Armor (Enderal)

This page is about **armor** in **Enderal: Shards of the Order**. It allows the reader to overview different items from a specific category, such as body armor, headgear and search up data from all armor pieces in the game. It also compares all sets of heavy and light armor (without shield).

See also the category armor for searching up a specific item.

## Introduction

As the subject of armor is about many items in Enderal, there are limitations on what this page covers, due to the size of the page.The following subject are not covered or only partially covered:

* For the unique pieces of armor, which have a combined bonus as a set, see the page Armor sets. This article will only display information on them for the specific type of armor.
* Information on Shields is not given here. The page itself covers that subject completely.
* Information about the skills of Heavy armor and Light armor is not provided here. See the two individual pages.
* For other equippable items, see Amulets, Rings and the category Backpacks and cloaks. As these items do not provide any armor rating, they won't be discussed here.

The page will begin with describing the properties of armor and then discuss the differences between light and heavy armor and their respective memories in their respective memory trees. After this, there are four section with tables which allows the reader to compare all properties of arm protection, body armor, footgear and headgear (heavy and light armor combined). Then it will compare sets of heavy armor on weight and armor, followed by light armor. This is followed by a legend, which describes all abbreviations (very similar to the Weapons page.)

At the bottom, you can find a section with relevant links to other articles.

## Armor properties

Armor in Enderal:Shards of the Order has the following properties:

* Base armor rating. Depending on skill level and unlocked memories, the base armor rating is multiplied by these factors, which then shows the actual armor rating provided by the armor.
* Weight. In case of footwear, it also determines how much noise is created by walking and sneaking, with lighter footwear creating less noise.
* Type. This will involve in first instance the movement speed, which is more penalised by heavy armor than light armor. Later it involves other beneficial properties unlocked by the memory tree. See the armor type section for more information.
* Enchantments, which are either unique or generic and in the latter case, can be applied to found or crafted items by the player.

### Armor type

The type of armor has a few beneficial properties which are gained by unlocking memories from the Keeper and Vagrant memory branche respectively for heavy and light armor. In the table below, you can find which memories have a certain effect.

## Arm protection

This type of arm includes anything which partially protects the hands and/or the lower section arm, which includes gauntlets, armbands, vambraces and gloves.

## Heavy armor sets

This section describes the basic heavy armor sets in Enderal. The information is given for the set of armour, which includes body armor, arm protection, headgear and footwear. It does not include shields. The strongest completely craftable set is the The Righteous Path armor.

## Light armor sets

The strongest completely craftable set of light armor is Aeterna armor.

## Legend

* AR: base armor of the piece of armor. The actual armor rating depends on skill, memories, upgrade status and items boosting armor rating, In case two values are mentioned, the higher number is for the crafted version or the value was calculated from observation. All values must have two digits before the dot.
* Enchantment: The enchanted property or properties of the item. Non-enchanted item should have the value not appliable.
* EN: Whether the item is enchantable.
* HND: Handicraft level.
* WGT: Weight of the armor. All values must have two digits before the dot, unless the type of item does not have any items at 10 or heavier weights.
* Type: clothing, light or heavy, abbriaviated CLO, LGT or HVY respectively.
* Up: Upgrade material, with the following combinations for the materials:
	+ AG: Silver Ingot
	+ FE: Iron Ingot
	+ FF: Steel Ingot
	+ FL: Firm Leather
	+ FN: Metal Ingot of a Forgotten Nation.
	+ LE: Leather
	+ LF: Leather and Iron Ingot.
	+ LL: Leather and Leather Strip.
	+ LS: Leather and Steel Ingot.
	+ MA: Malachite Ingot
	+ MO: Moonstone Ingot
	+ MU: Two materials.
	+ NA: Not applicable, armor can't be upgraded.
	+ QK: Quicksilver Ingot
	+ SH: Shadow Steel Ingot
	+ SL: Shadow Steel Ingot + Leather
	+ TH: Glowing Thorium Ingot
	+ WO: Wood
* Obtaining: obtaining items, buying means from shops, crafting requires a Blueprint and certain skill level, finding means either through dungeons or quest. Console should only be mentioned when there are no other methods, as all items can be acquired through Console commands.
* Notes: anything special about the armor
* Item ID: The ID of the object in the game files, needed for adding the item to objects, containers and characters. The second value for the crafted version, if craftable.

## Relevants links and categories

* Armor sets (Enderal)
* Heavy armor (Enderal)
* Light armor (Enderal)
* Shields (Enderal)