Palace of Twilight

Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
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## **Stage Info**

For Midna and Twilight Link, it's all led to this. The formidable Zant stows away in the Palace of Twilight's throne room, awaiting them as they traverse its many floors. Throughout, Zant will attempt to stop them in their tracks with a myriad of enemies, including his own Masks and Hands! The Palace of Twilight can only be entered once the Mirror of Twilight shards are reunited at the Mirror Chamber, a holy atrium that the Sages hold above the Arbiter's Grounds.

## **Stage Layout**

   The fight begins in the Mirror Chamber, atop the Sand Goddess statue. Fighters are able to fight on top of the head of the statue as it slowly spirals into the ground; the platform is roughly twice the size as the top of Spiral Mountain. Like Spiral Mountain, lower pathways will occasionally be made available to fight upon as the statue descends. Eventually, it will have fully drilled itself into the ground, sans its top which will still be mountable as the sand within the Mirror Chamber fully dissipates. It is revealed that the statue has been routinely drilling into a large black stone held up by chains attached to the chamber. A few moments later, the stone falls from its chains and crashes into the ground along with the statue, only its top visible above the earth as fighters are welcomed to fight upon it and a Battlefield-sized strip of stone stairway. This lasts only a bit as the Twilight Mirror becomes active from straight-and-center in the background, teleporting fighters into the Palace of Twilight. This is the last that fighters will see of the Mirror Chamber for the remainder of the fight.

In the Palace of Twilight, fighters find themselves in Zant's Throne Room. Here, they fight on a long strip of floor that is about the size of the Bridge of Eldin. In the center background is the throne itself, surrounded by veins of twilight energy that pulse throughout the stage's aesthetic design. Large floating platforms about 1.5x the size of a Battlefield platform appear almost immediately as the fighters are teleported to the Palace of Twilight. They can appear in twos or threes and in multiple different patterns, including in a Battlefield or Town and City-style set, or an array of more disjointed fashions. One thing that each layout has in common are moving platforms, with at least one of them always moving vertically or horizontally to-and-fro throughout the fight. Every 30 seconds, the platforms will disappear and refresh after a moment.

Zant himself will appear in the background, standing from his seat to call upon the will of his Masks and Hands to do his bidding. If Zant is one of the fighters present on the stage, he will be replaced by a couple of Shadow Beasts roaming around the vicinity of his throne.

## **Hazards**

### **Zant's Hands:**

One of two vestiges that Zant may summon to impede the fight. These foes stand about as tall as a Goomba, sinisterly crawling towards their prey at about a middling pace. If they catch up with a fighter, they'll grab onto them, attempting to squeeze the energy from out of them. They must be temporarily stunned with a hard enough hit, first, to begin damaging them.

### **Zant Masks:**

Zant might activate one or two Zant Masks onto the stage at a type. They will linger in the background on either side of his throne and repeatedly spit fireballs about the size of Mario's towards their foes. After several seconds, they will deactivate.

## **Soundtrack**

* **The Legend of Zelda: Twilight Princess**
	+ The Hidden Village
	+ Main Theme
	+ Midna's Lament
	+ Midna's Lament - This is a remix and combination of several tracks from *The Legend of Zelda: Twilight Princess*, though it mainly encompasses "Midna's Lament", which originally played when Wolf Link carried an injured Midna to Princess Zelda. It also features "Midna's Theme", played in cutscenes involving Midna and being incorporated into other songs like "Midna's Lament"; "Light Spirit's Elegy" (which itself is a remix of "Selection Menu", a staple from *The Legend of Zelda* series), and "Ending". [SSBU]
	+ Palace of Twilight
	+ Palace of Twilight (Iceferno Remix)
	+ Palace of Twilight (Orchestral)
	+ The Twilight Realm
	+ Twilight Princess Symphonic Movement
	+ Usurper King Zant (Groundbreaking Remix)
	+ Zant Battle
* **Hyrule Warriors**
	+ Remnant of Twilight
	+ Twilight Field