recursal/Fanatic-Fandom huggingface dataset:
Ashley

Ashley is an antagonist in Five Nights at Wario's 3: Custom Room Edition.

## Appearance

She has an identical appearance to the original character, however her eyes are plain white, and she has a wider smile.

## Mechanics

Ashley is activated in 5 rooms.

* If the player hides in Playroom 2, she starts in the Pantry, enters Indoor Pool, Attic, and then to your room. Use the Audio in the Game Room to make her leave. If she enters your room, you can't do anything about it.
* If the player hides in Garage, she starts in Playroom 2, enters Study, Bathroom 2 and Storage. If she happens to enter your room, you will be instant killed. Use the Car alarm when she is in Storage to stop her.
* If the player hides in Kitchen 2, she starts in Bathroom 3, enters Attic, Indoor Pool and Pantry before entering your room. Only the Microwave beeps can make her leave. She takes awhile to spot you.
* If the player hides in Game Room, she starts in Living Room 4, enters Study, then can be seen behind you in the TV reflection. Play the Racing game to get rid of her.
* If the player hides in Cellar 2, she starts in the Indoor Pool, enters Pantry, goes to Garage, then to your right window. Close the door on her.

## Trivia

* She uses her design from the older version of the original Five Nights at Wario's 3, due to possible complications with editing.
* Some of her poses are using a model made by jeb\_yoshi.
Pantry

Pantry is a location in Five Nights at Wario's 3: Custom Room Edition.

## Appearance

The Pantry has tan cabinets and shelves stored with food and other items, such as wicker baskets. It is a tight enclosed area.

## Mechanics

When the player hides here, they can either shut the power off, or turn it on. This has advantages and disadvantages.

* Turning off the power makes Wario leave if he is in the Garage. However, turning off the power disables all cameras, leaving only audio intact. The power being off will also activate Waluigi.
* Turning the power back on makes Waluigi leave and turns on all cameras, but makes Wario become active.
* Wario’s route is CAMs 6, 8, and 7 (Bathroom 2, Storage, and Garage).
* Waluigi’s route is CAMs 1 and 2 (Attic and Indoor Pool)
Yoshi

Yoshi is an antagonist in Five Nights at Wario's 3: Custom Room Edition.

## Appearance

He has the appearance of the original character, however, he is covered in blood and has rips in his legs. He also has rips in the back of his head.

## Mechanics

Yoshi is an active antagonist in 5 rooms.

* If the player hides in the Attic, he starts in Bathroom 2, heads to Study, Game Room, and then with the player. Use his audio in the Bathroom 2 to stop him. His attack time can be paused when using the Pull Cord.

* If the player hides in Kitchen 2, he starts in Living Room 4, goes to Study, Game Room, and Pantry before entering your room. He can only be scared off if the Microwave beeps. He takes awhile to spot you.

* if the player hides in living room 4, he starts in indoor pool, attic, study then your room. pull your hands up until hes gone.
* If the player hides in Bathroom 3, he starts in Kitchen 2, enters Pantry, goes to Indoor Pool, the Attic and then your room. Flush the toilet to scare him off.
* If the player hides in Cellar 2, he is trapped behind a locked door behind the player. If an alarm goes off, the player must open the camera and close the door in Cam 13 to prevent Yoshi from coming out. Should he come out, the player is instant killed.

## Trivia

* This model of Yoshi is called Zombie Yoshi in BrawlBox.
* He was originally active in Indoor Pool before being replaced by Wario.
Indoor Pool

Indoor Pool is a location in Five Nights at Wario's 3: Custom Room Edition.

## Appearance

It is a large pool area illuminated with lights. It is decorated with plants.

## Mechanics

The player can dive into the pool in order to avoid danger. While under the pool, the player must be careful of their Breath Meter. If it hits 0, they drown and die.

Luigi can appear in the pool, watch your camera to make him leave. If the player dives while Luigi is active, he will kill them instantly.

* **Wario**’s route is CAMs 10, 5, 4, and 1 (Living Room 4, Study, Game Room, and Attic)

## Trivia

* Yoshi was originally going to be active here, until being replaced by Wario.
Single Room Mode

Single Room Mode is a selectable game mode in FNaW 3: Custom Room Edition. It is the only mode playable in the Demo versions.

## Gameplay

Single Room Mode is based off of Custom Night, allowing the player to customize the AI of each character in the game, as well as certain mechanics.

The player is then able to select any 15 of the rooms to play through. If the Difficulty Slider is turned on, hovering over the rooms will show how difficult that room is.

Single Room Mode is meant for fun and practice, therefore completing a room in Single Room Mode does not reward the player with Dollars.

## Trivia

* The Room Select menu is very reminiscent of the Custom Night in the original FNaW 3.
Study

Study is a location in Five Nights at Wario's 3: Custom Room Edition.

## Appearance

It is a small room with an area for studying. It has shelves filled with books, and a small window to the left.

## Mechanics

The player gains access to a Lock mechanism for Bathroom 2. If Waluigi is there, lock the door to prevent him from entering. The lock has a meter that slowly charges if not used. If it hits 0, the lock becomes disabled.

Mario will periodically run into the room, providing an audio and visual cue. Look to the opposite side of the room to avoid being killed. Do not use your cameras until he leaves.

* **Waluigi**’s route is CAMs 7, 8, and 6 (Garage, Storage, and Bathroom 2)
Attic

The Attic is a location in Five Nights at Wario's 3: Custom Room Edition.

## Appearance

The Attic appears to be a simple room with one window in the middle. Some sort of supplies can be seen next to the staircase.

## Mechanics

When in this room, the player can use Audio Cues in either the Bathroom 2 or Garage, however they can only be used if someone is in the Attic with them. If a character is in the room where the Audio is, it also can't be used. The player must use the correct audio cue for each character.

* **Yoshi**’s route is CAMs 6, 5, and 4 (Bathroom 2, Study, and Game Room)

* **Mario**’s route is CAMs 7, 3, and 2 (Garage, Pantry, and Indoor Pool)

The player also has access to a Pull Cord that illuminates the room. This has advantages and disadvantages:

* Can pause character's attack speed if used on them.
* Burns out if on for too long.
* Can't be used if camera is up.
DK

## DK (Donkey Kong)

DK (Donkey Kong) is an antagonist in Five Nights at Wario's 3: Custom Room Edition.

## Appearance

DK has the appearance of the original character, however, His skin is more red in color and he has white eyes without pupils. He is a hallucination instead of a physical character, hence why his jumpscares do not result in a game over.

## Mechanics

* If the player hides in Living Room 4, he will randomly appear in front of you, pull up your camera or hands to make him go away. If he jumpscares you, he temporarily disables mechanics.
* If the player hides in Bedroom 3, he will slowly fade into the player's vision if their eyes are closed. If he fully fades in, you are met with a jumpscare that disables mechanics shortly.
* If the player hides in Cellar 2, he will sometimes appear in front of the player. Look at your camera to make him go away.

## Trivia

* He is alot more involved here than the original FNaW 3, where he only appeared once.
* His mechanics are very similar to Phantom animatronics from FNaF 3.
Bedroom 3

Bedroom 3 is a location in FNaW 3: Custom Room Edition.

## Appearance

It is a dark room with a large queen size bed. It has no visible door in the doorway.

## Mechanics

This room is not located on camera. If Mario enters, use the radio.
If Wario enters, close your eyes until he is gone.
Donkey Kong slowly appears while your eyes are closed. If he fully appears he jumpscares you and will disable the mechanics temporarily.
Playroom 2

Playroom 2 is a location in Five Nights at Wario's 3: Custom Room Edition.

## Appearance

It is a semi large room filled with toys. It has a button placemat and cabinets to the left. A picture of children can be seen on the wall.

## Mechanics

The player has access to a Toy Car. If Luigi is heard breathing, the Toy Car must be used to make him leave. The Toy Car temporarily speeds up Ashley.

Use the Audio Cue in the Game Room to make Ashley leave if she's in the Attic. If she enters your room, you cannot stop her. Using Audio raises Wario's Awareness.

If Wario's Awareness hits full, he starts to move. He cannot be stopped, and will kill you as soon as he enters.
Opposing Forces

A relatively simple quirk but overwhelmingly powerful in practice, Opposing Forces allows the Number 2 Hero Psyshock to either attract or repel any object within a large radius. By carefully implementing and integrating these two effects, objects can be thrown, compressed, torn apart, or just about whatever else Hisoka chooses.
The Uprising

The Uprising's insignia.

## History

Created to protect The Forgotten during their raid on the Ministry of Magic. They planned to start a riot in Diagon to distract the Ministry's forces from the main heist. On December 31st, 2019, their leader Jame Dale was kicked out of The Forgotten for using an unforgivable on another member.

The Uprising followed her out and they moved into a castle named The Refuge that was owned by adoptive Jame's family. They quickly began planning their debut, a heist where they would steal a statue from the Ministry. Before they were able to enact their plan, the Ministry attacked the castle in an event that come to be known as The Raid.

### The Raid

This event took place on January 19th, 2020. The event started with twenty enemies and members of the Uprising scattered throughout the castle in small groups. Six enemies were confirmed to survive the attack and The Uprising suffered no casualties. During the event the ceiling of the Infirmary caved in, though it was able to be repaired. One of the hallways collapsed leaving a large hole that dropped into the dungeons. The windows of the throne room were shattered and both the throne room and the library were covered in scorch marks. The front gates were blown to bits and the gardens were severely burned.
Volcano

**Volcano** is the Quirk used by Keika Fuji. This Quirk allows the user to instantly harden any part of their body (from a finger to his entire body) into a tough obsidian-granite, however, there’s more than the surface of this hardened red and black palette of armor shows. Rather than bleeding, sweating or crying, the user is able to secrete large amounts of magma. This Quirk allows some flexibility in what the user can do, from coating magma on his granite to keep opponents from striking, hardening his fingers into sharp claw-like points for strikes, coughing up noxious volcanic gas to use against an opponent, to even spraying large amounts of magma from a focused location (i.e. from the fingertip, like a gun or such).

Unfortunately, like all Quirks, it has its drawbacks. The Quirk dries up the skin of the user considerably which can cause serious damage to the skin if not properly hydrated and apply moisturizer immediately after using it. However, it doesn’t stop there. If the user reverts immediately after, the skin won’t have any permanent damage to it. But if they don’t and push further, this will result in his granite cracking further and making it akin to having their flesh cut into, thusly producing flesh wounds and scarring. If the user secretes too much magma in a short period of time, this will leave the user light-headed and dizzy, which would result in vomiting (and it might make it worse due to it possibly being lava as well).
The Uprising Wiki

**Welcome to the The Uprising Wiki!**
This is a wiki dedicated to the Uprising, a Harry Potter based roleplay on Discord. We encourage you to add information on your character's and their faction! Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! Please make sure to read the rules! The Wiki Rules.

## Important articles

The UprisingThe Red Flag RebellionThe SídheThe ForgottenPlaceholderThe RefugePlaceholderThe Events
Game Room

Game Room is a location in FNaW 3: Custom Room Edition.

## Appearance

It is a small room with a TV and multiple games in the shelves under it. Instruments can be seen in the corner, and a board game is present on the table.

## Mechanics

Wario is in the room with you, if you make too much noise (if his awareness is full), he will wake up and kill the player.

Use the games to make Luigi and Ashley go away. If Luigi is in the room, turn on the Spooky game. If Ashley is in the room, turn on the Racing game. Turning on the wrong game will result in death. Keep an eye on the TV to see if someone is in the reflection.

* **Luigi**’s route is CAMs 9 and 3 (Kitchen 2 and Pantry)
* **Ashley**’s route is CAM 10 and 5 (Living Room 4 and Study)

## Trivia

* The original image appears to be in broad daylight.
Draconian

**Draconian** is a quirk used by Shannon Almaz. This quirk grants her a pair of leathery dragon wings, a tail, and horn growing out of her head. She also receives a sizable boost to her physical strength, and her skin is quite durable, withstanding most impacts and receiving very little damage. However, it seems she must moisturize her skin multiple times a day, or it will dry out to an almost rock-like texture and appearance.
Jame Dale

Jame's appearance, without any glamours.

Jessie

Enid Bovin

Mały Lew(Niklaus Portier)

Mom(The Uprising)

## Biography

Jame was raised by Willow Adalhard, a witch, and Neil Adalhard, a muggle. Willow was an extremely successful herbologist and frequently worked with The Ministry. Neil was a fairly popular photographer and musician, who also had a passion for travel. Her mother was distant and a bit neglectful, and due to her fathers frequent travel Jame always felt like there was something blocking her from knowing him. This along with the bullying she faced in Hogwarts made her become a rather timid, shy person.

Her true potential was only expressed when she was near her close friend, Bryn. Bryn helped Jame come out of her shell, teaching her a bit of chaos isn't bad. One night while Bryn and Jame were together, they stole the Gryffindor seeker's varsity jacket. It was Jame's most prized possession. Years passed, and during their seventh year at Hogwarts Argon invaded the school. During the fight, Bryn lost her life. Jame couldn't help feeling angry at The Ministry and the teachers of Hogwarts, thinking students shouldn't have been fighting in the battle at all. She pushed all of her guilt onto them, and when she heard of The Forgotten she took the first chance to get out of Hogwarts and joined.

From there she met August, who assisted her in her first murder. Oleander Grouse, the boy that had bullied her since her second year. Jame got her first taste of power that day. When The Forgotten began to discuss their march on The Ministry, Jame created The Uprising as a way to help The Forgotten and prove to the camp that she wasn't a child. During this time Jame used the unforgivable curse Imperio on the woman she had come to see as her mother, Artemis Dale. When this forced Artemis into a magical coma, Jame had The Uprising create a diversion and awoke Artemis. After this night she started dating Lyre, another member of The Uprising. Unfortunately, this experience wasn't enough to teach Jame not to use Unforgivables. Once she was given her home, The Refuge, by Artemis, Jame grew distant from The Forgotten. She focused on The Uprising and her own goals more. Around this time she also got a goose named God. Over time she befriended Mordecai Lewis, recruited him, and came to consider him a brother. Everything was going fairly well, until Craine found out about Jame's use of the imperius curse on Artemis. Craine and Jame got into a fight after Craine told her to leave, and Jame cast the cruciatus on Craine. This escalated into Craine beating Jame nearly to death, until she finally left camp.

## Physical appearance

Jame is a 5'5 girl with brown hair that reaches just past her jaw,

## Possessions

Information on her possessions goes here.

## Magical abilities and skills

Information on magical abilities and skills goes here.
Smoke

**Smoke** is the quirk used by Natalia Kemuri. The user can see perfectly fine through their own smokescreen, and can manipulate it while it's in the air. Shaping and controlling the smoke requires conscious effort, while simply emitting it can be done without concentration.

The user can also transform into the same purple smoke, whether it be partially or completely.

In addition to this, the user doesn't need to breath, letting the user stay in the smokescreen without any complications.
Republic Navy

The **Republic Navy**, established by the Republic Navy Act, is the "primary naval force of the Galactic Republic." It is commanded by the Grand Admiral of the Republic Navy, as well as the Supreme Chancellor and Galactic Senate, in consultation with the Minister of Defense and Defensive Council of the Galactic Republic.
Timeline

## 2019

### August

* While watching Dan Crenshaw on the Joe Rogan Podcast, Hasan exclaimed "Fuck it, I'm saying it; America deserved 9/11" in a fit of anger, earning him a week long ban and forever soiling his reputation amongst less sympathetic folks.

## 2020

### January

* Hasan leaves The Young Turks to focus on his streaming career.

### March

* Fish, Hasan's dog and dear friend passes away due to liver cancer.

### May

* Hasan reaches 10,000 subscriptions and plays Sekiro: Shadows Die Twice in celebration.

### July

* Hasan contracts shingles due to streaming-related stress and malding.

* Hasan moves to a new place where he resides currently.

### August

* Hasan begins playing Dark Souls III. He would eventually "finish" the game by defeating the Soul of Cinder but to this day he has not played through either DLC, save for a brief visit to the Painted World of Ariandel.

### November

* While broadcasting the results of the United States Election night, Hasan reaches a concurrent viewcount of 230,000. Guests included Will Neff, Austin, Ryan Grim and Osita Nwanevu.
* After days of uncertainty, Hasan finally obtains a PS5.
* Following the election coverage and xQc's week-long ban, Hasan briefly becomes the most subscribed channel on Twitch.

### December

* Hasan begins his journey in Rust at the very tail-end of the year.

## 2021

### June

* June 13, 2021: Hasan beats the Nameless King.
MHA Ramoverse Wiki

**Welcome to the MHA Ramoverse Wiki!**
We're a collaborative community website about MHA Ramoverse that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Kiri baku=A page about your topicso are we gonna talk about how they where holding handsPlaceholderList of CharactersPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Camp Delphí

## History

Ahead of the founding of Hogwarts, Kaille Semisní and Timeus Nemuso founded Camp Delphí for the Delphinium herd of centaurs. They became the first High Dam and High Sire for the herd, a tradition which was passed down through the generations. The centaurs of this herd found significance in the yearly harvest and created a festival surrounding a rare fruit, amarrot. Another festival they created was the adulthood ceremony, which occurs when a centaur has both turned 20 years of age and determined whether they are destined for battle or camp work.

These centaurs are a proud people, loyal to their own, and historically xenophobic.
Support Units

Support units give a boost to DPC and Support power for the battles in the War Zone.

They are gained by deploying with a boost from Army Contractors of at least 50%. There are bonuses to this from the Converts at the Country HQ (making preferrable to Deploy at 100% or more), and further into the game, from the additional Boot Camps.
Mackenzie Maddox

## Biographical information

### Relatives

Lilian Maddox (Mother) Harold Maddox (Father) Vivian Maddox (Sister) Ali Maddox (Sister) Oliver Maddox (Sister)

## Physical appearance

Information on their physical appearance goes here.

## Personality and traits

Information on their personality and traits goes here.

## Possessions

Information on their possessions goes here.

## Magical abilities and skills

Information on magical abilities and skills goes here.
Asher Akin

“Decide what you want, decide what you are willing to exchange for it, establish your priorities and go to work.”

— Unknown

## Biographical information

### Relatives

Mordecai Lewis (found brother) Violet Holiday (found brother)

## Biography

Asher was born on August 11th in Valencia, Spain to a muggle mother and a wizard father. From the get go, her life was a constant switch between living with her parents, her grandparents, and muggle foster care.

## Physical appearance

Information on their physical appearance goes here.

## Personality and traits

Information on their personality and traits goes here.

## Possessions

Information on their possessions goes here.

## Magical abilities and skills

Information on magical abilities and skills goes here.
The Matriarch

The Matriarch as imagined with Doll Divine

## Biography

Born to highly religious and xenophobic sire and dam, she learned the ways of the centaurs while being groomed for the throne. Once in a position of power at age 59, she shed her given name in favor of The Matriarch. She is incredibly well gifted in divination and provides readings with near perfect accuracy for her herd.

## Physical appearance

She stands 7'2" with nearly white wavy hair, blue eyes, and fair skin. Her cream and gold coat fades to black stockings. She has a white tail and black hooves, her body emulating a palomino.

## Personality and traits

The Matriarch is known to be cold and calculating. It is very difficult to deceive her, and those who attempt it are punished severely. Within her own circle, she is harsh but fair in her judgments.

## Possessions

Information on their possessions goes here.

## Magical abilities and skills

Information on their magical abilities and skills goes here.

## Relationships

Information on their relationships goes here.
Lucy Sebel

**Lucy Sebel** is an Arabian mercenary who appears in Arabian Question. She is part of group that betrays Arabian sheikhs and allows Americans to take over New Dammam. She kills Pavel Grigorovic and then leaves the base with others.

## Trivia

* In Epsilon chapter there is an Arabian character called Lycy Sebel.
Deploy

Deploying (Deploy Troops) is the first (and main) Prestige. As many other incremental games, once you get to a certain point in your Boot Camp, neither units, milestones or upgrades will be enough to keep growing. You have to restart! But don't worry, you get Army Contractors for restarting, allowing you to reach the point where you were faster, and grow more quickly after that.

There are also many goals and a few Quality of Life settings that depend on number of deployments, as well as your support power in the War Zone
Ifra Rose

## Biography

Ifra was one of the first people to join the uprising back when it was still affiliated with the Forgotten. She was turned into a vampire when she was 16 and is around 350 years old now. They are currently trying to figure out what their father, Dorchadas wants. They found out he is probably a vampire considering he's still alive.

## Physical appearance

Information on their physical appearance goes here.

## Personality and traits

Information on their personality and traits goes here.

## Possessions

Information on their possessions goes here.

## Magical abilities and skills

Information on magical abilities and skills goes here.
Customs Interactive Map Table

This page feeds the Customs Interactive Map.

## How to edit this table

There are two options: "Edit" and "Edit Source". To be honest... If you do not feel comfortable editing the SOURCE version of this page, you should not be attempting to edit the dynamic map at all. Instead, consider telling us on the Wiki Discord about any changes that need to be made. Without further ado:

### New Entries

1. Open up the map on a separate window, and CTRL + Left Click. This will give you the coordinates you need to place in the table below for the information you are adding
2. Go to Edit Source on this page
3. Scroll to the bottom, and copy/paste the '|-' and an existing entry to a new line, like this:

File:HowTo-CopyPaste.jpg

1. Update the newly pasted line with the information you are putting in. Note that for the proper icon to appear (reference the Legend on the left side of the map), you need to use a matching Category/Name from the Legend. (ie; 'Scav Spawn', 'Stash', etc)
2. Save changes.

### Updating Existing Entries

The steps are the same as adding a new entry, meaning you update the source of this page. To find the correct table item to update though, you can reference the 'hidden' coordinate data of the thing you are editing. Click the icon that you are editing, then highlight all the text in the pop-up.

File:HiddenCoordinates.png

fr:Tableau carte interactive douanes
Spider Colony

**Spider Colony** is the Quirk used by Benjamin O'Hara. This Quirk has Benjamin’s body being turned into a living hive to house creatures, in this case spiders, in a symbiotic nature. Due to the nature of this Quirk, Benjamin is able to house and control spiders to assist him, though this is mainly affecting the ones currently housed within him due to them being more naturally attuned to him. Benjamin can communicate with the spiders via a psychic-link, but this can only occur within body range, if they're out of his range there will be no two-way communication. He utilizes them in a number of applications:

* Swarming an enemy to distract them/wrap them in webbing
* Creating webbing constructs (such as tripwires, ropes, nets, etc.)
* Having the spiders cover his hands and feet in webbing allowing him to crawl on walls

Benjamin’s Quirk, unfortunately, has one glaring issue: the spiders themselves are weak. Individually, they are pretty easy to deal with, just like how anyone else would deal with spiders.
Roan Vaughn

Halley Proslov (aunt)

Sam Dale (half-sister)

Cassian Vaughn (half-brother)

Elodie Wayfair (half-sister)

## Biography

Born to late Maeve Winsloo and Solomon Vaughn in 2001, Roan was raised alone by their mother and aunt. They only met their father after their mother's death. After Maeve passed away, Roan dropped out of Hogwarts, living in the streets of Knockturn and Diagon. They started pickpocketing and stealing things to survive, getting surprisingly good at it. They also ran some errands for Saoirse Moireach, working as a minor dealer for her – due to this, they also created an addiction on glitterberries.

Roan joined the Uprising after surviving alone for roughly 5 years. They had a short relationship with Jame Dale, that didn't end well and the tensions between the two are high. Roan was killed during the Retreat by Deimos. They spent a few months as a ghost, tormenting people. They've since been brought back by their half-brother Cassian Vaughn.

## Physical appearance

Roan has dark brown, almost black, wavy hair that reaches down to their shoulders. They have bright blue eyes and a small scar on their right brow. They are normal built and 5'6".

## Personality and traits

Roan can be very forward with their opinions, and can hold a grudge against someone for years. They are also fairly "trigger-happy" when it comes to fighting people. They prefer bigger groups of people over being alone.

## Possessions

Information on their possessions goes here.

## Magical abilities and skills

Information on magical abilities and skills goes here.
Gold

Gold is the premium currency in the game.

You can earn it:

* Buy it with real-word money
* Reaching certain renown levels
* Randomly getting it while fighting in WarZone
* Daily rewards
* Spinning the wheel

<to add>

Gold can be spent on a variety of items. With gold, you can buy

* investors
* time warps
* extra invasion fights
* gaining contractors without deploying (bribe)

<to add>
Army Contractors

Army Contractors increase the production of all units in Boot Camp by a certain percentage each, depending on the investors you own.

To hire the contractors you have earned, you will need to sacrifice your power points and everything bought with them (deploy troops), or spend 500 gold (bribe).

The formula for contractors gained upon deploying or bribing is initially (power points gained since last deploy/2.5M)^0.5 - current contractors, but the 2.5M is divided by a certain number, and it depends on the amount on contractors that you own. The more contractors you have, the lower the divisor shown in the formula will be, meaning your total contractors after deploying will be higher than if you have earned the same amount of power points with fewer contractors.
War Clicks Wiki

**Welcome to the...**
**WAR CLICKS WIKI**
**32 articles • 0 files • 427 edits**

**ABOUT THE WIKI**

We're a collaborative community website about War Clicks from GameXStudio that anyone, including you, can build and expand.

The game is hosted at Armor Games and on Crazy Games, and also in Warclicks.com and there is also a Discord server.

**ABOUT THE GAME**

War Clicks is an online, incremental, strategic, idle, clicker game. The thematic is military, particularly military vehicles, but contains very little violence, and nothing graphic. Explosions on vehicles, for the most part.

Mechanics
Mechanically, there are three main parts of the game:

* Boot Camp: The strategic/idle part with prestiges, i.e. restarts.
* War Zone: The straight clicker part.
* Time-based: There are mechanism with daily, weekly and monthly refills/restores, as well as technology research (in hours), which are purely based on time passed. Plus there are periodic game events.

Important articles
The main game sections are the Boot Camp and War Zone. Other minor sections are the tactical map, command center, missions & goals, and the Country HQ.

Since this is an incremental game, earning the different rewards/tokens (levels, power points, battle stars, damage, gold and many different multipliers (MX)) is very important.

**HELPFUL LINKS**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Daily code

k and Twitter, and is often shared in the in-game chat.

Daily codes are always one word, and repeat every 60 days +/- 8 days.

Daily codes are redeemed from the Activity rewards section (shield with a star in War Zone), in a field text above the daily rewards.

## Rewards

You can get a fixed reward every day (same for everybody), but you can't know in advance what it will be (like with the daily tasks). Possible rewards are:

<TO complete>

## Codes

```
12/22 COMMAND -
12/21 RECRUIT -
12/20 EVACUATE -
12/19 DECODE -
12/18 SALUTE -
12/17 HONOR -
12/16 INVESTOR -
12/15 AMMO -
12/14 DIVISION -
12/13 DEFEND -
12/12 TACTIC -
12/11 TRAINING -
12/10 CAMOUFLAGE -
12/09 ZONE -
12/08 BASE
12/07 TENTS
12/06 AIRFORCE - 1x 30s x2 DPC
12/05 CONFLICT - 50 gold
12/04 SECURITY - 1x Spin The Wheel
12/03 REVOLT - 2x 30s x2 DPC
12/02 SUPPORT - 150 gold
12/01 RETREAT - 1x 2h Time Warp
11/30 ACTION - 1x TC
11/29 REVOLUTION - 2x PvP Points
11/28 RADAR - 1x 1h Time Warp
11/27 TERRITORY - 1x PvP Point
11/26 RANK - 2x TC
11/25 OBSTACLE - 1x Time Challenge
11/24 DISTANCE - 1x Spin the wheel
11/23 UNIT - 2x PvP Points
11/22 MUNITION - 1x Spin The Wheel
11/21 ALLY - 2x TC
11/20 WARFARE - 1x 30s 2x DPC
11/19 FORMATION - 1x 1h Time Warp
11/18 FRONT - 2x Spin the Wheel
11/17 BATTLEFIELD - 1 PvP Point
11/16 BLOCKADE - 75 gold
11/15 ADVANCE - 1x 30s 2x DPC
11/14 SABOTAGE - 3x PVP Points
11/13 PLAN - 2x Time Challenge
11/12 TROOPS - 2x PVP Point
11/11 FIRE - 50 Gold
11/10 COVER - 1x Spin The Wheel
11/09 MINE - 1x PVP Point
11/08 WEAPON - 2x Spin The Wheel
11/07 PROTECT - 1x 2h Time Warp
11/06 ATTENTION - 100 gold
11/05 ENEMY - 1 Time Challenge
11/04 BOOST - 2x 2h Time Warp
11/03 SERVICE - 1h Time Warp
11/02 INVADE
11/01 CONQUEST
10/31 ATTACK
10/30 HANGAR
10/29 RESCUE
10/28 ACADEMY
10/27 VETERAN
10/26 EVACUATE
10/25 DECODE
10/24 AIRBASE
10/23 SALUTE
10/22 GENERAL
10/21 DEPLOY
10/20 COMMAND
10/19 RECRUIT
10/18 HONOR
10/17 INVESTOR
10/16 DIVISION
10/15 DEFEND
10/14 AMMO
10/13 AIRFORCE
10/12 TACTICS
10/11 BASE
10/10 CAMOUFLAGE
10/09 TENTS
10/08 TRAINING
10/07 ZONE
10/06 CONFLICT
10/05 SECURITY
10/04 REVOLT
10/03 SUPPORT
10/02
10/01 ACTION
10/30 REVOLUTION
09/29 RADAR
09/28 TERRITORY
09/27
09/26 FORMATION
09/25 UNIT
09/24 WARFARE
09/23 MUNITION
09/22 BATTLEFIELD
09/21 OBSTACLE
09/20 ALLY
09/19 DISTANCE
09/18 FRONT
09/17 BLOCKADE
09/16 PROTECT
09/15 ATTENTION
09/14 WEAPON
09/13 PLAN
09/12 COVER
09/11 FIRE
09/10 MINE
09/09 ADVANCE
09/08 TROOPS
09/07 SABOTAGE
09/06 CONQUEST
09/05 INVADE
09/04 SERVICE
09/03 RESCUE
09/02 BOOST
09/01 ENEMY
08/31 VETERAN
08/30 ACADEMY
08/29 ATTACK
08/28 HANGAR
08/27 GENERAL
08/26 INVESTOR
08/25 COMMAND
08/24 RECRUIT
08/23 DECODE
08/22 DEPLOY
08/21 HONOR
08/20 EVACUATE
08/19 SALUTE
08/18 AIRBASE

```
Daily reset

The Daily Reset of Resupply Truck is the daily moment where many of your consumables are reset / restored. They are:

* 5 Time Challenges
* 3 Invasion fighting chances
* 1 FREE Spin the Wheel
* New Daily Mission (daily code?)
* A new set of Daily tasks
* 120 new Support unit attacks
* 1 new Boot Camp Convert chance
* Fuel topped off to 100%
* Daily Reward claim chance

As these are refreshed daily, you should try to spend all of the resources daily, except for Time Challenges and Spin The Wheel, which accumulate if unused and thus can be used as is most convenient.
Bugs

**Bugs** are issues with the game that are caused by flawed coding, and cause it to function in ways that are not intended.

## Known bugs

* When reaching "Completionist" in a Boot Camp, the game might not let you move on to the next one, and you will need to ask the devs to move you to the next one.
* When reaching the last rank in War Zone, it will not open anymore until new ranks are added.
* If a Country reaches e308 score, it will be at the bottom of the weekly competitions for that week, but next week, it goes back to normal.
Spoil Points

Spoil Points are earned from fighting the country's enemy base from the Country HQ, but they are only gained after it gets destroyed. You can spend Spoil Points to instantly gain battle stars, permanently increase support unit gains upon deploying when at least doubling contractors, and to lower the requirement for the next privatization to the requirement of the previous privatization.
Chat

The **chat** is an in-game feature that allows you to discuss things with other players. There are rules that all chat users must follow, and violating any rule can lead to you being banned from sending messages in chat. The devs also encourage people to sign up for the Discord server

The chat can be accessed from any part of the game (bottom right corner) or with "Tab" key

There is a "general" chat, a chat for your Country, and then a special chat for Alliances on weekends
Activity rewards

Activity Rewards is a game section located in the War Zone (the icon with a shield).

Here you can do two things, both daily (they change at daily reset):

* Redeem the daily code
* Receive a daily reward

## Daily Code

Main article: Daily code
This is a text code, one word only, that repeats every 60 +/- 8 days, and can be found on Twitter/Facebook of the developers, and often on the in-game chat.

## Daily Reward

This is a 14-day counter. Next one is available at daily reset.

If you miss a day, you start back at day 1. After Day 14, you go back to Day 1.

"Claim your Daily Reward" is one of the possible Daily tasks, so you should wait to claim it until you've completed those.

* Day 1: 2 TC (Time Challenges)
* Day 2: 75 gold
* Day 3: Time Warp 1h
* Day 4: 125 gold
* Day 5: 3 TC
* Day 6: Time Warp 3h
* Day 7: Special reward (random, see below)
* Day 8: 150 gold
* Day 9: Time Warp 1h
* Day 10: 4 TC
* Day 11: Time Warp 3h
* Day 12: 250 gold
* Day 13: 8 TC
* Day 14: Special Reward (random, see below)

## Special Rewards

Special rewards are random, and quite more powerful than usual ones. Some examples are:

* 350-500 gold
* Time Warp 12h

## Production bonus

Plus, claiming the Daily Reward grants a 24h bonus of 2x production in the Boot Camp. Hours left from the previous Daily Reward are added, so if you claim the reward daily you won't have any gaps in coverage.
Dmitry Alanovich Gladkov

**Dmitry Alanovich Gladkov** is a major character in Russian Campaign. He first appears in October Revolution. He is a friend of Vsevolod Ivanovich Gorky who contacts Burlak after David Nikitovich Platonov becomes new commander Russian forces in Pliocene. He warns Burlak that Platonov plans to get rid of him and suggests to overthrow Platonov. If Burlak accepts his offer they overthrow Platonov. Gladkov then becomes Burlak's second in command.
Baptism by Fire

**Previous:** Breaking Through

**Next:** Soul of the Apeman

**Baptism by Fire** is the fourth Mission in American Campaign.

## Briefing

Co-ordinates: Gamma Base; July 6, ERA + 1

After two weeks spent in Alpha base captain Macmillan was given command of Gamma base. It is situated close to oil wells where its aim is the development of combustion engines and combat machinery.

## Mission Objectives

* Defend the base.
* Build a second oil drilling tower and oil power plant.
* Drive all Russian units from the area.

### Medals

* Oil technology researched.
* Low casualties.
* Brave attack.

## Map

Normal size map with American base (Gamma) on North and Russian base on South. There is an Oil source between bases on which Russians start to build their second base. There is also an Oil source on the East from American base. There is a forest in the middle and on the West of the map. High rocky hill can be found on the East. Very small swamp is placed just south from Gamma base.

## Characters

### American

* John Macmillan
* Ron Harrison
* Lucy Donaldson
* Jeff Brown
* Jack Campbell
* Eve Woodruff
* Jack Dickens
* Bill Clapton
* George Knight
* Frank Forsyth (determinant)
* Lisa Lawson (determinant)
* Other random characters.

### Russian

* Alexej Trajkov
* Jurij Yashin
* Igor Zaicev
* Jurij Bogdanovich
* Eva Kovaliov
* Masha Ulianov
* Matvej Sokolov
* Michail Smolinski
* Boris Uljanov
* Sergej Smigun
* Katya Shevcov
* Nikolaj Prokurorov
* Marie Rostovcev
* Darya Nabokov
* Vera Kudashov
* Natasha Baranov

## Trivia

* Natural Born Heroes reuses the map and basic scenario of this Mission.

Missions in Original War
Army Privatization

Army privatization resets your power points, everything bought with them, and your contractors, but you will get a 2.5% (or 2.8% if you are on Boot Camp #2 or above and choose that bonus) boost for every privatization point you have. **Important**: Resetting your power points will reduce your score temporarily until you build up again to the previous point, so you should try to avoid it around the time of the weekly competitions.

## Privatization Points

You gain a Privatization Point every time your total Power Points reach a new E threshold. 1e40 means 40 Privatization Points, 1e41 means 41 points.

Privatizations become available at 1e30 and every 10 order of magnitudes after, i.e. 1e40, ie50, etc until e110. You can lower this prerequisite once a month with a special Convert from Country HQ. After e110, the gaps become 20 orders of magnitude apart. After e210, the gaps become 30 orders of magnitude apart. In each Boot Camp, 17 privatizations can be done, plus however many extra you got from the Spoil Point reward.

Each privatization point's effect compounds with the previous one. This means that 100 privatization points will give you a boost of about 11.8x, but 200 privatization points won't just give you a boost of about 23.6x, but you will get a boost of nearly 140x! (At 2.5% boost each) Therefore, privatizing is very much worth it. It may not feel like it for the first 2 or so privatizations, but eventually it becomes very quick to get back to where you were before, but with faster progress and more support units in WarZone!

You shouldn't be privatizing as soon as you have the option. Instead, you should privatize when the next deploy will take too long to reach. (for example, more than 24 hours)
Investors

Investors permanently increase the production bonus that each Army Contractor gives.

They cost gold to hire, and are a very good way (if not the best) to spend your gold. After the investor that costs 26k gold coins, there are 2 more investors with even higher benefits and prices, but you need to hire the previous investors in order for them to show up.

Investors stay with you through the three Prestiges:

* Deploying
* Privatization
* Change of Boot Camp
War Zone

The War Zone is one of the two main sections of the game, the other one being the Boot Camp

## Sections

From the War Zone, around the central main section where you fight the battles, you can access:

On the left, from top to bottom:

* Your profile
* Ranks (arrows next to profile picture)
* See battle stars and gold, with link(+) to the gold shop.
* Use Time warps (if you have them)
* See your score
* See achievements
* Access the commmand center
* Access Missions & goals
* See Competitions (weekly)
* See your live rankings and the Hall of Fame

On the top, from left to right:

* Change to Boot Camp
* Access the events, while they are active
* Reminder of daily reset (by default, can be hidden in Settings)
* Access the in-game help
* Access the Settings, full screen button and game menu.

On the right, from top to bottom:

* Country Headquarters
* Daily rewards (shield)
* Spin The Wheel (GO)
* Time challenges (Refuel) (If you have TC available)
* Uses of the "30s 2x DPC" consumable item, plus 2x and 3x DPC upgrades (bought with gold for several days)

On the bottom, from left to right

* Access the Free gold button (ads and promotions)
* Access the Gold shop
* Access the game chat
Double gun

**Double gun** is American counterpart to Gun. It is effective against Vehicles and Buildings. Gun extension is needed to build it. Player must first develop Gun technology to build the weapon.

## Attributes

* Price: 40 Crates
* Time to build: 30
* Range 3-11
* Attack against soft targets: 20
* Attack against vehicles: 40
* Attack against buildings: 30
* Cadence (shots/time): 1/49
Score

Score is used for the weekly competitions. The countries and players that increase their scores during each week by larger amounts will get bigger rewards. Country rewards benefit all players who selected that country when they started the game. The rewards increase BC production permanently and multiplicatively, up to 20,000x.

The base Score is calculated though your total damage in the war zone, multiplied by the square root of log(10) of total power points. Meaning square root of your E number from Boot Camp. For example, having 2e72 Power points warrants a 8.50 multiplier. You can also increase your score further by winning PvP battles and by converting power points into score.
1.79e308/maxed Boot Camp

Due to technical reasons, (the number format that the game uses) your power points and other values cannot exceed ~1.79e308, or 2^1024. When you reach this point in any Boot Camp, the game will tell you that you maxed it, and you will need to start a new one. Deploying, privatizing, and converting are not available when Boot Camp is maxed.
Autoclicker

An autoclicker is a software program that automates the use of the mouse. There are several options available. A recommended one is Orphamiel OP Auto Clicker

## Uses

The main use is to fight battles in the War Zone. Although for this you can also use the in-game autoclicker (see below).

For time challenges, an external autoclicker is a must. Again, unless upgraded in the command center (but there are better uses for your RP)

Also on invasions, unless you buy the one-click invasion upgrade in the Command Center (again, there are better uses for your RP)

An autoclicker is also useful (on a much longer timescale, a click every 10 seconds or so) to automate the buying of certain Units and/or Upgrades in the Boot Camp.

## In-game

The game contains an autoclicker as well, in the War Zone, subject to certain limitations, which can be improved with Command Center upgrades.

The in-game autoclicker has both a clicks-per-second limit and a time limit. After the time is spent, there is a cooldown. After the cooldown, you have to manually activate it again. These limits can be improved on the command center

* Cooldown 5s from 10s -> Level 15
* Increases firing time to 60s -> Level 50
* ??
* Increases rate of fire from 4/s to 6/s -> ??

There is an unlimited autoclicker (10/s, no cooldown) available for 15.000 gold. There are periodic offers with a heavy discount (up to -70%, total 4500 gold). You should buy it if you find this offer.

A big advantage of the in-game autoclicker is you can leave it running on the background (very useful for those long grinds, when you kill an enemy every 1-2 clicks, and thus you may need up to 30 min to empty a full tank of fuel).

## Limits

The developers warn that in order for external autoclickers to work with the game, they should be limited to a max. of 10 clicks/s, which is the game's limit.
Spin the wheel

Spin the Wheel is a random daily reward.

You get 1x daily spin on the daily reset. You can get more from daily tasks.

## Results

The prizes are NOT all equally likely to get. The presence of the "Full Refuel" makes it best to wait until Fuel = 0,00% before Spinning the Wheel.

You can get:

* +25 gold
* +2 30s 2x DPC
* +2 TC
* +5 RP
* +1 30s 2x DPC
* +1 PvP Point
* +150 gold
* +2 Spin The Wheel
* 2 PVP Point
* 1 TC
* +1000 gold
* Full Refuel