Miscellaneous

## Various informations about the gameplay

(This is a work in progress. Feel free to edit and add your own knowledge to this page)

### The world of Below

The world of Below is procedural. Each Floor is composed of fixed rooms, but the environment in each room is random (enemies, loot, chests, paths, bonfires, ...)

The world will reset after each death.

### Sleeping

When resting at a bonfire, you can select the "Sleep" option. This will take you to your "Pocket", a special room where you will find storage and comfort.

The Pocket is composed of a campfire, some water and several sets of furniture for storage : one for the food, one for the items, one for weapons and the last for armor. There is also a rock, under which you can store your light crystals.

Finally, at the top of the room, you will find an altar. If you have marbles, make sure to drop them at the altar !

Each marble will give you some cosmetics improvement such as cooking tools, blacksmith set, armchair... Each marble you use will also improve you storage capacities, always in that order : item storage, armor storage, food storage, weapon storage (and so on).

For additional storage, you might want to just drop your loot on the floor in your Pocket as it won't disappear when existing the Pocket. (The loot probably disappear upon death - yet to be confirmed).

### Wild animals

Foxes can attack you if hit by the player. They take 3 hits to kill (sword).

Snakes and dogs will attack you on sight

Frogs turn invisible after being spotted. Can be tracked by noise and dust it kicks up. Drops random crafting materials.

In the cave areas, bats can surround the player, slowing its movement and dealing minor damage if ignored. They can be killed and may loot morsels and/or leather.

The bats seem to attack only light sources. If the player is in total darkness, bats won't attack (to be confirmed).

When killed, some enemies (ghoul) will spawn slimes from their corpses. The slimes won't do any damage to the player but when killed (hit or killed just by walking on them) they may loot sludge. The slimes seem to spawn when the player is still in the room but away from the corpses.

### Event - The Shadows

A specific mechanic not well understood. From what seems like random, lurking shadows will "spawn" in the player's world, as soon as Floor 3 (to be confirmed).

During a short period of time, the screen will darken even more and tentacles-like shadow will surround you character, from a distance. They seem to kill the room's enemies as well as attacking the player. A direct hit can deal a lot of damage to your character.

Leaving the room will not help make the creatures go away.

You can hit the tentacles with your weapon. It'll drop light shards.

No light source will protect you, unless you focus your lantern on it with the beam.

### Upon death

Upon death, players will discover news mechanics.

You will respawn at the shore, with a new character, with most of your possessions gone. You will have to reach your corpse to loot your stuff back.

If not collected, loot left on the ground will disappear upon death. Existing a room will make the enemies' corpses disappear but not the loot. You can effectively clean rooms or entire floors and collect or use your loot later on, as you backtrack.

When dying in the "Dark Tech Zone", the player will find a corpse on the shore. All of your resources and weapons can be recovered directly here.