recursal/Fanatic-Fandom huggingface dataset:
Mega Lord Revan

## Info

As an Event Boss, Mega Lord Revan is much stronger and more difficult than the common chapter bosses.

Deep inside a Lab on Proxima, he awaits Guardians who are foolish enough to face him. His menacing attacks can kill even the best equipped Guardians in a single hit and his experiments on ending a Guardians life forever are truly chilling. Despite all this, many can not wait to fight him again to get access to his legendary loot and the Black Market.

## Boss Battle

The battlefield is littered with explosive mines and minions of varying classes and the boss is trying to kill everything that stands in his way. 7 Healers are placed around the arena and archers as well as low-level players should focus on those. Mega Lord Revan has 3 phases. The first two, gun and axe phase, switch after some time.

In Axe / melee phase, he walks up to the Guardian that holds his agression and hits him, while teleporting around and spawning minions. Tanking him can demolish armor, so watch your durability.

In Gun / Ranged phase, he will pull out his railgun and start shooting at everything that is near him, sometimes at several Guardians at once and even through walls. Getting hit also applies a poison effect that will quickly deplete your health.

The last phase is activated after his HP drops to a certain level. In addition to his normal attacks, he will start throwing bombs at the players. His most feared attack will capture a Guardian, pull him towards the Boss and deal a barrage of powerful blows in quick succession. This will most likely kill the player but can be countered by healing or using the "Evade"-skill. This last phase can take longer than the rest of the fight.

## Notes

* Due to his experiments to stop Guardians from respawning, you wont wake up at Spawn after death. Instead you wake up in a limbo area where you can heal yourself, repair all your gear and rejoin the battle through a portal.
* Mega Lord Revan has a unique Agression counter that makes him target the Guardian with the highest agression. It resets after death.
Immortal Armor Set

The Immortal Armor set is a classless armor set with 4 pieces in its set. It is crafted at Griswold's Armor Shop in /warp market.

The set bonus will give you +15 Max Health, and +20% Magic Damage Reduction

## **Immortal Visage**

**Crafting Recipe: 10 Emerald Blocks, 1 Oracle Helmet, and 4 Mythril Ingots**

## **Immortal Cuirass**

**Crafting Recipe: 10 Emerald Blocks, Oracle Chestplate, and 4 Mythril Ingots**

## **Immortal Faulds**

Crafting Recipe: 10 Emerald Blocks, Oracle Leggings, and 4 Mythril Ingots

## **Immortal Sabatons**

Crafting Recipe: 10 Emerald Blocks, Oracle Boots, and 4 Mythril Ingots
Yellow Alert

*"Welcome back, Guardian. I must admit, I wasn't sure about you... but you're proving to have the potential to be a capable and resourceful Mage. Now that you've helped out my students, I'll fill you in. Recently, I have felt the presence of something sinister approaching the college. This was confirmed when Gandalf spotted it himself. There is a very large airship West of here, on a direct course for this college. We're not sure why, but I can sense that the reason is not good. I want you to investigate. Before we jump to conclusions, look for evidence of the Captain's intentions. You may be able to find something in the ship's Cargo Hold."*
Report Back to Airos

"*Excellent, Guardian! By now, Airos should have been able to extract all of the data from the Ship Transponder you brought. Airos thinks it might contain some kind of Star Map. If that's true, I can't imagine what we might find... or where Cludathoon has been... or where he planned on going. One thing seems for sure, though. He's not the Great Evil that we've been told about from our mythology. he's definitely no God. You should return to Airos; she will know more.*"

Return and talk to Airos in order to receive your next quest.

We Need More Power <--- Previous - Next ---> The Final Frontier
Rom's Experiment 2

*"Yes, very good. That's an excellent start. I imagine your adventures take you all over the place, don't they? Perhaps even as far as the nether? I require a Wither Skeleton Skull for my experiment. I don't care how you get it, but I know Wither Skeletons in the Nether will sometimes drop their head."*
The Ruins

*"Welcome, Guardian. I am Nichol. Since King Xero sent you to me, I know you can be trusted. He would only have sent you to me if he thought you were ready to learn the truth. I am not certain, but it looks as though the Great Evil has returned... if that is the case, we may already be too late. The only way we'll be able to fight back, is if we begin to harness the technology in the Nexus - an ancient but advanced structure, buried deep beneath Avalon. I sent John, an archaeologist, to study some ruins to the southwest. I think he may have found something. Follow your compass, and find John in the ruins to the southwest."*

This is the first of many quests you will receive from Nichol in Chapter 2, and then again in Chapter 3. Leave Nichol's house and head towards the forest across from Lower Avalon. Use your compass to guide you to the ruins. Walk inside, locate John, and speak with him for the next quest.

Chapter 2 <--- Previous - Next ---> The Nexus
Wolf Hunt

*"Long ago, I met a Werewolf named Vardus. He was a good man... er, wolf... er, you know what I mean. He wasn't violent and he didn't prey on people. Recently, I heard he had taken up residence in the Caverns here in this dimension. He might be able to give us some more information about what happened here, or he may have fallen victim to the Great Evil's energy weapon. See if you can find him, but if his soul is lost, you should exterminate him, for his sake."*

Leave Nichol's house and walk up the steps to the Caverns. Follow your compass to Vardus' hideout, on the opposite end of the Caverns. Unfortunately, Vardus has lost his soul, but will only attack you as soon as you engage him. The quest will complete after you kill him. When you have done so, return to **/warp chapter2**.

Take Flight II <--- Previous - Next ---> Tears of Evil
Jon's New Recipe

*"Hello, Guardian! Pleasure to meet you. I'm Jon Reasley. I've seen how you've been helping my fellow students, so I wonder if you can help me. I've been working on a new brewing recipe, but I need some difficult-to-find ingredients. I bet these things would be easy to get for a Guardian like you... and I heard you've been to Avalon! Listen, the first thing I'm going to need are Fish from the waters around Lower Avalon. I don't want you to use a fishing pole, though... because these fish won't allow themselves to get caught like that. You need to go into the water yourself, kill the fish, and pick up its carcass. I'll need at least 20!"*
Tears of Evil

*"If the Great Evil's energy weapon is capable of not only bringing objects from Hell into this dimension, but also corrupting good souls like Vardus', we're all in a lot of trouble. I need time to consider what our next move should be. In the meantime, I've detected several Ghasts in the cavern that would give you a good opportunity to practice your Archery skills. Head inside and kill 10."*

As you leave Nichol's house, head toward the stairs that lead to the cavern and walk up to the entrance. Just inside, ghasts will spawn in front of the path. The best way to kill them is shooting them with a bow, but you can also use rocket boots to fly and kill them by using a sword but (Remember to check the durability on your boots so you don't accidentally break them mid-flight ). Once you have successfully killed ten ghasts, return to **/warp chapter2**.

Wolf Hunt <--- Previous - Next ---> Evil's Lieutenants I
The Final Frontier

"*Guardian. It's unbelievable. The Transponder you gave me... it's... a massive Star Map. It contains co-ordinates to billions of worlds in millions of star systems. There are a few planets which are highlighted... and one of them is a planet which has already been colonized by Elders. We're going to need to figure out what Cludathoon is planning to do on these planets... and hopefully it's not too late. Listen, Guardian. There's something I haven't told you. We have a ship in orbit of the planet. It is an interstellar starship, capable of travelling to the planets which are highlighted in the Star Map. I'll authorize for you to travel up to the Enterprise. Once you board it, let Pahimar know what we've discovered.*" **Follow your compass back into the Nexus, travel to where the X-Wing shuttle is docked, and use it to fly up to the Enerprise.**

Follow the compass it will show you where the X-Wing shuttle is docked. When you're at the elevator, press the button to go up. Board the X-Wing shuttle and press the button. Once teleported, press the button again. Exit the shuttle on the Enerprise and talk to Pahimar to receive your next quest.

Report Back to Airos <--- Previous - Next ---> Tour the Ship
Data Mining

*"Good work, Guardian! Well, if we had any doubt about the intentions of that ship before, that Journal you brought back is all the assurance we need. I know of Marquis. He is a powerful Black Wizard, and he specializes in necromancy and other dark conjuring. He's clearly gone mad, so there's no reasoning with him now. Before we take him out, I want to know where that ship came from, though. If you can get the Flight Recorder, that would give us some more valuable information. It should be located somewhere on the main bridge, the command center for the ship. Probably somewhere near where the Captain sits."*
Survivors?

*"While you were away, I've been scanning the area for any survivors. I think I've found a signal, not too far from here. I've put down Orange Rings to help you track down the signal. Whoever he is, maybe he can shed some more light on what's happened to this dimension."*

Using your wings and rocket boots, fly to the second purple ring, then begin following the orange rings until you reach a large structure with a red roof. Go inside and locate Scheer. Speak to him to find out what has happened to this dimension. After he has spoken, he will give you a Mob Capturer. Once you have obtained it, return to **/warp chapter3**.

Note: You need to follow the **Orange** rings towards the right of the 2nd Purple and White ring.

## Conversation with Scheer

**Scheer:** Ah good, [playername]. You've arrived. My name is Scheer. I am an Elder. I was here when CluDathoon attacked. Do you wish to learn more? Yes or no?

**Player:** {Type "yes" into chat} Yes, I'm listening.

**Scheer:** He attacked without warning. He had some kind of... energy weapon. He would aim it at one of us, or at the land... and it would... transform it. If he shot the land with his weapon, it's as if it would turn the land into Hell. And if he shot a person... well... let's just say that person became something else. He's been transforming the area down here, too. That's why it looks like this, underground. He's using some kind of technology we've never seen before. It's extremely powerful. I've been studying the radioactivity it leaves behind. I'm trying to figure out how he does this. I've actually been able to harness what I've learned from it, and create something special. This is a Mob Capturer. You can use it to capture friendly or hostile mobs. I'll let you know when I've learned more. Until then, you should report back to Nichol.

**Or**

**Player:** {Type "no" into chat} No, I got it.

**Scheer:** Good, [playername]. Your memory must be sharp. Let me know if you'd like me to tell you, again.

Evil's Lieutenants III <--- Previous - Next ---> Scientific Analysis III
Spider King

Him and his massive nest.

Spider King is a miniboss located in Holodeck 1, the most basic level. You can find him in the deepest parts of the nest, and it's easy as he's the largest spider there.

## Boss Fight

The Spider King will continually send his minions towards you, eroding down your armor and being a general pain. Be sure to hit him in the times he's brave enough to face you himself. His other attack makes it even harder to approach him by covering you in webs.

## Loot

Afterwards, you can find a chest by the portal containing a few Steel Ingots. Make sure you hold on to those.
Skeleton King

The Skeleton King is a genetic experiment created by King Xero's corrupted brother, Xanthar. After performing many tests that eventually became the Risen Dead, Xanthar successfully created the Skeleton King. Remnants of these experiments can be found deep in the Nexus.

The discovery of the Skeleton King led to Xanthar's arrest, preventing him from completing the rest of his "Skeleton Army." The Skeleton King is hidden within the Old Crypt, along with the rest of the Risen Dead.

## Boss Battle

The Skeleton King is a fairly simple, straight forward boss battle. Once you've initiated combat with him, he'll first use his blinding attack, which gives you Slowness 2 and Blindness. This leaves you very vulnerable for a few seconds, so be prepared. After that, his attacks become sporadic, and he'll alternate between brute force attacks with his sword, teleportation, and summoning Skeletal Minions to make your life harder. At lower levels, it's much easier to bring a team of Guardians to finish him off. Once he's defeated, you'll have 5 seconds to collect his dropped loot before being transported to the Loot Room to collect prizes.

## Trivia

* His creation is mentioned in the book *Finding Avalon 3*
* Skeleton King clones can be found in the Nexus.
Medivh's Musings 2

*"Alright, Guardian. Maybe you're worth some of my time after all. According to the book you brought me, Medivh was able to control Magic long before anyone else could. In his own words, he writes about his magical experiments, which also included the use of technology. I must know more! Since Mirror Avalon has been ruined, it may be an excellent place to get copies of these books. Why don't you check out Valdrec's Clock Tower in Mirror Avalon? Since he's a vampire, he may have had a copy of Medivh's Writings."*
Arkshift Market

## General

The Arkshift Market is a location found along the path to the Arkshift boss fight. This location contains several endgame crafting-npcs that craft items and essential endgame materials. Once upon a time, there used to be a mysterious women who would appear to craft godly items at the cost of holy grails....
Lord Varson (Quest)

*"Okay, I think I've got everything I need. I'm going to see what else I can learn about CluDathoon's weapon by scanning the samples you brought me. I'll need some time though. In the meantime, we need to strike at the source of the corruption down here. When CluDathoon began his attack, he used his weapon to create a portal leading to the lair of Lord Varson, one of CluDathoon's Generals. If Lord Varson decides to come through that portal with his army, we're going to have even bigger problems. I want you to assemble a team of Guardians, and assault Lord Varson's lair. This is not to be taken lightly, though. Bring your best gear, portions, anything you'll need to survive... and don't go alone. I'd recommend you have a team of no less than 5 Guardian."*

Using your wings and rocket boots, fly through the first two purple and white rings, then turn to the right towards the blue rings. Fly through each of them until you reach the mansion. If you forget which ring you're on, or you died, return to **/warp chapter3**, type in **/quest** for the ring number, and count the rings as you fly past each of them. At the mansion, go inside and up the stairs, and walk through the portal. Once on the other side, walk down stairs and speak with Tyrael just outside the entrance.

Scientific Analysis IV <--- Previous - Next ---> The Front Lines
Sun City

**Sun City** is an approximately planet-sized space station orbiting a binary system of stars. It was commissioned by Empress Linnea Za Farsha.

Sun City is the center of learning for the Za Farsha Empire, and is run by universities. There are parts of the city that do not relate directly to the universities, but ultimately everything is in service of the larger ideal of a city ruled by universities.

It is often called "the City of Masks."
Medivh's Musings 4

*"Well, well... Guardian. It's not often I say this, but well done. In the last volume you brought me, Medivh talks about infusing himself with too much energy and becoming completely consumed by it. It looks like while he was still able to retain his sanity, he wrote what he could... in order to let the world know what happened. Wow... if Medivh is an Elder himself, he must be tens of thousands of years old, or older. Thank goodness the Headmaster and the Professors sealed Medivh away beneath the college. Listen, there's one final volume that I need, and I think Nichol may have it."*
Evil's Lieutenants III

*"I've completed my analysis of the Radioactive Isotopes you brought me earlier. It seems to be the byproduct of the energy being used by CluDathoon's Energy Weapon. I may be able to use this material in the engines of my ship also, but it's going to require further study. In the meantime, my scanners have detected on of CluDathoon's Lieutenants at a base in the area. Find the tunnel South of Ring 15 and follow it to a structure. Once there, find and kill Klimek."*

Using your wings and rocket boots, fly to the purple and white rings outside Nichol's house and count them until you reach Ring 15. In the wall next to the ring, there is a large opening. Go through it and fly until you reach a large structure. Go inside and defeat Klimek the witch. Once you have done so, return to **/warp chapter3**.

Scientific Analysis II <--- Previous - Next ---> Survivors?
Vampire Superiority

*"Hello, Guardian. I must say, it really is great being a Vampire. You get to live forever, you don't have to eat or breathe, and you can fall from any height. But there is one Vampire who is a stain on all of our kind. When CluDathoon attacked, the ancient vampire Demona went on a rampage. Now, she has taken up refuge in what remains of Valdrec's floating island. This land need to be rid of her, once and for all. **Travel to the ruins of Valdrec's floating island, and kill Demona.**"*

Exit the Resistance HQ and head to the left. Let your compass guide you and continue walking until you reach the remains of Valdrec's island, no long floating. Demona is located inside the building. She and her vexes will attack you as approach the entrance. Once you have killed Demona, return to Resistance HQ. Speak with Nish for the next quest.

Assassin's Honour <---Previous - Next ---> Thieves' Loyalty
We Need More Power

*"Great work. That Data Storage Device did the trick. Now that we can store the data, Airos is going to finish decrypting the Ship Transponder you retrieved from Cludathoon's tiny ship. There's just one problem... we need full power to all systems in order to supply the processing power to decrypt the Transponder. Since some of our systems are damaged, we have to boost the power another way. If you can construct 16 Daylight Sensors, I'll use them to collect enough solar power to boost our power levels to maximum."*

To make the daylight sensors, you will need a total of 48 blocks of glass, 48 nether quartz, and 48 slabs of wood (any wood will work, including multiple kinds used together). In the crafting table, the glass will go in the top three squares, the nether quartz will go in the middle three squares, and the slabs of wood will go in the bottom three squares. *(Hint: there should be 16 in each square)* Collect all sixteen daylight sensors and give them to Lorne.

Spare Parts <--- Previous - Next ---> Report Back to Airos
Tour the Ship

"*Welcome aboard, Guardian. This is the UNSC Enterprise, a carrier class starship. I am Sergeant Pahimar, and I handle the Enterprise's military assets. There's no need to explain yourself... Airos sent me a message. I'm uploading the data from the Star Map into our Ship's Main Computer right now. This will take some time, so for now, you should get acquainted with the Enterprise.*" **Follow your compass and follow instructions in chat to complete a tour of the ship.**

Pahimar will ask you to go multiple places around the ship: Main reactor, brig (jail), ship's main computer, washrooms, the ship's engine status, deck 3, the war room, and the main bridge.

1. Main Reactor: Go North to the back of the ship. The main reactor is in the same place as the NPC Wynn.
2. Brig: On deck 6, go South and climb the ladders down to deck 7. You are now at the main computer. Go into the next room via the stairs, to reach the Brig.
3. Ship's Main Computer: Go to deck 7, by climbing down the stairs at the front of the ship. The first room on deck 7 is the ship's main computer.
4. Washrooms: The washrooms are located on deck 5. To get to deck 5, go up one floor via ladders in the area with yellow and black carpet.
5. Engine Status: Go to deck 4 by climbing the ladders in the area with black and yellow carpet. Once on deck 4, go south, until you are in the main reactor area. Stand in front of the **Engine Status** sign in order to move on.
6. Deck 3: Use the ladders to get deck 3.
7. War Room: Head up to deck 2. The war room contains a diamond table.
8. Main Bridge: Go up to deck 1 via ladders or the stairs in the war room. Stand on the beacons in the front of the room to finish the quest.

The Final Frontier <--- Previous - Next ---> Elder Military Training
Chapter 5 (Quest)

*"Well, I didn't expect that. I thought CluDathoon might confront you directly, but instead he threw Lord Revan at you. It appears CluDathoon is becoming much more skilled at genetic manipulation. His creations seem to be becoming more and more powerful. Perhaps the only way to stop CluDathoon is to track him down, and figure out where he's designing his genetic creations. I think you should investigate the Nexus Hangar for clues. **Head to the Nexus Hangar, and look for clues that point to where CluDathoon came from**."*

Leave the Resistance HQ and follow your compass to one of the Nexus entrances, then follow the hallways while watching your compass for changes. When you reach the Hangar, walk into the room and through the passage beneath the control panel to get to the small ship. Using either teleport arrows or wings and rocket boots, get to the side entrance of the ship and walk inside. Open up the chest in the ship and collect the book written by CluDathoon. The quest will complete when you have the book, but it is recommended you should read the book to understand where CluDathoon came from. Once you have finished, return to Nichol at Resistance HQ.

Genetically Engineered Evil <--- Previous - Next ---> Evidence
Skills

Every class has access to skills that augment gameplay.  These skills can be accessed via the /skills command.  Each skill can only be upgraded to level 15.  Also, some classes are more reliant than others on their skills.  For example, cleric would lose most of its utility if it didn’t have access to its /skills, however, if rogue lost access to its skills, it wouldn’t be too adversely affected (however, many classes are having their skills reworked!).  For a list of all class skills, check out the individual Class pages.

## Tutorial

#### General Know-how

Clicking on the arrow signs in the GUI will allow you to scroll through the skill list.  Hovering over the skills in the GUI will allow you to view information on the skill.  Most skills scale with attributes related to the class, so be sure to correctly allocate your /attributes.  You can view what the scaling symbols mean on the Attributes page.

#### Binding Skills

To bind your skills, click on your desired skill and click on the skill slot (the gray dye).  Keep in mind that you’re only able to bind skills from left to right, so when binding skills, you start with Skill Slot 1, then Skill Slot 2, and so on and so forth.  To unbind your skills, right click on the skill you would like to unbind.  When unbinding skills, you can unbind any skill you would like, however, it will shift all your currently bound skills to the left.   If you’re currently unable to bind your skills and the GUI is having you upgrade skills instead, click on the pink glass block to switch to bind mode.

#### Upgrading Skills

To level up skills, click on the desired skill and then click on the green glass pane next to the lime green dye on the GUI.  Hovering over the lime green dye in the GUI will allow you to see the upgrades the skills get when leveled up.  When hovering over the green glass pane, it will display the current level of the skill and the amount of skill points you currently have.  Guardians get 1 skill point per level.  If you’re currently unable to level up your skills and the GUI is having you bind skills instead, click on the pink glass block to switch to upgrade mode.

#### Using Skills

To use your skills after binding them, press the “Swap item with Offhand” button (Usually the “F” key).  It will display your bound skills over your hotbar in green text with numbers next to them.  Pressing the number next to your skill will cast the skill whilst keeping you in the same slot of your hotbar (i.e. won't change your held item).  The skill will then turn red and have a countdown next to it, letting you know the cooldown of your skill.  If you lack the necessary amount of mana or stamina, the ability will be written in blue instead.
Find the Thieves' Guild

Majeh: *We're looking for people who are cunning and tough enough to join our ranks. Can you handle it?*

Player: **[type "yes" into the chat bar]** *Yes, I can handle it.*

Majeh: *Good. Proceed down this path and follow the Thief Banners. Find the Ragged Flagon and speak with Pilfer. Remember this. The password is Legacy.*
Prove Yourself Part 3

Jaymun: *Back for the last challenge I see! For your final challenge, I need you to prove that you can handle the toughest of foes. Kill 10 creepers, and you will have proved your potential. Think you can handle that? Yes or no?*

Player: **[type "yes" into the chat]** *Yes, that'll be nothing.*

Jaymun: *Well get on your way then, I don't have all day!*

In any of the worlds in Avalon, kill 10 creepers to complete the quest.

**Note: This quest will not appear in your list under** /quest**. Pay close attention to the chat, as the completion status will appear there.**

## Upon Completion

Jaymun: *You made it back in one piece I see. That's surprising, I must admit. I'm impressed, here is a little something from me: **\*gives you chainmail boots\*** You have passed all of my challenges, and have my recommendation to join the guild. Go speak to the Guild Master, Nish. He will be waiting.*
Feeding the Hounds?

*\*Paddon giggles excitedly!\**

Paddon: *Back for more blood, [player name]? Yes or no?*

Player: **[type "yes" into the chat]** *Yes, I am.*

Paddon: *How delightful! I need more meat for the... hounds... Go tender up some meat. By 'meat' I mean humans... at least four.*

*\*Paddon licks his lips.\**

In order to kill another player, you will need to go to the arena located within the market using **/warp arena**, or to the wild using **/warp wild**. The best option is to ask other players for help, requesting for volunteers that will let you kill them. Another option is asking for several players that would like to take part in PvP combat at the arena. The quest will complete the moment you have made four kills on at least one player.

**Note: This quest will not appear in your list under** /quest**. Pay close attention to the chat, as the completion status will appear there.**

## Upon Completion

*\*Paddon begins nibbling on the 'meat' you gathered...\**

Paddon: *Fantastic...*

*\*Paddon takes a large chunk of 'meat' and begins chewing on it... Paddon reaches beside his cauldron...\**

Paddon: *\*Gives you chainmail chestplate\**

*\*Paddon shoos you away... Still chewing...\**

*You can't help but think - That human flesh wasn't meant for the dogs...*
AuctionHouse

Avalon uses the AuctionHouse plugin, which allows players to sell and buy items from other players.

## Commands

* /ah - open the auction house
* /ah search <filter> - view items matching search filter
* /ah help - show help for all the commands
* /ah sell <price> - sell the item you are holding in hand
* /ah selling - view the items you are selling
* /ah sold - view the items you have sold recently
* /ah expired - view your expired items to return
* /ah cancel - cancel all your auctions
* /ah return - return all your cancelled/expired items
Rom's Experiment 4

*"Excellent! I only need one more item, and then I can test out my experiment! For the final ingredient, I'll need Five Rabbit's Feet! Bring me them as soon as you can!"*

## Test the Experiment!

*"Okay, let's see if this works!"*

This is the final quest you will have to perform for Rom, as you will be his guinea pig. When you select the quest, the experiment will perform on you. As a result, you will gain a temporary speed buff.

*"Ooh... interesting. A speed buff. I'll have to tweak it a bit, but thanks."*
Aerial Atrium

The Aeriel Atrium can be found floating above the clouds near the Mage’s College.  To access the Mage’s College, guardians must input the command /warp college and talk to Darber in his airship. The boss is located on the center cloud encased in a glass sphere. Guardians must complete 4 objectives, each located on an island encased in glass spheres that surround the center cloud.  Watch out, though, the Ariel Atrium is home to a violent race of sky squids that attack anyone who enters.  As a late-end game dungeon, it is recommended to be done with a team of at least three or four guardians and is marked with Insane difficulty.  Like all other elemental dungeons, to enter the loot room, you must defeat the boss and use the key they drop on a lodestone near the loot room entrance.

## Mobs

Within the Aerial Atrium are Sky Squids, capable of one-shotting low to mid game guardians and withstanding most heavy attacks.  There are two types of Sky Squids within the dungeon, Aerial Stalker (melee) and Aerial Volate (ranged).  Both share similar armor and health stats, along with the ability to fly.  You should treat both with the same level of caution.  The Aerial Stalker is a vanilla squid model. The Aerial Volate is a vanilla glow squid model. Aerial volatiles use a long range laser beam, similar to vanilla Guardians.

## Aeria

Aeria is a phantom with 9100 health with melee-attacks.  She is capable of using three different abilities.  Her first ability allows her to summon three tornadoes that deal damage and launch guardians into the sky.  Aeria’s second ability let’s her grab a guardian and deal continuous damage while in her grasp.  She then throws the guardian to the ground dealing heavy damage.  Her third ability summons clouds in the sky that after a short delay, strike lightning that insta-kills most squishy classes.

## Strategies

Unlike the other dungeons, this dungeon requires preparatory work before facing the boss.  Guardians need to fly to 4 islands encased in glass spheres and complete an objective on each island.  Because of this, rocket boots and guardian wings are a must-have for this dungeon.  Also, the boss flies, so it might be that rocket boots and guardian wings could be useful for the melee-classes during the fight itself.  Dealing with the Sky Squids is a tough task, especially because they can fly.  When facing the Aerial Volate, guardians should try to break line of sight so the lasers they can’t fully charge.
Horadric Hunt

*"I'm getting more concerned about this 'Resistance.' When you were flying over the area, did you notice the condition of the entrance to Velore and Zidus' home? I believed they were dead, but Morte thinks he might have spotted them foraging for food. If there is a 'Resistance,' I don't want Velore helping them. He's a powerful wizard, and would cause countless problems for me. **Go to the home of Velore and Zidus, and kill Velore.**"*

Exit the throne room and follow your compass to the home of Velore and Zidus, located within the remains of the forest across from Lower Avalon. When you have found it, travel down the stairs and find Velore and Zidus. Both will attack when you approach. You do no have to kill Zidus, but he will attack you in order to protect Velore. Once you have killed Velore, return to Emperor Xanthar.

Take Flight IV <--- Previous - Next ---> Market Pests
Scientific Analysis IV

*"I've collected a lot of data from the items you've retrieved for me. CluDathoon's weapon seems to be capable of altering the molecules of living beings. The enemies you've encountered here also seem to have special abilities, which I'm sure you've noticed. CluDathoon might be using his weapon not just to kill, but to create an army of enhanced monsters to do his bidding. I'd like to do a little more research - I've detected some Contaminated Ghasts around the building where you killed Klimek. Find them, and bring me 5 x Contaminated Ghast Tears."*

Using your wings and rocket boots, fly to the purple and white wings and count them until you reach Ring 15. Fly through the entrance within the cavern wall by the ring and fly until you see the structure. To the right of the structure, locate the spawner and land next to it, where Ghasts will start spawning. Kill as many Ghasts as you need to in order to obtain 5 Contaminated Ghast Tears. Once you have done so, return to **/warp chapter3**.

Scientific Analysis III <--- Previous - Next ---> Lord Varson
Zhys' Trust

*"Hello, Guardian. Welcome to NetherWarts. I am Zhys, Headmaster of the College. I founded this College long ago, with the Professors. Now, we teach magic to those who show promise, but we also have a very large and dark responsibility. I'd tell you more, but I need to ensure I can trust you first. Attend both the schools of White Magic and Black Magic, and do all of the tasks asked of you by Fumbledoor and Sneverus. Only then will I know if you have what it takes to proceed."*
Scuttle the Ship

*"Very good! Let me just take a look at this Flight Recorder and... yes! Got it! Now if I just... oh. Well then... it appears the data has been erased. They must have suspected we were coming. No matter. Let us proceed. We need to ensure that the airship can't get any closer to this college. I want you to take out at least one of its engines, so it's disabled in the sky."*
Mega Revan Armor Set

The Mega Revan Armor set is considered an endgame armor set and is restricted to the Marksman class. It can be crafted at an NPC named Shady who is securely hidden at /warp market. The set itself focuses completely on Marksman and is made around using guns and stamina based items. The set has negative mana regeneration and lots of added projectile damage, movement speed, and cooldown reduction. It has multiple set bonuses 2-piece bonus is +15% projectile damage, 3-piece bonus is +1 attack damage, and 4-piece bonus is +25% projectile damage and the Camlann Barrage ability which gathers Camlann energy and shoots projectiles at the nearest enemy.
New Guardian in Town

*"Hey, you're new around here, aren't you? You should go and meet King Xero. Click the compass to accept this quest, and begin your adventure."*

This is the first quest you will receive when you arrive in Avalon. It is given to you by Kronos, located on the bridge in front of the market.

When you accept the quest, you will walk forward to the entrance of the market, and you are given the option of speaking with Cagular, Avalon's Chief Information Officer. Cagular will give you information on who he is and what you are doing in Avalon. To the right of him, you will find a redstone torch path. Follow the path to King Xero's throne. Along the way, you will pass Kaya's shop, the Avalon Bank, the jail, and the church. The quest is completed as you walk towards King Xero. Speak with King Xero for the rest of the quests found in Chapter 1.

Next ---> Survival Skills
CluDathoon's Ship

*"My scanners have detected the Great Evil's Dimensional Spacecraft in the area! This explains everything. The Great Evil is using a ship like mine, which is capable of instantly moving to any point in space or time. This allows him to use his energy weapon on his unsuspecting victims without warning. We should get as much information as we can about the type of technology he's using. Head straight to his spacecraft, and see if you can confront him!"*

Leave Nichol's house and follow your compass to the spacecraft. You will have to fly under it so you can enter the ship. When you are inside, walk forward to CluDathoon and right click him to speak with him. When your conversation is complete, he will teleport you outside the ship. Return to **/warp chapter2**.

## Conversation with CluDathoon

**CluDathoon:** Greetings, [playername]. I am CluDathoon. I have been watching you. It's about time we met. Have you heard of me?

**Player:** {Type "yes" in chat} Yes, don't they call you the Great Evil?

**CluDathoon:** Yes, [playername]. The ignorant citizens usually do call me the Great Evil. Personally, I don't see what's so evil about wanting to rule the galaxy. If it wasn't for me, the Elders would probably be running the place. They've spread across the galaxy like a cancer. I've been doing the galaxy a favour by wiping them out. Same with you Guardians. Listen, I'll spare you today. But next time we meet, you won't be so lucky. BEGONE from my sight, puny Guardian!

**Or**

**Player:**{Type "no" in chat}. No.. who are you?

**CluDathoon:** Foolish [playername]. The citizens of Avalon usually call me the Great Evil. Personally, I don't see what's so evil about wanting to rule the galaxy. If it wasn't for me, the Elders would probably be running the place. They've spread across the galaxy like a cancer. I've been doing the galaxy a favour by wiping them out. Same with you Guardians. Listen, I'll spare you today. But next time we meet, you won't be so lucky. BEGONE from my sight, puny Guardian!

Evil's Lieutenants II <--- Previous - Next ---> The Wither Queen
Sneverus' Trust

*\*Sneverus glares at you\* "Hello, Guardian. I've heard you've been... running around here. I am Sneverus, Professor of Black Magic here at NetherWarts. There's an issue at an ancient burial ground nearby here, but I'm not going to let just any old Guardian go gallivanting around in there. You're going to have to prove yourself to me by completing some tasks for my students. Make sure that you assist all three of my students, before you waste any more of my time. Speak with Dralfoy first."*
Getting Acquainted

*"Alright, I'm satisfied you'll be able to survive out there. Now, it's time you explored more of Avalon. Use the compass you got when you first arrived at my throne. It will guide you along the paths through Upper Avalon, Lower Avalon, and will show you the entrance to the Crypt. If you forget where to go, type **/quest**.*

This quest is meant to familiarize yourself with Avalon within the spawn world. Exit the throne room and walk towards the bridge. Walk across it to the church and go inside. While there, you can speak with Love, King Xero's daughter. When finished, walk back across the bridge, and slightly to the left, is a ladder. Go down and head to the arch that leads to Lower Avalon. Walk down the staircase, and follow the wooden path. You can speak with Andy at his house, Jennifer at Jennifer's Inn, or any of the other Avalon citizens you come across. You can even perform a side quest for Mikhail and fish for him. Keep following the wooden path until it turns into a stone path, which leads to the Crypt. Go up to the entrance and then return to King Xero. You'll come back to the Crypt later on, so there is no need to walk any further.

Survival Skills 2 <--- Previous - Next ---> Power of Flight
Attributes

Attributes can be accessed via the /attributes command.  There are nine attributes total and two types of attributes: attributes that can have up to 10 points allocated and attributes that can have 30 points allocated. Each attribute gives different bonuses and compliments different classes.  Some items are also attribute locked, meaning a guardian would need to have a certain number of attributes allocated before they can use the item.

These attributes are:

Strength

Dexterity

Intelligence

Initiative

Spirit

Fugacity

Impact

Endurance

Focus
Evidence

*"Excellent, Guardian. That Ship Transponder that you recovered may be able to point us to where Cludathoon came from, and where he has been. Perhaps it could even point us to where he is creating all of these genetic monstrosities! Unfortunately, the only person with enough technical knowledge to get the data out of that Transponder, is the Elder named Airos... and she is dead. She and Lir were some of the first ones to be attacked in the Nexus Reactor once Cludathoon arrived. But, wait! If your version of Avalon wasn't attacked... perhaps Airos is still alive! You must take the transponder to her! **Return to your verson of Avalon, and deliver the Ship Transponder to Airos in the Nexus Reactor."***

Teleport to **/spawn**, to return to the original Avalon. Proceed to the Ruins, where you first discovered the Nexus in Chapter 2 with John. *(Hint: if you can't remember where it's located, use your compass.)* Descend the ladder next to John and continue down the hallway, following your compass to guide you at each turn. When you see a chest labeled "Texture Pack Info," turn to the left and go down the steps to the Reactor entrance. When you reach Lir, turn right and approach the Door Control. Transponder in hand, right click him and select Lab Door Control. He will ask you to approach the doors, which will open as you walk up to them.

With the Transponder in hand, right click on Airos to give it to her. Right click on her again for the next quest.

Chapter 5 (Quest) <--- Previous - Next ---> Detailed Analysis
Weakening Medivh

*"Hello, Guardian. Zhys told me to expect you. I am Desna, a Professor here. The floating monument you stand on is the Focusing Point. It is where Zhys, the other Professors, and I channel our magical energy to keep Medivh's soul at rest. However, Medivh is incredibly powerful, and we are struggling to keep him sealed. You can help, though. If you venture beneath the college into Medivh's Crypt, find Medivh, and defeat him, it may weaken him enough to buy us some more time. If you're going to take on Medivh, make sure you bring some other Guardians with you. It will take many of you to defeat him."*
Evil's Awakening

*"Avalon Guards have reported that an entity calling itself the Skeleton King has awakened in the lower levels of the Old Crypt. I knew this would happen. My brother Xanthar has been experimenting with Genetic Engineering... he found out about the ancient technology buried beneath Avalon, and has been trying to breed his own army. He doesn't understand the power he's tinkering with, and he himself has... changed. It's as though he's being controlled by something. Because of this, I had no choice but to imprison him in the Avalon Jail... indefinitely. Actually, it's all unfolding just like The Prophecy foretold. If you want to learn more about The Prophecy, check out the chest behind my throne. When you're ready, gather a team of Guardians, go to the Crypt, and defeat the Skeleton King."*

This quest marks the first boss fight you will participate in within the questline. Before heading to the Crypt, you can look behind King Xero's throne and find a chest containing three books, each a different part of The Prophecy. When you are ready to defeat the Skeleton King, gather at least three other Guardians and head towards the Crypt. Once inside, head to the back of the room and go down the spiral staircase (Repeat another time to reach the lowest level). Keep walking forwards and down until you find the boss room. To begin the fight, walk up to the casket, and the Skeleton King will spawn. When you and the other Guardians have successfully killed him, wait until you have been teleported to the loot room and claimed your loot before returning to King Xero at **/warp throne**.

The Horadric Cube <--- Previous - Next ---> Chapter 2
Survival Skills 2

*"That portal you found is why we've summoned you, Guardian. I suspect it was placed there by the Great Evil. At some point, you'll probably want to make a home for yourself, somewhere in the wilderness. To prove you're capable of building shelter, I want you to place 20 Spruce wood planks in the wild."*

When you accept this quest, go back to **/warp wild** and type **/random** to teleport to a random location within the wild and search for Spruce wood. Spruce wood is mainly found in snow biomes. Use an axe to cut down at least five Spruce wood blocks and use the 2x2 crafting space in your inventory to turn them into planks. You can use **/random** again to teleport to another location until you find your ideal place to live, or you could join someone's town. The quest will complete when you place those planks.

You can continue to build your house, or you can do so later if you want to complete the rest of the quests. If you want to return to the planks you placed, use **/sethome** before returning to King Xero's throne. Use **/home** when you want to go back.

Survival Skills <--- Previous - Next ---> Getting Acquainted
Thieves' Guild Membership

***\*Nish stares you down\****

Nish: *Hopefully you live a little bit longer than the last few whelps, [player name]. Do you see yourself fit to join our guild? Yes or no?*

Player: **[type "yes" into the chat]** *Yes, I am ready for anything.*

Nish: *Hunt down another player... Family, friend, or enemy... As long as you get some innocent blood on your hands. Return to me when you're finished...*

In order to kill another player, you will need to go to the arena located within the market using **/warp arena**, or to the wild using **/warp wild**. The quest will complete the moment the other player dies.

**Note: This quest will not appear in your list under** /quest**. Pay close attention to the chat, as the completion status will appear there.**

## Upon Completion

Nish: ***\*gives you enchanted Gold Sword\****

***\*Nish smiles at you\****

Nish: *Leave nothing but ashes...*

[Note: right-click on Nish again for a hint of who to speak to next]

Nish: *Welcome back to the Thieves' Guild of Avalon! If you are looking for a Guild task, speak to Tribbs or Paddon.*