Ascendance Live 4

**Ascendance LIVE 4** was the fourth in-person installment of Ascendance.

Ascendance LIVE Season 4 can be found on Youtube at: https://www.youtube.com/@AscendanceLIVE

Ascendance LIVE merch can be found at Teespring. All proceeds go towards producing the series which includes [cameras, food, housing, etc]:

https://teespring.com/ascendance-live-merch

### **Key Terms**

* Captain(s) - Player(s) who win the individual competition at the beginning of the round in both the team phase and individual phase. They are safe unless said otherwise.
* Co-Captain - Player who is selected by the Captain in the individual phase of the game to receive safety at the elimination.
* Team Phase - Beginning of the game where the Captain(s) split the teams that compete against each other for safety.
* Individual Phase - The game shifts to no teams. There is one winner of the Captain's Challenge in this phase.
* Random Draw - If a vote ties twice in one elimination, we will go to a random draw.
* Face Off - If at the Final 4 the vote ties twice, the two players tied on will go to a challenge to determine who stays.

### **Format**

* The 20 Challengers would be cast as duos and came into the game on May 19th.
	+ 13 Challengers would be new to the Ascendance LIVE franchise and 7 would return for a second chance.
* Each round, the players would compete in the Captain's Challenges with their duos where there would be a pre-determined number of Captain Challenge Winners. The Captain's duties were as followed:
	+ Divide the Challengers into pre-determined number of Teams.
		- These Teams would then compete in a Team Challenge, where the winning Team(s) would win safety for the round and not attend Elimination.
	+ Captain Challenge Winners would vote at all Eliminations.
		- Captain Challenge Winners would be safe from the vote.
* At the Final 8, the format of the game would switch to individuals, where winning a Captain's Challenge would give the person safety for the round, along with assigning a Co-Captain, who would also receive safety. This twist would go on until the Final 6.
* At The Final 4, the format of the game would switch where there would be 3 ways to earn a seat in the Finale. There would be 2 challenges, a physical and a mental, where the winner of each would earn their spot in Finale. The last seat in the Finale is won by a social vote between the Final 4. If this vote ties twice, they will go to a Face Off Challenge.
* In the end, a jury of the eliminated Challengers will hear the cases of the Final 3 and determine who deserves to win the game!

### **Powers**

* Ascendance Advantage - Each day the advantage becomes more powerful. Saturday: Extra Vote Sunday: Steal A Vote Monday: Safety Without Power Tuesday: Pendant of Power
* Captain's Choice - Overthrow one Captain and pick the team for that Captain. Whatever team you pick, you will join. You do not get the safety of the Captain's role.
* Join A Vote - You may join a vote of an elimination you are not at.
* Block A Vote - Block one person from voting at an elimination.
* Swap Teams - You can swap teams with one challenger before the Team Competition begins.
* Pendant Of Power - Eliminate ALL votes cast against the person it is used on. Last time to use is the Final 6 Elimination.
* 1/2 Pendant Of Power - Combine two halves to make a full pendant. Pendants eliminate ALL votes cast against the person it is used on. Last time to use is the Final 6 Elimination.
* Safety Without Power - Use this power at the START of elimination. You will gain safety and leave the elimination, which means you are not allowed to vote. Last time to use is the Final 7 Elimination.