Mutate

Mutate is a gamemode with 4 or 8 randomly selected gameplay modifiers that change the game dramatically. Players vote on whether they want to have 4 or 8 modifiers in the lobby, where tiebreakers always go to 4 modifiers.

Mutators are shown in-game as icons in the bottom-right corner of your screen. You can mouse over them to view their name, and what they do.

Mutate gamemode is played as the Zerg Wars gamemode in 4v4. Mutate also has separate gamemodes for Coop and Last Stand.

## Available Mutators

1. **Baneling Nest**: Attacking Zerg starts with Baneling. More Baneling will be added over time.
2. **Hydralisk Nest**: Attacking Zerg starts with Hydralisk. More Hydralisk will be added over time.
3. **Roach Nest**: Attacking Zerg starts with Roach. More Roach will be added over time.
4. **Ultralisk Nest**: Attacking Zerg starts with Ultralisk. More Ultralisk will be added over time.
5. **Mutalisk Nest**: Attacking Zerg starts with Mutalisk. More Mutalisk will be added over time.
6. **Waspling Nest**: Attacking Zerg starts with Waspling. More Waspling will be added over time.
7. **Brood Lord Nest**: Attacking Zerg starts with Brood Lord. More Brood Lord will be added over time.
8. **Sniper Ordinance**: Planetary Fortress & Devastation Turrets gain a massive range, vision & damage boost, but attack much slower.
9. **Ultra Rapid Fire**: Planetary Fortress & Devastation Turrets gain massive attack speed and ignore armor, but deal less damage.
10. **Regeneration Plating**: Planetary Fortress & Devastation Turrets gain extreme constant life regeneration, but have much less maximum life!
11. **Decay Architecture**: Planetary Fortress & Devastation Turrets gain a massive life & armor increase, but receive 80% reduced repairs and healing. Repairing them does not cost minerals.
12. **Assimilated**: Players all start with an extra 800 minerals (and 400 Gas & Power if their faction uses it).
13. **Hard Cap**: Players have a constant 100 supply limit.
14. **Investments**: Players gain 5 to 10 minerals every 8 seconds.
15. **Extortion**: Players lose 5 to 10 minerals every 15 seconds. (edited)
16. **Orbital Support**: The Spear of Adun protects your lane, firing every few seconds.
17. **Nuclear Armageddon**: Mengsk will wipe these Zerg out at all cost! Fires a nuke every few seconds.
18. **Sudden Death: Terror**: Terrorclaw will spawn to attack each team every 3 minutes at some point in the future. All Players receive 1500 minerals when the boss starts spawning. \*This mutation cannot trigger in Last Stand Mutate.
19. **Sudden Death: Bile**: Giglar will spawn to attack each team every 3 minutes at some point in the future. All Players receive 1500 minerals when the boss starts spawning. \*This mutation cannot trigger in Last Stand Mutate.
20. **Awake The Legion**: The Spear of Adun will periodically warp friendly units to help you defend against the Zerg.
21. **174 Gigawatts**: The Terran Base will construct a Drakken Laser Drill, and upgrade it as the game goes on.
22. **Burst Pods**: Drop pods filled with Banelings will rain down upon you.
23. **Rain of Bile**: Your Planetary Fortress will bombard the enemy lane with bile every few seconds, dealing 75 damage (25 to Structures)! (In Last Stand, bile is friendly and helps defend!)
24. **Particle Barrage**: Your Planetary Fortress fires AOE energy blasts periodically to defend your lane!
25. **Blinding Clouds**: Gas clouds appear in your lane, reducing the range of ground units inside to melee distance!
26. **Firebender**: Your Planetary Fortress spews fire to burn the attacking Zerg!
27. **Lightning Storm**: Lightning strikes periodically, damaging units caught in the radius by 40.
28. **Minefield**: Hostile Spider Mines will spawn on your lane regularly.
29. **Double Damage**: Units deal double damage with their first attack each 10 seconds.
30. **Face Off**: All weapons have -4 range, and units & structures gain bonus armor.
31. **Go Long**: Units & Structures have +2 range. Even melee ones.
32. **Zoom**: Units move much faster and attack faster.
33. **Where Are All The Zerg?**: Attacking Zerg units are cloaked. This does not apply to Special Units.
34. **High On Life**: Units have much higher life, but reduced armor.
35. **One Shot One Kill**: Units deal insane damage, but attack much slower. Does not affect spell damage.
36. **Creeper**: Hostile Creep Tumors will drop from the sky on your lane regularly.
37. **Interstellar**: Units & Structures have accelerated time scale! (This can affect many things from cooldowns to build times).
38. **Powerful**: Attacking Zerg & Special Units get a damage & life boost.
39. **Steel Skin**: Player units have a massive increase in armor, but move slower, attack slightly slower, and have slightly longer cooldowns.
40. **Blindness**: Forces no-vision setting. Units & structures lose 3 vision radius, and cannot ever see beyond 7 vision radius.
41. **Gluttony**: Every unit costs 1 extra supply!
42. **Kindness**: Units & Structures restore life/shields at an increased rate through effects & abilities (not regeneration).
43. **Inside The Matrix**: Every 60 seconds, greatly slows down game speed for 5 seconds, granting player units a huge combat buff. Outside of these 5 seconds, player units are slightly weaker.
44. **Vampire**: Units & Structures receive less life/shield regeneration and healing received. However, they have 20% lifesteal (10% to shields) and receive energy as they do damage.
45. **Powerplant**: Units & Structures gain extra maximum energy, and regenerate energy slightly faster. Does not apply to Solar Cell.
46. **Joust**: Units have melee weapon range, and gain a massive bonus in movement speed.
47. **Fortified**: Structures gain bonus armor & life/shields, but attack slower & do less damage.
48. **Psionic Storm**: Hostile Psionic Storms are summoned periodically on your lane!
49. **Void Prison**: Void energy will strike randomly, stunning your units if caught inside!
50. **Psionic Mend**: Psionic Mends will randomly appear in your base, healing friendly units & structures!
51. **Purification**: Hostile Purifiers will occasionally warp into your lane, and if not killed quickly, will fire their Planet Cracker weapon! Structures take 90% reduced damage than units do.
52. **Terran Base Upgrade**: The Terran Base starts with a bonus upgrade level researched.
53. **Final Stand**: The Terran Base will deploy everything to try to save itself from destruction, one time. \*This mutation cannot trigger in Last Stand Mutate.
54. **Beam Me Up**: Purifier Beams move across the map, damaging units & structures in their path! Deals 75% reduced damage to Structures.
55. **Blizzard**: Hostile storm clouds move across the map, damaging and freezing units & structures in their path! Deals 3 damage per second.
56. **Chonky**: 2% of non-heroic attacking AI Units will become chonky! They become Heroic, move and attack slower, but grow in size and are much more powerful. Chonky units give double minerals.
57. **The Real Final Boss:** Major Bosses gain 25% damage resistance, damage dealt, attack speed, life regeneration, energy regeneration, cooldown reduction, movement speed, and size. Additionally, they gain +2 base armor and glow.
58. **One With The Shadows**: Major Bosses and AI Zerg Structures are permanently cloaked.
59. **System Hack**: Occasionally Devastation Turrets and the Planetary Fortress will have their weapons disabled temporarily.
60. **Resistance: Spells**: Attacking AI Zerg units receive 45% damage resistance to Spell damage.
61. **Resistance: Ranged**: Attacking AI Zerg units receive 20% damage resistance to Ranged damage.
62. **Resistance: Melee and Splash**: Attacking AI Zerg units receive 35% damage resistance to Melee and Splash damage.
63. **Domestication**: The Terran Base will periodically drop in laboratory-bred Zerg to defend against the Zerg.
64. **Thunder and Steel**: The Terran Base will periodically drop in a Thor or Assault Tank Platoon to push back the Zerg.
65. **Personal Space?**: Units take up half the amount of space they normally do.
66. **Fresh Out Of The Oven**: Player units gain a buff that lasts 60 seconds from when they are created, gaining bonus damage, attack speed, movement speed, and armor.
67. **Mining Equipment**: Players all start with 100 less minerals. Every 10 minutes of game time each player receives 1000 minerals.
68. **Mind Control**: The Terran Bases construct two invulnerable Hive Mind Emulators in the front of the base. They will cast mind control on non-heroic Zerg units for 50 energy. Mind controlled Zerg will help defend.
69. **Orbital Drop**: The Terran Bases construct an invulnerable Orbital Command at the back of the base. Players may move non-heroic ground units nearby it, and they will be loaded inside the Orbital Command. At regular intervals, some units inside are deployed to the enemy lane by Drop Pods, given ownership to the AI, and will attack the enemy. \*This mutation cannot trigger in Last Stand Mutate.
70. **Point Defense**: The Terran Base will send Point Defense Drones to the enemy lane regularly.
71. **El Dorado**: A Golden Pylon will warp in at random times, disappearing if not killed quickly. The Golden Pylon rewards a high mineral bounty to whoever kills it.
72. **Double Or Nothing**: Players may type **-D** to risk 20% of their current minerals. Players might lose their risked minerals, or double them. Chances are slightly in favor of losing your minerals. You must have at least 500 minerals to use this command.
73. **Our Destiny Awaits**: Artanis will join the fight against the Zerg for up to 5 minutes. If killed or his timer expires, he will return after a while.
74. **The World Is Mine**: Kerrigan will join the fight against the Zerg for up to 5 minutes. If killed or her timer expires, she will return after a while.
75. **Combat Drugs**: Non-heroic attacking AI units gain a 5% chance to receive the Stimpack ability with a reduced health cost.
76. **Psi Link**: Non-heroic attacking AI units gain a 2% chance to receive the Psionic Storm ability.
77. **Energy Burst**: Non-heroic attacking AI units gain a 1% chance to receive the Purification Nova ability.