recursal/Fanatic-Fandom huggingface dataset:
Shipyard

## Summary

The Shipyard is where you can buy/ upgrade ships. Buying new ship requires you to pay  Starbux and have the pre-requisite Research(es). For ships without a Faction, you will also require a blueprint. Upgrading your hull level costs  Minerals, and upgrades the hull level of both your current ship, your owned ships and all ships you may purchase in future. To extend your ship also costs  Minerals. In the Shipyard, you may also switch to hulls you have previously bought. The information about the costs of purchasing/ upgrading each ship can be found through here.
Penetrator Missile

***"Special hull-buster missile that is designed to inflict direct damage to the core stability of the enemy ship hull."***

Statistics

## **Summary**

The Penetrator Missile is a Missile unlocked for the Missile Launcher/Multi Missile Launcher after the player researches Penetrator Missiles in the Laboratory. The Penetrator Missile deals massive amounts of Direct Hull Damage, allowing it to inflict Ship HP damage without having to destroy the targeted room first. Note: Armor affects the amount of Direct Hull Damage penetrators deal, so it is still important to have the missiles target rooms with low armor.

Like all Missiles, the Penetrator Missile bypasses shields and can be dodged by ships that have a powered Engine onboard. The Penetrator Missile can be upgraded by continuing to research Penetrator in the Laboratory.

## **Usage**

### **Missile Combos**

**Penetrator Spam [Win Condition][Early-End Game]**
 **+**

* **Advantages:** Doesn't require any other weapon rooms, can mess up enemy AI and is unaffected by shields.
* **Disadvantages:** Hard to pull off without a high number of Crew, often needs Androids as well. Engines can be a hassle to destroy with restricted room damage options.
* **Additional Notes:** It's basically an upgraded version of the normal Penetrator Spam combo.

**3X Penetrator Spam [Win Condition]**
 **+  +**

* **Advantages:** Doesn't require any other weapon rooms, can mess up enemy AI and is unaffected by shields.
* **Disadvantages:** Hard to pull off without 23-25 Crew, and Engines can be a hassle to destroy.
* **Additional Notes:** It's basically an upgraded version of the normal Penetrator Spam combo.

### **When To Use**

The Penetrator Missile aims to achieve the ultimate win condition (Reduce enemy hull to 0) as quickly as possible. Here are some general tips for success when running Penetrators. Crew manning the Missile rooms should have a high weapon stat, plenty of defender Crew should be positioned to kill enemy boarders and the ship using the combo must have the ability to withstand lots of damage from the enemy.

### **AI**

The AI equip command for the Penetrator Missile is relatively straightforward. Once the below AI equip command is in the Missile Launcher/Multi Missile Launcher, it will automatically equip the Penetrator Missile during combat.

**None -> Set Highest Hull Damage**

## **Trivia**

* The Penetrator Missile only strategy has obtained a rather notorious reputation for being one that bypasses the entire concept of repair AI as there is nothing for crew to repair when against a "pen-spammer".

**Missiles**

Rocket Missile • Javelin Missile • Jungle Missile • **Penetrator Missile** • EMP Missile • Scarlet Missile • ICBM
Mimic Missile • Cruise Missile • Wildling Missile

**Androids**

Service Droid • Defender Droid • Boarder Droid • Zongzi Droid • Ghostly Holo-Droid • Mini Droid

**Crafts**

Interceptor Craft • Stinger Craft • Defender Craft • Firehawk Craft • Corsair Craft • Turkey Craft

**Cores**

Ion Core
Firehawk Craft

***"Weaponized Incendiary Medium Assault Ship."***

Statistics

## **Summary**

The Firehawk Craft is a Craft unlocked for the Hangar/Starport after the player researches Firehawk in the Laboratory. The Firehawk Craft is incredibly tanky and fires mini Scarlet Missiles instead of lasers. These bypass shields and can be dodged by ships that have a powered Engine onboard.

Like all Crafts, the Firehawk Craft flies towards the enemy ship when launched and will continue to circle the ship and fire until it's destroyed. The Firehawk Craft can be upgraded by continuing to researching Firehawk in the Laboratory.

## **Usage**

### **Craft Loadouts**

****Firehawk** Tank [DPS][End Game]**
**1-2x  + 3-4x**

* **Advantages:** The Firehawk Craft tanks for the Defender Crafts, allowing them to deal additional damage.
* **Disadvantages:** Damage is spread out over a longer period of time.
* **Additional Notes:** The Firehawk Craft MUST be maxed for this loadout.

**Firehawk Spam [Support][End Game]**

* **Advantages:** It's the tankiest loadout available. In addition, the Firehawk's Missiles can allow for area denial in a room since the fire ignited can last forever with the right conditions.
* **Disadvantages:** It's easily countered with two fully powered Engines or Sprinklers. Along with this, the loadout can't be used to damage the enemy ship's hull.

### **When To Use**

The Firehawk Craft is usually used as a tank for other Craft, not as the main damage dealing Craft. This is mainly due to the fact that the Firehawk Missiles can be dodged if the enemy has a powered Engine onboard. Along with this, Fire Damage cannot deal Hull Damage, and many players use the Hangar/Starport to kill the enemy ship as fast as possible.

### **AI**

The AI equip command for the Firehawk Craft is relatively straightforward. Once the below AI equip command is in the Hangar/Starport, it will automatically equip the Firehawk Craft during combat.

**None -> Set Highest Fire Items**

## **Gallery**

Missiles fired from the Firehawk Craft.

**Missiles**

Rocket Missile • Javelin Missile • Jungle Missile • Penetrator Missile • EMP Missile • Scarlet Missile • ICBM
Mimic Missile • Cruise Missile • Wildling Missile

**Androids**

Service Droid • Defender Droid • Boarder Droid • Zongzi Droid • Ghostly Holo-Droid • Mini Droid

**Crafts**

Interceptor Craft • Stinger Craft • Defender Craft • **Firehawk Craft** • Corsair Craft • Turkey Craft

**Cores**

Ion Core
Pool Renovation Kit

***"Renovate gyms into a nice pool with a beach vibe."***
## Summary

Pool Renovation Kit is an Epic Artifact Item that changes the appearence of the Zaki, Galaxy, and regular Gym into a pool. This item does not take up inventory space and cannot be sold. The item itself is never consumed when switching to the skin. It's obtained by purchasing the Summer Beach Party Promo

## **Pool**

***"Training feels so much easier at the pool!"***
## **Olympics Pool**

***"Because you are too good for a normal pool."***

## Use In Other Recipes

*None*

Edit Item information in the Module:Data page, by finding the itemId from the page's source (hit the "e" key). Edit this table at Template:Artifact Navigator.To switch to the preferred table, create a page and use {{{Artifact Table}}}
Summer Beach Party Promo

## **Summary**

The summer sun is out! Celebrate with with a free Pool Kit and other goodies for a limited time! The Summer Beach Party Promo is a one-time promotion bundled with any purchase over $20. The player is required to be level 4 and have purchased Starbux in the past to receive this promo.

The promo provides the player with a Squid, a Large Pink Cow, and a Pool Renovation Kit. Squid is an excellent tank/repair Crew for any ship. The Large Pink Cow is a Bio Recycling item that provides a boost of Stamina . And the Pool Renovation Kit can be used to apply a pool skin to the Gym, Galaxy Gym, and Zaki Dragon Gym.

## **Air Date**

* This promo started on the 22nd of July and ended on the 1st of August.

**Promotions**

**First Time Deposit Promo** • **Easter Promo** • ****Summer Beach Party Promo**** • **Chinese Valentine Promo**
Gas Storage

***"Increases gas storage capacity"***

Statistics

## **Summary**

The Gas Storage is a 3x2 Resource room unlocked at level one. It increases the amount of Gas  the player's Starship can hold. It's recommended to have one onboard at all times, with two or three only onboard for large upgrades. After said upgrade, they should be removed.

## **Trivia**

* The Gas Storage visually changes based on the amount of Gas its holding.
* The second Gas Storage was originally unlocked at level five and the third at level eight.
* The description is not a mistake; the actual description really has no period.

## **Gallery**

The GST's destroyed sprite.

**Resource Rooms**

**Resources**

**Minerals** • **Gas** • **Starbux** • **Supplies** • **Trophies** • **Stars** • **Doves** • **DNA**

**Collector Rooms**

**Mineral Miner** • **Prototype Mining Drill** • **Gas Collector** • **Prototype Gas Extractor** • **Bio Recycling**

**Storage Rooms**

**Mineral Storage** • ****Gas Storage**** • **Warehouse** • **Workshop** • **HYDRA Workshop** • **Serious Workshop**
Oracle Ships

## Brief Explanation

Oracle Ships are vertical ships with a grid layout that is also vertical. The middle grid space is also blocked in a few places. It can be bought for 2.7K Starbux  in the Shipyard after reaching level 10. Once you switch to these ship at level 10 you can switch back to your previous ship (With 1 Hour Delay). If you buy this ship at level 10, it will still cost Minerals to level up to 11.

## Ships

Statistics

**Starter Faction Ships**

**Pirate Faction****:** **Pirate Ships** • **Pirate Scavenger Ships** • **Pirate Vindicator Ships**

**Federation Faction****:** **Federation Ships** • **Federation Assault Ships**

**Qtarian Faction****:** **Qtarian Ships** • **Qtarian Hybrid Ships**

**Purchasable Faction Ships**

**Gray Faction****:** **Gray Ships**

**Visiri Faction****:** **Visiri Ships**

**Holiday Ships (Ordered By Date)**

**BWR Ship** • **Turkey Ships** • **Santa Ships**

**Kickstarter Ships**

**Golden Armada Ships** • **Alpha Piscium** • **Fleetbreaker's Wrath** • **Super Rock Destroyer**

**Other Ships**

**7474 Ship** • **Ardent Protector Ships** • **Cybership Ships** • **Dragonstar Ships** • **Dish Ships** • **Eclipse Ships** • **Horizon Ships** • ****Oracle Ships**** • **Oumaumau Ships** • **PSS Millenium Ships** • **Starship** • **Unobtainable Ships** • **Starbases**
Medium Weapons Platform

***"An empty weapons platform. Can be upgraded into different weapon types."***

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## **Summary**

The Medium Weapons Platform (MWP) is a 3x2 room unlocked at level eight. When built, the MWP unlocks the Laser Blaster, Railgun, and Photon Disruptor. The player can then select one of the three weapons to be equipped on the MWP. The weapon chosen will then replace the MWP. In addition, any upgrade done on one weapon will also bring the other two weapons up in level.

## **Switch Cost**

Switching the weapon mounted on the Medium Weapons Platform costs the same as building that weapon. For example, if the player wishes to switch to a level 2 Railgun, it'll cost the same as building it (700K Mins, 3d).

## **Gallery**

Exterior of the MWP.

**Powered Rooms**

**Weapon Rooms**

**Weapon Rooms:** Mineral Mining Laser • Bolter • Kias Phaser • K Blaster • Minigun • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Railgun • Photon Disruptor • EMP Cannon • Ion Cannon

**Consumable/Platform Rooms:** Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • **Medium Weapons Platform**

**Defense Rooms**

**Defends Via Damage:** Anti Craft Laser • Security Gate • Small Gas Trap • Zaki Tentacle Garden • Disintegrator Gate

**Defends Via Support:** Shield Generator • Shield Battery • Med Bay • Toilet • Flower Gardens • Android Studio • Visiri Mechbay • Zongzi Factory • Radar

**Defends Via Dodge:** Engine • Fusion Drive Engine • Cloak Generator

Support Rooms

**Supports Via Healing:** Med Bay • Toilet • Flower Gardens

**Reactors:** Small Reactor • Fusion Reactor • Coal Reactor • Power Capacitor • Large Reactor • Backup Capacitor
Interceptor Craft

***"Light Assault Ship."***

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## **Summary**

The Interceptor Craft is a Craft automatically unlocked when the Hangar/Starport is built. The Interceptor Craft deals a small amount of damage but makes up for it with a fast reload time.

Like all Crafts, the Interceptor Craft flies towards the enemy ship when launched and will continue to circle the ship and fire until it's destroyed. The Interceptor Craft can be upgraded by researching Interceptor in the Laboratory.

## **Usage**

### **Craft Loadouts**

**Interceptor Spam [DPS][Early Game]**

* **Advantages:** It's unlocked early in the game, it has a low Research requirement, and it's rather cheap.
* **Disadvantages:** It begins to underperform noticeablely by mid-game. The Craft's damage and health just isn't enough to withstand against later level advancements like high level Armor and a second AA.
* **Additional Notes:** Generally, players abandon this loadout after level 7.

### **When To Use**

The Interceptor Craft is almost exclusively seen in the early game. It's mainly used before the player is able to research higher levels of the Defender Craft, a tankier and more damaging Craft when compared to the Interceptor. Even then, some players still prefer to use the Defender Craft as it's much better in terms of Hangar efficiency.

### **AI**

The AI equip command for the Interceptor Craft can be quite complicated since it has no unique trait. Thus, some of the below AI commands may not work if other Crafts are currently built. Once the below AI equip command is in the Hangar/Starport, it will automatically equip the Interceptor Craft during combat.

**None -> Set Cheapest Items (Will Not Work IfStinger Crafts Are Built)**

**None -> Set Dearest Items (Will Not Work If Any Other Craft, Besides Stinger Are Built)**

**None -> Set Highest System Damage (Will Not Work IfDefender Crafts Are Built)**

**None -> Set Highest Crew Damage (Will Not Work IfDefender Crafts Are Built)**

## **Gallery**

Lasers fired from the Interceptor Craft.

**Missiles**

Rocket Missile • Javelin Missile • Jungle Missile • Penetrator Missile • EMP Missile • Scarlet Missile • ICBM
Mimic Missile • Cruise Missile • Wildling Missile

**Androids**

Service Droid • Defender Droid • Boarder Droid • Zongzi Droid • Ghostly Holo-Droid • Mini Droid

**Crafts**

**Interceptor Craft** • Stinger Craft • Defender Craft • Firehawk Craft • Corsair Craft • Turkey Craft

**Cores**

Ion Core
Xmas Grenade Mine

***"High explosive. Triggers when enemy enters room. Has a slight delay before exploding and also causes collateral damage to crews."***

## Summary

Xmas Grenade Mine is an Elite Landmine
Module Item that acts as a trap that gets triggered by any enemy that passes through the room where it is placed. Once activated it explodes and deals damage to all crew members in the room (enemy and friendly) but will not damage the room. The Module will break when it explodes. The Module works until it gets destroyed, once that happens, even if the room gets repaired, it will still not work unless you repair the Module at the end of the battle. Can be obtained by crafting.

## Expended Xmas Grenade Mine

***"Shell of a destroyed Xmas Grenade mine. Can be refilled with minerals."***
### Summary

When destroyed the **Xmas Grenade Mine** becomes **Expended Xmas Grenade Mine**.
First Time Deposit Promo

## **Summary**

Kickstart your galactic adventure with a bonus Roborob Hero and extra Starbux pack! The First Time Deposit Promo is a one-time promotion bundled with any Starbux  purchase.

The promo provides the player with Roborob, 200 Starbux , and the Beer research. Roborob is a decent generalist, with high stats everywhere. Starbux is Starbux, and the Beer research allows the player to do premium Crew Draws.

## **Trivia**

* The Beer research wasn't originally included in the promo.

**Promotions**

****First Time Deposit Promo**** • **Easter Promo** • **Summer Beach Party Promo** • **Chinese Valentine Promo**
Prototype Mining Drill

***"Prototype mining facility. Double the output of even top tier standard mining facilities."***

Statistics

## **Summary**

The Prototype Mining Drill is a 2x3 Resource room obtained via Daily Sales or through the Dove Store for 145 Doves . Like the Mineral Miner, it automatically generates Minerals  that can be collected by the player. However, it's much faster at generating Minerals, having twice the production rate of a level 12 Mineral Miner, although sharing the same capacity.

## **Trivia**

* The Prototype Mining Drill has no destroyed sprite.

**Resource Rooms**

**Resources**

**Minerals** • **Gas** • **Starbux** • **Supplies** • **Trophies** • **Stars** • **Doves** • **DNA**

**Collector Rooms**

**Mineral Miner** • ****Prototype Mining Drill**** • **Gas Collector** • **Prototype Gas Extractor** • **Bio Recycling**

**Storage Rooms**

**Mineral Storage** • **Gas Storage** • **Warehouse** • **Workshop** • **HYDRA Workshop** • **Serious Workshop**
Pirate Scavenger Ships

## Brief Explanation

Pirate Scavenger ships are a branch off the Pirate Ships. These ships can be fairly useful, as they have more grid space than normal pirate ships. You automatically unlock these at level 10 if you are on the Pirate hull tree. Once you build this hull you can freely go back to the original tree and back if you so choose (With 1 Hour Delay). The switch to this ship is free but if you switch at level 10, it will still cost  Mineral to level up to 11.

## Ships

Statistics

**Starter Faction Ships**

**Pirate Faction****:** **Pirate Ships** • ****Pirate Scavenger Ships**** • **Pirate Vindicator Ships**

**Federation Faction****:** **Federation Ships** • **Federation Assault Ships**

**Qtarian Faction****:** **Qtarian Ships** • **Qtarian Hybrid Ships**

**Purchasable Faction Ships**

**Gray Faction****:** **Gray Ships**

**Visiri Faction****:** **Visiri Ships**

**Holiday Ships (Ordered By Date)**

**BWR Ship** • **Turkey Ships** • **Santa Ships**

**Kickstarter Ships**

**Golden Armada Ships** • **Alpha Piscium** • **Fleetbreaker's Wrath** • **Super Rock Destroyer**

**Other Ships**

**7474 Ship** • **Ardent Protector Ships** • **Cybership Ships** • **Dragonstar Ships** • **Dish Ships** • **Eclipse Ships** • **Horizon Ships** • **Oracle Ships** • **Oumaumau Ships** • **PSS Millenium Ships** • **Starship** • **Unobtainable Ships** • **Starbases**
Zakian Cryopod

***"A Cryopod developed by the Zakian Starfleet."***

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## **Summary**

The Zakian Cryopod is the sixth 2x2 Bedroom introduced in Pixel Starships. It was rewarded to members of the Fleet, Clan Zaki for winning the December 2018 Tournament (Old). The room's purchasable equivalent (The Cryopod) cannot be bought if the player already owns the Zakian Cryopod. The room is also the unofficial home of the Zakians.

## **Trivia**

* The Zakian Cryopod has never been sold or given out since its initial debut.
* The Zakian Cryopod is the only Fleet based Bedroom in the game.
* The Zakian Cryopod has no destroyed sprite.

**Non-Powered Rooms**

**Armor / Corridors**

**Armor** • **Small Beacon** • **Lift** • **Service Vent**

**Support Rooms**

**Bridge** • **Command Center** • **Computer Room** • **Fleet Council** • **Laboratory** • **Gym** • **Zaki Dragon Gym** • **Galaxy Gym** • **Academy**

**Bedrooms**

**Bedroom** • **Captain's Quarters** • **Dog House** • **Xmas Tree** • **Cat House** • **Aquarium** • **Graveyard** • **Oven** • ****Zakian Cryopod**** • **Car Garage** • **Cryopod**
Particle Discharger

***"Prototype weapon that fires bolts of energy."***

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## **Summary**

The Particle Discharger is a 3x2 Weapon room obtained when the player buys the Fashionably Late (Supporter Pack). The Particle Discharger can also be obtained if the player pledged 32 AUD (25$) or more at the Pixel Starships Kickstarter found here

## **Usage**

### **In Combat**

The Particle Discharger is basically a level 1 Mineral Mining Laser, the only difference being projectile speed. As such, the Particle Discharger is treated more or less the same as the Mineral Mining Laser. It's best used when paired with other weaponry, and Armor is a must due to the Particle Discharger's two maximum power.

### **When To Use**

The Particle Discharger is quite uncommon to see, due to the paywall needed to unlock it. Most players that have the Particle Discharger usually use it if they are running a gunship strategy. The Particle Discharger can offer a bit of extra DPS, making it a nice addition if there is leftover space.

### **AI**

AI for rooms like the Particle Discharger is relatively straightforward. As long as the Particle Discharger's AI is targeting the same rooms in conjunction with the other weapons on a player’s ship, it should be fine.

### **Crew Interactions**

The Particle Discharger is buffed with the Weapon  stat on Crew. The reload reduction formula applied when the Particle Discharger is buffed can be found here.

## **Trivia**

* The Particle Discharger used to be called the Phaser.
* The Particle Discharger used to have a hidden "breach" stat. This stat wasn't programmed to do anything, but it did override the normal damage when it activated. This is why the Particle Discharger used to deal no damage with seemingly no explanation.
* In the game files, the Particle Discharger is referred to as "Special Laser Room".
* The Particle Discharger uses the Mineral Mining Laser's destroyed sprite

## **Gallery**

Exterior of the PAD on Federation, Qtarian, and Pirate Ships.Exterior of the PAD on Visiri, Gray, and Ardent Ships.Exterior of the PAD when destroyed.The PAD's destroyed sprite.Particles fired from the PAD.

**Powered Rooms**

**Weapon Rooms**

**Weapon Rooms:** Mineral Mining Laser • Bolter • Kias Phaser • K Blaster • Minigun • Photon Phaser • Plasma Discharger • **Particle Discharger** • Laser Blaster • Railgun • Photon Disruptor • EMP Cannon • Ion Cannon

**Consumable/Platform Rooms:** Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform

**Defense Rooms**

**Defends Via Damage:** Anti Craft Laser • Security Gate • Small Gas Trap • Zaki Tentacle Garden • Disintegrator Gate

**Defends Via Support:** Shield Generator • Shield Battery • Med Bay • Toilet • Flower Gardens • Android Studio • Visiri Mechbay • Zongzi Factory • Radar

**Defends Via Dodge:** Engine • Fusion Drive Engine • Cloak Generator

Support Rooms

**Supports Via Healing:** Med Bay • Toilet • Flower Gardens

**Reactors:** Small Reactor • Fusion Reactor • Coal Reactor • Power Capacitor • Large Reactor • Backup Capacitor
Laboratory

***"The ship science facility. Allows study of unknown technologies and artifacts."***

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## **Summary**

The Laboratory is a 3x2 Support room unlocked at level three. It's quite important as when it's onboard the player's ship, he/she can research various technologies to further improve their ship. The player can also research upgrades to their existing Missiles, Crafts, Androids, and Ion Cores. The Laboratory cannot be removed from the player's ship once research has started.

## **Additional Information**

* *Click here to learn more about the researches available for Starships.*
* *Click here to learn more about the researches available for Starbases.*

**Non-Powered Rooms**

**Armor / Corridors**

**Armor** • **Small Beacon** • **Lift** • **Service Vent**

**Support Rooms**

**Bridge** • **Command Center** • **Computer Room** • **Fleet Council** • ****Laboratory**** • **Gym** • **Zaki Dragon Gym** • **Galaxy Gym** • **Academy**

**Bedrooms**

**Bedroom** • **Captain's Quarters** • **Dog House** • **Xmas Tree** • **Cat House** • **Aquarium** • **Graveyard** • **Oven** • **Zakian Cryopod** • **Car Garage** • **Cryopod**
Legendary Crew

## Legendary Crew (7 Stars)

Legendary crew are the top tier of crew available in PSS, and are the only tier which cannot be bought directly. Instead, they are always created through the Prestige process.

The stats are indicated as of Level 40. The Crews can be compared here. Any best-in-game stat is marked in **underlined bold**.
Gray Ships

## Brief Explanation

The Gray Ships can be bought for 2.2K Starbux  in the Shipyard after researching UFO in the Laboratory. After that it costs minerals to upgrade to the next level. The switch itself is only a one time starbux cost, after that you are free to switch back if you want (With 1 hour delay).

## Obtainable Ships

Statistics

## Unobtainable Ships

Statistics

**Starter Faction Ships**

**Pirate Faction****:** **Pirate Ships** • **Pirate Scavenger Ships** • **Pirate Vindicator Ships**

**Federation Faction****:** **Federation Ships** • **Federation Assault Ships**

**Qtarian Faction****:** **Qtarian Ships** • **Qtarian Hybrid Ships**

**Purchasable Faction Ships**

**Gray Faction****:** ****Gray Ships****

**Visiri Faction****:** **Visiri Ships**

**Holiday Ships (Ordered By Date)**

**BWR Ship** • **Turkey Ships** • **Santa Ships**

**Kickstarter Ships**

**Golden Armada Ships** • **Alpha Piscium** • **Fleetbreaker's Wrath** • **Super Rock Destroyer**

**Other Ships**

**7474 Ship** • **Ardent Protector Ships** • **Cybership Ships** • **Dragonstar Ships** • **Dish Ships** • **Eclipse Ships** • **Horizon Ships** • **Oracle Ships** • **Oumaumau Ships** • **PSS Millenium Ships** • **Starship** • **Unobtainable Ships** • **Starbases**
Santa Ships

## Brief Explanation

The Santa Ship can be bought for 2.2K Starbux  in the Shipyard after reaching level 10. It is its own faction, but you are still able to switch back to your previous ships (With 1 Hour Delay). If you buy this ship at level 10, it will still cost Minerals to level up to 11.

## Ships

Statistics

**Starter Faction Ships**

**Pirate Faction****:** **Pirate Ships** • **Pirate Scavenger Ships** • **Pirate Vindicator Ships**

**Federation Faction****:** **Federation Ships** • **Federation Assault Ships**

**Qtarian Faction****:** **Qtarian Ships** • **Qtarian Hybrid Ships**

**Purchasable Faction Ships**

**Gray Faction****:** **Gray Ships**

**Visiri Faction****:** **Visiri Ships**

**Holiday Ships (Ordered By Date)**

**BWR Ship** • **Turkey Ships** • ****Santa Ships****

**Kickstarter Ships**

**Golden Armada Ships** • **Alpha Piscium** • **Fleetbreaker's Wrath** • **Super Rock Destroyer**

**Other Ships**

**7474 Ship** • **Ardent Protector Ships** • **Cybership Ships** • **Dragonstar Ships** • **Dish Ships** • **Eclipse Ships** • **Horizon Ships** • **Oracle Ships** • **Oumaumau Ships** • **PSS Millenium Ships** • **Starship** • **Unobtainable Ships** • **Starbases**
Plasma Discharger

***"Shoots powerful plasma bolts. Requires gas for use."***

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## **Summary**

The Plasma Discharger is a 3x2 Weapon room unlocked at level seven. It deals more damage to Crew than any laser previously unlocked, but requires Gas  to fire. It consumes a small amount of Gas every time it fires and can be refilled instantly outside of battle.

## **Usage**

### **In Combat**

As long as its Gas ammo is refilled, the Plasma Discharger fires a projectile that deals significant Crew Damage on hit without sacrificing Shield or System Damage.

### **When To Use**

The Plasma Discharger provides a large boost in DPS and Crew-killing capability on all ships and is a crucial component for gunships. The Plasma Discharger is also commonly used to replace Bolters at level 7, to remove the defensive vulnerability of the Bolters without sacrificing much DPS in exchange.

### **AI**

AI for rooms like the Plasma Discharger is relatively straightforward. As long as the Plasma Discharger's AI is targeting the same rooms in conjunction with the other weapons on a player’s ship, it should be fine.

### **Crew Interactions**

The Plasma Discharger is buffed with the Weapon  stat on Crew. The reload reduction formula applied when the Plasma Discharger is buffed can be found here.

## **Trivia**

* The Plasma Discharger used to be called the Plasma Phaser, and before that, it was called the Plasma Cannon.
* Originally, the Plasma Discharger dealt 1 Crew Damage.
* Before July 15th, 2019, the Plasma Discharger’s ship level requirements were 7,7,8,8,8,8,9,9,11.

## **Gallery**

Exterior of the PLA on Federation, Qtarian, and Pirate Ships.Exterior of the PLA on Visiri, Gray, and Starbases.Exterior of the PLA when destroyed.The PLA's destroyed sprite.Bolts fired from the PLA.

**Powered Rooms**

**Weapon Rooms**

**Weapon Rooms:** Mineral Mining Laser • Bolter • Kias Phaser • K Blaster • Minigun • Photon Phaser • **Plasma Discharger** • Particle Discharger • Laser Blaster • Railgun • Photon Disruptor • EMP Cannon • Ion Cannon

**Consumable/Platform Rooms:** Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform

**Defense Rooms**

**Defends Via Damage:** Anti Craft Laser • Security Gate • Small Gas Trap • Zaki Tentacle Garden • Disintegrator Gate

**Defends Via Support:** Shield Generator • Shield Battery • Med Bay • Toilet • Flower Gardens • Android Studio • Visiri Mechbay • Zongzi Factory • Radar

**Defends Via Dodge:** Engine • Fusion Drive Engine • Cloak Generator

Support Rooms

**Supports Via Healing:** Med Bay • Toilet • Flower Gardens

**Reactors:** Small Reactor • Fusion Reactor • Coal Reactor • Power Capacitor • Large Reactor • Backup Capacitor
Golden Armada Ships

## Brief Explanation

These Golden Armada ships were exclusively rewarded to supporters in the initial Pixel Starships Kickstarter Campaign who pledged USD135 or more. The switch to this ship is free, but if you switch at level 10 you'll still have to pay  Mineral to level up to 11.

## Ships

Statistics

**Starter Faction Ships**

**Pirate Faction****:** **Pirate Ships** • **Pirate Scavenger Ships** • **Pirate Vindicator Ships**

**Federation Faction****:** **Federation Ships** • **Federation Assault Ships**

**Qtarian Faction****:** **Qtarian Ships** • **Qtarian Hybrid Ships**

**Purchasable Faction Ships**

**Gray Faction****:** **Gray Ships**

**Visiri Faction****:** **Visiri Ships**

**Holiday Ships (Ordered By Date)**

**BWR Ship** • **Turkey Ships** • **Santa Ships**

**Kickstarter Ships**

****Golden Armada Ships**** • **Alpha Piscium** • **Fleetbreaker's Wrath** • **Super Rock Destroyer**

**Other Ships**

**7474 Ship** • **Ardent Protector Ships** • **Cybership Ships** • **Dragonstar Ships** • **Dish Ships** • **Eclipse Ships** • **Horizon Ships** • **Oracle Ships** • **Oumaumau Ships** • **PSS Millenium Ships** • **Starship** • **Unobtainable Ships** • **Starbases**
Qtarian Ships

## Brief Explanation

These are the default ships you get in the Qtarian Faction tree. From all of the ships you chose in the beginning this one has the most complicated interior, making it a challenge for beginners. The use of Lifts is more of a necessity than recommendation for the Qtarian classes.

## Ships

Statistics

## Extended Ships

This is unlocked when you research Starship Hull Expansion, these ships have a special bit of extra space that can only be taken up by Resource Rooms. The trade off is that you have one less ship health compared to non extended ships. Once researched, you can simply go to the Shipyard and buy the extension for 1.5K Starbux . After that, you're able switch back and forth between your ships for free (1 Hour Delay). Note that if you have bought the level 10 extension, the level 11 one will be unlocked for free once you build the normal level 11 ship.

Statistics

**Starter Faction Ships**

**Pirate Faction****:** **Pirate Ships** • **Pirate Scavenger Ships** • **Pirate Vindicator Ships**

**Federation Faction****:** **Federation Ships** • **Federation Assault Ships**

**Qtarian Faction****:** ****Qtarian Ships**** • **Qtarian Hybrid Ships**

**Purchasable Faction Ships**

**Gray Faction****:** **Gray Ships**

**Visiri Faction****:** **Visiri Ships**

**Holiday Ships (Ordered By Date)**

**BWR Ship** • **Turkey Ships** • **Santa Ships**

**Kickstarter Ships**

**Golden Armada Ships** • **Alpha Piscium** • **Fleetbreaker's Wrath** • **Super Rock Destroyer**

**Other Ships**

**7474 Ship** • **Ardent Protector Ships** • **Cybership Ships** • **Dragonstar Ships** • **Dish Ships** • **Eclipse Ships** • **Horizon Ships** • **Oracle Ships** • **Oumaumau Ships** • **PSS Millenium Ships** • **Starship** • **Unobtainable Ships** • **Starbases**
Xmas Deco Mine

***"Looks like Christmas Decorations. But it's actually a mine. Has a slight delay before exploding and also causes collateral damage to crews."***

## Summary

Xmas Deco Mine is a Common Landmine
Module Item that acts as a trap that gets triggered by any enemy that passes through the room where it is placed. Once activated it explodes and deals damage to all crew members in the room (enemy and friendly) but will not damage the room. The Module will break when it explodes. The Module works until it gets destroyed, once that happens, even if the room gets repaired, it will still not work unless you repair the Module at the end of the battle.

## Expended Xmas Deco Mine

***"Shell of a destroyed proximity Xmas Deco mine. Can be refilled with minerals."***
### Summary

When destroyed the **Xmas Deco Mine** becomes **Expended Xmas Deco Mine**.
Shield Damage

## **Introduction**

Shield Damage, as the name implies, affects Shield HP. High Shield Damage is incredibly important as shields are seen almost everywhere in PvP, especially past level 4.

## **Shield Damage Mechanics**

Shield Damage is relatively straightforward. 3 Shield Damage deducts 3 HP from the enemy shield, 4 will take off 4 HP, etc. If the Shield Damage dealt exceeds the current Shield HP, the extra Shield Damage is discarded and is not carried over to systems, hull, or crew.

## **Shield Damage Weaponry**

Below is a list of weaponry that inflict Shield Damage.

* Most Starship Weapon Rooms. Exceptions are the Missile Launcher, Multi Missile Launcher, and Teleport.
* Most Starbase Weapon Rooms. Exceptions are the Missile Launcher, Multi Missile Launcher, Teleport, Missile Array, Cruise Missile Launcher, and Apocalypse Missile Array.

**Damage Mechanics**

**Volley** • **System Damage** • **Crew Damage** • ****Shield Damage**** • **AP Damage** • **Direct Hull Damage** • **EMP Damage** • **Fire Damage**

**Crew Mechanics**

**Crew Abilities**

**Misc. Mechanics**

**Formulas**
Skills

so this is gonna be me explaining my basic knowledge of your skills. there are different skills attack speed health and theirs two different ones there number one charter skills and gym skills thats just what i call them charter skills affect your charter directly and can be affected by leveling up this could be like engineering or attack this is all useful for repairing how long you can last from shots and attacking ppl if someone were to teleport in next is gym skill witch is only speed exp health and attack sometimes this can affect you charter skills if you train enough in the gym these have a limit depending on your research but these are useful in ship battles mostly they bring up your attack in health in ship battles your male nurse could be way stronger then your pilot its extremly useful when yoyu go up against people with teleporters or have a teleporter yourself
Succulent

***"Somehow makes you feel peaceful. Maybe because it absorbs damage for you."***

## Summary

Succulent is a Unique Barrier
Module Item that gives additional Hp to the room where it is placed. The item works untill it gets destroyed, once that happens, even if the room gets repaired, it will still not work unless you repair the Module at the end of the battle. Can be obtained by crafting.

### Summary

When destroyed the **Succulent** becomes **Slain Succulent**.
Zaki Tentacle Garden

***"This room contains of a rare tentacle creature discovered by Zaki military and was repurposed to repel enemy boarders."***

Statistics

## **Summary**

The Zaki Tentacle Garden is a 2x2 Trap Room awarded to members of the Fleet, ZAKI龍 for winning the August 2018 Tournament. The top 50 captains of the Individual Leaderboard also received this room. It's very expensive, taking up 4 grids and consuming a whopping 3 power.

## **Usage**

### **In Combat**

The Zaki Tentacle Garden is a much more expensive level 10 Security Gate. It's however much easier to defend the ZTG in comparison due to its innate Armor and larger size. Its 3 maximum power, although boosting survivability immeasurably, is its greatest drawback. It's simply way too expensive to operate.

### **When To Use**

Most players who got the ZTG are level 10 or 11, meaning they have little to no use for this room. Besides its ridiculous power consumption, it takes up a lot of space for a Trap room. In addition, it has even less DPS compared to the Security Gate, which itself already struggles against tanky boarders.

### **AI**

The below AI command depowers the ZTG whenever the enemy Teleport is destroyed or missing. However, due to the limits of Python 1.0, the AI command may continue to send power even if there are no enemy boarders left, or worse, power off when there are still enemy boarders onboard.

**Enemy Teleport HP > 0% -> Set Power to 1**

**None -> Set Zero Power**

After Python 3.x is researched, a much more effective AI command is available. Do note that there is a small window of time an enemy boarder is able to walk through the ZTG due to its reload time.

**Friendly Room Has Enemy -> Set Power to 1**

**None -> Set Zero Power**

### **Crew Interactions**

The Zaki Tentacle Garden cannot be buffed with crew.

## **Gallery**

The ZTG's destroyed sprite.

**Powered Rooms**

**Weapon Rooms**

**Weapon Rooms:** Mineral Mining Laser • Bolter • Kias Phaser • K Blaster • Minigun • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Railgun • Photon Disruptor • EMP Cannon • Ion Cannon

**Consumable/Platform Rooms:** Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform

**Defense Rooms**

**Defends Via Damage:** Anti Craft Laser • Security Gate • Small Gas Trap • **Zaki Tentacle Garden** • Disintegrator Gate

**Defends Via Support:** Shield Generator • Shield Battery • Med Bay • Toilet • Flower Gardens • Android Studio • Visiri Mechbay • Zongzi Factory • Radar

**Defends Via Dodge:** Engine • Fusion Drive Engine • Cloak Generator

Support Rooms

**Supports Via Healing:** Med Bay • Toilet • Flower Gardens

**Reactors:** Small Reactor • Fusion Reactor • Coal Reactor • Power Capacitor • Large Reactor • Backup Capacitor
Minerals

**This page is an excerpt from the Resources page.**

* Prototype Mining Drill
* Mineral Mining Laser
* Destroying enemy Starships
* Successfully repelling an attack
* Singleplayer Missions
* Purchasing it with Starbux
* Crates:
* Selling Items through gBay
* League Bonuses
* Recruiting Crew via Mineral Draws or the Dropship
* Purchasing and upgrading Starships
* Purchasing gBay listings
* Prestige

**Resource Rooms**

**Resources**

****Minerals**** • **Gas** • **Starbux** • **Supplies** • **Trophies** • **Stars** • **Doves** • **DNA**

**Collector Rooms**

**Mineral Miner** • **Prototype Mining Drill** • **Gas Collector** • **Prototype Gas Extractor** • **Bio Recycling**

**Storage Rooms**

**Mineral Storage** • **Gas Storage** • **Warehouse** • **Workshop** • **HYDRA Workshop** • **Serious Workshop**
Unknown Material

***"A strange alien material. Can be used to craft high quality items."***
## Summary

Unknown Material is an Epic Artifact Item that is used to create other items like Equipments or Modules.

## Use In Other Recipes

*Click Expand to see more:*

Edit Item information in the Module:Data page, by finding the itemId from the page's source (hit the "e" key). Edit this table at Template:Artifact Navigator.To switch to the preferred table, create a page and use {{{Artifact Table}}}
Starbux

**This page is an excerpt from the Resources page.**

	+ 500  = 5$
	+ 1.2K  = 10$
	+ 2.5K  = 20$
	+ 6.5K  = 50$
	+ 14K  = 100$
* Achievements
* Singleplayer Missions
* Getting scanned
* Sharing, liking, or reviewing certain game related content
* Dropship rewards
* Printer
* Ad Blimps or Tapjoy Offers
* Selling Items through gBay
* Tapping floating Starbux in main menu
* Instantly finishing construction
* Instantly build Missiles, Crafts, Androids, and Ion Cores
* Finishing/Starting Starship Researches
* Purchasing unique Starships
* Beer Draws
* Buying Epic+ Dropship Crew
* Scanning enemy Starships
* Daily Sales
* Purchasing gBay listings
* Instantly finishing training
* Instantly repairing your Starship

**Resource Rooms**

**Resources**

**Minerals** • **Gas** • ****Starbux**** • **Supplies** • **Trophies** • **Stars** • **Doves** • **DNA**

**Collector Rooms**

**Mineral Miner** • **Prototype Mining Drill** • **Gas Collector** • **Prototype Gas Extractor** • **Bio Recycling**

**Storage Rooms**

**Mineral Storage** • **Gas Storage** • **Warehouse** • **Workshop** • **HYDRA Workshop** • **Serious Workshop**
Test

## This page is just for testing. Ignore any data here.

***"A cleaver used for cutting up chicken."***

Cai Dao is a Unique Weapon Item. It gives  Attack +0.3.

## Use In Other Recipes

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This page is created automatically by Template:ItemStats, with heavy use of functionality provided by Module:ItemData. To fix any errors, go to one of these pages. If you are seeing Lua errors, see if there is broken or missing information in Module:Data, and correct it.
Rarity

## Summary

Rarity is an in-game feature which can be used to determine an item's approximate value, compared to similar items. There are seven tiers of Rarity, ranging from Common to Legendary. The Rarity Template is used for coloring links, according to Rarity. Note that most items are made at Common Rarity, and that each time you upgrade an item, it's Rarity goes up by one eg. Common -> Elite -> Unique -> Epic -> Hero. Note items CANNOT be upgraded past Hero, but Special Equipment and Special & Legendary Crew and Bio Recycling Items can be obtained, without crafting through lower tier items though.

## Types

* Common
* Elite
* Unique
* Epic
* Hero
* Special
* Legendary
Sango Crew Collection

**THIS IS AN EXCERPT FROM THE OFFICIAL CREW COLLECTIONS PAGE. CLICK HERE TO LEARN HOW TO READ THE INFO BELOW.**

### ****Sango Crew Collection****

* Sharpshooter allows Crew\* to deal double damage when attacking. The chance of the Crew\* member dealing double damage is based on the collection buff. For example, Crew with a collection buff at 5% and an attack stat of 4 would have a 5% chance of dealing 8 damage (4 Base Attack Stat x 2).

**Crew Collections**

**Vampirism Crew Collections**

**Critters Crew Collection** • **Office Worker Crew Collection**

**EMP Discharge Crew Collections**

**SavySoda Crew Collection** • **Ardent Crew Collection** • **Tech Crew Collection**

**Combat Medic Crew Collections**

**Constellation Crew Collection** • **Federation Crew Collection**

**Resurrection Crew Collections**

**Cats Crew Collection**

**Sharpshooter Crew Collections**

**Qtarian Crew Collection** • ****Sango Crew Collection**** • **Space Pirate Crew Collection**

**Cryo Field Crew Collections**

**Gray Crew Collection**

**Headshot Crew Collections**

**Visiri Crew Collection**

**Learn How To Read The Data Here: Crew Collection Data Guide**
Railgun

***"A powerful projectile gun that's capable of penetrating armor. Works by charging matter to hypersonic speeds."***

Statistics

Railing Statistics Lv1 (Scales higher)

## **Summary**

The Railgun is a 3x2 Weapon room that can be built on the Medium Weapons Platform. The Railgun takes quite a bit of time to reload, but the payoff is a massive burst of damage capable of instantly destroying rooms like the Shield Battery. It also consumes ammo that recharges over time.

## **Usage**

### **In Combat**

The Railgun is a burst fire weapon, with long reloads and high damage. With the highest damage out of the three Medium Weapon rooms, the Railgun can be useful when attacking heavily Armored rooms, especially with its 2 AP Damage. However, it does struggle to deal hull damage once a room is destroyed due to its low System Damage.

### **When To Use**

When to use the Railgun really depends on individual playstyle. The Laser Blaster has much better overall DPS, but when targetting a heavily armored room, the Railgun can be the better option. This becomes more are more apparent near the end-game, where commonly targeted rooms have 4-8 Armor blocks around them.

### **AI**

AI for rooms like the Railgun is relatively straightforward. As long as the Railgun’s AI is targeting the same rooms in conjunction with the other weapons on a player’s ship, it should be fine.

### **Crew Interactions**

The Railgun is buffed with the Weapon  stat on Crew. The reload reduction formula applied when the Railgun is buffed can be found here.

## **Trivia**

* The Railgun's ammo was officially added on July 16th, 2019. Before that, it was implemented and removed multiple times due to bugs or accidents during production.

## **Gallery**

Exterior of the RG on Federation, Qtarian, and Pirate Ships.Exterior of the RG on Visiri, Gray, and Ardent Ships.Exterior of the RG when destroyed.The RG's destroyed sprite.Slug Bullets fired from the RG.The Slug bullet animation when the RG fires.

**Powered Rooms**

**Weapon Rooms**

**Weapon Rooms:** Mineral Mining Laser • Bolter • Kias Phaser • K Blaster • Minigun • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • **Railgun** • Photon Disruptor • EMP Cannon • Ion Cannon

**Consumable/Platform Rooms:** Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform

**Defense Rooms**

**Defends Via Damage:** Anti Craft Laser • Security Gate • Small Gas Trap • Zaki Tentacle Garden • Disintegrator Gate

**Defends Via Support:** Shield Generator • Shield Battery • Med Bay • Toilet • Flower Gardens • Android Studio • Visiri Mechbay • Zongzi Factory • Radar

**Defends Via Dodge:** Engine • Fusion Drive Engine • Cloak Generator

Support Rooms

**Supports Via Healing:** Med Bay • Toilet • Flower Gardens

**Reactors:** Small Reactor • Fusion Reactor • Coal Reactor • Power Capacitor • Large Reactor • Backup Capacitor
Zaki Gym Renovation Kit

***"Renovate gyms into a nice zaki with a beach vibe."***
## Summary

Zaki Gym Renovation Kit is an Epic Artifact Item that changes the appearence of the Galaxy Gym into a Zaki Dragon Gym. This item does not take up inventory space and cannot be sold. The item itself is never consumed when switching to the skin. It's obtained by owning a Zaki Dragon Gym or by opening Scratchies.

## **Zaki Dragon Gym**

***"Limited edition fitness facility from Zaki Dragon industries. June 18 Tournament."***

## Use In Other Recipes

*None*

Edit Item information in the Module:Data page, by finding the itemId from the page's source (hit the "e" key). Edit this table at Template:Artifact Navigator.To switch to the preferred table, create a page and use {{{Artifact Table}}}