recursal/Fanatic-Fandom huggingface dataset:
Star/nope

## Ähnliche Spezien

Pilz
 Toad (Spezies)

## Unter-Spezien

Abwehrzell-Gumba
 Astro-Gumba
 Dunkel-Gumba
 Dunkel-Kopfnuss-Gumba
 Galumba
 Glitzer-Gumba
 Glitzer-Para-Gumba
 Glitzer-Pieks-Gumba
 Glumba
 Grumba
 Gumbachs
 Gumbalg
 Gumba R
 Gumba-Turm
 Hyper-Gumba
 Hypra-Gumba
 Hysteri-Gumba
 Katzen-Gumba
 Kegel-Gumba
 Knochen-Gumba
 Mampf-Gumba
 Mega-GumbaMikro-Gumba
 Oktumba
 Para-Galumba
 Paraglumba
 Paragumba
 Pieks-Glumba
 Pieks-Gumba
 Riesen-Galumba
 Riesen-Gumba
 Riesen-Paragumba
 Roter Para-Gumba
Sandgumba
 Schlafender Gumba
 Shroomachs
 Stachel-Gumba
 Tauch-Gumba
 Terekuribo
 Tschibibo
 Trauriger Gumba
 Wütender Paragumba
 Wütender Roter Para-Gumba
Zell-Gumba

## Charaktere dieser Spezies

Fünffach-Para-Gumba
 Glitzergigant-Gumba
 Gumba-Brüder
 Gumbario
 Gumbrina
 Gumbo
 Gumba-König
 Gumbernd
 Prof. Gumbarth
 Gumbaria
 Guma
 Gumama
 Gumpa
 Gumpapa
 Käpt'n Gumba
 Mega-Gumba
 Parkumba
 Roter und Blauer Gumba
Wizard

The **Wizard** is the 8th job of Minute Frontier.

Element : Normal Unlock: 0.0 km

## Overview

The Wizard is a magic user that wears a yellow Witch's hat covering her vibrant pink hair and a blue robe to cover the rest of the body. The job is unlocked at the beginning of the game, but must be changed over to inside a Temple.

## Strategy

The Wizard is quite the weapons specialist, providing clear stat growth that focuses mainly on the Staff, as well as introducing the player with elemental weaponry. Providing both a Staff Impact and two Staff Motion abilities helps a lot in improving the damage output of staff players.

By having most of the stat growth dedicated to raising up Intelligence and Mentality, the Wizard is a highly divisive job. Either a player will appreciate the added Intelligence in their build, or quickly avoid this job due to a distinct lack of growth in all other relevant stats. As a result of not adding any HP or Speed when leveling up, it is hard to recommend the Wizard to new players who desperately need some physical bulk when starting out the game.

Outside of the Staff, the Wizard themself has little to offer players, focusing so much on the Staff that most other aspects of their toolkit are underdeveloped. There is one interesting note to mention, and that's their Gel Blade. A Sword with a minor damage penalty, which tries to show how Intelligence builds can contribute to other weapons besides the Staff by boosting elemental damage. Admittedly this is all in vein, as having a job that focuses on boosting the base damage through Power growth is better at gaining damage.

For more information on strategy, look at Character Builds.
Sword

The **Sword**, also known as Long Sword, is one of the seven weapons of Minute Frontier.

## Mechanics

The Sword can be used by pressing one of the move buttons while next to an enemy. If repeatedly pressed, the player will quickly slash at the enemy with weak attacks. If only held down, the player will preform a lunge at the enemy and deal significantly higher damage at the cost of attack speed.

## Variants

Most Jobs in Minute Frontier use a LONG SWORD-like weapon.

Exceptions include:

## Strategy

For more information on strategy, look at Character Builds.
Guestbook

## Sign here

* Pucky (talk) 13:43, December 31, 2015 (UTC)
* Hallo, have a good day! :P 𝒮𝓉𝒶𝓇𝓂𝒶𝓃 𝒲 10:20, June 20, 2016 (UTC)
* I like Rain and signing guestbooks Yada http://static1.wikia.nocookie.net/picsou/fr/images/d/db/Emoticon\_Picsou.gif   13:40, December 8, 2017 (UTC)
* **Klappi** ( **D** | **B** ) 16:37, December 8, 2017 (UTC)
Yuusha ga Shinda! Wikia

Welcome to Yuusha ga Shinda Wiki, this is a wiki dedicated to the manga series **Yuusha ga Shinda**. Please help out by creating and editing articles on the Wikia! We currently have **1,018** edits to **53 articles** and **125 images** on this wiki.

**Chapter 99: 2 Minute Battle**

**Warning spoilers ahead!**

 BLOG\_LISTING\_POST\_BUTTON\_TEMPLATE

Brandon2505
10 December 2016

 1

Yuusha ga Shinda! Wikia

Read Full Post

More recent Blogs...

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TV (Multiseason)
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ONA
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OVA
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Specials
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Film
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Noragami
My Dress-Up Darling
All • Action • Adventure • Comedy • Drama • Fantasy • Horror • Mecha • Mystery • Romance • Sci-fi • Slice of Life • Sports • Supernatural • Memes • Funimation
Europa Universalis IV Вики

На данный момент создано 14 статей, и вы **можете помочь нам**

**Wikia** — это сообщество интернет-энциклопедий на разные темы. Любой пользователь может редактировать страницы на этой Вики. Просто нажмите кнопку «Править» в верхней части любой страницы!

Посетите Вики Сообщества и задайте любой вопрос на центральном форуме.

***Europa Universalis IV*** — компьютерная игра в жанре глобальная стратегия, которая была разработана компанией Paradox Interactive. Игра была анонсирована в 2012 году, а выход игры состоялся 13 августа 2013 года. Это пятая игра в серии Europa Universalis, не считая аддонов. В новой игре была заметно доработана графика, и игровая карта похожа на ту, что была в Crusader Kings 2. Каждую неделю выходили дневники разработчиков, из которых можно узнать много информации, очень много из них посвящено отдельным странам.

Вы можете улучшить эту вики! Создайте свою статью.
<createbox>
width=24
break=no
buttonlabel=Создать новую страницу
</createbox>
Так же вы можете улучшать уже созданные страницы.
Gardner

The **Gardner** is the 29th job of Minute Frontier.

Element : Normal Unlock: 17.5 km

## Overview

The Gardner is gender ambiguous, wearing a full set of light grey armor with two white horns on both sided of the head. It holds a shield in its non-dominant hand. The job is unlocked by defeating Guardian and progressing to 17.5km.

## Strategy

The Gardner specialized into improving the player's defenses, providing multiple instances of Physical Guard Up, providing the first instances of Physical Barrier, and having access to the highest Vitality growth rate of all jobs. It is the physical defense counterpart to Kekkaishi, who is the magical defense job.

Physical Barrier is a tricky ability to utilize, conflicting with nearly all weapon types. In order to utilize Barrier abilities, a player must not be actively attacking the enemy. "Attacking" includes any frames of the attack animation, making slow weapons such as the Hammer a no-go. Of all the weapons in the game the Bow is the best candidate for use, as the Bow's attack animation of firing the arrow once tapped is short, and it's mechanic of timing arrows for maximum damage counts as "no input".

Outside of defenses, the Gardner has some rather basic synergies with the Spear, providing a good base weapon bonus of +15% and adding a few Spear Bonus Ups in their ability pool.

As for the Gardner's stat growth, the novelty of having every level increase one's vitality by 5 points is nice, but ultimately in far stiffer competition compared to the Kekkaishi, which only had one true competitor for magical defenses. There are many jobs in Minute Frontier that grow vitality quickly, on top of providing equal or greater HP growth compared to the Gardner.

The largest threat comes from the Samurai, who grows by the standard 10 points across all stats, and still grows their HP by 20 and Vitality by 4 each level. In order to justify slightly higher gains with the Gardner, one would be forfeiting two points of growth every level. This relative loss in growth also leads to a major weakness that the Samurai avoids, and that's magical attacks. Gardner may have +1 more defense every level in comparison, but lacking any Mentality growth leaves players wide-open for magical attacks, which Samurai does cover, on top of having more points of stat growth.

For more information on strategy, look at Character Builds.
House Rules

1. If a player has their abilities and dice ready within 6 seconds of the beginning of their combat turn, they gain +2 to their attack roll.
2. **Advantage/Disadvantage:**When a player has advantage or disadvantage, they roll twice and take the higher/lower of the two rolls (respectively) on their attack rolls.
3. **Crafting:** Crafting will use 5Es crafting rules, but will use intelligence checks instead of 5E's crafting proficiency. For example to make a rope arrow, one would need rope and arrows and would roll 1d20 + int mod to see how successful the crafting was based on DM disgression of how complex the crafting was.
4. **Player Death:**  On first player death, the PC may instead be permanently maimed and/or handicapped (at the discretion of the DM) instead of killed.
Items Found Throughout Cascadus

## Bellygrady Chestplate

**Stats:**+2 AC, -1 speed

**Requirements:**Heavy Armor Proficiency

**Description:**This chestplate is, at a distance, fairly non-descript. It is clearly very aged and well-worn. A rough, dwarvish inscription reading "*Bellygrady*" can just be made out on the inside of the chestplate. It is extremely solid and heavy.
Mole

The **Mole** is the 49th job of Minute Frontier.

Element : Earth Unlock: 40.6 km

Hammer : WOOD HAMMER (Earth)

## Overview

The Mole is a large humanoid mole that wears a bright yellow construction helmet with a green cross and markings on the front and back of the helmet. Its fur is chocolate brown and has a large red spot on its chest. The job are unlocked by defeating Moleman and progressing to 40.6km.

## Strategy

The Mole is a rather gimmicky job, focusing on the Sword, Knife and Hammer with a series of bonus ups and natural bonuses.

As far as stats are concerned, the Mole is a physical-based attacker that highly supports the Sword and Knife, while granting an extra 5% boost to the Hammer for compensation.

If not for the stats or abilities, the Mole has one major asset that could be desirable to late game players: faster movement speed with the Triple Movement of the Sword.

Though not making the character move across the screen thrice as fast, while the Sword is active the km span from one screen to another is increased from 0.1km to 0.3km, effectively tripling the distance covered while in use and cutting the time spent traveling from one end of a world to the other to a third of what would normally be acquired.

For more information on strategy, look at Character Builds.
Superboy

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Question 36 (The Annoying Quiz)

**Skip location** | N/A

**Question 36** is the **thirty-sixth** question of The Annoying Quiz.

Here the question states "What is this?" and your answers are "Question 36" "Feeling hot hot hot" "Enemy of splash" and "A soothing drink".

Even though question 36 is a reasonable answer. there is an arrow pointing towards the image. So Yet again none of these are correct, the answer is to press T on your keyboard because the picture is showing tea.
Player Characters

## 77777 "Lucky" (Ian P.)

**Race:** Warforged

**Class:** Swordmage

**Status:** Alive

## Cordovan Aquitas (Colby)

**Race:** Half-Elf

**Class:** Cleric

**Status:** Alive

## Godric Faust (Connor)

**Race:** Human

**Class:** Artificer

**Status:** Alive

## Laronar (Alex)

**Race:** Eladrin

**Class:** Ranger/Druid

**Status:** Alive

## Sicarius, Mind-blade (Pat)

**Race:** Changeling

**Class:** Psion-Telepath

**Status:** Alive

## Valario (\_\_\_\_\_)

**Race:** Human

**Class:** Cleric

**Status:** Missing
Cascadus

## Special Elements and Materials

### Irithril

Irithril is an element found sporadically throughout the crust of Cascadus in large, but uncommon pockets. It is difficult to identify, as it looks so close to typical granite. Expert opinion or knowledge is generally required to identify irithril.

The element is known to cause pronounced but wildly varying psychological effects, depending on specific geographic circumstances, in humanoids that are passively exposed to it.
Отличия от Europa Universalis III

### Изменения в геймплее

* Были убраны шпионы и система управления ими, так как они ухудшают баланс игры. Но отдельные их функции переданы дипломатам.
* Были убраны фракции. Но позже были снова добавлены, в несколько изменённом виде.
* Крупные изменения в системе торговли.
* Магистраты тоже были убраны, по той же причине, что и шпионы. Вместо них введена новая система развития игроком государства.
* Культурные традиции для найма советников убрали, вследствие их ненадобности из-за значительных преобразований в системе советников.
* Новая система национализации провинций и более широкие возможности дипломатии.
* Ползунки внутренней политики были удалены и заменены на направления развития технологий.
* Изменена система колонизации незаселенных территорий.
Дополнения

## Платный скачиваемый контент

* **Europa Universalis IV: Call-to-Arms Pack**
	+ Winged Hussars Unit Pack DLC
	+ National Monuments DLC
* **Europa Universalis IV: Pre-order Pack**
	+ The 100 Years War Unit Pack
	+ The Purple Phoenix Expansion
* **Europa Universalis IV: Digital Extreme Edition Upgrade Pack**
	+ The Stars and Crescent Pack
	+ The Horsemen of the Crescent Unit Pack
	+ The Conquest of Constantinople Music Pack
* **Europa Universalis IV: National Monuments II**
* **Europa Universalis IV: American Dream**
	+ Добавляет более 50 новых событий, 10 тематических иллюстраций к событиям, а так же несколько новых моделей для армии США.
* **Europa Universalis IV: Conquistadors Unit Pack**
* **Europa Universalis IV: Native Americans Unit Pack**
* **Europa Universalis IV: Songs of the New World**
* **Europa Universalis IV: Native Americans II Unit Pack**
* **Europa Universalis IV: Colonial British and French Unit Pack**
* **Europa Universalis IV: Muslim Adviser Portraits**

## Бесплатный скачиваемый контент

* **Europa Universalis IV: Songs of Yuletide**
* **Europa Universalis IV: Women in History**

## Дополнения

* **Conquest of Paradise (Завоевание рая)** — первое дополнение **EU4**, добавляющее новые племена в Северной Америке и, по желанию игрока, случайную генерацию земли на месте двух американских континентов. Дополнение выпущено 11 января 2014 года.
* **Wealth of Nations (Богатство наций)** — второе дополнение для **EU4**, значительно улучшающее торговлю, торговые республики и баланс игры. Дополнение выпущено 29 мая 2014 года.
* **Res Publica (Общее дело)** — третье дополнение для **EU4**, улучшающее управление государством, торговлю и некоторые события. Выпущено 16 июля 2014 года.
* **Art of War (Искусство войны)** — четвёртое дополнение для **EU4**, в котором значительно улучшен практически каждый аспект игры, начиная от детализации регионов Африки и замены восстаний на беспорядки, и заканчивая расширенными возможностями при создании вассалов и марионеточных государств. Дополнение выпущено 30 октября 2014 года.
* **El Dorado (Страна сказочных богатств)** — пятое дополнение для **EU4**, в котором добавилось значительное количество племён в южной и центральной Америке, а также появился конструктор наций.
* **Common Sense (Здравый смысл)** — шестое дополнение для **EU4**, в котором была значительно переработана система развития провинций, добавлены новые религии, изменена механика ведения войны, доработана дипломатия, а так же изменена глобальная карта. Вышло 9 июня 2015 года.
* **The Cossacks (Казаки)** — седьмое дополнение для **EU4**, в котором была значительно переработана дипломатия, изменена механика генерации «Нового Света», добавлен раздел «Сословий» для каждой страны, а так же множество мелких изменений. Вышло 1 декабря 2015 года.
Non-player Characters (NPCs)

A

**Race:**Dwarf

Captain of the Woodbury Guard.

**Race:** Human

The richest woman in Woodbury. Elderly. Respected and honorable. Also the owner of the cargo that went missing from the *Seafairer* in North River Shores.

C

### Steward Calvin Strayts

**Sex:** Male

**Race:** Human

Late husband of Alice Strayts of Woodbury.

D

### Lord Dain Clearwater

**Sex:** Male

**Race:** Human

Governor of the City of Woodbury. Middle-aged, strong-worded, well-spoken, very noble. Recently widowed. Has governed the city for fifteen years (he was the youngest governor Woodbury had ever seen).

E

### Elaren Melranion

**Sex:** Male

**Race:** Half-elf

Leader of The Underground in the city of Woodbury.

H

### Helena

**Sex:**Female

**Race:**Human

Barmaid in North River Shores tavern, "The Drunken Dragon".

G

### Garx

**Sex:** Male

**Race:** Goblin

Portmaster in Woodbury.

### Grilnob

**Sex:**Male

**Race:**Dwarf

Captain of the *Seafairer*, a trading ship that the party encounters in North River Shores as it passed by the town on its way to Woodbury.

L

### Lanlin

**Sex:**Male

**Race:**Gnome

World-renown technician and tinkerer in North River Shores.

W

### William

**Sex:**Male

**Race:**Human

Husband of Helena in North River Shores.
The Road to Kushan

**The Road to Kushan** is the longest continuously paved road in the world, running from Stoneport, down the center of the Outer Circle, through Mother's Gate, and eventually to the north gate of Kushan. Originally built to connect all the nations of the Circle, it was developed over time into a well-paved straight-shot road for trade between the Eastern Block nations, The Broken Kingdoms, the Circle, and Kushan.

It is considered a sister road to the shorter, less developed Road to Iron, which runs from Ironport to the Broken Kingdoms.
Dragonrainbow.de

Step by step - I'll make my own website!

## Step 1

```
<!DOCTYPE html>
<html>
	<head>
		<title>Dragon Rainbow</title>
	</head>
	<body><img src="https://s3.amazonaws.com/codecademy-blog/assets/ninja_zpsa5dbe37a.jpg" />
</body><!-- What is better than a ninja?! -->
</html>

```

## Step 2

```
<!DOCTYPE html>
<html>
	<head>
		<title>Dragon Rainbow</title>
	</head>
	<body><img src="https://s3.amazonaws.com/codecademy-blog/assets/ninja_zpsa5dbe37a.jpg" />
	<p>Hello wolrd!<br />
	I'm an wikian from Germany and that is my website! It's awesome, isn't it?!</p>
</body>
</html>

```

## Step 3

```
<!DOCTYPE html>
<html>
	<head>
		<title>Dragon Rainbow</title>
	</head>
	<body><img src="https://s3.amazonaws.com/codecademy-blog/assets/ninja_zpsa5dbe37a.jpg" />
	<p>Hello wolrd!<br />
	I'm an wikian from Germany and that is my website! It's awesome, isn't it?!</p>
	<h1 style="text-align:center">Interests</h1>
	<ul style="text-align:center">
	<li>web developening</li>
	<li>books</li>
	<li>movies (mainly from disney)</li>
	</u>
	<h1 style="text-align:center">Favorite webpages</h1>
	<ul style="text-align:center">
	<li>My own wikis!</li>
	<li><a href=http://wikia.com/Wikia>Wikia</a>
	<li><a href=http://wikia.com/Wikia>https://www.youtube.com/</a></li>
	<li>and sometimes<a href=http://twitter.com>Twitter</a></li>
</body>
</html>

```

## Step 4

```
<!DOCTYPE html>
<html>
	<head>
		<title>Dragon Rainbow</title>
	</head>
	<body><img src="https://s3.amazonaws.com/codecademy-blog/assets/ninja_zpsa5dbe37a.jpg" />
	<p>Hello wolrd!<br />
	I'm an wikian from Germany and that is my website! It's awesome, isn't it?!</p>
	<h1 style="text-align:center">Interests</h1>
	<ul style="text-align:center">
	<li>web developening</li>
	<li>books
	<ol>
	<li>The Fault in Our Stars</li>
	<li>Looking for Alaska</li>
	</ol>
	</li>
	<li>movies (mainly from disney)</li>
	</u>
	<h1 style="text-align:center">Favorite webpages</h1>
	<ul style="text-align:center">
	<li>My own wikis!</li>
	<li><a href=http://wikia.com/Wikia>Wikia</a>
	<li><a href=http://wikia.com/Wikia>https://www.youtube.com/</a></li>
	<li>and sometimes<a href=http://twitter.com>Twitter</a></li>
</body>
</html>

```

## End

And the lesson is over here. But I'll learn more HTML and maybe in the future I can expand this page!
Cоветники

В игре вы можете нанимать до трёх советников. Один для каждого вида очков правителя. Для каждой позиции у вас будет по 3 потенциальных кандидата (*это число может быть увеличено с помощью некоторых идей*) семи различных типов. Цена каждого кандидата зависит от его возраста (*чем он старше, тем он обойдется дешевле*) и его навыков (*1-3*). Каждый тип советника имеет постоянные бонусы. С каждой последующим навыком, сгенерированным очками правителя, соответствующий тип бонуса возрастает. Поначалу, советники могут быть очень дороги в содержании и представляют тяжкое бремя для бюджета. Поэтому, нанимайте их тогда, когда хотите придать толчок в соответствующей области. Когда у вас имеются большие бюджетные накопления, то вы можете содержать их на постоянной основе, это окупается. В то же самое время, не держитесь постоянно за одного и того же, увольняйте и нанимайте новых в зависимости от ваших планов и тех целей, которые вы преследуете.

Используйте советников, чтобы восполнить недостатки правителя, или усилить его достоинства в нужной вам сфере

Стартовая цена на советника (*возраст 33 года, дальше, чем старше, тем дешевле*) в 1444 году, равна в зависимости от их уровня навыка:

Уровень 1 – найм 16 дукатов, 1 дукат в месяц
Уровень 2 – найм 64 дуката, 4 дуката в месяц
Уровень 3 – найм 144 дуката, 9 дукатов в месяц

С течением времени цена будет расти, более менее, на 1% в месяц. Некоторые идеи снижают стоимость советников.

## **Административные советники**

Артист – цена стабильности – 10%
Инквизитор – эффективность миссионеров +2%
Мастер монетного двора – сокращение инфляции 0,10
Естествоиспытатель – стоимость административных технологий – 10%
Философ – ежегодный престиж +2
Теолог – риск восстания -3
Казначей – глобальный модификатор налогов (не относится к колониям) +5%

## **Дипломатические советники**

Дипломат – улучшение отношений со временем +30%
Колониальный губернатор – пошлины +10%
Военно-морской реформатор – стоимость дип. технологий -10%
Навигатор – колониальное расстояние +20%
Государственный деятель – дипломатическая репутация +5
Шпион – эффективность шпионов +10%
Торговец – глобальное торговое влияние +10%

## **Военные советники**

Организатор армии – лимит войск +10%
Реформатор армии – стоимость военных технологий -10%
Комендант – дисциплина 5%
Великий капитан – мораль армии +0,3
Мастер найма – число рекрутов +10%
Военный инженер – защита крепости +25%
Интендант – скорость пополнения полков +33%
Задания, решения и исторические события

*EU IV* предлагает игроку набор миссий, которые он может принять и выполнять по ходу игры, точно также как и решения, которые можно реализовать. И миссии и решения приносят различные бонусы, также они могут обеспечить основу для ваших будущих целей, в том случае, если вы не можете определиться с игровой стратегией. Доступные миссия и решения зависят от текущей политической, экономической ситуации, а также от национальной религии (*например, задание типа, сменить религию с Католицизма на Протестантизм*), или в зависимости от исторических условий (*например, Польша и Литва могут принять решении о вхождении в польско-литовский союз*).

Перед тем как вы начнёте миссию, вы должны ознакомиться с требованиями и определиться в состоянии ли вы их выполнить. Вы должны также посмотреть на награду за выполнение задания, поскольку вы можете потратить время и ресурсы на что-либо более важное. Вы также можете отменить выбранную миссию, но это ведёт за собой штраф, из-за которого вы не сможете брать другую миссию следующие пять лет.

Другой аспект игры – это исторические события. Ветераны серии, возможно, помнят исторические события в первой и второй частях серии. Они были постоянно ограничены определёнными датами и, когда подходило время, игрок сталкивался с последствиями этого события. В третьей части серии разработчики отказались от такого подхода и сосредоточились на более открытой структуре игрового процесса. В четвертой части подход тот же, но всё же, немного изменён. Теперь, исторические события не привязаны к особым датам. Вместо этого, они инициируются, когда определённые события удовлетворяют условиям их появления, так например, если в Англии в XV веке, не будет наследника трона, то это может повлечь за собой серию событий, результатом которых станет гражданская война, известная, как война Роз. Или, например, если истощение от войны в конце XVIII века высоко, а предложения социальных и экономических реформ отвергнуты, то в этом случае может случиться Французская Революция, которая при правильном управлении, может (*или нет*) привести на трон Наполеона.

Исторически события оживляют игровой процесс и придают элемент непредсказуемости. Трудно что-либо советовать по этому аспекту. Когда появится опция выбора действия, вы будете проинформированы о возможных последствиях того или иного действия. Такие типы решений, есть во всех странах Европы. Когда появится историческое событие, решите для себя, что вы хотите: чтобы события развивались согласно истории, или вы хотите увидеть «что, если…»
Smith

The **Smith** is the 14th job in Minute Frontier.

Element : Normal Unlock: 3.5 km

## Overview

The Smith wears a white headband, white shirt, brown straps for its apron, brown hair and dark olive shoes. The job is unlocked by defeating Armament Bug and progressing to 3.5km.

## Strategy

The Smith is an interesting Job archetype, focusing on the defensive stats while providing plenty of Hammer abilities.

Overall, the stat distribution provides damage absorption for both physical and magical attacks, as well as increasing Intelligence. This is bizarre, as playing as the Smith cannot derive benefit from increasing Intelligence given a a lack of elemental weaponry and having a weapon bonus below 1.00 for the Staff. As a result, the best case for the Smith is to gain stats and unlock abilities, but then switch to any other Hammer-focused job that had an elemental typing on their hammer, such as the Fighter.

For players not interested in using the Hammer, the Smith has very little to impart on the average player. Only players entering the Late-game and focusing on collecting any and all forms of damage reduction and damage boosts would look into this job, as the Smith does provide a Physical Guard Up and Physical Attack Up later into their progression.

For more information on strategy, look at Character Builds.
Bow

The **Bow** is one of the seven weapons of Minute Frontier.

## Mechanics

When player move towards the enemy, a mini arrow will spawn right next to the weapon. It will move in an arc shape, between upwards and downwards directions. If player tap the action button while the arrow is centered on enemy, it deals more damage. Otherwise, it deals lesser damage.

## Variants

Most Jobs in Minute Frontier use a BOW-like weapon.

Exceptions include:

## Strategy

For more information on strategy, look at Character Builds.
Pirate Corps

The **Pirate Corps** are a joint paramilitary operation between several factions, founded by The 14th Councilmember at the beginning of the Classical Era, to chart the seas, deal with naval banditry, and engage in general tomfoolery. They were mainly backed by the newly-formed Circle of Friends, which has offered a large section of Stoneport for them to use as a headquarters.

## Sponsoring Nations

The Pirate Corps does not have a single nation backing it, but instead relies on the sponsorship of several nations.

* The Circle of Friends
* Some Ashed City States

## Pirate Fotresses

The Pirate Corps operate out of several cities which harbor them.
Swordsman

The **Swordsman** is the 26th job of Minute Frontier.

Element : Normal Unlock: 14.5 km

## Overview

The Swordsman is a warrior that wears a blue over shirt and green undershirt, brown pants and black shoes. Their hair is black and long, held back partially by a white hair band on the back of the head. The job is unlocked by defeating Killer Serpent and progressing to 14.5km.

## Strategy

The Swordsman is true to their job's title, focusing on a Sword-oriented playstyle with little consideration to the other six weapons, boasting a hefty base weapon bonus of +30%. In terms of stats, the Swordsman is quite well-rounded, with a little extra growth in Power, Speed, and Mentality. In conjunction with previous jobs such as the Fighter, Samurai, or Dwarf, the Swordsman provides some well-needed Speed and Mentality, while the others provide good physical attack growth and overall character bulk.

Abilities also support the Sword-orientation, containing one of two Sword Motion Ups in the game, and having access to the only Back Motion Up. This makes the Swordsman a critical component for any player interested in minmaxing the sword's potential damage, as these speed upgrades reduce the amount of time between high damage swings.

As with most single weapon specialists, what else the Swordsman can provide for other weapon types is scant and likely not worth the investment compared to jobs with better stat growth or important healing abilities. With a few Physical Gurard/Attack Ups and a Critical Up deep into this job's progression, it certainly isn't a fruitless endeavor, but still not recommended until all other options have been exhausted.

For more information on strategy, look at Character Builds.
El Dorado

Парадоксы вновь порадовали своих фанатов новым дополнением. На этот раз DLC для**Europa Universalis IV**, которое носит название **«El Dorado»** и перенесет игроков в эпоху географических открытий и завоевания первооткрывателями-конкистадорами территорий Центральной и Южной Америки.

Но на этот раз "очередное дополнение", которые фанаты встречают обычно с изрядной долей иронией, восклицая, что дескать "снова обдиралово" или "сырой продукт, за что только деньги берут", привнесет немало нового и долгожданного в геймплей ЕУ4.
Прежде всего стоит отметить такое нововведение, как широкий редактор наций перед стартом игры: теперь игроки смогут полностью настроить свой выбор, а именно выбрать столицу страны, за которую планируется сыграть, а также выбрать монарха из предложенных, выбрать культуру, религию и даже обозначить национальные идеи. Это должно еще более заинтересовать игрока, так как теперь можно будет ставить перед собой более четкие и конкретные цели и добиваться их осуществления.

Также немаловажно то, что теперь при игре за американских индейцев появляются некоторые возможности, связанные с выбранной религией. Основанные на жертвоприношении религиозные верованиях индейцев будут требовать превращать слабых соседов в своих вассалов для укрощения "аппетитов" кровавого бога.

Тордесильясский договор - еще однин интересный момент в DLC. Согласно ему, Папа Римский теперь сможет лишить или же наградить верных проповедников католичества в Новых землях новыми территориями, по этому с Папой разработчики советуют поддерживать теплые отношения при игре за Испанию, Португалию или каких-либо других католических стран Европы.

Также изменению подверглась система морских сообщений и торговля награбленными богатствами, но пока лишь поверхностно. К примеру, если вражеский флот направляется в Европу, вполне возможно "подкараулить" своими каперами, но при этом есть риск ухудшения отношений с Папой.
HolyNight

The **HolyNight** is the 51st job of Minute Frontier.

Element : Light Unlock: 42.6 km

Dice : GOLD DICE (Light)

## Overview

The HolyNight is a knight that wears a white and gray tunic, brown shoes and blue cape. Their hair is golden and lengthy. The job is unlocked when defeating Ice Knight and progressing to 42.6km.

## Strategy

The HolyNight provides a well balanced mix of defensive and offensive traits, gaining offensive stats like POW, SPD and INT at double the rate of the remaining stats per LVL.

Weapon bonuses support Sword and Knife-play, with up to 25% bonus damage at base bonus. Offensive abilities further benefit Swordplay.

A majority of the HolyNight's abilities pertain to defensive buffs like Guts and Guard Ups, making it an excellent job to LVL UP when challenging higher level worlds when natural defenses cannot keep up to the damage of enemies.

For more information on strategy, look at Character Builds.
Berserker

The **Berserker** is the 33rd job of Minute Frontier.

Element : Normal Unlock: 21.9 km

## Overview

The Berserker is a tribal warrior that wears green pants. Its skin tone is darker than most other jobs, and the eyes are deep red. Its hair is orange, long and messy. The job is unlocked by defeating Sand Worm and progressing to 21.9km.

## Strategy

The Berserker is another auto-walk job, providing a focus on the Sword to deal damage.

In comparison to the only other Auto-walk job that uses the sword, the Girl, the Berserker is much better in terms of stats and weapon bonus, as they support his main weapon much more effectively.

For more information on strategy, look at Character Builds.
Summoner

The **Summoner** is the 45th job of Minute Frontier.

Element : Normal Unlock: 36.6 km

Hammer : HAMMER BOY (Earth)

Spear : GIRAFFE

## Overview

The Summoner wears a dark beige cloak covering their brown dress. They have long yellow hair tied back into a ponytail and has a single white horn on the front of the head. The job is unlocked after defeating Devils Gate and progressing to 36.6 km.

## Strategy

The Summoner is a magical job that provides menial stat gains per level, several elemental weapons that are slightly diminished by negative weapon bonuses and provides a unique ability: Summons.

Summons is one of the first abilities unlocked by LVLing up the Summoner, which allows the player to deal extra damage through shadow partners. These shadows are invoked by chance, attacking like a normal ally without being with you on the journey. Shadow partners take the form and stats of whatever monsters are left within the Pet Boarding.

With the ability to have a free pet slot and have damaging partners simultaneously, LVLing with the Warewolf's Alone ability grants both the bonus damage of the character and bonus damage from pets.

If the player is not interested in the Summons ability, then the Summoner provides lackluster stat growth, weapon bonuses and variety in abilities. These weapons should be used only to exploit elemental benefits, as they have lesser damage and lack a natural source of POW, forcing the player to use other jobs to gain sufficient POW.

For more information on strategy, look at Character Builds.
Onmyoji

The **Onmyoji** is the 60th and last job of Minute Frontier.

Element : Normal Unlock: 51.6 km

Spear: MONK STAFF (Light)

Bow: FIRE BOW (Fire)

Staff: BONE ROD (Dark)

## Overview

The Onmyoji wears a dark, tall headdress, with their gray hair visible from underneath it as well as on the sides of their head. They wear a white robe with long sleeves, with a pale blue undershirt and dark gray boots. The job is unlocked when defeating Blazzard and progressing to 51.4km.

## Strategy

The Onmyoji serves as a good asset to many weapon types, providing a wide assortment of Weapon Bonus Ups that coves all seven weapon types at least once. Of these, the most well favored are the Knife, Staff, and Dice with two Bonus Ups each.

Similar to the previous job RibonGirl, Onmyoji as the final job in the game has the unenviable task of being eclectic with their abilities, making sure that nearly every weapon has all 45/45 bonuses before the player ventures into the Dimensional Door. As a result, Onmyoji isn't stellar in preparing the player for the sudden difficulty spike going forwards. One trick Onmyoji has over RibonGirl is their possession of more than just Weapon Bonus Ups. Holding onto three Elemental Ups and a rare Summons ability allows Onmyoji to garner much more interest.

In exchange for having important abilities to invest into, the stat growth is much less focused compared to other jobs, slightly specializing into INT, MEN, and LUK. This well-rounded approach to stat distribution matches well with the stat growth of the Brave, where every stat increased by +2 on the Onmyoji is only +1 on the Brave, and vice versa.

For more information on strategy, look at Character Builds.
Question 60 (The Annoying Quiz)

**Question 60** is the Final 10's tenth and final question and the sixtieth and the final question of The Annoying Quiz.

 **Skip location** | N/A

Before the question shows up, you will be presented with a screen saying "Here comes the final question..."

Then the actual question will show up, asking you "What do you want to do now that you've made it here"

Assuming that the player had a very hard time while playing the quiz, and he/she got a lot of Game Overs before managing to reach this question, the player would be frustrated and would want to rage quit, so what you have to do is to type rage quit on the on-screen keyboard and guess what? YOU'VE FINALLY COMPLETED THE QUIZ

## Complete!

After typing the last letter in "Rage Quit", the screen will start fading away and the ending music will start playing, after a few seconds you will see the completion screen, featuring a happy Hex beside the Annoying Quiz trophy, then you will be presented with the Quiz's statistics, depending on your playthrough (how many lives lost, and power-ups found and used), those will determine your grade, which can be as low as an **F** to as high as an **A\***
Episode 2

"The Legendary Hero Imposter" is the second episode of the Yuusha ga Shinda! anime series.

## Summary

The villagers wait for the results from the doctor. The doctor completes the surgery and when asked about the hero's condition, he states that the hero has passed away. Everyone falls into despair due to Hell's Gate being now unsealable without the hero, and Yuna shouts at Touka to take responsibility. The villagers correct her, stating that he must receive judgement instead. Touka defends himself by saying that the hero fell into his trap without his permission and gets yelled at by the villagers. Touka tells the villagers that there'd be no way that anyone would believe that the hero died in such a manner and proposes that they hide the evidence by burying Shion's body. The villagers agree and they bury his body at night. Unbeknownst to them, as Touka and two villagers were burying Shion, a pair of eyes were watching over their actions.

The next morning, Touka wakes up in the body of Shion. Unsure of whether or not this is a dream or not, he visits Yuna's home and her reaction verifies that she also sees him as Shion. Touka, taking advantage of the situation, makes her dress up in skimpy clothing and a pair of kneesocks. Realizing the power he has with Shion's appearance, begins imagining a harem of girls in kneesocks. Yuna, though lovestruck by the appearance of Shion, notices that his body smells rotten and slaps him. She calls him a monster after his eye falls out from the slap, so Touka confesses that it's him before she tries to kill him. To prove that he's Touka, he brings up her dark history as "Magical Girl Yunarin," and proceeds to get beaten up by Yuna.

Yuna calms down after beating up Touka and they begin wondering why Touka's in Shion's body. They hear a voice from Touka's home proclaiming that Touka had discovered that necromancy was involved, and the two find Anri, desperately attempting to save herself from falling into another one of Touka's pitfall.

After rescuing her, Anri proclaims that Touka will be the new hero that saves the world, following the promise she made to Shion to transfer someone who she deems worthy into his body after his death. Having killed Shion and later having almost killed her as well, Anri deemed Touka to be worthy. Yuna, wanting to travel with the hero, states her intentions to do so. Touka, on the other hand, tries to reject being a hero, but Anri threatens him with execution, which is simple due to her having an ancient magical tool known as a Living Coffin, which contains his real body. To avoid his death, Touka accepts becoming the hero.

Touka proposes to use traps to bait and kill the leader of the demons, but is chided by Yuna and dragged off. Anri, on the other hand, praises his idea.
Raver

The **Raver** is the 10th job of Minute Frontier.

Element : Normal Unlock: 0.0 km

## Overview

The Raver wears a pink cap with a white ball on the top, pink suit with a large white collar below er head, brown hair and white shoes. The job is unlocked at the beginning of the game, but must be changed over to inside a Temple.

## Strategy

The Raver is a true specialist, focusing solely on improving the performance of Dice above all else.

As a specialist, the Raver plays an integral role in boosting up the power of the Dice, providing a menial amount of Dice Bonus Ups as well as having a good base weapon bonus for the dice. What is truly special about the Raver is being one of three jobs that provide a Dice Motion Up ability, which is integral for outputting a higher DPS with the Dice going forwards. For players interested in using the Dice as their weapon of choice, this makes the Raver near-mandatory for best results.

If not for their work with Dice, the Raver has another trick up their sleeve, with their signature ability of Sleep EXP. This ability works in a similar manner to Sleep Recovery from the Villager, generating EXP whenever MinuteFrontier is currently not being played. *Not being played* includes: when running in the background idle and having another app open, when MinuteFrontier is closed out of and fully shutdown, when viewing in-game ads, as well as when playing on a different save file.

While the game is not being played, Sleep EXP produces 1 EXP per minute for both the character and any pet currently following the character. This EXP increases until it reaches enough EXP to achieve the next LVL minus one. As a result, a player will never have Sleep EXP trigger a Level Up, instead leaving them at 1 EXP until their next kill triggers the level up. This rule only applies to the player character, pets will automatically LVL up and accumulated EXP will stop when reaching a LVL up.

In comparison to the rest of the initial roster of Jobs, the Raver is an anomaly. Their stat growth is rather mediocre at only seven points per level up, and their earliest ability besides Sleep EXP is far away at 20 Levels required.

Whether or not the player should level up the Raver in the first place is contentious, as Sleep Exp with every extra level invested, the more EXP intensive the next levels will become. Any EXP generated would only serve to offset the increases that the Raver themself causes, similar to a later class, the Bunny.

Unlike the Bunny however, Sleep EXP providing EXP when *not* playing allows them to provide free levels where players not investing would otherwise miss out on. Having a few levels on the Raver is enough to have the full effect of Sleep EXP to come through, allowing for a short break or sleep overnight to provide more free levels than what was originally invested into the Raver.

For more information on strategy, look at Character Builds.
Hero

The **Hero** is the 48th job of Minute Frontier.

Element : Normal Unlock: 39.6 km

## Overview

The Hero is a gender ambiguous job that wears a red jump suit, gray utility belt and green shoulder pads. They wear a helmet that has two white "antennae" on the front of the head and large green insect-like eyes. The job is unlocked by defeating Killer Ant and progressing to 39.6km.

## Strategy

The Hero is a physical-oriented job that excels with the Knife and Bow, with several abilities and bonuses that boost their performance.

Also included with the abilities is Guts, which allows the player to absorb more damage before death and possibly finish off a difficult enemy.

The Hero is the recommended class in order to effectively fight Lucifer. Its high Bow basic multiplier coupled with his light element **LASER GUN** gives him a huge advantage against him, much like the Robot job.

For more information on strategy, look at Character Builds.
Gentleman

The **Gentleman** is the 55th job of Minute Frontier.

Element : Normal Unlock: 46.7 km

## Overview

The Gentleman dons a dapper top hat with a bright red trim at its base. They wear a matching black suit and trousers, with brown shoes, and a gray head of hair finished off with a small gray moustache. The job is unlocked when defeating VenomSlime and progressing to 46.6km.

## Strategy

The Gentleman provides a lot for Knife and Staff players, with four Knife Bonus Up and five Staff Bonus Up, either weapon category would be happy investing many levels into this job.

For other weapons, the Gentleman is privy to having three Critical Ups in their ability pool, a valuable asset for many players to chase after.

With a well rounded stat growth that emphasizes INT and MEN, the Gentleman plays very well for Staff players, with most other weapons tolerating the average growth in search for the abilities.

For more information on strategy, look at Character Builds.
Abilities

Abilities are unlocked by leveling up different Jobs, from LVL 1 to LVL 100. After that, you can still level up and increase your Stats, but you won't get any new Ability. Since 1.0.14 update, new abilities appeared after LVL 100 for some classes (up to LVL 200).

***MAX LVL** is the maximum level as seen on the abilities page in game. Some abilities levels have not been implemented in the game yet. Wait for next updates and prospective new jobs to unlock them.*

For more details, take a look at the Jobs page !