recursal/Fanatic-Fandom huggingface dataset:
Wands

A wand is a Thaumaturge's most basic, and potentially most essential, tool. Wands are made from a combination of Wand Cores, also known as Rods, and Caps, but the most basic wand is created out of 2 iron Caps and a stick - the Iron Capped Wooden wand. Although this wand has a very limited supply of Vis storage and suffers a penalty of 10% to the Vis channeled through it (it costs 10% more Vis for recipes), it is necessary to create the Thaumonomicon, which competes with the wand for the most essential tool at a Thaumaturge's disposal. However, Wands can be crafted out a variety of Cores and Caps, all of which, excepting the aforementioned Iron Capped Wooden Wand, are unlocked via research in the Thaumonomicon. Wand Foci can be attached to Wands, items researched in the Thaumaturgy tab of the Thaumonomicon, and are used to create and activate different mutliblock structures that are also researched in the Thaumonomicon.

## Types of Wand Cores

* Greatwood Rod
* Silverwood Wand Core
* Reed Wand Core\*
* Blazing Wand Core\*
* Obsidian Wand Core\*
* Icy Wand Core\*
* Quartz Wand Core\*
* Bone Wand Core\*

\*These are all Elemental Wand Cores, given by the same research option.

## Caps

Caps are added to Wands to channel the Vis into and out of the Wand Core. The material used for the Cap affects how quickly the Wand is charged and how much Vis is actually used in actions.

### Types of Wand Caps

* Iron Wand Caps
* Gold Wand Caps
* Brass Wand Caps
* Thaumium Wand Caps
* Void Metal Wand Caps
Focus Pouch

The Focus Pouch is both a research option under the Thaumaturgy tab and an item in Thaumcraft. The pouch is used to store Wand Foci, which can otherwise clog and clutter a Thaumaturge's inventory, and can hold up to 18 foci, with 3 rows of 6 slots each. The pouch can be researched at any time in the Thaumonomicon, but must be purchased with 3 levels of experience. The pouch can be held in the inventory or placed in the player's belt slot in the Baubles system, but the placement does not affect how quickly or easily one can access their foci. Foci must not be taken out of the pouch manually for use, and are placed back in upon being removed or switched. The Focus Pouch is crafted at the Arcane Workbench with 7 leather surrounding a Mundane Belt, with a single gold ingot in the top middle row, along with 25 Terra, Ordo and Perditio Vis.
Artifice

Artifice is a research tab in the Thaumonomicon containing information relating to the creation of new objects through Infusion, or, on occasion, Arcane Crafting, and contains some of the most useful and powerful items in the game, such as Runic Shielding.

## Research

* Angry Ghost Faceplate
* Arcane Bellows
* Arcane Ear
* Arcane Lamp
* Arcane Levitator
* Arcane Stone
* Arcane Workbench
* Banners
* Barrier Stone
* Basic Artificing
* Bone Bow
* Boots of the Traveller
* Brain in a Jar
* Elemental Tools
* Enchanted Fabric
* Essentia Mirrors
* Goggles of Revealing
* Grinning Devil Faceplate
* Helm of Revealing
* Infernal Furnace
* Infusion Boosting
* Infusion Enchantment
* Infusion
* Lamp of Fertility
* Lamp of Growth
* Lifegiver and Sustainer
* Magical Hand Mirror
* Mirror Magic
* Paving Stone of Travel
* Primal Arrows
* Redstone Relay
* Research Table
* Runic Shielding
* Runic Shielding Augmentation
* Sipping Fiend Faceplate
* Specialized Runic Baubles
* Table
* Thaumic Dioptra
* Thaumium Fortress Armor
* Thaumometer
* Thaumostatic Girdle
* Thaumostatic Harness
* Verdant Heart Band

There are 43 total pages under the Artifice tab.
Arcane Workbench Charger

The Arcane Workbench Charger is a research option found under the Thaumaturgy tab that can be purchased with 3 levels of experience after researching the Recharge Pedestal along with being a block. Like its prerequisite, it too allows for items to be recharged more easily, but, instead of recharging any item, it can be placed onto an Arcane Workbench to recharge any Wand or Scepter placed into it. Although the rate is slow, only one Vis per cycle, it is a great convenience, as now one no longer has to remove and replace the tool being used in their Arcane Workbench, and instead can simply wander until their tool is fully recharged. Like the Recharge Pedestal before it, it shares Aura Preserver as one of the research options in its line, meaning that the Arcane Workbench Charger will also not deplete the Aura past 10% of its aspects, making it even more so convenient than before. The Arcane Workbench Charger can be created at an Arcane Workbench with 2 iron ingots in the bottom left and right corners, 2 Greatwood Rods in the middle left and right sections and a Balanced Vis Shard in the top middle section, along with 100 Aer, Ordo and Ignis Vis.
Thaumium Wand Caps

Thaumium Wand Caps are a research option under the Thaumaturgy tab that can be researched after researching Brass Wand Caps. After being researched, it allows one to create Thaumium Caps. Due to Thaumium's inherent magical properties, it makes a superior material for focusing Vis, adding a 10% discount to any and all actions performed with the Wand or other similar tool created. They are the fourth tier of Cap available, being considered to be in the same tier as Void Metal Caps, to which the preference lies with the player. They can be crafted at an Arcane Workbench like any Cap using Thaumium nuggets, that is in a helmet like shape with Thaumium nuggets across the entire top row and in the middle left and right sections, along with 48 Ordo, Ignis and Aer Vis. However, the Caps created like this themselves are inert and must be charged via Infusion, to which the process takes 3 Salis Mundus along with 6 Auram and 12 Potentia Essentia. After they have been charged, they can be used in crafting like any other Cap. The Infusion recipe is classified as having Moderate Instability.

### Stats

Recharge Rate: 1

Efficiency: 90%

Cost: Moderately cheap/moderately little time (must create Thaumium via Alchemy)
Silverwood Wand Core

The Silverwood Wand Core is both a research option, available after researching Infusion and the Greatwood Wand Core, found under the Thaumaturgy tab and a component used in some crafting recipes and the creation of Wands and Staves. The Silverwood Wand Core is the last tier of Wand Core available, capable of holding up to 500 Vis of each type. However, it does lack the regenerative capabilities of the Elemental Wand Cores. It is the most costly Wand Core to make, requiring one Silverwood log, one of each Primal Shard, a Balanced Shard, and 9 of each Primal aspect in the form of Essentia, along with 9 Potentia, as the creation is carried out at an Infusion Altar.
Aspects of Magic

Aspects of Magic is an inherently unlocked research option in the Basic Information tab. The page details what aspects are, and also lists all of the aspects, their names and the meanings of which, sources of them, and what aspects comprise it, if any.

## Aspects

Aspects are the magic that make up an item. The different types of aspects give items there properties. For example, a stone is comprised of Terra, which is the aspect of earth or land, which stands to reason, a stone being part of the earth or land. These aspects can be released from their item in different ways, and when separated and collected are called Essentia. There are two different types of aspects, Primal and Compound aspects, totaling 35.

### Primal Aspects

There are six Primal aspects total, them being: Aer, Aqua, Ignis, Ordo, Perditio and Terra. These aspects, along with Flux, comprise the Aura. These aspects are as basic as can be, and cannot be broken down any further. These aspects also are present in Vis shards, Vis being but the intangible form of the Primal aspects.

 Aqua
 Ignis
 Ordo
 Perditio
 Terra

### Compound Aspects

There are 29 compound aspects total, them being: Alienis, Auram, Aversio, Bestia, Cognito, Desiderium, Exanimis, Fabrico, Gelum, Herba, Humanus, Instrumentum, Lux, Machina, Metallum, Mortus, Motus, Permutatio, Potentia, Preamunio, Sensus, Spiritus, Tenebrae, Vacuos, Victus, Vinculum, Vitium, Vitreus and Volatus. These aspects are all created of either Primal Aspects, other Compound Aspects, or a combination of the two. Compound aspects can be separated into tiers by their level of complexity, with the simplest being made of Primal aspects, and the most being made of advanced Compound aspects. Like Primal aspects, they can be separated and distilled into Essentia.

#### Tier One Aspects

Tier one aspects are created from 2 Primal aspects. There are 10 total, them being: Lux, Metallum, Mortus, Motus, Permutatio, Potentia, Vacuos, Victus and Vitreus.

#### Tier Two Aspects

Tier two aspects are created from a Primal aspect and a tier one aspect. There are 5 total, them being: Auram, Herba, Vinculum, Vitium and Volatus.

 Herba
 Vinculum
 Vitium
 Volatus

#### Tier Three Aspects

Tier three aspects are created from two tier one aspects. There are 5 total, them being: Bestia, Exanimis, Instrumentum, Spiritus and Tenebrae.

 Exanimis
 Instrumentum
 Spiritus
 Tenebrae

#### Tier Four Aspects

Tier four aspects are created from a tier three aspect and a primal aspect. There are 5 total, them being: Aversio, Cognito, Preamunio and Sensus.

 Cognito
 Humanus
 Preamunio
 Sensus

#### Tier Five Aspects

Tier 5 aspects are made from a tier three aspect and a tier one aspect. There are 4 total, them being: Alienis, Desiderium, Fabrico and Machina.

 Desiderium
 Fabrico
 Machina
Research Mastery

Research Mastery is a Mostly Harmless Forbidden research option under the Basic Information tab that becomes available for research after researching Research Expertise. It adds onto the benefits of Research Expertise, now giving a 50% chance to reclaim any aspects placed into the research grid. In addition to this, there is a 10% chance that an aspect will not be used when placing it onto the grid, allowing for aspects to last longer. Finally, one can shift click on any aspect to, if the needed aspects are present, create said aspect. All the prior benefits of Research Expertise that are not listed as being changed are still present.
Aldebaran Stern

**Aldebaran Stern** é capitão e dono da companhia marítima de transportes STERN. Grande amigo e de Hens Lamaryn, Stern trabalhou para Hens por anos, assumindo o monopólio do transporte marítimo quando Lamaryn abandonou a área, criando assim a STERN.
A companhia marítima de transportes STERN transporta todo tipo de alimento e recursos, tirando o carvão.

Assim como Hens, Aldebaran também odeia Vytior e seus Balluantis, sendo cúmplice de Hens na maioria dos ataques e sabotagens aos meios de transporte e rotas usadas por Vytior.
Aldebaran nasceu em Astar e cresceu se interessando por embarcações, pois morava próximo ao canal que corta a cidade. Aos 16 anos foi trabalhar com Hans Lamaryn, pai de Hens. Já era um respeitoso capitão quando Hens assumiu a companhia e foi um dos que mais ajudou o Vulpes no trabalho, fazendo os dois se tornarem bons amigos.
Atualmente tem 65 anos.
Staves

Staves are tools to which the research, excepting for one, is found under the Thaumaturgy tab. Staff Cores, which when paired with Caps, as one would with a Wand, can be used to create a Staff. Staves can hold 1.5 times as much Vis as their wand based counterparts, accrue a 10% Vis discount to Wand Foci, and even deal as much damage as an iron sword without taking any damage. However, they can not be used in Arcane Crafting, but can be used to activate an Infusion Altar or to create mutliblock structures. All Staff Cores are made of two rods of the desired type paired with a Primal Charm, put diagonally across an Arcane Crafting Table. This, once again, excepts only one Staff Core, the Staff Core of the Primal, to which a link can be found below. One must still add Caps to a Staff Core to create a Staff.

## Related Research

### Magic Staves

Magic Staves is a research option under the Thaumaturgy tab that allows for the creation of Staves, or, in this case, the Greatwood Staff Core. This is the first Staff available to a Thaumaturge, and leads into research on the Silverwood Staff Core, the Elemental Staff Cores, after researching Elemental Wand Cores, and the Staff Core of the Primal. Although more limited in Vis storage, the Greatwood Staff core offers all of the benefits of a normal staff equally as well of one of greater quality. It is created with two Greatwood Rods placed diagonally across an Arcane Workbench, topped with a Primal Charm, and infused with 64 Ordo Vis. The research becomes available after researching the Silverwood Wand Core.

## Types of Staves

There are several different Staff Cores, those being:

* Greatwood Staff Core (Shown above)
* Silverwood Staff Core
* Reed Staff Core
* Blazing Staff Core
* Obsidian Staff Core
* Icy Staff Core
* Quartz Staff Core
* Bone Staff Core
* Staff Core of the Primal

## Caps

Caps are added to Staves to channel the Vis into and out of the Staff Core. The material used for the Cap affects how quickly the Staff is charged and how much Vis is actually used in actions.

### Types of Caps

* Iron Wand Caps
* Gold Wand Caps
* Brass Wand Caps
* Thaumium Wand Caps
* Void Metal Wand Caps
Wand Focus: Equal Trade

Wand Focus: Equal Trade is a Wand Focus/Research subtitled "This for That", available after researching Wand Foci.

## Use

To first use Wand Focus: Equal Trade, you must first sneak and right click on a block that you have in your inventory. The block and the amount of it in your inventory will replace the wand focus display (in your top left corner when holding your wand). Left clicking on any block will switch it for the selected block, gaining that block into your inventory. Right clicking will transform a 7x7 square of blocks radiating outwards from that block. If you do not have enough blocks in your inventory, it will not work. It will also spend 1 Ordo, 1 Perditio, and 3 Terra vis.

## Crafting

To craft Wand Focus: Equal Trade, you will need an Arcane Workbench. Place Quicksilver into the center, bordered by nether quartz, with Balanced Shards in the corners. You will also need 150 Ordo, 150 Perditio, and 100 Terra vis to complete the crafting.
Void Metal

Void metal is both a research option under the Eldritch tab and a crafting component. Void Metal is a mid to late game crafting material used to make weapons, armor, and is also used in some crafting recipes. Although Void Metal is weak, having only slightly more durability than stone tools and being solidly in-between leather and iron armor, tools made from it are slightly faster than iron tools and are capable of breaking anything a diamond tool could, and armor made of it are only slightly weaker than diamond armor in protectiveness. The Void Sword also does equally as much damage as a diamond sword, 7, but also inflicts weakness for a few seconds on any enemy hit with it. However, the most attractive property or Void Metal is the ability for things made of it to slowly repair themselves. By combining this property with enchantments such as unbreaking, one can create tools of decent speed without any limitations on what they can destroy, out of the ordinary, that will, with care, never break.

### Production

Although it is costly to make, requiring Void Seeds and relatively rare and dangerous to obtain aspect of Vitium, the resources saved in the long run make Void Metal a worthy investment. Void Metal is created via Alchemy, using Void Seeds as the catalyst and 1 Vitium and 7 Metallum aspects. It is advised to create the Ingots in a Thaumatorium, as the Aspects needed are difficult to acquire on their own.
Improved Essentia Distillation

Improved Essentia Distillation is a research option in the Alchemy tab that becomes available for after purchasing Advanced Essentia Tubes. Completing the research allows one to further augment Essentia Smelteries to increase their usability. This research adds an additional 2 ways to do this.

## Auxiliary Slurry Pump

The Auxiliary Slurry Pump can be added to any of the three open sides of an Essentia Smeltery to allow for the placing of extra Alembics over it. This allows for not only the storage of more Essentia within the Smeltery system itself, but not the internal buffer, but also helps to increase the speed at which Essentia can be distilled. It can be created at an Arcane Workbench with 2 Greatwood planks, Brass Plates and iron ingots in the left and right sections of the crafting grid, placed from the top down in their given order, an Essentia Filter, an Alchemical Construct, and Arcane Bellows in the same top down order as the prior materials in the middle section of the crafting grid, along with 25 Terra Vis, and 50 Aqua and Aer Vis.

## Auxiliary Venting Port

The Auxiliary Venting Port can be added to any three of the open sides of an Essentia Smeltery to decrease the amount of Flux created when aspects are not successfully converted into Essentia. A single port decreases the amount of Flux produced by approximately 1/3rd, but the more ports that are added, the less the effect of each. The Auxiliary Venting Port is very useful for helping to maintain low levels of Flux in the Aura as to prevent the nasty effects of too much building in one area. The Auxiliary Venting Port can be created in an Arcane Workbench with 4 iron ingots in every corner, 2 Brass ingots in the middle top and bottom sections, an Alchemical Construct in the center, a Morphic Resonator in the left middle section, and an Essentia Filter in the right middle section, along with 100 Ordo Vis and 125 Aer and Aqua Vis.
Purifying Bath Salts

Purifying Bath Salts are both a research option found under the Alchemy tab that can be researched after researching Alchemical Manufacture and experiencing a specific Warp event, and are also an item that can be created Alchemically using Salis Mundus as the catalyst along with 6 Aer, Ordo, Cognito and Victus aspects. Purifying Bath Salts must be thrown into water and allowed to decay, and upon doing so turn that single block of water into Purifying Fluid, which will bestow a Warp Ward that disallows the acquisition of Warp for its duration, which varies with how much warp the player currently has. Once the Purifying Fluid has been stood in, the block will disappear and more will need to be created to renew the effect once it has worn off, as it cannot be boosted or reset while it is still active. Currently, if more than 1 are thrown at once, they will decay almost instantly, which may be a glitch. However, their normal rate of decay is 10 seconds each, 30 times lower than a normal item.
Void Jar

The Void jar is a research option found under the Alchemy tab that becomes available for research after researching Essentia Distillation, along with an item and block capable of storing liquid Essentia. Although it is capable of holding no more Essentia than the normal Warded Jar, it has the unique property of being able to vent excess Essentia that is being put into it. However, this comes with 3 drawbacks. The first of which being that this vented Essentia is sometimes turned into Flux, albeit, and luckily, rarely. Secondly, they emit only half the suction of normal Warded Jars. Thirdly, they are an entire separate object from Warded Jars and as so must be created, although a Warded Jar is used in its construction. They can be created at an Arcane Workbench with 1 obsidian in the top middle section, a Warded Jar in the center, and 1 blaze powder in the bottom middle section, along with 25 Aqua and Perditio Essentia. The Void jar is extremely useful, if not slightly wasteful, being able to vent off excess Essentia that one might accumulate, such as Bestia or Metallum Essentia if one is trying to obtain Preamunio Essentia, for example. However, as both of these can be broken down with an Alchemical Centrifuge, this is considered a poor idea unless one is simply out of storage or lacks an Alchemical Centrifuge. Regardless of this, however, it is great for getting rid of excess Essentia with little to no negative impact on the Aura, as opposed to directly emptying Jars into the Aura or destroying excess Jars of Essentia.
Research Table

The Research Table is a research option found under the Artifice tab, along with being a Mystical Construct. The Research Table allows for one to complete Research Notes obtained from the Thaumonomicon in order to progress in Thaumaturgy. Without one, there can be little progression into Thaumaturgy, as a vast majority of the features and items within the mod can only be obtained by research. One can create a Research Table by placing down a Table anywhere in the world and right clicking on it with Scribing Tools in hand. The Scribing Tools are added to the research Table, but can be removed from within the Table's GUI, but to be used a set of Scribing Tools must be present, along with the Research Note being completed. For more knowledge on how to actually use the Research Table, one can read the Research page, found under the Basic Information tab.
Arcane Spa

The Arcane Spa is both a research option under the Alchemy tab that can be unlocked with 3 levels of experience, but also a block that can be used to pump substances, supplied either manually or by other, automatic means, into a 5x5x1 area above it. This means it will fill a one block deep square of 5 blocks to each side. This is especially useful for creating obsidian farms, or for, as its main purpose is described, to easily create pools of Purifying Fluid that can help to relieve the effects of Warp and to temporarily protect against them. The GUI inside the Arcane Spa has one input area where Purifying Bath Salts or any bucket of liquid can be placed, and a small button that allows the mixing of the Bath Salts, if put in, into water if it is present. There is also a meter showing the currently contained fluid and how much of which is present, measured in mb, or milliblocks, 1000 being a single bucket full of that fluid. The Arcane Spa can be crafted at an Arcane Workbench with 2 blocks of quartz in the top left and right corners, 4 Arcane Stone Bricks in the middle and lower right and left sections, a Brass Gear in the bottom middle section, a Warded Jar in the center, and iron bars in the top middle section, along with 25 Aqua and 15 Terra and Ordo Vis.
Control Seal: Collect

Control Seal: Collect is a research option founder under the Golemancy tab that becomes available for research after researching Golem Control Seals, which is unlocked automatically after researching Clockwork Minds. The Collect Seal allows Golems in it's range to pick up any items within an 8 block radius of itself, for a total area of 16 blocks around the Golem. The seal has a single slot to blacklist or whitelist items being collected, allowing one to decide what item to collect, or what item not to collect. If the Seal is left with a blank whitelist, however, it will treat it as every item being blacklisted, as no items are allowed through. There is also an advanced variant of the Seal that is available after researching Biothaumic Minds, allowing for more control over the items sorted, meaning not only can more items be added to either list, a total of 9, but the properties of the items it will collect, such as tools with a certain durability, can also be changed, allowing for a much higher degree of control overall. The Control Seal: Collect can be created Alchemically using a Blank Seal as the catalyst along with 4 aspects of Desiderium. The Advanced Control Seal: Collect can be created Alchemically as well using a Control Seal: Collect as the catalyst along with 4 aspects of Cognito and Sensus.

### Control Seal: Collect

Required Traits: None

Forbidden Traits: Clumsy

### Advanced Control Seal: Collect

Required Traits: Smart

Forbidden Traits: Clumsy
Basic Golemancy

Basic Golemancy is a research option found under the Golemancy tab. It has no prerequisites to its discovery, but one must scan either an iron or snow golem to unlock the research and the Golemancy tab in its own. Although Basic Golemancy offers little insight into Golemancy and offers no recipes, its value lies in that it unlocks 3 different researches, along with granting the Material Studies: Wood research immediately. Researches it leads directly to are the Hungry Chest and Clockwork Minds - the latter of which is arguably the most important advance in Golemancy one can attain.
Automated Alchemy

Automated Alchemy is a research option under the Alchemy tab that allows one to create the Thaumatorium, which allows for the use of Essentia instead of items in Alchemy. It can be researched after researching Improved Essentia Distillation. The Thaumatorium itself is a multiblock structure created placing 2 Alchemical Constructs on top of a Crucible and imbuing it with 50 Ignis and 100 Ordo and Aqua Vis from a Wand or Staff. Although it no longer needs a source of water, the Thaumatorium still needs a heat source under it to function. It has access ports for pipes lining its sides, and can have Mnemonic Matrixes attached to allow it to store recipes for quick access. The current recipe is displayed on the front of the Thaumatorium, and the item, when it is finished, is ejected out of the front of the machine. Multiple items can and will be created, and the machine will accept Essentia until sources have run out. After this point, the Essentia will be faithfully stored in the Thaumatorium until it is used. Extra stored Essentia will not interfere with other recipes, and the machine can continue to accept Essentia and perform recipes despite the presence of other types of Essentia.
Thaumium Essentia Smeltery

The Thaumium Essentia Smeltery is both a research option under the Alchemy tab and is available for research after researching Magical Metallurgy, Improved Essentia Distillation and Essentia Distillation and a block that allows for the distillation of items into Essentia. It is like the normal Essentia Smeltery in many ways, including how the Essentia slurry is distilled, but is more efficient, operating at ~85% as opposed to ~80% efficiency compared to the normal Smeltery, and can distill the slurry produced at double the speed of the original Smeltery, meaning that more items can be smelted with the given fuel as there will be less buildup of slurry. It can be created at an Arcane Workbench with 2 Brass Plates in the top right and left corners, an Essentia Smeltery in the top middle section, an Alchemical Construct in the center, and 5 Thaumium ingots in the middle left and right sections, and all of the bottom row, along with 350 Ignis and Aqua Vis.
Metal Purification

Metal Purification is a research option found under the Alchemy tab that becomes available for research after discovering Magical Metallurgy. It allows for ores that normally drop themselves, those being gold, iron, and Cinnabar, to be Alchemically purified into Native Clusters, which can be smelted for twice as much of the normal material given. These Clusters can be smelted in an Infernal Furnace for a huge amount of extra materials. Although this is not the only way to create Native Clusters, it is the easiest method to research, and not too difficult to execute, only requiring 1 aspect of Ordo and Metallum to convert any of the three available ore types into their respective Cluster. Other ways of creating Native Clusters are to mine them using the Pickaxe of the Core, or to use a pickaxe with the Refining enchantment, which can only be applied through Infusion Enchantment.
Void Thaumaturge Robes

Void Thaumaturge Robes is a research option under the Eldritch tab that becomes available for research after obtaining the Eldritch Revelation and researching Void Metal.along with being an armor type. The Robes are quite powerful, combing the Thaumaturgic abilities of Thaumaturge's Robes and Void Metal Armor, that being that the Robes provide both the Vis discount given by Thaumaturge's Robes, 15% total, and the self-regenerative property of Void Metal Armor whilst providing the same amount of protection, but still the same fragility along with a heightened Warping effect - Warping II. The Armor set does lack any form of footwear, however, and as such can be paired with Void Metal Boots to complete the set.

### Armor Pieces

#### Void Thaumaturge Hood

The Void Thaumaturge Hood has 111 points of durability and provides 3 armor points. Apart from providing a decent amount of defense and possessing the regenerative properties of Void Metal, the Hood also possesses the same functions and benefits of the Goggles of Revealing, allowing one to see concentrations of Aspects and Nodes and providing a 5% Vis discount. The Void Thaumaturge Hood can be created by Infusing a Void Helmet with 4 Enchanted Fabric, 1 Salis Mundus and a pair of Goggles of Revealing, along with 16 Alienis, Metallum, Vacuos, Potentia, Sensus and Praemunio Essentia. It is classified as having High Instability.

#### Void Thaumaturge Robes

The Void Thaumaturge Robes have 161 points of durability and provides 7 armor points. Other than the decent protection it affords and the standard regenerative properties of Void Metal, the only other benefit of the Void Thaumaturge Robes is the 5% Vis discount it affords to the wearer. The Void Thaumaturge Robes can be created by Infusing a Void Chestplate with 1 Enchanted Fabric, 1 Salis Mundus,1 leather, and 2 Void Metal Plates, along with 24 Metallum, Praemunio and Vacuos and 16 Potentia and Alienis Essentia. It is classified as having High Instability.

#### Void Thaumaturge Leggings

The Void Thaumaturge Leggings have 151 points of durability and provides 6 armor points. Other than the decent protection it affords and the standard regenerative properties of Void Metal, the only other benefit of the Void Thaumaturge Leggings is the 5% Vis discount it affords to the wearer. The Void Thaumaturge Leggings can be created by Infusing Void Leggings with 1 Enchanted Fabric, 1 Salis Mundus,1 leather, and 2 Void Metal Plates, along with 24 Metallum and Praemunio, 20 Vacuos and 16 Potentia and Alienis Essentia. It is classified as having High Instability.
Arcane Stone

Arcane stone is both an inherently unlocked research option under the Artifice tab, and a block. Arcane stone cannot be found naturally throughout the world, but is instead created by surrounding any Vis shard in an Arcane Workbench with 8 pieces of stone, along with 5 Terra and Ignis vis, creating 9 Arcane Stone blocks. Arcane stone can be worked similarly to normal stone, being able to be crafted into stairs, slabs, and even bricks, and is also aesthetically pleasing. However, the main use of Arcane Stone is in the crafting of an Infusion Altar, and in several different crafting recipes

.
Essentia Transfusion

Essentia Transfusion is a research option found under the Alchemy tab that can be researched after Infusion and Automated Alchemy have been researched. Once researched, it allows for the creation of the Filling Essentia Transfuser and the Emptying Essentia Transfuser. Both of which allow the moving of Essentia from one source, such as Essentia Tubes or Warded Jars, to another through the air as opposed to physically, such as by Essentia Tubes or hand, by using one or both of the aforementioned items. Both of which allow for large portions of Essentia Tubes to be removed, which not only may be more aesthetically pleasing, but also conserves space and materials and can remove a lot of labor from transporting Essentia to machines, as they can be filled directly through the Emptying Essentia Transfuser.

## Items

### Filling Essentia Transfuser

The Filling Essentia Transfuser allows for Essentia in machines or Essentia Tubes to be drawn out and sent through the air to any Emptying Essentia Transfusers or Warded Jars within a 16 block area in front of the Transfuser. The Essentia sent through it will appear gaseous, as it does during Infusion when it is being drawn towards the Infusion Matrix. From there, it will manifest itself in the container it is being sent to and will continue to function as normal. It will fill the nearest available container or receptacle first, so care must be taken as to where receiving points are placed if the desired result is to be achieved. They can be attached directly to Essentia Tubes or Machines capable of outputting Essentia. The Filling Essentia Transfuser can be created at an Arcane Workbench with 2 Brass ingots in the top left and right corners, 4 iron ingots in the middle and bottom left and right sections, an Essentia Tube in the bottom middle section, and Alchemical Construct in the middle section, and a dispenser in the top middle section, along with 75 Aqua and 50 Aer and Ordo Vis.

### Emptying Essentia Transfuser

The Emptying Essentia Transfuser allows for Essentia in machines or Essentia Tubes to be drawn out and drawn through the air towards itself from within a 16 block area in front of the Transfuser. The Essentia drawn through it will appear gaseous, as it does during Infusion when it is being drawn towards the Infusion Matrix. From there, it will manifest itself in the Transfuser it is being drawn to and will continue to function as normal. Emptying Essentia Transfusers will always try to draw the needed Essentia from any source it can access, and as so it is advised to use an Essentia Valve to limit when Essentia can be drawn through the connecting pipes. They can be attached directly to Essentia Tubes or Machines capable of receiving Essentia. The Emptying Essentia Transfuser can be created at an Arcane Workbench with 2 Brass ingots in the top left and right corners, 4 iron ingots in the middle and bottom left and right sections, an Essentia Tube in the bottom middle section, and Alchemical Construct in the middle section, and a hopper in the top middle section, along with 75 Aqua and 50 Aer and Ordo Vis.
Wand Focus: Frost

Wand Focus: Frost is a Wand Focus/Research subtitled "Revenge is a dish best served cold", and available for research after researching Wand Foci.

## Use

Right clicking with this Focus equipped will shoot out a small icy ball, as well as drain you of 2 Aqua, 1 Ignis, and 2 Perditio vis. These balls bounce off solid objects with normal physical rules a couple times before shattering. Hitting any damageable entity (including yourself) will damage them. Holding down the fire button will release balls continuously, meaning you can rapid fire them.

## Crafting

Crafting a Wand Focus: Frost requires an Arcane Workbench. To do so, place a diamond in the center, bordered by nether quartz, with Water Shards in the corners. You must then spend 150 Aqua, 150 Ordo, and 100 Perditio vis to craft it.
Thaumostatic Girdle

The Thaumostatic Girdle is a research option found under the Artifice tab that can be purchased for 3 levels of experience after researching the Thaumostatic Harness. It is designed to go with the Thaumostatic Harness, increasing the player's speed with the Harness from approximately 2.25 blocks per second all the way to approximately 10 blocks per second. Although it is stated in the Thaumonomicon that wearing the Thaumostatic Girdle also increases the amount of Vis the Thaumostatic Harness uses, testing has shown no significant increase in the Vis used per second, both while stationary and moving. This may be a bug, however, as testing shows the amount to be in all ways the same with and without the Girdle. In addition to this, however, wearing the Girdle inherently reduces the amount of fall damage one takes, increasing the maximum distance one can fall, with 10 hearts of health and no other factors, to 33 blocks before dying - 9.5 more than normal. It also increases the minimum height one can fall before taking fall damage to 8 blocks - 5 more than usual. Although there is no currently known formula for the fall damage taken while wearing the Girdle, one can find a chart of the damage below. The Thaumostatic Girdle is created via Infusion and requires a Mundane Belt to be Infused with 2 gold, 2 feather, and an Air and Earth Shard, along with 32 Aer and Potentia and 16 Motus and Volatus Essentia. It is classified as having Very High Instability.
Wispy Essence

Wispy Essence is an item dropped exclusively by Wisps and Eldritch Guardians, hostile mobs that spawn only under certain conditions. Wispy Essence can attune itself to any Aspect and contains 3 total Aspect points, them being 2 of the attuned aspect and one Auram Aspect. Wispy Essence has only a few uses in crafting, namely Infusion, in certain recipes, but can be distilled into Essentia quickly and easily, along with being a good source of experience if one is hunting Wisps to get it. Other than these two uses, however, Wispy Essence is near useless, possibly being able to be displayed as a trophy.
Rogue Soul I and II

This article needs information from "Rogue Soul" players. Leave tips in the comments below, or register and add some text right here!

## Rogue Soul I

The first game of the series starts when your character (the Rogue) steals from a market stall.  Fleeing the scene of the crime, he spots two "Wanted" posters: one for another thief, "Borin Hood", with a 5,000 Soulon reward, and one for himself, with only a 42 Soulon reward. Later, he rescues a child from an abusive guard; the guards try to attack the Rogue, only to be killed. He sets off on a quest to become a better thief and get a higher Soulon reward than Borin Hood.

## Rogue Soul II

Rogue Soul 2 begins with a cutscene showing a few bandits carrying an "old coot", presumably at the order of the Dark Zoul. One of them puts down the cage to announce this, but neither are aware of a certain presence up in the trees: The Rogue. This mysterious figure leaps down from the tree, kills both bandits, and then breaks open the cage holding the old man with a kick. The old man announces his gratitude, to which the Rogue responds, "Easy, grandpa, I'm here for the loot. See you bro." Disappointed, the old man whimpers the word "Bro", and the game then begins.
Golem Control Seals

Golem Control Seals is a research option found under the Golemancy tab that is researched automatically after researching Clockwork Minds, along with being an item. The research itself details what Golem Control Seals are, how to create them, and how to interact with them, to which the recipe to another item is given - the Golemancer's Bell.

## Golem Control Seals

### Function

   Golem Control Seals are ethereal, after being placed, items that issue commands to nearby Golems, allowing all capable Golems within range of the seal to perform the task specified by it. Not all Golems are capable of following commands from all Seals, however, as some Seals have traits that are necessary to perform its task, or traits that it forbids Golems from having in order to perform the task. There are a multitude of Seals, and as so, tasks, that can be created, all with separate recipes from one another.

### Placing

To place a Control Seal, one must simply right click on any exposed face of a block. Up to 6 Seals can occupy 1 block space, one on every available face, but no more than one Seal can be placed on a single face. However, when placed, Seals become ethereal.

### Interacting

All Control Seals have a GUI to which one can tweak the settings of the Seal, allowing Golems instructed by it to carry out tasks to a more specific degree. However, Seals become ethereal when placed, making them invisible and intangible, meaning that one cannot normally interact with them. With the item described below, however, they can not only be seen, but also interacted with.

### Creation

Golem Control Seals all have different recipes depending upon their individual function, but a blank Seal can be created at an Arcane Workbench with 1 clay, 1 Magic Tallow, 1 rose red dye and 1 piece of Nitor in a shapeless recipe, along with 10 Ordo and Ignis Vis, yielding 3 Seals.

### Varients

* Control Seal: Block Breaker
* Control Seal: Butcher
* Control Seal: Collect
* Control Seal: Empty
* Control Seal: Guard
* Control Seal: Harvest
* Control Seal: Lumberjack
* Control Seal: Provide
* Control Seal: Store
* Control Seal: Use

## Golemancer's Bell

The Golemancer's Bell is an item that allows one to command Golems to follow them or to interact with Seals placed on the ground, whether that be tuning them or picking them up. Holding the Bell makes Seals become visible, while right clicking on them allows them to be interacted with and shift right clicking allows them to be picked up. The Bell can be created at an Arcane Workbench with a stick in either bottom corner along with 4 nether quartz occupying the diagonal 2 by 2 section, along with 10 Aer and Ordo Vis.
Brain in a Jar

Brain in a Jar is a research option found under the Artifice tab that becomes available for research after researching Infusion and scanning a Zombie Brain, along with being an block. When placed down, the Brain in Jar will draw any experience orbs dropped towards it, storing them. The storage is limited to 2,000 experience, however, this is still potentially several levels worth of experience. This makes them useful for storing experience so that one, even after dying, can still enchant or perform other actions requiring experience. When the Jar has reached its limit of 2,000 experience, a particle effect, as shown below, will be emitted from the top of the Jar. The Brain in a Jar can be created by Infusing a Warded Jar with a Zombie Brain, 2 spider eyes and a bucket of water, the bucket is not used, however, along with 20 Exanimis and 10 Cognito and Sensus Essentia. It is classified as having Moderate Instability. Another interesting feature of the Brain in a Jar, however, is that the Brain itself will follow the player as they move around it, starting at 5 blocks away from itself, excluding the block it is placed in.
Magical Metallurgy

Magic Metallurgy is a research option available from the beginning in the Alchemy tab. Researching it unlocks the creation of Thaumium, a stronger, magical version of iron with high enchantability, and Brass, which is used in many crafting recipes. Thaumium can be fashioned into weapons, tools and armor, but Brass cannot. Both Thaumium and Brass can be fashioned into Plates and Gears to be used in crafting by placing 3 of them in a straight horizontal row in any crafting grid, or by surrounding an iron ingot with nuggets of the appropriate metal respectively, Both metals are created via Alchemy using iron ingots as a catalyst. Thaumium requires 2 Ordo and Terra aspects, while brass takes 1 Potentia and Aqua aspect. A relatively easy way of creating Thaumium is either in the Thaumatorium, or by using 2 Crystallized Essence of Ordo and granite, diorite, or andesite. An easy way to create Brass is in batches of 2, using redstone and Water Shards, or to smelt down sugar cane in an Essentia Smeltery and use a Thaumatorium or crystalize the Aqua Essentia.
Virbelina

A **Virbelina** é uma planta encontrada em toda Varuna e ao norte de Vulmer.

É usada para extração de remédios e antídotos, mas em doses exageradas pode se tornar um grande veneno. Por esse motivo, a Virbelina só é usada em casos rápidos, não sendo receitada para usos prolongados.
Há registros de pessoas que se viciaram na Virbelina, a usando continuamente e morrendo antes de completarem uma semana de uso.
Triple Meat Treat

The Triple Meat Treat is a food item crafted by combining any 3 meat nuggets (acquired by smelting meat in an Infernal Furnace) together with a piece of sugar. The food itself restores 6 points of hunger and gives a currently unknown number of saturation points. This food is convenient for several reasons: it can be made in the player crafting menu, it restores more hunger than 3 meat nuggets individually, meat nuggets are essentially free, costing only Ignis Vis, time, and raw meat, as smelting foods in Infernal Furnaces gives meat nuggets as an extra bonus, and the Triple Meat Treat also gives the player Regeneration for 5 seconds, making it useful not only as a normal food item, but also can be used in a pinch if necessary. They can be stacked in stacks of up to 64 as well.
Iebá

**Iebá**, deusa protetora do povo de Balluhara.

Iebá, a misericordiosa, é vista como a guardiã do povo de Balluhara por conta da posição do rio Iebá - que também carrega seu nome -. O rio protege o povo, animais e flora contra erupções mais violentas do Cagrumbool, formando uma espécie de cinturão de contenção da lava.

Iebá não apenas protege aos povos, mas provê alimento e locomoção. Por esse motivo, Iebá também é vista como a deusa das trocas e do comércio.

Existe uma lenda que diz que durante uma erupção mais violenta do Kragumbol, a nascente do rio Iebá foi dividida para dois rios, uma porção com mais água correndo, e outra com menos. Felizmente, a parte com menos água deu origem a outro rio Iebá-irê, e o rio maior, o Iebá, continuou seu curso. Perto da nascente, então, criou-se a cidade de Tagaru, dando origem a religião do povo de Balluhara. Tagaru é conhecida por duas alcunhas: Tagaru, o Martelo de Balluharu - por conta das armas e alguns ferreiros que por lá viviam - e Tagaru, a Cidade dos Dois Rios.
Warded Jars and Labels

Warded Jars and Labels is a research option in the Alchemy tab that is unlocked upon discovering Essentia Distillation. Warded Jars and Labels details what Warded Jars and Labels are, and how to create and use them. Their main use is in storing Essentia in large quantities for long periods of time, but they have some crafting uses as well.

## Warded Jars

Warded Jars can either be stored or placed down in the world, whether empty or storing Essentia. Each jar can hold up to 64 Essentia and stack, when with Jars of the amount and type of Essentia, up to 64. This makes storing massive amounts of Essentia relatively easy, as Jars are a safe way of storing Essentia and can be stacked. Warded Jars are created at an Arcane Workbench with 7 glass panes of any color and a wooden slab of any color along with 5 Aqua Vis. They have some uses in Infusion and crafting, but their main purpose is as a receptacle for Vis, and a place to efficiently store it without fear of leakage or decay.

## Labels

Labels can be placed on Warded Jars containing Essentia, or marked using a Phial of Essentia, which will not consume the Phial or the Essentia in it, to limit that Jar to receiving only that type of Essentia. They can also be placed on Filtered Essentia Tubes to limit the flow of Essentia to only the marked aspect. They can be created at any crafting station using 4 paper, a slime ball, and an ink sack. Both of the latter can be created Alchemically after researching Alchemical Duplication. Labels can stack in up to stacks of 64, but only if blank or assigned to the same type aspect.