Soy Milk

### Collection Grid

*(page 4, column 5, row 3)**(page 3, column 5, row 5)**(page 3, column 6, row 5)*

**Soy Milk** is a passive item.

## Effects

* Reduces tear delay by the formula: (delay / 4) - 2
* Multiplies fire rate / tear delay by 5.5x
* 0.2x damage multiplier.
* 0.5x tear size multiplier.
* -0.3 tear size.
* Drastically reduces knockback from Isaac's tears.

## Notes

* At base tear rate, Soy Milk sets the player's tear delay to the game's minimum value of 1, for 15 tears per second. This is much lower than the normal minimum tear delay; see the tear delay explanation page.
* At base damage, Soy Milk is a very small DPS up. With a tear delay of 8 or lower, Soy Milk becomes a DPS down. The more tears per second before obtaining Soy Milk, the greater the decrease in DPS.
* Soy Milk's damage down stat also significantly decreases tear size.
* The endless stream of tears effectively increases directional knockback.
* Due to the high fire rate, items that cause tears to inflict status effects activate more frequently.
* Soy Milk is a special item.

## Synergies

* : The shot pattern may help in controlling enemy knockback, in addition to dealing up to  double damage  60% more damage.
* : +1 damage bonus on the left eye. Blood Clot tears are unaffected by the damage penalty.
* / Azazel: Beam can be fired continuously after charging.
* : +2 damage bonus on the left eye. Chemical Peel tears are unaffected by the damage penalty.
* : Shots cannot be charged, but Isaac gains a flat +1 damage up after the Soy Milk penalty.
	+ Shots cannot be charged, but Isaac shoots moderately charged shots at a quick pace.
* : Fires automatically upon reaching full charge. This may be riskier than Cursed Eye alone because Soy Milk prevents Isaac from holding a fully charged shot.
* : Despite the tiny appearance of the bomb tears, the explosions will do normal explosion damage. Due to the massive fire rate, many bombs can be applied in extremely quick succession, decimating anything after a short delay.
* : The barrage of tears makes it much more likely for coin drops.
* : The very fast rate of fire fills the screen with low damage explosions.
	+ **Ipecac** + : The lasers will explode when they hit a rock, wall, or enemy. This combined with Soy Milk's fire rate and Ipecac's damage makes for an extremely safe method of clearing most rooms.
* : The extra tear burst is fired very often.
* : Decreases fire rate slightly, but massively increases damage, range, and speed. Tear height is also massively increased, meaning tears can hit enemies through obstacles without spectral effect.
	+ Resets stats to slightly higher than base level.
	+ **Libra** + : Constant Brimstone beam at normal/higher damage.
* : Extremely effective at blocking shots.
* : Significantly increases tear damage as they get further away.
* : Continuously fires tear barrages without the need to be charged.
* : Will generate an enormous wave of blue flies given that each tear has a 1/6 chance of spawning one.
* : Each shot creates creep that deals reasonable damage but stacks with every shot, causing hefty damage.
* Piercing tears: Causes tears to affect enemy movement less for better accuracy, though also removes the advantage of rapidly knocking back enemies.
* : Greatly increases knockback, allowing tears to pin enemies against walls.
* : Grants a huge fire rate up without lowering Isaac's current damage. However, the damage multiplier and damage down still apply behind the scenes, making it very difficult to gain additional damage.
* : Enemies get pulled towards Isaac's tears, allowing for higher accuracy and a way to work around the reduced knockback.
	+ Despite the tears having a stronger magnetic quality as they travel, it is still possible for enemies to get knocked wildly around the room. It is advised to play the long-range game when utilizing this synergy.
* : Automatically charges and fires fully charged Tech X rings. Non-fully charged rings can still be fired by releasing the fire key during charging, but much harder due to the high fire rate and removal of charge bar.
* : The near-constant stream of tears will have electricity chained between them, providing an electrical net of damage making it almost impossible to not hit an enemy. This can greatly help offset the lowered damage by increasing the number of hits.

## Interactions

* : Overrides Soy Milk (no additional effect on tears or damage).
* : Rapidly shoots very low damage bombs. Can create a line of bombs which can knock each other back, which can be difficult to avoid taking damage from.
	+ Rapidly shoots medium damage bombs. Can create a line of bombs which can knock each other back, which can be difficult to avoid taking damage from.
	+ Rapidly shoots low damage mini-bombs. Bombs don't knock each other back.
* : Damage of missiles will be decreased accordingly, but unlike normal tears, there is still a fixed timed delay between firing missiles.
* : Charge time is not affected.
* : Charge time is not affected, but damage is still reduced.
* : No special synergy; charge bar still disappears, but the knife will not be automatically released upon full charge.
* : The low-damage, lowered size tears disappear extremely quickly, greatly reducing effective range.
	+ The damage reduction causes tears to disappear more quickly, slightly reducing effective range.
* : Charge time is not affected, but damage is still reduced.
* : Half of the Soy Milk tears are replaced by a constant laser, but damage down compounds.
	+ Half of the Soy Milk tears are replaced by a constant laser and there is no further damage down on it.

## Trivia

* This item is used in Head Trauma (challenge #3).

## External links

* What is the real damage and potential of Soy Milk? (AKA How to abuse Soy Milk)