Notes for Players

PvP is allowed, but within reason. Both players must be okay with it.

Point Buy for characters.

We will not be using critical fail or critical success rules

Criticals: Get a Nat 20 on a regular roll you get to double the dice but not the modifier. If you get double Nat 20's on dis-advantage or advantage you get to maximize all the damage dice rolls.

Outsider levels will be in play. These are levels above and beyond level 20. Once you reach level 20 your stats can go beyond 20 up to a maximum of 30. You can either take an outsider level above level 20 or optionally an ability score increase.

Bags of Holding are not a thing. Bags of singular Holding are.

Encumbrance is a thing.

Average hp. No rolling for hp.

Players Start at level 2

You are encouraged to work together with at least one player.

Splitting the party up is 100% allowed, we have two dms for a reason.

Rule: Bonus actions can be used as actions. And not vice-versa.

Death Save failures stack and dent go away until your next long rest.

Barbarians Reckless attack is a reroll

Can find cards of the DoMT's around.

## Things to do for DM's

* Custom weapons
* Weapon feats
* Custom Classes
* Inspiration Feats
* Outsider levels
* Custom Subclasses
* Common Magic Items (For level one)
* New martial abilities 4 higher levels
* New spells/abilities 4 other classes
* New armor. Higher tier armors due to outsider levels.

## Plan for dms:

Feat, asi or level up item or self from backstory in trade level one for debuff of 2 in a single stat.

A few common magic items starting off.

Starting with two parties of 6

I know a guy ability

## Better Notes:

(See bookmarks, AlteSchwabacherShadow, 72 font size, to the end of select a font

* Please make a level 20 version of the character you wish to play in this campaign. This is for the benefit of us DM's.
* If you don't have enough space for more characters don't worry, we should be able to unassign your characters from you to put into storage.
* Please use D&D Beyond to make your characters. You will need to add them to the campaign via the join link posted in the discord.
* Please have a backup character at the ready. Characters will die unexpectedly after all.
* We will be starting the campaign off at level two and progressing towards level 30, overwise known as outsider levels in this campaign.
* Point Buy please. We are also using average hp.
* You will need to add (via feats on D&D Beyond) the campaign effects that follow; Advanced Inspiration, Astral Chaos Wiki, Encumbrance and Harder Resurrections.
* You will need to choose an alignment from the new alignment system of this world. You can choose a mix of the Seven Deadly Sins and Seven Greater Deeds alignments but you will need to embody one if you wish to gain new options from it.
* We will be using milestone not exp for this game.
* We are using unique encumbrance rules, you can find the details on the wiki, make sure 'no encumbrance' is selected in the character builder. Instead you will need to add it through (feats) using the campaign effects.
* Optional Features for classes are allowed.
* The gods are all different for this world compared to regular D&D lore. So let me know if there is a specific domain you are after and I can let you know what we have got or I can make a new one for your character.
* You will need to come up with a basic concept for your backstory. Please include at least one player from either group somewhere in your backstory, unless you can give me an adequate reason to not do so. We will have a few one on one sessions to help you develop your backstory.
* You all are encouraged to work together, make plans with other players from other groups and so on. A lot of this campaign will be about intergroup relationships.

* Each official D&D race (Aside from space jammers) has at least one racial feat now. We also added a bunch of homebrew feats, so I would suggest taking the time to have a look through them.
* We added a few more unique races to the lineup. White/Grey Kenku, Treant, Phoenix, Sky Dragonborn, Draconic Descent: Minokawa, Lightning Genasi, Thiefling, the bear and wolf dwarves, As normal you can take the older homebrew races like the Etherius, Terrifie or Salzar.
* We have also added a new class called the Voodoo-mancer whose multiclass pre-requisite is wisdom 13, also I have added a few new subclasses to the lineup.
* You may use unearthed arcana and other homebrew but check it with me first. Some things may not either fit in the world or may or may not be overpowered or too underpowered for this game. However Drakkenheim content is banned, and backgrounds from the deck of many things are banned as well.

======Before Session One========

Please have your character ready and finalized before session one.

Please make a level 20 version of the character you wish to play in this campaign. This is for the benefit of us DM's. If you don't have enough space for more characters don't worry, we should be able to unassign your characters from you to put into storage.

Please have a backup character at the ready. Characters will die unexpectedly after all.

[2:49 AM]

=======Character Creation========

Optional Features for classes are allowed.

Point Buy please. We are also using average hp.

Please use D&D Beyond to make your characters. You will need to add them to the campaign via the join link posted in the discord.

We will be starting the campaign off at level two and progressing towards level 30, overwise known as outsider levels in this campaign. This means your proficiency bonus can reach +9.

We will be using milestone not exp for this game.

You will need to add (via feats on D&D Beyond) the campaign effects that follow; Advanced Inspiration, Astral Chaos Wiki, Encumbrance and Harder Resurrections.

We are using unique encumbrance rules, you can find the details on the wiki, make sure 'no encumbrance' is selected in the character builder. Instead you will need to add it through (feats) using the campaign effects.

--------Character Backstory---------

You will need to come up with a basic concept for your backstory. Please include at least one player from either group somewhere in your backstory, unless you can give me an adequate

reason to not do so. We will have a few one on one sessions to help you develop your backstory.

You all are encouraged to work together, make plans with other players from other groups and so on. A lot of this campaign will be about intergroup relationships.

The gods are all different for this world compared to regular D&D lore. So let me know if there is a specific domain you are after and I can let you know what we have got or I can make a new one for your character.

You will need to choose an alignment from the new alignment system of this world. You can choose a mix of the Seven Deadly Sins and Seven Greater Deeds alignments but you will need to embody one if you wish to gain new options from it. (edited)

[2:49 AM]

==========Homebrew============

Each official D&D race (Aside from space jammers) has at least one racial feat now. We also added a bunch of homebrew feats, so I would suggest taking the time to have a look through them.

We added a few more unique races to the lineup. White/Grey Kenku, Treant, Phoenix, Sky Dragonborn, Draconic Descent: Minokawa, Lightning Genasi, Thiefling, the bear and wolf dwarves, As normal you can take the older homebrew races like the Etherius, Terrifie or Salzar.

We have also added a new class called the Voodoo-mancer whose multiclass pre-requisite is wisdom 13, also I have added a few new subclasses to the lineup.

You may use unearthed arcana and other homebrew but check it with me first. Some things may not either fit in the world or may or may not be overpowered or too underpowered for this game. However Drakkenheim content is banned, and backgrounds from the deck of many things are banned as well.

===========Gameplay============

Does anyone have any triggers?

Are you all ok with there being murderhobos in the party? (Saphiras question)

There will be death in the world, occasional depictions of blood and gore so keep that in mind.

Some encounters will be difficult, others easier. However some encounters or places around the world are dangerous and the creatures there may be too difficult for you to fight at the time. If you  decide fight creatures like this there is a very likely possibility of death.

Cursed items are in the campaign. So beware!

You can find random cards from the deck of many things around. (edited)

[2:51 AM]

===========Extra Rules===========

The party can have ONE active pet in total this does not count for someone trying to play a summoner type class or ability as long as they can take their turn in the same time as everyone else.

If something is too weak or too strong then it will be nerfed or buffed accordingly

Death saves will be rolled in secret by the dms. You better go save your ally!

I will only run a session if over 50% of the players are present

We will be starting on the dot. If you want to chat to other players, please show up before the session starts. We want maximum playtime here!

Bags of holding are not a thing. Bags of singular holding are however and can be taken as an artificer infusion.

Between levels 2 and 4 we will be rolling for initiative for combat. Past level 5 one player will be chosen randomly to roll initiative for the party and the players will take their turns together.

Please track your ammunition.

Can use potions as a bonus action to roll for healing, or take it as an action for maximum healing.

You can use a bonus action as an action.

=========Responsibilities=========

You are responsible for keeping track of your inventory, buffs, debuffs and items. Please note down all your items either in D&D Beyond or your journal page.

Be respectful of other players, if someone tells you to stop then stop.

If you have an issue with another player please come to either me or Saphira immediately. Same with having an issue with either of us as dms, I personally welcome criticism so I can get better at dming. If you don't bring it up to us we cannot resolve the issue. (edited)

[2:51 AM]

====Player on Player Interactions===

Are you ok with lethal player versus player battles as long as all players agree with it?

Are you ok with non-lethal player versus player battles again if all players agree?

PVP can and will only occur with a dms permission.

Is everyone ok with players stealing or sabotaging other players mainly through inter group conflicts?

Splitting the party  is 100% encouraged as it doubles everyone's dnd time, however we can only have a maximum of two parties per day. These split parties could have any number of players each.

========After todays session=======

Individual Character Sheet Building session.

Individual Character Backstory Discussion

Individual Backstory sessions

Group backstory sessions