recursal/Fanatic-Fandom huggingface dataset:
Sybil Song

Sybil Song is a bartender working at the Yuxue Tavern Opera. They run the bar during the nights, keeping customers topped off and happy with their signature charm that rivals that of the performers on stage at times. They also use it as a front to learn good places to rob from, always the rich and normally only those that would be a challenge.

### Appearance

Sybil is a tall, lithe aswang who appears to be quite young, despite being over 200 years old. They have a tendency to wear clothing that shows off their abs. On their neck is a tattoo of a black rose.

### Personality

Sybil is a charming, cunning, and confident person. They're asexual and aromantic, but that doesn't stop them from enjoying flirting, and the fact that it helps them get tips makes it even better. They're constantly on the watch for new thrills, and will often take up dares from their customers during quiet periods to try to spice things up. However, on the rare completely quiet night, there's a solemn silence to them, and their hand seems to run over their tattoo out of habit.

### Backstory

Sybil Song is a strange case. Either born an Aswang or having become one before they could remember, Sybil grew up homeless on the streets of Karatin until they tried to pickpocket a woman named Yahui. They were caught, but she was amused someone would try to rob one favored by Nrittaraja, and took the young Aswang under her wing. Her and her gang, The Black Rose, were a small coterie of thieves and Sybil learned quickly that they were very acrobatic. They went through the world, all the way from Wa to The Sword Coast, taking the greatest challenges they could find. But the unfortunate thing about being immortal is eventually, those around you age. The rest of The Black Rose retired or died, leaving Sybil all alone. Since then, they've carried on the name alone. They found a cover is quite helpful and, having had some bartending experience, made Xiaojiang their home base and recently taking a job at the Yuxue Tavern Opera, where they've quickly become a crowd favorite.

### Submitted By and Artist Credit

Submitted by Noir Angel, art from Caroline Gariba https://www.instagram.com/carolinegariba/?hl=en
Langren (Race)

##### [Tabaxi Reskin]

**Langren** are often depicted as evil and vicious. Their species started off as a group of humans that made a pact with an ancient god to gain enhanced abilities. They are wolflike or foxlike humanoid creatures, who often are easily angered and are driven by their thirst for more strength and power.

As a race, the langren have two subspecies:

**Dog langren** develop their superhuman (or supercanine - superceding even dogs) agility from their blood relation to a sky hound: a mythical black dog who chases and eats the moon every month.

On the other hand, **fox langren** are descended from another sky hound (the only other one and an opposite to the black dog): who is a white fox. Unlike the more belligerent dog langren, fox langren are more peaceful and tranquil, and less quick to anger. They are skilled craftsmen of armour, and often forge very unique-looking armour.

## Appearance

Langren can look like either domesticated dog breeds, or fox breeds. They appear to be a mix between a canine creature and a human in most cases, often wearing unique-looking armour. They have sharp canine claws on both their hands and feet, and large ears which allow them to hear sounds better than most other creatures.

They come in many colours, often determined by the area of the world they were born in. Lighter coats usually appear in areas with large open areas, while dark coats often appear from being born in a more densely packed or darker environment.

## Age

Due to their origins as humans, the langren have similar lifespans to humans, developing at almost the same time.
Koi (Race)

##### [ Locathah Reskin ]

Out of the great and many tall tales of Kara-Tur, very few are quite as prevalent and continually warped as that of the **koi** people. Of course that is not to say that the koi are entirely free of responsibility concerning the rumour mill that surrounds them, as they have discovered that human superstition is quite the powerful phenomenon - if wielded correctly, that is.

Ranging from being creatures of good fortune and success, to outright powerful sorcerers who live in great kingdoms within the lakes dotting the land, the stories regarding this isolated and secretive people have only grown over time. They are said to be able to turn into dragons when they cultivate to the highest stage. The truth of the matter is that sadly, they are quite mundane overall, save for their resistance to being placed under certain spells.

Irrespective of this, koi society dictates that one must encourage cooperation amongst other races in Kara-Tur and strive to be benevolent towards one another, owing to the belief that a performing a favour for one person will always turn into your own fortune someday. Furthermore, due of their doctrine, it is common for koi to leave the village in their younger years and contribute towards the community of Kara-Tur at large, as in doing so it increases one’s standing within their own village. In koi culture, there is no greater praise than having an outsider acknowledge your great deeds before one’s elders.

So strong is the koi's reverence towards benevolence that they partake in a celebration translated from Aquan called the "Boons of the Water Festival". The aim of this festival is twofold in nature. Firstly, the day is spent in revelry, enjoying the bounties and pleasures the water provides these aquatic people. Secondly, at night, small baskets are prepared housing gifts, small trinkets, fruits, and other simple goods, to be cast adrift on the river. Inexplicably, these baskets survive even the harshest of waterfalls and currents, being delivered with their contents unscathed. These are then received by other koi clans, but also any surface-dwelling people who find them. Thus, all who depend on water enjoy its bounties in the form of these gift baskets. In this way, good fortune falls onto both the donors and the recipients of these gifts, aligning with the sacred doctrine of the koi.

And who knows, maybe the legends of koi who turn into dragons are true - as the koi of today have yet to find out. Many do not persevere to the highest stage, after all.

## Appearance

Akin to their locathah cousins, the koi people resemble that of ‘fish men’, particularly that of a carp but with a far more radiant colouration, ranging from hues of orange and white, to completely golden, blue or even black.

## Age

Unlike locathah, the koi are comparatively long-lived, reaching maturity at 20 and living for around 120 years before expiring.
Loxodon (Race)

Like the dwarves, the **loxodon** are trusted and respected, though more so in the political field than the markets, as they are also believed to be immensely wise, kind and intelligent, and hold many high positions in temples and religious institutions. Many loxodon also have a talent in becoming clerics and paladins, as the race as a whole is favoured by the Devanagari.

Loxodon parents raise their children to uphold the reputation of their race, leading to a pressure to succeed, a concern for keeping up appearances, and a fear of losing face.
Mingan

> When it was too late for rescue, it was still early enough for revenge.
>
> Kazuo Ishiguro, The Buried Giant

## **Biography**

Mingan lived a normal childhood in a rural village. One day, while hunting, she met a gravely injured man and brought him back home. When awakened, the person revealed himself to be a necromancer and promptly turned every single person in the village into his soulless minions. Only Mingan was spared, not because she helped him but because they are ‘alike’ according to him.

The emperor’s party, chasing after their wounded foe, found Mingan alone in the empty village and brought her along. The necromancer disappeared completely and the traumatized hunter walked down the path of vengeance, vowing to end any necromancer she laids her eyes on. The warden readily agreed to become a council member when asked, ignoring the tumultuous conflicts happening in Yuxue at the time. She simply couldn’t care less.

## **Personality**

* Stoic, in a way that makes it hard to jest around with her.
* Isn’t always serious and does crack jokes sometimes, but the dry delivery…

#### **Flaws**

* Is the most violent high committee member.

#### **Strengths**

* Doesn’t mind getting her hand dirty.
* If you want an objective observation on emotional problems, give her a visit.

## **Bonds**

* Baihu often visits her place. It’s mostly for business but they did get close enough for random banter. Once in a while, they would spar and make a bloody mess out of each other, scaring everyone else in the training ground. They have a hateful-affection / love-hate relationship.
* Another frequent visitor is Pipi. She’s just an odd one in general so Mingan doesn’t question it. She does appreciate the witch quite a bit.
* Everyone else, she either has no interaction with or keeps at a professional level, not having much opinion on them.

## **Secrets**

* After cultivating blood magic to apotheosis, Mingan is cursed to have blood on her hands she can never wash off. Gloves or anything form-fit to her hand will not hide it. She thus conceals it by keeping her hands in a handwarmer wherever she goes. It drives her crazy to look at them.

## **Quirks and mannerisms**

* Sharp, rough and efficient, generally without any superfluous motion in neither her speech nor movement.
* Has a preference for male clothing, generally easier to move in and without random extra bits.
* Often gets mistaken for a young man but doesn’t bother correcting it if it doesn’t hinder her job. Gender doesn’t matter to her anyway.

###### **Additional notes**

* Her village was massacred by undead led by a necromancer. Mingan is the most punitive towards them.
List of objects

A list of objects on this wiki, divided into tiers.

Objects at the end of a tier (e.g. Universe) are referred to as terminators.

## Tier 0

* Protoverse
* Elementary particle
* Nucleon
* Atom
* Molecule
* Landmass
* Asteroid
* Moon
* Planet
* Star
* Spiral arm
* Galaxy
* Cluster
* Supercluster
* Hypercluster
* Universe

## Tier 1

* Multiverse
* Kiloverse
* Megaverse
* Gigaverse
* Teraverse
* Petaverse
* Exaverse
* Zettaverse
* Yottaverse
* Metaverse
* Xenoverse
* Hyperverse
* Omniverse
* The Outside
* The Boundary of Everything
* The Barrel
* The Box

## Tier 2

* True Omnipotence
* Absolute Truth
* Outcome
* The Space of Existence
* The Corridor (mostly The FitnessGram™ Pacer Test .it is? Is it is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20-meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly but gets faster each minute after you hear this signal. A single lap should be completed each time you hear this sound. Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start.
* The Acid
Secrets of Legendaria

### Characters

Chandrelle Stormblaze, Vallamir, Lazarus Bleeze, Moji, Moji Junior, Mr. Squarrel, Rebecha, Great Sage, Steambot Finn, Sweaty Dragon, Great Kraken, Great Sphinx, Jack, Town Girl

### Previous Game

Combat Arena X

**Secrets of Legendaria** is a game in the universe of *The Hex* created by Lionel Snill in an attempt to reclaim his quickly fading glory. The game is separated into four major areas: the central meadows, the eastern volcano, the northern desert, and the eastern ocean.

## Story

Secrets of Legendaria follows the sorceress Chandrelle Stormblaze as she fights her way through hordes of slimes, kobolds, and lamias with swordsman Lazarus Bleeze at her side on a noble quest to find the three Orbs of Power and seal away the wicked Dark Lord Vallamir for another thousand years.

In *The Hex*, however, it is shown that Chandrelle does not wish to follow the plotline of her game, and in fact wishes to sabotage it at all costs to prevent the creation of any sequels. To this end, she allies herself with Lord Vallamir to destroy the popularity of Secrets of Legendaria by bringing about an unsatisfying ending in which the villain wins.

## Fantasy Island

By editing your save data to "sceneid=flashback\_fantasyisland" and fully restarting the game, a sequence from the Fantasy Island dating sim can be played through. Here, Trish the Sphinx appears and a short conversation occurs before the game crashes.

## Trivia

* Daniel Mullins created the town in Secrets of Legendaria in only a day
* The mana potions are a reference to Apothecia
* The Fantasy Island easter egg was Daniel Mullins' favorite to make
* If your computer's date and time is set to March 14, there will be several pies in the main area of town. This is a reference to Pi Day.
* Secrets of Legendaria appears as a TCG franchise in Inscryption: Luke Carder hopes to get "that sweet, sweet foil Vallamir", and Kaycee Hobbes once pulled a foil Sweaty Dragon card. The existence of SoL as a card game suggests that Lionel was actually successful as a game designer, and that Chandrelle and Vallamir's plot failed.

## References

1. ↑ "Rome wasn't built in a day, but this little town was!" - Daniel Mullins in a Twitter Post on December 19, 2016.
2. ↑ "I made a little homage to Apotheca with the mana potion in my game" - Daniel Mullins in a Twitter Post on December 6, 2016.
3. ↑ "Hehe. The one [easter egg] I had the most fun with is the "Fantasy Island" secret dating sim scene in The Hex ;)" - Daniel Mullins in a Twitter post on April 5, 2021
Jal

> In a thousand lifetimes, you could discover more about every plane of existence than you could about the ocean, and even less about how Jal thinks.
>
>

## Biography

Brought into being by their 'distant father', Pumi, Jal governs water bodies, and the tempestuous natural phenomena surrounding them, such as storms, floods, freezing cold, lightning and thunder. They are juxtaposed by their sister, Jwala, who governs volcanic activity, and the two clash on multiple occasions. These clashes are mostly instigated by Jal, owing to their tumultuous and chaotic nature. Such clashes resulted in the creation of the nature goddess Vanamma, as well.

Jal is a chaotic reflection of Jwala, choosing to reside anywhere in and around the water. They can be found anywhere from frozen icebergs and glaciers, to coral reefs, to the most expansive rivers, to the depths of the ocean where no light can reach, to even high amidst storm clouds. Although not an inherently evil entity, Jal can become devastatingly destructive in but an instant, bringing the full fury of the tempest on those who dare to cross them. Conversely, they can also be calm and caring, providing those who respect them with calm oceans for sailors and rain in the driest of deserts.

Initially, Jal was nothing but a destructive force of nature, obliterating anybody who would dare encroach on their domain in any capacity. However, they started to witness their sister, Jwala, share their gifts of forging with mortals. Seeing these mortals then start honouring and revering Jwala and her teachings, Jal was both jealous and intrigued, and decided to let mortals who would honour and revere them have a chance to interact with their domain safely. Thus, over time, while never losing their destructive tendencies, Jal slowly started amassing a following of their own, and realised that their domain offered more than just destruction to the world.

Mortals quickly learnt to respect and revere this powerful goddess, often praying to them before embarking on ocean voyages, or as a source of strength and courage. Reflective of Jal, their clergy is incredibly widespread and varied, as any who interact with and depend on any form of water pray that Jal be in a good mood for them.

## Appearance

Similarly to Jwala, in their true form, Jal appears to be a roiling and vast elemental, made of freezing cold water, crackling with electricity and surrounded by winds at deafening speeds. However, when choosing to appear to their followers, they often take on the guise of a beautiful woman in pearly white robes, often accompanied by the sound of waves gently crashing at the beach. Though they at first wear a calm and pleasant smile, it does not take much for it to turn into a scowl, followed by the sound of thunder cracking and howling winds.

## Relationships

Is a distant daughter to Pumi.

Is the sister of Jwala, with whom they clash.

Is the distant mother to Vanamma.
Maocats

> A few kittens that look like me skitter around her feet. They each have differently shaped glasses, as well as differently coloured books. They are too small to be real books. In truth, they only use those books for crayon drawings of each other.
>
> Aska#0497

The maocats are a beast species native to Xiaojiang, and look like bipedal kittens.

A team of them work in the library with Ebba.

## As Pets

For the price of 520 gold, maocats can be bought as pets. They are a regulated species and one owner may not have more than one maocat at a time; in addition, a license is required to keep them, included in the price of the cat.

The only exception to this rule is Ebba, who owns a unique library license that allows her to have multiple maocat helpers.

Maocat pets will outlive you and eat your corpse when you die.

## Biology

They uniquely breathe the carbon dioxide of the four Dragon Kings of Xiaojiang, and are therefore unable to survive anywhere else, quickly choking up and dying once they leave the region into a place where the air does not contain breath from one of these 4 dragons.
Judgement Hand of Yama

###### [ Reskinned Dread Helm ]

An eerie, gold circlet shaped like interlocking hands. This circlet makes your eyes glow red and hides the rest of your face in shadow while you wear it.

According to myth, a Hand of Yama circlet is made from the harvested hands of thieves from hell, dipping them in gold from an ancient Faerunian dragon's hoard, before being shrunk and shaped by apotheosis artificers.

Wearers of the Judgement Hand of Yama are recognised as the champions of the Ghostmatch.

## Notable Trophy-bearers

###### Famed Four

Among the Four, only Sakinoor and Farid own the Hand, having won it after being placed in the same team by chance.

###### Yuxue High Committee

Seven hands belong to the members of the High Committee.

Asuka, Ryoko, Govasana and Kapi each own one Hand. Calico holds the highest record, owning three.
Yuxue Alliance

Flag of the Yuxue Alliance

The Yuxue Alliance is the government of Xiaojiang, run by a High Committee with members each in charge of a different governmental department. They are also an internationally renowned Adventurer's Guild.

There are divisions within the guild, split into three factions that represent a member's foreign or general policies. Player characters can be a part of these factions.

#### Adventurer's Guild

The alliance posts jobs on a mission board, where its members -- who are all cultivators -- will complete in order to train and hone their abilities.

They pay the salary for adventurers when jobs are completed, giving out gold and magic items.

They also operate shops for adventuring gear, items, and magic items.

Room and board is provided for free for all members.

#### Etymology

’Yuxue’ is a homonym of either 浴血 "bathe in blood" or 欲雪 "desire for snow".
'Alliance‘ because the guild is run by a council.

#### Goals

The Yuxue Alliance aims to cultivate adventurers, helping them gain strength, in order to form an organisation of powerful members and become an influential force in the region.

#### History

The story of how the Eighth Emperor Chin rose to the throne by recovering vast amounts of legendary artifacts through the "Gathering of Pearls" is well known, but what people often forget is that Chin was not alone. He was aided by childhood friends and apotheosis cultivators.

These four friends: Wu Jen sorceress Kashi Ananda (she/her), twin shadows Sakinoor and Fahrid al-Faheem (a monk and rogue respectively) and totem barbarian Wang Leixi (she/her) saw less and less of Chin as he rose to power and became absorbed in running the empire.

Disillusioned, they went their own way and settled down together in a small fishing village, Xiaojiang that was near some legendary ruins they had visited previously with Chin, at the mouth of an unnamed river, simply called Clear-Water River by locals.

In this village, the cultivators -- now leaders of government -- established the Yuxue Alliance. Earning the respect of the villagers with their good deeds, Yuxue was quickly elected into government, and the four wasted no time developing the village into a fully-fledged city. They fostered a good relationship with the Ninth Emperor and supported them too, as they had supported Chin in the past.

So it went for many years... until the paranoid chancellor and the now disappeared Leixi's mother, Wang Ciuxin, supposedly decided that Xiaojiang had grown too influential in political matters.

In the black of the night, Wang allegedly had anti-government material planted inside Yuxue's archives and offices, aiming to convince the emperor that the Alliance was staging a coup. The subsequent investigation led to the execution of its leaders.

Wang then appointed a new 15-member High Committee of apotheosis cultivators, led by Kuma, a woman with a reputation for scheming equal to her own. This new committee -- ours -- became the government of Xiaojiang, reporting directly to Wang and the emperor. And that was how it had been ever since.
Teleportation Circles

Entrance to Xiaojiang city from the circles

These are the Yuxue Alliance’s official teleportation circles, linked up to anywhere in the world.

Thanks to years and years of constant usage, the magic imbued in these teleportation circles has seeped into the surroundings. There is an old wives’ tale that the magic in this area is not from the teleportation circles; instead, it is because the veil between the Material Plane and the Xi Ling (Feywild) is thinnest here.

Guards are stationed here around the clock and at the first sign of unsanctioned entry or exit, the circles are immediately switched off and the would-be travellers apprehended. The circles are thus mainly used for official Alliance business. Travellers are required to present the relevant paperwork involved before being granted access.

The Alliance’s Head of Transportation, Epona, is in charge of these teleportation circles.

Most Yuxue adventurers who take on commissions far from Xiaojiang will have the opportunity to use these circles themselves.

#### Points of Interest

* Portals!
* A beautiful valley, growing more vibrant than anywhere else due to influence from the ever-present magic.

#### Non-visual features

* Birdsong and cool wind fills the area - though strangely, the birds themselves are rarely spotted.
* The air around here tingles and crackles with magic. Arcane casters who spend time in this area often report feeling refreshed when they leave.

#### Visual Details not in Pictures

* Guards wearing red and snowy white are stationed around the area.
* Massive, fluorescent trees and flowers grow all around, thriving on minerals that the Clear River carries along from upstream. Their unnaturally colourful glow is most stunning at night.
* There are bridges across the river to make crossing the river to get from one portal to another easier, as well as ziplines across the valley in some areas.

#### Layout

The teleportation circles themselves are right at the edge of the rim of Xiaojiang city, to the west on the elevated mountains, beside the valleys, on both sides of the Clear Water River.

#### History

As the Yuxue Alliance began to receive more commissions from Faerun and the outer planes, the teleportation circles were created by Kashi Ananda to quickly transport emergency help and services to areas in danger.

#### Any Other Details

There is a V.I.P circle used by high profile individuals, hidden away from public eyes. This does not stop the occasional curious adventurer from trying to trespass and take a peek - though more often than not, it results in them being escorted off the premises or arrested if they are found to be malicious.

#### Quote in channel

> Permanent portals are nestled amongst the untamed nature here in a dramatic valley carved by the mighty Clear Water River. They are for official travel around the Forgotten Realms. Other uses can be negotiated... for a price of course. Hehe, a girl's got to make a living after all.
>
>
> Feel free to bask in the scenery and refreshing air of magic here.
>
>
>
> Oh, Kuma has also paid me to tell you this: do not play on the ziplines!
>
> Epona
Kaal

Example

> Ask the living which deity governs peace and they'll answer Vanmuraiyara. Ask the dead, and they'll answer Kaal.
>
>

## Bi0graphy

Kaal is a lesser deity who governs the grave domain, and is considered as the deity dedicated to maintaining the delicate cycle of life and death in the mortal world. They used to be affiliated with Alaikka, before rising to become their own independent deity.

Alaikka governs the death domain, and is the overseer of the court of the dead, where dead souls are brought in by her underlings to be judged by her. One such underling of hers was Kaal, a very minor deity, and the keeper of Alaikka's graveyard. Kaal was Alaikka's unquestioningly loyal servant, obeying her every command with no hesitation. Their main obligation was to tend to Alaikka's graveyard, a fabled resting ground for legendary heroes of the mortal realm, as well as the final resting place for those who would dare cross Alaikka and incur her wrath. While their mistress was the embodiment of the life-ending power of death, Kaal was always more concerned with the natural cycle of life and death, and ensuring that cycle was held. If a person's time had come to an end, it was imperative that they be put to rest. Likewise, Kaal felt strongly towards those whose time was not up, but whose lives had been snuffed out by some external malicious force.

After Alaikka's exile, many of her underlings were left directionless and lost. Kaal, however, knew that, in the absence of a deity of death, something of the like had to exist. Thus, they separated themselves from Alaikka, and emerged as their own Devanagari, governing the grave domain. Even when Alaikka was forgiven and returned, with a heavy heart, Kaal did not return as her underling, instead remaining as their own standalone deity. Although due to some of the overlaps in their respective domains, Kaal did wish to stay on good terms with Alaikka.

Although a comparatively minor deity, Kaal eventually amassed a following, and their clergy can be found anywhere in the world, as death is everywhere in the world. They teach their followers that death is no terrible thing; simply the end of the natural life cycle, and the departure from the living to the dead is a fickle thing that must be enforced and protected at all costs. Undead and beings that defy this cycle were to be dealt with, and those whose time was not up should be defended and cared for.

## Appearance

When adopting a mortal guise, Kaal appears to be a beautiful pale human of androgynous gender, wearing plain white robes, and often carrying a bouquet of white flowers. This juxtaposes the typically darker colours donned by Alaikka, as another way to separate the two. They bear a neutral and stoic expression almost constantly, and rarely speak to others.

## Relationships

A former underling to Alaikka, though still tries to keep good relations with her.

Is neutral towards every other Devanagari.
Yuxue Estates

The estates and its courtyardRecreational areaRoom interiorsGardensRecreational areaView of the river

## Yuxue Estates

Subsidised standard housing is provided by the Yuxue Alliance for registered adventurers. Everyone lives together in large buildings separated by *byōbu* (painted paneled screens) and light, wood and paper sliding doors*.* Seasoned adventurers who save up enough cash may opt to purchase one of the grander looking buildings in the Estates instead, as private property.

The Yuxue Estates are located higher up on the Blue Mountain than the rest of the city, and happen to be in an unusually snowy area.

Martial artists are encouraged to spar in the courtyards, and steer clear of the rooftops.

#### Points of Interest

* The Minister of Housing, Asuka, has her office located in the Yuxue Estates. She is able to oversee its local population, and works hard to curate a particular aesthetic in the area. The office receptionist is Fei.
* The snowy areas of the courtyard can be played in!

#### Non-visual Features

In the early evening, you can hear music being played throughout the Estates. It always begins with one person practising an instrument in their room, and then many others following suit. It is an unspoken rule that this impromptu orchestra will always end at a specific time to not disturb others.

#### Visual Details not in Pictures

Though the exteriors of the buildings are required to remain a certain appearance, the insides are entirely up to its residents. While major renovations are highly discouraged by the Alliance, adventurers always find a way to make their rooms unique and feel like home.

#### Layout

The western side of Xiaojiang is almost exclusively reserved for housing.

Neighbourhoods in the Yuxue Estates are built as communal housing surrounding courtyards. Adventurers are expected to look after their own living quarters, but the mini-gardens and koi ponds in the courtyards maintained by the Alliance.

Travelling merchants and street performers wander these streets on occasion, looking to cater to any residents who wish not to travel to Market Street.

#### History

It has taken many, many years to develop the Yuxue Estates into what it is today. Many of the buildings here have cultural and historical significance. New residents are made aware of this fact, and are expected to play a part in the maintenance of this heritage site.

#### Any Other Details

The area is constantly checked for graffiti, vandalism and people running on the roofs - all strictly disallowed.

#### Quote in Channel

> Attention, cultivators! As we come to the end of this tour, I will remind you once again that every building here in the Yuxue Estates is a historical site of its own. By living in these houses, you are agreeing to maintain the particular aesthetic you see here today.
> That means if I catch anyone climbing onto the rooftops, all of you will find out firsthand why I'm known as the least forgiving High Committee member! Is that understood? Good.
>
> Asuka
Blue Mountain Fields

The Blue Mountain Fields are the lifeblood of the city, providing the main source of agricultural produce to feed its inhabitants. The rice fields and soy plantations here stretch as far as the eyes can see, and blend in beautifully with the surrounding nature.

This large area is quaint and peaceful; and a wonderful place for long walks and deep conversations. For those with a need for extra coin, there is always work available here, especially during the three annual planting and harvesting periods.

The lush fields are worked by denizens from both villages and are quite easily accessible, but only if one manages to to navigate the small rivers and cliffs that carve through the landscape.

#### Points of interest

* There aren't really many landmarks here beyond individual farms and rice paddy fields.
* Next to some of the fields are granaries or even some village huts.

#### Non-visual Features

* This area is very quiet and a little bit windy. The air is fresh and the sights and sounds of nature are on full display.

#### Layout

The Blue Mountain Fields start at the foot of the Blue Mountain, where you first discover Blue Mountain Village, and continue on along the banks of the Clear Water River up to Three Pearl Village.

#### History

Before becoming home to the Yuxue Alliance, the area was a field used by two villages: the Blue Mountain Village and Three Pearl Village. It is home to mainly fishermen and farmers from these two places, who made use of the natural abundance of water and good soil.

#### Quote in channel

> These large rice fields are quiet and peaceful.
>
>
> It is so freeing to run around as wildly; as wildly as your thoughts would run if you were to lie still in the soft, cool reeds instead.
>
>
>
> The produce here feeds the region. Without the Blue Mountain Fields and labourers that tend to them, there is no Xiaojiang and no Yuxue Alliance. We owe it to the land as much as we do to the Famed Four.
>
> Govasana
Root Beer Tender

**Root Beer Tender** was Lionel Snill's first game and is a major part of the game's story and true ending. The game consists of the player controlling Root Beer Reggie, who fills mugs of root beer from three wall-mounted barrels. He serves these to three counters, with Groondas, Steambots, and Moglees appearing as patrons.

Root Beer Tender is only accessible during Walk after choosing to uncover the truth behind Lionel Snill's first game. It is Reggie and Jeremiah's original game.

## Characters seen in Root Beer Tender

### Reginald

Reginald (also known as Root Beer Reggie) is the player character of Root Beer Tender. He was happy with his game, Lionel, and his role, refusing to leave even after Irving told him that he would be deleted. When Reggie refuses to leave, Irving viciously stomps on his leg, with the words "Lionel wants this" suspended below the violence. As it zooms out, the scene is replaced with the current Reginald's face, and finally, with all of the patrons ready to open The Hex.

The secret ending of *The Hex* found in Beneath the Surface reveals that Irving had lied to Lionel about Reginald's fate, claiming he would be placed in another game.

Reggie's original sprite
### Jeremiah

Jeremiah was an NPC for the game, serving as the janitor.

Jeremiah cleaning the floors
### Irving

Irving arrives after a series of visual glitch effects. He says that because Super Weasel Kid is coming out, Lionel wants to get rid of Root Beer Tender. After Reggie refuses to leave, Irving uses physical force and breaks Reggie's legs, stating that Lionel wanted this.

Irving's patron sprite
## Trivia

* The song used as the "theme" of Root Beer Tender is 'Oh! Susanna,' which was written in 1848.
* This game is likely a parody of Tapper, also known as Root Beer Tapper.
Fei

> ...the receptionist who was drowning in paperwork lifts his head up to meet her gaze.
>
>
> His eyes seems lifeless, with his dark eyebags drooping down. It's clear as day that this poor 'corporate slave' has been on OT since forever.
> He places a hand on his temple, resisting the pain of his headache from overworking before he starts to speak.
>
>
>
> "Here to register?"
>
> lichteracy#7510

'Fei' is a triplet of receptionists working for the Yuxue Alliance.

Fei Yu is a receptionist in Yuxue Estates' day shift.

Fei Xue is the Yuxue Estates night shift.

Fei Jie works in White Street's Yuxue Alliance Headquarters.

They manage the paperwork for new recruits, or may be a point of contact for existing recruits interested in any administrative affairs.

### Appearance

A constantly tired-looking, early middle-aged man. Since he's always seated, most people could not tell that he is short, at about 159cm or 5"2.

### Personality

Despite constantly grumbling about how overworked and underpaid he is, Fei still diligently finishes his work on time. He is a loyal and responsible lad through and through. He might sometimes subconsciously click his tongue in response to anything he finds annoying out-of-habit, but he will still teach you the ropes patiently.

### Backstory

The father of the triplets was Xiaojiiang's best receptionist. He forced his children to follow in his footsteps, making them all rather dead inside.
Jin Chan (Race)

##### [ Grung Reskin ]

**Jin chan** are a race that is commonly much more accepted in human communities compared to other races, usually due to the belief that this race of bipedal frogs and toads brings great luck and fortune wherever they go. This gives the toads quite an easy time travelling, since some inns will cut down costs just for them to stay, and people are generally willing to help them for the chance of good fortune they are said to spread. Nobles and merchants are even known to pay for blessings from travelling jin chan.

## Appearance

Jin chan look like toads, unlike their more frog-like grung cousins.

## Colour and Caste

There are four jin chan skin tone varieties that determine their caste and hierarchy:

**Gold** – highest caste – tribes royalty and sovereigns, as well as diplomats and friends of humans of royal status or of extreme wealth.

**Electrum** – metallic blue skin tone – scholars and magic users, as well as friends or company for wealthy humans.

**Silver** – commanders and administrators of copper jin chan. Some are merchants. They deal with most other common human merchants who seek blessings.

**Copper** – lowest caste – soldiers, artisans, farmers and commoners. Any human can typically employ the services of a copper jin chan.

Their poisonous coating - knowledge kept strictly between jin chan - is a result from ingesting different forms of currency. Depending on their caste at birth, they are allowed to ingest one type of metal that will colour their skin.

## Age

Jin chan mature at 1 year of age, but can live up to more than 50; though legends tell of some living far beyond that of most creatures, and growing to huge sizes.
Govasana

> We read the world wrong and say that it deceives us.
>
> Rabindranath Tagore, Stray Birds

> A man eager to watch the moonlight must have the patience to wait until midnight.
>
> Pu Songling, Strange Tales from a Chinese Studio

## **Biography**

Govasana’s family lived in a remote hunting community in a region plagued with bandits. Although she loved them, the young girl couldn’t help but feel that their way of life was cruel and chose to learn from the village healer instead. For whatever reason, she showed great talent in dealing with the hawks and hounds whether they were trained or not, easily calming them down for treatment. The village shaman found out about it and decided to take her in, teaching her how to employ nature’s power for the community’s benefit.

Time passed and Govasana became a druid, respected by everyone in her community. Her mind would often wander, asking herself if that was truly how her power was meant to be used, simply helping the people here make ends meet. It was then that they appeared, the emperor and his party. Their group came from a nearby village, setting out to change the world at large. Govasana was moved and asked to join, becoming one of their many followers.

Years later, when the party split up, Govasana chose to stay in the capital. Out of the original party, she was closer to Nung Fu than the other four. The druid became the royal gardener, taking care of one of the few places the emperor could rest in. It didn’t take long to see that he was changing, visiting the garden less and less to focus on his work. And then the execution happened and for the first time in years, Govasana went to confront her leader. It was decided that she would be moved to Xiaojiang to take care of the royal garden there. The druid also received a royal decree assigning her a position in Yuxue Alliance’s new council. Govasana complied, accepting her post as the Vice President so that she could keep an eye on Kuma, the one who is said to have betrayed the Four.

## **Personality**

* Calm, aloof, focused.
* Keeps to herself – a lone wolf.

## **Bonds**

* Betrayed by Kuma and has not forgiven her.
* Good friend to Kapi and has full trust in her since they left the capital together.
* Old friend of Ryoko and rather enjoys his visits.
* Childhood friend to Epona. They used to live in the same community for a time. Slightly envious of her way of life.

## **Secrets**

* Afraid of asking for help because it might show weakness, insecure.
* She wants to get back at Kuma but can’t due to her lack of cunning.

## **Quirks and mannerisms**

* Aloof, cold and distant, there’s an air of superiority about her. It isn’t that she disdains the person talking to her, but she does seem like she looks down on their struggle for money.
* Usually stays in her garden but if she wants to go somewhere, Govasana would fly over instead of walking. She dislikes the crowded streets.

###### **Additional notes**

* Although she can transform into any beast, Govasana often chooses the form of a hawk.
Egui (Race)

#### [ Goblin Reskin ]

The **egui** are a race driven by their animalistic hunger, souls damned to roam the mortal realm as if it were a plane of hell. Having done wrong in their past life, the egui are reincarnated into a ghastly image of their past self, which can be of any race. They are put into bodies consumed by an eternal hunger by Malliga, and while they require food to live, anything they eat will taste like ash and dust.

As long as they are living, they will experience this hunger. There are, however, egui who successfully escape this torment, typically via meditation and an intense determination to build up mental fortitude and strictly adhere to an ascetic lifestyle. Throughout this process, many gain innate magic or other superhuman abilities. Their bodies are a negative, a vacuum -- in turn, once it is opened up to wellsprings of power or discipline, it receives it easily, especially when comfort lies at the end of it all as a reward.

## Appearance

They do not look fully corporeal, and tend to appear as if they were in part made of dark water or dark glass.

Their hair looks like smoke.

Most notably, they have unnaturally long necks, fingers and toes, but not to an extent that is immediately noticeable. However, their appearance will always unsettle the people around them.

## Age

The egui can exist in their state of being for the full lifetime of their past life. This turns a dime on its head: short-lived races in turn suffer less if turned into egui, and long-lived ones in proportion suffer more.
Bamboo Forest

The Bamboo Forest forest is the area on top of the mountain, where the humidity and altitude mix to create an interesting almost tropical jungle of bamboo. There is lots of wildlife around, and many springs and brooks.

#### Points of Interest

* The only manmade structures in the forest are the Shrine Ruins. The other point of interest is the waterfall and valley.

#### Non-visual Features

* The Bamboo Forest is teeming with wildlife and accompanying sounds and smells. The high humidity of the Shrine Ruins is prevalent throughout most of the area, except around the coldest winter months.

#### Layout

The forest stretches across most of the peak and plateau of the Blue Mountain. There is one big valley in the middle of the forest carved by the Clear Water River. The area around this valley are full of beautiful waterfalls and rapids.

#### History

Beside the ruins, this area has remained largely untouched for millennia.

#### Quote in channel

> Hey this is where I live! What are you doing here? You want a description of the Bamboo Forest... hmm so... you know bamboo? Well if you have a lot of them growing next to each other they start looking kind of like a forest. That's it... the Bamboo Forest grows on top of the Blue Mountain, and looks like a lot of bamboo. Oh right... you might find little shrines and ruins in there... as well as my house. Get out!
>
> Pipistrello
Elliester

Elliester is a Jingwei performer for the Yuxue Tavern Opera. The songs she performs are quite melancholy, making them popular for slow nights, but her memory is not the best for events after she died.

### Backstory

- She was born and raised in a tower, which was burnt down in an accident

- Died in said burning

- Got revived as a Jingwei some time later with her three brothers

- Practiced music for a bit while alive and after transformation

- Eventually made her way to the city and signed up to be a tavern performer

- Has had some extreme memory loss issues after becoming a Jingwei

### Personality

Elliester's demeanor and general aura is very depressingly melancholy. Her songs are typically slow, meaningful, and sad. This is, however, a result of her transformation into a Jingwei and the complete opposite of what she is actually like.

Elliester is actually very sweet and very happy most of the time. Anyone who knows her closely knows that she is incredibly kind and very chirpy. She tries to smile as often as possible, but it can pass off as creepy. She wants to write very happy and poppy songs, but feels it would go against her whole brand and look.

She is a literal bird brain, often very spacey-headed and forgetful. This, plus the melancholy aura, has resulted in her being very lonely and without many friends. Though, she probably couldn't remember them if she tried. She will make an active effort to remind herself of her closest friends and her family members, going so far as to etch their names down on her instruments and write all about them on a journal she keeps on her.

### Submitted By and Artist Credit

Submitted by Alaina, Art by Cookiehana on Deviantart https://www.deviantart.com/cookiehana
Toyol (Race)

##### [Fairy Reskin]

Many a traveler has reported seeing a glimmer of something just out of view, but may usually brush this off as a trick of the mind due to fatigue. However, these were no illusions--these were the effervescent **toyol** skimming their peripherals. With bodies made of what appears to be pure starlight, these mystical beings are enchanting when caught by your eye. However, this can prove to be quite rare. Resembling celestial bodies, it is difficult to see them when it is light out--you may only see a quick flitter of wings or notice one of your trinkets has gone missing.

Do not be fooled by their bodies that appear to be pure white energy–the toyol are creatures of mischief and practitioners of black magic. Often called to aid shamans, these Fey creatures have an eye for anything made of gold or silver and are quick to pinch a penny from your pocket. A child-like giggle may be all your hear before you notice your pockets have been run dry.

The toyol are young at heart, holding within them the spirits of infants taken too soon. They are playful, showing themselves to those they have deemed worthy of them by means of playing a quick trick to see how you will respond. Often, they are lonely souls–seeking companionship, a parental unit perhaps, to give them the care they never received as infants.

## Appearance

Toyol are hard to describe appearance-wise, as they are hard to spot for more than a few seconds at a time. If one chooses to grace you with their presence, you will often be blinded by the light that seems to envelop them. Behind them, large, white, glistening wings unfurl, with particles of light dancing around them. When they break into a giggle, they show you sharp, pointed teeth. They are often slender, appearing very agile and nimble. While they emanate a pure light, their hues can vary. You may find toyol that shine with a purple, blue, pink, yellow, or red tint–this is reflective of their power and strength. Darker colors symbolize a toyol who has been strengthened with the usage of black magic, and who are most definitely here to loot you of your goods. A lighter shade indicates a gentler spirit, one who perhaps just wants to guide you along your journey, seeking companionship.

## Age

Toyol typically carry the souls of infants or young children, but their ages can vary–some as old as 500 years. They thrive off the usage of black magic, which strengthens them and keeps them seeming youthful for eternity.