Traits

Almost every Hero in the game have a few traits that determine their role in a team. Certain Heroes are big walls that clog up the board and protect your weaker heroes, while others focus on the offensive.

### Sub-Traits

*Sub-traits* define a heroes strengths and weaknesses, these traits are shown below *Primary-traits* on a heroes description in the roster. heroes with the "Defender" trait take less damage when they are *Defending*. So they stick on the field for a very long time, however they are not as efficient offensively as some other units. Heroes with the "Aim" or "Aggro" traits take no, or less damage when *Attacking* respectively, however they don't deal damage back when *Defending.* This means that they can take out your opponents units very efficiently, but if they are ever left unprotected they are easily defeated.

The following traits are *"sub-traits"*

### Primary-Traits

*Primary-traits* are the main trait of a hero. They may not always be as defining as *sub-traits,* but through *skill up's* they can become quite devastating. Most of these traits deal with power and establish the niche of each hero. The *Fierce* trait raises power on deployment when you have more units than your opponent, helping you close out the game. Whilst *Courage* increases power on deployment when you have less units than your opponent, helping you to come back from a losing situation. Each of these have a place in a team and are extremely useful when used correctly.

The following traits are "*Primary-traits"*

\*in progress\*

### "Skill Up"

Most heroes *Primary-traits* start out pretty weak, however you can level those abilities up through *Skill up*. When you have 2 units with the same skill you can fuse them together to make one more powerful, losing the other in the process, this is called skill-ing up. The hero you are raising the skill of is the *target* hero, the one you are using as a material is the *material* hero. Generally, when you attempt to skill up a hero it has a 25% chance of succeeding, unless the *target* hero and the *material* hero are the same, if this is the case then it has a 100% chance of being successful.

MULTIPLE HEROES

When fusing multiple heroes into a target hero each material hero is treated independently. This is important because 4 independent 25% chances is not 100%.

What this means: Fusing 4 1/3 Bens (who have the Fierce trait) into Savannah (who also has the Fierce trait) you have 4 independent 25% chances to transfer a skill level to her. Her skill could go up 0,1,2,3, or 4 times.

SAME SKILL

When fusing in a hero with the same skill (but not the exact same hero) you have a *25% chance for each skill level on the material hero*. This means if you fused a 3/3 Ben into Savannah you have 3 independent 25% chances for her skill to go up. Her skill could go up 0,1,2, or 3 times.

What this means: Fusing in a 3/3 Ben into Savannah is exactly the same as fusing in 3 separate 1/3 Bens into Savannah (remember: multiple heroes = independent chances, multiple skill levels = independent chances).

EXACT MATCH

Finally, when you are fusing in the same exact hero (same Name/Element/Rarity) you skill up at a 100% chance. Everything else is the same.

What this means: Fusing a 1/10 Savannah the Infected Healer into a 9/10 Savannah the Infected Healer is no worse than fusing the 9/10 into the 1/10 ( in terms of skill level at least). Since it's 100% chance of 9 gaining 1 skill level, or 100% for each of the 9 skill levels to transfer to the 1/10.