Patch Notes v0-5-1449

Patch version
 Is hotfix

* Old replays will not function properly in this patch

## Technical Changes

Visual options for 32 bit systems are no longer capped

## Gameplay Changes

* Most changes made to battleframes, items and abilities were made to eliminate the excessive vertical progression within tiers

### General

* AFK players in a PvP match will be warned after 60 seconds of idling and will automatically be removed 30 seconds following the warning if still idle
* AFK players in the open world will be warned after five minutes and will be logged out five minutes following the warning if still idle
* 300 seconds warned, 600 seconds booted in open world
* Small Heal Powerup now grants 250 health (down from 500)
* Burst Rifle damage slightly reduced
* Reduced base run speed of Assault & Biotech
* Increased base run speed of Recon (it should now be the fastest moving battleframe at base values)

### Ammo

* Reduced damage bonus received from Tier 1 ammo
* Reduced maximum damage bonus from crafted ammo in Tier 2

### Assault

#### Plasma Cannon

* Tier 1 reload speed bonus increased from 15% to 25%
* Tier 2 maximum reload speed bonus from crafting increased from 30% to 35%
* Tier 1 splash range upgrade reduced to 10%
* Tier 2 maximum splash range bonus from crafting reduced from 50% to 20%
* Tier 2 maximum initial splash range increased to match tier 1

#### Missile Shot

* Increased the base damage from 400 to 500
* Tier 1 bonus damage reduced from 200 to 50
* Tier 2 maximum bonus damage from crafting reduced from 400 to 100

#### Bombs Away

* Base damage per bomb increased from 100 to 110
* Tier 1 bonus damage reduced from 200 to 20 per bomb
* Tier 2 maximum bonus damage from crafting reduced from 400 to 40 per bomb
* Base cooldown for both tiers reduced from 35 seconds to 25 seconds
* Tier 1 bonus cooldown reduction reduced from 10 seconds to 3 seconds
* Tier 2 maximum bonus cooldown reduction from crafting reduced from 15 seconds to 7 seconds

#### Shockwave

* Base cooldown reduced from 40 seconds to 30 seconds
* Tier 1 cooldown reduction reduced from 20 seconds to 3 seconds
* Tier 2 maximum cooldown reduction from crafting reduced from 21 seconds to 7 seconds
* Tier 1 velocity bonus reduced from 20% to 10%
* Tier 2 maximum velocity bonus from crafting reduced from 40% to 20%
* Tier 1 range bonus reduced from 50% to 25%
* Tier 2 maximum range bonus reduced from 60% to 50%

#### Cannonball

* Base cooldown reduced to 20 seconds
* Tier 1 cooldown reduction reduced from 10 seconds to 2 seconds
* Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 5 seconds

#### Afterburner

* Base cooldown reduced from 20 seconds to 15 seconds
* Tier 1 cooldown reduction reduced from 6 seconds to 2 seconds
* Tier 2 maximum cooldown reduction from crafting reduced from 8 seconds to 5 seconds

### Dreadnaught

#### Heavy Machine Gun

* Removed the snare while firing
* Tier 1 rate of fire bonus reduced from 15% to 5%
* Tier 2 maximum rate of fire bonus from crafting reduced from 30% to 10%

#### Repulsor Blast

* Base cooldown reduced from 30 seconds to 20 seconds
* Tier 1 bonus cooldown reduction reduced from 10 seconds to 2 seconds
* Tier 2 maximum bonus cooldown reduction from crafting reduced from 15 seconds to 5 seconds
* Tier 1 radius bonus reduced from 4 meters to 2 meters
* Tier 2 maximum radius bonus from crafting reduced from 8 meters to 4 meters

#### Teleport Shot

* Teleports Dreadnaught instantly upon successful hit
* Base cooldown reduced from 35 seconds to 20 seconds
* Tier 1 cooldown reduction reduced from 10 seconds to 2 seconds
* Tier 2 maximum cooldown reduction reduced from 15 seconds to 5 seconds
* Tier 1 range bonus reduced from 40 meters to 20 meters

#### Gravity Field

* Base cooldown reduced from 35 seconds to 25 seconds
* Tier 1 cooldown reduction reduced from 10 seconds to 3 seconds
* Tier 2 maximum cooldown reduction reduced from 15 seconds to 7 seconds
* Tier 2 bonus duration from crafting reduced from 4 seconds to 2 seconds

#### Heavy Armor

* Base cooldown reduced from 35 seconds to 30 seconds
* Tier 1 cooldown reduction reduced from 10 seconds to 3 seconds
* Tier 2 maximum cooldown reduction reduced from 15 seconds to 7 seconds

### Recon

#### Sniper Rifle

* Tier 1 rate of fire bonus reduced from 15% to 5%
* Tier 2 maximum rate of fire bonus from crafting reduced from 30% to 10%
* Tier 1 headshot damage bonus reduced from 10% to 5%
* Tier 2 maximum headshot damage bonus from crafting reduced from 20% to 5%
* Tier 1 reload speed bonus increased from 15% to 25%

#### SIN Beacon

* Base cooldown reduced from 35 seconds to 30 seconds
* Tier 1 cooldown reduction reduced from 10 seconds to 3 seconds
* Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 7 seconds
* Tier 1 bonus radius reduced from 3 meters to 2 meters
* Tier 2 maximum bonus radius from crafting reduced from 4 meters to 3 meters
* Tier 1 duration bonus reduced from 3 seconds to 2 seconds
* Tier 2 maximum duration bonus from crafting reduced from 4 seconds to 3 seconds

#### Resonating Bolts

* Base cooldown reduced from 35 seconds to 30 seconds
* Tier 1 cooldown reduction reduced from 10 seconds to 3 seconds
* Tier 2 maximum cooldown reduction reduced from 15 seconds to 7 seconds
* Tier 1 duration bonus reduced from 2 seconds to 1 second
* Tier 2 maximum duration bonus from crafting reduced from 4 seconds to 2 seconds
* Tier 1 damage bonus reduced from 10% to 5%
* Tier 2 maximum damage bonus from crafting reduced from 20% to 10%

#### Cryo Shot

* Base cooldown reduced from 35 seconds to 25 seconds
* Tier 1 bonus cooldown reduction reduced from 10 seconds to 3 seconds
* Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 7 seconds
* Tier 1 duration bonus reduced from 2 seconds to 1 second
* Tier 2 maximum duration bonus from crafting reduced from 3 seconds to 2 seconds
* Tier 1 bonus slow amount reduced from 10% to 5%
* Tier 2 maximum bonus slow amount from crafting reduced from 20% to 10%

#### Execute Shot

* Tier 2 maximum cooldown reduction from crafting reduced from 10 seconds to 7 seconds
* Tier 2 maximum radius bonus from crafting reduced from 3 meters to 2 meters
* Tier 2 maximum damage bonus from crafting reduced from 200 damage to 100 damage

#### SIN Scramble Shot

* Tier 2 maximum base cooldown rate reduced from 35 seconds to 25 seconds
* Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 7 seconds
* Tier 2 maximum duration bonus from crafting reduced from 4 seconds to 2 seconds

### Biotech

#### BioNeedler

* Reduced camera shake when firing BioNeedler
* Adjusted the visual effects of the Bioneedler
* Shortened the projectile tail
* Reduced the impact effect
* Reduced the size/intensity of the altfire's muzzle flash
* Tier 1 rate of fire bonus reduced from 15% to 5%
* Tier 2 maximum rate of fire bonus from crafting reduced from 30% to 10%
* Tier 1 reload speed bonus increased from 15% to 25%
* Tier 2 maximum reload speed bonus from crafting increased from 25% to 30%

#### Healing Wave

* Tier 1 base cooldown increased from 30 seconds to 35 seconds
* Tier 1 cooldown reduction reduced from 10 seconds to 5 seconds
* Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 8 seconds
* Tier 1 bonus strength reduced from 200 to 50
* Tier 2 maximum bonus strength from crafting reduced from 300 to 75
* Tier 1 bonus knockback strength reduced from 10% to 5%
* Tier 2 maximum bonus knockback strength reduced from 10% to 7%

#### Healing Ball

* Tier 1 base cooldown increased from 30 seconds to 35 seconds
* Tier 1 cooldown reduction reduced from 10 seconds to 5 seconds
* Tier 2 maximum cooldown reduction reduced from 15 seconds to 8 seconds
* Tier 1 base healing strength reduced from 650 to 500
* Tier 2 base healing strength reduced from 750 to 550
* Tier 1 bonus strength reduced from 150 to 50
* Can no longer detonate Healing Ball by shooting
* Increased size of radius to match its effect

#### Triage

* Tier 1 duration reduced from 4 seconds to 2.5 seconds
* Tier 1 bonus duration reduced from 2 seconds to 1 second
* Tier 2 base duration reduced from 4 seconds to 3.5 seconds
* Tier 2 maximum bonus duration from crafting reduced from 6 seconds to 1.5 seconds

#### Poison Trail

* Tier 1 bonus duration reduced from 3 seconds to 1 second
* Tier 2 base duration increased from 4 seconds to 5 seconds
* Tier 2 maximum bonus duration from 6 seconds to 2 seconds

#### Kinetic Shot

* Tier 2 maximum bonus damage from crafting reduced from 50 to 20
* Tier 2 maximum velocity bonus from crafting reduced from 50 m/s to 40 m/s
* Tier 2 base cooldown increased from 25 seconds to 30 seconds

#### Creeping Death

* No longer damages targets out of radius
* Tier 2 maximum damage bonus from crafting reduced from 25 per tick to 15 per tick
* Tier 2 maximum duration bonus from crafting reduced from 4 seconds to 2 seconds
* Tier 2 base cooldown increased from 30 seconds to 35 seconds

#### Healing Leash

* Tier 2 maximum cooldown reduction from crafting reduced from 10 seconds to 5 seconds
* Tier 2 maximum duration bonus reduced from 10 seconds to 5 seconds
* Added heal over time to both targets

#### Healing Shot

* Tier 2 base healing strength reduced from 40 to 35
* Tier 2 maximum strength bonus from crafting reduced from 30 to 8
* Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 10 seconds

### Engineer

#### Tesla Rifle

* Tier 1 rate of fire bonus reduced from 15% to 5%
* Tier 2 maximum rate of fire bonus from crafting reduced from 30% to 10%
* Tier 1 reload speed bonus increased from 15% to 25%
* Tier 2 maximum reload speed bonus increased from 25% to 30%
* Increased range of alt fire

#### Quick Deploy Shield

* Base cooldown reduced from 35 seconds to 30 seconds
* Tier 1 cooldown reduction reduced from 10 seconds to 5 seconds
* Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 10 seconds
* Tier 1 base duration increased from 6 seconds to 8 seconds
* Tier 2 base duration increased from 8 seconds to 10 seconds

#### Multi-Turret

* Tier 1 cooldown reduction reduced from 10 seconds to 5 seconds
* Tier 1 base health reduced from 450 to 350
* Tier 1 bonus health reduced to 50
* Tier 2 base health reduced from 550 to 400
* Tier 2 maximum bonus health from crafting reduced to 75

#### Short-Circuit Mine

* Tier 1 base cooldown reduced from 35 seconds to 25 seconds
* Tier 2 base cooldown reduced from 30 seconds to 20 seconds
* Tier 1 cooldown reduction reduced from 10 seconds to 5 seconds
* Tier 2 maximum cooldown reduction reduced from 15 seconds to 7 seconds
* Tier 1 base snare duration increased from 2 seconds to 3 seconds
* Tier 1 bonus snare duration decreased from 2 seconds to 1 second
* Tier 2 base snare duration increased from 3 seconds to 4 seconds

#### Jump Pad

* Tier 2 maximum bonus strength from crafting reduced from 15 to 10
* Tier 2 base cooldown reduced from 35 seconds to 30 seconds
* Tier 2 maximum cooldown reduction reduced from 15 seconds to 10 seconds

#### EMP Grenade

* Tier 2 base cooldown reduced from 35 seconds to 30 seconds
* Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 10 seconds
* Tier 2 base radius increased from 3.5 meters to 4 meters
* Tier 2 maximum bonus radius from crafting reduced from 1.5 meters to 1 meter
* Now spawns as an EMP field and is activated similar to healing ball/satchel charge

#### Boomerang Shot

* Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 10 seconds
* Tier 2 maximum bonus velocity from crafting reduced from 15 m/s to 10 m/s
* Tier 2 maximum bonus damage from crafting reduced from 30 to 15

### UI

* Radar has new options
* Square Radar - disables rotating radar
* Show all 4 compass marks - only available if north marker is enabled
* Terrain gamma
* Terrain saturation
* Terrain alpha
* Added new optional UI (enable via interface options) - resource monitor - displays current resource totals
* Added sound effects for mousing over selectable parts in Garage
* Removed the number of sonic detonators used on the mission "A Tough Nut to Crack" on the ability bar - they are infinite for the duration of the mission

## Bug Fixes

### Open World

* Fixed an issue where dialogue would play at incorrect times
* Fixed an issue where flares would last longer than intended
* Fixed some server performance issues
* Fixed issues with various props in the world
* Fixed an issue causing endless Aranhas spawns at the MPU encounter
* Fixed collision on various items in PvP and in the open world
* Fixed some more holes in the world
* Fixed an issue where players would stand upright after being incapacitated by a Melding Tornado blast
* Fixed an issue where building the basic MPU would not give it to a player, causing the related mission to not progress
* Fixed an issue where melding tornado shards would not orbit the tornado
* Localized audio for Oilspill exists for Crashed Thumper event
* Character movement should be a little smoother during server lag
* Fixed an issue where Oilspill would inform you about updrafts more than once
* Fixed an issue where Chosen were not threatening to take players' jawbones
* Temporarily removed Giant Melding Spawnlings until they are in a more complete state
* Fixed an issue where players could deploy thumpers on items that are not ground
* Fixed an issue where Toxic Aranhas' poison cloud would damage players after fading from view
* Fixed an issue where Crystite Hybrid Resource blending would lock up a player's Manufacturing Terminal
* Fixed an issue where players could not see duel notifications from the same player after a single defeat
* Fixed an issue where players attempting to manufacture Improved Personal Thumper would receive an error
* Increased Assist XP on creature kills from 60% to 100%
* Reduced XP reward for small creature kills
* Increased XP reward for large creature kills
* Fixed issues with Tanken and their weapons
* Fixed some civilian NPC movement and seating paths
* Fixed an issue where Accord guards would move slower than intended
* Fixed some dialogue typos
* Fixed an issue where other POI icons on the world map would disappear after uplinking with Broken Shores/Arclight Fragment Base
* Fixed spawn point placement in Trans Hub Medical Bay
* Fixed an issue where vendors would return an error when accessed
* Fixed an issue where players would not get the proper XP reward for uplinking with the Stonewall SIN network
* Adjusted the mission "Down the Squid Hole" - players are able to go directly to Shanafelt without having to explore the first bunker

### PvP

* Fixed some hit registration issues
* Fixed an issue allowing players to sneak into Tier 1 matches with Tier 2 frames
* Adjusted matchmaker, there should be less cases where teams are grossly mismatched
* Fixed an issue where players participating in squad challenges would not be matched against randomly queued players
* Fixed an issue where battleframe stations at point A in OCT would heal attackers before attackers control that point
* Fixed an issue where players could cap point A in OCT at rates faster than intended
* Fixed an issue where the wrong interaction types are used on friendlies and enemies
* Adjusted the volume of some audio in replays to match other levels
* Fixed an issue where player movement would not cancel execution
* Fixed an issue where two grouped players would queue for PvP but not get a match
* Calldowns have been disabled in PvP
* Fixed an issue where players were not awarded victory/loss XP in PvP
* Fixed an issue where players were able to deploy turrets in enemy spawns on The Rig
* Fixed an issue where players were unable to re-queue for the same pvp match they logged out of
* Changed flycam behavior in replay so that mouse wheel can be used for zooming

### UI

* Fixed a name display issue for items in New You
* Fixed an issue where the UI would not display the proper value of an XP boost
* Adjusted PvP scoreboard to display score instead of XP
* Added messaging to inform the user what tier they are queued for
* Adjusted the constraints element in full view so players can notice if they are exceeding constraints
* Fixed an issue where the tech tree XP bar would display the incorrect battleframe's XP at times
* Fixed an issue where the Manufacturing Station UI does not update when selecting an item to build
* Deployables should be easier to interact with
* Fixed an issue where the cooldown timer would not display for the Tiki Torch after switching to another calldown
* Fixed an issue where crafting an item you are certified for would give a SIN error
* The sorting of calldowns on the Nav Wheel has been improved
* Friends list is now sorted by online/offline and then alphabetically
* Dot reticle should be more correctly centered
* Fixed an issue where Garage UI would not scale properly in windowed mode
* Fixed the crystite display notation after MSRP on tech tree
* Fixed the language in some load screens
* Fixed an issue where Biotech weapon upgrade icon would display the incorrect icon
* Fixed the display name for Tier 2 Recluse's Creeping Death
* Fixed an issue where the XP display would cap out at a certain value

### Battleframe/Character

* Fixed an issue where the female dreadnaught body color was not applying
* Fixed an issue where characters would show up untextured in the New You
* Fixed an issue where engineer armplates would not fully display in first person
* Fixed an issue where players were unable to swap weapons while sprinting
* Fixed an issue where the dreadnaught slow effect is not removed
* Fixed an issue where newer characters would always see the fly-in every time they log in
* Fixed an issue where Tier 2 nova cannon was using the incorrect ammo
* Fixed an issue where players could spend more XP than they had
* Fixed an issue where EMP Grenade would not work consistently
* Fixed an issue where some players were unable to purchase Tier 1 Biotech or Engineer battleframes
* Fixed an issue where Boomerang Shot visuals would not appear after activating the ability
* Fixed an issue where consuming a Wiki Wacker while already under the influence would cancel the audio effect
* Fixed an issue where players were able to equip Tier 1 items on Tier 2 battleframes
* Fixed an issue where Tier 2 Triage abilities would have an excessively long cooldown
* Fixed an issue where flares would last for longer than intended
* Fixed an issue where modules' visuals would not properly display in the Garage
* Movement is now disabled when players are engaged in the Garage
* Fixed an issue where Kisuton Thunderdome ability's duration and displayed duration were mismatched
* Fixed an issue where equipping Triage would grant revive bonuses even while not active
* Removed the ammo counter on the Engineer's Assault Rifle
* Fixed an issue where Engineer turrets would continue to fire at erupted Aranhas pods
* Fixed an issue where only Assaults would display their primary weapons at character creation
* Added an in-scope sensitivity slider to gameplay options
* Added basic assist XP for healing abilities for Biotech
* Creeping Death no longer damages targets out of its radius
* Fixed an issue where the Engineer arm plate would not animate in first person

### Red Bean Cafe

* Fixed an issue where Leutenants would not receive the proper amount of Red Beans
* Fixed an issue where the Tiki Torch would despawn immediately after placement
* Hourly XP boosts should now stack with Founders' permanent XP boost
* Increased pet movement speeds so they have an easier time to keep up with the player
* Increased pet despawn distance
* Tiki torches can now be deployed closer to each other

Patch will be live soon.