Kate

Kate is one of the seven players of the game. She entered the game in Chapter 10. She is the owner of the Collector's Pitcher. She is currently accompanied by a disguised Eleanor.

## Skills and Equipment

Kate is a novice thief and has above average skills in stealth, pickpocketing, and agility. She also has basic knowledge of mixing medicinal plants.

Kate, aided by the storage of her Collector's Pitcher, currently has:

* A fallen tree trunk
* A knife
* Three spears
* Four swords
* A mace
* Two axes
* A wooden club
* A bow and arrows
* A Cockatrice Feather plant
* Two health potions
* Two clarity potions
* Two vitality potions
* A Tonic of Tranquility
* A Tonic of Nutrition
* A Tonic of Memory
* Two geography books
* Medicinal herbs

## X. The Green Lady

Kate stole a knife from one of Hyra's men and used the knife to scrape off parts of each of their weapons in order to store them in her Collector's Pitcher. She then searched the woods for a fallen tree trunk she could store in her tool. Kate approached Hutch and implored them to follow her as she walked as far away from Hyra's carriage as Hutch was allowed. She then repeatedly hit her stolen club against a tree in order to make noise sufficient to attract the wood growlers without waking up Hyra, assisted by Calen, who she let in on her plan. This succeeded in attracting five wood growlers, two of which were killed by Hutch and three of which were killed by Calen. When Hyra woke up, Kate and Calen were informed that while their effort was admirable, the risks they took and the lesser amount of wood growlers they killed did not warrant her intended reward. Kate received a Cockatrice Feather plant for her effort.

## XI. City of Stone

Kate begins sneaking around the town to the shopping block, slowly and carefully, where she loots a few potions and medicines from the apothecary and several weapons from the armory. Kate arrives at the bookstore shortly after and takes Mountains, Rivers, and Landscapes of the Countryside, and The Geography of Southern Leonnesh. As she exits and returns to base, she is caught and petrified by a gorgon. Kate's petrification is broken by Mika.

## XII. The Enemy

### Part 1

Kate goes to the apothecary in town and steals several potions and herbs, then pays the apothecary to teach her a few basic medicinal herb mixes.

### Part 2

Kate scurries around town trying to find one of the other travelers that arrived in town. She eventually finds the pink haired girl in a small inn on the outskirts. Upon approaching her in her corner, the girl’s image in Kate's vision blurs and fades as she feels a knife poking at her back. “Don’t move,” says a very young but hardened voice. Upon seeing Kate's reaction, she lowers the knife and apologizes. “You’re not from Vardaheim, are you? Father wouldn’t have sent a simple thief after me, and I’ve covered my tracks too well to be caught so soon. How may I help you?”

Kate asks her about herself and if she has any useful information, to which the girl chuckles and simply tells her she is just another fugitive and to not trust nobility.

### Part 3

Kate tells Eleanor that she can come with her on her travels, which would be helpful because it would be less burdensome for a child to travel with an adult. Eleanor accepts, as long as they do not draw too much attention to themselves.