The Westerlands

The Westerlands are bounded by three natural defenses - sea, mountains, and forest. While these three barriers have aided in keeping this region safe, it is impossible to deny that it is the people of the Westerlands who make up its mighty reputation.

Though not the largest, most populous, or most fertile of regions, the Westerlands are the richest, gaining wealth through the deep veins of ore that run beneath it's soil. Though smallfolk do fish and farm, many of the greatest strongholds in this region once began as gold mines, and such ancient houses as Lannister, Reyne, and Lefford can trace their rise to power back to that precious metal.

The region of the Westerlands holds more than just gold and silver, however. Lannisport is one of the largest cities in the realm, and it's City Watch is one of the finest trained in all of Westeros. Soldiers in all corners of the region are outfitted and trained better than they are anywhere else, and the Westerlands can raise an army larger than that of any realm but the Reach.

House Lannister has ruled this region since the Age of Heroes and the fall of House Casterly, and beneath them lies a host of great and ancient Houses that have done them fealty for centuries. Crakehall, Marbrand, Farman and Banefort - all have legends and tales of their own, but all yield before the lion of Casterly Rock. Though the reputation of the Westerlands has declined in recent years no man antagonizes them without thought, for few are the armies that can invade the Westerlands, and no beast is more feared than the lion.

## Western Characters

* Cersei Lannister
* Myrcella Lannister
* Sylva Serrett

## Locations

* Casterly Rock
	+ **Power:** 4
	+ **Luck:** 0
	+ **Notes:**
* Lannisport
	+ **Power:** 3
	+ **Luck:** 1
	+ **Notes:** Encounters of Okay+ grant use of the Ships trait.
* Goldentooth
	+ **Power:** 2
	+ **Luck:** 0
	+ **Notes:**
* Silverhill
	+ **Power:** 2
	+ **Luck:** 0
	+ **Notes:**
* Crakehall
	+ **Power:** 2
	+ **Luck:** 0
	+ **Notes:**
* Kayce
	+ **Power:** 2
	+ **Luck:** 0
	+ **Notes:**
* Faircastle
	+ **Power:** 2
	+ **Luck:** 0
	+ **Notes:**
* Banefort
	+ **Power:** 2
	+ **Luck:** 0
	+ **Notes:**
* Ashemark
	+ **Power:** 2
	+ **Luck:** 0
	+ **Notes:**

## Special Locations

* Castamere
	+ **Power:** 3
	+ **Luck:** -2 perm.
	+ **Notes:** If this is held by an enemy of the Westerlands LP, grant it +2 power and set LP rep in all holdings except Casterly Rock to 0.
* Gold Mines
	+ **Power:** 2
	+ **Luck:** 2
	+ **Notes:** Gain a free +1 to any roll each turn. Can be stacked and saved to be used later.
* Silver Mines
	+ **Power:** 1
	+ **Luck:** 1
	+ **Notes:** Gain a free +0.5 to any roll each turn. Can be stacked and saved to be used later (Minimum +1).
* Rolling Hills
	+ **Power:** 1
	+ **Luck:** -1
	+ **Notes:** Start of Round: Either +1 to own rolls in Westerlands or -1 to all enemy rolls in Westerlands.

## Noble Houses

* House Algood
* House Banefort of Banefort
* House Bettley
* House Brax of Hornvale
* House Broom
* House Clegane of Clegane's Keep
* House Crakehall of Crakehall
* House Doggett
* House Drox
* House Estren of Wyndhall
* House Falwell
* House Farman of Faircastle
* House Ferren
* House Foote
* House Garner
* House Greenfield of Greenfield
* House Hamell
* House Hawthorne
* House Hetherspoon
* House Jast
* House Kenning of Kayce
* House Lannister of Casterly Rock
* House Lannister of Lannisport
* House Lefford of the Golden Tooth
* House Lorch
* House Lydden of Deep Den
* House Marbrand of Ashemark
* House Moreland
* House Myatt
* House Parren
* House Payne
* House Peckledon
* House Plumm
* House Prester of Feastfires
* House Reyne of Castamere
* House Ruttiger
* House Sarsfield of Sarsfield
* House Sarwyck of Riverspring
* House Serrett of Silverhill
* House Spicer of Castamere
* House Stackspear
* House Swyft of Cornfield
* House Tarbeck of Tarbeck Hall
* House Turnberry
* House Vikary
* House Westerling of the Crag
* House Yarwyck
* House Yew