Museum

> *History doesn't repeat itself; it rhymes.*
>
>

**Museum** is one of the 25 Field Effects in Pokémon Empire. It's unique since it rotates between 3 other field effects: Natural History, Art Gallery, Concert Hall

## General Effects

* After a Pokémon is directly KO'd, the field rotates in this order:

*Natural History* --> *Art Gallery* --> *Concert Hall* -->

* The Museum is air-locked; all weather is annulled
* Mundane Terrain lasts for 8 turns (or 10 with a Terrain Extender)

## Abilities Affected

* Pokémon with Corrosion, Continuum, Klutz, Emergency Exit, Slow Start and Air Lock deal x1.3 damage

## Moves Affected

* Safeguard and Wonder Room heal for 1/16th Max HP each round
* Endure, Spotlight, and Instruct give +1 Speed

# Natural History

## Abilities Effected

* Mold Breaker, Mummy, Crucible, Shatterproof, Catalyst Core, Weak Armor, and Power of Alchemy give +1 Defense
* Pokémon with the above abilities or any of these abilities take x0.9 damage:

Indomitable · Rock Head · Rough Skin · Pressure · Sturdy · Solid Rock · Protean · Shield Dust · Regenerator · Sheer Force · Strong Jaw · Tough Claws · Shed Skin
* Camouflage halves Rock type damage

## Moves Effected

* Increased damage
* Increased accuracy
* Stat changes
* Other moves

Rock type moves and these moves increase in base power x1.3:

Draco Meteor · Shadow Bone · Bone Club · Bone Rush · Bonemerang · Acid · Acid Spray · Primordial Spear · Thief · Giant Wingbeat · Tea Party · Roar of Time · Noble Roar · Drill Run · Core Enforcer · Chip Away

The accuracy of these moves becomes 100:

Bone Rush · Bonemerang · Rock Wrecker · Half Life · Draco Meteor

The stat-changing effect of these moves and abilities is amplified:

* Rock Polish: +1 def
* Harden: +1 def
* Treasure Hoard: +1 sp.def
* Petrify: -1 def

* Stealth Rock and Soulblaze Scales deal double damage
* Nature Power becomes Draco Meteor
* Secret Power may raise Defense

# Art Gallery

## General Effects

* Normal resists Water and Poison
* Proc'ing a pseudo hazard (Spectral Glitter, Pay Day, Spellbind, Cluster Mines, etc.) raises Speed

## Abilities Effected

* Magic Coat only cuts 1/4th of the user's Max HP (from 1/2)
* Color Change, Caretaker, Finishing Touch, Dark Soul, Filter, Skill Link, and Trace heal the user for 1/16th Max HP each round
* Pokémon with the above abilities or any of these abilities take x0.9 damage:

Heatproof · Shatterproof · Magic Guard · Wonder Guard · Water Veil · Aura Guard · Magic Bounce · Shield Dust · Immunity · Technician · Contrary · Imposter
* Camouflage halves Normal type damage

## Moves Effected

* Increased power
* Stat changes
* Other moves

These moves increase in base power x1.3:

Thief · Hidden Power · Secret Power · Spellbind · Facade · Natural Gift · First Impression · Pay Day · Copycat · Brine

The stat-changing effect of these moves and abilities is amplified:

* Captivate: -1 sp. atk
* Calm Mind: +1 acc
* Ego Boost: +1 sp.atk
* Master Stroke: win the game

* Nature Power becomes Facade
* Secret Power may restore 50% Max HP

# Concert Hall

## Abilities Effected

* Rapturous, Soloist, Own Tempo, Fever Pitch, Synchronize, Amplifier, and Comatose give +1 Sp. Defense
* Pokémon with the above abilities or any of these abilities take x0.9 damage:

Oblivious · Soundproof · Rivalry · Competitive · Analytic · Download · Ice Scales · Slow Start
* Camouflage halves Steel type damage

## Moves Effected

* Increased damage
* Increased accuracy
* Stat changes
* Other moves

Sound-based moves and these moves increase in base power x1.3:

Confusion · Metronome · Metal Burst · Natural Gift · First Impression · Shadow Sneak · Phantom Force · Phantasmagory

The accuracy of these moves becomes 100:

Sing · Metal Sound · Screech · Outcry

The stat-changing effect of these moves and abilities is amplified:

* Metal Sound: -3 def
* Ego Boost: +1 sp.atk
* Screech: -3 sp.def
* Yawn: -1 sp.def

* Encore lasts 6 turns
* Perish Song activates after 2 turns (from 3)
* Nature Power becomes Symphonic Clash
* Secret Power may raise Sp. Defense