Fate/Silver Rain

## About

Fate/Silver Rain is a fictional Holy Grail War. The purpose is a thought exercise and writing practice of a Holy Grail War that is "normal" with no aberrations composed of mostly middling servants. I would like a battle royale system (as the wars are meant to be) with some kind of supply crates though guarded by mythical beasts.

## Servants

### Saber

Oliver de Vienne

One of Charlemagne’s 12 Paladins

Saber is a courageous and straightforward character with a rather carefree attitude much to the chagrin of his master. He often walks leaning back with his hands behind his head. However, he is a capable fighter with a very sharp mind.

His primary Noble Phantasm is his golden sword, Hauteclere. Its main power is bending causality to strike back at anything or anyone who damages him with at least equal damage. A red crystal in the hilt acts as a mana reservoir for Saber as well. While his master comments on the strength of countering, Saber notes it's a rather troublesome ability as it requires for him to be hurt in the first place.

He also possesses a golden shield with some innate magic resistance, but its physical resistance is lacking.

Saber also has several personal skills including a Miracle of God allowing him to evade a sure-fire death once. His strength grows when a weapon he holds breaks. He also possesses a form of Battle Continuation. He can disguise his physical appearance.

Character Reference -

### Archer

Hou Yi

Bow God of China

Archer is a serious and sharp character. His straightforward personality unfortunately means jokes and sarcasm often fly above his head. While not sinister, he understands the nature of a fight is to take whatever chances there are to claim victory.

His primary Noble Phantasm is his bow crafted from tiger bones and his arrows crafted from dragon tendons. He possesses nine sun-slaying arrows of incredible power. According to legend, even his regular arrows can strike through the wind itself giving him incredible accuracy and the power to curve his shots. Due to association with the sun, his power increases during the day. While Archer doesn't have the mass rapid-fire skills many others in his class have, he makes up for it in power and accuracy. Compared to the other servants, he existed in the Age of Gods.

Archer possesses an elixir of life that he himself cannot use.

Character Reference -

### Lancer

Guan Yu

Warrior God of China

Like his other knight class Servants, Lancer is a straightforward individual with a loud and boisterous personality. Physically the largest of the seven servants, he has been mistaken for Berserker on multiple occasions. While he has pride in his physical strength, he is humble enough to acknowledge that Archer is leagues more powerful than him despite both sharing the titles of Chinese Gods.

His Noble Phantasm is the Green Dragon Crescent Blade, also known as the Frost Fair Blade. He can draw heat away from the atmosphere and use ice as an extension of his attacks. He is strong enough to wield it with one hand.

As expected, he has a multitude of skills including Poison Resistance, Water Resistance, Ice Resistance, and Clairvoyance. He receives a boost in power on February 15 and May 13. He can temporarily enter an enraged state turning his skin red and giving him a nigh unstoppable charge.

Character Reference - Iskandar

### Rider

El Cid

Castillian Knight

 Rider is a self-confident warrior who has a tendency to look down on others.

 She possesses three Noble Phantasms. The first is her warhorse Babieca. The second is the sword Tizona, a weapon that gains power through both her opponents' fear and underestimation. Her third is the sword Colada that cuts through anything that has a lower level of existence than itself.

 She has an altered Battle Continuation skill that activates while mounting Babieca, allowing her to fight even beyond the limit of death while riding.

Character Reference - Mihawk, Rodeaux

### Caster

Mary the Jewess

Prophetissa

Noble Phantasms: Tribikos for distillation, Kerotakis for heat and vapor collection, Bain-marie for gentle heat and cooking. She has control over fire and powerful alchemy to the point where she can duplicate mana crystals.

### Assassin

Locusta of Gaul

Patron Poisoner of Nero

Assassin is a quiet and eccentric individual. Obsessed with synthesizing new poisons, her interests set the war second to her creations.

As someone who could have been summoned as a Caster, Assassin has territory creation. Her Noble Phantasm, Persitylum Domus Aurea, creates a territory where poisonous plants bloom that normally do not exist. She also innately learns the weaknesses of those she fights and can synthesize poisons that are especially effective against them. However, her specialty is limited to flora-based poisons. She wields poison daggers as a form of physical defense.

She has a weakness to Beasts.

Character Reference - Maomao

### Berserker

Samson

 Last Judge of Israel - Biblical Hercules

 Berserker is a loud and generally selfish individual. He has great pride in his physical strength, which is enough to overcome Lancer who towers above him.

 Berserker has a very high baseline of strength that only grows more destructive when enraged. His Noble Phantasm allows him to engulf his hands in magical fire. However, his weakness is his hair which lowers his strength when cut. He has a super form of Battle Continuation.

 He also has a strong anti-Beast attribute.

## Story Notes

Unfortunately, Saber has the most "main character" energy out of the cast. This might just be due to Fate content as Sabers are usually the protagonist servants.

I had deaths imagined for the others. Lancer goes out in style like Iskandar in a frontal charge against Caster like a hero. Archer has an alliance against him due to his overwhelming power and gets triple teamed and cut down by Saber. Berserker dies in a final stand most likely against Caster. Rider probably has my favorite imagined death with her being a total badass and just cutting down drove after drove of enemies. Rider also gets paired with a meek boy leading to a reverse Rodeaux-Chita pairing, which I love.

If we go by regular Fate rules, Saber wins in the end. However, I'd like to imagine an ending where Assassin wins solely due to being the last one standing.

Saber dies in a suicide attack to kill Caster via Hauteclere at the end.

Archer dies to the Saber, Lancer, Assassin alliance due to his overwhelming power. Saber cuts him down.

Lancer dies fighting off Caster's flame monsters to buy time for Saber and Assassin to escape.

Rider dies in the final charge against Caster with Saber, cutting open a path for him.

Caster dies from Saber.

Berserker dies to Archer.

## Story Outline

The war begins with Assassin's master reaching out to other masters to start forming alliances. Only Saber and his master agree. However, it's a trap as Saber and his master get caught in Assassin's Noble Phantasm. However, they are saved by Lancer who dislikes the cowardly trap. Assassin retreats and Saber and Lancer talk without fighting, sharing a similar code of honor. Lancer remarks there is another servant much stronger than him - Archer.

Meanwhile, Berserker and Caster clash. Though Berserker is much stronger, Caster's control of fire grants her an edge over Berserker's Noble Phantasm. They withdraw. Likewise, Archer and Rider briefly clash but no real battle is done.

At the first day of supply crates, Berserker and Archer clash over one. While Berserker is very strong, Archer shows complete control over the battle and kills him, making Berserker the first to die. Lancer observes with his Clairvoyance as does Saber. Archer's supply crate gives him and his master a plethora of mana.

Meanwhile, Rider gets their own crate. Caster and Assassin split one.

In another meeting, Lancer and Saber discuss the threat of Archer. Lancer baits Assassin into setting up another ambush where they confront her and try to recruit her and her master with much resistance.

Lancer sets up a plan to battle Archer on the most opportune time. Lancer knows Archer's identity as two Chinese warriors with God titles and makes use of his weaknesses.

The next supply crate drop at night, the three make their move. Lancer reveals as storm clouds approach he made a deal with Caster days ago to generate rainfall for this day. Lancer draws fire using his date-based power boost to tank arrows, using frost generation to divert their path. Assassin spreads poison in the wind to weaken Archer without him knowing. Lancer and Saber try to close the gap on Archer, but they still are no match. However, after long enough the poison starts taking effect and Saber is able to use an opening to cut down Archer. However, Lancer loses an arm that can't be regenerated due to the power of Archer's Noble Phantasm. In Archer's last moments, he prepares to fire his remaining Noble Phantasm shots to eliminate all three of them, but decides not to as he has already lost. He grants Lancer a bottle out of respect as fellow Chinese Gods.

Meanwhile, Rider meets Caster and their two masters talk. They do not come to an agreement, and though Rider wishes to fight, she becomes keenly aware Caster has been setting something up and wisely withdraws.

Days later, Rider and Saber clash at another supply drop. Conversation reveals Rider has already met Lancer previously twice. Rider recognizes Lancer's strength and shares her experience with Caster, but wonders how Saber and Assassin managed to defeat Archer. As they both weaken, a large flare occurs as Caster's plans begin. A wave of flame monsters swarm them. Lancer appears in time to help them fight, but recognizing it's a losing battle, elects to hold them back with his Noble Phantasm as they escape.

Saber, Rider, and Assassin meet to discuss the threat Caster brings. They form an alliance while there is still time. Caster has used her alchemic powers to synthesize more mana sources from the supply drop she and Assassin split and now has an enormous reservoir. Assassin creates an anti-poison, assisting their strength as they plan to charge Caster's domain.

Rider cuts open a path with Saber to Caster's lair. Meanwhile, Assassin holds off the waves of fire monsters from engulfing the city using her Noble Phantasm to create a poison that works against the concept of fire. Rider uses her life and Noble Phantasm to cut droves of minions allowing Saber to reach Caster.

Saber and Caster clash. The former uses the bottle Lancer received from Archer, an elixir of life, and an anti-fire poison created by Assassin. Caster has enveloped herself in magical fire and the two fight. Caster still has the upper hand as she has much more mana and the effects of Saber's tools begin to wear off. As Caster finishes off Saber, he uses his Noble Phantasm Hauteclere to strike a fatal blow to Caster, revealing it was the plan all along.

With Caster's defeat and Saber's death, Assassin remains the last servant and wins the grail.