recursal/Fanatic-Fandom huggingface dataset:
Zamettar

Zamettar is an ancient city on the northern coast of Sothoryos. It was once a splendid walled city owned by the Ghiscari, but over time has changed hands and was at last abandoned by Nymeria and the Rhoynar.

## Geography

Few have traveled to Sothoryos and survived owing to the impassable jungle and the hostile fauna. Thus, little is known about what exists to the south of Zamettar in the Green Hell. The only thing for certain is that some distance further south along the Zamoyos River lay the ancient city of Yeen, and beyond that more jungle inhabited by massive apes and Sothoryi Brindled Men.

To the north is the Summer Sea and Ax Isle. To the west are the majority of the Basilisk Isles.

## History

In the distant past Ghiscari explorers settled the city of Zamettar, ruling it in the time of the Old Empire. Some time later the Dragonlords of the Valyrian Freehold would capture Zamettar, running out the Ghiscari entirely. Over time the conditions of Sothoryos would drive the Valyrians out, leaving Zamettar to the jungle.

Seven hundred years before the present age, the first Rhoynar ships under Princess Nymeria arrived from the Basilisk Isles. To them it would be good fortune to find an abandoned, walled city in an oft-ignored corner of the world. Rhoynar settlers made a home out of Zamettar and expanded up the Zamoyos to Yeen. Sothoryos would not be kind, however. The Rhoynar in Yeen would disappear to the last man, and Princess Nymeria would order her people back to their ships after disease, parasites, animal attacks, and the oppressive heat claimed many lives.

For the intervening seven centuries the jungle has worked relentlessly to reclaim the ancient city. With no tenders the vines and trees have scaled the walls and now cover them while the streets are broken apart by roots. Few buildings remain wholly intact, as storms have taken their toll on even these stone structures.
Yeen

Yeen is an ancient city, one of three known to exist on mainland Sothoryos (the others being Gorosh and Zamettar). It is among the most mysterious cities in the known world. It is said to have been described by Princes Nymeria of the Rhoynar as "a city so evil that even the jungle will not enter it."

## Geography

There is little near Yeen, save for the Green Hell that surrounds it and the Zamoyos River that flows by it to the east.

## History

Little is known of Yeen. Its origins remain a mystery to the most learned of scholars and explorers from Oldtown to Qarth. The structures of the city itself are made of massive slabs of oily black stone, the very same that the Toad Stone on the Isle of Toads is constructed of. Maesters have postulated a connection between the oily stones of Yeen and the Isle of Toads with the object of the Bloodstone Emperor's worship, but there is no evidence to support that.

What is known, however, is that despite thousands of years of abandonment Yeen is utterly untouched by the jungle. Beyond that, any effort to colonize the cursed city has ended in horror. Most recently the Rhoynar sent there by Princess Nymeria suffered horribly over the course of a year. People would disappear in the night, taken by what the Rhoynar called "brindled ghouls." As disease claimed many and the local wildlife claimed more, the settlement dwindled.

One day goods and messages simply ceased to come out of Yeen. Princess Nymeria dispatched ships to reestablish communication with her wayward colony, but the ship returned with the report that every last man, woman, and child in Yeen had vanished without any trace.

Today Yeen remains as it always has, a black mystery at the edge of the known world. Intrepid explorers that travel up the Zamoyos to Yeen would no doubt find it untouched by the jungle as it has been for millennia.

## Recent History

When Corlys Velaryon, named for the Sea Snake of 250 years prior announces his Fourth Grand Expedition in 372AC, a number of Westerosi and Essosi alike flocked to his side, wishing to join him on his adventures. Among them were the Crownlander Ser Osmund Massey, Stormlander Gilbert Tudbury, the Dornishman Nymos Toland, the Westerlander twins Alyssa and Marq Farman and a strew of lesser souls, sellswords and adventurers. Their ships were found at the mouth of Zamoyos, near the ruined city of Zamettar - although the charts located within the vessels suggested it was Yeen and beyond that they had travelled to by rowboat. They have not been seen since, although their long since raided vessels remain scuttled on the shore.
Orkmont

Orkmont is one of the islands that make up the island chain called the Iron Islands.

## Geography

Rugged and mountainous Orkmont is rich in ore. It was once covered in forest but the timber was used extensively for shipbuilding.

## Houses

Orkmont is the site of the seats of House Orkwood and House Tawney. The island also has a cadet branch of House Goodbrother. The extinct houses Greyiron and Hoare, both of which once ruled the Iron Islands, came from Orkmont.
Sunspear

Sunspear, also known as the Old Palace, is the seat of House Martell and the capital of Dorne. The castle is located on the Broken Arm, north of the Greenblood on the far southeastern coast of Westeros and is surrounded on three sides by the sea, and by the shadow city on the fourth side. The palace of the Water Gardens lies three leagues away on the coastal road.

## Layout

### Sunspear

Sunspear is a walled settlement, protected by three massive Winding Walls, encircling one another and containing miles of narrow alleys, hidden courts, and noisy bazaars. The Threefold Gate, where the gates are lined up one behind the other, avoids the labyrinth, instead allowing straight passage on a brick path to the Old Palace.

One of Sunspear's chief structures is the original stronghold of House Martell, the Sandship, which is a large, ugly, dun-colored building that looks like a dromond. Over time, towers in Rhoynish fashion sprung up around the keep. Two other chief structures are the tall and slender Spear Tower and the great, domed Tower of the Sun. The Spear Tower is a hundred and a half feet high, and can house noble prisoners; In the Tower of the Sun, the high seats of the Prince of Dorne can be found: two twin seats, one with the Martell spear inlaid in gold upon its back, the other bearing the blazing Rhoynish sun. These two towers are the first things visitors see when they arrive at Sunspear, whether by land or by sea.

### Shadow City

The closest thing to a true city that the Dornishmen have, the shadow city is no more than a queer, dusty town. Built against a wall of Sunspear, the shadow city spreads westwards. Closest to Sunspear's walls, mud-brick shops and windowless hovels can be found. Stables, inns, winesinks and pillow houses are found west of those, with walls of their own. More hovels have been build against those walls, which in has led to the city becoming a labyrinth of narrow alleys, homes, and bazaars.

Around -400 AC, the three Winding Walls were raised, running through the shadow city, forming a defensive curtain. Only the Threefold Gate provides a straight path to the Old Palace, allowing visitors to pass all three of the Winding Walls directly, without having to pass through the labyrinth of the shadow city. If need be, these gates can be heavily defended.
The Island of Serpents

The Island of Serpents is one of the fourteen major islands that make up the Stepstones.

## History

As the name suggests, the Isle is home to a wide variety of snakes and reptilian life. It is said to be one of the few places outside of Sothoryos where basilisks are said to roam in great numbers.

Most of the species catalogued on the island were done so by maesters after specimens are brought to the Citadel in Oldtown in hope of monetary reward.

* Golden Lanceheads - Bright yellow speckled with white, grey or black markings. Their poison paralyses the lungs, causing the target to stop breathing.
* Red Devils - Crimson and ochre in colour. Contact with their poison results in blood weeping from the body's pores, before death from loss of fluids.
* Lightning Lords - Usually a purple or blue, with a jagged yellow marking on their back. They make victims convulse in pain before they die.
* Crimson Imps - Often no larger than the length of a man's finger, this tiny species has a toxin that mimics the effects of the Stranger, closing the throat of its victim.
* Giant Water Snake - This dull coloured species is found within bodies of water, and constricts its victim with each inhalation, until they unable to breath. It then consumes its prize whole.

## Recent History

In 313AC, a Corsair King invaded the Stepstones, and quickly forged an Alliance with King Renly Baratheon upon the Iron Throne. The treaty would last a decade before finally the increasing demands from the Corsair eventually drove the two Kings apart.

In 323AC, the fleet of the Corsair King attacked Greenstone, raiding the port and the surrounding town. Lord Estermont was sent fleeing for his life as the Corsair King warned more attacks will follow if his demands are not met. As the Redwyne and Martell fleets sailed for Bloodstone, Renly and his Master of Ships Montererys Velaryon gave chase to the Corsair King, but were ambushed near Ghaston Grey. Through a narrow victory, the Royal Fleet sent the pirates fleeing for the Stepstones, where they would linger and give trouble to the Westerosi forces for the best part of a year.

Bloodstone eventually fell after nearly a year of fighting, marking the end of the Reign of the Corsair King. As the rest of the isles fell under control of King Baratheon, there are some that believe the Corsair escaped, but no evidence has ever been found to confirm this. Auster Merryweather is named Lord of Pryr, but unsurprising proved the first to abandon his seat.

Due to the dangerous nature of the island's reptilian inhabitants, very few have strayed far onto the island, and those that do rarely return. As such, the isle has remained uncolonised.
Ghost Hill

The interior of the third floor

**Ghost Hill** is the seat of House Toland in Dorne. It lies on the southern shore of the Sea of Dorne, near the Broken Arm. The castle has chalk-white walls that against against the deep blue of the Sea of Dorne.

## Layout

Ghost Hill is built into a cliff against the Sea of Dorne. While not an overly large castle, Ghost Hill remains unique for its position. With almost twenty floors, Ghost Hill is a vertical castle, not a wide one. The courtyard is small, but defensible, and leads into the Winding Tower. Amongst the first floors are the largest rooms, where the Lords and Ladies of House Toland sleep and dine. Descending from then on, gardens, walkways, a Godswood, kitchens, a bathhouse and more are accessible.

A waterfall was diverted into Ghost Hill some time ago, and feeds the three pools built into the cliffside, all accessible by stone walkway. There is a cave as well, accessible via ascent from the third floor.

The Winding Tower gets its name from the winding steps, and is the only way to access any level of the castle. The southernmost parts are flooded during high tide, when the water level rises. It is possible to access the sea from low tide through a rusted iron gate, but the way is dangerous.

Ghost Hill proper is shrouded by thick trees and shrubbery, providing much-needed shade from the sun’s hot rays.
Stone Head

**Stone Head** is the northernmost isle in the archipelago known as the Summer Isles. To its south is the isle of Walano and the port of Last Lament. To the south-east is Abulu, known otherwise as the Isle of Women.

## Description

It is a moderately-sized island but supports only a small population, as much of the southern half of the island is dominated by a rocky promontory that gives the island its name. Efforts have been made over the centuries to claim some of that land for farming, but little grows there.

On the northern coast are a myriad of fishing villages and small farms supporting a number of villages that are oftentimes too small to be paid any mind to by traders from mainland Essos, most of whom would be much better served by a port like Last Lament.

They are, however, more frequently preyed on by slavers than anywhere else in the Summer Islands. Slave raids are infrequent at the worst of times, but happen nonetheless. Villages have devised a warning system of fires along the shoreline to be lit when one village is attacked by the slavers, so that all might be prepared. This defense has thwarted many a slaver, as they know the danger they face when the Summer Islanders emerge from the forests with their goldenheart bows.
Ny Sar

Ny Sar is a ruined city in Essos at the confluence of the Rhoyne and the Noyne rivers.

It is considered within the territory of the Free City of Norvos, with Norvoshi galleys passing through the ruins regularly to search for pirate activity.

## Layout

All that remains of the city is that of Nymeria's Palace, carved from pink and green-stained marble. Several of the towers and domes have collapsed into the Noyne, but several archways still stretch over the river.

## Recent History

As his men were butchered by the larger host at Ny Sar following the Battle of Sweetwater Source, Rhaemar Agnalor turned once again to flee, seizing a passing trade cog and butchering the passengers with his own Valyrian steel blade when they refused to assist him in his flight. It would prove to only further turmoil when it would be made known that one of the passengers was Grogeo Maegan, heir of the noble Maegan family of Norvos. Blaming both Braavos and Volantis for the death, Magister Lyglo Maegan called for war with both. In time, this would be something resolved by trades mediated through the High Priest of the Conclave, who managed to claim territory from both cities in the peace accords of late 365AC.
The Black Wyverns

The Black Wyverns are a sellsword company based in Essos.

Their name comes from the story of their formation. A Braavosi Pirate Lord found his fleet attacked as it docked near the ruined penal colony of Gogossos in Sothoryos. Studying the great dark-scaled beast for a series of weeks, he eventually sprung his trap, capturing and slaying the wyvern.

After tales of his victory, accelerated largely in spread by his bold tongue prone to boastful talk began to reach the ears of the Free Cities, he found himself inundated with contracts, and thus the Black Wyverns was created.

## Recent History

The Black Wyverns are based primarily around the city of Volantis, and have worked with the Blackscales, another mercenary group on a number of occasions.
Tournaments and Feasts

This page lists the Tournaments and Feasts that have taken place in both Westeros and Essos ever since Aegon's Conquest. If you would like to add a tourney/feast or add your name to any of the tourney's, contact the mods first!

## **Tournaments**

### Westeros

#### **The Tourney of the Flowing Wine, 356 AC**

Held all across the Arbor, some would say reluctantly, by Lord Ryam Redwyne to celebrate the eighteenth nameday of his eldest daughter - Ryella. The tourney was well attended by scores of knights from every corner of the Kingdom of the Iron Throne and earned its name from the sheer volume of Arbor wine that maesters estimate was consumed during the festivities. Though the lists were packed full of veteran jousters, a young mystery knight called the Knight of the Rose Thorn would prove unstoppable and eventually earn the winner's purse. Revealing himself to be Mace Tyrell, the heir to Highgarden, the Knight proclaimed that he would crown Ryella his Queen of Love and Beauty is this tourney and every other he competed in. Refusing the significant purse of gold, he instead asked for Ryella's hand in marriage and the couple were wed after another moon of celebrations.

**The Joust**

1. The Knight of the Rose Thorn
2. Samwell Tarly
3. The Knight of the Black Scale

**The Melee**

1. Ser Tommen Lefford
2. Arthor Hightower

#### **The Tourney at Riverrun****, 365 AC**

Hosted by Cedric Tully, the purpose of the Tourney of Riverrun was twofold. Primarily it served as a wedding celebration for his son, Robb Tully, to Mya Arryn. However, it also celebrated the rebuilding of the Riverlands following the First War of Reclamation.

#### **The Tourney at Oldtown, 374 AC**

Hosted in the city of Oldtown, etc etc

**The Joust**

1. Ser Edd of the Arbor
2. Ser Adrian Costayne
3. Ser Barristan Thorne of the Vine
4. Knight of the Black Scales

**The Archery Contest**

1. Lord Meric Wylde
2. Lord Ambrose Costayne
3. Knight of the Golden Vine
4. Ser Myles Lefford

**Grand Melee**

1. Ser Kevan Banefort, Lord Alestor Tyrell, Ser Baelor Tyrell, Ser Flowers, Ser Barristan Thorne of the Vine, Ser Thoros Dondarrion, Ser Axel Tarly, Ser Desmond Redwyne

**The Duel**

1. Ser Myles Lefford
2. Ser Barristan Thorne of the Vine
3. Ser Arthor Hightower
4. Ser Aemon Fossoway

## **Feasts**

### Essos

It is said the Magisters of the Free Cities eat like they were throwing a feast near everyday, and as such few true feasts take place. There are, however, a great number of festivals that take place on regular occasion, typically annually.

* The Festival of the Mummer
* The Festival of the Uncloaking
* The Festival of Prosperity
* The Festival of Never-Ending Light
* The Summer Lotus Festival
* The Festival of the Ravenous Spirits
* The Plum Blossom Festival
The Night's Watch

The **Night's Watch** is a military order dedicated to holding the Wall, the immense fortification on the northern border of Westeros, defending the realms of men from what lies beyond the Wall. The order's foundation dates back to the Age of Heroes, at the time when the Others were pushed back. The men of Night's Watch wear only black, and they are known as **black brothers**.Recruits who join the Watch are said to **take the black**

## **Organization**

### **Structure**

The Night's Watch consists of three orders: rangers, builders, and stewards. All are subject to the Lord Commander of the Night's Watch, and each of the three orders is led by its own officer, the First Ranger, the First Builder, and the Lord Steward, respectively. These officers are appointed by the lord commander.

* Stewards are responsible for a number of critical functions, providing vital day-to-day services. They hunt and farm, tend horses, gather firewood, cook meals, make clothing, maintain weapons, and bring supplies needed by the Night's Watch from the South. Like other members of the Watch, the stewards must be ready to fight at a moment's notice, and all have received at least basic combat training.
* Builders are responsible for tending to and maintaining the Wall and its castles. The order provides masons, carpenters, miners, and woodsmen to this end.
* Rangers are the main fighting force, adept at surviving in the wilderness and tasked with scouting and patrolling the haunted forest beyond the Wall. They actively defend the Wall and ride out to face the Watch's enemies, including wildlings and legendary Others

Recruiters for the Night's Watch are called wandering crows. The organization also includes septons, maesters, priests of R'hlor and, at Eastwatch-by-the-Sea, sailors. Because brothers come from throught Westeros or even Essos, there is an unspoken pact to not discuss politics or former loyalties.

The Lord Commander of the Night's Watch is the final authority and oversees the entire order. Any man of the Night's Watch can be nominated to be the lord commander. A lord commander serves in office until the day he dies, when a replacement is elected by the men of the Watch.

The majority of the officers and leadership of the Watch are pulled from the upper crust of Westerosi society. A noble or knighted man is almost guaranteed a position as an officer in the Watch, but there are several powerful and influential brothers that are of common blood as well. The Watch, as a meritocracy, is one of the few places in feudal Westeros where a common man can rise high and even gain command over knights and lords, rising as far as Lord Commander of the Night's Watch.
Port Yhos

Port Yhos is a coastal city in central Essos, located on the edge of the Summer Sea.

## Location and Geography

East of the cities of the Bay of Dragons, Port Yhos is the westernmost of the cities to the south of the Red Waste.

The city of Qarth is located to the west, within the Jade Gates.

## Recent History

During the Reign of the Ivory King, one of Cregas' Generals, the Canid, urges his King to claim a seat on the Essosi mainland, suggesting Port Yhos as an appropriate location. Fearing the man wishes to depose him as he in turn did so to the Corsair-Queen Kalia, Cregas orders the man be executed. The Canid instead flees the isles, taking near half of Cregas' supporters with him.

The mustering of a great fleet from the Basilisk Isles proved to be of great concern to the cities and nations that overlook the Summer Sea, and when the tales named Port Yhos as a proposed destination, the Pureborn of Qarth grew deeply troubled. A fleet sails from the fortified cities of the isle of Qal, joining with Qartheen vessels, those from Faros and Port Yhos itself. They are commanded by the Golden Manticore Xatto Qarba Xolottaya, and they lay waste to the Basilisk Isles, forcing the Ivory King Cregas and his remaining subjects to take shelter within the ruined city of Gogossos. Cregas grows increasingly paranoid as his Kingdom starts to crumble around him.
Saath

The City of the Tagaez Fen

Sails

The port of Saath, with its white walls, is one of the northernmost city and only remaining city of the once vast Kingdom of Sarnor. During the Century of Blood, Saath was the only city that held the final stand against the Dothraki.

## Geography and Location

Saath is a city in northern Essos at the western end of the Sarne delta along the Shivering Sea. It is west of Vaes Graddakh, southwest of Morosh and north west of Vaes Gorqoyi. Saath is connected by a Valyrian road to Vaes Khadokh further to the south.

## History

The people of Saath have long feuded with their Ibbenese neighbours to the northeast.

## Layout

* The Khal of Nothing - erected in the city square is a monument of tremendous stature, towering above 40ft high and stretching across a 30ft square, a carving that depicts the tenacity of Saath stands. Finely crafted and to scale figures of Dothraki falling at the hands of the Sarnori to commemorate the refusal to fall and die at the hands of the Horse Lords, as Saath remained the unconquered during the Century of Blood.
* The Bell of Saath - one of the tallest structures in the known world, architects, scholars and craftsmen would spend five years perfecting the bell. The hope was they could create a bell-tower with the perfect height, design and structure that the sound would reach the furthest Kingdom. Whilst it became clear that such a thing was an impossibility, the sound of golden bell stretches to each of the cities that surround the Sarne Delta, although serves little purpose now
The Red Hands

The Red Hands are a sellsail company based in both the Narrow Sea and Summer Sea. They have been known to do business with families of the Bay of Dragons, and their warships, recognisable from their naval rams, have been spotted near the harbours across the Known World, from Braavos to Qarth.

The Red Hands, as their name suggests, are perhaps most well known for their tendency to focus on quick attacks to cripple their enemy's vessels, before boarding and cutting down their sailors and warriors. It is traditional for them to carry three blades, a curved sword for combat, and falchion for hacking rope and wood, and a small dagger for granting mercy to their fallen foes.

## Recent History

The Red Hands were involved in the War of the Exiles, during which they took Illyrio Mopatis' coin and fought for the Targaryens. Upon the defeat of the dragons, they returned to Essos to once again rebuild their strength.

In 350AC they were hired by the Archon of Tyrosh Syrynio Pahrys to disrupt Braavosi attempts to settle upon the Stepstones isle of Scarwood, razing the trading outpost they were trying to set up.
Zabhad

Zabhad is a city upon the northern shore of the Isle of Elephants, an island in the Jade Sea south of Essos.

## Culture

Zabhad is a city upon the northern shore of the island, and most well-known for the Shan's Palace, a construction once carved entirely of ivory and in which the Shan, a High Priestess who wears naught but white silks ruled. As with the elephants from which the island takes it name, the people of the isle followed the oldest and wisest woman, obeying her commands and listening to her guidance. However, since the Ivory War, the Shan's Palace has remained in ruins, and the number of residents on the isles is greatly diminished.

## Recent History

* 359AC - Volantene ships arrive at the Isle of Elephants, seeking to purchase what was lost in the Mahout Riots. They strike an agreement with the Shan of Zabhad.
* 361AC - The Ivory King Cregas visits the Isle of Elephants, seeking a trade deal with the Shan. He offers her protection from the Qartheen and people of Great Moraq in exchange for three dozen tusks every moon. This serves to anger the Old Blood of Volantis, who believe they are being cheated in the cost for the elephants purchased from the isle.
* 363AC - Cregas grows increasingly paranoid as his Kingdom starts to crumble around him. Later that year, he would sail again to the Isle of Elephants, but instead would be responsible for its cruel and vicious sacking. The Shan's Palace is torn down, its ivory carried back to the Basilisk Isles.
* 371AC - When Corlys Velaryon (named for the Sea Snake of two hundred and fifty years prior) returned to Westeros after his Third Grand Expedition he spoke of the Isle of Elephants, and the great sorrow of the Shan and her people following the destruction of the Ivory Palace. The Shan had taken the life of her children, before her own shortly after stating that without the heritage of her ancestors, there was no future for her family. A thousand had followed her into the next life by manner of self-inflicted wounds or poison. In a twist of bittersweet irony, it is said that the great grey beasts that roam the isle have recovered so drastically in number over the last decade that they now roam as numerous as deer within the Kingswood.
The Eranel Family

The Eranel Family is one of the two primary ruling families in Qohor, the other being the Mott Family. They style themselves as the *First Woodsmen of Qohor*.

Their wealth comes from the timber harvested from the Forest of Qohor.

## The Forest Palace

Home of the Eranel Family, the greatest and most prosperous of all the families made rich by the wealth of woods within the Forest of Qohor, the Forest Palace is a sprawling construction of wood and pale stone. Surrounded by walls populated with towers shaped to resemble Sentinel trees, the residency houses all the members of the Eranel family, as well as their servants, soldiers and lumberworkers. Also contained within the walls are the barracks of the guardsmen that patrol the Palace, and just to the north the largest timberyard in the Known World can be found.
Yellow Slopes

The Yellow Slopes are a region in the Disputed Lands, due west of the Violet Lake.

## Recent History

The ownership of the Yellow Slopes has been long disputed, with the Myrish, Lyseni and Volantenes all staking claim to the lands. Conflicts have been frequent, but largely petty and thus far very little has been established.
Skull Isle

Skull Island, sometimes also called Skull Isle, is the northernmost of the Basilisk Isles. It is located in the Summer Sea north of Zamettar in Sothoryos, but the small isle is windswept and uninhabited to this day.

## History

Many of corsairs of the Basilisks decorate the hulls and masts of their ships with severed heads. When the flesh has rotted off them, the corsairs replace the heads with fresh ones, while the bare skulls are delivered to Skull Isle as an offering to some dark god. The shores of the island are lined with skulls.
Stygai

Stygai, also known as the City of the Night, is a ruined city in the mountainous Shadow Lands of eastern Essos. Despite being seemingly in ruins, it remains inhabited, although exactly who by is a mystery to nearly all.

## Location and Geography

The city lies on the Ash in the Vale of Shadows, a river valley northeast of Asshai.

Stygai, nestled into the mountainside, is supposedly ruined, although there are few that believe that it is simply a glamour intended to hide the city's true nature and the rumours of monsters are purposely spread to keep prying eyes away.

## History

Stygai is said to be a haunted corpse city. Twisted creatures, such as demons and dragons, are said to live in its vicinity, and even shadowbinders fear the city. Little is known of Stygai outside of the Shadow Lands, bar that its byname comes from the fact it only sees the light of the sun for a brief period of time each day, around noon.
House Harlaw

House Myre

House Kenning

House Harlaw of Grey Garden

House Harlaw of Tower of Glimmering

H**ouse Harlaw** is a noble house of the Iron Islands from the island of Harlaw, ruling over it all. They were rock and salt kings on the island of Harlaw in antique days.

## History

The Harlaws of antiquity were rock and salt kings on the island of Harlaw. Myres and the Kennings had been their bitter foes in the past, but eventually, they submitted to the Harlaws.

### The War of the Seven Kings

Rodrik "the Reader" fully supports his nephew, Theon Greyjoy, at the Kingsmoot as does his heir Harras. Hotho Harlaw, on the other hand, even offers Victarion Greyjoy his daughter as he supports him until he hears Euron's plan and quickly switches sides, shouting Euron's name out as one of the first.

### The First War of Reclamation

Harlaw was one of the islands that got sacked by the Lannisters. Lord Harlaw got executed by the lions.
Mona Fireman

Mona Fireman is a male character and is a quinary character in Minibellies.

## Personality

Mona is a very handsome, but flirtatious and manipulative boy in which he coerces girls to use them as his servants. He is also villainous, hateful, vindictive, arrogant, relentless, sadistic and psychopathic and Mona is not afraid to expose even her true personality to achieve her goals.

## Navigation

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**Minibellies Villains**

 *Main Villains*

*Codfish Family*

*Anti Heroes*

*Tighlzz High Students/Teenagers*

*Others*
Silvertongue

The Silvertongue is an inland lake found within the Disputed Lands. It is most commonly claimed to be within the territory of the Free City of Lys.

## Location and Geography

Flowing south from the Silvertongue is the river Navari, which meanders south past the town of Achissa before finding its estuary on the southern coast of the Disputed Lands. The lands around the Silvertongue and the Navari are rich and fertile, yielding many crops and serving as grazing lands for several types of livestock.

 Recent History

The banks and fields surrounding the Silvertongue were sites of many battles throughout the Ivory War, which saw combat between Lys and Myr.
Wolves on the Wind

The Wolves on the Wind are a sellsail company based in the Narrow Sea. Having existed for over two hundred years, the Wolves remain well-known to those with invested interest in the comings and goings in the Narrow Sea.

In recent years, it has been noted their their flagship bears a number of similarities to the flagships made by the Nahohr family of Lys for the Archon of Tyrosh.

It is traditional for the captain to wear a cloak of wolf fur, leading some to speculate that the original creator of the company may have been a Stark or some other northern Lord.

It is not unknown for the company members to act in a pirate like fashion when not tied into a contract.
Vahar

Vahar is an island found near the Cinnamon Straits, where the Jade and Summer Seas meet. Upon the island a city of the same name can be found, which serves as a stopping point for vessels sailing towards and from the nations of the Jade Sea.

## Geography

Vahar is a small island found between Lesser Moraq to the southwest and Great Moraq to the east. It is densely forested with trees that are not dissimilar from those found in the Summer Isles.

At the centre of the island is a solitary mountain, also called Vahar. About halfway up is a monastery that shares many features with the ancient Imperial Monasteries of Yi Ti, leading many to believe that the YiTish may have once colonised the island, although little else on the isle seems to suggest this is the case.

## Cities

There is just one city upon the island, named for the island itself.

* Vahar - Found on the eastern coast, overlooking the part of the Cinnamon Straits that passes between the isle and Great Moraq, the city of Vahar is built across two levels, which are connected by stairs carved directly in the rock and stone. The Beach Town, where the harbour, taverns and brothels can be found are built directly along the shore, using the stony shores are a foundation. Further inland, atop the cliffs the majority of the town can be found. If one wishes to ascend from the Beach Town, they must climb one of three great stairs that join the two, the path flanked by watchtowers from which archers armed with powerful shortbows patrol.

 Recent History

Throughout 362AC, a great number of minor conflicts took place in the Summer Sea and Cinnamon Straits between the Ivory King and the fleets of Great Moraq, Lesser Moraq and Vahar.
The Jade Gates

The Jade Gates is a narrow strait which connects the Summer Sea and the Jade Sea, separating the great city of Qarth on the southern coast of Essos from the island of Great Moraq. The Cinnamon Straits is a similar passageway south of Great Moraq. Located in the east of the strait is the small island of Qal, which is fortified at each end with Qartheen harbour cities.

The Jade Gates is a major trade hub between the east and west from which Qarth derives its considerable wealth and power by taxing passing ships. The Jades Gates is patrolled by the ornate galleys of the Pureborn of Qarth, who took control of the strait during the Century of Blood.
The Dance of the Stags

The Dance of the Stags, also called the Baratheon Civil War and the Cousins' War, is a civil war fought between King Orys I Baratheon and his cousin, the self-proclaimed king Theodan Baratheon.

### Origins of the Conflict

The first seeds of conflict were sown when Orys Baratheon kidnapped and assaulted the Princess Alysanne Martell of Dorne, Theodan's sister-in-law. The two cousins had a history of conflict, with Theodan having been fired from the Small Council for disputing with Orys over the course he was taking in the Second War of Reclamation.

Since then, their relationship had been a rocky one, and with news of Alysanne's kidnapping coupled with Orys's refusal to return her to Sunspear, broke into outright hostility. Theodan declared his cousin a tyrant and himself the rightful king, and called the banners of the Stormlands to arms.

### The Battle of Haystack Hall

After a skirmish between Dondarrion and Kettleblack men, the first true battle of the war took place in the sixth moon, when the rebel and loyalist forces clashed at Haystack Hall in the Stormlands. It was hideously bloody battle, with casualties on both sides numbering well into the thousands.

In the end, the Stormlander rebels won the day and forced the loyalists to rout, though not without great cost to themselves, both in soldier casualties and in the loss of several members of the nobility.
Yin

Iron

Wood

Stone

Yin is a large city in the Golden Empire of Yi Ti, located in the Far East of Essos.

The YiTish claim it is the largest city in the Known World.

## Location and Geography

Located within the Yang-Tho Province, Yin is positioned on the coast of the Jade Sea. To the north, the vast Forest of Yin can be found, whereas to the east, the cities of Huiji and Jinqi are located.

## History

The dynasties of the grey, indigo, and pearl-white emperors ruled the Golden Empire of Yi Ti from their seats at Yin, and, in the present, the azure emperors have done the same.

## Layout

The territory of the city of Yin is said to be large enough for all the Free Cities to be combined with room to spare, as the settlement is said to serve as home to men, women, children and beasts “too numerous for even ten-thousand men to count.”
Port of Ibben

The Port of Ibben is by far the largest and busiest city on the island of Ib and the main hub of Ibbenese culture, followed distantly by Ib Nor.

## History

The Port of Ibben was the first Ibbenese city founded, and has ruled over Ib and the surrounding isles since the Dawn Age. It was once the seat of the Ibbenese God-Kings in the days before the Doom of Valyria. Though the last God-King was overthrown in the aftermath of the Doom during an event known as the Thawing of Ibben. His castle remains a crumbling monument in the centre of the city, and is sometimes used by the Shadow Council, who have ruled the nation from the Port of Ibben ever since.

The Ibbenese are a historically secretive people, and the Port of Ibben is one of the only cities where outsiders are permitted to wander freely, the other being Ib Nor. Beyond the Port of Ibben foreigners are only allowed with an Ibbenese host.

## Layout

Due to its northern location, days are short and sunlight is weak in the Port of Ibben, and the city is eternally grey and gloomy. It is a city of cobbled alleys, steep hills, and teeming docks and shipyards, lit by constantly-burning whale-oil lamps suspended on iron chains.

* The Docks of Ibben: By far the busiest area of the city, the docks are crowded with both native Ibbenese fishing boats and trading vessels from across Essos. Whaling cogs and warships covered in fur dominate the wharves of the dock, but there are often a few other vessels too, primarily heralding from the Free City of Lorath to the west.
* The God-King's Castle: The most significant landmark of the city, the once ostentatious castle now lies in cold ruins in the centre of the city. Few care to go inside, although it is sometimes used by the Shadow Council for their meetings.
Selhorys

### Currency

Honors (Copper, Bronze, Silver and Gold) (Roughly equivalent to Pennies, Stars, Stags and Dragons respectively)

Selhorys is a walled town located on the eastern shore of the river Rhoyne as it approaches it delta-estuary with the Summer Sea.

It is ruled by the Triarchs of Volantis, although every day running of the city is entrusted to the Melaleos family, who are given the title Governor.

## Features

Although large, Selhorys is still considered a town, not an independent city, and is ruled from Volantis and protected by Volantene galleys.

Alone among the major towns, Selhorys stands upon the eastern bank of the Rhoyne, and timber from the Forest of Qohor is sold in the markets of Selhorys.

Selhorys has towers, domes, and cobbled paths. The city's sandstone walls shelter shops, stalls, and storehouses along the piers. The river gate is guarded by Volantene slave soldiers with tiger stripes, while prostitutes in its brothels are also slaves. Lanterns within the city are made of coloured glass, unlike the parchment lanterns outside of the city walls.

## Recent History

Following the death of Laerys Vaelaros during the period remembered as the Ivory War, the vassal state of Selhorys, along with Valysar and Volon Therys called out for Braavosi blood, as many within the city believed Governor Rhaemar Agnalor's claims it was a Faceless Man at the command of the Sealord Bessaro Nestoris that had assassinated the much loved Triarch.
House Crakehall

## House Information

### Sigil

A brindled black and white boar on a brown field(Brunâtre, a boar brindled sable and argent)

## Current Information

### Liege Lord

House Lannister

House Crakehall of Crakehall is one of the primary noble houses from the Westerlands. Their seat, Crakehall, is located along the Ocean Road, at the south of the Westerlands, between the Sunset Sea and a large forest. The Crakehalls are known for their uncommon robustness.

Their arms depict a black and white brindled boar on brown.
Titan's Roar

The ancestral weapon of House Antaryon of Braavos

**Titan's Roar** is the longsword of Valyrian steel that has traditionally belonged to House Antaryon of Braavos.

Following it's wielder's, Marro Antaryon, killings of Aurion and Maevan Agnalor with the weapon and his subsequent victory at the Battle of Sweetwater Source, *Titan's Roar* has once again entered the ballads and spoken works of poets across Braavos.

## History

Like much of House Antaryon's history in the early years before the Doom, little is known of the weapon's origins. Instead, three prevailing theories have been presented:

* The weapon, once belonging to a dragonlord by the name of Auralys, was stolen by the founder of House Antaryon, Ilaro, shortly before he was sent south to a new colony of the Freehold's in Sothoryos. According to this theory, it was *Titan's Roar* that had drawn first blood of the slavers upon the slaves' revolt, and so the sword is named for the first time the people of Braavos had demonstrated their defiance against any would-be masters.
* Incidentally, the inscriptions that run across the sword in gold leaf match few found in the Mazes of Lorath - and so some believe that the weapon was, in actuality, taken from a denizen of the Shivering Sea centuries ago, with few hired quills in service of House Antaryon over the years going so far as to suggest that it was once the weapon of the Andaal king Qarlon the Great.
* At the same time, it's handle of dark wood shows sign of gapworm, a type of parasitic insect that once devastated forests in the Jade Sea before it's apparent extinction some two centuries before the Doom, and as the earliest written record of *Titan's Roar* contains a description of the handle, it would suggest that the blade's original owner instead remained somewhere in the Far East.

With each of these stories carrying the same degree of credibility, the one believed by the wielder of *Titan's Roar* often changes from generation to generation - as well as from enemy to enemy, with Magister Golyn Antaryon most famously having bragged to a Lorathi magister of his family's purported slaying of King Qarlon at a gala, citing the weapon as proof, only to immediately turn and tell a member of the Elephant Party of Volantis that the blade had, in fact, been seized from a dragonlord of old during the founders of Braavos' initial escape.

## Appearance

Titan's Roar is roughly twelve-and-a-half hands long, with it's hilt accounting for a third of it's overall length. Most notably, runes of an unknown language run alongside the blade itself in what appears to be gold, and the ripples of cobalt and silver most commonly associated with weapons of Valyrian make likewise seems to be tinted with the material.

Marro Antaryon, the weapon's current wielder and a follower of R'hllor, has a penchant for setting his blade alight before battle, in turn causing the burning light of the flame to reflect upon the gold-tinted steel and glow even brighter.
Stranger's Kiss

*Stranger's Kiss* is the Valyrian Steel longsword of House Lonmouth.

It was stolen by House Rosby during the Dance of the Stags from the corpse of Ser Gyles Lonmouth.

## Description

The sword dates back to the Age of Heroes. Passages from the Book of the Warrior are inscribed into it's blade. The hilt is made of weirwood that has been inscribed with passages from the Book of the Stranger.
The Singing Stones

The Singing Stones are a small group of isles, considered one of the fifteen island groups that make up the main Summer Isles archipelago.

## Description

Made famous from the mountains that give the island its name, the Singing Stones are a small group of islands found to the west of most of the other Summer Isles. Whilst all the islands are mountainous compared to the rest of the Isles, the largest and most easterly of them, Ta, is home to the Harmony Peaks, a short cordillera particularly known for its sounds.

The residents of the isles are said to be able to tell which direction the wind blows merely by the nature of the hum that resonates through the stones as the wind passes through the pock-marked surface. The tale of how the stones came to sing has long descended into myth and legend, but most relate to Waro, Spirit of the Winds, who is said to dance through the rock with every breeze that passes over the islands.

## Rulers

Each of the islands are ruled over by a different Prince, hailing from the families of Saras, Xo and Taamos. It is customary for people from the Singing Stones to wear a round pendant of grey stone from their left ear whenever they visit elsewhere in the Summer Isles or further afield, as a reminder of their origin.
Zbanhe

The Zbanhe is one of the many rivers found weaving throughout the Great Grass Sea in northern Essos.

## Geography

The Zbanhe has two main sources, that of the Lake of Naqrh, and the other from the Sea of Zabaa. The former passes close to the ruined city of Vaes Athjikhari, whereas the latter weaves through the ruins of Vaes Leqse, before they both meet south of the Bay of Tusks. The Zbanhe empties into the Shivering Sea via the Bay.
Navari

The Navari is a river found within the Disputed Lands.

Trade galleys from Lys and Volantis are a common sight upon the Navari.

## Geography

Flowing south from the lake commonly known as the Silvertongue, the Navari meanders through the town of Achissa before finding its estuary on the southern aspect of the peninsula known as the Disputed Lands.

## Recent History

The banks and fields surrounding the Navari were sites of many battles throughout the Ivory War, which saw combat between Lys and Myr.
Violet Lake

Violet Lake is a large inland body of water found within the Disputed Lands. It is most commonly claimed to be within the territory of the Free City of Myr.

## Location and Geography

One of two major lakes in the Disputed Lands, Violet Lake is found to the southeast of Myr, and serves as the source of the river Murana, which flows towards the Free City. Further south, the Silvertongue and river Navari can be found, as well as the walled town of Achissa.
Pelosse

Towers (Tyroshi)(8 Towers = 1 Silver Stag)

Pelosse is a walled town on the southern coast of the Sea of Myrth in the Disputed Lands.

It is ruled by the Free City of Tyrosh.

## Recent History

Tyrosh invaded Myr under the direction of Archon Tycho Mopyr in 300AC, who had made terms to end the trade war with Lys in exchange for their support in the conquest of the city. The war would rage for the next four years. At the Battle of Pelosse, the Myrish won a resounding victory that stayed the hand of the Tyroshi and the Lyseni for a few moons, before, bolstered by a dozen minor sellsword companies, they marched once again.

The Battle of the Amber Bay was fought in the fifth moon of 301AC, marking the loss of Myrish control over the Sea of Myrth for nearly a year to the joint forces of Tyrosh and Lys. The city was sustained by land, however the city suffers greatly from the loss of trade.

After Lys announced its retraction from the campaign against Myr, Tyrosh was forced to stand its ground in the naval siege against Myr alone. They win a victory against the Wolves of the Wind at the Battle of Morning Wake, but are too forced into retreat at the Prince's Ploy, named for the Prince of Pentos who distracted Archon Tycho Mopyr from his battle plans with offers of trade. Whether this was a deliberate effort in aid of Myr or simply questionable timing remains a matter of contention.

Seeking to bait the Myrish navy into a trap, the Tyroshi admiral Lysandro Lashare sent his fleet to Pryr. When Vyros Drahar ordered the fleet of Myr to ignore the Tyroshi navy and simply attack the city, Lashare commanded a strike that crushed the Myrish against the shores of the Tyroshi isle. Knowing it is unlikely that they will be successful without Lyseni support, the Archon of Tyrosh instead takes the victory as an opportunity to demand a peace treaty with Myr in exchange for a cessation in the fighting. In the demands, the city of Pelosse is reinstated to the Tyroshi officially, having long been ruled over by Myr before falling to the armies of Tyrosh two years prior. As part of the treaty, Tyroshi rule is to remain unchallenged in perpetuity, which proved a controversial proclamation.