Room

Rooms are the main way to travel in a Dungeon. Everytime the player is given two choices between a Left an a Right Room. There is no correct choice and there is no set layout to the dungeon or a "fastest path" to get to the boss at the end of the floor.

The topmost rooms are the rooms furthest away. You cannot enter them directly without the Teleport effect, and you cannot normally see their contents without Scout or other effect.

Rooms will have different effects which can be beneficial or detrimental to your character. Enemy rooms have enemies. Torch rooms can reveal other rooms, etc. Its important that the player learns about what each room does and prepares accordingly.

## Notable Rooms

There are 4 rooms in particular to pay special attention to:

* **Event rooms** - will contain one of few events, some of which can provide powerful and permanent buffs to your character, as well as contracts or amulets. Some events can also spawn monsters or contain traps that damage or debuff your character as well. Certain abilities like \* Exploration will allow you to see the result of events, and others will allow you to avoid traps. The good events tend to outweigh the risks of bad events, so use your own discretion while you advance.

* **Green Corpse rooms** - will contain the corpse of an adventurer. You are guaranteed to be able to obtain a skill or an equipment from such corpses.

* **Red Corpse rooms** - contain Roaming Corpses, aka corpses from other adventurers (players). It is highly recommended to avoid red corpse rooms at lower levels since you can easily be killed by the corpses of other players due to an issue with the current matchmaking. It is also possible to obtain the skills or gear of a Roaming Corpse as though it were a green corpse room.

* **Boss rooms** - contain powerful enemies that must be overcome to advance to the next floor. Defeating a Boss will reward you with a few pieces of equipment or skills. Advancing floors increases the enemy level. The further you go, the more difficult the enemies become. Special Bosses can be fought on floors 9, 10, 25, 75, and 100. Bosses on these floors are typically much stronger than average enemies and require much perseverance to defeat.

*For a list of other notable Rooms, see Room Effects.*

## Avoiding Rooms

There are a few ways to avoid negative rooms. Here are some effects which can aid you. Certain jobs can come equipped with some of these effects by default:

* **Torch Rooms** - Allows players to see temporarily see the contents of upcoming rooms.
* **Torch Camp Item** - Allows players to see temporarily see the contents of upcoming rooms.
* **Scout** - Allows the player to see the color and content of rooms. It becomes easier to avoid problematic rooms with it. Can be equipped as a Lab part, commonly found on equipment, and frequently given as a temporary buff from events.
* **Phasing** - Allows players to enter any room. I.e. Rooms will not be greyed out. Can be equipped as a Lab part, found uncommonly on equipment.
* **Teleport** - Allows a player to enter any accessible room; not just the two in the bottom row. Can be equipped as a Lab part, uncommonly found on equipment, and can be occassionally obtained as a permanent buff from tombstone events.
* **Teleport Stone** - A camp item that temporarily provides use of the Teleport effect.
* **Royal road** - A powerful legendary item effect that allows the player to ignore the effects of rooms completely. Events and corpses are still able to be encountered.

## Trivia

* This is somewhat uncommon, but if there is an enemy icon before the Red corpse icon, you will not fight a player's corpse.