recursal/Fanatic-Fandom huggingface dataset:
Hex Master

*You are a spellslinger with a proficiency for hexes and curses.*

## Rolecard

* Welcome, [Player Name], you are a Hex Master.
* Your alignment is Coven Evil.

##### Abilities:

* Each night, you may choose a player to hex. The hex will stay on that player until your death and will make that player look like a Hex Master to investigative actions.
* If at any point all currently living non-Coven players are afflicted with your hex, you may decide to attack all of them.
	+ This attack cannot be stopped.

##### Necronomicon Abilities:

* You gain detection immunity.
* Whenever you hex a player, you will now also attack them.
* You no longer visit the player you hex.

##### Coven Abilities:

* Factional Communication: You may talk to the other members of the Coven at all times.
* Necronomicon: The Coven will receive the Necronomicon on night 3 and the Coven Leader will receive it first, after that the Coven may choose who will hold it until the holder dies, if nobody is holding it.

##### Win Condition:

* You win when everyone who opposes the Coven has died.

## Alternative Names

* HM (Abbreviation)
* Hex (Abbreviation)

## Role Interaction

* The Hex Master is a unique role, meaning it cannot appear more than once per game.
* Necronomicon abilities are only available if the Hex Master is holding it.
* If the Coven does not choose a member that receives the Necronomicon during a night that the Necronomicon is not being held, then it is assigned at random.
* A hex affects the results of a Sheriff, an Investigator and a Detective, as well as a Consigliere.
* The Coven Leader's and Potion Master's investigation results are unaffected by hexes.
* If the Hex Master dies, then the Hexes will be removed the following phase. They will still be active during the phase of the Hex Master's death.
* The "Final Hex" attack, which the Hex Master may unleash once all living non-Coven players are hexed cannot be stopped by roleblocks, protection or night immunity.
* The "Final Hex" attack will still occur even if the Hex Master dies during the same night, wiping out everyone. Should all players be dead, then the game will end in a draw.

## Links

* All Coven Roles
* All roles
* A detailed list of win conditions
Survivor

*You are a citizen who somehow ended in between the Mafia and Town struggling for superiority, yet all you want is to live.*

## Rolecard

### Survivor

* Welcome, [Player Name], you are a Survivor.
* Your alignment is Neutral Benign.

##### Abilities:

* Each night, you may choose to use one of your bullet-proof vests. You gain night immunity if you use one.
	+ You have 4 vests.

##### Win Condition:

* You win if you are alive at the end of the game.

## Role Interaction

* A vest protects the Survivor from most attacks, but there are still a good amount of attacks that ignore them, these roles are:
	+ A Jailors execution.
	+ A Godfather using the strongman charge when attacking.
	+ An Arsonist's or a Firebrand's igniting.
	+ A Stalker's stalking.
	+ Pestilence obliterating.
	+ A Medusa visiting the Survivor while holding the Necronomicon, stone gazing.
* The Survivor will die to any day attacks, such as a Gunsmiths gun.
* The Survivor can win with any winning faction. If the game would end in a draw, while the Survivor is alive, then the Survivor will be declared the sole winner of the game.

## Strategy

* Someone please write something smart here.

## Links

* Other Benign type Neutral roles
* All Neutral Roles
* All roles
* A detailed list of win conditions
Underboss

*You are the second in command, only topped by the Godfather, known for your hands on approaches.*

## Rolecard

### Underboss

* Welcome, [Player Name], you are an Underboss.
* Your alignment is Mafia Head.

##### Abilities:

* Each day, you may choose a player to jail during the night. If you do not choose, nobody will be jailed.
	+ Jailing a player will piercingly roleblock them and prevent any visits, except for Mafia, Protective and Investigative visits from working on your target.
* Each night, if you jailed someone, you may anonymously communicate with the jailed player through the moderator.

##### Mafia Abilities

* Factional Communication: You may talk to the other members of the Mafia at all times.
* Factional Kill: Each night either you or another member of the Mafia may perform the factional kill in order to attack another player.

##### Win Condition:

* You win when everyone who opposes the Mafia has died.

## Role Interaction

* There can only be one Mafia Head role per game, making this role unique.
* A Serial Killer will attack the Underboss when jailed.
* An Arsonist will douse the Underboss when jailed.
* A Stalker will stalk the Underboss when jailed.
* Jailing a Plaguebearer or an infected player will infect the Underboss with the plague.
* Jailing a player while the Underboss is infected with the plague will spread the infection to whoever he jails.
* Jailing Pestilence will make Pestilence attack the Underboss, but will also make it unable to visit anyone else that night.
* The Jailor takes priority over the Underboss.
* The Double can kill a player who has been jailed by the Underboss.
* Jailing a member of the Coven will remove them from their faction chat from that night and inform the other Coven members that the player was hauled off to jail.

## Links

* Other Head type Mafia roles
* All Mafia Roles
* All roles
* A detailed list of win conditions
Framer

*You are a framer, skilled at forging documents.*

## Rolecard

* Welcome, [Player Name], you are a Framer.
* Your alignment is Mafia Deception.

##### Abilities:

* Each night choose a player to frame and a second target that the framed player is seen visiting that night. You may choose a role to frame them as.
	+ They will stay framed until they get targeted or seen by an investigative action.
	+ Visiting a member of the Mafia will have no effect.

##### Mafia Abilities

* Factional Communication: You may talk to the other members of the Mafia at all times.
* Factional Kill: Each night either you or another member of the Mafia may perform the factional kill in order to attack another player.

##### Win Condition:

* You win when everyone who opposes the Mafia has died.

## Role Interaction

* Town Investigative
	+ Sheriff: Your target appears as the chosen role.
	+ Detective: Your target appears as the chosen role.
	+ Investigator: Your target appears as the chosen role.
	+ Tracker: The framed target will appear to visit the second target during the night of the frame.
	+ Lookout: The framed target is seen visiting the second target during the night of the frame.
	+ Spy: Unaffected
	+ Psychic: Unaffected
* Mafia: All Mafia ignore frames.
* Kleptomaniac: Depends on which role is used, if a Town or Coven corpse is stolen from, the frame works, if a Mafia corpse is used the frame is ignored.
* Coven
	+ Coven Leader: Sees target as the chosen role.
	+ Potion Master: Sees target as the chosen role.
	+ Necromancer: Depends on which role is used, if a Town or Coven zombie is use, the frame works, if a Mafia zombie is used the frame is ignored.
* Not choosing a role will result in framing a target to look like a Framer.

## Links

* Other Deception type Mafia roles
* All Mafia Roles
* All roles
* A detailed list of win conditions
Consigliere

*You are an ex-investigator, who now works for the Mafia, simply because the pay is better.*

## Rolecard

### Consigliere

* Welcome, [Player Name], you are a Consigliere.
* Your alignment is Mafia Support.

##### Abilities:

* Each night, you may choose to investigate a player. You will learn your targets exact role.

##### Mafia Abilities

* Factional Communication: You may talk to the other members of the Mafia at all times.
* Factional Kill: Each night either you or another member of the Mafia may perform the factional kill in order to attack another player.

##### Win Condition:

* You win when everyone who opposes the Mafia has died.

## Role Interaction

* The Consigliere is unaffected by the Framer and Disguiser.
* The Consigliere is affected by the Hex Master's hexes.

## Links

* Other Support type Mafia roles
* All Mafia Roles
* All roles
* A detailed list of win conditions
Doctor

*You are this town's doctor, who has kept everybody healthy for years.*

## Rolecard

* Welcome, [Player Name], you are a Doctor.
* Your alignment is Town Protective.

##### Abilities:

* Each night, you may choose a player to Heal. You will prevent attacks from killing your target that night.
* Once per game you may also decide to heal yourself instead.

##### Win Condition:

* You win when there are no longer any threats to the Town.

## Alternative Names

* Medic
* Doc (Abbreviation)

## Role Interaction

* You, your target as well as the attacker(s) will learn that you healed your target, should your target be saved by your healing powers.
* You can only prevent some attacks from killing your target, the ignition caused by an Arsonist or Firebrand, or being stalked by a Stalker cannot be prevented.
* Your 1-off self heal will be consumed even if you are not attacked during the night you use it.
* You cannot heal a revealed Mayor from attack.

## Links

* Other Protective type Town roles
* All Town Roles
* All roles
* A detailed list of win conditions
Mafia Neighbour

You are the **Neighbour**.

Your alignment is Mafia Goon.

You are a goon in the Mafia; the bottom rung of the ladder. However, you have very close ties to a neighbourhood, and have been sent to spy and misdirect them as per the Mafia's plans.

You may communicate with the neighbourhood using the link below.

You have no other special abilties, you may do the factional kill each night and vote during the day.

(Link)

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the **Mafia**

You win with **Survivors**

You win with **Witches**

You must kill the **Town**

You must kill **Arsonists**

You must kill **Serial Killers**

You may spare anyone else
Discord Mafia Role cards Wiki

This is the wiki for the Discord Mafia server. You can find the rolecards used in the games here, but also much more! This wiki is useful for both players and hosts, new, returning, or experienced veterans.

## Discord Server

If you haven't joined already, **here is the discord server!**

You may also want to join the server for the player chats, which is **here**.

## Important articles

* **How To Play**
* **List of Factions and roles**
* **Terminology**
* **Game Setups**
* **Hall of fame**
* **List of Staff**
* **Grand Idea Mafia**
* **Mafia Guides**

### **Index**

**How to Play**: Learn the basics of the game fast in this short article!

**List of Factions and roles**: For the commonly used roles and factions in your typical mafia game in order to understand their functions to improve your understanding of the game.

**Terminology**: What do NAI or WIFOM or any of those other phrases you've seen countless times mean? Go here to find out!

**Game Setup**: For commonly used rolelists and games that are balanced and tested if you don't have ideas on what to host.

**Episode rolelist**: Competitive rolelist using only approved rolecards, often warrants a reward for winning.

**Hall of Fame**: Logs of games played on the server including winning faction and players

**List of Staff**: Hall of Fame dedicated to the hard workers of the server aka the staff.

**Grand Idea Mafia**: An article dedicated to Grand Idea Mafia (GIM), the chaotic yet extremely enjoyable experience on Discord Mafia.

**Mafia Guides**: Need some tips on how to host a game or scumreading? Well this is your place with well written guides to help you to understand more about the game in general.

If you are not aware what the game Mafia is, Mafia, also known as Werewolf, is a social deduction game, created by Dimitry Davidoff in 1986. Various people have already made adaptions of it to forums, or to discord servers, and so have we! In the game there are usually town members, who form an uninformed majority. Which means most of the group are members of the town, but they do not know who their allies are. They play against the mafia, which forms an informed minority faction. Which means the mafia knows their teammates and can act and plan together.

The aim of each game is to either hang all mafia members during the day phases for a win of the town, or to become the majority of the players left alive through hanging town members during the day phases and shooting town members during the night phases for a win of the Mafia.
Kleptomaniac

*You are a petty criminal who just can't help himself.*

* Welcome, [Player Name], you are a Kleptomaniac.
* Your alignment is Neutral Evil.

* Whenever a player dies, you will be informed of how many charges the corpse has left, if any.
* Each night you may choose a corpse to steal from.
* You will be able to use the chosen corpses role as if it were your own, receiving all its abilities and passives.
	+ You may not use an ability of which all charges are already depleted.
	+ You cannot use killing abilities.
	+ You may use each corpse only once.

##### Win Condition:

* You win if the Town does not win the game.

## Alternative Names

* Neutral Gravekeeper
* Neutral Necromancer
* Klepto (Abbreviation)

## Role Interaction

* The 1-shot immunity blocks: Mafia, Coven, Neutral Killing attacks as well as an Arsonist's douses and a Stalker's stalks.
* If the passive immunity is triggered, the Kleptomaniac will not know what triggered it, just that it has been triggered.
* The Kleptomaniac may steal from all roles except for: Trauma Patient, Gravekeeper, Retributionist, Caporegime, Necromancer, Double and Amnesiac in addition to being unable to use any killing ability and also being unable to use any ability which has no charges remaining.
	+ It is possible to steal from a corpse which is depleted of all charges or a killing role to gain it's passive attributes such as investigation immunity or night immunity, if it is not one of the roles listed by name above.
* When using the role of a member of the Coven, only the base ability will be usable.
* When redirected by a Witch or Coven Leader, the Kleptomaniac will be able to steal from corpses normally, but the action stolen will be redirected as if the Kleptomaniac was the role it is stealing from.
* The Kleptomaniac is not informed of the charges of players who died unrevealed/unflipped/as unknown.

## Strategy

* Someone please write something smart here.

## Links

* Other Evil type Neutral roles
* All Neutral Roles
* All roles
* A detailed list of win conditions
Neutral Chaos

Neutral Chaos roles have varying non-benign win conditions and unique features which set them against some or all other factions within the game.

## Official Roles

Official roles are the most common roles of the sub-alignment that you will see in games featuring it.

* There are no official roles for this sub-alignment.

## Retired Roles

Retired roles are, as their name implies, retired. These roles will rarely ever be used as they have been deemed unfit for play for one reason or another, or have found less usage over time.

* Jester
* Executioner
* Plaguebearer
	+ Pestilence

## Other Roles

"Other Roles" are those that don't fit into any of the other categories, these roles are simply housed on this wiki in case someone wants to use them, but they rarely see use in regular games and are often meant to be reference material, if anything.

* Pirate

## Additional Resources

* A list of all factions.
* A list of all roles.
* A list of all sub-alignments.
* A list of all winning conditions.
List of Staff

## **Co-Owner**

Melancholic

Lunex

Chiibichi

## **Helpers**

Giles Corey

LilyBottom

## **Past Staff Members:**

Xlranet (Ex-Admin)

Phone0Ix (Ex-Moderator)

Jaiden (Ex-Moderator)

MeLikey (Ex-Admin)

53R0Thehoundoom (Ex-Moderator)

Duncan(Ex-Moderator)

MoustachioMario (Ex-Technician and Admin)

ForeverBelonging (Ex-Helper)

Pyro (Ex-Helper and Moderator)

EqsyLootz (Ex-Owner)

Kokichi (Ex-Helper)

GamesLogic (Ex-Helper)

Inarc (Ex-Helper)

MIH (Ex-Helper and Medorator)
Existy

Existy is a contestant who competed in Dumb-Ass Monochrome People.

## Personality

Contradicting their own name, Existy's personality is non-existent. They just exist. They do not not like existing, nor do they dislike it. They just exist.

**Fun Fact: Existy exists**

## Trivia

* Existy is the only member of Team Yes to have legs, but not arms
* They are the only contestant to being neither male nor female
* Existy is one of four mute contestants, the other three being Mobile Ad X, Phlegm and Tumour
* They are the only mute contestant on Team Yes
Potion Master

*You are an experienced alchemist with potent recipes for potions.*

## Rolecard

* Welcome, [Player Name], you are a Potion Master.
* Your alignment is Coven Evil.

##### Abilities:

* Each night, you may choose a player to use one of your potions on. You must use all of your potions once before you can use them again. You can use the following potions:
	+ Heal: Heal a player from attacks tonight.
	+ Reveal: Learn a players role tonight.
	+ Attack: Attack a player tonight.

##### Necronomicon Abilities:

* You gain detection immunity.
* Your potions no longer have a cooldown, you may use them at all times.

##### Coven Abilities:

* Factional Communication: You may talk to the other members of the Coven at all times.
* Necronomicon: The Coven will receive the Necronomicon on night 3 and the Coven Leader will receive it first, after that the Coven may choose who will hold it until the holder dies, if nobody is holding it.

##### Win Condition:

* You win when everyone who opposes the Coven has died.

## Alternative Names

* PM/PMer (abbreviation)
* Coven JoaT (Jack of all Trades)

## Role Interaction

* The Potion Master is a unique role, meaning it cannot appear more than once per game.
* Necronomicon abilities are only available if the Potion Master is holding it.
* If the Coven does not choose a member that receives the Necronomicon during a night that the Necronomicon is not being held, then it is assigned at random.
* The healing potion works and acts identical to a Doctor's healing ability and will give out the same feedback as it.
* The attack of the attack potion can be stopped by protection and night immunity.
* The revealing potion will reveal the exact role to the Potion Master like the Consigliere.
* With detection immunity a Potion Master will look Innocent to a Sheriff and Detective.
* The Potion Master is unaffected by a Hex Master's hexes, when investigating a player.

## Links

* All Coven Roles
* All roles
* A detailed list of win conditions
Serial Killer

*You are nuts! Psychotic! Crazy! Mental! Insane! Over the edge! Uncontrollable! Irrational!*

## Rolecard

### Serial Killer

* Welcome, [Player Name], you are a Serial Killer.
* Your alignment is Neutral Killing.

##### Abilities:

* You are night immune.
* Each night, you may choose a player to stab, attacking them.
* You will attack anyone that attempts to roleblock you instead of your original target should you have intended to kill.

##### Win Condition:

* Eliminate the Mafia, Town and other factions as well as Neutral threats that do not share your role.

## Role Interaction

* Serial Killer is a unique role, meaning it can only appear once per game at any given time.
* The Serial Killer wins if only the Serial Killer and the Godfather remain, if the Godfather does no longer have his strongman charge.
* The Serial Killer loses if only the Serial Killer and an Arsonist or a Stalker remain.
* The Serial Killer will attack a Jailor and an Underboss if he is jailed.

## Strategy

* Someone please write something smart here.

## Links

* Other Killing type Neutral roles
* All Neutral Roles
* All roles
* A detailed list of win conditions
ASMR Ear Mic

ASMR Ear Mic is contestant currently competing in Dumb-Ass Monochrome People.

## Personality

ASMR Ear Mic is overall a very neutral person. She very rarely emotes or raises her voice, in fact she constantly speaks very quietly, although it is unknown whether this is a choice or if she is unable to speak any louder. She doesn't have much of a strong opinion on anything or anyone and prefers to take a neutral stance.

**Fun Fact: ASMR Ear Mic has never even heard of the ASMR genre. Her quietness is merely a coincidence.**

## Trivia

* She is the only contestant to speak considerably quieter than everyone else
Warlock

*You are a sorcerer able to achieve immortality for a price you are more than willing to pay.*

## Rolecard

### Warlock

* Welcome, [Player Name], you are a Warlock.
* Your alignment is Neutral Evil.

##### Abilities:

* Each phase, you may choose to curse a player. If a cursed player dies during the following two phases, then you cannot die for two phases starting the phase the cursed player dies on.
* You will learn the role and name of anyone that attacks you.

##### Win Condition:

* You win if the Town does not win the game.

## Role Interaction

* The Warlock becomes completely immune to death should one of its cursed targets die. This even includes lynching, the Jailor's execution and Pestilence's obliteration.
* The day will end immediately if the Warlock player is lynched while death immune and will be announced as immune to being lynched.

## Strategy

* Someone please write something smart here.

## Links

* Other Evil type Neutral roles
* All Neutral Roles
* All roles
* A detailed list of win conditions
Detonator

You are a **Detonator**.

Your alignment is Neutral Killing.

Boom! Nothing is more satisfying than an explosion. Thus you've decided to share your love of explosions with everyone. You hope they'll appreciate this hands on experience with your earth shattering ka-booms!

Each night you may place a device on a player; they will be informed of this.

If a player with a device visits another player with a device, all devices will explode and kill the player holding them. This ignores night immunity.

You may plant a device on yourself; however, visiting a target while you have a device won't trigger them unless the device on the other player is from a previous night.

You are immune to your explosions.

You are redirection immune.

You are night immune.

You win with **Detonators**

You win with **Survivors**

You win with **Witches**

You must kill the **Town**

You must kill the **Mafia**

You must kill **Arsonists**

You must kill **Serial Killers**

You must kill **Stalkers**

You must kill everyone else
Neutral Evil

Neutral Evil roles are a set of Neutrals that share a common win condition, having the Town lose the game. For this, they can choose to support and side with the Mafia, Coven and also fellow Neutrals, such as Neutral Killers.

## Official Roles

Official roles are the most common roles of the sub-alignment that you will see in games featuring it.

* Witch
* Warlock
* Kleptomaniac
* Safeguard

## Additional Resources

* A list of all factions.
* A list of all roles.
* A list of all sub-alignments.
* A list of all winning conditions.
Oracle

You are an **Oracle**.

Your alignment is Town Citizen.

You are able to predict the future, and you will use that ability to help the town.

Each night, you may target a player.

When you die, the last player you targeted will have their role revealed to the town.

You win with the **Town**

You win with **Survivors**

You must kill the **Mafia**

You must kill **Arsonists**

You must kill **Witches**

You must kill **Serial Killers**

You must kill **Stalkers**

You may spare anyone else
Tracker

*You are a guide working out of this town, so you've got a keen mind when it comes to keeping track of people.*

## Rolecard

### Tracker

* Welcome, [Player Name], you are a Tracker.
* Your alignment is Town Investigative.

##### Abilities:

* Each night, you may choose a player to follow, you will learn who that player targeted that night.
	+ If your target does not visit anyone, then you will be informed of that.

##### Win Condition:

* You win when there are no longer any threats to the Town.

## Role Interaction

* The Tracker will receive "Your target did not visit" or "No Visit" as its feedback should its target not have visited anyone.
* The Tracker can see roles such as a Gravekeeper or Retributionist visit a dead player.
* The Tracker can see roles such as the Disguiser or Transporter visit multiple players at once.
* If a Tracker tracks a player framed by a Framer, then they will be seen visiting the Framer's second target.

## Strategy

* Someone write something smart here please!

## Links

* Other Investigative type Town roles
* All Town Roles
* All roles
* A detailed list of win conditions
Plaguebearer

*You were once a doctor, but you have turned twisted as you became possessed with the plague.*

## Linked Role

* This role is linked to the Pestilence role, as, during the game, it's objective is to become Pestilence.

## Rolecard

### Plaguebearer

* Welcome, [Player Name], you are a Plaguebearer.
* Your alignment is Neutral Chaos.

##### Abilities:

* You are night immune.
* Each night, you may choose to infect a player with the plague. Once all players are infected, you will turn into Pestilence.
* Each day, you may choose to infect a player with the plague, on any day after day 1, this will only infect Citizen.
	+ Any player that visits the same target as you is infected.
	+ Any player visiting you is infected.
	+ Any player visiting a player that was already infected at night start is infected.
	+ Any infected player that visits an uninfected player will spread the infection.

##### Win Condition:

* Infect every living player and turn into Pestilence.

## Role Interaction

* The Plaguebearer is a Unique role and can only appear once per game.
* Players are unaware of being infected by the Plaguebearer.
* The Plaguebearer will be told anyone that was infected at the end of every day and night.
* If the last remaining player that hasn't been infected yet is lynched during the day, then the Plaguebearer will become Pestilence at the end of the day.
* A public announcement will be posted once the Plaguebearer transforms into Pestilence, saying that the transformation occurred.
* If the transformation into Pestilence is achieved on the night of the Plaguebearer death, then the transformation will not occur and the Plaguebearer will die.
* A Jailor or Underboss will become infected when jailing either an infected player or the Plaguebearer.
* A Jailor or Underboss that has been infected will spread the plague to any player they jail that has not been infected yet.
* An Escort or Consort who roleblocks the Plaguebearer will still be infected.
* A role that visits multiple targets such as the Transporter will be infected by any of its targets, and likewise infect all of its targets should it already be infected.

## Strategy

* Someone please write something smart here.

## Links

* Other Chaos type Neutral roles
* All Neutral Roles
* All roles
* A detailed list of win conditions
Arsonist

*You love the smell of fire, the sight of fire, and nothing makes you feel better than watching houses burn.*

## Rolecard

### Arsonist

* Welcome, [Player Name], you are an Arsonist.
* Your alignment is Neutral Killing.

##### Abilities:

* You are night immune and immune to being doused by an Arsonist.
* Each night you may douse a player in gasoline, or alternatively ignite all players that you have previously doused in gasoline attacking them.
	+ If you are roleblocked, then you will douse the roleblocker.
* You may also decide to not act at night in an attempt to remove all gasoline from yourself.
* Once per game, during the day, you may choose a player that you have previously doused at night to remove the gasoline from them.

##### Win Condition:

* Eliminate the Mafia, Town and other factions as well as Neutral threats that do not share your role.

## Alternative Names

* Neutral Firebrand
* Arso (Abbreviation)
* Aros (Joke)

## Role Interaction

* Arsonist is a unique role, meaning it can only appear once per game at any given time.
* Douses can be prevented by a Marshal.
* Players are unaware of being doused.
* When undousing using the day action, it is possible to "waste" it on an undoused target, if the target was transported during the night of the douse and did not claim that.
* It is possible to target anyone with the undouse day action, since the Arsonist could have been victim of a redirection, so trying to guess who was doused is possible.
* Undousing is a day visit which resolves at the end of the day. It is possible to spread the Plaguebearers plague with this action.
* An Arsonist can only remove their own douses, not those of another Arsonist or Firebrands.
* The Arsonist is only immune to douses by himself, other Arsonists as well as roles using another Arsonist, a Firebrand may still douse the Arsonist.
* The Arsonist is immune to being killed by anything but being ignited or being stalked by a Stalker, players attacking you will learn of its immunity.
* Ignitions ignore other roles' night immunity, protections and defenses.
* When igniting, the Arsonist does not visit its targets to do so.
* The Arsonist appears as Innocent to a Sheriff investigating it.
* The Arsonist appears as Innocent to a Sheriff investigating it.
* The Arsonist wins if only itself and a Godfather or Serial Killer remain.
* If the Arsonist is roleblocked by an Escort or Consort then it will douse the roleblocker.
* If the Arsonist is jailed by the Jailor or the Underboss then they will be doused.

## Strategy

* Someone please write something smart here.

## Links

* Other Killing type Neutral roles
* All Neutral Roles
* All roles
* A detailed list of win conditions
Crusader

*You are a divine protector skilled in the art of combat.*

## Rolecard

* Welcome, [Player Name], you are a Crusader.
* Your alignment is Town Protective.

##### Abilities:

* Each night, you may choose to protect a player, granting your target protection, and attacking a random visitor of your target.

##### Win Condition:

* You win when there are no longer any threats to the Town.

## Strategy

* Stuff someone smart writes that helps people play Sheriff.
* Follow the cop.

## Links

* Other Protective type Town roles
* All Town Roles
* All roles
* A detailed list of win conditions
Bulletproof

You are a **Bulletproof**.

Your alignment is Town Citizen.

The only special ability you have is preparedness. You've long since knew about this Mafia invasion and stashed away a survival kit for this very day.

The first time you would be killed instead you survive thanks to your bulletproof vest.

You win with the **Town**

You win with **Survivors**

You must kill the **Mafia**

You must kill **Arsonists**

You must kill **Witches**

You must kill **Serial Killers**

You must kill **Stalkers**

You may spare anyone else
Town Protective

Protective roles have the ability to protect another player and sometimes themselves, either by preventing or counteracting attacks or by counteracting other kinds of malicious intentions.

## Official Roles

Official roles are the most common roles of the sub-alignment that you will see in games featuring it.

* Doctor
* Bodyguard
* Marshal

## Retired Roles

Retired roles are, as their name implies, retired. These roles will rarely ever be used as they have been deemed unfit for play for one reason or another, or have found less usage over time.

* Botanist

## Other Roles

"Other Roles" are those that don't fit into any of the other categories, these roles are simply housed on this wiki in case someone wants to use them, but they rarely see use in regular games and are often meant to be reference material, if anything.

* Trapper
* Crusader
* Jailkeeper
* Bodydouble

## Additional Resources

* A list of all factions.
* A list of all roles.
* A list of all sub-alignments.
* A list of all winning conditions.
Trauma Patient

*You are an amnesiac and all you can remember is that you once pursued an honorable profession.*

## Rolecard

### Trauma Patient

* Welcome, [Player Name], you are an Trauma Patient.
* Your alignment is Town Support.

##### Abilities:

* You are immune to being redirected.
* During any phase, you may remember a Town role from the Graveyard. You will become that role at the end of the phase.
	+ You cannot choose unique roles.
	+ If you are roleblocked at night, then you may not use your abilities during the following day either.

##### Win Condition:

* You win when there are no longer any threats to the Town.

## Alternative Names

* Trauma (Abbreviation)
* Town Amne/Amnesiac

## Role Interaction

* A Trauma Patient cannot remember the following Town roles: Trauma Patient, Jailor, Mayor, Veteran, Gravekeeper, Transporter and Citizen.
* When remembering a role, a Trauma Patient will always become a fresh copy of that role, meaning that any charges that were used are restored.
* When redirected by a Witch or Coven Leader, the Trauma Patient will be seen as immune, and the redirection will hence fail.

## Strategy

* Someone please write something smart here.

## Links

* Other Support type Town roles
* All Town Roles
* All roles
* A detailed list of win conditions
Double

*You are a wanted identity thief, trying to disguise yourself to escape the authorities.*

## Rolecard

### Double

* Welcome, [Player Name], you are a Double.
* Your alignment is Neutral Benign.

##### Abilities:

* Once per game you may attack a player. If you kill them, then you will clean them and permanently assume their role.
	+ Your attack ignores night immunity, protection and the Jailor's jail.
	+ You will keep your charge if you are roleblocked.

##### Win Condition:

* Kill another player, assume their role and win as that role.

## Role Interaction

* The only roles unkillable for the Double are Pestilence and a Warlock who is death immune during the phase of the Doubles attack. In either case, if the Double shoots one of them, they will lose their attack and lose the game.

## Strategy

* Someone please write something smart here.

## Links

* Other Benign type Neutral roles
* All Neutral Roles
* All roles
* A detailed list of win conditions
Safeguard

*You are a protector with a grudge against the Town, as they never acknowledged your hard work.*

## Rolecard

### Safeguard

* Welcome, [Player Name], you are a Safeguard.
* Your alignment is Neutral Evil.

##### Abilities:

* You are immune to the first attack, douse or stalk.
* Each night, you may choose a player to guard. You will block all visits except attacks, douses, stalks and transports.

##### Win Condition:

* You win if the Town does not win the game.

## Role Interaction

* The Safeguard's block is not counted as a roleblock and does not give the roleblocked player feedback.
* Any investigative role blocked by the Safeguard will not receive any feedback for their failed investigation. Should these roles not receive any other feedback, then they will sleep peacefully.
* The 1-shot immunity blocks: Mafia, Coven, Neutral Killing and Town attacks, an Arsonist's or Firebrand's douse or a Stalker's stalking.
	+ The Safeguard's 1-shot immunity does not work on a Veteran who is on alert, or a Jailor who is executing the Safeguard.
* If the passive immunity is triggered, the Safeguard will not know what triggered it, just that it has been triggered.
* The player triggering the Safeguard's immunity will learn she was immune should the triggering ability have been an attack.
* The Safeguard will not know if any visitors were blocked.
* The Safeguard will block a Marshal who is visiting the same target.

## Strategy

* Someone please write something smart here.

## Links

* Other Evil type Neutral roles
* All Neutral Roles
* All roles
* A detailed list of win conditions
Prankster

*You are a jester, so convincing people wouldn't believe you even if you told them it was all just fun and giggles.*

## Rolecard

### Prankster

* Welcome, [Player Name], you are a Prankster.
* Your alignment is Mafia Deception.

##### Abilities:

* Each night, you may choose a player to prank. Your target will have their real night feedback replaced with a false piece of feedback of your choice.
	+ You may decide to prank someone without sending them false feedback, in which case they will have their original feedback replaced with nothing.
	+ Investigative results are the only feedback that will not be overwritten and will appear alongside your false feedback.

##### Mafia Abilities

* Factional Communication: You may talk to the other members of the Mafia at all times.
* Factional Kill: Each night either you or another member of the Mafia may perform the factional kill in order to attack another player.

##### Win Condition:

* You win when everyone who opposes the Mafia has died.

## Role Interaction

* Two Pranksters may prank the same player, in which case the target sees both false messages.
* If a Witch controls the Prankster then it will always replace its targets feedback with no feedback.
* Examples for feedback that a Prankster could send its target could be:
	+ Attacked and then Protected by a protective role of choice.
	+ Roleblocked.
	+ Transported.

## Links

* Other Deception type Mafia roles
* All Mafia Roles
* All roles
* A detailed list of win conditions
Poisoner

*You are a patient killer with a knowledge of poisons.*

* Welcome, [Player Name], you are a Poisoner.
* Your alignment is Coven Evil.

	+ If your target is not protected on the night of your visit, they will die at the end of the following night
	+ If you are successful, your target is unaware of being poisoned.

##### Necronomicon Abilities:

* You gain detection immunity.
* You gain roleblock immunity.
* You can no longer be seen when visiting.

##### Coven Abilities:

* Factional Communication: You may talk to the other members of the Coven at all times.
* Necronomicon: The Coven will receive the Necronomicon on night 3 and the Coven Leader will receive it first, after that the Coven may choose who will hold it until the holder dies, if nobody is holding it.

##### Win Condition:

* You win when everyone who opposes the Coven has died.

## Role Interaction

* The Poisoner is a unique role, meaning it cannot appear more than once per game.
* Necronomicon abilities are only available if the Poisoner is holding it.
* If the Coven does not choose a member that receives the Necronomicon during a night that the Necronomicon is not being held, then it is assigned at random.
* The Poisoner can be prevented from poisoning its target by any protective ability. It also cannot poison night immune targets.
* If the Poisoner's target is protected, then it will learn it was attacked, not poisoned.
* A target is not told of being poisoned if the poisoning is successful.
* A poisoned player cannot be saved in any way after being poisoned successfully, unless they are the Warlock and their death immunity activates during the phase they'd die to the poisoning. A Warlock can also not be poisoned during the night the Poisoner visits the Warlock if they are death immune.
* A Poisoner With the Necronomicon cannot be seen visiting by Trackers, Lookouts, Agents and Blackmailers.

## Links

* All Coven Roles
* All roles
* A detailed list of win conditions
Town Killing

Killing roles are able to either grant someone else the ability to kill, or kill another player themselves.

## Official Roles

Official roles are the most common roles of the sub-alignment that you will see in games featuring it.

* Vigilante
* Veteran
* Firebrand

## Retired Roles

Retired roles are, as their name implies, retired. These roles will rarely ever be used as they have been deemed unfit for play for one reason or another, or have found less usage over time.

* Gunsmith

## Additional Resources

* A list of all factions.
* A list of all roles.
* A list of all sub-alignments.
* A list of all winning conditions.
Veteran

*You are a paranoid war veteran, who's a bit too quick on the trigger.*

* Welcome, [Player Name], you are a Veteran.
* Your alignment is Town Killing.

* Each night, you may choose to go on alert, attacking anybody that visits you that night.
	+ Going on alert will grant you night immunity and you cannot be doused, stalked or affected by any other harmful action.
	+ Your attacks ignore night immunity and protection.
	+ You may go on alert 3 times.

##### Win Condition:

* You win when there are no longer any threats to the Town.

## Role Interaction

* The Veteran is a unique role and can only appear once per game.
* The only role the Veteran cannot kill when on alert is Pestilence. And Pestilence will kill a Veteran even if he is on alert.

## Links

* Other Killing type Town roles
* All Town Roles
* All roles
* A detailed list of win conditions
Mafioso

*You are a goon, looking for a way to rise through the ranks.*

## Rolecard

* Welcome, [Player Name], you are a Mafioso.
* Your alignment is Mafia Tactical.

##### Abilities:

* Each night you may choose a member of the Mafia to shadow. You may use their role as if it was your own that night.
	+ Shadowing a Mafia Head will instead make you seem innocent to the Sheriff and Detective.
	+ You may choose each member of the Mafia only once.
* Once per game you may choose a dead member of the Mafia, you will permanently assume their exact role.

##### Mafia Abilities

* Factional Communication: You may talk to the other members of the Mafia at all times.
* Factional Kill: Each night either you or another member of the Mafia may perform the factional kill in order to attack another player.

##### Win Condition:

* You win when everyone who opposes the Mafia has died.

## Alternative Names

* Mafia Amnesiac
* Mafia Trauma Patient / Mafia Trauma

## Role Interaction

* If the Mafioso assumes the role of a Mafia member with charges such as the Janitor or Godfather, then those charges will not be refilled.
* Shadowing another Mafia member also means to receive that Mafia members passives, such as a Consort's roleblock immunity.
* Shadowing further does not visit the Mafia member the ability is taken from.
* The Mafioso's act of shadowing other members of the Mafia is not seen as a visit by a Spy, however the target of the ability that is being used via shadowing is seen.
* When redirected by a Witch or Coven Leader, the Mafioso will have it's shadow work normally, but the action shadowed will be redirected as if the Mafioso was the role it is shadowing.

## Links

* Other Tactical type Mafia roles
* All Mafia Roles
* All roles
* A detailed list of win conditions
GIM Faction: Coven

The Coven is a non-standard evil faction based off of the Coven Faction in **Town of Salem**. This version of the Coven is exclusive to **Grand Idea Mafia**, but will feature most of the **known mechanics** the Coven introduced to Town of Salem.

The Coven is an Evil faction similar to the **Mafia**, but not aligned with the Mafia. They are a separate evil with a similar wincon comparable to the Mafia, but in favor of the Coven.

The Coven know each other's roles and have a chat in which they can work together to take down the town and anyone else opposing them.

Thematically is the Coven usually made up of roles that are themed around magic or mysticism in some way, although that is not entirely necessary. The only thing that must be included in a Coven role is an interaction with the Necronomicon which is explained right below this section.

## **The Necronomicon**

The Necronomicon is a game mechanic exclusive to the Coven. The Coven will receive the Necronomicon at the start of the third night and during the nights before a timer will tick down to inform everyone of the current progression.

The Necronomicon if held by a member of the Coven is intended to do two things, one being a buff to their abilities and two being making them able to kill a player every night. Generally is the holder of the Necronomicon the designated killer of the faction. Usually holding the Necronomicon also grants detection immunity.

Only one member of the Coven can hold the Necronomicon. The Coven Head, if there is one, will always receive the Necronomicon first. All other members, unless mentioned otherwise, will receive it in a random order and it will only change ownership if the previous holder dies.

These messages will be sent at the start of Night 1, Night 2, and Night 3.

```
"The Coven will receive the Necronomicon in 2 nights."

```

```
"The Coven will receive the Necronomicon in 1 night."

```

```
"The Coven has received the Necronomicon!"

```

## **Sub-Alignments**

The Coven in Grand Idea Mafia features two sub-alignments.

#### **Coven Head**

This is a special new sub-alignment which indicates a leader in the Coven Faction. They always receive the Necronomicon first. Only one Coven Head role can roll per game.

#### **Coven Evil**

All Coven roles typically fall under this sub-alignment. All Coven Evil receive the Necronomicon in a random order unless specified otherwise, but they can never receive it before a Coven head role.

A list of all sub-alignments including those of other factions can be found **here**.

## **Winning Condition**

The standard winning condition for the Coven is the following

* **Kill all who would oppose the Coven.**

Similar to the Mafia win condition does the Coven need to eliminate all members of the **Mafia**, all **Neutral killers** that mean the mafia harm and some to most Neutral Chaos roles. Additionally do they need to eliminate enough members of the **Town** so that every member of the town as well as other opposing roles dying is no longer preventable, this includes leading the majority in votes

A list of other factions wincons can be found **here**.
Neutral

In this article, you can find and read up on the Neutrals, also known as third party roles. They are a set of irregular roles who do not hail for any particular faction and have unique win conditions.

## Description

Often, you will find few, if any Neutral roles in a game of Mafia. Usually, they are meant to either mix up the role list, or balance out the game by adding another role that is not part of the Town, but also not aligned with the Mafia. Neutrals can have varying kinds of win conditions from simply surviving the game to murdering every single other player in the game.

## Playstyle and Objectives

As Neutral roles are so varied, their playstyle is also very different depending on the Neutral role at hand, making describing an overarching playstyle difficult. However, as Neutrals are not part of the Town and can in almost any scenario decide which side to side with, or have to eliminate the Town as part of their win condition, they are considered a threat by Town aligned players and should, similar to the Mafia, attempt to deceive the players aligned with the Town in order to survive, although for the most part, simply to ensure their own survival.

## Faction Colour

Neutral roles do not belong to a particular faction, however, their overarching colour is usually displayed in grey. That being said, each Neutral role is associated with a unique colour, making them distinct from every other Neutral role.

## Sub-Alignments

Neutrals have a variety of so called "sub-alignments", which are meant to categorize them towards their individual win conditions. Both Neutral Killing and Neutral Evil roles have standardized win conditions, while Neutral Benign and Neutral Chaos roles have unique win conditions for every role within their sub-alignment.

* Neutral Benign
* Neutral Chaos
* Neutral Evil
* Neutral Killing

## Win Condition

Neutrals don't have an overall normalized win condition, however, there are two sub-alignments within the Neutral roles that do.
Neutral Evil

* *You win if the Town does not win the game.*

This means that this role wins as long as not a single member of the Town wins the game.
Additionally, these roles automatically win a 1v1 against a Town member who is unable to kill them.
Neutral Killing

* *Eliminate the Mafia, Town and other factions as well as Neutral threats that do not share your role.*

This means that all of the following need to be eliminated in order for the Neutral Killing to win.

* All members of the Town.
* All members of the Mafia.
* All members of the Coven.
* All Neutral Killing roles that are not their own role.
* Some additional Neutrals.

## Additional Resources

* A list of all factions.
* A list of all roles.
* A list of all sub-alignments.
* A list of all winning conditions.