Orcish Horde

**Overview**

*The Orcish Horde has landed in Smash Up.  This faction is intended to match the feel and abilities of the orcish horde race of warcraft 3.  This mission resulted in a faction that has higher than average power per unit (3.4) average), which matches the brute strength of the orcs.  They also have several ways of boosting their strength and destroying units.  The Tauren Chieftain can come back after being destroyed.  Blademaster can sneak onto a base in a way that replicates his wind walking ability.  Farseer is able to summon wolves.  Grunts are brutes with one of the best specials in the game.  Shadow hunter replicates healing through his recursion ability.  Bat Riders can blast themselves to smithereens while taking out another player’s minion, and the Spirit Walker ability resulted in an action that can play a minion from the discard pile.  The Orcish tribes have assembled to bring all their unique abilities for a singular purpose… Victory!*

This faction is part of the Warcraft 3 custom expansion! Other factions from the expansion: Burning Legion, Naga, Night Elves, Human Alliance, Undead Scourge, Draenei, and Goblin Mercenaries. When this faction is chosen in a game, you may optionally use the buildings deck.

**General**

**Details**

* Name: Orcish Horde
* Author: Lonan
* Complexity: 1.5/5
* Version: 5?
* Last Updated: Fall 2021?

**Breakdown**

This Faction has an atypical minion power distribution. It has one 6 power minion, two 4 power minions, five 3 power minions, and two 2 power minions. This makes for 34 total printed power or 3.4 power per minion. However, the Grunts have no ability in lieu of being 3 power. The faction has one double feature action and the rest single feature actions. The actions are classified as follows:

* 4x Play on Base Actions: 1x Battle Drums, 1x Work work work, 1x More Towers!, 1x Purge
* 3x Play on Minion Actions: 2x Berserker Upgrade, 1x Healing Ward (special)
* 3x Standard Actions: 1x Bloodlust, 1x Spirit Wolves, 1x Ancestral Spirits

**Cards**

**Minions**

**1x Tauren Chieftain (6):** Ongoing: The first time in the game this minion goes to the discard pile from play, you may play it as an extra minion.

**1x Blademaster (4):** Special: Before a base scores, you may play this minion there.

**1x Farseer (4):** Search your deck or discard pile for spirit wolves and add it to your hand OR  play it as an extra action.

**1x Shadow Hunter (3):** Talent: Shuffle a minion from your discard pile into your deck.

**4x Grunt (3):** Special: Do Nothing.

**2x Bat Rider (2):** You may destroy this minion and another player’s minion of power 4 or less here.

**Actions:**

**2x Berserker Upgrade:** Play on a minion. Ongoing: This minion has +3 power.  When targeted for destruction, apply the effects to this minion as though it has 2 power.

**1x Battle Drums:** Play on a base.Talent: Each of your minions here have +1 power until the start of your next turn.

**1x Bloodlust:** Choose a base.  Each of your minions there of power 3 or more have +2 power until the end of the turn.

**1x Work work work:** Play on a base. Ongoing: Draw an extra card at the end of your turn if you have a minion here.

**1x More Towers!:** Play on a base.  Talent: Destroy a minion of power 2 or less here.

**1x Spirit Wolves:** Place two +1 power counters on one of your minions and you may destroy a minion of power 2 or less there.

**1x Purge:** Play on a base.  Talent: choose one minion to have -2 power here until the start of your next turn.

**1x Ancestral Spirit:** Place a minion from your discard pile into your hand.

**1x Healing Ward:** Play on a minion. Ongoing: This minion cannot be destroyed. Special: You may play this card on your minion when another player attempts to destroy it.

**Bases**

**(27) Draenor (5 3 2):** Ongoing: Ongoing: Minions of power 3 or more have +2 power here.

**(17) Northern Lordaeron (3 1 1):** All minions played here are affected by cards as though they have 2 power.