Fantasy of Enshrouded Horrors

Fantasy of Enshrouded Horrors is the second main game in the Claire: Chronicles of the Carmine Blood series.

## Plot

Warning: Spoiler ahead!

People from all over Avalegione are suffering from strange nightmares, from nightmares about their personal failures to nightmares that involving the emotional trauma they have in the past. These started out as being unnoticed by many, but when these nightmares became more and more violent, the victims started to filled with fear and their anxiety caught the attention of many neurologists. But these neurologists failed to find the cause of these nightmares, since many nightmares involve fears that the victims don't have in life.

Kurisu Kamui, schoolgirl and the Chronicler, who is the one who is responsible for written down the sacred Chronicles of the Carmine Blood, also suffers from these nightmares. Irritated by these nightmares, she decided to find the cause. In one dream, Megumi Kiyono appears to her and said that the cause of these nightmares couldn't be their minds, but an unseen evil who aimed to strike fear into these people's minds. After bilocating herself to the Town the following day, she is told by Tsukasa and Nanami Tenjou that a human's soul's power cannot overcome the power of the terrors that lurked in these nightmares, but with the help of the divine powers of the Angels of God, they might be able to overcome it. That night, while she was dreaming, Megumi, Yoshika and Ritsuko appeared to her, offering her a chance to team up with them to find the cause of these peculiar nightmares. Kurisu teamed up one of these Angels, and the quest to find the cause of these nightmares started.

## Concept

See also: Fantasy of Enshrouded Horrors/Characters

Right after she virtually completed the storyline for her first game, Dæmonic Affright, CaraPrincess has plans to move on to making the story of the second game right away. Initially, the game is intended to be Egyptian-themed, but upon realisation that she knows next to nothing about Ancient Egyptian music, she scrapped that idea. Then, after knowing that Kurisu Kamui, the character that is going to become the sole playable character in the game, is based upon Sumireko of *Touhou*, who starred in the game *Violet Detector*, which is a game that focused on her adventures through her dreams, she decided to focus on a dream-themed game this time. She then thinking up an incident that involving people began to get weird dreams that became violent nightmares as time passes on, and along with the introduction of two enemy characters that are based upon Ancient Japanese ceramic sculptures, which are commonly depicted in popular culture as creepy living statues, she found this idea interesting. The boss of Book 1 in this game, according to her, will be not an evil guy but her henchmen have became evil as the result of some form of demonic possession, and struggles to win control of her henchmen again. She also said that the boss character does not really want to fight the protagonist, but they have no other choices since the dream version of the protagonist seems to not care about the situation, so they are forced to fight out of choice in order to have the dream version of the protagonist become aware of the situation like her real self.

She also said that the game also might features a "time freezing" ability, which will be activated once the player filled a gauge and press a key. During that time, the enemies will stop moving but still able to shoot at the player. The bullets can still hit the player, but during the moment that time is frozen, they will change into score items that the player can "collect" to increase their score. Scoring will be one of the main gimmicks of this game, along with the time-freezing ability and "holy cards" (see below). At the end of a Book, depending on the score the player got in that Book, an amount of EXP will be gained. If the player has enough score, the protagonist will gain a level-up and increases their stats (minus HP) and sometimes gain a new ability. She also said that this is the first time she uses a level-up system in her games, and this might be the first beta testing of this feature to see if it is fit for later games.

Another gimmick of this game is Kurisu's "holy cards", which can be equipped to give Kurisu different abilities, both in battle and in the overworld. There are two slots for these cards: The "Ability" card slot and the "Passive" card slot. Ability cards represent the ability of the "goodies" in the series, which will change Kurisu's attack skills depending on the card used. Passive cards will give Kurisu special abilities in the overworld, such as faster movement speed, that might give the player an advantage while moving around in the overworld. Many of the Passive cards' names and abilities are based upon events in the Bible, hence the categorisation of these cards, as well as the Ability cards, into the "holy cards" umbrella. Also, the characters that are represented by the Ability cards in this game are affiliated with the Christianity-like religion that is featured in the series, hence it make more sense to the idea that she put the cards that Kurisu can equip into the "holy cards" category. She said that she got this idea from the upcoming latest *Touhou* game at the time, *Unconnected Marketeers*.