recursal/Fanatic-Fandom huggingface dataset:
Ice Cube

An **Ice Cube** is a crafting Item exclusively found in the Snowlands.

Ice Cubes can only be found in the Steam Version of Cube World.

## Description

The player has to look under the surface of frozen water to find ice cubes.

It is used to craft Lemonade and Hot Chocolate.

Swimming in cold water will cause a 10 second debuff that makes the player move slower.
This debuff will persist until you get out of cold water, the boat does not protect the player from cold water.

In the Alpha Version, players are unaffected by cold water.
Flight Master

Landscapes | All

The **Flight Master** is a NPC exclusive to the Steam Version of Cube World.

## Uses

Flight Masters are fast travel NPCs that allow you to pay for travel by eagle for an amount of coins.

You can travel to places you haven't been before by eagle as well as purchase flight points.

Flight Points are different from Revival Points.

The minimum cost is 100 and increases as the distance of the flight increases.

Flight masters can be found in every town.
Crafting Station

A **Crafting Station** is where Crafting is performed.

Crafting Stations are one of three areas in a village that support crafting different armor and weapons.

* A Smithy consists of a Furnace, an Anvil and a Customization Table for metal weapons.

* A Clothier consists of a Spinning Wheel and Loom.

* A Carpenter consists of a Saw and Customization Table for wooden weapons.

Crafting Tools are **tools** within the crafting station as well as campfires.
Amulet

**Amulets** are a type of Armor in Cube World.

Unlike a Ring, you can only wear one amulet at a time.

Rarities come with several affixes per tier.
Each item and tier is bound to a maximum and minimum amount of stats per tier.
Specific Tiers come with specific affixes and specific colors.

## Uses

**Amulets** provide **Crit** and **Tempo** to Players that wear them.

The Rarity of an **Amulet** influences its Tempo and Crit.
Heartflower

Heartflowers are a plant in Cube World.

Hearflowers are found throughout most biomes.

They are used in making Life Potions, which can be used for combat. Heartflowers are common and have four leaves and a red heart-shaped flower.

Heartflowers can also be obtained by melting Iceflowers, their Snowland counterparts.

## Crafting

Water Flask+ Heartflower= Life Potion

IceflowerAt a Campfire= (1-3) Heartflower

## Trivia

* Melting an Iceflower at the Campfire can give you even 2 or 3 Heartflowers. This, however, might not be intended.

* This may be supported by the fact that when crafting Ingredients, in the tab where the Heartflower is, you will always get 1-3 of the resulting item after crafting.
Camouflage

**Camouflage** is the Rogue's third skill, able to be learned by the Assassin specialisation but not the Ninja specialisation. Five points need to be put into Sneak to learn Camouflage.

## Uses

The Camouflage skill places the Player in a state of stealth instantaneously (no charging necessary). While the Player is in stealth they will gain increased damage, critical strike chance and mana regeneration. The Player will remain in stealth even in combat.

## Trivia

* This skill somewhat invalidates the Sneak skill - as it is essentially just a better version of it due to the lack of charging time and the ability to remain in stealth while moving and while in combat.
Fire Explosion

**Fire Explosion** is a Mage skill, able to be used by the Fire Mage specialisation but not the Water Mage specialisation.

## Uses

The Fire Explosion skill involves the Player simply casting a spell that creates a large explosion originating from the Player themselves. This explosion is powerful enough to shake the screen. This explosion will burn close enemies as well as knock them back and it even has a chance to stun. This skill is great for crowd control if any enemies get too close for comfort.

## Values

*Updated values for the beta release are needed here*
Iron Armor

**Iron Armor** is used by the Warrior.

## Appearance

**Iron Armor** has a metallic texture, like all objects made from gems and metals. It is usually grey but higher rarity Iron Armor Equipment usually has other decorative features like Gems, colored checkerboard patterns, and spikes.

## Recipes

As its name suggests, **Iron Armor** can be crafted using Iron Cubes, along with the required gems, if the Armor has a rarity other than common.
Boat

The **Boat** is a Key Item.

The Steam Version and Alpha Version use Key Items differently.

While steam players must find the boat per region, alpha players buy the boat from a shop vendor.

Rather than swim, the Boat allows the player character to travel quickly on water surfaces.

It is favored for oceans any any rivers deep enough. In the Steam Version, the speed of a boat can be increased through Artifacts.

In the Alpha Version, the boat speed is increased by adding skill points.

The boat can be used in the water by pressing [ E ].

## Trivia

* The boat allows the player to rapidly rise to the surface if deployed underwater.
Ogre

Landscapes | All

The **Ogre** is a powerful mob which wields a huge mace it uses to smash the player. It is not a Boss, unlike the Troll, however it spawns at a very high level(~power 61) and has very strong attacks, but it can be defeated at lower levels if dealt with care. Because it is not considered a boss, some Ogres will have named Boss forms. Ogres and Skull Bulls are problematic at lower levels because they are common in the Grasslands, the player's starting biome. If an Ogre is from a Dungeon, it can be followed by some aggressive Collies. Additionally, its level will be equal to that of the Dungeon.

## Appearance

Ogres are giant grey-skinned humanoid mobs. They have powerful fists which lift the Mace and giant feet with claws. An Ogre's green eyes are almost closed and they have green tufts of hair on their heads. Its mouth is similar to the Golem's. They wear something that looks like a leopard skin.

## Battling

When aggroed, an Ogre will start by doing a normal Warrior attack with its Greatmace. Occasionally, it will use a Cyclone Attack and rarely, a Smash Attack. Sometimes, the Smash will occur right after the Cyclone. As a Mage/Ranger, it can be kited by hitting once and running away. A Rogue can also kite it but they will have to Roll in order to not get hit. As for the Warrior, an attack can be initiated after the Ogre attacks.

## Trivia

* An Ogre appeared in one of Wollay's tweets showing the Water Mage Water Bubble Attack. Another one appeared in one of his Instagram videos with the same purpose.
Rockling

Landscapes | All (High Altitude)

The **Rockling** is a 3-Star hostile mob that spawns at high altitudes, usually on top of mountains. The **Rockling** spawns in large groups of 3-8. These groups can spawn close to each other depending on the location, which can cause a horde of around 20 **Rocklings**.

## Description

The Rockling is a boulder with legs and big balled fists made of rock. It's face takes up its whole chest, has red eyes, and a single tooth. Rocklings have a chance to drop healing items or one piece of 3-Star equipment.

## Stats

Rockling

Rockling (Boss)

The boss form of the Rockling will drop a 3-Star or 4-Star item, and a chance to drop a healing item.
Forest

**Forests** are natural groups of trees found in all Landscapes.

## Types of Forests

**Forests** are mainly perceived as Dungeons ruled by aggressive Mobs. There are, however, many Generic Forests spawned through specific Landscapes like Greenlands, Snowlands or Jungles.

### Dungeon Forests

These **Forests** contain Mobs like Lizardmen and Moles. These are named in the same way as **"Duragar Forest"** or **"Vardara Forest"**. These Forests have many Campsites. The terrain is often made up from Mountains and the trees in there spawn really close together, making the canopies connect, consequently not allowing light to pass.

Some of the NPCs that guard the Forest stay in one spot, usually near a Campfire, while others walk around a path, ignoring invisible players. Diffrent Forests may have different enemies. This means that Forests can also be categorized depending on the mobs that reside in them. For instance, there are Forests with Insektoids, Flies and Mosquitoes.

**List of Forest Types:**

### Generic Forests

These **Forests** have no main purpose except for esthetics. They can be Birch, Pine or Normal Tree forests, though this does not affect what Mobs spawn there. They can be very wide and often appear on the map as a cluster of voxels of a color depending on the type of tree. (A Birch Tree has lime leaves, so on the map, a Birch Tree Forest would appear lime as well.)

## Planned

* Because Forest and Giant Forest Biomes will be implemented (as well as Enchanted Forests), Dungeon Forests will be called "Woods", like **"Galan Wood"**, for example.
	+ Additionally, some Forests may have a Giant Tree in the center.
Brown Alpaca

**The Brown Alpaca** is a common Neutral Mob.

## Appearance

**The Brown Alpaca** is an Alpaca with brown fur, as its name suggests. Its fur covers its whole body, except for its face and feet, which are beige. It has black eyes, a small mouth and pink cheeks and a pink nose.

## Locations

**Brown Alpacas** can be found in most Landscapes except for Deserts and Lava Lands, currently only in the wild, around Forests and on Hills and Fields.

## Behavior

**Brown Alpacas** are Neutral creatures, just like their Beige variant. They spawn in groups of 2 to 5, and will help each other out in combat. Brown Alpacas can spawn in groups with Tan Alpacas, however rarely.

## Taming

**Brown Alpacas** can be tamed with Chocolate Cupcakes. They can be used as mounts as well.

## Trivia

* The only reason the Brown Alpaca can be considered a different mob from the Beige Alpaca is because they are tamed with different Pet Food items.
	+ They are also named differently in the game. The Brown Alpaca is called (in the Pet Inventory]]) Brownalpaca, while the Beige Alpaca is simply called Alpaca.

## See Also

* Chocolate Cupcake
* Beige Alpaca
* Alpaca
Cube World Wiki/fa/Section 3

Item Database

Armor

Linen Armor •  Cotton Armor  •  Silk Armor  •  Iron Armor  •  Steel Armor  •  Filament Armor  •  Rivet Armor  •  Mail Armor  •  Bronze Armor

Weapons

Longswords •  Bows •  Crossbows •  Arrows •  Shields •  Axes •  Maces •  Greatswords •  Greataxes •  Greatmaces •  Staves •  Wands •  Daggers •  Fist Weapons •  Throwing weapons

Crafting

Furnace  •  Loom
Customization Bench  •  Material Cubes  •  Elemental Cubes

Twitter

Tweets by @wol\_laywindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Cities/fa

This Page is for a former Version of the Game and thus **Outdated**!

Every land has a capital of sorts called a city that is situated in a random spot in the land. Every city is randomly generated and follows a theme of either European-style houses, medieval stone, North American buildings or simple log houses. The style of each city can also effect the colors of roads and other decorations.

## Styles

Wollay has stated that he would like to add differing styles for different biomes like jungle and desert.

* Desert style houses:

## Districts

Every city consists of 4 districts, each with the same shops and facilities within, although they are placed randomly according to how the city is generated. The four districts are listed below.

* Crafting district

This district contains various facilities for crafting, such as the saw and furnace as well as the customization bench. Inside you can also find the Smithy, fitter, tailor and other generic houses.

* Trade district

In this district there are the various shops in the game, such as the Armor Shop, Weapon Shop, Item Shop and others.

* Adventurer district

Here the player can find various training facilities, including ranged targets and training dummies. Wollay has planned to add procedurally generated quests to this area.

* Pet district

In this district the player can find various pets roaming around, which can be lured and tamed with food from the local item shop.

## NPCs

Every village has a number of roaming NPCs which are generated randomly and can be talked to by the player. They can be found inside their repsective houses during the night. Among the townsfolk there are a variety of shop NPCs and static NPCs that guard the training areas.
Cube

**Cubes** in Cube World generally refer to the cube-shaped inventory items used in Crafting.

There are 2 types of cubes - **Material Cubes** and **Spirit Cubes**. Material Cubes are generally easier to obtain since they are refined from mined or harvested items (which simply need to be found), but Spirit Cubes are very hard to get because they are typically loot droops from Bosses (which need to be defeated).

## Spirit Cubes

Spirit Cubes cannot be created; they are loot drops from Bosses or dungeon treasures, but they have a stronger effect than Material Cubes. They can be used in any weapon, causing different effects depending on the type of Spirit Cube.

### Spirit Cube Effects

* Wind Spirit: Increases attack and movement speed of the weapon, consequently of the player too.
* Ice Spirit: Lowers attack and movement speed of the target.
* Fire Spirit: Adds an additional fire damage to a weapon.
* Unholy Spirit: Deals damage to the target and heals the player.
Savannahs

Features | Hot climate biome with dried grass and many acacia trees.

**The Savannah** is a landscape in Cube World.

They are a slightly more vegetative than regular deserts.

## Description

The Savannah is a hot climate biome with plenty of Shrubs and acacia trees.

Special monsters that live there are Lions, Zebras(?), Ostriches(?), Rhinoceros(?), Baby Elephants and Adult Elephants.

There are currently no pictures of the Zebra, Ostrich and Rhino.

Out of all of these unique monsters, Lions and Baby Elephants are tameable.

However in the Steam Version, Lions are not tamable.

It's questionable which Pet Food actually tames the Lion as no references are currently made to it.
Valley

**Valleys** are low lying areas surrounded by Mountains.

They are very similar in appearance to Canyons, the main differences being that valleys tend to have smoother terrain within their basin, and the surrounding mountains aren't as high.

They are often populated by Insectoids, Mosquitos and Flies. Their Boss is often located in the center.
Bugs

This Page is to help display and document known issues and past issues in Cube World.

### Known Issues with pets

* When obtaining more than one monster with a Pet Food, other near by monsters can become deleted upon success.

* While holding a pet, if the player switches any other pet, they'll hold any other pet without limitations. this also works for mounted pets and switching to any other pet, the player will be able to ride otherwise unrideable pets.

* a player holding a camel.
* a player holding a snow runner.

* Swapping out pets in the Steam Version can sometimes delete them.

* Swapping out pets in the Steam Version can sometimes duplicate them.

* The pet entity can glitch when summoned causing the player to ride without a pet. The pet will be frozen where it was summoned.

* riding without a pet.

### Known Issues with Missions

* Sometimes combat missions don't complete properly even after a boss is defeated. Try again on another day in-game.

* The Witch in the Old Hut often spawns on the roof instead of in the hut, this does not affect completing the objective.

### Known Issues with Monsters

* In the Steam Version, the ocean is theorized to be almost empty because of a spawning problem.

### Known Issues with gameplay

* The chat feature is said to be broken on the Steam Version, not allowing players to send messages to each other in-game.

* Mages can float "forever" by re-enabling shift at the peak of their float, until they run into an obstruction at their height. This bug is tricky to repeat without eventually descending overtime.

* Aggressive monsters will attack petrified villagers endlessly.
Saurian

**Saurians** are giant reptilian boss creatures with varying shapes and different abilities based on what they look like. When they perform their powerful attacks, the ground will shake. The same happens with Trolls, Yetis and Mammoths.

* In the Steam Version, Saurian don't appear in underwater as Boss Missions and are usually only found in arenas.

## Notes

* It will charge at the player even through water, stunning anything in the way and destroying landscape.

* Saurian can turn around and hit the player with its tail.

* It will retreat in the shell and spin or withdraw and protect itself.

* There is a glitch where the Saurian withdraws into it's shell without spinning.

## Gallery

* a type of saurian. (alpha)
* a type of saurian. (alpha)
* a saurian boss mission. (alpha)
* a saurian in the first wave of the arena. (steam)
Realm

Realms, Kingdoms & Cults (short: Realm) are parts of the Lore. Each Region will have lore locations that give information about a realm that used to be in that area. Realms have Relics that can be found for permanent buffs and leveling. Some hostile NPCs in the region will be labeled as part of that Realm.
Fire Beetle

**Fire Beetles** are a type of Beetles only found in Lavalands and Deserts, where there is little to no Humidity.

## Appearance

Fire Beetles have orange bodies and red heads with antlers. They walk on six orange legs. While the other Beetles have mandibles (Bark Beetle and Lemon Beetle) or snouts(Snout Beetle) the Fire Beetle has neither of them.

## Taming

Fire Beetles can be tamed with Curry. Curry can be obtained from any mob as a random drop but is still a rare Pet Food. Because they live in groups, it's better to lure one away from the group and then equip the Pet Food. Because of the same reason, it's good to lure one away in battle.

## Trivia

* This name has been given to the Beetle because of how it lives in hot areas. The fact that it eats Curry is reference to the sensation of heat Curry gives.
* While its name suggests it lives in the Lavalands, it can be more common in the Deserts than it is in the Lavalands.
User interface

The main user interface includes a lot of information about the Character and the environment.

## Character Details

This is located in the upper right of the screen. It shows the following about your character:

* Character's Head
* Name
* Level and Class
* Hitpoints
* Experience Points (Current/Needed to Level)

## Message Area

Located in the lower right of the screen is the message area. It shows the last nine or so messages pertaining to the items or the amount of XP recieved.

## Character Stats and Quick Slot Bar

This is found in the lower center of the screen. It displays your current hit points, MP and the Quick slot bar.

The quick slot bar displays the current attacks assigned to Mouse 1 (Normal Attack, M1), Mouse 2 (Special Attack, M2), Special Abilities (Keys 1-4) and your Quick Item (Q).

## Environment Display

Displayed in the upper right you will find useful information about the world including the time, temperature, humidity, Minimap, and compass.
Swimming

**Swimming** is an ability available to all four character classes.

In the Alpha version, players do not dismount in water while riding a pet.

## Description

This swimming ability increases swim speed. Each skill point invested in Swimming increases the character's swim speed (movespeed = X%). It has no prerequisites. 5 points in Swimming will unlock the ability above it, **Sailing**.

**Note:**

* Characters without any points invested in this ability can still swim - there is no drowning in the game - although they will be swimming at the base (slowest) movement rate.
Mana

**Mana** is a gameplay mechanic in Cube World.

## Description

Mana is a type of energy that Players and Mobs use to do special, stronger attacks. For most classes, Mana is obtained by attacking mobs with normal attacks, while Mages regain it constantly, and for the other classes it is quickly depleted. The Ranger, Warrior and Mage, charge up their special attacks, but Rogues can perform them instantly. When a Player charges a special attack, the Mana bar will start turning pink, indicating the amount of Mana Points (MP) the Player would use if they released their special attack.

## Tips

* Most skills don't consume any Mana, but Intercept does (as the in-game description tells the Player). In order to maximize the damage one does, they should use the Mana they have for a special attack, and then use Intercept.

## Glitches

* If an assassin has Elusiveness activated, they can use multiple special attacks in a very short period of time, because the Mana Points are instantly recharged. This glitch only lasts for roughly 5 attacks.
* Before the last version of the game, Players could recharge Mana by pressing "O". It is not known whether or not this is a development feature not deleted from the public version.
Skills

Every class has their own set of skills that lets those classes perform unique actions to swiftly dispatch enemies. Each class also has it's own pair of Specialisations which allow for different passive bonuses as well as one skill being unique to that specialisation.
The list of skills are as follows:

## Warrior

 Cyclone
 War Frenzy - Berserker
 Bulwark - Guardian

## Ranger

 Retreat
 Aim - Sniper
 Scout's Swiftness - Scout

## Mage

 Healing Stream - Water Mage
 Mana Shield
 Teleport

## Rogue

 Sneak
 Camouflage - Assassin
 Shuriken Attack - Ninja
Jester

**Jesters** are aggressive NPCs.

## Locations

**Jesters** often spawn in Forests. Despite this, they are very rare NPCs.

## Appearance

**The Jester** appears to be a Spike Creature with a very similar mask. It wears a jester outfit: a hat, the right half red, the left half black with three spikes, the one in the middle half red and half black. Every spike ends in an orange sphere. It also wears a shirt with the upper half red and the lower half black and surrounded by four orange spheres. Its shoes are red on the right and black on the left, curled up and end in an orange sphere. The Jester wears black gloves.

## Behavior

**Jesters** are normally aggressive and attack any Player or friendly NPCs. They can be any of the four Classes and will use their weapons like all other NPCs. Jesters can't wear armor, due to how their body is made.

## See Also

* Spike Creature
* NPCs
* Dungeons
Ring

**Rings** are a type of Armor in Cube World.

They are worn on the Left Ring and Right Ring slot.

In the Alpha Version, players start with some weapons and a Gold Ring and Silver Ring.

In the Steam Version, players start with a few alternative weapons and chest armor.

Because they are small, Rings do not appear on the character when worn.

### **Ring List**

**Rings** raise Attack Speed, **Tempo** and Critical Strike Chance **Crit** similar to the Amulet.

The increased Tempo and Crit depends on the type of ring. Gold Rings are focused on Crit and Silver Rings focus on Tempo.

**Gold** and **Silver Rings** can be crafted with Gold Cubes and Silver Cubes.

Rarities come with several affixes per tier.
Each item and tier is bound to a maximum and minimum amount of stats per tier.
Specific Tiers come with specific affixes and specific colors.

Rings have different rarities. A higher rarity Ring will provide more Tempo and Crit than a lower rarity one.

Rings can be found in the Amulets Tab of the players inventory. [ B ]

## Gallery

* a legendary ring.
* a fair silver ring. (alpha)

## Trivia

* **Rings** and Amulets can be crafted without an Anvil, despite being made from metals.

* A Legendary Ring can require rubies instead of Diamonds.
Smash

**Smash** is the Warrior's first skill, able to be learned by both specs (Berserker and Guardian). Since Smash is one of the first skills; only one point needs to be put into Smash to be able to learn and use it.

## Uses

The Smash skill involves the Player jumping to a targeted spot (in the direction the Player is aiming and within a limited distance) and smashing enemies with an area of effect - dealing a high amount of damage and applying a stun debuff. This skill is extremely useful for initiating battles, due to the fact it can stun enemies. It can be useful especially when fighting groups of Witches and Wizards, because once they are stunned, they will not use their laser attack for a while.

## Values

Skill points put into this skill will go towards reducing the cooldown of the skill.

## Trivia

* In an old version of Cube World, Smash seemed to be the Warrior's second skill. Instead, the first skill seemed to be Intercept, and the third skill (for the Berserker) had an icon similar to that of the Warrior's double-sword main attack, except that the background was red instead of purple.
Oceans

Features | Islands, Ocean

**Oceans** are a landscape in Cube World.

In the Steam Version, Oceans are theoretically *empty* because of a spawning problem.

## Description

Oceans are full of water, islands, underwater caves and aquatic enemies.

You can find creatures like Piranha, Maw Fish, Sharks, and Seahorses.

* It is highly recommended to use a Boat in any Ocean.

Swimming across an ocean without a boat is entirely possible, but the default swim speed is roughly half of a character's walk speed, making this a slow task.

## Gallery

* a player in a boat. (steam)
* under the sea at sunset. (alpha)

While traversing the underwater caves, the player can quickly rise back up the surface by equipping the boat while underwater.
This can be used to allow for longer dives beneath the ocean on the Steam Version as the player is limited to how long they can stay underwater.

## Trivia

* Alpha players can breathe forever underwater while Steam Players can drown.
Rarity

**Rarity** indicates the quality of an item, as well as determines the strength of stats that the item has. There are a total of 6 rarity tiers in Cube World, each having an associated color. Rarity tiers are also indicated by a certain number of stars under an item's name if the corresponding option is turned on in the Options menu. Buying and selling prices of items also depend on their rarity.

An item's stats are roughly doubled with each increasing tier of rarity, making Legendary items exponentially more powerful than Common items. Higher rarity items are dropped by defeating higher tier enemies or completing higher difficulty objectives. Enemies and objectives usually drop items with the rarity that corresponds to their difficulty tier, but they can also drop higher or lower rarity items as well. For example, a Legendary tier enemy might drop an Epic item, and in reverse, an Epic tier enemy might also drop a Legendary item.

## Item Name Affixes

Each tier of rarity has several affixes which are randomized from a list, for example "Artless" denotes a Common-tier item, while "Polished" can denote either Rare or Epic tier item. As such, the affixes are not necessarily exclusive to just one tier. Epic and Legendary tier items always generate with a name in the randomized affix, such as "**Polished** Iron Dagger **of Xemi**" or "**Legendary** Iron Shield **of Kiba**".
Mana Mech

Landscapes | All

## Description

The **Mana Mech** is a boss in Cube World.

A Mana Mech is the final boss to a Mana Pump.
A mana pump is a fighting event where the player must defeat 4 Steel Empire Soldiers and the
mana pumps they are protecting in order to spawn the Mana Mech boss.

The Mana Mech is piloted by a Steel Empire Soldier who will emerge when the mech is defeated.

When the pilot of the mech is defeated, the mana generator in the center of the pump must be
destroyed to remove the absorption effect once and for all.

The mana absorption effect will reduce the players mana regen while the mana pump is active.
The player must defeat all parts of the mana pump to remove the absorption effect in the map.

Mana Mech's will also appear in arenas as the final wave.

Mana Mech's that appear as arena bosses do not cause mana absorption effects.
Missions

**Missions** are objectives in Cube World.

Missions are slightly different between the Alpha Version and Steam Version.

In both versions, villagers in towns will sometimes offer locations to missions.

* In the Alpha Version, anyone with a mission to give has a green chat bubble above their head.

* In the Steam Version, mission NPCS are not indicated and are hidden with regular NPCS.

## Description

Several types of missions are currently known, whether it's removing a boss or clearing an enemy from an area, the purpose is usually the same for each region.

In the Steam Version, each map contains 4 Gnome Supplier locations, 4 crafting book locations, samples of lore and artifacts.

Other missions like the **Circle of Power** require defeating a restless warrior of a random tier.

In the Steam Version, the player can be effected by mana absorption from any Mana Pumps in the region.

Players may have to free village inhabitants from a possession or petrification, a magic crystal or several must be destroyed to remove magic barriers.

Some missions will reset daily so you can go back and complete them for more gold and loot.

Missions can also be obtained by speaking with NPCs or reading objects of lore.

Missions you have found or have been hinted at will appear on your World Map.
Their difficulty will be displayed by stars and color.

In the Alpha Version, when a mission is completed the crossed swords on the map marking it will disappear.

* In the Alpha Version, Boss missions move around slightly every day and wont be exactly in the same spot.

**Types of Missions Include:**

* Gnome Supplier ( Steam Only )
* Book of Crafting ( Steam Only )
* Mana Tree ( Steam Only )
* Magic Barrier ( Steam Only )
* Steel Empire Soldiers ( Steam Only )
* Mana Pump ( Steam Only )
* Molehills ( Steam Only )
* Bone piles ( Steam Only )
* Hornet Nests ( Steam Only )
* Dungeons
* Arenas
* Boss Fight
* Old Hut ( Steam Only )
* Old Man
* Unholy Pact
* Dark Cultist
* Obsidian Knights
* Captured NPCs
* Demon Portals
* Order of Light
* Druids of Mana
* Restless Warrior
* Invasions ( a mob invading the area )
* Giant Tree ( Alpha Only )
* Giant Rock ( Alpha Only )

## Gallery

* a mole and a molehill. (steam)
* a group of skeletons and bone piles. (steam)
* an NPC with a mission. (alpha)
War Frenzy

**War Frenzy** is the Warrior's third skill, able to be learned by the Berserker specialisation but not the Guardian specialisation. Five points need to be put into Cyclone to learn War Frenzy.

## Uses

The War Frenzy skill places the Player in an extreme state of rage, and allows them to charge special attacks faster for 10 seconds. The Player will also gain a red tint.

## Values

Skill points put into this skill will go towards reducing the cooldown of the skill as well as increasing the rate at which special attacks will charge.
Crafting

**Crafting** allows players to create Weapons, Armor and Accessories as well as Food and **Potions**.

Exclusive to the Alpha Version, Formulas are used to learn a crafting recipe.
Without Formulas, the player will not unlock new crafting options.

In the Steam Version, Formulas were replaced with Books of Crafting and Gnome Suppliers.
The player can only learn a few crafting recipes per region from Books of Crafting.

Various Items and Material Cubes are used in crafting.

**Gathering**

* Bush
* Shrub
* Scrub
* Cotton Plant

**Deposits**

* Iron Deposit
* Gold Deposit
* Silver Deposit
* Emerald Deposit
* Sapphire Deposit
* Ruby Deposit
* Diamond Deposit

**Gems**

* Emerald
* Sapphire
* Ruby
* Diamond

**Spirit Cube** ( Alpha Version Only )

* Wind Spirit
* Fire Spirit
* Ice Spirit
* Unholy Spirit

### **Crafting Tabs**

* **Weapon Tab**: Each Class is limited to crafting weapons of their own class.

* **Armor Tab**: Each Class is limited to crafting armor of their own class.

* **Amulet and Ring Tab**: All classes can wear rings and amulets.

* **Cooking Tab**: Players can craft food for health recovery. You have to sit down to eat food.

* **Alchemy Tab**: Players can craft healing potions, unlike food, you can move while you drink potions.

* **Ingredients Tab**: Basic materials and refined materials are stored here.

### **Crafting Tools**

The **Anvil** is used to make armor and weapons from nuggets and Gems.

The **Campfire** is used to make food and potions.

The Customization Bench upgrades weapons with material cubes.

A Furnace is used to melt nuggets into cubes.

The Loom is used to make cloth armor from cotton, silk and gems.

A Saw is used to create Wood Cube from Wood Log.

The Spinning Wheel is used to spin Cobweb into Silk Yarn and Cotton Capsule into Cotton Yarn.

### Trivia

* Exclusive to the Alpha Version, **Formulas** are recipes sold by village vendors and dropped by monsters. Formulas are right-clicked to learn the recipe, when the player already has that recipe they wont learn it again. Players cannot learn recipes until they are the right level for it.

* In the Steam Version, Gnome Suppliers were added and must be rescued to "unlock" better armor to be sold at vendors in the region. Without saving the gnome supplier, the vendors will only sell worn items. Not only that, but Books of Crafting must be obtained from missions to unlock better recipes in your crafting menu for that region.
Spike Creature

Landscapes | All

**Spike Creatures** are currently non-playable humanoid creatures which are a common encounter in most Landscapes.

## Appearance

Spike Creatures appear to always wear a grey mask and pants. They have a spiked gray-blue head(hence their name), hands, feet and neck. Behind their mask can be seen two black eyes and a small mouth and their feet look like boots similar to those of another similar NPC. Spike Creatures look very similar to Jesters, and are probably the same creatures, except with different equipment. Jesters, however, are much rarer and always aggressive.

## Behavior

Spike Creatures can be either friendly or aggressive. They will always be seen using a weapon, although they body shape doesn't allow armor to be placed, with the exception of gloves. They can benefit from Elusiveness if they are a Ninja, or use Smash, if they happen to be Warriors.

## See also

* Jester
* NPC
Mana Tree

The **Mana Tree** is an above-ground Mission that spawns randomly in any biome.

## Description

The **Mana Tree** is exclusive to the Steam Version, it's size pales in comparison to the Giant Tree mission in the Alpha Version.

The player is required to beat enough surrounding enemies in order to summon their boss type, and defeat the boss.

The Steel Empire will also set up mana inductors at the Mana Tree.
Smithy

The **Smithy** is a Crafting Station in cities where players can perform Crafting, mainly using Cubes to upgrade Weapons. Smithies are always located in the Crafting District, and there will always be one in every city. The smithy has stairs at the front entrance, if you enter by the path that has the icon you will see the Anvil and the Smithy NPC; at the other side of the house you can see the Furnace and the Customization Bench. The Smithy is not fully enclosed, has no doors, and a single window. Although its location in each city may be different, the design of the smithy is always the same.

## Crafting Tools

* Anvils are used to craft equipment.
* The Customization Bench is used to add Cubes to Weapons.
* A Furnace is used to smelt raw ores into Material Cubes.

## NPC

Other than being immobile, currently the Smithy NPC is no different from the random ones wandering around the City. It has no function other than being there - there is no need to interact with it to use the nearby crafting tools. Like in other Crafting Stations, the NPC can be both a Human and an Elf.
Customization Bench

The **Customization Bench** is a type of crafting table in Cube World.

The Alpha Version and Steam Version use the customization table differently.

In both versions, one of two **Customization Benchs** can found in the Crafting District of a village.

Weapons are upgraded by attaching Material Cubes to give them that grants extra stats.
While being customized, the weapon can be rotated by holding down Middle Mouse Button and moving the mouse.

Wood Cube and Iron Cube are used to enhance wooden or metal weapons.

In the Alpha Version, Spirit Cube are used to give weapons elemental enhancements.
Spirit Cubes come in various elements such as Ice, Wind, Unholy and Fire.

In the Steam Version, spirit cubes do not exist and players cannot assign elemental enhancements.

Material Matching
The Material Cube used for upgrading must match the weapon's base material - for example since Staves appear to be made of wood upgrading them requires Wood Cubes; on the other hand Swords, being metal, are upgraded with Iron Cubes.
Undead Lands

Features | Contaminated landscape populated by the undead.

The **Undead Lands** are a landscape in Cube World.

* The Steam Version refers to the Undead Lands as the Deadlands.

## Description

Undead Lands are contaminated landscapes with purple trees and grass and miniature thorn tree-like glowing plants, populated by undead creatures. Dark Trolls will also spawn here and the Quests there will be linked to the landscape's theme.

The cities and villages there are made up of dark houses and green lights and are populated with peaceful undead NPCs.

During the day, the sky is green.

## The Unholy Pact

Long ago, three ghost preachers made a pact: The Unholy Pact. Necromancers and undead obey them.

The Unholy Pact is one of the five Factions in Cubeworld and it comes with Quests like finding an Order of the Light paladin's horse, examining a huge Monstrosity be animated by Necromancers or saving an NPC from being cooked by Skeleton Knights.

The Preachers are dressed in black cloaks and have a white face with a small mouth and big black eyes with glowing green pupils. They are shown around a green crypt fire in a ruined temple.

## Gallery

* A Skeleton Knight
* a quest conceptualized for the undead lands
* Necromancers around a cauldron
Pets/br

Um **pet** refere-se a qualquer animal ou monstro domável dentro do universo Cube World, o **pet** pode ser domado simplesmente alimentando-o com seu alimento favorito, e futuramente, ele vai ganhar XP da mesma forma que o jogador, e ajudar os jogadores na luta contra monstros. Um pet, uma vez capturado, podem também ser armazenados no inventário e retirados à vontade.

Cada jogador pode ter um somente um pet equipado durante suas aventuras. Um jogador pode possuir o maior número de animais de estimação como ele quiser desde que ele não esteja equipado. Os animais restantes são guardados em uma caixa de animais de estimação no inventário.

Cada **Pet** Tem suas próprias abilidades e aparencias.

## Tipos de Pet

* Melee Pets: A maioria dos pets são deste tipo, ele usam o combate corpo-a-corpo.
* Ranged Pets: Alguns pets podem atacar a distancia.
* Tank Pets: Tank pets causam menos dano porem tem maior defesa.
* Healer Pets: Alguns pets podem curar os jogadores.
* Mount Pets: Esse pets podem ser montados, fazendo você viajar rapidamente.

## Montando

Para montar um pet você primeiramente precisa de um mountable-pet.
Depois você precisa de 6 Skill Points (5 para Pet Master e 1 para Riding)
Para montar nele aperte a tecla 'R'.

## Domando

A maioria dos monstros do Cube World podem ser domados, você somente precisa alimenta-lo com sua comida favorita.

**Um video mostrando como domar um pet: [1].**

## Dando nome ao Pet

Assim que você domar seu pet você pode acrescentar nomes a eles, simplesmente clique "ENTER" e digite: /namepet NOMEdoPETaqui
Lemon Beetle

The **Lemon Beetle** is a 2-Star type of Beetle, commonly found in some landscapes.

## Appearance

The **Lemon Beetle** has the general appearance similar to that of other Beetles - three pairs of legs, black eyes and eyebrows, and, like Bark Beetles, pincers - with some differences - its obvious lime color and the yellow stripe on its elytra (A Beetle's pair of hard wings that are not used for flight, but for protecting their flight wings.).

## Locations

Landscapes and rarely in Dungeons such as Forests, Mountains and Rocks.

## Behavior

Like all other types of Beetles, Lemon Beetles are aggressive. They spawn in groups of 4 to 5, and they attack headbutting.

## Taming

**Lemon Beetles** are tamed with Lemon Tarts, and are Mountable.

## Tips

* Because they spawn in groups, lure a Beetle away from its group before taming it.
* Their attack pattern is easily predictable and you can fight one (or even more) without taking any (significant) damage.
Sailing

**Sailing** is an ability available to all four character classes.

## Description

This sailing ability enables usage of Boats. Investing skill points into this ability allows the usage of Boats. Prior to that, one can be bought and equipped, but it cannot be used. Each skill point invested in sailing increases your sailing speed (movespeed = X%). 5 points in Swimming are required to unlock this ability.

## Usage

While adventuring, pressing the special item hotkey (default 'G') allows the player to bring out (or put away) the equipped boat. The boat will only appear if the player is in a valid location, i.e. in water deep enough to swim in. If triggered underwater, the boat will rapidly rise to the surface - i.e. it cannot be used as a submarine.
Stamina

**Stamina** is the energy used to perform actions like dodging, climbing, and using a Hang Glider.

* In the Steam Version, Stamina is also used for Diving.

Dodging once will use up 25% of Stamina, while climbing and rising with the Glider gradually decrease it.

By default the Stamina bar is hidden from view, and only displayed when the it is not full or in use.

The bar will be hidden once again when natural regeneration has refilled to maximum.

It is not possible to increase Stamina directly.

## Trivia

* It is possible to Roll 5 times consecutively if the Stamina has enough times to recharge 25% of its maximum.
Bosses

**Bosses** are powerful monsters in Cube World.

Bosses are notably much harder in the Alpha Version.

A Boss monster will require any class to mercilessly maneuver in order to defeat it.

Legendary Bosses are the most difficult as they can't be overpowered.

The Player being defeated in combat can reset enemy HP.

In the Steam Version, if a revival point is close enough to the fight area, enemy HP will not reset when the player respawns.

* In the Steam Version, more than one boss type monster can appear in a Dungeon.
* In the Alpha Version, there is usually only one boss per Dungeon.

## Gallery

* a dark troll.
* a cyclops.
* a mammoth.

## Description

Bosses can have several regular monsters nearby.

Bosses come in two varieties: unique monsters like the Yeti and Cyclops or named versions of other monsters.

Field Bosses are large named versions of normal monsters with no missions or quests attached.

Example: a larger than normal mole with a name is a field boss.

A Series of Bosses are always encountered in any Dungeons.
Multiple map locations designated as Missions will spawn a Boss on the final fight.

In the Alpha Version, Boss monsters can drop Spirit Cubes.

## Loot Drops

All enemy drops are generated randomly upon enemy strength, therefore there are no exact drops to any exact monster except enemy specific items like Parrot Feather and Onion Slices.

Items like armor, weapons, formulas and food are randomly generated loot drops per enemy that are not definite.

A boss monster may guarantee a Spirit Cube but it does not guarantee what type it is.

Example: if a boss drops a Fire Spirit, when fought again it could drop a Wind Spirit.
Portals

Portals are exclusive to the Alpha Version of Cube World.

They are generally hard to find making them a secret location to most players.

They can be found by zooming in close enough to the map after discovering one.

Press [R] at the teleport stone to use it, this will open the map.

Zoom in on the teleport map to see the text of the portal you are at, it will be blue text that turns pink when you hover over it.

To teleport to other portals, you must be close enough on the map to see them and click on their text.

Upon clicking the name of the portal, you will be teleported to it.

## How to Use Portals

To use Portals, click the name of the portal to teleport to it, this only works if you press [R] at a portal and cannot be used if the player does not interact with the teleport stone.

* Portals can re-teleport in the same spot and teleport to other Portals.

This is how players in alpha can quick travel, where players on steam can use a Flight Master.

* Portals no longer exist in the Steam Version.

## Gallery

* map view of a portal.
* press [R] to open the teleport map.
Key Items

Key Items assist the player through various Landscapes.

In Alpha Version, Key Items are sold at any vendor in Town and an be advanced with Skill Points.

## Description

In the Steam Version, up to 9 unique Key Items can be found per Region.

Their locations can be found through Missions or by exploring.

They are necessary for acquiring Artifacts or players can fall into area they can't get out of without Climbing Spikes.

* If you fall into a pit you can't climb out of, use a revival point to get out.

Additionally some buildings and dungeons will be sealed off and require Key Items like the Spirit Bell and Divine Harp to get through.

Magic Barriers can also seal off dungeons but this does not require a Key Item. Magic Barriers require the player to destroy a boss and magic crystal from any Magic Towers in the region.

Key Items appear in the top left corner of the screen when collected for that region.

Key Items are stored in the "Special" tab of the inventory, along with Eternal Ember and Treasure Spirit.

## Region Lock

Key Items are Region-locked, meaning they can only be used in regions the player has collected them. Entering another region that has not unlocked a Key Item will interrupt it's use.

In the Alpha version, the player must purchase Key Items like the Hang Glider and Boat from an item vendor as well as distribute skill points into Hang Gliding to fly faster.

Key Items include:

* Hang Glider
* Boat
* Reins
* Divine Harp
* Sky Whistle
* Spirit Bell
* Treasure Spirit
* Climbing Spikes
* Eternal Ember
* Iron Lamp
Dodging

Dodging is a type of all-class defense ability that any player and npc can use.

Clicking the Middle Mouse Button (pressing down on the scroll wheel) while moving, this will cause your character to roll and preform a Dodge.

Dodging makes the player temporarily immune to most types of damage, consuming 1/4 of your maximum stamina.

This excludes Spike Traps and poison from a Rogue's Dagger special.

Activating dodge while standing still does nothing - the character must be moving in order to to dodge.

If performed while riding a pet, dodging will make the character dismount.
NPCs

NPCs is a term used for "non player characters" to interact with in Cube World.

They are not real players and have a limited set of dialog.

## Description

Many NPCs in Cube World are friendly and found in various villages.

Several NPCs are shop vendors and their services are available for players in the their shops.

Currently a few NPCs offer hints to Missions.

Friendly NPCs can be encountered out of villages and help the player in combat.

NPCs will stop moving and face the player character so long as you are within close proximity of them.
Prickly Pear

Prickly Pears are dropped by Cacti in Desert biomes and can be used for crafting a Cactus Potions, which are essentially a slower healing version of a regular Life Potion.

Prickly Pears and Cactus Potions, while healing the player slower than regular Life Potions, are often easier to obtain due to the fact that one Cactus can drop up to three Prickly Pears upon destruction.

Cactus Potion can be made without water in a Glass Flask.