recursal/Fanatic-Fandom huggingface dataset:
Fish brothers

the fish Brothers are the fifth BigBoss in ships

## Attacks

Spines: the fish Brothers will throw spikes at you. This attack happens during phases 1 through 3

Magic powers: the fish Brothers will use Magic to support each other with healing items. this attack happens in only Phase 1 and the healing items can hurt the player and in fact the fish Brothers will sometimes try to throw the healing items at the player

Fireball: a simple attack where the fish Brothers attempt to throw a fireball at the player.

long tongue: king frog fish will try to attack the player with his tongue.
Zombie

Usually created by the re-animation of a corpse, zombies can also rise spontaneously if an area is saturated with necromantic magic.

Zombies still retain some flesh on their bodies, and give off a horrid, rank smell. They are almost mindless, but could be given simple commands. Virtually any solid creature could be turned into a zombie.
Gman

Gman is the final boss of Bman and the Stones of the Keep. Before he became king, Letterland was a peaceful nation, but when he took over, he took all 8 Stones of the Keep and took over the universe, using mind control so every living thing in the universe served him and only him. Only one survived: Bman.

## Boss

### Opening Dialouge

"It's time."

"This evil has gone long enough."

"Gman is a monster."

"He does not deserve to live."

"You know that, don't you?"

### Phase 1 (Normal Gman)

The Gman boss

    starts out in a castle, with Gman seen in front of you. In this part of the boss, he relies heavily on quick-time events and strengh in numbers. Follow his attack patterns and strike when he is vunerable.

### Phase 2 (Dragon Gman)

After defeating Gman in Phase 1, he will turn into Dragon Gman

   , an extremely powerful monster. The character will shoot past the screen, making him impossible to hit. His attacks are aggresive and impossible to avoid unless you are good at reflexes.
Rules!

Here are some rules and guidelines

▪No swearing/cursing (including Pyrrhian or Pantalan cursing.)

▪Only blogs allowed are boss backstories

▪Add pictures to boss pages

▪No dabbing

▪ no badge farming

▪ don't put stupid stuff on this Wiki

▪ No sockpuppets

Breaking any of these rules as admin will make you lose all of your admin privileges. If you don't have any admin privileges or you got them taken away breaking one of these rules will make you get banned for a year

## Attention to admins and moderators

Warper 206: make sure no one swears on this Wiki

Perry: I was generous to you to give you this privilege. But because of being a peeper you are kind of low. So, if you do a good job and post a lot of good stuff on this Wiki, you might get a promotion up! But only under these circumstances.

Jay and Chixili: you two get the admin privilege because 1, you are the best, and 2, you are brothers, so it would only be logical to put you two in the same privilege

Miscergoo and Click-Screech-Roar-Peep: you two are definitely good friends, and I did notice that. Because you got admin, I trust you both, and this warning is mostly to Miscergoo: DON'T DAB.
Shuckle

Shuckle is the final boss of nether Islands

## Attacks

Large laser: Shuckle will open its mouth to fire a large laser beam at the player. This attack happens during All Phases and is an instant kill.

Juice ball: Shuckle will pull out a large ball of juice from inside its shell and throw it at the player. This attack may not instant kill you, but it is guaranteed to put you down to only one HP remaining.

Leap: a simple leap attack that tracks you and creates shockwaves upon impact with the ground
Floater King

Floater King is a bigboss in a trip down memory lane. King floater is the fifth boss of the game and must be defeated in order to save Queen Coral

## Attacks

Crown throw: King floater will throw his crown at the player. This attack does two points of damage. This attack happens during both phases of this boss fight .

Floater summon: the floater King will summon his minions to charge at you from the background. This attack only does one point of damage. It can happen during both phases of the boss fight.
Stalker

"Aggresive Growls"

The Stalker the first enemy you will met and is rather weak while you can kill it with your fist.

# Entity Database

TYPE: Lower-Vessal

The Stalker is a a Vessal made out of 1 soul but is **NOT** Formed Out Of willpower, but it forms when a Vessal falls into the blazing embers and dies then it will turn into a stalker.
Artefact & Beast logs

Now entering Aura OS Alpha...

Welcome, User.

## Research Staff

Dr. Joul <Dr. Zinnia Julius Jäger>

Dr. Ignis <Dr. Scarlet Luna Acula>

Dr. Hydra <Dr. Azreal G Keibi>

### Technicians

Samuel Mint - Repairs, Maintenance

'Ricci' Ricarda Davis - Repairs, Maintenance

## Reoccurring Subjects

Eva Megaliths Smith [Codename Gold]

Adonisens Giustinoze [Codename Savage]

Jeanne Reyna Nix [Codename Metal]

## Contained Entities

Book of Nightmares

* Spectre Vines
* Bare Man

Blind Shadow

Wishing Eye

Strange Demon [???]

## Contained Mystical Items

Psychtanium

* Green Healing Mist
* Mirror Mask
	+ Demon Imprinted Mask

Psychtanium, Continued

Trivia
Trainer Tips:

***If you want to use this to make your own Pokemon game, then contact me.***

Starter Choices: Aron (DEF), Larvitar (ATK-DEF) and Gible (ATK-SPD)

Region Itself: Holown Region. Lush Jungles, Volcanic Islands, All towns are larger than previous games.

Sister Regions: Lux Island.

Previous Region Connections: Sinnoh & Unova

Holown:

Many towns are old mining ones or seaside towns, with the more central towns, being modern Gothic architecture. There are a few villages around Routes between towns are medium length, having several reasons to revisit them. The routes between cities are very much in their natural state, apart from the rest points. Set up with nurses to heal your team.

Lux:

Holown Region's power generation and point to leave for the Pokemon league. It also has a small Pokemon sanctuary just off the Island's Coast. Though visiting this sanctuary requires a special pass from someone else.
Coil Madness

Coil madness is a subchapter in the battle between red and blue. It requires you to beat triple coil before accessing. Once you unlock this subchapter. Its most likely you have the units to beat stage 1.

The enemies in the stages are:

Speed coil

Gravity coil

Regen coil

The minibosses in the stages Rushing, Jumping, and Healing are:

Rusher

Jumper

Healer

The final boss of this stage is currently unknown. Its most likely the maker of this page will create a final boss.
Light Metal Larvitar

## LM Larvitar

n the abandoned laboratory, research notes spoke of a larvitar that had been genetically modified. These notes also tell the origin of Iron Rhyhorn, as being the first experimental Pokemon developed through environmental manipulation, with LM Larvitar being the second by gene alterations.

The genes modified, allowed this larvitar, to have higher speed and lower weight, only slightly reducing it's physical and special attacks. With what it's name suggests, this Pokemon's ability is Light Metal. Making it's weight 36 Kg.

LM Larvitar is a Steel-Dragon Type. It's colouration is purple, lime green and midnight blue, resembling evangelion's EVA 01 unit.

## LM Pupitar

This altered Pupitar, is able to actually use the pressures inside it's body to rocket itself around, because of it's aluminium alloy shell. With this however, it has lost some of it's weight behind it's attacks. It's ability is light metal. Making it's weight 76 Kg.

LM Pupitar is a Steel-Dragon Type. It's colour palette is a fiery orange/orange colour.

## LM Tyranitar

Given the more potent nature of this Pokemon's stat distribution, LM Ttar is a beast to watch out for. With is typing netting only 2 weaknesses of fighting and ground, then it's ability to move nearly as fast as normal regular mega ttar, nobody is safe. It's ability is once more Light Metal, making it's weight 101 Kg.

Light Metal Tyranitar, is a Steel-Dragon Type. It's colours are purple, lime green and midnight blue, resembling evangelion's EVA 01 unit. It's usual black openings, are orange, fitting the eva 01 colours.
Beys & Bladers

Fusion Saga | Masters Part

Some basic information to quell some questions:

## Database:

Blader: #### | Bey: Earth Tigrex | Bey's closest counterpart(s): Omega Dragonis & Earth Eagle

Blader height, age, nationality: 188 cm, 15 years, French/English

Blader: #### | Bey: Crimson Zinogre | Bey's closest counterpart(s): Crimson = Thunder Fusion Wheel

Blader height, age, nationality: 163 cm, 15 years, German

Blader: #### | Bey: #### | Bey's closest counterpart(s): ####

Blader height, age, nationality: ###cm, ## years, ######

Blader: #### | Bey: #### | Bey's closest counterpart(s): ####

Blader height, age, nationality: ###cm, ## years, ######

Blader: #### | Bey: Hungry Deviljho | Bey's closest counterpart(s): Nightmare Rex & Meteo L-Drago

Blader height, age, nationality: 180 cm, 17 years, Unknown
Pyromancers

**Stats**

Health- 30 HP

Attack- 25 ATK

Range- 3 Tiles

Speed- 2 Tiles/Turn

Cost- 65 Gold

Passive Special- Attacks inflict Burning for 10 turns.

Unit Type- Mage

Requirements- Wizard’s Tower > Fire

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**Trivia**

* "That God of Chronos keeps trying to make me wear a gas mask. Anyone know why?" - Perry the Pyromancer.

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**Notes**

* Add any available information to this section.
Avalanche Demon's Nest Wiki

Welcome! What'll you have?

Old Vengeance-verse

1. R4V Precursory
2. Resolve For Vengeance
3. Seeing Red
4. Double Mercury
5. J.A.M.E.S Bizarre Adventure

[ Patronage Wall - Patreon Page - Ko-Fi Page - FAQs - Wattpad [Early Access] ]

New Universe

Genesis Aurora Station - Artefact & Beast logs

Chain Link Requiem - Encyclopedia Magica

Pokémon Double Mercury - Enka Pokédex

Dream Drop Lockdown - Dream Journal

* ???s Glacier Breakout

Advent of Darkness & Light [2072]

Taking Wing - Bio-Data

* Oh Green Days

* Finding Aureva's Portals

Madness x Mayhem [MxM] Saga

Astraetale - Character Cast

JeaJan's Bizarre Adventure - Stands & (Ab)Users

Pokémon Jetipur - Trainer Tips: / Enka Pokédex+

MxM Part 2

'Beyblade Monster Fusion' - Beys & Bladers

???

???

New Age Saga [Chronologically After 'Oh Green Days']

Aurora Avalanche Station

* -Space Age Awakening-

* Turcian Contact with *Bunshi* & *Mijin*

S.C.S Elocartra - Ships & Outposts

* Aureva's Deal with the Turcians comes to light

Cybersaurians - Dino Data Bits

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Iron Rhyhorn

## I-Rhyhorn

Iron Rhyhorn, is unique Rhyhorn that through eating the iron rich food in Ironshard Valley, has become a Ground - Steel type Pokemon, as opposed to it's usual Ground - Rock typing.

After investigation, the pokemon is identical to regular Rhyhron, in abilities and base stats. With the only difference being skin colouring being lighter gray, with steel armouring along the body. Iron Rhydon does however learn 2 steel type moves. These being Iron Head and later Iron Tail.

Difference only start when this Pokemon evolves. This being at level 41.

## I-Rhydon

This is where the line starts to deviate

Iron Rhydon, has a slightly slimmer appearance, as well as clearer armouring of it's body on it's head, arms, lower legs and tail. The tail also being longer and having a slight metal club, resembling Rhyperior's tail.

With the addition of the moves Iron Tail & Iron head, Iron Rhydon also gets the ability Filter. Reducing all super-effective hits by 25%. It also has slightly less physical attack and no improvement of special attack from Rhyhorn.

## I-Rhyperior

Now we have the most changes

Iron Rhyperior has a slimmer appearance than regular Rhyperior, also physically weighing less as well. With regular Rhyperior being 282.8 kg and Iron Rhyperior being 262.8 kg. The difference it weight and reduction on special attack stat, result in the higher speed & special defence stats.

Iron Rhyperior also retains the Filter ability. With it's evolution, Iron Rhyperior now more resembles aggron with the armour and colours of it's body.

Iron Rhyperior has 5 less physical attack that Iron Rhydon, but in exchange has much higher speed and special defence stats, making it overall much more favourable.
Stands & (Ab)Users

Akira Langley『Star Pistols』- Sees the future & Perfect Accuracy

Eva Smith -『Clear Weather』- Eliminates all weather for 10 m radius. (4188.79 metre volume o effect)

Junko Reyna Langley『Fifteen Sunflowers』- 15 abilities, dependant on the sunflower colour

Cynthia Gaea Langley『Vanilla War』- Controls Sand. Making her like Gaara, minus sleepy raccoon of death

Jacques Avaler Blanche『High Devil』- Unravels Things

* 17 years old | Jeanne's Biological Brother

## Local Stand Users

Marion Coro Thomas『Death Maiden』- Damage dealt, heals the user. Killing a stand user, prolongs the user's lifespan by a unspecified amount.

Alicia Unagi Inazuma『Naked Maja』-

Ricci Ricarda『Onyx Surface』- Nullifies Effects

???

XX years old | Nat
Goblin Magi

**Stats**

Health- 20 HP

Attack- 5 ATK

Range-  2 Tiles

Speed- 1 Tile/Turn

Passive Special- Attacks inflict Unstable for 1 turn.

Unit Type- Special

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Pestilence

**Function**

Effect- Non-Secret units ending their turn on this tile turn into Skeletons under the control of the previous unit's owner.

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Water

**Function**

Tile Effect- Can not be walked on, but can be fired over.

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Chieftain's Spirit

**Stats**

Health- 125 HP

Attack- 35 ATK

Speed- 5 Tiles/Turn

Passive Special- Spawns upon the death of the Chieftain. Attacks inflict Chieftain's Wrath for 2 turns.

Unit Type- Special

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**Trivia**

* "Don't worry, he doesn't bite." - Aetherite, the God of Chronos.
* "Yeah, he has a force ghost cosplaying problem." - Aetherite, the God of Chronos.

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**Notes**

* Add any available information to this section.
Archery Range

**Stats**

Health- 30 HP

Cost- 125 Gold

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Upgrades**

Crossbows (35 Gold)

Axe Throwing (45 Gold)

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**Trivia**

* "A great place to train, and to test your hacks!" - Archie the Archer.

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**Notes**

* Add any available information to this section.
Spooked

**Function**

Effect- Units with this debuff cannot counterattack if attacked.

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Farm

**Stats**

Health- 10 HP

Base Gold Production- 35 Gold/4 Turns

Cost- 55 Gold

Active Special- This farm will not be able to produce any more gold. However, at the end of the controlling player's turn, increase this building's gold production by 5 Gold/Turn. If this ability is used while the building is shut down, resume gold production. The farm will automatically resume gold production when it has reached its maximum Gold/Turn. While production is stopped, the Gold Production timer will not count down.

Passive Special- At the end of the controlling player's turn, decrease this building's gold production by 5 Gold/Turn. When gold production is at 0 Gold/Turn, instead deal 5 damage to this building at the end of the controlling player's turn.

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**Upgrades**

3 Field System (30 Gold)

* This building only loses 5 Gold/Turn every 2 turns.

Granary (50 Gold)

* When a Militia under your control occupies this building, the Gold Production of this building will not decrease.

Irrigation (40 Gold)

* Increases this building's current and maximum gold production by 5 Gold/Turn.

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**Trivia**

* "Me and the boys at 2 AM planting BEANS." - Manny the Militia.
* "It ain't much, but it's free real estate." - Manny the Militia, upon moving into a farm.

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**Notes**

* Add any available information to this section.
Stables

**Stats**

Health- 20 HP

Cost- 130 Gold

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**Upgrades**

Armor (40 Gold)

Wagons I (30 Gold) > Wagons II (45 Gold)

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Flood

**Function**

Effect- Units cannot pass through this tile. Any units on this tile lose 30 HP at the end of the controlling player's turn.

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**Trivia**

* "Anyone know why there's a giant slab of liquid water on that tile over there?"
* "Probably the same reason why there's a hole in the fucking ocean!"

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**Notes**

* Add any available information to this section.
Wagons

**Stats**

Health- 30 HP

Speed- 4 Tiles/Turn

Cost- 75 Gold

Active Special- If a unit is being transported by this unit, it may exit this unit on top of the current tile.

Passive Specials

* Reduce any damage taken by 2. This overrides the Passive Special for units being transported by this unit.
* Non-cavalry units may enter this unit's space. If at the end of your turn, a unit is on top of this unit, that unit enters this unit.

Unit Type- Support

Requirements- Stables > Wagons I

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**Trivia**

* "What do you mean I can't put wagons inside wagons inside wagons?" - Void.

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**Notes**

* Add any available information to this section.
FAQs

As well as information you might want to know.

## What the f#ck is an Astraemon?

A demon formation of your psychic energy. Otherwise looking like a mix of your zodiac sign and an animal you are at your core or have a great affinity towards. The astrology sign + affinity animal + demonification = astraemon form.

### Will it hurt?

Yes. Very. You'll also be mindless until you can regain yourself.

### Once I turn back, does that mean I lose it?

No, that's the start of the process of being a Astrae-Shifter. Think of it like titan shifting from attack on titan, but making you live for up to 1500 years, instead of limiting your lifespan by 13 years. Also you'll have an emotional trigger that will more or less turn you back into a mindless astraemon. But don't fret! You'll regain yourself much quicker the second time around. Repeating this process removes the mindless part of the transformation.

### Does this mean I'm a demon now?

No. This means you're a human with the ability to transform into a demon version of yourself. Kind of like hulking out. With practise, you can even have a astraemon infused human form. Which means you can use some moderate psychokinetic abilities.

## Who are you?

The name's Jeanne. I *did* write & draw comics, but that was a few years ago now. It became too time consuming for just 1 page to be made,

## How old are you?

Take the current year then add 1. December birthdays, amirite?

## How tall are you?

Tall enough to hate my body. 6ft 4.72" or 195 cm. I know, pretty tall for a girl. Though I'm fairly Sure Samus Aran, is 6 ft 3. *And we all know how popular she is*.
Trivia

Here are some random facts about the Aurora Station's crew, surroundings, subjects and the facility itself.

## Facility Facts

1. The 3 research wings, the maintenance crew living quarters, the subject living quarters and the medical wing.
2. Location is classified, but, can be described as a very cold and able to see the northern lights.

## Doctor Joul

1. She has made corporeal bodies for demons
2. She's had a secret date with a demon before. Apparently, Fred saw this but kept it secret all this time. Oh and also, according to Joul herself the demon was: "That boi was thiccer than my lasagne! I had to see if human and demon relations could work. For research purposes of course."

## Dave

1. At one point, liked Joul and decided to try and impress her by summoning a demon using the fattest materials he could find. Results were...inconclusive and required a medical wing visit for Dave. Good news is he got a get well soon card from Joul, when she figured out what he was trying to do. It read as follows: "I like demons a lot. But I like you hella more!" Accompanied with a human middle finger gesture and a heart on the hand. Thankfully cartoon drawn rather than Joul's normal way of things.

## Doctor Ignis

1. Was accidentally turned into a cat girl on 2 occasions. Joul having some involvement in it's happening as well. The 3rd time however, was in a controlled environment. Testing was *surprising*.
2. Researcher with the least presence among the staff. It isn't a bad thing, but can be awkward when you can't 'sense' her at all.
Enka Pokédex+

Architecture: French, Gothic, Dramatic and 'Romantic.'

Starting Town: Noir Town (Larger than Aspertia City. Seaside town facing southward)

Starters: Sandile [Akemi] / Sewaddle [Mott] / Nidoran [Juno] (M or F)

Rivals: Ruth (Larvitar), Nathan (Gible), Brandey (Aron), Nat (Sewaddle)

Pokemon Available (National) Numbers 387 - 649 [Minus the Legendaries of course]

Professor Basswood

Akemi

Brandey

Juno

Mott

Nat

Nathan

Ruth
Swordsmen

**Stats**

Health- 30 HP

Attack- 10 ATK

Speed- 2 Tiles/Turn

Cost- 10 Gold

Unit Type- Infantry

Requirements- Barracks

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**Trivia**

* "Do you like my sword, sword? Sword -- my iron, sword, sword!" - Steven the Swordsman.

* "You under estimate my power!" - Steven the Swordsman.

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**Notes**

* Add any available information to this section.
Sorcerers

**Stats**

Health- 20 HP

Attack- 15 ATK

Range- 3 Tiles

Speed- 2 Tiles/Turn

Cost- 65 Gold

Passive Special- Attacks inflict Cursed for 4 turns.

Unit Type- Mage

Requirements- Wizard’s Tower > Arcana > Sorcery

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Barbarian Outpost

**Stats**

Health- 300 HP

Function- Center of the Barbarians. If this building is destroyed, the Chieftain spawns on the tile of the Barbarian Outpost. At the start of turn 6 and onwards, this spawns a random Barbarian on a random adjacent tile. Afterwards, this building spawns a random Barbarian on a random adjacent tile once in every 3 turns.

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Burning

**Function**

Effect- Units with this debuff lose 15 HP at the end of the controlling player's turn. If the unit inflicted is adjacent to a Water tile, the inflicted unit loses this debuff.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Barbarians

**Stats**

Health- 225 HP

Attack- 65 ATK

Speed- 3 Tiles/Turn

Passive Special- Attacks inflict Bleeding for 2 turns. Heals self for 25 HP after killing a unit.

Unit Type- Special

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Chieftain's Wrath

**Function**

Effect- Units with this debuff lose 10 HP per turn, and if still inflicted with this debuff on death, spawn a random Elemental on the location of the unit under the control of the Barbarians.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Castle Tower

**Stats**

Health- 125 HP

Attack- 20 ATK

Range- 2 Tiles

Function- Serves as a basic defense against other players' units.

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Altar

**Stats**

Health- 65 HP

Active Special- Inflict Well Fed on all friendly units within 5 tiles of this building. (Price 40)

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Dragon

**Stats**

Health- 1850 HP

Attack- 250 ATK

Range- 5 Tiles

Speed- 6 Tiles/Turn

Active Specials

* Choose a tile within range. Deal 300 damage to any enemy units occupying and adjacent to that tile, inflict Burning on those units for 4 turns, and inflict Inferno on that tile and the tiles adjacent to it for 5 turns. (Cooldown 3)
* Destroy a unit within 2 tiles. Restore its health to this unit. (Cooldown 2)
* Choose a Non-Secret building within range. Destroy the building and inflict Inferno on the tile it was on for 4 turns. (Cooldown 2)
* Choose an adjacent tile. Spawn a Dragon's Egg there. (Cooldown 2)

Passive Specials

* Attacks inflict Burning for 3 turns and Inferno on the target's tile for 2 turns. Immune to all debuffs.
* This unit has a size of 3x3.
* This unit ignores obstacles when moving.

Unit Type- Special

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**Trivia**

* "Is that a mosquito on my back? Or is that just a swordsman?" - The Dragon.
* "KILL EACH OTHER FASTER OR I'LL HAVE TO BRING OUT THE DRAGON." - Aetherite, the God of Chronos.

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**Notes**

* Add any available information to this section.
Yak

Yaks are heavily built animals with a bulky frame, sturdy legs, and long shaggy hair with a dense woolly undercoat.

Domesticated yaks are large herd animals used as livestock in northern regions. They are employed for a variety of uses, such as beasts of burden and sources of wool and milk.

## Behaviour and Tactics

Yaks can become aggressive when defending young, or during the rut, they generally avoid any predator (especially humanoid), and may flee for great distances if approached.
Fire Elemental

**Stats**

Health- 45 HP

Attack- 115 ATK

Speed- 3 Tiles/Turn

Passive Special- Attacks inflict Burning for 3 turns.

Unit Type- Special

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Goblin Bowmen

**Stats**

Health- 25 HP

Attack- 10 ATK

Range- 2 Tiles

Speed- 2 Tiles/Turn

Unit Type- Special

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**Trivia**

* Add any available information to this server.

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**Notes**

* Add any available information to this server.
Twig Blight

A twig blight is an awakened bloodthirsty plant that resembles a leafless shrub that can pull its roots free of the ground. Its branches twist together to form a humanoid-looking body with a head and limbs.

As with other blights, twig blight is a type of malevolent creature created when a plant became corrupted by an evil force. It infest surrounding plants and trees, either killing them or turning them into blights.

## Behaviour and Tactics

Twig blights can subsist by drawing nutrients from the ground through their roots, but vastly prefer to feast on blood. When unable to find living prey, twig blights often seek out watering holes and campsites, taking root and disguising themselves as shrubs to ambush potential victims.
Gate

**Stats**

Health- 75 HP

Cost- 245 Gold

Passive Special- Only friendly units can move on or through this building.

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**Upgrades**

Archer Patrols (65 Gold)

* This building can now attack for 5 damage to any target within 3 tiles once a turn.

Architecture (60 Gold)

* Units that land on this building are inflicted with Inspired for 2 turns.

Paved Roads (75 Gold)

* Units that land on this building can move again this turn and can move 1 tile further this turn.

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**Trivia**

* "Let me in! LET ME IN!" - Nicole the Acolyte, being chased by a barbarian.
* "What? No! This doesn't open up into another, more advanced world." - Bill the Builder.

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**Notes**

* Add any available information to this section.
Goblin Rogues

**Stats**

Health- 30 HP

Attack- 10 ATK

Speed- 3 Tiles/Turn

Unit Type- Special

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**Trivia**

* "The rogue is the most powerful unit in existence.

If it attacked it would destroy every unit on the board!" -Aetherite, the God of Chronos.
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**Notes**

* Add any available information to this section.
Tower

**Stats**

Health- 95 HP

Attack- 15 ATK

Range- 3 Tiles

Cost- 250 Gold

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**Upgrades**

Magic Barrier (100 Gold)

* Increase this building's health by 30 HP.

Poisoned Arrows (95 Gold)

* Attacks inflict Poisoned for 2 turns.

Steel Beams (105 Gold)

* Increase this building's range by 1 tile.

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**Trivia**

* "I don't know about jet fuel, but I'm sure dragon fire can't melt this!" - Angela the Engineer.
* "No, there are no monkeys in here. No, the enemy aren't balloons." - Angela the Engineer.
* "Yes, I admit, it does look kind of like a helmet. Now back to work!" - Angela the Engineer.

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**Notes**

* Add any available information to this section.
Star Aligner

**Stats**

Health- 555 HP

Attack- 55 ATK

Range- 5 Tiles

Speed- 5 Tiles/Turn

Active Special- Choose a non-secret unit within range. Transform it into a Star Spawn under its previous owner's control. (Cooldown 1)

Unit Type- Special

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**Trivia**

* "Who added this? This is disgusting! I do not, I repeat, DO NOT, endorse playing Star Aligner druid." -Aetherite

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**Notes**

* Add any available information to this section.
Berserkers

**Stats**

Health- 450 HP

Attack- 20 ATK

Speed- 3 Tiles/Turn

Passive Special- Increase attack by 5 permanently after taking damage.

Unit Type- Special

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
The Converter

**Stats**

Health- 450 HP

Attack- 55 ATK

Range- 4 Tiles

Speed- 2 Tiles/Turn

Active Special- Choose a non-secret unit within range. Gain control of it. (Cooldown 3)

Unit Type- Special

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Goblin Warchief

**Stats**

Health- 650 HP

Attack- 70 ATK

Speed- 3 Tiles/Turn

Active Special- Choose an adjacent tile. Spawn a random Goblin Commander there. (Cooldown 2) Spawn random Goblin Lackeys on all adjacent tiles. (Cooldown 1)

Passive Special- Immune to all debuffs. Reduce all damage taken by 10.

Unit Type- Special

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**Trivia**

* "The Hide of the Lizard. Resilience.

The Stomach of the Dwarf. Fortitude.

The Hands of the Elf. Swiftness.

The Head of the Human. Rage.

Where is the one that got away?"

- Man Slayer the Goblin Warchief.

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**Notes**

* Add any available information to this section.
Inspired

**Function**

Effect- Units with this buff deal 20% more damage.

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**Trivia**

* Add any available information to this section.

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**Notes**

* Only normal attacks are affected by this buff. Active Specials, debuffs, and terrain effects inflicted by the unit are not affected.
* This effect can stack with other damage increasing buffs and debuffs, and when stacked, the percentage is added instead of compounded.
* All damage is rounded down to the nearest whole number.
* If the unit takes *x* less incoming damage, the effect is applied after this buff increases damage taken.
Royal Guards

**Stats**

Health- 95 HP

Attack- 12 ATK

Speed- 3 Tiles/Turn

Passive Special- Inflict Paralyzed on enemy units adjacent to this unit. If the Garrison that spawned this unit has the Well Fed upgrade, regenerate 5 HP/Turn at the end of your turn.

Unit Type- Special

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**Trivia**

* "That man has no pants!" - Roy the Royal Guard.

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**Notes**

* Add any available information to this section.
Colosseum

**Stats**

Health- 65 HP

Active Special- Choose 2 friendly units within 5 tiles. Destroy one of them at random. Gain gold equal to the surviving unit's health.

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Geomancers

**Stats**

Health- 25 HP

Attack- 30 ATK

Range- 3 Tiles

Speed- 2 Tiles/Turn

Cost- 75 Gold

Active Specials

* Choose a tile within range. Inflict a Terrain Effect of your choice on it. (Cooldown 5)
* Choose a tile within range. Transform it into a Tile Type of your choosing. (Cost 35)

Unit Type- Mage

Requirements- Wizard's Tower > Arcana > Geomancy

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**Trivia**

* "Stop time? Isn't that a thing only vampires can do?" - Dio the Geomancer.
* "No one can just deflect the heliodor splash!" - Dio the Geomancer.

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**Notes**

* Add any available information to this section.
Desert

**Function**

Tile Effect- Units on this tile lose 5 HP at the end of the controlling player's turn.

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Star Spawn

**Stats**

Health- 55 HP

Attack- 5 ATK

Speed- 5 Tiles/Turn

Passive Special- At the end of the controlling player's turn, take 15 damage. Give all other Star Spawn +1 Health/+1 Attack.

Unit Type- Special

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Silenced

**Function**

Effect- Units with this debuff cannot use Active Specials.

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Whisperer

**Stats**

Health- 125 HP

Attack- 20 ATK

Range- 3 Tiles

Speed- 3 Tiles/Turn

Passive Special- When attacking, this unit deals attack damage to 4 random enemy units within range.

Unit Type- Special

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**Trivia**

* "One... Two...! Three! FOUR!!!" - The Whisperer.

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**Notes**

* Add any available information to this section.
Dragon's Egg

**Stats**

Health- 45 HP

Attack- None

Speed- None

Passive Special- On the turn after this is spawned, destroy this and spawn a Dragon's Whelp on the location this occupies.

Unit Type- Special

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.