Golden Plains

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## **Stage Info**

Golden Plains is based on the levels in World 1 of New Super Mario Bros. 2. In this game, collecting Coins is even more of an objective than ever before and the game even challenges the player to collect 1,000,000 Coins!  New Super Mario Bros. 2 also introduced a new powerup called the Gold Flower which transforms Mario into Gold Mario. Gold Mario is capable of throwing golden fireballs which can transform blocks and enemies into gold coins on contact. Channel your inner Wario and get those Coins!

## **Stage Layout**

This stage comprises three sections with the battle starting out in the middle and occasionally scrolling over to the left or right to reveal another section of the stage that can be fought on. This is similar to how Spikemuth City works, but Golden Plains has a decent bit more going on. Keep an eye out for an arrow signpost to appear in the bottom left of the screen. When it appears, that’s your cue that the stage is about to scroll in the direction of the arrow so you better get ready.

The center section features a long flat plain on the left and a warp pipe in the middle that’s raised up. To the right of the warp pipe is a shorter area of ground that’s the same height as the pipe and then beyond that is another stretch of ground which is the same height as the left piece of ground. Additionally, there are two lifts that can be fought on. The leftmost one travels vertically while the rightmost one travels horizontally. There is also a platform off to the right side of the stage just shortly above the ground. While this platform can be fought on, it extends to the right section of the stage and for now can’t be fully seen.

The right section of the stage continues with the ground from the center section until it stops rather quickly with a warp pipe. Beyond the warp pipe is a gap before a short mushroom platform, then a longer gap, and finally another mushroom platform. The second mushroom platform is longer and extends past the stage’s blast zones so be careful. Above these platforms are two standard floating platforms and in between them is a Scale Lift which reacts to the weight on it. If more weight is placed on one of the halves of the Scale Lift it will begin to fall until it carries whatever was on it below the stage’s blast zones and to their death. Meanwhile the other side of the Scale Lift will rise higher up into the air. When the weight is removed from the Scale Lift they will reset to their neutral position.

The left section of the stage continues with the ground from the center section before stopping for a short gap and then continuing for more land that goes all the way past the blast zones. There are also two floating platforms in this section with one of them close to the ground on the right and the other high in the air towards the middle. There are also two tree-themed platforms that are next to each other on the left side with one being smaller and much closer to the ground than the other.

## **Hazards**

### **Gold Coins Galore**

Like the game it's based off of, this stage has a gimmick revolving around collecting coins as you fight. Gold Coins will be littered all around the stage which fighters can collect simply by making contact with them. A coin counter will appear next to each character’s damage percent telling the fighters how many coins everyone has gathered. These coins will eventually respawn after being collected so they are far from being a finite resource. Occasionally a Blue P Switch will appear which a fighter can jump on or attack. When these Blue P Switches get activated they will spawn several Blue Coins around the stage. These Blue Coins are worth 2 coins when collected. There will also occasionally be a Red Ring floating in the air. When a fighter jumps through one of these Red Rings, they will spawn 8 Red Coins around the stage. These Red Coins are worth 5 coins when collected.

When a fighter has collected 100 coins they will become covered in gold and receive a buff status called Gold Fighter. Gold Fighters deal 1.5x knockback with direct attacks and throws. Gold Fighters will also receive a limited version of Super Armor that protects them from flinching against some attacks, but stronger ones will cut right through them. The spirit effect Metal Killer will deal increased damage to Gold Fighters as if they were affected by a Metal Box, however Hero’s Metal Slash attack will not recognize them as being made of metal and will instead just deal 1% damage to them.

## **Soundtrack**

* **New Super Mario Bros.**
	+ Main Theme - A tropical-styled remix of the overworld and level clear jingle. This remix features a bossa nova-type beat with acoustic guitar, steel drums, and saxophones. [SSBB]
	+ Underwater
* **New Super Mario Bros. 2**
	+ Athletic Theme - A jazzy synth rock remix of the Athletic and Ground themes from New Super Mario Bros. 2 [SSB4]
	+ Final Boss
	+ Ground Theme
	+ Special Overworld
	+ Staff Roll
* **Super Mario Run**
	+ Airship (Coin Rush)
	+ Athletic (Coin Rush)
	+ Castle (Coin Rush)
	+ Desert (Coin Rush)
	+ Ghost House (Coin Rush)
	+ Overworld (Coin Rush)
	+ Underground (Coin Rush)