Hardchores Wiki

**Welcome to the Hardchores Wiki!**

## Overview

Hard Chores Turtle Wow Guild, a deathless vanilla wow raiding guild. Hard Chores was founded more than 3 years ago, which is a very long time for a guild in World of Warcraft, shortly after the hardcore mode was initially released. A History of Hardcore Turtles is a living document that tells the tale.

The purpose of this wiki is to support the guild by to support a strong safety and progression culture within the guild. The main way this is accomplished in reality is by reinforcing good habits, and propagating those habits to the newer generations - and these are primarily done by actually playing the game. A secondary way, is to study the history of successes and failures, in order to understand which deaths were caused by preventable mistakes versus hubris.

In order to survive Inferno, we operate in a very different way compared to normal guilds. It is essential for new members to adopt our strategies and methods for dungeons and other dangerous content. Fortunately, the Inferno Questline allows us to take 10 players into every dungeon. This allows us to give new players a head start in gearing while propagating good habits in supervised rounds of increasing danger. Players should also be aware of Survival Guidelines.

## Tips for New Players

1) Join the Discord: https://discord.gg/FJPhWDN7J3

2) Read the Survival Guidelines. Dungeon specific entries are also important, especially if it's a dungeon you're not familiar with.

3) Grab a guild tabard. It allows you to teleport to our guild base in Desolace. The guild base offers easy access to trading with members of the opposing faction and a number of useful travel options. More about the guild base in this article: Hard Chores Guild Base

4) Check out Inferno Questline. It's recommendable to start this at lv58+, but can be started at lv55.

5) **Lock XP before 60!** If you hit lv60 without having completed the inferno quest, your character will convert to a normal character. You can lock your XP at 59 by right-clicking your portrait.

6) Look into the possibility of obtaining the T0.5 Equipment

## Guild Progression

In general, the endgame guild progression is driven by:

* Maintaining & coaching good habits and safety culture in dungeons and raids, to minimize casualties.
* Having a strong economy of consumables to support safe raiding
* Having as many people have as many best-in-slot gear as possible
* Having a large, well-organized, and diverse player-base to sustain raid culture and overcome class checks. See Important Class Information for more information.
* Overcoming gear, attunement, consumable, ability, and DPS checks in dungeons and raids.
* Maintaining some level of redundancy so that the guild progression is not set back if a player dies. This includes having level 60 alts and ensuring that multiple players have copies of the same rare recipes.

As hardcore players get to 60 and especially as they actively raid, then they will start getting gear that greatly increase their safety margin and utility in groups. In order to make raiding feasible, characters should support guild progression by actively farming key consumables and getting the best gear they can - hence why the guild is called "Hard Chores". In particular, herb and fishing are VERY important due to the vast amounts you need to support consumables.

These hard chores are documented in this article: Endgame Professions

Out of raid progression/grinding: popular grinds

## Dungeons & Raids

 Hateforge Quarry (HFQ)
 Blackrock Depths (BRD)

## Guidelines for Contributors

All members of the Hard Chores are welcome to edit this wiki or add content. Please be sure to solicit feedback on new content, be factual if possible, and ensure it is backed by experience. The wiki was originally written by EvelynShadow, and edited by Sey, but by no means will we block or control new contributions as long as they are made in good faith. The wiki is meant to be owned by all.