Scrolls

## Scroll Basics

### Identifying Scrolls

**Scrolls**, like Potions, are randomized at the start of every run. Their text will appear as random letters until the scroll has been identified. The scroll can be identified in a couple of ways. Once identified or partially identified, positive (or good) scrolls will have a blue background in your inventory, and negative (or bad) scrolls will have a red background. If the scroll is unidentified, the background will be purple.

You can *partially* identify scrolls by:

* Using a Scroll of Detect Magic to partially ID all unidentified items in your inventory (will reveal all scrolls as positive/good/blue or and negative/bad/red)
* Having a high Lore stat
	+ Tip: If you Lore stat rises in game due to a new item or a skill stone, moving an unidentified potion from one inventory slot to another usually triggers the identify or partial identify benefit.
* Process of elimination.
* A Scroll of Darkness will always be included with the book that says there is a treasure in a certain room if you read a Scroll of Darkness there. It will not be identified in your inventory, so make note of which scroll you just picked up.
* If you try to combine an unidentified scroll with Healing Water and it works, that scroll was a Scroll of Light. It will not be identified in your inventory even though it was crafted successfully, so make note of which scroll was used in case you have more in your inventory or pick up more later.
* Trap rooms that work as traps to lock you inside or lock you by breaking a bridge (your only way out) almost always have descend or teleport scrolls in the room. Tag this type of scroll with F1 and name them "Teleport or Descend" as they are very likely one of those two.
* If you are trapped and praying doesn't work, it means one of the scrolls in your inventory is a Scroll of Teleportation or Scroll of Descend.

You can identify scrolls by:

* Using them and risking the consequences.
* Using a Scroll of Identify
* Discovering a Magic Reference book on a shelf which identifies one particular scroll.
* Purchasing the scroll in the opening shop or an in-game Scroll Shop.
* Having an *even* higher Lore stat. (If you Lore stat rises in game due to a new item or a skill stone, moving an unidentified potion from one inventory slot to another usually triggers the identify or partial identify benefit).

### Collecting Scrolls

* Like potions, every scroll will be available at some point in the dungeon run for free (without having to purchase from the shop).
* The more achievements you unlock, the more scrolls will be available to purchase at the start of each run.
* Scrolls can be found on bookshelves, in chest, on the floor, and in drawers.

### Using Scrolls

* Scrolls are read by accessing your inventory. Each scroll can be used once.
* You cannot read scrolls when blinded by smoke (but you can in darkness).
* Scrolls can have positive or negative effects. Its important to note that some negative scrolls can have positive effects if used correctly.

## **Description of Scrolls**

### Blue/Positive Scrolls

#### Scroll of Detect Gold

* Displays all the gold on the current floor, such as in chests, crypts, and creature's pockets.
* If you leave the floor the effect is lost. (verification needed)

#### Scroll of Detect Magic

* Permanently displays all beneficial or maleficent magic for the current floor and once for your inventory.
* Any traps on the floor will also be displayed.
* Will also mark cursed items in your inventory: negative cursed items will have a dark triangle on the top left corner of the item and mark negative non-cursed items with a bright triangle .on the top left corner of the item.
* Trick: If you bring more unidentified items from other floors to the floor where you used the scroll and you drop them on the floor and then leave to another floor and then come back, all those items will be identified too. So, the floor can be used endlessly to identify "good" and "bad" and items.

#### Scroll of Enchant

* Adds a level of enchant (+1) to your weapons, armour, shields, hats, rings, staves or amulets.
* Recharges any magical items as well as adding +1.
* Enchanting weapons will make the weapons more powerful and reduce their cool down.
* Enchanting Armor will increase how much damage it blocks or increase the percentage chance of blocking damage.
* Enchanting shields increase how much damage they block and reduces their cool down.
* Used on a cursed item will work as a remove curse scroll for a single item.
* If used on a non-staff magical item that has charges left, if possible, it will increase power level (example: From +1 to +2) if the item is fully depleted of magic charges, it will only recharge the item **but will not** increase the power of the item. So is often best to only use enchant scrolls on magical items that are not depleted. (Needs verification)
* With staffs (depleted or not) they always get +1 (to a maximum of +5) and get fully charged, so is best to enchant them after they get depleted. Note that some magical items can't gain +1 so you can only use enchant scrolls to recharge them without making them more powerful (like the Cloak of mending or a weapon of Grimm or a staff of gas)

#### Scroll of Identify

* Identifies one unidentified item of your choice.

#### Scroll of Last Rites

* Permanently puts to rest any undead enemies that have been temporarily defeated.
* Use it near floating skulls, skeletons, litches and vampires so they don't revive again.
* Useful in permanently killing the Vampire Lord Boss when he is resting in a sarcophagus/container.

#### **Scroll of Light**

* Permanently increases the light level in a circular area around you to the maximum in a specific place (light does not follow you).
* Ignites all wall torches and fire braziers in the area.
* Stuns and does 20 damage to all unholy creatures (bats, skeletons, vampires, wraiths, flesh golems, imps, phantoms and others) and also send them flying with a strong knock back.
* Clears all gasses around you, so for example, if a room full of flammable gas and it starting to burn, before the fire reaches you, you can use light scroll to dispel all the gas and thus put out the fire.
* Can be mixed in Healing Water to make a Potion of Light.

#### Scroll of Magic Mapping

* Reveals all of the current floor, while still showing which you've already explored and which area is still... ~unexplored~.
* Display placed traps and chests.

#### Scroll of Protect Gear

* Enchants weapons or armor with protection, so they can't be corroded.
* Hats, capes, whips, rings, amulets and wands can't be corroded so there is no need to protect those.
* +1 enchanted weapons or armor can't be corroded, so only protect those if you intent to enchant them further with Enchant Scrolls. ( Items that are +2 or more can be corroded, but they will not fall past +1)

#### Scroll of Recharging

* Recharges all magical items that work with magical charges.
* Tip: Use up all your staves before using a Scroll of Recharging i.e. its better to not just use it for item since it recharges everything.

#### Scroll of Remove Curse

* Removes curses from all items in your inventory, whether or not they have been identified (i.e. makes all unknown rings, armour, amuets, shields, and weapons in your inventory safe to use.
* Several armors or weapons that were cursed may be turned to +1 or more. Some rings or amulets will end up blank (read to be reforged with Sigils) Some weapons will become some what useful under the right circumstances, Wild Fire weapons can be useful if you are immune to fire. And weapons enchanted with corrosion are very good against turrets or mechanical spiders, but only if you wear armor/shield/weapons protected against corrosion (or if you unequipped them before using the corrosion enchanted weapon and equip them again after you are done using the weapon). Some times it also cures your from deafness potion curse.
* using remove curse scroll on cursed items can make the items into good (+1) or neutral (like a amulet of silence turning into a plain amulet with no enchantments, so you can forge it with a Sigil)

#### Scroll of Teleportation

* Randomly teleports you to some area on the map.
* Very rarely you can end behind a shop counter or other place where you can't exit. Praying usually brings help from a god that will teleport you again for free you. The gods will not teleport you for free if you have a Scroll of Teleportation in your inventory.
* Tip: Best used if you are being attacked in a situation way beyond your control.

### Red/Negative Scrolls

#### Scroll of Alarm

* Sounds an alarm that alerts creatures of your presence.
* All enemies on the floor will try to get to the location where the scroll was used.

#### Scroll of Darkness

* Put outs all fire sources and permanently decreases the light level to pitch darkness in a circle around you.
* Needed for some puzzles.

#### Scroll of Descend

* Teleports you one floor down, but may cause fall damage or you may land in dangerous water or lava.
* Tip: Can be used strategically in upper floors to enter lower rooms that are locked or access special floors (like the Minotaur labyrinth or the arbiters grounds) that usually requires a rare key or rare items (like wand of blinking) to enter them, essentially "cheating" your way in.

#### **Scroll of Pain**

* Summons several unfriendly phantom blades. The amount and strength of the phantom blades seems to correlate to the depth of the dungeon and your strength.
* Dangerous if used inside Myst as it multiplies the summoned blades.
* Tip: You can use the summoned phantom blades to your advantage by killing them to identify a weapon or get 25 kills on a weapon that you intend to offer it on a Grievous Altar.

### Other Scrolls

#### Blank Scroll

* Used to copy any other scroll in your inventory at a Writing Desk.

#### Scroll of Blessing

* Found in Lady Sophie Library and comes identified or received at an altar in exchange for a small sacrifice.
* If in favor of her favor, Sophie blesses you upon use (reducing all damage by half for the duration of the buff). If not in her favor, the scroll summons phantom blades that will attack you.
* Included on the "Other Scrolls" list instead of the main scrolls because this scroll does not appear on the in-game scroll list and is not needed for the read-all-scrolls achievement.