Fort Knight

> "There will always be a new media, and there will always be someone that want to say shit about it, but that's how the world works and, the only thing you can do is putting dedication and willpower"
>
>

## Personal Informations

### Birth Date

February, 7, 1942
Los Angeles, California, USA

### Death Date

November, 21, 2036 (aged 94)
Los Angeles, California, USA

## Public Informations

### Company

Intel (1970 - 1973)
Kee Games (1973 - 1976)
Fort Games (1976 - 2026)

### Position

Founder and Former first president of Fort Games

### First Game

AgriCulture (1976)

**Fort Knight** *(February 7, 1942 - November 21, 2036) was the founder of Fort Games and former first president, until he retired at the age of 84 years old. He is most known for the creation of series like The Ant Cave's and MonoChrome's series.*

**Fort Knight** has created some of the industry's best lucrative franchises and games. His contributions for the evolution of the video game medium and his continuous efforts for It, made him be considered as a legend in the videogame industry and a part of the legacy that made it as big as it is.

He has made his position in the Time's Top 100 greatest video game designer of all time by IGN. The wide encompassing range of video game series he created which spans multiple genres and decades, include the likes of MonoChrome, Kid of the Sky, Apocayptic Street and various others series.

## Biography

### 1942-1975

**Fort Knight** was born on February 7, 1942, in Los Angeles, California, to Amina Okeke and William Knight. During his childhood, the Knight family faced significant financial challenges in the aftermath of the Great Depression. Residing in the rural outskirts of the city, the family's primary source of income was a plantation where Fort worked after school. These formative experiences instilled in him a strong work ethic and leadership skills. Additionally, his explorations of the surrounding countryside during weekends influenced his later creations in the field of video games. In an interview, Fort mentioned that his family's deep religious convictions, while influential, ultimately led him to develop themes in his games that diverged from traditional religious motifs, often incorporating satire elements of blasphemy.

Despite the family's financial hardships, Fort managed to overcome adversity and, with the assistance of a student loan from the state of California, graduated from college at the age of 19 with a Bachelor's Degree in Information & Technology. Subsequently, through a connection facilitated by his father, Fort secured a position at Intel in 1970. Despite his dedication and contributions, he did not receive due recognition for his work during his tenure at Intel. In 1973, after three years with the company, he made the decision to depart and joined Kee Games as a programmer for arcade cabinets, contributing to titles such as Elimination, Spike, and the initial two Tanks games.

Tragically, in 1976, both of Fort's parents were murdered, leaving him as the sole heir to the family's estate, including their home, finances, and land. Following this pivotal event, Fort chose to resign from his position at Kee Games and established his own video game company, initially named Fort Knight' Softwares.

### 1976-1982

Fort, known for his visionary and strategic approach, understood the importance of building a team to create high-quality games efficiently. In the past, many small game development companies relied on small teams of three or fewer individuals, primarily programmers. While these games often had solid gameplay, they often lacked in graphics, sound, and overall game design.

With this in mind, Fort set out to assemble a team for his relatively small company. Surprisingly, he was able to find nine talented individuals who were eager to work with him. The team consisted of five researchers, one programmer, one game artist, one sound engineer, and one game tester. Most of them were recent college graduates or individuals who had recently been let go from their previous jobs, making them highly motivated.

Together, Fort and his team discussed their first game project. Fort had a concept in mind that he had been developing since his time at Kee Games. He wanted to create a game that would immerse players in the experience of living in the countryside. He pitched this idea to the team, and they were all enthusiastic about it. After three months of development, the game, titled AgriCulture, was completed and published by Konami in May 1976.

AgriCulture turned out to be a tremendous success for the studio. It not only became the top-selling game at the time but also had a production cost of only $73,000 and generated a profit of $1,558,000 in less than a year. This success propelled the studio forward, but they knew they needed to continue innovating to maintain their position in the market.

Within a month, the team began working on their next project, the original Ant Cave 1. With three months of dedicated work, the game was released and became another major hit for the studio. Despite its modest production cost of $72,000, it generated nearly double that amount in revenue, further solidifying Fort's company's reputation.

The following year, Fort decided to release a Deluxe edition of AgriCulture and a sequel for The Ant Cave 1. Unfortunately, these games did not achieve the same level of success as their predecessors. However, with the guidance of Noah Wilson, Fort Knight' Softwares embarked on the production of a new game series that would ultimately become one of the most influential in the industry: "Kid of the Sky." While the later installments in the series are known for their advanced sandbox gameplay and cutting-edge technology, the initial game was considered a flop, possibly due to its text-based gameplay not resonating with his gameplay, or maybe because of his risky and satiric approach to Christianity with his themes.

## List of games

* Elimination (1973) - Programmer
* Spike (1974) - Programmer
* Tank I (1974) - Programmer
* Tank II (1975) - Programmer
* AgriCulture 1 (1976) - Director, Designer
* The Ant Cave 1 (1976) - Director, Designer
* AgriCulture 1 Deluxe (1976) - Director, Designer, Co-Programmer
* The Ant Cave 2 (1977) - Director, Designer
* Kid of the Sky 1 (1977) - Director, Designer
* BioLogical 1 (1977) - Director, Designer
* The Ant Cave 3 (1977) - Director, Designer
* BioLogical 2 (1978) - Director, Designer
* Kid of the Sky 2 (1978) - Director, Designer
* The Ant Cave 4 (1978) - Director, Designer
* BioLogical 3 (1979) - Director, Designer
* The Ant Cave 4 (1979) - Director, Designer
* Kid of the Sky 3 (1979) - Director, Designer
* AgriCulture 2 (1979) - Director
* The Ant Cave 5 (1980) - Director, Designer, Co-Programmer
* BioLogical 4 (1980) - Director, Designer
* Kid of the Sky 4 (1982) - Director, Designer
* The Ant Cave 6 (1982) - Director, Designer
* AgriCulture 3 (1983) - Programmer
* Kid of the Sky 5 (1984) - Director, Designer
* The Ant Cave 7 (1985) - Director, Designer
* BioLogical 5 (1986) - Director, Designer
* Kid of the Hell (1986) - Producer, Co-Programmer
* Kid of the Sky 6 (1989) - Director, Designer
* The Ant Cave 8 (1990) - Director, Designer
* Apocalyptic Street 4: Omega (1992) - Programmer
* Kid of The Sky 7 (1993) - Director, Designer
* The Ant Cave 9 (1995) - Director, Designer, Co-Programmer
* Apocalyptic Street 5: PayBack (1998) - Programmer
* Kid of the Sky 8 (2000) - Director, Designer
* MonoChrome (2002) - Director, Designer
* The Ant Cave 10 (2004) - Director, Designer, Programmer
* Apocalyptic Street 6: Unmasked (2006) - Programmer
* MonoChrome 2 (2009) - Co-Designer, Programmer
* Kid of the Sky 9 (2013) - Director, Programmer
* Apocalyptic Street 7: Revamped (2017) - Help-programmer
* MonoChrome 3 (2019) - Programmer
* Kid of the Sky 7 Remastered (2019) - Help Designer
* Apocalyptic Street 8: Rust (2020) - Help Programmer
* Kid of the Sky 10 (2022) - Director
* MonoChrome 4 (2024) - Programmer
* BioLogical 6 (2026) - Director

### Special Thanks

* Apocalyptic Street 3: Turbo (1987)
* Kid of the Sky 1 Remastered (1988)
* Zork I: The Great Underground Empire (1996)
* Aliens versus Predator 2 (2001)
* Kid of the Hell 2 (2001)
* Baldur Gate: Dark Alliance (2004)
* Halo 3 (2007)
* Legends of Zork (2009)
* Death Rally (2011)
* AgriCulture 3 Remake (2011)
* Mass Effect 3 (2012)
* The Last of Us Part 1 (2013)
* Minecraft: Story Mode (2015)
* BADLAND: Game of the Year Edition (2015)
* Clash Royale (2016)
* The Ant Cave 11 (2016)
* Destiny 2 (2017)
* The Ant Cave 11 DLC Wave 1 (2018)
* The Ant Cave 11 DLC Wave 2 (2020)
* PAC-MAN WORLD Re-PAC (2022)
* Uncharted: Legacy of Thieves Collection (2022)
* The Ant Cave 11 DLC Wave 3 (2022)
* The Ant Cave 11 DLC Wave 4 (2024)
* Apocalyptic Street 9: Payout 2 (2025)
* The Ant Cave 11 DLC Wave 5 (2026)
* Transport Tycoon 2 (2026)
* The Ant Cave 11 DLC Wave 6 (2027)
* MonoChrome 5 (2028)