recursal/Fanatic-Fandom huggingface dataset:
"Yas" Antibiotic

**"Yas" Antibiotic** is a type of homemade antibiotic in *Pathologic 2*. As of **Day 4**, the Haruspex can make them by combining a "Yas" Tincture with an infected organ or blood within the Brewery once it has been fixed.

"Yas" Antibiotics can be used to reduce Plague infection in either the Haruspex or non-playable characters. In either case, the degree to which it reduces infection depends on which organ was used to make it. If consumed by the Haruspex, it will have additional status effects that are dependent on the organ used. If administered to another character, it is most effective when used on patients with an ailment located in the Bones.

"Yas" Antibiotics can be traded to infected Townsfolk, Worms, and Dandy in the Soul-and-a-Half Fortress.

## Brewing Times and Effects

* Note that *all* of the listed reductions to Infection (Player & NPC) and Health occur relative to those stats' *current* value rather than their total value, such that neither status bar is fully depleted.
* \*If consumed by the Haruspex, Antibiotics (and Painkillers) brewed with a "Yas" Tincture and an Infected Liver will give him a buff for 2 in-game hours, during which time his exhaustion recovery in sleep is improved by 15% (which will reduce exhaustion by an additional 6% over the course of the 2 hours spent sleeping).

## Variations

* Antibiotic made from heart.
* Antibiotic made from kidney.
* Antibiotic made from liver.
* Antibiotic made from brain.
* Antibiotic made from blood.

## Notes

* Each type of "Yas" Antibiotic takes up 2x1 inventory slots and can stack up to 5.
* When trading, "Yas" Antibiotics are worth 6/7/8/9/10 to Worms and 5-11 to infected townsfolk (character dependent). Dandy accepts Antibiotics made from Blood for 8, and all other homemade Antibiotics for 15.
Earrings

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

**Earrings** are an item in Pathologic that are available in all routes. They may be obtained from trash bins or picked up randomly throughout the day. They may also be purchased from the barkeep in Andrey Stamatin's Pub. They can be traded with girls for other items.

 30
Package

The **Package** is an item in Pathologic 2.

Packages can be obtained by bartering with Siskins or sick Pochards, from opening another package or from looting containers and corpses. It can be opened to receive one to four random food or trade items, or can be traded as-is to Pochards, Herb Brides, Worms, or to the Dead Item Shop.

One Package can contain any of the following objects:

## Notes

* Packages take 2x2 inventory slots. They do not stack.
* When bartering, packages trade to Herb Brides for 3, Pochards for 5, and Worms for 4. They are worth 8 from Siskins and 4 from sick Pochards. They also trade for 6 to the Dead Item Shop.
* In the *Pathologic: The Marble Nest* demo, packages cannot be opened.
* In the *Pathologic: The Marble Nest* DLC, the hover quote used to describe the Package is the same as in *Pathologic 2*, while the touch details remain the same as the demo.
Coffee

*This entry includes information regarding both Pathologic (2005) and Pathologic 2 (2019).*

* Pathologic 2
* Pathologic

**Coffee** is a ration in *Pathologic 2*. Consuming it reduces exhaustion by 20%, but increases hunger by 5% and reduces health by 10%. It can be purchased from groceries and the Broken Heart Pub, or looted from containers and bodies. It can also be traded for via Goose.

Besides Coffee, Lemons are the only other food item that reduces exhaustion, however Lemons reduce exhaustion by just 10% (but do not have any other stat modifiers).

## Notes

* Coffee takes up 1x1 inventory space and stacks up to 10 times.
* When bartering, Coffee is worth 7 from Goose, and 6 from infected Goose.

**Coffee** is a type of ration in *Pathologic*. It may be bought from the merchant in Andrey's Pub.

Coffee decreases health by 5% and fatigue by 20% when consumed.

 30
Metal Scrap

**Metal Scrap** is an item in *Pathologic 2*. It can be obtained via looting or trading. It can be used to repair firearms, broken water pumps, and the Haruspex's Alembic & Brewery. It can be traded with Crows, Nightjars, Pigeons, Pochards, Swifts, and Tots.

## Notes

* Metal Scraps take up 1x1 inventory space and stack up to 10 times.
* When bartering, Metal Scraps are worth 1 to Swifts, 3 to Pochards, 4 to Tots and 4 from Crows, Nightjars, and Pigeons.
Abattoir Blood

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

**Abattoir Blood** is a quest item found in *Pathologic* that is obtained during the Haruspex Route. It is a vital component in manufacturing Panacea. To make a Panacea, the Haruspex combines a vial of Abattoir Blood with any Twyrine Extract.

According to the Foreman, it is harvested from a deep well beneath the Abattoir, and is the living blood of the earth - the body which contains us all.

## Acquisition

* Day 7 - 1 vial from the Main Quest: "Neither Man Nor Bull"
* Day 10 - 2 vials from the Side Quest: "Who is Going to Feed the Dolly?"
* Day 10 - 4 vials from the Side Quest: "Bos Turokh is Coming"
Brown Rat

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

**Brown Rat** is an item in *Pathologic*. Brown Rats are obtained by sneaking up on rats and catching them by pressing the interact key (default 'E').

The Haruspex and the Changeling can use them for Rat Racing. The Bachelor can also catch Brown Rats, but cannot use them for Rat Racing.

Brown Rats can only be found in infected districts and are usually faster than regular Rats when used in Rat Racing.
Dogheads

The Dogheads are a gang of children under the leadership of Khan. The Dogheads are named as such due to the dog masks they all wear. They adore the Polyhedron and believe in miracles. They are a counter to Notkin's Soul-and-a-Halves.

## Pathologic

In *Pathologic*, the Dogheads are in charge of the Rat Races. They live in the Polyhedron and require a password from adults in order to enter.

One of the Dogheads, Lika, will be encountered by the Haruspex and the Changeling on **Day 1** of their routes. Depending on the actions taken by the Haruspex, he may meet Lika again on **Day 9**.

On **Day 9**, the Dogheads ask the Bachelor for Rifles in order to protect the Polyhedron from the Army. In The Haruspex's Route, the Bachelor attempts to fool them with fake Rifle Ammo and they imprison him in a factory in the The Works.

## Pathologic 2

The Dogheads act as the protectors and residents of the Polyhedron. They refuse the Haruspex entry until they can no longer protect it.

After their leader Khan leaves the Polyhedron following his journey into the House of Death, there are whispers of a mutiny in the Dogheads. Nothing comes of this.

A Doghead appears in the Nutshell alongside Khan, and can reveal that they collect leashes from "defeated" Soul-and-a-Halves as a sort of trophy or status marker, though diplomacy and deception are also acceptable ways of acquiring them.

## Notable Members

* Khan
* Lika
* Watchdog
* Chara
* Maera

## Gallery

* Pathologic 2
* Pathologic

* Dogheads during the introduction
* Dogheads in The Spleen
* Dogheads in The Spleen
* Dogheads guarding the Polyhedron
* A Doghead guarding the Polyhedron
* Khan and the Dogheads in the Polyhedron
* Doghead in the Polyhedron
* Dogheads on Day 12
* Dogheads on Day 12
* Dogheads on Day 12
* Dogheads on Day 12
* Dogheads on Day 12
* Lika on the train car
* Lika at night
* Lika in the Steppe

* Dogheads in the Stillwater
* Dogheads in the Stillwater
* Lika
* Lika guarding the Bachelor's cell on Day 9 in the Haruspex route
* Lika near the railway station in the Changeling route

## Notes

* In *Pathologic*, conversation with Notkin as the Haruspex reveals there are five hundred Dogheads. However, conversation with a Boy puts their numbers at seventy.
* In *Pathologic 2*, the Dogheads are said to have organised roles (such as watchdogs, shepherd dogs, service dogs, hounds, and guide dogs). However, no details on these roles are given.
Living Heart

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

**Living Heart** is a quest item found in *Pathologic* that is only obtainable in the Bachelor's Route.

On **Day 5**, the Bachelor obtains the Living Heart from the body of a Herb Bride he finds by the Blind Backyard near Isidor Burakh's House. It is required for the main quest "Vaccine", as well as the side quest "The Arsonists".
Bride's Heart

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

**Bride's Heart** is a quest item in *Pathologic* that may be obtained in the Haruspex's Route on **Day 5** for the main quest "The Quivering Heart".

While searching for an infected heart to give to the Bachelor, the Haruspex may find a Worm herb gathering hut in the Steppe where a Herb Bride and several Butchers are also standing nearby. The Butchers will demand the Haruspex kill the Herb Bride, and should he comply, he will be able to obtain the Bride's Heart from her corpse. When the heart is given to the Bachelor he will provide the Haruspex with a sum of money and a Blue Vaccine.
Achievements and Trophies

*This entry includes information regarding both Pathologic (2005) and Pathologic 2 (2019).*

* Pathologic 2
* Pathologic

This page lists all **Achievements & Trophies** for *Pathologic 2* and how to obtain them.

## Resources

* Achievements by Evildoer and Ludovician on Steam
* Pathologic 2 Achievements on XboxAchievements.com
* Pathologic 2 Trophy Guide on PSNProfiles.com

This page lists all **Achievements** for *Pathologic Classic HD* and how to obtain them.

## Notes

* The words in the descriptions of the secret achievements spell a sentence, writing "Hello, hello, don't look up, they might notice something", giving a nod to both the developers and The Powers That Be both in and out of game.
Pathologic Wiki/Section 4

**The Community**

The Pathologic Wiki is a community project run entirely by volunteers to provide information about the games. If you'd like to help, please first **create an account**.

**Not sure where to start?**

* **Make sure to read first the Community portal's recommendations and guidelines.**
* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done. For details on the style of articles hosted on this Wiki please visit our Style Guide!
* An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
* Those who are interested in modding and debugging the games should check out the debugging category for tutorials!
* All contributors are encouraged to join our **Discord** to help further the project!
Pathologic Wiki/editcopy/Section 2

**Playable Characters**

Bachelor

Haruspex

Changeling

**The World**

Town

Steppe

Plot
(Pathologic)

Plot
(Pathologic 2)

Bound

Townsfolk

Children's Caches

Items

**Social Media**

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Key With No Lock

This entry contains potential spoilers for *Pathologic 2*. Read at your own risk.

*Come now, you haven't given us any time to change the set!*This entry contains potential spoilers for Pathologic 2. Read at your own risk.

The **Key With No Lock** is a quest item in *Pathologic 2*.

The Key With No Lock is obtained from Grace after she is sent to Peter Stamatin's Loft, but only if he is dead and Andrey Stamatin is alive. If those parameters are met, the Haruspex will be asked to bring the key to Andrey on behalf of his deceased brother.

## Notes

* The Key With No Lock takes up 1x1 inventory space.
* The "F" scratched into the surface is in reference to Farkhad.
* The Key With No Lock shares its art asset with the Alpha release of the Rusty Key.
Gumstone

The **Gumstone** *(Клей-камень)* is a rock formation in *Pathologic 2*. It is located in The Station district, just east-southeast of Murky's Train Car.

## Description

The Gumstone is a collection of tall, vertical rocks arranged in a spiral formation. In the Kin's language the Gumstone is called *Uur Heelu*, meaning "Hatred". Herbs are plentiful around the Gumstone.

## Plot

### Pathologic 2

#### Day 1

On **Day 1** Notkin informs the Haruspex of a child who has poisoned some of the Soul-and-a-Halves' dogs; Alma, Duke, and Wolfling. After learning more from Notkin, the Haruspex may offer to deal with the poisoner himself. If Notkin agrees, he will give the Haruspex a leash and ask that he give it to the child who killed their dogs. The child -- a Doghead called Lika -- can be found standing against a rock on the backside of the Gumstone, facing out toward the Steppe. The Haruspex may choose to let the Doghead go, or he may instead give the leash to Lika, condemning him to whatever fate Notkin has in store. If the Doghead is allowed to go free, he promises to speak to Alexander Saburov at the Town Hall to provide the Haruspex's innocence (though in truth he never shows up). If the leash is given to Lika, he will next be seen in the Soul-and-a-Half Fortress, where he will claim to not recognize the Haruspex, and speak nonsensically. If the Haruspex approaches Notkin about Lika's condition, it is implied that he was buried alive.
##### Day 4

In the early morning of **Day 4** the meeting between the childhood friends - the Haruspex, Lara Ravel, Stanislav Rubin, and Bad Grief - takes place on the Basket by the Gumstone. This event permanently moves Lara, Rubin, and Grief to the *Blood* section of the "People" menu, and offers a temporary bedding beside their fire, which will disappear after dawn.
### Pathologic: The Marble Nest

The Gumstone is located in the condemned part of the Town and is inaccessible during The Marble Nest.

## Screenshots

* The Gumstone
* The Gumstone
* Lika by the Gumstone
Humbles

The **Humbles** are one of the three factions along with the Termites and the Utopians. They are represented by the Changeling.

They are united by a common ideology—ones who follow the philosophy of Humility. All are considered liars, thieves, betrayers, and those of blackened hearts.

## Notes

* While this page is used as a category for characters in both games, the faction system only exists in the original Pathologic.
Prosectorium Blood

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

 This entry contains information from data found in the console commands, old game versions, and/or game files. The use for this information is based on speculation and may not be accessible through normal gameplay.

**Prosectorium Blood** is a cut item from *Pathologic*. it can be spawned into the inventory using the console and is not accesible through normal gameplay.
Julia Luricheva

Redirect to:

* Yulia Lyuricheva

Julia Lyuricheva (*Юлия Люричева*) is one of the few residents of the city who can be called a rationalist and a skeptic. She considers herself a fatalist.

According to Artemiy, Julia is the ideologist of Humility. It was she who came up with all that is performed by the Saburovs. She is stated to have come to the town when the city rebuilt as a logistician or engineer, and then chose to stay.

By Julia's nature as an observer, she prefers to listen rather than talk. She drew attention to the hidden connections between events and formulated a theory about the effect of fate, which is called the Theory of Stretch Destiny. Perhaps, Julia decided to stay in town because cause-effect relationships are particularly evident there.

While her theory has not been proven, Julia often manage to anticipate events and to see the hidden motives of people. She emphasizes that she does so not through intuition, but with her mind.
In order to verify the truth of her theory, Julia is willing to do much; for example, to catch sand eels in order to check the old stock of drugs, or admit to a crime she did not commit. In the Changeling she sees an opportunity to prove her theory: she is convinced that she can predict her every move, and swears she will not lose this opportunity. But later Julia admits that Klara may be destined to refute her theory.
Marbles

**Marbles** are an item in *Pathologic 2*. They can be obtained by opening Packages or by looting containers, and are traded with Kayuras, Siskins, Swifts, Teensies, and Tots.

## Notes

* Marbles take up 1x1 inventory slots. They stack up to 10.
* When bartering, Marbles are worth 2 from Kayuras. They are worth 2 to Tots, 3 to Teensies and Swifts, and 4 to Siskins.
Gauze Mask

*This entry includes information regarding both Pathologic (2005) and Pathologic 2 (2019).*

* Gauze Mask (Pathologic 2)
* Protective Mask (Pathologic)

The **Gauze Mask** is a clothing item found in *Pathologic 2* that can be worn by the player. As of **Day 4**, Gauze Masks can be bought from tailors, and occasionally looted from houses.

At full durability Gauze Mask provides:

* 15% fist resistance
* 20% blade resistance
* 17% bullet resistance
* 25% fire resistance
* 15% infected air resistance
* 85% plague cloud resistance

Price Progression
 Selling\*

 \* Value at full durability

Gauze Mask Repair Values

## Notes

* Gauze Masks take up 2x2 inventory slots. They do not stack.
* In the demo of *Pathologic 2*, the Gauze Mask is called both "Gauze Mask" and "Face Mask."

**Protective Mask** is a clothing item found in *Pathologic* that can be worn to protect the player's face. Protective Masks can be bought at clothing stores.

At full durability Protective Mask provides 25% infection resistance.

 4500

## Trivia

* Contrary to the description, Protective Masks do not need to be changed or replaced, and can be repaired like any other clothing item.
Neomycinium

*This entry includes information regarding both Pathologic (2005) and Pathologic 2 (2019).*

* Neomycinium (Pathologic 2)
* Neomycinium (+) (Pathologic 2)
* Neomycinum (Pathologic)

**Neomycinium** is a type of antibiotic in *Pathologic 2*. It can be bought in Pharmacies, found at the Dead Item Shop, or traded with Townsfolk.

When used on oneself, it reduces infection by 30% of its current value, but also reduces health by 40% of its current value.

When used on others during diagnosis, it reduces their infection by 35% of its current value, so long as they are infected in the Bone Layer. If used to treat infected individuals whose infection does not affect the Bone Layer, it reduces infection very slightly.

Price Progression
 Selling

## Notes

* Neomycinium takes up 1x1 inventory slots and stacks up to 5.
* When bartering, Neomycinium is worth 8 from Siskins, Teensies and Tots. It is also worth 16 from the Dead Item Shop.
* Neomycinium was called "Beta Pills" in the alpha release.
* Neomycinium is not normally accessible in *Pathologic: The Marble Nest*. However, when added through console, the item has assigned descriptive quotes. The spelling of the drug name matches that of *Pathologic*.

**Neomycinium (+)** is a type of antibiotic in *Pathologic 2*. It can be bought in Pharmacies, found at the Dead Item Shop, or traded with Townsfolk.

When used on oneself, it reduces infection by 50% of its current value, but also reduces health by 60% of its current value.

When used on others during diagnosis, it reduces their infection by 50% of its current value, so long as they are infected in the Bone Layer. If used to treat infected individuals whose infection does not affect the Bone Layer, it reduces infection slightly.

Neomycinium (+) is accessible in *Pathologic: The Marble Nest* via trading with Sticky.

Price Progression
 Selling

## Notes

* Neomycinium (+) takes up 1x1 inventory slots. It can stack up to 5.
* When bartering, Neomycinium (+) is worth 9 from Chickadees. It is also worth 18 from the Dead Item Shop.
* While available in *Pathologic: The Marble Nest* the item only has an assigned hover quote, with the touch quote being absent. The spelling of the drug name matches that of *Pathologic*.

**Neomycinum** is a type of antibiotic found in *Pathologic*.

Neomycinum can be obtained by bartering with children or purchased from pharmacies.

The weakest of three antibiotics available to the player. When taken, health decreases by 15, exhaustion increases by 15, and infection is reduced to 60% of its current level.

 300
Repellent Cloak

*This entry includes information regarding both Pathologic (2005) and Pathologic 2 (2019).*

* Pathologic 2
* Pathologic

**Repellent Cloak** is a clothing item found in *Pathologic 2* that can be worn in the Torso equipment slot. As of **Day 4**, it can be bought from Tailors and occasionally looted from houses.

A Repellent Cloak is needed for the second and third workshop upgrades made to the Haruspex's inventory in his Lair.

At full durability Repellent Cloak provides:

* 15% fist resistance
* 20% blade resistance
* 17% bullet resistance
* 25% fire resistance
* 15% infected air resistance
* 85% contact with diseased people resistance

Price Progression
 Selling\*

 \* Value at full durability

Repellent Cloak Repair Values

## Notes

* Repellent Cloaks take up 3x3 inventory slots. They do not stack.
* Unlike all other clothing items, Repellant Cloaks do not reduce in value on **Day 7**, and continue to steadily rise in price.

**Repellent Cloak** is a clothing item found in *Pathologic* that can be worn to protect the player's torso. Repellent Cloaks can be bought at clothing stores.

At full durability Repellent Cloaks provide 15% physical resistance and 20% infection resistance.

 1500

## Trivia

* The description's claim that the cloak protects from burns is incorrect, as it provides no fire resistance. It is unknown why this descriptive error exists.
Nara

This entry contains potential spoilers for *Pathologic 2*. Read at your own risk.

*Come now, you haven't given us any time to change the set!*This entry contains potential spoilers for Pathologic 2. Read at your own risk.

**Nara**, or *Narana*, is a Herb Bride from the Town. She claims to be familiar with Haruspex and that their fates are intertwined.

## Plot

Nara appears to the Haruspex as early as **Day 1**. She says that they know each other, though even if the player chooses options that imply she is familiar, she says it is not yet time for her to reveal who she is to the Haruspex.

She appears again inside the Haruspex's Lair not long after it is unlocked, sharing more that suggests familiarity with the Haruspex, saying that they are bound and enjoining him not to send her away. Later still, she will appear outside the Haruspex's Lair, and reminds of him of her name and tells him that he will spill her blood. She seems to have accepted this fate of hers, and offers the Haruspex comfort that his fate will bring such an ending.

On **Day 9,** when the Haruspex enters the Abattoir, Nara is present among other Brides in the pulse of the Plague. She is lain on a sacrificial altar, and the Haruspex is given a tool to carve her open. The Haruspex may choose to give her a quick or violent death, but her sacrifice is unavoidable. Inside of her body is a spindle, which is used to progress the quest in the Abattoir.

## Gallery

* Nara in dialogue
* Nara in the Haruspex's Lair
* Nara in the Steppe
* Nara in a dream sequence
* Nara in a dream sequence
* Nara dancing by the fire
* Nara and Herb Brides in the Abattoir

## Notes

* Nara shares her model with other Brides, though she is the only one with direct plot significance.
* Nara's role in the plot is reminiscent of Willow Mellow's in the original *Pathologic*. However, they are different characters.
* In Buryat, the language that most of the kin's language is based on, "nara" means "sun."
Rat

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

**Rat** is an item in *Pathologic*. Rats are obtained by sneaking up on rats and catching them by pressing the interact key (default 'E').

The Haruspex and the Changeling can use them for Rat Racing. The Bachelor can also catch Rats, but cannot use them for Rat Racing.
Pathologic Wiki/editcopy/Section 4

**The Community**

The Pathologic Wiki is a community project run entirely by volunteers to provide information for the game. If you'd like to help, please first **get an account**.

**Not sure where to start?**

* **Make sure to read first the Community portal's recommendations and guidelines.**
* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
* An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Burakh's Key

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

The **Burakh's Key** is a quest item from *Pathologic* that is obtained during the Haruspex's Route.

On **Day 2**, the Haruspex receives the Burakh's Key from Alexander Saburov. It unlocks the box containing his inheritance, which is being held by Aspity.
Home Key

This entry contains information from data found in the console commands, old game versions, and/or game files. The use for this information is based on speculation and may not be accessible through normal gameplay.

**Home Key** is an item that was removed from the full release of *Pathologic 2*. It was originally intended to be an item in the player's inventory that would be used to unlock Isidor Burakh's House. It has since been removed and the player now enters Isidor Burakh's House in different ways depending on the events of the story.

This item is not accessible through normal gameplay.
Pathologic Wiki/editcopy/Section 1

Welcome to the Official *Pathologic* Wiki

Welcome to the Official Pathologic Wiki
The comprehensive *Pathologic* wiki reference; written and maintained by the players. We are currently maintaining 5,073 pages (415 articles). Please feel free to contribute by creating new articles or expanding on existing ones.
***Pathologic*** (*Мор. Утопия*) is a 2005 psychological horror survival role-playing game developed by Russian game studio Ice-Pick Lodge. A re-imagining of the title, ***Pathologic 2***, was released on May 23rd, 2019.

About *Pathologic*
**About *Pathologic***
A mysterious and deadly disease breaks out in a remote town built upon old tanneries and butcheries. Whilst the disease can be identified by physical symptoms, its roots and origins remain mysterious. The disease is highly infectious and deadly. It affects the neural and the blood-circulating systems, crippling both body and mind.

Along with a learned doctor sent by the local authorities to investigate the disease and find an optimal solution, who goes by the epithet the Bachelor, two other healers find their way through the Town. One of them, the Changeling, is a strange girl who believes she can heal with her hands, and the other, the Haruspex, is a surgeon returning to his hometown who also uses traditional medicine.

After the doctor, the local authorities send an Inquisitor ordered to assess the situation, followed by a military Commander. The Inquisitor has to save as many lives as possible while executing the doctor's solution; the Commander has the right to exterminate the whole Town should the others run out of options.

Taking on the role of one of the healers, you’ll explore the Town, learn about its traditions and history, and the complex relationships of its inhabitants. You will only have twelve days to defeat the invisible enemy called the Sand Plague.

Time will become one of your most precious resources. Choices will haunt your every step. You’ll want to get closer to your goal, but sometimes it’ll all come down to mere survival. In a time when everyone is in danger, would you lend a gun to a person who may use it with ill intent? Would you try to save someone who claims they don’t need to be saved? Would you share your medicine with important figures who will unveil the Town’s numerous secrets in return, or would you rather help an ordinary stranger in need? Or maybe even selfishly keep the pills in case you get sick? And sooner or later you will — Pathologic is a bleak and harsh survival adventure that’ll make sure of it.
Immunity Boosters

**Immunity Boosters** are a type of drug in *Pathologic 2*. They can be traded with Townsfolk, bought at pharmacies, or looted from containers and bodies. If consumed by the player, their immunity will increase by 25%.

Immunity Boosters can be given to characters that are in danger of getting infected on a given day via Prophylaxis, thus lowering their chance of becoming infected at midnight. If issued to NPCs, Immunity Boosters will increase their immunity by 15%.

Price Progression

## Notes

* Immunity Boosters take up 1x1 inventory space and stack up to 10 times.
* When bartering, Immunity Boosters are worth 3 to Doves, Orioles and Starlings, and 4 to Kayuras. They're worth 4 from Crows, 6 from Swifts and Teensies and 8 from Finches.
* During the *Pathologic 2* demo, Immunity Boosters were referred to as 'Immune Boosters'.
Milk

*This entry includes information regarding both Pathologic (2005) and Pathologic 2 (2019).*

* Pathologic 2
* Pathologic

**Milk** is a ration in *Pathologic 2*. Consuming it reduces hunger by 30%, and reduces thirst by 30%. It can be purchased from groceries and the Broken Heart Pub, or looted from containers and bodies. It can also be traded for via the Dead Item Shop.

## Gallery

* Original artwork for milk in the 2016 *Pathologic: The Marble Nest* demo

## Notes

* Milk takes up 3x1 inventory slots and stacks up to 5 times.

**Milk** is a type of ration in *Pathologic*. It may be bought from stores, traded from patrolmen, or stolen from homes. A bottle of milk can be found on Nina Kaina's grave on Day 1.

Milk decreases hunger by 7%.

## Note

* Despite the hover quote and in-game text implying otherwise, milk will not go bad and cannot cause the player to become infected upon ingestion.
Pocket Watch

* Pathologic 2
* Pathologic

A **Pocket Watch** is a luxury good in *Pathologic 2*. It can be obtained by looting corpses, trading, or from the Dead Item Shop, and can be sold to stores or used in barter. It can be traded with Crows, Finches, Geese, and Herb Brides. Alongside Bracelets, Charms, and Rings, a Pocket Watch is one of the most valued items to stores, selling for a high price compared to most other goods. Note that while Pocket Watches can be sold at any kind of store, they are best sold anywhere aside from Groceries, which pay 33% less for them.

Pocket Watch Sold Value Progression

## Gallery

* Pocket Watch in the 2016 demo of *The Marble Nest*

## Notes

* Pocket Watches take up 2x1 inventory slots. It stacks up to 5.
* When bartering, Pocket Watches are worth 7 to Finches, and 8 to Crows and Geese. They are worth 5 from Herb Brides and 10 from the Fellow Traveller.

A **Watch** is an item in *Pathologic* that is available in all routes.

They may be obtained from trash bins or picked up randomly throughout the day. They may also sometimes appear as an item that can be purchased in the Broken Heart.

Watches can be traded with boys for other items.

 20
Hazelnuts

*This entry includes information regarding both Pathologic (2005) and Pathologic 2 (2019).*

* Hazelnuts (Pathologic 2)
* Hazelnuts (Pathologic)

**Hazelnuts** is a ration in *Pathologic 2*. Consuming it reduces hunger by 2%, but increases thirst by 1%. However snacks hold a fractional amount of hunger value relative to their buying price, and are better off traded to kids rather than eaten. It can be purchased from groceries and the Broken Heart Pub, randomly obtained via Packages, or looted from containers and bodies. It can also be traded for via Pochard.

## Notes

* Hazelnuts take up 1x1 inventory space and stack up to 10 times.
* When bartering, hazelnuts are worth 2 from Pochard, 2 to Teensies, 3 to Swifts and 5 to Tots.

 Item ID | funduk

**Hazelnut** is a type of nut in *Pathologic*. Hazelnuts can be obtained from trash bins, randomly found while walking around the Town, or occasionally bought from Grocer Stores. They may be traded with children for other items.

Hazelnuts decrease hunger by 1% when consumed.
Light Ammo

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

 This entry contains information from data found in the console commands, old game versions, and/or game files. The use for this information is based on speculation and may not be accessible through normal gameplay.

**Light Ammo** is a type of ammo in *Pathologic* that was intended for the Double Barrelled Pistol and was cut from the game. It can be spawned into the inventory using the console and is not accesible through normal gameplay.

In *Pathologic Classic HD* and the 2005 release, Double Barrelled Pistols use Revolver Ammo.
Ice-Pick Lodge Podcast

The **Ice-Pick Lodge Podcast** is a game development podcast created by staff of Ice-Pick Lodge in 2018 to share details about how Ice-Pick Lodge operates and develops their games, as well as the development experience of *Pathologic 2*.

The first episode was released on March 28, 2018, simply titled "Podcast", and continued on a semi-regular basis until 2018. A new episode was released on February 28, 2021, under the name "Old New Podcast" (Russian: *Старый Новый Подкаст*).

## Show Format

Each episode is initially presented as an ‘anonymous discussion’ between Ice-Pick Lodge employees, discussing game development and studio structure without referring to each other by name.
Repellent Cape

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

**Repellent Cape** is a clothing item found in *Pathologic* that can be worn to protect the player's torso. Repellent capes can be bought at clothing stores.

At full durability Repellent cape provide 15% physical resistance, 10% fire resistance and 35% infection resistance.

 3000
Pathologic Wiki/Section 2

**Playable Characters**

Bachelor

Haruspex

Changeling

**The World**

Town

Steppe

Bound

Townsfolk

Children's Caches

Items

Plot
(Pathologic)

Plot
(Pathologic 2)

Plot
(Marble Nest)

**Social Media**

Tweets by @IcePickLodgewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Pathologic Wiki/Section 1

**About *Pathologic***
*Pathologic* is a 2005 psychological horror survival role-playing game developed by Russian game studio Ice-Pick Lodge. On May 23, 2019, *Pathologic 2* was released as a re-imagining of the original.

A mysterious and deadly disease breaks out in a remote town in the Russian steppe. It is highly contagious and kills whoever contracts it, giving them only several days left to live. This struggle to survive follows three healers and their individual stories. One is a learned doctor from the country’s capital, named the Bachelor. The second is a local medicine man who has returned at the request of his father, named the Haruspex. The third and final healer is a strange young girl who claims to be both a saint and a miracle worker, named the Changeling.

Taking on the role of one of the healers, you’ll explore the Town, its traditions and history, and the complex relationships of its inhabitants. You will only have twelve days to defeat the invisible enemy called the Sand Plague.

You will not be able to save everyone. Time will never be on your side and choices will haunt your every step. You’ll want to get closer to your goal, but sometimes it’ll all come down to whatever means of survival that you have. In a time of both fear and uncertainty, would you share medicine with important figures who will unveil the Town’s numerous secrets in return, or would you rather keep the medicine in case you get sick? Pathologic is a bleak and harsh survival adventure that’ll make sure of it.
Masks

*This entry includes information regarding both Pathologic (2005) and Pathologic 2 (2019).*

*The actor walks out into the town, looking for inspiration, “walking the hero’s paths”.*

*And there’s a fluid ambiguity in not having a clear way of telling who you are right now: the real Haruspex or Bachelor, living his life, about to die—or an actor playing his part and thus getting a chance to go back to the past?''*

**The Masks** are characters that play many roles. They are the **Executors** and the **Tragedians**. Sometimes their presence is caused by in-game matters; in other cases, they breach the fourth wall in order to speak directly to the player — they often appear to explain discrete game mechanics.

They are your ever-present companions who guide you through the game — or perhaps deceive you. Whatever the case, they are definitely following your progress very closely. They also appear at the end of each day at the Theatre to perform a pantomime based on the events of the day.

It's hard to say how many Tragedians and Executors there are in the Town, and if the Tragedian and the Executor appearing here and there are the same two people or not.

## Executor

**See:* Executor*

The Executor is an orderly wearing a stage costume provided by the Theatre — a heavy cloak and a bird mask.

The Executors will appear as both plague orderlies in protective costume, as well as figures of the Sand Plague. These figures are often referred to as **Talon** (known as **Claw** in *Pathologic*) and **Beak**, two Executors with a meta knowledge of the game's events. They may be present during midnight pantomimes in both games.

## Tragedians

**See:* Tragedian*

Tragedians are the actors from the local Theatre. Tragedians dress in form-fitting black stage costumes and white masks approximating a human face. The Tragedian is a placemarker hero, a shade of what could have been were it not for you. Like all mimes, they're gently compassionate and moderately useless.
Master Key

This entry contains potential spoilers for *Pathologic 2: The Marble Nest*. Read at your own risk.

**Birdies, birdies... gather ye here, round the marble nest...**This entry contains potential spoilers for *Pathologic 2: The Marble Nest*. Read at your own risk.

The **Master Key** is a unique item given to the Bachelor by an orderly during *Pathologic: The Marble Nest* after he examines Blacky's father.

While in the inventory, it will automatically open four locked doors without requiring the player to complete the lockpicking mini-game, with the durability decreasing after each use. The Master Key will disappear after its durability reaches 0, just like regular Lockpicks.

Although the Master Key shares a model with the Lockpicks that the Haruspex uses, it cannot be equipped.
Repellent Jackboots

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

**Repellent Jackboots** is a clothing item found in *Pathologic* that can be worn to protect the player's feet. Repellent Jackboots can be bought from clothing stores.

At full durability Repellent Jackboots provide 20% physical resistance and 15% infection resistance.

 3000
Isidor's Key

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

**Isidor's Key** is a quest item found in *Pathologic* that may be obtained during the Haruspex's Route. It is the key to Isidor Burakh's House.

On **Day 1**, the Haruspex needs to enter Isidor's house as part of the side quest "The Family Home". In order to do so, he must kill and loot the key from the guards near the Termitary.
Inquisitorial Coupon

An **Inquisitorial Coupon** is an item in *Pathologic 2*.

As of 07:30 on **Day 7**, after the arrival of the Inquisitor, Grocery stores will only accept Inquisitorial Coupons in exchange for food. From that point on, all coupon-accepting grocery stores will be occupied by the Hardhead NPC. Note that food can still be purchased for money at the Shady Shop in the Warehouses district, as well as in the Broken Heart Pub.

As of **Day 7**, Coupons can be purchased from Bad Grief for ¤1,000 each (he initially calls them "Candy Wrappers", until they are publicly unveiled at 07:30.). After 07:30, a woman appears beside the Fund cabinet, informing the Haruspex about the town groceries' policy change from money to coupons. This woman will offer the Haruspex 1 free Inquisitorial Coupon each day. Starting on **Day 8**, the Fund rewards will include Coupons in addition to money.

During the early morning of **Day 6**, the Dead Item Shop will sell 10 Coupons (called 'Candy Wrappers' at the time) for ¤125 each.

## Notes

* Inquisitorial Coupons take up 2x1 inventory slots. They stack up to 50.
* Inquisitorial Coupons hold a trade value of 6 at Hardhead-occupied grocery stores.
Lancet

**Lancet** is a melee weapon in *Pathologic 2* that can also be used during autopsy. It can be bought from Pharmacies as of **Day 4**, sold to all stores, and traded to Dandy in the Soul-and-a-Half Fortress.

Of all the surgical tools, the Lancet has the highest autopsy success rate and durability, however the Menkhu's Finger deals the most raw damage.

Price Progression
 Selling\*

 \* Value at full durability

Lancet Damage Calculation
 Heavy Attack
 Backstab

* The following equations calculate for damage dealt, where *D* represents durability. Durability is reduced prior to damage being calculated.
	+ *Light Attack:* 27.5 + √(*D*) × 20
	+ *Heavy Attack:* 45 + √(*D*) × 40
	+ *Backstab Attack:* 16 + √(*D*) × 70

Lancet Autopsy Values
 Durability reduction

* The Lancet has a LinesVision stat of 45 and Quality stat of 70.
* Autopsy chance of success is constant, and does not scale with durability.

Lancet Repair Values

## Gallery

* A Lancet equipped in the melee slot.
* Lancet during an autopsy

## Notes

* Lancets take up 2x1 inventory slots. They do not stack.
Leash

The **Leash** is a quest item in *Pathologic 2*.

It is obtained from Notkin on **Day 1** of the Haruspex's route, to be given to Lika in order to send him back to the Soul-and-a-Halves so he may be put on trial. If this is done, Notkin will give the Haruspex a new one as a sign of trust. If the Haruspex does not give Lika the Leash, Notkin will still allow him to keep the original one.

During **Act 3** (Which starts on **Day 4**), a leash can be traded to a Doghead named Maera in the Nutshell in exchange for a Shmowder.

The Leash can otherwise be traded to Dandy.

## Notes

* The Leash takes up 2x1 inventory space.
* The Leash is worth 10 to Dandy.
Murky's Toy

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

**Murky's Toy** is a quest item found in *Pathologic*. It may be obtained in the Haruspex Route for the side quest "Who is Going to Feed the Dolly?".

While checking on Murky, she will ask the Haruspex to help her find her doll. She tells the Haruspex that it has wandered out into the Steppe on its own and it likes to eat Herbs.

In order to find Murky's Toy, the Haruspex heads to the rock formation where it was last seen and follows a trail of twyre herbs which leads to the marsh. The doll will be sitting on a small island in the middle of the Steppe marsh, hidden in the grass.

## Notes

* The doll closely resembles the Haruspex.
* In Aspity's Hospice, two similar dolls can be found; one resembling the Bachelor and one resembling the Changeling. The Haruspex doll is missing however, as Murky has it in her possession.
Living Blood

This entry contains potential spoilers for *Pathologic 2*. Read at your own risk.

*Come now, you haven't given us any time to change the set!*This entry contains potential spoilers for Pathologic 2. Read at your own risk.

**Living Blood** is a special variant of normal Blood found in *Pathologic 2*. If the Haruspex combines Living Blood with a Tincture within the Brewery, it will produce a Panacea. In order to collect Living Blood, the Haruspex must have an Empty Bottle to receive it.

The Haruspex can acquire 2 vials of Living Blood during **Act 3** by visiting the village of Shekhen after witnessing the Termitary Dream. He can obtain up to 5 additional vials within the Abattoir, which is available from **Day 9** until 07:30 on **Day 11**.

In order to witness the aforementioned Termitary Dream, the Haruspex must first have administered three home-brewed Antibiotics made with different infected organs and given Bull Blood to the Bachelor.

If consumed by the player, Living Blood will reduce hunger by 20%, reduce thirst by 20%, reduce exhaustion by 20%, and increase health by 40%.

## Notes

* Living blood can (erroneously) be poured onto roots in exchange for herbs, however the resulting herbs do not appear to be any better than those produced by Blood or Infected Blood.
Quest Items

*This entry includes information regarding both Pathologic (2005) and Pathologic 2 (2019).*

* Pathologic 2
* Pathologic: The Marble Nest
* Pathologic

This entry contains potential spoilers for *Pathologic 2*. Read at your own risk.

*Come now, you haven't given us any time to change the set!*This entry contains potential spoilers for Pathologic 2. Read at your own risk.

The listed items are different types of miscellaneous items found throughout *Pathologic 2* that are used in quests.

This entry contains potential spoilers for *Pathologic 2: The Marble Nest*. Read at your own risk.

**Birdies, birdies... gather ye here, round the marble nest...**This entry contains potential spoilers for *Pathologic 2: The Marble Nest*. Read at your own risk.

The listed items are different types of miscellaneous items found throughout *Pathologic: The Marble Nest* that are used in quests.

In the steppe lore, the center of mind and knowledge is the liver, while the center of feeling and emotion is the lower guts. They view the heart as a less crucial and rather mechanical organ that simply pumps life around, oddly arriving at a consensus with science-based medicine.
 Key | It's cold.
The light reflects from it at odd angles, making one unable to discern the size of this key.

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

The listed items are different types of miscellaneous items found throughout *Pathologic* that are used in quests. These items will appear in the fifth tab of the player’s inventory, under "Other".
Repellent Ankle Boots

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

**Repellent Ankle Boots** are a clothing item found in *Pathologic* that can be worn to protect the player's feet. They can be bought from clothing stores.

At full durability Repellent Ankle Boots provide 15% physical resistance and 10% infection resistance.

 1500

## Trivia

* The description's claim that the boots provide no physical protection is incorrect. It is unknown why this error is present in the description.
Letters to Nina

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

**Letters to Nina** is a quest item in *Pathologic* that is obtained in the Haruspex's Route.

On **Day 6**, Maria Kaina asks for the Haruspex's help in retrieving this item from Nina's Tomb, as part of the side quest "They Call the Mistresses Out".