recursal/Fanatic-Fandom huggingface dataset:
Omega gauss bullets

## Description

Omega gauss bullets are a rarer sub-type of Gauss bullets that are capable of harming invincible enemies and disabling the invincibility effect, they serve as ammo for Gauss rifles and the maximum amount that you can carry is 6.

They are usually found inside Old factories or be found inside mechanical chests elsewhere, they can also be bought from Merchants.

## Notes

* The energy impulse released by Omega gauss bullets also releases fire in the area of effect.
* They can interrupt the wand attack of the Omega cyber priest and Chaos cyber priest.

## Version history

* 0.95.1.7 - Omega Gauss bullets have been added to the game.
Vending Machine

**Vending Machine** is a structure that appears on every location. Its appearance depends on cave types. It allows the purchase of some items with gold, and allow the exchange of emerald into gold.

* 5x5 tiles
* A purchase tile located at the bottom-left coner inside
* Guarded by:
	+ Caves and Acid Caves: Ninja Robots, Robots
	+ Lava Caves: 2-4 demon cyborgs
* 1-3 gate exits
* Goods sold:

* Blueprint of Survivor
* Blueprint of Haze
Armor destruction

## Description

Armor destruction is a negative magical effect that reduces a creature's defense by ~7 from its maximum health.

### How to get this effect:

* Scroll of Armor Destruction - Applies Armor destruction to the target for ~10 turns.
* Chaos, Ripper, Destruction and AP weapons - Have a chance to inflict Armor destruction for ~5 turns when dealing damage.

### Interactions:

* Protection - Reverse effect. If Protection and Armor destruction are applied to an unit, the latter will instantly neutralized, and only Protection remains. And vice versa.
* Perk "Magic Protection": Reduces the duration of Armor destruction by 20-40%

### Enemies that can use this effect:

* Skeleton King
* Commander Guardian
* Midas Guardian
* Mutant Shaman
* Shadow Mage-Wither

## Version history

* 0.94.7.0 - Decreasing of defense has been added to the game.
Phase disintegrator

## Description

The Phase disintegrator is a ranged experimental weapon and a craftable version of the disintegrator, it fires a concentrated energy bolt that deals high amounts of damage to the target while also igniting them in disintegrating fire, Phase disintegrators have the ability "Chain reaction" which allows it to harm multiple enemies with a single energy bolt. The base critical damage of a Phase disintegrator is 160%.

When an energy bolt hits an enemy, it will hit another nearby enemy dealing 55% of the weapon's damage or it may spread into 2 separate bolts each dealing 40% of the Disintegrator's damage. The Phase disintegrator uses energy as ammo, can shoot only once and it takes 5 turns to be reloaded.

Also the Phase disintegrator's damage doesn't depend entirely on agility, this allows them to be useful even for characters focused on luck or strength if they have enough ranged skill.

## Crafting recipe

After you find the weapon's blueprint you will be able to craft the Phase disintegrator in the Shelter, in order to craft it you will need:

* 65 Simple components
* 60 Electric elements
* 15 Plasma elements
* 1 Disintegrator core
* 2 Thermo lens
* 3 Phase modules

## Recycling

By recycling a Phase disintegrator you may receive:

* 1 Disintegrator core
* 1-2 Phase modules

## Version history

* 0.95.1.92 - Now the damage of the phase disintegrator is almost independent of dexterity.
* 0.94.9.9 - Phase disintegrator added to the game.
Bows

## Description

Bows are simple ranged weapons that use arrows as ammo, Bows are very common and can be found with ease nearly anywhere.

Although bows deal less damage and have lower armor penetration than other ranged weapons they can be reloaded in just 1 turn, this allows the user to fire arrows constantly.

There are currently 3 types of bows in the game: Long bows, Short bows and Energy bows.

## Long Bow

The simplest type of bow, it fires just one arrow per shot but deals the highest amount of damage per arrow compared to the other types. Their base critical damage is 185%.

### Special Variations (Long Bow):

The base critical damage of special long bows is 185%.

 Devournament Bow
 Bone Bow
 Necro Bow

## Short Bow

Short Bows deal less damage per arrow than a Long Bow, but shoot twice per attack. However, unlike other weapons short bows don't have any special variants. Their base critical damage is 185%.

### Quality Variations (Short Bow):

 Weak
 Cracked

## Energy bows

Energy bows are energy weapons that incorporate all the best qualities of an Arrow gun and a conventional bow. Energy bows are capable of firing up to 3 arrows in a single turn and can be reloaded instantly. Their base critical damage is 150%.

* Can attack different targets at the same time
 Necro energy bow
* Can attack different targets at the same time
* Chance to summon allied skeletons
* 6-12 Plasma element

## Notes

* By killing enemies with bows you can get the in-game achievement "Master of bows".

## Version history

* 0.95.0.8 - Improved characteristics of the bow from the shelter and the reinforced one: +5% crit chance and +10% armor penetration, respectively.
* 0.95.1.x - The effectiveness of energy bows has been significantly reduced.
* 0.95.1.x - Base crit damage reduced (185% >> 150%).
* 0.95.0.6 - Energy Bows "Blink" and Necrobow "Blink" have been added to the game.
* 0.95.0.1 - Reinforced, Hunter and Spiked bows have been added to the game.
* 0.94.9.8 - Necro bow added to the game.
* 0.94.8.9 - Short bows were added to the game.
* 0.94.9.59- Devourment bow and bone bow have been added to the game.
* 0.94.9.1 - Midas Bow added to the game.
* 0.93.8 - Longbow added to the game.
Armor Plates

Armor plates are a type of equipment that adds defense to your character and can have different effects, being the item that is most responsible for your protection indicator they are a key equipment at any location and level of the game.

The armor plate's protection indicator depends on the character's blocking skill and the level and quality of the armor plate.

## How to find them

* Regular/Basic armor plates and the T-1, T-2, T-3, T-4 and T-8 can be found chests and in vending machines.
* Necro, Omega and Shadow armor Plates can be found in Ancient Ruins.
* T-5, T-6, T-7 and "Aegis" armor plates have an increased chance to be found in normal, acid and lava caves, respectively.

## Notes

* There is a very high chance to receive a Health crystal or Blood crystal when recycling a T-1 armor plate, There is also a very high chance to get an Energy crystal when recycling the T-2 armor plate.
* Omega armor plates used to be more common when they were added. But soon the developer released a patch that, among other things, increased their rarity.

## Version history

* 0.95.2.0 - Improved characteristics of Omega armor plate: now invulnerability when received is applied not for 1-2 turns, but for 2-3. The description of this item was updated in 0.95.2.2.
* 0.95.1.6 - The Aegis armor plate has been added to the game.
* 0.95.1.5 - Omega armor plate has been added to the game.
* 0.94.9.97 - Shadow armor plate has been added to the game.
* 0.94.9.91 - Necro armor plate has been added to the game.
* 0.94.9.83 - Mixed armor plate (T-8) has been added to the game
* 0.94.9.61 - T-5, T-6 and T-7 armor plates have been added to the game.
* 0.94.9.6 - T-1, T-2, T-3 and T-4 armor plates have been added to the game.
* 0.94.9.42 - The equipment window now displays armor bonuses and penalties received from various sources.
* 0.86 (first public version) - Regular armor plates were present in the game initially.
Mushroom intoxication

## Description

Mushroom intoxication (formerly - Mushrooms..) is a negative effect that affects the player’s visual perception of the world: changes colors, intensifies the glow, etc. The strength of the effect depends on the number of remaining turns of the effect. It also deals small damage every few turns. With the "Shroomling" perk: when receiving damage while under mushroom intoxication, the player sprays mushroom spores around themselves, causing damage to enemies, and the effect itself begins to heal you.

This effect cannot kill the player.

### How to obtain this effect

To get this effect, you need to eat Mushrooms. Each mushroom gives its own effect duration (which also depends on the number of intoxication turns left):

* Fire shroom, Red mushroom and Blue mushroom: ~6 turns
* Necro shroom and Green mushroom: 10-15 turns.
* You may get this effect when trampling Necro shrooms for 2-3 turns.
* You may get this effect when trampling any mushrooms for 2-3 turns if you have the Mushroomer perk.

### Interaction with other effects

* Inversion: Mushrooms now restore health instead of causing damage.

## Version history

* 0.95.2 - The effect has been renamed to Mushroom Intoxication.
* 0.94.9.88 - The effect has been added to the game.
Electric bomb

## Description

Electric bombs are a type of explosive that blinds cybernetic units for 4-7 turns and destroys energy shields while also damaging the shield's user.

The maximum amount that you can carry is 6.

## How to obtain

* Can be found in chests.
* Can be found inside containers (crates, boxes and etc.)
* Can be dropped by enemies that use Electric bombs.

## Notes

* Many elite Guardians can use this bomb.
* It has an enhanced version with similar effects, the Shadow electric bomb.

## Version history

* 0.94.9.57 - Electric bomb has been added to the game.
Grenade guns

## Description

Grenade guns are ranged weapons used for tactical placement of certain explosives, they have a cylinder capable of storing 3 grenades and after being fired the grenades will explode after a delay of 1-4 turns, dealing damage to all units in a 3x3 area with the enemy on the same tile as the grenade taking the highest amount of damage. Each grenade is loaded individually and will take 2-3 turns to be reloaded.

Grenade guns also have non-combat applications as they can be used to break durable stone and mine dangerous ores.

Grenade guns use "Grenades" as ammo.

## Quality Variations

The explosion delay of the grenades depends on quality of the Grenade gun that fired them, for example: A delay of **1** means that the grenade will explode at the end of the turn it was fired.

## Special variants

* 25% chance to apply invisibility for 2-3 turns
 Blood grenade gun
* 30% Chance to spawn blood spores when a grenade explodes
 Tactical grenade gun
* 20% to apply tactical dash for 3 turns after shooting
 Cluster grenade gun
* Cylinder can store 5 grenades
* Fires up to 3 grenades per shot
 Quick cluster grenade gun
* Cylinder can store 5 grenades
* Fires up to 3 grenades per shot

## Notes

* The Blood grenade gun's blood spores do not damage the user or its allies.
* The only way to acquire an Improved grenade guns is through crafting.
* The "Grenadier" armor can craft Improved grenade guns and most grenade types.

## Version history

* 0.95.1.9 - Quick, Super, Blood, Cluster and Tactical grenade guns have been added to the game.
* Updated the sprite for the Improved Grenade gun.
* 0.95.0.2 - The illusory grenade gun now has a 15% chance to apply invisibility when fired.
* 0.94.9.97 - Improved grenade gun added to the game.
* 0.94.9.59 - The grenade gun has been added to the game.
Arrows

## Description

Arrows are simple projectiles used as ammo for Bows and Arrow guns. They are very common and usually are very cheap compared to other ammo.

Switching arrow types does not waste a turn which is very useful if the player is using a bow as you will be able to shoot in the same turn that you switched arrows, but if the player is using an Arrow gun then you will need to wait until the Arrow gun is reloaded.

## Variants

Each arrow type has their own unique effects and features, the maximum number of each arrow type that the player can carry is 60.

### Simple arrows

Simple arrows are the most basic type of arrow available and have no special effects, but they are the most common arrow and also the cheapest. They can be dropped by enemies that use Bows or Arrow guns, found inside chests, crates and barrels or be bought from a Merchant or a vending machine.

### Acid arrows

Deals less damage than a Simple arrow but deals caustic damage and spills acid which makes them useful against cybernetic enemies. They can be dropped by Toxic skeleton archers, found inside chests and lockers or be bought from Merchants or vending machines.

### Electric arrows

Deals slightly less damage than simple arrows but can destroy energy shields and magic shields with ease. They can be dropped Shocker skeleton archers, found inside chests, crates and lockers or be bought from Merchants or vending machines.

### Fire arrows

Deals fire damage and sets the area on fire, they can be dropped by Fire skeleton archers, Demon archers or Shadow adepts equipped with Arrow guns using these arrows, found inside chests, crates and lockers or be bought from vending machines.

### Cursed arrows

Deals cursed fire damage and sets the area on fire, they can be dropped by Shadow adepts equipped with Arrow guns using these arrows, found inside Old factories or be bought from Merchants.

## Enhancements

The efficiency of an arrow can be improved by quivers.

* Simple quiver
* Reinforced quiver
* Hunter's quiver
* Scout's quiver
* Necro quiver

## Version history

* 0.94.9.6 - Added fire and cursed arrows
* 0.94.8.6 - Added shock arrows.
* 0.94.8.6 - Changing arrow types no longer wastes a turn.
* 0.94.8.0 - Added acid arrows.
* 0.93.8 - Added bow and arrows.
Flamethrower fuel

## Description

Flamethrower fuel is an item that serves as ammo for Flamethrowers, fuel can be crafted, bought, dropped by enemies (specially fire slimes) or found in containers, the maximum amount of fuel you can carry is 400.

## Crafting recipe

Flamethrower fuel can be crafted in the Mobile workbench T-10 which is part of the Pyro armor.

* 5 simple components
* 7 acid elements
* 12 fire elements

## Version history

* 0.95.0.7 - Added the ability to make fuel for flamethrowers.
* 0.94.9.63 - Flamethrower Fuel has been added to the game.
Bleeding

## Description

Bleeding is a negative non-magical effect caused by strikes with sharp weapons (maces are also considered). Deals a small amount of damage for a few turns and reveals the location of invisible enemies (you'll be able to see their blood dripping). This effect can be be applied only to creatures that have blood: Mutants and Goblinoids (Ogres and Goblins).

## Version history

* 0.95.1.9 - Bleeding has been added to the game.
Capítulo 17

## A pesar de estar atrapado

**A pesar de estar atrapado** (詰んでるくせに（つんでるくせに）, *Tsun Deru Kuse ni*?) es el décimo séptimo capítulo de Rikudou en general y noveno capítulo del Volumen 2. Fue escrito e ilustrado por Matsubara Toshimitsu.

## Personajes

* Riku Azami
* Tsubasa Misehaya
* Yuki Naeshiro
* Shinji Baba
* Kyousuke Tokorozawa

## Resumen

Tsubasa Misehaya invita a Yuki Naeshiro a ver su pelea debut el 23 de diciembre, pelea que será contra Riku pero ella no lo sabe. Yuki le comenta la invitación a Riku, pero el sin llamarle mucho la atención dice que no le importa, entonces Naeshiro declina la invitación.

Misehaya se encuentra entrenando en su gimnasio y comenta que su plan es vencer a Riku para entrar al torneo del Rey de los novatos y enfrentar a Hyodo. Por otra parte, Naeshiro observa a Riku con lástima cuando este entrena y termina huyendo hasta que se encuentra con Tokorozawa por el camino.

## Galería

Naeshiro se sorprende al encontrar a Tokorozawa
Emerald golem heart

## Description

The Emerald golem heart is a valuable treasure made from a single piece of emerald, you can recycle it to get a large amount of emeralds. You will also receive a large amount of XP when picking up this item.

The only way to obtain this treasure is by killing a Plasma Emerald Golem.

### Trivia:

* Although the Plasma emerald golem is capable of doing an energy impulse strike it's heart is incapable of performing this ability.

## Version history

* 0.95.0.3 - Emerald Golem Heart was added to the game.
Hanta Vestasarina

A redfeathered Irotori warrior from the First Tribe of Wintervale. She would hide most of her emotions with a cool front, but was always a bit clumsy and would try to cover her mistakes out of embarrassment by blaming her brother Kyrus. Despite this, though, she cared deeply for her tribe and would have gladly fought to the death for all of them - especially alongside her brother. Her tribe name was 'Falling Star'.
Explosives

## Description

Explosives are consumable items that deal significant area damage and can be used in a variety of roles, such as mining and combat. Explosives are quite useful if used correctly and with proper upgrades. Explosives can be divided into two types: bombs and landmines.

## Types of explosives

### **Bombs:**

Bombs are the most common type of explosive, they can be thrown by the player or units from a certain distance (2 tiles) which allows the user to use these explosives in combat with moderate safety, bombs are also very useful for mining, as they generally explode instantly when they land on their target and most can destroy stone with ease. Bomb damage depends on the improvement level of the Factory.

The game contains the following types of bombs:

* Bomb
* Caustic bomb
* Chaos bomb
* Devourment bomb
* Electric bomb
* EMP bomb
* Firebomb
* Necro bomb
* Plasma bomb
* Recycling bomb T-1
* Recycling bomb T-2
* Shadow electric bomb
* Tactical bomb

### **Delayed bombs:**

Unlike other bombs these explosives won't explode immediately when thrown and have a delay of 1 turn before exploding:

* Dynamite
* Thermite bomb

### **Landmines:**

Landmines are a type of crafted explosives that only explode when an enemy steps on the tile where they were placed. Landmines do not detonate upon contact with the player and their allies. The installation radius for landmines is 1 tile.

* Landmine
* Caustic landmine
* Electric landmine
* Plasma landmine

## Notes

* The Mechanist armor is capable of laying landmines within a radius of 2 tiles.

## Version history

* 0.95.1.8 The Recycling bomb has been added to the game.
* 0.95.0.2 - Shadow electric bomb has been added to the game.
* 0.95.0.1 - Devourment bomb added to the game.
* 0.94.9.93 - Tactical bomb added to the game.
* 0.94.9.91 - Landmines (4 types) added to the game.
* 0.94.9.9 - Plasma and Necro bombs have been added to the game.
* 0.94.9.71 - Dynamite has been added to the game.
* 0.94.9.6 - EMP bomb and Fire bomb added to the game.
* 0.94.9.57 - Caustic and electric bombs have been added to the game.
* 0.9 - Bomb added to the game.
Plasma gun

Due to the rarity of this weapon and the scarcity of reliable information this page is currently lacking some important information about the weapons presented here and may not be 100% accurate, hopefully this page will be completed soon.

## Description

The plasma gun is a ranged experimental weapon that shoots bursts of liquid plasma at the target that can electrify the target and nearby units. It has a magazine with a capacity for 4 charges and will shoot 4 times per attack. It uses "Liquid plasma charge" as ammo and takes 4 turns to be reloaded. The base critical damage of the Plasma gun is 150%.

Electrified enemies will receive additional electric damage for a few turns, this effect may spread to nearby enemies but it's duration will be even shorter.

The only way to acquire a Plasma gun is by killing members of the Chrono squad.

## Variants

* 20% to electrify the target
 Necro plasma gun
* Unknown

## Notes

* The plasma gun and it's ammo are among the rarest items in Cavesrl as the only way to acquire both is by killing members of the Chrono squad, which is the faction that appears the least under normal circumstances.

## Version history

* 0.95.2.8 - Plasma guns have been added to the game.
Capítulo 7

## Lo que él quiere

**Lo que el quiere** (
欲しいもの（ほしいもの）, *Hoshīmono*?) es el séptimo capítulo de Rikudou en general y séptimo capítulo del Volumen 1. Fue escrito e ilustrado por Matsubara Toshimitsu.

## Personajes

* Riku Azami
* Kyousuke Tokorozawa
* Shinji Baba
* Yuki Naeshiro

## Resumen

Riku gana su pelea fácilmente y está por dar su primera pelea como luchador profesional. Yuki Naeshiro invita a Riku a salir, pero este se niega, dejando triste a Naeshiro.

Baba, ahora que Riku ganó su pelea quiere preparalo para lo que viene y pregunta cuál es su meta; a lo que Riku responde que quiere el cintirón que ganó Tokorozawa en el pasado.

## Galería

Naeshiro hablando con Riku en clases.Riku entrenando.
Spiders

## Description

Spiders are gigantic, carnivorous arthropods that live primarily in underground colonies.

It is not uncommon for spider nests to be created next to a cluster of crystals, which eventually led to the appearance of crystal spiders, this started an internal struggle between nests of different species. However, with the rapid technological development of the cave dwellers, the spiders soon ceased to feud, and began to gather in larger colonies to protect their nests. Living in hard-to-reach places, spiders mainly feed on travelers who have gone too deep into their webs. The venom of all spiders is extremely toxic.

## All spiders

* Giant Spider
* Spiderling
* Summoned Spider
* Giant Crystal Spider
* Crystal Spiderling
* Summoned Crystal Spider
* Giant Emerald Spider
* Emerald Spiderling
* Summoned Emerald Spider

## Faction members

Units on the list below are members of the ***Spiders Faction,*** spiders that don't appear here belong to other groups.

Members of this faction are hostile to the player.

## General traits

* All spiders have a chance to poison their target.
* Spiders receive more protection (defense) when inside their webs.

## Weaknesses

* Spiders can be affected by poisons, even their own.
* Due to the cramped nature of their nests spiders are quite vulnerable to incendiary and caustic weapons.

## Notes

* Spider venom has 3 different sub-types: (for giant, summoned and small spiders respectively) the player can be affected by these poisons at the same time.
* Spiders won't attack unless their opponent gets closer than two tiles of distance.
* Spiders drop health crystal shards if they are killed while vampirism is active.
* All types of spider have a chance to drop "spider meat" during hunger mode.
* Spiderlings recently spawned from a nest won't drop anything when killed, not even exp.
* Spiderlings have a small bonus to evasion.

## Version history

* 0.94.9.49 - Emerald spiders were added to the game
* 0.94.9.44 - Crystal spiders were added to the game
* (?) - Regular spiders were added to the game
T-2 Landmines

## Description

T-2 Landmines are a type of grenade that do not explode after a time delay, instead they will be attached to the targeted tile and will only explode when an enemy steps on that tile. T-2 Landmines cannot be placed on tiles that already have a mine installed or on tiles that have chests and doors.

The maximum amount that you can carry is 15.

T-2 Landmines are craftable.

## How to obtain

* Can be crafted in the Mobile Workbench T-4.
* Can be found inside chests in the Old Factory.
* Can be found inside containers in the Old Factory.
* Can be found inside Spider Mine prototypes.

## Crafting recipe

* 5 Simple components
* 5 Fire elements
* 4 Electric elements

## Notes

* The "Grenadier" perk increases the number of T-2 Landmines that you can carry (from 15 to 18).

## Version history

* 0.9(?).(?) - Increased the maximum amount of T-2 Landmines that the player can carry (12 » 15).
* 0.94.9.97 - T-2 Landmines added to the game. Added "Grenadier" armor, on which you can craft mines.
Flamethrowers

## Description

Flamethrowers are ranged weapons that release a stream of fire that sticks to enemies and burns them for several turns dealing additional damage. Flamethrowers are great at crowd control as they can shoot at empty tiles and most enemies won't step into fire willingly, however compared to other ranged weapons Flamethrowers deal low damage per attack and most variants are useless against enemies with fire resistance/immunity as these won't take the full damage of the initial fire stream and won't be affected by the flames around them.

Flamethrowers use "Flamethrower fuel" as ammo, and depending on the variant they can spend between 7-18 fuel per attack.

## Notes

* The only way to acquire an improved flamethrower is by crafting it (Pyro).
* Flamethrowers that release stronger fire types tend to consume more fuel than those with normal/weaker flames.
* Flamethrowers can shoot at empty tiles even if the player doesn't have the perk "Blind-shooting".
* Energy shields can put out fire on the player/units, but do not protect the user from flames on the floor.
* By killing enemies with flamethrowers you can get the achievement "Pyromaniac".
* Flamethrowers don't get a significant damage increase based on the player's agility, meaning that they can be good weapons for melee-based characters.

## Version history

* 0.95.2.3 - The cost of crafting an improved flamethrower has been significantly reduced (60 components >> 45; 45 fire components >> 35)
* 0.95.1.5 - The cursed flamethrower has been added to the game.
* 0.95.0.7 - Improved flamethrower added to the game.
* 0.95.0.6 - Ashen flamethrower has been added to the game.
* 0.95.0.0 - Necro flamethrower added to the game.
* 0.94.9.98 - The Inferno flamethrower has been added to the game.
* 0.94.9.63 - Flamethrower added to the game.
Dynamite

## Description

Dynamite is a type of explosive that functions as a bomb with a 1-turn delay. That is, on turn 1 you throw the dynamite and on turn 2 it explodes. Dynamites have an explosion radius of 4x3 and their damage depends on the target's distance to dynamite, this means that units on the same tile as the dynamite will take the highest amount of damage while those on the edge of the explosion radius will take the least, dynamite can destroy any type of stone within a radius of 1 tile.

Dynamite may also appear with it's fuse already lit in some situations (i.e when breaking barrels/crates, being dropped by certain enemies and etc) when that happens the dynamite can't be picked up and will explode soon (the delay can vary between 1-3 turns).

The maximum amount that you can carry is 8.

## How to obtain

* Can be dropped by Decrepit Skeletons.
* Can be dropped by Goblin Demolishers.
* Can be found inside containers (boxes, crates, etc).
* Can be found inside chests.

## Notes

* Goblin Demolishers actively use dynamite in battle.
* Starting from the 4th location Decrepit, Bloody and Fire skeletons have a small chance to drop dynamite with a lit fuse, which can easily kill the player.

## Version history

* 0.94.9.71 - Dynamite has been added to the game.
The Canopy

The region above the Skeleton Trees of Songhaven that holds the Sky Islands, or Skylands. Similar to Home, it does not house an Elder Giant (or any Giants at all) - but unlike Home, the Sky Islands are not governed by any king or queen. They are home exclusively to tiefling, dragonborn, and fey races - while others from below the trees may visit, it is reported that those who stay too long begin to suffer from strange effects...

There is a rumor that the Canopy may also be home to another kingdom only spoken of in fairy tales. But there's no proof of that so far...

The Canopy is most commonly reached by way of the Utopia Elevator. Rather than having cities, the Canopy is divided up by each of the Sky Islands.

~~do yourself a favor and don't fucking fall off the edge~~

## Sky Islands in the Canopy

### Soprano

The main Sky Island, and the largest by far. It is home to the majority of the Canopy's population, with most residential areas being on this island.

### Contralto

This Island is home to most of the Canopy's entertainment and tourist destinations. Attractions and landmarks abound!

### Mezzo

The smallest of the Sky Islands. Most religious practice is done on this Island, and it is home to the main graveyard of the Canopy.

### Tenore

This Island is mainly used for work and shopping - with suppliers and contractors all making their bases here.

### Basso

Not much is known about this Sky Island to those below the Canopy.
Slimes

## Description

Slimes are hostile creatures of unknown origin that inhabit the Lava Caves, they live in nests and will attack any creature that gets too close. While individually weak, slimes can become a threat in large numbers.

All slimes belong to the faction ***"Slimes"*** and will be hostile to all units from other factions.

 Fire slime | Common
 Small green slime | Common
 Small fire slime | Common
* Old factory

## Notes

* All slimes drop health crystal shards if they are killed while vampirism is active.
* Any small slime recently spawned from a nest won't drop anything when killed, not even exp.

## Version History

* 0.94.9.63 - Fire slimes were added to the game
* 0.94.9.6 - Green slimes were added to the game
Electric grenades T-2

## Description

A rarer and more powerful version of the Electric grenade that deals more damage over a larger area. The Electric grenades T-2 are also capable of destroying metal doors with ease. Explosion radius: the usual 3x3 square, plus additional 3 cells on 2-3 random sides.

## How to obtain

* Can be dropped by the Illusory Portal Guardian.
* Can be purchased from Merchants.
* Can be crafted in the Mobile Workbench T-4 (Grenadier armor).
* Can be found inside containers (boxes, crates, etc).
* Can be found inside chests.

## Crafting recipe

In order to craft an Electric grenade T-2 you will need:

* 6 Simple components
* 4 Fire elements
* 8 Electric elements

## Notes

* Electric grenades T-2 act as an explosive charge activated by Scavenger T-5s when they self-destruct.
* The explosion of Electric grenades T-2 always takes more than 1 turn, even for grenade guns with a delay of 1.
* The "Grenadier" perk increases the number of grenades you can carry (from 6 to 8).

## Version history

* 0.94.9.97 - Added the "Grenadier" armor, on which you can craft grenades.
* 0.94.9.89 - T-2 electric grenades have been added to the game.
Achievements

## What are they?

Achievements are a series of very specific actions that may be difficult (or not), upon completing those tasks the player will receive an "Achievement". They don't have any value, but may raise your status among other players.

## How to acquire them

There are two types of achievements in the game: In-game achievements and Out-of-game (available with the "Google Play Games" service). In-game achievements are not recorded in your Google Play profile, but you can get them an unlimited number of times (actually, each achievement has 100,000 levels). They will give you experience points that will help your character level up. These achievements are on the list below:

### Out-of-Game achievements:

The out-of-game achievements (Google Play Games), are recorded in your account, but in order to track their progress you need to sign in.

## Version History

* 0.95.1.1 - Achievement "Cyber ​​Guardian" added to the game.
* 0.95.1.0- Added in-game achievement "Master of Wands".
* 0.95.1.0 - Achievements "Illusory Guardian", "Super Terminator", "Cyber ​​Priest" and "Full Metal Priest" were added to the game.
* 0.95.0.2 - 4 new Google Play achievements (related to bestiary and in-game encyclopedia) have been added to the game.
* 0.94.9.99 - A new Google Play achievement "Explorer" has been added to the game.
* 0.94.9.93 - 2 Google Play achievements added to the game.
* 0.94.9.92 - A new in-game achievement "Sniper" has been added to the game.
* 0.94.9.9 - 4 new Google Play achievements (related to crafting and sniper rifle) added to the game.
* 0.94.9.8 - "Impulse" achievement was added to the game.
* 0.94.9.68 - Achievement "Gambler" was added to the game.
* 0.94.9.67 - Google Play achievements (50) added to the game.
* 0.94.4 - In-game achievements added to the game.
Crafting

Crafting system allows the creating of items from crafting components. Crafting component can be obtained from recycling and different drop.

## Recipes

To create an item one need to first unlock its blueprint which can befound in caves, but for special components, the recipes of which can be unlocked by the first time obtaining them through recycling.

## Crafting Components

Crafting components acquired in caves will be lost on permadealth of character. One can store the components in the shelter.
Health crystal shard

## Description

Health crystal shards are a small fragment of a Health crystal. In this state, the crystal (shard) becomes unstable and will be consumed as soon as you step on the tile where the shard is. Upon being touched the crystal will replenish a small amount of your HP.

## How to find it

* Common, magical and demonic creatures will drop health crystal shards if they are killed when "vampirism" is active (or if they were killed by a devourment weapon).
* There is a high chance that the player will be able to retrieve a health crystal shards when mining healing crystal ore.

## Notes

* Creatures do not interact with crystal shards, and won't consume them if they end up in the same tile as the shards.
* Crystal shards mined in the Lava Caves restore more health than those dropped by creatures.

## Version history

* 0.94.9.6 - A type of stone enriched with healing crystals has been added to the game.
* 0.94.8.0 - Healing crystal shards have been added to the game.
Recycling

One can recycle equipment and treasure at recyclers in exchange for other resources.

## Recyclers

A Recycler 2.0 locates in the shelter, and has a 95% resource extraction efficiency and 12 times of recycling each time your character enters the shelter.

Recyclers 1.0, can be found in different caves, perform similar function to the 2.0 but with only ~65% extraction efficiency and ~5 times of recycling.

## Results of Recycling

**Resource extraction efficiency** affects the quantity of some recycling products.

Recycled items determine the **type** of recycling products.

Results of recycling do not depend on the level of the equipment, i.e. the same equipment from later stages of the game does not give better recycling result.

* Regular weapons give simple component.
* Elemental/variant equipment have a chance to give corresponding elemental crafting components.
* Artifacts have a chance to give gold, emeralds, simple components or other components. Rarer artifacts have a higher chance to give emeralds than gold.
* Rare mining tools give emeralds. Other non-craftable equipment usually give gold.
* Midas equipment gives gold.
* Treasures give gold or emeralds. Such as Emerald Skull, Gold Skull and Gold Cup.
* If the resulting crafting component is full in the inventory, that recycling gives gold or emeralds instead.

Special results:

 Plasma Element
 Energy Crystal
 Blood Crystal
 Disintegrator Core
 Phase Module
 Teleporter
 Arc Discharger 'Mjolnir'
 Energy Core
Ashen techno-wand

## Description

The Ashen techno-wand is a craftable experimental weapon that unleashes powerful disintegrating discharges on the battlefield that deal high damage and can burn enemies with disintegrating fire. These discharges deal 40% of the weapon's damage.

The Ashen techno-wand is the only non-magical wand in the game and unlike other wands the Ashen techno-wand's damage doesn't depend on the player's level but rather their agility.

Ashen techno-wands use energy as ammo and take 4 turns to be reloaded. The base critical damage of the Ashen techno-wand is 170%.

## Crafting recipe

After receiving the weapon's blueprint (the player will receive it after recycling any wand) you will be able to craft Ashen techno-wands in the Shelter, in order to craft it you will need:

* 40 Simple components
* 25 Electric elements
* 30 Plasma elements
* 5 Fire elements
* 6 Discharge crystals
* 1 Techno-wand core
* 1 Disintegrator core

## Recycling

By recycling an Ashen techno-wand you may receive:

* 1 Techno-wand core
* ? Discharge crystal

## Notes

* The Ashen techno-wand can't be recharged by Magic crystals.
* The damage of this weapon is affected by Superior 1.0's Overload.

## Version history

* 0.95.1.0 (build 41525) - Techno-wand critical damage changed (180% » 170%).
* 0.95.1.0 - Ashen techno-wand has been added to the game.
Claws

## Description

Claws are melee weapons capable of dealing up to 3 hits per turn, with the last strike always dealing damage to all targets around the player. The damage of the claws depends not only on Strength (60%), but also on Agility (40%), which makes them useful for characters who rely on ranged combat.

There are currently 2 types of claws, regular and energy claws each type has several variants with different attributes and effects.

## Claws (normal)

This is the most common type of claws they can be found anywhere and can deal huge amounts of damage on enemies with low defense but they won't be very effective against heavily armored foes. Their base critical damage is 200%.

### Quality variations

Certain attributes of normal claws may change depending on their quality.

## Energy claws

Energy claws are a rarer sub-type of claws, most of them have the ability to ignore part of the target's armor. Some energy claws have traits of both normal and energy claws, this allows them to have the same bonuses as both types.

### Hybrid claws (Regular+Energy)

"Hybrid" claws have a base critical damage of 180%.

* +10% to critical chance
 Energy claws II
* +10% critical damage

### Special variants (energy claws)

Most energy claws have a base critical damage of 180%, while "Blink" energy claws have a base critical damage of 160%.

## Notes

* The armor Prototype 10 deals increased damage and has an improved claw attack, which allows you to inflict a circular strike (harms all the enemies around the player) on the first attack.
* The "Clawed" perk increases the armor penetration for all types of claws by 20%.
* By killing enemies with claws you can get the in-game achievement "Sharp clawed".
* By killing enemies with phase energy claws you can get the in-game achievement "Energy Warrior".

## Version history

* 0.95.2.2 - Caustic claws added to the game
* 0.95.2.0 - Bloody Claws: crafting cost reduced (35 >> 25 simple components and 35 >> 25 devourment crystals)
* 0.95.1.6 - Cursed Arc Claws added to the game
* 0.95.1.4 - Blitz claws added to the game
* 0.95.0.8 - Improved the characteristics of the claws from the Vault and sharpened: added ignoring 15% and 25% of armor, respectively.
* 0.95.0.6 Quick, Ashen and Tactical claws have been added to the game.
* 0.95.0.4 - Hunter Claws and Deadly Claws were added to the game.
* 0.95.0.1 - Sharpened claws were added to the game.
* 0.95.0.0 - Necroflame claws added to the game.
* 0.94.9.98 - Chaos claws added to the game.
* 0.94.9.95 - Midas Electric Claws were added to the game.
* 0.94.9.9 - Bloody claws were added to the game.
* 0.94.9.82 - "Inferno" claws were added to the game.
* 0.94.9.8 - Bone claws were added to the game.
* 0.94.9.55 - Devourment claws were added to the game.
* 0.94.9.1 - Claws and electric claws were added to the game.
Landmine

## Description

Landmines are a type of explosive that is not thrown but instead they will be placed on a chosen tile and will only explode when an enemy steps on that tile, and since enemies can't see Landmines they can be very useful when fighting enemies that can use invisibility.

Landmines cannot be placed on tiles that already have a mine installed or on tiles that have chests and doors.

Landmines are craftable.

The maximum amount that you can carry is 6.

## How to obtain

* Can be crafted at the Shelter.
* Can be crafted in the Mobile Workbench T-1, T-2, T-9.

## Crafting recipe

* 8 Simple components
* 5 Electric elements
* 8 Fire elements

## Version history

* 0.95.2.0 - Added the "Field craft" perk, which adds a mine to the mobile workbench recipe.
* 0.95.0.5 - Added "Superior 2.0" armor, on which you can craft landmines.
* 0.94.9.93 - Added the "Prospector 2.0" armor, on which you can craft landmines.
* 0.94.9.92 - Added the "Mechanist" armor, on which you can craft landmines.
* 0.94.9.91 - Explosive mines have been added to the game.
Omega wands

## Description

Omega wands are magical weapons and also the most powerful type of wand, they deal high amounts of damage on a large area.

They are much more powerful than normal wands with their damage and area of effect being many times larger than ordinary Wands, and they will also grant invincibility to the user for a few turns after being used. However Omega wands cannot be recharged by Magic crystals and their maximum charge is 3, after being used it takes 3 turns for the Omega wand to be "reloaded".

The only way to obtain Omega wands is by killing an Omega cyber priest or a Chaos omega cyber priest.

## Notes

* There is a very small chance that a Magic crystal may be successful at recharging an Omega wand.
* Skeletons summoned by the Omega wand of chaos gain invincibility for several turns.
* There is a chance that you can acquire a blueprint for the Chaos bomb after recycling an Omega chaos wand.

## Version history

* 0.95.1.0 (build 41525) - Fixed a bug due to which Omega wands could cause critical damage.
* 0.95.1.0 - Omega wands have been added to the game.
Effects

**THIS PAGE IS CURRENTLY A WIP, ITS CONTENTS MAY NOT BE 100% ACCURATE, AND SOME THINGS NEED TO BE FIXED, IT WILL BE FINISHED SOON.**

Effects are beneficial or harmful temporary effects that can affect the player or units.

## Effect types

The effects can be categorized into 5 groups:

1. Regular
2. Magical. The biggest difference compared to the other effects is the way they react to blue mushrooms, when a blue mushroom is eaten the duration of the magical effect is increased, this works on all magical effects (including negative ones and invulnerability). They may also be affected by some perks. To distinguish a regular effect from a magical one, you need to click on the effect icon, and if the text color is lilac, then the effect is magical.
3. Field (affects the area or floor/ground)
4. Armor effects
5. Perk effects

Note: effects such as poison and energy shield have both regular and magical subtypes.

**(Effects with placeholder/unconfirmed names will have a \* next to them until their correct names are found.)**

 Combo strike\*, Combo shot\*, Critical combo shot\*, Super charged\*, Avenger, Recuperation\*, Corrosive spores\*
Caustic landmine

## Description

Caustic landmines are a type of landmine that spills a large amount of acid when they explode, covering the ground and enemies caught in the explosion with acid.

Caustic landmines are craftable.

The maximum amount that you can carry is 6.

## How to obtain

* Can be crafted in the Shelter.
* Can be crafted in the Mobile Workbench T-2 and T-9.

## Crafting recipe

* 8 Simple components
* 5 Electric elements
* 6 Fire elements
* 8 Acid elements

## Version history

* 0.94.9.92 - Added the Mechanist armor, on which you can craft caustic landmines.
* 0.94.9.91 - Caustic land mine added to the game.
Pistol bullets

## Description

Pistols bullets are an item that serves as ammo for Pistols and revolvers, they are relatively common and one of the cheapest type of ammo available, the maximum amount of Pistol bullets that you can carry is 80.

## Suitable weapons

* Pistols
* Super pistols
* Revolvers

## Notes

* Pistol bullets can be fully blocked by the target.
* The perk "Gunslinger" allows the player to carry more Pistol bullets.

## Version history

* 0.95.2.2 - Changed sprite.
* 0.93.7 - Pistol bullets have been added to the game.
Altars

On every location there are several **altars,** or called **Magic Altars**. Altars only appear on the cave suface, i.e. not in ancient ruins. Altars can spawn enemies, provide various magic effects, items or stats changes. Altars appear cross-shaped on map but a 3x3 pale area in the main game interface. To use altars, character have to first step on the 4 ends of the 'cross', like in the picture shown (yellow tiles), and then step on the center tile.

Once an altar is used, it can be rejuvenated for another use by using magic dust on the ***cross-shaped, 5 tiles*** of the altar, and of course one will have to step on them correctly again to use it. Altars obtain a new color by random on rejuvenation.

## Effects

Altars of different colors provide different effects:

* Health Reduction ~60 turns
* Health Restoration (to full)
* Max. health increase
* Max. health decrease
* Generating 4 enemies
 Blue
* Max. energy increase
* Max. energy decrease
* Generating 4 enemies
* Melee/ranged/blocking skills decrease
* Strength/Agility/Luck +1 for current location
* Strength/Agility/Luck -1 for current location
* Generating 4 enemies
 Green
* Generating 9 gold each on one tile of the altar.
* Generating 9 emerald each on one tile of the altar.
* Generating 4 enemies.

* Enemies do not appear if the targeted tile is made impassable.
* In Lava Caves, after using a magic altar, there is chance to summon several imps on the corners of the altar.

## More about utilizing altars

Results of using altars can be negative and depend on some factors, e.g. health level, energy level and tile conditions. It is advisable to think before using the altar (although it is true in the entire game).

Just a few simple examples:

* One with high health and plenty of health potions may want to leave red altar for the time when one drop some health.
* One with low health may want to do something to prevent the generation of enemies before using red altar.
* One with both low health/energy and limited replenishing items may want to use magic dust to rejuvenate an altar to have a 1/2 chance to get a red or blue altar.
* The effect of Luck stat on using altars is unclear. However, after a recent update on altar, one can have ~70% chance of getting positive result at low Luck level.
Health crystal

## Description

The health crystal is a consumable item that restores 40-60% of the character's maximum HP when used. It is recommended to increase the maximum HP of your character to improve the efficacy of this crystal.

The maximum amount that you can carry is 10.

## How to find it

* Can be found inside chests.
* Can be dropped by enemies.
* Be purchased from a vending machine (+50 gold).
* Can be bought from Merchants.
* Can be obtained by recycling blood weapons.

## Perks

* With the perk: "Rock Eater" health crystals will also reduce some hunger when used.

## Notes

* When the "Vampirism" effect is active, the chance of health crystals falling out of living (classified as common) enemies is increased.

## Version history

* 0.91 - Health crystal added to the game.
Health regeneration

## Description

Health regeneration is a beneficial effect that is caused by healing potions, it is a red liquid of non-magical origin that quickly heals wounds, throwing a potion on the ground can create a puddle. The strength of the regeneration depends on the number of the current location you are.

### How to get this effect:

* Healing potion - provides regeneration for ~12-17 turns.
* Red magic altar - gives weak regeneration (which is a magical effect) for 60 turns.

### Interaction with creatures

* Robots and cyber-demons: Health won't be restored and there is a chance a short circuit will occur, which causes the target to take damage and miss a turn.
* All other creatures regenerate health while the effect is active.

### Interaction with armors

* Prospector (1.0 and 2.0): the healing potion has been identified since the beginning of the game.
* Survivor: Effectiveness of healing potions is increased by 25%.

### Interaction with objects/effects

* Magic dust: Crystallizes healing potion puddles.
* The puddle from the healing potion partially extinguishes the fire.
* The puddle from a healing potion re-grows grass, but will disappear faster.
Sireni

The Sireni are a race of fish-like beings created by the Elder Giant Avandin Cuorre. Made as a gift for King Dominic Stacey, they reside only in Torrine, particularly beneath the Sea of Maridia. Though they have the capability to shift forms and walk on land, it would seem most prefer staying in their own kingdoms to living on the land.