Phone Calls

* FNaTL
* FNaTL 2
* FNaTL 3: T. E. G.
* TTLA

The **Phone Calls** are used to guide the player in *Five Nights at Tubbyland*. The phone calls are recorded by Employee #3, who is voiced by TinyThyMelon. In the 2.0 update, the calls were redone and voiced by Pigsty55.

* Full Release
* Beta

# 2.0

## Night 1 Phone Call

Hello. Oh, hey. So, I guess you're the new security guard until we open up in a couple of weeks, at least. I’m here to give you some advice regarding your role here at Tubby land. I'll try to make this quick. I don't want to distract you from your work. Let’s see right. So, it says here that you used to work at a prison as a security guard, which means I probably don’t need to brief you on all the legal mumbo jumbo that goes on with this kind of job. Granted, I don't think this will be anywhere near as dangerous as that, hopefully. That being said, I should get to the actual important stuff. First off, you have your camera system. It should be located on your table somewhere. Probably guessed it already, but you'll be using this to keep track of the building and whatnot. Making sure that no one breaks in and stuff. It’s really old, but it should still get the job done. And don't be surprised if there’s a ton of interference. Still, it is better than having to do early morning exercises, anyway. Okay, next you have the door to your left. Simply press the big red button. It’ll cause the shutter to shut. We were going to put one on your right, but due to budget reasons, we couldn't get a second one. Hopefully that shouldn't be too much of a problem, though. OH, right. We did have another guard before you, however. According to what we know he added, it a lot easier compared to what you'll probably have to face. It’s nothing huge, but just know that the animatronics might activate occasionally. We started turning that back on, and they’ve been kind of buggy, to say the least. It shouldn't be too much of a problem, but if you see them acting up, don't panic. Anyway, that's all I have for tonight. You’ll hear from me tomorrow as well. Good night.

## Night 2 Phone Call

Hey. Glad to see you showed up again. It’s not like I had any doubts. Just got to keep going for that pay, right? Well, okay. I guess I should just rip the bandit off here. I'm sure you noticed it last night, but the animatronics move. I would have told you yesterday, but the company always monitors the first calls when it comes to this kind of stuff. You seem to manage it pretty well, though. God, if something happens to you, it’s my head on the chopping block. Anyway, I've got some tips for tonight. So, if you go to the repair camera, you’ll see a purple robot lying on the ground. From what I know, he'll try to get into your room from the right side. Seeing as you don't have a door there, it's obviously not good. However, the technicians notice that he does seem to temporarily slow down if the camera is turned on in the room, he's in. Must be the frequencies or something. But you get the idea. Just stare at him and it'll keep him in place. You should just be able to stall him the entire time, if you're lucky. Also, if you haven't noticed it yet, there’s a global music box hooked into the tablet. I think it's supposed to be some kind of show feature or something. But what I do know is that it’s hooked up to the red one. I don't know if you've noticed it, but she doesn't have any eyes, meaning she has to navigate using sounds and such. So, I'd highly suggest keeping that music box wound as it should cause her systems to get confused and make her wander aimlessly, as opposed to going to your office. I think that's it for tonight. Tomorrow we'll have that green one on the stage up and running. I’ll let you know if anything comes of that tomorrow. Have a good night. Bye.

## Night 3 Phone Call

Yo. Got some news for you tonight. So, remember how I mentioned the green one on stage last night? Well, he's alive, which is both a good thing and a bad thing. Yeah. He hasn't really been that cooperative with the technicians about it, at least. Okay, look, I know they probably tried to say otherwise, but just hear me out on this. You need to keep him away from you. He isn't like the others. I don't know why the hell they it did, but they gave him access to some kind of building control module. I haven't seen it in action yet, but please, just do as I say. Turn on your tablet and go to literally any camera. It does not matter. I’m not sure if it'll work, but there should be a stop dipsy button in the bottom left. If you hold it down, it'll turn on a system that releases spores into the air that only he can detect. But don't worry, it's completely harmless to you. But we do have a very limited supply. They’re not exactly easy to get a hold of. Anyways, if you use it in the roomies in, it should cause a complete system to reset and make him return to the stage, or at least the party area in general. Just keep that in mind and you should be completely fine. What else was there, right? Listen, I've been digging into some of the old files regarding robots. Something isn't right about those things. I swear I saw one of them staring at me while I was leaving yesterday. I haven't found anything to know yet, but I'll keep you updated. Regardless, I'm starting to think that this may not have been your best career choice. Yeah, I'll talk to you tomorrow night. Stay safe, Parker.

## Night 4 Phone Call

Okay, look, I'll try to make this quick. I spent the entirety of today searching through everything logs, blueprints, files, all that kind of junk. There’s a feature the robots have that the company literally said nothing about. Apparently, they have some kind of facial recognition feature, but it’s not used for what you might be thinking. Hold on. Right, so it says here they'll scan the room for any people during the hours of 09:00 p.m. To 06:00 A.m. The rest of the page is torn off, but that part alone is just so weird. Like, how do they have that kind of technology in the first place? More importantly, why? I would have assumed it's for some kind of safety thing, but it literally says it only activates at night. Maybe it's a security mode. But even then, why would we need you? If they have a security mode? Wouldn’t that have been top priority after the last guy quit? This doesn't make any sense. Outside of that, I've literally found nothing. Apart from some logs about the explosion incident that happened a while back. I’m not sure what they're hiding, but it must be pretty important if they bothered to rip out a part of the blueprints. OH, one more thing. We’ve started searching for the last robot. It’s a vacuum cleaner. Or at least that's what I was told. We don't know why it's not in here with the others. Maybe it was stolen or something. Who cares? The point is, you might have something else to worry about if we find it tomorrow. It all right, that's enough out of me. I'll leave you to it. Later!

## Night 5 Phone Call

Hello? Oh, my God. You're right. Things have been going nuts around here. This freaking thing is giving me the… oh, right? We found Noonu. The vacuum I was talking about last night. He was in some boarded up shed behind the place. I can't really explain how he looks, but I don't think he's supposed to have teeth. Apparently, it's not just his appearance. That’s completely off. But it's his AI. They didn't even tell me much, but there's currently an investigation going on as to who did it and why. On the other hand, they unfortunately left me to watch him. I’m not entirely sure why. I mean, I thought it was your job to guard the robot. Whatever. I guess it's less work for you. Hold on. I need to check something.
(Vacuum noises)

Hey, hey you stay the hell away from me, no…. (phone dies)

# Revamp

## Night 1 Phone Call

> *"Oh, uh, hey, so, uh, you're the security guard until we open up in a couple weeks I suppose. Well I'm supposed to give you some advice on what your role will be as the night watchman here at Tubbyland Entertainment. Um, let's see, we had an actual guard before you, that informed us in what you should be expecting during your week. Though according to what we know, he likely had it a lot more easier than you will, because, uh, \*clears throat\* you see, the animatronics were turned back on about, two weeks ago and they have become more and more active over time, as their systems awaken from years of being in a sort of, sleep mode I suppose, so you can expect to see them becoming more and more active as the week progresses, though from a third point of view, you shouldn't really be in any danger, no no, not at all, though if the animatronics see you at this hour, they probably wouldn't be able to properly identify who or what you are, um, so in theory let's say that they find you, and they saw your face resembling Tubby Toast, it would try to... well... put you in the toaster but th-that's all in theory of course, and I doubt that would happen, well anyways, onto the animatronics, there is a red animatronic in the Repair Room named Po, sent with the purple one there, Tinky Winky, and over to the left of your camera view there, you will find a device that will wind the music box, which we found will keep Po from moving around, we aren't exactly sure why it keeps Po away, but w-we found it best, not to question, and as for the Tinky animatronic in there you should just watch him on the cameras if you want him to stay away. Y-y-you see, there was a bit of an incident a few years back, when the attraction was still flowing with life, that involved the, explosion of a custard machine. The engineers at the place said that it was likely due to a flammable chemical used to function the custard machine, or something like that. I-it'd be us bad if it was all rigged, most of the animatronics are just a pale shadow of what they used to be, kinda creepy if you ask me, and since then the company has been struggling. It's really tragic what happened to Po, really. She was always my favorite when I started working here. It's amazing how they could hire so easily. The pay is great. And now, I've made up my loan to get myself into a good ca- Oh, \*clears throat\* Um, sorry, nevermind all that, I kind of got a little carried away. Anyways, back onto the animatronics, Tinky Winky should stop moving when watched on the cameras, due to a malfunction in his ear amplifying the faint sounds given off by the camera to be much louder than it should be. Hell, it could even cause a complete system restart, making him stop in his tracks. As for Laa-Laa, her systems are in surprisingly good condition, for someone without a head, so you might just want to close the door on your left if you see her in your left door cam. Um, we haven't been really been able to install a door on your right side though, due to budget cuts, but I'm sure it won't be that much of a problem. The only ones that come from that side are Tinky Winky and Po, which you shouldn't have too much of a problem keeping at bay. Oh, and as for Dipsy, he still seems to be in a sleep mode, we are working on trying to get him to start start moving so that might take us a few days. Well, I think that's it, use your camera, keep the music box wound up, check the door here and there yadda yadda you get the idea, good night and good luck!"*
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> *-Employee #3, Night 1*
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## Night 2 Phone Call

> *"Hey! Um, glad to see you're here this night. I mean it's not really like I had any doubts... Just keep going for that pay, am I right? Well, I do have some more tips from that previous guard. Hm, let's see, if your camera happens to have an error while using it, go straight to the left door camera to give yourself more time to react, i-i-if something happens to be there. Also, d-don't let Tinky get to that second Dining Room. The cameras are really broken. It won't take any effect at all on him, but you'll probably be able to hear him through the camera if he gets in there. So, that's something positive. Also, we are still trying to reactivate the Dipsy animatronic. and we are expecting to have him up and running by tomorrow. Uh, that's about all the news for tonight, uh, good luck!"*
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> *-Employee #3, Night 2*
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## Night 3 Phone Call

> *"Hey, you would not believe this. We got Dipsy working! Yup! Well, It's, it's not entirely a good thing though. He's not exactly being cooperative, to say the least. Listen, they probably tried to tell you otherwise, but just hear me out on this. You WANT to keep away. He isn't like the others. He has some weird building control. I haven't seen him in action, but, just do as I say. Go to the Dining Room 1 camera. There's a stop Dipsy button on the bottom left. It releases some fumes that only he can detect, and this stops him in place, confusion, but it's only temporary. It's quite limited, so use it well. I wish you good luck."*
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> *-Employee #3, Night 3*
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## Night 4 Phone Call

> *"Umm, hey there! Umm, there has been a bit of a search for a uh... so called "missing animatronic," Noo-Noo to be exact. We aren't exactly sure where he is or what happened to him, though, we are speculating that he was stolen while the attraction was in it's so called "abandoned state." You know. We aren't sure, but... make sure to be careful tonight, as the animatronics are starting to wake up more and more. Anyways, good night, good luck."*
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> *-Employee #3, Night 4*
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## Night 5 Phone Call

> "*Wow, okay, You need to listen. Things are getting pretty crazy around here if I do say so myself. The Noo-Noo has been giving me some real serious creeps man. Oh wait! I didn't tell you. We found him! Yep. He's right... he must be in better condition than we thought. \*Noo-Noo music box\* Wait! Where is he?! OH SH- \*Noo-Noo scream\*"*
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> *-Employee #3, Night 5*
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# Original

## Night 1 Phone Call

> *"Uh, hey. So, you're the new security guard until we open up in uh, couple weeks I suppose. Well I'm supposed to give you some advice on what your role will be here. As the night watchman, at, Tubbyland Entertainment, welcome! Um, we had a guard before you, that informed us in what you should be expecting, during your week here. Though, according to what we know, he likely had a lot more ease than you will, because, you see, the animatronics were turned back on about, two weeks ago, and they become more and more active over time as their systems awaken, from years of being in a certain, sleep mode I think, so you can expect them to see them becoming more and more active as the week progresses, though from a third point of view, you shouldn't really be in any danger, though if the animatronics see you at this hour, they PROBABLY wouldn't be able to properly identify, who or what you are, so in theory let's say that they found you and saw your face resembling Tubby Toast, it would, well... put you or stuff you in the toaster, but that's an often theory of course, and I doubt that would happen, well, anyways, back onto the animatronics, I gotta retract there, um, there is a red animatronic in the Repair Room, named, Po, sided with his purple companion, Tinky Winky, and over to the left of your camera view, you will find a device, that will allow you to wind the music box, which we find, will keep Po, from moving around, um, we aren't sure why it keeps Po away, but we found it best, not to question, and as for the Tinky animatronic you should just watch him on the cameras if you want him to stay away. You see, there was a bit of an accident a few years back, when the attraction was still flowing with frequent life, that involved the, um, explosion of a custard machine. The engineers at the place said that it was likely due to a chemical, uh, or chemicals, used to function the custard machine, or something. Now, most of the animatronics are just a pill shadow of what they used to be, kinda creepy if you ask me, and since the band company has been struggling. Anyways, back to the animatronics, Tinky Winky should stop moving when watched him on the cameras due to a malfunction in his ear, this malfunction, allows, certain sounds, given off by a camera, to be, a lot louder than they should be. Hell, honestly should even cause a complete system reboot, making him stop in his tracks. As for Laa-Laa, her systems are in surprisingly good condition, for someone without a head, so you might just want to close the door on your left if you see her in your left door cam. Ummm, we haven't been able to install a door on your right side though, due to budget cuts, but I'm sure it won't be a problem. The only ones that come from that side are Tinky Winky and Po, which you shouldn't have too much of a problem keeping at bay. Umm, as for Dipsy, he seems to still be in a sleep mode, um, we're working on trying to get him to start moving, so that might take us a few days. Well, um, I think that's it, yup, uh, use the camera, uh, to keep the music box wound up, uh, just check the door here and there, you get the idea, anyways, good night and good luck!"*
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> *-Employee #3, Night 1*
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## Night 2 Phone Call

> *"Uh, hey! Oh, uh, glad to see you're here on this night. Uh, I mean it's not like I had any... doubts... Uh, well, I have some more tips from the previous guard. Uh, apparently, it says: If your camera happens to have an error, while using it, go straight to the left door camera, to give yourself more time to react if something happens to be there. Oh, also, umm, we're trying to reactivate the, Dipsy animatronic. And... we're expecting to have him up and running by tomorrow. Uh, that's about all the news for tonight, uh, good luck!"*
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> *-Employee #3, Night 2*
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## Night 3 Phone Call

> *"Uh, hello? Um, okay, listen. You might want to a bit more... careful tonight. We have made an error in the green one's AI when trying to fix him, and he will likely become active tonight. Though, to go against the glitch he currently has, we rigged a new system in one of the dining rooms, because you see, to save on money, Dipsy was programmed to restock the Tubby machines after hours, and to find the ingredients to restock, he was given a much stronger sense of smell than the other animatronics, so in order to stop him in his quest for ingredients, the best thing you can do is keep releasing fumes from the controller into the dining room camera. This will probably make him think that he found the ingredients and stop him from searching or something. Though, you will have to be pretty conservative. These fumes aren't exactly easy to obtain. Also, remember the importance of your door camera, you might want to check it every time you detect someone is moving, just to be safe, you know. Well, I wish you luck, and have a good night."*
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> *-Employee #3, Night 3*
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## Night 4 Phone Call

> *"Ummm, hey there, so, there has been a bit of a search for a missing animatronic, Noo-Noo to be exact. We aren't exactly sure where he is or what happened to him, umm, we are speculating that he was stolen while the attraction wasn't in such an abandoned state. You know. Uh, we aren't sure, but, just make sure to be careful tonight, as the animatronics are starting to wake up more and more. If anything happens to you, you know it's on my head. Um, anyways, good night and good luck!"*
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> *-Employee #3, Night 4*
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## Night 5 Phone Call

> "*He-hello? Um, listen, uh, we managed to find the, uh, Noo-Noo animatronic in some boarded-up shed near the place. Th-Though, I don't know man, he just looks completely different. The design looks like it was completely altered by someone. Um, yeah, there's currently an investigation and we didn't know why. I can't really explain how he looks, quite honestly, but from what I've heard, it's not just... his strange appearance, it's also his AI. Which is quite bad, I suppose. Um, we don't know why someone would go through the trouble of doing this. But, unfortunately, they left me to watch him. I'm not sure why, but, uh... OH SH- \*Noo-Noo scream\*"*
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> *-Employee #3, Night 5*
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## Night 1 Phone Call

> *"Um, hello? Well, if you're hearing this, then you're probably the guard for until we're able to open up. In a few weeks, or until... Anyways, never mind that, I'm supposed to give you some tips, on what you will have to be doing, according to the previous guard. First off, we rigged a couple devices into your security tablet which will, assist if the animatronics became active. Um, we turned their systems back on when we purchased the place, to prevent any further deterioration. Then again, they weren't in good condition in the first place when the explosion that ran the place in the ground. Yeah, it's strange that something as simple as a custard machine malfunction could cause so much damage. Anyways, in case you haven't found out by now, there's a wind up music box over in the Repair Room camera feed. It's mainly for the Po animatronic over there against the wall, and from what I've heard, it can't see due to the accident. But it can, still hear, fortunately. We aren't sure why's- it is calmed by music, but we try not to question, anyways there's also a Tinky Winky animatronic in the same room that has a broken right ear. It causes a certain sound to be received as much higher volume than usual, which we found out must be pretty bad due to it causing a complete system reboot. Unfortunately for you, the sounds emitted by a camera in use are just right frequency to cause that. So, simply watching him on the cameras should cause a reboot. Though, unlike the animatronics Dipsy and Laa-Laa, both him and Po come from the right of your office, which, currently, lacks a door. Like I said though, Dipsy and Laa-Laa come from the left side as we found which can be closed to push of a button. Simple enough. Though, careful not to use up your power supply in doing so, also it's pretty dark there so you will likely have to use the left door cam every once in a while. Just, to make sure, nothing, or no one is there. You know. Basics. Well, I think that's all for tonight. You should be perfectly fine, I think honestly think nothing bad will happen to you. And, I wish you a good night."*
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> *-Employee #3, FNaTL 1 demo, Night 1*
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## Night 2 Phone Call

> *"Hey, hello there! So, it looks like the last night wasn't much of a problem, was it? Anyways, on to the point, we are currently trying to collect more equipment for the location we've been able to recover most of the original props, and pack 'em up in barrels and put them around the place which I'm sure you've already noticed, so, anyways, as for the animatronics we figured out that they become more active over time as their systems in a way, wake up. So if your night's going you might notice something more and more active due to that. But I'm sure that you won't be in any harm. Also, don't forget to wind up music box, have to stress the priority. Well, that's about it, have a good night!"*
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> *-Employee #3, FNaTL 1 demo, Night 2*
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The **Phone Calls** are used to guide the player through the mechanics in *Five Nights at Tubbyland 2*. The phone calls are voiced by TheGameSalmon and are made by the unnamed phone guy.

## Night 1 Phone Call

> *"Oh, hello there! So welcome to your new job here at Tubbyland Entertainment! I'll be your guide during your week here! Let me briefly mention that the original tubbybots have been remodeled with the exception of the complete replacement of the original Po animatronic. That being said, I have some advice for what you will have to do. First off let me just emphasize that despite the bad image of this place, there aren't any real dangers, there have been no recorded fatalities in the few weeks the attraction was open, despite what was said. The thing is though, the one thing the rumors have right is that the animatronics do in fact move around during the night. Though, one of your main priorities as the nightguard will be to keep the animatronics out of your office. I'll explain why tomorrow, but for now let me tell you how to perform your tasks. First off, there is a button on the left wall of your office, which activates a smoke machine. The smoke is perfectly harmless and easy to obtain, so don't worry about running out, or suffocating. Your main use of this machine is to blind certain animatronics, preventing them from seeing you, so if they manage to get into your office quickly turn on the machine before they can scan you. Seems pretty simple, right? Well the problem is, it doesn't affect everyone. You see, the characters, Tinky Winky, the purple one, as well as Noo-Noo, the vacuum cleaner, have advanced navigation for if the events of a fire, they would be able to escort customers out, though this is rather unfortunate for it being your main line of defense, so if you're going to keep the purple one away, just look at him on your security tablet from time to time, we aren't sure why this affects him, but we don't question. As for Noo-Noo, he only really moves at random when he decides he should do some cleaning, you can tell when this happens when you can hear his joyful music box, in the room Noo-Noo is contained, you can emit a radio transmission, that will attempt to cancel his actions if done quick enough. Well that's about it... OH, OH, WAIT, I almost forgot, uh, there is the original Po model in the spare room, due to her being blind, uh, the smoke obviously wouldn't affect her, so if she appears, then just don't do anything. You-you, don't want her to hear you. Okay, well that's officially all for tonight. Good luck."*
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> *-Unnamed phone guy, Night 1*
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## Night 2 Phone Call

> *"Uh, hello? Are you there? Oh-okay, good. Uh, Well, I'm glad you're here because I still have some things that I was required to let you know about, that I forgot. Uh, first off, I need to remind you to be very quick when reacting to Noo-Noo. Uh, he'll start moving really soon after his music box starts indicating he'll start his cleaning. Uh, also, it's not required, but recommended, for guards to understand the reason the animatronics are trying to get to you, is because once you get in their view, they will identify you as Tubby Toast, uh, confused? Uh, well the reasoning is that, if you've ever seen Tubby Toast, you would know that it has a face on it resembling a human. Although, the similarities are, small, it's enough to confuse the animatronics at this hour. Uh, though, we try to go against the glitch by making it so that instead of putting you in the Tubby Toaster, uh, they will instead try to relocate you. In a way, it's kind of like cleaning you up, as if you were floor food. Unfortunately, the way the trash is relocated, uh, is that Noo-Noo will vacuum the trash up, and drop it off. So, if you're seen as trash... uh, well you can see how that would end badly. Uh-uh, but don't worry, you'll be fine, uh, well I gotta leave you, um, remember what I told you, and, you'll turn out fine. Uh, good luck, sport."*
> *-Unnamed phone guy, Night 2*
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## Night 3 Phone Call

> *"O-okay, okay, you're here. Uh, well, tonight things get a bit more complicated, uh, the animatronics are fairly active by this point, so you'll have to start putting more effort into your job. Uh, oh, also, if you haven't found out already, you need to know that Tinky Winky has control of the full power of the building, and has been found out to turn off the power on past nightguards. Uh-eh, don't worry though, it will automatically turn back on over time. Also, last week, we added a music box to your office to keep you calm, if that were to happen, uh, so don't worry if you hear it. Well, I'm gonna let you continue working, see you tomorrow."*
> *-Unnamed phone guy, Night 3*
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## Night 4 Phone Call

> *"Uh, hello? Are you all right? Okay, uh, so I need to just let you know that being vacuumed up by Noo-Noo wouldn't exactly be pleasant. You see, back in 2001, Noo-Noo was stolen and modified for unknown reasons. Uh, the main change was a bunch of rotating teeth that could be used to easily vacuum up solid objects. Uh, despite the safety hazard we haven't recorded any injuries or death from it, so, uh, don't worry. Eh, ah, alright, I'll leave you to your job, uh, good night, and good luck."*
> *-Unnamed phone guy, Night 4*
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## Night 5 Phone Call

The phone guy gets cut off at the middle by garble and the call ends with a Noo-Noo scream.

Warning: This sound file is loud!

> *"Uh, hey, uh, last day on the job I suppose. Uh, well that is unless you go with some overtime, but that's your choice. Anyways, this night will likely be a lot more difficult than your previous ones. Though you shouldn't wo-" \*cut off by static\**
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> *-Unnamed phone guy, Night 5*
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> Warning: This sound file is loud!
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> *"I'm still here. The messenger. The one from the... previous place. The vacuum cleaner, it stole my body, it terrored me. A part I now lay in here. Rotting, despised by myself. My actions eat me up every second, of every hour, of every day. Release me from my current impairment, if you can. Don't worry though. I haunt them. Yes. The new ones. Not specifically new, more like, renovated. I'm coming for you! I think there's enough space in here, for two."*
> *-Employee #3, Night 5*
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## Trivia

* The first game's phone guy cuts off half of the fifth night call.

The **Phone Calls** are used to guide the player through the mechanics in *Five Nights at Tubbyland 3: The End Game*. The phone calls are voiced by TheGameSalmon, who also got early access to the game, and the character making the calls is the Unnamed phone guy.

## Night 1 Phone Call

> *"Uh, hello? Um, hey! So, according to what I've been told, you're the one guy we hired to guard the warehouse. Um, it's been a while since I've done this, but I will be explaining to you what you will be doing, so just bear with me. So to start off, I should say how the power in the building is really, faulty, uh, you will probably need to manually recharge your power every once in a while. Though, when recharging, you can't use your laptop or cameras, uh, but your doors will remain closed. Oh, uh, wait, on the topic of the laptop actually, I should probably explain how it works, so your laptop will be your main line of defense, um, you can click on the text labeled on the top there to close the individual doors, which you have three of, um, you can also toggle the heating of the building to overheat anything that tries to come in through the vent on your ceiling. Though, I need to make it clear that you shouldn't keep the heating on for too long. You see, the purple prototype, Tinky Winky, will probably assume that there is a fire when the heating is on that high and start to come out. Though, we aren't actually sure where he is, you probably don't wanna take any chances now, do ya? Um, now, onto your camera system, you should use it to ensure the locations of the animatronics. The yellow prototype, Laa-Laa, will only start moving when you aren't looking at her so it's best to keep an eye on her. Um, also, the thing about the red prototype Po model, if you see her at the middle hall camera you should quickly lock her out. Um, as for the others, it's best to shine your light at the doors and vent on the ceiling when you hear something. Well, that's just about it for the night, just remember what I told you, uh, recharge your power every once in a while, use your doors, and shine your light! You get the idea, it really isn't that much of a hard concept. Uh, call you tomorrow!"*
> *-Unnamed phone guy, Night 1*
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## Night 2 Phone Call

> *"Hey! So, I was reminded that I should really go into detail on things that have might been not to clear. Um, so, like I said, you can close the doors through your laptop by selecting one of the three text options at the top. Also, I was told to remind you of the importance of recharging your power. Um, it only really turns off the lights, so anything you change will stay the same, such as, closing a door, or changing the heating. Um, you can also still recharge when all your power is out, but the moment that power goes out, the doors are opening and the vents are cooling, so, keep an eye on that. Uh, well, that's about it, other than the guy with the multiple heads on him at camera 13. Uh, he isn't really going to be a threat, at the moment, but, he will be expected to become active by tomorrow. And, with that statement, I should be leaving you to your job. Good luck, rookie!"*
> *-Unnamed phone guy, Night 2*
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## Night 3 Phone Call

> *"Hello? Oh, um, nice to see you're here tonight. Uh, the last guy didn't stay this long. Oh, well, I mean, this is usually the quitting point, uh, the only guy I can remember staying longer than this was, uh, some Evan guy, or something. Eh, yeah, well anyways, uh, I should inform you about the character we refer to as The Original. Um, I'll explain who he is, and what to do to deal with him, uh, but first, do you remember that guy with the multiple heads I mentioned yesterday? Well, that's The Original, and he should be waking up this night. Um, he will come from the door, but the twist is, you need to simply let him in. It may sound strange, but you need to trust me. If you keep him out he will pound on the door, which will drain a lot of power. He won't do anything bad if you let him in, and will simply leave after a while. Um, in summary, if you see him out of his camera view, be ready to let him in. Um, I have to get going, uh, I'll be here to instruct you tomorrow."*
> *-Unnamed phone guy, Night 3*
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## Night 4 Phone Call

> *"Okay, I'm here. Um, so, I had to rush off the phone at the end of the call last night. Uh, this equipment is always spazzing out as if it's possessed or something. Um, well, apart from this company's faulty equipment, I should get to some more things about that Original guy. Um, so basically he gets the name for being the very first prototype, um, a Dipsy model in fact. Uh, he never even had a head in the first place, and before he could, um, the company gave up on the model and threw it in the warehouse. As for those other prototypes they were just thrown in here because of them, uh, appearing unattractive to society's current standards. Well, simply put, they were just ugly and creepy. Um, after all, those prototypes were put in here because they were basically left to rot after a couple decades in which they were vandalized multiple times. Especially the Original and Noo-Noo. Oh, on a similar topic, um, that eyeless broken up red animatronic Po, um, along with Noo-Noo, aren't actually prototypes but rather some of the few things salvaged from the last location. Um, the previous guard really seems scared of Noo-Noo. He went on to describing it as having a flat-out dead mammal in it. I don't believe it one bit. I haven't seen it yet it sounds like an insane concept. Well, I think I ran my mouth on for long enough, I'll be going. Um, good night, and uh, good luck."*
> *-Unnamed phone guy, Night 4*
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## Night 5 Phone Call

The phone call for this night is very glitchy, and many screams can be heard in the background.

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> *"Hey, it's good to see you here! Um, I won't be talking long this time, uh, the company phone seems to be really faulted around the guard's fifth night for some reason. I'm not even entirely sure you can hear me right now, but I want to let you know that I saw your file, and it sure is something! Says here, you used to work at the very first location as a mechanic. As well as the second location. Your file also says a bunch of other not so important things about being a part time bartender or something. Anyways I should be going, uh, the phone must really be malfunctioning by now. Um, good luck on your last day on the job, and uh, I hope to see you tomo-"*
> *-Unnamed phone guy, Night 5*
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> Night 6 Phone Call
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> The phone call for this night is extremely sped up, and when slowed down, a message can be heard.
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> > *"I just had to... interrupt this call. It's the only way I can communicate now. First thing, currently doing these calls are perfectly fine of course, but unfortunately, same can't be said for me. Don't think I don't know who you are, employee 6. I'm fully aware that you are the cause of the incident that drove this company into the ground. My body may not be alive, but my mind lives. I've taken full control of that vacuum cleaner by now, as well as every animatronic that has been made. Remember PTLD-93? Quite a clever way of spying around the place, but not clever enough. Despite everything you've done, I will find a way to forgive you, but it will take us the loss of your life."*
> > *-Employee #3, FNaTL 3, Night 6*
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The Phone Calls are used to guide the player in *The Tubbyland Archives* series.

* Act 1

The phone calls in Act 1 are recorded by Employee #3, who is voiced by Pigsty55, as well as the CEO, who is voiced by JollyGiant64.

## Intro Phone Call

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> '"Uh, is... this thing on? Oh, there we go, uh... Hey Sport! This is the guy who interviewed you, y'know for the nightwatch position you applied for. Welp, it's safe to say... you got the job! Not like there was much competition anyway but, you're hired. You start on Monday of next week. Tomorrow you're gonna wanna stop by the place, see Joey. He'll set you up with your... uniform, your keys to the place, yadda yadda. You get the idea. He'll tell you what you need to do for the place. \*sigh\* Alright, that's enough outta me. I've got a lot of things to tend to, uh, make sure ya call me back if you need anything."'
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> *-CEO, Introduction*
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## Night 1 Phone Call

> '"Oh, got it working. Okay, cool. Uh... hey! So, you're the guy that's gonna be watching over this place for the next couple of weeks, I guess. Well, any new employee would need someone to guide them and that's uh.. that's why I'm here! Uh.. so welcome to Tubbyland I guess! Uh. you're the... second guy to have worked here! I-In this position, I mean. Uh... the last guy quit because of uh, conditions... I'm not entirely sure what's up with him, but apparently it was enough to make him wanna leave which is... concerning! I know the 'Big Boss Man' already briefed you on everything so I won't be getting into all the legal mumbo jumbo, I'm just here to tell you how to do your job. So... you probably already saw it, but there should be a tablet tp the left of your room that you can flip open. Uh, you can use that to check all the rooms around the building. Y'know, to make sure that no one breaks in and whatnot. Uh... now the last guy, what was his name... Evan, something... it doesn't really matter, uh the point is he left me some notes on how to handle your job. So, let's see here... Uh, I already mentioned the tablet, you can use the- OH! Uh right, I almost forgot to mention the actual features of the tablet! Since the building is really old we hooked up some stuff into the tablet to make your job a bit easier! Uh, you can do things like turn the room power on and off, use the intercom system, and we even gave you a flashlight! Which is pretty useful considering how dark the place gets at night. It's not worth much but it should get the job done! Though... something is worth mentioning. Uh, we DID notice that the breakers are a bit faulty? Like, with the building being abandoned and stuff, so sometimes rooms can just shut off on their own. Uh, just tap that little lightning bolt icon and it'll turn back on in no time! You can try playing around with it while I talk if you really need to. Uh what else... OH, right. Uh... something else that you absolutely need to know is uh... the animatronics get a bit... weird? Like, they can walk around. No seriously, the robots can move. Apparently it was one of their show features or something. Well, last week we reactivated one of them. The uh, red one to be more specific. She's been doing really well too! Especially considering she doesn't even have any eyes. Honestly I wouldn't really be surprised if this is what scared that Evan guy off. Those things are already really freaky, and the fact that they can move just makes it even worse. Now, you shouldn't really be in danger? Though it might be a good idea to keep it away for your office seeing as it's a big machine that can easily injure you just by moving incorrectly. Honestly, this place has so many hazards but, we signed the contracts right? Anyways, I don't really know where she is right now, but I DO have an idea on how you could keep her at bay. Remember that intercom system I mentioned? It's wired to play little bits of the showtapes, y'know for performances and whatnot. Uh, maybe you could use that to keep her away from you! She can't see so maybe she has to rely on audio. So if you see her heading in your direction try playing the intercom in a room near her. It should lead her away but if it doesn't all I can really recommend is trying to stay out of her way. Alright! Well, I think that's enough of me tonight. Uh, remember to use your camera, watch out for those faulty breakers, and avoid the eyeless hulking mass heading towards your room so we don't get sued! Sound cool? Good. Alright, well... I'm gonna get going. See ya!"'
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> *-Employee #3, Night 1*
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## Night 2 Phone Call

> '"Hey! Uh, it's me... again. So I'll try to keep the rest of these messages short seeing as how I already went through all the basics last night. Uh... I just wanted to let you know of a few things. Uh, earlier this morning we got two of the robots up and working again! The uh... the one to the left of the main stage, uh... the one without a head, and some old vacuum cleaner thing. So I took some notes of the... behavior, y'know of the headless one, and I thought I'd run them by you. So let's see, uh right! So she's a bit more... aggressive? Than the other one? Like, we noticed that she was being almost HOSTILE towards the engineers when they were working on her, which shouldn't even be possible. Uh, thankfully none of them got hurt but she DID almost hit one of them. Maybe she thinks they're 'Tubby-Toast' or something! \*sigh\* Well anyway, point is that you should definitely avoid her. Uh she probably WON'T obey the intercom system like the other does so hiding is probably your best bet. So if you see her getting too close for comfort, try looking for a spot out of view and just wait for her to pass by. As for uh, the vacuum cleaner? I don't really have anything worth mentioning. The CEO himself worked on him. Uh, strictly kept us from being in the same room at the same time too. Said it was 'too dangerous' or something. I dunno. Anyway, I guess if you find wherever he is just DON'T stay around him for too long. For some reason the CEO STILL doesn't want us around it. I don't really get why considering it's basically just a big Roomba! But whatever. Anyway, I think that's it for tonight. Uh, you'll hear from me tomorrow as well. Later!"'
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> *-Employee #3, Night 2*
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## Night 3 Phone Call

> *"Good Morning. Wait, right. Midnight. Whoops, heh. So, I forgot to mention something last night. I'm sure you already noticed it, but that PURPLE one in the hallways probably started moving. Uh, he's the one with no legs. Honestly, it's amazing that he knows how to crawl, but that's besides the point. Uh, so I DID notice something about that one as well! Uh, me and the engineers were testing how the characters responded to audio frequencies earlier. Laa-Laa, the uh headless one? Uh completely ignored it. Po tried bashing in the speakers which I guess was to be expected, and as for the PURPLE one Tinky Winky he started spazzing out and even went as far as to try leaving the room. So I guess he doesn't like high pitched sounds! So anyway, that FLASHLIGHT in your cameras make a pretty loud buzzing sound when turned on. Maybe he won't like that? I don't think he'd respond to the intercom since it's a LOT softer, but the buzzing sound should definitely cause SOME kind of reaction. Uh, whether it's a good or bad one is up for debate, but I guess that's for you to find out! Uh that's pretty much all I noticed today. Tomorrow we're gonna try to get the GREEN one up and working. Uh, he's to the RIGHT of the STAGE. Y'know the one that actually HAS a head. Uh... he seems to be the most stable of the gang, so we're not really sure how he's going to respond. Oh, uh one more thing. Uh... I've been getting this weird... vibe, whenever I come in. Like, I'm not the only one either. The other employees said they hate coming in here as much as you probably do. There's just something so... unworldly. Like, about this whole place. Not sure what's wrong here but there are so many weird and specific rules, man. The animatronics aren't any better either. I'm sure YOU'D know about that more than anyone here. I'm gonna try digging around some files tonight and see if I can find some answers."*
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> *-Employee #3, Night 3*
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## Night 4 Phone Call

> *"Uh, hey. I really hope you're still listening to these. I uh, found some... stuff. About the robots I mean. Uh, and it turns out I'm not crazy. Uh ther- there's something going on here and it's, it's not good. I-I don't really know how much I can say over the phone. I mean, who knows who's listening... But, I-I think I might be onto something. This whole company goes way deeper than I ever thought... Oh, uh right. About last night, uh... we got that GREEN one up and working, the one to the RIGHT of the STAGE, yeah, he can move now. But I didn't get the chance to monitor him today though, too busy going through stuff. A-All I can really recommend if just getting out of view, uh one of his his is screwed up so uh... maybe his vision is bad or something? Uh ok-okay. Back to the point I- \*intense door banging\* Uh... give me a second... Uh... come in! \*door opens\* **Hey, we need to talk.** Uh... what's up? **Just curious about something... did you see anyone going through the company records earlier? A lot of them are... misplaced.** Uh, no... why? **Well, I just wanted to know since you weren't out with the other guys today. What were you doing exactly?** Oh, y'know just... paperwork. Nothing really special. **Oh really?** I-I'm sorry sir but, what exactly are you getting at here? **Well, all I'm saying is those papers REALLY aren't any of the employee's buisness. You KNOW that, right?** ...yes... **...and anyone who DOES find those papers about come DIRECTLY to ME with them, correct?** ...sir I know- **Look kid just know. I've got my EYE on you. Try anything funny and it'll result in termination. Am I making myself clear?** ...crystal clear sir. **Good, good... Hey, actually. Can you come in tomorrow night? I just need you to check on something very uh... important.** Uh... sure? What's the issue? **Oh nothing. I just need you to take a quick look around the place. I think i lost some of those documents...** ...and I'm assuming that I'm not supposed to read them? **That would be correct.** Uh... alright? **...Welp, I'll leave you to it. Goodnight, kid.** Goodnight sir... \*door slam\* ...ugh... God I'm, I'm sorry about that. I'll call you back tomorrow, somethings definetly going on here. Uh good luck, dude."*
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> *-Employee #3 & the CEO, Night 4*
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## Night 5 Phone Call

> "*"Uh, Hello!? Oh thank god this is working! Dude, I have so much to say I- \*Distant crashing followed by footsteps\* Ok look I'm hiding right now. R- Remember how that guy told me to come in yesterday? Yeah? W- Well guess what, it was God damn death trap! I-I found a room to the right of the party hall, t-there's something down there, a box I couldn't get a look inside, but it smelled awful! The robots were down there too for some reason I don't know why or how but as soon they realized I was there they immediately BOOKED it for me! Those things are blood thirsty! \*A speaker is heard turning on, Tinky Winky can be heard getting closer\* O-Oh God, The company records! The explosion! What happened last night! It's all adding up! This place is one massive cover up, the CEO is... \*Noo-Noo's music box\*...what... what are you doing in... \*vacuum turn on sound followed by loud running into the room\* Hey Hey No Hey! Get away from me! \*a scuffle can be heard as the vacuum noise intensifies\* HEY NO GET YOUR HANDS OFF ME! NO, OH SHI- \*phone box glitches out\*"*
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> *-Employee #3, Night 5*
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