Amphiptere (ch-271)

Type: Light Single-Unit Mechanical Combat Suit

Grade: Dark Green

Basic Stats:

– Armor: 8950/8950

– Defense: 164

– Power: Level 818

– Energy: 4300(+800)/4300(+800)

Height: 1.87m

Weight: 176 lb

Control Method: Low-Class Smart Chip + Nerves Connection (Extra +10 DEX)

Power Source: Mini Bonfire Reaction Furnace (Enhanced) – Self Charge

Recovers Energy at 35/min

Energy Conversion Rate from User: 24 to 32

Energy Storage: Low Class Energy Block x 4 (Exchangeable anytime)

Energy Storage: 800

Stationary Mode Energy Usage: 22/min

Combat Mode Energy Usage: 40/min

Core Power Capacity: 787/850

[Bone Structure Module: PE-0 Nanotechnology Fiber]

– Biological Muscle Inner Bone

– Strengthens muscle when the user moves the body

– Hardens muscle under attack

– Increases Attributes: +38 STR, +25 DEX, +12 DEF

Power Output: 70

[Armor Plating Module: Ellie Iron Alloy Plate (Green)]

+2550 Armor

+48 DEF

Power Output: None

[Armor Plating Module: U9 Colloidal bulletproof Membrane (Green)]

+2400 Armor

+45 DEF

Power Output: None

[Exterior Module: Optical Camouflage]

– Reflects light to achieve invisibility to a certain extent

– Power Output: 20

[Exterior Module: SUI Anti-Radar Coating]

[Exterior Module: Electromagnetic Interference Coating]

[Reconnaissance Module: Vulture Tactical Scanner]

– Smart fire control

– Aim assist

– Includes Tactical Hologram Screen

– Power Output: 25

[Palm Module: Thermo-Electrical Incisor Gloves (Purple)]

– Produces a high amount of heat and deals continuous damage

– Energy Cost: 1.5/s

– Damage Level: 101

– Power Output: 60

[Backhand Module: Thermo-Electromagnetic Incisor Blade (Green)]

– Compounded Magnetic Chain Split Blades with thermal technology

– Energy Cost: 1/s

– Power Output: 80

[Wrist Module: Directional Field Repulsive Machine (Blue)]

– Releases repulsive energy in an arc of 150° and 20m.

– Cooldown: 30s

– Energy Cost: 15 per use

– Power Output: 70

[Arm Module: Sunworm Mini Flamethrower (Purple)]

– Energy Cost 1.5/s

– Damage Level: 104

– Power Output: 60

[Leg Module: Electrical Hover Boots (Purple)]

– Energy Cost: 6.2/min

– Power Output: 55

[Advancing Module: Mini Maneuvering Equipment] \* 9

– Energy Cost per unit: 1.4/min

– Power Output per unit: 18

– Power Output: 162

[Survival Modules]

– Body Status Monitor

– Thermostat

– Gyroscopic Stabilizer

– Air Storage

– Filtration Device

– Total Power Output: 80

[Ejection Modules]

– Sonic Bomb \* 24

– Mini Split Drill Bullet \* 16

– Power Output: 60

[Chip Modules]

– Database Analysis

– Battle Trajectory Prediction

– Battle Assist

– Power Output: 30

[Chip Module: Nerves Signal Recognition]

– Power Output: 20

[Subsidiary Module: High-Speed Injection Needle]

– Equipped: Pain Killer, Stimulant, Healing Agent

– Power Output: 10

[Subsidiary Module: Mini Spider Detector] \* 12

– Power Output: None

[Subsidiary Module: Electromagnetic Pulse Controller]

– Applies [Excitement]

– All Stats +5%

– Duration: 15 mins

– Energy Cost: 5 per use

– Power Output: 10

[Subsidiary Module: ‘Poison Ivy’ Body Part]

– Creates suction force, allowing the mechanical suit to hold onto objects

– Power Output: 20

[Subsidiary Module: Mini Detection Radar]

– Power Output: 30

[Mountable Module: ‘Ironfist’ Heavy Mechanical Arm (Purple)]

– Power Output: 91

[Mountable Module: “Bat Wings” Turbo Engine Flying Device]

– Power Output: 326

[Additional Ability: Strong Capability]

– During combat, distributes energy to Biological Muscle Inner Bone,

– Increases stats: +40 STR, +20 DEX

[Additional Ability: Snake Devil]

– The mechanical suit uses up all energy at once, entering a special status

– Duration: 2–7 mins

– Cooldown: 7 days

Effect:

– Doubles additional attributes (+156 STR, +110 DEX)

– All modules can be used without any energy cost

[Additional Ability: Absorbent Armor]

– Made with Ellie Iron Alloy, this alloy can disperse applied forces

– Damage Reduction +22%

Remark: “Surprise! I can fly!”