recursal/Fanatic-Fandom huggingface dataset:
Achilios' Wake

### Build

Crossbow Necromancer

**Achilios' Wake** is a crossbow necromancer set.

## Description

This set have 4 pieces in it which are listed below:

Achilios' Sledgehammer

Achilios' Refuge

Achilios' Eagle Eye

Achilios' Stealth

## Set Bonus

+20 to Maximum Damage
+50 to Strength
Set Bonus with 3 or more set items:
+2 to Necromancer Skill Levels
Elemental Resists +50%
Set Bonus with complete set:
20% Chance to cast level 6 Spike Nova on Kill
50% Attack Speed
+125 to Maximum Damage
-30% to Enemy Poison Resistance
10% Chance of Crushing Blow
Elemental Resists +45%
2% Reanimate as: Corruptor Archer

## Set Items

**Achilios' Sledgehammer**
Needle Crossbow (Sacred)
Two-Hand Damage: (246-271) to (299-324)
Required Strength: 244
Required Level: 90
(Necromancer Only)
+(140 to 170)% Enhanced Damage
Adds 50-100 damage
5% Chance of Crushing Blow
+12 to Nova Shot
Slow Target (21 to 25)%
(21 to 25)% to Strength
+10 Life on Striking
Socketed (6)
**Achilios' Refuge**
Studded Leather (Sacred)
Defense: (4784-5980) to (5186-6482)
Required Strength: 499
Required Level: 90
+(1 to 2) to Necromancer Skill Levels
(51 to 100)% Bonus to Attack Rating
Enhanced Weapon Damage +(21 to 30)%
+(100 to 150)% Enhanced Defense
+(31 to 50) to Strength
+(31 to 50) to Dexterity
Socketed (6)
**Achilios' Eagle Eye**
Helm (Sacred)
Defense: (2608-3260) to (2750-3437)
Required Strength: 412
Required Level: 90
20% Attack Speed
10% Hit Recovery
+(100 to 150)% Enhanced Defense
(21 to 40)% to Vitality
Physical Damage Reduced by (11 to 20)
3% Reanimate as: Imp
Requirements -20%

**Achilios' Stealth**
Heavy Boots (Sacred)
Defense: (1392-1740) to (1474-1842)
Required Strength: 393
Required Level: 90
(0 to 40)% Movement Speed
+(11 to 13) to Maximum Damage
Enhanced Weapon Damage +(11 to 15)%
Attacker Flees after Striking 5%
+(100 to 150)% Enhanced Defense
+(31 to 40) to Strength
Requirements -20%
Socketed (4)

## Tips

Write here any tips (item combinations, recommended socket fillers, etc.).
Blast Wave

Blast Wave is an oskill that sends out stunning shockwaves.

## Description

Multiple gigantic stunning novas that knock enemies back

Item Granted Skill

Stun Length: 1 second
Cooldown: 15 seconds
Physical Damage: xx-xxx
Hits 6 Times
Mana Cost: xxx

## Equipment

The Blast Wave skill can be found on following items:

## Gallery

Below is a animated image of how the skill looks like ingame:
Corruptor Warlock

Corruptor Warlock is an elite undead.

## Offense

* AR means Attack Rating.

40-80 (2 s)
465-744 (4 s)

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Bend the Shadows

Bend the Shadows is the Necromancer Innate Skill which teleports the caster and their minions onto a target minion.

## Description

Warp - Teleports you and your army to a target minion

Innate Skill
(Not affected by skill level bonuses)

Cooldown: 2 seconds
Mana Cost: xx

## Equipment

The Bend the Shadows skill can be found on following items:

* **Sacred Uniques**
	+ Cornerstone of the World (Jewel, Oskill)

* **Crafted / Magic / Rare Items**
	+ +(2 to 5) to Bend the Shadows on Barbarian Weapons

## Changelog

 XII
 v001
 1.A9 RC4
 020
 001
 1.57
 1.57BETA
 1.53
 1.47
Bonegrinder

Bonegrinder is an elite undead monster located in Act 1 that has a poison hit. This poison hit is particularly strong when the player lacks poison resistance and can catch a newer player off-guard.

## Offense

* AR means Attack Rating.

16-31 (2 s)
1023-1813 (4 s)

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Act II

**Act II (The Secret of the Vizjerei)** starts as soon as Warriv arrives in Lut Gholein with the player, who is in pursuit of the Dark Wanderer.

## Locations

There are 24 areas in the second act.

	+ Sewers (3 levels)
* Rocky Waste
	+ Stony Tomb (2 levels)
* Dry Hills
	+ Halls of the Dead (3 levels)
		- Tran Athulua
		- Island of Skartara
			* Maggot Passage
				+ Maggot Depths
					- Wretched Sands
	+ Maggot Lair (3 levels)
* Lost City
	+ Ancient Tunnels
* Valley of Snakes
	+ Claw Viper Temple (2 levels)
* Palace Cellar (3 levels)
* Arcane Sanctuary
* Canyon of the Magi
* Tal Rasha's Tomb (7 levels)
	+ Canyon of the Magi (past)
	+ Tal Rasha's Chamber

## NPCs

Almost all Act II NPCs are in Lut Gholein. The only exception is Tyrael, who appears in the Tal Rasha's Chamber, after the death of Duriel.

* **Lut Gholein**:
	+ Atma
	+ Deckard Cain
	+ Drognan
	+ Elzix
	+ Fara
	+ Geglash
	+ Greiz
	+ Jerhyn
	+ Kaelan
	+ Lysander
	+ Meshif
	+ Warriv

* **Other Location**:
	+ Tyrael (at the end of the Tal Rasha's Chamber)

## Quests

2. The Horadric Staff
3. The Tainted Sun
4. The Arcane Sanctuary
5. The Summoner
6. The Seven Tombs

Most quests are related to the progression of the story. It is even possible to skip the The Horadric Staff quest with a shortcut recipe.

## Waypoints

* Lut Gholein
* Sewers, level 2
* Dry Hills
* Halls of the Dead
* Far Oasis
* Lost City
* The Palace Cellar, level 1
* Arcane Sanctuary
* Canyon of the Magi
* Tran Athulua
* Island of Skartara
Akarat's Nails

**Akarat's Nails** is a sacred unique Ring.

## Description

Describe the item here and enumerate which classes or builds that can make use of it.

## Properties

Required Level: 100
10% Chance to cast level 2 Crucify on Melee Attack
8% Chance of Crushing Blow
10% Chance of Open Wounds
Enhanced Weapon Damage +150%
Drain Life -250

## Synergies

Insert which items or affixes that have great synergy with this item here.

## Notes

For patch notes, item changes, and miscellaneous information.

## Trivia

Write any Lore references, translations, and Wild Mass Guessing here.
Bremmtown

## Map

**Bremmtown**, also known as **Old Bremmtown**, is a dungeon accessible through a portal in the northeastern corner of Fauztinville. It is populated exclusively by Howling Spirits, except for the boss, the Dark Star Dragon, whose charm upgrade is only available if it's killed within 90 seconds after entering Bremmtown and without dying.

## Lore

17,938 years after the the Fauz-Tin Clan's extermination brought mankind closer to demonkind, humanity bled into nothingness like a flickering candle held against oblivion. Where the proud Fauztinville once stood now lies Bremmtown, the last colony during the fading of civilization. Inarius, eons prior, attuned the Worldstone to endlessly wane the nephalem's might with each generation, giving rise across time to humanity. In this reality, a Blood Mages Clan of Bartuc's lineage was able to avert the Worldstone's corruption and consequent destruction, unknowingly sealing men's nature to the relentless chains forged by the rogue angel. Several millennia later, armed with scraps of knowledge, the fragile descendants of those once known as Necromancers felt to haven't yet outlived their usefulness... They attempted to save their kin and reunite with the departed by fracturing the veil severing the Spirit Realm from the mortal plane, but were no longer able to deter the dark forces lurking beyond. Sanctuary turned into a womb of enmity and decay and, as with the creation of the ancient guardian Trag'Oul, champion of Balance, a new guardian for the new world was conceived, the Dark Star Dragon, champion of Blight.
Black Ice Demon

Black Ice Demon is an elite demon in The Ancients' Way that casts Mind Flay.

## Offense

* AR means Attack Rating.

38-114 (2 s)
372-744 (6 s)

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Crucify

Crucify is an Assassin Claw tree skill that attacks an enemy with homing spikes.

## Description

Attack - Impales the enemy with homing spikes
Requires a melee weapon

33% Weapon Damage
Converts 25% Physical Damage to Magic Damage
8-16 Spikes Depending on Nearby Enemies

+xx Bonus Magic Damage
Mana Cost: xx

## Equipment

The Crucify skill can be found on the following items:

* **Tiered Uniques**
	+ Visegrip (Light Gauntlets, Proc)
* **Sacred Uniques**
	+ Bone Gasher (Falchion, Proc)
	+ Goreshifter (Broad Axe, Proc)
	+ Dark Maiden's Talons (Claws [Assassin Only], Proc)
	+ Dryhten Ealdor (Warp Blade [Sorceress Only], Proc)
	+ Wolverine Skin (Body Armor, Proc)
	+ Aiden's Lament (Crown, Oskill [Charges])
	+ Blind Anger (Light Gauntlets, Proc)
	+ Cornerstone of the World (Jewel, Oskill)
* **Runewords**
	+ Shattered Stone (Weapons, Proc)
		- [**Except:** Necromancer Scythes, Throwing Axes and Amazon Spears]
	+ Raptor (Throwing Axes, Proc)
	+ Dirge (Druid Bows, Proc)
	+ Chthon (Necromancer Scythes, Proc)
	+ Gauntlet (Barbarian Shields, Proc)
* **Set Items**
	+ Witchhunter's Attire (Assassin Elemental Set [When wearing 4 or more pieces], Proc)
	+ Rathma's Empire (Necromancer Melee Set [Whole set bonus], Proc)
Canyon of the Magi

The **Canyon of the Magi** is an isolated region of the desert where Tal Rasha's Tomb is located, along with six smaller false tombs, which serve as decoys. The Canyon can only be accessed through a portal opened by interacting with Horazon's Journal next to the Summoner in the Arcane Sanctuary, after which players can activate a waypoint.

The tombs are located on the northern and upper eastern sides of the area. The only way to determine which tomb would be the real one is by comparing the glyph found near the entrance to the tomb with the ones found at the end of the Arcane Sanctuary, where the symbols of the six false Tombs are shown.
Brotherhood of the Horadrim

**Brotherhood of the Horadrim** is a required non-class set for the Yshari Sanctum uberquest.

## Description

This set have 5 pieces in it which are listed below:

Necklace

Arcane Seal

Arcane Seal

Winged Feet

Warkeepers

## Set Bonus

100% Combat Speeds
Slain Monsters Rest in Peace
+1000 to Life
Elemental Resists -200%
100% Chance of Uninterruptable Attack

## Set Items

**Zoltun's Gauntlets**
Warkeepers
Defense: (558 to 653)
Required Level: 115
Requirements -100%
**Radament's Greaves**
Winged Feet
Defense: (827 to 933)
Required Level: 115
(20 to 60)% Movement Speed
Requirements -100%
**Tal Rasha's Talisman**
Necklace

**Deckard Cain's Gem**
Arcane Seal
Required Level: 115
**Jered Cain's Diamond**
Arcane Seal
Required Level: 115

## Tips

Write here any tips (item combinations, recommended socket fillers, etc.).
Bloodstar

Bloodstar is an oskill spell that fires a slow moving missile which deals fire damage.

## Description

Fires a deadly but slow moving missile of burning blood

Item Granted Skill

Fire Damage: xxx-xxx
Mana Cost: xxx

## Equipment

The Bloodstar skill can be found on following items:

* **Tiered Uniques**
	+ The Seal of Kharos (Ring, Oskill)

* **Sacred Uniques**
	+ Lavasurge (SSU Axe, Proc)
	+ Sinewstring (SU Short Bow, Proc)

* **Runewords**
	+ Ljosalf (Staves, Oskill)
	+ Fiend (Assassin Claws, Oskill)

* **Crafted / Magic / Rare Items**
	+ +(4 to 6) to Bloodstar on Staves
	+ 10% Ctc lvl 39 Bloodstar on Striking via Bows and Throwing Weapons

## Changelog

 v004
 024
 021
 002
 1.48
 1.43
Broadside

Broadside is an Assassin Throw tree skill that plants a device which fires a barrage of knives while disabling the player's ranged skills for a period of time.

## Description

Projectile - Plants a mechanical device that fires a barrage of knives
Only allows the use of melee, summoning, and buff/debuff skills
Requires a throwing knife

66% Weapon Damage
Ranged Skills Locked Out for xxx seconds

xx Knives Total
Mana Cost: xxx

## Equipment

The Broadside skill can be found on following items:

* **Sacred Uniques**
	+ Kraken's Cutlass (SSU Scimitar, Proc)
	+ Saber of the Stormsail (SSU Saber, Proc)
	+ Meshif's Iron Parrot (SU Throwing Knife, Proc)
	+ Fauztin's Shadow (SSSU Blackguard Helm, Proc)

## Changelog

 1.0
Big Game Hunter

### Build

Throwing Barbarian

**Big Game Hunter** is a throwing barbarian set.

## Description

This set have 4 pieces in it which are listed below:

Hunter's Claw Fist

Hunter's Camouflage

Hunter's Skin

Hunter's Trackless Step

## Set Bonus

+50% Bonus Magic Damage to Rebound
Set Bonus with 3 or more set items:
Adds 25-50 damage
10% Chance of Crushing Blow
Set Bonus with complete set:
4% Chance to cast level 13 Blast Wave on Kill
+4 to Barbarian Skill Levels
Additional Dexterity Damage Bonus : 0.25%
Maximum Life 20%
Maximum Lightning Resist 3%
Maximum Cold Resist 3%
Maximum Fire Resist 3%

## Set Items

**Hunter's Claw Fist**
Balanced Axe (Sacred)
Throw Damage: (172-189) to (287-310)
One-Hand Damage: (126-137) to (212-226)
Required Strength: 586
Required Level: 90
3% Chance to cast level 25 Screaming Eagle on Striking
+(140 to 170)% Enhanced Damage
Adds 40-100 damage
5% Chance of Crushing Blow
Slow Target 15%
+(51 to 75) to Strength
Socketed (6)
**Hunter's Camouflage**
Bronze Shield (Sacred)
Defense: (4342-5427) to (4876-6095)
Chance to Block: 2%
Required Strength: 552
Required Level: 90
(Barbarian Only)
1% Base Block Chance
(8 to 15)% Life stolen per Hit
+200% Enhanced Defense
+500 Defense
+(31 to 50) to Strength
+(31 to 50) to Vitality
5% Chance to Avoid Damage
Socketed (4)
**Hunter's Skin**
Leather Armor (Sacred)
Defense: (4612-5765) to (4838-6047)
Required Strength: 474
Required Level: 90
+2 to Barbarian Skill Levels
10% Movement Speed
5% Life stolen per Hit
+(100 to 150)% Enhanced Defense
+(31 to 50) to Strength
+(31 to 50) to Dexterity
Elemental/Magic Damage Reduced by (31 to 50)

**Hunter's Trackless Step**
Heavy Boots (Sacred)
Defense: (1392-1740) to (1474-1842)
Required Strength: 492
Required Level: 90
(0 to 40)% Movement Speed
3% Chance of Crushing Blow
+(100 to 150)% Enhanced Defense
+(21 to 40) to Vitality
+15 Maximum Stamina
Physical Resist 5%
Total Character Defense 50%
Socketed (4)

## Tips

Write here any tips (item combinations, recommended socket fillers, etc.).
Belial, Lord of Lies

**Belial, Lord of Lies** is an uber demon.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Blood Stinger

Blood Stinger is a regular monster.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Augmented Inquisitor

Augmented Inquisitor is an uber demon.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Arcane Sanctuary

The **Arcane Sanctuary** can be entered through a portal found on the lowest level of the Palace Cellar. This portal leads to the centre of the Sanctuary, where the waypoint is also found.

From this point, there are four possible paths to take, at the end of which lies The Summoner and Horazon's Journal. Within the journal is the symbol of the True Tomb of Tal Rasha; displayed nearby are the six symbols of the six False Tombs. After the Summoner is defeated and the journal read, a red portal leading to the Canyon of the Magi opens; this portal does not linger from game to game.
Catalysts

The catalysts are mostly used to obtain other cube reagents.

## Cube Recipes

### Disenchantment

Any unique item + Catalyst of Disenchantment → Arcane Shards + Catalyst of Disenchantment
Any set item + Catalyst of Disenchantment → Arcane Shards + Catalyst of Disenchantment
### Learning

Any sacred unique/set item + Catalyst of Learning → Signet of Learning + Catalyst of Learning
Citizen

**Citizens** are the main monsters encountered in the Kingdom of Shadow uberlevel, and are present in the Plane of Lust. They are ghostly zombies that are untargetable and cannot be killed or even hit by anything. They are a large threat especially due to their huge numbers and invulnerability.

## Offense

* AR means Attack Rating.

**Kingdom of Shadow:**

61-367 (6 s)
302-883 (6 s)

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

**Kingdom of Shadow:**

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

**Kingdom of Shadow:**

*View the full Bestiary.*
Arrowsider

**Arrowsider** is a sacred unique Arrow Quiver.

## Description

Describe the item here and enumerate which classes or builds that can make use of it.

## Properties

1% Ctc lvl 17 Arrowside on Kill
+1 to All Skills
25% Increased Attack Speed
Adds 7-13 damage
-7% to All Enemy Resistances

## Synergies

Insert which items or affixes that have great synergy with this item here.

## Notes

For patch notes, item changes, and miscellaneous information.

## Trivia

Write any Lore references, translations, and Wild Mass Guessing here.
Cherubim

Cherubim is an oskill that calls down an angel after being struck which shoots stunning bolts at enemies.

## Description

After being struck, this attack summons a stunning avatar of justice
Requires a melee weapon

Item Granted Skill

Bolt Damage: 40% Weapon Damage
Avatar shoots up to 30 times
Avatar Duration: 4 seconds
Stun Length: 0.8 seconds
Target Seek Range: xx Yards
Mana Cost: xx

## Equipment

The Cherubim skill can be found on following items:

## Gallery

Below is a animated image of how the skill looks like in-game:
Act I

**Act I (The Sightless Eye)** is located in eastern Khanduras, in which Andariel must be defeated to help the Rogues to take back the Rogue Monastery.

## Locations

There are 34 areas in the first act.

	+ Secret Cow Level (special)
		- Corral of Corruption
	+ Bramwell
		- Church of Dien-Ap-Sten
			* Path to Enlightenment
			* Subterranean Corridor
				+ Duncraig
				+ Corrupted Abbey
* Blood Moor
	+ Den of Evil
* Cold Plains
	+ Cave (2 levels)
* Burial Grounds
	+ Crypt
	+ Mausoleum
	+ Tristram
		- Butcher's Lair
* Underground Passage (2 levels)
* Dark Wood
* Black Marsh
	+ Forgotten Tower (5 levels)
	+ Hole (2 levels)
* Tamoe Highland
	+ Pit
		- Infernal Cave
* Outer Cloister
* Barracks
* Jail (3 levels)
* Inner Cloister
* Cathedral
* Catacombs (4 levels)

## NPCs

Almost all Act I NPCs are in the Rogue Encampment. The only exception is Flavie, who is on guard outside.

* **Rogue Encampment**:
	+ Akara
	+ Charsi
	+ Deckard Cain (found in Tristram)
	+ Gheed
	+ Kashya
	+ Warriv

* **Wilderness**:
	+ Flavie (between the Blood Moor and Cold Plains)

## Quests

2. Sisters' Burial Grounds
3. The Search for Cain
4. The Forgotten Tower
5. Tools of the Trade
6. Sisters to the Slaughter

**Special:** Secret Cow Level

All quests but The Forgotten Tower are related to the progression of the story and only the last one is required to complete the first act.

## Waypoints

* Rogue Encampment
* Cold Plains
* Stony Field
* Dark Wood
* Black Marsh
* Outer Cloister
* Jail, level 1
* Inner Cloister
* Catacombs, level 2
* Duncraig
Adria's Circle

Character wearing full set

**Adria's Circle** is a poison sorceress set.

## Description

This set have 4 pieces in it which are listed below:

Monad

Dyad

Triad

Tetrad

## Set Bonus

+2 to Sorceress Skill Levels
Poison Resist +50%
Set Bonus with 3 or more set items:
+2 to Sorceress Skill Levels
Physical Resist 10%
Set Bonus with complete set:
+5 to Sorceress Skill Levels
+25% Bonus to Poison Skill Duration
+50% to Poison Spell Damage
+50 to all Attributes
Elemental Resists +30%
20% Chance to Avoid Damage
Hive Adds 33% of Poison Spell Damage Items to Vitality

## Set Items

**Monad**
War Staff (Sacred)
Two-Hand Damage: 63 to 69
Required Dexterity: 150
Required Level: 100
+(101 to 150) Energy Factor to Spell Damage
+(8 to 10) to Sorceress Skill Levels
+50% Damage to Undead
+(26 to 30)% to Poison Spell Damage
-(20 to 24)% to Enemy Poison Resistance
Physical Resist (11 to 15)%
Requirements -40%
Socketed (6)
**Dyad**
Ceremonial Armor (Sacred)
Defense: (6204-7755) to (7686-9607)
Required Dexterity: 433
Required Level: 100
(Sorceress Only)
+(101 to 150) Energy Factor to Spell Damage
+(4 to 5) to Sorceress Skill Levels
+(41 to 50)% to Poison Spell Damage
+(100 to 150)% Enhanced Defense
+200 to Energy
Requirements -40%
Socketed (6)
**Triad**
Tiara (Sacred)
Defense: (1450-1812) to (1640-2050)
Required Dexterity: 392
Required Level: 100
+(31 to 40)% Bonus to Poison Skill Duration
25% Hit Recovery
+(100 to 150)% Enhanced Defense
(11 to 15)% to Strength
(11 to 15)% to Energy
+(41 to 50) Life when Struck by an Enemy
-5% to All Vendor Prices

**Tetrad**
Chain Gloves (Sacred)
Defense: (1030-1287) to (1130-1412)
Required Strength: 308
Required Level: 100
+(21 to 25) Energy Factor to Spell Damage
30% Hit Recovery
+(100 to 150)% Enhanced Defense
+(31 to 40) to Strength
+(31 to 40) to Energy
Total Character Defense (31 to 40)%
Requirements -40%
Socketed (4)

## Tips

Write here any tips (item combinations, recommended socket fillers, etc.).

## Trivia

Adria was a witch who presided in Tristram in Diablo 1 and survived the destruction there.
Backstab

Backstab is an Assassin Ninja tree skill that delivers an attack that upon striking delivers a crushing blow and renders you invulnerable for a short period of time.

## Description

Attack - Sneaky melee strike that cloaks you in shadow
Requires a naginata

75% Weapon Damage
Chance to Dodge Attacks: 100%
(For a short time after attacking)

Crushing Blow While Cloaked: +xx%

Attack Rating: +xx%
Mana Cost: xx

Synergies
+8% Crushing Blow per Base Level (Max 100%)

## Equipment

The Backstab skill can be found on following items:

## Changelog

 XVc
 XV
Colosseum

Colosseum is a Paladin Honor warp strike skill which teleports on top of an enemy while creating a ring of fire around the player and the target.

## Description

Warp Strike - Crash into an enemy target weakening foes within the impact zone

Holy Skill

50% Weapon Damage

Are you not entertained?
Enemy Velocity: -50%
Enemy Defense: -100%
Enemy Damage and Physical Resistance: -25%
Duration: 5 seconds
Cooldown: xx seconds

+xx Bonus Fire Damage to Attack
Mana Cost: xx

Synergies
Cooldown Reduced by 0.2 Seconds per Base Level (Min 3s)

## Equipment

The Colosseum skill can be found on following items:
Accursed Demihuman

Accursed Demihuman is an uber undead.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Armageddon Knight

Armageddon Knight is an elite undead.

## Offense

* AR means Attack Rating.

42-84 (2 s)
465-744 (4 s)

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Call Treewarden

Call Treewarden is an oskill that summons a hostile treewarden which can be charmed to fight for you.

## Description

Summons a mighty hostile treant creature for you to charm

Item Granted Skill

Damage: 1000% of Average Monster Damage
Life: 1500% of Average Monster Life
(Based on Area Level)
All Resistances: 75 Percent
Crushing Blow: 50 Percent
Uses Level 5 Pummel
Not affected by minion enhancing items
Cooldown: 0.2 seconds
Length of Fuse: 0.9 seconds
Mana Cost: 10

## Equipment

The Call Treewarden skill can be found on following items:

* **Tiered Uniques**
	+ The Lumberjack (Axe, Proc)
* **Sacred Uniques**
	+ Satan's Dark Delight (SSSU Gilded Shield, Proc)
* **Runewords**
	+ Lyrannikin (Sorceress Body Armor, Oskill)

## Changelog

 1.95 test 1
Creature of Flame

**Creature of Flame** is an uber monster.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Assamite

Assamite is a regular undead monster located in Upper Kurast. They will attack the player with Slicer Blade and Gamma Field.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Chaos Critter

Chaos Critter is an uber monster.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Bear Stance

Bear Stance is a Barbarian stance which increases physical damage reduction, adds bonus defense by a percentage, and ignores the physical resistance of the undead.

One of the best skills at the Barbarian's disposal even after the few nerfs it obtained. Before the nerfs it increased physical damage, so starting in Median XL 2017 1.0 initial bonuses to physical damage and defense at level 1 were reduced, but bonus defense gained higher scaling with skill level. In 1.2 the initial physical damage reduction was reduced to 20% from 25% and received less scaling on defense per skill level. With 1.3 the physical damage portion was removed.

Despite these nerfs, it is the best stance for Barbarians in most circumstances since it was primarily intended for defense and physical reduction, and not for increased physical damage.

## Description

Stance - Increases your character's defense by a percentage
Stances only affect you and your minions
You may only use melee, summon and support skills
Ignores physical resistance of the undead
Physical Damage Reduction: xx%

Bonus Defense: xxx%
Synergies
Spirit Walk
+1% Physical Resist per Base Level

## Equipment

The Bear Stance skill can be found on following items:

* **Sacred Uniques**
	+ Yee Naaldlooshii (SSU Spirit Mask, Oskill)
* **Runewords**
	+ Brahman (Paladin Blunt Weapons, Oskill)
* **Crafted / Magic / Rare Items**
	+ +(16 to 24) to Bear Stance on Assassin Naginatas
	+ +(1 to 3) to Bear Stance on Paladin Shields

## Changelog

 1.2
 1.0
Added to Naginatas as part of the rare affix pool.

 XV
 v1->v5
 v001
 1.99 beta 1
 1.86
 1.57 RC
 1.57BETA
 1.50
Cone of Cold

Cone of Cold is an oskill which, as the name implies, casts a cone of cold damage in front of the player.

## Description

Casts a cone of ice and frost in front of you

Item Granted Skill
Cold Damage: xxx-xxx
Mana Cost: xxx

## Equipment

The Cone of Cold skill can be found on following items:

* **Sacred Uniques**
	+ Issalfarstafr (SSU Battle Staff, Oskill)
	+ Ironbound Impact Tome (SSU Heavy Gloves, Oskill)
	+ Arreat's Snowcap (SSU Avenger Guard, Proc)
* **Runewords**
	+ Snowsquall (Gloves, Proc)
	+ Iambe (Assassin Shields, Oskill)

## Changelog

 1.95 test 1
Archbishop Lazarus

## Summoner Sets

+50% to Summoned Minion Damage
+25% to Summoned Minion Resistances
Set Bonus with 3 or more set items:
+100% to Summoned Minion Life
+100% to Summoned Minion Attack Rating
Set Bonus with complete set:
+3 to Necromancer Skill Levels
+150% to Summoned Minion Attack Rating
+150% to Summoned Minion Life
+25% to Summoned Minion Resistances
+200% to Summoned Minion Attack Rating
Maximum Life 25%
**Lazarus' Votive Lamp**
Wand (Sacred)
One-Hand Damage: 35 to 36
Required Dexterity: 166
Required Level: 100
(Necromancer Only)
+(3 to 5) to Necromancer Skill Levels
50% Hit Recovery
1% Base Block Chance
+50% Damage to Undead
-20% to Enemy Fire Resistance
-20% to Enemy Lightning Resistance
-20% to Enemy Cold Resistance
(16 to 20)% to Energy
Total Character Defense (50 to 60)%
Socketed (2)
**Lazarus' Chasuble**
Light Plate (Sacred)
Defense: (8895 to 10548)
Required Strength: 602
Required Level: 100
+(1 to 2) to Necromancer Skill Levels
+(101 to 150)% to Summoned Minion Life
+(31 to 80)% to Summoned Minion Damage
+25% to Summoned Minion Resistances
+200% Enhanced Defense
+666 Defense
Maximum Elemental Resists +2%
Physical Resist 5%

**Lazarus' Surplice Cap**
Cap (Sacred)
Defense: (3561 to 3603)
Required Strength: 456
Required Level: 100
+(1 to 3) to Necromancer Skill Levels
+(51 to 75%)% to Summoned Minion Life
+(51 to 75)% to Summoned Minion Damage
+200% Enhanced Defense
Elemental Resists +35%
Socketed (4)
**Lazarus' Lamen**
Plated Belt (Sacred)
Defense: (1013 to 1027)
Required Strength: 452
Required Level: 100
+(2 to 3) to Necromancer Skill Levels
(15 to 20)% Life stolen per Hit
+(10 to 15)% to Spell Damage
+50% to Summoned Minion Life
Total Character Defense 50%
Socketed (2)

**This article is a disambiguation page for Archbishop Lazarus**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Archbishop Lazarus** can refer to one of the following:

* A set for Summoner Necromancers.
* An uberboss found in Genesis.
Amazon Warrior

Amazon Warrior is an uber monster located in Tran Athulua. They attack the player with Guided Chain and on death in Destruction they have a chance to release a proc called arrowside which releases a multitude of arrows which can easily kill the player if they are unprepared.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*

## Changelog

 v1->v5
 v001
Increased sight range of all monsters in Tran Athulua.
 1.F9c
 1.A9 RC4
 1.72
 1.71
 1.55
 1.53
Angel of Death

Angel of Death is a Necromancer Melee skill tree warp strike skill which causes the player to leap and attack a target, dealing massive poison damage and physical damage.

## Description

Warp Strike - Take flight and deliver a devastating blow
Requires a scythe or dagger

50% Weapon Damage

Physical Damage: +xx%
Attack Rating: +xx%
Poison Damage: xxxx-xxxx over xx seconds
Mana Cost: xx

## Equipment

The Angel of Death skill is not found on any items except possibly Cornerstone of the World.

## Changelog

 XII
 1.90
 1.86
 012
 007
 001
Celebrant of the Triune

Celebrant of the Triune is an uber monster located in Toraja which are immune to everything until attacked by Edyrem used from the Summon Edyrem skill, which drop their shield and enable them to be attacked.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Acid Prince

Acid Prince is a regular monster located in Lower Kurast in Act 3. They will charge at the player and will cast Frog Prince upon death.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Black Mass (legacy)

Black Mass (legacy) is the Necromancer Ennead skill which gives the player and nearby allies a chance to avoid damage, Life on Attack, velocity, and ignore target's defense while the skill is being channeled.

This skill was removed in Sigma 1.1.

## Description

Spell - Channel dark forces, strengthening self and nearby allies
Press and hold mouse button to channel

Effect Radius: 20 yards
Chance to Avoid Damage: xx%

xx Life on Attack
Ignores Target Defense
Velocity: +xx%

## Equipment

The Black Mass (legacy) skill can be found on following items:

* **Set Items**
	+ Spirits of the Nephalem (Full Set Bonus, Oskill)
Crane Stance

Crane Stance is an oskill stance that gives the player a chance to avoid and increases physical damage.

## Description

Stance - Increases damage and chance to avoid attacks

Item Granted Skill
Chance to Avoid Damage: 20%
Physical Damage: +xxx%

## Equipment

The Crane Stance skill can be found on following items:

* **Runewords**
	+ Gharaniq (Barbarian Weapons, Oskill)
	+ Tonatiuh (Barbarian Shields, Oskill)

## Changelog

 XV
 v001
 1.95 test 1
Act III

**Act III (The Infernal Gate)** takes place in the deep jungles of Kehjistan.

## Locations

There are 48 areas in the third act.

	+ Torajan Jungles
		- Chamber of Blood
		- Kurast 3000 BA
		- Web of Deceit
	+ Torajan Cemetery
		- Toraja
	+ Teganze
		- Mbwiru Eikura
* Spider Forest
	+ Arachnid Lair
	+ Spider Cavern
* Great Marsh
* Flayer Jungle
	+ Swampy Pit
		- Proving Grounds
			* Vizjun
				+ Genesis
	+ Flayer Dungeon (3 levels)
	+ Caldeum
		- Dimensional Sanctum
		- Rathma Square
			* Bastion of the Triune
		- Specter of Hatred
			* Dream of Anguish
			* Phantasm of Terror
			* Figment of Pain
			* Snare of Destruction
		- Yshari Sanctum
		- Vizjerei Temple
			* Ruins of Ureh
				+ Desolate Road
					- World Nexus
				+ Kingdom of Shadow
	+ Disused Fane
	+ Ruined Temple
* Sewers (2 levels)
* Upper Kurast
	+ Forgotten Reliquary
	+ Forgotten Temple
* Kurast Causeway
	+ Disused Reliquary
	+ Ruined Fane
* Travincal
* Durance of Hate (2 levels)
	+ Seat of Hatred

## NPCs

Most Act III NPCs are in the Kurast Docks:

* Alkor
* Asheara
* Deckard Cain
* Hratli
* Meshif
* Natalya
* Ormus

The only exception is the Lost Traveler, who appears at the end of the Desolate Road.

## Quests

2. Blade of the Old Religion
3. Khalim's Will
4. Lam Esen's Tome
5. The Blackened Temple
6. The Guardian

Almost quests are related to the progression of the story, with the exception of The Golden Bird and Blade of the Old Religion. It is possible to skip the Khalim's Will quest with a shortcut recipe.

## Waypoints

* Kurast Docks
* Spider Forest
* Great Marsh
* Flayer Jungle
* Lower Kurast
* Kurast Bazaar
* Upper Kurast
* Travincal
* Durance of Hate, level 2
* Torajan Jungles
* Caldeum
* Vizjun
Corruptor

Corruptor is an elite undead.

## Offense

* AR means Attack Rating.

6-17 (2 s)
465-883 (4 s)

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Blood Golem

Blood Golem is an uber monster summoned by Bartuc in the Chamber of Blood as part of the Legacy of Blood uberquest. They are only vulnerable after attacking and will emit an immolation nova upon death.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Black Abyss

## Map

The **Black Abyss** is the entry zone of the Void uberlevel complex, accessed by killing The Prophet in the Chapel of Vanity on Hell difficulty. Its exit leads to the Plane of Sloth, the second area of the Void complex and the first one that houses a boss. These areas are home to slow-moving chests that spawn Darkspawn, and are the only places in the game where Enchanting Crystals might be found.
Beads of the Snake King

**Beads of the Snake King** is a sacred unique Amulet.

## Description

Describe the item here and enumerate which classes or builds that can make use of it.

## Properties

Required Level: 121
1% Chance to cast level 15 Blast Wave on Kill
+25 to Maximum Damage
(3 to 5)% Chance of Crushing Blow
+(51 to 75) to Strength
+(51 to 75) to Dexterity
+1 Life on Striking
Total Character Defense Plus (101 to 130)%

## Synergies

Insert which items or affixes that have great synergy with this item here.

## Notes

For patch notes, item changes, and miscellaneous information.

## Trivia

Write any Lore references, translations, and Wild Mass Guessing here.
Beacon

Beacon is an Assassin Reward skill which periodically detonates a nuke nearby

## Description

Buff - Periodically detonates a devastating trap nearby

Delay between Detonations: 20 seconds

Total Fire and Physical Damage per Blast: xxxxx
Movement Speed: +20%
Duration: xx seconds
Mana Cost: xx

Standing near the Catalyst before detonation
increases total blast damage by xxx%

Synergies
Subterfuge
Catalyst Trap: xxx% Damage increase efficiency

## Equipment

The Beacon skill can be found on following items:
Broodling

Broodling is an elite monster.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Бобби Дидл

## Описание

Бобби Дидл - человек, который устроил засаду на Брэда. Его можно найти в самом начале первой зоны. Когда Брэд подойдёт близко, то он бросится на него и начнётся битва.

Если обойти Бобби с другой стороны, то он вежливо попросит сделать немного шагов влево.

## Примечания

* Битву с ним можно пропустить, если взобраться на горку и спрыгнуть на него. Этим вы сломаете его шею.
Blood Knight

Blood Knight is a demon located in the Worldstone Keep in Act 5. They will attack the player with a Spectral hit and Time Strike

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Balance

Balance is an Amazon neutral tree Passive Skill that adds a flat defense bonus to your character. This skill is no longer capped at 32 000 Defense as of the first version of Sigma.

## In-game Description of Skill

Passive - Adds a flat bonus to your defense rating

+xx Defense

Synergies
+25% Improved Defense per Base Level

## Equipment

The Balance skill can be found on the following items:

* **Tiered Uniques**
	+ Bergkaiser (Valaska [Barbarian Only], Oskill)
* **Sacred Uniques**
	+ Legion (Scepter, class Skill)
	+ Warshrike (Flying Knife, Oskill)
* **Runewords**
	+ Hieros Gamos (Assassin Naginatas, Oskill)
Charged Strike

Charged Strike is an oskill which releases charged bolts from your weapon, mechanically similar to Charged Strike from unmodded Diablo 2.

## Description

Attack - Release piercing charged bolts from your weapon
Requires a melee weapon

+1 Additional Bolt per 6 Skill Levels

100% Weapon Damage
Charged Bolts: xx

Lightning Damage: xx-xx
Mana Cost: xx

## Equipment

The Charged Strike skill can be found on following items:

* **Sacred Uniques**
	+ Saber of the Stormsail (SU Saber, Proc)
	+ Guardian of Scosglen (SU Recurve Bow, Proc)
	+ Mente Scura (SU Spirit Edge, Proc)
	+ Aidan's Lament (SU Crown, Oskill)
	+ The Endless Loop (SU Light Belt, Oskill)
	+ Akarat's Trek (SSU Light Plated Boots, Oskill)

* **Crafted / Magic / Rare Items**
	+ +(7 to 10) to Charged Strike (Amulets, Oskill)

## Changelog

 Deals 125% weapon damage and starts at 3 projectiles. Can be used with any weapon
 Gains an extra projectile for every 6 skill levels. All projectiles pierce and damage your primary target
 Skill is available on several Sacred unique items, and replaces the Shadow Avatar affix on rare and magic amulets
Caldeum

## Map

**Caldeum** is a secondary town in Act III, accessed through the portal that appears at the death of the The Vizier. Alongside the Torajan Jungles, it serves as a hub for uberquests located in Act III.

## Points of interest

Caldeum contains entrances to a few uberquests:

* Dimensional Sanctum
* Rathma Square
* Yshari Sanctum

Next to Caldeum is the Caldeum Library, an outdoor area that contains the entrance to the Specter of Hatred and the super unique monster Kentril Dumon, who opens a portal to the Vizjerei Temple upon death.