recursal/Fanatic-Fandom huggingface dataset:
Universal Postal Services (NOT IN CHARACTER)

Template:Guild InfoboxHave you ever desired a way to reach even the furthest of relatives with letters? Perhaps a long-lost romance you wished to rekindle, but they were just too far to speak with? Or maybe you wished to send clothes from a vacation to the New World back before the year turned. If you've had any of these needs, or even others not stated, we have the solution for you! The **Universal Postal Service**, or UPS for short, has officially launched! This is a non-profit organization of mailing and shipping services dedicated to the efficient, safe, and non-discriminatory delivery of goods to the intended recipients!

Thanks to the creativity of Meilanna, and the Mage's League dedication to problem-solving, any individuals may now request their mail be delivered by simply visiting one of the capitals in the Old World and dropping it off at the **Meilanna's Mailing & Shipping Services** trade shop. Currently, the UPS can ship any forms of communication, and up to 160lbs per package!

The best part? So long as your recipient could be reached through teleportation and/or planar travel, the animated objects will reach your intended recipient in **two days**, regardless of distance! Use UPS today, and get your things where they need to go!

**Disclaimer:** UPS is not responsible or liable for lost, stolen, or destroyed packages, and will not compensate for such as this is a free service. All packages are inspected for safety to ensure that nothing of harm is being sent to the recipients.
Silas Greenport

>
>
>
>
>
>
> "People like to put neat quotes here about the character or by the character" -Me
>
>

## Character Information

### Titles

Count of Cornwood, Heir to the Duchy of Greenport

### Affiliations

Church of Asmodeus, Kingdom of Etveris, City of Greyhollow

## History

Silas Greenport is the first son of Carlyle Greenport, Duke of Grey Hallow, making him the heir to the duchy. He is also the Count of Cornwood, named after the Bicorn, not the plant. He has been tutored in the art of ruling by Lucius Eburnus, the head of the Asmodean Inquisition in Greyhollow. He had always diligently taken to his studies seeing his right to rule over the duchy as natural and yet understanding he had a duty to protect the people of his lands just as they had a duty to obey him.

As he prepared to rule he tried to step into the realm of politics in Grey Hollow and found that while the nobility and guilds were by right supposed to answer to the duke and his family, the duke was no more than a puppet as many in the city only listened to those of the House of Buckwood and other, more secretive masters.

Thus he went to his mentor, Lucius Eburnus, and trusting the young master, Lucius filled him in on the secret war waged between the Church of Asmodeus and the knives of assassins who bore the blessing of Count Renalc.

## Some Information

Place some information here to help know the character

## Add Sections as you see fit

Such as childhood or specific martial arts
Aurelia Furia Prima

## Origins

Aurelia Furia Prima, born into the house Furia, albeit despite her name not as the first daughter, is a law loving person. As long as the law is in her favor at least. Yearning to leave the bonds of her house where she only has a minor status she joined the church of Abadar, the god of coins, merchants and wealth. The sound of coins is music in her ears, of what she can't have enough and definately didn't get enough from her position in her family.
She really likes to dance to this well orchestrated tune though and even more loves to conduct the music and the dance.
Hence she planned to gather some friends and set out to bring order and wealth to the world  - especially though to herself.

## Motivations

Aurelia Furia Prima loves well planned things - when everything is in order and happens how she imagined it or things it is supposed to - following the teachings of Abaddar. she is happy.
Chaos is something she can't stand, it brings too much uncertainty and instable structures.

In her mind everything has it's place and her place is above others in the higher nobilty. That is where she wants to go, proving her family that she can create her own legacy and is more able than her older siblings, even though they are older, those are too errouneous and business-minded enough to run a noble house

## Appearance

Sporting long white hair the almost hawkish stern face displays great discipline, which is also reflected in the tall and lithe frame, the work of strict dieting and training regimen.
Aurelia seems bookish, almost like a libriarian, but gives off an air of superiority, used to command and demand her higher station.

Clothed in noble robes of classical style, disregarding the latest fashions while still encouraging her figure and style of beauty, there are no unnecessary frills. Everything seems to have a purpose and form follows function.
Quick Reference - Races

This page is to hold ideas regarding the common races of Babel until they can be fleshed out. There won't be racial wiki pages; these races will simply be folded into the lore of the locations given to them here. Whoever writes the location page can expand, or detract from these notes as needed.

And players can get a better idea of where their character comes from in the meantime by referencing this.

### Elves

* As with Golarion elves are not native to Babel.
* Are scattered across the continent, with no clear central society
* Mostly integrated into other societies
* Coming Soon: The High Elves

### Dwarfs

* Hold the Merovingian mountains which nestle the empire's capital.
* They never stood a chance.

### Orcs

* Inhabit from the northern mountains within the wild lands

### Other Races

We still have an entire world to populate and I hesitate to add kitsune, catfolk, etc. Obviously that's not saying they don't exist, just that they don't have the numbers on Etera to control a significant territory.

## Monstrous Races

### Dragons

* Can be found within any wild lands but typically the northern mountains
* Kobolds are found with them obviously.
* LE dragons are within the empire's employ, or at least have some sort of agreement.
* Chaotic dragons are as much in hiding as the rebels

### Fey

* Typically only appear within wildlands obviously.

### Underdark Races

* They exist. And just like every other fiction they will barely get fleshed out because its hard to describe lands and territories underground. No map can accurately depict it unless you've got a 3d projector and even then it'd be a mess...
Ramsay

Ramsay acts as a guardian and secondary set of muscle for the Fox Council in the event that they encounter situations that can't be settled by Jorgon alone. His unique fighting style makes him very adept at holding opponents attention so that he can grant the other members of the council the time needed to escape in a pinch.

## History

A native of the Eteran coast facing the Laniden Archipelago, Ramsay was raised in a monastery of warrior-monks situated on the coastline of the sea. Ramsay's natural skill with both blade and fist made him a rising star of his class of students, quickly outshining many of his peers. But it was Ramsay's skills of stealth that truly won him the support of his fellows, for he often would swipe them food from the kitchens when they were being punished with hunger or were prevented from attending the mealtime.

When Ramsay came of age to strike out on his own he was sent on a long mission of self-discovery, told to travel the land and return when he had learned something of value or honed his skills. Ramsay traveled across western-central Etera for many years, honing his skills against the great whetstone of life as he traveled to locales from northern Elaría to Kazorith to far southern Grey Hollow. Everywhere the ronin traveled he encountered the cruelty and callousness of the Verk Empire. When finally he had seen enough and judged his skills worthy of returning to show his teachers, Ramsay found that in his absence the monastery had been burned to the ground by Verk soldiers. It was in this moment that Ramsay made himself a vow that he would avenge his lost family, and it was in this state that Kai found the broken monk easy to sway.

Stoking his hatred of the Empire, Kai convinced Ramsay to join in the Fox Council's thievery against the Empire, playing to his desire for vengeance. For a long time this trend continued, as Ramsay continued to steal in the name of bringing down the Empire that had ruined his home and killed the only family he had ever known. Over time Ramsay found a new family in the other members of the Council and indeed by the time that the Empire had fallen to the hands of the rebellion, there was nothing but the ashes of his old family to return to. Instead Ramsay chose to remain with Kai and the others, vowing to protect his new adopted family so that they would not face the same destruction that had taken his old one.

## Personality

Ramsay is very outwardly stoic, rarely showing excitement save for the prospect of a worthy opponent to battle. This outward stoicism masks a deeply protective undercurrent to his nature, treating the other members of the Council as his adoptive family. Losing the other members of the Council is the closest thing to a true fear that Ramsay has, and it can be seen in the fervor with which he defends them by drawing attention to himself even at risk of his own life.

## Abilities

Ramsay's skills lie in his mastery of combat both armed and empty-handed. His style of fighting is most effective against a singular opponent, against whom he can challenge in order to focus their attention on himself and inflict crippling blows with either blade or bare fist.
Mortal Potential - Cormick Thale

“..and Knight-Lieutenants Ilinore and Teris, you both will be granted a platoon of 50 riders. Elinore, you will take them Northeast; Teris, Northwest. I want you both to skirt along the border seein’ if you come into contact with any other groups and assist them as you find them. Likewise, I want a full report when you both get back on potential stagin’ grounds. These temporary shelters inside the borders won’t be cuttin’ it.”

The whipping of the wind about the area was something of a comfort to Cormick, even as it caused the war tent he was in to creak occasionally. The wind gave the sense that something was *alive* in this place, even if that was but a comforting lie. Miles and miles of desolation in all directions, and as far as the eye could see, the noxious sensation of death a constant reminder to the forces of Fort Ragathiel that they were never safe.

But morale was high.

The two knights would give salutes before dismissing themselves from the tent, and many of the soldiers would seemed pleased with the meeting as Cormick gave them permission to dismiss. Along the table were maps, detailing plotted out different areas that had been discovered over the years from brave adventurers. While slim, it provided some amount of predictability to what the groups of soldiers he sent could expect.

All the same it was trying. Difficult even. The undead would emerge from the woodwork, from the dunes. Ethereal, physical, and some abominable combinations in between, it was a blessed thing indeed that this environment was where Fort Ragathiel’s sons and daughters thrived in. If anything, the notion of a war was something that didn’t require much galvanizing.

This was a moment that many of them had waited for. Perhaps even craved. A righteous justification for their existence on the map.

A chance to prove themselves in the crucible of war for which their General exalted in.

But Cormick, as he stared at the map, the tent slowly emptying of soldiers as they were sent to their tasks, had long realized the lives that would be lost in this horrible place. It was just a matter of being tactical, and being capable of responding to things in an appropriate time.

He would be left with silence as the last soldier left the room. He would raise a hand up to his head, his brows furrowing as he felt a headache come over his skull. They had been getting worse and worse recently. Every day he lingered in this place, and he didn’t know why.

Maybe the stress he thought. It’s probably just the stress.
Session Template

(Note, Session Template assumes it is something posted in the #session-board or #encounter-board Channel. Not a hard requirement, if you wish to still post content, but if you are doing entries that are not posted there, you will likely need to fill in the blanks, most likely with the GM's help. After all, Even if the 1st session in an arc is Open and posted, if all the future ones are closed and only made as a sign up channel ping without a post, then it'll be harder to fill out the beginning parts of the format.)

### **Timeframe**

**OOC:** the IRL dates in which the event took place. Put Ongoing at the end of the date range, if Ongoing.

**IC:** The IC calendar dates in which the event took place, including month AND year. Year is important. Put Ongoing at the end of the date range, if Ongoing.

**Ran By:** The GM who ran it, generally their username or discord tag.

### **Notable NPCs**

Describe here, the various NPCs, if any, that are relevant to the given plot hook. Don't have to be named entities, as you could describe the group, race, or otherwise, involved in a generic manner. As long as they aren't just "literally anyone".

### **Description**

First, copy/paste all of the flavor text, mechanical text, and whatnot here, for the Session/Encounter you are covering.
Remember to include the pictures, if any are present. They are very important. Be sure to include the entire session/counter post format. Even the 'sign up format' part, so that one knows which channel to check for such information on discord, if needed.

### **Participants**

This is where you just do a ton of copy/paste of the initial format of the participant entry below, putting space between each copy/pasted entry. An entry is made for each character.

**OOC:** discord name or discord tag.

**IC:** Character Name

**Level:** Their Level

### **Summary**

Here, you would describe what happened during the session/encounter in question. Doesn't have to be in loads of detail, but it'd be very helpful, whatever records you can put down, even as a player. Doesn't have to be only the GM who fills this section out.

### **Rewards**

Post any flavor text, or unique rewards, or otherwise, that came about from participating in this event. It helps keep track of who got custom content without apps, for example. Generally, one can just copy/paste the reward post by the GM.
The Massacre at Nel'al Anor

On Erastus 12, Year 37, Lord-Commander Hale of the 302nd was ordered to take the free city of Nel’al Anor, an elvish holdout that had been giving the empire trouble for a while. After a grueling four month siege, Hale’s tactic of covert night raids, and grueling artillery shelling during the day, broke the city. Nel’al began negotiations of surrender. Hale was primed to accept, and annex the lands surrounding, but orders came down, directly from the Emperor himself. Nel’al Anor was to be razed, the populace put to the torch to test the empire’s new ‘flamethrowers’. With no choice but to comply, Hale ordered that his men betray the delegates sent out, and take the city while it’s defenses were down. Initially the fighting was incredibly fierce, with Hale sustaining crippling injuries and nearly 1,000 fatalities on the Imperial side. Within two days, however, 45,000 men, women, and children were slaughtered for no other reason than the Emperor’s whim. Disgusted with the actions of his nation, and with the blaise attitude those above him treated these events with, Hale left. Most of his legion came with, forming The Broken Chain.
Greemma’s Behemoth Adventure! Pt. 1

It was at the end of yet another hard day of labor hauling multiton stone blocks in the quarry that the strange missive met Greemma. She stared at it along while, unable to make sense of any writing, let alone something encoded. She thought to discard it, though thinking better of it she stopped on by the fighting arena, sure someone there could read it. After some time of speaking to the confused fighters, they piece together the gist of the message. The city atop the great beast, Behemoth, had gotten far too rowdy of late, carrying out raids in increasing frequency upon the neighboring towns about the Aethernar Mountains, and a military presence grew in Meita to combat these raiders.

Hearing this news a grin broke out across the massive orc’s face. “Now this is a proper test of might!” She laughed. “I’d like to wrestle that big beasty down with these two hands! Come! We’ll show them true strength!”

And with that she took off, intent to run her way to Meita and join in the fight.

The trek to Meita proved pleasant, though long. The sun and breeze accompanying her by day and the starlit sky by night until at last she smelled the brine and fish that hung over Meita like a cloak. She could see already the normally bustling trade town was bustling with traffic of a different kind, the military kind. All sorts of soldiers and mercenaries hung about the town, shopped at the marketplace, and had clearly set up some kind of camp on the outskirts of town. Some had the finest arms and armor money could buy, some seemed like they could scarcely afford a rusty pocket knife, and others seemed to have no need for such things. Probably magic users. This will be interesting, so many strong folks in one place, it’s sure to be a party!

Greemma took a great swig from the two dozen gallon thick glass jug on her back, the warm ale just what she needed after days of travel, and headed on into town. She gathered quite a few stares as she made her way through the streets, her massive eight foot stature, confident swagger, and rippling muscles marking her as a cut above the garden variety mercs about. She made her way to the outskirts where she saw the mercenaries setting up camp, and announced herself to those surrounding. “I am Greemma! The Mightiest! I’ve come to share my ale and prove my strength, I’ll fight any brave or foolish enough to face me, including the great Behemoth! Any of you who would train your strength, you’ll find none stronger than me!”

And with that said, she went off to find some good boulders to use as weights for her workout. The spectacle of tossing about and bench pressing hundred ton boulders gathered more than a few onlookers and folks wishing to train too, and soon she’d set up an impromptu gym and combat training area for her and the soldiers. They’d be tired out now, but with good food, good ale, and good exercise they’d prove a formidable force indeed in the coming battle. And so, Greemma contributed in her own way to the fight against Behemoth.
Mythic Patron Template

Provide a quote if you want, or leave it blank!

This template assumes you are making an NPC from the start. If you are making your PC into a patron, steal the difference between this template and the Player Character template. Otherwise, Start by filling out a general description of the character here, giving a feel for what they're about and being generally vague about their history. Then transition generally into how they are now as a sort of contrast along with some of their achievements/things they might be known for (this can be expanded as times goes on).

You can also include general information about what they get up to, where they might be found and then round off ready for the sections below.

To there right there's the infobox for your character. I've filled out each field so you can see what it looks like but any one you leave blank just won't appear at all. You'll need to upload your own image to the wiki before you can link it in there as well.

By default there will be a contents just under this.

## History

### Early Life

Even if there's not too much to speak of, try to give some ideas as to their upbringing or what they've been doing prior to being used on content for the first time. As with any section, rename as you see fit. Perhaps you might need another section with its own title if there's a lot to say.

### Adventuring days

Now its time to fill out what your character has been up to, if they are the adventuring type. This could be replaced accordingly if they are exclusively a Chef who went to Academy days, or otherwise. This will expand into many sections (hopefully) as time progresses and you get some various plot points recorded under the character's belt. Come up with a better title than I have here for this and future subsections.

## Appearance

Give a nice description of the character's appearance and choice of clothes in whatever situations you think are appropriate. You can also go over how this has changed over time with reference to their experiences.

You can talk about their equipment as well, or leave that for later in the abilities section. Up to you.

## Personality

What they're like, their outlook on life and how they come across to others. In time this will also fill out with how their personality has changed over time.

## Abilities

Provide an idea of their known competencies, skills, powers and abilities.

That's pretty much all the main bits and pieces I an think of, but feel free to add, remove or alter any you don't like!

## Getting X As A Mythic Patron

Xoffers mythic power to [fill out the conditions one must meet mechanically or RPly to be able to have a given PC or NPC take them as their Mythic Patron]

## Character Interactions

* Insert Major Character Interactions here\*
The Journey of Ash

```
Through the cave of damp and drear, of skeletons, wraiths, and zombies near
A figure of mirth, of song and cheer, with wings of feathers and guns appeared

She whipped and wound while song abounds
With guns ablaze she set the stage
Killing bats and slashing rats
In the depths they thought were safe

The traps below where they thought she'd go
She slipped right past with wings ablast
On a merry chase, right past she raced
To reach her final goal.

Down she went, in her descent
past slimes and monkeys things began to get funky
A dragon in front but with a couple of stunts
Soon the path through the floor was made clear

Through that hole in the ground a new place she had found
A land full of green, what a sight to be seen
But this place was not peaceful, on the contrary quite lethal
But this girl made her way just the same

With her wings abeat she made wights retreat
Breaking skeleton shields with golems afield
She mowed them all down while dancing around
Soon more danger appeared to her rear

Whipping around, a minotaur she found
But dancing away, she led it astray
When it charged a wall, with 5 shots it did fall
And the path through the floor was made clear

Once again going down, Ice and fire abound
With quick wings she swept, frost and flames she lept
Now the cave's opened up but strange foes do erupt
To impede the path of the winged hero

The slimes have returned and some beetles that burn
Elementals of ice and some skeleton knights
With gunfire in her wake, with the laughter she makes
The enemies fall to her hand

Now again in her path a great fiend filled with wrath
From it darkness did flood, while it's coat shone with blood
With its wolflike physique it howled in defeat
As the path through the floor was made clear

In this final land, many rooms were at hand
from the floors in her past came once more ghosts and bats
Through the path she did clear many goblins appeared
To be blown back by her weapons and mirth

Her journey near ended, through the music still splendid
She danced and she darted past foes soon departed
She flicked and she fired and never grew tired
Through the blue tiled rooms she did flow

Now blocking her end, an ogre they send
With wrath in it's eyes and a club twice her size
Through the walls it did smash while her rifle did flash
and the path to a door was made clear

Now the journey's end was near while pulsing music filled her ear
She placed her hand upon the door, smiled in joy for what's in store, and pushed the door to settle this score

```
Sabrael - The Sudden Storm

## Description

Sabrael manifests as a large white owl with radiant blue runes covering his body. His radiant eyes can often be seen in the storms he conjures with his powerful wings.

## Domains

Domains Chaos, Good, Weather, Magic

Subdomains Azata (Chaos), Azata (Good), Storms, Rites, Arcane

## Worshipers and Minions

Witches and Inquisitors, Sabrael rarely accepts paladins and clerics to his domain.

## Deific Obedience

### **Obedience**

Witness the power of a storm. If no storm is available to see, then meditate, pray or dance for an hour in a natural location, thinking of the powers of a storm. You gain a +1 to the DC of any storm or lightning effect you create.

**Boons - Celestial Obedience**

### **Mystery Cultist**

*Source: Homebrew*

**1: Killer's Finesse (Sp)** *true strike* 3/day, *invisibility* 2/day, or *keen edge* 1/day

**2: On Swift Wind (Ex)** You gain an innate understanding of the flow of winds. While inside of a storm or inclimate weather, you double both your fly speed and your land speed.

**3: Hunter's Mark (Ex)** You gain sneak attack +3d6. This increase to sneak attack damage stacks with sneak attack damage you may have from other sources. Whenever you inflict sneak attack damage with a slashing weapon, you inflict +2 points of damage per sneak attack die.

## The Church

The Church of Sabrael consists of witches, inquisitors hunters and rogues. It is rare that a paladin would arise to champion his cause, mostly due to him rejecting such a bold approach to things. Often times, were his church to gather, no more than three or four would do so in his name, and never without good reason.

## Temples and Shrines

Sabrael has no known temples at this time. His shrines can be found scattered across the world in places where storms have devastated the land.

## A Priest's Role

A priest of Sabrael of deals with much subterfuge and guile, as many of the church are as equally cunning. A priest serves as a method of contacting other church members due to how small the following is. Witches who take charge of his covens are always considered his priests, and even may be granted special powers to help locate others of his church.

## Adventurers

Adventureres who follow Sabrael find themselves empowered durring the storms. Among his other gifts, Sabrael allows for those doing his work to quickly and efficiently strike their target before escaping.

## Clothing

Sabrael himself has no need for clothes, given his avian anatomy, however his followers often only wear simple garbs that flow in the wing.

## Holy Text

Sabrael has no holy text as written by him, allowing those who follow him to rely on instinct and divine whisperings to stay true to him.
Tsu-an Oriata

You need Not Follow, but you must Witness

Tsu-an is an individual of great potential and power, a former deific being of their own right formed from the essence from several different worlds, They wield the power of Akasha and harbor a psionic talent that would all but guarantee them right to rule.

### Physical Descriptor

Tsu-an appears to be an aasimar that stands an average height of 5ft 8 inches tall, she is generally picked out due to her rather striking "armor" which those who know better would see is naught but a manifestation of armor brought on by her mental capability, her eye that can be seen is a deep striking gold that seems unerringly piercing, as if it would see through ones facades into their true selves. Her hair is medium length but kept in a tied back manner, it sports a dark almost black brown with a much lighter fringe near the front that obscures her eyepatch most of the time.

#### Personality:

Tsu-an is bold and upfront, she tries to seem wise when she can or intelligent, she is no stranger to wit and comedy though she herself may be slightly dense, she attempts to guide those she sees as in need and will try to defend her people, by her own body or by making her enemies turn on each other. She wields no mercy for traitors and her enemies and is not above breaking their will to fight if she needs to.

## The Sovereigns will

Tsu-an believes that all have the potential to lead but ever since her essence formed together she has always believed more, that she was destined not just to lead but to claim a seat in the heavens, Her body might lack much of the qualities sought out by those who need a god or a leader but she makes up for it with her sheer force of will, Enemies bend their knee and die for her, her allies are bolstered to new heights all whilst she sits at the center, directing things like it's a game. Should she ever be found in direct conflict she is no slouch. She does not force those she defeats to follow, but they must bare witness to her greatness, only then can they truly decide if they should pledge themselves to her.
Shale

## Shale, Defender of Iron - Origins

Growing up in what was originally Port Fair Maiden (later Fort Fair Maiden), Shale was a long time apprentice to the port's many blacksmiths, bouncing around from smith to smith, learning the trade from as many people as he could. This took him through the majority of his life thus far, before he left to pursue a life of adventure.

## Tower of Death - Part 1

The Oread had been on the road for a while now. Where he’d been on his long journey, most would not know, his lifespan already entering the triple digits. Shale had ended up in the migration of those who left after Fair Maiden was destroyed, a sheer matter of coincidence, actually. He was returning home to find those he knew leaving, and thus just followed them.

Clad in his lamellar of iron, which almost perfectly matched his iron skin, the Oread ended up in Babel itself. Hearing rumour of some kind of mission into the Ghostlands, Shale decided this was a good project to throw himself into. First things first, find himself a workshop or smiths to work in to aid in such a project.

It was a good three days later, and the Oread was lost. Babel was, to him, a simple fellow who grew up in a port town turned fort, a damnable maze. But, he had found a couple workshops. Unfortunately for the iron-skinned combatant, neither had room to let him take up tools and contribute.

Fast forward again, to the next day. Shale had stumbled into a forge on the south side of Babel, run by a stocky dwarven fellow, who’d been commissioned to aid in the Ghostlands raid, or at least in the preparations. While Shale wasn’t the most convincing with words, the dwarf gave the rock elemental a chance.

First, the forgemaster wanted Shale to prove his skill with crafting basic weapons. Thus, he’d start with a dagger. Using iron from the smith’s relatively buffered stores, Shale begins first with firing up the furnace. Using a mix of oak wood and coal to get the flaming beast roaring out it’s needed heat, the Oread would put the bellows to work themselves, keeping the air flowing and the flames roaring.

In goes the iron, ingot in form to begin, before taking it out as a white hot bar. To the anvil, where the steel humanoid begins to draw out the shape, beating the burning bar with a solid, stoic rhythm. Each strike draws out the length just a little more, turning what was a stumpy bar into an elongated blade-like shape. Into the furnace once more to keep the heat, before returning to the pounding rhythm of steel on iron.

Finally placing the blade into the barrel of water besides the anvil, Shale gives it time to cool before setting himself at the workbench. With a variety of whetstones, the outsider begins grinding the blade to a sublime edge. Or, in the words of his dwarven forgemaster, “Acceptable. It’ll do, pal”

This flow of smelting, forging and grinding became a common part of Shale’s work, churning out weapons of all kinds, both to stock and to order. Armour was later down the road, as were shields. But soon, the blacksmith Shale would, and fully intended to make a living from such work. This project and his aid in it solidified that as an option for him.
The Protector

Not much is known of the Protector. But here is the information that we do have.

The Protector is Good (Likely Neutral Good) aligned being or group of beings, with deity-level power (enough to create it's own Avatars).

The Protector is unable to interact with major worlds (Including Chronus) directly, having to use their avatars (Shards of the Protector).

They are capable of high-level chronomancy, spatial magic and biomancy. They use it to create Magical Girls from potential Dull Sparks.

Their main motivation seems to be betterment of Chronus and Multiverse as a whole. They use the Shards of the Protector to recruit Guardians, offering knowledge and power in return for them listening to personalized commandment.
The Sentries' Cyberdruid

## Notable Individuals/Organizations

Bobomb as Fay Lightwind

giedriusk as Grayblood

SlothyCeddy as Bibliolalia

## Summary

Within the forest near Babel, Bibliolalia was practicing her grand greeting causing quite the ruckus as she shouted in Abyssal. Drawing the attention of Steel Talon of the Sentries and Cyberdruid, otherwise known as Fay, as well as Grayblood the regular druid. Throughout the interaction, Grayblood was incrediby irritated, both at the idea of a Cyberdruid and at Bibliolalia's very presence. Bibliolalia and Grayblood quiped back and forth as Fay attempted to keep the two from arguing. Eventually after Bibliolalia responded to a claim in druidic, Grayblood retreated abashed by her use of their secret language.

As for Fay, while she wished that Grayblood would not be so stuck in his ways, both her and Bibliolalia found kinship through craftsmanship, with Bibliolalia marveling at her prosthetic limb and suit of powered armor. Once Greyblood left, Fay invited Bibliolalia to see her apartment workshop in Setlaar. With Fay on her hoverbike and Bibliolalia in her poppet-carried folding chair, they made their way over.

Upon arriving, Bibliolalia denoted that Fay's place was far more run down than she anticipated, thinking the prestigious hero would stay somewhere more upscale. Inside Fay explained that her crafts were more on the fly akin to a puzzle with multiple permutations rather than permanent objects as Bibliolalia specialized in. They each spoke of their past, present, and futures including Fay's membership in the Sentries, Bibliolalia's reason for hiding her face, and wheelchair supply stores.

Eventually Fay would be called away for work, lamenting at how often she gets called upon. After some teasing from Bibliolalia, she departed leaving the demoness a key to the apartment.
Máy

Máy is the co-owner of The Clockwork Lime magitek workshop.

Original art by @kanitoon02

## Appearance

Máy (Mah-eh), is a relatively young yokai. She appears as a young woman with long, straight, jet black hair that's been tied back into a ponytail. Streaks of yellow line her hair. She always appears with oil stains on her face and various parts of her skin. She wears an army green jumpsuit.

When she's not in her workshop, she usually appears in her spirit form, but can manifest herself corporeally, and is unnaturally light when she does so.

## Personality

Máy is very energetic and very eager to work. She is easily excited by engineering schematics, mathematics, and magitek. She is also easily distracted, except when she's deep into writing new equations or tinkering with some new contraption, where she seems to completely ignore the outside world (and before she died, her own bodily needs).

## History

Máy was a mess of a child prodigy. Her teachers and parents had difficulty getting her to focus on anything they wanted and she was always breaking things to put them back together. Although she's a bit rough with other subjects, she excelled in maths and sciences. She grew up and left for Mukei to be a magiteknician. New to the city and not having anyone she knew around her to stop her, she spent so long working on a new contraption that she forgot to eat, starved, and died. Nonetheless she showed up to he workshop the next day to continue working on her invention, only realizing she had died when she finished and nearly tripped on her own body.

Máy continues to work in Mukei in her workshop, The Clockwork Lime, selling unique magitek wonders. Most are just the result of half-baked ideas that she had and turned into toys to see if she could, but occasionally she creates truly wonderful pieces of magitek.

## Relationships

**Miki:**

A kitsune who grew up in Mukei, She grew up poor, and worked as a servant in various forms most of her life. Miki runs the front desk at The Clockwork Lime and *tries* to sell the strange contraptions that Máy comes up with. She's somewhat successful at it.

## Aspirations

Máy intends to create her Magnum Opus, a piece of magitek so great, and so beautiful that it will revolutionize the way everyone thinks about magitek. She has no idea what that could be yet, but she's always tinkering and trying to find out.
Tower of Fate

The Tower of Fate, to most, resembles a massive casino, with bright lights and neon that cause it to stand out even when viewed from miles away. For unknown reasons, the Tower appeared in The Ghostlands and upon its arrival, it has attracted swathes of undead and adventurers curious about what riches may lie inside. The Tower of Fate is shrouded in mystery, and much about it remains unconfirmed. However, it is said that those with mastery over fate magic, or even just a good amount of luck, will have the most success solving its many mysteries.

### The Heist

Thus far, only one group of adventurers have managed to enter the Tower, and lived to tell the tale. With an army of undead living inside and teleportation magic and divination being restricted, entering the tower is a dangerous proposition for even the most prepared of adventurers. However, one group, lead by the thief known as Carou, managed to pull it off. Their heist was sponsored by a man with a dice for a head who refers to himself simply as Snake eyes, though what it is Snake Eyes is after or why he sponsored the heist in the first place remains a mystery.

What has become more apparent is that the undead within the Tower of Fate are...unusual. They are a mixture of intelligent and mindless undead who had developed their own society of sorts within the Tower. The intelligent undead rule over the others like lords and ladies living in a castle, with the mindless undead acting as their servants and guardians. Snake Eyes took the head of one of these intelligent undead, nicknamed the "Bride," which enraged the leader of the zombies, who was simply known as the "King." What his intentions are remain, at this time, a mystery.
Mikan

The newest member of the Fox Council, Mikan acts as a spy and saboteur to ensure that the response to the other's presence is never too organized for the rest of the group to handle.

## History

Mikan was born to a family of kitsune hidden out in the town of Flaria shortly before the Verk Empire began to truly begin spiraling out of control. When the town was put under the control of the Solaris, Mikan was one of many rebellious youth who joined the Eclipse, learning arts of stealth and infiltration further bolstered by her mastery of shapeshifting and mental charms. Mikan acted as a member of the Eclipse for months working to loosen the grip of the Solaris upon the town until the Rebellion's eventual success in freeing the town shortly before the Empire began to crumble.

By the time the rebellion had succeeded and the Verk Empire was no more, Mikan was left with skills that nobody had use for in a time of peace, and for a time found herself struggling to get by. When she caught wind of the Fox Council's growing infamy, she saw her opportunity. During the middle of a heist she confronted Kai and Jorgon directly after slipping past Ramsay and Killian. Impressed by her skills, Kai agreed to let her join the group, and together they made out like the bandits they were.

## Personality

Out of the Fox Council, Mikan is the most idealistic of the group. Her time with the Rebellion taught her the skills needed to be a master of disguise and deception, but did little to blunt her good nature. Her moral aversion to killing leads to frequent spats with Killian when they disagree about efficiency vs. the value of life during their heists, but fortunately for Mikan the rest of the Council generally prefers to perform their work bloodlessly.

## Abilities

Mikan is a master of both mind and body, endlessly versatile and able to fit into nearly any mold she needs to in order to complete the mission at hand. She often uses her mental magics to reinforce her skills while relying on her shapechanging abilities to shield her from suspicion, though she isn't above using mental magic to charm others to her side of things when pushed.
OSRA: The Aetveran Oversight, Regulation, and Security Agency

## History

The Organization for Surveillance and Regulation of Anomalies (OSRA) is a shadowy intelligence agency operating within the nation of Aetveris. Its origins can be traced back to Empyreal Raven Solutions (ERS), a private security firm that was contracted by the government of Aetveris to gather intelligence and monitor the continent for any potential threats. However, as the agency grew in power and influence, it was eventually absorbed into the government and rebranded as OSRA.

## Mission

The primary mission of OSRA is to protect Aetveris from any internal or external threats, both known and unknown. To this end, they employ a wide range of advanced technologies, including surveillance drones and high-tech monitoring systems, to keep tabs on the entire continent. Maintaining a vast network of informants and agents, both within Aetveris and around the world, OSRA gathers and holds critical intelligence and information on highly dangerous creatures and individuals.

## Controversy and Public Opinion

One of the most controversial aspects of the organization is its internal policy of acting first and asking later. This means that they have a tendency to take action against perceived threats, even if they don't have all the information. In their eyes, bureaucracy and politics stands in the way of the nation's safety, and they would prefer to shut down a perceived threat rather than wait for politicians to hem and haw while the world falls to ruin. This has led to criticism from some Aetveris officials, who argue that OSRA operates with too much autonomy and too little oversight.

This same autonomy of its agents, however, means they are held to a higher standard. Any harming of innocents, excessive use of force, or excessive waste of resources falls solely on the head of the mission's lead operative, which keeps individual agents from being too comfortable with the power they hold.

Despite the controversy surrounding OSRA, it cannot be denied that the agency plays a vital role in protecting Aetveris from a wide range of threats, both known and unknown. Its leader, Seona Echosong, is a skilled and resourceful leader who is widely respected for her ability to get the job done. Under her leadership, OSRA has proven itself to be a powerful and effective agency that is always working to safeguard the interests of Aetveris.
Vancian countermagic spellbane

### **Aura** Overwhelming abjuration; **CL** 24th; **Slot** slotless; **Price** 216,000 gp; **Weight** -

This ruby is carved into the shape of a moth, which flies around the wearer as if alive, behaving as an ioun stone.

While floating in such a manner or inserted into a wayfinder, the moth protects an area of 10ft around the user from the effects of Disjunction, Aroden's Spellbane, Anti Magic Field, Greater Dispel Magic, eating any such magical effects in the area as if an Aroden's Spellbane. The moth cannot diffrentiate between friend or foe casting, but will not eat spells not mentioned. Multiple Vancian countermagic spellbanes areas may overlap.

### Construction requirements:

**Feats** Craft Wondrous Item, extend spell, CL 24th, Aroden's Spellbane; **Cost** 108,000 gp.
The Broodmother

*"If you thought the children were bad, wait until you meet the mother."*

## Overview

The fearsome entity known primarily as the Broodmother is one of the children and creations of Lamashtu, the demonic goddess known as the Mother of Monsters. The nickname is quite accurate, and the Broodmother exists in the spirit of Lamashtu's title, if not the actual appearance of her own mother.

What sets the Broodmother apart from other monsters is the fact that she seems to be able to create monsters of a wide variety of shapes, powers, sizes, and abilities more-or-less as she pleases. The nightmares known simply as The Brood take much longer to create than weaker creatures who can populate the world, but their mother seems extraordinarily fond of them (and, with Lamashtu, is one of the few creatures capable of controlling all of them).

Little else is known of this enigmatic figure, save for that she is a truly enormous creature, more on the scale of mountains than mortals. Some suspect that she is a demigod in her own right, with divine (albeit profane) powers acting as the source of the monsters she births. Whatever the case, the Broodmother is wholly loyal to Lamashtu and seems intent on furthering the mission of covering entire worlds with monsters of every description.
Smiðr kirk

Smior kirk is the ancient ruin of a five hundred year old secret dwarven ore smeltery. This smeltery, as huge as it was, likely smelted copious amounts of rare and durable metals such as adamantine, mithral, Horacalcum, and inubrix given the multitude of arcane enchantments placed upon the smeltery itself. Seemingly heated by four distinct arcane batteries containing what could only be described as an inordinate amount of power, generated a lot of heat. This facet of the design of the smeltery was counted on by the ancient dwarves, as they had built it near a natural mineral spring. Whether by serendipity, or decades of surveying, they found a spring that was actually conducive to plant growth, and also seemed to have restorative properties.

As it turns out, a small village area was constructed directly above the forge, with the ability to host 30-50 residents at a time. There is evidence, given the tropical fruit-bearing trees and plants, that the dwarves took advantage of the heated water generated by the forge, to not only grow tropical plants, but to bathe in, and do laundry in, as the heat from the forge would only purify the water again before causing it to be recirculated. Further study would reveal that this was also intended when the facility was created, as it would entirely eliminate the weight of spirits that would be carried by re-supply caravans heading to this community. (it's widely believed that dwarves prefer to brew their own spirits when possible anyway.)

Despite all these positive factors, the dwarven smeltery fell into disuse when the supplies of rare metals seemed to dwindle in the local area, and the forge was shut down and the arcane batteries disconnected. However, in light of the new interest by the dwarven kingdom to reclaim its heritage, and regain some of the power it once had, in addition to magics that make transportation of goods easier, this once abandoned smeltery might see use once again!

(this is a WIP, will make it more fancy, and actually add the location that's marked on the map when i have more time.)