recursal/Fanatic-Fandom huggingface dataset:
Armod

Armod
 Race

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File:Armod chathead.png
**Armod** **Brundtson** is a Fremennik teenager trying to pass his trial of adulthood and son of Brundt the Chieftain. To do this, he and his friends Reinn, Hild, Signy, and Beigarth took part in a plot to create a war between Miscellania and Etceteria, which they could then settle, cheating their way through their trials. His diary is found during the quest, Royal Trouble.

Armod can be found with his friends, trapped in the caves beneath the islands because of the Giant Sea Snakes that now infest the caves.
Araxyte egg

Araxyte egg
 Weight | 0.7 kg

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File:Araxyte egg detail.png
The **Araxyte egg** is an item dropped by Araxxi that can be used to unlock the miniature-boss pets Barry and Mallory. The egg can only be received by those who already have all 6 araxyte pets. The first egg used will unlock Barry, and the second egg, Mallory.

When receiving this drop, it will appear in the local news feed. In order to unlock the pet, the player must inspect the egg resulting in text saying you have unlocked the respective pet.

As with most boss pet items, the Araxyte egg follows the drop threshold system; it has a base drop rate of 1/500 and a threshold of 200.
Argento

Argento
 Race

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**Argento** was a silver spirit tree that once lived on the fringes of the Tree Gnome Stronghold. His death was the result of a powerful spell.

Argento is currently the only known silver spirit tree to ever live in RuneScape. Exactly what this signified is unknown, but it may have been a symbol of great power.

Argento was said to be a kind, wise tree, who was always willing to speak with the gnomes that lived in the Gnome Stronghold. He was a particularly good friend of Hazelmere, a former advisor of King Healthorg. They spent many hours talking to each other during the king's reign.

One day, Hazelmere felt a great sadness, as if the Anima Mundi itself was crying out in pain. Hazelmere then suspected that Argento had died, but upon going to see him, found Argento seemingly alive and well, but refusing to talk to Hazelmere. Hazelmere, wondering what had happened to his old friend, went to a fellow advisor, Oaknock, for advice. Oaknock theorized that an illusion had been cast on Argento, and immediately suspected the King's third advisor, Glouphrie, the only person known to be powerful enough to cast such a spell.

Oaknock then constructed an anti-illusion machine, and brought King Healthorg and Glouphrie to Argento's body. Upon turning the machine on, Argento's death was revealed, with Oaknock saying that it must have been Glouphrie. King Healthorg became furious with Glouphrie, asking when it is ever right for someone to lie to their king. Glouphrie's reply that it's sometimes okay infuriates Healthorg even further and he dismisses Glouphrie on the spot, banishing him from the stronghold.

Today, all that remains of Argento is a charred silver stump on the south side of the stronghold, near Brimstail's cave. After While Guthix Sleeps, a statue of Hazelmere is placed near Argento's remains.

## Trivia

* Before the gnome graphical update and when it was alive, Argento looked a lot like the Spirit tree in the canyons east of Poison Waste called Incomitatus(Unlocked during The Path of Glouphrie quest).
* The name "Argento" comes from the Latin word *argentum*, meaning "silver". When inflected, *argentum* word can become *argento*.

nl:Argento

Argentodead.pngArgento is killed by a blast of magic.Argento dead.pngArgento's stump.
Armadyl chainskirt shard

Armadyl chainskirt shard

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File:Item shard detail.png
**Armadyl chainskirt shards** are item shards received from Kree'arra or his minions when an Armadyl chainskirt is dropped while CoinShare is active. 120 shards are divided up equally among the players who killed the monster and sent directly to their bank. The shards can then be sold on the Grand Exchange or to other players, and 120 of them can be combined into an Armadyl chainskirt.

## Profitability

The profit for combining 120 shards and selling the item in the Grand Exchange is as follows:
Armadyl chainskirt

{{#NewWindowLink:2007:Armadyl chainskirt|}}
"Acs" redirects here. For the quest, see A Clockwork Syringe.
For the lucky version, see Lucky Armadyl chainskirt.

Armadyl chainskirt

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File:Armadyl chainskirt detail.png
The **Armadyl chainskirt** is a reward from the God Wars Dungeon. It is part of the Armadyl armour set and is classed as Power armour. It requires 70 Defence to wear.

These are the best non-degrading leg armour for rangers (the best degrading being Death lotus chaps, which last for 10 hours before needing repairs). The prayer bonus also makes it desirable for the TzHaar Fight Cave activity.

Being Power armour, this chainskirt offers less defence than its Barrows counterpart Karil's skirt, but it has a Ranged bonus.

When received with CoinShare active, the Armadyl chainskirt will be dropped as 120 Armadyl chainskirt shards split evenly among the players and sent directly to their banks. 120 shards can be combined to create this item.

## Trivia

* Until the treasure trail update on 4 August 2010, this item was known as the Armadyl plateskirt. However, with that update a new clue scroll reward was added with this name, so the Armadyl plateskirt's name was changed to Armadyl chainskirt.
* The chainskirt was updated along with other God Wars armours. Before the graphical update the chainskirt had a somewhat similar look as Statius's platelegs.
Anti-dragon shield (Dungeoneering)

Anti-dragon shield
 Smuggler price
 Weight | 5.4 kg

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File:Anti-dragon shield (Dungeoneering) detail.png
The **Anti-dragon shield** is an alternate form of the Anti-dragon shield, released along with the Dungeoneering skill. It has a completely different look than the traditional shield and can usually only be used within Daemonheim, and has a different alchemy value than the Anti-dragon shield.

It is a common drop from many monsters and can be commonly found on the starting tables.
Due to an update at the end of June 2010, smuggling this shield or any other item out from Daemonheim has been fixed.

As of 19 August (along with the Occult floors update), shields smuggled from Daemonheim crumble to dust without prior notice upon attempting to wield them outside Daemonheim.
Art Critic Jacques

Art Critic Jacques
 Race

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File:Art Critic Jacques chathead.png
**Art Critic Jacques**, also known by his full name of *Jacques Netis*, is an art critic currently evaluating art in Misthalin, particularly the capital city of Varrock.

Jacques can be found on the top floor of the Varrock Museum. Jacques is busy examining the museum's single work of art, a painting depicting King Lathas of Kandarin. Although he claims to be very well-known, the players' reaction when speaking to him suggests he is less famous than he claims.

When spoken to, Jacques will talk about his dreams of opening a gallery of his paintings in the museum. Although the museum does not currently have room to facilitate this, the Varrockian government's recent donation to the museum may make this dream a reality. It may yet be released as part of a future update.

The teacher and pupil have a short conversation about him when a player talks to either.

Jacques tells the player that, when he was young boy, his father (who was also an art critic, as well as an avid lover of poetry) would read him works of Charles Baudelaire, a real-world poet and critic. Jacques attributes his love of art and poetry to this. He then cites the second verse of Baudelaire's poem 'La Beauté' ('Beauty'):

***La Beaute***
*J'unis un coeur de neige à la blancheur des cygnes;*
*Je hais le mouvement qui déplace les lignes,*
*Et jamais je ne pleure et jamais je ne ris.*
I combine a heart of snow to the whiteness of swans;
I hate the movement that moves the lines;
And I never cry and I never laugh.

Even on a french server, Jacques can still be asked what the poem means.
fi:Art Critic Jacques
Armadylean myrmidon

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**Armadylean myrmidons** are followers of Armadyl encountered during Wilderness Warbands. They fight using melee attacks, and are capable of using most melee abilities.

Armadyl Warbands.jpgConcept art

## Trivia

* The name is a reference to the Myrmidons, a group of warriors in Greek mythology that was led by Achilles.
* Despite using dual-wielded swords, they can use two-handed sword skills such as Hurricane. However, they cannot use dual wielded abilities.
Asyn remains

Asyn remains

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File:Asyn remains detail.png
**Asyn remains** are an item found and used in the Shades of Mort'ton minigame. To obtain these remains, the player must kill an Asyn shade, located in the underground tomb. To enter the tomb, the player needs at least a bronze shade key, obtainable by killing and cremating a Loar shade. They may also be encountered while Temple Trekking. To burn the Asyn remains, the player needs some pyre logs (see table for more info), 63 level in firemaking and a tinderbox. First place the pyre logs on a funeral pyre, followed by the Asyn remains, then ignite the pyre. This will grant the player Firemaking experience (see table), and 82.5 Prayer experience.

Once burned a black or silver shade key, or 800-900 coins, will appear next to the pyre. The keys can be used to either enter the tomb, or open the corresponding coloured doors to chests containing valuable items.

It is advised to burn them with eucalyptus pyre logs since they're cheaper than yew logs and so far only used in firemaking skill. The level requirement is also lower.

*Players may only use Eucalyptus pyre logs or better to burn Asyn remains.*

 Elder pyre logs | 550 (577)

1. ↑ 1.0 1.1 With both All Fired Up reward items.

## Possible keys

* Black key crimson
* Black key black
* Black key purple
* Silver key red
* Silver key brown
* Silver key crimson
Arnold Lydspor

Arnold Lydspor
 Race

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File:Arnold Lydspor chathead.png
**Arnold Lydspor** runs the Piscatoris Fishing Colony general store and bank, and is somewhat involved with Swan Song. The store and the bank are only available after finishing Swan Song. According to George Laxmeister, Arnold's past is a rather mysterious one. He is suspected to be from a barbarian tribe, but he never speaks of it.

His store, Arnold's Eclectic Supplies, provides rather unusual supplies for a general store. If you sell to Arnold, he will pay about 33% more than other shops.

## Trivia

* Arnold's surname (Lydspor), is Danish and Norwegian for "Soundtrack".
Apprentice wand

{{#NewWindowLink:2007:Apprentice wand|}}

Apprentice wand

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File:Apprentice wand detail.png
The **Apprentice wand** is a wand that can be wielded with 50 Magic. It can be obtained by either exchanging pizazz points at the Mage Training Arena, buying one from another player or purchasing it from the Grand Exchange. Purchasing the apprentice wand from the mage training arena requires 60 Telekinetic, 60 Alchemist, 600 Enchantment, and 60 Graveyard points, as well as a beginner wand equipped or in your inventory.

## Trivia

* The material of the wand resembles bamboo.
Armadyl helmet shard

Armadyl helmet shard

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File:Item shard detail.png
**Armadyl helmet shards** are item shards received from Kree'arra or his minions when an Armadyl helmet is dropped while CoinShare is active. 120 shards are divided up equally among the players who killed the monster and sent directly to their bank. The shards can then be sold on the Grand Exchange or to other players, and 120 of them can be combined into an Armadyl helmet.

## Profitability

The profit for combining 120 shards and selling the item in the Grand Exchange is as follows:
Arcane blood necklace

Arcane blood necklace
 Weight | 0 kg

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The **arcane blood necklace** is a magic amulet, created by combining an arcane stream necklace with a blood necklace shard. This requires 80 Crafting, awards 200 experience, can be assisted, and cannot be reversed. When created, it is fully charged.

The necklace has a passive effect that activates every 15 seconds and damages monsters in combat with the wearer for 200 to 500 life points, while healing the wearer for the same amount. The necklace will target the monster that last damaged the wearer or the monster the wearer last damaged (whichever was most recent), and any other nearby monsters (even if they aren't in combat with the wearer). The maximum the necklace can heal per activate is 1,200 life points. If the necklace was intended to do more damage than its target had left (e.g. the target had 240 life points, and the necklace rolled to hit a 500), then the necklace will still heal the full amount to its wearer.

This effect does not work against most boss monsters, specifically ones that are immune to reflect damage (i.e. Deflect curses, etc). The exceptions to this rule are the Dagannoth Kings, Kalphite Queen, Corporeal Beast and 4 God Wars Dungeon generals, excluding Nex.

The necklace degrades in combat, and lasts for 60,000 charges (a minimum time of 10 hours) before it becomes empty. Even after the necklace runs out of charge, it retains its combat bonuses and may be equipped and used, but without the healing effect. A full recharge costs:

* 3000 blood runes (effective cost 1,107,000)
	+ If recharged in Drakan's crypt south of Burgh de Rott, this is reduced to 2400 blood runes (effective cost 885,600)
* 1,000,000 at a Repair NPC
* 1,000,000 with a 0.5% discount per Smithing level of the repairer at an armour stand
	+ The Smithing level at which the cost is equal is **Expression error: Unrecognized punctuation character "{".**; thus, using blood runes is **Expression error: Unrecognized punctuation character "{".**.
	+ Within Drakan's crypt, the crossover level increases to 22.9.

Unlike most other items repairable on an armour stand, the repair of blood necklaces is rounded up to the nearest 1% of the charge (e.g. repairing an amulet with 52.5% charge remaining will charge for a 48% repair).
Ardougne Gem Stall

This article is about the gem stall in Ardougne. For the gem shop in Keldagrim, see Green Gemstone Gems.

**Ardougne Gem Stall**

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The **Ardougne Gem Stall** is a gem shop that buys cut gems. It is run by a gem merchant. It is located on the east of the Ardougne Market.

Players who have 75 or higher Thieving may steal from this stall. Note that you will receive an *Uncut* Sapphire, Emerald, Ruby, or Diamond, as well as 160 Thieving experience. Knights of Ardougne, Paladins, and Guards will attack if they spot a thief. The stall takes three minutes to respawn.
Ardougne Monastery

Clock Tower | ←

 File:Monastery (kandarin) plan.png
 File:Monastery (kandarin) entrance.png
The **Ardougne Monastery** in the kingdom of Kandarin is a building, located south of Ardougne Zoo and north of the Fight Arena. It is made up of two two-story towers (east and west) joined by a single-story foyer. It is dedicated to the god Saradomin.

There are several coal rocks and iron rocks that may be mined near the entrance to the monastery. A bush Farming patch is also located near the entrance.

The Ardougne Monastery is home to Brother Omad, who is the starting point for the Monk's Friend quest. He also finishes the quest, and the Ardougne Monastery houses the party at the end of it.

The Ardougne Monastery and its grounds are inhabited by several attackable monks. Unlike the monks in the Edgeville Monastery, the monks within the Ardougne Monastery do not heal players or themselves, and are not very good for training.

The foyer contains two altars. It also contains Brother Omad who, when talked to after the quest, will start a mini-party for the player, with balloons dropped from the ceiling. Balloons can be popped by clicking on them, and popping a balloon is an easy task for the Ardougne Tasks. The Ardougne cape, the main reward of the Ardougne Tasks, has the ability to teleport players directly to the Ardougne Monastery an unlimited number of times.

The east tower contains a spiral staircase to an upstairs room, but it does not seem to contain anything useful on either floor. The west tower's ground floor contains a stove and a lit candle spawn. A spiral staircase leads up to a small room containing two beds.

To solve a medium Treasure Trails clue, players must kill a monk in or near the Ardougne Monastery to obtain a key that opens a Chest in Varrock.

## Trivia

* This is the only monastery/church with more than one altar.

nl:Ardougne Monastery
Argonite ore

Argonite ore
 Smuggler price
 Weight | 0 kg

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File:Argonite ore detail.png
**Argonite ore** is an ore that can only be obtained while Dungeoneering. It can either be bought from the Smuggler, received as a monster drop or mined from an argonite rock, requiring level 60 Mining. In terms of level requirements, argonite equipment is the equivalent to dragon equipment.

Mining argonite grants 100.5 Mining experience for each ore. A player may receive between 1 and 5 ores from each argonite rock, or a maximum of 10 with a gatherer ring, after which it is depleted and no further ore can be mined.

## Smithing

A player can smelt argonite ore into an argonite bar through the Smithing skill by using it on a furnace; this requires level 60 Smithing and grants 44.8 Smithing experience. Argonite bars can then be used on anvils with a hammer to create argonite equipment.

## Summoning

Argonite ore is the secondary ingredient used to infuse a naabe bloodrager pouch, together with a crimson charm. Infusing this pouch grants 220 Summoning experience.

## Trivia

* The name Argonite is probably derived from the name of the real-life element Argon. In reality, Argon is a noble gas, and cannot be smithed or wielded.
* Real-live Argonite is a mixture of equal volumes of Argon and Nitrogen, this is a gas at normal temperatures.
	+ Argon, the gas from which Argonite's name is derived, will produce a blue glow when exposed to an electric current, which is most likely where RuneScape's Argonite's colour is derived from.
* Argonite may be a subtle reference to Kryptonite, since argon and krypton are both noble gases.
* The colour of Argonite is comparable to that of Mithril, with similar smithing requirements, but wielding requirements of Dragon metal.
* Argonite can also be derived from name of band of heroes in Greek mythology, Argonauts, who in years before the Trojan War, accompanied Jason to Colchis (modern day Georgia), in his quest to find the Golden Fleece.

fi:Argonite ore
Apprentice workman

Apprentice workman
 Race

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File:Apprentice workman chathead.png
The **Apprentice workman** works for the workman. If he was spoken with before the graphical rework of Varrock, one would be told of him working on a complete refurnishing of Varrock ordered by Queen Ellamaria. Since the update, he instead refers to having just finished the order.
Archery target (Lumbridge)

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**Archery targets** could be found in the Lumbridge combat hall. Whilst training upon the targets, players could only use certain ranged attacks. Players wouldn't be able to retrieve any ammunition used on the archery targets.

One tenth of a ranged experience point was awarded per 10 life points done to the Archery target (If you hit 10 you would get 0.1 experience). All players may have trained upon these targets, regardless of combat level. Players would cause no visual damage to them. Unlike the old training dummies, players were able to hit the Archery targets at their original weapon speed.

In the past, training arrows and training bows were required to train at the targets. On this target, bronze arrows were required to train.
Armadyl buckler

Armadyl buckler

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File:Armadyl buckler detail.png
An **armadyl buckler** is a part of the Armadyl equipment set. It requires 70 Defence. This shield can be obtained from Kree'arra and his minions in the God Wars Dungeon.

The shield is the ranged equivalent of the bandos warshield and the ward of subjugation. It has identical stats to the fully charged ranged-based dragonfire shield, with an additional +1 prayer bonus.

When received with CoinShare active, the Armadyl buckler will be dropped as 120 Armadyl buckler shards split evenly among the players and sent directly to their banks. 120 shards can be combined to create this item.

## Gallery

Armadylc'bowconcept.jpgConcept art of the buckler
Ardougne teleport

This article is about the teleport tablet. For the teleport spell, see Ardougne Teleport.

Ardougne teleport

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File:Ardougne teleport detail.pngThe **Ardougne teleport** tablet is an item that can be used to teleport to Ardougne, however the completion of Plague City is still required. Players can create this item on either a Teak eagle lectern, or Mahogany eagle lectern as long as they have 2 Law runes, 2 Water runes, and 1 Soft clay and at least level 51 Magic. Elemental staves can be substituted for runes and are recommended when making teleport tablets in large groups at a time.

This tablet can be used regardless of the player's current spell book as long as they have completed the Plague City quest.

Many players choose to make Ardougne teleport tablets to make money. The following table shows the amount of profit generated when using no staff, and using any water rune supplying staff or a Tome of Frost.

 File:Teleport Tablet.gif

fi:Ardougne teleport
Armadyl's Assault

Armadyl's Assault
 Weight | 1 kg

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File:Armadyl's Assault detail.png
**Armadyl's Assault** is a book dropped by Kree'arra in the God Wars Dungeon. This book is always dropped alongside a rare unique to Kree'arra, such as the Armadyl hilt. This book does not appear if a unique item is dropped by his minions, such as Wingman Skree dropping an Armadyl chestplate. This book will appear with any unique drop from Kree'arra, even if CoinShare is active.

## Transcription

Kree'arra - the war's gone on too long.

I can't recall how many months have passed since we got trapped here. In those first weeks, we only had K'ril to worry about. We held his forces back with little trouble, but we struggled to break from him. You requested aid from our allies, and they neglected to come; you told them of the Godsword and they rushed to help us. We should have anticipated their greed. Graardor joined forces with K'ril, and Zilyana staged her own attack. I feared for our own survival.

Yet, Armadyl be praised, we survived. We repelled their attacks. You made peace with Zilyana. A wise decision; we couldn't battle on three fronts at once. Soon after, your decisions became much more questionable, but it wasn't my place to criticise, so I did not speak.

Look where it's got me: both wings broken, my body and arm trapped beneath a rockfall. The stones hide me from my enemies, but not the view of the battle. There are no words to describe watching your flock die...

I write this note as I may be the only one capable of saying it: you must destroy the amulets Zilyana gave you. I was suspicious of mine and threw it to the fire. It cannot be coincidence that my thoughts are clear, while the rest of us are so muddled and distracted.

It's certainly changed you. Slowly, subtly, naturally, but the differences are obvious. Before, you had always ensured that we had a way out; you never led an assault until you were certain of success, and you always showed extreme sadness whenever a precious aviansie was lost. Now? You've become hasty and rushed. You have no plan for escape. An entire squadron of aviansie was wiped out on a mission, and you moved on to the next battle plan immediately.

When we stealthily approached the waterfall, Zilyana's troops were lying in wait. How could she have anticipated it, if not for the amulet? No general would stage a defence in that spot unless they knew of an approach. The amulet is all that makes sense.

Zilyana took your bow, probably as a trophy, but you have a weapon that's even more powerful. Take the Godsword and strike back when she's least expecting it. We have been fearful of using it, but the time has come. We can't let the aviansie become forgotten.
Argonite bar

Argonite bar
 Smuggler price
 Weight | 1.8 kg

[view] **•** [talk]
File:Argonite bar detail.png
An **Argonite bar** is a bar of refined Argonite ore. It can be created through the Smithing skill by using argonite ore on a furnace, requiring level 60 Smithing and granting 44.8 Smithing experience. The argonite ore itself can be mined from the rocks scattered throughout the dungeon, obtained as a monster drop, or bought from the Smuggler.

An argonite bar can be smithed on an anvil through the Smithing skill to create Argonite equipment, granting between 64 and 68.5 Smithing experience per bar used. A list of argonite items that can be smithed from argonite bars and the Smithing levels required can be found here.

## See also

* Argonite smithing table

fi:Argonite bar
Argonite battleaxe

This weapon has an off-hand variant.

Argonite battleaxe
 Smuggler price
 Weight | 2.721 kg

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File:Argonite battleaxe detail.png
The **Argonite battleaxe** is a weapon used in Dungeoneering. It is a Tier 7 weapon that requires a minimum Attack level of 60 to wield. It can be forged with a Smithing level of 65, along with 2 Argonite bars, giving the player 133 smithing experience.
Argonite hatchet

Argonite hatchet
 Smuggler price
 Weight | 1.25 kg

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A detailed image of an argonite hatchet.
The **argonite hatchet** is a Tier 7 hatchet, found in Daemonheim. This hatchet is only available to members. It requires level 60 Attack to wield, and level 60 Woodcutting to chop the various trees in Daemonheim, or to clear the Woodcutting doors.

It can be made from one argonite bar, requiring level 62 Smithing and giving 65 experience. It is also a possible drop from the Bulwark beast.

Binding this item is not recommended as players may add it to their dungeoneering toolbelt to keep it between floors. If the player does not have the required woodcutting level to use it, it will automatically function as the highest level hatchet they can use.
Armadyl crozier

{{#NewWindowLink:2007:Armadyl crozier|}}

Armadyl crozier

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File:Armadyl crozier detail.png
**Armadyl croziers** are part of the Vestment set and can be found by doing a level 4 treasure trail. To equip one, the player needs at least 60 Prayer. The crozier is equipped as a staff in the weapons slot.

## Trivia

* The Armadyl crozier, although being a magic staff, was actually a one-handed weapon, allowing the usage of an item in the shield slot. This has now been fixed.
* Prior to 24 March, 2014 this weapon was a popular choice for low-level pkers. As it's only requirement to wield was 60 prayer it allowed even level 4 accounts to wield croziers while having the accuracy of a level 50 weapon. The update however changed the crozier to be wieldable item, with only a prayer bonus (increased from +3 to +6). The crozier is also no longer classified as a weapon.
Assistant Stan

Not to be confused with Trader Stan.

Assistant Stan
 Race

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**Assistant Stan** is a non-player character who is involved with Enlightened Journey. He can be found in Taverley, south of the gate. Players can talk to him to use the hot air balloon system. He is employed by Auguste. If the player uses him to get to Entrana, the player will still be searched for armour or weapons.

His location allows players to access the nearby tree patch and POH portal using the balloon transport system. One normal log is required to travel to him.
Armadyl page 3

Armadyl page 3

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File:Armadyl page 3 detail.png
**Armadyl page 3** can be found as a reward from all levels of Treasure Trails or by burning Vyre corpses in the columbarium.

The page can then be added to a damaged god book purchased from Jossik for 5,000 coins. There are 4 pages in total.

Once all 4 pages are added to the book it becomes Armadyl's book of law, which you can then equip in the shield slot, or to preach from.

fi:Armadyl page 3
Arch necrolord request

Arch necrolord request
 Weight | 0 kg

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File:Arch necrolord request detail.png
The **Arch necrolord request** is received after defeating Necrolord in Dungeoneering. As with all the other Dungeon journal drops, it is random when you will receive the drop. It is the twelfth Miscellaneous journal.

## Transcript

Dearest Father,

We bow to your power and understanding, but ask that healthier bodies are brought to us. The plague wastes the humans, and gnaws at the bones of the afflicted, making their reanimated bodies similarly weak; as skeletons, they topple and chatter their teeth in complaint. Although your purpose is great and the Ultimate Task is approaching, we ask, as one, that you send firmer flesh and sturdier bones for us to sculpt into an army for you. Praise be to Zamorak!

Arch Necrolord.
Bagged magic tree

Bagged magic tree
 Weight | 10 kg

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File:Bagged plant detail.png
A **bagged magic tree** can be bought from the garden supplier in Falador for 50,000 coins. This item cannot be bought or sold to the Grand Exchange. They can be planted in the Garden of a player-owned house with a Construction level of 75 or higher, providing 223 experience to both Construction and Farming. This tree is only for decoration.
Argonite kiteshield

Argonite kiteshield
 Smuggler price
 Weight | 5.4 kg

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An **argonite kiteshield** (Tier 7) is an item that can only be obtained and used while Dungeoneering. It requires level 60 Defence to wear. It may be picked up from the table at the beginning of a dungeon, obtained as a monster drop, or produced using the Smithing skill.

It can be produced by using 3 argonite bars with a hammer on an anvil, requiring level 66 Smithing and granting 201 Smithing experience.

This item is less commonly produced by smithing than other pieces of equipment are, as many melee fighters will prefer to use two-handed weapons such as the argonite spear and argonite maul, and these weapons can not be wielded with a shield. Also, players with exactly 3 argonite bars to use for gaining Smithing experience will generally prefer to produce argonite platelegs instead, as they give more experience per bar than the kiteshield.
Araxyte arrow

Araxyte arrow

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File:Araxyte arrow detail.png
**Araxyte arrows** are level 90 arrows that can be received as a common drop from Araxxi. They are the strongest arrow in the game, outside of Daemonheim. They can be used with any bow but will only deal full damage when used with the Noxious longbow crafted from parts of Araxxi. These arrows cannot be turned into fire arrows.
Apple mush

Apple mush

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File:Apple mush detail.png
**Apple mush** is the main ingredient used in brewing cider, and can be created by putting four cooking apples into an apple barrel, crushing them, and placing the result in a bucket. Apple mush can be made at level 14 Cooking.

To make cider one must insert four buckets of apple mush inside the fermenting vat and one pot of yeast, therefore one will need 16 cooking apples in total to make 8 beer glasses or two Calquat kegs full of cider or mature cider.

Apple barrels can be found at the two breweries in 'The Laughing Miner Pub' and 'The Green Ghost,' which are in eastern Keldagrim and Port Phasmatys, respectively.
Argonite platelegs

Argonite platelegs
 Smuggler price
 Weight | 9 kg

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**Argonite platelegs** are a tier 7 piece of leg armour obtainable in Daemonheim. Argonite platelegs require 60 Defence to be worn.
Argonite platelegs can be smithed from three argonite bars by using them on an anvil within Daemonheim. They requires level 67 Smithing to make and gives 202.5 Smithing experience.
Armadyl battlestaff

{{#NewWindowLink:runescape:Armadyl battlestaff|}}Not to be confused with Staff of Armadyl.

Armadyl battlestaff

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File:Armadyl battlestaff detail.png
The **Armadyl battlestaff** is a two-handed Magic staff that requires 77 Magic to wield. It is created by attaching an orb of armadyl to a regular battlestaff, which requires 77 Crafting and grants 150 Crafting experience. It is currently the strongest non-degradable staff in the game. It provides protection against the Armadyl followers in God Wars Dungeon.

In addition to providing the high bonuses, the Armadyl battlestaff provides unlimited air runes when wielded. This allows players to cast air spells, such as Air Surge and Divine Storm, for free, as well as reducing the cost of all other standard elemental spells and Smoke spells. This potentially makes the Armadyl battlestaff a superior choice for common combat activities such as Slayer training. Since it is non-degrading and provides unlimited air runes, it allows powerful and free casts that pose a significant threat.

Wielding the staff also buffs auto-attacks with the Storm of Armadyl spell by 10%. The armadyl battlestaff has a special attack "Tempest of Armadyl" requiring at least 50% adrenaline.

Unlike most other battlestaves, the Armadyl battlestaff cannot be enchanted into a mystic version by Thormac; nor can a Shade skull be added to make a skeletal or necromancer's version.

## Special attack

File:Tempest of Armadyl.gifA player performing the Armadyl battlestaff's special attack
The Armadyl battlestaff has a special attack called Tempest of Armadyl. It consumes 50% adrenaline for each use. Four attacks are launched in quick succession against the opponent, each hitting for up to roughly 150% spell damage. When used at 100% adrenaline (allowing two uses) a total of 8 attacks can be made in a very short period of time, dealing very large amounts of damage.

## Trivia

* Despite the fact that Storm of Armadyl, the companion spell to the Armadyl battlestaff, requires completion of Ritual of the Mahjarrat to cast, the staff does not require completion of the quest to wield.
* In the motion comic 'The Origins of Gielinor' Zamorak impales Zaros with the Armadyl Battlestaff not the Staff of Armadyl. Mod Osborne said this was his mistake.
* The orb on top of the Armadyl battlestaff is shaped like a diamond, even though the Orb of Armadyl is shaped like a sphere.

This article incorporates text from the RuneScape Wiki which is also licensed under CC-BY-SA.
Arnor

Arnor
 Race

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File:Arnor chathead.png
**Arnor** is a resident of Etceteria, a small Fremennik settlement in the Lunar Sea. Arnor can be found near the island's bank, and plays a minor role in the Royal Trouble quest.

Prior to the addition of Royal Trouble, Arnor was level 1 and, when killed, dropped only bones. However, with the addition of Royal Trouble, he and several other residents of the island were made non-attackable.

## Trivia

* Arnor is also a kingdom in J.R.R. Tolkien's "Lord of the Rings".
Antique lamp (A Tail of Two Cats)

Antique lamp
 Weight | 0.1 kg

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An **antique lamp** is an experience lamp that can be found in the present received at the end of A Tail of Two Cats. Two lamps are given from the present when opened. One of them is also received from A Fairy Tale Part II. They grant 2,500 experience to a skill of choice at level 30 or above. Unlike most other lamps, it can be banked.
Armadylean recruiter

Armadylean recruiter
 Removal date
 Examine | Gathering armies to Armadyl's side.

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File:Armadylean recruiter chathead.png
The **Armadylean recruiter** helps recruit new forces to fight for Armadyl in the war between Armadyl and Bandos. He gives the player a Bronze Armadylean token upon joining.

**The recruiter speaks**

noicon
Argumentative man

Argumentative man
 Race

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File:Argumentative man chathead.png
The **argumentative man** was a man located in Edgeville and was directly situated in front of the Edgeville General store. He was altercating with his brother upon the subject of which god they would side with in the Battle of Lumbridge. Although he has a brother, there was a disparity in their facial features, the argumentative man having a longer, more prominent nose and thinner eyes.

The argumentative man's attire consisted of a short grey shirt, grey shorts and sandals.
Armour salesman

Armour salesman
 Race

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File:Armour salesman chathead.png
**Aaron the armour salesman** is the owner of Aaron's Archery Appendages in the Ranging Guild. He sells low level ranger armour and the ranged Cape of Accomplishment for 99,000 coins if you have reached 99 range. His name, while not given in-game or in chat, is shown in his shop, Aaron's Archery Appendages.

Like Vannaka, he previously wielded a two hand weapon and a shield at the same time. In this case, his choice of a two handed weapon was a longbow and also a steel kite shield at the same time. You can find him in Hemenster in the Ranging Guild selling most types of ranger armour such as leather body, hard leather body, studded body, chaps, studded chaps, cowl, coif, and leather vambraces.

## Trivia

* He is the only skillcape salesman who wears the matching hood of his skillcape.
* He had his shield removed with the release of Fairy Tale III - Battle at Orks Rift on 13 May 2010.
Armadyl chestplate shard

Armadyl chestplate shard

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File:Item shard detail.png
**Armadyl chestplate shards** are item shards received from Kree'arra or his minions when an Armadyl chestplate is dropped while CoinShare is active. 120 shards are divided up equally among the players who killed the monster and sent directly to their bank. The shards can then be sold on the Grand Exchange or to other players, and 120 of them can be combined into an Armadyl chestplate.

## Profitability

The profit for combining 120 shards and selling the item in the Grand Exchange is as follows:
Armadyl chestplate

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*For the Lucky version, see Lucky Armadyl chestplate.*

Armadyl chestplate
 Release date

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File:Armadyl chestplate detail.png
The **Armadyl chestplate** is a drop from Kree'arra and his bodyguards. It is part of the Armadyl armour set which requires 70 Defence to wear, and is classed as Power armour.

The chestplate is statistically superior to every other torso ranged armour other than Morrigan's leather body, the Pernix body, the Death lotus chestplate and sirenic body, making it the best non-degrading ranged armour in the game. The prayer bonus also makes it desirable for the TzHaar Fight Cave minigame.

Being Power armour, this chestplate offers less defence than its Barrows counterpart, the Karil's top, but it has a Ranged bonus.

When received with CoinShare active, the Armadyl chestplate will be dropped as 120 Armadyl chestplate shards split evenly among the players and sent directly to their banks. 120 shards can be combined to create this item.

## Trivia

* Upon the release of RuneScape HD the Armadyl Chestplate was given a slight graphical update. This resulted in a "crop-top" style for male players, exposing the stomach. This change was intended and was not a glitch. The style has since been changed again.
* On 8 July 2009, the chestplate had an update (mentioned in Patch Notes 08/07/09) with the release of Mobilising Armies. It seems to be like it was before the HD update, covering the player's stomach on male characters, but exposing the stomach on female characters.
* Strangely, the icon in the inventory shows a cropped area for the stomach, although when male players wear it, the stomach is covered, and is slightly small for female avatars when worn.
* Even though it is made of metallic-type armour, it still grants a very high magic defence along with the rest of the Armadyl set, although it seems this is just to make it work with the combat triangle.
* With the release of royal d'hide armour, the price of the Armadyl set harshly crashed.

fi:Armadyl chestplate
nl:Armadyl chestplate
Antipoison mix

Antipoison mix

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File:Antipoison mix detail.png
**Antipoison mix** cures poison, provides poison immunity for 90 seconds, and heals 300 life points.

Antipoison mixes can be created by adding roe to a 2 dose antipoison potion. This gives 1.2 Herblore experience, and requires level 15 Herblore. This mix can only be created after completing the Herblore part of Barbarian training with Otto Godblessed. If the player drinks all doses or empties the potion, it will become a regular empty vial.
Apprentice (Sorceress's Garden)/dialogue

* **Apprentice:** Cleaning, cleaning, always cleaning. This apprenticeship isn't all that it was cracked up to be.
* **Player**: Whose apprentice are you?
* **Apprentice**: Oh, Aadeela, the sorceress upstairs, said she'd teach me magic, she did. And here I am scrubbing the floors without a spell to help me.
	+ **Player**: (1) I could cast a water blast or an air blast spell?
	+ **Player**: (2) Surely there must be upsides to the task?

### After unlocking

* **Player:** Hey apprentice, do you want to try out your teleport skills again?
* **Apprentice:** Okay, here goes - and remember, to return just drink from the fountain.

—— The Apprentice teleports the Player to the Sorceress's Garden ——
Armadyl full helm

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Armadyl full helm

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File:Armadyl full helm detail.png
File:Armadyl full helm chathead.png
The **Armadyl full helm** is a decorated rune full helm that is affiliated with the god Armadyl. Sharing the same stats as the rune full helm, the Armadyl full helm also looks visually similar. Its appearance differs in that the helm features an ornamental white trim, a white plume, and a pair of white wings. The full helm requires 50 defence to wear and **cannot** be made using the smithing skill. Players can obtain an Armadyl full helm as a reward from completing a level 4 Treasure Trail.

This full helm is a constituent of the Armadyl armour set which consists of the following items: Armadyl full helm, Armadyl platebody, Armadyl platelegs or Armadyl plateskirt, and Armadyl kiteshield—all of which are decorative versions of their respective rune armour counterparts. Players wielding any piece featured in this set of armour will cause followers of Armadyl to become unaggressive upon entering the God Wars Dungeon.

fi:Armadyl full helm
Antipoison+ (unf)

Antipoison+ (unf)
 Weight | 0 kg

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File:Antipoison+ (unf) detail.png
An **antipoison+ (unf)** is an unfinished potion made via the Herblore skill. Players make it by using a clean toadflax with a vial of coconut milk.

It is used to make the antipoison+ at level 68 by adding yew roots, earning 155 experience.
Aristarchus/dialogue

* **Aristarchus**: Good day, sir. Are you interested in the history of this area?
* Yes, I want to know more about the desert!
	+ **Player**: Yes, I want to know more about the desert!
	+ **Aristarchus**: It's good to meet someone so eager to learn! Now, what would you like to hear about?
	+ Enakhra the Mahjarrat
		- **Player**: Tell me about Enakhra the Mahjarrat.
		- **Aristarchus**: I have read only little about her. She was one of the Mahjarrat who arrived in Gielinor many thousands of years ago. She supported Zamorak when he tried to gain power, but her efforts to gain his favour failed, and she retreated to a temple she had built. This is the last anyone knows of what happened to her, and it took place several thousand years ago.
	+ Akthanakos the Mahjarrat
		- **Player**: Tell me about Akthanakos the Mahjarrat.
		- **Aristarchus**: Like Enakhra, his rival, Akthanakos came to Gielinor with the other Mahjarrat. He took on the aspect of one of the local gods, and is usually drawn with a camel's head. He was against Zamorak's rise to power, but the last anyone knows of him was that he and Enakhra were thinking of forgetting their rivalry.
	+ Enakhra's Temple
		- **Player**: Tell me about Enakhra's temple.
		- **Aristarchus**: Well, sources say that Enakhra tried to gain favour with Zamorak by building him a temple somewhere in the desert. It is said that when she showed it to him, he was not impressed, and told her he would rather have a weapon that could slay gods than a temple. After that, it seems Enakhra retreated to that temple. If she hasn't died, she's been there ever since.
	+ The Camulet
		- **Player**: Tell me about the Camulet.
		- **Aristarchus**: I'm afraid I've only heard rumours of it, but here's what I know. When Akthanakos came to Gielinor and took on the aspect of a man with a camel's head, he made an amulet that allowed him to understand camels. Using it, he even trained some of the native camels to fight for him. Their name, "Ugthanki", is derived from his. Since he disappeared, however, it is said that the Ugthanki became more violent, and started attacking travellers.
* Why should I care about what happened thousands of years ago?
	+ **Player**: Why should I care about what happened thousands of years ago?
	+ **Aristarchus**: Because those who cannot remember the past are condemned to repeat it. Knowing something about history can prevent you from making mistakes that people have made before, you see?
* Who are you?
	+ **Player**: Who are you?
	+ **Aristarchus**: I am a librarian from the great library of Menaphos. I left to travel the desert and learn more of its history. Unfortunately, the plague of Sophanem prevents me from returning to the library.
Archmage Sedridor/dialogue

* **Archmage Sedridor:** Welcome, adventurer, to the world-renowned Wizards' Tower. How can I help you?
* Your wizards did well against the Wise Old Man.
	+ **Archmage Sedridor:** Thank you. I must admit, we'd have lost if Traiborn hadn't helped. I've no idea what he summoned, but it certainly terrified the Wise Old Man and that woman.
* Can you teleport me to the rune essence?
	+ **Archmage Sedridor:** Seventior disthine molenko!

—— Archmage Sedridor teleports you to the Rune Essence mine ——
* Tell me about the Wizards' Tower.
	+ **Archmage Sedridor:** The tower is the finest institute of magical learning in Misthalin, Asgarnia or Kandarin. The standard adventurer's spellbook and the teleportation lodestones are both products of tower wizards' research.
	+ **Archmage Sedridor:** Most importantly, the tower guards the secret of rune essence, which allowed human civilisation to prevail over the monsters and barbarians and ushered in the Fifth Age of the world.
	+ Can you teach me magic?
		- **Archmage Sedridor:** You already know the adventurer's spellbook! For an adventurer like you, the best way to learn is to go out and practice casting spells.
	+ What are the ruins I saw outside the tower?
		- **Archmage Sedridor:** Ah...they are the relic of a sad chapter in the tower's history.
		- **Archmage Sedridor:** Originally, the wizards of the tower were not as unified as they now are. There were orders devoted to different gods: notably Saradomin, god of goodness and order, and Zamorak, god of evil and chaos.
		- **Archmage Sedridor:** The orders worked together for seventy years, but eventually the Zamorakian wizards betrayed the others and burned the tower down.
		- **Archmage Sedridor:** Archmage Perien rebuilt the tower and forbade Zamorakian wizards from joining. The rebuilt Tower has been united and at peace for a hundred years.
	+ The secret of rune essence?
		- **Archmage Sedridor:** Yes - specifically, the secret of the teleportation spell that lets us reach it.
		- **Archmage Sedridor:** The discovery of the rune essence and the ability to make rune stones was the single greatest magical discovery in the history of Gielinor. It allows anyone to produce magical effects easily and reliably.
		- **Archmage Sedridor:** The rune essence lies in the frozen north, where the Eye of Saradomin once rested. The first wizards reached it by an arduous land route, but eventually they discovered a spell to teleport there directly.
		- **Archmage Sedridor:** After Zamorakian mages burned the tower down a hundred years ago, Archmage Perien decided to keep the spell secret rather than let it fall into evil hands.
		- **Archmage Sedridor:** We will cast the spell for anyone we think trustworthy, but the spell itself is an inner mystery of the tower and is taught only to select individuals.
	+ Other questions...

—— Goes back to initial dialogue options ——
* + Goodbye.

—— Closes dialogue ——
* Nothing, thanks. I'm just looking around.

—— Closes dialogue ——
## Notes

1. ↑ This dialogue takes place after Love Story.
2. ↑ This line is shouted by Archmage Sedridor outside the chatbox.