recursal/Fanatic-Fandom huggingface dataset:
Portal Stone. How to take 600 Portal Stone with minimum effort

Portal Stone needs to launch the Raids.

They can be obtained by completing a special Clan Quests, which is available to the clan every day.

Portal Stone is the sum of Campaign Energy and Valley of Treasures Energy per day. One player can give maximum 600 Portal Stone per day. The score will  refresh with the update of the Clan Quest.

There are rules in many Clans that every player have to give 600 Portal Stone. But many new players have not enough resources to do this. Let’s look at some examples, how to do this with a minimum amount of Gold.

One unit Campaign Energy restores in 6 minutes, so it will 10 unit per hour.

One unit Valley of Treasures Energy restores in 12  minutes, so it will 5 unit per hour.

In total, we have 240 Campaign Energy + 120 Valley of Treasures Energy = 360 Energy per day.

Also, we have  extra bonus energy 3 times a day. It is 45 unit Campaign Energy at 12 p.m., 6 p.m. and 9 p.m. according to your account time. And 45 unit Valley of Treasures Energy can get only at 12 p.m.

So we have 180 bonus energy (45×3+45=180).

In total, we have 360+180=540 energy at no extra cost. And it needs to get 60 yet.

We can buy 120 Campaign Energy which cost 50 Gold.

In the end:

540+120=640 Energy.

It can get the Portal Stones at the approximate time. For example:

1. We save energy for the refresh of the quests.
2. Immediately, we spend 160 Campaign Energy + 160 Valley of Treasures Energy + 45 bonus energy = 365 energy. After 3 hours, we come in for bonus energy (45 Campaign Energy at 9 p.m.).
3. We buy 120 Campaign Energy.
4. 365+45+120=530.
5. We go in the morning and spend the missing 70 units of energy.

If you need to give Portal Stone in the first day, not leaving them for the morning, you can collect both 160 energy by 12 p.m. When collect bonus energy. It was 205 energy. And you have 205+205+45+45+120=620 energy by the refresh Clan Quests.

Note, the energy will be at the maximum and will not accumulate higher from 12 p.m until the Quests refresh. That is, the energy will simply burn out. Therefore, it is better to try not to use this option.

There are extra sources of energy:

* Magic Pass

* Calendar

* Level up (till 90)

* Gift

You have to use these sources efficiently. Then you will always have a supply of Campaign Energy and Valley of Treasures Energy, and you won't have any problems with the Portal Stones.
Act III

Roland and his party are travelling to the hot and sandy remnant where the Dwarven Kingdom is located. The artifact must be somewhere in these places.

## Missions and heroes shards

There are 15 chapters in the third Act of Campaign.

Here's the list of heroes **shards** can be found completing chapters of the Campaign.

* Chapter**1**— doesn't contain heroes **shards**.
* Chapter2— doesn't contain heroes **shards**.
* Chapter 3— doesn't contain heroes **shards**.
* Chapter4— doesn't contain heroes **shards**.
* Chapter5— doesn't contain heroes **shards**.
* Chapter6 —contains shards of **Hargrim**.
* Chapter7 —doesn't contain heroes **shards** .
* Chapter8 —contains shards of **Troddar**.
* Chapter9 —doesn't contain heroes **shards**.
* Chapter10 —doesn't contain heroes **shards**.
* Chapter11 — contains shards of **Hargrim**.
* Chapter12 — doesn't contain heroes **shards**.
* Chapter13 — doesn't contain heroes **shards**.
* Chapter14 — doesn't contain heroes **shards**.
* Chapter 15 — contains shards of **Ambror**.
Eraser

Eraser is the Caster of the Demons faction.

## Lore

Erasers are Demons with enormous magical power which they use to weaken enemies, draw out their vital energy and kill them when they are finally exhausted. It is hard to say what developed better in these creatures: their magical skill or their wile.

Erasers are close servitors of the Demon Lords. They do not waste their time on trivia and appear on remnants where the Legion has very serious interests. The emergence of the Eraser on a remnant is a bad sign for its inhabitants.

Eraser uses the power of fire and darkness to control the battlefield and deal great damage to his enemies. Heroes of the past would tell that they had seen how these Demons grow stronger when they feel how their enemies suffer.

## Skills

Eraser reduces all opponents' stats for a number of turns and restores some health to allied Demons by the power of dark magic.
Eraser casts powerful fire spell that deals damage to all enemies.

## How to get

Eraser's shards can be found in:

* Tomb of Horrors.
* Shop (for gold).
* Arena market (for crystals of power).
* Tomb of Horrors market (for diamonds).
Rok'Khan

## Lore

Rok'Khan is a cross-functional tank of the Dark Faction, and he is a member of Brawlers Brotherhood. He’s efficient in combination with a Heroes from this brotherhood and also can be useful with other Dark Heroes. He is especially effective against Mages and Healers, as his second skill allows him to increase his armor. When fighting against Mages and Archers, his ability to counterattack opponents comes in handy. But the most important feature of Rok'Khan is the ability to give all Dark Heroes protection from Arena effects.

## Skills

* Basic attack «Rapid Axe»

Deals damage to a single target. Damage increases for each Ork in the squad, ignoring armor.

* Special ability 1 «Challenge»

Attacking with this ability deals damage to a single target. The attacked target will only attack Rok'Khan, and each new use of this ability on the Hero will prolong this negative effect. If the attacked target is an Archer, Rok'Khan applies a certain amount of positive effects to himself and increases his armor by a certain amount for each such effect. If the target is a Mage - Rok'Khan also applies a certain amount of positive effects to himself and increases his resistance to magic damage for each such effect.

At 7th skill level, casts a Healer mark. If the marked target is attacked by a Healer, they’ll take the “Scorching Terror” debuff, which reduces the target’s accuracy and causes them damage when they miss. One buff is removed each turn.

* Special ability 2 «Elemental Shield»

When using this ability, Rok'Khan provokes opponents to attack only himself, and also applies a certain number of positive effects to himself, for each of which he increases his armor and resistance to magical damage.

At 7th level of this ability, Rok’Khan casts an Elemental shield on all Dark Heroes in his squad, blocking arena effects for them for a certain number of turns.

* Passive ability «Clean Fight»

As long as Rok'Khan is under the effect of provocation, his speed will be increased for each Elf in the squad (High, Dark or Wild). If an opponent applies a magic or ranged attack, Rok'Khan will counterattack him. If Rok'Khan is under the influence of provocation and a High, Dark or Wild Elf is attacking all opponents, then with some probability the duration of the "Provocation" effect can be increased by 1 turn.

At skill level 7, there is a chance that for every Ork or ally from the Brawlers Brotherhood in a squad, Rok'Khan removes the negative “Vulnerability” effect (the target of this effect is the target of attacks regardless of any other effects) from allied Mages and Healers, whose HP is lower than special value.

## How to get

1. The "Thousand Arrows" event
2. Pass Chest
3. Summon Chest
4. Chaos Summoning
Shards and Rarity

**Shards** are used to unlock new **heroes** or increase **heroes**' **Rarity**.

## Unlocking new heroes

To unlock a new **hero**, you need to collect a certain number of their **Shards**.

To unlock a 1-star **hero**, you need to collect their 10 **Shards**.

**Shards** are rewarded for completing certain missions in the **Campaign** mode. You can also buy them in the **Shop**.

To find out which missions reward **Shards**, tap on **Search**.

## Increasing Rarity

To increase a hero’s **Rarity** you need:

* 15 **Shards** for 2-star **Rarity** and 4 000 **Silver**;
* 25 **Shards** for 3-star **Rarity** and 25 000 **Silver**;
* 30 **Shards** for 4-star **Rarity** and 50 000 **Silver**;
* 65 **Shards** for 5-star **Rarity** and 400 000 **Silver**;
* 80 **Shards** for 6-star **Rarity** and 1 800 000 **Silver**;
* 100 **Shards** for 7-star **Rarity** and 6 000 000 **Silver**.

Some **heroes** have a certain **Rarity** level and must be assembled accordingly. You unlock these **heroes** by collecting the necessary number of **Shards** to raise them to a particular **Rarity** level.
Marks

**Marks** are one of the key elements in the game which encourage tactical approach and increase the number of possible combos. All **heroes** can interact with **Marks**: put them on enemies, trigger or remove.

There are **class** **Marks** and **faction****Marks**.

## Class and Faction Marks

Some **heroes** can put their **class** **Mark** when they attack an enemy.

Some **heroes** can put a **Mark** of their **faction** by means of some of their skills**.**

## How it works

Once placed, **Marks** will be active until the marked hero is attacked by a particular enemy hero or until the **Mark** is removed by an ally.

**Every faction has:**

* 2 heroes that put **Marks** on enemies.
* 3-4 heroes that trigger these **Marks**.
* 1-2 heroes that remove enemy **Marks** from allied heroes.

**Class** **Mark** can be triggered by **heroes** of a particular **class**.

**Faction** **Marks** imply interaction of at least two heroes of the same faction.

You can find out what kind of **Mark** a hero has in the 'Skills' section on a hero page. To understand better how to combine **Marks** within a particular faction, read our **Guides**.
Act II

Roland discovers that powerful artifact is hidden on the far remnant where Arekhon Kingdom used to be ages ago.

## Missions and heroes shards

There are 15 chapters in the second Act of Campaign.

Here's the list of heroes **shards** can be found completing chapters of the Campaign.

* Chapter **1** — doesn't contain heroes **shards**.
* Chapter2*—*contains shards of **Rogar**.
* Chapter 3*—*doesn't contain heroes **shards**.
* Chapter4*—*contains shards of **Abyss Hound**.
* Chapter5*—*contains shards of **Arekhon Spear**.
* Chapter6 —contains shards of **Abyss Hound**.
* Chapter7 —contains shards of **Arekhon Axe Thrower**.
* Chapter8 —contains shards of **Eraser**.
* Chapter9 —contains shards of **Kharannah**.
* Chapter10 —contains shards of **Gatekeeper**.
* Chapter11 — contains shards of **Arekhon Spear**.
* Chapter12 — contains shards of **Bellara**.
* Chapter13 — contains shards of **Arekhon Axe Thrower**.
* Chapter14 — contains shards of **Taneda**.
* Chapter 15 — contains shards of **Arekhon Spear**.
Dark Campaign: Act I

## Shadows of the Past

No one ever heard of **Sharazar**, no living soul has ever seen him undisguised. The most brilliant assassin of the Arrat has always remained in the shadows. But even the thickest shadow can be vanquished by a single ray of light. The murderer wanted to put the past behind, but it still clinged like grim death.

The Dark Elves sleuthed **Sharazar** out and made him obey their will by taking away most precious thing he had. And he will not stop until he recovers it.

## Chapters and heroes' shards

There are 15 chapters in the Dark Campaign Act I.

Here's the list of heroes' **shards**that can be found in Heroic mode:

* Chapter 1 — contains no shards.
* Chapter 2 — contains no shards.
* Chapter 3 — contains no shards.
* Chapter 4 — contains shards of **Rogar**.
* Chapter 5 — contains no shards.
* Chapter 6 — contains shards of **Kharannah**.
* Chapter 7 — contains no shards.
* Chapter 8 — contains no shards.
* Chapter 9 — contains shards of **Bellara**.
* Chapter 10 — contains no shards.
* Chapter 11 —  contains no shards.
* Chapter 12 —  contains no shards.
* Chapter 13 — contains shards of **Taneda**.
* Chapter 14 — contains no shards.
* Chapter 15 — contains no shards.
Kromme

Kromme is young and impetuous, and his fighting style is different from that of other Orks. Despite his young age, the elders decided to take him on a raid, as he proved his skills more than once. Kromme's fist attacks are fierce and unpredictable. Kromme is independent and well prepared for battles against the Elves - the sworn enemies of the Orks. Rumor has it that he fights not only on the side of the Orks, but was also seen among other Dark Heroes…

## Skills

* Knuckle Duster

Damages one target. Deals more damage to slowed targets.

At the 7th level of skill: If the enemy is under an effect that prohibits hiding from attacks, they'll take more damage.

* Blood Churner

Performs three strikes in a row to one target. Has a chance per ally from the "Brawlers" brotherhood to increase his speed. Critical hit damage increases per ally from the "Brawlers" Brotherhood or Ork.

At the 7th level of skill: Kromme has a chance per critical hit, to cast a debuff on the target which prohibits hiding from attacks for a number of turns.

* Fury Fists

Performs five strikes in a row to one target. Has a chance to reduce the target's speed. A critical hit increases the strength of the debuff.

At the 7th level of skill: Has a chance per ally from the "Brawlers" Brotherhood to prohibit resurrection of the target if they die while the debuff is active.

* Brawler

Increases own chance to deal critical damage if the squad has no allies from an Elf faction (High, Dark or Wild). Also increases the chance to deal a critical hit on any Elves (High, Dark, Wild). Every time an enemy casts "Provocation" on themself, Kromme performs a counter attack on them.

At the 7th level of skill: Every time an enemy casts "Provocation" on themself, Kromme performs two counter attacks on them.

## How to get

1. Pass Chest
2. Summon Chest
3. Chaos Summoning
Cathbad

Cathbad is the Healer of the Druids faction.

## Lore

For endless millenia the Druid's Circle had been preserving the sacred lands of Arrat. The Circle's Agents would keep the nature powers balance stable and the forbidden magic of Darkness forgotten. However, long era of peace and prosperity had weakened the guardians.

Almost all Druids, their magic, machines and knowledge perished after the Cataclysm. Only a tiny shard remained. Bearing the heavy burden of their own guilt and misfortune, the Druids swore to restore Arrat.

Cathbad is both the Circle's healer and warrior. He wanders forests and other shards, restoring desecrated lands and eliminating Demons.

The Druids wear thin but comfortable clothes made of dark fabric, hoods and masks that cover their face. This way they pay tribute to the Druid's Circle shame and mourning.

## Skills

 2
 3
All allies are instantly healed by a particular percentage and granted a bonus to their intelligence for a number of turns.

## How to find

Cathbad's shards are not available at the moment.
Dark Campaign: Act II

## Path of the Dead

The Dark Elves sent **Sharazar** to the remnant of the **Arekhon Undead**. Nothing was said about the identity of the mage Sharazar had to track down. He cannot count on newly acquired allies or pure luck. His sole companions are razor-sharp swords and devoted raven Harir. Each minute in the swamps is full of deadly perils, but **Sharazar** still carries on.

## Chapters and heroes' shards

There are 15 chapters in the Dark Campaign Act II.

Here's the list of heroes' **shards**that can be found in Heroic mode:

* Chapter 1 — contains no shards.
* Chapter 2 — contains no shards.
* Chapter 3 — contains no shards.
* Chapter 4 — contains no shards.
* Chapter 5 — contains no shards.
* Chapter 6 — contains shards of **Troddar**.
* Chapter 7 — contains no shards.
* Chapter 8 — contains no shards.
* Chapter 9 — contains shards of **Hargrim**.
* Chapter 10 — contains no shards.
* Chapter 11 —  contains no shards.
* Chapter 12 —  contains no shards.
* Chapter 13 — contains shards of **Troddar**.
* Chapter 14 — contains no shards.
* Chapter 15 — contains shards of **Ambror**.
Lucky

Lucky is the Healer of the Children of the Forest faction.

## Lore

Children of the Forest understand the voice of the woods, but any magic (even the Druids' one) is beyond their ken. Only curious and restless Lucky wrangled Cathbad's permission to become his student. The Druid was surprised by the insistence of the little live wire but couldn't turn her down. Overcoming the difficulties of her personality, Lucky has learned to listen patiently to the measured speech of the woods and fathomed the nature's power. Her determination and sincere love to all living had their effect – she has become an exceptional curer!

## Skills

Resurrects one random allied hero and restores a half of their health. If there are no dead allies, restores a huge amount of health to the most injured ally.

## How to get

Lucky's shards can be found in:

* **Valley of Treasures** market.
* Shop (for gold)
* Clan Shop
Grok

Grok is the Tank of the Kobolds faction.

## Lore

Grok is the most spiteful and robust fighter of the Kobold faction. His size and strength instill dread and obedience into other Kobolds. Usually, he takes lead in Kobold gangs or works as a bodyguard of the Wyrm Priests.

Grok wears armor, a shield and a club made of killed enemies' and large animals' bones. Combined with malice and experience, it makes a Grok quite dangerous... but still a Kobold.

## Skills

Grok strikes in an especially painful way. The target can attack only Grok for two turns.
The skill has also a chance to taunt another random enemy for each alive Kobold in the squad (including Grok himself).
Grok raises his shield and increases the armor of all allied Kobolds by some % for a number of turns and also activates the 'healing over time' status-effect.

## How to get

Grok's shards can be found in:

* Act 1, Chapters 5 and 14, Hard.
* Tomb of Horrors.
* Shop (for gold).
* Arena market (for crystals of power).
* Tomb of Horrors market (for diamonds).
Act V

Roland's way lies to the frozen remnant where mighty and brave Barbarians live.

## Missions and heroes shards

There are 15 chapters in the fifth Act of Campaign.

Here's the list of heroes **shards** can be found completing chapters of the Campaign.

* Chapter**1**— doesn't contain heroes **shards**.
* Chapter2— doesn't contain heroes **shards**.
* Chapter 3— doesn't contain heroes **shards**.
* Chapter4— doesn't contain heroes **shards**.
* Chapter5— doesn't contain heroes **shards**.
* Chapter6 —contains shards of **Swamp Killer**.
* Chapter*7 —*doesn't contain heroes **shards**.
* Chapter8 —contains shards of **Atiles**.
* Chapter9 —doesn't contain heroes **shards**.
* Chapter10 —contains shards of **Swamp Killer**.
* Chapter11 — doesn't contain heroes **shards.**
* Chapter12 — contains shards of **Atiles**.
* Chapter13 — doesn't contain heroes **shards**.
* Chapter14 — contains shards of **Aratar**.
* Chapter 15 — doesn't contain heroes **shards**.
Gatekeeper

Gatekeeper is the Tank of the Demons faction.

## Lore

Gatekeepers are special demons that were created to serve the Legion by protecting important locations and, of course, prisoners. For this purpose, they were named Gatekeepers.

Endowed with terrific power, Gatekeepers are also full of anger and aversion to all living. It is extremely difficult to kill Gatekeeper thanks to his huge massive body with thick skin and thorns, but his armor is rather weak. Seems like they wear it primarily for intimidation.

Forged in the depths of the Abyss, Gatekeeper’s halberd lets him conduct a slow but extremely powerful attack.

## Skills

Gatekeeper makes a brutal attack with his halberd striking all the enemies at once.
Puts the Demons faction **Mark**.

## How to get

Gatekeeper's shards can be found in:

* Tomb of Horrors.
* Shop (for gold).
* Arena market (for crystals of power).
* Tomb of Horrors market (for diamonds).
Speed and Initiative

**Speed** — defines the priority of **heroes'** turns. The higher the speed is, the earlier a hero moves. Every hero has the initiative bar that fills with time.

The amount of a hero's speed affects how fast the bar can be filled. With that in mind, a hero with, for example, 200 speed moves twice as fast as a hero with 100 speed.

There are heroes whose special abilities can reduce the speed and disable the initiative in battle, thus not allowing the hero to move. (For example, Llael 3 ability) There are those that increase speed and, as a consequence, increase initiative.

When the hero has made his move, the initiative bar becomes empty.

If the heroes have equal speed, then the order of moves determines the class of heroes:

1 Rouge

2 Melee Damager

3 Ranged Damager

4 Caster

5 Healer

3 Tank

If both hero have the same speed and the same class, the one with the higher power will go first. If all three are equal, the first to go is the one with more Arcane Stars, as they increase the total Power of the hero.

Some notice:

If you're in battle mode and have forgotten which skill does what, you can click it and the screen will appear tips.

You can view the timer of skills by clicking on the enemy hero.

We can also view all the applied effects on your or enemy hero’s.
Wyrm Priest

Wyrm Priest is the Boss of the Kobolds faction.

## Lore

It is not surprising why there are Wyrm Priests in the tribes. Worshiping the Wyrm — the ancient embodiment of fear, hunger and anger — gives chance to the Priest for getting the power of his monstrous master. Or to become sacrifice itself. Quite in the style of Kobolds.

The fact that Kobolds with their beliefs were not taken seriously earlier leads to catastrophic consequences in our days, like destruction of entire villages and even cities.

Wyrm Priest wears a bone amulet and a staff with a raven skull. Some of them can be easily recognized by their special appearance.

## Skills

Wyrm Priest poisons all enemies, so they receive damage for a number of turns.
Priest summons a spirit of the Wyrm, which appears to his call and deals great damage to all enemies.
Puts Caster class **Mark.** The next Caster who attacks the marked hero deals critical damage.

## How to get

Wyrm Priest's shards can be found in:

* Shop (for gold).
* Arena shop
Arekhon Axe Thrower

Arekhon Axe Thrower is the Ranged Damager of the Arekhon Undead faction.

## Lore

Warriors of the Cursed Empire had been famous for their discipline and bloodlust even before the ritual turned them into undead creatures with evil mind. They still keep their eternal watch on the ruins of Arekhon, fed with dark hatred to any mortal being. Woe to those adventurers who are not ready to encounter the bone guard of the Cursed.

Axe Throwers are rotten skeletons decked out in the Arekhon Warriors' armor – a mixture of skin and feathers. Their weapon is light axes of a square form with holes in the helve which is held in wooden boxes on their back. Be careful: there are always two axes in their hands. Just in case.

## Skills

Throws two heavy axes in a row that have a chance to reduce an opponent’s armor.
Arekhon Axe Thrower summons a hail of axes which slice a victim like a circular saw.
If there is already the Arekhon Undead faction Mark on the target, a few upcoming attacks ignore the victim's armor.

## How to get

Arekhon Axe Thrower's shards can be found in:

* Act 2, Chapters 7 and 13, Hard.
* Shop (for gold).
Denaya

Denaya is the Boss of the Barbarians faction.

## Lore

Denaya is the legendary warrioress. Her glory is so grand that she has earned the sobriquet of the 'Barbarian Queen', and even the most arrogant warriors acknowledge it. Denaya's tribe considers itself descendants of the fabulous Knights of the Council that's why she grew up on the stories of these godlike ancestors' feats. When Denaya was a child, her village was attacked by orcs. They slaughtered her kinsmen and set their houses on fire, and when it seemed eveything was lost, when her brothers and sisters screamed with fear behind her back, Denaya raised a family sword from the dead hands of her murdered father and with a fierce battlecry rushed towards the unpunished enemies. Her battlecry, fiery hair streaming in the winter wind and desparate rage attracted attention of both foes and tribesmen. Weary warriors, having seen how a young lass attacked the orcs alone, remembered their pride and sprang at the fiend with threefold force. They made their way to Denaya and fought around her until the remaning orcs fled, unable to cope with the red-haired warrioress.

That very day the Barbarian Queen legend was born. For many years she had been avenging deceased relatives and composed herself only by the moment when there was no orc alive on her native remnant. This is how Denaya has gained fame and respect. Today, when mature, she began to think that the sobriquet of the 'Barbarian Queen' is perhaps not a sobriquet but her true fate.

Denaya wears plain but solid leather armour with metal components and wields a one-handed family sword. She's swift, slender and supple.

## Skills

Leader skill. Every Barbarian in the squad gets bonus to basic stats.

## How to get

Denaya's shards can be found in:

* Shop (for gold);
* guild shop
Community Guidelines

We would like all **Age of Magic** fans to follow few simple rules to make this place friendly, safe and full of fun.

Here's the list:

* Be friendly and respectful. Open a dialogue if you don’t agree with someone, don't attack or argue with a person whom you think is wrong.
* Be constructive. If you don’t like a feature, option or update just tell us why, then we can look into the matter so that we can fix or improve it.
* Be helpful. It’s great if you have game experience, so let other know about it! Answer the newbies’ questions, this way they can benefit from your experience.
* Don’t be aggressive to anyone. We want to keep a friendly community where players can get answers to their questions, find game mates and feel safe.
* Don’t advertise or post spam. Please be sure that content you post is relevant to Age of Magic. We are open to you posting your fan groups and sites but we will not accept any links to cheats and hacks.
* Don’t use any hateful speech. Hate speech would be reason for and instant ban on the page.
* Have fun! Be sure that you can express your opinion and connect with different players from all over the world :)

We want you to be aware that we reserve the right to ban any player who violates the rules (temporarily or permanently depending on the case.) This decision is up to the **Age of Magic** admins.

In fine, if you have any questions, feel free to ask: we will kindly give a reply to you. Good luck and have fun in the world of **Age of Magic**!
Infernus

Infernus is the Ranged Damager of the Demons faction.

## Lore

Infernuses (or Burners) are obsessed with fury and pain. Flame is their only purpose of existence, so they crave for watching the whole universe turn into ashes in all-consuming fire. Every Infernus bears a fragment of the Fire element that burns them endlessly from the inside, fueling madness and compulsive need to kill and destroy – a perfect match to serve in the Demon Legion and pepper mortals with fire at a distance.

The Burners hardly wear any armor, but it doesn't mean they can be defeated easily – fighting with them is extremely perilous.

## Skills

Infernus unleashes a stream of burning fire, setting enemies ablaze and dealing them extra damage for a number of turns.
The ability works exactly the same way as Tempered Fire Demon does. The only differences are that the damage is dealt to ALL enemies and it comes from Infernus’ mouth

## How to get

Infernus's shards can be found in:

* Tomb of Horrors.
* Shop (for gold).
* Arena market (for crystals of power).
* Tomb of Horrors market (for diamonds).
Silver Moon

Silver Moon is the Healer of the Barbarians faction.

## Lore

Silver Moon is very young, but she already healed dozens of people, crushed many enemies and is respected among her folk. Silver Moon travels through the lands of the Barbarian tribes, stopping in the villages and campfires. Silver Moon is welcomed everywhere, because all the barbarians know that she has power to take away the most serious illness and even prevent death. In addition, the Silver Moon has an excellent fighting mace and many robbers have already discovered it with great surprise.

Silver Moon is dressed in simple, loose clothes made of skins and leather with ornaments like that of other barbarians. She has tattoos of special color that identify her as a healer.

## Skills

Gradually restores a percentage of max health to all allies for a number of turns. The skill has a chance to remove damage over time.
The health of all allies cannot drop below 1 for a number of turns. After the effect has finished, the ability restores a percentage of allies' health.

## How to get

Silver Moon's shards can be found in:

* Shop (for gold).
* Tomb of Horrors market (for diamonds).
Raids

**Raids** are a clan-based game mode that can only be activated by clan leaders and clan officers using Portal Stones. **Raids** consist of nodes on a map containing high-level enemies. Attempting a node requires 10 Raid Energy. Completing each node will reward Silver, Raid Tokens, Experience Potions, and **Raid Points**. If you fail a node, each enemy that is damaged or slain will remain so, and your fallen characters must be revived using Healing Kits.

When a **Raid** begins, 3 teams of 10 are created. Whoever activated the **Raid** is automatically placed into Team 1 and the remaining 29 clan members must then select a team to join the **Raid**.

## Raid Progress & Reward Tiers

Completing more nodes on the map increases the Clan's overall Raid Progress in percentage. Reaching a higher Raid Progress yields better rewards. The first Reward Tier is at 30% Raid Progress, Reward Tier 2 is at 60%, and Reward Tier 3 is at 100%. If you do not reach 30% Raid Progress, you do not receive rewards at the end of the raid.

## Raid Points

Each enemy slain will reward the player with **Raid Points** -- even if the node is failed after defeating an enemy. Each member in the player's clan will be ranked by the number of **Raid Points** they have and rewarded according to the leaderboard accessible within a tab of the ongoing **Raid**. The rewards shown on the leaderboard will only be distributed at the end of the **Raid**.

*Note: All tiers reward a Raid Chest; Players will receive either more or less equipment from the chest based on Raid and Tier*
Shni

Shni is the Rogue of the Kobolds faction.

## Lore

This cunning green rowdy is known for his hiding skill and unexpected speed. Shni uses any available trickery in the battle like collecting poisonous insects to cover his jagged bone blade. Tribesmen often send Shni forward to find out where and whom to rob or prepare a place for an ambush.

Shni wears cloak from the skins of small animals in which he pokes up bunches of grass to shape the invisible with the surrounding terrain.

## Skills

Shni attacks the enemy with a poisonous dagger.
The blow puts poison effect and slows an enemy down for a number of turns.
The Kobold hides get a chance to dodge enemy attacks and also increases critical hit chance for all Kobolds for a number of turns and gives bonus dodge chance for each alive Kobold is the squad.
Puts Rogue **Mark****.**

## How to get

Shni's shards can be found in:

* *Story* - Act 1, Chapter 4, 9, Heroic
* *Market* - 4 shards/ 200g
* *Arena* -
* *ToH* - Non Farmable
Hargrim

Hargrim is the Healer of the Dwarves faction.

## Lore

Dwarven battle healers belong to the elite military order, which is recruited only by those who display the ability to control elements of earth and light. Each newcomer undergoes several years of thorough training, and along with elements they learn how to use a warhammer and how to endure hardships of severe military life.

The movement speed on the battlefield has a pivotal role for the healers, that is why they wear light (according to dwarves) armor: iron scale mail, turban helmet and round shield. Similarly to other dwarves, healers dwell in mountain strongholds in the desert, so their equipment historically has features of the Orient.

Hargrim is a veteran of the Order, a participant of thousands of battles. He was about to be promoted a great many times, but the stubborn warrior kept refusing. He still firmly believes that his path is right and the place where he's always welcome is battlefield.

## Skills

The dwarf raises his warhammer and with a ray of light heals every hero of the squad. Removes one random negative effect from every ally.
Calling out to the powers of earth, Hargrim increases the power of friendly heroes.
All enemies with the Dwarves faction **Mark** on them skip their next turn.

## How to get

Hargrim's shards can be found in:

* Act 3.
Rogar

Rogar is the Tank of the Dragonkin faction.

## Lore

Rogar is the last descendant of the Dragon Paladins Order, a faction that was scarce even before the Cataclysm. The chosen warriors of those would take a solemn oath to combat the evil in all of its forms, protect the feeble and carry the light against the darkness. While Rogar was doing his duty, a city of his clan was captured by the Legion under the leadership of a demon-lord named Abaddon. All his relatives were slaughtered, so Rogar swore to seek out the murderers and do justice upon them. It has been a while since he's been hunting Abaddon down, and now he is closer than ever to accomplishing his goal.

Rogar is equipped with dragon paladin armor and shield. According to a legend, they were forged within the fire of the dragon-father – the creator of the Dragonkin faction.

## Skills

Rogar increases his armor and provokes the enemies to choose only him as their attack target for a number of turns.
Rogar sticks his sword into the earth and calls a blazing strike of light hitting all enemies.
Speed bar of the enemy hero empties if there is the Dragonkin faction **Mark** on hi
Events

Events is the special game mode where unique heroes can be obtained.

## Rules

Every few weeks, all players of a particular level can participate in one of mini-campaigns called events. One player can take part in several different events at the same time.

The access to an event is open only within a short period of time, but the progress between these events is properly saved so there is no need to worry if you didn’t manage to finish an event in time at once.

   Each event consists of several missions. First mission is always available, but to complete other missions a player is supposed to have a particular number of specific heroes of a certain level and rarity.

All information about the events can be found in the special building on the main screen.

## Rewards

The reward is the **shards** of a rare and powerful hero:

* You can unlock **Rok** completing 'The Kobold Business' event.
* You can unlock **Succubus** completing 'Will-o'the-wisp' event.
Akhrasht

Akhrasht is the Tank of the Ra'Archne faction.

## Lore

Akhrashts are the first Ra'Archne line of defense. Their durable chitin armor is capable of bearing incalculably powerful strikes and magic. They fiercely attack the foes, tearing them apart with fangs or breaking their bones by means of tremendously heavy weight.

Speaking of protection, they are able to cover the body with immense chitin shields, turning them into one large, impenetrable shell. Although such an action affects their movement speed, it makes the fiends' efforts to hurt Akhrasht pitiable and fruitless.

## Skills

Akhrasht suddenly rams an enemy, inflicting damage and making it skip next turn.
Akhrasht curls up and puts out his spikes which deal damage to any foe attacking him in melee.
The skill is activated automatically at the start of the battle.
Those who attack Akhrasht while this ability is on get the Ranged Damager class **Mark****,** who, in his turn, deals critical damage to them.

## How to get

Akhrasht's shards can be found in:

* Act 4, Chapter 13, Hard.
* Shop (for gold).
* Arena market (for crystals of power).
* Tomb of Horrors market (for diamonds).
Tahit

Tahit is the Melee Damager of the Ra'Archne faction.

## Lore

Tahits are fast and deadly Ra'Archne warriors. They rely on speed and lethal venomous strikes in battle. The bodies of Tahits are studded with sharp and poisonous thorns growing from each Tahit's limb.

The body of Tahits is covered with a chitinous shell, but it's far from being as strong as that of Akrasht. Although their attacks do not seem very powerful, the target will understand how wrong it was when poisoned. As soon as the victim begins to weaken, it won't take long until Tahit brings death to it.

## Skills

Tahit stabs an enemy with two spikes making the target take damage from poison for a number of turns. The skills removes one random buff.
Tahit inflicts heavy damage to a target and if it's already poisoned, it takes even more damage. The enemy takes more damage for each negative effect.
Puts Healer class **Mark**. Attacked by a hero of this class, the target skips next turn.

## How to get

Tahit's shards can be found in:

* Shop (for gold).
* Arena market (for crystals of power).
* Tomb of Horrors market (for diamonds).
Seven Knives

Seven Knives is the Ranged Damager of the Barbarians faction.

## Lore

Seven Knives is renowned among barbarians. This scar-faced adventurer with a permanent sardonic grin is muffled up in a leather cloak. He travels from one village to another, occasionally staying there for more than few days. He's tall, extremely thin (for a barbarian) and lame, that's why he has to lean on a cane – a scene that used to be treated with scorn and ridicule by his bigger and less clever tribesmen. Nevertheless, it doesn't prevent him from being remarkably accurate at throwing knives. Remarkably.

It is said his entire family was killed by bandits, and his home was burned to the ground when he was a child. This is how Seven Knives found himself an orphan in the middle of severe northern winter. He had nowhere to go. The child was going to die. Nobody knows how but Seven Knives has survived. More than that, he tracked down and murdered the whole bandit band which had been the cause of his family's death. Since then he's been wandering and been making ends meet by hunting monsters (both ordinary beasts and the monsters who hide under human disguise).

Seven Knives wears a leather cloak with a fur collar, a loose shirt and brown trousers. His appearance is also complemented with a pair of winter boots. An ammunition belt with seven knives hangs around his chest.

## Skills

The barbarian throws seven knives in a row at a single target. Every successful throw reduces the enemy initiative by ⅓.
An extremely powerful ranged attack which immediately kills an enemy if they have less than 30% of their health. If Knife of Mercy kills an opponent, its cooldown refreshes at once.

## How to get

Seven Knives's shards cannot be found at the moment.
Sacrif Guide

**Sentinels Sacrif Guide**

**Sacrif** is one of the key hero for Archons. She is a great support hero for Archons team. The moment you start to build your Archons; it is important to work towards Sacrif event as well. To obtain Sacrif, you will need 5 of Keeper of Arrat at 5 stars, 5 gear level, and 50 level.

**Lucky:** A top tier healer from early game to end game. She is very useful for raids and events because she can keep your team alive in many different game modes. Also, in new meta of CoTF she can find a good spot for end game teams. Lucky is available in **Clan Shop** and **VoT Shop**.

**Softy:** As a beginner Softy is a gift of the game at 2 stars. He is not very strong hero without CoFT. Therefore, he is usually ignored in early game. But you will need him for Sacrif. Softy is available in **Clan Shop** and **Campaign**.

**Sabertooth:** As a beginner Sabertooth is a gift of the game at 2 stars. He can easily kill the healers and hidden enemies with his skills. He is an important member of CoFT. Similar to Softy, he is mostly not preferred in early game. Sabertooth is available only in **Campaign**.

**Cathbad:** He is the healer of druid team. He needs Dreverad to shine and full druids team is the where he becomes a top tier healer. He can only obtainable through the **Campaign**. It requires a strong dark team and a strong friend hero to make his node 3 stars.

**Dreverad**: He is the tank of druid team. He needs Cathbad to be more effective and full druids team beneficial for him to be more useful. He is only obtainable through the **Campaign**. It requires a strong dark team and a strong friend hero to make his node 3 stars.

**Myrddin:** He is the caster of druid team. However, Irma doesn’t like Casters in the team and since she is preferred over Myrddin, he cannot be useful in any team. He can be an option if you don’t have Irma in your roster. Myrddin is available only in **Clan shop.**

Once you unlock **Sacrif** at **5 stars**, her shards will be obtainable through the **Clan Shop**. This will be the way in which you can get her to 7 stars. In early Archons team without Artus, you can combine her with Magnus, Tiros, Roinar, and Elios or Argen.
Blood Mage

Blood Mage is the Caster of the Arekhon Undead faction.

## Lore

The lords of Arekhon had established creepy cults ruled by blood mages. When the great ritual – originally supposed to make all Arekhon citizens immortal – turned everything into undead, only blood mages preserved their sanity and will to the fullest extent. They died and lost their power, but it was just an obstacle on the way, surely not the end.

The lords of the cursed empire had been recovering for centuries, and now they are back. The blood mages crave to make their millenary dream come true – the Arekhon must dominate the world. The fact that the lords and their servants are undead cannot hinder them from achieving their ancient goal. On the contrary, it makes it closer!

## Skills

The hero unleashes a stream of blood magic, inflicting huge damage, increasing allied Arekhons’ speed and lowering enemies' power. This effect does not stack with the Dusk of Arekhon.
Puts the Arekhon Undead faction **Mark** on every foe.

## How to get

Blood Mage's shards can be found in:

* Daily bonus.
* Shop (for gold).
Hero Pass

Hero pass is the new type of the Pass in the game. The Hero Pass is a guaranteed way to get new hero shard’s and rare item.

The Hero Pass lasts 14 days.

It is available to players from level 26 of the account.

To level up the Pass, participate in the following game modes:

* Dark and Light Campaign
* Valley of Treasures
* Raids “Portal to the Unknown” and “Gates to the Unknown”
* Tomb of Horrors
* Challenges
* Arena and Tournament (participation)
* Completion of all daily missions

Completing Hero Pass

Hero Pass contains from 50 levels. Rewards are spread across levels in 2 lines, free and premium.

If you complete both lines, you are guaranteed to unlock a new Hero for 5 Gold Stars, and also you get a lot of resources to make this Hero stronger. It also includes arcane stars to hero.

Differences from the Magic Pass

When you unlock a premium line, you activate +50% of Hero Pass XP, which will be valid until its completion. For the duration of the Hero Pass, you will receive increased XP to unlock levels from all listed activities.
Silver

## Is used to:

Craft items, increase hero's level, increase hero's rarity, increase equipment level

## Can be obtaned in:

Campaign, Tomb of Horrors, Market

**Silver** is used:

* to **craft items** and upgrade **Equipment Level**.

* to train Heroes and upgrade **Rarity** shard

**Here is a table with cost to upgrade a rarity shard:**

Silver can be obtained:

* in Light and Dark **Campaign**, Valley of Treasures

* in **Tomb of Horrors**

* in Challenges

* in Market

* in Chest of Silver
Atiles

Atiles is the Tank of the Barbarians faction.

## Lore

Atiles is a great hero and one of the last Swordbearers – a brotherhood of berserkers endowed with enough strength to wield a huge greatsword capable of equally smashing flesh, bone, wood, stone and steel. The Swordbearers either repudiate their tribes and spend the lives journeying and hunting the nastiest monsters or adjoin a chief they consider honorable to serve. Their goal is attaining immortality by making the way to barbarians' sagas with their feats. When a Swordbearer dies, his brethren take his blade and bring it into the center of the Troll valley. Those who desire to join the brotherhood must fight their way all alone into the valley to finally deserve the weapon. These magic swords have been conserved by barbarian tribes for ages, as the Council's gift.

He's advanced in years so grey hair covers his head but is still firm and seething with battle rage in his veins. Atiles has crushed thousands of foes, exterminated hundreds of ghoulsih beasts and demons, but still continues his journey in quest for a bigger challenge.

Atiles is a mighty warrior. Even though he wears a helmet and light leather armor, he relies on his very health and endurance in battle. The greatsword strikes might not seem frequent, but they are extremely deadly. Provided there is no fight, Atiles is calm and level-headed. But once he gets any wounds, the pure rage comes out making the furious warrior a relentless berserker.

## Skills

Atiles chooses an enemy, making him attack only Atiles and only with his basic attack for a number of turns. The skill also increases Atiles's armor and magic resistance.
Atiles performs a broad strike dealing damage to all enemies with a chance to cause bleeding.
Passive Skill. Atiles becomes furious after receiving damage from any source. In this condition his attacks deal more damage and enemy heroes can choose only him as their attack target. This skill has a long cooldown.

## How to get

Atiles's shards can be found:

* Act 5, Chapters 8 and 12, Heroic;
* Shop (for gold).
Raarspit

Raarspit is the Ranged Damager of the Ra'Archne faction.

## Lore

Raarspits are a specific kind of the Ra'Archne warriors specialized in long range attacks. Four muscular legs bear a Raarspit body in rear side of which a green venomous liquid generates gradually. Repugnant face and two front legs serve exclusively for spitting balls of poisonous and acid slime.

## Skills

Raarspit's basic attack with a slime.
The insectoid secretes venomous substance and spits it at an enemy, which poisons the target and causes it to lose HP for a number of turns.
Raarspit secretes a special slime that slows an enemy down.
If there is the Ra'Archne faction **Mark** on the enemy, it will skip next turn.

## How to get

Raarspit's shards can be found in:

* Act 4, Chapter 15, Hard.
* Shop (for gold).
* Tomb of Horrors market (for diamonds).
Skills and Skill Cubes

Each **hero** has at least three **skills** that could be used in battle.

## Types of Skills

There are three types of **skills**: **active**, **passive** and **leader’s** **skill**.

Some skills can put **faction** **Marks** on enemies starting from 4-6 **skill levels**.

### **Active skills**

**Active skills** are used directly in battle. Active skills include: attacking, healing, strengthening and weakening the stats of other heroes.

### **Passive skills**

**Passive skills** are permanent and do not need to be activated.

### **Leaders’ skills**

**Leaders’ skills** are special skills that have influence on the whole squad.

To make sure leaders’ skill works, you must place a **hero** with this **skill** at the head of your squad when creating it.

Only one **leader’s skill** can be used at a time.

## Skill Cubes

There are special **Skill Cubes** used to raise the skill level of your **heroes**. With each skill level reached, the skill stats increase: hit power, efficiency, cooldown time and other.

There are three levels of the **Skill Cubes**. Each time you go up a skill level, you need a new set of **Skill Cubes**.

To find out which **Skill Cubes** you need to reach a certain skill, you can tap on the skill’s icon on the hero's screen.

**Skill Cubes** are rewarded for completing certain missions in **Campaign** mode. You can also buy them in the **Shop**.

To find out which missions reward **Skill Cubes**, tap on **Search**.