Readmes

**Chicken Invaders**

**DX edition**

**Version 1.30**

**Copyright © 1999-2002 Konstantinos Prouskas / InterAction studios**

Requirements

Playing the game

Troubleshooting

Contact information

Acknowledgements

Earth is being invaded by chickens from another galaxy, bent on revenge against the human race
for its oppression of earth chickens! You are the only one standing in the way of total
annihilation of the human race! The future of chicken burgers is in your hands!

### **REQUIREMENTS**

#### **Minimum Configuration**

Microsoft Windows 95/98/Me/2000/XP

Pentium-class processor

16MB RAM - 8MB free

Graphics card capable of 640x480x16bit color.

DirectX 7.0 (or higher)

10MB hard disk space

#### **Recommended Configuration**

Pentium processor running at 166 MHz

32MB RAM - 16MB free

Sound card

#### **DirectX**

This game requires DirectX 7.0 or higher in order to run. If you do not have this installed on
your computer, you will need to obtain it before you can run the game. You can obtain it
from the Microsoft website at http://www.microsoft.com/windows/directx/downloads/.

### **PLAYING THE GAME**

This game follows the straightforward rules of shoot-em-up's: Shoot at anything that moves. If
it doesn't move, shoot it anyway. Collect anything that even resembles a bonus.

Advance through waves of chicken invaders. Fire your primary laser at chickens to destroy them,
while simultaneously avoiding eggs dropping down. When a chicken is destroyed, chicken legs
fly out. Collect those for missile bonuses. Hidden inside chickens and some asteroids are
gift boxes. Collect these to upgrade the power of your primary laser.

#### **Keys:**

ESC bypasses intro sequences

F1 toggles detail level

#### **Left Player:**

A,D move left & right

W,X move up & down (high score table only)

Left Shift fire

Left Control or S fire missile

#### **Right Player:**

Left, Right Arrows move left & right

Up, Down Arrows move up & down (high score table only)

Right Shift or Space fire

Right Control or Enter fire missile

### **TROUBLESHOOTING**

If the game complains that it is missing some DLL (usually ddraw.dll) at start-up, then DirectX
has not been properly installed (or at all).

Before reporting any problems, please go through the following list:

* Re-boot your PC.
* Do not load any other applications/games before launching the game after booting up.
* Do not switch to another application while the game is loading.
* Do not switch to another application using Alt+Tab at any time.
* Set your display color depth to High(16-bit) color (65000 colors) before running the game. If
it is already set for that color depth, change it to something else (for example, 24-bit) and
then back to 16-bit. You may have to re-boot after each color change. You can change the
color depth by right-clicking on your desktop, choosing "Properties", choosing the
"Settings" tab and changing the "Colors" field.
* (Re)install DirectX.

If everything else fails, note down:

* Which game you are having problems with.
* The processor type, graphics card type and operating system you are running.
* The version of the game you are running (found at the top of this file).
* At which point in the game the error occurs.
* The precise error message you get.

...and e-mail us.

#### **Changes:**

**v1.30** Minor update release.

* Added secondary missile keys.
* Fixed "two fire keys" exploit.
* Added information about high score tables and Chicken Invaders 2 in outro.
* Replaced file\_id.diz with pad\_file.xml.
* Disabled UVE warning when no sound card is present.

**v1.20** Update release with a number of enhancements:

* Fixed the dreaded 'Y' key to quit problem.
* Fixed stereo panning with DirectX 7.0.
* Fixed quit problem during high score entry.
* Added installer.
* Updated contact information and website address.

**v1.01** Recompiled for DirectX 7.0 to fix a DirectX vertical sync bug on some systems.

**v1.00** Internal release.

### **CONTACT INFORMATION**

It's always a good idea to visit the InterAction studios website for latest news & information
at www.interactionstudios.com. You can also e-mail any comments, suggestions etc. to
support@interactionstudios.com.

### **ACKNOWLEDGEMENTS**

"InterAction" and the iA logo are trademarks of InterAction studios.

"Pentium" is a trademark of Intel corporation.

"DirectX" is a trademark of Microsoft corporation.

"Dolby" and the Double-D symbol are trademarks of Dolby Laboratories licensing corporation.

All other brand and product names are trademarks or registered trademarks of their respective holders.

Copyright © 1999-2002 InterAction studios

### **Introduction**

Welcome to Chicken Invaders 2!

Just when you thought it was safe to eat chicken again, the chickens have returned with an
organized invasion to take over the entire solar system! Journey to each planet and fight
your way through to save the world (again)!

In the first chapter of the Chicken Invaders saga, you defended earth against an invasion of
intergalactic chickens seeking revenge for the oppression of their earthly brethren.
However, as you were clearing out the last of the chicken invaders and were looking forward
to a double chicken burger special at the space burger bar, the true scale of the problem
became apparent: the first invasion was simply a precursor to the chicken's main assault!
Their master plan now becomes clear: to invade each planet in the solar system and make
sure that it is inhabited exclusively by chickens!

The time has now come to don your teflon-coated, egg-repulsing helmet and make the biggest
omelette you've ever made as you continue your adventure in the second chapter of Chicken
Invaders: The Next Wave. Only you can make a difference. Will you succeed? Will the future
of chicken burgers be secure? Or will you end up as part of the menu in a galactic chicken restaurant?

### **Playing the Game**

The game is divided into 11 planets, each of which is made up by 10 waves. To advance through
each wave, fire your spaceship guns at chickens to destroy them while avoiding falling
eggs, asteroids, and other dangerous items. You can increase your spaceship's firepower as
well as your chances of staying alive by collecting various bonuses that appear as chickens
are killed. The game ends when you successfully complete all 110 waves (wee!), or you lose
all your lives (boo!), whichever comes first. Good luck!

### **Menu Options**

Options can be accessed by clicking on the "options" button at the main menu.

#### **Detail** (Low/High)

The "high" setting displays all optional effects. Set this to "low" to speed up the game by
removing some fire and smoke effects. The low setting is recommended for processors slower
than 200MHz.

#### **Lives** (Individual/Shared)

This option applies only to the two-player game. In the "individual" setting, each player
has their own separate lives, and if one player loses all lives, the other one continues
playing on their own. In the "shared" setting, lives are shared between players, and if a
player dies, a life is 'borrowed' from the other player. This setting ensures that both
players play together for as long as possible.

#### **Player** (Rookie/Veteran)

This option controls the game's difficulty level. The "rookie" setting is easy and is
suitable for inexperienced players playing Chicken Invaders for the first time. If you have
played Chicken Invaders 1, or have extensive experience of Chicken Invaders 2, the
"veteran" setting is the one for you. Things are much harder in this level, chickens take
more hits to kill, they fire faster, and some helpful bonuses are disabled. However, if you
play at this level you'll be able to score three times as many points as in the "rookie"
level, giving you a better chance at the high score tables. It's your call.

#### **Controls**

Re-configures the control keys. Each player has keys for moving left, right, up, down,
firing the ship's guns and firing the missiles. Note that each key can only be assigned to
a single control. Simply click on the control you want to re-define, and then:

* To use the keyboard, press the desired keyboard key.
* To use a joystick or gamepad, press a joystick button or move the stick in the appropriate direction.
* To use the mouse, click on the "use my mouse" button. This will set all of the controls for the chosen player to use the mouse.

You may find it helpful to only bind the mouse to the left and right controls (you can achieve
this by first selecting "use my mouse", and then re-bind the up & down controls to keyboard
keys). You'll be at a disadvantage because you won't be able to easily move up or down, but
your ship will be significantly simpler to control.

In addition to the keys you can configure, the following keys may be used:

**ESC** (escape)
Press Esc to cancel options, to return to the previous menu, or to bypass the introductory and
cutscene sequences.
**PAUSE** (break)

Press Pause to, well, pause the game. This only has an effect while a game is in progress.

©2002-2005 Konstantinos Prouskas | InterAction studios

## Chicken Invaders: Revenge of the YolkReadme

### Introduction

Chickens.

For centuries we have oppressed them, grilling, roasting, stewing, broiling, and stuffing them in buns. We should have known the time would come for us to pay. And it did.

Intergalactic chickens invaded Earth, seeking revenge for the oppression of their earthly brethren. They came out of nowhere, and everywhere. It was only you who managed to repel the invasion, and saved humanity from an eternity of servitude.

Then, things got serious. The intergalactic chickens assaulted the solar system and tried make sure that every planet was inhabited exclusively by chickens. Yet again, it was you who took the world's fate in your ketchup-stained hands and saved the day.

But it isn't over yet. Once more, it's time to don your teflon-coated, egg-repulsing helmet and fight for our ancestral right to omelettes. Only you can make a difference. Will you succeed? Will the future of chicken burgers be secure? Or will you end up as part of the menu in a galactic chicken restaurant?

### Playing the Game

The basic game mechanics are very simple:

1. Clear each wave by destroying chickens and other appearing enemies.
2. Avoid falling eggs and other enemy projectiles.
3. Collect gifts and powerups to upgrade your spaceship weapons.
4. Collect falling food items to earn missiles.

That's it! It may sound simple but (as you'll soon discover) simple things aren't always easy! Those chickens have got a few tricks up their proverbial sleeves that will keep your hands full from the very beginning. Good luck!

### The Game Screen

Most of what you see while playing the game proper is taken up by a view of your fight against the chickens. Along the edges of the screen you'll also be able to find useful information about the game status:

**Score area** (top-left)
This area displays your score. The heat level of your current weapon is also shown next to your score.
**Status area** (bottom-left)
This area displays a series of informative icons related to your status. From left to right, these are: your remaining lives (heart icon), your remaining missiles (rocket icon), your current weapon level (lightning icon), and collected food items (drumstick icon).
**System area**(bottom-right)
This area displays system messages. The last message is displayed highlighted, along with the previous 3 messages. When there are no new messages to display, this area will slowly disappear.
### Options

Game options can be accessed by clicking on the "Options" button from the main menu. Options are organized in the following categories.

Gameplay

**In-game help**
Displays tutorial, help messages, and tips while you play.
### Controls

Controls can be re-defined in this menu. The default controls are as follows:

**Arrow keys or mouse movement**
Fly around.
**SPACE or left mouse button**
Fire.
**ENTER or right mouse button**
Launch missile.
**ESC or PAUSE key**
Brings up the in-game pause menu.
**Ctrl-Alt-X**
Use this key combination to immediately quit while you're in a game.
You can also set the**keyboard sensitivity** here, which controls how fast your keyboard/joystick/gamepad reacts to button presses. Low values will cause your spaceship to move more smoothly, while high values will allow for rapid changes in direction. Experiment with different settings until you find the one you're most comfortable with.

### Graphics

**Detail** (fastest setting: Low, best setting: High)
Controls the overall level of graphical detail and special effects in the game. Set this to "low" if the game runs slowly on your computer.
In addition to the detail setting, there are more options that you can tweak to maximize the game's performance (you can also visit the website for an in-depth guide on how to run the game as fast as possible). These can be found in the "Advanced" area:

**Video Mode** (fastest setting: 640x480, recommended setting: 800x600)
Selects the game resolution. The game's native resolution is 800x600 (all the graphics have been optimized for this resolution) and setting the resolution higher may make the game run a lot slower. However, higher resolutions will allow more details to be clearly seen. If your hardware does not support the requested resolution, it will just be ignored.
**Full Screen** (fastest: On, recommended setting: On)
Selects whether the game will run in full screen (recommended), or in a window on your desktop. Some graphics cards run much faster when in full-screen, while others run better when windowed. Experiment!
**V-Sync** (fastest setting: Off, recommended setting: Off)
Selects whether each frame will be synchronized with your monitors vertical refresh signal. Setting this option on will make the frames smoother, but will limit your maximum frame rate (typically to 60 or 75 frames per second). Turn it off to make the game run faster.
**Maximum fps** (fastest setting: 400, recommended setting: 100)
This puts a limit to the maximum frames per second (fps) of the game. There is generally no need to lower this from the default setting unless you want to free up processor time for other tasks running in the background. In any case, it's not recommended that you set this below 40 fps. Setting it too high will result in an uneven frame rate and *may*cause your sound output to stutter on some configurations.
**Bilinear Filter**(fastest setting: Off, recommended setting: On)
This turns bilinear filtering on or off. Bilinear filtering significantly improves the smoothness of graphics, however it does slow things down on older computers. It's only recommended to turn this off if you are running the game on a very slow computer.
**Show fps**
Enabling this option will show your current frames-per-second (fps) at the top-right of the screen.
### Sound

**Quality** (fastest setting: Low, recommended setting: High)
There is normally no need to change this from the default "high" setting. Try setting it to "low" on *very* slow computers, and only after you have tweaked your graphics settings first. You can also set it to "very high", although the difference in quality will be negligible. This option requires quitting the game and restarting it before it takes effect.
**In-game music**
Turn this on to have music play while you're playing the game. Note that turning this off will still play music during the introduction and while in the menu.
**Sound volume**
Controls the sound effects volume.
**Music volume**
Controls the music volume.
©2002-2007 InterAction studios. All rights reserved.

## Chicken Invaders: Ultimate OmeletteReadme

### **Introduction**

I remember the day of the invasion well. The memories still burn deeply, like spicy chicken wings.

They came without warning, squawking menacingly, their ruffled feathers darkening the sun. Invading intergalactic chickens, out to punish humanity for our oppression of their earthly brethren.

I instantly knew what had to be done. I dropped my half-eaten chicken burger and jumped in my cockpit. With a greasy finger I set my lasers to "extra crispy" and blasted off to intercept the fowl invaders.

It wasn't easy. Squawks, feathers flying, the smell of charred chicken everywhere. Three times they invaded, each time with increasingly devious plans. Three times I managed to push them back whence they came, and secure humanity a few more years as the dominant species of this planet.

After their last retreat, I headed for my local Space Burger to bask in the glow of my recent victory. Breathing a sigh of relief, I sat down to enjoy a double chicken-burger with crispy chicken wings on the side.

Little did I know that my greatest adventure was yet to come...

### **Playing the game**

The basic game mechanics are very simple:

1. Clear each wave by destroying chickens and other appearing enemies.
2. Avoid falling eggs and other enemy projectiles.
3. Collect gifts and powerups to upgrade your spaceship weapons.
4. Collect falling food items to earn missiles.
5. Collect keys to purchase items in the unlockables menu.

That's it! It may sound simple but (as you'll soon discover) simple things aren't always easy! Those chickens have got a few tricks up their proverbial sleeves that will keep your hands full from the very beginning. Good luck!

### **The game screen**

Most of what you see while playing the game proper is taken up by a view of your fight against the chickens. Along the edges of the screen you'll also be able to find useful information about the game status:

**Score area** (top-left)
This area displays your score. The heat level of your current weapon is also shown next to your score.
**Status area** (bottom-left)
This area displays a series of informative icons related to your status. From left to right, these are: your remaining lives (heart icon), your remaining missiles (rocket icon), your current weapon level (lightning icon), and collected food items (drumstick icon).
**System area**(bottom-right)
This area displays system messages. The last message is displayed highlighted, along with the previous 3 messages. When there are no new messages to display, this area will slowly disappear.
### **Game Options**

Game options can be accessed by clicking on the "Options" button from the main menu. Options are organized in the following categories.

### Gameplay

**In-game help**
Displays tutorial, help messages, and tips while you play.
**Allow wingman**
Allow Hen Solo to help you in your mission. If you'd rather do everything yourself, Mr. "I-don't-need-no-stinking-help", you can deactivate this option.
**Satellite auto-fire**
Activating this option will cause satellites to automatically fire simultaneously together with your main weapon (you can still use the dedicated satellite key to fire them independently). This makes satellites easier to control, but restricts their versatility.
### Controls

Controls can be re-defined in this menu. The default controls are as follows:

**Arrow keys or mouse movement**
Fly around.
**SPACE or left mouse button**
Fire.
**M or right mouse button**
Fire satellites (if any).
**ENTER or middle mouse button**
Launch missile.
**ESC or PAUSE key**
Brings up the in-game pause menu.
**Ctrl-Alt-X**
Use this key combination to immediately quit while you're in a game (you need to hold down Ctrl and Alt before pressing X).
You can also set the**keyboard sensitivity** here, which controls how fast your keyboard/joystick/gamepad reacts to button presses. Low values will cause your spaceship to move more smoothly, while high values will allow for rapid changes in direction. Experiment with different settings until you find the one you're most comfortable with.

### Graphics

**Detail** (fastest setting: Low, best setting: High)
Controls the overall level of graphical detail and special effects in the game. Set this to "low" if the game runs slowly on your computer.
In addition to the detail setting, there are more options that you can tweak to maximize the game's performance (you can also visit the website for an in-depth guide on how to run the game as fast as possible). These can be found in the "Advanced" area:

**Video Mode** (fastest setting: 640x480, recommended setting: 800x600)
Selects the game resolution. The last setting ("Native") will use your desktop's resolution, allowing the image to stretch and fill your entire screen (note that this may introduce some distortion in very wide monitors). The game's native resolution is 800x600 (all the graphics have been optimized for this resolution) and setting the resolution higher may make the game run a lot slower. However, higher resolutions will allow more details to be clearly seen, especially in cases where the game camera zooms away from the action. If your hardware does not support the requested resolution, it will just be ignored.
**Full Screen** (fastest: On, recommended setting: On)
Selects whether the game will run in full screen (recommended), or in a window on your desktop. Some graphics cards run much faster when in full-screen, while others run better when windowed. Experiment!
**V-Sync** (fastest setting: Off, recommended setting: Off)
Selects whether each frame will be synchronized with your monitors vertical refresh signal. Setting this option on will make the frames smoother, but will limit your maximum frame rate (typically to 60 or 75 frames per second). Turn it off to make the game run faster.
**Maximum fps** (fastest setting: 125, recommended setting: 100)
This puts a limit to the maximum frames per second (fps) of the game. There is generally no need to lower this from the default setting unless you want to free up processor time for other tasks running in the background. In any case, it's not recommended that you set this below 40 fps. Setting it too high will result in an uneven frame rate and *may*cause your sound output to stutter on some configurations.
**Bilinear Filter**(fastest setting: Off, recommended setting: On)
This turns bilinear filtering on or off. Bilinear filtering significantly improves the smoothness of graphics, however it does slow things down on older computers. It's only recommended to turn this off if you are running the game on a very slow computer.
**Show fps**
Enabling this option will show your current frames-per-second (fps) at the top-right of the screen.
### Sound

**Quality** (fastest setting: Low, recommended setting: High)
There is normally no need to change this from the default "high" setting. Try setting it to "low" on *very* slow computers, and only after you have tweaked your graphics settings first. You can also set it to "very high", although the difference in quality will be negligible. This option requires quitting the game and restarting it before it takes effect.
**In-game music**
Turn this on to have music play while you're playing the game. Note that turning this off will still play music during the introduction and while in the menu.
**Sound volume**
Controls the sound effects volume.
**Music volume**
Controls the music volume.
©2002-2010 Konstantinos Prouskas and InterAction studios. All rights reserved.

## Chicken Invaders: Cluck of the Dark SideReadme

### **Introduction**

**Hero's log**, Stardate 8008.5

As the last **intergalactic chicken invaders** flee our Solar System and lingering feathers still smolder in interplanetary space, I ease up on the trigger and wipe the sweat from my brow.

My work here is done.

Saving the world sure works up an appetite. I'm plotting a course for the nearest **Space Burger**. I think I'll have the spicy chicken wings tonight. Or perhaps their galaxy-renowned chicken pie?

Ah, the choices of a hero are never easy.

Suddenly, I am yanked back to reality by the whine of my trusty spaceship's automated warning system. Why are all my dashboard lights **flashing red**?
Why has the Earth darkened so? And why does it all have to happen just as I'm about to eat?

Looks like tonight's dinner will have to **wait**...

===**Playing the game** ===

The basic game mechanics are very simple:

1. Clear each wave by destroying chickens and other appearing enemies.
2. Avoid falling eggs and other enemy projectiles.
3. Collect gifts and powerups to upgrade your spaceship weapons.
4. Collect falling food items to earn missiles.
5. Collect keys to purchase items in the unlockables menu.

That's it! It may sound simple but (as you'll soon discover) simple things aren't always easy! Those chickens have got a few tricks up their proverbial sleeves that will keep your hands full from the very beginning. Good luck!

**The game screen**
Most of what you see while playing the game proper is taken up by a view of your fight against the chickens. Along the edges of the screen you'll also be able to find useful information about the game status:

**Score area** (top-left)
This area displays your score. The heat level of your current weapon is also shown next to your score.
**Status area** (bottom-left)
This area displays a series of informative icons related to your status. From left to right, these are: your remaining lives (heart icon), your remaining missiles (rocket icon), your current weapon level (lightning icon), and collected food items (drumstick icon).
**Network area** (top-right)
This area shows information about the status of all players currently playing. Various pieces of information are cycled periodically. This area is only displayed in multiplayer games.
**System area** (bottom-right)
This area displays system messages. The last message is displayed highlighted, along with the previous 3 messages. When there are no new messages to display, this area will slowly disappear.
### **Game Options**

Game options can be accessed by clicking on the "Options" button from the main menu. Options are organized in the following categories.

#### **Gameplay**

**In-game help**
Displays tutorial, help messages, and tips while you play.
**Allow wingman**
Allow Hen Solo to help you in your mission. If you'd rather do everything yourself, Mr. "I-don't-need-no-stinking-help", you can deactivate this option.
**Satellite auto-fire**
Activating this option will cause satellites to automatically fire simultaneously together with your main weapon (you can still use the dedicated satellite key to fire them independently). This makes satellites easier to control, but restricts their versatility.
**Show mission progress**
Displays a mission progress screen during the cut-scenes. Items that you have not yet collected/discovered are displayed in dark blue, and items that you already have are displayed in light blue. Items that you gained in the last checkpoint are highlighted in bright green (the difference from the last checkpoint is also displayed).
**Allow cheats**
Allows the use of in-game cheat keys. Refer to the "cheats" section for more information.
#### **Controls**

Controls can be re-defined in this menu. The default controls are as follows:

**Arrow keys or mouse movement**
Fly around.
**SPACE or left mouse button**
Fire.
**M or right mouse button**
Fire satellites (if any).

**ENTER or middle mouse button**
Launch missile.
**ESC or PAUSE key**
Brings up the in-game pause menu.
**Ctrl-Alt-X**
Use this key combination to immediately quit while you're in a game (you need to hold down Ctrl and Alt before pressing X).
You can also set the **keyboard sensitivity** here, which controls how fast your keyboard/joystick/gamepad reacts to button presses. Low values will cause your spaceship to move more smoothly, while high values will allow for rapid changes in direction. Experiment with different settings until you find the one you're most comfortable with.

#### **Graphics**

**Detail** (fastest setting: Low, best setting: High)
Controls the overall level of graphical detail and special effects in the game. Set this to "low" if the game runs slowly on your computer.
In addition to the detail setting, there are more options that you can tweak to maximize the game's performance (you can also visit the website for an in-depth guide on how to run the game as fast as possible). These can be found in the "Advanced" area:

**Video Mode** (fastest setting: 640x480, recommended setting: 1600x960)
Selects the game resolution. The last setting ("Native") will use your desktop's resolution, allowing the image to stretch and fill your entire screen (note that this may introduce some distortion in very wide monitors). The game's native resolution is 1600x960 (all the graphics have been optimized for this resolution) and setting the resolution higher may make the game run a lot slower. However, higher resolutions will allow more details to be clearly seen, especially in cases where the game camera zooms away from the action. If your hardware does not support the requested resolution, it will just be ignored.
**Full Screen** (fastest: On, recommended setting: On)
Selects whether the game will run in full screen (recommended), or in a window on your desktop. Some graphics cards run much faster when in full-screen, while others run better when windowed. Experiment!
**Letterbox** (recommended setting: On)
This setting only takes effect when "full screen" is on. When letterboxing is off, the image will fill your entire screen (this may introduce some distortion and make the image appear elongated or squashed). When letterboxing is on, black bars will border your image (if required) in an attempt to preserve the game's native aspect ratio (which is 16:9, or widescreen).
**V-Sync** (fastest setting: Off, recommended setting: Off)
Selects whether each frame will be synchronized with your monitors vertical refresh signal. Setting this option on will make the frames smoother, but will limit your maximum frame rate (typically to 60 or 75 frames per second). Turn it off to make the game run faster.
**Maximum fps** (fastest setting: 125, recommended setting: 100)
This puts a limit to the maximum frames per second (fps) of the game. There is generally no need to lower this from the default setting unless you want to free up processor time for other tasks running in the background. In any case, it's not recommended that you set this below 40 fps. Setting it too high will result in an uneven frame rate and *may* cause your sound output to stutter on some configurations.
**Bilinear Filter** (fastest setting: Off, recommended setting: On)
This turns bilinear filtering on or off. Bilinear filtering significantly improves the smoothness of graphics, however it does slow things down on older computers. It's only recommended to turn this off if you are running the game on a very slow computer.
**Show fps**
Enabling this option will show your current frames-per-second (fps) at the top-right of the screen.
#### **Sound**

**Quality** (fastest setting: Low, recommended setting: High)
There is normally no need to change this from the default "high" setting. Try setting it to "low" on *very* slow computers, and only after you have tweaked your graphics settings first. You can also set it to "very high", although the difference in quality will be negligible. This option requires quitting the game and restarting it before it takes effect.
**In-game music**
Turn this on to have music play while you're playing the game. Note that turning this off will still play music during the introduction and while in the menu.
**Sound volume**
Controls the sound effects volume.
**Music volume**
Controls the music volume.
**Bonus Guide**

Bonuses come in a variety of different flavours, and they briefly appear underneath the score area whenever they are awarded.

**Charity**
Awarded at the start of later waves to improve your weapon's power level if it's very low.
**Clean Sweep**
Awarded when all the enemies in a wave have been destroyed (that is, if no chickens managed to escape without being killed).
**Early Bird**
Awarded if a chicken is killed within 3 seconds of starting a new wave.
**Extra Life**
An additional life is awarded every 1,000,000 points (for "rookie" only, other difficulty modes have proportionately higher point thresholds).
**Extra Missile**
Awarded whenever enough food has been collected to obtain a missile.
**Firepower**
Awarded every time a weapon powerup is collected.
**Max Power**
Awarded when the 'secret' weapon power level is attained. This can be achieved by collecting 10 additional powerups beyond the maximum normal power level (that is, 20 powerups in total).
**Multi-Kill**
Awarded every time a group of chickens are killed together (no more than 1-second separation between kills).
**Pecking Order**
In certain levels, chickens appear organized in groups. This bonus is awarded whenever the chickens in each group are destroyed in the same order they appeared on the screen.
**Super Size Me**
Awarded every time a "quad chicken-burger with extra cheese and 3 olives" is collected.
**Weapon Switch**
This bonus is awarded whenever a weapon switch bonus (gift box) is collected. The name of the weapon will appear in place of the bonus name.
**Satellite dock**
This is shown whenever you dock a new satellite to your spaceship. The name of the satellite will appear in place of the bonus name.
### **Weapons Guide**

Your ship is equipped with a multi-purpose gun emplacement that can accept seven different types of weapons:

**Ion Blaster**
Good all-purpose weapon with a fast re-fire rate and accelerating projectiles. Its main advantage is that it spreads out at higher power levels, allowing your ship to cover a wider area. However, it's difficult to deliver concentrated firepower with the ion blaster unless you get really close to the enemy.
**Neutron Gun**
More powerful than the Ion Blaster, this weapon can deliver more damage than other weapons, especially at high power levels. Primarily forward-facing, its main disadvantages are the average projectile speed and a slow re-fire rate.
**Laser Cannon**
Fires lightning-fast bolts of focused energy, instantly barbecuing any chickens that cross its path. It is recommended to fire this weapon manually make up for its reduced power. Range is sufficiently long for most purposes, but not unlimited. Another limitation is that the laser cannon can only shoot directly forward, although there is some spread available in higher power levels. At least hits are instantaneous
**Vulcan Chaingun**
The Vulcan Chaingun fires multiple ultra-fast metal shards at an extremely fast rate. Unfortunately, each shard does minimal damage, but concentrated fire will quickly tear through anything in its path. Watch out for overheating with this weapon, as manual fire won't help you much here.
**Lightning Fryer**
Now things are getting interesting. An experimental weapon from the Deep Fried Chicken labs, the Lightning Fryer can deliver 1.21 gigawatts of pure energy directly to the nearest unfortunate foe. In higher power levels, multiple targets can be tracked independently. Throw auto-locking and a slow heating rate in the mix, and you've got yourself a "sure-fire" (ahem) hit.
**Plasma Rifle**
This is the Lightning Fryer's military-issue brother. It can deliver enormous amounts of damage to a single target at a time, and with an even wider range of auto-lock. Unfortunately, this weapon also generates heat rapidly, and frugal use is necessary in order to avoid overheating.
**Utensil Poker**
This is a highly experimental weapon, designed specifically for use against the chicken invaders. Just try it and see!
**Boron Railgun**
Nothing accelerates superheated metalloid chunks faster than this baby. The re-fire rate actually speeds up with increasing power levels to provide additional damage. Projectiles travel extremely fast, but their spread is limited to strictly forward-only.
**Photon Swarm**
Extremely high-intensity interweaving swarms of photons capable of covering a broad area. When supercharged, swarms glow red and provide a massive boost to firepower. Unfortunately, this weapon is rather hard to control and quite underpowered at low intensity levels. To increase damage in these cases, fire the weapon manually. Individual swarms spread out but also converge periodically, providing focused power in specific points along the firing path.
**Positron Stream**
Unhappy with your Plasma Rifle? Then try this on for size. Non-powered, it provides the most bang for your buck than any other weapon in the galaxy. It's quickly superseded by other weapons as power increases, however. This weapon locks onto the nearest enemy, but can only track one target at a time. Its focused power generates a lot of heat, so make sure you fire it in short bursts for maximum efficiency. The stream also has a tendency to fold over itself but luckily, unlike other competing streams on the market, this one is completely safe to cross.
**Hypergun**
The latest word in devastation from the same people who brought you the Boron Railgun. Purely energy-based, this weapon is capable of dynamically rotating its output vector to cover a wider area than its predecessor, while still packing quite a punch. When output vectors converge, woe any poultry that will be caught in the crossfire.
**Riddler**

Superheated metal shrapnel accelerated to near light speed. At low power levels, damage is diffused over a wide area (weakening its effectiveness), but becomes more focused as power level increases. As a bonus, this weapon generates very little heat, allowing you to fire it in long bursts.
**Corn Shotgun**
Give the chickens a taste of their own medicine in this re-imagining of low-tech late 20th century technology. Power is devastating but reload rate is quite low, which can be substantially improved by firing manually. The wise pilot always balances the need for massive damage with the danger of repetitive stress injury on the firing finger). Individual corn pellets are capable of inflicting a lot of damage, but power distribution is somewhat uneven. Also, watch out for corn pellets, which bounce back after impacting targets and may cause confusion to the untrained eye.
When fired, each weapon generates heat (different weapons generate different amounts of heat when fired). If you fire continuously, your weapon will eventually **overheat**. Overheating will temporarily disable further firing until the temperature falls back to normal operating levels.

You can change the weapon type by collecting the differently colored **gifts** that sometimes drop down when a chicken is killed. If you collect a present for the same weapon type you are already using, then your weapon is powered up instead. Unfortunately, when you die, your firepower is halved (there is an exception to this, be observant!).

Your weapon power can be increased by collecting **atomic powerups**. There are 11 normal levels of power. A 12th 'secret' power level is given when 21 atomic powerups are collected (10 beyond the normal limit), but remember that you lose some of them every time you die.

Your ship is additionally equipped with a **missile launcher**. Missiles are automatically guided to the center of the screen, where they explode damaging all enemies. An all-powerful weapon, it can equally be used for offensive or defensive purposes, as the blast also destroys all enemy projectiles. However, note that using a missile causes certain bonuses to be disabled. Your ship does not carry any missiles to begin with. You gain one missile every time you collect enough of the food items that drop down as chickens are killed.

### **Satellites Guide**

Satellites are helpful secondary weapons for that extra bit of punch in tight situations. You can find satellites by destroying various alien containers floating in space. After the satellite appears, approach it slowly. Once you are near enough, the possible docking places will be highlighted on your spaceship. Touch the desired dock to the satellite, and it will be attached to your spaceship.

Once attached, satellites can be fired independently or together with your main weapon. They do not generate heat, but they do have limited ammunition and they will automatically disappear after all ammunition is depleted. If your spaceship is destroyed, satellites will float freely in space for a limited time before vanishing for good (although it's quite possible to re-dock them to your ship).

Satellites are very helpful in tight situations because they provide a significant boost to your spaceship's destructive capacity. You can have more than one satellite active (limited by the number of docks). Your spaceship starts with two docks, but the crafty hero will soon find ways of increasing them...

Satellites are also an invaluable asset of your arsenal because they are indestructible, so you can use them to inflict damage while keeping yourself relatively safe.

There are four different kinds of satellites that can be docked to your spaceship:

**Microgun**
Fast firing minigun-style satellite. A good all-rounder. Don't let its small size fool you, it packs quite a punch. Unfortunately, it takes a while for the barrels to spin up before it starts firing, so plan ahead. You can tell how much ammunition is left by the length of the belt feeding into the microgun.
**Barbequer**
Now we're talking! Our most popular option if grilling your enemies is what you're after. Almost instantaneous to ignite, but not quite, so think slightly ahead. The flame does the most damage when it's at the mouth of the satellite, and decreases as the flame dissipates. The flame also has the capability of incinerating enemy projectiles, so in tight spots you can use this satellite as a makeshift shield. You can see the remaining fuel by the gauge on the side of the satellite.
**Bird-Flu Gun**
Highly-restricted biological warfare weapon. Supply is very limited, but is capable of infecting several enemies within its significant blast radius. For best results, fire this satellite manually, as it's automatic re-fire rate is quite slow. Being a biological agent, it's most effective against unarmoured opponents. Your remaining ammunition is denoted by the level of the green liquid in the satellite.
**ICBM Rocket**
We are pleased to offer these decommissioned Cold War ballistic missiles at an affordable price for the budget-conscious hero (minimum order 3 units). Although quite ineffectual against single targets, its exceptionally large blast radius can damage dozens of enemies at one time. ICBM rockets unfortunately travel very slowly, so their strategic use is of prime importance.
### **Items Guide**

As enemies are killed, they sometimes drop food items or other special items. Apart from adding to your score, these items generally improve your chances of staying alive, so collect them every chance you get.

**Yellow gift**
Selects the "Boron Railgun" weapon.
**Red gift**
Selects the "Ion Blaster" weapon.
**Green gift**
Selects the "Neutron Gun" weapon.
**Orange gift**
Selects the "Laser Cannon" weapon.
**Blue/cyan gift**
Selects the "Vulcan Chaingun" weapon.
**Blue gift**
Selects the "Photon Swarm" weapon.
**Cyan/white gift**
Selects the "Lightning Fryer" weapon.
**Dark purple gift**
Selects the "Plasma Rifle" weapon.
**Purple/pink gift**
Selects the "Positron Stream" weapon.
**Black/blue gift**
Selects the "Hypergun" weapon.
**Cyan/pink gift**
Selects the "Riddler" weapon.
**Brown/yellow gift**
Selects the "Corn Shotgun" weapon.
**Gray gift**
Selects the "Utensil Poker " weapon.
**Atomic Powerup**
Increases the power of your current weapon by 1 unit.
**Coins**
These come in 3 sizes and boost your score so make sure you collect as many as you can!
**Chicken leg**
Collect chicken legs and other food items to gain missiles. A missile is awarded when 50 food items have been collected.
**Twin legs**
Only dropped by chicks, gives 3 food units.
**Single Chicken Burger**
It comes in four variations (plain, cheese, cheese/tomato, cheese/tomato/lettuce/olive), and it always gives 1 food unit.
**Double Chicken Burger** (with olive)
Worth 3 food units.
**Treble Chicken Burger** (with 2 olives)
Worth 4 food units.
**Quad Chicken Burger** (with 3 olives and extra cheese)
Worth 5 food units, and the "Super Size Me" bonus.
**Roast Chicken**
Gives a whopping 10 food units (not to mention a full stomach!).
### **Medals Guide**

Medals are awarded only for solo missions and only if you haven't cheated in the current game. They can be browsed by selecting the "Career Medals" menu.

**Medal of Annihilation**
Awarded for performing a multikill of 40 or more enemies in a single wave. If you use a missile, you forfeit this bonus for the entire wave.
**Distinguished Green Greed Cross**
Awarded for 90% coin collection in a single wave. To easily obtain this medal, don't fire indiscriminately. Destroy a single target at a time, and concentrate on collecting the dropped coins. The usual tactic of firing blindly and moving left-right along the bottom of the screen won't work here.
**Meritorious Marksmanship Award**
Awarded for 90% shot accuracy in a single wave. Auto-locking weapons greatly help in getting this award (try to avoid spreading weapons like the Ion Blaster).
**Medal of Great Appetite Achievement**
Awarded for 90% food collection in a single wave. Easy to achieve when you're going for it. Remember that you have multiple opportunities to collect food because it bounces off the edges of the screen.
**Chicken Hunter Medal of Excellence**
Awarded for 90% kill ratio in a single star system. Not too hard to achieve if you're careful. Pay particular attention to waves in which chickens can escape if you take too long to destroy them.
**Order of the Teflon Certificate of Merit**
Awarded for no deaths in a single star system. This medal will eventually come on its own as your experience and skill grow.
**Recognition Medal of Self-Restraint**
Awarded for not using any missiles in a single star system. An easy medal, especially in the earlier star systems.
**Conspicuous "No Help" Commendation**
Awarded for completing a star system without using satellites. Another easy medal, especially if you haven't worked out how to use satellites yet :).
**Honourable "Either Brave or Stupid" Achievement Award**
Awarded for not using any power-ups (gifts or atoms) in a single star system. An extremely rare medal, simply because it's impossible to get unless you're expressly aiming for it. Forget about gaining it in the very first star system. Use the first couple of star systems to power up your weapon as much as possible, then go for the medal in the third star system.
**Superior Budget Thriftiness Commendation Medal**
Awarded for completing an entire mission without using any missiles. A very hard medal, but still attainable if you're careful.
**Outstanding "One Man Army" Medal**
Awarded for completing an entire mission without using satellites. A hard metal, although far from impossible.
**Greatest Chicken Hunter of All Time Award**
Awarded for completing an entire mission without dying once. Another very hard medal. Make sure you select "rookie" difficulty when going for this one.
**Rookie Hero Campaign Trophy**
Awarded for completing a mission on the "rookie" difficulty level. Simply finish the game and this medal is automatically yours.
**Veteran Chicken Hunter Campaign Trophy**
Awarded for completing a mission on the "veteran" difficulty level. Harder than the "rookie" one, naturally, but also given automatically.
**"I Eat Chickens for Breakfast" Campaign Trophy**
Awarded for completing a mission on the "Superstar Hero" difficulty level. Hardest of all the trophies.
### **Unlockables Guide**

Unlockables are features that are... well... locked until you unlock them. You use keys collected during your missions to purchase unlockables from the "Career Unlockables" menu and make them available in your game.

You can tell which enemies are carrying keys by their golden glow. Destroy those enemies while the glow is visible to release the key (you'll still have to collect it!). Keys appear at regular intervals, but you can increase their appearance rate by playing the game at higher difficulty levels.

After being purchased, you can turn unlockables on and off at will. Some unlockables are mutually exclusive, so when you turn one on, some of the others might automatically turn off.

Unlockables will also work in multiplayer and network games, but their availability will be determined by the player who acts as the server.

**Space backgrounds**
Uses star fields from previous episodes of Chicken Invaders.
**Customization**
Allow you to customize various aspects of your spaceship. Use the "Customize spaceship" option to actually perform customizations.
**Underwear**
Chickens are now in their underwear. Only basic chickens will be affected (pilots and chickens wearing metal suits will not).
**Superstar hero**
Allows selection of the most difficult setting when you're starting a new game. In this mode, chicken are 3 times tougher, but you can also gain 9 times the score of the "rookie" level!
**Progress indicator**
Turns on the % progress indication (that is normally only shown on boss waves) for all waves. This counter shows the % of enemies actually destroyed, so it's possible for a wave to end without the indicator reaching 100% if you've let some chickens escape.
**Points indicator**
Shows points awarded to player (green numbers).
**Damage indicator**
Shows exactly how much damage is inflicted to your enemies (red numbers). You can use this unlockable to understand which weapons are effective against which enemies, and to fine-tune your strategies.
**Destruction Meter**
Displays a vertical gauge on the side of the screen that shows how much damage your weapons are inflicting. A great way to test various firepower combinations against enemies (particularly, bosses).
**Vulcan Chaingun**
Enables the Vulcan Chaingun weapon from "Chicken Invaders: Revenge of the Yolk".
**Plasma Rifle**
Enables the Plasma Rifle weapon from "Chicken Invaders: Revenge of the Yolk".
**Mine bombs**
When this unlockable is enabled, you will fire mines instead of the regular missiles. Mines have a built-in detonation delay of 1 second regardless of your position on the screen, and they make for an interesting change in strategy.
**Weapons Rush**
Normally, only a few weapons are available from the first star system. The rest are progressively introduced as you visit other systems. This unlockable will make all weapons available from the start. Note that weapons will still be awarded randomly.
**Utensil Poker**
Enables the appearance of the super-secret "Utensil Poker" weapon.
**Extra docks**
There are four unlockables of this type, and each provides an additional satellite dock to your spaceship. Note that, during a mission, the outer wing docks will only be highlighted if the corresponding inner wing dock is occupied.
**Scoring**
Various options to increase points awarded. Each option comes with its corresponding handicap, but if you're good enough, these unlockable options are an excellent way of improving your high score!
**Custom paintjob**
Rare custom paintjobs are more than just for show. Each one provides a unique benefit that is impossible to get otherwise. Check each description for details.
### **Boss Guide**

Before you can completely clear out a star system you'll come up against a "boss" enemy. They are much tougher than your regular clucking chicken, and you'll need all your might (and also cunning) in order to defeat them. Oh, and reading this guide couldn't hurt either.

**Henterprise (easy encounter)**
— The Henterprise has a lot of attacks, but initially worry about getting out of the way of its devastating dish laser. You'll know it's coming from the orange charging glow.
— Then, be prepared to immediately avoid the purple beams emanating from its 8 cannons. They come with a warning, but reaction time is short. You can then settle down in a pattern.
— Push feathers out of the way when needed. Don't worry about clearing the screen, simply punch a path through them so your shots can reach the Henterprise.
— Same goes for chickens. Simply get out of their way unless you're low on firepower and are looking to collect a gift box or two.
— When the Henterprise switches to its cannon egg attack, position yourself in the safe area underneath the dish.
— Repeat until the Henterprise retreats.
**Special Forces**
— Focus on avoiding grenades. Grenades are not only dangerous to touch, after a while they explode and the blast radius can also destroy your spaceship. Stay away from the bottom of the screen.
— Move away from incoming knives. If you're stuck in a corner, it's also possible to pass between the knives unharmed if you remain absolutely still. Just be sure to settle in a location before the knives are thrown, and stick to it!
**Party Time**
— Keep the fire button pressed, but watch out for the area around your spaceship.
— Maneuver to avoid incoming projectiles.
— Keep your distance, projectiles move quite slowly and distance will give you more time to react.

**Jellyfish**
— Watch our for red beams emanating from the jellyfish's tentacles, because they move very quickly. When you see it raising its tentacles to attack, move as far away from it as possible.
— The ocean floor is out of reach in this screen, so feel free to use all available space for maneuvering.
— Inflict as much damage as you can during the jellyfish's head-on attack, but remember to get out of the way in time.
— Avoiding small jellyfish is the best strategy. Don't endanger yourself by going after them, there is no benefit.
— The chicken at the top of the jellyfish is a weak point, focus your fire on it. The best time to do this is when the jellyfish is attacking head-first.

**Henperor's Apprentice**
— Try not to lose too much firepower during this battle, because there is no way to regain it until it's over.
— Move just enough to avoid lightning beams. Remember that beams rotate, so it doesn't do you much good to veer all over the screen.
— During the psychic attack that causes your spaceship to change direction, there are no incoming projectiles. Take advantage of this time to position yourself appropriately and inflict some additional damage.
— Avoid the top/bottom areas of the screen, as they offer reduced possibility of maneuvering when the circular forcefield attack hits.
— The circular forcefield attack comes in fast. If you can't rely on your reflexes, memorize at which points in the battle you need to watch out for it.

**Heart of Darkness**
— Be wary of the purple pollen attack... there is no warning and although pollen moves quite slowly, it also covers a large area.
— Move out of the way of the large crystal attack, but only enough so you can still cause damage to the heart. The crystal will retract on its own, no need to waste firepower on it.
— Crystals protect the heart from taking damage. Do enough damage to them so you can get to the heart again. Anything more is a waste of your ammunition.

**Henterprise (medium encounter)**
— This battle is split into two segments. When you deal enough damage to the Henterprise, it will switch sides.
— Follow the instructions about avoiding the dish laser and the feathers as in the first encounter.
— The blue bolt attack is long and projectiles cover the entire screen, so you'll need to navigate through them. Put as much distance as you can between your spaceship and the Henterprise, because projectiles spread out as they travel.

**Ice Cubed**
— This boss is made up of 200 cubes which will need to be destroyed.
— The boss is invulnerable as it appears (so you can maneuver through it to reach bonuses etc), but watch out for the lightning strikes as they signify when it becomes solid. It's a good idea to avoid these lightnings too, as they can destroy you.
— Secondary attacks of this boss aren't worth any points, but can be used to collect to collect powerup bonuses if your firepower is low. Additionally, the boss itself will drop a few presents your way.
— Keep to the right of the screen; this gives you a lot of time to see incoming attacks and plan your route.
— Watch our for lightning strikes, because there is no safe place. You'll simply have to carefully position your spaceship between two adjacent strikes.
**Brothers Reunited**
— This boss is a combination of the Special Forces and Party Time bosses, so individual tips apply here too.
— Pick a brother and concentrate your firepower on it. Don't switch from brother to brother as this will increase their lifetime, and a brother is just as equally dangerous when it first appears as it is one hit away from death.

**Giant Robotic Space Crab**
— The Space Crab attacks follow a strict pattern. Give yourself time to familiarize with it before blasting away.
— Moving a short distance vertically is the easiest way to avoid incoming fireballs. Don't veer wildly left and right, you'll severely limit your mobility that way as fireballs will fill the screen.
— There is no explicit warning before shockwave attack, but you can tell by the delay in the attack pattern.
— Move away from the shockwave attack, but just enough so you can still hit the crab while the attack is ongoing.
— The articulated metal legs of the Space Crab are harmless, so you can fly over them. But not the joints themselves! Not recommended for the faint of heart, but sometimes a necessary maneuver when things get too hectic.
— The projectile-destroying capability of the Barbequer works well against the fireballs launched against you.
**Henterprise (medium encounter)**
— There are five damage stages, each delimited by a blue mini-explosion. Powerups drop from above when this occurs. Each damage stage switches the attack pattern.
— Check previous encounters with this boss on how to counter specific attacks.
— Sun fireballs are huge and move slowly, but you can easily navigate through them. Their damage radius is not as large as you might think, so it's worth testing how close you can go before you get destroyed.
— If you get hit and lose a lot of your firepower, focus your attention on destroying the chickens. The powerups they drop will help you get you back on track.
— In the final stage, keep your eye on the area around your spaceship. When the purple warning beams appear, quickly position your spaceship over the largest and nearest safe area you can find and wait for the attack to pass. Don't forget to keep firing throughout.
— And always remember, whatever you do, don't ever **ever EVER** <HINT CORRUPTED>
— Good luck!
### **Hints & Tips**

Having a little trouble handling those chickens? The following hints & tips will help you get the upper hand:

1. Tap the fire button for single shots, or hold it down for continuous (automatic) fire.
2. Automatic fire overheats faster than firing each shot manually. This is particularly important to remember for weapons that overheat quickly, such as the Positron Stream.
3. Automatic fire is also slow with certain weapons (especially the Neutron Gun and the Laser Cannon). In these cases, manual fire is much faster.
4. Bosses have strengths or weaknesses against particular weapons. If a particular weapon doesn't seem to be effective, try another one next time. The "damage indicator" and "destruction meter" unlockables can aid you in discovering what works well.
5. Certain enemies are missile-resistant. If you see your missiles are ineffectual, don't waste them.
6. In waves where chickens appear in groups, a new group will appear to take the place of an existing group that has been completely destroyed. Put differently, if even a single chicken remains from the existing group, the new group won't appear. Do not destroy all groups at the same time. Spread them out instead by leaving one or two chickens alone. This will even out the appearance of new groups and make it easier for you to tackle them individually.
7. Keep moving (especially at higher levels) to shake off chickens that attack your current position or lock on and relentlessly pursue you.
8. Keep your distance from chickens. The farther away you are, the more time you have to react to incoming eggs.
9. Minimize the time you spend directly underneath chickens. This is the most dangerous place to be since most eggs travel straight down.
10. Stay at the bottom of the screen, only moving up when absolutely necessary. This is a relatively safe area of the screen since chickens don't normally travel that far down (unless they're attacking you).
11. Avoid lingering around the edges of the screen, on some waves chickens enter from there and you'll crash into them before you have a chance to react (although the game will generally try to warn you in these circumstances).
12. Don't try to kill every single chicken in a wave if that means you have to get dangerously close. If a chicken has already gone past you, let it be. Don't risk being egged in the face at close range. You can pass through some waves without firing a single shot.
13. If a bonus is dangerously close to a falling egg, consider leaving it alone. No bonus is worth a lost life. Still, note that bonuses and eggs often travel at different speeds, so in most cases the path to the bonus will clear up on its own if you are patient enough.
14. You can position satellites over parts of enemies (especially bosses) that would normally destroy your spaceship, allowing you to extend the periods during which you can inflict damage.
15. Similarly, use satellites to narrow (or even eliminate) the gap where you would normally stop firing because your main weapon has overheated.
16. Missiles take time to travel to the center of the screen. You can minimize the delay between firing a missile and its detonation if you move towards the center of the screen before firing it. The corners of the screen are the worst places to fire a missile.
17. On some levels, all chickens arrive on the screen from the same spot. Use this to your advantage by 'camping' that spot and killing them one by one as they enter. Be ready to dodge incoming eggs, though.
18. At the end of the game, you are awarded extra points for any remaining lives and missiles, so save them if at all possible for that special boost in your final score.
19. In the "veteran" difficulty level, chickens are twice as tough, but you can also gain 3 times more points than "rookie". Keys also appear more often on this level.
20. Similarly, on "Superstar Hero" the chickens are 3 times as tough, but you gain a whopping 9 times the score. Keys appear even more often here.
21. The Lightning Fryer generates little heat, so you can hold it down and spray the screen (although it's not very powerful when you use it in this way).
22. By contrast, the Positron Stream is very powerful, but overheats quite quickly. It really pays to fire in short purposeful bursts when using this weapon.
23. The Photon Swarms converge at specific points along their path. Positioning your spaceship the right distance away from your target can increase the hit rate (and therefore damage inflicted) considerably.
24. Your weapon will emit a short warning beep as it's about to overheat. If you react quickly, you'll be able to avoid overheating and its associated delay (during which you're powerless to do anything except launch missiles or use satellites).
25. Most beam attacks in the game come with a warning in the form of a dashed line which indicates the direction of the beam which is about to be fired. Keep your eyes peeled and move out of its way as soon as you see it!

### **Cheat Codes**

**Important note**: We strongly recommend you don't use the cheat keys unless you are absolutely stuck! Cheat keys can make things too easy and ruin the game's enjoyment.

For cheat keys to work, the relevant option must be turned on in the gameplay section of the options menu. If you use cheats during the game, any high scores achieved will not be accepted in the internet high score tables. Also, unlockables will not be given to you when you finish a cheated game. Consider yourself warned.

Cheat keys will only work if you're playing a solo or in-house multiplayer (LAN) mission. For LAN missions, only one of the players can invoke cheats (technically, the one that joined the game first, but practically it's easier to just try all of them). They will NOT work on internet multiplayer games.

To use cheats, press the corresponding keyboard key during normal play:

**F5**
Extra life (given to each of the players)
**F6**
Extra missile (given to each of the players)
**F7**
Weapon powerup
**F8**
Immediately skips current wave
On some recent keyboards, the F1-F12 keys are replaced by Windows functions like New/Open/Close etc. To enable the use of the F1-F12 keys, first press the "F Lock" key (or similar) near the top-right of your keyboard. Please consult your keyboard's manual if you have trouble getting this to work.

### **Contact**

For help with any problem or difficulty (or if you simply need to contact us) visit the InterAction studios website at www.interactionstudios.com. There you will find a dedicated support section with up-to-date lists of known problems, frequently asked questions & answers, and additional technical information.

©2002-2015 Konstantinos Prouskas and InterAction studios. All rights reserved.

## Christmas Eve CrisisReadme

**Introduction**

It's Christmas Eve.

 Everyone is sound asleep, while up in the North Pole, Santa
Claus is getting ready for his deliveries. Christmas presents destined
for children around the world lie safely in his sack, and his sleigh has
 been equipped with the latest time-saving technology.

But this year, things will not go as smoothly as planned. A sleigh
accident will scatter thousands of presents over the landscape, forcing
Santa into a race against time to gather and deliver them in time for
Christmas morning.

Sunrise is quickly coming... Help Santa make his deliveries and give children everywhere a Christmas they'll never forget!

**Playing the game**

The game is divided into 10 levels, represented by locations
over the world map. In each level, you play the role of Santa. You must
locate the required number of presents and deliver them to their
corresponding houses. Then you must find your sleigh and hop in it to
end the level.

 Your score is displayed at the top-left of the screen. Deliver
presents, collect christmas items, and discover secrets to gain points.
Next to your score is a series of present icons. This is the number of
presents required to finish the level. As you deliver presents, the
present icons will progressively light up. Once you have delivered all
required presents, wait inside your sleigh to complete the level.

At the top-right of the screen is a clock showing the level's elapsed
 time (this is not enabled by default, but you can turn it on from the
options menu).

 Press **ESC** to display the pause menu. Press **ENTER** (by default) to display the current level statistics. Press **M**
 (by default) to display a mini-map of the level. The map is
progressively revealed as you explore the level. Icons on the map show
your current location, as well as the locations of key game elements
(houses, presents, and your sleigh).

**Game Options**

Game options can be accessed by clicking on the "Options"
button from the main menu. Options are organized in the following
categories.

Gameplay
 ; **In-game help**
 : Displays tutorial, help messages, and tips while you play.
 ;
 ; **Show clock**
 : Displays a timer showing the level's elapsed time in the top-right corner of the screen.
 ; **Allow cheats**
 : Allows the use of in-game cheat keys. Refer to the "cheats" section for more information.
 Controls

Controls can be re-defined in this menu. The default controls are as follows:

 ; **Left arrow key**
 : Move left.
 ; **Right arrow key**
 : Move right.
 ; **Up arrow key**
 : Jump.
 ; **SPACE**
 : Pick up or drop presents. If there aren't any presents nearby,
 you can use this key to perform various actions: toggle switches,
activate buttons, read signs, etc.
 ; **ENTER**
 : Show level statistics.
 ; **M**
 : Show level mini-map.
 ; **ESC or PAUSE key**
 : Brings up the in-game pause menu.

 There are two sets of control keys: two different keys can both
 perform the same action. Normally you'll only need to change the
primary set, however in certain cases it might be useful to configure
the second set for your joystick/gamepad. This will allow you to switch
between using your keyboard and your joystick/gamepad without changing
the options each time.

**World map controls**: While you are viewing the
world map, you can click on a level to select it, and then click again
on it to play it. If you're using the keyboard, use the left/right keys
to select the level, and SPACE to play it.

Graphics
 ; **Detail** (fastest setting: Low, best setting: High)
 : Controls the overall level of graphical detail and special
effects in the game. Set this to "low" if the game runs slowly on your
computer.

 In addition to the detail setting, there are more options that
you can tweak to maximize the game's performance (you can also visit the
 website for an in-depth guide on how to run the game as fast as
possible). These can be found in the "Advanced" area:

 ; **Video Mode** (fastest setting: 640x480, recommended setting: 800x600)
 : Selects the game resolution. The game's native resolution is
800x600 (all the graphics have been optimized for this resolution) and
setting the resolution higher may make the game run a lot slower.
However, higher resolutions will allow more details to be clearly seen.
If your hardware does not support the requested resolution, it will just
 be ignored.
 ; **Full Screen** (fastest: On, recommended setting: On)
 : Selects whether the game will run in full screen
(recommended), or in a window on your desktop. Some graphics cards run
much faster when in full-screen, while others run better when windowed.
Experiment!
 ; **V-Sync** (fastest setting: Off, recommended setting: Off)
 : Selects whether each frame will be synchronized with your
monitors vertical refresh signal. Setting this option on will make the
frames smoother, but will limit your maximum frame rate (typically to 60
 or 75 frames per second). Turn it off to make the game run faster.
 ; **Maximum fps** (fastest setting: 125, recommended setting: 100)
 : This puts a limit to the maximum frames per second (fps) of
the game. There is generally no need to lower this from the default
setting unless you want to free up processor time for other tasks
running in the background. In any case, it's not recommended that you
set this below 40 fps. Setting it too high will result in an uneven
frame rate and *may* cause your sound output to stutter on some configurations.
 ; **Bilinear Filter** (fastest setting: Off, recommended setting: On)
 : This turns bilinear filtering on or off. Bilinear filtering
significantly improves the smoothness of graphics, however it does slow
things down on older computers. It's only recommended to turn this off
if you are running the game on a very slow computer.
 ; **Show fps**
 : Enabling this option will show your current frames-per-second (fps) at the top-right of the screen.
 Sound
 ; **Quality** (fastest setting: Low, recommended setting: High)
 : There is normally no need to change this from the default "high" setting. Try setting it to "low" on *very*

```
slow computers, and only after you have tweaked your graphics settings

```

first. You can also set it to "very high", although the difference in
quality will be negligible. This option requires quitting the game and
restarting it before it takes effect.
 ; **In-game music**
 : Turn this on to have music play while you're playing the game.
 Note that turning this off will still play music during the
introduction and while in the menu.
 ; **Sound volume**
 : Controls the sound effects volume.
 ; **Music volume**
 : Controls the music volume.
 **Hazards**

**Slippery slopes**

 Take a running jump to go up slippery slopes. Remember that you
can't jump while sliding, so make sure you jump just before you reach
the slope. Some slopes are one-way (they're too long for you to climb
them), so take a moment to make sure you've taken everything with you
before sliding down.

**Thorns**

 Anything with needles this sharp can't be good. Thorns are dangerous both to Santa and any presents coming to a rest near them.

**Mud Pits**

 Mud pits are dangerous for both Santa and presents, so you'll
need to find a way to avoid them. Typically there is some way of going
around them, or crossing them without entering the pit.

**Chasms**

There's not much you can do about chasms, except perhaps from timing
your jumps carefully so you don't fall down! Anything dropped into
chasms will be returned to its original location.

**Frozen ground / ice**

Ice and patches of frozen ground are very slippery. It's very hard
for Santa to change direction while sliding, so you'll have to allow
extra time for your acrobatics. A faster way of navigating ice is to
continuously jump (you can change direction faster while you are in the
air).

**Enemies**

**Firefly**

 Fireflies are small yet incredibly annoying. Your presents are safe, but you'll be stung if you get too close. So don't!

 Fireflies are creatures of habit, and they'll move in a very
predictable manner. Study them for a while to identify the times that
are safe for you to cross. Be patient and take your opportunity when it
arises!

**Owl**

 Owls are night creatures, and they are always very alert. If you
 spook them, they will hurt you and ruin any presents you are carrying.
Luckily, they are also stationary and won't follow you around, so the
best strategy is to simply go around them.

**Rodent**

 Rodents are harmless to Santa, but they'll ruin your presents
should they come in contact with them. The good thing is that rodents
are stationary, and they periodically return to their hole. Time it so
you pass over their hole during this period.

 Some rodents never go into their hole. In that case, you'll have
 to come up with an alternative strategy of making sure that presents
don't get near them. Presents that lie directly over a rodent can (and,
indeed, must) be picked up in mid-air.

 Bear in mind that rodents typically can't reach large presents that you carry over your head.

**Hedgehog**

Hedgehogs are dangerous both to you and your presents. Single
hedgehogs are easy to avoid, but they can become a real headache in
large groups. In any case, hedgehogs are quite easy to jump over. Just
be careful, because they have the nasty habit of reversing direction as
you're jumping over them, so you'll land where you really don't want to.
 Ouch!

**Techniques**

**Jumping**

 You can cover the longest distance by getting a running start
and jumping at the last possible moment. For shorter jumps, stand
stationary and then press the jump and left/right keys simultaneously.
For even shorter jumps, start by jumping straight up, then press
left/right at the top of the jump (or even later). In general, the later
 you press left/right, the shorter horizontally your jump will be.

 Don't forget that you can reverse direction mid-air while jumping.

**Present dropping**

Presents will fall straight down under the influence of gravity if
you drop them. Also, presents that come in contact with houses will be
magically delivered even if you are not carrying them. You can use this
to your advantage in order to shave some valuable seconds from your
time. Presents can also be dropped onto moving platforms and the
platforms will carry them away (in fact, you will sometimes need to do
this to keep them safe).

**Scoring guide**

At the end of each level, you'll be awarded a completion percentage. This percentage can be broken down as follows:

 ; **Presents**
 : You get 50% for delivering all necessary presents to finish
the level. Note: If the level doesn't have any extra presents, then this
 rises to 60%.
 ; **Extra presents**
 : An additional 10% for collecting all extra presents in the
level. If you deliver only some of the extra presents, then you get
proportionately less.
 ; **Items**
 : An extra 10% for collecting all Christmas items in the level.
If you collect only some of the items, then you get proportionately
less.
 ; **Secrets**
 : An extra 10% for discovering all secrets in the level. If you
only discover some of the secrets, then you get proportionately less.
 ; **Lost lives**
 : An extra 10% if you don't lose any lives. You don't get
anything if you lose more than 3 lives, and you get proportionately less
 in between.
 ; **Time**
 : A final 10% if you finish the level under the par time. This
bonus then is gradually reduced, reaching 0% if you finish the level in
twice the par time or more.

 On the world map screen, the percentage shown for each level
represents your best combined efforts from all the times you have played
 the level. Each statistic is calculated independently. See below for
more details.

**Achieving 100%**

The important thing to understand **is that you don't need to achieve 100% in a level all at once.**

 You can make multiple runs through the level, with each run
aiming to maximize a particular statistic. Your best runs will be
combined to determine the level percentage shown on the map. So, even if
 you don't achieve 100% in any single run, it's still possible to have
100% in combined total.

 Theoretically, you can make a separate run for each individual
statistic. That is, you can play the level once just for getting the
extra presents, then play it again just for collecting all the items,
and so on. However, some statistics naturally group together, so you can
 go after them in the same run. Others are mutually exclusive, so
separate runs will be necessary. For example, you typically can't finish
 the level under the par time and also find all secrets, because secrets
 typically require you to go out of your way and waste time.

 Here's the recommended strategy. It consists of two runs:

 # In the first run, collect all presents, bonus presents, secrets and items. You can take as much time as you need.
 # In the second run, go for beating the par time and also zero deaths.

 To beat the par time, you'll need to work out your route in
advance. Play the level a few times so you know the level layout and the
 locations of key gameplay elements by heart. Use cheats if necessary.
Look for shortcuts you can take. When you are making the run itself, do
not deviate from your planned route.

 Perform only the absolute minimum actions to finish the level
(typically, just deliver the minimum number of presents). You typically
have a choice about which presents you'll bring to the houses. Study the
 level in advance and decide on which presents you'll go for. The
presents that are closer to their houses are good candidates, but not
always, especially if their route is dangerous.

 There are a few occasions when you can use roses as teleports to
 save some time. In those cases you naturally won't be able to go for
zero deaths in the same run, but the time savings could be worth it.

**Cheats**

**Important note**: We strongly recommend you don't
 use the cheat keys unless you are absolutely stuck! Cheat keys can make
 things too easy and ruin the game's enjoyment.

 For cheat keys to work, the relevant option must be turned on in
 the gameplay section of the options menu. If you use cheats during the
game, any high scores achieved will not be accepted in the internet high
 score tables. Consider yourself warned.

 To use cheats, press the corresponding keyboard key during normal play:

 ; **F5**
 : Reveal entire level map.
 ; **F6**
 : Somersault in mid air (press the jump key while airborne).
 ; **F7**
 : Invincibility against animals and environmental hazards (it's still possible to die by falling off the bottom of the level).
 ; **F8**
 : Automatically add a present to your delivered total.

 On some recent keyboards, the F1-F12 keys are replaced by
Windows functions like New/Open/Close etc. To enable the use of the
F1-F12 keys, first press the "F Lock" key (or similar), which is usually
 located somewhere along the top of your keyboard. Please consult your
keyboard's manual if you have trouble getting this to work.

**Contact**

For help with any problem or difficulty (or if you simply need to contact us) visit the InterAction studios website at www.interactionstudios.com.
 There you will find a dedicated support section with up-to-date lists
of known problems, frequently asked questions & answers, and
additional technical information.

©2002-2010 Konstantinos Prouskas and InterAction studios. All rights reserved.

## Radar Wars 2 (Gold)Readme

                  Â ÚṡÚ ÄÂÄ ÚÄṡ ÚÄṡ ÚÄṡ ÚÄṡ ÄÂÄ Â ÚÄṡ ÚṡÚ

                  ġ ġġġ  ġ  ÃÄ  ÃÂÙ ÃÄṀ ġ    ġ  ġ ġ ġ ġġġ

                  Á ÙÀÙ  Á  ÀÄÙ ÁÀÄ Á Á ÀÄÙ  Á  Á ÀÄÙ ÙÀÙ

                     ÚÄṡ ÚÄṡ ÚÄÄ ÄÂÄ Â Â ÚÄṡ ÚÄṡ ÚÄÄ

                     ÀÄṡ ġ ġ ÃÄ   ġ  ġġġ ÃÄṀ ÃÂÙ ÃÄ

                     ÀÄÙ ÀÄÙ Á    Á  ÀÁÙ Á Á ÁÀÄ ÀÄÄ

                                PRESENTS

     ÛÛÛÛßßßßÛÛÛÜ  ÜÛÛÛßßÛÛÛÜ  ÛÛÛÛßÛÛÛÜÜ    ÜÛÛÛßßÛÛÛÜ  ÛÛÛÛßßßßÛÛÛÜ

     ÛÛÛÛ    ÛÛÛÛ ÜÛÛÛ    ÛÛÛÜ ÛÛÛÛ   ßÛÛÛ  ÜÛÛÛ    ÛÛÛÜ ÛÛÛÛ    ÛÛÛÛ

     ÛÛÛÛßßßÛÛßß  ÛÛÛÛßßßßÛÛÛÛ ÛÛÛÛ    ÛÛÛ  ÛÛÛÛßßßßÛÛÛÛ ÛÛÛÛßßßÛÛßß

     ÛÛÛÛ   ßÛÛÛ  ÛÛÛÛ    ÛÛÛÛ ÛÛÛÛ   ÜÛÛÛ  ÛÛÛÛ    ÛÛÛÛ ÛÛÛÛ   ßÛÛÛ

     ÛÛÛÛ    ÛÛÛÛ ÛÛÛÛ    ÛÛÛÛ ÛÛÛÛÜÛÛÛßß   ÛÛÛÛ    ÛÛÛÛ ÛÛÛÛ    ÛÛÛÛ

         ÛÛÛÛ  ÛÛÛÛ  ÛÛÛÛ  ÜÛÛÛßßÛÛÛÜ  ÛÛÛÛßßßßÛÛÛÜ ÜÛÛÛÛßßßÛÛÛÜ (R)

         ÛÛÛÛ  ÛÛÛÛ  ÛÛÛÛ ÜÛÛÛ    ÛÛÛÜ ÛÛÛÛ    ÛÛÛÛ ÛÛÛÛÜ

         ÛÛÛÛ  ÛÛÛÛ  ÛÛÛÛ ÛÛÛÛßßßßÛÛÛÛ ÛÛÛÛßßßÛÛßß   ßßßßßßÛÛÛÛÜ

         ÛÛÛÛ  ÛÛÛÛ  ÛÛÛÛ ÛÛÛÛ    ÛÛÛÛ ÛÛÛÛ   ßÛÛÛ          ÛÛÛÛ

         ßÛÛÛÜÜÛÛÛÛÜÜÛÛÛß ÛÛÛÛ    ÛÛÛÛ ÛÛÛÛ    ÛÛÛÛ ßÛÛÛÜÜÜÛÛÛÛß

    ÛÛÛÛÛÛÛÛÛÛÛÛÛÛ     ÛÛÛÛÛÛÛÛÛÛ     ÛÛÛÛÛÛ             ÛÛÛÛÛÛÛÛÛÛÛÛÛÛ

  ÛÛĠĠĠĠĠĠĠĠĠĠĠĠĠḟ   ÛÛĠĠĠĠĠĠĠĠĠĠÛÛ   ÛĠĠĠĠḟ             ÛĠĠĠĠĠĠĠĠĠĠĠĠĠÛÛ

 ÛĠĠĠĠĠḟḟḟḟḟḟḟḟḟḟḟ  ÛĠĠĠĠĠḟḟḟḟĠĠĠĠĠḟ  ÛĠĠĠĠḟ             ÛĠĠĠĠḟḟḟḟḟḟĠĠĠĠĠḟ

 ÛĠĠĠĠḟ             ÛĠĠĠĠḟ    ḟĠĠĠĠḟ  ÛĠĠĠĠḟ             ÛĠĠĠĠḟ     ḟĠĠĠĠḟ

ÛĠĠĠĠḟ             ÛĠĠĠĠḟ      ÛĠĠĠĠḟ ÛĠĠĠĠḟ             ÛĠĠĠĠḟ      ÛĠĠĠĠḟ

ÛĠĠĠĠḟ             ÛĠĠĠĠḟ      ÛĠĠĠĠḟ ÛĠĠĠĠḟ             ÛĠĠĠĠḟ      ÛĠĠĠĠḟ

ÛĠĠĠĠḟ   ÛÛÛÛÛÛÛÛÛ ÛĠĠĠĠḟ      ÛĠĠĠĠḟ ÛĠĠĠĠḟ             ÛĠĠĠĠḟ      ÛĠĠĠĠḟ

ÛĠĠĠĠḟ   ÛĠĠĠĠĠĠĠḟ ÛĠĠĠĠḟ      ÛĠĠĠĠḟ ÛĠĠĠĠḟ             ÛĠĠĠĠḟ      ÛĠĠĠĠḟ

ÛĠĠĠĠḟ   ÛḟḟḟĠĠĠĠḟ ÛĠĠĠĠḟ      ÛĠĠĠĠḟ ÛĠĠĠĠḟ             ÛĠĠĠĠḟ      ÛĠĠĠĠḟ

ÛĠĠĠĠḟ      ÛĠĠĠĠḟ ÛĠĠĠĠḟ      ÛĠĠĠĠḟ ÛĠĠĠĠḟ             ÛĠĠĠĠḟ      ÛĠĠĠĠḟ

ÛĠĠĠĠḟ      ÛĠĠĠĠḟ ÛĠĠĠĠḟ      ÛĠĠĠĠḟ ÛĠĠĠĠḟ             ÛĠĠĠĠḟ      ÛĠĠĠĠḟ

 ÛĠĠĠĠḟ    ÛĠĠĠĠḟ   ÛĠĠĠĠÛ    ÛĠĠĠĠḟ  ÛĠĠĠĠḟ             ÛĠĠĠĠḟ     ÛĠĠĠĠḟ

 ÛĠĠĠĠĠÛÛÛÛĠĠĠĠĠḟ   ÛĠĠĠĠĠÛÛÛÛĠĠĠĠĠḟ  ÛĠĠĠĠÛÛÛÛÛÛÛÛÛÛÛÛÛ ÛĠĠĠĠḟḟḟḟḟḟĠĠĠĠĠḟ

  ḟḟĠĠĠĠĠĠĠĠĠĠḟḟ     ḟḟĠĠĠĠĠĠĠĠĠĠḟḟ   ÛĠĠĠĠĠĠĠĠĠĠĠĠĠĠĠĠḟ ÛĠĠĠĠĠĠĠĠĠĠĠĠĠḟḟ

    ḟḟḟḟḟḟḟḟḟḟ         ḟḟḟḟḟḟḟḟḟḟ     Ûḟḟḟḟḟḟḟḟḟḟḟḟḟḟḟḟḟ ḟḟḟḟḟḟḟḟḟḟḟḟḟḟ

                                              (c) 1994 by InterAction soft

                                              RELEASE 2.0a

                                              May 1st, 1994

        ÖÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄṖ

        ẃ                 INTERACTION SOFTWARE(r) IS              ẃÜ

        ÇÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÒÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¶Û

        ẃ    CONSTANTINE PROUSKAS    ẃ STEPHEN CHRYSANTHAKOPOULOS ẃÛ

        ÇÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄṪÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¶Û

        ẃ        Programming         ẃ   Additional Programming   ẃÛ

        ẃ         Graphics           ẃ      Music & Sound FX      ẃÛ

        ẃ         Debugging          ẃ        Playtesting         ẃÛ

        ÓÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄŴÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄẄÛ

         ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß

        Welcome to Radar Wars Gold.

        This game has been extensively playtested on 386DX-25,

386DX-33, 486DX-33 and 486DX2-66 computers.  It is fully compatible

with DOS versions up to MS-DOS v6.20.  However, as all computers

are not the same, you could run into some problems.  If that

happens, please report your problem/bug to InterAction Soft.

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

ŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷ FEATURES ŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷ

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

        - VGA 640x480x16/256 support

        - Up to 9 players simultaneous play

        - Lots of extra weapons and accessories

        - MATHEMATIC COPROCESSOR support

        - Computer players

        - Night or day selection (affects gameplay!)

        - Two types of landscapes

        - Bonus flag

NEW!    - Faster & improved single timer motion routine!

NEW!    - Fractal designed landscapes!

NEW!    - 486 and Pentium support!

NEW!    - Full mouse support!

NEW!    - Improved explosions!

NEW!    - Computer players buy weapons!

NEW!    - Six levels of computer difficulty!

NEW!    - Redesigned Radar sprites!

NEW!    - Interest rate on money left in bank!

NEW!    - Cheat mode! (registered version only)

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

ŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷ RUNNING ŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷ

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

        Simply change in the Radar Wars directory (i.e. the

directory where all Radar Wars GOLD files are located), type RW

and press RETURN.

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

ŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷ REQUIREMENTS ŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷ

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

        Radar Wars Gold requires some basic hardware to run.

This is the bare minimum (Radar Wars Gold WILL run on that

configuration), but we strongly recommend that you have

something better in order to really enjoy the game.

        > IBM PC/XT 4.77 MHz

        > 256K base RAM

        > VGA or compatible video card with 256K RAM

        > Mouse

The recommended hardware configuration is as follows:

        > 386-33MHz (or better)

        > 640K base RAM

        > SoundBlaster or 100% SoundBlaster compatible soundcard

        > Hard Disk

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

ŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷ SETUP ŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷ

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Radar Wars GOLD consists of the following files:

        RW.BAT                  Run this!

        RWGOLD.DOC              This file.

        RW2-GOLD.EXE            Main executable.

        RW2-MAIN.EXE            ṡ

        RW2-TITL.EXE            ġ

        RW2-GRFX.IA             ġ

        RW2-RANX.IA             ġ

        RW2-SB.IA               ġ

        RW2-SETT.IA             ġ

        RW2-SICO.IA             ġ

        RW2-WS.IA               ġ

        RW2-MAN8.IA             ġ

        IASBVOC.IA1             ÃÄ External support files

        IASBVOC.IA2             ġ

        IASBVOC.IA3             ġ

        FX1.IAV                 ġ

        FX2.IAV                 ġ

        FX3.IAV                 ġ

        FX4.IAV                 ġ

        FX5.IAV                 ġ

        FX6.IAV                 ġ

        FX7.IAV                 ġ

        FX8.IAV                 ġ

        FX9.IAV                 Ù

ATTENTION:  All files except RWGOLD.DOC are necessary for Radar Wars to

            work properly.  If any of these files are missing or are damaged,

            Radar Wars GOLD will halt immediately, returning a run-time

            error.

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

ŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷ SETUP OPTIONS ŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷ

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Night or Day            0 will force all rounds to be played at night.

---------------------   1 will force all rounds to be played during daytime.

                        2 Random.  Some rounds will be played at night,

                          some during daytime.

Motion Speed 4/586      0 Normal motion speed: Use this will slow computers

---------------------     to skip frames in order to increase playing speed.

                        1 486 motion speed: Use this on 486 computers.

                        2 586 motion speed: Use this on fast 486DX2 and

                          Pentium(tm) machines.

Bonus Flag              0 Flag never appears in the landscape.

---------------------   1 Flag always appears in the landscape.

                        2 Random.  Flag appears in some rounds, but not in

                          others.

Space Between Radars    0 Random.  There is no fixed distance between the

---------------------     radars.

                        1 Fixed.  The distance between the radars is constant

                          and equal to (screen width)/(players).

Terrain Type            0 Fractal designed landscape.  The best.

---------------------   1 Curve calculated landscape.

                        2 Random.  Sometimes fractal, sometimes curve.

Steep Hills (%)     0-100 The bigger the number, the more

---------------------     high and steep the mountains will be drawn.

                          (0 results in a flat landscape)

SoundBlaster FX         0 OFF.  Disables SoundBlaster digitized FX

---------------------   1 ON.  Enables SoundBlaster digitized FX

Interest Rate (%)   0-100 Just before you leave the Weapons Shop, interest

----------------------    is added, based on your capital and interest rate.

                          A value of 0 will disable the interest rate, while

                          a value of 100 will double your remaining money at

                          the end of each round.

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

ŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷ CONTROLS ŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷ

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

        The controls are pretty straightforward.  Just

point'n'click.  There is one small detail, however, that will

cause problems.  Two buttons, the Power and the Angle, require

special handling:

 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄṀClick on the LEFT half of the buttons

 ġ              for small increments

 ġ

 ġ     ÚÄÄÄÄÄÄÄṀClick and hold on the RIGHT half of the

 ġ     ġ        buttons for fast changes

ÉÍÍÍØÍÍÍṠ

ẃ Power ẃ

ÈÍÍÍØÍÍÍỳ       Use the left and right mouse buttons to

ÉÍÍÍØÍÍÍṠ       decrease/increase as needed

ẃ Angle ẃ

ÈÍÍÍØÍÍÍỳ

        During the game you can also click on a player's radar

to bring up a small menu of info. You can also terminate a round

by pressing F10, or entirely quit the game by pressing Alt-X.

        When the shell cannot find any ground to hit (for example,

when the ground has been totally 'eaten' by explosions), it will

bounce indefinitely.  In that case, press F9 while the ball is in

flight to create a small layer of ground in the bottom of the screen.

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

ŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷ SHOOTING ŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷ

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

        Simply adjust the speed and the angle of the shot,

choose your weapon and SHOOT!  The maximum power depends on your

damage percentage.  When you fall without a parachute or get hit

without being destroyed, your damage increases until it reaches

100% (BOOM!).

        Every time you shoot you lose 1 of the selected weapon.

However, there is a special case called Direct Hit.  When your

shell hits directly an opponent, you do \_NOT\_ lose the weapon you

are using, and there is no explosion of any sort.

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

ŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷ WEAPONS & ACCESSORIES ŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷ

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

        You can buy weapons from the Weapons Shop at the end of

each round, provided of course that you have sufficient money in

your bank.  The weapons are not displayed in any particular

order, but keep in mind that the more a weapon costs, the more

damage it inflicts.

        The other kind of products you can buy is called

accessories.  Accessories generally are not controlled by you.

As soon as you buy them they go into action and take over when

necessary.  Most of them protect you from your opponents'

shots, with the exception of Freezer GS (see below).

Cannonballs & Blasters: This type of weapon causes a hole in the

--------- ground ranging from a few centimeters up to a meter.

Radiator  Radiators will not make a big hole, but will fill the ground

--------- with little holes and cause light to medium damage, depending

          on the radiator type.

Earth     Earth shells explode producing tons of ground dirt.  Useful

--------- for burying opponents or obscuring a clear shot path.

Acid rain Acid rain melts the ground.  Good range.

Shields   Left or Right.  Shields provide adequate short-term protection

--------- against light and medium weapons.  Repeated fire will finally

          penetrate the shield.  Shields block both incoming and outgoing

          shells.

Teleport  Pretty self-explanatory.  Teleports the radar to a new (random)

--------- location.

H Bomb    One of the most destructive weapons.  Awesome range.

Beam Star Beam Stars have approximately the same range as H Bombs, but will

--------- not destroy everything within range.

Sky Spy   This devious spy will launch from your radar and upon landing will

--------- infiltrate and destroy all radars within a 300km(pixel) range.

          Careful! You can be destroyed, too!

--------- GUIDANCE SYSTEMS

Digger Guidance System: will take over when your shell hits the ground.

--------- The Digger will penetrate through the mountain and explode when

          it has reached the other side.

Solar Power Guidance System: When you shoot with the Solar Power Guidance

--------- System, you MUST shoot at sun!  If you are able to hit it, you

          will be prompted to select which player to kill.  Just click with

          your mouse on the desired player's radar.

Freezer Guidance System: The Freezer Guidance System can be combined with

--------- any kind of weapon as it's an accessory.  It can be activated

          with the SPACEBAR while the shell is in the air.  Once it goes

          into action, it freezes the ball's motion in both directions (x/y).

          The ball will continue to fall under the influence of the

          gravity and it will be only affected by the wind.  You can press

          SPACEBAR as many times as you would like during the flight, but

          we wouldn't recommend it since each one costs a lot.

--------- ACCESSORIES

Parachute        prevents damage caused by falling

Extra power      reloads your power to 50% when it reaches zero

Titanium shield  bounces enemy shells off your radar

---------        (i.e. prevents direct hit)

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

ŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷ SCORING ŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷ

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

        The object of the game is pretty simple.  Get the most

kills.  Your kills increase every time you destroy (by direct

hit or not) an opponent.  You do not get the kill for 'committing

suicide' (hitting yourself).

Another important aspect of the game is money.  Money is used to

buy extra weapons and accessories.  You gain money every time

you get a kill.  The amount you get is proportional to the

distance between the radars.  You get something extra if you

achieve a Direct Hit. You can also hit the bonus flag for extra

cash.  Your cash deposit increases at the end of each round

based on the INTEREST RATE option from the setup (if set to

>0%).  You do not gain anything by shooting yourself.

        At the end of the game the kills are calculated to find

the winner.  Should two or more players have the same kills,

their money deposits are also checked to determine the final winner.

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

ŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷ TROUBLESHOOTING ŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷ

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

This is a brief troubleshooting section containing some basic instructions

in case Radar Wars Gold has a problem.  If an error not contained in the

following list occurs or you have any problem running Radar Wars after

following all the instructions, please contact InterAction software.

Remember!  Bugs can always pop up even after a thousand tests!

Problem: I cannot run Radar Wars Gold.

Answer : You MUST have the required hardware to play the game.  If you

        do not have something that is in the required list, you will not

        be able to play the game.  Make sure that there are no TSR or

        other programs loaded into high memory.  Make a 'clean' boot

        diskette and try loading again.  Also check that there is enough

        base memory available.

Answer : Please verify that all required files are in the same directory.

        If one or more files are missing, you will NOT be able to run

        Radar Wars GOLD.  If your zip file was incomplete or has been

        damaged, contact InterAction software for a replacement.

Problem: My mouse won't work.  I move it around but nothing happens.

Answer : Check that the mouse driver is installed properly and/or the

        mouse connections are OK.  If everything checks out, try

        changing the mouse driver to Microsoft's MOUSE.COM or another

        compatible mouse driver.

Problem: Setup cannot detect my sound card.

Answer : You need a SoundBlaster series or 100% compatible soundcard to

        hear the digitized sound effects.  Probably your Soundblaster

        compatible card is not so compatible after all.  Check your SET

        BLASTER environment (most probably somewhere in your AUTOEXEC.BAT

        file)

Problem: Radar Wars occasionally hangs up while I'm playing.

Answer : Try to remove any TSR's that could affect the game.  Avoid

        loading other programs that do work in the background.  Minimize

        device drivers as much as possible.

Problem: The game is too fast.

Answer : Set the motion speed to 486 or even Pentium support.

Problem: The game is too slow.

Answer : Set the motion speed to default from the setup.  Remember, if

        your computer processor is slow, nothing can fix it except an

        upgrade!

Problem: I keep getting hit from the computer players.

Answer : So what? That's YOUR problem.

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

ŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷ REGISTERING ŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷŷ

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

\*\*\*\*\*\*\*\*\*\*\*\*\*\*\* THE MOST IMPORTANT PART (FOR THE PROGRAMMERS) \*\*\*\*\*\*\*\*\*\*\*\*\*\*\*

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

        Please feel free to support the shareware concept with a small

contribution.  By sending your contribution to InterAction software you

automatically become a registered user of Radar Wars GOLD.  InterAction

software will send you (by modem or by mail) your own registered copy

of Radar Wars GOLD (latest release).

        InterAction software welcomes any comment or problem you may

have.  Just send it to the following address:

                     --- INTERACTION SOFTWARE ---

                        4, Adrianoupoleos str.

                           156-69 Papagou

                           Athens, GREECE

THE END .-

## Radar Wars ArcadeReadme

                                 Radar Wars

                                 - Arcade -

                               Turbo  Edition

                     Copyright 1996 Constantine Prouskas

Radar Wars Arcade is a 1 or 2-player real-time arcade game.  The object of

the game is to win (heh, heh) by getting the most kills.

Each player controls their army, hereafter referred to as "radars", although

they can be anything from a balloon to a tank.  You simply adjust the power

and angle of your shot, and fire.  The game is divided into independent

rounds.  A round ends when a player has completely obliterated his opponent.

The game ends when all rounds are over and the winner is determined by the

most "kills".

Turbo Edition

What is the Turbo Edition?  Simple.  Double the firepower.  Double the fun.

Running the game

No special installation is needed.  Simply copy all game files in the same

directory on your hard disk.  To run the game, log onto the appropriate

directory and at the DOS prompt type "RWA".  The only command line parameter

is -NOSB, which should be used if there is a problem with loading (see the

Sound notes and Troubleshooting sections for more details).

Requirements:

386 processor

VGA video card

640K base memory, of which:

     479K (491,000 bytes) free for SoundBlaster sounds or

     427K (437,000 bytes) free for PC speaker sounds

640K of free expanded (EMS) memory (a memory manager such as EMM386 is

needed for EMS memory)

Recommended configuration:

486 running at 66MHz or better

Local bus VGA card

SoundBlaster-compatible soundcard

Playing the game

There are several different kinds of radars available.  They are generally

immobile, but some of them can move on the ground, some can fly, some are

unaffected by gravity and so on.  Some types of radars look alike but have

different capabilities and/or weapons.  Experiment!

As with radars, there are several different kinds of weapons available.

Each type of radar can only carry a small selection.  Each weapon has its

strengths and weaknesses.  Revealing those is part of the fun, so I won't

say anything here.  Perhaps the most important aspect of a weapon is its

reload time.  This is the time remaining until the weapon becomes available

again.  The reload time globally affects your entire army, so apply

sparingly!

The game screen shows a view of the battleground.  Your current radar is

pointed to by the yellow crosshairs.  At the top of the game screen there

are two status bars.  The white text shows your current weapon.  The red bar

behind the text shows your remaining health.  The purple circular ring on

the outside shows your current power.  If you have reload time remaining,

this is shown in the form of an hourglass in the same region.

A final note concerning kills and damage points.  It's not a good idea to

fire at your own troops, as the kill/points will go to your opponent.

Controls

Both players are controlled by the keyboard.  When in a menu, the following

keys can be used:

Keypad 8  Move arrow up

Keypad 2  Move arrow down

Return/Space   Select/Toggle

Keypad 4 & 6   Change selection

Esc       Return to previous menu

The in-game controls are:

Esc       brings up in-game menu, which consists of the following options:

     Space     to advance to next round if the gameplay's "stuck".  (as

          could be the case with a single airborne radar remaining in each

          side)

     Enter     to end current game

     Esc  to return to game

Player 1 (left player):

W         Increase power

X         Decrease power

A         Rotate left

D         Rotate right

S         Change active radar

E         Change active weapon

Left Shift     Fire!

Player 2 (right player):

Keypad 8  Increase power

Keypad 2  Decrease power

Keypad 4  Rotate left

Keypad 6  Rotate right

Keypad 5  Change active radar

Keypad 9  Change active weapon

Right Shift    Fire!

Game options

The main menu

ú    New game

     Starts a new game.

ú    Options

     Set various game options.

ú    Help

     Displays the on-line help.

ú    Quit

     Quits game.

The options menu

     The game options

     ú    Player 1         (Human/Computer)

ú    Player 2       (Human/Computer)

          Selects whether a player will be played by the computer or by a

          human player.  Of course, the computer can't possibly compete

          against the human mind, so you should try it with a friend as soon

          as you can!

     ú    Game type

          You can select one of several different types of radar set-ups.

          Experiment with various combinations of this option and the Equal

          Armies option.

     ú    Win by

          Normally, the winner is determined based on the kills.  A kill is

          given every time a target is destroyed.  You do not get anything

          for damaging a target.  However, you can select an alternative way

          to determine the winner based on damage.  Every time you hit your

          opponent, you get damage points, even if you haven't destroyed

          your target completely.  This makes it possible for a player to

          win even if he has lost more rounds that his opponent.

     ú    Rounds

          Selects the number of rounds that a game will have.

     ú    Equal armies

          Normally, each player gets random types of radars.  By enabling

          this option, you can force both players to get exactly the same

          type of radars for a completely fair gameplay.

     ú    Sound

          Enables/Disables sound.  Sound can be PC Speaker or SoundBlaster,

          if one is detected.

     ú    Mix players

          Normally Player 1 radars are placed in the left half of the screen

          and Player 2 takes the right half.  You can enable this option to

          place radars from both players randomly in the whole screen for

          maximum confusion!

     ú    Angle help

          As you rotate, your current angle is reflected in the sprite on

          the screen.  If that's not enough, you can enable this option for

          a more detailed view of your current firing angle.

     The environment options

     ú    Hill steepness

          Controls the amount of landscape variation.  A small value will

          result in a smooth landscape, whereas a large value will result in

          a very jagged landscape.

     ú    Trees

          Enable/Disable trees.  This being an environmentally correct game,

          trees cannot be destroyed.

     ú    Clouds

          Enable/Disable clouds.  Clouds show the direction and magnitude of

          the wind.

     ú    Wind

          Enable/Disable trees.  Wind has an effect on shells and airborne

          aircraft.

     ú    Rain

          Enable/Disable rain.  Rain shows the direction of the wind.

     ú    Snow

          Enable/Disable snow.  Snow generally makes it harder to see

          incoming shells.  A thick layer of snow can also protect against

          fire attacks.

     The advanced options

     The advanced options are not necessary to know about and should not be

     changed unless there is a particular reason for doing so.

     ú    Vertical retrace

          Leave this option off unless you are experiencing in-game screen

          flicker (highly unlikely).  Minimizes screen flicker but slows

          down frame rate.

     ú    Frame rate

          The game maintains a constant frame rate, counted in milliseconds.

          If you notice that the game is too fast or too slow, change this

          value.  A lower value speeds up the frame rate.  Note, however,

          that speeding up the frame rate will have no effect if your

          computer is too slow to respond to some heavy load situations

          (such as when several big explosions occur simultaneously).

     ú    Shot life

          Shells have a limited life (counted in frames).  If they haven't

          made impact with a target within a specified time, they disappear.

          If you routinely notice shells disappearing, increase this value.

          However, this may cause the shell buffer to fill up, preventing

          any other shells from being fired until a slot becomes available.

Sound notes

Radar Wars Arcade supports both the PC speaker and a SoundBlaster-compatible

card for sound output.  An attempt to automatically detect and configure

your SoundBlaster card will be made.  To aid in this, you must have the

BLASTER environment set.  A typical BLASTER environment looks like

BLASTER=A220 I5 D1 T1, although you could have additional or different

values depending on your soundcard.  This environment is normally set by

your soundcard installation program.  You can check this by typing SET at

the DOS prompt.  If your BLASTER environment is not set, you can manually

set it by typing SET BLASTER=Axxx Ixx Dx T1 at the DOS prompt, replacing the

digits after A with your base port in hex, the digits after I with your IRQ

number, and the digit after D with your DMA channel.  If Radar Wars Arcade

still hangs during the soundcard detection phase, use the command line

switch -NOSB to disable SoundBlaster autodetection.

Troubleshooting

There are two main things that can -- or should I say usually -- go wrong

with Radar Wars Arcade.

The first is running out of memory.  You can run out of conventional memory

or EMS memory.  Should that happen, the only thing you can do is to free up

some memory.  Remove unnecessary TSR programs and drivers from the

CONFIG.SYS and AUTOEXEC.BAT.  Examples of these are CD-ROM, disk cache,

network and mouse drivers.  Don't remove your EMS manager though!  Also,

make sure that you have enabled EMS memory from within your EMS manager. (If

you are using EMM386, make sure that you haven't included the NOEMS switch

in the line loading EMM386 in your CONFIG.SYS).  If base memory is the

problem and you have a SoundBlaster card, you can save some memory by

disabling the digitized sounds by the command line parameter -NOSB.

The second is unexplained hanging during loading or play.  The main cause

for that is the autodetection process for your soundcard.  You can

circumvent that by running Radar Wars Arcade with the command line parameter

-NOSB.  If that doesn't fix it, the next best guess is that one of the game

files is corrupt.  In such a case, you should re-install Radar Wars Arcade.

Radar Wars Arcade is not designed to run under Microsoft Windows.  If you

experience any problems while running Radar Wars Arcade under any Windows

shell, quit Windows before trying again.

Credits

                            Design & Programming

                            Constantine Prouskas

                                  Graphics

             Ultra VGA Engine 32 - (c)1996 Constantine Prouskas

                Particle Flux - (c)1996 Constantine Prouskas

        Hand-drawn/Computer-generated graphics - Constantine Prouskas

                                    Sound

                  SBDSP library - (c)1994 by Ethan Brodsky

                    Sound effects - Constantine Prouskas

Contact information

If you want to report a bug, make a comment or suggestion, you can e-mail me

at

                      cbp@doc.ic.ac.uk (until July 1998)

                        robin@hol.net (no expiry date)

Or you can write to:

                            Constantine Prouskas

                          4, Adrianoupoleos street

                               156-69 Papagou

                               Athens, GREECE

If you are interested in my sprite animation library, Ultra VGA Engine 32

(which Radar Wars Arcade uses), you can get the complete shareware version

of it from:

ú    The SimTel archive in the US (ftp to ftp.simtel.net) in

  pub/simtelnet/msdos/turbopas/uve138.zip

ú    The X2 archive in Finland (ftp to x2ftp.oulu.fi) in

pub/msdos/programming/libs/uve138.zip

If you cannot access these sites, try getting UVE32 from a nearby mirror

site.  At the time of this writing, the official mirroring sites are:

For the SimTel archive:

Country          Host                    Directory

Argentina        ftp.satlink.com         /pub/mirrors/simtelnet

Australia        ftp.bhp.com.au          /pub/simtelnet

Australia        ftp.iniaccess.net.au    /pub/simtelnet

Australia        ftp.tas.gov.au          /pub/simtelnet

Australia        sunsite.anu.edu.au      /pub/pc/simtelnet

Austria          ftp.univie.ac.at        /mirror/simtelnet

Belgium          ftp.linkline.be         /mirror/simtelnet

Belgium          ftp.tornado.be          /pub/simtelnet

Bulgaria         ftp.eunet.bg            /pub/simtelnet

Brazil           ftp.iis.com.br          /pub/simtelnet

Brazil           ftp.unicamp.br          /pub/simtelnet

Canada,Ottawa    ftp.crc.doc.ca          /systems/ibmpc/simtelnet

Canada,Vancvr    ftp.direct.ca           /pub/simtelnet

Chile            sunsite.dcc.uchile.cl   /pub/Mirror/simtelnet

China            ftp.pku.edu.cn          /pub/simtelnet

Czech Republic   ftp.eunet.cz            /pub/simtelnet

Czech Republic   pub.vse.cz              /pub/simtelnet

Czech Republic   ftp.zcu.cz              /pub/simtelnet

Finland          ftp.funet.fi            /mirrors/ftp.simtel.net/pub/simtelnet

France           ftp.grolier.fr          /pub/simtelnet

France           ftp.ibp.fr              /pub/simtelnet

Germany          ftp.mpi-sb.mpg.de       /pub/simtelnet

Germany          ftp.rz.ruhr-uni-        /pub/simtelnet

                 bochum.de

Germany          ftp.tu-chemnitz.de      /pub/simtelnet

Germany          ftp.uni-heidelberg.de   /pub/simtelnet

Germany          ftp.uni-magdeburg.de    /pub/mirrors/simtelnet

Germany          ftp.uni-paderborn.de    /pub/simtelnet

Germany          ftp.uni-trier.de        /pub/pc/mirrors/simtelnet

Germany          ftp.rz.uni-             /pub/pc/simtelnet

                 wuerzburg.de

Greece           ftp.ntua.gr             /pub/pc/simtelnet

Hong Kong        ftp.cs.cuhk.hk          /pub/simtelnet

Hong Kong        ftp.hkstar.com          /pub/simtelnet

Hong Kong        sunsite.ust.hk          /pub/simtelnet

Israel           ftp.huji.ac.il          /pub/simtelnet

Italy            cis.utovrm.it           /simtelnet

Italy            ftp.flashnet.it         /pub/simtelnet

Italy            ftp.unina.it            /pub/simtelnet

Italy            mcftp.mclink.it         /pub/simtelnet

Japan            ftp.iij.ad.jp           /pub/simtelnet

Japan            ftp.riken.go.jp         /pub/simtelnet

Japan            ftp.saitama-u.ac.jp     /pub/simtelnet

Japan            ftp.u-aizu.ac.jp        /pub/PC/simtelnet

Japan            ring.aist.go.jp         /pub/simtelnet

Japan            ring.asahi-net.or.jp    /pub/simtelnet

Latvia           ftp.lanet.lv            /pub/mirror/simtelnet

Malaysia         ftp.jaring.my           /pub/simtelnet

Malaysia         ftp.mimos.my            /pub/simtelnet

Mexico           ftp.gdl.iteso.mx        /pub/simtelnet

Netherlands      ftp.euro.net            /d5/simtelnet

Netherlands      ftp.nic.surfnet.nl      /mirror-archive/software/simtelnet

New Zealand      ftp.vuw.ac.nz           /pub/simtelnet

Norway           ftp.bitcon.no           /pub/simtelnet

Poland           ftp.cyf-kr.edu.pl       /pub/mirror/Simtel.Net

Poland           ftp.icm.edu.pl          /pub/simtelnet

Poland           ftp.man.poznan.pl       /pub/simtelnet

Portugal         ftp.ip.pt               /pub/simtelnet

Portugal         ftp.ua.pt               /pub/simtelnet

Romania          ftp.sorostm.ro          /pub/simtelnet

Singapore        ftp.nus.sg              /pub/simtelnet

Slovakia         ftp.uakom.sk            /pub/simtelnet

Slovenia         ftp.arnes.si            /software/simtelnet

South Africa     ftp.is.co.za            /pub/simtelnet

South Africa     ftp.sun.ac.za           /pub/simtelnet

South Korea      ftp.nuri.net            /pub/simtelnet

South Korea      ftp.sogang.ac.kr        /pub/simtelnet

South Korea      sunsite.snu.ac.kr       /pub/simtelnet

Spain            ftp.rediris.es          /mirror/simtelnet

Sweden           ftp.sunet.se            /pub/simtelnet

Switzerland      ftp.switch.ch           /mirror/simtelnet

Taiwan           ftp.ncu.edu.tw          /Packages/simtelnet

Taiwan           nctuccca.edu.tw         /mirror/simtelnet

Thailand         ftp.nectec.or.th        /pub/mirrors/simtelnet

UK, Edinburgh    emwac.ed.ac.uk          /mirrors/simtelnet

UK, London       ftp.demon.co.uk         /pub/simtelnet

UK, Lancaster    micros.hensa.ac.uk      /pub/simtelnet

UK, London       sunsite.doc.ic.ac.uk    /packages/simtelnet

US, California   ftp.cdrom.com           /pub/simtelnet

US, California   ftp.digital.com         /pub/micro/pc/simtelnet

US, Illinois     uiarchive.cso.uiuc.edu  /pub/systems/pc/simtelnet

US, Mass.        ftp.bu.edu              /pub/mirrors/simtelnet

US, Michigan     oak.oakland.edu         /pub/simtelnet

US, New York     ftp.rge.com             /pub/systems/simtelnet

US, Oklahoma     ftp.ou.edu              /pub/simtelnet

US, Oregon       ftp.orst.edu            /pub/simtelnet

US, Utah         ftp.cyber-naut.com      /pub/simtelnet

US, Virginia     mirrors.aol.com         /pub/simtelnet

For the X2 archive:

   Site: ftp.ibp.fr (France)

   Path: /pub/pc/x2ftp/

   Mirror: books,msdos

   Update: 0330 GMT

   Site: ftp.rz.uni-karlsruhe.de (Germany)

   Path: /pub/programming/mirror.x2ftp/

   Mirror: books,msdos,unix

   Update: 0200 GMT

   Site: ftp.infomagic.com (USA)

   Path: /pub/mirrors/x2ftp/

   Mirror: amiga,books,console,msdos,standards

   Update: 0400 GMT

   Site: illusion.shiny.it (Italy)

   Path: /pub/x2ftp/

   Mirror: msdos

   Update: 0500 GMT

   Site: mirrors.aol.com (USA)

   Path: /pub/x2ftp

   Mirror: books,console,msdos

   Update: 2330 GMT

   Site: ftp.ee.techpta.ac.za (168.172.8.5) (South Africa)

   Path: /pub/mirrors/x2ftp/

   Mirror:

   Update: 2300 GMT

   Site: ftp.lanet.lv (Latvia)

   Path: /pub/mirror/x2ftp/

   Mirror: books,msdos

   Update: 0130 GMT

   Site: http://www2.cp.eng.chula.ac.th/mirror1/x2ftp

   Mirror: msdos

   Update: 2100 GMT

   Freq.: weekly (Friday)

   Admin: ftpadm@cpu.cp.eng.chula.ac.th