Rex Kalos

## Description

### Appearance

Mr. Kalos, a tiefling of mysterious origin, bears ashen grey skin and piercing red eyes that exude an unsettling aura. Cloaked in flowing dark robes that shroud his form, only his tiefling head remains visible, revealing an enigmatic countenance. His presence commands attention, and his tiefling heritage is accentuated by curled goat horns that frame his imposing figure.

### Personality

Mr. Kalos is characterized by an ominous silence, a trait inherited from his father, the demon prince Maledrak. Patient and strategic, he seldom speaks, reserving words for the casting of curses or the delivery of ominous messages. Despite his malevolent abilities, Mr. Kalos maintains a calm and calculated demeanor, finding pleasure in the suffering he inflicts upon those who cross his path.

## Biography

### Background

#### Arc 1: Childhood and Awakening

Rex Kalos' early years were defined by poverty and the shadowy realm of crime. Raised by his human mother, a skilled master thief, in the grimy streets of the Wysteria Kingdom's capitol city, Rex's life took a turn at the age of 12 when his demonic powers manifested. This marked the awakening of his ability to summon Rei, a raven companion.

His mother, a nameless figure in the criminal underworld, struggled to keep them alive. The mysterious absence of Rex's father added to the mystery of his origins. The tragedy struck when warforged patrol unit, had forcefully took Rex's mother away. Rex tried to resist, but was easily overpowered, and so his mother had vanished from his life. Exploring his mother's criminal activities, Rex discovered a secret hatch under her bed, revealing her hidden secrets of her life as a thief. Realizing the danger, he gathered his belongings, including a pendant with his mother's image inside, and fled the city, seeking refuge in an abandoned cabin in the nearby forests.

#### Arc 2: Phantom Dawn Initiation

In the wilderness, Rex and Rei survived by hunting animals for a few years. At the age of 16, masked figures had sneaked into the cabin without a trace and had then kidnapped Rex, leading him to an outpost owned by the Phantom Dawn Crime Syndicate. There, he learned of his mother's high-ranking position within the organization and that him joining the syndicate was her last wish if she was ever caught. Under the teachings of the syndicate's Assassin Mentor and Thief Mentor, Rex transformed into a master thief over the course of 2 years. Rex had been taught by Lady Blackwing and Shadowblade, who played pivotal roles in honing his skills. Lady Blackwing, a mysterious and cunning rogue, taught him the art of stealth and subtlety, while Shadowblade, a veteran assassin, imparted deadly techniques of silent elimination and how to cover your tracks.

At 18, Rex's first mission involved robbing a moving arcane train searching for a recently discovered artifact called the Golden Mask. Many believed it had the curse of Midas and so it was an artifact the Phantom Dawn had desired. . During this heist, he was accompanied by a crew of thieves and even a stealthy mini airship. While searching the secured carriages and breaking through the many locks he discovered the artifact he came for but also a Metallic briefcase and after breaking into it, he found a silvered rapier with its hilt having a symbol of wind made out of an unknown crystal. As he grasped the handle, Rex was awoken to a foreign place which he figured was the Elemental Plane of Air. While exploring the plane, he fought against multiple Air Elementals and after a brutal battle had overthrown hem causing the air elementals to surrender. A beautiful female appeared and introduced herself as Caerillious and had congratulated Rex for completing the Trial of the Breezy Wind and was awarded the legendary rapier called Hurrico. Wielding Hurrico, transformed Rex as a more powerful thief and the champion of Caerillious, the Deity of Air. Reawakening, now back in the train he awoke with new abilities, including black feathered wings that sprouts from their back and an ebony raven mask concealing their identity. After returning the Golden Mask back to the Phantom Dawn, he was awarded with a high rank and a large sum of money and access to the Phantom Dawn's resources.

#### Arc 3: Search for Origins

Driven by a desire to uncover his roots, Rex a year later returned to the capitol city and straight to his mother's secret room in his childhood house, which appeared to have not been touched since he left. While exploring the house, he found an obsidian ring with an ember crystal embedded into the top of the ring. On the inside of the ring though the name Maledrak is engraved hiding in the shadows . Slowly slipping the ring onto his finger had triggered multiple visions, awakening his ability to place temporary curses onto objects. This drew the attention of Maledrak, the demon prince, prompting Maledrak to deploy a shadow henchmen to retrieve Rex.

While in the capital city, Rex wanted to learn more about his father and about his mother so had began to plot on how to break his mother out of prison. When the time had come, he attempted to free his mother from prison with his best plan yet, but Rex encountered a very large obstacle, which was a shadowy figure with no distinct features except for two red eyes and this obstacle had taken both him and his mother to the Silent Abyss Layer. There, Rex had a chance to reunite with his mother without worrying about authorities but instead was interrupted by his father, Maledrak. His father taught Rex how him and his mother met when Maledrak was on a vacation in the material plane and that they had met each other in a tavern. During his time there, he also learnt about his full potential of his demonic powers he inherited from his father. After a while he began to feel uncomfortable with his demonic parentage, so Rex chose to return to the Material Plane, while his mother wanted to stay behind and live her life with Maledrak.

Upon returning he embraced his criminal talents, Rex became the Wysteria Kingdom's notorious Master Thief after another 10 years of hard work working for the Phantom Dawn and successfully executing ten heists on the kingdom's most secure fortresses.

#### Arc 4: The Dark Moon and Dragons End

After 13 years with the Phantom Dawn, Rex had decided to finally resigned and as a parting gift, he received the Dark Moon, a stealthy airship that only requires one person to operate it. This airship would be great for his future heists when he works alone. However he began to settle down and started to seek for a home, before discovered Outlaw Oasis, where he easily acquired a plot of land from the current Pirate King at the time. This was the start of him establishing Dragons End, a unique pawn shop that sold all of the magical items he either sold or traded with other criminals. The pawn shop is protected by magical defenses and weapon systems forming Rex to became a formidable force in the criminal underworld and on Outlaw Oasis. While building up the Pawn shop, the true intention of it was it to be a safehouse for him. He made sure of this by building a large workshop underneath the safe house with a concealed entrance. The workshop was the place where he would design gadgets and weapons that would assist him for his future heists. One of his most favourite gadgets he built while in the workshop was his portable teleportation device which he attached to the Dark Moon and it then had allowed him to teleport his airship from the workshop to wherever he is.

#### Arc 5: Alliance with Darius Plankton

In Outlaw Oasis, Rex continued to make a name for himself as a powerful and cunning adversary. One day while in the tavern, he had encountered a new pirate captain called Darius Plankton. Recognizing the potential in an alliance, Rex persuaded Darius to challenge the Pirate King for the title, leading to a successful outcome. With Darius as the new Pirate King, Rex received a substantial reward, allowing him to expand his influence. He purchased a new plot of land in the capital city of the Wysteria Kingdom, setting up another safehouse beneath the newly built tavern that he called Dragons Head, which he now owned.

## Relationships

### Dragons End

Mr. Kalos established Dragons End, a mysterious shop in Outlaw Oasis, as both his base of operations and a sanctuary protected by powerful wards and magical defenses. The shop serves as a front for his criminal activities, blending seamlessly into the illicit underbelly of Outlaw Oasis.

### Phantom Dawn Crime Syndicate

Mr. Kalos, a formidable master thief, became associated with the Phantom Dawn Crime Syndicate. Operating within the world of Chromosh, the syndicate specializes in smuggling operations, utilizing rogue arcane engineers and a reputation for stealth. Mr. Kalos's skills in subterfuge and thievery aligned seamlessly with the syndicate's objectives, making him a valuable asset in their clandestine operations.

### Pirate King

Mr. Kalos forged an alliance with Darius Plankton, the Pirate King, transforming Outlaw Oasis into a hub for pirates and criminals. Together, they reshaped the criminal landscape, establishing their dominance with a calculated blend of piracy and underworld influence. The partnership between the master thief and the Pirate King became legendary, whispered among the shadows of the criminal underworld.

### Caerillious

Mr. Kalos, champion of Caerillious, received divine favor from the Deity of Air after the passing of his mother. Caerillious granted him the legendary weapon, Hurrico—a Rapier that bestowed control over the wind, swiftness matching the air, and the ability to fly. This divine connection elevated Mr. Kalos's skills, making him not only a master thief but a force to be reckoned with.

## Character Information

### Abilities

#### Tiefling Abilities

* ***Maleficent Enchantments:*** Master of malevolent enchantments, Mr. Kalos can weave curses into objects and locations, spreading his influence subtly.

### Notable Items

* ***Raven Familiar - Rei:*** A shadowy raven familiar that aids Mr. Kalos in his heists and serves as a messenger, silently delivering ominous messages.
* ***Hurrico - The Zephyr Rapier:*** A legendary Rapier granted by Caerillious, allowing control over the wind, swiftness matching the air, and the ability to fly. This weapon enhances Mr. Kalos's capabilities, making him a formidable force in both thievery and combat.