Challenges

***Challenges*** appear after you clear every song on any difficulty. Challenges are random and appear once you clear multiple songs. Songs are determined by ones you have already cleared. The challenge score is determined by rounding your latest score for that song up to the nearest 10,000. You must pass this score in order to successfully complete the challenge. In the 2.3.9 version of the game, the challenge system has been updated. From now on, you can only clear a challenge on the highest difficulty setting of the song you have played (e.g. if you cleared a song on Hard, you are not allowed to clear it on Normal and Easy, even if you score higher than the target score). There is also a "Give Up" option that allows players to not take the challenge and wait for it to be another song.

## When a Challenge Appears

Challenges randomly appear after clearing songs in the game on any difficulty. These challenges only appear on songs that you have already played and scored on. The challenge score (the score you must successfully obtain in order to succeed) is your current score rounded up to the next 10,000. For example, if you scored 1,278,430 on any given song, your challenge score would round up to 1,280,000.

* You are given 3 tries to beat the challenge.

* If you successfully beat the challenge, the rewards are RP, a random C card, and a Headphone.

## Failing a Challenge

If you cannot beat the score, it tells you "Mission Failed" in red letters and 'booing' is heard as the background music, but you will still receive your normal song reward of 400-550 RP.

Failing a challenge 3 times will not grant you challenge rewards, and will only grant normal song rewards. Failing a challenge does not lower your scores or affect your stats, cards, or inventory in any way.

## Clearing a Challenge

If you are able to beat your high score, it will say 'Cleared' in a light blue color and cheering is heard as the background music.

**Note:** The stars you achieve have no influence as to whether or not you complete the challenge, only the score is judged.

## RP Received

The RP received equals normal song RP reward plus a randomized amount of 2,000 - 2,500 - 3,000 RP. League bonus applies fully to the RP received. Watching an extra video for bonus only grants you normal song RP once more.

## Hidden Songs

In SSM, there are chances for rare, seemingly random songs to appear. Currently, there are five active hidden songs, Around (Hitchhiker X Taeyong), Eleven (Hitchhiker), Hope (School OZ), and Black on Black (NCT 2018) Parts 1 & 2. The cards for hidden artists (artists that are not in normal gameplay) are unobtainable in gameplay, and in hidden stages where the artists are available in normal gameplay, the player's decks for artists are unusable because the hidden stage cards are classified as \_\_\_\_\_\_(Hidden), similar to \_\_\_\_ (Event) cards; this renders the player cardless in the hidden stages which exceptionally lowers the score of the song. These songs are only available in Hard mode with no regards to the player's set difficulty (Easy, Normal, Hard). These songs are considered some of the hardest in SSM due to their length and natural difficulty, with the hidden stage "Eleven" once officially being named the hardest song in SSM.

It appears there are specific requirements to "find" these stages, such as completing/failing pre-existing challenges on certain songs, having certain cards or card levels, successfully receiving 3 stars on a challenge song, or maybe even a specific time period during the day when the songs are active; however, these requirements have not been confirmed and are seen only as speculation.

The reward for completing these stages is RP and a C card, which are the same rewards for non-hidden stages. Hidden songs are not viewable in the song selection menu, even if the song is successfully completed; however, if the song is within your Top 5 for a week, it will count towards your Weekly League score and appear within the Top 5 in your profile menu.

## Retired Hidden Songs

Tok Tok Tok by Super Junior-T, the trot subgroup of Super Junior, the full version of Rookie by Red Velvet, and the full version of Into the New World by Girl’s Generation are all former hidden stages that have been retired. Tok Tok Tok allowed players to use their deck for Super Junior to complete the song, but Rookie did not allow players to use their Red Velvet deck because it was classified as Red Velvet (Hidden), similarly to Event cards which are classified as \_\_\_\_\_(Event). These songs, like their active counterparts, were only available in Hard mode, regardless of the player's set difficulty (Easy, Normal, Hard).

YouTube video of Rookie (Hidden) gameplay.

YouTube video of Tok Tok Tok gameplay.

YouTube video of Eleven (Hitchhiker) gameplay.

YouTube video of AROUND (Hitchhiker X Taeyong) gameplay.

YouTube video of HOPE (SCHOOL OZ) gameplay.

YouTube video of Into the New World (Hidden) gameplay.

YouTube video of Black on Black (NCT 2018) Part 1 gameplay.

YouTube video of Black on Black (NCT 2018) Part 2 gameplay.