Antiair (Tower)

Can attack only flying enemies, but is relatively cheap for the amount of damage it does.

## Unique Characteristics

Antiair has **Burn Chance** and **Burning Time** as its Unique Characteristics.

**Burn Chance** - The % chance each attack will ignite the enemy setting it on fire dealing damage over time.

**Burning Time** - The amount of time (in secs) the enemy is burned.

For every tower experience level, Burn Chance and Burning Time improves.

*Burn Chance: 5 + 0.2%/Tower Experience level [Max: 100%] **(Before research)***

*Burning Time: 15 + 0.35/Tower Experience level seconds **(Before research)***

## Other Characteristics

Antiair's attacks have a chance to set enemies on fire, applying the burning debuff, which deals damage over time and slows down air enemies by 40%. Similarly to Venom, Antiair will prioritize enemies that are not burning.

Burning deals up to 2% of the affected enemy's max HP damage per second, limited to 10x of the tower's damage attribute.

Antiair gains significantly more tower XP per attack, since it can only attack 2 enemies: Heli and Jet.

## Statistics

Antiair Tower Stats (not including research , PWR tower from Exp Levels, and Tile Bonuses)

## Abilities

 Fast mechanism
 Foundation
 Aimed drop
 Powerful

**Aimed drop -** Air enemies that die will explode in a X tile radius dealing (25% of the killed air enemies' max health) to all ground enemies. Does not damage Air enemies such as Jet/Heli.

## Strategy

Antiair as the name sounds can demolish Air enemies especially dealing 150% against Heli.

Early in the game before you get access to even Minigun or Tesla, it is your go to tower as it is able to attack air enemies.

With extremely good attack speed, range, and damage (higher tower upgrade level), and at a very low cost. Antiair takes care of air enemies really well. In addition, its unique characteristics which is the burn ensures their death outside of its attack range since the duration is very long. 15 seconds at the start.

Place Antiair distant from other towers due to its long range and be able to cover majority of the map.

Always check the portal to see what enemies spawn, if there is no air enemies, consider not upgrading Antiair at all since it won't be able to help attack ground enemies. Though upgrading Antiair even without air enemies can also increase its MDPS for abilities as you efficiently gain a lot of DPS with the least amount of gold.

The burning helps deal with Jet enemies since freezing effects don't work on them. However the long duration doesn't really mean much especially with maps with shorter path. By the time they entered the base, the burn will still be up.

Antiair provides its built-in slow effect against Heli which is powerful due to its attack range being enormous. This allows towers that can attack Heli to have additional time even when Heli enemies are not in Freezing's range.

Downsides

However outside of air enemies, it is pretty much a sitting duck with the inability to attack anything. Because of this it won't gain any experience at all and only through passive exp generation sources: Modifier: Balance, Modifier: Mining Exp, and Exp Generation to be able to increase tower experience level.

Most waves are usually ground enemies leaving Antiair towers unused for most of the game. There aren't many mixed enemies waves feature Jet/Heli with ground enemies.

It is better, especially with more tower unlocks throughout story line, to use Tesla, Missile, Splash, Minigun, Multishot, and Laser for your air defences since they can not only target air but also ground units, being more versatile.

**Best tile placement:** Damage and Attack Speed

Both help increase its impressive stats especially with Heavy Weapons/Fast Mechanism upgrade boosting both stats by 25%

**Optimal 2 Abilities:**Heavy Weapons/Fast Mechanism

They are both self explanatory. Boosting its impressive Damage and Attack Speed by 25% becomes a terror amongst all air enemies.

Foundation is horrible. It rotates decently fast and shoots fast projectiles.

Aimed drop is by far the most useless experience level 10 ability mainly because waves either feature air only waves or ground waves only. This ability is really hard to use as the impact only attacks ground enemies and not air enemies. The only usage of Aimed drop is when there are multiple portals that uses the same path in which Air and Ground enemies spawn at the same time. (Usually in Custom Maps)

The only time you see this is with Jet/Healer waves but Jet's have extremely low health so its damage won't do as much to Healer or in custom maps that have many portals where it can spawn a variety of enemies including air enemies.

## Research

(Does not include endless research)

These research are exclusive to Antiair Tower Only. To see all researches, see Researches

**Damage** - Damage dealt to enemies

**Max Upgrade Level** - Upgrade Level Limit

Increases the max upgrade level of the tower (Upgrade level). At level 0, the max tower upgrade level is 3.

**Max Experience Level** - Experience Limit in levels

Increases the max experience level of the tower (EXP level). At level, the max tower experience level is 4.

**Projectile Speed** - Tiles per second

**Range** - Range in tiles

**Price** - Tower Price in Coins

Reduces the cost to build Antiair Tower. By default it costs 42 coins.

**Attack Speed** - Shots per second

**Rotation Speed** - Degrees per second

**Experience Multiplier** - Each XP point is multiplied by this.

**Upgrade Price** - Price of tower upgrades in coins

**Chance to ignite** (Unique Characteristics) - Chance to burn enemy with each hit

**Burn Chance** is multiplied by this value. This increases Burn Chance from 5% - 8.8% to 6.25% - 11% (Based on Tower EXP level)

**Burning Time** (Unique Characteristics) - Duration of burning buff

**Burning Time** is multiplied by this value. This increases **Burning Time** from 15 - 21.65 seconds to 19.5 - 28.15 seconds (Based on Tower EXP level)

**Starting Level** - Initial Tower Level

When purchased, Antiair Tower will immediately start at that EXP Level. At Max level, Antiair Towers will start at EXP Level 4 with 1 Ability Unlocked.

**Passive XP at max upgrade level** - Amount of tower gets per second on max upgrade level.

If not at max level, the formula of XP/second goes by (XP rate / 10 \* tower upgrade level)

**Damage - Aimed drop** - Tower Ability Upgrade

This uses the base value of **Damage - Aimed drop** and adds it per level. (Additive)

**Attack Speed - Fast Mechanism** - Tower Ability Upgrade

This uses the base value of **Attack Speed - Fast Mechanism** and adds it per level. (Additive)

**Rotation and Projectile Speed - Foundation** - Tower ability Upgrade

This uses the base value of **Rotation and Projectile Speed - Foundation** and adds it per level. (Additive)

**Damage - Heavy Weapons** - Tower ability Upgrade

This uses the base value of **Damage - Heavy Weapons** and adds it per level (Additive)

**Bonus damage - Ultimate** - Tower ability Upgrade

This uses the base value of **Bonus damage - Ultimate** and adds it per level (Additive)

**First Generation** - Significant Increase of Characteristics

- Rotation Speed +10% / Projectile Speed +10%

**Second Generation** - Significant increase of Characteristics

- Attack Speed +10%

**Third Generation** - Significant increase of Characteristics

- Upgrade price -2%, Damage +10%

## Trivia

* Antiair is the only tower that has a 150% effectiveness against Heli enemies.
* Antiair is the only tower does not have any 25 or 50% effectiveness matchups against enemies (All excluding Heli and Jets have 0%).