Path of the Psion

The Path of the Psion enlightens you in concentration of the psychic arts.

**Requirements**: Spell Training (Magician), Concentrate (Magus), Base Course Set

**Path Completion Bonus**: +1 Intelligence AND +6 max MP

## Core Abilities

**Psion's Concentration**

**Cost**: 400 XP

**Expedited for**: Mind

**Activation**: Free Reaction, 1 Vim

This ability may be used in place of a Reaction to maintain concentration on a spell. This ability is usable X times per Round, where X is the number of abilities purchased in the Path of the Psion divided by 3, rounded up.

**Improved Concentration**

**Prerequisite**: **Psion's Concentration**

**Cost**: 500 XP

**Expedited for**: Mind

**Activation**: Passive

Gain all of the following benefits:

* **Psion's Concentration** may be used an extra 3 times per Round
* The first and third use of **Psion's Concentration** each Round costs no Vim
* When you are attacked while concentrating and choose to continue concentrating, lose only 1 Vim per spell (instead of 3)

**Masterful Concentration**

**Prerequisite**: **Improved Concentration**

**Cost**: 600 XP

**Expedited for**: Mind

**Activation**: Free Reaction, 1 MP

Until the end of the Round, gain the buff *Masterful Concentration*, which provides all of the following benefits:

* Add your INT to all checks made to concentrate
* **Psion's Concentration** costs no Vim and is usable an extra 3 times
* When you are attacked while concentrating and choose to continue concentrating, you do not lose any Alerts

**Telekinesis**

**Cost**: 400 XP

**Expedited for**: Mind

**MP Cost**: [ 1 / 2 / 3 ]

**Casting DL**: [ 10 / 14 / 18 ]

**Activation**: 1 Action

**Range**: [ 12 / 30 / 60 ] meters

Choose an object within Range. You may move or manipulate it using [ 1 / 2 / 3 ] Free Actions per Round as if you were holding the object. When moving objects, use your INT as the Speed and as your Strength for the purpose of determining what you can lift or drag. Example usage includes: firing a gun, moving a box, or opening a chest. This spell lasts while maintained using [ 1 / 2 / 3 ] Reactions.

**Telepathy**

**Cost**: 400 XP

**Expedited for**: Mind

**MP Cost**: [ 1 / 2 / 3 ]

**Casting DL**: [ 10 / 14 / 18 ]

**Activation**: 1 Action

**Range**: [ 12 / 12 / 120 ] meters

While this spell is maintained using a Reaction, you can telepathically communicate to [ 1 / all / all ] creature(s) in Range. This enables you to transmit messages both verbal and non-verbal (such as emotions or images). This communication is one-way: the spell does not enable the targets to communicate back to you telepathically.

**Precognition**

**Cost**: 400 XP

**Expedited for**: Mind

**MP Cost**: [ 1 / 2 / 3 ]

**Casting DL**: [ 10 / 14 / 18 ]

**Activation**: 1 Action

**Range**: Personal

*You steal glimpses into the future.*

While this spell is maintained using [ 1 / 2 / 3 ] Reactions, gain [ 10 / 30 / 50 ] Accuracy on all attacks, apply [ 0 / 1 / 2 ] Alerts to all attacks against you, and gain [ +1 / +3 / +6 ] to all Wisdom checks made to judge future decisions.

**Postcognition**

**Cost**: 400 XP

**Expedited for**: Mind

**MP Cost**: [ 1 / 2 / 3 ]

**Casting DL**: [ 10 / 14 / 18 ]

**Activation**: 1 Action

**Range**: [ 1 / 12 / 60 ] meters

*You steal glimpses into the past.*

Choose an object, creature, or location within Range, then ask [ 1 / 2 / 3 ] yes or no questions about your subject's past. The answers become perceivable to you as [ abstract / vague / explicit ] memories. You may choose to project these memories for others nearby to see and hear. At the GM's discretion, these memories may provide additional information such as when [ relatively / approximately / exactly ] the memory occurred and other pertinent information that you may want to know. The memories continue to play and replay while this spell is maintained using a Reaction. While this spell is active, you may make Intelligence checks with a [ +1 / +2 / +4 ] bonus to recall more information about your subject at DLs set by the GM. The difficulty of these checks is affected by: specificity (more detail is more difficult), recency (more recent is easier), and memorability (more important or traumatic is easier). Failing a check blocks off your access to related memories.

**Astral Projection**

**Cost**: 400 XP

**Expedited for**: Mind

**MP Cost**: [ 1 / 3 / 8 ]

**Casting DL**: [ 20 / 17 / 13 ]

**Activation**: 3 Actions

**Range**: Special

You project an image of yourself to another location of your choosing. Your casting roll is cumulatively affected by the following modifiers:

* -2 if you have never been to this location
* -2 if you do not know exactly where in this location you are trying to reach
* -2 if your projection needs to be able to look like the real you (by default, your projection is monochrome, translucent, and flickering)
* -3 if your projection needs to be able to physically interact with the world (by default, your projection passes through the physical plane)

If this spell is failed, in addition to normal spell failure rules, you cannot attempt to cast **Astral Projection** again until the next Rest. While projecting yourself, you perceive and interact with the world as if you were at your projection's location instead of your own. All physical creatures and objects pass through your projection, but magical attacks may interrupt your concentration (though your projection is immune to all damage). This spell lasts while maintained using X Reactions, where X is based on the target location: (1) within 120 meters, (2) within half a mile, (3) within 10 miles, (4) within 100 miles, (5+) 10 times the Range per Reaction.

**Bilocated Projection**

**Prerequisite**: **Astral Projection**

**Cost**: 500 XP

**Expedited for**: Mind

**MP Cost**: [ 1 / 3 / 8 ]

**Casting DL**: [ 20 / 17 / 13 ]

**Activation**: 3 Actions

**Range**: Special

This spell functions as **Astral Projection**, but you may simultaneously control both your body and your projection. You perceive the world from both locations and your two forms can take actions independently. Your projection gains the same number of Actions per turn as your body, but both entities share your Reactions. Your projection gains Actions for its turn immediately when you cast this spell. Maintaining this spell costs a number of additional Reactions to maintain equal to your Actions per turn.

**Astral Materialization**

**Cost**: 400 XP

**Expedited for**: Mind

**MP Cost**: [ 1 / 2 / 3 ]

**Casting DL**: [ 11 / 15 / 20 ]

**Activation**: 1 Action

**Range**: 60 meters

You conjure a three-dimensional primitive object (such as a sphere, cube, or pyramid) from the aether, anywhere in Range that is not occupied by another object or creature. This primitive shape is a solid, monochrome entity made of materialized magic. The object can occupy up to [ 1 / 3 / 8 ] hexes and weighs as much as a hollow wooden shape of the same size, but can support any weight and provide Cover against any attack --- the object is indestructible, though it may move when hit or pushed. This object lasts while maintained using [ 3 / 2 / 1 ] Reaction(s).

**Empowered Trance**

**Cost**: 400 XP

**Expedited for**: Mind

**Activation**: 3 Actions

This ability is usable once per Rest. You meditate, hovering a few feet off the ground, encased in a telekinetic force field that repels all creatures and objects in a sphere around you (protecting your hex). While this spell is maintained using all of your Actions and 6 Reactions, you reflect all attacks dealt to you and regain 1 MP per turn. While maintaining this spell, you cannot use **Masterful Concentration**.

**Mind's Eye**

**Cost**: 400 XP

**Expedited for**: Mind

**MP Cost**: [ 1 / 2 / 3 ]

**Casting DL**: [ 11 / 15 / 20 ]

**Activation**: 1 Action

**Range**: [ 12 / 60 / 300 ] meters

Choose a target creature within Range. While this spell is maintained using a Reaction and the target stays within Range, you perceive the world through their senses in addition to your own. Now and at the start of each of your turns, the target may attempt an Intelligence, Wisdom, or Spirit check versus your Spellpower. On success, they detect that someone is reading their mind and gain the stacking buff *Leery to Psionics*: [ +3 / +2 / +1 ] to checks made to detect or resist psionic influence. If their result meets or exceeds your Spellpower + INT this spell breaks.

**Read Mind**

**Prerequisite**: **Mind's Eye**

**Cost**: 500 XP

**Expedited for**: Mind

**MP Cost**: [ 2 / 3 / 4 ]

**Casting DL**: [ 12 / 16 / 22 ]

**Activation**: 1 Action

**Range**: [ 3 / 12 / 60 ] meters

Choose a target creature within Range. While this spell is maintained using a Reaction and the target stays within Range, you can perceive their thoughts as if they were your own. Now and at the start of each of your turns, the target may attempt an Intelligence, Wisdom, or Spirit check versus your Spellpower. On success, they detect that someone is reading their mind and gain the stacking buff *Leery to Psionics*: [ +3 / +2 / +1 ] to checks made to detect or resist psionic influence. If their result meets or exceeds your Spellpower + INT this spell breaks.

**Consume Mind**

**Prerequisite**: **Read Mind**

**Cost**: 600 XP

**Expedited for**: Mind

**MP Cost**: [ 3 / 5 / 7 ]

**Casting DL**: [ 13 / 17 / 24 ]

**Activation**: 2 Actions

**Range**: [ 6 / 18 / 60 ] meters

Choose a target creature within Range. While this spell is maintained using [ 5 / 4 / 3 ] Reaction(s) and the target stays within Range, you consume their mind. Now and at the start of each of your turns, the target may attempt an Intelligence, Wisdom, or Spirit check versus your Spellpower. On success, this spell breaks. On failure, they take [ 1 / 2 / 3 ] Intelligence damage and lose [ 1 / 3 / 5 ] MP; you gain as much MP as the amount they lost. If this spell was twice-cast, it cannot be willfully dismissed: the spell breaks only when the target successfully resists, moves out of Range, or dies.

**Subjugate Mind**

**Prerequisite**: **Consume Mind**

**Cost**: 700 XP

**Expedited for**: Mind

**MP Cost**: [ 4 / 6 / 8 ]

**Casting DL**: [ 14 / 20 / 25 ]

**Activation**: 2 Actions

**Range**: [ 30 / 60 / 300 ] meters

Choose a target creature within Range. Your Spellpower is modified by the difference between your Level minus the target's Level. While this spell is maintained using [ 5 / 4 / 3 ] Reaction(s) and the target stays within Range, you control their mind. Now and at the start of each of your turns, the target may attempt an Intelligence, Wisdom, or Spirit check versus your Spellpower. On success, this spell breaks. On failure, they gain the stacking buff *Leery to Psionics*: [ +3 / +2 / +1 ] to checks made to detect or resist psionic influence. While this spell lasts, you control them entirely: you can perceive the world through their senses, perceive their thoughts as your own, and choose their Actions and Reactions on their turn.