recursal/Fanatic-Fandom huggingface dataset:
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Snakerun

A tiny village whose sole purpose is as a resting place for those making the long and dangerous journey across the Burning Wilderness or the Silent Borderlands. They charge for water at an extortionate rate, and rightly so due to their inhospitable location. Usually manned by those looking to commit shady dealings with those across the border to the north, Sleetguard and the breakaway faction to it's south.
Spiritmond Redoubt

## Overview

The only military bastion on the eastern seaboard of Sleetguard. It has been constantly ravaged by the war against the undead for the last few years. The Redoubt is built with such sturdiness that there are those who are certain the fortress will never fall to the Emberscarred Legion. Vance Skullblade is the commander at Spiritmond Redoubt. His military prowess not only won him the coveted position of *Eleven Kingdom Games Champion*, but has also allowed him to sucsessfully command The Hailstorm Surge *and* work sucsessfully with the commanders of the Obsidianis.

## Individuals of Note

Lucien Blightbane - Leader of the united eleven kingdoms fight against the Blight. Works very closely with Vance of the Hailstorm Surge.
The Sanguine Lands

## Overview

Capital Kingdom of Erith. The Eleven Kingdom Games are held in the Sanguine Lands at it's capital, Obsidia.

## The Leaders

* Roth Hawksplitter
* Sir Outwick Lorcane - Official advisor and scholar.
* Armand Stanton - Leader of the Obsidianis.
* Raissa Hayden - Head of the Magikarium.
* Lillian Shelley - Leader of Infinis.
* Romana Upton - Elected official spokesperson for Keralati.
* Tobias Haley - Head of Arendis.
* Delmond Trase - Head of The Obcrisca.

## Running the Realm

The realm of Erith is run by a number of departments who are all overseen by The Sanguine Order. These eight departments are also in charge of running the internal workings of The Sanguine Lands as well as governing the realm.

* Sanguine Order - The elected table of officials who oversee the running of the realm. This council is made up of leaders from each individual department and others to build in impartiallity. Head of council is Roth Hawksplitter.
* Obsidianis - Military arm of the Sanguine Order and Obsidia.
* Magikarium - Magic control and distribution department.
* Infinis - The subterfuge arm of the Sanguine Order.
* Keralati - Trade and manufacturing department.
* Arendis - Entertainment and the arts.
* The Obcrisca - Religion control and oversight.
* Straemora - Stock Magik enforcement.

## Towns and Holds of Note

* Palladia
* Iridia
* Magnesia
* Dia
* Boraxia Hold
* Pyriantis
* Azuriantis
Moonrise

## Morthilus

Capital of this very secretive and religious land.

## Helia's Keep

Major trade town which does buisness with Goldview and Obsidia

## Grove's Guard

Tends to and defends the sacred Glouvern Grove, a land that those from Moonrise believe is a important part of their religious belief to Vatinis, the god of Nature, Planets and Stars.

## Major Events

Considerable problems in the grove. Rumblings of a cult who support Mixowas hiding out and damaging the trees, attacking Grove's Guard etc.
Sleetguard

## Overview

   The people of Sleetguard are as tough as their Ozryn counterparts. They live a bleak existence. Most of the lands are either uninhabitable mountains, swamps or deep forest. Nonetheless, the Sleetguard family over 300 years ago settled these lands after they were chased out of the Sanguine Lands. Goldview is the capital with Evershire, Bleakmore and Cleardale other towns of note. Silverlight and Blackmouth are two towns which have joined to break away from the Sleetguard dynasty and form their own fabled ‘thirteenth kingdom’. Within the Sleetguard mountains lie huge veins of rich metals and jewels. This has made the lands rich for a time and as such, their forts are impressive and has given Goldview its name. Recently however, despite new mines opening all the time, more and more money is being siphoned to deal with the ‘Emberscar problem.’

## The Royal Family of Sleetguard

* King Leopold Sleetguard II
* Queen Alysa Sleetguard (Not seen in years)
* Lucien Blightbane (formerly Prince Lucien Sleetguard)
* Prince Sebastian Sleetguard
* Princess Helena Sleetguard

## The Rebellion

Silverlight and Blackmouth are located to the south of the Sleetguard kingdom. They trade primarily with fringe elements of the Sleetguard Kingdom and have good trade agreements with Drallac to the south, much to the Sleetguard family's distain. INSET MORE DETAIL

## The Emberscar Problem

For the last three years, The Hailstorm Surge from Sleetguard have been fighting back the undead forces that have sprung out of the forest. Many of their best commanders have fallen trying to hold back the scourge. There is a massive number and a huge array of undead that seem to appear from nowhere and populate the area and no matter how many are destroyed, more take their place. Constant pressure from Goldview on the richer kingdoms have had little impact on convincing them to aid Sleetguard. More recently, undead were found onboard a ship from Goldview to Obsidia . There is now serious conversations between the two kingdoms now on how to contain the blight. Obsidia have sent three of their tournament winners along with a batallion of the Obsidianis . They are working with The Hailstorm Surge to repel the undead from the last military bastion on the peninsula, Spiritmond Redoubt .

## Goldview

Goldview is a large trade city which deals with Scorch Helm, Beachbarrow Port, Obsidia and other noteable trading ports along the western Erithian coast. It’s main purpose recently is to ship supplies, men and weapons to Cleargarde  and Spiritmond Redoubt to hold back the undead.

## Towns and Holds of Note

* Evershire
* Bleakmore
* Highhaven
* Claypeak
* Fawd
* Silverlight
* Blackmouth
* Cleargarde
* Spiritmond Redoubt

## Natural Locations of Interest

* Basinwind Swamp
* Shadowview Forest
* The Skellroad Mountains
Hentis Empire

## Overview

Devout follower of Elido. Is trying to keep hidden a major undead issue that the Hentis family are personally responsible for starting. They ordered deeper and deeper digging and at an untenable pace. Miners and capitans took to Stock Magiks means in order to keep up the pace of the digging. Some of the 'workers' were less than human. A horde of undead were set free by a stronger being which sensed their strength and ability.
Wildheart

## The Infant Kingdom

The newest addition (after Emberscar Blight) to Kingdom status. Very little is known outside of it’s boundaries. Jadeheart leave them be and the Hentis Empire couldn’t care less as they take away the danger of marauding orcs from the mountains. Wildheart has become a haven for those seeking to start a new life. Situated on the far east border of the Eirth realm, it offers a large sprawling land which is protected by dangerous and impassable mountains and small entrances which form excellent defensive potions. Nillen Aradi is said to be their leader, a great fighter from the Hural Empire which charisma to spare and a mission in his heart. Secretly, they are trying to hold back the sprawling demonic forces that the Jadehearts dug out of the ground from the Underdark. They have enlisted the orcs of the mountains and many other races to stem the tide and hopefully collapse the entrance by destroying the mountain it is at the base of.
The Hailstorm Academy

Established as a feeder training facility for The Hailstorm Surge war effort. The academy primarily aims to train Paladins and Clerics, although it has strict policies not to close its doors to wielders of any magical aptitude. Created entirely as an initiative unaffiliated with any single kingdom, all are welcome within the halls of the academy, and no kings or gods are to be recognised whilst studying or visiting, only the divine knowledge of higher beings.

Situated in the very center of the town of Bleakmore The Hailstorm Academy is a large military campus, consisting of various barracks & training halls. Although currently only teaching half of the students it could be, the academy remains a busy facility, and has really done wonders to improve the Bleakmore's economy.

The Hailstorm Academy is run by the inquisitive and softly spoken Gilda Arcward who has taken on the mantle of head magistarium for the Academy. She oversees the training of recruits and the hiring of new trainees.

The Academy works closely with its more clerical arm which is also located in Bleakmore: The Scarred.

Since the inception of the Academy, there has been a noticeable increase in the proximity of the undead forces from the East. Arcward has begun the work of moving the Scarred to within the walls of Bleakmore although the room needed is not available yet.

Hailstorm Academy Description

The Academy is located in the center of the town. It has an impressive main building where recruits go through the magical and spiritual training required to fight the undead. This is five or six storeys tall and stand above the other buildings withint he town. Behind this building is a large grassed area for physical training activities. Around the edges of this 300 square foot training grounds are a number of two storey stone buildings where recruits stay whilst training. Those that teach and train stay in the main building but once recruits have passed (usually after two years of training depending on experience) they have to leave and are usually fast tracked into the Hailstorm Surge to be spread evenly alongside the regular troops trained by the Sleetguard kingdom.
The Obcrisca

Led by Delmond Trase and based in The Sanguine Lands, The Obscrisca is a religious-aimed force tasked with specifically rooting out all elements of the Faith of Mixowas. They work out of a network of civilians who have, in some way or another, been affected by the Faith of Mixowas and want retribution.

The Obcriscra are highly secrative and will only reveal their identity or support when the phrase "The sun's shines bright over Erith" is responded to with "but the shadows stretch across us all".

The faction work closely (but secretively) with the Hailstorm Academy to bolster their training and spellcasting abilities. They also work closely to reroute Stock Magik skills into the more refined arcana in line with the Straemora.
The Ozryn Islands

Ravaged by poverty and the violent weather, the residents of the Ozryn Islands live a poor and frugal life. They are a noble pack of people who refuse to move to the mainland despite themselves. Population of 500-600. Main source of income is fishing which is sold to Claypeak and Bleakmore in Sleetguard. Fallholt is under control of a necromancer called Erikas the Lunatic. The island holds a rich source of mining which could revitalise the islands. Travelling by boat is a dangerous journey. The seas are violent and swirling with constant storms and freezing rain.

## Krendal's Shack

Krendal and his dog, Grebber, are the first individuals to come across the party. They have spent a number of days wandering and found his fishing shack. They befriend him and he tells the party of the Ozryn Islands and offers a little scrap of paper with a rather awkward map of the islands.

## Kelna

Main trade port with the mainland and Fallholt until it was overtaken.

## Fallholt

Under control of the necromancer Erikas the Lunatic. A small island which holds many of the major resources needed for The Ozryn Islands the function. Boats cannot be made without the metal deposits within its mines.
Bleakmore

## History

Until quite recently, Bleakmore was more akin to it's name than anything else of note. A small settlement set up as a go between for trade from Claypeak to eastern Sleetguard. With the Emberscar Problem now plaguing the kingdom, Lucien Blightbane brought The Hailstorm Academy to Bleakmore in order to train individuals who show the propensity to magics or the divine. This academy dominates the skyline of Bleakmore with the majority of the West District now owned and operated by the Academy

## Current Leader and Individuals of Note

**Vel Bohrum** runs the small town with a few tradesmen of note. However most control of what happens is now firmly in the hands of the Academy.

**Gilda Arcward** is the head magistarium at the Academy. She oversees the training of recruits and the hiring of new trainees.

**Hesa Erburg** - Head cleric for The Scarred.

## Locations of Interest

**Blightbane Training Quarter** - a hive of activity in the training of the Hailstorm Academy recruits.

**The Scarred** - Small medical centre to look after those gravely wounded by the undead. A team of clerics care for those who will not integrate back into society. This makes up the majority of Lowsprawl.

**The Bronze Cask** - Run by a halfling called Imard Boffin - The inn is a large timber and brick building, with carved wooden doors. Accommodations consist of several large rooms with beds and feather mattresses. A large stable behind the inn has room for horses and carriages.

**The House of the Trickster** - Run by a woman named Eterith - The inn is a single storey timber and brick building, with a smooth stone floor. It was once a barracks, and has a collection of arms and armor. Accomodations consist of several small rooms with wooden cots and several hammocks in the common room.

**Rancis' General Trading** - The shopkeeper is an old male human named Finge. He is a skilled haggler. The shop is a two-storey tower of finely carved stone, with a tiled mosaic floor. It is brightly lit by magical candles and chandeliers. If asked, Finge will allow people to play cards in his back room most evenings.

**Neva's Armaments** - The shopkeeper is a female half-orc named Neva. She also deals in mining tools.The shop is a two-storey building of living wood, with tall elf-wrought wooden shelves. A monolith of hewn and hacked stone stands beside the building.

## Events of Note

The Unliving are Dying - Hesa Erburg is concerned that someone is releasing her patients from their rooms int he night. Many have gone missing over the last few weeks. Then strange selections of body parts are being discovered just outside of the town.
Eleven Kingdom Games

## Logistics

One participant from each of the eleven legitimate kingdoms have to compete in a Realm-wide tournament to determine the lists of the best fighters in the realm.

For each realm, they hold similar internal competitions in order to select their champion. These competitions have different aesthetics for each kingdom but come to the same conclusion: they locate the best martial fighter in their kingdom.

The Knights at the top of their list are the commanders of their kingdoms after the tournament ends and their chain of command follows based on their performance in the local tournament.

While the majority of the military nobility will be knighted as a matter of course, it's quite possible that skilled, unlanded individuals could defeat them in the tourney, and thus win The Games and gain favor and positions of high command.

For fighters, this tournament is everything. To that end, there have been a string of underhanded tactics employed by fighters or their kingdoms in order to give them an advantage or, indeed, give their opponent a disadvantage.

Most kingdoms choose to take part but no one has ever come forward from Wildheart, even though the kingdom has been recognised for the last 5 years.

## Past Winners

Those who become champions are usually (by kingdoms decree or celebrity) lifted to powerful heights within the Realm. There are currently 33 champions alive across the realm, most notable of them are:

* Krasto Willowhold - the first ever winner of the games
* Teobold Highwinds - 12th winner, murdered by forces from Drallac
* Jasi Qui - Only Moonrise winner
* Greggar Jadeheart - Only Jadeheart winner, son of Lord Jadeheart.
* Vance Skullblade - 31st champion and current commander of Spiritmond Redoubt.
* Nillen Aradi - Now leader of Wildheart
Goldview

## History

   Founded by the Sleetguard family over three hundred years ago. This great city exemplifies the grandeur of the Sleetguard kingdom of old. The towering buildings, impressive statues and range of ammineties show how much money, time and effort was put into making Goldview a city of realm-wide note. First used as a trading port to get supplies inland, the Sleetguards soon found better use in basing their major settlement on the coast to keep trade routes quick and efficient. The city walls are high and well defended and many residents still remember the Drallac attack during The Unmending. Ever since, relations with Drallac have been strained.

Siting on the edge of two biospheres holds with it a clear advantage. With the sodden and wetlands to the north and the barren deserts to the south, Goldview is situated in a strong position to deal with both terrain types and both weather types as the climate is constantly fluctuating.

## Current Leader and Individuals of Note

* King Leopold Sleetguard II - Ruler and well loved king of Sleetguard.
* Queen Alysa Sleetguard (Deceased)
* Lucien Blightbane (formerly Prince Lucien Sleetguard)
* Prince Sebastian Sleetguard - Currently serving as next in line for the throne.
* Princess Helena Sleetguard (Missing)

## Locations of Interest

**The Chittering Friar and the Bow** - The Chittering Friar and the Bow is slightly cramped, and poorly lit. The absolutely spotless tables are a touch too close to the wall, and the bar area is the front of the kitchen, which doesn't seem to be a very efficient set up. The modest establishment is clearly in need of an extension to relieve the somewhat small stone pub of its congestion issues.

**The Double Orc Pub** -

**The Fox's Wands-**

**Alvan's Magical Emporium -**

**The Sphinx's Armor and Shields -**

**The Griffon's Oils and Elixirs -**

**The Naga's Wands -**

**Chalk Hall** -

**The Lodge -**

Sleetfort -

## Events of Note

* Princess Helena Sleetguard is still missing.
* Who killed the Queen?
* The Sleetguard Games are approaching!
* The Gnome making waves on the Bard circuit goes missing
* The Runwords are looking for some mercenaries
* Sir Outwick Lorcane issues a payment of 15,000 Gold for a sample of Queltrad
* Hardrad Kesai is taking on individuals who will help locate and name a series of exotic desert plants in Drallac
* Supply lines keep getting ambushed by the Shiona - who can help?
Submissions

## Main Page

**Click this text to begin judging.**
Submission 1 is example submission made by prod/astro.

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## Why wiki?

I figured many people would ask this, and I have a very good reason for it:

* You can see other's judges.
* You can stop at one point, and continue where you left off later.
* You can freely edit your opinion.
* It stays permanently and without flooding, unlike discord chats.

Judge fairly, good luck.

* for not logged in/errored users: use This link.
Arte Conceitual

**Top gear 3000:** Conceitos inspirados neste titulo: diferentes
planetas onde as corridas acontecem, alta velocidade, power ups e upgrades dos veículos.

**Fast RMX:** Conceitos inspirados neste titulo: A tela de escolha de
naves e menus em geral seguem um padrão de cores e os veículos se destacam em
relação a outras informações da tela.

**Star Wars Pod Racer:** Conceitos inspirados neste titulo: Upgrades
das naves, alta velocidade e boost que se usado por muito tempo pode causar
danos ao veículo. Mecânica das naves, que possuem dois propulsores, onde há um
controle de aceleração para cada um separadamente e ao acelerar com diferentes
forças o carro vira para um lado ou outro com o conceito de “torque
vectoring"

**F-Zero:** Conceitos inspirados neste titulo: Neste jogo as naves tem
bom contraste em relação ao cenário, tendo bom destaque. Há como atacar seus
inimigos, porém a mecânica é simples e a forma de atacar os rivais é joga-los
contra a parade que tira dano levando a explosão da nave.

**Mario Kart e Corrida Mortal:** Conceitos inspirados nestes títulos:
Tanto Mario Kart quanto o filme Corrida Mortal utilizam elementos na pista para
ativar armamento a ser utilizado contra os inimigos. Mario Kart usa os cubos
giratórios com um ponto de interrogação e o filme utiliza uma marca luminosa no
chão e cada marca libera um tipo de armamento, não tendo o fator randômico como
o jogo.

•  **Paleta de cores UI:**

•  **Paleta de cores Naves:**

•  **Paleta de Mundo:**

•  **Fontes:**

Fonte titulo jogo (blanka):LOREN IPSUN.

Sub titulas e menus (raptor):LOREN IPSUN.

Texto do jogo (mylodon): Loren ipsun
The Ivory Jacks

Led by the large, mustachioed Rupert Quakesly, the Ivory Jacks are the premier white collar gang. They deal in upper class drugs, underground fight rings, brothels, casinos, and they have their hands in the pockets of most politicians. The Ivory Jacks work out of metropolitan cities such as Goldview, Obsidia, Morthilus and Grove's Guard.
Rezard Wavetamer

First person to meet the part in Erith. He is a local fisherman who works along the dangerous southern coast of the Ozryn Islands. It is the most deadly but most lucrative area for fishing. An understanding and plesant Orzyner once you get to know him. Has a ragged mutt called Boulder that follows him.

Accent: Orzyni (Welsh)

Connections: Knows Haiela Saltbreath - the leader of the Ozryn Islands and resides outside of the main settlement of Nuxar but in the trade port of Kelna which is facing difficulty at the moment due to the problem with Fallholt.
Лох-Эбенгея, Бочка Максимович

**Лох-Эбенгея, Бочка Максимович** (12 октября 200х - июль 2019, рус. Бочан) - украинский философ и "лох",

### Первое появление

В гостях у Бота Жеки

родившийся в британском городе Эбенгей.

## Биография

Родители - украинцы. Приехали в город Эбенгей, чтобы просто посмотреть на красоту Англии, но в связи с тем, что там были не все такие уж и простые - они уехали обратно в Донецк после того, как появился Бочка. В Донецке жил и учился. В 5 лет с ним произошло, как с Исааком Ньютоном - во время того, как семья отдыхала на Мальдивах, ему на голову упал кокос и он стал философом и смог хорошо рисовать. Рисовал он в большинстве КБ и иногда неКБ. Но это никак не объясняет его шишку на пикче, которую видно на инфобоксе. С ударом кокоса ему пришла возможность превращаться в бочку, поэтому иногда его путают с Джонни и его братьями. В 2017 году был в Йокохамском Союзе. В конце мая и начале июня 2019 года в конфе ЙС все упоролись со жмыхами, и в то время Бочке приходили неизвестные сообщения. Автором этих сообщений оказался Бот Жека. 3 июня 2019 года он привёл Бочку в свою Жмыхычную лабораторию имени Абрама Кг-Амича. В результате Бочкин череп сжался, а его ноги расширились. Его повторно принесли в июле 2019 года. Его человеческий образ погиб из-за того, что его мозг и череп уменьшился, а ноги стали аномально широкими. Затем, Бочка стал бочкой, но Бот Жека тут же скинул на него бетон с пляжем. Бетон пронзил Бочку и он был раздавлен. Пляж только повлиял на Бота Жеку - все камушки были высыпаны на него и он был доставлен в больницу. Как было показано в Тиме Травелинг, Серж попытался спасти Бочку, но не смог вовремя оттолкнуть Бота Жеку, но Серж смог спастись, вовремя вернувшись в 1896 год.

## Философия

Согласно учению Бочки, мозги всех людей состоят из вещества: смесь металла, метала, чугуна, пера, панциря и органов рака а так же человека, который прожил всю свою жизнь в Йокохаме и в одноимённом союзе. Извилины на этих мозгах появляются при укусе Кати Рака (лат. Crustacea Katerinuka). Бесился при том, когда люди смеялись, что у Бочки нету админки в группе ЙС.

## Интересные факты

* В группе ЙС можно найти скрин, где есть биография Бочки на Абсурдопедии. И как бы это реалистично не выглядело - это фейк, сделанный Сержем.
Basinwind Swamp

## Description

A deep an murky swamp with high trunked trees which suffocate the very air below. The ground is a series of intricate sodden paths caked in mud and mulch. The deep pools of water seem dark and ominous and a low, warm mist hangs over the swamp lands. Shafts of light penetrate the thickets, letting spears of light illuminate the many bugs and flys which call this swamp home. The land is sprawling and thick with mounds, hills and caverns found throughout. Sound is muffled and limited with no real positions from where to get your bearings. Many a traveller has never returned after entering the Basinwind Swamp. The paths lead in circles and in strange locations. Footprints can be found but they often double back on themselves or suddenly stop: an ominous and foreboding reminder of the danger that lurks in the Basinwin Swamp...

## Places of Note

**Earnside Keep** - The ruins of a hold now exist in the very centre of the swamp. It is used by travellers and those seeking out arcana as a temporary shelter from the hostile environment. Many in Sleetguard know this as a scary looking place which has a reputation for how it came to ruin.

The family who once held Earnside, the Tregan family, were known for their greed. A father, a mother, a son and a daughter. They coveted money over all else. They lived a happy albiet lonesome existence out in the swamp but they were content with their lot. A traveller with a grey cloak is said to have visited them deep one night. The father allowed the traveller in. For their hospitality, the traveller promised to return with ten thousand gold as payment. The traveller stayed the night, then left saying he would be back in three days. The family got together to decide how best to spend the money and no one could decide.

That night, the daughter awoke with a sensationally strong appetite for money. She was enraged with her brothers idea to spend hte money on repairs to the Earnside keep. She stormed into his room, grabbing a candle as she moved and lit her brothers bed on fire and holding the door behind her shut until the screaming stopped.

The following night, sure of her daughters guilt in the murder of their only son, the mother enters the room of her sleeping daughter and suffocates her with a pillow.

Distraught with the death of his children, the father stand high on the tower, looking out over the swirling mists of the swamp, ready to jump. His wife appears next to him. He screams at her "it was the traveller! It was the money!" The wife looks at the husband and says "my money" and pushes him into the thickets, many floors below, landing with a thud.

No one knows what happened to the mother, some say she still walks the swamp at night, stealing money from travellers and killing young girls...
Vance Skullblade

## Overview

Vance is the only surviving commander of the Spiritmond Redoubt after his predecessor, Jamari Chitsk was killed out on a skirmish at Ghostmere. He leads the Hailstorm Surge with a calm and deft touch which instils his troops with confidence and composure. Despite the horrific situation and location they find themselves in, Vance is a calm and composed commander with a real grasp of dark humour.

His battlefield ability came to the fore in the run up to The Retaking of Clearguarde when he, alongside Lucien Blightbane commanded an alliance of cross-realm troops to victory on the shores of eastern Sleetguard. Despite this victory, Vance was not comfortable with the undead presence on the island and took out an expedidition to scout out undead positions to the west. Since this mission, Vance has not returned.

## Games Winner

Vance won the 35th annual Eleven Kingdom Games . He defeated Bendislos Luca of The Sanguine Lands in single sword combat to win and become Sleetguards third champion since the games begun.
Drallac

## Snakerun

A tiny village whose sole purpose is as a resting place for those making the long and dangerous journey across the Burning Wilderness or the Silent Borderlands. They charge for water at an extortionate rate, and rightly so due to their inhospitable location. Usually manned by those looking to commit shady dealings with those across the border to the north, Sleetguard and the breakaway faction to it's south.

## Scorch Helm

Capital of Drallac Capital of Drallac, led by the sickly but great Muron 'Sand Duster' Sorrowwind who takes up residence there. His death is imminent and his three sons vie for position to take control upoin their father's death. They are Juzcod, Akozz and Dekroth.

## Towns and Holds of Note

Snakerun

Beachbarrow Port

Steelhorn

Flamestar

Redfort

Ram's Horn Keep

## Queltrad

The coveted salt which creates an incredible perceptive effect upon the ingester. Highly addictive and colours the skin a light orange tint which is the markable feature of a 'Tradite'. Found deep in the Silent Borderlands, this mineral is protected by a highly skilled and highly addicted tribe of breakaway Drallac fighters known as Tradtrallac. They hide in the deep caves during the punishing days and collect water and Queltrad at night. This is in turn sold to Steelhorn who take the perilous route through the mountains to Beachbarrow Port in order to export this illegally to major cities up and down the coast.

## Natural Locations of Interest

The Silent Borderlands

The Ashen Woods

The Burning Wilderness

The Bellowing Highlands

The Esmer Peaks

The Spine of Erith - the mountain range that spans across the southern border of Erith, from the Drallac Kingdom, through the Hural Empire and The Scarlet Realm, to the High Jadeheart Lands.
Helekian's Journey

new reading of Teriani's holy book written from a collection of those that knew Teriani or has spoken or worked with the goddess.

**“Thus did she move like the creatures of old. With grace and speed did she dart and jab”**

“You mind opens to the world, and the world fills it.”

“...and size is but a construct of the mind. Learn to shape your mind and you will shape that which surrounds you.”
Dengon's Deception

On the roll of a natural 20, Dengon's Deception glows and in Fey, inscribings appear uppon the sword. Sometimes just the word 'force' or 'shunt'. Then the bearer re-rolls the d20. On 15-20, the creature being attacked must roll a DC 19 constitution saving throw. If the creature fails, they are instantly killed by the power imbued by the soul of Dengon.
Knights of Levistus

The Knights of Levistus are an ancient group of devil worshippers that use only fire based magic. Their only goal for centuries has been to travel to their master in the Fifth Layer of Hell and melt the ice that imprisons him, and in turn they have been promised eternal life and power if they succeed. To gain enough power to do this, they have been draining the dormant arcana in humans over the last fifty years to build up the residual power to complete their task.

Known to most as maining a tool of scaring children into behaving. No one really believes their existence.
FellowshipTabletop Wiki

*There is a prophecy: Whoever controls the Thirteenth Kingdom will control all Erith. Many forces are at work from the Eleven Kingdoms to reach that number and control the thirteen.*

Erith is a sprawling land consisting of eleven human kingdoms which stretch across the Erithian coast. It is the 41st year of the Realm, 41 years of peace and prosperity.

## The Twelve

* The Ozryn Islands
* Sleetguard
* Emberscar Blight
* Drallac
* The Hural Empire
* Moonrise
* The Sanguine Lands
* The Scarlet Realm
* Hentis Empire
* Shadowmend
* High Jadeheart Lands
* Wildheart

Religions

## Factions

* The Hailstorm Surge
* Shiona
* Greenbarrel Trading
* The Unchained
* The Ivory Jacks
* Splintered Truth
* Knights of Levistus
* The Sanguine Order
* The Obcrisca
* The Cold Rats
* The Blackmouth Rangers

## Erith-wide Events

* The Eleven Kingdom Games
* The Emberscar Problem
* Queltrad Trading

## Historical Events of Note

* Stock Magiks
* The Unmending
* The Retaking
The Twelve Kingdoms of Erith

*There is a prophecy: Whoever controls the Thirteenth Kingdom will control all Erith. Many forces are at work from the Eleven Kingdoms to reach that number and control the thirteen.*

Erith is a sprawling land consisting of eleven human kingdoms which stretch across the Erithian coast.

The Twelve are:

* The Ozryn Islands
* Sleetguard
* Emberscar Blight
* Drallac
* The Hural Empire
* Moonrise
* The Sanguine Lands
* The Scarlet Realm
* Hentis Empire
* Shadowmend
* High Jadeheart Lands
* Wildheart
Evershire

## Current Leader and Individuals of Note

**Sir Sannan Tarry** - leader of Evershire

**Kelsan** - Savant cartographer

**Arlos** - leader of the Cold Rats in Moonrock

**Quinner** - leader of The Fold in Fog Garden

## Locations of Interest

**The Cursed Camel Inn** - Tavern - Owner: Hupe Stonebridge

**The White Owl** - Tavern - Owner: Shaena Tellpenny

**Ground and Center** - General Wares - Owner: Godfrey Hornsby

**Rosamund's Key** - Jeweler - Owner: Rosamund Radcliffe

**Mad Libation -** Alchemist - Owner: Egel Hadlee

**Hammer & Breastplate** - Blacksmith - Owner: Dee Copperkettle

**Kelsan's Cartographic Wonders** - Cartographer - Owner: Kelsan

Silver Gate is the richest quarter of the town. In the central courtyard is the main Guildhall building which is currently used by Sir Tarry and the Surge to organise the defences of the town.

## Events of Note

Maps of the Realm go missing! - Kelsan's collection of rare Sanguine Lands maps have been stolen.

The owner of Gressal's Emporium has a sick daughter and needs some help

Defacer! - Someone is defacing the statues to the Sleetguard family!

Tresaf the innkeeper at Oaken Shadow claims to have a secret passage to a mysterious dungeon under his establishment...

The fighting between Cold Rats and The Fold intensifies on the streets of the city.
The Long Journey

The story of a devout follower of Vatinis when she was a mortal.

“And Vatinis did look down on her subjects, of all mortal beings and said unto them ‘You are but one’ “

“His vengence was swift on the prevailing snow. Melting away the pain of the past”

“Her riposte with slow but unstoppable as the cold crept up through his veins”
The Hailstorm Surge

This was one in many anti-undead initiatives that had failed to gain support over the decades.  Few kingdoms acknowledge the existence of blighted lands, considering it an excuse for poor army sizes or resource management.  Often deliberately mispronounced as "The Hailstorm Dirge" by those east of The Sanguine Lands, the initiative was created to repel the growing threat of the Emberscar Blight.

   For three years The Hailstorm Surge recruited what forces it could to face against the undead but never managed to take back any ground lost, instead loosing lands rapidly as the blight pushed both West & East.  It was not until the city of Cleargarde was lost that The Hailstorm Surge witnessed it's defining moment.

Upon receiving the news of Cleargarde's fall, Prince Lucien Sleetguard, the King's eldest son & heir to the throne, sailed for Cleargarde with his personal battalion of royal soldiers and retook the city within days.  After a week he had managed to retake the surrounding lands, and recaptured a front line foothold in Spiritmond Redoubt.  Prince Lucien remained with The Hailstorm Surge since this victory, and has decreed that he will not ascend to the throne after his father passes, wishing instead to remain as one of the commanders of the initiative.  He no longer recognised himself as part of the royal line, and eventually adopted a new title, the name given to him by the soldiers of The Hailstorm Surge, Lucien Blightbane.

When the news of The Retaking of Cleargarde reached Drallac and The Hural Empire, mercenaries from all three kingdoms began enlisting their services to Lucien Blightbane.  Operating now as a neutral force, The Hailstorm Surge is open to recruits from all corners of Erith.  Emissaries of The Hailstorm Surge can occasionally be seen in well populated areas, donning the initiative's tabard - a black shawl with a white star.

Recently, Lucien Blightbane issued a call to arms across The Twelve Kingdoms, all those with proven ability with radiant magics are invited to study at The Hailstorm Academy, a training academy established in Bleakmore.
Demo1

**Demo1** - демонстрационная версия Сержска b0.1. Была опубликована 22 августа 2018 года "чтобы люди не забыли о Сержске".

## Основная информация

### Дата завершения поддержки

* 28 сентября 2018 (заменена Demo1.1)
* 30 января 2019 (удаление с Яндекс.Диска)

## Последовательность

### Следующая версия

Demo1.1

Является самой первой демо-версией в истории Новейшего Сержска.

Архив с этой демо-версией, как и с Demo1.1, был удалён с Яндекс.Диска Сержа 30 января 2019 года. Причины неизвестны.

## Нововведения

Были показаны постройки, сделанные за период с 11 января по 22 августа 2018 года.
The Unmending

For nigh on a thousand years preceding the Eleven Kingdoms, religion ruled over Erith. Hundreds of factions fought for sway over the people. Many of these causes were honourable and upstanding and improved the lives of those who followed them. Some were intent on causing chaos and mayhem on the mortal plane, completing the orders of their shadowy 'gods'. The Faith of Mixowas was one such religion. After years of forming an underground cult and gaining power, the Faith succeeded in gaining the attention of a god-like demon. This was not the god they had planned for and soon this creature, known only as Great Flame tore through the ranks of all Kingdoms, killing huge swathes of the populous.

The Faith of Mixowas admitted to their fault and asked for the aid of all kingdoms in order to reverse the summoning of so great a demon. Most were wary of this group and so sent lower ranked soldiers in the pace of their kingdom leaders. Some sent leaders however. Among them was Edmund Sleetguard I (father to Leopold Sleetguard II) and Weilgus Haddow, father to Xentar Haddow II and Roth Hawksplitter current ruler of the Eleven Kingdoms.

Once all were gathered, the Faith of Mixowas dealt their hand. The creature was summoned to their location, Foreland, now known as Traitor's Bay).

It was a massacre and soon most of the human forces had been obliterated. Haddow managed to stay alive and valiantly fought alongside Sleetguard and Hawksplitter. Sleetguard fell in combat to the demon and Hawksplitter was thrown from the battle. Haddow called upon his god and with a valiant strike killed the demon, releasing a giant cloud of souls into the air. Haddow claims these were souls that had been stolen by Great Flame which were returning to where they belong.

Haddow and Hawksplitter returned victorious to The Sanguine Lands where they were lauded as heroes. They worked together to set up the Eleven Kingdoms and formed the unified Realm of Erith in order to protect against such creatures in the future. As another precautionary measure, all religion was banned from practice.

A special branch of the Obsidianis known as The Obcrisca are tasked with destroying all elements of the Faith of Mixowas. They continue to operate in secret all over the Realm.
Валера

**Валера** (так же известен, как **Kimono\_no\_no**, **Valerskii**) - друг Сержа. Анонiм. Родился 22 ноября ████ года. Действующий мэр Валерграда и губернатор Валерградской области.

Самая любимая игра - ~~Timeshift~~ OneShot, именно она стоит на аватарке ~~дискорда~~ Fandom'а. 20 января 2018 года выполнял Операцию "О" (или как Валера прошагал половину майнкрафтовского мира).

## Биография

### История Валеры на Мелмиксе

Валера, как он говорит, начал играть на Мелмиксе ещё с версий 1.7.10 (скорее всего). Познакомился он с Сержем во время беседы с Машей laura9. Когда начинал играть на Мелмиксе, был другой акк, были другие друзья, и сам Валера (если честно, то он сам сожалеет, он думает, что он был тогда неадекватным).

Когда он уже сменил ник, часто играл в режиме "Школа", но не рпшил. Дружил с Катей pally, Никой serblack9, c Пашей vhf/FlyingPotatoChip, Машей laura9.

Когда наступила версия 1.9.4 (1.8 простояла всего лишь 2 дня) Серж взял плот прямо у центра креатива (караулил открытие). То, что он там строил - неизвестно, но, возможно, бункер. Потом были построены 3 острова, остров Валеры - World\_1. Построена сержская горка. После того, как мы объединили все острова, мы стали называть все три острова Сержскими Землями.

Начало его же плота в креативе - построен домик с забором (возможно, первый дом в центре Кимоновска!). После домика, Серж с Валерой начали строить бункер. Дальше построен тостер, помогала Валере уже Катя pally, а не Серж. Построена горка. Плот пустует.

#### Сюрв

Валера зашёл на сюрв (прошлое название выживания), развивался до железки сам, был построен дом, заведена собака по имени Бобик, Помощь Ники serblack09, сделана алмазная броня, сюрв заброшен.

### Ваншот

Валера узнал о Ваншоте в ноябре 2017 года. Как он именно узнал, никто не знает. После недели, Валера решается установить Ваншот на компьютер, скачав пиратку. После 2 недель ~~запоя из-за концовки~~ Валера решился пойти и пройти дополнение Солнцестояние.

После того, как весь Ваншот пройден, принимается вынуждать Сержа пройти Ваншот. Серж ленился пройти Ваншот, но Валера подтолкнул Пашу пройти его. Паша благополучно прошёл Ваншот. После нескольких месяцев Серж скачал Ваншот, и пока-что [правка на 17 февраля 2018? года] не собирается проходить дополнение Солнцестояние. Тем временем, Валера принялся за оригинальную версию Ваншота, ~~ушёл в запой из-за ПЛОХОЙ концовки~~ паникуя в некоторых моментах, особенно ближе к финалу, но Серж ему помог успокоиться.

## Интересные факты

* Валера - автор названия Сержска.
* Валера впервые назвал Сержа Сержем.
* Посчитайте, сколько раз здесь было сказано "ваншот"))
* Его нынешний ник в Дискорде - результат перевода Гугл Переводчика факта того, что события Сержска на Мелмиксе должны были происходить в 2000 году.
The Amulet of Drassig

A legendary magical amulet, separated into three pieces many years ago, and buried with the three ancient kings: Warren, Neminar and Trist Drassig. It appears to lead the wearer to a treasure underneath the ashen gorge, however it also has another ability: consuming gemstones and showing visions of monstrous creatures in another realm. These interactions have occasionally been accompanied by harmful effects such as a curse which caused gemstones to erupt from under the victim's skin, or dangerously cold winds.
Tali Icewind

A young child from the town of Chenna. Her father, mother and brother were all murdered years ago. Since then, she has explored far and wide, trying to hunt down the person who killed her family. She picked up the trail and travelled to Vorndan where she came very close to finding them..

"Fear is not something to ignore, but something to remember and master" - Heard this from Elthir which she takes to heart and tries to live through this.

"Your friends become your family when you're an adventurer" - Shadar.

She learns combat through the party and has been given a Lightning Bolt scroll from Robin.
Leomund's Living Rope

This semi-sentient 40-foot silken rope created by an ancient mage. The rope animates upon using an Action to speak its Command Word, and with a Bonus Action it can be commanded to move towards a chosen destination, and can be commanded to fasten itself securely to an object or creature or to unfasten itself, to knot or unknot itself, or to coil itself for carrying.

The rope is able to grapple a creature of medium or smaller size if they fail an Athletics or Acrobatics check against a DC of 13. As a bonus action, the wielder can choose to move the grappled creature anywhere within the Living Rope's range.

The rope has an AC of 20 and 20 Hit Points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 Hit Points, it is destroyed.
Amulet of Drassig

### Effects

Reveals the location of an ancient treasure, brings about dangerous visions when gemstones are inserted into its hollow core

### Source

Component 1: Unknown, found as buried treasureComponent 2: Tomb of Drassig on Kanko IslandComponent 3: Found in a tomb as part of a trial held by the Ravagers

The Amulet of Drassig is an ancient artifact from an era long forgotten by man. When assembled, it can create visions of things far away, seemingly tied to the gemstone used to activate it.

Known Visions:

When first assembled in Episode 1x11 , it revealed a vision of a great sum of treasure underneath a statue related to the Strife Emperor, one of the Betrayer Gods and the deity of Frovroth. A strange, dragon-like creature with crystal protrusions was able to view Frovroth through the vision, seemingly since he bore both the crown and weapon of Drassig, and cursed him through the vision before it ended.

When a small bloodstone was introduced to the Amulet at the beginning of Episode 1x12 , a vision of a similar-looking crystalline dragon appeared. It was bound in a temple somewhere, and its crystals matched the bloodstone used to trigger the vision. It attempted to control Lupin and Tannin, who both resisted, and told them to free it as was told before the vision ended.

When an expensive sapphire was found attached to the Amulet after they were both stowed in a Bag of Holding together, a vision of a large block of ice formed, so cold and realistic as to damage some of the party. Within the block of ice was a frozen humanoid with white hair, blue clothes, and a gun suspended nearby. A horrible demonic creature continually "refreshed" the prison with fierce blasts of ice.

The Saints eventually managed to defeat Alaxar and claim the treasure the dragon in the vision was guarding. The Amulet was inserted into a statue of the Dread Emperor, opening a portal to Carceri.
Blaine Hitch

Blaine was once the captain of *The Domino* for the Black Mast pirate crew, working under Braddick Shoal. He was a good friend to both the young Lupin and Hilgra Adima. Once the first piece of the Amulet was recovered and Lupin had been left for dead, Shoal ordered him to kill Hilgra, which he remorsefully did, and then cut off his legs.

In Episode 1x11: He was found by the Saints at a warehouse off the coast of Stilben, where Shoal had set a trap. He aided the party, but was angrily dismissed by Lupin once his part in the death of Hilgra was revealed. He was last seen taking a rowboat and sailing away.
Splintered Truth

The Splintered Truth are a dominant faction of believers who think that the written history of the land is a lie, created by the ruling kingdom to control the common people. They seek the truth about history so they can expose the kingdom for the fakes they are. They operate openly within the borders of Shadowmend where they hold sway over their leader, Xentar Haddow II. Son of the great Shadowmend warrier, Weilgus Haddow who defeated the demon known as 'Great Flame'.

Xentar now has the Splintered Truth whispering disbelief in his ears regarding the Realm, the ruler and his own father, disbelieving the written word of scholars from far away lands. The Splintered Truth does not seem to have a leader, or if there is one, they are well hidden within their ranks. The long reach of the disbelievers reaches far across the Realm with varying degrees of success. Whispers of untruths echo through the Hural Empire...