recursal/Fanatic-Fandom huggingface dataset:
Magery

Magery skill is the most usefull skill in the whole game, mainly used for casting spells such as: Recall, Gate Travel, Protection, Bless … (there are 64 Spells placed in 8 circles). For casting spells you need a spellbook & scrolls, reagents and mana, mana is an energy which depends on your Intelligence (50 int = 50 mana) every circle takes different amount of mana (from 4 to 50), once you cast a spell and lose your mana, you can regenerate by using Meditation skill, without Meditation skill mana regen very slowly. Scrolls can be found in Monster Loot or bought from Scribe NPC and all possible scrolls can be created by Inscription skill. The scrolls have two types of use, first you can just double click the scroll to cast a spell, it doesn’t require any reagents, but then your scroll have just one use, after you cast a spell its scroll dissappears. Second way is placing a scroll inside Spellbook and it stays there permanently, you can cast unlimited amount of this spell now, but you need the reagents, you’ll find the reagents at NPC Mages, Alchemists or you can harvest them (at least 50% Lumberjacking skill needed). As new player you should buy full spellbook from other players/vendors, it’s much easier at the beggining, full spellbook costs about 20k gp, an empty spellbook can be found at Scribe NPC vendor. To make your spells stronger you should have also Evaluating Intelligence skill. And the last part, Magery skill lets craft Magic Items, at least 80% of the Magery mixed with Tinkering lets craft randomly magic jewels and with Tailoring magic clothes.

Note: Having more Magery makes your spells stronger, same goes with Evaluating Intelligence.

Check also:

* Evaluating Intelligence
* Meditation
* Resisting Spells
* Inscription
* Magic Items

REAGENTS LIST

LIST OF SPELLS

Note: “Minimum Skill” is just theoretic, don’t try to train Magery this way, you’re gonna waste 90% of your regs. This % indicates the ability to cast those spells at all!

HOW TO TRAIN

 33-50%
 50-60%
 60-70%
 70-87%
 87-97%
 97-100%

This is the best way of training, if you are training only Magery and you don’t need Resisting Spells or Healing skills, the spells will not hurt you, so there is no need to heal. If you’re looking for guide how to train Magery and Resisting Spells together, check Resisting Spells section.

ALTERNATIVE WAY

 33-50%
 50-60%
 60-70%
 70-87%
 87-97%
 97-100%

Warning: Don’t cast area/summon spells such as: Fire Field, Blade Spirits, Poison Field, Mass Curse, Chain Lightning, Mass Dispell, Meteor Swarm, Earthquake, Energy Vortex in guarded areas – these spells may target anyone around you and make you “criminal”.
موسوعة العوالم المنسية:شرط ثلاثة جمل

موسوعة العوالم المنسية:شرط ثلاثة جمل

هذه السياسة تهدف لتوضيح ما إذا كان موضوعاً جديداً يستحق مقالته الخاصة. لا ينبغي أن يستخدم في كل الحالات، فقط في حالة مناظرة
ما إذا كان يستحق موضوعاً ما مقالته الخاصة أو يدمج في مقالة مناسبة. **إذا لم يكن ممكناً كتابة ثلاثة جمل عن الموضوع، فلا يستحق صفحته الخاصة.** الاستثناء الوحيد لهذا النظام هو مواضيع واسعة مثل القطع، الكائنات، والناس الذي يمكن أن يتواجدوا في أي مكان تقريباً باستيعابات مختلفة. بالطبع، بعض التقلبات لأساليب الكتابة (بعض الأشخاص قد يمدّو مقالات معينة لتملئ شرط الثلاثة جمل) لكن كما وضح من قبل هذا يستخدم كتوجيه مقترح. الهدف ليس مد المقالة إلى ثلاثة جمل لتضعها في صفحتها الخاصة. الهدف استخدام هذا التوجيه بعقلانية لتحديد ما إذا كانت المقالة تستحق صفحتها الخاصة.

مثلاً، إذا بحثت عن التكسير The Breaking أو يوم سلحفاة التنين The Dragonturtle Day سوف يتم إعادة توجيهك إلى الأقسام الفرعية لـ مارسمبر Marsember، لأنها أحداث متعلقة بتلك المدينة. كلاهما ثلاثة جمل أو أقل. سوف يكون من الصعب كتابة المزيد عن هذه المواضيع. منتصف الصيف Midsummer بالمقابل يحتفل به في كل العوالم وهو 4 جمل أو أكثر

## التعليل

بعض المقالات، مثل الياقوتة النجمية Star ruby، تصف شيئاً مميزاً، نادراً لكن ليس مرتبطاً بموضوع معين يمكن اتباعه نحو منطقة أو شخص أو مجموعة أو أي شيء آخر في العوالم. على الرغم من أنه توجد فقط ثلاثة جمل مكتوبة عنه، لكن يمكن إيجاده خلال العوالم المنسية وبالتالي يتطلب مقالة منفصلة. ليس من المنطقي إضافة هذه المعلومة داخل مقالة موسعة.

### الإيجابيات

* صفحات أقل.
* مقالات دسمة ومفصلة أكثر (مثل مارسمبر).
* المعلومات المتعلقة عن موضوع واحد يسهل تحديدها مكانها.

### السلبيات

* بعض الصفحات (مثل مارسمبر) يمكن أن تصبح ممتلئة بما قد يعتبره البعض مواد قليلة الأهمية.
* صفحات أقل بشكل عام.
* الشروط نوعاً ما غير واضحة (أي اقتراحات من أجل هذا سوف نكون ممتنين لها. الرجاء استخدام صفحة النقاش)
الصفحة الرئيسية

**ويكي العوالم المنسية**
مرحباً أيها الرحالة! هذه الموسوعة تغطي إطار حملات *العوالم المنسية* *Forgotten Realms* للعبة *دياميس وتنانين* *Dungeons & Dragons* من شركة ت.س.ر TSR وو.ا.ذ.ك WotC، ويشمل معلومات عن اطار حملات كل من *المغامرات الشرقية* *Oriental Adventures*، و*القديم* *Al-Qadim*، *مازتيكا* *Maztica*، *الحشد* *The Horde*، *بلينسكيب* *Planescape*، و*سبل جامر* *Spelljammer*، مغطية كتب المرجعية، الروايات، العاب الفيديو، القصص المصورة، والمزيد على مدى الإصدارات. إنظر إلى أهداف واتجاهات الموسوعة هنا.
هذه الموسوعة مستوحاة بشكل كبير ومبنية على العمل الجبار القائم في The Forgotten Realm Wiki، والشكر أولاً وأخيراً يعود إليهم، ثم إلى المترجمين والمترجمات العاملين في موسوعتنا.

 ملف:Placeholder

## الروابط

* المقالات (١١)
* عشوائي
* جديد
* أحدث التغييرات
* مساعدة (إنجليزي)
* تسجيل دخول
To-Do List

* Add a "modding kindergarten" for simple starter tutorials like projectile swapping, removing map barriers, global player traits, and other fun and simple things to get completely new modders started.
* Add pages relate to specific tags or specific blocks of specific tags i.e. the engine properties of the vehicles tag should have their own page. This process has begun but it will probably take a very long time. This will hopefully be the main project of this wiki.
* Adding more miscellaneous tutorials like campaign map spawn editing and more advanced weapon and vehicle modification will also be useful in the future, and should be a bit more fun to work on than the documentation of tags and their functions.
عن موسوعة العوالم المنسية

**موسوعة العوالم المنسية** هي موسوعة ويكي عن إطار حملات *العوالم المنسية Forgotten Realms* للعبة *دياميس وتنانين Dungeons & Dragons* بكل إصداراته. يهدف ليكون مرجعية كاملة ودقيقة عن المعلومات الموثقة والرسمية ، أو علم العوالم Realmslore، الذي تم نشره على مدى العقود منذ أن صنعه إد غرينود Ed Greenwood. ويغطي المراجع الموثقة والروايات والوسائل الأخرى، كذلك المحتويات المصرحة رسمية لكن غير موثقة مثل العاب الكمبيوتر والفيديو .

## ماهية موسوعة العوالم المنسية

بوجود العديد من منتجات *العوالم* تم نشرها على مدى السنين، وبعض المواضيع تم تعديلها عبر العديد من إصدارات *د.و.ت D&D*، من الصعب أحياناً تذكر أين نبحث عن معلومة معينة. أملنا أن هذه الموسوعة سوف تفهرس كل المعلومات حسب الموضوع والمصدر والتاريخ وما إلى ذلك، جاعلاً ايجادها أسهل بطريقة بحثية.

ثانياً، نسعى لتوفير:

* بوابة لجميع اللاعبين ومدراء الدياميس والقراء والمعجبين وحتى مصممي *العوالم* والكتاب لمساعدتهم في توسع معلوماتهم عن *العوالم المنسية*، وكتابة مغامرات وحملات وقصص مثيرة ومفصلة، واكتشاف أراضي وشخصيات جديدة.
* مقالات عن الأشياء في عالم الواقع التي تظهر *العوالم المنسية*، لوصفها وكيفية إيجادها في إطار الحملة، وكيف تختلف في *العوالم* عن مثيلاتها في الواقع.
* مقالات عن معلومات لعبة *دياميس وتنانين* الأساسية فقط عندما ترتبط *بالعوالم المنسية*.
* مقالات من عالم الواقع عن كتّاب *العوالم المنسية* والرسامين والمنتجات التي تشكل مرجعية للصانعين ومواد المصدر، وكذلك تاريخ العالم الواقعي لإطار الحملة.
* كونه موسوعة ويكي، أي شخص يستطيع أن يعدل ويشارك في المقالات، لكن نشجع المشاركين بالعمل بنزاهة نحو *العوالم* والموسوعة، بالتحقق من أن جميع أعمالهم صحيحة وتم الإستشهاد بحذر من مصدر مقبول. من المهم التنويه على أن جميع المشاركات، مهما كانت صغيرة، مرحب بها، بشرط أنها تتم بحسن نية.

## ماليس موسوعة العوالم المنسية

هذه الموسوعة ليست بديل عن المصادر. يمكن استخدامها بدلاً عن المصادر فقط عندما يتطلب الأمر ملخص مختصر عن الموضوع، لكن الموسوعة تسعى لتوفير مرجعية المصادر لكي تستطيع معرفة من أين جائت المعلومة الصحيحة بسهولة. *العوالم المنسية* هي موضوع الكثير من الكتابات المفصلة والمثيرة طوال فترة وجودها، و في جميع الحالات، القارئ ينصح بإكتشاف قدر المستطاع من مصادر *العوالم* الرسمية.

هذه الموسوعة ليست مكان لطرح المعلومات المؤلفة شخصياً (المسماة بتأليفات المعجبين)، تفاصيل الحملات، شخصيات اللاعبين، أو التخمينات الغير مدعومة. لأن الهدف الأساسي هو توفير مرجعية دقيقة لعلم العوالم، ادخال المحتوى الغير موثق سوف يضعف المعلومات ويسبب في ارتباكات، مما يجعله أقل فائدة.
هذه الموسوعة لن تقبل نسخ المواد من المراجع والأعمال الأخرى، حيث يعتبر هذا إنتهاك لحقوق النشر وغير قانوني. مثل هذه المواد سوف يعطى لها فرصة لإعادة كتابتها، أو تحذف.

أخيراً، الموسوعة لا تقبل آليات اللعبة ، والذي تغطي القوانين، البيانات، والرسومات الخاصة لقوانين لعبة *د.و.ت D&D* في كل إصداراتها. الآليات ليست ضرورية للموسوعة وهي خارج نطاقها واستيعابها. كتابة الآليات الغير مذكورة في رخصة اللعب المفتوحة Open Gaming License يعتبر انتهاك لحقوق النشر وغير قانوني. الموسوعة تستخدم البيانات البسيطة للتصنيف والمستوى وأسماء التعويذات ومستويات القطع لغرض المقارنة، وأوصاف القدرات وتأثيراتها حيث يلزم.
موسوعة العوالم المنسية:السياسات والإرشادات

بعكس ويكيبيديا، الذي يحتوي على ملايين المقالات ومئات الآلاف من المحررين، موسوعة العوالم المنسية لديها حفنة من المحررين، وليس بالضرورة تتطلب إرشادات دقيقة والسياسات التي قد تجدها هناك. عوضاً عن ذلك، توجد إرشادات وسياسات عامة ينبغي أن تتبعها لأنها سوف تساعد في تشكيل نوع من الإنسجام خلال الموسوعة، وتتأكد من أن الجميع يعملون بالنية الصالحة.

## محور السياسات

السياسات ليست ثابتة وغير شاملة لكل شيء. إذا لم تتبع سياسة معينة، فهذا ليس نهاية العالم، لكن هذا قد يعني أن شخصاً ما سوف يأتي لاحقاً على الأرجح ليعدل تحريرك.

## إقتراح سياسة جديدة

الرجاء صنع صفحة جديدة، باسم السياسة التي تريد، متبدأ بقالب {اقتراح}}. هذا يضع الصفحة في الفئة المناسبة تلقائياً. إكتب إقتراحك، وإدعوا الآخرين لمناقشة المقالة في صفحة النقاش.

## إستخدام الإقتراح

يمكنك أن تبدأ القيام بالأمور مستخدماً الإقتراح مباشرة، إلا إذا كان يتعارض مع سياسة مؤسسة مسبقاً، أو تتضمن القيام بالعديد من التغييرات الجذرية (مثلاً، إعادة تسميات جميع الصفحات بطريقة مختلفة). في مثل هذه الحالات ينبغي أن تنتظر إلى أن تتم موافقة إقتراحك أو يكون هناك نقاش عنه في صفحة النقاش.

## تحويل الإقتراح إلى سياسة

شريطة عدم وجود أي إعتراض في صفحة نقاش الإقتراح، بعد أسبوعين يمكنك إستبدال قالب {{إقتراح}} بقالب {{سياسة}}. أضف ملاحظة صغيرة في صفحة نقاش المقالة بأنك جعلتها سياسة.

## الإختلافات والنقاشات

أي قضايا يجب أن تحل قبل أن يتحول الإقتراح إلى سياسة، *حتى لو مر أسبوعين*. ليس بالضرورة الخوض في التصويت والديموقراطية هنا (لأنه المفترض أن الجميع يعمل بإتجاه هدف واحد وهو توفير أفضل موسوعة ممكن وكون فريق التحرير صغير)، يجب أن تحاول أن تتجنب تجاوز الحدود عند تجاهلك لإعتراض شخص على سياسة معينة.

## تغيير سياسة حالية

نرجو وضع اقتراحاتك للتغييرات في صفحة نقاش السياسة المعنية. أضف قالب {{تغيير سياسة}} إلى مقالة السياسة الرئيسية ليعرف الجميع رغبتك بتغييرها. إذا لم يتقدم أي إعتراض بعد أسبوعين، غير السياسة. وإلا، حاول الوصول إلى حل في صفحة النقاش. إذا وجد خلاف، السياسة لا تتغير.

## إنظر أيضاً

* سياسات حالية
* إقتراحات سياسات جديدة
* سياسات ذات تغييرات مقترحة
Lord blackthorn

LORD BLACKTHORN’S TOMB

This area has been redone and has a special set of monsters that tie into Lord Blackthorn. Lord Blackthorn himself drops great loot with new rare and semi rares that can only be found on him in game.

By killing each of the 7 bosses, you will be able to use the Blackthorn Tile to enter Lord Blackthorn’s Tomb (this can be found at the old entrance to the God’s Vault). YOU DO NOT HAVE TO COLLECT ANYTHING TO USE THE ENTRANCE, ONLY KILL THE 7 BOSSES.

Also, you will be able to take your pets and up to 3 other players to hunt in this dungeon.

The list of bosses:

* Eight Legged Freak (Covetous),
* LeeLoo (Shame),
* The Undead King (Hythloth),
* Poltergeist King (Deceit),
* The Evil Wyrm (Destard),
* The Troll King (Despise),
* Count Dracula (Wind),

The boss drops a certain rare only he drops.
Suzuko Mimori

Suzuko Mimori voice

## Roles

* Hibari Hanakoganei - Akihabara Dennou Gumi
* Kazuko Iidabashi - Koi Koi 7
* Jill - Super Smash Bros. Brawl
* Sherlock "Sheryl" Shellingford - Tantei Opera Milky Holmes
* Penelope - Pokemon
* Yayoi Tachibana - Luck & Logic
* Anju Shiratori - Kiratto Pri Chan
* Asumi Fuurin/Cure Earth - Healin Good Pretty Cure

## Dubbing

* Pinkie Pie - My Little Pony Friendship is Magic
* Dot Starlight - Laloopsy
* Moana - Moana
* Stella - The Angry Birds Movie
Network Poking

Network poking can be achieved so that you and your friends can modify Halo together in real time!

NOTE: Network poking is only implemented in the EXPERIMENTAL version of Assembly, so go to your settings and make sure you have the correct version.
The first thing you need to do is access the group poking tool in Assembly under the Tools drop down menu.

Next you need to determine who will be the host. I don't think it's very important who is the host, and the Assembly networking host DOES NOT need to be the same as the in game lobby host. Any player can host the Assembly networking tool and changes will still be applied the same way.

The host will then need to share their IP address with the other players who are participating in the modding session. You can easily find your IP address with Google, just type "what is my IP". Assembly attempts to use uPnP to automatically forward ports for you. You may need to do some port forwarding if you are host and people are unable to connect. This is probably indicative of your router having poor uPnP support. The host will then press the start server button. Hosts only need to specify the port they want their connecting clients to use. The remote address field is not used for hosts. Once the server is started you will get this message.

After the server is started, the other players should put the hosts IP into their "remote address" field and press the connect button.

If successful, clients will see this dialogue box.

Once everyone is connected, all players should open the same map. Assembly will only attempt to use poke data from other people in your session if you have that map open locally. Otherwise all pokes will be discarded.

At this point, everything should be ready to go, and the host of the game lobby can start the match.

## Important Notes

1. When a person alters the game through poking, it will effect everyone connected to the Assembly server, BUT NOT everyone simply connected to the game. All players in game should be connected to the Assembly server AND have the same .map file open, even if they do not intend to do any modding.

2. When one person pokes changes to the game, they will be applied to THE GAME ONLY. The changes one person pokes to other players games is not automatically loaded into other players Assembly. To view changes other people have made in Assembly, go to the tag that was change and press the "reload from memory" button, or ctrl+alt+R. This will load the values that are currently applied in the game into your Assembly.

3. If one player makes changes to something that another player is directly interacting with (i.e. changes the projectile of a weapon that is currently being fired) this may lead to a game crash.
Level2

Level 2 Chests – The Creatures of the Night

vampire
gargoyle
earth elemental
hobgoblin
orc elite
 Other possible rares to find in chest, on monsters:
Monster Trophies, Masks,
Seeds

Check also:

* Level 1 Rares
* Level 3 Rares
* Level 4 Rares
* Level 5 Rares
* Level 6 Rares
* Lockpicking
* Remove Trap
* Provocation
* Monster Loot
Simple 1-Way Wall

This is a simple tutorial on creating a functional 1-way wall panel, allowing you to walk-through in one direction but not the other. To do this we will alter the One Way Shield 2 gadget in Forge. In Assembly this object is named "ff\_one\_way\_door\_small".

Reminder: It is best to create a duplicate of the object you are editing before altering it, allowing you to use both the original and the new version. You can do this by following the instructions for Making a New Distinct Weapon, though you should only need to duplicate a single tag to accomplish this mod.

## Altering the Visual Effect

This is all you need to make a functional 1-way wall. Further topics below will discuss extra customisation.

To begin, open "ff\_one\_way\_door\_small.mode" and scroll down to the "Materials" block.

Next, alter the Shader tag "rmhg" to "rmsh", and select the desired look.

These are the results in-game:
Attaching Objects to Vehicles

The objects section under variants in the HLMT tag allows the addition of objects to a vehicle. Not to be confused with attachments. The markers section under the model (.mode) file allows positioning these objects.

First open a vehicle to edit, then goto its HLMT. This example uses the semi-truck (truck\_cab\_large).

Remember to set the correct variant of the object on the right. If you want your object to only apply to a certain variant select relevant index. This guide uses "bed\_long\_container" (The version of the semi that has a container/box trailer attached).

Ignore regions and permutations. Perhaps someone can define what those sections do.

First increase the index list of the objects section by one.
"Parent Marker" sets what your object attaches onto the vehicle. Give it any name you choose. I would suggest name\_hitch\_mod, allowing easier editing if anyone wants to modify your mod.
Child marker presumably adds a bit more control over how the attaching object coordinates itself. This seems necessary for trailers. In many cases it can be left blank.
Object Variant presumably allows the defining of your object only showing up on certain variants. In most cases it can be left blank as the object is added to the variant listed above under "Variant."
Choose an object under Child Object. Vehicles work fine. In this case we want to attach a controllable weapon to the semi-truck. Notice the object is a vehicle type object and not a weapon type.
Sometimes the first unknown box under Child Object is set to -1. It can be left blank.

Now that the object being attached is defined, we need too define where on the vehicle it attaches to. Scroll to the top of the page and go to the model (.mode)

Scroll down to Marker Groups and add an index to edit.

Input the name from the earlier "Parent Marker" box into the "Name" box.
Its common that Region Index and Permutation Index is set to -1. Presumably those pertain to the relevant sections in the HLMT tag. Set to -1 to be safe.

Node index chooses where on the vehicle the item goes. An index of zero would attach the gun to "b\_pedestal" which is effected by the vehicles suspension. This is not good. Scroll up to Nodes and investigate the different index's. In this case an index of six is chosen to attach the object to "b\_chassis" as its not effected by the suspension.

Next input translation values. Numbers 0-4 move the object a far. Use the Poke feature to update the vehicle in-game to help decide exacting translation and rotation values to use. Rotation uses a different system than many are used to. This website is easy to convert Euler angles (XYZ) to Quaternions (IJKW). http://quat.zachbennett.com/
Under "Seats" in truck\_cab\_large.vehi "Gunner" is selected on the driver seat to enable shooting. The object should now appear in-game.

Result:

In the Nodes section of falcon\_chin\_gun.mode, the falcon chin gun has been scaled up to 1.3 rather than 1.
This results in the bullets spawning too low.

Editing the "primary\_trigger" marker under Marker Groups allows the heighth adjustment of this through the Translation Z field.
Stealing

Stealing skill allows you to steal items from other players, stolen item is chosed randomly, if you want to chose which item you want to take, you should also train Snooping. As pure Thief, you should also think about having Hiding, to steal while being hiden, or hide from guards when you fail and become criminal. Stealth is also helpful, to follow your target while being hidden, or escape. With Stealing skill you can also steal “Stealable Artifacts” (at least 120%).

Check also:

* Stealable Artifacts
* Snooping
* Stealth
* Hiding

HOW TO TRAIN
The best way is to find another person who also training Stealing, place some items in your backpack (tables, kegs, regs…) then keep stealing each other, if you notice that you dont gain too good anymore, get heavier item, or find partner with higher Intelligence/Stealing, because chances of Stealing depends of them but, don’t expect too much gains, Stealing is damn hard skill, personally i think training Stealing till GM is waste of time, get 70-80% and max INT/DEX, should work well, but you need to know, that chances of Stealing from person who has more Stealing than you (by 10% or more), are none.
Guide to Tag Extraction & Injection

In this tutorial we will go over how using Assembly we can extract tags from one map and inject them into another.

I will be presenting this under the assumption you have a basic understanding of Assembly, if not I ***HIGHLY RECOMMEND*** you check out the Introduction to Assembly to get you started.

## Extracting Tags

So lets say *for example* you wanted to do a Biped swap mod and play as a Grunt on Forge World, *well first* we would need to extract the Grunt tags from a map in which they're on and later inject them into a multiplayer map (in this example we'll use m10 - Winter Contingency to extract our tags from).

So first thing we want to do if open up our map in assembly.

1. Once in the map navigate to the Biped Tags and find the one your looking for (in our case objects\characters\grunt\grunt).
2. Right-Click it and select Extract
3. In the dialogue that pops up simply choose where you want to save the extracted tag/s and a name for the file and hit save. **But what if you want to extract multiple tags at once??**
4. If every thing was successful you should get a Extraction Successful dialogue box.

### Extracting Multiple Tags

So lets say you making a different sort of mod and you want to extract multiple tags.

1. Again you want to find the tags you want to extract(for this example we'll use Grunts, Jackals and Marines.), right click them individually and select Add To Extract List. Now a box will pop up under the tags list letting you know whats on the Extract List.
2. One you have all the tags you wish to extract in your list, simply hit the Extract All button and again a dialogue box will come up and again name the file(it saves all the tags in a single file). Hit save and if successful you should get the Extraction Successful dialogue box

and were done extracting.

## Injecting Tags

Injecting tags is super simple. Open up the map you wish to inject the tags into(in our case Forge World), Head to Tags, click on Import and select the tags(in our case grunts)

In the next menu just hit Inject

If everything was successful you should get this Import Successful window.

Well, that about sums up Tag Extraction & Injection. Thanks for reading, I hope that this was a clear enough explanation and the images were clear enough (this being my first tutorial)

## Notes

* When extracting tags (like the Grunt biped tag in the tutorial for example) it actually pulls all the data/tags directly relevant to the Grunt not just the Biped tag but also the Model tag and Character tag, ect for the Grunt. So you dont have to extract these things individually.
Halo Mod and Assembly Tutorial Wiki

# **Welcome to the Halo Mod and Assembly Tutorial Wiki!**

I have just created this wiki and I hope anyone with any knowledge of Assembly and modding Halo can contribute. This site is supposed to be specifically geared toward modding The Master Chief Collection on PC, but any knowledge you have about modding halo should be helpful. Please feel free to create articles about specific things you may know how to do or have been working on.

I also aim to document as much about Assembly as possible, so it is there is an easy reference sheet when you are trying to get something specific done and need to learn about how specific parameters function and what kind of changes you can make to your game. If you have experience in more technical documentation like this any pointers and contribution would be greatly appreciated.

Have fun modding and be creative!

*Community Founders*: KrazyKaiser created this wiki.

* Extra special thanks do the developers of Assembly for creating such a useful tool.

Contributors to wiki will be listed here:

* Special thanks to the Halo Mods Discord Server for sharing their knowledge with me, please join the server if you haven't and are interested in modding Halo, though I assume you are here from the server already.
* Thanks to MegaMech for helping to edit the wiki and for saving mod tutorials that were removed from the developers github wiki.
* Thanks to Glordicus for having the same idea as me at the same time and undertaking this endeavor with me!

## Other resources and useful links

* https://discord.gg/halomods
* https://epitaph.dev/
* https://github.com/XboxChaos/Assembly
* https://www.halo2.online/threads/a-list-of-all-my-halo-2-vista-mod-tutorials.1586/
* https://www.reddit.com/r/halomods/
* https://www.xboxchaos.com/

## Important articles

Introduction to AssemblyNetwork PokingMaking a New Distinct WeaponAttaching Objects to VehiclesGuide to Tag Extraction & Injection

*Modding* *Articles*

* Introduction to Assembly
* Editing the Forge Menu
* Attaching Objects to Vehicles
* To-Do List
SuzukoMimori(Singles) Wiki

**SuzukoMimori(Singles) Wikiへようこそ！**
このWikiは、１つのテーマに関するウェブサイトを、同じテーマに興味を持つインターネット上の仲間と協力しながら作り上げていくための場所です。まずは、ページの上のほうにある「新しいページをつくる」または「編集」ボタンをクリックして、サイトの構築を開始しましょう。

**設立者の方へ**: このウェブサイトでどのような話題を扱うのか、解説を書きましょう。話題 (ゲーム、テレビシリーズなど…) についての基本的な情報をメインページに書き、訪問者に伝えましょう。アドミン・ダッシュボードでは、サイト構築のヒントをご案内しています。

## 主な記事

PlaceholderトピックPlaceholderメインキャラクターPlaceholder第1話Placeholder主要な場所Placeholder重要なできごとPlaceholder欠かせないアイテム
Forge Menu

The Forge Menu values are fairly easy to edit, though tedious depending on how many changes you intend to make.

First, you should navigate to your forge strings file.

You will need to add a string for each menu you are adding, then each object you want in that menu, then one for each variant if that is applicable. StringIDs usually follow a specific naming convention to help organize things, I recommend creating your own simple naming convention to help you keep your strings organized and distinct from default strings. I use the prefix kk\_ to initial my mod strings.

Now you are ready to edit the actual entries of the forge menu. This can be found in the scenario tag .scnr under "sandbox palette"

For whatever reason, there can only be a maximum of 16 menus in the main forge window at this time. I don't know if this will be fixed with official modding support, but that is the case for now. While you can have more than 16 listed in the sandbox palette, only the first 16 will appear in the forge window, and any further entries will be hidden.

If you check the "hidden" flag in one of the vanilla sandbox palette entries, it is an easy way to make room for more custom menus without deleting entire palette entries.

Add an empty block to the sandbox palette for each new menu you wish to add.

Now add your custom strings and objects to the palette entry.

Once you save the file, and launch the map in Halo, you should see your new entries appear in the forge window, as there is room in the window (remember, 16 menus maximum).

## Important Notes

* The Maps Forge World and Tempest both have a number of sandbox palette entries with the prefix ff\_. These entries are part of the upcoming "Thorage" update, which will officially release forge to MCC on PC and also officially add all of these menus to the forge window. You can enable them yourself now simply by turning the "thorage" value in the sandbox palette entry from "1" to "0". This is functionally the same as "hidden" flag, but can be used for individual object entries, and may have some other function that I am not aware of (though probably not).
* under the entries you can set a "entry count" or maximum number of spawned objects of this entry, and also "entry price" obviously the in game object price subtracting from the budget. Leaving these both at 0 will allow your object to be spawned limitlessly in forge.
* Also, when "sandbox" is searched for under the .scrn tag, you can also see the sandbox budget AKA the forge budget. Set that to 9999999 to max out your in game budget.
Modder's Boot Camp AKA Beginners Modding Tutorials

WIP

-introduction here

## Weapon Modifications

### Third Person Camera

To enable a 3rd person camera, you need to modify weapons individually(Only when you are holding the modded weapon will you have a 3rd person camera), but its really easy.

1. Open the map you wish to mod, and scroll down to the WEAP tag.
2. Under the WEAP tag find the weapon you want to be 3rd person. (In our case the Assault Rifle)
3. Scroll down through the weapons properties until you find the WEAPON heading.
4. In the Flags box directly under the WEAPON heading, scroll down until you find Third Person Camera and check it off
5. Poke/Save (Dont save on a mapfile you're currently playing or it will crash)
6. Done
Remove Trap

Remove Trap is recommended skill for Treasure Hunter, before you open t-chest you should remove traps, else you may die. Damages of the traps depends of t-chest level, first level ~80dmg, second level ~100dmg, third level ~125dmg, fourth level ~140dmg and fifth level about ~155dmg. With this skill you can also remove traps from Dungeon chests.

Check also:

* Lockpicking
* Treasure Hunting

HOW TO TRAIN

 33-75%
 75-100%
Departing Thomas

*****Departing Thomas** (Electric Thomas)*** is a Electric Item.

He comes in a starter set featuring him, Annie and Clarabel, a station, a circuit and a wand used to operate him. He was primarily manufactured in Japan.

## Appearances

* Puradera (1991)
* Departing-Now
* Puradera (1995)
* Thomas Rail Series

## Face

* Smile
* Angry
* Sad
Fun and games pikmin Wiki

**Welcome to the Fun and games pikmin Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

this is just for fun, games, theory's, and more fun stuff

Important articlesPlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial ItemA shock pikmin

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Swordsmanship

Swordsmanship is most used fighting skill on Neverlands, that’s because Swordsmanship deals huge damages and weapons of sms are Poisonable. Halberd is most used sms weapon, and it’s two-handed. Most of Axes (Blacksmithy section) are using sms, so if you want to use Lumberjacking damages bonus, you should have the skill.

Check also:

* Anatomy
* Tactics
* Poisoning
* Blacksmithy
* Lumberjacking

HOW TO TRAIN
Vendor Train to 33%, keep sparring with anyone/anything by using a butcher knife, skinning knife, katana or any other Swordsmanship weapon.

Note: All fighting skills gain faster having more Dexterity.
Card Trivia:Firewall Eternal Dragon

* This monster is the cover card of *Spark of the Ruler.*

* This card is a Pendulum counterpart to "Firewall Dragon".

* This card is named after a firewall; a network security system in computing that monitors and controls the incoming and outgoing network traffic based on predetermined security rules.
Accelshift Morpher

## Production Order

The Accelshift Morpher is the primary Morpher used by the Accel Rangers.

## Morphing Sequence

* 2

"*Accel Power Car, start your engine!*"
—Accel Power Car insertion announcement[src]
"*Accel, Engine Start!*"

To morph, a Ranger must first insert their personal Accel Power Car into the Morpher after turning the back 180 degrees. Then, they must flip the back part like a lever.

## Notes

It resembles (and functions similar to) the Shift Brace from *Kamen Rider Drive.*
Axel

(as TBA)Motorbike, Racer, Machine, Vaccine, Knight, Crossing guard, Mechanical Technology
 (as Power Rider Zero)

### Actor

Isaak Presley

*To be added*

## Forms

*To be added*

}}

## Notes

* Axel has similarities to Leanbow (Koragg/Wolf Warrior) from *Mystic Force*. Both warriors are purple and black colored, have a rivalry with the main character that wears red, and slowly regain their memories over time, only to fall back under the thrall of the hero's enemies.
* Axel also shares similarities to Donais (Robo Rider) from *Masked Rider*. Both were brainwashed into working for the main villains of their subject series and both have similar robotic looking rider forms. In their evil forms, they also sport Rider-like appearances, despite not bearing the title.
Vikipedia Wiki

**Welcome to the Vikipedia Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the advanced theme that anyone can edit

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Crystal Sword Prism Stone

The **Crystal Sword Prism Stone** is the transformation device and personal weapon of Power Rider Gem.

## Design

The Crystal Sword Prism Stone is composed of the following parts:

* **TBA**: The handle.
* **Prism Stone Trigger**: The trigger. It assists in initializing Rider Finishers.
* **Crystal Sword Prism Stone Emblem**: The source of Prism Stone's TBA.
* **TBA Blade**: The blade section. Being forged from the flames of stars, the blade has an unknown ability.
* **Prism Stone Soul**: The blade's base. With the wisdom blade, you can learn and embody all the traditions written in the Fragment Tale from the Ultimate Blade Swordriver and the "Mind Eye Reader".
* **Mind Eye Reader**: The reading device at the tip of the blade. By contacting the special speed-reading metal fitting **Lareader** on the back cover of the Fragment Tale, you can read with speed. As a result, it becomes possible to temporarily hold all the power of the Fragment Tale’s story in the Holy Sword.

### Transformation

To transform, the user inserts one to three Fragment Tales into the corresponding slots on the belt and pulls out the sword.

Transforming with more than one Fragment Tale results in other constructs being released from the additional books and forming special armor around the corresponding section of the body.

### Finisher

*Main article: Finisher (Story Keeper)*
There are five ways to activate a finisher with the Crystal Sword Prism Stone:

1. Pulling the trigger on the sword twice while it's docked in the Swordriver.
2. Pulling the trigger on the sword and pulling it out.
3. Scanning up to three Fragment Tales on the sword's tip and pulling the trigger.
4. Dock the sword into the left-hand side Must-Read Holder before pulling the trigger on the sword, and pulling it back out.
5. Scanning the TBA or King Lion TBA on the sword's tip and pulling the trigger.
SNOOPING

Snooping is an additional skill for Stealing, so you can chose whatever you want to steal from backpack, the skill can be also used as stand-alone skill, for exemple if your curious what people hold in their backpacks. As a thief you should get max possible Dexterity, more DEX prevent from failing Snooping, it also depends of your target DEX, if he have much more DEX than you, you will always fail.

Check also:

* Stealing

HOW TO TRAIN
Vendor Train to 33%, then keep opening people’s backpacks, haven’t tested this personally but you can also try training on pack horse/llama.
Chameleon Akumajin

True Identity

The unknown man who became the **Chameleon Akumajin** was an ally of MAJINIX who assumed the human guise of **Damon Howe** to infiltrate the ECSTATICS and recover the Demonium Stamp. He used the Chameleon Bane Wistamp to transform into the **Chameleon Akumajin TBA** before becoming a TBA and evolving into the **Chameleon Akumajin TBA**.

## History

Little is currently known about the Chameleon Akumajin's prior life other than he eventually joined MAJINIX and even transitioned into a TBA Akumajin.

## Powers and Abilities

### Powers

* **Transformation** Using the Chameleon Wistamp, he is able to transform into the Chameleon Akumajin. He is also able to change his appearance to resemble anyone he's touched, to the point where he is indistinguishable in both appearance and voice from the original. Upon becoming a TBA, he used his ability to permanently change his human form to that of Damon, preferring his victim's face to his original.

### Abilities

* **Expert Tactician**: The Chameleon Akumajin was able to trick everyone (even ECSTATICS) for months into believing he was the real Damon Howe. However, he made some mistakes that resulted in Sakura Wilson discovering his true identity.

## Behind the Scenes

### Portrayal

The Chameleon Akumajin's human form is portrayed by TBA.

## Notes

* The legs are retooled from the Cheetah Akumajin TBA.

## See Also

* Chameleon Deadman - Counterpart in *Kamen Rider Revice*.
DST Dystopia

**DST Dystopia** is a sun-based Dystopia of D.O.W.N.F.A.L.L. created from the DST Despair Gear that contained the *Cosmic Guard* universe.

## Forms

* Cho-kai
* DST Dystopia

 File:KSZe-Kudaitest.png
The original form of the Dystopia.

 File:KSZe-Great Noon World.png
By using the DST Despair Gear, it changes into **DST Dystopia**

**Powers and Abilities**

* **World Creation:** Upon the creation of the Dystopia Monster, DST Dystopia can alter the world to its own image.
* **Sun Flash:** DST Dystopia can shine the light to the opponents from his face.

**Arsenal**

* **TBA:** He uses a large magnifying glass-like staff for combat.

## Profile

* Height: 48.1 m
* Weight: 2260.7 tons

## See Also

* Great Noon World: Counterpart in *Kikai Sentai Zenkaiger*.
Daphne Barlow

Template:ArticlePhi

## **Power Rider Δ**

Daphne Barlow is a character in Power Rider Φ, and was the first user of the Δ Set. She later uses the α Set to become **Power Rider α**.

## Notes

* It is rumored that Daphne will survive the events of the series, unlike her counterpart Saya.

## See Also

* Saya Kimura - *Kamen Rider* counterpart in *555.* See comparison page*.*

Template:PRPhi
Template:Power Riders (Qwex67)
Beetle Universe

**Beetle Universe** is a rhinoceros beetle-based Universe monster of D.O.W.N.F.A.L.L. created from the Beetle Despair Gear that contained the *Dino Thunder* universe. After his destruction, his Despair Gear lasted another life by reforming a TBA into the Beetle Dystopia.

## Forms

* Kikai
* Sekai
* Beetle Universe

 File:KSZe-Kudakk.png
The original form of the Universe.

 File:KSZe-Kudaiter.png
When the Kikai is installed with a Despair Gear, it briefly transforms into a Sekai before becoming a Universe.

 File:KSZe-Kabutomushi World.png
By using the Beetle Despair Gear, he changes into **Beetle Universe**

**Powers and Abilities**

* **World Creation:** Upon the creation of the Universe Monster, Beetle Universe can alter the world to his own image.
* **TBA:** By shooting a yellow laser from his head, he is able to give the victims the beetle catching outfits which then make the victims go crazy for catching beetles.
* **Kikai Summoning:** Beetle Universe is able to summon Kikais to aid him in battle.
* **Charging:** He is able charge by using his head rocket.

**Arsenal**

* **TBA:** He wields a pair of beetle gauntlets for combat.
	+ **TBA:** Beetle Universe can use his gauntlets to fire shots.

**Weaknesss**

* **Sap:** Since beetles love sap, he can't resist the smell of sap.

## Profile

* Height: 201 cm
* Weight: 302 kg
* *Power Rangers* series: **Dino Thunder**

## Behind The Scenes

### Portrayal

Beetle Universe is voiced by Jeremy Birchall.

## See Also

* Kabutomushi World: Counterpart in *Kikai Sentai Zenkaiger*.
Arma219

**Arma219** is one of the characters appearing in Data Collector Extras: Power Rider Fusion Sting

## Behind the Scenes

### Portrayal

Arma219 is portrayed by Elizabeth Gillies.

### Etymology

Arma219’s name is based on the error code 219: Driver Problem (Driver failed to load)

## Appearances

* *Data Collector Extras: Power Rider Fusion Sting*

## See Also

* Sold20 - *Kamen Rider* counterpart in *Kamen Rider MetsubouJinrai.* See comparison page*.*
Blue Haritou of the Fantasy World

**Lore**If this card is Special Summoned by the effect of a "Fantasy World" card: You can add 1 "Fantasy World" card from your Deck to your hand. If this card is banished from your field: You can target 1 of your banished "Fantasy World" monsters, except "Blue Haritou of the Fantasy World"; Special Summon that target.

Gallery **·** Rulings **·** Errata **·** Tips **·** Appearances **·** Trivia **·** Lores **·** Artworks **·** Names **·** Sets

● Barman Nicholas of the Fantasy World ● Blood Hotel Guide of the Fantasy World ● **Blue Haritou of the Fantasy World** ● Four Children Squadron of the Fantasy World ● Fukushu, Revenge of the Fantasy World ● Green Haritou of the Fantasy World ● Manth, Industrialist of the Fantasy World ● Pegging Waitress of the Fantasy World ● Platinum Solitude of the Fantasy World ● Principal of Principles of the Fantasy World ● Red Haritou of the Fantasy World ● Retro Modernalist of the Fantasy World ● Succession of the Fantasy World ● Support Gifted Lawyer of the Fantasy World ● Tensai, Prodigy Coder of the Fantasy World ● Twin Siblings of the Fantasy World ● Wounded Heart of the Fantasy World
● Fantasy World - 30th Anniversary ● Fantasy World Stage - In the Nick of Time ● Fantasy World Stage - Neoclassical House ● Fantasy World Stage - The Bar ● Fantasy World Stage - The Coffee Shop ● Fantasy World Stage - The Office
Animal Pretty Cure

**Animal Pretty Cure** (動物プリキュア, ***Animal Pretty Cure***) is the TBA anime series of the *Pretty Cure* franchise.

Directed by GumballFan6 and produced by Alphared, succeeding *Healin' Good♥Pretty Cure* in its time slot.

The series' theme is animals.

## Media

***Animal Pretty Cure episodes***

***Animal Pretty Cure movie***

***Animal Pretty Cure Manga (Kamikita Futago)***

## Characters

### Pretty Cure

#### Land Team

**Hagiwara Miyako** (夏海まなつ, ***Hagiwara Miyako***)
**Cure Dog** (キュアサマー, ***Cure Dog***)

**Yamakawa Hiroe** (涼村さんご, ***Yamakawa Hiroe***)
**Cure Cat** (キュアコーラル, ***Cure Cat***)

**Kobayashi Yuko** (涼村さんご, ***Kobayashi Yuko***)
**Cure Rabbit** (キュアコーラル, ***Cure Rabbit***)

**Hagiwara Sakura** (一之瀬みのり, ***Hagiwara Sakura***)

Sakura is Miyako's Twin sister who is the complete opposite of her. She is a pessimistic girl who often berates her sister for doing stupid things. She has a short-temper and mostly everyone fears her. Despite this, she loves her sister and her friends and will do anything to protect her. She is mostly cynical because she is jealous of her sister for being so popular and loved by everyone. She's the Pretty Cure of Wolf, **Cure Wolf** (キュアパパイア, ***Cure Wolf***), Her catchphrase is **"Don't be such a dummy, Dummy!"**.

**Iwamoto Komaro** (滝沢あすか, ***Iwamoto Komaro***)
**Cure Lion** (キュアフラミンゴ, ***Cure Lion***)

**Kagawa Mao** (滝沢あすか, ***Kagawa Mao***)
**Cure Crocodile** (キュアフラミンゴ, ***Cure Crocodile***)

#### Water Team

Nakagawa Otowa
**Cure TBA** (キュアフラミンゴ, ***Cure TBA***)

Fujiwara Miu
**Cure TBA** (キュアフラミンゴ, ***Cure TBA***)

Miyagawa Narumi
**Cure TBA** (キュアフラミンゴ, ***Cure TBA***)

Nagamine Saori
**Cure TBA** (キュアフラミンゴ, ***Cure TBA***)

Kodama Nami
**Cure TBA** (キュアフラミンゴ, ***Cure TBA***)

Furuya Azumi
**Cure TBA** (キュアフラミンゴ, ***Cure TBA***)

#### Air Team

Yukimuro Saki
**Cure TBA** (キュアフラミンゴ, ***Cure TBA***)

Hirayama Chika
**Cure TBA** (キュアフラミンゴ, ***Cure TBA***)

Itagaki Mikako
**Cure TBA** (キュアフラミンゴ, ***Cure TBA***)

Tsujihara Noriko
**Cure TBA** (キュアフラミンゴ, ***Cure TBA***)

Kugimiya Kotomi
**Cure TBA** (キュアフラミンゴ, ***Cure TBA***)

Hayashida Aiko
**Cure TBA** (キュアフラミンゴ, ***Cure TBA***)

### Villains

**TBA** (あとまわしの魔女, ***TBA***)
TBA

**TBA** (バトラー, ***TBA***)
TBA

**TBA** (チョンギーレ, ***TBA***)
TBA

**TBA** (ヌメリー, ***TBA***)
TBA

**TBA** (ヤラネーダ, ***TBA***)
The series' main monsters.

## Items

* **Trinity Morpher** (トリニティモーファー, ***Trinity Morpher***) is the transformation item. in the land team is known as the Terra Morpher in the Water Team is known as the Aqua Morpher and in the Air Team is known as the Caeli Morpher To activate their transformations, the girls must say the phrase *Unleash The Beast!*.
* **Trinity Commune** (ハートルージュロッド, ***Trinity Commune***) TBA.
* **Trinity Medal** (TBA, ***Trinity Medal***) is a medal that the girls put on their Trinity Morpher at the start of every transformation.
* **Beast Weapon** (ハートルージュロッド, ***Beast Weapon***) is a weapon the Cures use to perform their solo and group attacks.
Clean-Up Time

Legendary Force, Episode 13

## Episode Guide

**Episode 13: Clean-Up Time** is the thirteenth episode of *Power Rangers Legendary Force*. It features the debut of the Super Megazord Zeo Formation.

## Cast

* Walter Farlow: Reed Alexander
* Sam (Voice): Derrick Redford
* Ella (Voice): Jada Facer
* Rachel (Voice): Lolli Sorenson
* Luke (Voice): Chase Austin
* Blake Thirtyacre: Jace Norman
* Anny (Voice): Leah Clark
* Thelma Thirtyacre: Madisyn Shipman
* Tori Thirtyacre (Voice): Erica Mendez
* Jay Thirtyacre (Voice): Ryan Nicolls
* King Batsubus (Voice): Robert Belushi
* Commander Tankfield (Voice): David Lodge
* Officer Gearcog (Voice): Troy Feldman
* Pete (Voice): Emmett Skilton
* Masao: Noland Ammon

## Form Changes and Collectibles Used

### Legacy Gears

* Secret Ranger - Secret Ranger (Power Side), TBA (in Megazord)
* Mighty Ranger - Mighty Ranger (Power Side)
* Wild Ranger - Wild Ranger (Power Side)
* Mystic Ranger - Mystic Ranger (Power Side)
* Overdrive Ranger - Overdrive Ranger (Power Side)
* Super Megaforce Ranger - Legacy Samurai, RPM, Legacy Zeo (Power Side), TBA (in Megazord)

## Elements/Homages to Super Sentai and Power Rangers

* This episode’s title is a reference to the thirty-seventh episode of *Mighty Morphin’ Power Rangers*, Clean-Up Club.

## Notes

* As part of *Double Heroes Weekly*, this episode aired alongside *Power Rider Story Keeper* episode 37, *TBA*

## See Also

* No. 13-kai! Recycling Once Again! - *Super Sentai* counterpart in *Zenkaiger*.  *See comparison page*.

2: Lion Awakening •
3: Witch Within •
4: Betrayal of Blue •
5: Makis and Nigiris •
6: Day of the Trash •
7: Battle of the Rangers •
8: Golden Lining •
9: Curse of the Mochi •
10: The Sun Invasion •
11: The Ranger Tag •
12: Not So Fast •
13: **Clean-Up Time** •
14: TBA •
15: TBA •
16: TBA •
17: Ghost Busters •
18: Fake Love •
19: Green With Power •
20: A Wife in Need •
21: Copies and Beasts •
22: Fight of the Bull •
23: TBA •
24: Ranger Vacation •
25: TBA •
26: Evolved and Dangerous •
28: TBA •
29: TBA •
30: TBA •
31: TBA •
32: Ranger Switcheroo •
33: TBA •
34: TBA •
35: TBA •
36: TBA •
37: TBA •
38: TBA •
39: TBA •
40: TBA •
41: TBA •
42: TBA •
43: TBA •
44: TBA •
45: TBA •
46: TBA •
47: TBA •
48: TBA •