recursal/Fanatic-Fandom huggingface dataset:
Erenina, Goddess of Autumn

Called ***Lady of Fallen Leaves, Fulsome, the Queen in Scarlet and Gold***, and ***the Sleeping Lady***.

Of the Four Queens of Season, Erenina's faithful are the most splendid. Theirs are the riches of the harvest, the bounty of the year's work and they use their wealth to enrich the wing of the Temple of Seasons in which their goddess resides. Not given to shows of generosity, Erenina's clergy require those who would feast to have devoted themselves to the labor which made the banquet possible.
Gaurn, God of Smiths and Metalworkers

Called ***Steelheart, The Render, Battleforger*** and ***The Soulsmith***.

Gaurn's temple is The Crucible, a theocratic city state built into a great quarry half a mile deep. Along its stepped terraces can be seen thousands of fires and the cloud of coalsmoke which rises from this pit of industry can be seen as a bleak smudge against the sky for hundreds of miles in every direction. Sacrifices to Gaurn take two forms - the first is exquisitely crafted metal goods. The second is destroyed armor pulled from the bodies of the slain enemies of his faithful. Whispered rumors say that Gaurn is more pleased by the latter than the former and so his faithful become more warlike with each passing moon.
Annath, Goddess of the Southern Wind

Called ***Tempest, The Oncoming Storm, Beloved of Spring***, and ***Lady of the Scarlet Eyes***.

Annath's temple is in the great southern metropolis of Jakkatis, the arms of the great windmill turning slowly in the searing desert wind. It is known by the peoples of that city that when the windmill stops moving, it is because the faithful of Aannath have divined a storm is coming and so have locked the arms in place. At that point, the citizens of Jakkatis close their doors and windows and pray that the Lady of Scarlet Eyes does not bury their city in fury and sand as she has so many others.
Maggun, God of Wine and Song

Called ***Merrymaker, Lord of Revels, Glad-of-Wine***, and ***Joyous***.

Maggun, like his companion Shaina, has no temple of his own. However, every brewery, distillery, and vineyard in the world has a shrine devoted to his worship. Offerings of wine and beer are most pleasing to Maggun, but equally pleasing is that of sad songs and heartfelt poems which can only be freed with the help of spirits.
Inuz, God of the Daytime Sky

Called ***Skyfather, Vault of Heaven, Everlasting*** and ***The King in Azure***.

In the eastern foothills of the Giantspine Mountains is mined a specific blue stone which, when ground, makes a brilliant azure dye. This color is called Godsblue and by local law is restricted to be sold only to the priests of Inuz, who will daub their face and hands with the sacred pigment on their holy days. As befits the Vault of Heaven, the temple of Inuz is a large open field which has many large stones arranged around it in patterns which are known only to the priests. Part of their training and devotion to their god is to be able to lift these mammoth stones by themselves, arranging them under the direction of the Skyfather.
Quarra, Goddess of Lakes, Rivers and Streams

Called ***Gentle, Rager, Mistress of Floods*** and ***Kind Lady***.

When the men and dwarves of the Grauten Valley dammed the River Wild to power their forges and control the occasional flood, they built into the dam the great Cathedral of Rushing Waters. Within its walls, fountains, waterfalls and carefully channeled streams fill the air with hissing spray. In this way did the mortals propitiate the Maiden of Wild Waters. Pilgrims will come and throw trinkets into the pools of the temple for luck and mercy. Darker rumors say that the favored sacrifice is still those who are purposefully drowned in the running water of a river.
Fidelius, God of Soldiers

Called ***Stalwart, The Wounded Man, Glad-of-Peace*** and ***The Soldier in Crimson***.

Serrina is worshiped for victory in battle, but has no patience for the vanquished. Iaria is propitiated for victory in war, but does not care for defeated generals. Therefore, it is to Fidelius that the wounded soldiers call for aid as they lie in muddied fields or stinking tents. The Soldier's God has no temple, just the same simple shrine across the land - a sword or spear thrust into the ground, a helm set atop it and a torn cloak lain before it. All that remains of those who died for another's ambition.
Desch, Titan of the Sky

***Desch, Who is The Great Vault, Mother Heaven, and The Captive Queen***

The first Titan to form in the universe was Morsa, Titan of Earth. The next to form was her sister, the titan Desch who took the place of the everlasting sky. She gathered to herself other titans, such as Yegh and Maani as well as a host of lesser elementals for Desch saw the avarice and ambition of the upstart gods and knew they would not be able to be contained. When the Dawn War inevitably occurred, Desch and her court went to war. Her nemesis was the god called Inuz whose wisdom and cleverness were a match for her spies and minions. Eventually, Desch was defeated by a celestial army led by Inuz, her chief servants bound on opposite sides of day and night and her elemental soldiers entombed into the astral stuff which makes up the firmament. Desch herself was bound to the heavens she claimed, her essence spread so thin that she could never again coalesce in one place. Now she makes her presence known only with the curtains of purple and green lights in the furthest north or furthest south, signs of her eternal struggle against her bonds.
Verana, Goddess of Summer

Called ***Golden, The Bride of Morning, The Queen in Yellow, Bringer of Thirst*** and ***Suncrowned***.

Tara's quarter of the Temple of Seasons reflects the heat of the summer months even when snow blankets the ground. Bright yellows and golds adorn her walls and the emblem of the Radiant Sun is found on every wall. Her faithful seem remarkably immune to the swelter or the chill, clad as they are only in gauzy wraps and sandals all year. Within her demense, the Suncrowned demands the sacrifice of sweat and tears, usually in her service. They may be given in pleasure or labor, but they must be given all the same.
Ahn, The Question

***Ahn, Who Is First and Last, The Unanswered Question and The Contrary.***

 In the first moments of the cosmos, a Question was asked. In asking this, the cosmos shattered into the universe we know now. The Question, having been asked, was birthed into the universe and thus is the oldest thing in creation. Ahn knows that It yearns for reunification with the whole, but cannot do so until It finds Its answer. Over the vastness of history, Ahn has interacted with and confounded both gods and mortals. It has hope that the answer is just over the next hill or in the mind of the next person It meets. Until then, the Question must continue to be asked.
Elves

*Elves of the East*

The elves of the Scorching Steppes live a very different life than their woodland dwelling kin. Much like the humans who they share the plains with, the Folk of the Wind raise and ride horses to assist with their nomadic lifestyle. While they raid, skirmish and participate in the intertribal games that bind the Steppes together, the elves of the Steppes remain at one remove from the shorter lived folk.

*Notable Elves of the East*

Renowned among an already storied people is the warrior As'hesth. It is tradition for any warrior who defeats another in ritual combat to claim a token from the defeated's garments. As'hesth's long coat and saddle are both covered with the fabric swatches of her defeated rivals. With her blessed bow, Gerash, it is unlikely she will know defeat any time soon.
Diya, Goddess of Mysteries and Cats

Called ***Queen of Cats, Tigress, She Who Stalks Man As Prey*** and ***Silent Huntress***.

The Temple of Cats is Diya's main place of worship and as the name implies, it is overrun with all manner of cats. Within its walls, tigers and lions mingle with panthers and ocelots as well as every breed of smaller feline. Those who come seeking knowledge will often leave empty handed for the knowledge of cats is theirs alone.

Diya in her aspect of She Who Hunts Men As PreyDiya in her aspect of She Who Hunts Men As Prey
Lamias

Deep within the steaming jungles of Jartoumb can be found stepped ziggurats of vine-covered stones. In these steaming green hells, no human breathes free air. Those two legs who do live within these teeming stone cities do so as both slaves and food to the snake-bodied lamias who rule their besotted minions with an iron fist. Queen among these creatures is the one called Kashissa, who reclines naked upon a throne carved from a single gargantuan emerald. It is said that her great tail - patterned as with a giant constrictor - wraps thrice around her throne and when aroused to anger or hunger, she can rise to thrice the height of a man. Within her steely clutches is grasped the Serpent's Scepter, a magical rod which grants dominion over all which slithers, which ultimately includes the lamias themselves.
Mystery

Mystery is a subgenre that is most commonly found in crime fiction, a genre that fictionalizes crimes, their detection, criminals, and their motives. It is usually distinguished from mainstream fiction and other genres such as historical fiction or science fiction, but the boundaries are indistinct. Crime fiction has multiple subgenres, including detective fiction (such as the whodunit), courtroom drama, hard-boiled fiction mystery fiction and legal thrillers. Suspense and mystery are key elements to the genre.
Osska, Titan of Winter

***Osska, Who Is the Howling Beast, the Unending Blizzard and the Hungry Ice***

Once, during the beginning of the world, the seasons happened as the titans willed. Winter could follow Summer, only to be followed by Autumn, then Fall again. The most dreaded of all of the titans at this time was Osska who wished for nothing more than to see the whole of the world encased in silent crystalline ice. She met her end at the hands of Lyndal, who baited the implacable titan by melting her home with a brand of divine fire. Luring Osska to the far north and far away from any habitation, Lyndal did battle with the great titan who took the form of a giant wolf made from icicles and snow. Long they fought until the once peaceful plain was a devastated wasteland. Finally, Lyndal managed to strike Osska with her brand, exposing Osska's heart. Too cold for even a goddess to hold, Lyndal instead used her magic to drive the icy heart far below the earth, thus chaining Osska in the north forever. Still, the power of the Winter Titan is great enough that she is able to send ice and snow south from her home to torment the lands of mortals with cold and death.
Riista, Titan of Wind and Fire

**Riista, Who Is The Reign of Fire, The Great Immolator and The Fury of The Winds.**

 The great titans were the first beings to come to consciousness after the Shattering, beings of primordial might and made from the raw elements of the universe. The natural laws imposed by the gods had not yet been codified so creatures like Riista - a living storm which rained liquid fire upon those beneath her - were not only possible, but common. During the Creation War, Riista was responsible for razing the divine stronghold of Yeth'amar to ash, creating what men now call the Glass Desert in her rage. Eventually, Riista was cast down and her essence trapped within the Mountain of Fire, far below the temple to Kharisa..
Loresworn

In the Great Archive of Utter Harness are creatures of pure knowledge who act as librarians and lorekeepers in the vaults and stacks of the ancient edifice. Called *Loresworn*, they appear as figures in hooded robes who silently glide here and there, arranging the books in a system known to themselves and the faithful of Lisa, Goddess of Knowledge. Their hands, feet and faces are never seen and when asked a question, their voices are the soft hissing of fluttering pages as though a book were left near a breezy window.

*Notable Loresworn*

The one exception is the idea that all Loresworn are sibilant whisperers is the one called D'ren. Thought to be the eldest of the Loresworn, his lined and kindly face is seen if somewhat dimly in the depths of his hood and his voice, while soft, is animated and lively. At his side hangs The Living Index, a metal bound book said to hold all the knowledge contained in the Great Archive and beyond.
Sophii, Goddess of Victory

Called ***Crowned-With-Glory, Invictus***, and ***Herald of the Mighty.***

 Sophii's temple is called the Gardens of Triumph, where marble paths crisscross lush fields. Every path is lined with statues of generals, statesmen, kings and potentates. All were victorious in life, all generous to the faithful with their wisdom in death. The whispers of marble lips is carried on scented breezes as the statues tell of old victories to new tyrants.
Florae

In the north of the Kingdom of Grasses, just south of the Plateau of Thud is the County of Flowers. Within its bounds are the Florae, fae-touched folk who are descended from the fairies who lived within the flowers of the plains. Their ruler is Marisanna Auldebaran, Countess of Roses and Ivy, who rules her land with a just and even hand. What allows her to do so is the ancient artifact called the Throne of Thorns, a mystic instrument that gives the power to control the very land itself in exchange for the user's own warm blood. To sit upon the Throne of Thorns is to know pain and sacrifice for the good of your people.
Charnis, Titan of Making

***Charnis, Who Is Fleshweaver, Warmonger, and Sculptor of Monsters***

When the world was young and full of potential, it was Charnis who allied with the gods to create the many and varied races of the world. It was she who created men and elves, dwarves and orcs as well as many of the beasts of the land, sea and air. It was Charnis who taught the gods the art of infusing flesh with spirit to make beings who could move and live on their own. With the coming of the Dawn War, Charnis barricaded herself in her home and turned her hand towards more devastating creations. It was she who created Chithis, Titan of Metal and Luutz, Titan of Lightning as well as hundreds of lesser aberrations and monstrosities. Near the end of the war, Charnis left her workshop and went into the scarred and pitted realms to see the war for herself. When she came upon a battlefield where men and titanspawn fought, she wailed in horror as she watched her creations slaughtering each other. Charnis ran onto the battlefield, putting herself between the two armies and for her efforts, she was ripped asunder by her own creations. The gods came upon the battlefield later and gathered up the remnants of Charnis's corpse. These they buried with all honor and ceremony as befit the Titan that helped them people the world.
Kajob, God of Mischief

Called ***Trickster, Father of Lies, Clever*** and ***The Laughing God***.

Every peasant will tell you that Kajob has no temples, that he was thrown out of the heavens after one too many jests at the expense of his brother and sister deities. But the faithful of Kajob know better. They know that in every temple and every shrine there is a certain spot where, if you stand at just the right time, the light and shadows will line up to reveal the face of their laughing god. This is part of a wager between Kajob and Rolve, God of Laborers where those who build must honor the God of Mischief in every holy place alongside his unwitting siblings.
Pallas Iokaste

Far beneath the Giantspine mountains, there exists a nighted place where even the bravest fear to tread. Within the darkened avenues of the Ferrule Necropolis, all manner of unquiet souls stalk and hunt. They are prevented from unleashing their undying hunger on the sunlit world by a pair of giant adamantine doors wrought by the long dead Wizards of Yogh. It is the eternal obsession of Pallas Iokaste, Wight Queen of the Undying, to open those doors and unleash her screaming army of the dead upon the world. With her mighty scythe Doombringer in her bony fist, Iokaste paces before the doors of her prison and waits for the moment of her ascendency to arrive again.
Saessin, Goddess of the Usurped

Called ***The Patient, The Righteous Dagger, The Queen in Rags*** and ***Vengeful***.

Saessin, like most gods of revenge, has no temple. Instead, she is worshipped in most castles and palaces with her faithful serving as the chatelains and stewards that keep the ambitions of noble lords in check. The knowledge of divine retribution for those who would depose a rightful king is often enough to squelch the lust for power in the hearts of greedy men.
Atra, Goddess of the Western Wind

Called ***Bringer of Fire, Maiden with Starry Eyes, Wanderer*** and ***Summer's Wif***e.

Atra's temple is a great ziggurat in the center of the Sea of Grass, a great plain of waving plants far to the west of Zurn'Kadeth. The flags and banners of several hundred nations flutter and snap in the breeze. It is said that if a flag should ever tear free of its moorings, that the nation it represents will fall soon after.
Military

Military fiction deals with adventure fiction as it relates to war. For the purposes of this wiki, spy fiction is included until this portal. Spy fiction involves espionage as an important context or plot device, to include rivalries and intrigues between major powers, the development of fascism, communism, etc., and the emergence of rogue states, international criminal organizations, global terrorist networks, maritime piracy and technological sabotage and espionage as potent threats to Western societies. Spy fiction is thematically related to the novel of adventure, the thriller, and the politico–military thriller.
Niya, Goddess of Music

Called ***Bringer of Peace, the Silent Flute, Gentle, and One of the Four Sisters***,

Niya's temple is more restrained than her sister Alyssa's palace or the revels of Shaina. The Conservatory of Ling serves as the abode of Niyai's worship, a great redbrick edifice with basements and cellars that reach as far underground as the multi-storied building rises above it. Where Lilya's archive records the comings and goings of man, Niyai's stores the songs, stories, and legends of a thousand nations. Hers is the domain of the sung word and so at all times of the night and day is music to be heard within the halls of her temple.
Cederlei, Goddess of Death and Wisdom

Called ***The Kindly One, The Gentle, Gateway*** and ***She Who Lifts the Lantern***.

Many untutored peasants only know of Cederlei as the Ending of Days. In truth, Cederlei's faithful fulfill a number of roles, each to do with transitions from state to state. Her temple is the Silent Cloister, a monastery in the Giantspine Mountains where silence is enforced by divine decree. There, the faithful of Cederlei contemplate the transition of child to adult, ignorance to knowledge, knowledge to wisdom and finally from life into death. Cederlei, unlike many gods, requires no sacrifice or devotion. She understands that life must always move from state to state and that is enough for her.
The Disclaimer

Dawn of Moss & Steel, the Astral Play, and Astral and all its workers never existed. All rights of non-fictional entities mentioned or likenesses of those entities in these pages belong to those entities; they did not participate in these events as described within the Wiki or in related texts and programs.

Despite this, the events within are regular occurrences and very much based on the sorts of lost artifacts of the video game medium that give us wonder and pique our curiosities. Pieces of art, all kinds, are lost to time and happenstance. If I spark that love between the lost 0's and 1's that make these sorts of stories so wonderous, then I - we - have succeeded.
Dwennae

Here and there across the earth live an immortal people called the dwennae. Once the weaponsmiths of the gods, the dwennae turned their talents to peaceful persuits with the ending of the War of Succession. Now, each devotes his or her endless days to the mastery of a single art.

***Notable Dwennar***

Emeri'Vos is the Dwennar of Woodcraft. Long ago mastering mere carpentry, Emeri'Vos now guides living trees into becoming works of growing art. As bearer of the Giaus Seed, an artifact of great potency, Emeri'Vos can shape the fortunes and appearances of whole forests with a gesture.
Shayelle, Goddess of the Hunt

Called ***Wolfling, Red Claw, She Who Stalks The Woods*** and ***Surearrow***.

Like Baarisa, Shayelle is a creature of the deep forests. Unlike her distant relative, though, Shayelle has no temple to speak of. When a hunter kills her quarry, she will leave the entrails and heart at the base of the tallest tree nearby the site of the kill. A whispered prayer to the Lady of the Hunt is as much an offering as a plea to stave off greater predators than herself until the hunter returns home once more.
A Thousand Little Gods Wiki

## Welcome to the World of A Thousand Little Gods!

This is the wiki devoted to the world of Asteria, commonly referred to by its inhabitants as the Realm of A Thousand Little Gods.

This is starting out as a clearing house for the worldbuilding exercises that I have worked up to start. I will likely open for commentary and additions later.

I recommend starting with the following categories if you don't know where to begin:

* Gods
* Titans
* Creatures
* Events

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Aeth, Titan of Wind

***Aeth, Who Is The Cloud Hurler, Walker Amongst the Winds and The Scream of Creation.***

As Morsa is for the earth, so Aeth is for the winds and clouds of the world. Not the sky itself, Aeth existed between the two, moving constantly in and out of contact with both as the messenger between the two titans. During the War at the Dawn of The World, Aeth refused to take sides between the gods or the titans, instead bringing tidings of peace and war to all. For her service, the gods decreed that she would remain free in the world. But for her refusal to abandon her kin, they also cursed Aeth to wander forever without rest. And so the wind always blows and the clouds always race across the sky in pursuit of their immortal mistress.
Bellamuus, Goddess of Storms

Called ***Furious, Windmother, Rainbow Haired, Bringer of Rain*** and ***She Who Tears The Sky***.

In the southern reaches of The Sea of Fire is a great maelstrom. Within the center of this gargantuan storm is an island perpetually shrouded in mist and clouds. And on that island is a temple no mortal hand ever carved. It is said that within that temple broods Bellamuus, courted and tended to by spirits of storm winds and rain. They bring to her all manner of sacrifices from the world of men but it is never enough to please Bellamuus. So she sends her storms racing across the world, to shake the complacent and to pour rain upon the dry land.
Baarisa, Goddess of Forests

Called ***the White Doe, Lady of the Wilds,*** and ***Fairefire***.

Baarisa's temple has never been seen by human eyes, as befits a goddess who is as reclusive as she is beautiful. Her temple lies within the center of Elder Forest, a tangle of trees so vast that it stretches from the Giantspine Mountains in the north to the Desert of Glass in the south. Within its wilds is a sheltering dome built by the sylvan creatures from the living boughs of trees, bound with vines and lit by glowing fungus and lightning bugs. There, the Lady of the Wilds holds court with the fairies and spriggans and all the wild creatures of the world.
Gwalt, Titan of Strength

***Gwalt, Who Is Mountain Father, He Who Stood Above The World and First Born***

At the beginning of the world and for many centuries afterwards, Morsa, Titan of Earth was mother to a multitude of titans. Some, such as Lursa Plaguebringer, were small as humans. Others, such as Osska the Hungry Ice, were huge. But none were larger than great Gwalt, who was so tall and so large he could bestride his mother and hold aloft his aunt Desch. Dimwitted but steadfast, Gwalt largely ignored the goings on of the War of Creation in favor of holding aloft the sky - a task for which he was not needed when Desch was defeated by Inuz and bound to the firmament of the heavens. However, when the gods began their final assault on Morsa to claim dominion over the world, Gwalt heard the cries of his mother and laid himself across her body. Gwalt used his body to shield Morsa from the assaults of the gods and in so doing, crushed many cities and peoples beneath his bulk. Many were the attacks and entreaties that assailed the great titan but he refused to move, even in the face of his own demise. When Gwalt's final breath passed his lips, a great wailing was heard from the Earth Mother and finally, the last titan sued for peace. Gwalt's corpse lay where it fell, his bones eventually creating the foothills, valleys and peaks of what are now known as the Giantspine Mountains.
Urno, God of Wolves and Ferocity

Called ***Red Tooth, Render, Howler*** and ***Bane-of-Cities***.

Urno is a capricious and violent god, an enemy of civilization. It is therefore unsurprising that he has no great temple. He is venerated by the barbarian tribes of the far northwest in large tent-shrines whose shaman dance in the blood of the defeated as skulls and slaves are piled before his bone strewn altar.
Meloni, Goddess of the Night Sky

Called ***Sky Mother, She Who Wears Stars As Jewels, Lady of Twilight***, and ***Lover of Men***.

Meloni's temple is the Palace of Five Heavens in furthest Kau Lun where rests the Great Orrery of the Cosmos, a mechanical wonder which sages and prophets have used for twenty generations to track the heavens in their eternal dance. It is said that Meloni will occasionally descend to earth clad only in the night sky and sheer clouds to grant mortal men the gift of prophecy in exchange for sleeping with her. Shortly after, the sages of Kau Lun will note a new star in the heavens as the Sky Mother births another child into the world.
Luutz, Titan of Lightning

***Luutz, Who Is The Skyfire, The Arcing Lord and The Lucent Doom.***

 Some titans were born of the creation of the universe. Others, like Luutz, were forged by their fellows as soldiers in the War of Creation and made only for destruction. Luutz was created of pure elemental lightning, bound within a mithril frame and set with a single emerald eye. Unable to be defeated in battle by the gods, Luutz was eventually turned against his kin by the words of Bozk Serpent-Tongued. Enraged by the betrayal of his birth, Luutz pulled his eye from his head which caused his primal energies to explode from their cage and return to the heavens whence they came. The mountain where this happened still stands at the center of a perpetual thunderstorm, high in the Giantspine mountains. Luutz's final roars of pain and rage echo throughout the canyons around Thunderbolt Peak.
Tenebrius, God of Endings

*Called **Prince of Death and Fate**, **Clearer of the Way**, **Death-of-Law**, and **Scornful***.

Tenebrius is one of the Troubled Gods, the new deities that sprang up in the wake of the Silent Hatred. His zeal for destruction is not for the ending of kings or peasants, but for the ways of kingdoms and clergies. He clears away old traditions - often ruthlessly - to make way for new ideas and new laws without concern for who may be harmed in the process.
Karsith, Deity of Change and Outcasts

Called **the Faceless, the Primordial and Guardian of Those Who Are Neithe**r.

Karsith has no one temple but rather shrines tended to in secret by their faithful. Their places are known by the triple waterdrop, a sigil denoting impermanence and change and those within welcome those who are unwelcome anywhere else. It is said that within the walls of Karsith's shrines, even the judgement of the gods may be set aside and the damned themselves can find peace. Karsith asks for no sacrifice which can be held or touched. They require the sacrifice of self-important knowledge and pride. Thus all who enter their places must do so with bowed head and bared feet so that all are equal within its bounds.
Lursa, Titan of Disease

***Lursa, Who is The Flail and The Basket, Culler of the Weak, and Plaguebringer.***

Strength is a cornerstone in the ethos of the titans. Strength of will, strength of arms, strength of belief are all equally valued amongst the primordial elementals. Lursa is the test against which the strength and endurance of the titans is measured. In and of itself, Lursa is unassuming. It has appeared as a cloud of flies, a pool of sludge, a diseased humanoid or even just a hazy mist. This is to a purpose as surprise is an excellent test of resiliency. At first, Lursa fashioned its plagues and illnesses specifically to those titans it was testing. But as the War of Creation raged, Lursa came to see its role as testing the entire world and everything in it. Gods, titans, mortals... all fell under its pervue. Some of the greatest banes of mortals were created by the Culler of the Weak, who introduced diseases powerful enough to fell gods and annihilate kingdoms. At the end of the Dawn War, Lursa slipped away from the gods and continues to vex the mortal races with new and deadly plagues. It is whispered that whenever sickness infects a town or plagues ravage the land, Lursa is watching and giggling to itself at the antics before it.
Iaria, Goddess of Warfare and Cunning

Called ***Wise, Counselor, General of the Gods*** and ***The Shieldmaiden***.

Sister to Serrina, the temple to Iaria is on the eastern side of the great marshalling field of Zurn'Kadeth. As the soldiers of that great nation roared, stamped and shed blood for The Lady of Battle, their generals sacrificed virgin lambs and spilled rich wine to their patron for wisdom in battle and cunning in peace.
Nijikonos, God of Artifice

Called ***the Clockwork God, the God of Machines, Lord of Steam*** and ***Prime***.

Nijikonos's temple is a marvel of engineering and design with soaring spires and flying buttresses not seen elsewhere in the world. His faithful carefully clean the clockwork gears and metal struts, ignoring the occasionally smear of blood or flesh that was someone getting caught in the mechanisms. Progress demands sacrifice.
Erant, Titan of Wood

***Erant, Who is Treefather, Bringer of the Green, and First Seed***

Not all the titans of yore were defeated in battle or met horrible ends at the hands of gods and mortals. Erant is one such peaceful titan who allowed his essence to follow the cycle of life which he created. One of the many lovers of Morsa, Erant brought forth on his mistress's skin flowers and vines, trees and grass and made her desolate body lush and full. Where Erant wandered, green things grew and prospered and where he shunned, nothing grew. Despite the many entreaties of his fellow titans, Erant would not wage war against the gods, seeing their ascension as part of the necessary course of heavenly and primordial life. In the final days of the First War, Erant summoned the gods with whom he had spoken most and handed to each of them a part of his essence to continue the work he had begun. With one last sigh of contentment, Erant's body dissolved into a cloud of flowers which scattered to the corners of the earth on the wind.
Jorga, Titan of the Seas

***Jorga, Who Is The Endless Sea, Mother of Waters, and The Salten Horror.***

 As water collects slowly in a pool, so too did Jorga come to wakefulness after the Shattering of the Cosmos. At first, her life was a blissful stupor as Jorga's consciousness was moved along the currents of her oceans. Then she became aware of things moving within her body, first the divine spark of the gods then the creatures of the ocean both great and small. To her horror, Jorga could not remove these interlopers from herself. And so The Mother of Waters went to war at the beginning of all things. Sadly for her, she was defeated and bound to her ocean beds for all eternity. It is said that the crash of the waves and their relentless grasping of the shore is Jorga trying desperately to flee the teeming hordes which live and die within her watery skin.
Mistrals

In the skies over the world, among the clouds and the winds live a people rarely seen by those tied to the earth. In the wildest skies dwell the *mistrals*, if those beings of lightning and wind can be said to dwell anywhere. They forever race before the stormclouds of their larger, stormy brethren, giggling and skipping across the darkening sky.

*Notable Mistrals*

The best known (or one may say, most notorious) of the mistral horde is Ahn the Stormherald. An irreverent prankster and ne'er-do-well, Ahn is well known to the people of the Grass Sea as one who will race across the land, scaring livestock and overturning tools as he sings tales of the coming storms behind him.
Louis

Oof!

Why does he exist? Nobody knows. Anyways... Louis works as a tech support dude at a company nobody cares about. He was abused as a child. He tried slitting his throat as a teen, but failed so he became a floating head. Louis is always looking up for some weird reason.

## Useless Facts

* Louis likes Chinese takeout. He also enjoys Thai food.
* When he's not depressed, he likes gambling.
* Louis thinks love is a lie.
Unitaurs

In the wildest places of the world live a tribe of mystical warriors whose ancestry is a combination of divine retribution and self-sacrifice. The *unitaurs* combine the qualities of beautiful maidens and unicorns, their most distinct feature being the single spiraling horn which rises from their brows. This tribe of warriors are granted virtual immortality to pursue their goal of protecting the sacred wild places from the despoiling hordes of man and goblinkind. Chiefest of this sisterhood is Leyskia, acclaimed as the greatest of the unitaur warriors. She wields the Reignbow, a magical longbow which fires bolts of magically solidified light that scorches the wicked and invigorates the righteous.
Kharisa, Goddess of Desire and Sacrifice

Called ***The*** ***Hungry Fire, Mistress of Need*** and ***The Unsatisfied Lust***.

As befits a goddess of neither good nor evil but deepest need, Kharisa's temple rests upon the slope of the Mountain of Fire, across the glassy plains of Yeth. Within its forbidding obsidian walls, her faithful tend the many fires that light the darkened corners. Her altar hangs above a river of molten magma, suspended on chains forged by fire giants in the distant misty past. Only a span of smooth granite bridges the distance between the temple floor and her altar. It is said that while many make pilgrimage to her temple, few are willing to pay her price for aid - that they must sacrifice what they love to obtain what they desire.
Kacey, Goddess of the Rains

Called ***Gentle, Sweet Maid, She Who Comes In Greatest Need***, and ***Lifegiver***.

The gentle daughter of Bellamuus has her temple in the city of Karsh, capital of the Kingdom of Grasses. In the Sea of Grass which the city sits, the rains come as a balm to scorching days and dry nights, bringing needed water to crops and men. The Pavilion of Rains is open to the sky, allowing Kacey's grace to fall upon the upturned faces of her votives. In keeping with her gentle nature, sacrifices of plants and coin are sufficient to gain her attention although it is said that the gift of flowers gathered and brought by a child to her altar will ensure her blessing for a season.
Apians

Side by side with the Florae of the County of Flowers dwells a curious species of creatures which seem to combine the features of both diminutive humans and bees. Appearing as comely humans only a few feet tall with two pairs of insect wings coming from their shoulders and the compounded eyes of their insect forbears, the industrious *apians* live in large communal buildings which they call creches but the human who trade with them sniggeringly refer to as "hives". Gifted herbalists and gardeners, each apian creche is devoted to a single, massive extended family ruled over by a single matriarch. The apians as a whole have struck an accord with the ruling florae of the County, supplying fierce flying troops at need as well as needed agricultural efforts in return for virtual autonomy within their creche. This arrangement has existed for so long as either race can remember.

*Notable Apians*

The Yellow Sun Creche, which is nearest the County seat of Everblossom, is unique amongst all of the apian creches as it is almost strictly a military outpost. It is governed by Matriarch-Marshal Zzasta, an elder amongst her kind though she only counts fifty winters in age. Zzasta drills her cadre of drones and workers in daily exercises, awaiting the time when they will be called upon to defend their home. If this time should come, Zzasta will retrieve the dreaded Stinging Spear from its resting place deep within the creche. It is said that the spear is coated with the venom of the ancient apians of old, who had their own lethal stings harvested when they fell in battle.
Imbala, Goddess of Joy and Laughter

Called ***Brightheart, She Who Brings Laughter*** and ***Everlight***.

Imbala does not have a single temple but rather a series of shrines which her faithful travel in a continual pilgrimage. Rather than the simplistic peasant believe that her clergy are happy all the time, their purpose is to bring joy to others through whatever means is necessary and good. No sacrifice other than laughter free of malice or scorn is pleasing to the Laughing Lady although her faithful do hold that rendering food and drink to Imbala's pilgrims can ensure the blessings of the lady to the giver.
Averi, Goddess of the Star of Morning

Called ***Light-of-Morning, Herald of the Dawn, Jewel of Daybreak*** and ***Shining***.

Averi shares space with her mother, Meloni, in the Great Orrery of the Cosmos in Kau Lun.  As Herald of the Dawn, Averi’s place is as sign to the wanderer who uses her as both guide and hope.  Many has been the prayer offered to Averi as her light gleams in the vanishing dark, signaling that even the darkest night must still end.
Iou-Bonn, Goddess of Sorrows

Called ***The Unmended Heart, The Ceaseless Mourning***, and ***The Raging Widow***

Deep in the hinterlands of Garrel, amidst the plains and rolling hills of that pastoral country is a set of ruined buildings which used to be a farmstead of modest size. Rising like a bastion from the center courtyard of that destroyed steading is a great tree whose bark is white as sun-bleached bone and its leaves are the color of fresh blood. Surrounding the roots and spreading outwards from the great tree are dozens upon dozens of miniature shrines and headstones, each graven with the name of a person whose body lies unmourned and unavenged. The votives who tend this Courtyard of Graves say that with each new dawn, the shrines shift and move like a slow mist. Names which were clear one day are replaced the next.

It is whispered amongst the farmers and tradesmen of Garrel that this was the birthplace of the first of the Troubled Gods, new deities whose presence was made manifest as The Silent Hatred grasped all of Asteria in a vice. They say that Iou-Bonn once lived in the farm that became the Courtyard of Graves, before a band of brigands that was driven mad by the Hatred slaughtered her family and livestock. They say also that she tracked the band for months before stumbling across their corpses in a faraway town, all consumed by the Gasping Death. Denied her revenge, she returned to her home to find herself unknown to her neighbors and the buildings all but consumed by the land. It is said that the great tree grew where she threw herself onto her sword and that her spirit remains in that place to be the receptacle for those whose sorrows can never truly be healed.
Ungermos, God of Wealth

Called ***The Gilded, Patron, Generous*** and ***The Lord of Coin***.

Ungermos's temple is often thought to be the Guildhall of Ophenia, one of the most lavish edifices in all the world. In truth, his temple is far more modest in nature and located a mere day's away from the opulence of Ophenia's royal court. The House of Wealth is an unassuming building that seems more like a merchant's caravan stop than a temple. In this case, appearance meets fact as Ungermos understands that hoarded gold profits no man. It is how one uses their wealth that makes all the difference, no matter the amount. Thus do the faithful of Ungermos lend to the ambitious and the lucky to finance caravans, merchant charters and adventurers alike.
Lilya, Goddess of Order and Knowledge

Called ***the Chatelain, Scribe of the Gods, and Allknowing***.

Lilya's temple is the Great Archive of Utter Harness, the great bureaucratic city-state. Within its solid granite walls are kept the records and knowledge of nations, dating back all the way to Yogh the First City. Frequented by devotees of Astarath, each pilgrim to the Archive are expected to sacrifice their time and give thorough interviews to the scribes about their lands and home. Often, they find that they know more about their lands than they thought which both comforts and frightens many.
Thessalya, Goddess of New Beginnings, Actors and Illusions

Called ***Benefactor of Thespians, Stagewright, Rising Sun, Matron-in-the-Wings*** and ***The Many Faced One***.

Leila is Goddess of Stories, but her stories are the ones told around tables or campfires, spun out like brilliant threads in the night. The stories which Thessalya tells are acted, weaving the threads into a tapestry of light, song, dance and acting. The center of acting in all the known world is Amethyst Ampitheater of Utter Harness, temple to Thessalya as Benefactor of Thespians. Many are the playwrights who throng to that city to spin their stories, many are the actors who come to find their fortunes. Few manage to find their way from the minor stages and backalley slophouses to the great Jeweled Stage to enact their dramas for kings and peasants. But the secret that only the faithful stagehands of Thessalya's temple know is that the Rising Sun shines on all her children, successful or not, for so long as they tell their stories with all their hearts and all their might.
Maric, Goddess of Poisons

Called ***Lady of Foxglove, Sweet Repose, Mistress of Those Ignored***, and ***She Who Remembers Scorn***.

There is no formal temple for Maric, no set rites to be followed or enacted. The Lady of Foxglove has rituals, words of summoning that can be spoken to attract her attention in the dark of night, when all others have fled. Maric is the patron of those who have been wronged and seek a quiet revenge rather than a public vendetta. The bitter burning taste of rage swallowed is like fine wine to this goddess and her aid can be as sweet as it is deadly.
Astarath, God of Justice

Called ***the Wrothful, Judge of the Gods, and Unyielding***.

Astarath's temple is the Hall of Pillars in western Dekajh. Written upon the hundred marble pillars which hold up the faulted roof are the laws of every known nation in the world. At the pinnacle of each pillar are engraved the laws of the gods, from which mortal law must descend. The only sacrifice recognized by the clergy of Astarath are the debts paid for those who have broken the laws inscribed upon the pillars. These debts must be paid in gold or in blood. The priests of Astarath are as unconcerned as to which it will be as they are in the excuses of the guilty.
Pif

## Pif

### Muts

Gele muts met een dubbele kers in het midden. Aan de uiteinden gouden belletjes

### Weergave

echt & getekend

Kabouter Pif kwam voor in de film de Kabouterschat

ze woont samen met haar broer Paf in een grote paddenstoel in het kabouterbos

ze heeft altijd een grote pot Kabouterpap op het vuur staan

door een toeval kwam de schatkaart in handen van Pif en Paf

Lui wordt verliefd op haar

ze is verliefd op Kabouter Spier

### kreet

* piferdepif
* jij hebt altijd honger jij
* ik heb nog een grote pot kabouterpap op het vuur staan
* dat bedoel ik niet oliebol
Estaci, Goddess of Perseverance

Called ***Unyeilding, The Crippled Woman, She Who Must Endure***, and ***Ironheart***.

On the shores of the Great Inland Sea, near the bridges to the Floating Hospital are gatehouses that make up the Court of the Unyeilding. Many come to the Hospital who are dying. They are made whole, but their bodies are broken by their travails. From the Hospital they come to the faithful of Estaci, whose ethos is the triumph of the will over broken flesh. The faithful of Estaci do not allow their injuries or diseases to define them, but rather as a goad to continue on their path. They acknowledge their limits but are ever striving to push beyond them, to become more than what fate or men would allow. Of particular interest to Estaci are the women in her temple, who refer to her as Mother of Strength. These women call to her for aid in overcoming instead of a ceasing of pain. Their prayers are always answered.
Leila, Goddess of Stories

Called ***Mistress of Tales, She Who Travels Without Moving and Benefactor of Writers, Poets and Blessed Lunatics.***

 Her temple is the Great Forum of Melponee on the western shore of the Crescent Sea. There do learned men, travelers from distant lands and liars of all stripes meet and tell their tales together. On her humble altar in the center of the forum are laid votive offerings - three sentences of four words each, scrawled on whatever material is at hand for the writer. At the full moon, all of the stories are read aloud, then burned in a brazier as a sacrifice to the Lady of Stories.
Eliath, Goddess of Rainbows

Called ***Messenger of the Gods, Bridge Between Worlds, Shimmering***, and ***Hope-of-Man***.

The second of Bellamuus’s daughters, Eliath is the messenger of the gods. Her path and passage from the Realm of the Gods is the rainbow, which marks her footsteps in the world.  Her main temple is the Palace of Flying Waters which lays beneath Great Waterfall of Kaz Ghaorne. As rivers of water course past her temple to crash into the lake below, rainbows form, break apart and reform in the spray.  The faithful of Eliath are known to watch for and record the patterns of light in the water, looking for omens from their goddess.
Gryphons

In the western peaks of the Giantspine Mountains, far above where two-legged interlopers dare to tread, is the Confederation of Gryphons. A loose organization of families headed by the eldest females, the Gryphons of the north take seriously their sworn duties to protect the south from the depredations of the northern barbarians. For the next two moons, until the setting of the Huntress Moon and the Rising of the Manticore Moon, the leader of the Confederation is Niyokane Broadfeather, matriarch of the Sunspear clan. Veteran of the last goblin wars, Nicole was gifted by the Primarch of Ostriman with the Pectoral of Khasis, a blessed artifact which is said to grant its wearer protection from harm and the endurance of a giant.
Vainglory Thunderskunk, God of Noxiousness and Decay

Called ***Stripedog, Stinklord and The Ass Which Shall End The Earth***.

The temple of Thunderskunk has long been shunned by wise men and fell into a cravasse which opened beneath it during a terrible earthquake. His priests refer to this event as the Great Calamitous Fart, holding that the earth actually was splintered by the Stinklord's mighty flatulence. They dwell there now, deep underground, becoming a troglodytic race which occasionally forays from their nighted home to raid the surface world, piling rotted meat, bloody skulls and melons (skunks love melons) onto his fetid altar.
Enna, Goddess of Strength

Called ***Mother of Giants, Titanslayer, Godsbane***, and ***Pillar of the World***.

In the lands of men, Enna is spoken of in hushed tones or invoked when feats of great strength or endurance are needed. In the remote outposts of giantkind, however, Enna is venerated as the creator of the giants. Her temples are small affairs by the standards of giants, reaching only a few hundred feet into the air. But to the few travellers from the lands of men who have seen them, they are impressive to say the least.