Games

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**Reason:** Not a lot of information is explained, since most of these are made years ago and Classic1926 doesn't really want to make games of FALLMON since he thinks he would get into trouble with Nintendo and possibly Bethesda.**Not Canon**

This information is not canon to the official series.
FALLMON has several games planned to be made (not including the Minecraft worlds) some were finished and public while others were canceled.

## FALLMON Wastelanders: The Canceled Build

Game: https://scratch.mit.edu/projects/491386652/

FALLMON Wastelanders was gonna be a official game, started back in 2020 but never finished with a demo still released. It is a turned based RPG game that was supposed to have a full on story but back then Classic1926 still didn't know programming too much and never really thought what the story would be thus abandoning the project. After 2 years Classic1926 uploaded the canceled build onto Scratch (since that's what it's made on). He only released the old builds since the latest build is still incomplete.

### Gameplay

At the moment, there is only 4 starters: Charmander, Pikachu, Squirtle, and Snivy. The entire game only has a total of 2 battle placeholders (was 3 but that version is lost). The entire game is really simple, You have HP which is self-explanatory, AP which follows as Fallout 1 and 2, etc.

In the unreleased Alpha v1.1.0 and full release there will be a lot more gameplay mechanics, such as radiation, inventory, conditions, etc. There is also gonna be a visible effect to see what effects you have, but the old versions lack that.

### Story

The story wasn't known back when it was first made. Though a story for Wastelanders exist now, there is still no objective or anything in Wastelanders.

### Unused and Easter Eggs

* Story Mode was completely scrapped as mentioned above. No further details needed.
* Achievements were gonna be into the full game but never added since it was canceled
	+ There is a total of 2 achievements, One is a Easter egg if you press the close game button too many times, as a supposed reference of Riddle School.
* There is a older design for the health system, instead of hearts it was square boxes. This was removed because Classic1926 doesn't know how that system would work if the player had more max health (especially with high endurance and strength stats)
	+ Either way, it's still impossible to actually tell how much health you have when in combat but each 5 HP is half a heart.
* There was and still visible Win screen, which was only used for the early combat test. But will go unused from the full release, however since the full release isn't finished the screen still exists.
	+ For some reason, The Game Over and Win screen are separate sprites when they play the same way.

### Redemption

A full remake is most likely going to be remade but due to Classic1926's time the progress would be extremely slow.

The remake will contain everything from the canceled build along with several new aspects (including ones that wasn't able to be added).

## FALLMON: The North

Game: https://scratch.mit.edu/projects/736544366/

FALLMON: The North is a still being develop game by Classic1926, started in September 23rd, 2022 and published the next day. Though very unfinished (lacks Exploration and many things are useless) it's still playable and beatable.

### Gameplay

The game is extremely difficult since the entire game is based on luck and the fact it lacks a exploration (not to be confused with the scavenger button). If too many crewmates die the panic and insanity will rapidly go up killing more, resulting in a instant game over. The player must use Lily's protect to make everyone immune to death, unless Lily dies then protect is completely pointless. Only about 3 crew serves a purpose other than just being regular crews. Ian makes the game shorter since he's the fastest driver, Lily not only protects but also makes Sickness drain faster, and Fern makes Panic and Insanity drop faster with also a random chance of instantly reducing them to 0%.

### Endings and Achievements

There only a total of 3 endings with two extra achievements.

**Made it**

*"Rest in Peace to anyone who had died along the way..." -A Crew*

This ending is unlocked by beating the game.

**The Story Ends**

*"YOU SUCK!" -Game*

This ending is unlocked if all of the crew dies, very easy to unlock since a simple mistake can cause everyone to die.

**Perfect**

*"We had all made it... Thank you Arceus" -A Crew*

Despite being more of an achievement it does have ending changes, beating the game without anyone dying will not only unlock this but also change the ending dialogue.

**Mushroom Rules!**

*"It appears to be that I'm the only one left..." -Krist*

The most hardest achievement possible being, beating the game with only Krist alive, the achievement is really hard since you will not have any support from other crew.

**Hardcore Survivor**

The second hardest achievement, beating the game on Harsh difficulty.

### Unused and Easter Eggs

* Before the crew was added into the game, pressing R would instantly trigger a game over, even if they weren't in the game. This was removed because you are able to go back menus and having R just there would break the game or make it unplayable.
* There is a 1 and 40 chance of showing a "Sin to Food" intro instead of the typical intro, this intro is shorter than the main since it only lasts 2 seconds. Though can still be skipped by pressing Space or Enter

## If FALLMON [Blank] was turned into a game

Game: Never gonna happen.

FALLMON [Blank] is a joke that is what if they were turned into an actual game instead of just being a series.
**FALLMON Lab Disaster** would take to a similar approach to Fallout 1, with the water chip and mutant quests.

## FALLMON In Minecraft

"Game": https://github.com/ClassicBoost/FALLMON-in-Minecraft