The Lost Mine - Session 5

After stuffing their pockets with anything of value from Glasstaffs lair the group discuss their next move and decide that releasing the prisoners and returning the captured Redbrand to Townmaster was the next logical step. As they are leaving the scene of the battle Flow remembered seeing Glasstaff was welding something shiny in the fight - a Glasstaff! Rummaging through the mess Flow takes the staff, feeling its magic. He stows it away for closer inspection later. On her way out Willow stumbles upon two scrolls discarded by Vergel who took them for random gibberish of a madman.

Finding their way back to the prison cells Flow, Willow and Vergel decide to escort the three prisoners out of Tresendor Manor's cellar. On the way out Mirna, the now widow of Thel, tells Vergel of her hometown of Thundertree. Their family had been forced to flee to Phandalin after the town was taken over by the undead. She tells Vergel of a family heirloom she had left behind, an Emerald Necklace which he could take as payment for rescuing her family if the group ever found their way to Thundertree.

After a short while Morag, Vaddix and Rhyf, who stayed behind to question the Rebrand prisoner, joined the others outside in the ruins of Tresendor Manor. The integration of the captured Redbrand, surprisingly still alive, had revealed a possible lead on Rhfs sister. A girl who resembled Rhyf’s is known to be working with the Black Spider.

In the early hours of the morning, the group escort the captured Redbrand to the Townmasters Hall while Mirna and her family return to their home. A bleary-eyed Sildar lets them in to deposit the Redbrand in the town cells.

Waking the next morning the team spends time inspecting the items found in Glasstaff's lair as they prepare themselves for the day ahead.

* Shiny Glasstaff: Staff of Defence Scroll
* 1: Charm Person spell scroll Scroll
* 2: Fireball spell scroll
* Small ointment: Keoghtom's Ointment
* As hard as he tried, Flow was unable to identify the Shiney Gem he found.

The group head to the Townmasters's hall to confront the Townmaster who doesn’t really care for what the adventurers have to say and points out the remaining Redbrands they'd failed to clear out of town. They tell Sildar what had happened with his old friend Iarno Albrek (aka Glasstaff). Shocked Iarno would be involved in such things; he suggests the group find the Rockseeker brothers as part of their investigations.

Later, the group track down four Redbrands on the Town Green. After a rather fumbled attempt to convince them to leave town a fight broke out and the Redbrands were defeated. Returning to the Townmaster, the group suggest a clean-up at the Town Green may be required. The Townmaster questions if they are sure Trsendor Manor is now clear of Redbrands and safe to send his people to investigate. Not totally confident they had cleared out the whole manor the team decided to go take another look, this time entering via the cave entrance below Tresendar Manor.

Carefully navigating their way down the dark tunnel, a few winding turns later they find themselves in the large cavernous room under Tresendar Manor where they had previously played with fire and fought off two Nothics…

- Sir Vergel von Brey