Writing Guide

Hello again, the user. This is the general guide for writing in the wiki, it will be divided into parts. It is recommended to read this guide before you start writing whatever comes to your mind. Now, let's get started.

## I General Writing Rules

These are the rules for any writing in general, be it level, entity, rumor, etc.

1. **Quality and Effort:** The pages in the wiki should have quality and effort. We don't talk about perfect quality and effort with sweat, but it's enough that it's decent and that it's related to the wiki theme. You can ask for criticism in discussions if you want, although it is not an obligation.
2. **A Non-Clinical Tone:** In this wiki, there may be a mix between clinical and mysterious tone, or simply mysterious. Either way, don't try to make a document outlining all the level information in detail.
3. **Be Original:** Play with your idea, it's yours and no one has the right to take that control away from you. Do not make levels similar to others, there can be two levels that are a city, but they are differentiated. Be imaginative, and if you find your idea boring or equal to another level, don't discard it. Maybe if you change a few aspects of it, it will end up much better.
4. **Loneliness Wandering:** The wanderer is always alone, no matter what. How other entities, like Skinstealers work is up to the reader. Things such as 'Possible Origins' are because that's what most of what most wanderers think, or 'Rumors', which are only a few things that some wanderers have experienced, which since it's not seen by everyone and is not confirmed, it's a rumor. The user may build some headcanons in rumors.
5. **Tone:** The tones accepted in general are Second and Third Person, in tales, it may vary in First, Second, and Third Person.

*P.S: The user, you, decide what is canon and what is not. Maybe some things are canon to you, others not, you may also have headcanons and that's completely fine.*

## II How To Write A Level

Before you start writing your concept, you must first have the nature of the Level, mainly its appearance. Now, what should the environment of a level be like? If you are here, you probably already know about "liminal spaces". Well, most of the appearances of the Levels here are made from images of liminal spaces scattered across the great and vast ocean of the internet.

> **Quick and Bad Explanation of a Liminal Space:** A liminal space is a place that makes you feel an eerie, yet familiar feeling, as if you have been there before. The space may have different reactions to the person, depending on the person's experience, but still, even if it is the least eerie and familiar to you, there is a bit of insecurity in it. A place just filled with fear.
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Some levels of the Backrooms may be connected to others, there is no real order to determine the order of a level, but it is recommended to use free spaces in the Level Series. The Standard Level Format may help you with how to structure your Level information, but you can change the structure as long as it has similar elements.

## III How To Write A Entity

Entities do not appear much in the differentiated levels with other wikis, entities are very rare but can be documented. Now, writing your entity is not that complex, nor difficult. It is too easy if you know how to do it. The entities are written similarly to the Levels, a not-so-clear clinical tone, maybe a little mystery would be good. The image can be created by you or taken from somewhere, although it is not so necessary.

> *An entity may be hostile, neutral, or passive.*
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Now, what differentiates an entity from an anomalous object? Let's take the example given in "Entities".

* For example, a transparent magic cat that floats, searching for wanderers and killing them with laser beams is an entity, that has a body, the shape of a cat, the ability to think, and a goal of its own, which is to kill wanderers.
* An entity would NOT be an entity if it were a computer notepad, which although it can think (or maybe not), it does not have a body of its own, and is only in an object, which instead of being an entity, would be more like an object.

Now that we are clear on how to write an entity, the next point should be easy.

*P.S: Pitfalls Windows IS an entity because the window is the trap, but in many parts of the article something is mentioned behind that window, which is the reason why it is an entity and not an object.*

## IV How To Write A Object

The chance of finding an object in a level is low, but you can, and it is not as impossible as you think, its chance of appearing is the same as the entities. Well, an object is a lifeless thing found inside the Backrooms, some objects will appear to be sentient, but they are still objects at the end of the day.

Well, it's not that difficult, following the example given in the "Standard Object Format", it should be easy.