Nightmare Geese

**Nightmare Geese** (ナイトメア・ギース) is the nightmare manifestation of Geese Howard in the games where he is canonically considered dead. The *Fatal Fury* series did not give this version of Geese any character renaming. "Nightmare Geese" was originally a name coined by fans since the word "Nightmare" appears instead of "Round 1" in *Real Bout Fatal Fury Special* before fighting Geese; SNK then canonized it in *KOF: Maximum Impact 2*.

The *Fatal Fury* series gives two different origins for the phantom: he may only haunt people's dreams or he may be an illusion cast by the Jin scrolls. It's implied that the latter appears as a normal Geese in *Real Bout Fatal Fury 2: The Newcomers*; he leaves his legacy in Billy's care before disappearing from existence.

*The King of Fighters XIV* has him be a DLC costume for Geese; upon wearing this costume, Geese also has a distorted voice. Also, unlike previous appearances, this version of Nightmare Geese has a phantasmagoric appearance.

He is voiced by Kong Kuwata and Tom Bitler.

## Powers

* **Gather Chi**: Geese can gather chi energy from Gaia, the mother-earth.
* **Sense**: Geese can sense the presence of people nearby.
* **Energy Projectile**: Geese can fire a wave of energy called *Reppuuken* and even fire two of them at the same time (Double Reppuuken). The air version is called *Shippuuken* (for one shot) and *Double Shippuuken* (for two shots).
* **Energy Attack**: Geese can infuse his normal attacks (punches, kicks, etc.) with chi energy to cause more damage.
* **Cutting Energy**: Geese can create blades of energy as seen in his *Hishou Nchirin Zan* move.
* **Energy Geyser**: By touching the ground with his hands, Geese can make a geyser of energy come from below the ground. He called this attack *Raising Storm* or *Raging Storm*.
* **Summon Thunder**: Geese can summon lightning from the sky. He uses this in his *Atemi Nage* and *Thunder Break* moves.
* **Create Fire**: Via his *Onigoroshi: Fudou Ken* (Ogre Slayer: Motionless Fist) technique in the *Maximum Impact* games, Geese can cause fire to emerge from his body in a short burst, allowing him to strike at his opponent afterward.

## Fighting Style

Geese's fighting style remains generally unchanged, but this version is more powerful and faster than the normal Geese. He has an aura of chi energy around his feet that stays active mainly in his idle stance.

Notable differences include the inclusion of his *Double Shippuuken* (Double Hurricane Fist), which was infamous for both absorbing projectiles and hitting overhead (or low when near the opponent's feet), the *Reppuuken* becoming being a tall crescent wave and his *Double Reppuuken* being a tall projectile that is notably difficult to short-hop over, while his *Ja'ieken* was known for being covered in flames while having Geese face the background instead of the foreground. This version also was the first user of the "claw"-variation of the *Raging Storm*, as well as having an exclusive counter-throw technique known as the *Ura Kumo Kakushi* (Reverse Cloud Covering), a technique were Geese blocks his foe's attack and shoves them aside to open them up to further attacks.

While balanced in *Maximum Impact 2* and *Regulation A* more akin towards his normal-self's attributes, Nightmare Geese was notably overpowered in both his debut and in *KOF 2002: UM*. In the latter game, his HSDM/MAXDM is a combination of two techniques that debuted in *Wild Ambition*, the Raging Dead End (a counter-technique that involved powering up his hands with an aura) and the *Kokuu Reppuuzan* (Empty Air Gale Slash; a rapid succession of *Reppuuken* ending with a double palm blast). When Geese activates his Raging Dead End, he reverts to a modified version of his stance from *KOF '96*.

Ironically, via his *Real Bout 2* appearance, Geese's moveset while still a bit reminiscent with traits that his Nightmare form shares, is notably watered down due to a number of his signature specials being removed, despite having new ones being added. This form is more re-balanced as EX Geese in '*98: Ultimate Match* via re-adding most of his attacks while still having differences between him and his other normal self. Nightmare Geese in both of these appearances however, did not have his signature chi aura around his feet.

Oddly enough, his *SvC Chaos* and vanilla *2002* versions are examples of Geese being a combination of both his normal-self and Nightmare-self via the taller *Reppuuken* projectiles (though the arm motions used are more akin to '*96*) and the claw-version *Raging Storm* while also lacking the aura.

*KOF 2002: UM* retains his unlockable move from *Dominated Mind* known as the *Ashura Shippuuken* (Asura Hurricane Fist), a DM version of *Shippuuken* where he dashes forward with a *Ja'eiken* to floor his opponent, then bombards them with a barrage of blazing *Shippuuken*.

Akin to his normal self, Nightmare Geese also possesses a unique version of the *Raging Storm* that is done under specific circumstances; in Nightmare Geese's case, the SDM version of the attack in *2002 UM* references the stronger version that can be done after a unique combination of inputs that would stun the opponent upon the final hit, turning his incoming *Raging Storm* into a red version. This version first debuted for normal Geese in *Fatal Fury 3*, where every other character had unique requirements for their stronger-version DM's.

## Fanon Appearances

### Game Appearances

* King of Fighters Retrowave - Console exclusive EX character
* Real Bout Garou Special - Final boss
* KOF: Maximum Impact 3 - Bonus character
* Neo Geo 2: Match of the Century - as Geese's Desperation Gauge transformation

### Cameo Appearances

* Project × Zone 3: Sacred Destinies - As Geese's transformation during his Multi-Attack