Spike

* Season 1
* Season 2

## Appearance

Spike rocks a navy-blue coat, cap and boots with white and black accents and black baggy pants. Outfit was designed by and with KNIGHTS tech, which allows the suit to change colours and adapt depend on the environment.

Also, important to establish but off coloured hair like Spike's blue hair implies they're mutated (or hey maybe they did dye their hair)

## Personality

Our blue spiky boy is silent and reserved and can be quite cold/harsh and emotionless at times but as his time continues with working with members of the KNIGHTS, his character slowly changes and matures.

## History

Created from a test tube, Spike was the 2nd attempt at creating an enhanced mutated clone and managed to succeed in a couple tests and heavy combat training with Lock afterwards. From there on forth, he meets and goes on missions with his colleagues: Navi and/or Lock His first mission had him with Navi as his navigator travelling to Dreaming Wonder, a place once a paradise now flooded in water, Spike was tasked to find the source of it and see what's going. After he discovers the source and defeats it, he cites a Shadow figure standing above him, this is his first encounter with Forgotten One. At the end of one of his missions in Distorted Twist with Navi he encounters the Crimson Ninja, Iris who failed an attempt in assassinating Spike. After each encounter with Iris, he learns and slowly starts being curious about what secrets KNIGHTS may be hiding. After his final battle with Forgotten One, the shadow figure merged with Spike to merge/show his memories to him, awakening Spike and revealing to Spike what and who he is while also confirming this small suspicion he had of the KNIGHTS.

## Relations

**Navi**

Navi is Spike's main cheerful navigator (her name is Navi i think you knew that) and helps out Spike when it comes to general info like his location or items (like weapons or just objects needed for a mission). Navi is pretty supportive towards Spike, acting a bit childish too. Spike is a bit harsher towards her in their earlier missions but slowly warms up and becomes a bit appreciative as he matures himself.

**Lock**

Lock acts as Spike's mentor or like a older brother figure. He likes to toy with Spike and teach/show him stuff just for Spike to either learn more about the world or just be annoyed like giving him a book titled "King Arthur and the Knights of the round table" for Spike to read where he ended up falling asleep in 1 second! Wow! I wonder what Spike dreamt of...?

**Iris**

Iris in a way is Spike's rival, being affected by the KNIGHTS' actions she is against Spike in every way. As her past slowly gets revealed to Spike, it got Spike slightly curious and unsure about his actions up till that point.

**Forgotten One**

Spike's opposition for a good while and Spike's original prototype. Forgotten One was another factor to Spike's curiosity towards KNIGHTS. At the end of their final battle where they merge and become one, they team up to go against KNIGHTS.

## Abilities and Weapons

Superhuman attributes (Super strength and Speed)

Electricity Based Powers - can be used to boost his speed further along with being able to attack with it.

Spike Evolution - Spike’s primary transformation after using Sub-E. Electricity abilities, strength and speed are significantly enhanced, he gains the ability of flight and is able to slow down time for 30 seconds after parrying an attack. He can also create afterimages of himself that seem to increase his damage output

As for weapons, he wrists a KNIGHT tech bracelet, that allows him to copy objects and use them, this allows him to give a large kit of weapons ready to use! (Refer to gallery to see those weapons)

## Trivia

Spike had 2 major redesigns.

Spike was originally just a human persona 5 joker version of a sonic OC. (Hedge, basically blue shadow)

Spike was originally going to be a silent protagonist.

His hair originally had a black-blue gradient.

He had a glowing blue morph butterfly companion.

## Gallery

Spike Reference sheet 2.pngSpike reference sheet (Weapons outdated)Spike weapons.pngSpike's KNIGHTS tech bracelet kit/weaponsSpike FighterZ.pngSpikeDreaming Wonder.jpgSpike Awakens.gifSpike going EvolutionFinal Climax-.jpegFortnite squad.pngOc redesigns 3.pngSpike oc drawing 2.pngSpike deltarune sprite.pngSpike DelatruneFESPIKE.gifEntertainment weekl.pngRawest collabTeen Titans GO! - Spike.gifSpike in Teen Titans GO!

## Abilities and Weapons

He keeps all of his Season 1 powers; this will be going over what he gains in Season 2.

Forgotten One becomes a part of him, works like venom and also made Spike much stronger than he was in s1, can stretch his arms and shapeshift them to different weapons thanks to FO along with being able to morph a mask able to detect heat signatures from people.

Spike can also switch around with FO (like pyra and mythra or itadori and sukana from jjk) FO's own abilities are enhanced when switched, however electrical moves are much weaker than Spike's.

Spike Evolution/Forgotten Evolution -
Same as S1 but extended with FO's abilities, can bring in huge ass weapons like a huge scythe or something, when FO switches- hair and eyes go orange, FO abilities are enhanced, and electrical stuff are weakened

Spike Ascended - Using the 4 ancient rings, Spike and FO's fusion/merge is complete, Spike's able to use strong elemental powers like fire, water and electricity, and can suck out a bit of life essence thanks to the blood ring, there's 2 phases to this form

Phase 1 - Incomplete Ascension: Spike's appearance is similar to his base only with silver white hair and blue eyes. This is far beyond Evolution's speed and strength, mainly speed.

Phase 2 - Perfected Ascension: Dawns silver armor and mask like a cool knight, current abilities are perfected, also gains a new move where and stabs the ground with his scythe to surround himself and foe inside a giant sphere, its interior is just a white void, the sphere boosts Spike's abilities furthermore and weakens their foes tremendously