Difficulty

## Difficulty Select

On starting a game, you are presented with the following options. At any point while playing, you can lower the difficulty from the menu. Once you lower it, you cannot raise it again for this save file unless you enable an assist option.

Easy
For those who would like a more laid-back experience where battles are not the priority. Enemies have less HP and deal less damage to the party.
Normal
The standard experience for those who enjoy RPGs. Battles will be tough but grinding should not be necessary.
Hard
For those who would like an even greater challenge. Battles will be very hard. Grinding will be necessary. Not recommend for first-time players.

## Challenge Options

Pressing a button during game creation will yield the following configurable options:

Game Mode
Standard, vanilla (*revert to original release, omitting balance changes from patches*), or chaos *(???, also disables some assist options*)
Member Limit
1-4 party members
Max Level Limit
1-60
No Assist Options
On/off. *Disables Assist Options.*
No Telegraphs
On/off. *Disables previewing enemy intent.*
No Class Change
On/off. *Disables changing Classes.*
No Sub-Command
On/off. *Disables setting Sub-Commands*
Hardcore
On/off. *Defeat means the end of adventure.*
EXP Rate
0-100%. *Decreases the amount of EXP earned after battle.*
LXP Rate
0-100%. *Decreases the amount of LXP earned after battle.*
Gold Rate
0-100%. *Decreases the amount of Gold earned after battle.*
Randomizer Options
See separate section.
### Randomizer Options

For choices, between scaled and full, scaled randomizes with those of similar power or importance. Full completely randomizes them.

Random Crystals
On/off. *Randomizes Crystal locations and the initial six Classes.*
Random Monsters
Off/scaled/full. *Randomizes the non-boss Flame encounters.*
Random Bosses
Off/scaled/full. *Randomizes boss encounters.*
Random Items
Off/scaled/full. *Randomizes item locations.*
Include Basic Items: On/off. *Includes basic/recovery items (eg, Potions, Ethers, Scrolls) in randomized item locations.*
Include Quest Items: On/off. *Includes quest-related items (eg, Black Squirrels, Dog Bones, Lost Penguins) in randomized item locations.*
Include Progression: On/off. *Includes Tools and progression-related Key Items in randomized item locations.*
Random Equipment
Off/scaled/full. *Randomizes equipment locations.*
Random Class Abilities
Off/on/free. *Randomizes which abilities can be learned by which Classes except for Monster Magic and Summon Magic. (On randomizes only to Classes that are capable of using them. Free completely randomizes them and ability weapon restrictions are removed.)*
Include Monster Magic: On/off. *Includes Monster Magic in randomized Class abilities.*
Include Summon Magic: On/off. *Includes Summon Magic in randomized Class abilities.*
Random Enemy Abilities
On/off. *Randomizes which abilities can be used by which enemies.*
Random Passives
On/off. *Randomizes which passive abilities can be learned by which Classes.*
Random Innate Passives
On/off. *Randomzies which innate passive abilities are attached to which Classes.*
Random Warp Points
On/off. *Randomizes the spawn point and teleport locations.*
Random Music
On/off. *Randomizes music.*
Progression Gate
On/off. *Castle Sequoia cannot be accessed until all Crystals have been discovered. The location of the New World Stone will not be randomized.*
Get Home Point Stone
On/off. *Begins the adventure with a Home Point Stone already in your inventory.*
Get Treasure Finder
On/off. *Begins the adventure with the Treasure Finder already in your inventory.*
Get All Maps
On/off. *Begins the adventure with all maps already in your inventory.*
Spoiler Log
On/off. *Enables access to the Spoiler Log to see where Tools and progression-related Key Items have been randomized to. (Requires Randomize Items and Include Progression to be on.)*
Seed
Choose the randomizer seed. *Using the same seed will result in the same random output.*
## Assist Options

A wide variety of assist options are available to you. Once any of these are enabled, they are locked to on for your save file and cannot be disabled. Some, however, let you set their numbers to the defaults (but your save file will still mark that it has been enabled).

Enhanced Home Point
Enables setting up to 3 different Home Points at a time. Earlier parts of the game can often involve a lot of backtracking. Most players may want to enable this option.
Healing Home Point
Enables free, automatic full recovery for the party when interacting with a Home Point. (Note: Once you get your first Shrine Stone, you normally can set home point, warp to use an inn, and warp back. That would respawn enemies; this option does not.)
Max Level Up
Increases the party's maxium level, enabling further grinding to reduce difficulty. The maximum level is configurable. (60, 70, 80, 90, 900).
Easier Non-Bosses
Decreases the difficulty of non-boss enemies down to one difficulty below the current active difficulty. Bosses are unaffected.
Custom Difficulty
Enables freely adjusting the difficulty either up or down. (Normally you can only set it down from where it currently is.)
Skip Minigames
Enables the option to skip minigames and obtain an automatic placement. (This enables an automatic first-place in Salmon Racing and Quintar Racing.)
Extend Timers
Adds more time to timers which sometimes show up while solving puzzles.
Boost EXP
Increases the amount of EXP earned after battle. The exact percentage is configurable. (100%-300%, in 10% increments.)
Boost LXP
Increases the amount of LXP earned after battle. The exact percentage is configurable. (100%-300%, in 10% increments.)
Boost Gold
Increases the amount of Gold earned after battle. The exact percentage is configurable. (100%-300%, in 10% increments.)
## New Game Plus

After you complete the game, you will be returned to the game at the Spawning Point in Spawning Meadows. If you talk to the Nan present there, you will be asked if you want to start your journey over. This initiates a New Game Plus mode.

All of these selections are yes/no choices.

Keep Crystals

Keep Levels

Keep Learned Abilities

Keep Gold

Keep Equipment

Limitless Equipment
*Enables acquiring multiple copies of equipment that is normally limited in capacity. Note: This is an Assist Option.*
Keep Consumables

Keep Instruments

Keep Teleport Stones

Keep Pourches

Keep Maps

Keep Revealed areas

Keep Hatchery

Keep Archive

You will then be prompted with challenge, randomizer, and difficulty choices. You will then be dropped into a new game at Spawning Meadows.