Arachne

Arachne monster girls are humanoid beings with the lower body of a spider. They possess the grace, agility, and venomous abilities of their arachnid counterparts, and are skilled weavers and climbers.

**Ability Score Adjustments**: +2 Dexterity, +2 Wisdom, -2 Charisma. Arachne monster girls are nimble and perceptive, but their eerie appearance and mannerisms can unsettle others.

**Size**: Arachne monster girls are Large creatures, which grants them a -1 size penalty to their Armor Class, a -1 size penalty on attack rolls, a +1 size bonus on combat maneuver checks and to their Combat Maneuver Defense, and a -4 size penalty on Stealth checks. However, they also possess the Small Frame trait.

**Small Frame**: Despite their Large size, Arachne monster girls possess a delicate frame. They gain a +2 size bonus on Stealth checks In addition, Arachne may use weapons and armor as if the weapons and armor were Medium-sized (instead of Large).

**Type**: Arachne monster girls are Monstrous Humanoids with the (Arachne) subtype.

**Base Speed**: Arachne monster girls have a base speed of 30 feet and a climb speed of 20 feet.

**Hard to Trip**: Due to Arachne’s 8 legs, they gain a +12 racial bonus vs. trip attempts

**Languages**: Arachne monster girls begin play speaking Undercommon and Sylvan. Arachne monster girls with high Intelligence scores can choose from the following additional languages: Elven, Dwarven, Common, and Giant.

**Darkvision**: Arachne monster girls can see in the dark up to 60 feet.

**Web Spinner**: Arachne monster girls have the ability to spin webs. Once per day, as a standard action, this functions as the web spell with a caster level equal to HD.

**Poisonous Bite**: Arachne monster girls have fangs and venomous bites. They gain a bite attack that deals 1d6 points of piercing damage plus poison. The poison's initial and secondary damage are 1d2 Dex damage. The poison's save DC is equal to 10 + 1/2 the Arachne monster girl's Hit Dice + Constitution modifier.

**Silkwalk**: Arachne monster girls can move across webs without hindrance. They are immune to the movement penalties and entanglement effects caused by webs.

**Masterful Weaving**: Arachne monster girls have a natural affinity for weaving and crafting clothing. They gain a +2 racial bonus on Craft (Tailoring) checks and a +2 racial bonus on saving throws against spells or effects that would damage or unravel their crafted clothing or webs. In addition, they can create masterfully woven garments, granting a +1 bonus to the wearer's Charisma-based skill checks and Charisma-based saving throws while wearing the clothing crafted by the Arachne monster girl.

**Essence Dependency**: Arachne have a unique dependency on life energy stored in male humanoids to sustain their vitality. Each day, an Arachne must consume an ounce of life energy equal to one-quarter of their hit points (minimum of 1 oz) to maintain their health. Failure to consume the necessary life energy for an extended period first after 24 hours results in the Arachne becoming weakened and suffering from fatigue until they consume the required life energy. After a week with no life energy they are fatigued and staggered. These withdraws cannot be removed other then the way listed in the description.

Variant Options:

1. **Acrobatic Agility (Replaces Poisonous Bite)**: Some Arachne monster girls are exceptionally agile and acrobatic. Instead of the poisonous bite, an Arachne monster girl with this variant gains a +4 racial bonus on Acrobatics checks and can make a running jump without needing to move at least 20 feet beforehand.
2. **Weaver's Lore (Replaces Web Spinner)**: Certain Arachne monster girls possess superior weaving skills and knowledge of magical threads. Instead of the web spinner ability, an Arachne monster girl with this variant gains a +2 racial bonus on Craft (Weaving) checks and can cast the cantrip *mending* as a spell-like ability once per day.
3. **black widow (Replaces Silkwalk)**: Some Arachne monster girls have very venomous poison that enhance their bite attacks. Instead of Silkwalk, an Arachne monster girl with this variant gains the ability to deliver very venomous poison with her bite attacks. The poison's initial and secondary damage is improved by one die step, as well as the save DC impoving by 2.