Tellish

Tellish is one of nine provinces of Carufell. It was the second home of Silvia MorCaiden, the first Queen of Carufell. From there she launched the Unification Crusades. It is ruled by the Verai family. They contract the Winter’s Hand to collect taxes. The province is in the North of Carufell East of Tarabrenth but West of the coast. The main resource of Tellish is Northern Pine. One such village that collects the Pine is Curaheim. In AeP 446 a woman named the Dawn Priest took over Curaheim using an army of Drel’Mareath. A group of Winter’s Hand that was sent there ended up in a long fight against the clay men. The fight was eventually resolved with the destruction of a vault full of Drel’Mareath and the death of the Priest.

## Important Locations

### Curaheim

Curaheim is a town in the far North of Tellish, only a few days South of the Frozen Wastes. It has a population of almost five hundred and is known for the grove of Northern Pine nearby and the coal mines in the West. Curaheim is located South of a large lake known as Lake Mongo which freezes over for half the year. The grove of pines is to the East. In the West are small hills full of coal and caves. Curaheim is at least a week away from any other town, and two weeks walk from the seat of the Barony. This is due to the lack of roads near the town. The only one to lead South goes to the Last Outpost but is not maintained in Winter. It is indicated by waystones every few miles that are a few feet tall. The only building of note in Curaheim is the large stone temple. It was primarily devoted to Rallia until the Dawn Priest took over. In AeP 446, when the Dawn Priest took over the town, she ordered the creation of a rudimentary wall. It was about ten to fifteen feet and made of trunks of Northern Pine.

### Last Outpost

The Last Outpost is located on a crossroads on the border of Emparum and Tellish. It is a favored stopping point for the Winter’s Hand. The facility includes a tavern, a small shrine, a trading post, and bunks. Jessie was good friends with the proprietor Evan Ter.

### Drel'Mareath Sun Vault

The Sun Vault was an old repository of Drel'Mareath from the War of Ascendance. The vault was located North of the treeline, out in the frozen wastes. Inside it held about one thousand Drel'Mareath including fire witches and behemoths. The vault was also a temple of Hlesmil and contained an immaculate image of her. In the first chamber through the door was a circular room with an image of the old sun god. She was depicted as carrying her shield, the prismatic aegis, and an orb. The painting of Hlesmil drained any colors from the room and in turn grew brighter. This included colors on people. Two cultists were left in this room for hours and entered a weakened state with grey skin. However the two sun monsters in the room were immune. After this room was a long narrow hallway with heat pumped in from below. Finally there were the caverns in which the dormant Drel'Mareath were held. These Drel could be awakened with sun magic. The Dawn Priest fled here after she lost Curaheim. She awakened several of the Drel and had plans to awaken a witch to help her raise the army. However she was killed by Zonah, Deryl, Tarron, and Valera. They destroyed the cavern and buried the Drel'Mareath army.

## Notable Events

-Unification Crusades

*See The Tale of Storms and Clay*
In the fall of AeP 446 and beginning of AeP 447, Northern Tellish became a battleground. It started when a woman who called herself the Dawn Priest, arrived in Curaheim. Using her innate magic she managed to control a small army of Drel’Mareath and take over the town. It wasn’t until four months later when the Winter’s Hand arrived to collect taxes, that she began to lose her control. Though more than half the company of Hand was killed or captured, a group of recruits was able to start a resistance. Slowly they freed several town members, recaptured some land, and killed several Drel. Eventually the groups clashed at Curaheim. In the battle the Drel’Mareath there were killed and the Behemoth was trapped under the lake by Deryl and Zonah. However the Dawn Priest was not there. She fled to a vault North of the Treeline. The four recruits followed her there. They killed her and destroyed the vault. Jessie remained behind to help defend Curaheim from the last of the Drel. A month later, Rallia’s Emissary came to town to interview the people. He then went to the vault to make sure it was destroyed. Along with Rallia’s Mage, he investigated the remains of the Dawn Priest.

## People

-Rayna was a lumber worker and medic who was born in Curaheim. She lived there all her life.

-Carl was one of the towns members of Curaheim. He was known for his recklessness and humor

-The Dawn Priest was a magician who moved to Curaheim at the start of AeP 446 and eventually took over the town using an army of Drel’Mareath.

-Silvia MorCaiden was the wife of the Baron of Tellish when the province was independent. She eventually went on to conquer all of Carufell. She left her second child to be the Baron of Tellish.

## Appearances

**Campaigns**

1. The Tale of Storms and Clay Session One: The Blizzard's Bite
2. The Tale of Storms and Clay Session Two: The Grip of Frost
3. The Tale of Storms and Clay Session Three: The Winds that Blow
4. The Tale of Storms and Clay Session Four: The Sunshine's Lost
5. The Tale of Storms and Clay Session Five: The Force of Cold
6. The Tale of Storms and Clay Session Six: A Host of Force
7. The Tale of Storms and Clay Session Seven: In Frozen War
8. The Tale of Storms and Clay Session Eight: Beneath the Cold

**Supplemental**

1. The Tale of Storms and Clay Epilouge: The Emissary