recursal/Fanatic-Fandom huggingface dataset:
Sancho Paco Panza

**Sancho Paco Panza**is a character and hotel guest in *The Sims 2*. Sancho appears in the introduction when the game is going to its loading screen. By the appearance, he swats at a fly as he is standing outside the store . He is one the sims to arrive after the extra guest rooms have been built, regardless of lack of rooms in the atrium. He fits the latin lover trope. He is also one of the three sims who worships the Prime Heifer during Ava Cadavra's stay in the Penthouse.

His secret is that he is dangerously allergic to horses.

He is one of the male sims to be romanced if the user is female.

His name is a reference to Don Quixote's companion Sancho Panza.
Metal Detector

The **Metal Detector**is a utility in *The Sims 2*. It costs 800 simoleons to buy from the Store and can be bought when Frankie Fusilli asks you to dig up three metal bars in the Desert during his goals.

The slider on the side of the detector can be used if the image showing is blurry, and you wish to see what you are going to dig up. This is there, as digging up a treasure drains a portion of the charge, so you may decide not to waste it digging up something cheap like a Lead Rock.

## Items

Below is a list of items which can be found with the Metal Detector, along with how much they are worth when sold. Note that the metal bars can be processed with the Money Making Machine in The Vault for more money than what they are worth when sold in the shop. Also, Mummified Aliens can be dissected by performing an Alien Autopsy in the Government Lab which can bring in more money than if they're directly sold in the store, depending how well you do.

* Sarcophagus (goal only)
* Lead Rock - §25
* Nuclear Fuel Rod - §40
* Copper Bar - §100
* Alien Ship Part - §150
* Silver Bar - §250
* Mummified Alien - §345
* Gold Bar - §1200
* Treasure Chest - §6000 (random goal only)

## Identifying treasures

By moving the slider up and down, a clear image of the buried treasure becomes available, however it can be difficult to tell them apart still, especially the metal bars.

* Lead Rock - A clump of roughly circular rock
* Nuclear Fuel Rod - A bright long thin strip, shaped like the ones found around town
* Copper Bar - A bar of metal with a "✱" symbol on top of it
* Alien Ship Part - An object shaped like some scrap metal, in a rougly triangular shape
* Silver Bar - A bar of metal with an "**E**" on top
* Mummified Alien - A thin alien body outline
* Gold Bar - A bar of metal with a "**101**" on top
* Treasure Chest - A box shaped like a pirate's chest
The Vault

**The Vault**is a room which can be built upon reaching a goal in *The Sims 2*.

Around midway through Frankie Fusilli's goals during his stay in the Penthouse, he will ask the player's sim to build a vault for the hotel. The Vault costs 3000 simoleons to build and is one of the most expensive rooms in the game. However, it only boosts your hotel score by 4% when built, which is joint least with the Secret Warehouse. The Vault is the only place in Strangetown to have The Goons as its default music, apart from when goons are invading certain areas.

## Features

Inside The Vault, it is fairly empty however there are a few unique objects that sims can interact with. These are listed below.

* Money Making Machine
* Palette of Money (this will disappear when Frankie Fusilli leaves)
Ghost

The **Ghost**is a character in *The Sims 2*. It can be found when the Cute Ghost Painting is placed in any room of the hotel. Once placed, the Ghost will emerge. The Cute Ghost Painting is a rare item that only stocks in the store on January 11, 2000. Ghost looks like Nikki Tilroe (1941–2005). Given that The Sims 2 was released in 2005, acquiring the Cute Ghost Painting and spawning the Ghost always requires manually changing the date and time on the player's Nintendo DS, DSi, or 3DS.

After the painting has been placed and the Ghost is able to spawn, sims will call the player to complain that their hotel is haunted. When this happens, a goal will be added to the Missions tab, and the player will have one hour to capture the Ghost, which can be accomplished by using the vacuum to pull it out of the air. The Ghost will be able to re-spawn soon after being captured. There are no negative consequences if the player chooses to leave it alone.

Occasionally, due to a bug in how the game updates the interact menu, the Ghost will display a glitched social interaction on the bottom screen using unused text, as well as a "Give Gift" option. When this happens, attempting to do either will cause the bottom screen to lock up until you leave the current room.

## Social Interactions

When the Ghost is in the same room as the player, and the player is interacting with another sim, the Ghost will approach the player and assist them with their interactions. This allows the player to complete interactions faster, as each action will deplete the NPC sim's sanity meter more than usual.
Tristan Legend

**Tristan Legend** is a local resident of Strangetown in *The Sims 2*.

Your sim first meets Tristan when Mamma Hogg suggests that you build a casino and tells you to find Tristan in the Desert. When you get there he is sad and needs cheering up since the woman he loves was carried off by huge scorpions. Once he's been cheered up, he says that you should go to City Hall to buy a permit for the casino. After purchasing it, he shows you the completed casino when you return to the hotel. Shortly after seeing it, The ground begins to shake and you and Tristan go to the lobby to find Emperor Xizzle. Tristan tells you to ask Giuseppi Mezzoalto about purchasing a Super Drencher to get rid of Xizzle. Once purchased from Giuseppi Mezzoalto for 250 simoleons, you have to drench Xizzle. Once he's gone, Tristan congratulates your sim.

After the introduction, Tristan is seen around town and has no real interaction with the main storyline. He will appear to be in rooms that are being built. But during the hardest goal of getting five mechanical skill points, he gives the user advice about it and lets them know how many they need to get, regardless he says it through conversation or not.

It is also revealed that Tristan used to be the original Ratticator when Ava Cadavra checks out of the Penthouse

His secret is that he composed a symphony in his head at the age of 6 while climbing Mount Everest.
Alien Autopsy

**Alien Autopsy**is a minigame available to play in the Government Lab in *The Sims 2*. It can be played if your sim has a mummified alien in their inventory. They can be found by using the Metal Detector in the Desert.

It is one of the more difficult minigames and very risky, as if it goes wrong, the simoleons earned can decrease rapidly. For this reason, many players choose to just sell the mummified aliens at the Store, as the cash reward is acceptable anyway.

## How to play

Alien organs bring top dollar! Find a mummified alien in the Desert and bring it back here for experimentation. Use the laser to carefully trace each organ so it can be removed and placed in the cooler. Remember, organs are fragile and only healthy specimens are worth big money. Watch out for alien parasites! Remove them with tweezers before they devour your precious commodity!

## Gamebreaking Bug

Due to a bug in the handling of the pockets system, the Alien Autopsy table counts aliens that exist in empty pocket slots. This can occurr when your pockets are full, and the last item in your pockets in a mummified alien. When the game goes to remove the alien, it does not modify what the pocket contains, it only decrements the number of items you are holding. Because the empty slot is still assigned to be an alien, the table believes there is still an alien.

The unforuntate result of this is that if you play the game again and again, the table will begin making items in your pockets disappear, until there is nothing left. If you continue beyond that point, the stored value for number of active pocket slots will wrap down from 00 to FF, and any time after this happens, even if you save and reload the game, will cause the opening the pockets menu to *completely crash the game.*

There are two ways to fix this- without an Action Replay, you can attempt to play the Alien Autopsy game around 249 times, in an effort to get the pockets menu value back to a number between 0 and 6, or you can use the Pockets Anti-Corruption code from the Action Replay codes page. The latter option actually actively prevents this problem from happening at all.
Money Making Machine

The **Money Making Machine** is an object found in The Vault of Strangetown Hotel in *The Sims 2*. It can be used in order to obtain more money, as 10 simoleons can be produced at a time. However, if caught your sim will be taken to Strangetown Jail and have to pay the 200 simoleons for bail, so there's a big risk involved. There is only one of them in the game, much like many other objects which are unique to certain rooms of the hotel.

The machine can also be used to process metal bars found with the Metal Detector in the Desert. Doing this rewards you with more money than you would get from selling them at the Store. Furthermore, bars of chocolate can also be processed in the machine, rewarding 3 simoleons for each bar processed, however chocolate bars cost 4 simoleons to purchase so it's an overall loss.
Bovine Shrine

The **Bovine Shrine**is a room which can be built upon reaching a goal in *The Sims 2*.

When Ava Cadavra arrives in the Penthouse, the first thing she asks is that you excavate the Bovine Shrine. It costs 2500 simoleons to build. Once complete, it has little to no use in the game, as it is only used after Ava has left the Penthouse in order to keep Horus Menhoset IX alive by giving Gourds to the Egyptian Statue. Despite the Bovine Shrine being compulsary to build in order to progress in the game, it still rewards you with a bonus hotel score of 6% when built.

Unlike most other rooms in the hotel, the Bovine Shrine's entrance doesn't become visible until construction has started. Once your sim has purchased the permit from City Hall and it has started being built, the entrance to the shrine will appear in the large boulder on the right of the main basement stairs. Prior to the construction of the Bovine Shrine, it's simply a non-interactable part of the basement.

## Features

*Main articles: Prime Heifer and Egyptian Statue*
There is only one thing to interact with inside the Bovine Shrine and it's a statue named The Prime Heifer. When it's destroyed, a new Egyptian Statue appears there.
Sax Lounge

The **Sax Lounge**is a room which can be built by the player in Strangetown Hotel's Atrium in *The Sims 2*. It is one of two lounges located in the hotel, the other being the Lion Lounge.

Construction will cost 1000 simoleons and is therefore joint cheapest room to build in the hotel along with the Art Gallery, Modern Guest Room and Jungle Guest Room. Although the room serves no purpose when completing the main storyline, skillpoints can be found here at various times. Along with the Lion Lounge, the player can record music here on the Music Mixer situated on the stage. Building the Sax Lounge will give your hotel score a 7% increase.

## Additional information

The Cannonball Coleman can be found behind the bar in the Sax Lounge. You cannot interact with him, only purchase food and drinks from him. The default music in the Sax Lounge is Techno. You can buy French Fries, Nachos or Chocolate from the bar here as well as three unique drinks; an Apple Jitterbug, Raspberry Blues and a Watermelon Wiggle. The door to the Sax Lounge is the first on the left as you enter the Atrium from the Main Lobby, and is coloured dark brown with small windows, and has a hanging sign with a saxaphone on it above.

It is possible, going by the opening description, that the Sax Lounge was formerly the Zydeco Club. The Zydeco Club could however, have just been another club that closed down on 2004 in Strangetown. The Sax Lounge is also the place where License Plates apppear between 8pm and 9pm everyday. It is the second largest entertainment room in the hotel after the Spa & Gym, and larger than the Lion Lounge even though it has toilets whereas the Sax Lounge doesn't, however the main area is spread out and the overall area is larger.

## Features

The following are the features of the Sax Lounge. Note that it has the same as the Lion Lounge except the Lion Lounge has toilets whereas the Sax Lounge doesn't. This is also a likely explanation to the fact that the Lion Lounge costs 500 more simoleons to build.

* Music Mixer
* Chairs
* Music Panel
Bigfoot

**Bigfoot** (or **Stu**) is a character in *The Sims 2*. He is found in the Secret Warehouse in the Basement of Strangetown Hotel, and can only be released when your sim becomes his best friend.

Bigfoot is thought to be Canadian, due to how he says "eh" after certain sentences, and a box with a maple leaf imprinted on the side.
Shovel

The **Shovel** is a unique object which has to be purchased from the Store during Frankie Fusilli's goals. After he asks you to bury the Wriggling Chest in the Desert, your sim is required to purchase the Shovel for §100 in order to bury it. However, Penelope Redd intervenes before your sim gets chance, and confiscates both the Shovel and the chest.
Portable Waterfall

The **Portable Waterfall** is an object in *The Sims 2* which is occasionally available to purchase from the store for 4000 simoleons. Its high cost is likely due to the fact it is such a unique object, and is a good decorative item for the hotel. Admiring it will raise your sim's sanity, alike many of the other decorative objects available from the store.
Goon

*"Goons" redirects here. For the music, see The Goons.*

A **goon** is a type of sim who, with a group, will cause disruption in Strangetown in *The Sims 2*. There are two groups of goons, Jimmy the Neck and Crime Spree Bob's gangs. During their attacks, bands of goons will gather in either the Atrium, Basement, Town Square or on the Sun Deck.

When goons invade, they will often take a hotel guest hostage until you pay a fine to them at which point they'll leave, or you can defeat them as the Ratticator. They may also threaten to directly steal simoleons from you or some of the hotel's power source from the Nuclear Furnace. Jimmy the Neck arrives with his sidekicks Freddie the Face, Reginald the Wrist and Tommy the Toe, all of whom share physical appearance similarities. The same applies for Crime Spree Bob's gang which consists of him and his sidekicks Arson Andy, Larceny Larry and Vandal Randall.
Couch

A **couch** is an object in *The Sims 2*. Couches can be used by sims to sleep or to sit. Black couches are found by default in every guest room and the Manager's Suite, however they can be replaced with other couches or removed from the room.

No couches can be found in any other location apart from guest rooms and the Manager's Suite as they can only be bought from the store. There are sixteen types of couch available to purchase from the store at different times, eight regular and eight deluxe. Like other furniture, different couches are better suited to different rooms depending on the colour, however the colour doesn't affect a guest's stay or how much the room is worth.

## Varieties

There are many varieties of couches available to purchase in the game, and they're listed below.

### Regular couches - §150

* Black Couch
* Camel Couch
* White Couch
* Burgundy Couch
* Deep Green Couch
* Citron Green Couch
* Blue Couch
* Purple Velvet Couch

### Deluxe couches - §300

* Green/Purple Deluxe Couch
* Burgundy/Black Deluxe Couch
* White/Black Deluxe Couch
* Midnight Blue Couch
* Green/Black Deluxe Couch
* Brown/Dark Green Deluxe Couch
* Pink Dreams Couch
* Camel/Burgundy Deluxe Couch

## Gallery

Camel CouchWhite CouchBurgundy CouchDeep Green CouchCitron Green CouchBlue CouchPurple Velvet CouchGreen/Purple Deluxe CouchBurgundy/Black Deluxe CouchWhite/Black Deluxe CouchMidnight Blue CouchGreen/Black Deluxe CouchBrown/Dark Green Deluxe CouchPink Dreams CouchCamel/Burgundy Deluxe Couch
City Hall

**City Hall**is one of five buildings located in Strangetown in *The Sims 2*. Inside, the player can purchase construction permits to begin construction of rooms within the hotel. Mayor Honest Jackson's office is also situated in City Hall, along with a public bathroom.

The City Hall is the third largest building in Strangetown, and has just one story. In the main storyline, the City Hall is used frequently when building rooms. It also plays a part during Frankie Fusilli's goals, when he asks you to deliver a package to Honest Jackson. However, after a while Mayor Jackson contacts you to tell you that a fire has broken out in his office, and that there was most likely an explosive device inside the Stuffed Cow's Head, the item that Frankie asked to be delivered.
Growth Potion

The **Growth Potion** is a unique object unlocked at the penultimate main goal of the game. Emperor Xizzle gives your sim the potion, and instructs them to drink it on the Sun Deck in order to destroy the antenna that Optimum Alfred had put there as part of his scheme to take over Strangetown. Upon drinking the potion, your sim will grow to around three times their size and stomp on the antenna, destroying it.
Giuseppi Mezzoalto

**Giuseppi Mezzoalto**is a character and guest in *The Sims 2*. At the start of the game, you are required to pay him 250 simoleons for a Super Drencher. After this, he becomes a regular guest.

His secret is that he was replaced by a robot in the last game, although it's unclear what game this is in reference to.
Bugs and crashes

As with all games, the Sims 2 DS experiences some bugs and crashes.

#### Texture Loss

This bug causes all textures to disappear from the game. They don't seem to load, no matter which room you enter and the only way to fix this is to save your progress and quit to the title screen, then load the game again.

#### Skill Point Duplication via Super Drencher

It is possible to duplicate Skillpoints by shooting them with the Super Drencher. Just shoot water at the skillpoint, then take it, leave the room, then come back into the room. The Skillpoint will reappear.

#### Alien Autopsy Pocket Corruption

Due to a bug in the handling of the pockets system, the Alien Autopsy table counts aliens that exist in empty pocket slots. This can occur when your pockets are full, and the last item in your pockets in a mummified alien. When the game goes to remove the alien, it does not modify what the pocket contains, it only decrements the number of items you are holding. Because the empty slot is still assigned to be an alien, the table believes there is still an alien.

The unfortunate result of this is that if you play the game again and again, the table will begin making items in your pockets disappear, until there is nothing left. If you continue beyond that point, the stored value for number of active pocket slots will wrap down from 00 to FF, and any time after this happens, even if you save and reload the game, will cause the opening the pockets menu to *completely crash the game.*

There are two ways to fix this- without an Action Replay, you can attempt to play the Alien Autopsy game around 249 times, in an effort to get the pockets menu value back to a number between 0 and 6, or you can use the Pockets Anti-Corruption code from the Action Replay codes page. The latter option actually actively prevents this problem from happening at all.
Main Lobby

The **Main Lobby**of Strangetown Hotel is where guests check in and out and also serves as the main entrance to the hotel in *The Sims 2*.

The elevator in the Main Lobby leads to the 2nd Floor Lobby, the Penthouse and the Sun Deck. The only individual room to lead off the Main Lobby is the Manager's Suite. Other exits lead to the Town Square when leaving through the entrance, the Atrium and the Basement. The Main Lobby has a seating area along with a brochure rack. Also the main desk is here, where the Concierge can be found.

In terms of game progress, it is the first place the player will generally visit. Once there, a series of fuel rods will lead down to the basement's Reactor Room. After this, it becomes one of the central locations in the game especially when you become the manager of the hotel as it also connects you to the Manager's Suite. In addition, it's also where potential guests will arrive to be checked in and also where guests who are ready to leave will check out. Additionally, there is a small glitch to where when the player is running down the steps, they will run through the air until they touch the ground, very close to the main doors.
Secret

A **secret** is a piece of information a sim will only reveal to you upon becoming their best friend in *The Sims 2*. In normal conditions of playing, every main character apart from Emperor Xizzle has a secret, each revealing something different about themselves. Although secrets serve no real purpose to the gameplay, they provide some extra information on the characters therefore expanding the game. Of all the characters, Honest Jackson's secret is often thought to be the hardest to obtain in-game, as he is only present for the start of the story due to a bug. As players often choose to find out the secrets upon completing the game, his can't be found out then. However, if the player has access to an Action Replay, this issue can be mitigated with Action Replay codes.

In addition to secrets revealing more about characters, finding out certain characters' secrets will unlock Concept Art on the main menu. Although it serves no purpose, it contains unique images of some characters.

## List of secrets

On September 7, 2021, a player discovered the secret of Emperor Xizzle and Burple the alien with a cheat. This is due to the fact that the developers have surely planned that we can interact with these two characters to discover their secret. There is currently no known way to unlock these two secrets other than with a cheat code.
Hotel score

**Hotel score**is one way of tracking progress in the game in *The Sims 2*. Hotel score can be improved by building new rooms around the hotel, as different rooms provide different score bonuses. Hotel score is measured in percent, however this percent only indicates how close you are to purchasing all of the rooms in the game. The Asian Emporium and Spa & Gym are the most beneficial to hotel rating, adding 10% each. Pre-built rooms do not contribute towards the hotel score.

Hotel rating isn't a very accurate way of tracking progress, as it is possible to achieve 100% by the beginning of Ava Cadavra's stay if all other rooms are built prior to constructing the Bovine Shrine, as all rooms would have then be built. The only real way of tracking progress accurately is to simply see how far you are along the main storyline and work out how close you are to the end. Your hotel score can be checked by going onto the goals tab or using the Stat Panel.

## Hotel scores for each room

Below is a list showing (from most to least, and in alphabetical order for same scores) how much each room adds to your score in percent when built. It's unknown as to why there's not a more direct link between price of the room and the amount added onto the hotel score. However, the amount given per room could be depending on how much it will affect the guests' stay and how much use they will get out of it, for example the Deluxe Guest Room adds on 9% and costs only 1500 simoleons whereas The Vault costs double that and adds only 4%.

1. ↑ This is worked out by dividing the cost to build the room by the percent number it adds to the hotel score. A lower number denotes that the room gives more for what you pay in hotel score.
Simoleons

**Simoleons**(**§**) are the main currency in *The Sims 2*. They are used for purchasing furniture, buying food and drink and completing goals.

The main way to earn more simoleons is to check guests out of the hotel. Simoleons can also be earned by selling the four collectibles; Nuclear Fuel Rods, Gourds, License Plates and Alien Ship Parts.

## Spending simoleons

Simoleons are primarily used in the game to purchase items, including rooms. Below is a list of all things simoleons can buy/be used for:

### Main

* **Food/drink**- From: Saloon, Sax Lounge, Lion Lounge & Asian Emporium
* **Rooms** - From: City Hall
* **Furniture** - From: Store

### Other

* Scratch cards
* Bail from Strangetown Jail
* Bills
* Slot Machine

## Earning simoleons

Simoleons can also be aquired in a number of ways, also listed below:

* Having guests stay in the hotel
* Winning on Keelhaulin', the Slot Machine or Lottery Machine
* Selling collectibles
* Selling art
* Playing music on a Music Mixer
* Selling items found whilst vacuuming
* Selling items found with the Metal Detector
* Selling unwanted furniture
* Performing social interactions
* Using the Money Making Machine
Kayleigh Wintercrest

**Kayleigh Wintercrest**is a character in *The Sims 2*. She is in the game from the end of the introduction and will appear in various places around town. Like many other sims, she can be checked into the hotel as a guest. From her description, she is a scientist who is most likely in Strangetown doing research.

When checked into the hotel, she claims that she is either in town for a conference on the sustainability of nuclear energy or to model clothes for a fashion show.

Her secret is that she only has four toes on her right foot as a result of a karate accident. Concept Art can also be unlocked for her. In addition to being the only character to unlock their own Concept Art by learning their secret, she's also the only hotel guest to have any.
Giant Jellyfish Tank

The **Giant Jellyfish Tank** is an object available as the special store item in October. It costs 1000 simoleons to purchase, making it the cheapest of all the monthly items. It acts purely as decoration, but has sound effects similar to those of a fish tank. The jellyfish will move around, and interacting with the tank will increase your sim's sanity.
Emperor Xizzle

**Emperor Xizzle**is an alien character in *The Sims 2*. He first appears during the introduction goals when he attempts to invade the hotel.

After you manage to get rid of him with the Super Drencher, there's a chance he may appear alongside his minions in a random attack at some point after that. His next main appearance in the game is during Optimum Alfred's stay in the Penthouse when he decides that if you and he join forces you can defeat Alfred. He first asks you to gather 5 mechanical skillpoints and later for you to destroy his antenna which is used for communicating with his companions. After Alfred has been defeated, Xizzle states that he will return and conquer Strangetown one day.

He is the only character who appears on the relationships tab to not have a secret in the game. By modifying the code of the game, a hacker discovered on September, 7 2021 that a secret had been written to him :

*"Believes that laughter is the sound humans make when fightened."*

This is due to the fact that the developers have surely planned that we can interact with these two characters to discover their secret. There is currently no known way to unlock these two secrets other than with a cheat code.
Jebediah S. Jerky

**Jebediah S. Jerky** is a resident of Strangetown in *The Sims 2*. He is a short, frail-looking old man who wears a brown cap and blue overalls. His hands and forearms seem perpetually stained with motor oil or grease. Though his demeanor is gruff, Jeb is generally friendly with other sims. He strongly values hard work, as evidenced when he chastises the Concierge for allowing dust to collect in the lobby of the Hotel during the introductory goals at the beginning of the game.

The player first meets Jeb when their car breaks down during the game's opening, stranding them in Strangetown. He offers to take a look at it and suggests that you head over to the Strangetown Hotel while he does so. Jeb doesn't have much of a role in the story after the introductory missions, but he can still be seen around town. As he is a resident of Strangetown, he is one of the few sims who can't be checked into the hotel.

Jeb assists the player during Ava Cadavra's story arc by telling them where the Branding Iron can be found. After the player destroys the effigy of the Prime Heifer and Ava storms out of the Hotel, he smells smoke and suggests that it's coming from the Penthouse. The player and Jeb will be taken to the Penthouse automatically. After a short scene in which Optimum Alfred appears and introduces himself, Jeb will tell the player that their car engine is in worse shape than he initially thought, so they still won't be able to leave town any time soon. Once this scene concludes, Jeb will remain in the Penthouse for as long as the player does. He's able to interact with objects in the Penthouse during this time. Once the player leaves, Jeb will leave as well.

When the player becomes best friends with Jeb, he'll reveal his secret to them: though he appears "old and frail," he's actually a real estate tycoon with several homes in other countries.

He is one of the few NPCs that cannot be romanced, regardless of whether or not the player's sim is female.
Dusty Hogg

**Dusty Hogg**is a character and potential hotel guest in *The Sims 2*. He is the son of Mamma Hogg, the owner of Mamma's Place. He makes his first appearance in the introduction while the game is loading to its main menu. As he appears, he looks as though he's swatting at the fly that flies around Strangetown .

He has no interaction with the main storyline but is a regular character from the beginning.

His secret is that he believes that the fewer wheels on the vehicle the bigger the man - he wants a unicycle.

He is also one of the men female players can romance, whereas others cannot.

Dusty's animation is glitched when impressing him. He will scratch the back of his head and then when putting his hand down, it clips back to the back of his head.
Mamma's Place

**Mamma's Place** is a saloon in Strangetown and one of the 5 buildings situated there in *The Sims 2*.

The bar is owned by Mamma Hogg and possibly her son Dusty. Jebediah S. Jerky also resides in the Saloon Rooms on the second floor, which may suggest he also partially owns it. The Saloon Chick works behind the bar, but cannot be interacted with other than to buy food and drink, and she doesn't move from that spot. From the saloon, there are six items available to buy. These are a Mystery Meat Burger, Special Saloon Dog, Sarsaparilla, Hot Chilli, French Fries and Nachos.

## Locations

There are two main locations inside the saloon; the main area downstairs simply referred to as the Saloon, and the bedrooms and toilets upstairs called the Saloon Rooms.
Crime Spree Bob

**Crime Spree Bob** is a character and goon in *The Sims 2*. He will occasionally appear along with his sidekicks Arson Andy, Larceny Larry and Vandal Randall. Once in the hotel, they will generally steal money from you if not defeated in time.

Unlike Jimmy the Neck's gang who will escape via airlift if they get chance to escape, Crime Spree Bob's gang escape in shopping carts. Like the other goons and robots, this gang can only be apprehended by the Ratticator, however if you fail to capture them, they will cause you to make an Ick Pile in the hotel and your sim will be taken back to the Manager's Suite by the grim reaper/mysterious hooded figure.
Robot

A **robot**is a life form in *The Sims 2*. Although not strictly living, the robots are still considered to be beings. Optimum Alfred is the only robot in the game who your sim can interact with, although other robots can invade and need to be clobbered by the Ratticator. There are four possible types of robot invaders, PAL-8000, BAM-7000, POW-6000 and EEP-5000. PAL-8000 has the same interact picture as Optimum Alfred, despite appearing much lighter grey in person.
Pet Bunyip

The **Pet Bunyip** is an object in *The Sims 2* available to purchase from the Store. It's available to purchase for 3000 simoleons. The Pet Bunyip appears to be a cage with yellow flooring containing a cute animal. The animal has a brown furry body that fades to green, an otter-like face, and a pointy horn on its forhead. It makes small trilling noises when placed. Interactions include feeding, something which, according to the description, must be done. However, this is not essential. Once fed, the Bunyip will do a small backflip to show its gratitude.
Bed

A **bed** is an object in *The Sims 2*. Bed's are used by sims to increase their sanity when they become sleepy. There are two main types of bed available from the store; cheap beds and deluxe beds. The cheap beds cost §160 whereas the deluxe beds cost significantly more, at §400. Outside of the hotel, there's three beds in the town; the bed in City Hall, which belongs to Honest Jackson, Mamma Hogg's bed which is in the Saloon Rooms and Jeb's bed which is also in the Saloon Rooms. If there's no bed present for guests to use in their rooms, they will say their room seems to be missing a bed and they want one in there and threaten to leave, however they're more polite when they ask for it to be put back if it's stolen.

## Varieties

There are many different beds available to purchase in the game and found around town, and they're listed below.

### Regular beds - §160

* Blue Oak Bed
* Carmel Maple Bed
* Burgundy Ebony Bed
* Green Cedar Bed
* Black Mahogany Bed

### Deluxe beds - §400

* Maple Rouge Bed
* Mahogany Night Bed
* Cedar Skies Bed
* Royal Ebony Bed
* Forest Oak Bed

### Unique beds

* Satin Heart Bed (available from the Store in February)
* Bed (City Hall)
* Mama Hogg's Bed (Saloon Rooms)
* Jeb's Bed (Saloon Rooms)
* Table (an object which is used like a bed in the Rat Cave)

## Gallery

Black Mahogany BedBlue Oak BedCarmel Maple BedBurgundy Ebony BedGreen Cedar BedMaple Rouge BedMahogany Night BedCedar Skies BedRoyal Ebony BedForest Oak BedThe Bed in City HallMama Hogg's BedJeb's BedSatin Heart Bed
1. ↑ 1.0 1.1 The name of the bed is assumed to be an incorrect spelling of "Mamma Hogg" in-game.
2nd Floor Lobby

The **2nd Floor Lobby**of Strangetown Hotel is where the majority of guest rooms are located in *The Sims 2*. The elevator from here leads to the Main Lobby, Penthouse and the Sun Deck.

Along with the Basement, it's one of two rooms in the hotel with no objects which can be interacted with. Despite being decorated, all of the objects are there for just that, and can't be used in order to raise sanity. Entrances to the guest rooms are located on each of the four walls. The entrance to the Small Guest Room is located to the right on the same wall as you exit the elevator, the Jungle Guest Room has golden doors on the right wall, the Deluxe Guest Room has fancy white doors with pillars either side opposite the elevator, and the Modern Guest Room's entrance is a brown modern style door located on the wall on the left.

It is one of the pre built rooms of the hotel, and therefore doesn't contribute anything towards your hotel score, however the rooms leading off of it give a combined bonus of 26% when constructed. It's also a place where sims can visit when wandering around Strangetown, like many other rooms of the hotel.

## Guest rooms

The 2nd Floor Lobby is the main lobby leading to guest rooms.

 Deluxe Guest Room | §1500
 Jungle Guest Room | §1000
 Modern Guest Room | §1000
PAL-8000

**PAL-8000** is a minor character and robot in *The Sims 2*. He will occasionally appear along with BAM-7000, POW-6000 and EEP-5000 to cause havoc in Strangetown. The four of them also assist Optimum Alfred in his attempts to take over Strangetown at the end of the game. In regular attacks, PAL-8000 is always the first robot to appear, but doesn't appear to be the leader of the others.

For unknown reasons, PAL-8000 has the same interact character image as Optimum Alfred. Despite this, he appears very differently when walking around town.
Ratticator

The **Ratticator**is, to the people of Strangetown, an unknown assilant who "saves the day" in *The Sims 2*. In actual fact, the Ratticator is your sim in the rat outfit. As the Ratticator, your sim can clear goons, robots and aliens. Although aliens can also be eliminated with the Super Drencher, this method is a lot quicker. The rat outfit is unlocked when the player purchases the Rat Cave as it is located inside. The Ratticator plays a major role at the end of the game, as it is required to be used well in order to defeat Optimum Alfred. After Ava Cadavra leaves the penthouse, It is revealed by Tristan Legend that he was the original Ratticator.
Holiday Yeti

The **Holiday Yeti** is an object and the limited time special store item for December. At a price of 4500 simoleons, it's the most expensive monthly item in the game. The statue strongly resembles Bigfoot, a character found in the Secret Warehouse. Once purchased, the statue acts as a decoration which can be placed in any guest room or the Manager's Suite. In addition to this, the yeti will occasionally move around on the pedestal or change position.
Modern Guest Room

The **Modern Guest Room** is a guest room which can be built for 1000 simoleons situated on the 2nd Floor Lobby of Strangetown Hotel in *The Sims 2*. It has a base value (price per night) of 700 simoleons.

It is the joint cheaper guest room to build along with the Jungle Guest Room, whereas the Deluxe Guest Room costs 1500 simoleons to build. The Modern Guest Room has modern architecture, but is more regular looking than the Jungle Guest Room which strays completely from a stereotypical hotel room. Building the Modern Guest Room will increase your hotel score by 8%, the same as the Jungle Guest Room.
Fireworks Dance Machine

The **Fireworks Dance Machine** is special item available to purchase in the store in August for §1500. In addition, it's occasionally available to purchase as a regular item on certain days. It's the only special item which is also available to purchase from the regular store catalogue.

When a sim uses it, it will change the music to one of the following songs:

* Heavy Metal
* Speed Metal
* Techno
Ick Pile

An **Ick Pile**is a substance left by loopy sims who need restraining in *The Sims 2*. They serve no real positive purpose, as they contribute towards the dirtiness of the hotel and require cleaning up. Unlike dust piles, there are no specific goals to get rid of them. It is also released by the player's Sim if they are harassed by Jimmy The Neck or Crime Spree Bob and their goons.
Honest Jackson

**Honest Jackson**is a character and the mayor of Strangetown in *The Sims 2*. He is shown to be kind and cares for the people of Strangetown deeply.

He plays a major role at the start of the game, however, he vanishes from the game upon the arrival of Ava Cadavra due to a bug related to how the game handles the antagonists in the Penthouse.

A bugfix code to prevent Honest Jackson from disappearing and make him return to town permenantly is avaliable on the Action Replay codes page.

His secret is that he has an idea for a romance novel set in ancient Egypt (and has written 7 pages).
Jungle Guest Room

The **Jungle Guest Room** is a guest room which can be built for 1000 simoleons situated on the 2nd Floor Lobby of Strangetown Hotel in *The Sims 2*. It has a base value (price per night) of 600 simoleons.

It is the joint cheapest guest room to build along with the Modern Guest Room, whereas the Deluxe Guest Room costs 1500 simoleons to build. The room is themed heavily around the jungle as the name would suggest. Upon completion of the room, a bonus of 8% will be added to your hotel score.
Goals

**Goals**are tasks set to the player in *The Sims 2*. As well as the main storyline, there are other random goals such as cleaning the hotel, looking for objects or helping a guest. In total, a minimum of §9060 must be spent in order to complete the main goals. However, this excludes the cost of increasing the hotel score to 20% during Frankie Fusilli's stay which requires you to build more rooms in order to achieve this, therefore costing more simoleons.

## Main goals

This is the main series of goals that you must complete in order to finish the game. There are three main sections excluding the introduction.

### Introduction

1. Check out the hotel.
2. Refill the reactor with Nuclear Fuel Rods.
3. Pick up the Vacuum.
4. Use the Vaccum to clean up 5 dust piles.
5. Restrain Honest Jackson.
6. Find Tristan Legend in the Desert.
7. Cheer up Tristan Legend.
8. Buy a permit for a Casino from City Hall.
9. Return to the hotel and check out the new casino.
10. Get a Super Drencher from Giuseppi Mezzoalto.
11. Pay Giuseppi Mezzoalto §250.
12. Drench Emperor Xizzle with the Super Drencher.

### Frankie Fusilli's goals

1. Give Frankie §1000 to pay for Jimmy the Neck to fly to Strangetown.
2. Deliver the Stuffed Cow's Head to Honest Jackson from Frankie.
3. Put out the fire in Honest Jackson's office and calm him down.
4. Improve your hotel score to 20%.
5. Build the Vault.
6. Buy the Metal Detector and find 3 metal bars in the Desert.
7. Bury the Wriggling Chest in the Desert at night.
8. Calm down Frankie Fusilli wearing a wire.

### Ava Cadavra's goals

1. Build the Bovine Shrine.
2. Find the Mystic Cowbell and bring it to Ava.
3. Replace Ava's lipstick.
4. Find the pyramid in the Desert after dark.
5. Dig up the Sarcophagus with the Metal Detector, near the back of the Oasis.
6. Ask around town about the branding iron.
7. Shatter the Prime Heifer with the branding iron.

### Optimum Alfred's goals

1. Buy the Power Recharger for Optimum Alfred.
2. Collect 20 Nuclear Fuel Rods for Optimum Alfred.
3. Convince Lord Mole to stop knawing at the power lines.
4. Defeat 3 Robots as the Ratticator.
5. Earn Mechanical 5, break into the Penthouse, and steal the Blueprints.
6. Drink Xizzle's potion near the Satellite Dish and destroy it.
7. Defeat Optimum Alfred.

## Other goals

Below is a list of possible other goals that will become available randomly by calls on your Cellphone. Note that some are rarer than others.

* Clean up the mice in the hotel.
* Place a missing essential object into a guest room.
* Retrieve a missing object from a guest room.
* Retrieve an item that a guest has lost.
* Find a guest's lost cellphone.
* Find the buried treasure in the Desert with the Metal Detector.
* Buy an object for a guest from the Store.
* Bring food to a guest.
* Rescue a guest from Jimmy the Neck in the Reactor Room.
* Rescue a guest from the freezer.
* Rescue a guest from Aliens in the Desert.
* Rescue a guest from the Ghost with the Vacuum.
* Stop Crime Spree Bob or Jimmy the Neck and their lackeys.
* Quell an Alien Invasion.
* Scare off the "Evil" robots
* Post Bail for a guest in Jail.
Johnny Smith

**Johnny Smith** works in the Store in Strangetown in *The Sims 2*. Your sim cannot interact with him in the game apart from buying furniture or selling Alien Ship Parts, and he doesn't move.

He and Tank Grunt are the only two characters that also make an appearance in the original PC version of *The Sims 2*.
Sink

A **sink** is an object in *The Sims 2*. They do not need to be used by sims, but if used can improve their sanity. All regular sinks are identified as "Porcelain Sink", whereas the deluxe range have colour descriptions. Outside of the store content, unique trough style sinks can be found upstairs in the Saloon Rooms in Mamma's Place.

## Varieties

There are many different sinks available to purchase in the game and found around town, and they're listed below.

### Deluxe sinks - §200

* Deluxe White Sink
* Deluxe Red Sink
* Deluxe Green Sink
* Deluxe Blue Sink

## Gallery

Deluxe White SinkDeluxe Green Sink
1. ↑ Note this the universal name for all colour variations. It can be found in white, green, blue, black, yellow and many more.
Ava Cadavra

**Ava Cadavra** is the second character to occupy the Penthouse in *The Sims 2*; she arrives shortly after the arrest of Frankie Fusilli. Ava is as cunning and secretive as she is volatile, though later in the game she's shown to have mellowed out a bit.

## Storyline

*See also: Ava Cadavra's goals*
Upon her arrival, Ava insists that the player build the Bovine Shrine for her. Once the Shrine is built, she will remain there until she checks out of the Penthouse. It isn't long before Ava convinces three sims, Ara Fusilli, Auda Sherif, and Sancho Paco Panza, to worship the Prime Heifer with her. Ara, Auda, and Sancho can be seen standing in the Bovine Shrine, locked in an endless trance as they chant mindlessly to awaken the bovine spirit. Ava will send the player on a few small errands, asking that they bring her the Mystic Cowbell and her favorite lipstick shade, Rotting Eggplant, before remarking that they seem unhappy and that they should "buzz off."

At this point, the player will receive a mysterious phone call instructing them to go to the Desert at night and find the Pyramid. When the player locates the crypt in the Desert, Horus Menhoset IX will appear and ask them to unearth his sarcophagus from the back of the Oasis. Once the Sarcophagus is in the player's possession, Horus Menhoset IX will instruct the player to put it "somewhere only you can reach," this place being the Manager's Suite. Shortly after, he sends the player to ask the residents of Strangetown for the whereabouts of the Branding Iron of Udder Destruction. If the player talks to Jebediah S. Jerky, he will tell them that it's in the jail, as he and Honest Jackson had accidentally left it there. After retrieving the branding iron, Horus Menhoset IX tells the player to brand the Prime Heifer, thereby destroying it. When the player uses the Branding Iron to destroy the icon, Ava will grow enraged, screaming at the player that they can expect no payment from her and storming out of the Hotel (though not before rushing back up to the Penthouse to "redecorate" with flames).

If the player hasn't purchased the permit for the Rat Cave at this point, the Penthouse will not be on fire when the player and Jeb arrive. However, if the player has already built the Rat Cave, the Penthouse will be on fire. Jeb will also inform the player that Ava left her wallet behind, allowing them to keep the §3,500 inside. Since this is the cost of the Rat Cave building permit, the Rat Cave is free no matter the player's choices. Immediately after this scene ends, Tristan Legend will ask the player to meet him in the basement so that he can show them the Rat Cave,

After her departure, Ava will return to the Strangetown Hotel as a regular guest. She assures the player that she's turned over a new leaf and merely wants a place to lay her head while she works on her poetry. If the player becomes best friends with Ava, she'll share her secret with them: she used to be a ballerina, but was kicked out for being too tall.

If the player's sim is female, they will be able to unlock Ava Cadavra's outfit upon the completion of the game's main storyline.
The Sims 2 (disambiguation)

**This article is a disambiguation page for The Sims 2 (disambiguation)**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

***The Sims 2***could refer to:

* *The Sims 2,*the game for Nintendo DS released in 2005.
* *The Sims 2,*the hit PC game which started *The Sims 2* franchise in 2004.
* *The Sims 2: Castaway,* a version of *The Sims 2* released for Nintendo DS in 2007.
* *The Sims 2,*the soundtrack which accompanied the 2005 Nintendo DS game.