Lieselotte Achenbach/Move List

## Normal Style

### Specials

* **Scarlet Eyed Ratsel** - →↘↓↙←→ + A, B or C - Attack a nearby opponent with a grab attack. Causes confusion.
* **Severed Seele** - While [Doll Sealed], ↓↘→ + A, B or C (mid-air also) - Release Elfriede. This changes your status to [Doll Deployed].
* **Trifling Bahre** - While [Doll Deployed], ↓↘→ + A, B or C (chargeable) - Call Elfriede back. This changes your status to [Doll Sealed]. Charge time increases based on distance.
* **Cruel Geissel** - While [Doll Sealed], A, B or C rapidly - Elfriede rapidly slashes from within the suitcase.
	+ **Unending Trene** - After Cruel Geissel, ↓↘→ + A, B or C - Elfriede attacks with her claws. This changes your status to [Doll Deployed].
* **Leere Shackles** - While [Doll Deployed], → + AC - Put Elfriede to sleep, recovering her health while making incapable of attacking or being attacked. Repeat command for wake-up.
* **Resistible Beugen** - ↓↙← + A, B or C (mid-air also) - Summon a [Marking]. Elfriede will return to it and perform an upward slash.
* **Maddening Bellen** - ←↘← + A, B or C (mid-air also) - Summon a [Marking]. Elfriede will change through the air to it.
* **Time for Anfall** - →↙→ + A, B or C (mid-air also) - Summon a [Marking]. Elfriede will leap to it and perform a flying slash.
* **Pure Laden** - ↓↓ + A (mid-air also) - Summon a [Marking]. Elfriede will walk or jump to it.
* **Smile of the Wächter** - ↓↓ + B (mid-air also) - Summon a [Marking]. Elfriede will teleport to the it.
* **Cruel is the Welt** - ↓↓ + C (mid-air also) - Summon a [Marking]. Elfriede will walk or jump to the it, then perform consecutive slash attacks.

### Supers

* **Red Tears of Betrug** - ↓↘→ + AB - Release Elfriede for a barrage of slash attacks. If deployed, the startup is slower.
* **Death Invitation Gebell** - →↙→ + AB (mid-air also) - Release Elfriede to leap out and latch onto the opponent.
* **Geschick the Blood Linchpin** - While [Doll Deployed], ↓↙← + AB - Immediately retrieve Elfriede, changing your status to [Doll Sealed].

### Critical Heart

* **Crimson Metzeln Stained Night** - With at least one [Marking] placed and [Doll Sealed], ↓↙←↓↙← + AB - Elfriede appears at each [Marking] simultaneously and attacks. If successful, the opponent is caught in a vicious follow-up.
	+ The Extend Force version includes multiple eyes looking at the opponent (Note: Very loud when triggered), then the cross damages the opponent by time.

## Simple Style

### Specials

* **Scarlet Eyed Ratsel** - ← B - Attack a nearby opponent with a grab attack. Causes confusion.
* **Severed Seele** - While [Doll Sealed], → + B (mid-air also) - Release Elfriede. This changes your status to [Doll Deployed].
* **Trifling Bahre** - While [Doll Deployed], B (chargeable) - Call Elfriede back. This changes your status to [Doll Sealed]. Charge time increases based on distance.
* **Cruel Geissel** - While [Doll Sealed], B - Elfriede rapidly slashes from within the suitcase.
	+ **Unending Trene** - After Cruel Geissel, → + B - Elfriede attacks with her claws. This changes your status to [Doll Deployed].
* **Resistible Beugen** - ← + B (mid-air also) - Summon a [Marking]. Elfriede will return to it and perform an upward slash.

**Leere Shackles**, **Maddening Bellen**, **Time for Anfall**, **Pure Laden**, **Smile of the Wächter** and **Cruel is the Welt** is not available in this style.

### Supers

* **Red Tears of Betrug** - AB - Release Elfriede for a barrage of slash attacks. If deployed, the startup is slower.
* **Death Invitation Gebell** - ↓ + AB (mid-air also) - Release Elfriede to leap out and latch onto the opponent.
* **Geschick the Blood Linchpin** - While [Doll Deployed], ← + AB - Immediately retrieve Elfriede, changing your status to [Doll Sealed].

### Critical Heart

* **Crimson Metzeln Stained Night** - With at least one [Marking] placed and [Doll Sealed], BC - Elfriede appears at each [Marking] simultaneously and attacks. If successful, the opponent is caught in a vicious follow-up.
	+ The Extend Force version includes multiple eyes looking at the opponent (Note: Very loud when triggered), then the cross damages the opponent by time.