Akran Theocracy

## Akran Theocracy *(Akran Tyrai'da)*

### Current ruler

* **High Priests** of the Akran High Council (*Spiritual, Economic Executive and Legislative Powers*)

* **The Emperor**: Axeri Karathon (*Cultural, Diplomatic, Military and Judiciary Powers*)

### Founding members

* Mierni Aoshanti
* Orbitritan refugees led by Axeri Karathon

## Societal information

### Species

* Mierni Aoshanti (40.2%)
* Orbitritan Aoshanti (26.4%)
* Akran Aoshanti (15.6%)
* Humans (8.8%)
* Zrin (2.7%)
* Tesar (2.3%)
* *Others (3%)*

## Historical information

### State

 Capital: Therkan

 Overview Characters Military
The **Akran Theocracy**, known as ***Akran Tyrai'da*** in the local Irsune language, is a nation located in the Aoshtai Galaxy, in the Telyar Sector, between the Alaniae and the Demise. The nation is placed around the end portions of the Concord way route, quite close to the conjunction of it with the Path of the Coalition route. It was born out of Aoshanti survivors from the fall of the Aoshanti Empire who managed to excert influence over local technologically less-evolved intelligent species in the area while being cut off from the rest of the Galaxy until the arrival of the Orbitritans.

On its current state, the Theocracy finally transformed to become a true intergalactic nation when Orbitritan refugees moved along the Concord way and settled in the world of Irsun after the fall of the Orbitritan Empire. Here they made contact with the local Aoshanti descendant species, the Mierni Aoshantians (who had evolved unconnected to many other Aoshanti in the Galaxy) and mixed with them, creating a new culture. The Orbitritan brought with them technologies and ideas otherwise lost long time ago.

## History

### Aoshanti Empire

Little is known of this period, other than the worlds located in the region were colonized by the Aoshanti in their effort to control the entire Galaxy many millennia ago. Probably the colonist arose from the Aoshanti Concourse regions, travelling through the Concord Way settling far off colonies to seek new opportunities abroad. At the time of the Tesar invasions the region seems to have been overrun by some Hords, but the area managed to fight them off. The Tesar soon left the region and very little Tesars remained behind in the area as the bulk of it moved towards the Aoshanti Concourse, the heart of the Empire, leaving the small colonies of Therkan and Mierni on its own.

### Fall of the Empire - The dark age

Soon after that, the region felt to total anarchy as ties, communication and contact with the rest of the Empire was lost. This meant that in order to survive, Therkan and Mierni had to work alone and in mutual symbiosis. Some minor wars seem to have arose for dominance but eventually they both formed a pact when some Tersars left behind decided to raid them. Cultural Mierni prosperity soon overshadowed Therkan and soon Therkans adopted Mierni culture with a little bit of their own added to the mix.

The first early stages of the Akran Theocracy formed in the world of Therkan and Mierni. Both well connected managed to restablish links after the fall of the Aoshanti empire and kept them from falling into complete oblivion from what they used to be. However, they were cut off from the rest of the Aoshanti Empire and this made to survive on their own.

### Arrival of the Orbitritan

The Orbitritan refugees arrived in the area led by ***Axeri Karathon***, minor son of the last Emperor of the Karathon dynasty which took its people in a pilgrimage along the stars till arriving to intersection between the Concord Way and the Path of the Coalition. After establishing relations with the Mierni Aoshantians, they were welcomed with open arms, and the Orbitritans finally felt at home, settling in the small colony of Irsun, which the Orbitritans in the Akran republic made its homeworld. Here, the Mierni Aoshantians of Irsun mixed with the Black-feathered Orbitrians creating a new subculture of Aoshantians, that currently form a third of the entire Aoshanti population.

### Rise of the Akran Theocracy

The Mierni Aoshanti power saw it's importance increase while the Orbitritans took over with them most of the ancient technologies from their home nation. This took a incredible boost in technological power within the Theocracy and thus initiated their rise as the main superpower of the Telyar Sector. Nevertheless some tensions arose between the Orbitritan and the local Aoshanti, specially through Religion. The Mierni however managed to syncretized the believes of the new comers and soon a mixed race began to emerged from the mixing of Orbitritans and Mierni, the so called Akran Aoshanti. A race that is increasing, specially in the southern regions of the nation as more and more Mierni and Orbitritans began to mingle and intermarry.

## Demographics

About 35 to 40 billion souls inhabit the Theocracy of Akran. About 29.2 to 33.3 billion of them being Aoshanti of different cultures/backgrounds (Orbitritans, Mierni Aoshantians or a mix of both, Akran Aoshanti) and the other 5.8 to 6.7 billion made of other non-Aoshanti races, including local ones and Galactic ones such as Humans Zrin and Tesar among others.

Most Humans arrived into the region alongside the Orbitritans and soon multiplied in large numbers, being Larsa, their largest world within the Theocracy but also present in large numbers in Khorbel. They are a thriving minority of 8.8% of the population or 3 to 3.5 billion. However, many of the early humans that originally setlted here later left to the Pentarchy worlds when that nation was created. Most of the humans left in the Akran Theocracy are those who remained behind.

The Tesar remained a minority who had converted to the faith of the Reformed Church and soon migrated into the Akran territory to join the Aoshanti survivors of the first invasions of the Aoshanti Empire. Their largest population is Ushar but they dont make the majority there or in any of the Akran worlds.4

Other species include the Doxari and the Zvira.

They Currently are under the colonization attempts to the recently discovered world of Dulkan.

### City-Worlds

* **Therkan**: Population 8.2 Billion - *Capital // In the Kaetak System*

* **Mierni**: Population 10.1 Billion - *Cultural-Religious Center*

* **Irsun**: Population 6 Billion - *High Tech Research Center*

### Agri-worlds

* **Larsa**: Population 880 million *- Mass Producer of Food and Refine Beverages*

### Manufacturing-Factory Worlds

* **Khorbel**: Population 850 million - *Home to an Orbital Shipyard*

* **Ushar**: Population 600 million - *Headquarters of the Military and center of Weapon production*

### Mining-Extraction Worlds

* **Daor**: Population 400 million - *Low Gravity world for Refining of Minerals*

### Trade-Service Worlds

* **Aldiran**: Population 840 million - *Center of Trade and Luxury production*

* **Berenon**: Population 780 million - *Center of Trade and Banking industries*

## Government

The State is run by a Council of High Priests, called the ***Marshirai***. The High Priests of the Council come from the priesthoods of the most important Gods of the Pantheon. All of them are strong psionic beings and among them is elected the President of the Marshirai, the ***Thorkae***, ruler of the state affairs. This council represents the Executive and has strong Legislative power. It is also the top Religious power body in the nation.

The ***Varadra***, is the ruling body of the Nobility which rules nobility affairs and has a sustantial power in several executive measures an local micromanagement, but is essentially the Judiciary power. It is divided among the *High-Varadra* (***Ter-Varadra*** in Irsune language) and the *Low-Varadra* (***Yuni-Varadra*** in Irsune Language). The High-Varadra are made out of 25 families and make the high nobility of the Theocracy. The Yuni-Varadra are way more numerous (probably around 200-300 families) and thus have way more less power than the Ter-Varadra in all matters.

The ***Kurandae***, on the other hand, is the body of the common people and where the Legislative power is taken from. All species are represented and all stages of society as well. Even the powerful comercial guilds have a seat in the Kurandae. They can exert and make their voice known here. In a more democratic society, the Kurandae would be the most important body but here is the least important one.

Above everyone is the Emperor known as "***Reku An' Oros***" commonly reffered as simply "Reku". The Emperor and it's family are members of the Veren-Karathon House. This comes from when a member of the Karathon Imperial family, led a big amount of Orbitritan refugees into Akran and married into the main ruling elite of the Mierni Aoshanti they encountered to form the current ruling House and Emperor of the Akran State. However, his figure became so sacred (almost revered as a living god) that he soon was taken out of official affairs, holding little to no power whatsoever. This meant that the Emperor was a representation of the state and will of Rhya and only consulted in case the main three bodies of government did not agree on a matter. He lived in the *Athiran'dra Palace.*

The Capital of the Akran Theocracy is located de facto on the world of **Therkan**. Other important worlds are Mierni, Larsa, Irsun, Daor, Aldiran, Berenon, Khorbel and Ushar.

## Religion

The Akran Theocracy, as it's name indicate is a power center of religiousity of a different branch of Rhyanism called Miernism, out of the Mierni. In essence, the Aoshanti religion of the Mierni Aoshanti mixed with the Reformed church brought to the area by the Orbitritan refugees.

Just as the Reformed churched praised, the main focus of the Akran Theocracy was in the Aldir, who are venerated in a pantheon as messangers of the great Rhya, thus connecting the aspects of the Universe to her through them. Celestial bodies are also worshiped as spirit representations of the soul of Great Rhya and somewhere in between the Aldir and the Aoshanti, the race chosen to lead the Galaxy and the Universe in its unification. Some other races seemed to have degraded behind the Aoshanti with some races, like the Tersa and Humans grated different places in the complex social structure of the Akrans.

Psionic beings are, contrary to the old Orbitritan Empire, seen as holy, as touched by Rhya and the Gods and chosen to lead its people. Thus, Aoshanti Psions are on top of anyone else, and form the High Priests Council, the Holy body of Government within the nation. Psionics of other races fall under the Aoshanti Psions and the Nobility, and above the Aoshanti, as they are seen as elected by Rhya to carry on their respective races to follow Aoshanti's resurection. Membership into the Nobility is also related to Psionic abilities.

The Theocracy of Akran is in all effects a Psionic ruled state.

### Gods

* **Malkaran**: The God personification of the Oceans and Seas. It is considered to be a man and the embodiment of salty waters and storms.
* **Isera**: The Goddess of Rivers, Lakes, and Streams. She is also the Goddess of rains, specially mild rain. It is said to be the spouse or consort of Malkaran
* **Abaron**: The God of Power, Rulers and Decisions. He is also consider the God of Wisdom, protector of knowledge.
* **Thesanri**: The Goddess of Destiny and Time. Also the Goddess of Pionic abilities.
* **Daribel**: Goddess of Light, Fire and Creator of Stars. A Protective deity, Giver of Warm and associated with the rite of destruction and creation of knew life. She is the personification of the all mighty of the Suns.
* **Asuna**: Goddess of Beauty and pleasure. She is associated with the joy of things and the excess of it as well. Also a deity of Music and Arts.
* **Toshur**: God of Commerce, he is also associated with Space Travel.
* **Limirsan**: Goddess of the Wild, protector of Fauna and Flora and bringer of Summers and Springs. Associated with Hunting.
* **Erkan**: God of War and Destruction, it is also the god of blood and cruelty as well as weapons and dominance.
* **Halkur**: God of Artisans, smiths, metal working, and all sort of manual jobs of any kind. It's the god of the working peoples.
* **Ruhama**: Goddess of Fertility, very much worshipped among farming communities and associated with abundance and eating.
* **Shadanon**: Goddess of Poverty and the weak, protector of Children and women's births. She is also the goddess of pity and protector of slaves.
* **Ubalkar**: The God of Death and the afterlife, deity tied to the end of things, specially passive destruction of life and things. Worshiped at the end of an Aoshanti's life the rites of Ubalkar are very important.

## Trade Goods

1. Manufactured Goods
2. Minerals
3. Food
4. Hypersteel
5. Energy
6. Fuel
7. Quantum Breach Drives
8. Refined Materials
9. Weapons
10. Antimatter

## Important Akran Characters

### Psionics:

* *Harak Tudreyen* (Null User: 47 power)
* *Oshaera Merbarka* (Exigent or Radiant User: 80 power)
* *Mira Ubrikan* (Exigent or Ionic User: 67 power)
* *Tyasha Kevrael* (Ionic or Radiant User: 74 power)