recursal/Fanatic-Fandom huggingface dataset:
Block

## Other Details

### ID

0052

**Block**

## Changes

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 2
* Effect changed from 'Gain 10 shield.' to 'Gain 12 shield.'
* Upgraded cost changed from 4 to 2
* Upgraded effect changed from 'Gain 20 shield.' to 'Gain 18 shield.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Cost changed from 2 to 3
* Effect changed from 'Gain 6 shield.' to 'Gain 10 shield.'
* Upgraded cost changed from 2 to 4
* Upgraded effect changed from 'Gain 12 shield.' to 'Gain 20 shield.'
Corrupted Beam

**Corrupted Beam**

## Changes

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Give Curse (4) to all enemies, then deal 3 damage to every enemy for every Curse it has.' to 'Give Curse (4) to all enemies, then deal 4 damage to every enemy for every Curse it has.'
* Upgraded effect changed from 'Give Curse (5) to all enemies, then deal 4 damage to every enemy for every Curse it has.' to 'Give Curse (5) to all enemies, then deal 5 damage to every enemy for every Curse it has.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Give Curse (3) to all enemies, then deal 3 damage to every enemy for every Curse it has.' to 'Give Curse (4) to all enemies, then deal 3 damage to every enemy for every Curse it has.'
* Upgraded effect changed from 'Give Curse (4) to all enemies, then deal 4 damage to every enemy for every Curse it has.' to 'Give Curse (5) to all enemies, then deal 4 damage to every enemy for every Curse it has.'
Blighted Bite

**Blighted Bite**

## Changes

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Gain Envenom (1). Deal 4x2 damage to the first enemy. Give it Leech (2).' to 'Gain Envenom (2). Deal 4x2 damage to the first enemy. Trigger its Poison 1 time.'
* Upgraded effect changed from 'Gain Envenom (1). Deal 7x2 damage to the first enemy. Give it Leech (3).' to 'Gain Envenom (3). Deal 6x2 damage to the first enemy. Trigger its Poison 2 time.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Cost changed from 3 to 2
* Effect changed from 'Deal 4 damage to the first enemy. Give it Poison (4), Bleed (2) and Leech (2).' to 'Gain Envenom (1). Deal 4x2 damage to the first enemy. Give it Leech (2).'
* Upgraded cost changed from 3 to 2
* Upgraded effect changed from 'Deal 5 damage to the first enemy. Give it Poison (5), Bleed (3) and Leech (3).' to 'Gain Envenom (1). Deal 7x2 damage to the first enemy. Give it Leech (3).'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Deal 3 damage to the first enemy. Give it Poison (2), Bleed (2) and Leech (2).' to 'Deal 4 damage to the first enemy. Give it Poison (4), Bleed (2) and Leech (2).'
* Upgraded effect changed from 'Deal 4 damage to the first enemy. Give it Poison (3), Bleed (3) and Leech (3).' to 'Deal 5 damage to the first enemy. Give it Poison (5), Bleed (3) and Leech (3).'
Calamity Armor

**Calamity Armor**

## Changes

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Give 20 shield to any enemy. Give them Doom (2).' to 'Give 24 shield to any enemy. Give them Doom (6).'
* Upgraded effect changed from 'Give 20 shield to any enemy. Give them Doom (1).' to 'Give 12 shield to any enemy. Give them Doom (6).'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 4 to 2
* Effect changed from 'Give 25 shield to any enemy. Give them Doom (2).' to 'Give 20 shield to any enemy. Give them Doom (2).'
* Upgraded cost changed from 4 to 2
* Upgraded effect changed from 'Give 15 shield to any enemy. Give them Doom (2).' to 'Give 20 shield to any enemy. Give them Doom (1).'
* Card Tier changed from 1 to 2

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Give 30 shield to any enemy. Give them Doom (2).' to 'Give 25 shield to any enemy. Give them Doom (2).'
* Upgraded effect changed from 'Give 20 shield to any enemy. Give them Doom (2).' to 'Give 15 shield to any enemy. Give them Doom (2).'
Combat Ready

**Combat Ready**

## Changes

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Gain Tough (2), Mighty (2) and Adept (2).' to 'Draw 1 Skill and 1 Strike.'
* Upgraded cost changed from 1 to 2
* Upgraded effect changed from 'Gain Tough (3), Mighty (2) and Adept (2).' to 'Draw 1 Skill and 2 Strike.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Gain Tough (1), Mighty (1) and Adept (1). Draw 1.' to 'Gain Tough (2), Mighty (2) and Adept (2).'
* Upgraded cost changed from 2 to 1
* Upgraded effect changed from 'Gain Tough (2), Mighty (2) and Adept (2). Draw 1.' to 'Gain Tough (3), Mighty (2) and Adept (2).'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Upgraded cost changed from 0 to 2
* Upgraded effect changed from 'Gain Tough (1), Mighty (1) and Adept (1). Draw 1.' to 'Gain Tough (2), Mighty (2) and Adept (2). Draw 1.'
* Now unlocked by default.
Beseech the Moon

**Beseech the Moon**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Gain mana equal to 10% of your current shield. Temporary.' to 'Gain 2 mana, plus mana equal to 5% of your current shield. Temporary.'
* Upgraded effect changed from 'Gain mana equal to 15% of your current shield. Temporary.' to 'Gain 3 mana, plus mana equal to 7% of your current shield. Temporary.'
Commanding Spirit

**Commanding Spirit**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Stasis. Draw 2 Skills. Corrupt any enemy 2 times. Retained.' to 'Stasis. Draw 2 Skills. Trigger the damaging debuffs of any enemy 2 times. Retained.'
* Upgraded effect changed from 'Stasis. Draw 3 Skills. Corrupt any enemy 2 times. Retained.' to 'Stasis. Draw 3 Skills. Trigger the damaging debuffs of any enemy 2 times. Retained.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Stasis. Draw 2 Skills. Gain Predator (2). Retained.' to 'Stasis. Draw 2 Skills. Corrupt any enemy 2 times. Retained.'
* Upgraded effect changed from 'Stasis. Draw 3 Skills. Gain Predator (2). Retained.' to 'Stasis. Draw 3 Skills. Corrupt any enemy 2 times. Retained.'
Boundless Ritual

**Boundless Ritual**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Stasis. Deal 5 damage to any enemy. This turn, double this value and increase cost by 2. Create a Temporary copy of this card. Damage modifiers are halved for this card. Retained.' to 'Stasis. Deal 8 damage to any enemy. This turn, double this value and increase cost by 2. Return this card to hand after playing it. Damage modifiers are halved for this card. Retained.'
* Upgraded effect changed from 'Stasis. Deal 7 damage to any enemy. This turn, double this value and increase cost by 2. Create a Temporary copy of this card. Damage modifiers are halved for this card. Retained.' to 'Stasis. Deal 10 damage to any enemy. This turn, double this value and increase cost by 2. Return this card to hand after playing it. Damage modifiers are halved for this card. Retained.'
Blazing Pyre

**Blazing Pyre**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Trigger Burn 4 times on any enemy. If you do, gain Fire Mastery (3).' to 'Trigger Burn 4 times on any enemy to gain Fire Mastery (3).'
* Upgraded effect changed from 'Trigger Burn 5 times on any enemy. If you do, gain Fire Mastery (5).' to 'Trigger Burn 5 times on any enemy to gain Fire Mastery (5).'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Cost changed from 1 to 2
* Effect changed from 'Trigger Burn 4 times on any enemy. If you do, gain Fire Mastery (1).' to 'Trigger Burn 4 times on any enemy. If you do, gain Fire Mastery (3).'
* Upgraded cost changed from 1 to 2
* Upgraded effect changed from 'Trigger Burn 5 times on any enemy. If you do, gain Fire Mastery (2).' to 'Trigger Burn 5 times on any enemy. If you do, gain Fire Mastery (5).'
Celestial Bolt

**Celestial Bolt**

* Effect changed from 'Deal 10 damage to any enemy. If this dealt 20 or more damage, gain Wits (2) and transform 1 into Starlight.' to 'Deal 10 damage to any enemy. Create 1 Astral Alignement. If this dealt 20 or more damage, transform 1 card into Read the Skies.'
* Upgraded cost changed from 3 to 2
* Upgraded effect changed from 'Deal 12 damage to any enemy. If this dealt 20 or more damage, gain Wits (3) and transform 1 into Starlight+.' to 'Deal 12 damage to any enemy. Create 1 Astral Alignement. If this dealt 20 or more damage, transform 1 card into Read the Skies+.'
Charge Up

**Charge Up**

## Changes

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Gain Energy (1). Temporary.' to 'Gain Energy (1). Gain 2 mana instead if you are Supercharged. Temporary.'
* Upgraded effect changed from 'Gain Energy (3). Temporary.' to 'Gain Energy (3). Gain 4 mana instead if you are Supercharged. Temporary.'

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Effect changed from 'Gain 1 Energy. Temporary.' to 'Gain Energy (1). Temporary.'
* Upgraded effect changed from 'Gain 3 Energy. Temporary.' to 'Gain Energy (3). Temporary.'
Channeling Runes

**Channeling Runes**

* Effect changed from 'Gain Mana Boost (2). Give Arcane Rune (3) to yourself and all allies.' to 'Gain Mana Boost (3). Give Arcane Rune (2) to yourself and all allies.'
* Upgraded effect changed from 'Gain Mana Boost (3). Give Arcane Rune (4) to yourself and all allies.' to 'Gain Mana Boost (4). Give Arcane Rune (3) to yourself and all allies.'
* Card Tier changed from 1 to 2

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Gain Arcane Rune (3) and Mana Boost (2).' to 'Gain Mana Boost (2). Give Arcane Rune (3) to yourself and all allies.'
* Upgraded cost changed from 3 to 2
* Upgraded effect changed from 'Gain Arcane Rune (4) and Mana Boost (3).' to 'Gain Mana Boost (3). Give Arcane Rune (4) to yourself and all allies.'
Blasting Turret

**Blasting Turret**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Deal 4 damage to the first enemy. Increase this value by 3.' to 'Deal 3 damage to the first enemy and apply 3 Shock to it. Increase these values by 2.'
* Upgraded effect changed from 'Deal 6 damage to the first enemy. Increase this value by 4.' to 'Deal 4 damage to the first enemy and apply 4 Shock to it. Increase these values by 3.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Deal 4 damage to the first enemy. Increase this value by 2.' to 'Deal 4 damage to the first enemy. Increase this value by 3.'
* Upgraded effect changed from 'Deal 6 damage to the first enemy. Increase this value by 3.' to 'Deal 6 damage to the first enemy. Increase this value by 4.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Deal 2 damage to the first enemy. Gain Powerful (2).' to 'Deal 4 damage to the first enemy. Increase this value by 2.'
* Upgraded effect changed from 'Deal 4 damage to the first enemy. Gain Powerful (3).' to 'Deal 6 damage to the first enemy. Increase this value by 3.'
Arcane Visions

**Arcane Visions**

## Changes

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Apply 14 Arcane to any enemy. Draw 2 if this triggered an Arcane Detonation.' to 'Apply 15 Arcane to any enemy. Draw 2 if this triggered an Arcane Detonation.'
* Upgraded effect changed from 'Apply 16 Arcane to any enemy. Draw 3 if this triggered an Arcane Detonation.' to 'Apply 17 Arcane to any enemy. Draw 3 if this triggered an Arcane Detonation.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 5 to 4
* Effect changed from 'Apply 13 Arcane to any enemy. Draw 2 if this triggered an Arcane Detonation.' to 'Apply 14 Arcane to any enemy. Draw 2 if this triggered an Arcane Detonation.'
* Upgraded cost changed from 5 to 4
* Upgraded effect changed from 'Apply 18 Arcane to any enemy. Draw 3 if this triggered an Arcane Detonation.' to 'Apply 16 Arcane to any enemy. Draw 3 if this triggered an Arcane Detonation.'
* Card Tier changed from 1 to 2

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Effect changed from 'Apply 10 Arcane to any enemy. Draw 2 if this triggered an Arcane Detonation.' to 'Apply 13 Arcane to any enemy. Draw 2 if this triggered an Arcane Detonation.'
* Upgraded effect changed from 'Apply 13 Arcane to any enemy. Draw 3 if this triggered an Arcane Detonation.' to 'Apply 18 Arcane to any enemy. Draw 3 if this triggered an Arcane Detonation.'
Cold Realization

**Cold Realization**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Stasis. Draw 5. Apply 10 fixed Frost to yourself. Retained.' to 'Stasis. Draw 4. Apply 10 fixed Frost to yourself. Retained.'
* Upgraded effect changed from 'Stasis. Draw 6. Apply 12 fixed Frost to yourself. Retained.' to 'Stasis. Draw 5. Apply 12 fixed Frost to yourself. Retained.'
Bladedance

**Bladedance**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Gain Critical (2) and Evasion (1).' to 'Gain Critical (1) and Evasion (1) if an enemy has 3 or more debuff types. Repeat if an enemy has 5 or more debuff types.'
* Upgraded effect changed from 'Gain Critical (2) and Evasion (1).' to 'Gain Critical (1) and Evasion (1) if an enemy has 3 or more debuff types. Repeat if an enemy has 5 or more debuff types.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Upgraded cost changed from 2 to 0
* Upgraded effect changed from 'Gain Critical (2) and Evasion (2).' to 'Gain Critical (2) and Evasion (1).'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Gain Critical (2). Gain Evasion (1).' to 'Gain Critical (2) and Evasion (1).'
* Upgraded effect changed from 'Gain Critical (2). Gain Evasion (2).' to 'Gain Critical (2) and Evasion (2).'
Backstab

**Backstab**

* Effect changed from 'Deal 5 damage to the first enemy. Deal 100% bonus damage if Hidden.' to 'Deal 8 damage to the first enemy. Deal 100% bonus damage if Hidden.'
* Upgraded cost changed from 2 to 1
* Upgraded effect changed from 'Deal 10 damage to the first enemy. Deal 100% bonus damage if Hidden.' to 'Deal 12 damage to the first enemy. Deal 100% bonus damage if Hidden.'

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Effect changed from 'Deal 5 damage to the first enemy. Deal double damage if Hidden.' to 'Deal 5 damage to the first enemy. Deal 100% bonus damage if Hidden.'
* Upgraded effect changed from 'Deal 10 damage to the first enemy. Deal double damage if Hidden.' to 'Deal 10 damage to the first enemy. Deal 100% bonus damage if Hidden.'
Charging Focus

**Charging Focus**

## Changes

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Gain 2 mana. Reduce the cost of Cannon Blast by 1.' to 'Gain 2 mana. Create 1 Increase Potential if you have shield.'
* Upgraded effect changed from 'Gain 3 mana. Reduce the cost of Cannon Blast by 2.' to 'Gain 2 mana. Create 2 Increase Potential if you have shield.'
Chaotic Barrier

**Chaotic Barrier**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Gain shield equal to 33% of your maximum shield. Apply 6-12 of a random status to any enemy.' to 'Gain shield equal to 25% of your maximum shield. Apply 6-12 of a random status to any enemy.'
* Upgraded effect changed from 'Gain shield equal to 40% of your maximum shield. Apply 8-16 of a random status to any enemy.' to 'Gain shield equal to 30% of your maximum shield. Apply 8-16 of a random status to any enemy.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 2 to 1
* Upgraded cost changed from 2 to 1
* Card Tier changed from 1 to 4
Artillery

**Artillery**

## Changes

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Deal 8 damage to any enemy. Create 3 Cannon Blasts and 3 Exhaustions.' to 'Deal 10 damage to any enemy. Create 3 Cannon Blasts and 3 Exhaustions.'
* Upgraded effect changed from 'Deal 10 damage to any enemy. Create 4 Cannon Blasts and 4 Exhaustions.' to 'Deal 12 damage to any enemy. Create 4 Cannon Blasts and 4 Exhaustions.'
Calculated Deception

**Calculated Deception**

* Effect changed from 'Transform 1 into Deceiving Blast. If you do, gain Mana Boost (2) and Wits (2). Retained.' to 'Transform 1 card into Deceiving Blast to gain Mana Boost (2) and Wits (2). Retained.'
* Upgraded cost changed from 1 to 2
* Upgraded effect changed from 'Transform 2 into Deceiving Blast+. If you do, gain Mana Boost (3) and Wits (3). Retained.' to 'Transform 2 card into Deceiving Blast+ to gain Mana Boost (2) and Wits (2). Retained.'
* Card Tier changed from 3 to 2

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Transform 1 into Deceiving Blast. If you do, gain Mana Boost (2) and Wits (2).' to 'Transform 1 into Deceiving Blast. If you do, gain Mana Boost (2) and Wits (2). Retained.'
* Upgraded cost changed from 0 to 1
* Upgraded effect changed from 'Transform 1 into Deceiving Blast+. If you do, gain Mana Boost (3) and Wits (3).' to 'Transform 2 into Deceiving Blast+. If you do, gain Mana Boost (3) and Wits (3). Retained.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 2 to 1
* Effect changed from 'Transform 1 into Deceiving Blast. If you do, gain Mana Boost (1) and Wits (1).' to 'Transform 1 into Deceiving Blast. If you do, gain Mana Boost (2) and Wits (2).'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Transform 1 into Deceiving Blast+. If you do, gain Mana Boost (1) and Wits (2).' to 'Transform 1 into Deceiving Blast+. If you do, gain Mana Boost (3) and Wits (3).'
* Card Tier changed from 1 to 3

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Transform 1 into Deceiving Blast. If you do, gain Purity (1) and Wits (1).' to 'Transform 1 into Deceiving Blast. If you do, gain Mana Boost (1) and Wits (1).'
* Upgraded effect changed from 'Transform 1 into Deceiving Blast+. If you do, gain Purity (1) and Wits (2).' to 'Transform 1 into Deceiving Blast+. If you do, gain Mana Boost (1) and Wits (2).'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Transform 1 into Deceiving Blast. If you do, draw 1.' to 'Transform 1 into Deceiving Blast. If you do, gain Purity (1) and Wits (1).'
* Upgraded effect changed from 'Transform 1 into Deceiving Blast+. If you do, draw 1.' to 'Transform 1 into Deceiving Blast+. If you do, gain Purity (1) and Wits (2).'
Conflagrate

**Conflagrate**

* Effect changed from 'Deal 3 damage to every enemy for every Burn it has. Draw 1. Removed.' to 'Deal 4 damage to any enemy. Trigger Burn 1 time per damage dealt. Draw 1. Removed.'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Deal 4 damage to every enemy for every Burn it has. Draw 1. Removed.' to 'Deal 6 damage to any enemy. Trigger Burn 1 time per damage dealt. Draw 1. Removed.'
Cleansing Balm

**Cleansing Balm**

## Changes

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Reduce all statuses by 6. Cleanse 1 yourself. Temporary.' to 'Reduce all statuses by 6. Cleanse yourself 1 time. Temporary.'
* Upgraded effect changed from 'Reduce all statuses by 8. Cleanse 2 yourself. Temporary.' to 'Reduce all statuses by 8. Cleanse yourself 2 time. Temporary.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Reduce all statuses by 6. Reduce the rank of your debuffs by 1. Temporary.' to 'Reduce all statuses by 6. Cleanse 1 yourself. Temporary.'
* Upgraded effect changed from 'Reduce all statuses by 10. Reduce the rank of your debuffs by 1. Temporary.' to 'Reduce all statuses by 8. Cleanse 2 yourself. Temporary.'
Agonizing Blaze

**Agonizing Blaze**

* Effect changed from 'Gain Predator (2). Choose any enemy. If it's Burning, give it Weak (2), Vulnerable (2), Frail (2) and Curse (2).' to 'Gain Fire Mastery (4) this turn. Trigger Burn 2 times on any enemy.'
* Upgraded cost changed from 4 to 2
* Upgraded effect changed from 'Gain Predator (3). Choose any enemy. If it's Burning, give it Weak (3), Vulnerable (3), Frail (3) and Curse (3).' to 'Gain Fire Mastery (6) this turn. Trigger Burn 2 times on any enemy.'
* Rarity changed from Common to Rare

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Cost changed from 6 to 4
* Effect changed from 'Give any enemy Burn (2), Weak (2), Vulnerable (2) and Frail (1). Give it Curse (2) if it has 5 or more ranks of Burn.' to 'Gain Predator (2). Choose any enemy. If it's Burning, give it Weak (2), Vulnerable (2), Frail (2) and Curse (2).'
* Upgraded cost changed from 5 to 4
* Upgraded effect changed from 'Give any enemy Burn (3), Weak (2), Vulnerable (2) and Frail (1). Give it Curse (3) if it has 5 or more ranks of Burn.' to 'Gain Predator (3). Choose any enemy. If it's Burning, give it Weak (3), Vulnerable (3), Frail (3) and Curse (3).'
* Card Tier changed from 2 to 3

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Give any enemy Burn (6) and Weak (2).' to 'Give any enemy Burn (2), Weak (2), Vulnerable (2) and Frail (1). Give it Curse (2) if it has 5 or more ranks of Burn.'
* Upgraded cost changed from 6 to 5
* Upgraded effect changed from 'Give any enemy Burn (8) and Weak (3).' to 'Give any enemy Burn (3), Weak (2), Vulnerable (2) and Frail (1). Give it Curse (3) if it has 5 or more ranks of Burn.'
* Card Tier changed from 1 to 2
Arcane Bolt

**Arcane Bolt**

* Effect changed from 'Apply 3 Arcane to any enemy. Draw 1.' to 'Apply 4 Arcane to any enemy. Draw 1.'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Apply 6 Arcane to any enemy. Draw 2.' to 'Apply 10 Arcane to any enemy. Draw 1.'
* No longer unlocked by default.

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Apply 3 Arcane to any enemy. Draw 1 non-Mana.' to 'Apply 3 Arcane to any enemy. Draw 1.'
* Upgraded effect changed from 'Apply 6 Arcane to any enemy. Draw 2 non-Mana.' to 'Apply 6 Arcane to any enemy. Draw 2.'
Bouncing Bolt

**Bouncing Bolt**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Deal 10 damage to any enemy. Increase cost by 1. Create a Temporary copy of this card if you are in Spell Stance.' to 'Deal 8 damage to any enemy. This turn, increase damage by 2 and cost by 1. Create a Temporary copy of this card if you are in Spell Stance.'
* Upgraded effect changed from 'Deal 14 damage to any enemy. Increase cost by 1. Create a Temporary copy of this card if you are in Spell Stance.' to 'Deal 8 damage to any enemy. This turn, increase damage by 4 and cost by 1. Create a Temporary copy of this card if you are in Spell Stance.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Deal 6 damage to any enemy. Increase cost by 1. Create a Temporary copy of this card if you are in Spell Stance.' to 'Deal 10 damage to any enemy. Increase cost by 1. Create a Temporary copy of this card if you are in Spell Stance.'
* Upgraded effect changed from 'Deal 10 damage to any enemy. Increase cost by 1. Create a Temporary copy of this card if you are in Spell Stance.' to 'Deal 14 damage to any enemy. Increase cost by 1. Create a Temporary copy of this card if you are in Spell Stance.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Cost changed from 3 to 1
* Effect changed from 'Deal 8 damage to any enemy. Create a Temporary copy of this card if you are in Spell Stance.' to 'Deal 6 damage to any enemy. Increase cost by 1. Create a Temporary copy of this card if you are in Spell Stance.'
* Upgraded cost changed from 3 to 0
* Upgraded effect changed from 'Deal 12 damage to any enemy. Create a Temporary copy of this card if you are in Spell Stance.' to 'Deal 10 damage to any enemy. Increase cost by 1. Create a Temporary copy of this card if you are in Spell Stance.'
Adjustable Protocols

### Effect

Draw until you have 2 cards in hand, gain mana until you have 4 and gain shield until you have 12.

## Adjustable Protocols+

### Effect

Draw until you have 2 cards in hand, gain mana until you have 5 and gain shield until you have 16.

## Other Details

### ID

2420

**Adjustable Protocols**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Draw 2 if this is your last card in hand. Gain 5 mana if you have no mana. Gain 12 shield if you have no shield.' to 'Draw until you have 2 cards in hand, gain mana until you have 4 and gain shield until you have 12.'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Draw 3 if this is your last card in hand. Gain 6 mana if you have no mana. Gain 14 shield if you have no shield.' to 'Draw until you have 2 cards in hand, gain mana until you have 5 and gain shield until you have 16.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Cost changed from 2 to 1
* Effect changed from 'Draw 2 if this is the last card in your hand. Gain 5 mana if you have no mana. Gain 12 shield if you have no shield.' to 'Draw 2 if this is your last card in hand. Gain 5 mana if you have no mana. Gain 12 shield if you have no shield.'
* Upgraded cost changed from 2 to 1
* Upgraded effect changed from 'Draw 3 if this is the last card in your hand. Gain 6 mana if you have no mana. Gain 14 shield if you have no shield.' to 'Draw 3 if this is your last card in hand. Gain 6 mana if you have no mana. Gain 14 shield if you have no shield.'
Arcane Aegis

**Arcane Aegis**

* Effect changed from 'Apply 10 Arcane to any enemy. Gain 10 shield if this triggered an Arcane Detonation.' to 'Apply 12 Arcane to any enemy. Gain 12 shield if this triggered an Arcane Detonation.'
* Upgraded cost changed from 4 to 3
* Upgraded effect changed from 'Apply 15 Arcane to any enemy. Gain 15 shield if this triggered an Arcane Detonation.' to 'Apply 16 Arcane to any enemy. Gain 16 shield if this triggered an Arcane Detonation.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Name changed (was 'Cursed Shield')
* Cost changed from 3 to 4
* Effect changed from 'Apply 6 Arcane to any enemy. Gain 6 shield.' to 'Apply 10 Arcane to any enemy. Gain 10 shield if this triggered an Arcane Detonation.'
* Upgraded cost changed from 3 to 4
* Upgraded effect changed from 'Apply 10 Arcane to any enemy. Gain 8 shield.' to 'Apply 15 Arcane to any enemy. Gain 15 shield if this triggered an Arcane Detonation.'
Aether Blast

**Aether Blast**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Apply 8 Arcane to any enemy. Gain 6 mana if this triggered an Arcane Detonation.' to 'Give Arcane Weakness to any enemy equal to 10% of its maximum Arcane. Apply 6 Arcane to it.'
* Upgraded effect changed from 'Apply 10 Arcane to any enemy. Gain 8 mana if this triggered an Arcane Detonation.' to 'Give Arcane Weakness to any enemy equal to 15% of its maximum Arcane. Apply 6 Arcane to it.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Cost changed from 1 to 3
* Effect changed from 'Apply 6 Arcane to any enemy. Gain 3 mana if this triggered an Arcane Detonation.' to 'Apply 8 Arcane to any enemy. Gain 6 mana if this triggered an Arcane Detonation.'
* Upgraded cost changed from 1 to 3
* Upgraded effect changed from 'Apply 10 Arcane to any enemy. Gain 5 mana if this triggered an Arcane Detonation.' to 'Apply 10 Arcane to any enemy. Gain 8 mana if this triggered an Arcane Detonation.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 2 to 1
* Effect changed from 'Apply 5 Arcane to any enemy. Gain 5 mana if this triggered an Arcane Detonation.' to 'Apply 6 Arcane to any enemy. Gain 3 mana if this triggered an Arcane Detonation.'
* Upgraded cost changed from 2 to 1
* Upgraded effect changed from 'Apply 7 Arcane to any enemy. Gain 7 mana if this triggered an Arcane Detonation.' to 'Apply 10 Arcane to any enemy. Gain 5 mana if this triggered an Arcane Detonation.'
* Card Tier changed from 1 to 2

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Effect changed from 'Give Vulnerable (2) to any enemy. Apply 4 Arcane to it.' to 'Apply 5 Arcane to any enemy. Gain 5 mana if this triggered an Arcane Detonation.'
* Upgraded effect changed from 'Give Vulnerable (4) to any enemy. Apply 8 Arcane to it.' to 'Apply 7 Arcane to any enemy. Gain 7 mana if this triggered an Arcane Detonation.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Give Vulnerable (1) to any enemy. Apply 5 Arcane to it.' to 'Give Vulnerable (2) to any enemy. Apply 4 Arcane to it.'
* Upgraded effect changed from 'Give Vulnerable (2) to any enemy. Apply 10 Arcane to it.' to 'Give Vulnerable (4) to any enemy. Apply 8 Arcane to it.'
Assault Protocols

**Assault Protocols**

* Effect changed from 'Gain Energy (2) and Counterattack (2). Gain 1 mana for every rank of Shocked among all enemies.' to 'Gain Energy (5) and Counterattack (2).'
* Upgraded cost changed from 2 to 3
* Upgraded effect changed from 'Gain Energy (3) and Counterattack (3). Gain 1 mana for every rank of Shocked among all enemies.' to 'Gain Energy (6) and Counterattack (4).'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Type changed from Mana to Skill
* Effect changed from 'Gain 1 mana for every rank of Shocked among all enemies. Gain Energy (2) and Counterattack (1).' to 'Gain Energy (2) and Counterattack (2). Gain 1 mana for every rank of Shocked among all enemies.'
* Upgraded cost changed from 3 to 2
* Upgraded effect changed from 'Gain 2 mana for every rank of Shocked among all enemies. Gain Energy (3) and Counterattack (2).' to 'Gain Energy (3) and Counterattack (3). Gain 1 mana for every rank of Shocked among all enemies.'
Armor Up

**Armor Up**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Gain shield equal to 45% of your maximum shield.' to 'Gain 10 shield, plus shield equal to 20% of your maximum shield.'
* Upgraded effect changed from 'Gain shield equal to 60% of your maximum shield.' to 'Gain 12 shield, plus shield equal to 30% of your maximum shield.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Gain shield equal to 60% of your maximum shield.' to 'Gain shield equal to 45% of your maximum shield.'
* Upgraded effect changed from 'Gain shield equal to 85% of your maximum shield.' to 'Gain shield equal to 60% of your maximum shield.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 4 to 3
* Upgraded cost changed from 4 to 3
Ardent Blast

**Ardent Blast**

* Effect changed from 'Deal 16 damage to any enemy. Draw 1 for every rank of Burn on it.' to 'Draw 1 for every rank of Burn on any enemy. Deal 16 damage to it.'
* Upgraded cost changed from 5 to 6
* Upgraded effect changed from 'Deal 22 damage to any enemy. Draw 1 for every rank of Burn on it.' to 'Draw 1 for every rank of Burn on any enemy. Deal 18 damage to it.'
Cleansing Shield

**Cleansing Shield**

## Changes

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Gain 8 shield. Cleanse yourself 1 time.' to 'Gain 12 shield. Cleanse yourself 1 time.'
* Upgraded effect changed from 'Gain 14 shield. Cleanse yourself 1 time.' to 'Gain 12 shield. Cleanse yourself 2 time.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Cost changed from 2 to 3
* Effect changed from 'Gain 6 shield. Cleanse 1 yourself.' to 'Gain 8 shield. Cleanse yourself 1 time.'
* Upgraded cost changed from 2 to 3
* Upgraded effect changed from 'Gain 12 shield. Cleanse 1 yourself.' to 'Gain 14 shield. Cleanse yourself 1 time.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Gain 6 shield. Reduce the rank of your debuffs by 1.' to 'Gain 6 shield. Cleanse 1 yourself.'
* Upgraded effect changed from 'Gain 12 shield. Reduce the rank of your debuffs by 1.' to 'Gain 12 shield. Cleanse 1 yourself.'
Cold Calculations

**Cold Calculations**

* Effect changed from 'Apply 16 Shock to the first enemy and 4 Shock to all enemies.' to 'Draw 3 Skills. Apply 6 fixed Frost to yourself.'
* Upgraded cost changed from 5 to 2
* Upgraded effect changed from 'Apply 22 Shock to the first enemy and 6 Shock to all enemies.' to 'Draw 4 Skills. Apply 6 fixed Frost to yourself.'
* No longer unlocked by default.

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Effect changed from 'Apply 12 Shock to the first enemy and 4 Shock to all enemies.' to 'Apply 16 Shock to the first enemy and 4 Shock to all enemies.'
* Upgraded effect changed from 'Apply 16 Shock to the first enemy and 6 Shock to all enemies.' to 'Apply 22 Shock to the first enemy and 6 Shock to all enemies.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Cost changed from 2 to 5
* Effect changed from 'Apply 6 Shock to the first enemy and 2 Shock to all enemies.' to 'Apply 12 Shock to the first enemy and 4 Shock to all enemies.'
* Upgraded cost changed from 2 to 5
* Upgraded effect changed from 'Apply 8 Shock to the first enemy and 4 Shock to all enemies.' to 'Apply 16 Shock to the first enemy and 6 Shock to all enemies.'
Ancestral Memory

## **Ancestral Memory**

### Effect

Draw 4.
Discard 3.

## Ancestral Memory+

### Effect

Draw 5.
Discard 4.

## Other Details

### ID

0033

**Ancestral Memory**

## Changes

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 0 to 1
* Effect changed from 'Draw 3. Discard 3.' to 'Draw 4. Discard 3.'
* Card Tier changed from 1 to 3

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Cost changed from 1 to 0
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Draw 4. Discard 3.' to 'Draw 5. Discard 4.'
Charged Strike

**Charged Strike**

## Changes

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Deal 3x2 damage to the first two enemies. Draw 1. 100% bonus damage and cards if you are Supercharged.' to 'Deal 4x2 damage to the first two enemies. Draw 1. 100% bonus damage and cards if you are Supercharged.'
* Upgraded effect changed from 'Deal 3x3 damage to the first two enemies. Draw 2. 100% bonus damage and cards if you are Supercharged.' to 'Deal 4x3 damage to the first two enemies. Draw 2. 100% bonus damage and cards if you are Supercharged.'

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Effect changed from 'Deal 3x2 damage to the first two enemies. Draw 1. Double both values if you are Supercharged.' to 'Deal 3x2 damage to the first two enemies. Draw 1. 100% bonus damage and cards if you are Supercharged.'
* Upgraded effect changed from 'Deal 3x3 damage to the first two enemies. Draw 2. Double both values if you are Supercharged.' to 'Deal 3x3 damage to the first two enemies. Draw 2. 100% bonus damage and cards if you are Supercharged.'
Arcane Spellbomb

**Arcane Spellbomb**

* Effect changed from 'Deal 10 damage to any enemy. Apply 2 Arcane to all enemies per card in your hand.' to 'Apply 3 Arcane to the first two enemies per card in your hand.'
* Upgraded cost changed from 6 to 2
* Upgraded effect changed from 'Deal 15 damage to any enemy. Apply 3 Arcane to all enemies per card in your hand.' to 'Apply 4 Arcane to the first two enemies per card in your hand.'
* Card Tier changed from 1 to 2

### Version v0.4523 - August 18, 2021

* Cost changed from 4 to 6
* Effect changed from 'Deal 4 damage to all enemies. Apply 1 Arcane to them per card in your hand.' to 'Deal 10 damage to any enemy. Apply 2 Arcane to all enemies per card in your hand.'
* Upgraded cost changed from 4 to 6
* Upgraded effect changed from 'Deal 5 damage to all enemies. Apply 2 Arcane to them per card in your hand.' to 'Deal 15 damage to any enemy. Apply 3 Arcane to all enemies per card in your hand.'
Barbed Gale

**Barbed Gale**

## Changes

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Give all enemies Bleed (4) and trigger it 1 time.' to 'Trigger Bleed 1 time on all enemies, then give them Bleed (4).'
* Upgraded effect changed from 'Give all enemies Bleed (5) and trigger it 2 time.' to 'Trigger Bleed 2 time on all enemies, then give them Bleed (5).'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Gain Predator (2). Give all enemies Bleed (2).' to 'Give all enemies Bleed (4) and trigger it 1 time.'
* Upgraded effect changed from 'Gain Predator (3). Give all enemies Bleed (3).' to 'Give all enemies Bleed (5) and trigger it 2 time.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 5 to 4
* Type changed from Spell to Skill
* Effect changed from 'Gain Predator (2). Deal 10 damage to any enemy. Give all enemies Bleed (1).' to 'Gain Predator (2). Give all enemies Bleed (2).'
* Upgraded cost changed from 5 to 4
* Upgraded effect changed from 'Gain Predator (3). Deal 16 damage to any enemy. Give all enemies Bleed (1).' to 'Gain Predator (3). Give all enemies Bleed (3).'
* Card Tier changed from 1 to 5

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Cost changed from 4 to 5
* Effect changed from 'Gain Predator (2). Deal 8 damage to any enemy. Give all enemies Bleed (6).' to 'Gain Predator (2). Deal 10 damage to any enemy. Give all enemies Bleed (1).'
* Upgraded cost changed from 4 to 5
* Upgraded effect changed from 'Gain Predator (3). Deal 12 damage to any enemy. Give all enemies Bleed (8).' to 'Gain Predator (3). Deal 16 damage to any enemy. Give all enemies Bleed (1).'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Deal 4 damage to all enemies. Give them Bleed (8).' to 'Gain Predator (2). Deal 8 damage to any enemy. Give all enemies Bleed (6).'
* Upgraded effect changed from 'Deal 6 damage to all enemies. Give them Bleed (10).' to 'Gain Predator (3). Deal 12 damage to any enemy. Give all enemies Bleed (8).'
Blinding Shield

**Blinding Shield**

* Effect changed from 'Gain 10 shield and give all enemies Weak (1). Free if you are Supercharged.' to 'Gain 10 shield and give all enemies Weak (2). Free if you are Supercharged.'
* Upgraded cost changed from 3 to 4
* Upgraded effect changed from 'Gain 12 shield and give all enemies Weak (2). Free if you are Supercharged.' to 'Gain 14 shield and give all enemies Weak (3). Free if you are Supercharged.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 4 to 3
* Effect changed from 'Gain 8 shield and give all enemies Weak (2). Free if you are Supercharged.' to 'Gain 10 shield and give all enemies Weak (1). Free if you are Supercharged.'
* Upgraded cost changed from 4 to 3
* Upgraded effect changed from 'Gain 14 shield and give all enemies Weak (3). Free if you are Supercharged.' to 'Gain 12 shield and give all enemies Weak (2). Free if you are Supercharged.'
Bounty Board

The **Bounty Board** is a feature in town that allows players to complete optional objectives during runs in exchange for more currency. Until the player unlocks all available Generic Cards, they will receive Aether for completing bounties. Afterwards, new bounties will provide Coins as the reward instead.

# Bounty Slots

The player starts with only one Bounty slot unlocked on the Bounty Board, with additional slots being unlocked by spending coins.

 5 | 5,000 Coins

# Rerolls

If players do not wish to complete one of their currently assigned bounties, they can reroll it. Rerolling will change the bounty to one that is different from any of the bounties currently assigned, but subsequent rerolls can result in seeing the same bounty again. For example, if they player rerolls a bounty that is 'kill bosses with Doom damage', they will definitely get a bounty that isn't killing bosses with doom damage. However, if they then reroll the same bounty slot again it is possible for the bounty to return to being 'kill bosses with Doom damage'.

The maximum number of rerolls that can be held at one time is equal to the number of Bounty Slots unlocked. Additional rerolls are gained during the course of a run. The exact mechanic for restoring rerolls is unclear, but completing a run is usually sufficient to replenish all five.

# Bounty Tiers

As the player progresses through the game, the bounties offered will get more difficult and the rewards offered will increase. Bounty tiers are unlocked automatically upon meeting the condition and will apply to all bounties rolled (or rerolled) after meeting it. It is not possible to reduce the active bounty tier.

Players who purchased the Mobile game prior to the release of Depth 3 (when the game used a single purchase unlock model) will see the same rewards as PC players.

# Possible Bounties

Although most bounties can be rolled without needing to meet any specific conditions, some do have specific requirements to unlock. All bounty types have the same reward (when rolled for the same tier).

1. ↑ Requires unlocking Mirley
2. ↑ 2.0 2.1 2.2 This bounty doesn't appear at Tier 1
3. ↑ In order for this bounty to count, the enemy must have enough Frost to immediately re-freeze at end of turn. Bounty is considered complete at the end of the third turn the enemy spends frozen.
4. ↑ All three procs must come from the same application of Arcane. For example, if the enemy has not yet suffered any Arcane detonations, they must have 22 Arcane before the first Arcane Detonation for Tier 2 or 36 Arcane for Tier 3.
5. ↑ This bounty can be rolled for any character you have unlocked
6. ↑ Only while playing on Mobile and only if 'Remove Ads' hasn't been purchased
Aether Storm

**Aether Storm**

* Effect changed from 'Deal 3x4 damage to all enemies.' to 'Deal 6x5 damage to all enemies.'
* Upgraded cost changed from 3 to 5
* Upgraded effect changed from 'Deal 3x5 damage to all enemies.' to 'Deal 6x6 damage to all enemies.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 4
* Effect changed from 'Deal 3x3 damage to all enemies.' to 'Deal 3x4 damage to all enemies.'
* Upgraded effect changed from 'Deal 4x4 damage to all enemies.' to 'Deal 3x5 damage to all enemies.'
Charged Shield

**Charged Shield**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Gain 20 shield. Lose 1 Shocked to gain 10 more shield and Fortress (2).' to 'Gain 18 shield. Lose 1 Shocked to gain 8 more shield and Fortress (2). Retained.'
* Upgraded effect changed from 'Gain 24 shield. Lose 1 Shocked to gain 16 more shield and Fortress (2).' to 'Gain 22 shield. Lose 1 Shocked to gain 14 more shield and Fortress (2). Retained.'

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Gain 24 shield and Shock Barrier (2). Gain 6 more shield if an enemy is Shocked.' to 'Gain 20 shield. Lose 1 Shocked to gain 10 more shield and Fortress (2).'
* Upgraded effect changed from 'Gain 30 shield and Shock Barrier (3). Gain 8 more shield if an enemy is Shocked.' to 'Gain 24 shield. Lose 1 Shocked to gain 16 more shield and Fortress (2).'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Gain 12 shield. Give Overcharged (1) to the first two enemies. Create 1 Aftershock.' to 'Gain 24 shield and Shock Barrier (2). Gain 6 more shield if an enemy is Shocked.'
* Upgraded cost changed from 4 to 5
* Upgraded effect changed from 'Gain 16 shield. Give Overcharged (1) to the first two enemies. Create 1 Aftershock.' to 'Gain 30 shield and Shock Barrier (3). Gain 8 more shield if an enemy is Shocked.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Cost changed from 3 to 5
* Effect changed from 'Gain 15 shield. Shuffle 2 Aftershocks into your deck.' to 'Gain 12 shield. Give Overcharged (1) to the first two enemies. Create 1 Aftershock.'
* Upgraded cost changed from 3 to 4
* Upgraded effect changed from 'Gain 18 shield. Shuffle 3 Aftershocks into your deck.' to 'Gain 16 shield. Give Overcharged (1) to the first two enemies. Create 1 Aftershock.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Gain 14 shield. Shuffle 2 Aftershocks into your deck.' to 'Gain 15 shield. Shuffle 2 Aftershocks into your deck.'
* Upgraded effect changed from 'Gain 20 shield. Shuffle 3 Aftershocks into your deck.' to 'Gain 18 shield. Shuffle 3 Aftershocks into your deck.'
* No longer unlocked by default.

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Gain 10 shield. Shuffle 2 Aftershocks into your deck.' to 'Gain 14 shield. Shuffle 2 Aftershocks into your deck.'
* Upgraded effect changed from 'Gain 13 shield. Shuffle 3 Aftershocks into your deck.' to 'Gain 20 shield. Shuffle 3 Aftershocks into your deck.'
Deranged Insight

**Deranged Insight**

## Changes

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Draw 2. Give Curse to all enemies equal to the total cost of all cards drawn this way.' to 'Draw 2. Give Curse to all enemies equal to 1x the total cost of all cards drawn this way.'
* Upgraded cost changed from 5 to 3
* Upgraded effect changed from 'Draw 3. Give Curse to all enemies equal to the total cost of all cards drawn this way.' to 'Draw 2. Give Curse to all enemies equal to 1x the total cost of all cards drawn this way.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Increase the damage of the top Spell in your deck or discard pile by 3% for every rank of Curse among all enemies. Give Curse (2) to all enemies. ' to 'Draw 2. Give Curse to all enemies equal to the total cost of all cards drawn this way.'
* Upgraded effect changed from 'Increase the damage of the top Spell in your deck or discard pile by 4% for every rank of Curse among all enemies. Give Curse (3) to all enemies. ' to 'Draw 3. Give Curse to all enemies equal to the total cost of all cards drawn this way.'
* Card Tier changed from 1 to 4

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Increase the damage of the top Spell in your deck by 3% for every rank of Curse among all enemies. Give Curse (2) to all enemies. ' to 'Increase the damage of the top Spell in your deck or discard pile by 3% for every rank of Curse among all enemies. Give Curse (2) to all enemies. '
* Upgraded effect changed from 'Increase the damage of the top Spell in your deck by 4% for every rank of Curse among all enemies. Give Curse (3) to all enemies. ' to 'Increase the damage of the top Spell in your deck or discard pile by 4% for every rank of Curse among all enemies. Give Curse (3) to all enemies. '

### Version v0.4523 - August 18, 2021

* Effect changed from 'Increase the damage of the top spell in your deck by 2% for every rank of Curse among all enemies. Give Curse (2) to all enemies. ' to 'Increase the damage of the top Spell in your deck by 3% for every rank of Curse among all enemies. Give Curse (2) to all enemies. '
* Upgraded effect changed from 'Increase the damage of the top spell in your deck by 3% for every rank of Curse among all enemies. Give Curse (3) to all enemies. ' to 'Increase the damage of the top Spell in your deck by 4% for every rank of Curse among all enemies. Give Curse (3) to all enemies. '
Brilliant Idea

**Brilliant Idea**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Discard 1 Tool. If you do, upgrade 1 card this combat and draw 1.' to 'Discard 1 Tool to upgrade 1 card this combat and draw 1.'
* Upgraded effect changed from 'Discard 2 Tool. If you do, upgrade 2 card this combat and draw 1.' to 'Discard 2 Tool to upgrade 2 card this combat and draw 1.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Trigger 1 Wits. If you do, upgrade 1 cards from your hand this combat.' to 'Discard 1 Tool. If you do, upgrade 1 card this combat and draw 1.'
* Upgraded cost changed from 2 to 1
* Upgraded effect changed from 'Trigger 2 Wits. If you do, upgrade 2 cards from your hand this combat.' to 'Discard 2 Tool. If you do, upgrade 2 card this combat and draw 1.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Cost changed from 0 to 1
* Effect changed from 'Lose 1 Wits. If you do, upgrade 1 cards from your hand this combat.' to 'Trigger 1 Wits. If you do, upgrade 1 cards from your hand this combat.'
* Upgraded cost changed from 0 to 2
* Upgraded effect changed from 'Lose 2 Wits. If you do, upgrade 2 cards from your hand this combat.' to 'Trigger 2 Wits. If you do, upgrade 2 cards from your hand this combat.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 2 to 0
* Effect changed from 'Lose 2 Wits. If you do, upgrade 2 cards from your hand this combat.' to 'Lose 1 Wits. If you do, upgrade 1 cards from your hand this combat.'
* Unlock level changed from 5 to 2