Mariko Naramaka

Casual

## Appearance

### **General Appearance**

Mariko stands at 5'11, with a slender build to boot. His skin is on the paler side of tanned with his short brown hair topping of his head. Brown eyes and a slender nose finish off his face. He has the odd white spot across his body as scars from when he had chicken pox and it scarred. His body is slightly defined, with bits of muscle showing rather than bit of flab in most places.

### **Costumed Appearance**

Mariko's hero costume is a simple red leather outfit and across his pecs are two distinct segments that layered down towards his waist. The legs are split into red leather leggings go went under knee high boots that have a small tread on the sole for better grip. The entire thing was to make him stand out and draw attention to him, and a cape that was attached at the right shoulder had embroidered on it "I Shall Light The Way" and would be visible when the cape wrapped around his arm.

## Personality

Mariko is very strong willed, and is quite happy to carry on a task to its completion even when those around him have given up. He always tries to give a well meant helping hand to others and internally berates himself whenever he does something wrong, or bad. This can be taken to an extreme, either in self deprecation for failing to carry his allies in whatever scenario, or for his choice of allies when they are perceived to have failed him.

In a fight, he understands he is not going to get the final punch, but rather acts such that he can help those around him as best he can. He always seeks help when isolated, and begins to panic when he cannot get aid. He relies strongly on the support of others, taking a more passive role in combat in exchange for pushing himself outside of it.

## Character Background

Mariko Naramaka was born and raised in the North West of England for the first 3 years of his life, and when he turned 4 he discovered that his family was moving to Japan for work and he didn't want to leave. He almost succeeded in this task, running away from his house one day and hiding under a bridge. Whilst his parents were out looking for him, a hero found him that night. He was in tears and remarkable visible, as he was shining light out of his eyes not unlike they were torches. Upon returning to his parents, and their subsequent move to Japan, he became interested in becoming a hero.

Whilst in Japan, he exceeded in school work for most of his time there. He spawned budding rivalries with some friends and was often mocked by the kids with more physical or stronger quirks than his. When he finished middle school, his family moved away again back home to England and he entered an english hero academy. Unsatisfied with his teaching whilst there, he made a sucessful request to be transfered back to Japan to live independantly and attend a hero academy there. With occasional support from his parents, he now works to learn to help others like how he was once helped.

To that end, he had gone to UA. Now having arrived at the prestigious academy he made made several friends. He had attended a rescue class where the aim was to save dummies from a burning building. And while his team saved one, another was lost as half the team collapsed from smoke inhalation. And while his team wasn't dead last, the fact they hadn't properly finished stung for a first impression.

A great chance to make friends reared its head with the UA halloween party. Making a good bulk of acquaintances in this party, ultimately this was soured by the events that happened during it, which Mariko was unsure on himself. But it wasn't pleasant.

Sometime after his second hero class where things went less than well, Mariko was offered to join class 1-A by Headmaster Genwaku. Mariko willingly accepted this offer, and began to befriend/introduce himself to other 1-A students, or informing the ones he had already met that he was now their classmate.

The Sports Festival was an amazing chance for Mariko to flaunt his talent to the nation and show that he wasn't an object failure at everything he attempted. Which in all fairness, he made it past the first round but then no further. In the team battle round, his team was let down when one person broke the rules and got them all disqualified. This hit Mariko especially hard, and he has begun to mistrust people he is forced to work with. This mistrust is unfortunately directed against class 1-B, whom comprised all of his team at the time.

However there is one light in the darkness, and that isn't about his eyes. Through mutual sparring, himself and another student grew to have a fond companionship. Ezra Mikhail is currently the only thing keeping Mariko from spiralling down into a dark isolationist depression. With him being in 1-B, he also shows there not everyone in that class is a write off.

Following an impassioned effort at the sports festival, he was offered an internship with Dry Ice, alongside Nefeli Dukes and Aapeli Lamont. The internship was not great however, as during a routine patrol the group encountered a robbery. This encounter was to be the first trial by fire that Mariko would have had. He bravely went forth to then get trapped in the armpit hair of one of the robbers. A stinky situation as it was, made even worse when that hair was ignited by the ashy quirk of Nefeli, providing some painful burns to the boy for his troubles. Once again, through no fault of his own had his teammates hurt him in some way. Though following this was a really serious situation. A vigilante arrived. A hero without a license. Mariko had no qualms with vigilantes, seeing their efforts as noble as the heroes themselves. His attempted diplomacy didn't work however, and his allies turned on the vigilante into a brawl. Mariko had to scurry away to find the unconscious body of Dry Ice. After several attempts to awaken him had failed, Dry Ice finally awoke to find the other two kids had defeated the vigilante on their own without him, or Mariko. The vigilante was arrested and taken away, and a sorrowful Mariko was left to stew.

But he wasn't able to stew for too long. Finals came rolling around. Written exams and practical exams in a far off facility. Mariko walked the written exam with minimal stress. It was not essay work that was his undoing, it was working with others that often became his death knell. Dropped through a hole in the floor into a bespoke city-filled dome, he was unleashed on a practical exam with 3 others. Mariko was over the moon to be partnered with Daigo again, the only other person Mariko had ever been paired with who had managed to succeed at the task the pair were set. He was also partnered with Lajeu and Dyna. Mariko had no experience with Dana, though he had been beaten in a spar by Lajeu previously. The quartet did what Mariko had believed impossible, worked together as a group to succeed at a task where every member pulled their weight. Saving people from a collapsing building, using the face mask technique he had learnt in his first class. Stopping a completely inept group of bank robbers holding hostages by dividing and conquering. Mariko finally found a competent group, and he was over the moon.

After the finals, it was time to prepare for the Christmas party. There was a secret Santa going around! But while Mariko was out shopping he was jumped in an alley by a member of the criminal classes. Forced to fight, with no help in sight, Mariko struggled to maintain any level of advantage but ultimately he did manage to save his own live. In doing so he disarmed the criminal of the knife they had attempted to wield against Mariko. This became something he had unwillingly kept on his person as he got to his home. It then got stashed away, hopefully to never see the light of day again. What couldn't be hidden was the face of Mariko, which looked like it had gone 12 rounds. It was then a source of embarrassment for him as he attempted to hide it over the coming days.

This fight has sparked something inside Mariko, however. Mariko had managed to stand up for himself in a fight, despite his shortcomings. Maybe then, he could help other people. He was going to become a licensed hero sooner or later, he hoped, so why not get some extra practise in? Mariko then made a disguise for himself, wrapping his head in bandaging and putting a piece of metal gauze over one eye. He adopted a metal plated rebreather-like face mask within which he had shoved a decent toy voice synth to mask his voice with. This alter ego was as yet nameless, though it didn't stop Mariko going out to Mariceptor Place to see if he couldn't help someone else who might get attacked.

His sudden interest in vigilanteism had almost caused a problem. In the act of stopping a thief in an alley, he had unintentionally been almost caught in the act by three of his fellow students. Mugi Koriochi, Ori Sakamoto and Drake Fujiwara. The three had heard the commotion and followed Mugi into the alley to find the vigilante Mariko fighting the crook. Immediately noticing the issue, Mariko did his best to obfuscate any evidence that it may have been him. He sowed doubt into the students and blinded them, using it as an opportunity to flee. Ori had given chase, but failed to catch him.

The most daring part of to this point was when he wound up assisting Tin Soldier against the hero killing villain. Spotting her being tailed, he quickly donned his vigilante disguise and 'assisted' in helping her. His efforts, whilst well intentioned, did not ultimately contribute much to the fight. He did however assist and as press rolled up Tin Soldier and a detective began to question who he was. Mariko, afraid of being ousted, came up with the "I left my license in my other pants" excuse. Miraculously, they bought it. The detective would later say he couldn't really be bothered with investigating it at this time. Mariko didn't get off scot free however. His jeans were damaged and his leg was slashed from the killer's attacks.

## Character Aspects

1. Competitive
2. Awkward But Attached
3. Strong Together, Weak Alone
4. [Blank]

## Stat Points

For the purposes of combat and being able to get a guideline of how strong your character is, we do have stats. Each stat governs a different criteria of combat and an idea of how far a character should be able to push themselves. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning.***

* Remember, Stamina is determined by an average of your four main stats and does not count towards the total amount.

* How many points you put into each stat determines its grade. Please consult our Stat Guide to determine what that might be.

 Agility
 Perception
 Durability
 Stamina
 Total

## Quirk

#### **Light the Way**

This quirk involves Mariko shining beams of light out of his eyes, not unlike torches or car headlamps. The beams are initially rather strong and begin to dim over time. They are so strong that they can blind someone if too close or stared at for too long. However, they cannot stay on infinitely and will dim to the point where they will turn off and won't turn back on again for a while.

#### **Quirk Cost**

***This section of your wiki is to be only utilized by moderators as it is where they'll put the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 Total QP
 QP Spent

 Extraordinary(+14)
 * Eyes Only(-2): Light is only generated from the user's eyes.
	+ Too Dark(-1): The user's eyes have adjusted to the brightness caused by their quirk, causing their eyesight to deteriorate in darkened environments, such as a windowless room with no lights. In such environments, they will be completely unable to see.
* DoT(+3): The disabling lasts for 2 turns, splitting its effectiveness between those 2 turns.
	+ Exhausting(-3): If the user keeps their quirk on for six turns in a row, their ability to blind at a distance vanishes. This recovers after four turns of non-quirk use, resuming quirk use during this period resets the recovery time needed and continues counting towards the turns in a row.
		- Exhausted(-3): If the user keeps their quirk on for twelve turns in a row, their quirk will shut off and be unusable. This recovers after seven turns of non-quirk use.
* Disable(+5): The user can activate their quirk and shut it off extremely quickly, causing a sudden flash of light like a camera. This will temporarily blind someone looking directly at the user's eyes for two turns.
	+ Attach(+1)
	+ DoT(+3): The disabling lasts for 2 turns, splitting its effectiveness between those 2 turns.

## Techniques

 Slots Used

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. You can check out the Techniques Guide to learn more.

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## Gear

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. For students, gear is purchased through an in school system, using points earning through roleplay. You can find out more by visiting our Gear Guide.

 Gear Points Spent
 Gear Points Remaining

 It's unclear why but it feels as if you've become visible to the unseen and vile. When activated, you suddenly gain the attention of any nearby villains or ne'er-do-well. Almost as if they've become drawn to you for some strange reason. Wears off at the end of the scene. Only usable once before being destroyed.

 A weird app that was somehow installed on your phone claiming it will allow you to request advice from any Pro-Hero in Japan. Simply say the name of the hero and tell them in 20 words or less what you need advice on and they'll reply with a text response. You have no way to verify this and the app seems to magically hide itself if you try to record proof of it or show it to someone else. Apparently it gives you two free attempts before the free trial ends, at which point it will uninstall itself from your phone. The button to pay for a premium account is also greyed out. Bummer.

 An anniversary gift from us to you. When used, your character will gain 20 stat points, 5 quirk points, and 10,000 gear points permanently. Usable once and transfers on character reroll. x2

 You're unsure how you acquired it, but nonetheless, it's on your person now. It's a black card with a white paw print on the front. On the back, written in block letters is a telephone number and a date, January 11th. Nothing else is written, but maybe calling it on said date might do something.

 A pair of goggles that are constructed to focus the light that the user can produce from their eyes. When worn, the effect of their blinding capability of the user's quirk is doubled in length. Due to this, any usage of their quirk while wearing these goggles costs double AP.

 Mariko's hero costume is a simple red leather outfit and across his pecs are two distinct segments that layered down towards his waist. The legs are split into red leather leggings go went under knee high boots that have a small tread on the sole for better grip. The entire thing was to make him stand out and draw attention to him, and a cape that was attached at the right shoulder had embroidered on it "I Shall Light The Way" and would be visible when the cape wrapped around his arm.