Update 0.44

**Update 0.44** was released on June 8th, 2021.

## New Content

* T20 “Ixion” Tankette
	+ Class: Tankette
	+ Faction: Colonial
	+ A bombastic variant of the T12 Tankette, the “Ixion” provides its crew with more support and a mounted Infantry Support Gun. Added weight from the armour results in reduced overall speed.
* King Gallant MK-II
	+ Class: Scout Tank
	+ Faction: Warden
	+ A heavily armoured variant of the King Spire, the Gallant MK-II boasts a weighty 30mm cannon at the cost of top speed.
* 68-45 “Smelter” Heavy Field Gun
	+ Class: Field Gun
	+ Faction: Colonial
	+ Armed with heavy anti-tank rounds, the Smelter is perfect for engaging enemy armour. The frontal blast shielding providers operators with ample cover in heated skirmishes.
* Balfour Rampart 40mm
	+ Class: Field Gun
	+ Faction: Warden
	+ The Rampart is a high-velocity, anti-armour field cannon capable of dealing devastating damage to all but the heaviest armoured vehicles while providing its crew with comprehensive ballistic shielding.

## Gameplay Changes

* Garrison Houses are no longer unlocked in the tech tree and now require an upgrade at the Town Hall.
* Warden O’Brien V.101 Freeman armoured car max range increased from 30m to 35m.
* Colonial Catara mo.II light machine gun now uses 12.7 ammo. Maximum ammo capacity reduced from 30 to 25.
* Vehicles turn rate is now also compromised to a similar amount as acceleration when tracked.
* 13.5mm has been renamed to 20mm.
* Gameplay in a region that has suffered a crash will be briefly paused to allow players to rejoin.
* Warden Scout Tanks and the T20 "Ixion" commander positions now serve double duty as gunner.
* All Field Weapons, (except Field Artillery), health has been buffed.
* Balfour Wolfhound 40mm and both factions Field Anti Tank weapons fire rates have been increased.
* "The Pitch Gun" mc.V angle of fire reduced when fired from a vehicle.
* Green ash throw range has been reduced.

## Map Changes

* Taswell Point’s Relic base in Westgate has been moved West and reduced in size to clarify ownership of Longstone’s Seaport. Taswell Point has been renamed Zeus’ Demise.
* Ogmaran Seaport in The Moors has been relocated and an Observation Tower has been added.

## Other Changes

* Field Hospitals now appear on Map Intel as a unique icon
* Upgraded networking backend to Steam Sockets for improved average latency and robustness.
* Added support for Global Profiles, which shares player progress (rank, level) across all shards.
* Improved the chance of successfully vaulting out of some trenches.
* Greater ease of player movement in poorly aligned tier 3 trench connectors.
* No man’s land post processing effect dialed down at night to allow players to see.
* Improved ease of use when interacting with bridges from a boat, specifically the White Whale.
* Attempting to submit a large item to a full box will now give the error message “Inventory full” instead of “Item has been submitted.”
* Warden rifle the No.2 Loughcaster model has been updated.
* Warden Drummond Spitfire 100D, Colonial R-9 “Speartip” escort, and 00MS “Stinger” weapon mounts have been updated to be faction specific.
* New player GUI info has been updated to correctly reflect the current control scheme.
* Regiments in the F1 Regional Players List have been separated from player names column into their own column.
* 135 Nevile Anti-Tank Rifle renamed to 20 Nevile Anti-Tank Rifle
* No 2. Loughcaster item icon updated.

## Bug Fixes

* Client can crash when picking up packaged vehicles.
* Free flying spectator camera.
* Emplacements can’t be deployed into trench emplacements that are connected to tier 3 trench connectors.
* AI weapons don’t perform retaliatory fire at field weapons at night time.
* Unauthorized players unpackaging crated reserve stockpile vehicles into the public stockpile.
* Reservable assets in Shipping Containers can't be stockpiled into the public stockpile by using the submit driveway equipment button.
* Vehicles destroying Fire Pits without actually running them over.
* Warden White Ash anti-tank grenade poor hit registration on scout vehicles.
* Tracked vehicles rotating into walls causing extreme changes to vehicle pitch.
* Gates mysteriously appear to open all on their own.
* Numerous holes under the map around trenches.
* Vehicles getting stuck driving over destroyed trench connectors.
* Factory orders that are set to squad output will vanish and lock the player out of the Factory if the squad disbands.
* Safe House provisional garrison will not activate local defenses when enough players have their spawn set.
* Cascader 873 and Fuscina pi.I burst fire weapons firing sideways if the player turns while shooting.

* Infantry rapidly losing stamina while sprinting on road surfaces.
* Vehicles on Barge decks slipping or rotating on their own.
* HE grenades dealing less damage when hitting the top of a bunker compared to the front.
* Bane 45 twitching when aiming from a trench.
* Trench connectors texture stretching across an entire region.
* F1 Players List has low FPS for large regiments.
* Votekicks do not work on players changing region.
* White Whale front is textured when under construction
* Mass Production Factory typo.

* Map Bugs
	+ Umbral Wildwood: White Whale deploying directly onto the Seaport of Thunderfoot.
	+ Oarbreaker Isles: island bushes flickering different shades of green.
	+ Tempest Island: overlapping trees South of The Gale.
	+ Heartlands: floating fence at Oleander Homestead.
	+ Heartlands: fence tripping players at the front door of a Blemish Safe house.
	+ The Linn of Mercy: cliff collision West of Outwich Ranch Safe House is larger than the cliff itself.
	+ Traveling between regions near the bulwark puts the player on the wrong side of it.
	+ Marban Hollow: Freighters getting stuck near The Curse

## Source

* Foxhole Website

1. ↑ https://www.foxholegame.com/post/update-44-release-notes