Muchomucho M Amor

**Muchomucho M Amor** is a high elf wizard from the far off realm. According to Muchomucho, he's lived countless lifetimes. Prior to the coronation of King Demetrius, Muchomucho suffered a concussion that gave him a case of amnesia. He's forgotten his mother tongue of Spanish, but a few words come to him every now and again.

He joined the other heroes of Theros when Queen Nekros' Returned soldiers attacked the king's coronation. He's heeded the call to defeat the undead queen. While traveling, Muchomucho loves to have a good time and is known to crack a great joke. His capes make him the fashion envy in all the realm. He's become a bit of the Acolytes in Sexy Tights' moral compass. He's helped Dikarus Bottombane reduce his lying. He provides tarot card readings to help them discover their destinies. And he often points out when a plan to is self-serving or morally gray, but he usually goes along with them.

He worships Klothys and Kruphix.

Muchomucho and the rest of the Acolytes in Sexy Tights were able to defeat Queen Nekros and her army. During the festival celebrating their victory, he helped summon and assassinate Phaenax. He tried to convince the party that they should all become gods. He abandoned this plot when the party showed disinterest or outright refusal. He abstained when it came time to choose between Layla and Labya for godhood. After Labya destroyed Layla's body, the ghost girl possessed the cleric and the two ascended together to become Timeless Beauty and Grandfather Clock.

Muchomucho accepted Kruphix's divine mission to save Waterdeep.

## Magical Prowess

As a high elf, Muchomucho was born with some innate magic. He's resistant to being charmed and is immune to magical sleep.

Muchomucho is a powerful evoker. His magic can rain fire on his enemies, project magic missiles, and generate other elemental attacks.

## Magical Items

* Tarot Deck
* Ring of Protection
	+ Provides +1AC
* Scyther
	+ Deals an additional 1d6 radiant damage
	+ If the wielder kills a creature with this weapon, they regain HP equal to the amount of damage dealt in the killing blow
	+ The wielder can talk to crows
* Fan of Flames
	+ As an action, you can unfurl this hand fan. Flames erupt in a 10 foot radius centered around you. Every creature in the area must succeed a DC15 dex save. If they fail, they suffer 2d8 fire damage. If they succeed, they take half damage.
* Silencer Collar
	+ Once per long rest, the wearer can cast silence centered on yourself as an action.
* Rainbow Genie Pipe
	+ As an action, you can inhale and exhale smoke from this pipe. You can target 1 creature within 5 feet of you with the smoke. That creature must make a DC15 wisdom saving throw. If they fail, they are either charmed or afraid of you (your choice).
* Snake Skin Cloak
	+ Once per long rest while wearing this cloak, you can cast invisibility on yourself. The invisibility lasts one hour or until you cast another spell or attack.
* Red Bag of Tricks
	+ As an action, you can summon one of these creatures. It exists until the next dawn, or it drops to zero HP, or you summon another creature.
		- Mouse
		- Reindeer
		- Literal Turtle Dove
* Ring of Seasons
	+ The wearer's skin becomes bark-like making their natural AC 16.
	+ The wearer can innately communicate with plants.
	+ The wearer can cast the following spells once per day. Their saving throw is 18.
		- Spike Growth
		- Elemental Bane
		- Wall of Thorns
		- Wrath of Nature
* Love Potion
	+ A humanoid who consumes this potion is charmed by you for 24 hours unless they succeed a DC15 wisdom saving throw. After the 24 hours is over, they're aware you charmed them. If they succeed the saving throw, they're aware of your attempt to charm them. Only can be used once.
* Vodka Cranberry Potion
	+ A creature who consumes this potion become drunk and poisoned for 1 hour if they fail a DC15 constitution saving throw.
* Wild Magic Potion
* Greater Healing Potion

## Piety Points

Kruphix - 13 points

* Devoted worshipper of Kruphix.
* Successfully made it through a Kruphix temple outside of Stellanus by solving puzzles and riddles.
* Didn't open the Sin Sister box.
	+ As a devotee of Kruphix, you have proven yourself a devotee of reality’s mysteries and laws. You can cast detect evil and good with this trait a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest. In addition, you know the mage hand cantrip. If you're not a spellcaster, Intelligence is your spellcasting ability for these spells.
* Deduced Sprocket's secret.
* Created new hand signs.
* Discovered how Phaenax escaped the Underworld
* Honored a Kruphix shrine at the Verse Sai Ball.
* Surreptitiously got gossip and secrets out of Gulliver.
* Fixed a Kruphix in Queen Nekros' Unholy Hall.
* Defeated Queen Nekros and discovered her secret origin. (3)
	+ You can cast detect thoughts with this trait, requiring no material components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Intelligence is your spellcasting ability for this spell.
* Solved the mystery of the Reverie

Klothys - 12 points

* Devoted worshipper of Klothys.
* Defeated Lux who was posing as Oracle Oleandra Drach of the Klothys temple in Meletis.
* Created new hand signs.
	+ As a devotee of Klothys, you can manipulate the bonds of destiny that invisibly entangle every living thing. You can cast command with this trait a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. If you're not a spellcaster, Wisdom is your spellcasting ability for this spell.
* Tarot card reading for the party
* Honored a Klothys shrine at the Verse Sai Ball.
* Showed respect to Destiny's Child.
* Fixed a Klothys in Queen Nekros' Unholy Hall.
* Fulfilled destiny by killing Queen Nekros. (3)
	+ You can cast clairvoyance with this trait, requiring no material components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell. In addition, you have advantage on saving throws against being charmed.
* Killed Phaenax.
* Restored cosmic order by ending the Reverie and defeating Bedlam.

Nylea - 3 points

* Helped peaceful resolve the conflict between Cerze and the village of Zukos.
* Rebuilt a desecrated statue.
* Helped defend Desmos against the Returned.
	+ As a devotee of Nylea, you have proven yourself a guardian of the wilds. You can cast *hunter’s mark* with this trait a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. If you're not a spellcaster, Wisdom is your spellcasting ability for this spell.

Karametra - 2 points

* Helped peaceful resolve the conflict between Cerze and the village of Zukos.
* Helped defend Desmos against the Returned.

Phaenax - 2 points

* Assisted his son Spyral by killing Klothys cultists and giving him the Cloak of Kruphix.
* Rebuilt a desecrated statue.

Iroas - 2 points

* Rescued Britney Spurs
* Won a gold in magical stage craft in the Iroas Mini Games

Erebos - 2 points

* Made an offering at his shrine.
* Killed Phaenax

Purphoros - 1 point

* Helped build the Celeste Rhodes construct.

Mogis - 1 point

* Dethroned Warlord Chiron with extreme violence.

Pharika - 1 point

* Prevented the Elvirus pandemic.

Ephara - 1 point

* Protected society by defeating the Spellfire Club.

## Tarot Card Reading

Past: Page of Wands

* Finding your magic

Present: The Wheel

* Cycles, change of luck

Future: Six of Cups Reversed

* Unable to let go of something