recursal/Fanatic-Fandom huggingface dataset:
Bera, Free

* 1. Submit a certain amount of material (500) with the Great Inventor in the Castle. The inventor will have a dialogue [experimental little accident], choose [what happened?]. Find out that Bera ran away, search for Bera (dragon icon) in the Sanctuary (8,9), defeat her and obtain some blue and green runes, then return to the city to talk to the great inventor.
* 2. Continue to submit the materials (500), until the Great Inventor will again have a dialogue [hey, something small happened, no big deal, but I think it is necessary to tell you...], choose [what happened?]. Find out that Bera is lost again, find Bera (dragon icon) in the Sanctuary (12,12), and get some blue and purple runes after defeating her;
* 3. Continue to submit the materials (500), the inventor will have a dialogue [I got a big trouble...], choose [What happened again?] Bera ran away another time, find the giant Bera in the Sanctuary (7,17) (dragon icon; this time Bera is strong, Bera got all attack which deal significant physical damage, you will need moderate heal and AR, if its hard, you can use the serious injury method(?), after defeating her you will get some purple gold runes;
* 4. Continue to submit the material (more), Bera is lost again, appearing in the 10th level of the Dark Rift as a lost litte girl. after you use all the talk option, she will ask for 5 meteorites which will spawn in the next several floors (11-18, dont worry if you didn't get all 5 in one run, just re-enter again) at this point you can proceed to:
	+ (1) Complete Bera requests, give the meteorites, Bera will give the Energy Piece (high CON accessory), return to the city great inventor to get 1 Handy Rune (high dex rune);
	+ (2) Detect (it wont be easy) to see that she is actually Bera (need high DEX member in the party), and make sure to bring a lot of spyglass along, then you can choose to continue to help Bera or fight;
		- 1 Choose to combat: kill Bera, drop the Energy Piece (high CON accessory), return to the city great inventor to get Chip-U62C9 (high SPD accessory with proc effect);
		- 2 choose help: pay the meteorite, Bera to the Chip-U8D1D (high DEX accessory with proc effect), return to the city great inventor for the Energy Piece (high CON accessory).
Palm Tree

'Radiates summer vibes.'

## Cost

 900
800

## Room(s)

 Café (Room)
 Cardiology
 Chromatherapy
 Cloud Computing
 Clown Clinic
 Correcting Pool
 Corridor
 Cryptology
 Danger Zone
 De-Lux Clinic
 DNA Lab
 Doghouse
 Escape Room
 Farmacology
 Fluid Analysis
 Fracture Ward
 General Diagnosis
 GP's Office
 Head Office
 Herb Garden
 Indentification
 Injection Room
 Marketing (Room)
 M.E.G.A Scan
 Pans Lab
 Personification
 Pest Control
 Pharmacy
 Powder Room
 Psychiatry
 Reanimation
 Reception (Room)
 Recurvery Room
 Research (Room)
 Resolution Lab
 Self-Assembly
 Shock Clinic
 Speed Dating
 Staff Room
 Tech Support
 Toad Hall
 Toilets
 Training (Room)
 Urban Mythology
 War Room
 Ward
 Wash Pit
 Wax Works
 Woodwork
 X-Ray

The **Palm Tree** is a plant, used for increasing hospital attractiveness. It is only available via the Pebberley Island DLC.

## Description

### Appearance

The Palm Tree grows in a larger version of the same square plot that the other plants use, with a tapering trunk that is topped by several overlapping palm leaves. It is about the same height as a room, and has a footprint of about one blueprint square.

### Function

A decorative item, the Palm Tree increases hospital attractiveness in a medium radius.

### Maintenance

Unlike most plants, the Palm Tree requires no maintenance by a Janitor.

## Requirements

### Room

The Palm Tree can be placed in every room except Surgery, for reasons of sterility.
Abysmal Sea Lord

Team by @Chem#3751

Guide by @aggo#9638

Abysmal Sea Lord: Super Icicle, Hailstorm

Toxic Jellyfish: Venom Splash, Immune to Plague.

Priest: best heal Hammer+dark Spirit robe+Speed boots+demon Mask, 100% heal only

Frost: god staff+corruptive scale+swiftness boots+magical Crystal pendant. First strike>hit loot. Heal 50%, icicle

Paladin: Old rune Hammer+titan+Wind Elf ring+magical Crystal pendant. First strike>Dodge>mag loot. Taunt+80 heal self, no ally.

Legendary Hunter: molten gold cannon,+lava Armor+captain ring+sapphire ring. Hit loot. Black gunpowder only.

All auto
Barbarian Banner

Drops Banner's Axe.

This is a very hard fight early on and once the fight become trivia is when the *Banner's Axe* can be replaced. Lineup One: RNG Gear Team ~ High Gear Team

Manually control the warrior, do not let the taunt drop. I suggest a three hit then taunt rotation to be safe.

**Lineup 2 by aggo (FULL AUTO FIGHT)**

Team

NOTE: I used Desert shield and Misty Island loot, it should be safe to replace those with UR's Ring and Kingdom ring, not that big difference

Fight start Fight final minutes

NOTE: by accident I used the wrong warrior attack (the slowest one), it is advisable to use the one indicated in the team video, for a faster fight.
AR & Resist Chart

Anytime you can spyglass a boss and see their skills, you should try and calculate how much damage you will be taking with a given amount of Armor or Resist, and then see if your healing will be enough. You can use the numbers below or calculate exact amounts from the formula on the mega sheet.

Each 10 resist reduce chance to obtaining debuffs by 1% and resist penetration does not affect this value.

**Please note** - bosses will typically crit 100% of the time so you should always calculate taking 1.5x the damage listed on their skills.

**AR/Res--Damage Reduction**
Brewing Workshop Map 14

Reward: Blueprint Ghost Spirits

Must use the Ghost Spirits at **(51,7)** Bootcamp for it to appear.

## Start Searching... Edit

1. Combat: Furious Werewolf x3
2. Combat: Furious Werewolf x3
3. Combat: Furious Werewolf x3
4. Combat: Dragonborn Infantry x4
5. Combat: Dragonborn Infantry x4
6. Combat: Dragonborn Infantry x4
7. Combat: Dragonborn Infantry x4
8. Pick the Iron Lock with 600 Dexterity
9. Collect: Blueprint Ghost Spirits
Ewok

Ewoks were a diminutive species of furry bipeds native to the forest moon of Endor. They were most notable for helping the Rebel Alliance defeat the forces of the Galactic Empire at the Battle of Endor, allowing the shield generator there to be destroyed, and in turn, the Death Star II.

Ewoks were individuals that stood about one meter tall. They used spears, slings, and knives as weapons; they also used hang gliders as vehicles. Although skilled in forest survival and the construction of primitive technology, the Ewoks had yet to progress past stone-level technology when discovered by the Empire. They were quick learners, however, when exposed to advanced technology with simple mechanical processes and concepts.
Anecdotes

1. Craftsman Baron

2. Blacksmith Oren

3. Necromant Mathogie

4. Merchant Toris

5. Argentine Knight Kyreem

6. Young Knight Kane

7. Priestess Solania

8. Great Inventor

9. Boppa the Bear Goblin

10. Hunter Aaden

11. Rholana

12. Quirky Bird

13. Gigantic Lizard

14. Tusker

15. Louva

16. Kyrondra

17. Sismark

18. Khamitala

19. Weihm

20. Dark Shadow Dragon

21. High Witch Doctor

22. Eton

23. Neroth

24. Auduin

25. The Old God

26. First Warlock

27. Black Warlock

28. Merciless Shever

29. Baron Ebon Rotten

30. Wayne, Orc

31. Arbiter Mudella

32. Demon Sovereign

33. Banner, Barbarian

34. Dark Mage

35. Elf Assassin

36. Scubbus Mage

37. Evil's Herald

38. Carl Anteavy

39. The Immortal

40. Timocry Keith

41. Morris

42. Red

43. Nick

44. Greg

45. Berian

46. Tower Demon

47. Wind Specter

48. Sherlock

49. The Black Tide

50. Mithril Hall

51. Order of Doomsday

52. Raven Gang

53. Archbishop, Lord of Vision

54. Relics

55. Uger

56. Gilbert

57. Han

58. Vilta

59. Johnny

60. Helfrine

61. Garland

62. Oren

63. Barou

64. Lilith, Wraith

65. Greenock

66. Cinthia

67. Cheif Mate David

68. Pieatis

69. Barrondean

70. Theodore

71. Sea God O'uol

72. Dark Moon Abyss

73. Dark Moon Lady

74. Guardian

75. Klages

76. Orb of Universe

77. Eion

78. Goddess of Obscurity

79. Dungeon Guard Barry

80. the Great Subterrane
Base Stats for Classes

This is a generic table put together by discord's Cam (adapted from Chinese Wiki).

It highlights the ***recommended*** ideal stats for 5\* Level 60 characters and 6\* Level 100 Characters. This is meant for ***Late Game*** and should not apply much to the early portions of the game.

It is here for reference in addition to the discord.
Cavern Map 5

Unlock: Occupy resource: +10 Iron miner

## Start Searching...

1. Combat: Corrupted Walker x3
2. Combat: Corrupted Walker x3
3. Peeling > ? | or | Continue > Combat: Corrupted Walker x3
4. Combat: Corrupted Walker x3
5. Turn on > Damage| or | **Continue**
6. Combat: Corrupted Walker x3
7. Combat: Corrupted Walker x3
8. Combat: Corrupted Walker x3
Argentine Knight Kyreem

**Argentine Knight Kyreem**: Deadly Slash, Dazzling Light, Healing

Strategy: (By Goodurden)

60 res minimum on all- Can go lower if priest as Lobster Gauntlets

Priest: Lobster Gauntlets but not required

Paladin: Rune-keeper help but not required 80-100+ Armor and taunt

Nightingale: DoT skills

Mage: Heal set to 60/60, Fireball Frequently
Black Tower Map 5

Reward: Silver Key and Magic Eyeball

 Unlock: Hand over the Magic Eyeballs to Rholana > at your castle

## Start Searching...

1. Combat: Mournful Wraith x3
2. Combat: Corrupted Walker x3
3. Lift Shield > Contunue | or | Dismantle ~ Damage on fail
4. Combat: Corrupted Walker x3
5. Combat: Evil Eye x3
6. Combat: Evil Eye x3
7. Open the Stone Gate: Require Dark Iron Key
8. Remove the seal with Magic:125
Chapel Map 3

Reward: (White) Musket

## Start Searching...

1. Combat: Goblin Gangter x1, Goblin x2
2. Combat: Warith x1, Mounrful Wraith x2
3. Drink > Damage | or | **Continue**
4. Combat: Warith x1, Mounrful Wraith x2
5. **Magic Injected** > Heal | or | Continue
6. Combat: Warith x1, Mounrful Wraith x2
7. Read > Collect: STR Rune I | or | Destroy > ?
8. Combat: Warith x1, Mounrful Wraith x2
9. Combat: Warith x1, Mounrful Wraith x2
10. Remove the Seal (70 Magic)
Black Stone Cliff Map 16

Requirement: 100 STR at end

Reward: Equipment

## Start Searching:

1. Combat: Pirate Sailor x3
2. Combat: Pirate Sailor x3
3. Combat: Pirate Sailor x3
4. Combat: Pirate Sailor x3
5. Combat: Pirate Sailor x3
6. Combat: Pirate Sailor x3
7. Combat: Pirate Sailor x3
8. Combat: Pirate Sailor x3
9. Boss: Pirate Leader or return to the Southern Waters

+ 2 Pirate Ravager: Giant Fireball, Flaming Torso

+2 Pirate Sailor: Bash

## Strategy:

From Chem: https://streamable.com/mmiug

Frost : God Punish Staff + rift 34 armor + shield + sapphire ring ; 1% heal ally + stun ; first strike>hit%>mag loots

Pally : Old Rune Hammer + titan armor + elf ring + protection ring ; alway taunt, manual heal lowest hp ; dodge loots x 2

Priest : gilbert Hammer + dark spirit cloth + kingdom ring + shield ; always heal ; heal>mag loots

Barb : SPD rune Maze Hammer + tyrant armor + twins pedant + sapphire ring/scoll ring/marshal gauntlet (depend on ur STR) ; only Full strength
8 - Monsoon Plain

**How To Access:** North West of the Illusion Forest

## **Tips:**

* Requirement: 3\* Lvl.40 to 4\* Lvl 1 | Food 300+ | -/+ 3500 Rating

* Beast hearts from the Ancient Wolves (save 120 for later quest?)
* Ancient Wolves also drop Whole Wolf Pelts (for portal scrolls)
* Many enemies drop Monster Claws
* Keep all the Rune Stoneblade loots for later.

## Progression:

* Explore the Old World > at 6,24: Fugitive
* Go back to the Sanctuary to visit the Escapee > at your Castle
* Spread the plan of violence among the captives > Captive caretaker: Free Prisoners at
Once all the above is completed: Enter the gate of the Capital in chaos > 30,38: The gate of the Capital > Map 9 The Capital

## **Key Points:**

* **2,24:** Entrance/Exit
* **39,5:** The Peaceful Goddess Shrine/Secret Library (to put books)
* **21,22**: City of Mist > Map 16
* **19,9:** Mercenary Oren. Wants Fate Clutcher; asks player to sabotage Barou's musket; asks player to poison Barou
* **8,36:** Gammer: ??
* **21,22:** Gate to City of Mist (Old God Badge Required)

## **Points of interest:**

* **4,41:** Giantwood Forest: Requires STR 195.
* **35,33:** Old God's Church: Requires MAG 240
* **36,21:** Animal Den. Requires STR 210
* **37,10:** Rancid Cave: Requires DEX 230 at end.
* **9,9:** Old workshop. Requires STR 200 or DEX 210 at start, and MAG 230 at end.
* **23,3:** Gnoll's Camp. Requires DEX 220. Reward: Equipment.
* **20,33:** Gray Clock Tower. Requires DEX 220.
* **23,20:** Gnoll Watch Tower: Requires DEX 230 and STR 203
* **9,31:** Monastery. Requires MAG 220 at end.
* Gnoll's Camp: Require 220 Dex at end.

## (OPT)**Quests:**

* 19,40: Ancient Monument: Ancient Evilsh Language-Beginner
* 31,14: Pick the cargo: Sealed Box: to return to Toris, Merchant at your Castle for the quest: **Lost Goods-Old World**

* 40-27: Dilapidated Camp: Quest: Raided Lonely Soul

Find Poisonous Weeds in the Northwest Flatlands > **11,2:** Poisonous Mist Forest: Reward: Fate Clutcher

* Reply to Oren >19, 9
	+ Sneak into Barou's Campsite in south of plain > **22,40:** Barou's Campsite
	+ Kill the 2 Sentry Guardians
		- Reply to Oren >19, 9
		- Choose to defeat Oren now for: Mercenary Light Armor
			* Ask Barou about the details  > **22,40:** Barou's Campsite
			* Receive: 5,000 Gold
		- Choose to defeat Barou for: 1000 Gold, 120 Soul, 1 Mighty Blood
			* Reply to Oren >19, 9. obtain Mercenary Light Armor

## **Daily Challenge Dungeon:** (3500+ Rating Recommended)

* **7,4:** Farhill Manor: (Manor Key Required - Blueprints from Farhill Manor, after beating the first time.)
* Once you use Manor Key, you can enter the **Challenge** dungeon with a food payment for the next 24hours, after this time frame you will have to craft another key for the new day.
* Can Choose Easier option with food payment. But you are less likely to get a unique drop.

## **Monsters:**

* Ancient Wolf
* Shaman Gnoll
* Savage Gnoll
* Knight Guardian - 7000 HP (in Barou's Campsite)

## Bosses:

* Barou - 14000 HP (in Barou's Campsite); drops 1000 Gold, 120 Soul, 1 Mighty Blood, 1 Mercenary Light Armor
* Uger
Abandoned Sentry Map 14

Reward: Altar Key

Requires Exile's Symbol and 700 Magic.

## Start Searching...

1. Open the Gate with Exile's Symbol
2. Combat: Dragonborn Infantry x4
3. Combat: Dragonborn Infantry x4
4. Guide the souls > Picked Soul x1
5. Read > Lore
6. Combat: Dragonborn Infantry x4
7. Combat: Dragonborn Infantry x4
8. Combat: Dragonborn Infantry x4
9. Combat: Dragonborn Infantry x4
10. Remove Seal with 700 Magic
Broken Cave Map 7

Reward: Adds +5 mithril miner post.

## Start Searching...

1. Combat Gigantic Lizard, Doomsday Follower x2
2. Combat Gigantic Lizard, Doomsday Follower x2
3. Pass quickly > ? | or | Gently >  ? ~ Damage on Fail
4. Combat Gigantic Lizard, Doomsday Follower x2
5. Combat Gigantic Lizard, Doomsday Follower x2
6. Combat Gigantic Lizard, Doomsday Follower x2
7. Combat Gigantic Lizard, Doomsday Follower x2
8. Combat Gigantic Lizard, Doomsday Follower x2
19.Ancient Elvish Language-Advanced

Stage 2

Lost Capital (34,17)

Path of Exile (19,24)

The Capital (7,14)

Road of Dragons (20,25)

Ice Valley (25,6)

Dark Rift -- Floor 3

Dark Rift -- Floor 5

Dark Rift -- Floor 8

Dark Rift -- Floor 9

Dark Rift -- Floor 10

Dark Rift -- Floor 12

--31%--

The Capital (10,29)

*Reward -> Old Rune Hammer*: City of Mist (13,8)

Back to Front Page
18.Ancient Elvish Language-Beginner

Stage 1

Sanctuary 7, 12

Wilderness 33, 28

Wetlands 49, 12

Frostland 7, 22

--4%--

Illusion Forest 7, 3

Monsoon Plain 19, 40

Village of Sacrifices 31, 9

Dark Rift -- Floor 2

Dark Rift -- Floor 4

Dark Rift -- Floor 5

--10%--

Wilderness 5, 19

Gives you a quest to go to get the treasure at (40,33)

*Reward -> Elvish Cane*: 2. Wilderness (40, 33)

Back to Front Page
Cactus Bushes Map 15

Reward: Dry Plants and Golden Rune-Keeper Armor

Requires 900 STR

## Start Searching:

1. Combat: Sand Worm
2. Combat: Sand Worm
3. Combat: Sand Worm
4. Combat: Sand Worm
5. Collect Dry Plants
6. Combat: Soul Stealer x3
7. Combat: Soul Stealer x3
8. Combat: Soul Stealer x3
9. Combat: Soul Stealer x3
10. Break the Chest with 900 STR or return to The Edge of the World
Books & Goddess Shrine

\*This quest split into 3 different quests but the combined quest wont show up on your quest logs

After you found the Book of Harmony, go to Map 9:The Capital at **5,42:** Cellar to start the quest

Return to Map 8:Monsoon Plain at **39,5:** The Peaceful Goddess Shrine in the Top Right of the Map anytime you find any of those books:

Book of Creation:

* From the manor in Map 9:The Capital at **7,3:** Great Library after you tear the barrier down.
	+ Place the Book of Creation and open the chest: 1600ish gold, purple equipment.

Book of Harmony:

* From Map 6 at **31,9:** Dungeon of Khamitala Ice Dragon: Require the Ice Melting Potion. Kill Khamitala to get the book.
	+ Place the Book of Harmony and open the chest: 1600ish gold, purple equipment.

Book of Martyrdom:

* From the Quest: Plague Village
	+ Place the Book of Martyrdom and open the chest: ???

Upon placing the third book, you will get a few options. Choosing **Down, Down & Up** leads you into a battle with the **Black Warlock**. This boss can be tough so make sure to save all your drops by going back to the Sanctuary first.

**Tips:** Having a high Resist stat helps with this fight, you can equip gears with the resist stat or use a Priest & Elementalist to boost Resist & DEX. The battle should be straightforward. Like most boss battles having 3 AoE healers of some sorts will set you up for a win.

Reward: Destroyer Rune, Gold, Souls
Bayonet Glacier Map 12

Reward: Purple Equipment

## Start Searching...

1. Combat: Goblin General, Goblin Vanguard x2
2. Combat: Goblin General, Goblin Vanguard x2
3. Combat: Goblin General, Goblin Vanguard x2
4. Combat: Goblin General, Goblin Vanguard x2
5. Combat: Goblin General, Goblin Vanguard x2
6. Rush | or | Avoid ~ Damage on fail
7. Combat: Goblin General, Goblin Vanguard x2
8. Combat: Goblin General, Goblin Vanguard x2
9. Smash with 305 STR
Chain Strike

*You maneuver with a low profile and flexibility, by the time your opponents realize, you’re done attacking.*

**Level 1**

Deal \_ (Strength x 0.6) physical damage to one enemy.

Base precision: 40%

Base critical rate: 10%

Reduce \_ second cool down.

**Level 2**

Deal \_ (Strength x 0.65) physical damage to one enemy.

Base precision: 40%

Base critical rate: 15%

Reduce \_ second cool down.

**Level 3**

Deal \_ (Strength x 0.65 + Weapon Power) physical damage to one enemy.

Base precision: 40%

Base critical rate: 17%

Reduce \_ second cool down.

**Level 4**

Deal \_ (Strength x 0.65 + Weapon Power) physical damage to one enemy.

Base precision: 40%

Base critical rate: 20%

Reduce 1 second cool down.

**Level 5**

Deal \_ (Strength x 0.65 + Weapon Power) physical damage to one enemy.

Base precision: 40%

Base critical rate: 23%

Reduce1 second cool down.
Ancient Wood Locations

Ancient Wood is utilized to upgrade your tavern beyond level 49 to continually progress your character levels. Below is a summary of their locations:

* Map 18 (17,5)
* Map 19 (41, 32)
* Tomb of Time (16,3)
* Rift 65 box on the ground
* There are **2** in the ruins 10
	+ Complete the artisan quest to get one (purchased for 1 million)
	+ Clear Ruins 10 for one
* Each of the Holy Place towers rewards 1 (for a total of **6**) after completing level 80.
* Map 21 has **2**
	+ One is the murloc side quest reward, go first (33,37), then go to (43,37).
	+ A reward for collecting five logbooks (a part of the main quest)
* In Map 22, there are **5** (4 corner bosses have been beaten) and one is at (38,33)
* Map 23 has **3**
	+ The Giant Worm Field (14.37) is obtained by defeating the Undead Worm.
	+ The giant insect field (44, 42) can be obtained from the academy base.
	+ Picked up from the dead corner of the terrain below the Academy of Giant Worms (43, 44).
* Map 24 has **4**
	+ Buy one from Demon Merchant
	+ Complete Ana's side quest to get one (33, 27) -- I think this involves killing the demon Victor.
	+ Open the sixth floor of the Temple of Heroes and get (14,34) in the church of the palace
	+ After finishing Quinn in the main quest, place the code of Dosia (after cleaning out the library (need to kill Soul Thief Igmerson). Put the code in the palace enterance at (14,22).
* Map 25 has **2**
	+ Lake Heart Sacred Tree Treasure Boxes
	+ It is recommended to go straight to the alchemy array on the second floor to make the lens, then go up the third floor and take the path back to the first floor to get the ancient hardwood. After returning to the city, go straight to the melting wax demon 1, kill the 7000 skill 7000 demon and open the door to get the second ancient hardwood.
	+ Both of these require running around doing quite a bit of the main quest as well as the side quests. Need to be able to progress quite far.
Water Cooler

'A derivative place to chat.'

## Cost

 200
400

## Room(s)

 Café (Room)
 Cardiology
 Chromatherapy
 Cloud Computing
 Clown Clinic
 Correcting Pool
 Corridor
 Cryptology
 Danger Zone
 De-Lux Clinic
 DNA Lab
 Doghouse
 Escape Room
 Farmacology
 Fluid Analysis
 Fracture Ward
 General Diagnosis
 GP's Office
 Head Office
 Herb Garden
 Indentification
 Injection Room
 Marketing (Room)
 M.E.G.A Scan
 Pans Lab
 Personification
 Pest Control
 Pharmacy
 Powder Room
 Psychiatry
 Reanimation
 Reception (Room)
 Recurvery Room
 Research (Room)
 Resolution Lab
 Self-Assembly
 Shock Clinic
 Speed Dating
 Staff Room
 Surgery
 Tech Support
 Toad Hall
 Toilets
 Training (Room)
 Urban Mythology
 War Room
 Ward
 Wash Pit
 Wax Works
 Woodwork
 X-Ray

The **Water Cooler** is a drinks dispenser, used for reducing thirst for Patients and Staff. It is only available via the Close Encounters DLC.

## Description

### Appearance

A large transparent plastic water bottle is placed, upside-down, into a tall white cuboid, which features an alcove topped by a button and featuring a nozzle for dispensing. A dispenser for paper conical cups is attached on the right-hand side.

### Function

Staff and Patients who drink from the Water Cooler will have their thirst reduced completely.

## Requirements

### Room

The Water Cooler may be placed in any room.
Blood fog marsh Map 10

Reward: Equipment

## Start Searching...

1. Combat: Evil Eyed Tyrant x3
2. Combat: Evil Eyed Tyrant x3
3. Pass through > Safe | or | Take a detour
4. Combat: Evil Eyed Tyrant x3
5. Combat: Evil Eyed Tyrant x3
6. Combat: Evil Eyed Tyrant x3
7. Rummage | or | Pray > Damage
8. Combat: Evil Eyed Tyrant x3
9. Combat: Evil Eyed Tyrant x3
10. Pick the Lock with 295 Dex
Abysmal Cave Map 10

Reward: Red Gem, High Witch Doctor's Soul(High Witch Doctor's Cane), 1250 Souls, Mighty Blood

Unlock: Anecdotes: Young Kane and People: Priestess Solania

Location: (51,45) Map 10

## Start Searching...

1. Remove the Barrier with 300 Magic
2. Combat: Evil Eyed Tyrant x3
3. Combat: Evil Eyed Tyrant x3
4. Combat: Old God Follower x3
5. Combat: Old God Follower x3
6. Combat: Old God Follower x3
7. Combat: Old God Follower x3
8. Combat: Old God Follower x3
9. Respond > If completed all 5 Light Incinerators | or Check
10. Combat: Old God Follower x3
11. Combat: Old God Follower x3
12. Combat: Old God Follower x3
13. Combat: Old God Follower x2, Quirky Bird
14. Combat: Old God Follower x2, Quirky Bird
15. High Witch Doctor, Enhanced Golem x2
16. Break Through > Epilogue: Escort Solania to the City
7 - Illusion Forest

**How To Access:** West of The Wilderness Map (180 Magic Required)

## **Tips:**

* Requirement: 3\* Lvl.20 to 3\*40 ~ Food 330 + ~ -/+ 3000+ Rating

* Should probably have a team of (at least) Max level 3 Star (Preferably A Growth or higher) at this point.
* When battling the Jungle Predator for the Nightmare Grass have 2 healers type and a tank with taunt using the 'Wounded Strat' and a DPS that focus on boss. More info at Phantom Forest.
* Slimy Liquid drops from most monsters in this map. The game uses the term "Viscous liquid" interchangeably with Slimy Liquid. 99 are required for the **Summer Night Comes Again** quest chain from the Great Inventor BUT DO NOT turn those in until you have turned in those for the **Heritage of Solas.**

## **Monsters:**

* Gigantic Lizard, 2x Doomsday Followers
* Quirky Bird, 2x Doomsday Followers
* Jungle Predator
* Forest Wolf

## **Progression:**

* **3,3:** The root of the World tree - Portal To Map 8 - Monsoon Plain
* **17,2:** Stone With Elvish Language: To open the Everlook Temple

## **Key Points:**

* **24,16:** Entrance/Exit
* **17,4:** Hollow Valley. Daily challenge dungeon. Requires Exorcism Powder
* 2,15: Everlook Temple
* 2,18:Tree Hollow: Illusion Merchant to trade Philosopher's Stone for Souls

## **Points of Interest:**

* **19,12:** Lush Forest:
* **26,5**: Strange Iron Gate
* **11,12:** Dark hole:
* **3,13:** Broken Cave:
* **21,3:** Crystal Stone Forest
* **14,14:** Tranquil land: Requires DEX 185
* **7,16:** The prayer's tower: Requires DEX 200
* **7,7:** Closed Iron Gate: Requires STR 175 at start, 210 MAG at end.
* **12,3:** The Element Temple: Requires 210 MAG at end
* **7,16:** The Prayer's tower: There will be a 200 SPD Check on all team members mid way. (can get a single character with 200 speed bring him here to unlock the way and come back with a full team). There will also be a 200 DEX check at end. Reward is not worth sweating about it.

## (OPT)**Quests:**

* 10,6: Deactivation Grass - Ingredient needed to cure Village of Sacrifices. Requires a fight with two extremely powerful Illusion Wolves. 4 lvl 50/4 stars S characters can't survive the first 5 attacks
* Visit 16,16: Man Being Hunted to trigger: Explore the Old Castle of Illusion Forest then head to
	+ **19,5:** Dark Castle for the Spell Book Page From the Quest: Cursed Castle

* **21,8:** Phantom Forest: Nightmare Grass for the Quest : Fall of the Snow-Wolf Guild
* 7,3: Ancient Monument: Ancient Evilsh Language-Beginner

## **Daily Challenge Dungeon:** (2200+ Rating Recommended)

* Hollow Valley: (Exorcism Powder Required - Blueprints from Map 12 Quest)
* Once you use Exorcism Powder, you can enter the **Challenge** dungeon with a food payment for the next 24hours, after this time frame you will have to craft another key for the next day.
Abandoned Wharf Map 10

Reward: Equipment

## Start Searching...

1. Break the Gate with 265 STR | or | Pick the Door Lock with 280 DEX
2. Combat: Old God Follower x3
3. Combat: Old God Follower x3
4. Combat: Old God Follower x3
5. Search for Materials > Rare Earth x1
6. Combat: Old God Follower x3
7. Combat: Old God Follower x3
8. Combat: Old God Follower x3
9. Remove the Seal with 295 Magic
Black Robe Warlock

Boss: Black Warlock**:** Giant Fireball, Power Transfer, Soil Acidification

IFC on Paladin

Best DEX on Priest

Best DEX on Nightingale

Best Res/Mag/Heal + Wizard Knight Ring on Mage

Paladin: Set to always taunt - NO HEAL - Start fight on auto taunt then manual taunt every 3 Bash.

Pope - 100% Always Heal

Mage - 1% Ally heal, No attack

Nightingale - all dots ~

### Line up 2

Strategy by @x3r0

Resist down immune on guard, pope or ele too if you have

Guard - all skills 100 resist

Pope - 100% ally heal 90 resist

Ele - 50% ally heal, icicle 70 resist

Sin - all dots(edited)
1 - Sanctuary

**How To Access:** Expedition from Sanctuary

## **Tips:**

* Hire an additional warrior for more Strength to carry more food.

## **Monsters:**

* Forest Wolf
* Ghoul
* Necromant Mathogie

## **Progression:**

* Locate the origin of the bell's toll > Talk to the Survivor in your Castle Sanctuary
* Build a Manor > Cut the tree once and click on your Manor
* Reply to Craftman Baron in the Castle
* Cut the tree 3 times and create your Tavern and your Warehouse then recruit your team.
* Explore the Lumber Mill on an expedition > Setup your team in your Expedition then head out to the Lumber Mill in the Sanctuary at (7,4)

* Talk to Craftman baron in the Castle
* Talk to the Messenger to get the Isolated Tower Key
* Start your Double income in your Manor for wood and food. Upgrade food and wood every time you go back to your city. Once you reach max lvl, upgrade your Tavern.

* Go to the Solitary Tower in the south > Sanctuary at (7,4)
* Clear Map 1, Upgrade your team and your Sanctuary

## **Key Points:**

* **12,19:** Solitary Tower - Find Rholana; Entrance to the Wilderness Map
* **4,19:** Prisoner Tower - Open with Prisoner Tower Key
* **10,12:** Totem Statue - Touch it to heal all your characters.
* **7,4:** Lumber Mill (Unlocks Lumber Mill in Sanctuary)
* **10,6:** Cemetery (Meet Necromant Mathogie - unlocks Graveyard in Sanctuary (You need to fight him))
* **14,5:** Iron Mine
* **14,10:** Mill
* **4,15**: Middle-aged man
* **12,15** Trapped businessman: Town Portal +3
* **13,9:** Workshop
* **6,11:** Shabby Shack. Find Blacksmith daughter.
* **16,12:** Ruined Temple > This is where you trade Prayers of the Spirits to fight old bosses for gears. Check here every time you kill a boss to see if there is any equipment you could use.

## **Points of Interest:**

* **3,14:** Crystal Mine. Adds +5 crystal miner post.

## (OPT) **Quests:**

* 7,12: Ancient Monument:#1
* 8,18**:** Ancient Monument: Ancient Elvish Language-Master

* Search for Bera - Whenever The Great Inventor Loses Bera, Check here first. Will be marked with Gold Dragon Icon on Map.
* Search for Necromage
* Search for Blacksmith
* Search for Rholana
* (2, 12) Treasure Land: Dig for **Boppa's Treasure**(After you speak to him at your Castle and Guide you here...)
3 - Lost Capital

South East of the Wilderness

## Tips

* Requirement: 2\* Lvl. 15 to 3\* Lvl. 1 ~ Food 160 to 250~ -/+ 1500 Rating
* After handing Audiun the destruction book and resealing the library on map 9. Come back to Map 3. There will be a Golden book outside the library foreshadowing what will become Audiun's death. Go back inside the library in Map 3 and open the magic barrier. Pick up the book.

## Progression

* Explore the Great Library of the Lost Capital > at **43,13:** Grand Cathedral
* Hand over the Horizon Lens to Rholana
* Find the "Mirror" and bring it back to Kelim > Drop off The Abyss Lizard on Map 4 at the Dragonmaw Fort(**13,8)**
* Explore the Dragonmaw Fort > Map 4 at the Dragonmaw Fort (**13,8)**
* Explore the Treasury of the Church > Reward: Blueprint Purify Amulet, Sewer Key
* Open the Iron Gate of Sewer > Map 3 at **46,37:** Sewer

## Key Points

* **43,13** Grand Cathedral: Complete to 90% to receive Blue Gem.
* **7,3:** Great Library: Complete to receive the Red Gem and Vision Lens
* **22,2:** Stone Gate: Entrance to Path of Exile. (Require Red Gem & Blue Gem)
* **46,13**: The Church Treasury: Require Vault Key to enter, receive: Blueprint Purify Amulet + Sewer Key
* **23,32:** Desolated Arena: Unlock after killing Louva at **the** Stone Gate
* **46,37:** Sewer: Entrance to Wetland, Require Sewer Key.
* **41,37:** Inquisition: Require 450 STR
* **38,5:** Ruins Entrance: Unlock the Ruins at your Sanctuary

## Points of Interest

* 30,35: Huge Crystal: +5 Crystal miners
* 30,33: Orchard: Adds +10 Food craftsmen
* 30,24: Sawmill: Adds +10 Wood craftsmen
* 7,43: Old Mill: Adds  + 15 Food craftsman
* 31,7: Underground Cave: Requires 65 STR at start: Adds +10 Iron craftsmen
* **23,28**: Dungeon
* 31,30: Blacksmith Shop: Requires 60 DEX at end
* 41,24: Abandoned Hospital: Requires 70 Magic at end
* 24,6: Prayer's Tower: Requires 60 Magic at end
* 14,30: Golem Factory: Requires 60 STR at end
* 44,19: Crypt: Requires 70 Magic at end
* 29,15: Chapel: Requires 70 Magic at end

## Optional Quests

* (8,23): Pick the cargo: Solid box: to return to Toris, Merchant at your Castle for the quest: Lost Goods

* Treasure Land: Dig for Boppa's Treasure(After you speak to him at your Castle and Guide you here...)#5(5, 38), #6(45, 28), #7(10,10) #8(34,7)

* 34,17: Ancient Monument: Ancient Evilsh Language-Advanced

## Daily Challenge Dungeon

2400+ Rating Recommended

Requirements

* 450 Strength

* Inquisition Symbol - Blueprint from the Village of Sacrifice

Once you use the Inquisition Symbol, you can enter the **Challenge** dungeon with a food payment for the next 24hours, after this time frame you will have to craft another Inquisition Symbol for the new day.

## Monsters

* Goblin, Goblin Gangster, Bear Goblin
* Metallic Golem

* Wraith, Mournful Wraith
* Warlock

## Loot

Blue: Soul Essence

Green: Amethyst

Brown: Energy Gem

Purple: Metallic Prosthesis

Red: Crystal Pendant
Cellar Map 9

Reward: Counter Device and Complete the quest: Find a way to Enter the Temple

 Unlock: Enter the Temple

## Start Searching...

1. **Keep Searching** | or | Leave
2. **Proceed** | or | Leave
3. Rholana: Request the pass for 10 000 Mithril

## Related side quests

1. Books & Goddess Shrine (triggered by Book of Harmony)
2. Plague Village (triggered by Corrupted Soil)
'Raven'

Reward: Scale Armor Blueprint and 1 Eternium Ingot

Must complete Lost Goods and Lost Goods-Old World

* Kill the Raven > Map 11 - Road of Dragons at 22,33:
* Use the 'Iron Triangle' Need Bleed Immunity on all, priest heal set to 90% taunt off on pally and manual heal lowest. mage heal set to 60%
	+ Report the death of Raven to Toris

Note: After talking to Raven if you try to leave, you will have to fight anyway.
4 - Path of Exile

**How To Access:** North of The Lost Capital, after acquiring Red Gem & Blue Gem to enter.

Requirement: 3\* Lvl.1 to 3\*25 | Food 180 to 220 | -/+ 1800 Rating

## **Tips:**

* Clear all the Points of interest before the Dragonmaw Fort. Should get enough souls to upgrade your team properly.

## **Progression:**

* Find the "Mirror" and bring it back to Kelim > Drop off The Abyss Lizard at the Dragonmaw Fort(**13,8)**
* Look for Information of Red Mountain >
* **38,9:** Red Tower: Require STR: 105 at end for the Magic Eyeball, Dark Iron Key
* Hand over the Magic Eyeballs to Rholana > at your Castle

## **Key Points:**

* **13,8:** Dragonmaw Fort
* **49,2:** Dragon Seal Table: Require: Dragon Blood. Entrance to the **Frostland.**

The q**uest:** Explore the Sismark Nest must be completed first.

* **46,22:** Mystery Cave(Shever's Tomb A): Require: Dragon Pattern Silver Coin
* Dragon Pattern Coin Dungeon (First use), Complete to receive Blueprint for a Reproduced Dragon Pattern Coin to use in Map 11 Road of Dragons Daily Challenge Dungeon (Shever's Tomb).

## **Points of Interest:**

* **29,46:** Mithril Mine: Adds +5 Mithril miners
* **37,38:** Crystal Courtyard: Adds +5 Crystal miners
* **35,29:** Silent Forest: Adds +10 Food craftsmens
* **42,29:** Stalactite Cave: Adds +5 Crystal craftmen
* 44,13: Echo Cave: Adds +5 Mithril miners
* 33,13: Thorn Valley: Adds +15 Wood craftsmen
* 26,9: Death Mine: Adds +10 Iron craftsmen
* 12,26: Dark Cave: Adds +10 Iron miners
* 4,34: Collapsed Pit: Adds +10 Iron miners
* 17,42: The morning mist farm: Adds +15 Food craftsmen
* 30,30: Dry Woodland: Adds +20 Woodcutter
* **25,13:** Windmill: Require 100 STR or 100 DEX at start: Adds + 10 Food craftsmen
* 5,31: Fury Survivor Pixel Z Crossover Dungeon (one time only)

## (Opt) **Quests:**

* Toris, Merchant Cargo: (28,12) Solid Box
* 19,24: Ancient Monument: Ancient Evilsh Language-Advanced

## **Monsters:**

* Ravager Gnoll, Poacher Gnoll

* Summoner Warlock, Wraith x2

* Church Crusader x2

* Wasteland Wolf x2
Arena

Fight other players teams and earn *Honor Fragments*.

## Claim a Reward

This but allows you to get credit for 1 win by watching an add instead of fighting.

## Reset

* Daily at 1:00 PM Pacific Time.
* Seasons every 2 weeks at 8:00 PM Pacific Time.

## Honor Fragments

Used to make purchases from the Sage in Red Robe.

*Honor Fragments* can be earned via:

* 1 *Honor Fragment* for each of the first 10 wins every day.
* Daily: After completing 8 matches (fewer if you view the ad for the "reward"), the daily chest becomes available. When you open the daily chest, you get *Honor Fragments* based on your current arena ranking. So, if you are close to the next ranking, you can wait to open the chest until after you rank up to get the higher rewards.
* Season: Seasons last 2 weeks. At the end of each season, the season chest offers rewards based on the player's current ranking. This ranking is the same as the daily ranking.

### Purchase Recommendations

General PVE players only need to redeem **holy hand hammers** and armor and resist **runes**.

* Holy Hand Hammer
* Armor Rune III
* Stalker Rune
* Stalker Rune
* Stalker Rune
* Cleric Rune
* Cleric Rune
Boiling Wilderness Map 15

Reward: Random Equipment

Requires 910 Magic at end

## Start Searching:

1. Combat: Desert Lizard
2. Combat: Desert Lizard
3. Combat: Soul Stealer x3
4. Combat: Soul Stealer x3
5. Combat: Soul Stealer x3
6. Combat: Soul Stealer x3
7. Combat: Soul Stealer x3
8. Combat: Soul Stealer x3
9. Combat: Soul Stealer x3
10. Remove the Seal with 910 Magic or return to The Edge of the World
Ancient Relics Map 10

Reward: Equipment

## Start Searching...

1. Combat: Old God Follower x2, Quirky Bird
2. Combat: Old God Follower x2, Quirky Bird
3. Knock down > Damage Str ? | or | Try to get across > ? ~ Damage on fail
4. Combat: Old God Follower x2, Quirky Bird
5. Combat: Old God Follower x2, Quirky Bird
6. Magic | or | Resist ~ Damage on fail
7. Combat: Old God Follower x2, Quirky Bird
8. Combat: Old God Follower x2, Quirky Bird
9. Combat: Old God Follower x2, Quirky Bird
10. Remove the Seal with 315 Magic
6 - Frostland

**How To Access:** North East of the Path of Exile

## **Tips:**

* Requirement: 3\* Lvl.30 to 4\* Lvl.1 ~ Food 200+ ~ -/+ 2500 Rating

* Use the Points of interest as a pit stop to gather food and Cook when needed.

## **Progression:**

* Break the Enchantment of Dungeon > at **31,9:** Dungeon of Khamitala Ice Dragon: Requires: Ice Melting Potion
* Look for the Information of White Tower > at **4,13:** White Tower
* Explore the designated location in Frostland > at 31,2 after Map 13 is completed to open Map 14

## **Key Points:**

* **31,58:** Entrance/Exit
* **31,2:** Path to Forgotten Land (After you defeat the Old God)
* **31,9:** Dungeon of Khamitala Ice Dragon: Requires: Ice Melting Potion
* **4,13:** White Tower. Requires Silver Key and MAG 155. You'll get the **2nd** Magic Eyeball
* **46,42:** Dwarf Brothers
* 31,2: Mysterious Passage: after Map 13 is completed to open Map 14

## **Points of interest:**

* **58,58:** Polar hot spring
* **8,57:** Rime Forest
* **32,40:** Frost Cave.
* **47,15:** Ice Field Hunting Ground
* **46,7:** Ice Crystal Cave
* **6,26:** Frozen Soil Rift
* **12,7:** Mithril Stone Hillock
* **53,26:** Icy Cave. Requires STR 135 or MAG 155
* **22,16:** Freezing Stone Fortress. Requires MAG 160 and STR or DEX 145 at start.
* **25,8:** Deserted land. Requires STR 150.
* 17,32**:** The exiled tribe. Requires MAG 155.
* **53,3:** Frozen Relic. Requires MAG 175.
* **58,7:** Dragon slayer graveyard. Requires DEX 155 at end

## (OPT)**Quests:**

* (11,13): Pick the cargo: Solid Box: to return to Toris, Merchant at your Castle for the quest: Lost Goods
* **7,22:** Ancient Monument: Ancient Evilsh Language-Beginner

**Torn Note**

* **42,7:** The tower is dusty. You'll get Potions Note > Take the note back to the Sanctuary to the Great Inventor

Dwarf Brothers

* Reply the Cellar's Location to Dwarf Brothers > at **46,42:** Dwarf Brothers after you Speak to there Father on Map 12
	+ Go to **22,22** on Map 6 and enter the Cellar: Requires 300 STR
		- Talk to Kimix and O'Mickey
		- Receive 2,00 Gold and 10 Rare Earth

Summer Night Comes Again

* Go to the Frostland to look for kindling >  31,50: Faint Cinder: Requires 180 Magic: also found at 2,8... Possibly at other locations.

## **Monsters:**

* 3x Exiled Magician
* 3x Exiled Ranger
* 3x Enraged Wraith
* 2x Chilling Golem
* 1x Arctic Drake
* 2x Polar Frostwolf
Printer

'Does not print money, we've tried.'

## Cost

 20
400

## Room(s)

 Reception (Room)

The **Printer** is a decorative item.

## Description

### Appearance

A grey boxy printer with a paper feed at the back, an opened output tray at the front, three blue buttons on the left and a red button under a small black screen on the right.

### Function

A purely decorative item that features no attractiveness effect. Never seen actually printing anything out.
Dark Crystal

## Obtained

Can be purchased through the Marketplace for 50 gems or randomly obtain in the Dark Rift (Seems to be ~1 to 2 per week (Translates to 2-5% chance to drop anecdotally).

## Uses

Used to leap directly to the boss of a dungeon (***do not*** advise to do this) or leap directly to end of the highest reached floor of the Dark Rift (highly advised to save all Dark Crystals to leap to the high end floors, generally required for floors 31+).
Almshouse Map 9

Reward: Equipment

## Start Searching...

1. Combat: Furious Wraith x2
2. Combat: Furious Wraith x2
3. Search | or | Guide > Picked Soul x2
4. Combat: Furious Wraith x2
5. Combat: Furious Wraith x2
6. Rummage > Nothing | or | Rest > Heal
7. Combat: Furious Wraith x2
8. Combat: Furious Wraith x2
9. Combat: Furious Wraith x2
10. Pick the iron lock: 240 Dexterity check
Animal Den Map 8

Reward: Equipment

## Start Searching...

1. Combat: Ancient Wolf x2
2. Search | or | **Guide > Picked Soul**
3. Combat: Ancient Wolf x2
4. Combat: Ancient Wolf x2
5. Combat: Ancient Wolf x2
6. Combat: Ancient Wolf x2
7. Combat: Ancient Wolf x2
8. Combat: Ancient Wolf x2
9. Combat: Ancient Wolf x2
10. Break the Chest: Requires 210 STR
Alchemist's Workshop Map 12

Reward: Exorcism Powder Blueprint

## Start Searching...

1. Combat: Chilling Golem x2
2. Combat: Chilling Golem x2
3. Combat: Chilling Golem x2
4. Combat: Chilling Golem x2
5. Clean the Desktop for Exorcism Powder
6. Combat: Chilling Golem x2
7. Combat: Chilling Golem x2
8. Combat: Chilling Golem x2
9. Combat: Chilling Golem x2
10. Pick the Iron Lock with 350 DEX: Exorcism Powder Blueprint
Blacksmith Shop Map 3

Reward: (White) Chain Mail

## Start Searching...

1. Combat: Metallic Golem x2
2. Combat: Metallic Golem x2
3. Search for equipment(-2 Food) > (Green) Steel Long Sword
4. Combat: Metallic Golem x2
5. Search > Iron Ore x4, Dark Fire Stone | or | Dismantle > Iron Ore x?, Dark Fire Stone
6. Combat: Metallic Golem x2
7. Combat: Metallic Golem x2
8. Crack open the iron box > Combat: Metallic Golem x2
9. Combat: Metallic Golem x2
10. Pick the iron lock (Require 60 Dex)
20- Instant Land

## General Info:

* Must have completed Elvish Tomb and Time Tomb.

## **Progression:**

* Investigate all around > Explore all the glowing location
* 26,31: War Ruins: x2 Ancient Wolf
* 27,28: War Ruins:
* War Ruins: x3 Ancient Mage Apprentice
	+ Meet with 'Lemrice' > go to 36,36 and talk to Lemrice
		- Select an opponent in arena > Each bosses as a 3 minutes timer.
		- 34,39 Dawrf Warrior and Chief, Team vid,
			* Line up one: DK, CK, Titan, Priest
			* Line up two: CK, Priest, Titan, BM
			* Line up three:
		- 33,36 Werewolf Warrior and Chief Line up one: Line up two:
			* Talk with Lemrice > at 36,36
				+ Investigate Energy Hall in the west
					- T
						* T
				+ Investigate War Factory in the Southwest
					- T
						* T
							+ T

## **Points of interest:**

16,37 War Ruins: War Ruins Information 1/3 at 50%,

38,18 War Ruins II: War Ruins Information 1/3 at 50%,

26,18 War Ruins III: War Ruins Information 1/3 at 50%,  ?:Requires 4500 str

36,26 Elvish Castle: Elvish Castle Information 1/3 at 50% completed, ?

25,6 Elvish Castle II: Elvish Castle Information 1/3 at 50% completed, ?

37,5 Altar: Requires Void Emblem x3

31,7 Crystal Tower: Crystal Tower Information 1/3 at 50% completed,

## **Monsters:**

Ancient Mage Apprentice

Wings of War

Lava Giant

Dragonborn Warrior

Ancient Wolf

Werewolf Warrior

War Puppet

Magnetic Golem

War Golem
Ancient Elvish Language-Proficient

Stage 4

[Map 16] Southern Sea (23,35)

An indistinct monument has been polished shiny and smooth by all the years.

***"Confronted by Saint's inquiry, Skoll countered by asking angrily, How shall I know! Should I be born to look after my brothers?"***

[Map 15] Edge of the World (28,39)

A monument, embedded in the roots of an ancient tree, almost grows together with the tree.

***"The good shall be favored, and the wicked shall fall into the abyss. To my friend who ever reads this. May the god of elf bless you and the glory of Saint guide you."***

[Map 16] Southern Sea (52,28)

A humble monument exudes a magic force and attracts the expedition to step forward and check it.

***"Jotham returned to Temple of Saint. He and his flock had travelled all over the world. Saint resurrected the 70 brothers of Jotham and made him the leader of Elf's land as promised."***

-- 70% --

[Map 14] The Forgotten Land (19,10)

A monument hides under rotten leaves, with corrupted inscription.

*Reward -> God's Punishment Staff*: Edge of the World (15,50)
Barbarian

Barbarians have some of the strongest physical damage output of all the classes. Its high STR stat also helps increase the amount of food you can bring. However, they have significant accuracy problems and require at least a minimum of 15% additional hit rate bonus to be effective. They also tend to be slow and thus have weaker dps over time compared to stalkers and musketeers. However when built properly, Barbarians can quickly burst down mobs in both PVP and PVE.

## Character Portraits

 Important stats per class

Stats are listed as -Low/Good/Very Good+ at 5\*60 and #1 for primary stat, #2 for secondary stat etc.

## Advancement Tree

 Barbarian King\*
 Ravager
 Flame Executioner\*\*

Advancement to Moon Tier requires to kill Old God U'r on Map 13 - City of Mist

\*Advancement to Barbarian King requires the material Beast Skull, which can be obtained from Inquisition Boss **Orc Wayne** on Map 3 - Lost Capital.

\*\*Advancement to Flame Executioner requires the material Ancient Cinder, which can be obtained from Dark Rift on Map 5 - Wetland.

Advancement to Sun Tier requires specific materials, which can be obtained from progression on Map 18 -Everlook Temple

### **Initial (Lvl 1)**

Barbarian

 Increase cooldown by |  | 1.5s

 Increase cooldown by |  | 2s

 Increase cooldown by |  | 3s

### **Vanguard Branch (Lvl 2 - 5)**

Vanguard → Beserker → Champion → God of War

### **Ravager Branch (Lvl 2 - 5)**

 Ravager → Soul Snatcher → Reaper → Executioner

### **Beserker God Branch (Lvl 6 - 7)**

Beserker God → ☼Beserker God

 Increase cooldown by |  | 1.5s | 1.5s

 Increase cooldown by |  | 1.8s | 1.8s

 Increase cooldown by |  | 3s | 3s

### **Barbarian King Branch (Lvl 6 - 7)**

Barbarian King → ☼Barbarian King

 Increase cooldown by |  | 1.5s | 1.5s

 Increase cooldown by |  | 2s | 2s

 Increase cooldown by |  | 2s | 2s

### **Destroyer Branch (Lvl 6 - 7)**

Destroyer → ☼Destroyer

 Increase cooldown by |  | 1s | 1s

 Increase cooldown by |  | 2.5s | 2.5s

### **Flame Executioner Branch (Lvl 6 - 7)**

Flame Executioner → ☼Flame Executioner

 Increase cooldown by |  | 1s | 1s
Dark Dungeon Map 10

Reward: Equiipment

## Start Searching...

1. Break with 250 STR | or | Pick with 280 DEX
2. Combat: Evil Eyed Tyrant x3
3. Combat: Evil Eyed Tyrant x3
4. Magic | or | Destroy ~ Damage on fail
5. Combat: Evil Eyed Tyrant x3
6. Combat: Evil Eyed Tyrant x3
7. Combat: Evil Eyed Tyrant x3
8. Combat: Evil Eyed Tyrant x3
9. Combat: Evil Eyed Tyrant x3
10. Break the Chest with 270 STR
Blacksmith Shop

Reward:  Fine Steel Ingot and Equipment.

Requires 630 DEX

## Start Searching...

1. Combat: Furious Werewolf x3
2. Combat: Furious Werewolf x3
3. Combat: Furious Werewolf x3
4. Combat: Furious Werewolf x3
5. Combat: Furious Werewolf x3
6. Combat: Furious Werewolf x3
7. Collect > Fine Steel Ingot
8. Combat: Dragonborn Infantry x4
9. Combat: Dragonborn Infantry x4
10. Pick the Lock with 630 DEX
Barou

On Map 8:

Find Poisonous Weeds in the Northwest Flatlands > **11,2:** Poisonous Mist Forest: Reward: Fate Clutcher

* Reply to Oren >19, 9
	+ Sneak into Barou's Campsite in south of plain > **22,40:** Barou's Campsite
	+ Kill the 2 Sentry Guardians
		- Reply to Oren >19, 9
		- Choose to defeat Oren now for: Mercenary Light Armor OR
			* Ask Barou about the details  > **22,40:** Barou's Campsite
			* Receive: 5,000 Gold
		- Choose to defeat Barou for: ??
Dense Fog Tower Map 10

Reward: Equipment

## Start Searching...

1. Combat: Old God Follower x2, Quirky Bird
2. Combat: Old God Follower x2, Quirky Bird
3. Climb > ? | or | Gently > ? ~ Damage on fail
4. Combat: Old God Follower x2, Quirky Bird
5. Combat: Old God Follower x2, Quirky Bird
6. Rest | or | Continue
7. Combat: Old God Follower x2, Quirky Bird
8. Combat: Old God Follower x2, Quirky Bird
9. Pick the iron lock with 280 DEX