recursal/Fanatic-Fandom huggingface dataset:
Two Feet Under

**Two Feet Under** is the first limited movie that was available in the closed beta.

### Description

*A group of trespassing teens visit the local graveyard and unearth a secret best left buried.*

### Movie Rewards

* Jackie (Accessory (Lower) - Werewolf)
* Jackie (Socks - Female)
* Jackie (Socks - Male)
* Two Feet Under Portrait
* 1,000 Flux

Jackie (female)Jackie (male)Jackie (Werewolf)Two Feet Under portrait
### Scenes

 Midnight at the Graveyard. Fog lingers at the wrought iron gates as four drunken TEENS climb over and drop to the ground, stumbling and laughing. They sneak past rows of headstones, cracking a few more beers in the darkness. The fog clears ahead to reveal a steaming open grave, the coffin weathered, the lid askew.

 The girls want to go back to the bonfire party they left, but the boys won't be swayed. The lid is practically off anyways. MARK and ERIC throw it open as JACKIE and MAUREEN scream, Jackie is relieved when she opens her eyes to an empty coffin, save for a pair of mouldy old slippers. She begs Maureen to head back to the party with her.

 SCENE TEXT.

 The 4 teens bolt for the gate, slippers still in hand, terrified to look back towards the growing sounds of earth exploding and shifting. Eric trips and screams, a biting pain rips through his ankle.

 A flashlight blinds the terrified teens, adjusting to reveal an angry old Gravedigger. The gate hangs open behind him. Mark hauls Eric up on his twisted ankle as the girls rush out of the gate. The teens sprint for the woods, rushing back to the safety of the party.

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 Alone, Jackie climbs into the cab of the truck to find the gas pedal intact. She hits the gas, throttling backwards, spinning out. She floors it towards the graveyard. She can see the earth piling up in her rearview mirror as she burns a trail through the forest.

 SCENE TEXT.

 The old gravedigger closes the lid on Jackie and begins to load dirt over the grave. He lets out an evil laugh, exposing rows of black teeth before resting his foot upon the gravestone. His slippers are still a perfect fit.
Omens

**Omens** are purple orbs that float around the teen.

## Overview

Omens will follow around and orbit a player as they move around the map. Omens pull in props around the map causing noise to be made from the falling and/or shattering of those objects, these noises can be heard by everyone including the monsters.

## Sources

Omens will appear and follow you around if you fail a skill check, or if the monster captures rift. Most omens come with other status debuffs such as disrupted, exposed, revealed, and skill penalties.

## Cosmetics

 TBA

 Development
Оборотень

## Способности

### Берсерк

Сфокусировавшись на 0.8 секунд, Оборотень впадает в состояние берсерка, увеличивая скорость передвижения на 24% на 11 секунд.

Перезарядка 24 секунды.

### Вой

Сфокусировавшись на 1 секунду, Оборотень издаёт вой, вынуждая каждого живого подростка в радиусе 30 метров съёжиться от страха. В таком состоянии подросток не может лечить себя и других, создавать или использовать оружие и предметы на протяжении 8.35 секунд.

Перезарядка 28 секунд.

### Охота

Сфокусировавшись на 1.5 секунды, оборотень входит в режим охоты на 25 секунд. В этом состоянии он может обнаруживать подростков в радиусе 24 метров от себя с помощью звука серцебиения, учащающегося по мере приближения к подростку.

Перезарядка 55 секунд.

## Мутации

* Берсерк
* Вой
* Охота

### Nightmare

*+ Способность длится на 50% дольше (16.5 секунд)*

- Увеличение скорости уменьшено на 30% (+16.8% к скорости Оборотня)

### Grim

*+ Если за время способности ты не получил урон и не атаковал подростка, способность мгновенно перезаряжается*

- Способность отключается если использовать любую другую, и её активация отключает "Охоту"

### Vicious

*+ Если сбить подростка с ног во время действия этой способности, её длительность продлевается на 6 секунд, но не выходит за пределы 11 секунд*

- Эта способность перезаряжается на 20% дольше (28.8 секунд)

### Rabid

*+ Перезарядка способности уменьшена на 25% (21 секунда)*

- Радиус способности уменьшен на 20% (24 метра)

### Thunder

*+ Способность также замедляет подростков на 1.5 секунды (-???% к скорости передвижения)*

- Время фокусировки увеличено на 33% (1.33 секунды)

### Savage

*+ В течении 1.5 секунд после получения урона вы можете использовать эту способность без фокусировки*

- Время перезарядки способности увеличивается на 25% (35 секунд)

### Greedy

*+ Радиус обнаружения на 25% больше (30 метров)*

- Частота ударов сердца уменьшена на 25% (???)

### Obsessed

*+ Если в радиусе способности нет подростков, способность тратится на 40% медленнее (35 секунд)*

- Если в радиусе способности есть подросток, она расходуется на 30% быстрее (17.5 секунд)

### Сhronic

*+ Больше не обнаруживает лежащих на земле подростков.*

- Способность уходит на перезарядку в 22 секунды после того, как вы ложите подростка на землю, если только она уже не на перезарядке дольше 22 секунд
Monsters

*Select the tabs below to read expanded sections.*
* Main
* Mechanics
* Powers
* Mutations
* Perks

**Monsters** (a.k.a. *Evils*) are one of the two playable character groups in VHS.

There are a total of **5** Monsters currently in Video Horror Society.

## Goal

The Monster's main goal is to defeat the Teens in each match.

To defeat the Teens, the Monster must complete the following tasks:

* Successfully Attack and injure each Teen until all Teens are knocked down.
	+ A knocked down Teen will eventually die when their Health Bar fully depletes.

* Avoid being banished by the Teens.
	+ The Monster is banished when wounded by a weapon from one of the Stigmas. Banishment only occurs when the Monster is wounded for the first time. If the Monster has already been wounded by a Stigma, subsequent wounds will stun the monster instead.

The match ends in the Monster's victory when all four Teens are knocked down and/or dead.

## Side Tasks

The Monster can also complete side tasks by interacting with Teens and using objects throughout the map. Completing a side task can provide an advantage against the Teens.

Side tasks include:

* Gain Rage to build toward the Enraged state.
	+ Feast on a knocked down Teen quickly fills the Rage bar. Be aware that Teens can see the Monster's aura while the Monster is feasting.
* Search Closets to find and instantly knock down any Teen hiding inside.
* Capture The Rift to reveal all Teens' auras for a limited time.

## Perspective

The Monster plays in first-person perspective, with the camera set in the Monster's point of view. The limited field of vision restricts the Monster's view to the front, giving Teens a chance to escape unseen by using stealth.

The Monster can also see the Stigma icons above each Crafting Station on the map.

## Collision

The Monster have variable collision with different gameplay elements.

* The Monster always collides with the map environment.
* The Monster physically colliding with Doodads will result in phasing through each other.
* When the Monster is physically colliding with a Teen, both players will block each other. After 1 second of remaining in contact, both players will phase through each other until contact stops.

## List of Powers

*For more information, please visit the Powers article.*

## List of Monster Mutations

*All of the Monsters Mutations are unrevealed as of right now.*

## List of Monster Perks

*All of the Monsters perks are unrevealed as of right now.*

 Development
Prizes

**Prizes** are Items used before the start of a Match that the Player can bring into the game. **Prizes** are often earned through **Prize Boxes** and/or through a Character's Journey. Earning Prize boxes can be done simply from normal gameplay as you gain a Prize Box for your role every time you collect enough EXP to get one for free or can be Purchased through the in-game Store for Flux. Most Pickups and Plagues can be brought in as Prizes at the start of the match

### Point Booster Prizes

As the name implies, Point Boosters will increase the amount of Experience Points (EXP) gained from your match. Point Boosters are universal prizes that can be used by either Role before a match.

### Map Vote Prizes

Map Vote Prizes are used to determine what Map you will be sent to before a match starts. If multiple different Map Votes are used, the game will vote between Prizes in the usual RNG fashion.

### Spawn Prizes

Spawn Prizes affect the spawning logic when a match starts. Often these prizes will be labeled as Hidden during the loading screen for the opposite role to prevent knowing what kind of Prize was brought in.

### Pickup Stash Prizes

Pickup Stash Prizes will generate extra Pickup(s) in the match, either spawning inside a Vending Machine, a Searchable Bin, or visibly spawning in an open area such as a countertop. Note for some Pickups, such as Chompie Bar Stash, will add an extra charge for a random Vending Machine on the map. Multiple stashes will generate more charges for said machines

### Pickup Start Prizes

Pickup Start Prizes are **Teen** specific used to spawn an Item in your player's hand at the start of the match.

### Pickup Starve Prizes

Pickup Starve Prizes are **Monster** specific prizes used to remove Items from a match.

### Plague Start Prizes

Plague Start Prizes are **Monster** specific prizes used to begin the Match with a **Plague** powerup ready at the start.
Leo

He was introduced as part of the initial roster of Teens alongside Gloria, Brett, Jess, and Faith.

## Overview

*"Rules are meant to be broken."*

*"Anger issues, doesn't play well with others, no respect for authority are all things Leo's teachers used to say when he actually went to school. These days he runs his imprisoned uncle's video store where he has become a self professed film critic. He spends his time "educating" customers by screening his favorite gore-fests or blasting Wicked Vile at full volume."*

## Perks

Potential: Rebel

"*You were born to start a revolution. You act first, quick to find advantages in the moment, not matter the situation. Rebel Perks focus on finding and effectively using Pickups and other helpful items.*"

Leo's Journey includes 3 Perks.

## Customizations

### Journey Cosmetics

Act 1

Act 2

Act 3

### Movie Costumes

Gold Edition: Johnny Slay 'Streetwise'Gold Edition: Johnny Slay 'City Slick'

## Gallery

### Promotional

Official IntroductionRender of LeoRender of "Johnny Slay '???'"By... the... Video Horror Society!Valentine's Day CardApril Fools meme template

## Trivia

* Leo was the fifth and final Teen from the original roster to be revealed on the VHS Twitter account.
* Leo currently runs Video Video Video. He and Faith are coworkers.
* A note left on the Video Video Video terminal during the SYSOP ARG implies that Leo and Jess became romantically involved one summer. Their relationship evidently ended poorly, with Leo adding "bogus charges" to Jess' account and banning her from the store. In response, Jess tells Leo to grow up and demands her Mure records back.
* The "Choose Your Main" promotional video indicates that Leo is always short on cash, is most likely to watch the world burn, is known for the worst customer service ever, and has dangerous hair.

 Development
Hellbent Games

*For more information, please visit their company website.*
**Hellbent Games** is the indie game developer company that created and owns the rights to VHS.

## About

Hellbent Games was founded in 2006 by founder Christopher Mair. Since then, the development team has grown to **45** members with the team having worked on various games independently and in collaboration, shipping up to **18** games such as Supreme Commander on Xbox 360, Mars Rover Landing, LEGO Battles and Ninjago, as well as their self-published horror survival game: **Wick**.

## Development Team

*Work In Progress*

 Development
Tension Track

**Tension Track** is the invisible area of effect surrounding all Monsters that acts as a proximity alert and chase initiation system for the Teens during gameplay in VHS.

## Outer Track

When playing as a Teen, whenever they enter a **32** meter radius around the Monster, the Teen player hears a faint looping sound cue of repeated thumping. The thumping's frequency and intensity grow as the distance from the Monster shortens.

### Inner Track

After entering an **8** meters radius around the Monster, an inner Tension Track unique to the Monster will play.

* W.A.R.T.'s inner track resembles a series of reverberating reptilian sounds.
* Dollmaster's inner track resembles a mischievous-sounding tune.
* Werewolf's inner track resembles a constant ringing of bells.

## Chase

When a Monster makes visual contact with a Teen within a certain range inside the Tension Track, and begins its pursuit, a **Chase** is initiated with the Teen. When the Monster loses line-of-sight and a certain amount of time elapses, the chase ends with the Teen successfully evading the Monster.

The Teen being chased is marked with a chase icon below their Health Bar on the Heads Up Display, which is visible to all other Teens. More than one Teen can be marked in chase if they are all in range of the Monster.

## Charging the Enigma

The Curse Stigma weapon, known as Enigma, requires the Teen wielding it to enter the Monster's Tension Track and remain in range to charge it by absorbing the Monster's evil energy while holding the weapon toward its direction.

 Development
Jess

She was introduced as part of initial roster of Teens alongside Gloria, Brett, Leo, and Faith.

## Overview

*"What are you looking at?"*

*"With her masterful eye roll and quiet apathy, Jess doesn't put much stock in other people's opinions. She joined the Video Horror Society before the Bonvini case broke, collecting B-movies and classic film noir. She can usually be found skipping class and listening to every band you've never heard of."*

## Perks

Potential: Assassin

"*A shadow on the fringe of society, your power lies in wait, shrouded in secret. Silence and highly tuned intuition are your weapons of choice. Perks focus on reaming undetected by monsters.*"

Jess' Journey includes 3 Perks.

## Customizations

### Journey Cosmetics

Act 1

Act 2

Act 3

### Movie Costumes

Gold Edition: Alizarin Assassin 'In Shadow'Gold Edition: Alizarin Assassin 'Timeless'
## Gallery

### Promotional

Official IntroductionRender of JessRender of "Alizarin Assassin 'Oblivion'"Valentine's Day Card

## Trivia

* Jess was the fourth Teen to be revealed on the VHS Twitter account.
* A note left on the Video Video Video terminal during the SYSOP ARG implies that Jess and Leo became romantically involved one summer. Their relationship evidently ended poorly, with Leo adding "bogus charges" to Jess' account and banning her from the store. In response, Jess tells Leo to grow up and demands her Mure records back.
* The "Choose Your Main" promotional video indicates that Jess was voted "Most Likely to Be a Witch" and "Least Likely to Care What You Think".

 Development
Mods

**Mods** are the modifications for Weapons that alter their innate functionality to provide diverse gameplay options.

## Overview

Each unique weapon comes with **5** Mods that must first be unlocked by leveling up the related weapon. Only **1** Mod can be equipped on a weapon at a time.

Mods often provide a positive benefit, while accompanied by a negative detriment to maintain game balance. Some mods change the statistic performance of a weapon, while others offer a different playstyle.
Video Video Video

**Video Video Video** (often abbreviated as **VVV**) is a video store featured in the world of Video Horror Society.

The store is owned by Leo's uncle, who is currently in prison, leaving Leo in charge of the store. Faith also works at the store as a volunteer junior clerk, its unknown if she was employed by Leo or his uncle.

## Video Horror Society

The Video Horror Society is a horror movie club sponsored by Video Video Video.

## Trivia

* It was revealed in an email exchange between Holmes Leasing and Video Video Video that the store had over 90 days of unpaid lease invoices, totaling out to the sum of $3,298.31.
	+ It was mentioned in the same email exchange that the overdue charges were paid by a party not registered on the lease, the party referenced most likely being Leo.
* Jess had her account banned from Video Video Video after an altercation involving her and Leo over the summer.
	+ She left a customer complaint talking about how the management at the store was corrupt and that "bogus charges" had been put on her account in order for Leo to get her banned.
Raygun

The **Raygun** is one of the Weapons available to craft by the Teens during gameplay in VHS. It is the starter weapon for the Shock Stigma weapon category.

## Overview

The Raygun is a starter weapon crafted from a Shock Stigma Crafting Station, requiring a crafting time of **42** seconds. It is a projectile weapon that carries **28** shots of energy bolts that travel up to **40** meters at a projectile speed of **44~** meters per second.

### Attack Mechanics

When the fire hotkey (LMB ) is held down, there is a wind-up time of **0.25** seconds before the Raygun fires its first energy bolt. As long as the fire hotkey is held down, the Raygun continues to fire its remaining energy bolts at a rate of **4.5** shots per second; the Teen can also opt to click and release the fire hotkey for a single shot or repeatedly for multiple shots.

Each energy bolt travels in a straight line to shock the first surface or the Monster on contact releasing a shower of sparks. If the bolt travels outside its max range, it will fizzle and dissipate away harmlessly.

While firing the weapon, the Teen cannot run or crouch and moves at a speed of **0.5** meters per second. The Teen can still freely rotate their camera and reticle.

## Mods

### Light It Up

**+** Raygun shots that hit the monster will now reveal the monster's aura to all teens for **1.5 seconds**.

**-** The ammo of the Raygun is reduced by **12%**.

### Burst Energy

**+** Each Raygun shot that damages the monster will also restore **0.75%** of the teen's total base Life.

**-** The Raygun's maximum projectile range is reduced by **75%**.

### Forked Shot

**+** When fired, the Raygun will now launch **3 shots** in a forked formation.

**-** The Raygun takes an additional **0.2 seconds** to begin firing.

### Stunning Victory

**+** The crafting time of the Raygun is reduced by **15%**.

**-** The Raygun can only be crafted in a match after the monster has already been wounded by the Shock stigma.

### Trick Shot

**+** The Raygun's projectiles now bounce off the first surface they hit.

**-** The crafting time required to build the Raygun is increased by **20%**.

## Customizations

### Unlockable

* Zapper 2000 - Default **Common** Style
* Mega Jolt - **Uncommon** Style, level 5 unlock
* Repli-Killer - **Uncommon** Style, level 9 unlock
* This Is Not A Drill - **Rare** Style, level 14 unlock
* Zaplica-82 - **Ultrarare** Style, level 20 unlock

## Media

*Work in progress*

 Development
Lockbox

One **Lockboxes** spawns per match randomly placed in a location around the map. It enables teens to acquire the Book Of The Dead.

## Overview

All lockboxes will look the same and be hidden in corners of rooms, under desks, and behind doors. Lockboxes will emit a loud noticeable whispering and growling noise in the surrounding area only to dead survivors.

### Searching

All teens no matter what health state can find the lockbox which are located under desks, behind doors, and in corners of rooms. Only dead teens however, will hear the whispering noise that comes from the lock box in spectral form. Once a living teen finds the box, they will be prompted to complete four search skill checks. After completing the skill checks the survivor will be able to obtain thebook of the dead.

### Spawn Locations

Lockboxes spawn on all maps and in randomized areas in the maps themselves. Lockboxes will always be hidden in plain sight, not easily noticeable if ran past mindlessly.

##### High School

The High School has 25 lockbox spawn locations.

##### Facility

The Facility has 25 lockbox spawn locations.

##### Hotel

The Hotel has 26 lockbox spawn locations.

The following maps are current as of January 14, 2022.

* Facility
* High School
* Hotel

Book of the Dead spawn points on the Facility top floorBook of the Dead spawn points on the Facility main floor

Book of the Dead spawn points on the High School main floorBook of the Dead spawn points in the High School basement

Book of the Dead spawn points on the Hotel main floorBook of the Dead spawn points on the Hotel top floorBook of the Dead spawn points in the Hotel basement
Spectral

**Spectral** is the ghostly spiritual avatar of the Teens that serves as a recovery mini-game in VHS.

## Spawn and Release

When a Teen is in the *Prone* or *Dead* Health States, they can leave their physical body behind by spawning their **Spectral** form.

They can manually release their form to instantly return to their physical body from anywhere. Spectral release happens automatically when the Prone Teen recovers to *Injured* or the dead Teen is resurrected by the Book Of The Dead.

## Controls

### Vision

While controlling the Spectral, the player sees their body's aura and the recovery progress bar at all times.

Spectrals can be seen by other Spectrals; when within a certain range of a living Teen, their aura is highlighted in blue to the Spectral, allowing that Teen to see the Spectral. The Monster cannot see Spectrals, and vice-versa.

### Movement

Spectrals float above the ground and move much faster than Teens and Monsters. Due to their floating, Spectrals can freely pass through Vault Points without needing to perform a Vaulting action.

### Collision

Spectrals are ethereal in nature and smaller in size than Teens. As they navigate through the map environment, they do not physically collide with any Characters and cannot knock over Doodads. Depending on the height of the furniture, Spectrals can even float above and pass through them.

## Spectral Realm

As a Spectral, the map environment changes for the player 's perspective, from its normal appearance into a dark and gloomy atmosphere with less pronounced details on the geometry. Mist-like visual effects and an eerie glow envelop the terrain.

When the prone Teen's body is being revived by their teammates, or when the Monster is Feasting on the prone Teen, the Spectral Realm's lighting pulsates and strobes frequently.

When the Teen is dead, the Spectral Realm changes to a monotone shade with an overlay that resembles horizontal television screen lines.

## Collect Luma

The Spectral's main objective is to collect Luma, a special ethereal object only visible to Spectrals. Collect the Luma by moving into them.

Multiple Luma spawn in random locations on the map, each with varying sizes from small to medium to large, which indicate the amount of progress toward the Teen's recovery bar once collected by the Spectral.

Once the recovery bar is fully filled, the Spectral is released back to its body and Luma ceases to spawn.

## Seek the Lockbox

The Spectral's secondary objective is to roam and haunt the halls of the map to find the Lockbox, a small hidden object placed in one of numerous hiding spots. The Lockbox emits an eerie ambient noise when the Spectral is within several meters of its location.

Once found, Ping the lockbox's location to direct living Teens to open it to obtain the Book Of The Dead.

 Development
Hotel

* Original
* Ho Ho Hotel

The **Hotel** or the **Dollmouth Inn** is one of **4** Maps featured in Video Horror Society. This map is featured as the main location of the Dollmouth Trilogy.

It was introduced as part of the initial roster of maps, which also includes the High School and Facility.

## Description

The map consists on an abandoned hotel with luxurious decoration. Paintings and rugs decorate the rooms within, dimly illuminated with candles and the occasional lamp, creating a mysterious and intriguing atmosphere. Some parts of the hotel seem to be under renovations, perhaps implying the building was abandoned in a sudden way. Outside, snow is falling and the fountain of the courtyard is frozen, setting the Hotel in winter time.

The Hotel has 3 levels: the basement, the ground floor and the upper floor. The Lobby in the ground floor acts as a main hub for the indoor part of the map, same as the Courtyard for the outdoor section. Several rooms are distributed through the 3 levels, creating an intricate, complex, maze-like layout.

## Points of Interest

### Crafting Stations

**Burn**: Caretaker Suite on the main floor, Master Office and Master Bedroom on the upper floor.

**Purify**: Reno and Portrait Rooms on the upper floor, Bar and Stage area on the main floor.

**Curse**: Doll Room in the basement, Tea and Cigar Rooms on the upper floor.

**Shock**: Laundry and Generator Rooms in the basement, Parlour on the upper floor.

### Healing Stations

There are two healing stations located on the Hotel's upper floor, one in the Library Upstairs Hallway and the other between the Master Bedroom and Children's Room. An additional Healing Station can be found in the Basement Hallway across from the Doll Room.

### Vending Machines

* Main Floor
	+ In the Lobby next to Janitor's
	+ In the Restoration Hallway
* Upper Floor
	+ In the Master Hallway between Parlour and Children's Room

## Media

The top floor of the HotelThe main floor of the HotelThe basement of the Hotel
## Trivia

* When traversing the map as a Spectral, the portraits decorating the walls change from humanoid to wooden, doll-like figures.
* This map has an alternative version that was available during the 2022 Christmas event, which was titled Ho Ho Hotel.

 Development

1. ↑ https://www.youtube.com/watch?v=1nDFSEzEoho
W.A.R.T./Main

**W.A.R.T.** is one of **5** Monsters featured in VHS.

They were introduced as part of the initial roster of Monsters alongside the Werewolf and the Dollmaster.

## Description

*"From the secret depths of the Replicorp facility, unleash the experimental W.A.R.T. (Weaponized Amphibious Replicant Technology). Wreak havoc on humanity with this chimera’s violent Leap, track prey with a super Echo, and withstand attack in Acid Armor. Evolution is unstoppable."* (Via Twitter)

## Gallery

* Promotional
* Game
* Concept

Official render of W.A.R.T., revealed on Twitter.Icon featuring all three original Monsters, revealed on Twitter.Promotional image of W.A.R.T. featured on the official VHS Steam page.Promotional image of W.A.R.T. featured on the official VHS Steam page.Promotional image including Leo, Jess, Gloria and W.A.R.T., featured on the official VHS Steam page.

In-game screenshot of W.A.R.T. entering armored mode to avoid a Fire Bomb thrown by Faith.

Valentine's Day CardError 404
## Trivia

* **W.A.R.T.** is one of the three original Monsters released with VHS.
	+ The other two Monsters are Dollmaster and Werewolf.
* They were the first Monster to be revealed on VHS's Twitter account.
* **W.A.R.T.'s** name is an abbreviation for *Weaponized Amphibious Replicant Technology*.
* W.A.R.T. appears to be reptilian in design with its scaly skin, sharp claws, fangs, and webbed flaps hidden in its upper neck.
* Can't read, tries anyways.
* Loves hugs.
Enigma

The **Enigma** is one of the Weapons available to craft by the Teens during gameplay in VHS. It is the second unlockable weapon for the Curse Stigma weapon category.

## Overview

The Enigma is an unlockable weapon crafted from a Curse Stigma Crafting Station, requiring a crafting time of **27** seconds. It is a charge weapon that requires Absorbing the cursed energy from the monster in order to use. Once charged, the Enigma can be fired for a total of **7** seconds, with a range of up to **12** meters.

### Absorbing

The Teen has to absorb energy by holding the Absorb hotkey (RMB ) while inside the monster's Tension Track. The Enigma will give off a unique sound effect while absorbing that the Monster can hear. The rate at which the Enigma absorbs energy depends on the Enigma's proximity to the Monster, taking between ~**17** and ~**36** seconds. The closer you are to the Monster, the faster the charge. If the Enigma is within **12** meters of the Monster, and the Enigma has line-of-sight of the Monster while absorbing, the Enigma can fully charge in ~**6.1** seconds.

### Attack Mechanics

While firing the Enigma, the beam will target the middle of the monster's model once the beam makes contact. After the beam has made contact with the monster, the beam will continue to follow the monster up to **30°** from the direction the Teen is facing.

## Mods

### Dead Silent

**+** While absorbing energy, the noise the **Enigma** makes is reduced by **50%**.

**-** The **Enigma** takes **20%** longer to fully energize.

### Death Wish

**+** The **Enigma** maximum beam range is increased by **20%**.

**-** The **Enigma** takes **0.25 seconds** longer to begin firing.

### Renewed Hope

**+** An energized **Enigma** will no longer be destroyed when all of its energy is depleted and can then be re-energized.

**-** The **Enigma** takes an additional **20%** longer to craft.

### Blood Offering

**\*** When you are not at **Critical Health** and the **Enigma** is not energized, it will passively gain up to **50%** of the needed energy and you will lose **1%** of your base **Life** per second.

This effect will pause while the **Enigma** is absorbing energy from the monster.

### Demonic Pact

**+** The **Enigma** consumes **25%** less energy when firing and crafts **15%** faster.

**-** While charging the **Enigma** your aura is revealed to the monster.

## Customizations

### Unlockable

* Baudelaire's Deception - Default **Common** Style
* Electronic - **Uncommon** Style, level 5 unlock
* Jade - **Uncommon** Style, level 9 unlock
* Meteorite - **Rare** Style, level 14 unlock
* Puck - **Ultrarare** Style, level 20 unlock

## Trivia

*If a Teen has the Deafened status effect they can not absorb energy from the Monster's Tension Track.*

## Media

*Work in progress*

 Development
Infernal Eye

The **Infernal Eye** is one of the Weapons available to craft by the Teens during gameplay in VHS. It is the first unlockable weapon for the Curse Stigma weapon category.

### Deployment & Dismissal

The Infernal Eye must first be deployed by the Teen. When the deploy hotkey (RMB ) is fully held down for **2.7** seconds, the Teen recites the summoning incantation and deploys the eye where they stand. The Teen's camera perspective changes to the Infernal Eye while deployed.

From *anywhere* on the map, press the dismiss hotkey (RMB ) to instantly dismiss the eye, shrinking it out of existence and instantly switching the player's camera perspective back to the Teen's body.

### Forced Dismissal

If the Monster attacks the operating Teen, the successful hit dismisses the deployed Infernal Eye and the Teen regains control of their body instantly.

If the eye runs out of energy, the Teen regains control of their body after **1** second.

### Eye Properties

Once summoned, the Infernal Eye can move at **7.7** m/s for a total of **25** seconds. The eye has a hitbox with a **1** meter radius, unless the Teen is running the Words of Warning mod decreasing the eye's hitbox to **0.6** meters in radius.

## Mods

### Words of Warning

**+** If the monster approaches within **15 meters** of your body while you are controlling the **Infernal Eye** you will hear a warning sound.

**-** The **Infernal Eye** must be **40%** closer to the monster before it will explode.

### Stare Down

**+** The **Infernal Eye** consumes **15%** less energy while in use.

**-** The **Infernal Eye** takes an additional **1 seconds** to summon.

### All-Seeing

**+** When the monster moves out of sight of the **Infernal Eye**, the monster's aura is revealed to you for the next **1 seconds**.

**-** The **Infernal Eye's** movement speed is reduced by **10%**.

### Don't Blink

**+** The **Infernal Eye's** maximum speed is increased by **10%**.

**-** The **Infernal Eye** consumes **25%** more energy while in use.

### Second Sight

**+** You may press and hold the **Primary Fire** button for **2 seconds** while controlling the **Infernal Eye** to consume the weapon and teleport to a random spawn location on the map.

**-** The **Infernal Eye** takes **10%** longer to craft.

## Customizations

### Unlockable

* Devil's Iris - Default **Common** Style
* Bioluminescent - **Uncommon** Style, level 5 unlock
* Goat - **Uncommon** Style, level 9 unlock
* Lizard - **Rare** Style, level 14 unlock
* Robot - **Ultrarare** Style, level 20 unlock

## Trivia

The incantation used to summon the Infernal Eye is the following:

## Media

*Work in progress*

 Development
Brett

He was introduced as part of the initial roster of Teens alongside Gloria, Jess, Leo, and Faith.

## About Brett

*"All heads turn when Brett cruises by in his shiny red sports car. The quarterback heartthrob is born to impress with his confident smirk and expensive clothes. He’s the classic jock. Except for the fact he hates football and the pressure to be an all-America star for his wealthy first generation immigrant parents."*

## Perks

Potential: Champion
*"Born for greatness. Built to protect. Ready to win. You are the champion of your own destiny. Natural strength and confidence fuel you. Champion Perks focus on resilience to damage and the effects of injuries."*

Brett's Journey includes 3 Perks.

## Customizations

*This section only showcases customizations that are unique to Brett, for general customizations available for all Teens please see: Customizations.*
### Journey Cosmetics

* Act 1
* Act 2
* Act 3

## Gallery

* Promotional
* In-Game
* Concept

Membership revealRender of BrettRender of "Ace Startracer"By... the... Video Horror Society!Valentine's Day Card

## Trivia

* Brett was the second Teen to be revealed on the Video Horror Society Twitter account.
* In the "Choose Your Main" promotional video, it is indicated that Brett is a five-time hotdog eating champion, brushes his hair at least 10 times a day, and puts the "me" in "team".
* It was confirmed by the Video Horror Society developers on their Discord that Brett is Asian.
* It is theorized that Brett may have a crush on Gloria, due to the message "BRETT <3 GLORIA. TLA!" showcased in the SYSOP.

 Development
Reggie

## Miscellaneous

### Signature

**Reggie** or **Reginald** is one of **6** Teens featured in Video Horror Society.

He was announced and released during Early Access for Video Horror Society.

## About Reggie

*"In AV club they call him sir, in gym class he's Wedgie, at Mensa meetings he's The Whiz Kid, but his mom just calls him Reggie. A passionate puzzler, Reggie's obsession with the Bonvini conspiracy brought him to the society. Bullies tease him for skipping 2 grades, but Reggie's sharp mind always keeps him one step ahead of trouble."*

## Perks

Potential: Genius

*"Your potential is in the potency of your own gifted mind. Raw intelligence is your tool and you wield it apply to invent a new world around you. Genius Perks focus on crafting abilities and advantages."*

 File:ArcadeHero.png | Arcade Hero
 File:AllSystemsGo.png | All Systems Go
 File:SteadyHand.png | Steady Hand

## Customizations

*This section only showcases customizations that are unique to Reggie, for general customizations available for all Teens please see: Customizations.*
### Journey Cosmetics

* Act 1
* Act 2
* Act 3

ReggieJ2-1.pngReggieJ2-2.pngReggieJ2-3.png

ReggieJ3-1.pngReggieJ3-2.pngReggieJ3-3.png
### Movie Rewards

GERADREXX1.pngGold Edition: RAD REXX 'Level Up'GERADREXX2.pngGold Edition: RAD REXX 'High Score'GERADREXX3.pngGold Edition: RAD REXX 'Leaderboard Legend'
## Gallery

* Promotional
* In-Game
* Concept

Membership revealFootage of Reggie in the backroom of Video Video Video

## Trivia

* Reggie was the sixth Teen to be revealed on the Video Horror Society Twitter account.
* Reggie attends Pine Bluff High along with Gloria, this is known due to the fact Reggie's locker combination is written on the wall in one of the bathroom stalls (his combination being 19-16-33).
	+ It is also stated in Reggie's membership reveal that had skipped ahead by two grades, which explains why he's attending high school despite his age.
* In Reggie's membership reveal it was stated that he was 12 years old, but in a reply under the reveal the Video Horror Society account stated that he had just celebrated his 13th birthday.
* Reggie is currently the youngest Teen to be revealed so far.
	+ He is also currently the only member of the Video Horror Society to have a child account.
* Reggie used who is assumed to be his mother Wanda's Video Video Video account to rent out inappropriate movies.

 Development

1. ↑ https://twitter.com/VHSTheGame/status/1550585432701820928
The Eviscerator

**The Eviscerator** is one of **4** Maps featured in Video Horror Society. This map is featured as the main location of the Deathwire Trilogy.

It was released during the **Escape the Eviscerator** update, alongside the new Monster, Deathwire.

## Points of Interest

### Crafting Stations

**Burn**: 1: ???

**Purify**: 1: ???

**Curse**: 1: ???

**Shock**: 1: ???

### Healing Stations

Top Floor

* ???

Main Floor

* ???

### Vending Machines

Top Floor

* ???

Main Floor

* ???

## Gallery

* Promotional
* In-Game
* Floor Plans

The Top Floor of the The EvisceratorThe Main Floor of the The Eviscerator
Vending Machine

**Vending Machines** are interactable objects placed in plain sight inside the Maps. They enable Teens to acquire Chompie Bars and Clash Cola.

## Overview

Vending Machines have a consistent appearance, remaining unchanged no matter which Map is being played. Interactable Vending Machines will appear lit up, while Vending Machines that do not have anything inside will be dimmed.

### Searching

A teen can approach and search a Vending Machine as long as it is lit up, indicating something is inside of it. Snack Vending Machines will always contain Chompie Bars, and Soda Vending Machines will contain Clash Cola. To obtain the object inside, Teens must perform the Search action, and complete three Search Skill Checks.

### Spawn Locations

Vending Machines spawn on all current maps. Each map's amount of Vending Machines varies. Vending Machines always spawn in pairs, with both a Soda and Snack Vending Machine together. Vending Machines typically spawn with the Soda Vending Machine on the left and the Snack Vending Machine on the right, when facing the interactable side.

##### High School

The High School has three different locations with Vending Machines. The Vending Machines will spawn within the Cafeteria, the Gymnasium's hallway, and the cubby within the Science Stairs.

##### Facility

The Facility has four different locations with Vending Machines. The Vending Machines will spawn within the Theater Hallway, the Overlook Checkpoint, the Bar, and the Staff Room.

##### Hotel

The Hotel has three different locations with Vending Machines. The Vending Machines will spawn within the hallway connected to the Lobby, in the Master Balcony, and in the Grand Room Back Hall near the Library.

## Locations

The following maps are current as of January 14, 2022 and subject to change throughout the beta. While positions of Vending Machines are correct, the actual map design may be off.

* Facility
* High School
* Hotel

Vending Machine locations on the top floor of FacilityVending Machine locations on the main floor of Facility

Vending Machine locations on the main floor of High SchoolVending Machine locations in the basement of High School

Vending Machine locations on the main floor of HotelVending Machine locations on the top floor of HotelVending Machine locations in the basement of Hotel

 Development
Rage

**Rage** is a unique resource for the Monsters that accumulates and depletes throughout the course of a game match, ultimately culminating into a special heavy Attack against the Teens during gameplay in VHS.

## Rage Meter

The **Rage Meter** is always visible to the Monster player, shown below the reticle in the bottom-center of the Heads Up Display. Rage fills the meter from the center, going out toward both ends of the bar.

### Building Rage

The Monster passively builds Rage over time at **0.202%** per second. From an empty Rage meter to fully Enraged, the process requires at least **495** seconds. The Monster can actively build Rage with each of the following Actions:

1. Each successful attack hit on a Teen in the *Healthy* Health state adds **33%** of Rage into the meter.
2. *Feasting* on a Teen in the *Prone* state to build Rage faster per second.

Once the meter is full, the Monster becomes *Enraged*.

### Losing Rage

The Rage meter resets to empty when one of the following conditions occur:

* The Monster successfully attacks a Teen putting them into the *Prone* state.
* The Monster is Banished or Stunned by Weapons.
* Dollmaster's doll is destroyed while being controlled.

## Enraged

When the Rage meter is full, the Monster becomes **Enraged**, indicating that the next successful attack will instantly put the targeted Teen into the *Prone* state.

While Enraged, the event banner below the Stigmas tracker at the top-center of the Heads Up Display declares a persistent warning to all Teens: *"The Monster is Enraged"*

From the Monster player's perspective, the Rage meter flashes red and pulsates as the Monster's eyes glow red in its portrait. The Monster's hands emit red vapor and the attack animation changes into a heavy attack.

## Feasting

**Feasting** is the Monster's alternative method to build Rage over time. Rage builds at **2.5%** per second during Feasting. When feasting from an empty Rage meter to fully Enraged, the process requires at least **40** seconds.

The Monster player can hold down the assigned hotkey to perform the Feast action on a Teen in the *Prone* state, causing the Monster to absorb the streams of Chromatic Aberration flowing from the Teen's body. The Teen's body becomes heavily distorted as they flail in panic and scream in horror.

While Feasting, the following conditions apply:

* Both the Monster and Teen cannot move away from their positions.
* The Monster's camera angle and field of view are centered on the Teen on the ground.
* The Monster inflicts itself with the **Exposed** status effect and grants all other Teens the **Vision** status effect, revealing the Monster's aura through walls to all other Teens on the map.
* Feasting does not affect the rate of health drain from the Teen's Health Bar.

Release the hotkey to stop Feasting, ending the above conditions when the Monster regains its composure.

 Development
Gloria

She was introduced as part of the initial roster of Teens, which also includes Brett, Jess, Leo, and Faith.

## About Gloria

*"As Pine Bluff High’s popular cheer captain, Gloria is as energetic as you can get. She is a talented dancer, and fashion trendsetter. She loves watching horror movies at slumber parties, which she is invited to often due to her endlessly effusive charm. Even her Video Horror Society membership has VIP gold status. Nobody would ever guess what she’s dealing with at home."*

## Perks

Potential: Leader

*"Motivating, and charismatic, you inspire any team to greatness. Your passion is uplifting as you work to make the world a better place. Leader Perks focus on locating and assisting your squad, and escaping dangerous situations."*

Gloria's Journey includes 3 Perks.

## Movie/Challenges

Gloria's personal movies are the Electra Force Trilogy, revolving around the titular character Electra-Girl! Complete all the movies to unlock Stickers, Profile Portraits, Flux and Exclusive Costumes for Gloria only.

* Electra Force
* Electra Force II
* Electra Force III

    Wendy Watts is a rising scientific star of BrightMind Academy. Until she discovers the secret supervillain’s lair in her Dean’s underground chamber. Wendy tries to escape only to be struck with a supercharged blast. Thus begins the adventures of Electra-Girl, a magnetic leader who must learn to use her power of super-positivity to overthrow Mentyl and her shocking inventions.

     Dr. Ella Mentyl returns with an even more sinister plot to take down the powers of positivity. Electra-Girl must battle the devious Doctor's MentylBots as well as the negativity of her past. A new supervillain on the loose is sure to send a Shockwave into the heart of The Electra Force. Will positivity prevail?

     With Dr. Ella Mentyl behind bars, The Electra Force must face off against her most monstrous invention, The Void, as he leads the MentylBot battalion into the final fight. Electra-Girl is fully charged to protect the world’s positivity in this polarizing war to end Mentyl’s negativity once and for all.

## Customizations

*This section only showcases customizations that are unique to Gloria, for general customizations available for all Teens please see: Customizations.*
### Journey Cosmetics

* Act 1
* Act 2
* Act 3

### Movie Rewards

Gold Edition: Electra Girl 'Charging'Gold Edition: Electra Girl 'Powered'
## Gallery

* Promotional
* In-Game
* Concept

Membership revealRender of GloriaRender of "Electra Girl"Valentine's Day Card

## Trivia

* Gloria was the third Teen to be revealed on the Video Horror Society Twitter account.
* Gloria attends Pine Bluff High along with her fellow Video Horror Society member, Reggie.
* The "Choose Your Main" promotional video indicates that Gloria can beat all three of her brothers in a fight at once, is life of the party, and has a killer high kick.
* Gloria is one of only 2 Teens to have "VIP Gold Status" membership in the Video Horror Society.
	+ The only other Teen to have "VIP Gold Status" membership is Brett.

 Development
Perks

**Perks** are special traits unique to Teens and Monsters that can be interchangeably equipped prior to game start.

## Overview

Each perk takes up **1** **Perk Slot** and costs a number of **Perk Points**. Each perk has **3** levels that increase its effects in strength but also point cost. Each individual character has **3** unique perks, but may be unlocked on other characters by completing the source character's Journey.

A character whose Journey is complete has **30** perk points and **5** perk slots.

## Monster Perks

**Quick Tip:** Rounding up to the nearest tenth of a second, Lethal Weapon reduces the amount of time a survivor needs to bleed out by **4 seconds** x **per uninjured hit** x **per lethal weapon tier**. This means that if a teen was hit **3** times while they were healthy and you have Lethal Weapon **2** equipped, the teen would bleed out while downed **24** seconds faster (**3** Hits while healthy x Lethal Weapon **2** x **4** seconds = **24** seconds)

## Teen Perks

 Development