recursal/Fanatic-Fandom huggingface dataset:
The Five Rings

The Five Rings are a criminal organization operating in various locations across Ashridge, most notably a hidden base on a separated island to the South-West. They have made their campaign against House McCallan and their allies through terrorism and criminal acts.

Currently there is not much known about them, save for that their big numbers are mainly goons who claim to be associated to them and work for them, or people who have no other choice then to work for them. No new information has surfaced due to any captured member kills themselves with cyanide pills, shouting praise to the Five Rings before they die.

## Campaign on Crime

Ever since returning to Ashridge, John has made it his personal mission as well as his Houses to destroy the cruel syndicates that strike terror into his citizens, going as far as to deploy the full strength of the veteran Equine Guard to destroy them. What little pockets of brigands that are left joined the Five Rings and their leadership in the Borderwoods, where they seem to operate from mostly.

The Equine Guard gathered information from various raids and interrogations of the lower core members, that a Five Rings Lieutenant is hiding in a ruined fort to the East, Three Equine Guards, including Talvi'myr and Adriana McCallan have been sent to investigate and capture if they can.
The Order of the Raven

The **Order of the Raven** is an order of magi and spell weavers loyal once belonging to the Duchy of the Ashen Coast, the Kingdom of Gilneas and now the Shattered Coalition. Formed to serve as the order in charge of Ravendale and to act as the circle of magi for the Ashen Coast. Formed out of the desperate need for a magical sanctum and one of tutelage within Gilneas, which had been lacking of any sort even pre-Invasion of Gilneas, the Order of the Raven serves as a fellowship of spellweavers devoted to Gilneas' preservation and the continued study of magic in the region. The order does not answer to the Kirin Tor and is unaffiliated in all ways with the Magocracy of Dalaran. As a result, it only follows the guidelines laid out by the duchy and the Order's hierarchy, resulting in allowance of magics such as Blood Magic, Shadowcraft and other arts that had been long since banned by the Kirin Tor.

Given the position of the Order, it was taken with the Veil along with Ravendale itself.
The Vault of Ravendale

The **Vault of Ravendale** is a magically and physically protected vault of various important objects of note within. Located, obviously, within Ravendale, the Vault has played home to various magical artifacts and objects found by the Order of the Raven.

Most of these objects are open for research at any time by authorized members of the Order, though others have been interred within deeper, more secure, vaults within that require authorization from the Archmage.

Below are items interred within the Vaults:

### Constructs:

- **Asi'akir, the Apexis Guardian**. Current protectorate of the Vaults, replacing the original Sentry Golem.

### Void:

- **Essence of Vhaz'ix**. Captured from the Void Lord slain in Ravenfall.

- **Whisperfang, Tooth of the Dark Star**. A cursed Dagger obtained from the Shadowmoon Orcs of Draenor.

- **Void-Crystal**. A gemstone latent with void-energies, captured from the Shadowmoon Orcs of Draenor.

### Titanic:

- **Breaker Shard: Flame (x1)**. Fragments of a larger artifact, directly linked to the Gorian Breakers of Highmaul. Resistant to the many incarnations of fire throughout Azeroth and beyond.

- **Breaker Shard: Wind (x1)**. Fragments of a larger artifact, directly linked to the Gorian Breakers of Highmaul. Resistant to the many incarnations of wind throughout Azeroth and beyond.

- **Breaker Shard: Shadow (x1)**. Fragments of a larger artifact, directly linked to the Gorian Breakers of Highmaul. Resistant to the many incarnations of shadow present in Azeroth and beyond.

- **Breaker Shard: Frost (x1)**. Fragments of a larger artifact, directly linked to the Gorian Breakers of Highmaul. Resistant to the many incarnations of frost present in Azeroth and beyond.

- **Breaker Shard: Fel. (x1)**. Fragments of a larger artifact, directly linked to the Gorian Breakers of Highmaul. Resistant to the many incarnations of Fel magicks present in Azeroth and beyond.
Order of the Raven

The Kingdom of Gilneas
 **Status:**

The **Order of the Raven** is an order of magi and spell weavers loyal to the Kingdom of Gilneas. Formed to serve as the order in charge of Ravendale and to act as the circle of magi for the Ashen Coast. Formed out of the desperate need for a magical sanctum and one of tutelage within Gilneas, which had been lacking of any sort even pre-Invasion of Gilneas, the Order of the Raven serves as a fellowship of spellweavers devoted to Gilneas' preservation and the continued study of magic in the region. The order does not answer to the Kirin Tor and is unaffiliated in all ways with the Magocracy of Dalaran. As a result, it only follows the guidelines laid out by the duchy and the Order's hierarchy, resulting in allowance of magics such as Blood Magic, Shadowcraft and other arts that had been long since banned by the Kirin Tor.

## Codex

The Order keeps a codex, similar to other magical organizations, of its members.

* Lady Aya Avernus - Archmage
* Lord Nicholas Graveshire - Seneschal
Frea Culture

Living among the wilderness and the trees is the general lifestyle of the Frea and their ilk. a strong bond connects them together and binds them to a traditionalist sense of culture and belonging. One of the key notes to their history is the incorporation of nature's gifts bestowed upon them and the way they use it to their advantage.

A grand way to show their appreciation to the mother tree for giving them the generous fruits of life is through these rituals that often involve dye made from plants and trees and a main shaman of sorts that leads the ritual. Thanking the land and the skies for its bountiful sunlight.

They've survived based on instinct and intelligence alone, adapting to their situation in any way they could. The Frea are one with the nature of Vortua, knowing the Flora and fauna expertly. Some of the other residents believe that the Freas are more barbarian like compared to the regal Yui. But, they are advanced in their own ways, such as how they can connect to the Mother Tree even if not in proximity of her.
Profane

*It is said by the Elders of the Eolo tribes that when a person is heavy with despair and regret, their spirit is unable to ascend to join the Mother and the deities within the stars.*

 Profane are creatures born of despair and impurity that typically occurs after death. It can be a creature that wasn't quite ready to die yet, a person who committed suicide, or someone who had contracted the impurity themselves through a dire wound.

If one is infected by a Profane, they may experience but are not limited to:

* A black thick substance on tonsils
* Dulling colors of the eyes
* Black substance filling the whites of one's eyes (Completely when change is near completion.)
* Night terrors
* Heightened appetite
* Easily enraged
* Gaining traits of the profane that attacked
* Flesh turning pale and then is easily torn

Profane typically aren't extremely intelligent beings, most of the time, however they come in many different shapes and sizes. Almost any animal or person has the potential to become a Profane under the right circumstances, so keep your heart light and your mind clear.

## So You've Been Corrupted...

If the corruption, impurity, and infection is allowed to take root then the victim will most certainly die if they do not seek out purification.

Despair, panic, and anguish can speed up the transformation (or in some extreme cases cause the corruption itself.) It is important that one stays calm before and after they are cleansed or the purification may not be successful.

A corrupted victim as a total of 3 days to be purified or they will pass and Fate will handle the profane form of said character.

Ways a victim can be purified:

\*Sacred Water (Note: It is only effective if you dip the person into the spring itself. Due to the spring itself being sacred, orders and other organizations would never allow someone to carry it in a bottle.)

\*Professional priest/priestess preforming a cleansing.

\*High skill restoration -- Low Skill may stabilize and pause the transformation to give the victim an extra day or two.

## Benefits from Profane?

There are no benefits from being attacked or bitten from a profane.

One may have lasting damage and carry some of the symptoms or large scars from where the infection had been inflicted.

However... There is a legend that once in a while, if a soul is strong enough to take in the corruption without losing their mind. The being created from it walks free.

(Not recommended to attempt to do this. It is Fate's decision/your roll that defines whether or not your character would live. Once you decide you want Fate to roll on whether or not you change, you commit to the results. You either die (95%) or you become something else (5% possibility.)
Eolo Domain

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### **Main Cities**

**Somati** - The only Eolo town that warmly welcomes outsiders. It is known for it’s ale and cheap company. Since it is the only city that outsiders are allowed, it is the only place one may procure Eolo weapons. Somati seems like a safe haven for all the bigotry in the world, but it is no less infested with disease and pest than any other very open city, its streets are sometimes laden with trash despite the grand efforts of the populace there.

**Onuda** - Outsiders are strictly forbidden, even some of the Eolo themselves are unaware of what goes on within this sacred city. There are rumors that this is where the rich metals and precious stones the Eolo sport come from, but this is only a theory. Other tales about this place are that the Eolo found their origin in this sacred piece of earth, thhis makes it a very secretly kept land.

**Akutcha**- Resting within the only pass of the mountains, the Eolo of this tribe are known to attack outsiders. The land beyond this mountain range is sacred and leads to Onuda, no Akutcha is a natural outpost and defense to defend the ancestry of the Eolo. Strategically, an ideal position for a bastion of this type.
Vortua Wikia

# STOP!!! Please visit our actual website, www.vortuaroleplay.com . The information you see present on this website no longer represents Vortua, Vortua Roleplay, or anything of that matter.

## **Archipelago of the Sky**

*Welcome to Vortua, a unique jewel in the sky, a beautiful and mysterious land cradled by the roots of a colossal sacred tree known to the inhabitants of this land as the Mother Tree.*

*This wondrous land holds a myriad of cultures to experience, rare relics to uncover, and adventures to be had.*

*Behold amazing sights and face the deadly Profane that scour the surface in search of prey during the night and hide away in secret-ridden tunnels under the earth during the day. The great island of Vortua floats among the skies, beautifully casting it's shadow along the mysterious mists long below its rich soil.*

*After the events of the previous incarnation of our glimpse of the world, the great mother tree has grown unexpectedly tall and grand. In its wake, the once formed huge countries of Vortua have since then expanded and split into multiple island, each still sporting the flag of their old master and yet up for grabs for new occupants in dire need of aid. A hundred and eighty years have passed since the skies were blessed with Vortua's news, and now it returns to the world to see.*

*Pirates roam the skies, terrorizing the innocents below on the side of the Hume race, within the Yui High Court, discord and unworthiness becomes a true issue for the Monarch who is attempting to keep a grip upon his lands, The Eolo learn to evolve and thrive within their own lands, exploring the true meaning of the mother tree. The dreaded Ceth continue to ploy and conquer fearlessly behind their harsh lands of order and natural isolation. What amazing secrets await the powerful Frea? At the collapse of most of Vortua's lands, the Frea adapt perfectly to the conditions of their territory and even associate with the Hume Councilmen for temporary peace, will this last?*

## Here for Role Play?

This world was originally created for a roleplay that takes place on Facebook! The Facebook group, Vortua Hub, has all the most recent updates of Vortua. If you have any questions, feel free to message the admins of the page.

**Do you want to make a character for this world to play as?** Please fill out this sheet here! It will inform you all you need to know. Check out some already present in Vortua here!

**Rules, Fate, and Death?** Fret not! We have all you need to know here in a simple to understand guide!

**Want more information about Vortua and all things within it?** Here, you can find everything from lore to artifacts and other fun things you may want to implement into your character.

**Want to add to this amazing world?** We would love to have your ideas within Vortua. Templates for various things ranging from flora to religions and everything in between are able to be found here! Can't find what you're looking for? Contact an admin to explain anything you want to contribute. You'll get credit, of course!
Currency and Value

## Currency

In Vortua, many of the citizens will accept payment in the form of Gold, and for the upper class, platinum.

In Ceth lands, however, currency is performed by giving and exchanging Hex Workers or other forms of trade.

Gold is the standard currency.

Platinum is worth 100 Gold pieces, but is used mostly as a sign of wealth rather than traded.

For example on what a fair price on items you can get throughout Vortua are, please check Value.

## Value

*For weapons, you can expect:*

**Novice-made weapon:** 200 Gold

**Veteran-made weapon:** 300-400 Gold

**Expert-made weapon:** 500 Gold

**Master-made weapon:** 3000 Gold

\*\*\* *Note: For Eolo made equipment, 500-1500 would be added to each depending on appraisal. Those enchanted would also increase in value dramatically.*

*For armor, you can expect:*

**Shoddy** **Leather armor:** 100-200 Gold

**Light metal armor:** 500 - 700 Gold

**Heavy metal armor:** 1000-2000 Gold

*For your own land, you can expect: (Small-Large plots)*

**Hume Territory:** 30,000 - 60,000 Gold

**Yui Territory:** 20,000 - 65,000 Gold

**Frea Territory:** 15,000 - 55,000 Gold

**Eolo Territory:** 23,000 - 40,000 Gold

**Sirin Territory:** Unable to be purchased.

**Ceth Territory:** Only legally available to Ceth: 20,000 - 75,000 Gold

*For your own ship, you can expect:*

**Small Ship (Bilander):** 5000 Gold

**Medium Ship (Frigate):** 20,000 Gold

**Large ship (Galleon):** 50,000+ Gold

*Merchant ships range from 7000 to 40,000 and vary in terms of size and cargo space*.

*For more miscellaneous items, you can expect:*

**Bread:** 10 Gold

**Cooked meal:** 20 Gold

**Ale/General alcohol:** 5 Gold

**Fancy drinks:** 20+ Gold

**Night at a tavern:** 30-50+ Gold

General Income, you can expect:

**Peasant/Farmer/Thug:** 300 Gold per month

**Low ranking** **Knight, Peacekeepers, Bard:** 500 Gold per month

**Low skilled Artisans/Junk Merchants:** 550 Gold per month

**Moderately skilled Artisans:** 600 Gold per month

**Aristocrats/Nobles/ Master skilled Artisans:** 800+ Gold per month
Лосось

**Лосось** - это хищная рыба, являющаяся представителем семейства Лососевых. По отношению к продуктам питания лососем называют мясо рыб семейства Лососевых. К семейству Лососевых относится пресноводные и проходимые разновидности рыб, среди которых доминируют: горбуша, кета, чавыча, кижуч, нерка, сима. Также к лососевыми относятся: семга, омуль, кумжа, хариус, ленок, таймень, голец. Собирательными понятиями для разновидностей лососевых рыб являются лосось и форель.

* Классификация лосося является затруднительной. Это связано с тем, что очень часто лососем именуют всех рыб семейства Лососевых, в то время как лососем считается только отдельный его подвид, или небольшая видовая группа, которая объединяет в себя рыб, имеющих свойства форели.
* Природный ареал лосося - южные океанические воды, нерест рыбы происходит в горных реках и на мелководье. Взрослая особь является достаточно крупной - имеет вес более 30 кг и достигает в длину до 1,5 м.
* Мясо лосося считается изысканным деликатесом, оно имеет красный цвет, высокую энергетическую ценность, приятный вкус и нежный аромат. В промышленных целях лосося (чаще всего садковую семгу) выращивают на рыбных фермах и в рыбных хозяйствах.
Озёра

**Озеро** — это замкнутое углубление суши, заполненное водой и не имеющее непосредственной связи с океаном. В отличие от рек озера — водоемы замедленного водообмена. Общая площадь озер Земли около 2,7 млн. км2, или около 1,8% поверхности суши. Озера распространены повсеместно, но неравномерно. На географическое размещение озер большое влияние оказывает климат, обусловливающий их питание и испаряемость, а также факторы, содействующие образованию озерных котловин. В районах с влажным климатом озер много, они полноводны, пресны и в основном проточные. В районах с сухим климатом при прочих равных условиях озер меньше, зачастую они маловодны, чаще бессточные, а в связи с этим нередко соленые. Таким образом, распределение озер и их гидрохимические особенности обусловлены географической зональностью. Самое крупное озеро — Каспийское (площадь 368 тыс. км2). Крупнейшими являются также озера Верхнее, Гурон и Мичиган (Сев. Америка), Виктория (Африка), Аральское (Евразия). Самыми глубокими — Байкал (Евразия) — 1620 м и Танганьика (Африка) — 1470 м.

Источник: http://geographyofrussia.com/ozera-2/
Common Laws

Vortua has laws just like any other world. However, these laws are laws to be followed within RP.

As in, your character has the free will to defy them, but there are consequences for your actions.

1. Interracial love, romance, mating, and children are strictly forbidden. Punishments in all races are extremely grim and children are disposed of.
2. Do not attempt to keep, tame, create, or experiment on Profane.
3. Theft will be treated with some jail time.
4. Do not take the life of an innocent, prepare to prove your own innocence if you kill someone.
5. Do not desecrate the Mother Tree. This includes: Farming her for wood, trying to steal her life energy, or ect.
6. Do not interfere with the justice of other races outside your own.
7. Respect authority and show respect.
8. Do not commit perjury.

## Yui Laws

1. Do not spread heresy against the Mother Tree, her children, or the Monarch.
2. Do not speak ill of the Monarch or attempt to shake the peace.
3. One must recognize and honor those of a class or status that is superior to their own.

## Eolo Laws

1. Respect the tribes. You are to be bestowed the title of 'tribe-less' or 'Okarthelna' otherwise.
2. Respect the Daskjall (Mother Tree) lest you desire to bring disgrace upon yourself.
3. Respect the authority of the Elders.
4. Respect the red vanguard and your Kilnsi.
5. Do not pursue a relationship outside of your own kind. Eolo breed with Eolo only.
6. Provide the tribe with children when you are able, despite your orientation. You are to be bestowed the title of 'tribe-less' or 'Okarthelna' otherwise.
7. Hunters must take only what the tribe needs; nothing less and nothing more.
8. Do not infringe upon the lands of another tribe or steal from another tribe. You are to be bestowed the title of 'tribe-less' or 'Okarthelna' otherwise.
9. The unjustified taking of a life is forbidden. Commit this sin and lose your own life.
10. Do your duty, lest you desire to become Okarthelna.

## Hume Laws

New Ashen laws:

1. Do not defy the authority of the Guard.
2. New Ashen has a government of separated state and religion.
3. Respect ideals and religions, while obeying the common law of New Ashen.
4. No violence against any civilian is tolerated, unless used by an authority in need to use said force.
5. Freedom of speech is an important part of the Hume way of thinking.
6. Piracy is an act condemn-able for death.
7. Democracy shall reign.

## Frea Laws

1. Report all acts of interracial relations.

2. Respect the mother and how she created you.

3. Stealing is prohibited, including the act of stealing mates.

4. Always respect the authority of the Alpha and his Blood Brothers.
Holidays and Festivals

There are now four official seasons within Vortua and each will be used to decide on birthdays as well as holidays if you so wish. Each has roughly 91 days per season that will be displayed as the day of the season.
For example dates are shown as: “54th of Yeif”  “83rd of Beatha” and so on.

## **The Seasons**

### **Esene**

This is marked by the Festival of Lights, held by the Yui, as the weather begins to warm and the ice covering the lands melt to give birth to new life. Profane activity tends die down and the world experiences a peaceful welcome into the new year.

### **Yeif**

The single sun within the sky of Vortua begins to heat up the land in the season of Yeif as life around Vortua is slowly blossoming into full bloom. It isn’t uncommon for citizens to go swimming or enjoy the other lakes within the world, just be sure to watch out for profane.

### **Finrai**

The heat begins to die down as the days become shorter and the nights become longer. The Mother Tree’s leaves turn a myriad of colors from glistening golds to warm reds as the world can watch each of them fall to rain upon the land below.

### **Beatha**

Beatha is ruled by ice and snow as there is a dramatic increase in profane activity due to darkness. The sun only shines for 8 hours of the day and many choose to stock up on their food and firewood to stay indoors throughout the entirety of the season.

## **Holidays and Festivals**

**The Night of Fools - 38th of Finrai (October 30th)**

In the days of old, many people would gather to perform a very sacred, but very dark ritual in which a group of people can summon the souls of those who had fallen to the profane affliction and are unable to find the peace they need to return to the Mother. There were many risks involved with this ritual for it is said that when the ritual has begun, the souls of those lost away from the mother’s embrace can reach out and snatch away the consciousness of those participating in the ritual, or even those who are just passing by.

The possessions became a regular hazard of the ritual, and unfortunately if the unclean spirit of the departed is able to end the life of another person while in possession of a body, they are allowed to take that body for their own and force the soul from its vessel to use for the rest of that body’s natural life.

Throughout the years, citizens became concerned with such rituals and began to dress up as horrible monsters in order to scare away any who attempt to create this ritual. They believed that they would rather the lost souls remain wandering than risk the torment and tragedies of their loved ones that began to follow unsuccessful rituals.

What started as a facade to frighten away the mages soon gained popularity as it blossomed into a new tradition as the years passed. Now one may see many people dressing up in all sorts of different scary costumes and trying to give their friends a little scare. Festivals are held all around Vortua, where many people carve drooks and settle a candle within them in remembrance of those lost to the profane ailment. People often feast, eat sweets, and participate in other spooky festivities.
Frea Territory

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### **Main Cities**

**Fort Vestings** - The capital of the Frea region. This is known as the home of the Alpha and his tribe, surrounded by lush forests and vine laden grooves, the Fort has been in severe need of reparations for many many years now, but without the proper know how in masonry, the Frea can scarcely do anything about the situation except adapt..

**Ragne** - A large village that has flourished over the years. It is now the most popular and well known cities in the Frea territory. Even though its technology is not as advanced as other cities in its vicinity, it is a very warm place where people greet each other and strangers with politeness and eagerness.

**Boro** - A sacred town to the Frea. This is usually where they travel to bury their dead and pray to the Father Moon, these are considered sacred grounds thatno outsider should treat within. There are no immediate defenses present, but anyone could tell you that it would not be wise to wander within those lands without a small army of some sort.
Yui Culture

## The Monarch

The monarch is the ever leading beacon of the Yui, he valiantly brings them into prosperity by his cunning diplomacy and his resolve to defend his people. He is a wise man that has been brought up in the gilded halls of Loratzen’s finest high houses, taught into a life of politics, he entered his military career at a rather young age. Learning to defend himself all the while meeting with the very same soldiers that would one day serve his crown. His true name is *Eldeen Raz-Al Aurare*, though most call his majesty simply by his title. The Grand monarch of the tree.

## Knighthood

For many decades upon Vortuan soil, the Yui tradition to form mighty knights has been of an extreme importance. The knights are majestic warriors who have risen through the lowly mercenary ranks to become fully fledged and sacred guardians of the city and the tree. Having given vows and responsibilities, the monarch ensures that his royal knights are kept proper and well equipped with the finest arsenal.

The knights are the first line of defense against all attackers of Yui culture, they are the stalwart blades that keep the streets of the city clean and safe, wherever a knight roams, order and peace follow suit.

## Special Rituals

When a child is born, the family often takes pilgrimage to Loratzen to have their child blessed by the great Mother Tree. Within the Festival of Light, children born in the past year are set at the base of her mighty trunk in prayer. This is to bring joy and prosperity throughout the child’s life and all those around him or her.

On the eve of adulthood, the tradition dictates that each family is to send their son or daughter into the very depths of the forest with nothing but their wits and the mercy of nature to survive for an entire year. This is done so that a young Yui may prove their affinity with nature as well as to find their true selves.

When two Yui are to be wedded, be it for romantic or diplomatic reasons, they are to present themselves before the Monarch himself to ask for his blessing of their marriage. Marriages between Yui and other races are strictly forbidden and in order to keep purity, a child to come from such a union is to be disposed of for the greater good.

When a Yui passes, they are to be buried near the Mother tree so that their life returns to her and the earth to repeat the cycle of life. A sky lantern is to be released during the next Festival of Lights in their memory.

## Spirituality

The Yui’s spiritual beliefs are strictly taught at a young age. A Yui is to guard the Mother Tree with their lives, striking down anyone who wishes to do her harm. They believe that the Mother tree is quite literally their holy mother and have gone to great lengths to protect her from those they consider impure. The Yui are generally a peaceful people, but their past is filled with wars between the Frea, Eolo, and minor conflicts with the other races.
Ceth Division

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### **Main Cities**

**Marle / Beon Hives -**The Hives are home to the Hex types of Ceth, they live in huge buildings, very ordered and direct with a keen emphasis on the hexagonal shape. The living spaces are quite small and secluded, isolated to small apartments to harbor the thousands upon thousands of workers there. Both hives sport the same design, it being seen as the most effective but while the Marle hive enjoys generally sharper traits in its architecture, the Beon Hive has adopted a more rounded type of structural design.

**Abandoned Hive** - The Arachne Ceth make their home in this run down city that used to be one of the Hex Hives, they live here catching unsuspecting prey or sometimes even each other, resorting o cannibalism very easily. The surrounding areas are also swarming with these dangerous Ceth.

**Morningstar Island** - This is where the Anisera Ceth gather in large flocks. It is a quite peaceful island where the Anisera show ample generosity and hospitality to their guests, they possess a richness of soil that is unmatched throughout the world of Vortua, no one truly knows why but it's suspected to be because of the Anisera themselves.
Hume Culture

Hume culture is relatively rich, in the sense that there is a lot of different sources for inspiration among the masses. For a fine example of this, the new coming of the Yui people have affected them quite heavily, having these ALMOST Hume looking brothers has inspired them to begin branching out their knowledge of magic.

The Humes do not worship any one deity, but small religions and cults are scattered throughout its territories often resulting in tiny feud wars. The council would never entrust power to a single religion for fear to cause chaos within it's city.

The preffered artform of the people are usually paintings or drawings, this coming from their love to make sketches and plans for their inventions some might say. Of course a lot of other art forms scatter across the cities of Humes, but those would be the main ones.

Musical arts are also grandiose and developped within the city of New Ashen mostly, there young talent can aspire to become a strange orchestra of the constantly newly invented instruments plaguing the streets of the city daily.

The general culture of the Humes is completely saturated with machines and technology, steamworks permeates their lives from birth to death. They enjoy a complicated and creative lifestyle.

 It is said by the eldest of Humes that before the great city of steam that is New Ashen, there lived a peaceful Hume community with no factions with the lieks of the councilmen or the pirates. Simply living in a rural and basic community and helping each other hand in hand.

"Artemis Badgin was the inventor of the first steam engine. it was not before him that we had access to the myriad of great technology that we possess today. It has given us the ability to grow and prosper like no other race in Vortua, we developped Airships and weapons faster and more deadly than the next.

Of course Artemis was a humble bloke, he didn't really talk much to people and certainly didn't flaunt his discovery in his own name but he still made a pretty penny off it by selling it to the councilmen. Technology that was soon stolen by the bloody pirates and put to use in their favor." - Kalen Cooke, age 73, New Ashen slums.

The most current form of keeping records and folklore within the Hume societies lays in books and rudimentary messages scribbled within journals kept about the land. A lot of such tales are passed down from one generation to the next as either bedtime stories or tales to teach a moral lesson of some sort.
Yui Lands

## Yui Lands Map

###

.

### **Main Cities**

**Loratzen** - A massive city that circles the trunk of the Mother Tree. This is the only Yui city to not allow outsiders other than the occasional trader here and there. The Monarch resides within the city’s inner walls, where the wealthy aristocrats live and the streets are rumored to be plated with gold, it is hard to enter this sacred city for it is guarded by many hundred soldiers barring the route within the walls.

**Yirimas** - This is a holy city where many who believe in the life giving powers of the Mother Tree come to make a pilgrimage. Some young Yui have the luxury of residing here during their year away from home during their coming of age ritual. Yirimas is a peaceful haven from the hustle and bustle of Loratzen. Praised for its quiet and calmness.

**Endir** - Within a dense forest tucked away is the Yui’s most busy trade port. Here, many artisans, crafters, and other strange folk gather to sell their merchandise. often this is where the Yui gather their rations and equipment from other races. Mostly to reverse engineer these things, but also simply to explore other regions of the world, even if only for a moment. most Yui never go farther than Endir.
Henry

**Henry Is The #3 Green Engine On Sodor**

###

**Season 1:** Henry encounters D199 their first time since 199 was sent away in disgrace Henry rescues him after the stuck up Diesel has an accident coming down Gordon's Hill

**Season 2:**  Henry is spooked by A GroundHog on GroundHog's Day while pulling A Passenger Train thankfully Toby and Henrietta helped out in rescuing the animal leaving The Green Engine embarrassed that night. Towards the end of the year D199 returns to help on Sodor however after the Diesel has another accident he forgives The Tender Engine and promises to be more careful in the future

**Thomas And The Astrological Oppugnant:** Henry is captured by Galvatron along with Hiro Bill Ben Arry Bert and Emily the Decepticon Tyrant plans to use their parts as part of his new army however Henry and the other captive engines are rescued by BumbleBee Thomas and Gordon. The Tender engine is wounded in the final battle by Galvatron but is soon healed by The Matrix Of LeaderShip at the end of the film.

**Season 3:** Henry is taking Passengers to WellsWorth Station for Sir Topham Hatt's return party following surgery to repair his shoulder in the Final Battle vs Galvatron and the Decepticons Henry collides head on with Edward who is taking Scrap material to the ScrapYard after Edward explains everything he feels terrible for Lady Hatt being distracted but Thomas saves the day and puts everything right in time for Sir Topham Hatt arriving to WellsWorth Station for his Return Party. Henry helps Donald and Douglas clear some old trees that were to close to the line Henry nearly collides with Douglas when he arrives at the TimberMill. Henry with Gordon The Flying Scotsman Duck Stepney and Samson takeover D199's Train following an incident with a Bowler Hat. One month later Henry is taking Percy's Mail Train however is delayed by Jean Pruno's antics Henry forgives Pruno the next day when he is given a second chance.Henry takes the Flying Kipper which has a flawless journey but almost has an accident upon arrival at WellsWorth Station.

**Season 4:**
Правила поведения в лесу

Вы попали в большой лес Вики. Если Вы собираете грибы или ягоды то, должны помнить правила леса:

## Запрещается

1. Вандализм.
2. Оскорбление участников.
3. Публиковать информацию, не относящуюся к тематике вики.
4. Флуд и флейм.
5. Агрессия.
6. Употребление нецензурной лексики.
7. Статпад.
8. Добавлять в галереи больше 6 изображений.

P.S. Напоминаю! Эта Вики ***про лес и его обитателей***! Пожалуйста, не добавляйте статей, не относящихся к этой тематике!

## Разрешается

1. Вносить замечания касательно содержания статьи или предложения по ее улучшению.
2. Задавать вопросы и давать ответы по теме статьи.
3. Выражать свое отношение к статье и ее предмету спокойным тоном, обосновывая свое мнение.
Lore, Bedtime Stories, and Tales for the Campfire

A young man was interviewed at a crossroads in the Hume city of New Ashen, littering around in anxiety, he seemed like a bloke with an interesting story to tell. Spoken with a rugged tone:

“T’was not too far from here, a tunnel leading under the city of new ashen hides away the darkest secrets. Places where wells end up, things people have discarded accumulate there in mass..It’s a dangerous place, they call them the catacombs. How do I know? I’ve been there! It’s a horrid place with gigantic claws that rip flesh to sunder within seconds. Tis a place with monsters that come out at night to grab children and woman to drag them down into the pits...”

Ancient Yui scriptures depict legends of powerful magicks, mighty enough to shift the direction of the sun slightly. Enough to shine heat wherever these sages wished. They drained lakes and used this power to defend their lands. This power though is only myth and has not been proven by any Yui scholar in multiple generations.
History of Vortua

Vortua's History has been recorded for a few hundred years only, making this a fairly new land in terms of stories and experiences for every single race. The first mention of historical facts were taken from the Yui archives and speak of a simple ritual involving moving a body of water from one place to the next, nothing impressive.

Within the world there have been substancial changes to the land if we are to believe the documents hidden away by said Yui. There was a single island of Vortua before, but now it is severed in multiple different plots of land, each owned by a race or two.

What has caused this change? No one can say for sure, but what is certain is that this will not be the last in shiftings. The mother tree in the middle of the land expands its roots all over the sky and lets us wonder what lies beyond the mists that constantly surround us.

It's a dangerous thing that are those unknown air currents, home to monsters of all shapes and sizes.

Multiple people had died in the sudden and yet painfully slow seperation of the full continent, it was for this very reason that the gouvernement of New Ashen, a hume city, had organized the Dusk Vigil. To commemorate the sacrifices, along with showing off its latest invention: The Airship. They gathered multple hundreds of visitors within hotels that were turned into embassies for each race at the time being.

This was until this city was attacked by a monster from the mists, which resulted in a sramble of the populace who found themselves all over Vortua. It severely damaged the city, but left the infrastructure compeltely intact for the most part.

And now history is currently in the making..
Religions and Deities

***This is the page where all gods, goddesses, deities, and religious beliefs within the world of Vortua will belong. Feel free to submit any ideas for religions or gods or goddess for this world!***

## **Current Active Divine**

The Mother Tree

The Sun

The Moon

## **Religions**

### **Legion of the Sun**

Age of religion: 50 years (3 Monarchs so far for the religion.)

Name of deity: The Sun

Manner of worship: Daily praising at the dawn, noon, and dusk hours, those on pilgrimage are exempt as they are spreading the word, as well as a form of gesture to follow faith, the sign is described as having both feet together with arms in a v shape that slowly descends to the person’s sides, another notable gesture is to make contact by having your feet together and putting your arms in an L shape, changing sides every few minutes.

Symbol of religion or Deity: The Sun
Opposing force: Darkness, the Moon, Spirits left behind
Protected values: It protects those who worship the light and want to usher in an Age of Fire, when the sun will descend and take devout believers with it. Devout believers also go on crusades to force fools who refuse to see the light

Lore:

The cultist like legion has always followed the monarch’s every command and has been known for unfair trials and harsh brutality to other religions, such as calling those who worship the Mother Tree “Tree Hos.” They have been known to be barbaric and show apathy to those not strong enough to join the higher ranks, and especially to prisoners who refuse to submit. They specialize in lightning and fire magic, and a specialized quick sword style made for taking down enemies recklessly and quickly. The monarch is a war captain who wields a polished silver sword and a crown of Gold, typically wearing a cape and light armor. They worship the sun to a fault, attacking any and all who resist them. Any prisoners captured are given three choices: Submit to slavery and keep your beliefs, Be executed, or join the mighty legion. The legion is very kind to those born into it and very cold to those who are born out of it. Myrmidons are male warriors pre-promotion to paladin hood and must prove themselves with 50 kills on the battlefield. Upon promotion, Paladins are allowed to take any non-cleric, non-valkyrie woman. Clerics are pre-promoted women who must complete the same trial to become Valkyries, however they are not allowed to take any man as they cannot be allowed to become pregnant in case of an attack. The legion is stationed out in an Archipelago with a large tower known as the “Sundial Clock tower.” It is mostly populated by Frea as the original colony was inhabited by Frea.
General Race Information

Here is a quick rundown of the races and their basic traits.

Yui:

☀The Yui claim to have traced their roots back to the beginning of the land. Among the clouds, born from the generous flowers of the Mother Tree. Most Yui possess the beauty and grace of the flowers released during the Festival of Lights each year, and use this to support their claim of their lineage and connection to the Mother Tree. They are known for their pointed ears.

Humes:

☀The Humes. A smart, resourceful people that have recently begun expanding their territories alongside their Yui allies. They enjoyed a diplomatic relationship with their Yui allies until the event happened, once the world had regained its composure, the Humes crawled back from their predicament with radical advances in technology and steamworks.

Eolo:

☀Eolo. They are a proud race of reptilian beast men and women, gifted with beast blood and flesh. The scales on their bodies hide fluorescent markings which closely resemble those present on the Profane, casting them out for their surprising resilience and possible link to the horrible creatures. Because of this, very few Eolo are out in the public mingling with the other races, and so they generally keep to their small section of the world.

Sirin:

☀The Sirin species is a bird-like humanoid that live on the main island of Vortua in tree canopies. Sirins are heavily influenced by culture and their faith to the trees of Vortua. Their deity is a swan Sirin (Kalia) that formed the Mother Tree found on the main island of Vortua that watches them from the clouds (Serenogy). Sirins are very diverse in terms of the order of Sirin they are but are forever loyal in terms of location of nesting.

Frea:

☀The Frea, beast like creatures that prowl in the darkness and wilderness of Vortua. They've survived based on instinct and intelligence alone, adapting to their situation in any way they could. The Frea are one with the nature of Vortua, knowing the Flora and fauna expertly. Some of the other residents believe that the Freas are more barbarian like compared to the regal Yui.

Ceth:

☀These bug-like beings live under three Hex queens. Though they still possess humanoid qualities, they stem from bee, mantis, and arachnid origins. All ceth that have not been banished to the outlands, are extremely logical, viewing emotion as a burden and unnecessary, making them seem cold and calculating. There are some irregulars though, and as long as they fit within the system, they are allowed to continue living amongst the Ceth.

Half Breeds:

☀It is extremely rare, however half breeds have popped up here and there in Vortua. In all cultures, the union between two different races is considered a vile act against nature. There can be extreme consequences to romances between other races, even more so if a child is born from such an act. On a normal occasion, if discovered, the child will be gathered and thrown into the mists to have the sin undone and to reset order. ***Ceth cross breeds are not possible based on it being illogical to the race. Due to half breeds needing to be rare, we've set a limit of 1 active half breed for every ten people.***
Special Races

**YOU MAY NOT START OUT AS ONE OF THESE SPECIAL RACES. ASK MODERATION FOR DETAILS.**

Pleading, begging, nagging moderation that you should be qualified to be any of the races below will be ignored. You will become one if **moderation** feels you can fit the role of these special races. Any prodding will lessen the chance that you would be picked.

## Edens

Edens are a chosen few who are said to come into being when awoken by the Mother. Throughout history they have been primarily Yui. The Edens have a very potent floral scent and if that wasn’t enough to turn heads, they are equipped with branch like antlers that bloom with the Mother Tree. Their physique tends to be more frail and fragile as they trade strength for an expanded life span and increased restoration abilities.

Upon an awakening, the chosen individual may experience a dream or an event that puts the Mother’s blessing into action. The following day, two small flowers or branches may sprout upon their head as they find their magical branches acting strange.

Edens are not meant to be combative creatures and so it is not uncommon for an individual to lose their chosen branch(es) and for the branches to be replaced by the ability to heal diseases, mortal wounds,  receive visions, divine the future, and perform other miracles.

In many cultures, Edens are seen as saints, sages, or even deities. It is not uncommon for the leaders of territories to attempt to obtain Edens to act as a seer to their gods or even just be a sage, as seen in Yui culture. The death of an Eden is always regarded as an omen of despair and is normally followed by horrid creatures and profane to crawl out from the Underlands to consume to fallen Eden to obtain power.
Welcome to Vortua

## Welcome!

Thank you so much for taking time out of your day to peek at Vortua.

Vortua is a world that we built out of the desire to have a more sustainable model of roleplay within the facebook chats. Usually the RPs (Roleplays) take place in a singular concept and form to become an association that is very ephemeral.

Contrary to this, Vortua is a thriving creation that is constantly growing and expanding.

You may compare Vortua's model of working to popular MMORPGs or Dungeons and Dragons if the sense that while the players have full liberty of doing whatever they please within the very wide boundaries of the world, they are shepherded by a group of dedicated moderators that oversee all the action and events.

Comparable to a Dungeon Master, FATE is an intricate system of specialized people that come to guide players into a better experience of the world by showing them sights they see, giving detailed descriptions of the lands and announcing the play by play of events taking place.

We at the head of Vortua believe in the quality of role play instead of quantity. A multitude of chats are present but are only available to you once your character is within the area the chat is based in. For example: A person with a character in both New Ashen and Loratzen will have access to both "( V ) New Ashen" And " ( V ) Loratzen" along with the Out Of Character chat (OOC) to discuss with other Vortuans.

Every 15 days, a bulletin board is presented to all Vortuans with different tasks and jobs available to them. It also contains tidbits of information about Vortua and its people, along with important news messages about anything major going on.

To summarize, Vortua is a loving and growing community that had a lot of amazing people and features that keep it constantly new and refreshing, and you could very much be a part of this soon!

Welcome!