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Archive:Nickel

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 Description | An uncommon crafting material used in all types of items.

 Description | An uncommon crafting material used in all types of items.

The **Nickel** is a material in Archive:The Cycle.

## Summary

Found as both an ore in small deposits along the surface and, for some yet unknown reason, in the guts of various creatures.

## Material Map

* Minimap material.png
* HDMap material.png
Archive:Crafting/pt

*This article is a translation stub. You can help The Cycle: Frontier Wiki by translating it.*

Fortuna III é um planeta desafiador. Enquanto você estiver em missão no planeta, poderá fazer parte do mercado paralelo, já enquanto estiver na Estação de Prospecção, a **oficina** será a forma mais consistente de obter melhorias permanentes.

## Visão Geral

Você poderá utilizar os recursos obtidos na superfície do planeta para montar equipamentos. Armas, Habilidades, Kits e uma variedade de modificações estarão à sua disposição conforme aumentar seu nível junto às Facções.

**Artigos Relacionados:**

* Armas
* Dispositivos
* Habilidades
* Kits
* Materiais
Archive:Cycle/pt

O **Ciclo** ou 'Tempestade', é uma anomalia climática que torna a vida selvagem mais forte e libera altos níveis de radiação.

## Resumo

Fortuna III foi terraformado por alienígenas há muito tempo atrás. A Federação tentou colonizá-lo, mas foi impedida pelo Ciclo. As tempestades globais matam qualquer coisa estúpida o suficiente para pôr os pés na superfície do planeta - tempestades essas que acontecem quase o tempo todo. A perigosa fauna nativa do planeta aprendeu a sobreviver na superfície, inclusive extraindo energia das tempestades. Quanto mais perto você estiver do próximo Ciclo, mais fortes serão seus inimigos no planeta. A própria tempestade libera níveis de radiação que vão dilacerar seus órgãos internos se você não chegar à nave de evacuação a tempo.
Archive:Cycle

*This article is a stub. You can help The Cycle: Frontier Wiki by expanding it.*

The **Cycle** or the 'Storm' is an anomaly storm that makes enemies stronger and releases powerful radiation.

## Summary

Archive:Fortuna III was terraformed by aliens a long time ago. The Federation tried colonizing it, but the Cycle put an end to that. The world-spanning storms kill anything dumb enough to set foot planetside, and these storms are happening more often than not. The planet dangerous inhabitants have learned to survive on the surface and even draw power from the storms that pass over the surface of the planet. The closer you are to the next Cycle, the stronger the enemies on the planet. The storm itself releases powerful radiation that will tear your insides apart if you don't make it to the evac ship.
Archive:AR-55 Phase Autorifle

Go back to > Weapons

## Summary

A decent fully automatic rifle, the **AR-55** doesn't excel in any one department, but comfortably versatile and lethally effective.

The AR-55 was commissioned by the IFA an attempt to improve standard Authority armament without further increasing their reliance on Korolev Heavy Industries. While the IFA would eventually settle with the SAR-62, CoTEC's AR-55 remains a popular weapon in private armies and corporate security forces, and has succeeded at being an effective market counter to the popular KOR-47.

## Modification

Only 1 of each type of mod (Rail, Handle, Body, Magazine) can be equipped at the same time. Most guns have 4 modifications, some special weapons like KARLA have no modifications because of game direction.

While in a match you can also upgrade the weapon 2 times, depending on the weapons cost the upgrades will cost more. For example, $200 weapon will cost $100 to upgrade and $500/$800 costs $200 to upgrade.

Most of the upgrades are +5 - 10% damage, 15% Rate of Fire Increase, +1 Ammo, +10 - 15% range, etc. Here are the upgrades for this weapon.

 1
 2

## Update History

Release 13
* Added as the 28th weapon in the game and the 5th Assault Rifle
Archive:Release date

This page contains the **release information** for *The Cycle: Frontier*.

## Release date

The Cycle: Frontier was released **at the end of 2018**.

## Release information

The game was preceded by an alpha testing phase. Players were able to sign up for it via *The Cycle'*s home page.

## See also

* How to play guide for The Cycle: Frontier
* Archive:System requirements
Archive:ICA Guarantee

Go back to > Archive:Weapons

The **ICA Guarantee** is a Heavy Weapon, a primary weapon in Archive:The Cycle.

## Summary

This Fortuna III custom isn't known for its finesse, but it'll chew through any target if the user manages keep it under control. With the amount of ammo expended, you're Guaranteed to hit something!
A fast firing Phase LMG; high recoil requires the user to aim in and steady themselves to be effective, unless they just intend to call attention to themselves.

## Modification

Only 1 of each type of mod (Rail,Handle,Body,Magazine) can be equipped at the same time.Most guns have 4 modifications, some special weapons like Archive:KARLA have no modifications because of game direction.

## Compare Weapons

Missing Data

If you're looking to easily compare stats and don't want to sift through the menus, check out the comparison table here > Archive:Weapon Comparison or continue below to the assault rifle only compare tables.

## Update History

Release 13
* The description and icon of the ICA guarantee mod light container. Now refers to that it will improve reload speed.
* Audio/SFX Changes

Release 11
* Increased unequip time from 0.3 to 0.4 seconds
* Increased equip time from 1 to 1.2 seconds

Release 10
* Refire from 0.13 to 0.117

Release 8
* Guarantee firing sounds changed.

Release 7
* Equip time increased from 0.7s to 1s
* Animation equip time increased from 1s to 1.6s
* Refire time increased from 0.12s to 0.13s
* Base damage reduced from 60 to 55
* Damage fall-off range increased from 3500-5000 to 5500-10000
* Damage fall-off multiplier reduced from 0.6 to 0.25

Archive:Release 3
* Audio Improvements

Archive:Hotfix - August 27
* Balance
	+ Damage from 68 to 60
	+ DPS from 567 to 500
	+ Magazine Size from 125 to 80

Archive:Early Access
* Stability System Reworked
* Damage from 45 to 68
* DPS from 375 to 567

Playtest #14
* ADS speed, Guarantee decreased from 0.7s to 0.6s.

Playtest #11
* Balance
	+ Damage from 55 to 45

Playtest #9
* Balance
	+ ICA Guarantee is now a 800 credit weapon (used to be 500)
	+ Damage from 40 to 45
	+ Clip size from 75 to 125
	+ Falloff start range from 4250 to 4000
	+ Falloff end range from 6500 to 6000
	+ Maximum falloff damage from 75% of base damage to 50%
	+ Adjusted recoil to be stronger but less jittery
	+ Now has slightly less recoil compensation

Playtest #3
* Balance
	+ Has way higher recoil in hipfire and little buildup

Archive:February\_28th\_Playtest
* Added
	+ ICA Guarantee (LMG)

# Weapons Data Code

This shows all the stats represented in the code and how individual stats like recoil, damage to players, damage to monsters, AoE Damage, etc. Most of these stats are shown as formulas and often do not directly translate to useful data in games.
Archive:Events

*This article is a stub. You can help The Cycle: Frontier Wiki by expanding it.*

# Holiday Events

## Spring 2020

Spring 2020 is a spring/easter event that came with Release 12, cosmetics were added, a new contract was added specifically for the event it is not just a reskin but it most closely resembles Archive:Brightcaps, challenges were also added specifically for the event.

Spring Event
* Earn points in the Storm Egg Hunt 0/1000

Reward:

File:UI Vanity Banner Spring Event Participation D.png
Storm Egg Hunter
* Score the most points in the Spring Event for a chance at an exclusive reward 0/1,000,000

Reward:

File:UI Vanity Banner Spring Event Winner D.png

## Christmas 2019

Christmas 2019 was its own update after Archive:Release 7, cosmetics were added, the map was changed, a material was added, and special holiday weapons were added for the duration of the event.

## Halloween 2019

Halloween for 2019 came as its own update shortly after Archive:Release 5 - Season One, it came in combination with a hotfix. The event changed the look of the map and the visual appearance of the Alpha Egg contract while not changing or adding any game mechanics.

# Timed Events

## Playtest Server Events

There is a PTS(Private/Public Test Server) version for the game where the developers have players test unreleased content 1 - 2 weeks before it's shipped to the live build. The signup is public and applications are approved as early as 48 hours before the test event starts. If a player's applications are accepted they will receive a code they must redeem in the Epis Games Store to unlock the PTS version, they then have to download the game. Even when downloaded the game is unplayable unless the PTS servers are active during the event times.

The playtests are streamed by the devs and other players, there is no NDA on this version of the game.

Playtest History:

Release 14 PTS
* April 30th 4pm - 6pm CET

Release 13 PTS
* April 9th 4pm - 6pm CET

Release 12 PTS
* March 19th 4pm - 6pm CET

Release 11 PTS
* March 6th 5pm CET

Release 10 PTS
* Februrary 21st 5pm CET

Release 9 PTS
* January 31st 5pm - 8pm CET

Release 8 PTS
* January 17 5pm - 8pm CET

## Map 2 Playtest

There were multiple playtests of Map 2 before it was release with Season Two, the first one lasted 6 hours and the following 2 lasted approximately 72 hours.

File:TipsyDrone PromotionalBanner.jpg
Archive:Evasion Cloak

The **Evasion cloak** is a ability in Archive:The Cycle.

## Summary

A Cloaking device that provides user with a small speed boost while cloaked, at the cost of more visibility while cloaked, and lower damage resistance and a small speed reduction for several second after cloak is deactivated

## Upgrades

While in a match similar to Archive:Weapons and Archive:Gadgets, Abilities can be upgraded twice. Each upgrade costs 100 credits.

The upgrades cost, description and value can be seen below.

 1
 2

## Update History

Archive:February 28th Playtest
* Ability mods
	+ Concealment Cloak (Cloaking Device) – Better effectiveness when static, but less effective while moving.
	+ Evasion Cloak (Cloaking Device) – Receive a small speed boost while cloaked, at the cost of lower damage resistance while cloaked. When the cloak ends, damage reduction and speed are lowered for a short time.
Archive:Black market/pt

O **Mercado Negro** deixa você comprar Armas, Habilidades, e Gadgets enquanto estiver no planeta, usando dinheiro adquirido através de Contratos. Lembre-se, é sempre mais fácil sobreviver com uma arma boa nas mãos e com uma jato ainda maior nas costas.

## Weapons

Disponíveis para compra há 3 camadas de armas distintas, diferenciadas pelo quanto custam para compra, a primeira camada serão armas que custam 200 créditos, seguidas pela segunda camada que custa 500 créditos, e por fim a terceira que custa 800 créditos. A tendência geral entre as 3 camadas é que quanto maior o preço, mais dano a arma irá fazer. Após a compra da arma, pode voltar ao Mercado Negro e melhorar a mesma, ao contrário das modificações que estão na pistola inicial, estes melhoramentos apenas se aplicam à sua arma se você investir mais créditos nelas ao longo da partida, e acontece instantaneamente, ao contrário da arma ter que ser equipada após a compra inicial. Os melhoramentos adicionam certos atributos da referida arma como, por exemplo, a Taxa de Tiro (Rate of Fire), ou a sua queda de dano à distância, então entre dois jogadores habilidosos equilibrados estes melhoramentos podem fazer a diferença.

Pode escolher até 4 armas que podem ser compradas já dentro do jogo, e você tem de selecionar as mesmas antes de entrar no pre-game lobby (Estação de Prospecção).

## Habilidades

Quando você tiver múltiplas Habilidades craftadas, pode selecionar até 4 para estarem disponíveis para si no Mercado Negro quando começa o jogo, e depois de compradas pode equipar apenas 2. Parecido às armas, pode investir mais créditos para melhorar as suas habilidades, i.e., reduzir o tempo de espera (cooldown) para utilizar a habilidade novamente.

## Gadgets

Os dois gadgets atualmente compráveis no Mercado Negro são o Teleporte de Retorno e o Revitalizador Kheper, após comprar eles irão descer na cápsula do Mercado Negro e você pode interagir com os itens para os equipar. Cada um retira um espaço vazio das suas armas.

## Misc.

A terceira seção do Mercado Negro está reservada para os itens "Miscellaneous", que tem como único item desta seção o seu veículo que pode ser comprado por 125 créditos.
Archive:Caza

Como habrás notado, Fortuna III está llena de peligrosas formas de vida alienígena que atacan a cualquier forastero a la vista. Y en caso de que no fuera claro, ¡eres un forastero! Algunas de estas bestias son molestas, algunas de ellas son abiertamente desagradables, pero hay algunas tan maliciosamente transformadas por The Cycle que hacen que todos los demás se vean como albóndigas Mosha. Estos monstruos viles son brutales y altamente agresivos, y necesitan ser tratados. ¡Y ahí es donde entran ustedes! Cazarlos y recoger las muestras que caen... por la ciencia, por supuesto.

# EL PROCESO

Paso #1 de cualquier caza - Localizar a su presa!
Designaremos la ubicación aproximada de estos brutos mutados en tu mapa, aunque tendrás que buscar su ubicación exacta tu mismo. Puede medir calcular su fuerza por la cantidad de marcadores asignados a cada zona.

Una vez que encuentres los monstruos viene el paso #2-matarlos
No es ciencia de Haze, lo sabemos ... pero vale la pena mencionarlo. Usa cualquier medio necesario, lucha de forma inteligente, ¿tal vez usa una granada o dos? Se tu mismo.

Y finalmente paso #3-recoge las muestras
¡Una vez que las criaturas horribles son desechadas, se puede proceder a reunir tantas muestras como puedas! Esperamos que entienda que no podemos pagarle por simples promesas. Cuando tenga suficientes muestras, ¡el contrato se completará!
También, nota útil: cuanto más peligrosa es la criatura, más valiosa es la muestra.

mátalos y recoge la biomasa
la biomasa mientras estas cazando la  fauna

# REGLAS DE COMPROMISO

Mientras te dedicas a la caza, asegúrate de estar atento a los competidores furtivos. Podrían estar tratando de robar tus muestras ganadas con tanto esfuerzo. Técnicamente no podemos decir quién es el legítimo propietario de los trofeos biológicos, así que alguien podría intentar usar esta excusa y robar su gloria para recoger la recompensa por sí mismo. Puede ser 2328, pero el último mentiroso aún no ha nacido ...

Un último consejo: las criaturas no son tan tontas como se podría pensar. Si muchos de ellos son asesinados en la región, atraerá la atención de la más vil de estas bestias. ¡Eso ya corre por tu cuenta!

## Jefe Alfa

Existe la posibilidad de que un mega jefe se aparezca ...

Missing Data

# NOTAS FINALES

Recuerde, Prospector: rastrearlos, llevarlos, recoger las muestras y vigilar su espalda. ¡Ahora salgan y hagan la superficie menos monstruosa! (Y no olvides esas muestras...)
Archive:Pure Veltecite

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 Description | A rare mineral used by Prospectors to create for various abilities and a few weapons.

 Description | A rare mineral used by Prospectors to create for various abilities and a few weapons.

The **Pure Veltecite** is a material in Archive:The Cycle.

## Summary

While veltecite veins are common, few are exposed enough for drillers to reach their core. The few samples that can be retrieved are highly valuable and can be used as an energy source for various items.

## Material Map

* Minimap material.png
* HDMap material.png
Rescue

**Rescue** is a mission in Streets of Rogue which requires the player to release a prisoner from the cell and escort them to the entrance Elevator or the mission giver. The quest will be failed if the NPC dies.

## How to Complete

* The room the NPC is trapped in can be opened with a Key carried by a nearby enemy. In some buildings, a Computer can also be used to free the NPC.
* If the room the NPC is trapped in has a Window, it is possible to free the NPC using a Window Cutter.
* If the walls are destructible or if you have the Blaster Master trait, alternatively you could destroy the walls to free the NPC.
* The NPC will automatically follow you regardless of the distance. Meaning that if you free the NPC remotely such as by hacking a Computer, the NPC will leave the building on their own and run to your location. Be aware that enemies will try to kill the freed NPC and that they could possibly die before reaching you.

## Prominent NPCs

### Enemies

#### Enemies in the hideouts

* Drug Dealer
* Gangsters
* Thief
* Slum Dweller

#### Enemies in laboratories

* Scientist
* Bouncer

#### Enemies in park cabins with cages outside

* Cannibal
* Gorilla
* Office Drone
* Vampire

#### Enemies in Downtown and Later Stages

* Supergoon
* Bouncer

### Possible Prisoners

* Drug Dealer
* Worker
* Gangsters
* Scientist
* Hacker
* Doctor
* Office Drone
Archive:Prospect Station/es

*This article is a translation stub. You can help The Cycle: Frontier Wiki by translating it.*

Hanging over Archive:Fortuna III, **Prospect Station** is the staging area for all raids on the surface of the planet. It's not pretty, but it's functional. Better get used to the spinning collection of tin cans if you plan to scrape together a living in these parts. A place where all prospectors old and new, rich and poor, can all devise their plan to kill the most monsters, collect the most loot, and finish the most contracts.

The Prospect Station is planned to be a playable area where players can interact and show off their cosmetics, also likely for a play to buy cosmetics, craft weapons, and talk to faction leaders. The extent of how much will be put into the Prospect Station is unknown, the devs could remove the entire main menu opting for an in game interaction space, this is just speculation.

The background of the main menu changed in RELEASE 4 – OCTOBER 09 from a far perspective of the Station to a close up almost a concept piece for what the in-game playable area will be. Just more evidence supporting the main menu being phased out almost entirely.

File:UI Art Menu BG LaunchFull V2.png
Archive:Project DNA

# PROJECT DNA

December 19, 2018

File:Blog dna 02c 01 (1).jpg
When creating a game it’s important to define what it is all about. The way we’ve tackled that problem on The Cycle is to describe what we feel makes up the DNA of the project. These statements guide us in decision making and help to align the team behind a common vision.
Below are a series of images that we created at the beginning of the year (Jan 2018) and although we’ve updated some of them since, we thought it might be interesting to share the original version.
Archive:Crafting/fr

*This article is a stub. You can help The Cycle: Frontier Wiki by expanding it.*

Most functional equipment like Archive:Kits, Archive:Weapons, Weapon Mods, Abilities and Archive:Gadgets has to be crafted by each Prospector in order for him to use them. To craft something, you need 2 ingredients: A blueprint and Materials.

## Blueprint

For everything craftable a blueprint exists. The blueprints are handed out by the different Archive:Factions as rewards for reaching certain Faction levels. You can see all blueprints in the Crafting menu, those that you have not yet unlocked are marked with a white lock symbol. Additionally, it is indicated which Faction Level is needed to unlock it.

* Unlocked Blueprint that you have the Materials to Craft
* Locked Blueprint that you have and do not have the Materials to Craft respectively
* Unlocked Blueprint that you do not have the required Materials to Craft

## Materials

*Main article:* Materials
If you have unlocked an item, you need the required Materials to craft it. The materials can be found on Fortuna III during the matches. additionally, at the end of each match you get a Reward Package with materials based on your placement. The amount and sort of materials needed varies greatly between the items.

## Crafting

When all requirements are met, you are presented with a "Craft" button. Crafted items are added to your inventory and can be added to your Load out for use in the matches. The amounts needed are presented next to the craft button and can also be found here in the wiki on the respective Weapon articles.

## Scrapping

It is possible to scrap crafted items. This removes the item from your inventory and load out, but returns 50% of the materials used while crafting it. You keep the Blueprint and are free to craft the item again any time.
Archive:Orbital Barrage

*This article is a stub. You can help The Cycle: Frontier Wiki by expanding it.*

The **Orbital Barrage** is an ability in Archive:The Cycle.

## Summary

An Orbital bombardment that delivers a barrage of small impacts over a large area

## Upgrades

While in a match similar to Archive:Weapons and Archive:Gadgets, Abilities can be upgraded twice. Each upgrade costs 100 credits.

The upgrades cost, description and value can be seen below.

 1
 2
1.13

← 1.12 | **1.13** | 1.14 →

**1.13**は、以下のいずれかを指す。

## *Java Edition*

* Java Edition 1.13
	+ Java Edition 1.13-pre1
	+ Java Edition 1.13-pre2
	+ Java Edition 1.13-pre3
	+ Java Edition 1.13-pre4
	+ Java Edition 1.13-pre5
	+ Java Edition 1.13-pre6
	+ Java Edition 1.13-pre7
	+ Java Edition 1.13-pre8
	+ Java Edition 1.13-pre9
	+ Java Edition 1.13-pre10
* Java Edition 1.13.1
	+ Java Edition 1.13.1-pre1
	+ Java Edition 1.13.1-pre2
* Java Edition 1.13.2
	+ Java Edition 1.13.2-pre1
	+ Java Edition 1.13.2-pre2

## Bedrock Edition

* Bedrock Edition 1.13.0
	+ Bedrock Edition beta 1.13.0.1
	+ Bedrock Edition beta 1.13.0.2
	+ Bedrock Edition beta 1.13.0.4
	+ Bedrock Edition beta 1.13.0.5
	+ Bedrock Edition beta 1.13.0.6
	+ Bedrock Edition beta 1.13.0.9
	+ Bedrock Edition beta 1.13.0.13
	+ Bedrock Edition beta 1.13.0.15
	+ Bedrock Edition beta 1.13.0.16
	+ Bedrock Edition beta 1.13.0.17
	+ Bedrock Edition beta 1.13.0.18
* Bedrock Edition 1.13.1
* Bedrock Edition 1.13.2
* Bedrock Edition 1.13.3

## Legacy Console Edition

* PlayStation 3 Edition 1.13
* PlayStation 4 Edition 1.13
* PlayStation Vita Edition 1.13

 この曖昧さ回避のためのページでは、同じバージョン番号に関する記事を一覧にしています。このページへリンクしているページを見つけたら、リンクを適切な項目に張り替えてください。
Archive:Polymetallic Prefabricate

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 Description | An uncommon material, and a preferred component for a majority of Archive:OSIRIS crafting blueprints.

 Description | An uncommon material, and a preferred component for a majority of Archive:OSIRIS crafting blueprints.

The **Polymetallic Prefabricate** is a material in Archive:The Cycle.

## Summary

One of those "miracle materials," sheets of this stuff is commonly used for casing and insulation of high-energy (and usually very hot) tools, components and of course, weapons.

## Material Map

* Minimap material.png
* HDMap material.png
Water Cannon

**Water Cannon** is a Special Ability used by the Firefighter. When activated, it produces a stream of water that can put out fires and push NPCs away. The Water Cannon has 250 ammo and can be completely refilled by interacting with a Fire Hydrant or jumping into a fresh body of water. The same Fire Hydrant or body of water can be used an unlimited amount of times to provide refills.

## Special Ability Traits

* Riot Cannon - Water Cannon destroys bullets and has much greater knockback.

## Super Special Ability

* Fire doesn't damage you.

* **Water Cannon** has infinite ammo, destroys bullets, and has much greater knockback.

## Tips and Strategies

* Spraying NPCs with the Water Cannon will not cause them to become Hostile immediately. However, if you spray them enough times, they will become Hostile and attack.

* Bodies of water that give Status Effects (such as poisoned Ponds) cannot refill the Water Cannon.

* You can use it to push NPC into hazards such as Slime Puddles, Mine Carts, Trains and Holes.

* The **Water Cannon** has a nice synergy with the Taser and the Ghost Gibber, allowing you to damage them while standing puddles created by the Water Cannon.
Archive:Kinetic Barrier

The **Kinetic Barrier** is an ability in Archive:The Cycle.

## Summary

Deploys an energy barrier that blocks movement, including yours, and enemy fire while allowing your weapon fire to pass through.

## Upgrades

 While in a match similar to Archive:Weapons and Archive:Gadgets, Abilities can be upgraded twice. Each upgrade costs 100 credits.

The upgrades cost, description and value can be seen below.

 1
 2

## Update History

Archive:February 28th Playtest
* Ability mods
	+ Protective Shell (Kinetic Barrier) – Provides a shield around the user that protects from all damage for 3 seconds.
	+ Safeguard (Kinetic Barrier) – Covers a larger area with a stronger shield, but it no longer prevents movement through it.
Archive:Advocate/test

## Modification

Only 1 of each type of mod (Rail, Handle, Body, Magazine) can be equipped at the same time. Most guns have 4 modifications, some special weapons like KARLA have no modifications because of game direction.

While in a match you can also upgrade the weapon 2 times, depending on the weapons cost the upgrades will cost more. For example, $200 weapon will cost $100 to upgrade and $500/$800 costs $200 to upgrade.

Most of the upgrades are +5 - 10% damage, 15% Rate of Fire Increase, +1 Ammo, +10 - 15% range, etc. Here are the upgrades for this weapon.

 1
 2
Archive:Fortuna III es

*This article is a translation stub. You can help The Cycle: Frontier Wiki by translating it.*

**Fortuna III** es el escenario de *El Ciclo*, un planeta apartado en la frontera de la civilización galáctica. Este trozo de roca normalmente sería ignorado, si no fuera por las increíbles riquezas de su superficie. Riquezas por las que cada facción en la galaxia pagaría hasta el ultimo crédito, si pudiera alcanzarla de manera confiable. Como está tan lejos, todo el mundo tiene que depender de cualquier profesional independiente, mercenario o tonto que esté dispuesto a arriesgarse a las tormentas y desafiar a la vida silvestre por un sueldo al final del día.

Para empeorar, o mejorar, las cosas, la ley es un concepto abstracto fuera de la Archive:Estación de los Prospectores, lo que significa que es hacer lo que quieras (o más bien, disparar como quieras) una vez que estés en el planeta. Simplemente no te distraigas con las megaestructuras dejadas por los *otros* extraterrestres que aterrizaron en el planeta e intentaron hacerlo suyo, antes de que la Federación lo intentara y también fracasara.
Archive:Hotfix - 6.2.0

File:Archive:Hotfix - 6.2.0.png
Dear Prospectors, here are the notes for the player-facing changes that came with todays update.

* **XP –** We have fixed the XP amount you receive for finishing a match.
	+ In SOLO you will see your Faction REP at the end of match screen no matter when you finish the match.
	+ In DUO and SQUAD you won’t see your Faction REP until the whole match is over, check the FACTIONS screen in the station later to see the progress. This will be adjusted in a later Release.
	+ The amount of XP you receive are as followed:
		- 1 place – 650 XP
		- 2 place – 500 XP
		- 3 place – 350 XP
		- 4-6 place – 250 XP
		- 7-10 place – 150 XP
		- 11-14 place – 100 XP
		- 15-19 place – 50 XP
		- + Bonus XP for EVAC
Archive:Optic Glass

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 Description | A rare material used to produce energy and beam weapons.

 Description | A rare material used to produce energy and beam weapons.

The **Optic Glass** is a material in Archive:The Cycle.

## Summary

A multitude of beam tools have been used by both Archive:Fortuna III's pioneers and a multitude of factions afterwards for both scientific purposes and more menial tasks such as mining, terraforming, or good old fashioned critter hunting. These focus lenses are an essential component, and still useful today to build similar tools.

## Material Map

* Minimap material.png
* HDMap material.png
Archive:Augment

Movement Speed | 440

The **Augment** is a suit in Archive:The Cycle.

## Modification

Only 1 of each type of mod (Tier 1,2,3 and Kit Core) can be equipped at the same time.

## Level Up Perks

 1
 2
 3
 4
 5
 6

## Update History

Release 13
* Shield Adjusted regeneration rate from 50 to 120 per second Delay before regeneration start changed from 6 to 7 seconds
* Health Adjusted regeneration rate from 120 to 25 per second Delay before regeneration start changed from 8 to 7 seconds

Release 12
* Decreased Jetpack Energy regeneration rate from 25 to 10
* Increased the cooldown on Energy regeneration from 0.75 to 1.5

Release 11
* All kits share the same regeneration values.
	+ Health
		- Adjusted Regeneration rate to 120 per second
		- Delay before regeneration starts 8 seconds
	+ Shield
		- Adjusted Regeneration rate to 50 per second
		- Delay before regeneration starts 6 seconds
	+ Mods
		- Unequip time removed from Pistol Master kit mod.
		- In Air Armor mod now protects from radial damage as well.

Archive:Release 8
* Adjusted Basic + MK2 shield from 300 to 500 & health from 600 to 500.

RELEASE 3 – SEPTEMBER 19
* Added Mods
	+ Added Tier mods to the MK2 version of the Basic Prospector Kit

Archive:Weekly Playtest 11
* Balance
	+ HP from 650 to 730
	+ Regen rate from 35 to 40

Archive:Weekly Playtest 10
* Balance
	+ HP from 850 to 650
	+ Regen rate from 20 to 35
	+ Regen delay from 7.5 to 12 (same as every other kit)

Archive:Weekly Playtest 3
* Changes
	+ Basic lowered to 700 HP.

Alpha II
* Archive:Basic Prospector Kit
	+ Added two levels, one that increases weapon damage and one that decreases ability cooldown times.
Archive:Recall Teleporter

Description | Allows the user to set a recall location to which they can teleport to on demand. Useful for those wanting to get out of a difficult situation.

The **Recall Teleporter** is a gadget in Archive:The Cycle.

## Summary

Designed to allow for rapid transport of goods in large factories, the Recall Teleporter has been largely deemed unsafe for use with biological matter, due to minuscule but cumulative errors in the copy and recreation process. Of course, Prospectors aren't exactly known for being risk adverse.

## Usage

The recall teleporter can be placed down anywhere in a few seconds by holding the fire key (left click), once placed, it can be teleported to by holding down the fire key again for a few seconds.

## Notes

* If the teleporter is destroyed, it will need to be placed again before using the teleport function
* Like other deployable objects, the recall teleporter cannot be damaged by teammates.
* If there is not enough room to teleport to where the teleporter is placed, the player will not teleport and the recall teleporter will be destroyed.
* The location of the teleporter can be changed either by teleporting to it, or dropping the item and picking it back up.

## Update History

Archive:Open Alpha Weekend
* Bug Fixes
* The recall teleporter is back in the game and functioning.

Alpha V
* Reduced activation time: 2 to 1

Alpha IV
* Bug Fixes
	+ Recall teleporter – easy to get stuck in human settlement meshes

Alpha I
* Added
Archive:Hotfix - 5.3.0

File:Archive:Hotfix - 5.3.0.png
Dear Prospectors, here are the notes for the player-facing changes that came with todays update.

1. **Challenges –** We have adjusted several of the challenges that require to use a specific kit.
2. **Challenges –** We have lowered the requirements for several challenges. This includes kill challenges, central station / drone activities etc.

Thank you for all your feedback!

**Please remember:** Even though we are now in Early Access and the 1st season has started, the game is still in development. This means that bugs and crashes are to be expected.
If you find any issues during your session, please don’t hesitate to report it using the bug reporter tool in-game.
Please also keep in mind that queue times, especially late in the night might be longer than expected due to lower player count around these times.

We hope you have fun during your time on Fortuna III and look forward to reading your feedback!
Archive:Contracts/pt

**Contratos** são tomados junto às facções que desejam recursos de Fortuna III, sendo essenciais para obter recursos que mais tarde podem ser utilizados para montagem de equipamentos e armas.

## Visão Geral

Você completa contratos interagindo com recursos que estejam em Fortuna III e que vão fornecer a matéria-prima necessária para a montagem de armas e equipamentos na Estação Prospectora.

Infelizmente, cumprir esses contratos não é assim tão fácil: ao começar a extração de recursos na superfície do planeta, surgirão animais da fauna local e tentarão proteger o território. Ondas de inimigos maiores ou menores surgirão de acordo à extensão e dificuldade do contrato. Ao mesmo tempo em que lida com esse problema, terá que manter os olhos abertos, pois outros prospectores poderão estar à espreita, prontos para atacá-lo e tomar os recursos que você lutou para extrair.

## Mecânicas

Quatro contratos são selecionados aleatoriamente pelo jogo antes de começar uma partida. Todos os jogadores terão os mesmos contratos e disputarão os mesmos recursos. Ao completar um contrato pela primeira vez, a meta do contrato é estendida, podendo render pontos extra caso seja atingida.

## Contratos Individuais

Uma subcategoria dos contratos. Os objetivos destes contratos surgem aleatoriamente no planeta.

* Estação Central de Energia (versão maior do contrato Estações de Energia)
* Caça Alpha (contrato ligado ao contrato de Caça)
* Entrega do Ovo
* Download de dados
Archive:Polirium Crystal

* Menu
* Icon

 Description | A mineral that allows for the creation of improved shard weapons.

 Description | A mineral that allows for the creation of improved shard weapons.

The **Polirium Crystal** is a material in Archive:The Cycle.

## Summary

While the main payload of "shard" weapons remains adrentite, Polirium is used to accelerate the crystallization without the bottleneck of needing an active reactor.

## Material Map

* Minimap material.png
* HDMap material.png
Archive:Derelict Explosives

* Menu
* Icon

 Description | A rare material, mostly the remains from the pioneers of Archive:Fortuna III, used to produce all sorts of explosives and shell for heavy weaponry.

 Description | A rare material, mostly the remains from the pioneers of Archive:Fortuna III, used to produce all sorts of explosives and shell for heavy weaponry.

The **Derelict Explosives** is a material in Archive:The Cycle.

## Summary

Archive:Fortuna III's settlers weren't subtle in their desire to "civilize" the planet, using an over abundance of explosives to both mold the environment to their liking, and to get rid of the local pests.

## Material Map

* Minimap material.png
* HDMap material.png
Archive:Easter Eggs

*This article is a stub. You can help The Cycle: Frontier Wiki by expanding it.*

There are many easter eggs that can be found or will randomly happen in the game based on your actions.

## World

* As a reference to Satisfactory the main company in that game FICSIT that company logo is on pipes outside of the Prospect Station which alludes to Satisfactory's major "Update 3" which is focused on pipes.

* The Ficsit logo also shows up in Map 1 on a crate near the Crashed Ship.

* There is also a Ficsit poster on the prospect station. It is located near The Lucky Leafman

## References to The Cycle in other Games

* Just how FISCIT is featured in The Cycle world, Archive:Korolev is featured in Satisfactory as a poster.
Archive:Gear

# **Summary**

Everything you will need to upgrade your loadout and protect yourself from the hostile environment from within Archive:Fortuna III, whether you choose defensive or offensive methods this article is here to show you your options.

For Primary and Secondary Weapons please refer to the Archive:Weapons article.
Archive:Hotfix - October 17

File:Archive:Hotfix - October 17.png
Dear Prospectors, here are the notes for the player-facing changes that came in with the update this week.

1. **We started to tackle the recent disconnect issues, so this update will already improve the connectivity.**
2. **In the same line, we are testing new server settings to improve ping and latency for affected players.**
3. Updated various shop data points.

**ADDITIONAL INFORMATION**

**Important facts for Early Access**

1. The **text chat will be disabled.** You can still use the **voice chat** (press [Left Alt] by default), **comm wheel** (hold [V] by default) and ping system (press [V] by default) to communicate in-game, and we also recommend that you join the official Discord, in case you want to ask for advice, give feedback or simply join the community.
2. We have introduced Brazilian Portuguese and Polish localization into the game. If you are a native speaker of those languages, we would really appreciate your help to improve the quality by reporting wrong or missing translations via the „Report Bug -> Localization Bug“ tab in the game menu.
3. We integrated the new Unreal Engine 4 version 4.22, so some instability and crashes may occur.

Thank you for all your feedback!

**Please remember:** even though we are now in Early Access, the game is still very much in development and not fully released. This means that bugs and crashes are to be expected. If you find any issues during your session, please don’t hesitate to report it using the bug reporter tool in-game. Please also keep in mind that queue times, especially late in the night might be longer than expected due to lower player count.

We hope you have fun during your time on Fortuna III and look forward to reading your feedback!
1.15

← 1.14 | **1.15** | 1.16 →

**1.15**は、以下のいずれかを指す。

## *Java Edition*

* Java Edition 1.15
	+ Java Edition 1.15 Pre-release 1
	+ Java Edition 1.15 Pre-Release 2
	+ Java Edition 1.15 Pre-release 3
	+ Java Edition 1.15 Pre-release 4
	+ Java Edition 1.15 Pre-release 5
	+ Java Edition 1.15 Pre-release 6
	+ Java Edition 1.15 Pre-release 7
* Java Edition 1.15.1
	+ Java Edition 1.15.1 Pre-release 1
* Java Edition 1.15.2
	+ Java Edition 1.15.2 Pre-Release 1
	+ Java Edition 1.15.2 Pre-release 2

## Bedrock Edition

* RTX Beta
	+ Bedrock Edition beta 1.15.0.8
	+ Bedrock Edition beta 1.15.0.9
	+ Bedrock Edition beta 1.15.0.11

* Bedrock Edition 1.16.0（1.15.0はこのアップデートに統合されている）
	+ Bedrock Edition beta 1.15.0.51
	+ Bedrock Edition beta 1.15.0.53
	+ Bedrock Edition beta 1.15.0.54
	+ Bedrock Edition beta 1.15.0.55
	+ Bedrock Edition beta 1.15.0.56

## Legacy Console Edition

* PlayStation 3 Edition 1.15
* PlayStation 4 Edition 1.15
* PlayStation Vita Edition 1.15

 この曖昧さ回避のためのページでは、同じバージョン番号に関する記事を一覧にしています。このページへリンクしているページを見つけたら、リンクを適切な項目に張り替えてください。
0.17

← 0.16 | **0.17** | 0.18 →

**0.17**は、以下のものを指す。

## Pocket Edition

Pocket Edition 1.0.0のプレリリースビルドは「alpha 0.17.0」であるが、フルリリースにこの番号は与えられていない。

* Pocket Edition alpha 0.17.0.1
* Pocket Edition alpha 0.17.0.2

## *Minecraft Earth*

* Minecraft Earth 0.17.0
* Minecraft Earth 0.17.1
* Minecraft Earth 0.17.2

 この曖昧さ回避のためのページでは、同じバージョン番号に関する記事を一覧にしています。このページへリンクしているページを見つけたら、リンクを適切な項目に張り替えてください。
1.18

← 1.17 | **1.18** | 1.19 →

**1.18**は以下のいずれかを指す。

## *Java Edition*

* Java Edition 1.18
	+ Java Edition 1.18 Experimental Snapshot 1
	+ Java Edition 1.18 experimental snapshot 2
	+ Java Edition 1.18 experimental snapshot 3
	+ Java Edition 1.18 experimental snapshot 4
	+ Java Edition 1.18 experimental snapshot 5
	+ Java Edition 1.18 experimental snapshot 6
	+ Java Edition 1.18 experimental snapshot 7
	+ Java Edition 1.18 Pre-release 1
	+ Java Edition 1.18 Pre-release 2
	+ Java Edition 1.18 Pre-release 3
	+ Java Edition 1.18 Pre-release 4
	+ Java Edition 1.18 Pre-release 5
	+ Java Edition 1.18 Pre-release 6
	+ Java Edition 1.18 Pre-release 7
	+ Java Edition 1.18 Pre-release 8
	+ Java Edition 1.18 Release Candidate 1
	+ Java Edition 1.18 Release Candidate 2
	+ Java Edition 1.18 Release Candidate 3
	+ Java Edition 1.18 Release Candidate 4
* Java Edition 1.18.1
	+ Java Edition 1.18.1 Pre-release 1
	+ Java Edition 1.18.1 Release Candidate 1
	+ Java Edition 1.18.1 Release Candidate 2
	+ Java Edition 1.18.1 Release Candidate 3
* Java Edition 1.18.2

## Bedrock Edition

* Bedrock Edition 1.18.0
* Bedrock Edition 1.18.1
* Bedrock Edition 1.18.2
* Bedrock Edition 1.18.10
	+ Bedrock Edition beta 1.18.10.20
	+ Bedrock Edition beta 1.18.10.21
	+ Bedrock Edition beta 1.18.10.22
	+ Bedrock Edition beta 1.18.10.24
	+ Bedrock Edition beta 1.18.10.26
	+ Bedrock Edition beta 1.18.10.27
	+ Bedrock Edition beta 1.18.10.28
* Bedrock Edition 1.18.11
* Bedrock Edition 1.18.12
* Bedrock Edition 1.18.30
	+ Bedrock Edition beta 1.18.20.21
	+ Bedrock Edition beta 1.18.20.23
	+ Bedrock Edition beta 1.18.20.25
	+ Bedrock Edition beta 1.18.20.27
	+ Bedrock Edition beta 1.18.20.29
	+ Bedrock Edition beta 1.18.30.20
	+ Bedrock Edition beta 1.18.30.22
	+ Bedrock Edition beta 1.18.30.26
	+ Bedrock Edition beta 1.18.30.28
	+ Bedrock Edition beta 1.18.30.30
	+ Bedrock Edition beta 1.18.30.32
* Bedrock Edition 1.18.31
* Bedrock Edition 1.18.32
* Bedrock Edition 1.18.33

## Legacy Console Edition

* PlayStation 3 Edition 1.18
* PlayStation 4 Edition 1.18
* PlayStation Vita Edition 1.18

 この曖昧さ回避のためのページでは、同じバージョン番号に関する記事を一覧にしています。このページへリンクしているページを見つけたら、リンクを適切な項目に張り替えてください。
Archive:Hotfix - September 9

File:Archive:Hotfix - September 9.png
# HOTFIX

Dear Prospectors, here are the notes for the player-facing changes that came in with the update this week.

## FIXED ALPHA WARDEN EXPLOIT

We have fixed the issue where you could reset the Alpha Warden by pushing it to the edge of its area.

## FIXED SCOREBOARD SHOWING PLAYER ON PLACE O

As the title suggests, we fixed the issue where one player was in the “zero” place and there was one empty slot at the end of the match.

## FIXED ISSUE WITH THE “STAND YOUR GROUND” ABILITY

“Stand Your Ground” was lowering your health regen permanently in some cases, which was now fixed.

## FIXED ISSUE WITH CROSSHAIRS OF THE K-28 MK2 AUTOPISTOL

The crosshairs would sometimes not show. This is now also fixed.

## KNOWN ISSUES

* EMPTY GEAR STORE: If you encounter the bug where you cannot see or buy anything in your loadout/store except the vehicle during your match, please report it via the in-game bug reporter tool!
* DUO MODE: The revenue share between pact mates is shown as 50%, but it is still 100%.
* In rare instances, players could be unable to move at the beginning of the match.
* In rare cases, the health bar might be stuck upon entering a match.

## IMPORTANT FACTS FOR EARLY ACCESS

1. The text and voice chat will be disabled. You can still use the comm wheel *(press [V] by default)* and ping system *(press [Middle Mouse Button] by default)* to communicate in-game, and we also recommend that you join the official Discord, in case you want to ask for advice, give feedback or simply join the community.
2. We have introduced Spanish and French localization into the game. If you are a native speaker of those languages, we would really appreciate your help to improve the quality by reporting wrong or missing translations via the “Report Bug -> Localization Bug” tab in the game menu.
3. We integrated the new Unreal Engine 4 version 4.22, so some instability and crashes may occur.
Archive:HAZE

Go back to > Archive:Weapons

The **Haze** is a Exotic, a primary weapon in Archive:The Cycle.

## Summary

Discovered while developing a veltevite-powered plasma cannon, High Amplitude Zender Emissions were found to have an effect remarkable similar to the effect of energy field known as "The Cycle", though the decaying plasma core fueling it is much shorter lived than the anomaly surrounding Fortuna III.

A slow firing launcher, projectiles create a harming energy field on impact. Further discharges of the launcher into an active field into it, until reaching a critical point resulting in a devastating release of energy.

## Modification

Only 1 of each type of mod (Rail,Handle/Stock,Body,Magazine) can be equipped at the same time.

## AoE Mechanics

The main feature of the HAZE is AoE, although it does do 125 damage on direct hit it can do a lot more damage from the Dome of Pink Haze that is left where the projectile lands. You can shoot the Dome again to make it larger and stack damage, up to 4 times and the 5th time will explode the dome doing 500 damage in a 20m radius. This is by far the most unique gun in the game and is a very small niche use case. In practice it is often used for area denial as it does a decent amount of damage and effectively blinds anyone near it.

Be careful though, this gun does cause self damage!

## Update History

Release 10
* Refire from 0.8 to 0.68

Archive:Release 7
* Unequip time decreased from 0.5s to 0.4s
* Equip time increased from 1s to 1.2s
* Animation equip time increased from 1s to 1.6s
* Refire time reduced from 1s to 0.8s
* Magazine size increased from 5 to 6

Archive:Release 3
* Body
	+ Solid Matter Reactor
		- Faster projectiles
		- Smaller clip size
	+ Direct Haze Injectors
		- Faster rate of fire
		- Slower projectiles
* Stock
	+ Heavy Stock
		- Faster rate of fire
		- Slower movement speed
		- Slower equip time
	+ Light Weight Stock
		- Faster movement speed
		- Slower rate of fire

Early Access Release
* Balance
	+ Stability System Reworked
	+ Damage from 100 to 125
	+ DPS from 100 to 125

Playtest #10
* Balance
	+ AoE damage falloff start from 50 to 150 (radius is 250)

Developer Comments: The highest tier of gun has been undesirable for a long time, with these changes we’re testing out how far we can push them. We are still looking at adding systems to make them less powerful over time (like having to refill ammo for this class, and other similar ideas) that we might have to implement sooner rather than later. But for now let the mayhem begin!

Archive:February\_28th\_Playtest
* Added
	+ Added as H.A.Z.E. (exotic Plasma launcher)

# Weapons Data Code

This shows all the stats represented in the code and how individual stats like recoil, damage to players, damage to monsters, AoE Damage, etc. Most of these stats are shown as formulas and often do not directly translate to useful data in games.
Archive:Cloaking Device

The **Cloaking Device** is a ability in Archive:The Cycle.

## Summary

Makes the operator nearly invisible for a short period, as long as the operator doesn't fire their weapon.

## Upgrades

While in a match similar to Archive:Weapons and Archive:Gadgets, Abilities can be upgraded twice. Each upgrade costs 100 credits.

The upgrades cost, description and value can be seen below.

 1
 2

## Update History

Archive:February 28th Playtest
* Ability mods
	+ Concealment Cloak (Cloaking Device) – Better effectiveness when static, but less effective while moving.
	+ Evasion Cloak (Cloaking Device) – Receive a small speed boost while cloaked, at the cost of lower damage resistance while cloaked. When the cloak ends, damage reduction and speed are lowered for a short time.
1.0

← 0.31 | **1.0** | 1.1 →

**1.0**は、以下のいずれかを指す。

* Java Edition 1.0.0
* Java Edition 1.0.1

## *Pocket Edition*

* Pocket Edition 1.0.0
	+ Pocket Edition 1.0.1
	+ Pocket Edition 1.0.2
	+ Pocket Edition 1.0.3
	+ Pocket Edition 1.0.4
	+ Pocket Edition 1.0.5
	+ Pocket Edition 1.0.6
	+ Pocket Edition 1.0.7
	+ Pocket Edition 1.0.8
	+ Pocket Edition 1.0.9

## Legacy Console Edition

* PlayStation 3 Edition 1.00
* PlayStation 4 Edition 1.00
* PlayStation Vita Edition 1.00
* Nintendo Switch Edition 1.0.1
* Nintendo Switch Edition 1.0.2
* Nintendo Switch Edition 1.0.3
* Nintendo Switch Edition 1.0.4
* Nintendo Switch Edition 1.0.5
* Nintendo Switch Edition 1.0.6
* Nintendo Switch Edition 1.0.7
* Nintendo Switch Edition 1.0.8
* Nintendo Switch Edition 1.0.9
* Nintendo Switch Edition 1.0.11
* Nintendo Switch Edition 1.0.12
* Nintendo Switch Edition 1.0.13
* Nintendo Switch Edition 1.0.14
* Nintendo Switch Edition 1.0.15
* Nintendo Switch Edition 1.0.17

## *Education Edition*

* Education Edition 1.0
	+ Education Edition 1.0.1
	+ Education Edition 1.0.2
	+ Education Edition 1.0.21
* Education Edition 1.0.27
	+ Education Edition 1.0.28

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