recursal/Fanatic-Fandom huggingface dataset:
Garagumo

**Descriere**

Gargumo este un shinobi din Konoha, acesta este senseiul celor din Echipa 10 ( Tappy, Jylo si Indra ).

Abilitati

* Tehnica Clonelor ( deobicei isi face 3 clone cand luptă ca să aibe avantaj )
* Tehnica Inlocuirii
* Rasengan
* Kunai Kenjutsu ( bagă Qi in 2 kunaiuri ca să aibe mai multă putere in ele )
* Sage Mode ( 6 minute de meditatie ca să devină sage )
* Clonele Shuriken ( aruncă shurikenuri si le crează clone, ca si cum ar arunca de 30 de ori mai multe shurikenuri ).
* Teleportare

 Qi type: Yang
Major Religions of Nara

The Church of Titus-Orbis,Humania

Orbisian Tolokanism-Danika,Northern Nova,Southern Nova,Nova Queenston,Irisha,Acrabia,Humania,and Northern Orbis.

Asi-Chinika,Acrabia,and Rahistan.

Bushada-Chinika

Ikura-Chinika

Chaism Bushada-Cha

Acrabian Zelstari-Acrabia,Rahistan,and Orbis.

Norkish Old Gods-Northern Orbis,and Ruzia.

Imperial Patriarchy-Northern Orbis,Aldurias,Ruzia,Irisha,Chinika,Orbis, and Acrabia.

Rahistinian Shamanism-Rahistan

Third Legion Cults-Nova Queenston,Northern Nova,and Southern Nova.

The Church of The Holy Lady-Eastern Danika

The Church of The Holy Lady (Histanianized)-Western Danika

Orbisian Separatist Church of Titus-Orbis,Northern Orbis,Eastern Danika,Irisha,Acrabia,Nova Queenston,Northern Nova,and Southern Nova.

Cult of Sargoth-In small pockets around Nara

The Iron Gods-Darkenfell

The Church of The Golden Lady-Tallia

Grekonian Mythology-Grekland

Hoplotaki Gods-Southern Orbis

Shrine of The Holy Serpent-Acrabia

Zoratism-Acrabia

The Great Spirits-Nova

The Cult of The Bloody Eagle-Scattered Isles

Rakkadia-Mayura

Dàifunism-Southern Orbis

The Monastery of Reichlandia-Reichland

The Sky Khan-Drazzan
Cataclysm of Zara

***MINOR INFORMATION***

The Cataclysm of Zara occured hundreds of thousands of years prior to the formation of life on Nara. The event was regarded as a tear in the fabric of both science and magic, orchestrated by the Sinnister Overlord of Zara known as Sargoth. The resulting cataclysm resulting in the permanent destruction of Zara, wiping out entire cities, ecosystems, and even the temporary destruction of the planets atmosphere. What remained was a planet embroiled in tectonic shifts, lava fields, barren wastelands, and the new amalgamations Sargoth created to serve him. Any previous life that inhabited the planet was eradicated, and in its place was the unending armies of the undead, mutated beast, and horrors beyond comprehension, all bound to serve Sargoth for an eternity.
Common Land Clause

***MINOR INFORMATION***

The Common Land Clause or more commonly known as the CLC, was a bill that was passed in 1666 A.T.F by the Brettish Parliament that granted the right to Commoners to own land in Brettland. Commoners, Freemen, and Foreigners had been restricted from owning land privately since the foundation of The Brettish Empire. The bill had strong support amongst the Colonial Labour Union and The Liberalist Parties, while the bills strongest opponents were Her Majesty's Grand Old Party and The House of Corporations. The passage of this bill was catastrophic for the Nobility, who for the last five decades the had struggled to compete against a rising Middle Class of Entrepreneurs who were spearheading the Industrialisation of Brettland. By 1684 A.T.F the land ownership rate had shifted from 10% of Commoners and 90% of Nobles owning the land, to 40% of the Commoners and 60% of the Nobility owning land. The passage of this bill marked the official end of Feudalism within The Empire of Brettland, and is commonly considered to be responsible for shift to a Free Market system within Brettland.
The Brettland Bar Bash

## **Prelude**

During The Crusader Wars in the small hamlet of Sigelhelm. A small band of Crusaders stumbled into the hamlet after breaking off from the main detachment of their forces. There, they settled into the tavern named "The Misguided Spearman".

Let by Fredrick Alhelm, the band of crusaders enjoyed a night of drunken stupor, at the behest of the villagers. As the night progressed, the Crusaders intoxication furthered. Their shenanigans grew more bold and the village people became more agitated with their visitors. One account mentions of how a Crusader played "kick ball" with her prized chicken. Another account expressed fury in how a Crusader mistook a bar patron for a Urinal. The Cruasaders became more and more audacious as their stupor became furthered. Everything reached a boiling point when a mob of villagers confronted the Crusaders within the bar and said "Your fun is over, you need to leave."

## **The Incident**

Whenever Maxwell Arlington (the village leader and leader of the mob) burst into The Misguided Spearmen, all hell seemed to break loose. Maxwell stormed up to Fredrick and grabbed his mug from his hand and shouted " Your fun is over, you need to leave"

Unfortunately for the village people, Fredrick (whom was very drunk, and known to be a violent man) smashed a nearby mug into Maxwell's face, breaking his neck. From there, the bar became a slaughterhouse. Many enraged villagers descended upon the handful of Crusaders, armed with kitchen knives, forks, spoons, mugs and some even wielded their bear hands. The Crusaders (while drunk) manged to cut down *six* of the villagers before being overrun and either beaten or stabbed to death.

One Crusader managed to flee the chaos and the slaughter and made it all the way back to the main Crusader camp. After passing out due to him being "*drunk as a skunk"*  the Crusaders rallied up a fair bit of men to return to the village and seek retribution for their fallen brothers.

## **The Hammer**

In the aftermath and next morning of the Brettland Bar Bash, the hamlet of Sigelhand decided to bury their dead. Many of the villagers were gathered in the field with freshly dug graves for the deceased. Upon laying Maxwell in the coffin, one villager remarked a thundering noise "I eer somethin'!?"

By the time to villagers had any time to react, the thundering grew louder, and then a burst of horsemen sprung from the nearby treeline with sabers in their hands charging into the field towards the villagers. "CUT THEM ALL DOWN!" was the words of the commander of men as they slashed their way through the scattered and disarrayed villagers. Being in the open field, they had no chance. Almost the entire village was cut down and slaughtered. With only a handful of people managing to escape the massacre.

## **The Aftermath**

After the cavalry charge and execution of any villager they found, the Crusaders put the hamlet to the sword. They tossed torches onto the thatch roofs and burned the entire village down with only the tavern standing. The Crusaders soon left the area, leaving bodies in the open and ash scattered everywhere. The town burned for two days.
The Age of The Five Conquerors

***MINOR INFORMATION***

The Age of the Five Conquerors was a period of rapid expansion and conquest headed by five great conquerors from the province of Drazzan. Their period of conquest lasted from 1200 A.T.F-1650 A.T.F and saw the reformed Palax Empire conqueror Central and Southern Orbis alongside establishing holdings in Acrabia, Reichland, and Cha. The success of the Five Great Conquerors is mostly attributed to the Palax Empire being one of the few stable states to have survived The Crisis of The Tenth Century, The Second Apocalypse, and The Reign of Quintius Barbacanous. The Horse Lords age of conquest came to an end after the subsequent death of the "Fifth Conqueror", following the death of The Fifth Conqueror the Palax Empire began to recede into a state of slow stagnation eventually collapsed all together by 1650 A.T.F.
The Northman Empire

***MINOR INFORMATION***

The Northman Empire is an unofficial term used to describe a collective group of Kingdoms, Jarldom's, and Tribes that were bound by specific treaties that were designed to prevent infighting during The Orbisian Dark Ages. These treaties encourage the various collective entities to sprawl and branch out of The Far North, and to establish holdings in other lands. For a time this philosophy and treaty bound style of non-aggression amongst the Norkish Communities worked. Allowing for Norkish holdings to expand all across Nara, even going so far as to establishing Norkish colonies in Eastern Danika. With time however, these these treaties slowly broke apart, and infighting was resumed effectively ending The Northman Empire.
Bridgette Summersurge

## Basic Information

Gender: Female
Age: Mid 20s
Hair color: Blonde
Eye color: Blue on the right, Green on the left
Tail Color: Blonde
Sexual Preference: Straight
Loves: Jogging, Arm wrestling, Swords
Hates: Mud, Deep Waters, Rust

  Bridgette is a centauress knight for the kingdom of []. She's often seen examining sword, making sure all are sharp and in near-peak condition. This devotion to taking care of weapons came from her family of swordsmiths. She was never good at it, always messing up a crusial process of making the sword or her hands aren't steady enough when adrenaline isn't guiding her. She ended up finding her place as a knight after some play fighting with other wannabe knights. Now she gallops alongside many brothers in arms, fighting side by side to protect her homeland.
The Great War for Nara

The Great war of Nara lasted from 1864 U.O-1920 U.O. The war was started over after the Revolutionary State of Acrabia rebelled from the nation of Orbis in late 1863 U.O. Several nations joined in their respective sides to honor the their military alliances and the world was thrusted into chaos. The War would end in 1920 U.O with a treaty called "Humanities Signature". This treaties purpose was to prevent a conflict like this from ever starting again. However the damage was done and almost one billion lives were lost with only a little over one hundred million dying from warfare, and the rest from famine, sickness, and crossfire.

Combatants:

Imperial Centralist Pact

The Iron Anvil Alliance

The Free Peoples of Nara

The White Tiger Pact

The Red Front of The Free Domains
The Narian Deer

***MINOR INFORMATION***

The Narian Deer can most commonly be found all throughout Western & Eastern Danika, Northern & Southern Nova, Ruzia, Humania, Acrabia, Drazzan, Orbis, and parts of Chinika.

The Narian Deer (Male and Female) usually weighs 45 kg (100 lb), but in rare cases, the bucks in excess of 125 kg (275 lb) have been recorded. Mature bucks over 180 kg (400 lb) have been recorded in the northernmost reaches of their native range, specifically, in Southern Orbis and The Island of Spicers Landing in Humania.

Most cultures hunted the deer for their meat to consume and trade which was called venison. However other cultures such as The Norks, Vics, Vandians, Polanii, and Vaedesians sometimes use the fur the animal for clothing or winter protection. The Narian deer mate in the fall and sometimes winter and have their young in the spring. The Narian Deer very rarely move from their native lands meaning in their locations they are usually plentiful. The Narian Deer are not carnivorous mostly eating berries, grass, ferns, feed, and trickle weed.
Hell Crawlers

***MINOR INFORMATION***

Hell Crawlers are a hybrid of a scorpion, slug, and ground worm. They live deep underneath the ground in the Realm of Durin on the continent of Darkenfell. Their skin is light pink and they posses transparent skin allowing a clear view of heir guts and stomach within their ribs. They have six long black legs with three on both sides of their body. They can grow up to being four feet tall, three feet wide, and ten feet long. Hell Crawlers have a large stinger on their back with the tail end being five feet long and the stinger adding an extra three inches.

The Hell Crawlers have large gaping mouths that can never close and rows of teeth that go in a counterclockwise circular motion all the way down their throat, with hundreds of small razor teeth being only inches long. When they locate their prey they use their stringer to incapacitate their prey, the position causes paralysis and over time melts the skin. While their prey is incapacitated and beginning to erode away, the Hell Crawler will use its stinger and pierce its prey and slowly forcing it in its mouth grinding and cutting the animal or human until it is nothing more but a large pile of mush.

Hell Crawlers mostly hunt for Goblins, Duvans, Large Colonial Ants, Blood Slugs, and Burrownets. Hell Crawlers reproduce by laying eggs, every Hell Crawler spawned is capable of laying eggs. An average Hell Crawler can lay nearly ten thousand eggs a week making Hell Crawlers the most populous non insectoids in the world, it is estimated there are billions all across Nara, and Millions more in The Realm of Durin. However Hell Crawlers are extremely susceptible to light from all sources preventing them from being able to leave their caves and underground abodes.
Frederick Von Siegward

## ***Early Life***

Frederick Von Siegward was born on January the 1st 1601 A.T.F, in the city of Tigaria seated North of the city of Reichlandia. Tigaria was based on a small island that was 20 miles off the shore of Reichland. Growing up on this secluded island Frederick was sheltered from The First Reichlandian Civil War. The Siegward family had remained in control of the island for centuries and even managed to escape the conquest of Fredrick Barbarossa by happenstance. For centuries the island had become rich from dairy related exports, and acted as way station for whale hunters in the region.

## ***Owner of Bravo Trading Company***

By early 1619 A.T.F Fredericks parents had passed the title of "Grand Tigarian" over to their son, effectively making him the ruler of the island. Frederick wished to expand his realms influence, and on February the 28th 1620 A.T.F he founded Bravo Trading Company with hopes of expanding his islands trade routes to distant ports. Frederick negotiated with Barnes Barclay the leader of the Spiced Empire and enrolled his companies service into the Mercantile Empire paying a 40% tariff.

## ***Later Life and Death***

Soon with trade routes opened up to the outside world Tigaria had become the trade capital of the North and had gained the attention of the Yurak Horde. By 1630 A.T.F the Yuraks possessed a large Armada of warships, and on May the 2nd 1631 A.T.F the Yurak Horde's Armada surrounded Tigaria. The Naval Siege of Tigaria lasted only three days, the city itself was unable to put up a proper defense as the Bravo Trading Company possessed only a small mercenary force of infantrymen; meant to keep the peace and was not intended or trained for a full scale siege defense. After three days of constant bombardment Frederick Von Siegward committed suicide by jumping from his palace on May the 5th 1631 A.T.F, the city of Tigaria was sacked and completely destroyed by the Yurak Armada. Jacob Brigandine, tasked with administering the Spiced Empire and those under it responded by dispatching Luka Mercier. Luka known as a brutal enforcer of the Spiced Empire destroyed the city of Nova Baatar in retaliation avenging Tigaria and Frederick.

## ***Personality***

Frederick was known to be sheltered, and although he was regarded as being savvy when it came to business deals he was known to be naïve and ignorant.

## ***Appearance***

Frederick possessed white skin and stood at 5.6 feet tall. He weighed 140 pounds and had dark blue eyes with blonde hair in a bowl cut style. He was regarded as having missing teeth when he smiled, and also had several large moles on his face. Frederick would dress in lavish robes, and had no battle attire nor did he posses any weapons.
Tarri Amber (Tarri Coins)

***MINOR INFORMATION***

Tarri Amber (simply known as Ambers plural) is the name of the currency used by the Tarri Government and Tarri Peoples. Contrary to popular belief, although Tarri Coins possess the same appearance of Amber, the coins themselves are not actually made of Amber. The coins are created using a Tarri process called "Waywords Smithing" in which precious minerals and ores are smelted together to reassemble the glossy appearance of Amber. In the center of the coin lays a golden insignia that determines the individual worth of each coin. Only a select few of the Tarri people know the secrets of "Waywords Smithing" thus mitigating any sort of counterfeit coins. After the Histanian Conquest of Tallia, Tarri Amber became a prized collectors piece all across Nara, as a majority of the Tarri coins seized by the Histanian Government had their gold insignias stripped, and the remainder of the coin destroyed.
Raman

**Descriere**

Raman este un shinobi din tara focului .. acesta foloseste diferite tipuri de tehnici pentru cutremure, etc.

El jefuia si teroriza un sat invecinat cu konoha ... acestia au trimis echipa 10 ... Raman a fost invins usor de către Uchiha Indra si apoi omorit cu Sabia Fulgerului.

Element: Pămant

Qi: 4500

Qi type: Yang
The Edge of the World

***MINOR INFORMATION***

The Edge of the World or, At The Edge of the World, is an Agnarheim legend/folktale about a band of Warriors who were originally going to sack and raid Orbis. But their third day of being at sea, a huge storm hit them, and they were put roughly and unaturally off course. They came to a place which had a lot of glaciers and different sort of rocks popping out of the ocean. They came to two larger rocks, which had some sort of totems at them. The Agnar men became very confused, and when one of the totems started blinking blue at them, one of the men shot an arrow at it.

Huge waves started coming out of nowhere, and a huge being came up from the depths of the ocean. The men never returned to Agnarheim. After the folktale spread, the being was called Tol'kem, meaning Protector, Warning or simply ''Do not.'' The being is called a god by some, and some think he is a demon from the underworld.

The three totems described in the folktale was later found by an adventurer called Belvan Hatch, but has warned everyone to not touch or do anything with the totems by the two rocks, and for thousands of years it became a holy ground or a typical spot for explorers to study the totems, but nobody dares to touch the totems. Although many proffessors in Bardia think it simply is three totems put there by wizards to train magic.

In 1040 A.T.F, Bolkfalk, King of Agnarheim, made sure the Edge of the World became an official and known place, in hope that he could scare anyone outside Stormbring who would want to raid Agnarheim, by making them fear they would get thrown off course, and experience the same as the poor Agnars in the folktale.
Minor Information

Minor Information pages will always have a disclaimer labeled on them. These pages are typically covering background lore that isn't considered pivotal to the world, thus many Minor Information pages are typically relegated to a few short paragraphs and will VERY rarely be expanded upon. These pages can include, but are not limited to...Characters, Events, Nations, Items, Races, and any other content present on the Wiki Page.
The First Apocalypse

***MINOR INFORMATION***

The First Apocalypse was Sargoths first attempt to conquer the world of Nara for his dark empire. The Dark Lord of Zara had spent nearly 5,000+ years preparing a massive horde of diabolical and twisted creatures to serve as his army. Sargoth himself was unable to leave the planet of Zara, shackled by his own immense power, he was a slave to the planet he had spent thousands of years bending to his will. To circumvent these archaic and elliptical restrictions, Sargoth would dispense his power equally amongst 100 avatars. These beings were once Sargoths friends, family members, and colleagues, now reduced to nothing more but vessels for Sargoths power.

Sargoth would use these avatars as his pawns, disposable messengers to his forces to command his dark forces in battle. The first portals from Zara opened in Southern Orbis in 4,942 B.T. This was the first of 100 portals opened, each manned by an avatar who carried out their Dark Lord's orders. Sargoth sent forward a hellish army of undead soldiers, twisted crazed mutants, and dark beings from his realm. This force consisted of nearly 400,000+ entities, with a majority of the force answering to Sargoths most trusted lieutenant, an avatar named Dalguul.

Sargoths planned invasion of Nara would meet a short end thanks to the unexpected betrayal of Dalguul, and the combined efforts of the Dwarven and Hoplataki-Taan Alliance. The last portal was closed by a powerful Duvan King and Taanish King Ledious years later, officially bringing an end to Sargoths first invasion of Nara. While Sargoth had been temporality kept at bay, many of his creations escaped all across Nara. The few Avatars that survived began spreading necromancy and dark magic across Nara, while hellish mutants continued to roam the new lands they found themselves on.
Orbis

**The Origins of Orbis**

Orbis is the center most largest continent in all of Nara, and is known for being the birthplace of one of the most influential Empires in all of Nara. The Word Orbis in Ancient Romikkan means "world" and thus the large continent was given the name Orbis to symbolism the world of the Romikkans. The First settlers to arrive in Orbis was roughly around 7,000 G.L-5,000 M.A with the first set of civilizations coming from unknown lands to Central Orbis that would latter be named Romikka. The largest contingents of Tribals would then set out to settle the surrounding the lands. To spear head this great migration there were six major tribes. The Romikkans,Keloticanians,Teratimitians,Hoplotaki,Decians, and the Taan. Orbis would eventually see a series of smaller tribes begin to form their own distinctions from the rest.

To The North several tribes that were offshoots of the Keloticanians became known as the Norks, and eventually the Norks had sub cultures that developed their own distinctions from the Norkish Culture; including the Vandians,Vaedesians,Astragoths, and the Vics. To the East the Teratimitians would see a cultural divide, the peoples who settled the Eastern Steppe's of Orbis who eventually went on to name the Region Drazzan. And soon went on to become Drazzanians. the Teratimitians who remained on their island chains off of the coast of Eastern Orbis. To the Center of Orbis the largest tribal people were the Romikkans and Keloticanians who were established a generalization for thousands of minor tribes that spoke the same language and held onto the same cultural customs. And Finally there was the Tribes to the South of Orbis. In The Southern Mountains the Tribes known as the Decians has created a society in the mountains often times co-existing and warring with the minor Duvanian Kingdoms in later centuries. The other Tribies being the most advanced out of all of the Migrating Tribals would go on to establish themselves as ancient city states. Through out history being known as the Taan and the Hoplotaki. The Taan being known for still being rather advanced but more warlike, unlike their Hoplotaki brethren who preferred to be nation builders.
The Colonial Ant

***MINOR INFORMATION***

The Colonial Ant, also referred to as The Giant Ant, is a species of abnormally large ants that can be found in Acrabia, Central Orbis, The Scattered Isles, and Southern Nova. The ants can grow to be two feet tall, three feet wide, and nearly five feet long on average. The ants can only be found underground where they build large nests. Unlike other ant species, Colonial Ants have only Workers and Queens and possess no soldiers. The workers have strong enough poison to kill an average man in mere minutes and most nest use overwhelming force against their prey. Colonial Ants earned the name mainly because the ants can survive in any almost any environment without dying due to its conditions, thus they are considered invasive "colonizers" by many who encounter them. The Ants mostly prey on The Metamorphosis Beetles and Burrownets. Their form of reproduction is through the queen laying eggs at a constant rate. Out of the billions of eggs one queen can will lay, only one egg in her lifetime is another queen. If the Queen Hatchling dies or is unable to survive into adulthood, then the rest of the colony will inevitably die off once the founding queen has died.
Nomad

***MINOR INFORMATION***

A member of a people or civilization having no permanent abode, and who travel from place to place to find fresh pasture for their livestock and lifestyle. Usually most Nomads hail from the Drazzanian Tribes from East Orbis or the Asi travelers from Acrabia. Non-Human Nomads are rare as unlike humans, Non-Humans tend to band together in larger groups and establish much more advanced civilizations, or purely for the strength in numbers advantage.
The Civil War for The Patriarchy

The War lasted from 1758 A.T.F-1759 A.T.F between the Daughter of Valin Cortes Maximus The Second and King William. Both had steady claims, one claiming to have the blood of Titus and the other being the direct bloodline to the Patriarch. Eventually William was betrayed by most of his allies in the Civil War. And suffer a humiliating defeat to the second woman Patriarch.
The Battle of The Shield of Titus (The War for Orbis)

***MINOR INFORMATION***

The Battle of The Shield of Titus was a minor battle between The Warlord State of Titus and The Realm of Karkos. The Battle Took late July 1758 A.T.F, and was located near the Shield of Titus. A large mountain pass that is the only pathway from Orbis to the Far North. The Battle occured after Marshall Arthur Paxton of The Warlord State of Titus was ordered to conquer The Far North from the Realm of Karkos and The United Vics Republics Union. Arthur Paxton manage to successfully defeat and subjugate The United Vics Republics Union but was quickly engaged by The Realm of Karkos. Ryan Dust of The Realm of Karkos was dispatched to engage Arthurs forces, and hopefully with the deployment of Karkos's forces, surround and annihilate Arthur's forces. Ryan Dust had miscalculated Arthur Paxtons move, anticipating Arthur to retreat deeper into the Far North, Ryan mistakenly advanced past the chokepoint of the Shield of Titus to pursue. Whenever it became clear that Arthur Paxtons much smaller force had manager to outmaneuver Ryans forces by swinging to the East and then advancing South once more, Ryan could only play catch up after his strategic blunder. Ryan was able to dispatch a smaller vanguard of his force, sending forward an army of 30,000 men, mostly made up of ill trained Acrabian Levies and Norkish Warriors (Ryans Army was mostly comprised of melee infantry and light cavalry, possessing little to blackpowder infantry. A majority of the modernized infantry and equipment were under the command of Karkos). Even with a numerical advantage, Ryan Dust's Vanguard army was swiftly crushed by Arthur Paxtons forces in late July of 1758 A.T.F.
The Cult of Gallius

***MINOR INFORMATION***

The Cult of Gallius short lived cult, that was formed after the death of Gallius, and located within Gallius City, that viewed Gallius as the savior of the Romikkan Empire due to his reforms. The Cult was created by several of his ex-bodyguards who believed he was a god like figure. The Cult was considered to be small in number and its highest member count was recorded to only be in the hundreds. The Cult honored his death by placing exotic flowers around his grave regularly and praying for hours on end at the gravesite. The Cults antics progressed further into insanity when they assigned Cultist Grave Guards to guard his grave from anyone who approached that wasn't a member of the cult, even Gallius's family wasn't permitted to visit the grave site. The Cult's Antics finally required intervention the Gallius City Garrison Guards to drive them away from Gallius's gravesite. The Cult eventually disbanded four decades after its foundation as its founders by this point had died off and the momentum and interest in the Cult dropped steadily.
Sante De Domingo

***MINOR INFORMATION***

Sante De Domingo was landmass situated west of Southern Nova, and was known as the land of sugarcane, tobacco, and coca. **Sante De Domingo** was known to be a land of lush tropical jungles, vast rivers, and various highlands within the center of the continent. Sante De Domingo was briefly settled by the Siax peoples in 1200 B.T, however the Siax presence on Sante De Domingo had completely vanished several centuries later.

Sante De Domingo remained the largest landmass to be completely unsettled by any humans (though there are unconfirmed rumors the land is inhabited by small groups of Reptonians), however by 1701 A.T.F Histania explorers had landed and claimed Sante De Domingo as property of The Imperial Kingdoms of Histania. Soon by the early 1800s U.O Histania had established several successful colonies and port cities on the continent. Histania relied on a mix of indentured servitude and sharecropping to operate its many agricultural estates across the island, and as time progressed a social hierarchy had formed between the peasant farmers and the Histanian Elites of The Histanian Consortium, who had now taken control over most of the administration of Sante De Domingo.

The social hierarchy saw the total repression of the labourers, and eventually the mistreatment of the labourers kickstarted a rebellion against Histanian Elites and Administrators. The Rebellion was a resounding success due to the Histanian Empire directing most of its attention to their military campaigns into Tallia, paying little care to its meager garrison that was ultimately defeated by the Domingian Rebels within a short time. Sante De Domingo gained independence in 1834 U.O, but unfortunately for the New Republic of Sante De Domingo, their short-lived victory was squandered by immediate infighting. This infighting resulted in the new republic being plagued with a series of violent coups, rebellions, and economic destabilization for many decades to come.
Lorica HegminSegmintata

Romikkan Chain mail was used by tribals from the Central Tribes of Orbis. The word Lorica translates to "Chain",Hegmin meaning "Plate", and Segmintata meaning "Whole Armor''. The first type of Armor for the Legion of the Romikkan Empire was just the Lorica, usually hidden and worn over a cloth or linen shirt. By the Age of Gallius military engineers devolved Hegmin or plates to go over the chainmail covering the shoulders and a small portion of the torso and back. By the end of Gallius' reign the new armor developed for maximum protection of the arms,shoulders,and feet made of plate with chainmail leggings and chain mail underneath was in full service. However during the late 900's B.F after a string of bad Emperors the Empire of Romikka could no longer afford to continue to make Lorica HegminSegmintata. Only elite units like the Purple Praetorian Guards and Golden Palatina Guards had standardized Lorica HegminSegmintata.The main army reverted to using only the Lorica.

However thanks to the advancement of the Empire of Romikkan armor, many cultures would copy the style of plates used to make the armor or completely revamp and re-shape their own type of armor. By the rule of Quinitus Barbacanous the first few knights in full sets of plate armor began appearing throughout Nara.
The Ikkuran Rebellion

***MINOR INFORMATION***

The Ikkuran was a Religious Popular Uprising that took place within the Ikkuran Mountains, fought between The Ikkuran Rebels and The Chinikan Empire, and lasting from 866 B.F-868 B.F. The Ikkurans rose up primarily due to the Chinikan State Mandated Repression of Ikkuranism within Chinika. Although Ikkuranism was not outright banned, Temples, Books, and Religious Items were forbidden from public ownership. Furthermore while one could say they followed Ikkura, the legal system within Chinika would oftentimes be biased and out right neglect Ikkurans within legal proceedings. The Ikkuran Rebels were primarily made up of Monks, Peasantry, and Ronin who fought a guerilla war against The Empire of Chinika. The Rebellion was mostly stamped out by late 687 B.F, and the final pockets of resistance were eliminated by 868 B.F. The Rebellion resulted the Chinikan Governments brutal retaliation, post war punishment saw the near total genocide of the followers of Ikkura within the Ikkuran Mountains and the outright ban of Ikkuranism throughout Chinika.
Gnoll

A Gnoll, also called Tribal Werewolves because of their similar look, physique, and use of tools and other equipment, are creatures that originated from Ketheltiki. They started spreading all over Stormbring and after a while they had small tribes all over. They were feared by man because of their intelligence, they were excellent at making deadly traps and using their equipment efficiently.

They made their settlements out of everything they could find, bones, sticks, wood etc. They mass reproduced, female Gnolls always stayed home at the tribal communities to watch over the young Gnolls, while the male packs were out either hunting or going to war with another tribe. They usually fought eachother over territories whenever they saw fit. They loved to fish, hunt, craft, and smoke different variants of herbs.

They have never made any major contact to man as they are masters at hiding in forest, and can make their settlements look like a human woodcutters camp in no time if they are disturbed by any humans. If they want to hide from humans they usually go underground into hidden hatches or climb up into high trees.

**Ranks in their society;**

In Gnoll tribes honor, prestige, and dominance is a big part of their everyday lives. The most honoured and skilled warriors are promoted to Warlord and the leader of a whole tribe goes by the title Chieftain.
Konigsburg

***MINOR INFORMATION***

Konigsburg was a settlement founded by Romikkan Settlers within the early 800s B.F. The City was initially a mining colony, but grew in size eventually attracting the attention of the Vandians during The Crisis of The Tenth Century. The Vandian's attempted to forcibly settle within the city, but were repelled by the local Romikkan and Vaedesian settlers within the city. During the Orbisian Dark Ages and Age of The Five Conquerors, the cities population shifted from a Romikkan majority to a Vaedesian majority. Shortly after The Age of The Five Conquerors, the city was under the control of the Palax Empire and the citys population saw an increase in both its economic and industrial sector. In the late 1500s, The Northern Crusade had been initiated, and following its conclusion, a large exodus of Norkish Settlers leaving The Far North had begun. This large exodus resulted in tens of thousands of Norks settling in Konigsburg, now making the Vaedesian inhabitants a minority.

Following the fall of the Palax Empire in 1650 A.T.F and the start of The War For Orbis, Konigsburg fell under the control of The Duchy of Vaedesia, a Duchy under the direct control of The Patriarchy. The Duchy of Vaedesia came into contact with another successor state, The Free States of The North, and immediately engaged in conflict over the mining rights within the region surrounding Konigsburg. The fighting further escalated when the Norkish Inhabitants of Konigsburg began targeting the Vaedesian Minority, requiring a constant garrison within the city of Konigsburg.

The Duchy of Vaedesia remained in control of Konigsburg for several decades until it's eventual capitulation, situating Konigsburg under the control of The Free States of The North in 1705 A.T.F. The city would once again change hands, after a successful Free Domain Revolutionary State, The United Vics Republics Union, would seize control over the city after the destroying The Free States of The North in 1731 A.T.F. The United Vics Republics Union would remain in control of Konigsburg for nearly two decades, before losing control over the city, after Karkos The Conqueror had conquered the city in 1750 A.T.F. Karkos would remain the ruler of Konigsburg all the way up until the end of The War For Orbis, which would see Konigsburg be admitted into the Orbisian Dominion in 1760 U.O. During the four years of peace leading up to The Wesley War, Konigsburg had shrunk in size. The City still remained an important city, but was out shined by various other Northern Cities that began to recover after The War For Orbis. Immediately at the start of The Wesley War, Konigsburg was re-captured by Karkos and remained under the control of Karkos for a year, up until his defeat and re-unification of The Orbisian Dominion, in 1765 U.O.
The Era of Dragons

***MINOR INFORMATION***

The Era of Dragons, was a time period that saw Dragons as the leading masters of Nara. They inhabited every continent across the entire planet, forming vast kingdoms and empires. As time progressed the first Humans, who were believed to have hailed from Humania, became subjects of the Dragons. The Dragons had already contested and fought with their lesser subspecies brethren, the Wyverns, over supremacy over Nara for centuries. The new human subjects proved to be troublesome, oftentimes attempting to revolt from their benevolent masters. During this time of instability the Wyvern's would attempt to overthrow the Dragons supremacy over Nara, starting the Dragon-Wyvern War, and bringing an end to the Era of Dragons.
LilacPhoenix

One of my friends on deviantArt! And has contributed a lot art to my characters and I've bought some adopted characters from. Check out her content!

## Links to her profiles

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### Her Art

Art of Anelia - December 2016Haydee (Custom Adopt Commission)Isabella (Custom Adopt Commission)The Snow Princess and the Phoenix Princess (Digital Commission)CynthiaXLillia(Azure-Wolf96's OC) Waltz (Commission(ed by Azure-Wolf96))CynthiaXLillia(Azure-Wolf96's OC), the Newly Wed Brides (Commission(ed by Azure-Wolf96))Anelia (her character), Valerie, Jenifer, Hoshi, Claudia, Isabella, Cynthia & Michiko as ballerinas (Commission)Chibi Jella and Chibi Jenifer in her Fairy Form (Commission)Empress Valoriea (Custom Adopt)Drake in a pink, flowery dress (Commission)Lady Wildcard's design (Commissioned)Chibi Michiko in her Bride Form (Commission)
The Dragon-Wyvern War

***MINOR INFORMATION***

The Dragon-Wyvern War was a conflict that took place several hundred years before the start of The Glacier Age. The Conflict was instigated by The Wyverns, a smaller sub species of Dragons, who were attempting to secure dominance over Dragons Reach and Nara from their Dragon overlords. Shortly before the war started, Human Settlers from Humania, began spreading all across Nara and came into contact with the Dragons. For a time the Human Settlers were loyal and worthwhile subjects to the Dragons, however over time the Dragons new subjects became unruly and rebellious, oftentimes testing the Dragons power when possible.

During this time of instability the Wyvern's attempted a massive military campaign, in hopes of dethroning their larger brethren and securing themselves as the rulers of Nara. The Wyvern's suffered catastrophic losses and ultimately lost the war, but the conflict was only a pyrrhic victory for the Dragons, who's population as a result of the conflict, was reduced to near extinction. Unlike the Wyverns, the Dragons continued to survive for an additional 30,000 years, while the Wyvern's continued to exist for several more centuries, albeit in lesser numbers than the Dragons, before the last of their kind went extinct shortly after the start of The Glacier Age. This war is regarded as being the primary reason for The Age of Dragons having come to an end.
The Giant Fanged Roach

***MINOR INFORMATION***

The Giant Fanged Roach was a large insect that was known to live in the Jungles of Scattered Isles, The Jungles of Southern Nova, and The Brettish Death Slums. Originating from the Jungles of Southern Nova and The Scattered isles the roaches were brought to Brettland by a rich noble named “Stanley Dewitt”, in hopes of reducing the growing population of the poor in the slums of Brettland. The roaches spread quickly as many who lived in the slums could were unable to defend themselves. The roaches found normal humans far too difficult to overtake, thus the roaches mostly attacked live stock, or would feast upon the weak and sick who were left unattended. Giant Fanged Cockroach that was nearly four feet tall, six feet wide, and nearly nine feet long. In its natural environment it would feast on small birds, bird eggs, newborn animals, and even their own kind. However the Fanged Roaches in Brettland prefered dogs, cats, babies, small humans, and small livestock. The average Roach can live to be anywhere between one to four years of age. They can reproduce in only one way, In which they rub their feces on its fang which gives it a neurotoxin that freezes its victim. Then it will incapacitate its host and lays its eggs within the body of the victim, the hatchlings will then proceed eat the host alive. If the Roach is unable to find a host before they lay their eggs they, then they will deposit their eggs in a small hovel and when they hatch, the parent will allow the hatchlings to consume themselves. Unlike most Roaches the fanged Roach can reproduce only once a year, but all Roaches, no matter what gender, can produce a total twenty to a hundred eggs with usually half surviving.
Ikkuranism

***MINOR INFORMATION***

Ikkuranism is a small and repressed religion within Chinika that began to form sometime between 2,000 B.F-1,000 B.F. The initial founders of the religion were Monks who grew discontent with the restraints of Bushada. They felt that Bushada not only locked away the spiritual connections one could find from nature through hierarchical restrictions, but also felt that Bushada was not the direct translation of "The One With Nature and State" but "Ikkura who is with Nature in her State". The Monks believed that the howling winds in the mountains located directly south of Satsuma, was Ikkura herself trying to speak her words of peace and wisdom to the monks. As such the Monks based much of their operations out of the mountains, which would eventually garner the name "The Ikkuran Mountains".

Ikkuranism mainly preached the following:

* Harmony with nature above all else, even the State or Money.
* Duty to Ikkura and her love above all else.
* Harmony above the constraints of titles.
* Inner peace with those of kin, friends, and the soul.
* Spread her word through peace, defend her word through the sword.

Immediately upon its inception Ikkuranism was seen as a threat by the higher nobility of Chinika. Bushada had enabled the rulers of Chinika to be seen as divine entities, which allowed them to rule mostly unopposed by their subjects. While Ikkuranism was not banned outright throughout Chinika the various rulers of Chinika, and eventually The Emperor himself, outright banned the construction of Ikkuran Temples, the ownership of Ikkuran Books and Religious items, and the enforcement of strict "hush" policies against the religion. Ikkuranism was seen as a threat to the social and political hierarchy of Chinika, with its practices calling for greater loyalty to Ikkura rather than the various Nashiks and Emperor's of Chinika.

This repression of Ikkuranism would result in the Ikkuran Rebellion in 866 B.F. The rebellion lasted for two years and was brutally stamped out by The Empire of Chinika in 868 B.F. Following the end of the rebellion the Chinikan Empire conducted a near total genocide on the followers of Ikkura, and completely outlawed the practice of Ikkuranism. Those who survived fled deeper into the most remote regions of The Ikkuran mountains, where small pockets of the religions followers would continue to survive in relative peace for several hundred years.
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Golden Tusk

***The Origin of Golden Tusk and Decian Settlement***

Golden Tusk was a large city of Savagemen. Golden Tusk used to be a Duvan City by the name of Zarim Silverforge. From the ancient Duvan documents Silverforge was a Duvan city that was well known for its largest exports of steel and silver. However during the First Apocalypse all Duvan forces in Orbis were recalled to Darkenfell to defend the homelands from the undead onslaught.

Eventually Silverforge was occupied by several tribes of Decians over the following years and the Decians named it to Thral-Hal-Dum meaning "The Edge of Domain". However bands of "Drumen" (Drumen means Demon in Decian) began attacking those living outside of Thral-Hal-Dum. The local Decians outside of the walls began to see their farms raided, only for the farmers and their pigs, and not their cattle or other goods. By the year of 4,887 B.T almost every tribe in the Southern Mountains had been wiped out by the Savagemen. By 4,500 B.T the lower Decian tribes lost all contact with Thral-Hal-Dum and any attempts to resettled the Duvan Fortress would fail.

***The Savagemen Occupation***

After the Savagemen had taken the city with overwhelming forces, the city was renamed from Thral-Hal-Dum to Golden Tusk and the Savagemen constructed a throne of dung and mud coated with gold and placed in the Kings Hall of the great Duvan ruin. A demonic religious symbol known as "The Golden Warthog" sat upon the throne of The Kingdom of The Golden Tusk. The City at its height in 865 B.T had a population of nearly 4 million Savagemen. The population was so huge that huts made of dung and mud became higher and thicker than the iron walls the Duvans made centuries ago.

Eventually the city's significance (for Savagemen standards) would be its downfall. As every other tribe of Savagemen were vying for control over the city. And countless political factions in The Kingdom of The Golden Tusk were vying for the position of The Golden Warthog. The War For The Golden Horn 1744 A.T.F crippled the Savagemen to the point that an army of crusaders, monster hunters, and mercenaries were able to beat down the race to a point where the capital was vulnerable. The Black Crescent Company, hired by Sarah Cortes Maximus, eventually cleared the city out and encountered a remnant of the kingdom holding out in the Zarims Prison chambers which were turned into reproduction chambers. After slaughtering the Savagemen the Black Crescent Company seized the riches, destroyed as many huts as possible and left. Years later Brettish Explores in 1865 U.O would return to the city to find it had been abandoned and left in decay.