Ballet Fencer

Using dance-like motions and elegant strikes, a Ballet Fencer uses her speed to overwhelm slower targets.

## Abilities

### Deeds

The Ballet Fencer gains the following deeds.

**Dancing Strokes (Ex):** So long as you have 1 point of panache, you gain a +4 bonus to AC against attacks of opportunity. You may spend a point of panache to not provoke an attack of opportunity from a large creature. This replaces Parry and Riposte.

**Evasion (Ex):** At 3rd level, so long as she has 1 point of panache, she gains the benefits of Evasion. This replaces Initiator.

**Cartridge System (Su):** At 7th level, you may load your weapon with magical cartridges. You may activate a cartridge as a swift action, spending a point of panache. The effects of the cartridge last until the start of your next turn.

*Red:* By loading in the Red Cartridge, a Ballet Fencer adds 1d6 Fire damage to her weapon, that does not stack with enchantments like Flaming, and does not get multiplied on a critical hit. As well, the Red Cartridge adds half of the Ballet Fencer's Level (minimum 1), to her Size Disadvantage Attack bonus.

*Blue:* By loading in the Blue Cartridge, a Ballet Fencer adds 1d6 Cold damage to her weapon, that does not stack with enchantments like Frost, and does not get multiplied on a critical hit. As well, the Blue Cartridge adds half of the Ballet Fencer's Level (minimum 1) to damage in her Size Disadvantage ability.

*Cyan:* By loading in the Cyan Cartridge, a Ballet Fencer's adds 1d6 Sonic damage, that is not multiplied on a critical hit and doesn't stack with enchantments like Sonic. As well, the Cyan Cartridge increases the Crit Range of the weapon by 1.

*Yellow:* By loading in the Yellow Cartridge, a Ballet Fencer adds 1d6 Electricity damage to her weapon, that does not stack with enchantments like Shock, and does not get multiplied on a critical hit. As well, the Yellow Cartridge increases the Ballet Fencer's Reflex and Dodge AC by 4 against targets of her Size Disadvantage.

*Magenta:* By loading in the Purple Cartridge, a Ballet adds 1d6 Precision damage to her, that is not multiplied on a critical hit. As well, the Magenta Cartridge allows the Ballet Fencer to make a single Attack of Opportunity against a creature of her Size Disadvantage if the target misses a melee attack against her.

*Green:* By loading in the Green Cartridge, a Ballet Fencer's adds 1d6 Acid damage to her weapon, that does not stack with enchantments like Corrosive, and does not get multiplied on a critical hit. As well, the Green Cartridge lowers an attacked creature's Base Land Speed by ten (To a minimal of 5 ft), if the target is of her Size Disadvantage.

This replaces Targeting.

**Tremors (Ex):** At 11th level, so long as the Ballet Fencer has 1 Panache, she has Tremorsense up to 15 ft. This replaces Expert Grip.

**Weakening Wail (Ex):** At 15th level, whenever you roll a Critical Hit against a creature that is immune to Critical Hits, you may expend a point of panache to gain an extra attack at your highest BAB as a free action. This extra attack must be made against the same creature. You cannot activate this ability more than once per round. This replaces Luck.

### Size Disadvantage (Ex)

At 2nd level, the Ballet Fencer becomes adept at fighting creatures larger than herself. She gains a +2 bonus to Attack rolls against creatures one size larger than herself or higher, and a +1 Dodge bonus to AC against attacks made by these creatures. These bonuses increase by +2/+1 respectively at 9th, 14th, and 17th level.

This replaces Charmed Life.

### Art of Colossus Combat (Ex)

At 20th level, the Ballet Fencer becomes adept at fighting her massive foes. She doubles her Dexterity bonus to AC against creatures larger than her. Furthermore, any successful attacks made against larger creatures deal damage as if it were a Crit. These Crits do not count as landing a critical hit for gaining panache. Defeating a creature larger than you grants 2 panache.

This replaces On Your Feet!