recursal/Fanatic-Fandom huggingface dataset:
Flame Eater

The Flame Eater is an Epic-tier item that is equipped in the Mask slot.

While equipped, the Flame Eater will protect you from the first source of  Explosion damage you take on each floor.

## Strategy

The Flame Eater provides a fairly consistent defense against  Explosive creatures, especially when the first thing that usually happens when entering a new floor is a swarm of Firebeads chasing after you.
Barrier

Barrier is a Common-tier scroll that is equipped in the Scroll slot.

When used, Barrier will allow you to take no damage until the following turn.

## Notes

* Barrier will protect the player from *all* sources of damage, including status damage like  Poison or  Thorns.
	+ Note that Barrier will not prevents stacks of  Poison from being inflicted on the player, but it will protect from the damage taken at the end of the turn.
* The effect of Barrier will remain until the turn ends.
Black Opal

Black Opal is a Common-tier Item that is equipped in the Gem Slot.

While equipped, the Black Opal gains +1 point of  Clarity for every empty item slot you have. This value changes with the number of equipped items.

## Strategy

This item is best taken early on as your inventory slots won't be filled up, thus allowing you to benefit from the increased  Clarity stat. Additionally, you can siphon the stats off of it (such as via Siphon Gem or a Wishing Well) to make the stats permanent.

## Synergy

* Siphon Gem, Soul Craft, Transcendence, Absorb: Can permanently apply the item's stat buff.
* Backpack: The Black Opal will grant stats as if you only have three items equipped.
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Destructihawk

Destructihawk was a side character in Angry Birds Epic. After Wizard Pig Made him with a feather from Red Destructihawk betrayed him and toke command of the pigs. Then after the birds investigated the Chronicle Caves and they went after him. After an intense battle Red uses the Sword in the Chronicle Caves that Prince Porky stole and ended Destructihawk.

## Trivia

His plush is Space Red but with armor and spear based of a boss in Angry Birds Epic.

He is the only bird that fought against Red.
Overwhelm

Overwhelm is one of the possible Paths that can appear in a dungeon floor.

## Mechanics

In addition to the usual creature spawns and high-tier Mimics, Overwhelm primarily features Roaming Poisonbeads, Bilebags and Leaking Bilebags; this creates a dangerous environment where the player has to handle high bursts of  Poison and a barrage of projectile attacks.
Crushing Dash

## Special Effect

### Effect

Skip 4 cards left or right. Deal your max Health amount as Petrify to passed creatures

### Uses

1 Use

Crushing Dash is a Legendary-tier item that is equipped in the Scroll slot.

When used, Crushing Dash will move you 4 spaces either to the left or the right; any creatures that you skip in your path are struck with  Petrify equal to your  Health.

## Strategy

With a high amount of  Health, Crushing Dash can instantly turn any enemy in its path to rubble. Even if your Health is low, it can also be handy for quick repositioning to a nearby spot.

## Synergy

* Bindings, Brittle Wreath, Tome of Stillness, Setting Grasp, Sculptor, Stone Caller, Stone Scream, Feed, Ascension, Crushing Concoction: Other items that inflict or benefit from the Petrify status.

## Notes

* Despite how Crushing Dash's effect is written, the amount of  Petrify inflicted is based on your *current*  Health count.
Great Doubt

The **Great Doubt** was a period, or event, in the history of Afbarkeean philosophy, marked by increased scepticism and intellectual speculation. It took place in the middle of the 7th century, and is generally considered to have begun in 746 with the formulation of the theory of scepticism by Elee-Antalees. It started to die down as the Third Spiritual Revival was beginning, itself a reaction against the uncertainty that had permeated society. The Great Doubt is primarily associated with the sceptical generation. It is considered the zenith of the radical social change that occurred over the course of the 7th century.

While it initially started as an inherently philosophical movement, the Great Doubt quickly inspired a widespread social phenomenon wherein common people started to question the authority of their superiors. Before this, most people listened to the advice of their elders, the Glaan and other authority figures when making important decisions. It was during the Great Doubt that young people (initially from the educated middle class) started to really question this and many rebelled as a result. Social drinking became popular among young people at this time, largely influenced by the vineyard festivals of Salanas. This was a major factor in the banning of alcohol in the Lantoo as the large groups of young drinkers were considered a social menace. Also, casual sex and relationships that were not arranged by the parents of the couple became more common during this period.
Hungry Sun

Hungry Sun is a Rare-tier item that is equipped in the Necklace slot.

While equipped, The Hungry Sun causes  Explosions to  heal the player instead of damaging them; however, Potions will no longer restore health.

## Strategy

The Hungry Sun turns the otherwise dangerous  Explosions from Firebeads and Firehives into healing sources, enabling a unique playstyle around using Explosions to heal yourself and damage enemies.

Be aware that Firebeads will still seek you out and their natural volatility can both waste valuable potential healing as well as cause other Explosion sources like Firehives to go off unintentionally.

## Synergies

* Chugging Mask, Sacrificial Cloth: Allows Potions to increase your Max Health despite not healing you.
* Volcanic, Parting Gift: Creates additional Firebeads to deal damage and restore health.
* Immolation: Can apply Explosion death effects to enemies for extra damage and healing.
* Detonate, Bombard: Allow for better player control over explosions.
* Fire Frenzy: Shuffles the dungeon when an explosion occurs.
Noxious Grasp

The Noxious Grasp is a Rare-tier item that is equipped in the Arms slot.

While equipped, the Noxious Grasp inflicts 2 stacks of  Poison on creatures in front of the player whenever the dungeon is shuffled.

## Synergy

* Insidious, Noxious Ambience, Perilous Intent, Plague, Poison, Poison Dagger, Poison Droplet, Poison Shield, Poison Sword, Putrid Incense, Shorts, Suffocate, Touch of Decay, Toxins: Other items that inflict Poison stacks.
* Dark Aura, Sadistic Will, Swamp Matter: Items that benefit from Poison stacks.

## Notes

* The Noxious Grasp's Poison is applied to creatures that are in front of the player *after* the Shuffle takes effect, not the creatures that *were* in front of the player when the Shuffle was activated.
* Noxious Grasp is essentially a lower rarity version of the Noxious Ambience; the Ambience having the same Poison effect and activation condition, but instead affecting all creatures on the dungeon floor.
Misting Vessel

The Misting Vessel is a Common-tier item that is equipped in the Off-Hand slot.

While equipped, the Misting Vessel grants +10%  Stealth Chance for each empty inventory slot you have. In addition, your  Stealth Chance can go up to 100% (instead of the usual 80% maximum).

## Strategy

This item is best taken early on as it allows you to avoid unfavorable encounters with ease. Even later on, the Misting Vessel can provide a significant boost to your  Stealth Chance provided you still have some empty slots.

## Synergy

* Absorb, Soul Craft - Can destroy items to increase Stealth chance gain
* Backpack - Acts as if you have only 3 items equipped, granting guaranteed 100% Stealth Chance
Mimic Friend

Mimic Friend is an Epic-tier item that is equipped in the Mask slot.

While equipped, Mimic Friend will cause all item cards to spawn at the front of the dungeon where the player appears.

## Strategy

Because Mimic Friend gives you a large number of "safe" cards next to one another when entering a dungeon, this allows you to better plan your attacks against stationary enemies, while also letting you easily disposes of  Explosive creatures coming towards you.

## Notes

* The cards that Mimic Friend's effect will affect are:
	+ Mimics and Corpses
	+ Stray Items
	+ Scrolls
	+ Potions
	+ Stat Boosts
* Dungeon Exits and Shuffle Prisms are unaffected by Mimic Friend's effect.
Reprieve

Reprieve is one of the possible Paths that can appear in a dungeon floor.

## Mechanics

Reprieve will always spawn with two or three item cards that are either Potions or Stat Boosts; at least one will always be a normal Potion, and the other cards can be Cursed.

In addition, Owl will also be present; giving the player the opportunity to talk with him.

## Notes

* Owl can be attacked and killed in this room.
	+ If Owl is attacked, he will become angry and chase after the player.
		- Successfully hitting Owl grants the "Ambitious Intent" achievement; hitting him while equipped with a Spoon will also grant the "Here Comes the Airplane" achievement.
		- Note that the player cannot just attempt to attack Owl (say, going second when Owl is guaranteed to kill the player from an attack); they must successfully land a hit on him for either achievement to count.
	+ If the player is able to kill Owl, the Reprieve path will not show up for the rest of the run; in addition, the player will be locked into the Dark Ending, but the final boss fight will have 1/4 of his Health missing.
* Reprieve is guaranteed to spawn on Floors 2, 7 and 14.
	+ Reprieve can still appear on other Floors besides these.
	+ Owl's dialogue in this room will change depending on how far the player is into the run (whether they are in the Nest, the Swamps or the Ruins).

## Dialogue

**-!- Spoilers Ahead -!-**

Swamp Dialogue:
 "What happened before?"
 "Why are we doing this?"
 "Why are these things attacking me?"
 "I'm so tired..."
 "When did you find me?"
 "Who am I?"
 "It's so dark here."
 "This feels familiar."
 "Have you been here?"
 "Is this where you found me?"
 "Is this the right direction?"
 "How do you know the right way?"
 "What are these creatures?"
 "How many of these things are there?"
 "I heard a voice."
 "What am I doing?"
Together we will resurrect it.

Ruins Dialogue:
 "What happens when the light shines bright?"
 "I know what you are."
 "I'm having doubts."
 "What is this curse I bear?"
 "What am I doing?"
 "Why is this place so hostile?"
 "What if I don't want this?"
 "Will you stay with me?"
 "How far have we traveled?"
 "Are there other places like this?"
 "Have there been others like me?"
 "Are you using me?"
 "Who brought you here?"
 "Do you want to be here?"
 "Who is the Shadow?"
 "How do I know I can trust you?"
Deliver light before too long.

\*Misspelling is intentional to match the in game text.
Huge Rot Hound

The Huge Rot Hound is a creature that starts appearing in the Ruins floors (Floor 11+) but can appear earlier on higher difficulties.

## Strategy

Just like their smaller brethren, the Huge Rot Hound thrives with its  Speed and  Attack. In addition, the Huge Rot Hound has significantly more  Health, making it more likely to survive an attack and retaliate.

## Notes

* The Hand of Dog allows you to turn Huge Rot Hounds into friendly Big Puppers and send them off without killing them.
Pupper

The Pupper is a friendly creature that primarily appears in the Companions Path.

## Notes

* Puppers can also appear in other places by using the Hand of Dog, allowing you to transform Rot Hounds into Puppers.
	+ Hand of Dog also replaces your ability to attack them and instead allows you to pet them and send them away without hurting them.
* The Big Pupper is a stronger variant of the Pupper, although this is somewhat irrelevant as it is also friendly.
* If a Pupper survives an attack from the player, they will not retaliate.
* Hello Friend will summon either a Pupper or Froggy on use.
Living Helmet

The Living Helmet is an Epic-tier item that is equipped in the Head slot.

While equipped, killing an enemy will restore 2  Health.

## Notes

* Indirect kills, such as  Poison or the effects of items such as the Rapier, will not activate the Living Helmet's health restore.
* The Living Corset has the same special effect and a similar statline as the Living Helmet, and their effects can stack.
Finders Keepers

*"Bearing gift, a scavenged prize." -Owl*

Finders Keepers is a guaranteed room that always appears after the 1st and 7th floor.

In these rooms, Owl will give you a free item which you can choose to take or discard. When this room is first encountered in a run, it will always present a Common rarity item. The second time this room appears - usually after Floor 7 but can be Floor 8 - will usually present a Rare-tier item, but can occasionally present an Epic rarity item.

## Notes

* Taking Owl's item 100 times will grant the achievement "Thank You, Friend."
* If you enter Finders Keepers while wearing the Grabby Hands, you **must** take the item that Owl presents you; the Discard option will not even be presented.
Purity

Purity is a Rare-tier item that is equipped in the Off-Hand slot.

While equipped, Purity will increase *all*  Healing effects by +1.

## Synergy

* Blood Ritual, Bloodstone, Crossed Heart, Living Corset, Living Helmet, Ravenous, Ritual Torc, Skirt: Items that are affected by the Purity's effect
* Channelling Kilt: Stacks with the doubled healing of the kilt

## Notes

* In addition to Potions, the Purity also increases the Healing from items such as the Living Helmet or the Ravenous.
* Purity's effect will also stack with the effect of the Channelling Kilt.
Fire Dance

The Fire Dance is a Common-tier item that is equipped in the Legs slot.

While equipped, the Fire Dance will triple any  Explosion damage that creatures take if the player has 6 or less items equipped.

## Synergy

* Backpack: Effect activates regardless of the total number of items equipped
* Inferno: Increases the damage dealt by Inferno's effect.

## Notes

* Your starting Light counts as an equipped item, essentially limiting you to 5 items max to keep the Fire Dance's effect active.
* Fire Dance does *not* increase  Explosion damage taken by the player; only opposing creatures are affected.
Calm

Calm is the fourth of the five bosses you fight in the Light Ending.

## Mechanics

Every turn, Calm will unfreeze a random creature on the floor.

## Strategy

*Kill Calm as quickly as possible*; Calm's floor is filled with incredibly powerful creatures that start frozen, and a random creature unfreezes every turn. If you're not fast enough to kill Calm or can't handle the inevitable onslaught, you will be overrun.

Calm's effect also makes Freeze much less reliable if not useless, as they can just unfreeze creatures at the end of the turn.

Items that allow you to move around faster, such as Lucidity and Crushing Dash will be helpful in defeating Calm quickly.

## Notes

* Calm effect can also unfreeze creatures that have been Frozen by the player.
Possessed Robe

The Possessed Robe is an Epic-tier item that is equipped in the Body slot.

While equipped, successfully  dodging an enemy attack will deal 5  Curse Damage to the attacking creature.

## Notes

* Note that  Curse Damage cannot actually kill creatures, so another damage source will be necessary to deal the finishing blow.
A Careful Maneuver

A Careful Maneuver is one of the possible Paths that can appear in a dungeon floor.

## Mechanics

A Careful Maneuver features lots of Explosive creatures; Roaming Firebeads, Huge Firebeads, Firehives and Huge Firehives. In addition, A Careful Maneuver can also have up to 2 Scroungers appear in addition to the possibility for Scrolls and higher-tier Mimics & Corpses.

## Notes

* A Careful Maneuver shares a lot of similarities to Volatile as they both primarily feature Explosive creatures.
	+ Compared to Volatile, A Careful Maneuver can feature Scroungers and generally features the stronger variants of the Firebeads/Firehives.
Chaotic Healing

Chaotic Healing is a Common-tier item that is equipped in the Spellbook slot.

When used, Chaotic Healing has a 75% chance to restore 4  Health; however, it also has a 25% chance to  Explode for 5 damage and destroy Chaotic Healing.

## Strategy

Chaotic Healing's low cooldown means that it can be used fairly regularly for plentiful healing; however, there is always the risk of the spellbook destroying itself and damaging the user instead.

## Synergy

* Heat Shield, Flame Eater: Will protect from the Explosion of Chaotic Healing.

## Notes

* The  Explosion damage from Chaotic Healing can be reduced and/or blocked by items that reduce or negate Explosion damage.
Porous Shell

The Porous Shell is a Common-tier item that is equipped in the Body slot.

While equipped, the Porous Shell protects against 1 point of  Poison damage.

## Synergy

* Cure, Poison Fiend, Poison Transfer, Slime Cells, Time Rift, Toxic Lump, Wading Rags, Venom Guard: Other items that protect against or benefit from Poison stacks on the player.

## Notes

* The Poison Resistance does not reduce the amount of  Poison stacks an enemy will apply when attacked, but will instead reduce the total damage taken from Poison at the end of the turn.
Overgrowth

Overgrowth is a Rare-tier item that is equipped in the Scroll slot.

When used, Overgrowth will  Ensnare *all* creatures on the dungeon floor.

## Synergy

* Bear Trap, Ensnare, Frost Root, Gripping Mantle, Vine Grip Shoes: Other items that can Ensnare creatures.
* Creeping Roots, Vine Grip Gloves: Items that benefit from the Ensnare effect.
Bag of Holding

## Special Effect

### Effect

When you replace a Stalker item, Bag of Holding gains its positive primary stats

The Bag of Holding is an Epic-tier item that is equipped in the Jar slot.

While equipped, the Bag of Holding will gain the positive stats of any Stalker items that are replaced with other items.

## Notes

* The Bag of Holding will only gain the *positive* stats of replaced Stalker items, providing a way of getting rid of an item's negative stats that other stat absorption items can't do.
* Any stats gained on the Bag of Holding can be permanently applied via the likes of the Wishing Well, Soul Craft or Absorb.

## Bugs

* Despite Bag of Holding specifically outlining "Primary Stats", *Secondary* stats (such as  Crit Chance and  Dodge Chance) are also gained and held onto by the Bag of Holding.
	+ This also includes  Stealth Chance (which is only shown on a card's effects rather than on the card's side) from items such as the Shrouded Leather and even the Misting Vessel.
Positivity

Positivity is a Legendary-tier item that is equipped in the Necklace slot.

When equipped, Positivity will turn all negative stats on your other equipped items into positive stats.

## Strategy

Positivity will turn all the negative stats on items you have equipped into positive stats, which can become a *massive* boost depending on your other equipped gear. Once Positivity has been equipped, it is best to swap it out with another necklace as Positivity's effect only applies when you equip it.

## Notes

* Items that have been affected by Positivity will grant the positive stats if the item is destroyed via the effects of the Wishing Well or Soul Craft.
* If Positivity is taken by a Viscid Union, its effect will activate again when re-obtained.
Guards

The Guards are a Common-tier item that is equipped in the Legs slot.

While equipped, the Guards grant an increased 5%  Parry Chance independent of your  Defense stat.

## Synergy

* Parrying Shield, Deflection: Items that also provide additional Parry Chance
* Extractor, Glacier, Goblet: Provides beneficial effects on Parry

## Notes

* Additional  Parry Chance only works if you have enough  Defense to Parry a creature's attack.
* The Guards' additional Parry Chance will stack with other items that grant extra Parry Chance.
	+ Unless a creature's  Piercing Damage is 0, your Parry Chance cannot go above 80%.
Maggot

The Maggot is a creature that appears late into the Swamp dungeon when playing on Medium or Hard difficulty.

## Strategy

Maggots are very durable pests, with lots of  Health and a good amount of  Defense to boot. Defense-ignoring damage sources can help soften up the otherwise spongy Maggots, especially  Poison as enough stacks can melt them down.

## Notes

* Maggots do not show up on Easy difficulty as there are no Alternate Paths they are guaranteed to appear in.
Banefang

The Banefang is a creature that appears early on starting around Floor 4, and continues appearing until the later floors.

## Strategy

The Banefang's high Speed and Poison damage make it a constant obstacle, highly likely to punish the player when trying to sneak by or attacking directly. The Poison also means you can't easily block the damage without using items such as the Porous Shell or the Venom Guard.

The best way to get around these early on is with alternative damage sources; Poison from early-game sources like the Poison spellbook, Common rarity scrolls like Freeze and Bear Trap, or even explosions from Firebeads or Firehives. If you can't kill them, an item like the Shadowstep scroll can allow you to sneak by them without worrying about retaliation.
Roaming Firebead

Roaming Firebeads are a creature that is found at almost every point in your adventure in the Ring, including a number of alternative paths.

## Mechanics

Every turn, Firebeads will move toward the player. Once the Firebead ends the turn in front of the player, it will begin an arming phase. It will start a two-turn countdown, preparing to explode on the second turn after and dealing its  Explosion damage to both the player (if in front) and to any other creatures beside it.

## Strategy

Roaming Firebeads (and their various ilk) will be a constant threat throughout your journey in the Ring, living only to blow up in your face. Both combined with the sheer amount of  exploding enemies and their self-destructive nature easily causing chain explosions alongside Firehives and the like, they will regularly force your hand when it comes to getting away from them.

Sometimes, simple movements can be enough to safely detonate Firebeads out of harm's way; a stray Potion or Mimic means you can safely shimmy along in a direction while the Firebead times out. However, you will likely need to  Stealth by to avoid the  Explosion - either past the Firebead itself or other creatures that are in the path away from it.

In addition, once a Firebead has primed its  explosion, it can't stop it; a Shuffle or a teleport away - such as with Exit Phase or the Banish scroll - can put distance from the Firebead, leaving it to explode in another creature's face.

There are also several items in the game that can make dealing with Roaming Firebeads easier:

* Items that cause Freeze (such as Hermit's Tiara) will lock it in place and, if killed while  Frozen, will prevent its  Explosion from occurring.
* Items that cause  Knockback (like the Forceful Spellbook) allow you to get a Firebead out of your face, but may not always work out if you happen to be swarmed
* Items that can reduce the amount of  Explosion damage taken or completely block them, such as the Heat Shield or the Chestplate
* The Hungry Sun will cause Explosions from Roaming Firebeads to  heal you instead of hurt you.

## Notes

* Items with  Reflect damage are *very dangerous* to use around Firebeads, as if you need to pass by one can accidentally kill them and cause them to explode.
	+ This is especially true with the Spiked Shield, which can instantly kill a Roaming Firebead regardless of Difficulty if you successfully  Parry them in passing.
* Roaming Firebeads appear in both A Careful Maneuver and the Volatile alternative paths.
* Roaming Firebeads have two different variants; Huge Roaming Firebeads with more  Health and a *much* more dangerous  Explosion, and Roaming Poisonbeads whose explosions deal  Poison damage instead.
Creeping Roots

Creeping Roots is a Legendary-tier item that is equipped in the Necklace slot.

While equipped, Creeping Roots causes your  Ensnare effects to spread to adjacent creatures.

## Strategy

The Creeping Roots greatly increases the spread of your  Ensnare effects, allowing your single-target Ensnare effects to be able to affect more creatures.

## Synergy

* Bear Trap, Ensnare, Frost Root, Gripping Mantle, Overgrowth, Vine Grip Shoes: Items that can Ensnare creatures.
* Vine Grip Gloves: Other items that benefit from the Ensnare effect.
Phase Friend

## Special Effect

### Effect

Phase Fiends are friendly and teleport you to the nearest other one. Dungeons spawn +3 Phase Fiends.

The Phase Friend is a Legendary-tier item that is equipped in the Arms slot.

While equipped, the Phase Friend will cause Phase Fiends to be friendly, instead allowing them to be used to teleport to the nearest other Phase Fiend. In addition, the Phase Friend will cause 3 additional Phase Fiends to spawn in each dungeon.

## Strategy

The Phase Friend is rather unique as it gives you the ability to teleport around the dungeon floor while making the otherwise dangerous Phase Fiends friendly. You can use them to escape from dangerous creatures like Crooked Loombirds, or bypass otherwise unavoidable fights.

## Notes

* If two Phase Fiends are of equal distance to the one you are teleporting from, you will always teleport to the one on the right.
* While you cannot directly target a Phase Fiend while the Phase Friend is equipped, they can still be killed by indirect methods such as items like Stone Caller or other creatures' attacks; they will still reward Souls when slain.
* Phase Fiends do not gain any additional protections while you wear the Phase Friend, and thus are liable to be killed by stray Firebeads and other creatures.
* Since the Phase Friend causes Phase Fiends to become Friendly, you can use the Heart Power scroll with the now-friendly Fiends to damage other creatures on the floor.
Bilebag

The Bilebag is a creature that appears throughout the Ring that starts appearing in the Swamp (Floor 6+), but can start to appear earlier the higher the Difficulty setting is.

## Mechanics

While within the Bilebag's shooting range, the Bilebag will spit a ranged projectile at the player at the end of the turn, dealing damage to the player. The Bilebag's ranged shots completely bypass your  Defense; these shots can be  dodged, however.

## Strategy

While the Bilebag's damage may not be great, its ranged coverage and repeated damage can slowly chip down a player's  Health if not dealt with.

If possible, the player should take these out as soon as possible since they will constantly pepper the player with their shots; their low stats mean they can easily be made short work of in melee range. Otherwise, it may be best to simply avoid the Bilebag by taking an alternative route to avoid its coverage area. In addition, there's a number of items that can help protect against the Bilebag's projectiles or reduce its effective range.

## Notes

* The Cover of Darkness, Dissipating Mist and Camouflage can help protect against the Bilebag's ranged shots; with the latter completely nullifying their ability to shoot.
* Bilebags spawn in fairly large numbers within the Overwhelm Alt Path.
* Shuffling the dungeon can possibly move around Bilebags, if not possibly put them into melee range.
* While Bilebag shots can't be blocked, they can be dodged; thus a high  Dodge Chance can help with avoiding Bilebag shots.
* Depending on the Difficulty setting, Bilebags can start appearing as early as Floor 3.
Pierce

Pierce is a Common-tier item that is equipped in the Scroll slot.

When used, Pierce will cause your next three attacks to ignore the opposing  Defense value of the creature.

## Notes

* Attacks affected by Pierce will act as if the creature has 0  Defense.
	+ This means Pierce will also ignore *negative* Defense stats, granting no extra damage.
Big Pupper

The Big Pupper is a friendly creature that primarily appears when using the Hand of Dog.

## Notes

* Unlike the regular Pupper, the Big Pupper does not appear naturally; it appears by transforming Huge Rot Hounds with the Hand of Dog, turning them into Big Puppers.
	+ They can also be pet and safely sent away with the Hand of Dog.
* If a Big Pupper survives an attack from the player, they will not retaliate.
Neuron Sight

The Neuron Sight is a Rare-tier item that is equipped in the Head slot.

While equipped, the Neuron Sight will reveal all cards in the dungeon floor.

## Notes

* The Neuron Sight also shares its effect with the Visionary, Sight Sphere, and The Crow.
* All cards revealed by this item's effect will stay revealed if it's replaced, taken or destroyed.
? (Darkness)

? (otherwise called Darkness) is one of the possible Paths that can appear in a dungeon floor.

## Mechanics

? (Darkness) allows the player to speak to Shadow. Beyond that, it functions similarly to an ordinary Exit. The dungeon that ? (Darkness) leads to is entirely unique. There are no cards, no enemies, no notable shapes. Just a moving blue, purple and pink background that seems to move randomly and a morphing glowing ball like object that the player clicks on to interact with Shadow. Parts of the player's interface also disappear, like the inventory, and floor counter. Only the pause/exit button and dialogue choices remain.

## Notes

* ? (Darkness) is guaranteed to spawn on Floors 5, 10 and 15.
	+ Darkness can still appear on other Floors besides these.
	+ Shadow's dialogue in this room will change depending on how far the player is into the run (whether they are in the Nest, the Swamps or the Ruins).

## Dialogue

'*-!- Spoilers Ahead -!-*

Nest Dialogue:
 "Hello?"
 "What are you?"
 "Are you alive?"
 "What am I doing here?"
 "Are you trapped here?"
 "What is my purpose?"
 "I feel numb."
 "I am afraid of the dark."
 "How do you know about me?"
 "Are you going to hurt me?"
 "Are you going to hurt me?"
 "How did you come to this place?"
 "Why did you bring me here?"
 "Do you have a name?"
 "Let me out."
 "Can you help Owl?"
 "Why don't you try to leave?"
 "Do you know these creatures?"
Once together, turned astray.

Swamp Dialogue:
 "How do I find you?"
 "Do I have a choice?"
 "I made this place?"
 "Why is this place so hostile?"
 "Leave me alone!"
 "I don't trust you."
 "The light?"
 "What is this place?"
 "You cursed me?"
 "Where am I?"
 "Why did you send those creatures?"
 "Are you good?"
 "What is Owl?"
 "What should I do?"
 "Can you help me?"
 "When was this place created?"
Destruction comes when you are free.

Ruins Dialogue:
 "Light and shadow?"
 "What should I do?"
 "What would you do?"
 "I need to rest."
 "How much further?"
 "Will I survive?"
 "Owl warned me about you."
 "Do you want to destroy this place?"
 "Are you and Owl enemies?"
 "Owl helps me."
 "What if I deliver the light?"
 What happens when this all ends?
 "How can I return?"
 "How can I trust you?"
 "What did I do?"
 "How can I fix this?"
Without you here this place will fade.
Insatiable

Insatiable is a Rare-tier item that is equipped in the Mask slot.

While equipped, killing a creature will grant +1 to your highest Primary stat (besides Health) and reduce your  Max Health by -1.

## Strategy

Insatiable can allow you to boost one of your Primary Stats to a ludicrous degree, but the reduction to your  Max Health can easily become your downfall if you are unable to get rid of this mask in a timely manner; whether it be unable to kill creatures lest the mask itself kill you, having to sneak past creatures constantly or the low Max Health itself bringing your run to an end.

## Notes

* Insatiable can only affect your  Attack,  Defense,  Speed and  Clarity.
* Insatiable's effect can reduce your  Max Health to 0, instantly killing the player and ending the run.
Drifter

The Drifter is a creature that starts appearing in the Swamp area; it can also appear in a number of Alt Paths.

## Mechanics

The Drifter moves around the Dungeon counter-clockwise, moving one space every turn. If the Drifter passes by the player, the Drifter will automatically attack.

## Strategy

The Drifter's high  Attack and  Health along with its constant movement can make it a challenge to deal with. If your  Defense is lacking or an attack from the Drifter can guarantee death, it can easily force you to move into less favorable positions; not to mention having to  sneak past other creatures.

Shuffling can potentially keep an incoming Drifter at bay, although it isn't a guarantee; it may just put it right next to you and give it a free attack. Status Effects such as  Ensnare or  Freeze can easily stop a Drifter in its tracks and make for easy pickings.

## Notes

* If you attack the Drifter on the turn that it would pass you, it will only attack once.
* The Drifter can be blocked by creatures with the Blocker trait, essentially nullifying the threat of the Drifter.
* If you successfully  sneak past a Drifter that would've passed by you, you will not be attacked by the Drifter.
* Drifters can also show up in the Instability and Embracing Chaos Alt Paths.
Metal Ox

The Metal Ox is a Legendary-tier item that is equipped in the Weapon slot.

While equipped, the Metal Ox will  Knockback any upcoming creature when you pass a card.

## Strategy

Since basically any movement - whether passing or  sneaking - activates the Metal Ox's effect, it can make it very hard to actually attack the creature you want to target; this can be especially detrimental against Bosses or enemies you *need* to kill since you'll keep knocking them away from you.
Pocket Frogs

## Special Effect

### Effect

Frogs can be equipped and thrown. Frogs equip to your Scroll slot if empty, or your Jar

## Special Effect

### Uses

1

Pocket Frogs is a Rare-tier item that is equipped in the Jar slot.

While equipped, Pocket Frogs allows you to pick up Froggies. These Froggies will be turned into a special scroll - Get Frogged - when equipped, or if your Scroll slot is taken up will add a Use to the Pocket Frogs. If your scroll slot is empty, a frog from Pocket Frogs will automatically be equipped there.

## "Get Frogged" Scroll & Status

Pocket Frogs turns picked up Froggies into a special "Get Frogged" scroll, which allows you to "Frog" a target creature.

Frogging a creature essentially freezes it, restricting the creature from taking any actions and allowing you to pass by it freely without the need for stealth. Attacking a frogged creature will removed the frogged status and allow the creature to take actions again. Unlike regular freezing, however, frogging has two notable exceptions:

* Frogging an explosive creature will *not* nullify the explosion if you kill it on the next hit.
* Bosses *can* be frogged. Because of this, Pocket Frogs can be a very useful item to have at the end of the game, assuming you have frogs available.

## Acquisition

Pocket Frogs cannot be unlocked through normal means. To unlock Pocket Frogs, you must interact with a frog while having the following items equipped:

* Diamond Spoon
* Friend of Frog
* Tiny Crown

Once completed, an animation will play in which the frog will wear the crown and hold the spoon, granting the player 500 Souls in their current run and unlocking Pocket Frogs in all future runs.

## Synergy

* Replenish, Supplement: Adds additional uses
* Frog Ritual, Heart Power, Hello Friend, Hex, Transformer: Items that can summon or transform other creatures into Froggies

## Notes

* The "Get Frogged" scroll does not appear as an item in the Collections screen and can only be obtained when you have Pocket Frogs equipped.
* Obtaining a different scroll while having Get Frogged equipped will remove the Get Frogged scroll. It will not be added back to your jar.
* Replacing Pocket Frogs while having a Get Frogged scroll equipped will keep the Get Frogged scroll until used.

## Gallery

An example of a creature that's been "Frogged"
Bear Trap

The Bear Trap is a Common-tier item that is equipped in the Scroll slot.

When used, the Bear Trap will deal 15 Defense-ignoring damage and inflict the  Ensnare condition on the target creature.

## Strategy

The Bear Trap is handy early-on for killing or softening up hardier foes that would otherwise be dangerous to fight head-on. If the damage alone isn't enough to kill your target, the  Ensnare will help you finish it off.

## Synergy

* Ensnare, Frost Root, Gripping Mantle, Overgrowth, Vine Grip Shoes: Other items that can Ensnare creatures.
* Creeping Roots, Vine Grip Gloves: Items that benefit from the Ensnare effect.
Dark for Days

Dark for Days is one of the possible Paths that can appear in a dungeon floor.

## Mechanics

Instead of a unique floor, Dark for Days will cause the player to skip past two regular floors, and enter the third floor after.

## Strategy

Skipping two whole floors (along with any potential Alt Paths) is a hefty cost for simply getting to the end quickly. However, it can be handy for speedrunning or if the player is going for the "Sprinter" achievement.

## Notes

* Completing a run where the player had entered Dark for Days grants the achievement "Quick Descent."
Poison Droplet

Poison Droplet is a Rare-tier item that is equipped in the Spellbook slot.

When used, Poison Droplet will inflict 2 stacks of  Poison on the target creature.

## Strategy

Unlike the Poison spellbook, Poison Droplet inflicts significantly less stacks than the prior, but with the tradeoff of a reduced cooldown. However, the measly +2  Poison makes it only able to kill the weakest of creatures or maintain Poison that's already been inflicted.

## Synergy

* Insidious, Noxious Ambience, Noxious Grasp, Perilous Intent, Plague, Poison, Poison Dagger, Poison Shield, Poison Sword, Putrid Incense, Shorts, Suffocate, Touch of Decay, Toxins: Other items that inflict Poison stacks.
* Dark Aura, Sadistic Will, Swamp Matter: Items that benefit from Poison stacks.
Firehive

The Firehive is a regularly recurring creature that you will encounter throughout your whole run in the Ring.

## Mechanics

When the Firehive is slain, it will  explode and damage the player (if in front) and any creatures beside it.

## Strategy

Firehives are a regular occurrence in the Ring; while on their own they are essentially harmless, their danger comes in the unpredictability of the Ring. Any number of item effects and creatures can cause one of these to  explode, damaging anything nearby.

However, they're also a decent source of  Souls - especially in the early game; if you can survive a blast from one of these, it can be helpful to pop one for the Souls or to damage/kill a more dangerous creature in your path.
Detonate

Detonate is a Rare-tier item that is equipped in the Scroll slot.

When used, Detonate will cause *all*  Explosive creatures to detonate and explode.

## Strategy

The Detonate Scroll is one of the few ways that you can easily control  Explosive creatures' detonation, allowing you to massively damage a good portion of the floor and clear out the dangerous explosive creatures in one fell swoop.

## Notes

* If there are no  Explosive creatures in the floor, Detonate cannot be activated.
	+ If used in this case, the Scroll will not be consumed.
* Detonate does *not* work on Roaming Poisonbeads or Poison Hives.
Opalescence

Opalescence is a Common-tier item that is equipped in the Gem slot.

When equipped, the Opalescence will grant +5 to a random stat and -5 to another random stat. This stat change remains even when the item is destroyed or replaced.

## Notes

* Opalescence's effect can affect all Primary stats -  Health,  Attack,  Defense,  Speed and  Clarity.
	+ If Opalescence's effect reduces your  Max Health to 0 or less, you will die.
* If Opalescence is taken as the starting item with the Double Candle, its effect will activate at the start of the run.
Ravenous

Ravenous is a Rare-tier item that is equipped in the Mask slot.

While equipped, killing an enemy will restore 1  Health.

## Strategy

For melee-focused builds that can kill quickly and efficiently, Ravenous (and other similar items you're likely to find later) can be a handy boost to your survivability.

## Notes

* Indirect kills, such as  Poison or the effects of items such as the Rapier, will not activate the Living Helmet's health restore.
* The Living Corset and Living Helmet have the same special effect as Ravenous, and their effects can stack.
Phoenix Gift

## Special Effect

### Effect

After surviving 3 explosions, this item breaks and randomly gain 6 primary stats

### Uses

3 Explosions

The Phoenix Gift is an Epic-tier item that is equipped in the Gem slot.

After surviving 3  Explosions while the Phoenix Gift is equipped, the Phoenix Gift will break and the player will be granted +6 random Primary stats.

## Notes

* All  Explosion sources count towards the Phoenix Gift's effect, including explosions created by items like Immolation or Chaotic Healing.
* The Phoenix Gift will still count explosions while equipped with the Hungry Sun, or if the explosion is fully blocked by items such as the Gilded Chestplate or the Inferno.
Fur Coat

The Fur Coat is an Epic-tier item that is equipped in the Body slot.

## Acquisition

This item cannot be acquired normally; to obtain it, you must complete Sam's quest within a Companions room to be rewarded the Fur Coat.

## Notes

* Killing all creatures in a Companions room while the Fur Coat is equipped will begin a unique boss fight.
Giant's Club

The Giant's Club is a Legendary-tier item that is equipped in the Off-Hand slot.

While equipped, the Giant's Club will grant +1  Attack with every 3 uses of a Spellbook or Scroll.

## Notes

* The Quick Draw Gloves and the Giant's Wrap both have similar effects to the Club, and Spellbooks or Scrolls will activate all of these items.
Peths

Doors that do not lead to a dungeon will instead lead to a path, paths even the dangerous paths are useful as it gives you a chance to get better items and more souls before progressing as there are only 16 dungeons.

As of Version 1.0.36, the uniquely named paths are:

* Volatile
* Aggression
* Ambush
* Overwhelm
* A Careful Maneuvre
* Patience
* Embracing Chaos
* Instability
* Dark for Days
* Crossroads
* Companions
* Wishful
* Fountain of Life
* Shrine of Sacrifice
* Shrine of Neglect
* Ravaged
* Burial Grounds
* Reprieve
* -?- "Darkness room"
Dark Aura

The Dark Aura is a Legendary-tier item that is equipped in the Off-Hand slot.

While equipped, the Dark Aura will guarantee all  Stealth attempts against  Poisoned creatures succeed.

## Strategy

With the countless methods of  Poison application available - especially items such as the Suffocate scroll and the Noxious Ambience gloves which can Poison entire dungeons - the Dark Aura can easily allow you to sneak past any immediate threats or dangerous foes while you whittle their life away.

## Synergy

* Insidious, Noxious Ambience, Noxious Grasp, Perilous Intent, Plague, Poison, Poison Dagger, Poison Droplet, Poison Shield, Poison Sword, Putrid Incense, Shorts, Suffocate, Touch of Decay, Toxins: Items that inflict Poison stacks.
* Sadistic Will, Swamp Matter: Other items that benefit from Poison stacks.
* Parting Gift: Plants a Firebead that deals 30 damage whenever you succeed at a Stealth roll.
Crystalline

The Crystalline is a Common-tier item that is equipped in the Gem slot.

While equipped, the Crystalline adds +1  Splash Damage to your attacks.

## Strategy

The Crystalline is one of the earliest sources of  Splash Damage that the player can find in the Ring; early on, it's best used for softening up stronger creatures like Restless Triads and Scroungers that the player might otherwise struggle with fighting head-on.

## Synergy

* Chaos Flower, Enrage, Battering Shield, Quaking Hammer, Thunderstep, Final Form: Adds additional Splash Damage to your attacks.
* Impactful: Increases the range of Splash Damage.
Changeling Crown

The Changeling Crown is a Legendary-tier item that is equipped in the Head slot.

While equipped,  Transforming a creature will give you +1  Clarity.

## Synergy

* Hex, Transformer, Dark Defiance, Dark Pact: Items that can transform enemies.
* Goblet, Soul Raiser: Items that benefit from Transform effects.
* Hunter's Formula, Mimicry Formula: Items that can modify the outcome of a transformation.
Phoenix Gift (deprecated)

## Special Effect

### Effect

After surviving 3 explosions, this item breaks and randomly gain 6 primary stats

### Uses

3 Explosions

The Phoenix Gift is an Epic-tier item that is equipped in the Gem slot.

After surviving 3  Explosions while the Phoenix Egg is equipped, the Egg will break and the player will be granted +6 random Primary stats.

## Notes

* All  Explosion sources count towards the Phoenix Gift's effect, including explosions created by items like Immolation or Chaotic Healing.
* The Phoenix Gift will still count explosions while equipped with the Hungry Sun, or if the explosion is fully blocked by items such as the Gilded Chestplate or the Inferno.
Catalyst

The Catalyst is a Common-tier item that is equipped in the Jars slot.

While equipped, the Catalyst will double the stat gain from the next 3 Stat Boosts.

## Synergy

* Replenish, Supplement: Adds additional uses.

## Tips

* The Catalyst's effect applies to all three types of Stat Boosts.
* If used on a Compromise or Specialized stat boost, the stat reductions will **not** be doubled.
Dissipating Mist

Dissipating Mist is a Rare-tier item that is equipped in the Jar slot.

While equipped, Dissipating Mist will protect against the next 5 ranged attacks from projectile-shooting creatures.

## Synergy

* Replenish, Supplement: Adds additional uses.

## Notes

* Dissipating Mist's effect will protect against projectile attacks from Bilebags, Leaking Bilebags and Confidence.
Ginseng

Ginseng is a Rare-tier item that is equipped in the Jar slot.

While equipped, the player will gain +1  Defense each time the player exits a dungeon floor; this effect has three Uses before it runs out.

## Synergy

* Replenish, Supplement: Adds additional uses.

## Notes

* The amount of Ginseng in the Jar will match the number of uses remaining.
	+ Having more than 3 uses will still have the Jar showing only three ginseng.
Berzerker Relic

The Berzerker Relic is an Epic-tier item that is equipped in the Charm slot.

While equipped, the Berzerker Relic grants a 40% chance to  Intimidate enemies when attacking, preventing them from striking back.

## Strategy

Intimidate is a powerful effect, especially when stacked with other Intimidation items, as it allows you to strike enemies with much lower chances of retaliation. A high  Speed stat is necessary to take advantage of the  Intimidate effect.

## Synergy

* False Confidence, Power Glove, Smoke, Trophy Amulet, Wading Rags: Other items that can Intimidate creatures.

## Notes

* Each  Intimidate item equipped has its own separate chance to activate.
	+ Only one Intimidate effect needs to activate to stop a creature from retaliating.
Diviner

Diviner is a descriptor for items that refers to one of four item sets. All items belong to a set and are paired together when obtaining an item via Treasure.

The Diviner set are items characterized by directly increasing stats, providing various effects, and generally increasing rewards from defeating enemies, using potions, or gathering items. See Items for in-depth information on each item and descriptions.
Frog Ritual

Frog Ritual is an Epic-tier item that is equipped in the Scroll slot.

When used, Frog Ritual creates a Froggy for every five points of  Clarity you have.

## Synergy

* Friend of Frog, Heart Power, Pocket Frogs: Items that can be powered by or gain benefits with Froggies.

## Notes

* Frog Ritual can only summon a maximum of 10 Froggies.