San Jacinto

## System Description

The Phirraevil system was cataloged by the MakeMake Co-operative in a joint venture with Planeox Foods in order to find systems with planets capable of hosting large scale agricultural endeavors. At first, the plan was to simple create sealed dome "plantations" on the rocky lifeless worlds nearest the star, since they were tectonically inactive and relatively stable.

However, the discovery of vast jungles and very little in the way of competing fauna on the 4th planet made it ideal, and both companies quickly began work settling.

The two outer planets are inhabited, but only for research and defense. The outer most planet being exclusively a military base and check point that all ships must stop at before going further into the system.

## System History

### Planetary History

When the News Suns region was explored, San Jacinto was originally a joint venture between two agri-corps. Trying to avoid being in competition with each other, Planeox Foods and The MakeMake Co-operative agreed to work in conjunction. As a result, they were able to establish a monopoly on agriculture in the region. All the major operations were dependent on the foods produced on the plantations of San Jacinto.

These plantations were successful through a combination of low-paid, almost slave wage laborers, and use of Agri-bots. Where the bots were unable to work because of the terrain, humans were used. Because the overhead for production was so low, the corporations were able to build two state of the art space ports that would eventually grow into Cadun and Teebury City.

When the Uprisings began, it took the form of workers escaping their camps for the jungles. The planet had become dotted with abandoned plantations and many small settlements formed. Mercenaries would be hired every so often for "retrieval" missions which would involve capturing escaped workers and bringing them back to the camps.

When the Uprising began in 2510, it caught San Jacinto during a point where relations between Planeox and MakeMake were strained to a breaking point. Conflicts over rights in other systems had finally spilled into a proxy war. Agents from the MakeMake Co-operative had begun arming escapees from Planeox. When Planeox's retrieval teams began running into armed resistance, they turned to Whitestar Inc for help from their black ops division to make the problem go away. In what would be called the 10 Day Massacre, Whitestar killed over 500 escaped workers.

Open war broke out with MakeMake opening siding with the rebels. This fighting caused food shortages in other parts of the New Suns region, making situations worse for many. To alleviate this problem, many of the corporations dependent on San Jacinto funded Whitestar to fully commit to the fighting.

In 2523, the MakeMake Co-operative had been all but broken and reduced to just their facilities on San Jacinto. DCMS trained rebels led by 'Ronin' would land on the planet and wage a 14 month long campaign against the Whitestar forces, driving them out on 2525.

San Jacinto is one of the few systems with a working HPG-A, major spaceport facilities, and a factory that can produce Urbanmechs. Before cutting ties with the IS, it had a small SLDF outpost. It has many descendants of DCMS Ronin that decided to stay after the fighting.

### Planetary Rulers

Once ruled by corporate overseers, San Jacinto is now governed by an elected Administrator. This position rules for a period of 10 years and has authority over the entirety of the system. Currently that responsibility falls on the shoulders of Oshin Madarame, a popular young woman who's family came from the ronin that came to fight during the Uprising that liberated the system.

### Military Deployment

In addition to the NSRAF, the system is protected by the San Jacinto People's Guard, a volunteer force that is at regiment strength compromised of the NSR variant of Urbanmech.

### Geography

San Jacinto is covered in low mountains and hills. The only exception to this is the Amisra Plateau in the northern region near the pole, and the Great Obabika Canyon that intersects with it, stretching for hundreds of kilometers towards the equator.

The Amisra Plateau is a mountainous region that stays quiet cold year round, with the snow pack and glaciers never fully melting. Science teams theorize that this is where most of the surface water that flows into the Obabika Canyon originates from. Small observatories have been established there and it is there that the old Class A HPG can be found.

The Obabika Canyon was possibly created by a during an ice age on San Jacinto with a mega glacier carving this 40 km wide canyon. It is here that the most fertile land can be found among the glacial rivers that flow through it's jungles. The canyon's length spans almost 1400 km from the Amisra Plateau towards the equatorial plains.

### Planetary Locations

San Jacinto is dotted with many small plantations and villages connected by cutout roads. Most travel is done by VTOL since weather on San Jacinto is usually mild, barring the occasional rain storm. Aside from these villages and plantations, the two major locations on San Jacinto are Teebury and Cadun.

Teebury was once the headquarters of the Planeox Corporation. It's located on the southern end of the Okabika Canyon near the only large body of water on the planet, the Otero Sea. It marks the end of the planets only mega-highway and has a third of the population. It is a modern city with a functional spaceport capable of handling vast amounts of trade.

On the northern end of the mega-highway lies the capital, Cadun. It rests where the canyon meets the foothills of the Amisra Plateau and the roads that lead up to it. It also has state of the art space port facilities, as well as a third of the populace. It also has the advantage of having the one of the few battlemech factories in the NSR. The Stadtkoloss Factorum is the only facility that is capable of producing the Urbanmech and it's variants. It produces them year-round for various planetary militias and for NSR stockpiles.

### Industrial Centers

Valenzuela Plantation is a worker owned coorporation that lies halfway between Cadun and Teebury. It alone produces more that enough food for the planet and most gets exported to the rest of the NSR with the profits being shared among the workers.

Pont-Ciel is a trading port near Valenzuela and the site of one of the last battles on San Jacinto. It was on this river delta that workers and runaway slaves led by DCMS ronin charged and broke the remaining Whitestar mercenary stronghold in a surprise attack, ending the war for the planet. Here, farmers and traders from the local villages come and exchange goods with merchants from the Draconis Combine descended merchants, who then trade them with the rest of the NSR.

### Local Flora

The Galax Asarifolia is a common, giant plant and can be found virtually anywhere. It blooms once a year, for 1 week. It has small, circular leaves, which are usually yellow-green. It also grows decent sized flowers, which can be light orange, dark gold and dark blue.

These plants grow in large groups, but it's fairly simple to control and maintain their growth. They can be used as a hallucinogen. As a defense mechanism the Galax Asarifolia grows small thorns. They rely on water currents to carry their seeds away to reproduce. Once pollinated, they grow fairly large, delicious nuts.