Exarch

"*I'm what's called an Exarch. We're an organization which watches over almost all corners of the Multiverse.*"
—Agent Ochre
**Exarch** is an interdimensional organization that travels through dimensions, universes and realities assisting in containment, war and peacekeeping for the Multiverse they originated in. They are always a force fighting for order, safety and peace, and they achieve this through their extensive sourcing of various Shards which enables them to find the ablest species in which they recruit to gain members.

Although Exarch has often been presented as a power for good, they've had numerous interdimensional controversies, the most famous one being their absolute rise to power in the Eon Wars, after committing genocide against the Quintacians and the Karonians. There has also been the Eye incident, where the counter-organization Eye leaked much of Exarch's secrets to the public. However, arguably an act more worse than all others combined is the Executor Council's secret plot to attain omnipotence through Project Primis.

## Background

Exarch was founded by Vincent Vohrn and has been around for as long as anyone can recall, watching over the multiverse as steadfast protectors from all potential threats. Through each universe, they position several "Agents" who lead the fight and stand to enforce "Multiversal and universal" Law against anyone who would seek to ignore it.

All agents carry combination weapons with multiple ammunition types and firing modes made possible due to shrinking tech used within the clips and barrels with certain parts only reverting to normal size when needed. Agents always wear the standard 'Black Suit and Tie' uniform, especially when trying to blend in on any shard whilst on the planet Terra (Earth) Their suits are made from extremely tough and strong material and contain many gadgets and equipment necessary for most missions. Each Agent is given a code name and from joining Exarch this becomes their title for most likely the rest of the agent's life. Although the Black Suit has been recognized as an Exarch symbol to most races of the multiverse it is not always required. The apparel of an agent is usually set to blend into the target planet, the black suit look simply stuck over time.

## Exarch Agents

The most common position in the Exarch organization lies in the status of being an Exarch 'Agent'. Agents are usually recruited from the various shards visited or watched by Exarch, and are trained to enforce security across the multiverse. Upon recruitment they are taken on by a more senior Exarch Agent, usually a level 3 or above. If they pass all of their combat training, loyalty tests and additional trials they are "**Commissioned**" into a full Agent. This is known as Beta clearance or Level 2. During this they undergo a process known as "**Multiversal Alignment**". This involves exposure to a energy signature which Exarch has learned to manipulate throughout its tenure. The process' specifics are classified, but it allows Exarch to pull together all of the various versions across the multiverse of a particular person. Once gathered, they are amalgamated into a singular entity, with the Exarch Agent's memories and personality taking priority. This process is usually safe, but rare side-effects such as extreme MPD have been on recorded in the past if it fails. The Commissioned Agent is then put through a final "**Neural Commission**" , with all potential exploitable links and ties removed so that Exarch's security remains intact.

With this aligned state, Exarch agents gain an extended lifespan, but they are not immortal. The body clock is usually slowed down to at least half the standard rate. For human agents, this constitutes a standard maximum lifespan of about 200 years. Additionally, this process improves almost all physical and mental attributes of an Agent. They find an increase to strength, stamina, intelligence and dexterity among other things. If at any point an Exarch is to be formally discharged or expelled from the organization, their memories since joining are removed and their enhancements are suppressed. At which point they are returned to a select shard.

Each Agent is assigned a level which showcases these skills and grants the agent various privileges. The titles in Quotations represent the nicknames given to the clearance levels as slang by Agents.

* **Level 1 Clearance** - "Junior" clearance is the entry level for all Exarch Agents. These agents are assigned to a mentor and study under their guidance until reaching sufficient levels of experience. They are supplied access to communication devices and a Combi-pistol and that's all.

* **Level 2 Clearance** - "Beta" clearance is the first full rank of an Exarch. At this point the Exarch is permitted to work independently. They are granted access to the standard loadout for an Exarch Agent and are allowed access to the Exarch data core.

* **Level 3 Clearance** - "Gamma" clearance exists for Agents who have proved their prowess in the field and allows them to access more files on the data core. Additionally they may requisition more customized loadouts from the Exarch armouries if they so wish. At this level ,they may also begin training new Level 1 Agents

* **Level 4 Clearance** - "Theta" clearance shows a clear time dedication to an Agent's role. It is usually only achieved (much like the ranks above it) through years and decades of field work. This rank often leads combined missions on assignments where multiple agents need to work together. They are also granted usage of Exarch vehicles as their assigned works become more dangerous.

* **Level 5 Clearance** - "Senior" clearance is the final rank of most Exarch Agents. Being the most intensive and active field combat role, senior agents are each assigned to a particular shard as the 'main' agents overlooking upon current activities. Senior Agents are also allowed access to the Exarch Headquarters on Tionis Prime and can contribute towards meetings there. They can also have access to the reliquary where artefacts or key objects discovered in the field are deposited.

### Additional Exarch Ranks

* **Executor** (Level 6) - Executors are the most influential and important agents in Exarch. Overseeing and in charge of resources across multiple shards, Executors are grizzled veterans of the faction, usually with centuries of experience. Executors may authorize the deployment of Progeny and requisition it in extreme circumstances artefacts from the reliquary. Executors are allowed full access to all Exarch armouries and vehicles and demand respect from all other agents.

* **High Imperator** (Level 7) - Beyond almost all other rests the High Imperator. In times of supreme crisis and multiversal war a High Imperator can be appointed and authorized to rule supremely. This has only happened twice in Exarch's history and will hopefully never happen again.

## Equipment and Strengths

Exarchs undergo intense and rigorous training in their initiation phases, along with additional tests to gain higher clearance levels. All Exarchs are subjected to large amounts of mental/psychic attacks and develop resistances to this in order to ensure crucial information cannot easily fall into the wrong hands.

As Exarch is a Multiversal and incredibly advanced organization, they have access to an unimaginable amount of advanced technology for Agents to use. Of course, the equipment given varies by skill and rank of the Agent. As a standard issue for all Agents they are equipped with the following.

* **Combi-weapon** - Combination weapons are the bread and butter of an Exarch for any situation. As they must adapt to a wide variety of scenarios and fight many battles, miniaturized and compacted technology allows Exarchs to change their weapons on the fly. Be in changing the firing mode of a projectile from beam to single shot, or the caliber of bullet. More advanced Combi-weapons come with additional attachments such as flamethrowers, grenade launchers or other specialized ordinance. Combi-weapons are typically found in the form of rifles and pistols, although this is just a standard.

* **Multitool** - Similarly to the Combi-weapons, Exarchs always find themselves requiring more than the amount of equipment and devices they can carry. The Multitool allows an Exarch Agent to have diagnostic devices, med kits, drills, lights among other things with them at all times in the field. The multitool also boasts scanners and trackable beacons of each agent. Additionally it comes with a communicator device linked to Exarch comms.