Magic

*This article pertains to the magical system of Speír*

Magic or Art, is the ability to sense the Bog, another realm which covers all things and have different rules and abilities than the physical world. Not all can sense it or utilise it, and usually those who can are send to apropriate schools of thought. The way the abilities are taught vary greatly, and thus there are not really a "set" of rules as for positions etc. In Glas this would be one of the schools on the scholarly island of Rúnis. All magic demands full concentration as well as the ability to move freely, as most need most of their body to wield the power, much like you would need both arms and legs to move a heavy boulder. The magic cannot run out persay, but it is draining like physical training can be.

Many believe that the Bog is the place where otherworldly being live, such as gods and creatures of other realms.

### Gentle Art *or* Milis

Also called elementary magic. The nature of this artform is to only wield the Bog in of itself in whatever capacity it can effect the world. This usually means that it is gentle and has a relatively light impact on the physical world, as well as being less difficult to master and wield. Usually not combative in nature, though skill and time can develop ones ability enough that it might be utilised in a violent setting.

#### Spells

These are just the most utilised/well known spells, as the possibilies are endless.

*Pulling/Pushing* Meaning that you push or pull the Bog to whatever place you command it to. This can do the equivalent of pushing things in real life, though over a distance, meaning that objects will be relatively lightly impacted.

*Redirection* Exactly what it sounds like.

*Glamouring* Commanding the Bog to cover an object, obscurring, hiding or changing it lightly.

*Ensorcelling* In some shape, way or form, sending the Bog into someones mind. The degree of cruelty depends of the user and the wish; can be used to gather information on feelings, thoughts etc. It can also be used to control the other person, depending on the skill of the caster. This is considered immoral and in some countries illegal. Highly dangerous to the ensorcelled person, one might find oneself unable to remember or function post-enscorcellment. Some people are immune to this type of magic, especially people who are very strongly gifted with magical abilities or a strong bond to the Bog.

### Wild Art *or* Fiáin

A high specialised artform, Wild Art is the version of the Bog utilised for combat and war. The basic principle is draining the energy and life of the surroundings in order to "boost" the gentle art. So where gentle art would fx lift a pot, wild art would shatter it. Dangerous and unpredictable, only a small group of people have mastered the artfom, taking years to do so.

The reason why wild art is so dangerous, beside the weaponlike nature of it, is the fact that controlling *where* you draw energy from is extremely dangerous. You could, by accident fx draw energy from your own body or mind and end up hurt or dying. When mastered though, this works as a double edged sword, using your enemies energy and life to sustain the power concentation.

#### Spells

Anything that gentle art can do, wild art can do more powerfully, but with that said there are some basic spells that masters of this craft often use.

*Slice* Empowering some element (most use water as it is light and effective, but anything can be used really) and gathering it into a deadly blade, which is then pushed forward to implace or slice something or someone.

*Contain* A mixture of commanding the elements available and glamouring, this spell will trap someone or something that is struggling against the hold.

*Hurl* Taking something big and throwing it through the air; the heavier it is, the more energy does it take.

*Destroy* Shattering something by running the Bog to forcefully into it that it breaks.

### Miscellaneous

#### Enchantments

This artform imbues objects with more Bog, and thus making it work in some specific way. Very popular is the cooling cupboard. Usually artisans will spend their lifetime mastering this craft, and though it is not combative in of itself, weapons have been created this way.

#### Cursing/Bargains

Normal in most Sidhe communities, cursing and bargaining has some unidentifiable factor that makes the involved feel the consequences of their choice to break the bargain or work against the curse.

#### Seeing

The ability to foresee the future, this ability is mostly found in other species than Sidhe, most well known is the Caoineag. Other species will have a seer from time to time, but most Caoineag are born with this ability.