Robertdon

The second largest of the Human cities, founded by Robert after breaking away from Daiking. It is now unfortunately filled with Abyssal demons who have plagued the city, since underground explosions revealed Abyssal rifts beneath the city.

## **Notable Locations**

### Entrances

There are 3 entrances in Robertdon, one to the north, one to the south and one to the east. Each appears to be well guarded with a double portcullis entrance that has a checkpoint office, where visitors and leavers must check in and out providing information about their stay. At each entrance inside the city, there appears to be stables for horses and a small amount of space for wagons.

### The Travellers Tavern

A large and bustling tavern/inn close to the west entrance of the city that houses tourists, merchants, immigrants and travelers alike who have recently entered the city. The quality of food and beverage here is much greater than that on the road and the sleeping provisions are, while communal, considerably more comfortable. One of the staff here, Mark, appears to have connections to individuals in the city who can provide work.

### The Mage Prefecture

In the north west of the city, behind a large defensive wall with magical protections is the Mage College and associated mage infrastructure. There is an admittance desk behind a force field which allows entrance to those with appropriate credentials.

### The Mage Tower

The central organisation in Robertdon, is a tall and expansive tower which is shielded much like the city with a blue arcane dome that leads to well defended entrances on the north, east, south and west entrances, leading out into the city.

### The Meeting House

A large temple/cathedral like structure in the south west of the city, built from well masoned grey stone. With impressive acoustics, internal stone pillars and rows of pews before an altar set beneath large glass windows. The place of worship is well constructed and maintained, but does not appear to be dedicated to any particular gods or adorned in any finery whatsoever. The Meeting House is adjacent to a large crystalline like dead looking black and ashen tree, planted in a municipal park, featuring carvings of some of the hung founders of the city.

### The Thunderdome

A large domed arena of sorts sits at the south west centre of the city just outside the Mage Tower.

## Shopping

There are a number of notable shopping districts, that are often found beside warehouse districts, which themselves are close to the city's entrances. There are a number of smithies in the south west of the city. There are a number of mundane item shops in the north east selling a good selection of weapons, armour, consumables, as well as specific and general supplies. There is an area in the north west between The Mage Tower and The Mage Prefecture that is known as the 'Apprentice Run' which houses a lot of apprentice mage and novice magic user merchants, beginning at two buildings named Walker&sons and Booths&sons and finishing at the Mage prefecture entrance.

### The Wizard's Hat

A shop selling, books, paper, ink and other wizard peripherals. Usually Margerie can be found behind the counter here.

## Notable NPCs

### Jeremiah Watkins

A roguish underground thief, who self describes himself as a man of the people. Knows his way around the city and has been known to take on adventurers as muscle to complete jobs. Has connection to a group called the 'Sparrows'.

### Mark

Works behind the bar at the Travellers Tavern and is known for making connections before patrons of the tavern and work in the city.

### Margerie

Works at the Wizard's Hat bookstore and has been growing in infamy as people ask if she's really the muse behind 'Where art thou Dargerie'.

### Mary 'The Mother of Light'

Encountered by Heli and Glass at The Meeting House, Mary appears to be Aasimar in race and gives off strong celestial vibes. Her motives, intentions and responsibilities remain unclear, but she talks about corruption and the light a lot.