recursal/Fanatic-Fandom huggingface dataset:
True Demon Lord

## Harvest Festival's Requirements

A Demon Lord is an evolution any monster race can achieve. The Player will need to gather a certain amount of Souls in order to provide the energy needed to evolve.

### Gathering Souls

The Player gains souls by killing human-like mobs (Villagers, Illagers, Otherworlders,...)

* You get one soul per kill.

### Evolution Requirements

* By default, the Player has to gather **100,000** souls if the Player has no Demon Lord Seed. If the Player *has* a Demon Lord Seed, they will need to gather **10,000** souls.

* These values can be changed by editing the SoulAmount gamerule, the general formula will be:
	+ With Demon Lord Seed: `**SoulAmount**` value
	+ Without Demon Lord Seed: `**SoulAmount** value **\* 10**` value
	+ By default, SoulAmount value is 10000 (10k).

* Then use the `/evolution demonlord` command to trigger the Harvest Festival. The Player will then see a red effect appear all over the screen, which will last for 30 seconds until the evolution is complete.

### Demon Lord traits

* Magicule capacity will be increased tenfold upon evolution into a Demon Lord.
* Demon Lord Haki
	+ Your Magicule Regeneration will be equal to [`Magicule Capacity/10000`] (For example, 2.000.000 / 10000 = 200).
Season 0

## The Key

Season 0 has a total of 53 episodes with every episode on YouTube. When this season started, the channel was called Matthias. Episode one was released on April 8, 2018 and the finale on January 12, 2021. The tag line for season 0 is "Stay Curious". Down below is the full list of Season 0 sorted by release date of the videos. Click on the video title to go straight to the video on YouTube.
Orc Disaster

* Orc Lord
* Orc Disaster

   The Orc Lord is a very rare and powerful member of the Orc race, who appears roughly every few centuries.

The Orc Lord possesses the Unique Skill Starved, turning its entire race into a swarm of deadly monsters who will consume everything in their path.

## **Spawning**

When venturing through the Desert or the Badlands, the Player has a chance of finding an Orc Lord surrounded by High Orcs in iron armor. An Orc Lord will only spawn if there are no other Orcs around.

## **Behavior**

The Orc Lord is a hostile mob. It will attack the player whenever it will notice them.

### Immunity

Thanks to its Unique Skill Starved, the Orc Lord is immune to Fall, Drowning, Suffocating, and Cactus damage.

## **Drops**

* Large Cleaver - on death, the Orc Lord has a 'chance' to drop its large cleaver.

## **Skills and Magic Abilities**

Unique Skill Starved - Orc Lord will eat every block near it. When running low on health, the Orc Lord will eat any nearby mob to restore its HP *or* to evolve into the Orc Disaster.

## Series Info

### Web Novel

Chapter 39

The Orc Disaster is the evolution of an Orc Lord and is a Demon Lord Seed. It is 6 blocks high (6m) and possesses armor and a long cleaver. This creature is extremely powerful overall. It possesses all the powers amassed through Starved, but unlike an Orc Lord, it retains the wisdom to make proper use of them.
## **Spawning**

To "summon" it, an Orc Lord must either be close to death or kill another entity. Players usually use Skeletons or other ranged monsters for that purpose by having them shoot the player and accidentally hit the Orc Lord.

## **Skill Drops**

On death, it has a chance to give the Player a [Demon Lord Seed], as well as a chance to obtain the Unique Skill Starved.

* With any plundering skill (e.g. Predator), the chance to get the [Demon Lord Seed] is **70% x Your Entity Analyst Level**.
	+ Without any plundering skill (e.g. Predator), the chance to get the [Demon Lord Seed] is **50%**.
* Unique Skill Starved has a **50%** chance to drop, no matter what.

## **Behavior**

The Orc Disaster is a hostile mob. It will attack the player whenever it sees them.

### Immunity

The Orc Disaster is immune to Arrows, Cactus, Drowning, Suffocation, and Fall damage, as it can easily eat any block in its path.

### Orcs Summoning

From time to time, the Orc Disaster will "summon" more High Orcs to fight for it.

## **Skills and Magic Abilities**

Unique Skill Starved - Orc Disaster will eat every block near it, even the obsidian, effectively becoming unstoppable. At low health, Orc Disaster will also eat any nearby mob to restore its HP.

### **Skill Attacks**

* Unique Skill Gourmet: Orc Disaster will apply the "Rot" effect to anyone who will attack it.
	+ Orc Disaster can also summon Chaos Eaters with the help of this skill.
Structures

The structures are randomly spawned in the world. Currently, the mod features **7** structures:

## Charybdis Cave

Charybdis's Cave is an underground natural cavity that contains a Charybdis core. It can spawn practically everywhere, even underwater. The Core can be broken and picked up by a Player. The Core is used to spawn Charybdis (More on the Charybdis page).

* If the player has the Unique Skill Investigator, they can use the `/analyst search Charybdis` command. The command will then tell the player if there is a Charybdis Cave within 500 blocks from them.

## Lizardmen's Tree

The Tree can be found in the Swamp biome. It hides an entrance that leads to an underground labyrinthic network of chambers, where Lizardmen can be found. In one of the rooms, one of the barrels will have a Trident stored in it. There will also be wheat blocks scattered around and a bunch of fish in some of the barrels.

## Spiritual Portal

A big red portal, with a frame made out of stone bricks and with lava flowing down inside of the columns. The Player can enter it and will then be teleported to another dimension, the Spirit World, homeworld of the Demon race and Salamanders.

### Spirit World

There the Player will appear on a floating island with the portal behind them. If they wish to continue, the Player should then jump down and walk below the island. There will be a hole with blocks that can be broken. If the Player will dig straight down enough, they will fall to the Spirit World. The Spirit World is a mix of the Nether and the End. To exit, the Player should head back to the portal or X:0 ~ Z:0 coordinates.

## Goblins' Village

A small village made with wheat blocks where Goblins live. The village has a large "main" building in the middle of it, and other small buildings nearby. There is a chest with items inside of every building.

### Destroyed Goblins' Village

A former village of the Goblins that was destroyed by the Direwolves. There will be some wheat blocks left, burnt ground, flames, a bunch of chests with charcoal, and Direwolves. The village is no longer livable and has no Goblins in it.

## The Labyrinth Tree

A large oak tree with a blue portal inside it. When the Player will enter the portal, they will be teleported to the Labyrinth Corridor. They should run forward until they are teleported to the Boss Fight room, where the Spirit Protector Colossus is. Once the player will kill the Colossus, another portal will open in the middle of the room. Upon entering it, the Player will appear below the Praying Platform.

* More in The Labyrinth
* More in Spirit

## The Dungeon

An underground room with a Black Spider or Evil Centipede spawner in the middle. The room is fairly big and has four chests inside it. There will also be cobwebs around.
Goblin Weapons

A normal spear, which is used by the Goblins to protect themselves.

### Abilities

* Hold Right-Click to aim and throw the spear. Deals 8 damage (4.5 hearts) on contact.

### Recipe and Obtaining

* Has a chance to drop after killing a Goblin.

* Crafting:

## Wooden Bat

A normal wooden bat, which is used by the Goblins to protect themselves.

### Stats

* Damage: 8 (4 hearts)
* Attack Speed: 0.5
* Durability: 50

### Obtaining

* Has a chance to drop after killing a Goblin.
Items

# Race Reroll Scroll

Race Reroll Scroll is a special item that can make the user "reroll" their Race when reincarnated.

### Usage

When using, the scroll will remove **all** Intrinsic Skills, Souls/Hero Points, Demon Lord Seeds/Hero Eggs and Mimics from the user, then give him/her a new chance to get Spirits, Demon Lord Seeds and races.

* Demon Lord/Hero players will not be able to use the scroll.
* The user will get a random race instead of choosing if the gamerule 'Random Race' is enabled.

### Crafting

To craft a Race Reroll Scroll, you will need 3 Papers, 1 Mithril Ingot and 1 Items#Leather Sheet.

# Skill Reroll Scroll

Skill Reroll Scroll is a special item that can make the user "reroll" their Unique Skills when reincarnated.

### Usage

When using, the scroll will remove **all** Unique Skills and *500 Max Magicule* from the user, then give them a new random Unique Skill along with a small chance to get another additional Analyst Skill.

### Crafting

To craft a Skill Reroll Scroll, you will need 3 Papers, 1 Orichalcum Ingot, and 1 Items#Leather Sheet.

# Hard Leather

Hard Leather is a new type of leather that is stronger and has more toughness than Leather.

### Obtaining

Hard Leather can be dropped from a Direwolf or a Giant Bear.

### Usage

* Hard Leather Armor

* Items#Leather Sheet

# Leather Sheet

Leather Sheat is a newly added item can be used to craft Weapons, Armors and Tools.

### Obtaining

Leather Sheat can be crafted with 2 Leather and 2 Silk.

### Usage

#### Crafting Table

* Crafting Items#Tempest Fabric
* Crafting Items#Skill Reroll Scroll

# Tempest Scale

Tempest Scale is used by the Charybdis to attack the target or to defend himself.

### Obtaining

Tempest Scale is dropped from the Flying Tempest Scale, an attack used by the Charybdis.
Infused Forging Table

Infused Forging Table is a crafting table block, used for crafting items such as Scalemail or Dragon Knuckles. The user can access the Infused Forging Table after placing it.

## Usage

**Crafting:**

* Dragon Knuckles: More in Weapons.

* Scalemail: More in Scalemail.

* Elytra:

* Spear: More in Weapons.

* Battle Axe: More in Weapons.

* Orc Axe: More in Weapons.

* Bamboo Water Gun: More in Weapons.

* Hercules' Edge: More in Weapons.

* Crimson Lotus Edge: More in Weapons.

* Mace: More in Weapons.

* Spatial Blade: More in Weapons.

* Winged Boots:
Races/Slime

Slimes are physically weaker than most of the other races, but gain the Intrinsic Skill Absorb And Dissolve, as well as Self-Regeneration. They have constant Jump Boost II and take no fall damage. By using their Race key, they can open a 3x3 spatial storage.

* Slime
* Demon Slime

## Racial Traits

* Positive
	+ Take no fall damage.
	+ Hunger-Free thanks to Absorb And Dissolve.
	+ Air-Free thanks to Absorb And Dissolve. (-> Cannot drown)
	+ Constant Jump Boost II effect.
	+ A 3x3 Spatial Storage that is saved on death.
	+ Intrinsic Skill *Self-Regeneration*.
	+ Intrinsic Skill *Absorb And Dissolve*.
* Negative
	+ Low statistics.
	+ Only one evolution, therefore, has almost no chances to evolve their skills and gain more magicules.
* Race Ability (default keybind: R) - open a 3x3 Spatial Storage.

## Stats

* Health Points: 12 HP (6 Hearts)
* Attack Damage: 0.3
* Attack Speed: 4
* Movement Speed: 0.1
* Max Magicule: 300,000
* Intrinsic Skill *Self-Regeneration*
* Intrinsic Skill *Absorb And Dissolve*

File:Slime Stats.png

## Evolution to Demon Slime Requirements

* *Only by doing the True Demon Lord evolution*.

## Racial Traits

* Positive
	+ Take no fall damage.
	+ Hunger-Free thanks to Absorb And Dissolve.
	+ Air-Free thanks to Absorb And Dissolve. (-> Cannot drown)
	+ Constant Jump Boost II effect.
	+ A 3x3 Spatial Storage that is saved on death.
	+ Intrinsic Skill *Endless Regeneration*.
	+ Intrinsic Skill *Absorb And Dissolve*
* Race Ability (default keybind: R) - open a 3x3 Spatial Storage.

## Stats

* Health Points: 80 HP (40 Hearts)
* Attack Damage: 6
* Attack Speed: 4
* Movement Speed: 0.1
* Max Magicule: 10,000,000 (Default max for True Hero / True Demon Lord races)
* Intrinsic Skill *Endless Regeneration*
* Intrinsic Skill *Absorb And Dissolve*
Direwolf

**Direwolves** are a species of Monsters that used to live in the plains east of the Jura Forest. They live in packs and rule over the lands of inferior monsters like Goblins. Each wolf is the equivalent of a C-ranked monster, strong enough to maul unaware adventurers. However, when lead by a capable alpha, their threat is increased. The entire pack would act as a single mind, and their ranks raised to a B.

## **Spawning**

Plains, forests, and mountain biomes are the most common places where a Direwolf can be found.

* Sometimes there will be a Direwolf pack. Every Direwolf in the pack is hostile, with the big "Direwolf Boss" as the pack leader.
	+ A Direwolf Leader might spawn in the pack. It has a different color of fur and a star on its forehead.

## **Behavior**

Direwolf is a neutral creature and will not attack first. If hit, they will become aggressive and attack back.

* Every Direwolf in the <Direwolf pack> is hostile until the Direwolf Boss will be killed.
* Sometimes a Direwolf Leader can be found. It cannot be tamed without a skill (i.e. Sloth).

### *Attacks*

Direwolves' attacks are strong, fast, and furious.
Goblin

Goblins are green creatures, one of the lowest-class monsters, and their average height is a little under five feet tall. The Goblins are very weak, though their strength lies in numbers. Once they were bestowed with a name, they will evolve into Hobgoblins, as for female Goblins, they will evolve into Goblinas.

## **Spawning**

Goblins spawn in their village, which can be found anywhere where a normal village can spawn.

## **Drops**

* Spear
* Wooden Bat
* Shield
* Stone Sword

## **Behavior**

Goblins are neutral creatures and will not attack first. If hit, they will become aggressive and fight back.

### *Attacks*

Goblins are very weak creatures, therefore their attacks will barely deal any damage. Sometimes they can use a weapon to attack, dealing more damage.
Copying/Plundering Skills

There are some skills with the ability to Copy or Plunder other skills from the target.

* The Player can use the `/predationlist` command to see the list of the mobs that have a chance to give the Player a skill when copied/plundered it from them.

## Skill List

The following skills have the ability to copy/plunder skills:

* File:ItemPredator.png**Predator** - a Unique Skill with the ability to plunder other Skills upon killing and/or absorbing the target.
	+ Absorb Skills: Killing the target [the higher the user's Entity Analyst level is, the higher chance of success].
	+ Predator can also absorb the target [if the target's HP is 5 or lower] when Right-Clicking if the user has Intrinsic Skill Absorb And Dissolve.

* File:ItemGourmet.png**Gourmet** - a Unique Skill, relative to Predator and Starved, which has the ability to plunder skills upon killing the target.
	+ Absorb Skills: Killing the target [the higher the user's Entity Analyst level is, the higher chance of success].

* File:ItemGluttony.png**Gluttony** - a sin-series Unique Skill, obtainable by having both Predator and Starved Unique Skills.
	+ Absorb Skills: Killing the target [the higher the user's Entity Analyst level is, the higher chance of success].
		- Gluttony can also absorb the target [if the target's HP is 5 or lower] when Right-Clicking if the user has Intrinsic Skill Absorb And Dissolve.
	+ Ranged Gluttony: Pressing Activate Skill button - Destroy Blocks in the user's Skill Range, this attack will consume your target if it has 50 HP (25❤️) or lower and will give you a chance to get its skills [the higher the user's Entity Analyst level is, the higher chance is].
		- To prevent Block Breaking, activate the ability when sneaking.

* File:ItemUsurper.png**Usurper** - a Unique Skill used by Hinata Sakaguchi that revolves around snatching the opponent's strenght, in practice copying its skills and stealing its magicules.
	+ Copy **[Extra Skill]** from the one the user is attacking (hit the mob) with [the higher the user's Entities Analyst level is, the higher is the chance of success].

* File:ItemPride.png**Pride** - a sin-series Unique Skill that specializes in copying other skills.
	+ Copy Skills: When activated, copy the skill of the target the user is looking at in a 20-block range.
	+ The Player can also Right-Click the target to copy its skill [requires the user to be close to the target].

#### Notes

* The Player can copy or plunder skills **only** **from the Main Skill slot** from other players.

Template:SkillList
Barghest

The Barghest is a monstrous dog with red eyes and jet-black fur with white parts. It has long ears, sharp teeth, a long muzzle, and blue fire on its back and tail.

## **Spawning**

Barghests can only be found in Desert biomes.

## **Behavior**

A Barghest is a hostile creature, and it will attack the Player on sight.

### *Attacks*

It will attack the Player in melee fight.
Odyssey Luna Online Wiki

**Welcome to the Odyssey Luna Online Wiki!**
This is the wiki for the Odyssey Luna Online, a Private Server version of the classic Luna Online game. For fastest info, you can also check our Discord and social media accounts below:

* Odyssey Luna Website
* Odyssey Luna Discord
* Official Instagram
* Official Facebook

We're a collaborative community website about Odyssey Luna Online that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Races/Lizardman

Lizardmen are a swamp-based race that excels in water. Along with their slightly higher stats, they can move faster in rain and water, additionally, they can also breathe in water but lack the skills to use diamond level or above Tools and Armour.

* Lizardman
* Dragonewt
* True Dragonewt

## Racial Traits

* Positive
	+ Can breathe underwater.
	+ Move faster in rain and water.
	+ 1.5x Spead Damage.
	+ 1.75x Trident Damage.
* Negative
	+ Cannot use Tools and Armour from DIAMOND level and above.

## Stats

* Health Points: 24 HP (12 Hearts)
* Attack Damage: 1
* Attack Speed: 6
* Movement Speed: 0.1
* Max Magicule: 50,000

File:Lizardman Stats.png

## Evolution to Dragonewt Requirements

* 3+ Named Subordinates
* 50/40/30/20 experience levels. (Based on difficulty. Hard is the most expensive at 50 levels and decreases by 10 for every difficulty drop)
* One Trident with full enchantments (except Riptide and curses) in hand.

## Racial Traits

* Positive
	+ Can breathe underwater.
	+ Move faster in rain and water.
	+ 1.5x Spead Damage.
	+ 1.75x Trident Damage.
	+ Intrinsic Skill *Flame Breath* OR *Thunder Breath*
* Race Ability (default keybind: R) - allows the Player to fly.

## Stats

* Health Points: 40 HP (20 Hearts)
* Attack Damage: 4
* Attack Speed: 8
* Movement Speed: 0.15
* Max Magicule: 100,000
* Intrinsic Skill *Flame Breath* OR *Thunder Breath*

## Evolution to True Dragonewt Requirements

* *Only by doing the True Demon Lord evolution*.

## Racial Traits

* Positive
	+ Can breathe underwater.
	+ Move faster in rain and water.
	+ 1.5x Spead Damage.
	+ 1.75x Trident Damage.
	+ Intrinsic Skill *Flame Breath* AND *Thunder Breath*
* Race Ability (default keybind: R) - allows the Player to fly.

## Stats

* Health Points: 80 HP (40 Hearts)
* Attack Damage: 8
* Attack Speed: 8
* Movement Speed: 0.15
* Max Magicule: 10,000,000 (Default max for True Hero / True Demon Lord races)
* *Intrinsic Skill Flame Breath AND Thunder Breath*
Lizardmen

Lizardmen, the rulers of the swamps. Their body is covered in scales with coloring in shades of green that differs between individuals, which they usually inherit from their parents. They can also move through the swamps much quicker than other races.

## **Drops**

* Emerald
* Raw Salmon
* Raw Cod
* Tropical Fish

## **Behavior**

Lizardmen are neutral creatures and will not attack first. If hit, they will become aggressive and fight back.

### *Attacks*

Lizardmen will use their spears to attack the Player.
Charybdis

Infamous "Ruler of the Skies", Charybdis, a Calamity-class flying monster from the "Dragon" species.

## **Spawning**

One has to find a Charybdis cave first. It is a very rare structure, filled with skulls of those ones who were brave enough to enter it. In the middle of the cave, one will find the Charybdis core. In the ancient lore, it is said that by sacrificing a living creature by merging it with the Core, a horrifying monster will appear, with a wish to destroy the World and all of its residents.

* In other words, you can get an 'Intelligent Life Forms' mobs (Human-like mobs like Villagers, Pillagers, Otherworlders + Humanoid Mobs like Goblin, Orc, Lizardman,...) step on the Core, or just right-click them with the Core in your hand.

## **Drops**

**Active Charybdis Core** - when right-clicking the core, it will bestow some skills (Gravity Manipulation, Magic Sense, Ultraspeed Regeneration, Magic Jamming) and between 10k-200k Magicules upon the Player.

* With the help of Degenerate skill, you can just right-click the core on the ground, this will have a chance to help you 'fuse' with the core and get the skills, but it can take away your magicules, as well as prove fatal.
	+ Keep in mind that it isn't certain you will obtain all of those, as they have their chances too. The higher your Analyst level is, the higher the chance you get.

## **Behavior**

Charybdis is a large hostile mob. It will attack the player whenever it will notice them. Charybdis will also be always flying and destroying blocks in its path.

### Immunity

Ruler of the Skies, Charybdis, is immune to Drowning, Fall, Cactus, Arrows, and Suffocating damage, as it can easily destroy any block in its path.

### Skills or Magic Moves

* Charybdis Scale: Charybdis will drop its squama off from time to time. The scale will then start flying towards the player for a good amount of time. The scale is pretty much unavoidable and it will deal good damage upon contact with a player.
* Gravity Manipulation: As a being from the "dragon" species, Charybdis, as any other dragon, possesses the ability to fly, and will be constantly using it.
* Ultraspeed Regeneration: With the help of this skill, Charybdis will be able to regenerate its health points at high speed.
* Magic Jamming: Thanks to its scale and this skill, the Ruler of the Skies is immune to every Vanilla Status Effect [except Poison].
Mining

Mining System is a new feature on Odyssey Luna to farm High Quality Stones. High Quality Stones is used to upgrade your Gear to get bonus stats by Reinforce. There's 2 kind of rocks that you can farm, Low level rock (Haunted Mine 2F) and High level rock (Haunted Mine 1F).

If you want to go to Haunted Mine, you can use Map Transfer Scroll to Zakandia and walk to Haunted Mine Portal.
Races/Vampire

Vampires have high stats and between 10k-15k Magicules. They look similar to Humans but have distinctive features such as piercing eyes, claw-like nails, and pointed fangs used to suck blood. Regular Vampires will find themselves unable to survive without taking the blood of human beings, while Vampire Nobles have evolved long past the need to do so.

* Vampire
* Vampire Noble
* Vampire (True Ancestor)

## Racial Traits

* Positive
	+ Permanent Night Vision effect.
	+ Turn to Bat by Shift + Race Key (default: R).
	+ Intrinsic Skill *Vampirism*.
* Negative
	+ Gain Slowness III, Weakness V effects under sunlight.
	+ Cannot be chosen by any Spirit when reincarnated.
	+ Cannot regenerate HP naturally, has to suck blood from the meat in their hand.
* Race Ability (default keybind: R) - suck blood from the meat in hand.
* Shift + R - bat form.

## Stats

* Health Points: 40 HP (20 Hearts)
* Attack Damage: 2
* Attack Speed: 4
* Movement Speed: 0.1
* Max Magicule: 100,000
* *Intrinsic Skill Vampirism*.

File:Vampire Stats.png

## Evolution to Vampire Noble Requirements

* 5+ named subordinates.
* 60/50/40/30 levels of experience. (Based on difficulty. Hard is the most expensive at 60 levels and decreases by 10 for every difficulty drop)
* Any Analyst type skill.
	+ Analyst, Investigator, Sage, etc.
* "Postmortal" advancement. (The Totem advancement)

## Racial Traits

* Positive
	+ Permanent Night Vision effect.
	+ Turn to Bat by Shift + Race Key (default: R).
	+ Intrinsic Skill *Vampirism*.
	+ Intrinsic Skill *Self-Regeneration*.
	+ Intrinsic Skill *Paralyzing Breath*.
	+ Extra Skill *Shadow Step*.
* Negative
	+ Gain Slowness I, Weakness II effects under sunlight.
* Race Ability (default keybind: R) - suck blood from the meat in hand.
* Shift + R - bat form.

## Stats

* Health Points: 60 HP (30 Hearts)
* Attack Damage: 4
* Attack Speed: 4
* Movement Speed: 0.1
* Max Magicule: 300,000
* Can regenerate HP naturally.
* Gain Slowness I, Weakness II effects under sunlight.
* Intrinsic Skill *Vampirism*.
* Intrinsic Skill *Self-Regeneration*.
* Intrinsic Skill *Paralyzing Breath*.
* Extra Skill *Shadow Step*.

## Evolution to Vampire (True Ancestor) Requirements

* *Only by doing the True Demon Lord evolution*.

## Racial Traits

* Positive
	+ Permanent Night Vision effect.
	+ Turn to Bat by Shift + Race Key (default: R).
	+ Intrinsic Skill *Vampirism*.
	+ Intrinsic Skill *Ultraspeed Regeneration*.
	+ Intrinsic Skill *Paralyzing Breath*.
	+ Extra Skill *Teleportation*.
* Negative
	+ Gain Slowness I, Weakness II effects under sunlight.
* Race Ability (default keybind: R) - suck blood from the meat in hand.
* Shift + R - bat form. (Creative Flight)

## Stats

* Health Points: 80 HP (40 Hearts)
* Attack Damage: 8
* Attack Speed: 4
* Movement Speed: 0.1
* Max Magicule: 10,000,000 (Default max for True Hero / True Demon Lord races)
* Can regenerate HP naturally.
* Intrinsic Skill *Vampirism*.
* Intrinsic Skill *Ultraspeed Regeneration*.
* Intrinsic Skill *Paralyzing Breath*.
* Extra Skill *Teleportation*.
Orc Weapons

## Orc Cleaver

Orc Cleaver is a large cleaver blade, usually wielded by an Orc Lord or an Orc Disaster.

### Stats

* Damage: 10 (5 Hearts)
* Attack Speed: 1.2
* Durability: 500

### Abilities

* If the Player wielding this cleaver is an Orc, the damage dealt will be multiplied by two.

### Obtaining

* Has a chance to drop after killing the Orc Disaster.

## Orc Axe

The Orc Axe is a large one-sided axe, colored in black.

### Stats

* Damage: 10 (5 Hearts)
* Attack Speed: 0.9
* Durability: 400

### Abilities

* If the Player wielding this axe is an Orc, the damage dealt will be multiplied by 1,75.

## Battle Axe

Battle Axe is a two-sided axe made out of iron.

### Stats

* Damage: 9.5 (4.75 Hearts)
* Attack Speed: 0.8
* Durability: 500

## Mace

This is an ordinary black-colored mace, made out of normal iron.

### Stats

* Damage: 12 (6 Hearts)
* Attack Speed: 0.7
* Durability: 500
Red-rumped agouti

Species of rodentTemplate:SHORTDESC:Species of rodent

*Mus leporinus* Linnaeus, 1758

The **red-rumped agouti** (*Dasyprocta leporina*), also known as the golden-rumped agouti, orange-rumped agouti or Brazilian agouti, is a species of agouti from the family Dasyproctidae.

## Distribution

It is native to northeastern South America, where found in Venezuela, Guyana, Suriname, French Guiana, northeastern Brazil, Trinidad and Tobago and Saint Lucia in the Caribbean. It has also been introduced to the U.S. Virgin Islands, Grenada, and Dominica.

## Names

Despite the alternative name Brazilian agouti, it is neither the only nor the most widespread species of agouti in Brazil. In Brazil all agoutis are often called "cutia" Template:IPA-pt.

## Habitat

It is found in a wide range of forests, including rainforest and secondary forest.

## Description

Red-rumped agoutis weigh about 3 to 6 kilograms (6.6 to 13.2 lb). They are about 19 to 25 inches (48 to 64 cm) long. The females are larger than males but otherwise look similar. They are brownish with darker spots on the upper body. The fur becomes more orange as it goes past (going down) the middle area of the animal. The ears are somewhat square in shape. The front feet have 4 toes and the back have 3. They can be distinguished from other agoutis by their distinct coloring.

They have no distinct breeding season, and females generally have about 1 to 3 young. The gestation period is 104 to 120 days. On average, it takes 20 weeks for the young to be weaned. They live in pairs or family groups of the parents and babies. They need large areas for food, breeding, and territory; because of this, keeping them in captivity is difficult. Most animals in the family Dasyproctidae mate once or twice, and it is presumed to be true for the red-rumped agouti as well. It lives 15-20 yrs in captivity.

## Diet

They are known to feed on and disperse *Astrocaryum aculeatissimum* seeds.

## References

1. ↑ 1.0 1.1 Emmons, L.; Reid, F. (2008). "*Dasyprocta leporina*". *IUCN Red List of Threatened Species*. **2008**. Retrieved 5 January 2009. old-form url
2. ↑ 2.0 2.1 Woods, C.A.; Kilpatrick, C.W. (2005). "Infraorder Hystricognathi". In Wilson, D.E.; Reeder, D.M. *Mammal Species of the World: A Taxonomic and Geographic Reference* (3rd ed.). Johns Hopkins University Press. pp. 1538–1600. ISBN 978-0-8018-8221-0. OCLC 62265494.
3. ↑ Pires, Alexandra; Galetti, Mauro (December 2012). "The agouti Dasyprocta leporina (Rodentia: Dasyproctidae) as seed disperser of the palm Astrocaryum aculeatissimum". *Mastozoologia Neotropical*. **19** (1).

* John F. Eisenberg and Kent H. Redford, 2000. *Mammals of Neotropics: Ecuador, Bolivia and Brazil*.
* Bricklin, R. and P. Myers. 2004. "Dasyprocta leporina" (On-line), Animal Diversity Web. Accessed December 12, 2006 at [1]

## External links

* Media related to Brazilian Agouti at Wikimedia Commons
* Data related to Brazilian Agouti at Wikispecies
Item Enchant

There are several items that can grant options and stat to your equipment.

* Philosopher Stones @NPC Tasartia
* Magnifying Glass @NPC Tasartia
* Amulet @Item Mall
* Highly Concentrated @Item Mall

Ring, Earring, Necklace, Armor, Helmet, Weapon

**Philosopher Stones** can be found on NPC Tasartia, and divided into several levels. A special ability can be given through a Philosopher stone. Special ability might occur which can't be gained through compound or upgrade.

Sometimes the random option applied to your item will not be the bonus you are looking for. Philosophers Stones can be used multiple times. However, the previous bonus will be removed with each successive use.

Possibility status total stack 1 -> 5

All random option have range like this:

### Magnifying Glass

**Usable with:**

Costume Wing

This item can be found on NPC Tasartia for 17,500,000 Gold. Using this item will grant your Wing Costume additonal Status, with 5 lines max. The stat options are as shown below:

Possibility status total stack 1 -> 5

### Highly Concentrated Stone

**Usable with:**

Ring, Earring, Necklace, Belt

* Highly Concentrated Orichalcum - Physical Attack Power 10.0 ~ 20.0
* Highly Concentrated Moonstone - Magical Attack Power 10.0 ~ 20.0
* Highly Concentrated Fairy's Wings - Movement Speed 25.0 ~ 50.0
* Highly Concentrated Thunder Crystal - Strike 5.0 ~ 10.0

Please remember, Highly Concentrated Stones can't be stack with bonus stats from Philosopher Stones,

### Amulet

**Usable with:**

Cloak / Wings slot

Possibility status total stack: 2

* Affectionate Guardian's Amulet - 10 VIT / 10 WIS
* Charging Berserker's Amulet - 10 STR / 5 Strike
* Keen Assassin's Amulet - 10 DEX / 50 Crit Rate
* Wise Great Philosopher's Amulet - Magical Attack Power 1% ~ 5%
Enchant

Enchanting is a way to enchant your equipment and increase their Primary Stats.

### How to Enchant:

* Press S / K (wasd mode) go to Actions and find Enchant tab (+0 ~ +1 only). Double click on protect from +1 above
* Place your Equipment in the Left side and Place the Enchant Scroll in the Right side, you can buy the Enchant Scroll in NPC Tasartia. buy the Enchant Scroll base on your Equip Level and Type. Use Enchant & Protection Scroll Lv.40~79 If your equip is around that level and use Enchant Armor Scroll If your equipment type is Armor, Enchant Accessory for Accessories, etc.

* You can double click (left click) on Enchant Protection to activate the Protect, and it will show you notification that you're in protected state (If you not hiding the system message on option)

## Enchant Protection

### Details:

**Enchant Protection Scroll** - Using this scroll when enchanting will protect the item (100% fully protect). Even if the enchanting fails, the item won't disappear. Only useable enchanting an item up to +7.

**Pukerian Scroll** - Using this scroll when enchanting will protect the item (100% fully protect). Even if the enchanting fails, the item won't disappear. Only useable enchanting an item up to +10.

**Guild Wizard Scroll** - It protects from loosing an item from enchantment (failure causing the item to lose 1 enchant level instead)

**Lost Ancient Scroll** - Enchanting with a LAS will protect your item from breaking due to enchantment failure up to +10. However, if the upgrade fails, the items enchant level will decrease by one.
Orc

Orcs are a warrior race and a race that won't attack those stronger than themselves.

## **Spawning**

Orcs can be found in Desert / Mesa biomes.

## **Behavior**

Orcs are neutral creatures and will not attack first. If hit, they will become aggressive and attack back.

* Orcs, summoned by an Orc Lord or Orc Disaster, will be aggressive

### *Attacks*

Orcs are powerful in terms of raw strength, but some have Extra Skill Earth Manipulation, which makes them even more powerful and deadlier than before.
Legendary Items

We have several Legendary Items dropped from Raid Boss. Item will 'drop' wih 100% chance (top party during raid boss will get to choose).

**Legend: Symbol of Chivalry**

Categories : Accessories / Necklace

Level Requirement : 75

Physical Attack Power 15

Magical Defense 137

Drop From : Tarintus (Raid Boss)

**Bonus Stat :**

Strength + 15

*If the sky falls down, I will hold it up! - Jack de Mole*

**Set Effect :**

* Physical Attack Power +9%
* Physical Defense +6%
* HP Recovery +5
* Movement Speed +15

**Legend: Farouk's Crystal Ball**

Categories : Accessories / Necklace

Level Requirement : 75

Magical Attack Power 15

Magical Defense 137

Drop From : Kierra (Raid Boss)

**Bonus Stat :**

Intelligence +15

*I can see the underworld blinded with greed and authority. - Farouk*

**Set Effect :**

* Magical Attack Power +5%
* Magical Defense +5%
* Mp Recovery +9
* [Magic Starting Speed +15%] Skill Rank +1

**Legend: Horde's Stroke**

Categories : Accessories / Necklace

Level Requirement : 75

Physical Defense 15

Magical Defense 137

Drop From : Black Widow Master Arach (Raid Boss)

**Bonus Stat :**

Vitality +15

*Don't look down,it's a mistilltane. - Rocky*

**Set Effect :**

* Physical Defense +6%
* Magical Defense +6%
* HP Recovery +5
* Movement Speed +10

**Source of Kierra's Magical Power**

Categories : Weapon / Staff 2-handed

Level Requirement : 85

Physical Attack Power 127

Magical Attack Power 139

Drop From : Kierra (Raid Boss)

**Bonus Stat :**

Vitality +15

Intelligence +14

Wisdom +13

[Magic Cast Speed 10% Increase] Skill Rank +1

**Legend: Sun Energy**

Categories : Weapon / Bow

Level Requirement : 84

Physical Attack Power 209

Magical Attack Power 66

Drop From : Black Widow Master Arach (Raid Boss)

**Bonus Stat :**

Dexterity +10

Intelligence +15

Wisdom +5

**Set Effect :**

Critical rate +39

[Fire Arrow] Skill Rank +1
Pet

**Pet** is one of the feature that has been reworked in Odyssey Luna. All pet is now come Yggdrasil Egg that can be found from Monster Drop. There are 3 stages of Pet now:

* Seedling Pet
* Adult Pet
* Evolved Pet

Pet has also been categorized into several types, for now, there are 3 types:

* Physical Type Pet
* Defense Type pet
* Attack Type Pet
* [New] Winter Pet

Check this Pet List to see all of it.

### **Evolving Pet**

To evolve a pet from Yggdrasil until Evolved Pet, you will need to use **Construct**. To access the Construct skill, you will need to open your Skill window (S) and choose Action tab. You will find it on the first column, second row.

After opening the construct window, drag the Pet you want to evolve to the Construct box. It will then show the material requirements needed to evolve the pet into higher leveled Egg.

You will have 2 options when evolving, whether to use full Pet Essence, or to use other materials too. Please check Pet Evolve Materials for more details.

### **Pet Essence**

Pet Essence is one of the main material when constructing higher leveled egg. You will automatically gain Pet Essence through **Monster Kill Count** and **Total Play Time**. It can also drop from Mini Boss / Field Boss with certain chance.

Drop Rate:

* Every 101 Monsters
* Every 501 Monsters
* Every 2001 Monsters

E.g. by the time you have killed **2020** **Monsters** you will get **25 Pet Essence** *(101 x 2 PE) + (501 x 4 PE) + (2001 x 1 PE)*

* Every 101 Minutes
* Every 301 Minutes
* Every 601 Minutes

E.g. when you have played **606 minutes** (~10 hours), you will get **9 Pet Essence** *(101 x 6PE) + (301 x 2 PE) + (601 x 1 PE)*

### **Pet Evolution Tree**

   Please click on image below (see full size) to better understand about Pet evolution tree.
Race

## Human Classes

> *"Humans were the first creatures the gods created. Their tendency to follow their emotions often gets them into trouble. In fact, humans have been at the center of all the Blue Land's major conflicts, surviving thanks to their exceptional adaptability."*
>
>

> *— Creation Page Description*
>
>

 75
 105
 145

**Race Specific Abilities:**

* Burning Rage
* Lash

## Elf

> *Elves share a special bond with the environment and are able to commune with nature. Ususally gentle pacifists, elves will only go to battle if the cause is just, often focusing on defense rather than offense.*
>
>

> *— Creation Page Description*
>
>

 75
 105
 145

**Race Specific Abilities:**

* Nature's Shield
* Nature's Mind
Leveling

## Leveling Guide:

Other than "regular" leveling (hunting monster in map), there's another way to level up through Date Dungeon. Here's the guide for both way.

### Regular Leveling

* **1-5: Gate of Alker**
* you can also level up to 10 in Gate of Alker if you want.

* **5-20: Ruins of Draconian**
* you can also go straight to Tarintus at Lv.15 using Map Transfer Scroll (you'll able to use Map on Lv.15)

* **20~30: Tarintus**
* There's so much option at this level to level up, you can also go to Zakandia / Zakandia Outpost / Haunted Mine 1F
* Once you reach Lv.20 you will able to change Job in Alker Village / Nera Village at NPC Change Job (Click M to see the NPC Name)

* **30-35: Moon Blind Forest**

* **35-40: Moon Blind Swamp**
* Change job at Lv.40

* **40-50: The way to the Howling Ravine**

* **50-55: Howling Ravine / Mont Blanc**

* **55-75: Dryed Gazell Fall**
* 55-60 Kill Shadow and move to Silver Gargoyle at Lv.60
* Change job at Lv.75

* **75~83: Kierra's Lair**

* **83~90: Valley of Fairy**
* It is really optional, you can stay in Kierra's Lair if your char not geared up because Valley required high Patk and Matk to make it more efficient, you can also ask to Veteran player to help you out level up in Nera Harbor.

* **90~99: Ghost Tree Swamp / Nera Harbor**
* Requirement evasion of Nera Harbor: 280 (normal monsters) and Defend around 1.8k+

* **99~110: Great Garden (Mantis)**
* Change Job at Lv.105
* If you have friends with level 110+ you can go to Grave instead

* **110~120: Grave of Knight**
* Requirement evasion of Grave of Knight (most of the mob around 350) and Defend around 3k+

### Date Dungeon

If you got a friend / you have high level char to carry you in Date Dungeon, it would be faster than doin it yourself, here's how you got carry by Veteran player in DD.

* Register for Residence Card at Celerian (NPC on Alker Village, the one wearing a white dress)
* Get your high level char and ask for Date Dungeon, choose lv 1~20 and give 100% exp to the low level char.
* Move your low level char to the corner (safe spot) and start killing the monster, and all of the exp will be goes to the low level char.
* You can reach lv.39~44 if using Full EXP Scroll / Event EXP x2 by 1 time DD, and choose for lv 40~60, then 60~80 on next DD and you can reach Lv.66 ~ 74 in 3 times DD
* The point is your level char that you want to get level up can't be too far lower or higher than the monster level, It doesn't matter if you bring the high level char in DD with you, It wouldn't give you any penalty, so you can use that to help you to kill the monsters.

### EXP Scroll

To maximize your EXP gain while leveling, you can also use EXP Scroll. There are several kinds of EXP Scroll available;

* 100% EXP Scroll (1hr) for 20 CP at Item Mall
* 30% EXP Scroll (5hr) for 50 CP at Item Mall
* 20% EXP Scroll (3hr) for 200,000 Gold from NPC Tasartia at Alker and Nera Village
* 20% EXP Scroll (1hr) for 100 Gold and 200 Odyssey Voucher from NPC Serie at Nera Village
* 10% EXP Scroll (2hr) from Level Up Box

All EXP Scroll can be stacked, unless the one from NPC Tasartia
Level -0

## Overview

Level -0 also known as "Untextured" resembles a [REDACTED] room with [REDACTED] windows and a [REDACTED]. Each time you leave the room, you will appear in what seems to be the same room, except it has been altered in someway. If you walk out of the room enough times, you might see a [REDACTED] labeled [NOT FOUND]. Entering the [REDACTED] will lead you to, *We can't let you leave...* You might also come across a [REDACTED] labelled [NOT FOUND] which leads to Level [NOT FOUND]. *We won't let you leave...*

## Communities, Groups and Outposts

*We are here....* There are no documented communities, *don't forget us...* groups or outposts on this level. *We haven't forgotten you...*

## Entrances and Exits:

### Entrances

The Player can enter this level via a untextured door found in Level 0.
Reinforce

Reinforcing is a way to increase Secondary Stats of your equipment. You need Gems in order to reinforce an item. Each Gem can be used for a specific type of equipment. At least 50 Gems required to reinforce an item, but you can use more to increase the chance to get higher reinforce value.

### How to Reinforce

Drag and Drop the item you want to reinforce in the top single slot. Then place Gems in the other slots. Press *Reinforce* to start reinforcing your item.

### Which gemstones can be used with each type of Equipment?

* When you open the reinforce menu, you will see an 'Instructions' button where you can see which gems can be used on each type of equipment.
Emblem

There are 3 types of Emblem, differentiated by their colors. **Blue Emblem** is a "General" Emblem (Buy from NPC Zank in Alker Village), adding HP and either Vit/Int/Str Stat, and can be equipped in the *Left slot*. **Orange Emblem** can be equipped in the *Middle slot*, adding HP, Vit/Int/Str Stat. There are also Orange Emblem that contains special Skill. **Purple Emblem** can be equipped in the *Right slot,* adding HP, Vit/Int/Str Stat. There are also Purple Emblem that contains Job-Specialized Skill.

Note that emblems can be crafted into higher level *(with exception of Skill Emblem)*, and there are several options to craft. For the detailed items requirement, please check the list below.
Sketch

### Costume Sketch

In Odyssey Luna you can obtain Sketch: Costume to craft your Costume into Another Costume, it has the same stats but different look.

Sketch: Body Costume is drop from Mini Bosses

Sketch: Wing Costume is drop from variety monsters all over Blueland.

## Cynical White Rabbit

### Location

Piori [The way to the Howling Ravine], Dumaka [Howling Cave 1F]

## Opera

### Location

Dobeik [The Dark Portal], Draka [Moon Blind Swamp]

## Hanbok

### Location

Makas [Dryed Gazell Fall], Kuanoi [Moon Blind Swamp]

## Hip Hop Black

### Location

Jenev [The way to the Howling Ravine], Karungga [Red Orc Outpost]

## Paramedic

### Location

Adum [The way to the Howling Ravine], Latou [Howling Ravine]

### Location

Saika [Mont Blanc Port], Ramune [Mont Blanc Port], Kilanas [Dryed Gazell Fall]
Valkyrie Maker Wiki

**Welcome to the Valkyrie Maker Wiki!**
We're a collaborative community website about Valkyrie Maker that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Enchanted Items

**Enchanted Items** or **custom enchants** refer to the items on the server that put an enchant on a weapon it can't be on, or a new enchantment - both in order to create a version of the weapon that has unique mechanics or behaviours.

For any other magical items that don't quite fit on this page, see magical artefacts.

Enchanted items originated as prizes from hardcore seasons - the winner gets a choice between previous and new potential items to keep in the survival server. It was therefore important for the items to focus on interesting mechanics instead of direct upgrades. As well as items still being awarded for hardcore seasons, further enchanted items are now accessible through general server progression - including hunting dragons, special merchants coming from community building progression and corrupting items from special locations.

## List of Enchanted Items

### City Merchants

 Woodcutting Axe
 Light Blocks

### Dragon Drops

 Power Leggings (Frog's Legs)
Lucifer (Dragon)

The **Lucifer Dragon** is the representation of Lucifer amongst the dragons. This dragon's theme and drops are based on DnD and their Evil energy.

## Attacks

Lucifer's main attack is throwing Dice towards the player. The dice rolls a number above it, and when it lands depending on which of the 6 numbers it rolls will determine what happens.
1-3 are negative effects, where as 4-6 are positive

### Player-based scaling

Lucifer will use the standard dragon firerate, shooting once per ten seconds for one player in the fight, and will scale this fire rate portional to

d
i
c
e
⋅

s

−
1

=

p
e
o
p
l
e

10

{\displaystyle dice\cdot s^{-1} = \frac{people}{10}}

i.e. 5 seconds between launches for 2 people, 3.3 seconds for 3 etc. capping at 1 per second.

## Loot Table

Lucifer Tier I
 Totem
 End Crystals
 Glazed Terracotta
 Terracotta
Eda (Dragon)

The **Eda Dragon** is the representation of Eda amongst the dragons. This dragon's theme and drops are based on her love of animals, and her dogs on the original server: Lachy and Josh.

## Attacks

Eda's attacks are mostly unaltered, instead summoning minions at fixed health intervals through the fight - 75%, 50% and 25% health - Eda will pause for a few moments while she summons many animals.

Her tier one dragon summons Sheep at 75%, Cats at 50% and Dogs at 25%. Eda's animals get divided between behaving as Vexes and Baby Zombies, targetting the players in the area.

### Player-based scaling

Eda's scaling will spawn more animals depending on the amount of players in the fight.

She spawns 2 animals per player, capping at 10 monsters or 5 players, of each the vex and zombie type.

### Tier Two variations

As well as some more health, Eda has four summoning waves as a tier 2 - at 80% summoning sheep, 60% cats, 40% dogs and ending at 20% as a new rabbit phase.