recursal/Fanatic-Fandom huggingface dataset:
Koritos, il SemiDio della Sopravvivenza

## **Aspetto**

Si tratta di una grottesca Aberrazione, il cui corpo enorme ricorda un Golem creato assemblando e cucendo assieme, alla rinfusa parti organiche prese da creature a caso. Il suo stesso corpo, per quanto sgraziato, conserva una fluidità e una continuità che sembrano quasi impossibili, mantenendo una presenza terrificante e potente. Viene annoverato tra le Divinità Malvage

## **Dominio**

É un sottoposto di Neriteria, la Dea della Natura e governa sulla Sopravvivenza ossessiva, quella che spinge a fare cose inumane pur di restare in vita

## **Simbolo**

Il Simbolo che lo rappresenta é una versione stilizzata di un volto bestiale che ruggisce

## **Riti**

I Riti in suo onore prevedono la semplice offerta di cibi o l'uccisione rituale delle proprie prede

## **Protezione Divina**

La sua Protezione Divina dona le seguenti Abilità:

* *Vero Sopravvissuto* = ottieni immunità ai Malus Intossicato, Nauseato, Avvelenato e Sanguinamento, inoltre potrai sempre individuare il Nord e la direzione verso cui si trova il luogo che tu consideri casa tua
* *Impulso a Sopravvivere* = Quando vieni portato a 0 Punti Ferita o ricevi un danno Letale, il tuo corpo genera immani quantità di Adrenalina. Recuperi istantaneamente tutta la tua Vita Massima e ottieni 3m di movimento aggiuntivo, ma ad ogni turno perdi 20 Punti Vita, inoltre la Magia e le pozioni non possono curarti e tutti gli effetti delle Abilità Razziali e di Classe che forniscono Resistenze sono considerati nulli. Quando uccidi un Nemico recuperi metà dei tuoi Punti Vita Massimi. Quando la tua vita diventa 0 cadi a terra privo di sensi e con 1 tiro contro morte fallito. Dopo che questa abilità si innesca, servono 1d4gg perchè possa attivarsi nuovamente.

## **Ottenimento**

La sua Protezione Divina può essere ottenuta solo facendo sempre di tutto per sopravvivere. Qualsiasi cosa va bene, anche tradire coloro che ripongono fiducia in te
War of the Worlds 2

## Cast

* In Episode 3, Shōyō decided to Turncoat after winning the "Firing Squad" elimination.
* In Episode 5, Edward decided to Turncoat after winning the "Die for Me" elimination.
* In Episode 7, Makoto decided to Turncoat after winning the "Whalloped" elimination.
* In Episode 8, Ikume and Jotaro decided to Turncoat after winning the "Running Riot" elimination.
* In Episode 14, Rikka decided to Turncoat after winning the "Run for Your Life" elimination.

### Proving Ground progress

Teams
     *Shounen*
     *Slice of Life*
     *Reinforcement*
Competition
     The contestant's team won the Final Challenge.
     The contestant's team lost the Final Challenge.
     The contestant's team won the challenge and was not in the Tribunal.
     The contestant's team won the challenge and was in the Tribunal.
     The contestant was not selected for the Proving Ground.
     The contestant did not compete in the challenge and was not selected for the Proving Ground.
     The contestant won in the Proving Ground.
     The contestant's team won the challenge, was selected for the Proving Ground and won.
     The contestant's team won the challenge, was selected for the Proving Ground and lost.
     The contestant lost in the Proving Ground.
Ecafetir

Esempio di Ecafetir Fuciliere maschio

## **Tipologia**

* **Tipo**: Goblinoide
* **Sottotipo**: //
* **Taglia**: Media

## **Aspetto**

Sono un'evoluzione unica che i Gremlin raggiungono quando possiedono la Classe Artefice. Mantengono un aspetto di base simile a quello che avevano precedentemente, ma diventano molto più alti, raggiungendo i 160/170cm di altezza. La pelle mantiene le stessa colorazione della forma precedente. La loro struttura corporea diventa più umanoide e le mani ottengono 5 dita al posto delle 3 che avevano precedentemente. Il tratto però più appariscente é la lunga coda che si sviluppa dal bacino e che termina con un ciuffo di peli. Vivono in media 90 anni e non ci sono grandi differenze tra uomini e donne. Sviluppano un Equipaggiamento Biologico di forma molto variegata, che si adatta alla loro SottoClasse di Artefice.

## **Carattere**

Molti di loro tendono ad avere personalità... Esuberanti. Si concentrano unicamente sui loro Hobby e interessi, ignorando tutto il resto. Sono una razza tendenzialmente Caotica, ma che si lega agli altri difficilmente li tradisce. Adorano far esplodere le cose.

## **Abilità**

* **Bonus Evolutivo** = +1 a Intelligenza
* **Creatori Originali** (Mutazione di **Costruttori Copioni**) = Non hai più Svantaggio quando crei qualcosa che non hai prima smontato e studiato. Ottieni Competenza con 1 Strumento da Artigiano a scelta
* **Guida alla Creazione** = Quando usi gli Strumenti in cui hai Competenza ottieni 1d4 Bonus
* **Guida Condivisa** = Quando i tuoi compagni utilizzano strumenti, con cui hanno Competenza, entro 9m da te, ottengono 1d4 Bonus
* **Equipaggiamento Biologico** = Scegli un'Arma ottenuta dalla tua Classe o SottoClasse da Artefice, essa diventa un'Arma Biologica con Grado Adatto al tuo livello e ottiene un'Abilità Adatta alla tua SottoClasse e al suo Aspetto ( A discrezione del Master). Se non hai un oggetto Eleggibile o non vuoi selezionarne uno esso si sviluppa come un Martello ad una Mano che infligge 1d6 di Danni Contundenti e conta come un'Arma Semplice da Mischia con la Proprietà Finezza. Le Abilità dell'Equipaggiamento e il suo aspetto, si adattano poi alla SottoClasse, senza seguire i normali potenziamenti degli Equipaggiamenti Biologici. La loro RM e RF rimangono però legate al loro Grado. (Sempre con un'abilità a scelta del master)
* Le altre **Abilità** restano invariate

## **Evoluzione**

Si evolve in:

* ...
Roy Mustang

## Biography

**Roy Mustang** is a character from *Fullmetal Alchemist*. He is a State Alchemist and officer in the Amestrian State Military. A hero of the Ishval Civil War and **Edward Elric**’s superior officer, Colonel Mustang is a remarkably capable commander who plans to become the next Führer of Amestris.

## The Duel II

### Challenge History

 2
 3
 4
 5

## Rivals II

### Challenge History

 2
 3
Shino Asada

## Biography

**Shino Asada** is a character from *Sword Art Online*. She is a skilled Virtual Reality game player, who began playing Gun Gale Online in an attempt to overcome her trauma concerning guns. Calm and cool are two words that best describe Sinon's personality. In battle and most of the time in the game, she keeps a cool head, which earns her respect from her friends. However, Sinon has a violent temper once angered.
Destiniac Energy Core

* Core
* Casing

The Destiniac, or Destinaic, Energy Core is a very exotic artifact created by Nurmor himself. It was created through the forces of CAID and Destiny to ensure Oblivion's future awakening. It was later kept by the Angel King in the Silvenst Citadel among other projects until it was gifted to the Heralds of Retha who intended to use it to stop Dimiourgia.

## Appearance

This round energy core is the size of a small ball, easily cartable on two hands. It is golden but has no relation to actual gold. Whenever activated the core begins to brightly glow white and gold.

## Brief History

Nurmor suspected that the Voidal Knights might be sealed away, therefore he created Oblivion as a potential failsafe. Knowing that he needed a way to ensure Oblivion's awakening the Astirian God created the Destiniac Energy Core with the singular purpose of ensuring Oblivion's Destiny. In the 12th dawn an unusual Automaton used the power of the core to awaken Oblivion.

Not long after it was confiscated and taken into the Silvenst Citadel as one of the Angel King's prized "projects." It sat in his chamber for some time until the Heralds of Retha became aware of its ability. They intended to use it to counter Dimiourgia's Breaking Destiny ability. The Angel King gave the core to the heroes who created a machine to channel the power of its destiny. In the end the core was not necessary as the battle with Dimiourgia was cut short when he perished to Estna.

## Functions

The Destiniac Energy Core only has one power relating to Destiny. The core's power must be channeled through some sort of machine or mechanism in order to be activated and begin to glow. The core is also indestructible.

* **Ensuring Destiny-** Much like the name implies, when activated, this core can fully ensure the Destiny of it's wielder or environment. This means that their fates will not change for any reason, ensuring certain events, effectively nullifying the effect of Dimiourgia's Destiny Break.

## Trivia

* The name of the core was originally "Destinaic" but was turned into "Destiniac" through a popular spelling mistake made by the players.
Elemental Aegis

This item is a special accessory created by the Kin of Law from the Unstable Timeline. It was gifted to Eljenai Alminak as a reward for playing a part in defeating Oblivion (UT). Since then Eljenai has always worn it, using its abilities to their full use.

## Appearance

The Elemental Aegis is a cloth or silk comprised of many colors. As of now theres only green, purple, and cyan. Each silk allows the user to transform into a different element. When felt every silk has the properties of its respective element.

## Brief History

The Elemental Aegis was first created with materials obtained from the Kin of Elements' creation, being saved for something special.

When the Heralds of Retha arrived in the Unstable Timeline they met up with the native Kin of Law. They promised to give each of the Heralds a reward if they could defeat Oblivion (UT). Naturally the Heralds accepted the challenge.

They went to fight Oblivion, and after a long battle, managed to trap him within the Master Flask. They returned to the Kin of Law, awaiting their reward. Among other things, each member of the team was gifted a special piece of armor. The Elemental Aegis was personally gifted to Eljenai Alminak.

## Functions

When worn, this armor gives Eljenai several advantages. They are all elemental-based, each giving him a unique ability. Each transformation costs the same amount elemental mana.

* **Elemental Transformation-** Each different garment allows Eljenai to turn into a different element. Each element is different, giving him different powers and advantages.
	+ **Gas Form-** Eljenai can transform into ball of gas. In this form he cannot attack or be hit, but can still be moved by large attacks. He becomes really fast and is able to flow into tight spaces, but cannot maintain the form for very long.
	+ **Electric Form-** Eljenai can transform into electricity. In this form he can still be hit and moves in a random direction very periodically. If there's an enemy within his range, there's almost a guaranteed chance that they get it. This does massive damage but heals electric-based opponents. His time as this form is very limited.
	+ **Plasma Form-** Eljenai can transform into plasma radiation. In this form he cannot attack or be hit but can split himself into two plasma spheres. These spheres deal damage per step to whoever is goes through them. He can also split himself again into four mini spheres who are smaller and deal less damage per step.
	+ **Fire Form-** Eljenai can transform into pure fire. In this form he can use various fire-attacks which induce burn damage. Additionally, he will damage whoever tries to touch him while in this form.
	+ **Shadow Form-** Eljenai can transform into his own shadow. In this form he has increased speed as well as being able to place hexes on the battle field. These traps curse and apply de-buffs to whoever walks over them.
Rivals

## Game Summary

### Jungle Progress

Competition
     The team won the competition.
     The team did not win the final challenge.
     The team could not complete the final challenge and was disqualified.
     The team won the mission, and was safe from the Jungle.
     The team won the mission and $2,000.
     The team was not selected for the Jungle.
     The team won in the Jungle.
     The team lost in the Jungle and was eliminated.
Azula

## Biography

**Azula** is a character from the *Avatar: The Last Airbender* series. A firebending prodigy, Azula was sadistic, manipulative, and obsessed with power. She was a skilled strategist who orchestrated the coup over the Earth Kingdom capital Ba Sing Se and halted the invasion on the Day of Black Sun.

## Final Reckoning

### Redemption History

 18
Ochaco Uraraka

## Biography

**Ochaco Uraraka** is a character from the *My Hero Academia* series. She is a student in Class 1-A at U.A. High School, training to become a Pro Hero. Despite her usually cheery and sometimes ditzy demeanor, Ochaco can take on an extremely determined, focused, and somewhat intimidating attitude when the situation calls for it.

## War of the Worlds 2

### Challenge History

 2
 3
 4
Zuko

## Biography

**Zuko** is a character from the *Avatar: The Last Airbender* series. Zuko is a firebending master, born as a prince in the Fire Nation Royal Family, who reigned as Fire Lord from 100 AG until his abdication in 167 AG. Originally the primary enemy of Team Avatar, Zuko devoted three years to trying to capture the long-lost Avatar to end his banishment and regain his honor as Crown Prince of the Fire Nation.

## Rivals

### Challenge History

 2
 3
 4
 5
 6

## Final Reckoning

### Redemption History

 18
Gilbert Bougainvillea

## Biography

**Gilbert Bougainvillea** is a character from *Violet Evergarden*. He is a major in the Leidenschaftlich army who values **Violet** more than anything, seeing her as a human being rather than a tool. Gilbert is a reserved, stoic and stern man who is stated to be unable to love anyone or be loved by someone else.

## Total Madness

### Elimination History

 15

 All-Star Battle II

## The Gauntlet 2

### Challenge History

 2
 3
 4

### Elimination History

Template:Gauntlet2 Cast
Makoto Tachibana

## Biography

**Makoto Tachibana** is one of the main characters of the anime series *Free!.* He is the backstroke swimmer and captain of the Iwatobi High School Swim Club. Makoto is a pleasant and considerate individual, who is always concerned about the welfare of others. Due to his caring personality, he is usually seen with a gentle smile on his face. Despite his large frame, he scares easily.

## War of the Worlds

### Challenge History

 2
 3
 4
 5

## Invasion of the Champions

### Challenge History

**Notes:**

* Makoto invaded the competition prior to the "Knockout" challenge as part of a season twist.

### Elimination History

 9/10
 12/13

## XXX: Dirty 30

### Challenge History

 Pink Team
 2/3

## The Duel II

### Challenge History

 2
 3
 4

## The Ruins

### Elimination History

 3
 4
Timeline (Earth-Prime)

TBA

### Beginning of Time

* The universe is restarted by The Spectre following the destruction of the Multiverse during The Crisis on Infinite Earths. Elements of Earth-1, Earth-38, and Earth-BL are combined by the Spectre, forming Earth-Prime, the first universe of the new Multiverse.

### 2003

* **January-** Kate Kane is saved by Batman on her 13th birthday.

### 2014

* The Particle Accelerator explodes.
* Barry wakes up from his coma and becomes the Flash.
* Sara Diggle is born.

### 2015

* Batman disappears from Gotham.
* Kara Danvers debuts as Supergirl in National City.
* Rip Hunter recruits various people to form the Legends.

### 2016

* The Flash and Supergirl have their first meeting and team-up.
* Zoom’s army invades.
* The Dominator invasion occurs.
* The Ray makes his debut.

### 2018

* Kate Kane makes her debut as Batwoman, filling in the void left by Batman after his disappearance.
* Black Lightning makes his return.
* Thunder debuts.
* President is revealed to be an alien.

### 2020

1. ↑ Crisis on Infinite Earths: Part Five
2. ↑ 2.0 2.1 Fadeout
3. ↑ An Un-Birthday Present
4. ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 Marathon
Astral Tortoise

The Astral Tortoise is a sentient astral beast that swims through the Astral Space. It carries a small Crystal Wanderer village on its back and uses its sanctuary-like properties to protect his inhabitants, making it the perfect place to hide the Ever-Umbra.

## Location

This creature is constantly swimming through the Astral Space at great speeds. It is insanely difficult to find on purpose while most detection magics are also rendered null. Most encounters have been purely through luck.

## History

The Astral Tortoise was originally born of the primordial creation of the Estic Realms. Unlike other beasts, however, this one was unique in shape while being docile and slightly more intelligent than the rest. It also developed unique sanctuary properties that protect itself and anything on it form Cursed Magic or other threats.

The tortoise was later found by a group of exploring Astral Wanderers. This group had previously found the Ever-Umbra, and knowing its potential for great chaos, decided that the tortoise's powers made it the safest place to hide it. They proceeded to build a small and peaceful village to live in. Over time their essence meshed with the tortoise's which turned them into the Crystal Wanderers.

At some point in the 5th dusk, the tortoise was somehow infiltrated by Umbraya who stole the Ever-Umbra. Nevertheless, it was returned by Ivory Forthlander centuries later. The hero created a sub-dimension that could only be accessed through the tortoise and decided to stay and guard the Ever-Umbra for eternity.

Yane Malachite stumbled upon the tortoise during the 12th dusk, and now knowing of the Ever-Umbra's location, could not leave due to Gohdumsin's Universal Curse. She used the Crystal Ball of Totriamendiacla, a byproduct of the tortoise, to observe the present conflicts. The Heralds of Retha found their way onto the tortoise and were promptly greeted by Malachite. The Astral Tortoise would continue to serve as a safe haven for those who need it.

## Landscape

The Astral Tortoise's inner body is organic but its shell is made from a multitude of crystals with varying magical properties. The tortoise is huge; it is big enough to hold a small village, which even has paths and small bodies of magical water.

## Trivia

* The Astral Tortoise was the winner for the Background Round of the P&D Mini Art Competition.
* The Astral Tortoise's original concept was created by Francisco "Kiko" Lobo.
Korra

## Biography

**Korra** is a character from *The Legend of Korra*. She is the current incarnation of the Avatar and immediate successor of Avatar **Aang**. Born and raised in the Southern Water Tribe, where she mastered waterbending, earthbending, and firebending, she later relocated to Republic City to attain a similar proficiency with airbending.

## The Duel II

### Elimination History

 8
 9
 10
Mirajane Strauss

## Biography

**Mirajane Strauss** is a character in the *Fairy Tail* series. Sheis an S-Class Mage of the Fairy Tail Guild, as well as its "drawing card", and is often a model for the Sorcerer Magazine.

## The Duel

### Elimination History

 10
 14
 15

## Invasion of the Champions

### Challenge History

**Notes:**

* Mirajane invaded the competition prior to the "Knockout" challenge as part of a season twist.

### Elimination History

 12/13

 All-Star Battle

## Total Madness

### Elimination History

 6
Manual of Clay Golems

The Manual of Clay Golems is a book filled with knowledge dedicated to the artificer art of summoning clay golems. It was kept by the Mummy Lord in his box of treasures but was given to Maurus Melgoron after his death.

## Appearance

This manual has a brown cover with the shape of a face of a clay golem on it. It has many beige pages with writing and illustrations throughout. On the back, it has another brown cover. The pages and covers are pieced together by ropes, which are tied in a fancy manor.

## Brief History

Being owned by the Mummy Lord and kept in his box of treasures, the Manual of Clay Golems wasn't really used by him, and stayed in his box as one of his precious items.

After his defeat and death at the hands of the Heralds of Retha, the manual was given to Maurus Melgoron and since then has been used by him to manifest his clay golem who he names Ted.

## Functions

The Manual of Clay Golems may have several pages explaining the uses and applications of clay golems, but one page stands out in particular. This page contains a latin phrase, which can be used by an Artificer to manifest a clay golem.

* **Golem Manifestation-** With enough Artificer Mana, the user can summon a clay golem at will. This golem will do his bidding, and can fight in battle.
Ice Baron

The Ice Baron, also known as the Frost Baron, was the second in command inside the Red Diamond Clan. King Jihkrif was in command of the baron and would use him to assert himself. Jihkrif would use him to assist him in taking over Abulon. A powerful and nearly indestructible warrior, he was a large obstacle for the Heralds to overcome.

## Appearance

The Ice Baron was a large and hollow piece of venge-metal armor coated in ice, accompanied by an elemental charm. He was tall with two ice horns coming off his head and the Red Diamond Clan symbol on his forehead.

## Brief History

Created by Jihkrif to serve his army, the Ice Baron does not speak, due to the fact he's only a piece of armor. He would only follow Jihkrif's commands and would serve him loyally. He is sentient, but would, for the most part, just follow the King's orders and nothing else.

He fought in the ambush on Stathen, invading it with his king and his army. He fought hard, but was personally overcome by the great fusion Bovaror, who took his axe. He managed to retreat with his King and half the army that remained.

Even axeless, the Baron was still a powerful figure. He remained as a guard in Jihkrif's ice castle. When the Heralds arrived, he was ready. He absorbed the ice from fallen soldiers and become an ice giant on the battlefield. The Heralds were able to use this to their advantage, as they were able to trick him into destroying Jihkrif's pillars, while simultaneously doing damage.

After all three pillars were destroyed, the Heralds destroyed the Ice Giant. This action killed the Baron, and let his body and charm free for the Heralds to take.

## Abilities

The Ice Baron wasn't really a person, but was made of one of the strongest materials, venge-metal.

* **Venge-Metal Physiology-** Being mostly made of this material, it gave him several physical advantages.
	+ **Enhanced Strength-** The Ice Baron is an incredibly strong specimen, he can even lift his heavy axe with ease.
	+ **Enhanced Durability-** The Ice Baron is extremely durable, being made of metal. He can tank various hits and attacks with no difficulty.

## Equipment

The charm helped him become more powerful, adding to his body and making the baron adapt to the clan. The charm would also come in handy in the final battle inside Jihkrif's palace, in which he would take the ice from fallen soldiers and become an ice giant.

* **Elemental Charm-** This charm was enchanted with ice, and is what brought the Baron to life. The charm helped him become more powerful, adding to his body and helping him adapt to the clan. After his death, it de-echanted and was poached by Daniel Skrimir.
* **Baron's Axe-** The Ice Baron wielded a war axe made out of venge-metal. It is an exceptionally powerful weapon, that was taken by Bovaror and used by the Heralds.

## Weaknesses

* **Low Intelligence-** While the Baron is powerful, he lacks intelligence. This is a disadvantage as he could be tricked and manipulated. This weakness was exploited by the Heralds of Retha, as they were able to avoid him in the castle and tricked him into destroying Jihkrif's pillars.
Erik Kelbould

* Regular
* Killer of Evil

Erik Kelbould was a Human living in castle Agria of the Lorilands. At first, he was an ordinary student but this changed when he encountered one of Gohdumsin's lingering failsafes. Erik soon became a flesh host for Gohdumsin's essence, giving him powers while warping his mind. He was exorcised by the Starrite Guardians.

## Appearance

Originally, Erik was a dark-skinned human with long brown, unkempt hair. His face was dirty as he never properly took care of himself. He commonly wore his student attire.

After obtaining powers, Erik became more skeletal-like in appearance. His arms became segmented and his skin turned black and white. One of his eyes glowed red. Additionally, he was overshadowed by a dark red cloud resembling Gohdumsin.

## Brief History

Erik Kelbould was born in Agria Castle within the Lorilands. He was experiencing a miserable teenhood due to bullying from Peter Banne and an overall sour school experience. Erik began writing in a diary, illustrating and recording his disturbing thoughts. All of this prompted Erik to explore a library for magical books that could give him power. He found a cursed book and briefly encountered the Starrite Guardians.

The cursed book was one of Gohdumsin's various failsafes, and contained a small percentage of his lingering essence. Although the physical book was destroyed by the Starrites, this dark power was already transferred into Erik, and began corrupting his mind. Once his powers manifested, Erik killed his parents, guards, Peter, and numerous other students. The Starrites confronted the self-proclaimed "Killer of Evil" and managed to exorcise him, destroying both Erik and dark essence.

## Abilities

Erik was gifted very weak Dark Magic upon becoming Gohdumsin's flesh host. He only had one common spell, and although it was weak, it proved sufficient to effortlessly kill regular Humans.

* **Decay Magic-** Erik gained the power to physically decay anything that he came into contact with, swiftly turning people or objects into dust. He was also able to create decay projectiles to destroy things at a distance.

## Weaknesses

* **Self-Decay-** Erik's magic decayed anything his hands touched, which unfortunately included himself. This weakness was exploited by the Starrites as they made Erik's hands touch his own body, resulting in additional physical damage.

## Trivia

* At this point, the players hated the thought of Gohdumsin returning in any capacity, and highly ridiculed Erik's character for his connection to said villain.
Shizuku Kurogane

## Biography

**Shizuku Kurogane** is a character from *Chivalry of a Failed Knight*. She is the younger sister of**Ikki Kurogane**. Unlike her older brother, she was well-respected as a child and was even forgiven due to her talent as a Blazer and was the only person in their family who didn't despise or look down on Ikki for being an F-Rank Blazer.
Arbiter Scroll

The Arbiter Scroll is a very powerful and dangerous item. Created by multiple members of the Kin of Law, it has combined their powers to perfect its use. It was created and gifted to Pappen Vafaran shortly after Senoption's defeat. There is a cost to the scroll's powers, so Pappen refrains from using it.

## Appearance

The Arbiter Scroll is a black scroll with glowing blue symbols and writing. One of these symbols is a clock-like shape at the top of the scroll. This item also comes with a matching blue feather used to write on the scroll.

## Brief History

The Arbiter Scroll was originally created by the Kin of Time with help of other kin's, like the Kins of Life and Death. Together, they combined their great powers to create the scroll. Not long after, it was gifted to Pappen Vafaran for his contributions in defeating Senoption and restoring the Kin of Law.

Later, Pappen first used the scroll to manifest a flask of Meldun Vafaran's blood; However, this action came at an unknown cost.

## Functions

The Arbiter Scroll's capabilities are seemingly limitless but using them comes at a great risk. It serves as a last-resort item, only used if there is no other way.

* **Limited Reality Warping-** By writing down your wish with the feather, while signing your name, can allow the scroll to warp reality. It is capable of manipulating time so that the wish of the user is granted. This includes manifesting objects lost to time, manipulating life, and controlling death. However, for whatever action is done with the scroll, there is an equal and opposite consequence. While the wish is immediately granted the drawback is unknown and it is unclear when it will play into effect.
Natsu Dragneel

## Biography

**Natsu Dragneel** is a character in the *Fairy Tail* series. He is a Mage of the Fairy Tail Guild, wherein he is a member of Team Natsu. Natsu is carefree and reckless in nature, and, despite his consistent brawls with the other members of Fairy Tail, he is a fiercely loyal and protective friend.

## Invasion of the Champions

### Challenge History

 7

**Notes:**

* Natsu invaded the competition prior to the "Knockout" challenge as part of a season twist.
Cosmodium Star-Guard

This item is a special accessory created by the Kin of Law from the Unstable Timeline. It was gifted to Pagranor Boquilak as a reward for playing a part in defeating Oblivion (UT). Since then Pagranor has always worn it, using its abilities to their full use.

## Appearance

The Cosmodium Star-Guard is a small but heavy piece of armor. When looked into it appears as if like you’re looking into the outer-air. In the center, will always be a star. No matter the angle. It also dons a small cloak.

## Brief History

The Cosmodium Star-Guard was first created with materials obtained from the creation of a star as old as Senothia itself, being saved for something special.

When the Heralds of Retha arrived in the Unstable Timeline they met up with the native Kin of Law. They promised to give each of the Heralds a reward if they could defeat Oblivion (UT). Naturally the Heralds accepted the challenge.

They went to fight Oblivion, and after a long battle, managed to trap him within the Master Flask. They returned to the Kin of Law, awaiting their reward. Among other things, each member of the team was gifted a special piece of armor. The Cosmodium Star-Guard was personally gifted to Pagranor Boquilak.

## Functions

Imbued with a bit of the Overseer's power, when worn, this armor gives Pagranor many advantages. None of them deal direct damage, but he can use overseer mana to do many different things.

* **Full Clarity-** This passive ability gives Pagranor a sixth-sense sort of power. He can use this sense and his overseer mana to do various things to help himself and his allies. This also gives him clarity of mind; making him mentally resistant and gives him other forms of clarity such as night-vision.
	+ **Foe Revelation-** Pagranor can use overseer mana to reveal the location of the nearest hidden enemy.
		- **Multi-Foe Revelation-** Pagranor can use a lot of overseer mana to reveal every hidden enemy for a limited amount of time.
	+ **Threat Sense-** In exchange for overseer mana, the armor checks for possible threats. When outside of battle, it can detect traps and nearby enemies, if inside of battle, it may help predict if enemies will regenerate health, or if new enemies might appear.
		- **Prophet-Sight-** This ability is more passive than the other. It consists of Pagranor getting brief, vague visions of threats on Senothia. He can vaguely tell what's going on and where.
	+ **Precision Boost-** The armor gives Pagranor the option to boost an ally's accuracy on their next attack. This also costs overseer mana, but is very useful in helping his teammates.
	+ **Telegraph-** A new ability, this power allows Pagranor to detect specific things about his enemy. Things like their exact health or power level are things that can be viewed with ease.
* **Secondary Sight-** After becoming the Guardian of Senothia, this item began letting Pagranor see through the star at the center of the armor. This can be incredibly useful in certain situations, like if Pagranor were to be blinded.
Bodak

* Sono ricoperti da un sudicio telo nero con un cappuccio che copre il loro teschio fino alla fronte lasciando scoperte gambe e braccia.
* La loro postura è curva e tengono sempre la testa abbassata lasciando visibili solo i fori degli occhi
* Costo Evocazione = 25 Punti Vigore
* Taglia Massima = Media

### **Rari**

* Pelle grigia, ruvida e putrescente
* sono ricoperti da un grande e spiegazzato mantello grigio che gli cade fino ai piedi
* La loro posizione è gobba e il teschio punta davanti a sé lasciando intravedere il lungo squarcio nell'osso come funge da bocca
* Costo Evocazione = 30 Punti Vigore
* Taglia Massima = Semi-Gigante

### **Arcani**

* Pelle bianca e putrescente
* Hanno una lunga e liscia cappa nera, legata bassa sul petto, che gli cade sulla schiena fino ai piedi lasciando intravedere il corpo rachitico e privo di organi sessuali.
* La loro postura è dritta e tengono il capo sempre basso con il mento che tocca il petto
* Costo Evocazione = 40 Punti Vigore
* Taglia Massima = Gigante

## **Abilità comuni**

* **Immunità Magica** = Hanno Immunità ai danni, agli Effetti e ai Malus Magici. Sono fisicamente influenzati da esse. (Muri di Terra, Pozze di Lava e simili)
* **Corpo** **Bodak** = Ottengono Immunità ai danni Perforanti e Debolezza ai danni Contundenti
* **Ipnosi** = Quando vengono fissati da una creatura, questa non ha più il controllo del suo corpo che si fermerà e rimarrà impallata ad osservare i due bui occhi, questo può funzionare entro certe distante che variano a seconda del livello (7.5m/15m/30m). Funziona finchè lo sguardo viene mantenuto fisso
* **Ipnosi di Massa** = Possono incantare più persone a seconda del livello (3/5/10)

## **Statistiche**

### **Normali**

* Forza = 10
* Agilità = 8
* Velocità = 4
* Destrezza = 6
* Stamina = //
* Costituzione = 10
* Intelligenza = 8
* Vigore = 0

### **Rari**

* Forza = 15
* Agilità = 13
* Velocità = 9
* Destrezza = 11
* Stamina = //
* Costituzione = 15
* Intelligenza = 13
* Vigore = 0

### **Arcani**

* Forza = 23
* Agilità = 21
* Velocità = 17
* Destrezza = 19
* Stamina = //
* Costituzione = 23
* Intelligenza = 21
* Vigore = +8
Crest-Desert Palace

The Crest-Desert Palace, also known as the Crest-Desert Dungeon, is the single structure located in Retha's desert. The dungeon was once the mighty Mummy Lord's domain but part of it rose up into a palace after he was defeated by the Heralds of Retha. It is currently uninhabited.

## Location

The Crest-Desert Palace is located in the center of Retha's crest desert which is on the northern eastern side of the continent.

## History

The Crest-Desert Dungeon had been around for centuries, presumably built by the Mummy Lord's mummies. The lord used it as his base of operations and filled it with his followers, like the Lamia. When the Heralds of Retha entered the dungeon and ultimately defeated the Mummy Lord, part of the dungeon rose into a palace.

The Heralds of Retha later returned and encountered Rednith in the palace. Together they searched for the Mummy Lord Cube, defeated it, and took its Ethereal Oil. Currently, portions of the structure remain unexplored.

## Landscape

The Crest-Desert Palace is an elegant structure made of sandstone. It is surrounded only by sandstorms and the rest of the crest desert, making it difficult to find, effectively isolating it from the outside world.

## Notable Locations

This palace has several different rooms and sections in both the palace and dungeon. Currently they are all uninhabited.

* **Cube's Domain-** This big room is one of the in-palace rooms. This is where the Mummy Lord Cube resided, looking for intruders.
* **Crest Laser Tower-** A big tower right outside the palace, it contains a big laser strong enough to destroy the Mummy Lord Cube's shield.
* **Lamia's Ritual Room-** Near the entrance of the dungeon, this large room was used by the Lamia to worship the Mummy Lord himself. She kept a lot of mummies here and is where she fought the Heralds of Retha.
* **Crest Dungeon-** A smaller space, this is where Larry the Legend and other individuals were locked up after venturing into the dungeon.
* **Mummy Lord's Throne Room-** Close to the dungeon, and arguably the most important room, this is where the Mummy Lord sat on his throne and remotely communicated with the Lamia. He kept a big box of valuable items below his throne that was taken by the Heralds of Retha.
Qrow Branwen

## Biography

**Qrow Branwen** is a character from *RWBY*. Qrow is a rude, blunt, cynical, sometimes crass, yet cool-headed and nonchalant individual, he is also shown to be somewhat immature, insensitive and stand-offish. He is an alcoholic and is usually seen takes swigs from his hip flask.

## The Duel II

### Elimination History

 9/10
 10

## Battle of the Bloodlines

### Challenge History

 2
 3/4
 4/5

## Battle of the Shows

### Elimination History

 7

 All-Star Battle II
Braeburn Flail

* Green
* Red

The Braeburn Flail is a mystical and mysterious weapon created by the Braeburn Man. After being deemed worthy, Eljenai Alminak kept this flail. Since then he has used it in battles and has been slowly unlocking its mysteries and power.

## Appearace

As an apple this item has a crystal-like texture, with green and red colors mixed together. The apple will extend into the flail in a cool animation when thrown into the air.

This flail has a leather handle, with gray bits on both ends. On top there is a flexible rope of magic that connects to a big green and glowing striking head. Below, there is a small crystal that's mostly red, with a bit of green.

Its red variant is mostly similar to its green version. The rope and striking head and its glow are both red, but the rope is shorter and the head is glowing more intensely. The crystal is now mostly green with a bit of red.

## Brief History

A long time ago, the Braeburn Man made a dungeon to keep his magical weapon, and imbued his soul into the flail. He made it so that only those who were worthy could possess the flail.

Far into the future, the Heralds of Retha found the entrance to his dungeon. Each person underwent the test but only Maurus Melgoron, Eljenai Alminak, and Alex Devaror made the right choice that deemed them worthy. They all got the privilege to wield the flail, but Mau and Alex both decided that Eljenai should keep it.

Later in his adventures Eljenai started to understand the flail more, discovering more of its uses and even communicating with the spirit of the Braeburn Man. This is one of Eljenai's best weapons, and is always useful in a fight.

## Functions

This flail can manipulate the spirit energy of the Braeburn Man, and can even allows its user like Eljenai to communicate with him.

* **Melee Attack-** This, with all its power, is still a flail. Eljenai can fiercely swing it at his opponents in battle, doing a lot of damage at close range.
* **Spirit Energy Manipulation-** The Braeburn Man's powerful spirit is bound to this flail, giving it magical power.
	+ **Shield-** If swung around in a certain motion, the flail can create a powerful but small barrier in a particular direction. This is reliable and can protect Eljenai from many attacks.
	+ **Fireball-** If swung around in a certain motion, the flail can create a strong fireball to launch at his opponents. This is the flail's best range attack, but lacks in power compared to the normal attack.
	+ **Red Variant-** If wished by Eljenai, the flail can convert into its red form. This form reduces the flail's range, but increases its power by a large amount. Every attack becomes stronger, but the red flail can only be wielded by someone with immense strength.
Nora Valkyrie

## Biography

**Nora Valkyrie** is a character from *RWBY*. She is a member of Team JNPR. Nora is very open with her companions and quickly grows fond of them. Because of her motor mouth, she is very open to conversation and plays with her friends almost all the time she is interacting with them, making her a very social and likable person.

## Fresh Meat

### Elimination History

 15
Cutthroat

## Cast

* Elfman, Sosuke, Carole and Mira were selected for the Gulag in Episode 8. However, instead of facing off in same-gender Gulags, each player was met with a shocking twist when Aizen and Misaki were brought into the game. Each player was set up in same-gender battles to face Aizen and Misaki, respectively, in the "Back Up Of Me" Gulag, in a competition for who could knock over their own barrel faster.

### Gulag Progress

Competition
     The contestant's team won the competition.
     The contestant's team did not win the final challenge.
     The contestant's team won the challenge and was safe from the Gulag.
     The contestant's team lost the challenge, but the contestant was not chosen for the Gulag.
     The contestant won the Gulag.
     The contestant lost the Gulag and was eliminated.
Free Agents

## Cast

     The contestant won the week's competition, making him/her safe from the elimination round.
     The contestant did not win the week's competition, but was not selected for the elimination round.
     The contestant participated in the elimination draw, but did not draw the "kill card."
     The contestant won the elimination round.
     The contestant lost the elimination round.
Daniel Skrimir/Spells

These spells were all developed or customarily created by Daniel Skrimir. He has many types of spells to cover for various situations, although most of them are for damaging purposes. Daniel has become quite skilled at creating spells and has an abundance of mana and items to support them in battle.

## General Spells

These spells don't really have a category and are more general in nature. Daniel developed these spells in his early days as a spell caster, before he became accustomed to water and ice. Most of these are also for non-fighting purposes which leads to Daniel not using them very much.

 Mage Hand
 Messaging
 Mana Regeneration

## Water Spells

Being a Water Human, water spells are Daniel's specialty. Due to his ability to freely generate and manipulate water he has the biggest amount of water spells and is constantly improving and evolving them. Nowadays, water is the root of most of Daniel's powerful and complicated spells. Although there are many spells each one is unique in its own way.

## Ice Spells

With ice being like a sub-element to water, its only natural that Daniel has learnt to swiftly freeze water and manipulate ice at will. He has less ice spells than water ones, but these unique spells can freeze opponents or create solid shapes. Daniel has even mastered the creation of jelly-ice and hardened ice.

 Glacier Laser
 Icemen

## Shapeshifting Spells

A more exotic technique developed by Daniel long ago, these spells involve Daniel shapeshifting certain parts of his body into those of sea-animals. This ability has potential and could be developed further, but Daniel hasn't gotten around to it yet. The existing spells in this category are considered rather weak and unimpressive.

 Squid Whip
 Swordfish Spear

## Leviathan Spells

All of these spells were developed during the process of Daniel evolving into a Leviathan Warrior. Every spell in this category is leviathan-themed and serve some unique purpose. Some of them are involve his physical appearance. Daniel doesn't use them as often but they can be extremely useful in certain situations.

 Leviathan Eye
 Leviathan Dash

## Wyvern Attacks

Once Daniel unlocked the power of a Leviathan Warrior he gained the ability to summon a mini-leviathan at his command. This Wyvern is under his control and has some unique fighting skills. While they aren't technically spells, these attacks are considered some of Daniel's best abilities to use in battle.

 Tail Sweep
 Run Over

## Hydro Titan Attacks

Using a large amount of mana, Daniel learnt to create a humanoid giant made of water. Daniel stays within its center, controlling its actions. The titan gives Daniel increased health and speed while giving him access to several powerful attacks. After so many attacks the titan eventually breaks down.

 Blast
 Dash
 Titan Flood
Psychic Jians

The Psychic Jians are a pair of unique daggers that were created and used by the Linked Reptilian Guardians within Levinara's Lair. After they were defeated by the Heralds of Retha, the jians were taken by Eljenai Alminak. They were later traded for other items.

## Appearance

These daggers are snake-themed, having curved hilts and fangs on their cross guards. They have wavy blades and each have their respective color schemes; red and purple. Additionally they both have auras of their colors emanating throughout.

## Brief History

The Psychic Jians were originally created and wielded by the Linked Reptillian Guardians who were protecting Levinara and her base. They fought the Heralds of Retha in an attempt to stop them, but ultimately failed.

The jians then went onto the possession of Eljenai Alminak, who was in need of a new weapon. They were his main weapon for some time; he used them to fight enemies like Levinara and Krites. They were later traded to a Senoan Dwarve in exchange for useful items.

## Functions

Imbued by the psychic powers of their creators, these weapons are quite formidable when used strategically. What they lack in raw power can be easily made up with tactics.

* **Melee Attack-** These, with all their power, are still just daggers. Eljenai can use them to fiercely stab at his opponents in battle, commonly in the form of a backstab.
* **Psychic Connection-** These daggers are psychically connected. Whenever either of them move, the other perfectly immitates the movement depending on where it is facing. This power is useful when creating attack strategies.
Golden Bracelets

The Golden Bracelets are a special artifact created by Oblivion in the Astral Realm. He tricked Sindren Vasson into wearing them so his mind would be inhibited, and so Oblivion could take control over Oblidrien. They were later decanted by the Heralds of Retha, and are now worn by Pagranor Boquilak.

## Appearance

These bracelets are a simple accessory. They take a golden color both inside and out, and have light blue gems on the top.

When fused and worn by Oblidrien, both bracelets are silver instead of golden. One bracelet's gem becomes blue, and the other becomes red.

## Brief History

These bracelets were created in the Astral Plane by Oblivion, who needed them for his plan. He gave them to Sindren as a "gift" and told him they were power multipliers, but they're real purpose was kept hidden. Later when Oblivion reached his third form, he forcibly merged with Sindren, creating a fusion of the two. Because Sindren was wearing the bracelets while merging, Oblivion was able to fully take control of his body while fused. This left no options for Sindren, leaving him at Oblivion's mercy.

Several weeks later, when the Heralds of Retha managed to finally use the Lestrik Artifacts to steal Oblivion's merging power, and forcefully unmerge Sindren and Oblivion. Shortly after they finally killed Oblivion, and Sindren abandoned the bracelets, not wanting to even look at them anymore. The Heralds then took the bracelets to the Dechanter, and removed any magic the bracelets possessed. Now unable to suppress the mind, Pagranor Boquilak decided to keep them as they simply looked cool and matched his armor.

## Functions

These bracelets used to have only one specific function, which was the whole reason Oblivion got Sindren to wear them. Since being decanted by the Heralds of Retha, they no longer have this function, and are just ordinary bracelets.

* **Metal Inhibitor(Formerly)-** When worn by an ordinary person, this effect wouldn't affect them. But if the person wearing them merges with Oblivion or uses the Fusion Artifacts, their mind would be suppressed in the fusion. This would give the other person complete control over the fusion's words and actions.
Aang

## Biography

**Aang** is a character from the *Avatar: The Last Airbender* series. He was a male Air Nomad born in 12 BG and the Avatar during the century-long conflict known as the Hundred Year War. As the Avatar of his time, he was the only person capable of using all four bending arts: airbending, waterbending, earthbending, and firebending.

## Free Agents

### Elimination History

 8
**Sasuke** | OUT

## Rivals

### Challenge History

 2
 3
 4
 5
 6
Akame

## Biography

**Akame**, is the titular deuteragonist and lead anti-heroine of the series *Akame ga Kill!* Originally sold to the Empire along with her sister Kurome to be trained as an assassin, Akame eventually defected to the rebels when she was sent to assassinate General Najenda, the leader of Night Raid and joined them to overthrow the corrupt monarchy.

## Free Agents

### Challenge History

 2
 3
 4