Dorothy

* Promo
* Harbinger
* Unhooded

**Dorothy** is a member of the Harbingers who adores Hilda. She is considered to be the most evil member of the Harbingers, in contrast to Hilda who is the most pacifistic member. She is feared and known as the Puppeteer or Dorothy the Ripper. She hates optimistic statements with no basis—such as “It’ll work out somehow.”—and often denies it by showing the harsh reality of the situation. She likes shiny objects like the crystals that Hilda creates.

## Appearance

It is revealed in an Affinity event that Dante was the one who made her clothing for her and that she simply decorated it.

## Personality

A childish girl who likes to kill no matter what and follows Hilda. When she joins you, she feels sort of unsettled, but she eventually warms to Lambert and even becomes friends with Marie.

## History

### Chapter 1 - *The Royal Capital*

Dorothy appears by the end of the first chapter, with the rest of the Harbingers, at the Nolan Village of Vaihen. As part of Hilda's movement in crystallizing frontier villages, Dorothy is chastised by Hrodulf for having killed many of those who resisted. With the village subdued, Dorothy requests to hear Hilda's Song of Ruin and word of the village's fall quickly reaches Lambert.

### Chapter 2 - *The Windy Hills*

Upon receiving news in Fahrenheit, from their mole in Lambert, of Anastasia's Anthem Program and that the Wind Witch had joined their ranks, Hilda sends Dorothy to Amatsu to kill the Fire Witch in an effort to halt their plans. She is also ordered to eliminate the knights of the 9th Regiment and their accompanying Witches, but to bring Alto back alive.

### Chapter 3 - *The Festival of Fire*

To make her presence known, Dorothy sends several of her Dekurin Dolls to attack the 9th Regiment and Sakuya within the shrine. She appears in person on the festival's final day, having infiltrated Amatsu's shrine grounds in an effort to capture the Fire Witch.

Dorothy is seemingly defeated and fakes her retreat, only to return moments later and holds Sakuya hostage. She warps the both of them to Gohra Volcano's crater, where she plans to throw Sakuya into the lava when the volcano erupts, wiping out the 9th Regiment, destroying Amatsu, as well as taking her own life. Dorothy is confronted by the 9th Regiment and just moments before she pushes Sakuya, Nonoka intercepts the attack. In Dorothy's moment of confusion, Alto tunes Sakuya, allowing her to sing which soothes the volcano; foiling Dorothy's scheme. The furious Harbinger lashes out at the 9th Regiment, though she is defeated. As she is about to be taken into custody, Hilda and Dante appear and warp her to safety; returning to Fahrenheit after the confrontation.

With the girl clearly shaken by her ordeal, Hilda has Dorothy promise to abandon her reckless methods. Obliging the order, Dorothy rests as Hrodulf is dispatched to search for the Earth Witch.

### Free Time Involvement

To get to know the Harbingers better, Alto attempts to converse with Dorothy, though she is quick to rebuff him. Over the following days, Dorothy is followed by Alto who keeps her out of trouble as she ventures through Lambert. Despite his best efforts, Dorothy remains antisocial and violent.

When the Tuning Knights discover an injured Bubu, Dorothy is confronted by Alto on the matter. Responding aggressively, Dorothy reveals she had overheard an exchange between Hilda and Alto; knowing he had been encouraged to speak to her. She attempts to break off her 'fake' friendship with Alto, though the latter flatly refuses. To her surprise, Alto expresses his genuine interest in getting to knowing her; with her acknowledging it as "gross" and amusing. Alto's words seem to get through to Dorothy as she attempts to apologize, though she quickly takes it back.

From that point on, Dorothy begins to soften towards Alto, spending more time with him and observing him; to the point where she writes notes on his habits. One evening, Dorothy hands Alto a letter inviting him to the observatory. There, Dorothy removes her hood and reveals her face, wanting to see Alto face to face before they confronted the Angels. She admits that, despite her misgivings with him, Alto had brought her out of her world of darkness and promises to protect him. Taken in by Dorothy's honesty, Alto returns the sentiment and requests she let him pat her head the next time she removed her hood. Dorothy welcomes the prospect, but warns that she "won’t let [him] go" and reaffirms her promise of her being there for Alto "forever and ever".

### Dorothy's Ending

One month after the events of the Eclipse, Dorothy has come to live as a knight in Lambert, though she quickly becomes restless with the continent at peace. When Alto suggests they go on a picnic and expresses his enthusiasm with a homemade box lunch, Dorothy hatches a plan and schedules a picnic the next morning.

That night, Alto finds Dorothy haphazardly cooking with her chainsaw. When he attempts to moderate her dubious methods and ingredients, he discovers the meal she is preparing is intended for him. Reminding Alto that she would not let go of him "forever and ever", Dorothy gleefully resumes cooking and nearly injures him in the process.

## Gameplay

### Combat

#### As an Ally

> "*Dorothy has numerous heated skills at her disposal. However, they come with a price, so be careful when you decide to use them. They are powerful nonetheless. If used properly, Dorothy makes a great addition to the team.*"
>
>

> — Dorothy's unit introduction
>
>

By the time she is recruited into the party, Dorothy joins the likes of Rusty and Nonoka as a highly mobile assassin and, while she has 1 lower base Leg Speed (tile movement) than the two (with a base 6) she is classified as an Air unit like Popo; which allows her to reach elevated enemies with ease. Dorothy also has incredible single target damage skills rivaling that of fellow katana wielder Sakuya. However, Dorothy's damage comes at a price: most of her Skills, barring three, possess self-inflicting negative effects, making them suicidal as they are powerful. Coupled with her subpar defenses, Dorothy is the definition of a double-edged sword.

An example of one of her dangerous gameplay loops lies in **Pain, Pain, Pain!**, which has the potential of being Dorothy's strongest skill, which grows more powerful the lower her HP is. This encourages her to jump into the fray in order to take damage or to hasten the process with **Suicide Samurai**, which deals heavy damage to a single enemy, but also takes a chunk out of her own HP. With this berserker play style, along with the crippling effects of her other skills and poor defenses, Dorothy can find herself in unfavorable situations should she advance too far and find herself surrounded. Because of this, Dorothy is best suited in taking out isolated targets one by one without fear of heavy retaliation.

Outside of her skill set, Dorothy can be used as a basic attacker to great effect, with a Physical Attack stat rivaling that of an up-to-date equipped Alto at a similar level thanks to her joining with her signature katana Muramasa. Slotting Dorothy with high level Orbs such as Critical and Drain Orbs allows a decent level of self-sustain as she can drain enemies on basic attack and when she retaliates with **Counter** and **Pre-emptive Strike**.

### Skills

* **Pain, Pain, Pain!**: (Get when she joins) Physical attack to 1 enemy. Lower HP = higher ATK. Non-elemental, Range 1, Height 3.
* **Suicide Samurai**: (Get when she joins) Physical attack to 1 enemy. Harms self. Negates Counter. Non-elemental, Range 1, Height 3. High HP
* **Tendon Tear**: (Get when she joins) Physical attack to 1 enemy. Decrease turn speed. Non-elemental, Range 1, Height 3.
* **Pain Killer**: (Get when she joins) Physical HP drain attack to nearby units. Non-elemental, Range 1, Height 3.
* **Meat Chopper**: (Level 28) Physical attack to 1 enemy. Adds DEF Down to self. Non-elemental. Range 1. Height 3.
* **Kill 'Em All!**: (Level 30) Physical crit to 1 enemy. Reduce own HP to 1. Non-elemental. Range 1. Height 3.
* **Guillotine Cut**: (Level 35) Physical attack in a wide arc. Adds Move Down to self. Non-elemental. Range 1. Height 3.
* **The Destroyer**: (Level 38) Physical attack to 1 enemy. Adds Negate Move to self Non-elemental. Range 1. height 3

### Passives

* **Counter**: (Get when she joins) Counter after receiving an enemy attack.
* **Guts**: (Level 32) Survive a fatal attack with 1 HP.
* **Pre-empitive Strike**: (Affinity Rank 1) May attack before the enemy.
* **Frenzy**: (Affinity Rank Max) All status ailments removed at low health.