King Aelvar KaerfelsHigh Prince Daemon SynderysMaster of War Torrhen MahaleRoyal Scribe Spoken Kaerfels

## Cultural Information

### Culture(s)

Daelyrian, Kastollian, Halondian, Clifftonian (majority)

### Language(s)

High Daelyrian, Vulgar Daelyrian, Vheryonic Daelyrian, Nort-Daelyrian

### Religion(s)

Draconism, Domus, Noxism, Lôdiemi Paganism

### Currency

Daelyrian Dracmae, Astor Shilling, Kastollian Groat

### Largest Towns

Illerya, Frostarch, Daelerya, Aeryon, Sovdal, Halond, Bern Vralas, Ville, Meteora

## Historical Information

### Founded

79 AD

dedede
Kin Shifter

File:Kinshifter.png
A glob of thick, putty-like slime. the face appears decorative. When touched to another Relic that you own, a portion of the slime will break off and reshape itself into a perfect replica of that Relic, gaining all of its characteristics, abilities, value, and weight permanently. It cannot shift back to its original form. The amount that breaks off is dependent on the perceived value of the Relic, which can be measured with its dubloon value. The slime contains 70 dubloons worth of morphing power, and can be used on multiple Relics with that total value or less - however, the last Relic that is duplicated can put you over the 70 dubloon total, so long as that Relic is worth 70 dubloons or less. This Relic can also copy Relics worth over 70 dubloons, but in that case that Relic would have to be the sole Relic that you copy.

Some examples: A : (20)->(30)->(20) = total 70, done.

B: (20)->(30)->(40) = total 90, over 70, done.

C: (120) done, only possible configuration for duplicating a Relic worth this much.

1 kg, 70 dubloons

## Functions

* Can help you replicate all Relics as long as you follow the rules stated above.
Moonwatcher

File:Moonwatcher.png
A cybernetic eye, which can cleanly install itself in an empty eye socket. We can offer you a free surgery with general anesthesia back in Outset Town and I would really strongly recommend avoiding any DIY enucleations down here if you can help it...this Relic won't have any trouble adapting if you do, but our professional can get you a much cleaner cut and avoid al of the pain, having you back in adventuring condition in under a day.

When installed, it allows you to see through any material, adjusting your viewing depth and the kind of materials you'd like to see through as you please. It also has much greater visual acuity than a human eye, and can see perfectly in the dark, replacing light sources in most circumstances - but not, for example, the lock you had to activate to retrieve this Relic.

0.4 kg, 95 dubloons

## Functions

* You can replace one of your eyes for Moonwatcher in the Relic Workshop making it a Bionic Eye.
* Bionic Eye can be used to avoid Booby Traps on Layer 5.
Null Void

File:Nullvoid.png
A small gemstone that completely removes all of the special, supernatural effects granted by other Relics in a 10cm (4in) radius around it, leaving them as normal, mundane objects until they leave the radius. Shaking it will gradually increase the radius to a maximum of 10m (32ft) before eventually looping back down to 10cm, with a slight color distortion being visible while shaking to help the user visualize the range. Remains fully functional when broken so long as at least 5% of the original gem mass remains in a given piece. If a single piece is held against a particular Relic for 1 minute, it will be attuned to it and only nullify that Relic's effects, and no others - this can be cancelled by dipping the attuned piece into liquid mercury. Aspects of the world that thy have affected are not themselves supernatural, such as environments created by Gaia Theory, are not affected - this Relic would merely prevent further terraforming. Could be useful for particularly complex Relic combinations and strategies, but offers little benefit on its own.

The one supernatural effect not cancelled is the unbreakability of Eternal Repose and Relics affected by Granted Granite. Their absolute unbreakability doesn't come with an asterisk.

1 kg, 340 dubloons
Oasis

File:Oasis.png
Do you really think hunting for water in a desert is a great idea? I mean, come on.

There are some pools of water you can find that have been sheltered from the elements, but they're not easy to find. By default, you're looking at an entire 7 days of searching to find one of these, which you can then use to fill up as many flasks as you like. The Encyclopedia Abyssia has some very rough tips and pointers on how to follow rock formations to likely spots, reducing the required days by 1, and it'll be reduced by other bonuses as well.

After you finally find one, it'll be easier to return to afterwards, taking 2 days less - a default travel cost of 5 days, still reduced by The Encyclopedia Abyssia and other bonuses.

That being said, it might be a better idea to just take water with you when you travel into a desert.
Lesser Tentacle Beast

A squirming mass of tentacles that wants nothing more than to viciously probe every nook and cranny you have. You'll run into one every 6 consecutive days you spend in this layer.

Their amorphous, resilient form and lack of obvious weak points makes bullets a less-than-effective option - you would need no less than 11 bullets to dispatch a single beast. Swords are effective, but without Khemia's expertise you'll be left with mild injuries, increasing your next 3 travel time costs by 2 days each, unless you use up a medkit to heal yourself.

Without any form of resistance, you'll receive a very thorough tentacle fucking, leaving you with a serious limp, doubling your next 3 travel time costs (or increasing them by 2 days, whichever is longer) unless you use up a medkit.

## Options

1. Fight it off with your sword yourself [Requires Sword]
2. Have Khemia fight it off with a sword [Requires Sword and Khemia]
3. Shoot it with your pistol [Requires Pistol and 11 Bullets]
4. Squash it with the Starlit Conquest [Requires wearing Starlit Conquest]
5. Allow it to overpower you with Effacing Asperity [Requires Effacing Asperity] [+2 turns of (+1 Day) Penalty]
6. Allow it to overpower you [+3 turns of (+2 Day) Penalty]
Perpetual Repose

File:Eternalrepose.png
A small buckler shield that is completely, utterly indestructible. Drop a meteor on it, detonate a nuke next to it, toss it into a black hole; it won't show so much as a scratch. It'll stick around until the very end of everything.

Naturally, altering the shape of the Relic itself isn't possible for the Relic Workshop in Outset Town. You could have them paint it or attach other things to it though.

1.5 kg, 45 dubloons
Food Rations

File:Foodrations.png
If you're going to be on a long expedition the first thing you need to think about is what you're going to be eating and drinking. 3 days without water, 3 weeks without food is a common estimate for human limits, but those are in optimum conditions, not for long treks through a mysterious magical cave with the occasional tentacle beast buttfucking! I'd give you *roughly* 8 days without food and 2 days without water before death... though you'll probably reach a point where *starvation or dehydration heavily disables you and hinders your ability to move and obtain resources* in about half that time.

Of course, eating as little as possible within those limits would be dangerous, too. You should really try to do both daily.

0.4 kg
Layer 6

File:L6intro.png
Layer 6, also known as Cinders of Dis.

Descending to Layer 6 will take 13 days.

Ascending back to the Layer 5 from here will take 15 days, and will cost 65 Corruption.

If you have heat protection like Self-Cooling Summer clothes made from Rømer Stones in the Workshop all travel time will decreasse by 1 day.

## Threats

1. Greater Tentacle Beast
2. Hexflame Fields
3. Fell Dragon

## Foraging

1. Omen Eyes - Require 3 bullets to kill. A day's worth of food will permanently change 3% of your skin's surface area into erogenous zone, or if all of your skin's surface has been converted, it'll instead strengthen it, causing even the lightest stimulation of that area to cause powerful, disabling orgsms that would render you unconsious.
2. The River Dycx - A day's worth of water will give you 1 Jinxed Flame. If you have both Saeko and Smartphone you can remove it's negative side effect completely.

## Intro

"The first hint of the sixth layer is a strong smell of smoke overwhelming your nostrils - a savory, meaty kind of smoke, almost like the smell of barbeque. It almost feels like the flowers beneath you are caressing your feet, but the air gets hotter and hotter as you head further down, and as the flowers begin to become charred and burned away, the real culprit becomes clear: a squirming carpet of tentacles, thousands or millions of tiny villi completely covering almost every surface on the path ahead, forming an entire field of squirming creatures.

They grow taller as you proceed, until you're wading through a thicket or navel-high tentacles, prodding and rubbing against your most sensitive areas. By this point, the heat has become truly intense, almost sauna-like. It's so hot that great swathes of the tentacle fields are actually aflame, thousands of tendrils being burned away and perpetually springing up again, a land of flesh doused in fire: a perfect vision of Hell. Some of the fire are in a familiar orange-red hue, while other come in more exotic greens, pinks, and purples, only lightly tickling when they lap at your skin. Small pieces of rubble, perhaps of some ancient structures, litter the layer... but the tentacles and flames have long since crushed and burned them into unrecognizable, meaningless rock."
Random Curse

"Allow the Abyss to bestow a random Curse from this layer upon you."

This is an option on every Layer which randomly chooses one of the currently available Curses on the Layer you are on.

It has no special effect or benefit to choosing it other than for fun, if you feel like gambling or as a challenge.