Classes

LEAP features four playable classes. The Pathfinder, Titan, Wraith and Tech Ops. Each class featured a set amount of health, shields, overshields, max speed and jumps which can all be changed using augmentations or suit modules.

## **Pathfinder**

**"Storm into battle, guns blazing! The Pathfinder is a great all-rounder, effective at handling most combat situations."**

The Pathfinder is the first class of LEAP. The Pathfinder has 50 health, 70 shields, 20 overshields, 1100 max speed and 2 jumps without augmentations or suit modules. Its tactical ability is either the Support Shield or the Assault Shield. Pathfinder has access to three grenades, the Frag Grenade, Sticky Grenade and Impact Grenade. Pathfinder has two options for ultimate abilities, Airstrike and Havana Device.

Pathfinder has access to two primary and three secondary weapons, Avenger AR and Burst AR for primaries and M7 tactical, T32 Flak Cannon and DTS Enforcer for secondaries.

Pathfinder has access to five suit modules, Visionary, Enhanced Radar, Speed Demon, Field Medic and Enhanced Grapple.

## **Titan**

**"Use your jetpack and take to the skies, raining fire on those down below. The Titan is heavily armored and equipped with serious firepower."**

The Titan is the second class of LEAP. The Titan has 80 health, 80 shields, 10 overshields, 1100 max speed and 1 jump without augmentations or suit modules. Its tactical ability is either Overdash or Thunderblast. Titan has access to two grenades, the Frag Grenade and Cluster Grenade. Titan has two options for ultimate abilities, Portable MG Station and Devastator.

Titan has access to two primary and four secondary weapons, Freedom Fire LMG and Overkiller for primaries and Odinspear-RL, PSF Shredder, Plasma Cannon and Hellblade for secondaries.

Titan has access to four suit modules, Full Health, Hardened Shields, Eco-Friendly Jetpacks and Reactive Armour.

## **Wraith**

**"Stealth and agility are two traits that best define the Wraith. Hidden within the shadows, Wraiths come equipped with long-range weaponry and can vanish into thin air."**

The Wraith is the third class of LEAP. The Wraith has 50 health, 50 shields, 20 overshields, 1100 max speed and two jumps without augmentations or suit modules. Its tactical ability is either Cloak or Invisibility. Wraith has access to four grenades, the Throwing Stars, Frag Grenade, EMP Grenade and Det Pack. Wraith only has one option for ultimate abilities, the Orbital Laser.

Wraith has access to two primary and three secondary weapons, Deadeye and Scout LRR for primaries and Power Sword, Sidewinder Pistol and Predator SMG for secondaries.

Wraith has access to four suit modules, Acrobat, Accelerated Boots, Jump Thrusters and Triple Dash.

## **Tech Ops**

**"The power to heal and defend. Tech Ops are effective at support with their teammate repair abilities and can drop automated turrets to defend a position."**

The Tech Ops is the fourth class of LEAP. The Tech Ops has 50 health, 70 shields, 20 overshields, 1100 max speed and 2 jumps without augmentations or suit modules. Its tactical ability is either Gun Turret or Rocket Turret. Wraith has access to four grenades, the Healing Grenade, Frag Grenade, Deploy Beacon and Recharge Station. Tech Ops has two options for ultimate abilities, the Automated Overseer and Thunderhawk Guided Missile.

Tech Ops has access to three primary and two secondary weapons, Incendiary AR, PSF Stinger and Concussion LR-TR for primaries and Reconstructor Beam and Phoenix for secondaries.

Tech Ops has access to four suit modules, Superthrow, Grenade Belt, Jump Grenades and Accelerated Deployment.