Cyclops

**Cyclopes** are minibosses that tend to flocks of sheep inside large, stony coves.

## Appearance

Cyclopes are gigantic humanoid monsters with one large, bulging eye on the front of their head, as well as a small horn on the top of their head, small ears on the sides of their head, and an openable mouth with a prominent underbite. Their skin is tan in color, in comparison to their dark brown loincloth. Apart from their base characteristics, their faces come in 4 different variants: a completely bald variant, a variant with a small beard, a variant with a long beard, and a variant that sports hair on its scalp in addition to a long beard.

## Spawning

Cyclopes can mainly be located in Cyclops Coves, large, round, stony coves with sheep pens which spawn randomly in Beach biomes; however, they can also very rarely be found wandering through Plains and Savanna biomes.

## Drops

Upon death, cyclopes drop:

* 0-10 pieces of raw mutton.
* 1-10 pieces of leather.
* 0-5 blocks of wool.
* 1 Eye of Cyclops (50% chance).
* 1 cyclops skull (2.5% chance).

## Behavior

Cyclopes are hostile, and will attack almost every mob that comes nearby, including players and dragons. Once a cyclops sees its target, it will let out a loud, rumbling roar and come rushing at the player. When attacking, cyclops prefer to stomp on their foes, dealing 8.5 hearts (17 HP) of damage with their massive feet; however, they are also known to send their targets flying with a powerful kick, and they have even been seen grabbing their foes, lifting them up, and killing them by biting off their heads.

Despite their ferocity, cyclopes do not attack passive animals, and often tend to let them be. In fact, they are expert shepherders, and any nearby sheep will follow them as they walk; as well as this, any mob or player that attacks a cyclops' flock of sheep ends up angering the cyclops.

Cyclopes don't chase players into the water, making nearby rivers and lakes as save haven against chasing cyclopes.

## Detection Avoidance

Excluding proper self-distancing, there are two possible options to avoid being detected by cyclopes.

### Sheep Disguise

Players may wear a full set of Sheep Disguise Armor and sneak (done by pressing **Shift**) to avoid being detected, trampled, and bitten to death; however, hitting any sheep near cyclopes will quickly remove the disguise's utility, allowing the player to be detected by the cyclopes.

### Blinding

Players may reduce cyclopes' detection range by blinding their eyes. This can only be done by hitting their eyes' hitbox with projectiles such as eggs, snowballs, ender pearls, arrows, and dragons' explosive breath projectiles. If done correctly, cyclopes will scream in pain, their eyes permanently injured, leaving them incapable to target players more than 4 blocks away from them.

Their eyes' hitbox is located on top of their body's hitbox, meaning it is possible to blind cyclopes regardless of the direction they are facing. For better understanding, please refer to the picture shown below.

**Note:** Damaging cyclopes' eyes doesn't remove Eye of Cyclops from possible loot drop.

## History

* 1.3.0:
	+ Introduced.
* 1.4.0:
	+ Can now only be blinded by arrows.
	+ Can no longer be petrified by a Gorgon when blinded.
	+ No longer counts as an undead mob.
* 1.5.0:
	+ Now rarer by default.
* 1.5.2:
	+ Animals and NPCs now flee from cyclopes.
	+ Added a config option for how far cyclopes can generate from a player's spawn point.
* 1.6.0:
	+ Can now draw drops from a configurable loot table.
* 1.6.1:
	+ Added new texture.
	+ Now has 4 texture variants (with each variant having a varying amount of head hair).
	+ Can now destroy leaves and wood blocks; this ability be disabled through the config.
	+ Now has more armor points.
* 1.8.0:
	+ Now occasionally drops a new Legendary Weapon: the Eye of Cyclops.
	+ Now occasionally drops a placeable skull.
	+ Amount of experience dropped upon death has been rebalanced.
* 1.9.0:
	+ Can now very rarely spawn in Plains and Savanna biomes.
	+ Idle animations are now smoother.
* 1.9.1:
	+ Textures have been updated.
	+ Can now walk over fences.
	+ Search radius has been increased; it can now see the player from twice as far away as it did before.