Beginner Tutorial

## Beginner Tutorial. (Generals)

Please note that this tutorial is taken from the World Conqueror IV community. It should be seen as a purely advisoral page. Feel freedom to play the game your own way.

*main article*: Generals

## **Generals guide.**

Please note that some generals have been improved or nerfed after World Conqueror 3, usually to compensate for being under- or overpowered.

First general: Messe (550 medals)

Yes, you have heard well, WC4 Messe, unlike his WC3 counterpart, has Rumour and Armoured Assault in this World Conqueror Tanks rule over Infantry and other units and Rumour adds survivability. Messe is the best starting game general and can help you with daily invasions either as a Tank commander or as an Infantry one (but don't upgrade him). You'll want to replace him when you get Guderian, and get 80% refund.

Second general: Leeb. (1365 medals)
Guderian is the best tank general in the game but he is also the most expensive in the game. If you want, you can use Messe to grind for Guderian but you should just get Leeb to make your life easier and pass more scenarios and as a result, you'll get to Guderian faster. For Leeb, just upgrade rumor and add accuracy.

Third general: Konev (2565 medals initially) (1593 medals full discount)
Same as Rommel, he looks expensive, but with discounts, you can enjoy him with Leeb's price. We need an Artillery, and now we have one. He can also be decent on Infantry, which means he is a hybrid. A good hybrid. The best artillery general in-game. Leeb will help you greatly for his missions and their rumour will make short work of their generals. Add explosives and rumour to him and he will wreck.

Fourth general: Guderian(2935 medals)

It should be enough for you to get Guderian now. With Messe, Leeb, and Konev, it will still be a hell of a grind but it would be worth it. For Guderian, add rumour, and inspiration. If you can get both, you will be set for Rommel's missions. Combined with high enough tech, it would be a no-brainer.

Fifth general: Rommel (2785 medals initially) (1671 medals full discount)
Decent Tank general that can become heap by completing his missions. His Desert Fighting allows him additional damage on deserts, and especially in Africa. This is definitely not useless because it can deal up to 30 extra damage, and represents his skills in real life. His other skills, Crossfire and Armoured Assault allow for extra damage when being attacked, and extra damage in general. His two free slots allow for customization. You can add whatever you want, but I recommend Rumour, for stupid enemies, and Panzer Leader, for extra damage when attacking.

Sixth general: Donitz

Because you have Horton for free, Nimitz is no longer needed. Donitz is the best naval admiral in the game. With the Pacific War campaigns, it would be easy. You should add Sailor, for extra damage when retaliating, or rumour for instant stupid, or explosives to take down fortress unit. You can get to the UN campaigns with this general and from there, another naval general will be useful. Another cheaper option is Raeder.

Seventh general: Bastico (1565 Medals)

For those of you who didn't buy IAP Manstein (Recommended but not needed), Bastico is the best choice. Add inspiration or rumor to him and he can do a good amount of damage, especially since he also has vengeance that can increase his attack. Cheaper than Rokossovsky. Great 3rd or 4th Tank General.

Eighth general: Arnold (1485 medals)
An air general will come really useful after your three tank gens, two arty gens, and one naval gen. We shouldn't get an infantry general until the very end because infantry gens get shredded really quickly. Air generals are more useful than an infantry general because they will usually stay behind the lines and provide air support. They will be useful when you are winning a conquest and you need to finish everything off with airpower really quickly and they will demolish cities for you. This general also has rumour Lvl 4! No general has rumour to that high of a level. He also comes with all the necessary air force skills and so he is a beast and is probably the most cost-effective air general. Other air generals to consider are Dowding and Yamamoto.

Ninth general: Yamashita (2315 medals)
He is THE BEST infantry general in the game. At a medium-expensive price of 2315 medals, he is worth it considering he can be very very overpowered. He is a pain in the butt to deal with in 1943 and 1939 is you are fighting Japan. Add infantry leader and explosives and he will be unstoppable at taking down city and fortress. His original perks are still pretty good. Raider makes him do more damage and ace forces make him get more health and bayonet charge makes him deal more damage when he is below half health. So he is the best infantry general and he should be on your bucket list.

### Other Recommended Generals

Once you finish the 1980 terrorist campaign, it's best to take a break from buying generals and maybe improve your weaker generals, but with the addition of events, (which have a general cap of 10!) you may want to start buying more generals, so here a are recommended ones:

10th General: List

Although List has low leveled skills at first, with some upgrading, List can definitely be your 4th Tank General. (If you haven't bought Manstein) His panzer skill can to upgraded to 6 stars, and he does have Blitzkrieg, Armoured assault, and Explosives. Although adding rumour would be a good choice, I recommend Panzer Leader, as it is essential for getting massive damage on enemies.

11th General: Nenonen

Third artillery general becomes useful in the end game. Nenonen might not be as good as Leeb when fully upgraded, but he starts out stronger than Leeb, which can be a good alternative for the new player at early game.

12th General: Montgomery

Montgomery can deal massive damage if you give him Armoured Assault and Panzer Leader. Together with his Crossfire and Plain Fighting he will wreck the enemy. Plus his 5 star air force ability makes him a good hybrid.