Faithful Soldier (Paladin Archetype)

Faithful Soldiers are not always the devoted of the Lawful Good. On occasion a deity or a faith will find fit to train a select few in the ways of the Faithful Soldier. Through strict adherence to an iron clad code of their god they find themselves as elite soldiers and powerful tools of their faith. Though the true neutral gods and the chaotic gods never find followers capable of exhibiting a Faithful Soldiers expert control in battle.
Alignment: A Faithful Soldier can be Lawful Good, Lawful Neutral or Lawful Evil and must worship a Lawful Good, Neutral Good, Lawful Neutral, Lawful Evil, or Neutral Evil Deity.
This alters the Faithful Soldier’salignment restrictions.

#### **Smite Foe (Su)**

At 1st level, a Faithful Soldier of the Lawful Good Alignment Gains Smite Evil, a Faithful Soldier of the Lawful Neutral Alignment gains the Smite Chaos, and a Faithful Soldier of the Lawful Evil Alignment gains Smite Good.

#### **Smite Evil (**Su**)**

Once per day, a Faithful Soldier can call out to the powers of good to aid her in her struggle against evil. As a swift action, the Faithful Soldier chooses one target within sight to smite. If this target is evil, the Faithful Soldier adds her Cha bonus (if any) to her attack rolls and adds her Faithful Soldier level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the Faithful Soldier possesses. Regardless of the target, smite evil attacks automatically bypass any DRthe creature might possess.
In addition, while smite evil is in effect, the Faithful Soldier gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the Faithful Soldier targets a creature that is not evil, the smite is wasted with no effect.
The smite evil effect remains until the target of the smite is dead or the next time the Faithful Soldier rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the Faithful Soldier may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.

#### **Smite Chaos (Su)**

Once per day, an Faithful Soldier can call out to the powers of law to crush the forces of chaos. As a swift action, the Faithful Soldier chooses one target within sight to smite. If this target is chaotic, the Faithful Soldier adds his Charisma bonus (if any) on his attack rolls and adds his Faithful Soldier level on all damage rolls made against the target of his smite. If the target of smite good is an outsider with the chaotic subtype, a chaotic-aligned dragon, or a chaotic creature with levels of clericor antipa-ladin, the bonus to damage on the first successful attack increases to 2 points of damage per level the Faithful Soldier possesses. Regardless of the target, smite good attacks automatically bypass any DR the creature might possess.
In addition, while smite good is in effect, the Faithful Soldier gains a deflection bonus equal to his Charisma modifier (if any) to his AC against attacks made by the target of the smite. If the Faithful Soldier targets a creature that is not chaotic, the smite is wasted with no effect.
The smite Chaos effect remains until the target of the smite is dead or the next time the Faithful Soldier rests and regains his uses of this ability. At 4th level, and at every three levels thereafter, the Faithful Soldier may smite chaos one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.

#### **Smite Good (Su)**

Once per day, a Faithful Soldier can call out to the dark powers to crush the forces of good. As a swift action, the Faithful Soldier chooses one target within sight to smite. If this target is good, the Faithful Soldier adds his Charisma bonus (if any) on his attack rolls and adds his Faithful Soldier level on all damage rolls made against the target of his smite. If the target of smite good is an outsider with the good subtype, a good-aligned dragon, or a good creature with levels of cleric or Faithful Soldier, the bonus to damage on the first successful attack increases to 2 points of damage per level the Faithful Soldier possesses. Regardless of the target, smite good attacks automatically bypass any DR the creature might possess.
In addition, while smite good is in effect, the Faithful Soldier gains a deflection bonus equal to his Charisma modifier (if any) to his AC against attacks made by the target of the smite. If the Faithful Soldier targets a creature that is not good, the smite is wasted with no effect.
The smite good effect remains until the target of the smite is dead or the next time the Faithful Soldier rests and regains his uses of this ability. At 4th level, and at every three levels thereafter, the Faithful Soldier may smite good one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.
This ability replaces smite evil.

#### **Touch of Faith (Su)**

At 2nd level a Faithful Soldier of the Lawful Good Alignment Gains the Lay on Hands Class Feature, a Faithful Soldier of the Lawful Evil Alignment gains the Touch of Corruption Class Feature. A Faithful Soldier of the Lawful Neutral Alignment must choose whether she gains Lay on Hands or Touch of Corruption. Once the choice is made, it cannot be reversed. This decision also determines whether the Faithful Soldier of Lawful Neutral Alignment channels positively or negatively.

#### **Lay On Hands (**Su**)**

Beginning at 2nd level, a Faithful Soldier can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her Faithful Soldier level plus her Charisma modifier. With one use of this ability, a Faithful Soldier can heal 1d6 hit points of damage for every two Faithful Soldier levels she possesses. Using this ability is a standard action, unless the Faithful Soldier targets herself, in which case it is a swift action. Despite the name of this ability, a Faithful Soldier only needs one free hand to use this ability.
Alternatively, a Faithful Soldier can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the Faithful Soldier possesses. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. Undead do not receive a saving throwagainst this damage.

#### **Touch of Corruption (Su)**

Beginning at 2nd level, a Faithful Soldier surrounds his hand with a fiendish flame, causing terrible wounds to open on those he touches. Each day he can use this ability a number of times equal to 1/2 his Faithful Soldier level + his Charismamodifier. As a touch attack, an Faithful Soldier can cause 1d6 points of damage for every two Faithful Soldier levels he possesses. Using this ability is a standard actionthat does not provoke attacks of opportunity.
Alternatively, an Faithful Soldier can use this power to heal undead creatures, restoring 1d6 hit points for every two levels the Faithful Soldier possesses. This ability is modified by any feat, spell, or effect that specifically works with the lay on hands paladin class feature. For example, the Extra Lay On Hands feat grants an antipaladin 2 additional uses of the touch of corruption class feature.
This ability replaces lay on hands.

#### **Path of the Faithful Soldier**

At 3rd Level if a Faithful Soldier has the Lay on Hands Class Feature they will continue to gain the class features listed in the Paladin class at the appropriate levels that are indicated using their Faithful Soldier level as their Paladin level. If a Faithful Soldier has the Touch of Corruption Class Feature they will continue to gain the class features listed in the Anti-paladin class at the appropriate levels that are indicated using their Faithful Soldier level as their Anti-paladin level.