recursal/Fanatic-Fandom huggingface dataset:
Army of the Golden Tiger

The **Army of the Golden Tiger** is a faction in *Fallout Extreme*.

## Background

They are encountered in the Forbidden City in China and fight alongside the New Imperial Guard. They are led by the Chinese Emperor. They are ruthless and will stop at nothing to prevent you from deactivating the Doom's Day Missile and killing the Emperor. Their insignia is a gold tiger.

## Appearances

The Army of the Golden Tiger was going to appear in *Fallout Extreme*, a game by Interplay's 14 Degrees East which never made it out of concept.
Artful Pocketer

**Artful Pocketer** is an achievement/trophy in *Fallout: New Vegas*

## Notes

* This achievement can be attained by pickpocketing 50 items on a single individual or multiple characters. In order to count toward the achievement, items must be selected and removed individually, and the inventory has to be closed after each theft.
* Pickpocketing items that have no value (such as bullet casings) will not count towards the challenge or achievement.
* Reverse pickpocketing does not contribute to this achievement.

## Behind the scenes

* Artful Pocketer is a reference to The Artful Dodger, a skilled pickpocket in Charles Dickens' Oliver Twist.
Ash blossom

**Ash blossoms** are a consumable in *Fallout 4*.

## Characteristics

Ash blossoms are the mutated variant of melon blossoms and have an ashen-grey color. They provide 10 hit points, but also accumulate 3 rads. They are also a component of herbal antimicrobials and stimulants.

## Locations

* Ash blossoms are found almost exclusively in the Glowing Sea, and they are typically growing near pools of irradiated water.

The following map contains all the spawn locations on the world map (excluding interiors or harvested items)

## See also

* Melon blossom
* Gourd blossom
Assault rifle (Fallout 4)

The **assault rifle** is a weapon in *Fallout 4*.

## Background

A peculiar, antiquated design, the assault rifle has much more in common with pre-War machine guns than rifles. Fed from a side-mounted magazine, this gas-operated weapon is unique in that it uses a water-cooled jacket that shrouds the barrel and maintains its temperature under sustained fire, pumped using liquid stored in the weapon's stock. It includes a charging handle on the right and a carry handle on the top, all fashioned out of durable wood. All elements considered, the "assault rifle" appears to simply be a repurposed surplus light machine gun, rather than an assault rifle.

## Characteristics

A good, solid weapon, hampered by one thing: the lack of a steady supply of 5.56mm ammunition. However, with a generous line of modifications, it can be very useful in the long term. Even with an automatic receiver, it maintains a steady line of fire and can be improved even more upon with the use of other modifications.

### Crafting

With the *Contraptions Workshop* add-on, assault rifles can be manufactured using a weapon forge.

## Modificationss

All numbers are relative to the base stats.

## Locations

Vendors
* Fairly commonly sold by all vendors across the Commonwealth.

## Behind the scenes

* As mentioned directly in *The Art of Fallout 4*, the assault rifle actually *is* a repurposed machinegun: All of its assets are stored in *MachineGun* folder, its meshes are named *MachineGun* or *MG*. The actual assault rifle folder contains a prototype, prop model of the Chinese assault rifle.
* The assault rifle was also a test bed for the modding system of Fallout 4 as it was built to be with interchangeable model parts. The system was limited at first, but was later expanded as the modding system became more flexible.
* "Assault rifle" is a generic term that could apply equally to many rifles in the game.

## References

1. ↑ 1.0 1.1 The Art of Fallout 4 p.20: *"**MACHINE GUN***
*The first gun made for the game. We mainly wanted something beefy that would look right in the power armor's oversized hands. It was also a chance to explore modification and customization. We designed it to allow interchangeable barrels and magazines. At this early stage of the project, we didn't plan on giving the player too many options, but we'd go on to develop a deeper and more flexible system. This particular gun design would later become the assault rifle."*
Arlington utility

**Arlington utility** is a part of the DCTA Metro system. This utility route is accessed through the southern collapsed rail tunnel of the Arlington Cemetery North station. This tunnel and cavern is a raider settlement and connects to a section of sewer via hole in the wall. This sewer has sandbag and cinder block defenses and is infested with Mirelurks. The large door at the southern end connects to DCTA Tunnel 014-B Potomac.

## Layout

The Arlington Utility has collapsed from the continued deterioration over the years. It is an underground utility tunnel and hosts caves infested with raiders and mirelurks. It connects Arlington Cemetery North and the DCTA tunnel 014-B Potomac tunnel system.

## Notable loot

* U.S. Army: 30 Handy Flamethrower Recipes is found on the second floor in the "kitchen area". Coming from DCTA tunnel 014-B Potomac, it's past the caves, when you enter the tunnels again full of raiders. The first stairs on the right, on a shelf. From the Arlington Cemetery entrance, after you pass the "White Line" sign take your first left (a four way junction), then a right (a T intersection). The kitchen area will be on your right.
* When you enter from the DCTA tunnel 014-B Potomac entrance, there is a first aid box with a Rad-X and a stimpak in it to the left, when you pass behind the sandbags. Two more stimpaks are on the table to the right in the same area as the sandbags (this time behind some cement blocks).

## Appearances

Arlington utility appears only in *Fallout 3*.
Assault carb. forged receiver

The **assault carbine forged receiver** is a weapon modification for the Assault carbine (GRA) in the *Fallout: New Vegas* add-on *Gun Runners' Arsenal*.

## Characteristics

This mod increases weapon condition by 33% and gives the receiver of the weapon a lighter finish than the other stock parts of the weapon.

## Location

* Alexander at the 188 trading post.
* Vendortron at the Gun Runners' factory.
* Sold by Traveling merchant.
* Arms merchant at the 188 trading post.
* Sold by Boomer munitions manager at Nellis Air Force Base in the Mess hall & munitions storage building.
Assistant

Michael Angelo's **assistant** is a woman living in New Vegas in *Fallout: New Vegas*.

## Background

This unnamed assistant helps the agoraphobic Michael Angelo in his workshop, along with his named assistant, Kate. The unnamed assistant spends her time in the back area, while Kate tends to keep to the front, acting as a receptionist.

## Appearances

Michael Angelo's assistant appears only in *Fallout: New Vegas*.
Armor perk

**Armor perks** are special, hidden perks that apply whenever the player wears a particular armor, providing additional bonuses.

## List of weapon perks

### *Fallout*

* +30 Radiation resistance
 Combat Armor | * +20 Radiation resistance
* Brotherhood armor

### *Fallout 2*

#### Legacy perks

* +30 Radiation resistance
 Combat Armor | * +20 Radiation resistance
* Combat armor mk II
* Brotherhood armor

#### New perks

* +60 Radiation resistance
 Armor Advanced II | * +4 Strength
* +75 Radiation resistance
 Armor Charisma | * +2 Charisma
Arrow

**Arrows** (called **broadheads** or **compound bow arrows**) are an ammo type that was cut from the *Fallout 4* DLC *Far Harbor*. They are presumed to have been used with the also cut compound bow weapon. No data exists for the item, but unused assets are found in the archives of *Far Harbor*. In *Fallout 76*, a model for the compound bow can be found, but like before, both the arrow and bow were cut again before the final release.
Ask Water Merchant to help

**Ask Water Merchant to help** is an unmarked quest in *Fallout*.

## Walkthrough

To complete this quest, the player needs to go to the Water Merchants in the Hub and pay the master merchant 2000 caps to supply Vault 13 with water, which will increase the time limit for finding the water chip for 100 more days, but will also have an impact later in the game.

## Reward

* 1000 XP
* 100 more days to find the water chip

## Notes

* In the unpatched version of the game, the quest would also reduce the Vault 13 invasion time limit by 100 days. Since the time limit was removed by later patches, this is irrelevant.
Assaultron terminal

This page contains the transcript for the generic **Protectron** control terminals used in *Fallout 4*.

## >Assaultron Control

Creation Kit ID
nativeAssaultronTerminal

-=Assaultron Robotics Interface=-

LOADING[-]

LOADING[/]

LOADING[

### > Assaultron Control

Creation Kit ID
nativeAssaultronTerminalSubMenu

 ! ERROR ! !

Assaultron unit absent or damaged!

error 3487xKSJ109j

### ==

-=Assaultron Robotics Interface=-

STATUS: Unit(s) Inactive

Please choose an option:

> Loading Interface...

#### Activate Unit(s)

**Note:** *Accessing this command activates the Assaultron.*

...Accessing pad...

...Initializing unit...

...Loading assigned subroutines...

Please advise any personnel standing near charge pod to make way.

> ACTIVATING

#### Shut-Down Unit(s)

**Note:** *Accessing this command deactivates the Assaultron.*

...Accessing pad...

...Pinging Assaultron Unit...

...Broadcasting shut-down signal...

Please ensure that Charge Pad is unobstructed.

> Returning to Charge Pad
Assaultron circuit board

**Assaultron circuit board**s are a miscellaneous item that can be found and obtained within the Commonwealth, in *Fallout 4*.

## Characteristics

An uncommon piece of hardware that can be broken down into many valuable crafting components, these particular circuit boards are found almost exclusively within assaultrons.

## Locations

Assaultron circuit boards are found commonly in areas where Gunners can be found, as large groups of these mercenaries will frequently be seen with at least a single assaultron guard.
Astoundingly Awesome Tales

“
Every issue of Astoundingly Awesome Tales you collect adds a version of the Astoundingly Awesome perk, which grants a unique bonus, like more damage inflicted at night or improved radiation resistance.

”— *Fallout 4* loading screen hints
***Astoundingly Awesome Tales*** is a perk magazine in *Fallout 4*.

## Characteristics

The *Astoundingly Awesome Tales* has 14 editions, and all of them have unique effects.

## Gallery

* *The Starlet Sniper*
* *Attack of the Metal Men*
* *Invasion of the Zetans*
* *Attack of the Fishmen*
* *Sinister Seafood Strikes!!*
* *The Man Who Could Stop Time*
* *A Gorilla Ate My Patrol Car*
* *Giant Insects Invade*
* *Have Dog, Will Travel*
* *Curse of the Burned!*
* *The Mad Russian's Revenge*
* *Rise of the Mutants!*
* *Rise of the Radiated*
Assault rifle (exp. mag.)

“
This Assault Rifle has an extended, military sized, ammunition clip. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray.

”— Item description
The **AK-112 assault rifle expanded magazine** is a small gun in *Fallout 2*.

## Background

Main article: Assault rifleThe AK-112 assault rifle is a military assault rifle from the AK series originating from the USSR. The AK-112 was in service during the early 21st century but was replaced by more modern models. Chambered for the 5mm round, it utilizes a 24-round magazine. The AK-112 was eventually considered aged and was no longer in use prior to the Great War.

## Characteristics

Every assault rifle can be upgraded with an expanded magazine at various locations, increasing the magazine capacity to 100 rounds. This eliminates the only downside of the burst mode; the low ammunition capacity. You can fire a full 12 and a half bursts before reloading!

If upgrading be sure to unload the gun before upgrading - the guy (Or Girl) throws in a fresh full magazine of JHP free of charge.

## Locations

* Valerie's workshop
* New Reno Arms
* Skeeter
* Algernon, if you like poking around in other people's basements.

## References

1. ↑ 1.0 1.1 *Fallout* and *Fallout 2* item description: *"{2300}{}{Assault Rifle}"*
*"{2301}{}{An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm rounds. Min ST: 5.}"*
(PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2))
Ashes

**Ashes** is a cat living in Vault 81 in 2287.

## Background

Named for his ashy grey coat, Ashes enjoys a calm life in Vault 81. At least, he did until he scratched Erin and was scared off by her scream. He ran off into the wastelands, alone and scared, hiding out at the Chestnut Hillock Reservoir.

## Interactions with the player character

### Quests

* Here, Kitty Kitty: Ashes is the kitty in question that needs to be found and brought back to the vault.
Army fatigues

**Army fatigues** is an clothing-type item in *Fallout 4*.

## Background

The following section is transcluded from Fatigues. To modify, please edit the source page.
The fatigues consist of a durable, weatherproofed four pocket field jacket that reaches down to the thighs, a pair of trousers with cargo pockets, and a pair of double-buckled, laced combat boots. By default, it comes with an olive drab, solid color camouflage pattern and is intended to be worn with either the basic Army helmet or the complete combat armor system.

The standard uniform of the United States Army.

## Characteristics

Basic clothing, can be modified with some ballistic lining to improve its performance.

This item provides the following: Strength +1, Agility +1.

### Modifications

This item has the following modification slots: Lining (Unlocked by Tinker Tom of the Railroad).

## Locations

* Commonly found at military locations, shopkeepers, and Gunners.
Armory (GURPS)

**Armory (GURPS)** is one of Fallout GURPS skills. See: Fallout GURPS.

## Overview

“
The ability to build and repair weapons and armor at the appropriate tech level. Roll to make, repair or find a problem with a weapon.

”— Steve Jackson Games GURPS sources
## In *Fallout*

With the abandonment of GURPS, Armory (GURPS) was recycled into Repair, while weapon maintenance folded into respective weapon categories.
Army helmet (Fallout 76)

**Army helmet** is an headgear-type item in *Fallout 76*.

## Background

Main article: Combat armorModelled after the human silhouette and designed to provide balanced protection that does not limit mobility on the battlefield, combat armors are a diverse family of personal body armor of varying degrees of sophistication, from the earliest iterations of the armor developed by the United States Army to the cutting-edge riot gears that came into use prior to the Great War.

The first modern type of combat armor developed by the United States Army to the cutting-edge riot gears that came into use prior to the Great War. consisted of individual armored plates manufactured from synthetic fibers attached to standard load-carrying equipment of the infantryman. The individual components included a combat helmet issued with matching goggles in hazardous environs, front and back ballistic plates, and a pair of axillary protectors. Additional forearm protectors were issued to frontline troops. The lower body was protected by a pair of thigh plates, worn together with a groin and kidney protector. The shins, knees, and feet were covered by frontal plates worn over standard combat boots.

The armor was typically worn in conjunction with standard Army fatigues or specialized uniforms designed for it, with various solid color camouflage patterns (including Arctic white, coyote brown, and olive drab). Rank indicators were typically painted on the axillary protectors, with the Army insignia and identification numbers printed on the back plate.

## Locations

* Random spawn at military-themed locations.

## References

1. ↑ 1.0 1.1 The Army helmet is presented in the game as an older type of helmet, issued to uniformed troops who do not use the standard set of combat armor: Clearly visible in the tutorial segment and later on countless dead bodies throughout the Commonwealth.
2. ↑ Riot gear variants available in *Lonesome Road*.
3. ↑ Riot gear variants available in *Lonesome Road*.
4. ↑ Visual inspection of the Army helmet in *Fallout 4* shows that its material is nearly identical to modern combat helmet materials, such as the Spectra or Dyneema fibers.
5. ↑ Only *Operation Anchorage* soldiers are shown wearing them, they are absent from domestic armor.
6. ↑ 6.0 6.1 Armor appearance in *Fallout 3* and *Fallout: New Vegas*.
7. ↑ As shown in *Fallout 4*.
8. ↑ US Army combat armor in *Lonesome Road* has the rank insignia of a Private.
9. ↑ Ranger combat armor in *Fallout 3*.
Astleford

Doctor **Astleford** was a psychiatrist of the United States of America Robotics Technology Facility RB-2851 prior to the Great War of 2077.

## Background

As the resident psychiatrist doctor Astleford was responsible for evaluating subjects for the Robobrain program. Evaluations included psychiatric sessions.

## Appearances

Astleford is mentioned only in the *Fallout 4* add-on *Automatron*.

## References

1. ↑ RB-2851 terminals; Medical Observation Terminal, Subject A57
2. ↑ RB-2851 terminals; Medical Observation Terminal, Subject A72
Assaultron helmet

**Assaultron helmet**s are a type of headwear that can be looted in the *Fallout 4* add-on, *Automatron*.

## Characteristics

This is the armor casing designed to enclose the head of an Assaultron, adapted to be used by humans. When worn, the facial armor extends to the sides of the helmet. When baring one's arms however, the facial plates retract, covering the face.

In terms of stats, it's the same as a metal helmet with +1 to energy resistance, with the same weight. However, unlike the metal helmet, it cannot be worn with eyewear.

## Modifications

This item has the following modification slots: Material. All numbers are relative to the base stats.

## Locations

* Looted from the Rust Devils; more specifically if they are wearing them.
* Looted randomly off of the Mechanist's robots; more specially, those that utilize assaultron segments.

## Notes

* No modification changes this helmets appearance.
Ashley Morgan

**Ashley Morgan** (2066–) was one of the initial resident subjects of Vault 75 in 2077.

## Background

A citizen of Malden, Massachusetts, Ashley's enrollment in Vault 75 was subsidized by the federal government as part of the Vault's experiment. She was separated from her parents (whom if entered the vault were murdered) and cared for by robots and continually tested (a process starting in 2078) until her eighteenth birthday. Wherein she, along with the rest of the resident population, all "graduated" from the training program. It is unclear if her fate was that of becoming part of the Research staff or being culled.

## Appearances

Ashley Morgan is mentioned only in *Fallout 4*.

## References

1. ↑ Vault 75 terminals; Admissions Terminal, Admission Records
2. ↑ Vault 75 terminals; Admissions Terminal, Press Release
3. ↑ Vault 75 terminals; Overseer's Terminal, Overseer Directives
4. ↑ Vault 75 terminals; Overseer's Terminal, Staff Duties
5. ↑ Vault 75 terminals; Overseer's Terminal, Annual Turnover Protocol
Assaultron (disambiguation)

**Assaultron** may refer to:

Robots
* Assaultron
	+ Assaultron (basic)
	+ Assaultron Invader
	+ Assaultron dominator
	+ Gunner Assaultron
	+ Gunner Assaultron Dominator
	+ Gunner Assaultron Invader

Weapons
* Assaultron blade
* Salvaged assaultron head

Other
* Assaultron circuit board
* Assaultron helmet
* Assaultron terminal
* Assaultron Totem
Assassin

**"Assassin"** refers to an assassin working for the White Glove Society at the Ultra-Luxe in *Fallout: New Vegas*.

## Background

He was hired by Mortimer to kill Chauncey so he wouldn't reveal Mortimer's plans to the investigator Jay Barnes (or Crusoe if the player has the Wild Wasteland trait).

## Interactions with the player character

### Quests

* Beyond the Beef: When searching the dead investigator after speaking to Mortimer, you will find a matchbook, indicating a meeting at 4 PM in the steam room section of the Ultra-Luxe bathhouse. After the meeting with Chauncey, the informant, the assassin will appear and kill him.

## Notes

* The assassin can be seen in a small room below the steam room. He can be seen in this room by using the tcl console command for a closer look. He can also be found on the Xbox by going through a wall which is to your right after you enter the room, after you cross the corner go straight and you will end up a shady area. You will see a room for a short while because you fall and end back up in the place you started. It is possible to get there too, by somehow making a leap of faith. If you talk to the assassin you will only "look" at him for a split second then going back to normal. If you kill him it will also kill Chauncey.
* Killing this character counts towards the GRA challenge "Nyah! See?".

## Appearances

The Assassin appears only in *Fallout: New Vegas*.
Armor forge

**Armor forge** is a world object in the *Fallout 4* add-on *Contraptions Workshop*.

## Characteristics

This large rectangular contraption automatically produces pieces and sets of armor when one of the pre-programmed specifications are selected from its software. Whenever the forge is provided the necessary components, it will create a random piece of armor: chest, left or right arm, left or right leg, or a helmet in the case of combat armor. This machination is operated from a makeshift terminal which has the Schlocket Industries Automated Manufactory Control Panel loaded onto it.

Simply attach a wire from a power source to power the device and attach a second wire to said terminal to operate. The armor forge requires 12 power to run, as well the first rank of Armorer to create.
Armor workbench

“
Use an Armor Workbench to modify your armor and increase its resistances.

”— Fallout 4 loading screen hints
The **armor workbench** is a settlement item in *Fallout 4* and a common workbench in *Fallout 76*.

## Effect

The workbench can be used by players to modify equipped armor and clothing.

## Locations

### *Fallout 4*

* Covenant
* Nuka-World Red Rocket
* Red Rocket truck stop
* Sanctuary Hills
* The Castle
* The Slog

### *Fallout 76*

 Aaronholt Homestead Abandoned bog town Abandoned mine shaft 3 Abandoned mine shaft 4 Anchor Farm Arktos Pharma ATLAS Observatory Belching Betty Berkeley Springs Big B's Rest Stop Big Bend Tunnel Big Bend Tunnel East Big Bend Tunnel West Billings Homestead Black Mountain Ordnance Works Blackwater Mine Bootlegger's Shack Braxson's Quality Medical Supplies Brim Quarry Camden Park Camp McClintock Camp Venture Charleston Capitol Building Charleston Fire Department Charleston Trainyard Clarksburg Converted munitions factory Eastern Regional Penitentiary Flatwoods Flooded trainyard Fort Defiance Grafton Steel Greg's Mine Supply Harpers Ferry Hornwright Estate Hornwright Summer Villa Hunter's Ridge Kanawha Nuka-Cola Plant Kiddie Corner Cabins Lewisburg Station Lost Home Missile Silo Alpha Missile Silo Bravo Missile Silo Charlie Monongah Power Plant Morgantown Morgantown Airport Morgantown Airport terminal Morgantown Trainyard Mosstown NAR Repair Yard National Radio Research Center New Appalachian Central Trainyard New Gad Orwell Orchards Overlook Cabin Overseer's camp Palace of the Winding Path Pioneer Scout Camp Pleasant Valley Cabins Pleasant Valley Ski Resort Pleasant Valley Station Poseidon Energy Plant WV-06 Ranger District Office Riverside Manor Site Alpha Solomon's Pond Sons of Dane Compound Sugar Grove Sunnytop Ski Lanes Sunnytop Station Superior Sunset Farm Sutton Tanagra Town The Burning Mine The Burrows The Crosshair The General's Steakhouse The Whitespring Bunker The Whitespring Resort Top of the World Treetops Tygart Water Treatment Vault-Tec University Wavy Willard's Water Park Welch Station Wilson Brother's Auto Repair Wixon Homestead WV Lumber Co.
* Mappalachia atlas of locations
Assassinate Boss Salvatore for Big Jesus Mordino.

**Assassinate Boss Salvatore for Big Jesus Mordino** is a side quest in *Fallout 2*.

## Walkthrough

Salvatore can be killed in three different ways. The player can use a super stimpak on him, resulting in a heart attack. The other way is by stealing the oxygen tank that Salvatore's breathing is reliant on, and optionally replace it with a poison tank. Thirdly, the player can simply attack him, having to deal with his bodyguards and employees. You'll need to be careful if you're taking the third option; Mason and all of Salvatore's men are armed with Wattz 1000 laser pistols, and the bartender has a shotgun.

After cleaning out Salvatore's bar, head back to Big Jesus and accept your reward. You'll get some chips for your troubles, unless you've got Charisma 6, in which case Big Jesus will offer you a loaded SMG and a suit of MKII leather armor. Remember to thank him, and he'll also make you a Made Man of the Mordinos. If you don't thank him, you can still get in with CH 9.

Note that this quest is not available if you've killed Boss Salvatore prior to finishing Big Jesus' other quests.

## Reward

* 750 xp for killing him normally.
* 1000 xp for stealing the Oxygen Tank or using a super stimpak.
* 500 dollars.

With CH check:

* M3A1 "grease gun" SMG + 30 .45 caliber.
* Leather armor MKII.

After politely accepting the CH reward, or with CH 9:

* Made Man reputation for Mordinos.
* Another 1000 XP.
Armored Vault 13 jumpsuit

The **armored Vault 13 jumpsuit** is a piece of armor in *Fallout: New Vegas*. You can get it if you pre-ordered the *Classic Pack* from EB Games, GameStop and GAME. Alternatively, you can purchase the add-on *Courier's Stash* which contains all of the pre-order packs.

## Characteristics

A Vault 13 jumpsuit studded with piecemeal leather armor, this outfit pays homage to the legendary Vault Dweller and his adventures through the wasteland. Additionally, it is very similar to the armored Vault jumpsuit sold in Moira Brown's shop in Megaton in *Fallout 3*, except the armored Vault 13 jumpsuit covers the right hand with a black glove. The armored Vault 13 jumpsuit is light armor but can be repaired using combat armor and Combat armor, reinforced.

## Locations

* Originally, the only way to acquire this armor was by redeeming the code that came with the pre-order exclusive *Classic Pack*. It can now also be acquired by purchasing the add-on *Courier's Stash*.
* With the Jsawyer mod installed, the armored jumpsuit is instead placed in the trunk of the wrecked Highwayman along with the weathered 10mm pistol.

## Notes

* The armor is useful for levels 1-10, after that any character wishing to stick with light armor would be better served by the Leather armor, reinforced as it is easier to repair and provides 10 damage threshold.
* Compared to the time when the Vault Dweller wore it, the armored jumpsuit has undergone some changes. Leather reinforcements were added to the right knee, thigh, and upper arm, and the right arm was sewn back up. Gloves and new boots were also added.
* The '13' sign on the back of the suit is much smaller compared to the original version in Fallout, and the top curve of the '3' isn't straight.

## Gallery

* The armored Vault 13 jumpsuit appearing in the ending of *Fallout*
Associated Miners Union

“
The Associated Miner's Union's goals are simple. Ultracite has given this plant a new lease on life, and that good fortune should be spread to Poseidon Energy's loyal employees.

Automating away all our jobs is more than just sowing discontent, it's bad for business to throw away all our collective years of experience. The whole of Appalachia can't produce energy without people, no matter what the robot manufacturers say to the contrary.

”
**Associated Miners Union** was a labor union organizing miners and workers from related industries in Appalachia. The Union supported the employee walkout at Poseidon Energy Plant WV-06, when the ultracite conversion and automation led to widespread dismissals, and set up a tent city outside the power plant's doors. The AMU's support for the strike ended in tragedy when Poseidon Energy called in favors and used the National Guard and HalluciGen's riot gas to try and bust the union by provoking an attack by them.

The Union's steward, Jacob Hargraves, committed suicide when he realized what was happening, just as the gas caused his fellow union members to rush the military barricade, triggering a chain of events that culminated in tragedy and widespread loss of life.

## Appearances

Associated Miners Union is mentioned in *Fallout 76*.

## References

1. ↑ See Poseidon Energy Plant WV-06 for references.
2. ↑ See Poseidon Energy Plant WV-06 for references.
Aster (consumable)

**Aster** is a consumable in the *Fallout 4* add-on *Far Harbor*.

## Characteristics

These small violet flowers provide 10 hit points over 5 seconds at the cost of 2 rads. Asters are used in the crafting of Fire Belly, seasoned rabbit skewers, and Vim Captain's Blend.

## Locations

* Asters can be found in the forests around Mount Desert Island.
* A couple asters can be found in planters in the second level of Acadia, in Aster's laboratory.
Art Appreciation

**Art Appreciation** is a quest in *Fallout 4*.

## Synopsis

Mayor Hancock wants to know what the deal is with Pickman Gallery and why the raiders go awfully quiet whenever the subject is brought up. The Sole Survivor can take the job.

## Walkthrough

* The player has to talk to Hancock once at Goodneighbor and accept the job to scope out the Gallery. They can haggle the price up to 250, 300, or as much as 400 caps. Then they simply have to enter the Gallery and retrieve Message to Jack from the marked dead body and return to Hancock with evidence of what's going on at the gallery.
Assemble Your Crew

**Assemble Your Crew** is a challenge and achievement/trophy in the *Fallout: New Vegas* add-on *Dead Money*.

## Requirements

Recruit all three captives (Dean Domino, Christine and Dog and God).

## Behind the scenes

The achievement's picture is a reference to the early 70's TV series *The Brady Bunch*, which featured a blue grid composed of all of the show's major characters.
Armored personnel carrier

The **armored personnel carrier** is a drivable vehicle that can be utilized in Fallout Tactics: Brotherhood of Steel.

## Backgrounds

An original design from the Eastern Brotherhood of Steel, this variation of the armored personnel carrier acts as a heavily armored personnel transport. Twin tracks carry these vehicles over most terrain, and also provides for a very small turning circle. These vehicles are slow, so once they are caught out in the open, they become a sitting duck against heavy artillery.

## Characteristics

An APC is used during the mission in St. Louis by the Warrior, in order to recover Paladin Emerald Solo and the remainder of Talon Squad. Outside the mission, armored personnel carriers are some of the most powerful ground vehicles the Warrior can find and utilize, especially when it comes to high level, late game random encounters. Unfortunately, aside from the St. Louis mission, they cannot be taken into missions.
Ashton missile silo terminals

**Ashton missile silo terminals** are a series of terminals found in the Ashton missile silo.

## Control Station

**Note:** *This console is located in the exposed entrance of the Ashton missile silo. ED-E has to unlock it, activating it and launching the ICBM is the only way to proceed into the bunker.*

## Terminal

**Note:** This wall terminal is located on the east wall to the right of the door to xxx of Ashton Level 1. It is locked Average.

Ashton Missile Silo:

Welcome, User.

### Disengage Lock

**Note:** Accessing this command unlocks the door to .

> Clearance granted, Unlocking...

## Terminal

**Note:** This wall terminal is located on the southeast wall to the left of the door to xxx of Ashton Level 1. It is locked Hard.

SoftLock Solutions, Inc

"Your Security is Our Security"

>\ Welcome, USER

### Disengage Lock

**Note:** Accessing this command unlocks the door to .

> Clearance granted, Unlocking...
Assault carb. ext. mags

**Assault carb. ext. mags** is a weapon modification for the Assault carbine (GRA) in the *Fallout: New Vegas* add-on *Gun Runners' Arsenal*.

## Location

* Gun Runners, sold by the Vendortron.
* Arms Merchant at the 188 trading post.
* Sold by Lacey at the Mojave Outpost.
* Sold by Traveling merchant.
* Sold by Boomer munitions manager at Nellis Air Force Base in the Mess hall & munitions storage building.
Assistant robot

The **assistant robot** is a model of robot Vault-Tec implemented in the company's Secret Vault. They are little, slow, box-like moving things with two hands which probably assist technicians during their work in the Vault facilities. It is possible that they also used by Shop-Tec to collect goods for trade. They could be destroyed using explosives.

## Notes

At least one of these robots are seen in Secret Vault Facilities level 1.

## Appearances

Assistant robots appears only in *Fallout: Brotherhood of Steel*.
Ashley (Van Buren)

**Ashley** is companion to the Prisoner in 2253.

### Other interactions

* Ashley can help analyze that John the super mutant is suffering from schizophrenia—likely the result of extended Stealth Boy use.
* Ashley might comment that the entrance to the AGRICOLA Lab looks like a pre-war vault.
* Ashley can fix the water pump, the pump hose, or perform the fire suppression manual override on the Agricola Mining Robots.

## Appearances

Ashley was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.

## Sources

* Burham Springs design document/1
* New Canaan design document/1

## References

1. ↑ 1.0 1.1 *Van Buren* New Canaan design document - NPC Companion Uses. [1]
2. ↑ 2.0 2.1 *Van Buren* Burham Springs design document - NPC Companion Uses . [1]
3. ↑ *Van Buren* Burham Springs design document - NPC Ally Drama. [1]
Army helmet

**Army helmet** is an headgear-type item in *Fallout 4*.

## Background

Main article: Combat armorModelled after the human silhouette and designed to provide balanced protection that does not limit mobility on the battlefield, combat armors are a diverse family of personal body armor of varying degrees of sophistication, from the earliest iterations of the armor developed by the United States Army to the cutting-edge riot gears that came into use prior to the Great War.

The first modern type of combat armor developed by the United States Army to the cutting-edge riot gears that came into use prior to the Great War. consisted of individual armored plates manufactured from synthetic fibers attached to standard load-carrying equipment of the infantryman. The individual components included a combat helmet issued with matching goggles in hazardous environs, front and back ballistic plates, and a pair of axillary protectors. Additional forearm protectors were issued to frontline troops. The lower body was protected by a pair of thigh plates, worn together with a groin and kidney protector. The shins, knees, and feet were covered by frontal plates worn over standard combat boots.

The armor was typically worn in conjunction with standard Army fatigues or specialized uniforms designed for it, with various solid color camouflage patterns (including Arctic white, coyote brown, and olive drab). Rank indicators were typically painted on the axillary protectors, with the Army insignia and identification numbers printed on the back plate.

## Characteristics

These offer excellent head protection all through the early game. In combat situations, nothing really beats it until the metal helmet, which is also the first to be part of a set. The definite downside is the lack of any energy protection. Metal helmets are the first to offer any.

## Locations

* Southwest of Sanctuary Hills, in the river, by an army skeleton on a brick next to a radioactive barrel.
* In Arturo's house in Diamond City, on a table to the left of the front entrance.
* Inside USAF satellite station Olivia, next to an army skeleton in the final room with the novice locked blue double-doors.

## References

1. ↑ 1.0 1.1 The **Army helmet** is presented in the game as an older type of helmet, issued to uniformed troops who do not use the standard set of combat armor: Clearly visible in the tutorial segment and later on countless dead bodies throughout the Commonwealth.
2. ↑ Riot gear variants available in *Lonesome Road*.
3. ↑ Riot gear variants available in *Lonesome Road*.
4. ↑ Visual inspection of the Army helmet in *Fallout 4* shows that its material is nearly identical to modern combat helmet materials, such as the Spectra or Dyneema fibers.
5. ↑ Only *Operation Anchorage* soldiers are shown wearing them, they are absent from domestic armor.
6. ↑ 6.0 6.1 Armor appearance in *Fallout 3* and *Fallout: New Vegas*.
7. ↑ As shown in *Fallout 4*.
8. ↑ US Army combat armor in *Lonesome Road* has the rank insignia of a Private.
9. ↑ Ranger combat armor in *Fallout 3*.
Armored truck

The **armored truck** is trucker Eddie Galenski's preferred method of travel in the year 2253.

## Overview

In or before 2250 he traveled from Hoover Dam with Agnes, Goddard and a large group to the Dome in the same truck. It was meant to be a drivable vehicle, and could be acquired by the player (although over Eddie's dead body).

## *Van Buren*

Once trade is established with Denver, Galenski and his truck will be off the map for about a week once a month. The player can try to take his truck, but he won't let you take it (you'd have to kill him), and it's not made for off-road travel (it's tires and suspension will go out, making it a landmark/base but no longer a vehicle), so you can only take it from Boulder to Denver.

## References

1. ↑ *Van Buren* Boulder design document - General. [1]
2. ↑ *Van Buren* Boulder design document - Cool shit. [1]
Art

**Art** is a character in *Fallout 4*. Or rather, two characters, a real Art and a replacement Art. They are covered in one article for the sake of brevity.

## Background

An unremarkable wastelander with a family and children, Art made for the best candidate for replacement with an Institute infiltrator. Problem is, the whole procedure went sideways when the real Art managed to overpower his replacement. Now the two identical men can be found on the road, one kneeling on the ground, the other holding the first at gunpoint and interrogating him. Problem is, there's no way for the casual passerby to verify that one of them's a synth, the other's human. Who is telling the truth?

## Inventory

 Carried items
 Drops on death
Armored Vault 21 jumpsuit

The **armored Vault 21 jumpsuit** is a piece of apparel which was unintentionally omitted from the final version of *Fallout: New Vegas*.

## Background

Main article: Vault jumpsuitA rugged jumpsuit variant designed for heavy use among Vault-Tec machinery and infrastructure. Rather than extruded rubber, the suit uses a combination of denim - a quintessentially American material - and natural leather, combined to create a particularly rugged piece of equipment. The suit is less form fitting than other jumpsuit variants, but provides a good deal of comfort. Like other versions, it's a single-piece uniform, with a zipper down the front, leather armguards, and spacious pockets on the waist and thighs. Reinforced elbows and knees give it extra durability under heavy use, with the interface port over the left breast used for a variety of purposes. Depending on the job assignment, the jumpsuit is designed to accommodate a variety of belts, including simple leather bands for children, rugged multi-purpose belts for general use, and specialized equipment for utility, lab, and security work.

## Characteristics

A modified version of the regular jumpsuit with additional armor. Although it was accidentally omitted from the base game, it's featured in endgame slides, the Lonesome Road trailer (Chris Avellone clarified that it will not be placed there), the Fallout: New Vegas E3 trailer, and even the manual.

## Location

* The item is not available in the base game due to an unintentional omission. jsawyer.esp restores it and places it on display in Sarah Weintraub's shop on the Strip, available for purchase at the price of 2000 caps.

## References

1. ↑ The Courier: *"Sarah, stop right there. Do you actually have any vault gear?"*
Sarah Weintraub: *"Okay, I do, but who wants a lame sensor module, or a nitrogen canister, anyway? All the popular stuff has been sold - especially the vault suits. I need to find more because people buy them like hot cakes."*
(Sarah Weintraub's dialogue)
2. ↑ Vault 21 terminals; Vault 21 Guest Terminal, Gift Catalogue
3. ↑ Vault 21 terminals; Vault 21 Reception Terminal and Sarah's Terminal, Our Influential Friends.
4. ↑ Different types of belts on the jumpsuits.
5. ↑ Conceptual Design: *"The Vault Suit*

*Designing, or redesigning the vault suit meant adhering to canon, and updating the textures and tactile feel for the detail we can achieve now in games. I opted for a more durable denim like material, something quintessentially American and, suited to carrying out vault tasks involving heavy machinery and crawling through metal pipes.*

*Overall, the vault suit seems to represent an Everyman/Everywoman uniform of conformity, and a blank canvas for accessorizing once the wearer had escaped into the harsh environment of the wasteland. Preserving the retro 50’s flavor seemed to support this, and I wanted the suit to feel at home in a classic 50’s sci-fi film like Forbidden Planet. The reinforced elbows and knees seemed to introduce a bit of that flair to the otherwise oppressively Orwellian environment."*
6. ↑ [1]
7. ↑ JE Sawyer on Formspring. Retrieved October 6, 2011
Ashtray

**Ashtray**s are miscellaneous items that can be found and obtained in *Fallout 3*, *Fallout: New Vegas*, and *Fallout 4.*

## Overview

Ashtrays are a simple round bowl for the disposal of ashes, and acts as temporary storage for cigarette's, cigars, and/or other smoking paraphernalia.

## Characteristics

In game-play terms, ashtrays are mostly a purely decorative item, though they can be used as Rock-It Launcher ammunition (*Fallout 3* only). Ashtrays with lit cigars in them are considered static decorations, and cannot be picked up or otherwise interacted with.

### *Fallout 4*

With the release of *Fallout 4*, ashtrays have become a source of materials for the game's in-depth crafting system.

## Locations

Ashtrays are commonly found frequently throughout the Capital Wasteland, Mojave Wasteland, and the Commonwealth.
Arthur Wood

**Arthur Wood** was the owner of Grafton Steel and the father of Freddy Wood.

## Background

A shrewd businessman, Arthur Wood ran Grafton Steel as efficiently as he could but his employees couldn't keep up with the demand for the Sino-American War. Employees were getting injured on the job more than before from the last quarter and this led Arthur Wood to seek out ways to better increase productivity and decrease workman injuries. So, like nearly all businesses around West Virginia, he turned to automation. However, his brother-in-law Otis Pike (who Arthur had given a middle management position from the endorsement of his wife Molly) began stirring up anti-automation sentiment among the workers and generally bad mouthing the company. Arthur had Otis fired, but that didn't stop Otis from reaching out to Quinn Carter of the Charleston Herald to out the increasing worker injuries at Grafton Steel.

To protest Grafton Steel further, Otis Pike would kidnap Freddy Wood from Wavy Willard's Water Park and hold him for ransom at the Grafton Dam. However, this would go unnoticed by Arthur as the Great War was already beginning. Thankfully, Arthur had already taken precautions, paying for access into Project Safehouse in order to keep him and his son safe inside a Vault. Unfortunately, only his son was able to be picked up, as predicted in the notice.

## Appearances

Arthur Wood is mentioned only in *Fallout 76*.

## References

1. ↑ Woods Estate terminals#Safety Data
2. ↑ Woods Estate terminals#Molly
3. ↑ Cold Case
4. ↑ Woods Estate terminals#Vault Tec - Project Safehouse
5. ↑ Freddy's Hasty Note
Assault carbine extended magazines

The **assault carbine extended magazines** is a type of weapon mod in *Fallout: New Vegas*.

## Characteristics

This mod increases the magazine capacity of the assault carbine by +6 additional rounds per magazine, making it a 30 round magazine.

## Location

* Arms merchant, 188 Trading Post
* Alexander, 188 Trading Post
* Cliff Briscoe, Novac
* Dale Barton, The Fort
* Vendortron, Gun Runners
* Great Khan armorer, Red Rock Canyon
* Blake, Crimson Caravan Company

## Notes

* Prior to patch 1.3.0.452, the assault carbine extended mags were only worth 300 caps.
Armor class

**Armor Class** (**AC**) is a derived statistic in *Fallout*, *Fallout 2*, and *Fallout Tactics: Brotherhood of Steel*. In *J.E. Sawyer's Fallout Role-Playing Game*, it was renamed **Evade**.

## Overview

Armor class is a modifier to the chance to hit, applied to the attacker's chance to hit after all other modifiers are applied.

E.g. the target has an AC of 15, while the attacker has a 65% chance to hit. The AC is substracted from the 65, reducing the chance to hit to 50%.

## Modifiers

The Armor Class is determined by a combination of Agility, armor, and any traits/perks the player has:

* Base AC is equal to the character's Agility.
	+ Kamikaze (trait) sets it to 0 regardless of the agility score.
* The base agility is supplemented by the equipped armor's AC.
* Dodger (perk) adds 5 to AC.
* At the end of each turn in combat, any leftover Action Points are added to the AC for the duration of the enemy turn.
	+ HtH Evade (perk) doubles the AC bonus and then adds 1/12 of the character's Unarmed skill on top of that.
Assault rifle (Fallout 76)

The **assault rifle** is a weapon in *Fallout 76*.

## Background

A peculiar, antiquated design, the assault rifle has much more in common with pre-War machine guns than rifles. Fed from a side-mounted magazine, this gas-operated weapon is unique in that it uses a water-cooled jacket that shrouds the barrel and maintains its temperature under sustained fire, pumped using liquid stored in the weapon's stock. It includes a charging handle on the right and a carry handle on the top, all fashioned out of durable wood. All elements considered, the "assault rifle" appears to simply be a repurposed surplus light machine gun, rather than an assault rifle.

## Characteristics

A good, solid weapon, hampered by one thing: the lack of a steady supply of 5.56mm ammunition. However, with a generous line of modifications, it can be very useful in the long term. Even with an automatic receiver, it maintains a steady line of fire and can be improved even more upon with the use of other modifications. It's interesting to note that

If fitted with an automatic receiver, the rifle switches to using Commando perks instead of Rifleman.

## Crafting

The above template is generated from Template:F76 co Weapon Ranged AssaultRifle. For corrections, edit the target template.

## Modifications

All numbers are relative to the base stats.

## Locations

* Very common drop from scorched of all stripes.
* Can be found in a variety of military locations, such as Fort Defiance, especially in armories.

## Behind the scenes

Main article: **Assault rifle (Fallout 76)**
Armor case

**Armor cases** are containers in *Fallout 3* and *Fallout: New Vegas*.

## Background

They often contain armor and clothing, and are identical in appearance to footlockers. When discovered they are often locked, and the lock difficulties vary greatly. Just like any other lock, it is possible to break the lock while attempting a force lock, thus keeping you from the contents unless using the Infiltrator perk. They can also be found in safehouses. Most of them can be safe to store things in it.

## Appearances

Armor cases appear in *Fallout 3* and *Fallout: New Vegas*.