recursal/Fanatic-Fandom huggingface dataset:
The Primordial Guardian

## Trivia

* There are a few statues placed across the Glefia Continent in memory of the Primordial Guardian who is also known by the nickname of "The man who sold the world". The original Primordial Guardian and "The man who sold the world" is actually Savaron Eisenwald, but he passed the titles down to Armenia in order to rid himself of the fame it brought him, as he wanted to stay as hidden as possible. This is why the statues are still represented as a male, despite Armenia being a female.
* Armenia has a daughter Amelia Graeme, who she gave away at the age of 2 for unknown reasons.
* She is believed to be the first member of the Order of Guardians and the most powerful guardian in all of history.
* Very few know of her extraordinary ability to become the coordinator of living creatures, allowing her to manipulate their minds and effectively granting her control of any living being she chooses.
* She was briefly a member of the Old Generation and was intended to be their leader, but the others had to kill her as she began using her power to utilize her powers to send entire villages into battle against the Septim Gods.
* Due to her consistently active ability, her appearance is always portrayed in the shape of a shadowy apparition before anyone who gazes at her. Only by specifically willing so herself can she appear in her true human form.
* Very few know that she is the Primordial Guardian.
* The minds of most of those who know anything about Armenia have been wiped clean by her. Therefore even the very books describing her are missing out her name and appearance.
* Armenia's Shutdown ability can knock almost any desired foe around herself out in an overwhelming energy attack against the target's mind.
* She is capable of using Anticipation to sense the intentions and actions of those around herself before they are executed.
* By using The Original Sin, Armenia takes on the aspect of Savaron's original sin and embraces it as her own. This act activates her inherently dark Eison power and transforms her into the form that brought upon the end of Neprahines. Armenia transforms into a powerful Demon equipped with shadow magic, who has turned the dark magics of Mind Manipulation, Memory Manipulation, Sense Willpower and Anticipation against her own self. This act bestows upon her unspeakable power but at the cost of breaking all of her currently active abilities. She temporarily turns into a shadow demon (second picture) in which her abilities are vastly augmented.
* The Man Who Sold The World - Armenia gains the Eye of the Beast (third picture), improving her ability to control others. Anything that gazes upon this form is immediately put under Mind Manipulation (level conditions still apply). Armenia is able to control things that don't have a mind or are not even alive in this form (such as summons, etc.). Armenia cannot attack while in this form.
Valdimir S. Lorenth

## Trivia

* Valdimir S. Lorenth is a name mentioned in the whistleblower movement Black Board. The documents describe this person that is not found in any history books to have supposedly been the true Heir to the Kingdom of Libra and was supposedly assassinated by Damion D. Salvatiore in order to claim the throne for himself.
* What Damion supposedly did not know is that Vladimir had a daughter which knew everything that happened and was hidden away from the world for protection. This child is known as the Keyholder in the Black Board community.
Zorakk Netherhades

" *You have fed me through years of hatred for one another, but yet now you dare to stand before me and fight? Pathetic mongrels, I shall fulfill your eagerly desired hatred and kill every single one of you.*
*"*
— **Zorakk Netherhades** speaks to the inhabitants of Ioperoris, before launching his invasion.

## Trivia

* Zorakk Netherhades is a Demigod manifested through the darkness of the world, however this is only the officially known story. In truth, Zorakk was created by the Divine Serpent. Every act of evil committed by mankind would only make him stronger, therefore growing stronger and stronger as humanity fell deeper into the dark ages.
* In his prime, he was stronger than an actual God. It took several of them to finally imprison him for all eternity, under the continent of Ioperoris.
* Seeing as there was no way to free himself from his eternal prison, he sacrificed over half of his near-limitless power in a pact with Noravas Vitelli Eisenwald, to create a new creature that would supersede Zorakk himself and resume his Age of Darkness upon the world. This creature came to be known as Amara Netherhades.
* When Amara proved unreliable, he created a new agent, The Dark One. However this agent also proved incapable of fulfilling the plans of the Dark Lord. For this reason, he created the Black Gemstone, which would turn whoever wields it into the next agent of Zorakk Netherhades and would also finally free him from his eternal prison.
The Reavers

## Trivia

* The Reavers are a highly mysterious group of merchants that only visit the 5 Kingdoms once every few months or even years. There seems to be no trend to their visit, making it impossible to prepare for their visit.
* They are said to hold and sell a number of highly exotic and rare items that are not easily found elsewhere and are supposedly sold for a rather cheap price.
* The Reavers are not typically chased off, but they have been witnessed to commit a number of questionable acts in the past.
* In truth, the Reavers were created by the original The Dark One, as an elite army that could be used by the Dark One to conquer all enemies. Their ranks consist mostly of males, but there are also a few females among them as well.
* Over the span of millennia, most of them have been killed off, presumably leaving less than 100 left alive. The most amount of Reavers were killed off in old history when a former Dark One was hired to join a war on the Ugura Continent, predating even the Great War of Ugura itself.
* The Reavers unconditionally and unquestionably follow the Dark One's every command. They do not speak, but instead communicate telepathically with a dark and ghastly voice that is said to inspire fear and terror in men who lack a strong resolve and will.
* The Grimoire of Netherhades states that new Reavers can be created, but no Dark One in modern history has chosen to do so.
Zardal Fesceles

## Trivia

* Zardal Fesceles is one of the big names on the Black Market.
* He is one of the criminal bosses on the black market.
* He comes from a royal family in the Kingdom of Quelebet, which would have resulted in him being King of Quelebet one day if he had stayed. But instead, he chose to shorten this long wait and become a King on the Black Market instead.
* Vortex Breath allows him to inhale/exhale with superhumanly powerful strength. This can range from exhalation on par with gale-force winds to inhalation on par with the power of a gravitational vortex. In some cases, freezing temperatures can also be achieved.
Zaria Morrow

## Trivia

* Zaria is an unexpected miracle in the laws of Planet Aigodor. Demons are unable to procreate by their design. But the 3 Princes and 1 Princess appear to be exempt from this design, as Lord of Discord Azriel and Lady of Calamity Nimue were capable of bearing a child - Zaria Morrow.
* The unexpected birth would hold consequences to both of them within Aigodor, thus they gave it to Argenom to send out into a mortal world which she would conquer and turn into her own Hell to reign over for all eternity. The planet chosen turned out to be Planet Neprahines.
* Zaria is first laid as a large Demonic Seed that needed to be fed with power before she could be born fully. Argenom had her delivered to the World Tree of Planet Neprahines, where she was laid into the Lake of Life, a lake that holds magical water containing the essence of life itself. This lake was easily enough powerful to give birth to Zariah, but it also made her much more powerful since this magical water is brought upon directly from the Planet's own lifeform. In that regard it is possible to state that Zariah isn't just merely a Demon, but an Ancient as well, since she holds that same life essence within her.
* Zaria has the unique power of being capable of channeling any Demonic entity in existence, with some requiring more effort than others. This power also allows her energy to be channeled by others and allows her to channel other's energy.
* Entropy Manipulation is an unnamed technique that combines the properties of both Calamity and Discord into a truly unique explosively unpredictable power. Even Zaria herself can barely predict the outcome of her own spells due to the chaotic nature of this ability. Entropy can even be applied to other abilities cast by herself or others in order to add the chaotic properties to it, either in a good or bad way.
* World of Entropy is an one of the kind spell that enables the user to place a field around themselves into the state of Entropy, allowing them to inflict chaotic effects within the field that transcends the laws of physics and reason. Most commonly this is used by Zaria to change the location and state of everything present in the field, in order to destroy soldier formations and separate them all into smaller prey which are easily disposed of.
The War Inside Wikia

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Integrating Gameplay with Level Design

Level Design Team: Chu Wang

## Studying How to Integrate Basic Gameplay Principles into Level Design

### Direction:

1. **Focal Point** **--** Creating clear and apparent line of sight for the player, without making it too obvious.
2. **Anticipation --** Creating the right triggers to inform the player of an impending situation.
3. **Announce Change --** Areas that might need animation triggers, "Cast-offs" any where that alerts the player of a change in scenes.

### Behavior:

1. **Believable Events and Behaviors --** Events and behaviors have to occur in a logical manner, to the expectation of the player.
2. **Overlapping Events and Behaviors --** Building structures, having logical events happen at the same time.
3. **Physics --** Progression using predictable physics, given the situation.
4. **Sound --** Trigger areas for appropriate sounds.

### Progression:

1. **Pacing --** Creating different types of environments to make the player feel different things, ie. a sense of urgency.

### Environment:

1. **Spacing --** Understanding how much space is on-screen, and how much is off-screen. Start integrating enemies.

### Method:

1. **Linear Design VS Component Breakdown --** Solving challenges as they come VS using a hierarchy system to create primary objectives.

### Foundation:

1. **Player --** How does the player interact with everything? How do they feel?
2. **Communication --** Is the appropriate person aware of the objective?
3. **Appeal --** Is it fun?

REFERENCE: [1]
Shaders

List of Shaders we will need for this game:

* Skin Shader (Sub Surface Scattering)
	+ What is subsurface scattering?
		- Important for realistic rendering of translucent materials. Responsible for effects like color bleeding inside materials. Not everything is completely opaque, so those that aren't have light pass through them. However, while the light is inside of those non-opaque objects, the light scatters and takes on the color of the insides of the object before emerging back out and blending with the surface's own colors and reflection.
	+ To Do: More research on how to create a subsurface scattering shader, and how to make a cheaper and less taxing version for real time in Unity.
	+ Challenges: Making a sub surface scattering shader in Unity.
	+ References:
		- http://renderman.pixar.com/resources/current/RenderMan/subsurface.html
		- https://www.assetstore.unity3d.com/en/#!/content/3254
		- http://forum.unity3d.com/threads/translucency-and-subsurface-scattering.349811/
* Translucent Shader
	+ To Do: Research, find, make a Translucent Shader.
	+ References:
		- https://en.wikibooks.org/wiki/Cg\_Programming/Unity/Translucent\_Bodies
			* This shader is simple and yields solid results. We can see the subsurface color as light passes through the models. Renders backfaces.
		- http://wiki.unity3d.com/index.php/Translucent\_Shader
			* This shader is extremely simple but the results they yield are really bad. If we place a light inside of the model, we can see the subsurface color. Doesn't render the backfaces.
			* Takes in a texture map, a normal map, and a thickness map.

## 4 Nov 2015 Progress

   Taking Davit Naskidashvili's shader as reference, I tried to mimic it. This is for educational purposes only, do not use for Commercial use.

## 9 Nov 2015 Progress

From left to right in order:

* Subsurface shader with violet rim-light and a texture, no bump map and no translucency shader. Yellow translucent color. White diffuse color.
	+ Notice how when it is behind the light, it is yellow instead of the normal colors of the texture map.
* Subsurface shader with a yellow rim-light, no texture, a bump map, and no translucency map. Red translucent color. Blue diffuse color.
	+ Notice how when iti s behind the light, it is red instead of blue.
* Subsurface shader with no rim-light, no texture, a bump map, and a translucency map. Yellow translucent color. White diffuse color, with a cyan specular color.
	+ Notice how behind the light, it suddenly has the texture from the translucency map, but otherwise does not have a texture.

## 18 Nov 2015 Progress

White Paper: http://the-war-inside.wikia.com/wiki/File:TWI\_PRO\_JP\_TranslucentShaderWhitePaper.pdf
Antibody Behaviors

Anibody Behaviors

## General Antibody Movement

Although there are two types of antibodies in the game, their movement behavior should be the same.

* Flocking/Patroling
* When the player is near, they should swarm the player and tag the player for the Macrophage.

### Idle/Patrol

   The center of the flock should just be a game object with no mesh. The only thing that it will do is move about through waypoints (not illustrated). The antibodies are their own game objects and they have a script that contains a reference to the flock center. Every so often, they should be trying to aim and move towards the flock center as the flock center moves. Effectively, we should have a script for the flock center and a script for the antibodies.

### Pursue

Pursuing is defined as moving towards a moving object. As such, it is not as simple as just subtracting two vectors together. Instead, this function calculates where its target is going to go next based on its target's current movement vector.

The antibodies should just always be pursuing, whether what they are pursuing is the player or the center of the flock. When the player is not near, they should just be pursuing the center of the flock. When the player is near, they should be pursuing the player.

To make the antibodies smarter, before they pursue the player, they should shoot a raycast out towards the player to see if they are even near enough and for a few seconds return to pursuing the flock center.
Mai Jui

Vorlage:Infobox Avatar

## Allgemeines

Dieser Eintrag enthält eine allgemeine Zusammenfassung des Charakters und der wichtigsten Informationen über ihn.

## Aussehen

Dieser Eintrag enthält das Aussehen des Charakters, beinhaltet nicht die Kleidung sondern nur körperliche Merkmale.

## Besitz

### Ausrüstung

Dieser Eintrag enthält die Kleidung des Charakters sowie seine Ausrüstung.

### Eigentum

Dieser Eintrag enthält das Eigentum des Charakters.

## Fertigkeiten

Dieser Eintrag enthält die Fertigkeiten und Fähigkeiten des Charakters.

## Persönlichkeit

Dieser Eintrag enthält die Persönlichkeit und Charakteristiken des Charakters.

## Geschichte

Dieser Eintrag enthält die Geschichte des Charakters.

## Sonstiges

Dieser Eintrag enthält sonstige Informationen zu dem Charakter wie Videos, Bilder und Zitate.
Ship Movement II

For this week, I look over the scripts from the Helicopter Script from Unity Asset Store. I played around with their script trying to figure out which code matches for project. Currently i have a CameraFollow Script, and a work in progress for the Controller Script. There are still some bugs and error, but should be working by next week for the basic moving such as the tilt and rotate left and right control. Right now the script is just a basic block out for the script. It has a few setting for the inspector such as the User Key setting, and a few variable for the ship.

-Kien Ngo
Level Layout References: Race Tracks

Author: Chu Wang, Level Design Team

## References for Level Designs

Week 1

Taking designs and layouts of popular racing games as ideas and references for the layout of arteries and veins.

The plan is to use them as reference of basic shape of pathways by overlaying multiple tracks to intimate the simplified shape of the human circulatory system.

Taking into account of how arteries fit into a realistic human body and designing the paths around major organs that will come into play during the game.

* Ramps and elevated areas included to create a more dynamic game play.
* Leave space for shortcuts and possible bonus areas.
Xemnes

Xemnes ist ein Spieler der Zockergruppe The Forgotten und nahm, nach dem überraschenden Tod des Gildenleiters Daud, selber die Rolle des Anführers der Gruppe ein. Er spielt das Spiel Shatter Worlds bereits seit den ersten Tagen der Beta.

## Trivia

* Xemnes ist wohl einer der wenigen der seine RL Identität kaum verschleiert. So wechselt er auch oft sein Profilbild zu echten Fotos von ihm.
* Xemnes ist im RL Student der Psychologie und versucht Spiel, Arbeit und Studium unter einem Hut zu bekommen.
* Er ist sehr ehrgeizig, allerdings manchmal auch zu energisch, was mit sich bringt dass er von der Gruppe oft den selben Einsatz an Zeit und Arbeit erwartet.
* Eines seiner Eigenschaften ist auch dass er recht neugierig und misstrauisch ist. Er lässt sich oft nicht einfach abwimmeln und ist manchmal geradezu paranoid.
* Er ist allerdings gegenüber seinen Gruppenmitgliedern sehr fürsorglich und loyal und scheint sich letztendlich mehr um ihr wohlergehen zu sorgen als um sein eigenes.
Yan-Ming

**RacialPowers** | N/A

## Trivia

* Unlike normal Dark Wizards who contain a Void T2 gene, those born with Yan-Ming contain a Void T3 gene, which allows them to achieve power levels that are completely unheard of even among Gods. A true master of the Yan-Ming is fully capable to take on numerous God level opponents at once and still come out victorious.
* The Yan-Ming eye's appearance constantly changes, the everlasting cosmos and the stars are found moving within, changing in real time, as they do in the actual cosmos themselves.
* Yan-Ming is abnormally rare, only a few creatures in the entire Multiverse were born with it.
* Wielding the eyes of Yan-Ming grants the person unlimited potential, but it also comes with its risks, until they learn to control their power.
* Anyone with Yan-Ming is capable of learning any spell in mere seconds, which generally means that they need to cast the spell less than 5 times to fully master it.
* Most people born with Yan-Ming die before they ever get the chance to learn how to use it, due to the extremely dangerous outbursts of overwhelming energy the eyes can create when the wielder falls out of balance.
Designing Levels for Heart and Lungs

Level Design: Chuan Wang

###

	+ Using bends and turns will make it impossible for players to see on coming enemies and obstacles.
	+ By basing the design off a tree, the flow of player progression can be arranged in a pseudo-predictable manner.
		- Forks in the path should have distinguishing characteristics. For example, a path that ends in a chamber versus a path that breaks off into other paths.
* Lungs will require a large playable space
	+ Take into consideration of simplifying the anatomy to include less chambers to explore.
		- Take into consideration of varying the size of each chamber.
	+ By having more complex chamber arrangements, the player will have to spend more time exploring them.

### Designing Playable Space for the Heart:

* The heart will require two similar spaces, with the possibility of being mirror opposites.
	+ Obstacles should force the player to be highly maneuverable in certain areas.
	+ Valves will be continuously opening and closing.
	+ The space should force players to make a decision based off of three routes:
		- Shortest route
		- Fastest route
		- Most economical route
	+ The range of playable space will determine the amount of maneuverability that is given to the player.
		- Harder to maneuver at the "top" and "bottom" of the heart.
		- Holes in the obstacles for the player to utilize to calculate their perfect path.
* The heart will have two valves per each half. This will contribute to the amount of pressure being put onto the ship.
AI Interaction

using UnityEngine;

using System.Collections;

using System.Collections.Generic;

public class Enemy : MonoBehaviour {

public Rigidbody enemyRB;

  private int pathLength;

  public List<GameObject> enemyPath;

//Use this for initialization

void Start () {

      if (!enemyRB)

          enemyRB = this.GetComponent<Rigidbody>();

      pathLength = enemyPath.Count;

}

// Update is called once per frame

void Update () {

      for (int i = 0; i < pathLength; i++)

      {

          if (i == pathLength)

          {

              i = 0;

              continue;

          }

          while (transform.position != enemyPath[i].transform.position)

          {

              transform.LookAt(enemyPath[i].transform.position);

              enemyRB.AddForce(Vector3.forward);

              }

          continue;

      }

}

}

Working on Developing Pathfinding for the AI, some way for the Antibodies to move around as a whole.

This iteration will be dealing with a list of Game Object Points in the world that the Antibodies travel to. Working on debugging first, once this works will add a break for player detection that lets the enemy begin to pursue the Submarine.
Valeri Delruld

## Trivia

* Valeri is one of the strongest Guardians in the story of Arc 1.
* Her Black eye is actually a deformed version of the Yan-Ming gene passed down from her mother Elizabeth Shearman. The true Yan-Ming then finally completely manifested in her own daughter, Melidra Yangnim.
* She is the younger sister of Arlissa Shearman, but has had her last name changed after what happened to her sister.
* She is the closest to a promotion to Elite Royal Agent, according to Nova Dreadmore, but she has so far turned down this promotion, fearing that it would make her a target like her sister. She believes that Shiraki Hayabusa was behind the attack on her sister, because he was a former Elite Agent and may see any other Elite Agents as threats powerful enough to challenge him and potentially take him down.
* Amenotejikara enables her right eye to swap her position with any desired target in sight instantaneously.
* Eye of Nightmares can be cast after Valeri establishes eye contact with a person while her Black Eye is opened. In this nightmare, the caster and target will fight using their mind and willpower, but due to the fact that the enemy isn't aware of being in this nightmare, they'll generally be completely outmatched by Valeri during the nightmare. A person who isn't aware of the nightmare will also perform all of their attacks outside of the nightmare as well, while Valeri won't, therefore not using up any energy or stamina. Once it ends, the target will usually find having completely exhausted themselves both physically and mentally, while Valeri is still in perfect shape, giving her an incredible edge in combat.
* Her right eye is pitch black and doesn't have the ability to see anything except Valeri's own energy. Instead, it is capable of casting the three special abilities that she possesses. Using her black eye puts considerable strain on her energy and body and will make her right eye bleed black blood. Casting abilities from her black eye enchants that ability with the eye's black magic.
	+ Her Fire Element becomes Black Fire that cannot be extinguished by means that normal fire can. The black fire can also persist for very long periods of time.
	+ Her Lightning Element becomes Black Lightning that can conduct itself through Light and Darkness alike, along with natural conductors of normal Lightning, allowing it to continue traveling and exist for very long periods of time and attack a user over and over.
	+ Her Water Element becomes Black Water that can apply the natural properties of water onto anything that it comes into contact with. Most commonly this would apply to the flow of water, fluidification or its cleansing / extinguishing properties.
Communication

Communication.

Everyone involved in this project should feel free to communicate with anyone else in a fearless fashion. We need to all feel comfortable communicating with each other and acting professionally. To do this we should always assume positive intent as an axiom for dealing with each other. Ultimately any relationship, rather it be work relationships or not, rely on the parties communicating openly to reach a goal with no fear of repercussions from that interchange.

We are all talented people nearing the end of our education and starting to enter into the work force, fearless feedback is the cornerstone of this. Teams communicating amongst themselves and with other teams never assume that those giving them feedback are negative, as every team is working together towards a shared goal. If you find yourself giving a teammate "fearless feedback" don't feel like you are attacking them, you are not, you are working with a team member to synthesize a solution.

The other side of the coin, should you find yourself receiving fearless feedback, you should assume that the person giving you feedback is acting with positive intent. Listen to them and consider what they say, perhaps you disagree but you should be able to reach an amicable solution.

The closer we work as a team the better we will work as a team, open and fearless communication will help us to achieve our goal..
Alva Wolfmother

Vorlage:Infobox Avatar

## Allgemeines

Dieser Eintrag enthält eine allgemeine Zusammenfassung des Charakters und der wichtigsten Informationen über ihn.

## Aussehen

Dieser Eintrag enthält das Aussehen des Charakters, beinhaltet nicht die Kleidung sondern nur körperliche Merkmale.

## Besitz

### Ausrüstung

Dieser Eintrag enthält die Kleidung des Charakters sowie seine Ausrüstung.

### Eigentum

Dieser Eintrag enthält das Eigentum des Charakters.

## Fertigkeiten

Dieser Eintrag enthält die Fertigkeiten und Fähigkeiten des Charakters.

## Persönlichkeit

Dieser Eintrag enthält die Persönlichkeit und Charakteristiken des Charakters.

## Geschichte

Dieser Eintrag enthält die Geschichte des Charakters.

## Sonstiges

Dieser Eintrag enthält sonstige Informationen zu dem Charakter wie Videos, Bilder und Zitate.

noch zu ergänzen:

Father: Grimlaugur Trollbane (Ulfen), Jarl, 52 †(15)

Mother: Salka Trollpatience (Ulfen), Folktalsman, 51

Sister: Hallveig Darksong (Fetchling), Etterretningskaffer, 41

Brother: Asvaldur Witchtamer (Ulfen), Chief, 34
Brother: Viglundur Peacemaker (Ulfen), Gudtalsman, 30

Born into the rich Berason Family where she lived a good Life.

Mentor: Askr Wolfmaster (Ulfen), Wolftamer, 41 †(16)

* Killed during a Raid on his Farm by Irrisen Raiders.

With 8 Years was allowed to work at the Village's "Wolf Farm" where she was mentored.

After her Mentor was killed by a Raiding Party, when she was 10 Years old, from some Irrisen she trained to Protect the Farm from such enemys.

Mentor: Askr Wolfmaster (Ulfen), Wolftamer, 41 †(16)

* Killed during a Raid on his Farm by Irrisen Raiders.

He Mentored her and trained her while she was allowed to work at his "Wolf Farm" outside the Town.

With 10 Years killed someone during a Raid on the "Wolf Farm" she was working on to save her own life.

Enemy: Unknown Man (Ulfen), Raider, ?
A Raider from Irrisen

She Killed him becouse he found the Place where her Mentor hide her.

She didnt enjoyed or wanted to kill the Man but feeled it was necesary for her survival.

Husband: Nobunaga Oze (Tian-Min), Rettighetklarer, 28

Has a very Strong connection, love and loyalty to her Family.

Bio:
Bynames = Salkadatter, Wolfrider

Char Stats:
R. Scale = Hardcore
Shatter Worlds Wikia

## Willkommen im Shatter Worlds Wikia

Das Letzte, an das du dich erinnerst ist dichter Nebel.
Als du erwachst, ist um dich nur Wasser. Panisch versuchst du, auf die Lichtquelle über dir zuzuschwimmen. Als dein Kopf die Wasseroberfläche durchbricht siehst du eine Welt.

Deine Welt.

Aber sie hat sich verändert.

*Du* hast dich verändert.

Das zeigt das Mal an deiner Hand nur zu genau.

Du bist ein Revenant, aus dem Drowned Men's Lake gekrochen unterhalb von Melra's Town.

Die Welt ist eine andere.

Alles, was du kanntest ist im Nebel verschwunden, gemeinsam mit deinen Erinnerungen, die auch nur nebelhaft sind.

Es ist eine neue Welt.

Du musst sie verteidigen und aufbauen.

Es sind die Shatter Worlds.

Bitte lest euch zuerst die Leitlinien durch, bevor ihr Veränderungen am Wikia vornehmt.

## Hauptkategorien

*Shatter Worlds: Void Runners*

* Charaktere
* Gameplay

*Shatter Worlds: Yntharia*

* Charaktere
* Fraktionen
* Länder
* Geographie
* Gameplay

*RL*

* Accounts

*OOC*

* Vorlagen
* Leitlinien
Ship Controls Movements

This week I researched on submarine movement control for the game. There wasn't much information about submarine controller or scripts; However, I did find two helicopter assets from the Unity store that may function that may do the same job as a submarine. There will be some minor adjustment to help suit our needs. Below are the two links to the assets in Unity. The first one provides a web link for you to test run. The other you may have to download and test run it on unity yourself.

Unity Asset Store:

# Basic Helicopter System

https://www.assetstore.unity3d.com/en/?gclid=CKrKqZy-5sgCFQoXHwoddqMMmQ#!/content/27229

Demo Link:

https://dl.dropboxusercontent.com/u/168820696/BasicHelicopterSystem/BasicHelicopterSystem.html

# Base Helicopter Controller

https://www.assetstore.unity3d.com/en/?gclid=CKrKqZy-5sgCFQoXHwoddqMMmQ#!/content/40107

Side Note for our project

Mouse Click - Interaction with controller on the ship.

Keyboard Controllers:

W / S - tilt the ship upward / downward

A / D - rotate to the left / right

Possibility:

Shift - drag / stop

Space-bar - Thrust to move forward faster

The ship will constant moving/flowing with the bloodstream.

-Kien Ngo
Hyltir Shieldbrother

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Nation: Lands of the Linnorm Kings

Region: Hagreach

Settlement: Bjørnenhjem\*

\*Northwest of Hero's Rest 1/2 Day's march frm the Irrisen Border.

Father: Dagarinn Axemaster (Ulfen), Huscarl, 57

Mother: Asotta Unbreakable (Ulfen), Thrall, 55

Born to a Master and his Thrall.

Born as the Bastard son of a Thrall and her Master he was a free man without a real Family, he lived with his Father but had to work hard.

Even if he lived with his Father, he spend most times at work with the Thralls.

He accompanied his Father on a Raid while he was 12 Years old and saved his Fathers live by killing a enemy.

A Year after saving his Father, Hyltir was awareded the Tools of a Viking afterwards he went to Kalsgard to find a Longship crew to join.

Captain: Baldingur Bloodbeard (Ulfen), Viking Raider, 67

An Experienced Captain of a Longship who raided von Kalsgard.

With 12 Years he killed a Man during his first Raid when he acompanied his Father.

Enemy: Cyler Wulfan (Chelaxian), Lord, Middle-Age †(28)

He killed the Lord of the Village they where Raiding.

He did it to save his Fathers live.

He loved the Power of taking a live and the Honor it granted him.

Hyltir seeks to become a Hero, remembered long after his death and does everything to make himself a Name.

Bynames = Asottasen, Thrallblood, Preserver
Sun Zhan

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御坂美琴

CV
 能力名
 レベル

人物
--

能力
--

学園都市に7人しかいない超能力者（レベル5）であり、能力名は発電系能力の「超電磁砲（レールガン）」。

括りとしては「電撃使い（エレクトロマスター）」だが、高位の能力者は自分で能力名を付けることができ、このような能力名になっている。
同系統の能力者の中では別格の強さを誇り、最大電圧10億ボルトの電撃を放出することができる。

戦いの場では主に直接電気を放つ方法を用いるが、多彩な攻撃技や応用法を持っている。

### 攻撃技

能力名にもなっている「超電磁砲（レールガン）」は、金属の物体に大電流を流すことで物体を電磁加速し超音速で飛ばす、美琴の代名詞ともいえる決め技である。主にゲームセンターのコインを弾丸として用いる。初速は1080m/sであり、攻撃力、貫通力が非常に高い。空気摩擦による熱でコインが溶けるため射程距離は50mと短いが、アニメでは巨大ロボットの腕など大きな物体を弾丸として使うことにより、数km先まで飛ばすことも可能だった。

電気だけでなく磁力も扱うことができ、地中から砂鉄を巻き上げて剣状にし切りつけることができる（このとき剣の表面では「チェーンソーのように」砂鉄が振動している）ほか、鉄のレールを何十本も同時に空中に浮かせて標的に向かって落下させるといった力技も可能。

### 応用

電気信号や電子を扱うことができるため、電子機器に直接ハッキングすることができる。これにより離れた位置にあるコンピュータ等のデータをクラッキングできたり、消去されたデータを復元することができる。

磁力を扱えるため、鉄筋が入った構造物であれば壁にも立つことができ、磁力を使って壁沿いに高速移動できるほか、狭い路地であれば空中浮遊も可能。

電気に耐性があるため電気系の攻撃はほぼ効かないだけでなく、同系統の能力にはある程度干渉できるようで、超能力者第4位の麦野沈利の「原子崩し（メルトダウナー）」ですら能力の根本が似ていることから、攻撃を察知し捻じ曲げることができた。

さらに電磁バリアと呼ばれる微弱な電磁波を常に体にまとっているため、食蜂操祈の「心理掌握（メンタルアウト）」の洗脳を受けないほか、いかなる電子機器でも察知されずに接近することは不可能と言われている。ただし、この電磁バリアのために動物からは嫌われやすい。

全身の筋肉に力が入らないような状態でも、自身の生体電気を操ることで筋肉を動かし、無理やり体を動かすことができる。ただしこの状況では「全身スタンガン」となっており他人が触れると感電する。
Yrlissaneva Icemane

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Sun Mei

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Asvaldur Witchtamer

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Asvaldur schätzt und liebt seine Familie über alles.

## Geschichte

Asvaldur wurde in der Siedlung Bjørnenhjem als ältestes Kind von Jarl Grimlaugur Trollbane und seiner zweiten Ehefrau Salka Trollpatience geboren. Die Zugehörigkeit zu dieser alten und reichen Familie ermöglichte ihm einen guten Start.

Asvaldur wuchs in einem sehr engen Familienverband gemeinsam mit seinen leiblichen Geschwistern Alva Wolfmother und Viglundur Peacemaker und seiner Ziehschwester Hallveig Nightdancer auf.

Sein Vater war ein großer Krieger und hatte einen sehr großen Einfluss auf ihn. Im zarten Alter von 10 Wintern begleitete er seinen Vater bereits auf Raubzüge und tötete zum ersten Mal.

Mit dem Erwachsenwerden stellte sich auch die erste Verwandlung ein. Sein Onkel Thorimgur Silverfur, selbst ein Werbär, lehrte den jungen Mann, mit seiner neuen Form zurechtzukommen.

Im Alter von 19 Wintern tötete er auf einem Jagdausflug unter einem Hexenbann seinen Vater. Die Wut über diese Tat übernahm die Oberhand und weckte die Berserkerwut in ihm.

Zwei Winter später gelang es ihm, mithilfe einer gefangengenommenen Hexe die Hexe zu finden, die den Bann über ihn verhängt hatte und sie hinzurichten. Yrlissaneva Icemane, die Hexe, die ihm dabei geholfen hatte wurde etwas später seine Frau. Sie haben einen gemeinsamen Sohn, Erlar Witchblood.

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Viniana Kahl

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Nobunaga Ishiri

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Erlar Witchblood

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Nation: Lands of the Linnorm Kings

Region: Hagreach

Settlement: Bjørnenhjem\*

\*Northwest of Hero's Rest 1/2 Day's march from the Irrisen Border.

Father: Asvaldur Witchtamer (Ulfen), Chief, 34

Mother: Yrlissaneva Icemane (Snowcaster Elf), Jarlkone, 158

Born into the rich Berason Family where he lived a good Life.

With his birth the Moon faded to Black and every Star stoped shinign fo a Moment, the Dark turned absolute Dark. He was a Omen of the Void to come.

Was granted Magical Winterboots with young age from his Mother to keep him warm.

Aunt: Nobunaga Ishiri, Kunnskapbevarer, 28

He always felt a connection to Ishiri and her experimental Magic as well as her curiosity.

He almost killed a Man with his Fists, when he called his Mother a "Pet" from the Jarl.

Subject: Hyltir Shieldbrother (Ulfen), Huscarl, 40

He was one of the Huscarls of his Father.

His build up Hatered becouse so many people behind closed doors about her Mother.

He felt a rush of Power and Joy when he was victorious.

He is still a Virgin.

He has a constant fear of the coming End of all Things and the desired wish to avoid this Fate for himself and his Family.

Asvaldursson

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Eyja Redpaw

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Father: Grimr Halfsson (Ulfen), Trapper, 26 †(17)
Mother: Asta Brunfinnadottir (Ulfen), Trapper, 24 †(17)

Brother: Torvarr Grimrssen (Ulfen), Child, 6 †(17)

Born to her very poor family who lived in a very small Hut on the Edge of the Village.

Both her parents where trappers.

When she was 7 Years old her Family was about to leave the Village and was attacked by some Trolls, her Parents lurred the Trolls away from the children but died. Her Brother freeze to death while she was the only survivor.

A Pack of Wolfs found the little child, and guided by the Spirits of Nature took the Girl into the Pack, where she was raised like a Wolf.

Teacher: Einvir Strongeye (Ulfen), Shaman, 64
A Shaman who took the Wolf girl in and made her his Apprentice.

With 17 Years she attacked Einvir Strongeye and was subdued by him after she wounded him badly.

Intruder: Einvir Strongeye (Ulfen), Shaman, 64
The Victim was Einvir Strongeye, a Shaman.

She attacked becouse he entered the Pack's Territory.

She never felt regreat for it, but dosnt want to talk about it anway.

if she wants to mate she always searches for a Partner to have her fun.

She cant accommodate herself to the "Civilized" Worldview and in her heart always will be a wild Wolf.

Bio:
Bynames = Astadottir, Wolfgirl
Salka Trollpatience

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Grimlaugur Trollbane

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