Mega Man

Roll (Younger Sister)

Mega Punk

Mega Done For

Roll

Protoman

Kirby

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Blue Kirby

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Tiff

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Toadette

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Link

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Lin Chung

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Mighty Ray

Mr. No Hands

**Mega Man**, known as **Rockman** (ロックマン *Rokkuman*) in Japan and known as **Mega** (**Rock** in Japan) for short, is the main titular protagonist of the original *Mega Man* series, first debuting in the game of the same name in 1987. Mega Man is known to be one of the powerful members of the Universal Heroes in the series. His creator is Doctor Light.

## Powers, Abilities and Skills

As a robot, Rock naturally possesses greater physical abilities than humans. When he was modified into the combat robot Mega Man, his abilities were enhanced even further, possessing superhuman strength, stamina, reflexes, and durability, which are exhibited in most games in the series.

* **Mega Buster** (ロックバスター **Rock Buster**) - Mega Man's main weapon, a potent, ambidextrous arm cannon that fires solar energy bullets. In *Mega Man 4,* he gained the ability to charge up and fire more powerful shots. It received additional upgrades and functions in later games in the series, such as the **Mega Arm** in *Mega Man V* and **Laser Shot, Arrow Shot** in *Mega Man 8*.

* **Mega Upper** (ロックアッパー **Rock Upper**) - A potent uppercut utilized by Mega Man in *Mega Man 2: The Power Fighters*, *Marvel vs. Capcom: Clash of Super Heroes*, *Marvel vs. Capcom 2: New Age of Heroes*, *Super Smash Bros. for Nintendo 3DS and Wii U* and *Super Smash Bros. Ultimate*. It bears a striking resemblance to the Shoryuken from the *Street Fighter* series.

* **Sliding** - A move utilized for speed, dodging, and at times attack.
* **Double Gear System** - The Double Gear system was installed into Mega Man by Dr. Light during the events of *Mega Man 11*. With it Mega Man can temporarily boost his speed to the point where he perceives everything as slowed down with the Speed Gear, or boost the strength of his Mega Buster and special weapons with the Power Gear. However, a side effect from overusing these gears is that they will overheat Mega Man, preventing him from using the system again until after the cooldown has ended. When he is in a pinch he can use both at the same time, but he is severely weakened after using it do to the strain.
* **Superhuman strength** - Despite usually boasting firepower via his Mega Buster and Special Weapons, Mega Man himself is physically powerful as well. For example, the **Mega Kick**, an attack he uses as Rock in *Mega Man Powered Up*, is a simple kick yet it suprisingly deals more damage than standard Mega Buster shots. As seen in the opening cutscenes of *Mega Man 8*, he casually lifted Guts Man above his head and later threw Charge Man at Pharaoh Man so hard that both Robot Masters simultaneously exploded. However, the most notable feat of his strength is when at the end of *Mega Man 5*, he catches and holds the entire upper portion of the collapsing Wily Castle above his head long enough for Proto Man to step in and give him and Dr. Light enough time to escape. Special Weapons and upgrades like Super Arm and the Power Adaptor augment his strength to even greater degrees.
* **Superhuman speed and reflexes -** As a combat robot, Mega Man is surprisingly agile and has amazing reflexes. Despite being constantly outnumbered and being shot at from multiple angles, he's always able to maneuver his way out of these situations with the help of his reactions and the slide. He has dodged a plethora of different projectiles and attacks ranging from homing missiles and sound waves to even lightning and lasers. Mega Man has defeated Robot Masters designed to be faster than him such as Quick Man, who is arguably the fastest Robot Master in the classic series among the likes of Nitro Man and Slash Man. The most notable feats of his speed and reflexes was when he piloted Space Rush through an asteroid field and dodged the Wily Star's lasers in *Mega Man V* and outran black holes from Galaxy Man and Saturn.

* **Intelligence** - Mega Man was initially designed to be a mere helper robot, but has shown great skill in combat and strategic thinking. He has single-handedly destroyed entire armies of robots and defeated foes who were designed and created to kill him ever since he was just a novice. He can quickly master any weapon he acquires and utilizes them in situations other than combat such as traversing through harsh environments and changing the weather to remove hazards. Against opponents, he adapts to their fighting styles and finds exploitable weaknesses in mere moments which he can take advantage of with the use of his intelligence and by experimenting with his Special Weapons. He has also navigated through Dr. Wily’s death traps, puzzles and labyrinths to foil his plans of world domination time and time again. However, he can be naive at times due to his natural programming and has been fooled by Wily before. For example, in *Mega Man 9*, he was fooled by Wily’s robotic duplicate of Dr. Light, a ruse that Proto Man saw through in an instant.

* **Weapon Copy System** - Mega Man can copy the Special Weapons of Robot Masters with a touch or by inserting a computer chip into his systems as seen in other media. He usually does this when a Robot Master is destroyed in combat, but there were exceptions such as Ballade, who was simply defeated but still alive after their final battle in *Mega Man IV*. Mega Man can copy abilities from other machines as well, such as when in *Mega Man II*, he copied a missile from Wily Machine II and used it to stop Dr. Wily as he tried escaping after his defeat. While games like *Street Fighter X Mega Man* suggest that Mega Man can copy abilities from organic beings, this is canonically never shown and it's unknown if he can actually do so.
	+ Besides the Special Weapons obtained from Robot Masters, Mega Man can also use abilities received from Dr. Light, such as the Magnet Beam and Mega Ball.

* **Transformations -** In *Mega Man 6*, "adaptors" were introduced that allowed Mega Man to fuse with other robots, mainly his robo-dog Rush. However, both of these adaptors inhibit some of Mega Man's abilities, such as being unable to slide, while at the same time greatly enhancing others.
	+ The "Rush Jet Adaptor" allows Mega Man to fuse with Rush and become **Jet Mega Man** (ジェットロックマン Jet Rockman). In this form, Mega Man can hover for short periods of time.
	+ The "Rush Power Adaptor" allows Mega Man and Rush to fuse and become **Power Mega Man** (パワーロックマン Power Rockman). In this form, Mega Man is equipped with a potent short-range attack that repels foes and breaks blocks.
	+ The "Super Adaptor" introduced in *Mega Man 7* allows Mega Man to become **Super Mega Man** (スーパーロックマン Super Rockman). This form merges the Jet and Power adaptors, giving him both abilities.
		- In the Worlds Collide crossover from Archie Comics, he obtained a super transformation by using the Chaos Emeralds. In this form he was invulnerable to damage and his Mega Buster was drastically powered up.
	+ A final adaptor functioned as a Hyper Combo in *Marvel vs. Capcom: Clash of Super Heroes*. Mega Man fuses with three of his supports; Rush, Eddie, and Beat to become **Hyper Mega Man**. In this form he grows in size and gains elongated wings and a rocket pack from his back. He gains a massively powered up arm cannon and can fire projectiles from his shoulders, boots, torso and back.

* **Teleportation -** Mega Man has the ability to teleport, though only into and out of a location. However, he can utilize his teleportation to escape dire situations, which is what he usually does when he's stuck in a self-destructing Wily Castle at the end of a game. When he teleports, he becomes a blue beam of light and shoots up into the sky to his destination. The color of his teleportation can change though depending on what weapon or utility is equipped.

## Weaknesses

While Mega Man has no special weaknesses, certain environmental hazards can cause instant destruction like spikes and pitfalls. Mega Man can defend himself from spikes by equipping Shock Guards (Pierce Protectors in *Mega Man 11*) which allows him take one hit from spikes without dying and Beat Calls summon Beat, who will come to Mega Man's aid and lift him up from a pit he fell into. Additionally, a substantial amount of lava in the form of lava pools or lavafalls can kill him.

However, most of these hazards should be written off as mere game mechanics. Pitfalls have been a classic hazard throughout video game history and Mega Man has experienced lethal falls before only to land on his feet without injury due to his design and durability. Spikes have been inconsistent throughout the series with simple thorns on plants being able to instantly kill Mega Man while lethal attacks from spike-related foes like Needle Man and Drill Man only damage him. Meanwhile, Mega Man has taken extreme heat before from the likes of Heat Man (whose fire is hotter than the surface of the sun) and Magma Man which might suggest that the lava he encounters in stages may be deadlier in potency or that in reality, Mega Man just takes damage like any other elemental hazard.

In the original *Mega Man* game, Mega Man may have been designed to fit in with the impotency order, as he takes 10 units of damage from both the Ice Slasher and Thunder Beam. Mega Man takes far less damage from these weapons in the PSP remake, *Mega Man Powered Up*, as well as other games those weapons appear, like *Mega Man: The Power Battle* and *Mega Man 2: The Power Fighters*. Additionally, Mega Man has taken attacks from Robot Masters wielding seemingly superior weapons such as the Ice Wall (which is at or close to absolute zero) and Spark Shock (which is at twice as high of a voltage as Elec Man's Thunder Beam) respectively, suggesting Mega Man has become more resistant to such elemental weapons over time.

When it comes to the Variable Weapon System, it may be limited in its capabilities since Mega Man can seemingly copy abilities only from machines and not from organic beings, although this has never been canonically stated or shown and thus remains in the realm of speculation. Special Weapons acquired by Mega Man also have limited ammunition with the more powerful ones having less than others. Additionally, since Mega Man runs on solar energy, he theoretically could run out of power if he stays in dark areas for too long, but this has never been explored in any media.