Interdimensional Chaos

> So it's between the hard way to peace or interdimensional chaos, then?
>
> -- Sonic The Hedgehog

**Interdimensional Chaos** *("InterCH" in short)* is a long-running sub-arc on the server, beginning as a result of *Clone Fighter* introducing *Sonic Robo Blast 2* locations to the Multiverse Gap. It is planned to potentially continue even past The Multiverse Gap's end if it happens before the sub-arc's conclusion.

## Gimmicks introduced

* **Giant Rings** (MAIN GIMMICK)
* Tag Team
* The Pedestals
* Link Rings
* NiGHTS (Special Stage)
* Chaos Skills

## Basic story

### PROLOGUE: Unforeseen Consequences

While exploring Flipside Island, Sonic and Tails stumble upon a set of ruins just behind Greenflower Mountain, emitting some sort of energy unknown to them. One thing that stood out clearly in the distance is a set of 14 pedestals. Sonic naturally gets deja-vu and decides to approach them, noting that the pedestals accept two kinds of gemstones, 7 each - one set would hold Chaos Emeralds, while the other would hold Time Stones. Suddenly, he's pierced with a massive amount of that same energy all at once, knocking him out...

Sonic eventually reawakens on a pillar in what appears to be ruins similar to what he saw on Westside Island. And so it begins.

###### Locations visited during the prologue

* Temple Ruins *(Baba Is You)*
* Grumbling Grottos *(Rayman Origins)*

### ACT 1: Paper Dreams

After some further exploration (and a *bunch* of Giant Rings), Team Sonic (as well as Eggman and his Empire) is centralized in a weird world made of paper (*Paper Mario: The Origami King*'s world), albeit scattered around. Sonic ended up on Overlook Mountain, from where he very quickly finds a path to the other locations of the Red Streamer Path, meeting Mario near the top of the mountain.

Near the end of this Act, there is an entire barrage of random appearances in Toad Town, which Sonic manages to clear with CS:Restore. A Giant Ring remains after that, permanently connecting the worlds of *Sonic Robo Blast 2* and *Paper Mario: The Origami King*. This will also happen in further Acts of this sub-arc.

### ACT 2: How Did We Get Here

A bright flash just before the Origami Festival begins... and now Sonic wakes up on a train all too similar to the one cruising Flipside Island. It suddenly stops just before the hedgehog could properly assess the surroundings and meet with the passengers. A small onslaught of black creatures later, the just-formed team jumps out of the train, ending up in the Orange Oasis for the start of the Act.

This page describes an arc and/or roleplay that is not entirely finished yet. Expect either some of the info to be outdated, or the page to be incomplete.
*Author's note:* This arc is VERY far from done!

## Scrapped chapters

The following Acts were scrapped due to various reasons:

### Blobs And Blocks

This Act would take place just after Act 1, acting as a slow-paced intermission between Acts 1 and 2. It would also be the debut of the quote seen at the top of the page. However, it was scrapped due to Puyo Puyo Tetris 2 being rather forgotten by everyone.

#### Story

Just before the Origami Festival has time to begin, Sonic and Co. white out and end up in a world with only one 'base' rule:

> *When things don't make sense, battle until they do.*
>
>

This leads to 'falling block' battles between various opponents - not just from this strange world (*Puyo Puyo Tetris 2*'s world), but from all across the Multiverse Gap. And not limited to just two players, either.