recursal/Fanatic-Fandom huggingface dataset:
Doltar

## Extra Info

### Backstory

*After the disappearance of Hectos Agiça de Ferady twenty years ago, his wife Irssina took control of the house until her son Doltar came of age.*Today, he is the head of the household - and proved to be a magnanimous leader and fervent advocate of Erath's values.

### Hero Power

**Whispers of Tyr-Nihl:** Each round, add 1 card among 3 from the collection. It gains Fleeting

### Hero Cards

Tyr-NihlPrelude to Sanction
 Pure Emptiness

## Base Stats

### Max Pulse

3

**Doltar** is a member of House Agiça de Ferady, and is the current head of the household after Hectos' disappearance.

His decks mainly revolved around Tyr-Nihl, and erasing cards to improve its power.

## Starting Cards

* 5 Family Art
* 5 Biting Parry
* 1 Tyr-Nihl
* 1 Pure Emptiness
* 1 Prelude to Sanction

## Lore

Doltar is the son of Hectos and Irssina, and is the head of House Agiça de Ferady after Hectos' sudden disappearance. He wields Tyr-Nihl, a sword of incredible power that demands sacrifice.

## Trivia

* Doltar is the only character whose starting health was not altered between the demo and early access releases

## Version History

* Early Access Launch: Now playable. Companion Abilities changed.
* Demo Release: Introduced, but unplayable
Tablet of the Iron Maiden

### Lore

*The three tablets of Derun form an alliance between divine and warrior. Together, they restore a portion of what was lost in the Great Erasure.*

The **Tablet of the Iron Maiden** is an antiqorum that adds the Tenet of Loyalty to the player's draw pile, and gives 5 guard per tenet in the player's hand each turn.

It is part of a set, alongside the Tablet of the Pale Dawn.
Beneath Oresa Wiki

**Welcome to the Beneath Oresa Wiki!**
About Beneath Oresa
**Beneath Oresa** is a fighting-focused roguelike deckbuilder developed by Broken Spear Inc - an independent game studio based in Montréal, Canada.

The game takes the players deep under the city of Oresa, where they can choose from a variety of characters and cards to fight the threats that lurk below.

**Beneath Oresa** features nine playable heroes spread across three different factions, and was released on September 27, 2023.

Gameplay

How to play
Keywords
The Architect's Curse
Traits
Guard

Factions

**House Agiça de Ferady**

HectosDoltarNereide
House Agiça Cards

**Tainted Ones**

SoraJokanIssandre
Tainted Ones Cards

**Guild of the Ruinfarers**

SohomaFlynnZakaan
Guild of the Ruinfarers Cards

Other

Antiqorums
Injectors
Curses
Status cards
Foes

Quick info

**Beneath Oresa** is a roguelike deckbuilder focused on real-time combat over the usual "two characters stand on opposite sides of the screen".

Cards that are played will blend their animations together to make a smooth, kinetic experience (as well as making battles look far more interesting).

* Developer Website
* Official Discord
* Official Twitter

Video

*See more on Broken Spear's YouTube channel*

Wiki community
*Want to contribute? Check here!*

* Wiki Rules
* Getting Started
* How to Contribute
* Contribution Guidelines
* Quality Standards
* Wanted Pages
* Wanted Files
* Templates
The Wolf Within

## Upgrades

**The Wolf Within** is a unique card that can only be gained through teamwork with Nereide. When used, it allows the player to add **Feed**, **Unleash**, or **Temper** the Wolf to their hand (pictured below), all 3 of which have fleeting.

It can only be gained through teamwork with Nereide, and cannot be upgraded.
Level

**Level** is a mechanic for progression. A player's level is increased by obtaining Score at the conclusion of an Expedition, whether the run is won or lost. Reaching higher levels unlocks new Cards, Playable Characters, Companions, and Expeditions to use in future runs.

The maximum level that can be achieved is 90; once all the unlocks have been acquired, level cannot be increased further.

## Unlocks

A complete list of unlocks.
The Faction of each unlockable Card is specified:

* TO; Tainted Ones
* GR; Guild of the Ruinfarers
* HAF; House Agica de Ferady

\*Fading Echoes appears as the unlock for both Level 38 and 39.
Citadel of Mists

Lore Page*This page details lore about the game. For gameplay versions of lore items, refer to the hatnote below.*

The **Citadel of Mists** is the headquarters of House Agiça de Ferady, where they help any in need, and keep various sacred relics.

They are known to give their most deserving guardians special medals to commemorate their loyalty.

## Trivia

* The Agora used to start a request is most likely positioned within the Citadel, which most likely overlooks Oresa itself
Issandre

### Hero Power

**Power From Corruption**: When you add a Virus to deck, gain 1 . (Once per round.)

### Hero Cards

Immaterial BlowsInner Peace
One with the Flow

## Base Stats

### Max Health

155

**Issandre** is a playable character in Beneath Oresa. She is one of the faction Tainted Ones.

> Apogee of Wisdom and Rage - Teaches spiritual elevation.
>
>

## Version History

* v1.0.15: Increased max health to 155 from 150.
* Tainted Ones Update: Introduced.
Venerated Bas-Relief

### Lore

*These bas-reliefs infused with the sacred word represent epic duels full of honor and bravery, from which the victor emerges transcended*

The **Venerated Bas-Relief** is an antiqorum that gives the player 2 Fury and 2 Fragility after the first attack of a fight, and inflicts Worthy Opponent onto the attacked enemy.
How to play

### Genre

Beneath Oresa is a roguelike deckbuilder. Each game - called a Request or Special Request - starts with a choice of a hero and a companion.

Your starting deck is composed of the Starter cards of the faction of your hero and the unique cards of your hero.

You go on deep beneath the City of Oresa, where you'll battle foes and discover strange things. Each step of your journey, you will be able to strengthen your hero with antiqorums and your deck (by upgrading or adding new cards).

A game is composed of three Acts. Each Act closes with a powerful encounter - an Invasion. If you reach 0 HP during an Act, you lose the Request.

### Combat

When a combat starts, your deck is shuffle, and you draw a number of cards equal to your hand size. You also gain Pulse equal to your max Pulse.

During your turn, spend your Pulse to play cards. When done, hit the End Turn button. The cards you didn't play are discarded from your hand.

Foes will play out their intents and a new round will then begin.

When a new round starts, you draw again cards equal to your hand size and gain Pulse equal to your max Pulse.

#### Zone

There are two Zones in an arena.

Fighters standing in the same Zone are considered Near each other and Far from those in the other Zone.

There is no specific action for changing Zone. To move into a Zone, you must attack a Foe in that Zone with a Melee attack.

#### Controls

**To target foes:** Either the mouse wheel or the direction arrows.

**To play a card:** A single click on a card plays it.
Ire Absorber

### Special

**Twin Shaman:** If this foe is Near you before they attack, the Twin Shaman inflicts 2  to you and gains 3

The **Ire Absorber** is a boss of Primae. It will try to inflict fragility onto the player, and spawns with 2 Deft Shooters.

## Behavior

The Absorber will try to deal damage on most turns, though it will occasionally gain the quarrel effect, which makes it waste a turn.

 File:Quarrel.png
Neural Synchronizer

### Lore

*Thanks to pre-recorded patterns, the neural synchronizer allows the implementation of advanced engagement techniques while limiting fatigue.*

The **Neural Synchronizer** is an antiqorum that reduces the cost of maneuver cards by 1 for the current round.

## Version History

* Early Access Launch: Lore wording changed
* Demo: Introduced
Insignia of the Citadel

### Lore

*A rare medal that rewards the most deserving guardians in the Citadel of Mists. The other side is engraved with predictive calculation circuits.*

The **Insignia of the Citadel** is an antiqorum that gives the player 2 retribution every round for each enemy near.

## Version History

* Early Access Launch: Effect reworked. Now gives 2 retribution for each enemy near
* Demo: Introduced
Crimson Claw

**Crimson Claws** are a tough enemy that can occasionally be found in breaches. They have high health, but deal comparatively low damage.

However, their buff gives them 5 temporary fury when attacked, which can quickly spiral into a large amount of damage if not dealt with in time.

They will occasionally buff themselves or a nearby ally, granting 1 Fury to whoever receives the buff.

## Version History

* Early Access Launch: Damage reduced to 3 (was 4)
* Demo: Introduced
Last Line

### Lore

*These small adapters focus on their wearer's vital signs to induce heightened reflexes in case of mortal danger.*

**Last Line** is an antiqorum that gives the player 50 guard if they have 20 or less health at the start of a fight.

## Version History

* Early Access Launch: Effect changed. Guard gain buffed to 50. Renamed from "Last Line Parrier" to "Last Line".
* Demo: Introduced
Pain Propagator

### Lore

*These vicious devices seem to originally have server a religious usage, but their repurposed use in combat works very well.*

The **Pain Propagator** is an antiqorum that damages and applies weakness to all enemies when one is killed.

## Version History

* Early Access Launch: Effect reworked, new icon added. Lore reworded.
* Demo: Introduced
Protector & Distiller

* Protector
* Distiller

### Special

*Protector:***Blood Trail:** If you are Bloodied at the start of the fight, add 2 Bleeds to your discard pile

*Distiller:*
**Poison Vials:** The Protector has 1  while the Distiller is alive
**Bearer of the Distillate:** Add 2 Distillates to your draw pile if the Distiller is destroyed
**Non-Combatant:** If alone, the Distiller suffers 80

The **Protector** & **Distiller** are a pair of bosses found in Antagonis.

## Behavior

The Protector will deal constant melee damage to the player, while the Distiller will constantly buff the Protector with Fury.

## Strategies

Be sure you can gain *a lot* of Guard and/or Charge per turn, otherwise you will be swiftly killed within a the first few attacks.
Blighted Rosary

### Lore

*After the departure of the gods from Oresa, many powerful prayer beads were left there. A strange blight makes them tricky to use.*

The **Blighted Rosary** is an antiqorum that adds 3 purify beads to your draw pile at the start of each fight. Using them all will grant the player 10 counterattack charge and 50 retribution.

## Version History

* Early Access Launch: Retribution gain reduced by 10, icon added
* Demo: Introduced
Primae

**Primae** is the first area that players encounter beneath Oresa, and has a rather simple map consisting of a straight line with 2 branching paths, positioned near the center and end.

As with all areas, it will generate a random name chosen from the list below.

## Location Names

* Archom Plexis
* Archom Vexis
* Atlas Decontamination Zone
* Containment System S2
* Contaminated Area Y-34
* Decommissioned Zone Sector 56-A
* Echelon 4
* Halt V-7
* Industrial Zone Sector 8-4
* Living-Quarters X38-2
* Maintenance Sectors
* Mechanical Sanctification Zone
* Pressure Vessels Control Zone
* Restricted Area Suma
* Sanitary Conveyor 41-2-B
* TG-28
* Terminus L-1
* Underground Conduit
* Vault Access TS-11
* Vivarium Sector DUS-4
* Waste Treatment Sector VV1
* Water Treatment Sector B222

## Enemies

* Armored Scavenger
* Bomber Scavenger
* Chain Gun Scavenger
* Claw Scavenger
* Gun Scavenger
* Elite Scavenger
* Shield Scavenger
* Sword Scavenger
Frozen Shard

### Lore

*These strange shards were brought back by Nereide when she escaped from the vastness of Klitas. Like her weapon, they belong to this unknown civilization.*

The **Frozen Shard** is an antiqorum that applies weakness on the first attack of a turn.

## Tips

* As with Hectos' passive ability, this effect is applied *per-enemy* - so the player can attack 2 different enemies and have the effect applied to each one
Invisible Guard of Argoth

Lore Page*This page details lore about the game. For gameplay versions of lore items, refer to the hatnote below.*

The **Invisible Guard of Argoth** is mentioned in the lore for the Cross of Argoth, and wielded the antiqorum.

It was known to be terrifying when they used it, and since the cross's disappearance, nobody knows how to use it when there's more than one enemy alive.
Cobalt Curse

**Cobalt Curse** is the faction power of the Tainted Ones, and involves managing Viruses in the deck to gain powerful bonuses.

## Virus Meter

The Virus meter counts the number of Viruses in the deck. Viruses can be added to the deck by cards, antiqorums, and Jokan's Hero Power Absolute Violence. They can be erased by playing them or through effects from other cards. All viruses are removed from the deck at the end of combat.

### Virus Threshold

A number of Tainted Ones cards gain additional effects if the Virus meter meets or exceeds a certain Virus Threshold.

## Cobalt Surge

Upon reaching 5, 10, or 15 on the Virus meter for the first time each combat, the player gains Cobalt Surge I, Cobalt Surge II, or Cobalt Surge III, respectively.

## Transformation

While playing as Sora, reaching 8 on the Virus meter causes her to transform into a killing machine, granting a choice of 3 unique fleeting cards.
Sora

### Hero Power

**Unleash The Cobalt Curse:** Each fight, gain 1 Onslaught per Floor. When the Virus meter reaches 8, transform into a killing machine. (Once per fight.)

### Hero Cards

Gory RampageKill Them All
Blazing Shift

## Base Stats

### Max Health

160

**Sora** is a playable character in Beneath Oresa. She is a member of the Tainted Ones faction.

> Frenzied Warrior.
>
>

## Version History

* v1.0.15: Increased max health to 160 from 155.
* Tainted Ones Update: Introduced.
Aergerian Dynasty

## About:

The **Aergerian Dynasty** is a Fascist-Stratocracy that has total control over the Aergerian Sector, and many planets around it. It was apart of the Artharis Republic until ARC 3,154 when they seceded from the Artharis Senatorium, and declared war on the Dallinian Trade Union after disputes over who had control over the Seltrok Hyreunite Fields went awry. This started the Dynasty War, which had the Aergerian Dynasty create the Southern Commune Revolutionists, also known as the SCR, which was a conglomerate of all of the Aergerian Dynasty's allies during the war itself.

## The Aergerian High Council:

The Aergerian High Council is made up of the most prestigious members of the Aergerian Dynasty. These members consist of powerful Dukes/Duchess', high-ranking Military Members, the High Premier of the Dynasty, and the Grand Dynast him/herself.

### LIST OF MEMBERS:

* Grand Dynast Marovek Valkannir
* Prince-Admiral Andromar Valkannir
* High Premier
* Chancellor of Revenue Lelizara Valkannir
* Master Chief
* Royal Shipmaster
* High Priestess Meiyra Vyrinest

## All Members:

**POLITICAL MEMBERS:**

* Duchess Myrist Kardarron of Alcotta
* Duke Imrek Kardarron of Alcotta
* Prince Sydrius Kardarron
* Shamne Kardarron
* Syphrel Kardarron
* Duke Hannok of Hyreu

**MEMBERS OF AERGERIAN MILITARY:**

* Captain Erisk

**MEMBERS OF AERGERIAN NAVY:**
Rage Accumulator

### Lore

*This techo-kaballah antiqorum feeds on the anger of its bearer. Badly adjust, it induces uncontrolled movements of the wearer which can handicap them.*

The **Rage Accumulator** is an antiqorum that will grant a random attack card 5 damage until played, and give the player 1 bonus pulse at the start of each battle.
Level 16

**Survival Difficulty: Class 1**

**Safe**

**Secure**

**Jerry present**

Okay so this level is a little weird. There's this cult that call themselves "the followers of Jerry" here.

They worship like, a stupid blue bird or something. I tried to ask them more questions about it but once they realised I wasn't "praising" it, they showed me the exit and forced me to leave back to Level 389. Luckily, I got enough info ish to gather knowledge about exits, entrances and inhabitants.

**Inhabitants**

* Those wackos that worship that bird (The Followers of Jerry).

**Entrances**

* Entered from the numbered room in Level 15.

**Exits**

* Can be exited by touching a note with a smile face which leads to Level 389.
* Can be exited by touching a bright light from a stone. Leads you to Level 17.
Forbidden Technique

### Lore

*This module reprograms the neural circuit to allow the use of an ancient forbidden technique.*Once emptied, the module drains the force of their user.

**Forbidden Technique** is an antiqorum that adds 2 Close Quarters to the player's draw pile. When both are played, the player will lose 2 fury each turn.

## Trivia

* As with the Enhanced Rage Controller, it is possible that this antiqorum is alive, due to the use of "their" in its lore description
Hectos

## Extra Info

### Backstory

*Hectos is the patriarch of House Agiça de Ferady. He leads a life of quest and battle and wielding the Oath, the sword descended from heaven, a symbol of the alliance between Erath and House Agiça de Ferady.
 Centuries old, he knows secrets time forgot, has made alliances with secular entities, and mastered terrifying fighting techniques.*

### Hero Power

**Blind Herald of Faith:** Each first attack of the round against a foe grants 3 Retribution and 1 Counterattack charge

### Hero Cards

OathAgainst Adversity
The Patriarch's Duty

## Base Stats

### Max Pulse

3

**Hectos** is the patriarch of House Agiça de Ferady, and is the first playable character.

> Stoic Patriarch - To sharpen your riposte.
>
>

He focuses on directly attacking or counterattacking his foes, as well as gathering Smite to assist with this.

## Starting Cards

* 5 Family Art
* 5 Biting Parry
* 1 Oath
* 1 Against Adversity
* 1 Duty of the Patriarch

## Deck Archetypes

* Counterattack
* Smite

## Lore

**Hectos** is the patriarch of House Agiça de Ferady, and is currently missing. He is the grandfather of Nereide, and father of Doltar. He wields the Oath sword, and is multiple centuries old. It is unknown how he has lived for this long.

## Trivia

* Hectos gives the most cards out of all other companion abilities, granting 3 instead of the usual 2
* It is unknown how Hectos is currently missing (as detailed in Doltar's description) but also playable. It is possible that the player goes through his story prior to his disappearance, or even the story of his disappearance.
	+ However, the player can bring both Nereide and Doltar as companions, but both of them think that Hectos is missing lore-wise.
	+ It is possible that Oresa itself alters the flow of time, allowing both characters to accompany Hectos without acknowledging that he is currently missing

## Version History

* Early Access Launch: Starting health increased to 140 (was 90), Companion Abilities added
* Demo Release: Introduced
Anarak

## Base Stats

**Anarak** is Nereide's wolf companion, and can only be brought into a run when playing as her. As with all companions, he has his own abilities when brought along, which can be levelled throughout the run.

Unlike other characters, he can only be brought as a companion.

## Trivia

* Anarak is the same wolf depicted on The Wolf Within card (in addition to others), gained from Nereide's level 1 companion ability
Preacher of the Altar

### Special

* **Banner of the Altar:** Each round, each foe Near gains 5 , and all other foes gain 3
* **Disorderly Assault:** When a foe is destroyed, gain 1  and

The **Preacher of the Altar** is a boss of Primae that summons a constant stream of reinforcements for as long as he is alive, as well as buffing all enemies present.

Note that there will only be 3 enemies on-screen at a time - the preacher himself, and 2 minions.

## Behavior

The preacher will alternate between attacking the player and buffing nearby enemies with his whip. He will occasionally buff himself with 1 - 3 Fury.

## Strategies

Players must juggle between all 3 enemies at once, as well as regularly dealing damage to the preacher during the fight.

Knockback can prevent him from buffing enemies, and counterattacks can stave off the strong melee hits of most enemies present in the battle (including the preacher).
Update 0.5.0

**v0.5.0** was a series of patches that addressed multiple issues while rebalancing a few cards.

## Changelog

**Bugfixes**

* Fixed an issue where card cost and/or damage modifiers weren’t properly saved/loaded
* Fixed a UI issue where descriptions were overlapping titles in certain scenarios
* Fixed a VFX issue with Anointed Urn's ranged attack

## 0.5.1

*Release Date: February 27, 2023*

*Patch Notes*

**Balance changes**

* Increased Feed the Wolf card gain to 4 from 3
* Bane of the Architect M now loses Fleeting and has no effect
* Increased Doltar’s companionship perk n°2 to 30 Guard from 20
* Increased Bargain’s HP gains to 15 from 10
* Decreased Plight’s damage to 80 from 90
* Increased Inertia Multiplier damage bonus to 8 from 6
* Tenet of Loyalty now has Anchor

**Bugfixes**

* Fixed a stability issue
* Fixed a UI issue where cards with variants with no text weren’t properly displayed
* Fixed an occasional issue occurring with discard mechanics
Deft Shooter

### Special

**Tactical Position:** Each time this foe changes zones, they gain 1 Fury**Aim:** Deals 50% more damage as long as you are not in their zone

**Deft Shooters** are an enemy found in Primae that can be thought of as a more advanced version of the gun scavenger. They deal more damage and have more health.

They are found in the fight with the Ire Absorber.
The Wretched

**Hostile Entity**

The Wretched is a type of entity that originated from humans.

These entities are hostile and very hungry.

Becoming a wretched is called The Wretched Cycle and can be avoided by consuming and resting often.

The process is of becoming a wretched is gradual and a slow ache. If you're turning into a wretched, alert those around you to evacuate the area.

It is also worth noting that The Wretched Cycle can be cured with Almond Water at any stage before becoming true Wretched.
Level 389

**Survival Difficulty: Class 2**

**Unsafe**

**Secure**

**Entity present**

Level 389 is a gaming level overseen by The Game-Master. The Game-Master will typically either send you to The End or the obby depending on the direction you walked in.

Level 389 is a gaming level overseen by The Game-Master. The Level can be entered by using a checkered door in Level 0 or using a smile not on Level 16. The Game Master (99 entity) will typically either send you to The End or the obby depending on the direction you walked in.

If you successfully complete the obby, you will be sent to Level 11. If you do not, you will be sent to Level Fun.

This level is LSD and fever dreams procreating.
The Architect's Curse

**The Architect's Curse** is a mechanic that increases the difficulty of the Expedition (game).
It can be set up at any previously unlocked level at game's start.
To unlock a level, one must beat the game at the previous level (e.g. beating an Expedition of level 1 unlocks level 2).

## Effects

Effects are cumulative. (e.g. the level 3 and 10 enemy health increase will both apply to all enemies, giving them 5+5 (10) more max health)

 2
 3
 4
 5
 6
 7
 8
 9
 10
Level 17

**Survival Difficulty: Class 2**

**Unsafe**

**Secure**

**Multiple entities**

Level 17 is a relatively small, yet largely uncomfortable level.

This level is filled with multiple mannequins that, by unknown means, move on their own while wanderers are not looking.

There are three sections, the engine room, the warehouse, the hallways.

**Hallways**

The hallways are full of lost notes, water leaks, pipes and cramped spaces.

There is only one mannequin in this area.

**The Warehouse**

This area is filled with two mannequins overseeing multiple metal containers from a catwalk.

**The Engine Room**

The engine room is filled with three mannequins and multiple engines.

**Entrances**

* The only way to enter is through a shining light in Level 16.

**Exits**

* Heading further into the engine room leads you to Level 18.
Fleeting Deflector

### Lore

*No one knows how to fix these deflectors. They were certainly once able to generate a continuous field, but now they can only offer brief protection*

The **Fleeting Deflector** is an antiqorum that grants 10 guard to the player whenever a fight begins.

## Version History

* Early Access Launch: Renamed from "Fugacious Deflector" to "Fleeting Deflector". Lore updated.
* Demo: Introduced
Elevated Form

### Special

**Defensive Protocols:** Each round, if this foe is alone, they call for reinforcements

The **Elevated Form** is a difficult boss found in Antagonis. It spawns alongside two Psy-linked Gunners

## Strategies

* Taking out both gunners lets you inflict 50 damage within the first few turns, and they will respawn throughout the fight
Shard of Penance

### Lore

*Penance, the legendary sword belonging to the house of House Agiça, which was lost in times immemorial. A single fragment from this relic vibrates with as much power as the strongest generators.*

The **Shard of Penance** is an antiqorum that increases the player's maximum pulse by 1 at the cost of 1 charge per turn.
Devotee

### Special

**Ether Intolerance:** Each time a Curse is Erased, this foe suffers 50 non-lethal damage**Deadweight:** When the fight starts, add 5 Curses to your discard pile
**Orbiter of the Black Moon:** When the fight starts, shuffle 1 Shade of the Black Moon into your draw pile

*See also: Anathemis Discipuli*

The **Devotee** is an enemy found in Lauda that deals high ranged damage, and has high health.

## Behaviour

It will either deal damage or cast a blessing on its turn.
Level 0.2 - "Remolded Mess"

Level 0.2, without touching anything within the level, appears to be a revamped or "remolded" version of Level 0. The level appears at first to be improved completely, including dry red carpets, repainted white walls, consistently working Wi-Fi and outlets, and the occasional bathroom. Unlike most levels, the origin of Level 0.2 is well known as a creation of the mysterious group of interest known as "Backrooms Remodeling Co." as an attempt at remodeling Level 0.

Entities:

There are **NO** entities on this level. However, the level will enter a rumbling state where the level will violently shake and will stop after 20 seconds.

Entrances:

Through a door in The Blue Channel

Exits:

Entering a door will lead you into Level 0
Scavenging

Cleanup Required*This article does not currently meet the wiki's quality standards, and as such better wording, sources, or general cleanup is required*

## Map Icon

### Actions

Varies

**Scavenging** is a common map location that provides a variety of options; ranging from modifying health, to affecting cards, to gaining an antiqorum.

The player is allowed to choose one of two outcomes, chosen at random from the list below.

## Choices

*Note: As seen in the screenshot, the game can have a variety of choices - this just lists the possibilities, not the combinations.*

* Gain 1 random antiqorum (sometimes being only of a certain tier, and/or chosen from a list of up to 6)
* Gain 1 unrivalled card
* Gain 1 random card
* Gain 1 injector
* Remove a card
* Upgrade a card
* Upgrade 1 card (chosen from a list of 3)
* Upgrade 1 card (chosen from a list of 6)
* Increase the damage of a card by 2 - 5
* Add 1 black retribution (only appears alongside other choices)
* Heal an amount between 10 and 50
* Gain max health between 10 and 30
* Increase teamwork by 1
* Decrease teamwork by 1

## Version History

* Early Access Launch: Renamed to Scavenging
* Demo: Introduced as Scavenge
Canons

Canons are Levels, Entities, Objects, Groups, and Tales that form a Sort-of Universe. Similar to the SCP Foundation, the Backrooms have No True Canon. Some people like the First 3 Levels, some People like the First 9 Levels. Some people like Liminal Archives, some People like the Backrooms Wikidot, that is why this Wiki Exists, to Combine All the Good Stuff from Both Wikis and Others while Adding New Stuff in the Process.

NOTE: you can Make a Canon even when there is Only Like 3 Articles About it unlike how Canons are Formed in the SCP Foundation and the Backrooms Wikidot.
Repetition Priming Optimizer

### Lore

*Directly connected to the neural system, this antiqorum dissects the data of each attack to optimize their repetition.*

The **Repetition Priming Optimizer** is an antiqorum that increases the damage of attack cards that are played. This means the same card is buffed, but not the same Attack. As for example each smite will not stack this bonus.
Level 10

**Survival Class: Class 1**

**Safe**

**Unsecure**

**Friendly entities present**

Level 10 is a large landscape of farmlands littered with occasional barns and clumps.

The clumps on this level seem to be friendly by what's being called "The 10th Effect".

Clumps on this level secrete almond water however, it's easier to just find almond water in barns.

**Inhabitants**

* There are currently no known inhabitants on this level however, this level is definitely habitable and hospitable for people.

**Entrances**

* The only way to enter Level 10 is through a door in the barrier containing the town in Level 9.

**Exits**

* This level can be entered by following the path until you notice a separate non-connected branching path that leads to an otherwise undiscoverable manhole which leads to Level 11.
Tablet of the Pale Dawn

### Lore

*The three tablets of Derun form an alliance between divine and warrior. Together, they restore a portion of what was lost in the Great Erasure.*

The **Tablet of the Pale Dawn** is an antiqorum that adds the Tenet of Honor card to the player's deck.

It is part of a set alongside the Tablet of the Iron Maiden
Keeper of the Temples

### Special

**Enraged:** The first time this foe is wounded, they suffer 8 damage and gain 2

The **Keeper of the Temples** is an enemy that only spawns alongside the Arcane Leech in Incursion fights. Two of them will appear in each fight, positioned Far.

## Trivia

* The animation is styled the same as the Envoys, where the enemy will dissolve and reform itself during its action, rather than running across the arena
Virus

## Upgrades

**Virus** is a maneuver exclusive to the Tainted Ones that deals 2 non-lethal damage if discarded at the end of turn, or can be played for 1  to erase it. It cannot be drafted, and is instead added to the deck during combat by cards, antiqorums, or Jokan's ability Absolute Violence. The number of Viruses in the deck affects the Virus meter, which grants bonuses upon reaching certain thresholds.
Achievements

Cleanup Required*This article does not currently meet the wiki's quality standards, and as such better wording, sources, or general cleanup is required*

Beneath Oresa currently hosts 17 achievements for completing the game with various character combinations, and at differing levels of The Architect's Curse.

## Trivia

* Doltar and Hectos have worked together in the past, as evidenced by the first achievement, "Like at the Fortress of Xios"
	+ It is possible this is where Hectos disappeared, though this is only speculation
* As evidenced by the "Heiress Under Surveillance" achievement, Nereide is either being watched or scrutinized by Hectos
Tactical Templates Sorter

### Lore

*This powerful antiqorum constantly reviews hundreds of possible approach scenarios.**Without its guardian divinity, it can only function continuously for a short time.*

The **Tactical Templates Sorter** is an antiqorum that allows the player to draw and then discard 3 cards at the start of Invasions and Incursions.
Vicious Bruiser

### Special

**Evasion:** Flee before attacking**Final Mockery:** When this foe is destroyed, a random foe gains 5

The **Vicious Bruiser** is an enemy found in Primae that deals ranged and melee damage, and grants Fury to a random enemy when killed.

They are easy to kill due to their low health, but it is generally better to kill them last due to their buff - especially if stronger enemies are present in the battle.

## Version History

* Demo: Introduced

1. ↑ [*confirmation needed*]
Item shop

Images*This article lacks **images**, or the images used are of low quality. You can help by adding a preexisting image, or uploading a new one.*
The **Item Shop** is an area in all hubs. it is where players can spend Raider Coins to buy skins, the battle pass, and battle pass tiers.

players can pick up weapon skins and mess around with them, but the moment they leave the shop, the weapon reverts back to the last skin the player was using. players can purchase any item in the shop by raising it above their head. When buying an item with RC, the item will purchase along with a triumphant sound. when buying Raider Coins, the item will purchase, then bring up a menu asking to confirm your purchase.
Version History

Cleanup Required*This article does not currently meet the wiki's quality standards, and as such better wording, sources, or general cleanup is required*

## Version History

A list of all the game's (major) updates and stages of development.

## Demo

The game's demo was released in early 2022, and allowed players to progress through the first area, and play as Hectos (with Nereide as a companion), collect most cards and antiqorums, and fight some basic enemies.

## Early Access

The game launched into Early Access on November 3, 2022. It fixed multiple issues, added much more content, and paved the way for future updates.

### Special Request Update

The "Special Request Update" (released on December 20, 2022) added requests, card balancing, and fixed multiple issues.

### v0.5.0

v0.5.0 was a series of patches that addressed multiple issues and rebalanced several cards.

### Tainted Ones

The **Tainted Ones Update** added the eponymous faction, antiqorums, and cards for each new hero.
Incursion

**Incursions** are an uncommon map location that reward the player with an antiqorum, but will spawn more powerful enemies. They can be thought of as a harder version of a Breach. The player can usually avoid them in the pre-battle choice screen should they feel unprepared.

When moused over in the map banner, their description will read "More danger. Better rewards."
House Agica de Ferady

**House Agiça de Ferady** is one of the factions in the game, and is the first playable one.

Its members consist of Hectos, Doltar, Nereide, and Anarak. Irssina is also a part of the faction, but is only mentioned in Doltar's backstory.

## Faction Power - Counterattack

 **Counterattack** is the faction power of **House Agiça de Ferady**, and allows characters to build up  (Retribution) and unleash a powerful attack.

When the counterattack meter is fully charged, it will block all damage a melee attack would have dealt. Multi-hit attacks will be fully blocked.

Counterattacks will always block the **next most powerful attack**, not the next attack. (e.g. one enemy attacking for 5, and another attacking for 10. The 5 attack hits first, but the 10 attack is countered).

### Charge

The counterattack meter has 10 slots for  charge. When filled, the counterattack will activate, blocking the strongest melee attack, and dealing damage equal to the player's current  retribution. Retribution and charge will be reset at the end of battle.

Players can gain charge in a variety of ways (though the most common would be the discarding of zeal cards). Some cards will activate different effects based on the player's current charge. (such as Postponed Sentence)

### Retribution

 **Retribution** can be gained from specific cards, hero powers, and antiqorums, and will determine the amount of damage dealt to the enemy that strikes a player with an active counterattack.

### Strategies

Counterattack works best when built up passively during a battle, rather than actively striving for it. Try to avoid purposefully discarding the zeal cards if they can help during a turn, as you will always have 2 of them per turn.

* Although a high retribution can seem superior, it may be best to use it in a pinch in order to prevent excessive health loss, or simply block a high damage attack
* Gathering cards that rely on the counterattack meter may help during battles and boss fights due to the increased options it gives the player
* Hectos' first companion ability starts each battle with 25 retribution, which can help the player quickly charge and then use a counterattack (provided they have quick ways to charge the meter, such as Wolf's Rage)

## Faction Lore

The foundation of House Agiça de Ferady dates back to the Age of Grace, long before Oresa was forsaken by the gods and the troubled times of the current Age of Trials. House Agiça is watched over by a strange and enigmatic deity, Erath. This deity is not worshipped and has no followers outside of the Ferady bloodline. Under his watchful light, however, the noble house thrives and holds high Erath's values of righteousness and courage. Following the commandments of Erath, House Agiça claims no political nor territorial power, content to help the humble and needy from their bastion: the Citadel of Mists.

They accept requests from anyone across the land who ask, and delve beneath Oresa to fulfill whatever the request may be.

They serve as a pillar of hope and selflessness during the current Age of Trials.
Custom Compressors

### Lore

*Put together from scraps of various devices, these compressors are neither reliable nor efficient, but they give that edge that allows you to gain the advantage in combat.*

**Custom Compressors** are an antiqorum that gives a player a 50% chance to gain 2 pulse when a fight starts.

## Version History

* Early Access Launch: Effect & lore reworded
* Demo: Introduced
Anathemis Discipuli

### Special

**Maneuver Anathema:** The first time each round you play a non-Curse Maneuver Near this foe, add 1 Curse to your draw pile

*See also: Devotee*

The **Anathemis Discipuli** is a complex enemy found in Antagonis that has multiple possible movesets and buffs, which vary with every encounter.

## Behavior

Like the Devotee, the Disciple will spawn with 2 buffs from the following list:

* **Orbiter of the Black Moon:** When the fight starts, shuffle 1 Shade of the Black Moon into your deck
* **Orbiter of Defiance:** Each time this foe is damaged, they heal 3 HP
* **Orbiter of Doom:** This foe gains 3 Fury and 3 Weakness for the fight
* **Orbiter of Fate:** This foe gains 3 Fury and 1 Weakness for this combat

When attacking, it will deal the following amounts of damage:
*Values listed include fury's boost*

* 10 - 15x3 Ranged
* 20 - 35 Melee

## Trivia

* Each orbiter has a unique appearance, and will hover next to the Disciple during the battle
Mechanical Retribution

Cleanup Required*This article does not currently meet the wiki's quality standards, and as such better wording, sources, or general cleanup is required*

## Mechanical Retribution

### Lore

*A strange antiqorum often engraved with the same symbols as the Blind Justices. Its potential is significant; but without adequate adjustment, it discharges very quickly.*

**Mechanical Retribution** is an antiqorum that deals 25 damage to a random enemy when the player takes damage for the first time during a battle.
Level 12

**Survival Difficulty: Class 1**

**Safe**

**Secure**

**No entity present**

Level 12 is a table and a chair in a white room with a wooden door. Old calm piano music can be heard in the background.

There are no images of this level as all images that are taken censor themselves.

Outside of the room, there is a large white void.

After going far out into the void, you will be met with a door.

Walking through it will either take you to a duplicate of the room you were in earlier or it will let you exit the level.

If you go back to the room, try and exit again and it will immediately take you to the next level instead of having you enter the void again.

**Inhabitants**

* For various reasons that aren't clear, people who try to set up camp here are never successful

**Entrances**

* Can be entered from Level 11 by using a sparkly glowing window attached to a building.

**Exits**

* The only way to exit is to keep on persevering and going through the doors that eventually lead you out to Level 13.
Level 19

**Survival Difficulty: Class 1**

**Safe**

**Unsecure**

**No entity present**

Level 19 is a large filled warehouse filled with various goods of all kinds.

Navigating this level can sometimes be troublesome due to occasional darkness and cramped spaces.

This level has faint piano music present throughout the level coming from an unknown source.

**Inhabitants**

* There are currently no inhabitants on this level.

**Entrances**

* The only way to enter this level is from Level 18.

**Exits**

* Continuing through a hallway of boxes eventually leads you to Level 20.
The Patriarch's Duty

**The Patriarch's Duty** is a program card for Hectos that gives the player 5 retribution after the first attack played each round.

## Version History

* Early Access Launch: Changed to grant 5 retribution. No longer gives counterattack charge. Renamed from *Duty of the Patriarch* to *The Patriarch's Duty*.
* Demo: Introduced
Monolith

Monolith, as seen in a cinematic picture taken by Game\_Slasher

**Monolith** is a map in Gun Raiders.

## Features

* Out of Bounds areas are present on the map.
* The bottom of the map is dominated by lava, which instantly kills players if they come into contact with it.
* The tops of most of the structures have spikes on top of them. If a player comes into contact with them, they die.
Fusion Rifle

Model of the Fusion Rifle

The **Fusion Rifle** is a primary weapon in Gun Raiders. It's a hitscan piercing weapon.

## Functionality

The Fusion Rifle can be used with either one hand or two hands. It can be selected through the weapon wheel. It shoots a large hitscan laser. The Fusion Rifles lasers pierce enemies.

The Fusion Rifle can be charged before firing. Holding down the trigger charges the weapon. It deals a minimum of 25 damage at no charge, and can charge for a maximum of [please find length of time], dealing 150 damage on maximum charge (on bodyshot). The charge takes longer when holding with one hand.

The Fusion Rifle is compatible with sidearms.

## Strategy

* Though the Fusion Rifle lacks one shot capability *on its own,* when used in combination with the Revolver alt, it has the ability to combo one shot. If you hit a fully charged Fusion Rifle shot along with an alt Revolver shot, players without Overshield die instantly.
Level 6

**Survival Difficulty: Class 3**

**Unsafe**

**Unsecure**

**Entity Present**

Level 6 is an extremely dark level that is easy to get lost in.

The only way to survive Level 6 is to either have incredible eyesight or, the more plausible option, use a flashlight to guide your way.

There is a wretched on this level.

**Inhabitants**

* There are no known inhabitants on this level, nor is it recommended.

**Entrances**

* Entering from The End

**Exits**

* Following a trail of blood will lead you to Level 7.
* Using a bugged/glowing vending machine to go to Level 6.1.
Level 18

**Survival Difficulty: Class 1**

**Safe**

**Secure**

**No entity present**

Level 18 is a primary school consisting of multiple identical class rooms.

This level is safe however, it's very easy to take the wrong door and end up somewhere you don't want to.

However, as long as you stay away from red doors, you should be fine.

**Inhabitants**

* There are no inhabitants on this level

**Entrances**

* The only way to enter this level is from Level 17.

**Exits**

* Using a ladder in one of the classrooms leads you to Level 19.
* Using the red door in the hallway leads you to Level !.
Revolver

Model of the Revolver

The **Revolver** is a weapon in Gun Raiders. It is a hitscan secondary.

## Functionality

The Revolver is a one-handed (or two-handed) weapon. It can be selected through the weapon wheel. It shoots hitscan bullets. It is reloaded by pointing it downwards.

The bullets are fairly easy to aim and are good to pair with short ranged weapons to deal with opponents at long range

### Alternate Modes

The Revolver has an Alternate mode that increases its damage and changes the firing rate. If in alt mode, when you pull the trigger there is a delay before firing. This is indicated by the hammer pulling back and then flying forwards when the gun fires. The firing delay is reduced when held with two hands.
Jokan

### Hero Power

**Absolute Violence:** Each time you play an attack, gain 1  and add 1 Virus to either the discard or draw pile. Each time you remove a Virus from the deck, lose 1 .

### Hero Cards

Breaking BonesEnergency Decompression
Original Pattern

## Base Stats

### Max Health

150

**Jokan** is a playable character in Beneath Oresa. He is a member of the Tainted Ones faction.

> Relic from the Past - Able to control the Cobalt's Curse.
>
>

## Version History

* v1.0.15: Increased max health to 150 from 145.
* Tainted Ones Update: Introduced.
Level Fun

**Survival Difficulty: Class 5**

**Unsafe**

**Unsecure**

**Entity present**

Level Fun is one of the hardest levels in the backrooms. For most, it's simply game over.

This level contains a party goer which spawns south east of the spawn point relative to the first hallway you see.

In order to beat this level, you need to immediately know where you're going and you need to start going there from the start.

**Inhabitants**

* It is not physically possible to set up camp here.

**Entrances**

* Can be entered through a whole in the ceiling in Level 1.
* Can be entered by failing the obby on Level 389.

**Exits**

* There is a door somewhere that leads to level 2.
Levels

Each and every level makes up the backrooms and has it's own unique and unusual way of functioning.

They are all separate and something that happens in one level will not affect another.

**NORMAL LEVELS**

* Level 0 - "Tutorial Level"
* Level 1 - "Habitable Zone"
* Level 2 - "Pipe Dreams"
* Level 3 - "Electrical Station"
* Level 4 - Abandoned Office
* Level 5 - "Terror Hotel"
* Level 6 - "Lights Out"
* Level 7 - "Thalassophobia"
* Level 8 - "Cave System"
* Level 9 - "The Suburbs"
* Level 10 - "Field of wheat"
* Level 11 - "The Endless City"
* Level 12 - "Matrix"
* Level 13 - "The Infinite Apartments"
* Level 14 - "Paradise"
* Level 15 - "Futuristic Halls"
* Level 16 - "Altered Topography"
* Level 63 - "Tranquility"
* Level 389 - "The Gaming Hall"
* Level 1914 - "Titanic"

**Sub-Levels**

Sub-levels are levels that appear to be of their own design but typically either relate to the level they are a sub to or are located somewhere inside or directly next to a level.

* Level 6.1 - "The Snackrooms"

**Enigmatic Levels**

Enigmatic Levels are levels that don't follow the normal nature of the backrooms and as such, are not numbered but named.

These levels typically are either very dangerous or very safe.

* Level ! - RUN FOR YOUR LIFE
* Level Fun
* Kitty's House
Level 9

**Survival Difficulty: Class 2**

**Unsafe**

**Secure**

**Entity Present**

Level 9 is a suburban enclosed town that's road loops in a square shape along with an additional road heading to the center and another heading to the barrier that encloses the level.

The houses are completely empty and feature basic rectangular rooms with white concrete walls, a floor and a ceiling.

This level contains The Neighborhood Watch which oversees the entire level as it's own.

This level rarely has any almond water present and when it does, it's in a limit of 1-2 bottles per find.

**Inhabitants**

* There are no known inhabitants on this level. While it is possible, it's not recommended due to the entity present's relative silence and ability to sneak up on you.

**Entrances**

* Level 9 can be entered from Level 8's cave exit.

**Exits**

* Can be exited by following the yellow signs to a door lodged into the barrier that encloses the level which leads to Level 10.
Level 3

**Survival Difficulty: Class 3**

**Unsafe**

**Secure**

**Entity Present**

Level 3 is a mazelike electrical station littered with barrels, shelves and crates.

The halls are occupied by The Bacteria.

**Inhabitants**

* There are no known inhabitants on this level, nor is it recommended.

**Entrances**

* The only way to enter is to use the door found at the end of a hallway in Level 2.

**Exits**

* Using a battery to turn on a generator opens a maintenance door to Level 4.