recursal/Fanatic-Fandom huggingface dataset:
Ubar Republic

The **Sultanate of Ubar**, also known as the **Ubar Sultanate** and the **Ubar Republic**, was a state controlled by the Sultan of Ubar, in place around 16,000 BC. The Sultanate's territories varied over time, and at their greatest extent spanned all of present-day Mesza City and the Westholm Province, down to the southern end where their capital, Mesopotamia, is located. After a decline, the state had sovereignty over only a small strip along the northern coast, with the interior of Westholm constituting the newly founded Atheian Empire and the coastal strip administered as part of that colony *de facto.*

## History

### Founding of the Ubar Republic

In 16,000 BC, Ubar became part of the overseas holdings of the defunct Aubixerene Empire after the sultan was defeated in battle by Tabni-Ishtar. In the same year, Ubar ruler, Tabni-Ishtar, moved her court from Nazreth to Mesopotamia within the Great Valley of Misbah. She established a ruling Misbahian elite and encouraged the development of clove plantations, using the country's slave labor. Ubar's commerce fell increasingly into the hands of traders from the Aurelian subcontinent, whom Tabni encouraged to settle within the country. After her death, two of her children, Majid-Ishtar and Attii'kusu, struggled over the succession, so Ubar was divided into two separate realms. Majid became the Sultan of Hudala while Attii'kusu became the first Sultan of Ubar, but obliged to pay an annual tribute to the Hudala Court. During her reign as Sultan, Attii'kusu consolidated her power around the local slave trade. Her successor, Alia Samaha, helped abolish the slave trade in Ubar and largely developed the country's infrastructure. Alia also furthered the country's progress toward abolishing slavery.
Alma Baines

"*A creepy-looking girl with glowing red eyes - the spirit eyes. Her control over the spirits of the world is unmatched by anyone.*"
―**Character Information**
**Alma Lucia Baines** is one of the playable characters in Somber Elegy: Broken Dreams. She is available during Day 2 of the game. She is known to use her spirit senses to her advantages during battle. She has garnered the nickname: Harbinger of Death, because of her control over the spiritual world.

## Biography

Alma Baines was born in the year 214 AD to a noble family in the bustling city of Royale City. From a young age, Alma displayed a strong spiritual connection, often speaking in tongues and experiencing vivid prophetic visions. Her family was both fascinated and alarmed by her abilities, and rumors began to spread about Alma's otherworldly powers. It wasn't long before she gained the nickname "Harbinger of Death," as many believed that her visions were a sign of impending doom. Despite the fear and suspicion surrounding her, Alma remained steadfast in her beliefs and continued to hone her spiritual abilities. She spent hours in deep meditation, communing with spirits and seeking guidance from the divine.

As she entered her teenage years, Alma became increasingly passionate about using her powers to help others. She began to offer spiritual guidance and healing to those in need, often risking persecution and ridicule from those who didn't understand her gifts. Though, her father tried his hardest to use Alma as a weapon of malice. One such occassion is when her father placed a violent spirit in Alma, as a means to contain the spirit's malice but a way for Alma to use the spirit's energy against others.
A Final Stand

"*Several thousand years ago, the world of Aurulia was decimated by a horrific calamity. From its ashes rises a new more technologically advanced society, plagued by corrupt organizations and vicious street gangs. One such entity, the World Alliance Organization, has been sowing chaos throughout the world. Their mission; to eradicate any traces of a powerful race of beings descended from gods known as "Enlightened." The necklace of a perfectly normal college student named Dahla may hold the key to stopping the Alliance's plans, for within it resides the soul of one of the last remaining Enlightened. Together, they will delve into the secrets of the villainous organization, work to restore the world to its original form, and recover something precious that was thought to be lost forever. Can one normal girl and a ghost returned to life rise to the challenge when it seems the entire world is against them?*"
―Synopsis of Somber Elegy: Storms of April
**CONTENT WARNING:** *Contains violence, blood, strong language, use of drugs and alcohol, and suggestive themes. This game may potentially trigger seizures for people with photosensitive epilepsy.*

**Somber Elegy: A Final Stand** takes place in the year is 2071 AR. Aurelia as we know it, has changed drastically. The capital city of Aurelia, Verdon, is a vast ever-growing metropolis drowned in artificial light. The utterly ruthless mega-corporation, World Alliance Organization, cast long shadows on the world’s economy and politics, while cruel gangs roam the streets hunting for their next victim. Dahla Price is on her way home in the cold rain. She suddenly feels like something is watching her. Her family heirloom, a necklace of an unknown origin, beings to glow with a familiar light. A lost soul of the distant past makes a return to save her home from a familiar threat she took down long ago.

A Final Stand is a **narrative-based, story-rich, psychological-esque, linear RPG**. The gameplay is rather straight-forward, being based solely on the completion of the story. The game heavily focuses on atmosphere to engage the player into the narrative, relying upon a plethora of sounds, amazing scenarios and excellent background music which will take you in a singular journey to the discovering of the **very truth** of how Aurelia, and the world, turned into a dystopian totalitarian society.
Cynthia Hart

**Cynthia Jane "Pestilence" Hart**, is the secondary antagonist of the game, Somber Elegy: Broken Dreams. She is the enforcer, and Skye Hart's right hand woman. Despite being sisters with Skye, Cynthia holds large amounts of respect to Skye. Cynthia is often seen as very harsh and cynical towards those not in the ranks of the militia. Though in reality she's very, very scared of Skye's plan for Aurelia.

Despite being the enforcer, she often goes against Skye's orders to save people when she can. According to the Guild of Light's grandmaster, Cynthia has saved a handful of Enlightened during the genocide. Cynthia is against Skye's actions of slaughtering the Enlightened just to harvest, and weaponize the energy within them to rival the Gods.

## Biography

Cynthia Jane Hart was born on a warm summer night in the year 218 AD. She was the second child of a wealthy family, the Harts, who were known for their powerful influence within the Heretic Empire. Cynthia grew up in luxury and was provided with the best education possible. Her parents had high hopes for her to become a great leader, just like her older sister, Skye.

As Cynthia grew up, it became clear that she was a born leader. She was intelligent, determined, and had a gift for strategy. She was also fiercely loyal to her family, especially her sister Skye, who she looked up to and admired. After completing her education, Cynthia joined the Empire's military and quickly rose through the ranks. She was a natural commander, and her troops respected her and followed her orders without question. Skye, who was already a high-ranking official in the Empire, recognized her sister's potential and promoted her to second-in-command.

Together, the Hart sisters became a formidable force within the Empire. They were ruthless and feared by their enemies, but they were also respected for their strategic minds and their ability to get things done. They were known as "Pestilence and War," with Cynthia being the Pestilence to Skye's War. But as time went on, Cynthia began to see the flaws in the Empire's ways. She saw how they oppressed and exploited their own people, how they disregarded human life in the name of power and control. She knew that something had to change, and she started to secretly meet with rebel groups, giving them information and strategies to bring down the Empire.

Cynthia knew that her actions were dangerous, and that if she was caught, she would be executed. But she couldn't stand by and watch as the Empire continued to wreak havoc on innocent lives. She had to do something, anything, to make a difference. It wasn't long before Cynthia's double life caught up with her. Skye had grown suspicious of her sister's behavior, and she had her followed. When she discovered that Cynthia was working with rebels, she was devastated. But she also knew that she had to do her duty and report her sister's treason to the Empire. Cynthia was arrested and brought to trial.
Verris Ephemera

"*Learn to be the light of a candle in the darkest moments of someone’s life. Be the light that helps others see; it is what gives life its deepest significance. The citizens of Gatewater gave me that chance to be their light through the darkness. I believe I have achieved that. I'll always be their light.*"
―Lord Verris talks about his past to Katelynn in Ryalis
**Verris "The Boar" Ephemera**, is the Lord of Gatewater Stronghold in Southern Harpeia. Verris was given lordship when he was 15 years old after the Metallic Scare and Invasion of Aurelia and the lords family was killed during the struggle. Citizens of Gatewater have given Verris a chance to rule and relieve the troubles of Harpeia.
Shandorian War of Independence

### Outcome

**Shandorian victory*** Shandoria gains their independence under the domain of Ryalis as the Principality of Shandoria

Combatants| Shandorian KnightsHarepia Empire LegionMany other allied Shandorian forces | Tiranian EmpireEmpire of RyalisMany other allied Tiranian forces

Ya'Griva Kings

Reaper Kings

Eosi Kings

Commanders| King Amen HarteKing Bodrik IVKing Owen | Emperor Julian IIIKing Royland

### Battles and events

Battle at Silth

The **Shandoria Revolutionary War** (April, 56 AD – September, 64), also known as the **Revolutionary War** or **Shandorian War of Independence**, secured a Shandorian independence from Great Tiranian Empire and Ryalis Empire. Fighting began on April, 56 AD, followed by the Declaration of the Last Frontier on July, 64 AD which promptly ended the War at a truce. The Shandorian Army were supported by Harpeia and Castillion, conflict taking place within the Shandorian Tundra, Tiranian Isles, Eosi Mainland, Swamps of Ya'Griva, and the Bridge of Harpeia. It ended when both Tirania and Ryalis accepted Shandorian independence in the Declaration of the Last Frontier.
Western Annexation

* Rebirth of the Heretic Empire
* The Eastern Regime ally with the the Heretic Empire
* Provinces of Ryalis and beyond are occupied

**Pyrrhic Aurelian victory (Phase II)**

* Re-fragmentation upon Lord Tyr's seizure of the Aurelian Republic
* Tensions from the conflict carry on into the Great War of Beliefs

*Details:*

* Extinction of the Providence Empire
* The Grentin Empire briefly revived by Lord Wal
* Jeroh's Resistance revived by Anton Bri', later assassinated
* Annei lays claim to the Eastern Regime, later defeated and executed
* Itoku lays claim to the Eastern Regime, later
assassinated
* Subsequent beginning of many localized hostilities throughout several regions in Aurelia, including other continents such as Utefue, and Kirbysay
* Devastation to large areas of Aurelia
* Eastern Regime evacuates Aurelia and returns to Utefue

Combatants| **Eastern Axis Invasion:**Eastern Regime

Heretic Empire (Phase II)Kirbysay Republic | **Global Alliance:**Aurelian RepublicGrentin EmpireThe Crimson ContractJeroh's Resistance

Commanders| Emperor XiaoAnnei †Itoku †

Emperor Darius II †

King Tollad II  | Emperor Julianus UmberThe Province LordsEmperor Hadur †

Emperor Julius General Hendrick Greymere

General Kraster †

Anton Bri' †

Ashton, the Black Knight †

Lady Taylor of Guise | Emperor Garoth †

The **Western Annexation**, also known as the **Thousand Years War**, was a major multi-theater war in the newly developed provinces of Aurelia that erupted when the Eastern Regime started to take control over Aurelia, just shortly after winning the East War, just years prior. In essence, the war was a three-way battle for control over Aurelia fought alongside two independence movements.
Broken Dreams

Game Logo

"*"The world trembles during the night, wildlife is becoming more and more aggressive everyday, humans are going insane. These signs all point to one thing: the end of the world, at the hands of a 'God' named Valhalla. With only 30 days left until the faithful day, it's your task as the new lord of a small town to gather resources and grow stronger to be able to face off against Valhalla in due time - and hopefully survive."*"
―Original synopsis of Somber Elegy
Somber Elegy is a **narrative-based, story-rich, psychological-esque, linear RPG**. The gameplay is rather straight-forward, being based solely on the completion of the story. Though to make it to the end, you'll have to use your time wisely as you have 30 days before Valhalla brings the world to another reign of torment.

The game heavily focuses on atmosphere to engage the player into the narrative, relying upon a plethora of nature sounds, beautiful scenarios and excellent background music which will take you in a singular journey to the discovering of the **very truth** of what happened to Aurelia and how did this all start.
Star Rod

The **Star Rod** is the titular weapon in the game known as the Star Rod Chronicles. The weapon was created by Lady Rosetta out of a dying star and was used to kill Lotris and Velvamak during the War of Light before it was handed down to the human race as a means to save humanity from a global attack.
Empty Sea

The **Empty Sea** is a vast and desolate ocean that stretches roughly several hundred miles between the Continent of Utefue and Aurelia. The sea is known for its treacherous and unpredictable nature, with unpredictable currents, violent storms, and frigid temperatures that make it a dangerous place for even the most experienced sailors. During the summer months, the Empty Sea is still a challenging place to sail, with strong currents and unpredictable weather patterns that can make navigation difficult. However, it is during the winter months that the sea becomes truly treacherous.

As winter sets in, the temperature drops dramatically, and the wind begins to blow down from the north, bringing with it bitter cold and icy conditions. The sea becomes rough and choppy, with towering waves that can easily capsize even the sturdiest of ships. The darkness of the season is only accentuated by the constant marine layer that hovers over the ocean, making it difficult to see far ahead.

Many sailors have attempted to cross the Empty Sea during the winter months, hoping to reach their destinations before the worst of the weather hits. However, few have succeeded, and many ships have been lost to the unforgiving waters of the sea. Despite its dangers, the Empty Sea is still an important route for trade and commerce between the Continent of Utefue and Aurelia. Merchants brave the treacherous waters in search of rare goods and valuable treasures, while fishermen risk their lives to bring in the bounty of the sea. The waters of the Empty Sea are also home to a variety of sea creatures, including schools of fish, dolphins, whales, and even the occasional kraken. The creatures that live within the sea are hardy and adaptable, able to survive the harsh conditions of the winter months.

Despite its name, the Empty Sea is far from empty. It is a place of mystery and wonder, where the forces of nature are on full display. For those brave enough to sail its waters, the Empty Sea offers a glimpse into a world of raw and untamed beauty, where the struggle for survival is a constant battle against the elements.
Qira

**Qira, Mistress of the Hive** is a powerful side quest boss found in the Hive in Escalia. She is currently the only boss that uses all elements (Water, Electricity, Wind, Fire, Ice, Dark, Holy, Spiritual, and Blood) and uses them to her advantage.

## Biography

Little to none is spoken about Qira since she is always hiding in her Hive. Manuscripts say that she was the first person to ever open the portal to the Abyss and escape from the other side.

## Strategies

* **Elysia Strategy:**

This strategy is if you brought Elysia along with your group after completing her tasks and didn't anger her once. She is the only character who uses Necromancy. This spell will be useful as Qira is an extremely tough boss to fight.

Qira occasionally uses Darkened Explosion which will severely damage Elysia and kill off the remaining members. Using Necromancy will bring back everyone but with the cost of losing 1,000+ health from Elysia every use. (Stock up on health potions and food to gain back health and TP).

* **Barely Surviving Strategy:**

This strategy isn't worth trying but can be done but will be very, very, very difficult to win. Without Elysia's Necromancy you will have to rely on Reviving potions and other remedies to heal the other teammates. As her spells and attacks are hard when hit they may have the chance to one shot if lucky. Her favorite spell is the Darkened Explosion which will kill off your entire team. Make sure you have a high level character and buffed to no take any elemental effects. (The Armor Set: Valor as it's immune to all effects). Winning with this strategy will give you an achievement: By the Skin of your Teeth.

* **Elemental Strategy:**

Even though she uses all elements in battle doesn't mean she is immune to all. Reading the lore of manuscripts of Qira will show that she is immune to Dark and Blood but she is resistant to physical attacks. Even though she has 750,000 health it will take some time to complete.
Aurora Saint Sol

"*As the Grand Master of the Emperor's Guard, Aurora has always been devoted to her duties and maintaining peace throughout Aurelia. She had taken precautions long before the onset of Empires's Conquest, and she will defend Aurelia with her life as always.*"
―Character Description
The daughter of the Emperor of Aurelia, the older sister of Violette, and a descendant of one of the Four True Enlightened, Krystal. Aurora is the Grand Master of her father's military. She is always busy handling unrest across Aurelia and tirelessly working to maintain order in Isling, where government is near nonexistent.

As the Grand Master for the Aurelian Military, Aurora takes all of her responsibilities and duties associated with the role seriously, regardless of how minor the tasks may seem, such as finding a lost dog or cat. Due to this, Aurora often exhausts herself trying to complete tasks from the locals, much to the concern of her fellow members.

Her devotion to her duties stems from two reasons; her upbringing as a child, and her father's teachings. Even though he consistently takes his duties lightly, his relaxed and unruly personality has contributed to her growth. She shows no resentment towards his attitude, instead vowing to ensure that the continent will be more prosperous and welcoming under her wing. Her work ethic makes her well-liked by both Aurelia's citizens, her fellow members, and is noted by other organizations. Although she prefers using peaceful methods to solve problems, she will not hesitate to use force if necessary.

She sees her ancestor, Krystal, as a role model because of her exploits long after the Taurtus War, where Krystal helped end the War of the Dark Ages, and rebuilt civilization. Aurora will often overexert herself to match her descendant's achievements, and how she left an impressive legacy behind. Aurora works tirelessly to maintain her legacy and uphold Aurelia's safety.
Elizabeth Gardener

The only picture of Elizabeth in existence.

several unnamed daughters

**Elizabeth Joy Gardener** also known as **The Mother of the Valley** was previously the ruler of the Kingdom of Oasis until her untimely death from an unknown disease. During her rule she was highly praised for her kindness and caring personality. When the Akkadian Empire fell, she promptly set out escort parties to bring over refugees to a safe place.

## Biography

Elizabeth Gardener was born in the lush, green oasis known as the Fertile Valley. Her parents were farmers, and she grew up surrounded by the fertile land and abundant wildlife that sustained her community. From a young age, Elizabeth was drawn to the natural world, spending her days exploring the valley, tending to the crops, and caring for the animals.

As she grew older, Elizabeth's love for the valley only deepened. She began to see herself not just as a caretaker of the land, but as a guardian of the people who lived there. Her kind heart and nurturing spirit earned her the nickname "Mother of the Valley," and soon, she became a beloved figure in the community.

When Elizabeth came of age, she was chosen by the elders to be the Empress of the Oasis. At first, she was hesitant to accept the role, feeling overwhelmed by the weight of responsibility that came with it. But her love for the valley and its people gave her the courage to step up and lead. As empress, Elizabeth worked tirelessly to improve the lives of her subjects. She implemented policies to protect the environment, promote sustainable farming practices, and ensure that everyone had access to clean water and nutritious food. She also established schools and healthcare clinics, knowing that education and healthcare were crucial to building a thriving community.

Despite her busy schedule, Elizabeth always made time for the people she served. She would often be seen walking through the valley, chatting with farmers, tending to sick children, and lending a listening ear to anyone who needed it. Her compassion and empathy were her greatest strengths, and the people of the valley knew that they could always count on her to be there for them. As the years went by, Elizabeth's reputation as a kind and loving empress spread beyond the valley. She became a symbol of hope and inspiration for people across the region, and her leadership inspired others to follow in her footsteps.

When Elizabeth passed away, the people of the valley mourned her deeply. But her legacy lived on, in the thriving community she had built and in the hearts of the people she had touched. For generations to come, Elizabeth Gardener, the Mother of the Valley, would be remembered as a true hero and a shining example of what it means to lead with love and compassion.
First Enlightened Genocide

**The First Enlightened Genocide** also known as the **The Cleanse** was William Manson's systematic mass murder, ethnic cleansing, and expulsion of 80–97% of the Enlightened population, around 1,300,000–3,000,000 people, during the War of Fire. The majority of the Enlightened Race were targeted, though a minority who accepted William's authority remained. It has been reported that during the events, the Ostia forces used various methods, such as tearing the bellies of pregnant women. Ostia generals described the Enlightened Race as "subhuman filth", and justified their killing and use in scientific experiments, also allowing their soldiers to rape women.
Lady Raslena

* Human Form
* Goddess Form

**Lady Raslena** is one of two Goddesses of Earth that formed planets and helped create the extensive vast universe. Though sometime during the War of Light, she ultimately gave up her voice so that humans across the universe can speak. As of now, she lives within the Ancestral Forest within Kirbysay.
Exile

The Amalgamation of Dragons

**The Exile**, aka **The Amalgamation of Dragons,** is the final boss of the quest: Fall of Corrupt Gods. This is known to be the hardest boss in the game Somber Elegy; Broken Dreams.

## Biography

Exile is said to be a mixture of dragons of old and numerous monsters combined in one. This terrifying monstrosity is said to be able to consume the world if Exile is released out of its containment. The body of Exile consists of eyes, wings, teeth, skulls, veins and tails. It is said to be as big as large castle with the stomach of a black hole that can never be filled.

## Lore/Backstory

Exile came to existence millions of years ago from old tapestries and hieroglyphs from ancient civilizations. Not much is known about Exile but, what they depict Exile to be is: "A Fallen God of the Old World".
Angie Jakusz

**Angie Jakusz** is a housemate from *Big Brother Palau*.

Originally outcasted by most of the house for her sense of individuality, Angie ended up nominated during the first week. After surviving the first eviction of the season, she integrated well in the house, forming a close friendship with Coby and being able to avoid being nominated for eviction for six consecutive weeks. Despite this, she formed a major conflict with Kim, who she often nominated for her attitude. During the second iteration of Annihilation Week, Angie is evicted by Head of Household Katie's sole vote as revenge for Tom's eviction, becoming the 11th housemate to be evicted and placing 8th.
Oasis

**Oasis** was the capital city of the once-great civilization known as the Oasis Republic. The city of Oasis is located on the eastern country of Aurelia, northeast of Tutankhamen past Theson Swamp, inside the Fertile Valley, a large valley that is the only place where fertile land flourishes within the harsh climates of the desert country..

After its fall, the city is commonly referred to as "**The Fallen Oasis**".
Attempted Assassination of Katelynn Tezzar

The **Attempted Assassination of Katelynn Tezzar** was an attack orchestrated by the Heretic Empire to assassinate the True Enlightened, Katelynn Tezzar, at the beginning of the Enlightened Genocide.

## History

### Prelude

During the Dystopian Heretic War, at the city of Tutankhamen, the Heretic Empire sought to kill the True Enlightened as their last Enlightened to kill to end the genocide and to complete the Conquest of Aurelia.

### The Attack

Katelynn Tezzar was put to sleep by her father, Lord Tarron. While he went to go do work on a possible peace offer, Skye and Cynthia sneakily break into the manor. While creeping past guards and maids, they reach Katelynn's room ready to kill her, only for Skye to hesitate. Lord Tarron heard a noise from the room and sees both Skye and Cynthia both at arms, about to harm his daughter. Lord Tarron fought them both, only for Skye to hastily injure Katelynn before escaping.

### Aftermath

The next morning, Lord Tarron made sure that he will not be followed, led Katelynn to a farming village not far from Royale for her to hide out in to keep her safe. Lord Tarron would not see his daughter again out of fear and for her protection.
Mayra Scriven

"*A cheerful girl, no matter what situation she finds herself in. A Bounty Hunter, she never was good at studying...*"
―**Character Information**
**Mayra Cathrine Scriven** is a supporting character in the game Somber Elegy; Broken Dreams. Her past is full of grief, and keeps it hidden to her friends. She knows Katelynn when she was in school, but when Mayra left she pursued to get revenge on her parents' murderer and find her runaway sister. With the help of her parent's old friends and her own, she hopes to find her sister and put her parents to rest.

## Biography

Mayra is the daughter of Joshua and Tempest. During her adolecent years, she was hired along with her father by a Harpeian scholar to investigate some ruins in the desert, although they fell into a sinkhole and were only found by the Empire's militia after Tempest was worried about their status. She quickly befriended the general of the militia after they were saved from the sinkhole.

A few years go by, following the assassination of her parents and the disappearance of her sister, Mayra was left with her father's notes, her mother's letters, and a pistol her sister left behind. After going through some of her parent's keepsakes, she discovered that they belonged to a tribe known as the Erishti-Aya and decided to go on a trip to find them. She eventually found the tribe and was accepted in as a "half-outsider", as Joshua and Tempest had left the tribe following an unknown incident. She quickly proved her worth to the tribe's matriarch named, Enusat. After both got aquantied, Enusat noticed a lot of similarities within Mayra that reminded him of Mayra's parents who were friends with him too. Enusat agreed to help Mayra search for her sister, and track her parent's murderer.
Dream Factory

### Enemies

Malfunctioning Debug Unit M-4, Mobile Siege Engine D-92, Factory Guard B-3, Factory Guard O-2

### Boss

Antikythera Supercomputer

"*This massive factory, built by the engineer Cerid, was once hailed as the national monument of Misthaven. Ever since it was closed down, it has fallen into disrepair."*

## Overview

The **Dream Factory** is a level 50-95 Dungeon located on the large bridge in Misthaven's Government District. The dungeons boss is the Antikythera Supercomputer, an AI that went 'rogue' and produced thousands of robots that terrorized civilians in Ryalis. To enter the dungeon the player has to complete the main game in order for it to unlock.

## Trivia

* The name "Antikythera Supercomputer" comes from the "Antikythera Mechanism," an ancient analog computer, found in about 100 BC.
* The Antikythera Supercomputer’s character, and it manifesting itself as a core, is likely very inspired by the 2007 puzzle game Portal.
Doctor Maladus

**Doctor Maladus**, also known as **"The Guardian Angel"**, is the fifth of the Empire's ranking system. He first appears in Katkin's story, as a diplomat to Castillion. He makes an appearance during the first chapter alongside his fellow Harbingers, where he is revealed to be working with the sages and researchers of Harpeia's University of Alchemy in developing a way to forcefully create humans into gods.

Maladus holds little regard for the gods or Enlightened, and his primary ambition is to prove that ordinary humans can be modified to become equals with the gods. There is nobody and nothing that Maladus will not use to achieve his objective: Besides using Empire personnel, he has also hired elite Aurelian mercenaries, persuaded the sages at the University, and even convinced Skye Hart. In his quest to further bolster humanity's combat abilities, he has researched the orb Skye had brought back from her trip in Misbah along with researching the Corruption and the Decay.

Since his youth, Maladus had an obsession with creating "enhanced humans" that could surpass even the gods. It is presumably this ambition which got him chased out of his hometown and accused of being a "monster" and a "madman" after he was admitted into the University of Alchemy. While at the University, he gained an interest in "capturing dreams" and capturing the creatures who could control dreams. He was later expelled, something he considered a loss despite the rejection he faced from his peers and teachers, as he needed "an environment conducive to research."

After his expulsion, Maladus was approached by Skye Hart, who invited him to become part of the Empire with the promise of resources for his research. He agreed, and was given the title of Guardian Angel — which he found humorously ironic.

Under Maladus' guidance, the Empire performed research related to the Decay, a disease only found in Harpeia. Ara was given to them for treatment and underwent painful and traumatic experiments with gods' remains, which was effective in suppressing Decay's effects but left her traumatized and afflicted with other symptoms.
장소

두비의 자캐들과 연관이 있는 장소를 정리하는 페이지입니다. 현재에 연관이 있지 않더라도 과거, 미래와 연관이 있거나 있을 예정이라면 추가될 수 있습니다. 자캐는 세계관별로 구분됩니다. 또한, 두 명 이상의 캐릭터가 겹치는 장소는 같이 서술합니다.

## **1. 닌타마 란타로**

* 호즈미 세이쥬타로
	+ 1학년 이반 교실
	+ 용구위원회 부실
* 아케치 치요
	+ 3학년 이반 교실
	+ 회계위원회 부실
	+ 고아원
* 요로이즈카 하루
	+ 2학년 로반 교실
	+ 시골 마을
* 소라
	+ 바닷가 마을
* 인술학원
* 시장 거리
* 학원 뒤뜰

## **2. 포켓몬스터**

* 하나요
	+ 궐수시티
	+ 산가지목장
	+ 마름꽃마을
* 유우
	+ 구름시티
	+ 유우의 카페
* 하나지방

## **3. 해리 포터 시리즈**

* 스티브 클레멘트
	+ 메리의 오두막
	+ 치리우스네 집
* 알렉 스타라이트
	+ 알렉의 할아버지네 집
	+ 시골 동네
* 마리안 부트랑
	+ 보바통
	+ 마리안의 저택
* 리버 헤일리 파커
	+ 리버네 집
* 이베릴 윌슨
	+ 윌슨가의 집
	+ 윌슨의 자취방
	+ 도나네 집
* 밍그와트 (호그와트가 아니다!)
* 호그와트
* 에이브릴의 망토 전문 옷가게
* 다이애건 앨리
* 마법부

## **4. 기타**

* 타카하시 유리네
	+ 웅영고
	+ 1학년 A반 교실
	+ 타카하시네 집
	+ 히어로 사무소
* 토오사카 히토미
	+ 유메노사키 학원
	+ 1학년 B반 교실
	+ 육상부 부실
	+ 코에이 선배네 집
Aubixerene Empire

The **Sultanate of Aubixerene** , also known briefly as the **State of Aubixerene** and known as the **Aubixerene Empire** during the rule of Kadashman-Enlil, was a sovereign state that encompassed the present-day Sultanate of Meszadonia and parts of present-day Westholm Province. Ruled by the Enlil dynasty, it was established as a result of the power vacuum within the northern portions of Misbah. The small empire would later be disposed as the last sultan, Brucian, was killed by the ruler of Ubar. The lands of the former Aubixerene Empire would be merged with the Ubar Republic.
Royale City

**Royale City** is the first major town which the game, Somber Elegy: Broken Dreams, takes place, Many low level quests can be found in the city for new players to gain XP. Although the town contains basic amenities such as armor, weapons and potions merchants to get new players started. The town is situated on a small plains, just off the coast of the Tarron Sea. There have been frequent bandit raids on the town for many years,

## History

Royale City was founded more than a fifteen thousand years ago, during the first conquest of Aurelia, known as the Traveler's Conquest. It was one of the biggest cities in the Castillion Province alongside Drement, and a formidable walled fortress. For an unspecified amount of time. For many years, people have taken the Old Road between the two sister cities.

However, when the Portal of the Abyss was uncovered and the War of the Dark Ages began, Royale City and its defenses soon found themselves under pressure and strain by Elysia's undead armies, who would often conduct merciless raids on the city. As a result, the citizens of Royale City started to hide in the city's sewers, once used as a prison for the town's worst criminals.

Roughly 4 years ago, the city stood the test of time. Royale City has been recognized as a legitimate capital. Lord Tarron would often talk to other lords in different countries for business deals and trade. Though, the War happening in the East has been getting a lot of attention from Lord Tarron. Fearing the worst, he went back home to protect his daughter. His daughter would be attacked in the middle of the night by Skye Hart, who was there to kill her. Though, thwarted, Skye abandoned the assassination and fled back home. Lord Tarron would later bring Katelynn into hiding for the next four years.
Lady Katrina

**Lady Katrina**, was the Lady of the Shandoria Province. She held the peace between Tirania and Ryalis for many years. Shortly before Katrina's untimely death she sent her advisor, Hammond, to the Northern Gate to pick up Katelynn and her entorage for a scheduled meeting. She was already in a conversation with one of the Empire's lackeys named Vah'Loren, who was holding Katrina hostage until the status quo was done. Once word that Katelynn reached Shandoria, Katrina was murdered by Vah'Loren and swiftly took on her appearance to kill Katelynn himself.

## Biography

Katrina was born in the year 211 AD, in the small province of Shandoria. She was the daughter of a local nobleman, and from a young age, she was trained in the art of diplomacy and leadership. Her father knew that one day, she would inherit the title of "Lady of Shandoria", and he wanted her to be prepared for the responsibility that would come with it. Katrina was a quick learner and a natural leader. She had a way of inspiring people, of making them believe in themselves and their abilities. She was loved by her people, and they looked up to her as a symbol of hope and strength.

When Katrina's father passed away, she inherited the title of Lady of Shandoria. She was just eighteen years old at the time, but she was determined to do her father proud. She took her responsibilities seriously, attending council meetings, listening to the concerns of her people, and making decisions that would benefit the province as a whole. Under Katrina's leadership, Shandoria prospered. The land was fertile, and the people were hardworking. Trade flourished, and the province became known for its delicious wines and unique fruits. Katrina was a just ruler, and her people respected and admired her.

But not everyone was happy with Katrina's success. The neighboring Heretic Empire had long coveted the land of Shandoria, and they saw Katrina's prosperity as a threat to their own power. They began to plot against her, spreading lies and rumors about her leadership and trying to undermine her authority. Katrina refused to be intimidated. She knew that the Empire wanted to take over Shandoria, but she was determined to defend her land and her people. She built up her army, strengthening her defenses and preparing for the inevitable attack.

But the Empire was not content to simply invade. They wanted to make an example out of Katrina, to break her spirit and crush the spirit of her people. They sent their soldiers to capture her, and she was taken prisoner. For months, Katrina was tortured and abused. But she refused to give in. She remained strong, never giving up the location of her people or her army. In the end, however, the Empire grew tired of her resistance, and they executed her.
Eos

**Eos** also known as the **People's Republic of Eos**, is the largest continent on the planet, located roughly 400 miles west of Aurelia. It is a land of constant conflict, with over 65 city-states engaged in an unending war. The Endless War of Eos has raged for centuries, with no end in sight. Despite the turmoil, Eos is a place of stunning natural beauty. Lush forests and tall mountains that breach the clouds dominate the landscape. However, the farther north you go, the more desolate the terrain becomes, leading to the Iryythic Ice Plains, a vast glacier similar to Hell's Reach.

The middle of the continent is home to the Military Frontier, a large ravine that stretches from east to west, effectively splitting Eos in half. The Prismani Empire, the most powerful of the city-states, controls this area to maintain some semblance of peace. The frontier is a highly fortified and heavily guarded region, with watchtowers, outposts, and fortresses dotting the landscape. Beyond the Military Frontier, much of Eos remains uncharted and unexplored. The ongoing war has made it difficult to document the full extent of the continent's geography and settlements. However, rumors persist of more city-states and kingdoms located beyond the Ice Plains and large mountain ranges.

The city-states of Eos are as diverse as they are numerous, with each one possessing its own unique culture, language, and customs. The largest and most powerful of these states is the Prismani Empire. Located at the heart of the continent, the Prismani Empire is a powerful military state that has managed to maintain control of the Military Frontier for centuries. The empire is ruled by a powerful monarch who oversees a vast network of governors, generals, and bureaucrats. The Prismani are known for their advanced military tactics, their strict adherence to tradition, and their fierce loyalty to their ruler.

Beyond the Prismani Empire, there are many other city-states vying for power and control. Some are small and relatively insignificant, while others are large and influential. The city-states of Eos are in a constant state of flux, with alliances forming and dissolving regularly. The Endless War of Eos has led to a complex web of political and military relationships, with each city-state fighting for its own interests and survival. Despite the ongoing war, the people of Eos are a resilient and resourceful lot. They have learned to adapt to the harsh conditions of their homeland and have developed unique skills and trades. Many Eosians are skilled farmers, hunters, and craftsmen. Others are skilled fighters, mercenaries, and soldiers. The people of Eos are proud of their heritage and fiercely independent, with each city-state valuing its own unique identity and culture.
"Saireimaru"

The Bygone Flagship

"*No one is entirely sure how, but all the ships that are laid to rest on the seabed all end up in the same place. From beyond the watery grave, these seafarers continue to manipulate the waves to meet their gains.*"

The **"Saireimaru"**, subtitled, *"The Bygone Flagship"*, is a level 55 dungeon that can be accessed in Whisperwind Isle.

## History

The Utefue warship was once a powerful vessel, feared by enemies and respected by allies. It was built with great care and precision, designed to withstand even the most treacherous of battles. Its hull was constructed from sturdy wood, and its sails were made of the finest silk. The ship was armed with dozens of cannons, each capable of firing a devastating shot.

During the War of the Dark Ages, the Utefue warship was one of the most formidable weapons in the arsenal of the Utefue empire. It had been involved in numerous battles, and had emerged victorious in each one. However, during one particularly fierce battle, the warship was struck by enemy fire, and began to take on water. Despite the best efforts of the crew, the ship could not be saved, and it slowly began to sink into the depths of the ocean. Today, the remains of the Utefue warship can be found off the coast of Whisperwind Isle. The ship is a shadow of its former self, with its hull broken and its sails torn to shreds. The ship's cannons lie scattered across the deck, rusted and useless. The once-mighty masts have toppled, and now lie at odd angles across the deck.

Despite its state of disrepair, the Utefue warship still exerts a strange fascination over those who come across it. The ship's interior is now home to all manner of sea creatures, and it is said that there are monsters lurking in the dark corners of the hold. Those who dare to explore the ship must be cautious, for the rusted metal and broken wood can be treacherous underfoot. Many locals believe that the Utefue warship is cursed, and that anyone who disturbs it will suffer the wrath of the sea. Some even claim to have seen the ghostly figures of the Utefue crew wandering the decks of the ship, forever trapped in the moment of their defeat.

Despite the dangers, the Utefue warship remains a popular destination for adventurers and treasure hunters. Many believe that there are still valuable artifacts and treasures hidden within the ship, waiting to be discovered. However, those who seek to plunder the ship do so at their own peril, for the Utefue warship remains a silent reminder of the terrible cost of war.
Gabriella Tezzar

**Gabriella Eshina Joy Tezzar** née **Raine** was born into House Raine, a noble house to the Lord of Ryalis, as the daughter of an unnamed minister. Gabriella used to live in the Raine Manor for a good portion of her life before running off to Misthaven in her adolescent years.

## Background

Gabriella was born into House Raine and is the eldest child of an unnamed minister and an unnamed mother. She has a younger brother, Balwin, and a younger sister, Leslie.

She was betrothed to marry the Lord of Greaw Harbor, but he was brutally murdered along with his father, by the Empress of the Heretic Empire, during the Ryalis invasion and the Metal Scare. Gabriella instead ran away during the conflict to Misthaven.
The Undercity

Status
 Bases
 Numbers
 Founder

**The Undercity**, a group of female assassins, is one of the more prominent factions in the Country of Ryalis. Founded by Jessica Vinnar a.k.a the Queen's Wrath, The Undercity grew slowly, and carefully selected members. Even in their infancy they turned away people who did not meet their criteria. The symbol of the faction is knives, signifying: severance, death, sacrifice, division, or liberation.

The Undercity is only stationed within the island town by the same name. The faction prey on men who do wrongdoings to their significant others. Some members of the faction raid ships and the wealthy just to get more stature. People began to fear the faction. Cities began to close their gates at dusk to reduce any potential threats.
Sultanate of Meszadonia

The **Sultanate of Meszadonia** was the short-lived protectorate that the Heretic Empire imposed over Mesza City between 202 AD and 236 AD. After the Sultanate Rebellion during the Dystopian-Heretic War the sultan at the time, Aplaa Sin-Nasir, was imprisoned. Marking the end of the puppet sultanate, and bringing back Mesza City to its former glory as an Enlightened sovereignty.

## History

Soon before the start of the Dystopian Heretic War, Khedive Said-Il of Mesza City was removed from power by the Heretic Empire because of his pro-Enlightened beliefs. He was replaced by his uncle Father Sin-Nasir, who declared Mesza City's independence and proclaimed himself as Sultan. Though presented as the re-establishment of the pre-Enlightened sultanate, the newly created Sultanate was to be a protectorate, with effective political and military power vested in Heretic Empire officials. This brought to an end the *de jure* Enlightened sovereignty over Mesza City, which had been largely nominal since the permanent founding of the city by Vah'Loren.

Opposition to Aurelian interference in Meszian affairs resulted in the emergence of a nationalist movement that coalesced and spread: The Heretic Empire's actions during the Dystopian Heretic War caused widespread resentment among the Mesza City populace. Specifically, these included the Empire's purchase of cotton stocks and requisitioning of animal fodder at below-market prices, the Empire conscription of about 500,000 serfs into the Heretic Empire Labor Corps in the Empire's Expeditionary Force, and its use of the country as a base and a garrison populated by the Empire's miltia, and other Imperial troops. After the war, the Meszian economy felt the adverse effects of soaring prices and unemployment.