Phoenix Wright

**Phoenix Wright** is a veteran defense attorney who heads the Wright Anything Agency. Mostly specializing in criminal trials, Wright is renowned for his ability to turn seemingly hopeless cases around. He is the protagonist of the video game **Phoenix Wright: Ace Attorney**.

## Abilities

### Phoenix Objection

* **Ability:** Unit Target
* **Affects:** Enemy Units
* **Damage Type:** Magical
* **Pierces Spell Immunity:** No
* **Dispellable:** Yes
* **Mana Cost:** 100 / 175 / 250 / 325
* **Cooldown:** 13

One of Phoenix Wright's moves - object to any kind of contradictions that happens to occur at the time. With his finger and his voice, he will point at the enemy while screaming "Objection!". Deals damage and stuns the enemy. If the opponent is under the effect of **Take That**, deals additional damage based on number of stacks of **Take That**.

* **Damage:** 100 / 150 / 200 / 250
	+ ***With Talent:*** 250 / 300 / 350 / 400
* **Damage per clue base:** 15 / 25 / 35 / 45
	+ ***With Talent:*** 45 / 55 / 65 / 75
* **Damage per clue pct int:** 20% / 30% / 40% / 50%
* **Stun Duration:** 0.8 / 1 / 1.2 / 1.4
* **Charges:** 1
	+ ***With Talent:*** 2

### Phoenix Take

* **Can only be used in [Phoenix Corner] or with stacks of [Find Clues]**
* **Learnt alongside with [Find Clues]**
* **Ability:** Unit Target
* **Affects:** Enemey Units
* **Pierces Spell Immunity:** No
* **Dispellable:** Yes
* **Mana Cost:** 125 / 150 / 175 / 200
* **Cooldown:** 5

Phoenix uses evidence against his enemies to prove their crimes. After throwing evidence at enemy, they get a stack of **Take That**. At 5 stacks the enemy gets **Guilty** debuff, which lasts longer. If the enemy dies under the effect of **Guilty**, their respawn time is increased, buyback will be disabled, and loses some gold. Upon respawning, all of his hero skills and inventory skills will be on cooldown.

* **Debuff Duration:** 8 / 12 / 16 / 20
* **Need Stacks:**
* **Guilty Duration:** 30 / 40 / 50 / 60
* **Guilty added base respawn time:** 8
* **Guilty added pk respawn time:** 0.5
* **Guilty base gold loss:** 200 / 300 / 400 / 500
* **Guilty % gold loss:** 35%

### Phoenix Hold

* **Ability:** Unit Target
* **Affects:** Enemey Units
* **Pierces Spell Immunity:** No
* **Dispellable:** Yes
* **Mana Cost:** 50 / 75 / 100 / 125
* **Cooldown:** 6 / 5 / 4 / 3

Phoenix Wright is good at cross-examination and finding discrepancies, so he uses his skills on the battlefield. He stops the enemy hero from doing any kind of moves. Rolls back all enemy skills and decreases move speed and attack speed for a short amount of time.

* **Duration:** 1
* **Bonus enemy CD:** 0.75
* **MS Slow:** 30% / 45% / 60% / 75%
* **AS Slow:** 30% / 50% / 70% / 90%
* **Charges:** 1
	+ ***With Talent:*** 4

### Phoenix Disarm

* **Ability:** Passive
* **Affects:** Enemy Units
* **Pierces Spell Immunity:** Yes
* **Dispellable:** Yes

Under the law & the Criminal Code, Phoenix Wright cannot assault other people, except in self-defense. If he violates the code and still attacks, he will receive a penalty. After getting **5** penalties, Wright will immediately die.

* **Need stacks for death:** 5
* **Stack Duration:** 5
* **Mark Duration:** 10

*Really? I can't RMB them? That's bullshit!*

### Find Clues

* **Learnt alongside with [Phoenix Take]**
* **Ability:** Channeled
* **Affects:** Enemy Units
* **Pierces Spell Immunity:** Yes
* **Dispellable:** Yes
* **Mana Cost:** 100
* **Cooldown:** 10
	+ ***With Talent:*** 5

Finding clues is an essential skill to an attorney, right after defending his client. However, in order to prove any guilty he needs some kind of clue or evidence to fight back. Wright searches for a clue, and after **2** (1 with talent) seconds he will receive a clue stack for **Take That**.

* **Clues per cast:** 1
* **Max clues:** 2 / 3 / 4 / 5

### Phoenix Corner

* **Learnable at levels 13 / 19 / 25**
* **Ability:** No Target
* **Affects:** Units
* **Damage Type:** Pure
* **Pierces Spell Immunity:** Yes
* **Dispellable:** Cannot be dispelled
* **Mana Cost:** 400 / 500 / 600
* **Cooldown:** 120

After collecting 5 clues, Phoenix Wright can go full turnabout mode. Under the effects of **Phoenix Corner**, the cooldown for **Objection** is reduced, **Take That** will instantly put 5 stacks and **Hold It** will roll back skills for an additional second. Self defense law is also annulled during the turnabout mode. After the mode ends, Wright will be stunned for 2 seconds and punished with 3 hits from the gavel. All nearby enemies including Phoenix will receive damage and get stunned.

* **Duration:** 19 / 22 / 25
* **Clues needed to activate:** 5
* **Objection cooldown:** 7 / 6 / 5
* **Hold it enemy cd:** 1 / 1.5 / 2
* **Gavel radius:** 500
* **Gavel distance:** 600
* **Gavel interval:** 0.5
* **Gavel hits:** 3
* **Gavel damage:** 450

### Talents

 +30 damage per clue to Objection
 -5s Cooldown Find Clues
 -1s Cooldown Hold IT!!!

## Guides

### Skill explanation and item/skill build - by MoskesAcabe

If you play like supp, your main skills will be HOLD IT! (E) and TAKE THAT! (W) (But sometimes W can be situational skill and you can also learn OBJECTION! (Q) faster than W.

If you play like dmg dealer, main skills are TAKE THAT! (W) and OBJECTION! (Q).

**HOLD IT!** has awesome mech. roll back skills, it means if someone is casting skills (Cast point) Lawyer will roll back them and cancel casting. Slow ms and AS, can be casted pierce immune. Send items and skills on cd, cannot send ulti on cd.

**TAKE THAT!** is your "fair" skill. First of all, it increses dmg from you Q, the more stacks = the more damage. If you stacked 5 stacks debuff on victim will exist from 30 to 60 sec (depends on lvl of W)

Also, with 5 stacks - victim will respawn much more longer (Depends on how many kills they did) and all items and abilities will have cd

**OBJECTION!** your nuke. It stuns, dmg depends on how many stacks of W are on victim, also it deals add. dmg per int if on victim exist at least 1 stack.

About passive ability: if you will RMB someone at least 5 times - you will die immediately, you can deal dmg from rmb on victim only if they deal dmg to you. During the ulti you can RMB everyone without penalty

**PHOENIX CORNER** (R): Need 5 clues from F to activate it, cd of OBJECTION! is reduced to 7/6/5. W immediately stacks 5 stacks, HOLD IT! instead of 0.75 cd has delay 1/1.5/2s on enemies. After the ulti, you will be punished by judge, 3 hits by gavel, can deny allies, kill enemies, cannot deny yourself(edited)

**SKILL BUILD** (Supp): F (W) E Q E E W E W W (talent -cd on E) Q Q Q R (talent you can choose any talent) . . . R (+1s on enemies' cooldown of skills and items) . . . . R (4 charges of E).

### Amateur Attorney Phoenix Guide Patch V1.875 Update - by Hrub

Phoenix is good disabler and support on battle also a decent damage dealer at the same time but still a weak and durable through close fights. Phoenix is a hero more likely to cast from the backline so he can ensure hes safety and do his role more perfectly.Recommended using this hero with a team or it will be hard i tell you .

**About** : This Phoenix guide is a burst damage dealer mage that can easily jail opponents from a distance or close if u have a bekaybe

**During Match** :

During early of the game buy boots of tranquil, aether and bokko so you can sustain your mana and mobility and during these try to snipe some kill from enemies using objection while being away from the fight. Having enough gold from taking kills from plebs is make way for other items like Bloodstone -> Octarine Core -> Hamon -> Kurumi's Clock ... when u have this four items you can easily kill enemies during turnabout mode ... During turnabout mode you have to cast your Take that(W) or Hold it(E) first onto a enemy then Take that(W) just to be sure that they can't escape and after that cast your Objection to your target if its not enough refresh your skills again using Kurumi's clock and cast your Objection again ...if a enemy has a spell block use ur hold it first to negate it ... simple . After a repeat of this cycle complete your items by buying Bekaybe -> Redstone and swap your tranquil to Boots of travel -> Spiral depends on the situation ... Once you have your 2 Objections talent you can sell your kurumi clocks and swap it from the other items also you can get glimmer if you cant afford spiral . If your objection doesn't really do that much enough damage you can swap your hamon or spiral with ethereal blade also depends on the situation ...

**Funfact:** Btw when your lvl25 with objectx2 and having items like Boots of travel,redstone,hamon,octa, spiral, aether you can solo without ur teamates and go ham with ur ulti and you have a chance to kill everyone in the map but ur still soft so try not get right click easily and die .

**Skill Point Pattern**:W,Q,W,Q,E,W,Q,W,Q,Talent + 150 Object Base Dmg,E,E,R,E,Talent -5s Cooldown Find Clues,R,Talent +30% from int per clue to objection,R,Talent 2 Charges Objection.

**Items**:Boots of Travel,Redstone,Octarine,Aether Lens,Hamon,Spiral Power,Kurumi's Clock,Ethereal Blade,Glimmer Cape

**Gameplay**: Always check if your clues is on five and make sure to always use take that onto an enemy when dealing damage using Objection.You can only solo kill enemies during turnabout so follow this . Activate turnabout mode and use take that first or after hold it onto a enemy ... after that they will be more vulnerable to your Objection and making it deal more damage ... if a enemy has spell block cast your hold it first ...

~~The patch update is so pepeg ... Eie why remove grimoire and nerf phoenix so hard ...~~

### Mini Phoenix Guide - by MoskesAcabe

First of all, feel the temp of the game

I play via defensive/offensive itembuilds.

**Itembuild**: boots (arcane or better tranquil) -> blink (for stealing chests) -> octarine (hp/mana and cd reduction) -> eul OR ghost (depends against who I play, e.g against phys dd - ghost, dangerous nukers or something like that - eul) -> aether lens -> red stone -> grimmoire -> eb OR bkb (again depends on) -> refresher (just for refreshing ulti).

Also some players play via offensive itembuild:

hamon + (or) kurumi's clock

**skillbuild**:

offensive: Maxing Q W

support: maxing E (W or Q)

talents: pure offensive - dmg from objection (15 talent on your wish) +dmg from Q - 2 charges objection pure support - -cd hold it (15 talent) hold it +1.75s cd 4 charges of hold it

hybrid (this what I like): 10 - hold it 15 lvl talent dmg from objection 2 objections

Tips: Feel the temp as I said, try to aim dangerous players or farmers and cooperate with your teammate. Be careful, you are easy to be killed. Try to make the distance. Start casting (during the ulti): E + W + Q