recursal/Fanatic-Fandom huggingface dataset:
Shoe Nails

## Description and Notes

A handful of small nails for fixing soles and small heels. You better wrap them in a piece of fabric if you want to take them with you.

Attackers receive 1 damage after every hit.

## Lore

> *"As I looked at this scattering of small forged iron pieces in front of me, I tried envisioning it as a thing of beauty. No doubt this used to be an expert work of a shoemaker, and I’m sure it performed quite admirably in the past... But what else can you say about nails? They all have the same length, width and look, there are no intricate patterns nor complex geometric proportions to them. Some might even say they contain no aesthetic value whatsoever! But I nevertheless enjoyed this sight, even though it did not evoke any lofty thoughts. There must a simple beauty to those nails.*
> *Pricked my finger while loading them."*
>
>

- Diary of Volgrim, the first carriage driver
Herbalist's Hut

Healing Potions

Swamp
Witch Hut

Herbalist's Hut is a building that can be built in the Camp. It unlocks the Healing Potions and the Swamp card. Upgrading it increases the healing potency of the potions, the maximum quantity the Hero can carry, as well as the number refilled by crossing the Campfire during expeditions and the Witch Hut card.

It also unlocks the Herbalist.

Building it will unlock the possibility to build the Farm and the Gymnasium.
Living Armor

The Living Armor is an enemy in Loop Hero. Living Armor is spawned every 6th exchange by a Smith's Forge

## Abilities

>  **Steel flesh**: All damage done to this creature is reduced to 1 hp.
>  **Defender**: Always becomes the first target in battle.
>  **Countermeasure**: Has a 30% chance to counterattack.
>  **Flawed**: 20% chance to receive double damage.
>
>

## Description

When it comes to creating life by forging and moulding metal, the craftsmen of the Blacksmithing Guild achieved many impressive feats. These "feats" of theirs are often seen wandering the countryside: the clanking of the armor-plates and the moans of despair from not knowing their place in the world is enough to strike terror into common folk.

## Lore

### First Article

*"...Yeah, I saw one yesterday. Just as you described.
Old-fashioned armor, asking strange questions - didn’t even ask for a drink or a wench. Only wanted to climb our roof and watch the stars.
Left a good tip, though. Oh, don’t just look at the food - go ahead, try some...!"*

> - From a conversation with Madam Agatha
>
>

### Second Article

*"Isolde, my little girl, is already five years old. She took a liking to the tin knight, and said the way he runs is so funny! He should be marching, though... But I’m happy with it so far.
## A different combination of hits with the enchanted hammer and some hardening in the herbal solution should do the trick... I think I can to teach it how to dance!
The apprentice blamed me for missing my daughter’s wedding. I didn’t even know about it.
My armor can now complete an obstacle course, and it can even find the shortest way through - A real triumph!"*

> - Notes found on the table at a forge
>
>

### Third Article

*"Yesterday I forged my best metal into a splendid sword for General Manger.
Today, he died in battle, as my sword was cutting through the enemies like paper: not a single nick on the blade.
The same goes for all the weapons I make. People are just too fragile to handle my gift.
And I’m going to fix that..."*

> - Mad Henrik, a genius blacksmith
>
>

## Notes

Deceiver • Blinch • TheRandom • Finlal
 Other
Scorch Worm

Scorch Worm is an enemy in Loop Hero. It is spawned by a Ruin every 2 days.

## Abilities

>  **Archer**: Takes part in adjacent tiles (ranged combat / 3rd row); -30% damage in the 2nd row; -60% damage in the 1st row.
>  **Retreat**: 40% chance to flee instead of being killed.
>  **Desperate**: Unit's damage value is multiplied by a percent of its missing HP (+33%).
>  **Corrosive Structure**: Each attack lowers the target's defense by [0.3\*loop] points until the end of the battle.
>
>

## Description

A grotesque worm of considerable size. Its main body is covered in a thick hide, and its head sports an elaborate structure of bone and chitin plates for additional protection. The thick hide of this creature is a part of its digestive system: the enormously high temperature of its insides is enough to melt even small rocks, and it would dissipate without a good thick layer of insulation.

## Lore

### First Article

*"They say the worms found home in the ruins because they feed on the magical artifacts of an ancient civilization, and soon they will die out on their own.
But with all the treasure hunters going there and ending up as worm food, I hardly believe it."*

> - One of the stories collected by Gregor the Suspicious
>
>

### Second Article

*"On that day I was first blinded by the shining treasures - and then a second time by the burning spit of a worm."*

> - An ex-explorer
>
>

### Third Article

*"Men of science are puzzled to see the flaming worms do appear in our very own homes and palaces. Our capital is now filled with the creatures that only belong in the desolate lands.
Scholars brand them as vultures that prey on dying civilizations. Then how come these creatures are in our lands? Our land is in its prime, no matter who you ask - our power is immense! There isn’t a single serious threat to us, and there won’t be one for thousands of years hence."*

> - The chronicles of the fall of the Faradass Empire
>
>

## Notes

* A Scorch Worm within a Blood Grove's area of effect will always be killed.

Deceiver • Blinch • TheRandom • Finlal
 Other
Finlal

It seems that we have no other choice.

Finlal is one of the Secret Bosses of Loop Hero who is fought alongside his allies, Deceiver, Blinch, and TheRandom. They proclaim themselves as the true creators of this world, preceding even Alpha.
In fact, they represent the four members of the Four Quarters team, who developped the game.

## Lore

Not much is known about those beings, except the fact that they seem to have created everything, including Alpha.
When the Hero encounters them, they first offer to answer any of his questions. But when the Hero starts questionning the physics and consistency of this world, the True Creators elaborate some fancy theories. They eventually get tired of the Hero and try to kill him rather than answering any further.
Once defeated, they manage to escape by summoning a giant black ball-shaped entity covered with green eyes, which simply restarts the game - possibly erasing all trace of that conversation from the Hero's memory.

## Abilities and Specifics

####  **Gullible**

Against the Rogue: always the first target in battle and receives double damage.

####  **Speedrun**

+1% attack speed for each occupied tile in this expedition.

####  **Casual**

-25% defense for each chapter after the first one.

####  **Not Bug, But Feature**

When health reaches 1%: either gives up, or gets 100% HP and fully heals.

## How to fight them

In order to encounter the four True Creators, there are two conditions that must be fullfiled :

* First, you will need to have at least six different overlapping effects from different tiles (such as Vampire Mansion, Beacon, Storm Temple...) on one tile. You'll know that you've done this correctly if streams of blue light begin to flow from the tile.
* Then, you will need to use an Oblivion card on that tile while it is sparking in order to open a Dimension Rift, which will start the fight when crossing it.

Blue lights coming from the tileThe Dimension Rift after using Oblivion
## Resources You Get

* Nothing
* One free game restart

## Trivia

* Aleksandr “Finlal” Vartazarian is in charge of many aspects of the game, including coding, balancing and doing some of the art.
* The music that plays during their fight comes from one of their previous game, Please don't touch anything, during the "fight" that unlocks the 16th ending.

## Gallery

Finlal's sprite during the fightThe entity that restarts the game

1. ↑ https://www.youtube.com/watch?v=FZeVzpYQFf8
2. ↑ https://www.youtube.com/watch?v=Eu3YJIpF71Y

Deceiver • Blinch • TheRandom • **Finlal**
 Other
Farmer's Scythe

## Description and notes

A bit rusted, but nothing a whetstone can’t fix. Apart from that, it’s a good tool for harvesting wheat or gathering hay.

5% chance to receive 1 Ration  while passing through a wheat field. 3% of damage becomes damage to all.

## Lore

> "A hunk of metal riddled with rust holes, barely holding onto a stick thanks to a single awkward nail. Don’t know who was using it - but what I do know is that I would never let this person near my tools.
> Cut all my fingers while loading it."
>
>

- Diary of Wizgrem, the second carriage driver
Cheese

## Description and notes

A type of food that’s tasty and can be conveniently stored for a long time. Don’t be sad if you don’t have a glass of wine to go with it. The cheese is quite tasty on its own.

+1 HP after killing an enemy.

## Lore

> "If there’s anything I really hate driving around in my carriage, it’s food. It stinks, it leaves crumbs and stains all over the place, and sometimes it even attracts beasts from the road with the smell. And cheese is the worst food there is, ticks all the marks. Except maybe it doesn’t attract the monsters - only the slimes attack the carriage nowadays, and even that is rare. I’m even considering removing the steel plates off the sides to speed up the ride.
> Plugged my nose while loading it."
>
>

- Diary of Wizgrem, the second carriage driver
The Vampire

*For the enemy, see this page*

The Vampire is a male enemy NPC that the Hero encounters during his expeditions.

He can be encountered in a fight within range of a Vampire Mansion, if no Abandoned Bookery is in the same range.

## Lore

Before the devastation of the world, Vampires were protectors of humanity, governing villages and keeping them safe, helping them thrive. However, with the destruction of all came hunger, which can only be satiated with human blood.

Driven mad by hunger
Treasury

The thick walls guard all kinds of riches from the thieves and previous owners.

## Lore

If the amount of your riches and treasures becomes so high that there is no point in hiding them anymore, you should think about building a treasury. Such structures were very common in the olden days and one can easily guess why. Even now, new enchanted towers are still being found. And some of them haven't been plundered. Most of the towers are protected by enchanted stone guardians. Much more reliable and durable than their living counterparts, they will never betray their master nor leave their post taking a part of the riches they vowed to protect. Treasuries are usually found in distant places far from any civilization- that's why simple thieves rarely decide to go on a journey to look for them.

## Notes

* In this context, adjacent also means tiles placed in diagonal.
* Transforms into Empty Treasury once all 8 tiles around it are filled.
* Gives random Resources, Cards and Equipment.
* 2 cards per deck.

## Images

The Treasury can't be built next to already placed Tiles
Ghost

The Ghost is an enemy in Loop Hero. It has a chance to spawn after an enemy with a Soul dies in a tile adjacent to the Battlefield.

## Abilities

>  **Chilling Touch:** Upon dying stuns opponent for 3 seconds/attacks.
>  **Presence:** Lowers attack speed of allies by 15%.
>  **Possessed:** Passes the "Possessed" effect to an ally after being killed (-50% attack speed, +70% damage for 3 hits).
>
>

## Description

A trace of a life cut short, made from the cold and the inability to comprehend its own demise. Ghosts are always anthropomorphic even if they weren’t human in life. It’s possible that every creature sees ghosts in their own way, interpreting the image in a manner most convenient for their mind.

## Lore

### First Article

*"When a man with a strong spirit faces his death, his soul will manifest itself in the form of a ghost.
Ghosts may be of various shapes and demeanors. Some of them can be quite intelligent, while others are just mindless beings tied to an object. There are reasons to believe that ghosts possess an ability to evolve, through the use of some mysterious artifacts..."*

> - An extract from John Joderly’s "Academic Pursuits"
>
>

### Second Article

*"Lady Camille’s family was absolutely positive she was quite awful as a person and an even worse singer during her life.
After her death, all the people who lived for miles around her castle got a chance to discover that themselves."*

> - An extract from "The Valley of the Ghostly Screams Travel Guide"
>
>

### Third Article

*"Most people die in agony, or before their time, or by violence. And nearly all of them have some unfinished business left. Why are ghosts so uncommon, then? Is something else required to keep the soul in this world?
There are ways of pinning a soul to our world while the person is still alive: that’s how ghosts are born.
There are plenty of ways to pay with a part of your soul. I need more subjects to try out all of them..."*

> - From a diary of an unknown necrotic cultist
>
>

## Notes

Can generate:

* Its ghost is Ghost of a Ghost

Ghosts don't spawn if corpse of enemy is consumed by Hungry Grove

Deceiver • Blinch • TheRandom • Finlal
 Other
Hungry Grove

A blood grove that has lost its connection to the forest. In constant agony because of its irrational existence.

Occasionally attacks the hero([5+3\*loop] damage).

Devours enemies that have less then 20% hp left.

A blood grove in its natural habitat is completely inseparable from the woodlands around it. Which is actually quite strange, considering that its trees have absolutely no symbiotic connections with any other trees or plants, but that's just the way it goes. Or went.

A hungry blood grove is just one more artifact nowadays. The blood grove's solution to the paradox of its separate existence is a heighted aggression and a couple of new characteristics. Its sharp roots are not just waiting for a weakened victim anymore... They try to attack any living creature that gets within their reach. It's currently unknown what exactly this more aggressive way of hunting is compensating for, but it obviously isn't very helpful. The trees are always in a half-withered state that has no connection with the amount of prey they consume.

## Synergy

The hungry grove can be found with the following synergies:

Tile
 Near
 Layout
or grove
transform a blood grove into a hungry grove

## Tips

* Treasure Hunter's effect of dropping Chests does not activate when an enemy dies within range of a Hungry Grove.
Book of Memories

Only real facts and many truths. But only about one thing. And for one time.

## Lore

"Book" is a word a bit too strong for it, but let's leave it at that.

Most of the pages are blank, and others are either half-erased or written in an unknown language.

I think that I'll be able to find someone who's able to get some information from it back at the camp.

## Usage

The Book of Memories is used to unlock Articles in the Encyclopedia.

## Enemies Drop

Book of Memories can be dropped by enemies in the form of  Memory Fragment

TomeWatcherWatcher Mage
## Other Sources

* All unused cards burned from hand overflow become Memory Fragments.
* Passing a Cemetery tile after building a Cemetery (Building) grants a Memory Fragment.
Protective Totem

The Protective Totem is an enemy in Loop Hero. They are summoned in fights by Witch in Act IV, if there is an empty combat space.

## Abilities

>  **Protective Charm**: 20% chance to forward any attack from an ally to this target.
>  **Nimble**: Ignores damage to all.
>  **Unobstructive**: The battle may end even if this enemy isn't dead.
>
>

## Description

The term "totem" might be too strong a word for this contraption. There’s nothing magical about it, just several mediocre iron shields tied to a sturdy pole with a rope. It’s the witch who diverts any excessive violence away from her current test subjects and into the totem - after all, reviving the dead falls outside her expertise.

## Lore

*"Sarge refused me a furlough again and left me to keep watch for the third time this week. Says I’m not coming home until I learn to shoot straight. But I'm good with the bow, I swear! I always hit the target from a hundred steps at the range, I take proper care of my bow, I check it before every patrol. But the moment I climb the tower it's like all the arrows want to live in the woods. I suppose I’m just being nervous.
It's quiet tonight. Perhaps I’ll come home soon. Say hello to Father from me. Yours very sincerely."*
> - A letter from the frontlines
>
>

Deceiver • Blinch • TheRandom • Finlal
 Other
Count's Land

The village is thriving under the vampire's protection and its inhabitants are very generous.

### Effect

* Heals [15 + 20 x Loop] HP upon entering.
* Gives you a quest with a better reward.

### Creation

After 3 loops, a Ransacked Village transforms into this tile.

## Lore

A village under a vampire's protection is often called a county. Houses in these villages are much more sturdy, rich, and beautiful. And the same goes for their respective owners. But it would be too naive to think that it's a sign of the vampire's philanthropy. For a vampire, a thriving human village is just another way to demonstrate their wealth and power. This fact, however, doesn't really concern the farmers as long as they are well-fed and safe. A few villagers missing after an audience with the count is a small price to pay for a peaceful life, if it doesn't have to happen too often.

## Tips

* It's recommended to create Ransacked Villages, since this upgraded version has better healing and quest rewards than a normal Village.
* This tile is one of the few in the game that forbids enemies from spawning in it.
Meadow

Earth covered with a thick layer of grass. Nothing really interesting... unless you're a cow, of course.

## Lore

Quite a peaceful place. Predators have no chance to approach their target unnoticed, and large herbivorous animals only go there if they are able to run away or defend themselves with their large horns. A good rancher would be wise to lead his herd here to het some fresh grass. For a traveler a meadow is also a quite comfortable place. There is always a place to set up camp, some branches to make a fire, and no will stop you from having a good rest.

## Notes

* Placing this tile yields a Ration.
* 15 cards per deck.

## Tips

* All other Field tiles (Landscape and Special tiles) are good for creating Blooming Meadows. This is useful for farming Metamorphosis, with Blooming Meadows being the easiest way to farm this resource.
* Even with the River's and/or Chrono Crystals's effects, Meadows and Blooming Meadows do not scale well into longer expeditions and even during shorter ones it's hard to justify using them at all, being outscaled by all other landscape tiles.
* The Temporal Beacon synergizes with Meadows as it increases the speed of the day progress.
* One small advantage to meadows is that choosing them adds fewer cards to your deck than any other Landscape card except the River. Therefore, taking the Meadow and the River as your two required landscape cards can be useful if you want to draw something else as rapidly as possible, especially in short expeditions.
Flesh Golem

Flesh Golem is an enemy in Loop Hero. It spawns from Blood Groves after they have consumed enough enemies.

## Abilities

>  **Dying Strike**: Won't die until it attacks one last time.
>  **Heavy Hitter**: Every hit against the Golem increases critical damage chance (+5%). Resets whenever the Golem deals critical damage.
>  **Spikes**: When attacked directly, deals [4\*loop] damage to the attacker.
>
>

## Description

A mess of flesh, bone and wood. Easily mistaken for an undead creature, the blood golem is actually a fruit of a blood tree. It can barely last for a week, but in that short time it’s able to break many spines. The massive body alone is formidable weapon: few creatures can survive a direct hit with the heavy, meaty arm.

## Lore

### First article

*"My Gramps used to tell me about the red thickets. It was around the northern road, he said, where he and his friend used to gather mushrooms.
One day they were jumped by a huge carcass, ribs sticking out and all.
It killed Gramps’ friend with a single blow, and then it just fell apart - hot steam and chunks of meat, and that’s it.
Then the red trees grew all over that road, and no one goes there anymore."*

> - A day of country life
>
>

### Second article

*"If you’re lost in a blood grove, you’ll always find a way back. Or at least a part of you will. A knee, or a collarbone - depends on how lucky you are."*

> - Horace of Frogchester, "Bad Habits of the Forests: Notes of the Meat Golems"
>
>

### Third article

*"The blood grove doesn’t feed on all the flesh it consumes.
The best bits are used to create a blood golem - the grove’s way of seed propagation.
An intact skeleton of an anthropomorphic creature serves as the base structure of the golem.
Brains of sentient species are employed to control the assorted of muscles, which are haphazardly attached to the carcass of bones.*

> - Hivaru Shatt, "The Lesser Compedium of Beasts"
>
>

## Notes

Deceiver • Blinch • TheRandom • Finlal
 Other
Farm

Farmer's crops are always a welcome sight on the dinner table.

Gardens

Yields rations after expeditions

2

All empty tiles around the farm are transformed into gardens. After an expedition, it gives you 1 ration for every completed loop, but not more than there are garden tiles around the farm. You can build something over the garden, but the latter will be destroyed.

Unlocks the ability to craft food items if the Supply Depot is built.

Unlocks the Wheat Fields card.

Multiple Farms can be built at the Camp.

Gardens that spawn around the farm
Vampire Mage

The Vampire Mage is an enemy in Loop Hero. Spawns in every fight within range of both a Vampire Mansion and Abandoned Bookery.

## Abilities

>  **Legacy**: Transforms into a Tome after being killed.
>  **Bloody Pets**: Summons a Swarm of bats after health drops below 50%.
>  **Transfusion**: Heals allies by 70% of damage dealt during its attack.
>  **Balance**: Cannot deal more damage than 10% of target's max HP with a single attack.
>
>

## Description

A combination of ancient hunger, vast knowledge, and the ability to read. A vampire who embraced the mysteries of magic is capable of incredible feats - too bad their current priority is filling their veins with your blood. Still, what else do you expect them to seek? Their thirst for knowledge is sated; the thirst for blood is the only thing left.

## Lore

### First Article

*"Our kin is plagued with the boredom of immortal existence. I was looking for ways to occupy my mind - and to my woe, I found it.
Through my frivolous meddling with magic, I now carry the heavy burden of hidden knowledge. The magic itself has overpowered me through the pages of an ancient tome.
It manipulates me. It shows me the disastrous outcome of my inaction, and reveals the easy ways to amend it.
I am no longer bored. Now there is fear the likes of which I’ve never felt... Am I happy now?"*

> - From the private letter archives of the nobility
>
>

### Second Article

*"Our Countess has withered; she hasn’t eaten for half a year now. We were happy at first, no more holes in our necks and such. But she’s being too hard on herself.
She doesn’t care none about us. The only thing she’s thinks about now is her magic rituals. She can hardly stand.
Would you please ask your Count about it? Maybe he’ll be able to help. No good will come if we’ll be left alone without our keeper."*

> - A letter from a village elder
>
>

### Third Article

*"Knowledge, Marius - do you understand? That is all I care about now. The search for truth - not the lowly, beastly urges I’ve had before.
Yesterday I conducted an experiment near the storm temple: an attempt to catch a lightning bolt into a glass jar, with the aid of my village servants.
Alas, I failed, they were all fried to death. But no matter. I drank their boiling blood, naturally, but I digress."*

> - An excerpt from a lost letter
>
>

## Synergy

The Vampire mage can be found with the following synergies:

 Abandoned Bookery + Vampire Mansion | Spawn a Vampire Mage in each fight into the merged area.

## Notes

Deceiver • Blinch • TheRandom • Finlal
 Other
Watcher Mage

The Watcher Mage is an enemy in Loop Hero. They spawn in every fight within the area of both the Temporal Beacon and Abandoned Bookery, but only as long as not within the effect range of the Vampire Mansion

## Abilities

>  **Legacy**: Transforms into a Tome after being killed.
>  **Extratemporal**: The day flows backwards in their presence.
>  **Chaotic**: Unit's damage varies from 0% to 200%.
>  **Foresight**: Gets the 'Predicted' buff every 3s, which allows it to ignore direct damage once.
>
>

## Description

Is it a watcher armed with knowledge, or is it knowledge that armed itself with the watcher? Whichever it might be, this creature sees something wrong with your existence - and it is trying very hard to rectify this before it’s too late.

## Lore

### First Article

*"My dear Marius - these ugly bold gremlins won’t quit bothering me.
This awful time tower began showing up by my ancestral library. Their odious little eyes are watching me from afar!
Sometimes my nights are over even before the moon is out - and sometimes they last for a hazy eternity. I can’t satiate my hunger, and now my reputation is in shambles.
These watchers should fear us, but I somehow am not given such regard. I require your help, Marius. Together we ought to purge these annoying rats from here."*

> - An excerpt from a lost letter
>
>

### Second Article

*"Magical knowledge can possess a mind: the watcher mages are clear proof of that.
No longer a passive patroller, the watcher mage interferes with the world in a way that defies understanding.
A watcher mage might, in that specific order: save a rabbit from a pack of wolves, destroy a trade caravan, create twelve stone cubes, and then stop moving for a few days... and it’s not even the strangest of their known possible deeds.
Magical societies agree these actions are not chaotic nor accidental: rather, they are done in pursuit of some unknown far-reaching goals."*

> - Memoirs of a traveling mage
>
>

### Third Article

*"When my blade passed through his body without dealing any harm, the dreadful realization crossed my mind: he was not a part of our world.
He forces himself to conform to the common rules - he is injured because there are external conditions for that, and feels pain because he agreed to it.
The being could easily ignore any effects of existence, but then the existence would also ignore his attempts to intervene.
That’s why my attack didn’t do him any damage - the watcher simply didn’t see me sneaking up."*

> - Memoirs of an adventurer
>
>

## Synergy

The Watcher Mage can be found with the following synergies:

 Abandoned Bookery + Temporal Beacon | Spawn a Watcher Mage in each fight into the merged area.

## Notes

Deceiver • Blinch • TheRandom • Finlal
 Other
Deceiver

That sounds reasonable.

Deceiver is one of the Secret Bosses of Loop Hero who is fought alongside his allies, Blinch, TheRandom, and Finlal. They proclaim themselves as the true creators of this world, preceding even Alpha.
In fact, they represent the four members of the Four Quarters team, who developed the game.

## Lore

Not much is known about those beings, except the fact that they seem to have created everything, including Alpha.
When the Hero encounters them, they first offer to answer any of his questions. But when the Hero starts questioning the physics and consistency of this world, the True Creators elaborate some fancy theories. They eventually get tired of the Hero and try to kill him rather than answering any further.
Once defeated, they manage to escape by summoning a giant black ball-shaped entity covered with green eyes, which simply restarts the game - possibly erasing all trace of that conversation from the Hero's memory.

## Abilities and Specifics

####  **Pacifist**

Against the Warrior: always the first target in battle and receives double damage.

####  **Grind**

Health is equal to [number of monsters slain on this save x 2].

####  **Item Lover**

-2% health for each empty slot in the camp supply.

####  **Deadline**

+100% attack speed when health is lower than 20%.

## How to fight them

In order to encounter the four True Creators, there are two conditions that must be fulfilled :

* First, you will need to have at least seven different overlapping effects from different tiles (such as Vampire Mansion, Beacon, Storm Temple...) on one tile. You'll know that you've done this correctly if streams of blue light begin to flow from the tile.
* Then, you will need to use an Oblivion card on that tile while it is sparking in order to open a Dimension Rift, which will start the fight when crossing it.

Blue lights coming from the tileThe Dimension Rift after using Oblivion
## Resources You Get

* Nothing
* One free game restart

## Trivia

* Dmitry “Deceiver” Karimov is the main artist and designer of the game, and is also in charge of some of the writing.
* The music that plays during their fight comes from one of their previous game, Please don't touch anything, during the "fight" that unlocks the 16th ending.

## Gallery

Deceiver's sprite during the fightThe entity that restarts the game

1. ↑ https://www.youtube.com/watch?v=FZeVzpYQFf8
2. ↑ https://www.youtube.com/watch?v=Eu3YJIpF71Y

**Deceiver** • Blinch • TheRandom • Finlal
 Other
Scrap Metal

Small pieces of metal that survived the Lich's Curse. Sometimes this is all that remains from a sword or armor that you haven't looked at for awhile.

### Forgetting Equipment

Scrap Metal for Stable Metal is gained by Forgetting Equipment, which is done by losing equipment by gaining additional equipment (Such as weapons & armor), while having a full inventory. No matter the rarity or level, every item only gives 1 scrap.
Reed

### Source

River card must be placed next to a Wasteland tile. Requires the Bridge (Building)

Appears on the river and near roads; something scaly is watching you from there.

There's nothing really interesting about reeds. But seeing a part of a flowing river overgrown with reeds will certainly alarm an experienced traveler. It's quite a rare sight and there are a number of reason for it.
Often, such reed thickets are planted by the merfolk to create a food reserve for their river camps. Muddy water with a weak current is ideal for breeding the certain types of fish they consume. Plant fibers are also fit for building primitive underwater dwellings. And let's not forget that it's much easier to hide your presence in the numerous tall reed stems.
But a traveler should stay positive-sometimes reeds are nothing more then a mere result of a simple natural process. However. you probably shouldn't take a closer look.

## Notes

* If a River tile is placed in a point where it's adjacent to both a Wasteland and a Desert / Dunes tile, it transforms into an Oasis.
Beacon

A worthless landmark in a world with no direction.

## Lore

Originally, lighthouses were used for marine navigation at night-time – but at some point people also started using them to illuminate the land. They were usually built near important manufacturing sites, which had to continue their production even at night. Sometimes these towers were also used to illuminate the districts of big cities. Now, since all the celestial bodies are gone, they are more useful than ever. You’re not completely blind in this darkness, of course, but the light can help you move faster and with more confidence. Unfortunately, that is true not only for you.

## Notes

* The Brass Candlestick camp item increases the Hero's damage by 5% when in range of a **Beacon**.
* 3 cards per deck.

## Tips

* The **Beacon** is useful for speeding up gameplay, completing loops in fewer days, and facing fewer enemies per loop.
* The **Beacon** partially counteracts the Tired debuff, allowing to retain some of the increased attack speed. This can be used to break the soft attack speed cap imposed by the stamina mechanic.
Chest (enemy)

## Chest

The Chest is an enemy in Loop Hero. It is spawned once per loop by either Battlefield or Shipwreck, and can also be spawned via the trait Treasure Hunter

## Abilities

>  **Splinter:** Every 4th that hits the chest will hurt the attacker for 5% their max hp.
>  **Common Fund:** Gives 1 additional item for every non-chest ally present at the start of battle.
>  **Empty:** 20% chance that the chest will be empty.
>
>

## Description

A solid box made of wood and metal. A pretty common thing. Completely unremarkable, compared to its contents.

## Lore

### First Article

*"They are terrible beasts often underestimated by adventurers.
They can crush your fingers with their heavy lids, or even cut you with a dagger hidden inside! And don’t even get me started about all the splinters!"*

> - Excuses of a cowardly hero
>
>

### Second Article

*"...Day 738 in the search of the Chestmaker. During the last few months I’ve found and classified seven more chests.
The earliest of the bunch is about five centuries old, and one of them was made less than three years ago - but both were definitely made by the same craftsman!
The owner of the latter chest told me his uncle made it. I hope it’s not a yet another dead end..."*

> - From the diary of a chestseeker
>
>

### Third Article

*"My friend Toasty just kept on yapping about the new chest of his. Toasty’s brother-in-law kicked the bucket and ended up in a box, heh-heh. So Toasty ended up with the chest.
Told me the brother-in-law dragged it back from some battlefield or another. First he boasted that piece of furniture made him like a noble - but now he’s all sorry about it!
Said he’s been hearing voices and seeing shades and all that.
Then one fine night he runs to my house and starts banging on my door and howling murder - says the chest was open and it was watching him, and that’s after he put a lock on it!
I told him to bog off. Haven’t seen him for a week now..."*

> - One of the stories collected by Gregor the Suspicious
>
>

## Notes

Deceiver • Blinch • TheRandom • Finlal
 Other
Shipwreck

Trade ships often fall prey to the fishmen's expansion marches.

## Description

The wreckage of a ship crashed on sea cliffs is a sad sight. But seeing wreckage of a ship near a small river is a very strange sight indeed. In fact, such shipwrecks are a source of power for the sirens- the mages of the sea people. No one knows exactly how it works, but a sunken ship filled with treasures and the dead bodies of its crew is able to boost their magic powers. Probably it has something to do with the agony of approaching death. That would explain why these ships are often discovered on old battlefields. Another thing that supports this theory is the feeling of unity the fishmen experience during battles through their common desire to kill and not be killed.

## Synergy

Shipwreck has the following synergies:

Tile
 Near
 Layout
The Harpy

*For the enemy, see this page*

The Harpy is a female enemy NPC that the Hero encounters during his expeditions.

She can be encountered after spawning from a Mountain Peak.

## Lore

She rejected the Hero's question for any help to save the World before he even could ask it. According to her, his mission is selfish and will only serve himself. The only thing she wants is to feed her children, which proves to be quite difficult in these times, as harpies come from high mountains where food is rather hard to find. She plans on feeding the Hero to her younglings.
Antônio

**Antônio** é o pai da Carol e Héder e marido de Camila. Ele apareceu pela primeira vez em: "Conhecendo os pais da Carol" onde ele e sua esposa, conhecem Luan.

## História:

### Gêmeos E perversos

Embora ele não apareça fisicamente no mini filme, ele e sua esposa foram mencionados pela Carol. Onde ela diz a Luan que seus pais não se importavam com ela.

### Conhecendo os pais da Carol.

Neste vídeo ele fez sua estreia junto com sua esposa onde conhece Luan e se reconcilia com sua filha.
The Fishman

*For the enemy, see this page*

The Fishman is an enemy NPC that the Hero encounters during his expeditions.

He can be encountered after spawning from Reed.

Not much is known about the sea people, but some of their most obvious traits are infamous: they have a nasty temper, their glaives are deadly, their scales dry fast outside of water, and their snake-like tails are not fit for traveling by land. An yet the fishmen continue their attempts to conquer land.

## Lore

"the most vile and bloodthirsty of all beast they are. Sitting in their depths, gathering strength and plotting against humankind. We see their aggressive vessel-we fire our blessed ballista at it. And they only prove their vile nature by fighting back. Or-even worse-they insidiously try to escape to continue making their evils plans against humankind.

They keep screaming something through their gills, but who would listen to those bastards."

-One of the stories collected by Gregor The Suspicious

"Even nowadays the language of fishmen still remains a mystery. Their written language is all spiral shapes, and the meaning of each symbol changes according to its position. The meaning of each word can also differ based on the time when it was written or said.

All telepathic attempts of conversation confirmed that the fishmen's thought process seems to act in the same way. We cannot establish contact even using this simple symbolic exchange."

-Linguist Zeryck Yabar, "Language arts"

"During the first days after the bite the patient was delirious; he kept whispering something about a city under the sea and some call coming from the depths.

When the bite finally healed, he started walking around his room and spending hours near the pond adjacent to the hospital, just looking at the water.

Within a week all symptoms have ceased. Patient's return to active duty is advised."

-From army medical logs
Bridge

Sturdy and reliable. Placed between riversides to connect them.

## Lore

A bridge can tell you a lot of things about any place you happen to find yourself. Stay vigilant. If you see some old ropes and a rotten plank instead of a normal bridge, that place is definitely no good. But if you cross a river over a sturdy stone bridge, your future may look quite bright indeed. And if you also happen to be a merchant by trade, the sight of a reliable and wide bridge capable of withstanding the weight of a commercial caravan will definitely bring joy to your heart. Only a few people understand that not only does a bridge cross the river, but the river also crosses the bridge.

## Notes

* A bridge can't be created from another bridge, it has to be extended into a Reed tile and then create another bridge from there.
* Along with Lich's Palace and Zero Milestone tiles, Bridge tiles are one of the few road tiles where no enemies will specifically spawn; they must spawn thanks to another tile. However, unlike the other two, Bridge tiles will have enemies spawning on them right away, since for a Bridge to appear there has to be an adjacent Reed tile beforehand.
The Tome

*For the enemy, see this page*

The Tome is an enemy NPC that the Hero encounters during one of his expeditions.
It can be encountered in a fight within range of an Abandoned Bookery, if no Vampire Mansion or Temporal Beacon is in the same range.

## Lore

During one of his expeditions the Hero ransacked a Bookery for any information or knowledge he and the other Survivors could use, unaware that he disturbed the sleep of an ancient tome of spells.

## Trivia

* The first page of the Tome seems to depict some kind of cosmogony or mythology about the World of Loop Hero. On the left is a kind of vortex or black hole, in the shape of en eye, from which seem to emerge both Alpha (

α

{\displaystyle \alpha}

) and Omega (

Ω

{\displaystyle \Omega}

). Next to Alpha, we can see elements assiociated with creation, like a human shape, atoms, and possibly time and religions. Next to Omega, we can see elements of destruction, like the figure of The Lich, the symbol of The Priestess and the eye of The Hunter, assiociated with their respective letter (

O

{\displaystyle O}

 for Omicron,

Σ

{\displaystyle \Sigma}

 for Sigma and

T

{\displaystyle \Tau}

 for Tau).
* The second page depicts The Priestess's stained-glasses :

The first two depict a human figure that seems to be ascending. The last two depict a human that, on the opposite, seems to be falling. The middle one depicts two figures (possibly the same) but differs between the book and the stained-glass. In the book, the two figures are back to back, hands joined in prayer, and both transpierced with a spear. On the stained-glass, it is unclear wether the dark figure pierces the heart of the white figure, or if they are both transpierced by it, back to back, just like in the book. It is possible that the white figure depicts Alpha, and the dark one depicts Omega.

* The third page is just the Tome making fun of the Hero, depicting itself as a king, electrocuting the Hero, whom he considers only to be a smelly idiot ~~with a small penis~~.
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Antique shelf

## Description and Notes

Its contents are protected from dust and moisture by a layer of glass, but you can still look. This piece of furniture has seen better days, so you'd better not use it too often.

+1 to max hp for every whole resource gained during this expedition.

## Lore

> "It is my opinion that such furniture has to be placed near windows, so you can see how beautifully the light from the setting or rising sun shines on the stained glass and all the objects behind it. Even if there is no sun now, I still hope that someday it will return - and this shelf will be waiting for it, standing at just the right place.
> Wanted to put something on the shelves while loading it."
>
>

- Diary of Volgrim, the first carriage driver

## Tips

The Antique shelf is the strongest camp item in the game.

The power of Antique shelf reveals only in the late game when you have enough space and are able to put 50-100+ of them and 30-60 of Count's Chair's in your camp item's storage. Also, you need to beat all 3 chapters as only on the chapter 4 the number of resource gained during this expedition is unlimited. Then, with the correct combination of tiles used (does not really matter, but can make the run easier) you can potentially have millions of hp and be literally unkillable.

Worth using Ancestral Crypt for a faster hp gaining.

Playing Warrior, it is very important to find Article of Protection in your Traits because then the fight with Omega (the only creature in the game that is able to kill you) will be as easy as any else.
Oasis

Water from a small stream hidden in the dunes has a calming effect on you.

## Lore

Thick vegetation is the only thing that keeps this stream from drying out. Water is the most precious treasure in the desert. Whole civilizations were built around oases. A single lifesaving sip of water can unite people dying of thirst better then any treasure or common enemy. The peaceful atmosphere every oasis creates can calm various creatures and allow them to coexist in a small territory. But don't think that it's a land of harmony and peace. Fights for water can be very brutal. The only good thing is that they only happen out of necessity-not just for fun or to demonstrate someone's power. Because every move is a waste of energy under the hot sun that everyone is trying so hard to avoid.

## Notes

* Clarification: The attack speed reduction is capped at -25% to the hero's attack speed and -50% attack speed to all other creatures.
* Oasis debuff to hero's attack speed is multiplicative, it can be seen when the player hovers over the hero. It fully and additively stacks with the Tired debuff. This can force the hero to attack slower than the default speed or, in extreme cases, to stop attacking entirely for the duration of fatique.
* A flat debuff to attack speed is also shown in the Stats section of the screen, however, it has no actual effect and is likely just a misleading quirk of the UI.
* If a River tile is placed in a point where it's adjacent to both a Wasteland and a Desert / Dunes tile, it transforms into an Oasis (and not in a Reed).
* ~~The river source can only be used for oasis synergies if it's placed **after** the Desert tile. (Bug)~~ *This has been fixed.*
Slime

The Slime is an enemy in Loop Hero. It is spawned on Wasteland tiles with a 5% chance every day.

## Abilities

>  **Corrosive Structure:** Each attack lowers target's defense by [0.3\*loop] pts until the end of the battle.
>  V**iscous Body:** When hit, gives the attackers the "Thick Slime" debuff (-10% damage until the end of battle). Does not stack.
>  **Splashing:** Give all allies the "Thick Slime" debuff when it dies. Does not stack.
>
>

## Description

A monster made out of thick, translucent, moss-green slime. It feeds on organic material by enveloping and digesting it - as long as the victim doesn’t fight back, of course. And if it does, the slime will do everything in its power to fix it.

## Lore

### First article

*"A slime is a result of magical attempts to create life.
They are primitive beasts, with few ways of interacting with their environment, all of which revolve around finding and consuming food.
Once a slime reaches a critical body mass, it will split in two.
Every new copy is identical to the original, down to each individual cell in its body, already prepared to perform all the same functions.
It is perfect in its simplicity, and disgusting in its nature. Someone’s foolish games with magic cost many lives."*

> - Hivaru Shatt, "The Lesser Compendium of Beasts"
>
>

### Second article

*"A long time ago in a land far, far away, the first adventurer was born.
He took the first sword, and opened the door of the first dungeon.
And a slime was already waiting for him there."*

> - The Scripture of the Origin of All
>
>

### Third article

*"The recipe for slime lasagna is so simple, even a goddamn slime itself could make it.
The only tricky thing is surviving the tasting."*

>
> - Thordon Damsay, "Slime on a Slice" combat cookbook
>
>

## Notes

Deceiver • Blinch • TheRandom • Finlal
 Other
Oak bed

## Description and notes

Heavy, sturdy, and old. Sleeping on it is very comfortable. But be careful not to wake everybody in the house with its loud squeaking.

+1% to the hero's max hp, but -2% to healing from passing the campfire (stack limit: 10).

## Lore

> "A heavy yet still wonderful piece of furniture! On my way back I couldn't help myself and stopped my carriage to enjoy a quick nap. I shouldn't have done it, of course - but sometimes you have to indulge yourself, especially with such a great bed nearby. There's certainly nothing bad or wrong about sleeping in a carriage or tent, but it's things like this bed that truly bring out the benefits of civilized living.
> Strained my back while loading it, but when I returned to the camp everything was fine."
>
>

- Diary of Volgrim, the first carriage driver