The Game

# Overview

Ember Sword is a first of its kind blockchain MMORPG built from the ground up for a one of a kind player experience. The core guiding prinicples guiding the game are:

### Frictionless MMORPG gaming

* Game launches in browser in 5 seconds or less, no client required
* Multi-platform downloadable game client for hardcore players
* No walled gardens, true ownership of land and cosmetic collectibles via blockchain
* Adventure finds you, less mindless grinding, more epic adventures.

### Player centric economy

* A world built by players owned by players. No more gatekeepers.
* Land is tradeable, can be rented out, and is truly owned by the players.
* Real value, history and rarity. Trade collectibles in-game and on secondary markets. It’s up to you.

### Free-2-play not Pay-2-Win

* Ember Sword is getting rid of paid loot boxes and other pay-to-win practices, making it a fair and competitive environment for players.

## Release Timeline

* The first public launch is scheduled for 2022.
* Alpha is currently ongoing and participant selection is closed until the Beta.
* Beta tests (private & later public) will start in 2021.

**The best way to be chosen for the Beta is to sign up for the newsletter and be active on discord.**

# Economy

## Land Ownership

The thriving economy of Ember Sword is centered around land. As players venture out into the world, this is where they will go on epic adventures and earn rare collectibles and tokens. Naturally that means we’re investing a lot of time and resources into making exploring these lands a unique experience. At the same time, we realize that in the end, what you do on your land is as much a social experience as it is a designed experience and that the game itself could benefit from letting the community shape some of the vital parts of the world themselves.
This is where land ownership (in the form of ERC-721 NFTs) comes in. With land ownership, we want to enable our community to help shape the design and social experience of the world and allow them to share in the revenues this generates.

Regular land and, to an extent, settlements are accessible to the average gamer and really something where a large part of their value is generated by players actively participating in the game. Bringing your friends in to play with you, going adventuring on your land or even setting up a small guild or the right facilities in your own settlement will help the owners of these plots to generate value.

When it comes to towns and especially cities, things are a bit more high level and strategic, owing to the fact that these are home to many of the core buildings and services in the game that players need to make their way in the world. Towns and cities will likely become hubs for the largest of guilds and frequently visited sites for countless players, generating large amounts of value and activity. As the owner of a town or city, you’ll mostly want to ensure you’re offering the right mix of buildings and facilities on your land and are either running a guild yourself, or providing a home for one that doesn’t own its own real-estate. If that still sounds like a fair bit of work, don’t worry. In the future, you’ll also be able to rent (part of) your settlement, town or city out to others.

## Caravan Trading

Caravan Trading is for all of our merchants out there. We hear you, and we've designed a system that will allow you to live as a merchant inside Ember Sword. You'll be risking your life, but the rewards will be worth it, and your fellow players will thank you for your duty!

Acquire the valuable resources unique to your home nation and launch a caravan trade from the nearest city, across the dangerous Outlaw Territories, and into foreign nations to sell your resources to other players at a profit.

Without a central worldwide marketplace, players from foreign nations are eager to buy resources from travelling merchants, and with limited inventory space, a caravan trade is your most efficient way to move large quantities of goods and turn a profit as a merchant. But the slow caravans make you an easy target for thieves hiding in the Outlaw Territories, so team up with your friends and allies to protect you on your journey.

## Loot

*All loot dropped in Ember Sword has some sort of utility in the game, there's no filler items just for the sake of giving the player more loot.*

Loot falls to the ground, which then can be picked up by players. When you're playing alone you have a period of time to pick up the loot before anyone else can. If you're playing in a party the party settings dictate who gets the loot. Loot can be thought of in two different categories, Commodities and Cosmetics.

Notes
1. ↑ You can sign up for the newsletter at the bottom of the official Ember Sword Website

References