The Glitched Attraction

The Glitched Attraction is a resource management puzzle survival horror game by Powerline Studios.

It is loosely based on the Five Nights at Freddy's series by Scott Cawthon.

## Gameplay

The Glitched Attraction features a series of escape-room type puzzles in which the Player must simultaneously thwart off enemies and solve puzzles. There are a total of six rooms.

Most rooms have the following gameplay aspects:

### The Exit Room and Entrance Room

Between every room, there is an Entrance and Exit room. This serves as a breather for the room just completed before the next one. The only level to not have such a room is Back Alley.

Both the entrance and exit to this room can be accessed via the Player walking/crawling near the front and back doors respectively. Upon doing this, the door will slowly move upwards until there is space for the Player to enter.

With the exception of Nightmares, every Exit and Entrance Room has some sort of foreshadowing to what the room will entail. For example, the room before FunTimes has a poster of Circus Baby.

The tips monitor appears just after this room.

### The Tips Monitor

At the beginning of each room (With the exception of Lost Media), the Player sees a tip monitor that displays various important mechanics that room uses on what appears to be a flat-screen TV that comes down from the ceiling.

While this monitor is up, the Player can explore the room, with the animatronics not spawning until the monitor is put down. However, no objects can be interacted with until the monitor is put down, neither will randomly generated puzzle pieces such as codes will spawn.

The monitor has no limit for how long it can be kept up.

### Background Changes

If a certain room is being played, then that room will become the background image of the main menu when exiting or on start-up.

These backgrounds are animated, with the various characters moving around the room.

There are a total of six rooms in the game. A list of them goes as follows:

### Nightmares

Based off of Five Nights at Freddys's 4, Nightmares has five active characters:

Nightmarionne- Nightmarionne will appear in the hole in the wall above the Player's bed. She will create a rumbling sound several seconds before appearing, with her tentacles appearing in the gap simultaneously. The Player must hide in the Golden Freddy suit before she appears on the bed. If they fail at this, she will kill them immediately. Once in the suit, Nightmarionne will appear on the bed, then look around for a few seconds, where in the room will gain a red hugh and flash black. She will then vanish.

Nightmare Fredbear- Nightmare Fredbear will appear in the window by the set of drawers. He will periodically appear before getting closer, while occasionally laughing (Though, contrary to popular belief, this does not signify when he moves). Once he reaches the window, he will appear massive, with his head alone being roughly the size of the Player. The Player must then close the curtains for a few seconds, before a distinct whooshing sound plays, signifying Fredbear's departure. If the Player fails to do this within a few seconds, however, Fredbear will disappear from the window, the suddenly having his head appear on the Player's bed accompanied by flashing black lights and a static noise from Five Nights at Freddy's 4, before killing the Player. There is no way to stop Fedbear in this state.

Nightmare BB- BB will sit on the chair unmoving and can begin to jitter at random moments. The only way to make him motionless once more is to flash him with the flashlight gained in the Show Stage. If left to jitter for too long, he will get up and chance the Player until he reaches them, before killing them. There is no way to stop BB when he is up.

Freddles. The Freddles can appear randomly around the room. They will slowly make the Player hallucinate various images of the other enemies in the room for as long as they are in the room. To make them disappear, the Player must shine their flashlight on each Freddle until they disappear. If the Player does not do this after a certain amount of time, the hallucinations will make the Player barely be able to see, in which if they ty to thwart the Freddles, a static with the text "Too Late" will appear before the Player dies.

Nightmare Bonne- Nightmare Bonnie will only appear if one of two conditions are meant:

1. The time on the alarm clock reaches zero.

1. The Player opens the closet door.

He attacks in the same way, spawning just in front of the window, before slowly approaching the Player. If the Player goes into the Exit and Entrance Room, Bonnie will not be able to reach them. If Bonnie spawns due to the clock reaching zero, nothing can be done to stop him from killing the Player.

Nightmares also has the following puzzles:

Freddy Tile Puzzle- To the left of the window, there is a mis-matched image of Freddy where the Player must flip the tiles to complete the image. The bottom left tile is missing and must be retrieved from the Box Puzzle. Once solved, the image will slide down, revealing a random six-digit code that can be used on the Safe.

The Box- On the set of drawers by the window, the box from the ending of Five Nights at Freddy's 4 can be seen. Two keys will randomly appear around the room in various drawers that can be used on locks. Once opened, the box will reveal the final piece of the Freddy Tile Puzzle, allowing it to be completed.

The Safe- The Safe is located in the bottom cupboard of the set of drawers to the left of the bed. The code unlocked from the Freddy Tile Puzzle unlocks the safe, revealing a hammer inside.

The Closet- The closet is located to the left of Nightmare BB. It is covered in boards with nails. These boards can be removes nail-by-nail using the hammer acquired from the Safe. Once the boards are taken off, the closet can be opened. When opened, Nightmare Bonnie will spawn at the window, giving the Player a few seconds to get to the Exit and Entrance Room beyond.

### Toys

Based off of Five Nights at Feddy's 2, Toys also has five active animatronics:

Toy Chica- Toy Chica will slowly patrol the hallways in a circle, occasionally changing directions. If she sees the Player, she will chase them down. There are two ways to lose her:

1. By getting far enough away.
2. By hiding in a locker. Although, if she is too close when the Player gets in, she will open the locker and kill the Player.

The Cupcake- The Cupcake will slowly hop around the halls. If it is stepped on, it will make a squeaking noise that will immediately alert Toy Chica to where the Player is. It cannot kill the Player on its own.

Mangle- Mangle will periodically drop down from one of the vents. To know when they will do so, the sound of vent clanking will play. Once they appear from a vent, they will stay stationary for a few moments before going back into the vent. If the Player is too close, Mangle will chase them until the Player dies. Once the Player is seen, there is no way to get mangle to stop chasing them, even if they hide in a locker. If the Player doe hide in a locker, Mangle will open it and kill them.

Balloon Boy- BB is located to the left of Withered Freddy's music box and never moves. If the player wanders to close, BB will say one of his voice lines from Five Nights at Freddy's 2 and look at the Player. This will alert Chica to the Player's location. He will only do this some of the time if the Symbol Number Puzzle has been completed. He cannot kill the Player on his own. BB is the only character to be active before the Tips Monitor is put down.

Withered Freddy-