Anime sphere (Sphere of Power)

As of [7/10/2022] Anime sphere is no longer in play, for a number of reasons. Kenpui if you ever read this no hard feelings man.

-I.K

All Credits go to kenpui 0002

This is the original doc here

You represent the power of Anime.

Most anime sphere abilities require the joint combination of other spheres as the anime sphere is a representation of the unique and extreme characteristics of the user.

### **Anime Pool (Ex):**

All Anime practitioners have access to a sacred pool of energy, though this energy may be called different things such as ‘protagonist syndrome’ or ‘edge lord energy’ or even ‘harem points’ the energy all allows each and every Anime practitioner to achieve the impossible. The pool is equivalent to character level.

Usage of this powerful pool always comes with some kind of cost, though it’s different per individual. Some might lose their clothes randomly, while others might trip and fall into lucky scenarios. Each and every individual has their own drawback.

All Anime Sphere practitioners are incredibly dense unless they take the Harem Royalty Talent or Riajuu Talent, they cannot be in a relationship unless their potential partner directly requests a relationship. They thus gain a +4 *incompetence* bonus against all charm abilities. This bonus increases the stronger they become, increasing by +1 at level 4 and every 4 levels thereafter.

Note: When deciding your drawback, please consult with a GM of what that drawback might be! Most importantly have fun with it!

Note2: Incompetence bonuses contrast to competence bonuses, stacking **negatively** with competence bonuses.

Example: A +3 Incompetence bonus with a +2 competence bonus results in a +1 incompetence bonus overall.

Additionally you may choose one of the following packages:

## **Tomodachi (Su)**

Your source of courage and determination comes from the close friends and loved ones you made along the way. As an immediate action, by expending a point from your Anime Pool, you may grant yourself a morale bonus to one save equal to every individual you consider a close friend or loved one within 60ft until the end of the round. At 6th level the range increases to all close friends and loved ones in eyesight. At 12th level the bonus increases to include all close friends and loved ones on the same plane. At 18th level the bonus is universal. Finally at 21st the ability is multiversal.

At 6th level the Tomodachi bonus may be applied to any skill check

At 12th level the Tomodachi bonus may be applied to AC.

During the round where the anime practitioner calls upon their **tomodachi**, the loved ones and close friends may hear the anime practitioner speak as if they were shouting in the distance.

Talents with the (Bonds) tag modify the source of Tomodachi. You may only benefit from one (Bonds) talent.

Note: Friends and Loved ones are a vague term, please consult with your GM what can be considered as such or just dont be crazy with it!

Note2: Bonds Abilities are really powerful, but have a drawback requiring specific people to exist. If said people die or no longer fill the criteria for the Bond ability, please consult with your GM to either retrain or lose the class feature.

## **Tatakai (Ex)**

The longer the fight the more experience there is to earn. As the fights drag on the stronger the anime practitioner becomes. For every 4 rounds of combat the anime sphere practitioner may gain a stacking +1 competence bonus to damage. The number of rounds necessary decreases by 1 for every 5 levels the anime sphere user has, to a maximum of +1 per round at level 15. Every attack made while using Tatakai must be named and announced while attacking for the bonus to work.

# **Anime Talents**

## **Protagonist Syndrome (Ex)**

You may choose the alternative Anime Sphere package (Tomodachi) or (Tatakai) that you did not pick.

## **Baka Yaro, Kono Yaro (Ex)**

Your mind is blank, and oftentimes people call you a jerk. When you fail a will save you may expend a point of the Anime Pool and reroll your save. You must take the result of the second roll, regardless of the result you suffer your Anime Pool drawback.

## **Shounen Body Type (Su) (stance)**

You gain your ideal body type, as almost all characters are exactly as they desire. Whether it be having muscles with minimal effort or eating more than you need yet not sustaining any weight or even gaining weight if you desire to do so.

While in this stance, you may choose one ability score, you gain a +1 competence bonus to any d20 roll associated with that ability score. This bonus increases by +1 for every 4 levels you possess.

## **Baka Mitai (Su)**

When you are attacked, you may expend one point from the Anime Pool as a free action even when it’s not your turn. You may make a diplomacy check vs the opposed attack roll with a DC of the enemy attack roll. If you succeed you ask politely for them to stop and the attack is canceled. However if you fail the enemy attack threatens a *heart break* and you suffer bleed damage equal to your level as your heart hurts. You suffer from your Anime Pool drawback at the end of the round.

## **Going Further Beyond! (Su)**

Prerequisites: The ability to transform.

You embody a powerful form beyond that of what you normally would, whether it be dragons or neko ears. When you transform you may expend Anime Pool point to gain a stacking +2 morale bonus to Attack Rolls, Saves, Damage, or AC. You may expend an additional Anime Pool point to gain additional stacking +2 morale bonuses for every 4 levels you possess.

## **All According to Kekaiku (Ex)**

You plan an encounter out extraordinarily well. At the start of combat you may expend a use of your Anime Pool and explain your plan to your allies. If your allies were to follow the plan and act in accordance they gain a competence bonus equal to 1/4th your practitioner stat to AC and all d20 rolls as long as they follow the plan (minimum +1). If combat ends after the plan succeeds you push up your glasses and say, “Hehe, all according to kekkaiku.”

## **Your Next Line Is… (Ex)**

You read your opponent like an open book, by expending a point from your Anime Pool you may make a sense motive check vs your opponent’s wisdom score + 10 or their bluff bonus + 10 whichever is higher. If you succeed you may know exactly what your opponent will do on their next available turn. You may, as a free action during your targets turn, say out loud what they’re going to do. If you do so they are shaken for that round.

## **Tomodachi Kokoro (Ex)**

Prerequisites: Diplomacy 1 rank

Your compassionate heart always allows you to shift the heart of even the cruelest of villains. If you were to deliver a blow that would reduce an opponent to 0 or fewer hit points, or render them unconscious, you can elect to forgo this damage and instead attempt a diplomacy check to change the target's heart.

The DC of this check is equal to 20+the creatures HD+the creature’s CHA mod. You gain a bonus equal to half the damage you would have dealt and can use your level in place of your ranks in diplomacy. Unlike normal diplomacy, this ability can shift the target’s attitude more than two steps.

**Associated Feat:** Change of Heart

### **Battle Delight (Ex) (Dual Sphere)**

Prerequisites: Berserker Sphere,

The fight does not stop until there are no enemies left. While using the Berserker Sphere’s Berserking ability, the bonus temp HP granted from berserking is increased by twice the Tatakai Bonus. However this comes at a cost, when combat ends you take damage equal to all the bonus temp HP granted from Battle Delight in the form of puking out blood and all your wounds opening up which is not subject to DR or resistances. If you would be immune to bleeding, you are not for the purposes of taking this damage or you puke out an equivalent.

### **Nothing Personal Kid (Su) (Dual Sphere)**

Prerequisites: Warp Sphere, Pouncing Teleport

During a surprise round or if the practitioner has rolled a higher initiative, the practitioner may expend a spell point to initiate a Warping Strike against one target. This attack automatically threatens a critical attack if it were to hit. The user must say, “Nothing Personal Kid,” while using this ability.

At 10th level you may take this talent twice, upon a natural 20 the weapon counts as having Vorpal even if it does not qualify.

### **Chuuni Seal (Su)**

You have a sacred power sealed in your arm, you must keep it bandaged and suffer a -2 to all checks using said arm. By using a point from your Anime Pool, you may unseal your arm to unleash the dark flame. Any attack or spell gains an additional bonus profane damage equal to 1d6 x your tatakai bonus. However this power is unstable and you receive half the damage you deal from this ability. You may maintain this ability for as long as you remain unsealed, but to reseal your arm takes a long winded speech on how the power is taking over you and a standard action.

### **Isekai Syndrome (Su)**

You may expend a point from your Anime Pool to gain a bonus to any knowledge or lore check equal to your Tomodachi bonus as you siphon off your knowledge from another world.

#### **Boosto! (Su)**

You gain the Destruction Sphere’s Gather Energy Talent. For every round you gather energy you gain a stacking bonus equal to double your Tatakai bonus. You must yell “Boosto!” at the top of your lungs for every round you do this. If you are damaged while gathering power, you must make a concentration check; DC equal to 10 + damage taken + half your HD or explode and take all the damage you would have gained from this ability while also resetting your Tatakai bonus to 0. The next attack you make expends this bonus whether it hits or not.

Note:Class features such as the kineticist’ Gather Power stack with this ability. However the drawbacks also stack, thus if you get hit while charging up and gathering power, you must make two saves. One for Boosto! and one for Gather Power.

#### **Hadouken! (Su)**

You gain a ranged attack that uses a sacred energy from within you, whether it is Ki or Love or some other thing. Hadouken is a ray that can be fired as a ranged touch attack within a range equal to 15ft+5ft per level, dealing an amount of bludgeoning equal to your 1d6 for every 2 levels you possess. You may expend a point from your Anime Pool to make this attack as if it were a boost to any other attack you can make.

#### **See No Evil (Ex)**

Prerequisites: You must be blind or blindfolded.

Everytime you miss an attack due to concealment you may reroll your miss chance to see if you actually hit. Invisible attackers do not get bonuses against you while attacking you in melee. You also do not need to make acrobatics checks to move while blinded.

At 10th level you ignore the miss chance from anything less than total concealment. If you are able to pinpoint any attackers within 30ft they no longer gain a bonus to attack you.

At 15th level you ignore any concealment that is not total concealment. Total concealment is considered normal concealment (20% instead of 50%). Any attacker you are able to discern no longer gains advantage to hit you with ranged attacks.

Associated Feats: Blind Fight, Improved Blind Fight, Greater Blind Fight.

## **Bonds Talents**

#### **Riajuu (Ex) (Bonds)**

Prerequisites: CHA 11 (a little above average)

You are able to make friends rather easily, you are no longer limited to close friends and loved ones. Any friend or acquaintance is included in your tomodachi bonus. However, the larger pool of friends results in a negative as they aren’t as close to you as a tight knit group, your bonus from each individual is halved.

#### **Ninkiganai Otaku (Ex) (Bonds)**

Prerequisites: You must get the anime sphere at level 1 and pick this as your first talent.

You’re a loner and have a very hard time making friends, but the companions you make are incredibly important. Your bonus from your close friends and loved ones are doubled.

## **Simp (Ex) (Bonds)**

Prerequisites: You must have an idol you cannot ever be in a relationship with.

Your tomodachi target is the target you idolize, as long you have seen your target of idolization within a two week period (preferably at a concert they performed at, but also through any other viewing means) your tomodachi bonus is equal to half of their perform(sing) or perform(dance) check.

If they had a handshaking event, and you successfully shook their hand. For as long as you do not clean that hand and nothing touches that hand, your tomodachi bonus is doubled.

## **Yandere Insight (Ex) (Bonds)**

You gain an obsession, pick one other individual as they become the target of your obsession. You dedicate your life, psychopathically, towards that individual yet this obsession becomes a tool for you to use. Your Tomodachi bonus only applies when you are able to see or directly sense your obsession, however the bonus is equal to your highest ability score.

Your Tatakai bonus to damage also increases by an additional +1 for every 4 levels you possess.

Yanderes have an incredibly difficult time handling themselves however. Whenever the target of your obsession talks with any individual that they could potentially be romantically inclined towards, you must make a will save DC 10+ Your effective ECL or attempt to murder the one that threatens your love.

Yanderes don't often times have happy endings however, every time the target of your obsession levels up or accomplishes a significant task, you must make a will save DC 15 + Your effective ECL or attempt to murder them to secure them for yourself forever.

## **Harem Royalty (Ex) (Bonds)**

You represent a large romantic group. Your benefits from Tomodachi only apply from members of your romantic harem however, your bonus from them is constant and doubled.

## **Tsundere Ending (Su) (Bonds)**

Prerequisite: You must have been in a painful to watch relationship that took too long to achieve

You only need your direct lover, though you cannot be in an official relationship until you’ve achieved 10th level. You do not need to use Anime Pool points to use the Tomodachi bonus as long as you are within eyesight of your significant other, however you must say hurtful things to your lover.

## **Imouto Energy (Teamwork) (Bonds)**

You are the younger sibling of a questionably close sibling relationship. Your Tomodachi bonus only comes from your elder sibling. However as long as your older sibling is within 60ft the Tomodachi bonus you gain is equivalent to their highest ability score modifier. This bonus doubles at level 14, and triples at 20th level.

## **Onee-Chan Energy (Teamwork) (Bonds)**

You are the elder sibling of a questionably close sibling relationship. Your Tomodachi bonus only comes from your younger sibling. However as long as your younger sibling is within 60ft the Tomodachi bonus you gain is equivalent to their highest ability score modifier. This bonus doubles at level 14, and triples at 20th level.

# **Legendary Talents**

## **What I Fight For (Ex)**

Prerequisites: 7th level

If you were to die in combat, you may expend all of your Anime Pool points to instead set yourself to 1hp and not die. You must then give a long winded speech on how you fight for your loved ones and friends. For every point expended from your Anime Pool, you are unkillable as per deathless except you cannot die from any source of damage and are conscious the entire time. You also obtain a sacred bonus to your attack and damage equal to double your tomodachi bonus. When this effect ends you die immediately but are able to mutter one last phrase.

Death in a blaze of glory such as this comes with acceptance of defeat and resurrection after the fact is very difficult, and you can only be brought back via spells such as True Resurrection or Wish.

## **Going All Out, Just This Once (Ex)**

Prerequisites: You must have trained under a master of some sort, in which you can apologize to.

You apologize to your master by saying, “I’m sorry master, I must go all out just this once.” By expending 2 points in your Anime Pool you may, in conjunction with one attack action. The attack action is rolled as if it was a natural 20 and had confirmed it’s critical strike.

However after this ability ends, you take all the damage you dealt with the ability, as it was too powerful for you to contain.

## **Who the Hell do you think I am?! (Su)**

Prerequisites: 11th level,

By expending all of your Anime Pool, you gain the ability to call together willing Tomodachi within close range to combine together to create a single massive Astral Body. You may only call upon Tomodachi to a maximum of levels you have.

The Astral Body has the combined hit points of all Tomodachi within it, the Astral body takes the highest ability scores from any member within. The same for the highest BAB, Saving Throws, and any other effects. The Astral Body gains an additional +2 to any ability score for every individual accumulated within the Astral Body beyond the 2nd Tomodachi (Though the bonus to any one score cannot exceed half your level). The Astral Body will always be one size category larger than the largest member which increases by one size category for every member beyond the 3rd Tomodachi within. The Astral Body is piloted by every member within it. Any weakness any member of the Astral Body has is always present, even if another member would be immune.

After a number of rounds equal to the amount of Anime Pool points spent, the Astral Body dissipates. The members split to the closest available squares they can. Any damage dealt to the Astral Body is split evenly among all members. If the Astral Body dies, then everyone within dies as well.

## **Omae Wa Mou Shinderu (Su)**

Prerequisites: 18th level

You are so fast that enemies cannot tell you have already slayed them. By expending any number of Anime Pool points you freeze time similar to Time Stop but you may interact with one enemy. For each Anime Pool point you expend you may take an additional round in the Time Stop. You may only use rounds in this pool to attack your designated opponent. Rounds in this Time Stop do not count towards rounds for Tatakai.

the save for this is a will save 20+PracMOD+Characterlevel

When the time stop ends you *have* to tell your opponent, “Omae Wa Mou Shinderu,” in which they respond with, “Nani?”

# **Example Traditions**

## **Isekai Protagonist**

● Equipment Sphere (Bushido Training)

● Duelist Sphere

● Anime Sphere

● Protagonist Syndrome (Anime Sphere)

You also gain the Persuasive feat but while you may be charismatic, you are clear minded to obvious advances. You gain the Oblivious drawback and cannot take 10 on Sense Motive, if you already have the Oblivious drawback you suffer an additional -2 to sense motive checks.