Scizor (KelTheMaster)

The Pincer Pokémon

## **Overview**

Scizor is a powerful All-Rounder with decent durability. It may not be the fastest, but its power certainly makes up for that.

## **Stats**

Offense: 4.5/5

Endurance: 3/5

Mobility: 2.5/5

Scoring: 2/5

Support: 1/5

## **Abilities**

(Scyther) Steadfast: When the user's HP is at half or less, the user's Attack is raised when entering combat.

(Scizor) Technician: When the user successfully lands a Boosted Attack, critical hit rate, Attack and Basic Attack speed are increased until the user exits battle. This does not stack and goes on cooldown once it deactivates.

## **Basic Attack**

Scyther: The user slashes twice, then dashes forward with their arms in an X shape. The boosted attack has a raised chance to be a critical hit.

Scizor: The user snaps in front of themselves 4 times before getting a boosted attack. The boosted attack, like Garchomp's, stays until the user is in a state of inactivity.

## **Special 1**

**Slash:** A Melee move. The user slashes forward, stunning foes that get hit. This is upgraded to either X-Scissor or Bullet Punch at level 5.

**X-Scissor:** A Dash move. The user dashes forward and slashes in a cross motion in front of themselves. This stuns any hit opponents, with a raised chance to be a critical hit, as well as a lowered cooldown until the next attack. The upgrade at level 12 increases damage and critical hit rate.

**Bullet Punch:** A Sure Hit move. The targeted opponent is punched several times, then slightly shoved slightly forward. After the move ends, the user's Basic Attack changes to a two punches, then a two-handed thrust ass well as a major boost in Basic Attack speed, until the move is off cooldown. The upgrade at level 12 increases the initial damage amount.

## **Special 2**

**Double Team:** A Dash move. The user dashes in any designated direction, leaving a clone in their place. This clone will fight any nearby opponents for 5 seconds, with Basic Attacks and weakened moves. Like Greninja's version of Double Team, the clone is MUCH more fragile than the user actually is. If an opponent KOes the clone, then the move gets a second use, letting the user dash back to whoever KOed the cone, and dealing high damage to them. When the user dashes away, they are visible during movement, but turn invisible for a second at the peak of the dash, adding to the deception. This is upgraded to either Fury Cutter or Brick Break at level 8.

**Fury Cutter:** A Melee move. The user slashes in front of themselves. After this, for a certain period of time, the next use of this attack will have increased damage. This goes up to three times before resetting. The Basic Attack's function also changes, skipping a bit of the move's cooldown when it lands. The move's base cooldown also goes down when it hits. The cooldowns are like so:

* After Hit 1: Cooldown is 5.5 seconds.
* After Hit 2: 4 seconds.
* After Hit 3: Reset; 7 seconds. Cooldown is not reduced by Basic Attack.

The upgrade at level 14 increases slashing range.

**Brick Break:** A Melee move. The user chops the selected opponent on the head, stunning them for a short period of time and lowering their Defense. This move will also cut any shields the opponent has in half, then do the actual damage to the opponent. The upgrade at level 10 increases shield damage to 3/4 and lowers cooldown.

## **Unite Move - Heavy Clamp**

A Melee move learned at level 9. The user creates a giant pincer, crushing, stunning, and dealing damage to opponents caught in it. This lowers the caught opponent's Defense and Speed.