Bedrock Edition beta 1.17.0.50

**Beta 1.17.0.50** is the fifth beta version for Bedrock Edition 1.17.0, released on April 21, 2021, which adds amethyst, calcite, raw metal, spyglass, tinted glass and tuff.

## Additions

### Blocks

Amethyst Bud
* Grows from budding amethyst, which is found in amethyst geodes.
* Starts out tiny, but grows into medium after a while, large after even more time, and eventually becomes an amethyst cluster.
* Unlike crops, each growth stage is a separate block instead of a block state.
* Drops only when mined with a Silk Touch pickaxe.
* There is a total of 3 variants (stages).

Amethyst Cluster
* The final, mature stage of the amethyst bud, which grows from budding amethyst in amethyst geodes.
* Drops amethyst shards if broken, in an amount affected by Fortune, but can also be picked up with Silk Touch.
	+ Breaking by hand, piston, or other means drops only 2 amethyst shards instead of 4 that would be dropped by using any pickaxe.
* Emits a light level of 5.

Amethyst Block
* A decorative block found in amethyst geodes.
* Unlike Budding Amethyst, the Block of Amethyst can be obtained when mined.
* Can also be crafted with 4 amethyst shards.

Block of Raw Metal
* Raw copper, raw gold and raw iron can be crafted into the respective block of raw metal.

Budding Amethyst
* Generates amethyst buds/clusters on any side that is exposed either to air or a water source block.
* Cannot be obtained when mined, even with Silk Touch, and does not drop anything.
* Breaks immediately if pushed by a piston or sticky piston.
	+ Cannot be pulled by sticky pistons.
* Generates in amethyst geodes.

Calcite
* An off-white stone that generates in geodes, between smooth basalt and amethyst.

Smooth Basalt
* A basalt variant that composes the outer layer of amethyst geodes.
* Can be obtained by smelting basalt.

Tinted Glass
* A black variant of glass that is transparent to players, but does not let light through.
* Can be crafted with 4 amethyst shards and a glass block.
	+ Stained glass cannot be used to craft tinted glass.
* Drops itself if mined without Silk Touch or even by hand, unlike glass.

Tuff
* A deep grayish stone that can generate in blobs between Y = 16 to Y = 0 of the world.

### Items

Amethyst Shard
* Obtained from breaking amethyst clusters.
* The amount dropped can be increased with the Fortune enchantment.
* Can be used to craft tinted glass, blocks of amethyst, and spyglasses.

Raw metal
* Added raw iron, raw copper and raw gold.
	+ Drop from their respective ore.
		- The ores can still be obtained with Silk Touch.
	+ Can be smelted into an ingot.
	+ Piglins attempt to pick up raw gold.

Spyglass
* Crafted with 2 copper ingots and an amethyst shard.
* When used, it zooms in on wherever the player is looking but limits their view to a square.
	+ The scope texture is a glass square with a copper border.
	+ The overlay that limits the view can be removed with a resource pack.
* There is a unique animation for using the spyglass, which is visible in a third-person perspective or by another player.

### World generation

Amethyst Geodes
* A new feature found uncommonly underground (can rarely appear exposed to the surface close to sea level).
* Contains blocks of amethyst and budding amethyst blocks, which are encased in a shell of calcite and tuff.
	+ Also generates with a small air pocket nearby which may open into the geode.
* Most commonly generates at lower levels. (y = 6 to y = 47)
* Overrides standard caves and ravines, but is overridden by mineshafts.

### General

Options
* Added "Spyglass Damping" scale option ranging from 0 to 100.
	+ Sets the camera movement speed when looking through a Spyglass to make it more comfortable to use.

## Changes

### Blocks

Azalea Leaves and Flowering Azalea Leaves
* Now have a chance to drop Azalea or Flowering Azalea when broken.

Blackstone, gilded blackstone, and stair, slab and wall variants
* Slightly changed the texture.

Block of Copper
* Copper surfaces now deoxidize in a more random pattern when struck by lightning.
* Horizontally placed Lightning Rods now interact properly with respect to de-oxidizing Copper Blocks.
* Copper Blocks struck by lightning now deoxidize even if there's no Lightning Rod present.
* Added sounds for scrapping off wax and oxidization.

Deepslate Coal Ore, Deepslate Copper Ore, and Deepslate Lapis Lazuli Ore
* Changed and slightly tweaked the textures of these blocks.

Cobbled Deepslate
* Can now be used as crafting material for tools, furnaces, and brewing stands.

Glow Item Frame
* Glow Item Frame textures are no longer inconsistent between Bedrock and *Java*.
* Now produces redstone signals.

Glow Lichen
* Now available outside the Caves & Cliffs experiments toggle.
* Can now be placed with all six faces set.

Snowy Grass Block
* Changed snowy grass block side texture.

Lightning Rod
* Blocks connected to a Lightning Rod now correctly conduct redstone signal when the rod is hit by lightning.

Moss Block
* Can now replace Dirt, Podzol, Rooted Dirt, Stone, and Cave Vines.

Pointed Dripstone
* If a stalactite is hanging from a dripstone block with a water source above, it will slowly grow both the stalactite from above and a stalagmite from below.
	+ Growth speed is random but very slow; a single growth step can take several in-game days.
* A stalactite will only grow up to 7 blocks long.
* A stalactite will only cause stalagmite growth if the floor or stalagmite below is within 10 blocks.
* If the stalactite tip is inside water it won’t drip, and therefore will not trigger any growth.
* If the stalagmite tip is inside water or there is a fluid between the two dripstone blocks, it will not receive the water drops, and therefore will not be grown by a dripping stalactite.
	+ A stalagmite or stalactite will never grow when submerged in fluid.

Powder Snow
* Now available outside the Caves & Cliffs experiments toggle.
* Powder Snow blocks are now removed by flowing water and lava.

Signs
* Changed the textures of oak signs to reflect new textures in the Texture Update.

Small Dripleaf
* Applying bone meal to small dripleaves now creates big dripleaves of a random height between 1-5 blocks.

Smoker
* Changed the top texture of the smoker.

### Items

Jungle Doors
* Changed the texture of the jungle door item to reflect the block texture in the Texture Update.

Signs
* Changed textures of all sign items.

Sugar Cane
* Changed the texture of the sugar cane item to better reflect biome tinting.

### Mobs

Axolotl
* Bucketing an Axolotl no longer unlocks the "I am a Marine Biologist" achievement.
* Now much more likely to spawn.
* No longer grant themselves regeneration when killing their target.

Foxes
* Can now walk over powder snow without sinking.

Guardian and Elder Guardian
* Removed some stray pixels from the texture file.

### Non-mob entities

Paintings
* Changed the back texture to reflect the planks texture in the Texture Update.

### World generation

Dripstone Caves
* Now randomly generate rarely underground
	+ Can only be generated by enabling "Caves & Cliffs" toggle in the world settings.

Lush Caves
* Now randomly generate rarely underground
	+ Can only be generated by enabling "Caves & Cliffs" toggle in the world settings.

Mineshaft
* Cobwebs no longer generate suspended in the air in mineshaft.

### Sounds

Bone Meal
* Added sounds for using bone meal.

General
* Added distinct damage sounds for burning, freezing, and drowning.
* Walking sound will now play below y=0.

### Technical

Actors
* Internal state flag `CAN_RIDE_TARGET` that was stopping interactions with items will be properly set/cleared when looking at a mob that cannot be ridden.

General
* Added two new variables to the biomes\_client.json file: `remove_all_prior_fog` and `inherit_from_prior_fog`, which control fog merging and/or inheritance.
	+ `remove_all_prior_fog`, when true, will clear all previous fog definitions stored on the stack, making the current pack the new "starting point" for fogs.
	+ `inherit_from_prior_fog`, when true, will merge a biome's fog definition with matching biomes on the stack then create a new merged definition for it.
* `transparentattachable` tag should only affect rendering in first person camera perspective.

## Fixes

Caves & Cliffs
* Player now receives experience points after breeding Axolotls (MCPE-123708)
* Copper Stairs now produce their unique footstep sounds at positions below y=0 (MCPE-121955)
* Cobbled Deepslate, Deepslate Bricks, and Deepslate Tiles now give experience from smelting in a Furnace (MCPE-123671)
* Landing on Dripstone no longer deals fall damage when gamerule falldamage is set to false
* Dripstone Block is now correctly named (MCPE-119573)
* Only the tips of stalagmites deal increased fall damage (MCPE-119917)
* Cauldrons fill slightly faster with water from dripping stalactites
* Throwing a Channeling trident at a rod during a thunderstorm now correctly converts nearby mobs (MCPE-116137)
* Throwing a Channeling trident at a rod during a thunderstorm now correctly affects villagers
* Moss Carpet now has Block Placing sound (MCPE-121663)
* Azalea and Flowering Azalea now have ambient occlusion (MCPE-121660)
* Powder Snow blocks are now removed by flowing water and lava (MCPE-111729)
* Foxes can now walk on Powder Snow (MCPE-116836)
* Exiting a world while being slowed down from freezing will no longer keep the Character slowed after rejoining (MCPE-117814)
* Powder Snow now only applies the freeze component to entities server-side
* Glow Lichen no longer generates floating in air
* Glow Lichen can no longer exist with no faces present

General
* Fixed invite icon remaining on start screen after signing out of Microsoft account.

Accessibility
* Fixed a bug where Text-to-speech read the wrong text when displaying toasts.

Commands
* Fixed issue where `/structure delete` command is listed in the middle of both `/structure load` commands (MCPE-114022).
* Fixed issue where the `/stopsound` command crashes/freezes the game completely (MCPE-120336).

Gameplay
* Renamed Structure Blocks will no longer have the incorrect data mode on creation (MCPE-41625).

Graphical
* Cubemap no longer blinks when loading the game, loading into a world or leaving a world (MCPE-103842).
* Fixed Strider, Hoglin, Zoglin, Piglin, Piglin Brute Spawn Eggs turning red when quick-moved inside any Inventory in RenderDragon builds.
* Fixed enchantment glint shape of Charged Bow and Crossbow icons in RenderDragon builds.

Items
* Using an axe on Wood blocks turns them into Stripped Wood blocks (MCPE-105998).
* Fixed items playing “attack” and “using” animations at the same time on touch input (MCPE-117133).

Vanilla Parity
* Critical hit particles now generate around a mob instead of under it (MCPE-39599).

Scoreboards
* Fixed a crash that sometimes happened when an entity with a scoreboard value was removed from the level.

Stability and Performance
* Added content warnings for invalid map item parent id caused by the outdated Marketplace world templates.

## References

1. ↑ "Minecraft Changelog 1.17.0.50" – minecraft.net, April 21, 2021.