Grand Duchy of Julithar

Grand Duchy of Julithar flag

## Overview

The Grand Duchy of Julithar is a constitutional monarchy lead by the Grand Duchies. The ruler of the Duchy must always be female, or in the event no female leader of royal blood is available a male may take the throne as a temporary ruler till a female of proper blood is found and trained to take the throne. The Julithar are a race driven by honor, duty and a binding code known as the Julitharian mandate.

Julitharian population - 155,990,000,000

Pimira population - 36,000,000,000

## Species

### Julitharian

The Julithar are bipedal people who have long limbs thanks to the low gravity on their home world, blue skin, dark eyes, four spikes off the sides of their heads that are their ears and a turquoise hair. They treasure their turquoise hair as a symbol of their beauty and well it is possible to be born without their trademark hair it's seen as being either an ill omen for that family or something to feel shame for. Additionally they do not have normal ears such as humans, Acar or Elion but rather four "spikes" coming off the sides of their heads that work like specialized tuning forks that give them a higher sense of hearing. The Julithar do have some psionic ability, however this is only in the upper class and much has been done to ensure that only those of nobility have

#### Morphology

##### Legs

Julitharians feature a long plantigrade leg with a three toed foot. Two long toes in the front and one short vestigial toe in the back. This vestigial toe is a left over from when the Julitharian were a tree dwelling species and needed an apposable thumb on their foot for gripping branches. As this rear toe is useful for balancing it hasn't totally evolved away but its usefulness for gripping objects has faded.

##### Arms

The Julitharian arm matches most species found in the Aetherian sector, with a bicep and forearm, however their hand uniquely matches their foot with two fingers and a thumb. It is believed that at one point their hand and foot matched in shape (both having two fingers and a thumb) but as their hands became more used to manipulate objects and they became less tree dwelling their hand evolved to be more dexterous.

##### Torso

The Julitharian body is described as "hour glass" shaped due to their upper chest and shoulders being wide and their legs extending off their pelvis which adds to the wide hipped look.

##### Head

Unlike most species the Julitharian ear is entirely unique. Rather then being a hole to a ear drum style muscle the Julitharian feature four "spike" like extensions off their head that are able to sense vibrations in the air. These "Spikes" are able to be somewhat articulated both involuntarily and voluntarily to hone in on sounds. The Julitharian nose is very flat and unable to move. This has given the false impression that the Julitharians have a weak sense of smell. No evidence exist to suggest that the Julitharian sense of smell is any worse then the average, however due to the inability to turn their nose independent of their head they are hampered in their ability to track via smell. Lastly the Julitharian eyes are a bluish grey with a somewhat cloudy darker region that acts as their pupal. Well at first this appears to give the impression that the Julithar have a very limited sense of sight this is actually a protective membrain over their eyes evolved to protect them from dust in the atmosphere from a stellar impact in their early evolution. This membrain doesn't impede their vision but can make some objects at distance appear blurry.

##### Special feature

The Julithar have an incredibly dexterous muscle structure, believed to be from their tree dwelling evolution, this has given them "cat like reflexes" which would have aided in moving between branches. This dexterity is more pronounced in females of the species which may have contributed their matriarchically driven society. The Julithar have a slight psionic gene within them. However this gene is either very recessive or requires a highly specific order to activate as it only appears in 1.9% of the population. This psionic gene would be considered "weak" compared to more psionically driven species, such as the Cathlium or the Tribion, however it is able to inform the possessor of another's thoughts just enough that their reactions appear lightning quick; even by Julitharian standards.

## Gross domestic product

Annual gross: 13,550,500,000,000,000 Duchies

## History

The Julitharian history has been a series of long drawn out wars over many things, predominantly the moon goddess Rei'Olozon who is now the primary god of the Julithar. During the year 1241 BDoS the last of these wars came to an end in what was called the great calamity as the smallest of their six moons fell from orbit and collided with their home world, this was taken as a sign that Rei'Olozon was angry with them worshiping false deities and that they were the one true god. Under the light of five full moons they named an empress to guide under the light of the moon goddess.

Over time the name eventually got downgraded from empress to duchies. As time went on they adopted a constitutional monarchy to bind the representative of the moon goddess from going against her people or her goddess. As time went on they began exploring farther and farther eventually making it to space. After a short forty year exploration of their local system they found their first jump-point and encountered another species, the Ofilian. After the recent defeat of the Ofilians at the hands of the Mass Alliance the Ofilians instead of fighting the new group vying for their territory they instead tricked Cantium into first contact with the Duchy which lead to war, making the two new forces to fight each other to fight their war. This lead to the Julithar's first real space war. After a rough four year war the Ofilian empire stopped funding the war effort and the Cantium relented and stopped their incursions into Julithar territory. With the war showing to the Julithar that warfare was going to be something they would have to do allot of in the future. However they soon found themselves on the political stage instead after the Aetherian sector had been mapped out and the Mass Alliance emerged as the dominant power and was able to avert conflict before it even started. This forced the Julithar to both compete and get along with the Mass Alliance which would define their culture and position onward.

Not long after they had joined the greater political stage they discovered a spices called the Pimira who were in the process of losing their home world and required the Julitharians help. They would save them on the condtion that the Pimira except Rei'Olozon as their god, lacking many other options they accepted and became a part of the Grand Duchy of Julithar. Taking many low wadge jobs and lower positions in society some considered them servants to the Julithar which brought many issues of potential slavery to light.

## Culture

### Overview

The Julithar consider themselves very honorable warriors who are bound by a code of ethics that prevent them from doing anything deemed as culturally dis-honorable. However this code is defined by their own perception and as such others don't see it as an honorable code. As an example they refuse to fight an unarmed opponent but willing disarming one's self is exempt from this. They do consider any service to the state as an honorable duty, not just combat, for instance those that design weapons are seen as just as honorable as those who farm food for it.

### Clans

Clans are one of the most ancient traditions and institutions of the Grand Duchy, existing from as far back as 4000 BDoS and continuing through the modern day. Clans have risen and dissolved over the centuries and currently only 27 major clans exist with smaller less prominent clans still holding some semblance of power but unable to effect political or social matters in the same way the major clans can. Most clans also own vast estates with castles from ancient times still standing to show their continued prominence and importance.

#### Clan organization

Clans follow a particular ranking structure with the matriarch of the family as the highest position with their husband as second in command.

Bellow them them is the first chosen heir, typically the first daughter of the matriarch but it can be different depending on whom the matriarch chooses to take command after their death; they can even change it to be one of their younger siblings if they believe they'd make a good leader.

Bellow the first chosen heir is the second, third and fourth chosen heir; there can be as many chosen heirs as the matriarch wishes, however knowing one's position in line may cause more friction among the family.

Bellow the family heirs are those that dedicate themselves to trades such as blacksmiths to fix and repair the families swords, architectural design or become merchants; these family members are not seen as lesser then any other member but clans prefer their leader pool to be of warriors.

Bellow the trades family members are the servants to the family; maids, attendants, butlers and so on. Well not related by blood these members are often considered family just the same due to them living in the families homes.

Bellow the servants are the farmers and workers, those who work the land are considered lower not because they are beneath, but because they rely on the strength of the clan to protect them from threats.

And lastly and those considered lowest among clans are the entertainers. After the great calamity those who were not serving a practical purpose (like protecting, building or farming) were considered an unneeded luxury.

#### Major clans

##### House Ellinia

House Ellinia is one of the oldest clans of the Julitharian, tracing their family tree all the way back to 1,400 BDoS. Their family has long been devoted to Rei'Olozon and originated from Yummo. It is said that three sisters fought to free Yummo from those who worshipped the sun and in return Rei'Olozon gave them the gift of foresight (believed to be psionics) so long as they remained eternally loyal to them. Their moto remains "Ours is Forever Loyal" to show the clans long devotion to their righteous cause of carrying out Rei'Olozon's will. Currently their matriarch sits as the Grand Duchies, Lunaria Ellinia XIV.

### Legendary/family blades

One of the most major and influential segments of culture among the Julithar are legendary blades, built before the great calamity and said to have steel folded over 300 times these blades were nearly indestructible (to the people of the time) These became fixation of culture and clan pride. After the great calamity much knowledge and important materials had been lost such as the building of legendary blades so the one's that were found and possessed by clans became covered in myth and legend.

In the waning years after the great calamity these weapons became highly sought after as symbols of power. One of the major battles that resulted in vast changes of these blades was the battle of the moon citadel (the inner most creator from the impact of the smallest moon) where the current Grand Duchies, Lunaria Ellinia XIV, family blade came from. These blades often have their own name, a poem and a lengthy history of where they came from such as:

> ***"Blade of the moons tears. Oh where the Rei'Olozon eyes shine upon the land, where her light glows softly along the night sky, those lands are the kingdom of the god of moon and the shimmering light is where I touch the tears of the sky. The blade of the moons tears, claimed from the battle of the citadel of the moon, pried from the hands of Desomic of the sun cult, stolen from Ooshoma at the battle of the Attal, claimed from Yumi at the battle of the Thibian river..."***
>
>

These quotes attached to a sword can become very lengthy and nearly a novel in themselves for some with more complicated histories. These long histories are also highly contentions as the stories become conflicted with different accounts of how events went. After all it is hard to know the whole history of where a blade came from and who it was stolen or taken from after killing its previous owner. As such Clans can often times claim that they have the same sword as a different clan with no real way to prove which is the true one as the Julitharians tend to change features of the blade, such as the cross guard or the pommel, and the name of the weapon to better suit that clans motto and mind set.

### Sword fighting

With so much culture around the worth of great blades it is no surprise that sword combat is such an important corner stone of the culture. Duels are still very common and some court cases can and have been solved with a sword duel. High ranking members are trained from a young age to be near perfect in sword fighting, because of their pisonics they have to train even harder to fight entirely on reflex. Often they will have another psionic family member who will link with them in order to ensure that they cannot use their abilities to read their opponents attacks, forcing them to become better at the basics. It is also a sport practiced by many clans to compete for fame and honor. Even the military uses short blades called *Tantō or better known as* Olozon swear knifes, well these blades aren't made to be used in combat so much as a last resort combat knife many Julitharians practice with these blades.

### Operation flexing lance

During the cold war with the Mass Alliance a plan to fight against those allied with them was made. This took on the rather famous military plan to attack the Mass Alliance and their allies known as Operation Flexing Lance. This plan was very Julitharian in how it would be executed, very honorable in concept and naive in it's planing.

## Ground forces

### Troops

* Knight
* Paladin
* Task force
* Storm Herald EVA-Combat Suit System

Task Forces's are the Grand Duchy's most elite units, tasked with specialized tasks usually through the Bureau of Intelligence and Threat Response (BITR), like task force 01 "Pest Control" under the command of Anojia Karadachia. The armor has high stealth capability, motion sensors, long range communication, night vision and shielding. It is often said that the last thing someone see's is the two glowing orange eyes of the Vistage armor before the night takes them.

### Bunker armor

* Bunker armor
* Bunker-C armor
* Bunker-P armor
* Bunker-R armor
* Bunker-S armor
* Holy Legate
* Nodachi
* Citadel Armor (planed but never built)
* Fortress Armor-METEOR Striker (concept but never built)
* Ardimin armor

### Vehicles

* Myira'tama-scout vehicle
* Legion-light tank
* Shrapnel-ultra tank

## Weapons

### Kakorroth BR-231 battle rifle

The Kakorroth is a long lasting rifle in the Grand Duchy's arsenal. It's robust design leads to it's long service however it's never been very popular with the Knights regiment as it is noted to have frequent issues regarding accuracy and over heating. It was designed with a plastic shell around its most sensitive material in order to prevent debris from entering sensitive areas, however this caused some notorious heat trapping over long periods of use. It uses 7.62x40mm rounds with a 30 round clip size and a semi-automatic burst fire mode.

### Shakial BR-232-2

The Shakial Battle rifle introduced in 157 DoS was to be the successor of the Kakorroth BR-231 and improve on many of its faults. The rifle had a larger clip carrying 36 7.62x40mm rounds, while also being lightened by removing the outer shell that kept dirt and grime out of the mechanisms, the air cooling was also improved from removing the outer shell, a muzzle break was added and a digital ammo counter was attached to top. The gun was intend to be picked up by most of the Grand Duchy's knights, however due to logistics pipe lines it only saw limited circulation till the bump in military spending during the Serpent war of 177 DoS.

### Saji-081 Carbine

The Shaji zero eight one carbine is a compact carbine used the the Grand Duchy marines. Its small compact size has made it an ideal for storage on transports and in the tight restricted space of a ship. It uses .30 carbine (7.62x33mm) rounds with a magazine of 16 rounds. Due to its small size and complex internal components it is much more expensive then either the Kakorroth or Shakial and has seen much more limited production. By the time of the Serpent war in 177 DoS it was still only in the hands of a few elite squads. However its range and size made it highly sought after by most marines as they were able to engage Serpent from a safer range.

### Halcyon SR-71 Sniper rifle

The Halcyon sniper rifle is a long range heavy anti-material rail gun. It switches between 3 inch anti-personnel rounds and a 6 inch anti-tank round which has a small detonator inside it designed for penetrating a tank and exploding to kill the crew. The Halcyon is used nearly exclusively by the Paladins due to its size and fire power.

### Faldamora GW-65 zero pressure rifle

Introduced into service in 165 DoS the Faldamora is a gyro jet rifle that uses a 20x140mm gyro jet round. Designed for use in orbital or zero atmosphere environments the rifle has nearly zero recoil, due to this a gas of cool air mixtures needs to be used to properly cycle the weapon after firing; this also has the added benefit of cooling the weapon. The Faldamora was put into service for use along side the Storm Harled armor system and would be mounted to a arm stabilizer so that it could be used without concern of it floating away if the user lost grip of it. The Faldamora typically has a drum magazine of 60 rounds, to avoid dangerous cases of zero-G reloading, and a fire rate of 95 rounds per minute.

### BSLG-1030 "OATH MAKER"

While often laughed at for its massive size and the comical idea that it is in fact "infantry carriable" the BSLG-1030 is a portable version of the BLSG weapons system. Intended to be used in the Storm Harled armor system due to the lack of gravity the user would be able to use the weapon effectively, otherwise the weapon needs two to three operators to carry and aim the system. The Oath Maker was intended to be a laser weapon to help users of the Storm Harled armor system saw through exterior armor it was realized that a compact energy supply could allow it to be used in the field for up to 4 shots, or on low power for up to 23.4 seconds of continuous firing. During the Serpent war in 177 DoS this was upgraded by Serpent energy pacts that let it go up to 6-8 shots.

## Fleet

### Ship types

* Phoenix-Class Stealth Corvette
* Lasa-Class Stealth ship
* Cobra-Class Frigate
* Gauntlet-Light carrier
* Scar-Class Destroyer
* Winter-Class Cruiser
* Antiquity-Class Heavy cruiser
* Crusader-Class Battleship
* Valkyrie-Class Carrier
* Nightmare-Class Dreadnought

Shuttles/strike craft:

* Temperance-Class shuttle
* Artemis-Atmosphere fighter
* Artemis 2-Atmosphere fighter
* Zendalla-Space Superiority fighter
* Shadow wolf- Total Superiority Fighter
* Allegiance-class heavy transport

### Major fleets

* First fleet:

1 Nightmare class dreadnought, 1 Valkyrie class carrier, 2 Winter class cruisers, 16 Scar class destroyers, 10 Gauntlet light carriers, 25 Cobra class frigates

* Second fleet:

1 Nightmare class dreadnought, 1 Valkyrie class carrier, 1 Winter class cruiser, 15 Scar class destroyers, 12 Gauntlet light carriers, 24 Cobra class frigates

* Third fleet:

1 Nightmare class dreadnought, 1 Valkyrie class carriers, 1 Winter class cruiser, 15 Scar class destroyers, 22 Cobra class frigates

* Fourth fleet:

1 Nightmare class dreadnought, 1 Valkyrie class carrier, 1 Winter class cruiser, 15 Scar class destroyers, 22 Cobra class frigates

* Fifth fleet:

1 Nightmare class dreadnought, 1 Valkyrie class carrier, 1 Winter class cruiser, 15 Scar class destroyers, 22 Cobra class frigates

* Sixth fleet:

1 Nightmare class dreadnought, 1 Valkyrie class carrier, 1 Winter class cruiser, 15 Scar class destroyers, 20 Cobra class frigates

* Seventh fleet:

1 Nightmare class dreadnought, 1 Valkyrie class carrier, 1 Winter class cruiser, 15 Scar class destroyers, 19 Cobra class frigates

* Eight fleet:

1 Nightmare class dreadnought, 1 Valkyrie class carrier, 1 Winter class cruiser, 15 Scar class destroyers, 16 Cobra class frigates

* Ninth fleet:

1 Nightmare class dreadnought, 1 Valkyrie class carrier, 1 Winter class cruiser, 15 Scar class destroyers, 16 Cobra class frigates

* Tenth fleet:

1 Nightmare class dreadnought, 1 Valkyrie class carrier, 1 Winter class cruiser, 15 Scar class destroyers, 16 Cobra class frigates

* Eleventh fleet:

1 Nightmare class dreadnought, 3 Winter class cruisers, 12 Scar class destroyers, 12 Cobra class frigates

* Twelfth fleet:

1 Nightmare class dreadnought, 3 Winter class cruisers, 12 Scar class destroyers, 12 Cobra class frigates

* Thirteenth fleet:

1 Nightmare class dreadnought, 2 Winter class cruisers, 11 Scar class destroyers, 12 Cobra class frigates

* Fourteenth fleet:

1 Nightmare class dreadnought, 3 Winter class cruisers, 14 Scar class destroyers, 12 Cobra class frigates

* Fifteenth fleet:

1 Nightmare class dreadnought, 1 Winter class cruiser, 10 Scar class destroyers, 9 Cobra class frigates

* Sixteenth fleet:

1 Nightmare class dreadnought, 1 Winter class cruiser, 10 Scar class destroyers, 7 Cobra class frigates

* Seventeenth fleet:

1 Nightmare class dreadnought, 1 Winter class cruiser, 15 Scar class destroyers, 11 Gauntlet light carriers, 11 Cobra class frigates

* Eighteenth fleet:

1 Winter class cruiser, 10 Scar class destroyers, 8 Gauntlet light carriers, 12 Cobra class frigates

* Nineteenth fleet:

1 Winter class cruiser, 9 Scar class destroyers, 3 Gauntlet light carriers, 9 Cobra class frigates

* Twentieth fleet:

1 Winter class cruiser, 8 Scar class destroyers, 2 Gauntlet light carriers, 8 Cobra class frigates

* Twenty first fleet:

1 Winter class cruiser, 9 Scar class destroyers, 1 Gauntlet light carriers, 7 Cobra class frigates

* Twenty second fleet:

1 Winter class cruiser, 7 Scar class destroyers, 1 Gauntlet light carriers, 6 Cobra class frigates

* Twenty third fleet:

1 Winter class cruiser, 6 Scar class destroyers, 1 Gauntlet light carriers, 4 Cobra class frigates

* Twenty fourth fleet:

1 Winter class cruiser, 5 Scar class destroyers, Gauntlet light carriers, 4 Cobra class frigates

* Twenty Fifth fleet (aka the roaming fleet)

17 Gauntlet light carriers. (these ships roam as independently from one another but can be called in to act as a single fleet in times of alert)

### **In total:**

**Cobra class frigates:** 311

**Gauntlet light carriers:** 67

**Scar class destroyers:** 291

**Winter class cruisers:** 32

**Valkyrie class carrier:** 10

**Nightmare class dreadnought:** 17