Road of Life

## Overview

* **Touch of Ariel-** Heal or remove negative spell effects
* **Animus Vivus-** Controll Animals
* **Overgrowth-** Make Plants grow in an instant
* **The Green Pact-** Controll the movement and shape of plants
* **Shapechange-** Alter your body to improve your physical abilities

## Evocations

* **Touch of Ariel**
	+ ***Description**:* *Allows the Ediakara to magically mend wounded flesh and cure disease with the healing touch of their presence.*
	+ ***Casting Time:*** Regular
	+ ***Effect**:* The Evocator must have physical contact with their target before making a successful Evocation Roll. They will either regenerate 2 points of Health directly or remove a spell effect of a lower level than Touch of Ariel.
	+ ***Level Bonus***: + 1 point of Health for every level beyond the first
	+ *Example:* One of the Evocators allies was mortally wounded and afflicted with a Contagious Hex, trying to cure them with their 3rd level touch of Ariel. They heal their ally for 4 points of Health. Afterwards they try to remove the effects of the 4th level Hex; but since Touch of Ariel is on a level 3 slot this is not possible.
* **Animus Vivus**
	+ ***Description**:* *Allows the Ediakara to call upon and controll wildlife and animals of any kind, assembling a feral host to serve them. Through their wild connection they can commune with the animals and convince them to do their bidding.*
	+ ***Casting Time:*** 1 Round
	+ ***Effect**:* After a successful Evocation Roll and preperation the Evocator may call upon a type of local wildlife and summon a single individual (if available). The animal may be presuaded to do a single task before it disappears. Swarms of smaller creatures may be treated as a single animal as long as they move coherent.
	+ ***Level Bonus***: +1 summoned animal for every level beyond the first (if available)
	+ *Example:* The Evocator has entered an unkown part of town and spots a group of crows sitting atop the wires above them. They choose to cast 2nd level Animus Vivus, allowing them to call to crows to them and persuade them to serve. While the Evocator steps back in a lone corner, they use both crows to scout out different parts of town and recieve the information afterwards.
* **The Green Pact**
	+ ***Description**:* *Allows the Ediakara to sprout up and grow a thicket of plants even on the most dry and infertile earth within mere seconds. They are able to penetrate dense stone, asphalt and wood as long as there is enough soil under it.*
	+ ***Casting Time:*** Regular
	+ ***Effect**:* The Evocator may choose a piece of soil or a part of the ground that has soil under it before making a successful Evocation Roll. They may choose a visible location, at which a chosen type of plants will spurt up in mere seconds; providing *Medium Cover* and obstructing movement when reached. They may cover a cubic meter of space in plants.
	+ ***Level Bonus***: Double the plant coverage for every level beyond the first
	+ *Example:* The Evocator is engaged in a Shootout in an old building. They choose to cast 3rd level Green Pact on the center of the building; covering a total of 4 cubic meters in vines, roots and thick thorns. This does not only provide them with *Medium Cover* but forces anyone trying to get throug the thicket to roll against it or spend Initiative to clear it out.
* **Overgrowth**
	+ ***Description**:* *Allows the Ediakara to animate plants around them; making them move through the soil, grow thorns and spikes, slash out or entwine attackers.*
	+ ***Casting Time:*** Regular
	+ ***Effect**:* The Evocator may choose a single plant or a group of them they are able to sense. After a successful Evocation Roll they may enter a state of *Intense Focus* to freely alter the shape and movement of plants; allowing them to create structures, dangerous thorns or entwining vines that catch enemies. In combat this may require a contested Roll; either constricting the target or causing the maring as *Physical Damage*.
	+ ***Level Bonus***: +1 dice on contested Rolls for every level beyond the first
	+ *Example:* The Evocator is fighting against two enemies simultaneously, and has retreated into the dense undergrowth of an old park. As the enemies run towards them they cast 4th level Overgrowth. They use the plants to catch and hold the first attacker, forcing them to make a contested Agility + Focus Roll against the Evocators Passion + Willpower + 3; which the attacker can not beat. They attack the second target with sharp vines, causing 6 points of *Physical Damage*.
* **Shapechange**
	+ ***Description**:* *Allows the Ediakara to alter their physical form through the vivid powers of life; allowing them to take on animal attributes, grow sharp claw or fang aswell as additional limbs.*
	+ ***Casting Time:*** 1 Round
	+ ***Effect**:* After a successful Evocation Roll and preperation the Evocator may alter their shape for up to a scene. They may make any visual changes to their shape and choose to either increase a chosen physical attribute by 2 or gain a custom effect.
	+ ***Level Bonus***: + 1 on physical attribute / + 1 custom effect for every level beyond the first
	+ *Example:* The Evocator tries to prepare for combat in a tight webwork of tunnels. They cast 3rd level Shapechange on themselves. They increase their Strength by 3 but in their enviroment they choose to only improve Endurance and Strength; ditching Perception for a custom effect. They take the form of a giant humanoid rat-creature; allowing them to squeeze through the tightest openings and tunnels a human could never reach.