Lockpicks

* AEwVS
* UD

**Lockpicks** are a common type of item found in the first three levels of *Advanced Education with Viktor Strobovski*.

## Varieties

Lockpicks come in four varieties.

* The first and most common type is the regular lockpick. This item's name is simply "lockpick". It is the most basic type of lockpick, and if Angell fails the lockpicking minigame with it, it will break in half, making it a broken lockpick. However, this type of lockpick is the only type that can be stored in the artifact belt.
* The second type of lockpick is the steel lockpick. These are significantly rarer than regular lockpicks, but they are much more effective. Instead of instantly breaking in half like regular lockpicks, if Angell fails the lockpicking minigame with a steel lockpick, it will simply bend a small amount. However, if a steel lockpick bends too much, it will break.
* The third type of lockpick is the gold lockpick. This type is extremely rare and spawns in a random locker at the beginning of the level. Although it is difficult to obtain, it is definitely worth getting. A gold lockpick can open any locker instantly, without Angell even having to play the lockpicking minigame. It also doesn't break, making it by far the most effective lockpick there is.
* There is also a less significant fourth type of lockpick, called a "fixed steel lockpick". It is only obtained if the protagonist combines a broken steel lockpick with a duct tape piece. It works exactly the same as the regular lockpick.

## Spawns

Regular lockpicks and steel lockpicks can be found on classroom desks, in trash bins, behind paintings or inside lockers. As mentioned above, the gold lockpick spawns in a random locker at the beginning of the level.

## Usage

Using a lockpick is the only way to open a locker. Angell can use a lockpick on any locker, and if it is a regular lockpick, a steel lockpick or a fixed steel lockpick, a lockpicking "minigame" will begin.

During the lockpicking minigame, a large circle will appear near the bottom of the screen. There is also a much smaller white circle inside this circle, which can be controlled by moving the mouse around.

Each time the minigame is played, a random spot will be chosen within the large circle. The closer the small, white circle is to this spot, the greater its diameter will be. Once the player has moved the circle around to get it to a great enough size, they can press the left mouse button. If the white circle is large enough, it will flash green and the player will get one point, which can be seen below the large circle. If the white circle is not large enough, it will flash red. Each time the right mouse button is pressed, a new spot within the large circle will also be chosen.

If the player gets 5 points, the locker will be successfully opened and the lockpick will not take any damage. If the player fails too many times, the minigame will end and the lockpick will break (or bend if it is a steel lockpick).

The minigame can be exited at any time by pressing the right mouse button.

Gold lockpicks skip this minigame entirely, and instantly open the targeted locker without sustaining any damage.

## Crafting

Broken lockpick + Duct tape piece

Broken steel lockpick + Duct tape piece
**Fixed steel lockpick**

## Trivia

* In Alpha 0.1.3, as well as some later versions, there was a bug that allowed the player to infinitely spawn lockpicks by pressing G.
* Before 0.23.0.0, the lockpick minigame did not exist. Instead, there was a chance to either open the locker or break the lockpick each time it is used on a locker. In versions before 0.0.7, you would get one of the items from the locker each time you used the lockpick, instead of opening the locker.
* The regular lockpick is the only type of lockpick that existed before 0.14x3.

## See Also

* Broken lockpick

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## Lockpicks

### Sell price

$55

**Lockpicks** are usable items in *UD*.
## Usage

When the player uses a lockpick on a locked container object, it will open up a "minigame" showing the lockpick and the inside of the lock. This minigame is very difficult to explain, but essentially the player must line up two specific parts of the lock with each other in order to unlock it.