Patches

"You know, I spotted some tracks earlier, close to where you’re at right now."
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copy paste patch notes.

**Patches** are game updates that provide fixes for known bugs, adjust the game balance or introduce new features or animals to the game.

## Patch 1.75 (27 September 2022)

*The Assorted Sidearms Pack is out! You can get it now on Steam, PlayStation, Xbox, the Microsoft Store and Epic Games Store.*

Patch notes:
https://store.steampowered.com/news/app/518790?emclan=103582791456522258&emgid=3311857936486355853

### MODIFIED FILES

* CrashRpt1403.dll
* CrashRptProbe1403.dll
* FragmentBundle\_F.dll
* Shaders\_F.shader\_bundle
* theHunterCotW\_F.exe
* versions.518791.txt

### MODIFIED FILES

* CrashRpt1403.dll
* CrashRptProbe1403.dll
* FragmentBundle\_F.dll
* Shaders\_F.shader\_bundle
* theHunterCotW\_F.exe
* versions.518791.txt

## NEW CONTENT

### PAID

New Reserve
Revontuli Coast
Explore a vast archipelago in Revontuli Coast, the all-new reserve for theHunter: Call of the Wild. Read more about it here.

New Feature
Layout Float Blind
Players who purchase Revontuli Coast will receive a Layout Float Blind. This useful tool allows you to conceal yourself from waterfowl, ducks, and upland birds while in water. The blind can be used across any reserve.

### FREE

New Feature
Dolby Atmos
PC and Xbox One players can now experience even greater immersion thanks to Dolby Atmos support. Read more here.

New Feature
Item Wheel
Thanks to a radial menu, you’ll be able to switch weapons, ammo, and sights quicker than before. Check out this Dev Diary to learn more.

New Ammunition
.22 Conehead Ammo
Available for any player who owns Weapon Pack 1, Weapon Pack 3, or the Modern Rifle Pack.

## GAMEPLAY IMPROVEMENTS

### PERFORMANCE

* The highly requested Waterfowl rework is here! Check out this Dev Diary for more details;
* There’s been a full rework of the animal home ranges, populations, and schedules for specific reserves (Layton Lake, Medved, Te Awaroa, Yukon, Rancho del Arroyo, Cuatro Colinas, Parque Fernando).

### UI/UX

* A long-standing community request: the Marksman and Red Raptor Reflex Sights have had an efficiency overhaul. You can read more about this here, too!
* The dog command wheel has been updated;
* We’ve implemented boat icon(s) to clarify which boats are accessible by players and which are not;
* There is now a new option that allows players to disable POI icons on the map and HUD separately;
* Borderless full-screen mode is now supported;
* Callouts—action prompts placed within the bottom navigation menu—are now clickable;
* There is now an indication to let the user know if a reserve is playable or not in the “New Game” screen.

### GRAPHICS & VFX

* We’ve given the death camera movement & character respawning an overhaul.

### ACCESSIBILITY

* The new item wheel has been added! See “Free Content” near the top of the release notes;
* The dog command wheel has been updated; see “UX/UI” two sections above.

### APEX CONNECT

* We’ve made sure a “Sign In” option is also present within the new user “Sign Up” journey and prompts.

### MISCELLANEOUS

* We’ve fixed a large chunk of issues with flying or misplaced roads;
* We’ve added the ability to rename your canine companions!
* It will now be easier to tell whether you’ve failed or passed a harvest check;
* We’ve removed the alligator’s sound hint which was added to Silver Ridge Peaks before the Mississippi Acres Preserve release.

### CONSIDERATIONS

* Population resets, zone, and schedule changes will occur across all reserves, except Silver Ridge Peaks, as a result of the reworks mentioned above under “Performance”.

## BUG FIXES

### ACCESSIBILITY

* We’ve addressed the problem of key bind descriptions not being displayed in the “Settings” menu.

### ANIMALS & ENVIRONMENT

* There are no more excessive poop trails for Eastern Cottontail Rabbits!
* Animals will no longer appear static while drinking near shores;
* The issue where a player could not interact with mostly small clues unless they looked DIRECTLY down on them has been fixed.

### CRASHES & MISCELLANEOUS

* Sorry, not sorry: we’ve fixed the Cash / XP / Weapon score exploit;
* ‘Ranger skill’ now works with traditional bows.

### LOCALIZATION

* We’ve fixed the issue of the “Accept”/”Decline” button(s) appearing in Polish, even when the game is launched in English.

### SKILLS & PERKS

* “Reset Skills” and “Reset Perks” button(s) will now remove the effects of skills/perks in the current game session.

### USER INTERFACE

* The 3D UI icons twitch have been fixed;
* POI icons not appearing on the map for some hunting structures after being bought/built have been fixed;
* The undiscovered location icon now disappears as it should after approaching your first outpost in a new game.

## Patch 1.73 (31 March 2022)

*In-game DLC Store Now Open*

The in-game DLC store feature is now live on Steam!

This is a free standalone addition to the game, and a small quality of life element we are investigating for everyone across our other platforms. In the meantime - first impressions, looks, UI & UX - tell us what you think!

## Patch 1.72 (22 February 2022)

*MODERN RIFLE PACK*

**NEW FEATURES**

 ***New DLC Content Available!***

Modern Rifle Pack comes with three new weapons, each available in two cosmetic variations:

ZARZA-15 .22LR

ZARZA-15 .223

ZARZA-10 .308

 ***Celebrating theHunter: Call of the Wild’s fifth anniversary!***

Everybody will now be able to unlock a free special anniversary edition of the Rhino 454: the SUNDBERG 454. Just head to the in-game store, press “Purchase”, and it’s all yours. Ammunition for this weapon has also been unlocked for all to use. It still costs in-game money to unlock, but no weapon score is required.
We also replaced some existing loading screens with some gorgeous key art!

IMPROVEMENTS

**— Performance**

* Full rework of the animal home ranges, populations and schedules on Mississippi Acres Preserve, Vurhonga Savanna, Rancho Del Arroyo & Cuatro Colinas. This will boost the performance for users;

**— Graphics & Visual Effects**

* Implemented FSR (FidelityFX Super Resolution) on PC platforms. This can be adjusted in Settings> Graphics> AMD FidelityFX Super Resolution 1.0, improving frame rate performance. For more information about FSR, visit the AMD Website.
* Improved sample pattern for SSAO (Screen Space Ambient Occlusion), improving shadows in the game;
* Improved the floating death animation for the Alligator;
* Third person animation setup has been revamped and most of the animations are improved;

**— Accessibility**

* New headline ‘Dog’ for dog related tutorial entries in Codex menu;
* Scent eliminator HUD improvements including duration indicator;
* Added Reticle to gameplay with different color variations. This helps aiming at objects for interactions, interacting with distant animal calls & spotting animals from a distance, and can help some players who experience motion sickness;
* Added an option in Settings to adjust Subtitles font size;
* Added option to remap Trophy Lodge inputs in Settings menu;

**— Miscellaneous**

* Increased sensitivity of gamepad & mouse for all 1x magnification devices including Red dot, illuminated iron sight, reflex sight & all 1x scopes for relevant weapons;
* 10 point-to-point transport sites have been implemented along the riverbank in Mississippi Acres Preserve. At present, they won’t be visible on the map but that is something we will be addressing a little later this year. Just look for the boats!

**CONSIDERATIONS**

* Full population resets will occur across Cuatro Colinas, Rancho del Arroyo, Mississippi Acres Preserve, and Vurhonga Savanna as a result of our optimization efforts. More information on this was mentioned above under Performance Improvements.
* The male black bears have decided to spice things up a little and are now going by the following descriptors: Black > Dusty; Dark > Black; Dusty > Dark.
* Updated the Medal icons designs on various screens;
* Added swimming icon for animal clues that are underwater;
* Geese cash rewards have been balanced to offset other fixes and harvest quantity.

**BUG FIXES**

**— Critical & Featured**

* Geese and Ducks will get attracted to callers;
* Fixed LOD issues for the female Red Deer which caused some to appear invisible at varying distances until the character is within about 50m;
* The Kullman .22H now provides a more appropriate bang for buck. The prices for the weapon and the ammo have also been slashed!

**— Animals & Environment**

* Common Raccoon is now Class 2 animal instead of Class 1;
* Fixed an issue where disturbed vegetation was present near need zones only;
* Fixed the instance where sometimes corpses seemed to float in air after being shot from a long distance;
* The gates at Bingham Farms Mobile Home no longer levitate and fly around;

**— Weapons, Gear, & Character**

* Fixed the issue of First Aid Kit not healing when used;
* Fixed an audio issue when switching between callers like Antler Rattler, Short Reed Canada Goose Caller;
* Fixed the problem where item could not be switched until sound ended while using Deer Bleat Caller & Roe Deer Caller;
* Fixed the issue of having infinite ammo if user kept firing while still in hip pose after running out of bullets;
* Manual and auto chambering mechanics for the Mangiafico, .410 while loaded with the .410 birdshot, has been corrected;
* The .270 Warden is now available for console players;
* Arrows retrieved from the field return to the players storage instead of their inventory;

**— User Interface & Multiplayer**

* Fixed the issue with waypoints placement on Map on Ultrawide monitors;
* Fixed the incorrect icon for Dog biscuits on Inventory UI;
* Updated & fixed Decoy icon not being displayed in the HUD;
* Retrieved arrows will be available in the inventory now;
* Cash amount will not show cut off in UI if the value has more than 6 digits;
* Fixed the issue where multiple Turkey decoy POI markers were not being grouped together when placed very close to each other;
* Fixed the issue where Trophy lodge did not load for users other than the host in a MP session;
* Fixed the problem of users not being able to hear each other’s callers audio for Red deer, Moose, Elk caller(s) during MP;
* Fixed the issue of lures audio not working in MP;
* Fixed the issue where Great ones appeared as Diamonds to users other than the host in Multiplayer session;
* Geese caller will work for every player and not just the host in MP session;
* Scrollbar will function properly for description of items in Mission items menu in Codex for Rancho del Arroyo reserve;

**— Miscellaneous**

* Multiple crash fixes!

## Patch 1.71 (7 December 2021)

*MISSISSIPPI ACRES PRESERVE*

Howdy Hunters!

Mississippi Acres Preserve is now available!

New Features

* TruRACS is now enabled for the Lesser Kudu!
* Inspect feature for mission items: The mission items that users pick up are now placed in the Mission Item Codex and can be inspected. These items can hold valuable information!

Improvements

* Made FPS improvements to boost performance;

- Massive overhauls to animal update threading
- Improvements to population distribution on reserves (WIP)
- Increase LOD granularity across species needing LOD improvements

* Made fur quality (shader) improvements for all animals;
* Improved Feral Pig's model and textures;
* Improved Black Bear’s model and textures;
* Retouched visuals for water in lakes & rivers;
* Did a visual overhaul for some of the input icons and buttons;
* Updated feeding clue meshes for predators (nor more blood splatters);

BUG FIXES

**Critical & Featured**

* Fixed the issue of various Weapon Packs and Parque Fernando DLC missing from Xbox players’ libraries;
* Fixed the broken Fast travel issues across a number of reserves;
* Dog collision with player’s character is fixed;

**--- Animals & Environment**

* Radio towers across various reserves no longer defy gravity;
* Animals will not become un-harvestable if there are too many corpses unclaimed;
* Fixed the problem of EU rabbits not fleeing into their burrows as they should in Hirschfelden reserve;
* Sounds will not persist anymore after walking through bushes;
* Standardized fur rarity tier weighting for all species;
* Did a naming pass on all fur variations, all should have string names now (not ‘common’);

**--- Weapons, Gear, & Character**

* Fixed the issue where Turkey callers were not included in Rancho Del Arroyo reserve;

**--- User Interface & Multiplayer**

* Multiplayer - Fixed a crash which could occur when showing waypoints to another player;
* Fixed an issue where discovering a new need zone caused the previously discovered need zone disappear on Map UI;
* Fixed the issue of not being able to input certain symbols and special characters into the Password field when creating an Avalanche Apex Connect™ account within game;

## Patch 1.70 (9 November 2021)

*APEX UPDATE*

**NEW FEATURES**

Introducing APEX Connect! With Apex Connect, you become part of our special circle of friends. Sign up for in-game rewards, unique game features, and never miss an update! Read the full FAQ here.
There’s a new Great One roaming certain Reserves. Share your search with us on social media and the official Discord!

**IMPROVEMENTS**

* To avoid confusion with certain key actions while having the hunting dog by your side, PC keybinds now indicate when a long press is needed in the Settings menu
	1. notabug: We’ve removed the mission advance waiting time for the mission ‘Y Tambien Hermano’ after interacting with the diary in in Rancho del Arroyo reserve
* We’ve reduced the amount of shotgun score required to purchase 12 GA Birdshot ammo
* Players have the option to customize the Spotting Outline Color for animals spotted by other users in multiplayer sessions in the Settings menu

**CONSIDERATIONS**

This update will reset some animal populations. This includes but is not limited to the Collared Peccary, Rio Grande Turkey, and Ring-necked Pheasant.

**🐞 BUG FIXES**

Featured

* Being unable to shoot with Couso 1897 shotgun in aim mode if user fired with another gun before that has now been resolved
* Particle effects fixes (fire and animal tracks):

▸ Previously missing fire particle effects in specific missions should now play
▸ Animal track particle effects should now appear and play properly

* Trophy Lodge stability adjustments and fixes:

▸ Creating a multiplayer Trophy Lodge that was already visited in Single Player no longer crashes the game
▸ Joining a multiplayer Trophy Lodge will now load properly

vAdditional Updates

*--- Animals & Environment*

* Mexican Bobcats no longer become stuck in an animation loop at drinking zones near the lake in Rancho Del Arroyo reserve
* Your dog will not continue to growl when near a freshly shot animal
* Turkeys and Pheasants will not land on/below water when flying across lakes

*--- Weapons, Gear, & Character*

* (Sorry, not sorry) We’ve fixed the issue where a player could continue to fire even after running out of ammo for weapons like the Coachmate Lever .45-70, Whitlock Model 86 and the Focoso 357
* (Jazz hands!) The bug where only your character’s hands appeared during a death animation while riding an ATV and after getting damage from Cacti has been fixed

*--- User Interface & Multiplayer*

* Ammunition now shows up in your inventory quick access menu as designed after running out and purchasing more
* The Collared Peccary Codex entry now displays the correct recommended ammo type
* The Scent Eliminator and First Aid Kit now show their correct icons in the player HUD when equipped
* Various crash fixes in Multiplayer

## Patch 1.69 (17 August 2021)

Howdy Hunters,

Thank you for waiting so patiently for this much anticipated update! We’ve addressed a number of crashes, immersion-breaking, and design-related bugs this round, including incorrect fur variants, fast travel, and Hunting Lodge issues.

For more information, you can read the full list below:

*(Commonly Occuring)*

**Gameplay**
Rares for whitetail deer and coyotes showing up as commons. This fix will be retroactive;
Unexpectedly high spawning rate for Whitetail Deer Great Ones;
Fast travel not working for Casa del los Gil outpost in Rancho Del Arroyo and other reserves including Yukon Valley, Silver Ridge Peaks, Vurhonga Savannah, Te Awaroa;
Players getting stuck under Hunting structures when trying to exit them in Silver Ridge Peaks, Layton Lake, Yukon Valley, Cuatro Colinas, and Medved Taiga

**Design**
Fur issues for Whitetail Deer and Coyote in Trophy Lodge;
Audio/Performance (FPS) related issues where sounds stop playing and game begins to lag;

**Crash & stability issues occuring when:**

* a player loads into a reserve.

## Patch 1.68 (29 June 2021)

*Rancho del Arroyo*

Howdy Hunters,

It is our pleasure to introduce Rancho del Arroyo, inspired by the harsh, yet beautiful Sonoran desert of Northern Mexico, this stunning reserve includes five unique new animal species to hunt, new weaponry, harsh biomes to explore, and a thrilling storyline that involves uncovering a century-old family mystery.

Please see the detailed patch notes (PC 1.68) for this update below.

**NEW FEATURES**
▸ Added support for new paid DLC: Rancho del Arroyo

**SPOTLIGHT BUG FIXES**
▸ Diamond Whitetail Deer will no longer weigh more than 100kg;
▸ Backpacks will not be visible in first person camera;
▸ Fixed the slow motion bug for Dog at tracker level 1 and 16;
▸ Fixed the crash when user orders the dog to track within 50m of a rabbit corpse;
▸ Fixed the issue of tents disappearing with an active dog nearby when user resumes gameplay after quitting to main menu;
▸ Animal corpses will no longer be invisible after walking outside of render range and back;
▸ Fixed the issue of missing antlers on the trophies in the Trophy Lodge (this fix is not retroactive);
▸ Fixed the issue of ATV lights turning on/off at night time when 3rd person camera is toggled;

**ADDITIONAL UPDATES**

ANIMALS & ENVIRONMENT
▸ Reworked the spawning rates for Geese;
▸ Fixed the disappearing of Great One Whitetails that previously existed in the reserve's animal population after restarting the game;
▸ Dog will no more be slow in notifying user of a harvested animal;
▸ Buffalos near lookout tower will no longer cause damage to the user on 1st floor;
▸ Fixed the issue where Female Dog showed up even when user purchased Male Dog;

WEAPONS, GEAR, & CHARACTER
▸ Huntermate screen will not go invisible after switching reserves now;
▸ Fixed the issue where scope became invisible for a weapon while switching ammo types;
▸ [XB1] Fixed the issue of user’s character sliding/drifting during gameplay when controller is reconnected after being disconnected;
▸ Fixed the issue of sight disappearing on bows after switching to a different arrow type;
▸ Fixed the issue with Rangefinder bow sight not displaying range or aim dots;
▸ Fixed the issue when player could not jump or go prone after changing reserve while in a treestand;

USER INTERFACE & MULTIPLAYER
▸ Removed the black circle which appeared around waypoint marker;
▸ Removed & updated the placeholder text in My Dogs tab when user does not own any dog;
▸ Fixed the dog status icon while tracking live prey;
▸ The effective range stats for rifle ammo will no longer display low values in store and inventory;
▸ Fixed the issue where incorrect values were displayed for individual Reserve and Global
▸ Play stats in Codex menu;
▸ Fixed the issue of user not being able to fast scroll through EULA popup using a controller;

MISCELLANEOUS
▸ User will be able to pet their dog in the Trophy Lodge;
▸ Dog will now gain a portion of total XP when starting to track a harvest and the rest of XP will be added when harvest is found;
▸ It will be easier now to complete the mission ‘The Perfect Liebre’ in Cuatro Colinas reserve;

IMPROVEMENTS

▸ Our character artists worked their magic in updating color and fur textures for existing animals like Whitetail Deer, Mule Deer, Coyote, Bighorn Sheep & Merriam Turkey;
▸ User can now see other users’ waypoints in map during multiplayer session;
▸ Made some Audio engine performance improvements;
▸ Refactored and standardized pricing for Multi Trophy Mounts;
▸ User’s character will get hurt by the cacti if they collide with them;
▸ Enabled footprints for dog in snow;
▸ Added a new (Carcass found) icon to notify user when dog is done with its harvest search;
▸ The maximum tracker level that Dog can achieve is 15 which is now indicated in Tracker Level icon on Dog screen;
▸ Dog will now sniff each blood spot more evidently while tracking blood clues;
▸ Added a checkmark to indicate which Dog is active in Kennel screen (if user has more than 1 dog);
▸ Now users can auto-run using a controller:
▸ Double click of L3 when standing still = Auto-walk
▸ Double click of L3 when walking or running = Auto-run
▸ One click of L3 = Toggle between auto-run and auto-walk

## Patch 1.67 (20 April 2021)

**🐞 Bug Fixes:**

* Very Common: Crash when ordering dog to track within 50m of a duck or goose corpse
* Very Common: Incorrect ranking of trophies displayed in Hunter Profile menu. This issue is fixed for new harvests but is NOT retroactive
* Common: Unusable state of dog going into a slow motion state at level 15 of tracker trait
* Rare: Crash on joining multiplayer session
* Rare: Crash on startup on PC

## Patch 1.66 (30 March 2021)

*theHunter: Call of the Wild Bloodhound DLC is here!*

**🆕 New Features:**
Added support for new paid DLC: Bloodhound
Blackbuck TruRACS

**--- Helpful Tips for Hunting Dog**
To get your very own Bloodhound you’ll need to visit the nearest Outpost locker.
Additional information on the Bloodhound can be found in the Codex Tutorial Log.
Like tracks, animals, and points of interest viewing options, you can find and tailor certain accessibility settings via the in-game menu under the Settings ‘System’ option.

**🐛 Bug Fixes:**

**--- FEATURED✅🙌**
Reworked animal simulation code which should fix issues with animals not showing on time at need zones and not dropping clues while also improving performance
Alexander Traditional Longbow (Silver Ridge Peaks) can now be used to complete several bow hunting missions in Layton Lake and Hirschfelden
Fixed several issues resulting in animals falling out of sync between players in multiplayer game
Fixed issue with Trophy Lodge multiplayer where a guest would spawn in an empty lot🔥
On PC, the animal ranking leaderboards will not be empty anymore
Fixed certain cases where the game would shut down due to becoming disconnected from Steam server (even when playing offline)

**Additional Updates**
**--- Animals & Environment**
Fixed Turkeys so that they properly flee when spooked
Fixed an invisible horn of a Bighorn Sheep on a very low-scoring set of horns
Red Fox feeding need zones no longer show up right next to European Rabbit burrows
Tweaked several side missions from Vualez Arc (Layton Lake) so that they’re no longer so extremely hard to complete
Revised the number of coyotes in Cheelah Lake to complete a mission
Walking through shallow water won’t be too loud anymore

**--- Weapons, Gear, & Character**
Fixed Rangefinder Bow Sight (High Tech Hunting Pack) so that it shows distance to target in yards when using imperial unit system

**--- User Interface & Multiplayer**
Fixed an issue where human tracks (related to various missions) would show a random animal icon in the Tracking HUD
Fixed issue where mounting weapons on gun racks during multiplayer session would prevent player from entering their trophy lodge again
Fixed an exploit that allowed to harvest the same animal multiple times under severe network lag
Fixed issue where confirmation prompt would remain on screen after closing Store, and could result in buying wrong item
Fixed issue with ATV prompt showing for all players in a multiplayer game
Huntermate will not show black screen now when user fast travels between outposts in Te Awaroa reserve

**--- Miscellaneous**
Fixed issue that made it impossible to jump or go prone after fast travelling from a treestand
Various crash fixes

**⏫ Improvements:**

* New left and right stick deadzone settings in System > Gamepad menu
* New mouse smoothing option in System > Keyboard / Mouse menu
* Text chat in multiplayer is now supported for Russian, Japanese and Simplified Chinese (only on PC, game’s and system’s language need to match)
* There is now a warning if you bind the same key/button to multiple actions (it’s still possible to do it but it will help you avoid an error and give you a chance to cancel if you made a mistake)
* We added a limit of maximum 5 Trophy Lodges of each type (this is needed to solve certain save issues and ensure they won’t happen in the future; your lodges won’t be deleted if you’re over that limit but you won’t be able to create more lodges)

## Patch 1.64 (10 December 2020)

*Te Awaroa National Park - Out Now*

Howdy Hunters,

It is our pleasure to introduce Te Awaroa National Park,

Nestled at the foot of the Southern Alps, Te Awaroa National Park is inspired by the vast, breathtaking landscapes of the South Island of New Zealand – a coastal paradise and home to some of the best hunting locations in the country. Te Awaroa National Park features eight species of animals to hunt (four of which are new to the game), a powerful new F.L. Sporter .303 bolt action rifle, numerous unique landmarks, and 16 new story missions for players to explore.

Key Features

New and Diverse Wildlife – There are eight species of animals that roam Te Awaroa’s diverse environments. Players will be able to hunt not only the prized Sika Deer and sought-after Feral Pigs, Feral Goats, and Chamois, but also Red Deer, Turkey, European Rabbits, and Fallow Deer.

Trace the Trails of History – From the first Polynesian settlers to the hardy helicopter pilots who took on great personal risk to preserve the reserve's unique biodiversity, Te Awaroa is full of history. Reflected in 16 new story missions, you’ll deal with local menaces, patch things up between old friends, and discover the truth behind a long-forgotten legend.

Patch Notes

🆕 New Features:
Added support for new paid DLC: Te Awaroa National Park

🐛 Bugs fixes:
--- Animals & Environment
Fixed TruRACS scoring on Whitetail Deer, Roe Deer and Moose where the probability of scoring a Diamond rating was very low
Fixed an underlying issue with animal scoring system that caused Mule Deer, Axis Deer and European Rabbit populations to have too many animals with the lowest or highest possible score
Fixed several issues related to animals sometimes not dropping clues
Fixed Clashing with The Deer, Wild Boars Raving and Hunting for Gold hunting missions in Hirschfelden so that it’s no longer necessary to harvest an animal inside a hunting pressure zone
Fixed animations and trophy poses of Red Deer and Roe Deer where the antlers were detached from the skull
Walking on fallen branches no longer sounds like walking on wooden floor.

--- Weapons, Gear, & Character
Fixed .22 Andersson (Weapon Pack 3) accuracy so that shots no longer land far to the right
Fixed MN1890 Solokhin (Weapon Pack 2) accuracy with scopes
Downing animal with bows generates less hunting pressure now
Fixed persistent ATV sound when switching reserves while driving

--- User Interface & Multiplayer
Fixed issue where the Trophy Lodge wouldn’t load when switching between 2 lodges of the same type when using a gamepad
Fixed missing button prompt for entering an ATV
Fixed the highlight on animals tracks so they no longer show in screenshots captured with the camera
Fixed several issues resulting in animals falling out of sync between players in multiplayer game
Hunting Towers and Blinds no longer remain “occupied” after player leaves a multiplayer game while inside a tower or blind

--- Miscellaneous
Fixed “Thanksgiving” achievement so that in unlocks correctly all the time
Fixed a small exploit in “Spirit Animal”, “Let it fly!” And “Shotgun!” achievements
Fixed the issue where weapon and equipment would show up next to an ATV while driving
Fixed certain cases where the game would shut down due to becoming disconnected from Steam server (even when playing offline)
Various crash fixes

⏫ Improvements:

Added darker background to all UI screens for better readability
Cursor is now always caged inside the game window during gameplay in windowed mode

Cheers,
Call of the Wild Team

## Patch 1.62 (10 November 2020)

*European Rabbit & Remi Warren Skin - Now Live*

The new update has now been rolled out on all platforms and introduces the European Rabbits and the Remi Warren skin. We’re investigating an issue where players are experiencing the rabbits not moving and will provide another update when we have more information to share. Thank you for your patience.

Full patch notes below:

NEW FEATURES!
• European Rabbit and rabbit burrows (issue under investigation)
• Remi Warren character skin and outfit
• Special Halloween-themed events in Layton Lake and Hirschfelden

BUG FIXES
--- Animals & Environment
• Animals sometimes sliding fast forward when beginning to trot
• Animal tracks sometimes not facing the right direction
• Fixed melanistic fur not showing correctly on certain subspecies of Ibex and Iberian Wolf (Cuatro Colinas)
• Lion’s and Grey Wolves confrontation sounds in multiplayer
--- Weapons, Gear, & Character
• Headlamp no longer turns off when looking through binoculars
• Fixed missing shell ejection on lever-action rifles
• Fixed the persistent binoculars filter when claiming outpost and lookout points or when dismantling items
• Fixed character’s beanie cap clipping with the head
--- User Interface
• The Silver Ridge Peaks reserve image in Select Reserve menu now displays properly
• Various localization corrections to the animal descriptions in the Codex
--- Miscellaneous
• Fixed various crash case issues

IMPROVEMENTS
• Hunt Club events are now localized
• Animal’s gender and fur variation is visible in TRACKED ANIMAL box after spotting an animal
• Animals no longer leave need zone clues or disturbed vegetation clues on hard surface roads
• Tents and other portable structures can no longer be placed on hard surface roads or train tracks
• More varied nightlife sounds in Silver Ridge Peaks reserve

## Patch 1.61 (12 October 2020)

*TruAXIS - Now Live*

Howdy Hunters!

We’ve got a Monday surprise to share with you: the patch that was slated for tomorrow is… out now!

This update finally brings the TruRACS system to the Axis Deer, which is now huntable in the wilds of Parque Fernando, as well as a lengthy list of fixes and improvements to the game.

🆕 Axis Deer TruRACS\*

Bugs fixes:
🐛 Fixed Trophy Rating score estimate when spotting animal
🐛 Fixed incorrect Difficulty levels of Mule Deer\*
🐛 Fixed issue where all animals flickered or twitched after being harvested
🐛 Fixed Mallards (Layton Lake) so that they no longer spawn only at a few lakes
🐛 Fixed leucistic Pronghorn (Silver Ridge Peaks) so that it actually looks leucistic
🐛 Fixed Wild Turkey (Silver Ridge Peaks) caller duration so that turkeys can now be lured
🐛 Fixed Mule Deer (Parque Fernando & Silver Ridge Peaks) antlers so that they do not clip into ground
🐛 Fixed A Dangerous Reaction (Silver Ridge Peaks) to unblock previously blocked players and allow the mission to be completed
🐛 Fixed Plans Are Derailed (Silver Ridge Peaks) to unblock previously blocked players and allow the mission to be completed
🐛 Fixed animal footsteps amplitude and fall-off
🐛 Fixed Wolf howling (Cuatro Colinas & Yukon Valley) so that it’s shorter and only carries over shorter distances
🐛 Fixed animal pathfinding in Cuatro Colinas around and across bridges
🐛 Fixed Hunt Club reward notifications popping up when there is no reward to claim after entering a reserve
🐛 Fixed the spook radius of the Alexander Traditional Longbow (Silver Ridge Peaks DLC)
🐛 Fixed friends’ Trophy Lodges not showing up in the menu
🐛 Fixed multiplayer competitions so that clients can now win them
🐛 Fixed constant ratcheting of compound bows in multiplayer
🐛 Fixed character skin issue where one skin tone was rendered over another
🐛 Fixed missing reload click on .300 Canning bolt-action rifle (Yukon Valley DLC)
🐛 Fixed issue with Cape Buffalo (Vurhonga Savanna) droppings being entirely black
🐛 Fixed issue that allowed to accidentally jump and create noise while inside a layout blind
🐛 Fixed various localization issues
🐛 Fixed various crashes

Improvements:
⏫ Scaled up the Axis Deer so that its size fits compared to other animals
⏫ Trophy Rating score estimate is a bit more random so that it's harder to predict the exact rating
⏫ Introduced echoes on loud gunshots, callers and animal calls for greater audio immersion
⏫ New sounds when levelling up and receiving rewards
⏫ Player footsteps sound different on fallen snow
⏫ Reworked the aiming with Huoyi Recurve Bow (Weapon Pack 1 DLC) to match Alexander Longbow
⏫ Chat notification when player fast travels to a tent in multiplayer

\* - this animal’s population and need zones have been reset

## Patch 1.60 (11 August 2020)

*TruMULE - Now Live*

Howdy Hunters!

The TruMULE update is now live! This patch brings the TruRACS system to Mule Deer and a nice list of fixes and improvements.

PC 1.60
New Features:
🆕 Mule Deer TruRACS

Bugs fixes:
🐛 Fixed weapons disappearing from the Weapon Manager whenever a gun was removed from a gun rack
🐛 Fixed various trophy lodge issues related to legacy save files (from before June 2019), including legacy Trophy Rating showing up as zero and Saved Harvests being wiped from Trophy Manager
🐛 Fixed Silver Ridge Peaks story missions where progress was not saved (Inner Peace, Out Chaos and The Ascent)
🐛 Fixed Silver Ridge Peaks story missions where it was possible to get stuck (Plans Are Derailed and The Poisoned Chalice)
🐛 Fixed character constantly flickering when in another player’s field of view and wearing certain items
🐛Fixed female piebald Rocky Mountains Elk using male body
🐛Fixed female piebald Rocky Mountains Elk changing to common when placed as a trophy
🐛 Fixed animal spawn areas in Hirschfelden, Medved Taiga, Vurhonga Savanna and Yukon Valley
🐛 Fixed albino Harlequin Ducks spawn rate
🐛 Fixed 420 grain arrows and bolts so that they’re suitable for animal classes 2 to 7
🐛 Fixed the recoil on M1 Garand so that it’s more manageable (The Smoking Barrels DLC)
🐛 Fixed the short range zero on .22 Andersson so that it doesn’t overshoot (Weapon Pack 3 DLC)
🐛 Fixed “Up Close and Personal” achievement so that it unlocks correctly when animal is shot under 15 meters
🐛 Fixed flagpoles at outposts so that they show the correct flag in every reserve
🐛 Fixed storage UI so that ammo no longer takes up space if its count is zero
🐛 Fixed various crashes

## Patch 1.59 (2 July 2020)

*Silver Ridge Peaks Patch 1.59*

Howdy Hunters,

Here are the notes for today's patch, please note we still have more fixes to come out for Turkeys, Bighorn sheep etc, but this will be done in line with the console release. These are fixes we felt were hampering game play.

**Bugs fixes:**

* Fixed first person animations being extremely laggy in some cases
* Fixed Silver Ridge Peaks story missions where progress was not saved (A Rockies Start, A Dangerous Reaction, Up High - Down Low, An Ill-advised Retreat, Setting Up, Whodunnit? and Lock It Down)
* Fixed Silver Ridge Peaks story missions where it was possible to get stuck (Old Haunts, Setting Up, Out of Her Comfort Zone, Plans Are Derailed, Bear with Me and The Poisoned Chalice)
* Fixed Whodunnit? And The Ascent story missions triggering at the same time
* Fixed Mountain Goats so that they have no problem fleeing up hill
* Fixed Rocky Mountain Elk Trophy Rating being inconsistent between harvest screen and Trophy Manager or Hunting Log
* Fixed tutorials about new animals featured in Silver Ridge Peaks being empty
* Fixed several missing and incorrect Codex entries
* Fixed various crashes

Have a great week all!

TK

## Patch 1.58 (23 June 2020)

*Silver Ridge Peaks*

Howdy Hunters!

The new Silver Ridge Peaks Reserve is out now!

It is based in the Colorado region of the Rocky Mountains, features "above the clouds" hunting and you will be able to get great tips and hints from Professional Hunting Guide, Remi Warren!

This impressive species list:

* Merriams Turkey
* Rocky Mountain Elk
* Bighorn Sheep
* Mountain Goat
* Pronghorn
* Mountain Lion
* Plains Bison
* Mule Deer
* Black Bear

Included in this pack is the new Alexander Longbow!

Happy hunting, make sure you have a read of the patch notes below!

Cheers

TK

**Patch Notes**

**New Features:**

* Added support for new paid DLC: The Southern Rockies

**Bugs fixes:**

* Fixed various issues related to switching between player profiles
* Fixed issue that caused trophies to disappear when weapons were removed from gun racks
* Fixed missed shots being attributed to everyone in a multiplayer game
* Fixed missing grizzly bear calls
* Fixed sound of falling rain being persistent on blinds and tents
* Fixed Mule Deer so that it is scaled more accurately compared to other animals
* Fixed amplitude of various weather, foliage, callers, footsteps and ambient sounds
* Fixed goats and sheeps so that they no longer headbang while drinking or feeding
* Fixed collisions on antlers so that they no longer sink into the ground when animal is dead
* Fixed issue where some antler models were not used by the game at all, resulting in lower variety of the racks
* Fixed some situations where treestands were unnecessarily removed from the trees
* Fixed tutorial pop-ups so that they no longer remain on screen
* Fixed the shimmering of distant terrain and trees
* Fixed anti-aliasing options so that it’s possible to disable AA completely
* Fixed missing localization of the Red Deer TruSCORE measurements
* Fixed spotted animal POI so that in no longers sticks to the map
* Fixed some third person animations so that items no longer float above the hunter
* Fixed various crashes

## Patch 1.57 (26 May 2020)

*TruRED and TruPATCH - Out Now!*

Howdy Hunters!

You can now head out into the digital wilderness and harvest these Beautiful TruRACS Red Deer!

Along side these amazing animals, comes a huge list of fixes and game improvements!

Happy Hunting!

* TruRACS: Red Deer

**Bugs fixes:**

* Fixed legacy save files sometimes overwriting current save files
* Fixed animation issue that caused Water Buffalo and Spanish Ibex scoring to be wrong
* Fixed score calculation issue with Roosevelt Elk, Blacktail Deer, Reindeer, Caribou and Fallow Deer
* Fixed incorrect Palm Length value on some Moose racks
* Fixed incorrect Circumference value on some Reindeer & Caribou racks
* Fixed Multi Trophy Mount disappearing from Trophy Manager after swapping it
* Fixed multiple photo missions
* Fixed various rounding issues in the harvest screen and the trophy lodge
* Fixed high-scoring animals being too hard to spot with optics
* Fixed shooting range so that in no longer consumes ammo
* Fixed .270 rifle sight and ammo not working properly after attaching tritium sights
* Fixed buying locked items by exploiting Compatible Items button
* Fixed binoculars and other optics to use Aim Sensitivity instead of Look Sensitivity
* Fixed incorrect trophy rating on females in spotting HUD
* Fixed incorrect weight in pounds shown in the tracking HUD
* Fixed incorrect weight of a Great One shown in the tracking HUD
* Fixed wrong placement of heart and lungs on Plains Bison
* Fixed horns and antlers being very glossy on the harvest screen
* Fixed floating Huntermate when entering a trophy lodge more than once
* Fixed ATV driving controls so that they can be remapped freely
* Fixed occasional black screen on startup
* Fixed various crashes
* Fixed various localization issues

## Patch 1.56 (9 May 2020)

*TruRED Deer and TruRACS Fixes Open Beta Announcement*

Howdy Hunters,

I think about the only thing better than announcing this beta, will be when I get to announce these are released for real!!! That is right, this weekend we are running an open beta and we want you guys to go shoot all the Red Deer you can find! Oh and then wait… it gets much better. We are pretty sure the TruRACS scoring has been fixed on ALL animals! So we would like you to have a close look at the harvest screens and scoring for us as well. Then also, while you are here.. Have a look at that huge list of bug fixes!!!

Join our Discord server here: https://discord.gg/ZgXDqFS there will be some raffles being held over the weekend!

**List of Fixes/Changes**

**New Features:**

* TruRACS: Red Deer
* ATV controls can be remapped

**Bugs fixes:**

* Fixed legacy save files overwriting current save files
* Fixed animation issue that caused Water Buffalo and Spanish Ibex scoring to be wrong
* Fixed score calculation issue with Roosevelt Elk and Reindeer/Caribou
* Fixed incorrect Palm Length value on some Moose racks
* Fixed incorrect Circumference value on some Reindeer & Caribou racks
* Fixed Multi Trophy Mount disappearing from Trophy Manager after swapping it
* Fixed various rounding issues in the harvest screen and the trophy lodge
* Fixed high-scoring animals being too hard to spot with optics
* Fixed shooting range so that in no longer consumes ammo
* Fixed .270 rifle sight and ammo not working properly after attaching tritium sights
* Fixed buying locked items by exploiting Compatible Items button
* Fixed binoculars and other optics to use Aim Sensitivity instead of Look Sensitivity
* Fixed incorrect trophy rating on females in spotting HUD
* Fixed incorrect weight in pounds shown in the tracking HUD
* Fixed incorrect weight of a Great One shown in the tracking HUD
* Fixed wrong placement of heart and lungs on Plains Bison
* Fixed missed shots being attributed to everyone in a multiplayer game
* Fixed horns and antlers being very glossy on the harvest screen
* Fixed floating Huntermate when entering a trophy lodge more than once
* Fixed occasional black screen on startup
* Fixed various crashes
* Fixed various localization issues

## Patch 1.55 (4 May 2020)

*The Great Ones Hotfix*

Howdy Hunters,

Here are the patch notes for today's Hotfix.

Bugs fixes:

* Fixed crash when entering the trophy lodge with reindeer or caribou trophy
* Fixed trophies and trophy lodges not saving at all
* Fixed invisible male mule deer
* Fixed female reindeer and caribou spawning without any antlers
* Fixed several rare fur variations that were far too common

Thank you so much for your support, have a great week!

## Patch 1.54 (28 April 2020)

*Great Ones and TruPATCH - Free Update*

The Great One has now been released into Layton Lakes!

As well as the Great One, we have released a very nice list of bug fixes and game improvements, these are:

**New Features:**

🦌The Great One
🦌The Sound Design team has brought some major improvements. Animal footsteps and sounds of
animals moving through vegetation have been updated and remixed to give you a better sense of
distance and spatiality. Similar treatment has also been done to some animal calls. Additionally the
amplitude of several player (like whistling) and environmental (like rain) sounds has been tweaked,
so that they never get too loud. We received great feedback on the sound improvements, and our
work here will continue.

**Bugs fixes:**

🐞Fixed floating roads and weird terrain in different reserves
🐞Fixed single-shot rifles that didn’t work after using shooting range
🐞Fixed buckshot often failing the Harvest Check
🐞Fixed track colors resetting back to defaults in Cuatro Colinas
🐞Fixed 10GA lever-action shotgun shooting infinitely when using slugs
🐞Fixed tracking HUD showing obsolete score when spotting animal
🐞Fixed missing Confirm button when creating a Multi Trophy Mount
🐞Fixed spawn rate of melanistic Red Deer
🐞Fixed legacy Multi Trophy Mounts showing wrong Trophy Rating
🐞Fixed shining on some hunter outfits and animals furs
🐞Fixed issue with Sombra fleeing immediately after spawning during Baden’s Folly side mission
(Cuatro Colinas)
🐞Fixed issue where Sombra did not respawn if player could not harvest it after killing it (Cuatro
Colinas)
🐞Fixed issue with spotting Need Zones for Just Like Old Times side mission (Cuatro Colinas)
🐞Fixed multiple photo missions to be reasonably easier to complete
🐞Fixed missions disappearing from Huntermate after visiting a Trophy Lodge
🐞Fixed animals jittering when idle, feeding or drinking
🐞Fixed missing footsteps sounds for Grizzly Bear
🐞Fixed Trophy Manager still referring to Score rather than Trophy Rating
🐞Fixed Cinnamon Teal textures in Trophy Lodge
🐞Fixed tracking HUD showing wrong animal class when interacting with calls
🐞Fixed missions that still referred to Integrity Bonus instead of Harvest Check
🐞Fixed over-under shotgun that could not fire the second shot from the hip
🐞Fixed several UI issues where the text was truncated
🐞Fixed various crashes

Good Luck and have a good week!

## Patch 1.53 (26 March 2020)

*Smoking Barrels Weapon Pack*

This smoking hot pack can now be purchased and is sure to provide both entertainment and enjoyment. Be it coughing your way through the smoke from the Hudzik .50 caplock Muzzleloader, or hearing that satisfying P-TING sound of the M1 Iwaniec Semi Automatic Rifle. Perhaps you want to face down a charging bear with the Miller Model 1891 10GA Lever Action Shotgun?

For one week only, you can purchase this DLC and get 25% off!

The pack contains:

* Hudzik .50 caplock Muzzleloader
* M1 Iwaniec Semi Automatic Rifle
* Miller Model 1891 10GA Lever Action Shotgun

**Patch Notes**
**New Features**:

* Added support for the new paid DLC - Smoking Barrels Weapon Pack

**Bug Fixes**

* Fixed a common crash in multiplayer
* Fixed issue with some Water Buffalos missing Horn Length score
* Fixed issue where Water Buffalo’s horn diameter score was too high
* Fixed issue where value of spread was wrong for several TruRACS animals
* Fixed issue that made it impossible to press Save Harvest and Taxidermize buttons
* Fixed issue where mission-related animals in Layton Lake did not spawn
* Fixed issue with Cinnamon Teal not having its own sounds
* Fixed issue where Huntermate sometimes had no screen after changing reserve
* Fixed issue with one bear not changing position in the Bear Hug MTM
* Fixed issue that allowed to shoot bolt-action rifles without rechambering
* Fixed issue that caused various part of Hirschfelden have very few animals in them
* Fixed issue where the animals could not go to a big chunk of terrain in Yukon Valley
* Fixed issue that made deer hit reactions look very weird
* Fixed issue where the character’s breathing got extremely loud and choppy
* Fixed issue with Ibex footsteps being too loud
* Fixed issue where no empty casing was ejected after shooting from several guns
* Fixed issue with unlocalized text when creating a Multi Trophy Mount
* Fixed issue where Hunt Club was disabled when it should be enabled
* Various localization fixes and improvements
* Various crash fixes

Happy Hunting!

## Patch 1.52 (18 February 2020)

*Scoring 2.0/TruRAC Water Buffalo)*

Hello Hunters,

Please see the full change list for today's update below:

**New Features**

* TruRACs for Water Buffalo
* Introduction of Animal Scoring 2.0
* Overhaul of Black Bear and Grizzly Bear animations

**Animal Scoring 2.0**

One of the biggest changes with the new animal scoring system, is that integrity has been replaced with a system of classes. Every species has been assigned an animal class, and ammunition is now permitted for a specified range of classes.

For example :
Whitetail Deer is a class 4 animal
European Bison is a class 9 animal
.243 ammunition is allowed for classes 2,4,3,4,5 and 6.
Therefore, .243 ammo can be used to hunt Whitetail Deer, but not European Bison.

Medals are now awarded based on the trophy rating of the harvested animal and the result of the harvest check, a set of 4 conditions you need to meet when shooting an animal. Failing to do so will result in a reduced medal rank.

The trophy rating is entirely dependent on the trophy of the animal : horns, antlers, weight, etc. and the scoring method is unique to each individual species.

All details regarding the new animal/weapon classes can be found in the in-game UI, just check your Codex.

**Bug Fixes**

* Fixed issue with rare fur variations of Ibex changing to common after game restart
* Fixed issue where some settings’ values were reset upon starting the game
* Fixed issue with brain shot was not being registered on some Ibex
* Fixed issue with Shady Dealings achievement being unobtainable
* Fixed issue with mission area outline taking too long to show on the map
* Fixed issue where animals could not pathfind through narrow spaces
* Fixed issue with overly high scoring on female Ibex
* Fixed issue with pathfinding that resulted in animals not reacting to player
* Fixed issue where small rocks and vegetation in some areas were flickering
* Fixed issue with Iberian Mouflon’s rare fur variations being too common
* Fixed issue where Ibex and Mouflon could not properly flee up very steep slopes
* Fixed issue with Ibex sometimes getting stuck on rocks
* Fixed issue where animals could be lured in very soon after being spooked
* Fixed issue where animals were occasionally tilted and would stand on their heads
* Fixed issue where player could spend cash on a non-stackable item many times
* Fixed issue with rangefinder showing too small distance when used from a treestand
* Fixed issue where it was sometimes not possible to exit treestands
* Fixed issue with Zeroing range being active when perk was not active
* Fixed issue where Track Knowledge would always reveal the exact weight of animal
* Fixed issue where Mårtensson 6.5mm could not be mounted in the trophy lodge
* Fixed issue with some Hunt Club events never registering European Hare or Iberian Wolf
* Fixed issue where player character did not grip the .30-06 Eckers correctly
* Fixed issue with wrong message about multiplayer competition
* Fixed issue where having .410 birdshot loaded would show pistol ammo icon
* Fixed issue with Instructions from Vista España being accessible right from the start
* Fixed issue where breaking on ATV with a controller would toggle aiming
* Fixed issue with Siberian Musk Deer trophy type being “Antlers” instead of “Tusks”
* Fixed issue where 12ga pump-action shotgun made no sound when pumped
* Various crash fixes

## Patch 1.51 (16 December 2019)

*Cuatro Colinas Hotfix*

Hello Hunters,

Today we released a Hotfix that addresses the possibility that some Ibex could score over 1000.

**Bug Fixes**

* Reverted changes causing some ibex to have a score of over 1000.

Have a good week!

## Patch 1.50 (12 December 2019)

*Cuatro Colinas Hotfix*

Hello Hunters,

Here are the patch notes for today's hotfix.

**Bug Fixes**

* Fixed issue with incorrect TruRACS score calculation for Iberian Mouflon and female Spanish Ibex
* Fixed issue with incorrect spawn rate of rare fur variations for animals in Cuatro Colinas reserve
* Various crash fixes

Thanks all, happy hunting!

## Patch 1.49 (10 December 2019)

*Cuatro Colinas Game Reserve*

Hey Hunters,

Here are the juicy patch notes from today's release, enjoy!

**New Features**

New Reserve - Cuatro Colinas Game Reserve

History and tradition permeate this wild expanse. For centuries, kings of Europe have roamed this terrain on horseback, seeking out the wild natural riches that have been here since long before Spain even existed. While mother nature is undoubtedly in charge out here, the footprint of man can be seen all across the reserve. From the remains of centuries-old watchtowers and a crumbling monastery, to the neatly divided rows of sunflowers, lavender and olive trees. Join the warden of Cuatro Colinas as she wrestles with the challenges of running a game reserve and seeks to fulfill her destiny as a protector of this majestic landscape.

**Species**: Gredos Ibex, Beceite Ibex, Southeastern Spanish Ibex, Ronda Spanish Ibex, Iberian Mouflon, Iberian Wolf, Red Deer, Roe Deer, European Hare, Wild Boar

**New behaviour**: Ibices and Mouflon sheep are able to pass ways in the mountains, these paths are not able to be passed by the player. Ibices also use “perching” to show their dominance to other animals.

**New missions**: 14 new main missions + 55 new side missions
**New reserve warden**: Doña Alejandra De Bosque Garcia
**New weapon**: Mårtensson 6.5MM in 3 colour Variations
**New ammunition**: 6.5MM soft-point bullet and 6.5MM polymer-tip bullet
**New sight**: Tru-Vision Tritium Sight Model R65

* 14 new achievements
* New loading screens
* Updated reserve selection screen
* TruRACS: Gredos Ibex, Beceite Ibex, Southeastern Spanish Ibex, Ronda Spanish Ibex and Iberian Mouflon

**Game Improvements:**
Changed the left stick behaviour when aiming so that it’s no longer required to keep it pressed to hold breath; you only need to tap left-stick to hold breath and tap it again (or stop aiming) to exhale; currently this change applies to gamepads only

**Bug Fixes:**

* Fixed issue with resetting skills and perks
* Fixed issue where it was not possible to create a Spring Creek Manor trophy lodge when using a controller
* Fixed issue with Bhandari #10 mission where the wounded bison would not spawn
* Fixed issue with Saseka Safari trophy lodge where examining another player’s weapons displayed local player’s weapon statistics
* Fixed issue where weapons and optics would zoom in after switching equipped item when Aim Toggle is enabled
* Fixed issue with Red Raptor Reflex sight being offset when used with certain rifles
* Fixed issue with Rangefinder Bow Sight from the High Tech Hunting Pack being all black on some low-end computers
* Fixed issue where going to Yukon Valley through the world map loaded the trophy lodge instead
* Fixed issue where dying animal would inflict damage to player
* Fixed issue with wolves taking their time before reacting to being shot in some cases
* Fixed issue with player waypoints staying on the map after travelling to a different reserve
* Fixed issue with incorrect key binding for item slots in the Settings menu
* Various UI fixes in the Trophy Lodge and Trophy Manager
* Various crash fixes

## Patch 1.48 (7 November 2019)

We can now announce that the TruFALLOW is now live! We sent it out with some other fixes as well which you can read about below.

**TruFALLOW**
Our Fallow Deer now use the TruRACK randomly generated antler system.

**Patch Notes:**

**Game Improvements**
Faster antialiasing, with far less pixel noise
Spotting is now higher priority over investigating clues
There is now a reticle visible when placing and interacting with trophies

**Bug Fixes**

* Fixed issue with geese not repopulating correctly in multiplayer
* Fixed issue where some skills or perks (including long-range zeroing) would sometimes stop working after being reset
* Fixed issue with Shotgun Accuracy in the Codex being too low
* Fixed issue of the CB-65 compound bow spooking animals from too far away
* Fixed issue where Consecutive Harvest bonus was changing incorrectly
* Fixed issue with The Last Hangup II mission in Parque Fernando where scaffolding would disappear too soon
* Fixed issue with Need Zone clues incorrectly spawning inside toxic hunting pressure areas
* Fixed issue where shots fired at shooting range were counted as missed shots in the Hunting Profile
* Fixed issue where “Travel distance of …” achievements were not awarded retroactively for returning players
* Fixed issue with a faulty patch of terrain in Vurhonga which caused animals to get stuck or completely avoid the area
* Fixed issue where it was possible to close reserve selection screen while inside a trophy lodge which made it difficult to go to a reserve
* Fixed issue where some callers would disappear or flip in player’s hands when used
* Fixed issue with .223 polymer-tip and soft-point store images being swapped
* Fixed issue where 16ga slug ammo store image was not cropped properly
* Fixed issue where animals’ eyes would fail to display correctly in harvest screen
* Fixed issue with the bears charging regardless of the distance to player
* Fixed issue with Springbok sometimes sliding when moving
* Fixed the missing Bohndorf Hilltop landmark
* Fixed missing descriptions of platforms in the Trophy Lodge
* Fixed several UI issues in the Trophy Manager
* Further reduced frequency of grey wolves’ howling
* Major improvements for Polish language version
* Various improvements to existing trophy poses
* Various animal animation improvements
* Various crash fixes and improvements to stability

## Patch 1.47 (24 September 2019)

Howdy Hunters,

Here is a hotfix tackling some of the various crashes that have been reported, while we continue working on others.

Regards,

theHunter: Call of the Wild team.

## Patch 1.46 (19 September 2019)

Howdy Hunters,

We have just released a little hotfix, the only change is listed as below:

Game Improvement:

* Improvements to security/performance

As soon as we have nailed down some of the crashes users are experiencing, there will be another hotfix.

Thanks all,

TK

## Patch 1.45 (18 September 2019)

*[High-Tech Hunting Pack] - Out Now!*

We are happy to announce that the new “High-Tech Hunting Pack” is now being rolled out across all platforms! It is available for purchase on PC, and the patch will be available on consoles before the end of the week. On consoles, the DLC is currently going through the certification process with both Sony and Microsoft, we expect it to be available before the end of September and as soon as we have a firm date we will be sure to let everyone know. Just to repeat, consoles still get the patch which includes, TruRACS for Roe Deer and all bug fixes, it is the purchasable DLC that is delayed.

We always aim to release new content simultaneously on all platforms. This time around, we decided to roll out the PC version early (along the patch on consoles) in order to move forward quicker in development. We have more exciting things coming in this year and it will be big. Rolling out the patches earlier helps us to better control the upcoming content. We don’t plan to repeat this for the next release.

We have also temporarily disabled the leaderboards in order to get them working properly and improve them. We expect to have these back up and running with the next release.

**HIGH-TECH HUNTING PACK - UNPACKED**
**GenZero 8X50 Night Vision Binoculars**
Watch the reserves come to life at night through the Night Vision binoculars, designed to increase both visibility and contrast in the dark while leaving depth perception and shapes unaltered. From the largest of predators to the smallest of prey, all animals near you will have a hard time hiding from your keen gaze.

**GenZero 1-4x20 Night Vision Rifle Scope**
Featuring a high-quality image intensifier tube, a compact design and waterproof battery compartment, the GenZero 1-4x20 Night Vision Rifle Scope will allow you to see beyond the expected in night-time conditions. A long-range IR illuminator completes the package allowing you to acquire your targets from safe distances; but be aware that the effectiveness of this technology is particularly affected by fog and adverse weather conditions

**Koter CB-65 Bow**
With performance that lies in the sweet spot between the Bearclaw Lite CB-60 and the Hawk Edge CB-70, the Koter CB-65 is a versatile compound bow, useful in every situation. Striking a delicate balance between recoil and accuracy, this bow is at its best when hunting medium sized game, but can also be deadly accurate against small and big game, when paired with the right arrows.

**Brightsight Rangefinder Bow Sight & Tracer Arrows**
This sight helps hunters overcome the biggest challenge when bow-hunting: distance estimation. With the single press of a button, the Brightsight calculates the distance of the target and projects a precise, virtual LED pin that is only visible to the archer, without the clutter of multiple physical pins.

At night, the Tracer Arrows will allow you to track down your prized harvest once you’ve made that first successful shot, thanks to a flashing red LED on the nock. In the off chance your prey manages to escape, you can simply follow the red light to its source and take the animal down

**PATCH NOTES**
**New Features:**

**New weapon: Koter CB-65 Compound Bow**
With performance that lies in the sweet spot between the Bearclaw Lite CB-60 and the Hawk Edge CB-70, the Koter CB-65 is a versatile compound bow, useful in every situation. Striking a delicate balance between recoil and accuracy, this bow is at its best when hunting medium sized game, but can also be deadly accurate against small and big game, when paired with the right arrows.

**New equipment: GenZero 8X50 Night Vision Binoculars**
Watch the reserves come to life at night through the Night Vision binoculars, designed to increase both visibility and contrast in the dark while leaving depth perception and shapes unaltered. From the largest of predators to the smallest of prey, all animals near you will have a hard time hiding from your keen gaze.

**New equipment: GenZero 1-4x20 Night Vision Rifle Scope**
Featuring a high-quality image intensifier tube, a compact design and waterproof battery compartment, the GenZero 1-4x20 Night Vision Rifle Scope will allow you to see beyond the expected in night-time conditions. A long-range IR illuminator completes the package allowing you to acquire your targets from safe distances; but be aware that the effectiveness of this technology is particularly affected by fog and adverse weather conditions.

**New equipment: Brightsight Rangefinder Bow Sight**
This sight helps hunters overcome the biggest challenge when bow-hunting: distance estimation. With the single press of a button, the Brightsight calculates the distance of the target and projects a precise, virtual LED pin that is only visible to the archer, without the clutter of multiple physical pins.

**New equipment: Tracer arrows**
At night, the Tracer Arrows will allow you to track down your prized harvest once you’ve made that first successful shot, thanks to a flashing red LED on the nock. In the off chance your prey manages to escape, you can simply follow the red light to its source and take the animal down.

**New TruRACS animal: Roe Deer (Free)**

**GAME IMPROVEMENTS**
-Reworked penetration and integrity reduction of Eckers .30-06 based on players’ feedback
-Updated Red Deer call to be different from Roosevelt Elk call
-Improved the impact particle effects of arrows and bolts at night
-We have moved our privacy policy from our website to in-game and you will find it now in a new interaction flow in the beginning of the game

**BUG FIXES**
-Fixed issue where the camera would flip when changing stance after shooting
-Fixed penetration issue on Fallow Deer with 12g buckshot related to size of the lungs’ hitboxes
-Fixed issue with date and time not displayed properly in the Hunting Log
-Fixed issue where Cinnamon Teals would sometimes not move between Need Zones
-Fixed issue with Need Zone POIs being shown on the map where there was no Need Zone
-Fixed issue where equipment was holstered after fast travelling
-Fixed issue where player had to unholster item twice to equip it
-Fixed issue with the peep sight of the compound bow being offset
-Fixed issue where animal tracks were not fully visible before and after night time
-Fixed issue of Crossbow shots going unregistered in the Hunting Profile
-Fixed issue where Bearclaw bow showed up as Razorback in the harvest screen
-Fixed issue that allowed to shoot from a bow while prone without Like A Pro perk
-Fixed issue where Cape Buffalo and Gemsbok would sometimes keep running after being shot dead
-Fixed issue of Gray Wolves playing no sound for their mating calls
-Fixed issue where Reindeers would always play the same sound for both mating and warning call, and regardless of their gender
-Fixed issue where rain would fall inside certain hunting structures and inside caves
-Fixed multiple animation issues with the compound bow
-Fixed issue where King 470DB would play the bolt-action rifle chambering animation
-Fixed issues with store images of .30-30 and 16g slug ammunition
-Fixed some cases of floating vegetation in Medved Taiga
-Various fixes to Medved Taiga main missions, following the retrofitting of the missions with waypoints
-Various localization improvements
-Various crash fixes

## Patch 1.44 (20 August 2019)

*Tru-PATCH Now Live!*

Hello Hunters,

We are very pleased to announce that next week, August 20th, we'll be releasing Tru-PATCH on all platforms. Until then you can get an early look at the patch notes below.

NOTE: Tru-RAC Roe Deer were initially set to be included in this update, but based on player feedback we will work on them further. You can expect to see them appear later in the year.

**Game Improvements**

* Population reset of all animals on all reserves
* Reset of animal need zones
* Reset of Leaderboards
* Reset of Hunting Log
* Consecutive Harvest bonus no longer affects score (but does affect XP and money in the same way as before)
* Increased limit of deployable tents per map from 8 to 16
* The loadout when starting a new game has been updated to include more items (these items have no level requirement anymore and some are available for free for returning players)
* Updated story missions in Medved Taiga to use waypoints
* Equipment is no longer holstered when exiting ATV
* Various updates to existing missions where sometimes there would be no animals in the mission area or the required scoring didn’t match shown objective
* Improvements to path-finding for all animals on all reserves
* Added new, clearer descriptions for blood splatter
* Various improvements to first person and animal animations
* Various localization improvements
* Updated the Antler Rattler description to include affected species

**Shotgun Overhaul**

* Shotgun hits now group up and display all pellets that hit the target
* Hitlist displays how many pellets hit the target in brackets
* Pellets now move with deviations in velocity
* Damage and integrity has been reworked on all shotguns
* Integrity is now reduced per shot, no longer per pellet

**Bug Fixes**

* Fixed issue with multiplayer clients being unable to hunt Geese
* We continue our work here as host migration can still cause issues
* Backpack no longer makes noise when standing still
* Fixed missing legacy Moose racks
* Fixed issue where the camera would flip when changing stance
* We continue our work here as it might still occur after shooting
* Fixed issue that resulted in small stepped movement of iron sights
* Fixed issue with the Hunting Log being reset after the game was restarted
* Improved an issue where players lose map data (e.g. claimed outposts)
* Once you re-discover these locations, they should be saved properly now.
* We will continue to work on this issue
* Fixed weird looks of the eyes of Wolves when aggressive
* Noise indicator now correctly displays noise when deploying portable structures
* Virant Klasika now uses the correct visual effects
* Wolf eyes should no longer glow when harvest is highlighted
* Fixed issue with big bulges on the side of animals due to breathing
* Fixed issue with The Mile, The Scandinavian Mile, etc. achievements
* Fixed issue where player would sometimes examine a clue under a downed animal instead of harvesting the animal, even though “Harvest” prompt was shown
* Fixed issue with shotguns having wrong zeroing order
* Fixed issue where some waterfowl blinds would change colors when entered
* Fixed issue with Quickdraw perk not working with lever-action rifles
* Fixed issue with Keen Eyes skill sometimes not working properly
* Fixed issue with Both Eyes Open not working with 20GA semi-auto shotgun
* Fixed issue where toggling aim would mute footstep sounds and break animation
* Fixed various issues with aim cancelling
* Aiming with weapons or optics holstered is no longer possible
* Fixed issue with thumb clipping through rifles when exiting aim while prone without scope

## Patch 1.43 (2 August 2019)

Hi all,

We are in the process of deploying a small hot-fix to yesterdays release. Please see the change below:

* Fixed issue with TRURACS antlers not being created correctly.

Note: Although no new instances of incorrectly scored (1000+) animals will be generated, some will remain on your map until they have been hunted. Once these have been harvested they will be removed from your animal population permanently. This is a route that is being taken to avoid us performing a population reset if at all possible.

## Patch 1.42 (1 August 2019)

*Weapon Pack 3 Now Live!*

Hello Hunters,

We are pleased to announce that Weapon Pack 3 is now available for purchase! Read on below for more details about these new tools in your hunting arsenal, as well as information about the accompanying free game update.

**Weapon Pack Contents**

**New weapon: Vasquez Cyclone .45 Big Bore Air Rifle**
The Vasquez Cyclone is the poster child for a new generation of big bore air rifles. Designed from the ground up for hunting, this rifle has more than enough power to take down coyotes, wild boars and even medium-sized deer.
New ammunition: .45 Hollow Point Pellet & .45 Round Nose Pellet

**New weapon: Eckers .30-06 Bolt-Action Rifle**
The Eckers is a high-end bolt-action rifle chambered in .30-06. This ever popular cartridge is perfect for hunting large deer and antelopes at ranges up to 300m. The Eckers .30-06 complements this versatility with high precision, top-of-the-line reliability and a beautifully crafted ergonomic frame. It's no wonder that this rifle has become a favorite among discerning big game hunters all around the world.
New ammunition: .30-06 Soft Point Bullets & .30-06 Polymer Tip Bullets

**New weapon: Andersson .22LR Semi-automatic Pistol**
The Andersson .22LR is a small caliber semi-automatic pistol. Its compact size, negligible recoil and impressive firing rate make it practical for a wide variety of applications, from target shooting to small game hunting and personal defense. This .22LR pistol shoots as beautifully as it looks and features a variety of customization options, as is customary for Andersson firearms.

You can purchase Weapon Pack 3 here:
https://store.steampowered.com/app/1108410/theHunter\_Call\_of\_the\_Wild\_\_Weapon\_Pack\_3?snr=1\_2108\_9\_\_2107

**Free Update Patch Notes**

**New Feature: TruRACS for Moose**

Bug Fixes & Game Improvements

* Fixed issue with black triangle visual glitch
* Fixed issue of pre-placed hunting blinds not granting reduction in hunting pressure
* Fixed issue with hunting pressure created in a multiplayer game being saved to client’s single player game
* Fixed issue with duck caller failing to attract mallards in Layton Lake
* Fixed issue that caused wolves to get stuck near outposts
* Fixed issue that allowed to travel outside Yukon Valley reserve
* Fixed issue with the back button when creating a new game
* Fixed issue that caused shotgun accuracy go over 100%
* Fixed issue with character’s arms being visible when taking photos from a tripod
* Fixed issue with Mallard Ducks not counting towards completing Wildlife Paparazzi and Bucket List achievements
* Fixed issue with plains bison’s horns becoming offset during idle animation
* Fixed issue with Gray Wolf mating sounds sometimes not playing
* Fixed issue with textures in Hirschfelden and Yukon Valley
* Adjusted wolf aggression
* Improved iron sights on .44 handgun
* Various improvements and fixes to Yukon Valley missions (improvements to some missions logic and wording of objectives)
* Various localisation improvements
* Various improvements and fixes to animal scoring
* Various animation improvements in 1st person
* Various crash fixes

## Patch 1.41 (4 July 2019)

Hello Hunters,

Here are the notes for today's hotfix for PC.

* Fixed crash in the Stonehollow Basin area of Yukon Valley
* Fixed issue with deactivated Hunt Club that makes you stuck in map loading screen
* Fixed issue with the game does not save after animal harvest
* Fixed issue with the phone in mission “Mine of Information”, became uninteractive if player quits before picking it up
* Fixed issue of the mission “The Cost of Control” not initializing if another mission is completed when the player is not in the Brightwater Flats
* Fixed issue of red bushes making the player take damage
* Fixed issue with the zeroing of the Canning rifle
* Fixed issue of excessive weight on some animals
* Fixed the issue that reduced hunting pressure is retained if player changes reserve while in treestand or tripod
* Fixed issue of too many rare Caribous
* Fixed issue with the mission “the Ghost Tree”, which couldn’t be completed if player quits (or the game crashes) before finishing an objective

Happy Hunting!

## Patch 1.39 (27 June 2019)

Hello Hunters,

We just released a small patch that contains the first improvements to the new save game system, with a focus on the crashes. We will continue our work on the system, please let us know your feedback.

You will find the full list of fixes below:

**Bug Fixes & Game Improvements**

* Crash fixes related to new save game system
* Fixed issue in new save system when trying to save a save game attached to the old system
* Fixed issue in save system when converting old save games when photography missions objectives were active
* Fixed issue of hidden requirements in Main Mission “The Cost of Control”
* Fixed issue with horns of the Plain Bison being offset, especially in Trophy Lodge
* Fixed issue with clients not being able to see need zones of a host in multiplayer
* Fixed issue with missing fur variation on Gray Wolf
* Fixed issue with caller for Wolves sometimes not working
* Fixed issue with progress toward some achievements not incrementing correctly
* Fixed issue with Wolves sometimes not doing mating calls

* Various localization corrections

We continue to read your feedback, look at your screenshots from Yukon Valley and keep working on fixing issues and improving the game.

## Patch 1.38 (25 June 2019)

*New Reserve Out Now! - Yukon Valley*

**Yukon Valley is Now Live!**

We are pleased to announce that our 6th reserve 'Yukon Valley' is now live!

For purchase information and more details about Yukon Valley, including the animals you will find. Head to the Steam store page!
https://store.steampowered.com/app/1093700/theHunter\_Call\_of\_the\_Wild\_\_Yukon\_Valley?snr=1\_2108\_9\_\_2107

As well as Yukon Valley, there have been a good amount of Bug Fixes & Game Improvements, more below!

**New Features**

* **New Reserve - Yukon Valley**
Referred to by some as “The Last Frontier” and “The Land of the Midnight Sun”, it’s hard to deny that Alaska is a place of untamed natural beauty. Under the watchful gaze and devoted care of warden Jim Murray, Yukon Valley has become a haven for knowledgeable hunters and ecologists, looking to maintain the delicate balance of the ecosystem. With its breathtaking environments that stretch from the rolling hills of blood-coloured moss, to the snow-covered mountains framing the reserve; Yukon Valley is spectacular to behold.
* **Species**: Caribou, Grizzly Bear, Moose, Red Fox, Harlequin Duck, Plains Bison, Gray Wolf
* **New behaviour**: Wolves will travel in packs, howl and confront hunters
* **New confrontation behaviours**: Face off packs of wolves and fend for survival
* **New missions**: 10 main missions & 42 side missions
* **New reserve warden**: Jim Murray
* **New weapon**: .300 CANNING MAGNUM
* **New ammunition**: .300 Magnum Soft Point & .300 Magnum Polymer-Tip
* **New lures**: Harlequin Duck decoys
* **10 new achievements**
* **New loading screens**
* **Updated reserve selection screen**
* **TruRACS**: Introduced to Caribou and Reindeer

**Bug Fixes & Game Improvements**

* New Save System
* Japanese localization now available
* Added a button to delete a trophy lodge
* Player is no longer pushed by vegetation on any reserve
* Deleting Hunt Club user no longer crashes the game
* Fixed an issue where invisible items would take up space in the backpack (for example after DLC is removed)
* Fixed an issue in Parque Fernando that blocked players from progressing when shooting the box on the parachute
* Fixed aggressive behaviour of all bears
* Audio is now more consistent when navigating equipment cache
* Focus will remain on the 'Saved Harvest' screen after taxidermizing a saved harvest, instead of moving to the 'Trophies' screen
* Fixed an issue that would over-encumber the player when using a gamepad
* Fixed an issue that made it impossible to click “Apply” in display settings
* Fixed an issue that made it impossible to go to trophy lodge #5 and above when using a controller
* Fixed an issue where track/clue color settings were not saved for Parque Fernando
* A number of animation and visual improvements on Lion, Siberian Musk Deer, Bison and Moose
* Various crash fixes
* Headers in the Trophy Manager list are now correctly localized

## Patch 1.36 (3 June 2019)

*The Treestand and Tripod Pack is now live!*

Hello Hunters,

We are pleased to announce that the Treestand and Tripod Equipment Pack is now live!

The Treestand and Tripod Pack is an optional paid DLC ($3.99/€3.99 or local equivalent) that allows you to take on an entirely new perspective on hunting from the raised position of dedicated stands.
https://store.steampowered.com/app/1076850/theHunter\_Call\_of\_the\_Wild\_\_Treestand\_\_Tripod\_Pack?snr=1\_2108\_9\_\_2107

For full details please read our patch notes below:

**New Features**

**New Equipment: Treestand**
The staple of a patient hunter, the Deployable Treestand allows you to bide your time until the perfect opportunity to catch the animal unaware. Check your environment for a fitting tree for your ambush, place your stand at an appropriate height and climb up to your new perch. You can also easily adjust and replace it if you are unhappy with your initial placement. Once you’re ready, sit back, relax and watch as you await the opportunity to take that perfect shot. Additionally, it reduces your impact on your surroundings, reducing hunting pressure significantly. There are three different variations available, upon purchase of the “Treestand & Tripod Pack” DLC you will find one of each in your-in-game storage.
Additional stands can be purchased with in-game currency up to a total of 32 Treestands per reserve.

**New Equipment: Tripod Stand**
With a 360° rotation capability, the deployable Tripod Stand allows you a better vantage point even when there are no trees around. The Tripod Stand is an excellent way to gain an overview of your surroundings and allows you to spot animals from a much greater distance. On top of that, they will keep you concealed, are lightweight and easy to deploy and lowers your hunting pressure on your environment. As with Treestands there are three different variations available, one each of which you will find in your in-game storage after purchasing the DLC, likewise you may have up to 32 total Tripod Stands per reserve.

When owning the DLC, visit the closest storage where you can find one Treestand and one Tripod Stand of each variation. Drag them into your backpack and equip them in your inventory. Just like with previous deployables, equip the Treestand or Tripod and you will see a “ghost” model in white if your placement is valid or in red if not. For Treestands, having it equipped will highlight valid trees in your vicinity, aim at a highlighted tree for higher or lower placement and walk around the tree to change the direction it faces.

**New Feature: Reduced Hunting Pressure When in Hunting Structures**
All hunting structures now create drastically less hunting pressure to better support stationary hunting.

**New Feature: TruRACS**
Introduced to Roosevelt Elk

**Bug Fixes**

* Fixed issue where pre-TruRACS Whitetail and Blacktail racks were no longer visible in trophy lodges
* Changed Fleischer #10 mission so that it no longer requires to harvest specifically a red deer
* Fixed issue with King of Rifles side mission where the mission could not be completed by downing a lion or a gemsbok and corrected the objective
* Fixed issue with multiplayer challenges not updating correctly when they are finished
* Added confirmation dialogue when overwriting a saved harvest in the Trophy Manager
* Fixed issue with 45/410 iron sight that made it hard to see between the rear sights
* Fixed issue with missing water in Parque Fernando
* Fellow multiplayer hunters no longer hold their Huntermates sideways
* Added Codex pages for tents and ground blinds
* Fixed issue where switching reserve or exiting and re-entering reserve from a hunting structure granted visibility and noise bonuses
* Fixed issue where the cylinder on the revolvers would not rotate correctly
* Fixed issue where ATV icon was missing in server list if vehicles were allowed on PS4
* Stability fixes to Layton Lake District

## Patch 1.35 (7 May 2019)

*TruRACS Patch Notes*

**New Feature: TruRACS (True Random Antler Configuration System)**
TruRACS randomly generates animal trophies like antlers to drastically increase the variation that you can find in the game. No trophy will look like the other any more with more than 1 million variations per species. This update introduces TruRacs for Whitetail and Blacktail deer. More animals will be added over time.

**New Feature: TruSCORE**
The Harvest Screen now features information about your trophy and explains the scoring. All factors are explained for you to understand the calculation behind every trophy so you can scout for these factors when spotting new animals.

**Added Gramophone to the Trophy Lodge**
Locate the Gramophone in the Trophy Lodge and interact with it to cycle through different music that you can enjoy while spending time in the Trophy Lodge

**Change Log:**

* Fixed crash when selecting “Trophy Lodge” in the side menu when in offline mode on PC
* Fixed issue of common female mallard ducks appearing as males when placed as trophies
* Fixed issue that sometimes resulted in buying wrong item at the cache
* Fixed issue that allowed to interact with inactive UI layers (which often presented itself by clicking Quit to Desktop in the main menu when actually clicking Back in a submenu)
* Improved network position interpolation for a better experience for players with older hardware or a bad internet connection. Animals will now move smoother from one place to the next and jitter less
* Fixed issue of not being able to join a multiplayer game even if there was a last open slot remaining
* Fixed issue of character standing while inside a layout blind
* Fixed animation issue of Bison twisting its head unnaturally when hit
* Fixed animation issue of recoil of shotguns going outwards
* Fixed issue that caused player footsteps to be muted when holding Huntermate or certain items
* Improved audio mix in the Trophy Lodge to better hear the birds in the trees
* Updated the numbers for Rooms, Platforms and Plaques in the Spring Creek Manor Trophy Lodge
* In Progress: Issues with mismatch of Geese groups between Host and Client.
* This issue currently leads to problems in multiplayer where the host player can see Geese that other clients are not able to see. We are working on resolving this issue but it will unfortunately take more time.

## Patch 1.34 (12 April 2019)

Hello Hunters,

We just released a small patch to address issues that some of you are experiencing regarding vegetation or visual assets not loading correctly.

We continue to read your feedback, look at your amazing Trophy Lodges and keep working on fixing issues and improving the game.

## Patch 1.33 (11 April 2019)

*Trophy Lodge Update*

Here are the notes for today's Patch!

**New Feature: Trophy Lodge - Spring Creek Manor**

Showcase your best animals in your very own Trophy Lodge. Plaques and full body mounts of different sizes allow you to present your harvests in a variety of different poses. Invite your friends to your Trophy Lodge or travel to theirs in Single and Multiplayer.
When in a reserve, open the Pause Menu, navigate to the new “Trophy Lodge” Button in the left navigation strip. Create a new Trophy Lodge from the available Lodges - Spring Creek Manor being the first available lodge. Select the newly created Trophy Lodge and “Go to Lodge” in order to travel there.
Once in your lodge, you can switch between “Edit” and “View” mode and can follow the on-screen controls.

Please note that creating a Trophy Lodge requires ownership of the Trophy Lodge DLC.
You can travel to other player’s lodges without owning the DLC.
Once a Trophy Lodge is created but the ownership is revoked, you can still travel to your created lodge but access to the Edit mode is denied until ownership is restored.

**New Feature: Trophy Manager**

When harvesting an animal, you are now able to taxidermize or save it for later. Taxidermy comes with a cost but you can save the animal for later taxidermy.
When in the Trophy Lodge, you can access your Trophy Manager to taxidermize saved animals, retrieve already put up animals or simply browse your collection.

Trophy Manager, Taxidermy or saving animals does not require any additional ownership and is granted with access to the base game.

List of Fixes:

* Fixed issue of Roosevelt Elk changing size when idle or walking
* Holding Breath no longer toggles sprinting
* Fixed issue of Red Deer mating call not being audible
* Fixed issue of European Bison not creating HUD element nor audio when calling
* Fixed issue of not being able to hit Blue Wildebeest’s brain
* Fixed issue of the wounded deer not spawning correctly during Fleischer - Returning the Favor mission
* Fixed issue of antlers & horns becoming offset if the animal was harvested in a multiplayer game by a non-shooter
* Fixed issue of Gemsbok overextending neck when reaching to the side while eating
* Fixed issue of Snort Wheeze caller listed as compatible for Mule Deer
* Fixed issue of several animals’ fur variation missing in the Harvest Screen
* Fixed issues with binoculars in 3rd person animations
* Fixed visual issue when going from stand to prone with Cacciatore 12G while aiming down sights
* Bolt-action rechambering animation no longer plays when firing SA shotguns with Muscle Memory 1
* Fixed issue of shooting Red Deer in the skull hurting its foot
* Reintroduced animation for changing zeroing leaf on KING 470DB
* Unlocking Zeroing no longer requires both Breath Control and Steady Hands but only one of them
* Fixed animation issue with Cacciatore 12G when chambering next shell after aiming down sights
* STRECKER 20GA no longer plays leaf animation when changing the zeroing
* Fixed issue with being able to endlessly chamber bullets on the Cacciatore 12G while aiming with Manual Chambering being switched on
* Fixed visual issues when using Deer Grunt Caller

## Patch 1.32 (14 March 2019)

Hello Hunters,

We have addressed some issues after the **Weapon Pack 2** release. We have seen more reports regarding other issues, but we wanted to get this update out as soon as possible.Today we have released an update (patch 1.32) with fixes for the following issues:

**Patch 1.32 Patch Notes:**

* Fixed jittering when aiming down sights
* Fixed issue of not being able to switch callers when prone
* Fixed issue of holding breath not creating audio
* Fixed issue with Red Raptor sights not zooming properly on shotguns
* Fixed issue of infinite reloading on shotguns
* Fixed issue of VIRANT KLASIKA looking the same as VIRANT EXPRESS
* Fixed issue of .270 looking the same as Huntsman
* Updated animal distribution on Parque Fernando

Thanks for your feedback and keeping us updated!

// Your theHunter: Call of the Wild Team

## Patch 1.31 (28 February 2019)

Hello Hunters!
Along with the paid **Weapon Pack 2 update** we also provide a list of fixes such as improved first person animations, performance improvements and various crash fixes.

**Please see the full patch notes down below:**

**Patch Notes PC Patch 1.31**

**General In-Game Improvements (Free)**

**Gameplay**

* Pumas no longer freeze when alerted
* Updated the texture on the Helios scope so it is less dark
* Fixed alpha fault on Cinnamon Teal feathers
* Fixed issue of losing equipment that has been placed in multiplayer when not being the host
* Fixed issue with downed birds despawning before being harvested
* Fixed issue with the camera bobbing up and down when not moving
* Changing reserve from the shooting range no longer grants infinite ammo
* Arctic Outfit no longer obscures iron sights on Caversham 12G when aiming
* Fixed issue with Lion making few warning and mating calls
* Changed the description of “Moby Deer” achievement to specify that albino deer must be harvested in Hirschfelden or Layton Lake
* Renamed Storage, Locker and Inventory when using the Store in order to name it consistently
* Gemsbok now correctly triggers its sprint audio
* Focused Shot perk works correctly with iron sights
* Edited home ranges in Parque Fernando to allow more animals to appear in the North West extremes of the reserve (Tierra Altas, Basque Muerto and Estepa Dorada).

**First Person Animation Improvements**

* Improved synchronization for reloading animations
* Added transitions from hipshot to sprint
* Fixed issue with antler rattler animation when prone
* Fixed issue of lever action rifles reloading one bullet too many
* Fixed “floating” arrow during reload animation when crouched with crossbow
* Fixed animation issue when firing handgun from hip and then going into aim
* Fixed issue when walking with revolver while aiming down scope
* Fixed issue with manual chambering animation on over-under shotguns
* Fixed issue of bullets being invisible when reloading lever action rifles
* Fixed issue of floating arm when going prone while aiming with a handgun
* Fixed issue of twisting arms when reloading handgun while crouched and aiming
* Left hand no longer clips through scope when reloading the Whitlock Model 86
* .22 Virant no longer shows bullets in the magazine when reloading an empty magazine
* Right hand no longer disappears when switching weapon while aiming with a bow
* Magazine of .270 now gets put into the correct place when reloading
* Aim toggle and autowalk on 5X30 Rangefinder no longer causes infinite animation loop
* Player arm no longer disappears when changing weapon during aiming while using a bow
* Reload animations no longer end abruptly if there is no ammunition left
* Compound and Recurve bow no longer shoot additional “ghost arrows”

**User Interface**

* New reserve selection screen in Main Menu
* Improved navigation of multiplayer lobbies with a gamepad
* Fixed issue of “All” filter not showing any multiplayer sessions
* Fixed issue of being able to equip ammo or sights belonging to different weapon classes than selected weapon
* Fixed issue of wrong items showing up when using the “compatible items” function in the store
* “Savanna Warden Outfit” text is no longer truncated
* Loading screens now correctly show the reserve you are traveling to

**Missions**

* Fixed issue with Puma not appearing in mission “Cornered”
* Fixed issue of not being able to interact with flowers in “Flowers for Vincente” side mission
* Fixed issue of not being able to place a puma trophy in Parque Fernando that is of dark red color variation
* Moved certain mission waypoints that overlapped with outposts, making it difficult to fast travel to those outposts

**Miscellaneous**

* Performance improvements when spawning animals
* Various crash fixes
* Fixed crash when despawning animals

// your theHunter: Call of the Wild Team

## Patch 1.30 (7 February 2019)

Hello Hunters,

As we mentioned in yesterday's post, we have addressed some issues after the Lion release this week. We have seen more reports regarding other issues, but we wanted to get this update out as soon as possible due to the faulty organ set up.Today we have released an update (patch 1.30) with fixes for the following issues:

* **The issues on internal organs on Roe Deer, Mule Deer, Roosevelt Elk and Reindeer have been fixed**. This led to vital shots, especially on lungs, not registering correctly.
* Buffalo footprints are no longer displayed as Lion footprints
* Fixed a crash when a player harvests another player’s downed Lion in multiplayer (and switches to fur view from X-ray)
* Fixed an issue with Lion always stepping forward during a confrontation

Thanks for your feedback and keeping us updated!

// Your theHunter: Call of the Wild team

## Patch 1.29 (5 February 2019)

*Lion Release*

Avuxeni Hunters!
We are excited to announce that today marks the release of our latest addition to Vurhonga Savanna, the Lion!

The efforts you've made under Grandfather Njabulo's guidance have borne fruit once again after the gemsbok, as Vurhonga now gets its lions back. In addition to being Vurhonga's first carnivore, it is also Call of the Wild's first ever Apex Predator. They're nomadic, prideless African lions that have been introduced into the savanna to mark their territory and give players a new challenge in the open plains of central Vurhonga. The lions of Vurhonga, much like real lions, are curious animals. They haven't been exposed to humans and don't see them as prey but as invaders. Occasionally, when a lion senses you as a threat to its life or territory, it will approach and confront you. During a confrontation, its objective is to either scare you off or kill you and your actions will determine the odds of your survival...

This update also contains a long list of bug fixes as well as a rework of spinal cords.
Given that some animals (like buffalo and bison) have very large vertebrae (spinal cord), spine shots were the easiest way to down them. With this update, the spinal cord is separated out as an own “organ” to come closer to a realistic and ethical hunting experience. Vertebrae shots are higher damage shots than other bones, but they are no longer instant kills. Also, to make vital organs more viable, such as double lung shots, we have increased the time threshold for Quick Kill Bonus from 5 to 8 seconds.

You can read more about the Lion on our Steam Store page, or find the full Lion update content summary and the patch notes below:
https://store.steampowered.com/app/1011280/theHunter\_Call\_of\_the\_Wild\_\_New\_Species\_2019?snr=1\_2108\_9\_\_2107

**Patch Notes**

**New Animal - Lion (free)**

**New Features:**

* New Species - Lion on Vurhonga Savanna
* New Feature - Confrontation with Apex Predator
* Spinal Cord rework - tweaked and balanced damage values for spinal cord organ

**Bug Fixes and Game Improvements:**

* Reduced Puma population
* Fixed an issue where Pumas entered the chasing state with no target
* Fixed an issue with the mission "Duck Decoys" in Parque Fernando where players could not place duck decoys at the specified location
* Fixed achievement/trophy for Paleontology 101 (Medved-Taiga).
* We have a fix for players who have been blocked from completing this achievement. Unfortunately, there was an issue with collectibles being unintentionally half-collected and not having the correct data saved. In order to make this fix work retroactively for our blocked players, we needed to do a soft reset of progress for all players. Players do not need to recollect fossils they have already found, they simply need to be within 450m of the location of a collected fossil for it to be counted. We're very sorry for any hassle. We know this is not the ideal solution, but we are happy to be able to fix this long-standing issue for our players.
* Fixed Shot-For-Shot Achievement, Carolina's Greatest Hits
* We also have a fix for players blocked from completing this achievement. In short, players who completed targets in multiplayer would not receive credit for their completion of a target challenge and would be blocked from completing the achievement. Similar to the Paleontology 101 fix, in order to make this fix work retroactively for our blocked players, we needed to do a soft reset of progress for all players. Players do not need to redo challenge they have already completed, they simply need to be within 450m of the completed challenge target.
* Fixed issue with Patagonian unlocks for .44 and .338 going invisible after a player quits the game
* Rebalanced spawning of rare animal variations for animals in Parque Fernando
* Puma trophy is now showing the correct color variation
* Fixed an issue with game crashes when harvesting a puma
* The cabinet in the Parque Fernando hunting lodge outpost building no longer lacks collision

**Gameplay**

* Improved mechanics for pathfinding
* Fixed an issue with not being able to dismantle portable structures in multiplayer
* Players no longer lose XP and money when a new game is started and quit after completing missions
* Players can no longer buy items of the same category with insufficient funds
* Updated mallard need zones and spawn zones
* Fixed an issue with the mallard caller occasionally not making any sound when used
* Fixed an issue with the poachers' traps in Vurhonga Savanna being difficult to interact with
* Deers in Parque Fernando now react appropriately to a puma’s presence
* Fixed an issue with a very special puma's attack behavior being broken - will only attack when the player is close
* Blackbuck targets now unlock correctly on the Archery Range in Parque Fernando
* Fixed an issue with players not being able to complete the “Best-In-Class" mission
* Fixed an issue with Tracked Animal Info not disappearing from the map even if a New Game has been started
* Players no longer lose XP and money after restarting a game if saved at a tent
* Fixed an issue with geese sometimes not landing in Petershain cornfields
* Fixed an issue with Players getting stuck in the meat shed in the mission “Be Our Guests”
* Fixed an issue with the hunter being launched into the air after being killed
* Fixed issue with the Player's position not being saved at Müllerwald Western Outpost
* Fixed a rare crash that occurred when an animal died
* Player no longer needs to have 5000 cash to change outfit or equip/remove backpack
* Fixed an issue for the Side Mission “Legal Sources” - Mission objective incorrectly directed players to Dzonga instead of Vuxa, it now correctly directs to Vuxa
* Fixed an issue with the “Call of the Wild" achievement not unlocking
* Fixed an issue with ‘A Sample of Parque Fernando’s Finest’ achievement not unlocking
* The Deer "Bleat" Caller is now listed as recommended for Mule Deer

**Multiplayer**

* The Host’s name in the list of multiplayer games will now update correctly when the host leaves a game
* Hosts will share need zones and hunting pressure with all players in a multiplayer game correctly. This doesn’t, however, migrate to a new host if the original host leaves
* Fixed an issue for Deployable items placed not returning to the backpack/case when a player leaves a multiplayer session
* Fixed an issue with ATVs being playable in multiplayer sessions, even if ATV settings are set to off
* Fix for Cinnamon Teal being stuck in air after host leaves multiplayer session
* All players in a multiplayer session are no longer informed when a remote player discovers a need zone
* Fixed issues with navigating the list of multiplayer lobbies with a controller
* The saving of need zones in multiplayer should now work as intended
* An issue for double numbers of portable structures that clients have deployed in multiplayer sessions has been fixed

**User Interface**

* Fixed an issue with the HUD showing a doubled amount of consumables and deployable items in Quick Access
* Fixed an issue when resetting skill points, the message instead warns about reallocation of perk points (should now refer to skill points)
* Fixed an issue with Decoys not showing on the map if the player moves far enough away from them
* Fixed an issue with the wrong order of reserves when scrolling using a gamepad in the reserve selection screen
* Menu scrollbar behavior is now consistent when clicking and dragging with a mouse
* The “Downloadable Content” text in the main menu is now fully highlighted
* Fixed an issue with Disabling POI icons hiding Need Zone icons and player's waypoints
* Fixed an issue with “Compatible Items" button text changing to placeholder text when the store menu opened below the weapons category
* Fixed an issue where text in the 'Affected Species' section for the buck caller was truncated.
* Fixed an issue with the Inventory UI: now displaying a message instead of categories if the player’s backpack contains no items
* Fixed an issue with the placed decoy icon sometimes not appearing on the map until the player restarts the game
* Text is no longer truncated from reserve descriptions on the world map
* Fixed an issue with the Shooting Range overlay not disappearing when switching reserve
* The Contextual Help box for Axis Deer is now the correct size and the text is no longer cut off
* Skill/perk reset cost is now displayed even when a player can't afford it
* Fixed issues with assigning an item to Quick Access if that item is moved to backpack when other items are also moved to storage
* "Compatible items" button is no longer shown in item categories that are not relevant
* Unlocked regions in the codex will no longer be skipped over when navigating the codex with a controller
* Fixed an issue with difficulty in determining where the current highlight is when navigating the multiplayer menu with a controller
* Deploying the last instance of a tent, blind or other portable structure will no longer cause the inventory menu to become blank
* Fixed issue for hidden "Ghost" button in the in-game settings, that will exit the player to the Main Menu when clicked on
* Fixed an issue for shots hit/missed tallies in hunting profile not incrementing
* Inventory item subcategory no longer changes to text when the item is dragged from quick access and back
* Fixed an issue with the counter in "Everybody Loves Ducks!" mission Huntermate objective being misleading
* Fixed misleading description for the mission "Night Tracker". The mission description now correctly directs the player to spot 3 axis deer at night as opposed to photographing one
* Fixed an issue with landmarks in Parque Fernando not displaying names

**Audio**

* Improved ambient sounds in Vurhonga Savanna
* Deers no longer snort repeatedly on detecting the player, and function as intended

**Miscellaneous**

* Updated the Hair Shader, resulting in higher quality hair on animals (for example, better quality lion mane, and hair inside the ear of certain animals).
* Poachers' car no longer disappears the moment the player completes the mission “The Last Rhino”
* Parque Fernando Trophy Collection becomes active if the player gets a diamond
* PC: Fixed crash issue when entering the initial loading screen
* Fixed: Shots on Challenge Targets count as “Missed”
* Fixed issue for Settings not saving and reverting to default when continuing game
* Animals are no longer spawning on the unplayable side of the river in Vurhonga Savanna
* Fixed issue which sometimes made it impossible to turn off the camera overlay if it was brought up via Quick Access
* Spanish translation of Red Deer is now correct
* Fixed issue with the different Puma behavior states for not working properly
* Fixed issue with animals sometimes not grazing when eating
* Minor improvements to Chinese localization
* Fixes for hunting structure issues
* Fixed an issue with inaccurate collision on lookout towers
* Fixed an issue where the parachute dropped in the mission“The Last Hangup” could be heard before and after completing the mission
* Fixed an issue where players could block progress in the mission “Shot for Shot” by shooting a target before it becomes an objective
* The "Scouting Certification" mission is no longer completed automatically
* Vurhonga Savanna’s dialogue has been adapted to the reintroduction of Lions
* Water Buffalo has now a correct translation in French
* Fix for Puma footprints left during the chase are labeled “Run”
* Fixed the description for the "Resting Behaviour" mission asking players to spot a resting axis deer but the mission only required player to spot any resting animal.
* Fixed an issue where codex incorrectly listed Weapon Class 4 as recommended equipment for Fallow Deer in Portuguese

**We really hope that you'll enjoy this most recent update to Vurhonga Savanna! Happy hunting!**

// theHunter: Call of the Wild team

## Patch 1.28 (17 December 2018)

Hello Hunters!

Thank you all once again for participating in the weekend’s Trailblazer Beta which helped us to follow up on the crashes related to graphics in our new reserve Parque Fernando.

Today, we will roll out **Patch 1.28**, which addresses the graphics crashes, achievements and the mission “The Gold Mine”. As always, you can find the details about the changes below and let us know your feedback.

**Patch notes:**

* Fixed rendering issue that would lead to a crash on specific graphics cards
* Fixed issue with Parque Fernando achievements not unlocking (we are working on a fix for already unlocked achievements)
* Fixed mission progression issue when not shooting the dynamite from the expected position in the mission “The Gold Mine”

//your TheHunter: Call of the Wild Team

## Patch 1.27 (13 December 2018)

*NEW RESERVE RELEASE: Parque Fernando!*

Hello Hunters!

We are pleased to announce that **Parque Fernando** is now live on PC!
Parque Fernando is the fifth reserve to be added to theHunter: Call of the Wild and this reserve is inspired by the South American region of Patagonia. It offers new species such as the Water Buffalo, Axis Deer, Blackbuck, but also an apex predator - the Puma!

Framed by hills, Parque Fernando houses a variety of environments to explore. Here, you'll have the opportunity to stroll through the snags of the dead forest, wander the steppes and lupine meadows in search of game, or make your way to the tranquil lakes across the reserve. And make sure to stop by the archery range to test your shooting skills.

As you hunters know, new features require new equipment, so check out the Axis Deer “screamer” caller", Cinnamon Teal decoys, Mule deer scent, and the Patagonian Gaucho outfit.

Parque Fernando will be priced at 7.99 USD/7.99 Euros and as per usual you can join in on your friend’s multiplayer games without owning the reserve yourself.

The release also includes a major patch that contains a plethora of bug-fixes and improvements and you will be able to download it right away. You can read more about Parque Fernando on our Steam Store page, or find the full Parque Fernando content summary and the patch notes below:

https://store.steampowered.com/app/986850/theHunter\_Call\_of\_the\_Wild\_\_Parque\_Fernando?snr=1\_2108\_9\_\_2107

**Patch Notes**

**New Reserve - Parque Fernando (Paid)**

* Species - Axis Deer, Blackbuck, Cinnamon Teal, Mule Deer, Puma, Red Deer, and Water Buffalo
* New predatory behaviors - watch the Puma stalk and chase animals
* New Missions - 18 Main Missions, 32 Side Missions

11 new Achievements

* Get to know the new reserve warden Carolina

- Help her build a world-class hunting lodge
- Try to match Carolina’s greatest hits, shot-for-shot
- Explore the reserve to uncover all of Carolina’s challenge targets, find and complete them to earn a special skin for your RANGEMASTER .338

* New Archery Range (made for bows and crossbows, but accessible with all weapons)
* New Weapon Skins - .44 GAUCHO MAGNUM (acquire it by progressing through the main missions), RANGEMASTER .338 CHAMPIONSHIP (acquire it by beating all Challenge Targets)
* New items - AXIS DEER "SCREAMER" CALLER, MULE DEER SCENT, CINNAMON TEAL DECOYS
* New outfit - PATAGONIAN GAUCHO OUTFIT - Inspired by traditional gaucho wear and crafted with age-old Cabrera family technique, the Patagonian Gaucho outfit combines the robust toughness of an outdoors attire with South American fashion. With strong pure cotton fabric all over, accompanied by a modernized boina and poncho, this outfit keeps you confident and comforted in the Patagonian wilds.
* New loading screens
* Updated reserve selection screen

**Bug Fixes & Game Improvements (Free)**

* Fixed issue with storage not showing any items due to collapsed categories
* Fixed noise meter not correctly reflecting player noise in certain instances'
* Fixed issues with hit decals on animals - more improvements to come
* Increased duration of hit decals before despawning
* Improved animation transitions when animals are vitally hit
* Fixed issue with performance drop when firing Shotguns
* Fixed an issue with auto-accepting missions not being accepted on the Huntermate
* Fixed issue with “EXIT” prompt appearing in the wrong place when inside \*the Layout Blind
* Loading screens now display the correct images when joining a friend’s game
* Geese no longer pause their flight when playing their hit reaction animation
* Fixed issue with Point of Interests not being visible in Medved-Taiga after patching the game
* Fixed issue with the player’s hand not being synced correctly during unholstering animations
* Fixed issue with equipped Crossbow being offset from the character model
* Voice Over lines now queue correctly and wait until the previous Voice Over is finished
* Fixed issue in “Technical Demonstration” not registering shotgun harvests of Springbok
* Fixed issue of not being able to cancel a multiplayer competition as host
* Fixed issue of HUD showing spare ammo instead of total ammo
* Fixed issue of ATV not being highlighted in the Garage menu
* Fixed missing string for owned items when purchasing them in the in-game store
* Fixed issue of being able to overload backpack based on input method
* Fixed wrong localization of “Close” in the Message of the Day
* Fixed issue of Contextual Help not triggering

**We really hope that you'll enjoy our latest update to theHunter: Call of the Wild!**
Happy Hunting!

// your theHunter: Call of the Wild Team

## Patch 1.26.1 (28 November 2018)

*GEMSBOK RELEASE*

Hello Hunters!

Today we are happy to announce that the new Gemsbok is now live on PC! This latest addition to the Vurhonga Savanna reserve is free and comes along with a list of in-game improvements and fixes. See the full patch notes down below.

**Patch Notes**

**Features**

* Gemsbok added to Vurhonga Savanna
* Overhaul of networking for a better and more stable multiplayer experience
* Overhaul of animal animations, especially transitions for all animals
* Message of the day is now available in the Main Menu
* Added hit wounds on animals

**Gameplay**

* DLC should now work correctly in offline mode on PC
* Fixed issue with Canada Goose not landing
* Fixed issues with music not playing correctly in Main Menu and outposts
* Ducks no longer teleport up cliffs
* Fixed issue of being able to crouch at full running speed
* Fixed issue of being unable to dismantle Duck decoys, especially in multiplayer
* “Look at” animations of animals no longer snap
* Scent eliminator no longer loops its animation when having aim toggle set to “on”
* Fix poacher traps not being re-enabled if you quit out after the mission started
* Fixed issue with stuck progression on the mission Traffic Jam
* Fixed issue blocking players from completing the Brother’s side mission arc in Vurhonga Savanna
* Improvements to the Waterfowl Blind dismantle interaction and the positioning of points of interest icons
* “CONNI #12” - fixed an issue where players needed to examine different types of clues from different foxes not just different tracks from different foxes
* “Technical Demonstration” - fixed an issue that prevented players from making progress on an objective before the previous objective had been completed
* “Our Place at the Potholes” - added a fix to restart the mission for players blocked for progressing
* “Across the Savanna” - fixed an issue that made this mission from being unplayable if beaten in a previous game
* “Flip’s Naked Eye Challenge” - fixed an issue where the objective was checking what the player currently had equipped when harvesting an animal instead of what they had equipped when they shot the animal
* Fixed issue with Mallards unable to find a landing position
* Ducks no longer teleport away if not harvested fast enough
* Fixed issue with canines playing their hit reaction twice
* Decoy and blind icons are now always visible on the map, no matter how far they are from the player

**Multiplayer**

* Improved network connection reliability and stability
* Added status popups when joining or creating a multiplayer game
* Added more detail to error codes

**User Interface**

* Overhaul of major UI menus (tighter layout, store improved, some additional functionality).
* Added ability to see compatible items of the selected item in the store (still a work in progress)
* Number of owned (stackable) items is now visible in the equipment screen
* Item stats improved
* Added correct name for the setting to change the color of spotting outlines
* Level and Score now are correctly aligned in the scoreboard when a challenge is active
* Fixed issue of missing icon of waterfowl blind in HUD
* Adjusted clickable areas of buttons to be more precise
* Unified icons for need zones in HUD and map
* Arrows and bows now have their own UI icon

**Audio**

* Added stampede sound for Blue Wildebeest packs

**Miscellaneous**

* Game no longer terminates when launched without network connection
* Resolved several issues related to signing in with another profile during loading
* The Layton Lake Arc trophy will unlock for players who were blocked but had completed all of the main missions. Simply harvest an animal in Layton Lake to trigger the trophy.
* A fix to reward the Vurhonga Savanna Arc trophy has been implemented for players who may have experienced a crash while interacting with the tree in the mission “The Ghost Tree.” If you meet the requirements, simply harvest an animal in Vurhonga Savanna to trigger the trophy.
* Remove unused terrain data to save disk space
* Fixed issue with flickering characters
* Several crash fixes

**We really hope that you'll enjoy this most recent update to Vurhonga Savanna! Happy hunting!**

**// theHunter: Call of the Wild team**

## Patch 1.26 (9 October 2018)

Hello hunters!

As you might know we reverted the PC Patch 1.25 and performed a rollback to patch 1.24 - since we thought this was the best solution to temporarily fix the issues with the callers not working as they should. But we have some good news, we now have patch 1.26 available for PC!

This patch includes the old fixes for patch 1.25 but also new additional updates/fixes. Please read the full patch notes below.

**PATCH NOTES**

**Game improvements**

* Added wakes to Mallard Ducks when swimming
* Fixed issue that would make rare Mallard Duck variations appear too often
* Adjusted amount of Mallard Ducks that gather at the same area on the same lake
* Fixed issue with Mallard Ducks circling in air
* Expanded the total size of the mallard need zones - mallards will land, rest, and feed at more areas throughout the reserve
* 20G SA Nordin is now correctly tied to the “Duck and Cover” DLC
* If you have bought this shotgun previously but do not own the DLC, the weapon will disappear from your inventory.
* Added maximum amount of waterfowl blinds per reserve (16)
* Improved 20G SA Nordin reload into and exit animations
* Fixed an issue where the splash effect of Ducks falling into water would sometimes not play
* Removed Waterfowl Testing Blind
* Fixed issue that animals would not be attracted by callers
* Fixed attractiveness of calls and decoys to Mallard Ducks, which will result in more ducks to hunt
* Fixed an issue with Mallard Ducks not fleeing after being spooked for the second time
* Fixed issue of harvesting several animals at the same time
* Fixed issue of executing several interactions at the same time
* For example, a player could harvest an animal while dismantling a decoy.
* Now only the displayed action will be executed
* Please note that this action can still be done several times at the same time, like picking up 2 decoys that are close to each other with one interaction
* Fixed issue with “Paleontology 101” achievement
* The amount of fossils needed to collect is now 20.
* Refactored achievements to award them if a player had already completed the requirements but not receive the achievement
* Our work continues on this one
* Improvements to handling Mallard Ducks in multiplayer
* Various Crash fixes

**User Interface improvements**

* Added message to only place Mallard Duck decoys in places where they will attract ducks
* Feeding zones now cover more shoreline in order to prevent multiple POIs from showing
* Added message to only place Mallard Duck decoys in places where they will attract ducks
* Fixed issue to correctly group several POI icons of Mallard Duck decoys into one

**Audio improvements**

* Main menu music should no longer be interrupted
* Fixed issue with Hunting Stand playing construction sound every time you get close
* Improved sound mix for callers

Thank you so much for your patience and for playing theHunter: Call of the Wild!

//theHunter: Call of the wild team

## Patch 1.25 (1 October 2018)

Hey Hunters,

we just released a new patch to address issues related to the just released Mallard Duck and equipment.

You can find the complete changelog below as usual.

We continue our work and hear your feedback regarding issues like picking up decoys while confirming harvests, sounds of waterfowl blinds zipping up and others.
Rest assured that we are also looking into other bugs and issues that are not related to Mallard Ducks.

Have a look at the changes below, test them out in-game and as always, let us know what you think.

Happy Hunting!

Your theHunter: Call of the Wild Team

**Game improvements**

* Added wakes to Mallard Ducks when swimming
* Fixed issue that would make rare Mallard Duck variations appear too often
* Adjusted amount of Mallard Ducks that gather at the same area on the same lake
* Fixed issue with Mallard Ducks circling in air
* Expanded the total size of the mallard need zones - mallards will land, rest, and feed at more areas throughout the reserve
* 20G SA Nordin is now correctly tied to the “Duck and Cover” DLC
* If you have bought this shotgun previously but do not own the DLC, the weapon will disappear from your inventory.
* Added maximum amount of waterfowl blinds per reserve (16)
* Improved 20G SA Nordin reload into and exit animations
* Fixed an issue where the splash effect of Ducks falling into water would sometimes not play
* Removed Waterfowl Testing Blind
* Various crash fixes

**User Interface improvements**

* Added message to only place Mallard Duck decoys in places where they will attract ducks
* Feeding zones now cover more shoreline in order to prevent multiple POIs from showing

**Audio improvements**

* Main menu music should no longer be interrupted

## Patch 1.24 (27 September 2018)

*Mallard Duck Update*

Hello Hunters!

It’s an exciting day today!

We are pleased to announce that the new mallard duck update, as well as its accompanying paid DLC, is now live on PC!
The ducks are added for everybody to hunt for free while the additional gear is an optional DLC purchase.

The mallard duck is the latest animal addition to Layton Lake, and also our first flying and waterfowl species! New animals of course require new equipment, so make sure you check out both the Nordin 20SA Shotgun (with one new ammunition type), as well as a new waterfowl blind you can place on the shores. A short summary of the new content will follow down below.

**Please note that the new shotgun, decoys and waterfowl blind are part of the new “Duck and Cover” DLC. You will receive all 3 shotgun variations, 10 Drake decoys, 10 Hen decoys and 1 of each waterfowl blind variation upon purchase. Find these items in your storage in-game.**

**New Features**

* New Species: Mallard Duck

Find the new species in Layton Lake landing on water exclusively!
Scout the shores of lakes for clues like feathers and droppings and set up there depending on time of day and their need zones.

* New Move: Whistling. Use “X” (default) to whistle and spook Ducks on water in order to get them airborne for an ethical takedown.
* New Weapon: Nordin 20GA Semi-Automatic Shotgun in 3 variations
* New Ammunition: 20GA Steel Birdshot
* New Decoys: Mallard Decoy - Drake & Hen
* New Blind: Incognito Deluxe Waterfowl Blind in 3 variations

When entering this waterfowl blind, it will automatically close behind you.
Interact with the same area to exit the blind.

* New Caller: Beacon Deluxe Duck Caller. Use this long range caller to lure down Mallards to make them land to the closest lake nearby.

**Gameplay Improvements**

* Increased anti-visibility bonus from reeds
* Reduced cash reward for Hare, Jackrabbit and Mallard
* Fixed callers sliding into hands
* Fixed an issue with chestnut scrub hares not showing their fur type
* Fixed issue with bullet trajectory in Harvest Screen for Lesser Kudu
* Increased damage, penetration and expansion for .45-70 Hollow Point ammunition.
* “Technical Demonstration” - fixed an issue where you needed to complete one objective before being able to complete a second objective despite the objectives being listed simultaneously
* “Proof of Poachers” - fixed an issue in which the player would not be able to interact with poacher traps if they quit the game in the middle of the mission
* “Traffic Jam” - fixed an issue in which the player would not be able to interact with poacher traps if they quit the game in the middle of the mission
* “Our Place at the Potholes” - fixed an issue where the mission was not registering that players had reached their destination
* “Muckraker” - fixed an issue that prevented players from unlocking the rest of the Brother’s side missions
* “Hog Collection” - fixed an issue where players could track the same animal a few times to complete the tracking objective

**User Interface Improvements**

* Fixed issue with POIs on map disappearing in Medved-Taiga
* Fixed issue with warning calls not being displayed for Fox, Coyote and Jackal

**Audio Improvements**

* Reworked Geese volumes
* Seaside environments mix improved in Layton Lake

For more information about the new equipment, feel free to read more about it here:
https://store.steampowered.com/app/939840/theHunter\_Call\_of\_the\_Wild\_\_Duck\_and\_Cover\_Pack/

We really hope that you enjoy this most recent update to theHunter: Call of the Wild and hope it will add a new challenge to your hunts in Layton Lake!

Happy hunting!

// theHunter: Call of the Wild team

## Patch 1.23 (5 September 2018)

**Patch 1.23**
Thank you all very much for hunting in Vurhonga Savanna!

The first patch is ready and addresses some of your feedback!

A new Snort Wheeze caller will help to lure in the animals in Vurhonga, Lesser Kudu, Springbok and Blue Wildebeest. The animal populations of Springbok, Lesser Kudu and Warthog have been increased while animal senses of Lesser Kudu, Springbok, Blue Wildebeest and Scrub Hare have been tuned down to levels similar to the other reserves. Additionally the Wild Boar caller will now also attract Warthog without additional skill needs.

The price of both ammunition and the 470DB KING itself have been reduced and we are looking at possibilities what to do for players who already bought the rifle.

And finally the last big point: settings for manual reload / chambering as well as track colors now save correctly and there is an improved mix for audio (crickets, cicada and more).

As always, please let us know what you think and how this changes the Savanna for you.

**Happy Hunting,**
**Your theHunter: Call of the Wild Team**

**Full patch notes**

* New caller: Snort Wheeze caller to lure in Lesser Kudu, Blue Wildebeest, Springbok (and Whitetail Deer)
* This caller will be part of the Vurhonga Savanna DLC and will be in the in-game store, free of charge.
* Warthogs can now be called with the Wild Boar caller
* Updated codex to reflect caller changes
* Price of .470DB ammunition will be reduced to 2.000 and 2.660
* Price of .470DB KING will be reduced to 90.000
* Tuned down animal senses of Lesser Kudu, Springbok, Blue Wildebeest and, Scrub Hare to levels similar to other reserves
* Increased animal population of Springbok, Lesser Kudu and Warthog
* Fixed issue with Melanistic Lesser Kudu appearing too often
* Fixed issue with Lesser Kudu scoring
* Cape Buffalo difficulty range increased from 1 - 5 to 1 - 9
* Side-Striped Jackal difficulty range increased from 1 - 5 to 1 - 9
* Fixed issue with Main Mission “The Ghost Tree”
* Fixed issue with Main Mission “Hunter and Hunted”
* Fixed issue with Side Mission “Hunting Springbok”
* Improved audio mix (crickets, cicada and more)
* Fixed issue with animal calls not being audible
* Fixed issue with Manual Reload, Manual Chambering and color settings for
* tracks not saving
* Fixed issue regarding “A Match for the Widowmaker” achievement

## Patch 1.22 (30 August 2018)

*Vurhonga Savanna and Patch 1.22*

Hello Hunters,

We are very pleased to announce that Vurhonga Savanna is now available!
Vurhonga Savanna is the latest hunting reserve to be added to theHunter: Call of the Wild. After our addition of Medved-Taiga with its icy environment – it’s time to throw away the warm coat and encounter new animals such as the Blue Wildebeest, Lesser Kudu, Cape Buffalo and many more. Vurhonga brings a new reserve warden, Njabulo Tshabangu who needs your help to restore the reserve back to former health. New animals require new equipment, so check out the new .470DB KING rifle which comes with this DLC.

Simultaneously we’ve released an additional patch containing a list of bug-fixes and improvements. This is free of charge and you should be able to download it right now.

Please see a summary of content related to Vurhonga Savanna here, or read on for the full patch notes further below:

**New reserve: Vurhonga Savanna (Paid DLC)**

* New species: Cape Buffalo, Springbok, Warthog, Side-Striped Jackal, Blue Wildebeest, Scrub Hare, Lesser Kudu
* New missions: 16 main & 46 side missions
* New reserve warden: Njabulo Tshabangu
* New weapon: KING 470DB in two variations, APEX & ZENITH
* New ammunition: .470 Nitro Express Soft Point & Full Metal Jacket ammunition
* New equipment: Reflex Sight for KING 470DB & STRECKER 20GA SXS
* New outfit: Savanna Warden (DLC not required, available for in-game currency)
* Please note that the new reserve, weapon, ammunition and equipment is available via the new, paid DLC “theHunter™: Call of the Wild - Vurhonga Savanna”
* Added 12 new achievements related to Vurhonga Savanna
* Added Waypoint system to missions in Vurhonga Savanna

**Improvements (Free update)**

Gameplay Fixes

* Fixed an issue that causes animals to vanish after being shot
* Fixed issue that prevented players from completing “Dr. Anatoly Barnyashev Arc” achievement (Xbox One & PlayStation 4)
* Fixed issue that prevented players from completing “Dr. Columbus Neidell Arc” achievement (Xbox One & PlayStation 4)
* Fix for negative score on Harvest Screen
* Fixed DLC ownership checks which would sometimes lead to items not showing up in inventory and shop
* Fixed issue of Geese getting stuck after landing and being spooked
* Fixed issue preventing players to complete side mission achievements in Medved Taiga (Xbox One & PlayStation 4)
* Increased the damage output for the COACHMATE LEVER .45-70 for both ammunition types (Steam)
* Fixed issue where non-layout blinds would apply visibility while aiming
* Geese no longer create hunting pressure
* Fixed issue that locks user out of input (Xbox One)

User Interface Fixes

* Fixed issue with blood tracks being very hard to see in Medved-Taiga
* Added correct DLC tags for items in in-game shop
* Fixed issue that would display shotgun hits from previous harvests in the Harvest Screen
* Multiplayer name tags no longer get stuck on screen when disabling them in the settings
* Correctly display weapon icons in HUD
* Correctly aligned scent icons in HUD
* Improved feedback when trying to place Geese Decoy that would exceed the possible maximum that can be placed
* Fixed issue that displays the wrong icon whether ATV is allowed in a multiplayer game
* Added correct image for Geese Decoys in the Quick Access Menu
* Added setting to choose color when spotting animals
* Fixed issue where the HUD would carry over skill / perk icons into a New Game
* Fixed issue with displaying the “Beaver” message when placing items in invalid areas
* Using only single icon for goose decoys instead of several based on distance to improve performance

Miscellaneous Fixes

* Crashfix on signing-out very early during initialization
* Crashfix during loading and signing out of profile (Xbox One)
* Improved saving when going to Main Menu
* Bug fix that kept geese moving after dying while part of a group
* Fixed issue in Medved-Taiga that would spawn the wrong “boss” animal

## Patch 1.21 (20 June 2018)

Hi all,

We just released a new patch that addresses the following:

* Improvements to Geese getting stuck
* This patch will not solve all issues related to this topic and we continue our work.
* Keymapping saves correctly again.
* Geese no longer suddenly appear out of the ground and fly away.
* Geese now die correctly and in sync in multiplayer.
* 20G and 12G Birdshot effectiveness has been increased.
* Recommended range is still 20 - 35 meters. We don’t recommend firing at Geese further away than 60 meters.
* Layout blind now features 360° limitless rotation with a narrower exit angle at 180°.
* Spooking radius when popping out of the Layout blind has been reduced to 10 meters.
* You will no longer spook Geese that are further away than 10 meters, which will allow you to better scout the situation and line up your first shot.
* Downed Geese now correctly display a highlight (between 40 meters and 6 meters).
* Various crash fixes.

Again, we want to thank you for your patience and consistent reporting which helped us tremendously in addressing these issues swiftly.

Let us know what you think about these changes and how they feel in-game.
We are looking forward to reading your feedback.

Happy Hunting

theHunter: Call of the Wild Team

## Patch 1.20.2 (14 June 2018)

Hi,

We’ve just released a new patch and it addresses more crash fixes as well as the issue of not being able to place decoys.

We noticed spamming messages from Hunt Club and have done a full restart of the service. This should fix the spam and we will monitor it further.
The downtime is expected to be 5 - 10 minutes. Your actions during this time should still count for Hunt Club activities as long as you are logged in.

We continue to work on issues related to Geese behaviour. This includes synchronizing health via network, Geese getting stuck and more.
Additional crash fixes and the solution for key mappings not saving correctly is on the way too and should be available in the next patch.

Let us know how the patch works for you and stay tuned for more info on what’s coming next.

theHunter: Call of the Wild Team

## Patch 1.20.1 (13 June 2018)

Hey all,

Before anything else we want to start this update by saying - thank you for playing theHunter: Call of the Wild, for your ongoing support, for sending in bug reports, for giving feedback and for openly talking about the pros and the cons of our game - it’s all of great help to us, not just in the present but also going forward, as we continue to build and expand upon our hunting universe.

Yesterday’s release was not on par with yours, or our, expectations so we wanted to give you an update on what we are currently doing.

A new patch has been released to address crash fixes. This patch will not fix all crash issues but should be a step in the right direction.

Stability and fixing the crashes is our top priority now.
Additional things that are still in the works are the issue regarding not being able to place decoys (it is is related to what reserve that is being loaded first), also work regarding Geese getting stuck is progressing.

It is hard to estimate exactly when the fixes for these two issues will be available but we are doing everything in our power to target a release before the weekend. We will keep you updated on the progress!

If you are experiencing the problem of not being able to place decoys, a restart of your game (Exit to Desktop) and/or a restart of your computer has helped some people. If you have more information or questions regarding this, we recommend you check this thread.
https://steamcommunity.com/app/518790/discussions/0/1696049513784910216/

Placing 20 decoys per interest area will give you very good chances of breaking a flock. Dismantling decoys to have less in the world has helped people with performance.

And finally don’t forget to update your drivers as some performance issues might stem for them being outdated.

Our work continues and we will have another update with progress for you tomorrow.

theHunter: Call of the Wild Team

## Patch 1.20 (12 June 2018)

*Geese, SXS Shotgun & more*

Hello Hunters,

The first flying animal of theHunter: Call of the Wild, the Canada Goose, has arrived!

The newest addition to theHunter: Call of the Wild’s animal family brings a new and exciting hunting experience to the game. Jump into Hirschfelden and scout the skies for skeins (flocks) of Geese in their typical V-formation.
Once you spot a flock, get out of sight and then use the new Canada Goose Short Reed caller to make them break formation and lure them to the ground. As always in hunting, patience is a virtue, so take your time and let them come close. If you manage to stay undetected, the Geese will land around you. Landing and take off, should you spook them after they have landed, are the prime opportunities to take a shot. .
We do not recommend shooting geese high up in the air as this will spook the flock and most likely won’t hit the bird.

Alternatively, a new Layout blind and Canada Goose decoys allow you to set up the perfect hunting spot. The corn and straw fields are highly recommended as geese avoid landing in forests. The decoys, available in 3 different variations, increase your chances of successfully luring Geese to come to the ground while the layout blind offers better camouflage, overwatching the field. This allows you to lure down geese close to you, pop out of the blind and take aim.

However you choose to hunt geese, the new Strecker SXS 20G Shotgun, loaded with birdshot (also offers buck and slug) is a safe bet for ethical and high scoring hunting. The gun comes in four different variations. We hope you like it!

The Canada Goose and Canada Goose Short Reed caller are available for free with this update.
The Strecker SXS 20G, Layout blind and Decoys are included in the new “Wild Goose Chase Gear” DLC. Upon purchase you will receive 5 of each decoy variation and one layout blind in the in-game storage, while the new gun along with the new ammunition is then unlocked in the in-game shop (no further cost).
https://store.steampowered.com/app/854070/theHunter\_Call\_of\_the\_Wild\_\_Wild\_Goose\_Chase\_Gear?snr=1\_2108\_9\_\_2107

There is a bundle available for discounts so make sure not to miss this one as it is only available for a limited time!
https://store.steampowered.com/bundle/3745/?snr=1\_2108\_9\_\_2107

Your feedback is crucial to us. You have been asking for bird hunting for a long time and today marks the beginning. We hope you are happy with the result and rest assured that we will take in your feedback and continue the work, not only on geese but on much more!

We addressed issues regarding placeable items and the beaver and hope that this improves the current situation, please let us know if you still encounter this issue!

Thank you for your ongoing support and happy hunting!

Your
theHunter: Call of the Wild Team

**Features**

* New species: Canada Goose in Hirschfelden
* New weapon: Strecker SXS 20G, Side by Side Shotgun in 4 different variations
* New ammunition: 20G Birdshot, 20G Buckshot, 20G Slug
* New equipment: Incognito Deluxe Layout Blind
* You will receive 1 Layout Blind upon purchase of the DLC in your storage.
* Layout Blinds can be used by other players in multiplayer.
* New equipment: Canada Goose Decoy in 3 different variations (Sentry, Feeding, and Searching)
* You will receive 5 of each Decoy variation upon purchase of the DLC in your storage.
* Decoys work for all players in multiplayer.
* New equipment: Short Reed Canada Goose Caller (included outside of paid DLC / purchasable in the in-game store)
* Please note that this new weapon, ammunition and equipment is available via the new, paid DLC “theHunter™: Call of the Wild - Wild Goose Chase”

**Gameplay**

* Fixed issues that would cause beavers to destroy tents and other placeables
* 12G Birdshot has been reworked to ensure effectiveness for hunting the Canada Goose
* Reduced the integrity reduction for the 420gr crossbow bolt to coincide with the 420gr compound bow arrow
* Adjusted the weight of the Houyi Recurve Bow and Virant .22LR Rifle to be 37.5% lighter
* Adjusted the Virant .22LR Rifle’s vertical positioning when aiming down sights so that the iron sights would be aligned more realistically
* 3 multiplayer competitions have been added for the White-tailed Jackrabbit
* Increased Jackrabbit health points
* Increased Moose heart shot multiplier from 100 to 150
* Fixed an issue with Medved-Taiga’s opening cinematic dialogue being cut off
* Adjusted depth of field transition when aiming when standing with rifles and shotguns
* Fixed visual flickering issue related to character skin variation

**User Interface**

* Added Canada Goose icons
* Added Canada Goose codex entry
* Added Canada Goose decoy icons
* Fixed issue with reserve descriptions being switched in reserve selection
* New Feature: Harvest Screen now supports both X-ray and normal view. In normal view, the shot placement is removed. You can switch between these two modes using the right mouse click
* Fixed issue of getting Beaver message when trying to place items at odd locations

**Audio**

* Increased overall sound volume
* Adjusted water environments loudness
* Added variations to wild boar attack call
* Made ATV gear changes more audible

## Patch 1.19 (12 April 2018)

*The Jackrabbit (And New Weapon Pack 1 DLC)*

Hello Hunters,

It’s an exciting day today, we have a two part PC release for you to enjoy!

First up we have our first small game animal to hit the reserves, the jackrabbit. The jackrabbit is the larger cousin to your typical cottontail rabbit, and prefers to live above ground rather than in burrows. Their sharp senses and lightning-fast speed are sure to give even the most experienced hunter a very new type of challenge!

Jackrabbits will be available to all players free of charge .

Our second part of today’s update consists of a new paid Weapon Pack DLC ($3.99/€3.99 or local equivalent). This new bundle contains a triple-threat of three new tools to fill out your hunting arsenal, the Virant .22LR Semi-Automatic Rifle, the Houyi Recurve Bow, and the Crosspoint CB-165 crossbow (and accompanying scope). From the snappy follow-up shots offered by the Virant, to the stealthy but hard-hitting punch of the Crosspoint CB-165, there’s all kinds of options available to you with these new weapons in your pack. And of course, there’s a variety of skins to choose from included as a part of the bundle.

We’ve had great fun putting together this new update, and we hope that you enjoy playing it as much as we have putting it together. As always, if you have any thoughts, comments, or feedback we would be very pleased to hear from you either on our Steam Community Hub or social media.

Happy Hunting,
theHunter: Call of the Wild Team

**Features**

* New species: White-tailed Jackrabbit in Layton Lake
* New weapon: Crosspoint CB-165
* New weapon: Virant .22LR Semi-Automatic Rifle
* New weapon: Houyi Recurve Bow
* New scope: Hawken 1-5X30 Crossbow Scope

Please note that these new weapons and the scope are available via a new paid DLC:
https://store.steampowered.com/app/766870/theHunter\_Call\_of\_the\_Wild\_\_Weapon\_Pack\_1?snr=1\_2108\_9\_\_2107

**Gameplay**

* Fixed issue where Red Deer Scent was only purchasable once

**User Interface**

* Added new icons on Huntermate and map for every clue type
* Connections between clues on the Huntermate and map that are not in sequence now display a dotted line if the player has the connect the dots skill
* Fixed an issue where the last interacted directional clue would sometimes not display the direction of the next clue

**Audio**

* Improved environment sound mix for Hirschfelden and Layton Lake

**Miscellaneous**

* Huntermate has been optimized and is now smoother and has less impact on performance
* Fixed an issue when joining Steam friends through Steam overlay

## Patch 1.18 (22 March 2018)

Hello Hunters,

Today brings a small patch with improvements and removes the Lantern Festival decorations. A bigger update is in the works but we wanted to make sure to address the issues listed below sooner rather than later.

As always you can find all changes below, and please do let us know your feedback.

Happy Hunting
theHunter: Call of the Wild Team

**Gameplay**

* Hunting structures have been tweaked to provide better visual cover
* Fixed issue with players receiving bow weapon score when it wasn’t used for killing the animal
* Tents and ground blinds now adjust to an eligible position after being spawned. If it can’t find an eligible position it will return to the players storage
* Fixed an issue where direction indicators for tracking clues in the map would sometimes point in the wrong direction

**Miscellaneous**

* Removed Lantern Festival decorations (Good fortune to everybody!)
* Fixed crash related to sound engine
* Performance improvements, especially while tracking and having many clues and points of interest

**Audio**

* Environment sound mix improvement for Hirschfelden and Layton Lake. The wind loudness has been tweaked to better reflect the in-game wind strength

## Patch 1.17.1 (2 March 2018)

Hello Hunters,

we are addressing a couple of issues that have been reported since the release of Patch 1.17 yesterday.

* Keybinds will now correctly save
* Localization for Simplified Chinese is fixed

These are the first changes to come and we will continue to investigate tent placement, performance, crashes and more.

Happy Hunting
theHunter: Call of the Wild Team

## Patch 1.17 (1 March 2018)

*Latern Festival*

Hello Hunters,

During the last few months, we’ve been hard at work on integrations of our branches, which will allow for faster development and releases of new content in the future. While this is going to improve the experience for all players, our push to get it done has also meant a recent break in our continuous rollout of PC patches.

With this work mostly done, we are now aiming to once again pick up the pace with more frequent PC updates. This patch will lay down the groundwork for everything that is on the horizon.

This first update mainly focuses on changes “under the hood” in order to get ready for the next updates, including the previously announced Jackrabbit. That being said, some issues will be addressed in this patch already. Animal teleportation has been a big focus for us, and this patch aims to solve the “zipping” of animals. We will continue our work on areas that affect this unwanted animal behavior and aim to have more updates going forward.

All outposts now feature interiors and can thus be entered. This was already possible in Medved-Taiga and is now also available in Layton Lake and Hirschfelden. Enjoy those cozy log cabins!

This update also takes in improvements for user interface that have only been available on the console version so far.

Last but not least we invite everyone to celebrate the Lantern Festival with us on March 2. The Lantern Festival marks the end of the Chinese New Year spring festival period and is traditionally celebrated with family, friends, and of course, lanterns! For a limited time, you can find decorations at every outpost in the game, and we wish everybody good fortune!

As always you can find all changes below and do let us know your feedback!

Happy Hunting
theHunter: Call of the Wild Team

KNOWN ISSUES:

Tents are appearing in the wrong locations in-game (too high/in the ground). We are currently working on a hotfix to address that, apologies for the inconvenience caused.

For the Chinese localized version of the client text is displaying incorrectly, this too is currently being addressed.

**Features**

* As a part of Lantern Festival celebrations statues and lanterns can be found in the reserve. Limited time.
* All Outposts now feature interiors that can be entered to rest

**Gameplay**

* Animal teleportation and pathfinding has been improved. This should alleviate the current problem of “zipping” animals. We are continuing the work so expect further updates on this in the future
* All weapons have their zeroing set specifically for their ammo. This is most noticeable on bows where 300gr arrows would hit higher and 600gr arrows would hit much lower on the zeroed distance.
* Significantly reduced the amount that wind affects arrow trajectories
* Added new outpost to Layton Lake - Balmont Railroad Outpost
* Default selection of starting reserve has been changed to Layton Lake
* Tritium sights - Fixed models and tritium sights not attaching first time, or staying attached to the weapon after switching equipment or holstering the weapon.
* Animals should no longer spawn in front of players
* Improved sound mix for Coyote and Red Foxes
* Sound Fix for Brown Bear warning calls

**Missions**

* With the exception of unlocking the first mission in a Side Mission arc, Side Mission arcs in Layton Lake and Hirschfelden no longer require progress through the Main Mission arcs
* JÄGER - A PICTURE FOR HER BOOK - adjusted the photo parameters to make it easier to take a suitable picture
* FLEISCHER: A TROPHY TO REMEMBER - changed the required game score from GOLD to BRONZE
* TRAMPFINE: THE RETURN OF BEAR MAN - adjusted the photo parameters to make it easier to take a suitable picture
* VUALEZ: WILDLIFE CONTROL - made the Jackrabbit Caller objective optional
* VUALEZ: THE BIG COYOTE TOUR - Only need to harvest coyotes from 2 regions instead of 5
* VUALEZ: A SILENT HUNT - required coyotes harvests changed from 3 to 2
* CONNORS: CAPTURING THE LANDSCAPE - locations of landmarks are given on the map when mission is selected
* CONNI #10 - removed game score requirement
* CONNI #15 - changed game score requirement from GOLD to SILVER
* CONNI #19 - required fox harvests changed from 4 to 2
* JÄGER #2 - removed the location requirement
* JÄGER #3 - removed the night time requirement and the location requirement
* JÄGER #4 - removed the trophy score requirement
* JÄGER #5 - changed the required harvest animal from fallow deer to any animal
* JÄGER #7 - changed the required harvest animal from fallow deer to any animal, removed scoring requirement
* SOMMER #8 - changed the required weight requirement from >= 30 kg to >= 25 kg
* TRESSLER #4 - removed game score requirement and weight requirement
* TRESSLER #6 - required boar harvests changed from 4 to 2, required equipment changed from the .454 Rhino to any handgun
* DOC #2 - removed the animal color variation requirement
* DOC #4 - changed the required harvest animal from black bear to any animal
* DOC #5 - removed the weight requirement and changed the maximum shot distance from 30 meters to 40 meters
* DOC #6 - changed the required harvests from 3 to 2, removed GOLD game score requirements, and added requirement for black bears harvests to have 100% Quick Kill bonus
* DOC #7 - removed game score requirements
* DOC #9 - there weren’t many bears in Kraken Highs, so we changed the required hunting location to Mount Kraken; we also removed the animal weight requirements
* DOC #14 - adjusted mission to allow for a wider range of photographs
* DOC #17 - changed the required completions from 2 to 1, removed the requirement to use a bow, removed the requirement to hunt from a specific location
* DOC #20 - removed game score requirement, removed the night time hunting requirement
* DOC #22 - changed the minimum shot distance from 150 meters away to 75 meters away
* DOC #23 - removed the game score requirement and added requirement for 100% Quick Kill Bonus
* DOC #24 - changed the required completions from 3 to 2, adjusted the minimum animal weight requirement from 85 kg to 70 kg
* DOC #25 - adjusted the minimum shot distance from 250 meters away to 150 meters away
* DOC #27 - removed GOLD game score requirement and added requirement for 100% Quick Kill Bonus
* DOC #30 - changed the required completions from 3 to 2
* HOPE #2 - changed mission requirement to Harvest 2 blacktail deer but not at night
* HOPE #3 - changed mission to harvest 2 male blacktail deer and earn a Quick Kill Bonus of 50 or higher
* HOPE #5 - changed required animal harvest species from blacktail deer to whitetail deer
* HOPE #7 - changed required animal harvest species from blacktail deer to whitetail deer
* VUALEZ #2 - removed night time harvest requirement
* VUALEZ #4 - mission reworked to harvesting a coyote with an Integrity bonus of 100
* VUALEZ #6 - changed the required completions from 4 to 2, removed coyote gender requirement
* VUALEZ #7 - removed specific weapon requirement
* CONNORS #3 - removed night time harvest requirement
* CONNORS #4 - change minimum shot distance from 200 meters away to 125 meters away and removed weapon requirements
* CONNORS #5 - removed GOLD game score requirement, changed maximum shot distance from 30 meters to 40 meters, and added requirement to score a Quick Kill Bonus of 50% or greater
* CONNORS #6 - changed GOLD game score requirement to SILVER, removed weapon requirements
* CONNORS #10 - changed GOLD game score requirement to SILVER
* REVENGE OF GRANKIN #2 - changed maximum weight requirement from <= 12 to <= 14 kg
* FRIEND OF THE NENETS #4 - adjusted the required harvest from 3 to 2, removed trophy rating requirement

**User Interface**

* User Interface has been aligned with the console version
* Added a host icon to the multiplayer scoreboard (Default key “i”)
* Added visual feedback when saving the game
* Fixed duplicated “lures” category in the store/backpack/inventory.
* Fixed projectile hit damage percentages not always adding up to 100% in the harvest screen.
* Added scent eliminator duration to item description

**Miscellaneous**

* Added the .270 Stradivarius to the in-game shop
* All players that were active during the event of unlocking the gun should be able to claim this gun for no cost

**World**

* Updated the terrain near Mount Kraken
* Updated the terrain near Mount Leviathan
* Updated the terrain near Roonachee
* Updated the coastline in Petershain and Müllerwald
* Updated the terrain near Ernsdorf and Jonsdorf Lake
* Updated spawn- and need-zone maps for animals in Hirschfelden and Layton Lake
* Fixed bad collision on unbuild hunting structures
* Updated the playable area in Medved Taiga
* Added interiors to Lookout towers in Layton Lake
* Added interiors to the old church in Layton Lake
* Added possibility to enter upper level in the barn in Hirschfelden
* Fixed an issue where players could fall through the ice in Medved Taiga
* Fixed various issues where collectibles were buried under the terrain
* Updated placement of a few hunting structures

## Patch 1.16 (15 December 2017)

*Hunt Club*

Hello Hunters,

Some of you who joined us for our stream on Tuesday may have been lucky enough to see us showing off a sneak peek of today’s big news, the addition of our new Hunt Club (beta)!

This first iteration of Hunt Club should give you plenty to do over the holiday period, and even gives a way for you to get your hands on an exclusive weapon skin! We really hope you enjoy the fun challenges we have lined up for you.

Just to reiterate, this is a beta feature, and as such will be tweaked and changed over the coming weeks and months. Have a look at the rest of the improvements in this patch and please do let us know your feedback via the Steam Community Hub.

Happy Hunting
theHunter: Call of the Wild Team

**Features**

* **Hunt Club (Beta)**
The Hunt Club features daily, weekly and other hunting events in the game that you can complete for rewards. Shine as sole hunter to get a place on the global Top 10 ranks or come together as community to reap special rewards - the Hunt Club will offer variety and a reason to hunt at any time.
Please note that this feature is being released as a beta. Not everything will work flawlessly.

* .270 STRADIVARIUS, a premium engraved variation of the .270 HUNTSMAN obtainable via the Hunt Club

**Gameplay**

* Fixed bug where using multiple weapons using the same ammunition could result in a negative total ammunition count.

* Fixed bug where using non-weapon items aimed at other players in multiplayer would result in an “invalid target” prompt being displayed.

* Fixed bug where the pellet spread for the Caversham 12-gauge shotgun was very wide with all ammo types

**Miscellaneous**

* Fixed crash related to missing contextual help

## Patch 1.15 (29 November 2017)

Hello Hunters,

First, we want to welcome all new hunters that picked up the game during the autumn sale. Thank you very much for giving the game a go, and welcome!

Today’s patch is mostly about maintenance and small game improvements. Here’s some highlights:

* Spotting animals in Multiplayer will now highlight the spotted animals for all players around the spotter. We hope this will make spotting more useful when playing with other hunters and are looking forward to your feedback.

* The checks for animals getting stuck, especially at cliffs like the crater in the Medved-Taiga, have been improved. They should not simply disappear any longer.

* We had some feedback from the community that the 12-gauge shotgun could give a little bit more “bang for your buck” (pun intended!), as such the 12-Gauge Buckshot’s damage has been increased per pellet and should pack a bigger punch now.

Additionally thanks to community reports the patch also features another round of fixes and improvements for missions - thank you very much for your consistent feedback and reporting!

As always, thank you very much for your feedback and let us know what you think about the latest changes. Scroll down for the full release notes.

Happy Hunting

theHunter: Call of the Wild Team

**Gameplay**

* Multiplayer Spotting - When you spot an animal with your binoculars, all players in your proximity also see that animal highlighted in the game world.

* Animals no longer get stuck in cliffs

* Increased the 12-Gauge Buckshot’s base damage per pellet

**Missions**

* MEETING GEORGY GRANKIN - implemented a fix for a bug that was blocking people from completing the mission if they had picked up Grankin’s shotgun before that objective was highlighted

* JÄGER #4 - removed the distance requirement for this mission

* SOMMER #7 - changed the required location from Spreeberg Castle to Spreeberg

* DOC #9 - changed the required location from Kraken Highs to Mount Kraken and removed the weight requirement

* HOPE #5 - changed the harvested animal from blacktail deer to whitetail deer

* BIOLOGICAL CONTAMINANTS #2 - changed hunting location from P’yanyy Forest to Lesnye Lands

NOTE: You will not be able join multiplayer games of those running a lower version of the game, please ensure that you and the host are both up to date with patches should you have an issue.

## Patch 1.14.1 (9 November 2017)

*Hotfix 1.14.1*

Hotfix 1.14.1

Hello Hunters,

we are rolling out a fix to address a crash when ending and restarting a game session within the same session.

Happy Hunting
theHunter: Call of the Wild Team

**Stability**

* Crash fix when continuing a session after having stopped a previous Multi- or Singleplayer session

## Patch 1.14 (8 November 2017)

Hello Hunters,

The Halloween content is ending today and is being patched out along with improvements to the game.
We hope you enjoyed this seasonal event and we want to thank everyone for participating and sharing their feedback!

In terms of improvements, today’s patch brings balancing to missions, pooping Red Deer, fixed Thoriac Spine shots on Moose, better clue handling and more.
Have a look at the list below for the full changes and let us know what you think!

Happy Hunting!
*theHunter: Call of the Wild Team*

**Gameplay**

* Red Deer will now poop correctly
* Old clues from actively tracked animals no longer disappear randomly
* Fixed Thoraic Spine shots on Moose
* Keymapping for bringing up the chat window now works correctly
* Bow and arrow of other players are now held in their different hands
* Huntermate no longer stops working for guests in a multiplayer session
* Additional animations for bears when spooked

**Missions**

* THE WERECOYOTE - Fixed an issue where the Werecoyote was not spawning for some players
* THE ANCESTORS’ PRAYER - Fixed an issue where players who had previously unlocked the sacred landmark were blocked from progressing in the mission
* CONNI #10 - Removed the game score requirement
* SOMMER #7 - Changed the location requirement from Spreeberg Castle to Spreeberg, the game score requirement from "GOLD or greater" to "SILVER or greater,” and the required amount of harvests from 2 to 3
* BHANDARI #3 - Removed the game score requirement
* FLEISCHER #3 - Removed game score requirement and changed the mission to require 2 harvests instead of just 1
* FLEISCHER #5 - Changed the location from Jonsdorf Lake to Jonsdorf and the weight requirement from 120 to 180 or greater
* HOPE #7 - Changed the harvest animal from blacktail deer to whitetail deer
* HOPE #8 - Removed shotgun requirement and changed the required amount of harvests from 1 to 2
* DOC #7 - Removed score requirement
* DOC #18 - Updated the objective description to include the bow requirement
* VUALEZ #9 - Removed game score requirement
* CONNORS #10 - Changed the total score requirement from GOLD to SILVER
* BEATTY #7 - Changed weight requirement from 650 to 520

**Audio**

* Adjusted volumes for animal vegetation passthrough
* Improved syncing of reload animations for shotguns (every skill level)

**User Interface**

* Default track colors on Layton Lake District get set correctly now
* Pressing the button to bring up the map (Default: M) will bring up the map directly
* Mission Log is no longer accessible in Multiplayer
* Multiplayer Menu is no longer accessible in Singleplayer
* Added chat message in multiplayer when players drown
* Pending gender changes no longer revert when equipping / unequipping backpacks

**Miscellaneous**

* Switching reserves no longer brings up 2 loading screens
* Various crash fixes

## Patch 1.13.1 (1 November 2017)

*Hotfix 1.13.1*

Hello Hunters,

This hotfix addresses issues regarding Bears freezing, critters not reacting to the player and abnormal animal behaviour.

Note: In order to enable us to deploy this patch for you as quickly as possible we have had to compromise slightly. The bears now move as they should and can be properly hunted once more, there IS however a small animation ‘tic’ present (can be seen when the bears rears up), this will be fixed with our next normal update. We felt that getting you all a speedy solution was more important than perfection in this particular case.

**Gameplay**

* Bears no longer freeze when standing up
* Critters no longer ignore the player

## Patch 1.13 (26 October 2017)

*Patch Notes 1.13 (featuring Halloween goodies!)*

**Halloween is Coming to theHunter: Call of the Wild**

Hello Hunters,

It’s that time of the year, where strange goings-on are reported in the reserves, and where the hunter becomes the h(a)unted! If you dare, read on below to see what frights we have in store for you.

Features:

* Mysterious Missions in Hirschfelden including new characters.
* Terrifying Tasks in Layton Lake featuring new animations.
* Assorted Assignments in Medved-Taiga with old acquaintances.
* 4 Halloween event achievements

Once you enter any of the three reserves from October 26th until November 8th, a new mission will present itself to you, but only our boldest hunters should heed the call.

Each reserve will have its own unique and distinct set of ghoulish missions for you to take part in, so be sure to check in on them all. Once they’ve been triggered the first time, the missions can be re-activated whenever you want from your mission log.

Note for the faint of heart: You can simply choose not to follow mission instructions if you want to avoid the spooky Halloween content!

Sneaky tip: There is some particularly haunting voice-acting in the new missions, enable subtitles so you don’t miss anything!

**Patch 1.13**

As well as the above temporary Halloween surprises, we have some permanent changes coming with patch 1.13. Many missions have received tweaks, as well as animations and the infamous antler rattler. Read on below for the full breakdown:

Missions:

* SCENIC WEATHER #2: photography objective will now accept a greater diversity of photos and is easier to complete
* TAIGA MEETUP: removed photography objective from mission
* THE WOUNDED ONE: adjusted note objective behavior
* TRACKING GUNTHER: adjusted note objective behavior
* NO SUCH THING: adjusted interactive objective behavior
* BEATTY #4: clarified the trophy score requirement for the moose
* JÄGER #4: clarified the exact trophy score requirements for the fallow deer

Audio:

* Antler Rattler sound fixed
* Improved sound material selection for animal footsteps over every reserve

Animation:

* Fixed reindeer internal organ skinning
* Improved bear internal organ shoulder skinning

## Patch 1.12 (17 October 2017)

Hello Hunters,

Please see below the changes that have been added as a part of/alongside the new Medved-Taiga DLC.

Features:

* Added Medved-Taiga Reserve - 25 square miles of new hunting ground
* Added Lynx, Brown Bear, Reindeer, Musk Deer
* Added 32 main and 50 side missions
* Added new narrative and reserve “warden”, Alena with new voice over
* Added Arctic Outfit (Medved-Taiga not needed, available for in-game currency)
* Added new loading screens
* Updated reserve selection screen
* Updated footstep sounds for animals depending on material they walk on

Enjoy!

## Patch 1.11.2 (20 September 2017)

Hello Hunters,

Today we are cherry picking a small improvement from the work that is currently in progress in order to bring it to you as soon as possible.
You can find the details below.

Stay tuned for more:

**Fix for a multiplayer network de-sync that could cause animals to stand still and not react to player. This could happen if a player exited a multiplayer game to main menu, and then joined another multiplayer game.**

Happy Hunting,

theHunter: Call of the Wild Team

## Patch 1.11.1 (7 September 2017)

Hello Hunters,

Patch 1.11.1 is here and brings a number of new fixes to the game - we hope you’ll enjoy them! We have addressed one of the biggest issues concerning animal behavior and reactions not working as intended, sometimes making them move in a circle rather than fleeing or following a logical path. We also continued to work with a lot of your feedback to further improve the issue of disappearing tents. Please have a look at the list below for a detailed overview of all improvements introduced by this patch.

* Fix for a crash when entering the southwest corner of Hirschfelden.
* Fix for possible crash when a player leaves a multiplayer game while seated on an ATV.
* Fix for network de-sync when players leave a multiplayer game, causing animals to stop reacting to players.
* Fix for animals sometimes running in circles or not reacting to players.
* Additional improvements for disappearing tents.
* Fix for unlocalized item descriptions for bows in the store screen.
* Fix for rain sounds stuttering near certain areas in the game.
* Fix for a message about driving an ATV into the water showing for all players in a multiplayer game.

Let us know what you think about this hotfix in the Patch 1.11 feedback thread.

Happy Hunting,

*theHunter: Call of the Wild Team*

EDIT: The reason why the patch is 1.8GB is that we have re-modeled some parts of the landscape to fix related crashes. These changes are very heavy in file size.

## Patch 1.11 (31 August 2017)

Hello Hunters,

Patch 1.11 is here and brings a wide variety of new fixes to the game that we hope you’ll enjoy!

Backpacks have arrived as a free DLC and are now available in the Steam store! They allow you to carry more equipment and are visible on your character.

Manual Reload and Chambering now allows for greater control over your shots and weapons. The resulting slightly reduced recoil will help you to better track the hit reactions of animals. You can find these two options in the Game settings.

The inventory system has been reworked with the aim to make it a lot more intuitive to use for both keyboards as well as game pads. Item highlighting, for example, will make it easier and much faster to get an overview of which equipment and ammunition are compatible with your carried weapons.

We’ve added additional fixes to disappearing tents and ground blinds, while also adding a check so that every player always has at least 5 tents and 5 ground blinds (counting across storage, inventory and placed in the world) owned at any time. We will monitor how this works - please let us know what you think in the feedback thread.

On top of the above mentioned, this patch introduces many more fixes such as temporal antialiasing (find it in the Graphics settings), balancing of missions, fixes for bleeding rates and animal behaviour, a new death sequence when the player dies, new animations for bears, automated codex entries when interacting with point of interests, and much more.

As always you can find the full list of changes below and we are looking forward to your feedback in the dedicated forum thread for Patch 1.11.

Happy Hunting

theHunter: Call of the Wild Team

**Features**

* **Manual Reload**
 Enabling the ‘Manual Reload’ option in the Game settings allows you to manually reload your weapons. Once your magazine clip is empty, it won’t be reloaded automatically if the option is enabled.
* **Manual Chambering**
Enabling the ‘Manual Chambering’ option in the Game settings allows you to manually chamber the next shot. After taking a shot, you then easily chamber the next bullet by pressing the reload button.This will allow you to better track your shots and the hit reactions of animals.
* Temporal Anti-Aliasing

**Missions**

* A Family Picture: changed objective from taking a photo of 2 bears in one photo to a two photos of 2 different bears.
* Jäger #4: changed deer rank requirement from GOLD to SILVER and added a distance requirement
* Jäger #7: changed deer rank condition from GOLD to SILVER
* Sommer #2: removed the high scoring animal requirement.
* Sommer #7: changed the amount of GOLD score roe deer harvests needed from 4 to 2
* Beatty #4: changed trophy rating from GOLD to SILVER and tweaked photography parameters to make it easier to take a suitable photo

**Gameplay**

* Animal bleed rates were adjusted
* Animals no longer get stuck when luring them to an outpost
* Animals no longer leave trails of need zones
* Improved fleeing behaviour of animals with less running in circles (this will be tweaked further in the future)
* Added player death sequence and ragdoll
* Updated hit reaction and injured animations for bears
* Fixed display bug with “Ranger” perk regarding distances

**Tents and Ground Blinds**

* Added check for players to always have at least 5 Tents and 5 Ground Blinds (combined between your storage, inventory and in the world)

**User Interface**

* New Inventory System
* Improved rendering of in-game player names
* Codex is now opened automatically when interacting with landmarks and cairns - this also works retroactively
* Added player death notifications in the chat log
* Player name colors now match player icons on the map
* Scrolling with the mouse wheel while the map is hidden no longer affects the zoom level of the map
* New message displaying when player have been kicked from a multiplayer game
* Added contextual help for ATV when entering for the first time
* Added setting to display/hide the HUD.
* Multiplayer harvest messages in the chat will now display the accumulated harvest score for the animal harvested instead of the base animal score.
* Fixed issue where the player’s heart rate would get inappropriately updated while on an ATV

**Audio**

* ATVs now create sounds when passing through vegetation like bushes
* Exchanged the voice over line for “There is a track nearby”

**Miscellaneous**

* Added Anti-Aliasing graphical setting
* Fixed hand textures on female variation #5
* Terrain tessellation now correctly matches physics settings after changing map
* Travel-related achievements will now work correctly for new players
* Fixed one issues that could cause the game to freeze

**Tobii**

* Fixes for crashes related to Extended View

## Patch 1.10 (17 August 2017)

Hello Hunters,

We're excited to finally release the first big patch after the summer break, introducing some major improvements to multiplayer as well as other areas of the game.

In general multiplayer updates can be challenging as testing them is complex. The issues can have several different reasons for happening and even though we feel confident enough to release the patch we will monitor game data, and your reports, to make sure that we catch any additional problems. As always, your feedback is very important to us and we are looking forward to it!

So what is new in Patch 1.10? Well, glad you asked! Progressing with friends is now more convenient, as all players in a multiplayer game are able to claim and unlock outposts, lookout towers and hunting structures. Additional improvements to host migration and networking will prevent issues like invincible animals, animals not spawning, equipment disappearing and more.

Some other highlights are customizable track colors (helpful for players suffering from deuteranopia i.e. red-green color blindness), a new chat window, new predator “distressed” caller and a new setting to hide the HUD. You can find the full patch notes below. We hope you enjoy the update and let us know what you think in the dedicated Patch 1.10 forum thread.

Happy Hunting!

*theHunter: Call of the Wild Team*

**Multiplayer**

* All players in a multiplayer game are now able to claim and unlock outposts, lookout towers and hunting structures. Any outpost, lookout tower or hunting structure claimed by another player still needs to be claimed by you in order to use its functionality (e.g. resting, store, etc.) Structures that have been claimed by other players in a multiplayer session are now marked as “Ghost” models for better indication.
* Your progress will be carried over to singleplayer and any future multiplayer game.
* Improved updating of animal health in multiplayer
* Overhauled host migration
* Major improvements to network functionality in order to prevent random issues in multiplayer (e.g. invincible animals, animals not spawning, equipment disappearing and more)
* Fixed issue where the heart rate indicator would not function properly when in multiplayer games.

We took a big sweep at multiplayer in this update, mostly focusing on how you play and progress together. These won’t be the last improvements in multiplayer as getting more data from you is very important for fixing and improving this aspect of the game. We will closely monitor the results to keep improving multiplayer.

**Gameplay**

* Fixed issue with lost Huntermate in Multiplayer and Singleplayer
* Improved ATV suspension to prevent wheels from offsetting
* Fixed a bug that caused weapons to pop in and out of the player’s hands

**Tents and Ground Blinds**

* Ground blinds no longer disappear when buying them from a nearby tent
* Fixed issue with tents and ground blinds sometimes disappearing for some players in multiplayer games

**User Interface**

* Added setting for color variations to active / inactive tracks and collectibles
* Chat window has received an overhaul
* HUD can now be enabled / disabled in the Settings
* Settings are now correctly saved when exiting the navigation strip
* Added Weapon Score information to Hunter Profile Card
* Unlimited ammunition is no longer displayed when entering the shooting range with a weapon without ammunition
* Skill points now center correctly in the skill node
* Setting the compass to “fixed” now works properly with only the needle rotating
* Headings in the multiplayer game browser are now localised
* Current time when resting no longer misses zeroes

**Audio**

* Decreased volume for ATVs
* New sound for Predator - “Distressed” caller
* Decreased volume of footsteps in water when sneaking
* Adjusted volume of first aid kit in multiplayer based on distance to user
* Rain at Petershain Fields now plays properly
* Characters no longer play audio during loading screens
* Improved breathing sounds for male characters while running
* Decreased volume of breathing for female characters while running
* Added holstering sounds for rifles
* Zooming in our out with rifle scopes no longer skips the click when done too quickly

## Patch 1.9.1 (22 June 2017)

Hello Hunters,

As mentioned in yesterday’s patch notes we have some more improvements to release today with patch 1.9.1.

Animals no longer think you are on an ATV after dismounting, as their vision was affected. We also introduced further improvements to the repopulation of animals, group behaviour specifically.

Tents should no longer disappear and we are working on a solution to compensate for lost ones. More information regarding this will follow soon, we want to make sure that nothing gets lost.

Trophy integrity now only calculates first hits when using weapons shooting multiple projectiles such as shotguns.

Time and weather will now only save for the host and will work correctly in multiplayer.

Let us know what you think in the dedicated Patch 1.9 forum thread and enjoy your hunt!

Happy Hunting!

theHunter: Call of the Wild Team

**Gameplay**

* Additional improvements to animal spawning so animal groups re-populate correctly
* Fixed issue with animal vision not updating when players dismount the ATV
* Trophy integrity now calculates only with first hits when using weapons shooting multiple projectiles (e.g. shotguns)

**Tents and Ground Blinds**

* Bugfix for disappearing Tents and Ground Blinds

**Multiplayer**

* Time and weather now works correctly in multiplayer and saves only for the host

**User Interface**

* Improved readability on the Shooting Range scoreboard
* Fixed text cut off of speed-o-meter in simplified Chinese

## Patch 1.9 (21 June 2017)

Hello Hunters,

We are very happy to see a lot of feedback about the recently released ATV along with footage of your adventures - thank you for creating so much entertaining content!

Today, we roll out patch 1.9 with some subtle improvements.

On some occasions a vehicle might not be the best option when hunting. Upon creating a multiplayer game, you can now select whether ATVs are permitted or not. A new UI icon will display this when browsing multiplayer games so you can choose what type of hunt you want to go for.

Scope crosshairs are now centered and gamepad sensitivity has been improved.

Scoreboard as well as harvest screen have received a ‘beauty treatment’ and a codex entry has been added for the ATV to look up controls and more.

Additional improvements for ATV audio volume, animal senses, repopulation as well as disappearing tents are being tested and we aim to roll them out as soon as possible!

As always, let us know your feedback and what you think in the dedicated forum thread.

Happy Hunting!

*theHunter: Call of the Wild Team*

**Gameplay**
Fixed issues with scope crosshair being slightly offset from the actual aim point of the weapon in some scope / weapon combinations
Improved gamepad sensitivity
Fixed looping animation when trying to aim with a first aid kit

**Multiplayer**
Added option to not permit ATVs when creating a multiplayer game
Added UI icon whether ATVs are permitted in multiplayer games
Improved interpolation for nametags for smoother movement

**User Interface**
Improved user experience for Harvest Screen
Updated Scoreboard (by default “I” in-game)
Added ATV Codex entry

**Miscellaneous**

* Fixed crash related to spooking animals
* Fix for various floating objects at the Spreeberg Western Outpost
* Various localization fixes

## Patch 1.8 (14 June 2017)

Hello Hunters,

Before we bring you the ATV DLC - which will be out soon - we wanted to release a patch to fix issues that have been of concern to the community.

Patch 1.8 introduces the new outposts in both Hirschfelden and Layton Lake while also updating the animal respawn system. This fixes the exploit near Lake Kraken too. Please note that this will remove your discovered need zones. The empty tutorial box that got stuck after harvesting an animal has been fixed as well.

After releasing the Shooting Range, players requested improved feedback for shot placement and we are happy to release this feature as well. The terrain on low-quality settings will also no longer obstruct targets, and buttons can only be used from within the control room.

Multiplayer is high on our list of improvement areas, and this patch introduces some first steps, but you can expect more of this in the future.
Bullet trajectories and scopes are now correctly synchronized in multiplayer, so you will see exactly where shots of other players land, for all weapons. We made additional changes to how your rewards are communicated when you harvest an animal of a shared takedown. Instead of showing the total rewards, you will now see the rewards you receive based on your participation. Filtering multiplayer games by distance now works correctly and the default amount of players when creating a multiplayer session has been increased to 8.

The previously announced adjustments to Tents & Ground Blinds roll out with this patch. Purchasing the Tents & Ground Blinds DLC from now on will grant 5 tents and 5 ground blinds, while players who bought additional tents and / or ground blinds beforehand, will be refunded their in-game currency, corresponding to a maximum of 5 tents and 5 ground blinds.

This is not all, as we made balance changes to missions, aiming to make them fairer to complete. As always, you can find the full list below and we are looking forward to your feedback while continuing to improve the game.

Let us know what you think about the changes in our
dedicated forum thread and we look forward to bringing you the ATV DLC shortly.

Happy Hunting!

*theHunter: Call of the Wild Team*

**Features**

* Improved Shooting Target HUD - As requested by many players, now you can get instant visual feedback about where your bullet lands on the Shooting Range targets so you can further improve your hunting skills!
* 6 additional outposts have been added to Hirschfelden (will appear revealed on the map if closest lookout tower has been claimed)
* 7 additional outposts have been added to Layton Lake (will appear revealed on the map if closest lookout tower has been claimed)
* You can find a map overview of the new outposts at the bottom of this post

**Bug Fixes**

**Gameplay**

* Fixed issue with the terrain covering targets at the shooting range (low quality settings)
* Animals now correctly repopulate after being killed but not harvested
* Fixed animal exploit near lake Kraken
* No longer possible to trigger toggle target buttons from outside the control room
* Fixed issue with lever action giving shotgun stats instead of rifle stats
* Fixed issue with aim toggle resetting after confirming an animal

**Multiplayer**

* Bullet trajectories now work correctly for other players in multiplayer
* Scopes are now correctly shown and updated in multiplayer
* When harvesting an animal with a shared takedown, players now receive the correct information about their own reward
* Filtering multiplayer games by distance now works correctly
* Default amount of maximum players when creating a multiplayer game increased from 2 to 8
* Additional names for multiplayer competitions

**Missions**

* Fixed an issue in the mission “Jäger - Wrapping Up The Book” where not all objective regions were marked on the map
* Tweaked the conditions for completing the photo objectives in “Jäger -
* Wrapping Up The Book” to make them easier to complete
* Changed the objective in the mission “Conni #18” to require a weapon and distance that makes more sense for the targeted species
* Fixed an issue with the mission “Connors - Putting out the fire” where the campfire was burning before the mission had been activated by the player
* Fixed an issue where the fire in the mission "Connors - Putting out the fire" failed to show if you exited the fire location and returned to it when the mission was active
* Fixed an issue with the mission “Conni #20” where Foxes harvested from ground blinds did not count correctly towards the objective
* The mission system no longer gets stuck when quitting or crashing when the last objective of a mission is met

**User Interface**

* Fixed issue with empty tutorial box that is stuck after animal harvest
* Longest shot, shot accuracy, shots fired, shots hit and shots missed now track correctly for local player only
* Fixed First Aid Key placeholder in contextual tutorial

**Miscellaneous**

* Fixed issue with vegetation textures when switching reserves
* Fixed issue with the flashlight not being toggleable
* Fixed various floating assets
* Added vegetation interaction objects to various assets (e.g. grass will be lower around benches and similar objects)

**Tents & Ground Blinds**

* Number of Tents and Ground Blinds awarded upon DLC purchase increased from 1 to 5
* Refunded players who previously bought additional tents and ground blinds for up to 4 additional Tents/Ground Blinds with in-game currency
* Vegetation no longer sticks through tents

## Patch 1.71 (31 May 2017)

*Patch 1.7 Hotfix*

Hello Hunters,

We just released a small update to address a crash related to multiplayer synchronization, after releasing Patch 1.7.

We’ll continue to read your feedback and monitor stability.

Happy Hunting,

*theHunter: Call of the Wild Team*

## Patch 1.7 (29 May 2017)

*Patch 1.7 & Shooting Range*

Hello Hunters,

We hope you are well. Today we're excited to introduce Patch 1.7 featuring the first ever shooting range in theHunter: Call of the Wild!

Get a feeling for all weapons, practice your aim, investigate the ballistics in detail without using up ammunition or challenge your friends to a shoot-off to crown the best shot. The shooting range is located in Rathenfeldt, offering target distances from 50 to to 500 meters. You can find more detailed information about the shooting range here.

We hope you enjoy the shooting range, and look forward to your feedback and shooting scores!

This patch also features a couple of bug fixes that you have been requesting, and we aim to deliver more of those shortly. You can find the full list at the end of this post. The announced adjustments and compensation for Tents & Groundblinds are still being worked on and will be released soon. We will make a dedicated announcement about it once we’re ready.

You can discuss the latest patch in our dedicated forum thread.

EDIT: The shooting range is located at -3822.357, 12653.003 in Hirschfelden.

Happy Hunting!

theHunter: Call of the Wild Team

**Bug Fixes**

**Gameplay**

* Items should now unlock when requirements are already met
* 7mm now correctly reloads
* .338 now correctly reloads
* Deer grunt caller now correctly placed in hands
* Tents & Groundblinds go to the backpack after dismantling (instead of storage)
* Fixed issue with outposts being permanently locked (you have to walk in range of 500m for it to update)
* Fix for outposts not being unlocked on clients when being unlocked on host
* Reworked fall damage

**User Interface**

* Fix for tracks highlight setting getting turned off when harvesting an animal
* Fix for button prompts getting stuck after exiting to main menu
* Various localization fixes

**Audio**

* Sound mix adjustment for callers

**Miscellaneous**

* Lights at lodges no longer flicker
* Firewood stands now has correct collision
* Fix for various floating objects

## Patch 1.64 (8 May 2017)

*Hotfix*

Hello Hunters,

Today we are releasing a small hotfix to address the issue of tent markers remaining visible and usable on the map after dismantling a tent. This should no longer be the case now.

Have a good start into the new week,

theHunter: Call of the Wild Team

**Fixed:**

* Tent markers will no longer be visible after dismantling a tent.

## Patch 1.63 (5 May 2017)

Hello Hunters,

With patch 1.62, a new issue appeared which in some cases would make already discovered outposts and points of interest disappear from players’ maps. This would also lead to fast travel options not being available anymore for affected players. The issue has now been resolved.
A second issue we fixed with this patch is crashes of the game when using the fast travel option of tents. Unfortunately this has introduced a minor graphical bug where the marker of a tent will stay visible on the map even after dismantling it. The marker will disappear after restarting the game and we’re looking into it already.

We are also aware that some players are reporting the loss of their purchased tents and ground blinds from their inventories and storage spaces. We’re already working on a solution for this issue which we will implement as soon as possible.

For more information on existing bugs please see the bug collection thread created by community member Valkenswaard. Our development team monitor it on a daily basis and we’re working on fixes for known issues for the next few major patches.

Have a great weekend,

*theHunter: Call of the Wild Team*

**Fixed:**

* Discovered POI and Outposts will no longer disappear
* Fast travel to tents no longer causes a crash

## Patch 1.62 (27 April 2017)

Hello Hunters,

Please find the patch notes for patch 1.62 below. Let us know what you think about it in the comment section!

**Bug fixes**

* Range finder crosshair is now centered
* Game hosts now see notifications when guests fast travel
* Fix for icons not always being removed from the map when exiting to main menu and then re-entering the game.

**Stability**

* Fix for a crash that could happen when animals home range became disabled because of too much hunting pressure.
* If the game fails to initialize the sound system, the game will start with no sound instead of a crash. Try changing from headphones to speakers and back if you have no sound.

Happy Hunting,

theHunter: Call of the Wild Team

## Patch 1.61 (20 April 2017)

Hello Hunters,

We have released a hotfix patch today to address 2 issues that started appearing after Patch 1.6.

Happy Hunting!

*theHunter: Call of the Wild Team*

**Bug fix**

* Fix for the profile card in the codex not displaying the correct facial variations if you purchased one of the new character customizations.

**Stability fix**

* Fix for a random crash that could happen when an animal despawned

## Patch 1.6 (18 April 2017)

Hello Hunters,

We hope you’ve had a great Easter weekend with your family and friends. Hopefully you had time for some gaming as well. And as a belated Easter gift - here is Patch 1.6!

This week we've got some exciting fixes and new DLC in store for you (see separate post regarding the latter). As we mentioned in Patch 1.5, we pushed the 'Exit to main menu' button out a bit due to other fixes taking priority, but we're happy to announce that the option is now available in the game menu.

In previous patches we’ve put a strong focus on the stability and overall performance optimization of the game, and we will continue to do so. With great help from our community, we have tracked down and fixed an issue that would cause the scope zeroing of the .338 and 7mm rifles to be inaccurate when fired in crouched position.

Another issue we noticed is that the 'Death on spawn' bug was not fixed for all players after Patch 1.5 was released, as we continued to receive reports of it happening. This update should ensure that ‘Death on spawn’ is now part of history.

You can read the full list of fixes below - we look forward to reading your feedback and comments regarding the patch in the comment section and the [https://steamcommunity.com/app/518790/discussions/0/133262848299662535/?snr=1\_2108\_9\_\_2107

## Patch 1.5 (5 April 2017)

Hello Hunters,

We’re excited to release patch 1.5 today! In this update we will be addressing a number of issues such as the animal path finding maps, animals freezing and the ‘death on login’ bug a number of players were experiencing.

The consecutive harvest bonus now carries over in single player games and we aim for the same in multiplayer, but it will require some more work before being released.

Our focus on improving stability continues with additional crash fixes as well as graphics optimizations that include changes to in-game graphics such as shadows and shaders.

We are aware that some of you are really keen on having the ‘Exit to main menu’ button in-game but we’ve decided to prioritize game stability and bug fixing for now. However, since it’s been discussed in the forum, we wanted to let you know that it is indeed not forgotten, and we plan on including this into the game as soon as it is finalized.

Also, a special thank you goes out to player ‘Valkenswaard’ who has set up and maintains the [https://steamcommunity.com/app/518790/discussions/5/133258092257803156/?snr=1\_2108\_9\_\_2107

## Patch 1.41 (29 March 2017)

Hello Hunters,

In this patch, we’re addressing additional improvements for stability and user interface.

The issue of “ghost” clicks, which would alter menu settings (even after closing them), has now been resolved. Thank you for reporting the issue and helping us find a solution.
The multiplayer menu has received a small update as we have added a confirmation message before starting competitions or kicking other players from your multiplayer game. We have also fixed a number of crashes.

Rest assured that bug fixes and content releases will keep coming. They will not be impacted by the recently announced console version as this is handled by separate teams within the company. To keep improving the stability, polish and overall experience of this version is - and will continue to be - our dedicated PC team's highest priority.

Thank you all for your continued support and for sharing constructive feedback with us, we really appreciate it! As always, you can find the list of fixes below to get the full overview

Happy Hunting,

theHunter: Call of the Wild Team

* Resolved “ghost clicks” in menus after closing them
* This will resolve random kicks, setting changes and more
* Added confirmation dialogue for kicking players from multiplayer games
* Added confirmation dialogue when starting a competition in multiplayer
* Reworked layout of the Multiplayer menu

**Stability:**

* Fix for crash when resetting skill tree if a skill was active
* Fix for crash after confirming the harvest screen
* Fix for crash if a player leaves when an arrow he/she shot was in the air
* Fix for crash when shooting an animal while having an active mission
* Additional improvements for freezes

## Patch 1.4 (23 March 2017)

Hello Hunters,

Patch 1.4 is out now, so let’s have a look at some of the highlights.

Gameplay
We started to address issues with animals being stuck and frozen. This is the first iteration and we will continue to improve this part of the game.
Additionally, a couple of issues have been addressed to make playing the game a smoother experience. Imperial and metric systems have been fixed, so now you can carry the same regardless of system. Aiming with bows will no longer cause scope glitches. You will no longer be hurt when spawning close to other players. Weapon and item sounds no longer vanish after switching items multiple times. Lastly on the gameplay side of things, shotgun score awards as well as incorrect magazine size have been fixed.

User Interface
The mirrored custom waypoint is no more, truncated and cut off localization texts have been improved and the tracking cone on the minimap now correctly scales based on your skill.

Stability
We introduced the first changes to address “freezing” issues. This issue remains our highest priority, and we will continue to work on it.
A host of different crashes have been fixed as well and we will continue to monitor stability after the patch. The multitude of different hard- and software set ups is always a challenge, but we are committed to continuously improve stability.

As always, you can find the list of fixes below to get the full overview and we are looking forward to your feedback.

Happy Hunting,

theHunter: Call of the Wild Team

* Fixed issue for shotgun score being awarded instead of rifle score for the 30-30 Lever Action Rifle
* Fixes to address stuck and “frozen” animals
* Reworked fall damage and physics, eliminating death by rocks and bushes.
* Corrected .270 Warden magazine size from 5 to 4
* Weapon statistics tweaked to better reflect how they perform in the game
* Sommer - Mr. Sommers Bow & Vualez #8 can now be completed with Bearclaw Lite CB-60
* Imperial and metric systems now use the same item capacity
* Aiming with the bow will no longer cause other scopes to have incorrect offset
* Players will no longer be hurt or killed when spawning too close to each other
* Holding breath with bows now correctly increases heart rate and decreases wobble
* Fixed an issue where players could get stuck at maximum wobble when aiming

**User Interface:**

* Fixed mirrored custom waypoint
* Added game version in Main Menu
* Improved and added localization
* Improved tracking cone on minimap based on tracking skill
* Improved clearing of player icons on map

**Stability & Performance:**

* Crash fix related to mini map
* Fixed crash when changing reserve
* Crash fix related to player icons on the map
* Fixed crashes related to mismatching clues
* Additional crash fixes
* Improved error handling in case of graphics device failing. Players will now receive a message which is likely due to GPU being below minimal specifications
* Fixed disappearing clues in multiplayer
* Performance improvements when using binoculars on low graphical settings

**Audio:**

* Weapon and item sounds now work correctly after switching items multiple times

**Terrain:**

* Terrain updates to remove tunnels
* Various fixes for floating items

## Patch 1.3 (15 March 2017)

Hello Hunters,

Patch 1.3 has just been released, so let’s have a look at what’s inside.

Skills & Perks Re-specialisation
You can now reset your spent skills and perk points to better customize your character. Choosing the right skills and perks is vital for every hunter, so there is a cost attached to resetting your points. We hope you like the addition of this feature and are looking forward to your feedback.

Exit to Main Menu
Our intention was to bring an “Exit to Main Menu” option to the game with today’s patch but it is unfortunately not ready yet. We are aware that this feature is requested, we just need a bit more time to guarantee that it works flawlessly.

Freezes, Clues and Stability
We optimized the clue system to improve performance, as well as eliminate disappearing clues and crashes. Work will continue in this area, so please let us know your feedback regarding the new version.

Better data collection has been added in case of freezes which will help us to get the information we need. Freezes will most likely result in crashes now, and that information will be sent to us so we can work on fixing them permanently.

Screen space reflections are now enabled by default for “medium” and “low” graphics settings. This should help players who have trouble starting the game. You can still disable this option in the graphics settings for better performance (it affects water reflections).

Ammunition has undergone another round of tweaking and costs have been decreased.

As always, you can find the list of fixes below to get the full overview. We’ll continue our work and talk to you soon again!

Happy Hunting,

*theHunter: Call of the Wild Team*

* Added re-specialisation of Skills and Perks
* Clues now correctly despawn after fast traveling
* Corrected expansion and penetration stats for soft point and polymeric tip rifle ammunition
* Fix for “Connor - Lost Words” if you find the notebook before finishing the first objective
* Reduced cost of ammunition

**User Interface:**

* Fixed interactions with Hunting Stands
* Various localisation fixes

**Stability & Performance:**

* Enabled screen space reflections (water reflections) by default on medium and low graphics settings
* Improved data collection on deadlocks (freezes)
* Mini map performance optimization
* Various crash fixes

**Audio:**

* Improved synchronization of all weapon reload animations

**Miscellaneous:**

* Added credits

## Patch 1.21 (3 March 2017)

Hello Hunters,

We just released a small update to address a crash related to multiplayer mode, after releasing Patch 1.2 earlier today.

We’ll continue to monitor and let you know if there are further updates.

Happy Hunting,

theHunter: Call of the Wild Team

## Patch 1.2 (3 March 2017)

Hello Hunters,

It’s our second week post-launch and it’s time for Patch 1.2.

While continuously working on bug fixes, crashes and performance improvements, we also track all the great feedback that you keep providing, which is of big help to us! We look forward to hearing your thoughts regarding the latest changes we have made - for example the slower stalking speed while crouching (with keyboard controls).

In addition we want to thank you for the consistent and fantastic support you give each other in our Steam forums. Be sure to visit there for ‘unofficial’ community fixes and work around solutions until official patches come along.

One thread we wanted to highlight was started by community member “Sento” as he couldn’t start the game and player "Slackard" provided a suggestion that might help other players, too. You can find Slackard’s suggestion on top in our technical troubleshooting sticky post:

http://steamcommunity.com/app/518790/discussions/4/133258092236941314/

Finally, we just wanted to give a general piece of advice to keep your graphic drivers up to date. Crash reports on our end indicate that there are some outdated drivers out there so make sure to check that you have the latest version running on your machine.

Nvidia: http://www.geforce.com/geforce-experience/download
AMD: http://support.amd.com/en-us/download

We hope you enjoy Patch 1.2 and see you soon for the next update. You can discuss feedback in our dedicated Patch 1.2 thread here:

http://steamcommunity.com/app/518790/discussions/0/133258593390485033/

theHunter: Call of the Wild Team

* Changed default speeds for crouch and prone to be slower (use “run” keybind to move faster)
* Crouching now correctly affects Animal AI
* Balanced difficulty settings for photo missions
* Balanced equipment prices in the in-game store
* Fixed missions so they can be completed with the .270 Warden rifle
* Fixed issue with “Big Coyote Tour” mission
* Improved interactions of Points of Interest and Hunting Structures
* Fixed distance requirement in Sommers mission “The Fox and the Scope” to 200 meters
* Improved Sommer #2

* Specified the region where to find the coyote in Vualez “The Werecoyote”

**User Interface:**

* Improved feedback for noise in HUD
* Various fixes for overflows, cutoffs and unlocalized strings
* Fixed storage freezing when used
* Harvest screen lists hit starting with 1 now
* Player placed waypoints can now be seen from any distance
* Fix for empty Mission Log when switching reserves
* Fixed a bug where droppings would not correctly indicate time since creation and instead always show "just now" when investigated

**Audio:**

* Added female breathing and damage sounds for player character
* Added sound for Headlamp when turning it on / off
* Improvement of UI Mix
* Improvement of Music Mix
* Improvement of Bear mix
* Added Jump sounds for main character
* Changed rabbits/squirrel navigation sounds
* Improve animal vegetation passthrough sounds

**Miscellaneous:**

* Removed spawn point outside of reserve
* Various fixes for floating props in the world
* Fixed issue with proning and looking through the terrain

**In Progress**

* Nearing completion, to be released soon:
* Adding Exit to Main Menu
* Crashfix when starting the game
* Performance improvements after having scanned multiple clues
* Fix for disappearing animal clues

We are aware of the repeating reward notification about the “.243 Polymer-tip bullet” and we will fix it in the next update. Please note that you unlock this ammunition with a rifle score of 50 (or higher).

## Patch 1.11 (24 February 2017)

Hello Hunters,

We have another small patch for you that addresses issues after yesterday’s Patch 1.1.

As always, we thoroughly go through your feedback and try to work it in for the next update. This marks the fourth update in the 8 days since release.

For the next patch, we are working on a better solution for stalking in crouch mode without using a gamepad, better feedback regarding the noise you make in the HUD and of course crashes, performance improvements as well as usability. There is not yet a release date for the next patch, but we intend to keep the frequency similar to what you’ve seen so far.

Thank you again for the on-going dialogue and until the next update!

theHunter: Call of the Wild Team

Fixes:

* Crashfix for bringing up the scoreboard in multiplayer (affects specific languages)
* Items are now unlocked when you exceed the requirements. Please be sure to obtain experience points for your character / weapon level to update, so that the changes can take effect.

## Patch 1.1 (23 February 2017)

Update:

We are working on a hotfix for Progression to unlock requirements when you exceed them as well as a crash for specific languages when bringing up the scoreboard in multiplayer.
The solutions are being tested now but we can't give a release time yet.
For locked items, try gaining experience and restarting the game until the hotfix is out.

Hello Hunters,

We are happy to announce the release of Patch 1.1 for theHunter: Call of the Wild, which offers a number of fixes for gameplay, performance and multiplayer. Your continuous feedback and detailed reports have helped the dev team and Producer Phil with prioritizing and fixing some of the most pressing issues.

While I write this our dev team have already started their work on Patch 1.2 which will address further issues reported via social media, the Steam forums and customer service. We want to take this chance to thank you for your ongoing support and also assure you that we will continue to work hard on solving issues and making theHunter: Call of the Wild an even better hunting experience for all of our players.

We look forward to hearing from you regarding Patch 1.1 in our dedicated feedback thread:

http://steamcommunity.com/app/518790/discussions/0/133258092236333090/

Happy Hunting!

*theHunter: Call of the Wild Team*

* Added cool-down timer to animal warning calls
* Animal warning call probability is now affected by animal difficulty
* Adjusted how easily animals can hear you when walking through grass and bushes in Layton Lake District
* Adjusted vegetation sound volumes in Layton Lake District
* Reworked player progression - less cost and faster unlocks
* Resolved issue with side mission Sommer #2

User Interface:

* Fix for hunting stands that can’t be interacted with

Performance:

* Improved performance after tracking a large number of clues

Multiplayer:

* Fix for multiplayer crashes related to Multiplayer menu

* Fix for menu music not playing
* Improved sound mix for UI
* Improved sound mix for Black Bear
* Improved sound mix for music in outposts
* Added jumping sounds for player character

Gameplay:

* Improved animal spawn points to avoid tight positions for pathfinding
* Fix for "Active Skill" tutorial would not play until restarting the game
* Heart rate is now affected when jumping
* Improved clue system for need zones
* Added glint effect on collectables
* Improvements to navigation mesh
* Fix for female foxes awarding negative score
* Fix for non-climbable ladders
* Fix for HunterMate showing missions from the previously visited reserve

Weapons:

* Fix for revolver exit animation
* Fix for occasionally misaligned muzzle flash when using quickshot
* Improved scope behaviour while aiming and walking
* Improved Lever Action Rifle animations
* Improved shotgun reload animation (displaying wrong bullet count)
* Improved animations for compound bow
* Fixed so that performing an action will never lock the player into place (firing, aiming, reloading etc.)
* Tweaked scatter for hipshot and fixed some issues with scatter in aim

User Interface:

* Removed leaving reserve warning message after loading reserve
* Fixed bug where attaching ammo would hide item details
* Improving readability of codex pages, slow down scrolling text
* Added game logo to main menu
* Improved Key binding UI and fixed issue with double clicking
* Removed “Reserve Selection” text
* Added camera as bindable key
* Added “Use Skill” as bindable key
* Added numpad as bindable keys
* Fix for audio clue HUD never being shown again after having it visible and entering the menu
* Changing the “buy” button in the store to “owned” after purchase
* Inventory updates quicker after making changes in the storage
* Improved display of available amount of currency
* Added warning prompt when starting a new game
* Re-enabled HUD when using the camera
* Fix for weapon rewards not showing
* Improved Storage screen usability
* Fixed “night time” in codex vs. mission conditions (night time starts at 19:00)
* Artifacts are now added to the Codex page when picked up
* Mouse sensitivity now works as intended
* Toggling “Mission System” in settings now works as intended

Multiplayer:

* Fix for network collectables competing with regular collectables
* Disabled changing reserve in Multiplayer

Performance:

* Addressed memory leaks
* Slightly improved performance of water reflections

**Miscellaneous:**

* Fix for appearing underwater when changing position (loading screen)
* Multiple fixes regarding spawn point and camera sequences
* Fix for critter related crash
* Collision fixes in Layton Lake District
* Missing shaders added
* Various mission fixes
* Crashfix when switching reserve
* Various fixes for floating props
* Crashfix when switching between single and multiplayer games
* Improved string jump animations of animals
* Removed breathing animation on dead animals
* Various localization fixes
* Improved water reflections
* Fixed broken glint effect while it’s raining
* Rain drops are now properly occluded by structures
* Added particle effects while walking through foliage
* Fix for animals running in place in certain animations
* Fixed bug in volumetric fog that would cause it to be wrongly occluded by vegetation

## Patch 1.02 (17 February 2017)

Hello Hunters,

Here is another update from our side as we address the issues that you mention and report.

Once more we want to say thank you for your support, reporting these issues to us and of course for playing theHunter: Call of the Wild. It’s great to see the wonderful screenshots, videos and achievements from the community and we are working on solutions to improve the game and performance for our players.

Next to the smaller updates from today and yesterday, there is a bigger patch on its way. We can’t give you a final release date yet as testing is still in progress but we plan to release it very soon.

**Today’s update includes:**

* Fix for “Invite to game” feature on Steam that would ultimately lead to a crash
* Crash fix for hovering over specific icons in the map
* Crash fix for ragdoll synchronization for spawned animals
* Disabled joining friends in multiplayer games when the game is not running
* Miscellaneous crash fixes

Additionally, there is a partial fix for joining friends in multiplayer. As long as the game is running, you will be able to join a friend’s game via the Steam functionality. Please make sure your friends have the game running when sending invites to play via Steam.

If you don’t have the game running and join a game after the update, you will only start the game.

We are also working together with AMD to investigate and fix any hardware related issues that were reported by our players.

And finally, there are work-around solutions to some problems until we can fix them for good:

**Keybindings**

You can manually adjust your keybindings outside of the game by doing the following:

* Disable cloud saving on Steam (Properties -> Updates -> Untick Steam Cloud Synchroni\*zation)
* Go to Documents\Avalanche Studios\theHunter Call of the Wild\Saves open your save folder
* Open “keymap.json” with a text editor of your choice (e.g. Notepad)
* Manually adjust keybindings
* Save file and start the game (keeping cloud save disabled until you have started it once)

**Return to Game from Settings menu**

* Hovering over any of the main menu icons on the left side of the screen and then pressing ESC will return you to the game.

Thanks again and happy hunting!

Stefan

## Patch 1.01 (16 February 2017)

Hello Hunters,

Thank you all very much for playing the game and joining us on this journey that has only just begun.

Your feedback enables us to pinpoint issues as well as solutions much faster so we are happy to roll out the first fixes now.

This patch addresses different game crashes players are experiencing at the moment.

**The update includes fixes for:**

* Keybinding menu to not crash when unsupported hardware such as certain controllers or joysticks is connected
* Crash fix in settings menu
* Performance improvement for situations where large numbers of unharvested animals are located on the map.
* Crash fix for the map related to the player icon
* Crash fix for leaving multiplayer games

We continue to monitor your feedback and data and will let you know once the next update becomes available.

Thanks again and we’ll be back with more information soon!

Happy Hunting!

Stefan