recursal/Fanatic-Fandom huggingface dataset:
Space Invaders Redux

## Background

   The original arcade Space Invaders became one of the most popular bottom of the screen shooters of all time, starting with its release in 1978, being a top earner and tons of units were sold.

**Space Invaders Redux** is a fairly accurate online reproduction of the game “by fans”. It was created by FZero and was released in 2014.

## Gameplay

The player, controlling a laser base, faces an overhead horde of invaders that move from side to side while dropping bombs the entire time; the invader formation will come a notch closer towards the bottom of the screen when it reaches a screen edge. With the fewer invaders that remain as the player destroys them, the faster they will move. Once a screen of invaders are cleared, another batch of invaders will take their place, although they are lower on the screen as compared with the previous wave. A high scoring bonus U. F. O. appears overhead several times during a level as well.

If the player’s laser base is hit by an invader’s bomb, that base will be lost and the game will end when there are no more remaining bases. The game will also end if the player gets “invaded” (i. e. if the invaders land at the bottom of the screen).

## Gameplay differences

The Space Invaders pulse sound is more in the background and different than as compared with the original game. There is no 300 point U. F. O. secret, plus it moves a little faster this time around, its sound effect is a little different and it will still come out when there are only eight invaders left (originally it would stop coming out when there were less than nine invaders left onscreen). The last invader doesn’t move anywhere near as fast as with the original game, no extra laser base is awarded, there is no death animation if the player gets invaded and the game is for one player only.

## Controls

* Play game–P key
* Move laser base left/right–A and D keys
* Fire–spacebar

## Trivia

Space Invaders Redux recreates the attract mode from the original arcade game with the “insert ccoin” animation where an invader shoots the extra ‘c’, along with the "Play Space Invaders" text with the upside-down y where an invader takes the y offscreen and brings it back in its correct position.
Computer Othello

**Computer Othello** was an Arcade game released by Nintendo in 1978. The game was based on the Board game called Reversi, named in some regions as Othello. The game was later ported in console format as Computer TV-Game.

## Gameplay

The player must place circles in order to flip the enemies circles into their colour. The winner is the one who has the most circles of their colour on the grid when the game ends, when all spots on the grid are taken.
Medal of Honor (2010 Videogame)

**Medal of Honor** was released in 2010 for the PC, Xbox 360 and the PlayStation 3. It was developed by Danger Close Games, while EA DICE assisted on the multiplayer.

## Gameplay

The game is a first-person shooter. The player must kill enemies and complete objectives and ultimately complete the level. Players can request ammo from teammates when running low, and can activate Night Vision to aid view.

## Story

During the invasion of Afghanistan in 2001, a group of Operatives from the Navy SEALS meet an Afghan informant named Tariq to obtain intelligence on the Taliban. The Chechen People ambush the Neptune Squad, who must then fight through the Chechen to recover Tariq.

Tariq informs Neptune that the Taliban and Al-Qaeda have a large force in the Shah-i-Kot Valley. Following this, Neptune capture the Bagram Airfield.

In 2002, the capture airfield becomes an FOB for NATO. While Wolfpack eliminate enemy positions in two small villages, Neptune eliminates enemies in Observation Point Dorothy. They are both later ordered to eliminate several insurgents, but a friendly fire incident involving an AC-130 Helicopter scatters the troops.

The US Army Rangers are deployed into the Shah-i-Kot Valley, but are me with heavy fire and the destruction of one of their Chinook Helicopters. After one of the rangers flanks and eliminates the Machine Gunners, but this is followed by a huge attack by insurgents. The rangers however are rescued by Apache Helicopters, which then proceed to extract them. The Helicopters come across a Taliban Armoury and Mortar Positions, which they proceed to destroy. As they near the base, they are nearly shot down by an enemy Anti-Aircraft Gunner though the gunner is killed first.

Wolfpack go into the mountains to provide sniper cover for Neptune, who are under attack in Takur Ghar. Though Neptune evacuate in a Chinook, it leaves behind two members due to heavy fire. The Neptune members defy orders, and return with the helicopter at night to rescue the stranded members, though barely escape death. While searching for the missing members, they jump off a cliff following their discovery by a patrol. Following their attempted escape, they are captured by Insurgents.

To rescue Neptune, the Rangers are sent in an AC-130 and a Chinook. After some casualties due to heavy fire, the Chinook crashes, with four rangers proceeding to the Mountain Pass. One member is injured and is returned, after of which two Neptune members are found. The Rangers and Neptune then proceed to search for the captive Neptune members in enemy strongholds with assistance from a MQ-1 Predator Drone.

The captive Neptune members are found in an enemy bunker under torture by insurgents, which results in one of them beginning to start dying of their wounds. With the closest helicopters in Kandahar, it takes time for them to arrive, which results in the wounded Neptune member dying. Following the extraction of the Rangers and Neptune, fighter jets begin to bomb the remaining bunkers.
Sonic At The Olympic Games

**Sonic At The Olympic Games** was developed by Airplay and published by Sega in 2008 for the Mobile Phone, to compliment Mario & Sonic at the Olympic Games, a game developed by Sega a few months prior.

## Gameplay

The player chooses to play as either *Sonic the Hedgehog*, *Tails the Fox*, *Knuckles the Echidna* or *Amy Rose*. There are five events to play, each in the form of minigames. The player gets a good score in an event (Obtained by finishing first and collecting as many rings as possible), they are submitted to a national High-Score list.
Day of Defeat

**Day of Defeat** was released in 2003, and was developed by Valve. The game originally existed as a modification for

   Half-Life, though became a standalone game. The game was remade two years later as Day of Defeat: Source.

## Gameplay

The game is a First-Person Shooter focused on multiplayer gameplay. The player must assist their team and defeat the enemy team by killing enemies and completing objectives.
FIFA Soccer 95

**FIFA Soccer 95** was released in 1994 for the Sega Genesis, and was developed by Extended Play Productions. It was the sequel to FIFA International Soccer, and it started the regular yearly installments.

## Gameplay

The game is an Association Football simulator, and is viewed at an isometric angle. The aim is to score as many goals as possible before the match ends. Additions to the gameplay of the original game were Penalty Shootouts and Club Teams. The game now featured leagues, containing Football Clubs, though International Teams were still retained.

### List of National Teams

﻿

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Chex Quest 3 (Fan-Made)

*For the Official game, see Chex Quest 3.*

**Chex Quest 3** was a Fan-Made sequel to Chex Quest 2, and was released in 1998.

## Background

The game used stolen game content from other Homebrew games using the Doom Engine, with many taken from Hacx. The game was created to damage the reputation of the real Chex Quest games.
Halo: Custom Edition

**Halo: Custom Edition** was a Multiplayer expansion for Halo: Combat Evolved, and was released in 2004 by Gearbox Studios. It requires the original game to function, and only works for the PC.

## Background

The expansion was released in 2004, due to the lack of a Multiplayer function in Halo: Combat Evolved. The software allows for map creation, modding and creation of much more models. The release of this spawned many modding communities, helping the popularity of Halo.
President Infinity

*President Infinity* is a politically-based US election-strategy game for PC and Mac created by game developer 270soft.

The game is designed for a player to control any candidate from (one day in the future) any election in history. Currently, there are only 10+ available to the base game player. However, if one has the time and effort, they can edit in their own election from the Campaign Editor.
Codename CURE

**Codename CURE** was released in 2013, and was developed by Moose G. The game is a Half-Life 2 Mod, but does not require the original game to be played. The game was released via Steam.

## Gameplay

The player has to traverse through the map, and plant a bomb then escape in a vehicle. The player must kill the pursuing Zombies in order to survive, a death will result in the game being reset.
The Third World War

**The Third World War** was released in 1993 for the Sega CD. It was developed by Micronet, and is a Strategy Game. It

   was negatively recieved for its difficulty.

## Gameplay

The player must pick one out of 16 Nations to lead. The player must defeat their opponent with either an Economic or Military victory, without starting World War III.
Super Mario Bros.

**Super Mario Bros.** is a game published in 1985 for the Nintendo Entertainment System.

## Super Mario Bros.

### Platform(s)

Nintendo Entertainment System, Family Computer Disk System, Game & Watch

### Release

Nintendo Entertainment SystemJP: September 13th 1985

NA: October 18th 1985

EU: May 15th 1987

AU: 1985

Family Computer Disk System

JP: February 21st 1986

## Gamplay

The game is a 2D Side Scroller Platformer. The player traverses through Worlds by reaching the goal, and defeating Bosse's at the end of each one. The player can jump and hit blocks to gain Coin's or Powerup's.
Fade to Black

**Fade to Black** is the sequel to Flashback, and was released by Delphine Software for DOS in 1995. It was subsequently released in 1996 (1997 for Japan) for the PlayStation, 2013 for AROS and in 2014 for MorphOS.

## Gameplay

Unlike the previous game, which was a platformer, this one is an Action-Adventure game, where the game is viewed over the character's shoulder. The player has to make their way through the levels.

## Story

Conrad Hart, after destroying the Hostile Alien Planet, he went into suspended animation in the Previous game. Half a century later, he is found and captured by the Morphs, and imprisoned in New Alcatraz. He is, however rescued by John O'Conner, who then gives Conrad a Handgun and other essential items. Conrad then sneaks around the base onto Johns ship. While escaping, Morph Ships attack them but the two quickly teleport to *Shadow*, a Mandragore Base, just as the ship is destroyed. In the base, Conrad is informed by members of the Mandragore resistance that while he was in cyrosleep, the Morphs made Earth Surrender. Conrad is sent to rescue Professor Bergstein from Asteriod D321. Bergstein gives them a Datacube, which contains a virus that can blow up the base, due to it containing a Mind Manipulating Weapon. This results in the whole asteroid being obliterated as well , however. Conrad travels to Pluto, where he meets Ageer, who explains his people want to join the Mandragore Resistance. He sends Conrad to Easter Island, where Ageer tells him that the Oracle will lead him to a Pyramid. The Super Morph, however ambushes him. He eventually however manages to enter the pyramid with the Oracle, and learns about Ageers Peoples History (They are an Ancient Alien Race). Returning to his ship, he sees John O'Conners speaking with the Master Brain, stating that his plan to infiltrate Project Shadow and plant a detonation device was a success. After noticing Conrad eavesdropping, John transforms into the Super Morph. Conrad fights through all the Morphs, and goes to the Control Room, and learns that the person with the disarment code for the detonation device is being held hostage by the Morphs. Conrad saves them, and recieves the codes before teleporting away. Conrad disables the Weapon, and they Mandragore rediscuss their plan. The Ancients give the Mandragore the knowledge of where the Master Brain is on Easter Island. After teleporting to he Master Brain, he throws the Oracle in front of it and leaves behind the Pyramid. The Ancients then acrifice themselves to destroy the Master Brain, and Conrad Flee's, but is chased by the Super Morph.

There are two endings, one where if Conrad reunites with Sarah, the Super Morph is killed, the ship flees from the island and joins a fleet of Mandragore ships. At Shadow, Conrad announces the tide is turning against the Morphs and that he is no longer alone.

If Conrad doesnt reunite with Sarah, he kills the Super Morph and escapes, with Sarah dieing on the Island. Although the Morphs are being beaten, Conrad's relations with the Mandragore are unknown.
Becky's Message

## Background

   The arcade game of Donkey Kong was a huge hit, pitting the "jumpman" (later renamed to Mario) against Donkey Kong for stealing his girlfriend. Players had to get the jumpman to complete a certain goal per screen (usually to make it to the top) in order to move onto the next level.

The first screen required players to make it to the top via walking across platforms and climbing up ladders while avoiding, jumping over barrels that Donkey Kong would roll towards the bottom of the screen, or destroying the barrels with up to two onscreen hammers. If players could make it to the top, they would advance to the rivets screen, where they had to jump or walk over all onscreen rivets, causing them to disappear (as well as all platforms in the center of the screen) and Donkey Kong to fall; players had to contend with fireballs rather than barrels on this screen.

Two other screens, being elevators and conveyer belts, followed.

**Becky's Message** is a clone of the first screen of Donkey Kong only. It was created by Dan Siewers and was published in 2003.

## Gameplay/goal

Although the game seems to be a vector rendition of the first screen of Donkey Kong, the goal is actually a bit different. Rather than acquiring a high score via jumping over or destroying as many barrels as possible (while getting to the top as quickly as possible for maximum bonus points that are ticking down in the meantime), the player has to jump over 15 barrels in order to unlock "Becky's message".

The game allows the player unlimited lives, rather than the three on the arcade original. The player walks across platforms and accesses the higher areas by climbing ladders and must jump over or avoid barrels. If the player is hit by a barrel, what is assumed to be Donkey Kong shoots at the player, who is left with a broken heart and must start at the bottom of the screen again.

### End/"Becky's message"

If the player is able to jump over all 15 barrels, Donkey Kong will then vanish and the figure of a woman will appear at the top of the screen. If the player is able to climb up to the very top and touch the woman, the message of "Dan loves Becky" will appear, showing a larger rendition of the male, female, and what is presumed to be Koko (known to be the programmer's dog at the time) at the player's feet.

## Controls

* Move player--joystick (up, down, left, right)
* Jump--button 4
* Start/continue--button 3 (used to start and continue games in between lives only)

## Trivia

* There is no scoring in the game.
* If the player can climb to the very top of the screen without jumping over 15 barrels first they will not be able to access the end message.
Home Story: 1971

## Background/story

   In **Home Story: 1971**, the player controls a character named Jamie who must unlock the mystery of a torn up photo in a house where things seem amiss.

The internet flash game was created and released by Justwo in 2017.

## Gameplay

Jamie must find and gather up several pieces of a torn up photo found strewn amongst her house and back yard.

Many areas of the house are initially off limits, although once certain actions are performed, items are collected and used and puzzles are solved, more and more areas are opened up.

Performing a few acts for Jamie’s parents also lead to further areas of the game. If all actions are performed correctly and all puzzles are solved then the game will end.

## Ending

Once the player solves all puzzles, performs certain actions for their parents and puts all pieces of the photo together and gives it to their mom, she will give Jamie the key to Jack’s room. Earlier, the headline of an unfurled newspaper found in the attic states that a boy, seven years old, is feared to have drowned after being swept off to sea. That was Jack, as he and Jamie are twins due to a video tape being found in the house that was labeled as to being their sixth birthday. Jack was lost at age seven and this was the first birthday without him, explaining the despondency of Jamie’s father, who does not want to be bothered while watching tv and for not eating a nearby piece of birthday cake, along with the never seen mom not coming out of her room, stating that she was not feeling well, admitting to being “selfish” and keeping Jack’s room locked for quite a while. She also tells Jamie that she knows she misses her brother.

Inside Jack’s room is a handwritten note stating he was sorry for tearing up Jamie’s photo and that he would help her find it.

## Controls

* Examine/pick up/engage items–left mouse button
* Engage safe–left mouse button while turning dials
* Speed up in-game dialogue–left mouse button
Hacx: Twitch 'n Kill

**Hacx: Twitch 'n Kill** is a Total Conversion of Doom II, and was developed by Banjo Software.

## Gameplay

The player has to shoot enemies and make their way through levels. There are four episodes that the player has to complete, each with five levels. The player can obtain more weapons if they so wish. If attacked, the player loses health, and if they lose enough, they die and the level must be attempted again.
Cosmic Alien

## Gameplay

   **Cosmic Alien**, which was created and distributed by Universal for the arcades in 1979, is a clone of Galaxian. Players control a gun at the bottom of the screen that shoots at aliens (which are known as "chiefs", "guards", "commanders", or "soldiers") that are in a formation overhead. Aliens begin peeling off the formation and fly towards the bottom of the screen while dropping bombs. There are two flagship-type aliens (chiefs) at the top of the screen that can fly accompanied with one or more escort (guard) aliens; shooting one or more of the guards before shooting a chief will increase the amount of the chief’s score. If a player does not shoot an alien (or if it doesn’t ram the player’s gun) during its attack run it will return to the formation.

There are a few differences with Galaxian, as sometimes aliens will return to the formation without dropping below the bottom of the screen (and then reappearing at the top). They also can shoot off a wide horizontal string of bombs, rather than individual shots like on Galaxian. If the last alien on a level (known as "screens") is left alone long enough, it will turn into a big winged creature. Also, aliens start changing form: by the third screen, they start resembling winged demons once they leave the formation, plus the player’s gun is bumped up a notch, giving them less time to react to the aliens’ attacks.

Players start off with three guns, which can be lost by being hit by an alien or bomb and the game will end if there are no more guns in reserve. An extra gun is awarded at 5,000 points.

## Controls

* Move gun–joystick (left/right)
* Shoot–fire button

## Trivia

Aside from chiefs, the rest of the aliens in the formation are only one solid color: white, red, and yellow. However, when they leave formation, they suddenly become multi-colored (i. e. the bottom aliens on the first screen turn from being totally white to having blue wings and a red head while in flight).
Halo: Combat Evolved Anniversary

**Halo: Combat Evolved Anniversary** was released on November 15th 2011 to mark the tenth anniversary of [[Halo: Combat Evolved|Halo:

   Combat Evolved]], a Popular Military Sci-Fi First-Person Shooter. The game was developed by 343 Industries, and it features the option to change from the Remastered Graphics to the Original Graphics created by Bungie ten years prior.

## Gameplay

The gameplay is preserved as it was from the original game. The game is a First-Person Shooter, where the player must shoot enemies and complete levels. The player can use a vast array of weapons (Though only two can be carried at once), pilot vehicles and use a Motion Tracker HUD to assist with finding enemies within a certain range, providing they are moving

## Story

After the Covenant destroys Reach, *The Pillar of Autumn*, a Space Ship, exits slipspace to avoid leading the Covenant to Earth, and ends up nearby a space station named the *Halo*. The Covenant, a race of aliens, severely attack the ship. The Captain of the ship, Jacob Keyes begins to destroy all navigation data (But not before entrusting it to Cortana) to prevent the Covenant from finding earth, while *Master Chief* (The Protagonist) and *Cortana* (Master Chief's Accomplice) fight their way to an escape pod, where they escape the ship, while Captain Keyes attempts to crash land the doomed ship into the Halo.

While gathering survivors from the attack, they learn that Keyes survived the landing, but was captured by the Covenant. Master Chief boards the Covenant Ship named *Truth and Reconciliation* to rescue Keyes. Keyes tells them to get to the Halo's control center and find out its purpose. Master Chief and Cortana find the Silent Cartographer, which leads them to the Control Room. Cortana enters the systems, finds something urgent, and urges Master Chief to get Captain Keyes. They find that they have accidently released *The Flood*, a Parasitic Alien Race that infests life-forms to spread.

The AI Monitor of the Halo, *343 Guilty Spark*, tells Master Chief to retrieve *the Index*, which will Activate the Halo and stop the Flood. As Master Chief prepares to activate the Halo, Cortana warns him that the Halo is a weapon designed to kill all life in the Galaxy, which Guilty Spark confirms as true, and that it will deny the Flood any more hosts, stopping its spread.

Rather than allow this to happen, Master Chief and Cortana decide to destroy the Halo in order to prevent it from ever being activated. They fight the Covenant, the Flood and Sentinels of Guilty Spark to find the Pillar of Autumn in order to cause it to self-destruct. Master Chief destabilises the Ships Reactors, leading them to flee as the Halo is destroyed.
Mortal Kombat (2011 Videogame)

*For the original 1992 game, see Mortal Kombat (1992 Videogame)*

**Mortal Kombat** was released in 2011 by NetherRealm Studios. It shares its name with the original game in the series.

   The game is the sequel to Mortal Kombat: Armageddon. It was released for the PlayStation 3, Xbox 360, PlayStation Vita and for the PC.

## Gameplay

The player must pick a fighter, and must defeat the opponent. There are many basic moves, as well as more complicated moves and combo moves, such as X-Ray Moves (These involve graphic scenes that show bones and organs breaking). Upon defeating the opponent, the player may choose to use a Finishing Move, such as a Fatality and a Brutality.

## Story

After Armageddon, only Raiden and Shao Kahn remain alive. As Shao Kahn is about to kill Raiden, he contacts his past self to alter events to prevent Armageddon, and his death. In Shang Tsung's Mortal Kombat Tournament, Raiden's past self assumes that Liu Kang should win the first tournament, and is correct, but is puzzled why his fate has not changed. A second tournament begins, and Raiden begins altering the turn of events. Liu Kang mortally wounds Shao Kahn after he kills Kung Lao. After an ensuing battle, Raiden realises that his future-self's message meant for Shao Kahn was to be allowed to achieve his goal, allowing the Elder God's to punish him for breaking the code of Mortal Kombat. The Elder Gods then assist Raiden in defeating Shao Kahn.
8-BIT XMAS 2014

**8-BIT XMAS 2014** was released in 2014, and was developed by retroUSB. It was the third videogame to use R.O.B., an accessory.

## Gameplay

The game is fighting-based, and pits up to six players simultanously in crazy battles against each other. The game requires the Four Score to allow four players to play, and twoPower Pads for Six Players. Another thing the game is capable of, is making the *R.O.B.* dance to christmas music.
Spiders

## Background/gameplay

   **Spiders** was a bottom of the screen shooter arcade game released in 1981 by Sigma Ent. Inc. In the game, players used a gun to fend off enemy spiders and various other targets as they constantly made their way towards the bottom of the screen, endangering players.

There were various different targets that posed a threat to players, as onscreen webs were constantly growing, which give birth to Cocoons, Spider Eggs, etc. Denizens of the game also had various mannerisms, as regular spiders floated down to the player’s[s’] area at a moderate pace, whereas the White Spider at the end of a wave quickly moved up and down the screen vertically, the Super Web was the fastest of all projectiles, shooting towards players’ guns at a very fast rate, etc.

If a player’s gun came into contact with anything (an enemy or any of its projectiles), the gun would be lost, the level would start over and the game would end when all guns were lost, along with if 16 spiders were to get past a player’s gun during a game (which is marked by a green meter bar at the bottom of the screen).

### Controls

* Move gun–joystick (left/right)
* Fire–button

## Handheld version gameplay

This was released by Entex in 1982. The gameplay was changed a bit, making the White Spider a bit more prominent, as they started off from the very beginning of a game, and players had to shoot several of them before getting to the main part of the game where Cocoons and such were added later. The game also had two selectable skill levels.

### Controls

* Move gun–joystick
* Fire–button

## Arcadia 2001 version

The gameplay follows the original pretty closely, although the web growth speed was increased, and the White Spider was turned yellow. It was released by Emerson Radio Corp.

### Controls

* Move gun–joystick
* Fire–button

## Trivia

Decades after the original arcade game's release, the Vectrex homebrew of Zantis was released, which was loosely based on Spiders. The reasons for this was that Zantis programmer George Pelonis, at the time, was looking to "moving toward the idea of doing arcade games and remakes" and he felt that Spiders had "so much potential" in regards to being a good game (as it was not well-received). The two games were not very similar due to many changes, such as the player being able to move their gun around the bottom portion of the screen (similar to Centipede), rather than just left and right, the game was simplified, with not as many entities onscreen at any given time (such as no Spider Eggs, web segments or Seeds), the game mainly consisted of Zantis creatures rapidly emerging from cells in a faster manner than with Spiders emerging from Cocoons, etc.
Another War

**Another War** was released in 2002 by Cenega for Windows and Mac Operating Systems.

## Gameplay

The game is a Roleplaying Game. The player must take control of the character and guide him to complete the game.

## Story

During the Second World War, a friend of an Adventurer is kidnapped by Nazi's in France, which is occupied by Nazi forces. The Adventurer begins a Private War to find his friend. He finds him in a Castle nearby. Further missions involve in him discovering top secret projects being developed by the Soviets and Germans in Leningrad.
Halo 2600

**Halo 2600** was developed by Ed Fries, and was released for the Atari 2600 in 2010. It was inspired by the Halo Series of videogames. The game was later added to an exhibition in the Smithsonian American Art Museum.

## Gameplay

The player takes control of *Master Chief*, their character, and make their way through 64 levels. The player can use weapons and powerups to combat enemies.
Pakutto BOY

## Background

   Pac-Man is one of the most popular video games ever, starting with its debut in the arcades. Players, controlling Pac-Man, had to clear mazes of dots while avoiding four monsters that chased them; getting caught by a monster would cost the player a life and the game would end when there were no more lives in reserve. However, players could eat flashing energizers that would briefly allow them to eat the monsters for a short time. The game has been ported to all kinds of home and computer platforms, along with many sequels being released.

Munchkin (later known as K.C. Munchkin! for the Odyssey2 home system) took the mazes and the eating of dots from Pac-Man, although there were fewer monsters, the dots moved and they increased in speed with each one that was eaten.

**Pakutto BOY** combines the four monsters from Pac-Man and the moving food from Munchkin. Being released on the PICO-8 medium, the game can be played on various platforms. It was created by Konimiru and was published in 2016.

## Gameplay

The player starts each game in a maze and must clear out all foods in order to advance to the next one. Monsters start moving about the maze and when they catch the player they will lose a life and the game will end when there are no more lives in reserve. Extras lives are awarded after 2000 and 5000 points, however.

Whenever the player eats a piece of food, they will briefly be able to eat a monster for points. With each new maze, it will change and the monsters and food will move faster.

## Controls

* Play game–x or z keys (on title screen)
* Move BOY–arrow keys
* Pause game and/or reset cart–enter or p key

## Trivia

Like with Pac-Man, one monster is faster than all the others (the red one). However, in this case it is the beige monster.
Bionicle: Matoran Adventures

**Bionicle: Matoran Adventures** was released in 2002 by Argonaut Games, and serves as a sequel to Bionicle: Tales of the Tohunga. It was released exclusively for the Game Boy Advance.

## Gameplay

The game is a Side-Scrolling Action Adventure Game, and the player must traverse the level, and fight Bohrok on the way, as they attempt to kill the player.

## Story

During the Bohrok War on the island of Mata Nui, Kongu tries to find Turaga Matau in Le-Wahi, but is is ambushed by Bohrok Swarms and Wild Rahi, but they are quickly dispatched by Kongu. After finding the Turaga, he defeats a large, powerful Rahi attacking him. Kongu and Matau then travel to Po-Wahi. They find Turaga Onewa, and then fight the Bohrok and Rahi in the area. After this is done, they all travel to Ta-Wahi.
World War II Combat: Road to Berlin

**World War II Combat: Road to Berlin** was released in 2006, and was developed by Direct Action Games. The game was given a sequel a few months later named World War II Combat: Iwo Jima.

## Gameplay

The game is a First-Person Shooter. Players must defeat enemies and reach the end of the level. Players can also face each other online.

## Story

In the waning stages of the Second World War, Nazi Germany began developing Long-Range Weapons to attack Allied Nations. An American Officer of the Office of Strategic Services races to obtain these weapons before the Soviet Union can capture them for their own purposes.

.
Conker's Pocket Tales

**Conker's Pocket Tales** was developed by Rare for the Game Boy Color, and was released in 1999.

## Gameplay

The player must fight enemies and solve puzzles to reach the end of levels.

## Story

Conker, a Red Squirrel, has his Birthday Party disrupted by an Evil Acorn that steals his Birthday Presents and kidnaps Berri, his sister. Conker eventually defeats the Acorn and rescues Berri.
Test Drive Le Mans

**Test Drive Le Mans** (Released in Europe as **Le Mans 24 Hours**) was developed by Eutechynx for the PC and

   PlayStation, Velez & Dubail for the Game Boy Color, Atari for the PC and Infogrames for the PlayStation 2 and Dreamcast. The game is based on a Famous French Endurance race named 24 Hours of Le Mans.

## Gameplay

The Player has to keep racing until they get to the finish line after a number of laps. They can either play the full 24 Hour race, or a short, quick race in Arcade Mode.
Global Commander

**Global Commander** is a Video Game released on Multiple Platforms in 1987, and was developed by Martech.

## Gameplay

The aim of the game is for the player to stop sixteen nations in the United Nations starting conflict with each other. Each nation has various capabilities. The player can also counterattack missiles, detect military activity with reconnaisance satellites and scan radio frequencies to try and decode messages.
Link: The Faces of Evil

Link: The Faces of Evil was released in 1993 for the Phillips CD-i, and was developed by Animation Magic. The Game accompanied Zelda: The Wand of Gamelon.

## Gameplay

The game is a Side-Scrolling Action-Adventure Game, and has Animated FMV cutscenes. The Player must complete the levels and objectives to win.

## Story

In Hyrule, Link informs King Harkinian he wants an adventure. Gwonam the Wizard appears and informs them that Ganon has invaded Koridai, and that only Link can stop Ganon. After Liberating Kordai and defeating Ganon, Ganon is imprisoned in the Book of Koridai.
World Conqueror 2

**World Conqueror 2** was released in 2012 by Easytech. It was released on Google Play, the App Store and on the

   Windows Store. The Campaign is set during World War II and the Cold War, but the Conquest Mode can be played during the Oil Crisis and in Fictional Wars.

## Gameplay

The player controls the Armed Forces of their Nation. In Campaign, they must defeat the opposing Nation by Conquering all of their Territories. In Campaign, they must capture all Hostile Territory.
Sega GT

**Sega GT** was developed by Wow Entertainment and TOSE, and is a racing game. It was released in 2000 for the Sega

   Dreamcast, and again in 2001 for Microsoft Windows. The Dreamcast version of the game contained Homo Racer/Pocket GT, which could only be played with the VMU.

## Gameplay

The player must control their car, and drive to the finish line, across many tracks. There is a Championship Mode, where players compete with the Computer across 22 Tracks to win Licences and Trophys. The player can also modify, or build new cars with aquired pieces.
3D Scape

## Background

   **3D Scape** is a compilation cartridge of three visual demonstrations of what the Vectrex is capable of. At the Main Menu, the joystick changes the selection of any of the demonstrations while any button begins them.

The cartridge was published by Revival Studios.

## 3D Landscape Demo (2006)

This demonstration consists of a 64 by 64 wireframe landscape which the player can travel around. To show the player's position in relation to the entire rendered landscape, there is a marker on a small scale map displayed at the top of the screen. The manual states that it is a concept that may be used in a future game. The joystick navigates the landscape, button 1 moves forward while button 4 exits the demo.

## Oldskool +3 Demo (2002)

This demonstration is programmer's Martijn Van Wenting's homage to the 1980s Commodore 64 scene. It consists of scrolling text with music. The text narrates the events in the demo. The first part of the demo simulates a load screen, the next part begins the scrolling text, followed by the addition of a set of bars which rove up and down the top half of the screen, and finally the bars are replaced by letters which spell "Revival", which wave horizontally. Button 1 exits the demo at any time.

## Performance VX (2003)

This demonstration consists of several 3D effects, which include rotating flying polygons, a shifting grid and a large rotating polygon. The demo also includes music. Button 1 exits the demo at any time.

## Trivia

* 3D Scape Cart is numbered RS-VX0005 in the Revival Studio Vectrex series. It is preceded by Colorclash (RS-VX0004) and followed by Vectoblox (RS-VX0006).
* Performance VX was available as a standalone cartridge as well and consisted of a constant loop of only that demo. It is the only ROM that Revival Studios has made available for download. It is also the least expensive cartridge offered by Revival Studios: 25 Euros as compared to 29 Euros for most releases (at the time of the writing of this article).
Pepsi Invaders

**Pepsi Invaders** was released in 1983 for the Atari 2600, and was developed by Atari after being commissioned.

## Background

The game was commissioned by the Coca-Cola company. It was given out to Coca-Cola employee's during the 1983 Sales Convention. It was distributed as a simple black cartridge, with a label.

## Gameplay

The aim is to destroy the letters saying Pepsi, and the blue aliens on the right of it.
WCW vs. the World

**WCW vs. the World** (Released in Japan as **Virtual Pro-Wrestling**) was released in 1996 in Japan, and in 1997 elsewhere. It was developed by Asmik Ace Entertainment for the Sony PlayStation.m

## Gameplay

The Player must choose a Wrestler, and must defeat their opponent. Their are various moves the player can use to defeat their opponent.

As well as having wrestlers from WCW, there are also 'foreign' wrestlers loosely based on real life Japanese wrestlers.

### Character Roster

#### WCW

* Chris Benoit
* Dean Malenko
* Eddy Guerrero
* The Giant
* Jeff Jarrett
* Hulk Hogan
* Lex Luger
* Ric Flair
* Rick Steiner
* Scott Steiner
* Steven Regal
* Sting
* Ultimo Dragon

#### Foreign

﻿

* 200 Wins

* Abispa

* Akira

* Bad Blood

* Bear Breath

* ﻿Billy Gaijin
* Black Belt
* Black Ninja
* Blackheart
* Bolt Jamison
* Chono
* The Count
* Dakota
* David Harley
* Dojo
* El Borador
* Fujigami
* Grizz Lee
* Habanero
* Jaguar
* Kaiji
* Kapuna
* Kim Chee
* Konaka
* Le Masquerade
* Mad Oahu
* Major Tom
* Moma
* Mongol
* Mongrel
* Mukluk
* Overdose
* Puchteca
* Saladin
* Sam Song
* Samoa
* Shanghai
* Shaolin
* Sherlock
* Siberia
* Steel Talon
* Thunder Dome
* The Turk
* The Unknown
* Uraki
* Wu Fang
* Yamagiwa
Endgame: Syria

**Endgame: Syria** was developed by GameTheNews, and was released in 2012 for PC and Android. The game was released as Endgame: Eurasia for iOS, due to issues with the App Store Guidelines. The game was later remade as Hemmings' Play Company for a younger audience.

## Gameplay

.The player takes control of Syrian Rebels, and must utilise Political and Military tactics to defeat the Regime. The Rebels also have the option of making peace with the regime, and vice-versa.
Dance Dance Revolution

**Dance Dance Revolution** was released in 1998 by Konami for Arcades, being released a year later also for Sony's PlayStation.

## Gameplay

    The player has to peform the instructions given by the interface by stepping on the arrows they are instructed to step on, 'performing dance moves'. The player is judged is they do it good or not, with good scores resulting in the Dance Gauge being filled up, while bad scores deplete it, and cause the game to end. Depending on how many the Arcade Operator set up, there can be up to five songs that the game can play.
Red Faction

**Red Faction** was released in 2001 and was developed by Volition.

## Background

The game was inspired by contemporary Science Fiction films, notably Total Recall. The game uses the Geo-Mod engine, which allows certain areas of the environment to be destroyed. Monkeystone games developed a version of the game for the Nokia N-Gage.

## Gameplay

The game is a First Person Shooter. The aim is to complete the level objectives to reach the end of the level. Features include using weapons to destroy or tunnel through areas of the map.

## Story

In 2075, many of Earths minerals are depleted, and more are needed to help the Human Population to survive, making Ultor Corporation lead a Mining Operation on the Planet Mars. Many miners witness abusement, and a disease called *The Plague* is widespread. Parker is fooled by the promise of good treatment, and joins the Operation in Mars. After a guard abuses and kills a Miner, a rebellion starts. A group steal a shuttle in an attempt to escape, but it is destroyed by a missile attack. Parker fights the Ultor guards, and learns that Doctor Capek created the disease, leading the to rebel *Red Faction* to kill him, but not before finding there was a cure. Parker then destroys the Missile system, and uses a shuttle to travel to an Ultor Space Station. After deactivating a laser defence system and destroying the space station, he gets back to Mars in an escape pod. Ultor then gets mercenaries to fight the miners, and to destroy all traces of Ultors wrongdoing. After killing the Mercenary leader in the mercenary base, the Earth Defence Force arrive and save them from an Ultor fighter. The cure for *The Plague* is discovered and is being given out to the Miners.
Fallout Extreme

**Fallout Extreme** is a cancelled videogame. It was going to be developed by 14 Degrees East for the Xbox and

   Playstation 2. It was never officially announced, and was only known then details were given out about it in 2010.

## Background

The game was being developed by 14 Degrees East in 2000 using the Unreal Engine. It was cancelled, however because it did not have a concrete developement team, and never passed the concept stage.

## Gameplay

The game would of been a Tactical First/Third person shooter, with Strategic elements.

## Story

It was unknown when the game would of taken place, but a document stated it took place nearly a century after a large war. It would of pit ***The Cause***, a movement of Revolutionarys against the growing **Brotherhood of Steel**.
Main Page

<hero description="This Wiki is called Orion 10,000, a new series and trilogy that will air after Orion 10 Timelines and will take place after the events of that series." imagename="" cropposition="" />

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

This Wiki will be all about the new Series and Trilogy Orion 10,000.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Flight Unlimited

**Flight Unlimited** was released in 1995 by Looking Glass Studios. It was released for the PC and DOS. It was made to rival Microsoft Flight Simulator 5. Much of the coding was done by Seamus Blackley.

## Gameplay

It is a 3D Flight Simulator Game. It is possible to choose between a first and third person view. The game is focused on performing aerobatics and other complex flight maneuvers.
Call of Duty 2

**Call of Duty 2** was released in 2005, and was developed by Infinity Ward. It was released for PC's, Xbox 360 and Mobile Phones. The game was a sequel to Call of Duty.

## Gameplay

The game is a First Person Shooter set in World War II. The aim to to achieve the Objectives in order to reach the end of a level to complete it. The player has the ability to pick up dropped weapons.

## Story

### Soviet Campaign

.Private Vasili Koslov defends Moscow, the capital of the Soviet Union from the Wehrmacht. Following this, he is sent to participate in the Battle of Stalingrad. During this battle, he is given tasks such as capturing German Strongholds, and repairing and retaking vital structures. Later on, he assists the Soviets in taking back the Stalingrad City Hall, ending the battle.

### British Campaign﻿

In North Africa, Sergeant John Davis, and his unit led by Captain Price, perform an attack on German Afrika Korps. They reach a town, and defend it from Afrika Korps surrounding them, and successfully defend it. Davis is send to the Second Battle of El Alamein, and fights through trenches to defeat the German Offensive. An assault on El Dabaa ends the British Campaign in Egypt.

A British Tank Commander named David Welsh is fighting enemies in Tunisia, and is trapped in a house until they escape with the help of another unit. After capturing Toujane and Matmata, Welsh is sent to Caen in France to capture it from Wehrmacht.

### American Campaign

During the Allied Offensive during D-Day, Coporal Bill Taylor captures an Artillery Station at Pointe Du Hoc, and prevents the Wehrmacht retaking it. Taylor is later tasked with retaking a French Town and Hill 400 from the Germans, and is successful with preventing German Counterattacks. Later at the Rhine River bordering Germany, Taylor covers comrades from Germans, and destroys Tanks while capturing a town.

**Spin-Offs:** Finest Hour *(2004)* • Roads to Victory *(2007)* • World at War: Final Fronts *(2008)* • Modern Warfare: Mobilized • Modern Warfare: Reflex Edition • Zombies • Modern Warfare 2: Force Recon *(2009)* • Black Ops Mobile • Classic *(2010)* • Black Ops Zombies • Modern Warfare 3: Defiance *(2011)* • Black Ops: Declassified *(2012)* • Online • Strike Team *(2013)* • Heroes *(2014)*
**Cancelled:** Combined Forces • Devil's Brigade • Vietnam • Roman Wars
Crash Bandicoot Nitro Kart 3D

*For a similar Crash Bandicoot game, see Crash Nitro Kart*

**Crash Bandicoot Nitro Kart 3D** was released in 2008 for the Zeebo and iOS Phones. It was developed by Polarbit and published by Activision.

## Gameplay

The player has to control their character, and drive their kart around the race track to win. The top three are the winners of the track. Their are various powerups to assist the player.

### List of Playable Characters

* Crash Bandicoot
* Dr. Neo Cortex
* Coco Bandicoot
* Nitros Oxide
* Ripper Roo
* Yaya Panda
* Polar
* Dingodile

## Story

Nitros Oxide decides to team up with Neo Cortex and Ripper Roo to host a racing competition in N. Sanity Island. The winner is crowned *'King of Karts'*, while the losers are banished from the island forever.
Lego Chess

**Lego Chess** was released in 1998 for the PC and DOS, and was developed by Krisalis Software.

## Background

Krisalis Software developed the game, which was published by Lego Media. The game recieved the Editor's Choice Award and the Outstanding Award.

After several years, the game was re-released with Windows XP compatability.

## Gameplay

The game's default setting is the normal rules of chess. The aim is to defeat the enemies team in the Lego version of the board game. The settings can be changed to change the rules or the theme of the game.