recursal/Fanatic-Fandom huggingface dataset:
Forschung

Alle Forschungen erhöhen deine Boni.

Der Zuwachs erhöht sich, je weiter eine Forschung fortgeschritten ist.

## Eigene Forschungen

Es gibt die Forschungszweige

* Wirtschaft
* Eindringlinge
* Militär
* Training
* Spionage

## Klanforschungen

In der Wohnstätte der Schamanen können die Boni für das Tal der Asen erhöht werden.
Generell gibt es derzeit dort Forschungen für Wirtschaft (verbessern Umwandlung oder Transport der Ressourcen) und Militär.

## Forschungszeit maximal verkürzen

Um die Zeit, die eine Forschung benötigt, abzukürzen, kannst du verschiedenste Boni nutzen. Diese müssen nur zum Start der Forschung aktiv sein. Wenn die Forschung erst einmal läuft, verändert sich ihre Dauer nicht mehr. (Es sei denn man verkürzt sie.)
Um maximal abzukürzen, kannst du alle Möglichkeiten kombinieren.
Und damit du keine vergisst, folgt jetzt natürlich eine Auflistung:

### Heldenskills

Erstelle ein Heldenset für Forschung.
Darin sollten alle Forschungsfähigkeiten des Helden perfektioniert werden.
Du erhälst dadurch 100% auf dein Lerntempo.

### Ausrüstung

Die wichtigste Ausrüstung für die Forschung bringen zwei Falkenfiguren in der Standardausrüstung (Amulette) und der Eindringling Zenturio.
Andere Gegenstände haben nicht so viele Prozente, können insgesamt aber auch viel ausmachen. Das verhexte Schwert z.B. bringt noch einmal 17% mit, die Odin-Figur (Amulette) 27%.
Die Ausrüstung wird auch im Heldenset gespeichert.

### Booster

Vor jeder Forschung sollte ein Booster aktiviert werden. Es gibt 10%, 20%, 30% und 35% Forschungsbeschleunigung. Besonders den mit 10% erhält man oft.

### Events nutzen

Zu Wettbewerben gibt es regelmäßig eine kurze Zeit lang bestimmte Boni.
Beispielsweise 10% Verkürzung auf Forschungen.
Wenn du vorhast die Forschung mit Zeitboostern abzukürzen: es gibt auch Events, wo diese 10% effektiver sind.

### Stadt-Skin

Deine Stadt kann durch Stadt-Skins ein bestimmtes Aussehen erhalten. Das ist nicht nur hübsch, sondern kann bis zu 10% Forschungsbeschleunigung geben.

### Hilfe der Klanmitglieder

Dein Klan kann dir ebenfalls helfen. Bis zu 25% der Forschungszeit kannst du einsparen, wenn du dir von deinen Freunden helfen lässt.
Schamane

## Schamanen

Der Schamane ist seit Ende 2017 ins Spiel gekommen. Er stellt ein Äquivalent zum Helden dar und geben dir spezielle Boni. Deine Schamanen findest du in der Halle der Mysterien. Zu Beginn sind 2 verfügbar:

* Baggi der Große (Standard)
* Inga die Weise (nur im Goldangebot)

### Erfahrung

Der Schamane erhält Erfahrung, wenn er Geister angreift, ähnlich dem Helden, der Eindringlinge bekämpft. Außerdem natürlich durch Forschung, Ausbau der Stadt und Erfüllung von Aufträgen. Man kann Erfahrung außerdem gegen Gold kaufen, wenn man das "Buch der Mysterien" kauft.Die Menge der erhaltenen Erfahrung ist von der Stufe der Halle der Mysterien abhängig. Außerdem kann man ihn kurzzeitig durch den Booster "Schamanenerfahrung" erhöhen.

Wenn er genügend Erfahrung gesammelt hat, erreicht der Schamane ein neues Level und er erhält einen neuen Fähigkeitspunkt. Maximal kann der Schamane auf Stufe 1 zehn Level erreichen. Wenn er die zweite Stufe erreicht, kann er auf Level 20 aufsteigen. Wenn er das maximale Level für die aktuelle Stufe erreicht, wird die Erfahrung als "Maximum" angezeigt, aber sie wird trotzdem weiter gezählt und ist verfügbar wenn du eine neue Stufe freigeschaltet hast.

### Stufen

Jeder Schamane hat verschiedene Stufen "Erste Stufe", "Zweite Stufe", ... Jede Stufe gibt dir spezielle Boni in Forschung, für den Bau deiner Stadt oder für deine Truppen.

Sobald du genügend Amulette gesammelt hast, erscheint eine große, gelbe Schaltfläche unten auf der Seite für die Boni des Schamanen. Über der Halle der Mysterien wird außerdem ein gelber Aufwärtspfeil angezeigt.

### Weisheit

Jeder Schamane hat spezielles Schamanenwissen mit einem Forschungsbaum von 256 Elementen. Baggi's Stärken sind hauptsächlich Konstruktion und Ressourcen. Ingas sind Forschung und Truppentraining.
Klan

Du kannst dich bei einem Klan bewerben oder ein Klan kann dich einladen. Du solltest dich natürlich bei Klan [WINDE] bewerben, denn wir sind die Besten! (habe ich das schon mal erwähnt? ;-) )

Fest steht: nur mit anderen zusammen wirst du stark werden!

## Vorteile, die du nur in einem Klan hast:

Sobald du in einem Klan bist, darfst du Klanaufträge machen und kannst dich an Klan-Events beteiligen. Damit kannst du ein Vielfaches an Belohnungen und Boostern erhalten.

"**Hilf einem Klanmitglied"** durch diese einfache Aufforderung kannst du bis zu 25% deiner Bau- oder Forschungszeit einsparen.

Derjenige, der auf den Hilfe-Knopf drückt, erhält Klanpunkte dafür, mit denen er im **Klanladen** einkaufen kann. Wichtigste Produkte dort für den Kampf: 8h Schild und Umzug.

Die Klanfestung erteilt deiner Stadt Boni, solange sie sich im "Tal der Asen" (in der globalen Karte farbig markiert) befindet.

Wenn du in einem guten Klan bist, solltet ihr euch gegenseitig mit Ressourcen und Wissen unterstützen. Außerdem sollte dein Klan diplomatische Kontakte zu den anderen Top-Klans deines Königreichs haben, damit ihr euch in der Königreiche-Schlacht gut schlagt.

Ein weiterer Vorteil: du kannst deine Truppen in der Methalle eines Mitspielers sichern. Wenn der ein Schild hat, sind deine Krieger auf diese Weise sicher, auch wenn dein Schild abgelaufen ist.

## Nachteile, die du nur in einem Klan hast:

Mitgehangen, mitgefangen ... wenn dein Klan in einen Konflikt mit anderen Spielern gerät, dann trifft das auch dich.

Außerdem kann es sein, dass du dich am Klanleben beteiligen sollst. Das ist manchmal nervig, aber ein paar soziale Kontakte schaden auch dir nichts.
Materialien

Materialien braucht man, damit man Ausrüstung in der Schmiede fertigen kann. Je höher die Seltenheit der Materialien, desto höher die Stufe der Ausrüstung, die man erhält.

In der Schmiede kann man 4 Materialien niedriger Stufe zu 1 Material der jeweils höheren Stufe verschmelzen.

## Fundorte

Materialien kann man erhalten, wenn man Ressourcen sammelt (dabei muss der Ressourcenstandort VOLLSTÄNDIG abgebaut werden, also alle Rohstoffe weg), Eindringlinge angreift, Aufträge erfüllt oder Lokis Truhe öffnet.

Materialien kann man außerdem aus Materialtruhen (im Gegenstandsmenü) erhalten. Das kostet Gold.

Materialientruhen für Barbaren- und Zenturiomaterialien gibt es im Klanladen für Klanpunkte.

Bei welchen Eindringlingen genau man die einzelnen Materialien finden kann, kann man in der folgenden Liste (in englisch) sehen:

☀http://www.vikingswarofclansdata.com/guides/where-to-find-materials-full-list/
A Low - Class Warrior Not To Be Underestimated Goku (Kaioken)

DON'T FAIL ME NOW, BODY! KAIOKEN x4!!!!!!**Leader Skill**

Ki +12 to "Pure Saiyans", "Goku's Family", "Last Resort", and All Types Ki +3 and HP, ATK & DEF +90%

**Super Attacks**

12 ki: Kaioken Assault

Does massive damage and has a 50% chance to stun the enemy

18 ki: x4 Kaioken Kamehameha

Raises ATK & DEF and causes supreme damage to enemy

**Passive Skill**

Power at the Cost of Strain

ATK +40%; plus an additional Ki +3 and ATK & DEF +50% when HP is 70% or below, Ki +1 at start of each turn and DEF +60% when there is a "Vegeta's Family" Category enemy; ATK & DEF +90% when performing a Super Attack; Ki +6 and ATK +60% when HP is 60% or less, and Change STR Ki Orbs to RBW Ki Orbs and ATK +40%.

**Link Skills**

"Pure Saiyans" "Z Fighters" "Shattering the Limit" "The Saiyan Lineage"

"Goku's Family" "Last Resort" "Over in a Flash" "Kamehameha"

**Categories**

Pure Saiyans - Full Power - Last Resort - Goku's Family - Final Trump Card - Desperate Struggle
Heldenset

Wenn du das Bild deines Helden antippst, kannst du ihm für jedes Level neue Fähigkeitspunkte zuweisen. Außerdem kannst du Rüstungsteile in der Schmiede herstellen und ihn damit ausrüsten.

Bei der Verteilung der Fähigkeitspunkte kann man sich auf verschiedene Bereiche spezialisieren. Es ist möglich diese Verteilung in einem Heldenset zu speichern und zwischen diesen zu wechseln.

## Beispiele für Heldensets

* Heldenset für Ressourcenproduktion
* Heldenset für Bau und Forschung
* Heldenset für Kampf (siehe auch Rüstungssets für die passende Ausrüstung)
* Heldenset für Training

## Heldenset ändern

Hier kann man ein Heldenset überprüfen, aktivieren oder ersetzen. Man wird außerdem gewarnt, wenn Ausrüstungsteile zerlegt wurden und kein neues Teil auf dem gespeichert wurde.Das aktuelle Set ist mit einem Stern gekennzeichnet.Mit "Set speichern" kann man alle Fähigkeiten und Ausrüstungsteile auf diesem Platz sichern.
Das aktuelle Hauptset ist mit einem Stern gekennzeichnet.

Mit "Set Speichern" kann man es speichern.

Wenn man ein Set anklickt, kann man sich die gespeicherten Fähigkeiten ansehen. Mit "Ersetzen" kann man die aktuellen Einstellungen auf diesem Setplatz speichern (sinnvoll, wenn Ausrüstung ausgetauscht wurde oder der Held eine Stufe aufgestiegen ist und neue Fähigkeitspunkte vergeben worden sind).

Mit "Aktivieren" kann man das ausgewählte Set aktivieren. Alle gespeicherten Fähigkeitspunkte und Ausrüstungsteile werden geladen.

Wurde ein Ausrüstungsteil in der Schmiede zerlegt und ist nicht länger verfügbar, wird das mit einem Ausrufezeichen dargestellt.

## Zweite Chance

Den Gegenstand "zweite Chance kannst du im Klanladen kaufen.

Mit diesem Gegenstand ist es möglich alle Fähigkeiten des Helden auf 0 zurückzusetzen und diese erneut zu verteilen.

Man findet den Gegenstand nach dem Kauf unter dem Gegenständemenü (das mit der Truhe) unter "meine Gegenstände", und dort unter "Boni".

## Held ab Level 50

Auf der Seite Heldenset für Kampf sieht man einige wichtige Fähigkeiten für einen Helden im Kampf.

Bei Level 50 sollte es möglich sein folgende Fähigkeiten zu perfektionieren:

* Truppenleben
* Truppenschutz
* Truppenschaden
* gegn. Truppenleben reduzieren
* gegn. Truppenschutz reduzieren
* gegn. Truppenangriff reduzieren

## Held ab Level 60

Ab Level 60 sollte es möglich sein, für eine Truppeneinheit (z.B. Nahkämpfer) Schutz und Angriff zu erforschen (im Beispiel also Nahkämpferschutz, -leben, -angriff).

Je nach Gegner ist es dann möglich das Set für eine bestimmte Einheitenart anzupassen. Nutzt mein Gegner zum Beispiel Nahkämpfer, so sollte ich mit Belagerungstruppen angreifen. So erhält man den zusätzlichen Einheitenbonus +50%. (Fernkämpfer haben gegen Nahkämpfer einen 25% Bonus).

Welche Einheit gegen welche effektiv ist, seht ihr in der Kaserne.

Hier mal als Tabelle zusammengefasst:
Lancelot Donuteria Wiki

## Witaj na Lancelot Donuteria Wiki

Lancelot Donuteria to magiczne miejsce pełne zabawy i informacjach o grze Five Nights at Lancelot's, czyli Fanowskiej grze Five Nights at Freddy's!

Gra: http://gamejolt.com/games/five-nights-at-lancelot-s-official/233086
Autor: http://gamejolt.com/@Rcott

Polska gra! Polskiego twórcy!

## Wskazówki

* Dopiero zaczynasz przygodę z edytowaniem wiki? Zajrzyj do Centrum Pomocy, aby nauczyć się wszystkiego co musisz wiedzieć o budowie wiki.
* Przejrzyj obecnie istniejące kategorie, aby dowiedzieć się jakie narzędzia masz do swojej dyspozycji i jakie strony zostały już utworzone.
* Odwiedź główna kategorię administracyjną, która zawiera wszystkie najważniejsze narzędzia pozwalające utrzymać wiki w dobrej formie.

## Zawartość

* Tutaj umieść linki do najciekawszych artykułów na wiki.
* Drugi link.
* I trzeci.

## Jak pomóc?

Pomóż nam i spróbuj rozbudować tę wiki.
<createbox>
width=24
break=no
buttonlabel=Utwórz nowy artykuł
</createbox>
Możesz także pomóc rozbudować tę wiki poprzez edytowanie zalążków artykułów.
Lancelot

Lancelot - Główny antagonista, zmierza do gracza przez: Scenę, pokój przyjęć oraz drogę do biura, wtedy pojawia się przed nami. (Lancelot w Extras)

Zajęcie - Śpiewanie/Zabawianie dzieci.

Płeć - Samiec.

Miejsce startowe - Scena.

Miejsce Końcowe - Nasze biuro.

## Wygląd

Jest on złotym kotem z czarnymi pazurami. Posiada też kocie wąsy, czarny mały nos oraz szpiczaste uszy. W grze ma czarne oczy z białymi źrenicami. A w gazecie posiada czerwone oczy.

## Zachowanie

Lancelot w 1 nocy, jako pierwszy do nas zagląda. Co może nam mówić o tym że jest głównym bohaterem gry. W 6 i 7 nocy jest najagresywniejszy, w porównaniu do Richard'a.

## Ciekawostki

* W grze posiada białe źrenice, a w gazecie już normalnie czerwone.
* Jest jednym z pierwszych robotów

* W pokoju przyjęć patrzy się na ciasto

Jumpscare Lancelot'a
A God's Pride SSG Vegeta (Broly)

Looks Like This Is Going To Be Tougher Than We Thought!**Leader Skill**

"Pure Saiyans", "Warrior Gods", "Vegeta's Family", "Realm of Gods" Category Ki +3 and HP; ATK & DEF +150%; or Super Class Ki +3 and HP, ATK & DEF +100%; Super TEQ Type Ki +3 and HP, ATK & DEF +100%

**Super Attacks**

12-18 Ki: Lightning Burst

Raises ATK & DEF and causes colossal damage to enemy

24 Ki: God Heat Flash

Greatly raises ATK & DEF and causes supreme damage to enemy and has a high chance to stun

**Passive Skill**

Prodigious Godly Prince

ATK & DEF +110%; plus an additional ATK +9% per Ki Sphere obtained; high chance of guarding all attacks; high chance of stunning the attacked enemy when there is a "Movie Bosses" Category enemy; ATK +20% at start of each turn (up to 80%); plus an additional Ki +2 per RBW or TEQ Ki Sphere obtained; medium chance of evading enemy's Super Attack and countering with tremendous power

**Link Skill**

Saiyan Warrior Race - Godly Power - Super Saiyan - Over in a Flash - Prodigies

Warrior Gods - Fierce Battle - Royal Lineage - Power Bestowed By God

**Categories**

Realm of Gods - Pure Saiyans - Movie Heroes - Vegeta's Family - Siblings' Bond

Worthy Rivals - Bond of Master and Disciple - Rapid Growth - Super Saiyans - Full Power
A Godlike Prince SSG Vegeta

I, Vegeta, Have Surpassed Even The Gods Themselves!**Leader Skill**

Super INT Type Ki +3 and HP, ATK & DEF +100%; "Pure Saiyans" and "Worthy Rivals Category Ki +3 and HP, ATK & DEF +150%; or Super Class Ki +3 and HP, ATK & DEF +100%

**Super Attacks**

18 ki: Ultra Raid Blast

Causes immense damage to enemy and raises ATK & DEF by 50% for 3 turns

**This Is The End Of Your Reign Forever!!**

24 ki: Royal Heat Flash

Greatly raises ATK & DEF and causes supreme damage to enemy and seals super attacks

**Now... Bow Before Your Prince!**

**Passive Skill**

Prince Beyond Gods

Ki +3 and ATK & DEF +100%; high chance of guarding all attacks; high chance of stunning the attacked enemy when there is a "Movie Bosses" Category enemy; ATK & DEF +120%; plus an additional ATK +10% per Ki Sphere obtained; changes all Ki Spheres to INT Ki Spheres (once only); ATK & DEF +20% per INT Ki Sphere obtained plus an additional ATK & DEF +10% if it is a INT Ki Sphere; randomly changes Ki Spheres of a certain Type ( INT excluded) to INT Ki Spheres

**Link Skill**

Saiyan Warrior Race - Godly Power - Super Saiyan - Over in a Flash

Super-God Combat - Resurrection 'F' - Prepared for Battle - Fierce Battle

**Category**

Realm of Gods - Pure Saiyans - Movie Heroes - Vegeta's Family

Siblings' Bond - Worthy Rivals - Bond of Master and Disciple - Rapid Growth
Methalle

"Wo bleibt mein Met?"

Diesen Ausruf hat bestimmt jeder Vikinger schon 100e Male der Magd hinterher gerufen. Doch keine Sorge! Die Methalle kann auf einer hohen Stufe mehrere Tausend Krieger unterbringen und bewirten.

Durch die Methalle ist es möglich Verstärkungen anderer Klanmitglieder in deiner Stadt zu erhalten und damit die Verteidigung zu stärken.

Mit Hilfe deines Klans ist es damit möglich Feinden eine Falle zu stellen. Mit dem Kriegsblock kann man die Anzahl der Truppen in deiner Stadt noch weiter erhöhen.
-Custom EZA- Awakened Super Hero Ultimate "Beast" Gohan

Super Hero

* EZA
* LR EZA

2. ↑ 30% chance of stunning the enemy for 2 turns
3. ↑ Raises SA Multiplier & DEF by 50% for 1 turn
4. ↑ Lower enemy's ATK & DEF by 20% for 3 turns
5. ↑ 70% chance of nullifying Ki Blast Super Attacks directed at the character
6. ↑ Raises "ultimate damage" multiplier by 580% during attack
(EZA) Full-Power Showdown Super Saiyan Goku & Super Saiyan Vegeta

* Super Saiyan Goku & Super Saiyan Vegeta
* Morale Boost

* EZA
* LR EZA

2. ↑ Raises SA Multiplier and DEF by 50% for 1 turn
3. ↑ Raises  SA Multiplier and DEF by 30% for 1 turn
4. ↑ Lower enemy's ATK & DEF by 30% for 3 turns
5. ↑ Raises  SA Multiplier and DEF by 100% for 1 turn
6. ↑ Lower enemy's ATK & DEF by 30% for 3 turns
7. ↑ 50% chance for additional attack to become a Super Attack
8. ↑ 30% chance to perform a critical hit
9. ↑ 50% chance for additional attack to become a Super Attack
10. ↑ 30% chance to perform a critical hit

* EZA
* LR EZA

2. ↑ Raises SA Multiplier and DEF by 50% for 1 turn
3. ↑ Raises  SA Multiplier and DEF by 30% for 1 turn
4. ↑ Lower enemy's ATK & DEF by 30% for 3 turns
5. ↑ Raises  SA Multiplier and DEF by 100% for 1 turn
6. ↑ Lower enemy's ATK & DEF by 30% for 3 turns
7. ↑ 70% chance for additional attack to become a Super Attack
8. ↑ 30% chance to perform a critical hit
9. ↑ 70% chance for additional attack to become a Super Attack
10. ↑ 50% chance to perform a critical hit
AGL Goku (Kaioken) EZA

► Super Attack level can go up to 15 post-Extreme Z-Awakening
► Since EZA stats won't show up, I'll add them here (no HiPo, post-level 140 EZA):
HP: 10855 ATK: 11200 DEF: 5214
► This is part of a personal project of mine giving all the "OG" Hero Extermination Plan TUR's an Extreme Z-Awakening putting them back into relevancy, since old TUR's deserve love too. Feel free to leave some critiques/support! :)
A Good Rhythm Shulk

►The chance to dodge is 50%.
►Enormous power multiplier is 200%
►Additional 10% ATK & DEF won't be activated when the enemy is not in ATK Down status.
►I think the Shulk render is the official art (I don't know/remember), I used STR SSJ GT Trunks's background (SSR version) and PHY LR Trunks's effect (SSR version).
(EZA) The Power to Protect Gohan (Kid)

* EZA

2. ↑ 30% chance to stun the enemy for 2 turns
3. ↑  Raises DEF by 30% for 99 turns
4. ↑  Raises  SA Multiplier by 30% for 1 turn
5. ↑ 50% chance to stun the enemy for 3 turns
6. ↑ Raises DEF by 30% for 99 turns
7. ↑ Raises SA Multiplier by 50% for 1 turn
8. ↑ 70% chance to stun the enemy for 3 turns
9. ↑ Raises DEF by 50% for 99 turns
10. ↑ Raises SA Multiplier by 100% for 1 turn
11. ↑ 70% chance to stun the enemy for 3 turns
A Master's Legacy Super Saiyan Gohan (Future)/Super Saiyan Trunks (Future)

* Super Saiyan Gohan (Future)
* Super Saiyan Trunks (Future)

* EZA
* LR EZA

2. ↑ Raises SA Multiplier and DEF by 50% for 1 turn
3. ↑ 50% chance for normal attack to become a Super Attack

* EZA
* LR EZA

2. ↑ Raises SA Multiplier and DEF by 100% for 1 turn
3. ↑ 70% chance for normal attack to become a Super Attack
4. ↑ 50% chance to cancel enemy's action
(card

* (Becoming a Furious God Super Saiyan God SS Goku)
(Super Saiyan God SS Goku
)
Max LvL - (example: 120/12')
Rarity - (example: UR)
Type - AGL
("Accelerated Battle" or "Power Beyond Super Saiyan" Category Ki +3 and HP, ATK & DEF +170%;
plus an additional HP, ATK & DEF +30% for characters who also belong to the "Pure Saiyans" or "Kamehameha" Category)

Super ATK:
- (God Kamehameha)

```
  (Greatly raises ATK for 1 turn, causes immense damage to enemy and lowers ATK;raises Super Class allies' ATK by 50% for 1 turn

```

).

```
  (Super Attack quote)

```

Passive Skill:
- (Saiyan that Wields Divine Power)

```
  (Ki +3 and ATK & DEF +150%; Super Class allies' Ki +2 and DEF +50%; reduces damage received by 35%;plus an additional ATK & DEF +10% (up to 100%) with each attack received; plus an additional ATK +59% and attacks effective against all Types if HP is 59% or less when performing a Super Attack (once only)

```

).

Category:
- (Category name)
- (Category name)
- and so on

Stats:
- Base (character is at level 1)

```
  HP  16890
  ATK 13450
  DEF 10450

```

- Max LvL (character is at maximum level)

```
  HP  16890
  ATK 13450
  DEF 10450

```

- Max Potential (All Paths Locked) (at maximum level, hidden potential filled out, except for extra potential routes)

```
  HP  0000
  ATK 0000
  DEF 0000

```

- Max Potential (All Paths Unlocked) (character has a rainbow star, is at 100% Hidden Potential)

```
  HP  10729
  ATK 13326
  DEF 8212

```

Link Skills:
- (Link Skill name)
- (Link Skill name)
- and so on

Aquired:
You could put a variety of things here.

Details:
(You put things here such as)
- 12 Ki Multiplier is 150%
- "Raises DEF" is a +30% boost

Everything that needs explaining. You can look at my cards, or the cards from the actual game for this.
I highly recommend looking at the game's real cards on how to properly write SA and Passive descriptions,

it gives the card a professional look (called "Dokkan Syntax")
(EZA) The Android's Journey Androids 17 and 18/Android 16

* Androids #17 & #18
* Android #16

File:Card 1018030 thumb apng.png

Future Trunks - Cell Saga Heroes

* EZA
* LR EZA

JAPANESEFile:AndroidsActiveSkill.oggENGLISHFile:AndroidsActiveSkillEN.ogg

File:Card 4018040 thumb apng.png

Future Trunks - Cell Saga Heroes

* EZA
* LR EZA

2. ↑ Lowers enemy's ATK & DEF by 20% for 3 turns
3. ↑ Raises SA Multiplier by 50% for 1 turn
4. ↑ 70% chance to perform a critical hit

fr:Le voyage des cyborgs - C-17 & C-18/C-16
A Halloween Full of Fusions, Candy, and Chaos Goten(Kid) & Trunks(Kid)

* Goten(Kid) & Trunks(Kid)
* Super Saiyan Goten(Kid) & Super Saiyan Trunks(Kid)
* Gotenks
* Super Saiyan Gotenks
* Super Saiyan 3 Gotenks
* Mighty Mask

▶

▶

▶

▶

(11 Ki): "Super Saiyan 3 Mega Ultra Candy-Steeling Ghost Bombardment Staggering Attack"

(11 Ki): Causes Immense damage to enemy; ATK +100% for 1 turn

▶

▶
(EZA) Roar of Resentment Frieza (Full Power)

File:Card 1022750 thumb apng.png

Namek FF Frieza

* EZA
* LR EZA

2. ↑ Raises ATK by 30% for 99 turns (How does it work?)
3. ↑  Raises DEF by 30% for 1 turn
4. ↑ Raises DEF by 30% for 99 turns
5. ↑ Raises DEF by 30% for 99 turns
6. ↑  Raises  SA Multplier by 50% for 1 turn
7. ↑ 30% chance to launch an additional Super Attack
8. ↑ 30% chance to launch an additional Super Attack
9. ↑ Raises "ultimate damage" multiplier by 50% during attack
A Joke Among Men and Gods

* Before Z-Awakening
* Extreme Z-Awakened

0000
000000000000
000
000000000
0000
00000000
00000
0000000000
00000%;IF you say OVER 9,000! During a nbattle boost ATK,DEF+90000
00000000
0000
0000000
0000000
0000
000000000
0000

0000000
00000000000
000000000%;IF you say OVER 9,000! During a nbattle boost ATK,DEF+90000
00000
00000
00000000
000000
00000000000
00000
A Destructive Will Buu (Super)

► Maximum Super Attack level is 20
► 12 Ki Multiplier is 150%
► 24 Ki Multiplier is 200%
► **Clarification:** Let's say you have full HP. Now let's say you did his Ultra Super Attack. Now you have 80% HP. The next turn he attacks (let's say you didn't recover HP), he gets +100,000 ATK(20x5000) and you recover 60000 HP.
AGL Cell 1st Form

or

ATK +30% when performing an super attack, Ki +1 and ATK & DEF +10% per attack launched (up to Ki +4 and ATK & DEF +40%), changes random KI into AGL KI spheres,

or

Ki +2 and ATK & DEF +40% for all Time Travelers category allies, additional Ki +1 and ATK & DEF +10% for all Transformation Boost category allies,

or

ATK & DEF +50% when performing an super attack,
(EZA) Greatest Evolution of Power Super Saiyan 4 Goku

* Super Saiyan 4 Goku
* Super Saiyan 4 Goku & Majuub
* Super Full Power Saiyan 4 Goku

* EZA
* LR EZA

2. ↑  Lowers ATK by 30% for 3 turns
3. ↑  Raises DEF by 30% for 6 turns
4. ↑  70% chance for the attack to perform a critical hit
5. ↑  50% chance for the additional attack to be a Super Attack

* EZA
* LR EZA

* EZA
* LR EZA

2. ↑ Lower enemy's ATK by 30% for 3 turns
3. ↑ Raises SA Multiplier by 100% for 1 turn
4. ↑ Raises DEF by 50% for 4 turns
A Blazing Fusion Dance SSG Gogeta

This Ought To Be Good. Let's Go!**Leader Skill**

"Final Trump Card", "Fusion", "Movie Heroes" Categories Ki +3 and HP, ATK & DEF +150%

**Super Attacks**

18 ki: Blazing Breaker

Greatly raises ATK for 3 turns and causes immense damage to enemy

24 ki: Prominence Explosion

Raises DEF for 1 turn and causes mega-colossal damage to enemy

**Passive Skill**

ATK & DEF +77%; Ki +5, launches an additional attack, plus an additional ATK & DEF +7% (up to 77%) with each attack performed and attacks effective against all Types as the 1st or 2nd attacker in a turn; Performs a critical hit when attacking; high chance of evading enemy's attack (including Super Attack)

**Active Skill**

Blazing Atomic Kamehameha

Greatly raises ATK temporarily and causes ultimate damage to enemy; can be activated when facing only 1 enemy, whose HP is 50% or less, starting from next attacking turn (once only)

**Link Skill**

Super Saiyan - Fused Fighter - Saiyan Warrior Race - Warrior Gods

Over in a Flash - Kamehameha - Fierce Battle - Prepared for Battle

**Categories**

Fusion - Realm of Gods - Movie Heroes - Super Saiyans

Movie Heroes - Kamehameha - Final Trump Card - Full Power
(Re-EZA) Divine Warriors with Infinite Power Super Saiyan God Goku & Super Saiyan God Vegeta

* Super Saiyan God Goku & Super Saiyan God Vegeta
* Super Saiyan God SS Goku & Super Saiyan God SS Vegeta

File:Card 1022380 thumb apng.png

* EZA
* LR EZA

2. ↑  Lowers Enemy's ATK by 20% for 3 turns
3. ↑  Raises ATK & DEF by 30% for 99 turns ( How does it work?)
4. ↑  Lowers Enemy's ATK by 40% for 3 turns
5. ↑  50% chance for the additional attack to be a Super Attack

File:Card 4022390 thumb apng.png

DBS Broly Heroes

* EZA
* LR EZA

2. ↑  Lowers enemy's ATK by 80% for 3 turns
3. ↑ Raises SA Multiplier and DEF by 100% for 1 turn
4. ↑  50% chance for the additional attack to be a Super Attack
5. ↑ 30% chance to perform a critical hit
6. ↑ 30% chance to evade enemy's attack
7. ↑  Raises "ultimate damage" multiplier by 50% temporarily
ALRIGHT! Potara Warrior of Power

***I am no longer Kakarot or Vegeta... I AM VEGITO!!!***

Conquer the Prime Battles to achieve the LEGENDARY REALM!

Some stuff to consider:
SSJ Goku & SSJ Vegeta have 4 HP bars in the first level.
SSGSS Goku & SSGSS Vegeta have 6 HP bars in the first level, and can counterattack at least 20% of your attacks.
Goku and Vegeta have 2 HP bars, but crazy attack and defense. Finish them within 4 rotations before they use the Potaras!
Super Vegito has 7 HP bars in all levels, and counterattacks all your attacks.
SSGSS Vegito has 12 HP bars, counterattacks all your attacks, and has a 25% (50% chance in last 2 levels) chance to dodge your attacks.
All Gogetas can deal extra damage AND make it so that the Vegitos can't counterattack OR dodge attacks.
AGI Burter

Team Bardock - Ginyu Force

* Prime
* Challenge
* Extreme Z-Area

2. ↑ Raises SA Multiplier by 100% for 1 turn
3. ↑ 3.0 3.1 50% chance to evade enemy's attack (activates after attacking)
4. ↑ 50% chance to launch an additional Super Attack
5. ↑ Super Attack can be launched at 9 Ki starting from SA Lv.10

fr:Fierté du plus rapide - Butta
A Crimson New Future Goku (GT)

* Goku (GT)
* Super Saiyan Goku
* Super Saiyan 3 Goku
* Super Saiyan 4 Goku
* Super Full Power Super Saiyan 4 Goku

Render can be found [here]

Requiemtechcreations

Render can be found [here]

Requiemtechcreations

Render can be found [here]

Requiemtechcreations

1. ↑  high chance is 50%

Render can be found [here]

Requiemtechcreations

1. ↑  great chance is 70%
2. ↑  May chance is 25%

Render can be found[here]

Upon final transformation muic will systematically change to [Crimson Ape]

Requiemtechcreations

1. ↑  Great chance is 70%
A Familiar Face Polnareff (Part 5)

* Polnareff (Part 5)
* Silver Chariot Requiem

or

1. ↑ Raises ATK by 30% for 1 turn
2. ↑ Lowers enemy's ATK & DEF by 20% for 3 turns
3. ↑ 25% chance to evade enemy's attack

► Edits by : RedGX

<tabber>

or

1. ↑ 50% chance to stun all enemies for 2 turns
2. ↑ 50% chance to reflect a enemy Super Attack

► Edits by : RedGX
AGL Super Saiyan 2 Goku EZA

► Since EZA stats won't show up, here are the suggested stats (No HiPo, Level 140): HP: 11785 ATK: 10777 DEF: 4697
► This is part of a personal project of mine giving all the "OG" Hero Extermination Plan TUR's an Extreme Z-Awakening putting them back into relevancy, since old TUR's deserve love too. Feel free to leave some critiques/support! :)
(Untamed Rage) Broly (Wrathful)

1. ↑ Raises SA multiplier by 30% for 3 turns
2. ↑ Raises SA multiplier and DEF by 30% for 3 turns

► His additional ATK and DEF boosts are calculated separately, resulting in an increase of ATK +32% per attack received and DEF +32% per attack performed, for a total boost of +156% after three attacks
* The additional boost for every attack received/performed increases to +34% after Extreme Z-Awakening, for a total of +206% after four attacks

► SA Level can go up to 15, but only through Extreme Z-Awakening with special medals from the **Extreme Z-Battle** event; click on any of the medals for a detailed overview of the Extreme Z-Awakening
(CoolNamee's Version) All-Out Final Battle Super Saiyan God SS Goku & Super Saiyan God SS Vegeta

* Super Saiyan God SS Goku & Super Saiyan God SS Vegeta
* Super Saiyan God SS Vegito

* EZA
* LR EZA

plus an additional HP, ATK & DEF +30% for characters who also belong to the "Realm of Gods" or "Time Travelers" Category;

2. ↑  Raises DEF by 30% for 1 turn
3. ↑  Raises DEF by 30% for 99 turns (How does it work?)
4. ↑  Raises SA Multiplier by 30% for 1 turn

* EZA
* LR EZA

plus an additional HP, ATK & DEF +30% for characters who also belong to the "Realm of Gods" or "Time Travelers" Category;

2. ↑  Raises  SA Multiplier and DEF by 50% for 1 turn
ADDITIONAL ATTACK

You must collect a certain amount of Ki for the additional attack to occur or have a chance.

* LR Broly will always "attack all" with his passive additional attack.

#### **Hidden Potential**

* If the character has Multiple Super Attacks the additional attack of the hidden potential skill will always choose the lowest ki super attack.

File:Special Skills.png
(EZA) Fused Hope Goku & Vegeta (Angel)

* Goku & Vegeta (Angel)
* Super Vegito

File:Card 1020460 thumb apng.png

* EZA
* LR EZA

2. ↑  Raises ATK & DEF by 30% for 99 turns ( How does it work?)
3. ↑  50% chance to launch an additional Super Attack

File:Card 4020470 thumb apng.png

* EZA
* LR EZA

2. ↑  Raises ATK & DEF by 30% for 99 turns ( How does it work?)
3. ↑  50% chance to launch an additional Super Attack
4. ↑  50% chance to perform a critical hit
(EZA) Strike of Full Anger Super Saiyan Goku

SS Goku - SS Namek Goku

* EZA
* LR EZA

2. ↑ Raises DEF by 30% for 99 turns
3. ↑ Raises  SA Multiplier by 30% for 1 turn
4. ↑ Raises ATK by 30% for 99 turns (How does it work?)
5. ↑ Raises ATK by 30% for 99 turns (How does it work?)
6. ↑  Raises DEF by 50% for 1 turn
7. ↑ 30% chance to launch an additional Super Attack
8. ↑ 30% chance to launch an additional Super Attack
9. ↑ Raises "ultimate damage" multiplier by 50% during attack
A Crimson Saiyan Power SSJ4 DBS Goku

BROLY TAUGHT ME THIS... I WON'T LET HIM DOWN!!!**Leader Skill**

"Goku's Family" and "Pure Saiyans" categories Ki +4, HP & ATK +170% and DEF +130%; and Super AGL Type Type Ki +3 and HP, ATK & DEF +120%

**Super Attacks**

12 ki: Meteor x10 Kamehameha

18 ki: Ultimate x10 Kamehameha

**Passive Skill**

Crimson Saiyan Warrior

ATK +80%; DEF +20% at start of each turn (up to 80%); plus an additional Ki +2 per RBW or Super AGL Ki Sphere obtained; medium chance of evading enemy's Super Attack and countering with tremendous power; ATK & DEF +44%, plus an additional ATK +44% when attacking; "Pure Saiyans" Category allies' DEF +44%.

**Link Skill**

Super Saiyan - Saiyan Roar - Prepared for Battle - Shocking Speed

Kamehameha - Fierce Battle - Legendary Power - Movie Heros

**Categories**

Movie Heros - Pure Saiyans - Goku's Family - Kamehameha
A Hero That Nobody Knows Saitama

► Saitama's additional ATK & DEF +20% at the start of each turn activates during turns he isn't present ► Saitama's additional ATK +200% & DEF +100% is calculated separately for a total boost of ATK +1,700% & DEF +1,100%
► All renders are used from Maxiuchiha22► This card was created by Azal2705

1. ↑ Raises ATK by 100% 99 turns
2. ↑ Ultimate damage multiplier is 650%
3. ↑ Lowers enemy's ATK & DEF by 80% for 2 turns
A Future Changed - Super Saiyan Bardock

* Super Saiyan Bardock
* Masked Saiyan (Bardock)
* Super Saiyan Bardock (Xeno)

► Super Saiyan Bardock Render: [1]
► Sphere Render: [2]
► Background, Background & Aura Effects from Dokkan Battle

► Masked Saiyan (Bardock) Render: [3]
► Background, Background & Aura Effects from Dokkan Battle

► Super Saiyan Bardock (Xeno) Render: [4]
► Sphere Render: [5]
► Background, Background & Aura Effects from Dokkan Battle
A Desirable Host Captain Ginyu (Tagoma)

► Rare chance super he will take their passive skills and super attack animation. He will be animated as them and the super attack will be performed on the frog. Do not defend in the first slot if an enemy is attacking first. This would be a wild card, possibly amazing on EZA events, the later stages of Dokkan events and even the WT where he could copy any attack all super attacks for one turn only.The enemy will retain their stats as the frog.
 **Only available on the Cake Buu version**

1. ↑ Ginyu will change into the super attack of the enemy and use the same damage multiplier as them, using their super attack animation against the frog
A Lapine Bloodbath Bloody Bunny

►Bloody Bunny is my new favorite character/anime, and is she MAD! Her passive (yes she is a girl) reflects this, as she can perform crits with no problem, but when there's a Super Class enemy, Her Power is GREATLY diminished...
►I see a lot of Youtubers use an all Extreme Class team when up against a Extreme Class Event... So I wanted to change that by having her being run on a Super Class team so she could get that Super Class vs. Extreme Class critical attack buff.
► (Be warned, There is gore and blood in the video, Watch at your own risk!)
Abandonment of Justice - Toppo (God of Destruction Mode)

►►►►►►►►►►

1. ↑ Lowers enemy's DEF by 80% for 3 Turns
2. ↑ 10% Chance to Lower enemy's DEF by 100% for 9 turns or Lowers enemy's DEF by 50% and bypasses Immunity if enemy has "DEF Lowering Immunity"
3. ↑ 40% Chance for ATK +50%
4. ↑ 50% Chance to Cancel enemy's Super Attack
5. ↑ Reduce Damage taken from a Super Attack to 0 and Seal enemy's Super Attack for 2 turns

►►►►►►►►►►
► Entry by Me
►► Reason for Toppo Entry:*Toppo's abandonment of Justice was fueled by the idea that being forced to fight and assist in the systematic destruction of other whole universes was wrong yet he knew Justice would not be able to save his own Universe from this same destruction, thus, being filled with anger and despair, he was pushed to abandon his ideals and sense of justice for the power of Destruction. Thus, a Wrathful Outburst!*
► Toppo Render: [1]
► Sphere of Destruction Render: [2]
► Background & Effects from Dokkan Battle, Edits & Customisation of Effects by Me
(EZA) Battle Against Limits Goku (Kaioken)

* LR EZA

2. ↑ Raises SA Multiplier and DEF by 50% for 1 turn
3. ↑ Raises SA Multiplier and DEF by 100% for 1 turn
4. ↑ Raises SA Multiplier and DEF by 100% for 1 turn
5. ↑ 50% chance to perform a critical hit
6. ↑ 50% chance to perform a critical hit
7. ↑ Raises "ultimate damage" multiplier by 50% during attack
A Impeccable Numen Last Breath Shadow

* Last Breath
* Error Last Breath

► 18 Ki Multiplier is 350%
► 24 Ki Multiplier is 550%

1. ↑ Raises ATK for 99 turns
2. ↑ lowers enemy's ATK & DEF by 50%
3. ↑  70% chance to stun the enemy

►

► 18 Ki Multiplier is 350%
► 24 Ki Multiplier is 550%

1. ↑  Raises ATK & DEF by 50% for 3 turns
2. ↑ Raises ATK & DEF by 70% for 1 turn
-Bounty- Goku Dead!

* On the  fight, Hit has a 50% chance of launching a super attack, which not only deals devastating damage, but also seals units that were dealt, rendering them unable to do super attack on their next turn.
	+ Characters that will reduce Hit's chance to super attack by 25%
		- Hit's chance reduction do not stack, it will always be 25% when 2 or 3 recommended units are in your team
* You cannot use dragon stones to revive or continue on any of the stages.
* Only Characters originated or debut in Dragon Ball Super can be used.
A Female Saiyan Corrupted Majin Caulifla

+18 ki to "Universe Survival Saga", "Universe 6", "Pure Saiyans", and "Majin" categories. -18 ki to "Goku"

and to "Universe Survival Saga" and "Representatives of Universe 7" categories. On the fourth turn, this card will transform into "Majin Super Saiyan 2 Caulifla". Once transformed health will fully recover.

Super Attacks

12 ki: Crush Cannon

18 ki: Crushing Barrage

Links:

"Universe Survival Saga", "Pure Saiyans",

"Universe 6", "Majin"

+18 ki to "Universe Survival Saga", "Universe 6", "Pure Saiyans", and "Majin", and "Super Saiyan 2" categories. -18 ki to "Goku" and to "Universe Survival Saga" and "Representatives of Universe 7" categories.

Super Attacks

12 Ki: Crush Cannon

18 Ki: Crushing Explosion

Links:

"Super Saiyan 2", "Universe 6", "Pure Saiyans"

"Universe Survival Saga", "Majin"
(EZA) Fusion Reborn Goku (Angel) & Vegeta (Angel)

* Goku (Angel) & Vegeta (Angel)
* Super Gogeta

File:Card 1022190 thumb apng.png

* EZA
* LR EZA

2. ↑ Raises SA Multiplier and DEF by 50% for 1 turn
3. ↑  Raises  SA Multiplier and DEF by 30% for 1 turn
4. ↑  Raises  SA Multiplier and DEF by 50% for 1 turn
5. ↑  Lowers Enemy's ATK by 50% for 3 turns
6. ↑ 50% chance to randomly change Ki Spheres
7. ↑ 30% chance to launch an additional Super Attack
8. ↑ 50% chance to launch an additional Super Attack

File:Card 4022200 thumb apng.png

* EZA
* LR EZA

2. ↑ Raises SA Multiplier and DEF by 50% for 1 turn
3. ↑  Raises  SA Multiplier and DEF by 30% for 1 turn
4. ↑  Lowers Enemy's ATK & DEF by 20% for 3 turnd
5. ↑  Raises  SA Multiplier by 100% and DEF by 50% for 1 turn
6. ↑  Lowers Enemy's ATK by 80% for 5 turns
7. ↑ 70% chance to perform a critical hit
8. ↑ 70% chance to perform a critical hit
A Legendary Assassin Hit

or

► 24 Ki Multiplier is 200%;
► Passive Skill clarification:
* Hit will get the boost every two turns. Which mean that in the first turn he appears he **doesn't** get the boost, and turn after that, he **does** gets the boost.
* Hit will counter **only** when the evade actives.
* Any attack can stun the attacked enemy, including counters.

► Counterattacks can be critical hits from the Hidden Potential system
► Original art by Colrot, he gave me permission to use this art
All the Power Unleashed Super Saiyan 4 Gohan

► Tremendous power multiplier is 300%

► Counterattacks can be critical hits from the Hidden Potential1. ↑ Lowers enemy's ATK by 20% for 3 turns
2. ↑ 25% chance to perform a critical hit
3. ↑ 30% chance to evade and counter enemy's Super Attack

► Original Image by BrusselTheSaiyan on DeviantArt
► Card made by DeadShout99
(EZA) Furious Counterattack Goku

* LR EZA

2. ↑ Raises SA Multiplier and DEF by 50% for 1 turn
3. ↑ Raises SA Multiplier and DEF by 50% for 1 turn
4. ↑ Raises SA Multiplier and DEF by 50% for 3 turns
5. ↑ Raises "ultimate damage" multiplier by 30% during attack

Step 1:- Max Super Attack Lv. increased to 22- Leader Skill upgraded
Step 2:- Max Super Attack Lv. increased to 24- Super Attack upgraded (only activates when SA Lv. is at least 24)
Step 3:- Max Super Attack Lv. increased to 25- Passive Skill upgraded
Aece Kyuube

* Venturing New Horizons Aece Kyuube
* Unearthed Power Aece Kyuube (Demon Form)

* EZA

sources of art and other stuff i used:
https://www.deviantart.com/nnamenick/art/Background-Practice-Tournament-of-Power-729236100
https://www.deviantart.com/dokkandeity/art/LR-Ultra-Instinct-Omen-Goku-render-862043379

* EZA

sources of art and other stuff i used:
https://www.deviantart.com/nnamenick/art/Background-Practice-Tournament-of-Power-729236100
https://www.deviantart.com/dokkandeity/art/LR-Ultra-Instinct-Omen-Goku-render-862043379
A Smug Look Caulifla (Xeno)

► **Passive Clarification**:
* Caulifla has a high chance (50%) to evade a regular attack and Super Attack.
* She has an additional rare chance (10%) to evade Super Attacks and counter them.
* Her total chance of evading a Super Attack is 60% because of the way probability works.
* When receiving a Super Attack, her 50% chance to evade activates first. If unsuccessful, her rare chance to evade and counter will activate. Consider her rare chance as a "backup" for Super Attacks and the counterattack a perk.
* allies counter-attacks has a +2000 ATK Boost
	+ allies that already have a counter-attack will still have +2000 ATK Boost

► Counterattacks can be Critical hits from the Hidden Potential system
►Art is drawn by Colrot. Picture based from is here ->
A Rescue Mission - Tor-Chan

► Tor-Chan Character/Render from the "Internet Explorer" Comic, made by Merryweathery/Princess Hinghoi: [1]
► Aura Edits by Me
► Background, Background Effects & Aura Effects from Dokkan Battle
►►►►►►►►►►

1. ↑ Raises DEF by 100% for 99 Turns
2. ↑ 70% Chance to Guard against enemy's Attacks
3. ↑ 50% Chance to Evade enemy's Ki-Based Super Attacks
(EZA) Saiyan Warriors with Ultimate Power Super Saiyan 4 Goku & Super Saiyan 4 Vegeta

* Super Saiyan 4 Goku & Super Saiyan 4 Vegeta
* Super Saiyan 4 Gogeta

* EZA
* LR EZA

BGM
BGM

2. ↑  Lowers Enemy's ATK by 20% for 3 turns
3. ↑  Raises ATK & DEF by 30% for 99 turns ( How does it work?)
4. ↑  Lowers Enemy's ATK by 40% for 3 turns
5. ↑  50% chance for the attack to be a Super Attack

* EZA
* LR EZA

2. ↑  Lowers Enemy's ATK by 80% for 3 turns
3. ↑ Raises SA Multiplier and DEF by 100% for 1 turn
4. ↑  50% chance for the additional attack to be a Super Attack
5. ↑ 30% chance to perform a critical hit
6. ↑ 50% chance to launch an additional Super Attack
7. ↑ 50% chance of nullifying and countering enemy's Super Attack
8. ↑  Raises "ultimate damage" multiplier by 50% temporarily
50 Member Celebration! Extreme Battle Rush

* Part 1
* Part 2
* Part 3

     (lasts for 3 turns)

     (Immune to ATK Break) (lasts 4 turns)    (Immune to ATK Break)

  (30% Chance to lose 10% HP with every super)
  (30% Chance to attack before you; turn 2 and 3 only.)    (Immune to ATK Break)
  (30% Chance to counter ki blast supers)    (Immune to ATK Break)

   (Immune To ATK Break) |  | 5160

* Info
* Missions

* This Event is as hard as the Redzone **THREE FOLD!**
* The following character cannot be used:

* Beat Stage Missions
* Clear Event (Category)

* Beat Stage 2:  and  x5
* Beat Stage 3:  and  x5
* Beat Stage 4:  and  x5
* Beat Stage 5:  and  x5
* Beat Stage 6:  and  x5

* Clear Stage 2 with 3 "Saiyan Saga" Category allies on the team (Friends EXCLUDED): x1 x5 and  x5
Almighty Fusion! Behold the Sovereign

***WIP. DO NOT EDIT. -SUPER SAIYAN KOLRA***

***WIP. DO NOT EDIT. -SUPER SAIYAN KOLRA***

***WIP. DO NOT EDIT. -SUPER SAIYAN KOLRA***

***WIP. DO NOT EDIT. -SUPER SAIYAN KOLRA***

***WIP. DO NOT EDIT. -SUPER SAIYAN KOLRA***

 =  =  =
 =
 =

 =  =  =
 =
 =

* Info
* Cards
* Medals

* In the 2nd and 5th fights,  &  and  &  will only launch single, unavoidable, KO-inducing Super Attacks every turn.
	+ Units with Fused Fighter active can reduce the damage received by 10% for that turn, but only just.
	+ You can also survive by using items or characters that reduce received damage, although it's recommended to have a damage reduction in place of at least 90%, and a good amount of HP.
* In the 3rd and 4th fights,  &  and  &  can evade your attacks (40% chance for the former and 60% for the latter duo).
* In the 6th fight,  &  will counter your attacks and launch fierce barrages of their own!
* In the 7th fight, Gogeta & Vegito will attempt Supreme Fusion but end up as ! This hybrid result is still exceptionally powerful and will not only unconditionally evade your attacks for the entirety of turn 1, but also hit all units with Type advantage!
* In the 8th fight, Goku & Vegeta will receive monumental support from other Z Fighters. By using the aforementioned Link Skill you can nullify:
	+ Goku's Super Attack sealing
	+ Vegeta's stunning
	+ Gotenks raising his ATK with each attack
	+ Gohan raising his DEF with each attack
	+ Beerus's doubled attack frequency
	+ Whis's Coercion
* In the 9th fight,  &  are possibly your toughest foes yet! Reborn from the azure ashes, they will counter, evade (60%), raise their own attack frequency upon Super Attacking, and simply grow stronger with each passing turn! Give it your best shot to defeat them!
* Gogito is unstoppable and truly omnidivine. He attacks a minimum of 30 times per turns, boasts an unconditional evasion and damage nullification ability, and is guaranteed to eliminate you with an indomitable, unavoidable Super Attack! In addition, he will randomize the Ki Spheres on the field to your misery and use Coercion to lock all of your units in place. You only need to survive 3 turns against him to beat the event, though it's certain that you can't beat him.
* In the 1st fight, Gogeta & Vegito have 5 HP bars each.
* In the 2nd fight, Gogeta & Vegito have 6 HP bars each.
* In the 3rd fight, Gogeta & Vegito have 7 HP bars each.
* In the 4th fight, Gogeta & Vegito have 8 HP bars each.
* In the 5th fight, Gogeta & Vegito have 9 HP bars each.
* In the 6th fight, Gogeta & Vegito have 10 HP bars each.
* In the 7th fight, Pseudo-Fused Gogeta & Vegito have 12 HP bars each.
* In the 8th fight, Goku, Vegeta, Gotenks, Gohan, Piccolo, Beerus & Whis have 6 HP bars each.
* In the 9th fight, Gogeta & Vegito have 20 HP bars each. They. Are. Ruthless.
* In the 10th and final showdown, Super Saiyan God SS Gogito is undefeatable and you must hope to last 3 turns against his might to win!
* and  are immune to being debuffed, stunned or sealed.

* **Forum Event Help**
A God's Twisted Ideals Zamasu

or

or

1. ↑ Raises ATK by 30% for 99 turns
2. ↑ 70% chance to stun the enemy
3. ↑ 50% chance to seal 3 random enemies, 25% chance to seal 4 random enemies, 10% chance to seal all enemies
4. ↑ 35% chance to stun instead of sealing; uses same percentage chances to determine how many enemies are stunned as sealing
A New Awakening Super Saiyan 4 God Goku

By Fighting You, Even My Body Was Able To Awaken New Power.**Leader Skill**

"Pure Saiyans", "Hybrid Saiyans", and "Goku's Family" Ki +4 and HP & ATK +170% and DEF +130%; or Super AGL Type Ki +3 and HP, ATK & DEF +120%

**Super Attacks**

12 - 17 Ki: Limitbreaker Meteor Combination

Massively raises ATK & DEF for 1 turn and causes colossal damage to enemy

**I Guess There's No Need To Play Games... Alright Then. Let Me Show Super Saiyan 4 God's Full Power!**

18+ Ki: X10 Dragon Smash Kamehameha

**This Attack Decides How This Fight Ends!**

**Passive Skill**

Fusion of Primal and Godly Power

If It Is A Odd Number Round, This Effect Happens: ATK +77%; Ki +1 (up to +5) and DEF +11% (up to 55%) per "Pure Saiyans" or "Hybrid Saiyans" Category ally (self excluded) on the team; high chance of evading enemy's attack (including Super Attack) and performing a critical hit for 7 turns from start of turn; If It Is An Even Round, This Effect Happens: ATK +80%; DEF +20% at start of each turn (up to 80%); plus an additional Ki +2 per RBW or AGL Ki Sphere obtained; medium chance of evading enemy's Super Attack and countering with tremendous power.

**Active Skill**

Ultimate X10 Kamehameha

Massively raises ATK and DEF temporarily and causes ultimate damage to enemy; can be activated starting from the 4th turn from start of battle (once only)

**Link Skill**

Godly Power - Warrior Gods - Super Saiyan - Saiyan Roar

Kamehameha - Over in a Flash - GT - Legendary Power

**Categories**

Realm of Gods - Pure Saiyans - Goku's Family - Kamehameha

Shadow Dragon Saga - Battle of Wits - Full Power
A Minor Edition to the Wiki Crazyman9971

► **This character is required for the event The True High and Mighty**
► Leader Skill DEFINITELY gives Crazyman9971 Ki.
► Crazyman9971 can help defeat The True High and Mighty easier, since he made it and all.
► 12 Ki Multiplier is 200%
►Super Attack Power is increased even more at Level 20
**Credit to Alessandro de Mello for the artwork.**
Ally of Love and Friendship Videl (Platy's EZA)

* Default
* Costume

* EZA

2. ↑ 2.0 2.1 2.2 Raises DEF by 30% for 1 turn
3. ↑ Raises ATK by 30% for 99 turns (How does it work?)
4. ↑ Raises DEF by 50% for 1 turn
5. ↑ Lowers enemy's DEF by 50% for 3 turns
6. ↑ 6.0 6.1 6.2 50% chance to evade enemy's attack
7. ↑ Raises ATK by 50% for 99 turns (How does it work?)
8. ↑ Lowers enemy's DEF by 50% for 3 turns
9. ↑ Raises ATK by 50% for 99 turns (How does it work?)
10. ↑ Lowers enemy's ATK & DEF by 50% for 3 turns