recursal/Fanatic-Fandom huggingface dataset:
Beam Puzzle

Spoiler Risk*This article may contain **spoilers**. Read at your own risk!.*    The **Beam Puzzle** is one of three types of puzzle that can be encountered in the Witch Islands. This puzzle consists of multiple interactive totems strewn around the puzzles' zone. Some will act as starting points, firing out beams of light, while others act as modifiers, or redirectors, to send the beams in different directions. Finally, there are 3 to 5 'end point' totems, which most receive the appropriate coloured beams in order to solve the puzzle.

## Totem Types

### Source

These totems act as the starting point for all the beams in the puzzle. They have a single head at the top with 6 eyes, and shoot off a beam of their appropriate colour in a random direction by default.

They can be redirected in any direction when interacted with, and generally need to be aimed at a Redirector Totem of some type.

### Redirector

These totems start disabled by default, and must receive a beam at their bottom face to begin outputting a beam. While some can directly output the same colour, others may have a symbol on their central point which represents what colour beam they will output when enabled.

They can be interacted with to aim them anywhere in a 360° rotation. Unlike Source Totems, they cannot be angled up or down.

### Splitter

Splitter Totems, as their name suggests, split the beam they receive at their output to fire it simultaneously in two directions. They do not change the colour of the beam they receive at their bottom face.

They can be interacted with to aim them anywhere in a 360° rotation. Unlike Source Totems, they cannot be angled up or down.

### Reflectors

Reflector Totems simply reflect any beam they receive in the direction they are facing. Seeing as these puzzles are hand-made, these will invariably hit the input face of another totem.

They cannot be interacted with in any way.

### End Totems

The End Totems serve as the endpoint, and must all be lit up with their proper colours to finish the puzzle. The frills on the top of each totem serve to hint at which colour they need.
Lizzie Saltzman

**Notice:** This **article** uses content directly taken from the Lizzie Saltzman **article** at the Vampire Diaries Wiki, and is licensed under the Creative Commons Attribution-Share Alike License.

## Biographical Information

### Born

* March 15, 2014 (McKinley, Virginia, Age 17)

## Appearance

### Played by

Jenny Boyd

**Elizabeth "Lizzie" Jenna Saltzman** is a major recurring character on *The Vampire Diaries*, guest character on *The Originals*, and main character on *Legacies*. She is one of the twin daughters of Alaric Saltzman and Josette Laughlin, the other being Josie Saltzman. Due to Josette's death, she was carried via surrogacy by Caroline Forbes. Her existence was revealed in *Let Her Go* by Kai, the babies' uncle. However, in *I'll Wed You in the Golden Summertime*, Kai stabs Jo in the abdomen multiple times, killing her and supposedly killing the twins. However, in *Best Served Cold*, it was revealed that the Gemini Coven transferred the twins into Caroline's womb. Since then, she has been raised by both Alaric and Caroline.

**Lizzie Saltzman** is a member of the **Saltzman Family** and the **Parker Family** and a member of the **Forbes Family**, due to being Caroline's surrogate daughter.
Version 11771

- The area in the depot that prevented item pickup has been fixed.

- Player characters were visible in building mode in the depot - fixed.

- There was no message indicating a full inventory when picking up weapons from the weapon table - fixed.

- Lighting in shaded areas of locations and trains has been improved.

- New sounds for voidfishes have been added, making them quieter and less intrusive.

- The texture of the sterilizer has been changed from a red cross to a neutral one.

- It was impossible to demolish train modules through the construction console in the depot if the demolition key had been remapped - fixed.

- The area where the tank bug spike will appear is now highlighted slightly in advance.

- In cooperative play, the client player could encounter blocking bug with chests by repeatedly opening and closing them using the E and Esc keys - fixed.

- The character animation with the hammer in the Void has been fixed (the character was positioned as if in gravity area).

- The client player couldn't explode voidflowers, engage brakes, or break energy cells of outposts if they were beyond a certain distance from them - fixed.

- Crafting the grappling hook before the intended quest no longer breaks the quest system.

- A blocking bug that prevented picking up a reward chest in the puzzle islands and continuing the quest has been fixed.

- The issue with the grappling hook sinking into surfaces, flying around the location, and bouncing off the floor has been fixed.

- A resource exploit using shotguns and resource clusters has been fixed.

- It was possible to obtain the revolver earlier than intended in the storyline (through the armory table) - fixed.

- Rofleemos disappeared after upgrading the wagon or moving beds - fixed.

- The incorrect display of crafting time when assigning a worker-Rofleemo who boosts crafting speed has been fixed.

- A potential fix for the inability to exit the crafting interfaces has been implemented; please report if you encounter the issue again.

- One of the reported crashes has been fixed.

- Floor decorations were not functioning properly (objects could not be placed on two types of floors) - fixed.

- Various visual flaws in the level design of depot locations have been fixed.

- Not all Rofleemos were displayed in the workers list - fixed.

- Rofleemos without beds will no longer be ejected from the train upon entering the depot or when losing their beds in the depot. They can also remain at their workstations if the bed is lost during the journey.

- If there was a Rofleemo without a bed on the train, they will now automatically occupy a newly built bed. Additionally, if a Rofleemo without a bed is kicked from the train, another Rofleemo (without bed) will immediately occupy the vacant bed.

- In some cases, if there were 4 beds on the train, the game only allowed inviting 3 Rofleemos - this fixed.

- The VFX of gas balloon and fire extinguisher explosions have been improved.
Stash

The **Stash** technologies is a Phases 3, 16, 21 and 31 techs that will give you +1 grid cell to any  Container I ,  Container II or  Container III. When you unlock all 4 stages of this tech, you will have 4 additional grid cells in all of your containers.

## Cost of Stash I Tech (Phase 3)

* 1x  Gear
* 1x  Copper Pipe

## Cost of Stash II Tech (Phase 16)

* 1x  Sturdy Bolts
* 1x  Spring
* 1x Sturdy Wood

## Cost of Stash III Tech (Phase 21)

* 1x  Rubber
* 1x  Sturdy Wood
* 2x Sturdy Leather

## Cost of Stash IV Tech (Phase 31)

* 2x  Rubber
* 2x  Mineral Oil
* 1x Damper

## Unlocks

* Every tech will give you +1 Grid Cell to all containers
Armory II

Crafting table where modifications and repairs can be done to weapons. With spaces for 2 weapons and ability to extract the core of a weapon(not implemented yet)

## Recipe

Crafted in a Crafting Book. These materials are used from the player's inventory.

* 4x  Steel Bar
* 4x  Sturdy Wood
* 4x  Brass Bar
* 2x  Rubber
Trolley Handle

Trolley handle is a basic engine on your train that gives +2 to a maximum limit of platforms and doesn't require any resources to be built. It can be installed as a module or replaced by a better engine in the Building Terminal at the Depots. You can interact with it to gain more speed while moving in the Void.

You can't have more than one engine on your train.
Organics

**Organics** is a Material used in various crafting recipes, and one of the first you'll encounter on your adventure.

## Source

**Organics** can be acquired by the following means:

* Found floating in The Void
* Found randomly inside Depots
* Dropped from opened Strange Chests
* Awarded by the Slot Machine
* Grown in the Garden

## Uses

**Organics** are an edible resource that can be used to fill your hunger.

**Organics** is used in the following crafting recipes:

Fat
Scrap Metal

**Scrap Metal** is a Material used in various crafting recipes, and one of the first you'll encounter on your adventure.

## Source

**Scrap Metal** can be acquired by the following means:

* Found floating in The Void
* Looted by disarming Mines
* Found randomly inside Depots
* Dropped from opened Strange Chests
* Placed in the Rofleemo Nest chest by certain Rofleemo
* Awarded by the Slot Machine when getting 3 Pufferfish

## Uses

**Scrap Metal** is used in the following crafting recipes:
Organic seeds

## Organic seeds

### Source

Fish, Depots, Strange Chests, Slot Machine Trading Machine

### Stack Size

10

**Organic Seeds** used in the Garden to grow Organics

## Source

**Organic Seeds** can be acquired by the following means:

* By catching Void Fish in The Void
* Found randomly inside Trading Machine
* Dropped from opened Strange Chests
* Awarded by the Slot Machine
Rules

1. **Don't** vandalise pages. Types of vandalism include, but are not limited to:
	* Offensive content
	* Content deletion
	* False information
2. **Don't** create new categories. If you think an article could use a category that doesn't exist, ask a staff member.
3. **Don't** make unnecessary edits to get wikia achievements and points.
4. **Do** check if a page already exists before creating it again with a different name.
5. **Don't** post links to external sites that aren't related to *devs* or *Voidtrain*.
Leather

## Leather

### Source

Leeches, Sharks, Fish, Strange Chests, Slot Machine,  Abandoned Train

### Stack Size

10

**Leather** is a Material used in various crafting recipes.

## Source

**Leather** can be acquired by the following means:

* Dropped from Leeches
* Dropped from Sharks
* Dropped from Fish
* Dropped from opened Strange Chests
* Awarded by the Slot Machine

## Uses

**Leather** is used in the following crafting recipes:
Weapon Type

There are a total of 4 **Weapon Types** that can be used to modify Weapons in the game so far. You can see the weapon type in an Armory I or Armory II workbench. It should appear on the right side of the screen with the other weapon stats once a weapon is selected. The first weapon type you'll see and the most common is Bullet. For each gun, the weapon type of a gun is determined by the Barrel Weapon Module of the gun. Currently, there is no way to determine the Weapon Type associated with the Barrel, except by placing it on a gun in the Armory Workbench.

## Weapon Types

There are currently four weapon types. These are Bullet, Grenade, Hunter, and Buckshot.

* Bullet - Standard single bullet projectile
* Grenade - Single projectile that explodes on impact dealing AOE damage
* Hunter - Multiple slow moving projectiles that auto-track to enemies within a small radius around the projectile
* Buckshot - Multiple bullet projectiles (Standard shotgun firing)
Lockwood Family

## Family Information

### Species

* Werewolf
* Hybrid
* Witch
* Human

### Notable Family Members

* Jacob Lockwood † (Untriggered Werewolf)
* Barnette Lockwood † (Untriggered Werewolf)
* Benjamin Lockwood † (Untriggered Werewolf)
* Nancy-Marie Lockwood † (Human)
* George Lockwood † (Werewolf)
* Marianna Lockwood † (Untriggered Werewolf)
* Richard Lockwood † (Untriggered Werewolf)
* Mason Lockwood † (Werewolf)
* Carol Lockwood † (Human)
* Tyler Lockwood † (Werewolf, Formerly Hybrid)
* Malia Lockwood (Hybrid)
* Gracie Lockwood
* Jeffery Lockwood Hamilton
* Danielle Lockwood (Tribrid)
* Daniel Lockwood (Tribrid)

## Relationships

### Related Families

* Hamilton Family
* Parker Family
Research Table

Research Table

The **Research Table** is a unique building that needs to be removed and built again to move it on the Train.

It provides the ability to Research every Technology in the Game (see also Research)

## Recipe

Crafted in a Crafting Book. These materials are used from the player's inventory.

* 4x  Scrap Metal
* 4x  Wood
Neutral Faction

## Void Creatures:

Ability: Slows down the train
Behavior: Will attach itself on the train on sight
Drops: Fat, Leather, Meat
Ability: Melee Attack
Behavior: Attacks players drifting in the Void and attacks the train after certain periods
Drops: Fat, Leather, Meat
Ability: none
Behavior: Flying around in the void in groups. Flees on shooting or sounding the horn
Drops: Fat, Leather, Meat
Ability: Blocking the train tracks
Behavior: none
Ability: none
Behavior: none
They are one of the large creatures in the void and are only cosmetic
Chemical

**Chemical** is a Material used in various crafting recipes, and one of the first you'll encounter on your adventure.

## Source

**Chemical** can be acquired by the following means:

* Found floating in The Void
* Found randomly inside Depots
* Dropped from opened Strange Chests
* Awarded by the Slot Machine

## Uses

**Chemical** is used in the following crafting recipes:
Raw Meat

## Raw Meat

### Description

Regular Raw Meat used in crafting and consumable.

### Stack Size

5

**Raw Meat** is a Material used in various crafting recipes.

## Source

**Raw Meat** can be acquired by the following means:

* Dropped from Leeches
* Dropped from Sharks
* Dropped from Fish
* Awarded by the Slot Machine

## Uses

**Raw Meat** is used in the following crafting recipes:
Enemies

There are two enemy factions in Voidtrain: the Soldiers, and The Swarm. Both factions have a few different unit types, and can be encountered in Depots, Outposts and Arena Islands.

The Creatures of the Void itself are a independent Neutral Faction. Hostile creatures of the Void include: Voidsharks and **Winch Plant Pufferfish**\*.

***\*Unnofficial/Placeholder name(s)***
Blood Steel Rank

Those that have passed the Blood Trials have achieve this rank and are awarded a blood steel weapon forged with the wielders own blood and this is used to signify that they have hit that rank. Blood Steel ranks oft work on their Slayer Arts if they have them. They are most likely at their second stage at this rank. Those that do not have a Slayers Art typically work on various other skills and fighting styles offered by the guild they are affiliated with. This is typically the stopping point for many Slayers as either their curse kills them, loosing their minds trying to perfect their Slayer Arts and become Adamantium Rank Slayers, or retire due to stress. These Slayers will be able to visit the Blood Library in attempts to learn blood magic to extend their life or help get rid of their curse. Those that pass the Trials of the Lost Spirit will move on to Soul Steel Rank.
Bullet (Weapon Type)

**Bullet** is a Weapon Type for two-handed weapons/customizable weapons. It is the most common weapon type found and fires a standard projectile. The weapon firing mechanic is not a hit-scan, but rather, a fast projectile with little bullet drop.

## Effects

The **Bullet** weapon type fires a single projectile going at a fast speed with little bullet drop and deals single-target damage on impact with an enemy target.
Fat

## Fat

### Source

Leeches, Sharks, Fish, Strange Chests, Slot Machine

### Stack Size

10

**Fat** is a Material used in various crafting recipes and as a fuel.

## Source

**Fat** can be acquired by the following means:

* Dropped from Leeches
* Dropped from Sharks
* Dropped from Fish
* Dropped from opened Strange Chests
* Awarded by the Slot Machine
* Crafted from 1 Chemical and 1 Organics

## Uses

**Fat** is fuel (temperature 1 unit)

**Fat** is used in the following crafting recipes:

### Materials:

Bearing

Forcer

created from 1 Organics and 1 Chemical
Klaus and Juliana

### **Intimacy Levels**

Sexual (One Night Stand), Family, Both are parents to Hope Mikaelson; Frenemies/Friends, Former Enemies, Former Allies, They left New Orleans with their daughter in order to keep her safe; They were separated because Klaus housed a fourth of the Hollow's spirit and was unable to be near Hope in order to save their daughter.

### **Status**

Parents of Hope; Frenemies/Friends, Former Allies; Ended (Klaus are dead)

### **Children**

Hope Mikaelson

**The complex relationship between the Original Hybrid Niklaus Mikaelson and the hybrid Doppelgänger Juliana Mikaelson**.
Soldier

The Soldiers are searching for you since the beginning of the game and trying to get rid of you in several ways.

They are present in the Void (at random encounter blockades), the Depot and sometimes can be encountered in random chase events, still in the void.

## Depot

Hint: The Soldiers in the Depot are heavily armored but have visible weak spots.

Weapon: Grenade Launcher

## Void

Hint: Sometimes those mines can happen to be like naval mines, those are more dangerous because when activated they will start approaching the train, then impact it and after a few instants explode, no matter how distant they are from the main track. These can still be disarmed or shot however so if you're looking out for them they're quite easy to counter.

Ability: explode on contact or by bullets

The Mines are Event encounters on the track to get rid of the Player and the Train.
They are randomly placed on the Rails and in the Void around it and will damage the Train and the Player on contact.

They can be disarmed by the player by pressing 'interact' button on them before making contact. There's a small chance to get 1 metal scrap when disarming.
How to Contribute

Looking to contribute? Stick to these guidelines, and have fun!

* Read and understand the rules
* Follow the Style Guide to make sure you match the look of the rest of the wiki
* Use the Sandbox if you're afraid of breaking something and/or want to learn!
* Check out the wanted pages if you're unsure what to add!
* Want to ask questions or still unsure how to contribute? Feel free to post in the forums!
Crusher

Crushed chunks into correspondingly smaller items, was replaced by Recycler since 13333 update

## Recipe

Crafted from the Crafting Book. These materials are used from the player's inventory.

* 4x  Iron Bar
* 2x  Gear
* 2x  Forcer
* 2x  Bolts

## Produces

* 3x  Coal out of 1x  Lump of Coal
* 3x  Dirty Ice out of 1x File:Lump of Ice.png Lump of Ice
* 1x  Coal Briquette out of 3x  Coal + 2x  Unstable Chemical
* 1x  Water Bidon out of 5x  Dirty Ice + 2x  Unstable Chemical
Tier 1 Turret

**Tier 1 Turret** is a module that can be installed on the Ram via Construction Terminal at the Depot, and needs a Rofleemo to operate.

## Recipe

These items are needed to build this module:

* 2x  Iron Bar
* 1x  Spring
* 1x  Gear

## Upgrades

Can be upgraded into Tier 2 Turret for the 4x  Steel Bar

## Perks

* 1x  Mushroom Fires at mines within view
* 2x Mushroom Fires at live enemies within view and takes turret ammunition from the containers on the locomotive
* 3x  Mushroom Have a chance to not consume an turret ammo round on any shot and takes turret ammunition from the containers on the train
Lab I

The Lab produces Basic chemical components

## Recipe

Crafted in a Crafting Book. These materials are used from the player's inventory.

* 2x Bolts
* 2x Wood
* 2x Copper Wire

## Produces

**Components:**

* 1x  Grease out of 1x  Fat + 1x  Chemical
* 1x  Resin out of 1x  Wood + 1x  Chemical
* 1x  Powder out of 1x  Unstable Chemical + 1x  Wood
* 1x  Sterilizer out of 1x  Unstable Chemical + 1x  Organics
* 1x Unstable Chemical out of 2x  Chemical

**Consumables:**

* 1x  Fertilizer out of 1x  Raw Meat + 1x  Organics

## Upgrades

* Phase 16 Economical Synthesis: Fuel cost reduced by 25% in all Labs
Version 11799

- Updated hit markers on hits (improved the basic hit marker and added scenarios for enemy kills, armor hits etc).

- Fixed VRAM/RAM leak when modifying weapon modules or rotating weapons in the overview mode at the weapon table.

- Fixed a bug where a quest requiring the player to kill a certain number of AI would break due to the absence of AI in the location.

- In the "Speed" quest, using ice/water to complete the quest was not counted if it was done before receiving the quest - fixed.

- Changed the appearance of the health regeneration indicator (it is now a regeneration charge option instead of hunger, which can still be replenished with food and water).

- Fixed a crash with Rofleemo and building placement.

- Fixed one of the crashes on the arena islands.

- Rebalanced the tank bug's attacks and its impact on the player, improved visibility of the spike attack.

- In some cases, it was impossible to pick up Rofleemo in the depot, even though the interact buttons were displayed - fixed.

- In some cases, it was impossible to pick up Rofleemo in the depot, and the interact buttons were not displayed - fixed.
Abandoned Train

Abandoned Trains are an event that happens at random while progressing forward. The Abandoned Train cars will be floating in the void nearby the tracks and are usually slightly separated from each other.

Anywhere from 1-3 train cars can be observed floating.

On each train car there is a chance of Materials, or chests to be on board that you can loot and bring back to your own train.
Victoria Mikaelson

**Notice:** This **article** uses content directly taken from the Hope Mikaelson **article** at the Vampire Diaries Wiki, and is licensed under the Creative Commons Attribution-Share Alike License.

## Biographical Information

### Born

* February 19, 2014 (New Orleans, Age 17)

## Family Information

### Parents

* Matt Donovan (father)
* Arabelle Mikaelson (mother)

### Other Relatives

* Ethan Maxwell (paternal ancestor)
* Peter Maxwell (paternal grandfather)
* Kelly Donovan (paternal grandmother; deceased)
* Ansel (maternal grandfather; deceased)
* Esther Mikaelson (maternal grandmother; deceased)
* Mikael (maternal step-grandfather; deceased)

## Appearance

### First Seen

* *This is the Part Where You Run* (Legacies)

### Last Seen

* *When The Saints Go Marching In* (TO)

**Victoria Mikaelson** is a main character on *Legacies* and former recurring character on *The Originals*, before being promoted to a main character in the fifth season. Victoria is the tribrid daughter of Matt Donovan and Arabelle Mikaelson and the older sister of Peter Donovan. She is the granddaughter of Peter Maxwell, Kelly Donovan, Ansel, and Esther Mikaelson and the step-granddaughter of Mikael. She is the niece of Freya, Finn, Elijah, Niklaus, Kol, Rebekah, and Henrik Mikaelson as well as Victoria Donovan and the grand-niece of Dahlia. She is also the cousin of Freya and Mathias' unborn son; Klaus and Juliana's daughter, Hope Mikaelson; Kol and Juliana's children, Damian, James, Brynlee, and Jacob Mikaelson; and Freya and Keelin's son, Nik.

Victoria is named after her late paternal aunt, Victoria Donovan and she takes the surname of her mother's side.

**Victoria** is a member of the **Donovan Family**, the **Mikaelson Family**, the **Maxwell Family**, and an **unnamed family of werewolves**. Victoria is by birthright, a member of the **North East Atlantic Pack** and an **unnamed witch family**.
Buildings

**Buildings** are objects that can be placed on the train, and serve various purposes.

## Production

**Production** buildings have an interface and allow for the creation of new items via crafting.

## Storage

**Storage** buildings serve simply as a location to store items.

 Container Rack

## Decor

**Decor** buildings are solely used for decoration, except floors. Floors are required to build and use other structures.

Decor is obtainable by feeding Your Rofleemo  Mushrooms, which can be found in Strange Chests

**Floor** Buildings are placed on top of a Platform's to be able to place production/decor buildings on your train. Floors are partly considered decor, since its obtained the same way. with the exception of Wooden Floor

 Ship Floor
 Luxury Floor

## Rail

**Rail** buildings serve as upgrades to your train and can only be built and/or upgraded in a depot.

*Trolley Handle* pulls up to 6 *Platforms*. *Steam Engine* pulls up to 8 *Platforms*. *Diesel Engine* pulls up to 12 *Platforms*. *Traction I*, *Traction II*, *Traction III*, and *Traction IV* research each add the ability to pull +1 *Platforms*. Final state is 16 *Platforms* total.

## Construction

**Construction** buildings serve as decor upgrades to your train and can only be built and/or upgraded in a depot. (Constructions is obtainable by feeding Your Rofleemo  Mushroom's, which can be found in Strange Chest's)
Depot

**Depots** are structures that mark the end and the beginning of the cycle in the Void. They are massive, looming structures, with a portal on either end, allowing the train to enter and exit. This is where the Revolver is first found.

They house a garrison of Soldiers, as well as a Slot Machine, a Building Console, a Trading Machine, and an Altar. They will also have a Fortune Teller Machine upon reaching a certain point in the story.
Voidtrain

**Voidtrain** is an open-world survival video game developed by HypeTrain Digital, and was released in Early Access on the Epic Games Store on August 12th, 2021.
In **Voidtrain**, become a crew member of an interdimensional express! Discover a new mysterious world inhabited by amazing creatures, dangers and surprises. Upgrade your train, gather new materials and build better weapons! Available in single player, or in online multiplayer with up to 4 people.

## Gameplay

The game is played from a first person perspective, and revolves around gathering materials to build and research aboard a train travelling through the Void.

## Development

**Voidtrain** was first made public on July 25th, 2019 when the @PlayVoidTrain Twitter Account was created, which then started sharing a few pieces of concept art.
A proper announcement was later made on June 10th, 2020, with the Summer of Gaming event, where the first Gameplay Trailer of the game was revealed.
The playable demo was released on Steam 6 days later, on June 16th. A handful of small hotfixes were to the demo while it was public up until June 22nd.
Between the demo's removal and the Early Access Launch on the Epic Games Store, the Voidtrain Twitter account posted various in-game screenshots and videos of new features, locations, and items that were being worked on at the time.

On August 12th, 2021, the game launched into Early Access on the Epic Games Store.

The game was planned to release on Steam sometime in October 2022, with console releases coming after. However in September of 2022, they announced in the FAQ section of their discord that "We decided to shift the launch of the game on Steam to better prepare future game systems, story content and better test the game. We're not ready to announce other dates for now, but we'll be sure to share with you any specifics as soon as they become available."

## Editions

* Voidtrain
* Voidtrain - Deluxe Edition (+Supporter Pack)

## Awards

* "Most Original Game" - Gamescom Award 2020

## External Links

* Dev Discord
* Epic games store
* Steam Store
The Dreamlands

When a material creature dreams, its mind passes into one of two stages of dreaming. The First stage is normal dreaming, which may be lucid and crystal clear, or may be a confused distortion of the previous day's worries. It is through these dreams that gods and cosmic entities sometimes send visions to mortals. The first stage of dreaming is specific to a particular dreamer, being an intermediate between the waking world and something deeper, containing elements of both. The second stage of dreaming is entry into the Dreamlands, a fully-real plane of existence apart from fleeting normal dreams. The Dreamlands exist along the material universe much like the Ethereal plane, and material dreamers exist there only in temporary dream-bodies similar to those created by an astral projection spell. The Dreamlands hardly seem real to material beings that visit them, but those with certain powers or preparatory items can enter and remain almost indefinitely.

The Dreamlands obey natural laws and manifest oceans, cities, and inhabitants. Most of the Dreamlands features are larger-than-life exaggerations of waking world geography that resemble their material counterparts in only the most general fashion. (if they are recognizable at all). The Dreamlands are generally far more magical than their material counterpart and can be gradually warped by powerful imaginations into shapes that reflect the desires or fears of sleepers.

* Normal Dreaming
* Dreamlands Travel
* Dreamlands Time
* Planar Travel
* Death and Injury in the Dreamlands
The Void

The Void is where you'll spend most of your time playing Voidtrain. Here you'll gather resources floating around whilst riding your train from depot to depot. Additionally, abandoned trains, Witch Islands and The Arena may spawn there.

## Gameplay

The Void is the primary, ever-changing location where this game plays out. Here you'll find resources floating around, waiting to be gathered by you and your crew.

### Resources

There are several resources floating around in the void. Most prominently, these include

* Organics
* Dirty Ice
* Pure Ice
* Chemical
* Scrap Metal
* Wood

Once researched, Zinc may also spawn in the void.

### Abandoned Trains

There is a chance for you to encounter abandoned trains in the void. Using your winch, you can attach to them and try to salvage any remains.

### Witch Islands

Witch Islands are rare group of islands found in the void. They pose a riddle for you to solve, and, if successful, reward you with a Chest. See the Witch Island article for more details.

### The Arena

The Arena allows you to face off against the swarm, an unrelenting group of enemies. Every wave you fight increases your reward pool, however dying will cause you to lose it all. Be careful. For more details, visit the The Arena article.
The Caller

The Caller is one of the most notorious and complex amongst the Outsiders. The Caller has no domain nor land that it inhabits rather it is roams the most chaotic parts of the mortal plane entering our reality and then returning to its own reality. It is also very fond of roaming within the Nightmare Fog that plagues the land.

The Caller appears as a comely individual of any gender, which takes disarming forms to gain the trust of a specific individual. Whether as a friend, a lover, mentor, rival, or a family member, the Caller aims to isolate its target, leading the victim to depend on it emotionally or materially. Over time, the caller coerces or outright forces its victim to acts of deepening selfishness and immorality. Then when the target reaches a peak of depravity or despair, the caller abandons its victim, leaving them to face the consequences. The suffering the Caller causes is never isolated and will trigger a tragic chain of events that can throw a family, a community, or a whole nation into anguish. Those investigating the history or a calamity might discover generations of spanning cycles of the Caller's manipulations. These schemes shape a mysterious agendas gradually mold the land to a nefarious purpose.

The Caller's true agendas and disposition are unknowable to mortals. As the ultimate mimic, it can change its personality to reflect whatever most appeals to its current victim. The Caller's victims are not only limited to mortals as it sometimes goes after Star Signers, Dread Lords, Past Archdevils, and even some of the Forsaken Gods. Many believe that the true agenda for the caller is just mere entertainment, however those of its victims that managed to survive and some that research and hunt the Caller down believe its agendas are apart of something greater. The Caller is weaker than most Forsaken gods and even some Star Signers, and some past Archfiends.

*Players knowledge: For those that might want to play a Great Old One Warlock or a Profane Soul Blood Hunter, The Caller does not make any pacts at all.*
Version 6774

**Version 6748** is a minor hotfix for Voidtrain.

## Changes

* The spawn frequency of fuel clumps has been increased by a further 25%.

## Bug Fixes

* Fixed two crashes:
	+ When installing chests or using orbs
	+ When using the flamethrower core
* Fixed tutorial videos
* Game time in save slots now displays the correct time past 24 hours
* Chance of shock and freeze effects now has correct values
* Brass Pipes now have a proper model size
* Fixed mine explosion timer after velocity reaction
* Items should now drop more stably from boxes in depots, chests, and the slot machine
Container II (Tech)

*This page is for the Container II Technology. For the Building.*

The **Container II** **technology** is a Phase 14 tech that unlocks the **Container II**, which is a upgraded version of the first **Container**, that allows the last 2 inventory slots from the right side to be useable.

## Cost

* 2x Wood
* 2x Iron Bar
* 2x Bolts
Weapon Module

**Weapon Modules** are parts of two-handed weapons that can be used to modify the weapon stats, Weapon Type, and Weapon Effect.
**Weapon Modules** come in 5 different rarities:

* Common weapon modules
* Uncommon weapon modules
* Rare weapon modules
* Epic weapon modules
* Legendary weapon modules

## Weapon Modding

Effect of the different Module Names

Revolver Modules
Ammo

This page is about regular **Ammo**, if you want to learn about Special Ammo, go to this page

If you want to learn more about types of ammo, checkout a page about Weapons

## Recipe

**Ammo** can be crafted with the following recipe in the  Workbench I and  Workbench II:

1x Iron Bar + 1x Unstable Chemical ➔ 1x **Ammo**

## Uses

* Upon use it will give you: +50 Rifle Ammo, +20 Shotgun Ammo and +80 "Hunter" Ammo
Handling (Weapon Stat)

**Handling** is a statistic on revolvers and two-handed weapons. Higher numbers will show as red and lower numbers will show as green. This is because of the way handling works in the game. The number for handling represents the time it takes to pull out/swap to the two-handed weapon. So a handling of 1.66 is equivalent to a weapon swap/pull out time of 1.66 seconds. In conclusion, if the handling decreases, then it will lower the time it takes swap to/pull out a weapon.
7097

**New content**

- 15 new decor objects for the train (rust theme).

- Armour usage animation.

- Medicine usage animation.

- Short animation of using island jellyfish if used before.

- Added music for arena islands.

- Added sounds for arena islands (environment, starting totem, interfaces).

**Changes**

- Option to turn on/off toggle aim in control settings.

- Mouse invert option is split to X and Y.

- Handrails now have armor plates installed.

- Added a warning when quitting the game.

- Added a warning when logging into the server list.

**Fixes**

- Bug with void environment disappearing after killing a shark or leech should no longer be reproduced.

- Fixed a spot in the corridor of the starting depot where you could get stuck.

- Fix of fish sounds after the whole swarm has been killed.

- Fixed loss of character control when changing rofleemo name.

- Fixed white squares and disappearing icons on the client for weapons and weapon modules.

- Massive decor objects should no longer appear on the train track (if you still encounter such a bug, let us know, please).

- Fixes for UI exit of workbenches, engines on ESC key.

- Fix for crash when moving/using items in inventory by client player.

- Client has space in stacks, but UI reports no space - fixed.

- Fixed bug with jellyfish sound not disappearing.

- Corrected height of fog in the depot.

- Some wall decor could be rotated - fixed.
Enhanced Original Vampire

### Distinction

* Augmented Original vampires engineered to hunt down and kill other Original Vampires

**Enhanced Original Vampire** is a term used to describe the type of Original vampire Alaric Saltzman became when Esther recast the Immortality Spell to turn him. She made changes such as binding Alaric's life to a doppelgänger, whereas the other Originals' immortality was granted by the white oak tree. This meant that he could not be killed at all, as long as Elena lived, thus meaning even the white oak stake or the white oak ash daggers have no effect on him, as it will not even neutralize him. The only way he could die is if someone killed Elena, which is why he had to guard her life. His darker personality was enhanced as well, as Alaric's true personality is now gone completely, replaced by the psychotic vampire-hating serial killer that was created as a result of using the Gilbert ring to come back to life too many times, along with Esther manipulating his mind every time he died.
Juliana and Jeremy

**Notice:** This **article** uses content directly taken from the Elena and Jeremy **article** at the Vampire Diaries Wiki, and is licensed under the Creative Commons Attribution-Share Alike License.

## General Information

### **Intimacy Levels**

Biological Cousins, Adoptive Siblings, Close Family Bond, Allies; Protective of one another, Love each other, Would do anything for each other, They still consider themselves siblings despite finding out that they are really cousins.

### **Status**

Biological Cousins, Adoptive Siblings; Allies

**This is the family relationship between the hybrid doppelgänger, Juliana Mikaelson and the supernatural hunter, Jeremy Gilbert**.
Parker Family

## Family Information

### Species

* Witch
* Siphoner
* Hybrid (Heretic and Tribrid)
* Ghost (formerly)
* Spirit of Hell (formerly)
* Vampire
* Werewolf

### Notable Family Members

* Joshua Parker † (Witch)
* Kai Parker † (Hybrid, Formerly Siphoner)
* Josette Laughlin † (Witch)
* Joey Parker † (Witch)
* 3 Unnamed Children † (Witches)
* Olivia Parker † (Witch)
* Lucas Parker † (Witch)
* Josie Saltzman (Siphoner)
* Lizzie Saltzman (Siphoner)
* Danielle Parker (Tribrid)
* Daniel Parker (Tribrid)

## Relationships

### Related Families

* Saltzman Family
* Lockwood Family
Doppelgänger

**Notice:** This **article** uses content directly taken from the Doppelgänger **article** at the Vampire Diaries Wiki, and is licensed under the Creative Commons Attribution-Share Alike License.

## Species Information

### Status

* Endangered (Only Two Remain: Elena and Juliana Gilbert)

### Related Species

* Human
* Immortal
* Vampire
* Witch
* Hybrid

### Distinction

* Mystical, naturally occurring humans born physically identical to the first two immortals.

**Doppelgängers**, also known as **Shadow Selves** or **Mortal Shadow Selves**, were a supernatural occurrence that were created by Nature. After Silas and Amara became true immortals by consuming Qetsiyah's immortality elixir, they violated the natural law that all living things must die. Nature found a balance by creating mortal shadow selves that could die. For this reason, doppelgängers have existed for as long as immortals, having been born and died in the place of Silas and Amara.

There are only two doppelgänger "lines" that rippled throughout history, colloquially known as the Salvatore and Petrova doppelgängers. Stefan Salvatore and Tom Avery are Silas' doppelgängers while Tatia, Katerina Petrova, Elena Gilbert, and Juliana Gilbert are Amara's.
Stefanie Salvatore

**Stefanie Salvatore** is a recurring character on *Legacies*. Stefanie is the human daughter of Damon Salvatore and Elena Gilbert. She is the granddaughter of Giuseppe Salvatore, Lillian Salvatore, John Gilbert, and Isobel Flemming as well as the step-granddaughter of Alaric Saltzman. She is the niece of Stefan Salvatore and Juliana Gilbert, the step-niece of Lizzie and Josie Saltzman, and the grandniece of Grayson Gilbert and Miranda Sommers. She is also the cousin of Stefan and Katherine's daughter, Amelia Salvatore-Pierce; Stefan and Madelyn's son, Conner Salvatore; Juliana and Klaus' daughter, Hope Mikaelson; and Juliana and Kol's children, Damian, James, Brynlee, and Jacob Mikaelson.

Stefanie was named by her parents after her late paternal uncle, Stefan Salvatore, and takes the surname of her father's side.

**Stefanie** is a member of the **Salvatore Family**, the **Gilbert Family**, and the **Petrova Family**. She also has ties to the **Saltzman Family** and the **Mikaelson Family**.
Niklaus Mikaelson

**Notice:** This **article** uses content directly taken from the Niklaus Mikaelson **article** at the Vampire Diaries Wiki, and is licensed under the Creative Commons Attribution-Share Alike License.

## Biographical Information

### Born

* Before 990 A.D. (Mystic Falls, Age Unknown/1034+)

### Species

* Hybrid (Werewolf, untriggered, Witch, untappedoOriginally)
* Original Vampire (formerly)
* Hybrid (Werewolf/Vampire) (currently)

## Family Information

### Parents

* Ansel (father; deceased)
* Esther Mikaelson (mother; deceased)
* Mikael (step-father; deceased)

### Siblings

* Freya Mikaelson (maternal older half-sister)
* Finn Mikaelson (maternal older half-brother; deceased)
* Elijah Mikaelson (maternal older half-brother; deceased)
* Kol Mikaelson (maternal younger half-brother)
* Rebekah Mikaelson (maternal younger half-sister)
* Henrik Mikaelson (maternal younger half-broth; deceased)

### Significant Others

* Camille O'Connell (ex-fling; deceased)
* Caroline Forbes (ex-fling)
* Juliana Mikaelson (ex-fling)
* Genevieve (ex-fling; deceased)
* Aurora de Martel (ex-girlfriend)

### Children

* Hope Mikaelson (daughter)
* Nicole Mikaelson (daughter)

## Supernatural Information

### Cause of Death

* Stabbed through the heart(as a werewolf/witch)
* Staked with a White Oak Stake (as an Original)

### Killed by

* Mikael (as a werewolf-witch hybrid)
* Alaric Saltzman (body only)
* Elijah Mikaelson (as an Original hybrid, with his consent)

## Appearance

### Last Seen

* *When The Saints Go Marching In* (TO)

**Niklaus "Klaus" Mikaelson**
Werewolf

**Notice:** This **article** uses content directly taken from the Werewolf **article** at the Vampire Diaries Wiki, and is licensed under the Creative Commons Attribution-Share Alike License.

## Species Information

### Related Species

* Human
* Evolved Werewolf
* Hybrid
* Witch

### Distinction

* Transform into hyper-aggressive wolves on the night of a full moon provided the gene has been triggered.

**Werewolves** (also called **Lycanthropes**, **Loup Garou**, **Rougarou**, **Beasts**, or even just **Wolves** for short) are a supernatural shapeshifting species of individuals who unwillingly transform into large, fearsome, and extremely hostile wolves on the night of the full moon. They were created by the witch Inadu as revenge against her tribe for killing her. Even in their human form, werewolves possess superhuman physical prowess, though not to the same level as a vampire, and their abilities are not as powerful compared to those they possess on the full moon while transformed. These creatures are the most dangerous enemies of vampires due to their venomous bite, which is lethal to them. Werewolves are also hardwired to kill vampires on sight in their wolf form, though they still hunt human prey whenever there are no vampires to kill.
Gilbert Family

* Isobel Flemming † (Vampire, Formerly Human; Elena and Juliana's Biological Mother)
* Juliana Gilbert (Hybrid, Doppelgänger)
* Elena Gilbert (Human, Doppelgänger; Formerly Vampire, The Cure)
* Hope Mikaelson (Tribrid)
* Damian Mikaelson (Hybrid)
* James Mikaelson (Hybrid)
* Brynlee Mikaelson (Hybrid)
* Jacob Mikaelson (Hybrid)
* Stefanie Salvatore (Human)
* Kol Mikaelson (Original Vampire; Formerly Witch, Juliana's Husband)
* Damon Salvatore (Human, The Cure; Formerly Vampire, Elena's Husband)

## Relationships

### Related Families

* Flemming Family
* Sommers Family
* Petrova Family
* Salvatore Family
* Mikaelson Family

## Affiliations

### Property

* Gilbert House (rebuilt)
* Gilbert Family Lake House
* Salvatore Boarding House (formerly)
Claudette North

**Claudette North** is a main character in *The Originals*, and she was a former major recurring character in *The Vampire Diaries.* Claudette is the Hybrid daughter of her Unnamed Father and Unnamed Mother, and the younger sister of her Unnamed brother. She is the ancestor of Maggie North and Maddie Lockwood.

**Claudette** is a member of the **North Family** and she is a birthright member of the **Eclipse Coven**. Claudette is also a member of the **Lockwood Family** by her descendants.
Container I

*This page is for the Container I Building.*

**Container I** is a type of Storage used on your Train. They can be built through the Crafting Menu. Each Container is approximately 1/4 the size of a Floor.

The storage space within a Container I consists of a 2x2 grid (4 slots) available for storing the player's items.

As the storage is a 2x2 grid, there is no space for storing larger items such as rifles which are 1x3.

## **Recipe**

Crafted in a Crafting Book. These materials are used from the player's inventory.

* 2x Wood
* 2x Iron Bar
Vatore Family

The **Vatore Family** is

## Family Members

* **Caleb Vatore**: Caleb is the husband of Alice Vatore; the father of Arionna, Josephine, and Dylan Vatore; the paternal grandfather of Jordyn Claire, London Vatore, and Lexi Vatore; and the maternal grandfather of Meg Mikaelson and Michael Vatore-Castle.
* **Alice Vatore**: Alice is the wife of Caleb Vatore; the mother of Arionna, Josephine, and Dylan Vatore; the paternal grandmother of Jordyn Claire, London Vatore, and Lexi Vatore; and the maternal grandmother of Meg Mikaelson and Michael Vatore-Castle.
* **Josephine Vatore**: Josephine is the daughter of Caleb and Alice Vatore; the older sister of Arionna, Devin, and Dylan Vatore; the paternal aunt of Jordyn Claire, London Vatore, and Lexi Vatore; and the maternal aunt of Michael Vatore-Castle. She is also the wife of Elijah Mikaelson and the mother of Meg Mikaelson.
* **Arionna Vatore**: Arionna is the daughter of Caleb and Alice Vatore; the younger sister of Josephine Vatore; the older sister of Devin and Dylan Vatore; the paternal aunt of Jordyn Claire, London Vatore, and Lexi Vatore; and the maternal aunt of Meg Mikaelson. She is also the mother of Michael Vatore-Castle.
* **Devin Vatore**: Devin is the son of Caleb and Alice Vatore; the younger brother of Josephine and Arionna Vatore; the older brother of Dylan Vatore; the paternal uncle of London and Lexi Vatore; and the maternal uncle of Meg Mikaelson and Michael Vatore-Castle. He is also the husband of Davina Claire and the father of Jordyn Claire.
* **Dylan Vatore**: Dylan is the son of Caleb and Alice Vatore; the younger brother of Josephine, Arionna, and Dylan Vatore; the paternal uncle of Jordyn Claire; and the maternal uncle of Meg Mikaelson and Michael Vatore-Castle. He is also the father of London and Lexi Vatore.
* **Meg Mikaelson**: Meg is the daughter of Elijah Mikaelson and Josephine Vatore; the niece of Arionna, Devin, and Dylan Vatore; the paternal cousin of Jordyn Claire, London Vatore, and Lexi Vatore; and the maternal cousin of Michael Vatore-Castle.
* **Michael Vatore-Castle**: Michael is the son of Lucien Castle and Arionna Vatore; the nephew of Josephine, Devin, and Dylan Vatore; the paternal cousin of Jordyn Claire, London Vatore, and Lexi Vatore; and the maternal cousin of Meg Mikaelson.
* **Jordyn Claire**: Jordyn is the daughter of Devin Vatore and Davina Claire; the niece of Josephine, Arionna, and Dylan Vatore; the paternal cousin of London and Lexi Vatore; and the maternal cousin of Meg Mikaelson and Michael Vatore-Castle.
* **Lexi Vatore**: Lexi is the daughter of Dylan Vatore and Sybil; the twin sister of London Vatore; the niece of Josephine, Arionna, and Devin Vatore; the paternal cousin of Jordyn Claire; and the maternal cousin of Meg Mikaelson and Michael Vatore-Castle.
* **London Vatore**: London is the son of Dylan Vatore and Sybil; the twin brother of Lexi Vatore; the nephew of Josephine, Arionna, and Devin Vatore; the paternal cousin of Jordyn Claire; and the maternal cousin of Meg Mikaelson and Michael Vatore-Castle.

## Relatives

* **Elijah Mikaelson**:
* **Lucien Castle**:
* **Davina Claire**:
* **Sybil**: