Herd

**Herds** are a type of Mobs, placed into the Crude Tier.

## *Spawning*

* Spawns after a Host gets 40 kills and evolves.

## *Description*

Herds’ bodies are a gargantuan mass of tentacles, covered in Skeletons’ bodies. The bottom of their body starts from a more plain formation, from which a thicker tentacle emerges, to which long yet slim tentacles are attached to.

## *Capabilities*

Herds are Ranged Combatants. They can move only when underground and are incapable of movement when on the surface.

While moving underground, they will release Residue.

* Their Melee Attack, performed by slamming their large tentacles, inflicts knockback and AoE Damage;
* Their Ranged Attack is performed by them throwing a Bomb, which inflicts Viral after exploding and by shooting a barrage of poisonous Projectiles;
* They are able to perform summons, generating Manglers, while being underground;
* They are able to teleport while underground, but the following conditions must be met:
	+ There must be 3 blocks below its current position, and in the position where it will teleport to;
	+ Those 3 blocks, in both positions, need to be considered "Full cubes";
	+ The sum of the 3 blocks' hardness values must be less than 15.

### Weakness

* Herds, like any other Mob, present a weakness to Fire. Damage inflicted by Fire is quadrupled.
* Herds, while moving underground, if coming in contact with Magma Blocks, they will start to be damaged.

### *Properties*

While considered a Crude Parasite, the Herd uses some property values defined for the Adapted Tier.

**Herds' Properties**
 Follow Range
 Damage Cap | Minimum number of hits required to kill the parasite
 Minimum Damage
 Death Point Reduction
 Remain Value
 Scent Death Value
 XP Value
 Regen
 COTH

### *Adaptation*

Herds, like many other parasites, have the ability to adapt to damage sources they are damaged with. The more hits they take from a certain weapon or by a certain mob, the less damage they will take from that weapon or mob. This process can be slowed by lighting the parasite on fire, which is highly recommended.

**Herds' Adaptation Values**
 Chance to Fail Adapting
 Point Reduction Value | Value for each "Reduction Point", used to reduce damage taken.
 Point Reduction Cap | Maximum amount of "Reduction Points" per damage source.
 Maximum Learnable Damage Sources

## *Trivia*

* Herds are also known as **Hostii** in the Mod Files;

## *Gallery*

Herds’ Bomb.

1. ↑ Exhaustion is a vanilla mechanic that controls how fast the player's saturation or hunger depletes. When the player reaches an exhaustion value of at least 4, the player's saturation *(or hunger, if saturation is 0)* is decreased by 1 point, and the exhaustion value is decreased by 4. For more information on exhaustion, see Hunger on the Minecraft Wiki.
2. ↑ When a parasite's Damage Cap is activated, it will be given the Rage effect for 7 seconds.
3. ↑ 3.0 3.1 3.2 3.3 Point Reduction Value and Point Reduction Cap are used to calculate how many times a parasite can learn a damage source before reaching its maximum immunity (this does not always mean it will be immune to the source). For example, the Herd can become up to 100% immune to any damage source. See Adaptation System for more info.