recursal/Fanatic-Fandom huggingface dataset:
Seishirou Tsugumi

## Summary

**Seishirō Tsugumi** (鶫 誠士郎, *Tsugumi Seishirō*) is a hitwoman who was raised and trained by Claude of the Bee Hive Gang. Tsugumi is originally introduced as a male student who transfers to Chitoge's class and has orders to protect her from Raku, whom she thinks he forced Chitoge into having a relationship with him.

Tsugumi, although considered a side character in both the manga and anime, has several chapters and episodes dedicated to the development of her relationship with Raku.

## Powers and Abilities

**Tier: 9-B** | **9-A**

**Name:** Seishirou Tsugumi, Black Tiger

**Origin:** Nisekoi

**Gender:** Female

**Age:** 17

**Classification:** Human

**Powers and Abilities:** Superhuman Physical Characteristics, Master Hand-To-Hand Combatant, Weapon Mastery, Berserk Mode | Same as before but stronger in addition to Aura (Paula noted that whenever Seishirou enters her True Black Tiger Mode, she would have immense murderous aura surrounding her), Possible Teleportation

**Attack Potency: Wall Level** (Destroyed a concrete pillar in just a single kick. Cracked a wall by banging her head on it) | **Small Building Level** (Immensely stronger than before. Stomped Paula)

**Speed: Subsonic** (Was able to disappear from Paula's eyes, who was trained to see fast objects. Dodged Honda's projectiles, which were stated to be subsonic in speed) | At least **Subsonic**, likely **higher** (Faster than before)

**Lifting Strength: Superhuman** (Strong enough to lift multiple massive firearms behind her back. Superior to Chitoge, who can toss small dumbbells and empty barrels across a field) | At least **Superhuman**

**Striking Strength: Wall Class** | **Small Building Class** (Strong enough to break through a concrete pillar with a kick).

**Durability: Wall Level** (Can easily run through a stack of chairs without much injury during her chase to take down Raku. Her bones do not break even after destroying walls and concrete structures with her limbs or head) | **Small Building Level**

**Stamina:** Above Average

**Range:** Standard Melee Range, Several meters with firearms

**Standard Equipment:** Colt Python, RPG7, M249 Light Machine gun, Remington Model 870, Combat Knife, and possibly even more

**Intelligence:** Academically Average. Genius in combat (Capable of developing tactics on the fly. Is extremely skilled with guns and other weapons due to training)

**Weaknesses:** Can get distracted rather easily in a fight. Doesn't wear body armor.

**Key: Base** | **True Black Tiger Mode**

## Respect Threads

https://apexutopia.deviantart.com/art/DEATH-BATTLE-is-next-on-Seishirou-s-hit-list-664232380

## Battle Record

Tatsuko Itagaki (Tatsuko's Profile)

**Notable Draws:**
Absolute Zero

The ability to create temperatures below zero. Sub-power of Absolute Freezing. A more advanced version of freezing. The opposite of Absolute Hot.

## Summary

The thermodynamic temperature of the environment may be willfully lowered to absolute zero, or -459.67°F or -273.15°C. Atoms move in order to create heat, and even at very low temperatures, they are still transferring energy; "absolute zero" is only reached when atoms cease moving altogether. While reducing the temperature via slowing molecular and atomic motion is the fundamentals of freezing, to entirely halt it is to completely circumvent the Laws of Thermodynamics.

Extreme temperatures trigger the onset of phenomena like as superconductivity and superfluidity, as well as atomic-level breakdowns, which are not often seen in nature. The frozen item breaks down at the atomic level due to the weight of its own mass, losing all electrical resistances and atomic cohesion in the absence of atomic mobility. Any physical target it comes into contact with will be destroyed because this acts on matter at the atomic level, regardless of how durable they are normally.
Resistance

**Resistance** is the power to **be resistant to certain abilities and powers.** The user is resistant to certain supernatural abilities and powers, such as temporarily being able to walk while time is frozen still or being able to resist mind control long enough to take out the opponent.

## Variations

* Acceleration Immunity
* Delayed Effect
* Elemental Resistance
* Energy Resistance
	+ Atomic Resistance
	+ Electrical Immunity
	+ Thermal Resistance
* Magic Resistance
* Pressure Resistance
Nigh-Omnipresence

The ability to exist at one time and virtually everywhere. form of Omnipresence that is less intense. The Nigh-Omnipotence sub-power.

## Summary

The user is virtually always present at once and is typically constrained by or inside a certain domain, such space, time, or emptiness.

## Limitations

* Perhaps restricted by space and time.

* Could not be nowhere at all.

* Weakness against Grounding Existence.
Information Analysis

**Information Analysis** is the ability to **scan anything and analyze the gathered information.** Users can find out the powers and abilities of other combatants by scanning them. They can also scan anything and analyze the data and information that is gathered, including not just technological and digital subjects, but also subjects that are biological, chemical, etc.

## Users

Junko Enoshima (Danganronpa)

Iron Man (Marvel Comics)

Zetsu (Naruto)

The Doctor (Doctor Who)
Abhartach

According to Irish folklore, this man was once a villainous dark magic user and a tyrant who subjugated the population of his surrounding area, and was eventually killed by these same subjects. However, he was buried improperly, and promptly rose again as a vampire to drain the blood of those that had killed him. His grave is still visible, and he was eventually defeated by burying his body upside down, due to advice given by a local druid.
Aatxe

These bovine creatures are described in the mythology and folklore of the Basque people, and are said to dwell in deep caves. They will, however, rise from these places in stormy weather, and assume the forms of attractive young men in order to attack criminals and other people that they deem to be wicked.
Fighting Instinct

The ability to respond instinctively and intuitively in combat. Combat Manipulation's subpower. Enhanced Instincts and Intuitive Aptitude Variations. This should not be confused with combat adaptation.

## Capabilities

User is born with the ability to fight in every battle by overcoming obstacles and changing tactics or strategies to win. Individuals are the "ultimate fighting machine". During a combat, the user may instantly choose what is best for them personally. They possess an innate will to battle using all available resources, regardless of the consequences, and they are free from mental, emotional, or moral problems before, during, or after the act.

This is the ultimate combat mechanism since it is impossible to beat the user because they will fight with flawless timing, talent, and technique by default. The users are considered the greatest fighters because of their whole and total proficiency in fighting and other combat-related activities.

They achieve maximum efficiency in offensive, defense, evasion, and countering, precisely adapting to all circumstances and guaranteeing ideal success regardless of the odds. This allows a person to overcome physical limitations, defy pain and anxiety, make the most effective use of all of their talents, and battle constantly when asleep. The strongest opponent may be identified by the user thanks to their natural sense of fighting, which informs them of who they should fight.

## Limitations

* Might be short-term.

* This instinct might not be freely used and might only be triggered when absolutely necessary.

* Could always be in a state of "attack and expect victory," storming in and not caring about the fallout.

* May put too much stock in oneself or underestimate their rivals.

* May place more importance on winning the battle than on strategy or survival.

* May urge the user to take on unbeatable opponents or can make them freeze in order to not aggravate the threat.

* If a person is not continuously practicing and/or battling, their ability may deteriorate.
Teleportation

The ability to travel instantly between locations without really inhabiting the area between. Sub-power of Manipulative Teleportation. The Spatial Manipulation Technique.

## Summary

Users have the ability to transport matter (beings/objects, including themselves) or energy from one place to another without physically crossing the space in between by using teleportation, which allows users to move instantly from one position to another. There are several ways to accomplish this, including as making the atoms or molecules move at the speed of light, bending space, or employing quantum superposition, which allows the user to teleport by rearranging the subatomic components of a system in space.

Although the ability to teleport may appear limited to travel, it may be highly useful since it can be employed as a potent offensive tool for spatial attacks, providing an advantage in terms of movement speed and range. A good fighter or tactician may employ it in a variety of creative ways.

Many abilities that include the "travel/movement" of people in a multitude of ways are based on teleportation. Users with extreme teleportation abilities may be able to travel between several dimensions, planes, and periods.

## Limitations

* It is possible to stop users from teleporting by using Teleportation Negation.

* This capability does not affect Teleportation Immunity users.

* The landing point of a person can be changed by using Teleportation Diversion.

* Teleportation Prediction users are able to forecast the user's teleportation location.

* Users may be susceptible to telefragmentation, and while attempting to assist friends, they may inadvertently utilize telefragmentation to murder them.

* Warp Travel Interaction and Warp Travel Unravel can still have an impact.

* When teleporting, momentum may be preserved, hence a creature cannot immediately teleport to the ground to stop themselves from getting hurt while they are falling.

* On the other hand, everything that is transported can entirely slow down.

* Teleporting might take some time; hence, the user might need to focus for a while before the journey occurs.

* Low intelligence and stress might be a hindrance to ability if the user's power is reliant on calculations.

* The user may be hurled to another place or experience some other type of teleportation error if the time-space coordinate they are teleporting to is already in use.

* maybe unable to transfer other teleporters because of a spatial paradox.

* might not be able to teleport while under stress or in shock, such as when in a spacesuit-free vacuum.

* For this to work effectively, they might need to detect, know, or have visited the place they are teleporting to.

* When something interferes with the users' ability to see their surroundings spatially, such rain, chaff, or other sources of noise, their ability to teleport may be restricted.

* A spatial disruption from teleportation might make it possible for opponents who are extremely perceptive to locate their target.
Precognition

**Precognition** is the power to **perceive future events before they happen**. Users have the ability to foresee possible futures and observe what may happen. As knowledge of the future invariably causes that future to change, visions of the future are subject to frequent shifting. While not being able to select futures or travel through time, these visions may assist in possible courses of action.

## Uses

* **Accelerated Probability**: To predict the outcome of events.
* **Astrological Divination** (also known as *Stargazing*): To identify the future by observing celestial entities. When the user watches the clear night sky their mind psychically calculates the starry array yielding ominous or hopeful prospects.
* **Danger Intuition**: To see into the immediate future, user has no direct control over the power and is only triggered when there is immediate danger.
* **Death Sense**: To detect who was going to die and when their death will occur, but may not be able to prevent it.
* **Destiny Perception**: To perceive destiny/fate.
* **Divination**: Gain insight of future events by the use of occult ritual.
* **Empathic Precognition**: To receive precognitive flashes of the future when exposed to extreme emotion.
* **Flash Precognition**: To see things seconds or minutes before they happen.
* **Flawless Precognition**: To flawlessly see the future with no mistakes.
* **Future Life Awareness**: To be aware of one's future lives.
* **Life Perception**
* **Numerology**: To predict the future and as well as influence it with the use of mathematics, user can read the future with numbers.
* **Objective Precognition**: To perceive future events based on others intentions.
* **Precognitive Artistry**: To paint, draw, or sketch the future subconsciously. The user can trigger the power by entering some sort of trance paint what they are "seeing" on a blank canvas/paper.
* **Precognitive Crafting**: To craft the future subconsciously.
* **Precognitive Dreaming**: To perceive future in dreams, whether symbolic, direct or from the perspective of another being.
* **Precognitive Speech**: To predict the future by speech.
* **Premonition** (also known as *Presentiment*): To gain information about future events that is perceived as *emotion*.
* **Prescience**: To have instinctive foreknowledge of future.
* **Prescient Reflexes**: To have automatic reflexes which also inherently know and react to the future.
* **Subjective Precognition**: To perceive future events based on the users own intentions.
* **Time-Space Synesthesia**: To transform music into visions of the future.
* **Xeno-Accelerated Probability**

## Users

Tatsumi (Akame ga Kill)

Spider Man (Marvel Comics)

Junko Enoshima (Danganronpa)

Mukuro Ikusaba (Danganronpa)
Tatsuko Itagaki

​

## Summary

**Itagaki Tatsuko** **(板垣辰子)** is an anti-heroine (Female antagonist in the anime) in **Maji De Watashi Ni Koi Shinasai!** She is the second daughter of the Itagaki Siblings who was trained under Gyobu Shakadou and worked as hired mercenaries/smugglers to perform crimes in order to earn easy money by smuggling weapons in anime episodes. She first appeared in the original ***Majikoi!***

## Powers and Stats

**Tier: 5-B**

**Name:** Tatsuko Itagaki

**Origin:** Maji De Watashi Ni Koi Shinasai!

**Gender:** Female

**Age:** Teens

**Classification:** Arms Dealer, Kawakami Student, Tank

**Powers and Abilities:** Superhuman Physical Characteristics, Master Hand-to-Hand Combatant

**Attack Potency: Planet Level+**(When enraged, can stand toe-to-toe against Momoyo Kawakami , her punch is so strong, it shook all of Kawakami city, and everyone felt it. . Stated by Ami herself, out of all the Itagaki Siblings, tatsuko is the most dangerous among them. (When enraged, she will attack anyone, be it friend or foe ).

**Speed:** At least **Massively Hypersonic+**, possibly **Sub-Relativistic** (Via powerscaling to Momoyo, who can run at these speeds)

**Lifting Strength:** **Class 100** (Can effortlessly lift a weighed bus stop sign and effortlessly deflected a barrage of arrows shooting towards her with accuracy and ease), potentially **Class P** (Via powerscaling to Momoyo)

**Striking Strength:** **Planet Class+** (Traded blows with Momoyo Kawakami and punched Benkei down with a single strike , stomps on the ground and shatters it to get a bus stop sign , shook the entire city with a single stike.).

**Durability: Planet Level+**(Mentioned by a senior Kawakami disciple that she can take on a nuclear explosion-level blast and retain no injuries, received a muscle-buster in a tournament and was able to walk properly like nothing happened, Can take blows from Momoyo).

**Stamina:** Inhuman-Level (Unless her laziness gets the best of her).

**Range:** Standard Melee Range, Extended Melee Range when using a bus stop sign.

**Standard Equipment:** A bus stop sign (varies from a weighed up bus stop sign or a mounted bus stop sign).

**Intelligence:** Average

**Weaknesses:** Noted by her younger twin brother, Ryuuhei, Tatsuko can get sleepy in any occasion, even in a middle of a fight, literally. She is also not a strategist and prefers brute strength over intellect.

## Battle Records

**Notable Victories:**

Seishirou Tsugumi (Seishirou's Page)
Seelkadoom The Hedgehog

> "*This suspense...is simply awful! Come at me! Come at Seelkadoom! Your doom awaits!*"
> ― Seelkadoom before fighting Sonic and Shadow
>
>

## Summary

**Seelkadoom the Hedgehog** is a character created by MidNightMaren based on the characters of the Sonic The Hedgehog franchise . Seelkadoom is the creation of Dr. "Eggman" Robotnik from the DNA of Sonic and Shadow along with their battle data and manipulation of the energy of the Chaos Emeralds. He is the main antagonist of the Sonic RPG series.

## Powers and Stats

**Tier:** At least **2-A**

**Origin:** Sonic RPG

**Age:** Less than 2 weeks old

**Powers and Abilities:** Superhuman Physical Characteristics, Chaos Energy Manipulation , Aura , Martial Arts , Flight , Spin Dash , Forcefield Creation , Teleportation , Telekinesis , Time Manipulation , Duplication , Absorption (can steal the energy of others)

**Attack Potency:** At least **Multiverse Level** (Even when just playing around Seelkadoom was able to overpower both Super Sonic and Super Shadow in direct combat. Vastly superior to Nights. Fought him alongside Super Shadow and Knuckles)

**Speed:** **Infinite** (Mocked Sonic by telling him that he is 'losing speed')

**Lifting Strength:** **Immeasurable/Infinite**

**Striking Strength:** At least **Multiversal**

**Durability:** Nigh-invulnerable

**Stamina:** Limitless (Due to his connection with the Chaos Emeralds)

**Range:** Standard melee range. Hundreds to Thousands of kilometers with attacks

**Standard Equipment:** None

**Intelligence:** Average. Higher in combat \*Tends to get cocky

**Weaknesses:** Arrogant

**Notable Attacks/Techniques:**

Note: due to Seelkadoom's nature almost all his chaos energy attacks are a dark/light blue colour rather than the normal yellow gold.

**Osomus:** Seelkadoom can absorb energy from others to charge up his attacks

**Chaos Spear:** Seelkadoom can fire lances of Chaos Energy at his opponent.

**Chaos Blast:** Seelkadoom charges Chaos Energy, before unleashing it into a blast.

**Magical Apokaliz:** Seelkadoom's first ultimate attack. Once filled with enough energy, Seelkadoom uses Chaos Control to stop time, before damaging his opponents with rapid spin dashes, before firing a powerful energy beam at his opponents. He then creates clones of himself, and makes them teleport to the enemy, striking them. Finally, he makes the clones enter the victim's body, before making them explode inside their bodies.

**Dark Blast:** Seelkadoom's second ultimate attack. Once filled with enough energy, Seelkadoom unleashes said energy into a blast of super compressed dark chaos energy surrounding him and engulfing everything around him.

Seelkadoom is a hedgehog created with the negative energy of the Chaos Emeralds

## Battle Record

**Notable Victories:**

Super Sonic v. Seelkadoom (Sonic RPG Ep. 8), Super Shadow v. Seelkadoom (Sonic RPG Ep. 9)

**Notable Losses: As of now, Seelkadoom has never lost a battle in his life**

**Notable**

☀
Immunity

The capacity to remain 100 percent untouched by whatever. Immunity Manipulation Sub-Power. Minimalized Omni-Immunity version.

## Summary

There is no power, notion, thought, ailment, etc. that the user cannot overcome.

## Limitations

* Immunity Negation, Immunity Removal, and Immunity Bypassing.

* The adversary or victim can concoct a plan to "work their way around" the immunity.

* Users cannot directly strike an opponent or victim with beams or sphere assaults; instead, they must attack indirectly by flinging things in their direction.

* Users most likely won't be able to use ANY useful powers, like magic, wish fulfillment, healing, etc.

* Omni capabilities cannot protect a user against them.
Grand Priest

> "*On the 3,135,500,603rd day of the King's Calendar, on the 157th hour, ten warriors selected from each universe shall participate in the Tournament of Power!*"
> ― Grand Priest
>
>

## Summary

**The Grand Minister** (大神官 **Daishinkan**, lit. "Great Priest" or "High Priest") is an Angel residing in Zeno's Palace, serving as an attendant and advisor to Zeno and Future Zeno. He is the father of all 12 Angels who serve the Gods of Destruction.

## Powers and Stats

**Tier:** at least **2-C**

**Origin:** Dragon Ball

**Age:** Unknown. Likely hundreds of millions of years old

**Powers and Abilities:** Superhuman Physical Characteristics, Instinctive Reaction, True Flight, Longevity, Can breathe in space, Enhanced Senses (Can sense killing intent), Reality Warping, Spatial Manipulation, Light Manipulation, Gravity Manipulation (Made everyone in the Tournament of Power be individually affected by the gravity of their home planet), Power Nullification (Nullified the fighters' capacity to fly), Technopathy (Added a slow mode replay to the GodPad mid-tournament out of nowhere), Martial Arts Mastery, Ki Manipulation, Portal Creation, Afterimage Creation, Pressure Pinpointing, Energy Sensing, Clairvoyance, Forcefield Creation, Matter Manipulation (Reconstructed a portion of Zen'o's palace into a fighting arena made of Super Katchin), Incapable of being sensed by those lesser than a "God", Resistant to Empathic Manipulation, Resurrection, Transmutation, Telekinesis, Limited Time Manipulation, Healing (To likely himself and others), Time Travel, Teleportation (Transported warriors from their home universe to the World of Void), BFR, Creation

**Attack Potency:** **Universe level+** (Whis stated that the Grand Priest's power far outclassed his own). **low-multiverse level** Also is considered one of the top 5 strongest fighters in Dragon Ball Multiverse and thus is superior to Merged Zamasu. Far superior to Ultra Instinct Goku and Jiren, both capable shook The Void itself from clashing. Also warped and changed the color of the whole World of Void, a dimension of infinite size, with a wave of his hand

**Speed:** **Massively FTL+** (At least 283 quadrillion times FTL)

**Lifting Strength:** **Unknown**

**Striking Strength: low-multiverse level** (His strikes contain far more power than those of Whis)

**Durability:** **low-multiverse level**

**Stamina:** Extremely high

**Range:** Standard melee range. **low-multiverse level** with ki blasts and attacks.

**Standard Equipment:** None notable

**Intelligence:** As one of the strongest characters in the series, he should have more intelligence and combat experience than his children.

**Weaknesses:** None notable

**Notable Attacks/Techniques:**
Abhiyoga

Taking on the forms of clouds of dark smoke and always bringing heavy rainstorms with them wherever they go, these unique demons are mentioned in the Hindu and Buddhist mythologies of Asia, and are held to represent darkness and rain, as can be guessed from their appearance and abilities. Little is known about them because of their rarity in the modern day, but their name means 'prosecution', which implies that they may be tenacious and unrelenting in temperament.
Freezing

The ability to reduce heat energy of liquids, allowing them to solidify. Sub-power of Cold Manipulation. Variation on Energy Negation. Opposite to melting. Not to be confused with Ice Generation.

## Summary

Users can drop liquid temperatures to levels equivalent to or lower than those required for freezing. Water freezes when the temperature dips below 0°C. In battle, users may freeze liquids (especially water) and weaponize them, resulting in slippery surfaces, mobility obstacles, bludgeoning weapons, or sharp cutting weapons. Users may even freeze their opponents' drinks. Frozen limbs will be painful, immovable, and brittle. The expansion of water as it freezes can cause internal rupture of blood vessels and soft tissues.

Some users may be able to freeze a person while keeping the target alive and ready for future reanimation. However, this is difficult and may result in a straight freeze on the target till death.

## Limitations

* Ice cannot be generated in most instances.

* High temperatures, such as fire, magma, and heat, negate or diminish its ability.

* There may be a limited range, such as touch-only.
Earth Manipulation

**PLEASE NOTE! This page is taken from the VS Battles Wiki and is NOT the property of this wiki! Thank you!**

## Summary

The power to **manipulate elements derived from earth (rock, metal, etc.)**. User can create, shape and manipulate earth and "Earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc.

## Possible Uses

* Move all solid objects like rocks, boulders, and stones at nearly any speed
* Dig
* Prevent or assist plants growing
* Create earthquakes, avalanches, mudslides, or quicksand
* Move dirt beneath target to fly or run quickly
* Dirt or rock shields
* Erupt Volcanoes
* Control lava/magma
* Cover user's hands in a solid material, making punches hit harder
* Break mountains or boulders
* Some can control sand
* Some can control salt or sugar (rock salt) since the minerals are found in rocks and plants
* Ride boulders for travel
* Some can control metal
* In an earthen area, one's earth power is nearly invincible
* Stone/Rock Mimicry
* Users can regenerate when buried under earth to heal wounds and essentially "recharging" energy

## Types

* Earthbending
* Earth Element Control
* Earth Release/Doton
* Geokinesis
* Terrakinesis

## Limitations

* May be unable to create earth, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* May have to be/stay in contact with earth.
* Glass and Artifical Solids may be hard or impossible to control.
* Geokinetic Immunity
* May not be able to control over extraterrestrial (Alien) elements.
* May be weak against Eletricity Manipulation. as electricity can travel through the ground and break apart the earth.
Shapeshifting

**PLEASE NOTE! This page is taken from the VS Battles Wiki and is NOT the property of this wiki! Thank you!**

## Summary

**Shapeshifting** is the power to transform and reshape the form of one's body. Users are often called shape-shifters or metamorphs. The user can change their form, transforming and reshaping their genetic and cellular structure. They can impersonate others or enhance one's body for combat. Users with particularly flexible abilities can manipulate their form at will, combining abilities, traits, etc., being able to form limbs into weapons and such.

For limited shapeshifting, see the Transformation page instead.

## Possible Uses

* **Partial change of appearance** - Allows the user to copy features of other people, or simply change their age (i.e. to become outwardly younger or older). Usually limited to the complexion and features of the organism (e.g. a thin person cannot gain the mass required to impersonate a healthy person).
* **Complete change of appearance** - Allows the user to completely transform into another person, even change their biological age (not simply appearing old or a child-like, but actually getting younger or older). In this case, not only the facial features are impersonated, but the body is as well. For example, an ordinary high school student impersonating a bodybuilder would obtain real muscles.
* **Partial transformation** - Allows the user to change their body parts or organs, making them not human. For example, the user can transform their hands into swords or transform their skin into steel.
* **Complete transformation** - Allows the user to completely transform into the other (non-human) being. For example, werewolves (transforming into a beast) and vampires (turning into a bat).
* **Partial conversion** - Allows the user to partially convert their body. For example, reduce in size or in some way alter the structure of tissues (making them stronger, or more elastic).
* **Full conversion** - Allows the user to completely transform their body, changing its shape, structure and material composition. For example, the user can turn into a creature of sand or stone. In advanced cases, user can convert the body into energy, which provides protection from physical impacts, as well as a certain degree of intangibility.
* **Ideal transformation** - Unlimited and absolute change to the physical form. A character with this ability can easily turn into a human, or into a rock, or into a wind, or even into in celestial objects.

## Users

* Chelsea (Akame ga Kill!)
* Darcia (Wolfs Rain)
* Martian Manhunter (DC Comics)
Creation

**Creation** is the ability to **create anything and everything from nothing**. User can create organic or inorganic matter from nothing, either as finished objects or simply unfinished elements. They can create energy, souls and life of any complexity, dimensions or realities, stars, etc. As long as it can be defined as object, user has the power to make it reality.

## Users

Kazuich Soda (Danganronpa)

Tsumugi Shirogane (Danganronpa)

Prismo (Adventure Time)

Galactus (Marvel Comics)

Yuno Gasai (Mirai Nikki)

Zeref Dragneel (Fairy Tail)

Madoka Kaname (Puella Magi Madoka Magica)

Homura Akemi (Puella Magi Madoka Magica)

Father (Fullmetal Alchemist Brotherhood)

Hagoromo Otstsuki (Naruto)

Kaguya Otsutsuki (Naruto)

Kakine Teitoku (To Aru Majutsu no Index)
Krajk

Le Krajk est une essence très simple que seul les Carions peuvent utiliser. Elle a la particularité d'avoir le pouvoir sur toutes les autres essences et peut empêcher leur expression.

## Le pouvoir qu'elle procure

Le Krajk permet de réduire au silence les autres essences. Elle permet aussi de renforcer les Carions tout en affaiblissant leurs ennemis. Il peut aussi, avec une maîtrise approfondie écraser tout être organique.

## L'utilisation

Le Krajk s'utilise sous forme de cris, ce qui demande un effort physique. Bien souvent les utilisateurs du Krajk poussent des cris venant d'un autre monde quand il commence à le maîtriser suffisamment. Aussi leur attachement à la vie s'amoindrie et leurs sentiments sombres s'accroissent.

## Origines

Le Krajk puise sa puissance dans l'obscurité de la galaxie. Il se nourrit de tous les mauvais sentiments, de toutes les morts de la galaxie n'ayant jamais pu rejoindre les autres essences, de la souffrance, de là il puise toute son obscure puissance, de là lui vient sa capacité à tout réduire au silence. Aucune divinité n'est associé au Krajk.

## Place dans la société

Autrefois seul les sorciers des clans Carini avaient le droit d'utiliser le pouvoir du Krajk, on lui accordait une marque de corruption et de malheur. Mais depuis l'Unification Carini, la visions du clan Krini s'est imposé dans la société Impériale. En effet, seul les Krinis pouvaient manipuler la puissance du Krajk librement, c'est ce qui leur a permis de gagner la guerre d'unification tout en étant en sous nombre.

### Les répercutions sur la galaxie

Beaucoup de chamans et de spiritualiste lui attribuent le pouvoir de rendre les gens mauvais et froids entre eux. Ils accusent aussi le Krajk de placer l'Empire Carini dans les angoisses irrationnelles des populations. Ils accusent les Krinis de l'utiliser pour imposer leur posture de prédateur terrifiant. Aussi, peu de gens le savent, mais le Krajk est en train de réveiller son Armée Silencieuse dans le but de prendre d’assaut la voix lactée.

## Un pouvoir infini

Le Krajk est l'essence la plus puissante de la galaxie, par son aspect extrêmement simple. C'est une essence qui a fini par voir son pouvoir grandir et écraser toutes les autres essences où qu'elle soit. Alors les essences se sont concentrées en un point précis du multivers. Ce point précis est la dimension des piliers de la création, dimension dans la quelle se trouve une galaxie grouillant de vie. Le Krajk mène la lutte finale pour les dévorer une bonne fois pour toute et anéantir toutes les essences et enfin accomplir son grand plan.
Spiritual Awarness

**Spiritual Awarness** is the power to **possess an increased awareness and/or sensitivity to the spiritual world**. The user possesses a heightened awareness of the paranormal, allowing such feats as being able to see beings, such as spirits and demons, that are normally invisible to humans.

## Uses

* Astral Vision
* Aura Reading
* Illusion Awareness
* Invisibility Awareness
* Power Detection
* Shapeshifting Awareness
* Soul Sight

## Users

Monokuma (Danganronpa)

Shinigami, Quincies, and Arrancers (Bleach)
Gravity Negation

The ability to negate the gravity of certain objects or areas. Gravity manipulation is a sub-power. Negation with a twist.

## Summary

Something can rise from the ground by the user's negation of gravity in a specific area, be it a house, city, or even a planet. Whether or not they are impacted by their negation may be a choice the user makes. Advanced users have the ability to completely disprove the laws of gravity, even to the point of producing gravitational anomalies, such as black holes or gravitational singularities.

## Limitations

* Could be restricted to a certain field of negation.

* Maybe not able to completely eliminate gravity, simply lessen it.

* The user cannot employ Flight or Levitation if their negation has no effect on them.
Status Effect Inducement

**Note: Credits to VS Battles wiki for this page.**

**Status Effect** is a broad term that refers to the any number of ways one is able to hinder their opponents by inflicting a variety of ailments. This is a feature most commonly seen in video games, providing additional options by generating utility outside of sheer damage.

## Uses

Some examples of status ailments include (but are not limited to):

* **Cursing:** Curses the opponent to impair them in a wide variety of ways (i.e. lowering parameters, sealing certain abilities e.t.c.).

* **Flash Freezing:** The ability to quickly freeze one's target solid to prevent their movement and retaliation.

* **Mind Manipulation:** The ability to invade and wreak havoc on their opponent's thoughts to inflict a variety of ailments, such as charming one's opponent to end their resistance, confusing them so that they attack everything in sight indiscriminately, or terrifying them into submission.
	+ **Emotional State Changing:** A more direct version of the above ability. This will allow the user to manipulate the enemy's emotional state, thereby making them infatuated, happy, angry or sad. This can be used to control the enemy, render them immobile or make them a non-threat.

* **Paralysis:** The ability to prevent one's opponent from coordinating their movements or stopping their movements completely.

* **Petrification:** Turning the target to restrain their movements if not outright kill them.

* **Poison Manipulation:** The ability to poison one's target as a means of slowly or rapidly killing them.

* **Sleep Inducement:** The ability to forcibly put one's opponent to sleep or otherwise render them unconscious.

* **Statistics Reduction:** Many characters are able to reduce their foes' strength, speed, intelligence, defenses, or other statistics and attributes in combat in order to gain an advantage in a fight.

* **Time Manipulation:** The ability to stop or slow time around one's foes to restrain them.

* **Transmutation:** Converting the target into something else (i.e. a common toad) to render them powerless.

## Users

Various Pokemon Characters (Pokemon)

Izuru Kamukura (Danganronpa)
Energy Projection

**Energy Projection** is the **release/use energy to various attacks**. The user can release/use energy to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc., from huge rays of pure energy that can knock over or even obliterate dozens of targets, or slightly singe them.

## Uses

* **Concussion Beams:** Release beams of solidified energy.
* **Energy Ball Projection:** Create and launch spheres of energy.
* **Energy Beam Emission:** Release concentrated beams of energy.
* **Energy Blast:** Release energy over a specific target area.
* **Energy Bolt Projection:** Release low powered projectiles of energy.
* **Energy Bomb Generation:** Create bombs/explosions of energy.
* **Energy Breath:** Discharge energy blasts from mouth.
* **Energy Bullet Projection:** Fire in short sequence over a wide area.
* **Energy Cutting:** Use energy to cut opponents.
* **Energy Infusion:** Empower and energize anything touched or used (usually a weapon) with energy.
* **Energy Pillar Projection:** Project energy pillars.
* **Energy Spike Projection:** Project energy spikes.
* **Energy Vortex Creation:** Create spiral/vortex of energy.
* **Energy Wave Emission:** Send out a wave of energy and that repels everything.
* **Expanding Energy Bolts:** Project energy that expands rapidly on contact with an object.
* **Formulated Energy Blasts:** Release blasts of energy in a form of a creature or object.
* **Hand Blasts:** Release energy blasts from hands.
* **Hidden Attacks:** Channel attacks through a medium.
* **Omnidirectional Energy Waves:** Send out a wave of energy in all directions.
* **Optic Blasts:** Emit energy from one's eyes.
* **Overpower:** Pulse of energy is released, overloading powered devices in an area.
* **Reflective Attacks:** Release attacks that can bounce off of any surface.
* **Scatter Shot:** Release energy blasts that split into multiple fragments.
* **Sword Beam Emission:** Release energy blasts from swords and other such bladed weapons.
* **Wave Motion Blast:** Launch a massive wave of energy.
* **Zap:** A tiny short release of energy to cause pain or discomfort, usually too low-powered to be destructive.

## Users

Monokuma (Danganronpa)

Starfire (DC Comics)

Kratos (God of War)

Arrancers (Bleach)
Immunity Manipulation

The ability to control immunity. Different Approach to Superpower Manipulation. Not to be confused with manipulation of the immune system.

## Summary

For oneself or others, the user may construct, shape, and control immunity to illnesses and pollutants like poisons, as well as to powers, thoughts, and concepts. This includes generating, boosting, lowering, transferring, and bypassing immunity.

## Limitations

* Unable to control Meta Power Immunity users.

* Demands focus on things that the user is resistant to.

* Might not be able to resist the effects of several powers, objects, or ideas.
The Mask (Composite)

> "*Did you miss me? I GUESS NOT!*"
> ― Stanley Ipkiss
>
>

## Summary

**The Mask**, also known as **Big Head**, is the anti-hero/villain protagonist of the Dark Horse comic book series The Mask. The story initially revolves around a magical mask which gives any wearer limitless power and an altered appearance, characterized by a large set of teeth and an enlarged, green-colored head. The mask affects the personality of the wearer by removing all personal social inhibitions, causing the wearer to become insane. In the original comic stories, characters who wore the Mask would become dangerous and cruel antiheroes with ultraviolent tendencies, even if this was not the wearer's original intention.

The title of the comic book originally referred to the mask itself and not the character it unleashed. In early stories, the character was referred to as Big Head; it was not until the films and television series that the character became known as The Mask.

## Powers and Stats

**Tier:** **Low 2-C**, likely **1-A**

**Name:** The Mask

**Origin:** Dark Horse Comics

**Gender:** Varies

**Age:** Depends. The mask itself is unknown

**Classification:** Cartoon, human, killer

**Powers and Abilities:** Superhuman Physical Characteristics, Toon Force, Reality Warping, 4th Wall Awareness, Regeneration (Low-Godly, likely High-Godly), Summoning, Invulnerability (Can't feel pain), Transmutation (Turns a balloon into a tommy gun), Teleportation, Shapeshifting, Sound Manipulation (Can do this), Creation (Does this normally), Smoke Manipulation (Via this), Duplication (Of him and objects), Magnetism Manipulation (Via this), Light Manipulation (Can use this to blind others), Air Manipulation (Can use this against fog), Immortality (Types 2, 3, 6 and 10), Possession (the mask itself can possess other people overtime), Weather and Electricity Manipulation (Can create tiny clouds that can rain on and zap people), Laser Eyes, Perception Manipulation (Turned a gun's POV into a kaleidoscope), Size Manipulation (Can change the size of dice), Telepathy (Read an alien's mind), Text Manipulation (Made Lobo eat his own words), Homing Attack (His eyes can track an opponent), Portal Creation, Breath Attack, Energy Projection (Via this and this), Empathic Manipulation, Cloth Manipulation, Enhanced Senses (Can sniff what type of poison fills a dart), Rage Power (Via this), Water Manipulation (Via this), Existence Erasure, Fire Manipulation, Biological Manipulation and Flight (Should likely have all the powers of Loki)

**Attack Potency:** **Universe level+** (Battled someone on this level. Shattered the universe by bouncing off of it), likely **Outerverse level** (Battled Lobo and beat him normally)

**Speed:** **Immeasurable**, likely **Irrelevant** (Can keep up with Lobo)

**Lifting Strength:** **Unknown**

**Striking Strength:** **Universal+**, likely **Outerversal**

**Durability:** **Universe level+**, likely **Outerverse level**

**Stamina:** Very high

**Range:** Unknown

**Standard Equipment:** None notable, but he can get anything via hammerspace

**Intelligence:** Unknown. Is displayed as insane.

**Weaknesses:** Is insane (usually)
Ren Höek

> "*Trouble? Mister, you don't know the meaning of the word! I leave for trouble! Trouble's the pleat in my pants! The liquid in my plumber! The comer in my pile! Trouble's my maiden name!*"
> ― Ren
>
>

## Summary

Ren is a scrawny "asthma-hound" chihuahua with a floppy body, donkey-like ears, neon-pink eyes with dark red pupils, red (or sometimes light brown) eyelids, and a fairly long, rat-like, pink tail who often calls Stimpy an idiot ("eediot", to quote the character) and slaps him around, quite literally. Ren is vain, spiteful, hyperactive, abusive, and he has a short fuse (especially with Stimpy). His lifelong ambitious personality is to have huge pectoral muscles. Ren's name is the real name of Kricfalusi's building manager. He was born on Tuesday the 17th, which makes him especially unlucky.

## Powers and Stats

**Tier:** At least **5-A**

**Origin:** Nickelodeon

**Age:** 10 in dog years

**Classification:** Chihuahua

**Powers and Abilities:** Superhuman Physical Characteristics, Transformation (With Atomic Sugar Frosted Lumps), Berserk Mode and Rage Power, Regeneration (Low-High; regenerated from a puddle. Goes up to Mid-High; healed from being burnt into a crisp by the sun), Toon Force, can breathe fire, possible Flight, Genius Intelligence (Can hack into a TV with a computer and a sheep), Statistics Amplification, Dimensional Storage, Body Control, Invulnerability (via Powdered Toast), BFR (Can send a foe across time), Weapon Mastery, Immortality (Types 2, 3 and 4), Reality Warping, possible Size Manipulation (Can grow his fist), Large Size (Type 1 as Dogzilla), Explosion Manipulation (Can cause explosions with enough anger), Breaking the Fourth Wall, Summoning, Sleep Manipulation (With the sleeper hold), Electricity Manipulation (Can shoot electricity from a gun), Time Manipulation and Time Travel (Can travel in time with his time machine), Non-Physical Interaction (Can smack ghosts), Resurrection, Self-Sustenance (Type 1), Invisibility, Shapeshifting

**Attack Potency:** At least **Large Planet level** (Can fight those who can harm him)

**Speed:** **Supersonic+** (Can grab a fighter jet out of the air), goes up to **Massively Hypersonic+** (Can dodge lightning)

**Lifting Strength:** **Class 25** (Lifted a bus)

**Striking Strength:** At least **Large Planet Class**

**Durability:** At least **Large Planet level** (Took a planet explosion worth this much energy)

**Stamina:** Very high. Even after taking multiple beatings, hits, scratches, etc., he can still keep going.

**Range:** Standard melee range, higher with rage. Up to Universal+ with weapons

**Standard Equipment:** Shotgun, rubber nipples, Golden oar, Atomic Sugar Frosted Lumps

**Intelligence:** Genius. He is normally displayed as a genius in many areas of technical stuff. Although he is insane, he has hacked into a TV with nothing but a computer and a sheep. Feral Ren, though, removes his intellect and reduces him to an animal-like state

**Weaknesses:** His temper can get the best of him. Going feral makes him devoid of any reason
Omnipotence

The condition of being exceedingly strong and almighty.

## Summary

Omnipotence is stated as having "Infinite Power" on all Logic, implying that they have Unlimited Power and can control and transcend whatever they choose. However, being a Logical Paradox, Omnipotence is not always Tier 0. As previously mentioned, if an Omnipotent Being can make an equal of themselves using just their own power, they can construct an Omnipotent Being equal to themselves. Second, God can still raise a "Rock" that is Logically heavier than himself, implying that God has limits. It is impossible to demonstrate in theology.
Willpower Manipulation

**Willpower Manipulation** is the power to **manipulate willpower**. User can sense and manipulate the willpower of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling emotions, even manifesting the emotional energy to physical level.

## Uses

* Indomitable Will
* Will Theft
* Willpower Aura
* Willpower-Based Constructs

* Will Empowerment

## Users

Ion (DC Comics)

Chiaki Nanami (Danganronpa)

Izuru Kamukura (Danganronpa)
Leone vs Killer Croc

*Leone vs Killer Croc is a What-If? Fiction Battle written by BigBang, it features Leone from Akame Ga Kill! and Killer Croc from the DC Comic Universe.It is a reimagined rewritten work of BigBang's previous fight in DBFanonWiki version's Leone vs Killer Croc ...*

## Description

*The Lion is the King of the Jungle, while the Crocodile is the monster of the water, these two animals already encountered in a fight in nature, so what if we bring Leone from Night Raid against the Killer Croc? Which of these two animalistic brawlers will be the top predator.*

*TBAS....*
Cold Manipulation

The ability to control freezing temperatures. Sub-power of Thermal Manipulation. A Different Approach to Absent Energy Manipulation. Opposite to Heat Manipulation.

## Summary

Users may produce, shape, and control cold by lowering the kinetic energy of atoms, causing items to get colder, ranging from a subjective sense of chilly to absolute zero. One possible side effect of this capability is the capacity to cause cold-related ailments (such as hypothermia). Under extreme cold, bone and other limbs can become brittle and fragile, to the point that they can break without pain due to loss of sensation and color in the afflicted region (frostbite).

Medically, the cold may be disastrous for individuals who are either immune or have acclimated to its conditions. It can and will kill if the user lowers the temperature to fatal levels, causing life around it to wither and perish. Though this power is terrible, it may also be quite beautiful, since snow, ice crystals, and frozen water develop at such low temperatures.

## Limitations

* The users of Cold Immunity are immune.

* The users of Thermal Resistance are resistant.

* May be impossible to manufacture cold, limiting manipulation to previously existent sources.

* Cold is impacted by everything that regular low temperatures are, hence high temperatures such as fire, magma, and heat negate or lessen its potency.