recursal/Fanatic-Fandom huggingface dataset:
Level 85

Our objective here is identical to the previous level: **55 moves to free 20 birds**. This time our main obstacle are the Iron Moving Blockers with an extra piece of armor on them. Usually the Moving Blockers are relatively easy to deal with as the majority of the matches will destroy them. This time however, we should be extra careful as many of those obstacles can find themselves stacking up in rows in the bottom grid, giving us serious trouble in completing our objective.

It is therefore suggested that you don’t start matching gifts in the bottom grid until at least a row of Blockers has been blasted away. It is understandable that there won’t be any possible matches at some point, but in those case, calculate if there’s going to be a possible match of gifts in the following turns. Just don’t get stuck with a bunch of random gifts, cages and obstacles in the bottom grid.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • ****Level 85**** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 198

**In 43 moves, hatch 59 eggs**. In the name of Gift Panic, what is Tin doing with all these eggs? Even when you activate the special gift combo in the middle, there are still 48 eggs left. Focus on making special gifts first of all, since you want their multi-hitting effects. If you’ll make a simple match-3 to make space, try and make one that is touching at least three eggs at the same time. Clearing the middle and using special gift combos to hit eggs on the left, right and bottom is the best strategy you can try. As each egg needs five attempts of match or smash to completely hatch, you’ll need as many combos as possible.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • ****Level 198**** • **Level 199** • **Level 200**
Level 184

**In 35 moves tear through 36 gift wraps**. The grid is split in two with gravity going both ways depending on which side you’re in. Break the obstacles, then make matches over the gift wraps: standard objective. However if you insist on simple match-3s you might find the timer reaching 0 before your objective does.  In that case, try and make every match being a special match. Worry about the gift wraps only after the Blockers are gone. No matches are available through the thin separating wall but at least rockets can still pass through.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • ****Level 184**** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 29

In this obstacle-filled stage, we have **30 moves to save 23 of snails of any color**. Remember that any match-3 combination of the same color with at least one snail will knock the snail out and make it count towards the objective.

The middle of the grid has two rows of Iron Blockers and some Gift Traps. On top of that, there’s the evil Magnet that will try to steal a snail messing up our objective. So how about we leave those obstacles alone for the time being, and match all the snails that we can in the bottom.

Once there are no more possible combinations and all of our gift supply has been exhausted, we can begin the migration of gifts towards the snails. We’ll need a couple of matches to get rid of the same Iron Blockers as they have an extra piece of armor on them.

Not all obstacles need to be destroyed though. A small gap in the middle of the grid can allow us to pinpoint the direction of the magnetic pull, giving us enough turns for a match-3 and back into the pond for the snail.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • ****Level 29**** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 183

**In 30 moves hatch 2 eggs**. And as the E.B.B. warns us at the beginning, this level will include armored ghosts. Try smashing the obstacles equally on both sides of the grid so as to reach the eggs at the same time. Once enough Blockers are gone, and there are gifts around all sides of the Tombstone, don’t be afraid to leave more than one ghost activate while you go for the eggs. Once you have cracked their shell a couple of times, you can even ignore the ghosts completely and just finish the objective. There will be plenty of opportunities for special gifts and accidental matches once more space is made available, making this level perfectly doable without the help of boosters in less than 30 moves.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • ****Level 183**** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 133

**Now we have 30 moves to match 8 vampire snails**. There are four uneven grids, all connected via teleporters. That means we have an abundance of gifts with which to match our snails with. The grids are diagonally connected and circulation will be frequent. The vampire snails will land here and there randomly, while your matched gifts will create a chain reaction across the grid, shifting the positions of gifts and snails alike.

After about ten moves, Time Bombs with a timer of 15 will begin spawning. Deal with those accordingly. Only the last one snail or two might prove a bit hard to get. But you should have a special gift ready to take care of them.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • ****Level 133**** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 77

For level 77, we have to unwrap 100 gifts in total. **30 moves to unwrap 20 of the following colors: green, blue, red, orange and pink.**

The grid is broken in the middle with a big X of empty spaces, a handful of triple-layered Iron Blockers and a bunch of teleporters that seem to be scattered at random. Thankfully, because of the variation in our objective’s colors, it will be a while before you start bothering yourself with either the crazy teleporting system or the obstacles.

Just keep unwrapping gifts the old, classic way with a match-3 or more, and the objective should be met just in time (with the help of a combo here and there of course).

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • ****Level 77**** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 125

**35 moves to light up 6 pumpkins**. Most of the pumpkins are conveniently aligned across the grid, so a massive explosion can and might light up all of them at the same time. In any case, we might as well have some fun and start clearing those Iron Blockers.

Since you’ll have to make your way across the obstacles to reach some of the pumpkins, ignore the one in the middle for the time being. You can always figure out how to light up that one towards the end.

Some of the Iron Blockers have an extra layer of armor on them but nothing some accidental explosions can’t take care of. Try and focus on making special gifts as there’s a color gift in a Gift Trap and you’d want to use that one. In fact, if you manage to blast through enough obstacles to flood the map with gifts, then combining that color gift with either gift bag will blast through the entire grid.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • ****Level 125**** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 163

**In 30 moves hatch 5 eggs**. All of the eggs can be found in the central column, with Iron Gift Traps on either side and some Golden Blockers in between. We can still hit the eggs with striped gifts but it will be better to get rid of the Gift Traps all the same. Iron Moving Blockers will begin spawning in good numbers after a certain point. Don’t allow them to flood either side of the grid. The egg on the very top will either be the hardest or the easiest to hatch, depending on which Gift Traps you dealt with first.

Focus in the middle of the column so you can smash through both top and bottom with striped gifts.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • ****Level 163**** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 123

**40 moves to free 6 birds.** Start by focusing on the Golden Moving Blockers downwards. Because of the gravity, clearing the ones below will make the obstacles above drop down, thus releasing some spawning hooks. As always, our target is to move the birds to the very last rows where the keys can be found. The Golden Moving Blockers will of course block the over-reaching effects of striped gifts but they can pretty easily manipulated and destroyed with a match.

Focus on matches that will destroy a lot of blockers at once. Avoid leading the birds over remaining blockers at the bottom and 40 moves should be more than enough.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • ****Level 123**** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 38

**45 turns to save 6** itsy bitsy **snails from any color group** seem more than enough, so it’s alright to be a bit suspicious. That’s because those Gift Traps in the middle of the grid have an extra layer of iron on them. These black Gift Traps will need to be doubly matched or at least exploded at a couple of times.  Even the boosters will need one extra turn to disarm these traps and they are our priority. The Snail Emitters are in the bottom half of the grid, blocked by the Gift Traps. Even if there are sufficient matches in the bottom half, the obstacles will need to get out of the way if we are to clear our objective in 45 moves.

Again, the Magic Scissors booster can be instrumental to our high score, so let’s focus on getting rid of a layer from those black Gift Traps before we slice the entire row with the scissors.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • ****Level 38**** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Piecemeal

**Piecemeal** is a criminally insane enemy of the Saturdays in Zak Saturday's Immortal Love Life. He made his first appearance in Guess Who’s Going to be Dinner?.

## Chapters

* Zak Saturday's Immortal Love Life

**Guess Who’s Going to be Dinner?**

**Target: Fiskerton**
## Appearances

1. Guess Who’s Going to be Dinner?
2. Target: Fiskerton

## Relationships

### Enemies

* Zak Saturday
* Fiskerton Saturday

## Trivia

* He is based on a character from The Secret Saturdays.
Level 69

**50 turns to free 20 birds** in this 4-grid level. The gifts and the birds will spawn in the bottom grids where the teleporters will transfer both of them in the grids above. The grids are diagonally connected so the bottom left will teleport objects to the top right and the bottom right to the top left.

The Iron Blockers at the bottom of the top grids entirely block off the keys to save the birds. The circulation of gifts also suffers so destroying them should be one of the first priorities. Don’t be afraid to use some of the boosters you have at your disposal as the flow of the grids may form some impossible situations.

50 turns may seem like a lot but keep in mind that each of the Iron Blockers has 3 additional layers of iron on them. The opportunities for combos will be plentiful so use them as much as you can.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • ****Level69**** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 3

In this level we continue to learn about various special gifts while trying to unwrap **25 gifts that are green, blue and orange.**We have **25 moves** this time, and once more, they are more than enough.

If four gifts of the same color are matched in a square, then a **mystery gift** pops up. If the mystery gift is next to a match of 3 gifts when it happens, then a random special gift will be unwrapped. This could be literally anything depending in which Gift Panic world you’re in.

The next combo is achieved by matching five gifts of the same color in either a column or a row. This will unwrap the **color gift**, a curious little present from Tin’s laboratory, with a glowing electrifying coil merely suggesting its exploding potential. The color gift can me swiped and matched with any other gift touching it. Once the match happens, sparks begin flying out across the grid, charging up all the gifts of the same color and causing them to blow up into thousands of points. If you decide to match the color gift with another special gift, then all the other normal gifts of the same color assume the properties of the special gift. That means you can plan out your combos and even unwrap all the gifts from one of your objectives in a single turn. And if that isn’t enough, the color gift ends its show with a further explosion. Clearly, Tin knows how to put on a show.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 188

**In 35 moves hatch 6 eggs**. Now the only way to hatch these eggs are through special gift explosions (and boosters if you want to be cheeky). The two grids surrounding the birds are wide enough to unwrap all special gift combinations. So take your time to scan for those combinations.

The grid will conveniently push the eggs along a straight line, giving you ample time to create enough striped gifts and match them when an egg is in your scopes. Be patient with the grid barrier though, it might take some time on those last couple of eggs.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • ****Level 188**** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 13

Back to the unwrapping of gifts. **30 moves to unwrap 20 gifts** from the following colors: **blue, red and yellow.**

There are two evenly sized grids opposite each other. Gravity is normal, with the only minor difference from other levels being the little hooks that are on the sides. Which means gifts will come rushing through there. Some special gift combinations might be harder to unwrap in that area, but in the lower levels, there will be plenty of opportunities for combos. Even combos that span across the two grids. Because the grids are taller rather than wider, color gifts are quite easy to be obtained, with a match of 5 gifts forming often enough.

**Level 11** • **Level 12** • ****Level 13**** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 121

**40 moves to unwrap 22 red and 22 pink gifts along with 2 color gifts** that can be found inside the level. The two grids are unconnected and narrowly shaped. The main problem won’t be the obstacles but having enough gifts for successful matches. Just focus on making as many matches as you can while burrowing your way down towards the color gifts. The obstacles will be destroyed as you go through your objective.

If it at all possible, create a special gift of any kind and try to move near the color gift towards the end. It is suggested that you do not activate the color gifts as soon as you reach them. Continue with the objective and see how many red or pink ones are available. You can combine the color gift with the Color Spray booster for a much larger effect and a quicker way in ending the objective.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • ****Level 121**** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 187

**In**

**30 moves make all the ghosts disappear**. You’d want to rush for those armored ghosts that are on the gift-side of the grid. Because of the big cross gaps in the middle, if enough ghosts manage to flood the narrow paths towards the top, then the objective will be all that harder to complete as space will be an issue. Thankfully, you’ll have two turns before those escaped ghosts start duplicating themselves. There’s a single gift in each of the corners which the ghosts will go first, giving you two turns to start dealing with the obstacles.

If you can successfully chain match a couple of ghosts, then focus on getting through one of the two furthest sides. The point is to flood the bottom parts of the grid with enough gifts to make match after match to keep the ghosts at bay. If you can combine ghost matching with Blocker smashing at the same time, then all the better. Otherwise, try and keep a couple of Golden Blockers intact, since when they are blocked, they won’t spawn any ghosts. If you follow this blocking strategy, then you’ll have to deal with 6 ghosts at a minimum, 3 on each side.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • ****Level 187**** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 144

Now here’s the most haunted level yet, with vampire snails and Sticky Cobwebs messing up the place. **In 35 moves we have to match 15 vampire snails**. Most of the snails are huddled up together in the very beginning. Try and match as many as you can while they are still all together down there. Every couple of turns the spiders will descend, trapping a bunch of snails with their Sticky Cobwebs. When that happens, either go for the Golden Blockers to make more room, or even better, begin lining up gifts nearby the remaining snails. As soon as the cobwebs are gone, match them up. Alternatively, if there are enough gifts of the same color close by, try and release the snails from the cobwebs.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • ****Level 144**** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 67

**30 turns to unwrap 30 red and 30 orange gifts**. The majority of the grid is blocked off by Iron Blockers, some of which have three additional layers of armor on them, which means we’ll need a whopping 4 matches or blast attempts to get rid of any one of those. In the very middle of the grid, there are 5 Devouring Plants holding hostage 4 mystery gifts and one Evil Totem. As our objective is the unwrapping of gifts, let’s focus on those red and orange first and match as many as we can. The destruction of obstacles should only be an afterthought with mostly matches of convenience.

However, if we get rid of the outer columns that only have 3 obstacles in each, and the Blockers at the very top, we will ensure a better circulation of gifts in the grid. As always, certain boosters might help more than others, and there are a variety of ways to be used. For example, have you thought of using the Grappling Hook to create a combo gift like the color gift? A color gift is the quickest way to complete the unwrapping of gifts objective, as any one color gift will unwrap all gifts of the same color once matched.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • ****Level 67**** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 81

Here we have to **tear through 63 gift wraps in 30 moves** or less. Even as the entire grid is occupied by gift wraps, it will take us some time to clear through all rows and columns. Making matters worse are the two barriers which will limit our gift flow considerably. Those upper rows especially will be a bit hard to get.

One strategy could be focusing on the bottom grid first so you can begin some sort of downward flow, and from time to time glance at the upper grid and make a match or two before the gifts start moving again. Or even better, in the starting rounds, try and make only a match-3 in the upper most row, giving a chance to the grid to fill up entirely.

Keep in mind that you won’t be able to move gifts in empty spaces, nor can you use the Magic Scissors or the Minebug to tear through unoccupied gift wraps.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • ****Level 81**** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 53

In this funky looking level, we have **25 turns to free 7 birds**. The main grid has a single Teleporter slot from which the gifts will flow. The rest of the grids are rows of 4, scattered around the main one and they are connected via teleporter.

The objective is simple, just don’t allow too many bird cages in the main grid, as they block each other’s passage to the bottom. And no, a match of 3 birds together doesn’t yield anything. You’ll need the keys at the bottom for that.

In the case there’s a blockade of birds near the keys, then any of the boosters can come in handy.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 177

**In**

**30 moves, unwrap 40 blue, 40 red and 40 yellow gifts**. Now as soon as you start unwrapping, the Golden Moving Blockers from the top will make it through into the main grid. So perhaps try and focus on horizontal matches in the beginning until you clear some of the blockers. However, they are not the only problem as Time Bombs will begin spawning in the second turn. But when did that ever stop us before? Just use them towards the objective as each Time Bomb with the appropriate color will count towards the mission.

Also you can use the shape of the grid and the teleporters to calculate the color of incoming gifts, causing chain reactions with not-so-accidental matches.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • ****Level 177**** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 74

In this level, we have **40 turns to free 5 birds**. The grids in this stage are connected via teleporters in an anti-clockwise flow, starting from the top left and ending in the middle grid which is our target grid. It’s quite a long trek for a caged birds to take, but 40 turns should be more than enough. The Grappling Hook booster is ideal when such big grids are concerned, but try to ration it for the last couple of birds.

Acclimate yourselves with how the grids move and work them one at a time to move the birds along.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • ****Level 74**** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 154

**In 25 moves, match 6 vampire snails**. This grid doesn’t have the best circulation, and the gimmicky placement of the teleporters will only flood the stage if the Golden Blockers in the bottom are gone. At the beginning, 2 out of 4 snails will always be free. You can try and match them as soon as possible but unless you get really lucky, there won’t be enough opportunities for matches, at least not until some of the obstacles are gone.

If you find that the turn count is not very much forgiving in this level, then try and think of ways to match many snails at the same time. Since there are teleporters in between the grid, you can guide certain gifts to certain positions. For example, a gift bag activated on top the 4 Gift Traps in the bottom, will cause all 4 of the snails to be freed and knocked off the grid. Also boosters can be of help when it comes to chasing down those snails.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • ****Level 154**** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 41

With **35 turns and 36 gift wraps** to go, we have to be a bit utilitarian with our moves. Reason is, the big square of 16 Gift Traps that is occupying the middle, blocking the gift wraps and making it hard for us to reach our objective. Since there’s some serious blockage near our spawning gifts, perhaps this is the point where we go mad with the Scissors.

Those double layered Gift Traps will need to be the first to go. With a bit of creativity, you can even slice your way through 3 rows of Traps and get rid of all traps in the process. Since the Traps at the edges of the square are double layered, you can slice one row first and the adjacent row afterwards with the scissors, creating a comfortable gap in the middle. The top row ought to go first since it will help with the gift flow and release two gift bags in the process.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • ****Level 41**** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**