Mahria

**Mahria** is the daughter of Lavarro and Halgrave.

## Appearance and Character

Mahria has long brown hair and a cute, upturned nose. She has green eyes. She has a tendency to act somewhat mischievous.

She was 25 as of 3060. Her soul is a smoky pale blue sphere.

## Background and History

Her mother has tried to form Mahria into becoming a great mage from her awakening. She (or they) chose for Mahria the path of becoming a general elemental Cold Mage (a Rare class), which is a path to far greater power than the more well-known Ice Mage (an Uncommon class) provides. Together, mother and daughter have tried many combinations of cold-aspect skills, using a lot of respecialization accolades, but have not found the specific six skills that are needed to unlock the correct class. Warden Vatreece found out about it, and saw that the two guilders were only one single skill off from the right combination, known to her.

Mahria (as long as she pursues the path of becoming a Cold Mage) was thus effectively blocked from higher levels, for as long as she has not chosen a Class. Given the strenous relationship between Guild and Watch in general and Lavarro's reputation and categorization especially, Mahria has made bad experiences with the Watch and dislikes them.

Meanwhile, Lavarro hired adventurers (like Jamus and Carten) to familiarize her daughter with adventuring in parties. In Fel Sadanis, Mahria got to know Rain who had arrived there recently, and became very curious about where Rain is from.

Once Cold-magic was allowed in the city under the rule of Citizen Sadanis, Mahria got a reputation for spamming her ice magic within city limits, in a less-than controlled and safe fashion. Khurt called her an aberrant because her Froststorm was twice as large as it should be. She only briefly reunited with her mother (unbeknownst to her possessed by the Warden) before Lavarro left her on her own devices in Fel Sadanis.

Mahria then took part in the Fel Sadanis looting party around Kettel and Jaks, before afterwards joining Ascension.

In Ascension, Mahria was handled carefully by Rain, who had promised her to provide an accolade for her final respec. Within Ascension, Mahria is also still known to be a wildcard, and despite her skill not fully trusted by several key players, Jamus and Rain included. Rain made true on the promise when he persuaded Emerton Sale to part with the respec accolade he inherited from the late Lady Sale.

Mahria appears to share a certain affection with Lyn Aleuas Draves, as they were often chatting, giggling together and holding hands. Lyn and Mahria were part of the forward team of Ascension that Rain sent to Yelfenn.

## Build

Known Skills: Ice Bolt, Ice Affinity, Froststorm (from Ice Evocation), Ice Wall (from Defensive Constructs), Chilling Touch, Blinding Squall, Chanting, and Freeze Blood.

Mahria has a divergent version of Froststorm that is twice as big with twice the range and twice the cost.

Her Chanting skill is probably from an accolade; Mahria has not told anyone what accolades and other potential stuff she got from Lavarro.

Mahria was using a white-painted wood **staff** she was given by Halgrave for her birthday: That staff concealed an enchanted core that helped guide her magic, improving her aim somewhat and allowing her to wear rings without the risk of interference. It also doubled as a regular blunt weapon. Being only level five, Mahria needed that staff quite a bit, because her equipment and her accolades made her magic rather unstable. After gaining her class as a Cold Mage, Mahria later got a metal staff crafted by Tallheart which was more powerful.

## References

1. ↑ Chapter 190
2. ↑ Chapter 14
3. ↑ Chapter 63
4. ↑ Chapter 201
5. ↑ Chapter 108
6. ↑ Chapters 111 to 113
7. ↑ 7.0 7.1 Chapter 172
8. ↑ 8.0 8.1 8.2 8.3 Chapter 193
9. ↑ Chapter 215
10. ↑ 10.0 10.1 10.2 Chapter 132
11. ↑ Chapter 188