recursal/Fanatic-Fandom huggingface dataset:
Mechanics

## Pigment

Pigment is used to cast abilities and are generated in different ways. All Enemies and Companions have a health color, and upon taking damage will generate pigment based on that color. Abilities can also be cast with the "incorrect" color of pigment, but will damage the caster in the process.

Pigment colors DO NOT effect the ability itself unless used by a Companion with a certain Passive, such as Delicate.

Any leftover generated pigment will be lost on the next turn. Generated yellow pigment can persist between turns by dragging it from the generator into the pigment bar.

### Grey Health Bars

Some creatures do not give pigment upon taking damage. This is shown by a grey health bar.

### Overflow

If more than 10 pigments are held at once in the pigment bar, the player will start overflowing. On turn end, leftover pigment will be discarded and each party member will take damage increasing with each leftover pigment.

### Lucky Blue Pigment

Upon any party member performing an action, there is a base 40% chance that a blue pigment will be generated. This chance and the pigment color are affected by some items. If the pigment bar is full, the chance will be reduced to 0% regardless.

### Tips

* Overflow can be avoided by "wasting" pigment. Healing abilities and attacking nothing are some of the ways the player can avoid overflow.

## Damage

When the game talks about dealing damage it usually almost always means "Direct" damage, direct damage will trigger the target to produce pigment upon receiving direct damage. However, in some cases (like overflow for example) the damage may be "Indirect", Indirect damage will affect the targets health but will not cause pigment to be produced.

Unless specified otherwise always assume damage is direct.

## Enemy size

Most enemies take up the standard amount of space, just one. However there exists some enemies who take up two, or even three spaces. This works as one would except it would, the enemies usually have more health and are able to target more spaces, but they are more easily hit, with attacks that damage multiple spaces being able to hit them multiple times.

## Trivia

* Before Brutal Orchestra's release different colours of pigment were originally identical save for their differing colours. This was changed after one particular playtester had an excruciating time playing game and ultimately discovered they were colourblind.
* Throughout most of Brutal Orchestra's development "Pigment" was known as "Mana", this was changed due to many playtesters making a lot of assumptions about how Pigment functioned based off of how Mana worked in other games. The most common misconception being that the individual colours of Pigment were imbued with unique powers and using certain colours would alter the effects of abilities.
* Green and Grey pigment have sprites in the files, but were made mostly for testing purposes

## References

1. ↑ 1.0 1.1 sdfs
2. ↑ https://discord.com/channels/483793457098522645/879230601947930654/1018566712850915358
Giggling Minister

A menace and a scoundrel. This enemy of The Garden is highly unpredictable, capable of applying Ruptured, flooding you with pigment, stealing your items, and instantly killing your party members.

## Giggling Minister

### Passives

 Slippery

 Fleeting (4)

## Sounds

### Death Sounds

 Wretched Thief
 Mind Games
 Play Thing
1st attack is guaranteed (20% to make 1 attack in total).
80% to make
2nd attack (20% to make 2 attacks in total).
75% to make
3rd attack (30% to make 3 attacks in total)
50% to make
4th attack (15% to make 4 attacks in total)
50% to make
5th attack (11,25% to make 5 attacks in total)
25% to make
6th attack (3,75% to make 6 attacks in total).
(10/31)

## Trivia

* The Giggling Minister is almost directly adapted from the third panel of the triptych "The Garden of Earthly Delights" by Early Netherlandish master Hieronymous Bosch somewhere between 1490-1510.
* Creative liberties taken with the Giggling Minister in Brutal Orchestra include decreasing the Minister's number of fingers from 4 to 3, removing the Minister's eyelashes as they did not read well in sprite art, decreasing the size of the cauldron on the Minister's head, removing the extremely long
* The Giggling Minister was cut from Brutal Orchestra's launch by a matter of days due to being too complicated to animate while many final bosses still required critical animation work. The Giggling Minister was ultimately added in Brutal Orchestra's second patch "Who's Laughing Now".
* Giggling Ministers are most intelligent beings in all of Purgatory being in possession of esoteric and divine knowledge that would make the greatest philosophers and scientists weep. The Ministers however do nothing with this knowledge and instead spend their days enacting cruel and unusual tricks on unsuspecting humans.
* Giggling Ministers are capable of playing a decapitated human head like a sort of "wet whistle" this is done by driving the Ministers spiny tongue through the newly created opening into the esophagus and into the human sinus, if done correctly the Minister can temporarily play a noise that sounds similar to an Aztec death whistle through the decapitated head. This improvised instrument does not last very long as the head will deteriorate quickly due to being voided of its contents.
* The Giggling Minister can imitate human speech but never attempts communication beyond vulgarities and repeating the final words of its victims incessantly.
* Much like real life owls, Giggling Ministers will regurgitate a pellet containing the hard parts of their consumed victims after feeding.
* A group of Giggling Ministers is called a clergy.
Fog's Quest

## Sounds

### Talking Sounds

Fogs' Quest is one of the four quests given by Strangers in Brutal Orchestra. It is initialized by speaking to Fogs in The Far Shore, he will ask Nowak to defeat four bosses depicted on stones (like Thype). After doing so, he will appear in the next areas, presenting more stones.

NOTE: If Nowak defeated all bosses Fogs requested before speaking to him, interacting with him again will lead to quest's progression.

* **a Coiled Fish**
* **a Loaded Pistol**
* **Two Flames**
* **Mobius**
* **Trigger Fingers**
* **Hickory**
* **Striking Thunder**
* **a Snake Eating Its Own Tail**
* **Charcarrion**
* **Ouroboros**
* **a Pure White Pearl**
* **Heaven**

## Aftermath

After completing Fogs' Quest, you will unlock Fogs' Presence. He will always appear next to The Garden's entrance, where you can pay him 20 coins to change the next boss to either "The Witness" or "The Divine".

## Far Shore Dialogue

**Fogs**...**Nowak**Whoa, what is this thing?**Bosch**I...I have no idea.Is it even alive?**Fogs**...I offer knowledge you will someday crave.Four spiritual clots given form prevent you from obtaining this knowledge.The four stones before me depict the identities of those that must be destroyed.**Nowak**...What stones?**Fogs**What?It appears some manner of imp has made off with the engraved stones....I will describe the stones to you instead.The first stone depicts a human heart.The second stone depicts a coiled fish.The third stone depicts a loaded pistol.The final stone depicts two flames.Go forth and purify this far shore.
After clearing the far shore:

**Nowak**We killed all those people.**Bosch**No, we purified the clots.Sounds so much better when you phrase it that way.**Fogs**This far shore has been cleansed.But greater foes prevent your spiritual passage.We will cross paths yet again.

## Orpheum Dialogue

**Fogs**Greater foes lurk amongst the Orpheum's peaks.I have taken greater care to protect the stones.\*The first stone depicts an inhuman effigy.\*\*The second stone depicts striking lightning.\*\*The third stone depicts a snake eating its own tail.\***Bosch**I think we know what to do with this.
After clearing the Orpheum:

**Nowak**We killed all those monsters**Fogs**I felt their passage.Only that deepest recess remains.We will cross paths yet again.

## Garden Dialogue

**Fogs**The Intruders shall be your final test.\*The first stone is two dried clumps of meat pressed together.\*\*The second stone is a pure white pearl.\*
Clearing out the Garden

**Fogs**Excellent work.Our collective burdens have been lifted.Next time we meet you shall decide your fate.
Ungod

>
>
>
>

 Slippery

### Death Sounds

The Ungod is a strong enemy that will only appear when summoned by a Wriggling Sacrifice in hard mode. It resembles a six-fingered hand reaching down from the sky, wearing bronze ornaments.

Killing an Ungod before it flees is necessary in order to unlock Rags.

The Ungod is considered a Mini boss and awards the player 2 Treasure items upon its defeat

 Unmake
 As Above, So Below
 Genesis
(10/33)

## Wriggling Sacrifice

### Passives

 Forgetful

 Slippery

 Skittish

 Obscured

## Sounds

### Death Sounds

A time bomb enemy that can summon the Ungod if left alone.

 Struggle
 Weep
 Sacrifice Accepted
 Sacrifice Denied
(3/40)

## Trivia

* Two silhouettes of structural hands of the Ungod are visible in the overworld of the Orpheum at all times. Rags mentions these silhouettes during her dialogue.
* The hands of the Ungod summoned by the Wriggling Sacrifice are utility hands, The Ungod also has structural hands that hold it up above The Orpheum and decorative hands that are so clad with jewelry they are effectively useless.
* The storm above The Orpheum is produced by the Ungod as a sort of "clothing".
* The "song" that causes the Music Man tumours is produced unintentionally by the Ungod, the "song" is intended to be a sort of communication with other far away Ungods.
* The Ungod isn't aware that it is worshipped by humans, from the Ungod's perspective human are like stray cats bringing mice to the door.
* Due to the fact that it is possible to encounter multiple Wriggling Sacrifices, it's possible for multiple Ungod hands to spawn, it is highly unwise to let this happen.
* The Ungod is not actually a "god" of anything it is just an immensely powerful creature that seems like a god to the denizens of purgatory, similar to how ants would perceive humans.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 a
2. ↑ https://youtu.be/gOz0tZ-EO14
Dimitri

Dimitri is a AOE focused damage dealer that specializes in field control.

## Unlock requirements

Interact with a special campfire in The Far Shore.

## Dialogue

First meeting:

**Nowak**...**Bosch**What are you looking at?**Nowak**There's..There's someth-Augh!**Dimitri**Please leave me.
I must burn.**Bosch**Alright, you heard the man, let's go.**Nowak**What?!
We have to help him!**Dimitri**No.
Please.
You really don't.**Nowak**\*You reach into the fire, grabbing ahold of the man.\***Dimitri**C'mon man.
Just let me burn.**Nowak**No!
\*You continue desperately trying to pull him from the flames.\***Dimitri**Ah jeez, just stop, I'll get out.
\*He climbs out of the fire.\*
Okay, I'm out. What do you want?**Nowak**What do we want? We saved you!**Dimitri**What? Saved me from what?**Nowak**Whoever threw you in that fire.**Dimitri**...
Well this is awkward...
But I threw me in that fire.
And if you don't mind, I'll get back to it.**Nowak**What? Why would you do that?**Dimitri**Huh? Oh, I don't wanna live. Fire seemed like a respectable way to go out. Poetic or something.**Nowak**No! C'mon, you're coming with us.**Dimitri**Ugh. Do I have to?**Bosch**No.**Nowak**Yes!**Dimitri**\*He looks at the fire and then back at you.\*
Well, it seems arguing with you is less painful than just killing myself, so fine, let's go.**Nowak**Excellent.**Dimitri**...
Yeah...
Meeting them afterwards:

**Nowak**Hey, are you still willing to tag along with us?**Dimitri**...Oh you are talking to me?Uhh sure.
Meeting them afterwards, with a full party:

**Nowak**Hey, are you still willing to tag along with us?**Dimitri**\*Dimitri breathes in sharply.\*Not gonna lie, your group's vibe is weirding me out.No hard feelings.

## Trivia

* Dimitri was part of a cult when he was alive
* It was suicide cult, and when he drank the coolaid he kind of realized that all of that was lies and felt all depressed and tried to kill himself via fire.

## References

1. ↑ 1.0 1.1 https://youtu.be/gOz0tZ-EO14
Silver Suckle

A group of enemies found in The Orpheum. That focus on reproducing, and stealing from the player.

## Silver Suckle

### Passives

 Withering

 Decay

## Sounds

### Death Sounds

 Fertile Nibble
 Gunk
(3/18)

## Gilded Gulper

### Passives

 Withering

 Leaky(3)

## Sounds

### Death Sounds

 Chomp
 Gilded Gulp
(7/20)

## Trivia

* The Platinum Pumper is not real (the statement below is false)
* The Platinum Pumper is real (the statement above is false)
* They are supposed to be large disembodied tumors, they are based off **CTVT.**
* The reason why Gilded Gulpers sound effects sound like farts is due to pockets of gas build up in them from digestive processes that are ruptured open when you strike them so it only sounds like a fart.
* The real reason why they sound like that is fart funny
* Silver Suckles absorb nutrients through their skin. This process is aided by the rain but the rain also tends to wash away  whatever they are eating.
* The “Gulping” behaviour of the guilder gulper that separates it from the suckles is that it will pull parts of the rot and decay it is eating inside its body into a sort of temporary stomach-esqe pocket that will collapse back down once digestion is complete. When the player loses an item to one, it’s because the gulper is trying to eat it.

## References

1. ↑ 1.0 1.1 https://discord.com/channels/483793457098522645/879230601947930654/1010581126286426183
2. ↑ 2.0 2.1 https://discord.com/channels/483793457098522645/879230601947930654/1010585910032728104
This Pitiful Corpse

Enfeebled

 Dying

## Pigments

### Life

The "Final boss" of normal mode, found in The Quarry. Killing it will activate the fake ending, while letting it perform "Reject Death" will enable Hard Mode, and then the true game can begin.

 Reject Death

## Death Quotes

**Bosch**Oh my god... Even in death we're a $%&@ing joke...**Bosch**What? How did you manage to die, that doesn't even make sense? We came all this way so I could watch you kill yourself in front of yourself, but not like this.**Bosch**If you are reading this, Talia and Nico are dissapointed in you.

## Lore

* While initially thought to be Nowak's killer, and the reason he's stuck in Purgatory; he's actually Nowak's human form, having apparently jumped off into the quarry in an effort to kill himself.
* This is evidenced by both Nowak and This Pitiful Corpse having a broken skull, as well as one of Bosch's quotes upon death.
* As he bleeds at the bottom of the quarry, he is truly alone. His existence passes through not a single mind. His father, drowning in the warm depths of another bottle. His mother, long since adrift from existence. His brother, vanished either out of cruelty or tragedy. When they look for him, it will be far too late. To him, this place was a canvas, a respite from the uncaring universe above and below. To all others, this quarry is just that - cold stone cut for a cathedral long since constructed.

## Trivia

* Originally there was a 1% chance that the Corpse could be in a "Family Guy Death Pose" this got cut sadly

## References

1. ↑ Steam Trading Card
2. ↑ https://discord.com/channels/483793457098522645/879230304756318228/970540007641190400
Kleiver

Kleiver is an aggressive damage dealer that can hit enemies through shields and refresh his abilities at the cost of his own health.

## Unlock requirements

Kill 35 Music Men before they can transform.

## Dialogue

First meeting:

**Nowak**...Hey.Uhhh...Are you able to hear me in there?...Okay, moving on...**Kleiver**SHUT UP!Every word you speak is a waste....You seek my cooperation, eh?You seek some semblance of meaning in this uncaring place, EH?YOU WANT TO SEE THE GODS ABOVE AND BELOW WEEP, EH!?...**Bosch**Holy hell I love this guy.This is great.Punch meaning! Kill god!**Nowak**Uh... Yeah.I... I guess.**Kleiver**The music men, they torment me.Prophets of complacency and noise.
Silence them.Or at least understand the virtue of silence.Then return to me.**Bosch**We HAVE to get this guy on the team.
When meeting again before reaching the requirement:

**Kleiver**...**Nowak**Hey uhh...**Kleiver**...**Nowak**\*Quietly\* What did he want again?**Bosch**Music Men. He wanted us to kill more Music Men.
He really, really doesn't like Music Men.
After reaching the requirement:

**Nowak**Okay I've killer.**Kleiver**Shhh...
Do you hear that?.........Silence.We are allies within silence....**Nowak**Great!**Kleiver**Shhh...
Meeting them afterwards:

**Nowak**Hey, are you still willing to tag along with us?**Kleiver**Shhh...
Meeting them afterwards, with a full party:

**Nowak**Hey, are you still willing to tag along with us?**Kleiver**Shhh...You are too loud.

## Trivia

* Kleiver's name comes from Kleiver, a wastelander NPC from Jak 3.
* Kleiver's appearance is based off an illustration from the book Codex Seraphinianus that depicted several figure wearing similar helmets dressing skeletons in skin.
* Kleiver's personality was intended to be an angrier version of Father Grigori from Half Life 2.
* Kleiver is infected with the musical tumours that cause music men to transform into instruments of the Ungod. Kleiver's helmet prevents these tumours from growing further.
* Removing Kleiver's helmet would kill him as it would allow the tumours to rapidly expand and transform.
* Kleiver was initially distrustful of Hans as her polyp-y body is superficially similar to the tumours of a music man.
* Arnold hates Kleiver and refuses to elaborate as to why.
* Boyle and Kleiver claim to be friends but rarely ever speak.
* Anton claims to be friends with Kleiver. Kleiver denies this.
* Kleiver's gameplay originally revolved around inflicting a status effect called Gutted. Gutted caused enemies to receive maximum health damage as well as direct damage. This status effect was reworked several times but ultimately was cut as it was too complicated and wasn't very effective against most enemies.
* Kleiver is tied with Arnold as Talia Mair's favourite party member.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 g
Jumbleguts

The Jumbleguts are enemies found across the The Far Shores and The Orpheum. They specialize in bombarding the player with Pigment and changing other enemies health colors.

## Waning Jumbleguts

### Passives

 Pure

 Transfusion

 Slippery

## Sounds

### Death Sounds

The Waning Jumbleguts is found in the 1st and 2nd areas and its ability to apply Oil Slicked makes it a dangerous combination with the Clotted Jumbleguts.

Deals a Painful amount of damage to the Opposing party member.
 Flood
 Petroleum Sweat
(10/30)

## Clotted Jumbleguts

### Passives

 Pure

 Transfusion

 Slippery

## Sounds

### Death Sounds

The Clotted Jumbleguts is found in the 1st and 2nd areas and its ability to apply Fire makes it a dangerous combination with the Waning Jumbleguts.

Deals a Painful amount of damage to the Opposing party member.
 Flood
 Pyre
Deals a Painful amount of damage to the Opposing party member.
(10/30)

## Hollowing Jumbleguts

### Passives

 Pure

 Transfusion

 Slippery

## Sounds

### Death Sounds

The Hollowing Jumbleguts is a very aggressive enemy found in the 2nd area, with the ability to move positions quickly and attack at random.

Deals a Agonizing amount of damage to the Opposing party member.
 Flood
 Pressure Guts
(10/30)

## Flummoxing Jumbleguts

### Passives

 Pure

 Transfusion

 Slippery

## Sounds

### Death Sounds

The Flummoxing Jumbleguts is an enemy in the 2nd area that focuses on denying your team healing.

Deals a Agonizing amount of damage to the Opposing party member.
 Flood
 Ugly on the Inside
(10/30)

## Trivia

* The Waning Jumbleguts is a reference to Wayne from the game series Hylics
* While mildly dangerous, Jumbleguts can be kept as pets, being described as like keeping a pet terantula
* Jumbleguts are coagulated pigment that gets left behind and eventually forms into a sort of golem

## References

1. ↑ https://www.youtube.com/watch?v=M7x4DHYUMck&list=PLWHwcqm\_wnCrTbytmxp7WtmH96Vu5XC4O&index=6
2. ↑ https://www.youtube.com/watch?v=Kn8CvubHZdA&list=PLWHwcqm\_wnCrTbytmxp7WtmH96Vu5XC4O&index=2
3. ↑ https://youtu.be/gOz0tZ-EO14
Choir Boy

An enemy found in The Garden, that focuses on getting hit, which let's them use more abilities.

## Choir Boy

### Passives

 Masochism (1)

 Skittish

 Slippery

## Sounds

### Death Sounds

 Blissful Agony
 Ring a Bell
 Rapturous Reverberation
(5/27)

## Trivia

* Choir Boys are almost directly adapted from Hieronymus Bosch's central panel of the triptych "The Last Judgement"
* The Choir Boys are the few people who still care about divinity, they're obsessed with Heaven, which is why they can summon the Incarnates
* Choir Boys are all "male"

## References

1. ↑ https://www.youtube.com/watch?v=gOz0tZ-EO14
2. ↑ https://discord.com/channels/483793457098522645/879231221320798240/1004422247831851099
Purgatory

> Purgatory is not a gentle place, it is a writhing dump of all that has died in many worlds. Endless deserts of pale sand are stalked by parasitic fish. Storm-cloaked mountain tops hide ungodly things above and below. The Garden waits for you at the end of time.
>
>

Purgatory is the universe where the game takes place and where Nowak and the various characters evolve. Composed of X different places, according to Bosch, it is impossible to move around in it because of its particular geometry.
The Unfinished Heir

The Unfinished Heir is a bonus boss found in The Far Shore, added in the "Egg of Incubus" update. The player always has a small chance of encountering it in the far shore, however beating the Ungod, spawns an NPC who will guide you towards slaying the Heir allowing it to always spawn as an extra path in the far shore.
The Heir is considered a ""Mini"" boss and awards the player 2 Treasure items and 3 Shop items

## TaMaGoa, Egg of Incubus

### Passives

 Forgetful

  Anchored

## Sounds

### Death Sounds

The first stage of the Unfinished Heir boss, it must use all of its moves before the Heir can spawn, if TaMaGoa is beaten before it can hatch, it will not count as an Heir kill.

 The Nerves Stretch
 The Bones Harden
 The Mind Awakens
 His Child is Born
(1/127)

## Unfinished Heir

### Passives

 Abomination

Leaky (1)

 Infantile

 Unstable

MultiAttack  (3)

## Sounds

### Death Sounds

A malformed bird monster born from TaMaGoa, holding its head on one hand and a sac by the umbilical cord in the other. The Heir fights by moving, and inflicting frail on party members, while also gaining more attacks every turn.

 Havoc
 Return To The Womb
 Weep
 Yolk and Merconium
(1/29)

## Tainted Yolk

### Passives

 Confusion

  Inanimate

  Withering

## Sounds

### Death Sounds

An enemy that can be summoned by the Unfinished Heir, it makes it impossible to see the Heir's upcoming attacks.

## Trivia

* The name TaMaGoa is a pun, based on the word Tamago which means egg in Japanese , and Goa which can be seen lying around the egg.

* The Heir was inspired by Smoky Progg, an optional boss from the first Pikmin.

## References

1. ↑ https://discord.com/channels/483793457098522645/879231221320798240/971493347543875605
Roids

Bonus Attack
 (Flex)

 Multi Attack (4)

 Overexert (2)

### Death Sounds

Roids is a tall and muscular fighter and is one of the four bosses in The Far Shore. Their focus is on teaching the player to put pressure on the enemy and to be careful with when to use support moves.

 Right Jab
 Backbreaker
 Flex

## Lore

* Roids was an unhappy man throughout pretty much all his life, and now having died is even more unhappy now. He had experience in fighting in life, and most likely was quite fit, however Purgatory works strangely, and allowed him to grow beyond normal human sizes. Eventually he came across a fight club that was organized in the Far Shore, the fight club used to have rotating contestants, but when he showed up he just kept killing everyone until he was the only one left, he quickly became the fan favorite and was given the nickname "Roids"
* Roids is a burning star of self-hatred, a star that's brilliance and light illuminates and amazes Purgatory far and wide. He does not speak, lest he hear his own voice. When the crowd roars and adrenaline takes control of every nerve, he for a moment is adrift in that silent sea, floating gently above cool waves of oblivion. Your body and blood are not yours, but instead Roids' tool to once more return to those waves, if only for a moment.

## Death Quotes

**Bosch**Keep the pressure on Roids! Hitting them cancels their actions.**Bosch**Pay attention to what side Roids is hitting. Although you can't always dodge their attacks, it's best to get as far out of the way as you can.**Bosch**Roids is a monster. Bring party members that can take a punch and lots of them.

## References

1. ↑ 1.0 1.1 https://youtu.be/gOz0tZ-EO14
2. ↑ https://discord.com/channels/483793457098522645/879231221320798240/923677408794652712
Oishi High School Battle

Oishi High School Battle was the eighth cartoon to air on Shut Up! Cartoons replacing Zombies vs. Ninjas. The series ran for three seasons from July 13, 2012 to August 22, 2014. The series was replaced by a spin-off, Oishi Origins.

## Plot

When Oishi's dad loses his job hunting demons in outer space, and must take a crappy job on Earth working at an office supply store, Oishi must move to Earth with him, attend a regular Earth high school, and try her best to fit in.
Agon

Agon is a High-Risk Healer, capable of bulk healing, but unable to be healed from any source.

## Unlock requirements

Speak to Agon, having gotten no party members killed that run.

## Dialogue

First encounter, if unlocking requirements are not met:

**Agon**AAAAAAAAAAAAAAAAAAAH!AAAAAAAAAAAAAAAAAAAH!AAAAAAAAAAAAAAAAAAAH!**Nowak**Well, I tried.
First encounter, if unlocking requirements are met:

**Agon**AAAAAAAAAAAAAAAAAAAH!AAAAAAAAAAAAAAAAAAAH!AAAAAAAAAAAAAAAAAAAH!**Nowak**What?**Agon**AAAAAAAAAAAAAAAAAAAH!WE ARE ALL GONNA DIE!**Bosch**He said!AAAAAAAAAAAAAAAAAAAH!**Agon**AAAAAAAAAAAAAAAAAAAH!AAAAAAAAAAAAAAAAAAAH!AAAAAAAAAAAAAAAAAAAH!AAAAAAAAAAAAAAAAAAAH!AAAAAAAAAAAAAAAAAAAH!AAAAAAAAAAAAAAAAAAAH!AAAAAAAAAAAAAAAAAAAH!AAAAAAAAAAAAAAAAAAAH!AAAAAAAAAAAAAAAAAAAH!AAAAAAAAAAAAAAAAAAAH!\*Inhales\*AAAAAAAAAAAAAAAAAAAH!AAAAAAAAAAAAAAAAAAAH!AAAAAAAAAAAAAAAAAAAH!AAAAAAAAAAAAAAAAAAAH!AAAAAAAAAAAAAAAAAAAH!AAAAAAAAAAAAAAAAAAAH!AAAAAAAAAAAAAAAAAAAH!AAAAAAAAAAAAAAAAAAAH!AAAAAAAAAAAAAAAAAAAH!AAAAAAAAAAAAAAAAAAAH!\*Inhales\*AAAAAAAAAAAAAAAAAAAH!AAAAAAAAAAAAAAAAAAH!AAAAAAAAAAAAAAAAAH!AAAAAAAAAAAAAAAAH!AAAAAAAAAAAAAAAH!AAAAAAAAAAAAAAH!AAAAAAAAAAAAAH!AAAAAAAAAAAAH!AAAAAAAAAAAH!AAAAAAAAAAH!AAAAAAAAAH!AAAAAAAAH!AAAAAAAH!AAAAAAH!AAAAAH!AAAAH!AAAH!AAH!AH!......\*Inhales\***Bosch**Ah hell...**Agon**AH!AAH!AAAH!AAAAH!AAAAAH!AAAAAAH!AAAAAAAH!AAAAAAAAH!AAAAAAAAAH!AAAAAAAAAAH!AAAAAAAAAAAH!AAAAAAAAAAAAH!AAAAAAAAAAAAAH!AAAAAAAAAAAAAAH!AAAAAAAAAAAAAAAH!AAAAAAAAAAAAAAAAH!AAAAAAAAAAAAAAAAAH!AAAAAAAAAAAAAAAAAAH!AAAAAAAAAAAAAAAAAAAH!\*Inhales\*...\*Exhales\*Okay, okay...I'll join you.**Nowak**Okay.**Bosch**What? How did he...?Did we even invite him?**Agon**Lead the way.**Nowak**Gladly.
Meeting them afterwards:

**Nowak**Hey, are you still willing to tag along with us?**Agon**AAAAH!

Meeting them afterwards, with a full party:

**Nowak**Hey, are you still willing to tag along with us?**Agon**Nah.
Les merovingiens

SELON L HISTOIRE OFFICIEL ! DEVENUS CHRETIENTS AVEC CLOVIS ECT ..

selon eleg de normandie = ils n etait jamais chretients car cest un mythe chretient !

WIKIPEDIA !

Le paganisme persista pendant longtemps, de même que de nombreuses cérémonies superstitieuses ainsi que de la sorcellerie héritée d’un passé celte ou romain. En ce temps-là, tout évêque consciencieux consacrait une partie de sa vie à la prédication apostolique et, bien que lui seul, selon la tradition et le droit canon, eût le droit et le devoir d’exposer des articles de foi, on vit des abbés et des prêtres zélés évangéliser les habitants de contrées éloignées et non civilisées21. Le roi Childebert, par un décret rendu en 554, interdira le culte des idoles dans son royaume22,23. Vers la même époque, Procope de Césarée dira à propos des Francs : « Ces Barbares ont une manière d'être chrétiens qui leur est propre ; ils observent encore plusieurs usages de l'ancienne idolâtrie, et offrent, pour connaître l'avenir, des sacrifices impies et des victimes humaines »2
Bishoujo Senshi Sailor Moon S: Jōgai Rantō Shuyaku Sōdatsusen

Pretty Soldier Sailor Moon S: Brawl!? Champion Battle (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦 / Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen) is a video game released for the Nintendo Super Famicom by Angel (Bandai) on December 16, 1994.

## Gameplay

In the game, two Sailor Senshi fight each other using both basic physical and special attacks. Each Senshi has their own set of attacks, some of which are invented exclusively for the game. All of the Solar System Senshi, with the exception of Sailor Saturn, are playable characters.
Conductor

A group of enemies found in The Orpheum. Only encountered in Hard Mode.

MultiAttack (2)

### Death Sounds

A powerful enemy usually found with Music Men, capable of using spotlight, and transforming into a One Man Band

 Bash
 Weep
 Crescendo
 Feel the Rhythm
(7/34)

## One Man Band

### Passives

 Skittish

MultiAttack (2)

Abomination

## Sounds

### Death Sounds

An abominable enemy capable of utilizing each instrument attack, while also growing stronger every turn

## Trivia

* The Conductors are music men that have been traveling for a long time without turning into an instrument, almost as if they are "overripe"
* The Conductors are heavily inspired by the “insane cancer” enemy from Silent Hill 3.

## References

1. ↑ https://youtu.be/gOz0tZ-EO14
2. ↑ https://discord.com/channels/483793457098522645/879231221320798240/1010632666770591846
The Far Shore

> The Far Shore is the first area of the game, and also serve as the setting of the tutorial.
>
>
>
>
> Enemies
> -------
>
>
>
> Bosses
> ------
>
>
>
>
> |  | Name
>  | Title
> |  | Roids | The Juggernaut
> |  | Trigger Fingers | The Coward
> |  | Hickory | The Fire and the Flames
> |  | Mobius | The Widower
>
>
>
>
>
> Party Members
> -------------
>
>
>
>
>
>
> Encounters
> ----------
>
>
>
> >
> >
> >
> > >
> > > Trivia
> > > ------
> > >
> > >
> > > * The rocks in the Far Shore are sort of like a living stone. It shapes itself roughly into what nearby things are thinking about, which results in mostly skulls/bones. This is why far away rocks in combat are more abstract as they are in a more relaxed state because there isn't much nearby. The cactuses are a sort of feedback loop that stuck, someone was thinking about cactuses a long time ago which caused the rocks to become cactuses which caused people to see that and keep thinking about cactuses and now the process.
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > > References
> > > ----------
> > >
> > >
> > > 1. ↑ https://discord.com/channels/483793457098522645/879230601947930654/930687850993840189
> > >
> >
> >
>
>
Gospel

Gospel is a cryptic support party member which offers defending allies and refreshing their abilities. It is a statue, as an inanimate object it cannot level up or be healed.

## Unlock requirements

Interact with Gospel with no party members except Nowak.

## Dialogue

If unlocking requirements are not met:

**Gospel**...**Nowak**Hello.**Gospel**...**Nowak**...I think it's just a statue.Weird.
If unlocking requirements are met:

**Nowak**...  This is miserable.  ...  You know I'm actually envious of you.  You don't feel anything.  You don't think anything.  ...  I wish I was like that.  Maybe I was y'know...  Before I was born.  God, was that a long time ago?  It doesn't even feel like that long ago.  ...**Gospel**...**Nowak**I don't wanna be like this.  I don't...  ...  I don't know what I want...  It's so scary to exist.  But I'm terrified of oblivion.  ...**Gospel**...**Nowak**I... I want to be a baby again.  And weirdly, deep down, I feel like I will be again someday.  I don't want the world to make sense.  I just want to be happy in a blurry warm reality.  ...  I wish I was just a cube...  A little cube that existed on an endless grid of white spaces.  And I would color those spaces, endlessly.  As I slowly rolled through this endless reality, I would love every moment of it.  And this love would never fade.  And that first colored space would fill me with as much joy as the thousandth, or the millionth, or the trillionth.  And once I colored so many spaces, a number so high no man could even comprehend, I would still be there as happy as the moment I began.  ...  How absurd...  ...to be anything at all.  ...  ...  \*Nowak slumps next to the base of this statue\*  \*After some time, Nowak rises again and takes notice of the faded engraving at the base of the statue.\***Gospel**"One must imagine Sisyphus as happy."**Nowak**...  Heh.  What a stupid quote.**Gospel**...

## Trivia

* Gospel
* Thinking about Gospel is a waste of time, he doesn't think about you
* The Icon for Inspire is supposed to represent a solar system

## References

1. ↑ https://discord.com/channels/483793457098522645/879231221320798240/1009046598552145980
Fools

> This may be a place of the dead but even here there are still poor fools eking out a pathetic existence. Some would make for valuable party members or at least entertaining conversation. Most, however, are dim wits or damaged beyond all reason.
>
>

Some characters encountered can be Party Members, unlockable characters that can assist you in combat, while others are just non-recruitable Flavor NPCs.

## Party Members

These characters can be unlocked to accompany you on your various runs. They have different abilities, and different conditions to be unlocked.

### Unlockables

Each character has unique unlocks for defeating Heaven and Osman Sinnoks.

## Strangers

These characters will not join Nowak's party, but will offer quests instead. Completing these quests will have an impact on the game, and reward the player with an achievement.

## Flavor NPCs

These characters are mere encounters, who are only there to exchange a few lines of dialogue, before returning to the oblivion of Purgatory.

## References

1. ↑ "Some guys are just randos with no attached quest. We are adding a tutorial pop up in a coming update to make it clear that some people are just weird. Like 80-90% of the lore/flavour NPC’s got cut right before release but they will be back soon. It’s a lot more clear that some people are useless when there are more random losers." – Talia, on Discord.
Bishoujo Senshi Sailor Moon: Another Story

Bishoujo Senshi Sailor Moon: Another Story is a role-playing video game developed and published by Angel exclusively for the Super Famicom in Japan on 22 September 1995. Based upon Naoko Takeuchi's Sailor Moon shōjo manga and anime series, the game takes place between the third season and fourth season of the anime series, which adapted the third and fourth arcs of the manga respectively, as players take control of either the five Inner Guardians or the four Outer Guardians in order to protect Crystal Tokyo by fighting against a group of rebels and several of their previously defeated enemies once again that were resurrected by the sorceress Apsu.

## Gameplay

Bishōjo Senshi Sailor Moon: Another Story is a role-playing game (RPG) that takes place from a top-down perspective similar to other games in the genre, where the player controls the protagonist and her companions in the game's two-dimensional fictional world that consists of various locations. Areas are depicted as realistic scaled-down maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. Enemies ambush the party with random encounters on a field map and initiates a battle that occurs directly on a separate battle screen.

The player and enemies can use physical or magical attacks to wound their respective targets during battle encounters, and the player may also use items to heal or protect themselves. Each character and enemy has a certain number of hit points, which can be reduced with successful attacks that decreases their hit points, although it can be restored during the next turn. During battle, compatible Sailor Guardians (2 or 3) can use "Link Techniques", which are unique team up attacks with various effects. All ten Sailor Guardians are playable, though only five members of each Guardian team can join the player's party at one time. On certain occasions, the plot dictates which Guardians are playable but the player may choose to build their party, however certain characters are still required to be in the party during certain story points.

After reaching the last area, two possible outcomes can occur during the final boss sequence depending on the actions taken by the player; If the player manages to defeat the final boss, the good ending is achieved but if the player loses against the boss, Chibiusa and the remaining Guardians will fight a slightly easier form of it and the player will automatically receive the bad ending instead. Through the journey, the player can also collect puzzle pieces which make an image of the Guardians and Tuxedo Mask. If the puzzle is completed, there is a reward at the end of the game.
Trigger Fingers

MultiAttack (2)

### Death Sounds

Trigger Fingers is one of the four possible bosses in The Far Shore. Due to the signature ability Headshot, he can be quite fearsome, but Formless allows for an easy workaround. His focus is on teaching the player to hold back on some enemies and be more thoughtful as to when you attack.

 Blind Fire
 Shell Shocked
 Headshot
Deals 1945 damage.
(5/35)

## Lore

* Trigger Fingers, as Bosch has nicknamed him, arrived in Purgatory only moments ago. He is still in a suicidal haze of confusion, likely unaware that he has crossed over at all. His firearm is the thin barrier between him and the starving jaws of Purgatory. As soon as he fires his final bullet, he is revealed for what he has always been - a pathetic whelp suckling from the tit of an ideology he never meant anything to.
* Trigger Fingers is overtly designed to be a Nazi general, who most likely committed suicide during the end of the war, the "Headshot" attack dealing 1945 damage being a reference to this. Unlike the other Far Shore bosses, Trigger Fingers is supposed to be more of an "idea" rather than being a full on character.

## Death Quotes

**Bosch**Don't push your luck while fighting Trigger Fingers; every time you damage them they reroll an ability.**Bosch**Watch what Trigger Fingers is doing in the timeline closely. Making a bad call can get you killed easily.**Bosch**Trigger Fingers doesn't have a lot of health. Try to limit the amount of risks you need to take by tearing him down fast.

## Trivia

* The eyes seen in the background of this fight are Gizos, enemies that appear in one of Talia's other games, Devour.
* triggers fingers is a skeleton

## References

1. ↑ Steam Trading card
2. ↑ https://discord.com/channels/483793457098522645/879230601947930654/961835275380736050
Lore

## Purgatory

Purgatory is unsurprisingly a place where things go when they die. However it has a lot of strange properties one of which is that it's a place where all things from all worlds go to die, not just Nowak's:

As confirmed by Talia, here are all the major "worlds"

**Nowak’s World:**

Characters like Anton, Bimini, Clive, Dimitri, Hickory, Roids etc are from here.

**Swallow the Sea World:**

Mung, Goa, Wringles, Ouroboros, Voboola, Inner Children, LongLiver.

**Devour World:**

Flarbs, Mordrake, Gizo, Keko.

**Mega Fauna World:**

Revola, Scrungie, Smoothskin, Ungod, Pearl.

**Charcarrion World:**

Charcarrion

**Smokestacks World:**

Smokestacks, Fogs

**Bronzo World:**

Bronzo

**Osman World:**

Osman Sinnoks

And then there are a bunch of stray treasures from other worlds.

## References.

1. ↑ https://discord.com/channels/483793457098522645/879230601947930654/1010590044907634728
LongLiver

Delicate

### Death Sounds

> *"It witnesses LongLiver, it will shepherd LongLiver to the endless feast." -LongLiver*
>
>

LongLiver is a single-target focused damage dealer that specialized in self-sustain and controlling the enemies movement.

## Unlock requirements

Each time a party member dies your chance of unlocking Longliver upon speaking to him increases by 3%. This increase persist between runs.

## Dialogue

First encounter:

**LongLiver**\*There is a vile slurping and choking noise from inside this mangled Revola corpse.\***Bosch**What is it?**Nowak**I think someone's in there.**Bosch**... I don't think whatever is in there is a someone.**Nowak**Let me try something.\*You step closer to the corpse.\*\*You ""knock"" near a sphincter-like borehole in the corpse.\***Bosch**Your plan is to knock, like it's a door?**LongLiver**Is it someone new?Does it bring a promise of feast?**Nowak**Hello?**LongLiver**It smells little of feast.When it smells of feast, it shall feast with the LongLiver.It will watch its allies die to smell of feast.It shall return.**Bosch**For better or worse, I don't think that thing is coming out.Let's just go, this is getting too weird.
Before unlocking requirements are met:

**LongLiver**It still does not smell of feast.Witness allies die to strengthen the stench.It shall return.
After unlocking requirements are met:

**LongLiver**What's that smell?A sweet singing smell.It will lead LongLiver to greater feasts.**Nowak**Oh! Should we-**LongLiver**\*A purple serpent emerges from an opening in the corpse.\*It witnesses LongLiver, it will shepherd LongLiver to the endless feast.**Nowak**\*You take a moment to process the vile nature of the situation.\*Uhh sure...Bosch?**Bosch**Don't look at me, befriending the tapeworm wasn't my idea.
Meeting them afterwards:

**Nowak**Do you uhh, want to come with us.**LongLiver**\*LongLiver's eyes dilate violently.\*"Ohh yes, it wants me."
Meeting them afterwards, with a full party:

**Nowak**Do you uhh, want to come with us.**LongLiver**\*Longliver secretes a yellow sickly sweet bile.\***Bosch**I think that is a no.

## References

1. ↑ https://discord.com/channels/483793457098522645/879231221320798240/999061639808700616
Bishoujo Senshi Sailor Moon (Mega Drive)

Pretty Soldier Sailor Moon (美少女戦士セーラームーン/ Bishoujo Senshi Sailor Moon) is a video game released for the Sega Genesis also known as the Sega Mega Drive, by MA-BA in 1994 under license of MSE. It has not been officially translated into English, although there are some fan translations available on the Internet.

## Gameplay

In this side-scrolling game, the player must control one of the Inner Senshi with the goal to defeat all the enemies, including regular enemies and bosses. The player uses the A button to attack, the B button to jump and the C button to use a special attack. By holding down the A button, the selected Sailor Senshi will charge up for another type of special attack. In addition, each Senshi can use a third type of attack, which is performed by a different button combination for each character.

At certain levels, the player can pick up a fan and use it as a weapon that improves reach and power. During the game, the player can also pick up different items, which can restore health or give additional life. At the end of each level, Tuxedo Mask will give an overall grade rating, ranging from A to E.

There are six levels in this game and the final boss is Queen Beryl, although there is an additional boss fight with Queen Metalia, which can be played after defeating Beryl on the Hard difficulty.
Maniskin

A group of enemies found in The Orpheum. Only encountered in Hard Mode.

 Forgetful

 Decay
(50% chance to spawn an Inner Child)

### Death Sounds

Headless bodies that focus on Linking to your party members then dealing self damage. They typically spawn in large numbers.

 Mutilate
(7/17)

## Sounds

### Death Sounds

Enemies that disable the use of the Timeline. They have a chance to spawn from Maniskins dying.

 Wriggle
(10/20)

## Trivia

* Inner children are fish-like creatures that infect music men, however since music men are already infected with the Ungod tumors, they are effectively Hyperparasites.
* Inner children taste like passion fruit
* Maniskins and Inner children were a late addition to the game, likely explaining why they used to reuse the spoggle theme before The Egg of Incubus update, and also why they reuse Their death sound as their encounter sound

## References

1. ↑ 1.0 1.1 https://youtu.be/gOz0tZ-EO14
2. ↑ https://discord.com/channels/483793457098522645/879230601947930654/1010580246002663474
Tara Strong

Tara Lyn Strong (née Charendoff; born February 12, 1973) is an actress who holds both Canadian and U.S. citizenships.

## Early life

Strong was born Tara Lyn Charendoff in Toronto, Canada, on February 12, 1973, the younger daughter of Syd and Lucy Charendoff. Strong has called her Jewish background "a big part of [her] identity". She has an older sister named Marla. At age four, Strong became interested in acting and volunteered to be a soloist at a school production. She worked with the Yiddish Theater, where she memorized her lines phonetically because she did not know the Yiddish language. Strong also performed with the Toronto Jewish Theater, where she acted in A Night of Stars and was featured in an audiotape for "Lay Down Your Arms" with the Habonim Youth Choir, singing the lyrics in both English and Hebrew.

## Filmography

The Powerpuff Girls (1998) as Bubbles

My Little Pony: Friendship Is Magic (2010) as Twilight Sparkle