Chapter I

**Chapter I** is the introductory chapter in Forsaken. It's the first of the two main chapters.

## Story

You are a journalist investigating the mysterious disappearance of a famous actress by the name of Emma. To add to this, her whole family has gone missing as well. They all unexpectedly went missing a few years back and were forgotten about. However, you are here to solve the mystery once and for all. Using clues from neighboring towns, you track down the location of the family's estate and enter. What happens next is devilish.

## Gameplay

### Episode 1, Part I

The chapter starts out in a dark, overgrown forest. You follow a long bricked path when suddenly a dark black deer emerges from the darkness, startling you. You continue forwards and discover Emma's estate. You ignore the police tape and go inside

### Episode 1, Part II

After entering the estate, you wander around and find the Living Room door. The door is locked so you search for a key. After finding the key on the dining table, you head back and unlock the door. Before you can, however, a woman begins to bang from the other side of the Bedroom door, letting out a blood-curdling scream. You uneasily enter the living room and discover a shotgun propped up on the wall. After tilting the shotgun slightly clock-wise, you hear the Bedroom door unlock.

Upon entering the Bedroom, you notice a dark figure creeping in the dresser. It quickly shuts the door after noticing your entry. You walk over to a bookshelf next to the bed and find a hidden button in-between some books. After pressing the button, you hear a door near the entrance unlock. You head over to the door and enter, finding yourself in a small room connecting the 2nd and 1st floor. As you walk forward, the strange figure appears before you, menacingly looming over you. After it disappears, you attempt to open the open the basement door to your right, but the door is locked, so you progress up the stairs.

As you enter the 2nd floor, the air thickens and you feel a sense of dread lurking around you. You move forward when suddenly a tall woman wearing purple clothes appears before you. She weeps into her hands, letting out loud screams. The mechanic to follow here is to make sure you keep your distance with the woman (Norma). If you come any closer, her jump scare will be triggered and you will immediately die. Norma will teleport to different places every 10 seconds. To add to this, she has a pattern. She goes from where she first spawns in front of you, to your right down the hall near the 3rd floor entrance, then into the bathroom behind you.

You walk down the hall and find a small room full of bookshelves. You pull out a loose book from a shelf to your left and a timer begins to tick. You must find the other 2 books before the timer runs out. One book is on a bookshelf to your right after pulling out the 1st book, and one book is on a bookshelf facing away from you when you turn to your right from the 2nd book. After pulling out all 3 books, a bookshelf opens up to reveal a hidden room. There is an electrical box which you must turn on which then unlocks the door to the 3rd floor. After turning on the electrical box, you run up the stairs and into the 3rd floor.

The 3rd floor contains Emma and Liana's room, as well as a dining room and Emma's study. You find the attic, which is blocked with wooden boards. You decide there's no reason to go up there, so you instead look elsewhere. You attempt to enter Liana's room but can't open the door. Suddenly, you hear the Dining Room door slowly creak open. You go inside and find a lever, which upon switching on, triggers a strange event. Your vision goes white, and upon fading back, the entire 3rd floor is littered with a black, spiky substance. You go back to Liana's room and the room is now unlocked. After entering the room, you look around and find a lever next to Liana's teddy. You flip the switch and her clock begins to make a strange sound. After the sound stops, you go back outside and find Emma herself standing before you. She appears to be wearing her normal clothing, however the entire left side of her face has melted, revealing her flesh. It appears she was attacked with acid. After approaching Emma, she disappears with a startling static sound. You look around and find another door to the basement, which is now unlocked

You enter the basement and it is completely run-down. Shelves have been knocked over, cobwebs swarm the corners of the walls, and dust particles float around every hall. You go through a twisting hallway before discovering an intersection. For this part, you are required to collect 5 cogwheels and place them in a machine. However, you must be careful for the now-demented Liana, who crawls on the ceiling with a raspy rattling sound. If Liana sees you, she will chase you with extreme speed and jump scare you. She grabs you with her long, bony fingers and bites your head off, killing you. The cogwheels are scattered around the basement, with three being to your left, one being to your right, and another one being straight forward. The first one is to your left down the hall behind a shelf. The second one is in the 1st room to your left, hidden behind a metal shelf. The third one is in a room at the end of the left hall, lying on a large box. The fourth one is in the first room to your right, behind a metal shelf. The last one is straight forward on the left side of the hallway, lying up against a wooden table.

After collecting each cogwheel, you go down the right hallway and enter the room at the very end. You put each cogwheel into the machine and flip a switch which activates the machine, which then unlocks the storage room. You go back and go down the straight hallway, and then enter the storage room. The storage room is small, however, there's a strange hole in the wall with a twisting tunnel. You start to enter the tunnel, but before you can, you hear a strange laugh behind you, and turn around. There stands the strange figure you saw earlier on the 1st floor. It stares at you with a devilish grin before raising its right arm and attacking you, knocking you out.

You awaken in a dimly lit storage room full of sofas and tables. A knocked over dresser blocks the exit door, so you push the dresser over to make way. After entering the next room, you're met with a long, twisting hallway full of tall black mannequins. Some mannequins are reanimated, however some are not. If you are to get too close to a hostile mannequin, they'll pick you up by their spiky arms and violently shake their head in your face while letting out a loud shriek, before fatally stabbing you twice with each arm. While avoiding each mannequin, you maneuver through each hall and find a door at the very end that isn't locked. Upon entering, you find a lever that lowers a small string hanging from the ceiling. However, the lever's handle is missing, so you go back outside and search for the lever. After finding the lever on a small table beside a mattress, you go back to the room and place the handle on the lever. You twist the lever and down comes the string with a small key attached to it. You take the key, head back out, and unlock the first locked door you saw on your way to the end of the hallway.

You enter into a long, seemingly-endless hallway full of mushrooms and different household items. As you progress further into the hallway, the hallway begins to quickly collapse. You run and run until you find a glowing white corridor at the end of the hallway. You approach the light and run in.

### Episode 2, Part I

You wake up in a dark, grassy area with mushrooms and street lamps everywhere. You notice a tall woman standing with her hands interlocked. You approach her and begin to talk to her. She speaks with you kindly, referring to you as her child. She apologizes for startling you, and says that her name is Donna. Donna asks of a small favor: she wants her daughter back. Her daughter, Ayla, had been cursed. Donna had been cursed as well, and was slowly transforming into a monster just as her daughter was. All she wanted was her daughter's freedom. After Donna is done speaking with you, you approach the gate, and notice it is locked. You look around and find an iron rod which you use to break the lock. After opening the gate, you approach the house and enter in through the front door.

After entering the house, you're given an objective to blow out 13 candles to kill Ayla. You go around, blowing out each candle. However, while doing so, you must be weary of Ayla, who roams the halls and will chase extremely fast upon spotting a player. When caught by Ayla, she grabs the player, and opens her mouth to let out a blood curdling scream, before pulling the player closer and biting their head off. After all 13 candles have been blown out, Ayla screams, and falls to the floor, dead. Suddenly, your vision fades to white, then back to normal, and Ayla's house, similarly to Emma's, is encased in a thick layer of the slimy black tentacles. The door to the exit slowly opens, and Donna thanks the player for what they have done. She warns the player of the now-approaching "guardian of the lost ones", who seemingly plans to harm the player. After Donna is finished speaking to the player, they go through the exit door into the following area.

### Episode 2, Part II

After running through the door, you're met with a large forest full of mushrooms and different greenery. You follow a long path of wooden fences that leads to a small area containing a tall statue and an altar. You approach the statue, and suddenly, its eyes light up. It begins to speak to you, telling you that its name is Zaros, and that it can feel the guardian following you. The statue warns of a woman roaming the maze named Mia, who can easily kill you with a swipe of her hand. He says that you must collect an orb, however it won't be easy, since the orb has been broken up into five pieces and scattered across the maze. After collecting each piece, you must fuse them together and place them at the altar in front of him. If you can't make it, he says, then you will turn into a victim just like the others that had visited him. He ushers you to hurry and begin with the task, and sends you off to collect the orb fragments. While exploring the maze to find each orb fragment, you musty be weary of Mia, whom of which Zaros warned you of earlier. Upon spotting a player, Mia will run at them very fast. If caught by Mia, she will roar in the player's face, before swinging her left arm forward and stabbing them with her sharp, pointy fingers. After collecting each orb, you return back to Zaros and place the now-fused-together orb fragments, unlocking the exit. You re-spawn in an area further away from where you were, and make your way to the escape. After reaching the escape, you go inside.

### Episode 2, Part III

After going through the forest's exit, you find yourself in a large, lavish hotel. Here, you must activate a ritual that will free the hotel's inhabitants: Iveins, Gloria, Rosa, and Diego. Iveins is located in the basement, and slowly crawls around. However, if he spots a player, he will extremely quickly chase after them. If caught by Iveins, he grabs the player with his arms and shakes his head in their face. Gloria roams the 1st floor, and will chase after any player she sees. When caught by Gloria, she screams in their face while holding them by their neck, before raising her left arm and slamming it into their face. Rosa roams the 2nd floor, and chases after any players she sees similarly to the other inhabitants. When caught by Rosa, Rosa grabs the player with her right hand, and laughs in their face, before swining her left arm forward and stabbing her long, pointy fingers into the player's face. Diego roams the 3rd floor, and will, just like the other inhabitants, chase after any player he spots. When caught by Diego, he lets out a roar as he swings his left arm backwards, before swinging it forwards and slamming his large scythe into the player.

In the hotel, you must go to the 3rd floor while evading Gloria, Rosa, and Diego, and go into the first enterable room you see to your right upon reaching the 3rd floor. Upon walking in, you notice a large pentagram on the ground. You're given the objective to collect 5 candles scattered across the hotel to activate the ritual and release the hotel's inhabitants. The first candle is located at the very end of a hallway to your right after exiting the room with the ritual. The 2nd candle is located on the 2nd floor, and is hidden behind a desk in the only enterable room on Rosa's floor. The 3rd candle is located on the first enterable room you see upon going down to the 1st floor, and is hidden behind the sofa. The 4th candle is located at the 2nd enterable room on the first floor, and is placed on top of a nightstand beside the bed. The 5th and final candle is located in the basement, and is placed beside some boxes and a knocked over chair. After collecting each candle, you venture back to the 3rd floor and into the room containing the pentagram. You step inside the pentagram and finish the ritual, freeing Iveins, Gloria, Rosa, and Diego. Rosa's spirit approaches you. She thanks you for your assistance, and explains to the player this whole situation: Alatar, and evil being, has acquired a servant named Patricia, and they have been hexing innocent people for a long time now. Rosa explains that she and Patricia were once friends, however everything changed after what Patricia had done to her. She explains that Patricia summoned Alatar for fame, and has been using her victims power to grow her own. Patricia plans to curse Emma just as she did Rosa, and wants to consume her soul to reach her ultimate goal of popularity. Rosa persuades that the player put a stop to Patricia and Alatar's evil plans, and lets them know that Patricia is keeping Emma in her large mansion.

## Monsters

### Episode 1, Part II

The first monster in Episode 1, Part II, is Norma, Emma's mother. She teleports around the 2nd floor every 10 seconds and will kill the player if they get too close. In her jump scare, she grabs the player and screams in their face, before raising her right arm and hitting them, possibly killing them.

The second monster in Episode 1, Part II, is Liana, Emma's younger sister. She roams the basement and chases any player she manages to notice. Upon getting within her reach, Liana will grab the player and give them a jump scare. She quickly lifts you up and opens her jaw, before pulling them closer and biting their head off.

The third monster(s) in Episode 1, Part II, are the mannequins. They stand motionlessly in the long hallway section, and will kill any players that come too close. Upon getting killed by any of the mannequins, they lift the player in the air with their spiked arm, and violently shake their head in the player's face, before delivering two fatal stab wounds to the player via their spike arms.

## Trivia

* Some monsters in Chapter I share names with skins from one of Volkan's previous games, Cowy.
	+ These characters are Emma and Mia.
		- Previously, Liana shared this aspect with Emma and Mia as well, however her name was changed from Lilith to Liana.