The Genasi

Subraces
Ability Score Increase
Your Dexterity score increases by 1.

Unending Breath
You can hold your breath indefinitely while you’re not incapacitated.

Mingle with the Wind
You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.

**Earth Genasi**
Ability Score Increase
Your Strength score increases by 1.

Earth Walk
You can move across difficult terrain made of earth or stone without expending extra movement.

Merge with Stone
You can cast the pass without trace spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.

**Fire Genasi**
Ability Score Increase
Your Intelligence score increases by 1.

Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Elemental Plane of Fire make your darkvision unusual: everything you see in darkness is in a shade of red.

Fire Resistance
You have resistance to fire damage.

Reach to the Blaze
You know the produce flame cantrip. Once you reach 3rd level, you can cast the burning hands spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

**Water Genasi**
Ability Score Increase
Your Wisdom score increases by 1.

Acid Resistance
You have resistance to acid damage.

Amphibious
You can breathe air and water.

Swim
You have a swimming speed of 30 feet.

Call to the Wave
You know the shape water cantrip. When you reach 3rd level, you can cast the create or destroy water spell as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

Abilities
Genasi Constitution score increases by 2.

Physical Appearance and Traits

- Air genasi typically have light blue skin, hair, and eyes. A faint but constant breeze accompanies them, tousling the hair and stirring the clothing. Some air genasi speak with breathy voices, marked by a faint echo. A few display odd patterns in their flesh or grow crystals from their scalps. As changeable as the weather, their moods shift from calm to wild and violent with little warning, but these storms rarely last long.

-Elemental earth manifests differently from one individual to the next. Some earth genasi always have bits of dust falling from their bodies and mud clinging to their clothes, never getting clean no matter how often they bathe. Others are as shiny and polished as gemstones, with skin tones of deep brown or black, eyes sparkling like agates. Earth genasi can also have smooth metallic flesh, dull iron skin spotted with rust, a pebbled and rough hide, or even a coating of tiny embedded crystals. The most arresting have fissures in their flesh, from which faint light shines. They tend to avoid rash decisions, pausing long enough to consider their options before taking action.

- Nearly all fire genasi are feverishly hot as if burning inside, an impression reinforced by flaming red, coal- black, or ash-gray skin tones. The more human-looking have fiery red hair that writhes under extreme emotion, while more exotic specimens sport actual flames dancing on their heads. Fire genasi voices might sound like crackling flames, and their eyes flare when angered. Some are accompanied by the faint scent of brimstone. They tend toward impatience and making snap judgments. Rather than hide their distinctive appearance, they exult in it.

- Most water genasi look as if they just finished bathing, with beads of moisture collecting on their skin and hair. They smell of fresh rain and clean water. Blue or green skin is common, and most have somewhat overly large eyes, blue-black in color. A water genasi’s hair might float freely, swaying and waving as if underwater. Some have voices with undertones reminiscent of whale song or trickling streams. They wander freely and take pride in their independence, though others might consider you selfish.

- Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.

**Size**
Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium. (5ft-6ft)

**Speed**
Your base walking speed is 30 feet.

Languages
*[!] Genasi can speak, read, and write Common and Primordial. [!]*

Lore
“The elements personified, the Genasi are not nature’s guardians, but their keepers” - Anero Kallus, Friend of the Genasi

The lands of Astroth are often mysterious, with great changes sweeping across the earth as time flows by. The world struggles to remain in harmony, both fundamentally and in the mundane sense, but one thing remains a constant, since before man walked the earth. Genasi, the ancient ones. So old that their history is long forgotten, what’s left of the Genasi are a scattered race of nomadic elements, following the primary four, Earth, Wind, Fire, and Water.

The oldest recorded city, and the last recorded city of the Genasi, was Talgin. It was said that this last bastion of nature’s keepers was filled with knowledge and history, and it’s ruins remain to this day unknown and unfound, with no knowledge, even of it’s vague location, known to the world. This last Genasi stronghold met its match thousands of years ago, and remains the last piece of knowledge and history that the Genasi hold dear to them in the current age. Talgin’s destruction is a mystery to most races, with many different stories being brought about to give some solidarity to the story. Some believe humanity united to destroy the ancient ones and give birth to a new era proper, and some believe that elves found their usage and belief of magic heretical, as they were even older than the “First Elves”, and some believed an even higher affinity for magic. There’s even the belief that the city was wiped out so it’s inhabitants can be turned into elemental metals. Nonetheless, the civilization’s last bastion was destroyed and their culture ripped to pieces. Thus, some could argue there’s a little bit of Genasi within every culture, but often there’s no evidence to conclude this.

Due to circumstance, the Genasi have been forced into a nomadic culture. Groups of Fire and Wind Genasi, or Water and Earth Genasi, split apart and grouped together regardless of the element to survive. They are often finding themselves keepers of magic and knowledge as they attempt to piece back together their race’s ancient history. It is for this reason that they visit cities and towns all across the world, looking for ruins and artifacts that might restore even the slightest bit of history to their once glorious race.

Often, their search led them to cursed or forbidden lands, and brought great peril upon the places they visited next, and were often barred from entering. Over time, their nomadic civilization has developed an understanding of magic worship of their own, greatly attuned to nature in the sense of the four elements and not as the Great Spirit. These views can often be seen as heretical, and adding to the story of First Elves destroying Talgin, the two do not often get along. However, any mages that can get past this find Genasi great curators of magic and history, and often incredibly open to discussion.