recursal/Fanatic-Fandom huggingface dataset:
World Map

The **map** is divided into sectors which need to be scouted first for potential locations. It is a hugely important part of the game, especially early on when your colony is still unable to produce most advanced goods. Populated by Bandits and other colonies known as Societies, the World Map has both its hardships and rewards.

To scavenge abandoned locations, fight bandits and Research Science Points, you need Specialists. Each has their own personality and a particular set of skills from Exploration to Attack and Research. Having the right person for the right job expedites the process of extracting Metal from an old tanker or searching for valuable Science Points in a museum. Specialists can also be hurt by hazards within crumbling buildings or by bandits, so remember to bring them back to the colony to recover.

Uncovering the World Map sector by sector affords new opportunities to bring back resources most needed at the colony. Without proper exploration, the colony might survive but never truly thrive.

## Movement

Action Points or AP are used on the World Map. Each traversed hex consumes a number of AP. All actions such as Scavenging or Attacking use up all remaining points. Travelling on solid ground such as Plains is faster than plowing through mud and water on the Marshlands, so plan your route accordingly. Different Specialists have a different amount of AP at their disposal per turn, with Scouts being the top dogs in that category.

When travelling on the World Map, try to optimize your AP use by using that last remaining point to scavenge a location you're about to stop near, for example. That way, you can travel the farthest and waste the least AP in the action.

## Scavenging

Gathering resources from the World Map is handled by Specialists. The Scavenging skill varies from person to person, so try to choose the one with the highest number for the most important locations. Every Specialist is proficient in this to a degree, but the Scavenger types can pick a place clean much faster than others. Low-end materials such as Food or Planks can be gathered in larger quantities than items such as Medicine, as they're easier to find in usable condition. The World Map is the only place to find Components and Electronics early on to get your Energy Production going.

Some World Map locations are already occupied by Bandits who need to be taken out before any resources can be scavenged. Many locations are also rife with Hazards, ranging from collapsing buildings to flammable liquids, pathogens and more. These can injure Specialists or even kill them if the wounds are not taken care of with medkits or by recovering in the colony.
Lovelace

**Lovelace** is one of the specialists available in *Surviving the Aftermath*.

## Background

Few people are as hardy as Lovelace. Nothing seems to faze her; not hunger, illness or even catastrophes. They’re all just minor inconveniences, pests rude enough to mess with her schedule. This helps her endure through even the most frustratingly complex research and the crude instruments at hand.
Surviving the Aftermath Wiki/Section 4

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Tigon

**Tigon** is one of the specialists available in *Surviving the Aftermath*.

## Background

Tigon has always been the odd one out, going a bit too deep on conspiracy theories for it to be endearing or funny. His ramblings of the Old Ones, spy drones or subversive cat memes make little sense to anyone else, but the combination of alertness and paranoia make him an excellent scout.
Amara

**Amara** is one of the specialists available in *Surviving the Aftermath*.

## Background

The reality of a post-apocalyptic world hit Amara hard. As a former chief physician, she hadn’t done practical work for years, instead having been stuck shuffling papers. Nevertheless, she decided to rise up to the challenge even if things would get far messier than what she was used to.
Garrote

**Garrote** is one of the specialists available in *Surviving the Aftermath*.

## Background

Nobody knows Garrote's real name or why she hides her face. The easy answer would be that it's all simply for the thrill of acting as a masked vigilante. If so, it's not like anyone could blame her for enjoying beating up bandits and other villainous scum.
Forester

Cost | ?

**Forester** is one of the buildings in *Surviving the Aftermath*.

## Description

Grows saplings and plants them in the specified work area. Trees are an important raw material that are used to create Planks and Firewood.

The growth time from a sapling to a full grown tree depends on the soil type. Planting on a fertile soil helps trees grow much faster than in normal soil. Barren soil, on the other hand, is very ineffective terrain to grow trees as it takes a very long time from them to get fully grown.
Inuk

**Inuk** is one of the specialists available in *Surviving the Aftermath*.

## Background

Though Inuk doesn't talk much, her results speak for themselves. She will leave without a word and return with a bag full of scraps, only to depart again soon afterwards. Someone once asked if she'd like to stay a while longer, Inuk shook her head and said: "This isn't my home. It's out there."
Vehicles

**Vehicles** are one of the greatest tools a colony can have, boosting the ability of your specialists to travel across the World Map. However, they require a great amount of investment on the colony's part and multiple buildings.

## Overview

Each vehicle is characterized by several statistics, including speed, maneuverability, armor, passenger and cargo capacity, and of course, its combat performance: Attack and durability.

## List

 Rover
 SUV
 Muscle Car
 Truck
 Buggy
 Pickup
Makawee

**Makawee** is one of the specialists available in *Surviving the Aftermath*.

## Background

Makawee believes that words can heal just as well as stitches and medicine. "A burdened mind is like a noose around your neck", she would tell you. She herself won’t leave a single thing unsaid, however hurtful they may be, and encourages others to act the same way towards her.
Zari

**Zari** is one of the specialists available in *Surviving the Aftermath*.

## Background

Zari has been put down all her life by people around her; parents, teachers, partners...but never by herself. She won't accept anything less than personal best, no matter how much dirt she has to go through. To not give up is to prove them wrong.
Gorky

**Gorky** is one of the specialists available in *Surviving the Aftermath*.

## Background

Having spent his entire life amidst a large family, Gorky simply can't bear to live alone. He will cling onto people, willing to shed his blood and risk his life for them. When standing between his family and their enemy, he is an absolutely terrifying sight.
Surviving the Aftermath Wiki/Section 1

Welcome to the Surviving the Aftermath WikiWelcome to the Surviving the Aftermath Wiki
The Surviving the Aftermath guide for buildings, specialists, environment and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Surviving the Aftermath

Following in the footsteps of *Surviving Mars*, *Aftermath* focuses on survival in one of the most popular environments in science fiction: A world ravaged by the apocalypse. With civilization having gone the way of the dodo and humans fighting over the last few remaining resources to eke out an existence, your job is simple: Set up a colony, make sure it can survive, and maybe, just maybe, create a stepping stone for the future..[Read more...]
Nomad

**Nomad** is one of the specialists available in *Surviving the Aftermath*.

## Background

Nomad never managed to settle into the new world order. He keeps on travelling around, picking up jobs where ever he can, but never truly settling in. Having seen so much, he's is able to pick the quickest routes and most valuable targets almost instinctively.
Sable

**Sable** is one of the specialists available in *Surviving the Aftermath*.

## Background

Sable has found her small and nimble frame advantageous in scavenging hazardous buildings. On the other hand, people will try to take an advantage of her size by walking over her. But thanks to her keen eyes, those efforts will quickly be responded with a fiery rebuttal.
Wallaby

**Wallaby** is one of the specialists available in *Surviving the Aftermath*.

## Background

Wallaby was already a wanderer long time before everyone else. He's used to getting by with whatever he could find, whether it meant building shelter, gathering tools or collecting valuables. This makes him an excellent scavenger, though working with others still makes him feel a bit uncomfortable.
Specialists

**Specialists** are your eyes, ears and hands on the World Map. These varied personalities scout the map, gather resources and fight the bandits across the landscape.

## Categories

Specialists are divided into six categories depending on their strengths: Fighters, Medics, Scavengers, Scouts, Scientists and Traders.

* Fighters have high Attack value,
* Medics can heal others effectively,
* Scavengers gather the most resources during a single turn,
* Scouts have the highest Action Point pools,
* Scientists excel in research locations,
* Traders get bonuses to bartering with other Societies.

Specialists can be equipped with various weapons, armor and items to aid in their tasks. Note that these items are lost if the Specialist is killed in action while on the field. And once you get your colony to produce vehicles, they can move around the map at a much faster pace in groups instead of trekking alone.

## Skills

Specialists have eight different skills with their proficiency in it numbered from 1 to 5. One means they're barely competent in it, five that they're world class.

* Leadership: Production boost to assigned building.
* Exploration: Amount of Action Points.
* Attack: Base attack damage.
* Trading: Proficiency in trading with societies.
* Research: Science Point gathering rate per action.
* Scavenging: Resource scavenging rate per action.
* Medical: Medkit healing effectiveness.
* Recovery: Healing speed in the colony.

## List

### Unimplemented

The following specialists are included in the game, but are not fully set up to appear yet.

* Nahla
* Brok
* Wallaby
* Cub
* Roberts
* Daerius
* Bishop
* Erykah
* Mishka
* Rocketman
* Ivy
* Makeda
* Karambit
* Orca

The following three are bonuses:

* Marsonaut (for *Surviving Mars* owners)
* Skyliner (for *Cities Skylines* owners)
* Platy (for PDX preorders)
Satoshi

**Satoshi** is one of the specialists available in *Surviving the Aftermath*.

## Background

Satoshi pushes himself much harder than many, staying awake for hours when others have gone to sleep. He’s aware there are only a few scientists left, and even fewer still able to practice their profession. During the early morning hours the urge to hang down his lab coat is great, but if he won’t finish the work… who will?
Vert

**Vert** is one of the specialists available in *Surviving the Aftermath*.

## Background

Vert has always had a natural calmness and an ability to trust things will eventually work out. He's able to keep his head clear even during the most stressful situations. If scenery looks unfamiliar and he's not quite sure where to head towards, Vert knows there's no need to panic.
School

Cost | ?

**School** is one of the buildings in *Surviving the Aftermath*.

## Description

Children go to school for their entire childhood if there is a school available. Those who attend school for long enough become educated when they turn to adults. Education increases the work effectiveness. One school can educate a limited number of children at a time.
Crow

**Crow** is one of the specialists available in *Surviving the Aftermath*.

## Background

The sole survivor of three sisters, Crow was thrown into a lonely world as the apocalypse came and swept over their town. She prefers being constantly on the move exploring, but never forgets to hold a moment of silence for her two sisters in the evening.
Concrete Extractor

Cost | ?

**Concrete Extractor** is one of the buildings in *Surviving the Aftermath*.

## Description

Extracts Concrete from underground deposits. Easily accessible ruins start to run out eventually. The apocalypse shocked the planet and even large buildings were buried in the turmoil. So there is much more underground Concrete to be excavated.
Rocketman

**Rocketman** is one of the specialists available in *Surviving the Aftermath*.

## Background

Rocketman's world collapsed in size along with the society around him: He used to reach towards the stars, inching himself just a little bit closer. Now his days are filled with just trying to find ways to survive in a world barely stretching outside the borders of the colony.
Nadia

**Nadia** is one of the specialists available in *Surviving the Aftermath*.

## Background

While most scavengers look for fortune in urban areas, Nadia feels more at home in the forests. She finds peace in them, and can disappear amongst the green without a trace. She’s also skilled in reading the landscape, able to find things that most would consider already lost.
Leena

**Leena** is one of the specialists available in *Surviving the Aftermath*.

## Background

An esteemed geneticist, Leena has found great solace in her field. After all, people are still here, and though their civilisation had crumbled, they still carried their essence with them. Perhaps things haven't changed as much as everyone thought.
Enemies

**Enemies** can be battled to obtain items and progress through levels in Devil Slayer Raksasi. There are currently 164 possible enemie types.

## Variation

### Enemy Types

* Normal: Appears in most area or in a trial, have chance to become Elite(see below).
* Minion: Summoned or leaded by another enemy. Won't drop souls.
* Trap: Acts with fixed pattern, damages both player team and enemies (the latter won't attack traps). Won't cause lockdown of current area.
* Trap Enemy: Won't cause lockdown before being activate.
* Boss: The strong enemy that must be defeated to advance toward next chapter. Has an angry system, can have several phases.
* Boss Minion: Summoned or leaded by the Boss. Won't drop souls, dies once the Boss is defeated.
* NPC: Some dialogue option will turn them hostile toward player.
* Special Enemy: Only appears at certain area (mostly the treasure room or specific challenge trial).

### Enemy's HP

An enemy's HP is affected by:

* Its base HP (listed below)
* The Chapter it appears. Chapter 1/2 = +0%, Chapter 3 = +50%, Chapter 4 = +100%, Chapter 5 = +150%(+100% at Easy Difficulty), Chapter 6 = +300%(+150% at Easy Difficulty).
* If it's spawned as an Elite enemy, it has +200% HP as many as regular.
* If the Chapter is marked as "dangerous", all enemies has +50% HP.
* If it's spawned in the Survival Challenge, it gains +50% HP per wave.
* +40% **Base HP** in Demonic Difficulty.

For example, when a Devil Slayer (Longsword) is summoned by the Fox Immortal in her boss fight as a Fire Elite enemy in "Dangerous" Chapter 6, he'll have 100(1+200%+300%+50%)=650 HP.

### Enemy's Damage

An enemy's physic damage is affected by:

* The Chapter it appears. Chapter 1/2/3 = +0%, Chapter 4/5/6 = +30%.
* If the Chapter is marked as "dangerous", all enemies has +30% physic damage.
* If it's spawned in the Survival Challenge, it gains +30% physic damage per wave.
* dealt -70% damage in Easy Difficulty.

### Elite Enemy

There's a chance to spawn Elite version of any type of enemy (higher chance in Demonic Difficulty, Challenge Trial or Survival Trial), they have +200% hp & are shield with hyper armor all the time (can still be stunned or knocked down).

Elite enemies also apply additional elemental damage or status via their attacks, this can be judged by thier aura style:

### Dangerous Chapter

If a chapter in select menu shows "dangerous(危)", all enemies of it get +50% HP, +30% Phy Dmg, enemies that drop souls also drop 1 coin.
Tailor

Cost | 60 wood, 70 plastic, 20 metal

**Tailor** is one of the buildings in *Surviving the Aftermath*.

## Description

Creates Clothes from Fiber.

In a world full of hazards, warm and protective clothing is necessary for survival. Colonists need new clothes regularly as the old ones wear down in these harsh conditions.
Mike

**Mike** is one of the specialists available in *Surviving the Aftermath*.

## Background

Everybody loves Mike. Seemingly impenetrable by the catastrophies around him, Mike is able to retain his calm demeanor and infectious belly laughter at all times. But where he got his medical training, nobody knows and Mike sidesteps the topic every time when asked.
How to play guide for Surviving the Aftermath

*This article is a stub. You can help Surviving the Aftermath Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Surviving the Aftermath***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Basic gameplay

Gameplay in Surviving the Aftermath revolves firstly around survival and then on expanding and improving your colony. A colony on its own can sustain a large number of people, but unlocking the World Map by building the Gate, accepting survivors and gathering resources is required to take it to the next level. Address immediate Needs, such as Hunger, Thirst and Comfort, while advancing the colony toward better and more efficient ways of survival.

Accept survivors, build shelters, ensure you have enough food and water, and put them to work. Enlist Specialists to scout the map, uncover advanced materials and bring them back to the colony. Unlock the Tech Tree with Science Points gathered from the map and build the self-sustaining post-apocalyptic colony of your dreams.
How to play guide for Crashnauts

*This article is a stub. You can help Crashnauts Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Crashnauts***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Basic gameplay

The gameplay has both 2D Eliminate the opposing team or score more points than opponents to win.

## Controls

Crashnauts plays with controller or keyboard and mouse.

Controller:

LS moves and aims, with RS as an aim override. RT and X fire your weapon. RB and A jump. LT is a hard aim with your weapon that causes you to stop running and gives you an aiming indicator. B dashes in the direction of LS. Y switches between weapons.
Raj

**Raj** is one of the specialists available in *Surviving the Aftermath*.

## Background

Raj is a perfectionist, often to the point of frustration. He calls it wisdom brought by age, while some counter he’s just become paranoid in his later years. It does come handy though; if Raj says he has emptied a place, you can be sure it hes been cleaned out of every nook and cranny.
Scrappa

**Scrappa** is one of the specialists available in *Surviving the Aftermath*.

## Background

Scrappa seems to always be functioning just below his breaking point. Such recklessness would be a death wish, if his mind wasn’t just as overcharged as his body. So far fighting has been the only way for him to let off steam and avoid becoming a jittery mess.
Buildings

**Buildings** make up your colony and are essential for its proper functioning.

## Overview

Once a building is constructed, its operation can be adjusted in a number of ways. It can be paused to free all the current workers to do other tasks in the colony. A paused building does not consume any Energy or Water. You can also add or remove Work Slots to speed up production or move workers to other tasks as necessary. Opening a new slot automatically assigns the best available person to the building.

Buildings can also be salvaged to get back roughly half of their construction materials. To salvage a building, select Salvage in the building info. This starts a short countdown during which you can still cancel the salvage command. After the countdown ends, the salvage operation is immediate and final, so use it carefully. Salvaging a storage building will have its contents dumped on the ground where they are picked up and transported to a new storage if one is available.

Some buildings also require you to select the type of item you want it to produce, such as Crops in a Field or the type of Insect in the insect farm.

### Work area

Several buildings operate within a Work Area. Many of the buildings use work areas, such as Scrapper, Recycler, Sawmill and a few other buildings used for resource production. You must move work areas manually over the deposits you want to scavenge. Updating the Work Areas is crucial for efficient production, so be sure to open up the building menu and select Move Work Area to order your Colonists toward new Berry Bushes, Metal Deposits and so on. Overlapping areas will diminish efficiency, so spread them out from each other. A notification will let you know when a building has gathered everything from its Work Area so you can move it to a new location.

## List

### Shelters

While your Colonists will sleep on the ground when necessary, having enough shelters for everyone is a top priority. Tents and houses not only improve their Happiness but also shield them from the elements. Without a bed to sleep on, colonists will get Tired and eventually Exhausted due to lack of sleep. They can also get Sick, requiring medical attention.

Shelters range from simple Tents all the way to nice houses with near-modern comforts. Upgrading to sturdier houses improves people's Happiness and provides better protection against the harsh conditions and even Catastrophes. They also encourage your populace to have children as they feel more secure and private in a proper home. Colonists attempt to live close to where they work, so spreading out the housing reduces the time people have to walk back and forth.

*See Shelter Buildings*
### Storage

Storage buildings are where your Colonists will store the various materials and items that they gather throughout the course of the game.

Certain Storage Buildings can only store certain items.

*See Storage Buildings*
Rose

**Rose** is one of the specialists available in *Surviving the Aftermath*.

## Background

Born and raised a natural fast-talker, Rose is the type of person who wraps you around her finger without noticing. She picked up the family trading business with ease and was doing just fine for herself before the catastrophe.
Prowler

**Prowler** is one of the specialists available in *Surviving the Aftermath*.

## Background

In her tumultuous childhood, Prowler found stability in the art of fighting. She gained not just confidence from being able to defend herself, but the knowledge of when to use that power and when to walk away. Most importantly, people finally began to show her a measure of respect.
Rico

**Rico** is one of the specialists available in *Surviving the Aftermath*.

## Background

The apocalypse cut Rico’s dream of a lifelong career in the military, short. Unlike most, he still believes in rebuilding the society as it were and serving a country which might not exist anymore. While his military experience makes him an excellent scout, some are worried he’s still living in denial.
Surviving the Aftermath Wiki

Welcome to the Surviving the Aftermath WikiWelcome to the Surviving the Aftermath Wiki
The Surviving the Aftermath guide for buildings, specialists, environment and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Surviving the Aftermath

Following in the footsteps of *Surviving Mars*, *Aftermath* focuses on survival in one of the most popular environments in science fiction: A world ravaged by the apocalypse. With civilization having gone the way of the dodo and humans fighting over the last few remaining resources to eke out an existence, your job is simple: Set up a colony, make sure it can survive, and maybe, just maybe, create a stepping stone for the future..[Read more...]

Colony Basics

Biomes

Colonists

Buildings

Food

Water

Resources

Pollution

Advanced Survival

Colonist traits

Happiness

Injuries

Research

Vehicles

Specialists

Catastrophes

Of Survival and Men

World Map

Events

Bandits

Societies

Guides

* How to play guide for Surviving the Aftermath
* Game support

Videos

*See more videos*

Twitter

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Wiki Community

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How to help
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Balor

**Balor** is one of the specialists available in *Surviving the Aftermath*.

## Background

Wide as a truck and about as heavy, Balor is still a big lad despite his advancing age. Challenging this old and bearded brawler seems outright suicidal, but it hasn't stopped many from trying. Fighting has gained him respect and cost him an eye, but his opponents have lost a fair bit more.
Vegas

**Vegas** is one of the specialists available in *Surviving the Aftermath*.

## Background

With no venues around anymore, Vegas decided to simply take the stage with him. When doing business, he keeps humming and singing with a rocking melody. As such entertainment is rare, it keeps bringing people back as if mesmerized by him.
Lakshmi

*Spirit derives from Hindu and Buddhism mythologies.*

*Lakshmi, or Śrī Sūkta, is the wife of Vishnu. She is the Mother Goddess of good fortune, wealth, fertility, and prosperity. She's has been a Goddess of abundance and fortune for Buddhists, and was represented on the oldest surviving stupas and cave temples of Buddhism.*

*She typically stands or sits like a yogin on a lotus pedestal and holds a lotus in her hand, symbolizing fortune, self-knowledge and spiritual liberation.*

*She is the complete opposite of her elder sister Alakshmi.*

Healers blesses its summoner and allies, including summoned spirits.

Summoning ingredients requires: Perfume
Sigyn

**Sigyn** is one of the specialists available in *Surviving the Aftermath*.

## Background

Sigyn believes that there was something divine behind the event, a reason why humanity had to be struck down and made humble again. This belief of some greater presence gives her courage when she's traveling through the wilderness with nothing but darkness around her.
Field Hospital

Cost | ?

**Field Hospital** is one of the buildings in *Surviving the Aftermath*.

## Description

Advanced high-capacity medical building able to heal several colonists faster than Medic's Tent. Healing various conditions is faster with proper Meds. Conditions include Injuries, Infections, Radiation Sickness and even Mutations. Mental conditions such as Despair can't be healed in Medical facilities.
Toolshop

Cost | ?

**Toolshop** is one of the buildings in *Surviving the Aftermath*.

## Description

Makes new Tools that help colonists perform their tasks more effectively. Working without a tool makes the colonists very ineffective in their work. All tools break down eventually, but some works wear them down faster than the others.
Mess Hall

Cost | ?

**Mess Hall** is one of the buildings in *Surviving the Aftermath*.

## Description

Prepares warm Meals from basic food ingredients in higher capacity than Cookhouse. Meals are not only a good way to offer as diverse and nutritious food palette as possible, but also make the lives in the colony more comfortable.
Ibis

**Ibis** is one of the specialists available in *Surviving the Aftermath*.

## Background

Ibis knows all too well just how cruel the world can be. Countless scars and broken bones have made her more wary than most, and she hardly ever takes off her armor. Thanks to her anticipatory nature, there’s hardly any ruin too dangerous for her to scavenge.
Bulbous Spined Scrab

The **Bulbous Spined Scrab** is a small insect species that can be found roaming in the Forgotten Forests biome. They can be identified by their round, spiky abdomens, six legs, and small crab-like pincers. The exoskeleton of this small critter is soft around its abdomen, allowing to pulse, whereas its legs and pincers have much more harder exoskeleton that it can use offense or defense.

The Bulbous Spined Scrab's body is a muddy brown to help it camouflage against the dark forest floor. It uses its small pincers to scavenge for food. Its entire body is covered in small spikes, though this is not very effective against larger predators such as dragons.

This AI is most ideal food source for young dragons that cannot hunt much larger prey than themselves. Depending on the player's size, the Bulbous Spined Scrab may choose to either flee from you or attempt to defend itself. When low on health, the AI will run away from you and other players until it has healed.

The Bulbous Spined Scrab is the second custom AI that was announced with the open beta update, the first being the Thornback Crawler.

## Gallery

* Bulbous Spined Scrab Concept
* Bulbous Spined Scrab Model
* Bulbous Spined Scrab Walking Animation
Entwurf

**Entwurf** is one of the specialists available in *Surviving the Aftermath*.

## Background

Entwurf is a curious mix between a passionate, forward-thinking scientist and an absolute goofball. In his mind though, these are both means to bring joy and happiness back into the world. He claims to have paid his way through college as a circus clown, and nobody’s sure if that’s another joke or not.
Platy

**Platy** is one of the specialists available in *Surviving the Aftermath*.

## Background

A great Nordic adventurer who claims to have been the Empress of Sweden before the apocalypse. She is an enthusiastic city designer who would not mind taking her troops into great wars. She also claims to have been part of a wizarding cult and to have helped aliens dominate the galaxy. A very talented person indeed.
Salt

**Salt** is one of the specialists available in *Surviving the Aftermath*.

## Background

As soon as the event was over, Salt knew his old life was gone. Terms like "stock", "quartely earnings" and "performance review" had become meaningless and people like him were the first to be plundered. Yet he decided to keep doing what he knew best; trade, more out of spite than anything else.
Pollution

The post-apocalyptic landscape still holds some scars from the Cataclysm. These pockets of pollution must be cleared before colonists can walk or build on them. For that purpose, unlock the Hazmat Engineering technology in the Security branch of the Tech Tree. This unlocks the Environmental Station building, which gathers the polluted soil and decontaminates it safely.
Dafina

**Dafina** is one of the specialists available in *Surviving the Aftermath*.

## Background

Dafina sees endless opportunity amidst the crumbling cities; countless treasures waiting to be given a new home. For her adventure is wrapping copper wire into a ball or cracking open an old tv. You may think she's just trading old junk, but for her there is a memory in each of them.
Boone

**Boone** is one of the specialists available in *Surviving the Aftermath*.

## Background

Boone is a trailblazer who knows how to get around in thick forests and uncharted trails. Surviving through long scouting missions is not a problem, as he'll gladly hunt for food when needed. Boone sticks around other people if he has to, but you won't be able to hold his interest for long.
Hakim

**Hakim** is one of the specialists available in *Surviving the Aftermath*.

## Background

Hakim spent most of his life as an overqualified village doctor, tending to common illnesses and injuries. When the apocalypse came, he couldn’t turn away from the suffering, and ended up leaving to for a larger city nearby. But after that there was another place needing his help, and another, and another...
Difficulty

When starting the game you create a new world by setting various parameters. These decide the effective **difficulty**.

## Parameters

Climate
* Temperate, Moisture: High, Fertile soil: Plenty
* Average, Moisture: Normal, Fertile soil: Some
* Hot, Moisture: Low, Fertile soil: Very little

Catastrophes
* Occasional, Contamination: Low
* Common, Contamination: Average
* Frequent, Contamination: High

Starting resources
* Plentiful, Colonists: 12
* Average, Colonists: 10
* Scarce, Colonists: 8

People
* Tough, decisive, determined
* Trustworthy, respectable, persistent
* Weirdos, criminals, oddballs

General difficulty
* Low difficulty, Scattered bandits, Friendly societies.
* Medium difficulty, Abundant bandits, Neutral societies.
* Hard difficulty, Plenty of toughened bandits, Strong societies.

AI
* Architect
* Survivalist
* Chaotic
Medium Field

Cost | ?

**Medium Field** is one of the buildings in *Surviving the Aftermath*.

## Description

Grows Food slowly in large quantities.

Different crops able to grow outdoors can be grown for Food. Certain catastrophes can wipe out the harvest completely and prevent farming during the event.

Yields twice as much harvest as small field, but takes twice the surface area and requires two colonists to work efficiently.
Marshal

**Marshal** is one of the specialists available in *Surviving the Aftermath*.

## Background

If a law book were to have a child with a marine training manual, Marshal would be that child. Always efficient and to the point, he has gained much praise for strong leadership skills and impartial rule. Though the weak may get trampled on the road to perfection, those managing to keep up can truly soar thanks to him.
Jin

**Jin** is one of the specialists available in *Surviving the Aftermath*.

## Background

Jin’s first daughter was born just after the apocalypse, and her sons during the years after. This has not hindered her in the slightest though. If anything, she’s even more confident in risking her life, not afraid to approach danger if needed. ”What else would I do this for, if not for them?”, she would say.
Wheeler

**Wheeler** is one of the specialists available in *Surviving the Aftermath*.

## Background

There's no gas-powered doodad Wheeler hasn't bought or sold. The hoarding habits have served him well in bartering and his rumored stash is now supposed to contain a mint-conditioned chopper. The ol' codger's eyesight isn't what it used to be, though, so taking it for a spin might prove dangerous.
Bandits

**Bandits** come in many shapes and sizes, but they are all ready to take from the weak and give to themselves. They are not interested in rebuilding societies. Instead, they live in strictly led factions concentrated on the idea of "survival of the fittest". They often inhabit previously abandoned locations, obstructing Specialists from scavenging them. Sometimes, a fortified Bandit Camp controls an entire sector and must be defeated before getting access to other locations in the sector. Bandits grow increasingly tougher as you move farther away from the colony. Attacking well-fortified locations is not advised without Specialists who excel in combat.

Attacking Bandits pits the Specialist's Attack, plus a pinch of luck, against the Bandits' Defense value. If the bandits survive the attack, they have their turn to attack, and it works the same way, but the other way around. More information about how Specialist's Attack value translates to damage points are found in the Specialist Skills chapter. In short, this means that an incompetent fighter can still prevail but has to risk several counter-attacks from the bandits to do so. The best strategy is to hit hard and fast so your opponent has no chance of retaliating.
Emergency Shelter

Cost | Wood: 45. Plastic: 30

**Emergency Shelter** is one of the buildings in *Surviving the Aftermath*.

## Description

Temporary shelter for several colonists. Cheap to build, but very vulnerable to catastrophes. Does not give protection against radiation. Colonists are less likely to reproduce in cramped-up shelters like this.
Medical Tent

Cost | ?

**Medical Tent** is one of the buildings in *Surviving the Aftermath*.

## Description

Heals colonists from various physical conditions. Healing is faster if there are different types of Meds available to speed up the healing process. Conditions that can be healed are Injuries, Infections, Radiation Sickness and even Mutations. Mental conditions, such as Despair can't be healed in Medical facilities.
Metal Extractor

Cost | ?

**Metal Extractor** is one of the buildings in *Surviving the Aftermath*.

## Description

Extracts Metal from underground deposits. Most of the accessible metal is either far from the colony or buried underground. The best way to extract metal in high quantities is to build an extractor and dig deep into the ground.
Pinkman

**Pinkman** is one of the specialists available in *Surviving the Aftermath*.

## Background

As the runt of the litter with little care or love, Pinkman spent his formative years in a juvenile gang. He learned to fend for himself, steal what was needed and not worry about tomorrow. That keen survival instinct is going to come in handy, if he finds a worthy cause or leader to follow.
Food

Colonists are hungry. At the beginning of the game the most convenient source of **Food** is Wild Berries. Gather them by moving the Work Area of your Food Storage on top of the bushes so your colonist know where to go. Berries are only a temporary solution. More permanent sources of Food can be established with Trappers, Fishing Huts and Fields.

Your colony has several ways of producing a variety of Food. The simplest way is to direct your Colonists to gather Berries near your starting location by selecting the Food Storage and setting its Work Area on top of the Berry Bushes. This will provide a quick but short term option to top up your stores.

A more long-term solution is to build Trappers and, if there are lakes nearby, Fishing Huts. Both provide a steady stream of Venison and Fish respectively but will struggle to supply enough for a large colony. For that, you will need Fields.

Fields are free to build but need normal or preferably fertile soil to flourish. They can take a long time to cultivate and grow but will provide large amounts of produce—from Corn to Potatoes and Cabbage depending on which Seeds you have available. New Crops are faster to grow or provide a more bountiful harvest, so always keep an eye on them.

Advanced methods of food production include Ranches and Insect Farms. The former provides the colony with Meat while the latter combines the steady production of the Trapper with yields similar to Fields.

Food production is very prone to disruptions from Catastrophes and such, so a good stock of varied items is a necessity. You can also scavenge food from abandoned farms and diners on the World Map and a Specialist can be worth their weight in gold when bringing more Food into the colony during a time of crisis.

Foods are technically qualified as resources.

## Food types

### Found

 Protein Bars
 Canned Fruit
Injuries

**Injuries** and other conditions can be healed by a Medic. Build a Medic's Tent and have it staffed to treat this injury as soon as possible. Conditions cause health loss and other negative effects if left untreated.

Meds greatly increase the speed of recovery and are automatically used directly from the Warehouse when available. Medicine helps with the Injured condition, Iodine Pills with Radiation Sickness and Antibiotics with Infection.

## Healing specialists

Specialists are not invincible. They can get hurt in combat against bandits, or when they encounter hazards while scavenging and researching locations.

Healing can be only done in the colony. To heal injured specialists, order them to travel back to the colony. They start to heal automatically along the way. Their recovery speed depends on how badly they're injured and how high is their Recovery value is. More information about healing values are found in the Specialist Skill chapter.
Crashnauts Wiki/Section 3

Videos

*See more videos*

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Crashnauts

**Recommended requirements:*** Memory: 2 GB RAM
* Network: Broadband Internet connection
* Storage: 2200 MB available space

**Minimum requirements**
* Memory: 1 GB RAM
* Storage: 2200 MB available space

**Crashnauts** is a game created and published by Fueled By Rockets.

## About the game

Crashnauts is a hard-hitting 2D Arena Shooter for 2-6 players local or online. Crush your enemies with your Crashpod or obliterate them with an array of satisfying weaponry. Simple at first but boasting deep mechanics, Crashnauts delivers fun for players of any skill level.

## Game Features

* Crash with friends either on the couch or online!
* Gib your enemies with beloved weapons such as rocket and rail guns, and new entries like the power glove!
* 4 Races to choose from with a plethora, yes, plethora of customizations!
* Play on scrolling maps that keep you on your toes.
* Respawn on your enemies with a devastating crash pod that rockets down from outer space!
* Battle in traditional game modes including FFA TDM and KOTH (With objective based modes coming soon).
* Tight and responsive gameplay.
* Get hundreds of headshots

## Languages

**Crashnauts** supports following languages:

* English
Biomes

# Current Biomes

There are the biomes currently available in the game, or planned to be added in the foreseeable future. These are the currently planned or implemented biomes:

* Desert Dunes
* Forgotten Forests
* Shimmering Caverns
* Lava Lands
* Winter Winds
* Tropic Thunder

Biomes will be connected into a Mega Map.

# Possible Future Additions

These biomes **are not confirmed as upcoming game content**. They are planned, but as with all things under development plans may change, and as such these biomes do not have pages of their own.

* Water Expansion
Human

*This article is a stub. You can help Crashnauts Wiki by expanding it.*

Hailing  from the war-torn planet of Kehls, Humans fight to survive and they’ve gotten very good at it. In order to avoid extinction, they  upload themselves to clones before going into battle. Though their numbers are few, they are tough. A Crashnaut rarely dies for good.

**Human** is one of the Players in Crashnauts.
Skin Colours

There is a limited form of character customization within the game in the form of **skin colours**.

When entering the server, you are introduced to a a small menu with playable creatures. This also includes the DLCs that you may or may not already own. Under the creature's basic information, there are a three set of arrows that allow you to customize your character. The character's skin is one of them.

There are two default options that you can choose from: the **iconic skin,** also known as the default skin, or a **random skin**. (Note that Kickstarter backers and Patreon supporters have more options available from the beginning of the game.) There are ways to unlock new skins such as quests, in-game tasks, and skin crafting (made via nesting). The easiest way to obtain a specific skin is through becoming the children of other nesting players who can produce that skin.

## Skin Types

There are currently four different types of skins; common skins, rare skins, exclusive skins and exotic skins.

**Common skins** have colours and patterns typical to a species. For example, the Ice Wyvern's coloration mostly consists of blues and whites. Common skins can be obtained through selecting a random skin or via breeding.

**Rare skins** are more uncommon skins that break away from the typical colour palette of a species and may also have different patterns or markings. One example of a rare skin is the Shadow Scale skin Forest Moon. Shadow Scales typically have blue or black scales to camouflage against the sky, but Forest Moon is a brown skin with green edges. Rare skins can be obtained through selecting a random skin or via breeding.

**Exclusive skins** consist of Kickstarter backer skins: white, gray, and black, and the Patreon supporter skin, which is red. Exclusive skins can obtained via either spawning in as that skin (if you own it), or being bred in as the child of a parent who has that skin. The melanistic (black) Only Kickstarter backers can apply the shimmer effect on these skins.

**Exotic skins,** or craftable skins, are only obtainable via nesting by combining various common, rare, and exclusive skins. An example is the overo skin. Below there are some examples of each skin type in the game:

* Ice Wyvern's iconic skin
* Acid Spitter's rare dark iconic skin.
* Red Patreon supporter skin on Acid Spitter.
* Exotic overo skin on Acid Spitter.

## Old Placeholder Skins

In the early tech demo and alpha versions of the game, the dragons used to have a decent variety of different coloured skins. While these skins lacked marking patterns, they were widely enjoyed by the community. The older skins had a bit more versatile rarity system, and a majority of the skins were quite easily obtainable through continuous respawning. The old Inferno Ravager's placeholder also had randomized horn design feature, which the horns were completely randomized and dependent on the player's gender; female wyverns had short horns while the males had long and much more decorative horns. However, this horn changing feature has not been continued in the new custom models of the dragons.
Crashnauts Wiki

Welcome to the Official Crashnauts WikiWelcome to the Official Crashnauts Wiki
The Crashnauts guide for Weapons, Players, Game modes, Arenas, and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Crashnauts

Crashnauts is a 2-6 player Arena shooter that combines frenetic Quake-like action with Smash Bros. style brawling![Read more...]

Content

* **Players**
	+ Human
	+ Bruin
	+ Kryll
	+ Crashbot
* **Game modes**
	+ Free for All
	+ King of the Hill
	+ Team Death Match
	+ Hunt the Flag
	+ Push

* **Weapons**
	+ Bankshot
	+ Boomcaster
	+ Crackshot
	+ Plasma Rifle
	+ Powerlance
	+ Repeater
	+ Thrasher Shotgun
* **Arenas**
	+ TBA

Guides

* How to play guide for Crashnauts
* Game support

Videos

*See more videos*

Twitter

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Wiki Community

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