Titles and their changes to the game

## Titles and their Benefits

As you advance through the titles of the game, you'll encounter more and more advantages that are granted to you. However, they also bring many changes with them and in order to keep up with these (as there are A **LOT**) I mainly want to go over Samurai General and Shoshi where most of these happen. I'm not joking when I say that just the sheer number of things you need to keep track can be overwhelming of so I'll be listing them here to give you more smooth explanations than what the game provides.

Since Ashigaru and Ashigaru General is more or less covered in the Beginner's Guide, I'll be starting with the Samurai General tier because this is where things begin to get a little crazy with all the upgrades and options you'll need to keep up with in order to stay competitive with the game. I did talk about some of these before but this time I'll be going through the full rundown just to make sure nothing is missed. Additionally, don't spend much time in Samurai General. What I really recommend is that you reach Soshi as soon as possible because the additional benefits are VERY helpful in building your strength quickly and the team strength difference for opponents varies wildly so while some games you won't have a chance in hell and others will be a laughable curb stomp.

### **SAMURAI GENERAL**

#### Troops System

Upon reaching this title, you will be able to change the troop type a unit uses in combat. Initially, every hero will have Ashigaru selected by default but will have more useful troop types that benefit their playstyle. This is very important as they can gain additional dodge, increased damage, or target an opponents backline instead of simply attacking the front. This becomes a large component of team building and should be checked when making team comps. Once again, the View RECO button at the top of the screen, will show you what most players are using for that specific characters troop.

#### Supporters

When you first get access to this, your blue units will be the first ones you'll want to switch to supporters for your pink, orange, sp, and pinnacle heroes. At this title, they'll give you the biggest bonus to stats because they can reach a full 5 stars while pink will be the next best at 3. However, it's also very important to note what they do for your heroes. Each stat they have will give roughly 10% of that state to the hero they're supporting. So a hero with 800 P-Atk will be giving the hero he/she is supporting 80 additional P-Atk. This can be used to help a hero make up for their weaknesses or to boost their strengths even further depending on that characters role. Additionally, pink heroes will only be able to take on a single blue or green supporter while the other higher rarities will all be able to take 2 of any kind of supporter. Supporters can carry their own weapon, armor, and steed so the higher the merge and quality the more stats they'll be able to pass on. As a result, most of your higher tiered blue equipment should go to supporters when it is replaced with pink.

Upon moving up to Shoshi, you'll very quickly find that purple make better supporters than blue and you'll be getting orange heroes fairly often to make better teams. Obviously advancing to the next title after Soshi you'll want to begin focusing on orange supporters but staying in Soshi for as long as possible to build up your strength is the best call. It's easily done in that title.

#### Black Market

I went over this in the Beginner's Guide in full detail but i also want to make an additional note here. The timer for the Black Market's contents changing only goes down when you are actively in a game. Therefore; if you are attempting to farm silver cho'gin off of the Black Market for equipment, the more time you spend in game the more it will change. Additionally, farming equipment is good but when you have enough for 3 teams i recommend focusing instead on getting to the secret room over and over. This boosts the amount of orange troops you'll have further and 500 warsoul is a good amount, even at Shoshi.

#### Monthly Benefits

This is pretty self explanatory so I won't delve too deep into it. Every first day of the month, you get free stuff. The higher your title, the better the stuff.

#### Glorious Steeds

This is where Horses now become a bit more complicated.

The game will give you a small tutorial of how to do this when you initially reach the Samurai General title. You will click the Growth tab that is now located at the bottom with your other tabs and be able to free one of your Kiso Horses (orange tier horse). The first time you do this you are guarantied a pony in return. Any other time after is a 16% chance. When you feed the pony enough Medick/Sinese Roxb it will level up and become a glorious steed instead. The horse it becomes is random and it cannot be merged with another like it. This horse can be additionally leveled up though and at max level it provides a small stat boost as well as equal might to a fully merged kiso horse. Now obviously, Kiso horses at this point are valuable and with a 16% chance of getting a pony in return, you're far more likely to not get anything in return for mass freeing your Kiso's. That said, there's something else here that's just as important. Rashoman gear chests will give you shards of ghost horses that can be merged into memorial shards once you have 30 of them. 30 random memorial shards can be used in tandem with 5 Kiso Horses and 25 bloodstones to get a random ghost horse. OR if you get 30 memorial shards of 1 horse you can make a Memorial: (*whatever the horse is*). A single memorial specific horse with 5 kiso horses and 25 bloodstones will net you that horse.

SO. What I recommend here is sort of up to your personal preference. The Ghost horses are VERY valuable and I do recommend pulling for them BUT it's as expensive as pulling for SP heroes which are arguably more valuable when you don't have complete teams. You may ignore the SP heroes if you have 3 good teams setup but if you do not, I would say pull for SP heroes. Once that is done and youre satisfied with the amount of them you have, then worry about getting ghost horses. I'd say you've got 2 options for the regular Kiso's otherwise. Keep 5 Kiso's at any given time for getting a ghost horse and free the rest for chances at a pony OR simply hold onto all of them until they can be turned into ghost horses. Statistically, a Ghost Horse is going to be more bang for your buck than a regular Glorious Steed unless you're extremely lucky.

#### Ukiyo-e

Truthfully I don't remember if these are added in Samurai General or Shoshi but I'll cover them here all the same. Ukiyo-e are essentially cards that you collect that provide passive effects during combat. You can pull an actual card from the drawing or either 4 or 10 shards. It takes 75 total shards to make a single card and if you pull a duplicate it'll level that card up. When you reach the max level for that card at your title, it'll simply revert back to the 75 shards and give you another chance for a different one. The passive effects initially are small being just small boosts to total stats for heroes. However, as you gather more cards, they form combos in pairs and you can have 6 active cards in effect. This means when you have a fully prepped Ukiyo-e deck you'll have 3 active combos. Additionally, you can attach cards to certain heroes in order to have them automatically have that queue active when that hero goes into combat. However, having multiple heroes with different queues active will cause the first queue in order to be the active queue.