Super Mario Bros. 2

***Super Mario Bros. 2*** Also Called ***Super Mario USA*** In Japan is a platform video game developed and published by Nintendo for the Nintendo Entertainment System. The game was first released in North America in October 1988, and in the PAL region the following year. It has been remade or re-released for several video game consoles.

The western release of *Super Mario Bros. 2* was based on ***Yume Kōjō: Doki Doki Panic***, a Family Computer Disk System game meant to tie-in with Fuji Television's media technology expo, called Yume Kōjō (lit. Dream Factory). The characters, enemies, and themes of the game were meant to reflect the mascots and theme of the festival. After Nintendo of America found the Japanese version of *Super Mario Bros. 2* (later released internationally as *Super Mario Bros.: The Lost Levels*) to be too difficult and similar to its predecessor, *Yume Kōjō: Doki Doki Panic* was modified to become *Super Mario Bros. 2* for release outside of Japan.

A commercial success, the international *Super Mario Bros. 2* was re-released in Japan for the Famicom as ***Super Mario USA*** (1992), as part of the *Super Mario All-Stars* (1993) collection for the Super NES (including the Japanese *Super Mario Bros. 2* as *The Lost Levels*), and as *Super Mario Advance* (2001) for the Game Boy Advance.

# Development

The original *Super Mario Bros. 2* was released in Japan, but various Nintendo of America employees personally disliked the game, on which they found to be frustratingly difficult and looked too much like its predecessor, so it was not released in North America or Europe. However, Nintendo was already working on *Super Mario Bros. 3* and they had not released a *Super Mario Bros. 2* in North America or Europe yet. They needed to make a game which was quick to make, so they took *Yume Kōjō: Doki Doki Panic*, replaced all the playable characters with *Mario* characters, along with some minor changes to suit the international audience and the *Mario* series and called it *Super Mario Bros. 2*. *Super Mario Bros. 2* was eventually released in Japan for the Famicom in 1992.

In 1993, the Japanese *Super Mario Bros. 2* was also released outside Japan as *Super Mario Bros.: The Lost Levels*, as a part of *Super Mario All-Stars*. Later in 2000, it was released as an unlockable game in *Super Mario Bros. Deluxe* entitled as *Super Mario Bros.: For Super Players* where the player needs to score at least 300,000 points in the regular game.

Many characters and abilities from *Super Mario Bros. 2* later reappeared in the *Mario* series. Luigi's ability to jump higher than Mario comes from this game, as well as Peach's ability to float in midair and pull vegetables from the ground (*Super Smash Bros. Melee* and *Super Smash Bros. Brawl*). Shy Guys, Snifits, Bob-ombs, Pokeys, and Birdo were also introduced. Wart, the main villain, never reappeared in a *Mario* video game (but appeared in *Link's Awakening*).

## Game Information

### Developers

Nintendo R&D4 (NES, SNES)Nintendo R&D2 (GBA)

### Programmers

Toshihiko NakagoYasunori TaketaniToshio Iwawaki

### Platforms

NES, Arcade (PlayChoice-10), Super NES (SMAS), Game Boy Advance (Super Mario Advance

### Released

NES/FamicomNA: October 9, 1988EU: April 28, 1989AU: May 4, 1989JP: September 14, 1992Game Boy AdvanceJP: March 21, 2001NA: June 11, 2001PAL: June 22, 2001