Castle Deysin

**Castle Deysin** is the twentieth and final level in *Disney's Final Frontier*. As the players take the battle to The Blot and the last surviving villains who brushed off their defeat, this contains some of the hardest fights in the game, including a difficulty scale based on completion.

## The Story

The group exit the last portal. Tod and Bolt stare at the castle itself, which gives them the creeps just looking at it. Tramp wonders if the inside is a lot better as Joshua and Angel tag along with the others. The plan was to find a way into the castle and shut The Blot down once and for all. Upon breaking the door down, various windows in the castle break and the group are met with Singular Soldiers just like the one Joshua saw in the past. Even Angel managed to recognize them and was quite surprised, as if she fought a few before herself in a past life. The fight is difficult in the fact they can summon extras of themselves whenever another dies. The best strategy here is using Blizzard and Stop spells to keep them from summoning more of themselves.

After slaying the constantly spawning Singular Soldiers, the group arrives inside the castle and take a look around for where The Blot is hiding. The group splits up in search of the hiding spot. Eventually, Tramp and Bagheera find an old book along with an excerpt explaining The Blot's origin and how the Singular freed him from his prison, but Figment had banished them to Castle Deysin before the events of the game, which in turn didn't last very long as the struggle to find the Items of Creativity began. It was here they decided not to be pawns in chess but be the knights that finally put an end to all the insanity they went through the past couple weeks, although they wanted to pass the information along that they should be reforming The Blot instead by giving him an actual Heart. Tramp tells Tod he knows what to do with this, though Tod says he doesn't know if he has the courage to do it. The other guys in the party comfort Tod and tell him if he can dream it, he can do it.

As they continue searching, Simba and Marian find an old containment unit in the basement. They come to the conclusion an aquarium vessel is above them from where the pipe in the unit stops. They head back upstairs to alert the others as the team ends up coming across a hallway with a bunch of doors, some of them having giant red Xs on them, signifying they've either passed on or have betrayed the rest of the surviving villains.

Once the group reunited back together, they arrive at one last room before the last room in the game. Gathering all of their courage together, the team enter the final room where they are greeted by The Blot itself, trapped inside a glass prison. The Blot finally declares all the villains who stuck around and tried to help were all useless in the end. The three which stuck around proceeded to enter the room as Tod, Marian, Tramp, and Angel tried to convince them to stop serving under The Blot. However, just in that moment The Singular woke up much to Tod's surprise. Based on the number of Items of Creativity collected, the path changes for the story.

**More Items Than the Villains:** This path only occurs if you have four or more of the items collected. The Singular gets mad at The Blot for screwing around and constantly failing against the six major protagonists. The Singular then grabs The Blot and allows him one more chance to prove his worth. Tod's Accel Intuition goes off and tells The Blot to escape, only for the Blot to say, "I don't take orders from talking foxes."

**Only One, Two, or Three Collected:** This path only occurs if you have less than four. The Singular congratulates the Blot and remaining villains for their work as he frees The Blot, figuring they should have a bit of fun before taking over all of Figonia and Epcot. A special boss fight against The Blot occurs here, which doesn't look favorable to the heroes. Eventually they manage to knock The Blot down a peg, which angers The Singular greatly.

The liquid in the cauldron bursts up and mixes into the core of The Singular turning him into Singular Requiem, the Blot is also absorbed into the bot itself much to everyone's shock. Singular Requiem then proclaims he'll kill everyone first, and THEN he'll kill Figment and conquer Figonia once and for all. Joshua and Angel proceed to attack, but they are immediately defeated. Angel tries to revitalize Joshua, but she is quickly knocked out as well. The others are sent into a pocket dimension with Singular Requiem, Tod, furious with Angel and Joshua almost being killed, goes into Alpha Form at the start of the battle, unable to forgive Singular Requiem for his crimes past and present.

Based on how many Items of Creativity were collected, the HP of the final boss changes accordingly. This also means the amount of time taken to get to Stage 2 and 3 of the Boss Fight is shorter.

* **One Item:** 18000 HP
* **Two Items:** 15000 HP
* **Three Items:** 12000 HP
* **Four Items:** 9000 HP
* **Five Items:** 6000 HP
* **Six Items:** 3000 HP, you are also given a 30 second grace period to wail on the boss as he used too much power to almost kill Angel and Joshua

You are always guaranteed one item in the story by clearing Robin Hood, meaning the boss will never have a Zero Item battle of 21000 HP.

After managing to beat Singular Requiem, he will proceed to start to self-destruct. Tod seeing through this trick asks everyone to combine their finishing moves together for one last attack, believing it's the only way to save themselves. Through the combination of Rainbow, Terraform, Sleep Depriver, and a Super Bark, Tod and Simba jump on top of each spell before combining their Dual Claw Impact and Zetta Kyūsokuken: Final Rush, causing the self-destruct sequence to abort and Singular Requiem to have a smaller explosion, only taking itself out. The group rejoices over their victory before arriving back in the real world, finding out Angel and Joshua have survived, as it turns out the villains weren't completely heartless after all.

The Blot also returns with them and thanks them for helping him escape Singular Requiem's control. Tod smiles before noticing two weapons Singular Requiem was guarding. He took them off the wall and figured they can be useful later (which can be used to run through the game in New Game+). Seeing Angel grab any remaining Items of Creativity, Tod asks if it's finally over, to which Angel says it is. Tramp mentions there's still one last thing to do as everyone regathers themselves, and the team heads back to Figonia to witness its true rebirth.

## World Themes

* **Field Theme:** Abgeblokt - Unknown Tale
* **Battle Theme and Blot Boss Theme:** Crush - Anthrax
* **Final Boss Theme:** Vorstellung (Original Version) - Unknown Tale (Song available to listen to on Google Drive)

## Trivia

* Deysin is an anagram of Disney, meant to be an eviller version of the name.
* The Field and Final Boss themes are both German Words. *Abgeblokt* is a translation of the English Word "blocked."
* *Vorstellung* is a philosophy where a mental image or idea is produced by prior perception of an object, as in memory or imagination, rather than by actual perception, which in itself is a common theme in *Disney's Final Frontier's* adventure mode.