Evin, Isle of

Eternal Lands of Spring, Home to the God Mother, Legendary Land of Afterdeath

**Pronunciation**: ay-VEEN, more commonly as EH-vin

**Capital**:  Unknown, if any

**Ruler**: Unknown, presumably Sythlia

**Languages Spoken**:  Unknown, none

**Primary Races**: No known living races

## Location

West of Tunbria and south of Wyth Tyr'il lies the Isle of Evin, home to The First Mother Sythlia and according to legend, the souls of the dead.

## History

Soon after The Great Consort was killed by the Iron Blade, Sythlia found herself no longer able to coexist in a land with Death.  Instead, she sequestered herself away (though some say banished) to this island of eternal life though no living mortal has ever set foot on the shores or flew above its lands.

## Travel

Teleportation to or the scrying of the island has nearly always met with failure. In most instances, the caster can expect disappointing results from absolutely nothing to exceedingly vague visions of grass or sand.

On rare occasions, however, casters have found themselves teleported to other planes, or worse, to the vacuum of space.  In many other attempts, scrying has been attempted.  In one notable instance, the gazer immediately died albeit with a look of wonder on their face.

Equally mysterious but much more common are the daring attempts by those brave enough to attempt broaching its shoreline.  Whether by sea, air, or foot, no living creature may pass beyond the laps of water on its shores.  A simple and rather unfortunate test of this is to watch any avian creature fly into its reaches only to fade into a cloud of dust.

Magical or psychic means of retrieving items (pebbles, etc.) on the island also similarly fail.

**System:**  % upon teleport or scrying or other effects:  1-98, no effect; 99-00 catastrophic failure

#### Oracles (optional)

Some oracles with the Curse of Clouded Vision claim they lost their sight after a bold attempt to touch the shores of the Isle.  Instead of death, they claim they were granted audience with none other than Sythlia herself and it is she who speaks to them.

## Residents

There is no denying something or someone powerful resides on the island.  When viewed at night, faint lights can be seen moving deep in the interior of the jungles.  Whether these are wisps or motes of light from otherworldly beings, no one can say.

Aside from the infrequent appearance of oritel flowers near the shoreline–the rumored evidence of Sythlia’s recet passage—skeptics insist there is no evidence of the God Mother’s residence on the island.

The dead, however, claim something different.

#### The Afterdeath

The most persuading proponents of Sythlia’s existence are not the living, but those who have died and been resurrected.  Fully 50% of those who have come back tell a tale of being a single blade of grass in an infinite and lush field with rolling hills.  Immediately prior to their revival, the recall viewing the grass as the many of those who have passed before and each exist as something much larger than themselves.  Indeed, many have claimed a welcoming of unity with *someone*, something which replaced a need for individuality.

Others have envisioned themselves as drops of water or grains of sand who, in their memories as living individuals, learned to feel apart from that *someone* upon returning to life.

**Note:**  GMs and DMs are more than welcome to put their own spin on the afterlife, or if adventures continue on the Isle of Evin after mortal life has given the slip.

## Lore

Whether in the Khaldra’khal Bazaar, the trade markets of Pundesh, or the Four Corners of Cultrek City, there have always been merchants who claim to be in possession of some artifact from the Isle of Evindale.

Only twice in known history has there been actual suspicion of the true nature of some items.

#### The Perpetual Oritel

Oritel flowers, when found, never last more than 36 hours before rotting hastily and turning to dust.  One oritel flower in the possession of the Serilean Cabal of Amsträd has lasted more than 120 years.  it was turned over to Drisel of the Horizon who heard of a ship’s cabin boy who touched upon shore and took it with no ill effects.

#### Blade of Evin

Not a weapon, but a single blade of grass claimed to be have been plucked from the shore of the Isle that carries with it miraculous powers of healing.  Any pure water poured over the Blade and drunk immediately thereafter may act as *Restoration, Regeneration, Heal*, or even *True Resurrection/Raise Dead (5e)* if poured on the lips of the dead.

The *Blade* is currently in the possession of the Office of the High Presbyter of Sythlia in Avar, Ivari.

## The Nine Dead Lands of Sythlia

Around the Isle of Evin can be found 8 smaller islands, as a collective these (along with the Isle itself) are sometimes referred to as "The Nine Dead Lands of Sythlia"

Seven of these can be found off the west coast of the Isle of Evin and one off the South.

These islands are named after the elemental plains and are said to be a gateway to each, they are:

* Ryir - Water
* Lithir - Sun
* Othiri - Moon
* Kauni'ir - Fire
* Skyrir - Air
* Nor'gil - Earth
* Fahn'gil - Void
* Vauri'gil - Spirit

Ships can come close to these nine islands but once the keel touches the reef surrounding the islands, everything on the ship dies and the ship itself is claimed by the sea.

Some thought the ability to fly would be a way past this obstacle until birds were witnessed falling dead from the sky and dissappearing out of existence, no matter their altitude.

These islands are protected and none alive are able to set foot upon them.

## Notable Landmarks

Upon the Isle of Evin some landmarks can be seen by those willing to risk getting close enough while also equipped with a powerful spyglass.

These are:

* The Ruins of Bath Hadrain
* Fayer's Plains
* Founder's Falls
* Mines of Evindir
* Rej's Willow
* Circle of Glass