Blazing Meteor

> "*Summon a Blazing Meteor, dealing 500 Fire DMG. Recover 2 energy for every enemy hit by Blazing Meteor.*"
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 **Blazing Meteor** is  Li's Secondary Skill. Using it calls down a fireball from the sky above a target, exploding once it reaches its destination. This deals  Fire? damage with a 50% chance to inflict  Burning?. Meteors have a limited range that it can reach, preventing it from hitting distant enemies.

If an enemy or breakable object is close enough, the targeting will attempt to lock onto them. Holding the secondary skill will show where the meteor will land, allowing more accurate aiming.

Enemies hit by Blazing Meteor will be staggered. Additionally every hit on an enemy or breakable object will recover 2 energy for  Spiritual Flame.

## Frequent Use

Blazing Meteor has no cooldown, but uses ammunition which is replenished with  Supplies. The base capacity is 3.

* Expert Proficiency increases base capacity to up to 8.
* Battlefield Support grants Secondary Skill uses as ammo is consumed.
* Unceasing Blaze increases capacity by up to +12 and recovers up to 2 uses when Blazing Meteor inflicts  Burning?.
* Double Exhilaration increases capacity by +100%.
* No Retreat increases weapon damage by 50% when Secondary Skill uses are 0.
* Extra Surprise increases the chance that enemies drop supplies.
* Untold Effort has a 50% chance to double Secondary Skill consumption.
* Capacity Overdraft allows use of Secondary Skills even when Li has no supplies, however doing so deals damage to yourself instead.
* Ancient Timer restricts the Secondary Skill with a 3 second cooldown.
* Endless Assault grants 1 Secondary Skill use every 3 seconds and increases capacity by +100%.
* Expert Proficiency increases capacity by 5.
* Sustainable Fight grants 1 Secondary Skill use for every 3 enemies killed.
* Internal Circulation grants 5 Secondary Skill uses after using Primary Skill.
* Solid Supplier grants 1 Secondary Skill use every 3 seconds.

## Offensive Use

Without upgrades, Blazing Meteor deals  500? damage and has a chance to inflict  Burning? for damage over time. Additionally  Combustion? may be triggered if the enemy is affected by  Decay?.

* All enhancements to Elemental or  Fire? damage also enhance Blazing Meteor.
* Skill Enhancement increases skill damage by up to +50%.
* Overheating increases base damage by +100.
* Flare Calling will cast up to 2 meteors occasionally when a weapon hits an enemy.
* Molten Meteor increases weapon damage by up to +150% per enemy hit by Blazing Meteor, up to 3 stacks.
* Spiritual Meteor increases base damage by up to +300%. Level 3 also grants additional base damage equivalent to your maximum energy.
* Flame Resonance increases fire damage enemies take by +30%, stackable 3 times, every time Blazing Meteor hits them.
* Blazing Rain grants a chance to cast additional Blazing Meteors around enemies hit by Blazing Meteor.
* Nourishing Fire grants +1.2 skill damage for every energy point restored when Blazing Meteor hits an enemy and your energy is full.
* Accurate Crush increases damage by up to +300% if Blazing Meteor only hits one enemy.
* Brutal Gloves increases damage dealt by +35%.
* Energy Sandals increases damage for every dash since the last primary/secondary skill use or trigger.
* Skill Booster increases damage for every Critical Hit since the last primary/secondary skill use or trigger.
* Sucker Punch increases skill damage by +45% if the enemy has at least 70% Health.
* Enduring Caster increases skill damage by +1% for every 5 Health and Shield you have.
* Vindictive Nature increases skill damage by +40% for some time after taking damage.
* Untold Effort has a 50% chance to double Secondary Skill damage.
* Surprise Bonus grants a 15% chance to double the damage of any skill.
* Rational Consumption increases skill damage by +80%, but lowers it by 5% for every item purchased from a Peddler.
* Dual-edge increases damage by +1% for every enemy killed.
* Deadly Curse increases skill damage by +75%.
* Spirit Bible increases skill damage by +120%.
* Rich's Privileges deals extra damage after hitting with skill damage based on how much copper you currently have.
* Skill Freak grants a 75% chance to deal double damage and 25% chance to deal triple damage.
* Overconsumption increases damage dealt by up to +300%.
* Armed Caster increases skill damage by +50% for every 1x CritX your held weapon has.
* Cataclysm increases Blazing Meteor damage by +1% for every energy point stored. Additionally all enemies within 8 meters of a Blazing Meteor will also be struck by a Blazing Meteor, with a cooldown of 4 seconds. The cooldown is reduced by 0.1s (up to 3s) for every remaining use of Blazing Meteor.
* Sky Burner increases base damage by +60%.
* Skill Enhancement increases skill damage by +6% for every level up.
* Golden Touch increases skill damage by +10% for every occult scroll recycled, up to +100%.
* Rich Accumulation doubles damage of the next Secondary Skill hit after dealing damage 4 times with Secondary Skills.
* Skill Specialist increases total skill damage by +100%.
* Elemental Amplifier increases total damage by +125%.
* Blazing Nova grants a 33% chance to cast Blazing Nova instead, having -50% fall speed, +500% damage, +100% AoE and guaranteed chance to inflict Burning.

## Defensive Use

Without upgrades, Blazing Meteor will stagger enemies hit. Additionally it may trigger  Manipulation? if the enemy is affected by  Shock?.

* Flame Resonance decreases damage enemies deal by up to -20%, stackable 3 times, every time Spiritual Flame hits them.
* Solid Supplier recovers 20%  Health? and ammo reserves after casting Secondary Skill 5 times.