recursal/Fanatic-Fandom huggingface dataset:
Oliver Newbanks

Oliver Newbanks is a boy who embarks on a journey with Alice Alexis Queensmeadow to bring her father back to Ferenwood, because it is the task he is assigned at his Surrender. His gift is the gift of manipulation, and he uses it to his advantage when he tells Alice that he spoke to her father, when in reality, he did not.

## Early Life

When Alice and Oliver were small, Oliver called Alice the ugliest girl in Ferenwood.

## Gift

Oliver was a small boy when he figured out how to manipulate people. He used it to change his parents into the parents that he wanted them to be. At his Surrender, his gift earned him a 3.

## Appearance

Oliver is described as having silver hair that stands out against his brown skin.
Xantam

Xantam are the four legged people of the planet of the same name. They're well known throughout the galaxy as savages with a penchant for eating whatever they kill. Even if it's each other.

AVERAGE HEIGHT: 6' - 8”

AVERAGE WEIGHT: 300 – 620 LBS

ABILITY SCORES: +2 body, +1 tenacity

SIZE: Medium

SPEED: 6 squares

VISION: Normal

Four legged - Xantam are a four legged race. As such their land speed is equal to their flight speed.

Braced - Xantam on the ground have a + 2 racial bonus to targeted defenses by bull rush, grabs, knockbacks and knockback attacks push them back half the normal distance

Feed the hunger - Gain access to the hunger daily power

Hunger

You must feed the hunger

Daily ✦ Healing

Immediate Re-action    Personal

Trigger: Your attack would kill an enemy

Effect: you gore them instead, eating most of the body in seconds. This restores 2 surges, and you may regain hitpoints as if you had spent a surge.

Special: Despite being a daily, you may use this twice per day, but only once per encounter.
Absorbed Power

You draw on the powerful fighters you've absorbed, gaining some portion of their abilities. The progenitor of your race was known to have absorbed (almost) any fighter that outclassed him, ensuring his legacy through his absorbed power. Only Majin who have absorbed at least one foe may select this path.

Path Features:

**Absorbed power (Level 21 – 29):** Choose one of the paths your level or lower that a foe you've absorbed possessed. You gain it's class features at level 21, 25, and 29.

**Captured Equipment (level 25):** Your body morphs to mimic whatever equipment an opponent was wearing when you absorbed them. You may wear armor gained from this, but it has only half of it's DR and no Emblem slots.

**Cultural Appropriation (level 29):** If your absorbed foe possessed any racial feats (other than super saiyan), you gain their effects immediately. If these are call backs to a racial power or feature you do not possess, you immediately gain that feature or power.

Gain an at-will power that one of your absorbed targets had. It deals damage relevant to this tier

Level 21 encounter powers:

Gain an encounter powers that one of your absorbed targets had. It deals damage relevant to this tier.

Level 24 Utility powers:

Gain a utility power one of your absorbed foes had.

Level 26 Daily powers:

Gain a daily power one of your absorbed foes had. It deals damage relevant to this tier.

Level 30 Ultimate power:

Gain an ultimate power one of your absorbed foes had. It deals damage relevant to this tier.
Half-Saiyan

Half-Saiyans are the result of Human and Saiyan interbreeding. The result can sometimes surpass either parent in strength.

Half Saiyans

AVERAGE HEIGHT: 5'8” - 6'6”

AVERAGE WEIGHT: 200 – 320 LBS

ABILITY SCORES: +1 body OR +1 spirit, +1 speed, +1 instinct

SIZE: Medium

SPEED: 6 squares

VISION: Normal

**MIXED BLOOD:** A half saiyan counts as both Human and Saiyan for the purposes of feats, classes, paths, advanced paths, and epic destinies. You have both the Saiyan and Human descriptor.

**HIDDEN POWER:** You gain the hidden power daily power

**HERITAGE:** Choose one bonus from BOTH human and saiyan, you gain them immediately.

Hidden Power

You tap into the vast hidden power contained within your being

Daily ✦ Power up

Minor Action    Personal

Effect: spend a power surge. For a number of rounds equal to spirit you move at +1 speed, and have a +2 power bonus to your attack and damage rolls.

Half-Saiyans count as both Human and Saiyan for the purposes of taking paths, feats, and abilities.
Scribe

Scribe is one of the Subclasses that can be selected in Data Code Online. It is a member of the Production Subclasses. A Scribe can make Books, Scrolls, Maps, and other Printed Items. While a Scribe can be pretty much useless in the early game, during the mid-game, they serve an important roll in making Scroll Items that can unlock the abilities of other characters in the game. Due to this factor, despite it being an unpopular Subclass to select, high-level Scribes are in constant demand by Guilds and high-level players who want to further progress in the game.

## Overview

A Scribe has a focus on producing Printed Items. While Printing can be done by anyone, a difference can be observed during later levels between a Scribe and a non-Scribe in terms of speed, cost, and quality. Additionally, only a Scribe can create many of the in-demand Items desired by higher-level individuals. If a character is not a Scribe, their ability at Level 100 would be the approximate equivalence of a Level 35 Scribe. This difference is more important with Scribes than it is nearly any other Subclass.
Techniques list

Level 0

Level 0 techniques do not need to be slotted, but require the basic ki use skill to be used.

 Ki Beam
 Flight
 Deflect
 Ki suppression

Level 1 Techniques require slots.

Level 2 Techniques

Level 3 Techniques

Level 4 Techniques

Level 5 Techniques

Level 6 Techniques

Level God Techniques - To learn these skills, you must have godly ki use.
Karma

Karma has replaced alignments, as I find the system for it more interesting. Instead of choosing to be good, evil, or neutral, and trying to stay within the constraints of their alignment; All creatures now have karma. Karma has no input by the players. It is tracked by the Guardian and the guardian only. This allows players to play their characters as they see them, and their actions judged based on their outcomes rather than text book definitions of good and evil.

Karma 100% - You are pure of heart, and basically a saint.

Karma 99-80% - You are Righteous of heart. While you may have committed some evil deeds in your past, you have seen the error of your ways.

Karma 79-68% - You are on the side of good, even if you have your own definition of what that means.

Karma 67-61% - While you are neutral, you have a leaning towards the greater good.

Karma 60-46% - You are neutral, and truly ambivalent towards good and evil.

Karma 45-39% - While you are neutral, you have a leaning towards self gain and little to no interest in the lives of those around you.

Karma 38-31% - You are motivated more by self gain and interest than anything else.

Karma 30-21% - You are Evil, unrepentantly so. Your karma is considered negative karma.

Karma 20-1% - Your heart is coated in malice and loathing. Whatever good you may have done in your time has been buried under a laundry list of sins so thick it could blot out the sun.

Karma 0% - You are pure evil, a black mark upon the history of the universe.
Shin

Shin are the race that go on to become Kais. They're born from the fruit of the Kaijuu tree.

Shin

AVERAGE HEIGHT: 4'7” - 7'

AVERAGE WEIGHT: 90 – 290 lbs

ABILITY SCORES: +1 mind, +1 discipline, +1 tenacity

SIZE: Medium

SPEED: 6 squares

VISION: Dark vision

DIVINE MAJESTY: You have +1 to all defenses against all creatures without the Otherworld descriptor

DIVINE ASSISTANCE: When you use a healing skill, you heal an additional half tier D6 hit points.

DIVINE RESISTANCE: You have DR 3 against all “mundane” methods of attack. (i.e. Melee, physical weapons.). For the purposes of this ability, any ki based attack IS NOT considered mundane.

DIVINE INTERVENTION: You can use the Divine intervention Encounter power

Divine Intervention

The Shin are the race all Kai's belong too, born from the fruit of the massive Kaijuu trees. They possess abilities that surpass most mundane beings

Encounter ✦ Special

Immediate reaction    Personal

Trigger: The player rolls a D20 and then activates the power

Effect: when the character invokes this ability they may re-roll any D20 roll they just made. The first roll is completely thrown out, so the second result MUST be used, even if it is worse.

SHIN ONLY PATHS

Makaio

Gold Born

SHIN ONLY ADVANCED PATHS

Kai

SHIN ONLY EPIC DESTINIES

Makaioshin

Supreme Kai
Blacksmith

Blacksmith is one of the Subclasses that can be selected in Data Code Online. It is a member of the Production Subclasses. A Blacksmith can make many pieces of Armor out of Metals and Ingots, as well as refining metal and making it into ingots.

## Overview

A Blacksmith has a focus on producing Armor. While Armor Production can be done by anyone, a difference can be observed during later levels between a Blacksmith and a non-Blacksmith in terms of speed, cost, and quality. If a character is not a Blacksmith, their ability at Level 100 would be the approximate equivalence of a Level 35 Blacksmith.
Reincarnated

You died once, but your soul was reincarnated in a new body. Hopefully you'll have better luck this time around. Androids can not choose this path.

Destiny Features:

Reincarnated: You died, and then came back. Upon being reincarnated your destiny is automatically set to this. Your entire character is re-rolled. You lose all feats and all but 1/4th experience. You lose all learned powers and features from your path, advanced path, and previous destiny. If you did not previously reach the destiny tier, the guardian rolls randomly to see which destiny you draw powers from.

You may choose an At-will power from your original destiny.

Level 31 Encounter Powers

You may choose an encounter power from your original destiny

Level 34 Utility Powers

You may choose a utility power from your original destiny

Level 36 Daily Powers

You may choose a daily power from your original Destiny

Level 40 Ultimate power

You gain the ultimate power of your original Destiny.
Mythic

Mythic fighters are those rare few who continued their training beyond their limits, taking them to this nigh impossible to reach Plateu. Their skills polished to perfection, their powers having reached their limits. The mythic fighter draws into seclusion, leaving only his story behind him. Only characters who took the Legendary Advanced path can take this destiny.

**Mythic Symbol (level 31):** A Mythic fighter Is able to create his own Emblem. Allies who fill one of their slots with the emblem are treated as being under the effects of the Living legend path feature. This ability increases YOUR Morale bonus from the living legend Path feature to +6.

**Mythic Power (level 35):** You may use Legendary Resistance twice per day instead of once.

**Mythic Stature (level 39):**  Once per day, you may spend a power surge to stop all ongoing power and morale bonuses on the battlefield. This does not activate your PUB.

Mythic powers

There are no standard powers associated with this Destiny

Level 40 Ultimate powers:

True Zanzoken

Terra Blast

Counter Constrictor
FFmakingcharacters

The free form version uses the same stats as the D20 version. The stats are

Body: AC and DT > Strength: Damage you are capable of physically inflicting, and Speed: Governing how far you can move and how fast you react to situations.

Mind: How many technique slots you have > Intelligence: Learned skills and item crafting, and Instinct: Governing ki damage, and ability to react to situations when there's no time to think

Spirit: How many points a person can spend from their ki pool per round > Discipline: Attack rolls and over all skill, and Tenacity: The numeric representation of the power to never give up, even when you REALLY should.

The three primary stats, Body, mind, and spirit, each break down into two substats. It is the sub stats that points are spent into to increase the primary stats. A primary stat is limited to the weaker of it's two sub sets. For example. If a fighter has Speed 5, and Strength 3, his body is limited too 3 until he brings his strength up. Both sections must have points in them, no stat is allowed to be 0. A character begins with a 1 in every stat, before adding their racial modifier. Your primary stats are capped according to your era of play, but your sub stats are never capped. Sub stats may be as far as 4 points apart before the cost to increase the larger stat increases. This occurs every 4 points higher the sub stat gets than the lower.

Cost to increase a stat normally at each era: 5 ,+5 per era beyond Dragonball

Cost to increase a stat that's 4 points above the other: 1.5 times what the stat would become (rounded down to the nearest even). For each instance of 4 above the other stat, the cost is increased another 1.5 times. (I.e., the cost to increase a stat that's 8 above it's sibling stat would be 3 times)

Once you've finished buying your stats, you'll need to find a few more statistics.

Ki pool: When you add your body, mind, and spirit together, you get your ki pool. Ki pool decides the total amount of points you have to use for techniques and the like. A person can only spend a number of points from their pool equal to their spirit.

Powerlevel: Multiply your ki pool by the era modifier to find out your powerlevel. Unlike the D20 version, power levels actually fucking do something in this version.

AC: Stands for armor class. Even if you don't wear armor, this is what decides whether an attack hits you or not. Armor class is equivalent to 10 + Body + Item bonus.

DT: Stands for Damage Threshold. This is what determines if an attack actually hurts you or not. If you are hit with an amount of damage equal to this number, you will drop a damage level. DT is always 10 + Tenacity + Item bonus. If you are struck by amount of damage lower than this number, you do not suffer any damage.

Once you've found this, you're basically ready to play!
Harpy

The **harpy** (plural **harpies**, Greek: ἅρπυια, *harpyia*, pronounced [hárpyi̯a]; Latin: harpȳia) are, according to Greek and Roman mythology, a creature that is half human woman and half bird, a personification of storm-winds, in Homeric poems. In the Greek underworld the god Hades has a flock of harpies under his command. In Outer Reach there lives harpies that are part of the accursed.

## History

### *The Devil's Apprentice*

In the Hell museum in the devil city there are trophies of creepy bird-like creatures with women's heads which are presumed to be harpies, although these are of the kind found among the accursed in Outer Reach rather than the ones found in places associated with Greek myth.

### *The Wrongful Death*

The god Hades has several harpies under his command in the underworld. When the human boy Philip Engel and the tempter Satina Dargue came to the underworld to rescue Philip's friend Sam from an untimely, wrongful death, Hades told them that they would find him at the river Cocytus, the river of sorrow. When they arrived there, Hades appeared out of nowhere after having removed his helmet of invisibility from his head, and demanded that they stay, as it had been thousands of years since any new deceased had come to his kingdom. When they asked permission to leave with Sam, because fate had to restored, Hades called upon his harpies and ordered them to attack and imprison the three. Obeying, the harpies came flying down every direction, attacking the three violently in a flock. The harpies scratched the heads of all three with their poisonous claws, penetrating their heads' skin and causing all three to be weakened and then sedated, paralysed. Then the harpies imprisoned the three in a hard, cold rock cell with an iron door as the only way out. Satina woke first, and she managed to wake Philip, though Sam was still unconscious as Satina explained to Philip that the creatures that had attacked them and imprisoned them in the cell were harpies. Feeling the wound left from the harpies' talons on top of his head under the hair with his hand, Philip concluded that the harpies' talons were poisonous and had paralysed them.

## Anatomy

The harpy is horrendous and creepy-looking. It is a big, black bird with a woman's face in place of a bird's head. It has dirty, matte feathers that stink of blood and rot. Its woman's face is loathsome, with filthy hair and mouths filled with teeth like shards of glass. The harpy has sharp talons that are poisonous, causing paralysing sedation in any living thing, even humans, if they can manage to scratch a hole and penetrate its skin.

## Appearances

### *The Great Devil War*

* *The Devil's Apprentice*
* *The Wrongful Death*

## Referencer

1. ↑ 1.0 1.1 1.2 1.3 Kenneth B. Andersen. *The Wrongful Death*. Høst & Søn, October 19, 2018 (English print-on-demand paperback) (Original Danish version published April 30, 2009 by Høst & Søn)
2. ↑ 2.0 2.1 2.2 Kenneth B. Andersen. *The Devil's Apprentice*. Høst & Søn, October 19, 2018 (English print-on-demand paperback). Høst & Søn, October 11 2018 (English e-book). (Original Danish version published September 30, 2005 by Høst & Søn)
Darkness Demon

Demons are creatures of malice and temptation by nature, evil is rooted in the very core of their being. For some, this darkness is much more intense than others. Tapping into this power is on the verge of impossible, for the demon heart must be stirred in a way few are capable of making the bonds required to cause the necessary emotional turmoil. A demon that's lost its will to exist, having only hatred remaining, can awaken this spectacular power! Only demons can take this path (Derr).

Darkness Demon Features:

Dark mutation (11): At level 11 a demon with this path has the potential to transform into this elevated state, but not the ability to tap into it. Only by experiencing soul crushing emotional turmoil can this power even attempt to awaken. When your games Guardian decides you have met the emotional prerequisites, you may attempt the roll once per day. Attempting this roll consumes 1 hour of time. This check is 1d20 + half your level, against a DC of 25. On success, the demon permanently transforms, gaining a transbonus of +2, and attaining the rest of the features of this path.

Infernal Wrath: This ability is gained as soon as Dark Mutation is activated. When the demon character is bloodied or worse their spirit is considered two higher than normal for the purposes of determining effects, and they gain a +4 path bonus to damage rolls with ki attacks.

Infernal Improvement: This ability is gained as soon as Dark Mutation is activated. When the demon character has a single death save remaining, they gain advantage on all ki attacks.

Darkness demon powers:
Epic Destinies

Upon reaching level 31, the character is finally able to realize his destiny, manifesting his powers at the highest level they will ever reach. Once taken, your destiny can not be changed.

CANON EPIC DESTINIES

Grand Elder

Grand Master

Guardian

Immortality

Makaioshin

Potara Warrior

Potential Unleashed

Reincarnated

Savior

Sorcerer

Super Majin

Super Perfect Form

Super saiyan God

Supreme Kai

Time skipper

Tyrant

Ultimate Evolution

Z-Fighter

NON CANON EPIC DESTINIES

Alien Hero

Deity

Demon God

Golden Oozaru

Soul Soother

Legendary Super Saiyan

Meta

Omega Dragon

Operator

Revenge Machine

Super Android

Super Demon

Super Saiyan 4

LEGENDS EPIC DESTINIES

Aspect of Tayou

Arlian Metamorphosis

Class-O Maylon

Draconic Overlord

Elemental Lord

Kaioken Master

Ki Mystic

Kyuubi Youko

Legacy

Mecha Trooper

Mythic

Sword Lord

Spiral Pirate

Spirit Youko

Strongest In the Universe

Xantam Warlord
Flanking

Flanking is a popular tactic in many editions of D&D. This tactic has also carried over to this game, but functions differently, as flanking is shown to be hard against faster opponents in DBZ.

**How to flank:** When a straight line can be drawn through a creature from one ally to another, they are considered flanking. To flank you must be at the same elevation as your opponent.

**Flanking bonuses:** The normal flank bonus is a +2 to hit circumstance bonus. If your opponent has a higher speed than you, flanking works at reduced effectiveness due to their speed, becoming a +1 to hit circumstance bonus. if your opponent has 1.5x your speed or more, you can not be considered flanking due to them being much faster than you.

To repeat.

**Normal flanking:** opponent has the same or lower speed to you: + 2 circumstance bonus to hit.

**Flanking an opponent with a higher speed than you:** Flanking works at half effectiveness.

**Flanking an opponent with 1.5x or more your speed:** You can't be considered flanking them.

Flanking bonuses are determined by BOTH flankers. if one ally could flank, but the other can't, flanking doesn't work.
Blutzwave overcharge

Blutzwave overcharge is a state of being that few saiyans know of, and fewer have ever reached. To reach this state a saiyan must expose himself to blutzwaves of such high a concentration that it triggers a mutation in the saiyans body. When in this state, the saiyan no longer needs a tail to process blutzwaves, as his entire body has become a vaccuum for them. This causes their body to produce an excess of energy, making them like a large battery. Only Saiyans can take this path.

**Path Features:**

**Night runner (Level 11):** You can no longer become an Oozaru. In it's place, you gain Over charge. Over charge is a regenerating resource similar to action points. You can have only 4 points of over charge at once. Once per in game week, you naturally consume 1 point of over charge. While the character has at least one point of over charge, they have the following benefits. Dark vision. At night, your attacks have a +2 path bonus to hit. When the moon is full, your attacks deal an additional 4 damage. If the character runs out of over charge, they no longer have the benefits of this path. Over charge can only be regenerated by bathing in the light of a full moon. A False moon can not be used in place of a full moon.

**Accelerated restoration (Level 15):** When you would take ongoing damage, reduce the damage dealt by half (minimum 1), and you have a +2 path bonus to saves against ongoing damage. When you would become fatigued, it lasts for half the duration. When crippled, you recover in half the time.

**Blutzwave charge (Level 19):** Once per day, you may expend a point of over charge to deal 2 times damage with a ki attack. This ability can only be used once per day. You may expend a point of over charge to activate your transformations in place of power surges.

**There are currently no standard powers associated with this path.**

Level 20 Ultimate power

Directed Blutzwave expulsion

You release a massive beam of energy!

Daily ✦  Martial, Ki

Fullround Action Ultimate beam 20

Target: All creatures in range

Attack: Tenacity+2 vs Repulse

Hit: 7[K] + spirit damage and all targets are knocked prone

Special: This attack uses two points of over charge.

Miss: If the attack misses all creatures, you immediately regain a point of over charge.
FFSaiyans

The Saiyans are a race of warriors whos penchant for battle has affected their race in many odd ways. They retain their youth as they age, keeping their body in fighting shape. Their bodies experience a massive increase in strength when they recover from severe injury. Oddest of all is the Saiyan tail. A limb most races lose as they evolve as the tail loses purpose. However, the saiyan tail contains an organ that processes a type of light radiation called blutzwaves, causing Saiyans to regress several steps of their evoution into an “Oozaru”. Saiyans are generally considered brutes or power houses, though not very bright.

Saiyans begin with a +2 to Strength and a +1 to Tenacity.

ZENKAI: When a Saiyan goes from damage level 8 or higher to damage level 3 or lower in one battle, they increase their body, mind, and spirit by 2 for the remainder of the day.

OOZARU: When a saiyan witnesses a full moon, they transform. Increase your size to level 3, your melee attacks may hit foes 20 feet away. Further, increase your DT by 3. If your tail is cut off, you immediately revert to base form.

DRAWBACK - Tail weakness: When someone grabs a saiyans tail and pulls, the saiyan becomes extremely weak in response. While under the effects of such an action, a saiyan is considered exhausted for the duration.

Saiyan Racial Trees
Inseln

Pflanzeninsel    (Startinsel / Kostenlos)

Kalte Insel (Level: 4 / 5.000 )

Luftinsel (Level: 4 / 50.000  / benötigt zuvor: Kalte Insel)

Wasserinsel (Level: 4 / 100.000  / benötigt zuvor: Luftinsel)

Erdinsel (Level: 4 / 250.000  / benötigt zuvor: Wasserinsel)

Feuerhafen (Level: 9 / 500.000  / benötigt zuvor: Erdinsel)

Feueroase (Level: 9 / 750.000  / benötigt zuvor: Erdinsel)

Lichtinsel (Level: 9 / 1.000.000  / benötigt zuvor: Feuerhafen)

Psychische Insel (Level: 9 / 1.250.000  / benötigt zuvor: Feuerhafen)

Feeninsel (Level: 9 / 1.500.000  / benötigt zuvor: Feuerhafen)

Knocheninsel (Level: 9 / 1.750.000  / benötigt zuvor: Feuerhafen)

Shugabush-Insel (Level: 4 / Kostenlos / benötigt zuvor: Luftinsel / Teleportinsel (Level 15+))

Saisonhütte (Level: 9 / Kostenlos / benötigt zuvor: Feuerhafen / Teleportinsel (Level 15+))

Ätherische Insel (Level: 4 / Kostenlos / Teleportinsel (Level 15+))

Magisches Heiligtum (Level: 9 / Kostenlos / benötigt zuvor: Feuerhafen / Teleportinsel (Level 15+))

Wubbold-Insel (Level: 13 / Kostenlos / Kaufinsel)

Himmelsinsel (Level: 15 / Kostenlos / Kaufinsel)

Stammes-Insel (Level: 4 / Kostenlos / Stammbildung erforderlich)

Kolossingum (Level: 10 / Kostenlos / Teleportinsel (Level 5+) / Kampfarena)

Komponisten-Insel (Level: 7 / Kostenlos / Kaufinsel / Komponiere dein eigenes Lied!)

Goldinsel (Level: 6 / Kostenlos / Teleportinsel (Level 15+))

Bernsteininsel (Level: 9 / Kostenlos / benötigt zuvor: Feueroase)
FFNameks

The namekians are a mono-gendered race from the planet Namek, who thrive mostly on water. They are highly spiritual beings, capable of great feats that border on being completely impossible. This race alone was trusted with the secret of making dragonballs, and this race alone was ever supposed to possess them. Namekian battle arts are quite advanced when it comes to ki manipulation. Despite all of this, Namekians growth as warriors is quite limited.

Namekians begin with a +1 to instinct and a +2 to discipline.

Namekian Regeneration: The namekian race is capable of regenerating their bodies three damage levels per round as a major action, so long as their head remains undamaged. This consumes 10 ki per damage level recovered.

Mystic Attack: A namekian is capable of stretching their arms out to a range of about 20 feet. You may make melee attacks on any creature up to 20 feet away.

DRAWBACK - weak cranium: Damage directed at a nameks head drops them an additional damage level if the attack is successful.

Namekian Racial tree
Time skipper

While the ability to control the flow of time isn't something new to the galaxy, its highest point is something few know about, let alone have witnessed. Those with the power of time skip are possibly capable of taking on the gods themselves. Only character who took the chronomancer path can take this destiny.

Destiny features:

Time skip - Counter (31): When an opponent would attack you in melee, you may spend one of your reactions to activate time skip - counter. When activated, this ability allows you to instantly make an attack of opportunity on the attacking character against their reaction defense minus your tier. If the attack lands, you deal no damage but immediately stop the opponents attack completely. This ability can not freeze an opponent with double your power level or better, and can not be used to stop ultimate attacks.

Time skip - Dodge (35): When an opponent declares an attack on you, you may spend one of your reactions to activate time skip - dodge. When activated, this ability allows you to instantly move to any unthreatened and unoccupied square within your movement distance, avoiding all damage. This DOES trigger the attacks miss effect, if any. This ability can not be used to avoid attacks from opponents with double your power level or better, and can not be used to avoid ultimate attacks.

Time skip - Molotov (39): When you spend 6 initiative, you may spend one of your reactions to activate this ability. When activated, Time skip - Molotov immediately gives you 1 + your usual number of combo actions for free. This ability can only be used once per battle. This ability can not be used against opponents with double your power level or better.

Time skipper powers

There are no standard powers associated with this destiny

Level 40 Ultimate ability.

Release time

Daily ✦ Martial, Stance

Fullround Action Ultimate Stance

Effect: You immediately gain the effects of the rest action as though you had rested a number of consecutive rounds equal to the number of times you've used Time skip in the last 24 hours.
Awakened Human

A human who is able to perfectly control his ki, and his emotions, is able to tap into the true power of his race. Only humans with the godly ki passive power can take this destiny.

Destiny features:

Expertise (31): Choose a maneuver. You gain a +tier bonus to rolls for that maneuver. At level 35, when you critically hit, your enemy provokes your maneuver as an immediate reaction.

Rising above ones self (35): You gain access to the No Ego Zone Encounter power

No Ego Zone

Encounter ✦ Martial, Special

Standard Action Power up

Effect: Spend a divine surge to activate. For the next four rounds, you add your spirit to damage, move speed, and gain tier additional reactions. Once per round, while no ego zone is active, you may expend a power surge to increase your threat range by your tier. This additional threat range is lost at the end of your turn.

Universal way (39): After using your chosen maneuver, you may shift tier squares as an immediate reaction. When you activate No Ego Zone, it grants you a +4 transformation bonus.
Типизация

Khrushchev’s rhetoric sternly rejected any departure from typical projects:

> The school, the hospital, and especially the movie theater should be of one type.
>
>
> What could one possibly invent for a movie theater? It consists of an external
> shell that protects from the elements, with chairs placed inside – that is all. Here,
> any attempt at architectural creativity occurs at the expense of wasting public
> resources. If one has only one building type to work with, one does not have room
>
>
>
> to become wasteful.58
>
>

58 “O realizatsii resheniy noyabr’skogo Plenuma TsK KPSS”, Presidium TsK KPSS, November
29, (Moscow, 1962), 120.
Surrender

The Surrender is an event that happens every year in Ferenwood. In the Surrender, all 12 year olds must presents their gift to judges, and they are scored based on how impressive their gift is. Then, after everyone has presented their gifts, tasks are assigned to everyone. Only one child will be celebrated as the winner of his/her own Surrender.
Charlie DeFranco

**Charlie DeFranco** (born 10 August 1996 in Melody Cove, California) is a founding member of the American video game company Wonderland Games. He is the liaison between Wonderland Games and publishing companies, constantly doing things in the background, but rarely taking a part in the community. Due to this lack of appearance in the gaming community, most Wonderland Games fans don't realize he's a part of the team. The game *Dragon's Pulse* was DeFranco's concept, just as *Alice Through the Portal* and *Krystal Castle* were the concepts of Allison Jett and Michael Miller respectively.

## Career

In May 2017, Charlie worked with his close friends, Allison Jett and Michael Miller, to make their first video game, *Alice Through the Portal*, based in part on the *Alice in Wonderland* story by Lewis Carroll, but with a new protagonist also named Alice. The concept was created from Allison's fascination with the classic work, and from there, the story took off. Soon after, the trio began working on Charlie's game concept, *Dragon's Pulse*, which originated from Charlie's interest in mythology and legends of knights slaying dragons. Afterwards, the group began working on Michael's concept, *Krystal Castle*. Charlie served as the story writer and script writer for all parts and characters of the games, which at times would overlap with Michael's job as programmer. The agreement they made was that Charlie would get jurisdiction over all story-related scripts and codes and Michael would accommodate him.

## Important Views

Charlie always felt that video games should tell a story, much like a book or a movie. At the same time, he felt that the story should be dynamic; it should be able to change on the whim of the player, not stick to the ideas of the writers. Given the difficulty write out all the different scripts that can evolve from a purely dynamic system, however, Charlie made it a point to reconcile the two systems and make it so his stories would run on a Fixed-Flux story system, where "Fixed" points of the story would always have to happen, but the "Flux" points could freely be completed as intended, completed in a different way, or skipped.

Additionally, Charlie felt games should convey a message to the player and any onlookers who are viewing the play-through. "Video games are an art form. All art should convey a message or emotion. Plain and simple."

## Personal Life

Born 10 August 1996 in Melody Cove, California, Charlie DeFranco was the second of four children of Jasmine and Vince DeFranco.

## Leadership Role

On 23 June 2018, the founding members of Wonderland Games began to hire interns to work on their latest project, *Data Code Online*. Charlie's team consisted of four (7) other members, one (1) worked on the flavor texts, two (2) worked on designing the NPCs personal histories, and one who worked on Pandora's history, all of which was done cooperatively with Charlie who had his own ideas, but wanted to see outside perspectives and thoughts so that the world could truly feel vibrant and come alive in a diversity of richness and culture.
Alice Alexis Queensmeadow

Alice Alexis Queensmeadow is the main protagonist in Tahereh Mafi's book Furthermore.

## characteristics

### Appearance

Alice has no pigment at all. Her hair and skin are as white as milk, her heart and bones as soft as silk, and her eyes are the faintest shade of honey. Ferenwood, where Alice queensmeadow lives, was built on colour, and Alice generally does not fit in there.
Zehenspieler

Natürliche Monster

Der **Zehenspieler** ist ...

## Erhalt

**Zehenspieler** kann man im Shop günstig kaufen. Man kann ihn auch durch Zucht zwischen Zehenspieler und einem anderen Monster erhalten.

## Einkommen, Füllzeit und Lagerkapazität

Das erzielbare Einkommen wird in Münzen angegeben und hängt vom Glück in % (sh. Vorlieben) ab. Jedes Monster kann nur eine beschränkte Menge an Münzen lagern. Ein erhöhtes Level erhöht das Einkommen und die Lagerkapazität bei gleichbleibender Füllgeschwindigkeit (leichte Schwankungen sind möglich). Ein erhöhtes Glück erhöht das Einkommen und damit die Füllgeschwindigkeit, da die Lagerkapazität gleich bleibt. Die Füllzeiten sind über den Glück in % angegeben.

## Füttern

Jedes Monster muss viermal gefüttert werden, bevor es das nächste Level erreicht. Die Erhöhung des Levels erhöht die Münzen, die in einer Minute erhalten werden können und das Maximum an lagerbaren Münzen. Die Menge an Essen, die ein Monster bis zur Erhöhung des Levels benötigt, ist die gleiche wie bei allen anderen Ein-Element-Monstern.

Der Startpreis von 5  für Level 2 verdoppelt sich mit jedem Level. Der Endpreis für Level 20 beträgt somit 311.040 .

## Vorliebe

Jedes Monster hat unterschiedliche Vorlieben. Für jeden von ihm gemochten Gegenstand, der in der Nähe des Monsters platziert wurde, erhöht sich die Glücklichkeit um 25%. Wenn man jedoch mehrere gleiche Gegenstände in der Nähe platziert, bleibt die Glücklichkeit bei 25%.

## Sonstiges

* Der Zehenspieler ist ...
* Der Zehenspieler ...
Tahereh Mafi

**Tahereh Mafi** is the *New York Times* and *USA Today* bestselling author of the Shatter Me series. She has four older brothers and was born in a small city somewhere in Connecticut. She currently resides in Santa Monica, California with her husband, **Ransom Riggs,**who is also an author (He wrote Miss Peregrine's Home for Peculiar Children). She can usually be found over-caffeinated and stuck in a book. Tahereh graduated from a tiny liberal arts college two miles from the shores of Laguna Beach, has varying levels of competency in eight different languages, and spent a semester abroad in Barcelona, Spain, where she had the opportunity to study Spanish literature in its native form. SHATTER ME is her first series, with television rights optioned to ABC Signature Studios, and **FURTHERMORE**, her newest project and what this wiki is dedicated to, was out in 2016.
Monster

**Monster** sind die Bewohner und dominanten Kreaturen der Monsterwelt und das Herz und die Grundlage in *My Singing Monsters* . Ab sofort gibt es derzeit 292 bekannte Monsterarten zu kaufen oder zu züchten, mit Ausnahme der Monster, die ausschließlich in *Dawn of Fire* enthalten sind . Jede dieser Kreaturen hat unverwechselbare Stimmen oder Geräusche, die sie verwenden, um zu den verschiedenen Liedern im Spiel beizutragen. Sobald Monster eingesammelt sind, können sie stummgeschaltet und die Stummschaltung aufgehoben werden, um eine einzigartige Mischung zu erstellen. Außerdem kann eine Zeitmaschine gekauft werden, um das Tempo zu beschleunigen oder zu verlangsamen, oder ein Aufnahmestudio , um die Stimmen der meisten Arten von Monstern vollständig zu ändern.

Jedes Monster hat die Fähigkeit, Währung zu produzieren ; Die meisten produzieren es in Form von Münzen () oder Scherben ( ), während nur wenige es in Form von Diamanten () oder Leckereien () herstellen können. Die erstgenannte Fähigkeit kann durch die Zufriedenheit des Monsters verstärkt werden , eine besondere Eigenschaft, die bei jeder Monsterart unterschiedlich ist.

### Monsterklassen

In der gesamten Monsterwelt werden Monster in Klassen eingeteilt, die die Monster basierend auf ähnlichen Qualitäten oder Merkmalen kategorisieren. Es gibt zwölf Klassen im gesamten Monster-Universum, einschließlich derjenigen, die im Prequel *Dawn of Fire von My Singing Monsters* zu finden sind : Natürliche (Natural), Feuer (Fire), Ätherische (Ethereal), Saisonale (Seasonal), Übernatürliche (Supernatural), Legendäre (Legendary), Celestials , Mythische (Mythical), Magische (Magical), Seltene (Rare) , Epische (Epic) und Dipster . Die vollständige Liste der Monster ist unten, einschließlich der Inseln auf denen sie verfügbar sind.

#### Natürliche Monster

Die grundlegendste Klasse von Monstern, denen man in *My Singing Monsters* begegnet . Jedes von ihnen ist mit einem oder mehreren der fünf Grundelemente verbunden : Erde (), Kälte (), Wasser (), Pflanze () und/oder Luft (). Nur vier von fünf dieser Elemente kommen auf den natürlichen Inseln vor, mit einigen Ausnahmen je nach Insel.

Die Monster gehören entweder 1 Element (Einfaches Element), 2 Elementen (Doppeltes Element) , 3 Elementen (Dreifaches Element) oder 4 Elementen (Vierfach Element) an.

Die Geldproduktion wird immer auf Level 4 (nötiger Level für Monsterzüchtung) angegeben. Die Füllzeiten sind immer aufgerundet auf halbe/volle Minuten.
Furthermore Wikia

## Welcome to the Furthermore Wikia

**Furthermore** is a new novel written by the New York Times and USA Today best selling author of the Shatter Me series, **Tahereh Mafi**. Have a look:

Once upon a time, a girl was born. It was rather uneventful.

Her parents were happy enough: the mother glad to be done carrying it; the father glad to be done with the mystery of it all. But then one day they realized that their baby, the one they’d named Alice, had no pigment at all. Her hair and skin were white as milk, her heart and bones as soft as silk. Her eyes alone had been spared a spot of color: only just clinging to the faintest shade of honey. It was the kind of child her world could not appreciate.

Ferenwood had been built on color. Bursts of it, swaths of it, depths and breadths of it. Its people were known to be the brightest — modeled after the planets, they’d said — and young Alice was deemed simply too dim, even though she knew she was not.

Once upon a time, a girl was forgot.

Twelve-year-old Alice Alexis Queensmeadow has only three things in the world that matter: Mother, who wouldn’t miss her; triplet brothers, who never knew her; and Father, who always loved her. The day Father disappears from Ferenwood he takes nothing but a ruler with him, so some said he’d gone to measure the sea. Others said the sky. The moon. Maybe he’d learned to fly and had forgotten how to come back down. But it’s been almost six years since then, and Alice is determined to find him. She loves her father even more than she loves adventure, and she’s about to embark on one to find the other. No matter the cost.

(Source:http://www.taherehbooks.com/the-news/)
Topfbauch

Natürliche Monster

Der **Topfbauch** ist ...

## Erhalt

**Topfbauch** kann man im Shop günstig kaufen. Man kann ihn auch durch Zucht zwischen Topfbauch und einem anderen Monster erhalten.

## Einkommen, Füllzeit und Lagerkapazität

Das erzielbare Einkommen wird in Münzen angegeben und hängt vom Glück in % (sh. Vorlieben) ab. Jedes Monster kann nur eine beschränkte Menge an Münzen lagern. Ein erhöhtes Level erhöht das Einkommen und die Lagerkapazität bei gleichbleibender Füllgeschwindigkeit (leichte Schwankungen sind möglich). Ein erhöhtes Glück erhöht das Einkommen und damit die Füllgeschwindigkeit, da die Lagerkapazität gleich bleibt. Die Füllzeiten sind über den Glück in % angegeben.

## Füttern

Jedes Monster muss viermal gefüttert werden, bevor es das nächste Level erreicht. Die Erhöhung des Levels erhöht die Münzen, die in einer Minute erhalten werden können und das Maximum an lagerbaren Münzen. Die Menge an Essen, die ein Monster bis zur Erhöhung des Levels benötigt, ist die gleiche wie bei allen anderen Ein-Element-Monstern.

Der Startpreis von 5  für Level 2 verdoppelt sich mit jedem Level. Der Endpreis für Level 20 beträgt somit 311.040 .

## Vorliebe

Jedes Monster hat unterschiedliche Vorlieben. Für jeden von ihm gemochten Gegenstand, der in der Nähe des Monsters platziert wurde, erhöht sich die Glücklichkeit um 25%. Wenn man jedoch mehrere gleiche Gegenstände in der Nähe platziert, bleibt die Glücklichkeit bei 25%.

## Sonstiges

* Der Topfbauch ist ...
* Der Topfbauch ...
Furthermore (2016 Book)

**Futhermore** is a book by Tahereh Mafi. Its protagonist is a unique-looking girl whose name is Alice Alexis Queensmeadow .

*Futhermore*
[[File:{{{image}}}|245px|center]]

Author
Tahereh Mafi

Cover artist
{{{cover\_artist}}}

Country
United States of America

Genre(s)
Middle-Grade Fiction
Fantasy

Publisher
Dutton Children's Books

Publication date
August 30, 2016

ISBN
{{{isbn}}}

Preceded by
N/A

Followed by
{{{next}}}

## Sypnosis

Alice Alexis Queensmeadow resides in Ferenwood, where color is magic and magic is color. Her father has been missing for 3 years. She has no pigment in her skin and hair, giving her almost no color, which leads people in her community to believe that she must not have very much magic. When she fails her Surrender, she must go with Oliver Newbanks on a journey to save her father from Furthermore. While in Furthermore, Alice discovers that Father has been arrested and put in enslaved imprisonment.
Furthermore

Furthermore is a place in Tahereh Mafi's book. The people that reside there do not need to eat or sleep, but if they eat, they do it for the taste, and if they sleep, it is for the dream. When people travel to Furthermore, they must have a ruler with them to measure the amount of time they used. If their ruler fills up with time, they will need to borrow it, which is illegal. If they are caught, then they will be out in Enslaved Imprisonment and will be stripped of their color.
Woodworker

Woodworker is one of the Subclasses that can be selected in Data Code Online. It is a member of the Production Subclasses. A Woodworker can make many Items and Equipment out of Wood. While Wood Items can be much more fragile than their normal counterparts, they can be cheaper and faster to make.

## Overview

A Woodworker has a focus on producing Wood Items. While Woodworking can be done by anyone, a difference can be observed during later levels between a Woodworker and a non-Woodworker in terms of speed, cost, and quality. If a character is not a Woodworker, their ability at Level 100 would be the approximate equivalence of a Level 35 Woodworker.
Mammott

Natürliche Monster

Der **Mammott** ist ...

## Erhalt

**Mammott** kann man im Shop günstig kaufen. Man kann ihn auch durch Zucht zwischen Mammott und einem anderen Monster erhalten.

## Einkommen, Füllzeit und Lagerkapazität

Das erzielbare Einkommen wird in Münzen angegeben und hängt vom Glück in % (sh. Vorlieben) ab. Jedes Monster kann nur eine beschränkte Menge an Münzen lagern. Ein erhöhtes Level erhöht das Einkommen und die Lagerkapazität bei gleichbleibender Füllgeschwindigkeit (leichte Schwankungen sind möglich). Ein erhöhtes Glück erhöht das Einkommen und damit die Füllgeschwindigkeit, da die Lagerkapazität gleich bleibt. Die Füllzeiten sind über den Glück in % angegeben.

## Füttern

Jedes Monster muss viermal gefüttert werden, bevor es das nächste Level erreicht. Die Erhöhung des Levels erhöht die Münzen, die in einer Minute erhalten werden können und das Maximum an lagerbaren Münzen. Die Menge an Essen, die ein Monster bis zur Erhöhung des Levels benötigt, ist die gleiche wie bei allen anderen Ein-Element-Monstern.

Der Startpreis von 5  für Level 2 verdoppelt sich mit jedem Level. Der Endpreis für Level 20 beträgt somit 311.040 .

## Vorliebe

Jedes Monster hat unterschiedliche Vorlieben. Für jeden von ihm gemochten Gegenstand, der in der Nähe des Monsters platziert wurde, erhöht sich die Glücklichkeit um 25%. Wenn man jedoch mehrere gleiche Gegenstände in der Nähe platziert, bleibt die Glücklichkeit bei 25%.
Mechanic

Mechanic is one of the Subclasses that can be selected in Data Code Online. It is a member of the Production Subclasses. A Mechanic can make Machines out of Gears and other Materials. While Machines can be very convenient and powerful, they can be costly to make and maintain.

## Overview

A Mechanic has a focus on producing Machines. While Machine Production can be done by anyone, a difference can be observed during later levels between a Mechanic and a non-Mechanic in terms of speed, cost, and quality. If a character is not a Mechanic, their ability at Level 100 would be the approximate equivalence of a Level 35 Mechanic.