Conditions

Conditions alter your capabilities in a variety of ways, and can arise as a result of a spell, a class feature, a monster's attack, or other effect They include: Blinded, frightened, paralyzed, restrained, charmed, grappled, petrified, stunned, deafened, incapacitated, poisoned, unconcious, exhaustion, invisible, and prone.

## Blinded

Blinded means you cant see. Maybe dale gribble threw some pocket sand at you and you’re struggling to keep your eyes open.

* A blinded creature can’t see and automatically fails any ability check that requires sight.
* Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.

## Frightened

Frightened means you experienced something terrifying or shocking that makes you wish you weren’t there right now.

* A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within Line of Sight.
* The creature can’t willingly move closer to the source of its fear.

## Paralyzed

Paralyzed means you’re so full of fear that you can’t physically move or speak.

* A paralyzed creature is incapacitated (see the condition) and can’t move or speak.
* The creature automatically fails Strength and Dexterity Saving Throws.
* Attack rolls against the creature have advantage.
* Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.

## Restrained

Restrained means you’re probably held up by your toes in a dungeon somewhere because of your excessive my little pony collection.

* A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
* Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.
* The creature has disadvantage on Dexterity Saving Throws.

## Charmed

Charmed means you see the most beautiful little hobbit with the fattest of asses walking by and just cant get your jaw off the floor.

* A charmed creature can’t Attack the charmer or target the charmer with harmful Abilities or magical Effects.
* The charmer has advantage on any ability check to interact socially with the creature.

## Grappled

Grappled means you decided it was a good idea to wrestle that barbarian woman and now you’re probably gonna get crushed by her mighty thicc thighs.

* A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
* The condition ends if the Grappler is incapacitated (see the condition).
* The condition also ends if an Effect removes the grappled creature from the reach of the Grappler or Grappling Effect, such as when a creature is hurled away by the *Thunderwave* spell.

## Petrified

Petrified means you decided it was a good idea to cheat on medusa and now you’re just another piece of fine art for her collection as you have been turned to stone.

* A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.
* The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.
* Attack rolls against the creature have advantage.
* The creature automatically fails Strength and Dexterity Saving Throws.
* The creature has Resistance to all damage.
* The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.

## Stunned

Stunned means you probably got smacked with a 2by4 and need a moment to remember where you are.

* A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly.
* The creature automatically fails Strength and Dexterity Saving Throws.
* Attack rolls against the creature have advantage.

## Deafened

Deafened means you have been standing a bit too close to that wizards spell as it exploded. There’s a good chance it could be permanent, you should probably see a doctor.

* A deafened creature can’t hear and automatically fails any ability check that requires hearing.

## Incapacitated

Incapacitated means you got knocked on your ass and you can’t do anything to save your life right now.

* An incapacitated creature can’t take Actions or Reactions.

## Poisoned

Poisoned means you probably ate a bit too many mushrooms and now your stomach is twisting and turning something mighty fierce. Or maybe you drank bleach. Either way, get some help.

* A poisoned creature has disadvantage on Attack rolls and Ability Checks.

## Unconcious

Unconscious means you got knocked the fuck out.

* An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings
* The creature drops whatever it’s holding and falls prone.
* The creature automatically fails Strength and Dexterity Saving Throws.
* Attack rolls against the creature have advantage.
* Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.

## Exhaustion

Exhaustion means you decided it was a good idea to do more than you were physically or mentally able to handle and you’re gonna need a longer rest to remove a level of exhaustion.

Some Special Abilities and environmental Hazards, such as starvation and the long-­term Effects of freezing or scorching temperatures, can lead to a Special condition called exhaustion. Exhaustion is measured in six levels. An Effect can give a creature one or more levels of exhaustion, as specified in the effect’s description.

**Level 1** grants Disadvantage on Ability Checks. **Level 2** has your speed halved. **Level 3** grants Disadvantage on Attack rolls and Saving throws. **Level 4** has your Hit point maximum halved. **Level 5** has your speed reduced to zero. **Level 6** results in death.

If an already exhausted creature suffers another Effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect’s description.

A creature suffers the Effect of its current level of exhaustion as well as all lower levels. For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on Ability Checks.

An Effect that removes exhaustion reduces its level as specified in the effect’s description, with all exhaustion Effects Ending if a creature’s exhaustion level is reduced below 1.

Finishing a Long Rest reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink.

## Invisible

Invisible means you probably stole harry’s cloak and are now hiding in a corner of the girls locker room watching them undress you perv.

* An invisible creature is impossible to see without the aid of magic or a Special sense. For the Purpose of Hiding, the creature is heavily obscured. The creature’s Location can be detected by any noise it makes or any tracks it leaves.
* Attack rolls against the creature have disadvantage, and the creature’s Attack rolls have advantage.

## Prone

Finally, prone means you got hit so hard you fell to your knees so you need to use your movement speed to crawl or stand up again.

* A prone creature’s only Movement option is to crawl, unless it stands up and thereby ends the condition.
* The creature has disadvantage on Attack rolls.
* An Attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the Attack roll has disadvantage.