Institute Monuments

## The Institute Headquarters [Primellis]

*As the Institute expands, so does its demand for administrative tasks. A construction project of monumental scale is proposed by the Works to create a great building - the Great Institute Headquarters in which to house its most prized artefacts and rooms of importance, including the Elder Texts, Administrative Unit 01, the Speakership, and the Great Archives.*

## Lighthouse of Marellis [Marellis]

*As the Institute expands, so does its demand for administrative tasks. A construction project of monumental scale is proposed by the Works to create a great building - the Great Institute Headquarters in which to house its most prized artefacts and rooms of importance, including the Elder Texts, Administrative Unit 01, the Speakership, and the Great Archives.*

## Observatory of Triellis [Triellis]

*As Institute science advances, so does the need to create ever more accurate models of the cosmos. To that end, the Archives funds the construction of a Great Observatory in the province of Triellis, full of expensive measurement equipment such as Armillary Spheres and Cisvoirae (telescopes).*

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## The Triumphal Obelisk [Novidevis]

*To celebrate the full liberation of Northeastern Kashar Coast, a monument is constructed in the 2nd Institute's capital, Novidevis (New Devin), to commemorate those who have fallen in battle and to celebrate the Institute's triumph over the Republic.*

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## The Crystal Palace [Terminellis]

*The Institute constructs a magnificent monument on Terminellis, using strengthened leaded glass and concrete to create a building whose insides are almost entirely transparent from the outside. Nicknamed the Crystal Palace, it is used frequently as an exhibition centre in which various archaeological findings, scientific insights, foreign exotics, and engineering breakthroughs are showcased to the general public.*

## The Purgatoris Panopticon [Purgatoris]

*A massive stone structure is built on the Dordic Island of Purgatoris, once a penal colony, to better keep an eye on inmates and check their labour. Built in the fashion of the Panopticon, the inmates' ability to smuggle and sneak is neutered, bringing an unprecedented level of efficiency for their menial labour.*

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## The Refugis Resort [Refugis]

*A colossal leisure complex is built on the Dordic Island of Refugis, bringing in tourists with thick purses from within and outside the Institute. Overlooking emerald seas and white sandy beaches, all are accommodated for within the Refuge, with bars with drinks from all over the 5 continents, Institute therapy sessions using Vitae Arcanism, and ballrooms used both as party floors and seminar halls.*

## The Lanternman [Proidaris]

*A magnificent bronze statue overlooking the port city of Proidaris is constructed, in the shape of a scholar holding a book and a lamp, lunging forward in progress. It symbolises all the Institute stands for: Knowledge, Enlightenment, and Progress.*

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## Animalcompendium [Biellis]

*A great zoo filled with exotic animals from the 6 continents is built in the province of Biellis. Large cats that reigned over the Kashar savannas, amphibians that scavenged the wetlands of the Everchains, birds of colourful feathers found on Idaros, white seals that populated the glaciers of Barasud, Pink dolphins that populated the emerald waters of Serpent's Run, and Brown-furred alpacas that roamed the Cygian highlands were among the zoo's most popular attractions.*

## The Procygis Trading House [Procygis]

*The Procygis Tradehouse - merchant activities from Cygis grew ever more, especially with the dawn of war between the Ha Irunah and Noscura, each producing huge demand for wartime supplies such as steel and wood. As volumes of trade grew exponentially, a system with which to control and tax this flow of goods grew increasingly necessary - and with that, a grand scycraper was constructed using Liquidstenum to be used as a trading house.*