recursal/Fanatic-Fandom huggingface dataset:
Super Smash Bros. Ultimate

Super Smash Bros. Ultimate, developed by Nintendo and Bandai Namco, stands as a pinnacle of the iconic crossover fighting game series. Released in December 2018 for the Nintendo Switch, it boasts an unparalleled roster, including characters from various gaming franchises, making it a celebration of gaming history. The game's premise revolves around pitting these beloved characters against each other in intense battles within dynamic and diverse arenas.

What truly sets Super Smash Bros. Ultimate apart is its exhaustive roster of over 80 fighters, with even more available through downloadable content. From classic Nintendo mascots like Mario, Link, and Samus, to third-party legends like Sonic, Ryu, and even Joker from Persona 5, the game showcases an eclectic mix of characters. Each fighter brings their unique abilities, playstyles, and final smashes, resulting in an ever-evolving metagame that caters to both casual players and competitive enthusiasts.

The gameplay mechanics in Super Smash Bros. Ultimate strike a balance between accessibility and depth. Novices can pick up a controller and enjoy frantic battles with friends, relying on simple controls for basic attacks and special moves. Meanwhile, competitive players can delve into the intricacies of parrying, teching, and advanced combo systems, perfecting their strategies for both one-on-one duels and chaotic four-player brawls. The wide array of stages, each with its hazards and quirks, further amplifies the unpredictability and excitement of the matches.

Beyond its multiplayer appeal, Super Smash Bros. Ultimate offers a single-player adventure mode called "World of Light." In this mode, players embark on a journey to rescue spirits of various video game characters, enhancing their fighters with unique attributes and forming a tactical layer to battles. The game's consistent updates, featuring new fighters, stages, and balance adjustments, highlight Nintendo's commitment to keeping the experience fresh and engaging for players of all skill levels. Super Smash Bros. Ultimate stands not only as a remarkable celebration of gaming history but also as a testament to the enduring joy of competitive and social gaming.
Hensilandia 2 Wiki

## Introdução

Hensilandia 2 é o nome de um Roleplay de Nações, ou popularmente RP de Paises e ainda RPG Geopolitico, que se passa desde 3.000 a.c. até algum ano em especifico que venha ocasionalmente acabar.

Nesta wiki serão escritas as histórias e informações (imparciais) sobre os eventos e acontecimentos do Roleplay, para iniciar sua navegação, aqui estão algumas paginas que possuem varios links para outras paginas e assim por diante. (Ou você pode navegar no navegador da wiki, na barra acima da pagina)

## Paginas Relevantes

* Primeira Grande Migração
* Caucasianos
* Árabes
* Turcos
* Era dos Lordes Balcanicos
* República Comercial da Grécia

## Como Jogar

Para jogar basta acessar nosso servidor no Discord e participar dele enquanto ele está ativo.

Para jogar basta pegar um país, fazer suas ações em seus respectivos canais e aguardar uma narração; você tambem pode fazer suas decisões e adquirir bônus em seus movimentos.
Rules

# Rules of the wiki

### Do not break the rules, nono!

Before exploring this wiki, you must read all the rules, you will be responsible for all your actions! if you follow the rules you and other users will have fun without any troubles being caused

## Editing rules

* Do not vandalise the pages

**They are all part of people's hard work put together, Adding gibberish/nonsense and fake information is considered vandalism and will not be tolerated.**

* Do not create pages without permission

**If you want to make a page, contact the admins first and suggest them the page you want to create, however there are rules to page suggesting:**

1. The page must be a ship related to the characters, any ship with a character outside the franchise or fanon ocs are not allowed, however human ships are also okay
2. The ship can't be over 2 characters, any ships between 3 or more characters will be automatically rejected
3. Provide the page/ship name (optional)

this helps us make pages easily, if we could not come up with a ship name we may ask you for one

* Do not add any fanon or headcanons into the pages, everything must be according to the show

**Everything is related to the show only!**

## Editing guides

When editing make sure to follow the editing rules!

How to help:

* Add more screenshots and information
* Suggest pages
* Edit and expand stubs
* Notify the admins when you find any vandalism

## Other rules

Make sure to read fandom's privacy policy before contributing

## Need help?

The admins are always there for you!

All the wiki members can be found in the "community" page.
Basketball

Basketball is the name of a Doshist religious ritual. Not much is known about where it came from or what actually takes place during the ritual, but what is known is that it involves ritualistic "games" of guerilla warfare between Doshist followers generally carried out within Elliomer settlements or at the Bolungkaka Holy Site below the house of Masons in Elliom Capital. It is extremely taxing on its citizens due to willful ignorance of private property rights and often leads to severe damage within Elliomer settlements after particularly aggressive Basketball ritual games, and it rarely ends without several Doshist followers killing one another. In addition to this, the ritual seems to ignore all objectivity and defy logic as it is extremely costly for participants due to destruction of armor and weaponry that would otherwise be used to defend settlements from invaders or monsters. It is recommended that no traveler make their way anywhere near an Elliom settlement, especially Elliom Capital, when such games are in progress, lest those travelers become unwilling participants in the games themselves and will be unlikely to leave alive.
Bangideoping

* Icon
* Interaction

## About

Bangideoping is the ship between Trustping and Teeheeping

## Ship name

the name Bangideoping is a mix of Teeheeping's korean name (방글핑/Banggeulping) and Trustping's korean name (믿어핑/Mideoping)

## Interactions and history

In ''Trustping has fainted!, as Teeheeping offers to take care of him for the time being. Changing the towel on his head, Teeheeping holds Trustping’s hand, tearfully scolding him over getting sick. Trustping wakes up to her surprise and asks if she’s taking care of him.

After some time, Trustping goes back to sleep, and Teeheeping tucks his hand back under the blanket. After some time, Joahping notices that Teeheeping has fallen asleep beside Trustping’s bed and she covers her with an extra blanket.

The next morning, Teeheeping realised that she's fallen asleep and some sparkling gets her attention. The Jewel Tomato plant has finally bloomed! She calls on everyone to come and see, including Romi and the Teeniepings. Trustping takes a bite of the Jewel Tomato and says it tastes good, as the rashes and fever start to fade away. All the Teeniepings celebrate their victory, including Teeheeping, who starts crying!

She brushes it off though, saying she was worried that if it didn’t work, she wouldn’t have anyone to fight with. Trustping echoes her sentiment, and the two get back on good terms. Joahping tells Romi that Teeheeping nursed him through the night, making Romi come to realize that maybe the affection they shared helped the plant grow sooner.

## Galleries

### Screenshots

Trustping & Teeheeping were cryingTrustping & Teeheeping were fightingTeeheeping was holding Trustping's handRomi, Teeheeping & Jewelpings were happy that Trustping is curedEnding scene in S2E10[1]

[2]
Grécia Antiga

A **Grécia Antiga**, ao contrário do Egito Antigo, é o nome de um *periodo pré-historico* na Grécia antes da Idade Ugahbugga e dos Caucasianos se difundirem etnicamente com outros povos locais e acabarem gerando os Ipiros, Bulgos e Seljucidas.

Nesta época, nao haviam grandes reinos, apenas tribos e vários nomades vindos antes da Primeira Grande Migração.
Tradicionalismo Zog

O Tradicionalismo Dinastico da Albânia é o nome dado as dois itens de difrentes areas, a Mitologia Albanesa e a Corrente Dinastica.

## Corrente Dinastica

Após a morte de Nasser Zog, unificador e fundador do primeiro estado albanês, acredita-se ele se reencarnou como uma gigante aguia negra como seus demais antepassados; Seu filho, Adbulia Sa'am Zog, era deveras impopular, e para tentar resolver esta situação, ele se auto-denominou-se de Segundo Zog, e decretou que a partir dali todos os lideres e sucessores se chamariam de Zog tambem, alem disso ele mudou o fundo branco da bandeira da albania para vermelho, simbolizando a morte de Nasser Zog e o futuro da Albania vigiado pelo mesmo.

Após a morte de Adbulia Sa'am Zog, o Segundo Zog, seu filho foi coroado como o Terceiro Zog, depois da morte do mesmo, foi coroado um Quarto Zog, e assim sucessivamente.
샴쥬 위키

샴주위키애온걸환영하누
이곳은 제가 친구끼리 약간 장난치려고 만든 위키읺

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Primeira Grande Migração

A **Primeira Grande Migração** ou simplismente, Grande Migração, foi um evento que expandiu a humanidade e mais tarde marcaria a divisão étnica dos Caucasianos, Turcos e Árabes.É misterioso o motivo por trás da migração, o único lugar onde ela foi justificada é no Livro Sagrado escrito por Moisés em algum momento entre a Era da Pedra e a Era do Bronze, chamada de Idade Ugahbugga (ou Idade do Pós Gênesis); É relatado no livro sagrado que os homens estavam a criar uma torre para ascender aos céus e tirar o trono de Deus, pois então o Senhor para atrapalhar que os homens finalizassem a tal Torre de Babel, ele dividiu-os em três linguas distintas, os Árabes, os Helenicos (Caucasianos) e os Turcos; assim eles acabram migrando para, respecticamente, Africa e Peninsula Arabica, Europa e por fim os Turcos acabaram ficando metade lá e o resto migrou para a Ásia.

Os Árabes apos a migração não houveram mudanças culturais ou etnicas notaveis, ao contrario dos Europeus que acabaram dividindo e criando uma vasta lista de culturas e etinias diferentes.

Os Turcos no entanto, ficaram na região do levante até o ano 200 quando migraram para a Asia em larga escala, tambem não se dividiram profundamente, com exceção dos Mongóis e Chineses.
ADC Instruction

The ADC (add with carry) instruction is an instruction that adds an operand and the carry flag to the accumulator and stores the result back into the accumulator.

## Operation with Decimal Flag Cleared

With the decimal flag cleared, the ADC instruction will perform a packed binary addition with the accumulator, carry flag and the operand and store the result back in the accumulator. Since the accumulator is only an 8-bit register, it can only store a unsigned integer with a value up to 255 and any addition that would mathematically result in a value larger than 255 will overflow from 255 to 0. In essence, the true mathematical value of the addition modulo 256 will be stored in the accumulator with the flags set in the following way:

* The negative flag will be set if the result as a signed two's complement integer is negative or cleared otherwise. This will be the case if the most significant bit (bit 7) of the result as an unsigned integer is set or the result as an unsigned integer is 128 or larger.
* The zero flag will be set if the result is equal to zero.
* The carry flag will be set if the addition causes an unsigned integer overflow from 255 to 0 or cleared otherwise.
* The overflow flag will be set if the addition causes a signed two's complement integer overflow from 127 to -128 or cleared otherwise.
Egito Antigo

O **Egito Antigo** - nome academico para a nação "Egito" durante a Idade Ugahbugga - foi um império que começou em algum momento entre 2600 a.C. a 2400 a.C. formado as margens do Rio Nio.

## 2.900 a.C. - 600

As Esfinges de Ramses eram um simbolo do Egito Real

### Capital

* Memphins (2.900 a.C. - 488)
* Cairo (489 - 600)

### Religião

* Mitologia Egípcia
* Abraamismo

## Lideranças

### Realeza

* (Primeiro) Ramsés I
* (Ultimo) Abd IV de Cairo

## História

### Eventos

* 2900 a.C. - Provavel fundação do Egito por Turcos
* 19 a.C. - Fundação de Cairo pelos recem migrados Árabes
* 3 AD - Árabes viram maioria e colocam um rei árabe no poder
* 479 AD - Árabes e Turcos seguidores da antiga mitologia egípcia criam o Alto Egito
* 600 AD - Abd IV é assassinado e um novo regime monarquico é instalado, o Baixo Reino do Egito

## Estados antecessores e sucessores

### Sucessor

* Baixo Reino do Egito (Abraamico)
* Alto Egito (Mitológico)

## Antes de Cristo

Os primeiros habitantes do Egito foram provavelmente Turcos que viajaram para o sul da Palestina e atravessaram o Sinai. Acredita-se que era um grupo extremamente pequeno, um país formado apenas por 200 pessoas. No entanto, esta primeira civilização egípcia não se consagraria como uma Monarquia mas como uma espécie de tribo sem líderes, quase uma anarquia, o que os estudiosos chamam de Canatismo.

Quando os árabes chegaram em massa no Egito após a Primeira Grande Migração, houve pequenos conflitos religiosos, pois muitos eram Abraamicos, enquanto os turcos e até uma minoria árabe eram adeptos a mitologia egípcia, mas ambos os lados concordaram em viver sob o mesmo reino.

O Egito entre 10 a.C. e 20 AD mais do que quadriplicou sua população. Isto fez sua mão de obra aumentar a ponto que eles finalmente iniciassem expansões territoriais, com eles seguindo para o sul e o litoral egípcio no norte.

## Auge

Entre 10 AD e 200 AD o Egito se consolidou como uma potência, mantendo uma economia forte e estavel além de um dos exércitos mais poderosos do mundo, impedindo a passagem dos Judeus para a África e protegendo a Palestina e o Hejaz de um ataque vindo dos reinos judaicos, principalmente de Terrã.

## Queda

*Veja o Artigo Principal*: *Crise Anubiana*

Em 390, foi lançado um decreto que proibiu que a construção de mais templos e estatuas para os deuses mitologicos, enfurecendo a maior parte da população, principalmente a do Alto Egito que era a maioria por lá.

Após uma série de desentendimentos, como a mudança da capital egípcia de Memfins para Cairo por motivos de que "era uma cidade pagã" por parte da realeza abraamica no momento, os turcos e árabes do Alto Egito declaram independencia, enquanto os árabes do Baixo Egito nem reagiram, com muito se alegrando com o acontecimento.

O que restou do Egito Antigo acabou em 600 quando o Rei Abd IV de Cairo foi assassinado na frente do palacio a facadas por um turco chamado Mustaf Kemal. Depois de sua morte uma regencia se instalou e declarou que Façel I da Dinastia Yamel seria o novo rei.
Ranger: Swarmkeeper

*Feeling a deep connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. The swarm becomes a potent force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.*

### Gathered Swarm

At 3rd level, a swarm of intangible nature spirits has bonded itself to you and can assist you in battle. While you’re alive, the swarm remains in your space, crawling on you or flying and skittering around you within your space. You determine its appearance, or you generate its appearance by rolling on the Swarm Appearance table.

 1
 2
 3
 4

Once on each of your turns, you can cause the swarm to assist you in one of the following ways, immediately after you hit a creature with an attack:

* The attack's target takes 1d6 piercing damage from the swarm.

* The attack's target must succeed on a Strength saving throw against your spell save DC or be moved by the swarm up to 15 feet horizontally in a direction of your choice.

* You are moved by the swarm 5 feet horizontally in a direction of your choice.

### Swarmkeeper Magic

Also at 3rd level, you learn the Mage Hand cantrip if you don't already know it. When you cast it, the hand takes the form of your swarming nature spirits.

You also learn an additional spell of 1st level or higher when you reach certain levels in this class, as shown in the Swarmkeeper Spells table. Each spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

 3rd
 5th
 9th
 13th
 17th

### Writhing Tide

Beginning at 7th level, you can condense part of your swarm into a focused mass that lifts you up. As a bonus action, you gain a flying speed of 10 feet and can hover. This effect lasts for 1 minute or until you are incapacitated.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

### Mighty Swarm

At 11th level, your Gathered Swarm grows mightier in the following ways:

* The damage of Gathered Swarm increases to 1d8.

* If a creature fails its saving throw against being moved by the Gathered Swarm, you can also cause the swarm to knock the creature prone.

* When you are moved by Gathered Swarm, it gives you half cover until the start of your next turn.

### Swarming Dispersal

When you reach 15th level, you can discorporate into your swarm, avoiding danger. When you take damage, you can use your reaction to give yourself resistance to that damage. You vanish into your swarm and then teleport to an unoccupied space that you can see within 30 feet of you, where you reappear with the swarm.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
UNE-Azaarian

Familiarly called the short week war. The UNE-Azaarian is the war that broke out between the people of Earth and the people of Azaaria. It's was started by the Earth right after the end of the treaty of the Contact Break. The earth was invaded 3 days after the attack (1 day for the war invasion referendum on Azaaria and 2 days for the travel time). The leaders of the attack were thinking that they had a military dominance, but they were wrong. The war did last officially for 6 days. In the end, it took a month to pacify the planet. During this time, approximately 10 millions Earthers died while 19 Azaarians died (mostly because of their much more advanced tech, they did lose some battle and a lot of spaceships, but the implanted program that did teleport them a fraction of second before their eventual death saved tens of thousands of them)
DakPlay Wiki

**Welcome to the DakPlay Wiki!**
This wiki is directly related to a popularized Russian Minecraft youtuber that goes by the name "DakPlay".

We're a collaborative community website about DakPlay that anyone, including you, can expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Articles meant for the characters

A page about your topicThe protagonist himself, NoobThe First EpisodeAn Important LocationA Key EventA Crucial Item

*Want to help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
C Flag

The C (carry) flag is a flag that is set or cleared by some arithmetic instructions to determine if they carried out or borrowed. This flag then can then be carried into another instruction to influence its behaviour and allow operations such as addition or subtraction with multibyte numbers, e.g. add a 16-bit number to another 16-bit number.

## Clearing and Setting the Carry Flag

The carry flag can be directly set via the SEC instruction and cleared via the CLC instruction.

## Branching that is Dependant on the Carry Flag

The BCS instruction will branch to a relative address if and only if the carry flag is set. Likewise the BCC instruction will branch if and only if the carry flag is cleared.

## Instructions that Modify the Carry Flag as a Side Effect

* The ADC instruction will set the carry flag if there is an overflow or clear the carry flag otherwise. An overflow will occur with the decimal flag cleared if the true mathematical result of an addition is larger than 255. However overflow occurs with the decimal flag set if a binary coded decimal addition result is larger than $99.
* The SBC instruction will clear the carry flag if there is a underflow or set it otherwise. Underflow occurs with subtraction if the true mathematical result of a subtraction is less than 0.
* The CMP, CPX and CPY instructions will clear the carry flag if the operand is greater than the respective register being compared or set it otherwise.
* The ASL, LSR, ROL and ROR instructions will set the carry flag to the bit that is shifted out.

## Instructions that are Influenced by the Carry Flag as a Side Effect

* The carry flag will be carried into the ADC instruction to allow carrying between additions and allowing for adding multibyte numbers but this also means that a CLC instruction must be used to clear the carry flag beforehand if we don't want to carry into an ADC instruction.
* The SBC instruction will subtract one extra if the carry flag is cleared allowing for multibyte subtractions but also meaning that we must set the carry flag via a SEC instruction beforehand if we don't want to carry in.
* The ROL and ROR instructions will shift the carry flag into the opposite end to where a bit was shifted out.
Coalition-Elliom War

The Coalition-Elliom War was a conflict between the aggressor, the Kingdom of Coalition, and the defending Kingdom of Elliom. The war lasted roughly 15 minutes and represents the second-longest war on the Moundmakers server after The Great War (still ongoing). KachowMapping founded the Kingdom of Coalition along the Elliom Roadway Network after stealing high-tier gear from LimitedHistory by killing him in the wilderness while he was inactive. He then invited his friend, Timmy56, to his kingdom and quickly declared a war against the Kingdom of Elliom with unknown ambitions. The Kingdom of Coalition quickly occupied the towns of Crowmure, Grayvale, and ALOT and continued their march along the Elliom Roadway Network, killing Kingdom of Elliom resident Conn5r on a narrow bridge. Only around a quarter of a kilometer away from the Elliom Border Settlements, however, KachowMapping and Timmy56 were ultimately defeated by Vectronr in the highlands. Soon after, LimitedHistory retook the occupied settlements and annexed the town of Coalition for the Kingdom of Elliom, taking its former members as slaves.

This war is unique as it is the only war to be almost entirely caught on tape. Such recording can be accessed here: https://www.youtube.com/watch?v=y65X37or8k4
Contact Break

The Contact Break is the period during the official loss of contact between the people of Azaaria and the people of Earth. It was a treaty of non communication and a period of peace of 2 years when the Earth made the decision to build up a stronger army and invest most of it's production in research to find the technology for long space travel, the Hyperspace. They did achieve this 3 weeks before the end of the Contact Break, which allowed them to made a surprise attack the exact moment the treaty ended on the people of Azaaria thus starting the UNE-Azaarian war.

Simultaneously, the planet of Azaaria did a lot of building to expand it's territory and to open to the possibility to have a huge immigration flow at the end of the treaty. The newly created civilization of Azaaria did create a navy in the objectif of being ready for a possible hostile relationship with Earth or for the search of an intelligent life in the galaxy, which was mainly the objective of the leader of the planet, Enzan Wolf.
Kingdom of Solely

The Kingdom of Solely is a kingdom on the Moundmakers server and was founded by AirZeus21 nearby the center of the map. It is currently tied for being the most populous nation with the Kingdom of Consillium at a count of 5 members (as of September 23rd, 2023). It was involved in The Great War and conquered the nearby and now defunct town of Mesopotamia from the Kingdom of Elliom before it itself was conquered. It was shortly thereafter reestablished by AirZeus21. It is one of three kingdoms to emerge from The Dark Age still standing and has since founded several new towns, those being Solus, Solitary, Singularity, Stag, Solair, Synthetic, and Soupstore, along with Solely Capital. With the exception of Synthetic being located along Solely Capital's borders at the original location of Mesopotamia, the additional towns are located far from Solely Capital and are primarily concentrated in the southwest corner of the map.
Cold war Wiki

**Welcome to the Cold war Wiki!**
yes

We're a collaborative community website about Cold war that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Sima Marković

**Trifun "Triša" Kaclerović** (Serbian Cyrillic: Триша Кацлеровић; 14 February 1879 – 31 March 1964) was a Serbian politician, journalist and lawyer. He was one of the founders of the Serbian Social Democratic Party, and later a founder and Secretary General of the Communist Party of Yugoslavia.

## Biography

Kaclerović joined the socialist movement in the Kingdom of Serbia at a young age. On March 23, 1903, About 5,000 students and workers took part in demonstrations against the absolutist regime of Serbian King Aleksandar Obrenovic, organized by socialist students Dimitrije Tucović and Kaclerović. The rally ended in violence, with five people killed and six wounded in a clash with police in Belgrade. More than 120 demonstrators were arrested, 27 were indicted, and Tucović and Kaclerovic emigrated from the country.

Kaclerović was one of the founders of the Serbian Social Democratic Party and the Main Workers' Union. In cooperation with Dimitrije Tucović, he worked on the creation of a socialist federation of Balkan nations. He was elected MP twice. In 1908, when he was the only member of the Social Democratic Party in the Assembly, and in 1912, when Dragiša Lapčević was also a member of parliament. Kaclerović often interpreted the political moves of Pasic's radicals as "an order coming from Moscow".

On August 22, 1911, Užice Socialists convened a large workers 'assembly in due to non-compliance with the Law on Strikes, at which Triša Kaclerović spoke on behalf of the Main Party Administration and the Main Workers' Union.

Kaclerovic was one of the founders of the Socialist Workers' Party (Communist) in April 1919 and a member of the Central Party Council since September 1919. He was elected MP on the Communist Party of Yugoslavia list in November 1920. From the spring of 1921 he was in the leading party bodies of the CPY. In August 1921, he was the secretary of the then illegal Communist Party of Yugoslavia.

He was a member of the Central Committee, the legal, Independent Workers' Party of Yugoslavia ( 1923-1924). He was Delegate to the Fifth Congress of the Comintern in 1924. In 1928 withdrew from all political activities. Kaclerović was the only CPY secretary general to survive Great Purge of the 1930s.

After the establishment of the Socialist Federal Republic of Yugoslavia, he was a member of the Provisional National Assembly and served as a judge of the Supreme Court of the Federal People's Republic of Yugoslavia. Kaclerović retired in 1948 and died in 1964 in Belgrade.
Лор мира

Столько раз мы называли освоенное человеком пространство Галактикой - не сосчитать! В действительности речь идёт только о Рукаве Ориона. На нашей основной карте каждый квадрант - это куб с гранями 50/50 световых лет. Рукав Ориона в ширину около 3.500 световых лет. На нашей карте в ширину 38 квадрантов. Т.е. 1900, почти 2000 световых лет.

С момента ключевого полёта Монтеро, связанного напрямую с крушением Корпоративного Века, прошло 1382 стандартных лет (игровая мандала 512-я, год по Р.Х. 3682).

Карта даёт представление, какие миры были заселены первее (я дам временную таблицу позже), где должно быть, в теории, сосредоточие населения и ресурсов (на практике изменения экономики, войны, политические и религиозные движения могут серьёзно сдвинуть цифры в сторону новых регионов).

IV Основание началось под занавес Корпоративных Веков, застало Чёрную Смерть и начало Утреннего Конкордата. V-е Основание происходило уже при новом летоисчислении (но примерно на тех же культурных и политических щах)

Для VI и VII реалии Чёрной Смерти были уже больше сказкой, а большинство крупных игроков рынка и государственных структур избавились от остатков доктрин КВ.

Естественно, все последующие Основания вообще не имеют связи с Корпоративными Веками и, соответственно, никак не связаны с Аль'Ардом.

Всего наше Человечество расселено где-то в пределах 1.500 световых лет. Забавно, но толщина Рукава Ориона в области местного скопления (крч, зде Солнце) примерно 2.500 световых лет. Соотв, чем ближе к краям карты, тем меньше будет звёзд.) Но учитывая масштабы космоса это мало скажется на нас и персонажах, разве что на экономике, и то - чуть позже.

Если Основание прям I не надо думать, что все звёзды там перетыканы, все планеты найдены/заселены и так далее. Просто таких миров там больше, а в начале своей истории люди избегали проблемные миры и гнались за самыми удобными местечками.

Напомню, что квадрант - это куб с гранями 50 св. лет, в который вмещается +- 3.000 звёзд.
Hyperspace

The Hyperspace is a dimension-like area. When a portal to this area is opened, it's like the nether in Minecraft, it's a place where the space is feeling the same as we were moving in normal space but when we exit it, we have traveled a longer distance than we would have in normal space. The basic multiplier of speed is x 1 000 000 , but can be boosted a little bit for a enormous amount of energy, which is not used in general.

For example, the width of the galaxy is 105 700 light-years, which mean it would take more than a hundred thousand years to go from one end to the other, but in a normal speed in Hyperspace, it would take only 38.58 days.

So, it was important for the Earth to get this technology before attacking Azaaria, because it's approximately 2 days apart in Hyperspace, but more than 5 000 years apart in light speed, knowing that they could only travel at a third of it at best.
Kevin McDonald

Kevin McDonald is voice actor english dub

## Roles

* Cow and Chicken - Canadian Dad/Jorge
* Invader Zim - Almighty Tallest Purple
* Lilo and Stitch - Agent Wendy Pleakley
* Whatever Happened to... Robot Jones? - Mr. Mitchell
* Catscratch - Waffle, Newts
* Foster's Home for Imaginary Friends - Ivan
* The Penguins of Madagascar - Barry
* Fish Hooks - Dr. Frog
* Dan Vs. - Barry Ditmer
* Phineas and Ferb - Professor Bannister
* Wander Over Yonder - Sherblorg King
* The Bagel and Becky Show - Bagel
* Amphibia - Albus Duckweed
* Scott Pilgrim Takes Off - Edgar Wrong
Monk: Open Hand

*Monks of the Way of the Open Hand are the ultimate masters of martial arts combat, whether armed or unarmed. They learn techniques to push and trip their opponents, manipulate ki to heal damage to their bodies, and practice advanced meditation that can protect them from harm.*

### Open Hand Technique

Starting when you choose this tradition at 3rd level, you can manipulate your enemy's ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:

* It must succeed on a Dexterity saving throw or be knocked prone.

* It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.

* It can't take reactions until the end of your next turn.

### Wholeness of Body

At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this feature again.

### Tranquility

Beginning at 11th level, you can enter a special meditation that surrounds you with an aura of peace. At the end of a long rest, you gain the effect of a Sanctuary spell that lasts until the start of your next long rest (the spell can end early as normal). The saving throw DC for the spell equals 8 + your Wisdom modifier + your proficiency bonus.

### Quivering Palm

At 17th level, you gain the ability to set up lethal vibrations in someone's body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, which last for a number of days equal to your monk level. The vibrations are harmless unless you use your action to end them. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 necrotic damage.

You can have only one creature under the effect of this feature at a time. You can choose to end the vibrations harmlessly without using an action.
SR Register

The status register (SR), processor status (P) or flags (F) register is a 8-bit register where each bit is a processor flag and controls how the processor functions. These flags also give information such as if an ADC instruction overflowed or not or the result was equal to zero.

## Pushing and Pulling the Status Register

The only operation that can be performed on the status registers value itself and not a subset of its flags is to push the registers value to the stack using the PHP instruction and pull the status registers value from the stack using the PLP instruction. The status register cannot have its value directly transferred to or from another register or have its value directly stored or loaded from memory. Note that when pulling to the status register bits 4 and 5 will not be changed and will remain set to 1.

## Flags Contained in the Status Register

The flags work as follows:

* The carry flag is set or cleared by some arithmetic instructions if the operation carries out. This is also read by some instructions as a carry in allowing bits to be carried between instructions.
* The zero flag is set whenever the accumulator or X or Y index registers get set to zero or a comparison instruction compare two equal values.
* The disable interrupts flag will disable non maskable interrupts.
* The decimal mode flag will make the ADC and SBC instructions perform packed binary coded decimal additions and subtractions when set instead of standard packed binary additions and subtractions.
* The break flag will be set if the status register is pushed via the PHP instruction or when a BRK instruction was used but will be cleared if it is pushed via a maskable or non-maskable interrupt.
* Bit 5 of the status register is always set even if a byte with bit 5 cleared is pulled to the status register from the stack.
* The overflow flag is set/cleared by the ADC and SBC instruction during a signed overflow.
* The negative flag will be set to bit 7 of any value that is loaded into the accumulator or X or Y index registers or the discarded value generated by a compare instruction.

## External Links

Status Flags - NESdev Wiki

All About The Status Register - Compute! Magazine
Idade Ugahbugga

A **Idade Ugahbuggă** (Fala-se Ugábugâ) (traduzido do Seljucido Antigo, Primitiva) é uma das primeiras idades com registros históricos fisicos e anotados da epoca, como pequenos estudos escritos em rochas e paredes além de textos mais complexos escritos em enormes estruturas e salas como é a Crônica Helenica dos Felinos.

Esta idade é marcado pelo inicio de civilizações e das relações entre elas, como diplomacia, guerras, comércios além do compartilhamento de tecnologias e obviamente o principal fator desta idade foi o avanço tecnológico da epoca que revolucionou a humanidade e deu um enorme salto em pesquisas.

A Idade tambem é importante para diversas religioes, como o Abraamismo e o Gatonismo.
SuoaÏa Wiki

**Welcome to the SuoaÏa Wiki!**
We're a collaborative community website about SuoaÏa that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
A Register

The A register or accumulator is a 8-bit register that is designed to be the main register for storing data that is currently being used in calculations. Many instructions such as ADC, SBC and EOR depend on and are affected by the accumulator.

## Directly Setting, Transferring, Storing, Pushing and Pulling the Accumulator's Value

The value in the accumulator can be directly loaded via the LDA instruction which loads a byte from memory into the accumulator. Furthermore the accumulator's value can be stored in memory using the STA instruction.

It is possible to directly transfer the value in the accumulator into the X and Y registers using the TAX and TAY instructions respectively. Inversely, it is also possible to transfer the values in the X and Y registers to the accumulator using the TXA and TYA instructions respectively.

The accumulator's value can be pushed to the stack with the PHA instruction and the top byte on the stack can be pulled and stored in the accumulator with the PLA instruction.

## Flags Set when Changed

The N and Z flags will be set/cleared whenever the data is loaded into or transferred to the accumulator or the accumulator is modified in any way, even if the new value is the same as what was already in the accumulator. The flags will be set in the following way:

* The N flag will be taken from bit 7 (the highest bit or sign bit) of the loaded value.
* The Z flag will be set if the value loaded is 0 or cleared otherwise.
Mason's Conviction

Mason's conviction is a situation involving illegal actions taken by Masons when constructing various buildings and structures. Because of his actions, including the partial demolition of the Bolungkaka Holy Site and the formation of buildings that violate dozens of Elliom's building codes, he was banned from any further construction projects within the Elliom Capital inner city and is forced to construct his buildings in the unfortified and more lenient Elliom Suburbs. All interior construction projects were then transferred to the Royal Engineer Company.
Anime with English Wiki

**Welcome to the Anime with English Wiki!**
We're a collaborative community website about Anime with English that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Kingdom of Coalition

The Kingdom of Coalition was a kingdom on the Moundmakers server. It was founded by KachowMapping and his right hand man, Timmy56, with the goal of conquering the entirety of the Kingdom of Elliom in the Coalition-Elliom War. It was ultimately defeated and its town of Coalition was annexed by the Kingdom of Elliom, but it saw moderate success by occupying the towns of ALOT, Grayvale, and Crowmure and killing Elliom resident Conn5r.
Glitter Force Doki Doki

Glitter Force Doki Doki aka Doki Doki Pretty Cure is anime 2017 in production by Netflix Animation and Toei Animation

## Characters

* Maya Aida/Glitter Heart - Debi Derryberry
* Rachel Larsen/Glitter Diamond - Cassandra Lee Morris
* Clara Yotsuba/Glitter Clover - Melissa Fahn
* Mackenzie Mack/Glitter Spade - Stephanie Sheh
* Natalie Miller/Glitter Ace - Erica Lindbeck
* Kippie - Tara Sands
* Rory - Stephanie Sheh
* Lance - Bryce Papenbrook
* Davi - Erica Mendez
* Dina - Kate Higgins
* Glitter Empress - Colleen Clickenbeard
Тринадцатый Стяг Вики

**Добро пожаловать на Тринадцатый Стяг Вики!**
Вики для настолько ролевой игры.

## Описание

*Хранители сказали тут много полезной инфы*

## Навигация

**Эффекты****Характеристики****Навыки****Времяисчисление****Кхураб****Альянс систем****Государства****Фракции****Общество****Мода и стиль****Лор мира****Аристократия**
* Уэльо
* Великий Данкур
* X-files
Elliom Suburbs

The Elliom Suburbs were an officially-recognized subdivision of Elliom Capital and referred to the areas north and east of Elliom Capital that were formerly outside of the Elliom Wall. The majority of the northern suburbs were originally part of a harsh area locally known as "the wastelands" and were entirely uninhabitable and extremely dangerous due to incessant spawning of hostile entities and monsters caused by the darkness below the floating islands. The first stage of Phase 1 of the Elliomer Land Reclamation Project, completed on August 30th, 2023, opened the area for residential settlers and farmers and vanquished most hostile entities from the area. The eastern suburbs were primarily a river until the second stage of the Phase 1 rerouted the flow to feed into itself, creating Pelee Island, a small uninhabited island, and the flat plain of the eastern suburbs which have since become overgrown with a small woods. Since then, both the northern and eastern suburbs are officially part of Elliom Capital proper and are considered urbanized.

The former Elliom Suburbs subdivision is the location of several buildings and towers, including but not limited to The Goomy Tower and Mini Goomy Tower, the Elliom International Basketball Stadium, The Goomy Temple, and the Sniffer Memorial, as well as several farms including but again not limited to the Beef Blimpy Beef Farm, a wheat farm, and a potato farm. A more conclusive list can be found in the Elliom Capital article, with which the area is officially part of.

The northern Elliom Suburbs as of September 24th, 2023, when the suburbs were officially annexed by Elliom Capital proper.The eastern Elliom Suburbs as of September 24th, when the area was officially annexed by Elliom Capital proper.The Elliom Suburbs as of September 16th, 2023.The Elliom Suburbs as of August 31st, 2023, after the conclusion of Phase 1 of the Elliomer Land Reclamation Project.
Аристократия

Утренний Конкордат в разделе XXX "Политическое устройство объединённого человечества" декларирует следующее: "Любое лицо, имеющее природно объяснимое (врождённое, полученное при рождении, по факту рождения, по факту родства) полит-экономическое преимущество по доказуемым и вычислимым причинам (будь то вступление в наследство, принадлежность к магнации, усыновление) является с точки зрения данного документа аристократом."

Можно заметить, что под столь размытую категорию попадает целая толпа народу. Эта формулировка отвечала интересам первых подписантов Утреннего Конкордата, большая часть которых опиралась на неофеодальную структуру, пришедшую взамен археокорпоративной. С того момента территория Трумвирата Объединённого Человечества (пафосное, принятое в официозе название Альянса Систем) разрослась, а сила центрального конфедеративного правительства окрепла. В течении пятиста мандал неоднократно принимались уточняющие и ограничивающие законы, но суть осталась неизменной.

Практика Альянса Систем разделяет ленные аристократические титулы на следующие категории:

### Лондшиф (шариф для Аль'Мириха, цашахин для Аирьямана)

Наследственный правитель земельной территории (например, острова, континента), части астероидной поверхности, космической станции. Большинство аристократов, не входящих в магнации (клановые объединения, чьи участники являются наследственными собственниками бизнеса, капитала и производств, форма коммерческой организации, задавившая архокорпоративную) являются лондшифами. Родственники лондшифов, имеющие потенциальную возможность унаследовать их титул, делящие с ними ответственность за принятие решений и обладающие делегированным лондшифом полномочиями, определяются как ройтеры (ханы/кумары/содзы/буши и т.д. в зависимости от региона)

### Течезар (малик для аль'Мириха, раджвед для Аирьямана)

Правитель небесного тела целиком, например, астероида или планеты. По аналогии с лондшифом, связанные с ним лица также считаются аристократами (ханы/комиты/дэвы (деви) и т.д.)

### Штебаал (султан для аль'Мириха, махарадж для Аирьямана)

Правитель звёздной системы, включая все оказавшиеся в строго определённой сфере её границ объекты (будь то кометы, планеты-изгои и т.д.). Его родственников и наследников, делящих бремя власти, обычно называют баалитами (эмиры/князья).

### Абтокурат (халиф для аль'Мириха, самрат-падишах для Аирьямана)

Правитель ряда небесных тел, чьё количество может как ограничиваться сектором, так и выходить за его пределы. Обычно родственники абтократов обладают вышеописанными титулами, но в целом именуются башилисками (алтун/богды/дарюш)