recursal/Fanatic-Fandom huggingface dataset:
Daggers of Reanimation

This pair of magical daggers reanimate the corpses of those they kill.

As long as the dagger provided the killing blow and remains in the body of a creature, the body reanimates instantly upon death into a zombie-like version of its former self. This ghoulish facsimile obeys the commands of the dagger's wielder with dim intelligence. If, at any point, the dagger is removed from the body or the zombie incurs too much wear and tear, the spell is broken and the body falls limp, at which point the dagger's magic will be unable to move it again.

Isen and Xaín Silversmoke each currently carry one of these daggers.
Varak Roadakhai

Varak Roadakhai is a human barbarian, and is the current chief of the Roadakhai tribe. Varak is a short statured, quick, and good humored man with a big braided red beard. He has one daughter named Kuri, and a son, Laef, who left the tribe two years ago and has not returned. Varak's leadership is backed by Radhatha, Jharra, and the wizened old shaman Batha. He killed Bizon Hakah at the battle of Garatome Keep.
Space Ironman Kyodain Kaijin

The Kaijin from Space Ironmen Kyodyne. They are apart of the **Dada Robot Army Corps** (ダダ星地球侵略ロボット軍, *Dada Hoshi Chikyū Shinryaku Robotto-gun*), a robot army from **Planet Dada** with armor made of neutron metal and with science so advanced that they developed spaceships at least 400 years ago.

## Dadaroids

The **Dadaroids** (ダダロイド, *Dadaroido*) are the officers of the Dada Corps who appeared in Episodes 1 to 25. The Dadaroids had weapon and biological motifs where some of the weapon Dadaroids have the ability to change into giant-sized machines while the biological Dadaroids had a high fighting power.

BazookardBazookard (Vehicle form)TankudaTankuda (Vehicle form)DykiraiDykirai (Vehicle form)GatlingarGatlingar (Vehicle form)Radar BattonGreat BattonNokogirinKabutonBoganTaihonCycle ManCycle Man (Vehicle form)Robon Hood 1Robon Hood 2WaningerMummy SatanKuragemonTokerungerDadazemiGas Murder
## Death Five People

**Death Five People**(デス五人衆 *Desu goninshū*) are five robot monsters who serve under Gaburin and the Gaburin Queen. They are the senior executives of the Gaburin Guards and became the ones who mainly fought the Kyodain as no new Dadaroids appeared after their debut in the show in Episode 26. They are summoned from each finger on Gaburin’s hand with Death Gutter summoned from the thumb, Death Giran from the index finger, Death Flash from the middle finger, Death Baikin from the ring finger and Death Gat from the pinky finger.

Death GiranDeath FlashDeath BaikinDeath GatDeath Gutter
## Trivia

* **Motif**: Mainly vehicles and weapons with some of having organic motifs such as animals.
Gavin Root

Gavin Root is the younger brother of Harrison Root and the personal bodyguard of Juno Lynch.

## Appearances

* *City of Alter*
	+ *Chronicles of Ceres: Volume I*
		- *Roots*
	+ *Arc II*
		- *XII. Painting by Numbers*(mentioned)
		- *XVI. Of Those Left Behind*(mentioned)
	+ *Arc III*
		- *XXI. Rebirth*
		- *XXII. Divided We Fall*
		- *XXIII. Brothers in Arms*
		- *XXIV. Flesh and Bone*
		- *XXV. Eye for an Eye*
		- *XXVI. Shattered Glass*(mentioned)
		- *XXVII. Control*
		- *XXIX. The Truth*
		- *XXX. Reset*
	+ *Arc IV*
		- *XXXI. The Rogue*
		- *XXXII. Strings*(mentioned)
		- *XXXIII. Striking Back*
		- *XXXIV. Chains of Command*
		- *XXXV. The Tin Man*
		- *XXXVI. Crossfire*
		- *XXXVII. The Damned*
		- *XXXVIII. Man Behind the Curtain*
		- *XXXIX. Guilty as Sin*
		- *XL. The Gift*
	+ *Arc V*
		- *XLI. Premonitions*
		- *XLII. The Old and New*(mentioned)
		- *XLIV. Lessons Learned*
		- *XLVI. Writing on the Wall*
		- *XLVII. Beginning of the End*
		- *XLVIII. Martyrs*(mentioned)
		- *XLIX. The Marionette*
		- *L. Brave New World*(mentioned)
	+ *LI. Remnants*(mentioned)
Bottle Rocket of Health

The Bottle Rocket of Health is a magical projectile with the grinning, pointy face of a long nosed gnome painted onto its cone. It is launched much like a more mundane firework, but upon explosion it showers friendly characters below with a rain of healing sparks. The miraculously undamaged skyrocket then falls back to earth, landing within a ten-foot radius of the point from which it was launched. After successful deployment, the rocket's fuse will not re-extend until twenty-four hours have passed.
Locke Farguard

Locke Farguard is the founder and leader of the Lightblades mercenary army. He served with the Harpers before forming his own group to better serve the citizens of the Sword Coast.

## Biography

Locke Farguard began adventuring in 1469 CR after the eruption of Mount Hotenow. He spent the first ten years of his career with the Harpers attempting to aid the residents in the region, however also had secret private dealings in the surrounding Sword Coast area. In that time he would fight alongside Sergeant Olyn Gwynnem, father to Xaín and Isen Silversmoke.

Farguard eventually grew frustrated by the slowness and secrecy with which the Harpers were forced to operate in order to obtain influence and leverage. He founded the Lightblades in an attempt to more openly and aggressively combat the evils that filled the vacuum caused by the cataclysm of Mount Hotenow.

In the following ten years, Locke has endeavored to keep the area free of various demon cabals, undead throngs, and orc war bands, but he hasn’t been able to do it alone. Farguard has struck an alliance with his old crew in the Harpers, and has even had uneasy dealings with the Zhentarim when required to secure important intelligence through less scrupulous methods. He’s made efforts to secure support from the Lord’s Alliance and the Order of the Gauntlet, but he has made clear that he will not hold to those organizations more restrictive codes if they will prevent him from bringing justice to the people of the region.

Farguard has worked tirelessly to procure equipment for his growing army, which now numbers in the thousands. He's dealt with merchants in Baldur’s Gate to secure large stores of weapons, and has contracted armor from dwarven smiths on the Sword Coast. Locke is still seeking alliances with gnome and elf crafters in the hopes of acquiring access to magical weaponry. He also funds several bands of adventurers in the hopes of acquiring exotic artifacts to further fill the Lightblades' armories and coffers. Locke’s Lightblades have been known to accept jobs without payment, and in some cases they have even circumvented local government authority to achieve their ends of justice and fairness for all.

Fargaurd recently gathered Atticus, Gell, Isen, Thea, and Xaín at one of his frontier camps, intent on hiring them to transport a valuable and dangerous artifact. During their meeting, the camp fell under attack by a large warband of orcs, goblins, hobgoblins, and drow. It was later learned that the attackers operated under the Cult of the Dragon. Locke spirited the adventurers away, and informed them that he'd send word of a rendezvous, however he was subdued and imprisoned at the Lost Peaks Monastery before he was able to do so. The heroes eventually freed him from captivity, and he has now taken his station at Garatome Keep.
Monocle of Time

This finely crafted glass-and-gold monocle fits easily and securely over its wearer's eye without a chain. The glass itself appears to contain shifting sand, though this does not impede its wearer's vision.

While attuned to this item, the wearer can cast *time stop* without expending a spell slot. After using this ability, the monocle becomes magically inert for one week.
Bazzik Kur

Bazzik Kur is the name by which a mysterious intelligent falchion self-identifies. The falchion was discovered by Gell in the tombs beneath Garatome Keep, at which time it attempted to seduce the young half-orc with visions of heroic feats and brutal violence.

The adventurers have since entrusted the bewitching blade into the care of the scholars at the library and museum of Waterdeep.
The Eye of Dazuur

The Eye of Dazuur is a mysterious relic that was entrusted to the party of heroes by Locke Farguard, founder of the Lightblades. Farguard's network of spies and thieves spirited the Eye from the possession of the Cult of the Dragon, who have tirelessly attempted to reclaim it since its capture. The cleric Thea has determined that the Cult plans to use the Eye to resurrect a fallen, evil dragon. The Eye is currently under the protection of General Maertin Opal at Garatome Keep.
Mirth

Mirth is a tiefling bard who currently works as an informant for the Harpers.

## Background

Mirth is friendly to all but has few friends, and little is known about her history. She dresses in flamboyant, layered costumes that hide her tiefling form, and she frequently wears a painted mask while traveling.

Recently, Mirth has been working with the Harpers to provide information on increased underground activity in Neverwinter.

## Gear and Items

* Lute of Hypnotism
* Tome of the Cat
* Gore Candle
* Pain Doll
XVIII. Eye of the Storm

**"Eye of the Storm"** is the eighteenth chapter of City of Alter, which premiered on December 2, 2016.

## Appearances

### Recurring

* Roland Kree
* Lee Adams
* Kate Bloom
* Jane Rhiannon
* Lace Jensen
* Adrian Pasdar
* Raul Garnett
* Mesmer
* Marta Ryan
* Cameron Lark
* Malcolm Truman
* Winston Cahill
* Lori Bishop
* Mason Pike
* Jesse Gonzalez
* Adeline Slater
* Marissa Finch
* Randall Winters
* Oreo
* Isaac Meadows
* Floyd Wells

### First

* Uma Gilespie
* Claire
* Wilma Wilcox
* Michael Wilcox
* Fiona Markham

### Deaths

* Mason Pike, stabbed through the head by Cameron Lark.
* Michael Wilcox, killed by Mesmer.
* Fiona Markham, memory drained and suffocated by Floyd.

### Mentioned

* Eugene Watt
* Naima Azar
* Harrison Root
* Miranda Yi
* Frank Gryphon
* Quinn Hayes
* Taylor Cooledge
* Lloyd Ziegler
* Sarah Myers
* Cassie Pine
* Theo Malik
* Meghan Poole
* Lisa Troy
* Joseph Pine
Iquinyth Zeet

Iquinyth Zeet is a gynosphynx who operates an information and contraband network out of Waterdeep. Her exact allegiances are unknown, but it is clear that her knowledge of the world and her influence in it are formidable.

Iquinyth Zeet resides in a brothel in Waterdeep's South Ward, which serves as a front for her operations.
Zixael

Zixael is a glabrezu, a powerful type of demon that resides in the Abyss. It was summoned by the demonic Cult of Zixael, assisted by Emil Teafeather and an unnamed rakshasa.

Zixael appeared to be a herald of some kind, and it awaited an unspecified force underneath the sewers of Neverwinter.

Thea was captured by the cult and used first a summoning anchor and later a mouthpiece for Zixael. The two appeared to be bound by a black summoning stone, which was destroyed by Gell and Isen Silversmoke. After this orb was shattered, Zixael and Thea were both swallowed by an unstable portal that erupted from the broken stone.

Zixael's whereabouts and status are unknown, but it is likely back in the Abyss.
Vara Ryleth

Vara Ryleth was a powerful spellcaster of unknown origin who, after her death, was interred underneath the dwarven fortress of Garatome, deep within its shrine to Gorm Golthan. Her mummified form was briefly reanimated by the Heroes of Garatome before being summarily humiliated and destroyed.

Isen Silversmoke is currently in possession of a spellbook penned by Vara Ryleth.
Gyalogló

## Használat

Álljon a pedálokra és fogja meg a kapaszkodót majd kezdjen gyalogló mozgást végezni. Akkor végzi jól , ha a sarka nem emelkedik fől a pedálokról

10-12 perces egyenletes, kényelmes gyaloglást ajánlunk. Levezetéskén 3 x 3 percet a ciklusok között 5 másodperces szünetet tartva.

## Mire jó?

Végtagok formálására, erősítésére és mozgékonyságának növelésére, ízületek rugalmasságának növelésére szolgáló eszköz.
Derékformáló

## Használat

Álljon a korongra és fogja meg a kapaszkodót majd kezdje derekát először forgassa jobbra majd balra mindenféle erőlködés nélkül, könnyedén.

Gyakoroljon 3 x 2 percet a ciklusok között 5 másodperces szünetet tartva.

## Mire jó?

Derék formálására, ágyéktáji erősítésére szolgáló eszköz. A rajta végzett mozgás nyújtja a hátat és a derekat.
Shunkan Beast

**Shunkan Beast**(シュンカンビースト *Shunkanbīsuto*) is a Ma Kaiju from Episode 33 of Uchuu Keiji Sharivan.

He is voiced by **Eisuke Yoda**.

## Powers/Abilities

**Teleportation**: Shunkan Beast is able to teleport at any spot in his general area. When in the Phantasm World, he can disappear as a mini-explosion to surprise his enemies.

**Glaive**: Shunkan Beast’s main weapon is a pole arm with a big blade on the end that he can use to throw at his enemies as well as use for combat. When in the Phantasm Dream World, he can mentally control it.

**High Jumping**: Shunkan Beast is able to jump up at an extraordinary height.

**Shoulder Shields**: Shunkan Beast is equipped with shields attached to his shoulders that he can remove to use to bounce back and shield himself from any physical enemy attacks.

**Sword**: Shunkan Beast secondary weapon is a sword that he can use to duel his enemies.
Chaos Stone

Chaos Stones are crystallized, concentrated manifestations of the Arcane Weave. They harbor variable strengths and types of magic. The only known activation of a Chaos Stone caused the conjuration of a hydra, but there are likely a wide variety of affects and consequences that can come from such an item.

Their origin is unknown, but as of late there have been a large number of Chaos Stones being smuggled throughout the Sword Coast. A group of smugglers, led by one Guy Tatio, were shipping large quantities of them out of the Lost Peaks in the High Forest, and more of them were recently uncovered in Neverwinter. More still are rumored to be in Waterdeep.

There are records of at least two victims being surgically implanted with Chaos Stones in the Sword Coast, and there is evidence of many more. The purpose of these gruesome alterations is unknown, but there are ties to the Underdark, the Zhentarim, and the demonic Cult of Zixael, who were recently thwarted in Neverwinter at great cost.
Staff of Charming

This walking staff, roughly five and a half feet in length, is exquisitely carved from ebony and inlaid with gold. The wood and the filigree intertwine from the base of the staff to its top, where it ends it the bust of a slim, androgynous humanoid with eyes closed and mouth agape. Ten onyx gems are scattered throughout the humanoid's hair, faceted into the gold inlays. These gems shine faintly under their own power. A golden crest crowns the staff, set into the figure's back and spine - it resembles an ankh split in two.

Though its origins are unknown, it was found underneath the grave of Vara Ryleth, a mage of unknown origin and doubtful repute. The heroes of Garatome discovered this staff after exhuming and summarily executing the animate remains of Vara Ryleth, and the staff is currently in Isen Silversmoke's possession.

This staff has powerful enchantment properties; when attuned to a capable mage, he, she, or it can draw on the staff's power to charm weaker minds, deliver commanding orders, or divine a litany of tongues. The staff also protects its wielder from such enchantments and can even return such hexes from whence they came.

Each time the staff's power is invoked, an inlaid onyx gem is rendered inert. Oftentimes, once the staff's last charge is spent, some arcane influence returns to it; however, the staff is, on occasion, fickle, and completely expending the staff's power can exhaust its abilities permanently.
Deep Rock Brigands

The Deep Rock Brigands are a small criminal operation whose primary rackets are scavenging and thievery. Their hideout, located in the sewers of Neverwinter, also serves as a nested base of operations for the demonic cabal focused on surgically implanting less fortunate kidnapping victims with Chaos Stones.

The Deep Rock Brigands appear to be a relatively new organization, and it is not clear that the entirety of the organization is privy to its demonic leanings.
Isen Silversmoke

Isen Silversmoke, Weavebound of Mystra

Isen is a half-elf wizard and brother to Xaín Silversmoke.

## **Biography**

Isen is the second son of a human soldier and an Elven smith. From his youth, his appetite for learning has pushed him to explore beyond the modest sphere of his home. Isen's pursuit of knowledge was unhindered by his father, whose responsibilities with the local militia (and his occasional partnership with the more martial Harpers in the area) kept him away from his sons and his mate more often than not. Isen's mother, though caring, enjoyed creating things more than coddling them, and spent most of her time spellforging fine weapons.

Little is publicly known about his recent past, except that like his brother, he ran with some ne'er-do-wells in the Sword Coast until the death of their father. After that, Isen disappeared for a few months, until he reappeared at his mother's now-abandoned smithy, where he met with Xaín to grieve for their dead father. Soon, he and Xaín made names for themselves as capable mercenaries, until Locke Farguard, friend of their father and leader of the Lightblades, sent summons to both of them with a promise of work.

## **Personality**

Isen is private to a fault. This, in tandem with his penchant for acquiring sensitive information and his unquenchable desire for knowledge, can make him seem solitary and aloof. However, he loves games of chance (if only to learn someone's tell).

Isen always keeps an eye out for escape routes, and he's not above running from a fight he believes he can't win. He's more than willing to pull Xaín out of the fire, as well, despite his brother's inevitable protestations. As cautious as he is, Isen's impatience and curiosity can win him over at the worst of times.

## **Relationships**

Wizards tend to lack people skills, and spies aren't known for their honesty. Isen's chosen and former trades, combined with his natural shyness, tend to leave him isolated from others. Still, given time, he does grow to value his compatriots.

As tiresome and dangerous as his brother's antics can be, Isen will always protect Xaín to the best of his abilities. He respects Atticus Teafeather's resolve, and Gell's sense of goodwill. He had grown to appreciate Thea's skills as a healer, and though he would not call them friends, he regrets her capture. Mirth, his newest and strangest ally, puzzles him - he believes her motivations are true, but he has many unanswered questions about her history and her powers.

## **Abilities**

Isen doesn't like to show his hand often, but he's made a name for himself as a sleuth and an arcanist. Seedier and more connected individuals also know him as a capable thief when it suits his needs.

## **Gear and Items**

* Reanimating dagger (+1)
* Helm of Comprehend Languages
* Portable Door
* Staff of Charming
* Monocle of Time
* Lantern of Antecedence
* Various wands
* Various scrolls
Shortbow of Ice

This shortbow is hewn from an ancient pine tree, and still smells faintly of pine needles. It is cool to the touch. An arrow knocked to this bow's string begins to frost over at its fletching; when drawn, the entire shaft begins to coat with ice. When loosed, an arrow that sails past this bow's limbs freezes completely, and the vibration of the bowstring lets off a small cloud of frost similar to a cold breath. This bow is currently in the possession of Xaín Silversmoke.
Portable Door

At first glance, this appears to be a simple leather-bound tome, its front cover a depiction of an fine oak door. However, when this book is opened, it reveals a gateway to an extraplanar 'pocket' dimension.

This dimension is approximately ten feet cubed, and it was empty when the Heroes of Garatome first found it. It is lit by candlelight, though no candles burn in the pocket dimension, and the space has an faint but unmistakable almond odor - like that of an old book.
Hudson Rork

Hudson Rork was a captain of the Waterdeep City Guard Tariffs Division who operated out of the Dock Ward. Rork abused his office by extorting funds in the form or tariffs from imports both legal and illegal, and had violent appetites that ranged from abusive to sadistic. Iquinyth Zeet tasked the Heroes of Garatome with removing the corrupt captain from his position by whatever means necessary, and they did so by leading him to the cargo docks at night before staging an accident by dropping a crane-load of heavy stock atop him.

Rork is survived by his wife and two children, who now live off the pension provided by the City Watch. He was succeeded in his position by his one-time subordinate Ruston Syreeff.
Urrtz Groncheater

```

 ### Class

 Barbarian

 ### Background

 Outlander

 ### Alignment

 Neutral Evil

## Physical description

 ### Race

 Orc

 ### Gender

 Male

 ### Height

 6' 10"

 ### Weight

 300 lbs

 ### Hair color

 Black

 ### Eye color

 Red

```

Urrtz Groncheater is an orc warlord, who until recently was in possession of Xaín Silversmoke's cherished heirloom blade, Silversong.

## Biography

As a gladiator in the fighting pits of Ust Natha, Urrtz came head-to-head against Xaín in a well publicized title match. Despite Urrtz's brutal reputation earning him initial status as the crowd favorite, Xaín's fearless theatricality and nimble technique soon whipped the audience into a frenzy. As the duel continued, Urttz elected to employ a series of questionably ethical tactics, but Xaín still managed to defeat the orc evenhandedly. As Urrtz lay in the pit's sand bleeding from dozens of wounds, the crowd chanted for Xaín to issue his coup de grâce. The half-elf refused to indulge the audience's bloodlust, but with a flourish of his prized kukri he slashed the ceremonial knot from Urrtz's scalp, disgracing the orc in the eyes of all who witnessed.

After a fortnight of enjoying his newfound popularity among the Ust Natha citizenry, Xaín found himself caught unaware by Urrtz and a cadre of orc underlings. Xaín fought skill, but was soon overwhelmed by the orcs' superior numbers. Urrtz seized Xaín's kukri and was poised to use it to end the half-elf's life when Xaín's friends Donal and Gargal happened upon the scene, chasing the orcs off.

In the years since, Urrtz re-fostered his reputation outside of the fighting pits, using his devious cunning to enlist a war band of murderous raiders.

The vicious orc was seen on the field of battle outside Garatome Keep in the employ of The Cult of the Dragon where he was still in possession of Xaín's kukri. Urrtz narrowly escaped Xaín's wrath at Garatome, but the two crossed paths again in the dungeons beneath Neverwinter where the orc had allied himself with the demonic Cult of Zixael. Xaín engaged the orc in battle once more before reclaiming his beloved Silversong and dropping Urrtz Groncheater into a bottomless pit wherein it is presumed he met his fate.
Garatome Keep

Garatome Keep once stood as a dwarven bastion on the northern face of the Sword Mountains. Now it stands as the stronghold of the mercenary army the Lightblades. The keep is in disrepair, but is currently being rebuilt. General Maertin Opal keeps order here.

Not only does the keep delve into the mountain toward a feat of dwarven magical engineering that creates an impenetrable ward around the keep, but it also has been revealed that it hides the entrance to a vast network of tunnels and caverns that travel deep beneath the Sword Mountains.

## Ruins and Caverns

Perpendicular to the complex series of dwarven ruins beneath the keep are a series of caverns that serves as home to a fiendish mummy lord.
Lantern of Antecedence

The Lantern of Antecedence is a finely built lantern made of sturdy green copper. Its globe features an intricately engraved image of a dwarf with its own lantern, darting after a shadowy figure. Both characters magically rotate around the diameter of the globe when lit. The lantern glows with a pinkish flame that shows events of an area up to one week prior to current time. It can only be used once per day, and the spell functions for up to one minute.
Viesel the Enchanter

Viesel is a human enchanter who runs a workshop in Neverwinter. A transplant from Baldur's Gate, he's partnered with the wizard Calythan to setup shop in Neverwinter. His wares are above average for a human and if you catch him on the right day, you might goad him into singing old bawdy tunes he learned as a Rigger during his brief stint aboard *The Belching Maid*.

Hidden just under his jerkin and below his right shoulder you catch the glimpse of a silvery pin in the shape of a harp surrounded by a sliver of moon.
Gauntlet of J'anni

A giant gauntlet also forged by the Fire Giant Hothraggo in the Forge of Gathan. It was worn by the Storm Giant Jhani during the 2nd Dragonfall wars. Jhani helped Tiamat and the Cult of the Dragon capture Dazuur and physically pulled out the Dragon’s eye to use its power to imprison Dazuur in the Hedron Stone. The Gauntlet of Jhani is the only artifact physically able to hold and use the actual Eye of Dazuur without disintegrating. The Gauntlet was later stolen from the Cult of the Dragon by a mysterious group and its current location has been lost.

The gauntlet's whereabouts are unknown, but information about it is actively pursued by the fiends under the employ of Emil Teafeather and his rakshasa associate.
Ardas

Ardas is a human trader from Waterdeep. He was kidnapped by the Deep Rock Brigands and subjected to the foul surgery performed by the Cult of Zixael; however, his life was saved by Atticus Teafeather and Thea.

Ardas owns a small shop in Neverwinter. He unknowingly helped ship a large amount of Chaos Stones into Neverwinter from Waterdeep, and his shop was completely ransacked as a result.

Ardas was last seen recuperating under the care of Dravon Corros in Neverwinter.
Legacy-Gondolin

## Gondolin

Gondolin is a hidden Elven kingdom located in the valley of Tumladen. The city is said to be one of the most beautiful cities in all of Beleriand and its warriors are valiant fighters.

## Lore

Gondolin was a great Elven city in Beleriand in the First Age. It was wrought in the image of Tirion, which in Valinor was situated upon the crown of Túna, and was said to be the greatest city to ever have been in Middle-earth. It was completed in the one hundred and twenty sixth year of the First Age, and Turgon lead his people east from Vinyamar to the hidden vale of Tumladen. It has since flourished, becoming the greatest city ever to be seen in Beleriand. It is said to be a secret city, that none the do not know the way can find.

Gondolin and its people are ruled by King Turgon, Second Son of Fingolfin, who is the High King of the Ñoldor in Hithlum.

## The Great Houses of Gondolin

Upon the server, we have developed a house system for the Twelve Houses of Gondolin (Which at the time of the server are only eleven) to improve gameplay. It allows us to merge eleven houses into four Great Houses. The houses below have been put in columns. Each column represents one 'Great House', where the top house is the Leading House. The ones below are 'Minor' in a sense, being lead by their 'Overlord'.

## Mod Info

On this Server, the Gondolindrim are represented by the Rivendell Faction using their Armour, Equipment and NPCs.
Gell

Gell is a half-orc fighter, and was bodyguard and partner to Thea before her disappearance at the hands of the Cult of Zixael.

## Background

For the first few years of his life, Gell and his mother traveled with an orc raiding party. One day Gell's mother went out to gather food, but she never returned, and Gell was left behind. Gell continued to follow the raiding party at distance. A couple days later the raiding party was ambushed by Locke Farguard and a band of Harpers. Young Gell took cover, and at the end of the battle he was found by Thea Elandon.

Gell has lived under the watchful eye of Thea for nearly 10 years, and has become her trusted ally and bodyguard. They lived in seclusion, and would provide healing services, and temporary shelter to travelers along the road.

## Gear and Items

* Diplomacy
* Shortbow of Ice (+1)
* Animated Shield (+1)
* Bottle Rocket of Health
* Falchion
Bartleby's Ballista Bow

Bartleby's Ballista Bow is a magic longbow capable of transforming a normal arrow into a ballista projectile mid flight. The shots are able to knock normal-sized enemies prone. The longbow's wielder can make use of its special ability twice a day.

The weapon is finely hewn from a piece of albino oak claimed from a rare tree in the eastern High Forest. The front of its grip is carved into the shape of a storm giant hefting an enormous ballista bolt to its shoulder
Cator Burns

Cator Burns is a young human male merchant in Neverwinter. He was foraging for scrap and relics in the Neverwinter Chasm, when a group of Deep Rock Brigands subdued and kidnapped him. He was rescued from captivity and certain torture by the heroes of Garatome, and presumably still resides in Neverwinter.
Legacy-Dor-na-Daerachas

## Dor-na-Daerachas

**Free Peoples:**
• **Doriath** •
**Falathrim**•
**Fëanorians** •
**Gondolin** •
• **Hithlum** •
**Laegrim**•
**Nargothrond**•
**House Bór** •
• **Brethil** •
**Dor-lómin** •
**Belegost** •
**Nogrod** •

**Forces of Darkness:**
**Angband** •
**Dor-na-Daerachas** •
**House Ulfang** •
**Tol-in-Gaurhoth**

**Neutral Factions:**
• **Petty Dwarves** •
**Ents** •
**Forodwaith** •

**The Realms in Eriador:**
• **Eriadorrim** •
**Avari** •
**Khazad-Dûm** •
**Eastern Warband** •
**Ettenmoor Hillmen** •
Mason Pike

Mason Pike was a former enforcer of Dai Itami, before becoming an agent of Mesmer.

## Appearances

* *City of Alter*
	+ *Chronicles of Ceres: Volume I*
		- *Long Live the King, Part I*
	+ *Arc I*
		- *X. Checkmate*(mentioned)
	+ *Arc II*
		- *XII. Painting by Numbers*(mentioned)
		- *XIII. Parasite*
	+ *Chronicles of Ceres: Volume I*
		- *Eugene Watt, At Your Service*(mentioned)
	+ *Arc II*
		- *XIV. A Dreamless Sleep*
		- *XV. Man of Two Minds*
		- *XVI. Of Those Left Behind*
		- *XVII. Hive Mind*
		- *XVIII. Eye of the Storm*
		- *XIX. Hear What I Hear*(mentioned)
		- *XX. The Interloper*(mentioned)
	+ *Arc III*
		- *XXI. Rebirth*(mentioned)
		- *XXII. Divided We Fall*(mentioned)
		- *XXV. Eye for an Eye*(mentioned)
		- *XXVI. Shattered Glass*(mentioned)
		- *XXVII. Control*(mentioned)
		- *XXVIII. City of Blood*(mentioned)
		- *XXIX. The Truth*(mentioned)
		- *XXX. Reset*(mentioned)
	+ *Arc IV*
		- *XXXI. The Rogue*(mentioned)
		- *XXXII. Strings*(vision)
		- *XXXIII. Striking Back*(mentioned)
		- *XXXIX. Guilty as Sin*(mentioned)
	+ *Arc V*
		- *XLIV. Lessons Learned*(mentioned)
		- *XLVII. Beginning of the End*(mentioned)
	+ *LI. Remnants*(mentioned)
Tol-in-Gaurhoth

## Tol-in-Gaurhoth

**Free Peoples:**
• **Doriath** •
**Falathrim**•
**Fëanorians** •
**Gondolin** •
• **Hithlum** •
**Laegrim**•
**Nargothrond**•
**House Bór** •
• **Brethil** •
**Dor-lómin** •
**Belegost** •
**Nogrod** •

**Forces of Darkness:**
**Angband** •
**Dor-na-Daerachas** •
**House Ulfang** •
****Tol-in-Gaurhoth****

**Neutral Factions:**
• **Petty Dwarves** •
**Ents** •
**Forodwaith** •

**The Realms in Eriador:**
• **Eriadorrim** •
**Avari** •
**Khazad-Dûm** •
**Eastern Warband** •
**Ettenmoor Hillmen** •
Download

## Installation

**Which mods should I install?**

The following mods are required to play the First Age addon:

* First Age Mod

We also recommend installing Not Enough Items and its associated mods to discover new items in the first age.

* Not Enough Items
* CodeChickenCore
* NEI LOTR
* NEI Recipe Handler
* NEI First Age

Link to Technic Modpack

* Technic Modpack

As per the Lord of the Rings Renewed mod, you will need Forge version 36.2.20 or later in order to play the First Age addon.

For a helpful video on installing Forge, Lord of the Rings Renewed and First Age Renewed, watch this tutorial by TepelStreeltje.
Legacy-Doriath

## Doriath

The Kingdom of Doriath, also called Eglador, is known as the the Kingdom of the Sindar or the *Fenced Land* in Beleriand due to the magical Girdle, created by Melian, which protected Doriath from outside threats.

## Lore

Doriath is an ancient Telerin kingdom in Beleriand, the dwelling of Melian the Maia, Elu Thingol, and the Sindar. Within a hill in the middle of Eglador lies Menegroth, the fairest dwelling of any creature east of the Sea. It was founded in the Years of the Trees, built by Elves and Naugrim, for whom's service Thingol paid in pearls found in the shallow waters of the Bay of Balar. The inhabitants of Doriath are mainly of Sindarin descent, those who tarried upon the shores of Beleriand to search for their king. There is also a large population of Laiquendi in Doriath, as many left Ossiriand after the first Battle of Beleriand. Elu Thingol is considered the High King of the Sindar in Middle Earth. However, while King Thingol rules Doriath, he considers all of Beleriand for his realm. Originally, when the Men arrived in Beleriand, King Thingol refused to let them in his land. However, at Finrod's request King Thingol allowed the House of Haleth to settle in Brethil, roughly north-west of Menegroth.

The Sindar of Doriath are not fond of the Fëanorians, who slaughtered their kin in Alqualondë. Their king does not tolerate any language other than Sindarin to be spoken, and of all the Noldor only allows the Children of Finarfin into his kingdom.

## Mod Info

On this Server, the Doriathrim are represented by the Lothlorien faction, using their Armour, Equipment and NPCs. Albeit retextured, with a lot of new features and a very much altered biome.
Brethil

## Brethil

non definitive image

**Free Peoples:**
• **Doriath** •
**Falathrim**•
**Fëanorians** •
**Gondolin** •
• **Hithlum** •
**Laegrim**•
**Nargothrond**•
**House Bór** •
• ****Brethil**** •
**Dor-lómin** •
**Belegost** •
**Nogrod** •

**Forces of Darkness:**
**Angband** •
**Dor-na-Daerachas** •
**House Ulfang** •
**Tol-in-Gaurhoth**

**Neutral Factions:**
• **Petty Dwarves** •
**Ents** •
**Forodwaith** •

**The Realms in Eriador:**
• **Eriadorrim** •
**Avari** •
**Khazad-Dûm** •
**Eastern Warband** •
**Ettenmoor Hillmen** •
Brethil(biome)

This thick forest is home to the men of Brethil. Despite their primitiveness, these men are courageous nonetheless and dedicated to driving the servants of evil from their home.

Upon entering this biome, the player earns the achievement "**The People of Haleth**".

* General
* Map

## Biome

### Vegetation

Athelas, blackroot, oak, lebethron, birch, beech, apple, plum, dandelion, poppy, marguerite, thistle, tulip, rosebush, lilac, bluebell, lavender, peony, larch, aspen
House Ulfang

## House Ulfang

**Free Peoples:**
• **Doriath** •
**Falathrim**•
**Fëanorians** •
**Gondolin** •
• **Hithlum** •
**Laegrim**•
**Nargothrond**•
**House Bór** •
• **Brethil** •
**Dor-lómin** •
**Belegost** •
**Nogrod** •

**Forces of Darkness:**
**Angband** •
**Dor-na-Daerachas** •
****House Ulfang**** •
**Tol-in-Gaurhoth**

**Neutral Factions:**
• **Petty Dwarves** •
**Ents** •
**Forodwaith** •

**The Realms in Eriador:**
• **Eriadorrim** •
**Avari** •
**Khazad-Dûm** •
**Eastern Warband** •
**Ettenmoor Hillmen** •
Sasori Monster

**Sasori Monster**(サソリモンスター *Sasorimonsutā*) is a scorpion-based BEM Kaiju from Episode 4 of Space Sheriff Gavan.

## Appearance

Sasori Monster has a red body with a long neck that resembles a scorpion tail that holds a black face with four yellow eyes and with the stinger on the chin. It has yellow arms with scorpion pincher claws over the hands, green, thick legs, and mandibles over the abdomen.

## Powers/Abilities

**Tail Stinger**: With the stinger on it’s tail/head, Sasori Monster can use it to sting it’s victims, causing them to glow red and disintegrate.

**Double Blade**: Sasori Monster’s main weapon is a giant double-sided dagger.

**Eye Lasers**: Sasori Monster can shoot out a red laser beam from it’s lower set of eyes. It can explode upon impact and can be used to stun it’s opponents.

**Rock Telepathy**: When in the Makuu Region, Sasori Monster can telepathically control the rocks in the region to move on it’s command.

**Invisibility**: When in the Makuu Region, Sasori Monster can turn itself invisible to the naked eye.
Item

The Item list is here to provide an easy way to find the things u search for.

## redirecting

If u search for a tool, an armor or a weapon check here

## Boss Item

The boss Item are all the things that can be used for the summoning or looted by a boss

### Summon Item

* Corrupted Light - The corrupted light is used to summon the Tree Guard,it can be looted on the Spider in Nan Dungorthed.
* Void Fire - The Void Fire is used to summon the Balrog,it can be looted on the Boldog in Angband

### Boss loot

#### Ent

* Mallorn Ent Trunk - the head of the ent boss
* utumno Armour

#### Balrog

* Extinguished Balrog Head - the head of the Balrog boss
* Valinorean Armour
Lore Texts

Among the loot and treasures you may find in your adventures, there are books. These books, also known as lore texts, can contain flowery poems, tricky riddles, cooking recipes, journals of adventurers, stories of heroes and long lost Elven realms, and much more. They can be found in random chests, by killing NPCs or as a reward for completing mini-quests, but be aware, some lore texts can only be found on certain parts of the world.

Note, that some books also exist in variants (see *choose*-options in the texts below). Note also, that books on servers may also have been written by other players or generated by the admins via commands. Those texts do not belong on this page, because they are not part of the mod itself.

**Creating and submitting your own lore texts**: The lore texts were written by both the Mod Team and several contributors from the community. If you enjoy writing, you can submit your own texts too. To know more about the process, head over to this page.

**Note to authors**: If you see your text on the list, but it isn't properly credited, feel free to make the necessary arrangements.
Ents

## Ents

non definitive image

**Free Peoples:**
• **Doriath** •
**Falathrim**•
**Fëanorians** •
**Gondolin** •
• **Hithlum** •
**Laegrim**•
**Nargothrond**•
**House Bór** •
• **Brethil** •
**Dor-lómin** •
**Belegost** •
**Nogrod** •

**Forces of Darkness:**
**Angband** •
**Dor-na-Daerachas** •
**House Ulfang** •
**Tol-in-Gaurhoth**

**Neutral Factions:**
• **Petty Dwarves** •
****Ents**** •
**Forodwaith** •

**The Realms in Eriador:**
• **Eriadorrim** •
**Avari** •
**Khazad-Dûm** •
**Eastern Warband** •
**Ettenmoor Hillmen** •
Renewed TODO

## This is a page only for the use of the wiki wokers.

It's a simple ToDo list for what is planing and what will be doing.

note that ToDo list is only for renewed version

-a basic introduction(the biomes,the npcs,the alignement,the crafting table,the shields,the banners)

-a bit of lore

-the sub faction

-the locations - the waypoint

-the alignement - the sphere of influence

-the conquerable biomes

-the npc

-the structure
Legacy-Brethil

## Brethil

The Edain of Brethil are formidable archers. They live in the woods and are usually known to skirmish and ambush orcs and hostiles rather than meeting the enemy on open field. The Men of Brethil serve the House of Haleth.

## Lore

Brethil is inhabited by the House of Haleth. It is the second house of the Edain to cross the Ered Luin. Unlike the House of Bëor before them, the House of Haleth did not continue onwards into Estolad, but instead dwelled in the southern reaches of Thargelion, the realm of Caranthir.

There they would live in peace for long years to come. But in the three hundred and seventy-fifth year of the First Age, a host of Orcs came down from the north, assaulting the Haladin in their homes. In the midst of the chaos, Haldan assumed command of the people. The Haladin formed a stockade between the angle of the rivers Gelion and Ascar south of Sarn Athrad.

In the coming struggle, both Haldan and his son Haldar would die, whereupon his daugther Haleth (In honour of whom the house would later be renamed) held out until Caranthir could reinforce the Edain.

Caranthir offered the Haladin a fief in his lands as a reward for their valiance. Yet, Haleth declined his offer, and led her people into the forests of Brethil. There she and her folk were permitted to dwell by Elu Thingol, upon the condition that they guard the Crossings of Teilglin.
Dor-lómin

## Dor-lómin

non definitive image

**Free Peoples:**
• **Doriath** •
**Falathrim**•
**Fëanorians** •
**Gondolin** •
• **Hithlum** •
**Laegrim**•
**Nargothrond**•
**House Bór** •
• **Brethil** •
****Dor-lómin**** •
**Belegost** •
**Nogrod** •

**Forces of Darkness:**
**Angband** •
**Dor-na-Daerachas** •
**House Ulfang** •
**Tol-in-Gaurhoth**

**Neutral Factions:**
• **Petty Dwarves** •
**Ents** •
**Forodwaith** •

**The Realms in Eriador:**
• **Eriadorrim** •
**Avari** •
**Khazad-Dûm** •
**Eastern Warband** •
**Ettenmoor Hillmen** •
Legacy-Nargothrond

## Nargothrond

The Kingdom of Nargothrond is a hidden Noldorin kingdom in the banks of the river Narog. It is ruled by Finrod Felagund, but the area was originally inhabited by Petty-dwarves (and called by them Nulukkizdîn) before the Noldor drove them out.

## Lore

Nargothrond is the hidden stronghold of Finrod Felagund, delved deep into the western banks of the river Narog. The secret dwelling was delved by the Dwarves of the Ered Luin and the Elves of Finrod, after Finrod had seen the beauty of Menegroth. Finrod compensated the Dwarves for their work through great jewels and other crafts of the Noldor, for he was said to have been the one to have brought the most riches out of Aman of all the Princes of the Noldor. It was then they forged for him the Nauglamír, and gave him the famous epessë (or epithet) Felagund, Hewer of Caves in their language. The area around Nargothrond as well as the caves the kingdom was built in were originally inhabited by the Petty-dwarves. However, after wanting to settle in the area, the Noldor drove them away and the Petty-dwarves have hated all Elves, especially the Noldor, ever after.

Finrod Felagund, son of Finarfin, ruled Nargothrond from its founding. He is known as a brave and kind prince, cheerful yet thoughtful and righteous by all standards. While rarely engaging the forcces of Morgoth in open battle, the Elves of Nargothrond will usually rather attack their foes via skirmishes and ambushes in the lands surrounding the river Narog and the forest of Taur-en-Faroth.

## Faction Information

Nargothrond is ruled by Finrod Felagund, (AKA endertortoise). He is currently building the city of Nargothrond in an undisclosed location within the Nargothrond biomes in the Andram, by the river Narog. For all those wishing to join the faction, either message Finrod in game or message him via Discord (His discord name is 'Gandalfisntawizard.com', discord number #7041)

Please note: You will be denied access to the city of Nargothrond unless you are a member of the Nargothrond faction. A very small group of people and characters are exempt from this rule, but you will know whether or not you belong to the aforementioned group.

Any questions can be brought up with Finrod, or failing that, jakub8899 and KillieMiner.
Legacy-Dor-lómin

## Dor-lómin

The Edain of Dor-lómin are noble and honorable Men. They serve the House of Hador and lives within the Ered Withrin next to the Elven kingdom of Hithlum. The land of Dor-lómin was given to them by King Fingolfin of Hithlum.

**INSERT QUOTE HERE**

## Lore

The people of Dor-lómin are descendants of the House of Hador, previously known as the House of Marach, was one of the branches of Edain who forsook Hildórien for the west where the Sun rose. They were the third and largest house of the Edain to cross the Ered Luin, and dwelled by far the longest of all their kin in Estolad, presumably due to their immense size. They eventually removed to the southern slopes of the Ered Wethrin, and settled there for a time.

It was during the rule of Hador Goldenhead, know as Hador Lórindol by the Elves, that the next major event in the history of the House of Hador took place (Which at that point was still known as the House of Marach). For Hador served his liege Fingolfin long and well, and as a reward for his services Fingolfin gave him Dor-lómin, to be a fiefdom of Hithlum. It was there that Hador would remove his people to, and it was there they would dwell for the remained of the First Age.

Dor-lómin is ruled by Hador Lórindol, son of Hathol, who won the land as a gift from King Fingolfin of Hithlum.

## Dor-lómin

The Land that the House of Hador warden are green fields with woodlands very common among the landscape, the Hills also are homes to many animals like the Great Horned Aurochs and the shy Deer. The Land also contains Villages and Towns made of White Rock, which can be found underground of Dor-lómin. Usually, Soldiers of Dor-lómin patrol the Land for in-wanted visitors such as Angband raiding parties which come by every once and a while. Aside from the rare Angband Orc raiding parties from the North, the Land is quite peaceful.
Petty Dwarves

## Petty Dwarves

**Free Peoples:**
• **Doriath** •
**Falathrim**•
**Fëanorians** •
**Gondolin** •
• **Hithlum** •
**Laegrim**•
**Nargothrond**•
**House Bór** •
• **Brethil** •
**Dor-lómin** •
**Belegost** •
**Nogrod** •

**Forces of Darkness:**
**Angband** •
**Dor-na-Daerachas** •
**House Ulfang** •
**Tol-in-Gaurhoth**

**Neutral Factions:**
• ****Petty Dwarves**** •
**Ents** •
**Forodwaith** •

**The Realms in Eriador:**
• **Eriadorrim** •
**Avari** •
**Khazad-Dûm** •
**Eastern Warband** •
**Ettenmoor Hillmen** •
The First Age

Tumladen, the site of the hidden city of Gondolin.Region, home of the Elven kingdom of Doriath.Lisgardh, a marshland to the south of Beleriand.Helcaraxë, where the Noldor crossed into Beleriand in pursuit of Morgoth.Barad Nimras, home to a watchtower meant to alert the Free Peoples of an invasion from sea.

## About the Mod

**Eras of Arda** is a group of dedicated individuals who seek to expand on upon the LOTRMod to include the First and Second ages of Middle Earth. The First Age Addon adds new items, armors, factions, npcs and so much more. Below you'll find some helpful links to get you started:

Join our discord on: https://discord.gg/CHnQ8Nh

If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.

**Please read the Wiki Style Guide, located on the Lord of the Rings Mod Wiki, before editing an article!**

## Latest Versions

Legacy First Age

Legacy Second Age

Renewed First Age

## History

For the history of Eras of Arda, see Quenta EoA

## Terms of Use

You are free to use the Addon in singleplayer and multiplayer servers as you want.

Full info at About Us.

## Special Thanks

Our submod would not have been possible without a lot of help.\*

* Valiec2019
* TepelStreeltje
* Malvegil
* Arkira
* DwarfyAssassin
* Noloite
* Mythrandir01
* Skrylfr
* High King Ithilion
* Sindavar
* Faenor of the Silver Laurel

and of course, Mevans for creating the Lord of the Rings mod and for helping us through various issues.

\*Apologies for anyone not included here. This submod has been in development since 2016, and the names of some contributors may have been lost or forgotten.

A massive thanks to the creators of this community, PredatorFish, also known as BronnBlackwater and PredatorWhale also known as CptArthos, as well as our previous Owners, That\_Mage and deathmuffin77. We truly thank them for what they've done for us and this community.

Wiki Activity

See More • See All
Servers/First Age Server

Welcome to the **LOTR First Age: Minecraft Mod Server!** We are a tight and active community centered around creating the best possible experience for players!

We promote all types of gameplay, from building to pvp, so everyone can find something to enjoy.

Our server features include, **Lore Characters**, **Server Events**, **Lore Relics,** and **Server Wars.**

##### Information

*IP:* 135.148.63.19:25575

Rules can be found here

Discord can be found here

##### Staff Team

**Owner:**

StaloneRanger

**Admin:**

TepelStreeltje

goozlE309

haha\_toob

Chimorinkaari

**Moderator:**

GajaTheMessiah