Nergal

Side Special
 Up Special
 Down Special
 Final Smash
 Extra Skill
 Franchise
 Game of Origin
 Release Date of Origin
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## **Character Info**

Nergal is a dark sorcerer whose studies on quintessence in Arcadia ultimately led him down a terrible path. He was once friends with the legendary Archsage Athos, who now condemns him for his morbid invocations of necromancy and his dealings with the Black Fang. Nergal is obsessed with opening the Dragon's Gate—thinking that control over it will bring him ultimate power.

## **General Information**

### **Entrance**

Nergal appears from out of a Warp Circle, standing in a swirl of dark magic clouds as he cackles.

### **Kirby Hat**

Kirby wears Nergal's turban. It even covers his right eye in the same way!

### **Taunts**

**Up Taunt:** Nergal lifts his turban up, exposing his damaged eye as he ragefully screams.

**Down Taunt:** Nergal rearranges his turban, assuring that it's wrapped tightly around his eye.

**Side Taunt:** Nergal holds a hand outward, laughing maniacally as he concentrates a bright purple sphere of magic. His robes and turban flutter in the breeze it creates.

### **Victory Poses**

1. Nergal raises both hands outwards as a great dark magic cloud swirls overhead, cackling.
2. Nergal's body is consumed by a purple aura, his robe and turban lifting upward, slightly exposing his eye. He says, "More power! I must be stronger!"
3. Nergal unfurls his turban as he turns his back towards the camera, letting it drop as players are treated to a back view of his injury. He says calmly, "The quintessence within you is less even than that of the average."

## **Moveset**

### **Standard Special**

**Apocalypse:** Nergal casts his arms outwards as a powerful circle of dark magic opens wide behind him. Standing at about Nergal's height and width, and then some, the black hole is capable of drawing in opponents and items into its pull so long as the special attack button is held. The circle widens the longer that it is kept on-field, becoming about twice Nergal's size at its apex. Those caught within the spell will be dealt consistent dark magic damage that ends in strong knockback if they enter its center, being mightily spit out in a random direction. As the move continues, small balls of dark magic will be dispersed in a scattershots, diagonally left and right. These little shadow balls can travel a few feet in whatever direction, dishing out light damage and knockback to those they come into contact with. With a well-timed smack, they can potentially be negated.

### **Side Special**

**Flux:** Nergal throws his arms forward as a ball of dark magic appears above them and quickly slips into the earth. The magic becomes a glowing circle about the size of Kirby, radiating on the floor as Nergal holds it in place. As soon as the special inputs are released, it comes billowing back up in a pillar that stands about the height of Waluigi, ensnaring opponents in a dark magic blanket for a brief moment. Flux's ejection site can be altered with the control stick, tilting it left or right to change where exactly it will appear. It can be moved at just about any pace to the preference of the player, and can even travel as far as the stage permits before it hits a ledge. The move deals little knockback, but is good for zoning and edgeguarding. With little lag, it offers up a damage sponge to the unbecoming.

### **Up Special**

**Verrine:** A collection of dark magic circles envelope Nergal as he suddenly jettisons up into the air in an explosion of terrible purple mist. There's a tad bit of starting lag during which Nergal maintains super armor before the explosion, which can dish out solid damage and knockback to anyone caught in it; it dishes a bit less than 3/4 the intensity of a Bob-omb. The explosion doesn't cap the move off, however, as continuing to hold the up special inputs will see the dark magic clouds continue to billow upward, allowing him a little more air tilted in any direction. He can cancel out of the second half of this move at any time, but can be punished with freefall if an attack lands during it. The swirl of clouds deals consistent, subtle poison damage to opponents who are touched by it, making up for its light knockback compared to the move's initial explosion. All in all, Nergal can travel about 1.5x as far as Marth's Dolphin Slash, but with some fun jank.

### **Down Special**

**Gespenst:** Nergal cackles as bright purple lightning bolts strike down on either side of him, dishing out about 3/4 the intensity of Pikachu's Thunder and effectively stopping most immediate melee and projectile attacks to his left or right. The move can be charged, increasing the damage and knockback left in the wake of these bolts, as well as their width. A fully-charged Gespenst will dish out two lighting bolts of severe intensity, causing heavy knockback and shock damage. The earth will come up several feet in either direction, too, causing additional damage to those caught in its wake. It will travel about three Kirbys forward, with light mid-air damage possible from rock spray.

### **Final Smash**

**Ereshkigal:** Nergal's trademark spell from *The Blazing Blade*. He holds his hands out in front of himself, concentrating heavily on the spell that he is performing as he mutters a darkly incantation. Suddenly, Nergal screams the name of the spell as a foreboding mist surrounds him like a bevy of translucent Flux. In a flash, he throws his arms outwards and cackles. Thunder cracks and a collection of large, powerful dark magic circles spatters across the area surrounding Nergal with one bigger one at its center. Like a supercharged Apocalypse, this summons a tremendous vacuum effect as swirls of dark clouds surround the magic circles, pulling opponents in and twisting and turning them with consistent damage along the way. Anyone dragged into the black hole will be dealt significant damage and knockback as they are sent back out, as well as potential shock and poison damage.

### **Extra Skill**

**Dragon's Gate:** Nergal laughs as a fiery portal opens just in front of him, revealing the maws of a Fire Dragon. The Fire Dragon lets a stream of flame loose that can be shot straight forward from the background, concentrating into a fiery cloud that dishes out strong, persistent damage. It can also be angled in just about any direction, with players getting the opportunity to see more of the dragon's head as it lurches partially out from the portal to shoot its stream of fire outward. It billows forward and travels more impressively than Bowser or Charizard's when used in the more traditional sense, though it lasts for about as long. Nergal will have to recharge his quintessence for 10 seconds after summoning a Fire Dragon before even thinking of doing it again.

## **Unique Traits**

All of Nergal's dark magic attacks, including standards, have the potential to trigger Luna. If Luna is triggered, the opponent affected by it will glow a soft dark purple color as long as it is in effect. It will lower their defense between 1% - 50% depending on the severity of the attack which had triggered it, and can last anywhere from a couple of seconds to ten. Although the likelihood of getting more than a few seconds from out of Luna is rather rare, it makes Nergal an even more formidable foe all the same.

## **Alternate Costumes**

1. Default
2. Brendan - Nergal's hair becomes blonde and his garbs gold and brown—a nod to Black Fang member Brendan Reed.
3. Sonia - Nergal's hair becomes black and his garbs gold, black, and red—a nod to Black Fang member Sonia.
4. Lloyd - Nergal's hair becomes blonde and his garbs purple, gold, and gray—a nod to Black Fang member Lloyd.
5. Linus - Nergal's hair becomes brunette and his garbs maroon, brown, and black—a nod to Black Fang member Linus.
6. Ursula - Nergal's hair becomes blue and his garbs blue, purple, and gold—a nod to Black Fang member Ursula.
7. Jaffar - Nergal's hair becomes red and his garbs become varying shades of red and black—a nod to ex-Black Fang member Jaffar.
8. Legault - Nergal's hair becomes indigo and his garbs become varying shades of purple, blue, and brown—a nod to ex-Black Fang member Legault.
9. Bramimond - Nergal's hair becomes black and his garbs become green, gold, red, and orange—a nod to Bramimond, the one who sleeps in the Shrine of Seals.
10. Athos - Nergal's hair becomes white and his garbs become blue, red, and gold—a nod to his old friend, Athos.

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