Sulha AG

**Sulha AG** is an anti-gravity racing team which competes in the SRRL.

## Lore

### Redout

The name Sulha AG Racing is rooted in history. It comes from an old Earth racing team, Sulha Racing, which was born as a joint Israeli-Palestinian project in 2028. This kind of collaborations were fostered and economically supported throughout by the two states, in order to promote stability and reduce cross-cultural barriers in a geographical zone torn by long years of conflict and finally entering a much needed era of peace.

Sulha Racing was focused on rally. It competed in the last editions of the famous Dakar with good results, expanded its research department and moved in the field of vehicular activities on the Moon during the first colonization phase. The racing branch was disbanded during the Titan colonisation, when the company focused on producing vehicles for mass transit on the new planet. The company was eventually bought and absorbed.

Sulha AG Racing was created as a joint-venture between Mars-based and Titan-based engineering companies. The name and the story behind it represent the intent of uniting different worlds, working together for success. Sulha AG entered the SRRL just a few years ago and grew quickly, becoming one of the top teams and pushing the boundaries of max speed and handling.

Sulha AG hoverships are blazing fast. In fact, they are 80% engines and energy accumulators. Acceleration, speed and energy are a benchmark for the competition. Much less attention is given to the magnetic grip inducers, even less to the overall structure. For those drivers who are not afraid to take risks and respawn a few times during a race, pushing their driving skills to achieve the perfect trajectory without hitting too many barriers, this is the perfect team.

### Redout 2

*Sulha used to produce giant space cargo ships vital to colonization after the Exodus. Today they apply that same horsepower to their ultra-lightweight ship nicknamed the Cannonglass. You'll get either the speed of light or ashes -- there's no middle ground.* - In-game description when rotating the camera in the hangar.

*Fearsome engine capabilities and a bare-bones chassis. A true glass cannon.* - In-game description when selecting which team to use.

## Redout ships

### Redout 1

#### Qareen

Speed: Class I

The design principle behind the Qareen was basically "attach two gigantic engines to a cockpit." simply because the design team couldn't find a way to get rid of the cockpit.

Each engine is completely autonomous and independent: it also contains its own energy turbine, battery accumulator, and fuel tank. Sulha even experimented with 3 engine blocks (the third one suspended on the central axis, beneath the others) before realizing that alignment, cooling and weight problems made this solution unviable.

All controls for the pilot are duplicated: each engine and energy battery can be controlled autonomously. This makes driving the Qareen very different from other Redout ships. Pilots needed extensive training in order to be competitive, but the blazing fast speed of this ship made it competitive from day zero, since it was introduced in 2553.

#### Djinni

Speed: Class II

Bigger, badder, better. The structure of the Djinni is the same as the Qareen, but engineers worked on a number of elements to make it faster.

Engines were made as big as Class II regulation would allow. Aerodynamic elements such as wind splitters and rear tails were enlarged, to better deal with the crazy air movements around the engines and the cockpit. Last, grip magnets were made redundant and more efficient, more in terms of energy consumption than grip force.

The Djinni was produced in 2554, only one year after the Qareen was created, and has been competing at the top of the table ever since.

#### Efreet

Speed: Class III

The brilliant intuition behind the Class III Efreet concept, that would also drive the design of the Class IV Marid, was to move the energy turbines to the front. Coolant is injected from the back and the high-temperature combustion byproducts are immediately directed outside the engine body, through high-pressure pipes that discharge backwards. This allowed for much more efficient engine combustion, so much so that the Efreet prototypes had problems in containing their power.

The most hilarious (albeit dangerous) incident happened in 2556, when two engines literally rocketed off the body, leaving the cockpit and the pilot behind on the track.

#### Marid

Speed: Class IV

The Marid was created in parallel with the Efreet. The new cooling design allowed Sulha to squeeze so much power out of their engines that it was easier to create a Class IV ship, rather than containing the power to remain withing Class III specs.

Some attention was also given to magnetic stabilizers, re-engineering and relocating them: one on the inside, the bigger one on the outside of each engine. This allowed for more stability, although the team working on this part of the ship was quickly told to get back to work on engines and energy batteries.

The two, tiny engines placed on the sides are actually highly-efficient miniaturized version of the main engines: they kick in automatically whenever they can for an extra boost, but quickly switch off due to absence of coolant. Sulha is still experimenting with multiple-engine solutions, dreaming one day of introducing a third engine in their design. Adding two miniature extra engines is the closest they got to their goal.

### Redout 2

#### How to Unlock

Sulha is the 5th team to be unlocked in the A League, and the 10th overall. It can be found in the event group "Sulha Quad GP". Four (4) stars are needed across all events within that group to make the team available for use.

#### Stats:

(All base parts / no upgrades. Scale of 0 - 20, 0 being worst and 20 being best)

* Speed: 20
* Thrust: 15
* Durability: 2
* Strafe: 5
* Steering: 2
* Stability: 2

## Trivia

* The Sulha ships's design of two engines attached to a small cockpit is inspired by the podracers from *Star Wars*.