recursal/Fanatic-Fandom huggingface dataset:
Iron Desk

## Description

A **Iron Desk** is a map generated Storage furniture. They can be found in buildings located in the Wasteland-Biome. They break into Scrap Iron.

When found in the wild, a Iron Desk will act as a loot container, and the loot will refill based on game settings. When crafted, it will act as player storage and no loot will spawn.

## Crafting

**Iron Desk** is one of many craftable furniture items created by first crafting the helper block Metal Furniture.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## Images

* A metal desk inside a building of Gravetown.
Hungry - Stage 2

## Description

**Hungry - Stage 2** is the progression of the Hungry negative buff and is acquired after approximately twenty minutes of having the Hungry buff.

Hungry - Stage 2 impacts Stamina and Health until cured or death occurs.

If left uncured, Hungry - Stage 2 is fatal.

## Cure

It is possible to remove this buff by eating enough food to gain 1 level of fullness.
Hazmat Mask

## Description

The **Hazmat Mask** is an item of Clothing which can not be crafted by the player and worn by their character as Apparel, providing a small boost to Heat and Cold Resistance.

## Apparel Set

* The Hazmat Suit Apparel Set includes the Mask, Shirt, Gloves, Pants, and Boots.
* There is no advantage to collecting and using a complete Apparel Set.

 Hazmat Mask
Jacket

## Description

The **Jacket** is an item of Clothing which can be worn by a character as Apparel, providing a boost to Heat and Cold Resistance.

## Quality and Durability

* Apparel items do not have a Quality or Durability stat. They do not take damage and never need to be repaired.

## Cold and Heat Resistance

* Apparel items generally have both a Cold Resist and Heat Resist stat. These are determined randomly within a given range for the item type.

## Modifier Slots

The Jacket has one Cosmetic Slot for dyes and one Modifier Slot.
Iron Crossbow

## Overview

The Iron Crossbow is a craftable weapon in *7 Days to Die*. It is unlocked after attaining level 1 Archery or reading the Crossbow Schematic.

The Iron Crossbow is a medium to long-range weapon that fires crossbow bolts as Ammunition. It will reload automatically after each shot and, unlike the bows, it can be modded with Scope or Weapon Flashlight.

To equip a different type of ammo than the default Stone Crossbow Bolt, press and hold R, then select the ammo type you want.

Sneaking attack increases 100% extra damage in A21.

## Combat

During combat, Crossbows are a powerful medium to long range weapons, that can kill most Zombies with one headshot.

Due to its slow firing rate and required reloading for each shot a Crossbow should be used with care at short range against more than one enemy or wild animal.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Bow / Crossbow Parts1Forged Iron15Duct Tape3Leather3Wood20Bow Hunters222630343811{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Iron Crossbow**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Recommended Mods

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Impact Bracing Mod

## Description

Install this into your armor to reduce fall damage.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel5Duct Tape2Mechanical Parts20Spring20Sewing Kit1{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Impact Bracing Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Impact Bracing Mod Recipe

1x
 **01:42**

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Hub Cap Land Mine

## Description

The **Hub Cap Land Mine** is a ground based Explosive, similar to other Mines such as the Air Filter Land Mine or Tin Land Mine, which can be strategically place on any flat surface except water. If anything steps on it, whether it be a Zombie, the player, or animal, the mine will explode. Mines cannot be picked up once placed.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron1Gun Powder8Nails1Duct Tape1{{{linkname5}}}{{{itemcount5}}}Explosive Magazine20{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Hub Cap Land Mine Recipe

1x
 **00:20**

## Notes

* The damage/blast radius is larger than the Tin Land Mine but smaller than the Air Filter Land Mine.
* A mine destroyed by an \*explosion\* only has a 33% chance to detonate.
How to Install Modlets

With the introduction of Alpha 17 experimental, the concept of a modlet was introduced. Modlets are smaller mods that don't over-write the vanilla XML files, but are loaded from the Mods folder.

A typical modlet would have the following format.

```
SphereII_PG13/
  Config/
  ItemIcons/
  Resources/
  ModInfo.xml

```

Not all modlets will have the different folders; it really depends on what the modlet does. For example, a XUI modlet wouldn't necessarily have an ItemIcons or Resources.

***However, all modlets will have a ModInfo.xml***

Modlets are installed the same on Client as they are on a Server.

#### 1) Create a folder called "Mods" at the top level of the game folder.

Client Folder

Server Folder

#### 3) Extract the modlet, and look for the ModInfo.xml for each mod you want. Once you find that, copy the folder into the Mods/ folder.

 **Do not copy the contents of the folder, but rather the folder that has the ModInfo.xml**

In the above example for the SphereII\_PG13 modlet, we would copy the SphereII\_PG13 into the Mods folder.

#### 4) Start

You can review the output\_log.txt to confirm which ones are loaded.

The following has three modlets being loaded:

```
2018-11-26T21:51:46 1.901 INF [MODS] Start loading
2018-11-26T21:51:46 1.902 INF [MODS] Trying to load from Guppycur_BloodMoonTrickle
2018-11-26T21:51:46 1.930 INF [MODS] Loaded Mod: Guppycur's BloodMoonTickle (1.0)
2018-11-26T21:51:46 1.930 INF [MODS] Trying to load from SphereII_PG13
2018-11-26T21:51:46 1.931 INF [MODS] Loaded Mod: SphereII_PG13 (1.0.0)
2018-11-26T21:51:46 1.931 INF [MODS] Trying to load from SphereII_RainUI
2018-11-26T21:51:46 1.931 INF [MODS] Loaded Mod: SphereII's RainUI (2)
2018-11-26T21:51:46 1.931 INF [MODS] Initializing mod code
2018-11-26T21:51:46 1.931 INF [MODS] Loading done

```

The folder structure of the above log:

```
Mods/Guppycur_BloodMoonTrickle/ModInfo.xml
Mods/SphereII_PG13/ModInfo.xml
Mods/SphereII_RainUI/ModInfo.xml

```
Goldenrod Flower

## Description

**Goldenrod Flowers** can be harvested from Goldenrod Plant which grows in the Forest. This flower can be used to make Golden Rod Tea, an infusion that refills the stamina by 15% and hydration of the player by 24. This has a 20% chance of curing Dysentery but will also speed up recovery. Goldenrod Flower can also be used as a decoration when put in a farm plot.

Farming

## Usage

### Recipes

The following recipes require **Goldenrod Flower**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Leather Gloves

## Description

The **Leather Gloves** is an item of Clothing which can be crafted by the player and worn by their character as Armor to help protect them from physical damage.

## Armor Set

* The Leather Armor Set includes the Hood, Chest, Gloves, Legs, and Boots.
* There is no advantage to collecting and using a complete Armor Set.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Leather5Duct Tape1Sewing Kit1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Armored Up111724313810.5{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Leather Gloves**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

When its Durability reaches zero, the Leather Gloves ceases providing any protection until repaired. Repairing the Leather Gloves requires 1 Repair Kit. Repairing restores its Durability back to Max Durability.
Grumpys Pub

Game Worlds

## Description

**Grumpys Pub** or **countrytown\_business\_14** is a small sized Point of Interest with a large lot. There is a large yard area that contains random resources a shed, and a camper.

This Point of Interest does not generate in Navezgane.

## Prefabs

There are 14 different types of Countrytown Businesses but 11 & 12 are not in the game files.

## Images

* Front Entrance
* Right Side
* Rear Side
* Left Side
* Yard view
* Shed in Yard
* Camper in the Yard
Iron Arrowhead Mold

## Description

A **Iron Arrowhead Mold** is a craftable item that is placed in to a Forge and used to cast sources of iron into Iron Arrowhead. Due to the fact a Iron Arrowhead Mold is not affected by durability it will not suffer any damage and will last indefinitely. As with all molds it will only accept items with the correct type of base material, in this case iron. A Iron Arrowhead Mold cannot be scrapped, dismantled or melted in a Forge.

## Usage

Along with a source of iron and a Combustible fuel, a Iron Arrowhead Mold is used by placing it into the 'Mold' slot in a Forge. Once the mold has been placed into its slot the 'Metal' slot will accept items of the correct type of material. Place the iron item you intend to melt into the 'Metal' slot and place your fuel source into one of the three 'Fuel' slots. The casting process will begin and the Iron Arrowhead Mold will be used to cast Iron Arrowhead.

## Crafting

#### Required Item

It is very easy to craft a Iron Arrowhead Mold and you will require the following items to do so.

 **5x** Lump of Clay
 **1x** Iron Arrowhead
#### Crafting Recipe

You can craft a Iron Arrowhead Mold by using the recipe below.

## Notes

* If the mold is removed from the forge during casting it will cause the current part that is being cast to disappear and you will lose the metal already used by it.
Lead Ingot Mold

## Description

A **Lead Ingot Mold** is a craftable item that is placed in to a Forge and used to cast Scrap Lead into Lead Ingots. Due to the fact a **Lead Ingot Mold** is not affected by durability it will not suffer any damage and last indefinitely. As with all Molds it will only accept scrap items with the correct type of base metal, in this case lead. For a current list of all lead based items check the page Scrap Lead. A **Lead Ingot Mold** cannot be scrapped, dismantled or melted in a Forge.

## Usage

Along with a source of lead and a Combustible fuel, a **Lead Ingot Mold** is used by placing it into the **Mold** slot in a Forge. Once the mold has been placed into its slot the **Metal** slot will accept items of the correct type of material. Place the metal item you intend to melt into the **Metal** slot and place your fuel source into one of the three **Fuel** slots. The casting process will begin and the **Lead Ingot Mold** will be used to cast a lead Ingot.

## Crafting

#### Required Item

It is very easy to craft a **Lead Ingot Mold** but before being able to do so you will require the following items.

 **5x** Lump of Clay
#### Crafting Recipe

You can craft a **Lead Ingot Mold** by using the recipe below.

## Notes

* If the mold is removed from the forge during casting it will cause the current part that is being cast to disappear and you will lose the metal already used by it.
Leather Duster

## Description

The **Leather Duster** is an item of Clothing which can be worn by a character as Apparel, providing a boost to Heat and Cold Resistance.

## Quality and Durability

* Apparel items do not have a Quality or Durability stat. They do not take damage and never need to be repaired.

## Cold and Heat Resistance

* Apparel items generally have both a Cold Resist and Heat Resist stat. These are determined randomly within a given range for the item type.

## Modifier Slots

The Leather Duster has one Cosmetic Slot for dyes and one Modifier Slot.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Leather25Sewing Kit1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Needle & Thread Vol. 5{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Leather Duster Recipe

1x
 **00:06**

## Tips

The Leather Duster is one of the most versatile clothing items in the game, giving heat and cold resist both around the 15-18 range almost always, as well as being classed as an overcoat, allowing it to have a place in nearly any wardrobe and useful in all environments. (There are some overcoats that will be better for certain things, such as the College Jacket giving a +10% run speed, but massively skewed heat resist.)
Highways

**Highways** are the main routes of travel between the various Cities and Suburbs of Navezgane.

Cars can always be found littering **highways** making them excellent locations for early-game/low risk looting.
The highways are a good place for fast-traveling. This is because there are no objects blocking the players view.

## Known Highways

* Highway 73
* Highway 260
Hazmat Gloves

## Description

The **Hazmat Gloves** is an item of Clothing which can not be crafted by the player and worn by their character as Apparel, providing a small boost to Heat and Cold Resistance.

## Apparel Set

* The Hazmat Suit Apparel Set includes the Mask, Shirt, Gloves, Pants, and Boots.
* There is no advantage to collecting and using a complete Apparel Set.

 Hazmat Mask
Grandpa's Learn'n Elixir

## Description

Gives the player 20% additional experience gain for 6 minutes.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Can of Dog Food2Red Tea2Bottle of Acid1Beer1Ear of Super Corn1Home Cooking Weekly80{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}CampfireCooking Pot{{{inventorycraft}}}
(Parameter=linkname)

Grandpa's Learn'n Elixir Recipe

1x
 **00:11**
Iron (Forge)

Iron is a material used by the Forge for crafting items from forge recipes.

Once a source of iron such as Scrap Iron has been smelted in the forge, it becomes available as iron. The iron for a recipe must already be smelted in the forge before you can craft the recipe.

For a complete understanding on how to smelt iron and other materials, see Smelting.

## Usage

### Recipes

The following recipes require **Iron (Forge)**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Sources of Iron

* Iron (1 pts)
* Forged Iron (10 pts)
* Short Iron Pipe (10 pts)

(NOTE: Nearly everything that will scrap to be iron will smelt down. Their smelting values vary.)

## Retrieving Iron from Forge

Any smelted Iron (Forge) can be retrieved from the forge by forging Iron.

## See Also

Brass (Forge)

Lead (Forge)

Glass (Forge)

Stone (Forge)

Clay (Forge)
Industrial Light

## Description

"*After placing this light you can turn it on and off*"

The Industrial Light is an electric light source. It requires power, and emits a white light. It is modeled as wall mounted light but can be placed on the ground. The light shines brightly, and is aimed down diagonally like a spotlight. Industrial Light will not stick to the sides of blocks with zero Structural Integrity, such as Sand.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron4Electrical Parts4{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Wiring 10125{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Advanced Engineeringelectrical{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

*The recipe above contains the Resources needed to craft the **Industrial Light** for each level of the Advanced Engineering Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*
Lamb Rations

## Description

A **Lamb Rations** is a Canned Food that can be scavenged from various houses and buildings across Navezgane. As with all canned foods, a Lamb Rations has the advantage of being ready to consume immediately without the need to be cooked first. Eating a Lamb Rations will have a positive effect on Fullness as well as on Health.

## Cooking

### Recipes

The following recipes require **Lamb Rations**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Grenade

## Description

A **Grenade** is a throwable Explosive weapon good for damaging groups of Zombies or other players. Once primed and thrown or dropped the Grenade will detonate within a few seconds. For an alternate option to the Grenade is the Contact Grenade which detonates on contact rather than a timer.

## Combat

A Grenade is used by first pulling the pin with the right mouse button. The Grenade is then thrown using the left mouse button. Holding the left mouse button before release will increase the velocity of the projectile. The grenade will explode **three seconds** from being thrown. The grenade will not explode while being held.

Grenades can be thrown without pulling the pin. When thrown in this manner, they will land on the ground. They can be picked up by using the action button. They can be damaged by other explosions, with a 30% chance of triggering the Grenade if damaged by such an explosion.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}16Mechanical Parts1Gun Powder14Forged Iron4Spring1{{{linkname5}}}{{{itemcount5}}}Explosive Magazine5{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Grenade Recipe

1x
 **00:16**
Heat Stroke - Stage 2

## Note

* This Status Effect has been replaced by Hot and Sweltering but is still useful info for those running older Alphas.

"You're experiencing Heat Stroke Stage 2. You must rest, find water or shelter or you'll die. With a heat stroke you will dehydrate faster."

## Description

If a character's core temperature reaches 120° or above, the Heat Stroke - Stage 2 buff will be applied. Heat Stroke - Stage 2 negatively impacts a character's hydration, speed, stamina, and health levels over time. If left uncorrected, it will almost certainly result in death.
Gothic Boots

## Description

The **Gothic Boots** is an item of Clothing which can be worn by a character as Apparel, providing a boost to Heat and Cold Resistance.

## Quality and Durability

* Apparel items do not have a Quality or Durability stat. They do not take damage and never need to be repaired.

## Cold and Heat Resistance

* Apparel items generally have both a Cold Resist and Heat Resist stat. These are determined randomly within a given range for the item type.

## Modifier Slots

The Gothic Boots has one Cosmetic Slot for dyes and one Modifier Slot.
Hop Plant

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

A **Hop Plant** is a plant grown from Hop Seed. Hop Plants cannot be found in the wild, but can be found in some prefabs.

## Usage

Hop Plants are used to make beer or Hop seeds
Miner Zombie

## Description

The **Miner Zombie** was one of the variants of Zombies up until Alpha 16. These zombies died and turned long ago, evidence of this being the fact that their bodies are highly decomposed.

## Combat

These Zombies are normal zombies with not a whole lot of HP or strength, but like all zombies they can stun you and cause trouble in groups. The Miner Zombie can be found in Utility And Factory Locations, as well as Blood Moon Hordes.

During night, the running behaviour is the same as all other zombies. If distance or sheer zombie numbers aren't a concern, scoring a headshot when it's running towards you can be slightly easier.

## Notes

* The Miner also had a small chance of having an Auger on his body when killed.
Hazmat Pants

## Description

The **Hazmat Pants** is an item of Clothing which can not be crafted by the player and worn by their character as Apparel, providing a small boost to Heat and Cold Resistance.

## Apparel Set

* The Hazmat Suit Apparel Set includes the Mask, Shirt, Gloves, Pants, and Boots.
* There is no advantage to collecting and using a complete Apparel Set.

 Hazmat Mask
Iron Arrow

*This page is about Iron Arrows. For other types of arrows, see Arrow.*

## Overview

Iron Arrows are an Ammunition type used by Bows. In order to equip Iron arrows, hold the reload key while the bow is equipped. Select the ammunition type in the shown radial menu.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Iron Arrowhead1Wood1Feather1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Iron Arrow Recipe

1x
 **00:2.2**

## Notes

* In Alpha 13, bones were no longer a valid alternative for wood.

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Impact Driver

## Description

Impact Driver is a tool used to disassemble various mechanical and electrical blocks. It is more efficient than the Wrench or Ratchet.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Motor Tool Parts1Forged Steel16Mechanical Parts6Spring3Duct Tape3Scrapping 4 Fun475461687511{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Impact Driver**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Where to Obtain

* working stiff tools
* military bases
* local houses
* airdrop

### Repair

The condition of a Impact Driver deteriorates with each use until eventually it will stop working and will need to be repaired. This can be done using a Repair Kit.
Hub Cap

## Description

A **Hub Cap** is an item which can commonly be found in cars and can be a decent source of Iron. Hub Caps can be used to make Hub Cap Mines.

While the Hub Cap can be scrapped into Iron to save inventory space, you may also smelt it directly into Iron (Forge) in the Forge. Smelting Hub Cap directly instead of scrapping it will yield more Iron (Forge).

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Iron10{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Hub Cap Recipe

1x
 **00:02**

## Usage

### Recipes

The following recipes require **Hub Cap**:
Grilled Bear

## Description

**Grilled Bear** is a Food item that can be cooked using a Cooking Grill on a Campfire with a suitable source of Combustible fuel. Eating Grilled Bear will have a positive effect on the player's Fullness and Health as well as a negative effect on your Hydration.

## Preparation

Grilled Bear is cooked using a Cooking Grill on a Campfire, it will need to be prepared before being used and the player will require the following items.

**1x** Cooking Grill
This is placed into the Campfire's cookware slot.

**4x** Stick
These will burn for 16 seconds but any fuel source that will burn for 15 seconds or more will be suitable.
## Cooking

**Grilled Bear** can be cooked using the recipe shown.

## Experience

You will gain 20xp when you cook the recipe the first time and 5xp every time you cook it afterwards
Movie Theater

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

 Game Worlds
 **Random World Generation** | Yes

**Movie Theaters** are large buildings that contain 2 movie theaters inside of them. Not to be confused with Theatres where live performances were held. Movie Theaters are multi story buildings with roof access and a bunch of loot. The sign outside the Movie Theater reads 'Adult Movies'.

## Location in Navezgane

There is only one Movie Theater in Navezgane located in the Wasteland in Gravestown at 582 S, 434 W.
Maple Seed

## Description

**Maple Seeds** often drop from Maple Trees when chopped down, in addition to being found in loot containers at various locations. Furthermore, it is possible to plant Maple Seeds and cultivate new Maple Trees. Used in this fashion the player is able to nurture Maple Trees in preparation for harvest, providing a renewable, possibly even sustainable, source of Wood and additional Maple Seeds. Planted Maple Trees grow considerably faster than other Maple Trees.

## Planting

**Maple Seeds** can be sown on any soil based ground block that is devoid of Tall Grass, Small Stones or any other form of interference preventing placement. Upon planting the seed in the ground a small sapling will appear marking the beginning of the new tree's life and is the very first stage of its growth. A virgin sapling doesn't require damp soil to prosper and a water source nearby is unnecessary. Maple Seeds cannot be planted within 3 blocks distance of other trees.
Mushrooms

## Description

**Mushrooms** can be harvested from Mushroom Clumps found in Caves and on the walls of Caves. Eating Mushrooms will increase the Fullness of the player. They can be crafted into Mushroom Spore Seeds. To see growing methods see Mushroom Spore Seed.

## Usage

### Recipes

The following recipes require **Mushrooms**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Iron Gardening Hoe

## Description

An **Iron Gardening Hoe** (**Iron Gardening Hoe** in version 17+) is a Farming Tool that can be found throughout the world in *7 Days to Die*. It can be crafted using Forged Iron and Wood.

## Uses

#### As a Tool

To use as a tool, equip the Iron Gardening Hoe and right-click on the ground. When used as a tool, a Iron Gardening Hoe will till the land, allowing for Plant Seeds to be planted. Tilling the land will give the ground a slightly raised, brown appearance which is ready for planting.

The Iron Gardening Hoe can be used to harvest tall grass with a higher yield than that of any other tool. (10 Plant Fibers versus the normal 2.)

It is somewhat effective when used to destroy earth based blocks, though is not effective on earth-based blocks. A Iron Gardening Hoe is capable of destroying blocks up to four blocks away.

#### As a Weapon

Though not made to be used as a weapon, it will do minor damage to zombies.

## Crafting

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron16Wood10{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Iron Gardening Hoe Recipe

1x
 **02:42**

#### Crafting Recipe

To craft a Gardening Hoe just click on the ingredients in your inventory and select recipes or search for it in your crafting window search bar.

## Repair

The Durability of an Iron Gardening Hoe deteriorates with each use until eventually reaching zero, at which point it will stop working. It can be repaired using Forged Iron, which restores the Durability back to Max Durability.

## Scrapping

An Iron Gardening Hoe can be scrapped by clicking on the tool and selecting "scrap" which will yield Iron.

## Trivia

* The Iron Gardening Hoe can still be found in the items.xml folder, similar to the also-removed Pig, but unlike the Pig, it is not commented out in the file, only the section that describes what it does.
Nailgun

## Description

The **Nailgun** is the best construction tool with the highest repair value for brick, metal, concrete, and steel blocks, as well as traps and devices. It shoots Nails (10 in a single magazine) and reloads automatically with the correct Ammunition, or manually using the reload key (default key R). Nails can be found or produced in a Forge.

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Motor Tool Parts1Forged Steel16Mechanical Parts6Spring3Duct Tape3Handy Land263035405011{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Nailgun**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Uses

The Nailgun can be a tool or a weapon. Its main function is to upgrade buildings very quickly. When used as a tool to upgrade buildings, the Nailgun does not consume Nails. However, Nails are required to use it as a weapon. Despite being usable against entities, its low entity damage means it should only be used as a last resort or for challenges, since its damage is far weaker than many ranged weapons. The Nailgun is most effective against stone blocks/builds, meaning that it can be best used against cobblestone or concrete, although this is extremely ineffective.

## Repair

The condition of a Nailgun deteriorates with each use of the primary action (attack) until eventually it will stop working and will need to be repaired. This can be done using a Repair Kit.

## Notes

* You can't use the secondary action (default: right-click) to aim with the Nailgun like with any other ranged weapon, since this button is used for the upgrade/repair function.
Mold

A **Mold** is a craftable item that is used to either smelt ore or Scrap items into the more usable/stackable ingot items at a Forge OR to duplicate items and parts for weapons. Molds are unique in that they do not stack and you only ever really need one of each.

Molds are created by placing 5 "lump of Clay" items in "U" shape 2 blocks tall and 3 blocks wide centered in the middle crafting column. Iron Ingot molds are created with nothing in the gap of the "U", and the rest by placing a sample of the item to be copied in the gap with the gap positioned in the exact center of the crafting grid.

## Notes

* Since alpha 11 weapon molds can no longer be crafted in survival. This is due to changes that now require all weapons to have the new **Parts** item associated to each weapon. Furthermore, weapon molds are also gated behind schematics that can only be obtained using the Creative Menu. However, even in creative, the player would still be unable to craft a complete set of weapon molds due to the fact that no molds exist for the new **Parts** item, thus, making it impossible to forge a complete set of weapon parts.
* In order to create all molds for a gun, a player must have the same number of the gun as molds. For example, to make all pistol molds, the player will need 3 pistol to obtain all the parts.
* 2 of the 4 parts required to make a shotgun are crafted from plywood.
* Iron Ingots, Forging Metal, Scrap Iron, and Short Metal Bars can all be placed in a forge to make a Gun Part.
* The creative inventory contains several metals and molds that currently have no use, such as Copper and Aluminum.
Loot Timer

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

The **Loot Timer** is another game mechanic used for judging the length of how long it takes to open lootable items. For example, it will take 10 seconds to open a Decayed Sedan. This implementation causes an additional difficulty, especially when you're being chased by hordes of zombies. Anyway, you can disable it in the game startup options, increase or decrease it.
Max Load

## Overview

**Max Load** of a material determines how much load (Mass) every side of it can hold. You can obtain this information using the Item Stats functionality added to the game in the alpha 7.6. To do this, place the mouse over an item to see the Object Stats, including its **Max Load**.

## Use

Max Load is used together with Mass to calculate Structural Integrity and therefore planning structures of any sort.
To do so, divide **Max Load** by Mass of the block and round down the quotient.

```
  ***Structural Integrity** = RoundDown( **Max Load** ÷ Mass )*

```

## Example

The function of Max Load is easily explained using an example.

Brick Blocks have a Max Load of 65 and a Mass of 13. Each side of the block may hold up to 65 mass (65 ÷ 13 = 5). This means the player may connect five Bricks or other blocks to a mass of less than 65, to every side of a **supported** Brick block before the construction breaks. If you add a sixth block to one of the beams the whole beam collapses. Even if you make turns in your construction, if the Max Load for a side is reached the block breaks.

## Video Tutorial (Alpha 13)

The video below explains the physics of mass and max load for various building materials in detail as of alpha 13.

## See also

* Mass
* Structural Integrity
Miner 69er

**Miner 69er** is a Construction Perk in the Strength Attribute.

"Maximize your mining efforts by increasing tool damage to bring down rocks and trees faster."

As of A19, Miner 69er does not affect mining yield.

## Recipes

As of Alpha 21, skills no longer grant crafting recipes. That feature was replaced by Crafting Skill Magazines.
Minibike

## Description

The **Minibike** is a type of vehicle in *7 Days to Die*. The radial menu may be accessed by holding <E> over the vehicle. In Multiplayer, this is a one person vehicle.

## Speed

The minibike travels at 7 block/s without shift, and 10 blocks/s with shift. For reference the default player speed with 100% mobility (i.e unencumbered with no armor penalties) is 7 blocks/s while sprinting and 3.5 while walking.

## Storage

The minibike offers 27 additional storage slots. This makes the minibike a good mid-game method to transport more items back from scavenging trips.

The fuel tank capacity is 1000 units.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}90Wheel2Minibike Chassis1Minibike Handlebars1Engine1Lead Car Battery1Vehicle Adventures20{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Minibike Recipe

1x
 **01:30**

## Refuel and repair

The following items are needed to fuel and repair the Minibike:

* Gas Can
* Repair Kit

## Operation / Controls

**Mouse ←** - Steer left
**Mouse →** - Steer right
**LMB** - use to change control to WASD
**W** - Throttle (move forward)
**S** - Brake (stop) / Reverse
**SPACEBAR** - Handbrake (quick stop)
**F** - Toggle Headlight On/Off
**E** - Mount/Dismount.
Hold **E** to bring up the radial menu. Radial menu actions include: Drive, Access info panel, Access storage, Refuel, Repair, Honk horn, Lock/Unlock, Set Pincode and the option 'Take' which puts vehicle back in inventory.
**X** - Honk horn
**Shift** - *Sprint*
## Trivia

* The minibike was the first vehicle added to the game. The way it was put together was by putting a chassis on the ground after reading Minibikes For Dumbshits and adding other parts to it. Tier was determined by the old system in which your skill levels determined item quality, with all of them rounded off into the quality of the bike as a whole, each part adding something.

 Ambulance ·
 Army Truck ·
 Bicycle ·
 Gyrocopter ·
 Mo Power Service Truck ·
 Motorcycle ·
 School Bus ·
 Sedan ·
 Working Stiff Tools Work Truck ·
Medical Supplies

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

A **Medical Supplies** is a lootable container found in the loot room of dungeon-style POIs and other POIs.

**Small Chemistry Set**

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

**Medium Chemistry Set**

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Leather Poncho

## Description

The **Leather Poncho** is an item of Clothing which can be worn by a character as Apparel, providing a boost to Heat and Cold Resistance.

## Quality and Durability

* Apparel items do not have a Quality or Durability stat. They do not take damage and never need to be repaired.

## Cold and Heat Resistance

* Apparel items generally have both a Cold Resist and Heat Resist stat. These are determined randomly within a given range for the item type.

## Modifier Slots

The Leather Poncho has one Cosmetic Slot for dyes and one Modifier Slot.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Leather20{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Leather Poncho Recipe

1x
 **00:04**
Mumble Positional Audio

7 Days To Die supports Mumble to have a voice chat where the players' relative position to each other controls how you hear their voices. This means that you will be able to hear both their direction as well as their distance.

## Prerequisites

You will need to have a Mumble server that every user you want to play with can connect to as well as a Mumble client installed on every client.

Mumble positional Audio is only available starting Alpha 21

## Setup

The Mumble server does not require any specific setup. You can set "suggestPositional=true" though to make people who connect to the Mumble server aware of enabling the feature in their client.

In the Mumble client every user has to enable both the positional audio feature as well as the required "Link" plugin to allow the game to talk to the Mumble client:

In 7 Days To Die you only have to enable the support for Mumble's Positional Audio in the Audio Settings:

## Use

Once you enter a game Mumble should show that the game is linked to the Mumble client:

If you enter a 7 Days To Die server with other players who are on the same Mumble server you should already notice the effect of positional audio.
Metal Reinforced Cobblestone Ramp

## Overview

As of Alpha 10.4 build 10, **Metal Reinforced Cobblestone Ramp** is no longer available via the Creative Menu.

Metal Reinforced Cobblestone Ramp was a the upgraded version of a Reinforced Cobblestone Ramp. It can not be crafted using other materials, the only ways to obtain a Metal Reinforced Cobblestone Ramp are through upgrading a Reinforced Cobblestone Ramp or using the Creative Menu. It was not possible to dismantle, scrap or use a Metal Reinforced Cobblestone Ramp as fuel. You can not destroy a Metal Reinforced Cobblestone Ramp, as such because it will simply downgrade at what would be its point of destruction.

## Upgrading

A Metal Reinforced Cobblestone Ramp was the final result of the upgrade process and no further improvements can be made.
Hornet

A **Hornet** is a hostile type of Animal in the game. They can typically be found in wastelands or ruined cities.

They will emit very loud 'buzzing' sounds when nearby a player. Hornets move slowly, tending to fly high over streets, only occasionally swooping down to attack unwary players. Hornets also drop 2X honey when killed in the air.

## Combat

Hornets attack with straight-forward dive bombs and slow, circular strafing maneuvers close to the player, making it simple to line up a shot or to eliminate them with a melee weapon.

They have a tendency to charge in on players distracted with looting containers or bodies, taking advantage and attacking from behind. Keeping alert for close buzzing noises is a good way to avoid being caught off-guard.

Hornets will typically spawn around large zombie hordes in wastelands or cities. They can also spawn with 7 Day hordes, although this is uncommon.

## Loot

Hornets will almost always drop Jars of Honey upon death.

If a Hornet is killed with a Hunting Knife a player will loot three additional Honey Jars.

## Notes

* Prior to Alpha 13, Hornets used to reside in hives inside derelict houses located in the Burnt Forest biome.
* Hornets have not yet been removed from the console version of 7 Days to Die.
Linux Server with Debian Sid

# WORK IN PROGRESS - Years old and out of date. Look elsewhere.

## Installation of Debian

1. Download mini network boot image for Debian: http://ftp.de.debian.org/debian/dists/sid/main/installer-amd64/current/images/netboot/mini.iso
2. Mount and start the installation
3. Select **Advanced Options** and **Expert install** to start the installation.
4. You can process each step til **Choose a mirror of the Debian archive**:

1. If you are ready select **Choose a mirror of the Debian archive**, select your favorite mirror and continue.
2. You will get a list of debian versions, select the last entry (**sid - unstable**):

1. Continue the installation with selecting **Download installer components** and doing the "normal" installation.

## Required software

After the installation of Debian you can install the required software:

* wine-unstable and wine64-unstable (as long as there is no "native" Linux build) (tested: 1.7.17)
* xvfb (probably also only as long as there is no native build)
* mono-runtime
* screen
* rsync (for backups)
* sendemail, sendxmpp (for memory limit notifications, both optional)

After installation of all software you should create an alias for **wine** or you need to use **wine-unstable** instead of wine.

If you run wine, it will tell you that you need support for multiarch, just execute the following command:

```
dpkg --add-architecture i386

```

## See also

* OSX Server
* Server
* Server: serverconfig.xml