recursal/Fanatic-Fandom huggingface dataset:
Ground Shell

Ground Shell is a monster found in both Nighttime Forest, and the Monster Arena on the 7th Floor of Aincrad.

## Appearance

The Ground Shell is an armadillo-like creature with a blue tinted shell, a pointed nose, and a total of twelve small feet.

## Attacks

While they do not attack when approached upon, Ground Shells can hide in their shells that make them impervious to any attack. They can counterattack by biting and firing ectoplasm out of their mouths.
Basilisk

Basilisk is a monster found in and around the Gold Mine on the 12th Floor of Aincrad. Two larger ones guard the entrance

## Appearance

The Basilisk is a large snake with jade scales, a twin-tipped tail, and a rough underside.

## **Attacks**

Basilisks have poisonous bites, can swing their tails like whips, and the larger ones can call out to summon the smaller ones.
Wiron the Giant Sea Beast

Wiron the Giant Sea Beast is the Field Boss of Lake Talpha located on the 6th Floor of Aincrad.

## Appearance

Wiron is an abnormally large, dark blue beast with small tentacles over its mouth, four arms, and a crown made of coral on its head. Its lower half is covered by mist.

## Attacks

Wiron has many water-based attacks such as creating waves, whirlpools, making it rain that heals it, and summoning Seas Mages. When its health is depleted to more than half than the original amount, Wiron wields a golden trident and can summon lightning when it rains.
Hermit Minion

Hermit Minion is a monster that is summoned by the Strict Hermit on the 12th Floor of Aincrad.

## Appearance

The Hermit Minion resembles a real-world hermit crab with the exception of its shell that resembles a human skull with two yellow pearls in the eye sockets.

## Attacks

Hermit Minions attack with their pincers and fire lasers out of the pearls in their shells.
Ice Elemental

Ice Elemental is a monster that is summoned by Cedric the Ice Knave on the 9th Floor of Aincrad.

## Appearance

The Ice Elemental is a small humanoid made of ice. One of its arms resembles a sword, while the other is in the shape of an unspecified blunt object.

## Attacks

Aside from their arms, Ice Elementals have a certain spell that can heal them.
Playful Ape

Playful Ape is a monster found in the Blue Area on the 8th Floor of Aincrad. A male version of this monster, a Playful Monkey, also exists.

## Appearance

The Playful Ape is a black primate-type monster with black fur and is always holding a rope.

## Attacks

Playful Apes attack by using their ropes as lassos to bring players closer to it so they can bite them.
Annoying Wraith

Annoying Wraith is a monster found in Castle Galey located on the 6th Floor of Aincrad. They get their name from the high-pitched screeching sound they make.

## Appearance

The Annoying Wraith is a grey ghost-type monster whose head resembles a skeleton skull. It has no legs and has a smoke-like mist emitting from it.

## Attacks

As mentioned before, Annoying Wraiths screech as a shockwave attack, but they can also teleport short distances and claw at players.
Scuttle Crab

Scuttle Crab is a monster found under the waters of the 4th Floor of Aincrad.

## Appearance

The Scuttle Crab is a crab with a width of four meters from claw to claw. It has a huge bulk, disgusting little wriggling legs in its jaw, and an unpleasant dark green shell.

## Attacks

As the name implies, Scuttle Crabs can move very fast, and along with their claw attack, they have a bubble breath attack. If a player is hit with the bubble breath attack, they are blinded until after a while, or they can regain their sight by jumping in the water.
Sea Mage

Sea Mage is a monster summoned by Wiron the Giant Sea Beast on the 6th Floor of Aincrad.

## Appearance

The Sea Mage is a female humanoid with four arms, long hair, a deep green dress, and it gives off a cyan tinted glow.

## Attacks

As the name implies, Sea Mages can cast water-based magic such as healing spells for Wiron, and they can fire scolding-hot water out of their mouths.
Orochi Elite Guard

Orochi Elite Guard is a monster and enemy NPC found in and around Orochi on the 10th Floor of Aincrad. At first, they are enemies, but after a quest is completed in the Thousand Snake Castle, they become friendly.

## Appearance

The Orochi Elite Guard is a squid humanoid with jade armor, tentacles protruding from its helmet, and they wield a wooden staff.

## Attacks

Orochi Elite Guards can swing their staffs for a melee attack, and they have three spells for healing, defence, and firing bursts of magic from the tips of their staffs.
Nephila Regina

Nephila Regina is the boss of the Queen Spider’s Nest on the 3rd Floor of Aincrad. Once defeated, the way to the Boss Room will open up.

## Appearance

Nephila Regina has a bulging body with round, glowing, red eyes, eight legs the size of tree trunks, and a dull purple exoskeleton with silver patterns.

## Attacks

Nephila Regina’s attack patterns include jabs from the front legs, bites from poison fangs, a sticky spray from the rear that would stick the player in place if stuck to the feet or blind the player if stuck to the head, and a vertical jump, causing a shock wave upon landing that may lead to the player stumbling or falling over but can be avoided by jumping just before it lands.
Lost Mage

Lost Mage is a monster found all around Nearva Forest on the 11th Floor of Aincrad.

## Appearance

The Lost Mage is a tall humanoid with mostly brown clothing, a bald head with three lines of light on it, and it carries a staff in one hand and a spell book in the other.

## Attacks

Lost Mages swing their staffs as a melee attack, fire magic bursts from them as a ranged attack, and they have a spell that can heal them.
Lava Beast

Lava Beast is a monster found in the Chamber of Fire on the 8th Floor of Aincrad.

## Appearance

The Lava Beast is a tall creature made of molten rock and dripping lava, a gaping mouth with a flame in it, and it leaves puddles of lava whenever it takes a step.

## Attacks

Lava Beasts can swing their long arms at players as well as charge up and fire Lava Droplets out of their mouths. The weak point is the flame in its mouth that appears whenever the monster charges up the latter attack.
Grick

Grick is a monster that is found in random areas on the 12th Floor of Aincrad.

## Appearance

The Grick is a snake-like monster with a green body, a beak with four tentacles surrounding it, and a poison-tipped tail.

## Attacks

Gricks attack with their tails, chomp at the player, and bring their tentacles to cast a healing spell.
A Stranger in Trouble

<<A Stranger in Trouble>> is a Floor 1 Story Quest. It takes place two weeks after <<Welcome to Sword Art Online>> and it is the quest that introduces Asuna.

## Walkthrough

### Step 1: Attend the Meeting

After the cutscene, talk to anyone in the large group of players in Tolbana. The quest will proceed once a scream is heard.

### Step 2: Find the Source of the Scream

Follow the light path to the Forest of Life.

### Step 3: Save the Stranger

Protect Asuna from the Dire Wolves before her health depletes to zero.

### Step 4: Lead the Stranger to Safety

Lead Asuna back to Tolbana. After the following cutscene, the reward will be obtained.
Wolfen Scout

Wolfen Scout is a monster summoned by Raileth the Wolfen Commander on the 11th Floor of Aincrad.

## Appearance

The Wolfen Scout is a human-sized anthropomorphic wolf with a green shirt with the Wolfen Brethren insignia on it, beige pants, bandages around its hands, and it always carries a rifle.

## Attacks

Wolfen Scout fire their rifles as ranges attacks, swing combat knives as melee attacks, and they have a special potion that, when consumed, heals both them and Raileth.
Blue Gunner

## Appearance

The Blue Gunner is an elite version of the Gunner, it can be found on level 3.

## Behavior

The Blue Gunner behaves just like a normal Gunner, it shoots eight bullets while keeping aim on the player. It keeps a good distance between it and the player, and it will move away if a player gets too close. Unlike the Gunner, the Blue Gunner shoots larger bullets and it has an increased health compared to the regular Gunner. This makes it hard to get close to it, and it makes it harder to get out of a dense of bullets and enemies.

## Strategy

Try to fire at the Blue Gunner after it has shot. This is because the Blue Gunner, like all Gunners, have a cool down period before they shoot again. If you are in a corner or in an area full of enemies and bullets and you have a Blue Gunner close to you, when it stops shooting is when you should try and dash to get into clear space. The Blue Gunner's bullets are the same speed as a regular gunners so dashing across it will be highly effective against it.
Mind Flayer

Mind Flayer is a monster that is summoned by the Golden Demon on the 12th Floor of Aincrad.

## Appearance

The Mind Flayer is a tall humanoid with a squid-like head, a dark robe, and a crimson cape.

## Attacks

As their names imply, Mind Flayers have a spell that can cause a Dizzy effect as well as a fireball spell, and a healing spell that transfers their health to the Golden Demon’s.
Floor 7

Floor 7 is a medieval-themed floor. Tall, concrete walls surround the floor, and it is under a sleeping spell by the boss, the Immortal Sorcerer.

## List of Locations

**Krakle:** Krakle is the main settlement on Floor 7. The NPCs there are anthropomorphic wolves who are at constant fear of the Immortal Sorcerer, and the majority of them are put under an endless slumber by a spell casted by the aforementioned boss. If the player can obtain the Antidote Wand from him, the curse will be broken.

**Krakle Kastle:** Krakle Kastle is a large castle located in the very center of Krakle. If the player breaks in for a quest, they will be arrested and brought to the Monster Arena.

**Monster Arena:** The Monster Arena is a key location in Krakle. The player must survive five waves of enemies encountered throughout the Floor, and on the fifth, a large beast called Herc the Bombarding Cyclops will appear. If the player is successful after all five waves, the king of Krakle will ask them to defeat the Immortal Sorcerer. Revealing that his whereabouts is in Shade Tower.

**Nighttime Forest:** As the name implies, Nighttime Forest is a forest where the trees block all light. Making it extremely dark. The player must obtain a magic lantern from Krakle’s king in order to navigate the way to Shade Tower.

**Shade Tower:** Shade Tower is a black brick tower on the edge of Nighttime Forest. The player must climb the trapped staircase before reaching the boss room at the top where they must battle the Immortal Sorcerer and obtain the Antidote Wand.

**Boss Room:** As mentioned before, the boss room takes place in Shade Tower’s attic where they fight the Immortal Sorcerer.

## List of Enemies

Biting Kapiyva

Big Horn Billy Goat

Ground Shell

Killer Mush

Hallowed Knight

Royal Guard

Living Bomb

Skull Cloud

Black Hound

Fire Elemental

## List of Bosses

Embodiment of Darkness (Field Boss)

Herc the Bombarding Cyclops (Mid-Boss)

The Immortal Sorcerer (Floor Boss)

KrakleKrakle KastleThe Monster ArenaNighttime ForestShade TowerThe Boss Room
Baran the General Taurus

Baran the General Taurus is one of the two mid-bosses before Asterius the Taurus King on the 2nd Floor of Aincrad.

## Appearance

Aside from differences in colour and size, Baran is like a body double of Nato. Its muscles are enveloped in a bristly, crimson red pelt, its waist is covered with a luxurious golden cloth, but his upper half was bare. Additionally, a golden chain dangles over its shoulder, and the Taurus wielded a golden battle hammer.

## Attacks

Baran has a special debuff skill, called Numbing Detonation which has twice the effective range of Nato’s Numbing Impact. Players caught in the golden sparks released by the skill are rendered stunned for three seconds. If the same player is hit twice with the skill in succession, the stun effect is changed to a more dangerous paralysis effect. Like Nato, once Baran is near death, it enters a state of frenzy and begins to use Numbing Detonation at every chance it gets. Like its brethren that does not have armour protecting their head, Baran’s weakness is its horns. Attacks against its horns have an increased chance of staggering the creature.
Electric Spark

Electric Spark is a monster found in both Thundera, and the Electricity Maze on the 15th Floor of Aincrad.

## Appearance

The Electric Spark starts out as a small ball of electricity. When it attacks, it turns into a lightning bolt.

## Attacks

The only method of attack for Electric Sparks are by flying over the Player and zapping them. Afterwards, they fly low to the ground to recharge. That is the Player’s chance to attack.
Galab Duhr

Galab Duhr is a monster found in the outskirts of Lavania on the 12th Floor of Aincrad.

## Appearance

The Galab Duhr is a small rock-like monster with short legs, long arms, and a cracked face.

## Attacks

Galab Duhrs move faster by curling themselves into balls and rolling. Aside from crashing into players, they can hurl rocks as a ranged attack, and extend their arms.
Ruin Kobold Sentinel

Ruin Kobold Sentinel is a monster that is summoned by Illfang the Kobold Lord on the 1st Floor of Aincrad.

## Appearance

The Ruin Kobold Sentinel is a red demi-human creature with long, thin ears sticking out of its helmet and big red tail. A large portion of their heads and bodies are tightly covered and protected by metal armour, which makes the throat their only weak point. A Sentinel is armed with huge halberds, and sometimes maces.

## Attacks

Sentinels can attack normally, and if their health is low enough, they can lunge at the Player and explode. While this slays them easily, the remaining health goes to Illfang for either a health or power boost.
Dire Bear

Dire Bear is a monster found in Bear Forest located on the 4th Floor of Aincrad.

## Appearance

The Dire Bear is a large grizzly bear with glowing green eyes, razor-sharp teeth, and shaggy fur. They can run very fast, and they do not get tired easily.

## Attacks

Much like real-world bears, Dire Bears can bite, claw, and have a roaring attack that creates a shockwave.
Cactus Beast

Cactus Beast is a monster found all around the outskirts of most landmarks and settlements on the 10th Floor of Aincrad.

## Appearance

As the name implies, the Cactus Beast is a monster that resembles a cactus, only with bugged-out eyes, sharp claws and teeth, and a pink flower on top of its head.

## Attacks

Cactus Beasts can fire cactus needles from their claws, bite down on the player’s arms, and spray hot cactus juice out its mouth.
Floor 1

Floor 1 is considered the least hostile, and easiest Floor to beat. Enemies are weak, and NPCs are friendly.

## List of Locations

**Town of Beginnings:** The Town of Beginnings is the starting point in the game. Players first spawn in the plaza (Located in the center of town) where the opening cutscene takes place. It is littered with shops, houses, and miscellaneous buildings. It is where the majority of players reside.

**Black Iron Palace:** The Black Iron Palace is a heavily guarded palace located within the Town of Beginnings. It is the home base and prison used by the Aincrad Liberation Force.

**Tolbana:** Tolbana is a modern settlement and is the second largest town on Floor 1. (The biggest being the Town of Beginnings) It is mostly known for having large walls surrounding it, and many beautiful fountains scattered about.

**Forest of Life:** The Forest of Life is a colorful land surrounding the Town of Beginnings. It is where most of the commonly found animals and enemies are.

**Hidden Dungeon:** As the name implies, the Hidden Dungeon is a dungeon hidden underneath the Black Iron Palace. It acts a 20-level maze filled with dangerous traps that lead to the boss room.

**Boss Room:** The Boss Room is a large room with stone walls that change color as the boss fight progresses.

## List of Enemies

Dire Wolf

Dust Elemental

Frenzy Boar

Large Nepenthes

Little Nepenthes

Ruin Kobold Sentinel

Ruin Kobold Trooper

Scavenge Toad

Slime

Swamp Kobold Trapper

## List of Bosses

The Fatal Scythe (Mid-Boss)

Illfang the Kobold Lord (Floor Boss)

The Town of BeginningsThe Black Iron PalaceTolbanaThe Forest of LifeThe Hidden DungeonThe Boss Room (By Kingsolaron on DeviantArt)
Floor 10

Floor 10 is a desert-themed floor. The area sandy, and it is very hot.

## List of Locations

**Kuchina:** Kuchina is the main settlement on Floor 10. It is composed of tents and huts made of sheets, and the NPCs there are lizard-like creatures. Here, the player can learn that Floor 10 was originally full of water until Kagachi the Samurai Lord took over and created a severe drought.

**Mirage Temple:** The Mirage Temple is a sandstone palace that vanishes and reappears in random places all over the Floor. If the player is successful in entering, they can fight their way to the roof where the Mirage Emperor is. Whom of which will give the player a quest that will lead them to Orochi.

**Orochi:** Orochi is a small kingdom northeast of Kuchina. It is full of snake-like NPCs, and the home to the Queen Serpent in the Thousand Snake Castle.

**Thousand Snake Castle:** The Thousand Snake Castle is a large castle in the center of Orochi. The player must make their way through the castle without being spotted by the Snake Guards so they can reach the Queen Serpent. If they get caught, they are thrown out via the entrance. If they are successful, the Queen Serpent will tell them the way to the Water Palace. Only to later betray them as a Mid-Boss.

**Water Palace:** The Water Palace is a heavily guarded palace where all the water is kept. If the player is successful in completing a puzzle, they will bring the water back to the floor and fight Kagachi.

**Boss Room:** The Boss Room takes place in the lowermost part of the Water Palace and is on a platform suspended over a body of water.

## List of Enemies

Kuchina Elite Assassin

Cactus Beast

Sandon

Mirage Keeper

Orochi Elite Guard

Giant Snake

Snake Guard

Mist Elemental

Seaweed Troop

Novice Samurai

## List of Bosses

Serpent Queen (Mid-Boss)

Kagachi the Samurai Lord (Floor Boss)

KuchinaThe Mirage TempleA Street In OrochiThe Thousand Snake CastleThe Water PalaceThe Boss Room
Dark Elf Queen

The Dark Elf Queen is a Mid-Boss on the 9th Floor of Aincrad. She is only fought if the player decides to aid the Forest Elves on Floor 3. Otherwise, she is an ally.

## Appearance

The Dark Elf Queen is a tall humanoid with green skin, black and gold armor, and she wields a sword made of enchanted wood.

## Attacks

The Dark Elf Queen can attack with her sword, summon purple lighting, and stomp her foot to create shockwaves. When her health is depleted to a third, she will begin to summon Dark Elven Mages to heal her while Dark Elven Royal Guards attack the player.
Golden Demon

The Golden Demon is a Mid-Boss that guards the true leader of Lavania on the 12th Floor of Aincrad.

## Appearance

The Golden Demon is a fleshy behemoth with gold streaks, a long tail, a flame for a head, and it carries a golden broadsword.

## Attacks

The Golden Demon uses its broadsword to attack and fire flame-like projectiles. As well as using its tail as a whip, summoning Mind Flayers, and using magic to turn the player into a gold statue.
Biceps Archelon

Biceps Archelon is the Field Boss of Caldera Lake located on the 4th Floor of Aincrad.

## Appearance

Biceps Archelon is an ancient, two-headed turtle that is twenty metres in length and armoured with a thick, dark, gleaming shell that makes its sides virtually invulnerable, leaving only its heads and abdomen unprotected.

## Attacks

Biceps Archelon has three main attacks: A bite attack from both heads, a watery smack from its side fins, and a charge. A few seconds before the giant turtle begins its massive charges, both heads will point in the same direction, then it will raise its heads high in the air, and its bulk will tear forward. However, once the boss’ Hit Points drop under the ten percent mark, the boss twists up its two heads, front and rear flippers, and tail against the sides of the shell to begin spinning and cause a whirlpool. Additionally, in this state, the boss is more resistant to any attacks.
Purple Chipper

## Appearance

The Purple Chipper is an elite version of the Chipper. It can be found on Level 3, as early as room one. It is purple, and it's the same size as a regular Chipper.

## Behavior

Like the Chipper it is inflicts damage on contact and chases the player until it is killed. The only difference is that once it is destroyed it splits into three smaller versions of itself. These smaller Chippers don't split after they are killed; The Purple Chipper only splits once. The three smaller chippers spawn right next to each other, and they immediately chase after the player. They are the same speed as a regular Chipper, but they emit very little light which makes them hard to find.

## Strategy

When you approach the Purple Chipper try to use yellow notes so that the area damage kills all of the smaller chippers are killed. Try not to kill the Purple Chipper to close to you or else the smaller chippers could hit you. Also, try to keep the smaller chippers in distance because they could hit you out of nowhere because they emit very little light.
Muriqui Nut Thrower

Muriqui Nut Thrower is a monster found in Castle Galey on the 6th Floor of Aincrad.

## Appearance

The Muriqui Nut Thrower is a primate-type monster with brown fur, and has an unlimited supply of bowling ball-sized walnuts at its disposal.

## Attacks

As the name implies, Muriqui Nut Throwers can throw the aforementioned walnuts at a great distance, and move very fast in the trees.
About

The following is a section dedicated to what the game is about. This includes the plot, how to play, the endings, and more.

## Plot

Like the original series, 10,000 players have been trapped in a life-or-death game where they must beat all 100 floors of Aincrad (The floating castle from the original series) to escape. The player controls the main character, Kirito, as he climbs to the top. Unlike the original series, all 100 floors can be explored.

## Gameplay

The game is in third-person where they wield Kirito’s main weapon from the series: Elucidator and later on, Dark Repulser. The mouse is used to move the camera, left click is to attack, right click is to block, W, A, S, and D are used to move, E is to interact, tab is to open up the player’s inventory, and escape is to pause/open the menu. The player will start at level one. If they reach a certain number of experience points, their level will raise. The number of experience points will raise when a higher level is available.

## Endings

After the boss on Floor 75, Heathcliff will appear and give the player the option to skip to the 100th and final floor of Aincrad and fight him while the floating castle is destroyed. Selecting "Accept" will get the bad ending where Kirito is killed in the fight, and selecting "Decline" will continue the game as normal so the player can obtain the good/true ending.
Mummied Soldier

Mummied Soldier is a monster found in and around the Lapis Pyramid on the 2nd Floor of Aincrad.

## Appearance

The Mummied Soldier is a zombified human with a soldier’s outfit and helmet. It has many dirty bandages around its body, and it has no eyes.

## Attacks

Despite moving slowly, Mummied Soldiers are very powerful. They fire shotguns and far away players, and claw and bite for melee attacks.
Shiyaya Civilian

Shiyaya Civilian is an enemy NPC located in Shiyaya on the 5th Floor of Aincrad. They start as friendly, but become enemies once the player’s cover is blown.

## Appearance

The Shiyaya Civilian comes in many shapes and sizes such as gender, height, weight, etc. But their outfit will always be that of a red and white robe.

## Attacks

When Shiyaya Civilians become enemies, they will attack with pitchforks and torches, and hurl rocks as a ranged attack.
Crawling Tree

Crawling Tree is a monster found with groups of trees on the 14th Floor of Aincrad.

## Appearance

The Crawling Tree resembles a dead tree that stays still until the Player comes close enough. Then the monster’s roots act as legs that move them around.

## Attacks

Crawling Trees use their branches as arms to attack, grab, and pick up and throw the Player.
Aghyellr the Igneous Wyrm

Aghyellr the Igneous Wyrm is the Floor Boss of the 15th Floor of Aincrad.

## Appearance

Aghyellr is a long snake-like monster with sharp teeth, glowing white eyes, and a sharp tail.

## Attacks

Aghyellr moves extremely fast through the holes in its Boss Room. It pokes its head out to attack by chomping, breathing toxic gas, and swiping its tongue. When its health is halfway depleted, it can poke out its tail from a separate hole so it can attack with it.
Floor 3

Floor 3 is a forest-themed floor with countless trees, lakes, and rivers. While it is described as peaceful by NPCs, it is easy to get lost in since there are no significant landmarks.

## List of Locations

**Zumfut:** Zumfut is the main settlement on Floor 3. It consists of three gigantic baobab trees, which were hollowed out into many-floored structures, walls made of thick logs, and a handmade well in the center.

**Forest Elf Base:** The Forest Elf base is the main base for the Forest Elves located on the north side of the forest. It is a tribe that houses 1,000 Forest Elven Warriors. The player can choose to side with either them, or the Dark Elves by talking to the respective commander.

**Forest of Wavering Mists:** The Forest of Wavering Mists is a darker part of the southern area that is home to the Dark Elf Base. As the name implies, it is full of mist that blocks the player’s view. And when viewed from the map, it is dim and hazy. Making it very difficult to navigate.

**Dark Elf Base:** The Dark Elf Base is the main base for the Dark Elves located past the Forest of Wavering Mists. Here, the player can learn the whereabouts of the Boss Room after helping either side defeat the other.

**Queen Spider’s Nest:** The Queen Spider’s Nest is the hidden way to the Boss Room. The player must defeat two giant Spider Guards before the Queen Spider, Nephila Regina, is summoned. After defeating it, the way to the Boss Room will open.

**Boss Room:** The Boss Room is an underground forest of dead trees that houses Nerius the Evil Treant.

## **List of Enemies**

Treant Sapling

Elder Treant

Elven Wolf Handler

Roaring Wolf

Elven Warrior

Elven Falconer

Tree Falcon

Thicket Spider

Spider Guard

Coppice Spider

## **List of Bosses**

Forest Elven Commander (Field Boss) (Optional)

Dark Elven Commander (Field Boss) (Optional)

Nephila Regina (Mid-Boss)

Nerius the Evil Treant (Floor Boss)

ZumfutThe Forest of Wavering MistsThe Dark Elf BaseThe Boss Room
Garmid the Wave Dragon

Garmid the Wave Dragon is a Mid-Boss located within Dormlo Castle on the 16th Floor of Aincrad.

## Appearance

Garmid is an enormous dragon made of water. It has a current-like body, two arms, and small light blue eyes.

## Attacks

Garmid can fire boiling-hot water from its mouth, make it rain to heal itself, and can summon Water Elementals.
Siren

Siren is a monster found in the outskirts of Maclanta on the 16th Floor of Aincrad.

## Appearance

The Siren is a half human half fish with long black hair, dark scales, and a charming voice that it uses to lure in the Player.

## Attacks

When the Player gets in close, Sirens reveal sharp teeth and can bite and claw at them. They also have water-based magic where they use water to heal them.
Living Bomb

Living Bomb is a monster that is thrown by Herc the Bombarding Cyclops on the 7th Floor of Aincrad.

## Appearance

The Living Bomb resembles a cartoonish ball with a lit fuse atop its head, and a menacing face.

## Attacks

Living Bombs move by rolling around until they are either slain or explode. Exploding is their only way of attacking, but not Cor or EXP is gained from this.
Dire Wolf

Dire Wolf is a monster found on the outskirts of the Town of Beginnings on the 1st Floor of Aincrad.

## Appearance

The Dire Wolf takes the appearance of a snarling, bi-colored wolf with glaring red eyes. Its legs, face, tip of the tail, and the insides of its ears have white fur, while its back and stomach are dark brown. Its eyes make them unique from regular wolves in the game.

## Attacks

Like real world wolves, Dire Wolves can run fast and have a strong bite. They can also attack by leaping and scratching.
Spider Guard

Spider Guard is a monster found at the Queen Spider’s Nest located on the 3rd Floor of Aincrad. Two of them guard the aforementioned location, and weaker versions are summoned by Nephila Regina.

## Appearance

The Spider Guard is an anthropomorphic spider-like creature with red armor, a red helm, and is always holding a spear.

## Attacks

Spider Guards attack with their spears, and are known to use magic to amplify their durability and strength.
Furious Fish

Furious Fish is a monster found in more watery parts of the 14th Floor of Aincrad.

## Appearance

The Furious Fish is a tall humanoid with the face of a bass, purple skin, webbed feet, and a gold tunic,

## Attacks

Furious Fish can run fast, jump high, punch and kick hard, and fire bubbles out of their mouths that can home in and strike the Player.
Dark Elven Mage

Dark Elven Mage is a monster that is fought exclusively during the boss fight against the Dark Elf Queen on the 9th Floor of Aincrad.

## Appearance

The Dark Elven Mage is a humanoid with a bald head, a purple and red robe, and they carry a book of spells that is always open.

## Attacks

Dark Elven Mages use magic to cast fireballs, heal the Dark Elf Queen, and teleport great distances.
Fire Mage

Fire Mage is a monster found in the outskirts of Istancian on the 13th Floor of Aincrad.

## Appearance

The Fire Mage is an orange lizard humanoid wearing dark red clothing, the ability to withstand high levels of heat, and it carries a staff as its weapon of choice.

## Attacks

As their names imply, Fire Mages have a variety of fire-based spells. Including launching fireballs, protecting themselves with a barrier of flames, and they can also summon Cheating Flames.
Muddy Moron

Muddy Moron is a monster found outside of Thundera on the 15th Floor of Aincrad.

## Appearance

The Muddy Moron is a large muscular beast made of hardened mud. Its face is comprised of three holes for its eyes and mouth, and it is incredibly strong.

## Attacks

Muddy Morons can conjure up balls of mud that can stick the Player in place, and can punch them so hard, they fly far distances.
Tree Falcon

Tree Falcon is a monster companion for the Elven Falconer located on the 3rd Floor of Aincrad.

## Appearance

The Tree Falcon is much larger than real world falcons. Measuring at 3 feet tall. They have razor-sharp claws, a dark green body, and pale-yellow eyes.

## Attacks

Tree Falcons can fly at incredible speeds, and are known to swoop down and claw at the player.
Floor 11

Floor 11 is a modern-themed floor. It resembles the real world except for the large, medieval tower on a large mountain located on the northmost side of the Floor.

## List of Locations

**Taft:** Taft is the main settlement on Floor 11. It has modern-esque buildings, and NPCs are humans. Occasionally, bandits known as the Wolfen Brethren (Who are anthropomorphic wolves) rob Taft of their food and Cor. It is here that the player can learn that the Wolfen Brethren are coming from the Storm Tower.

**Israna Village:** Israna Village is a small settlement located west of Taft. It has been picked clean by the Wolfen Brethren, and the NPCs are the verge of starvation. Here, the player can learn that the only NPC who is powerful enough is held captive by the aforementioned thieves at Nearva Forest.

**Nearva Forest:** Nearva Forest is a medium-sized forest comprised of white trees. In the center, the NPC from Israna Village is being tortured by Raileth the Wolfen Commander; one of the commanders of the Wolfen Brethren. If the player is successful in defeating Raileth, they will free the NPC who will lead them to the Storm Tower.

**Hoath Mountain:** Hoath Mountain is a large, cold mountain which, after saving the NPC, will lead the way to the Storm Tower located at the top.

**Storm Tower:** The Storm Tower is the main headquarters of the Wolfen Brethren. Upon reaching the top, the player will fight the Floor’s boss: The Storm Griffin.

**Boss Room:** The Boss Room is on the rooftop of the Storm Tower above the clouds.

## List of Enemies

Wolfen Soldier

Wolfen Medic

Wolfen Thief

Lost Mage

Stray Fox

Mean Gnome

Wolfen Scout

Frost Bug

Lightning Elemental

Minigriff

## List of Bosses

Zehghi the Flame Caller (Field Boss)

Raileth the Wolfen Commander (Mid-Boss)

The Storm Griffin (Floor Boss)

TaftA Street in Isarana VillageNearva ForestThe Base of Hoath MountainThe Storm TowerThe Boss Room
Raileth the Wolfen Commander

Raileth the Wolfen Commander is a Mid-Boss on the 11th Floor of Aincrad. She is one of the commanders of the Wolfen Brethren.

## Appearance

Raileth is a human-sized anthropomorphic wolf with long black hair, torn combat clothing, and she carries a large gun in her hands and a dagger in her mouth.

## Attacks

Raileth can fire many kids of shots from her gun, (Single shots, rapid fire, and shotgun blasts) as well as summoning Wolfen Scouts and kicking hard when players get too close. When her health is halfway depleted, she ditches the gun and begins using her dagger. The dagger allows her to move faster and fire magic bursts from it.
Biting Kapiyva

Biting Kapiyva is a monster found in the outskirts of Krakle on the 7th Floor of Aincrad.

## Appearance

The Biting Kapiyva is a grey-furred quadruped with yellow eyes, sharp teeth, and a short, stubby tail.

## Attacks

Biting Kapiyvas use their claws and teeth as melee attacks, and they have a special howl that boosts their defense.
Fallen Elven Scout

Fallen Elven Scout is a monster found in the outskirts of Suribus on the 6th Floor of Aincrad.

## Appearance

The Fallen Elven Scout is a tall humanoid with armor and a cape made of moss and leaves, and always carries a bow with limited arrows.

## Attacks

Fallen Elven Scouts can fire up to three arrows from their bows, and attack with wooden daggers once they run out.
Embodiment of Darkness

The Embodiment of Darkness is a Field Boss located in Nighttime Forest on the 7th Floor of Aincrad.

## Appearance

The Embodiment of Darkness is an abnormally tall humanoid measuring at over ten feet in height. It is completely shrouded in shadows, wears black clothing that is torn, and its lower half is that of black mist.

## Attacks

The Embodiment of Darkness can summon Skull Clouds and use dark magic to darken the player’s vision, teleport, and blow poisonous mist. When its health is halfway gone, it summons the Blade of Shadows. This allows the use of melee attacks, shadow-like projectiles, and summoning stronger Skull Clouds.
Floor 2

Floor 2 is a savanna-esque realm covered in plains and boulders. It is slightly smaller than the first floor.

## List of Locations

**Urbus:** Urbus is the main city settlement on Floor 2. It is created from a large crater from the mountainous region, and filled with houses and inns. The crater itself sits in the very center of Floor 2, and is in-between Marome Village, and Taran Village.

**Marome Village:** Marome Village is in the shape of a half-circle around Urbus. It is filled with red-clothed NPCs that are at constant war with Taran Village. Both villages take kindly to visitors unless they have anything of the opposite color.

**Taran Village:** Like Marome Village, Taran Village is a half circle around Urbus. Unlike their red-clothed counterparts, NPCs here are clothed in blue. Here, the player can learn that the two villages have been at war ever since a beast named Asterius the Taurus King brought terror to the land.

**Dome of Light:** As the name implies, the Dome of Light is a large glass ball filled with light that hovers over Urbus. NPCs claim that it is set to drop down and explode if the NPCs of Marome and Taran Village cease their seemingly-endless war.

**Lapis Pyramid:** The Lapis Pyramid is a large pyramid made out of Lapis Lazuli, and the way to the boss room. It is filled with dangerous puzzles that, if failed, will kill the player.

**Boss Room:** The Boss room is located in the deepest part of the Lapis Pyramid. It houses Asterius, and many Windwasps.

## List of Enemies

Windwasp

Trembling Cow

Trembling Ox

Red Spotted Beetle

Jagged Worm

Storm Hornet

Mummied Soldier

Lesser Taurus Striker

Taurus Ironguard

Taurus Ringhurler

## List of Bosses

Bullbous Bow (Field Boss)

Nato the Colonel Taurus (Mid-Boss)

Baran the General Taurus (Mid-Boss)

Asterius the Taurus King (Floor Boss)

A Walkway in UrbusMarome VillageTaran VillageThe Dome of LightThe Lapis Pyramid
Purple Flock

The Purple Flock is an elite version of the Flock, and can be found on Level 2.

## Behavior

The Purple Flock behaves just like the Flock, except that when a Purple Swarmling is killed it splits into three smaller Purple Swarmlings, although these purple swarmlings don't split on death.

## Strategy

The smaller Purple Swarmlings can be very dangerous because they are so small. Try to use something that can hit a lot of them at once like the Bazooka, Yellow notes or Purple notes. Also the flock becomes more compact every time a Purple Swarmling is killed for the first time so keep some distance between you and the flock.
House Brax

**House Brax of Hornvale** is a **Major House of the Westerlands** sworn to **House Lannister of Casterly Rock.** They are **Lords of Hornvale.** Their **Sigil** is a dark purple unicorn on a dark black and grey background. Their **Words** are *“Snared Not By Arms”.* The current **Head of House** is **Lord Tytos Brax.**
Floor 12

Floor 12 is an underground-themed floor. It consists of caves made of unbreakable rock, and there is no surface.

## List of Locations

**Lavania:** Lavania is the main settlement on Floor 12. All buildings are carved into the rock walls, and it is full of friendly crab-like NPCs, except for their leader: The Strict Hermit. Whom of which is later revealed to not be the leader, but the Floor Boss.

**Tragedy Pit:** The Tragedy Pit is a large pit located in the center of the Floor. The bottom of the pit has lava, and it is where the floor’s boss battle takes place.

**Aurfim:** Aurfim is a small village located near the Tragedy Pit. Here, the player can learn the whereabouts of the real leader of Lavania.

**Gold Mine:** The Gold Mine is an abandoned mineshaft full of gold. If the player reaches the other side of the maze-like area, they will find a large boulder that can only be blown up with Iron Dynamite found in Aurfim.

**Crystal Spring:** The Crystal Spring is a beautiful spring located on the other side of the large boulder in the Gold Mine. Here, the player can find the real leader of Lavania being held captive by the Golden Demon. After returning him to his original location, the Strict Hermit will battle the player.

**Boss Room:** The Boss Room takes place on a rocky platform floating above the lava at the bottom of the Tragedy Pit.

## List of Enemies

Galab Duhr

Basilisk

Drider

Mind Flayer

Treasure Golem

Doombat

Purple Worm

Grick

Umber Hulk

Hermit Minion

## List of Bosses

Golden Demon (Mid-Boss)

The Strict Hermit (Floor Boss)

LavaniaThe Tragedy PitAurfimThe Gold MineThe Crystal Springs
Graz’zt the Dark Prince

Graz’zt the Dark Prince is a Mid-Boss that is fought as the third and final wave of monsters in Istancian located on the 13th Floor of Aincrad. It must be defeated before the Player can fight Alaz the Blaze Shooter.

## Appearance

Graz’zt is a tall humanoid with dark skin, black clothing, and a long curvy sword.

## Attacks

Graz’zt can swing its sword, stomp to cause shockwaves, and let out a roar that can boost its defence for a short while. When its health is halfway depleted, the boss is able to use an additional weapon, a mase made of fire, which allows it for extra attacks and a spell that can boost its attack damage.
Floor 5

Floor 5 is a post-apocalyptic floor. Zombies roam the land, and very few NPCs remain.

## List of Locations

**Karluin:** Karluin is the main settlement on Floor 5. The city is overrun with zombies, and only one NPC named Grimes who explains that the zombies are led by Groan the Zombie Overlord; a giant zombie. It is also where, after completing a quest in Shiyaya, Grimes shows where the boss room is hidden in the city.

**Mananarena:** Mananarena is an abandoned village north of Karluin, and just south of Shiyaya. The buildings are made of wood and brick, and only zombies can be found there. Through an abandoned laboratory, the player can learn about the source of the zombies, and how to defeat Groan.

**Shiyaya:** Shiyaya is heavily fortressed city on the southmost side of Floor 5. Iron walls keep the zombies out, and it is where the majority of NPCs reside. The city does not take kindly to outsiders, especially players.

**Emperor’s Castle:** The Emperor’s Castle is the home base for the Emperor of Shiyaya. If the player disguises themselves as a Shiyaya Guard, they will be led here and told where the Power Wheel is.

**Shiyaya Power Wheel:** The Shiyaya Power Wheel is the power source in the aforementioned city. The player must destroy it while fending off guards and evil civilians to bring down the city, and defeat the Emperor.

**Boss Room:** The Boss Room is a bottomless area with eight platforms floating around Groan.

## List of Enemies

Zombie

Zombified Dog

Moldy Mummy

Mournful Wraith

Sly Shrewman

Armed Survivor

Crazed Survivor

Shiyaya Guard

Shiyaya Civilian

Miniature Zombie

## List of Bosses

Shiyaya Emperor (Mid-Boss)

Groan the Zombie Overlord (Floor Boss)

KarluinShiyayaThe Emperor's Castle in ShiyayaThe Shiyaya Power Wheel
Seraptis

Seraptis is a monster found in Istancian on the 13th Floor of Aincrad.

## Appearance

The Seraptis is a female humanoid wearing a torn black garner, four arms, long horns, and it wields a huge dagger.

## Attacks

Serapti can attack with their daggers by swinging them, throwing them, and using a special magic to boost their power.
Rules

The following is a list of rules for users to follow. If a user constantly breaks these rules, they will be subject to being blocked. More rules might be added if necessary.

## First Rule

**Only the admin of this wiki (DM Badger) can create pages.** If you have ideas for pages, please send the idea to me so that I can confirm it.

## Second Rule

**Do not tamper with any pages.** Unless you are fixing a grammar mistake, please do not edit any pages without notifying me.

## Third Rule

**Be kind.** Any racism, bullying, harassment, etc. in any comment or page will be immediately be removed.

## Fourth Rule

**Do not add unnecessary tags to pages.** Tagging is an easy way for people to find a specific topic. Tags should be used for simple things such as finding a complete list of pages in alphabetical order.
Elven Falconer

Elven Falconer is a member of both the Forest and Dark Elf tribe found on the 3rd Floor of Aincrad.

## Appearance

The Forest Elven Falconer is a green-cladded humanoid with a mask that resembles that of a falcon. The Dark Elven Falconer is relatively the same, except the clothing has more darker colors. Both versions are always accompanied by Tree Falcons.

## Attacks

Elven Falconers command their Tree Falcons to attack for them. If their falcons are killed, they attack with by hurling rocks as a ranged attack, and use daggers as melee attacks.
Drider

Drider is a monster found within Aurfim on the 12th Floor of Aincrad.

## Appearance

The Drider is a half humanoid on a spider’s body. It has white hair, a feminine figure, and it is armed with a sword made of hardened cobwebs.

## Attacks

Aside from moving fast and swinging their swords, Driders have a special magic that can heal them and boost their speed.
Treant Sapling

Treant Sapling is a monster found in the Forest of Wavering Mists on the 3rd Floor of Aincrad.

## Appearance

The Treant Sapling is a withered tree with a pale trunk fifteen centimetres in diameter and two metres in height, comparatively smaller than the old trees in the forest. Pale lights shine in the two small knotholes in its bark and its branches stretch out to the sides like claws.

## Attacks

Treant saplings attack with their claws, and throw piercing sticks. One of their abilities is the capability of not triggering the player’s Searching skill as long as the monster stands perfectly still.
House Darkmyre

**House Darkmyre of Harrenhal** is a **Great House of Westeros** and is the **Royal House of the Riverlands.** They are **Lords of Harrenhal, Guardians of the Rivers, Lord Paramounts of the Trident** and **King of the Riverlands.** Their **Sigil** is a bat on a red background. Their **Words** are *“Blood Is Lives”.* The current **Head of House** is **King Sauron III Darkmyre.** The **Heir of House** is **Crown Prince Draco Darkmyre.**
Trembling Ox

Trembling Ox is a monster found on the 2nd Floor of Aincrad. A female version of this monster, a Trembling Cow, also exists.

## Appearance

The Trembling Ox is a massive beast. Standing two and a half meters to its shoulders. The Trembling Ox is twice the size of the Trembling Cow. They are mostly red with pure black eyes.

## Attacks

Trembling Oxen use their horns to strike at players, and if they are hit, they suffer a burn effect.
Shiyaya Emperor

The Shiyaya Emperor is a Mid-Boss of Shiyaya on the 5th Floor of Aincrad. The boss fight takes place after Shiyaya has been destroyed.

## Appearance

The Shiyaya Emperor is a man with long, white hair in large armor made of gold, and a sword made of fire.

## Attacks

The Shiyaya Emperor has many fire spells. Including fireballs, a flamethrower-like spell, and is resistant to burning. To attack, the player has to dodge attacks before the Emperor charges the next one. Once his health is low enough, he destroys his armor and summons a canon made of gold that fires out lava. Once defeated, the Emperor will be eaten by zombies. Finishing him off.
Killer Mush

Killer Mush is a monster found in both Nighttime Forest, and the Monster Arena on the 7th Floor of Aincrad.

## Appearance

The Killer Mush is a short, mushroom-like monster with a red cap with yellow markings on it, short legs, and only a mouth with no eyes.

## Attacks

Killer Mushes have a rush attack, create small poison shockwaves by jumping, and can fire poisonous spores out of their mouths.
Pitchfork Devil

Pitchfork Devil is a monster found all around the 13th Floor of Aincrad.

## Appearance

The Pitchfork Devil is a demon with long curly horns, silver hooves, and, as the name implies, wields a gold pitchfork.

## Attacks

Pitchfork Devils not only attack with their pitchforks, but they can breathe fire and have a special magic that can boost their strength.
Slime

Slime is a monster found in the Forest of Life on the 1st Floor of Aincrad.

## Appearance

The Slime is a light green blob of ooze that is described as feeling like cornstarch in water. The size of the Slime is randomized, and the bigger they are, the more experience the player will earn.

## Attacks

The Slime moves by jumping and is known to leach health from players. If slain, the Slime will sometimes split into two smaller Slimes.
Red Spotted Beetle

Red Spotted Beetle is a monster found on the 2nd Floor of Aincrad.

## Appearance

As the name implies, the Red Spotted Beetle is a large insect-type monster with red spots on its shell. It has a long horn on its head as its way of attacking.

## Attacks

Red Spotted Beetles use their horns to strike at players, and they can fly short distances to go faster.
Mermino Queen

The Mermino Queen is a Field Boss found roaming the outskirts of major locations on the 16th Floor of Aincrad.

## Appearance

The Mermino Queen is large humanoid with the body of a fish, long flowing hair, and a trident made of coral.

## Attacks

The Mermino Queen can swing its trident, summon Merminoes, cast a special magic that can heal her and her troops, and manipulate the ocean to send out waves.