recursal/Fanatic-Fandom huggingface dataset:
Pride

## ***EP.7 The Z-Tournament! (Skan's POV)***

**A**s Skan's training with Lord Chilled has finally finished it was now time for the Z-Tournament. As warm ups was commencing Skan ran into his Uncle Hope. He was a Saiyan like everyone else and Hope and Lord Chilled was the only one's he's seen before the tournament he was a little stressed out as no one's seen him fight before. Hope then became to grow his prespective as an annoying enetergetic kid as of the way he was always hyper, Hope then proceeded multiple times to ask Skan for a warm up battle. Skan refused multiple times to fight Hope as then Lord Chilled then threw in an offer for Pride. He offered Skan and Hope a potential unlock boost if they could both beat him in a fight at the same time. Skan and Hope both agreed to battle against Chilled, as both fighters fought Chilled the battle was a little intese but overall Skan and Hope became victorious and won what was promised. As the potential unlock was then received to both fighters both felt a little different, more stronger than normal. But as some time went on the tournament of everyone's lives was about to start so the Kai-Warriors was on there way to the tournament. As Skan, Hope, and Lord Chilled arrived thats when Skan ran into his father Brave, and his mother Mira. Skan wasn't really a lot like his mother but he was mostly like his father, more of what you call an arrogant Mr. Do all your work cocky guy. As the tournament proceeded the numers were drawn for who fought first and for this day Hope didn't have the worst luck.. Hope fought multiple times and lost all his battles and was carried to the emergency room inside of the Z-Tournament. But now it was Skan's turn... As the numbers were drawn the numbers landed on "3" and "10" it was the one himself Frost V.S. Skan, as the fight began the fight started off bad for Skan as he coudnt keep up with Frost until he'd eat the tree of might. After eating it Skan was instantly able to keep up with Frost. Frost and Skan then had a long hard battle as he battle damaged Frost and forced him to use a stance. By the end of the battle Frost had his tail and legs wrapped around Skan and Skan was biting frost's tail. As Frost was telling him "Either give up now.. Or die". As Skan isn't the one to give up he then fell back on the ground to try to win the match. but as soon as Frost was going to kill Skan Wrath then swooped in and saved Skan and attacked Frost. Skan's emotions then changed for his father as he realized Brave didn't even attempt to save his own son. Now Skan has a huge grudge against Brave, and is striving to get better to become better then his father himself.

###
Rules

Using the chat is a privilege and there are guidelines to protect the community and our visitors.

## Users of the chat will not:

1. Make personal attacks, including racist, sexist, homophobic, religious, name-calling attacks.
2. Engage in any harassment, spamming, linking to inappropriate or pornographic content, or sexually-charged chatting.
3. Threaten to do violent actions. Asking to 1 V 1 on a video game is okay, but do not take things seriously.
4. Be intentionally disruptive or irritating to other users. Please note that writing full phrases or sentences in all capital letters is typically perceived as yelling. If a user asks for you to stop, please make it in your best interest to do so.
5. Post spam. Posting in caps or in another language for more than three lines is also considered spam and so should be avoided and if not it will result in a warning.
6. Ask others to state their age or reveal any other personal information including locations.
7. Create duplicate accounts to evade a chat ban or wiki ban. Alt accounts are allowed, but only if you haven't been chat banned or wiki banned.

## Users of chat will understand:

1. Speaking in other languages on Khan Academy Chat is allowed, but any user has the right to ask for a translation. Cursing in any language is not permitted.
2. You should generally use common sense and treat others as they wish to be treated.
3. If you hate someone, ether ignore him/her.
4. Anyone who joins claiming to be another user will be immediately banned without question.
5. Chat moderators are here to keep this place clean. If a chat moderator is not doing his/her job, please contact a admin. It is you're job, as a user, to report anything you feel is necessary to report.
6. Chat Moderators: Just because you are a mod, doesn't mean the rules don't apply to you.

Disclaimer: Most rules taken directly from the KA Wikia.
RIOT-EXPERTS Wikia

## Welcome to the RIOT-EXPERTS Wiki

We have 41 Members on Xbox Live, 16 Awards, rank 18. We have 7 members on PS3/PS4. We have been in the Gold Division 4 times and won 3 times. RIOT-EXPERTS (REX) Has beaten the great iTry clan in a 6v6 in 2014. We mainly play Call Of Duty games, but occasionally Halo as well.

RIOT-EXPERTS (REX) Was created by MetallicMakarov in 2013. Since then, we have grown into a very large clan. We are also in a vast amount of games.

Watch us LIVE http://www.twitch.tv/metallicmakarov (New Twitch)

## Easter Eggs

Lets all help each other on Programs, math, and things like that! Also, help each other find easter eggs on all Call Of Duty's on Xbox Live or Steam. Currently, our clan is looking for Batman on Watch\_Dogs. See you on the battlefield, Kidd.
Irgue Genocide

The **Irgue Genocide** is a blanket term describing a period of time when the Irgue race of Humans being fighting and hunting down the other Human races. Headed by Lord Herald, a large portion of the Irgue people began to attempt to cleanse Trifuge of all opposition. They mainly targeted the Vootians and Asreathans, but would not pass up chances to kill Hambadi or Harpies as well. The massacre was quelled when the Hambadi worked together with the wandering warrior Immanuel to assassinate King Herald and talk some sense into the Irgue populace. The catastrophe's effects are still seen in Unition today.
Wikia Wizard101

## Wizard101

//En attente de contenu

Les Fichiers (ce terme est utilisé pour désigner toutes les images présentes sur ce wikia et n'appartenant pas à **Wikia** ni à **Wikia Wizard101**) utilisés et les Marques qui sont mentionnées sur **Wikia Wizard101** sont soumis au droit d'auteur, et appartiennent exclusivement à leurs propriétaires respectifs. Leur utilisation est permise dans le cadre de la création de sites fans, mais la façon de les utiliser n'engage nullement la responsabilité desdits propriétaires.

Par contre, tous les textes saisis sur **Wikia Wizard101** par tous les participants, constituent une œuvre intellectuelle appartennant à **Wikia Wizard101** (© 2015 Wikia Wizard101).

Ils sont sous licence **Creative Commons Attribution-Share Alike License 3.0 (CC-BY-SA)**.
Vous êtes libres de les reprendre et de les citer sur tous supports externes, à condition d'en mentionner la source.

Les photos et les vidéos sont un bon moyen d’ajouter des éléments visuels sur votre wikia. Trouver des vidéos sur votre thème en explorant la vidéothèque de Wikia.

Fichier:Placeholder
(Ma note)
Gaels

Gaels raid the coasts of England and the continent from their island kingdoms. A gaelic kingdom has recently invaded Pictland and northern England with the intention of colonization.

The Gaels split philosophically and culturally with the Pretons long ago, forming a civilization more similar to contemporary feudal monarchies.
City-state

**City-states** are the urban units of Unition with defined boundaries and independent local governments. A city-state is a sovereign state that consists of a city and its dependent territories.

* Jauston - A large mountainous city-state. It is the most populated and advanced city-state in all of Unition.
* Miviia - A moderately-sized parkland city-state. It is founded on two major industries: farming and mining.
* Lesuille - A moderately-sized coastal city-state. It is known for its art scene and is the only democratic city-state.
Silver

Race

Hyperian

***Age***

*over 100yrs*

## Personality

Cold Hearted like Frost but seeks to fight the best fighters in the universe because of that he's teamed up with frost in the Cold empire. Silver hates everything but fighting and violence causing destruction everywhere he goes believeing the stromg lives and the weak dies.

## Hidden Story: Silver

   100 years ago Silver was an evil general of his race that love to fight, Silver travelled to many arenas to battle some distested of him but love the results of battle. His bloodlust of battle led him to the tile King of destruction, Silver began to grown tired of winning all the time against weak fighters acrossed the galaxy. Every match he won he destroys the losers planet for fun than he decided to fight the Kai's since they're supposed to be Gods so that makes it more an challange.
Papa Legba

**Papa Legba** is a Lua who controls the life and death of every living thing and is the head of the Lua. He appears as a frail old man tending to a garden at a crossroads, but in reality he possesses fearsome strength and unimaginable power. While he may be the head of the Lua, he did not create the world is not what you would consider "god". He offers his counsel to Frantz alongside his wife Mama Ayezan over the course of his pilgrimage.
AGlowCow

AGlowCow was a member of RIOT-EXPERTS for 2 days in November of 2015. He was They Call SARGE's friend for a long time. But after a few arguments, AGlowCow deleted SARGE. He hasn't been online in over 4 months. SARGE says that "He was always getting bullied and stuff. He probably killed himself". SARGE truly believes that.AGlowCow was banned from REX because SARGE requested it.
The Isles of Albion

The Isles of Albion is a catch-all for a group of islands north and west of European continent.

There are several ethnicities who have formed civilizations in the Isles. The oldest are the Picts, followed by the Celts, then the Romans, and finally the Germans.

* Celts
	+ Gaels
	+ Pretons
* Germans
	+ Angles
	+ Jutes
	+ Saxons
* Picts
* Romans

The Isles are divided into several geographic regions, each of which is divided politically into fiefs. The geographic regions are

* Angland - German
	+ East Anglia - With Roman influence
	+ Mercia
	+ Northumbria
* Gaeland - Celtish
	+ Da'l Riata - with Pict influence
	+ Scotland - with Pict influence
	+ Strathclyde
* Jutland - German with Roman influence
	+ Kent
* Pictland
	+ Cat
* Saxony - German
	+ Essex
	+ Sussex
	+ Wessex
* Wales - Celtish
	+ Cornwall - with German influence
Lua

The **Lua** are a group of mysterious spirits who were born out of the very essence of the Vudau in the beginning of time. They all retain different powers, personalities, responsibilities, and appearances pertaining to the aspects they align with. They do not control the Vudau - instead they watch over it, enforce its laws (the few it has), and use its vast powers in order to keep the universe in balance. They can communicate with the mortal Vudau artists for guidance, discipline, orders, or even just small-talk, and often form friendships with them too.

Some of the more notable Lua include:

* Papa Legba, Master of All Life - A Lua who controls the life and death of every living thing. Legba appears as a frail old man tending to a garden at a crossroads, but in reality he possesses fearsome strength and unimaginable power. He is something like the head of the Lua, but he is not "god".

* Papa Ghede, Master of the Dead - A Lua who guides the dead once they have passed on. Ghede is on the other side of the crossroads from Papa Legba, welcoming the dead with jokes and singing.

* Mama Ayezan, Guardian of Justice - A Lua who uses karma to punish liars and criminals. Ayezan is the wife of Papa Legba and an elderly woman who knows the secrets of every man and creature in the universe.

* Bosou Koblamin, Spinner of Strength - A Lua who represents strength, ferocity, and violence. Bosou is a three-horned being who utilizes magical chains to invoke powerful emotions in those who worship him.

* Simbi Andezo, Artisan of the Waters - A Lua who constructs illnesses and their respective cures. Simbi has a cranky and somewhat cruel disposition, constantly dwelling in a freshwater spring and never wanting to leave it.

* Dumballah Wedo, Instiller of Hope - A Lua who is a symbol of comfort, optimism, and love to those in need. Dumballah once appeared in the form of a glowing serpent, but mysteriously vanished thousands of years ago. Papa Legba claims that he left on a pilgrimage that would someday "bring hope to all the world."

* Bakulu Baka, Spirit of Terror - A Lua who contributes almost nothing to the Vudau. Bakulu is said to have committed crimes against the very universe itself and is constantly bound in shackles. The other Lua only keep him around in order to not invoke his anger and throw the universe into chaos.
Bac à sable

Bienvenue sur le **bac à sable de Wikia Wizard101**!

Cette page existe pour que vous puissiez essayer d'éditer ou formater (voir Aide:Édition) sans changer du contenu sérieux. Prenez la liberté d'essayer l'édition wiki ici d'abord.

Il existe un tutoriel sur le Wikia qui vous guidera sur plus de choses que vous pouvez faire. Un Wiki permet un format relativement compliqué. Il peu paraître accablant quand vous commencez, mais ne vous en faites pas. Commencez juste avec les bases... entrez quelques textes, et apprenez les autres fonctionnalités quand vous voulez. Le contenu de vos contributions sont les bienvenus et importants. Un wiki est un effort collaboratif et les autres contributeurs peuvent aider en formatant ou avec d'autres améliorations.

Bonne continuation!

**N'oubliez pas d’effacer votre code, après avoir réalisé vos tests** !
Chi Blast

## Job Ability

* Releases Chi to attack an enemy.  Grants the player a slow effect for a short duration
* **Obtained:** Monk Level 41
* **Recast Time:** 3:00
* **Duration:** Instant

* The number of Boosts stored will increase the effect of Slow on the user and the duration.
* This ability does not cause user or target to gain any TP.
* The damage output of Chi Blast is greatly affected by the MND and number of Boosts Active.
* The damage output of Chi Blast is greatly affected by the number of times a character uses the Boost ability prior to activation.
* Use of Boost while the Temple Gloves are equipped will also increase the damage output of Chi Blast.
* Use of Temple Gloves is not required when using Chi Blast to retain the Chi Blast damage boost.
* Max number of Boosts for best damage result of Chi Blast is 12 before the effect of Boost will wear off.
* 18 Yalm range
* Since Chi Blast is affected by MND, it may be a good idea to macro in equipment that increases that stat before use.

## Chi Blast Damage Formula

The damage formula for Chi Blast is as follows:

DMG = floor(( MND + ( Player Level × 0.66 )) × (# of Active Boosts))

* **MND** is the player's MND stat
* **# of Active Boosts** is the number of Boosts the player has stored before using the ability

Credits for formula and testing go to Daisetsu: http://www.bluegartr.com/threads/108197-Random-Facts-Thread-Abilities?p=5089420&viewfull=1#post5089420
Human

**Humans** are a species of intelligent creatures living on Unition. They are the most widespread and dominant of the world's species, and can be categorized into several different races based on habitat location, skin color, traditions, and other physical traits. While in the past there had been many wars and atrocities committed between these races, during the War for the World they all united under one banner as Mankind's Army to protect Unition from the invading forces.

Some of these races include:

* Irgue - Humans with relatively light shades of skin. They are the most common race, due to the Irgue Genocide.
* Hambadi - Humans with somewhat darker skin. They are the only race who aren't on Trifuge, but rather Citredo.
* Vootian - Humans with the darkest shades of skin. They are near-extinct and are believed by many to be gone.
* Asreathan - Humans with incredibly pale skin. They were believed to have gone extinct thousands of years ago.
Focus

## Job Ability

* Enhances user's accuracy.  Active Boosts adds STR and Martial Arts.
* **Obtained:** Monk Level 25
* **Recast Time:** 5:00
* **Duration:** 2:00

* The number of Boosts present when active will add +STR and +Martial Arts:

 2
 3

* If the Temple Crown is equipped, **Focus** will raise accuracy by 30 points.
* If the Temple Crown is unequipped while **Focus** is active, the enhanced effect will continue.
Bakulu Baka

**Bakulu Baka**, known to the Scions as **The Great Conduit of Negativity**, is a Vudau Lua who reigns over no aspect of neutrality. He is a fallen spirit who once rebelled against the Lua, resulting in his imprisonment. Due to his imprisonment negativity now flows through him, and it is now said that if he is ever summoned to he mortal plane his massive amount of negativity will throw the universe into darkness. The only reason he has not been destroyed by the other Lua yet is because they are fearful of incurring his wrath - doing so could result in the end of the universe itself.
Boost

## Job Ability

* Enhances user's attack.
* **Obtained:** Monk Level 5
* **Recast Time:** 0:15
* **Duration:** 2:00

* The maximum number of boosts that can be active is determined by level:

 40
 60

* The job abilities Focus, Dodge, Chakra, and Chi Blast consume all boost effects to enhance their effects.
* Usage while engaged in combat will slightly delay the user's next attack. (Note that using any ability for any job causes a one second delay.)
* If the Temple Gloves are equipped, all properties of **Boost** are enhanced, making the attack rise by 5%.
* Some people prefer to use one macro to Boost multiple times:
	+ /ja "Boost" <me>
	+ /wait 15
	+ /ja "Boost" <me>
	+ /wait 15
	+ /ja "Boost" <me>
	+ /recast "Boost"
Oboro

**Location:**      Port Jueno (E-6)

**Type:**            NPC

**Description:**  Weapons Reforging

## Notes

Assists players in upgrading their Artifact Weapons which can then be turned into Relic, Mythic, Empyrean, Aeonic, or High Artifact Weapons.

## Upgrades

Artifact weapon upgrades start at level 51 and occur every 10 levels until 71.  At level 75 players have a choice on which upgrade path to take.

**High Artifact Path**

This path continues using the original Artifact Weapon by adding augments.  The weapon continues to be augmented until it reaches its final form at iLvl 119.  The following is what Oboro requires from the player.

75 > 85 > 95 > 99 > ilvl 109 > ilvl 119

**Relic Weapon Path**

This path forgest a new weapon at level 75.  It requires Dynamis currency for upgrades in order to create the Relic Weapon.  The following is what Oboro requires from the player.

75 > 85 > 95 > 99 >  ilvl 119

**Mythic Weapon Path**

This path forgest a new weapon at level 75.  It requires Salvage currency for upgrades in order to create the Mythic Weapon.  The following is what Oboro requires from the player.

75 > 85 > 95 > 99 >  ilvl 119

**Epyrean Weapon Path**

This path forgest a new weapon at level 75.  It requires Abyssea Items for upgrades in order to create the Empyrean Weapon.  The following is what Oboro requires from the player.

75 > 85 > 95 > 99 >  ilvl 119

**Aeonic Weapon Path**

Coming soon
Yonin

## Job Ability

Increases enmity, "Ninja Tool Expertise" effect, and increases defense and decreases magic damage taken when in front of target.

* **Obtained:** Ninja Level 40
* **Recast Time:** 3:00
* **Duration:** 5:00

* Enmity increase is approximately +15 over the duration.
* Adds +10% Defense.
* Adds -10% Magic Damage taken.
* Wears off when you zone.
* This effect can be dispelled.
* The 'Ninja Tool Expertise' effect of Yonin is 25%.
* Cannot be used with Ninja as a support job.
* Iga Hakama +1 and Iga Hakama +2 add Counter to the effect of Yonin.

de:Sonnenkunst
Chakra

## Job Ability

* Cures certain status effects and restores HP to user based on the number of Boosts active.
* **Obtained:** Monk Level 35
* **Recast Time:** 5:00
* **Duration:** Instant

* If the Temple Cyclas is equipped this ability will restore an amount of HP to the user equal to three times the character's VIT and will also remove paralyze.
* If the Melee Gloves are equipped in addition to the Temple Cyclas this ability will restore an amount of HP to the user equal to 3.6 times the character's VIT and will also remove disease.
Der Flussfelsen

*Walkure pulled up alongside the old opera building in her Suzuki Mirage. Der Flussfelsen was an old concrete and glass structure dating back to the late 1900s, although it showed many outward signs of refurbishing. Tonight the goblin metal bands were playing, and that signaled to Walkure that some Johnson meets were going on today. The music was nothing short of awesome in its pure power, with a bassline that shook windows out to a hundred yards in every direction. It even reverberated within the elf's bones. A local band by the name of "Slaughtering Wageslaves" was playing up on the opera stage, with an elderly ork screaming to the world about his innermost destructive wills.*
Members

http://riotexperts.wikia.com/wiki/MetallicMakarov

http://riotexperts.wikia.com/wiki/BananaRamba

http://riotexperts.wikia.com/wiki/WICKEDGamingZ

http://riotexperts.wikia.com/wiki/Ironic\_Majic

http://riotexperts.wikia.com/wiki/Kaos\_Journey

http://riotexperts.wikia.com/wiki/XxJAYLANDATRUEx

http://riotexperts.wikia.com/wiki/They\_Call\_SARGE

http://riotexperts.wikia.com/wiki/MicahAmiot27

http://riotexperts.wikia.com/wiki/CausticZephyr

http://riotexperts.wikia.com/wiki/AGlowCow

http://riotexperts.wikia.com/wiki/FuZioNxReaPerZ

http://riotexperts.wikia.com/wiki/XTHAT\_HAIRx

http://riotexperts.wikia.com/wiki/JeremyEmberton

http://riotexperts.wikia.com/wiki/Swift\_Rains

http://riotexperts.wikia.com/wiki/T2Terror

http://riotexperts.wikia.com/wiki/Casual\_Python

http://riotexperts.wikia.com/wiki/Spider-Creeper

http://riotexperts.wikia.com/wiki/Corporal\_SIlas

Please add the page URL here when you create a user page.
Kek

**Kekeke** (кор. ㅋㅋㅋ[1], кит. 哈哈哈,
moon. けけけ) — корейский аналог «:-P», имитирующий ехидный смех. Получил
распространение в интернетах из сетевых сражений в игре StarCraft, где
использовался корейскими игроками в качестве комментария зерг раша.

Если набрать слово «kek» и поменять раскладку, то получится слово «лул». Следовательно, **kekeke** = lulz.

Kek — краутчанская замена "lol". Существует в варианте "top kek"

Бразильцы любят использовать kkk вместо смайликов.

Но вместе с кеком ставится Шрек.Почему?

Шрек в обрезке То есть- шреК и зеркало наоборот КЕрш. Получается: КЕК

Траченики любят кекать.
Dodge

## Job Ability

* Enhances user's evasion.  Active Boosts adds Counter and Guard.
* **Obtained:** Monk Level 15
* **Recast Time:** 5:00
* **Duration:** 2:00

* The number of Boosts present when active will add +Counter and +Guard:

 2
 3

* When activated all stored Boosts will be consumed.
* If the Temple Gaiters are equipped, **Dodge** will raise evasion by 30 points.
* If Temple Gaiters are unequipped while **Dodge** is active, the enhanced effect will continue.
* Some people prefer to macro Dodge in with other abilities to save space.
Future Will

***Age***

*15 - 20*

Looking cool

## ***Personality***

**Future Will, having never met his father, nor grown up under his influence, combined with the fact that he grew up in an apocalyptic world, is very cautious and serious (such as when he begged Hope not to challenge the Rage without Wrath being present or when he did not want Brave to trust Pit), unlike his main timeline counterpart, who had a personality very similar to his father's. Due to living in such harsh times and trying to find any means necessary to destroy the Rage, Will lacks the arrogance and pride of Saiyans like Wrath , Brave and Hope and uses methods unbecoming of a traditional Saiyan warrior. Examples include suggesting that Brave eat a Senzu Bean during his fight against Pit and attempting to destroy Rage before he gets to earth.**
Ekrex

Outdated

A crazy mad fire goblin out to burn his enemies and the enemies of fire\*

## History

Basic

* goblins experimented with fire infusing themselves
* they were smote by a god
* through some combination of the smiting, the experiment, and maybe the god's goodwill, Ekrex survived and was infused with fire
* Many years later Ekrex heard the voice of fire
* Said to go fight for haven
* he went and fought for haven

## Appearance

A small goblin who occasionally has an orange tint and fire in his eyes, Can erupt into flames at a moments notice.

## Friends

Random adventurers that go on adventures and go to the bar
Ворпасвраиаго вики

Одна из любимых вики SolDaHutta.

Там можно флудить и статпадить.

И ещё там написано про SecondElfa897822 и всех пистолетиастов, которые флудят произвольными нажатиями на клавиатуре.

SolDaHutt - девятый пистолетиаст.

Agent P Second (старый ник - SecondElf897822) - главный пистолетиаст. На данный момент забанен до 7 января по глобалке.

Многие из СТЧ (кроме Hanka Juniora Wimbletona, Mra Crepy и Alexa Marcusa Reda) тоже являются пистолетиастами.

Пистолетиастов даже больше.
Пистолетиастов аж 41 (!)
Monk

# Job Overview

With their bodies that double as deadly weapons, Monks (MNK) attack enemies with explosive strength. As one of the six standard jobs, Monk can be chosen by players at the very start of the game. Monk is designed as a Hand-to-Hand weapon specialist, and is capable of wreaking havoc with fast and furious punches. Preserving Final Fantasy tradition, Monk retains many classic abilities including Martial Arts, Chakra, Max HP Boost, and Counter. Complete with a full set of powerful weapon skills, Monks are a force to be reckoned with on the battlefield. Players starting the game as a Monk receive a White Belt.

# Combat Skill Ratings

See Monk Skill Caps for a by-level breakdown of Weapon Skill limits.

# Artifact Equipment

 30

 75
Chummer Setup Guide

Below is a guide on how to set up the Chummer program to the rule enforcement and sheet printing requirements we use.

## How to set up chummer

The first thing you want to do when you download chummer is to set it up to include all legal content.  You do this by going to Tools > Options then selecting each book except for the ones that have (2050) or (German-exclusive Content).

Next you will want to keep the options window open and make sure you’re viewing the global tab which is a subtab of global.  You want your global tab to look like this.

Then you want to go to your **Character and Printing** tab and make sure it looks like this.

    Finally you want to head over to the **Miscellaneous** tab and make sure it looks like this.

Make sure to press ‘ok’ when you finish editing all your tabs and to restart your chummer.  Chummer may crash at this step, but don’t worry, you’ll get use to all the crashes! (We will update to later builds if they prove more stable which is why auto-update is unchecked).

**NOTE:** Make sure to use ctrl + s whenever you make a change to save it.
Crystal's Crusaders

## We bring peace, collect gold, and eat snacks.

Crystal's Crusaders is a group consisting of Oustomia's favorite centaur herself, the alchemist Ben Squeakers, the pirates Drommel and Ace, the Wrathians Jhal'mud and Knayde, and the guardian "angel" Vyrsa. An eclectic group of hungry and not very intelligent adventurers seeking to make some money while doing good...ish deeds at the same time. They aren't very intelligent as far as groups go, but they try hard, so that should count for something.

## From Humble Beginnings

So, you know that annoying wizard who always makes bizarre requests of you, apparently used to be a woman, sneaks up on you in the bathroom, and wears a stupid scarf? Would you take a job from this man? Because that's what Crystal did when Quill Payori, the annoying scarf in this example, asked Crystal to go on a mission for him. The job? Collect a rare artifact that would allow him to control undead and perhaps get a better idea of why undead have become so prevalent in this continent as of late.

Crystal may be, in her momtaur's words, not the "sharpest needle in the haystack" and is woefully unqualified to lead such a team. However, she is trustworthy and had a good heart, which lead Quill to hire her to lead a team to help him recover this artifact. Of course, acquiring such an artifact is no small task, and her team will need to take on other lines of work in order to prepare themselves for such an undertaking.

Crystal sent out flyers for her team that were homemade and written in crayon. In particular, she was interested in hiring some dishonest folk (such as the pirates Drommel and Ace) to help her with tasks a Paladin is ill-equipped for, and hired some fellow Wrathians (Knayde and Jhal'mud) because she needs more people capable of dealing with undead. Ben Squeakers was also the first to appear for the job, enjoys riding in Crystal's hair.

## Feast Hall of the Giant King

Their first mission, given to them by the queen of pirates, was to find the Feast Hall of the Giant King and share
the
spoils with their employer. The mission itself was fairly straightforward, but made a bit more complicated by the overall incompetence of the group. Crystal enjoyed walking around the pirate city and enjoying sea food, and the whole group amused themselves by trying to ruin Knayde's hair.

After fighting their way through wolves and dogs, the team eventually found the Giant King himself, Erel Giantroi. He asked for entertainment in order for the group to achieve their goals. Crystal took off her breast plate, but to no avail: the giant king sought only combat. Initially, Crystal volunteered Knayde to take him on one-on-one, but Erel insisted that he take on the whole group. Vryska nearly perished in combat, but as a team, they miraculously emerged victorious. They were all granted one wish by the giant king. Crystal wished for an obscene amount of gold, Ben wished to become smaller, Vryska wished for a sandwich, Knayde wished for beauty, Drommel gained power, and Jhal'mud, like the self-content butthole he is, asked for nothing.

Where shall our heroes venture next?
Cult of Uther

*"Three things make The Iron Circle great - Faith, Steel, and Gunpowder!"*

## Overview

Basically the collection of humans that followed Uther from Oustomia to Sheng. Very heavy worship of The God-Emperor.

Below is the collection of cities owned by the Cult of Uther.

-DIS IS VERY MUCH WIP- DAN YOU NEED TO GET CRACKING AND START WRITING MORE DAWG-

-FOR REAL GOTTA SETTLE ON A BLOODY IDEA AND NAME-

## Faith

### **The God-Emperor**

According to folklore, a child was born of virginal birth, heralded below a blazing twin-tailed comet. Three seers, witnessing the birth, prophesied the boy would be a savior of humanity. The blessed child grew from being a mere carpenter to become a strong and charismatic champion of order, who united dozens of warring regions into a cohesive empire. He eventually ascended to divinity and was dubbed the God-Emperor, becoming the lord of civilization, courage and humanity. From a heavenly throne amid the clouds, the God-Emperor’s divine light brings revelation to the darkest of places, worshiped mainly amongst the humans of Heiligstadt as the chief god of humanity. His prayers are radiant and inspire courage, but are only granted to the worthiest agents of order.

### **Priesthood**

The priesthood of the God-Emperor are known as Godsworn: hammer-wielding, militant paladins who root out Mutants and chaos in the name of humanity. They are a zealous and headstrong priesthood, taught to never back down and to always put faith in their divine lord. Older Godsworn seem to exude holy light, with the mark of a burning hammer branded on their skin. Heretical Godsworn are unforgivable and deemed traitors of the highest order, militant supremacists who put anyone who is not ‘purely human’ to the flame, though what qualifies as ‘purely human’ is very much open to definition. Pogromists of the worst sort, their brand is twisted and upside down, indicating their allegiances to racial purity.

### Strictures/Commandments

* Obey your orders.
* Aid Dwarf-folk.
* Work to promote the unity of the Empire, even at the cost of individual liberty.
* Bear true allegiance to the His Excellency the Emperor.
* Root out and destroy Greenskins, the servants of Undeath, and those who use corrupt magic, wherever they may hide.
Hit Points

**Player Characters**

 Player Character hit points at level one are equal to the character's Constitution score (actual score, not the modifier). At level two and beyond the character receives additional hit points based on their chosen class. Hit points represent not only flesh and blood, but the effects of exhaustion, poison, disease, extreme temperatures, and other status changing events.

Hit points can be regained up to the original maximum in several ways. These include, but are not limited to; eating food, rest, medical attention, healing potions, and magical effects.

When Hit Points are reduced to zero, the character is killed or rolls on the Death and Dismemberment table.

Example: Louise the Lesser is a a first level fighter with a Constitution score of 16. This means Louise's hit points are also 16. At second level, Louise rolls a d8 (because they are a fighter) and gets a 5. This is added to 16, making Louise's hit points at 2nd level 21. In battle with Talrog the Terrible, Louise suffers terrible injuries, culminating on a roll on the Death and Dismemberment table; Louise is lucky (perhaps earning a new nickname?) and suffers a hideous scar on their face.

**Non Player Characters**

Non Player Characters use hit points a little differently

NPCs and monsters have Hit Dice. Each HD is the equivalent to d8 hit points. Unlike player characters, they do not add their Constitution score to their hit point total. Also unlike player characters, monsters are killed or unconscious when their hit points reach zero; they do not roll on the Death and Dismemberment Table (unless the GM wants to).

Example: Talrog the Terrible has 8 hit dice. The GM rolls them and comes up with 52 hit points. Talrog manages to hurt Louise the Lesser in battle, but is ultimately defeated and killed when his hit points reach zero.
Northumbria

Language is Cumbric Britannic

Religion is Anglian-Germanic.

Currently ruled by Ethelfrith of house Leodwaldings, who united his kingdom of Bernicia with the neighboring kingdom of Deira. The heir to the throne of Deira has fled south to East Anglia, where he plots his revenge against Ethelfrith.

Northumbria is quite expansive in land size compared to its neighbors; stretching from Scotland in the North, all the way south to East Anglia.

The lands that make up Northumbria were among the first conquered by the Angles when they settled in the country. The early Angles and Britons fought ferociously against each other with the Britons finally being conquered and pacified, with Angle and Briton intermarriages used to cement the bond of the two peoples. Most Britons now consider themselves Angles, or at the least, see no difference between the two.

Northumbria is an expansionist realm, always seeking to expand its borders.
Saxons

Saxons came from Germany, and have raided the coasts of the Isles for centuries. When the Romans occupied the Isles, they built a series of forts to defend the coasts and rivers from Saxon pirates.

According to Saxon legend, they were invited to settle the Isles by some long lost king of the Britons, but no one else seems to remember this invitation nor the king in question.

The Saxons invaded from the south, and quickly occupied the southern parts of what they called, Angland. Saxons are an expansionist people, and controlled various areas from Germany, down to Italy, and as west as Iberia during their people's height, but they are a loose confederation of tribes and not a united kingdom. Their collective name comes from the type of dagger they all used; the seax.

The saxons in the Isles quickly formed several states, consisting of Essex, Middlesex, Sussex, and Wessex.

Saxons live within a rigid caste system of nobility, freemen, serfs, and slaves. Every caste has a monetary value placed on it. For example, a noble is worth 700 heads of cattle, a freeman 116, and a serf is worth 87. If a serf should happen to be killed, the offending party must provide restitution to the family of the dead equivalent to their worth. Marriage between castes is forbidden on pain of death.

In Wessex, the newly crowned king has converted to Christianity due to the influence of a Jute missionary. While this means all the saxons within Wessex were supposed to convert as well, the freemen and slave castes still practice their old beliefs behind closed doors.

The beliefs of the saxons of Essex, Middlesex, and Sussex include the worship of gods like Woden, Eostre, Frigg, Hretha, Tiw, and Thunor.
Fighter

So you wanna be a fighter? Roll 2 times on the following table at first level and every level thereafter. Effects are cumulative unless noted within the description.

1. Recognize the quality of a weapon or armor; giving an approximate value, and at least one fact about the item's history or powers. This takes one day. Re-rolling this ability means an additional item can be appraised per day.
2. You've got great hand-eye coordination. + 1 to hit every time you get this result.
3. You're the pinnacle of health! + 1 to all saves every time you roll this result.
4. Once per battle you can inspire a single ally to get a free non-attack action. If you re-roll this result, you can inspire an additional ally once per battle.
5. You're more dangerous than a rabid wolf. + 1 to melee damage every time you get this result.
6. On a successful hit, you can choose to disarm an opponent. Get a + 1 if you re-roll this.
7. You have been practicing with a particular style of combat. Get a + 1 to hit from one of the following:
	1. from Horseback
	2. Melee weapons
	3. Ranged weapons
	4. Unarmed combat
8. You've learned to avoid getting hit. + 1 to Armor Class (AC) every time you roll this.
9. You're quick! An additional attack per round every time you get this result. However, you must divide your to-hit bonus between the attacks.
10. You're kind of scary. + 1 to intimidate other sentient beings. Your Charisma modifier + d8 vs opponents Wisdom modifier + d8.
11. You have a loyal, slightly above average henchman, or animal companion.
12. You've been working out. + 1 to Strength score every time you roll this until your Strength score is 19. After that, apply to Constitution or Dexterity.
13. Double damage instead of full on a critical hit.
14. Critical range increased by one. In other words, a 19 or 20 is now a critical hit.
15. You decapitate a foe (if it has a head) on a natural 20, if its Hit Dice are less than your level.
16. You've somehow memorized a single spell, rolled randomly from levels 1-8. This spell can be used only once, ever. The character may only memorize a single spell at a time. If this is re-rolled while the character has a spell already memorized, then the roll is wasted.
17. If surrounded by more than 2 enemies, you have a number of attacks equal to 1/2 the number of enemies rounding up. Each attack must be used against a different enemy.
18. Choose a type of weapon (like short bow, polearm, great weapon, etc) and get a + 1 to hit when using it.
19. Knock prone an opponent of equal or lesser size on a successful hit, with your Strength modifier + d8 vs their Strength modifier + d8.
Characters

Each character has a unique background determined by rolling on the Random Background Table! This table provides a previous occupation and some equipment. The player is under no obligation to choose a class based on the background. It is simply there to add some flavor and a reference point for role playing.

Character Classes - Because the Hegira setting represents a diaspora of displaced people, a wide variety of classes are available. In this game, non human species are considered a class. This is because the setting is focused on humanity's survival; other sentient species are alien and unknown. Elves, for example, are few in number due to their biology. Dwarves hide themselves deep underground. Gnomes stay in isolated communities, and Slimes have such an alien mindset to that of humans, that they are usually considered a monster to be killed. Dogs are a playable species, but have severe limitations; no hands, and no ability to speak.

1. Alice - From A Red and Pleasant Land
2. Barbarian - Small tribesmen and lone wilderness wanderers. They don't necessarily shun civilization, but are definitely more at home in the wilderness, crackin' skulls in frontier trading post ale houses, and winning glory.
3. Cleric
4. Dwarf - Shorter and thicker, in general, than humans. Some dwarf cultures place great importance on facial hair, others do not. Considered to be serious, hard working, and meticulous by other species.
5. Elf
6. Fighter - A bar fighter, a mounted knight, a foot soldier, whatever. If it needs killed, this class will kill it.
7. Gnome - Gnomes are beings beyond human comprehension. They start play at 10th level. Only one Gnome can ever be in a party, and is likely to be the only gnome the party will ever encounter.
8. Magic User
9. Ranger -
10. Rogue -
11. Slime - An organism small in size, completely alien, but sentient with limited communication abilities. Hard for this guy to make friends. The slime broke off of a vastly larger slime that somehow exploded. Grows in size gradually. Friendly and not prone to eating other sentient beings unless provoked.
12. Very Good Dog - From Goblin Punch

A character's starting equipment (other than what was provided on the Background table) is also randomly determined on the... wait for it... Random Starting Equipment Table!
Angland

Angland constitutes the largest land area of the Isles, and is named after the largest group of people to settle there; the Angles. The common population is Britons and Angles, and the aristocracy is completely made up of Angles.

Angland used to be much larger before the Saxon invasion, who took over almost a third of the Southern land area, and deposed the Angle nobility in those lands.

Angland today consists of the kingdoms of Mercia, Northumbria, and East Anglia.

The Angles bear the brunt of Preton aggression due to geography, and vast tracts of Angland is considered wilderness, and therefore dangerous and avoided.
Britons

Britons are the conquered commoners of Angland. Along with the Angles, they form the bulk of the anglish population. They have converted to the languages, cultures, and religions of their conquerors. As an ethnicity and culture, they are essentially extinct; assimilating completely with the Angle commonfolk. The vast majority of Britons have no ties to their preton heritage, but there are a small minority who secretly hold on to the old ways. These britons aid the pretons when possible and attempt to stymie any attempts to stop preton attacks.
Ninja

Job Overview

Strict training in the forbidden arts of the Far East have transformed the Ninja (NIN) into cold, hard killing machines. Capable of evading most attacks thrown at them by deceiving their opponents with their mastery of shadows (Utsusemi) while dealing large amounts of damage with shuriken and spells, making them invaluable on higher level foes. Available after completing the quest Ayame and Kaede.

# Ninjutsu List

* The resistance down on an elemental ninjutsu is -30 regardless of the level of the ninjutsu. The resistance down lasts for 15 seconds, but can be potentially extended to 25 seconds through Merit Points.

See Ninja Skill Caps for a by-level breakdown of Weapon Skill limits.

# Artifact Equipment

*To see a side by side comparison of Artifact/Relic sets visit Ninja Artifact/Relic Sets Comparison.*
*To see a side by side comparison of Empyrean sets visit Iga Sets Comparison.*

 80

 99

{|border="1" width="100%" cellspacing="0" cellpadding="2"
! width="30%" | Level
! width="70%" | Item
Jutes

The Jutes occupy western Angland, having settled there shortly after the angles. The Jutes originated as a tribe on the Danish peninsula to the East of Albion. After a time, they outgrew the limited resources available and sent half their population to Albion to colonize.

Jutes mostly worship Woden and other germanic gods, with an emphasis on good fortune and travel.

They produce some of the best craftsmen in the Isles and trade goods in many realms. Their culture has turned urban with sprawling cities and towns surrounding castles and keeps.

They are also safe from most preton attacks due to a lack of wild areas for the preton menace to hide in. Preton raiders do occasionally wreak some amount of havok every few years, before being killed.

Jute characters have a high chance of having a background in the arts and crafts.

Background table for Jutes
Picts

The Picts are an ancient people who lived within the isles for millennia before the pretons invaded.

Pictland is located in the highlands of the far north of Angland. It is rough country; cold, wet, and rocky. Fresh water, stone for building, and minerals for mining are plentiful, though.

* Hate pretons and mobilize for war at the mere mention of them.
* All able-bodied picts are trained to fight from childhood.
* Pict religion and culture values personal and clan honor. Picts never lie, even to enemies. Theft in pict society is unheard of.
* Picts are filthy, rarely bathing, and covered in lice.
* Build and live in stone and earthen structures in defensive positions.
* Known for using an instrument in battle to disorient their enemies.
* Apply value to scars and wounds earned in battle.
* Worship gods of storms, justice, the sea, the Moon, and the Sun.

Pict Background table: Roll d100 and consult the table for what you did before you decided to be an adventurer!
Pretons

The Pretons are animalistic, murderous, savages; at least as far as their neighbors are concerned.

Pretons are hunter-gatherers who live in caves, crude shelters, and natural formations. They seem to find man-made shelters worthy only of destruction; burning entire towns to the ground. They attack without reason or warning, demanding no ransom and taking no loot.

They practice no agriculture; hunting game and picking fruits and seeds and fungus. Stealing grains and pillaging and burning cultivated lands. They are known to be canabilistic and ritually sacrifce pretons and non-pretons to their dark gods.

They keep no animals. Not for food or companionship. Pretons kill and eat any domesticated animals they find, including dogs. They seem to take pleasure in hunting and killing domesticated animals, often leaving mutilated remains in easy to find places.

They do not forge metal. Pretons are a stone age culture. use wood clubs and spears, stone axes, slings and bows made of sinew. Preton raiders will use more modern weapons stolen on raids, but will not attempt to maintain or repair those weapons, using them until they become useless, then throwing them away.

They do not wear clothes, except as protection from the elements. Clothing is made of untanned animal hides. Thick enough hides are considered armor for game purposes, but these are only worn in winter, and never for the purpose of armor.

They are ignorant. Pretons are unable to read, and unwilling to learn. Their language is a crude and base version of that spoken by the Gaels. They paint cave walls and carve stone in shapes to convey scenes of nightmarish things they believe happened, or will happen.

Pretons love fire. They make fires for warmth, hardening their spears, and for burning down civilization.

Their territories are mostly in Wales, with isolated groups within several other nations. Any area with heavy forests is likely to have at least some pretons living within it.