recursal/Fanatic-Fandom huggingface dataset:
Cryo Corp

> "Solutions. Delivered." - Cryo Corp marketing slogan
>
>

Cryo Corp is a multi-system corporation that provides logistical solutions for long-haul transportation, controlled-environment storage, and penitentiary facilities. Headquartered in Lord's Assembly, it is the owner-operator of the fabled "Freezer" prison complex.

## Origin

Cryo Corp was established in 2604 CE (211 BTA) by the merger of three of the Terrans' largest corporations: Solar Cryofreight, Galactic Star Alliance, and BAE-Lockheed-Grumman. The brainchild of Solar's maverick multi-trillionaire chairman, Audemar Maarten, the deal created the first deep-space logistics concern in human history, a company specialising in building and operating spacecraft for long-haul exploration and colonisation missions. Thanks to its founder's astute gamble, Cryo Corp quickly developed a monopoly on building the interplanetary infrastructure in the Modeus system, and used its resources to bankroll the human race's most extensive R&D program - the quest to develop FTL travel capability. The details of the deal Cryo Corp cut with the Terran government in return for their investment have never been disclosed, however the rapid expansion of the company into Assembly systems in the decades after first contact strongly suggests preferential treatment of some kind.

Maarten's successors, equally as shrewd as the old man, quickly recognized in the aftermath of the Perseus War that the advanced technologies of the other Assembly races precluded their long-term viability as a purely logistical concern, and in 115 ATA applied for mining and settlement rights in a number of uninhabited systems including Beth'Avery and Lord's Assembly. In 123 ATA, the company pitched its newest brainchild to the governments of the Assembly - cryogenic penitentiary facilities. Within six months, most of the Terran criminal population had been offshored to the pilot facility in Lord's Assembly, and less than a year later, most of the rest of the races followed suit. Implementing the logistical network necessary to transfer prisoners to and from the site and working with the individual races to standardize penal sentencing, Cryo Corp became the first truly pan-Assembly corporation within a decade, with offices in more than 100 systems and employing tens of thousands of staff.

Cryo Corp moved their headquarters to Lord's Assembly in 130 ATA. Officially, the reason given was that the corporation wished to be seen as a neutral party with no favouritism for its parent race, but in practice the remote location in neutral space keeps the company's most sensitive records and activities well away from the prying eyes of competitors and regulators alike.
Insectoids

### Abilities

Swarming, Consumption, Evolving, Respawn, Infestation, Ship consume, Infested leader, Infested agents.

The Insectoids, properly titled the Symbiosis, represent the overarching civilisation of the insectoid and acarid races. Although the other races of the galaxy tend to classify the acarid species as a separate faction, in practice no such division exists.

## Origin

The development of the concept of a civilisation came late the to insectoids, and is derived almost wholly from external influence. Little concrete data on insectoid social structure exists outside of their own records, since communication is limited, however it is apparent that the principal organisational unit of the insectoids is the colony, which might best be described as a wholly autonomous city state. Each colony maintains links with its neighbours, and thus, hierarchical collectives on district, continent, and planetary scales are common, but until contact with the Assembly in 621 ATA, there had never been a societal need for governance or representation on a whole-population basis. Their "government" is therefore very much an artefact of the necessity to interact with other species; a mechanism by which the Assembly races can conduct political and economic negotiations, rather than a true administration of the insectoid population.

Like the other factions, they send three Envoys to sit on the Assembly council, however these beings, able to serve only a few years at most, do not represent themselves as named individuals, instead referring to themselves as Listener, Speaker, and Watcher. Of the three, only Speaker ever engages in debate.
Ercinean race

### Primary traits

Appreciation of life, can fly, very skilled medics/healers, able to heal and terraform dead worlds, devoutly religious.

> Saephir - "Fellowship is gently asked, and gladly given. Be welcome in my communion..."
>
>

The Ercinean race is the most peaceful and environmentally attuned of the developed races and civilizations in the known galaxy. In spite of having colonized a large portion of Assembly space, their worlds and systems are barely impacted by their presence and are uniformly considered to be natural paradises.

## Biology

The ercineans are one of only two races among the Assembly races possessed of the ability to fly (the other being the Acarids). Unlike most flying creatures, ercineans only have one eye, however their senses and flying skills are enhanced by a highly developed membrane in their forehead, capable of detecting vibrations in the air around them for up to 2 km.
The Daybreak War

>

The Daybreak War was an ancient conflict fought between the Guardian race and a species described only as arachnids. The War is notable for the first recorded appearance of the faction known as the Fraternity, more commonly referred to as the Ronins.

## Origin

The Guardians have never released detailed records of the conflict, which occurred many tens of millennia before their first contact with any other sentient race. The arachnids, hatched from an asteroid belt in the outer reaches of Aluxi, swarmed across the system destroying everything in their path until being thrown back decisively by the Guardian military. The reason for the arachnid advance has never been verified, since their presence in the asteroid belt had been known to the Guardians for centuries. However, in the aftermath, the Ronins assembled, traveled to the asteroid belt, and eradicated all traces of the arachnid infestation, securing their home system against any further attack.

## Key event(s)

Not disclosed in detail. Ultimate victory for the Guardians.

## Aftermath

The arachnid species were rendered extinct, and the threat to Aluxi was thereby contained.
Valhalla

Valhalla is a star system located in leviathan giant territory, in neutral space.

## Origin

Valhalla is one of the rare systems that suits the specific needs of the Giants with respect to colonization. Unfortunately, it also suits the needs of the neomorphs, and had been earmarked for colonization by the galaxy's newest residents. The Giants, not wishing to have another race occupy a system on their rimward flank, moved swiftly to colonize the system in 997 ATA. Since the system technically falls outside Assembly space, the neomorphs were left with no recourse but to focus their efforts on the second system of contention, Mendillo.
Aluxi

Aluxi is the home system of the guardian race, and the capital system for the Guardian civilisation, the Order of Guardians, and its militant offshoot, the Fraternity.

## Origin

Aluxi suffered extensive damage during the devastating raids of the Phantom Wars, and the decimation of the guardian population meant that the manpower to reconstruct the system to any great degree is lacking. Offers of assistance from the other races have been politely, but firmly, rebuffed.

## Notable locations

* Aluxuon (system capital)
	+ Maestasos (city, administrative capital)
		- The Bastion (the Fraternity's HQ)
Polihandreon

Polihandreon is a neutral star system in Assembly space.

## Origin

Unclaimed by any of the races of the Assembly, Polihandreon is nontheless not truly uninhabited, supporting several species at varying pre-industrial stages of development across the planets of its habitable zone. Formerly part of the Psyonic Templar empire, there are archaeological indicators of some of these species having considered the templars to be deities, particularly with aspects of storm and sun.

The system is otherwise notable only for being the site of the Templars first engagement in the Phantom Wars.
Iotanus

Iotanus is a neomorph politician and diplomat, the senior of his people's three Envoys to the Assembly.

## Origin

Born on the neomorph fleet, Iotanus is relatively young to hold such an important post, but has proved his worth as a diplomatic operative in many negotiations. He has a blue and jade green scale pattern. He chairs the Assembly's defense committee.
Saephir

> - "...Embrace such serenity as has been granted you for this council—you are like to need it."
>
>

Saephir is an Ercinean politician and diplomat. She is one of the three Envoys to the Assembly for the Ercinean Communion. As such, she represents Ercinean interests and mediates issues between other races.
Reaver Navy

>

The Reaver Navy is not a distinct, separate organization from the overall Reaver fleet - in fact it could be said that their naval force effectively comprises every vessel under their control. The synergistic effect of having their entire civilisation geared for war makes their fleet far deadlier in proportion to its size than most other races' navies.

## Origin

The Reaver fleet came into existence at the same moment as its parent faction, as a result of infiltrating and hacking approximately 1/3 of the existing Cyborg population.

## Military doctrine

The Reavers share the same approach to doctrines as the Cyborgs, preferring to adapt their behaviour in accordance with objectives as the situation demands.

The Reavers do not, however, share the Cyborgs' sense of restraint with regard to casualties, nor do they permit consideration of the needs of the other species of the galaxy to diminish their resolve in working to achieve their programmed purpose. The end of improving their combat capability, in their view, always justifies the means, and combining fleets of this calibre with the Reavers' uncompromising programming makes for one of the deadliest navies in the galaxy.

## Navy branches

The Reaver Prime Fleet encompasses the entire Reaver civilisation. The smaller fleet designations listed below are assembled according to the specific requirements of an operation or campaign. Numbers are given purely as examples.

## Navy ranks

 Function Specialist
Lau Lawinson

> - "I hope you’ll forgive the observation that I wouldn’t trust you as far as I could throw you..."
>
>

Congressman Lau Lawinson is a human diplomat and politician. He currently serves as Representative for Foreign Affairs to the United Terran Republics.

## Origin

Lau Lawinson was born on Earth. His early childhood was spent in Seattle, and throughout his youth his family relocated several times, following his father's career as a merchant marine engineer.

At the age of eighteen, Lau enlisted in the Terran Navy, and was assigned a specialisation as a communications tech. During the course of his service, he enjoyed a first contact experience with an Ercinean diplomat, an encounter that left an indelible impression on him. Once his three-year tour with the Navy was complete, he applied to study politics and xenoculture at Harvard University, setting him on a career path that would culminate in his appointment as Representative for Foreign Affairs, the United Terran Republics' chief diplomat.

During his career Lau has served as the Terran Ambassador to the Ercineans, and his primary specialisations are in working with ercineans and changelings. He is married and resides with his wife and two children in Berlin, the Terran capital. He has a close personal friendship with Saul Mendieta, his counterpart in the Marauder government.

## Conflagration (Book One)

Lau meets with the Marauder diplomat Keera Naraymis to discuss a potential joint military exercise to drive the Reavers away from the borders of Terran and Marauder space. During the course of their discussions, there is an attempted robbery at one of Berlin's museums, and Lau enlists Keera's assistance in dealing with one of the suspects, Jennifer Bronwen.

## Conflagration (Book Two)

Lau is summoned to Kyzar by the senior Terran Envoy, Sofia Stecchi, to assist with an inquiry into the attempted artefact theft. During the course of the inquiry, he learns the true nature of the templar weapon.

While on the station, he assists Sofia and their Marauder counterparts, Reuben Montford and Saul Mendieta, with the Assembly investigation, and is present during the assault on Oceanhill. They discover Jennifer and Keera's connection to the attack as well as the theft, and issue new warrants for both women. When Keera's true identity is revealed, Lau and Mendieta try to use the information to shock some intel out of the changeling diplomat Sien Solta, but before they can press the news of the Reaver assault on Ice Serpent breaks.
Grand Theft Auto Online

***Grand Theft Auto Online*** es la división online de *Grand Theft Auto V*. A pesar que se necesita el disco de *Grand Theft Auto V* para su instalación, los fans consideran GTAO como otra entrega. El juego trata de el Protagonista/Jugador Online, un sujeto poco hablador que va a Los Santos para ganarse la vida realizando distintos actos criminales.

## Apariciones

* "FERNAN PIERDE SU VIRGINIDAD! - GTAV Online con Fernanfloo"
* "GTA V EN PRIMERA PERSONA - ESPECIAL MILLÓN CON FERNANFLOO (GTA 5)"

## Trivia

* Fernanfloo solo ha jugado este juego dos veces, y no en *Fernanfloo*, sino en *JugandoConNatalia*.
* El Jugador/Protagonista Online de Fernan es Mr\_snipero\_vV, y el de Natalia Dim, es crusher2033.
Guardian race

> Jennifer Bronwen - "Guardians never surrender."
>
>

The guardians are the oldest of all the known races, having first travelled beyond their home star system, Aluxi, sometime prior to 84,000 BTA.

## Biology

Comparatively little is known of guardian biology. Those individuals who choose to interact with the the other races are invariably fully armoured, making it difficult to discern even facial features. Tall and heavily built, they are capable of withstanding severe physical trauma and have a very high pain threshhold. They appear to be immune to most viruses and other transmitted diseases, and have remarkable longevity.

Their population is almost vanishingly small in relation to the other races and has been in steady decline for thousands of years. The most recent estimates assume around 100,000 individuals remain.

## Notable guardians

* Arkaion
* Corxon
* Xion
Insectoid Navy

The insectoid's concept of a coherent army working as one organism taken to the skies. The environment might have changed - but the insectoids rely on what has brought them success this far.

## Origin

Space combat vehicles are a relatively new addition to the insectoid civilization, as they were only capable of transporting themselves off world in one-time-use cocoon ships developed to carry enough individuals to colonize new worlds. However, after having interacted with other races they realized just how important it would be to be able to defend their civilization from space.

Many of the insectoids space faring crafts are build with organic interior and special exoskeletons capable of withstanding the normal wear and tear of flight. This structure makes many of the insectoid ships capable of slow self regeneration, meaning that those ships that aren't destroyed may recover completely from damage suffered.

## Military doctrine

The insectoids haven't had any opportunity to prove their worth in space based operations, but based on Assembly observations and assessments, the insectoids will be capable of utilizing the same strategies in space as on the ground.

## Navy branches

The Insectoids have no formal orders or groupings regarding warfare, as they rely on each colony to provide warriors and workers for their faction/society to be able to develop and prevail. See the Insectoid race entry for more information.

## Navy ranks

The Insectoids have no formal ranks, but work as a whole base upon their colony's structure. See the Insectoid race entry for more information.
Champion race

The champion race is a genetically engineered offshoot of the neomorphs, bred to provide the Polity with a superior combat force to defend themselves from enemy aggression.

## Biology

Larger, stronger, and faster than their parent species in every respect, champions are imposing physical specimens. They are competitive, aggressive, and strongly territorial. Their bodies are armoured in certain places, notably toward the end of the tail, creating a "spike" they can wield as a lethal close-range weapon.

A neomorph champion is considered a match for a leviathan in hand-to-hand combat.
Arkaion

> "We fear nothing, and no one."
>
>

Arkaion is a Ronin, a member of the militant order of guardians more properly known as the Fraternity.

## Origin

Arkaion was born some time before the Daybreak War, and was inducted into the Order of Guardians upon the outbreak of that conflict. At the end of that conflict he joined the Fraternity and participated in the expulsion of the Arachnids from Aluxi.

Arkaion is also a veteran of the Phantom Wars. He was appointed as a Captain of the Fraternity in 43,974 BTA.

## Conflagration (Book Two)

Arkaion is introduced to Jennifer and Keera by Shan'Chael, who admits he has a long-standing arrangement with the Ronins. The ensuing discussion reveals Arkaion to have been responsible for the run of events in Berlin that brought Jennifer and Keera together, as part of a plan to try to foil the neomorphs' attempted theft of the Templar sun harvester. He then requests their help to try and steal the harvester from the Assembly.

## Conflagration (Book Three)

Having secured Jennifer and Keera's help for his mission to Kyzar, Arkaion accompanies the pair, along with Dolos and Praetorius, to the Assembly capital. He assists with the planning and execution of the theft, and when Keera discovers the artefact is already gone, brokers a meeting with Xion in order to alert the main Guardian order and through them, the Assembly. He defends Jen and Keera by offering them asylum for their prior criminal activities, and once the Sentinel plot is exposed, he accompanies Jennifer in an attempt to ambush the operative posing as Envoy Iotanus. In the aftermath of the ambush, he secures critical medical attention for Keera, and after the entire series of events are revealed to the Assembly, he undertakes a new quest to purge the galaxy of the Sentinel terrorist threat. Before he leaves, he bestows his fallen brother's sword on Keera, acknowledging her as an ally of the Guardians.
Templar race

### Primary traits

Can communicate via telepathy, powerful physical and mental abilities, Energy beings.

> Lau Lawinson - "*Like lightning in crystalline form*"
>
>

The Templars are one of the oldest races in the galaxy, with a history of civilization stretching back over fifty-thousand years.

## Biology/Physics

A lifeform based on energy rather than organic matter, templars are unique in the galaxy, although since plasma is the most common form of ordinary matter in the universe, this is likely to be a limit of knowledge rather than circumstance.

Templars are an asexual species, since their reproductive process functions via the partitioning of existing individuals rather than through the fusion of gametes. Referring to a templar as "he" or "she" will invariably provoke great offence, as the requirement for sexual dimorphism is seen as a characteristic of the "lesser" organic races.

Templar reproduction is unique in that it involves the participation of large groups of individuals. To replicate a new templar, each participating "parent" must donate a portion of their own energy to spark a new life. The more templars who participate, the smaller the loss per individual. This loss is debilitating - as templars do not consume foodstuffs to provide a chemical energy source for their existence. Templars who lose too much of their energy dissipate into the environment.

Since templars generally only die through loss of a critical quantity of their energy, they are functionally immortal. Consequently, their culture places a great deal of emphasis on individuals and the preservation of the race is predicated on the survival of the existing population rather than on the creation of new beings, which is why population increases only tend to occur when the templars feel threatened by galactic events.

As energy-based beings, they are capable of manipulating energy directly, making their technology almost impossible for organics to replicate or operate, and far more efficient than any other race can aspire to. Templars are innately capable of influencing the flow of energy through a material or a device - touching a device is sufficient to permit operation controlled directly by the templar's thoughts.

## Notable templars

* Shad'ir'ion
* Zath'ir'ae
Burning Suns Wikia

**Welcome to Burning Suns Wiki!**
A comprehensive encyclopedia about the aliens, cyborgs, weapons, ships, planets and more in the Burning Suns universe. This wikia covers everything within the Burning Suns IP for everyone to explore.
*- 257 articles since 5 October 2015 -*

**Join our Discord Server!**

## **Burning Suns products**

The Burning Suns universe currently contains the following products.

A new game is in the making --> **Read the pitch for Rogue Angels here.**

**Join our Discord Server!**
Stalkers

### Abilities

Courage, Teleportation, Determination, Fleet Recall, Particle Teleport, Telekinetic Push, Defensive Pulse, Mind control.

The Stalkers, properly titled The Ascendancy, are a militant offshoot of the Templar civilisation who seceded from their parent society at the end of the Hundred Years War.

## Origin

Upon the collapse of the empire of the Psyonic Templars of Eternity, the templars were forced to negotiate a ceasefire agreement with the races who had overthrown them. While for the majority, dealing with the newly liberated races represented a simple necessity, a proportion of the surviving leaders - most notably within the military hierarchy - took exception to being expected to treat what they considered to be lesser species as equals. These leaders, and a large number of citizens of similar mindset, retreated from the newly formed Templar Hegemony, electing to form a new civilisation of their own. They agreed a territorial division with their brothers and retreated into their own space, eradicating any and all populations of other species within their territory as they went.

Little information on the Stalkers' governance or culture is available, since they have very little interaction with anyone save their templar brethren. The only notable interaction since the formation of the Assembly was the Perseus War, a conflict precipitated when the Stalkers objected to Terran colonisation efforts in the Perseus Arm. After their defeat at the battle of Bedingrade, the Assembly required the Hegemony to confine the Stalkers to their own territory. The Hegemony reluctantly complied, and the Stalkers have not been seen in Assembly space since.
Reaver Army

> Conflagration - "...Skilled soldiers, proficient technicians in the prosecution of combat."
>
>

The Reaver Army is a branch of the Reaver armed forces specialising in planet-based operations and engagements. The synergistic effect of having their entire civilisation geared for war means that while they are not the largest of forces, they are among the most lethal in the galaxy.

## Origin

The Reaver military came into existence at the same moment as its parent faction, as a result of infiltrating and hacking approximately 1/3 of the existing Cyborg population.

## Military doctrine

The Reavers share the same approach to doctrines as the Cyborgs, preferring to adapt their behaviour in accordance with objectives as the situation demands.

The Reavers do not, however, share the Cyborgs' sense of restraint with regard to casualties, nor do they permit consideration of the needs of the other species of the galaxy to diminish their resolve in working to achieve their programmed purpose. The end of improving their combat capability, in their view, always justifies the means, and combining fleets of this calibre with the Reavers' uncompromising programming makes for one of the deadliest navies in the galaxy.

## Army branches

As with their naval forces, the Reavers do not maintain a complement of standing forces, custom-building their deployments to fit specific mission parameters. The tables below provide some example configurations.

## Army ranks

 Function Specialist

## Notable characters

* Mercer Darkstar
* Ergane
Korxonthos

>  Conflagration - "Korxonthos... a constructed planet, a homeworld built almost from scratch."
>
>

Korxonthos is the "homeworld" of the Cyborgs, and the capital of the Cyborg civilisation, The Synergy.

## Origin

A planet-scale construction capable of self-propulsion at sub-FTL velocities, Korxonthos has been under constant construction for almost 2,000 years.

The core of the construct is a dwarf planet, initially identified as a resource-rich mining target. The Synergy constructed outposts to facilitate processing, and slowly began to connect discrete outposts into a network. As more and more animates were produced, the necessity for physical storage space along with expansion of operations provoked a second round of construction, and over the years the Synergy has continued to add modules to the structure as and when necessity demands.

Heavy and hazardous manufacturing and material processing - including shipyards, ore refining, and metalworks - are located on the ring platform surrounding the main body of the moon, to limit damage in the event of accidents.

The Synergy named the base Korxonthos, the Guardian word for 'Beginning'.

## Notable characters

* Dolos
* Kiith Kohath
* Praetorius

## Notable locations

* Commercial sector (area)
* Dockyards (area)
* Legislature chamber
Kriegsmarine

The Kriegsmarine, or German Navy, is one of the four factions available for players to play in in Steel Ocean.

## Destroyers

* Tiers 1: V-25
* Tiers 2:  G-101
* Tiers 3: V-170
* Tiers 4:  T-22
* Tiers 5: Ernst Gaede
* Tiers 6: Leberecht Maass
* Tiers 7: Z-23
* Tiers 8: Z-46
* Tiers 9: Z-52

## Cruisers

* Tiers 1: Hermelin
* tiers 2: dresden
* tiers 3: kolberg
* Tiers 4: karlsrue
* Tiers 5: Konigberg
* Tiers 6: Nurnberg
* Tiers 7: York
* Tiers 8: Admiral hipper
* Tiers 9: Roon
* Tiers 10: Hindenburg

## Battleships

* Tiers 3: Nassau
* Tiers 4: Kaiser
* Tiers 5: Konig
* Tier 6: Bayern
* Tiers 7: Gneisenau
* Tiers 8: Bismarck
* Tiers 9: Friedrich Der Grobe
* Tiers 10: Grober Kurfurst

## Submarines

* Tiers 2: U-IIA
* Tiers 3: U-VIIA
* Tiers 4: U-VIIC
* Tiers 5: U-VIIF
* Tiers 6: U-IXA
* Tiers 7: U-IXC
* Tiers 8: U-IXC-2
* Tiers 9: U-XXI

## Gold ships

* Tiers 7: Submarine U-IXB
* Tiers 7: Destroyer Z43

* Tiers 8: Battleship Tirpitz
Phantom Navy

Records on the Phantom Navy are only partial. Much of the primary information about their culture was destroyed in the obliteration of their homeworld, and the Guardians have chosen not to disclose their knowledge.

## Origin

As with the race that bred them, the roots of the warrior instinct of the Phantoms are shrouded in myth and legend.

## Military doctrine

The navy is known to have predominantly functioned as a troop transport service, delivering hordes of Phantoms to planet-based campaigns. Somewhat paradoxical to their bloodthirsty reputation, the Phantoms' starships were known to try to avoid combat at all costs, since the ships were not designed for confrontations.
Gravity alternator

Gravity alternators are alleged to be an advanced technology of the templar race, capable of adjusting the trajectory of a planet-sized body.

## Origin

If the Templars possess such a technology, no evidence has ever been forthcoming. Given their technological superiority, rumours and speculation regarding their advanced weapons' capability abound, but the Templars make a point of neither denying nor confirming the existence of even the most unlikely ideas.
Timo Honold

> - "...The less I know, the healthier for me in the long run..."
>
>

Timo Honold is a Terran combat specialist and mercenary affiliated to Shan'Chael's black-market recruitment network. He is hired by Jennifer Bronwen as part of her crew at the beginning of the events of Conflagration.

## Origin

Honold is a former soldier, honourably discharged from the Terran military after serving a twenty-year tour. Unable to settle into regular civilian life after retirement, he relocated to Asgard after an unfortunate altercation with the Terran authorities, and has made a living hiring himself out as a combat specialist ever since.

## Conflagration (book one)

Timo is hired by Jennifer to help with the theft of the Templar artefact from the Pergamon Museum in Berlin. He is designated as the hand-off man for the heist - upon receiving the package from Wai-Mei Xox, his role is to deposit it in a safe-deposit box for Jen to pick up. As he is outside the museum, he evades capture when Jen's abort signal warns him the attempt has failed. He then returns to Asgard.
Acheron

Acheron is a star system in the outermost reaches of the galaxy, well beyond any space claimed by the Assembly.

## Origin

No data on the Acheron system is available other than that which can be inferred from long-distance observation. No survey data has ever been returned from probes sent into this region of space, and thus no crewed expeditions have been authorised.
Burning Suns

### Illustrator

Angelita Ramos, Caner Inciucu, Gabriel Barbabianca, Matthew Attard, Svenja Liv, Tony Andreas Rudolph.

## Game data

### Plastic figures

175 (35 unique models) + 25 dice + 15 plastic stands

### Empire combinations

1000

> Review - "I think it is better than Eclipse and Twilight Imperium. Great game!"
>
>

Burning Suns is an intense tactical science fiction game set in an expansive universe, where you'll be competing for supremacy through technology, diplomacy, exploitation, and destruction.

Burning Suns focuses on tactical depth, and provides thematic experiences with lots of important choices and high replayability.

## Origin

Burning Suns started out in 2010 as a board game interpretation of the popular Sins of a Solar Empire. It had a traditional feel of unit movement, hexagonal tiles with planets, and some empire tech trees, but no abilities and a predetermined action phase. All in all it was an average take on something familiar for those who had played 4X games.

Over the next couple of years things changed rapidly, as new inspiration took permanent hold in the game's design. Leaders and agents inspired by LucasArts' old Rebellion came on board, together with Smallworlds take on combining sets for abilities, Cyclades' action phase system, a new tile concept of stars and eclipses and a new miniature concept called Dieships.

In 2013 the game was ready for public tests and launched on Kickstarter twice in the same year. The first time it fell only 12% short of its goal, but the second time was very successful, with 225% funding pledged towards a goal twice the original size.

In one of the most collaborative Kickstarter campaigns to date, backers have helped shape the universe of the Burning Suns, as they have both added names to characters, voted for miniature designs, suggested balance changes, and much more.

Today, Burning Suns is much more than a game - it's a universe brought to life by the power of imagination and hard work.

## Where/how to buy?

Burning Suns is available for pre-order here:.

* **SunTzuGames' webshop**
Terran Army

The Terran Army is a branch of the Terran armed forces specialising in planet-based operations and engagements, most concerned with protecting the United Terran Republics from outside aggressors and keeping peace within their own borders. While the Terran Navy is viewed as somewhat underpowered, the Army is regarded as a deeply professional and knowledgeable service, and is respected for its abilities across the galaxy.

## Origin

The Terran Army have existed as a united force ever since the Terrans were able to look beyond their own system.

## Military doctrine

While the Terrans have a long and bloody history of civil war and internal strife from before they were able to settle their differences and form the United Terran Republics, they have presented themselves as a mostly peaceful race to the Assembly.

However it became clear for most races after the Perseus War that the Terrans' resolve to defend their own and ingenuity concerning warfare were not to be taken lightly.

The Assembly's sanctions on the Terran military after the Perseus War (in force from 83 - 500 ATA) marked a significant shift in Terran tactical doctrines. Since the Terrans were restricted from maintaining a standing army or navy that could posses a threat to any of the other civilizations, they committed to a defensive mindset that placed more strategic value on their ground forces than their naval capability. Defence in depth of key systems is their preferred approach.

## Army branches

The Terrans maintain two official ground-based services, the Expeditionary Force and the Defence Force. By far the bulk of their soldiers are deployed to the Defence Force, although a standard term of service requires each member to serve one year in the UTEF..

 2nd Division
Wai-Mei Xox

> - "Everything is worth what some schmuck with more money than sense will pay for it."
>
>

Wai-Mei Xox is a terran mercenary specialising in technology theft affiliated to Shan'Chael's black-market recruitment network. She is hired by Jennifer Bronwen as part of her crew at the beginning of the events of Conflagration.

## Origin

Little is known of Wai-Mei's origins and background. Her specialist skill set in handling delicate and valuable alien technologies puts her in high demand, and she is able to leverage that interest to keep clear of legal trouble on the rare occasions when she is caught in the act.

## Conflagration (book one)

Wai-Mei is recruited by Jen to actually perform the theft of the target artefact. She meets the crew in Berlin. When the robbery goes bad, Jen and Thud link up with her in an attempt to secure an escape route, but they are cornered and Wai-Mei is arrested along with Jen after Thud's death. Shan'Chael later confirms to Jen that Wai-Mei was released thanks to her contacts, and has resumed her work, whereabouts unknown.
Champions

### Abilities

Adaptation, Reverse engineering, Reassembling, Seized technology, Tech jamming, High tech, Personal shields, Personal teleporters.

> Captain Praesius - "Champions... Never happy unless they’re killing something."
>
>

The Champions are a subfaction of the Neomorph civilisation, composed entirely of the neomorphs' genetically engineered soldier caste.

## Origin

During the course of their long flight from the destruction of their homeworld, the neomorphs determined that in order to be able to more adequately defend themselves and their home, it was necessary to create an elite corps of soldiers. Taking this mandate somewhat literally, their biologists developed the champions through genetic manipulation and rapid stem-cell prototyping.
Zath'ir'ae

Zath'ir'ae is a templar politician and diplomat. They are one of the three Envoys to the Assembly for the the Templar Hegemony. As such, they represent Templar interests and mediates issues between other races.

## Origin

They are the youngest of the templar Envoys, having been quickened slightly less than four thousand years. They tend to defer to Shad'ir'ion in discussions.
Squireship

Once an Aspirant has completed the requisite tasks of Aspirancy, they are eligible to be taken on as a Squire to a Knight and be given the appropriate habit and armament with which to train and learn. Requirements for a successful Squireship are as follows.

* Find a Sponsor (and take the oath of pairing if applicable).
* Construct a Libram which can include, but is not limited to:
	+ Rites and Prayers
	+ Hymns or Heroic Tales
	+ The Squire’s interpretation of the Three Virtues.
* Learn to act in a knightly manner, including:
	+ Chivalry
	+ Horsemanship and Jousting
	+ Armor Maintenance
	+ Endurance, Dexterity, and Athletics
	+ Leadership Skills
* Gain field experience including:
	+ Learn offensive and defensive stances, and weapons skills
	+ Battlefield Tactics
	+ First aid knowledge
	+ Sparring with a sponsor, or another Knight
* Sufficient use of the Holy Light in key aspects
* Conduct a compassionate charitable act.
* Exemplify yourself in a manner that goes above and beyond the call of duty.
* Complete the three trials.

## Trial of Respect

* The Squire meets with their Knight and the pair gauges the weaknesses of the Squire's understanding of the Virtue of Respect. From there, the Knight will assign a trial that will test the Squire at their weak points.

## Trial of Tenacity

* The Squire meets with their Knight and the pair gauges the weaknesses of the Squire's understanding of the Virtue of Tenacity. From there, the Squire’s Knight will assign a trial that will test the Squire at their weak points.

## Trial of Compassion

* The Squire meets with their Knight and the pair gauges the weaknesses of the Squire's understanding of the Virtue of Compassion. From there, the Squire’s Knight will assign a trial that will test the Squire at their weak points.

## ​Meditation on the Three Virtues

* The Squire meditates upon what they have learned, until they feel ready to proceed.

## Debate and Review by the Order

* After the Squire has passed all of their trials assigned by their Knight, they will be required to go before all the other Knights and be tested on their knowledge of the Virtues.
* If the Squire does not demonstrate an appropriate understanding of the Virtues he or she will be sent back to their Knight to redo the trials.
* If the Squire fails to demonstrate an appropriate understanding of the Virtues a second time, the Order will reassign the Squire to another Knight to train.
* If the Squire is found to have an appropriate understanding of the Virtues and the Order is in agreement that he or she is prepared, they shall embark on a Pilgrimage.

## Pilgrimage to Uther's Tomb

* The Squire dons their habit and takes a skin of spring water with dried meat and embarks on-foot upon a pilgrimage to Uther's Tomb. Upon reaching the Tomb, the Squire is to meditate and pray for a sign from the Light that they are worthy.

## Knighting

* The Squire must prepare themselves to be Knighted by studying the Ceremony of Knighting.
Kyzar

> Conflagration - "...The heart of galactic civilization."
>
>

Kyzar is a star system located in Assembly space. It is a neutral system, not controlled by any one race or civilization, and is the seat of the Galactic Assembly of Sovereign Civilizations.

## Origin

Kyzar is one of the smallest systems in the known galaxy, and after serving as neutral ground for negotiations between the Guardians, Templars, Ercineans, and Leviathans in the wake of the Hundred Years' War, the system was selected to be the seat of the newly proposed Assembly. A space station was commissioned in the system, built using technology from each of the founding races, to represent the neutrality and collaborative nature of the new body.

The Kyzar star is low-mass white dwarf, and as such provides an ideal local energy source for the station. As the remit of the Assembly continued to grow, so did the station, expanding with time into a Dyson ring and then a swarm. By 999 ATA - contemporary with the events of Conflagration - the station is well on the way to becoming a continuous Dyson shell, with vast surfaces laid out for energy capture, atmosphere processing, and hydroponic cultivation. The ultra-efficient energy harvesting is made possible by the use of templar technology, the mechanics of which remain a well-guarded secret.

## Notable characters

* Saephir (work - Assembly Envoy)
* Shad'ir'ion (work - Assembly Envoy)
* Sofia Stecchi (work - Assembly Envoy)
* Xion (work - Assembly Envoy)
* Zath'ir'ae (work - Assembly Envoy)
Bedingrade

Bedingrade is a star system located in Assembly space, independent of any faction territories. It is very sparsely inhabited, as dark-matter concentrations in the system left over from Terran weapons testing present navigational hazards due to their gravitational distortion.

## Origin

Bedingrade supported a secret test facility maintained by the Terran government for weapons and ship development in the early years of their Assembly membership. During the Perseus War, the site was used to rush through the testing of antimatter weapons, but a series of miscalculations resulted the creation of a labyrinth of dark matter pockets that made the system practically unnavigable.

The system was the site of a decisive battle between the Terrans and the Stalkers in 83 ATA. The Terrans were victorious after deploying drone bombers carrying nuclear warheads in the system. When the bombs were detonated in the proximity of the dark matter pockets, the resulting gravitational and energy distortions tore the stalker fleet to pieces.

Because of the navigational hazards, the system has never been of interest for colonization, and is home to a mere handful of corporate mining concerns, an Assembly-funded research outpost monitoring the evolution of the gravity anomalies, and a scavenger outpost making a decent profit in secondhand parts from mopping up the accidents that invariably occur when the careless or the foolhardy venture into the system. The Marauder military occasionally uses the system for ship trials and war games.

## Notable locations

* Starship junkyard (in orbit of planet B-32)
Randebar

Randebar is a star system in neutral space, in Sentinel territory.

## Origin

Randebar is a long way from Changeling space, and an even further haul from the Sentinel's fortress territory in Lazarus Depth, so their claim to the remote system is somewhat suspect. However, Diplomatic Service records have intercepted transmissions that confirm an ongoing Sentinel presence in the system. Exactly what the organisation gains from holding territory so far from its parent population is the subject of much inaccurate speculation.
Garlandia

Garlandia is a star system in Assembly space, unclaimed by any race or faction.

## Origin

Garlandia was designated as a buffer zone between Terran and Templar territory after the events of the Perseus War, with both factions treaty-bound to make no attempt to colonise it. The stricture does not apply to other races, however, in spite of the system's known mineral resources, no one has yet been brave enough to claim it.
Templar Navy

Massively powerful and capable of direct energy manipulation, the Templar military is one of the most devastatingly effective combat forces the galaxy has ever known.

## Origin

The exact reasons for the templars sudden decision to begin expanding their territory beyond their home system is not known, but in order to achieve that goal, a navy was a critical necessity. The growth of their fleet as an out-and-out aggressor was catalysed by the Phantom Wars, and at the culmination of that conflict, the galaxy's largest surviving military force was readily turned to the forging of an empire, that of the Psyonic Templars of Eternity.

## Military doctrine

Shock and awe. Thanks to their advanced abilities with energy manipulation, the Templar Navy, simply put, outguns its enemies on a massive scale, even when seemingly outnumbered.

## Navy ranks

Templars do not place much stock in hierarchies, and with each vessel generally falling under control of less than ten individuals, there is no real need for a complex rank structure.

 Controller

## Notable events

* The Hundred-Years War
* The Phantom Wars
Panacea

Panacea is the home system of the ercinean race, and the capital system for the Ercinean civilisation, the Ercinean Communion.

## Origin

Panacea is home to one of the oldest continuous civilisations in the galaxy - only the Guardians can lay claim to having enjoyed a longer period of unbroken civil governance. Combined with the ercinean tendency to harmonize with their natural surroundings rather than harness them, Panacea's inhabited planets have deservedly been described as paradises.

## Notable characters

* Lau Lawinson (former work - Aelphyn)
* Saephir (born - Aelphyn)

## Notable locations

* Antaechor (planet, system capital)
	+ Aelphyn (city, planetary capital)
Burning Suns - Conflagration issue 1 - Flint and Tinder

> Orden Snake-Eyes - "Opportunity of a lifetime, Captain Jennifer. Don’t pass it up."
>
>

When Jennifer gets a job offer she can’t really refuse, it’s time to find herself a crew and, if possible, a decent cup of coffee. Meanwhile, Keera wrangles a delicate political negotiation that could have far-reaching consequences for galactic security.

## Chapters

* Jennifer
* Keera
* Jennifer

## Where/how to buy?

* **Read for free on Wattpad**
* **Burning Suns - Conflagration (illustrated series) on SunTzuGames' website**
Ronins

### Abilities

Last stand, No surrender, Eternal life, Emergency raiders, Impenetrable, Eternal energy, Map of the unknown, Unknown artifacts.

The Ronins, properly titled the Fraternity, are a faction of the guardian race. An offshoot of the oldest known civilisation in the galaxy, the Ronins, like their brothers in the Order, view themselves as responsible for the well-being and safekeeping of the younger races.

## Origin

The Fraternity's sole distinction from the Order arises from a difference of opinion on the correct approach to defending the galaxy. The Order favour a protective stance, while the Fraternity are of the view that offence is the best form of defence. This doctrine cost them dearly in the Phantom Wars - although victorious in the end, they only narrowly avoided being completely wiped out, and to this day boast less than ten thousand individuals.

Like their Guardian brothers, every Ronin carries a bladed weapon, crafted to their personal specification, to symbolize their commitment to their duty. Each sword is bio-tagged to its individual owner. While anyone may wield such a blade as a standard weapon, the energised edge unique to Guardian blades will only activate in the hand of its owner.
Ronin Army

Like their brethren the Guardians, the Ronins enjoy a warrior tradition spanning tens of thousands of years. Even more so than the Guardians, however, their effective strength is constrained by their limited population.

## Origin

The Ronin military dates back to the founding of their faction.

## Military doctrine

Ronins rarely deploy in large numbers, unless they perceive a situation to be a crisis. As with most small-unit forces, their preferred approach is to target vulnerabilities in an enemy's lines or logistics and strike hard and fast to disrupt the enemy's line of battle.

Ronins do not surrender once engaged in combat, and will fight to the death to achieve an objective, no matter the odds, often adopting a last stand position. It is a testament to their prowess that in most cases, such last stands succeed.

## Army ranks

When deployed militarily, a group of Ronins is customarily commanded by one of their Captains, the governing council of the Fraternity.

## Notable events

* The Daybreak War
* The Hundred-Years War
* The Phantom Wars