recursal/Fanatic-Fandom huggingface dataset:
Qumi - Qumi POP! Animated Series

Qumi - Qumi Pop! Animated Series is a 2D motion animated series based off *Qumi - Qumi Pop!*, it was released on January 6 on Toons.TV.

Season 4, 5, and 6 is confirmed but not much is known about it. The release date is yet to be known; and the series will have 413 episodes, 6 seasons, and 11 minutes in length.

## Description

Meet Gale and her six BFFs - Poppy, Willow, Dahlia, Shumadan, Yusi, and Juga, who live in the amazing, yet lushing world of the Qumi - Qumi. Together they explore, create, rock out and laugh... a lot, even if they manage to be best friends!

## Cast

* Gale
* Juga
* Dahlia
* Willow
* Poppy
* Shumadan
* Yusi

### Other

* Oilo (confirmed)
* Bai - Baba

## Trivia

* Some episodes focus on Gale and Juga, while the rest of the series on the story.
* Dahlia, in some episodes she has fear over Juga due to unexpected results.
* Oilo is confirmed as a perfect match for Poppy.
* Bai - Baba serves as a minor character and is unconfirmed as a match.
* JUGA IS BROKEN SAVE HIM NOW.
Lich

## About

Lich is the vampire evo race--they are the undead masters. Liches are able to suck the soul from corpses to regain health. They can drink blood and eat corpses for regeneration as well.

## Race info

```
Tier 1

```

```
Training Costs  : STR  INT  WIS  DEX  CON  LUCK
Current           6    2    2    3    4    1
Base              -3   -2   0    -2   -4   -2

```

```
Starting Stats  : STR  INT  WIS  DEX  CON  LUCK
                  38   28   28   28   30   30

```

```
Size            : medium
Vulnerabilities : holy
Immunities      : none
Resistances     : cold poison negative disease
Racial Effects  : dark gift, true sight, fly, haste, infravision
Racial Abilities: feed
Damage Types    : drain (negative), darkness (negative), chill (cold)

```
Hero

When reaching level 150 (Hero), one is able to continue leveling if they
so wish. Faux levels can be used for changing your race and in progressing
on to Legend. Legends who continue to faux have a default 1% chance
to gain 1 practice, 1 hit point, or 1 mana point. This chance is increased
by the player's luck. Heroes do not share this perk.

Your total faux levels and spendable faux levels are listed in score. One
faux level costs 10000 experience points.

Heroes are given the option to create a customized message which is
displayed to all online upon logging into the game.

When a player remorts, he keeps his faux levels.
Pará

Se ha detectado un bucle de plantilla: Plantilla:Ficha país

El **Gran Principado de Pará** es una nación independiente de Sudamérica, ubicada en lado nororiental del subcontinente. Su forma de Gobierno es la Monarquía constitucional, en la que un Gran Príncipe de la Casa de Braganza comparte las labores del poder ejecutivo con el Primer Ministro, elegido democráticamente cada cinco años.

## Historia

### **Independencia**

En 1822 Brasil declaró su independencia de Portugal y se constituyó como un Imperio dirigido por la Casa de Braganza, en la persona de Pedro I. En 1831 Pedro I abdicó al trono para viajar a Portugal y gobernar ese país, la corona brasileña cayó entonces en favor de su hijo, Pedro II. El 15 de noviembre de 1889 una revuelta depuso a la monarquía e instauró la República de Brasil.

Con la caída de la monarquía en la capital brasilera, Pedro II y su familia decidieron regresar a Portugal a bordo de un barco que hizo escala en el puerto de Belém do Pará, en donde el pueblo les recibió, aclamó y solicitó que se quedaran para organizar la Independencia de los territorios del norte, que permanecían fieles a los Braganza.

Tras varias negociaciones, Pará logró una Independencia casi pacífica el 18 de diciembre de 1889. La nueva nación se organizó como un principado debido a que el antiguo título de los herederos de la corona era el de Príncipe del Gran Pará. Originalmente el país abarcaba los actuales territorios de Pará, Roraima, gran parte de Acre, además de porciones pequeñas de la República Solimoesa y el estado brasileño de Sao Manuel.
Luck

## Luck is important for the following areas:

* Luck is the main stat of Illusionist spells.
* Luck influences the success of various skills and spells (sneak, second and third attack, bash, among many others).
* Luck influences the number of potions a brewer makes when brewing.
* Luck increases the chance for Legends to gain hitpoints, mana, or practices on a level up.
* Luck increases the chance to successfully quaff potions in battle.
* For every 200 luck, there is a +1% increase of success chance for a rune to bind successully. There is a max of a 5% success chance increase.
* Luck increases the chance for sigils to drop.
Fool V.S Idiot

Directed by

**Fool vs. Idiot** is the 16th video for Solly0823. This video starring for Isaac's friend, Raven as Idiot.

## Plot

There is a guy who wants to fighting called Fool and Idiot with their sword. Idiot says wait a second and he slash Fool's hand to picking Fool's sword. Then, Idiot cuts Fool with his and Fool's sword to cut Fool's neck. Fool said wait a second and shows the amazing stuff. Idiot doesn't know what it is. Fool said the standard Remote. Idiot asks Fool what's this for. Fool said it was. Idiot continued to cut Fool. Fool stop Idiot with his remote. It realizes that the remote was freeze remote. Fool takes his sword back from Idiot and make Idiot unfreeze. Idiot tries to stab him. But, Fool's sword is gone from his hand. Fool stab him with his sword and Idiot has died. Then, he describe that the sword is made of plastic. Video ends.

## Characters

* Fool
* Idiot

## Cast

* Isaac as Fool
* Raven as Idiot
* Plastic sword as Fool's sword and Idiot's sword
* Standard remote as Freeze remote
* Sound effects by Isaac (possibly)
Rescue

## Syntax

```
rescue <player>

```

## About

A friend in need is a friend indeed. And when in combat, a warrior with the
rescue skill is just the friend you need. Rescue allows you to intercede in
combat, protecting weaker characters from bodily harm. Hopefully the favor
will be returned. Success in rescuing depends on the skill rating, as well
as a comparision of level, dexterity, and speed between the character and
the target. You can rescue a friend but not a monster. Monsters cannot
rescue players, but they can tank for them.
Hyperbody

## Syntax

```
hyperbody

```

This skill allows a warrior to temporarily raise the hitpoints of himself and all of his pets and group members. The amount of hitpoints added is based on each player's constitution. Mobiles are given a +10% increase to their hitpoints.

```
CON    HP Increase
----   -----------
0      +10% hp
100    +24% hp
200    +30% hp
500    +41% hp
1000   +54% hp

```
Player House

Seasoned adventurers with many moons spent in the realm and many quests below their belt can quest for their own private home. Homes currently have a cost of 50 MUDpies or 10k qps.

Homes are more than just a private room. Here are some of the benefits a land owner can expect to receive:

* When you have a private room, you also have a command called 'home' which is basically recall, but, takes you to that room.
* Married players can share the expenses and benefits of a home, however note that only one player can be registered as the owner.
* Every home owner will be given a 2nd room that is different in a special way.
* You can even evict players from your home who are no longer welcome in your home.

Second Room:
The second room will be a 'waiting room', 'doorstep', 'portcullis' or whatever you decide to call it. Basically, when in your home, if someone is in your waiting room you can 'invite {player}' and they will be taken into the room. This means that you can have 'meetings' or just a place for friends to hang out etc.

* Your room will come with a fireplace and fountain.
* Private rooms will be 'safe'.
* Homes can be sold to other players; this can even involve the transfer of questpoints or MUDpie.

Some of the house upgrade options are available within your room, such as heal rate and mana rate. The house/home CAN be extended.
Critical strike

## Syntax

```
Automatic

```

## About

For extra damage, a fighter is able to hit a critical strike against his victim. Critical strikes are only successful if the skill level of the attacker's weapon is above 80% and the critical attack skill itself is 50% or above. Critical strike damage is +50% normal damage.

Main stat: Luck.
Wands

## About

Magical items require training to use properly. If your character lacks the
necessary skill to use an item, he will fail, possibly destroying it. The
item skills are as follows:

```
scrolls : The reading of magical scrolls (see 'help recite')
staves  : The use of staves and the weapon (see 'help brandish')
wands   : The use of wands and similar items (see 'help zap')

```
Faux levels

When reaching level 150 (Hero), one is able to continue leveling if they
so wish. Faux levels can be used for changing your race and in progressing
on to Legend. Legends who continue to faux have a default 1% chance
to gain 1 practice, 1 hit point, or 1 mana point. This chance is increased
by the player's luck. Heroes do not share this perk.

Your total faux levels and spendable faux levels are listed in score. One
faux level costs 10000 experience points.

Heroes are given the option to create a customized message which is
displayed to all online upon logging into the game.

When a player remorts, he keeps his faux levels.
Psionicist

A psionicist is a spellcasting class not unlike mages and clerics.
However, they use the power of their mind to influence the world around them
Psionicists begin with skill in the sword. Most spells of the psionicist
are based off of the stat wisdom. Psionicists have higher senses than most
other classes and thus are able to know who killed a mob or player upon
hearing a death cry.

Main stat: Wisdom.
Hunt

## Syntax

```
hunt <target>

```

## About

Archers skilled in hunting can read tracks on the ground to reveal the
general direction a target journeyed in.

If there are multiple targets with similar names, it is possible to put a
number in front of the name, for example 'hunt 2.squirrel'.

Some monsters do not wish to be tracked, such as quest targets
Shield

## About

Shields have many benefits in this game. Besides the obvious benefit of higher resistances, physical and magical damage taken is reduced by 10% while a shield is worn. Warriors also have an additional chance to parry attacks with a shield equipped (see 'help shield block'), as well as the ability to use the shield as a weapon (see shield punch).
Kuma-Qumi

The **Kuma - Qumi** is a special Qumi - Qumi tribe, in which some inhabitants from other tribes gather around to study.

## Location

The Kuma-Qumi location is also a lush forested tribal area. They live in trees with holes. Their location has various flora and fauna of various variety. The Kuma-Qumi live in harmony with the nature.

In far shots, their location is represented as a square shape with trees on top of it.

## Ability

The Kuma-Qumi are skilled and themed around the abilities of anything they learn from. Most members own a hatchet of some kind, which they use to practice with, though these have the tendency to go awry easily. They can also use their ability for defense and attack.

## Trivia

* Dahlia is the only animal member and the leader of the tribe.
* The location has its first appearance in the episode The Play.
Remort

* You need to be level 150 (Hero) or 151 (Legend) to remort.
* The cost of adding your 2nd class is 500 qps. Remorting again is free.
* You keep everything except your level, hp/ma, skill percents, practices and trains. The teach skill is not reset and some of the main starting skill/spell proficiencies (such as bow and shoot for Archer) are set to 50% and some to 90%.
* You keep a portion of your trained stats when you remort (stat/10). Any time you remort thereafter, your stats will be set to the original amount you had upon your first remort.
* Once you remort and have a 2nd class, you can remort at any level if you are unhappy with the 2nd class you chose.
* You can wear, wield, quaff, recite, and buy items 15 levels earlier with a remort.
* You can buy pets 15 levels earlier with a remort.
* You start with a remort medal when you gain your 2nd class.
* Quest point bonus of +5 for each completed quest.
* Faux levels are kept upon remorting.
* You can wear the quest equipment of both your first and second class.
* You keep all of your items when you remort. This includes lockered items.
* Hitpoint gains from both of your classes are taken into consideration and averaged together.
* Upon remorting, your worn equipment is placed in your inventory.
Disarm

==Syntax

```
disarm

```

## About

Disarm is a somewhat showy and unreliable skill, designed to relieve your
opponent of his weapon. If your hand to hand skill is not trained, you must
be wielding a weapon to disarm your opponent, and your opponent must of
course be wielding a weapon. If you are not wielding a weapon, the chance
to disarm is decreased.

Chance to disarm is based on your weapon skill and your victim's weapon
skill, your strength verses your victim's, and your level verses your
victim's. Two-handed weapons are harder to disarm. Quest weapons cannot be
disarmed. Weapons flagged as inventory, nodrop, or nogive can be disarmed
but end up in the inventory instead of on the ground.
Player Shop

This must be typed within your shop.

```
 Syntax: playershop <option>
       list          - see what is for sale
       add <#*item>  - add a new item to the shop
       remove <item> - remove an item from the shop
       withdraw      - gather gold from shop
       showlog       - see who bought what and for how much
       clearlog      - reset log
       setname       - customize the name of your shop
       setdesc       - customize your shop's room description
       save          - save your shop's room description

```

This must be typed at the Merchant City Office.

```
 Syntax: playershop buy

```

Down from recall lies the player shop area. The cost to buy your own player
shop is 100 questpoints. To do this, you need to go to the merchant city
office and type 'playershop buy'.

Once you have a player shop, you can start selling your goods for either
quest points or gold. The syntax for this is:

```
 playershop add <item> <cost> <unit> [unit in gold or quest]

```

You can also add items in bulk. For example:

```
 playershop add 3*potion 100 gold

```

To remove an item from your shop, type 'playershop remove <item>'.

Your sales will continue to accumulate as players buy your goods. To
retrieve your earnings, you will type 'playershop withdraw'. To see
who purchased what and for how much, type 'playershop showlog'.
You can clear this log at any time by typing 'playershop clearlog'.

You can customize your shop name with 'playershop setname <name>'
command. To customize your shop's room description, the syntax is
'playershop setdesc now'. Changing your shop's room name and desc
is free of cost. Be sure to type 'playershop save' after you
have finished customizing your shop.

You cannot sell items which are flagged as nogive or nodrop. If you sell
an item that is owned, ownership will be transferred to buyer upon purchase.

Miscellaneous Shop Additions
Add an artificial shopkeeper (not necessary, just for looks), 30,000 gp
Add an mprog to your shopkeeper, 25,000 gp
Example of mprog: shopkeeper greets players upon entry
Add a fountain, 5,000 gp
Change liquid of fountain, 10,000 gp
Add a piece of furniture, 25,000 gp
Shoot

## Syntax

```
shoot <target>
shoot <target> <direction>

```

## About

A character can use this ability only when he have the bow skill. To shoot, he must wield a bow and hold an arrow in his hand.

The range is based on the character's level of archery. The higher level, the further one can shoot arrows and the more damage will be dealt. You can choose the target you want to shoot at with the standard #.name prefix. There is a chance of shooting up to three times based on your second and
third attack skills.

Shooting mobiles in rooms around you will cause most mobiles to track you down and attack you.

The further away you are from your target, the less damage your arrows will do. The damage is decreased by a percentage (room distance\*10). For example, if you are one room away you will do 10% less damage and if you are five rooms away you will do 50% less damage. When the target's hitpoints are below 30%, shoot will do 10% more damage.

Shoot has a chance to second and third attack.
Monster Colosseum

The Monster Colosseum is a challenge area suitable for players of all
levels.

To fight in the Colosseum, you must purchase a ticket and then decide which
level of difficulty you want your opponents to be. There are four modes:
easy, medium, hard, and insane.

In each mode, there are 20 rounds. The mobs increase in level each round.
In the first round of easy mode, the monster is 2 levels above your level.
In each consecutive round, the monster's level increases by another 2
levels. Mobs in medium mode increase by 4 levels per round, hard by 6, and
insane by 10. Because of the nature of this area, you may die before
reaching the final round. However, deaths in this area are not added to
your overall death toll (see whois). It is also possible to flee from
battle.

The monsters drop different coins which can be used to purchase special
items such as runes, equipment, and mudpies. There are four coin shops, one
for each mode of difficulty. You can find a list of the items in each shop
and their details in the Colosseum.

You can enter the Monster Colosseum on each mode once every eight hours.
Mage

Mages specialize in the casting of spells, offensive ones in particular.
Mages have the highest-powered magic of any class. They are also very
skilled at the use of magical items, though their combat skills are the
weakest of any class. All mages begin with a staff and skill in the use of
staves. Mage attack spells are based on intelligence. Mages must wear a
staff in order to cast spells.

Main stat: Intelligence.
ElemenTCG Wiki

**Hôm nay là Thứ tư, ngày 31 tháng 1 năm 2024**
**Trên Wikia hiện đang có 48 bài viết và 134 tập tin tính từ ngày 20-03-2015‎. (xem thêm Thống kê)**

**20/03/2015**

* Thành lập Wikia.
* Cập nhật một số thông tin về Trò chơi.

Một số chú ý trong Luật chơi1. Số lượng cards có thể giữ trên tay thì không bị giới hạn.
2. Mỗi card chỉ có thể có 4 copy trong 1 Deck.
3. Player không bắt buộc phải tiến hành Battle Step (trừ khi có Công năng yêu cầu). Nghĩa là có thể bỏ qua Battle Step và tiến hành End Step luôn.

Chuẩn bị trước khi chơi ElemenTCG:* Cả 2 player phải có chính xác 40 cards trong Deck của họ (bất kể số lượng giữa Bài Ma thuật và Bài Sinh vật)
* Đôi bên trao đổi Deck cho nhau và xáo trộn chúng (tráo bài, kênh bài,...). Sau đó trả Deck về cho chủ nhân chúng.
* Cả 2 đặt Deck của họ vào Deck Zone và chuẩn bị bắt đầu cuộc chơi bằng 1 câu nói đại loại như: **"Ready to Duel !!"**

Start Game* Mỗi player lấy 5 cards trên đầu Deck và đặt úp nó vào Shield Zone (chiều đứng).
* Sau đó, mỗi người chơi draw 5 cards trên đầu Deck của họ lên tay.

Game được chia thành 4 Steps.
* **Draw Step**
* **Ready Step**
* **Battle Step**
* **End Step**

Draw Step* Người đi Turn đầu tiên không được Draw.
* Người chơi Draw 1 card từ đầu Deck.

Ready Step* Ngay lúc bắt đầu **Ready Step**, turn player xoay tất cả cards đang nằm chiều ngang sang chiều đứng *(nếu có)*.
* Một lần mỗi turn, turn player được nạp 1 card trên tay lên Mana Zone.
* Một lần mỗi turn, turn player được dùng cards ở Mana Zone để Summon 1 Sinh Vật từ tay lên Battle Zone bằng cách xoay cards ở Mana Zone từ chiều đứng sang chiều ngang tương ứng với Level của Sinh Vật được Summon. Tuy nhiên, ít nhất 1 trong số cards đó phải có Thuộc tính tương tự như Sinh Vật được Summon.
* Turn player có thể sử dụng các Công năng từ cards (như Bài Ma thuật, Sinh Vật,... từ trên tay hay trên sân,...)

Battle Step
Turn player có thể tấn công bằng cách:
* Xoay Sinh Vật ở Standby Mode (chiều đứng) sang Attack Mode (chiều ngang) và tuyên bố **Attack!**. Sau đó, turn player có thể chọn 1 Sinh vật đang ở Attack Mode của đối phương để tấn công HOẶC chọn tấn công vào bất kỳ Shield nào còn trên Shield Zone của đối phương.
	+ Nếu tấn công vào Sinh Vật của đối phương, cả 2 sẽ so điểm số Sức mạnh của 2 Sinh Vật đang giao đấu.
		- Nếu cả 2 có cùng Sức mạnh thì sẽ cùng bị tiêu diệt và chuyển vào Graveyard.
		- Nếu có sự chênh lệch về Sức mạnh thì bên nào có Sức mạnh thấp hơn sẽ bị tiêu diệt và đưa vào Graveyard.
	+ Nếu tấn công vào Shield của đối phương, turn player sẽ chọn 1 trong những Shield còn trên Shield Zone để chỉ định tấn công. Sau khi tấn công xong, đối phương sẽ lấy Shield vừa bị tấn công từ Shield Zone lên tay (nhưng không tiết lộ nó).

End Step* Turn player tuyên bố **End Step** để chuyển Turn cho đối phương. Sau đó, đối phương sẽ thực hiện lại bắt đầu từ **Draw Step**.

Game End
Game sẽ kết thúc khi:
* Một player bị phá hết Shield ở Shield Zone và bị Sinh Vật đánh trực tiếp.
* Một player không còn card để draw.
Trapset

## Syntax

```
trapset <trap type>
dismantle <trap name> : to remove trap (help dismantle)

```

## About

Archers are masters of nature and the wild. They are able to lure their
victims into their own personal traps which they have set up. If the trap
is set off, it will inform the archer of who stepped into it. The archer
himself cannot set off his own trap.

An archer can set one trap per room and three traps in an area total.
If prey is killed in an archer's trap, the archer will receive experience
only if he is in the same area. Traps deteriorate after 10 ticks.

Traps effect mobs and PK players. For this reason, setting traps in
Miragon is illegal. Please also dismantle traps which are no longer in use
in order to protect innocent passersby. Traps will only affect players
within 25 levels of the trap's level (normal PK range). The trap level is
set to the archer's level. Traps do not affect charmed npcs or pets.

The scan/oscan commands will show trapped rooms. Damage of traps is level
based. If you are level 50, you will create a level 50 trap. The higher
the level, the stronger the damage.
Scrabble

Scrabble is a fun feature and a nice way to gain questpoints and
other rewards. Players can string together words with letters they
loot from random monsters around the game. These words may be turned
in for rewards using the turnin command. To see how much a word is
worth you can use the tally command, tally <word(s)>. Letters are
distributed randomly into the inventories of monsters every 15 hours.

```
                       LETTERS AND VALUES

```

A - 8 B - 9 C - 10 D - 10 E - 9 F - 10

G - 11 H - 12 I - 9 J - 11 K - 12 L - 11

M - 11 N - 11 O - 11 P - 13 Q - 20 R - 15

S - 14 T - 13 U - 15 V - 21 W - 25 X - 28

Y - 23 Z - 30 BLANK - 0

```
                            REWARDS

```

- Words with 5 or more letters are rewarded with one crystal fragment.
- Words with 7 or mor letters with a score of 100 or better are rewarded with 2 crystal fragments.
- Words are scored according to the value of the letters.
- Words with a length of 7+ letters will get a 50 questpoint bonus after the word is scored.
- Words with a length of 10+ letters will get a bonus of 90 questpoints after the word is scored.
- Words with a length of 14+ letters will get a bonus of 125 questpoints after the word is scored.
- A word is considered legit if it can be found in the scrabble categories (help categories).
- Blank tiles can be used to replace any letter in a word and will have the same value of the letter it is replacing.

```
                         MISCELLANEOUS

```

- You can turn in 7 scrabble tiles for a blank tile. Help turnin.
- When you need to sort through your tiles, you can type 'get letter<a|b|c|etc>'. For example 'get letterx bag'.
Alvin and the Chipmunks: Road Chip/TUGS

## Cast

* Simon as Ten Cents
* Peter Griffin (from Family Guy) as Hercules
* Homer Simpson (from The Simpsons) as Warrior
* Dave as Big Mac
* Alvin as Top Hat
* Theodore as Sunshine
* Kermit the Frog (from The Muppets) as OJ
* Grandpa Abe (from The Simpsons) as Grumpas
* Fozzie Bear (from The Muppets) as Boomer
* Jeanette as Lillie Lightship
* Eleanor as Emily (from TT)
* Ian as Zorran
* Zoe as Carla (from TT)
* Brittany as Sally Seaplane
* Clarie as Sigird (from TT)
* Villain as Johnny Cuba
* Lois Griffin (from Family Guy) as Sea Rouge
* Sweetums (from The Muppets) as Bluenose
Freeze tag

Freeze Tag games can be started by both players and immortals. For
a player to start a round of Freeze Tag it will cost 1 MUDpie. Games
are also automated and begin every 30 minutes.

After a game is started, you are able to type 'ftag join' after which
you will be placed into the Freeze Tag Preparatory Room. There you
will wait for a minute and 20 seconds. There is a 10 second countdown
before the game begins. Players will be randomly placed onto the blue
or red team. Once all members of a team are frozen, the game is over.

If you are frozen, you are not able to tag other players or move about
the arena. A player on your team must tag you and you will no longer
be frozen. The 'where' command is also disabled while in the ftag
arena. While in the arena, players are able to use the blue/red
channels to speak with their team members.

The winning team will be awarded with 100 quest points each member.
Events

## WEEKLY AUTOMATED EVENTS

* Quadrupled experience. Saturday, 8:00-9:00 PM CET.

* Doubled questpoints. Sunday, 8:00-9:00 PM CET.

* Doubled gold. Thursday, 11:00-11:30 PM CET.

* No Quest Timers. Tuesday, 11:00 PM-12:00 AM CET. (Help Qtimer) Results displayed on the info quest channel at end of event. Top 3 players with 1k+ qps are rewarded with Master Runes. Success chance of runes are 30%, 20%, and 10%.

You can type 'gamestats' to see which events, if any, are running.

CET <-> Local Time Conversion: http://www.timebie.com/std/cet.php
Third attack

## Syntax

```
Automatic

```

## About

Training in third attack allows the character a chance at one additional strike in combat. A third attack practiced to 100% does not ensure an additional attack. However, the higher the skill is learned, the greater the chance it will work. If affected by slow, there is no chance to do a third attack. This skill must be practiced to at least 50% to be effective. All attack spells have the chance to third attack but not all skills do.

Main stats: Wisdom, and to a lesser degree, Intelligence.

Influenced by: Luck.
Daemon

## Syntax for Warriors

```
daemon

```

Cooldown: 25 minutes

## About

Daemons are an extension of an individual's being, so much so that they
are often recognized as the soul of an individual in physical form.
Daemons, once proven to, are extremely loyal and protective creatures.
Once you bind yourself with your daemon, you cannot sever the connection
between you and it.

When present, a warrior's daemon will:

1. Give +10% damage of the warrior
2. Protect the warrior by jumping in harm's way
3. Heal the warrior when s/he is under 60% hp

Warriors with a daemon have by default a 1% chance to be protected
against incoming attacks. For every 50 points of strength, the chance
increases by another 1%. At 80% learned, +1% is added to this chance,
at 90% learned another +1% chance, and at 100% another +1%. If the
warrior his higher level than his attacker, a +1% bonus is added.
With all of these combined, the max chance to be protected is 25% per
round.

If the warrior is lower in level than the attacker, there is a penalty of
-1%. If the warrior cannot see his opponent, the chance to be protected is
reduced by 50%. For players with vitality below 75%, the chance is reduced
by 50%. If the daemon skill hasn't been practiced to at least 50%, there
is no chance of protection.

Syntax to customize your daemon:

```
daemon name <name keywords>
daemon short <short description>
daemon long <long description>
daemon desc - will bring up an editor for you to describe your daemon

```

You may customize your daemon in any way you please, but if you abuse these
privileges by using rude or offensive descriptions/names, there will be
consequences.
ELE01

**ElemenTCG 01 (ELE01)** là set đầu tiên của trò chơi *ElemenTCG*.

* **Ngày phát hành:** *15/03/2015*

ELE01 là SET đầu tiên của ElemenTCG. Gồm 50 lá bài và chứa 2 lá bài Siêu Hiếm Phượng Hoàng Vĩnh Cửu và Rồng Nguyền Rủa, Bryzenaga. ELE01 được xếp sẵn thành 2 Bộ bài được thiết kế dành riêng cho người mới chơi đó là Phượng Hoàng Tối Cao và Lời Nguyền Rồng Chết.
Race

## Syntax

```
race list
race info <race name>
race stat <stat>
race change <new race>

```

## About the 'race' command

The race command can do four different things.

First, typing 'race list' will display a list of all races and their
evolutions, if they have any.

Typing 'race stat <stat>' will organize starting and evo races based on
the stat entered. For example 'race stat dex' will list the races with
descending dexterity. On the right side of the sheet are the training
costs for each stat.

To change one's race, typing 'race change <new race>' will do so. It is
to change their race at any level, but one must have at least 200 faux
levels for each race change. Faux levels are listed on the score sheet.
If you aren't sure how many you'll need until you can change your race,
you can type 'race change' by itself to be informed. Upon changing your
race, all skill and spell effects (including those from gear and your
current race) are stripped from your character. You are automatically
buffed with the racial effects of your new race but must rewear your
equipment for any effects your equipment gave you.
Dark gift

## About

Vampires create pacts with extra planar beings and in return receive a dark gift of power, in the form of damroll. Also while affected by dark gift, any weapons worn are treated as vampiric.

The amount of damroll given is 5+(your level/30) with a bonus of 3 for Legends.

This is a racial effect for Vampires and their evolutions.
Camouflage

## Syntax

```
camouflage

```

## About

Archers are able to blend in with their surroundings. Camouflage adds to damage roll and dexterity and makes it more difficult to be detected. To remove this effect, use the skill again. The chance to not be detected is increased by the level of the skill and the player's dexterity. It is decreased depending on the intelligence of the person trying to detect the camouflaged player.
Cleric

Clerics are the most defensively orientated of all the classes. Most of
their spells focus on healing or defending the faithful. Clerics are the
best class by far at healing magics, and they possess an impressive array of
protective magics, as well as fair combat prowess. All clerics begin with
skill in the staff and most cleric spells are based off wisdom. Clerics
need to wield a magic medium such as a staff to cast spells.

Main stat: Wisdom.
Second attack

## Syntax

```
Automatic

```

## About

The second attack skill grants the player an extra strike in melee combat. At 100% learned, this does not mean that the player will always be given the extra attack. However, the higher the skill is trained, the higher the chance is that it will trigger in combat. If the player is affected by the slow spell, the chance for the second attack skill to activate decreases greatly. Reduced greatly. All attack spells have a chance to deal multiple attacks, but not all skills have this advantage. This skill must be practiced to at least 50% to be effective.

There is no extra mana costs for spell casters when successfully doing a
second attack.

Main stats: Wisdom, and to a lesser degree, Intelligence.

Influenced by: Luck.
TUGS/Minions (2015)

## Cast

* Carla (from TT) as Scarlet
* Zorran as Herb
* Johnny Cuba as T-Rex
* Tex (from TT) as Dracula
* Ten Cents as Kevin
* Sunshine as Stuart
* Grumpas as Bob
* Boomer as Dave
* Hercules as Jerry
* Big Mac as Tim
* Lillie Lightship as Mark
* OJ as Phil
* Frank as Carl
* Eddie as Lance
* Warrior as Tom
* Emily (from TT) as Jorge
* Sea Rouge as Donny
* Sigrid (from TT) as Steve
* Top Hat as Gru
Yumi

**Yumi** is also a recurring character. She is also a Qumi - Qumi voiced by Johanna Raman.

## Bio

Yumi is the older student and a former best friend of Yucca. She is a student and is also a rogue. It is also her job to get what she wants in any way around the world of Qumi - Qumi. She is easily frustrated by Dahlia, as she herself is one of her constantly-failing students. She is one of the saner members of the group, but resorts to safety measures in other times.

## Physical Appearance

Like the rest of the Juma-Qumi, Yumi is blue and rectangular with a dark blue circle, a rounded top and thick purple lips. Her eyes lack eyelashes and are pushed together. Being a female, she has a dress-like fringe on the bottom of her body that is decorated in teal and yellow zigzags, plus light blue triangles. She has stripes of teal and purple on her face. Being a student, her prongs are blue, yet still contain intricate patterns on them.

She also owns a ceremonial mask that looks like a gas mask that she often wears in certain situations.

## Trivia

* She is the only character to appear in some episodes of the series.
* She is the third character to own a mask. The first was Bai - Baba, and the second was Yucca.
	+ In the episodes The Obsessed Rogue and The Fortunate Student, in some cases her face is never revealed only because to not be discovered by the other students that she is a rogue.
* She is the second minor character to not have jewelry. The first was Yucca.
Erion Wiki

## Welcome to the Wiki

Erion is set in a large and mostly medieval world where fighters and spellcasters develop their strengths through their class's main stat, and to a lesser degree, level. Equipment can be crafted by Illusionists or modified through runes. Potions can be brewed by Alchemists and are far more potent than any potions to be found elsewhere in the world.

A mortal can reach a maximum level of 151, where at 150 he or she is
considered a Hero and at 151 a Legend. But level development does not end there. An adventurer can advance infinitely by gaining faux levels. Once a Hero, the adventurer can remort and add a second class, the first remort costing questpoints, but any second class change thereafter is free. There are eight classes to choose from:

* Archers, fighters who hunt with bows and arrows.
* Clerics, healers and masters of defensive spells.
* Gaians, controllers of the earth.
* Illusionists, masters of deception and tricks of the mind.
* Mages, skilled spellcasters.
* Psionicists, those who harvest power from within themselves.
* Thieves, stealthy pickpocketers who throw stars and potions or wield daggers.
* Warriors, daemon summoners and masters of combat.

After a race is chosen in character creation, it can be changed through faux levels, and most races can evolve into stronger versions of themselves. There are various humanoid races available such as Vampires, Elves, Ogres, Dwarves, Illithids, Angels, Pixies, Shadows, and Ratlings, among others. Some of the non-humanoid races include Nekos, Tressyms (winged cats), Hatchlings, Kitsunes, and Kyuubis.

Some entertainment and various features we offer are:

* Gauntlet area with four difficulty modes
* Various word games including Scrabble and an automated 'guess the phrase' game
* Area quests created by our builders
* Freeze tag
* Player-made and run clans with non-pk, full-pk and restricted-pk options
* Player housing and shops
* 18 different leader boards
* Group Questing zones
* Solo questing and competitive questing
* Hardcore toggle for players who want monsters to be more challenging
* Player-created channels
* Teach skill that allows one player to improve the skills/spell proficiency of another player
* Weekly automated events (xp, qp, gold events)

Those who are new to mudding can start at our completely customized Newbie
University where they can attend lessons on how to mud, make some gold and questpoints, get equipped, and take on some challenging and fun
missions.

We would like to become a screen reader friendly mud and have already taken steps to make the game output more pleasant for the blind community.

We would love to see you on the MUD!
Qumi - Qumi Fanon Wiki

## Welcome to the Qumi - Qumi Fanon Wiki

Welcome to Qumi - Qumi Fanon Wiki, where you can share your own ideas of characters, games and more.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Melee

Melee weapon damage is based on your weapon's level and damage. If you are wearing two weapons, the damage of both weapons will be added together. You must be skilled in a weapon to have its damage added to your melee damage. You can view your weapon's damage with the lore command. There is a small damage bonus based on strength (damage+(total str/30)). There is also a bonus based on dexterity (damage+(total dex/30)).

Hand to hand is based on the level of the player and also a small strength bonus. For every 30 points of strength, there is a 1 point damage increase. Those who are not wearing a weapon and do not have the hand to hand skill will deal damage based on level alone.

You must be skilled in your weapon in order to weapon damage (50% proficiency at least). Otherwise you will do hand to hand damage, if you have the skill and are at least 50% proficient in it. Melee damage is not static. You can do a mimimum of 70% of your max damage. Check 'melee damage' in your score for this range.

2H weapons do 2x normal damage, as do quest weapons. It is possible to wield a 2H weapon and hold an item (such as throwing stars or arrows).

It is possible to have your weapon's bonus damage pumped to a maximum of 50. Weapons can be pumped by an Immortal as a reward for winning a quest or event.
Archer

## About

Archers are outdoorsmen and hunters. They are ranged attackers who wield bows and arrows. Archers are also adept in setting traps. Some archers have been known to call large bears to their aid and be able to camouflage themselves beyond detection. Archers begin with skill in the bow and their skills are based off the stat dexterity.

## Skills

```
Level Skill/Spell name
----- -------------------
    1 Bow
    1 Limit break
    1 Teach
    1 Rub eyes
    1 Shoot
    1 Search
    1 Recall
    6 Barkskin
    9 Meditation
   10 Novice archery
   10 Familiar
   11 Disarm
   15 Call wild
   15 Sidestep
   16 Camp
   17 Trapset
   21 Evision
   25 Endurance
   25 Second attack
   25 Wrath of the wild
   30 Hunt
   31 Flaming arrow
   36 Mend
   39 Camouflage
   43 Poison arrow
   45 Fast healing
   50 Rapid fire
   55 Intermediate archery
   65 Third attack
   67 Reflexes
   88 Track
   90 Expert archery
   91 Purify
  100 Beast mastery
  109 Treant call
  115 Master archery
  150 War hounds
  151 Awakening
  151 Deter
  151 Locate object
  151 Vitality boost
  151 Shield block
  151 Scrolls
  151 Wands

```
The Obsessed Rogue

The Obsessed Rogue is the tenth episode of Season 3 of Qumi - Qumi Pop! Animated Series.

## Toons.TV Description

Another Qumi - Qumi has just arrived, but it has gone rogue everywhere. Dahlia and Yucca attempts to get it. Gale is easily dismayed and tells Juga to scare it off. Poppy gets off beat, and it is no fun with rogues.

## Cast

* Gale
* Juga
* Dahlia
* Poppy
* Willow
* Oilo
* Shumadan
* Yusi
* Yucca
* Yumi

## Trivia

* This is the second appearance of Yucca. The first in Being Not Slippery.
Animal Folk Crossing Nintendo Blast

OK. Now here comes Nintendo's game Animal Crossing but what if TRFS, QQ and AC visits Japan?
The Rodfellows are the team from Pip Pip and DLE animation. (Property of them!)
While Qumi Qumi visits Nintendo Animal Crossing, this game is made by PowerPoint. Characters:
Finto- Born on June 12, 1975. He is 45 years old and he does not like humans. Isabelle- Kimono Fighter. And lots of characters!
Unlockable/s:
Cards- The Cards are the collectibles for Japan's school. Coins- On a package, you will find some coins.
Character Materials and Links.
[1]
[2]
[3]
and Bing for the cards and PowerPoint for these stuff.
But mostly, not forget about these Qumi's to make Finto and Friends fight the Qumi's. The link is coming soon.
List of Dahlia's Students

These are the characters which are one of Dahlia's students. They are divided into two different sections.

## Students

### Constantly - Suceeding Students

* Alfie
* Amelia
* Ash
* Akira
* Bella
* Benjamin
* Beth
* Briana
* Bonie
* Clara
* Cameron
* Charlotte
* Dakota
* Dromun
* Elsa
* Eden
* eden
* Freya
* Karen
* Kasumi
* Kira
* Luca
* Stella
* Yumna
* Yucca

### Constantly - Failing Students

* Albar
* Yumi
* Connie
* Yuna
* Naomi
* Finley
* Faith
* Faye
* Lumo
* Cara
* Florence
* jakka(Aka juga 2)
* Tia
* Tanya

## Trivia

* Some students are rogues, gypsies or jujus.
* Dahlia is the only teacher and the shaman scientist in the group.
Qumi - Qumi POP! 3 Free Fall

**Qumi - Qumi Pop! 3 Free Fall** is the third 3 - matching and a crossover game of the Qumi - Qumi Pop! series.

## Gameplay

The gameplay is similar to the 4 Elements series. Simply make a line or chain of chips to clear way for the energy to flow to the end of the puzzle. It features amazing power - ups and 3 main characters leading the player the way while playing as the 4 elemental fairies. It also features a list of challenges and stories about their adventures in the other worlds. There are over 60 new levels, just like the Fishdom series. Here we will show you a list of the kinds of levels that has been known:

* **Air (Reach The Top)** - Play as the Air Fairy and Gale across the level!
* **Fire (Defeat Juga)** - Play as the Fire Fairy, Gale and Juga across the level!
* **Earth (Beat The Clock)** - Play as the Earth Fairy and Poppy across the level!
* **Water (Own The Sky)** - Play as the Water Fairy and Juga across the level!

And its not just all, here we will also show you the kinds of power - ups that has been known:

* **Splash Bonus** - Gale's Splash Bonus will clear chips along the way and can be refilled by matching purple/blue chips.
* **Fire Bonus** - Juga's Fire Bonus will clear frozen chips and rocks in a level and can be refilled by matching red chips.
* **Swap Bonus** - Poppy's Splash Bonus can swap two chips in a level and can be refilled by matching yellow chips.
* **Reshuffle Bonus** - Only available without Gale. Juga's Reshuffle Bonus will reshuffle chips for better chains in a level and can be refilled by matching blue/purple chips.
* **Color Bonus** - Poppy's Color Bonus can make all chips in an area into the same color and can be refilled by matching green chips.

## Characters

### Playable Characters

* Fairy of the Air (Air Fairy)
* Fairy of the Fire (Fire Fairy)
* Fairy of the Earth (Earth Fairy)
* Fairy of the Water (Water Fairy)

### Playable Supporting Characters

* Gale
* Juga
* Poppy

### Non - Playable Characters

* Dahlia
* Willow
* Shumadan
* Oilo
* Yusi

## Trivia

* This is the third 3 matching game. The first was Qumi - Qumi Pop! and the second was Qumi - Qumi Pop! 2 Tangled.
* This is the first game to have different mechanics than bubble popping, and to not have Shumadan, Yusi, Willow, Oilo, and Dahlia.
	+ However, it is also the first game to play as the other characters rather than Gale and her friends.
* In a Fire (Defeat Juga) level, Juga was considered as playable and the main antagonist of the series.
	+ This is because if you lose or win the level, he will still laugh. Unlike the other characters, they get upset.
* Like the other two matching games, their special powers are based on the power - ups.
* In a new update, Juga turns away from Gale, Poppy and the Elemental Fairies, and uses his power against them.
	+ However, it is only found in the Air, Fire, and Water contents.
Thief

Thieves are specialists at thievery and covert actions, being capable of
entering areas undetected where more powerful adventurers would fear to
tread. They also are the only class capable of using poisons. They are
better fighters than clerics, but lack the wide weapon selection of
warriors. All thieves begin with the claw skill. Thief buffer and attack
skills are based on the dexterity stat. Thieves are able to fight with both
claws and daggers.

Main stat: Dexterity.
Recall

## Syntax

```
recall or /
recall house
recall recall to recall while in a party quest zone
hrecall to recall to your House Stronghold

```

## About

If you recall during combat, you will lose experience. The chance that
you will be successful at fleeing is based on your recall skill, although
having 100% does not insure success.

Recall does not work in god-forsaken rooms. Characters afflicted by
curse may not recall. Pets and npc followers will auto-recall when a
player recalls. Recall expends a small portion of vitality.

```
Syntax: recall <recall message>
        recall none - resets your recall message

```

Characters can customize what others see when they recall. Your name
must be included in the message. For example:

```
recall In a whirlwind of leaves, Bob vanishes.

```
Dahlia

Dahlia is a character from Qumi - Qumi Pop. She is voiced by Sari Mällinen.

## Bio

Dahlia is a great scientist and a researcher. This is not just her job, she has taken the role of a witch doctor and is a scientific shaman. Even though she is a scientific shaman, she has problems between the relationship of one of her friends (mostly between Willow and Poppy or herself). Since she has psionic powers, she can only link to Willow. It is also her job to teach the young Qumi-Qumi special skills. She is easily frustrated by Yumi, as she is one of her constantly-failing students. She is one of the saner members of the tribe, but resorts to safety measures in other times.

## Appearance

She has 2 squarish pieces of hair and a rectangular body with curved edges. Being a shaman, she owns a makeover set which she uses to put streaks and tribal patterns on her body. She also wears a bandage - like cover, which contains two gold earrings on the two of them.

She also owns a snout - like disguise that looks like its part of a gas mask that she often wears in certain situations.

## Trivia

* Dahlia is the second character to have psionic abilities. The first was Willow.
	+ This is the reason why Dahlia and Willow are a perfect match.
* She is the only character to have two roles.
Deck:Phượng Hoàng Tối Cao

Là một Bộ bài được phát hành trong Set ELE01. Bộ bài này gồm 2 Thuộc tính chính, đó là: Lửa và Thiên Nhiên.

Bộ bài gồm:

**Thuộc Tính Lửa** - gồm 23 lá bài:

1. Phượng Hoàng Vĩnh Cửu x1
2. Tên Lửa Va Chạm x2
3. Chiến Binh Tí Hon x3
4. Kị Sĩ Thằn Lằn x2
5. Thú Dung Nham x1
6. Chiến Binh Tàn Phá x3
7. Kị Binh Thần Tốc  x2
8. Quá Tải x1
9. Chiến Binh Phun Lửa x2
10. Mặt Đất Thịnh Nộ x2
11. Chiến Binh Khỉ Grash x3
12. Lửa Vòi Rồng x1

**Thuộc Tính Thiên Nhiên** - gồm 17 lá bài:

1. Bọ Ngựa Xeno x1
2. Bọ Cạp Canh Gác x3
3. Người Khổng Lồ Kì Dị x1
4. Bộ Tộc Khiên Đồng x2
5. Cây Yêu Tinh x2
6. Chiến Binh Bọ Hung x1
7. Trở Về Với Cát Bụi x2
8. Bẫy Thiên Nhiên x1
9. Tê Giác Nghiền Nát x2
10. Mầm Cây x2
Limit break

## Syntax

```
limit <number> (See below)
limit <message> - customize your own limit break message for others to see when you break your limit!

```

## About

A limit break is an ability that builds up over time within someone and can
be unleashed once it has reached a critical mass. It can give bonuses such
questpoint rewards, mudpies, gold, and more. The higher you have your limit
break skill learned, the better the results will be.

To build up your limit meter, you must be fighting npc enemies higher
level than you - the higher level the better. You can also complete quests,
expeditions, global quests to raise your meter. If you fail a quest or an
expedition, your limit meter will take a penalty. Note that some monsters
will not increase a player's limit meter. This is in place to limit abuse
of the limit meter. Such monsters include dummies and some bosses.

## Limit Break Types

1. Gain a quest points reward.
2. Gain a gold reward.
3. Gain a MUDpie reward.
4. Get restored.
5. Gain x amount of time with 3x experience.

To display your limit meter in your prompt, use the %b option.