Brass Dragon Wyrmling

Brass dragons are the weakest of the metallic dragons, and also one of the most benign of all species of dragon. They love to talk, to the exclusion of most else. It's not unusual for a brass dragon to be fluent in several hundred different languages, although they obviously prefer to converse in Draconic whenever possible.

From below, its outstretched wings form a triangular shape, as they are attached to its body all the way to the tip of its tail. The wings are longest at the shoulder, and tapered gently as they reach the tail. Their scales seem to radiate heat and light. The shape of the head was quite unusual, as it included a large, curved plate that extended from the dragon's eyes and cheeks on either side and curved upwards into two points. They had two sharp horns on the chin, which became steadily pointier as the dragon aged.

### **A Brass Dragon’s Lair**

A brass dragon’s desert lair is typically a ruin, canyon, or cave network with ceiling holes to allow for sunlight.

#### **Lair Actions**

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects. The dragon can’t use the same effect two rounds in a row:

* A strong wind blows around the dragon. Each creature within 60 ft. of the dragon must succeed on a DC 15 STR saving throw or be pushed 15 ft. away from the dragon and knocked prone. Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected flames, such as lanterns, have a 50 percent chance of being extinguished.
* A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the dragon can see within 120 ft. of it. The cloud spreads around corners. Each creature in it must succeed on a DC 15 CON saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

#### **Regional Effects**

The region containing a legendary brass dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:

* Tracks appear in the sand within 6 miles of the dragon’s lair. The tracks lead to safe shelters and hidden water sources, while also leading away from areas that the dragon prefers to remain undisturbed.
* Images of Large or smaller monsters haunt the desert sands within 1 mile of the dragon’s lair. These illusions move and appear real, although they can do no harm. A creature that examines an image from a distance can tell it’s an illusion with a successful DC 20 INT (Investigation) check. Any physical interaction with an image reveals it to be an illusion, because objects pass through it.
* Whenever a creature with an INT of 3 or higher comes within 30 ft. of a water source within 1 mile of the dragon’s lair, the dragon becomes aware of the creature’s presence and location.

If the dragon dies, the tracks fade in 1d10 days, but the other effects fade immediately.

## Behaviour and Tactics

Brass dragons very rarely engage in combat, preferring to talk rather than fight. If they consider a creature threatening, they will subdue it with their sleeping gas. In the face of true danger, a younger brass dragon most likely fly away and hide in the sand. It will fight and uses its fire breath only as an absolute last resort. Older brass dragons prefer to avoid combat but will fight if they have the tactical advantage.

Brass dragons have two separate breath weapons. The first is a narrow line of fire, and the second is a cone of sleep gas.