recursal/Fanatic-Fandom huggingface dataset:
Ceremonial Adornment

Protecting oneself in war times is paramount, however sometimes this may not be considered appropriate or even may be an affront in a diplomatic situation. These adornments make the armour less militaristic in nature, more pleasant to view.

It can be applied to any armour.

**Base Modifier:** Remove 2 setback dice from Social skill checks due to wearing armour in socially inappropriate situations. Add 1 setback dice to Coordination checks.

**Mod Options:** 1x "Remove 1 setback dice to Coordination checks."
Clone Reconnaissance Armour

This armor was distributed to troopers sent on scouting and recon missions where stealth was more important than protection. It minimized some of the armor plating in favor of providing mobility. Often it was repainted by troopers for the terrain they were deployed to.

Add 1 boost dice to Stealth checks.

Remove 1 setback dice from visual Perception check made thanks to the visor's integrated thermal and low-light sensors.
Delta-7 Aethersprite Interceptor

A revolutionary fighter once used by the Jedi of the Republic, the nimble starfighter is a luxurious single-pilot fighter.

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**Hyperdrive:**None (may dock with Syliure-31 Hyperspace Ring [Class 1] with easy (1 difficulty) piloting check)

**Navicomputer:** None - astromech droid socket

**Sensor Range:**Close.

**Ship's Complement:**1 Pilot

**Encumbrance:** 4

**Passenger Capacity:** 0

**Consumables:**5 Days.

**Weapons:**

* Forward-mounted Twin Medium Laser Cannons
CryonCorp Mk. I Cat's Eye Multipurpose Sensor Suite

This sensor suite is designed by a relatively new company. It is low-cost for the type of sensor it is, however the trade-off is a very finicky when it comes to being spoofed. Due to their high energy draw and output, they are easy to detect from high orbit.

This sensor suite has a planetary scale range of long.

Add 2 boost dice to any Perception/Computers/Vigilance checks operator makes to detect incoming orbital air traffic within range. Add 2 setback dice to stealth checks made by land units approaching the device and operator.
CEC D-22 "Screamer" Speeder Bike

This extremely fast speeder is little more than a repulsor engine with a saddle and a pair of handles. It is also sometimes used by CoreSec, modified with a light repeating blaster, for pursuits.

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**Maximum Altitude:** 35 metres.

**Sensor Range:** Close.

**Crew:** 1 Pilot.

**Encumbrance Capacity:** 3

**Passenger Capacity:** 1

**Weapons:**

* None.
Crushgaunts

Also known as "shuk'orok" in the Mandalorian ancient language, these gauntlets were designed for raw crushing power, capable of destroying durasteel and deflecting weapons.

Upgrade ability of Brawn checks made to grip, crush or hold on to items once.

A despair or 3 disadvantage results made to crush or destroy something may deal 2 damage to wielder.
Community Resources

There are a myriad of online (and offline) communities for the Star Wars RPG by FFG including websites, Discords, and forums to visit and discuss the game. Below is a collection of these gathering places where players and GMs alike discuss the game, share content and creations, and organize resources.

## Websites

SWRPGCommunity.com - A resource hub and community base for Star Wars RPG by FFG. The site features a forum, an archive of the old FFG forum, hundreds of player and GM resources, and guides for new players. Additionally, there is a plethora of homebrew content and adventures to peruse through.

MySWRPG.com - An alternative community blog and forum built around incredible homebrew content.

Legends of the Galaxy - An adventure league style online and game store based campaign hosting a variety of useful resources and information about the Star Wars RPG game.

Star Wars RPG Homebrew Distillery - A compendium of homebrew for Edge of the Empire, Age of Rebellion, and Force & Destiny.

Star Wars Adversaries - A comprehensive list of NPC statblocks from all official FFG publications. Includes options to directly track wounds, strain and minion group size.

## Discord

Discord is an online platform reminiscent of IRCs that allows users to chat in real time about popular subjects

Star Wars RPG Discord - The Star Wars RPG Discord Server is the largest discord community catering to Fantasy Flight Game's SW RPG series. Through the server, they organize games on diverse platforms, while providing a space to chat about anything from GM tips to rules questions. If you are an avid player looking for a new campaign amidst the Outer Rim or a grizzled GM looking to lead ragtag Rebellion heroes - this is the best place to instantly organize via chat.

RPG Sessions - A discord built up and around RPGSessions.com, a web and discord-based dice roller and game manager for Star Wars RPG.

## Forums

Forum.SWRPGCommunity.com - A replacement forum for the retired FFG forums. The forums feature many of the popular posts from the FFG forums, along with an active userbase of old veterans for the game. If you're looking for a place to talk about the game at a slower pace, this is it!

FFG Forum Archive - Constructed by EntropicDreamer, this is a complete archive of the original FFG forums.

## Social Media Groups

Star Wars RPG Community Facebook Group - A facebook group catering to all things Star Wars RPG by FFG.
Cultural Etiquette Manual

Protocol droids are often used to cover one's negotiations with foreign cultures and species, however, the droids may at times be unavailable or culturally offensive. In those situations, maintaining etiquette is still paramount, and these manuals cover that.

Add automatic advantage to social checks made to interact with members of the culture the manual covers.
Curich-class Shuttle

The Curich-class is an older design from Sienar Fleet Systems before their contract with the Empire. The vessel is designed in such a way that allows the transport of troops and supplies with respectable speed.

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**Hyperdrive:** Primary: Class 2, Backup: Class 12

**Navicomputer:** Yes.

**Sensor Range:** Short.

**Ship's Complement:** 1 Pilot, 1 Co-Pilot/Engineer, 1 Gunner.

**Encumbrance:** 300 (without passengers)

**Passenger Capacity:** 50

**Consumables:** 2 Months.

**Weapons:**

* Dorsal Turret-mounted Heavy Blaster Cannons
Defensive Training talent

## Defensive Training

* **Activation:** Passive
* **Ranked:** Yes
* **Trees:** Makashi Duelist (1), Niman Disciple (2), Shii-Cho Knight (1)

When the character wields a Lightsaber weapon, Melee weapon, or Brawl weapon, that weapon gains ranks in the Defensive item quality equal to the character's ranks in Defensive Training (this replaces any ranks in Defensive the weapon already has).
Creative Design talent

## Creative Design

* **Activation:** Passive
* **Ranked:** Yes
* **Trees:** Shipwright (3)

As part of resolving a successful crafting check, the character may also apply a result equivalent to spending a number of advantage results equal to [their] ranks in Creative Design. The GM may then apply a result equivalent to spending that same number of threat results.
Consular-class Light Cruiser (Charger c70 Refit)

The Charger c70 Refit was the Republic Navy's quick response to the sudden outbreak of the war. Due to having a large number of Consular-class cruisers on hand for diplomatic duties - there were plenty of the vessels available for quick refit to turn them into some sort of combat ship.

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**Hyperdrive:**Primary: Class 2, Backup: Class 14

**Navicomputer:**Yes.

**Sensor Range:**Extreme.

**Ship's Complement:**1 Captain, 1 Pilot, 1 Co-pilot, 1 Navigator, 1 Comms Operator, 4 Engineers.

**Encumbrance Capacity:** Up to 4000, depending on configuration.

**Passenger Capacity:** Up to 24, depending on configuration

**Consumables:**1 Year.

**Weapons:**

* Port & Starboard Dorsal Turret-mounted Twin Heavy Laser Cannon

* Port & Starboard Ventral Turret-mounted Twin Heavy Laser Cannon

* Forward-mounted Twin Light Laser Cannon

* Dorsal Turret-mounted Quad Laser Cannon

* Forward-mounted Twin Concussion Missile Launcher
CEC HWK-1000 Light Freighter

The HWK-series of light freighters were doomed as the galaxy went into war times, as it was designed as a high speed, lightly armored and completely unarmed freighter. However, experimenting with advanced ion drive technology, CEC produced a number of prototypes of the HWK-1000 model... which never went into full production in the end.

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**Hyperdrive:**Primary: Class 1, Backup: Class 12.

**Navicomputer:** Yes.

**Sensor Range:**Short.

**Ship's Complement:**1 Pilot, 1 Co-Pilot/Navigator.

**Encumbrance Capacity:** 100

**Passenger Capacity:** 4

**Consumables:** 6 Months

**Weapons:**

* None.
Calming Salve

This salve is specifically designed to open a sentient being to the living force surrounding them. Comforting to those without force sensitivity, a Mystic can draw force into themselves.

Once per session, as an action, a force-sensitive character may use this salve to make a force power check. They may spend force points generated from light side force results to recover one strain per force.
DS-2 Death Star

While still under construction, the second death star was largely in the realm of power similar to its predecessor. Unlike its predecessor, the construction of this weapons platform was done with a focus on the superlaser - and its capacity to obliterate starships instantaneously.

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**Hyperdrive:** Not yet enabled.

**Navicomputer:** Yes.

**Sensor Range:** Extreme.

**Ship's Complement:** 1,200,000 officers, pilots and enlisted Crew.

**Starfighter Complement:** 4,200 starfighters.

**Vehicle Complement:** 2,400 shuttles, 200 AT-series walkers, 75 landing craft.

**Encumbrance Capacity:** 100,000.

**Passenger Capacity:** 640,000.

**Consumables:** One year.

**Weapons:**

* Superlaser

* 10,000 Heavy Turbolaser Batteries

* 10,000 Turret-mounted Twin Light Turbolaser Batteries

* 3,500 Battleship Ion Cannon Batteries

* 7,500 Turret-mounted Twin Medium Ion Cannon Batteries

* 7,000 Turret-mounted Light Ion Cannons

* 13,000 Turret-mounted Point Defense Concussion Missile Launchers

* 32,000 Turret-mounted Twin Heavy Laser Cannons

* 33,500 Turret-mounted Quad Laser Cannons

* 440 Heavy Tractor Beam Emitters

**Additional Rules:**

* **Massive 8:** Critical rating of weapons targeting this starship counts as 8 higher.
* **Shield Generator:** The station is protected by a powerful shield generator from Endor. When the shield is up, ships which collide with it suffer a major collision (with +50 to the result).
Counterespionage

Spies know foiling the plots of enemy agents is always paramount, and devote much preparation to thwarting these schemes. This might be done via hiding weapons in a meeting place, ensuring "innocent bystanders" are in fact armed backup, or other cunning and clever ploys. The more agents are aware of their opposite numbers and enemy tactics, the better they can achieve their goals. Counterespionage ideally leads to the grand prize: turning an enemy into a valuable double agent.
CT-4 Medical Droid

Produced by Polis Massa Pria Assemblage, similar to the EW-3 midwife droid, this droid specialises in the application of bacta. The programming contained allows it to dose correctly for an array of different species.

## Statistics

**Skills:** Computers 1, Discipline 1, Knowledge (Xenology) 3, Medicine 3, Perception 2.

**Talents:** Bacta Specialist 2 (patients heal 2 additional wounds when healed via bacta tanks or long-term care), Surgeon 1 (patient heal 1 additional wound when healed via a Medicine check).

**Abilities:** Droid.

**Equipment:**

* Built-in Diagnostic & Surgical Tools (counts as medpac and stimpack that can be used once per session)
* Synthflesh Applicator (can administer synthflesh 5 times per session)
Full Stop talent

## Full Stop

* **Activation:** Active (Maneuver)
* **Ranked:** No
* **Trees:** Driver, Squadron Leader

When piloting a ship or vehicle, the character may take the Full Stop maneuver to immediately reduce the speed of the ship or vehicle to zero. The ship or vehicle then suffers one point of system strain for every point of speed it had before stopping.
Cortosis Gauntlets (Refined)

These metal gauntlets include a thick plate of refined cortosis along the fore-arm, allowing excellent protection against lightsabers.

While in combat with a lightsaber wielder, may spend 3 disadvantage results from an opponent's combat roll targeting them to short out the lightsaber. Alternatively, may spend 3 advantage results from own combat check to short out the opponent's lightsaber.
Consolidated Learning Systems Transliterator

Despite the fact that most galactic species speak or understand basic, there is occasionally the need to speak and engage with members of less civilised and cosmopolitan species. This device is more compact, discrete and cheaper than a droid.

Remove 2 setback dice from any Charm, Coercion or Negotiation checks that are due to linguistic difficulties / misunderstandings.
Darvro-class Light Freighter

Used in the Ord Gimmel Defense Fleet, it is named after a beast of burden found in the rural regions of the system. Thanks to its proprietary stealth systems, it is especially good at blockade running and hit and run tactics.

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**Hyperdrive:**Primary: Class 1, Backup: Class 12.

**Navicomputer:** Yes

**Sensor Range:**Medium.

**Ship's Complement:**1 Pilot, 1 Co-Pilot, 1 Gunner.

**Encumbrance Capacity:** 120

**Passenger Capacity:** 4

**Consumables:** 1 Month.

**Weapons:**

* Forward-mounted Medium Laser Cannon

* Dorsal Turret-mounted Quad Laser Cannon

* Rear-mounted Light Tractor Beam

**Additional Rules:**

* Gimmellian Stealth Device: Reduce the range band of enemy ships' passive sensors by 1 for detecting the Darvro. Shields and weapons are disabled while this is active. Requires an action to activate and de-activate.
* Electronic Countermeasures Suite: Block sensors within range when active and count as Silhouette 2. Upon being activated, notifies all ships within a star system (or 100km planetside) to the Darvro's existence.
Cyber Tech

The Cyber Tech specialization gives a Technician a way to explore the realm of medicine, using technical and biological know how to craft and maintain cybernetics, as well as to integrate them into living bodies. Given this ability to skillfully alter bodies with cybernetics, most Cyber Techs perform at least some upgrades on themselves. The degree and subtlety of an individual Cyber Tech's upgrades tend to depend on the individual's culture, species, and personal beliefs. Within some cultures, extensive cybernetic augmentation is considered unusual or even taboo.

**Bonus Career Skills:**

* Athletics
* Mechanics
* Medicine
* Vigilance
Dead To Rights talent

## Dead to Rights

* **Activation:** Active (Incidental)
* **Ranked:** No
* **Trees:** Hotshot, Pilot

The character may spend one Destiny Point to add additional damage equal to half [their] Agility rating (rounded up) to one hit of a successful attack made by ship or vehicle-mounted weaponry.

### Improved

* **Activation:** Active (Incidental)
* **Ranked:** No
* **Trees:** Hotshot, Pilot

The character may spend one Destiny point to add additional damage equal to [their] Agility rating to one hit of a successful attack made by ship or vehicle-mounted weaponry. This replaces the normal ability for Dead to Rights.
CorChemCo Beastmaster Chem Lure

This lure uses pheromones rather than a beast's call to lure it to a specific location for easy capture. The lure contains a database of many creatures, but can also analyse a DNA sample to create a new entry.

Creature targeted must make a Hard (3 difficulty) Discipline check to resist. Upon failure, they approach the lure to investigate.
CL-1c Lancet Interceptor

This is a sleek, fast and agile fighter, designed to intercept and destroy enemy starfighters. It was used extensively by the Judicial Department of the Republic, and is now still used by CorSec and Corellian defense forces.

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**Hyperdrive:**Primary: Class 1, Backup: None.

**Navicomputer:** Yes.

**Sensor Range:**Short.

**Ship's Complement:**1 Pilot.

**Encumbrance Capacity:** 4

**Passenger Capacity:** 1

**Consumables:** 1 Day.

**Weapons:**

* Forward-mounted Linked Medium Laser Cannons
Corellian Mining Corporation Digger Crawler

Built by the Corellian Mining Corporation as a massive mobile mining and smelting facility, the digger crawler appears to be a treaded box that towers some 20 meters above the surrounding landscape. Corellian Mining intended the vehicles to serve as semi-autonomous mining operations on rough, frontier worlds. Their primitive but reliable nuclear fusion steam reactors and multiple treads ensure they seldom break down, and their weight and armor means they can survive the harshest environments.

Digger crawlers are robust and customizable enough that they can be found across the galaxy, and put to uses they were not originally designed for. A good example of this can be found on the planet Tatooine. There countless digger crawlers were left behind by various mining consortiums over the years, only to be salvaged and repurposed by nomadic Jawa clans. Now these "sandcrawlers" roam the wastes of Tatooine, looking for scrap, and selling and trading to moisture farmers and other nomads.

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**Sensor Range:** Medium.

**Crew:** 50 Miners & Engineers (100 Jawas)

**Encumbrance:** 400

**Passenger Capacity:** 30 (or 60 Jawas)

**Weapons:**

* None.
Cyberneticist talent

## Cyberneticist

* **Activation:** Passive
* **Ranked:** Yes
* **Trees:** Cyber Tech (2)

The character removes a setback dice per rank of Cyberneticist from [their] checks to build, repair, and install cybernetic implants. In addition, cybernetics and any materials used to craft cybernetics cost the character 50% less (this does not decrease with additional ranks of Cyberneticist).
Crossguard Lightsaber

This lightsaber is a rather ancient model which has long been abandoned. However, it provides the user with more protection and an easy path to disarming their opponent.

This essentially a crossguard lightsaber hilt with an ilum crystal installed.

When attacked, may spend 3 disadvantages from opponent check to cause them to become disarmed.
Dockyard Expertise talent

## Dockyard Expertise

* **Activation:** Active (Action)
* **Ranked:** Yes
* **Trees:** Shipwright (2)

The character may make an **Average Knowledge (Education) check** when at a dry dock with suitable personnel and equipment to conduct repairs to a starship, or to add attachments or modifications to one. If successful, the cost and time for repairs is reduced by 20% for each rank of Dockyard Expertise to a minimum of 100 credits and one day.
Combat Programming talent

## Combat Programming

* **Activation:** Active (Action)
* **Ranked:** No
* **Trees:** Droid Specialist

Once per encounter when working on a droid, the character may make a **Hard Computers check**. If successful, for the remainder of the encounter the droid gains two different combat skills at rank 1, or 1 additional rank in two different existing combat skills (to a maximum of 5), as chosen by the character. If the character is a droid, it may perform this action on itself.
CorChemCo "Quickflash" Burning Gel

This burning gel is a tool used by many to gain access to certain areas that may otherwise be locked. Once placed on a material and lit, it quickly burns through the item. Often it is used to burn holes into a starship's hull that is adrift or derelict.

Gel deals 10 damage and has the Burn 5 and Pierce 5 qualities on contact.
Czerka BC-7 Environmental Cocoon

This high-tech 'sleeping bag' is favoured by hunters and survivalists - allowing a single person to rest in almost any hostile environment.

Reduce difficulty of Resilience checks to resist effects of extreme cold or heat by 3.

Remove up to 3 setback dice from checks due to extreme heat or cold while within the cocoon.
Clawdite

**Wound Threshold:** 9 + Brawn

**Strain Threshold:** 9 + Willpower

**Starting Experience:** 95 XP

**Special Abilities:** Resilience +1

**Changeling:** As an action, suffer 3 strain and make an Average (2 difficulty) Resilience check. Success allows to change appearance to match a character who was previously observed. Others must make an opposed Perception vs Deception check to detect something is amiss.
D-4 Mobile Defense Platform

Designed by Incom Corp., this vehicle is typically rolled out by security and law enforcement in urban conflict zones.

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**Maximum Altitude:** 5 meters.

**Sensor Range:**Short.

**Crew:**1 Driver, 1 Operator, 1 Gunner

**Encumbrance:** 20

**Passenger Capacity:** 10

**Weapons:**

* 2x Turret-mounted Heavy Repeating Blasters (personal scale weapons)

**Additional Rules:**

* Defensive Platform: As a maneuver may extend shields into a bubble covering short range. All characters and vehicles in range gain defense 3 from attacks outside the shield.
Creshaldyne Mk.IV Riot Armour

This riot armour is exclusively sold to law enforcement agencies and governments. It is advertised as the last word in protection for riot police, relatively light weight and blast-resistant.

Includes a breath-mask that filters out airborne toxins and gases. Reduce duration of staggered and disoriented effects by 1 round (to minimum of 1 round).
Chiewab IRAPS Cerebral Stabilizer

This is a life-saving device known as the "brain cage", designed to preserve the central nervous system of a critically injured patient. It is a full-face helmet with IV lines that are injected directly into the large vessels of a patient's neck - replacing the blood with a suite of useful liquids.

Apply to patient within 1 round of them suffering a 'Bleeding Out' or 'The End is Nigh' critical injury. After an Average (2 difficulty) Medicine check, patient is stabilized and the injury effects are cancelled. If the character was dead at the time, they are brought back to life with a 'Gruesome Injury' critical injury.
Charm (Pr)

This social skill measures the character's ability to make just the right compliments and say just the right things to bring people onto their side. Rolls for this skill may be used in regards to;

* Persuasion through the forms of flattery and flirting, against a character's Cool.
* Appeals to a target's better nature.
* Most cases where seduction of another is attempted (unless it is not willful).

##### Careers with Charm as a class skill:

* Colonist
* Diplomat
* Mystic

##### Specializations with Charm as a class skill:

* Advisor
* Ambassador
* Charmer
* Interrogator
* Makashi Duelist
* Master
* Performer
* Politico
* Propagandist
* Prophet
* Sage
* Scoundrel
* Sleeper Agent

##### Universal Specializations with Charm as a class skill:

* Republic Representative
* Senator
* Ship Captain
Corellian Technologies Savior Anti-Grav Chute

Originally designed to save airspeed pilots in the case of an emergency, these repulsorlift backpacks reduce the falling speed of a wearer. It is often also used by infiltration operatives to deploy behind enemy lines.

Take no damage or strain from falls. Once active, reaching the ground may take multiple rounds.
Clanker Killer talent

## Clanker Killer

* **Activation:** Active (Incidental)
* **Ranked:** Yes
* **Trees:** ARC Trooper (2), Clone Commander (1), Clone Officer (1), Clone Pilot (1), Clone Trooper (2), Clone Veteran (1)

Before rolling a combat check that targets a droid (including a droid vehicle or a vehicle piloted by a droid), the character may remove boost dice up to their ranks in Clanker Killer from the pool, and add an equal number of success or advantage results (in any combination) to the results.

### Improved

* **Activation:** Passive
* **Ranked:** No
* **Trees:** Clone Veteran

When making a Brawl or Melee combat check targeting a droid, the character treats their attack's critical rating as being 1 lower per rank of Clanker Killer (to a minimum of 1).
Cruel Commander talent

## Cruel Commander

* **Activation:** Passive
* **Ranked:** No
* **Trees:** Separatist Commander

When upgrading the ability of a Mass Combat check in a mass combat in which the character is commander of the acting force (or when upgrading the difficulty, if the character is the commander of the enemy force), the character may use ranks in Coercion instead of ranks in Leadership.
CryoBan Rifle

The Loronar CyroBan rifle is based off the same technology used in firefighting and preservation tools. When fired, the beam dissipates the free energy of its target - causing extreme drops in temperature.

When used against a target wearing armour that protects against extreme cold, the weapon loses the Pierce quality.

Making melee attacks against targets struck by a CryoBan in the current round, add 2 boost dice to the check.
Deceptive Taunt talent

## Deceptive Taunt

* **Activation:** Active
* **Ranked:** No
* **Trees:** Performer

Once per session, the character may make a Deceptive Taunt action. The character makes an opposed Deception check targeting one NPC within medium range. If [they] succeed, the NPC must attack [them] during its next turn. If the NPC cannot do so, it must spend all subsequent turns maneuvering into position until it can make a melee or ranged attack against the character. Once it has made a melee or ranged attack against the character, the NPC is no longer affected by Deceptive Taunt. If the character is incapacitated or leaves the encounter, the NPC is no longer affected by Deceptive Taunt.

If used outside of combat, at the GM's discretion the NPC can choose to perform a non-lethal attack if the situation warrants it. If the encounter takes place at a party, for example, the NPC may choose to punch the character rather than using a knife or blaster.
Cloaked Smuggling Compartments

These cloaked smuggling compartments are specifically made out of sensor dampening materials, reducing the capability of detection by customs officers and their scanning equipment.

It can be installed onto any vehicle or starship.

**Base Modifier:** Stores up to 25 encumbrance per compartment (still counting as part of total vehicle encumbrance). Increase difficulty of checks to find compartment by 3.

**Mod Options:** 2x "Concealable Encumbrance Capacity +25."
CEC WUD-500 Star Yacht

This luxury craft was designed to complement the YT-series of light freighters, built in a similar aesthetic. However, it was unpopular despite the ability to further customize the vessel and its speed, due to an inability to compete with the built-to-order luxury vessels produced by SoroSuub and KDY.

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**Hyperdrive:**Primary: Class 1, Backup: Class 8.

**Navicomputer:** Yes.

**Sensor Range:**Short.

**Ship's Complement:**1 Pilot, 1 Co-Pilot/Navigator.

**Encumbrance Capacity:** 65

**Passenger Capacity:** 6

**Consumables:** 4 Months.

**Weapons:**

* Forward-mounted Twin Blaster Cannons
Clone Dive Armour

Designed for use by the Clones when fighting on the water worlds of the republic, such as Mon Cala, they were designed to provide the non-aquatic species the necessary qualities for combat in such environments.

Provides 12 hours of oxygen, a fresh water supply, nutrition supplements and other biological necessities.

Wearer does not suffer movement penalties through water. Remove 1 setback dice from Perception checks due to underwater conditions.
Crucial Point talent

## Crucial Point

* **Activation:** Active (Incidental)
* **Ranked:** Yes
* **Trees:** Arbiter (1)

Once per session during ongoing negotiations, the character may perform the Crucial Point incidental to introduce one potential concession that an opponent will do nearly anything to obtain. This can only take place during an encounter featuring the Negotiation skill. Such encounters can range from a high-level diplomatic conference to the negotiation of payment for a job, but should not include social interactions featuring other social skills such as Charm, Coercion, or Deception.

What the concession is should be up to the player and GM. It should be something that one party is willing to give up or exchange, and it should be something concrete (such as a new trade deal or the offer of a used speeder to get a deal on a new one). The lengths the other party is willing to go to are dependent on the scenario, and may range from offering a drastic decrease in price to agreeing to an immediate cease-fire in an ongoing conflict. At minimum, the difficulty of further Negotiation checks should be decreased.

At the GM's discretion, there may be some things that no reasonable sentient will do. Killing oneself to obtain a concession, selling a planet into slavery, and surrendering the Rebel Alliance to the Empire are all examples of this
CryonCorp Omniscan 3 Integrated Scanner

Scouting and Elite units often benefit from having some form of scanner, and having it integrated into one's helmet makes it especially convenient.

It can be applied to any armour with a helmet.

**Base Modifier:** Helmet has a General Purpose Scanner integrated. Add 1 boost dice to Perception checks to detect movement or hidden enemies.

**Mod Options:** 1x "Perception skill +1"
Center Of Being talent

## Center of Being

* **Activation:** Active (Maneuver)
* **Ranked:** Yes
* **Trees:** Master (2), Niman Disciple (1), Protector (2), Shii-Cho Knight (1)

*Force talent.* Once per round, when wielding a lightsaber, the character may perform a Center of Being maneuver. Until the beginning of the character's next turn, whenever an enemy makes a melee attack targeting the character, the critical rating of the enemy's weapon counts as 1 higher per rank of Center of Being.

### Improved

* **Activation:** Passive
* **Ranked:** No
* **Trees:** Master, Niman Disciple

*Force talent.* The character may voluntarily suffer 1 strain to perform Center of Being as an incidental instead of a maneuver.

### Supreme

* **Activation:** Passive
* **Ranked:** No
* **Trees:** Master

*Force talent.* When the character performs the Center of Being maneuver, until the beginning of their next turn, ranged weapons also treat their critical rating as one higher per rank of Center of Being when attacking the character.
Cyclic Crystal Array

This is a specialized attachment created to allow a lightsaber wielder to switch out their kyber crystal for another one in combat.

The mod can only be applied to Lightsabers.

**Base Modifier:** Install a second crystal for no hardpoint cost, as a maneuver, may switch active crystal.

**Mod Options:** 1x "Install a third crystal."
Delta-class T-3c Shuttle

This shuttle is heavily armed and designed for use by battlefield commanders and high-ranking imperial officers and officials. It is capable of safely transporting VIPs through combat zones and even able to defend itself if needed.

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**Hyperdrive:**Primary: Class 1, Backup: Class 10.

**Navicomputer:** Yes.

**Sensor Range:**Short.

**Ship's Complement:**1 Pilot, 1 Co-Pilot, 1 Navigator, 1 Gunner, 1 Comms Operator, 1 Engineer.

**Encumbrance Capacity:** 250 (without passengers).

**Passenger Capacity:** 30

**Consumables:** 3 Months.

**Weapons:**

* Forward-mounted Light Laser Cannons

* Wing-mounted Heavy Laser Cannons
Crash Gear

Most sets of crash gear consist of an assortment of protective wear designed to allow a user to better survive inevitable collisions and buffeting that are part of every race or mission. Typical outerwear includes layers of microfiber cloth and impact absorbing gel inserts worked into a jumpsuit or other form-fitting outfit, along with thick gloves and boots. Most importantly, crash gear comes with protective headwear. These can range from small skullcaps (know colloquially as "skid lids") to full-face, internally supported, environmentally sealed helmets that can rival military gear. Like crash gear outerwear, crash helmets include get-packs and wicking microfiber but also have strong polycarbonate shells lined with dense polyfoam for greater protection. Some helmets are also equipped with integral face shields or flup-up visors that are tinted and polarized to protect the wearer's eyes from debris and flaring lights.

A character wearing crash gear ignores the effects of ongoing Critical Injuries on any Intellect or Cunning-related checks, but still suffers from the injuries themselves, She also cannot be disoriented.
E5 Blaster Carbine

This is was the primary weapon distributed to Baktoid B1 Battle Droids during the Clone Wars. It is light and small, while preserving its stopping power - though this makes it prone to overheating and rather inaccurate.

Rolling 3 disadvantage results may cause the E5 to overheat, damaging it by 1 step.
Defensive Stance talent

## Defensive Stance

* **Activation:** Active (Maneuver)
* **Ranked:** Yes
* **Trees:** Bodyguard (2), Enforcer (1), Gadgeteer (1), Infiltrator (2), Marauder (1), Outlaw Tech (1), Shien Expert (1), Soresu Defender (2)

Once per round on the character's turn, the character may perform a Defensive Stance maneuver to defend against incoming melee attacks. [They] then suffer a number of strain no greater than [their] ranks in Defensive Stance. Until the start of the character's next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to the strain suffered by the character this way.
CZ-Series Communications/Business Droid

An extremely specialised form of protocol droid, the CZ-Series is built almost entirely to serve in the Core Worlds. The droid is loaded with a complete database of banking and financial regulations, and a data drive capable of keeping it up to date with inter-system markets.

## Statistics

**Skills:** Knowledge (Education) 3, Knowledge (Core Worlds) 2, Negotiation 4, Perception 1.

**Talents:** None.

**Abilities:** Droid, Etiquette and Protocol (allow allies to add 1 boost dice to any Negotiation checks).

**Equipment:**

* In-built datapad & long-range comlink.
Calm Commander talent

## Calm Commander

* **Activation:** Passive
* **Ranked:** No
* **Trees:** Figurehead

When upgrading the ability of a Mass Combat check in a mass combat in which the character is the commander of the acting force (or when upgrading the difficulty pool, if the character is the commander of the enemy force), the character may use ranks in Cool instead of Leadership.
Channel Agony talent

## Channel Agony

* **Activation:** Active (Incidental)
* **Ranked:** Yes
* **Trees:** Magus (3)

*Force talent.* After rolling a Force dice, the character may choose to suffer wounds no greater than twice their ranks in Channel Agony. For every two wounds, they add a dark Force point to the results. A character who has purchased this talent automatically gains 1 Conflict per rank purchased at the beginning of a game session.
Corellian Engineering Corporation Deep Space Recovery Vessel L-2783

This massive vessel is often used for rescue operations in the deep space of the Outer Rim, with a massive cargo hold which can carry ships and debris. It has a huge hangar bay which leads to this cargo hold, equipped with a tractor beam to pull a target in.

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**Hyperdrive:**Primary: Class 4, Backup: Class 15.

**Navicomputer:** Yes.

**Sensor Range:**Long.

**Ship's Complement:**100 Officers and Enlisted Crew

**Vehicle Complement:** 50 Maintenance/Scavenger Pods, 4 Cargo Shuttles.

**Encumbrance Capacity:** 5000

**Passenger Capacity:** 100

**Consumables:** 1 Year.

**Weapons:**

* Dorsal Turret-mounted Light Turbolaser Cannon

* Port & Starboard Turret-mounted Medium Laser Cannons

* Ventral Heavy Tractor Beam
Disruptive Strike talent

## Disruptive Strike

* **Activation:** Active (Action)
* **Ranked:** No
* **Trees:** Shien Expert

*Force talent.* The character may take a Disruptive Strike action, making a Lightsaber (Cunning) combat check against one engaged target and adding Force points no greater than Force rating to the check. The character may spend a Force points to add failure results to the target's next combat check made during this encounter.
Cracian Thumper

This is a bi-pedal creature looks like a massive rodent-horse. They are exported from their home planet of Craci and are generally stealthy.

## Statistics

**Skills:**Brawl 2, Cool 1, Perception 1, Stealth 3.

**Talents:**None.

**Abilities:** Silhouette 2, Domesticable 1 (downgrade difficulty of checks to train Cracian thumper by 1), Trained Mount 2 (add 2 boost dice to a rider's Survival checks while mounted on a Cracian thumper).

**Equipment:**

* Claws

* Tail
Death Stick

The drug, popular due to its reality escaping effect and hallucinations, has no real benefits to one's abilities... but it is extremely addictive and long term use leads to a crippling death. It is so bad that many smugglers choose not to take shipments on "moral grounds".

It can be bought as a single dose;

or as a 100 dose container;

A character's force connection may be reduced.

Add 1 setback die to any task being conducted until the end of the encounter.
Cloaking Coat

The slicer generally breaks into electronic defenses, through both automated and droid interfaces. This cloak is laced with a set of sensors which broadcast junk-data, obscuring the bio-signature which would otherwise be detected by anti-personnel systems.

Upgrade difficulty of all checks to detect wearer using sensors or electronic forms of detection twice. This applies to droids with Intellect characteristic lower than the wearer's Computers skill.
Cool (Pr)

This skill represents a character's ability to remain calm in the face of danger. Maintaining one's cool is rolled for in situations such as;

* Resisting the effects of Charm and Negotiation.
* For calculating initiative if they have prepared for combat mentally.

##### Careers with Cool as a class skill:

* Ace
* Clone Soldier
* Commander
* Consular
* Explorer
* Guardian
* Jedi
* Spy
* Warrior

##### Specializations with Cool as a class skill:

* Charmer
* Clone Officer
* Demolitionist
* Doctor
* Driver
* Droid Specialist
* Droid Tech
* Figurehead
* Gambler
* Gunslinger
* Hotshot
* Knight
* Makashi Duelist
* Racer
* Sage
* Scoundrel
* Sharpshooter
* Skip Tracer
* Sleeper Agent
* Strategist
* Vanguard
Destro-6 Demolition Charge

This explosive is a shaped detonite charge that is often used for sabotage missions and capable of precision destruction of critical infrastructure or vehicles.

Rigging this explosive requires an Easy (1 difficulty) Mechanics check, taking 5 minutes per charge.

Can disengage safeties to half the time, but check becomes Hard (3 difficulty) and may detonate prematurely upon 3 disadvantages or a despair result.
Consular-Class Light Assault Cruiser

A vessel which was designed and built before the Clone Wars, the Consular-Class has long served as a VIP transport as well as command ship for small fighter groups. It features a detachable passenger pod.

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**Hyperdrive:**Primary: Class 2, Backup: Class 14

**Navicomputer:**Yes.

**Sensor Range:**Long.

**Ship's Complement:**1 Captain, 1 Pilot, 1 Co-pilot, 1 Navigator, 1 Comms Operator, 4 Engineers.

**Encumbrance Capacity:** 3200

**Passenger Capacity:** 16

**Consumables:**1 Year.

**Weapons:**

* Forward-mounted Twin Heavy Ion cannon

* One Port Dorsal & One Port Ventral Twin Light Turbolaser

* One Starboard Dorsal & One Starboard Ventral Twin Light Turbolaser

**Additional Rules:**

* Salon Pod: the detachable pod may be equipped to carry up to 10 individuals in a luxurious salon, protected with an array of devices which preserve radio-privacy.
* Command Pod: this detachable pod is equipped with many military modules which allow for monitoring of a battle's progress. Add 1 boost die to commanding troops or ships.
* Boarding Pod: this detachable pod is built for breaching and entering large vessels using shaped explosives and plasma cutters, and may move on its own using powerful sublight engines. Carries one squad.
Cortosis Staff (Refined)

A simple tool and weapon, used by those training in martial arts and the way of the jedi, this weapon has the ability to disrupt lightsabers.

While in combat with a lightsaber wielder, may spend 3 disadvantage results from an opponent's combat roll targeting them to short out the lightsaber. Alternatively, may spend 3 advantage results from own combat check to short out the opponent's lightsaber.
Electronic Counter-Countermeasures Suite

The ECCM suite may use a variety of techniques, but the end result is the same. This unit allows for detection of enemy countermeasures, and modification of current guidance systems to avoid the countermeasure.

It can only be installed on any ship or vehicle.

**Base Modifier:** Make a Hard (3 difficulty) Computers check to cancel all effects of an electronic countermeasures suite.

**Mod Options:** 1x "Decrease difficulty of the Computers check by 1."
Custom Tool Kit

Brought to the galaxy by Journeyman Tools Inc., this kit is custom made for the buyer. The grips and the tools in the tool kit are designed specifically for a single person.

Add 1 boost die to any checks for repairs and maintenance when used by the buyer of the kit. Add 1 setback die if the tools are not designed for the user.
CR92a Assassin-class Corvette

This corvette is little more than a heavily armed and armored variant of the CR90 corvette, built as a long-range patrol vessel. It has been adopted by an array of navies, fulfilling as a starfighter screen, an escort or patrolling space lanes.

Threshold
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**Hyperdrive:**Primary: Class 2, Backup: Class 16.

**Navicomputer:** Yes.

**Sensor Range:**Long.

**Ship's Complement:**60-150

**Encumbrance Capacity:** 1000

**Passenger Capacity:** 60

**Consumables:** 1 Year.

**Weapons:**

* 3x Port & 3x Starboard Turret-mounted Twin Medium Turbolaser Batteries

* Dorsal & Ventral Turret-mounted Quad Laser Cannons

* Forward Proton Torpedo Launcher

* Forward Medium Tractor Beam Emitter
Distracting Behavior talent

## Distracting Behavior

* **Activation:** Active (Maneuver)
* **Ranked:** Yes
* **Trees:** Performer (3)

The character may make a Distraction Behavior maneuver and suffer a number of strain no greater than [their] ranks in Cunning. If [they] do so, an equal number of adversaries or NPCs [they] are engaged with suffer a threat result on checks they make until the beginning of the character's next turn. The range of this maneuver increases by one band per rank of Distracting behavior.

The character selects who is affected by Distracting Behavior and can choose to have this talent not affect NPC allies. It may be that [they] explain [their] tactics to the NPCs beforehand, or that they know [them] well enough to be used to [their] antics.

#### Improved

* **Activation:** Passive
* **Ranked:** No
* **Trees:** Performer

When affected by Distracting Behavior, NPCs suffer two threat results when making checks targeting the character's allies, instead of one threat result.
Demon Mask

A mask of an evil being of a certain culture, which has been imbued with the dark side of the force.

Dark side force users with this item increase their wound threshold by 2. Any Discipline checks to resist fear caused by a character wearing a demon mask adds setback die equal to that of the character's force rating.
Christophsis Crystal

The crystal world of Crystophsis contains forests of crystalline structures that naturally forms these pure kyber crystals. The Jedi are particularly interested in these due to the ability to amplify the kinetic energy of the blade.

The crystal can only be applied to Lightsabers.

**Base Modifier:** Damage +7, Critical Rating +3, Breach +1, Sunder Quality.

**Mod Options:** 1x "Breach +1", 1x "Knockdown", 3x "Damage +1", 2x "Critical Rating -1"
Dram of Orphne

A sample of liquid collected by an agent of Chancellor Palpatine during the Clone Wars from the underworld of Aleen - it was found in connection to a powerful creature which could only be beaten through solving its riddles, whose name was Orphne.

Force-sensitives heal 1 additional strain at the end of an encounter while having this in their possession, as well as heal 1 additional wound after natural rest. When healing another character, add 1 boost die to the Medicine check.
Cracked Crystal

Remnants of the giant kyber crystal cluster used to power the Death Star's main gun, these damaged crystals may be used to power a lightsaber... however, they are fragile and unpredictable.

The crystal can only be applied to Lightsabers.

**Base Modifier:** Damage +7, Critical Rating +3, Breach +2, Vicious +1, Sunder Quality. If a despair is rolled as part of a combat check with this weapon, the crystal may shatter - being rendered useless.

**Mod Options:** 2x "Vicious +1", 1x "Critical Rating -1"
Cyber Disguise

This cybernetic implant involves multiple systems embedded beneath the skin, which allows for drastic changes to appearance. It is an extremely invasive full-body implant, used by the most deep-cover agents.

Counts as a standard disguise kit.

Count as having 2 ranks in the Indistinguishable talent.

Changing general features requires 1-3 rounds.

Taking the appearance of a specific individual requires through study and a Hard (3 difficulty) Deception (Cun) check. Cannot change general shape or size, or add/subtract limbs.
Fissrit

Also known as a 'fire worm', this large arthropod is able to produce a large amount of heat through biochemical reactions.

## Statistics

**Skills (group only):** Brawl, Perception, Stealth

**Talents:** None.

**Abilities:** Scorching Touch (when an opponent is engaged with it, they suffer 1 wound and strain), Silhouette 0.

**Equipment:**

* Heated Underbelly
Chiss

**Wound Threshold:** 10 + Brawn

**Strain Threshold:** 10 + Willpower

**Starting Experience:** 100 XP

**Special Abilities:** Cool +1

**Infravision:** Remove up to 1 setback dice from checks due to lighting conditions.

The Chiss are a humanoid species hailing from the planet **Csilla**, located in the Unknown Regions of the Star Wars galaxy. They are recognized for their distinctive blue skin and tall stature. The Chiss are most famously associated with Grand Admiral Thrawn, who is considered one of the most formidable military strategists in the Star Wars universe.
HWK-290 Light Freighter

This a smaller freighter for those individual businessmen. It is also faster and more agile than the common YT series.

Threshold
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**Hyperdrive:**Primary: Class 2, Backup: None.

**Navicomputer:** Yes

**Sensor Range:**Short.

**Ship's Complement:**1 Pilot, 1 Co-Pilot.

**Encumbrance:** 75

**Passenger Capacity:** 2

**Consumables:**3 Months.
C-PH Patrol Speeder

Purpose built for the Imperial Armed Forces by Aratech's Law Enforcement Technology Division, this bulky and armoured speeder bike excels at the role of military law enforcement. It is most often seen throughout Imperial-controlled cities and facilities, hidden around corners, ready to pounce on unsuspecting ruffians.

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**Maximum Altitude:** 10 metres.

**Sensor Range:** Short.

**Crew:** 1 Pilot.

**Encumbrance:** 4

**Passenger Capacity:** 1

**Weapons:**

* Forward-mounted Heavy Repeating Blaster (uses personal scale)