Asterix at the Olympic Games (2007)

## The Game

Asterix at the Olympic Games is a 3rd-person action-adventure with sports minigames. It is mostly based on the live-action film and loosely based on the comic of the same name. It is the only Asterix game developed by Etranges Libellules which offers co-op mode, and also supports PvP in minigames separately from the Story Mode.

### Story

Asterix, Obelix, Lovestorix, Getafix and Sam Schieffer arrive to Greece to accomplish 2 goals: win the Olympic Games to prevent the marriage between Brutus and princess Irina, and stop the evil wizard Doctormabus from plunging the world into chaos by messing with parallel worlds. Meanwhile, Brutus uses Doctormabus' dimensional key, teams up with live-action Brutus and creates a giant legion with soldiers from different parallel worlds in attempts to kill Caesar and the Gauls.

### Gameplay

The main gameplay is similar to Asterix & Obelix XXL and XXL 2: plaftorming, fights based on button mashing and puzzles. New abilities include slapping, parrying, mid-air kicking, lifting blocks onto higher places, climbing ledges, throwing Romans in mid-air, repairing broken mechanisms and sending Romans flying into the sky and dropping them back on earth by player's choice. The game introduces fights with coloured enemies, who must be hit in the right order. The game contains sports minigames, where the player chooses between Asterix and Lovestorix, and which require button mashing and quick reaction. It is possible to switch between single player and co-op at anytime, but the minigames in Story Mode are single player only.

The game features Olympic Mode, where the player can replay any of the minigames and pick characters other than Asterix and Lovestorix. All characters except Asterix and Obelix are unlocked by releasing pigeons in Story Mode. Olympic Mode can be played against CPU and by 2 people against each other.

List of collectibles

List of interactive objects

### Structure

The game takes place in a relatively small but condensed world:

* Gaul (which serves as an early tutorial)
* Olympic village
* Doctormabus' lair
* the catacombs under the ruins of Brutus' palace

### Cooperative Gameplay

The first player controls Asterix, the second one controls Obelix. The players share the same health bar: if it drops to zero, the player receiving the final blow will enter the usual death animation, and both players will return to the last checkpoint.

The players must work together to use certain objects, like lifting small blocks, moving big blocks and lowering pressure blocks.

The game’s camera is focused on one character, which may be inconvenient in some situations. The player with the camera focus can give it to the other player by pressing Switch Leader, but can regain it only if the other player presses their own Change Leader key.

Sometimes when one player is busy and the other is idling, the idling player can play a rhythm minigame to pass the time and earn extra helmets. A space appears on one side of the screen, and key icons will move through it. The keys are Action, Special Action, Grab and Jump. The player should make matching inputs while the key icons are passing through the space.

#### Controllers in the PC version

The PC version supports Xbox 360 controllers, as well as Xbox One (still referred to as XB360). When such controller is connected, it also must be selected for one of the players in the settings, otherwise it won’t work.

Generic controllers may not work properly (mismatched and useless keys), and since the game doesn’t provide configuration settings for them, they require emulation as an XB360 controller with the help of x360ce. Add the game's executable in the program, then your controller and set up the inputs. Once the inputs are ready, minimise the program, go to the game’s settings and you should get an XB360 option.

## Production

### Music & Sound

The music was composed by Fabrice Bouillon-Laforest. The sounds effects were made by Thomas Mitton.

## Trivia

* This game may be a sequel to Asterix & Obelix XXL 2, as the Gauls and Sam Schieffer know each other from the start of the game and the Gauls treat him as a friend.
* Asterix and Obelix's designs are reused from XXL 2, except they are more polished. Sam Schieffer looks exactly the same as in XXL 2.

* This is the only game where Sam Schieffer is a playable character. He is one of the unlockable characters in Olympic Mode, he's unlocked by freeing 45 pigeons.
* This is the only Asterix game developed by ELB with nowhere to swim.
* Ironically, this game shares more similarities with XXL and XXL 2 than XXL 3, despite not being labelled as an XXL game. It may be unofficially recognised as the "true" XXL 3 by fans.
* The cutscene where Asterix headbutts a Roman is a reference to Zinedine Zidane headbutting Marco Materazzi in the 2006 FIFA World Cup Final.

### Xbox 360 version

* This version features higher quality models for Asterix, Obelix and Roman mobs, and some improved textures. It also features normal maps.
* The player can save the game in any slot, not being restricted to the one they started with.