recursal/Fanatic-Fandom huggingface dataset:
Coureurs des bois

The **Coureur des Bois** or Coureur de Bois (meaning "Runner of the Woods") or "Voyageurs", is a network of independent French fur traders that operate within the Hudson Bay area of North America. They are well reputed for conducting trade missions exclusively with many of the native populations, particularly with the Lake Walker tribe, while also with many other companies in the region.

## Information

Although the Coureur des Bois have a relatively minor role during the events of Hudson Bay, one in particular, Jean-Marc Rivard, has been well known for doing business with many of the factions at play, especially that of Declan Harp's outlaw and trading posse, the Black Wolf Company.

After a massive theft of pelts at Fort James, credited to the Black Wolves led by Michael Smyth at the time, the Coureur des Bois have especially come under fire by the fur trading giant Hudson Bay Company (HBC). In an attempt to help acquire all of the stolen inventory, Samuel Grant and Cobbs Pond had used the Coureur des Bois to traffic the pelts from Smyth, which would come to the attention of the HBC's lead investigator Vinnicombe; Vinnecombe would arrive at HBC's orders to Montreal to charge Grant and the French traders for illegal acquisition of the furs, resulting the latter two to have all their inventory requisitioned. Later, Smyth would learn of the HBC's crackdown on all the traders upon witnessing harassment by the HBC, where Rivard and his men were the midst of trading with the Lake Walker tribe but only to be robbed at gunpoint by the HBC's soldiers. This incident had nearly started a fight between the French traders and the HBC before the traders conceded to the company's demands. Smyth would then deduce that it was best for all traders to join and fight the HBC.
Garrison at Fort James

The **Garrison at Fort James** was the military in charge of policing and managing the Hudson Bay Company's (HBC) colony of the namesake Fort James. It held a sustainable number of troops in the colony and was the primary organization that had attempted to take on the notorious outlaw Declan Harp and his Black Wolf Company, as well as pacify activities by the indigenous Cree and Métis tribes in the region.

## Arsenal

Despite the small size of the settlement, the garrison had a large enough number of soldiers to withstand hostile actions of Harp and the surrounding tribesmen in the region. In their possession, the garrison even had about a dozen cannons and had enough supplies to wage raids and battles against any belligerent forces in the area.

## History

### Demise

After several incidents that led to the deaths of various leaders of Fort James, Harp's partner Michael Smyth had plotted a takeover of Fort James by forging an alliance with all independent traders in the region, including that of the Voyageurs, Samuel Grant's and *Carruthers and Co.* With this alliance, Smyth was able to exploit the weak leadership of the settlement and, with thanks to Cobbs Pond and widow Kahwihta, killed the commander Vanstone. Without a leader and no direction, the Garrison had surrendered and its soldiers had either joined Smyth's alliance as soldiers or retreated to the nearest HBC fort.
Tom Dolan

## Information

**Tom Dolan** was the brother of Clenna Dolan who, like his sister, was a petty thief that lived off of stolen goods to survive the streets of London.

With nothing to their names, Clenna and Tom have joined with the former's love interest Michael Smyth to survive the harsh conditions of London by sustaining off of stolen goods, making meager pickings that would barely sustain the gang.

After Tom's failure to snatch the proper sack of items during a heist, Michael would scheme a grand plan to have the gang become wealthy by attemping to steal a keg of gunpowder from a Hudson Bay Company flagged ship. Clenna and Tom reluctantly agree to the plan, only for the heist to have disasterous results. Not only would Clenna be captured in the fray and Michael trapped in the ship, Tom would lose his life after being stabbed to death by a soldier abroad the ship, which he would then be thrown overboard.
Josephette DaCosta

## Information

**Josephette DaCosta** is the aide of Elizabeth Carruthers who helped oversee the day-to-day operations of Carruthers and Co.*.* when Elizabeth's husband Peter, the founder and previous owner of the company, was murdered and had inherited the company after him.

Although not confirmed, it is implied that Josephette herself is a former slave who had worked as a servant prior to the events that surrounded her and *Carruthers and Co.,*as evidenced when she strongly detested being labeled a "servant" by Douglas Brown. Regardless, Josephette somehow found herself at the right hand side of Elizabeth Carruthers and has learned greatly from witnessing the operations of the company. This allowed Josephette to become a invaluable member of the Carruthers' staff and has frequently been an advisor to Elizabeth during her feud with Samuel Grant.

Upon the death of Elizabeth, Josephette would be named the true owner of *Carruthers and Co.,*while Douglas Brown was named "owner" in the sense of that of a figurehead, and the family's trust to run its estates. Facing angry reactions by both Douglas and Malcolm Brown, Josephette insisted that while she knew everything about processing furs and some of the business, she could not truly run everything herself. Josephette would ask the Browns to assist her, but only would Malcolm agree after it would be later revealed that Douglas would be inconsolable from Elizabeth's death to the point his alcholism rendered him useless.
Kamenna

## Information

**Kamenna** is the current Okimaw (Chief) of the Lake Walker tribe at Hudson Bay who also serves as an intermediary within the fur trading industry between all factions involved. She is also the grandmother of Kitchi, who was killed by a former employee of the Low River Company in a bid to sabotage trade relations between her and the owners, the Brown brothers.

Although Kamenna and her people tend to harbor great resentment towards the Europeans in the region, especially with that of the Hudson Bay Company (HBC), she refuses to allow her people to resolve any differences with violence. However, it is perhaps likely this staunch pacifism is largely due to her experiences of witnessing the destruction the Europeans were capable of committing, as she herself feared bloodshed between her tribe and the European traders. But despite her unwillingness to seek confrontation or even exposure from the foreigners, Kamenna is indeed wise and a skilled negotiator with those who seek to do business with the Lake Walkers, as it is evident that she expressed willingness to do trade with such groups such as that of the Coureurs des bois, or Jean-Marc Rivard specifically, and even that of Declan Harp and his posse.
Fortunato

## Information

**Fortunato** was the captain of the Portuguese flagged vessel *Madelena* which he and Te Rangi were responsible in providing passage for soldiers of the Hudson Bay Company (HBC) before defecting to Declan Harp and the Black Wolf Company.

Not much is known about Fortunato but it is evident that he is a man who has traveled the world and has spent his life sailing on his pride, the *Madelena.* He was employed originally by the HBC to ferry troops to North America, only to be bribed by Harp's posse into granting them passage to Scotland after a former sailor Chaulk was unable to understand the configurations of the vessel.

Upon arrival to Scotland, Fortunato and Te Rangi offer their assistance to Harp and his posse, in rescuing Grace Emberly, who has been taken hostage by Lord Benton at his stronghold. Fortunato and Te Rangi's fate remain unclear, as they were both seen straggling away from the battle after McTaggart and his associates perished, only for them to be pursued by the remaining British soldiers.
Mercer

<infobox>

```
 <title source="title">
   <default>Mercer</default>
 </title>
 <image source="image">

```

 </image>
 <group>
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**Mercer**is a independent trader who had formerly worked with Patrick O'Reilly until his demise and now works under the direction of Michael Smyth and the Black Wolf Company.

## Information

While Mercer is something of a pointman for O'Reilly, he is proven to be the latter's most valuable partner, to the point he actually becomes O'Reilly's faithful subordinate and right hand man. Mercer is even willing to extend his loyalties to O'Reilly after it was discovered that he was responsible for trafficking women from native tribes for the purpose of being "country wives", or women forced to convert to Christianity and forced into marriage with European men.

When O'Reilly's operations were eventually discovered by Cree tribeswoman Sokanon and public house waitress Mary, the two would eventually murder O'Reilly in vendetta for his kidnapping of both women and for enslavement of innocent women. O'Reilly's death would later be discovered and Hudson Bay Company soldier Vanstone would arrest both Smyth and Sokanon for the murders. Mercer would be given the privilege to determine the pair's fate and he would choose to burn the two alive. The execution would be thwarted after O'Reilly's widow Kahwihta would instead claim that Vanstone was responsible for the murder, to which Mercer believes and would burn the latter instead of the pair. With HBC now out of control of Fort James, Smyth would explain to Mercer of O'Reilly's operations of country wives and would explain that the practice must come to an end, something Mercer would dutifully agree to.
The Gallows

Season 1, Episode 6

***The Gallows*** is the sixth episode in Season 1 of *Frontier.*

## Plot

Michael and Sokanon conspire to free Harp from Benton, which sends Fort James into a state of chaos.

## Cast

* Jason Momoa ...Declan Harp
* Landon Liboiron ...Michael Smyth
* Zoe Boylee ...Grace Emberly
* Christian McKay ...Father James Coffin
* Evan Jonigkeit ... Captain Chesterfield
* Shawn Doyle ...Samuel Grant
* Allan Hawco ...Douglas Brown
* Michael Patric ...Malcolm Brown
* Lyla Porter-Follows ...Clenna Dolan
* Diana Bentley ...Imogen
* Greg Bryk ...Cobbs Pond
* Breanne Hill ... Mary
* Jessica Matten ... Sokanon
* Alun Armstrong ... Lord Benton
* Jean-Michel Le Gal ... Commander Everton
Archibald Benton

## Information

Lord **Archibald Benton**was a high ranking officer in the Hudson Bay Company (HBC) who was, like most in the company, responsible for its holdings and territories. Benton, however, has special interest with Fort James and the Hudson bay specifically, as it was the hotspot of banditry by the notorious Declan Harp, an outlaw Benton had a hand in creating as an individual. Mercurial, ruthless and violent, Benton had stopped at nothing to eliminate the very man he created and made sure none got in his way to ensure the downfall of his arch-nemesis, even if it meant eliminating members of the HBC as well.A former military man with an enormous capacity for violence and cruelty, Lord Benton forayed his formidable talents into a career as a high-ranking officer of the HBC. Born into privilege, he lives very well in this fortified corner of the Bay, continuing to enjoy his upper-class lifestyle while the people under his purview live and die in the muddy wild. He is even extremely classist, and is a fan of the old powers of the British aristocracy before the Constitution and the rise of capitalism in England, to the point of considering his military right-hand man Jonathan Chesterfield a mere commoner despite the fact that he was a high-ranking military officer. Even though he’s in the Frontier, he feels a man of his rank and station should have all the trappings of good society. A steepening decline in profits brings incredible pressure on Lord Benton from his bosses at the HBC, making his need to destroy the smaller companies – and especially Harp – even more urgent. He views Harp as a disloyal traitor and the number one threat to his position and the Company. Lord Benton strategizes to get to Harp, using Michael Smyth as a means to that end. Cunning and calculating and clinging to their broken past, what will Lord Benton do when he finally comes face to face with his enemy?
Kitchi

## Information

**Kitchi** was the grandson of the Okimaw of the Lake Walker tribe Kamenna, who was kidnapped by Cedric Brown in an effort to rejuvinate his Brothers' *Low River Company*in an botched effort to negotiate with the tribe.

Kitchi was a young man who did not have much care in anything other than playing with his friend. However, Kitchi's life would change when Cedric Brown of the *Low River Company* had come to kidnap Kitchi and take him back to Fort James in Grace Emberly's alehouse storeroom in an effort to extort the Lake Walker into negotiating with the brothers. This plan would start to unravel when Kitchi was then taken away by Jonathan Chesterfield, who would kill Cedric in the process, and imprisoned in Lord Archibald Benton's mansion. Declan Harp and his company would mount a night operation to save Kitchi and would be successful in springing him to freedom, but at the cost of a long time member Samoset.

Kitchi's reunion with his grandmother and the tribe would be short lived, when Kitchi was murdered by former *Low River*employee MacLaughlan, who was working under orders and payment of Chesterfield; Kitchi's death was planned by Benton to ensure that the Lake Walkers will never deal with the Brown brothers and Harp's posse, which would prove true after tribesman Machk would angrily vow to avenge Kitchi and would soon ascend as Okimaw.
Season 1

## Cast

* Jason Momoa as Declan Harp
* Landon Liboiron as Michael Smyth
* Zoe Boylee as Grace Emberly
* Christian McKay as Father James Coffin
* Evan Jonigkeit as Captain Chesterfield
* Shawn Doyle as Samuel Grant
* Allan Hawco as Douglas Brown
* Michael Patric as Malcolm Brown
* Lyla Porter-Follows as Clenna Dolan
* Diana Bentley as Imogen
* Greg Bryk as Cobbs Pond
* Breanne Hill as Mary
* Jessica Matten as Sokanon
* Alun Armstrong as Lord Benton
* Jean-Michel Le Gal as Commander Everton
James Coffin

<infobox>

```
 <title source="title">
   <default>James Coffin</default>
 </title>
 <image source="image">

```

 </image>
 <group>
 <header>Personal Details</header>

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Father **James Coffin** was the minister leading the church at Fort James and a frequent patron of the alehouse at Fort James.
## Information

Although he claimed to be a devout christian, as a priest should be, the truth was that Father Coffin was nothing more but a bumbler who frequented Grace Emberly's alehouse, where he would spend his days drinking and lazying about, while also indulging in some rather immoral behaviors.

Coffin's dishonesty can also be seen as demonstrated when Michael Smyth arrived to Fort James and impersonated as the contact sent by Lord Benton and Jonathan Chesterfield to take him to Declan Harp and his men. Along with taking the provided payment of silver, Coffin had no intent of actually helping Smyth other than imbibing voraciously at the alehouse. When Chesterfield discovers Coffin's actions, he has both Smyth and Coffin arrested, only for the pair to be recaptured by Declan Harp's Black Wolves, where Coffin would beg for his life to members already suspect of his dishonesty. Coffin would only be spared at Smyth's insistence in exchange of information of Benton and would "rediscover" his faith, promising to end his drinking habits and to turn a new leaf. But even Coffin's promises come empty-handed, as he would eventually return to a drunken stupor, caused mostly in a scheme involving Mary and Grace at the alehouse.

Coffin would meet his demise during an planned hanging of Declan Harp, where Benton would shoot him in the back while he attempted to shield Harp from the bullet fire, saving his life.
Thesulians

video File:Placeholder
Thesulians

## Racial Traits

Agl+2 Int+2 Dex+3 Cha+3
-racial talents- Climb+5 Decipher Script+2 Computers+3 Repair+3 Spot+3 Light Weapons+3 Hide+2 Slight of Hand+2 Move silent+2 Disable Device+2 Disguise+3 Dodge+2

## Lore

Thesulians as a people as a whole are entirely peaceful being a people that are both attuned with nature and have a natural aptitude with technology. What allows Thesulians this almost uncanny aptitude with technology via hypersensitive nerve bundles located throughout the body that allows for a almost telepathic connection with both animals of their home world and, the technology that they interact with.
Thesulians have lived on a world where learning how to live of the land is a necessity as the world is akin to a giant jungle. The only problem is, this jungle's ground level is almost guaranteed death as the predators are highly lethal. This has lead to them taking to the trees as homes as some of these trees are massive enough to hold small cities before they are cultivated, this has lead to them being naturally good climbers. Although this very thing has given the thesulians the ability of changing their naturally smooth and blue pigmented skin into any color needed and texture their skin to match the surrounding or even emulate other races. The Home Trees are known throughout the universe for their massive trunks and souring canopies that hold landing pads for space ships made out of the massive branches of the tree. What makes these trees so remarkable is (besides the fact that they are bigger that Sky scrapers) that they are almost hollow, allowing for activity to take place inside the Home Tree. Home Trees are also part hybrid allowing them to grow multiple types of fruit allowing the residents to become primarily vegan with little to no meat in their diet. In fact this world being covered in dense jungle that has been massively tamed, allows Thesulians to hybridize many trees turning the world into a giant farm that has become one of the planets exports.
Low River Company

The ***Low River Company*** was a fur trading company based in Montreal that was founded and operated by the Brown Brothers. It was of modest size and did not have any major claims in North America. The *Low River Company* were well known for their animosity with the rival company owned by *Carruthers and Co.*, which the Brown Brothers were well known for their animosity towards its owner Peter Carruthers.

## Demise

After some time of operation, the *Low River Company* was beginning to be plagued with massive debts from investors, to which the Brown brothers had contemplated dismantling operations before returning to their native Scotland. After it was evident the brothers were in danger of being arrested and being put into Debtors' prison, owner Douglas Brown attempted to plan a final move to save the brothers and the company: to secure a trade partnership with the Lake Walker tribe and to turn to Samuel Grant for a partnership.

The plan had gone horribly awry; co-owner Cedric Brown would kidnap one of the tribal leader's grandson in an unapproved move to extort the tribes into negotiations with the Brown brothers that would only lead to Cedric's murder by Fort James' commander Jonathan Chesterfield and for the boy to be put into Lord Benton's estate. Even after his rescue, the boy would then be murdered by a former associate of the company, which would ultimately unravel any hopes of the company's comeback and its ability to conduct business with the Lake Walkers.

Meanwhile, owner Douglas Brown would turn to Samuel Grant's organization; he would be offered a partnership, so long as Douglas Brown was able to do so with their rival Peter Carruthers. The meeting does not end well for Grant and the Brown brother as Carruthers curses both men; this would result Grant's right hand, Cobbs Pond to assassinate Peter Carruther. After the death of Carruthers, his wife, Elizabeth Carruthers, would ascend to power and would refuse to cooperate with Grant or the Brown brothers; Grant, seeing no benefit in using either of the two, would have Malcolm and Douglas imprisoned in debtors' prison. The two would languish until Elizabeth Carruthers would bail out Malcolm, to which he would wed her as a figurehead and would agree to sacrificing the company by merging it with *Carruthers and Co.,* officially ending its identity as a independent trading company and as a part of the latter.
PseudoPod

Pseudopod

Editors: Shawn Garrett & Alex Hofelich

Assistant Editor: Moaner T. Lawrence

Host: Alasdair Stuart

About: For over a decade, Pseudopod has been bringing you the best short horror in audio form, to take with you anywhere. We pay our authors professional rates for original fiction and we reach more people every week than any other short fiction horror market.
Sokanon

Sokanon is a Cree tracker in the infamous Black Wolf Company

## Information

An extraordinarily skilled warrior, hunter, and tracker, from the Lake Walker tribe and is a critical member of Harp’s inner circle of close confidantes. Suffering from her own tragic losses, the pain and fury she’s lived drives her to mete out justice against the English, hoping it will quell the ghosts of the past. Her ghosts are inextricably tangled up in Harp’s past with Lord Benton, however, and it will become clear to Sokanon that Harp’s need for bloody revenge will ultimately trump her need for balance. This fundamental, philosophical difference threatens her deeply close bond with Harp and what they each want to accomplish, and her unquestionable loyalty to Harp and the Black Wolf Company begins to falter.
Neevee

<infobox>

```
 <title source="title">
   <default>Neevee</default>
 </title>
 <image source="image">

```

 </image>
 <group>
 <header>Personal Details</header>

 <label>Also known as</label>

 <label>Status</label>

 <label>Species</label>

 <label>Age</label>

 <label>Gender</label>

 <label>Actor</label>

 </group>
 <group>
 <header>Appearances</header>

 <label>Seasons</label>

 <label>First Seen</label>

 <label>Last seen</label>

 <label>Death episode</label>

 <label>Appeared in</label>

 </group>
 <group>
 <header>Biography</header>

 <label>Occupation</label>

 <label>Date of birth</label>

 <label>Place of origin</label>

 <label>Date of death</label>

 <label>Cause of death</label>

 <label>Family</label>

 </group>
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 <label>Ethnicity</label>

 <label>Hair</label>

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 </group>

**Neevee** is the daughter of an Inuit Hunter who lived in the far North.

## Information

Although nothing is known about Neevee and her father, the two had lived together in peace and solitude in the arctic North where the two would sustain on game caught by the hunter. However, things would change when they would encounter a seriously injured Declan Harp, whom Neevee would discover by accident. Helping Harp recover, Neevee and her father would do what they could to lend him assistance, which Harp would pay back by helping the two with hunting and in any way he could.

However, when bounty hunters had come tracked Harp at the Inuits' camp, Harp would realize the grave danger Neevee and her father were in and warned the two to leave immediately and far away. The hunter would silently refuse and he and Neevee would exchange their farewells to Harp, leaving to help shake off anyone pursuing him. On one day, the hunter would spot Vladimir Tetukin and would realize what was to happen. The hunter would tell Neevee to run away from the "bad giant" as far as she could, before he was questioned by the Siberian on the wherabouts of Harp.
Basic Combat

## Atacking

Attackers roll d20+talent for the weapon they attack with to hit

Melee and unarmed deal Str Mod times d# used for weapon damage.

Ranged weapons roll Dex Mod times d# used for weapon.

## Defending

Defending players roll d20+tallent for the armor they wear. if this number is higher than  the attackers roll, subtract your armor rating from the damage.
Dimanche

## Information

**Dimanche** is a member of the Black Wolves and has been instrumental in carrying out their mission against the Hudson Bay Company. An associate and insubordinate of Harp, Dimanche was one of his trusted companions during their campaign and in the fur trade.

Known for being headstrong, Dimanche has often been at odds with Harp since the induction of Michael Smyth into the Black Wolves and the death of Samoset during a night operation.

After a disastrous attempt by Harp to mediate tensions between the Lake Walker tribe and the Brown Brothers' *Low River Company**,* Dimanche becomes further disillusioned with Harp's leadership and challenges him after he planned to assassinate Lord Benton and to defeat his army single-handedly, a plan Dimanche finds suicidal. After a confrontation that results in Harp physically assaulting him, Dimanche angrily proclaims that he will leave the Black Wolves but not without taking Harp's remaining men with him.
Donato Giancola

Donato Giancola's website

DeviantArt

Wikipedia

ISFDB bibliography

### 2017 work:

Illustration "Portal" (*Spectrum 24: The Best in Contemporary Fantastic Art*, edited by John Fleskes, November)Cover for *With Blood Upon the Sand* by Bradley P. Beaulieu (DAW Books, February)Illustration "Prometheus, A. I." (*Spectrum 24: The Best in Contemporary Fantastic Art*, edited by John Fleskes, November)Illustration "Calculating Probabilities" (*Spectrum 24: The Best in Contemporary Fantastic Art*, edited by John Fleskes, November)Illustration "Hope" (*Spectrum 24: The Best in Contemporary Fantastic Art*, edited by John Fleskes, November)Illustration "Game of Mind" (*Spectrum 24: The Best in Contemporary Fantastic Art*, edited by John Fleskes, November)Illustration "Sack of Nargothrond" (*Spectrum 24: The Best in Contemporary Fantastic Art*, edited by John Fleskes, November)Cover for *More Human Than Human: Stories of Androids, Robots, and Manufactured Humanity* edited by Neil Clarke (Night Shade Books, November)Cover for *Assassin's Price* by L. E. Modesitt, Jr. (Tor Books, July)
Mary

## Information

**Mary** is a waitress employed by Grace Emberly at her establishment in Fort James, Hudson Bay, where she spends her days serving patrons and helping around the alehouse. But when not working with customers, Mary is involved in many schemes concocted by Grace, to which she becomes something of a right hand for the latter.

Throughout the events surrounding Hudson Bay Company 's (HBC) campaign to pacify Declan Harp, Mary is nothing but a bystander to which she does nothing more but to aid Grace Emberly run her business. However, Grace puts a great deal of trust in Mary as she herself not only is involved in some of the schemes involving HBC, Mary herself is aware of Grace's relations with Harp and his posse, to which she herself is quite familiar with and has no issue providing assistance to.

Mary, however, would find herself in amidst of a hostile rivalry between her and Imogen, a prostitute Grace was coerced into hiring, as she is will aware that Imogen is an HBC spy working along with the upper echelon of its administration at Hudson Bay. Along with this mistrust, Mary is repulsed by Imogen's history as a prostitute and frequently derides her for pleasuring men. The pair's hostilities eventually boil over when Grace is forced to leave Fort James in search of her father's possessions, after which then Governor Jonathan Chesterfield had placed the alehouse under the garrison's quartermaster's control, to which Mary would be harassed repeatedly by HBC soldiers. Imogen would unofficially replace Grace and would attempt to run the business under her guidance but not without turning the alehouse into a whorehouse, a decision that greatly incensed Mary especially after it was revealed that Imogen had both inadvertantly brought in underaged native women as well as native women sold to the house by a trader and human trafficker named Patrick O'Reilly. Angry with Imogen's decisions, she would eventually murder one of the pedophilic patrons attempting to rape a worker and would work with Sokanon to rescue the kidnapped women, only to be kidnapped herself by O'Reily and to be held captive at a undisclosed Christian monastery where native women are converted against their will and are turned into "country wives" or wives forced into marriage to European men. With Sokanon's help, Mary would free the women and would eventually return to Fort James, which would later be under the control of Harp's Black Wolf company, and would, with the help of Michael Smyth, Malcolm Brown and Cobbs Pond, evict Imogen out of the alehouse and Fort James for good.
Cailltean

## Description

Native to the rogue planet Caillte, the Caillteans are a stout burly people

## Racial Modifier

 Constitution
 Agility
 Intelligence
 Wisdom
 Sanity
 Dexterity
 Charisma
 Reflex

## Racial Bonuses

* Caillteans may start the game with a single Cybernetic modification.
* Caillteans do not take a penalty to spot checks in Low or No Light environments.
* Caillteans automatically pass Repair checks on their Cybernetics during down time.

## Racial Perks

**Technophile** - (Con 5, Unarmed 5, Repair 10) or Caiiltean - Automatically succeed all endurance rolls for amputations. May use Repair instead of heal on self if you have two or more cybernetic limbs.

**Dark World Survivor** - (Ref 5, Escape artist 10, Dodge 5, Survival 5) or Cailltean - Dark vision equal to your your Spot + 10, Escape Artist +5 against snare traps and plants, Proficient weapons ignore 5 armour points on naturally armoured targets.

**Glowing botanist** - (Int 5, Chemistry 5, knowledge 5 Courage 5) or Cailltean - Knowledge +10 on checks to identify flora native to Caillte. Once a day per level, roll d20+Int+knowledge to pacify carnivorous plants. Check against plant's level.

**Mecha Contender** - (Heavy Armour 5, Unarmed 5, Repair 10) or Cailltean - Negate speed penalties for using Drop-suits.
Template

## https://en.wikipedia.org/wiki/Australia

Summery

* ==2 History==

* + 2.1 Prehistory
	+ 2.2  arrival
	+ 2.3 Colonial expansion
* ==3 Geography==

* + 3.1 General characteristics
	+ 3.2 Climate
	+ 3.3 Biodiversity
* ==4 Politics==

* + 4.1 Government
	+ 4.2 States and territories
	+ 4.3 Foreign relations
* ==5 Economy==
* ==6 Demographics==

* + 6.1 Population
	+ 6.2 Language
	+ 6.3 Religion
	+ 6.4 Health
	+ 6.5 Education
* ==7 Culture==

* + 7.1 Arts
	+ 7.2 Media
	+ 7.3 Cuisine
	+ 7.4 Sport and recreation
Low Born Sávaryan’s

the low born are the true form of the Sávaryan’s they are simply repilien humenoinds. have thick ragged scales they come in many colors and pasterns. they have no hair but feathers and harmless quill are common. Do to there reptilian physique Sávaryans walk on there toes giving there legs a Z like shape. With the toughness of there foot scales Sávaryans usually don't need or like to wear shoes. Sávaryans wear or own metal as a status symbol do to it rarity on Skoni.

 Agility
 Wisdom
 Dexterity
 Reflex

* an ancient weapon (such as a sword, spear, or bow)
* a musical instrument
* an artisanship (such as wood working, cooking, or pottery)

## Feats

 2
 3

1. you can go twice as long without food or water
2. you can move across lose sediment such as sand as if it were solid ground
 Sávra survivor
1. you have +10 to spot camouflaged creates and objects
2. you leave know trace as you move through wooded areas
3. you can climb vertical  surfaces such as trees and rocks with little effort

 list of best and mechs choices coming soon
Races

Sávaryan: A theocratic race of territorial reptilian humanoids

The Awoken: - A race of machines given artificial intelligence by a rogue virus.

Cailltean: - Stout, tough and mechanically inclined citizens of a rogue planet.

Dukoorian: - A strong and secluded tribal race.

Thesulians: - A peaceful race of elusive forest dwellers
Hudson Bay Company

The **Hudson Bay Company** (HBC) is joint-stock company based in London, England, that is responsible for fur trading operations in North America in the namesake Hudson Bay. It is the predominant organization in the region and has been reputed for being one of the most powerful in the trading industry.

The Hudson Bay Company is by far the dominant entity in the fur trading industry in North America. Equipped with an army and a huge network of traders and trappers, the HBC is well known for having an antagonistic relationship with other traders, big and small, within the area and have attempted to establish a monopoly in the industry.

## Information

In place of the British Army to secure territories claimed by the British empire, the HBC was employed to safeguard its holdings by policing regions and defending them from any threats that may harm both the empire's and the HBC's interests. This would, however, lead to very deadly conflicts; perhaps the most notorious is the HBC's violent suppression of the native Cree and Métis tribes which would result in the death of the family of Declan Harp, who swore revenge on the HBC and had indeed battered the company's infrastructure with the help of the notorious *Black Wolf Company* .

The HBC are also ruthless against rival companies with which it competes, such as that of *Carruthers and Co.*, Samuel Grant and even the Coureurs des bois, as they would attempt to dominate the industry by drowning out any would-be rivals in its claims. Because of these actions, many traders have grown to resent the HBC and have attempted to resist attempts to extinguish ther business, an effort that would later be spearheaded by Michael Smyth of the Black Wolves; Smyth would lead a unified front of independent traders, including the Lake Walker tribe, and would overthrow the HBC at its holding at Fort James in Hudson Bay, which would render the company powerless in assaulting the independent traders operating in the area.
Dukoorian

## Racial Modifiers

 Constitution
 Agility
 Intelligence
 Wisdom
 Sanity
 Dexterity
 Charisma
 Reflex

## Racial Bonus

* +15 to courage rolls against enemy Intimidate checks.
* May roll Intimidate instead of Diplomacy to train animals.
* Dukoorans receive a +5 to any roll made to save a party member from harm.

## Racial Perks

**Primal** - (-3 San) or Dukoorian - You gain a permanent +5 Str, +3 Con, -3 Int, -3 Cha.

**Frozen Survivalist** - ( Con 5, Endurance 10, run 5) or Dukooran - +10 to Endurance rolls against the cold. Deep snow does not impart a speed penalty while on foot.

**Alpha Combatant** - (Str 10, Intimidate 5, Grapple 5) - You take no penalties Grappling Enemies that are larger than you. May make a Free Unarmed Attack on enemies you've Grappled.
Hanuš Seiner

**Eligibility:** First year

**Works**

* Terra Nullius (in *Strange Horizons*, March 2017, short story)
* Hexagrammaton (in Tor.com, May 2017, novelette)

**Bio:** Hanuš Seiner is a Czech scientist and SF writer. He holds a PhD degree in applied physics and works as an associate professor at the Czech Academy of Sciences in Prague. His research interests cover mainly mechanics of microstructures in advanced materials and laser-ultrasound experimental methods. Up to now, Hanuš has published more than ten short stories, mostly combining elements of hard SF and space opera. His stories translated into English by Julie Nováková appeared in Tor.com (“Hexagrammaton”, upcoming: “Under The Spinodal Curve”), *Strange Horizons* (“Terra Nullius”), and are scheduled to appear in *F&SF* (“The Iconoclasma”).
Player's Codex

## Players

### How To Play

* Create a Character
* The Basics
* Talent Checks
* Perks
* Levelling Up

###

### Combat

* Basic Combat
* Techno-magic Combat
* Space Combat
* Ship Combat

### In-Game Resources

* Commerce
* Equipment
* Goods
* Ships
* Spells
* Lore

### Out-Game Resources

* Player - FAQ
* Home-brew

## Game Masters

### How to Play

* Hosting a Campaign
* Talent Checks
* Difficulty

### Combat

* Rolling for NPC's
* Terrains
* Enemies

### In-Game Resources

* Merchants
* Gear Levelling
* Rewards
* Edge of the Board
* Lore

### Out-Game Resources

* GM - FAQ
* Home-brew
* Pre-constructed Campaigns
Sávaryan High Born

## example of high Born scales

### Third

scale color and or pattern is passed down through generations giving each family a distinct look

## Description

High born are are royalty and are trained as diplomats from an early age. the High born are viewed as direct descendants of Bokrug (the Sávaryan god). In order to keep-up the charade of Godly Hood high born are genetically spliced with "dragons" as well as some other animals form Sávra. the two known "dragon" species are the Green and the Black. The high born have small beautiful snakelike scales. They can have many scale colors but always have some green/black depending on there draconian heritage. Commonly seen with iridescence in there scales this adds too there beauty . Instead of hair they have horns. They are also known to have quills and feathers but horns are more prevalent. Typically the larger the horns the more "pure" that are. Do to there reptilian physique Sávaryans walk on there toes giving there legs a Z like shape. With the toughness of there foot scales Sávaryans usually don't need or like to wear shoes. Sávaryans wear or own metal as a status symbol do to its rarity on Skoni.

## Racial Modifiers

 Constitution
 Agility
 Intelligence
 Wisdom
 Sanity
 Charisma
 Reflex

## Racial Bonus

* Mastery of any combination of 2: ancient weapon, musical instrument, artisan-ship.
* Takes no speed penalty for swimming and can hold breath for 15 minutes.

## Racial Perks

**Regeneration 1** - (Con 10, Heal 15, Survival 5) Sávaryan - Once a day you may make a Heal Check (10+Level) to heal 1d6 HP. This also regrows any Appendages the size of your hand or smaller.

**Skoni Survivor** - (Agl 5, Endurance 5, Balance 5, Survival 5) Sávaryan - You can now survive twice as without eating. You take no speed penalties while walking in loose sediment or sand.

**Beast Tamer** - (Cha 10, Courage 10 Knowledge 5, Diplomacy 5) Sávaryan - Once per day you may make a Diplomacy check to tame a wild animal. Difficulty 10+Animals Level.

**Greenscale Heritage 1** - High Born Sávaryan - Venomous Bite Deals 1d4+Level Poison Damage, you may make this attack as a Free attack if Grappled or Grappling an enemy.

**Blackscale Heritage 1** - High Born Sávaryan - Regurgitated Acid deals 1d4+Level Corrosive Damage to exposed flesh and 1d3 Corrosive Damage to gear and machinery.
Mater Manipulator

this devise is worn as a gauntlet it was created by the Japanese before the fall of earth it has a dna lock so only those of ancient Japanese descent can use them.

## Techno-magic fields of study

gyromancer: Techno-magic that focuses on the creation and manipulation of gravitational fields

tecnomancer: Techno-magic that focuses on the manipulation of electrons, digital signals and remote hacking

holomancer: Techno-magic that focuses on the creation and manipulation of holograms and light

acoustomancer: Techno-magic that focuses on thr creation and manipulation of vibrations within gases, liquids, and solids in order to creation sound, ultrasound, and infrasound.
Edward Emberly

**Edward Emberly** was the father of Grace Emberly, who was taken hostage by Lord Benton at his castle in Scotland.

## Information

In his early years, Edward was said to be a soldier who had served during the French and Indian War in North America and was plenty decorated for his actions during the Battle of the Plains of Abraham . After his service, Edward would, with his wife, raise Grace, only for him to abandon her to survive on her own. Edward's actions would spurn great resentment by Grace to the point that his daughter would consider him literally dead to her.

Although it is not disclosed how it came to be, Edward became Benton's hostage in Scotland and had been imprisoned at his stronghold for some time. Grace and Edward would meet again but in an unhappy reunion. It is here that Edward would attempt to reconcile with Grace and beg her for forgiveness to which the latter would continue refusing his attempt to rekindle their relations. But despite her resentment for Edward, it is clear that she still harbors feelings for him as she stops Benton's henchmen from torturing her father and by plotting both hers and Edward's escape, even though Edward insists leaving him behind.

Edward would meet his end when he was stabbed by Lord Benton to demonstrate disloyalty to his associate Chaulk, resulted from Edward taunting Benton on how he knows nothing other than being born into wealth.
The Awoken

## Description

The Awoken aren't so much a race as a collection of unique cases. The awoken are machines of various make and model that have gained sentience due to a computer virus. the awake with no knowledge of why they exist, but a full understanding of everything they would know as a machine of that type and a sense of wanderlust. while they may be machines, Do not confuse them with ordinary mundane constructs, The Awoken are very much alive and are bound by the same moral rules and ethics as the rest of the galaxy.

As the Awoken have no unifying characteristics between them, they come as blank slates for you,as the player, to flesh out.

## Racial Modifiers

 Constitution
 Agility
 Intelligence
 Wisdom
 Sanity
 Dexterity
 Charisma
 Reflex

## Racial Bonus

* At level 0, Awoken gain 15 additional Core Stat points and 30 Talent Points for you to apply as you choose. you may only assign up to 9 points into any one stat at this time.
* Awoken are proficient with any tools they would need for their original purpose and are always qualified to do that task.
* Awoken get a -10 to Diplomacy against NPC's and Players with anti-Awoken sentiments.
* Awoken do not need to eat, sleep or rest, though some choose to.
* Each day, the Awoken must make a Repair Check equal to 10+Level to perform general maintenance. If failed they receive a negative to all rolls equal to their Level.

## Racial Perks

[list 5 perks that can be picked for free for this race]
A Grande Autoridade Diamante

* Atual
* Antigo

**A Grande Autoridade Diamante** é um grupo matriarcal de Gems que comanda o Planeta Natal e as colônias Gems.

Símbolo

O símbolo da Grande Autoridade Diamante está presente em todas as estruturas gems criadas no Planeta Natal. Em estruturas feitas antes da Rebelião, o símbolo consiste em quatro losângos: um branco (no topo), um amarelo (a esquerda), um azul (a direita) e um rosa (embaixo). Após a morte de Diamante Rosa, nos símbolos modernos, o símbolo rosa foi removido, se tornando três triângulos de cores branco, amarelo e azul dentro de um círculo verde.

## Membros

### Diamante Amarelo

Diamante Amarelo é uma das líderes diamantes. Se trata do membro mais ativo do grupo e mais reconhecido, pelo já apresentado. Peridot se referiu à ela como a mais razoável e perfeita das diamantes. Ela comandou o projeto da Drusa, uma geo-arma plantada no centro da Terra durante o período de colonização, que atualmente está em uma bolha. Além de comandar o Planeta Natal e suas colônias, Diamante Amarelo tem controle sobre os exércitos do Planeta Natal, como revelado em "Tacada Certeira"

#### Subordinados

Seus subordinados carregam em alguma parte de seu corpo uma insígnia de Diamante Amarelo, geralmente no peito.

* Pérola da Diamante Amarelo
* Rubi (Doc)
* Rubi (Eyeball)
* Rubi (Army)
* Rubi (Navy)
* Rubi (Leggy)
* Jasper
* Peridot (Anteriormente)
* Rubi (Anteriormente)

### Diamante Azul

Diamante Azul é uma das líderes diamantes. Após a morte de Diamante Rosa, passou a supervisionar temporariamente a colonização da Terra.

#### Subordinados

Seus subordinados carregam em alguma parte de seu corpo uma insígnia de Diamante Azul.

* Pérola Azul
* Holly Blue Agate
* Guardas Ametistas
* Lapis Lazuli (Anteriormente)
* Safira (Anteriormente)

### Diamante Rosa

Diamante Rosa era uma das líderes diamantes. Comandava o processo de colonização da Terra, que seria sua primeira colônia. Porém, ela foi quebrada por Rose Quartz, uma de suas subordinadas, para que a Rebelião pudesse acontecer e o planeta fosse liberto.

#### Antigos Subordinados

* Rose Quartz
* Jasper (Anteriormente)

## Trivia

* A existência da Grande Autoridade Diamante foi uma teoria inventada por Ronaldo Fryman em "O Mundo Estranho de Beach City" e foi confirmada por Peridot em "Poderia Ter Sido Ótimo".
* O símbolo da Autoridade Diamante foi visto várias vezes na série, a primeira vez que foi visto foi em "Steven Muito Sério".
* Em "Reencontro Monstruoso", Centipoda desenhou um símbolo variado da Grande Autoridade Diamante, semelhante ao antigo, mas sem o losango de Diamante Rosa. Há uma possibilidade deste símbolo ter sido usado pelo grupo durante a Rebelião.