recursal/Fanatic-Fandom huggingface dataset:
Kamryn Wielher

## General

 Brain
 Ears
 Torso

## Weapons

 8

 -1

 -5

 15

 -4

 -2

 2
 Passive Perception

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

Kamryn Wielher is a eccentric 37 year old engineer who's obsessed with robots and cybernetics. Thanks to the fact he was born with a degenerative nerve disease, leaving him with withered legs, sight, and hearing, he was forced to undergo many cybernetic surgeries at the age of 16, and drove his already poor parents into financial ruin. Due to his disorder, he often fixates on one task to the detriment of his health, not leaving the task until finished. Having made his way up the ranks of the engineer corps thanks to his advanced knowledge of mechanics, Kamryn has also been trained in the use of SMG's, and has a DC-12 that hes had since joining the army at the age of 18. Its not uncommon for Kamryn to forget words and substitute his own, to the chagrin of his superiors and amusement of his underlings. He can often be seen tinkering with his gun or a microwave when not doing his official duties, or drinking heavily to dull his nerve pain.

Kamryn is a 5'5" 174 lbs Caucasian male with salt and pepper hair and beard, and two red cybernetic eyes. Hes thin, and always seen wearing black jeans, tucked into heavy black steel shod mid-calf work boots, with an oil stained white tee under a suit of customized Ithacus/Minotaur armor, and only wears his helm when welding. He has multiple ear piercing's and is heavily tattooed with mathematical formulae.
M101 Schofield

The M101 Schofield was developed and designed for competitive shooting with revolvers on Earth. After being designed with a fifty caliber bullet in mind the heavy pistol was then subsequently afforded to various high profile competition shooters. Due to its low chamber capacity and heavy recoil the weapon was never developed past a mere two hundred. Over one hundred of those were lost in various accidents such as ship crashes or in clerical errors when delivering the firearms due to poor management of the now forgotten company that made them.
Mert

## Weapons

 6

 3

 1

 4

 3

 5

 -5

 3

 1
 Passive Perception

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

How to accurately describe Mert.

Quinex, grey furred, short ball of prey. Mert has made a living hacking and gathering data among hunters as well as some odd jobs as a sabatour. His short and nimble nature means he can get to hard to reach places. With his work history he's rubbed elbows with a number of different people and there lays his main flaw. His attraction to what can only be described as crazy. He has a list of ex's that may or may not include pirates, bounty hunters, hitwomen and outright bat shit crazy.

Don't judge him to harshly, a man has needs and his tend to include explosives be it literal or personality. Not looking to get rich quick he will put the work in and do his best to make sure everyone gets back alive if.. in a few pieces.
Melee Weapon Quick-Page

## One-handed Axe Weapons

Portable Entry Tool

Hatchet

Fire Axe

Pickaxe

Tomahawk

War Pick

## One-handed Blade Weapons

Katana

M3 Combat Knife

Bastard Sword

Broad Sword

Javelin

Kunai

Longsword

Anubian Longsword

Rapier

Saber

Scimitar

spear

Stiletto Dagger

Tanto

Throwing Knife

## One-handed Blunt Weapons

Baseball Bat

Brass Knuckles

Claw Hammer

Crowbar

Flail

mace

mallet

Police Baton

Prybar

Spiked Knuckles

Unarmed Attack

## Two-handed Axe Weapons

Battleaxe

Dane Axe

Felling Axe

Halberd

Volgue

## Two-handed Blade Weapons

Claymore

Glaive

Pitchfork

Scythe

## Two-handed Blunt Weapons

Bo-staff

Cudgel

Kanabo

Quarter Staff

Shovel

Sledgehammer

Bow
Perles Havn

Manufacturer
 Crew/Passengers Supported
 100

 The Perles Havn module, translated into Pearl’s Harbor, is a high-class apartment complex designed for those that seek absolute luxury in their homes. Or just some more space. Equipped with a master bedroom with its own large closet and master bathroom attached, three smaller bedrooms that each have good sized closets attached, an additional large bathroom, a kitchen with a pantry and a large greenhouse, a dining room, a living room and an additional room (sometimes used as a library or den). These homes also come with an indoor pool and three-car garage sized yard. Much like other apartment complex modules, these homes also incorporate greenery and life, as well as false coral accent walls and other walls of plaster, paper or wood. The kitchen is divided from the dining room with a long half wall made into either an aquarium or terrarium, and the living rooms often have entire self-sufficient ecosystems inside tiny glass spheres that are somehow held in the air. Their yards typically have trees and bushes, and their indoor pools have unique incorporations of nature of their own.
NRUE

## Lore

The NRUE is a galactic empire sprawling from the world of Calypso with different takes on modern technology than most earth based empires or even other empires due to their unique upbringing and speed to said upbringing. While not many conflicts spark on the homeworlds, colonies and more culturally and distanced worlds under its control have some oddities splitting them from the whole at times.

The NRUE is a police state and a Imperial Monarchy under the Kwin Dynasty, specifically Empress Numi Kwin and succeeded by Flaina Kwin. Unlike most Earth empires, the NRUE has a warrior culture which requires the leader to lead from the front, often leading troops into major fleet battles and attacks on the capitals of cities. The Fleet which the Empress normally travels with changes on occasion from dynasty to dynasty but at the moment is the 'Tleupu 'Loufo, or Dragon Corpse Fleet in Faiyan

The NRUE or New Roian United Empire, has been the ruling body of the Calypsian people for well over 300 years, taking over after the Roian Empire collapsed upon the unification of Calypso and the death of Daheli Esclip, first and last empress of the Roian Empire. Since then there has been 5 major families which ruled. The Esclip, the direct successors to Daheli, Fayian, Creators of the universal Calypsian language to bridge language gaps in the empire, Xiola, who sparked the Calypsian Space and Golden Age, Darnia, and Kwin, started by Numi Kwin after the Assassination of Zenia Darnia.
Ottoman Retreat

Manufacturer
 Crew/Passengers Supported
 1

The Ottoman Retreat module features extensive, luxurious furniture and a king-sized bed, intricate light sources and unique decorations. It comes equipped with a master bathroom and a walk-in closet, each equally just as high-quality as the bedroom itself. The Ottoman Retreat also features various accent walls that divide the various sections of the bedroom; some are rock, some have nonvascular vines bearing mimosa-like flowers that are grown over the accent walls, and water is gently flowing behind them in order to give them life. There are also a few false half walls which are used as planters, where dakkentunges are grown; a plant that is a fleshy shoot with nonvascular vines for roots, with a mobile ruffled tongue that is sucked back into the shoot when the plant is afraid or natural light touches the tongue.
Express Lane Shuttle Module

Manufacturer
 Crew/Passengers Supported
 12

The Express Lane Shuttle Module was designed as part of the Zodiac model of shuttle for the Alliance Navy. It seats twelve soldiers along with their gear comfortably away from the pilot so that the pilot's cabin can remain pressurized even if the Marines being deployed open the shuttle doors. The doors of this module are on the sides rather than the back like previous versions; being similar to a Blackhawk in terms of how the doors open and where the troopers are let out of the bay. Seating inside is tightly knit together; providing minimal room. Of particular note, this module does not feature life support for the crew inside; meaning that it must be pressurized and depressurized manually as it cannot replenish its own oxygen supply.

## Notes

This module does not include life support for all twelve individuals. Two of the individuals have life support; the pilot and copilot. All others must have their own oxygen supply if the module is breached.
M-43 SMG

The M-43 submachine gun was based upon the design of the FMG-9. The weapon is an open-bolt, gas operated platform and features a built in vertical grip which can be folded against the weapon for easy storage. The stock may also be folded against the weapon. The M-43's skeletal frame doesn't allow for much in the way of a modular design but does significantly reduce weight. It is built of a plastic composite and the barrel, chamber and other parts of the weapon that provide its function are made primarily of steel alloys.

It has an hellish rate of fire though due to its design it does not have a significant amount of recoil to the side. Instead, the recoil of this weapon was carefully tweaked until optimal performance was achieved while forcing all the recoil to the back of the weapon rather than the sides. While the recoil is minimal the weapon's size makes it too unwieldy to use in an off hand.
Pathfinder Drive

## FTL Modules

 Manufacturer
 FTL Type
 Light Years per Day
 30 (10)

The Pathfinder Drive, an organ modified using Alliance technology supplied by independent manufacturer Hephaestus, is a fascinating blend of cutting edge bio-technology. Using the same FTL principle as all Breed, the Pathfinder Drive uses a subdimensional slip drive known, by the Alliance, as a Viper Drive. The Pathfinder, specifically, is a unique anomaly. While normally Ael'id FTL technology draws power directly from the Heart Organ of the Breed in order to power their long-distance FTL jumps through Viper Space, the Pathfinder utilized an external fuel supplication system that involves breaking down a condensed form of pre-blended argon/xenon gas in order to catalyze and overboosted reaction within the Pathfinder's organic chamber.

While somewhat unstable compared to current FTL Drives in development, the Pathfinder's experimental nature gives it a great deal of power compared to equivalent Drives while using far less of the Breed's own power supply at the cost of requiring external reactions. What this means is that, at it's core, the Pathfinder is likely the fastest and most efficient of any FTL Drive currently in production, setting it apart from any other cutting edge technology by realistically redefining long-distance space travel by it's very existence.

The Pathfinder is capable of functioning without the external reaction supplied by the Overboost Canisters, thought doing so requires a great deal more power from it's own reactors and is far less efficient and lacks the intended speed. This reliance is a weakness that the prototype Genesis hopes to resolve after field testing.

## Notes

Statistics in parentheses are the stock output levels of the Pathfinder, while the standard listings are it's specifications while utilizing the intended Overboost technology.
Acceleron Automated Civilian Rifle Assembler

Manufacturer
 Input One
 Copper: 1 tons
 Output
 Minimum Crew Required:
 Power Requirement
 1,000KW

The Acceleron modules produced by Acceleron Incorporated are often made for speed rather than efficiency; producing less product overall than other competitors but producing products must faster. This particular model was designed to construct Mk3a1 series rifles in rapid succession with minimal crew input; allowing dozens of the modules to be outfitted on stations in order to supply large amounts of troops with weapons. While not the most efficient production model the relatively small size of this module meant it could be outfitted on troop carriers to provide readily available backup rifles to troops away at war.
Cluster Barracks Module

## Cabin Modules

 Manufacturer
 Crew/Passengers Supported
 60

The Cluster Barracks Module is designed to house the entirety of the crew of Ael'id ships. Due to the number of crew present, along with the usual compliment of Vi'muth Warriors, the Cluster Barracks is designed with maximum efficiency in mind. It sports two bays with 30 beds apiece on either side of a large, open shower in the middle with bathrooms positioned at either the top or bottom. The barracks is spartan, designed only for the purpose of facilitating sleep, and possesses lockers opposite the side of the bathrooms that hold the necessities of those who stay within in deep cavities similar to safety deposit boxes.

The beds of the Cluster Barracks are inset into the walls, 8 feet in depth and approximately four feet wide. They are not tall enough to sit up in, and are minimally comfortable with a single metal bar stretching along the top side of each row to facilitate a crewmember sliding themselves out of their narrow confines.

This module provides extra crew capacity at the cost of 250 hull points.
Ben Nizan

**Ben Nizan** es uno de los diseñadores de niveles en Mediatonic y del juego Fall Guys: Ultimate Knockout.

## Acerca de él

Trabaja actualmente en Mediatonic y trabajo en Mr Bean Risky Ropes, cuando trabajaba en Good Catch Games. También es uno de los fundadores de Game Rats, que organiza eventos de networking de la industria de los juegos en Londres.

### Trabajos

* Diseñador de juegos
* Escritor ocasional
* Productor de eventos

## Curiosidades

* Juega al Word Warcarft y es un mago llamado Zeo.
Birdy Brain AI protocol

## Sensor Modules

 Manufacturer
 Sensor Type
 Radar and Navigation

Named for comical fondness by her main user, Cassiopeia; it was created from scratch from the COFFIN main software by an informatics engineer in The Wanderer's scrapship named Eckard Schulze. Having an already working sensor array system, the COFFIN software got updated for quicker processing speed, and increased radar range, putting it up to date with standard starfighters. The "Birdy Brain AI" protocol is the main force that powers the SU-43's "self-awareness". Albeit a bit shorter regarding its range, the protocol has a built-in IFF (Identification Friend or Foe) that can recognize identification tags on any other vehicle that it's within the radar's range; and it is also able to distinguish starcrafts from other objects of similar sizes, such as asteroids. It has minor stealth detection capabilities, enabled by switching its radar to low-frequency radar searching, although it can't visually identify optical-stealth crafts on the cockpit's HUD, which have bigger chances to escape Birdy Brain's detection. Besides it's radar search-and-track capabilities, the Birdy Brain AI is also an adept navigation system, providing a good 10,000 Km range of map charts that are constantly updated by glactical positioning network. Whenever the AI enters a deep space zone, it creates a map based on constelations or known star locations. The AI comes with interactive voice commands that can give voiced information about craft's position and diagnostics. It is capable of lesser reasoning, being capable of providing inputs on the pilot's actions, ultimately leaving every choice to the pilot's reasoning.
Birdy Brain also has a built-in infoatainment system that can store radio stations, and can reproduce data from external storage devices, being capable of reproducing multimedia on the COFFIN's cabin, which is conveniently disengaged whenever the AI receives an unidentified radar signature.
Rock 'N' Roll

* Imagen
* Icono

**Rock 'N' Roll** es una de las primeras rondas disponibles en Fall Guys: Ultimate Knockout. Es una competencia por equipos y ha estado disponible desde el lanzamiento de la Beta.

## Descripción

¡Empuja la pelota en equipo hasta la meta para clasificaros!

## Obstáculos

### Versión estándar

Existen una variedad de obstáculos en esta ronda de equipos, sin mencionar su reciente actualización:

* Hay que llevar la pelota de tu equipo hasta la portería que se encuentra en el final de la carrera. Solamente podrán clasificar los 2 equipos que lleguen primero, el tercero será descalificado.(Si la pelota no entra o no llega hasta el final, no se podrá ganar
* Existirán múltiples obstáculos que evitaran o retrasaran la llegada de la pelota durante el recorrido:
	+ Habrán unas pequeñas baldosas que si la pelota los trata de pasar por arriba, se retrasara demasiado aunque pueda seguir en la carrera.
	+ Hay unos rodillos muy altos, que tendrán la función de darle un curso diferente a la pelota o si se trata de cruzar entre 2 palos muy juntos, la pelota no pasara por su enorme tamaño y el equipo se retrasara en lo que tratan de ir por otro lado.
* Tras cruzar la pista con obstáculos, la pelota tendrá que caer de dicha pista y finalmente habrá que empujarla hasta la portería. Aunque ahora en la actualización, en frente de la portería hay martillos giratorios que pueden llegar a complicar la entrada de la pelota.

### Versiones alternativas

* Aparecerán a veces unos obstáculos extra que retrasaran a los equipos:
	+ ahora aparecen unos "puños" giratorios que trataran de empujar la pelota para que no llegue hasta la portería o incluso serán capaces de empujar la pelota y/o jugadores cercanos.
	+ Pueden llegar aparecer unos rodillos cerca de la portería, con la función de retrasar a las pelotas o/y jugadores.

## Medallas

Las medallas en Rock 'N' Roll no se otorgan correctamente, y el equipo en segundo lugar generalmente recibe la medalla de oro en lugar de la medalla de plata. Esto se debe a cómo el juego actualmente rompe empates:

Primero, el juego busca el porcentaje más alto. Si está empatado, comprueba el tiempo en el que los jugadores están en contacto con el balón y (incorrectamente) selecciona el equipo que tiene más tiempo.

Como el equipo del segundo lugar suele pasar más tiempo en contacto con el balón, obtiene la medalla de oro. En casos excepcionales, es posible que el primer equipo obtenga correctamente la medalla de oro, incluso en los casos en que solo un equipo llegó a la meta. Las siguientes descripciones a continuación no son exhaustivas actualmente.

* Oro - segundo equipo en llegar a la portería
* Plata - primer equipo en llegar a la portería
* Sin medalla - Eliminado

## Curiosidades

* Un solo jugador no puede bajar la pelota ya que es muy pesada para él. (se requieren mínimo 2 o 3 jugadores)
* En muy raras ocaciones, se pudo observar que estos martillos giratorios tienen la capacidad de devolver las pelotas hasta arriba. Esto puede llegar a significar una derrota automática si todo el equipo ya bajo de la pista con obstáculos.
Armageddon Cyberwarfare Suite

Manufacturer
 Actions Possible Per Turn
 4

The Armageddon Cyberwarfare Suite was designed with maximum crew occupancy to allow more available manpower for hacking enemy vessels. While it is cramped inside the module is exceptionally reinforced with multiple redundant systems in place to prevent a counter-hacking of the vessel as well as to delay boarding parties and even stop them outside with thick blast doors. The interior of the module is chock full of state of the art cyber warfare systems with no connection to the remainder of the ship aside from communications to relay their signals. Because of the amount of compartmentalization of this module, counter-hacking the vessel is extremely difficult and cannot be obtained without significant investment on a likewise expensive cyber warfare suite.

## Notes

Any crew within this module that use this module to hack an opposing ship get +5 to their programming skill. Additionally they have +10 to counter hacking attempts made against this starship. These bonuses do not apply if a friendly ship is hacked that this module is not mounted on.
AH-31 Solar Array

Manufacturer
 Power Output
 500kw

The AH-31 Solar Array incorporated automatic servo motors which would respond to the location of a nearby star to turn the solar panels for optimal efficiency. These motors are turned via a small battery included in the array and store enough power to rotate the panels through the entire array's capabilities. Thus, so long as a star is present power can still be had from a solar array of this type.
Magellan-A Retrofit Super Structure

## SUPER STRUCTURE TEMPLATE

This super structure, the first and only of it's kind, is the very first Magellan-class to receive the new retrofits developed and made available during the aftermath of the Battle of Verdun. The structure, and it's accompanying ship, were designed with a very specific mission in mind. As such, the Magellan-A super structure is a more expensive, more specialized variant of it's cheaper stock retrofit that has a great deal more responsibility resting upon it's reinforced shoulders.

"The 'A' stands for Assassin." is what designer, Lev Andreyev, told the Admirality during the presentation of the Magellan-A super structure. This was, without a doubt, the most apt description the rather stoic Russian could have given to get across the single-minded nature of it's design philosophy and combat doctrine. The Magellan-A would be the first ship in the Alliance to be outfitted with cutting-edge stealth technology. The sophisticated arrays of RADAR reflecting and light-bending modules would give the ship a peerless penetration capacity as is embarked on a mission that only it could truly accomplish. To find and infiltrate the Hegemony's home system.

Three philosophies were embraced with the Magellan-A retrofit. The three "S's". Stealth, Speed, and Slaughter. The ship was designed to be able to outmaneuver enemy ships through a combination of near-invisibility to any current sensor array, a powerful hybrid engine able to propel it quickly and accurately through space, and an armament that would make any weapons officer break down and weep from the sheer array of tactical fire options available to them.

True to Andreyev's vision, the Magellan-A retrofit was finished and applied to the first eligible ship to limp back from Verdun. That ship, the name of which has been classified due to the nature of the mission it is being sent on, was rechristened the A.N.S. Magellan, first ship of it's class. Whether it lives up to the standards set by it's designer, or the various companies who assisted in swiftly and efficiently manufacturing it, remains to be seen.
Human

## BASICS

● Name: Human

● Homeworld: Earth

● Lifespan: 100 years average life expectancy

## GENERAL INFORMATION

● Planet(s) Inhabited: United Systems Alliance

● Current Status: Spacefaring

## APPEARANCE

● Description: Bipedal, humanoid with a wild range of ethnic colors and backgrounds

● Height Range: 5ft to 6ft 5in. for healthy human adults

● Weight Range: 90 to 250 for average humans of both genders

● Genders: binary

## Stat Bonuses

Humans get +10 skill points to distribute towards their starting total.

## LORE

Provide some details on the species. Namely their history and how they were discovered. As time progresses, add more information (contact a moderator) on how they have begun to interact with the universe around them. If your species is being created by a faction through genetic modification or similar methodology, contact a moderator AND the faction leader.
Nell Soldier

Nell Soldiers were first encountered by humanity during the Nell Invasion of Earth (also called the First Contact War). These creatures are not particularly intelligent and without a commander leading them will fall to savagery; fighting and even killing one another for dominance. When a dominant Soldier is established amongst a tribe other members challenge him by directly engaging him in unarmed combat despite Nell Soldiers having weapons directly grafted onto their arms. When fighting other species however they will gladly use their weapons.

When in groups a Nell Soldier is a terrifying opponent to face up close but at range they are usually no better than an average soldier. Without a strong commander they are often easily outmaneuvered, ambushed or otherwise outwitted. Brute force however has been proven ineffective as Nell Soldiers are surprisingly tough and will generally not stop attacking until completely disposed rather than ceasing an attack after being mortally wounded. They have about the intelligence of a somewhat intelligent ape when it comes to understanding how devices work but no Soldier has ever been recorded making tools. Thusly it may be more accurate to surmise that the species known as 'Nell Soldiers' simply have great intuition.

Their home planet has not yet been discovered but autopsies reveal that they are probably not comfortable in an Earth-normal environment. Their lungs are developed for high oxygen atmospheres (around 25% compared to Earth's 20%) though they seem capable of breathing it at least in the short term. The body of a Nell Soldier is impressively muscled like a bear's and their caloric intake is similarly massive. When onboard Nell ships they are often seen in a state of artificially induced hibernation (coma?) with a feeding tube pushed into their mouth to sustain them and reduce the amount of food the ship is required to have onboard. Nonetheless they can be awakened in short order; proving difficult for most persons to face in their home territory. They lack a liver but their circulatory system seems to filter their blood before it reaches their lungs.
Excelsior Model Ion Engine

Manufacturer
 Tonnage Acceptance
 300 tons

The Excelsior model of ion engine is exceptionally efficient for its size. Most commonly it is mounted on stunt aircraft and fighters but some larger models of starships will mount them in conjunction with other engines; though not usually as a mainstay engine. The engine is electrostatic and thusly ionizes a gas (xenon in the case of this module) in trace amounts to produce thrust. This particular engine comes with a warranty guaranteeing free xenon refills for life as well as a warranty that in the case of catastrophic engine failure the deceased will be buried free of charge.
GAU-9 Reaper Cannon

The GAU-9 was designed based upon the GAU-8 and can be considered an upgraded version of the previous cannon. It has an exceptional firing rate at four thousand rounds per minute and is extremely useful as a fighter's cannon as well as an anti-tank cannon. The model comes gimballed (+1 gunnery or piloting while using this weapon) which improves accuracy but does make the module vulnerable to chaff countermeasures. While not as flashy or elegant as other, modernized systems, it does get the job done. Unlike other ship guns which must be reloaded the GAU-9 is directly fed from the vehicle's ammunition racks which means it does not need to reload. Radiator fins mounted directly onto the starship upon installation provide the cooling necessary to prevent overheating though pilots should still take care to fire in controlled bursts as to not immediately deplete their munition reserves. While this weapon is extremely useful against tanks and other armored targets its inaccuracy makes it a poor choice for destroying infantry targets; hence why most aircraft mounting this weapon also typically carry missiles.
H&K 45SC

The Heckler and Koch 45 Sub Compact handgun was made to be easily concealed and relied on an exceptionally slim profile and short barrel to achieve this property. While most .45 caliber pistols can shoot much further than the 45SC, the handgun can be easily fit and concealed in the palm of a large man or in even the narrow and shallow pockets of a formal coat. Without a lot of printing, this handgun is easily one of the most accessible conceal carry weapons and is commonly used for personal protection though it is rapidly falling behind other pistols in capability as technology progresses.

## Notes

Hiding this pistol using the Sneak skill confers a +2 bonus to the weapon's DC to find.
Gleaves Fusion Reactor

Manufacturer
 Power Output
 20,000 KW

The Gleaves Fusion reactor was designed in haste at the start of the Hegemony aggression on Verdun originally for use by Sol Republic ships. Later it was repurposed to specifically be mounted upon the Bismark to power its heavy armament and shields. The fusion reaction of this module is extreme and can go unstable with repeated hits to the reactor; even by boarders with small arms fire. For this reason many of the personnel managing this reactor are often well trained elite operatives that work simultaneously to sustain the reactor's ongoing fusion processes. This daunting task is assisted by automation though individuals are still brought in to oversee the reaction. On the Bismark specifically, not even the Captain has authorized access to the reactors and such access is delegated to only the necessary crew shifts to maintain it.
Asteroid Base

Asteroid bases are simple constructions (relative to other megastructures) which can be built in any system with an asteroid belt. Any belt may hold a single asteroid base; meaning that up to a maximum of three can be constructed in any single star system. Their main advantages are their ready access to resources, cheap building cost relative to other stations and their relatively easily found building conditions.

An asteroid belt typically serves a few main purposes; firstly mining stations. Since asteroid belts are nestled within typically mineral and metal rich belts their location provides them an uncanny closeness to that which they need to mine. For this reason expensive mining colonies and starships can be forgone in exchange for mining modules aboard the asteroid base. Secondarily asteroid belts can also provide fire support for nearby space battles as well as logistical support for fleets such as refueling and anchorages. Some asteroid bases can even have entire shipyards though these are typically limited in scale.

 None
Meeks

## General

Available Modification Slots

 Vokter's Internal Oxygen System
 Vokter's Advanced Filtration System

## Weapons

 2

## Skills

 4

 -5

 -5

 Passive Perception

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

Meeks is a dravinauryn whose appearance features a small detail that is quite rare to find among his race; scales that are keeled and somewhat flared, much like those of an African Bush viper. His scales are black, though he does have patches of bright orange. This orange colors the scales fastened to the tops of his hands, creates the stripes on the sides of his neck and traces his ribs, and has given his round, blue eyes false wings as if to offer him more shape- just permanently.
DC-12 SMG

Based on the design of the UMP .45, Dylan Charles came up with the DC-12 SMG. Like the UMP .45 the DC-12 was reliable, fast and ergonomic enough to use indoors or even in vehicles or starships. Unlike the UMP .45 however Mr. Charles's SMG featured an open bolt configuration, lighter polymer frames to reduce weight and improve its ergonomics.
Osirus

## Basics

 Planet Size Class
 Planet Moons
 Gravity
 Solar System
 Sub-faction Alignment

## Planetary Lore

Osirus is planned to have a colony primarily to mine the abundance of aluminum on its surface for use in starship components and other such devices. Uranium was the initial source of colony planning however as Virginia steadily makes the shift from fission to fusion reactors other sources of fuel, such as helium-3, have become far more prominent and necessary. It is worthy of note that several medical companies have expressed interest in the uranium mining potentials for use in certain machines. Likewise, many electronics companies have expressed interest in mining the copper reserves of the planet while almost all industries have expressed a desire to mine the iron deposits on the surface of the planet.

## Natural Resources

 Copper
 Iron
 Uranium
Elizabeth

## Basics

 Planet Size Class
 Planet Moons
 Gravity
 Solar System
 Sub-faction Alignment

## General Information

 Human

## Planetary Lore

The gas giant Elizabeth was named in honor of Queen Elizabeth Chavez; the first queen of the Virginian Empire and for its beautiful purple colors. Purple in Virginian society is typically reserved for the nobility as a symbol of status even in modern society though not as a result of cost. Elizabeth is primarily composed of argon gas which gives it the purple color. Citizens living on the station orbiting Elizabeth have relatively little fear of being attacked by pirates as argon is not an exceptionally valuable gas despite being used in many industrial processes such as industrial scale electrical furnaces and welding. The station, thusly, has remained incredibly small.
Calypso

## Basics

 Gravity
 Faction Alignment

## General Information

 New Shivla

 Orniama

## Planetary Lore

Calypso, once named Barran, is a tropical land split into three main continents in the north, east, and south of the planet along with a frigid northern and southern area at the poles. Mostly the planet is lush tropic area or plains however there is a large desert area on the southern part which while sparsely inhabited, still is by many outcasts and smaller cities and desert towns. It is also largely used as a military testing area however these are zoned off and separated from the inhabited area of the continent. While in the goldilocks zone of its star, calypso orbits a white dwarf which means it must be much further away to keep a comfortable temperature for life, however this also makes the goldilocks zone much bigger and 2 of the 3 moons are heavily forested, one deemed a natural wonder and the other used for habitation. The closer moon of Marana is used as industry to avoid polluting the main planet however many of the pollutants have been weeded out as they discovered clean energy and processes of manufacturing. The second forested moon, Harla, is named after the religious text for its association with the Ja'zxui honor religion and is often a place those lost of honor or who forget themselves come to regain spiritual purity and emotional wellbeing.
Magellan Retrofit Super Structure

## SUPER STRUCTURE TEMPLATE ITSELF

The standard retrofit for the Alliance's new Magellan-class Cruisers. This retrofit is designed for the sole purpose of creating a versatile framework for which to mount a plethora of newer, more developed technologies and modules in order to create a stronger backbone to the Alliance's fleet post-Verdun. The Magellan Retrofit, because it uses existing C-3 Super Structures as a basis, is cheaper as a whole than most ships made from scratch and utilizes a variety of modules and weapons systems appropriated and borrowed from other ships of the fleet, be they smaller or larger. The overall modular quality of the ship's frame makes it ideal for post-battle repairs as it can accept a dizzying variety of different systems with very little concern of compatibility issues. This makes it a flexible and cheap way for the Alliance to maintain fleet strength even as the threat of all-out war with the Hegemony looms ever closer.
A.N.S. Magellan

Superstructure Tier
 Ship Tonnage
 Ship Role
 Cost in Credits

## Lore

Tell us about the ship. Why was it designed? What is the purpose of the ship? What are the ship's dimensions? Go nuts!

## Module List

Please provide a list of modules the ship has. If the ship has multiple of the same module you may annotate this as "Module Name" (# of modules). Please use the table for this purpose.
Galexia Nuumos

## Weapons

 4

 3

 8

 3

 2

 Passive Perception

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

Galexia Arrinne Nuumos- Lex, if you please.  The young woman stands at an unassuming 5’1”, with a petite frame and fair skin.  Two dermal piercings and a set of star tattoos mar the skin beneath her left eye, following along the contour of high cheekbones.  A lip ring can be seen pierced through the left side of her lower lip.  Bright, near electric blue eyes are emphasized by the fairness of her skin and the dark depths of raven black locks, which fall well beyond her shoulders, ending somewhere near her mid-back.  Also of note is the second trail of star tattoos, beginning at her left clavicle and trailing down and across her chest in a diagonal path.  It’s hard to determine where they stop.

Lex was born on Boston to a set of hard-working miners. After a very early and somewhat complicated delivery, Lex grew up a rather sickly child in comparison to her siblings and many of the other children around her.  Coupled with her deaf psionic attunement and having received near every recessive gene in her family, Lex struggled to fit in with those around her.  Unable to follow her parents and older siblings in the mining profession, Lex took to books and tinkering.  Even as a small child, Lex’s matter-of-fact nature lent her to a more mechanically driven calling.  When books and dissecting the family’s gadgets were no longer satisfying, she’d sneak around the station, following the engineers there until she was old enough to become formally trained herself.

Given Boston’s proclivity for being attacked by pirates, one might think Lex a little more capable of fighting, but alas, she is more of a runner and a hider.  Despite this, however, when the opportunity came to join up with a crew for sticking it to pirates around Virginia, Lex leapt at the chance. A desire for camaraderie, the making of her own destiny, and a little extra pay went a long way to encourage her to overlook the upcoming danger. Seeing what else space had to offer wasn't bad, either.
Midgardr

## Basics

 Gravity
 Faction Alignment

## Planetary Lore

Other then the sun, Eimyrja, Midgardr is the only remaining satellite in the solar system that remains truly natural to it. It is encircled by two ring worlds; Nidavellir and Vanalf. Although in Norse Mythology Midgardr is thought to be Earth, for the Dravinauryn it’s name was given due to the idea of being the middle of civilization rather than the middle of a vast and strange world or solar system. Midgardr currently acts as an anchor for the two ring worlds, and without it the rings would surely have failed. The Dravinauryn don’t really interact with the moon beyond its intended purpose.
Dra'Karo Vorslav

## Weapons

 2

 6

 +2

 -1

 2
 Passive Perception

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

Dra'Karo Vorslav, a massive brute of a warrior even by Dravin standards, had grown bored of his life on the ship. While Dra'Karo was never able to grasp engineering or any of the smarter tasks his trainers tried to teach him, he was the pride of his military officers career, picking up the melee and heavy weapon training almost instantly, quickly outstripping some of the instructors themselves. After getting bored of the endless sex and lackluster training in the military, Karo decided to become a mercenary to see if he could broaden his view of the universe and stars around their ship. Now he travels, helping those that either pay him well enough or give him good food. Dra'Karo Vorslav is a 7'11' musclebound Dravin with dark blue scales that lighten as they get closer to his chest/neck/stomach area.
Einstein Drive

Manufacturer
 FTL Type
 Light Years per Day
 1

The Einstein drive was invented after the Erzengel drive and was made to provide heavy lifting capabilities to starships. Heavier than most modules and extremely slow for today's standards, the Einstein drive is most commonly used by heavy freighters. It has an exceptional power requirement; nearly requiring an entire reactor dedicated to the drive itself to power it though while it isn't quick or flashy it certainly gets the job done.
Medical Items Quick-Page

## Blood Loss

Bandage

Pressure Bandage

ReGel

Tourniquet

## Break/Fracture

Catheter
NanoGel

Splint

## Cybernetics

### Brain

Pain Elimination Implant

Sensory Protective Enhanced Combat System

## Cybernetic Mods

### Arms

Entry Tool Upgrade

Grappling Hook Mod

Tanto Concealed Blade

## Drugs

Burnout

Rainbow Smut Nuts Powder (R.S.N.P)

Void Whispers

## Health Restoration

ViGel, Level One

ViGel, Level Two

ViGel, Level Three

## Trauma

Defibrillator

Nutrient I.V Solution

Ventilator
Dakken's Brol

Weight
 12 lbs

A pump-action shotgun designed by the Dravinauryn for close-quarters combat and delivering a punch. It uses a 6 gauge shell and is equipped with a pistol grip. Named the Dakken's Brol, or Dragon's Roar, it was invented by Hansen Co. and later was deployed in the military where its most commonly seen today.
Darvin

## Weapons

 3

 5

 -2

 -2

 -2

 2

 3

 -2
 Passive Perception

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

[Images are posted AFTER a description is made]

Darvin grew up in a poor family and he would dream and read books as a form of escapism. In his books he would see astronauts and he loved them he would visit the library and read about them. After he grew up he still had his dreams to become a astronaut so he tried again and again to get into a good enough college but because of his lack of funding he had to become a smuggler to get by. He is quite a good criminal but he is only doing so he can go to space and maybe one day go to college and not go to space in a ship full of illegal goods. But for now he is a criminal and a smuggler.
Mid-Cabin Module 'Pride'

Manufacturer
 Crew/Passengers Supported
 15

The Mid-Cabin Module features more accomodations than a standard Econo-Cabin Module from the same company and designed by Nyle Thorne. This cabin, on the interior, allows passengers to bunk with a partner rather than a whole group of passengers. There are also lockers for passengers to store their carry on baggage rather than requiring it to be put into the cargo bay. The beds are made of a finer plastic covered foam mattress, plastic composite railings which are less likely to cause scrapes and bruises while still retaining their strength and bathrooms are afforded to each grouping of passengers rather than being shared between the entire cabin module. Like all modules designed by Nyle Thorne, this module includes life support for its occupants and can seal itself in the case of emergency atmosphere loss both inside and outside the cabin to prevent a loss of further life.

Each module has a personalized touch by the engineers in the connecting corridors of the module where murals are painted upon request at no extra charge. These murals are always family friendly and can include everything from a realistic portrayal of a landscape to the Mona Lisa. Water fountains are included in the corridors of this particular cabin design so that guests and passengers no longer need to visit the mess hall or cafeteria in order to obtain refreshment. The water tanks leading to these modules are separated from the ship's water tanks; meaning that water consumption can be monitored and other liquids can be put into the fountain tanks if desired to provide a more accommodating experience.
Cuddly Retreat

Manufacturer
 Crew/Passengers Supported
 5

The Cuddly Retreat is a containment module for all your furry, feathery or scaly friends! Even if they don't want to be your friends! Able to contain up to five critters within homes of luxury, there's automated food and water within each tiny home to ensure that your little friends are well kept during their time in the Cuddly Retreat.
Far'ai Crew Quarters

## Cabin Modules

 Manufacturer
 Crew/Passengers Supported
 4

The Far'ai Crew Quarters are designed as an alternative to the cramped Barracks-style quarters normally used by the Ael'id. They are primarily reserved for important figures being escorted aboard the ship that uses them, often times members of the Sha'dir or prestigious Il'dur Shara. These quarters are split into three rooms. Two bedrooms are placed on either side with a pair of beds at either wall. The middle room is a small lounge with a table and chairs as well as a viewport that looks out into space. Small bathrooms are attached separately to each of the rooms and all rooms are usually lightly decorated with depictions of a large, winged bird with a long, hooked beak accompanied by warm colors and soft lightning.

The Far'ai represents the extent of the Ael'id's emphasis on comfort and luxury. While seeming relatively simple compared to more opulent quarters, it serves the purpose of entertaining dignitaries and political figures of the Theocracy on journeys between systems.
Albatross Heavy Lift Engines

Manufacturer
 Tonnage Acceptance
 2,500 Tons

Albatross Heavy Lift engines were designed cooperatively by the Dravin fleet and the Lockheed company on Earth specifically for the Bismark. These engines were heavily based on already existing technology developed by the Dravin for use on their C-6 starships and were modified to fit the extremely massive Bismark so that it could move efficiently. Unlike other engines the Albatross needs a dedicated crew for near constant maintenance and to calibrate engines after every FTL jump; limiting their effectiveness in other ships.

## Notes

This engine does not allow movement for 1 hour after an FTL jump is completed. Additionally these engines require a crew of 12 people to maintain.
Breed Kar'gasa War Womb

## Ship Weapons

 Slot Usage
 1

The Kar'gasa War Womb is a secondary womb sometimes cultured on Breed of C-3 or higher. Smaller breed are incapable of consuming enough sustenance to sustain the energy intensive unit for any practical period of time. The secondary womb is capable, like it's larger brethren, of cultivating and growing smaller organisms that it then stores and sustains for an indeterminate period before use. When the War Womb is used, the young are fired from a pair of ejection canals on either side of it's body, launching into space after receiving limited guidance from the Du'car Caste interfaced with the Host Breed.

Once launched, after approximately 10 seconds the organisms gain full awareness and are immediately drawn to their designated target, similar to imprinting. They use a smaller, less developed form of the telemetric sensory organ present within their larger host to guide them to their targets. Once they arrive, the organism strikes the target with it's head, which is shaped to provide for ideal penetration of hardened armor. Upon striking the target the head cracks, exposing a secondary organ inside of the small breed that begins producing large quantities of corrosive liquid that the Ael'id refer to as "vix'is". The vix'is substance is highly acidic and eats through most materials with ease, producing a noxious gas as a byproduct that, if not stopped, will slowly fill a ship's corridors and choke out the enemy crew.

The War Womb's supply of young is inexhaustible so long as the Host Breed can consume enough sustenance to fuel the use of it for long enough periods to cultivate and birth new young. This takes time, however, with an entire stock of new young requiring approximately 12 hours to cultivate and mature enough to be pushed into service once again.
Gleaves-D Fusion Reactor

Manufacturer
 Power Output
 16,000

The Gleaves Fusion reactor was designed in haste at the start of the Hegemony aggression on Verdun originally for use by Sol Republic ships. Later it was repurposed to specifically be mounted upon the Bismark to power its heavy armament and shields. The fusion reaction of this module is extreme and can go unstable with repeated hits to the reactor; even by boarders with small arms fire. For this reason many of the personnel managing this reactor are often well trained elite operatives that work simultaneously to sustain the reactor's ongoing fusion processes. This daunting task is assisted by automation though individuals are still brought in to oversee the reaction. On the Bismark specifically, not even the Captain has authorized access to the reactors and such access is delegated to only the necessary crew shifts to maintain it.

The Gleaves Model D Fusion Reactor is a stripped down version of the Reactor originally designed for the Bismarck. While is lacks some of the power of the original, it makes up for this by gaining versatility that allows it to be fitted onto ships of smaller classes without bankrupting them on weight. The tradeoff is the massive investment in real estate, since the overall size of the reactor could not be reduced in the slightest due to time constraints. The necessary crew to maintain the reactor has been reduced, though only based on the limited crew of smaller vessels. Whether this number of crew is sufficient is unknown.