Skeletons

> *There are few Species as terrifying as Skeletons. Near-immortal, implacable, numerous, and expendable, the hordes of Skeletons march onward, obeying none but their Masters"-Codex Monstrum*
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> *Nyeh!*
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## **WARNING! PAGE IS VERY SPOOKY! DO NOT READ IF EASILY SPOOKED**

**Skeletons** are a spooky Race of fleshless, organless everythingless humanoids. They are all evil chaotic monsters. They are affiliated with the Deth Kult.

They are considered the gravest threat to the galaxy, so much so that even The Fourth Reich and Karens have been known to team up to fight them.

## Biology

Skeletons vary according to their class, but most resemble Human Skeletons. They are created by Bonemothers, and have an average lifespan of 2,000 years.

Unlike most species, Skeletons don't have Souls, and instead fade into oblivion upon Death.

## Origins.

They originated in Africa about the same time as Humanity, and fought many wars for supremacy over Africa, and later the entire Earth. They lost, and fled to Nevado Ojos del Salado, a Volcano in Chile, where they laid dormant until 344 BC.

## Hordes

**Hordes** are the numerous nations of Skeletons, there are billions in existence of varying size. They are created when a Bonemaster gains a following of large enough size. They are considered the most important part of a Skeleton's identity, and not being in a Horde is believed to be Unskeletony.

## Religion

Skeletons believe in 2 gods: **Divine Bone,** the god of Hordes, Skeletal Victory, Bones, Bonemasters, Death, and Trumpets, and **Bone Goddess,** the goddess of Bonemothers.

They believe in an afterlife known as the Great Cemetery in the Sky, more commonly known as just them Great Cemetery, though fade into oblivion upon death, a Skeleton named Femur (Medic) discovered this truth, and went insane as a result.

## Classes

**Classes** are the foundation of Skeleton Society, and have varying appearances and roles.

Skeletons are created into their classes, as they are a part of their biology, they can't leave their classes.

## Known Classes:

**Chargers:** the most iconic and numerous type of Skeletons, they resemble Human Skeletons, and get their name from their tactic of charging the enemy, and are easily killed.

**Giants:** Skeletons that range between 12 and 30 feet tall, they are among the most feared type of Skeleton. They are quite dumb and slow, and act as the Skeleton equivalent of Tanks.

**Dog-Men:** Skeletons that resemble Human/Dog Hybrids (see image), they are extremely fast, and are the Skeleton equivalent of Shock Troops.

**Boomers:** extremely old Chargers with Dynamite in their Ribcages, they charge at the enemy, and detonate their dynamite when they get close enough.

**Bonemasters:** Humanoid Skeletons in extravagant robes and crowns that are the leaders of Skeleton Hordes.

**Medics:** Skeleton Medics, they are widely respected, and also help non-skeletons. They are distinguished by their nurse hats with Jolly Rogers in place of a cross.

**Runts:** short (averaging 4 feet tall) Skeletons that act as Scouts and ~~servants~~ slaves, even more expendable than Chargers.

**Custodians:** Chargers that have been elevated to a Bonemaster's private guard, clad in rusty knight armour, they are the elite warriors of Skeleton Kind.

**Custodian Prime:** Custodians who have been elevated to the commanders of their Bonemaster's Custodians, they are even more elite.

**Fleshlings:** A Pseudo-Class of Non-Skeletons that fight for Skeletons for varying reasons. The Deth Kult's Deth Korps are the most notorious.

**Bonemothers:** Responsible for creating Skeletons, they are respected by all Skeletons, even Bonemasters and Feral Skeletons.

**Feral Skeletons:** extremely violent, chaotic Skeletons with Horns.They form their own form of primitive Hordes named warbandz, which comprise of a bighorn (the Feral Skeleton equivalent of a bonemaster, who is chosen based solely on the size of his horns) and several foot soldiers, who are mistreated by the bighorn

**Dootsmen:** Skeleton Musicians, they love nothing more than playing the Trumpet.

**Runters:** Skeletons responsible for controlling and raising Runts.

**Walkers:** vehicles made from the corpses of Skeletons with 4 Chargers acting as "wheels" that act as Troop Transports.

**Holy Bones:** Skeleton Priests, they are widely respected among Skeletons.

**Zombies:** A Bonemother's attempt at creating a Human, they decay until they become a Charger.

**Marrowers:** Skeletons that grind the bones of "Dead" skeletons into Bone Powder, which is used for a wide variety of functions. Their status varies from Horde to Horde.

**Boneshaker:** Boneshakers are the waterships and spaceships used by Skeletons, made of the bones of deceased Skeletons, they are semi-sentient, and bear names such as *SS Fearshaker.* They possess a degree of sapience.

**Skullgalans:** Flying skulls with vampiric properties; they are among the scariest of all Skeletons

## Trivia

* This entire thing is based on a meme from a million years ago.
* The Skullgalans are inspired by the Penanggalan of Malaysian mythology