Ithelien Summersong

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**Ithelien Summersong** (born Ithelien Lorathiel Amaleora Dawnstrider, in December the 20th the year 503 is a Ren’dorei entrepreneur, art collector, natural philosopher, stock trader, alchemist, and criminal, currently the head and main stockholder of The Everwind Exchange, where she performs as its Venture Captain. Born as an aristocrat of a cadet branch of the Dawnstriders, and later risen to the rank of Countess upon her marriage to Count Tharanos of Ravenheart, she was stripped of her station, fortune, and reputation when she was ousted for her husband’s murder. Ithelien had to reinvent herself multiple times through the tumultuous life that followed, ultimately becoming a successful entrepreneur, smuggler, and arms dealer after taking over the network once belonging to the Wastewander slaver and bandit lord Shaheed El-Zafar.

Though a ruthless businesswoman and alarmingly willing to break the law when it comes to getting what she wants, Ithelien has one redeeming feature: her deep-seated, almost fanatical hatred of slavery, the fighting of which her fortune and companies are ultimately geared towards.

## Physical Description

Tall, athletic, and ravishingly beautiful, Ithelien makes no attempt to play down her natural gifts; if anything, her narcissistic tendencies make her actively seek other people's attention, and she relishes in being seen and wanted. "Pale as a ghost's bum", as she says, her washed-out lavender complexion replaced her former livelier colours, something with which she still struggles; seeing other women, particularly elves, sport bright shades make her a bit envious. Intense, almost electric calypso eyes sit atop a sharp face dotted with freckles, and she keeps her ashen -formerly tangerine- hair long, although she will often tie it up into a ponytail when handling her affairs in a personal fashion.

Her body language is an expression of her personality, sultry yet methodical, showing the signs of someone raised within a golden cage, more fitting in the environs of courtly intrigue than the criminal underbellies she often crawls through. The necessities of life taught her to be nimble and deft, however, and she will drop all pretences of propriety when her life is at stake, capable of rather noteworthy feats of acrobatics -or just plain-old pocket theft. She has been known to be able to steal a locker from the owner's neck with just her tongue.

Ithelien is incapable of having children. Her obsessive desire for revenge towards Lord Blacksun, the man responsible for fall-from-grace and many other hardships -earned and otherwise- in her subsequent life, drove her to strike a bargain with the unsettling spirit of Mama Dia, an ancient Zandalari witch entombed thousands of years ago for her cruelty. Although the elf finally got what she wanted, she had to give up her womb in the process, cursed to never again be able to produce life. This is perhaps her biggest regret in life.

## Personality & Beliefs

Gifted with a remarkably sharp mind for numbers, a peculiar love for finances, and an almost neurotic capacity -some would say necessity- for running things, Ithelien was naturally inclined to involve herself in businesses. Though not entirely heartless, she is a practical woman, and is willing to get her hands bloodied if she feels herself, her interests, or her associates threatened. She is principled and demandingly loyal, but her threshold for what is acceptable might seem rather low for other people, and thus participates in all manner of illicit endeavours. While she prefers bossing around others to do it, she has an appreciable number of murders to her name; she would like to be able to say they were all *necessary* murders, but the truth is quite a bit less flattering.

Attractive and unapologetically enticing, Ithelien can be aggressively sensual to get what she needs, using her gifts to get into people’s heads and find what makes them tick. By contrast, however, her love-life is devastatingly empty, true affection being something she struggles to both give and accept. As a result, while she is surrounded by throngs of associates, secretaries, and collaborators, she leads a very lonely, sometimes depressing existence. While she maintains an outer layer of strength and ruthlessness, the deep regret she feels for the life she has woven for herself haunts her; never having found true love, not being able to be a mother, and knowing the pain she has inflicted in other lives are torturous realizations that she carries everywhere she goes.

Although far from a good person, Ithelien has never relinquished the faith in the Light instilled on her by her parents, not even after her passing encounter with the Void made the whole affair quite a bit more complicated. She does not kid herself into thinking this will grant her absolution for her sins -even if she is secretly desperate for it, and truly fears for her soul-, but she often feels compelled to make generous donations to the Church of the Holy Light and its various charitable initiatives. At the very least, she thinks, all this blood money she has accrued will help improve someone’s life and maybe, just maybe, earn her a modicum of mercy from whomever sorts the soul of the dead.

As a result of her untimely encounter with the Void, Ithelien suffers from the continuous intromission of senseless voices. Though she has attempted to make sense of what they say, it is all just noise as far as she can tell, garbled, pointless imbecility that wanes and waxes between soft whispers and mind-shattering screams. Though already well-acquainted with spirituous drinks before any of this happened, she has grown accustomed to liqueur as a way to quell the voices, becoming a functional alcoholic for all intents and purposes. She occasionally props this with narcotic admixtures of her own creation, but the fear of numbing her senses and dulling her mind makes them an option only when she truly feels close to losing her mind.

Owing to the handful of years she spent in absolute squalor following her expulsion from proper Thalassian society, Ithelien developed a paralysing fear of worms, parasites, and other similar, formless creatures. The mere idea of being touched by such vermin is enough to make her skin crawl.

## Paraphernalia

### You Bastard

Ithelien first met You Bastard doing what she does best: being the target of an angry mob of people, in this case the Spice Cartel of Gadgetzan. Making her way across the caravanserai, she tried to steal this immense camel, which of course refused to move, until she uttered those magical words through her lips of sweet apricot: “GET UP, YOU BASTARD!” Oddly enough, it worked! As it turned out, You Bastard had spent years perfecting the art of spitting on people’s faces, eliciting screams of “You bastard!” multiple times a day, every day, to the point that he began answering to that as his name.

After riding away with him and surviving the wrath of her latest scam victims, Ithelien and You Bastard became inseparable, in no small part because he is big enough to carry substantial amounts of stolen relics, an entire wardrobe of exquisite quality, a portable bar, and compartments for delectable cheese and fig rations. What? Traversing the desert hunting for cursed artifacts is no reason to live like a savage.

You Bastard’s almost supernatural capacity to aim and spit on people’s faces even while galloping is the result of the camel’s heightened intelligence; he is, indeed, a mathematical genius and an expert on ballistics. His incapacity to communicate any of it, however, has led to his impressive skills being sadly overlooked.

### The Grand Larceny

This hydroplane was originally the property of one Lancaster Morris, Adventurer Extraordinaire, with whom Ithelien shared several months while seeking the Lost City of Jammal'tha, even perhaps falling in love with him in the process. However, Zandalari pirates brought them down near the shores of Stranglethorn, after which Ithelien was made prisoner. Morris, almost a brave man, managed to escape before they were found, abandoning both the woman and the plane in the process.

Using the guile and promises of better rewards to buy her own freedom from the pirates, Ithelien made her way back to the wreck; until then, she had been under the belief that Morris had died in the crash, and she wanted to retrieve his body. Assuming he had been eaten by wild animals, she repaired the plane and made her way to Booty Bay, swearing to take revenge on the pirates for Morris's life. With the help of one Wobbleworth Copperpants, a gnomish tinkerer from Booty Bay, she got the Larceny in proper shape -adding a few extra bells and whistles in the process, such as the firebomb compartment she used to set the entire pirate compound aflame.

To this day, Ithelien is still unaware of Morris's true fate, assuming him dead. She even bought him a plot for a cenotaph in the Stormwind Cemetery, which she visits from time to time to drink a bottle of rum at, his favourite.

### Filthy Lucre

This cute but deadly little contraption was built for Ithelien by the same Wobbleworth Copperpants who fixed and improved the Grand Larceny. Originally requested simply as a "small, portable vault to be taken during long trips", Copperpants got a bit carried away with the extra features. For starters, Filthy Lucre waddles about on his pair of little legs, trying to keep up with her owner. Due to his size and weight, he tends to wobble from side to side. However, he seems to get tired sometimes, so he likes to sit and sigh out a piff of steam.

Lucre was also fitted with an automatic coin collecting system, which sucks in any money it finds on the ground. He will do his best to protect his content, however, equipped with a variety of guns, knives, spinning saws, toe-pinching pincers, and bee dispensers, in case he's tampered with.

And as an added bonus, Coppperpants installed a very sophisticated drink unit, which can prepare and serve up to seven different cocktails, much to Ithelien's delight and her liver's dismay. The cooling sysem sometimes fails, however, causing Lucre to sputter with dangerous freezing gases and spin around out of control.

### Kiss & Tell

Ithelien's twin guns, Kiss & Tell, were custom-built by of Deepcore Industries. Though usually preferring quieter, more intimate ways of handling thing, such as piano wires to the throats and poisoned daggers to the everything else, the increasingly dangerous adventures she became involved with made her aware of her need for firepower.

The guns are light and beautifully carved, made out of a silvery material that is resistant to the elements. They use a revolving mana barrel capable of producing ammo on the spot, although repeated use during short periods of time can cause sudden releases of arcane energies, and sometimes tap onto Ithelien's own life essence, which has proven problematic in the past.

## Notable Recent Involvements

The following section goes over some recent events, some concluded, some still undergoing, in which Ithelien has been involved. Feel free to use them as hooks and connections for your own characters!

### Shootout at the Speakeasy

Seeking to profit from the social and political upheaval that resulted from the Black Empire invasion across southern Kalimdor, Ithelien attempted to take part of the lucrative market that provides arms to the various groups and factions of the Wastewander Confederation.

Dominated by a council of crime bosses in Gadgetzan, she knew she was going to have to step on some toes to get herself a piece, and thus spent months crafting a series of mutually conflicting deals with as many of these shady tycoons as she could, employing one Lawrence Mallow to act as her proxy to keep her identity hidden until the last possible moment.

Ithelien then invited herself to one of the regular cocktails these bosses held at the Gadgetzan Speakeasy, a snazzy private club hidden in the dirtiest part of the city. She was not a stranger to this: while not a member of the inner circles, she was a rather notorious criminal herself, and had been in that very same club multiple times before to close deals on a multitude of illegal matters.

She pretended to be there looking to purchase a series of bars in the city to expand her counterfeit alcohol operation (which was well known and thus respected by the others, so long as convivence was kept), and either smiled, seduced, or bought her way into private meetings with various bosses. During these meetings, she whispered news her network had supposedly picked up, of a certain Lawrence Mallow striking deals with the other members of the council to cheat-out the others from the Wastewander arms market.

This led to a shootout of dramatic proportions, where several of the crime bosses and their henchmen ended up either killing or gravely wounding each other, each believing to be the target of some conspiracy by the rest. Once enough blood and bullets had been spent, Ithelien revealed her hand; while she almost got shot herself as a result, she did make a very good case about how this shootout had suddenly created a void that had to be filled by someone they could trust -or, at the very least, rely upon. Presenting herself as such solution, she struck generous deals with the still-living bosses. She agreed to a lower cut for herself, supposedly out of respect to those greater than her, but in her mind, she is just bidding her time until she can take over completely from within. They had let her in, and like weed she would grow and grow until she could choke everyone else to submission.

Some greed takes you far; too much, and you fall off the edge. Time will tell if she gets what she wants, or pays the price for her boldness.