V0.53

## New Features

* More hostile creatures: Slug, Fire Slug, and Fire Crab.
* New Volcanic biomes that increase in frequency as you travel farther away from the Lander.
* To finish a mission, you now construct a Launch Pad and build a Rocket to blast-off in!
* The Rocket can also be used for fast-travel between distant Launch Pads.
* New Paintbrush tool: Customize the color of your habitat modules and vehicles.
* Recycler now breaks down most crafted items into their base ingredient parts. Removed ability to smelt Refined Scrap.
* More resources: Resin, Radioactive Rock tile, Purrtainium Ore, Shiny Crystal, Creature Guts.
* Even more items!: Pickaxe, Gasket, Cooked Creature Guts.
* More base modules: a new indoor version of the Workbench, Crystal Lamp, Advanced Fabricator, Fuel Refinery, and Fuel Tank.
* Added more habitat floor variations.
* More item-crafters now have a sound effect for when they finish making something.
* Wind turbines now can get damaged from high wind speeds -> easily repaired like solar panels etc.
* Dozer now drives more like a tank (can turn in place). Minor changes to its collision shape.
* Buggie and Dozer now show up on the HUD radar when nearby.
* Repair Drone now has a sleep animation to help distinguish being idle versus not having power.
* Cargo crates at the beginning of the game are now visible on the HUD radar.
* Wood Sign icons are now displayed on the map.
* Hovering mouse over a Base Stats meter now shows a tooltip showing the amount of that resource being generated and consumed by the base.
* Base Stats for stored Water and Rocket Fuel now only appear after researching those tech upgrades.
* Item stacks placed on the ground now have quantity labels on them.

## Balance Updates

* Item stack limits! Sorry / not sorry :)
* Water Supply now holds 600 water (was 200).
* Bases now have a power prioritization order to make sure modules like the Air Cleaner stay on longer.
* Small rock piles are now able to be picked up without a shovel.
* Metal beams are now made from metal plates instead of ore, and are crafted faster.
* Limited Plants to only drop up to 2 of themselves instead of 3.
* Plants, Root Plants, and Blueshrooms now also have a chance to drop Resin.
* Reduced the hunger gained by eating Plant Slop.
* Plants in Garden Patch and Greenhouse now take about 2 days to grow from seed to harvest, and now have a chance to drop multiple/different bonus items.
* Updated way in which air leaks consume oxygen.
* Trees and Dead Trees now drop more wood when chopped down.
* Dozer can no longer tow a trailer, but its trunk now holds 9 item stacks instead of just 6.
* Dozer now recharges much faster when parked on top of a Garage.
* Adjusted some crafting recipes.
* Slightly longer mission lengths.

## Misc Updates

* Renamed "Light" module to "Work Light".
* Added text info to the console log about how to close it.

## Bug Fixes

* Major performance improvements for large worlds.
* Added more checks to prevent corrupted saved-game screenshots from causing crashes.
* Fixed an old but major bug with terrain generation and negative chunk/tile coordinates
* Fixed issue with multiple recipes showing up in Auto-Crafters when multiple crafting stations are next to them.
* Vehicle-repair notifications weren't setup to be localized.
* Rocket countdown text has been setup to be localized.
* Fixed bug where there was a chance of crash when starting new worlds.
* Fixed save/load bug where tool durability wasn't being preserved.
* Fixed visual bug with Water Spigot conduit art.
* Fixed issue with base disaster notifications.
* Fixed bug with HUD notifications cutting off last letter.
* Fixed issue with wood signs showing up with broken item icons on them.

### Known Issues

* Erratic vehicle physics when v-sync is turned off.
* Player's harvest animation sometimes won't play.