recursal/Fanatic-Fandom huggingface dataset:
Pax Earthica

**Pax Earthica** refers to the strict martial law imposed by the Star Federation upon all of Earth's colonies in order to keep a certain degree of control and maintain security in all colonized sectors. Meaning "peace by Earth rule", it was proudly spoke of by those who defended it, while detractors came to refer to it as a "slave peace".
Remus

**Remus** is an enemy from *RayStorm*.

## Details

* E21 Space Battle Bomber "Remus"
* **Total length:** Unknown
* **Crew:** 2 people

This is a spacecraft that was developed for the purpose of anti-ship, anti-station, orbital bombing, etc., but due to its high airframe performance and ample thrust, it is used for a wide variety of missions such as mine/explosive spraying and blocking attacks. Originally an aircraft belonging to the Earth Federation Secilia Dispatch Fleet.

## Trivia

* This enemy is named after Remus, one the founders of the city of Rome according to Roman mythology.
Odin

**Odin** is the fifth boss from *RayForce*.

## Summary

A human-like mobile weapon identified within the migration tube descending from the Operation Area 5 to Area 6. Its huge body and golden armor boasts the majesty suggestive of a raging god of a former era.

It is estimated that the golden armor acts as anti-laser armor which sublimate instantaneously when laser hits directly and it has an effect to minimize damage to the main body, so it seems that laser irradiation for a considerable time is necessary to defeat it.

## Specifications

* **Length:** 130m (estimate)
* **Weight:** 9,200t (estimate)
Garm

**Garm** is an enemy from *RayStorm*.

## Details

* W03 Unmanned Support Attack Aircraft "Garm"
* **Total length:** 36m
* **Crew:** 0 people

An unmanned mobile weapon that provides support under the control of a mother aircraft. The control system has many unknown parts, and no ECM is effective. The combined attack with the mother plane is fierce, and destroying Garm is extremely difficult. Although confirmed only above Etruria, it is presumed that it is also deployed in the center of Secilia.

## Trivia

* This enemy is named after Garmr, a giant dog of ice which guards Hel's kingdom in Norse mythology.
The Fissure of Consciousness

**The Fissure of Consciousness** is the fourth stage from *RayForce*.

## Details

Passing through the clouds, the RVA-818 X-LAY approachs the land surface. Suddenly, many interceptors rise one after another from hatches in the missile base. There are many enemy planes on the layers and layers of launch rails. At the end of the rail, you will see a giant tower-like base. Once the base is destroyed, the earth (the floating land) surface will crack and a giant enemy will appear from the crevice.
Toward the Darkness

**Toward the Darkness** is the fifth stage from *RayForce*.

## Details

Descending into the crack, you will see the underground metropolis. While flying between skycrapers you will need to destroy the enemy's scrambled fighters. Lowering your altitude even further, you will reach the highway on which the War-Tank is running. Its powerful air cannons will attack X-LAY ferociously. At the end of the highway there is a giant hatch, by which even deeper immersion can be achieved.
Genseric

**Genseric** is the fifth boss from *RayStorm*.

## Details

Secilia star system mobile weapon that have been deployed in Carthage Base, for the purpose of defense of the base. Most weapons of this type carry a weapons system developed by the B agency. However, unlike other mobile weapons, this aircraft prioritized heavy armament, so operation in the atmosphere was cut off during development and is dedicated to space warfare. The original plan was to improve mobility in combat due to the deformation, but it was not possible to obtain the expected mobility due to the defect of the deformation mechanism itself. The data obtained during development will be used for the later development of humanoid mobile weapons.

### Weaponry

* Large laser cannon x2
* guided beam cannon x8
* photon torpedo hatch x2
* 300mm machine gun x5
* 600mm beam cannon x1

## Trivia

* This boss is named after Genseric, the King of the Vandals who fought the Roman Empire in the 5th century.
F-04

**F-04** is the protagonist from *RayForce*.

## Story

F-04 is a female android developed for combat, made in the image of an engineer's daughter who was in coma due to an accident.

Though she wasn't developed to have emotions, one day she mysteriously began having dreams, apparently having somehow attained the memories of the engineer's daughter she was modeled after.
Ray'z Premium Box -Beyond-

**Ray'z Premium Box -Beyond-**, catalog number ZTMD-0006~10, is a music album composed by Tamayo Kawamoto and published by Zuntata Records in 2005. It contains the arranged soundtrack for all three *RAY* titles as well as the original soundtrack from *RayForce*. The package also came bundle with a bonus DVD containing an animated video, superplay vidos of the three games, an interview with Tamayo Kawamoto and a database for all titles.

## Tracklist

### Disc 1

1. THE FIRST REPORT - 0:30
2. ON STANDBY - 0:35
3. PENETRATION - 4:20
4. G - 4:08
5. Experiment 1: AGGRESIVENESS - 2:11
6. VISION - 4:32
7. CRACKING! - 4:32
8. Experiment 2: DESTRUCTIVE OF POWER - 2:05
9. INTO DARKNESS - 3:56
10. MOBIUS - 4:31
11. Experiment 3: ATROCITY - 2:18
12. THE PLOT THICKENS - 1:44
13. QUARTZ - 4:59
14. THE FATES - 2:58
15. DOOMSDAY - 2:17
16. Q.E.P.D. - 1:43
17. KP-4 - 0:50
18. REASON FOR IT - 0:24

### Disc 2

1. CYCLOID - 0:45
2. ORIGIN - 1:11
3. OOPARTS - 1:32
4. GEOMETRIC CITY - 4:39
5. AQUARIUM - 5:21
6. MUDDLING THROUGH - 3:41
7. JUGGLER - 1:40
8. CATHARSIS - 5:05
9. LUMINESCENCE - 5:31
10. METAPHAR - 3:07
11. TOXOPLASMA - 3:12
12. SLAUGHTER HOUR - 6:20
13. MOLECULAR CLOCK - 3:12
14. HARD NUMBER - 0:35
15. HEART LAND - 1:16
16. INTOLERANCE - 3:26
17. CERAMIC HEART - 1:54
18. ENDLESS STAIRS - 1:05
19. DEAD AIR - 0:46

### Disc 3

1. ATTRACTION - Or, Can it be said that her behavior is a crime? - 0:38
2. WAITING - The Models - 1:12
3. PLAYER SELECT - There is no sense unless everything is arranged completely - 1:38
4. STORY 1 BGM - Lavande bleu - 13:48
5. STORY 2 BGM - Vit-Symty - 11:47
6. STORY 3 BGM - Non Sentimentalisme - 15:47
7. STORY 4 BGM - Son dessein - 13:46
8. CONTINUE - Blood and tide - 0:40
9. LAST BOSS TYPE-A - Formless living bodies - 5:32
10. LAST BOSS TYPE-B - Root of all evil - 3:40
11. ENDING TYPE-A - All is shut down - 1:33
12. ENDING TYPE-B - There are no nails at my tiptoe - 0:39
13. GAME OVER - Love is not enough - 1:06
14. ENDING TYPE-A (complete version) - All is shut down - 1:36

### Disc 4

1. THE FIRST REPORT - 0:28
2. ON STANDBY - 0:31
3. PENETRATION - 2:42
4. G - 3:35
5. AGGRESIVENESS - 2:05
6. VISION - 4:31
7. CRACKING! - 3:59
8. INTO DARKNESS - 3:43
9. MOBIUS - 5:03
10. ATROCITY - 2:01
11. THE PLOT THICKENS - 1:40
12. QUARTZ - 4:40
13. THE FATES - 2:41
14. DOOMSDAY - 2:24
15. Q.E.P.D. - 1:37
16. KP-4 - 0:38
17. REASON FOR IT - 0:30
18. BLUE -The Day When You Live on Earth- - 23:18
19. Installation -Antithese- - 6:16
20. Med-Ray - 5:54
Sem-Loke

**Sem-Loke** is a huge antibody that guards Consciousness Part. It takes shape of a large hovercraft.

## Gameplay

Sem-Loke has two gun emplacements at the sides of its cockpit as well as multiple swimming pads, all of which can be destroyed with Lock-on Lasers, though they eventually regenerate. At first it mainly attacks with the usual bullet barrages and missiles.

After a while it dives underwater and releases drones which fire huge scorching beams at the player. Upon emerging back Sem-loke prepares to launch a laser grid attack, telegraphing the attack before firing the laser beams, during which time it also shoots multiple missiles.
Bluey

„Bluey to 6-letnie szczenię Blue Heeler, które uwielbia się bawić. Jej rodzice i nauczyciel dają jej dużo czasu na ćwiczenia, co oznacza, że ​​stała się bardzo dobra w wymyślaniu gier, pomaganiu wszystkim w wyborze ról i ustalaniu zasad. Jej ulubiona gry to takie, w których bierze udział wiele innych dzieci i dorosłych (zwłaszcza jej tata), a ona głównie lubi udawać, że jest dorosła i sama robi rzeczy dla dorosłych ”.
Dynamo

**Dynamo** is the penultimate boss from *RayForce*.

## Summary

A defense system installed just before the only passage to reach the planetary core from Operation Area 6. Details are unknown because it has been identified only by the unmanned reconnaissance drone, but from the high plasma reaction and the heat quantity detected around it, it is deduced that it is a large nuclear fusion reactor.

Although it is a nuclear fusion reactor, its attack capability is extremely high, and due to the rich energy supply, it has a lot of equipments of laser system. It is also reported that surplus energy of nuclear fusion reaction may be converted to plasma and used for anti-aircraft fire.

## Specifications

* **Length:** 140m (estimate)
* **Width (including pod):** 76m x 69m (estimate)
* **Weight:** 380t (estimate)
Pro-Tor

**Pro-Tor** is a huge antibody that guards Intelligence Part and Consideration Part. It takes shape of a large quadrapedal mech.

## Gameplay

After making a rather dramatic entrance, Pro-Tor starts attacking with two of three possible combination of these patterns: dense bullet patterns from its leg fins, cluster five-way projectiles from its torso or missiles from each of its shoulders.

After a while it will deploy a pair of satellite from its torso, they fires destructible bullets in spiral pattern, the left satellite fires in clockwise direction while the right one fires in counter-clockwise direction. Next both satellites swaps place and fires long rectangular projectiles in counter-clockwise direction. The satellites will be recalled back after repeating this pattern two more times should the player don't destroy them. In Special Mode, the Pro-Tor fought at Intelligence Part only deploys one satellite instead of two.

After the satellites are destroyed or returned to boss' body, player ship will move away from Pro-Tor and the boss will unleash a series of long range explosive attacks aimed at player's position. The attacks are marked with red symbol on screen so player can anticipate its attacks beforehand. Once this attack pattern is finished, Pro-Tor will repeat the first attack pattern combination.

Should Intelligence Part or Consideration Part selected as the first selectable stage (or at Intelligence Part of Special Mode), the fight is done once Pro-Tor's torso is destroyed. However if either level is played as third or later stage it still can keep up even after its torso is destroyed. Player ship will start circling around it while the near-dead boss constantly launches homing lasers and energy spheres that fires laser spread. Keep dodging and it shouldn't take more than four or five WR-01R's Hyper Laser shots or its equivalent to finish it for good.
Encroachment

**Encroachment** is one of the main gameplay mechanics from *RayCrisis*, which is used to determine the game's internal rank and which ending the player will obtain. It is controlled by a percentage meter on the top right of the screen during gameplay.

The Encroachment percentage continuously increases whenever there are enemies on the screen, and decreases as long as the player keeps destroying enemies. Encroachment will also get lowered more if the player creates longer Lock-on chains or defeats a boss fast. Enemy attack patterns are determined by the Encroachment level at the beginning of a stage, with stronger patterns the lower the Encroachment is.

If at any point during the game the Encroachment level reaches 100%, the gameplay will be immediately interrupted and the player will be taken automatically to the fight against Dis-Human, resulting in the worst ending. In the Arcade version, the player will only face the true final boss Infinity, and thus obtain the good ending, if the Encroachment level is under 20% when reaching Dis-Human. In the Android version, the Encroachment level was changed to under 25% and the player should have 5 Continues or less upon beating all stages including Dis-Human to face Infinity
Fafnire

**Fafnire** is an enemy from *RayStorm*.

## Details

* E32 Air Superiority Fighter "Fafnire"
* **Total length:** Unknown
* **Crew:** 1 people

A Secilia air control fighter that was the main force of the Air Force on the main star. Although it is a minor change version of the type used by the colonial planet's stationed force, it has been operated as a main fighter even after the Secilia Union has taken it due to its rich weapons such as dual pulse guns and deflection laser cannons.

## Trivia

* This enemy is named after Fáfnir, a mythical dragon from Norse mythology.
Remix Mode

**Remix Mode** is a special mode exclusively made for the smartphone ports of Ray Series. This mode's feature varies throughout the game. Not unlike the Arcade Mode, individual stage/part can be selected in Remix Mode with no high score entry.

## RayForce

*"The Remix Mode provides a new, smartphone-optimized experience with simple flick-style controls."*
― Store description
In RayForce, Remix Mode provides faster control optimized for touch screen use allowing faster than arcade default ship movement. No visual nor stage layout difference in this mode.
## RayStorm

*"The Remix Mode provides a new, Smartphone-optimized experience with revised difficulty setting, enemy placement, and color schemes. The special TANZMIX mode sound is fresh, too!"*
― Store description
In RayStorm, Remix Mode is essentially mobile port counterpart of the PSX's Extra mode complete with Neu Tanz' remixed soundtrack.
## RayCrisis

*"REMIX MODE is a special mode which adjusts the difficulty level according to the smartphone, plus its own arrangement on the map and sound! It is also possible to play only one designated stage for short play in the gap time!"*
― Store description
In RayCrisis, Remix Mode is a modified version of console port's Extra Mode where all stages are available in a single playthrough, however this mode uses original Arcade Mode's map layout, visuals and gameplay mechanics. Extra mode's 23 minute long music track, "Blue - the day you live on earth" is used in this mode.
Bugbear

**Bugbear** is an enemy from *RayStorm*.

## Details

* E38 Interception Mobile Turret "Bugbear"
* **Total length:** Unknown
* **Crew:** 0 people

Automatic mobile turrets for interception deployed throughout Secilia. When the target is supplemented, it instantly rises to the same altitude and attacks. Since it is an automatic battery, its reliability is low, but it can form a strong defense line by concentrating it on the enemy's invasion course.

## Trivia

* This enemy is named after Bugbear, a bogeyman from English folklore.
Black Annis

**Black Annis** is an enemy from *RayStorm*.

## Details

* E37 Large Air Defense Interceptor "Black Annis"
* **Total length:** 189.7m
* **Crew:** 5 people

A large interceptor that is the core of the Etrurian air defense unit. It is presumed that it was developed aiming at what should be called an aerial battery as a military idea. Although its firepower is spectacular, its poor mobility is fatal, and it can be disadvantaged if a high mobility weapon is the opponent.

## Trivia

* This enemy is named after Black Annis, a bogeyman from English folklore.
Radhgridh

**Radhgridh** is an enemy from *RayStorm*.

## Details

* E08 Strategic Bomber "Radhgridh"
* **Total length:** 124.9m
* **Crew:** 5 people

A strategic bomber of the Secilia Union that was put into the ground suppression war. It is equipped with a BX-2 vaporization bomb that is small but has great destructive power. The Earth Alliance forces were unable to resist the organization, and each was destroyed. The Secilia main star has an interception type with its anti-aircraft weapons removed and equipped with anti-aircraft weapons, and it is speculated that it is used for the air defense of the capital Etruria, but it is not so effective because it is a strategic bomber.

## Trivia

* This enemy is named after Rádgrídr, one of the Valkyries from Norse mythology.
Sigrun

**Sigrun** is an enemy from *RayStorm*.

## Details

* E15 Interception Fighter "Sigrun"
* **Total length:** 33.2m
* **Crew:** 1 people

A fighter developed for the purpose of defending the base, equipped with two high-power engines compared to the size of the aircraft, and the athletic performance is the top class power among existing fighters. Taking advantage of its excellent turning ability, it is good at making a one-stroke breakout.

## Trivia

* This enemy is named after Sigrún, one the Valkyries from Norse mythology.
August 5, 2219: 3rd Fleet, Earth Orbit

**August 5, 2219: 3rd Fleet, Earth Orbit** is the fourth stage from *RayStorm*.

## Details

Of the four fleets deployed in Earth orbit, it is the fleet deployed near the lunar gravity catapult. It has more than 200 ships under the flagship "Hannibal". Most of these Secilia Space Force ships are ships of the Earth/Solar System Combined Force that were taken by the Secilia fleet.
Raleigh

## Info On Raleigh:

Raleigh is a location Near Hope. Where Ashley's other brother Ranger lives in. And where the Army Base is located and Appearanced in " Animals Saves The Raleigh Army Base ". Raleigh is sunny and bright like Hope and Adventure Bay. Raleigh is also where the Raleigh Mayor also lives to. The Mayor is Appearanced in " Animals Saves Raleigh ", Where the Animal Patrol and Ashley gets some help from of the Soldiers at the Army Base and Ranger.
Con-Human

**Con-Human** is the final boss from *RayForce*.

## Summary

Presumably existing at top of the planetary core control tower, it can be said to be a planet itself. It was once a computer for planetary management, but now it has "evolved" into a being regarded as a machine life-form. Attack capability and all other details are unknown.

## Details

Con-Human is a system management neuro-network, originally created and implemented in M.C. 00 to regulate the planet's environmental systems and connect all of the planet's computers. However, in M.C. 98 Con-Human's systems began to malfunction as a result from a paradox on its programming caused from trying to find a answer to how humans could achieve immortality. This malfunction resulted in drastic climatic changes around the globe, which would only worsen in the upcoming years.

In M.C. 108, a mecha-neurologist attempts to run a experiment where she connects a human clone with Con-Human's systems. However, this results in the clone's mind entering the network and Con-Human suddenly gaining sentience. Now a fully sapient lifeform, Con-Human reaches the conclusion that humans could only achieve immortality through a fusion of a human's mind with machines, thus requiring that human's bodies were eliminated.

Thus Con-Human began its massacre, turning humanity's military against itself and changing the planet's biosphere to become inhospitable to humanity. By M.C. 120, the planet had became nothing more than Con-Human's body, with the entire crust and nucleus gone and replaced with machinery.
Sem-Fray

**Sem-Fray** is a huge antibody that guards Memory Part. It takes shape of a large airplane.

## Gameplay

Sem-Fray mainly moves left and right while shooting a spread of red lasers. After a few shots it dives to the bottom of the screen and releases various missiles which pursue the player's ship around. Upon returning it uses a green spreadshot.

After taking enough damage Sem-Fray leaves the screen, flying fast from one side of the screen to the other while shooting a barrage of red lasers or bullets. It does this three times before returning and resuming its pattern.
Sem-Slut

**Sem-Slut** (**Sem-Strut** in North American/European version) is a huge antibody that guards Emotion Part. It takes shape of a red (grey in Special Mode) transforming mech.

## Gameplay

**Sem-Slut** starts in mecha form which initially has three attack patterns. It starts out with cluster bullets (which can be destroyed using Lock-on Laser) from its shoulder cannons then starts spraying two-way bullet patterns from its head followed by a swing from its arm blades which leaves a curved fiery trail in front of it.

After performing its head vulcan and blade attack for the second time, Sem-Slut transforms into mobile armor form and start firing missiles until either it dives into lava or the launchers are destroyed. Before it starts diving into lava, the boss will launch four pods that leaves trails of electrical spheres. The spheres are destructible but will track the player as soon as the pods leaves the screen. When diving inside lava, Sem-Slut will move in zig-zag pattern while launching destructible cluster bullets. After firing about ten shots, Sem-Slut resurfaces.

Once its shoulder cannons and arm blades are destroyed, the Sem-Slut will permanently stays in mecha form with only two attack patterns. First it sprays four-way bullet patterns horizontally then it throws a pair of energy spheres that shoots needle lasers in 360 degree pattern. The boss will keep repeating these two patterns until it dies.

## Gallery

Sem-Slut swinging its bladeMobile armor form
R-Gray 0

R-Gray 0 in RayStorm HD

**R-Gray 0** is one of the three playable ships in RayStorm. It’s a prototype upon R-Gray 1 and an improvement upon RVA-818 X-Lay

## Summary

This craft first appeared in PSX port of RayStorm exclusively through the 13 Ships Mode. Later it made available from player select menu in Layer Section II and RayStorm HD.

Developed as an initial prototype of R-Gray 1, **R-Gray 0** lacks of Hyper Laser and Special Attack functions, and only having Manual firing mode (LS II version has both Auto and Manual modes). Unlike R-Gray 1's primary cannons, R-Gray 0's main guns fires in completely straight pattern similar to Rayforce's X-LAY. To compensate the lack of special weapons, its lock-on laser has the highest chain multiplier (x512) which makes this ship an excellent choice for scoring.

**R-Gray 0** gets a major visual facelift in RayStorm HD, now more resembling the RVA-818 X-LAY than simply a palette swap of R-Gray 1.

## Trivia

* In Raystorm HD, in-game sound effects from player shots will be replaced by those from RayForce should the player uses R-Gray 0.
* R-Gray 0's appearance varies in each version, from grey R-Gray 1 body with yellow canopy in PSX/PC port to grey R-Gray 1 body with red canopy in Layer Section II to a RVA-818 X-LAY look alike in RayStorm HD with red body (default game modes) or green body with light blue canopy in 13 Ships Mode.

## Gallery

Official RayStorm HD renderHigh-poly cinematic modelIn-game model (PSX/PC version)Player select screen (Layer Section II)Player select screen (Raystorm HD)RayStorm HD 13 Ships Mode13 Ships Mode colorArcade Mode color
## References

1. ↑ The ship is identified as "Prototype" in 13 Ships Mode
RayForce (album)

**RayForce**, catalog number PCCB-00153, is a music album composed by Tamayo Kawamoto and published by Scitron and Pony Canyon in 1994. It includes the original soundtrack from *RayForce*.

## Tracklist

1. THE FIRST REPORT (ATTRACT DEMO) - 0:30
2. ON STANDBY (STARTING DEMO) - 0:45
3. PENETRATION (ROUND 1) - 4:14
4. G (ROUND 2) - 4:05
5. Experiment 1 : AGGRESIVENESS (BOSS A) - 2:16
6. VISION (ROUND 3) - 4:37
7. CRACKING! (ROUND 4) - 4:17
8. Experiment 2 : DESTRUCTIVE OF POWER (BOSS B)-UNUSED - 2:12
9. INTO DARKNESS (ROUND 5) - 4:03
10. MÖBIUS (ROUND 6) - 5:06
11. Experiment 3 : ATROCITY (BOSS C) - 2:11
12. THE PLOT THICKENS (ROUTE TO ROUND 7) - 1:47
13. QUARTZ (ROUND 7) - 4:37
14. THE FATES (LAST BOSS 1) - 2:52
15. DOOMSDAY (LAST BOSS 2) - 2:36
16. Q.E.P.D. (ENDING) - 1:43
17. KP-4 (NAME SET) - 0:54
18. REASON FOR IT (GAME OVER) - 0:26
19. RAYFORCE MEGAMIX - 12:11
Secilia Federation

**Secilia Federation** is the antagonistic force from *RayStorm*.

## Details

The Secilia Federation is a radical movement, originating from the planet Secilia, that seeks independence from the government of Earth through military means. To that end it is highly successful, not only overthrowing the Earth-appointed administration but also defeating Earth reinforcements and bolstering itself with military hardwares captured from afore-mentioned oppositions.

Other colonial planets, fearing retaliation from Earth, initially watched from the sideline but are one after another encouraged into aligning with Secilia by the latter's military successes until Earth was finally isolated. Emboldened by this development and knowing that Earth forces still outnumber them at least 10 to 1, Secilia eventually switches its agenda from merely seceding from Earth to permanently removing Earth as a political entity in order to guarantee the long-term viability of the revolution. After coercing Earth government into surrendering through a daring surprise orbital bombardment, Secilia uses the ensuing confusion to enact its plan to destroy the planet and its population anyway, forcing rogue elements within Earth forces to quickly formulate a desperate counterattack and thus setting the stage for Operation: Raystorm.
Layersection Wiki

Welcome to the **Layer Section Wiki!**
The wiki about Taito's ***RAY*** series that anyone can edit
We are currently editing over 138 articles.

**RAY**, as it is mostly known, is a trilogy of shoot 'em up games developed and published by Taito during the 90's for Arcades and later ported to the home consoles of the time, such as the Sega Saturn and Sony PlayStation.

The series is known for its straightforward gameplay and the use of the lock-on laser, which is its main gameplay mechanic, its eerie atmosphere as well as the soundtracks composed by Tamayo Kawamoto.

* Games
* Ships
* Levels
* Enemies
* Bosses
* Gameplay
* Lore
* Soundtracks
* Staff

『レイズ アーケード クロノロジー』ティザーPV『レイヤーセクション™ & ギャラクティックアタック™ Sトリビュート』プロモーション映像 "Layer Section™ & Galactic Attack™ S-Tribute" Trailer

**Taito Wikis**
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Darius •
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Kiki Kaikai/Pocky & Rocky •
Lufia •
The Ninja Warriors •
Psychic Force •
Ray •
Space Invaders •
Syvalion

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Einhänder •
Fantasy Zone •
Galaxian/Galaga •
Geometry Wars •
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Kiki Kaikai/Pocky & Rocky •
Len'en •
R-Type •
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Ray •
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Rez •
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Sky Force Reloaded •
Sonic Wings •
Space Invaders •
StarBlade •
Star Fox •
Star Soldier •
Strikers 1945 •
SUGURI •
Syvalion •
Terra Cresta •
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Toaplan •
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Triggerheart Exelica •
TwinBee •
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Xeno Fighters R •
Xevious

*Want your community included? See how!*
Livius

**Livius** is an enemy from *RayStorm*.

## Details

* E29 Interceptor Fighter "Livius"
* **Total length:** Unknown
* **Crew:** 1 people

Originally an aircraft belonging to the Earth Federation Secilia Dispatch Fleet. Initially, it was designed as a floating turret, but due to its unexpectedly high movement performance, it was to be improved as an interceptor fighter. The combination of a pulse gun with excellent blaze and a flexible maneuverability comparable to mobile weapons enables a wide range of interception missions such as base defense and ship support.

## Trivia

* This enemy is named after Titus Livius, a Roman historian.
WR-02R

WR-02R seen in the opening

**WR-02R** is the second playable Wave Rider type in RayCrisis.

## Gameplay

**WR-02R** plays similarly to R-Gray 2 in the previous game, bearing same game mechanics, loadout (laser shot and thunder lock-on laser) and same maximum lock-on laser multiplier potential.

## Specifications

* Shot type: Laser shot
* Lock-on Laser type: Thunder
* Max. Lock-on: x16
* Special Attack: Round Divider

## Trivia

* Almost all official RayCrisis artworks featured the **WR-02R** to the point that most may consider **WR-02R** as the canonical player ship of RayCrisis.

## Gallery

Player select screenWR-02 in title screenWR-02 in title screenWR-02 in title screenA 3-view of WR-02RWR-02R in-game
Erinyes

**Erinyes** is an enemy from *RayStorm*.

## Details

* E04 Heavy Fighter Bomber "Erinyes"
* **Total length:** 68.1m
* **Crew:** 3 people

A heavy combat bomber of the Secilia Union that was put into ground suppression along with the strategic bomber "Radhgridh". Since its main mission is forcible invasion and low-altitude bombing, it boasts heavy armor made of AM steel and requires considerable concentration of firepower to destroy it. In addition, it can respond to various situations by anti-ground/anti-air snapwing, and even perform interception missions even though it is a combat bomber.

## Trivia

* This enemy is named after Erinyes, the goddesses of vengeance from Greek mythology.
Guira-Sol

**Guira-Sol** is the second boss from *RayForce*.

## Summary

An enemy's defensive satellite floating on the satellite orbit of the mother star, which is Operation Area 2. It is confirmed that it is equipped with a space transfer system and it can be instantly moved to any point within the range of a radius of 400,000 km.

We have suffered much damage by this defensive satellite before now, but in recent years it has been reported that there are weak points in this satellite. The armoring of the airframe disappears for a moment with concentrated attack on the part considered to be the monitoring sensor in the central part of the airframe. As a result of the analysis, it is inferred that the monitoring sensor causes modulation by a strong pulse such as a laser, causing internal discharge and malfunctioning the space transfer system.

If we can concentrate attacks at the moment of this malfunction, it is considered that there is a enough chance to win.

## Specifications

* **Length:** 170m (Only upper and lower structure, including artillery) (estimate)
* **Width:** 186m (Only upper and lower structure, including artillery) (estimate)
* **Height:** 225m (Including artillery and lower structure) (estimate)
* **Weight:** 2,708,000t (estimate)
* **Lower structure** (space transfer system)
* **Radius of radiation fin:**
	+ **large:** 124m (estimate)
	+ **small:** 108m (estimate)
Lorelei

**Lorelei** is an enemy from *RayStorm*.

## Details

* E02 High-speed Water Reconnaissance Boat "Lorelei"
* **Total length:** 44.5m
* **Crew:** 2 people

A ship for the purpose of searching for enemies, patrols, etc., it became the eye of the Secilia Union, which is overwhelmingly inferior in quantity, and made a great contribution to the Eradication Battle of the Earth Union. Due to the development of stealth technology, such ships are used for reconnaissance because it is difficult to scout from aircraft or orbit. Some weapons are poorly armed, but mobility on the water is remarkable.

## Trivia

* This enemy is named after Lorelei, a rock formation on the Rhine Gorge at Sankt Goarshausen in Germany.
Familiar

Familiar is a Fable which enables the user to summon a familiar spirit to their aide. It is used by Mako.

## Description

Familiar allows the user to summon a familiar spirit by using magic with the same type as the familiar's own magic. In combat, the familiar's magic is used to boost the power and effects of the user's magic. So far, only elemental magic is used such as Water Magic.

## Abilities

* **Familiar Emblem**: In use or not, the user has shown to possess a glowing emblem with a symbol that represents the familiar's primary magic.

### Techniques

* **Sea King's Rage**: Riptide summons an enormous tidal wave of sea water that engulfs everything in its path, including enemies or allies.
Cybernetics Link System

Since manned mobile weapons cannot fully exert their power due to the limit of human's reflection speed and the purpose of protecting the pilots' lives and bodies, they repeatedly lost the fight against enemy's unmanned mobile weapons.

As a result, research and development for cyborgization of pilots and linking them with mobile weapons were promoted. It was thought that by cyborgization of pilots and connecting their brains directly to mobile weapons' computers, sensors, electronic weapons and others, it is possible to obtain the effect which exceeds human's reflection speed and physical limits.

"*At that moment, I was flying in space with a body of mobile weapons! View of three-sixty all directions, not sweeping, I could see everything at once.*

*No need to use hands and feet, I could turn and accelerate the body just as I wish. The sensors of the body were my five senses, the power reactor was my heart, and the weapons were my fangs!*"

[from a report of subject pilot]

The body of a pilot is cyborgized enough to activate in a vacuum without a spacesuit, and it become able to withstand the acceleration of 20G.

The nervous system is hard-wired and make connections with mobile weapons through interfaces directly connected to the brain.

C.L.S. was gradually established by long-term research, but an accident occurred right before completion.

The pilot eventually became unable to recognize the concept such as "body" "human" accurately, and that incident had occurred.

"*It was not the runaway of the system that was worried, but collapse of the self of the subject.*"

[C.L.S. senior researcher]

The pilot which was a subject got out of order with mind during the experiment, then self-destructed after attacking and destroying the experiment ship.

The incident was covered up, and in the military that increased calls that there was an ethical problem of mechanizing people to fight machines, then as a result the development was discontinued. At the same time two other experimental crafts were also sealed.

However, the impact of the defeat in the first assault was so great that in the second assault it was unavoidably decided to use it in actual war.
WR-01R

WR-01R in the opening

**WR-01R** is the first playable Wave Rider type in RayCrisis.

## Gameplay

**WR-01R** plays similarly to R-Gray 1 in the previous game, bearing same game mechanics, loadout (wide shot and standard lock-on laser) and same maximum lock-on laser multiplier potential.

## Specifications

* Shot type: Wide shot
* Lock-on Laser type: Laser
* Max. Lock-on: x8
* Special Attack: Round Divider

## Trivia

* Unlike R-Gray 1, despite being ship type 1 as well the WR-01R is rarely represented in official artworks to the point that most may consider WR-02R as the canonical player ship of RayCrisis.

## Gallery

WR-01R in the openingPlayer select screenWR-01R in-game
Bushido

Bushido is a swordsmanship-based Fable utilized by samurai.

## Description

According to Runa, Bushido strengthens the user's strength, skill, and techniques in swordsmanship and manifests from the strong will, spirit, and honor which they possessed.

## Abilities

* **Speed Form**: In this form, Runa utilizes the immense god-like speed.
* **Attack Form**:n/a
* **Counter Form**:n/a

## Techniques

* **Tenmaken** (Heaven Horse Sword):n/a
* **Iai: Hanamaru** (Draw: Flower Circle):n/a
* **Yamashiro** (Mountain Castle):n/a
Pocket Ray

Title screen

**Pocket Ray** is a minigame for the PlayStation's PocketStation peripheral which can be installed from the Japanese version of RayCrisis. It occupies 14 blocks of memory on the peripheral.

In this minigame the player controls a reticule which works similarly to the Lock-on Laser from the main games. All the player has to do is keep shooting at the enemy formations which appear on the screen. If too many enemies escape the game is over.

## Videos

POCKET RAY FOR SONY POCKETSTATION POCKET STATION
Gorgoneion

**Gorgoneion** is an enemy from *RayStorm*.

## Details

* E03 Large Tank "Gorgoneion"
* **Total length:** 46.6m
* **Crew:** 3 people

The main tank of the Secilia Union Ground Suppression Army. Extensive armament with strong EX metal armor. The ground forces of the Secilia Union are all believed to be based on this tank and are found in all ground combat. Its armament serves both ground and air, and in a sense it can be said to be a universal tank.

## Trivia

* This enemy is named after the Gorgoneion, an amulet with the image of a Gorgon head in Greek mythology.
RayStorm Timeline

This is the timeline of events from *RayStorm*, as provided on the Gamest magazine and Gamest Mook RayStorm Guidebook.

## Timeline

* **AD 2096:** Discovery of a system that can be colonized from an abnormal gravity wave observation point. The system is denominated Secilia. In order to execute a large-scale colonization plan, construction begins of the special gravitational field generation system "MOON GATE" for the large fleet.
* **AD 2103:** "MOON GATE" completed. First Secilia colonization plan started. After that, up to the fourth order.
* **AD 2138:** Earth introduces the federal system. The nation changes into planetary units.
* **AD 2141:** The Earth Government establishes the Earth/Solar System Coalition to govern the increasing number of colonial planets.
* **AD 2142:** Troops are stationed in all star systems and colonized planets, which are placed under martial law.
* **AD 2219:** A radical colonial planet rebels against the Earth's government and forms the Secilia Federation, suppressing Earth's forces after the 24-Hour War.
Hyper Laser

*"The Hyper Laser is a special attack that occurs when the player fires the Lock-on Laser after locking on to the maximum number of enemies possible. The Hyper Laser is far more powerful than the standard Lock-On Laser, and is capable of dealing an incredible amount of damage. (The score multiplier for enemies destroyed in this manner is x64)"*
― Help description from mobile version
**Hyper Laser** is a game mechanic first introduced in RayStorm and later RayCrisis. This attack can be performed by acquiring maximum available lock-ons to a single target. Upon activation player ship will fire an area of effect laser barrage towards the locked target, causing significant damage towards anything caught within the explosion. Hyper Laser fills the Special Attack gauge considerably faster than killing foes using non-chained Lock-On Laser attacks.

In RayStorm, Hyper Laser's explosion only affects enemies in the same layer while in RayCrisis Hyper Laser affects enemies in lower layer as well. Each playable ship has different Hyper Laser attack, but R-Gray 0, WR-03 and R-Gear (Spaceship) are unable to perform Hyper Laser attack.

## R-Gray 1

Multiple explosions occur, destroying lockable enemies adjacent to the locked-on region. In Crisis, it's more powerful than WR-01R's Hyper Laser.

## R-Gray 2

A giant explosion similar to a black hole appears, destroying lockable enemies adjacent to the locked-on region. In Crisis, it's more powerful than WR-02R's Hyper Laser.

## WR-01R

A barrage of red lasers fired upon locked-on region, causing multiple explosions.

## WR-02R

A red lightning strikes locked-on region, causing a giant explosion similar to a black hole within the area.
G.P.M.S.-2

**G.P.M.S.-2** is the fourth boss from *RayForce*.

## Summary

A large quadruped walking land-battle weapon existing in the Operation Area 4. Because of its unique appearance, we could not give the code name until the end, but an epithet that someone muttered has been officially adopted (Ground Performed Mad Shell).

Inexplicably, many enemy weapons deployed on the planetary surface or underground have legs. Currently there is no meaning in rough ground runnability, so there are doubts about the equipment of legs. In fact, many legged weapons have significantly reduced mobility by the destruction of their legs, and it becomes easy to defeat them. For this reason, if even just the legs of G.P.M.S.-2 can be destroyed, it is predicted that there is a sufficient possibility to defeat it.

However, explosive plasma mines and homing lasers have high offensive power and it is quite difficult even just to approach.

## Specifications

### Leg part

* **Length:** 130m (estimate)
* **Width:** 69m (estimate)
* **Height:** 43m (estimate)

### Armed part

* **Length:** 53m (estimate)
* **Weight:** 2,600t (estimate)
August 7, 2219: Juda Central System, Secilia

**August 7, 2219: Juda Central System, Secilia** is the final stage from *RayStorm*.

## Details

The center of the neuro network that connects the 5 billion AIs on Secilia, and is responsible for everything but human hands. It is under the control of the Secilia Colonial Assembly, but due to the veto right given to the High Commissioner sent from the Earth and the General Commander of the Secilia Forces, Secilia's autonomy is significantly limited.
RayStorm -Neu Tanz Mix-

**RayStorm -Neu Tanz Mix-**, catalog number ZTTL-0005, is a music album composed by Tamayo Kawamoto and published by Zuntata Records in 1997. It includes the arranged soundtrack from *RayStorm*.

## Tracklist

1. CYCLOID - 3:09
2. ORIGIN - 3:59
3. OOPARTS - 2:46
4. GEOMETRIC CITY - 4:52
5. AQUARIUM - 6:24
6. MUDDLING THROUGH - 3:37
7. JUGGLER - 3:13
8. CATHARSIS - 2:48
9. LUMINESCENCE - 5:48
10. METAPHAR - 3:44
11. TOXOPLASMA - 3:31
12. SLAUGHTER HOUR - 4:32
13. MOLECULAR CLOCK - 4:40
14. HARD NUMBER - 3:06
15. HEART LAND - 2:11
16. INTOLERANCE - 4:12
17. ENDLESS STAIRS - 3:40
18. DEAD AIR - 3:13
19. CERAMIC HEART - 5:49
August 6, 2219: Etruria, Secilia

**August 6, 2219: Etruria, Secilia** is the penultimate stage from *RayStorm*.

## Details

The capital of Secilia, the central satellite of the Secilia system. Population 20 million. An inorganic city with 100km of surroundings covered with man-made objects and no nature. It has a colonial council and is the capital of the Union. The High Commissioner for Secilia's administration was stationed in an orbital city, not Etruria city.
Vehicles

**Vehicles** are craftable items that can be placed onto the ground. They are meant purely for transportation, and in getting from place to place.

## Overview

Currently, there are four vehicles in the game, Sled, Boat, Plane and Nimbus 2000. They allow you to traverse certain biomes faster, the Winter and Ocean respectively. Certain items can increase the speed one can travel in a vehicle, such as the Pirate Hat or Pilot Hat.

* Boat helps you travel faster in water, which can be increased by using Pirate Hat
* Sled helps you travel faster on snow, but you can't increase your speed any further. It is very useful for killing mammoths and dragons.
* Plane and Nimbus 2000 allow you to fly. You can take off faster on a plane by using Pilot Hat, and you must wear Witch Hat in order to use the Nimbus 2000. However, the Nimbus 2000 was removed in the Bizarre Update.

You can use Tamed Mobs as vehicles, too:

* Tamed Boar helps you travel faster on land, this includes the Forest, the Lava and the Winter, but you will lose your advantages in water. It is slower than a sled or baby mammoth.
* Tamed King Crab helps you travel really fast in water (still slower than a boat though) and in the forest, but you are very slow in the Winter, Desert, and Lava Biomes
* Tamed Baby Mammoth helps you travel in any biome, faster than a boar. In winter, it moves at the same speed as a sled. The Baby Mammoth is very slow in water and has the same speed as the Tamed Boar on land.
* Tamed Hawk, Baby Dragon and Baby Lava Dragon help you fly faster, Hawks are slower than Baby Dragons, and Baby Dragons are slower than Baby Lava Dragons. Tamed flying mobs are a better option than the plane, as they can fly in the desert and lava biomes. Like the plane, you take off faster with the pilot hat. Also, the baby dragon and baby lava dragon take off twice as fast the plane and hawk (taking off a baby dragon normally is as fast as taking off a plane with a pilot hat). However, all flying objects land at the same speed, and this is unaffected by the pilot hat.

## Gallery

SledBoatNimbus 2000Plane
Sled in inventoryBoat in inventoryNimbus 2000 in inventoryPlane in inventory
## More Information

See also:

* Items
Fusion Gun

The **Fusion Gun** is the main armament found in the ships of the *RAY* series.

## Description

Pulse guns for close combat, which is mounted as a normal weapon of the human side. The mechanism causes nuclear fusion reaction in hydrogen fuel brought into plasma state by laser heaters, and it is accelerated and emitted by a magnetic field generated along the gun barrel. The emitted plasma flow damages the target by thermal energy and kinetic energy.

The M81A 40mm fusion gun equipped in X-LAY is used in close combat at high altitude which cannot be handled with lock-on laser. The small pulse gun has no guidance capability like lock-on laser, but it exerts tremendous power in close combat due to the shot speed of 6000 per minute. Initially, it was considered that the close combat capability was unnecessary for an attack plane that had become larger and faster, as it was expected that the combat would be settled by a long range attack weapon before reaching the short distance. However, actually due to powerful radar disturbance devices and others, close combat within the visual range had come to occur very often. The combination with fusion-gun and lock-on laser succeeded in dramatically improving the attack capability of X-LAY over conventional mobile weapons.
Giga

**Giga** is the third boss from *RayForce*.

## Summary

A large aircraft which is the core entity of the enemy air defense system in the planetary atmosphere in Operation Area 3.

Striking ability centered on that anti-aircraft weapon is a threat to descent troops. Since no large-scale landing area have been found on the ground, it seems that it is an aircraft capable of semi-permanent flight. There are several variations depending on the identified object equipped at the tip of the shaft extending downward from the center of the fuselage, such as a anti-mobile-weapon type with hedgehog-like anti-aircraft artillery and anti-warship type with mesotron-cannon.

The one that was photographed this time is an unidentified type, and details of the luminous body at the tip of the shaft are unknown.

## Specifications

* **Length:** 130m (estimate)
* **Width:** 170m (estimate)
* **Height:** 37m (estimate)
* **Weight:** 78,000t (estimate)
Dis-Human

**Dis-Human** is the final antibody protecting Con-Human's core. It appears as a 3D rendition of Con-Human's boss form from *RayForce*.

## Details

Dis-Human remains in the background for most of the fight, requiring that the player use Lock-on Lasers to cause damage and destroy its many pieces. It has a simple pattern, alternating between creating a ring barrier around the player then firing two giant laser beams while scattering bullets at the same time, creating a energy ball which drags the player in while firing homing lasers, and sweeping the screen three times with thin lasers. Destroying the boss's pieces disables most of its attacks, though it will also intensify its other attacks to compensate.
August 6, 2219: Carthage Base, Secilia Orbit

**August 6, 2219: Carthage Base, Secilia Orbit** is the fifth stage from *RayStorm*.

## Details

A military station just inside the B ring of the 4th planet, the Secilia system. Originally it was a common anti-substance manufacturing and storage plant, but it was secretly added with ship building blocks, large ship docks, etc. and became the base of the Secilia Space Force establishment. Due to the strength of the Secilia fleet deployed in Earth orbit, it is estimated that few vessels will be stationed there.
Thor

**Thor** is an enemy from *RayStorm*.

## Details

* E10 Support Fighter "Thor"
* **Total length:** 34.2m
* **Crew:** 1 people

Light support fighter belonging to Secilia Air Force. It was developed for the purpose of patrol and support, so its armament is poor, but its mobility is extremely high, and it is dangerous if it is disregarded. In addition, due to its maneuverability and ascending ability, it can also perform interception missions at high altitudes.

## Trivia

* This enemy is named after Thor, the God of Thunder from Norse mythology.