Princess

The **Princess** is a character in *Magical Girl Policy*. She lived in the Ardent Empire thousands of years ago and died in the Ardentia Civil War, but she is present in visions granted to the Spirit Guard and Kunapipi. Her name is unknown, as the visions render it as the unintelligible "ϖȜ⎅ƥ⌬ϖȜ₪Ȝ" for unclear reasons. Like her title suggests, she was a princess of the Ardent Empire. She was a staunch opponent to her mother, the tyrannical Empress, and through a plan to protect Earth from threats like her mother set the foundation of what would become the Spirit Guard. In the modern day, she is succeeded by her reincarnation, Angela Warrant.

## Appearance

The Princess was a tall young woman with blue eyes and is said to have been exceptionally beautiful. Her hair was a golden yellow color at the roots and white at the tips, a trait called "dawnlocks" in the Ardent Empire that was commonly displayed by members of the royal family. Her hair was so long that it nearly reached the ground while loose. She is assumed to resemble Angela, as the Spirit Guard transformation alters the user's body to be closer to their predecessor's, and the Spirit Guard Valor form sporting pigtails suggests the Princess preferred that style.

## Personality

The Princess was one of highly noble character, a trait that was rare among the royalty during the decline of the Ardent Empire. She was a serious person with strong convictions, and intoned her emotions so prominently that she could make the immediate area quake with her power. She was an outspoken critic of the Empire's corruption, would often butt heads with the Empress, and had a reputation for being a rather rebellious princess. She held her morals in high regard, but could set them aside at times when she felt the ends justified the means, such as channeling negative emotions frowned upon by the Church of the High Spirits while shrewdly dealing with her corrupt peers. She had little love for her country, as she felt the Empire had become corrupt beyond salvation. She had considered opposing it since childhood, and as a young adult she went through with a plan to sabotage the dying Empire's relocation to Earth, sealing the dying Empire's fate and sparing other worlds from its rule. She also felt Earth's younger peoples were worth protecting, as her plan also created the means for she and her comrades' powers to be used for the planet's defense after her death.

## Abilities

The Princess had an aura with valor as its main component. She would often intone honesty and conviction, though she would intone emotions forbidden by her religion such as derision when she felt it necessary. Her intonations could be so strong as to shake the ground around her.

She had a strong empathokinetic perception, though it is said to have paled in comparison to the Shrine Maiden's.

She had a large Investiture primarily composed of valor.

The Princess was learned in several types of empathokinesis and is said to have been among the Empire's most proficient empathokinetics of her time, though the Empress was her superior in this respect. She wielded a sword and shield in battle, and would empathokinetically enhance her physical abilities to supplement her swordplay.

The Princess is assumed to have had the same set of empathokinetic powers as Angela's Spirit Guard Valor form, including the use of earth-based attacks.

## Biography

### Background

The Princess was born into the Ardent Empire's royal family during its decline into corruption, but was notable for keeping the values once widely held by the Fate-favored kingdom, and became known as a rebellious youth from her constant arguing with her mother, the ruling Empress. During childhood, the Princess was assigned the Soldier as her bodyguard and constant companion. She also became the closest of friends with a young Shrine Maiden. The two considered ways to oppose the corrupt Empress and the decaying Empire, but parted ways when the Maiden went into training for the Church of the High Spirits. Growing up, the Princess received education in the field of empathokinesis and became a powerful user of it. At an unspecified point, she befriended the Mender, a prodigy in the healing field, and was convinced by her to finally make a definitive plan of action against the Empress. As the Ardentia Civil War and Other Power would inevitably destroy the Ardentia homeworld and all of the gateways to other planets were rendered nonfunctional in the war, the Empress motioned to have built a new type of gateway to Earth, a world to be conquered as the Empire's new home. The Princess looked to sabotage this plan, dooming the kingdom that was twisted beyond reform and protecting Earth's young peoples. Throughout her empathokinetic studies she became familiar with the Scholar, who happened to be a fellow friend of the Maiden from her time as a sister-in-training. The Scholar was enlisted into the plan as well, supplying what would be known as the Spirit Sticks, five foci she invented that were said to be so powerful as to enable one to challenge the incomprehensible Other Power, and also convinced the Empress to make her the head of the Empire relocation project.

The Princess wanted to be able to protect Earth even after her death, so she desired reincarnation, a miracle that would need to be requested by one of deep connection to the High Spirits to have any chance of being granted. With the Shrine Maiden's reputation as a shining example of piousness among the Church and the Princess and Scholar knowing from her intelligence reports where she was stationed, the Princess had the Scholar deliver a formal request to return to the capital city. The Maiden agreed to join the Princess's cause and then returned with her shrine, but this unannounced desertion from her post saw the shrine jailed for questioning. The Princess visited the Halls of Inquisition with the Soldier to release the Maiden, but was halted by Vice-Archon Liff. The Princess lied her way past Liff, claiming she and the Maiden had been in contact via confidential reports, as the Maiden held highly sensitive intel on the Other Power given to her by the High Spirits. The Princess also removed the Shrine Maiden from the clergy to make her her lady in waiting, a position that would keep the two close. The Maiden would later request the High Spirits reincarnate the Princess's team as humans when their powers would be needed for Earth's defense in the future. With this in place, the Scholar configured the Spirit Sticks so they may be found and used only by those with an Investiture matching a member of the Princess's team.

With the Other Power's total destruction of the Ardentia homeworld imminent, defending the gateway to Earth until its partner was finished by the Atsah became the Empire's end goal. For the Princess's plan to work, the Scholar needed to have free access to the gateway during the battle, but the Empress would never agree to leave the Princess's team unsupervised. To this end, the Princess asked for the Knight's assistance, who had the trust of both royals, and though he wasn't let in on the Princess's true goals, he helped come up with and present a strategy that the Empress would approve. The Empress fought Platicore directly at the front, with the Princess and Knight's teams being the gateway's final line of defense. While the Mender protected the gateway with a barrier and Scholar worked to store the Spirit Sticks within the iris, configure the iris to open only to the proper Investiture, and then disable the Empire's gateway, the others fought off intruders and turned away impatient Ardentia by claiming the warp was not yet ready. When the lie was eventually discovered and the Other Power began enveloping the area, the battle became chaotic. Right as the Empress was about to kill a fatally wounded Platicore, she caught wind of the Princess's betrayal and went to fight her daughter. The two royals had an emotionally charged clash that ended with the Empress striking down the Princess's entire team. The Princess's mission had already been accomplished, however, as the warp to Earth was successfully disabled, with only Platicore managing to break through at the last moment. The Empress and all of the others on the Ardentia homeworld are assumed to have died either in battle or to the Other Power.

Thousands of years later, the Princess and friends' reincarnations are born, with the Princess succeeded by Angela Warrant. During her senior year of high school, Angela touching the Standridge Stones signaled the Guide Kunapipi to arrive at Kessia City and inform the Champion of her mission, though neither was sure what had to be done or how to use the Spirit Stick received from the Stones until Angela was confronted by a monster, at which point she instinctively activated it to become Spirit Guard Valor, the first member of what would become the Spirit Guard. She would then sometimes experience parts of the Princess's life through visions. A notable series of visions occurred after Angela was kicked off the SAU Cheerleading Team after drama with captain Cammy DeCroix; comparing the interactions between herself and Cammy with the Princess and Empress, Angela wondered if Cammy was somehow reincarnated from the Empress.

### Week 5

Robynne has a vision of the Shrine Maiden being freed from her cell by the Princess and Soldier, as well as the Princess dealing with Liff.

## Relationships

### Empress

The Princess had been on bad terms with the Empress throughout much of her life, becoming infamous for arguing with her corrupt mother. The Princess had been thinking of ways to defeat the Empress since childhood, and as a young woman she created a plan to ensure the Empress would die along with the Ardent Empire during the Ardentia Civil War. The Empress's approval at points was necessary for the plan to work, but the Princess knew she distrusted her, so she had allies like the Scholar or Knight approach the Empress instead. The Empress found out about her daughter's betrayal near the end of the fight for the gateway to Earth, and the two had an emotionally charged clash where she killed the Princess's entire team. The team was able to successfully shut down the gateway beforehand, though, and doomed the Empress to die with the Ardentia homeworld.

### Soldier

The Soldier had been the Princess's personal bodyguard since childhood and was constantly at her side. After an assassination attempt on the Princess, the two also began sleeping in the same room. The Soldier was not particularly attached to the plan to rebel against the Empress and protect Earth, but her loyalty to the Princess was absolute.

### Shrine Maiden

The Princess and Shrine Maiden were best friends since childhood, though they would go their separate ways when the Maiden left to enter the Church of the High Spirits. The two had long considered rebelling against the corrupt Empire, but it wasn't until the two reconnected years later as adults that a plan to save Earth was put into action. They reunited when the Princess pardoned the Maiden for her unannounced return to the capital city, and had her leave the clergy to become her personal servant.

### Mender

The Mender befriended the Princess at an unspecified point and is credited with convincing her to stand up to the Empress and execute the plan to protect Earth, joining her in the cause.

### Scholar

The Princess and Scholar became familiar with each other in their studies of empathokinesis, and bonded over their mutual friendship with the Shrine Maiden. The Princess later confided in the Scholar her plan to save Earth, convincing her to join and lend her powerful Spirit Sticks to the cause.

### Knight

The Knight was a major ally to the Princess for not only being a rare royal of strong morals, but for notably being on good terms with both her and the Empress. He was not informed of the Princess's true goals, but agreed to aid her since he could tell both her plan and his cooperation were important to her. He and his team defended the gateway to Earth alongside the Princess's, came up with this strategy with the Soldier, and his involvement was key in convincing the Empress to agree to the idea.

### Angela Warrant

Thousands of years after the Princess's death, the request for her team to be reincarnated as humans when their powers are needed is granted, with Angela succeeding the Princess. Angela inherited a part of the Princess's soul, including the Investiture, as well as several empathokinetic abilities, though she was unaware of any of this at first. Using a Spirit Stick left by the Scholar, Angela becomes Spirit Guard Valor, a Champion that defends Earth with powers and instincts originally belonging to the Princess. After her first transformation, Angela sometimes receives visions in her sleep of the Princess's life.