2017-12-20

**Developer Patch 2017/10/06**

 ***We are extremely excited to finally share and release this patch to you all. We have been working very hard on this update, and we are sorry this took us a bit longer than usual. This patch is big, and with a big patch with a lot of features, fixes and so forth there might be some potential issues. Therefore, we would like to ask you guys in case you experience any issues to let us know in the comments of these patch notes.***

***Before we jump into the patch notes we would like to announce that for the Christmas/New Year period of the game there's going to be a "Christmas Week" event. We plan on releasing all the details about the events very soon, but not with this patch notes. So, stay tuned for that!***

### GENERAL UPDATES

* Reworked the player spawn system. The whole system overall has been improved. (For example: You won't get sent to Campos City every time while playing in Clearview - You should spawn close to Clearview when playing in Clearview and not in another city.)
	+ Also increased the amount of player spawns overall (in almost every map) to make spawning in for players more variate.
* (Related mainly to the "Battle Royale" and "Survival" game modes) Consumables have been buffed. Some consumables would only give you food and water, but they all now give ﻿you a bit of health or stamina when consuming. It's not a lot but at least it makes them not entirely useless.
* "DMRs" (Weapon Type) now have their own category. This is made to prevent them from being used in AR ONLY/SNP ONLY servers. The following weapons will be in this category: FN FAL, VSS Compact, Scar H.
* The game will now "notify" you when you're alt-tab﻿bed (out of the game) and either your game has finished loading so you joined a server or if you've found a match in the Battle Royale Queue. Notification makes New Z in your taskbar flash.
* The "Hold E" timer when opening lockers has increased to 5 seconds. Players now need to hold E for 5 seconds to access their locker. This has mainly been done based on request from our community for the Survival game mode to prevent players abusing the lockers.
* Players now overall take less damage when getting shot while being inside a vehicle.
* Group tag range has been increased. Players will now always be able to see the group tag of players they are in a group with no matter how far away they are from other each other.
* Added a "Spawn Reset Warning" to the menu when players use th﻿e stash button. This is to make players more aware of the fact that as soon as they move an item in their character's inventory their spawn will reset.
* Moderators of The New Z will no longer have the icon in front of their name in the tab list to avoid confusion and other problems.
* Fixed many issues related to the vehicle system. Exit positions of vehicles should work properly now.
* Fixed a bug where the game would fail to open the settings file on computers using non-standard English alphanumeric characters in their username.
* Fixed a bug where the game would not launch after clicking on play in the launcher.
* Fixed some physics issues related to some riot shields. (These riot shields will be availab﻿le again after the patch) (Riot Shield TedderaTV, Riot Shield SOAC, Riot Shield COR3, Riot Shield EXCN, Riot Shield UFO, Riot Shield BoS, Riot Shield Ice9)
* Removed the hit sounds/blood/effects from hitting players in PVE. Many players abused this to be really annoying against other PVE players.
* Improved server re connection systems. Fixed several crashes and optimized servers overall.
* Improved multi-threaded stability and performance, specially for users with a high CPU core count, or users with a very low CPU core count﻿.
* The issue related to the﻿ "random fps freezes" has been fixed. This was a common issue and a lot of players have been reporting this issue. For some players the game wasn't even playable. We are very happy we have fixed this issue. (Also related for stream﻿ers using OB﻿S)

### UI UPDATES

* Added the last map to the survivor selection screen. Players can now see what map they were playing on with that certain character.
* Added more kill information and a report button to the Battle Royale end screen.
* Added a feature that allows player to zoom in and out while being inside a vehicle. Players can zoom in and out by scrolling. (camera)
* Updated the ban message with a link to our ticket system. (link was still outdated)
* Updated/Redesigned the "One Moment Please" popup.
* Fixed some spelling/grammatical mistakes in the texts on: Open World Descriptions, Survival Descriptions, Member already has the lowest rank (Community/Clans), Full Inventory message, You have joined a "SERVERTYPE" server, Unable to connect to Master Server, You have already created a game, GC donation to servers, Premium server description, Create Character on new game mode, Enter new Gamer tag, Friend add denied, Select item first.
* Updated some messages to make it more clear: Promote Member (Community/Clans), Demote Member (Community/Clans), Marketplace warning about items going to Open World, Changing backpack to the same type, Low System Memory Message - Changed it to 'run the game on 'Potato' quality settings, Sound System Disabled, Server shutting down - Warning about information not being saved, Time Limit to join the server, Timeout connecting to servers, Player not found (grouping), PVE/DEV server description, Friend Add Wait message, Friend Add already a friend, Server setup status, Reset Reputation.
* Fixed a bug where item descriptions weren't updating properly when switching game modes.
* Fixed a bug where doing any player list/menu actions would cause you to use your quick slots in your game when closing.
* Fixed some visual bugs related to the new "kill confirmed" feedback.
* Fixed an issue related to the new visual indicator for the bus usage cool down. This indicator would sometimes show next to the health of the barricades.
* Fixed a UI bug where sometimes the vehicle's durability would display at 0 when you were close to it, but the vehicle's durability was full.

### ITEM UPDATES

* Fixed the "﻿Mosin Gladiator" texture issue where the skin looked like the "Mosin Black Night".
* Fixed the issue related to the chrome skins where on ultra settings these skins would have "too much random sun flares" that were jumping around. This also fixes a lighting issue when having an﻿y chrome skin equipped and opening the inventory/menu.
* Fixed a crash related to the "walkie talkie" (Airdrop Caller) texture and model. Improved/optimized the model. Also fixed some material issues.
* Fixed a crash related to the craftable items in the survival ga﻿me mode.
* Fixed an issue related to the "Ballistic Shield". Optimized performance.
* Fixed various issues related to previously deleted items from the game not ﻿being deleted 100%.
* Fixed several issues related to weapon statistics not updating in our database prop﻿erly.
* Updated item name: "Alien PSO Scope".
* Updated item name: "SD Silencer".
* Updated item name: "Bag of Chips Farm Block".
* Updated item name: "AW Magnum" & its skins.
* Updated item name: "IMI TAR-21" & its skins.
* Updated item name: "FN P90S" & its skins.
* Updated item name: "Crossbow" & its skins.
* Updated item name: "Hatchet Infinity".
* Updated item name: "K. Style Helmet Chrome".
* Updated item name: "Flashlight Chrome".
* Updated item name: "IMI TAR-21 Chrome".
* Updated item name: "Modular Combat Grip".
* Updated description: "Pills".
* Updated description: "AK 7.62 Mag".
* Updated description: "Stanag Mag".
* Updated description: "G36 Mag".
* Updated description: "SVD Mag".
* Updated description: ".308 Winchester Mag".
* Updated description: ".50 Mag".
* Updated description: "Zombie Repellent".
* Updated description: "Fredaikis Hat".
* Updated description: "K. Style Helmet Wizard".
* Updated description: "M107 & it's skins".
* Updated description: "M200 & it's skins".
* Updated description: "SMG Mag".
* Updated descriptions: "Military Backpack" & its skins.
* Updated descriptions: "Large Backpack" & its skins.
* Updated descriptions: "Moto Helmet" & its skins.
* Updated descriptions: "Heavy Armor" & its skins.
* Updated descriptions: "B92" & its skins.
* Updated descriptions: "FN P90S" & its skins.
* Updated descriptions: "M4" & its skins.
* Updated descriptions: "VSS Vintorez" & its skins.
* Updated descriptions: "Mauser SP66" & its skins.
* Updated descriptions: "Karambit" & its skins.
* Updated descriptions: "K. Style NVG" & its skins.
* Updated descriptions: "K. Style Helmet" & its skins.
* Updated descriptions: "Custom Guerilla" & its skins.
* Updated descriptions: "Kruger Pistol" & its skins.
* Updated descriptions: "Kruger Rifle" & its skins.
* Updated descriptions: "Kruger Mini" & its skins.
* Updated descriptions: "IMI TAR-21" & its skins.
* Updated descriptions: "AWP" & its skins.
* Updated descriptions: Riot Shields.
* Updated descriptions: Crafting items.
* Updated descriptions: Car spawners.
* Updated descriptions: Personal lockers.
* Updated store icons of all the crossbows and skins/recipes.
* Updated store icons of all the mosins and skins/recipes.
* Updated recipe icons of all the Christmas skins. Added a small "icon" indicating this is a Christmas skin. This is also going to be an easier way for people to know what skin is part of what box/skin collection. We aim to keep doing it like this in the future.
* Added a new media riot shield: "Riot Shield MarkinWayne".
* Added a new media riot shield: "Riot Shield KmartNinja".
* Added a new media riot shield: "Riot Shield PAULOH".
* Added a new media riot shield: "Riot Shield Gius".
* Added a new country riot shield: "Riot Shield Algeria".
* Added a new country riot shield: "Riot Shield Venezuela".'
* Added a new country riot shield: "Riot Shield Belarus".
* Added a new clan riot shield: "Riot Shield TGOD".
* Added a new clan riot shield: "Riot Shield GLX7".
* Added a new clan riot shield: "Riot Shield CG".
* Added a new clan riot shield: "Riot Shield PEX".
* Added a new clan riot shield: "Riot Shield HIGH".
* Added a new Winter skin: "Riot Shield Winter".
* Added a new Winter skin: "M4A1 Winter".
* Added a new Winter skin: "OTS-SVU Winter".
* Added a new Winter skin: "Moto Helmet Winter".
* Added a new Christmas skin: "Riot Shield Christmas".
* Added a new Christmas skin: "Heavy Armor Christmas".
* Added a new Christmas skin: "Blaser R93 Christmas".
* Added a new Christmas skin: "K. Style Helmet Christmas".
* Added a new Christmas skin: "K. Style NVG Christmas".
* Removed the default compact scope from the "Mosin Nagant". This weapon now has its own iron sight as default instead. Sights can still be attached.
* Removed the default compact scope from the "Crossbow". This weapon now has its own iron sight as default instead. Sights can still be attached.
* Increased the reload time of the crossbow.
* Updated the "Riot Shield Holland" textures.
* Updated the "Riot Shield America" textures.
* Updated the fire mode of the "Honey Badger" this weapon now has an automatic and a semi fire mode.

### SOUND UPDATES

* Updated the impact sounds for the "Frying Pan" and its skins. This melee now has its own (pretty funny) impact sounds.﻿
* Updated the pickup item sounds. We felt like this needed a rework. Overall the sound is better and more realistic now.﻿
* Added sounds to the new friend/lobby system.﻿
* Added a new sound to the "message box" appearance in-game.﻿
* Reduced the vehicle "crash" sound. It was too loud.﻿
* Reduced the shield explosion/grenade sound. It was too loud.﻿
* Removed the group invite sound. Players will no longer hear a group invite sound when they get invited to join a group﻿.﻿

### FRIEND SYSTEM UPDATES

*As many of you probably already know is that the entire friend system has been reworked. For more information about why/how we have done this please go to the following developer blog:* http://forums.fredaikis.com/index.php?/topic/2827-devblog-5-friend-system/

* Players can now accept/invite/use the friend system (in the menu) without any problems. The whole system has been reworked and optimized and should wor﻿k with no problems now.
* Players now have a status where when being friends with someone you will be able to know if your friend is offline/online/idle or what server he's currently playing in. Players will be able to turn off the feature where they can show what server they're playing in. When turning this off friends of that player will also not be able to join that player.
* The friend system has been updated and a new "lobby system" h﻿as been added. Players can invite their friends into a lobby. You can be in a lobby a total of 10 players. The lobby works differently for all 3 game mode﻿s﻿﻿:
+ **OPEN WORLD**
*When being in a lobby and ANY player joins ANY Open World server the other players will be asked if they want to join that player and play with him. They WILL spawn together. Yes, players could "abuse" this and use each other to play in different areas of the map since all they need is 1 player to have a character in a certain location. We want this. We want players to play with their friends without having to go through too much trouble.*- The first player that joins ANY Open World server will decide: the spawn location & the server. ALL other players in the lobby will get an invite asking if they want to join too. If they forget to accept the invite they can still join that friend by going to the friends list. When players join from a lobby they will automatically be in a group in the server.
- For Open World you can ALWAYS spawn with your friend/close to your friend no matter what. (This is different for the Survival game mode so that's why we're addressing it here.)

+ **BATTLE ROYALE**
*W﻿hen being in a lobby ONLY THE LOBBY LEADER will be able to join and decide when to start joining a Battle Royale server. For Battle Royale games it will on﻿ly allow players to join a Battle Royale when the group has up to 3 players. This means that groups in Battle Royale can only be up to 3 players total.*- When any other player than the lobby leader tries to join/start a Battle Royale game it will tell them they can't. ONLY the lobby leader will be able to start joining a Battle Royale game. When the lobby leader joins a Battle Royale game, the other player(s) will be forced to join with the leader.
- There's now 2 Battle Royale server types: Solo/Groups. When playing solo (alone) you will only join in Battle Royale servers where everyone else is solo too. When playing with friends through a lobby with either 2 or 3 total players you will join another type of Battle Royale servers and only play against other players that are playing in groups too.
- Keep in mind YOUR ONLY CHANCE to play with friends in Battle Royale is to have your lobby leader join a Battle Royale and you will be automatically joining with him. You WILL NOT be able to join him afterwards.

+ **SURVIVAL**
*﻿Wh﻿en being in a lobby and ANY playe﻿r﻿ joins ANY Survival server the other players will be asked if they want to join that player and play with him. They will ONLY sp﻿awn together with the "first player of the lobby that joined" if they:*

1) Are "just revived" and haven't spawned in any server yet.

2) Are in a safe zone.﻿﻿

*The reason for this is that we don't want players in the Survival the game mode to abuse the "join friend in a lobby﻿" spawn system﻿.*- Groups in Survival can only be up to 3 players total. If the lobby total player amount is higher, just like in Battle Royale, it won't allow the players to join the server. Only 3 players will get a invite to join a server.

### SERVER UPDATES

* The war﻿mup mode map has been updated to "District"﻿.
* Ping limited servers are removed on the PVP Servers section of Open World.

### COMMUNITY UPDATES

* Added a new building: "NZ\_Hospital". Just like the earlier added new school building we have now added a new hospital building too. These buildings will be used for the new Survival & Battle Royale maps.
* Added a new building: "NZ\_Appartment\_01". This building is a huge apartment building and will be used in upcoming maps.
* Added several new props and buildings for new maps. (WIP/Not used yet). This is mentioned on the patch notes to also inform players what we're working on and also to "explain" the size of the patch. A lot of new buildings will be used in new maps such as explained above. By adding them now, we also reduce the size of future patches.
* Fixed the "static truck trailer" where there were some gaps in the model. All faces are connected and welded now.
* Fixed a bug that allowed players to look through a wall in the construction building model.
* STREAMER MODE:
*We've done some improvements and smaller adjustments to the "streamer mode" mainly due to the fact that some players break rules and "stream snipe" streamers. We would like to address that stream sniping is a bannable offense and is NOT ALLOWED. Therefore, the following is changed:*+ When streamer mode is enabled when the player presses "tab" to open the player list in-game it will no longer highlight the player.
+ When streamer mode is enabled when the player opens it's inventory it will no longer show the character name there.

*We will keep monitoring the problems and reports and based on that we could always do further improvements and changes. Once again: streamsniping is not allowed and play﻿ers who do this will get their account banned eventually. As a little extra we have also enabled the following for our partnered streamers: (players who have a "streamer accoun﻿t"﻿)*

+ S﻿treamer Accounts now have the ability to report other players for "Stream sniping". This report reason is ONLY available for accounts that are a "Streamer Account".
+ Partnered streamers will soon receive a special report link where they can report players for﻿ stream sniping.

*We take this stream sniping very serious. If you're wondering how to "become a partnered streamer" or if you are a streamer and want to become partnered please send us an email at: marketing@playnewz.com*
﻿
*We are also going to release a special dedicated web-page where you will be able to find all information needed about our part﻿nership program﻿﻿.*

* VEHICLES:
*We've reworked our vehicle system. A lot of engine-related stuff has been updated and recoded to improve the system overall. Here's exactly what's done:*+ Fixed m﻿ultiple crashes related to players using vehicles.
+ Reworked the camera system when using vehicles. Camera overall should be "smoother" now.
+ Vehicles will now be handled properly by the battle royale engine.
+ Exiting a vehicle will face your camera in th﻿e same direction as your vehicle was in.
+ Reduced the car "crash" sound. It was too loud.

* ATTACHMENTS REWORK:
+ Muzzles - (Silencers etc.) - CAN affect: Damage, Range & Spread. CAN NOT affect: Recoil.
+ Scopes - (Kobra Sight etc.) - CAN affect: Range & Spread. CAN NOT affect: Recoil & Damage.
+ Grips - (Forward Grip etc.) - CAN affect: Range & Recoil. CAN NOT affect: Spread & Damage.
+ U﻿pdated the "Forward Grip" statistics: Increased reduced recoil from 6% to 20%. Also removed the spread decrease.
+ Updated the "ACOG Sight" statistics: Reduced increased range from 8% to 5%. Removed recoil decrease.
+ Updated the "Holographic Sight" statistics: Increased range from 3% to 5%. Removed recoil decrease.
+ Updated the "Kobra Sight" statistics: Increased range from 0% to 5%. Removed recoil decrease.
+ Updated the "SMG Grip" statistics: Increased reduced recoil from 1% to 20%.
+ Updated the "Flash Hider" statistics: Increased reduced damage from 0% to 5%.
+ Updated the "Silencer" statistics: Increased reduced spread from 0% to 5%.
+ Updated the "Compact Scope" statistics: Removed recoil decrease. Increased reduced spread from 5% to 20%.
+ Updated the "Red Dot Sight" statistics: Increased reduced spread from 3% to 5%.
+ Updated the "Pistol Laser" statistics: Removed spread decrease.
+ Updated the "Reflex Sight" statistics: Removed recoil decrease.
+ Updated the "Heavy Barrel" statistics: Increased reduced damage from 0% to 5%.
+ Updated the "Modular Combat Grip" statistics: Increased reduced recoil from 5% to 20%. Also re﻿moved the spread decrease.
+ Updated the "Pistol Silencer" statistics: Removed range decrease. Increased reduced spread from 3% to 5%.
+ Updated the "The Cleaner" statistics: Increased reduced damage from 0% to 10%. Increased range from -20% to 0%. Increased reduced spread from 2% to 5%.﻿
+ Updated the "Bullet Compensator" statistics: Increased reduced spread from 1% to 10%.

### BATTLE ROYALE UPDATES

*With the new "Arizona"﻿ map to be released (beta) we have done some changes and updates to the Battle Royale game-mode overall. Since the new Battle Royale map is bigger in size than any other map ever used in The New Z we had to do some changes to make sure whole Battle Royale can be played without issues. Here's what we've done:*

* **General:**
+ B﻿attle Royale radiation is now more adaptative to the map size. Gameplay is overall more fast-paced. (Again, since the new map is so big, we had to do some changes here to make sure when the safezone "spawns" it wouldn't possibly be too far away for some players)
+ Reworked the Battle Royale spa﻿wn AI/system. Improvements have been made to improve overall game-play.
+ Added more kill information and a report button to the Battle Royale end screen.
+ Added "Spectator Mode" to the Battle Royale end screen. When﻿ you die in a group you will be able to spectate your friends until your whole group has died. This is optional. When you die you can choose to spectate OR just quit the game. When spectating ﻿you can quit the game at any time.
+ In case you haven't read the overall updates we will explain how the friend/lobby system will work in the Battle Royale game m﻿ode﻿:
- When being in a lobby ONLY THE LOBBY LEADER will be able to join and decide when to start joining a Battle Royale server. For Battle Royale games it will only allow players to join a Battle Royale when the group is maximum a total of 3 players. This means that groups in Battle Royale can only be up to 3 players total.
* When any other player than the lobby leader tries to join / start a Battle Royale game it will tell them they can't. ONLY the lobby leader will be able ﻿to start joining a Battle Royale game. When the lobby leader joins a Battle Royale game, the other 2 or 1 player(s) will be force joining with the leader.
* There's now 2 Battle Royale server types: Solo /﻿ Groups. When playing solo (alone) you will only join in Battle Royale servers where everyone else is solo too. When playing with friends through a lobby with either 2 or 3 total players you will join another type of Battle Royale servers and only play against other players that are playing in gr﻿oups too.
* Keep in mind YOUR ONLY CHANCE to play with friends in Battle Royale is ﻿to have your lobby leader join a Battle Royale and you will be automatically joining with him. You WILL NOT be able to join him afterwar﻿ds.

+ Battle Royale visibility issues have been fixed. To do that, we restored the render radius from unlimited to 600 meters again. This will DRASTICALLY improve fps when a Battle Royale game starts.
+ After 1 minute being out in the radiation zone, damage will increase faster and faster. This is to prevent camping.
+ Issues related to medical item spawns have been fixed. It will no longer be possible for players to find so many medical items that they can be in the radiation for a long time.

* **Map:**
+ ARIZONA﻿
*The new map is finally done! Arizona will replace the old "Arena" map. Based on player demand we will slowly start switching all of our Battle Royale servers to this map. In the end Arizona will be the one and only Battle Royale map for The New Z.*

*The reason this map is still in beta is because it's the first public release. We would like to receive as much feedback from players as possible and use that to finish the map. As of right now the map is not entirely finished, where improvements will still be done.*
+ ARENA﻿
- The "Arena" map is now officialy removed from the Battle Royale map pool.

+ TROPICO﻿
- The "Tropico"﻿ map is still available but it will be removed from the Battle Royale map pool in the near future.
- The spawn system has been reworked. Players no longer spawn all in a circle above the water (like hunger games) but will now spawn randomly somewhere in the map. NOTE: We are still considering changing this whole system and MIGHT add in the future some kind of parachute system!
- Loot respawn timers have been fixed. Relate to: "Issues re﻿lated to medical item spawns have been fixed. It will no longer be possible for players to find so many medical items that they can be in the radiation for a long ti﻿me."﻿

* **Loot:**
+ Added gasoline and repair kits in the loot tables due the release/availability of cars in the new map.
+ Updated the Airdrop loot. Added: Blasers, ﻿Sig Sauers and IMI TARs.
+ New weapons such as the: M16 and the M4 have been added to the loot t﻿ables.
+ Loot tables overall have been adjusted. Some items were spawning too muc﻿h﻿.

### SURVIVAL UPDATES

* **General:**
+ Players c﻿an now place lockers.
+ Decreased the amount of available servers in Hong Kong from 12 to 8 running servers.
+ In case you haven't read the overall updates we will explain how the friend/lobby system will work in the Battle Royale game mode:
	- When being in a lobby and ANY player joins ANY Survival server the other players will be asked if they want to join that player and play with him. They will ONLY spawn together with the "first player of the lobby that joined" if they:
	- 1) Are "just revived" and haven't spawne﻿d in any server yet.
	- 2) Are in a safe zone.
	- The reason for this is because we don't want players in the Survival the﻿ ga﻿me mode to abuse the "join friend in a lobby" spawn system.
		* Groups in Survival can only be up to 3 players total. If the lobby total pl﻿ayer amount is higher, just like in Battle Royale, it won't allow the players to join the server. Only 3 players will get a invite t﻿o join a﻿ server﻿.

* **Map:**
+ Colorado﻿
- Added C﻿hristmas Trees. Under these trees you will find special Christmas loot.
- Fixed a walkway in front of the White House in Clearview that w﻿as clipping through other walkways.
- Fixed some clipping grass issues generally in and around Clearview﻿﻿﻿﻿.

* **Gameplay:**

* **Loot:**
+ Updated ﻿the zombie loot. Zombies overall drop more bandages now and also have a chance of dropping granola bars.
+ Updated the market loot. Food is more common. Players running into the market to loot food and expect food will now actually find more food.
+ Super zombies now drop 2 it﻿ems of loot instead of one. The loot has also been improved/updated. This also fixes the issue where super zombies would not drop anything at all﻿.

### MAP UPDATES

* **Caliwood**﻿
+ The map is now in winter-themed.﻿
+ Added Christmas Tree﻿s. Under these trees you will find special Christmas loot.﻿
+ Added stairs around the stadium so that players can more easily get up the hill.﻿
+ Updated some quality settings overall to improve FPS and performance.﻿
+ Removed some trees that were unoptimized and that were causin﻿g potential performance issues.﻿
+ Removed/Updated some terrain layers to fix some crashes and optimize the map overall.﻿
+ Fixed some flying objects in front of the convention center.﻿﻿
+ Fixed an issue related to zombies walking through certain fences at the pier.﻿

* **SmallVille**
+ Reworked the red house area (next to the barn building) based on community feedback.
+ Reworked the police s﻿tation area based on community feedback. Replaced the walls, added new props and a new extending part.
+ Reworked/Updated the overall terrain and decorated more outside of the playable area to make the map look better overall.
+ Added more vehicles and props overall around the map to give players more cover to improve gameplay.
+ Added more props around the farm area.
+ Added a new "place" between the medic and the mechanic shop that links them better together and "closes the gap" better.
+ Added a helicopter crash site next to the "green building".
+ Added two new buildings next to the farm area based on community feedback.
+ Added two new buildings next to the white house based on community feedback.
+ Added a military area between the church and farm area based on community fee﻿dback.
+ Added some invisible walls on top of the two red houses to prevent players from getting up the roof there.
+ Replaced/Updated some player spawns to prevent players from camping in the corne﻿rs of the map.
+ Removed the "silo house" and placed a gas station there based on community feedback﻿.

* **Event**
+ Updated fences around all areas.
+ Updated/Improved the spectator area allowing spectators to have a better overall overview now of clan wars.
+ Added and removed some bus stops to make traveling to certain event locations easier.
+ Placed a wooden crate inside the truck to prevent players from getting inside the truck.
+ Moved some objects to prevent players and teams from looking in a direct line of sight to each other when being in the spawn.
+ Fixed an issue where players were able to jump on top of the "double house".

* **WestOaks**
+ Removed the fences around the basket and tennis areas based on community feedback.
+ Removed the trees and bushes on top of the hill to prevent players from camping there.
+ Reworked/Updated the player spawns based on community feedback.
+ Reworked/Updated the groce﻿ry area based on community feedback.
+ Reworked/Updated the bank area based on community feedback.
+ Reworked/Updated the overall terrain to improve FPS and performance.
+ Added new places around the map to improve gameplay and give players more cover overall.
+ Added more "jump up" objects around the map to improve gameplay.
+ Added invisible walls on top of the "motel" buildings to﻿ prevent players from getting up on the roof.
+ Added more houses overall in empty/open places to improve gameplay.
+ Fixed some flying/misplaced objects in the military are﻿a﻿.

* **Rocky Ford**
+ O﻿pened up some areas by removing/opening certain fences based on community feedback.
+ Lowered some walls that were overall too high.
+ Added a small new house next to the church.
+ Added some invisible walls on top of the small white h﻿ouse next to the post office to prevent players from getting on top of the roof of that house.
+ Fixed some object placements around the barn to make﻿ it easier for players to jump up to certain places.
+ Removed some objects to improve FPS and performance.

* **Lounge**
+ Replaced﻿/optimized collision walls.
+ Replaced/optimized trees.
+ Added Christmas decoration. The lounge is now Christmas-themed!
+ Updated some terrain texture to make the whole island look more like a beach.
+ Optimized shadow settings﻿.

* **Colorado V1**﻿
+ The map is now in winter-themed.

* **Colorado V2**﻿
+ The map is now in winter-themed.
+ Added Christmas Trees. Under these trees you will find special Christmas loot.
+ Added back some tress around Campos City towards the Goblin Peak side.
+ Removed some misplaced trees at LoneTree Farm.
+ Removed some misplaced trees at﻿ NATO Military Base.
+ Removed fog due community feedback and to improve FPS and performance.
+ Fixed some flying trees around Campos City and the Trailer Park.
+ Fixed some flying rocks around the Trailer Park.
+ Fixed some flying objects in the post office in Frosty Pines.
+ Fixed a spawn at Glenwood Springs where players could spawn insi﻿de a ro﻿ck.

**Estimated patch size: 700 mb.**
**Patch ETA: Wednesday, December 20, 2017 around 10:00 AM (UTC+1)**
**Estimated downtime: 1-2﻿ hours. (Sorry for the longer downtime but we'll need to fix/test certain things) Keep an eye out on our Twitter and other social media where we will be posting live updat﻿es﻿.**

*Best Regard,*

*Infestation: The New Z - Staff Team*

**You can find the original Patch Notes in our forums here**