Enemies

Will alternate through the following moves at random? [citation needed, drain only seems to come out later]

Cleave 3x2

Attack 4x4

Drain 20x2

Passive Strength gain of 1 every 2 turns

Notes and tips

Starts with a high Poison (90) with 1265 health. So even when doing nothing, the battle will be won after 16 or so turns making this fight more survival based than damage based. That said, survival will become increasingly difficult as its attack damage ramps up over the coming turns. The cleave is the more punishing attack and you will often find attacks can leak through. The drain is the least punishing attack, feed it the lowest 2 HP units to minimize its HP gain.

### Rage Orc

171 HP. Has the Hot Headed passive: Gain 1 strength everytime taking damage.

Moveset
 Trample

###### Notes, trivia and tips

* Hot Headed passive is triggered by EVERY source of damage, passives, spells, unit passives, unit actives and of course unit attacks. Any and all individual source of damage and multi hit attacks will increase strength per each hit. Lower number of higher quality units or higher damage single hit spells/units do best here.
* Will always start in the centre row.

**Necromancer**

158HP

Will always summon a tombstone turn 1 taking up one of the slots on the battlefield to place or summon units. Base attack is 6x2 but eventually increases to 6x4. Can alternatively summon a Skeleton or another tombstone.

Floor 2

### Shiro and Hunter

Shiro at the front is a high health dog that typically hits for 1x5 or ?x2. The hunter at the back is a low hp support unit who can occasionally hit hard as well. Buffs for 2 strength each time. Base attack of hunter is 20x1

### Disruptor

Disruptor spawns with 2 anti magic rods and can summon more as they die. Can attack for x2 up to x4 [citation needed] as well as buff the anti magic rods to attack for 4x2.

### Infected Knight

247HP

Starts with 1 strength and the passive Undead: Upon dying, deals 5 damage AOE to all units before proceeding with its attack. Gains 100HP and becomes Undead. After 3 turns, revives.

 Trample
 Buff
 Attack all units including you
 Action

* **Notes, tips and trivia**
Ensure you have a solid enough wall of units with more than 5 health on the turn you kill him.

Floor 3

###### Alpha Beta

Consists of three boss units. 1 Alpha and 2 Beta. Any damage inflicted to the beta is nullified to 0 and transferred to the Alpha. Alpha cannot be damaged directly. Only once Alpha dies are the Beta bosses targetable. One of the harder fights for the Transylvania Family as lifesteal is more or less useless until Alpha is killed and Alpha has a decent pool of health.

###### Master Elemental

247HPThe boss version of Unstable elemental. Starts with 1 random elemental unit and will summon 2 more random ones on the first turn cycling through Earth -> Fire -> Water -> Lightning -> Back to earth and the cycle repeats. Innate Ice shield means it can only take damage from direct unit attacks. After 3 cycles, self buffs to summon 3 random elementals, attacks increased in number. After another 3 cycles, stops summoning and the elemental that used to summon now also multi hit attakcs.

### Gnome Clockwork

173 HP

Will almost always have Action: This enemy intention is unknown , but will not be dealing damage.

Will generally summon units. Always mechanical in nature.

Summons comprise of:

Anti Magic rod, Spiky, Bombastis, Ancient Robot, Those round bee like robot things that attack twice for ~5x2

May also add 2 Decoys to your deck instead.

Additionally, if the enemy battlefield is mostly full (unsure of trigger requirements) Gnome Clockwork will attack for Trample 40x1

Starts with:

**Omega Defender**

330 HP

Moveset
 Trample
 Action

###### Notes, trivia and tips

* Gnome Clockwork will always start in the back column of the middle row.
* Omega Defender will always start in the front column of the middle row.
* Unlike Hunter and Shiro, the 173HP pool of the protected Gnome Clockwork is not as easy to snipe down. You will likely need to just focus on the Omega Defender first.
* The constant summons can quickly spiral out of control. Clear them ASAP as they come. Let alone dealing with all the additional attacks and rows to defend, Gnome Clockwork will even begin to attack you as well with a devastating 40x1 Trample on top of that
* A very brutal and unlucky summon can be an anti magic rod behind the Omega Defender which will massively complicate spell heavy decks. It may be worthwhile to just tank some damage in order to just focus it down. Some other classes/decks wont necessarily be affected to the same degree.

### Slime King

522HP

Starts with 2 slimes, probably the easiest tier 3 boss and typically does very little each turn and the summons are not threatening.