recursal/Fanatic-Fandom huggingface dataset:
Josef Petkus (Earth-616)

# Steel Guardian

**Steel Guardian**

*Josef Petkus*

Agility) Rm30

Strength) Gd10

Endurance) Rm30

Reason) Ty6

Intuition) Gd10

Psyche) Ty6

Health: 110

Karma: 22

Resources: Ex20

Pop: 0/40 in russia

- *Body Armor:* - Gd10 vs Physical/Energy.

***Steel Guardian Shield***

- *Material Strength:* Rm30

- *Block Damage:* The Shield can be used to block up to Rm30 physical or Gd10 energy damage from an attack, but is still subject to Stuns and Slams.

- *Throwing:* He can also throw it up to 4 areas for Ex20 blunt or edge damage and he can attack up to 3 people with a successful RED Agility FEAT (Am50). By bouncing it of a number of hard surfaces, he can make the shield return to him the next round.

- *Blunt/Edge* - Can be used to Ex20 Blunt or Edge in melee combat.

### **Talents:**

Weapon Specialist: (Shield)

Leadership

Acrobatics

Tumbling

Martial Arts A

Martial Arts B

Languages (Russian, English)

# **Red Guardian**

## Statistics

**Red Guardian**

*Josef Petkus*

### Abilities

Fighting) In40

Agility) Rm30

Strength) Gd10

Endurance) Rm30

Reason) Ty6

Intuition) Gd10

Psyche) Ty6

Health: 110

Karma: 22

Resources: Ex20

Pop: 0/40 in russia

### **Equipment:**

***Red Guardian Suit***

- *Body Armor:* - Gd10 vs Physical/Energy.

***Red Guardian Shield***

- *Material Strength:* Rm30

- *Block Damage:* The Shield can be used to block up to Rm30 physical or Gd10 energy damage from an attack, but is still subject to Stuns and Slams.

- *Throwing:* He can also throw it up to 4 areas for Ex20 blunt or edge damage and he can attack up to 3 people with a successful RED Agility FEAT (Am50). By bouncing it of a number of hard surfaces, he can make the shield return to him the next round.

- *Blunt/Edge* - Can be used to Ex20 Blunt or Edge in melee combat.

### **Talents:**

Weapon Specialist: (Shield)

Leadership

Acrobatics

Tumbling

Martial Arts A

Martial Arts B

Languages (Russian, English)
Jeff Hagees (Earth-616)

# 8-Ball

**8-Ball**

*Jeff Hagees*

Agility) Gd10

Strength) Gd10

Endurance) Gd10

Reason) Rm30

Intuition) Ex20

Psyche) Gd10

Health: 40

Karma: 60

Resources: Ty6

Pop: -5

***8-Ball Pool Cue:*** In40 material, 8-Ball’s pool cue is designed to magnify any force applied to it by a thousandfold. This gives any projectile that is shot by the Pool Cue Mn75 Force, up to 10 areas

***8-Ball Pool Balls:*** 8-Ball carried a variety of pool balls that he used as throwing weapons. 8-Ball has used the following:

-Regular: Gd10 Blunt

-Grenade: Rm30 Edge to 1 area

-Control: Ex20

-Body: Ex20

-Speed: Rm30

-Protection: Sh-0

**Known Powers:**

**Flight:** Rm30

### **Talents:**

Engineering

Weapons Design

Billiards
Hope (Chaos)

# Lady Death

**Lady Death**

*Hope*

Agility) Ex20

Strength) Rm30

Endurance) Am50

Reason) Ex20

Intuition) Ex20

Psyche) Am50

Health: 130

Karma: 90

Resources: ShX150

Popularity: -20

### Known Powers

***Demon Physiology:*** Hope gave up her humanity and now has a demon physiology.

-**Immortality:** Lady Death does not age. She also has no need to eat, breath or sleep.

-**Immunities:** Cl1000 Lady Death is immune to the effects of Toxins, Gases, and Radioactivity

-**Body Resistance:** Ex20 Resistance to Physical/Energy

***Sorcery:*** Lady Death has ShX150 intensity Sorcery and may duplicate any power as a first-time stunt

### Equipment

***Sword of Darkness:*** Lady Death will often use her Sorcery power to manifest the ‘Sword of Darkness’, a magical construct made of Un100 material that can strike for Rm30 Edged damage.

### Talents

Occult Lore

Sharp Weapons
Male Character 17

# Statistics

**?**

*?*

## Abilities

Fighting) Rm30

Agility) Ex20

Strength) Am50

Endurance) In40

Reason) Rm30

Intuition) Gd10

Psyche) Rm30

Health: 50

Karma: 30

Resources: Rm30

Pop: +10

## **Known Powers:**

* ***Android Construct***: The Character is an Android whose body gives him the following abilities:
	+ **Body Armor:** Gd10 vs Physical & Energy.
	+ **Flight:** Ex20 Airspeed.
	+ **Density Manipulation (Self)**: Un100, The normal density is Gd10 rank, at densities above Gd10, the characters gains body armor equal to the density rank. At densities above In40, he suffers a -1cs to Fighting and Agility. At densities above Am50, he may use the density rank as strength. At Un100 density, the character cannot move. The character can perform the following power stunts:
		- *Phasing:* Phase through solid objects at Sh-0 density, can not phase materials of Un100 material or higher
		- *Disrupting living or non-living targets*The character can, by solidifying inside them distrupt living and non-living targets. Damage inflicted is equal to the characters's density rank and body armor is ignored. At ranks above Am50, character himself suffers Am50 damage. After many uses of this stunt, character can now use this stunt with little risk of accidental killing the target.
		- *Life Support:* Am50, no need to eat or breathe. Can survive in space, underwater for extended periods.
		- *Solar Beams:* Rm30 Energy, 8 areas from his chest.
		- *Solar Regeneration:* Am50 unless he has no access to solar or UV radiation. Can heal 5 health/turn in sunlight while resting.

## **Talents:**

* *Repair/Tinkering*
* *Artificial Intelligence*

## **Limitations:**

* *Psychic Immunity*: He is immune to most mind effecting Psychic abilities.
* *Android Construct*: Because he is an android he is subject to things that would effect mechanical beings, such as magnetism, hacking, EMPs.
Alexi Shostakov (Earth-616)

# Red Guardian

**Red Guardian**

*Alexi Shostakov*

Agility) Rm30

Strength) Gd10

Endurance) Rm30

Reason) Ty6

Intuition) Ty6

Psyche) Gd10

Health: 110

Karma: 22

Resources: Ty6

Pop: -10/25 (Russia)

### Equipment

***Belt Disc***: Rm30 Material, 3 Areas, Rm30 Blunt Damage, Magnets allow him to recover it in the same round he threw it.

### **Talents:**

Weapon Specialist: Belt Disc

Martial Arts A

Martial Arts B

Martial Arts E

Acrobatics

Tumbling

Wrestling

Pilot
Force Mark II

# **Force**

Force Armor Mark II

Agility) +3cs to Max In40

Strength) +4cs to Max In40

Endurance) +5cs to Max Mn75

Reason) See Wearer

Intiution) See Wearer

Psyche) See Wearer

Health: See Wearer

Karma: See Wearer

Resources: See Wearer

Pop: See Wearer

**Equipment:**

***Force Mark II Armor:*** Force wears a state of the art armored battlesuit containing highly miniaturized generators that can create powerful force fields. Here are the power stunts that he can accomplish:

- *Body Armor* Ex20 vs Physical & Energy

- *Force Field* - Mn75 - He can surround himself with a force field that protects him from injury.

-- *Force Punches* - He can increase the impact of his punches by 2CS damage.

-- *Force Lift* - He can project force fields strong enough to support up to Am50 weight with a five-area range.

-- *Force Electrify* - He can electrify any force field he creates at In40 rank.

-*Flight:* Each of his boots contains two miniature magnetically powered turbines that compress air into incandescence to generate thrust enabling him to fly. He can reach a maximum speed of Sh-X150 air speed and fly for about 4,000 miles (if not carrying additional weight) without having to recharge. He can use His boots' exhaust as a weapon to inflict Rm30 energy damage.
- *Sensors:* Force has In40 rank radar/sonar/heat package linked with GPS tracking.
Crimson Dynamo Mark III

## Statistics

***Crimson Dynamo Armor Mk III***

Fighting) +0 CS

Agility) +1 CS (Maximum Rm30

Strength) +3 CS (Maximum In40)

Endurance) +5 CS (Maximum Mn75)

Reason) See Pilot

Intiution) See Pilot

Psyche) See Pilot

Health:

Karma: See Pilot

Resources: See Pilot

Pop: See Pilot

**Equipment:**

***Crimson Dynamo Mark III Armor:*** Made of a Carborundum matrix alloy, the Mark III Armor enables the wearer the abilities shown below:
Ilya Koblev (Earth-616)

# Snow Leopard

**Snow Leopard**

*Ilya Koblev*

Agility) In40

Strength) Rm30

Endurance) Rm30

Reason) Pr4

Intuition) Ex20

Psyche) Pr4

Health: 120

Karma: 28

Resources: Pr4

Pop: -5

### **Known Powers:**

***Mutant Physiology:*** Ilya is a mutant whose very physiology proves the following abilities:

- **Superhuman Speed:** Ex20, Ilya is capable of running and moving at speeds greater than that of the finest human athlete. Ex20 land speed.

- **Super-humanly Acute Senses:** possess super-humanly acute senses with the following abilities:

-- *Enhanced Vision* In40, see greater clarity and distance

-- *Night Vision* In40, see in near-total darkness

-- *Enhanced Smell* In40, sense of smell is so acute; they are able to detect the slight chemical differences in different brands of deodorants that, supposedly, have the same scent. Can Track with In40 ability.

-- *Enhanced Hearing* In40, Can hear sounds that ordinary humans can't and to hear at much greater distances.

- **Animal Weaponry:** Issa posses a number of animal related weaponry.

-- *Retractable Claws* In40 edge

-- *Elongated Fangs* Ex20 edge

### **Limitation**

Feral Speech: Ilya seems to only be able to communicate in Snarls and growls.

### **Contacts:**

Yi Yang

Piotr Phobos

Remont Six
James Dore Jr. (Earth-712)

# Blue Eagle

**Blue Eagle**

*James Dore Jr.*

Agility) Rm30

Strength) Gd10

Endurance) Gd10

Reason) Gd10

Intuition) Ty6

Psyche) Ty6

Health: 70

Karma: 22

Resources: Un100

Pop: 40

### **Equipment**

***Flight Suit***: Blue Eagle wears a winged flight suit that gives him the following abilities:

-**Winged Flight:** Rm30 air speed

***Mace:*** Blue Eagles mace is made from Am50 material strength and is capable of inflicting Ex20 damage.

***Shield:*** Made from Mn75 strength materials, it can be used to block up to 50 damage from an attack, but character is still subject to stuns and slams.
Aphrodite Ourania (Earth-616)

# Aphrodite

**Aphrodite**

*Aphrodite Ourania*

Agility) Rm30

Strength) In40

Endurance) Mn75

Reason) Gd10

Intuition) Ex20

Psyche) Mn75

Health: 149

Karma: 105

Resources: Ex20

Pop: 50

### **Known Powers:**

***Olympian Physiology***: Aphrodite is an Olympian, whose very body gives her the following abilities:

-*Body Resistance*: Ex20 protection vs. Physical and Energy

-*Resistance* Un100 to Toxin, Radiation, Cold, Fire & Heat.

-*Invulnerability* Cl1000 to Disease.

-*Immortal* Cl1000, Aphrodite will not age past her prime. Olympians are immortal in this plane, and as such, if reduced to 0 Health and Sh-0 Endurance, do not die. Their Karma reserves (including that in pools with others) are reduced to 0, and they automatically began healing as normal, in the dimension of Olympus and in other planes, the immortal Olympians (including Hercules) may be slain.

-*Self-Sustenance*: Able to survive in Vacuum of Space

-*Regeneration:* Am50 - Can Heal 50 points every Minute/10 turns of rest.

-*Flight*: Un100 in Atmosphere, Cl1000 in space.

-*Dimensional Travel*: Cl1000, Aphrodite can travel across dimensions.

-*Linguistics:* Un100, Aphrodite posses the All-Speak, allowing her to speak Aphrodite can communicate in all of the languages of Earth's dialects, and various alien languages.

-*Seduction*: Un100, Aphrodite can cause any person to fall in love with her. The target is then under a limited Mind Control and may try to resist by making a successful Psyche FEAT; however, Aphrodite can try to maintain hold by also making a Psyche FEAT. The target can be totally released from the effects of this Seduction, by either making an equal FEAT to that of Aphrodite, or surpassing it. The target automatically gets to resist, if the Aphrodite controls him/her to do something that cause danger of losing karma.

-*Emotion Control - Love/Desire/Jealousy*: Un100, Aphrodite can influence emotions of love/Desire and Jealousy in others.

### **Equipment:**

***Cestus of Aphrodite***: CL1000 material, An enchanted girdle, forged for Aphrodite by the Olympian god Hephaestus. It gives the wearer the same seduction and emotion control as Aphrodite at Am50, it boosts Aphrodite's level to Sh-X150.

### **Talents:**

Bi-Lingual: (Greek and English)

Ancient Greek Lore

Olympian Lore and Mythology

Attractive

Seduction

Mystic Background
Harold Chandler (Earth-616)

# 3D-Man

**3D-Man**

*Hal Chandler*

Agility) Pr4

Strength) Pr4

Endurance) Gd10

Reason) Gd10

Intuition) Ex20

Psyche) Gd10

Health: 22

Karma: 40

Resources: Pr4

Pop: 0

### **Known Powers:**

***Alter Ego:*** Hal Chandler owns a pair of special glasses that have identical red and green images of a human being on each lens. When Hal dons the glasses and focuses on merging the two figures, he triggures a dimensional transfer that places him in a trancelike state. His mind and the two images from his glasses or his elder brother, Chuck, merge into a gestalt being known as 3D-Man

- 3-D Man can only remain active for 3 hours at a time, after which he must split into his composite images and return Hal's mind to his body.
Francois Le Blanc (Earth-616)

# Frog-Man

***Frog-Man***

**Francois Le Blanc**

Agility) Ex20/Rm30

Strength) Ex20/Rm30

Endurance) Gd10/Ex20

Reason) Ty6

Intuition) Ty6

Psyche) Ty6

Health: 60/100

Karma: 18

Resources: Pr4

Pop: -1

### **Known Powers:**

***Genetically Alted Demi-human Physiology*** - Francois Le Blanc has been given genetic alterations to obtain a demi-human Physiology giving him the following abilities:

- **Enhanced Abilities** In his Demi-Human form he has +1cs to all his physical abilities, shown on the right.

- **Hyper-Leaping** Ex30 Leaping.

### Equipment:

**Ani-Men Costume** Gd10 Resistance vs Physical & Energy.

### Talents:

*Tumbling*

*Acrobatics*
Dinah Laurel Lance (New Earth)

# Black Canary

**Black Canary**

*Dinah Laurel Lance*

Agility) Rm30

Strength) Gd10

Endurance) Rm30

Reason) Ex2

Intuition) Ex20

Psyche) Ex20

Health: 100

Karma: 60

Resources: Ty6

Pop: 5

### **Known Powers:**

***Metahuman (Mutant) Physiology:*** Dinah Laurel Lance is a Metahuman (Mutant), her very body provides her with the following abilities:

- *Canary Cry:* Am50, Black Canary possesses a level of control over her vocal chords that enables her to generate sound and developing several power stunts:

--Sound Generation: Am50 sonic scream

--Disruption: In40 damage to non-living targets, Rm to living targets, Ex stunning to entire area.

--Induce Sleep: In40

--Sonic Pulse: Rm30 Force

### **Equipment:**

***Costume:*** Gd10 protection vs. Physical and Ty6 vs Energy

***Nightstick:*** In40 material, +1cs Blunt

***Communication Device:*** Ex20, ability to communicate with team upto 100 miles

***Black Canary's Motorcycle***

### **Talents:**

Detective/Espionage

Pilot

Martial Arts A

Martial Arts B

Martial Arts C

Martial Arts E

Melee Weapons

Acrobatics

Tumbling

### **Contacts:**

 Oliver Queen

 Ted Grant
Guardsman Mark I

# Guardsman Mark I Battlesuit

Guardsman Mark I

Agility) +1 cs max of Ex20

Strength) +4 cs max of In40

Endurance) +4 cs max of Am50

Reason) see Wearer

Intiution) see Wearer

Psyche) see Wearer

Health: see Wearer

Karma: see Wearer

Resources: see Wearer

Pop: see Wearer

### **Equipment:**

***Gaurdsman Mark I***: The Guardsman Armor comprised of a steel mesh covered exoskeleton gives Kevin the following power stunts:

-**Body Armor:** In40 protection vs. Physical, Ex20 vs Energy, Heat and Cold, Mn75 vs Radiation

-**Flight:** Boot jets allow flight at Rm30 air speeds for upto 2 hours. If used as weapon they can inflict Ex20 damage within 2 areas.

-**Repulsors**: Repulsors in the gauntlets can do In40 damage upto 5 areas away.

-**Life Support:** The armor contains an internal air supply, good for 30 minutes

### **Limitation**

***Cybernetic Control Circuit Flaw*** - Flaw in the Cybernetic Control Circuit in the helmet will slowly drive anyone using the suit insane.
Iron Man Mark IV

## Statistics

Iron Man Armor Mark IV

Fighting) Ex20

Agility) Ex20

Strength) In40

Endurance) Mn75

Reason) See  Tony Stark or  James Rhodes

Intiution) See  Tony Stark or  James Rhodes

Psyche) See  Tony Stark or  James Rhodes

Health: 155

Karma: See  Tony Stark or  James Rhodes

Resources: See  Tony Stark or  James Rhodes

Pop: See  Tony Stark or  James Rhodes

**Equipment:**

***Iron Man Mark IV Armor:*** Electric-powered, iron-alloy, molecular-scale chain mail maintained by an enclosed magnetic field, the Mark IV Armor enables the wearer the abilities shown below:

-*Alter-Ego:* See  Tony Stark or  James Rhodes
Galactus' Cat

**Galactus' Cat**

Agility) Am50

Strength) Mn75

Endurance) Am50

Reason) Pr4

Intuition) Ty6

Psyche) Ty6

Health: 250

Karma: 16

Resources: NA

Pop: NA

### **Known Powers**:

***Robotic Body***: The Cat's Robotic Body provides it with the following abilities:

- *Body Armor:* Mn75 Protection vs Physical/Energy. Survive in vacuum indefinitely.

- *Immunity:* immune to disease and gas attacks. Immune to all psionic (mental) attacks.

- *Growth:* In40 (Always on), +2cs to be hit.

- *Paralyzing Spray:* The Cat can belch yellow paralyzing foam from its mouth. The range of the spray is two areas; accuracy is determined by the Cat’s Monstrous Fighting rank. The foam possesses Un100 Paralysis. Targets must make an Endurance FEAT to avoid being paralyzed for 1 -10 turns. Those making the FEAT are only paralyzed for a single turn. The foam can penetrate cloth and most natural armor skins. It cannot penetrate force fields opposing physical attacks, sealed inorganic armor such as a space suit or Iron Man’s armor, or armor skins or Invulnerabilities of greater than Un100 rank.

### **Limitations:**

**Eye/Mouth Vulnerability**

- The Cat's eyes and mouth only offer Ty6 Protection vs Physical/Energy
Season 2 Episode 1

## Episode One

### Director

Adam Miller

**Episode One** is the first episode of the second season of *The Windsors*.

## Cast

* Hugh Skinner as Wills
* Louise Ford as Kate
* Harry Enfield as Charles
* Haydn Gwynne as Camilla
* Richard Goulding as Harry
* Morgana Robinson as Pippa
* Ellie White as Beatrice
* Celeste Dring as Eugenie
* Matthew Cottle as Edward
* Katy Wix as Fergie
* Vicki Pepperdine as Anne
* Kathryn Drysdale as Meghan Markle
* Gillian Bevan as Theresa May
* Harriet Webb as Emma
* James Henri-Thomas as Andy Murray
* Jim Liu as Chinese Interpreter
* David Newman as Richard the Lionheart
Male Character 8

# Statistics

**?**

*?*

## Abilities

Fighting) In40

Agility) Rm30

Strength) Ex20

Endurance) Rm30

Reason) Gd10

Intuition) Rm30

Psyche) Gd10

Health: 120

Karma: 50

Resources: Ty6

Pop: 0

## **Known Powers:**

* **Altered Physiology:** As a result of experimentations performed on him, his very body gives him the following abiltiies:
	+ **Improved Healing:** He heals normally, but as if +1cs Endurance higher, does not recover lost limbs or heal after death.
	+ **Self Recovery:** In40
	+ **Resistance to Toxins and Disease:** In40 resistance to Disease and Toxins
	+ **Hyper-Running:** Pr4 Running (2 areas/round) without tiring.

## **Equipment:**

* ***Cybernetic Arm (x2):*** Mn75 material, The arms have a number of special features at various ranks, those functions are listed below:
	+ **Combat Strength** - provides Rm30 Strength for the purposes of damage and other combat related effects. He can't use it to engage in lifting as his spine wouldn't support the weight.
	+ **Cybernetic Control:** He can control the arms if it becomes separated from him up at Ex20 rank, up to 1 area away.
	+ **Electronic Concealment:** Am50 ability to bypass metal detectors without setting them off with and can shield other objects such as staff.
	+ **Electrical Discharge:** Rm30 Electrical on contact, takes 3 rounds between uses to recharge and may be used 3 times per day. If used more than 3 times, the arms will be powerless and not function till charged for 24 hours.
	+ **Electromagnetic Pulse:** Rm30, 2-area range, can be used instead of the electrical discharge, but may only be used 1 time per day. If used more than 1 times, the arms will be powerless and not function till charged for 24 hours.

* ***Body Armor:*** Gd10 protection vs. Physical, Ty6 protection vs. Energy
* ***Battle Staff:*** In40 material, Rm30 Blunt, can use his staff to deflect arrows and thrown weapons such as shurikens. This action requires a successful Agility FEAT roll.
* ***Wrist Launcher (x2):*** In40 material bracelets with various devices:
	+ **Spike Launcher** Rm30 Throwing Edge, 4 areas, 20 Ammo - Fires six in spikes.
	+ **Cable-Launcher:** In40 strength, 3 areas cable, Grapple spike can stick into In40 material.
* ***Visor***: Ex20 material, visor gives him the following abilities:
	+ **Protection** Gd10 protection vs. Blunt, Ty6 vs energy, Ex20 vs Light/blinding-based
	+ **Starlite Nightvision:** Rm30 Ultra-vision

## **Talents:**

* **Multi-Lingual:** (German, English, Russian, Polish)
* **Weapon Specialist: (Staff)**
* **Military**
* **Guns**
* **Thrown Weapons**
* **Survival**
* **Driving**
* **Acrobatics**
* **Tumbling**
* **Martial Arts A**
* **Martial Arts B**
* **Martial ArtsE**

## **Limitations:**

* **Missing Arms** - He has lost both his arms, if he should lose his cybernetic arms, he will not have the ability to perform certain tasks.
Female Character 6

# Statistics

**?**

*?*

## Abilities

Fighting) Rm30

Agility) Rm30

Strength) Mn75

Endurance) Mn75

Reason) Rm30

Intuition) Ex20

Psyche) Rm30

Health: 210

Karma: 80

Resources: Ty6

Pop: -10

## **Known Powers:**

* ***Axonian Physiology***: is an alien from the planet Axon, her very body provides her with the following abilities::
	+ ***Body Resistance*** Am50 Protection vs Physical & Energy, Mn75 Resistance to Heat, Cold, Disease, Corrosives, Toxins and Radiation.
	+ ***True Flight:*** Am airspeeds in atmosphere, Un100 speed in space.
	+ ***Heat Vision:*** Am50 Heat, 10 areas
	+ ***Hyper Speed:*** She possesses hyperspeed at Am50. She may:
		- Substitute for Fighting for multiple attacks and evading.
		- Substitute for Agility for dodging and catching projectiles.
		- Substitute for Intuition for initiative.

## **Talents:**

* **Martial Arts A**
* **Bi Lingual (English, Axonian)**
Jack Boniface (Valiant)

# Shadowman

**Shadowman**

*Jack Boniface*

Agility) In40/Gd10

Strength) Ex20/Ty6

Endurance) Ex20/Ty6

Reason) Gd10

Intuition) Rm30

Psyche) Ex20

Health: 110/28

Karma: 60

Resources: Gd10

Pop: 0

### **Known Powers:**

***Mystically Enhanced Physiology:*** Jack has been enhanced by mystical means and his very physiology provides the following powers:

- **Detect Magic:** Ex20

- **Energy Absorption:** Ty6

- **Regeneration:** Ex20

### Limitations

**Daylight Weakness** - Physical stats drop to right column during the day.

### **Talents:**

Martial Arts A

Martial Arts B

Performance: Jazz Musician
Season 2 Episode 5

## Episode Five

### Director

Adam Miller

**Episode Five** is the fifth episode of the second season of *The Windsors*.

## Cast

* Hugh Skinner as Wills
* Louise Ford as Kate
* Harry Enfield as Charles
* Haydn Gwynne as Camilla
* Richard Goulding as Harry
* Morgana Robinson as Pippa
* Ellie White as Beatrice
* Celeste Dring as Eugenie
* Katy Wix as Fergie
Female Character 3

# Statistics

**?**

*?*

## Abilities

Fighting) Ex20 / **Ex20** (Stone)

Agility) Ex20 / **Ex20** (Stone)

Strength) Gd10 / **Mn75** (Stone)

Endurance) Ex20 / **Mn75** (Stone)

Reason) Gd10

Intuition) Gd10

Psyche) Ex20

Health: 70 / 190 (Stone)

Karma: 60

Resources: Ty6

Pop: -10

## **Known Powers:**

***Mutant Physiology***: is a mutant, her very body provides her with the following abilities::

* *Organic Stone Form:* Can change into an organic Stone form with the following abilities:
	+ **Body Armor:** Am50 protection vs. Physical and Energy, Mn75 protection vs. Heat and Cold, Rm30 protection vs. Electrical and Ex20 protection vs. Corrosives.
	+ **Self-Sustenance:** Doesn't need to eat, drink or breathe.
	+ **Enhanced Phyiscal Abilities** - Phyiscal Abilities are altered when in Stone Form (see Above)
	+ Damage suffered in this form will be healed when she reverts to her true form unless her health has decreased below 70.

## **Talents:**

* Artist
* Martial Arts A
* Bi-Lingual: (English, French)
Lane Quintana (Image)

# Tempest

**Tempest**

*Lane Quintana*

Agility) Rm30

Strength) Ty6

Endurance) Ex20

Reason) Gd10

Intuition) Gd10

Psyche) Gd10

Health: 76

Karma: 30

Resources: Ex20

Pop: 8

### **Known Powers:**

***Mutant Physiology***: Lane Quintana is a mutant, her very body gives her the following abilities:

-**Wind Control:** Mn75, Tempest can perform the following power stunts:

--*Concussive Blast:* Mn75 Force

--*Wind Wall:* Mn75 protection, 1 square area

--*Flight:* Ex20, up to 4 passengers

### **Talents:**

Thief

Detective/Espionage
Female Character 10

# Statistics

**?**

*?*

## Abilities

Fighting) Ex20

Agility) Rm30

Strength) Mn75

Endurance) Mn75

Reason) Gd10

Intuition) Ty6

Psyche) Ex20

Health: 200

Karma: 36

Resources: Gd10

Pop: 0

## **Known Powers:**

* ***Ionic Energy Physiology***: her body is composed entirely of ionic energy in a solid form. her very body provides her with the following abilities::
	+ **Body Resistance**: In40 vs. all attacks except Psionics & Magic.
	+ **Invulnerable:** Cl1000 invulnerable to Cold and Heat.
	+ **Life Support:** She does not need air, food, or water to survive, and she can survive in a vacuum with no ill effects.
	+ **Flight:** Ex20 Airspeed

## **Talents:**

* **Business/Finance**
* **Engineering**
Damon Ryder (Earth-616)

# Raptor

**Raptor**

*Damon Ryder*

Agility) Rm30

Strength) Rm30

Endurance) In40

Reason) Gd10

Intuition) Gd10

Psyche) Gd10

Health: 130

Karma: 30

Resources: Ty6

Pop: -5

### **Known Powers:**

***Human-Velociraptor Hybrid Physiology:*** Damon has had his physiology altered to with Velociraptor DNA and can perform the following power stunts:

-**Arm Blades:** In40 material, In40 Edge

-**Teeth:** Rm30 Edge in grapple

### **Equipment:**

**Body Armor:** Gd10 protection vs. Physical and Energy

**Sub-Machine Gun:** Gd10 Shooting or Rm30 for burst, 5 areas

### **Talents:**

Guns

Martial Arts B

Martial Arts E

Genetics
Caitlin Fairchild (Earth 50)

# Fairchild

**Fairchild**

*Caitlin Fairchild*

Agility) Gd10

Strength) In40

Endurance) Am50

Reason) Rm30

Intuition) Gd10

Psyche) Gd10

Health: 130

Karma: 50

Resources: Gd

Pop: 0

### **Known Powers:**

***Gen-Active Physiology:*** Fairchild has a Gen-Active Physiology that provides her the following abilities:

- *Growth:* (Permanent) Fe2

- *Body Resistance:* Am50 protection vs. Physical and Energy

- *Jumping:* Ty6

- *Psychic Bond:* Caitlin has an In40 Psychic Bond with her half-sister Freefall.

### **Talents:**

Computer

Leadership
Hoder Vilison (Earth-616)

# Hoder

**Hoder**

*Hoder Vilison*

Agility) Ty6

Strength) Ex20

Endurance) In40

Reason) Gd10

Intuition) Gd10

Psyche) In40

Health: 86

Karma: 60

Resources: Rm

Pop: 2

### **Known Powers**:

***Asgardian Physiology:*** Hoder is an Asgardian, who's very body gives him the following abilities:

-*Invulnerability*: Un100 protection vs. Heat, Cold, Radiation, Toxins, Aging and Disease

-*Body Resistance*: Ex20 Protection vs Physical and Energy

-*Slowed Aging*: Un immunity to the ravaging effects of time. Hoder only physically ages one year for every 100 years. He will age, just very slowly.

-*Self-Sustenance*: Hoder doesn't need to breathe, he can survive in the vacuum of space

-*Illusion Detection*: +1CS intuition to detect illusions.

-*Linguistics:* Un100, Hoder posses the All-Speak, allowing him to speak/communicate in all of the languages of the Ten Realms, Earth's dialects, and various alien languages.

***Precognition:*** Class 1000. Hoder has powerful Precognition abilities.

### **Equipment:**

**Talents:**

Asgardian Lore

Marksmen

Weapon Specialist: Bow

**Contacts:**

Asgard
Hercules Panhellenios (Earth-616)

# Hercules

*Hercules*

**Hercules Panhellenios**

Agility) Gd10

Strength) Un100

Endurance) Un100

Reason) Gd10

Intuition) Gd10

Psyche) Rm30

Health: 240

Karma: 50

Resources: Ex20

Pop: 50

### **Known Powers:**

***Olympian Physiology***: Hercules is an Olympian, whose very body gives him the following abilities:

-*Body Resistance*: Ex20 protection vs. Physical and Energy

-*Resistance* Un100 to Toxin, Radiation, Cold, Fire & Heat.

-*Invulnerability* Cl1000 to Disease.

-*Immortal* Cl1000, Olympians will not age past their prime. Olympians are immortal in this plane, and as such, if reduced to 0 Health and Sh-0 Endurance, do not die. Their Karma reserves (including that in pools with others) are reduced to 0, and they automatically began healing as normal, in the dimension of Olympus and in other planes, the immortal Olympians (including Hercules) may be slain.

-*Self-Sustenance*: Able to survive in Vacuum of Space

-*Regeneration:* Un100 - Can Heal 100 points every Minute/10 turns of rest.

-*Linguistics:* Un100, Olympians posses the All-Speak, allowing them to communicate in all of the languages of Earth's dialects, and various alien languages.

***Warrior Madness:*** Hercules can be easily angered and can fly off into a berserker rage if offended. Ignore all Stun results; All attacks are at (+1cs), & Un100 resistance to mind control and other mental attacks. A successful Psyche FEAT must be made to come out of it.

***Hyper-Leaping:*** Sh-X150

### **Equipment:**

***Golden Mace***: CL1000 material, An enchanted adamantine weapon, forged for Hercules by the Olympian god Hephaestus, in Hercules hands inflicts up to Sh-X Blunt

***Nemean Lion Skin:*** Un100 Invulnerability, The skin of the Nemean Lion protects Hercules from all Physical and Energy attacks.

### **Talents:**

Weapons Specialist: (Bow)

Marksmanship: (Bow with +3cs)

Wrestling

Weapons Master: (Greek Weapons)

Edged Weapons

Blunt Weapons

Thrown Weapons

Boxing

Bi-Lingual: (Greek and English)

Ancient Greek Lore

Olympian Lore and Mythology

### **Contacts:**

 Olympian Gods

Pending
Linda McQuillan (Earth-238)

# Captain U.K.

**Captain U.K.**

*Linda McQuillan*

Agility) Ex20/Ex20

Strength) In40/Gd10

Endurance) Am50/Ex20

Reason) Gd10

Intuition) Ty6

Psyche) Ex20

Health: 140/80

Karma: 36

Resources: Ex20

Pop: 30

### Equipment

***Captain U.K. Uniform:*** McQuillan wears a suit of mystic-circuitry that provides her the following abilities:

- *Enhanced Abilities:* Enhances her physical abilities to those on the left.

- *Flight:* ShX150 flight

- *Force Field:* Ex20 that is next to her skin.

### **Talents:**

Acrobatics

British Folklore and History

Physics

Engineering

Robotics

Pilot

Martial Arts A

Martial Arts B
Athena Parthenos (Earth-616)

# Athena

**Athena**

Agility) Rm30

Strength) Am50

Endurance) Un100

Reason) Mn75

Intuition) Rm30

Psyche) Am50

Health: 280

Karma: 155

Resources: Ex20

Pop: 40

### **Known Powers:**

***Olympian Physiology***: Athena is an Olympian, whose very body gives her the following abilities:

-*Body Resistance*: In40 protection vs. Physical and Energy

-*Resistance* Un100 to Toxin, Radiation, Cold, Fire & Heat.

-*Invulnerability* Cl1000 to Disease.

-*Immortal* Cl1000, Athena will not age past her prime. Olympians are immortal in this plane, and as such, if reduced to 0 Health and Sh-0 Endurance, do not die. Their Karma reserves (including that in pools with others) are reduced to 0, and they automatically began healing as normal, in the dimension of Olympus and in other planes, the immortal Olympians (including Hercules) may be slain.

-*Self-Sustenance*: Able to survive in Vacuum of Space

-*Regeneration:* Am50 - Can Heal 50 points every Minute/10 turns of rest.

-*Linguistics:* Un100, Athena posses the All-Speak, allowing her to speak Athena can communicate in all of the languages of Earth's dialects, and various alien languages.

***Ultimate Skill***: Non-Technical Science: Un100

***Ultimate Skill***: Strategy: Sh150

***Magic:*** Master Sorceress of Olympian Magic with the following spells always available:

-Magic Detection: Am

-Psionic Detection: Am

-Healing: Rm

-Thought-Casting: Am

-Eldritch Bolts: Rm

-Eldritch Shield: Rm

-Matter Control: Air, Earth, Fire, Water: Rm

-Paralysis: Rm

-Teleportion: Mn

-Dimensional Aperture: Mn

-Invisibility: Am

-Precognition: Am

-Shapeshifting: Am

-Empowerment: Am

### **Equipment:**

*Olympian Sword:* Un100 Material, In40 Edge

*Olympian Armor:* In40 Material, Ex20 vs Physical/Energy

*Olympian Shield:* Un100 material, she can use it to block up to 50 damage from an attack, but she is still subject to Stuns and Slams.

### **Talents:**

Military

Martial Arts A, B, C, D, E

Weapon Specialist: Swords

Weapon Specialist: Spears

Weapon Specialist: Shield

Occult Lore

Ancient Greek Lore

Olympian Lore and Mythology
Armada Mark I

## **Armada**

Armada Armor Mark I

Agility) see Wearer

Strength) +3cs to max of In40

Endurance) +3cs to max of In40

Reason) see Wearer

Intiution) see Wearer

Psyche) see Wearer

Health: see Wearer

Karma: see Wearer

Resources: see Wearer

Pop: see Wearer

### **Equipment:**

***Armada Armor Mark I:*** the Armada Mark I Armor enables the wearer the abilities shown below:

-*Alter-Ego:* see Wearer

-*Body Armor:* Ex20 protection vs. Physical and Energy

-*Flight:* Rm30 airspeed

-*Energy Weapons:* In40 Energy, 3 areas

-*Communication with Mechanical Devices:* (His inventions only) Rm30, 100 mile range

-*Storage Area:* Holds his various inventions, Holds up to 10 of them (hand held size)
Joan Wayne (AC)

# Ms.Victory

**Ms. Victory**

*Joan Wayne*

Agility) Am50

Strength) Un100

Endurance) Mn75

Reason) In40

Intuition) Rm30

Psyche) Am50

Health: 265

Karma: 120

Resources: Ex20

Pop: 50

### **Known Powers:**

***Altred Human Physiology:*** Joan's physiology has been changed by V-47 Compound, her physiology provides the following powers:

- **Flight** - Rm30 Airspeed

- **Body Resistance** Am50 vs Physical/Energy

- **Regeneration** Ty6 Rengeration

- **Telescopic Vision** Ty6

- **Sealed Systems** Am50, for as long as she can hold her breath.

- **Total Memory** In40

- **Immortal** Cl1000, Joan will not age past her prime. She can still be killed however.

### **Limitations:**

Ms. Victory must take the V-47 pill every 24 hours day to retain her Immortality and her powers, or she reverts to her actual age.

### **Talents:**

Martial Arts B

Biochemistry

First-Aid

Leadership

Persuasion

Military

### **Contacts:**

FemForce

Sentinels of Justice

U.S. Government
Light Elves (Earth-616)

[Source]

# Information

Light Elves are a race of beings native to Alfheim, one of the Nine Worlds, and exists on the highest level of the World Tree along with Asgard and Vanaheim. The capital city of the realm is known as Ljosalfgard.

The Light Elves have shown them to be peaceful, friendly, happy beings with few if any weapons. Physically their shape ranges from physically looking like humans with pointed ears to slightly more alien shapes.

The Light Elves are divided up into various groups.

## Powers

The Light Elves all possess certain superhuman physical attributes:

### Light Elf Physiology

The Average Light Elf body gives them the following abilities:

-*Fighting*: Gd10 or higher.

-*Agility*: Rm30 or higher.

-*Strength*: Ex20 or higher.

-*Endurance*: Ex20 or higher.

-*Invulnerability*: Am50 vs Disease

-*Slowed Aging*: Un100 immunity to the ravaging effects of time. Light Elves only physically ages one year for every 100 years. They will age, just very slowly.

-*Linguistics:* Un100, Light Elves posses the All-Speak, allowing them to speak/communicate in all of the languages of the Ten Realms, Earth's dialects, and various alien languages.

### Magic

A number of Light Elves have access to Magic.

## Talents

The Light Elves have a penchant for archery.

Typical Talents

Bows

## Limitations

Vulnerable to Iron: Light Elves take +1cs when weapons of iron are used against them. If they are bound in iron chains, they can’t easily break free as strength is reduced by -2cs.
Blizzard Mark III

# **Blizzard**

Blizzard Mark III

Agility) See Wearer

Strength) See Wearer

Endurance) See Wearer

Reason) See Wearer

Intiution) See Wearer

Psyche) See Wearer

Health: See Wearer

Karma: See Wearer

Resources: See Wearer

Pop: See Wearer

### **Equipment:**

***Blizzard Mark III:*** - Blizzard Mark III suit enables the wearer the abilities shown below:

- *Body Armor* Gd10 vs Physical, Am50 vs Cold.

-*Ice Projectors* Rm30 - Miniature cryogenic units set in the suit.

-- Cold Generation - Rm30 - May generate snow, sleet, or ice.

-- Ice Sheath - Rm30 - May provide the wearer with body armor of Rm30 strength.

-- Ice Entanglement - Am50 - Can incase target in Am50 strength ice.

-- Ice Missiles - Rm30 - May create icy missiles with range of 3 areas and inflicting Rm30 damage.
Abigail Thanriaguiaxus (Earth-616)

# Abigail Brand

**Agent Brand**

*Abigail Brand*

Agility) Gd10

Strength) Gd10

Endurance) Rm30

Reason) Ex20

Intuition) Rm30

Psyche) In40

Health: 80

Karma: 90

Resources: Ex20

Pop: 0

### **Known Powers:**

***Mutant-Alien Hybrid Physiology:*** Abigail has a mutant-alien physiology that provides him with the following abilities:

- **Tactile Pyrokinetic:** In40 ability to coat at least her hands in flames that is potent enough to burn through most metals via tactile contact.

- **Linguistics:** Am50 ability to creates sounds to speak other alien languages that humans cannot make

- **Regeneration:** Ty6

### Equipment

**Body Armor:** Ex20 protection vs. Physical and Energy

**Energy Rifle:** Rm30 Energy, 10 areas

### **Talents:**

Leadership
Military
Guns
Alien Technology
Multi-Lingual: (English, other alien languages, including Skrull)
Martial Arts A
Martial Arts B
Martial Arts E
Pilot

### **Contacts:**

S.W.O.R.D., Orchis; (Formerly) S.H.I.E.L.D., Alpha Flight, X-Men
Legion Flight Ring (Earth 247)

# **Legion Flight Ring**

## Statistics

### **Equipment**

***Legion Flight Ring:*** Ty6 material, these rings are worn by Legionnaires which allow them to fly and communicate with each other. It has the following abilities:

-**Flight:** Ex20 airspeed

-**Super Ventriloquism:** CL5000, 500 light year range, broadcasts an SOS signal

-**Force Field:** Am50 protection vs. Physical and Energy

-**Self-Sustenance:** Allows the Legionnaire to breathe as well as survive in the vacuum of space
Female Character 7

# Statistics

**?**

*?*

## Abilities

Fighting) Ty6

Agility) Ex20

Strength) Ty6

Endurance) Ex20

Reason) Rm30

Intuition) Ex20

Psyche) Am50

Health: 52

Karma: 100

Resources: Ex20

Pop: +10

## **Known Powers:**

* ***Magic***: Am50, she is a magician whom knows a number of spell that she can cast with the following abilities::
	+ **Fire Generation:** Rm30
	+ **Eltrich Blast:** Rm30
	+ **Air Control:** Rm30
	+ **Earth Control:** Rm30
	+ **Liquid Control:** Rm30
	+ **Ice Control:** Rm30
	+ **Fire Control:** Rm30
	+ **Weather Manipulation:** Rm30 ability to manipulate the weather
	+ **Dimensional Travel:** Ex20
	+ **Disintegration:** Rm30 ability to completely disintegrate objects
	+ **Flight:** Ex20 ability to walk on air, levitate or even fly. She can also give others the ability to do so
	+ **Force Field:** In40 protection vs. Physical, Energy and Magical attacks
	+ **Healing:** She can heal a person of their physical injuries with Rm30 ability
	+ **Invisibility:** Rm30 ability to turn herself and others completely invisible.
	+ **Molecular Reconstruction:** Rm30 ability to alter the molecular structure of objects, such as clothes
	+ **Telekinesis:** Rm30 ability to move objects with simply gestures.
	+ **Teleportation:** Rm30 ability to teleport herself and others near by hundreds of miles away.

## **Talents:**

* **Occult Lore**
* **Driving: (Motorcycle)**
* **Escape Artist**
* **Lockpicking**
* **Sleight of Hand**
Male Character 4

# Statistics

**?**

*?*

## Abilities

Fighting) In40

Agility) In40

Strength) Rm30

Endurance) Rm30

Reason) Ex20

Intuition) In40

Psyche) In40

Health: 140

Karma: 100

Resources: Gd10

Pop: 0, +10 in Canada.

## **Known Powers:**

* **Super-Soldier Physiology:** As a result of his treatment with the Super-Soldier Formula and a stabilizing bath of unique radiation, he has been elevated to the peak of human physical and mental perfection, giving him the following:
	+ **Rapid Healing:** Ty6
	+ **Self Recovery:** Mn75
	+ **Resistance to Toxins and Disease:** Un100 resistance to Disease and Toxins
	+ **Hyper-Running:** Pr4 Running (2 areas/round) without tiring.
	+ **Slowed Aging:** He now ages 1 year for every 5.

## **Equipment:**

* **Body Armor:** Ex20 protection vs. Heat and Cold, Gd10 protection vs. Physical and Energy.
	+ **Protected Sense:** Ex20 protection vs Blinding attacks.

## **Talents:**

* **Military**
* **Martial Arts A**
* **Martial Arts B**
* **Martial Arts E**
* **Acrobatics**
* **Tumbling**
* **Multi-Lingual: (English, French)**
* **Survival**
Laura Kinney (Earth-616)

# **X-23**

**X-23**

*Laura Kinney*

Agility) Rm30

Strength) Gd10

Endurance) Rm30

Reason) Gd10

Intuition) Rm30

Psyche) Ex20

Health: 100

Karma: 60

Resources: Gd10

Pop: 0

### **Known Powers:**

***Cloned Mutant Physiology:*** Laura Kinney is a mutant-clone, her very body provides her with the following abilities:

- *Regeneration:* Mn75, Heals 75 points of health every 1 minute/10 turns of rest.

- *Resistance:* Mn75 to Poison, Toxins, Disease and Radiation

- *Recovery:* Mn75, 80% chance to Recover Endurance every day.

- *Enhanced Senses:* In40, X-23 has enhanced senses of sight, smell, tastes and hearing.

- *Tracking:* In40, X-23 can track things by smell.

***Adamantium Claws*** Cl1000 material, Laura Kinney two retractable bone claws in each arm and one in each foot coated with Adamantium that provides the following abilities:

- Up to Am50 Edge, pierce through Mn75 material, has claws coming from both her hands and feet. The claws do not ignore Force Fields but may still damage the field for the purposes of overloading.

### **Talents:**

Martial Arts A

Martial Arts B

Acrobatics

Tumbling
Fergie

**Character name** is...

This first section is called a lead. You'll want to fill it with the most important aspects of the character's life. Think about a newspaper article. Put the best stuff up front!

## Biography

Use this section to give greater details about the character's life.

## Behind the scenes

If there's anything you'd like to say that's not derived from episodes, but maybe comes from interviews that actors or crew gave, use this section.

## Official Account

* Fergie on Twitter
* Fergie on Facebook
* Fergie on Instagram
* Fergie on Insstar.com
* Fergie on Instagweb.com
* Fergie on Buzzcent.com
* Fergie on Insstars.com
* Fergie on Photostags.com
Eugenie

**Character name** is...

This first section is called a lead. You'll want to fill it with the most important aspects of the character's life. Think about a newspaper article. Put the best stuff up front!

## Biography

Use this section to give greater details about the character's life.

## Behind the scenes

If there's anything you'd like to say that's not derived from episodes, but maybe comes from interviews that actors or crew gave, use this section.
Aldrif Odinsdottir (Earth-616)

## **Angela**

Lots of Extended Family.

# **Angela**

**Angela**

*Aldrif Odinsdottir*

Agility) Am50

Strength) Am50

Endurance) Mn75

Reason) Ex20

Intuition) Rm30

Psyche) Rm30

Health: 250

Karma: 80

Resources: In40

Pop: 30

-*Invulnerability*: Un100 protection vs. Heat, Cold, Radiation, Toxins, Aging and Disease

-*Body Resistance*: Ex20 Protection vs Physical and Energy

-*Slowed Aging*: Un100 immunity to the ravaging effects of time. Aldrif only physically ages one year for every 100 years. She will age, just very slowly.

-*Self-Sustenance*: Aldrif doesn't need to breathe, she can survive in the vacuum of space

-*Illusion Detection*: +1CS intuition to detect illusions.

-*Linguistics:* Un100, Aldrif posses the All-Speak, allowing her to speak Angela can communicate in all of the languages of the Ten Realms, Earth's dialects, and various alien languages.
***Angelic Enhancements:***
- Aldrif has been enhanced by her time in Heven (Earth-616) with the following abilities:

- *Flight*: Un100 ability to fly in atmosphere and space.

- *Tracking*: Un100, Aldrif can track prey through smell.

### **Equipment:**

**Xiphos the Sword of the Stars:**

- Cl1000 Material Strength

- Am50 Edge or Blunt Damage

**Ichors:**

Ichors is a liquid metal, double-edged scimitar that can take the form of any bladed weapon.

- Un100 Material Strength

- Un100 Edge Damage

- It gives Angela the following:

-- Split into two swords: Un100 material, Am50 Edge damage

-- Whip: Un100 material, Am Edge. 5 area range. It can be used to grab or grapple targets at Un100 ability.

**Angelic Ribbons:**

- Enchanted Ribbons that surround Aldrif

- Un100 Material Strength

- In40 Edge Damage or In40 Grappling

**Heven Armor**

- Un100 Material Strength

- Rm30 Protection vs Physical, Energy, Force, Edge and Shooting.

### **Talents:**

Weapon Specialist: (Xiphos)

Weapon Specialist: (Blades of Ichor)

Edged Weapons

Marksmanship

Thrown Weapons

Blunt weapons

Martial Arts A

Martial Arts B

Martial Arts D

Martial Arts E

Heven Lore, History and Trivia

Asgardian Lore, History and Trivia

Aerial Combat
Female Character 1

# Statistics

**?**

*?*

## **Abilities**

Fighting) Rm30

Agility) In40

Strength) Gd10

Endurance) In40

Reason) Gd10

Intuition) Gd10

Psyche) Gd10

Health: 120

Karma: 30

Resources: Gd10

Pop: 0

## **Known Powers**

* ***Bad Luck Manipulation***: unconsciously created a bad luck aura around her, causing bad luck to befall on those who try to attack her. This power often manifested itself in spectacular ways:
	+ Would-be attackers must successfully make a Yellow Psyche FEAT roll or make all FEATS reading the lowest die first (a roll of "8" and "2" would be 28 no matter which die is the "tens" die.).
	+ *Limitation* of her power is her allies would experience the same effect on their actions as well, if they failed a weekly Green Psyche FEAT roll.
* ***Stealth***: Ex20

## **Equipment**

* ***Claws:*** In30 Material, gloves have retractable claws which give her the following;
	+ Ex20 Edge
	+ *Wall-Crawling*: Ex20<
* ***Jump-Line:*** Rm30 material, used for repelling up to 3 areas.
* ***Contact Lens:*** Fe2 material, allows her to see in the dark and gives her Ex20 enhanced sight

## **Talents**

* **Stealth**
* **Martial Arts B**
* **Thief**
* **Attractive**
* **Seduction**
Julia Carpenter (Earth-616)

# **Archne**

**Arachne**

*Julia Carpenter*

A) Am50

S) In40

E) Rm30

R) Gd10

I) Ty6

P) Rm30

Health: 140

Karma: 46

Resources: Ty6

Pop: 10

### **Known Powers:**

***Altered Physiology:*** Julia Carpenter has a altered physiology that provides her with the following abilities:

* **Wall-Crawling:** Am50
* **Psychic-Webs:** Mn75 strength, Julia is able to weave psionically created webs. Rm30 material in immediate adjacent areas. Two areas away, it is Ty6 material. They can be destroyed by physical force, and they also dissolve if she is knocked unconscious. Used for entanglement.

### **Equipment:**

***Body Armor:*** Gd10 protection vs. Physical and Energy

### **Talents:**

Detective/Espionage

Stealth

### **Contacts:**

Rachel Carpenter

Avengers
Laurie Collins (Earth-616)

# Wallflower

**Wallflower**

*Laurie Collins*

Agility) Ty6

Strength) Ty6

Endurance) Ty6

Reason) Ty6

Intuition) Ty6

Psyche) Ty6

Health: 24

Karma: 18

Resources: Ty6

Pop: 0

### **Known Powers:**

***Mutant Physiology:*** Laurie is a mutant and can perform the following power stunts:

-**Pheromone Manipulation:** In40, up to 1 area

### Weakness:

**Lose Control of Emotions:** If Laurie is feeling intense emotions, she will automatically secrete Gd10 strength pheremones.

### **Contacts:**

Xavier Institute for Higher Learning, New Mutants
Brad

**Character name** is...

This first section is called a lead. You'll want to fill it with the most important aspects of the character's life. Think about a newspaper article. Put the best stuff up front!

## Biography

Use this section to give greater details about the character's life.

## Behind the scenes

If there's anything you'd like to say that's not derived from episodes, but maybe comes from interviews that actors or crew gave, use this section.