recursal/Fanatic-Fandom huggingface dataset:
JenG

**Dark Colors**

* #445B63 (tritone 1)
* #445765 (tritone 2)
* #444B65 (tritone 3)
* #72FFF7 (face)
* #00052D (outline)

> "time for, as you all say, the next ""poggers""!!" - JenG, in spacetwow prompt 8
>
>

JenG is the host of SpaceTWOW, a storytwow within the main timeline. She also doubles as a response alt for QuarTWOW, another storytwow, though QuarTWOW takes place in a different universe entirely.

In SpaceTWOW, she hosted every round, except for round 5, which was hosted by Willow, the cohost of SpaceTWOW. During the epilogue, she is assumed dead for most of it but comes back in a state nearly ripped to shreds. She then is exploded by a rocket. You might want to read it for context.

## Appearance

JenG is a blue tritone book, with a unique face. Her face consists entirely of keyboard symbols, which change based off her emotions. Her color palette consists of the three shades of blue, plus her dark color palette which has her face glowing.

Her eyes are always represented by a colon, except when they are represented by an X, and she always has a nose represented by a dash, however her mouth can change to be any kind of bracket or an @ symbol, and her eyebrows can either not exist as a symbol or be represented by a > type bracket or a question mark or slash, or even by a dollar sign.

## Personality

During the entirety of spacetwow, JenG is shown to be largely incompetent. She starts the twow by crashing her spaceship and it's shown over and over again that she doesn't really think all that much.

It's possible JenG didn't seem to start out as the villain of the twow, she just wanted to run one, but as it went on and she realized the potential of being able to control everyone more and more as they died on the ship, and she made a plan. You can see her impulsively shove everyone off a cliff in prompt 8.5, furthering her plan so that in prompt nine, she's taken control of half of the contestants. Her lack of foresight turns out to be her downfall, as in the results of prompt nine, Willow is able to beat her because her contestants historically made better responses.

A more minor aspect of JenG's personality is her typing style. She types in all lowercase letters, and doubles most punctuation. She also types out emojis the same way her face is supposed to be typed.

## Abilities

* **Glow in the Dark:** In the dark, JenG's face has the ability to glow.
* **Harm Resistance:** As shown in the epilogue, JenG is completely electronic. This allows her to still continue to live even after most of her arm and part of her face is ripped off.

### Weaknesses

* **Low Wisdom:** JenG is incredibly stupid.

## Trivia

* JenG is 39 years old and unforotuantely devorced. she spends her time painting and not doing mu h of all
GNOMESCREAM Games Wiki

**Welcome to the GNOMESCREAM Games Wiki!**
GNOMESCREAM Games is a small group of friends creating all sorts of little games just for the fun of it!

We're a collaborative community website about GNOMESCREAM Games that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

GNOMESCREAM GamesGurglemeelSackboygame.exeGerald PoissonGurglemeel's Selectable-Fire Machine Gun

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Rift Access Domain

The **RAD (Rift Access Domain)** project was a project developed by Dr. Gerald Poisson in 2007.

Gerald Poisson had established a team to develop the project, choosing from some of the greatest scientists he had known. The team would continue working on the project when Poisson would eventually leave to work on similar projects, and eventually disappearing in the process. Eventually, the scientists were able to create a contained rift for travel between dimensions, and could use it to make quick travel throughout Earth.

In the year 2017, a massive power failure hit the facility, causing the containment to go offline. The system appeared to have recovered by the time the team started a test on the system. As they started the test, a series of uncontrolled rifts opened, allowing an interdimensional invasion force to come through. by this time, the facility contained the Nukleor Bombe, a weapon of Poisson's design which was extremely powerful and could be used to vaporize the entire facility and render a large portion of Earth uninhabitable. The scientists were evacuated and moved to a sister base, where they were tasked with sending a containment code created by a former Dr. Henry Jameson. The code was never implemented in time, and needed to be remotely added to the base's systems. A sole technician stayed behind to defend the base while the code uploaded.

The technician battled many of the invasion force's soldiers and commanders, defending the Nukleor Bombe from them. After fighting them all, it was revealed to be Poisson, who returned to destroy his facility's old work and render himself the only one with dimensional access. Despite putting up a good fight, he too was defeated by the technician, sending him back to some other dimension in defeat.

The project was then successfully contained and discontinued.
Sol

## Overview

*"More widely known as the Solar Guardian, Sol is one of the 5 guardians in Arcania. His signature move, Armageddon, absolutely bombards the enemies with scorch and burns, even extending burn times of already burnt foes."* *- **Character Extra***

## Skills

### **Skill 1: Blazing Crystal**

Attacks with 75 power to the enemy and applies Burn for 1 turn.

### **Skill 2: Flame Wave (⏰3 Turns)**

Attacks with 100 power to the enemy team and has 55% chance to apply Burn for 1 turn and/or Defense Debuff for 2 turns and 25% chance to apply Scorch for 1 turn.

### **Skill 3: Fire Barrage (⏰5 Turns)**

Attacks with 30 power to the enemy team 5 times, each hit has 20% chance to apply Burn for 1 turn and 25% chance to extend an already applied Burn for 1 turn but cannot go over 3 turns.

### **Skill 4: Armageddon (⏰7 Turns)**

Applies Attack Buff to the user for 3 turns and Defense Debuff for 3 turns then attacks the enemy 5 times with 15 power, each hit has 50% chance to apply Burn for 1 turn, 40% chance to apply Scorch for 1 turn and 35% chance to extend an already applied Burn for 1 turn then deals damage with 75 power to the enemy team and has 50% chance to extend an already applied Scorch for 1 turn or applies a new Scorch for 1 turn.

### **Burning Rage (Passive)**

Each hit has an increased damage multiplier by 20% multiplied by how many Burn the target has. When HP reaches 50% or lower all damage taken is reduced by 50% and uses Flame Wave after taking a turn. Flame Wave: Deals medium damage to the enemy team and has 50% chance to apply Burn for 1 turn and/or Defense Debuff for 2 turns and 25% chance to to apply Scorch for 1 turn.

## Strategy

Sol is a glass cannon-type attacker who can dish out high damage to multiple targets if given enough time to activate his arsenal. Sol's passive, Burning Rage, also allows him to perform a heavy team attack at the end of his turn when below 50% health, rewarding a risky playstyle.

Pairing him with a Tank-class unit is recommended, such as Paladin, Royal Knight, or Knight, to balance out his frail stats and keep him alive at low health without necessarily healing him.

Sol's biggest flaw is his slow buildup, lack of single target damage and overall very low defensive stats. In order to shine, he must be used in a team fight and given enough support to survive for many turns in order to activate his powerful team attacks. For that reason, he is best against large swarm fights that tend to last a long time such as King Slime, Ironclad, and Hero. He can also be useful against Jirattthee due to CC's Law allowing him to skip his massive cooldowns and unleash Armageddon instantly.

Sol's runes should be built for Attack and Speed, with a sub-focus on Health. For this reason, the Dragon set is highly recommended.
Destrau The Melt

> Destrau the melt? What does that mean?
>  It means to destroy someone by melting them. It's something I experimented with long ago.
>
> Gurglemeel, to Poopah Evilsmurf

**Destrau The Melt**, sometimes **"Destral Del Melt"** is a catchphrase coined by Poopah Evilsmurf. It refers to a long-unseen method of killing a lifeform by way of melting them. Poopah used it as early as their first encounter, and later explained the meaning during the events of Evilsmurfs 6.

## Appearances

### Evilsmurfs

**Destrau The Melt** is first referenced by Poopah Evilsmurf in the original Evilsmurfs as a catchphrase, using it to rally his army to destroy Gurglemeel, with Gurglemeel in this case being "The Melt." This would later inspire Poopah to pursue a means to kill someone by melting them.

### Evilsmurfs 2 - 5

The phrase made it's return in Evilsmurfs 2, now mispelled **"Destral Del Melt."** The phrase continued to be a catchphrase as it had been before.

The error in spelling was due to a misinterpetation of what was said in the original Evilsmurfs.

### Evilsmurfs 6

The phrase was used by Poopah as a password to enter his base near Mount Intrepid. Upon hearing the phrase, Gurglemeel asked Poopah what it means. He explained to him that it was a way to melt people and kill them, something he experimented with long ago.

In the original release, the phrase is **"Destral Del Melt."** In the "Enhanced" release, it has been changed back to **"Destrau The Melt."** This followed Definitive Doggo's reverse-engineering of the original Poopah message.

### Evilsmurfs: Divergence

The melting method was finally seen for the first time in Evilsmurfs: Divergence, where lines of launchers containing a green corrosive, explosive acid were employed against Divergence Gurglemeel as he fought an alternate timeline Poopah Evilsmurf. Gurglemeel was able to throw grenades at the launchers as they activated, causing them to explode and knock Poopah from his platform, making him vulnerable to his and Charlie's attacks.
King Slime

## Overview

"One day, a crown fell from the sky, which just so happen to land upon this Slime. Now, due to an overinflated ego, this mass declares it ruler of all."

King Slime is the 6th boss to be fought against after Ice Dragon, located in one of the Slime Islands

## Abilities

Ability 1, Slime Beam:

Attacks with 50 power and ignores defense, if the target has a Speed Debuff then attack will be a guranteed critical hit and applies Stun for 1 turn.

Ability 2, Slime Valor (3 Turns):

Applies Valor to all slime type allies.

Ability 3, Slime Envy (5 Turns):

Applies 4x Regeneration Buff for 2 turns and an Extra Turn to all slime-type allies.

Ability 4, Desperation (7 Turns):

Applies Counter and Immortal buff for 3 turns, Defense and Exposed Debuff for 4 turns, Strength Buff for 3 turns to all allies. Skill cooldown cannot be decreased by other skills.

Passive, Ruler Of Slimes:

Increase all stats by 35% to all slime-type allies on the same team as King Slime.
Sackboygame2.exe

## Game Page

https://gamejolt.com/games/sackboygame2-exe-parody/80928

**Sackboygame2.exe** is the sequel to the original Sackboygame.exe. Once again, the game serves as a parody to the .exe genre of games spawned from creepypastas.

The game follows Yobkcas as he continues his escape from Oiram. Despite his power, Oiram is seemingly unable to capture Yobkcas so easily.

The game was followed by a sequel, Sackboygame3.exe

## Plot

### Escaping Oiram

Yobkcas comes to again, with Oiram standing right behind him. He gives chase soon after. T.O.B.O.R is revealed to have survived his apparent death, managing to find a "Mountain Dew Healing Pen" and getting himself better. Yobkcas evades Oiram further, learning how to "walrus" again and gaining his ability to fly. Oiram muses about how he almost had Yobkcas as he gives up on the ground below.

### The Battleground

Yobkcas makes his way onto a battleground of Crepypasalan soldiers and Oirams. As the soldiers fire at the Oirams, Yobkcas makes his way up and out of the way.

He arrives in a region of blue skies, and some Oirams. He is told by a voice to touch them to kill them, which he does by simply phasing through them.

### Reaching Reality

Yobkcas spontaneously dies in the next room, and a mysterious man is seen overlooking his corpse. The same voice tells the man that he must return to his world, as he goes through a strange portal.

## Development

Sackboygame2.exe was developed immediately following Sackboygame.exe, and completed around the same time. It would take a few months to arrive on Gamejolt after it's completion.

## Trivia

* The man at the end is supposed to symbolize the player finishing their playthrough and going back to reality.
* The portal at the end is a crudely drawn nether portal from Minecraft
* Clicking the Oirams at the battleground will still result in a game end
* The section where Yobkcas must run into Oirams to kill them served as the basis for Evilsmurfs.
The Thief

The Thief's character icon

**The Thief** is a supporting character, as well as a secondary villain, from EekEek Fight. Teaming up with Shaggy, he destroys many residents of Innuetta before being confronted by The Sheriff. Depending on the outcome, he either lives and defeats The Sheriff, or dies in the fight as justice is brought to the town.

## Biography

### The Blop Shop

The Thief was seen standing in the corner of The Blop Shop before being met by Shaggy. Talking with him, he proposed to join him on his journey, where Shaggy either killed him in a battle after rejecting him or he simply joined him.

Upon joining his team, he followed him to visit The Sheriff, who offered the two a way to further traverse the town. However, the key to the pathway was missing and with the Dog Owner. He followed The Sheriff and Shaggy to the Dog Owner's house, only to be knocked unconscious until the fight ended. When he came to, the key was obtained.

The team made their way to the sewer, only to find it blocked off. The Sheriff then decided to bring them to justice by killing them, leading to two different outcomes:

### Justice Ending / Riot Ending

The Thief is killed easily by The Sheriff's gun. Shaggy too is eventually defeated, and the two are never able to bring further harm.

### Purification Ending

The Thief and Shaggy kill The Sheriff. His fate after these events is unknown.

## Personality

The Thief is shifty, but also a loyal acquaintance to those who share his worldview.

## Abilities

The Thief uses a knife as his primary weapon. He is fairly strong, and this proves true during his fight against The Sheriff.

Judging by his appearance and description, he is likely good at stealing.

## Appearance

The Thief is a bald eekeek wearing a black mask over his eyes.

## Trivia

* The Thief can be skipped entirely if one chooses not to enter The Blop Shop.
Sackboygame.exe

## Game Page

https://gamejolt.com/games/sackboygame-exe/49428

**Sackboygame.exe** is the first title in what would become a connected series of short game experiences. A parody of the .exe creepypasta trend, Sackboygame was intentionally poorly constructed as a critique of the genre as a whole.

In the title, players control Yobkcas, a resident of Crepypasalan who must escape Oiram, who has turned evil and killed many of the land's residents.

It was followed by a sequel, Sackboygame2.exe

## Plot

### Arrival in Crepypasalan

Yobkcas appears in a room that looks like a comic drawn in Microsoft Paint. A voice tells him that he can walk around, as well as "elephant" by pressing SPACE. He speaks to PinkMedic, who tells him to run as Oiram has invaded "Crepypasa lan." He also directly breaks the fourth wall to explain the game's lack of polish.

Many instances of Yobkcas appear in a similar looking room, forming the text "It's Me." He is surrounded by T.O.B.O.R, Neb, and Cinos. T.O.B.O.R tells Yobckas not to "elephant," as it will crash the game in this specific room. Cinos insults Yobckas before telling him to run, or else "OIRAM WILL EAT YOUR SOUL!"

### Escape from Crepypasalan

Yobckas then appears in a field of fleeing residents, who tell him to run and that it is already too late. T.O.B.O.R tells you not to turn back or Oiram will find him.

Running ahead, he finds dead residents of Crepypasalan. Further up ahead, he finds T.O.B.O.R, bleeding oil. He tells him that it's already too late for him, and that Yobckas must save himself at this point.

### Meeting Oiram

Ahead, Yobckas meets Oiram, who doesn't respond until Yobckas sees what has happened to him. His eyes are pitch-black and almost empty in appearance, with blood pouring down from them.

Yobckas is then chased by Oiram, who eventually catches him as he yells "Found you! There is no escape now!"

## Development

Sackboygame.exe was always planned as a parody to creepypasta games such as Sonic.exe. The game's lack of polish is a critique of the countless number of unpolished .exe titles found across the internet.

## Trivia

* The comic at the beginning is actually part of the short-lived series *Balloon Kid Comiks* which served as a parody of the humour of the Five Nights at Freddy's fandom at the time of the comic's creation. The series was also created by PinkMedic.
* The player can phase through the walls if persistent enough

All characters, except for the Crepypasalan Residents and PinkMedic, have their inspiration's names reversed. These include:

* Yobkcas - Sackboy
* Neb - Ben
* Cinos - Sonic
* Oiram - Mario

T.O.B.O.R's name is also backwards, but does not refer to any specific character.

According to the game's creator PinkMedic, he was inspired to make the game after watching a playthrough of Creepypasta Land, and thinking it looked terrible. Sackboygame.exe was made as a mockery of the title, lifting various elements such as having various creepypasta characters in the setting (albeit warped) and even naming the setting Crepypasalan after the game's own title.
Timeline

Time may be measured in a variety of different ways depending on what series and what universe a title takes place in.

## Before Sackboygame 1 / After Sackboygame 1 (BSG1 / ASG1)

**BSG1** and **ASG1** is used to measure the amount of time taking place in the Sackboygame series, measured in years before or after the events of Sackboygame.exe respectively. This format is used when a defined year or passage of time between a given year and an undefined year is not given.

Despite being set in the same universe and timeline, Deal or No Deal.exe is set in Crepypasalan's recorded year 2020. As no real number of years is given between Sackboygame4 and Deal Or No Deal's events, the events of the three Sackboygame titles are measured independently from Deal Or No Deal's given date.

## Before Evilsmurfs 1 / After Evilsmurfs 1 (BES1 / AES1)

Similarly to BSG1 / ASG1, **BES1** and **AES1** are used to measure most events during the Evilsmurfs timeline. This is measured in years or months taking place before or after Evilsmurfs.

## Given Dates

Exact **Given Dates** are used on occasion as well. This cements them either into a place in the real world, or into the dimension's recorded year of the same value.

For instance, Deal or No Deal.exe is set in Crepypasalan's recorded year 2020. This number may not match up with the real world's 2020, and although the two share the same number, they do not take place in exactly the same point in time.
Capitão Estrela

**''**Parece que todas as pessoas gentis estão traçadas para um destino de morte mais rápido do que o comum.**''**

***-Capitão Estrela***

**Capitão Estrela** era um dos agentes da CSG no século XX, hoje em dia é considerado um do agente histórico que possuí uma grande importância na fundação sendo altamente respeitado pelos os agentes. Lutou na guerra mundial da CSG, e por lá foi conhecido pelos seus grandes feitos.

## Aparência

Bart é um homem alto de 1.91 de altura e físico forte, aparentava ter uma postura séria e firme muito provavelmente por causas das guerras e das missões da época, que exigiam mais disso, o capitão tinha um cabelo médio preto e uma barba rala bem feita, olhos provavelmente verdes e vestia uma camisa avermelhada e possivelmente uma mochila.

## Habilidades

É desconhecido qual o armamento que Bart usava nas missões, mas é inegável que tinha aptidão para comandar agentes e finalizar missões consideradas impossíveis, por causa do capitão e de muitos outros guerreiros e guerreiras que a CSG pôde vencer uma guerra mundial.

## O Grande Poder do Capitão

Bart foi considerado o homem mais forte do mundo por causa de suas grandes conquistas, foi revelado que a fonte de poder do Capitão era o patriotismo e a esperança, ele é um exemplo de persistência, um homem que continuava mesmo parecendo impossível, por sua causa que muitas vidas foram salvas.

*Único artefato do Capitão Estrela*
Evilsmurfs 2: Prologue

## Game Page

https://gamejolt.com/games/evilsmurfs2/88770

**Evilsmurfs 2: Prologue**, also styled *Evilsmurfs2: Prologue*, is a prequel to Evilsmurfs 2. It was created between the development of Evilsmurfs 4: Episode 1 and Evilsmurfs 4: Episode 2, and shortly after the production of Evilsmurfs 2's Gamejolt Edition.

The game's story follows Poopah Evilsmurf, who is inspecting his army when a member of Tha Men attacks them.

The game reuses all locations from Evilsmurfs 2, while also shedding some light into how Poopah treated his army at the time.

The game was made following Definitive Doggo reacquiring the source code to Evilsmurfs 2 following losing it due to a computer hard drive crash.

## Plot

A month before the events of Evilsmurfs 2, a recently revived Poopah Evilsmurf walked by some members of his Smurf Army, asking how they are were doing that day. He walked by his Anti-Smurf project, which was kept safe, and the SS Smurfringer, the small wooden boat. After greeting everyone, he spies a mysterious figure as well as several dead Evilsmurfs.

Following him, he found he was a member of Tha Men who had discovered their whereabouts. Angry, Poopah killed him. This lead to an apparition of Oiram, as well as another figure, appering to him, warning him that someone was coming.

## Development

The prequel was made during the development of Evilsmurfs 2's Gamejolt Edition after wanting to show Poopah's side of the story. This marked the first time Poopah was playable.

At one point, the game was to have music, though it was found to be too distracting and was taken out of the final. The music file remains in the game's code.

The game remained unreleased on GameJolt for many years despite the original's release. It would finally be released on October 31, 2021, being added the same night the Spinoff Collection was made.

## Trivia

* The game is the first of only two times Poopah was ever a playable character, the second being in Poopah Jumper.
* Tha Men make their first physical appearance, following being mentioned or shown in the background of Evilsmurfs 2.
* Despite appearing as a wooden sailboat minus the sail, the SS. Smurfringer uses the prefix of a Single-screw Steamship. The boat is clearly not steam powered.
* Originally, the member of Tha Men was to have been one of the two who interviewed Gurglemeel, finding out that he did know the whereabouts of the Evilsmurfs and ran across them by chance. This would lead to the member pursuing them a month before Gurglemeel would. This was changed as the location is meant to be different from that of the original Evilsmurfs' setting.
The Sheriff (EekEek Fight)

*This article refers to The Sheriff as he appears in EekEek Fight. For the version from The Legend of Eekus, refer to The Sheriff.*

## Character Info

### Status

Determinant

**The Sheriff** is the twist antagonist, as well as potential true protagonist of EekEek Fight. Briefly teaming up with Shaggy and potentially The Thief, he later turns on them to bring them to justice. Depending on the outcome, he is either successful in bringing justice, or the two assailants purify the town in their image, killing him.
Freehold

The **Kith Freehold** was the precursor to the Bedran Empire. It was founded by the Kith approximately five centuries before the arrival of Bedras. Several of the worlds colonized during this time would become the capital worlds of the later Marches. The Kith Freehold was devastated by the Enmerkar War before eventually recovering its lost worlds during the Kith retaliation. The Freehold was dissolved in 90 ABA and reconstituted into the Bedran Empire.
Kovat

**Kovat**, renamed by the Metallus and known to them as **Forjus**, is one of The Metallus' centermost planets, though was their last properly conquered planet in galactic history. The War of Kovat was one of the most significant combat fronts in recent galactic history and the last major offensive The Metallus would fight in before their recognition as a galactic power.

In modern times, Kovat is used as The Metallus' primary planet for mass production of raw materials, metals and alloys. Kovat is vitally important to their war efforts, being responsible for efficiently and cheaply forging extremely durable arms and armor, as well as the hulls for their dropships and deconstruction of acquired enemy materials. It was formerly controlled by a smaller raider faction, the Juggerlords, who were assimilated into The Metallus upon taking Kovat.
Fort Slime

## Overview

Fort Slime is the 3rd boss for the player to be fought, Fort Slime is located at Town, passing the gate and near the Footmans and Shieldwielders.

## Abilities

Ability 1, Slime Crush:

Attacks with 100 power to the enemy team and has 35% chance to apply Speed Debuff for 1 turns.

Ability 2, Repair (2 turns):

Applies 2x Regeneration Buff to the user for 3 turns

Ability 3, Fortify (3 turns):

Applies Protected and Defense buff to the user for 2 turns.

Ability 4, Fire Cannon (5 turns):

Attacks with 200 power to the target and 75 power to the enemy team. Inflicts Burn for 2 turns and addition 50% chance to inflict Scorched for 2 turns.

Passive, Moving Fortress:

This character's defense cannot be ignored. Has a 70% chance to counter attack with Cannon when attacked. Cannon: Deals low damage to the enemy team, medium damage to the target and has a 50% to apply Burn for 1 turn.

## Strategies

jsut win lmfao why are you so bad at the game
Keelborg

The **Keelborg** is an enemy in the upcoming AGDoom Version 3. As one of the earliest introductory enemies, the Keelborg itself is almost benign, possessing no immediate methods of attack. However, a Keelborg is on the lookout for the corpses of fallen soldiers, being able to latch onto their heads and interact with their body through the brain. When a Keelborg has taken over a body, it will use it offensively, and the inherent attributes of the soldier's former identity will influence its attacks and abilities (for instance, a Keelborg controlling a Bedran Soldier is faster than any other class the Keelborg may take over).

Once a Keelborg has a victim, it cannot be harmed directly until it detatches from the body when it detects it has taken too much damage and is at risk. Once the Keelborg releases the body, it will return to its lookout for corpses, and may even re-attach to the same corpse it was previously controlling if given the opportunity. However, "gibbing" (dealing excessive damage to) the Keelborg-controlled body can destroy the Keelborg at the same time, as can Electric attacks and "Nova" damage, giving an incentive for being overly aggressive to Keelborgs.
Norland Imperium

Conquerable by no enemy.

The **Norland Imperium** is a veritable superpower. Over the course of nearly 3000 years, they have subjugated and assimilated many smaller factions and rising empires, resulting in one unified empire with various smaller kingdoms and dominions. The empire was founded by Moorland The Mighty, and to this day is ruled by Moorland's lineage. Moorland, with his legendary maul Balefire, led the Norland Kingdom for many generations, protecting (perhaps unintentionally) the Austrumn quadrant from various threats and invaders, earning him a reputation as a mighty warrior.

The subsequent Norland War between the Norlanders and the Bedran Marches, and later the A222 Empire, led to Moorland's defeat by Palatine Bedras and Emperor A222 personally, and Moorland was imprisoned on Sigo. In response, the Moorland dynasty, starting with Henry Moorland II, took to leading the rest of the Norland War despite defeat, and a turn to isolationism. Henry Moorland III would turn their tactics to cold war and building up their militaristic, especially naval, might, while they expanded further toward the Occident and became the Norland Imperium.

During the reign of Henry Moorland V, unrest led to some period of civil war among the various kingdoms and dominions, and Moorland V would become infamously known as a tyrant. He was, however, succeeded in the middle of this crisis, and the reign of Moorland VI would see various concessions to the rebelling kingdoms and dominions, one of which, the Carolean Kingdom, became a significant power with much of the Norlanders' former stretch of Orient territory being ceded to the newly-found galactic power, and the two later becoming allies despite prior tensions.

Henry Moorland VII, formerly an exile, has taken up the throne of the Imperium as the last of his line, with an emphasis on strengthening the Imperium and forming significant intergalactic relations. Moorland VII's controversial proposition to join the Expanse Congress would directly lead to the reformation of it into the Galactic Senate, uniting the A222 Empire, Bedran Marches and Norland Imperium for the first time in history, and most of the galactic powers in the galaxy recognized participating in this Senate to some capacity. Despite this concept, Moorland VII still favors reunifying the empire and bringing it up to full strength, reclaiming once-lost kingdoms and dominions through various means, though generally avoiding force.
Invitation

**Invitation** is the process of an entity, usually an individual person (though not always), being brought from another place, often different realities entirely, into the galaxy in which AGD takes place. The process of Invitation is not as willing as the name may suggest, and often Invitation can cause alterations to the person or people who were brought in. Of all the known Invitees, only two are known to have remained completely unchanged during their transportation process, Sandman and the Battleroid. Otherwise, all other known Invitees had genetic mutations that led to them becoming extraordinarily powerful, and typically immortal, regarded as demigods.

At times, Invitees may have only been here for a temporary stay, in which case their expulsion is known as **Excommunication**.

### Known Invitees

* Emperor A222
* Palatine Bedras
* Moorland The Mighty
* Bodark (Theorized)
* Sandman
* The Battleroid
Heroes Of Arcania Wiki

**Welcome to the Heroes Of Arcania Wiki!**
This game has been discontinued, and as with it, the wiki has been too. As of January 24, 2022, the game has been officially been discontinued due to the developers splitting up to work on their own projects. You are free to edit this wiki, but please don't grief it.

Discord: https://discord.com/invite/DXwJaMBdKd

Game: https://web.roblox.com/games/6543405744/Heroes-Of-Arcania

Youtube Channel: https://www.youtube.com/channel/UCTY-SCbr-6Y0JNWOkRc0LoA/featured

## Important sections

Runes

Location

Bosses

Characters

Arena

Npc's

Status effects

-Recent Game Updates
Bedran Soldier (AGDoom)

The **Bedran Soldier** is a class in AGDoom. One of the original five classes released in Version 1, the Bedran Soldier makes for an effective scout or is great at out-maneuvering his targets. His speed comes at the price of being one of the most vulnerable classes in the game. His weapon set revolves around high firerates, though lack the punch or accuracy to make his weapons ammo-efficient, with few exceptions. The Bedran is most easily used for hit-and-run tactics and an in/out style gameplay to try and maximize his damage output when he has an opening, and escaping when danger presents itself.
Bodark Confederacy

Без Булдырабыз! <We can!>

The **Bodark Confederacy** (**Бодаркская Конфедерация**) is a galactic power formed of the Bodark people in Galactus Occident. Having reformed into a united confederation after over 1200 years of division. The Confederacy was a fairly reluctant one, headed by the military strategist Artyom Serebryakov of Tharsis, the Bodark "homeworld", who utilized a mix of diplomacy, coercion and espionage to assimilate the former subject planets of the Stanislavian Empire into the Bodark Confederacy.

The current consolidated semi-independent factions that make up the Bodark Confederacy were once unified under a Czardom known as the Stanislavian Empire, run by the eponymous Stanislavian family, whose detached, obdurate and hedonistic rule drew the ire of their citizenry, who rose up to overthrow the family. Though the entire Stanislavian family was not killed, they were driven into firm exile, and many members and close associates of the family meeting their demise. With newfound independence, the various factions ruled over by the Stanislavians turned to focus on their own immediate struggles, with only partial contact to the other nations.

The Bodark Confederacy was formed out of response of the sudden rise of Fellrux-Astradia, a former Norland colony, to the opposite side of their territory from the Norland Imperium. Fearing the possibility of a second Norland War, the Bodark Confederation was formed as a result, naming themselves after a mythological hero, Bodark, of Tharsis. Over the centuries, the Confederacy maintained its cautious unity under newfound threats; the Sentinel Coalition and The Metallus. Though they are quite unsophisticated technologically, they are known to boast a very high population density and strong nationalistic fervor.

The Bodark Confederacy is a union of fear, anticipation and control, and it is highly effective at ruling in this regard.
Palatine Bedras

The Azure Throne, seat of the Palatine Lord, vacant for over seven centuries.

**Palatine Bedras** (known singularly as **Bedras** and born as **Marcus Bedragare**) is the legendary founder and namesake of the old Bedran Empire. He is a cultural hero and quasi-divine icon of the Bedran people and was the first Invitee in modern galactic history. Bedras ruled for two thousand years as the Palatine Lord of the Bedran before disappearing over 700 years ago. His vanishing caused tremendous societal upheaval that resulted in the Bedran Empire reforming into the modern Bedran Marches. Bedras is attributed with many legendary deeds such as the downfall of the Enmerkar, the taming of the World Eater, defeating and imprisoning Moorland the Mad, co-founding the Galactic Senate alongside Emperor A222 and being the first entity known to have encountered a Chronophage and survived. *The Revisitation* is one the galaxy's most famous prophecies and speaks of Bedras's eventual return and re-founding of the Bedran Empire. Despite this, no one knows what happened to him, save that his son Devas, the First Scion, may be responsible.

## Biography

### Pre-Invitation

Little is known of Bedras's life prior to his visitation. He had a different name in that time. He came from the same place as Moorland and A222. He was a soldier, fighting in a losing war that lasted a generation. His adversaries were an alien menace that sought to annihilate his race. He had undergone an evolution that made him more than human. In many ways, his mortal life served as an early echo of his divine life.

His mortal life ended in self-sacrifice, striking a great blow against his enemy. Bedras died without knowing if he had saved his people.

### Invitation & the Enmerkar War

The Invitation was a mysterious even marked by three separate waves of inter-universal migrations by humans into the Galaxy. Bedras was the only individual of the first wave. Almost nothing is known of the nature or purpose of the Invitation. Bedras made landfall circa 3634 years after the Klemorian Devastation and the 90th year of the Enmerkar invasion of Kith Space. This event marks the start of Year One of the Bedran Calendar (1 ABA).

Planetside radiological equipment recorded that Bedras appeared on Araman, the largest continent on the planet, at 08:04:44, almost exactly 70 hours after the Enmerkar fleet engaged the orbital defenses over Ur-Nammu. The invaders had breached the defenses and were preparing to bombard the planet with several minor planets that had been captured and redirected. Ninety seconds after the arrival of Bedras, all Enmerkar hive ships and their weaponized asteroids simultaneously disappeared.
Hardy

The Hardy is a twin-cylinder, air-cooled, two-passenger motorcycle, based on the real-life counterpart **1972 Harley-Davidson FX Super Glide**. The styling resembles the American Motorcycles of the 1970s.

It comes with a V2 engine as standard though a 500cc, originally from the L500, could be swapped in.

The Hardy is a very versatile vehicle, useful for completing small shopping runs and errands using the backpack.

## Starting and operating

Similar to the L500, the bike has an ignition switch on the left, a click sound should be heard when pressed. On the right hand side of the bike, near the fuel tank, a promp for the starter could be seen. Pressing on it should start the bike.

**If the bike doesn't start, click on the ignition switch again. Do not keep trying to kickstart the bike over and over**

## Handling

The Hardy is a very steady bike with its low center of gravity. The bike will skid when the brakes are engaged at high speeds as the brakes lock up. Do keep that in mind when attempting to do a brake turn, brake then turn or you might spinout.

## Guides

To see how to build a Hardy

To see how to build a V2 engine

## Updates

* [July 8, 2023] Fixed bike jumping on the road
* [December 15, 2022] Fixed black looking exhaust welds
* [November 30, 2022] The bike was added to the game
Bodark Kavalerist (AGDoom)

The **Bodark Kavalerist** is one of the classes released in AGDoom Version 2. The Bodark Kavalerist is fairly vulnerable, though makes up for this by essentially being the "swiss army knife" of the classes. Capable of picking up most items and storing them in an inventory for when he needs them, the Kavalerist can heal himself when necessary or use powerups when he most needs them. Pickups that are automatically inventory items, he can carry twice as many of. In addition, his melee weapons are not directly equipped, but instead are quick melee attacks activated with altfire.
Moorland

**Moorland**, known by his titles **Moorland the Mighty** to the Norland people, and **Moorland the Mad** to the Bedran people and Klemorians, is the founder and former oligarch of the Norland Imperium. He is known as the father to the Norland people and culture, a unifier and legendary god-like warrior, whose lineage still maintains control of the Imperium in the modern age.

He is known generally negatively, however, to the neighboring galactic powers of his Imperium, especially the Klemorians, for being one of the major human Invitees who brought upon the Galaxy the Rise of Humanity, and thus the downfall of Klemorian domination, as well as the Bedran, for being a madman who prioritized conflict over reason and caused great bloodshed, earning him the title 'the Mad' to those who take a disliking to him.

Moorland is partly revered by The Metallus for being the paragon of conquest and a god of war, as well as the 'Proto-Norland' people he initially united that partially inspired the faction in its more "humble" beginnings to put themselves into a higher level of power through might alone. Moorland's legendary weapon, Balefire, was even replicated by Metallus weapon smiths to create an imitation that has become an artifact to Metallus culture, though the original Balefire is long since lost to time.
Bandit

Overview

"A common soldier in the Bandit Kings arsenal with well rounded stats, but they shouldnt be any trouble to even new summoners"
The Bandit is the first enemy the player will encounter, these folks might be a little intimidating but they are easy to defeat.
You can find them close to the desert area

Abilities

Ability 1, slash:

Attacks with 125 power

Ability 2, Cut n steal:

Attacks with 100 power and attacks again with 30 power stealing a buff until the enemies has no buffs left

Strategies

well currently theres no strategy, this enemy is already easy and your troops are limited at the start of the game

if you really want to use this troop (well, if you need to because of the early game) then dont upgrade his stars, only upgrade the runes, its recommended to change him when you get a better character
Rogrinian Union

Hiyth yihmaluni ilqidir; nidhhibu. <Where fate carries us; we go.>

The **Rogrinian Union** is a recently-formed semi-secessionist organization that sought to separate itself from the Rogrinian Empire it had formerly been attached to for millennia. However, very recently, the Union has sought to completely overtake and reform the Rogrinian Empire due to its overwhelming success, and has driven the scale of its ceding up to full-territory civil war. Due to the Rogrinian Empire's fixation on ramping up its military presence to operate under rules of conquest, many Rogrinians felt betrayed by their government's suggestion to adapt to strategies used by the Klemorian Empire that was responsible for mutating the species and leaving them to languish as a nation and people for thousands of years.

The Union quickly formed as a response to the Empire's militaristic awakening and ceded a pair of small systems, and the Empire sought to wrest control of these planets back into their hands. The counterattack was sophisticated enough, operating under urban guerilla tactics and espionage, that the Union had managed to seize more planets, and their appearance as the underdog seeking to halt Rogrinian expansionism has given them much public popularity, resulting in major civilian favor.

Recently, the Union had succeeded in eliminating the former leader of the Rogrinian Empire and two of their more esteemed generals, resulting in a severe advantage. This is frequently referenced in propaganda produced by the Union to refer to the Rogrinian Empire as a false standing remnant known as 'Mityis' Remnant'.

The Union has come under some criticism recently even outside of the Rogrinian Territories as, despite the focus of the Union to stop the needless military expansionist focus of the Empire, the Union is formed out of a military response and is itself a heavily military-focused government which has not settled the plan as to how to reform the Rogrinian people and their government should they prove the victor. The Union has a severe demand for military personnel out of its citizenry, and all upper echelons of the Union require military personnel to run efficiently and continue their success in the civil war.
Devas

"The Devil," discovered in the home of Soma Calyx after the artist's suicide

### Notable Details

Firstborn child of Bedras, First Scion, subjected to erasure thousands of years ago

**Devas** is the cultural name associated with the First Scion of the Bedran Marches. He is the firstborn child of Bedras and one of his two living children.
Republic of Ciccones

Faber est suae quisque fortunae. <Every man is the artisan of his own fortune.>

The **Republic of the Ciccones** (often shortened to the **Cicconian Republic**) is a mostly-Human republic formed from various independent colonial efforts to establish territory surrounding the ancient Klemorian expanse.

Unified from the arrival of the Stanislavian Family who had been a few years prior exiled from their empire by a violent uprising by their people, the Stanislavians traveled to a far reach from their former empire's peoples to maximize their distance, and began to use their influence to reform a new confederate czardom. The Stanislavian family was successful in the unification of these various colonies and factions into a confederacy seeking mutual benefits in the form of wealth and power, though the uneven distribution to the leadership family was readily apparent.

After less than a year's long reign, the people unified by the Stanislavian family rose up against their oligarchal rulers like the Stanislavians' former subjects, thought this new crowd was far less merciful, slaughtering all members of the family as well as anyone sympathetic enough to the family to suggest direct ties. This total purification saw these people free to continue as they see fit. Unlike the preceding Stanislavian Empire, this confederation of people remained unified after their successful uprising, becoming the Republic of the Ciccones.

The Cicconian people continued to seek fortune and influence through an emphasis on a meritocratic society with emphasis on wealth and trade. The Cicconians are known for their ceaseless pursuit of absolute excellence, sacrificing much to become masters of their trade. They're perhaps most famous for producing the highest-quality modern day ballistic munitions and firearms in the galaxy. Also renowned are their military forces, which are made up of enlisted personnel, specialized field agents and freelancers who are known to prefer their gear, the latter known as Cicconian Agents.
Necro boss raid

Corporal Romeo called you over after he witnessed you take down the rock golem, he needed help stoping the progress of The Necromancer, he is trying to take over arcania and no one has been able to stop him. It is up to you to walk into his castle and stop his onslaught.

List of enemies that can be found in this area:

-Astral Warrior

-Astral Mage

-The Necromancer
Exo-Interceptor

The **Exo-Interceptor** is an infantry enemy to be released in AGDoom Version 3. As the name suggests, the Exo-Interceptor is primarily a spaceborne adversary that can propel themselves with thrusters embedded into their legs. Although their specialty is airborne and spaceborne combat, their bipedal form allows them to easily engage foes on the ground, and can appear among the ranks of other common infantry to bolster their ranks.
Tormentomech

The **Tormentomech** is an upcoming enemy for AGDoom Version 3. Powered with an AI that can only feel rage and pain, the Tormentomech's only programmed salvation is dishing out the same hatred and torment it is fueled by. Though slow, the Tormentomech is quite durable and highly aggressive. At close range, it will fire an entire salvo of grenades, making close-quarters combat highly inadvisable due to the extreme threat. At longer ranges, the Tormentomech will fire a wide spread of energy bolts that can be fairly easily dodged at long range, making distancing key in handling the Tormentomech. Another poor reason to engage at close range is that the Tormentomech will always explode on death. Another saving grace is that the Tormentomech's lack of caution makes him easily aggravate his allies, and he will be quick to engage other minions of the Worr Machine in combat.