Searing Deserts / Retainer's Hideout

# Overview

This is the area of the raiders that have been causing Crimsonleaf so much trouble. The entire area is actually a part of a large sidequest called "Liberating Crimsonleaf." This rewards you with unlocking more shops in Crimsonleaf, possible DLCs, charms and new areas. Also a LOT more Amber.

# Location

Cross the east border of Crimsonleaf, and go through the wreckage trail caused by these raiders. There will be a few stragglers on the way.

# Bosses

There are 2 Mini Bosses: The Retainer's Summoner, and the Retainer's Commander; And 1 Boss: the Almighty Retainer.

## Retainer's Summoner

### Attacks

* **Summon**: Summons either 2 Retainer Guards or 1 Retainer Warrior.
* **Tri-Shot**: It will fire off three shots in the Player's direction.
* **Teleport**: Teleports to the other side of the arena to dodge and get away from attacks.
* **Homing Explosive**: Creates a holy white ball that will follow the player for about 7 seconds. Once the 7 seconds are over, it will immediately explode in the player's vicinity, dealing 2 masks. This can be destroyed immediately using any attack. Ranged attacks would be more suitable if you don't want to use up 2 masks.

## Retainer's Commander

Almighty Retainer's most skilled warrior. He's a cunning opponent with a variety of attacks.

### Attacks

* **Lunge**: He will leap up and strike diagonally, creating a holy white wave
* **Dash**: His sword clicks twice and he quickly dashes left or right, covering the whole arena.
* **Bouncing Roll**: They curl up into a ball and bounce twice. When it does this attack, they attempt to target the player, which means it may simply bounce in place rather than travel around the arena. The first bounce takes Retainer's Commander to the top of the arena and the second bounce takes it only to the middle. Cannot be damaged using Melee attacks or Nail Arts but can be damaged using spells or if it's already imbued with Venom.

## Almighty Retainer

### Attacks

**Shield Throw**: He throws his shield across the arena. It will ricochet across the walls 4 times. Deals 1 mask with every shield strike.

**Double Dash Slash**: Takes out a large nail claymore charges at the player. If dodged by jumping, he will wall jump and air slash, dealing 2 masks. If dodged on the ground, he will dash again and slash behind him.

**Holy Counter**: Takes out his shield and blocks the attack. Once the shield glows white, he will return the favor with a devastating sword strike that deals 2 masks.

**Cyclone Slash**: He spins around, constantly banging around the arena. He will bounce across the arena three times until he releases a holy white slash

**Holy Cascade**: Retainer leaps to position itself around the center of the arena. He then slams both arms on the ground, charging up for three seconds. Once he's finished charging, he will launch a multitude of white SOUL blobs. This attack covers most of the arena. The blobs emanate downwards from The Retainer but rise up from beneath the ground in waves of 3 blobs. Every wave has a chance to be:

* All 3 blobs at once
* 2 blobs with 1 quickly following behind,
* Or 1 blob with 2 quickly following.

The whole attack lasts about four seconds with waves of blobs appearing about every half second. For the duration of this attack, he will be covered in a white shield.

### Rewards

**Retainer's Blessing**: A charm that gives the user holy abilities. Increases the range and damage of their strikes, but only on full health. Costs **2 Charm Notches**.