recursal/Fanatic-Fandom huggingface dataset:
Domino Fox

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Pet | No

## Information

The **Domino Fox** is much like arctic foxes in our world but with a very specific adaptation - the addition of a domino mask allows them to dig through snow and ice looking for food, and also acts as a protective shield when attacking those prickly little porcupines.

## Gallery

* Pre-Alpha Fauna : Domino Fox
* Size relative to Mann
* Domino Fox concept art

## References

1. ↑ Caspian, Thought for food..., 20 August 2016
2. ↑ Soulbound Studios, CoE Discord channel #Media, 29 September 2018
Adam V

Adam (known by the handle **Serpentius**) is the Community & Support Lead for Soulbound Studios. Adam's role in Soulbound Studios is in public relations and community management; he facilitates a healthy and active online presence, leading the designated player moderators and nurturing a friendly atmosphere on official COE community outlets like the Forums and Discord. Additionally, Serpentius is in charge of all customer service and support for Soulbound Studio and Chronicles of Elyria.

## Early Career

Serpentius' most notable prior experience in community management began in 1999, when he founded Federation High Command, also known as HomeLAN, a self-described "Haven for Serious Gamers" that hosted millions of players each month on its servers. FHC provided numerous free services to multiplayer gaming communities like game servers, web hosting, and community management support. Serpentius was in charge of a massive team of volunteer-moderators, paid contractors and some full-time employees who were admins of 500 game servers globally, for 30 or more different games, gaining contracts with EA and the US Army among other organizations/studios.

Also notably, Serpentius received a game credit for America's Army: Operations for hosting and administrating their official game servers at launch through HomeLAN.

## Later Work

Management of some of the largest forums and communities in gaming, including HomeLAN (*see early career*).

### Director of Community and Support for GameSamba

Responsible for inception, growth, and upkeep of customer support, community management and Game Mastery teams for all games at GameSamba. Management of volunteers, and led community projects.

Invented and ensured the "GameSamba promise" of "When you're online, so are we."

### Member Services Manager for Gaia Interactive, Inc.

Managed all aspects of customer support, billing and financial management of customer service crew.

Most notably, Serpentius managed one of the largest forums on the internet at the time, with a team of 300+ moderators and 1-2 million new posts per day.

### Manager, Community/Tournaments/Customer Service for Gamespot/CNET Networks

Managed all aspects of customer support,oversaw a team of 4 employees and hundreds of remote volunteers, as well as management of all phone/email/forum support.

## Private Life

Serpentius grew up around games like Pong, Space Invaders, and Zaxxon and quickly took interest in the ever growing world of technology. He enjoys baking, reading or helping others (IT support) when he isn't working or playing games.

## References

1. ↑ 1.0 1.1 HomeLAN Facebook page
2. ↑ HomeLAN description @ NationMaster.com
3. ↑ Vye, It Takes An Adventurous Spirit, 4 May 2017
Duchy of Ljón

Main | English, French, German

## Counties

 - County of Blackhawk
 - County of Cil Chainnigh
 - County of Midgard
 - County of Thrax
 - County of Ulfrgaard
 - County of Hranfgaard
 - County of Gladal
 - County of Dalengaard

## Duchy-wide Organizations

 - Church of Lyon
 - Crusaders of Virtori
 - Elyrian Expedition
 - Grand Livery Company of Lyon
 - Kataphge Cenobium
 - Merchant Guild of Lyon
 - Scribe Society of Elyria

## Links

CoE Forum Post

Discord
Colin B

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Colin B "Mudokon" is the Lead Animator in Soulbound Studios for Chronicles of Elyria. Mudokon was brought onto the team after the "Gambling" stretch goal was met.

## Previous Work

Colin has been in the game industry since 2006 on PC, console, and mobile games.

## Notable Works

Star Trek Online

City of Heroes

## References

1. ↑ Vye, The Adventure of a Lifetime, 12 January 2017
Cottage

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Stories | 1

A **Cottage** is a basic residential building that can be purchased with Exposition Points during Exposition.

* It can be upgraded from wood to stone.
* It is one-story by default, and it is unknown if it can have a second story added.

Presumably after exposition, similar buildings may be constructed, but these will require blueprints, materials, etc.

## See Also

* Architecture
* Architecture Tool
* Construction

## Trivia

During Exposition, cottages can be purchased for 225 EP. Stone variants would cost an additional 100 EP.

## References

1. ↑ 1.0 1.1 1.2 Soulbound Studios, Chronicles of Elyria - Epic Story MMORPG with Aging & Death, 3 May 2016
Dog

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Abilities | Guard and protect

## Introduction

**Dogs** are a domesticated species of canines.

They seem to get along great with foxes.

## Herding Dog

Clever, easy to train, and always willing to keep you warm in the cold, **herding dogs** are the perfect companion whether you are a lone wanderer home on the range, or a shepherd with a flock to keep.

Like all dogs, herding dogs can be trained to perform simple tasks, such as fetching items, following their owners, or defending their owners from harm, but herding dogs also have a natural instinct to protect and coral herd animals that can be honed with training to make them perfect assistants for shepherds and ranchers, just as the name implies.

## Trivia

Herding dogs were a purchasable pet during "Black Friday and Cyber Monday promo event".

## References

1. ↑ 1.0 1.1 1.2 Serpentius, November 2018 Store Promotion, 19 November 2018
2. ↑ Vye, Forging A Legacy, 15 December 2016
Conifer Rat

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Abilities | Movement detection

## Information

The Conifer Rat comes in a set of three, each a tiny rat. While they don't look like much, when left alone they curl up into a ball resembling a pine cone.

Fortunately for you, they're very light sleepers, and are known to make a sound when woken up by people (or things) moving near them.

## See Also

* Fauna
* Animal Husbandry

## References

1. ↑ Caspian, Commercial buildings IP table available, plus additional details... , 24 May 2016
2. ↑ Vye, Forging A Legacy, 15 December 2016
Attributes

## Introduction

The **Attributes** of a character are the intrinsic qualities or characteristics of that character. These are determined upon character creation, but can evolve as the character develops and ages. Together with skills and knowledge, attributes determine the ability of both player and non-player characters to perform tasks effectively and/or efficiently.

## System & Mechanics

In Chronicles of Elyria, character attributes are divided up into three different dimensions that also change as the character ages. The three different dimensions are physical, mental, and social. Within each of those three dimensions character’s attributes are further subdivided into aspects of force, reflex, and endurance. Force relates to how strong a character is along a specific dimension. Reflex defines a character’s ability to change the direction of their force or evade an opposed force. Endurance represents how long they can comfortably maintain or resist a force.

Each skill in the game requires the use of one primary attribute, and up to two secondary attributes for a maximum of three. As a character ages, some skills naturally atrophy at a faster rate while others become easier to develop. Strength, Agility, and Stamina all become more difficult to maintain while Will, Reason, and Focus become easier. For social skills, it’s about half and half. Persuasion becomes harder to level (nobody listens to their elders), while both Intuition and Leadership become easier.

This change in attributes creates an interesting game dynamic. Those characters built solely around the physical skills will find they’re most effective in their youth. It’s during this time they are more likely to be out adventuring, risking their lives in the wilderness, or traveling as a merchant on dangerous highways.

At some point those physical activities become more difficult. Players will then find they are less able to fight against the younger, more virile characters. This is part of the natural order.

In contrast, skills that rely on willpower, or prolonged focus, become significantly easier for players over time. Older players can spend more time and become more effective in research and hobbies that require a keen eye. Rulers of kingdoms will become more influential as their Leadership reaches an all-time high in old age.

## References

1. ↑ Caspian, Design Journal #3 – Time, Aging, and Offline Player Characters, 19 August 2015
Controls

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

This page covers the standard controls of the game.

## General Controls

**Move**: Standard WASD movement keys [WASD]

**Jump**: [Space] Use to jump when on ground or leap backwards while climbing

**Sprint (limited)**: [Shift] Causes player to break into a sprint for a limited duration

## Camera

The aspects of the 'camera' position and zoom the player experiences are very important to the effectivity and efficiency of the usage of controls by the player in order to position his character in relation to the in-game environment.

## Climbing

**Parkour**: [Space] + [WASD] to leap from ledge to ledge.

**Wall Leap**: Press [Space] while hanging on a wall to jump away.

## Combat

These are the known controls for interaction aimed at combat:

**Use Primary Attack/Use Combo in Left Hand**: [Click Left Mouse Button]

**Use Secondary Shield/Use Combo in Right Hand**: [Hold Right Mouse Button]

**Dodge**: [Space] + [WASD]

### Positioning

In combat, the momentum of offensive and defensive actions, and the inertia of the player and their weaponry, affect the players position during combat. This can result in an improved or reduced tactical advantage towards opponents. Players will need to keep this in mind when engaging in combat and train their combat actions along with moving their characters about.

## References

1. ↑ 1.0 1.1 Soulbound Studios, Speed Run: PAX East 2017 Demo (Pre-Alpha Build), 7 March 2017
2. ↑ Snipehunter, Pre-Alpha Screenshot - Combat Training, 21 March 2019
3. ↑ Snipehunter, Meanwhile, back in the lab - Combat Technique Design, 4 April 2019
Disguise

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Disguises are outfits that conceal a character's identity and tie their actions to either another person or a forged identity. The creation of a disguise is done through a skill within the Guile skill tree.

## Making a Disguise

There are two ways to create a disguise: making one from scratch, or using a model.

Making one from scratch means wearing a wig, contacts, clothing etc. After compiling a chosen disguise it then must be bound to a disguise kit.

Basing a disguise on a model is more difficult. It involves a detailed study of model as well as a wearable item from them, willing or not. This method allows the user to closely resemble the model and potentially allow nefarious deeds done under their name, if coupled with the use of a highly leveled forgery skill.

The higher a player's skill is, the more items they will be able to equip to said disguise kit.

## Seeing Through Disguises

Disguises can be seen through by family members of both parties involved, by the model of said disguise and by people who know the model well. The chances of a disguise failing against a given player increases the more times they are encountered.

## Supporting mechanics

CoE has a strict separation of in- and out-of-character chat channels. This supports the disguise system as it enables situations where players are chatting out-of-character while one of their characters standing next to the other in-game, without the other realizing this.

## References

1. ↑ 1.0 1.1 Caspian, DJ #12: Identity, Disguises, and Reputation, 7 November 2015
2. ↑ Caspian, CoE Discord tag ##9.26.2017#Affinity#, 27 September 2017
FAQ/Elyria lore

## Q. Where did the game's lore come from?

The lore has been developed over the last 15 years in the minds Soulbound Studios's founders, as the game and its premises were being thought up and designed. Internally, there is a ten year story planned, and as the game evolves from player-actions so will the lore. There will be key core elements defining this lore, but how they play out depends on the players.
FAQ/Influence & Influence Points

## Q. What is Total Influence?

**Total Influence** is an indication of your influence in helping to make CoE successful. Effectively, it is a permanent measure of all earned influence and never decreases.

Total Influence is equal to ($$ spent + store credit earned) x 10.

## Q. What are Exposition Points?

Exposition Points (EP), previously known as Bonus IP, is this game's pre-launch currency that comes with Package Tiers and can be purchased in the store (under Merchandise). It can be used to buy items, equipment, and even structures and buildings to populate the world with during Exposition.

* Backer levels >= $120 give you EP.
* You may also purchase add-on packages of EP via the store.

Spending your EP will not reduce your Total Influence.

## Q. Where can I see how many Exposition Points I have?

Your total Exposition Points are listed below your name (top right of header) in the online store.

## Q. What is Store Credit?

Store Credit is earned by being influential; for instance, inviting friends, creating content such as blogs, and more. Store Credit is just as good as cash, and players may redeem it for items inside the store.

Store Credit may be earned by:

* Inviting other paying/contributing members to the community
	+ You get $5 store credit for each person who uses your referral code and either purchases the game or earns 400 influence through community activities.
* Providing valuable information on the community forums or Wiki
* Asking intelligent questions in Live Chat
* Posting website, chat server, or game bugs
* Creating new journalistic content via blogs, YouTube videos, etc...
* Providing valuable feedback on design choices which alters the course
* Creating valuable game content via the content tools
* Providing impressive fan art or fan fiction

## Q. Where is my Store Credit from my referral code?

Store credits earned from referrals are listed on the Influence tab of your official web site profile.

## References

1. ↑ Jeromy Walsh, Caspian "Signs of Growth 12 October 2016
2. ↑ Mission Improbable Dev Journal Oct 17, 2016
3. ↑ Jeromy Walsh, Caspian on CoE Discord chat conversation
4. ↑ [1] Kickstarter Comments
Crafting Products

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Not many items have been confirmed yet, but it has been suggested there will be limitless possibilities. Some products may require research (See Technology).

## Craftable items

The lists given below are not exhaustive. Whenever appropriate, categories of items (category pages) or grouped items (combined pages) are mentioned instead of the individual items in those categories.

### Item categories

* Armor
* Means of transport
* Siege Weapons
* Weapons

### Unique items

* Glider
* Telescope

## Gallery

* Glider Back
* Glider Front
* A Reflection Telescope

## References

1. ↑ 1.0 1.1 Caspian, DJ #13: Technology & Research, 18 November 2015
FAQ/Can I Play

## Q. How do I download the game?

At the moment you cannot, because the game is still under development. An exclusive demo of some specific features was shown during PAX East 2016 and PAX West 2017, and more demos may be announced as Soulbound Studios sees fit.

## Q. How do I get into the Alpha/Beta?

Players may purchase or upgrade packages on the Online Store on the official website, some which include these access.

Players who are active in the community and granted influence may also be rewarded with early access (or may be able to "purchase" it with Influence Points). See the Influence Points FAQ for more information.

Players who purchase a package with Alpha/Beta access, or players who are rewarded with early access, will get access to Alpha/Beta when they are launched.

## Q. Can I just give them money and get access now?

No, the game is not playable at this point. Specific dates for alpha and beta testing have not yet been announced. The former launch date for Chronicles Of Elyria was 2019, but that has been announced as outdated, and no further timelines have been shared.

If you are an investor with money to spare have a look at the Investors page.

## Q. What does the development timeline look like?

The development schedule and former timeline are presented on this page: Development Schedule.

Please note that the original Timeline for Development in 2017 is now considered "Outdated".

## References

1. ↑ Jeromy Walsh, Caspian,Q&A Live Chat in DM21 Gaming 9 May 2016
Delivery service

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

In Chronicles of Elyria will exist delivery service and courier systems and it will work by contracts.

In place of mailboxes you’ll find player-ran **delivery services**.[*citation needed*]

The system totally allows for a **courier "system"**, and the first person to really capitalize on it will probably be successful. That won't be easy, however, as the world is treacherous...

## References

1. ↑ Souzou, Post #4 in thread 'Courier System', 18 December 2015
Lindsey W

**Lindsey W** (known by the handle **Camigwen**) is the Director of Outreach at Soulbound Studios and owns a marketing agency. She is married to SbS founder and CEO, Jeremy W.

## Private Life

Lindsey started playing MMO's with World of Warcraft "back in the days before expansions". Her favorite game is Neverwinter Nights.

## References

1. ↑ Camigwen, Staff: Who do they think they are!, 15 August 2015
2. ↑ Camigwen, Introductions, 29 July 2015
Animal Speak

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

**Animal Speak** is one of the possible talents you can find in Elyria. Most likely gives the player the ability to communicate with animals on a better level. Will most likely be helpful for taming or breeding professions.

## References

1. ↑ Caspian, Design Journal #1 – Introduction to Souls, 5 August 2015
Combat Skills

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

## Introduction

**Combat skills** are the skills that control the player character's intrinsic, non-circumstantial, non-talent-based ability to fight. This includes fighting unarmed, with 1 handed and 2 handed weapons, with thrown and ranged weapons, and utilizing additional tactics such as two-weapon fighting, and sneak attacks.

## Melee

### Blades

Melee weapons with blades, with a cutting edge, are distinguished by the shape and length of the blade. Three sub-categories are identified: Axes, Long Blades and Short Blades.

### Axes

* One-Handed
* Two-Handed

#### Long Blades

Examples of long bladed melee weapons are Rapiers and Swords. There is further distinction in long bladed weapons as they can either be wielded with one or two hands.

* One-Handed
* Two-Handed

#### Short Blades

* Daggers
* Short Swords

### Blunt Weapons

Blunt weapons are weapons mainly used to inflict bulgeoning impact on a target. They are divided in two sub-categories based on whether they can be wielded with one hand or if two hands are needed to use them.

#### One-Handed

* Flails
* Hammers
* Maces

#### Two-Handed

* Hammersm,/c,,.
* Maces

### Defense

* Blocking
* Deflection
* Shields

### Dual Wielding

Dual Wielding is a special combat skill that allows to effectively use two (one-handed) melee weapons in alternate sequences, whether regular or randomly controlled by the combatant.

### Polearms

* Guisarmes
* Spears
* Staves

### Unarmed

* Grappling
* Striking

## Ranged

### Drawn

* Archery
* Slingshots

### Thrown

* Javelins
* Slings
* Thrown Blades
* Tossed Items

## Combat Mechanics

For more detailed info on these, see the page on **Combat**.

## Training

Combat skills can be trained. For more information on this aspect, see the section on **Training** on the Combat page.

## References

1. ↑ Caspian, DJ #8: Character Roles and Skill Advancement, 14 October 2015
Dryas Elk

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Pet | No

## Information

The **Dryas Elk** is a large elk seemingly modelled on the now extinct Irish Elk. While many will hunt the Dryas Elk for its fur, the fur isn't the only benefit the Dryas Elk provides, there's also its massive antlers. While still spending most of its time out in the open tundra, the Dryas Elk has no fear of the Pteroguin, as it's over-sized antlers makes it an unattractive target. Don't be surprised if you see Northerners walking around with pieces of those on their head and body for protection.

The majestic dryas elk is sturdy enough to act as a mount for a Brudvir, though its temperament is decidedly more ornery than a horse since it is more closely related to goats. Because of this heritage, they can tread across snowy or steep and rocky terrain with fewer penalties.

Well adapted to the northern climates, they can subsist on tougher or more toxic fare such as tree branches and pine needles. However, their thick fur means they are not suited to warmer biomes and will quickly tire or die if not able to regulate their temperature. As such, dryas elk should be kept in temperate, sub-arctic, or arctic biomes.

This uncommon quality mount can help cover long distances more quickly as long as you watch out for pteroguin and are careful not to get whacked in the face with their horns!

A medium-sized animal, a single dryas elk is capable of pulling a medium-weight vehicle such as a wagon or ballista. It can also be ridden by a medium-sized character without special tack. Two animals can be used to pull a vehicle one size larger, or a single animal may pull up to one size smaller.

## Gallery

* Size relative to Mann
* Dryas Elk in-game model
* Dryas Elk concept art
* Dryas Elk (Mount)
* Chronicles of Elyria - Merchandise - December 2018 promotion

## See Also

* Dryas Elk and Trison texture and animation video clip, 6 April 2017.

## References

1. ↑ Caspian, Labor of Love..., 12 September 2016
2. ↑ 2.0 2.1 2.2 Serpentius, Our Holiday Promotion is here!, 17 December 2018
Coastal cutter

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Cost | ?

## Information

The cutter isn't built for war or deep water, but its speed makes it a perfect choice for coastal patrols looking to discourage raiders. Its masts and sails can push the cutter to speeds that are hard to achieve with other boats, making it popular among coastal traders looking to outrun threats and outpace the competition.

With favourable conditions, the coastal cutter can reach speeds of about 3-5 knots. To fully crew the vessel it would take 3 - 4 individuals. The boom of the ships sail will allow small to average size individuals headroom but larger individuals, such as the Brudvir, may have to duck down.

## Trivia

* During the second Kickstarterversary, the Coastal Cutter was a boat available in the Chronicles of Elyria Merchandise store.
* They were also a purchasable item during "Black Friday and Cyber Monday promo event".

## References

1. ↑ 1.0 1.1 1.2 Serpentius, November 2018 Store Promotion, 19 November 2018
2. ↑ Serpentius, Post #26 of thread: November 2018 Store Promotion, 21 November 2018
3. ↑ Serpentius, Post #28 of thread: November 2018 Store Promotion, 21 November 2018
4. ↑ Serpentius, Kickstarterversary: This Ship is Sailing!, 28 May 2018
Dhampyr

*This article is a stub. You can help Chronicles of Elyria Wiki by expanding it.*

Dhampyr are a confirmed entity in Chronicles of Elyria, however they will not be an early game option.

The creation of a Dhampyr, as it is in lore, is the mixing of a Vampire and Human to create a hybrid offspring.

## Aspects of a Dhampyr

Ref.:

Strengths of a Vampire, none of its weaknesses. In game terms Dhampyr will have increased attributes without degradation that comes with aging, so they will maintain high levels of strength while having strong mental capabilities and likely elevated social skills as well.

Unlike a Vampire, a Dhampyr has a soul. This means your character can learn and retain skills learned during its unnatural life (if lasting and not killed early). Dhampyrs are not immortal but they also do live longer (age slower), can go in the sun and will have a higher chance of having a talent.

Dhampyrs do not feed on or consume souls like Vampires do, and are, for all intents an purposes, a regular character, just with higher attributes than an average player has.

## Reference

1. ↑ HOLD! Caspian, *"IRC"*, *dd month yyyy*
Oceanus (server)

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

**Oceanus**, also referred to as **OCE**, is the game server based in Australia.

## Map of Elyria

The world generated for Oceanus was chosen in a map voting process in November 2018.

The player community chose this map to be their starting continent on their Elyria:

## Kingdoms

The player community has established four kingdoms on Oceanus.

They are the following four kingdoms:

## Domain & Settlement Selection

This will be done during the process of Domain & Settlement Selection, which is executed in Q2 2019.

### Kingdom Selection

The selection of kingdoms by the Kings of Oceanus *has been completed* during the first week of Domain & Settlement Selection.

## Server-Wide Organizations

*HOLD: To be completed, if deemed useful.*

## References

1. ↑ 1.0 1.1 Kaizen, The Official Launch Kingdoms of Elyria, 9 October 2017
2. ↑ 2.0 2.1 Snipehunter, The votes are in! Map Voting is Over and the Winners are..., 19 November 2018
3. ↑ Serpentius, November 2018 Promo Comes to an End, 30 November 2018
4. ↑ Vye, Domain & Settlement Selection begins April 29th, 8 April 2019
5. ↑ Vye, Domain & Settlement Selection Details, 8 April 2019
6. ↑ Vye, Oceanus (OCE) Kingdom Selection Post and subsequent 4 posts, 29 April - 4 May 2019
Chronicles of Elyria Wiki/Top section

Welcome to the Official *Chronicles of Elyria* Wiki
the comprehensive *Chronicles of Elyria* guide; written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Chronicles of Elyria

The most dynamic and immersive MMO to date, Chronicles of Elyria is the first MMORPG where your character ages and dies, encouraging you to think beyond your character to their role in a larger story.

Fearless in its design, it embraces a character's ability to impact other characters. A closed economy, finite resources, non-repeatable quests, and a fully destructible environment means the world is experienced differently for every character. Each time you log in there is something for you to participate in. Local, regional, and national conflicts are continuously unfolding, giving birth to repeated opportunities for you to change the course of history.

Enter the world as a member of a NPC or player-run family, then work your way up from a humble adventurer to a landed vassal, develop your dynasty, and work your way to King. Not interested in running a kingdom? The fully skill-based system and lack of classes means you're rewarded with the ability to create the exact character you want to.

Will you follow a path of virtue... or something darker?

Content

**Characters**

* Player Characters
* Non-Player Characters
* Character Roles
* Skills & Knowledge
* Families
* Reputation

**World**

* Lore
* Tribes
* Geography
* Flora & Fauna
* Items
* Game Servers

**Game Development**

* Development Schedule
* Kingdoms of Elyria
* Prelyria
* Prologue: The Awakening
* Soulborn Engine
* Engines

**Community**

* Forums
* Discord
* Guides
* Fansites
* Contests
* Wiki Things to Do

Game Mechanics

**Player**

* Inventory
* Chat
* Crafting
* Combat
* Research
* OPC Scripts
* Story Points
* Aging
* Death

**World**

* Land Management
* Contracts
* Organizations
* Governance
* Technology
* Maps
* Exposition Points
* Time
* Magic
Astronomy

## Introduction

The Elyrian solar system contains a number of celestial bodies, several of which exert significant influence on the Tribes of Mann, whether through actual effects on the world or through cultural interpretations.

The field of knowledge of ****Astronomy**** deals with the study and understanding of the characteristics and the movement of the celestial bodies of Elyria. The related field of knowledge **Astrology** seeks to interpret the relationship between astronomical phenomena, such as the identified Houses of the Zodiac, and events and developments in the world of Elyria. More on each of these fields of knowledge can be found on the related wiki pages.

## Astronomy

Little is known about **Astronomy** at this time, but **astronomers** will be able to read the stars and find out the length of seasons. They also will eventually be able to interpret players' destinies.

Astronomy will also factor into navigating the wilderness and open ocean. At night time, players need to use astronomy rather than the position of the sun to identify true North. Players with skill in astronomy can identify position, direction, and time of night simply by looking at a clear sky.

## References

1. ↑ Kickstarter update #36 Plenty of eye candy... 24 July 2016
2. ↑ https://chroniclesofelyria.com/blog/753/DJ-10-Maps-Cartography-and-Navigation
Brewing

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

In CoE **Brewing** is the main skill of the **Brewer**, one of the character roles players can choose their character to specialize in. For the time being not much is known about how this will be implemented as only the presented concept image of a distillation stand has been disclosed. Note that a distillation stand is likely not the only crafting station a brewer will need, nor is it likely to be solely used by brewers or even specifically required for any brew a brewer will produce. Characters in the role of alchemist and/or apothecary may also have need if that device for their purposes.

## References

1. ↑ Soulbound Studios, CoE Discord channel #Media, 29 September 2018
Erishé

*This article pertains to an area of the game which is currently **in development**. The information presented here is incomplete, and will be updated as more information becomes publicly available.*

The **Erishé** (/ˌɛeɹ.ɪˈʃeɪː/ *air-ih-SHAY* ( listen)) are one of the twelve Tribes of Elyria, and are found natively in the Arid Desert biome. The Erishé are average in height and build, around 174cm tall.

## Character Creation & Playstyle

*HOLD: It is unknown if ever players will be able to select characters of Erishé descent!*

Players have many options to choose from when creating their character. Dependent on their own preferred playstyle, they may prefer one or more tribes and regions over others. In order to assist players in their choice, the main page on tribes provides an overview of the main considerations players may have when making up their mind on the decision which would be the tribe or tribes their character inherited its main genetic traits from. This is presented here: Tribes - Playstyle Considerations. That page also provides an overview of the main physical and mental strengths and weaknesses for all tribes, and more comparative overviews on different aspects. This also helps players to compare the tribes before they choose their characters destiny.

## References

1. ↑ Vye, The Game Garden Grows, 6 April 2017
FAQ/Payment Options

## Q. Is this a subscription game?

Chronicles of Elyria is not a typical subscription style game, outside the initial purchase of the game (which includes your first Spark of Life). If you wish to continue playing, every 8-14 months (depending on your play style) you will need to purchase a fresh Spark of Life, which is estimated at $20-$30 USD.

## Q. How do I get the game without paying?

At this stage there is no way to get into the game in any fashion, payment or non-payment wise. As the game is still in development, outside the Developer Journals and other released tidbits of information via the forums, IRC and Video QnA's, there is no other source or access to information or game client in any fashion.
Concept to engine

Over at MMORPG, Caspian took some time out of development to squash a common conception that Chronicles of Elyria is just photoshop, and that the Developer Journals are nothing more than gloss and glam to fool us.

You can see below the transition of concept to in-game rendition of their goals for this game. Including the main side-street used in a few DJs to showcase some different elements with the DJs released thus-far.

* Concept of the street
* Early engine rendering of same street (minus some structures)
* Another engine rendering of same street, you can see obvious design changes to the look and feel of this, showing it to be more established and 'aged'.

In addition you can also see the same scene above in a few other formats from within the Unreal Editor.

* Unlit
* Lit
* Detail Lighting
* Lighting Only
* Wireframe

## References

1. ↑ http://forums.mmorpg.com/discussion/comment/6763886/#Comment\_6763886
FAQ

## Q. What is Chronicles of Elyria?

Chronicles of Elyria (CoE) is a next-generation MMORPG or MEOW (Multiplayer Evolving Online World) that aims to break the boundaries of the current MMO trope.

## Q. What is an MMORPG?

MMORPG (usually shortened to MMO) is an acronym for Massively Multiplayer Online Role Playing Game. These are games played via the Internet and involving hundreds or thousands of players all playing on the same server or game world. Players can meet each other in-game, play together, and adventure with thousands of people from around the world.

While the last three letters of the acronym stand for "Role Playing Game", historically only a minority of MMORPG communities have engaged in the role-play acting associated with table-top games like Dungeons and Dragons. For the most part, "RPG" in "MMORPG" stands for a slough of common features such as character creation, progression of the player character's abilities as a primary focus, and traditional fantasy themes. Chronicles of Elyria's development in some ways conforms with and in some ways wholly contradicts these typical featuresets.

## Q. Who are Soulbound Studios?

Founded in 2015 by industry veterans Jeromy W and Eddie S, Soulbound Studios is a growing team of talented game developers that have banded together to create something truly inspiring.

## Q. Who will publish and distribute the game?

At this stage CoE will be entirely self-published by Soulbound. It is unknown whether external distributors will be involved is. Self-publishing gives much more control over the design goal of the game. Soulbound may use Steam for their Delivery service.

## Q. Is Soulbound Studios hiring?

Yes! Since this changes from time-to-time, your best bet is to bookmark their Jobs Page on Gamasutra.

## Q. Can I contribute to the development of the game?

Games such as this requires many resources. The best way to get involved is to head on over to the official site, sign-up and get your pledge in. Alternatively, you can head to Soulbound Studios' Investors page if you have the resources necessary to do so.

## Q. Where can I find the latest information on the game?

The best source is the official wiki (You Are Here!), but other useful sources include the Official COE Forums and the Developer Journals.

## Q. Where can I download/play the game?

The game is currently in a pre-alpha state, and there are no public releases yet. Alpha and Beta access will be launched some time in the future, and there are no current timelines for when these will be released.
Pt Magia

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

## Adquirindo Mágica

**Mágica** poderá ser adquirida de diferentes formas. Uma delas é através de Talentos, os quais **menos de 5% dos personagens terão**. Outra forma de se conseguir habilidades mágicas é através de relíquias e artefatos de magia. O último método conhecido de se adquirir mágica é se tornando um lich.

O conhecimento de Mágica é atualmente meta-conhecimento. Para os habitantes de Elyria, Mágica costumava existir mas não foi mais vista ou testemunhada no mundo há muitos séculos.

## Uso

Nós não recebemos nenhuma informação sobre o sistema de mágica até agora. Ela será conversada no Jornal de Desenvolvimento de Mágica.

## Jornal de Desenvolvimento

O Jornal de Desenvolvimento de Mágica alegadamente será combinado com o Jornal de Desenvolvimento de Talentos. Supostamente, tal Jornal será divulgado após o Jornal de Combate, mas não sabemos quando nenhum desses será divulgado.
Domain & Settlement Selection

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

## Introduction

The process of **Domain & Settlement Selection** (a.k.a. 'DSS') is the second major community decision making process that enables the community to determine the fate of their gameplay world(s) by selecting the domains and settlements their main player character will rule. This follows the processes of Map Voting and Server Selection.

The process of Domain Selection is announced to start on 29 April 2019.

## Process

Ref.:

Domain and settlement selection will be ordered by title and total influence.

The process will consist of 5 distinct and consecutive stages. During the first four stages the nobility and aristocracy of Elyria will select their domains. Kings and queens will select their kingdoms, dukes will select their duchies, counts will select their counties and mayors (plus barons) will select their settlements. These stages all allow players who selected a server and consequently connected their account to a specific server, to select their domains and settlements on the basis of an total influence ranking. During the fifth and last stage, all players who did not lock in their account on a server can select their domains and/or settlements, but that stage does not grant any priority based on the total influence players have.

Note that the geography of, and presence and distribution of biomes in each server world is unique and of major influence on this selection process.

## Maps of Elyria

For Domain Selection, the maps of Elyria, generated for the four servers, are rendered in more detail. This allows for the nobles and aristocrats to get a better view on the geography and location and size of settlements in the domains they intend to claim.

The map graphics are antipated to be similar to this example published on 28 March 2019:

The image shown here is a compressed version showing a little less detail than the original. The original is available through clicking on the image above or using this link.

Explanation on these maps was provided on 27 March 2019 in a Twitch Q&A session, where also a less detailed version of the example included here was published
, and on 29 march 2019 in a forum 'shiny' post
.

## References

1. ↑ Serpentius, November 2018 Promo Comes to an End, 30 November 2018
2. ↑ 2.0 2.1 Vye, Domain & Settlement Selection begins April 29th, 8 April 2019
3. ↑ Vye, Signposts Along the Road, 23 March 2017
4. ↑ Soulbound Studios, CoE Discord channel #Media, 4 July 2018
5. ↑ Soulbound Studios, Chronicles of Elyria | 03.27.19 | Open Q&A, 27 March 2019
6. ↑ Snipehunter, Hey it's the Map! - A look at how we create the Domain and Settlement Selection Maps, 29 March 2019
A la carte Items

Effective November 1, 2017, backers will be able to purchase a number of items previously available only as part of a pledge package as *a la carte* items.

These items will be purchased with money, not exposition points.

The table below list the details of each item. The last column displays the lowest level of pledge package that includes the item, for reference only.

## See Also

* Development Schedule
* Exposition Points
* Pledge Packages
* Villager Token
* Guild Token

## References & Footnotes

1. ↑ Caspian, Details about a la carte items, 24 October 2017
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Per account
3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Indicates the lowest pledge package that contains this item. For reference only.
4. ↑ 4.0 4.1 Serpentius, Kickstarterversary: This Ship is Sailing!, 28 May 2018
5. ↑ 5.0 5.1 For every purchase of the "Headstone Name & Message" a la carte item, Soulbound Studios will donate $25 (50%) to the International Association for Suicide Prevention.
Cobbling

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

*(HOLD: Cobbling is not included in the latest version of the Skill Tree. Page may have become redundant. Renaming or deletion may be appropriate, but held until more detailed info is available. ~AlteOgre)*

**Cobbling** is the crafting of shoes from leather and other 'soft' materials, the crafting of armoured footwear will be part of the Crafting Skills.

## References

1. ↑ Caspian, October 26th Live Chat Q & A - Ask Questions Here, 26 October 2015
Achievements

Achievements in Chronicles of Elyria are boons granted to souls for participating in the story in a meaningful way. Earning an Achievement comes with passive (and sometimes active) bonuses which can include new abilities, changes in social status or reputation, titles, and fame.

## Achievement Types

There are three different types of Achievements in Chronicles of Elyria:

Claimed by anyone
Example: killing a daemon. While not common or easy, it is possible for many players to have the achievement at the same time, and in addition to other cool benefits comes with the title of Daemonslayer.
Claimed by one person at a time
Example: Being crowned Champion of the Colosseum. These types of achievements will often be held by the same player more than once.
Claimed once per server
Example: Killing a specific, legendary evil. There will never be another opportunity to earn the same Achievement on that server.
## Achievements and Souls

Achievements are bound to the soul. Once attained, an Achievement becomes a permanent part of a soul’s memory and past-life experiences. When a character ages and dies, the Achievement will be listed on the Soul Selection screen as a reminder that the Achievement was completed by that soul.

However, reincarnation is a trying experience. Death, and the process of rebirth, leaves a soul without its full memories.

* Benefits from past-life Achievements may not be fully realized upon character creation.
* Characters will exist with partial or secondary buffs until such time as their new character is able to complete the same Achievement again (if possible).
* The process of re-completing a past-life Achievement, referred to as Déjà vu, unlocks the Achievement’s full potential - this time with compounding effect.

## References

1. ↑ Caspian, Design Journal #2 – Soul Selection, Destiny, Achievements and Soul Mates, 12 August 2015
Ballista

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Cost | 150 IP

## Information

A Ballista is a medium sized siege weapon which can be only transported by medium size mounts. Ballistae fire huge metal tipped bolts and will most likely be used for both damaging buildings and anti-infantry purposes during a siege.

## References

1. ↑ Caspian, DJ #13: Technology & Research, 18 November 2015
Crafting Skills

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

## Introduction

**Crafting skills** relates to a character's ability to produce goods. These can range from consumables such as food and drinks, armors and weapons, furniture, and fine jewelry.

## Chemistry

Chemistry is subdivided into the following skills:

* Alchemy
* Brewing & Distilling
* Cooking

## Clothes and Leather

Clothes and Leather is subdivided into the following skills:

* Leatherworking
* Tailoring
* Cobbling (Deprecated ?)
* Tanning
* Weaving

## Glass, Bone and Stone Working

Glass, Bone and Stone Working is subdivided into the following skills:

* Glass Blowing
* Mineral Cutting
* Stoneworking
	+ Masonry
	+ Pottery
	+ Sculpture

## Metalworking

Metalworking is subdivided into the following skills:

* Smithing
	+ Blacksmithing
* Tinkering

## Woodworking

Woodworking is subdivided into the following skills:

* Carpentry
* Carving
* Paper Making

## References

1. ↑ Caspian, DJ #8: Character Roles and Skill Advancement, 14 October 2015
County

A county is an area of land within a Duchy, that is maintained by a Count or Countess. The Count or Countess is responsible for resource management, building up settlements within their counties, establishing wealth and power for the kingdom, and encouraging research.

Counties are one of the predefined forms of civic rule on Elyria. See the following page for a full overview: Government.

### Size

The average size of a county will be 2,300 parcels of land . There are 24 (16 on OCE) counties per Duchy . There could be as few as 100 or as many as 750 characters per county.

## References

1. ↑ 1.0 1.1 Caspian, DJ #18: Kingdom & Land Management, 18 May 2016
2. ↑ Caspian, A Year of Foundation, 12 January 2018
3. ↑ Caspian, DJ 19 PreAlpha Experiences, 23 February 2017
New Haven

This is a large town situated in Titan's Steppe, a region in the Lower Montane Forest of Kingdom 2. The town contains a number of shops, religious institutions and houses.

The town plays a large role in the world, as it will at some point be attacked by a powerful mage-type character and mostly destroyed.[*citation needed*]

**Note: This location will be accessible in the offline demo Prologue: The Awakening.**

## Media

* New Haven early view.
* New Haven concept Art.
* The gates of New Haven at night.
* Andry surveys the lands around New Haven on his journey to the town.
* Andry reaches the gates of New Haven after a pleasant journey.

## References

1. ↑ Caspian, A World Being Built..., 14 August 2016
2. ↑ Caspian, CoE Discord tag ##10.28.2018#Geography/Lore#, 28 October 2018
3. ↑ Vye, Growing Up and Going Out, 16 November 2016
Explorer

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

**Explorers** are the brave adventurers that travel the continents and seas looking for new and unexplored lands and treasures. Specialized in survival skills, explorers set out of town for long periods of time, roaming the badlands, braving forests, and wading through swamps looking for ruins, dungeons, and treasures. Whether it’s an untapped mine, an unspoiled tomb, or a magical tree in the middle of an uncharted forest, Explorers dive in head first, in search of new horizons.

## Skills

Explorers will need to draw heavily from the Survival Skills tree, in order to bear the unforgiving wilderness. Since players gain hunger and thirst passively while outside cities, they will have to learn how to feed and shelter themselves at least for a short while without the help of civilization. Navigation skills will also be necessary, as most will need to be in towns or villages by the time they log off and their OPC takes over.

## Types

### Cartographer

In CoE you can create maps from all regions of Elyria using specific game tools.

## References

1. ↑ Caspian, DJ #8: Character Roles and Skill Advancement, 14 October 2016
Duchy of Rhynelands

Main | Main language

## Counties

 County of Hauthamor
 County of Longford

## Duchy Organizations

 Two Suns Ranchers | Animal Breeder, Farmer
 Blackstone Forge Society | Blacksmith
 Artcraft Outfitters | Tanner, Leatherworker, Tailor
 Daemonscale Trading Company | Merchant, Trader
 Vornair Logging and Forestry | Logging, Woodcrafting

## Links

* CoE Forum Post
* Discord
Ghost Ivy

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Ghost Ivy has no known alchemical properties, but its traveling vines are excellent at extending light throughout dim basements, caves, vaults, or other dark and enclosed spaces.

## References

1. ↑ Serpentius, Our Holiday Promotion is here!, 17 December 2018