recursal/Fanatic-Fandom huggingface dataset:
Level Icons

There are 3 icons used for Rolling Sky 2.

## Clock Icon

* Both the Pre-Alpha version and the first version use this icon.
* This icon represents a clock with roman numerals.
* In the middle, it shows the level image.
* The clock design used to be different, too.
* In the Pre-Alpha version, the circle that shows the level number used roman numerals instead.
* Unlike the Poster & Portal icons, the images for these icons are completely different.

## Poster Icon

* After the Fantasia update, the UI changed to a opera preforming music with the puppet from Fate as the conductor.
	+ A certain update made the puppet actually conduct while the orchestra “breathes” behind him. This was reverted back to the original for unknown reasons.
	+ The same update also saw the boy from Home breathe as well. This was also reverted.
* The Poster Icons are simple; tapping the left or right arrow will move on to the next level.
* The current version of the icons.
* These take up most of the screen.
* While Fate only has a black background, the difficulty selection shows cogs behind the puppet.

## Portal Icon

* The Portal Icon was introduced in the Vinicunca update.
* The Portal Icon is the same as the Poster Icon, but in a oval-shaped portal. The Wizard is underneath it.
* The wizard holds a baton that absorbs the instruments from Idle Mode & shoots out a light that forms the portal.
* After fans complained about the UI, the Portal Icons were removed, along with the new levels and the Wizard.

## Trivia

* The portal icon is the only one out of the three to not be related to Fate.
	+ The clocks from the first icon look like the one from the end of that level & it’s tutorial version.
* This wiki uses unique circle icons based upon the poster icons (and the portal ones as well) to represent the game’s levels instead.
* The Poster Icons are named after an interview from the developers of Rolling Sky 2, who said that these were based off of movie posters.
Tutorial (Wizard version)

This tutorial was used in the Vinicunca updates and ports. It has 3 sections: Starry Dream, except that the Star was replaced with a music note with fairy wings & the Little Prince gets to space earlier; Fate, where the beginning works like the original; and a section where the puppet gets absorbed into the Wizard's baton.

## Trivia

* As the Little Prince is seen transforming into the puppet, this level might show that these characters are related to each other somehow.
* The ending may explain why the Wizard replaces the puppet in both the UI & pop-up ads.
* Unlike the 2 previous tutorials, the music will freeze when you lift up your finger.
* In the ports, this is the only time where the Wizard appears.
* Oddly enough, the section that shows the way to play in the IOS version has the Little Prince run across the ground-level tiles in space. If it really is supposed to represent that part, the ground should have been stars instead.
* The Starry Dream part can be completed without moving the character, because there are no obstacles in the middle.
Little Prince

* Pajamas
* Egyptian

The **Little Prince** is a major character in Rolling Sky 2, appearing in a total of 4 levels so far.

## Appearences

### Pajamas (Starry Dream & Puzzle)

The boy is in a nightgown & pajama cap, both with white & blue stripes. The cap has a white puffball on the tip. He has brown hair, an orange scarf, & no footwear.

### Pilot (Pre-Alpha)

The pre-alpha version of the Prince has him dressed up as in a cream-colored pilot costume, a red scarf, & brown shoes. His eyes appear to be brown.

### Egyptian (Pharaohs & Death Book)

The Egyptian Prince appears to be more feminine & tall than the previous two. He has dark brown hair, a white tunic with golden sleeves, a golden headband, & a blue scarf with a golden badge. He also has golden arm bands & sandals. In-game, his face is round as the kid from Fantasia. His eyes are brown. Underneath his hair, he is bald.

In the old level icon of Pharaohs, his is seen without his scarf. Also, in an advert for Rolling Sky 2, his scarf is also seen to have 2 arrow-shaped symbols at the end.

## Gallery

In Starry DreamIn PuzzleIn PharaohsThe Egyptian & Pajama versions of the Prince, alongside Clyde, Bonnie, the explorer from Home, & the puppet. Note that the Little Prince is much shorter than everybody else.
## Trivia

* The Little Prince is named after the title character from the book of the same name.
* The pilot version is the only version of the Prince to not be used in another level.
* The pajama version is the shortest playable character in the game.
* The Egyptian version is commonly mistaken for a female character, mostly because of his tunic & haircut. His gender seems to be confirmed in an interview.
	+ However, this might be referencing the old version of Pharaohs instead.
	+ Oddly enough, the level icon for Death Book makes it look like the Egyptian Prince has breasts, despite being flat-chested in both of the icons for Pharaohs & his in-game model, making it even more confusing.
* The Little Prince's A-pose has his arms much wider than the other characters.
	+ As jumping makes the characters' arms go into their bind pose, the Little Prince's arms are wide while jumping, too.
	+ The titular Ronin does the same thing.
Theft Prequel

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## Theft Prequel

### Themes

Harbor, Midnight City, & Treasure Room/Museum

### Feature

1. Ziplines (a mechanic from Theft)
2. Swingable Ropes (also from Theft)

**Theft Prequel** (also known as **Grand Theft Auto**) is exactly that: a prequel of Theft. It premiered alongside Vinicunca.

This level was later removed; please read Version 1.2.2 for details.

## Level

This is a slightly easier than the original level, as it doesn’t have the ”2-character control” cue.

## Trivia

* Bonnie, despite not carrying anything, still has her “running with object” animation anyway.
* Before the Removal of the Wizard Update, you unlock this level when the Wizard gets promoted to the rank Junior Wizard 1.
* There is a glitch near the beginning where if a shelf was used to break out of bounds, Clyde will float over the area.
* The sequence of areas are inverted from the original level; instead of beginning with the room where the treasure takes place, it ends here. Vice versa goes to the harbor.
Pharaohs (Pre-Alpha)

This is the old version of the level Pharaohs. The story is about a boy in a red cape who is following an owl to an ancient Egyptian temple.

## Characters

The controllable character is a dark-skinned boy with a white tunic, black hair, a red cape with a golden collar, brown sandals, & a brown belt. Only his left arm has a sleeve, which has two layers. The other arm has a black band on it.

At one point, a sea serpent leaps out of the water. It looks like a cobra with blue scales & golden stripes. It has a cross-like pattern on the back of it’s head. It also has a red tongue.

The owl from Home also guides the boy as well, looking exactly like it did in the level.

## Gameplay

Old Version - Rolling Sky 2 Rolling Dream - Pharaohs (Version 1.1) - 100% Completed Perfect WayRolling Sky 2 All Levels Pre-alphaWidescreen version can be watched here.
## Trivia

* Various mechanics from this level would reappear in later levels:
	+ Home: The flute & the owl.
	+ Jazz: Platforms which tilt left or right due to switches the character could pass over.
	+ Death Book: Another giant serpent-like creature (a sand worm, in this case).
	+ Home, Pharaohs, Death Book, and Vinicunca: Similar mechanics to the boat.
	+ Daydreaming: Seems to have the same elements as the boat.
* Weirdly enough, the icon uses the Little Prince's Egyptian design, even though it uses an entirely different character.
* The level design, right down to the Collectables, resembles the original Rolling Sky more than the current levels.
* This is the only level which is not in the two ports, despite not currently being in the mobile app.
Vinicunca

**Vinicunca** (also known as **Rainbow Mountain**) is one of the latest levels in Rolling Sky 2, alongside Theft Prequel. It is based upon the real-life location of the same name.

This level was later removed. Please read Version 1.2.2 for details. However, it is in Switch and Steam ports

## Character

The boy from Home returns, and he's wearing new clothes as well! His cap now has a blue and pink band on it. He has a red, purple, yellow, and blue cloak with blue tinsels, and appears to wear a black jumpsuit underneath it. He also has brown snow boots as well.

## Story

A boy pats his llama before mounting it for a short while. Abandoning it to run on foot, he enters a cavern that holds some giant scarfs and a portal that leads to some ruins.

While he is in the ruins, he rides a sandboard and chases a golden Moon. He then climbs some buildings on the side of some cliffs.

After reaching the top, he uses the scarfs again while in the sky. The ending is vague, but it shows him jumping off of the yellow scarf.

## Trivia

* Due to both games sharing the same character, some believe that this will be the replacement for Home. It wasn’t, however.
* Oddly enough, the trailer for this level still has sound effects in the music.
* The llama disappears whenever the boy falls or jumps.
* This level is unique for being the only one to end with a 2D image.
* Before the Removal of the Wizard Update, you unlock this level when the Wizard gets promoted to the ranking Trainee Wizard 1.
* This is the first time that the golden energy board was NOT used in an Egyptian Prince level.
* This level is somewhat glitchy:
	+ There is a glitch involving the animation for a certain llama at the beginning. If the player resets the level, the llama will “rewind” back to it’s place before walking back to the same spot. The same goes to one of the 2 llamas on the mountain by themselves.
	+ Another glitch has the boy & llama float while the former crops into the later. This can be exploited to skip most of the level. Unfortunately, the duo will fall at one point, no matter what, unless a jump pad was used to get rid of the animal.
* The Chinese title is "Rainbow Mountain", which is another name for the real-life Vinicunca.
* In the ports, the icon for this level changed; besides being widescreen, the buildings and llamas in the background were removed and replaced with some mountains.
	+ Also, the song is now VINICUNCA MOUNTAIN from Fantasia: Rolling Sky 2 OST Full Collection.
	+ Finally, the ending image appears differently: it just pops onto the screen instead of "fading" into view.
		- Said ending has the clouds stretched out so they cover the entire screen, revealing that the mountain is not fully drawn.
* In the Switch version, when the boy rides the llama, any controls except for the touchscreen don't make them turn.
Pharaohs

> "*Adventure in an ancient Egyptian temple*"
> ― Description of the level from the official trailer
>
>

**Pharaohs** (misspelt as **PHARAOH** in the OST) is the 3rd level in Rolling Sky 2.
You are the Little Prince from Starry Dream and Puzzle that transformed into a prince after getting sucked into a portal that leads to Egypt.

Also check Pharaohs (Pre-Alpha) for pre-alpha information.

## Difficultly

From the beginning, it’s pretty simple; just avoid the thorny branches, get gems, & maybe get a crown or two. However, from the first checkpoint on, it gets more difficult. The first crown is especially hard to get, as part of the path that leads to it can make you fall down.

Afterwords, there are heavy winds that make the controls more wonky.

## Trivia

* The current & pre-alpha versions of this level are almost completely different.
* An eagle is on both versions of the level icon, albeit it doesn’t appear in-game at all.
* In the old pre-alpha icon, the Prince’s right arm is *over* his body, not unlike the wallpaper for Fantasia.
* At the beginning, where the Little Prince is about to get sucked into the portal, one of his legs crop through his pajamas. However, this was not seen in the pre-alpha version, as the model was slightly different.
Stars

**Stars** used to be the currency of Rolling Dream, up until they were replaced with Gems.

## How To Obtain

Stars work differently from Gems in that they can be gotten from *Trials*, which consist of reaching certain percentages of a level. After finishing, you can double the amount of Stars by watching an ad.

## Trivia

* Both this game & Dancing Line used to have stars as currency, up until they where replaced with gems.
The Ironice Kingdom

The Ironice Kingdom is the dwarven kingdom of Frosthorn, located in the western side of the Snowspire of Emox. However, many of these dwarves have had to integrated themselves within the communities of the Zem'nia Empire, after they were force to leave their home. These dwarves were driven out of their Snowspire home by Ithus, an adult white dragon who had taken residence in Frosthorn, nearly 80 years ago. The former leader of the Ironice Kingdom, King Theldrad Iceaxe, was killed while trying to defend the city and his kin when Ithus first attacked. Many of the dwarves that had survived from Frosthorn invasion, had originally taken refuge in the city of Inith Fort. Since then, many of the dwarves had started to move southward toward the rest of the Zem'nia Empire and have started new lives.

There is a rumor that the grandson of the former king, the heir to the Ironice throne in Frosthorn, is still alive and is wanting to take back the mountain and slay the dragon that forced his people out of their home. He knows that this is a dangerous task that can only by done if he has a small group of allies who are strong enough, and brave enough, to take on an adult white dragon. Since being able to unite the armies of Emox is nearly impossible, he has taken up life as a skilled blacksmith within the empires capital, Zem'nia City.
Jazz

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> "*Enjoy the infinite charism (sic) of Jazz*"
> ― Description of the level from versions 1.0.14 & 1.0.15
>
>

> "*Jazz, take you on a unique journey in music!*"
> ― Ditto
>
>

## Jazz

### Feature

1. Variant of the gears from Pharaohs (Old)
2. A rideable music score

## Previous / Next Level

### Next

Death Book

**Jazz** is the 8th level introduced in Rolling Sky 2. In this level, a living suit with a floating hat journeys in a dimension of instruments.

## Character

The character is noble for having no head. Instead, a floating bowler cap with blue light coming out from it takes its place. It wears a very similar tuxedo to the conductor from Fantasia, but it's black with an indigo bow tie instead. It wears plain black pants, black slip-ons, and white gloves. It also carries a black crane in its right hand.

## Trivia

* It's unknown whenever the characters from Fantasia and Jazz are the same person or not; they very similar clothing but are very different otherwise.
* The icon shows that it's wearing white socks, but in the actual level, it has no socks at all. Instead, a black void appears between the pant legs & shoes.
* There are 3 noble glitches in this level:
	+ The first makes the character jump on top of the music score and hover across the screen up until the 80% mark. This was later patched out.
	+ The other one makes it freeze the game if the player pauses at the right moment. This was patched out as well.
	+ The final one has to do with the Vinicunca update’s revival cutscene: The 2D texture underneath the character's hat is still there even though the rest of it isn't.
* In the Normal and old Hard difficulty of this level, the path at the beginning can actually spawn a path to the left and right of the middle paths. This was removed from the Hard difficulty later on when it was changed.
	+ Since version 1.2.2, it has been added back to the Hard difficulty.
Owl & Flute

The **Owl and Flute** are mechanics in the levels Home & Pharaohs (pre-alpha version only).

## Appearances

### Owl

This creature is a dark orange great horned owl. It has grey wing tips, a white belly, a cream-colored pattern on the back of its head, & yellow eyes with no pupils. When the player’s character activates the flute, it grows to hold them.

### Flute

The flute is large & white, with 2 red stripes near the top. One of the stripes is thicker than the other.

## Purpose

The flute can be used to “call” the owl, making it grow and be able to carry the player fly on its back.

## Trivia

* The owl is commonly mistaken for an eagle, most likely because of one appearing in the icon for Pharaohs.
* The owl was slightly glitchy in Home, sometimes flying upside-down or tilting up and down while the character “runs” on it.
* When the player dies, the owl flies around in a circle. The same goes for the star in Starry Dream.
Gems

> "*Common currency in the game*"
> ― Description of Gems
>
>

**Gems** are the main currency of Rolling Sky 2. They are shiny red octagons that replaced Stars in the early version of the game.

## How to Obtain

### Pre-Vinicunca

The main way to get Gems is to wait around for *Music Notes*. They usually appear blue, but golden ones can appear as well, which can weld more goodies. Bonnie appears holding a gem, and the game will tell you if you want to watch an ad. Rejecting the request will give out a single Gem.

The other way to get them is by watching ads with the Puppet. Unlike the ones given out by Bonnie, these can be skipped without a cost. These also give out a single Gem.

There is also a Gems Shop. The cheapest option, 25 Gems, can be “bought” by watching an ad. The rest of the options cost real-world money.

### Vinicunca Updates Only

In the Vinicinca update, the way to obtain Gems changed. For one, you can no longer get a single Gem when you watch a pop-up ad nor tapping the new music notes. Leveling the Wizard up past a certain level gives out 10 Gems per ad, and watching another will double them.

The Gems Shop returns, working like the original version.
Wizard

> "*Welcome to fantasia. (sic) I'm the music wizard who created this world. I have elaborated many music stories for your arrival, let us start this fantastic journey together.*"
> ― The Wizard when you boot up the game for the first time.
>
>

## Physical description

### Eye color

N/A (Has no eyes)

The **Wizard** is a mechanic & character in Rolling Sky 2. It was introduced in version 1.2.0 & removed 2 updates afterwards.

## Purpose

### In Idle Mode

The Wizard takes the center stage in idle mode, which was introduced along with it. It carries a baton, which brings out a coin bonus after completing a level.

It can also be “promoted” by reaching a certain level & having a certain amount of coins. These have huge buffs that can alter both modes.

### In Normal Mode

The Wizard hovers alongside the player’s character in the normal game. It also revives the character in a short cutscene.

## Trivia

* In the Rolling Dream pre-alpha, there was a section called “Characters”, which presumably means that something like the Wizard following the character was going to be implanted much earlier somehow.
* The character slightly resembles Mickey Mouse from the Disney film Fantasia, which is the inspiration for Rolling Sky 2.
* While the actual games shows it being right-handed, the official artwork shows it holding it’s baton with its left hand.
* Due to having similar designs (humanoids with floating hats instead of heads), it and the character from Jazz might be part of the same species.
Death Book

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## Death Book

### Feature

1. The return of the sandboard
2. The mentioned sandworm

## Previous / Next Level

### Next

Puzzle

> "*Death book (sic), a fantastic story leads you to the other world!*"
>
>
>

**Death Book** (currently stylized as **Death book**) is the sequel of Pharaohs. At 64%, a sand worm appears, which you will parkour over!

## Characters

The Egyptian prince returns in this level, looking exactly as he did in Pharaohs.

The level's main feature, a giantic sandworm, has a flowerlike face with multiple teeth. It has a very long body with multiple arms on the side.

## Trivia

* This is the 3rd level to reuse a playable character. The first is Pharaohs and the second is Puzzle. Coincidentally, all of the mentioned levels (except this one) reuse the Little Prince’s model.
	+ The 4th is Theft Prequel.
* The title is a reference to the Book of the Dead.
Rolling Sky 2 Wiki Home Page

## Welcome to Rolling Sky 2 Wiki

**This wiki is about *Rolling Sky 2*, which was previously known as *Rolling Dream*.
It is a game developed by  *Cheetah Mobile - Rolling Sky Team***.

If there are any mistakes, please contact us so we can fix it as soon as possible! Hope this wiki will be helpful for you!
There are currently 0 active users and have 2,348 edits made.
We are always looking for more helpers! You can help us make this wiki better!
**Be sure to follow our Community Guidelines!**
## What is Rolling Sky 2?

*This app is only available in App Store*

**Rolling Sky 2** is a 3D run-style gaming app accompanied by music and available for iOS devices.

The basic idea was to create a musical film that users can play with, while also presenting stunning PC-level graphics and an impressive soundtrack based on...

 Continue Reading...

## Updates

**Current Version: 1.2.2**

There were two new bonus levels, Vinicunca and Theft Prequel, but was both sadly removed due to CM wanting...

 Continue Reading...

## Credits

**Design** / Cheetah Mobile, Beijing, China
**Game Producer** / Shunyao Qin
**Art Direction** / Xinbo Yang, Bo Jiang
**Level Design** / Yu Sun, Xiaoheng Li
**Animation Design** / Zhixuan Wang, Kaer Ni, Hao Liang
**Concept** / Ming Ni, Yinsheng Li
**User Interface Design** / Zhonghan Ju
**Game Developer** / Chi Zheng, Bowen Cheng, Lei Fang, Fenglei Hu
Tinta

***Tinta*** is an original character invented by Terrifyger.

## Appearance

Tinta used to look like an ordinary swollen searcher, but, after being processed through the ink machine again, she took on a brand new form. She looks far more human than she did before, with a blobby extension hanging behind her from her head that resembles long hair. The extra-thick inky parts of her body are no longer misshapen lumps, as they were in her previous form, but are now mashed together and stored in her breasts, thighs, butt, and body, giving her a good G-cup at the very least, thick thighs, a large bubble-butt, and a chubby body. Her eyes and mouth are both blacker than her body, and, while her eyes are large like they were in her previous form, her mouth is much smaller and doesn't hang open all the time.

## Personality

Just like all swollen searchers, Tinta is very shy and self-conscious. She's very nervous about meeting new people, but is really quite pleasant once she gets over the initial fear. She's also quite reserved, and doesn't like to involve herself in any fights or arguments.

## Powers/Abilities

The only real ability that Tinta has is the ability to teleport by sinking her body into the floor and making it pop up somewhere else.

## Trivia

* Tinta is the first *Bendy and the Ink Machine* OC that Terrifyger invented.
Puzzle

This page is incomplete. You can help by editing the page.Don't forget to follow the format in Community Guidelines.

> "*Help the Little Prince escape the nightmare!*"
>
>
>

## Puzzle

### Feature

1. The return of the bouncy stars
2. Falling Diamonds

## Previous / Next Level

### Next

Theft

**Puzzle** (previously known as **Nightmare**; called MYSTERY in the music album) is the sequel to Starry Dream in Rolling Sky 2.

## Character

The Little Prince returns in this level, looking exactly like he did in Starry Dream.

## Difficulty

The level is harder than the level it's a bonus to, Starry Dream. More elaborate swipes are needed and there's a blue star to guide the player.

## Trivia

* This is the third level with the Little Prince, following Starry Dream & Pharaohs.
* This is the only level to completely recycle models from a previous level- in this case, Starry Dream.
* In version 1.2.0, there is a glitch around 23% of Nightmare mode where a jump pad activates the rolling animation instead of the jumping one, ending up with the Little Prince running in mid-air.
* The hard mode changed completely in version 1.2.0, version 1.2.1, and the Nintendo Switch port. The Nightmare mode, in that case, is the old version.
The Pantheon of Vakesh

The Pantheon of Vakesh is broken up into two sets of gods, The creator gods and the minor gods. Each set of gods each have their place and importance within the world of Vakesh.

### The Creator Gods of Vakesh

The creator gods of Vakesh are the gods responsible for creating and bringing to life the world and the peoples of Vakesh. These gods also hold a great amount of power within the world of Vakesh and for providing guidance to the world.

Esion, God of Life and Father of Vakesh

Azeth, God of the Mountains, Creator of the Dwarves

Gadela, God of the Forrest's, Creator of the Elves

Zedari, Goddess of the Sea

Vatrin, Goddess of Exploration and Curiosity

Zehesh, God of the Dead

### The Minor Gods of Vakesh

Many of these Gods are responsible for giving meaning to the world and peoples of Vakesh. Some Gods are worshiped more than others. The Minor Gods of Vakesh are each worshiped differently, some more openly and others less so. These Gods do not hold as much power as the Creator Gods of Vakesh, but none the less are capable of allowing their divine power to flow through certain individuals who are devoted followers.

Ybris, God of Agriculture Harvest, and Trade

Hidarr, God of Protection and Peace

Siella, Goddess of Civilization and Law

Ciddar, God of Knowledge and Education

Gexla, Goddess of Magic

Yena, Goddess of the Moon and Stars

Herasil, God of War and Conquest

Veldir, God of the Sun and the Sky

Mynas, God of Good Fortune

Axbris, God of the Forge and Craft

Zoasis, Goddess of Misfortune and Illusions

Ather, God of the Night and Darkness

Ohmus, God of Revenge and Retribution

Jadon, God of Storms

Celine, Goddess of Song, Art, and Poems
Tutorials: Home Prequel & Sunrain

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## Tutorial

### Feature

1. The snowboard gets used more than in the original level.
2. The owl returns as well.

## Previous / Next Level

### Next

Home

These versions of the Tutorial are based upon Home.

## Home Prequel

It’s pretty much the same as the beginning of Home, except that the owl is missing. Also, despite using the flute at the end, it’s still not visible.

## Sunrain

It ends up where Home begins. Unlike the previous version, it uses original music and a different path.

## Trivia

* According to the official soundtrack, the song uses for the second version of this level is called “*Sunrain*”.
	+ Sunrain is the longest song in-game, lasting two minutes and twenty-one seconds.
* The first version is the shortest level ever, lasting only 30 seconds.

## Soundtrack

Rolling Sky 2 - Tutorial (Home version)Rolling Sky 2 - New Tutorial Music (1.2.28)
Path

This page is incomplete. You can help by editing the page.Don't forget to follow the format in Community Guidelines.

## Path (theme)

As it was represented in the old icon for Home.

### Type

Flat

Path is the first theme in Home. It is a small, narrow way with a hole in it. There is a large Stonehenge-styled building above and beside it.
Endromeda

***Endromeda*** is an original character invented by Terrifyger.

## Appearance

When she was known as "Andromeda", before she was resurrected, she was a human girl with long brown hair that she typically tied in a ponytail. Her eyes were blue, and she wore a faded yellow shirt with a leather tunic over it, blue jeans-shorts, and gray boots.

When she became Endromeda, after she was resurrected, she gained the appearance that she has today. Her hair had turned from brown to black, and it wasn't done up in a ponytail anymore, instead more messy and hanging free. Her skin is pale, and her eyes are purple and visually shimmered like the surface of water. She wears a bra and panties that're both black with glowing purple dots along their rims, leaving the rest of her slender, curvy body on full display most of the time.

## Personality

As Andromeda, she was a very compassionate, peaceful person. While the other members of her party would rather kill monsters, she would rather outrun them. While the others would steal resources from villages, she would rather help the village flourish. She would do her best to give back to the Minecraft world that she lived in.

Once she became Endromeda, however, her personality became mirrored. She now is cold and uncaring towards the lives of those in the Overworld and the Nether, but is friendly towards those that Endrezeq trusts. She is eternally loyal to Endrezeq and the prosperity of The End. However, this still doesn't keep her from being curious about the dimensions outside of The End, and she often enjoys investigating them and seeing what new things she can find.

## Powers/Abilities

* **Teleportation:** She can perform an instantaneous disappearance and reappearance somewhere else in the blink of an eye.
* **Telekinesis:** She can psychically move objects through the air.
* **Ender Acid:** The ender acid looks like a cluster of ender particles, really. She can spray ender acid in a wide spray or shoot them as acid charges (like fireballs, only they can't be knocked back).
* **Laser Beams:** She can zap dozens of purple lasers down from the sky to strike opponents and wound them.
* **Ender Strike:** It looks like ender acid, but it really isn't. She can shoot out a large cluster of ender particles at her opponent, wounding them while ignoring any armor or magical enchants/buffs they may have and also knocking them back.
* **Ninja-like Reflexes:** She is very agile, flexible, and fast, able to easily cross terrain of almost any kind as swift as a ninja. As an added bonus to this, she can crawl on walls and ceilings as easily as Spiderman.
* **Night Vision:** She can see in the dark.

## Trivia

* Endromeda used to be more human-like in her actions and personality, but Terrifyger changed it to make her more animalistic in behavior. An example of this is the fact that she used to walk around upright on two legs all the time, but that was changed to make her crawl around on all fours a lot of the time.
* She is the first ender proxy of Endrezeq's.
* She has an optional accessory of a necklace made of ender pearls.
Fantasia: Rolling Sky 2 OST Full Collection

Cover for the album.

The Rolling Sky 2 Music Album is an album released by Cheetah Mobile on November 11th, 2019. It includes all of the game’s current songs (except the Wizard version of the tutorial and the BGM from the idle mode), plus some never-before heard music.

## List of Songs

1. HOME
2. WRONG PATH
3. SUNRAIN
4. STARRY DREAM
5. MYSTERY
6. PHARAOHS
7. DEATH BOOK
8. KING OF THE SUN
9. FATE I
10. FATE II
11. FATE III
12. THEFT
13. PREQUEL
14. HONOUR AMONGST THEFT
15. FANTASIA I
16. FANTASIA II
17. ROGUE
18. SHAMELESS HUSTLER
19. ANGRY MOONLIGHT
20. HALLOWEEN
21. VINICUNCA MOUNTAIN
22. JAZZ

## Trivia

* This album might confirm that some levels will have more than one bonus level.
	+ It might also show that there will be holiday levels, as shown in the title of Halloween.
* VINICUNCA MOUNTAIN has louder instruments than the original Vinicunca.
* The songs for Vinicunca & Jazz are separated from the songs for Home & Fantasia, despite being the bonus levels for the respective levels.
* There was an error where WRONG PATH reused the song from Home. This was fixed 2 days after the album’s release.
* HONOUR AMONGST THEFT sounds very similar to Theft Prequel’s music.
* Some of the titles in the English version are wrong:
	+ MYSTERY should be Puzzle (or Nightmare, its original name) instead.
	+ FATE I and FANTASIA I should simply be Fate and Fantasia, respectively.
	+ PREQUEL should be Theft Prequel.
	+ VINICUNCA MOUNTAIN should simply be Vinicunca.
	+ Finally, ROGUE should be Ronin.
* Shameless Hustler will be the song for the upcoming Dancing Line level The Samurai.
Rolling Sky 2 (Steam port)

Rolling Sky 2 (stylized as RollingSky2) was ported to Steam on March 31, 2020.

## About This Game

As a sequel to a world renowned rhythm game “Rolling sky”, Rolling sky2 is a game where you can easily initiate an incredibly marvelous adventure by simple finger movements.

Featuring challenging missions yet beginner-friendly gaming experience, the game is also a combination of anime movie and top-notch original soundtrack which will definitely get you hooked!

【How to play】

Tap the screen with the rhythm of music to avoid various objects.

【Features】

* A playable anime movie with magical journey stimulating both visual and auditory sensation.
* Original soundtracks
* Beginner-friendly and suitable for all players of different levels
* Unique missions and gaming rules combine with abundant stories and music

## Trivia

* The Steam Port describes itself as part anime movie, despite the game originally being developed in China.
* This is almost exactly the same as the Switch port.
	+ The only exception is the controls and the lack of Joy-Cons on the start screen.
Вики начинающего шахматиста вики

## Добро пожаловать на **Вики начинающего шахматиста вики**

Вики была основана на книге Григория Левенфиша.
Книга Григория Левенфиша – признанная классика и, пожалуй, лучший учебник по шахматам для начинающих любого возраста. По ней учились десятки тысяч шахматистов, многие из которых стали гроссмейстерами и чемпионами мира. С помощью этой книги вы сможете увидеть и оценить всю красоту великой игры.

## Помощь участникам

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Вот список некоторых служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Шаблоны
* Активные участники
* Категории
* Свежие правки
* Новые изображения на вики
* Справка

## Галерея

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Kingdoms and factions of Vakesh

There are various kingdoms and factions through out the world of Vakesh. Each with their own ideologies and goals. You can explore them all here.

## Kingdoms of Vakesh

There are numerous kingdoms through out Vakesh. Each kingdom is usually ruled and ran by a certain race, such as the elvea of Oakenhold in the continent of Emox. Some kingdoms are only found within a single region of a continent, while others vast and spread throughout a single continent or multiple continents.

Elves of Oakenhold

Elves of Mossgrasp

Zem'nia Empire

Fasmela Empire

The Ironice Kingdom

The Goldriver Kingdom

The Drisal Kingdom

The Goliath Tribes of Azeth

## The Factions of Vakesh

Each faction of Vakesh has its own purpose and goals. Some factions work in the public eye of the people of Vakesh and work towards providing goods. While other factions work in the shadows, away from the public eye, to bring chaos to the world, such as a cult who is dedicated to a dark god. The factions that work in the shadows, are usually unknown to the common person. Only members of these factions know of their existence.

The Ministry of Arcane of Vakesh

The Guilds of Emox

The Golden Harmony

The Syndicate

Cult of the Nine Hells

The Dark Ones
Ronin

This page is incomplete. You can help by editing the page.Don't forget to follow the format in Community Guidelines.

## Ronin

### Release Date

February 6th, 2020 (Switch Port)April 1st, 2020 (Steam Port)

### Themes

LakeJapanese Temple

Burning town

### Feature

FightingFlowers which act as jump pads

Potholes surrounding rocks

## Previous / Next Level

### Next

Home

**Ronin** (previously known as **Samurai**; will be the 12th level in Rolling Sky 2 and the first fully original one since Theft and Fantasia.

## Character

The character is an onna-bugeisha with black hair in a ponytail and brown eyes. She wears a white headband. She has a sly look on her face. She wears a black hakama, a white robe with an x-shaped red pattern, black sandals with red straps, what appears to be white stockings, and a scrabbard which holds a katana.

## New Mechanics

Ronin introduces the *Fighting* mechanic, shown as 2 swords crossed together. When touched, it will have one of the following effects; either the girl will jump and defeat the samurai, leaving Moon pieces, or she will dash forward in a straight line, slashing multiple samurai in a row.

There are also large white flowers that act as jumppads, which fly away when touched, and whirlpool-like potholes usually surrounding rocks.

## Gallery

The screenshot which made many players confusedThe Nintendo Switch icon
## Trivia

* The designer for this level is the same as the one for Fate.
* Before Fantasia: Rolling Sky 2 OST Full Collection, this level was known as **Mount Fuji** in China.
	+ This is because of a screenshot that turned not not to be related to the level at all.
	+ In said album, the English translation calls the song for this level **Rogue**.
* This is the first level:
	+ To introduce the Fighting mechanic.
	+ To have a playable female character.
		- While Bonnie is controllable in Theft, she isn’t the main character in that level.
		- The Egyptian Prince from Pharaohs and Death Book is commonly mistaken to be female, but he is actually male.
	+ To not be released on mobile first.
* After the second sword slash, the girl disappears for a bit, then pops back in.
* The fighting pads has the symbols seen around the jump pads in Home.
* The Dancing Line level The Samurai not only looks very similar to Ronin, but it even uses Shameless Hustler from Fantasia: Rolling Sky 2 OST Full Collection!
* The Fighting pad does nothing; if avoided, the samurai will still be defeated. The only difference is that the girl isn’t animated.
Theft

> "*Bonnie and Clyde fighting for the treasure*"
> ― Description of the level from the official trailer
>
>

**Theft** (misspelt as **THIEF** in the OST) is the second-hardest level in Rolling Dream, preceding Fate.

## Characters

The playable thief, Clyde, is a musketeer mostly dressed in black. Parts of his hat & boots are scarlet. He has 3 belts: a black one with a golden buckle; a brown one which also includes yellow specks alongside a buckle; & a red cloth. The inside of his collar is white & his shirt has silver stripes. He has a feather in his hat & a jacket on his left-hand shoulder. He has a black mask & blue eyes.

The other thief, Bonnie, is a woman who wears purple clothing. Her build is slim. She wears a brown belt with a dagger on it. She has a scarf around her neck & reddish-brown hair. She has a purple mask with some diamonds on it. Her eyes are green.

## Story

You are a male thief (Clyde) who’s trying to steal a chest full of treasure from another female thief (Bonnie). As the level goes on, they slowly fall in love. In the end, the two lovebirds kiss!

## Difficultly

At some parts of the level, you can use Bonnie as a sort of “guide”, like the eagle from Home or the Star from Starry Dream. After grabbing the treasure chest from her, you’re on your own!

Starting from the 54% mark, the woman runs alongside you. She moves in the opposite direction you slide to, just like the double ball mechanic in Rolling Sky.

## Trivia

* According to the App Store description of the update which adds the level (along with the official English trailer), the thieve’s names are Bonnie (female) & Clyde (male). This makes them the only characters in the game so far that have real names, if the Little Prince does not count.
	+ They were named after the duo of American criminals of the same name.
	+ However, the original Chinese version of the same trailer simply calls them “male and female thieves”, suggesting the names are actually a mistranslation.
		- This is proven more when the eShop description describes them as "the bonnie and Clyde".
* Bonnie appeared when the game when it presents the Super Packs or when one of the floating music notes that pass out gems were tapped. This was changed in the Vinicunca update & reverted back in version 1.2.2.
* When played in widescreen, it is shown that Bonnie teleports during certain segments.
* Clyde is originally going to have a different design, complete with a bow tie, in the pre-alpha version.
* Even if the player dies, Bonnie is still in her running cycle. This can be seen if the player falls down during one of the follower segments.
* In the level icon, the thieves have feet, which are unseen unless the player goes to another level.
* The horses that pass by in both this level ands Theft Prequel are not animated, presumably because they went by so fast that they has the illusion of motion. This also applies to Bonnie when she follows behind you in the Hard and Nightmare modes, but her jumps are animated.
	+ The former finally has running animations in the Nintendo Switch port.
Fate

> "*Escape your fate*"
> ― Description of the level from the official trailer
>
>

### Themes

Piano, Grand Piano, Piano, Grand Piano, Chess Board, Piano, Chess Board, Grand Piano, Balle Floor, Door, Ballet Room

### Feature

1. The Puppet will be jolted back by his strings
2. The ballerina puppets which dance in mid-air

## Previous / Next Level

### Previous

Theft

**Fate** (stylized as **FATE** in the OST) is the hardest level in Rolling Sky 2.

## Level

You are a puppet trying to run through a piano on your own; avoiding a giant hand that plays the instrument, controls other puppets, puts obstacles down, & pulls the puppet back. In the end, it's still not possible to escape from the fate of being controlled, as the puppet freezes before reaching the end.

## Difficulty

This level is slow in the beginning, as all you need to do is to avoid the black keys that pop up. After Chess Board, the speed will greatly be increased, making this level harder.

## Trivia

* This is the first level to have no bonus. The next one is Ronin.
* The puppet character is knocked back twice in the level, causing the percentage counter, which depends on the character's position, to be rolled back as well.
* The puppet can also be seen on the startup screen, the bottom of the level selection, & before a pop-up ad appears. For the last one, he’ll either tell you his story, ask you to decipher music sheets, or simply tell you to watch an advert & take a rest.
	+ As of the Vinicunca update, his role was replaced with the Wizard, & some of his lines where given to it.
		- In the tutorial for that update, it’s even seen that the puppet was somehow transferred into the Wizard’s wand.
* There are 2 tutorial versions of this level:
	+ One has completely different music, is much shorter, & has a different ending.
	+ The other is part of a larger tutorial. It comes after the Starry Dream part & has a brand-new segment where the puppet is absorbed into the Wizard’s wand.
* The ending can also imply the player's hand, considering the way they control the character on the screen is just like how the hand controls the puppet in the level.
* There are some nods to music composer Ludwig van Beethoven;
	+ The music is a cover of Beethoven’s 5th Symphony.
	+ The character is designed after him as well.
		- Due to this, some fans (especially Chinese ones) nicknamed him Beethoven.
* 3 adverts of Rolling Sky 2 shown 2 different versions of the same level:
	+ One shown the puppet running on piano keys from a bird’s eye view, even though this angle was only seen in Pharaohs & Death Book.
	+ Another has the original Normal ball from Rolling Sky 1 in place of the puppet.
	+ The other one is much shorter, lower-poly, and has no music.
* At the end of the trailer for Rolling Sky 2, the end of this level pans to the left rather than the right.
* There is a glitch were, if you kill the puppet while he gets pulled back then start over from the beginning, the strings wouldn’t work normally.
* The music for this level was used for Cheetah Game’s official intro.
* A segment of Fantasia 2000 also uses Symphony No. 5 by Beethoven. The duo of films inspired Rolling Sky 2's concept.
Power-ups

Power-ups (also known as Buffs and Props) are a set of four items that will help you with levels in Rolling Sky 2.

## List of Power-Ups

### Magic Hourglass/Check Points

You can start the game at the last checkpoint after you die. This is the rarest Power-Up in the game.

### Guiding Tools/Paper Plane

When activated, a paper airplane will appear & show you a possible path to victory. Sometimes it will avoid Collectibles.

In versions 1.2.0 & 1.2.1, it will disintegrate over time. The first Wizard ranking makes it last longer.

### Shield

This activates after the level begins. It will protect you from at least one crash.

### Free Revival

Exactly what it says: you can be resurrected without paying a Revival Token or watching an ad. You start with 2 when you begin the game.
Фигуры

В дальнейшем, для простоты изложения, белые и черные фигуры, а также играющих ими будем называть сокращенно «белыми» и «черными».

У каждой стороны имеется 8 фигур (король, ферзь, две ладьи, два слона, два коня) и 8 пешек.

В дальнейшем будем обозначать сокращенно: короля – Кр, ферзя – Ф, ладью – Л, слона – С, коня – К, пешку – п. На диаграммах фигуры будут обозначены на диаграмме справа.

Первоначальная расстановка фигур на доске показана на диагр. 4.

Начинающие шахматисты часто ошибаются в расстановке короля и ферзя. Запомните, что ферзь находится на поле своего цвета, т. е. белый ферзь на белом поле, а черный – на черном.

Таким образом, положение черных фигур на доске не является полностью симметричным, а только зеркальным отображением белых.

## Упражнения

Проделайте следующие упражнения.

1. Назовите поля, на которых стоят в начальном положении белые кони, черные слоны, белый ферзь, черный король. Повторите это упражнение, смотря на доску со стороны черных.
2. Не глядя на доску, назовите расположение черных и белых фигур и пешек в начале игры
3. Вы играете черными. Назовите поле в пятом, считая от вас, ряду и на четвертой слева вертикали.
4. Не глядя на доску, назовите поле пересечения диагоналей e1–h4 и g1–а7; h3–с8 и а2–g8.
5. Назовите поле пересечения горизонтали а4–h4 с диагональю h1– а8.