Arkenwolde

The largest city in Narnmor county, though not its capital. It is built on a junction of five ley lines, and as such is thought to be of major divine importance. Churches to the six major deities of man hold a heavy influence on the people of the city, and the arcane is shunned.

## Layout

While the religious nature of the city suggests an order of some kind, Arkenwolde is in actuality a mess of buildings. Towers of temples and churches rise up from the cluttered skyline. The five ley lines that form the basis of the religious nature of the city are prominently laid out in the street plan. Gold pavings run through the middle of the cobbled main streets, highlighting the divine connections. Other than these five main roads, the streets are a jumble. From a birds-eye perspective it looks as though someone carved into the city and just cut away five strips, leaving the rest of the streets intact. They divide the city into five (uneven) sections, with a central district circling the connecting point; each is devoted to a different deity of the pantheon. They are:

### The Dawnterrace

To the east of the city, as to be closer to the sun, lies the district of Amon, god of the sun and light. Here stands the Golden Hall of the Sun, largest of all temples in Aenín. It stands with its face towards the east, so that when the sun rises the light reflects off of its golden roof like a thousand shining beacons.

### The Lawhalls

Most of the residential area in Arkenwolde is located in the district of Horathis, the Adamantine Judge, god of law and civilization. As a result, this is one of the larger districts.

### The Abundant Garden

The largest district of Arkenwolde, as well as the only one to extend beyond the walls of the city, is the district of Tespater, god of agriculture and nature. Though it is the largest it is not the most populated, for the single reason is that most of it is covered in fields of farmland.

### The Erudite Sanctuary

This is the smallest of Arkenwoldes five districts, as it is the district of Doriandor, patron of the learned and the scholarly. Aside from regular houses (of which there are less than in the other districts) this district is home to a number of monasteries, filled with monks praying in silence or hand-copying ancient manuscripts. It also houses Doriandor's Reserve, the Grand Hall of Erudition, one of the largest libraries in Aenín. It may not contain the extensive knowledge of the arcane that the Academy of Si-Tahna has, but its collection of histories, chronicles and manuscripts is vast. And, guarded by thick walls of stone and lock and key, and skilled clerics, lie ancient tomes and artifacts detailing fiends, devils and demons alike, as well as the unstoppable horde of the Un-dead.

### The Trial Grounds

This is the district of Tyrm, god of strength and storms. Numerous training facilities are strewn throughout the district, as the Virtuous Warrior prizes strength in arms above all else.

### The Crossroads

In the middle of the city, where the five roads connect, is the district of the god of tricksters and travelers, Melgrim. Here travelers passing through the city go to gain the blessing of the Traveling Lord, the patron of roads.

In the exact center of the city where the Divine Lines meet the people have built a magnificent fountain, named the Fountain of Renewal. They say water from the fountain can cure disease, and those who drink it shall meet fortune on their path.

## Law

Upheld by the pious and the devoted, Arkenwolde law is strict and unforgiving. Punishments for those who stray from the various commandments are severe.

A particular topic of note is the Arcane. Many priest will tell you: "Only the gods can grant supernatural abilities, and only the worthy and devoted can wield such power!" Therefore, while divine magic is not frowned upon and even revered, any wizard or sorcerer who enters Arkenwolde is in for a hard time.