Tsarnja Ban'Dinorial

“*My family had one duty, Make sure the Klienchka remained imprisoned... I will fulfill that promise.*”—-A Promise

## Personality

Tsarnja is a quiet individual. But wise in many aspects. Being secretive is her core. Those that had an adaptation for magic could look at her and sense what could be the source of very dark magic.

Very hard to anger, or fear, it makes for her to be excellent in battle, keeping at a range, casting spells to aid in battlefield situations.

Its when someone gets to know the character that she will open up. Not all people are cold to the touch as to how they appear, what lies within this person is a soothing soul. Wrought with a terrible upbringing.

## Equipment

* **Weapons: Steel knife**

Runed Athame, A spiked blade, but a razor sharp tip. Both sides of the blade have a skull engraved into the blade. Where the eyes on the skull begin, the handle also begins to form. Inside said eyes are two amethyst crusted into them, a symbol of void magic.

* **Clothing:** Brownish Robes,with a leather strap over right shoulder.

Leather boots with a knife mounted on the left.

Leather bracers with augmentation runes that glow a sickening green when spell casting

A white-Leather satchel to her left that is about as big as two fists, but an enchantment is in place where it is x5 the size.

A strap around her left shoulder that mounts a book onto his hip. sealed by a magic ward to prevent others from reading

* **Miscellaneous: The person used to have a pendent that was a reminder of their past life. A locket that would open to show (His) Sister. Who was long deceased, or lost now, since the character knows they are now traveling in a different realm.**

## Spell/Abilities

(Partial)Metamorphosis: one of two things, partial, and full. Partial is a lesser powered, but can sometimes be augmented by other spells, such as fire to impact a heavy hitting punch. An example would be for the users arms to turn demonic, such as making them into a claw. Or, the same could be said for sprouting demonic wings for temporary flight.

(Full)Metamorphosis is a transformation entirely, think of the vampire lord, but not scrawny. Instead, this is a muscular form, with hooves for feet, wings, horns, claws, fanged teeth. In this form, the character is classified as a demon, and could theoretically be banished. points to strength is added based on character intelligence, because in this form, you are classified as a spell sword. (Example 10 intelligence = +5 strength)

Levitation: The ability to levitate small objects, and some slightly larger, making them float without effort. Yes, at this point it could be used as a parlor trick, or perhaps someone threw an explosive device, in this case, the character would not need to simply throw it back, but use this spell to chuck it back at a higher velocity.

Soulfire; Channel a burning effigy that literally burns the casters arms without protection(Aurden has his bracers to counter this) The fire is hot enough to melt steel if enough magicka/mana is forced into it, but regardless, the effect of this spell also burns the soul, and inflicts torment. (Torment, is a psychological effect, as if being hit by fire wasn't enough. the victim would be scarred emotional, and begin to re-live their nightmares the more 'torment' that is inflicted upon them)

Demonbolt: (Requires full Metamorphosis): Hurl a powerful ball of demonic energy at the target, costing more, and more magical/mana, and becoming more powerful the more the spell costs. However, casting after 4x also starts to cost life essence from the castor, resulting in even more powerful versions of this spell.(This spell replaces soulfire when in Metamorphosis)

Drain soul; A beam of shadow energy, two effects. 1: Does damage to the target as the spell is channeled, and forming a soul gem depending on the strength of the creature/person. 2: Stores said soul inside.

Haunt: This spell costs a soulstone/ soulshard for use, but the spell brings the worst nightmares, fears, and psychosis to the target, leaving them vulnerable to whatever may face them. More used as a crowd control effect.

Unending breath: render oneself to have the ability to have infinite breath, unless the one needs to talk, however. Good for gas chambers, or when facing drowning.

## Info

**Character Theme:** Shadows

**Hobbies:** Learning all she can, having a deep interest in immortality

**Values:** Pendant around (his) neck, as a locket. It may be opened up to show a picture of his sibling

**Likes:** Swimming, anything of water, really. Reading scripture.

**Dislikes:** Being played, used.

**Quotes: "**Revos ill ok mordanas, archim maz naztheros! Archim xi ante maz-re.... mishun le nagas!"

## Trivia

* Often, when no one is looking. She talks to himself, though sometimes not with words, more like 'lipping'.