Fragarach

Name: Aoífe O'Sullivan

Epic Name: Fragarach

Age: 25

Gender: Female

Appearance: 5'4'' tall, ginger, short hair, green eyes. Wears a leather jacket, black jeans and combat boots.

Powers: When wielding a bladed weapon, her physical abilities are improved (a bit weaker than pewter), while the blade gives a limited ability to control wind, as well as having increased cutting power and durability (while better than the weapon normally would be, this isn't anywhere near shardblade level. She could probably cut through a wooden shield or medieval plate armor when using her full strength, but that is the limit). If she places the sword at someone's throat they have to answer any questions she asks them, and they aren't capable of lying.
Exact strength of her abilities (expect for forcing people to speak the truth) depend on the quality of the blade she's holding, with better crafted ones working better. Swords are generally also stronger than knifes, and medieval western style swords (arming sword, long sword, claymore) are more effective than those of other regions.
As for her wind manipulation, while she has a fair degree of freedom with it, she generally uses the following techniques:

* Create a large area gust of wind (maximum strength low wind power 8). This can either be in a single direction or just circling around her randomly. She can use this to put people of balance. It takes about 1 second to create a single gust, getting a large scale continuous wind going takes about 5.
* Create smaller, focused gusts of wind in order to propel herself forwards, jump higher or break her fall. These gusts can be created in less than half a second.
* Circle air around herself. This wind makes it hard for projectile weapons to stay on course, functioning as something like a steel bubble, but works only on smaller caliber projectiles (pistol and sub-machine ammo, so assault rifles and snipers will just lose some accuracy). Getting one of these shields going takes about 3 seconds. Can be dismissed to to create one of her large area gusts, but as an AoE centered on her.
* Focus the wind on her blade. This basically creates a small whirlwind around her blade, creating a field around it that allows it do deflect bullets and other projectiles coming into contact with it. Getting this going takes about 5 seconds, and while it's active it makes moving the blade around more difficult, making it harder to use. The shell is large enough to cover her silhouette when held vertically in front of her.
* Launch blades of air. This requires her to swing her weapon in the direction she wants it to go, with the force of the swing correlating to the speed and force of the projectile, while the size of the blade controls the size of the projectile. These will lose power the further they travel, and will lose the ability to harm things once they've reached about 10 meters. Cutting power of the projectiles correlates to that of the blade used to launch it. This ability also requires her to have an air shell around her blade, and consumes the shell.

Of these techniques only one can be used at the same time. While the winds are strong and more complex techniques are possible, she doesn't have a lot of fine control over the winds, and so isn't capable of doing complex things like manipulating objects with them.

Skills: Decent sword and knife fighter, knows a bit about Irish myth. Amateur at unarmed fighting.

Equipment: Keeps a few hidden switchblade knifes on her at all times. Normally also carries a long sword on her back if she can get away with it.

Weaknesses:

* Epic weakness: Being called a dog, or puppy. This disables her powers for a few minutes.
* Her abilities require her to hold a bladed weapon weapon to work, meaning that disarming her will rid her of all her abilities.
* Favors head-on approaches, often not considering things like tactics.
* Blood-knight. Enjoys fighting, and will often fight people stronger than her. Doesn't mind putting herself in a disadvantaged position in order to make a fight more fair, or often doesn't finish off opponents in order to be able to fight them again when they're stronger.

Personality: Loves fighting, especially against strong opponents. Otherwise she tends to be rather serious and business-minded while on a job, but boisterous and outgoing otherwise. Rather quick-tempered, is bad at handling money, often leading to her needing to take on rather problematic jobs to get by.

History: When younger she was interested in stories about ancient heroes, and got into sword-fighting because of them. Here, she turned out to be quite talented, but also earned the nicknames of 'dog' and 'puppy', because of how she talked about old irish myths, specifically Cú Chulainn. When Calamity came she found out about her powers, and ended up working as a mercenary for various Epics, often hired to do interrogations. At some point she ended up in the alleyverse, where she decided to keep working as a mercenary (since she needed money) and established a reputation as a competent fighter, and sometimes being hired for doing interrogations as well.

Affiliation: Neutral, mercenary.