Tools of the trade

The software tools I have for

   ***Pangaia Hinxworth*** (13th of Mae 5210Æ) ***(WIP)*** — *Pangaia Oidipous* (14th of C'hwevrer 5222Æ) — *Pangaia Incestus* (19th of Genver 5231Æ) — *Pangaia - Væringjar Under Siege* (13th of Gouere 5234Æ) — *Pangaia Airdtriath Èirich* (11th of Du 5263Æ) — *Pangaia Kaine* (14th of Du 5271Æ) — *Pangaia Orichalcum Effect* (28th of Eost 5361Æ) — *Pangaia Q.E.D.* (***[unk date]***). All games are currently projected to use the Ren'Py game engine. include GIMP v2.10, DAZ Studio Pro v4.10, though I do not think I will be using DAZ.

## RPG Maker MV

RPG Maker MV, and RPG Maker MV DLCs are Japanese Character Generator Expansion 1, Japanese Character Generator Expansion 2, Japanese Character Generator Expansion 3, Call of Darkness: Japanese Resource Pack, Twilight Shrine: Japanese Resource Pack, and Eternal Destiny Graphic Set.

## RPG Maker VX Ace

I also own RPG Maker VX Ace, and RPG Maker VX Ace DLCs are Fantastic Buildings - Medieval, DS+ Expansion - Retro SciFi, Dark Hero Character Pack, Community Resource Pack, Hero & Daughter Artwork, Eternal Destiny Graphic Set, Always Sometimes Monsters Asset Pack, Fantasy Hero Character Pack, Frontier Works Futuristic Heroes and BGM, Arabian Nights, Modern Day Tiles Resource Pack, Samurai Resource Pack, Survival Horror Music Pack, Old School Modern 2 Resource Pack, Frontier Works: Horror Interior Tiles, POP!: Horror City, and Classic School Tiles.

## Earlier versions of RPG Maker

I have the following so if there have particular resources I like to use I may, RPG Maker 2000, RPG Maker 2003, RPG Maker XP, and RPG Maker VX.

## Further info

For *Pangaia: Hinxworth* I am going to be using Twine 2 text-based game engine mainly out of curiosity.

I am going to use other sources available on the internet.

I will not use all of the above software in the construction of the Pangaia games. When other purchased software is added to my repertoire I will list them here.

## Notes

1. ↑ *Pangaia Hinxworth* **(WIP)**, beginning 13th of Mae 5210Æ, is a project I started using the Ren'Py game engine. *Pangaia Hinxworth* is in pre-alpha mode.
2. ↑ *Pangaia Oidipous* (14th of C'hwevrer 5222Æ) is based ***loosely*** on the Oedipus Complex and Electra Complex… Well, not really. Just using the (Greek, not Latin) names and the mother-son and father-daughter incestuous relationships.
3. ↑ *Pangaia Incestus*, beginning 19th of Genver 5231Æ, is a smaller game than *Pangaia Airdtriath Èirich*, though the scale of content has grown over the past few months, the size in maps has stayed the same in number and size. *Pangaia Incestus* is using going to be developed using the Ren'Py game engine.
4. ↑ *Pangaia - Væringjar Under Siege* (13th of Gouere 5234Æ) takes place in Væringjar, a Nordic country, within the town of Norvegr in the world of Pangaia. The main protagonist is Asdis Arud, an androgynous trap who is thrown into an extremely sexual and deviant life by a sickly-green, Cthunhoniasma-originated meteor that detonated in the sky near Asdis's hometown.
5. ↑ *Pangaia Airdtriath Èirich*, beginning 11th of Du 5263Æ, is a large project I began developing several months ago using the RPG Maker MV. It is now on hold after I began a smaller game, *Pangaia Incestus*, though if, or when, I begin working on it it will be using Ren'Py game engine.
6. ↑ *Pangaia Kaine* (14th of Du 5271Æ) is a dark game with all the fetishes of Rycharde's Realm games, and possibly a couple more that fit with the darker feel, and will deal with the Cthunhoniasma (think Cthulhu-like). The game engine is Ren'Py. This is another game on the back burner.
7. ↑ *Pangaia Orichalcum Effect*, beginning 28th of Eost 5361Æ, is a game whose concept bubbled up in the morning of 7 Apr 2018, Pangaia in space. This game will use the Ren'Py game engine. *Pangaia Orichalcum Effect* is on the back burner, for now.
8. ↑ *Pangaia Q.E.D.*, beginning ***[unk date]***, though of name of game and location, Latium Æterna, a country overflowing with religious zealots.