Cota

*This is only one personality based in the mind of Cleevon, you may be looking for Cleevon or Clown.*

## Cota

### Relatives:

Griffon Temperance (Mother)
Joker (Father)
Bruce Wayne (adoptive father)
Dick Grayson (adoptive brother)
Jason Todd (adoptive brother)
Tim Drake (adoptive brother)
Damian Wayne (adoptive brother)

### Affiliation:

Batman Family, Justice League, Justice League International, Justice League of America, Gotham Knights, Titans

## Powers:

* **Unique Physiology:** Due to his drug and radioactive exposure Cota has gained beyond-average advantages over normal humans as well as further exposure has tainted his physiology.

* **Pain Resistance:** Cota has been shown to feel almost no pain when being tortured.

## Abilities:

* **Acrobatics:** Cota trained with Dick Grayson when he first started as Robin and quickly became well versed in acrobatics and trapeze.

* **Archery:** Cota retains the knowledge of archery from CJ, but is not as skilled.

* **Athletics:** Cota has been trained into peak human condition and displays greater physical prowess than the average man.

* **Aviation:** Cota learned how to fly Batman’s vehicles at a young age and can adapt to fly most aircrafts.

* **Computer Hacking:** Cota uses a tech heavy gauntlet when in the field and is able to access nearly any system.

* **Disguise:** Cota is capable of allowing another personality to front at will, thus his appearance naturally changes just enough to not be recognized when coupled with a simple change of clothes.

* **Driving:** Cota shows proficiency when taking control of the Batmobile and once one a drag race with ease, however; he doesn’t drive if he can help it.

* **Engineering:** Cota is one of the world's greatest engineers, having ungraded many of Batman's gadgets.

* **Espionage:** Cota is well versed in all sorts of spy work and has never been caught while undercover.

* **Escapology:** Cota was trained by Batman to escape any situation.

* **Gadgetry:** Cota makes use of slightly altered Bat Gadgets.

* **Genius Level Intellect:** Cota exhibits great intellect spread across a variety of fields.
	+ **Indomitable Will:** Cota is capable of great determination as long as he has the right motivations..
	+ **Intimidation:** Cota is often mistaken for a vampire, even more than Batman, and is a terrifying sight for anyone.
	+ **Investigation:** Cota shows a great ability to reconstruct a crime scene.
	+ **Leadership:** Cota has great leadership capabilities and will step up when needed, but often allows others to lead.
	+ **Lock Picking:** Cota can pick almost any lock and is capable of escape from most lock centered bindings.
	+ **Multilingualism:** Cota is fluent in Russian, Latin, Kryptonese, and Arabic.
	+ **Tactical Analysis:** Cota is a master field tactician and was able to out wit many adults as a child.
	+ **Tracking:** Cota utilizes his minor enhanced senses for tracking.

* **Martial Arts:** Cota has learned to hone the muscle memory he feels from CJ’s training and uses it against many opponents.
	+ **Dim Mak:** Cota was trained in this fighting form by Batman and uses it as his primary fighting style.
	+ **Stick Fighting:** Cota is trained and well equipped with a bo staff.

* **Near Peak Human Condition:** Through years of extensive and intensive training as well as the merging of knowledge between his personalities, Cota has almost completely achieved the peak of human perfection both mentally and physically.
	+ **Peak Human Accuracy:** Cota is capable of hitting his mark with any weapon, no matter his experience level.
	+ **Peak Human Agility:** Cota achieved this at a young age wanting to impress Dick Grayson.
	+ **Peak Human Balance:** Cota has a better sense of balance naturally.
	+ **Peak Human Endurance:** Cota has a prolonged tolerance to pain and exhaustion.
	+ **Peak Human Leap:** Cota shows a greater jumping capability than Batman and has jumped the distance of a powered down Superboy.
	+ **Peak Human Lung Capacity:** Cota is capable of holding his breath for upwards of twenty minutes.
	+ **Peak Human Perception:** Cota is capable of noticing miniscule details or changes in mannerisms.
	+ **Peak Human Reflexes:** Cota is capable of catching an arrow and has been able to dodge non-automatic bullets.
	+ **Peak Human Senses:** Cota is in tune with his senses to the point of near mutation.
	+ **Peak Human Speed:** Cota shows speeds that can rival a sleep deprived kryptonian.
	+ **Peak Human Stamina:** Cota is capable of remaining in a prolonged fight for hours on end and needs very little sleep.
	+ **Peak Human Stealth:** Cota is naturally quiet and easily blends to shadow.
	+ **Peak Human Survivability:** Cota has survived three bullets passing through his head with no damage.
	+ **Toxic Immunity:** Cota is immune to all forms of animal sourced toxins.

* **Pedagogy:** Cota has helped in training every Robin and has given lessons to girls living on the street.

* **Prestidigitation:** Cota learned sleight of hand from living on the streets of Gotham.

* **Seamanship:** Cota is knowledgeable in Cotating and naval codes.

* **Swimming:** Cota is capable of swimming against strong currents like most snakes.

* **Weaponry:** Cota enjoys training with new weapons and takes every opportunity to teach himself.
	+ **Demolitions:** Cota is well versed in bomb disposal and deactivation as well as building.
	+ **Firearms:** Cota is an expert marksman and has used sniper rifles to debilitate targets.
	+ **Swordsmanship:** Cota is a capable swordsman with a Katana style sword.
	+ **Throwing:** Cota is capable of peak accuracy with a Batarang.

## Weaknesses:

* **Mental Illness:** Dissociative identity disorder, Post-traumatic stress disorder.

## Equipment:

* **Batsuit:** The costume Bat Fang wears is composed of Kevlar and a small percentage of titanium; it's bullet-proof and resistant to various types of attack (explosions, impacts, falls, among others). It is also flame-retardant and insulated while keeping flexibility possible. The gloves and the boots are reinforced to rebound the impact of punches and kicks. The gauntlets are made of a changing metal that can shoot out as projectiles. The cape is super-light and it can be used to glide. The mask has a small percentage of lead, which shields Cota’s face from X-ray powers or X-ray technology, and incorporates an infrared and night vision viewer, auditory sensors and a sonar. The mask is accessorized with some security systems (aggravating gas, electric blasts, etc.) like the utility belt, and also integrates an audio and video transmitter receiver device. Cota’s wig is tightly sewn into his mask to prevent movement and hides lock picking devices and hard drives.

* **Utility Belt:** Batfang keeps most of his personal field equipment in a modified utility belt. The utility belt has a button to call the Batmobile and a detonator for the car. Cota keeps many items in his utility belt such as: plastic explosives, nerve toxins, batarangs, smoke bombs, a fingerprint kit, a cutting tool, a grappling hook gun, torches, a "rebreather" breathing device, and a lead lined box containing a small piece of kryptonite. Like his mask the belt contains a portable EMP and  has its own automatic security systems preventing outside users from accessing it.

* **Batcomputer:** Like Batman, Cota has remote access to the Batcomputer through his suit.

* **Yellow Lantern Ring (Formally):** Bat Fang was offered a Yellow Lantern ring by an estranged member of the corps. The ring took perfectly to Cota and he used it to defeat the Yellow Lantern member before returning it.

## Weapons:

* **Batarangs:** Cota uses a varied form that features a fanged appearance.

* **Bo Staff:** Cota keeps a collapsible staff on his utility belt and uses it in harsh combat.