recursal/Fanatic-Fandom huggingface dataset:
Sea of Questions

The sea was a harsh mistress, wind blowing in her face, ripping her breath from her as she stood on deck. The others were below when the Engine was engaged, but she know she had to be here, to see the sea when the others hid. To understand the sea, she knew she had to see her at both her best and worst, both hers and the seas. Today she felt good, contemplative. Understanding, perhaps even wistful. The sea, even in its worst of moods could provide answers, she knew. Yesterday had been different.

 The Engine couldn't be used so close to the empire's boats, not without giving them away, and the Sea had taken her ships sails and pressed them, ever so gently, in to the none-too-loving arms of the Imperial fleet. Uther stood by the masts, seemingly unarmed. He needed no weapons but for his fists and his bulk, with which he hid the mechanism the sails used to fold away. Tim, Tim-Billy Smith to all but the crew and his dear deceased Mum, followed the Empire's inspectors, hounding them with the sarcasm and wit he was known for, perhaps hoping to distract them. Tec'La hid, her strange swaddled clothes wrapped about her stranger form in her cabin, as she muttered the spell to keep the engine unnoticed.

 And the sea played her part, a small storm whipping up, and the inspectors, in fear of their boat's safety, pledging to keep the "visit" short. She watched as they gave a cursory glance over Uther and other fixtures on deck, before heading down into the hold. Tim carefully showed them the barrels of apples, and carefully feigned nervousness until they checked a barrel
of coffee, highly taxed, but not illegal. The guns stayed safely hidden. They accepted that Tec'Las room was quarantined (true enough, but to keep her from getting ill, not them).

 They were saying their farewells when the Sea played her treasonous hand, a stray thunderbolt striking the crystals that powered their miraculously undiscovered drive. The Ship shot forward, the mast bending under the sudden force, and even Uther knocked to his feet, like a mountain crumbling. Pistols and rifles appeared in the hands of the suddenly kidnapped inspectors, and cannon fire rang out, filling the air with the acrid tinge of smoke, the fleet giving futile chase. A stray ball hit Tim's leg, removing it with a sickening snap at the knee, his short stature being the only thing that saved him from another sailing just over his head. Chaos took the ship, and the Sea cracked a thunderous laugh.

 She wanted answers. The Sea was reluctant to give them, but she had all the time in the world. The fleet could not catch her, and the inspectors couldn't flee a ship moving so fast. Dead men would tell no tales. The sea hadn't killed her yet, she remained Captain.

 She would have her answers, one way, or another.
Zhan He

Mind
 Social
 Common Skills

*“It is tempting to think of the Fey (Invoke no Names for your own safety) and the Zhan He as the same thing. Both are mysterious and seemingly live outside of the mortal plane. Both are seemingly capricious, but actually live by complex rules. But while the Fey seem to have nearly unlimited ability, the Zhan He are more limited. As Madame Selsena saw in her visions, Zhan He are half-breeds, a race of changeling folk bred from mortals and fey. Their places, when found, are filled with gold from trading with their kin, both human and fey.”*

**Visions of Greatness: Hidden Mythical Creatures on This Plane**

#### Appearance

The Zhan He are, to many Utlandi, the first thing that comes to mind when they hear the word “magic.” They are mercurial beings, taking many guises, often mimicking their celestial pantheon of animals, skins glowing with star patterns. Other times they can appear to be made of liquid metal or colorful stone. They can even appear much like the other races of the world, but their rule-based thinking and other tell-tale signs will give them away to the clever.Most will pick a single form by the time they reach adulthood some time in their mid 50s. Such forms are almost always humanoid. Regardless of their form, Zhan He are physically frail. It is hard to tell if Zhan He Have any concept of gender or if a given Zhan He simply takes on the aspects of others they identify with.

#### Culture

If their forms are always in question, so are their societal rules. Zhan He live by a complex set of rules that are rarely spoken and differ from individual to individual. These rules are law to the Zhan He, and are often full of loopholes in their favor. They are enormously intelligent creatures, and very sociable, as well as subtle, ensnaring other races in contracts backed up by other Zhan He, who are always aware or each others rules and contracts.

Every Zhan He is aware of all other Zhan He's dealings and promises in real time, a condition called Zao, or Clamor. That said, they are only aware of what they have professed to others, not each others internal thoughts. When the Zhan He need to discuss something among others of their kind, they call a Court, or meeting of Zhan He. Where these are held is not discussed with outsiders.

#### Intercultural Relations

Zhan He have no land of their own, settling among other races and setting up shop, selling magical items that other races have no access to. Where they got them from, no one knows, and the Zhan He aren't telling. Their shops are decorated lavishly inside, and seem to be larger on the inside than the space containing them.

#### Making a Zhan He Character

Zhan He names are one to four individual syllables, each starting with a consonant, and ending in a vowel (and sometimes n). Names are often shortened by other cultures or run together to make names the are more familiar with, for Example, He-Na-Ra becoming Innara. Zhan He do not distinguish between male and female.

Names: Shi-Wa-Su, Te-Xe-Nao, Xi-Huan, Cho, Cho-Mei-Sei-Ta
Utlandi

Mind
 Social

*“Behold them, scurrying hither and yon, pale eyes filled with dire purpose. Watch as their stone houses sprout like mushrooms overnight, turning a glade into a marketplace. Fear as they tear apart the rocks looking for sacred stones. Spirits, save us, for they will offer no mercy.”*

***-Nialli Prayer***

*“Your people rule this world for one reason. Not because because any fate or god has decreed it so, and not because you are any better than the people you lord over. You rule this world, for now, because you do not know when to stop.”    ''***-Murian seer to her Utlandi client**

#### Appearance

The Utlandi are the diverse people north of the Astran mountains, and around the coast of Der Sonnensee. Skin-tones range from deep mahogany to pale white, with darker skin-tones prevailing towards the sea. Their eye colors tend towards the pale, ice blue, beige, and even white, giving the appearance of an eye with only a pupil. Hair colors are more varied, black, brown, blonde, and white, with a variety of in-between shades, again darker colors more common towards the sea. Red hair, as seen amongst the Murian peoples, is unheard of in Utland peoples.

#### Cultures

There is no one Utland culture, instead they are split between three rival empires, the ostentatious Astran Empire, which once controlled most of the Utlandi area, the suave and swarthy Capassi Empire, known largely for their seafaring and exploration, and the dour but powerful Cambrian Empire, lead by seven royal leaders known together as the Septugen or Crowns.

#### International Relations

The Utlandi are by far the most powerful force in the world of Terreine. Open access to the seas and the great forests of Astran darkwood meant they developed wooden ships earlier than many other races. The discovery of the crystals that lead to the invention of NewTech has furthered this advantage. They are also numerous. But by far, the strongest factor is their indomitable will. Utlandi peoples are stubborn, prideful and do not take no for an answer.

#### Making an Utlandi Character

Names: Astran names tend towards the heavy and Germanic sounding,or roman. Capassi names tend towards french or spanish typology, while Cambrian names are a mixtrue of English and eastern European. New Cambrian characters tend to use simplified versions of old world names, William becoming Will for example.
Inside out : Escape the memory dump

About :

escape the memory dump is an au where joy and sadness are unable to escape the colapse of goofball island , forcing them to find a way out of the memory dump.

( im thinking about making a ask blog for ao3 and eventually the amino app , the links will be added once i get started on the intro )

AU Facts :

1. since i don't think it's possible for emotions to be forgotten then joy and sadness wont face that threat however they will have moments of weakness since the dump is trying to surpress them.

2. since joy and sadness weren't able to reach dream production then riley has yet to reach the decision to run away.

3. currently only a third of family island remains intact.

4. whenever an island colapse , joy would grab the respective core memory and begins to lowdly reminisce on the subject to drown out the sounds of the islands colapse.

5. anger , fear and digust have lost control of the console.

6. riley is currently in therapy.

7. joy and sadness are dependent on each other to keep their sense of sanity intact.

8. joy has nightmares about riley blaming and hating her.

9. also by this point , joy has realized sadness purpose.

10. sadness has seen joy cry once and found it to be a depressing sight and usually distracts her with questions about her relationship with riley.

( will add more later on.....)
Qalyut

The Qalyut have walled themselves off from the world as much as a tributary to the Ashar empire could.They are the only major Ashar nation to not be fully integrated into the Empire. Not only distant politically, they are seperated by the massive salt pan Qalyahbahr from the heart land and sea of their brethren. Qalyut society was built on the cold, dry, rocky mountains of the rim around it. Extended families, often very large, are what society is organized around, with the patriarchs of the family given the peak of a very fine, delineated hierarchy. They often live in familial compounds, with big cities split into walled compounds where one family lives. Public markets are the only public place, and only certain males in a family can go. Most of the others one sees on the streets are slaves. The state runs on voluntary contributions of money and manpower, although recently controversies have risen over the consolidation of power within it.
Initiative

Initiative in blockade runner is card based. Every player draws a card at the beginning of combat. Players with a Body- Finesse of 7 or 8 may draw two cards, and a player with a Body-Finesse of 9 or 10 may draw three, and take the best card. Initiative cards are ranked King (high) to Ace (low), and then by suit (Crowns, Spades, Hearts, Diamonds, Clubs, from high to low). For example, Mara has an initiative of 9 of hearts. Louis has a 8 of hearts. Mara goes first because her card is is higher than Louis's. If Mara had an 8 of clubs, and Louis an 8 of hearts, Louis would go first, because on the same number, hearts goes before clubs.

#### Trumps

In addition to their initiative card, every player has a Trump. This is a card with the number equal to the players Body- Finesse, and the suit of Crowns. Once per encounter a player may choose to go on their trump instead of their initiative card. If two players decide to use their trump on the same turn, and the trump is the same for both players, the person with the higher initiative card goes first but both actions happen on the trump card (i.e. before lower initiative actions, and after higher ones).
Assana

A border city and trading post between Astara and the Shar. Assana has a reputation for being uncomfortably hot for many Astarans, despite its location in the mountains along the border, and for smugglers and other criminal activity, mostly revolving around the trade, refining and sale of Kolchie, a heavy reed that is a part of a'Shari culture, and outlawed as a drug in Astara.
Ad'jenwa

Desert herbivores, A'djenwa wander the sands and savannahs of the Shar. These creatures are tall (3 meters) and lanky, but surprisingly short in length (1 meter long). Four tusks surround a short trunk. Their lanky legs are tipped in three lobed hooves. A ridge of minerals grow along the males' spine, excreted after ingesting sandy foliage for nutrition and water. During the night they hunt for sparse grasses and tubers. In the morning they spread out their long, thin legs and hunker down for the day, covering their bodies with sand.

Ad'jenwa are usually solitary in the wild, or in small family groups (a bull, a cow, and 1-2 offspring). Despite their long legs they are not fast runners, and for protection they depend on a booming vocalization that can stun predators and knock them to the ground like a small earthquake. For this reason many a'Shari view ad'jenwa as elementally earth aligned, and are favored cattle of those who venerate Goa.

Ad'jenwa are the primary cattle of the a'Shari, who use them as a source of both meat, a watery milk, and the common a'Shari cheese made from that milk. They also harvest the mineral excretions that grow along the ad'jenwa's spine for use in alchemy and glass-work.
Blockade Runner Wikia

## Welcome to the Blockade Runner Wiki

Welcome to the Blockade Runner wiki. We are a community website about the pen and paper RPG of cultures, races, and technology that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## What Is Blockade Runner?

Blockade runner is an RPG for beginners, with a simple stats system and little math. Blockade Runner is set in the world of Terreine (TARE-en-eh), a low-fantasy world that is undergoing a world shaking industrialization. Help us fill in the world, Explore races and cultures, and examine systems.

## Latest activity

6/27/15 The wilki is up! help us add to it!

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
/intl/ Team

An international team founded by those who seek freedom. The /intl/ team faced a stunning defeat to a DEUS VAULT from /christian/. The Spring season tournament for the /intl/ team has given experience to these young players, who hope to make a comeback in the coming season.

## Historical Accomplishments

[Insert titles, golden boots, golden gloves, runner up title etc here]
/icup/ Wikia

## Welcome to the Infinity Cup Wikia

The official wiki page of the 8ch Infinity Cup.

**The world's newest and greatest game!**

The Infinity cup virtual divegrass competition is based out of 8chan's /icup/ board, and uses the boards created by 8chan browsers as teams, and these respective boards' dank memes as players. Fun and hot-blooded competition await the stadiums of /icup/.

**Check the Stream Here!**

**Shitpost here!**

## Winter Cup 2016

The first edition of the Winter Cup, still under construction but will contain the original sixteen boards plus some newcomers. Keep an eye out over at /icup/ to check for the new joining members as well as the possibility of having your board join the fray.

## Summer Cup 2015

The first edition of both the Summer Cup and the I-CUP.  This tournament consisted of the original sixteen; the first foundation consists of the boards mentioned below. For more information, please check your respective board of interest or the tournament event page.

* /a/
* /argentina/
* /bane/
* /christian/
* /co/
* /furry/
* /gamergate/
* /intl/
* /k/
* /leftypol/
* /monster/
* /pol/
* /pone/
* /sp/
* /tv/
* /v/
/bane/ Team

An average run for /bane/ in this edition of the Summer Cup. After barely defeating /tv/ 3-2 in the first derby in Icup history, /bane/ went to face off rising star /a/. At first /bane/ was giving /a/ a run for their money;however, /bane/'s overdependence on their top-striker of the same name was starting to show.

In spite of having a top striker /bane/ lost 5-3 to /a/. Maybe if /bane/ starts playing as a team we will start to see better results. Nevertheless, /bane/ can boast of having one of their players, bane, in the top 10 goal scorers of the tournament

## Cup Runs

Overall Keeper Coefficient
 22
 31

2016 Winter Cup Keeper Coefficient

## Roster

####  Key

GP - Games played

GS - Goals scored

CS - Clean Sheets

AS - Assists

## Historical Accomplishments

[Insert titles, golden boots, golden gloves, runner up title etc here]
Bob Esponja/Grandes Feitos

## Grandes Feitos De Bob Esponja

1. A primeira bomba atômica foi feita com base em um fio de cabelo dele
2. Ele criou a Vida
3. Ele é O Poderoso Chefão
4. Seu nome significa "O Melhor Deus"
5. Deus tem inveja dele
6. Apenas uma pessoa vence Bob Esponja: Bob Esponja
7. Bob Esponja venceu o baralho inteiro de Yugi apenas com um Kuriboh
8. A morte é como o vento, ela sempre está ao lado de Bob Esponja
9. O Sol é mais frio que seu temperamento
10. Ele consegue derreter a Antártica apenas com seu olhar penetrante
11. Suas lagrimas curam o câncer
12. Bob Esponja nasceu na parte mais quente do Sol
13. Só ele já deu um Pentakill na Twisted Treeline
14. Quem desafiar Bob Esponja... Não sei o que acontece... Ninguém nuca viveu pra contar história
15. Os dinossauros foram extintos quando Bob Esponja disse: Seu lugar é no museu!!!
16. ShenLong pede desejos para Bob Esponja
17. O Poder de Bob Esponja vem do... Ninguém sabe
18. Apenas Bob Esponja está vivo até antes do Big Bang
19. Ele criou o Big Bang para destruir uma realidade anterior a nossa que foi consumida pelo funk
20. Ele Odeia Funk
21. A lamina que não se vê, É a mais mortífera... Mas estamos falando de Bob Esponja, seu peteleco já mata
22. Se Você vê Bob Esponja, ele pode te ver... Se você não pode ver Bob Esponja, sua vida está chegando ao Fim
23. Bob Esponja ensinou o KameHameHa ao Mestre Kame
24. Ele pode te matar se quiser, apenas não mata pois é piedoso
25. Ele criou GTA para diminuir a criminalidade
26. Ele sabe falar todas as línguas do universo
27. Ele é poderoso (DÃÃÃÃÃ)
NewTech

NewTech is the application of new metals, metal forging techniques, electroplating, and especially the energy manipulation properties of Oldmantium to create or miniaturize a device that could not be made with techniques invented before the discovery of the new world, and especially New Cambria.

Newtech almost always uses the properties of oldmantium to store or amplify energy. Commom examples are Stun Rods, Rigs, Energy Weaponry, and Engines.
Gamergate

/gamergate/ is one of the founding 16 teams of the Infinity Cup, and, as of 2016, easily the worst team by record in its history. With a prestigious record of 0 wins, 0 draws, and 4 losses as of the end of the Winter 2016 group stages, /gamergate/ is the only team to have lost *every* match it has ever played.

Although the team showed promise in its opening game against /sp/ in the Summer 2015 Cup, the game was eventually decided in penalties, which /sp/ won. Since this loss, /gamergate/ has almost futilely stumbled through its matches, losing every one of its group stage matches and scoring just a single goal (versus /kind/ in a 3 - 1 loss) in three matches.

## History

/gamergate/ was, as noted above, one of the founding sixteen. In the first cup, in summer of 2015, they were seeded #3, putting them in a match with #14 /sp/. Although obviously, /sp/ was the favorite going in, /gamergate/ seemed to have the upper hand on them, which was quickly proven when Vivian James scored the fastest goal in Infinity Cup history, after just 1 minute and 42 seconds. However, /gamergate/ could not keep their lead, and a Bumble Pepe shot in the 18th minute equalized for /sp/. /sp/ temporarily pulled ahead of /gamergate/ in the 56th minute, but Vivian James brought it back to a tie game in the 58th.

## Cup Runs

Overall Keeper Coefficient

2016 Winter Cup Keeper Coefficient

## Historical Accomplishments

### Individual

* Fastest goal in Summer Cup History: **Vivian James, 1:41 (101s)**
Argentina

A solid tournament on behalf of the Argentinians. A 3-0 win over /furry/ showed us that /argentina/ had a solid defense and great attacking play. Most of their goals came from the excellent connection of their midfield players with Videla.

Then came the opening match of the quarterfinals, /argentina/ was to face /v/, who also came from a solid 3-0 win. Probably the best match of the tournament so far, both teams showing attacking prowess and the end result being 5-5. After /argentina/ scored the 5-4 in the stoppage time many thought the match done and through, however, /v/ immediately responded with another goal to tie the match. /argentina/'s run ended after a very close penalty shoot-out. A delightful team with great attacking players, surely they will bring joy to their viewers in the coming cups.

Players to keep an eye out for: Videla, Choriposter, Pepeposter, Perlota, >Not Not White.

## Cup Runs

Overall Keeper Coefficient

2016 Winter Cup Keeper Coefficient

## Roster

#### Key

GS - Goals scored CS - Clean Sheets AS - Assists

## Historical Accomplishments

[Insert titles, golden boots, golden gloves, runner up title etc here]
Murian Flotilla

A collection of rafts, walkways, aquaculture pens, and nets the size of a small country, and all grown over with houses, shops, and plazas, The Murian Flotilla is the constructed homeland of the Murians.

By legend, the Murians once lived in a paradise, which was destroyed during a great catastrophe known as The Breaking. They roamed the world without a homeland until it was decided that they could build a new homeland.
Murian

Mind
 Social
 Common Skills

*“While it is tempting to think of the Murians as human, they are, despite the similarities in appearance, not. Their damp, pallid skin does not ruddy when exposed to sun like a true human's, and their hair colors are more reminiscent of sea weed or corals than any human hair color. This combined with their watery home and short stature lead most modern minds to concede that the Murian people are more related to fish than to man, and thus under the jurisdiction of this volume.”*

***Taxonomia Moderno de Mare Vol. II***

#### Appearance

Murians are a humanoid race short of stature (a tall Murian may be all of 5 feet), with pale skin and long wavy hair in tones of green and blue, or more rarely, red and pink. The majority live in the middle of the Great Sea on the constructed hodgepodge known as the Murian Flotilla: a collection of rafts, walkways, aquaculture pens, and nets the size of a small country, and all grown over with houses, shops, and plazas. Other Murians live their lives as nomads, roaming the land, never seeming to find a place to settle down.

#### Culture

The Murians are a melancholy merchant people, quiet by nature, but capable of great anger when roused. Their histories speak of a time called The Breaking in which their ancestors were cast from paradise for their hubris, and the afterlife they call their Labour, a time to seek entrance again to paradise by hard work. This life is regarded as mere preparation for the Labour, a chance to make things as easy for yourself and your descendants in the afterlife, or sometimes as a punishment, penance for The Breaking.

#### NewTech

Murians have a great affinity for NewTech devices, and it's not uncommon for a Murian to be brought a new invention, look it over, pull it apart to look at the insides, and have it back together in a moments notice, often to the shock of the presenter. Despite this affinity, Murians themselves rarely use NewTech

#### Creating a Murian Character

Murian names are a mix of soft sounds ( sh, ch, j ) and long vowels, ( O and U are common), generally male names end in closed consonants, while female names are more open vowels. Many Murians also go by Utlandi nicknames.

Male: Cholmya, Shuan, Chon, Chuam, Razor, Slim

Female: Shua, Chi, Jina, Cho, Dot, Bit
A

After completely wrecking /monster/ in the first round of the Summer Cup /a/ has exceeded expectations. Currently in semis after beating bane in a comfy 5-3; /a/ has shown dominance over its rivals with a sturdy defense and a notable attack. /a/ then proceeded to completely destroy /v/ in the tsundere derby 1-5. /a/ has really stepped up their game in defense, being the least scored team to reach the finals.

/a/ can also boast of a formidable attack, they are currently the 3rd highest scoring team in this edition of the cup with 3 goals less than /k/ and 4 less than /christian/. The connection between their two strikers is delightful to see, Dio Brando being one of the most valuable players in the tournament so far with 3 MVPs to his name and Kaisaru being one of the best assisters in the tournament. Their main keeper, Sadpanda, is also the best keeper of the tournament so far, clearly a big factor behind /a/'s solid defense. See stats here

Players to keep an eye out for: DIO BRANDO, Kaisaru Reinhard, Nano, Fluffy Yukari, Hapiness and Sadpanda

## Cup Runs

### Individual

* Most Matches Rigged in a Summer Cup Tournament: **Cotton (4)**
* Most MVPs in a Summer Cup Tournament: **DIO BRANDO (4)**
* Most Goals in Summer Cup History: **DIO BRANDO (11)**
* 2015 Summer Cup Top Scorer: **DIO BRANDO (11)**
* 2015 Summer Cup Best Keeper Coefficient: **Sadpanda (1.50)**

### Collective

* 2015 Summer Cup Champions

Overall Keeper Coefficient
 13

2016 Winter Cup Keeper Coefficient

 Winter Cup 2016

## Roster

This is the most updated roster for /a/. If you want to see the previous roster used during the summer cup please see: 2015 Summer Cup Roster
Firefly Stone

## Information

The **Firefly Stone** is a glowing special ore that is located in the Midnight Dimension. When mined, it spawns a collection of Fireflies. It can be mined with a Wooden Pickaxe or higher.

## Crafting/Obtaining

* Cannot be crafted
* Cannot be obtained in Survival Mode. It is NOT dropped by Fireflies.
* Can be obtained in Creative Mode
/co/ Team

The Comics and Cartoons team that uses the power of friendship and JUSTICE to defeat their opponents. /icup/ I didn't fare so well for them, where they took a blistering 3-0 defeat to /v/ in Round 1. /co/ will premiere as the opening team yet again, going up against the /icup/ I winners /a/ on /icup/ II Opening Day where they look to prove their ability as a fierce competitor in the Infinity Cup's first ever Group Stage event.

## Cup Runs

Overall Keeper Coefficient

2016 Winter Cup Keeper Coefficient

## Historical Accomplishments

[Insert titles, golden boots, golden gloves, runner up title etc here]
/Christian/ Team

The /Christian/ Team in the Infinity Cup took an early commanding lead in the series by winning their first game with a score of 5-2. The second game after falling behind by 3 goals within the first Half, they managed to more than make up for in the second Half winning the game 10-8, and putting more goals under their belt than any other team playing in the series. During this Half they also scored a historic shot by bouncing the ball off of the back of the opposing Goalkeepers head and into the net. The results of which are depicted to the right.

This performance went against the expectations of many who expected /Christian/ to be a laughing stock. Like in the Roman Empire, the prowess of the Christians was vastly underestimated, and they once again came out as the Underdogs. Some claimed that /Christian/ would only ever amount to 'Permanent Relegation Fodder' (bottom right). But in spite of this the team has already made a name for themselves in the Infinity Cup. Truly this team was Blessed and Chosen.

Currently boasting 20 goals under their belt, /christian/ is the highest scoring team in the tournament. They also managed to step up their game defense wise, recieving only two goals in the seminfinals. They also have four of their players competing for individual trophies such as the top scorer, top assister and best goalie. See stats here

## Historical Accomplishments

### Individual

* Most assists in one Summer Cup Match: **Jacob** (5)
* 2015 Summer Cup Top Assister: **Jacob** (12)

### Collective

* 2015 Summer Cup Runner Up
* 2015 Summer Cup Highest Scoring Team: **25 Goals**
* Highest Scoring Team in Summer Cup History: **25 Goals**
/pone/ Team

>ponies

>divegrass

Yes, we have porn

## Cup Runs

Overall Keeper Coefficient

2016 Winter Cup Keeper Coefficient

## Roster

This is the most updated roster. To see the previous roster used during the 2015 Summer Cup, click here

#### Key

GP - Games played

GS - Goals scored

CS - Clean Sheets

AS - Assists

## Historical Achievements

[Insert titles, golden boots, golden gloves, runner up title etc here]
Katwah

Katwah (also called Stardogs, River wolves, or River tigers) are communal amphibious creatures of the New Cambrian Greatwood. Katwah come in two types, the smaller and more common Hunters, and the larger Queens. A colony generally supports 10 to 12 Hunters (three to four packs) and a single Queen.

#### Appearance

Katwah are roughly disk shaped and trilateraly symmetrical. The body disk is approximately 0.5 meters across and 0.3 meters tall, or about the size of a wolf. Three flexible spinal columns radiate from the central body disc, extending another 0.5 meters, and ending in small opposable suction pads. The kahtwah use these for locomotion. The mouth of a katwah is on the underside (oral surface), and radially symmetrical. A Kahtwah's bite is mildly poisonous, with a paralytic component. The gland that produces this poison is sometimes harvested by Nialli to produce Tamuk, a sedative and paralitic hunting poison. The upperside (aboral surface) is covered in a bright orange, thick, pebbly skin and 9 simple eyes in Hunters (three clusters of three) and 12 eyes in queens (nine simple and three refractive). The hide of the queen also sports tough dermal plating. Nialli frequently use Kahtwah skins as both armor and marks of status.

#### Hunters

Katwah Hunters hunt in packs of 3-4. They are opportunistic, and will scavenge as readily as kill fresh prey, but can and will take down prey as large as an Elk. The Hunter pack stores this food internally and brings it back to the colony to feed to the Queen. The queen in turn produces a milk-like substance that the rest of the colony eats.

#### Queens

Queens are larger than Hunters, fully 2 meters across in the disk and up to a meter tall, nearly the size of a lion. While they rarely leave the colony, when they do they are fiercely aggressive. Queens are the only fertile females in the colony, and produce all of the eggs, each a baseball sized gelatinous orb.

#### Colonies

Colonies are dug into riverbanks and extend underground (and under water) for up to a kilometer. The Queen starts the colony after becoming fertilized and leaving her old one. The queen burrows in and lays a few eggs, guarding them without eating for up to a month. Many fresh colonies die during this time. Once some hunters hatch, they forage for food and begin feeding the queen, who in turn lays eggs, feeds the Hunters, and laces the milk with hormones which renders all of the Hunters infertile. Over time, as the colony grows, this hormone becomes weaker, and when there are too many hunters to control hormonally, several females will begin to develop into queens. This throws the colony into disarray, as the new fledgeling queens begin to mate, fight with each other and the Queen, and are eventually driven off to start their own colonies.
Kolchie

A reed from the Shar, or the drug made from it. Burnt in frenzied public a'Shari funerals and smoked as a liquid, by users looking for more energy and focus. Also called Liquid Coal, Coal, Key, Black key, and other names.

Kolchie is outlawed in may Utlandi countries, especially in Astara, where it is prosecuted rigorously. It is enjoyed more openly in the new world. In d'Rochas it is a common site to see "key" users in the streets, focusing intently on some small object.
Defensor do Sistema

**E querendo ou não, pode ser chato!**

 ***...O Club Penguin é o nosso mundo...!* Narrador do comercial do Club Penguin sobre Club Penguin *Então por quê eu não governo por lá?* Você sobre Comentário acima**

 *Já fechei!*
Bob Esponja sobre Defensor do sistema

 *Quem iria perder tempo com essa porcaria?*
idiota enquanto joga defensor do sistema

 *Eu!*
BillyBob sobre comentário acima

**Você sabia que...**

* ...Bob Esponja joga melhor esse jogo do que o próprio criador

 Pior jogador | Você

## O jogo

Esse jogo pode ser acessado na sala de comando da EPF e tem 6 fases cada uma mais difícil que a outra, sem contar com o tutorial.

## Como jogar

Primeiro você começara com 200 créditos aproveite eles para comprar armas e posicione-as no campo de batalha. Feito isso as armas automaticamente vão atirar nos inimigos que aparecem E cada vez que um inimigo morre você ganha mais créditos para comprar mais armas! Entendeu?

 *Por quê comprar armas? Eu venci o jogo no ultimo modo de dificuldade sem gastar nenhum credito!*
Bob Esponja questionando nosso tutorial
Crayfin

Crayfin to ryba pływająca przy Chompym. Jest warta 34,500$.

Aby złowić Crayfin'a trzeba najpierw złowić Chompy i wrzócić go spowrotem do wody (jak najdalej się da), Crayfin na chwilę podpłynie do łódki i będzie można go złowić dopuki Chompy nie wróci, polecam użyć Bait Hat, żeby nie musieć tracić czasu na złowienie małej ryby po wyrzuceniu Chompy.
Dlaczego forum upada?

Forum Cat Goes Fishing upadło. Twórcy niestety nie chcą wydać porządnego update'u a mogli by to zrobić. Najlepsza gra Steam 2017. Cat Goes Fishing stoczyło się już pod koniec 2k17, a teraz... No niby ta nowa aktualizacja, ale ona za dużo nie daje. Można wypuścić coś na Halloween i może zaktualizować dna oceanu, że na przykład po poziomie 40 dostajemy możliwość odblokowania 9 slotu na wędce, a na 45 upgrade który ściąga wędkę jeszcze niżej. Również taki, dzięki któremu można np. zbierać wodorosty, a wodorosty można byłoby wymienić na przykładowo specjalne łódki, które moglibyśmy tylko nabyć za pomocą nich. Łódkami można przenieść się dalej, za granicę rafy koralowej, i spotkać tam bardzo dziwne i drogie ryby. Najtańsza łódka kosztuje 300 wodorostów, więc trzeba trochę tego zbierać. Na głębinach oceanu byłoby ich najwięcej, tam gdzie Cave Shark trochę mniej, a najmniej na tzw. powierzchni. Nowa wartość ryb, nerfy i buffy:

Nerfy:

Cowfish- $ 2000 (-500) Seraph- $3000(-500) Grumper- $650(-150) Garump- $3500 (-1500) Crayfin- $32000 (-2250) Chompy- $7800 (-2200) Shark- $56000 (-8000) Nightfish- $15000 (-2550) Curby- $3000 (-2600) Spinefish- $3500 (-1000) Bonefish- $72000 (-12000)

Buffy:

Tik Tik- $11000 (+2700) Anglerfish- $22500 (+ 8300) Felish- $16400 (+3900) Brimble- $9700 (+1200) Dragon Fish- $150000 (+30000) Maw- 230000$ (+90000) Stalker- $30000 (+4000) Bleaper- $8800 (+2300) Carver- $4000 (+1800) Pennyfin- $13200 (+1800) Pink Kisser- $10600 (+800) Santu- $18000 (+2000) Torby $111000 (+11000)

Do tego dojdzie 30 nowych ryb, c.d. jutro.
Shar

**This article is a disambiguation page for Shar**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

Shar can mean a couple of things. Did you mean

The Shar, a large desert in the east,

or

a'Shari, the people of the desert?

or

Shara, Nation of the a'Shari
Strona główna

WITAJ NA *CAT GOES FISHING WIKIA!*

Pomóż nam i spróbuj w miarę swoich sił rozbudować tę wiki.
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Możesz także pomóc rozbudować tę wiki poprzez edytowanie zalążków artykułów.

* Cat
* Ryby
* Wędki
* Ulepszenia
* Łódki
* Czapki
* Strona na Facebooku

* Założyciel - Maksy555
Página de testes

Nesta página você pode fazer o que quiser: Sem nenhuma regra (No entanto ainda deve obedecer nossa Política)
Por favor, para começar selecione uma página abaixo!
Página de testes 1
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A página de testes é apagada constantemente, então se sua página estiver aqui hoje, mas não estiver amanhã, não entre em frenesi!

Aviso: Ela terá que ser criada a partir do 0.
Sodafish

Sodafish to ryba którą ujrzymy po wypłynięciu kotem na morze. Kosztuje 1,500,000.Jako druga ryba po Swordfish'u ma umiejętność zmiany miny.

Witam przejmuje stery, widziałem ją na końcu zasięgu ostatniej łódki ale na sonarze widziałem jak płynęła w pobliże rafy (może to przez to że było to w nocy). Niestety nie wiem jak się ją łapie. No i wygląda tak jak zwykła ryba tyle że jest żółta i jej cechą charakterystyczną są takie okrągłe plastiki na ogonie i na głowie tylko na głowie jeszcze jest czerwona puszka z napisem ,,Soda"

Aby złapać Sodafish złapać trzeba wabić ją średnią (polecam wybić wszystkie Chaw'y, bo będą ciągle do niej płynąć) przynętą żeby płynęła do góry nogami, aż wypadnie jej puszka sody. Wtedy trzeba złapać sodę i złowić za jej pomocą Sodafish'a. Ulepszenia Flick i Sinker są niezbędne przy wabieniu. Głównie przebywa tuż na skraju zasięgu Collier'a (O.R. P. Kuweta Kota).
LEMONBACK

DUŻO OSÓB SZUKA TAK ZWANYCH LEMONBACKÓW. NIE WIEM JAK TO DO KŁADNIE OKRESLIĆ ALE DOKŁADNIE W PRWAYM DOLNYM ROGU MAPY JESCZE POD RAFĄ KORALOWĄ JEST WŁAŚNIE TA RYBA. ŁAPIE SIĘ JĄ NORMALNIE , ALE DOSTAĆ SIĘTAM TRZEBA CZYMŚ W STYLU TUNELU. NIESTETY TRZEBA JĄ TEŻ TYM TUNELEM WYCIĄGNĄĆ ALE TO NIE JEST PROSTA SPRAWA.TEN TUNEL JEST DO TEGO ZBYT CIASNY WIĘC SZUKAJCE TAM GDZIE MÓWIE A ZNAJDZIECIE. PRZEPRASZAM ALE NIE MAM NICZEGO DOKŁADNIEJSZEGO :(.
Explorer

**Explorer** to Czapka którą można sprzedać za 50,000$. Jest znajdowana w jaskini niedaleko Rafy Koralowej. Jaskinia ta ma ryby: Nightfish Sire oraz Stankfina.

**Explorer** robi, że twój Sinker płynie trochę głębiej. Czapka ta daje też Osiągnięcie na Steamie o nazwie Super Swag, które można dostać za znalezienie legendarnej/mitycznej czapki.
Seraph

Seraph

   - duża żółta ryba z pyskiem podobnym do ptasiego dzioba. Pływa kawałek dalej od brzegu z dużą szybkością, a kiedy się ją złapie za pomocą średniej przynęty zaczyna krążyć naokoło póki jej nie zmęczymy. Wyłowiona warta jest 3500$. Posiada Exotic bonus, więc posiadanie jej na łódce da nam 10% do jej wartości. Jest bardzo uciążliwa podczas łowienia średnich ryb, ponieważ szybko dobiera się do nich.

**Taktyka**

Polecane ulepszenia

* Bait Guard
* 2 x Gauge
* Bomb Stack
* Cast Shield

Ulepszenia jednorazowe

Z łódką:

* Bomba, jeśli masz Bomb Stack to daj dwie.

Bez łódki:

* Bomba, jeśli masz Bomb Stack to daj dwie.
* Rakieta
Dodatki:) Minimapa, Radar oraz Dokładny radar

Postanowiłem, że... zrobię to co widzisz xD

No dobra. Minimapę jak i Sonar odblokowujemy od 6 lvl

Minimapa kosztuje 5,000$ i jak widzimy ====== oj to nie to

Ale szybko to naprawię:---------------------------------------------------

pokazuje ona tylko pobliże i żeby zdobyć minimapę trzeba 4 questy. Minimapa po 20 lvl jest niepotrzebna. Następnym co pokaże jest Sonar(kiedyś Radar) żeby go zdobyć, trzeba wykonaać 14 questów! i kosztuje 125,000$! Po 35 lvlu warto zbierać na ten Deep Sonar i złapać Cave Sharka i Swordfisha

A teraz... DEEP SONAR!!!!!!!!!!!!!!!!! O\_O

Tak to gówno kosztuje 1,200,000$ więc cofnij się wyżej jak zdobyć deep sonar aby starczyło kasy. Tak, Ten Deep Sonar pokazuje skały, odblokowuje się go po 14 questach! (Wliczając minimapę i sonar to 28) i dokładnie jakie ryby gdzie pływają.
Noctis

**Noctis** jest jedną rybą z kategorii bardzo dużych ryb. Można go wyłowić tylko w **nocy**, co się odblokowuję po przekroczeniu **16** **poziomu**. Jest wart **120000$(w tym momencie $250'000)** i można go wyłowić z dużą przynętą z dużym hakiem (**Huge Hook**). Nie potrzeba iść na głębiznę, bo on często płynie na **powierzchni**.Noctis jest denerwujący ponieważ zjada przynętę gdy chce się złapać inną rybę

Ciekawostki

* Podobnie do Sizzer'ów, Noctis będzie próbował zerwać inne ryby z żyłki.
Moga

Moga jest ogromną rybą, którą łapie się na dużą przynętę oraz hak. Boi się światła.Od światła dostaje „pierdolca”.Gdy mamy już ją na wędce próbuje zaciągnąć nas na największe ciemności. Im bliżej tafli wody jest Moga tym coraz mocniej ciągnie próbując uciec. Można ją znaleźć około połowy mapy i od tej pory płynie równo z łódką, na głębokości nieco ponad dnem.
Osiągnięcia na Steamie

Gdy kupimy grę na steamie, mamy osiągnięcia które możemy wykonywać w grze. Oto ich lista:

* Angler
* Attraction
* Avoidance
* Bagu
* Boat Master
* Boom!
* Bright Idea
* Brute Force
* Casual Quester
* Catfin
* Clever Cat
* Come Here!
* Core Quester
* Disturbing The Pace
* Doing Good
* Doing Great
* Eyes Down Deep
* Fast Forward
* Felish
* Fine Tuning
* Georgian
* Go Away!
* Hardcore Quester
* High Seas
* Hurry Up!
* Impatience
* Master of the Maw
* Master Quester
* Moga Moga
* Moo
* No Diving Allowed
* Offshoring
* On The Brink
* Oops
* Paranoia
* Patience
* Peripheral Vision
* Perpetual Motion
* Powerful
* Quickening
* Rod Master
* Scouter
* Shark Slayer
* Slow Motion
* Stealth Mode
* Such Swag
* Suntouched
* Super Swag
* The Struggle is Reel
* Tiger Tamer
* Trumble
* Whee!
Bomba

**Bomba** - jest to przedmiot za 100$, jest to jeden z podstawowych przedmiotów. Jeżeli do przynęty podpłynie jakaś ryba  i złapie się, bomba automatycznie wybucha i odstrasza rybę oraz wszystkie ryby wokół. Jest to przedmiot jednorazowy.

## Ciekawostki

* Dzięki ulepszeniu do wędki "Bomb Stack", można założyć na wędkę więcej bomb. (Max. 5)
* Dzięki ulepszeniu do wędki "Detonator", po kliknięciu PPM (prawego przycisku myszy) bomba automatycznie wybucha.
Rules of This Wikia

this is a wikia that will be ban free as much as possible (read Banning or Banned Reasons) and will be a just average chatroom with stuff,things that you can not do includes:

* Cyber bullying
* Sexting
* Banning people of fun
* scolding or depressing others because they don't know d&d trivia
* Being sexist or pregistious
Torby

**Torby** - Biało żółta duża ryba pływająca na średniej głębokości, ale dosyć daleko od brzegu. Ryba jest na skraju wyginięcia, więc za jej złapanie dostaniemy 100.000$. Kiedy sprzedamy ostatni egzemplarz ukaże nam się komunikat "Torby is extinct", co oznacza "Torby wyginął".

   Po wyginięciu Torby'iego, Możesz złapać rybę o nazwie "Ghost"
Rekin

Czy ktoś wie czy rekin po złapaniu się odnawia?

## Jak złowić Rekina?

* Najpierw musimy mieć minimum średnią przynętę.
* Potem musimy musimy kupić hak (Huge Hook).
* Potem zarzucamy wędkę.
* Łapiemy na wędkę średnią rybę.
* Znajdujemy Rekina.
* I łowimy go.
* Powodzenia!

## Gdzie przebywa?

Na początku oceanu, między głębinami a normalnymi wodami.

## Wartość

Rekin jest warty 64.000$ (64 tysiące dolarów) co czyni go najtańszą huge rybą.

## Ciekawostki

* Rekin jest pierwszą stworzoną huge rybą.
Rocky

**Rocky** is a rock which Patrick Star thought was a snail. Patrick entered Rocky in a snail race competing against Gary and Squidward's snail, Snellie. This rock actually won the Snail Race somehow. It somewhat resembles a snail, but with a rock for a shell in the episode "The Great Snail Race."

Rocky the rock is brown in color and is the same size as a snail (Gary, Snellie, and Larry Luciano) Also, it looks like a scaled down version of Patrick's rock.

In "Buried in Time," Patrick wants to donate Rocky to the Time Capsule. In this episode, however, Rocky is lumpy and gray, maybe meaning that he somehow got older.

## Appearances

Template:Appear/top
Template:Appear
Template:Appear
Template:Appear
Template:Appear/bottom

## Trivia

* In "The Great Snail Race," Rocky did not move but at the end he was last seen on the finish line.
	+ Perhaps the Mayor put Rocky at the finish line.
* "Buried in Time" is Rocky's second appearance.
* According to Patrick, Rocky has nerves of steel. Patrick even kept saying "I know, I know, he's got nerves of steel."
* In "Buried in Time," Rocky looks lumpier and he is gray.
* Patrick could actually own three Pet Rocks. Two are named Rocky and One is named Pete.
* Rocky was also in the beginning of "Patrick's Staycation." When SpongeBob said "Ooh, a Shadow Puppet Show" Patrick said, "SpongeBob please." While holding a rock that looked like his own.
* Rocky is a smaller version of Patrick's rock, only without an antenna.
Gdzie mogę zdobyć update z pływaniem i Hamahedem?

Witam. Jako że ostatnio zobaczyłem że Youtuberzy nagrywają Cat Goes Fishing z nowymi rybami np. Dragon Fish. Po sieci krąży zbugowana wersja z 20.04.2018 z uwaga uwaga jeśli zejdziecie poniżej rafy zobaczycie szkielet ryby wbity w skałę. Bez pływania, bez nowych ryb( tylko kilka, np. Sassy) w tym Hamahed, bez pływania itd. Nie umiem kupować a nawet nie mam Steama, więc szukam. Może mi pomożecie?
Naomi Augustine

**Naomi Augustine** is one of two main protagonists in The Frostfire Synergy, the other being Chilly Mist.

## Design

Naomi is a anthropomorphic animal, like most characters. She was designed to be some sort of dog/cat interbreed, her dog side being Cockerspaniel (her dad) and her cat side being Orange Tabby (her mom). She herself has orange and yellow fur, and green eyes. She wears a blueish necklace that Chilly also wears. This is seen as a sign of their friendship, but is really what connects them later.

Naomi was actually designed first before Chilly, as the more outgoing, angrier, less optimistic side of Chilly. Naomi and Chilly together make up the main character Chilly, not just the two parts.

Naomi was going to have powers of fire, but she doesn't originally have this power at the beginning.

## Personality

Naomi is a optimistic character like Chilly, but she's much more outgoing. She had to deal with drama troubles with Angela Campbell in Grade 6 over her current boyfriend, James Codney. She is more technical then creative, wanting to learn more about the inner workings of computers instead of just using them to draw like Chilly. Naomi is also seen as angrier than Chilly, because she generally had to deal with more in school than Chilly did.

## Likes Extended

Naomi's favourite colour is blue, which is different from Chilly's favourite colour being orange. This is probably because of each other's appearances. Naomi's fur is orange, and Chilly's eyes are blue.

Naomi likes computers because of their functionality and efficiency. She wants to learn more about how they work.

## Dislikes Extended

She dislikes getting pushed around because she likes to do her own thing and when someone wants her to do something, she doesn't like putting things down to do something entirely different.

Naomi also is terrified of heights because she was thrown off the roof of her house and got a concussion because of it.

## Relationships

Her family relationships are mostly negative, but her relationships at school are almost all positive.

### Family

She thinks her mom, Crystal is cool. Her dad, though, she doesn't like because he is very lazy and only likes her older sister, Sarah.

She is neutral to Sarah because she's mostly okay, but she is mean to Xander because he was adopted, and she gets pampered by their dad.

She likes Xander because he sticks up for her and they both like computers.

### Friends

She has been friends with Chilly since childhood. They are just really good friends in the series, but later they realize they are one in the same.

James is always there to protect her and comfort her. She loves him.

## Enemies

Naomi hates Angela because she caused her a lot of trouble in Grade 6. She still is trying to pull her away from James.

## Trivia

* Naomi has Amnesiphobia (fear of amnesia).
* Naomi has been blind in her left eye since she was born.
* She has had 2 concussions; one in the car crash that almost killed herself, Sarah, and Xander, and the other when she got thrown from the roof of her house.
Aliados

Em Dragon Blaze, os aliados são usados em todos os grupos, exceto o de assaltos.
Aliados são como amigos que vão em uma aventura com o seu personagem e são controlados por meio da auto-batalha. Você pode adicionar até 4 aliados no seu grupo.

Aquisição

1) Masmorra: Você pode adquirir aletoriamente um dos monstros que aparecem na masmorra como um aliado.

2) Invocação: Você pode adquirir aliados por meio da Invocação de Aliado Normal ou Premium na Loja.

3) Combinação: Se você combinar 2 aliados do mesmo grau, poderá criar um novo aliado. (Ambos aliados devem ter 100 de Reputação e melhorados ao máx.)

Os aliados são compartilhados entre todo os personagens da conta.

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