Bald Bull 1

## Fighter Data

* **Guaranteed Stars**: 2nd unstunned punch, every 2nd punch after.
* **Lucky Stars**: 50% chance.
* **Star Punch Dodging**: 2nd Star Punch, then 3rd Star Punch once reset.
* **Special Move(s)**: *Bull Charge* (2:00 & 2:30 RD1, 1:30 & 2:30 RD2, 1:10 & 2:30 RD3) - Bull retreats to the back of the ring, pauses while crouching, then charges forward to deliver a knockdown blow. Can be countered in the gut to send Bull down immediately.
* **Refills Of Note:** Phase 3 - Low Fill Possible on 3 or 5 count only.
* **KO Conditions**: N/A - Cannot KO Bald Bull 1.
* **Win By Decision**: N/A - Cannot win by decision.

## Fighter Behavior

Bald Bull 1 has four types of attacks, 3 of which may be seen in a speedrun; Rolling Jabs, Right Hooks, and Right Uppercuts. He also has a Bull Charge but this only happens at 2:00 and 2:30 of Round 1 which is well after the expected TKO times for these strats.

Phase 1 is the same no matter the strategy being used and will result in a Knockdown at 0:17 with 1 star in your possession.

Phase 2 is where strategies differ, and the three strategies presented here can be mixed and matched as per the runner's preference. (Go full Normal, Normal Plus McHazard, Normal Plus Advanced, or All Three).

Phase 3 is handled based upon how many stars in your possession and the fill that Bald Bull 1 gets. It does not matter how one got to Phase 3. If Bull rises on a 3 or a 5 count, there is a 50% chance that he will have a small fill (72 HP) as opposed to a big fill (80 HP). He will have a big fill if rising on any other count.

## Single Segment

### **Phase 1**:

* Buffer 2 face punches.
* Buffer a star punch.
* Buffer a face punch.
* Buffer a star punch.
* Buffer a face punch.
* Buffer a star punch.
* Buffer a face punch; let go of up as the face punch is going off.
* Delay a face punch as his guard drops.

### **Phase 2**:

#### **Normal Strategy**

* Buffer a face punch (let go of up as the face punch is going off); check to see if you get a star. (50% chance).
* Delay a face punch; hold Up+Punch as it hits Bald Bull.
	+ ***Lucky Star***
		- Buffer a star punch.
		- Face punch to interrupt his next punch and get a star.
		- Buffer a star punch.
		- Delay a face punch to get a star (note: punch needs to be thrown before the 0:30 mark on the clock).
		- Look for whether he throws a hook or delays (rolling jabs).
			* Hook
				+ Dodge and throw a star punch.
				+ Dodge the next uppercut.
				+ Buffer 2 face punches, delay the 3rd to get a star.
				+ Dodge the next punch and buffer 3 face punches.
			* Rolling Jabs
				+ Delay, throw a star punch, buffer 2 face punches.
				+ Dodge the next punch and buffer 2 face punches, delay the 3rd.
	+ ***No Lucky Star***
		- Delay a face punch; hold Up+Punch as it hits Bad Bull.
		- Delay a face punch; hold Up+Punch as it hits Bad Bull.
		- Dodge the next punch and throw a star punch.
		- Throw a face punch to interrupt his next punch and get a star.
		- Buffer a star punch, watch his head to see if it bobs while the star punch lands. (If his head bobs, it will be the Hook/Uppercut Pattern, if not, it will be the Rolling Jabs Pattern).
			* Hook
				+ Dodge the next uppercut.
				+ Buffer 4 face punches, delay the 5th to get a star.
				+ Dodge his next punch and buffer 3 face punches.
			* Rolling Jabs
				+ Delay a star punch.
				+ Buffer a face punch.

#### **McHazard Strategy**

* Buffer a face punch (let go of up as the face punch is going off); check to see if you get a star. (50% chance).
* Delay a face punch; hold Up+Punch as it hits Bald Bull.
	+ ***Lucky Star***
		- Continue as in the Normal or Advanced Strategy.
	+ ***No Lucky Star***
		- Delay a face punch; hold Up+Punch as it hits Bad Bull; check to see if you get a star. (50% chance).
		- If no lucky star on the third punch, continue as in the Normal Strategy, else continue as below.
		- Stop after getting the star on the third punch.
		- Dodge Bull's Hook and throw a star punch.
		- Throw a face punch to interrupt his next punch and get a star.
		- Buffer a star punch, watch his head to see if it bobs while the star punch lands. (If his head bobs, it will be the Hook/Uppercut Pattern, if not, it will be the Rolling Jabs Pattern).
			* Hook
				+ Dodge Bull's uppercut and counter with two face punches and a delayed 3rd punch to get a star.
				+ If Bull throws another uppercut, dodge the uppercut and punch him down, else dodge his hook and throw a star punch.
			* Rolling Jabs
				+ Delay, throw a star punch, buffer 2 face punches.

#### **Advanced Strategy**

* Buffer a face punch (let go of up as the face punch is going off); check to see if you get a star. (50% chance).
* Delay a face punch; let go of up as the face punch is going off.
	+ ***Lucky Star***
		- Delay a star punch to intercept Bull's hook. (When the sound of receiving the guaranteed star on the second punch finishes playing, that's the cue to throw the star punch).
		- Throw a max-damage uppercut. (Let go of up when Bull pulls his gloves up).
		- Buffer a misdirected right gut-punch.
		- As Bull's guard drops, throw a face punch. (Release up as punch is going off).
		- Check to see if Bull is throwing a hook or rolling jabs.
			* Hook
				+ Dodge Bull's hook and counter with a star punch.
				+ Dodge Bull's uppercut and punch him down.
			* Rolling Jabs
				+ Delay, throw a star punch, buffer 2 face punches and a star punch.
	+ ***No Lucky Star***
		- Guard manip Bull's guard up and throw a right gut punch. Check to see if you get a lucky star. (50% chance).
		- If lucky star, follow the McHazard Strategy regarding a 3rd punch lucky star. If no lucky star, continue below.
		- Guard manip Bull's guard up and throw a left gut punch.
		- Dodge the next punch and throw a star punch.
		- Throw a face punch to interrupt his next punch and get a star.
		- Buffer a star punch, watch his head to see if it bobs while the star punch lands. (If his head bobs, it will be the Hook/Uppercut Pattern, if not, it will be the Rolling Jabs Pattern).
			* Hook
				+ Dodge the next uppercut.
				+ Buffer 5 face punches, delay the 6th to get a star.
				+ Dodge his next punch and punch him down.
			* Rolling Jabs
				+ Delay a star punch.
				+ Buffer two face punches.

### **Phase 3**:

#### **1 Star**

* Buffer a slow right dodge, slow right dodge, quick left dodge into a star punch.
* Dodge his next hook, buffer 2 face punches, delay a 3rd punch to get a star.
* Delay a bit to see if he throws a hook; if not it's rolling jabs.
	+ Hook
		- Dodge the hook and throw a star punch.
		- Dodge his uppercut and punch him down.
	+ Rolling Jabs
		- **small fill** - Delay a star punch, buffer 1 face punch, buffer a left gut punch to cancel the next jab, buffer a star punch.
		- **big fill** - Delay a star punch, buffer 2 face punches, buffer a star punch.

#### **2 Stars (Standard)**

* Buffer a slow right dodge, slow right dodge, quick left dodge into a face punch. (Check Bull's fill as you quick left dodge).
	+ Small Fill **-** After the face punch lands, delay and throw another face punch to get a star.
	+ Big Fill - After the face punch lands, buffer a 2nd face punch, delay and throw a third face punch to get a star.
* Dodge his next hook and buffer two star punches while holding up. (Check for a head bob on the second star punch to see if rolling jabs or an uppercut are coming).
	+ Uppercut:
		- Dodge the uppercut and throw two face punches (big fill) or one face punch (low fill).
		- Buffer a slow right dodge into a quick left dodge. (While quick-dodging left, check to see if Bull is throwing a second uppercut).
		- If a 2nd uppercut is coming, buffer a star punch as Mac returns to center.
		- Otherwise, dodge his upcoming hook and counter with a star punch.
	+ Rolling Jabs
		- **Small Fill -** Delay a star punch.
		- **Big Fill -** Delay a star punch, buffer a face punch.

#### **2 Stars (Lucky Stars and Rolling Jabs started Phase 2 "God Pattern")**

* Buffer a star punch without holding up. (Check Bull's fill as the star punch lands).
	+ Small Fill:
		- After the star punch lands, dodge his hook and throw one face punch. Delay and throw another face punch to get a star.
		- Dodge his next hook and buffer a star punch. (*If Bull is in his uppercut pattern, he'll immediately throw another hook, else he'll pause for rolling jabs*).
			* Uppercut:
				+ Dodge his hook and buffer a star punch.
			* Rolling Jabs
				+ Delay a star punch.
	+ Big Fill:
		- After the star punch lands, dodge his hook and throw two face punches. Delay and throw a third face punch to get a star.
		- Dodge his next hook and buffer a star punch. (*If Bull is in his uppercut pattern, he'll immediately throw another hook, else he'll pause for rolling jabs*).
			* Uppercut:
				+ Dodge his hook and buffer a star punch.
				+ Dodge his following uppercut and buffer face punches until Bull 1 goes down.
			* Rolling Jabs:
				+ Delay a star punch, then buffer a face punch to send him down.

#### **3 Stars**

* Buffer a quick right dodge into a star punch.
* Dodge his next punch and throw a star punch.
* Delay a bit to see if he throws a hook; if not it's rolling jabs.
	+ Hook
		- Dodge his hook and throw a star punch.
		- Dodge his uppercut and punch him down.
	+ Rolling Jabs
		- **Small Fill** - Delay a star punch, buffer 2 face punches, delay a face punch to counter his hook.
			* ***Small Fill Alternative*** - Delay a star punch, buffer a face punch, buffer a gut punch to cancel his final rolling jab, buffer a star punch. (*Note: This alternative strat is slightly safer to execute as it is almost entirely buffered, but it is a few frames slower than the regular Small Fill strat*).
		- **Big Fill** - Delay a star punch, buffer 2 face punches, buffer a star punch.

## Videos

**Normal Strategy:**

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**McHazard and Advanced Strategy:**

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## Individual Level

**55-57 Second IL Strategy**

The final time you get following this strategy will depend on the tightness of your execution throughout the fight. The main difficulty, execution wise, is the face punch after the second star punch in Phase 2. It is a 2-frame window which requires precise timing. The final punch of the fight also requires a frame perfect star punch (unless the RNG causes Bull to throw just one uppercut in which case the window to land the star punch increases dramatically). This strategy depends on Bull 1 NOT giving Rolling Jabs in Phase 3 as Bull 1's star counter will not be in the correct spot to prevent him from dodging the second star punch.

### **Phase 1**:

* Same as Standard Single Segment Phase 1.

### **Phase 2**:

* Buffer a face punch (let go of up as the face punch is going off); check to see if you get a star. (50% chance. Attempt dead if no star).
* Delay a face punch; hold Up+Punch as it hits Bald Bull.
* Buffer a star punch while continuing to hold up.
* Dodge Bull's hook and throw a star punch while holding up. (Release up after the punch lands).
* When Little Mac's feet return to the canvas, immediately throw a Face Punch. (2-frame window).
* Delay a 2nd Face Punch to intercept Bull's hook and get a star. (50% chance. Attempt dead if no star).
* Buffer a left slow dodge into a right slow dodge into a star punch into Bull's Rolling Jabs. (25% Rolling Jabs. Attempt dead otherwise).
* Buffer two face jabs to earn a third star and send Bull down at 40 seconds with 3 stars.

### **Phase 3**:

Bald Bull 1 must get up on a 3 or 5 count and give you the low fill (50% chance on 3 or 5 count) otherwise the attempt fails.

* Buffer a Quick Left Dodge into a Star Punch.
* Intercept Bull's next punch with a Face Punch to earn a star.
* Dodge Bull's hook and buffer 2 Star Punches. (If Bull dodges the 2nd Star Punch, he's doing rolling jabs (25%) and the attempts fails).
* Dodge Bull's uppercut and land a Star Punch to end the fight.

## Referenced Techniques

Buffered Inputs

Max Damage Uppercut

Misdirected Gut Punch

## Navigation

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