Bugs & Glitches

## Glitch Categories

As great as this game can be, it's still a big kusoge and has a TON of various glitches, useful and not.

Here's a huge list of all discovered glitches and bugs. These will be separated into major and minor glitches.

This page is a work in progress. Expect a lot of new info added or changed.

## Major Bugs & Glitches

### Time Stop Instakill Bug

Characters: Jotaro, DIO & Shadow Dio

The most iconic glitch in the game. Jotaro, DIO and Shadow Dio are all capable of performing a Time Stop right before KOing the opponent. However certain conditions must be met in order to activate Time Stop Instakill Bug.

* *Jotaro/DIO/Shadow Dio cannot achieve a perfect when winning a round (taking at least 1 point of damage is mandatory)*
* The bug only affects certain characters and might not work on everyone

The ideal setup is to finish your opponent off with a super or tandem and to **input Time Stop on the exact frame or closely before their KO**.

DIO's s.236 + AA (Knives/Checkmate-da) is by far one of the easiest setups for DIO as it lets you have enough distance for knives to travel before they kill the oppponent to input timestop. There are, however, many stylish combos you might wanna try out in a real match since it's a very swag thing to do.

Jotaro's d.2C (xx 6>B>A>6>S) is by far one of the best setups for Jotaro as it can easily **cancel into his Time Stop** and it deals a solid amount of damage. You have to input the Time Stop before d.2C connects though.

Shadow Dio can set this glitch while finishing the opponent with the second hit of d.2C, inputting time stop right before the second hit connects, which requires very strict timing. Alternatively, using knives may work against some characters.

**If done right, the time stop effect will still remain and continue on to the second round.**

During the Time Stop Insta Kill bug, the health meter never gets a chance to refill fully, leaving the person stuck in timestop at 1 HP in most cases. Some characters might have tiny bits of health restored. This potentially allows them to be able to survive a deathblow, leaving them with critically low health. Not hitting the character during a time stop will restore their health.

Some characters are NOT affected by the Time Stop Instakill bug such as:

* Mariah
* Both Josephs
* Kakyoin
* Midler
* Shadow DIO
* New Kakyoin

### Stand Separation Glitch

Characters: Every Active/Weapon Stand character (Except Devo)

A "Stand Separation" is a glitchy state where your character is in Stand Off, but your Stand is still Active. This results in mostly buggy movement where you and your stand move at different speeds, you're unable to turn around, mashing attack buttons during a duration of a Stand On normal allows the main player to perform attacks as well, while performing dashing attacks allow both the player and their stand to attack at the same time. This also results in glitchy animation cancelling and whatnot when one character is done performing their full attack animation before the other.

All of the characters except for Devo (for the glitch shown in the video) requires you to be in STAND ON.

1. Get launched
2. Tech/Air recovery
3. Turn off STAND mode before hitting the ground and get hit at the same time

This glitch leads to many different bugs and its full potential might be still undocumented. It's best to just experiment with the amount of craziness it provides. There are other ways to have your Stand separated, for example, triggering an Air Walking glitch with some characters and then getting hit while turning your Stand off at the same time.

### Hol Horse's S Bullet Input Glitches

Characters: Hol Horse, Hol & Boingo

This glitch happens due to an emulation bug and might not work on every emulator (it is completely fixed in latest versions of FBA/FBN and Fightcade 2, as well as home console ports of the game). It is confirmed to also work on a real hardware, but is impossible to perform without modifying the cabinet itself or playing on a damaged stick.

Simply put, due to a mistake in the emulation code, the game can receive glitched input combinations when both left + right or down + up are pressed at the same time. This usually happens to keyboard players. When performing this glitch as the regular Hol, the game will often just freeze and require a soft reset.

When performed as Hoingo, however, the bullet will either fly at a weird angle or stop in one place, turning into a floating body of Boingo that still has an active hitbox until another S bullet is shot. This is known as the "Boingo Meta". Using the S bullet in this way multiple times can easily lead to the game becoming extremely laggy as it spawns a lot of sprites on the screen. Hoingo's S bullet isn't as game-breaking as regular Hol's is, but it's still a pain in the ass.

### DIO's j.s.236+A/B/C Hit Property Bug

For whatever reason, when DIO whiffs an attack then performs a Tiger Knee motion for midair Blazing Fists special

attack, the first hit of the said move will copy the properties of the whiffed attack. This is mostly used in combination with Low attacks and the Bloody Summoning super, the latter resulting in DIO entering an Airwalk state. What the player has to do is hold Down (2) during the duration of the whiffed attack, then perform j.s.2369+A/B/C in midair. When DIO performs his midair Blazing Fists special very close to the ground, for whatever reason the game does not load the right attack property for the first hit.

If not for DIO's Bloody Summoning float glitch, this bug wouldn't be as major as it is.

### Airwalk/Float Glitches

Airwalk is a state where a character is capable of walking while being suspended in the air. This can lead to all kinds of glitchy behaviors, primarily buggy animations, characters losing the ability to move, etc.

#### DIO

By using the aforementioned glitch, DIO can enter an Airwalk state by whiffing his Bloody Summoning Super (B>A>6>A>C) and then performing a Tiger Knee'd Blazing Fists in midair (hold down during Bloody Summoning, then quickly perform s.2369+A/B/C and hit the opponent with first hit of air mudas.) Since both DIO and The World are suspended in midair, they will receive no push from attacking the opponent, which can lead to infinite combos in the corner.

#### Midler

Midler can repetitively perform an air walking glitch, though it's insanely precise to do so. In order to perform it, turn your Stand On, perform a dash in either direction, then hop on the earliest possible frame of the dash. **You cannot hold the directional buttons for longer than 3 frames or the glitch won't work!** You know the glitch worked when Midler is in midair while her Stand was still performing the dash animation on the ground. Now press and hold either left or right while Midler's airborne to perform air walking.

It is theoretically possible to chain several Airwalks and gain infinite amounts height thanks to this glitch, however, due to how precise the input must be done, it's not likely it can happen in a real match consistently.

#### Iggy

Performing Airwalk with Iggy is not too complicated, but it's still very precise. It has to be performed in Stand On. You have to hold any up direction for exactly 6 frames, then perform an air dash right before Iggy touches the ground. If done right, Iggy will start sliding slightly above the ground. Grabbing an opponent in this state will result in a "Timer Scam" softlock situation which lasts until the timer hits 0.

#### Polnareff

Polnareff has two ways of entering an Airwalk state. The first one can be achieved by performing his s.214+A/B/C right before hitting the ground. It does require you to perform the move during specific conditions like hitting an opponent or using a specific type of jump, otherwise the glitch won't work and you'll perform the special on the ground or it won't come out at all. It's very inconsistent sadly.

The other method requires insane execution. After turning Stand On, the player has to jump and then perform a dash during the prejump frames. It requires insane precision as doing the dash too early or too late will cause this bug to not work at all. This might only be possible to do with Tool Assist.

#### Kakyoin/New Kakyoin

Turn on your stand and perform a midair net (s.214+A/B/C), then perform and airdash just as you're about to hit the ground. This airwalk is a little bit odd as it causes Kakyoin to appear as if he stands slightly below the normal walking height. Still, the game considers him airborne in this state. This might quite possibly be the easiest way to enter an Airwalk state in the game.

#### Jotaro

After turning Stand On, the player has to jump and then perform a dash during the prejump frames. It requires insane precision as doing the dash too early or too late will cause this bug to not work at all. This might only be possible to do with Tool Assist.

#### Old Joseph

After turning Stand On, the player has to jump and then perform a dash during the prejump frames. It requires insane precision as doing the dash too early or too late will cause this bug to not work at all. This might only be possible to do with Tool Assist.

#### Devo

Devo's doll can enter a floating state under very specific circumstances where it needs to block a hit that would result in a Stand Crush while Devo is midair. Devo then has to perform a midair tech. Once done right, Devo's doll will be suspended in midair until used. Turning Stand On allows you to control the doll as it walks midair. (testing needed as I don't remember the specifics of this glitch and this might be completely wrong)

#### Devo's Doll Teleportation

Devo's doll has a unique ability while performing this glitch. Instead of entering a float state, the Doll will teleport to one of the corners of the stage instead.

### Glitchy Stand On Grabs

Characters: Any Stand On character (not remote)

When a character in Stand On is launched or hit midair and performs a midair recovery, grabbing on the first frame after landing will result in a bugged grab animation. This is most notable with Jotaro and Iggy as these two will softlock the game until the timer runs out.

### Tandem Cancelling

Characters: Any Character with Tandem or Custom Combo move

Tandem Cancelling is a special technique with a lot of utility, although it requires insane execution to be performed. Inputting a Tandem Attack or Custom combo motion during hitstop from any cancellable attack, then instantly executting a Special or Super attack before Tandem/CC starts will perform these moves instead. For 1 meter you can be instantly put into Stand Off with your Stand Gauge fully refilled and potentially extend your combo with whatever move you inputted before Tandem/CC started.

This is mostly useful with Jotaro as he can quite easily extend his combos from Stand On by doing Tandem Cancel into 214+A/B/C. Other characters can perform it as well and you may have an easier time executing a Tandem Cancel during a Stand Crash.

Note that this also works during Remote Mode but only if you manage to time it during a Stand Crash.

## Minor Glitches

### Tech Hit related bugs

#### New Kakyoin's Epilepsy Attack

New Kakyoin's s.236+AA, 20 Meter Emerald Splash super, can be bugged to softlock the opponent. New Kakyoin is free to do whatever he wants until he performs certain conditions to start his Epilepsy attack and to end it.

To perform this glitch.

1. New Kakyoin has to be in remote mode
2. New Kakyoin performs his s.236AA super (20 Meter Emerald Splash super)
3. During the super (right before the super nets connects), Opponent grabs, New Kakyoin techs the grab.
4. The opponent is stuck in the super's nets and New Kakyoin is able to move

New Kakyoin can trigger the Epilepsy attack by placing a net or by attacking with his Stand On Dash normals. New Kakyoin is able to stop the Epilepsy attack by placing a net again or by attacking with his Stand On Dash normals, which will continue the rest of the super and launch the opponent.

#### Young Joseph's crossbow buffer

Young Joseph can store his crossbow balls of steel when an enemy grabs him just as the projectile manifests itself on the crossbow before being fired. Young Joseph has to tech the grab on the first possible frame. This will cause the iron ball to be stuck glued to Young Joseph until he's hit. Oddly enough, pressing 6S will active the projectile, causing it to fly towards the opponent and deal damage, and since 6S recovers quite fast, it can lead to some interesting combos.

#### Grabbing Mariah during 214+A/B/C Special

If Mariah is grabbed during her 214+A/B/C special and tech hits on the earliest possible frame, her wire trap will still fly towards the opponent with a high chance of trapping them in the middle of the Tech Hit animation, resulting in the opponent to be stuck midair briefly and giving Mariah a free follow-up.

#### Grabbing Hol Horse during 214+AA Super

If Hol is grabbed during his 214+AA super and tech hits on the earliest possible frame, his super will not cancel out and the opponent will be hit by it. However, due to the fact that Hol is in the middle of his Tech Hit animation, he will not be frozen during the Super's cinematic, allowing him to freely damage the frozen player for as long as the super is lasting.

### Invisibility Bug

Characters: DIO, Shadow DIO, Petshop (possibly Jotaro?)

Both DIOs can turn themselves invisible by performing a specific set of actions:

DIO is required to perform a Time Stop, toss some knives in front of the opponent, then with proper timing perform a long Tandem Attack which should consist of mostly 2Bs (other attacks might work as well, but it seems most consistent with 2B). Tandem install should stop right before Time Stop is about to expire, and the player's supposed to move as far from the opponent as possible. Tandem must last all the way until time starts flowing again and further after it. If done right, and knives will begin to hit the opponent while the Tandem attack continues. If the Tandem hasn't momentarily frozen and DIO did not reappear, that means the bug was performed successfully and now DIO's completely invisible until he performs a Teleport move which will restore his sprites.

With Shadow DIO, performing this bug is much easier, however, it requires cooperation from another player. The glitch only works against Active/Weapon Stand characters. In order to execute it, perform a Stand Crash combo that has around 6 or more hits in it. Once the Stand Crash occurs, follow it up with 623+AA Super, then perform the follow-up (623+AA>623+[AA]) and use it to go off-screen. Once Shadow DIO is off-screen and the opponent recovers from the knockdown, they have to turn on their Stand before Shadow DIO goes back into the view. If done right, Shadow DIO will be completely invisible until he successfully uses a 236+AA super or 421+A/B/C counter.

Petshop has the easiest time performing this glitch, even though he also requires some cooperation from another player. All Petshop player has to do is perform 3C normal (the teleport move). The opponent has a 2 frame window in which they have to grab Petshop. If done right Petshop will be invisible until he uses some specific moves.

### Non-actionable Time Stop Tandem

Characters: Jotaro & DIO

Jotaro & DIO is able to activate a tandem where the player cannot put in inputs during a Time Stop.

Player needs to input the Tandem attack super motion during Time Stop while their last stock of super is about to run out. This glitch happens due to the fact Tandem attack super drains the rest of the super meter required for the time stop, locking up player input until time stop is fully done. Since the meter drain happens before Tandem attack is active, this prevents you from inputting any attacks during it.

Example here.

### "My Planet Needs Me" - Kakyoin Wrap Escape Bug

Characters: Kakyoin, New Kakyoin, Rubber Soul + certain characters with air specials/supers

You can escape from Kakyoin's and his pallete swap's Wrap special attacks by mashing left and right quickly. If the opponent just so happens to input a special or super move at a very specific time while escaping from this attack, they might be able to perform a midair special/super which will mess with their velocity, causing them to either become stuck midair or very quickly fly offscreen.

This glitch happens due to the fact characters are put in a midair state for a couple of frames right after escaping from the wrap attack. Since they never really jumped during this period, the game is confused about their midair acceleration, causing them to retain their velocity. Since some specials/supers cause the players to gain some midair speed, this can send them flying into the orbit. Best examples are Mariah and Hol Horse.

### Swagdash

Characters: Possibly everyone

Swagdash occurs when certain characters execute a dash and during its startup, instantly execute a dash in the opposite direction (e.g. 66 then instantly 44). Most Swagdashes require frame perfect execution and most likely Tool Assist due to very strict timing and most characters cannot execute it at all unless met with very specific circumstances like turning around the moment you input the second dash.

Swagdashes are mostly graphical glitches where the wrong dash animation is being displayed. However, if a character has unique properties for their dash or backdash, those properties will be swapped for the swagdash. Best examples are Khan who has an unique backdash where he leaps into the air. Executing this will cause Khan to slide across the ground backwards infinitely until he attacks or is attacked. This glitch is mostly useful with Alessi as it allows him to have a very fast (or very slow if timed poorly) forward run with infinite duration in Stand Off (and really swaggy dashes during Child Transformations).

Worth noting is that Jotaro who has a pretty lenghty dash startup can perform a Swagdash forward to be able to attack a frame earlier than normally, but executing this is pretty much impossible without Tool Assist.

### Moonwalking

Characters: Alessi + any character

Moonwalking was a glitch in Jojo's Venture where inputting the opposite direction while moving instantly would result in the character moonwalking. While this glitch is no longer present in Heritage For The Future it can still be executed during Alessi's Child Transformations.

Simply after being transformed by Alessi, press and hold a direction then instantly press the opposite direction. If done right your character will start moonwalking until transformation's over.