Version History

### Alpha 0.52.X

* Addition of fixed machine gun nests to support players in fortification defense.
* Addition of new monster NPC: Matador, Sun Spider, and Stingray.
* Addition of RGD-5M grenade which explodes on contact with any surface or subject.
* **[Patch| 01, December 2018]** Addition of furnace to northern outpost at E2-2.
* **[Patch| 03, December 2018]** Coal is added to the caverns in the Canyon.

**Balance**
* Decreased armor value for all helmets.
* Adjusted the damage calculation formula for all characters and weapons, and are dependent on weapon proficiency and armor value.
* Increased armor-piercing capability of 7.62x39mm M1 rounds.
* Increased armor-piercing capability of 12Ga. Shot M1 rounds.
* Increased armor-piercing capability of 12Ga. Slug M1 rounds.
* Increased accuracy of shotguns loaded with slugs for more predictable shot placement.
* Disabled ability to place MRP-1. MHP-1 and Electronic bait in safe zones.
* Enabled ability to automatically place artifacts inside if the player character has the appropriate size artifact container in their inventory.
* **[Patch| 01, December 2018]** Sunspiders now inflict poison damage and increased overall damage.
* **[Patch| 01, December 2018]** Karina no longer sells medical items in the Tunnel Settlement.
* **[Patch| 01, December 2018]** Stephan in the Tunnel Settlement is no longer a merchant.
* **[Patch| 01, December 2018]** Increased outpost capture delay time to 12 hours.
* **[Patch| 03, December 2018]** Radio anomalies placed in various safe zones to prevent other players from locking the player character down in one area.
* **[Patch| 03, December 2018]** Prices increase for all items located in the Tunnel Settlement.
* **[Patch| 03, December 2018]** Decreased invulnerability time when leaving the safe area in the Exclusion Zone.

**Model & Interface**
* Addition of faction chat tab, and all players of the same faction can see the messages regardless of location.
* Addition of unique names for Faction soldiers to be easily identifiable.
* **[Patch| 03, December 2018]** Increased the draw distance of bushes in the Canyon.

**Location**
* Addition of the Exclusion Zone.
* Addition of the Canyon region. NOTE: The Canyon is designed with PvP in mind, so PvP is automatically enabled in standard servers and No player killing servers.
* Addition of the Tunnel Settlement which can be accessed either from the Blockpost in Eastern territories or from the Swamp.
* **[Patch| 03, December 2018]** Player characters with a reputation of <50% will not be able to enter or use a safe zone on the outpost in the Canyons.

**Error & Misc**
* **[Patch| 01, December 2018]** Fixed problem with placing down player stashes and campfires.
* **[Patch| 01, December 2018]** Fixed problem with earning faction points in the Canyon.
 0.52.1

**Content**
* Faction Soldier NPC will now kill faction players who have a reputation of <20%.
* Addition of PvP ranking table to identify the top 20 players within your faction and in the server.
* Added ability to create clan storage in the Canyon region.
* Added the ability to craft Healing stimulator from Pharmacist-K.
* Addition of the AS VAL "Pro" custom skin to the Steam market.

**Balance**
* Increased the period where the northern outpost can be captured to 14 hours. Now the southern outpost and northern outpost can have timers that will overlap.
* Drop chance of loot items from Matadors and Sun Spiders reduced by 5%.
* Moved the spawn location of the high-level Matador.
* Valera no longer sells SP-6 ammunition for the VSS Vintorez and AS VAL.
* Addition of ferrous metal to the mines in the Canyon.
* Reduced level threshold before mandatory PvP is enabled, from level 20 to level 15.
* Ability for shovels to double as a melee weapon.

**Quest**
* Addition of a few faction quests for both factions as well as for neutral players.

**Model & Interface**
* Increased draw distance of stone.

**Error & Misc**
 0.52.2
* Addition of heavy faction armor for the Miner class.
* Added ability to switch factions from the Roaming Trader for 1,000,000 tokens.
* Addition of a Passport in the Steam store to change the name of the player character.
* Addition of an Engraving Kit in the Steam store to customize the name of the player character's weapon.

**Balance**
* Ability to equip the Kite-2 optic on the SMG-90.
* Reduced the prices of items in which Miron buys from the player character.
* Increased base price of 7.62x54mmR and .30-06 ammunition.
* Decreased frequency of loot drop from Matadors and Sun Spiders.
* Reduce armor-piercing capability of .30-06 FMJ round.
* Increased armor-piercing capability of .30-06 HP round.
* Increased weight of ax from the "Found's Pack" to 1.200 kg.
* Faction Soldier NPC automatically recover health after no taking damage for some time.
* Neutral players are not able to use shield jammers to capture outposts.
* Added the ability to respawn inside the outpost during shield jamming, as long as it has 75% energy or more remaining.
* Players no longer lose reputation when killing low-level neutral characters.

**Quest**
* Players may now get a quest from Tikhon which rewards them with the map of the Exclusion Zone.

**Model & Interface**
* Added a pick-up animation for player characters.
* Addition of a timer before an outpost is available to be captured in the player character's map in PDA.
* Added preview of the player character when inventory is open.

**Location**
* Optimization of map locations reduced the loading times for Korovie Village, Solnechny Outskirts, and Easter Territories.
* Players must be level 20 to enter the Canyon region.
* Players must be level 15 to enter the Tunnels from Eastern Territories or from the Swamp region.
* Addition of hidden event locations at Sosnovka Village and the Dead Forest.
* **[Patch| 24, December 2018]** Addition of Christmas trees to Solnechny City (Solar City) and Black Sunset Camp.
* **[Patch| 24, December 2018]** Increased the amount of coal nodes in one of the Canyon region mines.

**Error & Misc**
* Fixed problem where destroyed shield jammers reappeared after a server reboot.
* **[Patch| 24, December 2018]** Fixed a problem when transferring from Swamp region to Solnechny Outskirts.
 0.52.3

**Balance**
* Removed the ability to bring pickaxes and machetes into the Exclusion Zone.
* **[Patch| 11, January 2019]** Decreased movement penalty with heavy armor equipped on the Miner class.
* **[Patch| 11, January 2019]** Strikes from bladed weapons now have a chance to cause bleed damage on other players.
* **[Patch| 11, January 2019]** Attacks from bladed weapons now consume stamina with each strike.
* **[Patch| 11, January 2019]** Added ability where if a player of the same faction kills the player character, their name turns blue for 2 minutes or until the player character kills them once, without any penalty to reputation. The offender still takes a reputation loss for killing.
* **[Patch| 11, January 2019]** Destroying the shield jammer of a player from the same faction as the player character will result in reputation loss.
* **[Patch| 11, January 2019]** Permanent 30% increase to weapon experience so players can attain weapon proficiency much faster.
* **[Patch| 11, January 2019]** Increased the sound of the Concentrated Gravity anomaly.
* **[Patch| 11, January 2019]** All characters get the broken bone debuff upon death.
* **[Patch| 15, January 2019]** Bladed weapons now consume less stamina when attacking.
* **[Patch| 15, January 2019]** Increased bleeding effect inflicted by bladed weapons.
* **[Patch| 15, January 2019]** Brass knuckles and ax have an increased chance of knocking players over.
* **[Patch| 18, January 2019]** Added new attack for matadors.
* **[Patch| 18, January 2019]** Adjusted experience earned from player character due to high/low-level player collusion, the greater the difference between levels of the player the less experience earned. The smaller in difference in player level than the closer to 100% experience earned.

**Quest**
* Addition of new quests from Victor Petrovich in the Tunnel Settlement.

**Model & Interface**
* **[Patch| 11, January 2019]** Added effect of small monster NPC exploding into a pool of blood when killed with a powerful weapon or explosive.
* **[Patch| 15, January 2019]** Added exploding effect upon death to Small stray dogs and small symbionts.
* **[Patch| 15, January 2019]** Improved damage indicators from monster NPC and players.

**Location**
* Addition of new anomaly in the Exclusion Zone: Concentrated Gravity anomaly.
* Added ability to create markers with the same name.
* **[Patch| 11, January 2019]** Decreased the outpost capture cooldown timer to 4 hours for both Northern and Southern outposts.
* **[Patch| 11, January 2019]** All rocks in the Canyon region have been moved and new locations added.
* **[Patch| 11, January 2019]** Added new exit to Canyon from the Tunnel Settlement.

**Error & Misc**
* Fixed a problem where players were able to carry weapons into the exclusion zone.
* Increased optimization to map locations, including the Canyon region to decrease VRAM usage.
* Fixed a problem with the nut throwing animation.
* **[Patch| 11, January 2019]** Removed New Years Trees from Solnechny City (Solar City) and Black Sunset Camp.
* **[Patch| 11, January 2019]** Removed New Years gifts from player character inventory.
* **[Patch| 15, January 2019]** Imprvoed sound effects of TT-25, PPsH-41, Wolf, Wolf-357, MP-133, Maruader-12, SPAS-12, and Thunder.
* **[Patch| 15, January 2019]** Fixed some bugs in the Canyon region.
* **[Patch| 15, January 2019]** Fixed a problem where NPC would not spawn after capturing an outpost.
* **[Patch| 18, January 2019]** Fixed different problems with various animations such as grenade throwing, throwing nuts, and brass knuckles attacks.
* **[Patch| 18, January 2019]** Major improvements to English language localization.

### Alpha 0.51.X

* Addition of Zastava M-70 assault rifle for Mercenaries who reached level 20. Utilizing the 7.62x39mm cartridge
* Addition of SPAS-12 shotgun for Miners who reached level 23. Utilizing the 12Ga. cartridge.
* Addition of VSS Vintorez for Hunters who reached level 20. Utilizing the 9x39mm cartridge.
* Addition of Zastava M-92 assault rifle for all classes who reached level 18. Utilizing the 7.62x39mm cartridge.
* Addition of the Glock-17 handgun for all classes who reach level 16. Utilizing the 9x19mm cartridge and the ability to equip a suppressor.
* Addition of the Springfield M1911 handgun for all classes who reach level 16. Utilizing the .45ACP cartridge.
* Addition of 2 new helmets for player characters who joined a faction and have reached level 23. The 6B28 helmet for Confederation players and MICH for Black Sunset players.
* Addition of 2 new medium armors for player character who joined a faction and have reached level 27.
* Addition of the ability to craft M1 grade ammunition from Ammunition: Beginner PDA sold by Senya Gunpowder.
* Addition of the ability to craft stimulators from Pharmacists: Beginner PDA sold by Senya Gunpowder.
* Addition of "Tough Guy" stimulator for players to craft.
* Addition of new monster NPC, small symbiont.
* Addition of ability to add player characters as friends or enemies to PDA. Players added as enemies with have their nameplate colored red and friends will have their nameplate colored blue.
* Added ability for the clan leader to appoint clan members as deputy leader.
* Addition of batteries in containers which can be broken down to obtain lead ingots.
* **[Patch| 18, July 2018]** Increased maximum amount of map markers to 100 per location.

**Balance**
* Increased experience gained for killing players.
* Reduced damage of 9x39mm SP-5 rounds.
* Increase armor-piercing capability and damage of 9x39mm SP-6 rounds.
* Increased experience for killing Bugs monster NPC.
* Increased experience for killing Fire Spider monster NPC.
* Adjusted spray pattern when firing from the hip.
* Player level required to use Pioneer rifle increased to level 23, previously level 20.
* Armor range of SSh-40 helmet decreased, and player level required to equip helmet reduced to level 18, previously level 20.
* Player level required to equip the Wolf-357 handgun has been increased to level 18, previously level 16.
* **[Patch| 16, July 2018]** Increase in armor-piercing capabilities of the SPAS-12 shotgun.
* **[Patch| 20, July 2018]** Increase in damage of the SPAS-12 shotgun.
* **[Patch| 20, July 2018]** Increase in fire rate of the SPAS-12 shotgun
* **[Patch| 20, July 2018]** Increase in armor-piercing capabilities of the 5.7x28mm cartridge.
* **[Patch| 20, July 2018]** Decrease item spawn time of nitroglycerin and mercury fulminate.

**Quest**
* Addition of billboard in Solnechny City (Solar City) with 10 repeatable quests for players and are only available to Confederation players.
* Addition of billboard in Black Sunset Camp with 5 repeatable quests for players level 13-20 and are only available to Black Sunset players.
* Quests added for Scowling in Minaevskaya Mines starting from level 13 but recommended for players who are level 16.
* Addition of 4 new quests for Kuzmich, available starting at level 14 after completion of the "Lost Device" quest.
* New NPC, Senya Gunpowder added to Zapadnaya Mines located near Korovie Village with 2 new quests starting at level 13.
* The quest "Leishy" from Kuzmich is now available at level 20, previously level 18.
* **[Patch| 16, July 2018]** Increased reward given for completion of "Radioactive Metal Alpha" quest.
* **[Patch| 18, July 2018]** Small Symbionts are not able to steal quest items anymore.

**Model & Interface**
* Improved design of the PPsH-41 submachine gun.
* Improved quality of male player character models and hair texture. The selection between similar hair colors is more distinguishable.

**Location**
* Addition of Settlement Guards outside of major settlements to assist and extend the effective range of anti-player killing turrets.
* **[Patch| 16, July 2018]** Addition of no player-killing zone at Zapadnaya Mine.
* **[Patch| 24, July 2018]** Introduced mechanic inside the bunker where the player character automatically gets teleported to the beginning if logged out at any location within for more than 1 minute.

**Error & Misc**
* Fixed minor problems with character customization.
* Fixed some problems where the game client would crash.
* Reduced brightness of red dot optics.
* Addition of Nvidia highlights support.
* **[Patch| 13, July 2018]** Fixed a problem where Caravan soldiers were configured as Confederation and only targeted Black Sunset players.
* **[Patch| 16, July 2018]** Added ability to adjust gamma settings.
* **[Patch| 16, July 2018]** Adjusted behavior of NPC.
* **[Patch| 16, July 2018]** Fixed animation problem with the MP-133 shotgun.
* **[Patch| 16, July 2018]** Fixed a problem with rewards when completing "Keeping Energy In The Camp" quest.
* **[Patch| 16, July 2018]** Improved stability of game client.
* **[Patch| 16, July 2018]** Fixed the English translation of location names.
* **[Patch| 18, July 2018]** Fixed animation problem with the Zastava M-70 assault rifle.
* **[Patch| 18, July 2018]** Fixed animation problem with the Monocular.
* **[Patch| 18, July 2018]** Improved stability of servers.
* **[Patch| 18, July 2018]** Improved overall game stability.
* **[Patch| 20, July 2018]** Fixed a problem with attaching red dot optic to SPAS-12 for female characters.
* **[Patch| 20, July 2018]** Improved mechanics of Whirlwind anomaly.
* **[Patch| 20, July 2018]** Fixed problem with MRP-1 which caused the server to crash.
* **[Patch| 20, July 2018]** Improved overall server and game stability.
* **[Patch| 24, July 2018]** Fixed a problem where the 6B28 Confederation helmet didn't have a level or faction requirement to equip.
 0.51.1
* Addition of new crafted ammo recipes: 9x39mm and 12Ga.
* Ability to meltdown worn down armor plates into iron ingots.
* Ability to buy custom painted weapons from the market using real money, which will appear in player character Steam inventory. Head to the Black Market merchant NPC at one of the major settlements to claim purchased weapon(s).
* Addition of AP rounds for .45ACP.
* Addition of AP rounds for 5.7x28mm.
* **[Patch| 07, August 2018]** PvP mode is enabled in the shooting gallery.
* **[Patch| 07, August 2018]** Addition of master weapon repair kit in steam store.

**Balance**
* Increased spawn locations of tool and steel wire all around Solnechny Outskirts.
* Reduced critical chance of Pioneer rifle.
* Reduced critical chance of Thunder rifle.
* Increased experience when killing other players.

**Model & Interface**
* **[Patch| 07, August 2018]** Improved design models of bandit NPC.
* **[Patch| 07, August 2018]** Improved icon design of quest items.
* **[Patch| 07, August 2018]** Improved appearance of painted weapons such as Glock-17 and more.

**Location**
* Addition of bandit NPC to Sosnovka Village.

**Error & Misc**
* Added German language localization. Note: Translation is still in progress.
* Fixed problem where the player character would drop quest components during the "Pharmacist-K" quest upon death.
* Fixed problem with design model of tools.
* Fixed problem with quest descriptions.
* Fixed problem when binding hotkeys to PDA.
* Fixed problem with the ladder inside the bunker.
* Fixed problem with monster NPC inside the bunker.
* **[Patch| 07, August 2018]** Fixed problem where identical map pieces for the "Strange Map" quest were appearing in different locations.
 0.51.2
* Introduction of Faction points, ranked, and leaderboard for player characters in a Faction.
* Addition of light faction armor for Engineers and Hunters starting at level 27.
* **[Patch| 19, September 2018]** Added ability to destroy items in player inventory instead of dropping.

**Balance**
* Players that enable PvP mode gain a bonus to experience earned when killing monster NPC.
* Quests from Leishy are now available starting from level 18 or higher.
* Experience from repeatable quests on the billboard has been increased significantly.
* Increased experience for killing Symbiont in the bunker by 3x.
* Increased experience when killing Symbiont in a group.
* Increased drop frequency of Symbiont in the bunker.
* Decreased respawn time on Symbiont in the bunker.
* Increased amount of loot drop from Cave Spider Boss.
* Removed broken bone debuff from Cave Spider Boss.
* Increase drop frequency from Toxic spiders.
* Removed the ability for Engineers and Hunters to wear medium faction armor at level 27.
* Decreased movement penalties from Miners wearing heavy armor.
* Increased chance of loot dropping when killing other players by 70% and drop quantity by 20%.
* Killing players in the shooting gallery no longer grant experience.
* Killing jelly monster NPC now leaves a toxic and/ or chemical cloud over the dead body, and can inflict toxic or chemical debuff on the player character.
* **[Patch| 10, September 2018]** Added ability to install Kite-2 optic onto SMG-90 submachine gun.
* **[Patch| 10, September 2018]** Player characters that disabled PvP will now be able to pick up loot of same faction or group members.
* **[Patch| 10, September 2018]** Player characters who disabled PvP will only be able to do so until level 20, after which will enable PvP mode.

**Quest**
* More quests added to Gosha in Korovie Village.
* More quests added to Leishy in Swamp region.
* New quests added to Stockman in Korovie Village.
* Billboard with repeatable quests added to Korovie Village by the Stockman.
* **[Patch| 19, September 2018]** Added a number of new quests to Mikhalych and to faction billboard.

**Model & Interface**
* Improved death animations of several monster NPC.
* Improved icons in the player character interface.
* Added ability to enable or disable heads up display (HUD) in the game settings.
* **[Patch| 10, September 2018]** Improved design of character status effects.
* **[Patch| 11, September 2018]** Added improvements to graphical user interface.

**Location**
* Monster NPC now spawn with a minimum level depending on location, player character deaths from monster NPC will increase the level of the monster.
* Addition of bandit NPC to the swamp region in various locations.
* Temporarily disabled ability for the player character to travel to PvP Arena.

**Error & Misc**
* Improved monster NPC behavior and patrol range.
* Improved English and German language localization.
* Fixed error where players characters can hide behind stashes to block bullets.
* Fixed problem when bartering in between players.
* Fixed problem where player characters were able to open doors that normally required a key or lockpick to enter.
* Fixed problem where player characters were able to collect items through walls.
* Fixed some location design errors.
* Improved stability of servers.
* **[Patch| 10, September 2018]** Fixed problem with player characters damaging other players in PvP mode.
* **[Patch| 10, September 2018]** Fixed problem with countdown timer when enabling or disabling PvP mode.
* **[Patch| 10, September 2018]** Fixed problem where player characters can't damage bandit NPC in PvE mode.
* **[Patch| 10, September 2018]** Fixed problem where bandit NPC can't deal damage to player characters who enabled PvE mode.
* **[Patch| 10, September 2018]** Fixed problem with looting bandit NPC in PvE mode.
* **[Patch| 10, September 2018]** Reduced overall brightness of flashlights in caves and bunker.
* **[Patch| 10, September 2018]** Fixed problem with anti-player killing turrets attacking players for killing players from the enemy faction.
* **[Patch| 11, September 2018]** Fixed problem with spiders falling through the ground upon death.
* **[Patch| 11, September 2018]** Fixed problem with some quests at the billboard that complete automatically.
* **[Patch| 11, September 2018]** Fixed several problems in the bunker.
* **[Patch| 13, September 2018]** Fixed a problem with the sound effect from bandit NPC gunfire.
* **[Patch| 13, September 2018]** Fixed a problem where items bought from the player commission store disappeared.
* **[Patch| 13, September 2018]** Fixed an issue with using voice chat after death and near player character corpse.
* **[Patch| 13, September 2018]** Improved overall server stability.
* **[Patch| 13, September 2018]** Minor improvements on user interface.
* **[Patch| 13, September 2018]** Improved German language localization.
* **[Patch| 19, September 2018]** Fixed bug where player character's data didn't save properly.
* **[Patch| 19, September 2018]** Fixed problems incorrect display of player character hunger and thirst.
 0.51.3

**Errors & Misc**
* Improved overall game stability.
 0.51.4
* Increased time for items to be displayed at player commission store from 10 days to 30 days maximum.
* Addition of a few new custom skins for the AS VAL in the Steam store.
* **[Patch| 13, October 2018]** Added ability to use plastic bottles to craft 12Ga. rounds.
* **[Patch| 13, October 2018]** Added new anomaly: Lightning Ball.
* **[Patch| 19, October 2018]** Addition of medium antidote.

**Balance**
* Drawing range of player characters is now set at 300 meters and fog of war disabled.
* **[Patch| 19, October 2018]** Simplified clan creation process, now only requires 5 players to be in a group and 500,000 tokens.
* **[Patch| 19, October 2018]** PvE players can't steal from other player character stashes, must enable PvP to do so. Unless the player is in the same group or faction.
* **[Patch| 23, October 2018]** Increased drop frequency of good lizard skin.
* **[Patch| 23, October 2018]** Increased drop frequency of hornet dust.
* **[Patch| 23, October 2018]** Added roster of monster NPC that is affected by electronic bait in the item description.
* **[Patch| 23, October 2018]** Enabled the ability to install Kite-2 optic to Marauder-5, Maruader-7 and Zastava M-70 assault rifles.

**Quest**
* Addition of a few new quests from Valera for Black Sunset players.

**Model & Interface**
* Certain items crafted with have the clan or creator signature inscribed on the properties section of the item.
* Added ability to enable or disable crosshairs in the game settings.
* Improve design quality of the SKS rifle and MP-133 shotgun.

**Location**
* Addition of a new NPC southeast of Kuzmich with a new line of quests.
* **[Patch| 13, October 2018]** Enabled the ability for bullets to go through wire mesh fences in the bunker.
* **[Patch| 23, October 2018]** Improved transition time between locations.

**Error & Misc**
* Fixed some problems that lead to a fatal error crash on certain PC configurations.
* Completely overhauled the sound engine and improved overall sound quality.
* Fixed the reloading animation for a few weapons.
* **[Patch| 13, October 2018]** Fixed problem where too many player stashes in a location would cause players to lag or result in buggy gameplay.
* **[Patch| 13, October 2018]** Changed the render distance of mushrooms, plants, and many other world items to reduce FPS problems.
* **[Patch| 13, October 2018]** Reduced heartbeat sound effect and sound can be adjusted in the game setting.
* **[Patch| 19, October 2018]** Fixed problem where player characters weren't able to shoot through wire mesh fences in the bunker.
* **[Patch| 19, October 2018]** Fixed bug where Chamomile flowers would spawn on top of bodies of water.
* **[Patch| 19, October 2018]** Fixed problem with map markers.
* **[Patch| 19, October 2018]** Improved quest item spawn.
* **[Patch| 19, October 2018]** Fixed several other bugs.
* **[Patch| 23, October 2018]** Improved overall game stability.
 0.51.5

**Balance**
* Decreased the amount of time to charge the MRP-1 and MHP-1 devices.
* Increased maximum energy capacity of MRP-1 and MHP-1 devices.
* Increased the amount of experience earned for most quests.
* Increased weapon proficiency rate of entry-level weapons.
* **[Patch| 02, November 2018]** Increased experience earned from Elder Cave Spiders and Fire Spiders in the Dead Forest.
* **[Patch| 02, November 2018]** Grenades and claymores now have the ability to break player character legs upon explosion.
* **[Patch| 05, November 2018]** MHP-1 and MRP-1 can not be destroyed by players in PvE mode.
* **[Patch| 05, November 2018]** Crafting "AWL" and "Tough Guy" stimulators from Pharmacist-K now grant the player experience.

**Model & Interface**
* **[Patch| 02, November 2018]** Improved shadow and texture quality of trees.
* **[Patch| 02, November 2018]** Improved textures and graphic of Mikhalych's office.
* **[Patch| 02, November 2018]** Added effect where player characters are not able to climb ladders if they have the broken bone debuff.

**Location**
* Removed anti-player killing turret from Korovie Village and Sortirovochnaya Railway Station.
* Decreased range of anti-player killing turrets and settlement guard pursue range by 40-50%.

**Error & Misc**
* Added Chinese localization (experimental).
* **[Patch| 02, November 2018]** Fixed problem where Sand Spiders would crawl back into the ground after a short period time.
* **[Patch| 05, November 2018]** Fixed problem with knife swinging animation.
* **[Patch| 05, November 2018]** Improved overall game stability.
* **[Patch| 05, November 2018]** Fixed several bugs that caused items to not save in player character inventory.

### Alpha 0.50.X

* Antialiasing default settings has been changed.

**Content**
* Addition of new types of loot items.
* Addition of UMP45 submachine gun for Engineers once they reach level 20. Utilizing the .45ACP cartridge.
* Engineers can use electronic bait against certain monster NPC.
* Added a new helmet for players who reached level 8. "Bike Helmet"
* Addition of No player killing servers, however, player-killing is enabled once the player character enrolls into a faction.
* Addition of autorun and auto walk feature.
* Ability to place a "gift" in another player character's stash.
* Addition of the ability to leave a faction, however, the player character will not be able to rejoin the same faction.
* Added ability to invite players into a clan.
* Added ability to kick players from a clan.
* Added ability to leave the clan at will.
* Ability to mute players characters from chat.

**Balance**
* Elder bugs no longer drop Radioactive Metal Alpha.
* Exceeding a certain quantity of Radioactive Metal and/or Radioactive Metal Alpha in the player character inventory, will result in a buildup of radiation and damage the player character over time.
* Decreased the range of anti-player killing turret in Korovie Village.
* Ability for player characters to use medical items and stimulators simultaneously.
* Rats, dogs, and boars are still capable of damaging the player character in full sprint.
* Clothing repair kits are no longer able to repair armor plates.
* Improved grenade throwing physics.
* Take-All function removed from player-owned storage.

**Quest**
* All quests to the bunker will be available to players starting at level 16.
* Addition of a new quest and new crafting recipe given by the Stockman in Korovie Village.
* Players are able to enroll in a faction once they reach level 16.

**Location**
* Solnechny Outskits now split into 2 parts.
* Addition of new objects and locations to Eastern Territories of Solnechny Outskirts.
* Added new location "Sosnovka Village" to H6-5 in Solnechny Outskirts.
* Redesigned "Secret" area in Swamp location.
* Added more nickel and chromium ore nodes in Minaevskaya Mines.

**Model & Interface**
* Added a larger variety of face designs for male characters.
* Addition of new skin tones for player characters.
* Improvements made to general character animation.

**Error & Misc.**
* Fixed a lot of small bugs in location design.
* Fixed FPS dropped when the chat log is overflowed.
* Fixed a bug with the anti-player killing turret at Black Sunset Camp.
 0.50.1
* Fixed animation problem with Lupara shotgun.
* Faction war on no-player killing servers no work properly.
* Elder boar spawn moved farther away from the Roaming Trader.
* Fixed a problem with quest items.
* Fixed a problem with the guide when traveling to Black Sunset Campy from Swamp region.
* Fixed a problem with electronic bait. Some monster NPC don't respond properly to the electronic bait, and have disabled the functionality for the stated monster NPC until the following update.
* Resolved experience abuse system from the big cave spider.
* Fixed a crash caused by faction wars on the Moscow server (MSK-1).
* Fixed a problem with graphic settings when exiting to the main menu.
 0.50.2
* **[Patch| 12, May 2018]** New server in Hong-Kong (CHINA-1) has launched and now available for players.

**Balance**
* Increase drop rate from hornets in the desert region by the bunker.
* Complete redesign of armor system that offers better protection from monster NPC and increased durability of armor.
* Monster NPC do not aggro onto player characters if attacked from a great distance (>200m).
* MRP-1 and MHP-1 devices can only be picked up by engineers.

**Location**
* Addition of elder hornets to desert region by the bunker.

**Errors & Misc.**
* Improved server performance and overall game stability.
* Fixed problem with painting armor and weapons.
* **[Patch| 14, May 2018]** Improvements made on overall game stabiliity.
 0.50.3
* Added a new helmet for players who reached level 20. "SSh-40"
* Added new loadings screens and tips and guides.

**Balance**
* Reduced wear and increased durability of armor.
* Increase Nagan handgun proficiency rate.

**Quest**
* Addition of new quests from Minaev and new dialogue options from Roaming Trader.

**Model & Interface**
* Improved design models of female player characters.
* Addition of 2 new head design models for female characters.
* Updated ore node models for Ferrous Metal, Nonferrous Metal, Nickel and Chromium.

**Location**
* **[Patch| 26, May 2018]** Kuzmich leaves Gosha'a house and has his own location at G2-4 in Solnechny Outskirts.

**Errors & Misc.**
* Improved optimization, texture quality of grass, and increased grass drawing distance.
* Fixed a problem with clan storage.
* Fixed a problem with clan roles and policy.
* Fixed monster NPC behavior.
* Fixed a problem where lizard NPC didn't deal any damage.
* Fixed several dozen different errors.
* Fixed problems with game crashing unexpectedly.
 0.50.4
* Added the ability of rare weapon drops from some bosses.
* Added a new anomaly: the Web.
* **[Patch| 08, June 2018]** Added new paint recipes to color player weapons and armor.

**Balance**
* Increased experience for killing fire spiders in Dead Forest.
* Increased rewards for the "Sand Spiders" quest.
* Introduce rebalance for lizards by increasing attack damage, decrease overall health points, and increased experience from killing.
* Decreased amount of hornet dust required for "Stick Situation: Valera" quest.
* Increase cost to take guide between Korovie Village and Swamp to 2,500 tokens.
* Players with low reputation (<20%) in a faction will now be targeted by faction turret.
* **[Patch| 08, June 2018]** Increased experience from killing lizards.
* **[Patch| 08, June 2018]** Increase base price of loot dropped by lizards.
* **[Patch| 08, June 2018]** Decreased cost to take guide between Korovie Village and Swamp to 1,500 tokens.
* **[Patch| 08, June 2018]** Increase loot drop from Symbiont boss located in the bunker.
* **[Patch| 09, June 2018]** Introduced maximum protection value from radiation.
* **[Patch| 09, June 2018]** Bullet scatter mechanism has been revised, and is now affected by weapon proficiency.
* **[Patch| 09, June 2018]** Increased drop chance of Marauder-7 modified from Symbiont boss to 5%.
* **[Patch| 09, June 2018]** Removed Marauder-7 modified assault rifle from Bear located in Swamp, and now drops a Wolf-357 modified with a 2% drop rate.
* **[Patch| 11, June 2018]** Player characters are not able to join a clan until they have enrolled into a faction.
* **[Patch| 11, June 2018]** Adjusted the amount of experience points for the "Sand Spiders" quest.
* **[Patch| 11, June 2018]** Added reputation point penalty if faction characters killed low level (<16) neutral characters.
* **[Patch| 11, June 2018]** Increase reputation point penalty for killing members of your own faction.
* **[Patch| 11, June 2018]** Changed weapon parameters to modified variants of Marauder-7 and Marauder-5.

**Model & Interface**
* Updated model of Makarov handgun.
* Updated model of Fox rifle.
* FOV settings have been revised for all weapon types when drawn out.

**Location**
* Added a new location, the shooting range, to train and increase weapon proficiency. Players can travel to this location from Rafik in Solar City or Valera in Black Sunset Camp.
* **[Patch| 13, June 2018]** Small changes to location design.

**Errors & Misc.**
* Fixed graphical problem with screen resolution.
* Fixed problem with grenades which causes the game to crash.
* Fixed problems with weapon reloading animation.
* Fixed problem where the player character had the ability to place quest items in player stash.
* Fixed problem with leaving clans.
* Fixed problem with clan creation with Valera at Black Sunset Camp.
* Fixed problem with night vision goggle battery usage.
* Fixed problem where Minaev does not give the following quest, "Journal of Radar Group" after completing the "Search of Radar Group" quest.
* Lots of other mistakes and errors have been eliminated.
* **[Patch| 08, June 2018]** Fixed a problem when adding a player character in the group.
* **[Patch| 08, June 2018]** Fixed a problem with player bartering.
* **[Patch| 08, June 2018]** Fixed a problem with recipe to craft copper bars.
* **[Patch| 11, June 2018]** Fixed a problem with battery levels on night vision goggles.
* **[Patch| 11, June 2018]** Fixed a problem in which player characters would abuse the reputation system to farm back lost reputation after joining another faction.
* **[Patch| 11, June 2018]** Fixed a problem where a player character was able to farm an infinite amount of lock picks.
* **[Patch| 11, June 2018]** Fixed a problem with the quest "Watcher's Armor".
* **[Patch| 11, June 2018]** Improved turret function.
* **[Patch| 13, June 2018]** Fixed problem with extra weight caused by broken weapon attachment.
* **[Patch| 13, June 2018]** Fixed problem with the game that causes it to crash.
 0.50.5
* Added chance for players to fall to the ground after consuming a large quantity of alcohol.

**Content**
* Added the ability to produce gold bars from precious metal. Requires Blacksmithing: Beginner PDA Module.

**Balance**
* Copper bars require 7 nonferrous metal instead of 5 nonferrous metal.
* Safe zone radius in Black Sunset Camp has been adjusted and is now smaller.
* Sand Spider location near Black Sunset Camp has been move to K8-1 and K7-1 in Eastern Territories.
* Increased frequency of loot drops from Symbiont boss in the bunker.

**Model & Interface**
* Damage indicator is now more informative.

**Error & Misc**
* Fixed some problems with the MP-133 shotgun.
* Fixed problem with incorrect flight trajectory of bullets while aiming down sights on some weapons.
* Fixed texture problems on some buildings.
* Fixed error where keys did not spawn in containers if the player character was carrying another key in player inventory.
* Fixed problem with no being able to kill Flycatcher monster NPC in Swamp Region.
* Fixed problem where Kite-1 optic reticule illuminated in the dark. It was not supposed to have this function originally.

### Alpha 0.49.X

 0.49.6 | 16, April 2018
* Addition player commission store to Leishy in the Swamp.
* Introduced class-based crafting queue system: Engineers (10 Slots), Mercenary (4 Slots), Hunters, and Miners (5 Slots).
* The furnace now permits players to craft more iron ingots at a time.
* **[Patch| 18, April 2018]** Increased base price of chromium and nickel ore.

**Optimization**
* Working on implementation of dividing Solnechny Outskirts into 2 portions to reduce load on PC, and improve performance.

**Balance**
* Increase maximum damage done by the Bear in Swamp Location.
* Adjusted difficulty in Spider Cave to make it easier for players.
* Increased carrying capacity of all player character by 3.0 kg.
* Monocular, MRP-1, and MHP-1 will not drop when the player character dies.
* Each weapon in-game now attains proficiency at a different rate, with entry-level weapons attaining proficiency faster than higher-level weapons. We will also see adjustments to weapon proficiency rate for each individual weapon in future updates.

**Quests**
* "Glassware Breakage" quest becomes easier.
* Quest items that are found in containers are now highlighted yellow.
* The quest "Fire Extinguisher" has the item found as a world object instead of in a container.
* Increased number of boars present for quest "Fells of Wild Hogs".
* When taking the quest "Last Component", the player character now receives anti-rad tablets.
* The quest "Tools" has the items found as world objects instead of in a container.
* Fixed problem with quest "Alcohol Deliveries" which now permit the player to collect vodka required for quest.
* **[Patch| 18, April 2018]** "Last Component" quest can no longer be canceled.

**Location**
* Updated house models near the cemetery by Solnechy City (Solar City) allow player characters to roam inside and search containers. Updates have also been applied to buildings in Korovie Village and Engineering Settlement to allow player characters to search inside.
* Guides have been implemented that for a fee, permit the player character to travel from Swamp to Korovie Village starting at level 10 for 1,000 tokens.
* Turrets in Solnechny City (Solar City) now automatically targets players aligned with the Black Sunset Faction.
* **[Patch| 18, April 2018]** Addition of anti-player killing turret by Gosha.

**Model & Interface**
* Improved quality of head model for male characters.
* Addition of displaying in-game time in server listings.
* Addition of an indicator when in range of anti-player killing turret when close to settlements.
* Addition of an indicator that displays the time remaining when killed by anti-player killing turret.
* Addition of invite player to group from player interaction wheel without the need to create a group.
* **[Patch| 18, April 2018]** Improved campfire interface.
* **[Patch| 18, April 2018]** Fixed problem with the settlement guard model.

**Errors & Misc.**
* Fixed problem with coal pile near Minaevskaya Mines.
* Fixed problem with ladders when descending into Minaevskaya Mines.
* Fixed some errors in English translation.
* Fixed a problem with sand spiders.
* Fixed problem where player experience points rollback upon server restart.
* Radiation no longer affects the player character in a safe area.
* Fixed problem with Watcher NPC behavior at MTE.
* Fixed problem with combining items at player-owned storage.
* Player stashes now have 15 cells to place items.
* TAB key can now be assigned in controls.
* Added a bug report and abuse system for players suspected of using cheating software.
* **[Patch 17, April 2018]** Fixed problem with monster NPC aggro distance.
* **[Patch| 18, April 2018]** Fixed problem where anti-player killing turrets targeted innocent players.