recursal/Fanatic-Fandom huggingface dataset:
JagerMech JM6-DD

## Overview

With six ballistic Hardpoints, the *JM6-DD* is the most specialized of the *JagerMech* line. The *-DD* is heavy enough to use hex Machine Guns or AC/2s, but otherwise cannot do much more than the well-rounded *JagerMech JM6-S*.

### Stock Loadout

The *JM6-DD* is a drastic upgrade of the design that makes use of Lostech equipment. A weight saving XL Engine and Ferro Fibrous armor free up tonnage to upgrade the weapons. Two UAC/5s double the rate of fire over standard AC/5s. Medium Pulse Lasers add additional close range punch over the standard Medium Lasers. Finally CASE is added to prevent the 'Mech from being completely destroyed by an ammo explosion.

### Strengths

The *JM6-DD* has the single most Ballistic Hardpoints on any available 'Mech.

### Weaknesses

A total of six ballistic Hardpoints are available at the cost of alternative energy or missile hardpoints. Additionally, it is the most expensive *JagerMech* due to the advanced technologies included in the stock design.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO JagerMech JM6-DD Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ JM6-DD.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\JagerMech\JM6-DD.mdf)
Castle Darry

*This article is a stub. You can help Game of Thrones: Conquest Wiki by expanding it.*

**Castle Darry** is a **2 star** Seat of Power in The Riverlands. The title and region bonuses are **Infantry** based offering **+34% Infantry Health** boost to whomever is actively holding the SOP with the required 1+ bannermen needed to take it over.

* +34% Infantry Health
Highlander HGN-HM

## Overview

The *Heavy Metal* model of the *Highlander* is the signature ride of Rhonda Snord of the Snord's Irregulars mercenary unit. This customized *Highlander* features a number of recently reintroduced Lostech technologies. The most expensive example is the 275 XL Engine which saves weight for a heavy weapons payload, a Gauss Rifle in the right arm provides respectable punch at long range, while 13 Double Heat Sinks keep the design running cool. The most notable feature of this 'Mech, aside from the bright pink paint perhaps, is the signature speakers mounted around the head of the 'Mech. These speakers belt out rock music each time the pilot achieves a kill.

### Strengths

The *HGN-HM* is quite maneuverable for an assault 'Mech thanks to its capability of mounting up to five Jump Jets. All direct fire weapons are mounted in the arms which provide for the greatest degree of accuracy. Two missile slots in the side torso make a it possible for missile systems to be either a primary or back up weapons payload. Like all Hero Mechs, the *Heavy Metal* provides a  30% bonus to all money earned. It is also unique in that it plays music when the pilot destroys another 'Mech.

### Weaknesses

The *-HM* can mount a ballistic weapon in the right arm, but the sizes are limited by the inclusion of a lower arm actuator. An Autocannon 20 for example cannot be mounted there. Taking advantage of the two ballistic Hardpoints there will require a mix of lighter autocannons. The twisting range of the arms, a mere 20°, may limit the effectiveness of the *Heavy Metal* in close range fighting.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Highlander HGN-HM Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ HGN-HM.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Highlander\HGN-HM.mdf)
2. ↑ Rhonda Snord on Sarna.net
Medic Tent

*This article is a stub. You can help Game of Thrones: Conquest Wiki by expanding it.*

The **Medic Tent** is available once a player's Keep reaches level 4. This building is for housing and injured troops. Medic Tents can only tend to so many wounded at a time, so it’s important to heal troops as quickly as possible. If a player incurs more wounded than his or her Medic Tents can handle, the excess wounded troops will die.

It has a rare glitch which stops its usage, staying at 0 seconds permanently.
JagerMech JM6-S

## Overview

The *JagerMech JM6-S* can carry four ballistic weapons, two in each arm, and is heavy enough to easily mount any combination of four Autocannon 2s and Autocannon 5s. Though quite similar to the *Cataphract CTF-4X* in terms of weight and hardpoint loadout, the *JM6-S* enjoys a higher top speed and high mounted weapons. Since the arm mounted weapons are actually higher than the cockpit level, a *JM6-S* can keep virtually all of itself hidden behind a hill and still be able to inflict most of its damage on its targets. Additionally, it can mount an Autocannon 20 in each arm since it lacks both hand and lower arm actuators.

### Stock Loadout

The *JM6-S* is able to provide constant long range ballistic fire with dual AC/5s and AC/2s. Two Medium Lasers provide for close range defense. However, armor is a miserly six tons, less than half its maximum protection.

### Strengths

* Can carry two Autocannon 20s in the arms (All Jagermechs(JM6) can do this.)
* Can carry up to four small caliber ballistic weapons
* High mounted weapons (allows most of the Mech to hide below the ridgeline)

### Weaknesses

* Due to the lack of lower arm actuators, the arms don't add any additional horizontal reach.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO JagerMech JM6-S Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ JM6-S.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\JagerMech\JM6-S.mdf)
Hunchback HBK-4G

## Overview

The *HBK-4G* is focused towards being a ballistic weapons platform and is capable of mounting a massive AC 20 or Gauss Rifle in its right torso. With an equal number of energy and ballistic Hardpoints though, the *-4G* is able to put more emphasis on either weapon type, to a degree.

The *HBK-4G* was one of the four Founders BattleMechs, which featured a unique skin and a 30%  bonus.

### Stock Loadout

Its Autocannon 20 is capable of disabling light mechs in one shot alone while the Medium and Small Lasers provide reliable back up weaponry. If there is a failing with this machine, its that its pilot may become too confident in its abilities and try to tackle 'Mechs above its weight class.

### Strengths

* Possesses an impressive torso twist angle, up to 144° after the Twist X Efficiency has been fully upgraded. This is very useful in order to keep the torso mounted ballistic weapons on target while in the middle of a brawl.
* Arm mounted energy hardpoints allow the *-4G* to track faster targets accurately while a head mounted energy hard point provides a last ditch weapon should all side torso and arm mounted weapons be destroyed.

### Weaknesses

* Concentration of most of firepower in one location. The right torso is often targeted and due to its size, can be hit from both sides of the 'Mech. Once this location is destroyed, only the left arm and head mounted weapons remain.
* Its large head hit box is another concern as it can be hit relatively easily from the front and left side.
* Limited tonnage of the *-4G* means it will be difficult to mount three ballistic weapons of any type other than Machine Guns or Autocannon 2s.
* Maximum Engine limit is lower than most other Mediums(275).

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Hunchback HBK-4G Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ HBK-4G.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Hunchback\HBK-4G.mdf)
Frequently asked questions

## Why do I have to connect my Facebook account?

Facebook authentication is the only way to save account information across multiple devices at this time.

Please note that if you do not link your Facebook account, you will lose everything after the next update.

### What if I do not have a Facebook account?

Unfortunately, a Facebook account is required for authentication.

## Will my account be deleted once the game launches World Wide?

Nope! Your account and everything in it will remain unchanged after WorldWide launch

## What is a Seat of Power?

A Seat of Power is a major location within Westeros. Examples include Winterfell, Casterly Rock, and Dragonstone.

## What is an Allegiance and how do I join one?

An Allegiance is a group of multiple houses with a common goal.

## How do I change my name?

* First, tap avatar icon in the top left corner of your city screen.
* From there, either tap your House name directly, or choose the "Edit Profile" option.
* Scroll down to the "rename" option and tap the bar that says "Enter new name".
* Tap "Rename".

## How do I change my avatar?

* First, tap avatar icon in the top left corner of your city screen.
* From there, either tap your House name directly, or choose the "Edit Profile" option.
* Tap the icon for an avatar you would like.
* Tap "Change".

## Why does it say "Free" when I go to build or upgrade a building?

Once a build timer falls under 10 minutes, we like to speed things up for everyone. This helps move construction along and allows players to reach more of the core of the game much faster
JagerMech JM6-FB

## Overview

The *JM6-FB* "Firebrand" Hero Mech differs from its JagerMech brethren by swapping out Ballistic hardpoints for Energy hardpoints in the arms. Like all Hero Mechs, the Firebrand grants a 30% C-Bill bonus.

### Strengths

* Can carry two Autocannon 20s in the arms (All Jagermechs(JM6) can do this.)
* High mounted weapons (allows most of the Mech to hide below the ridge line)
* Can carry up to six energy weapons (more than any other JM6)

### Weaknesses

* Due to the lack of lower arm actuators, the arms don't add any additional horizontal reach.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO JagerMech JM6-FB Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ JM6-FB.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\JagerMech\JM6-FB.mdf)
Maester's Tower

*This article is a stub. You can help Game of Thrones: Conquest Wiki by expanding it.*

The **Maester's Tower** is unlocked at Keep Level 4. This is where Maesters research new technology to improve a player's Keep and Army. At this time there are four Disciplines of study: Military, City Defense, Logistics, and Economy. In order to upgrade the Maester's Tower, the Medic Tent must be upgraded first.
Kit Fox KFX-D

## Overview

The *KFX-D* features a missile focused loudout on four missile hardpoints.

As an OmniMech, it can use OmniPods from other Kit Fox variants for additional hardpoint variations.

### Strengths

* Each arm has one 20-tube hardpoint and one 15-tube hardpoint
* Switching to the KFX-C right arm will add ECM and AMS hardpoints.

### Weaknesses

* Low maximum speed for a light 'Mech
* Only has arm-mounted weapons
* No AMS hardpoint without replacing right arm

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Kit Fox KFX-D Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ KFX-D.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Kit Fox\KFX-D.mdf)
Mist Lynx MLX-A

## Overview

The *MLX-A* carries dual AMS, a Flamer, TAG, and twin MGs.

As an OmniMech, it can use OmniPods from other Mist Lynx variants for additional hardpoint variations.

### Strengths

* Jump Jets (nearly the jump distance of a Spider)
* Switching to the MLX-C left arm will add ECM

### Weaknesses

* Only has arm-mounted weapons
* Minimal DPS

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Mist Lynx MLX-A Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ MLX-A.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Mist Lynx\MLX-A.mdf)
Javelin JVN-10F

The JVN-10F has 4 energy hardpoints and 2 AMS hardpoints.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Javelin JVN-10F Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ JVN-10F.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Javelin\JVN-10F.mdf)
Locust LCT-1M

The *LCT-1M* is a missile variant, equipped with two LRM 5 launchers.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Locust LCT-1M Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ LCT-1M.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Locust\LCT-1M.mdf)
Jenner-IIC

## Description

The Jenner IIC is a light 35 ton Clan BattleMech based on the Inner Sphere Jenner. Like the Jenner, the Jenner IIC does not have lower arm actuators and thus arm mounted weapons cannot traverse sideways. The overall shape is very similar. The only real difference is the Jenner IIC uses a chicken-leg design. Although it is a Clan 'Mech, it is not an OmniMech, so it does not have OmniPods.
Hellbringer HBR-A

## Overview

The *HBR-A* drops the AMS in favor of a Medium Laser mounted in the head. The right arm mounts an Ultra AC/5. By using two Large Lasers in the left arm instead of a PPC, it's able to use a lower arm actuator.

As an OmniMech, it can use OmniPods from other Hellbringer variants for additional hardpoint variations.

### Strengths

* Comes with a Clan Active Probe
* Has a head mounted laser
* Both missile hardpoints support up to 20 tubes.

### Weaknesses

* Low armor
* No Endo-Steel
* No AMS

*No results*

## References

1. ↑ HBR-A.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Hellbringer\HBR-A.mdf)
Game of Thrones: Conquest Wiki

Welcome to the *Game of Thrones: Conquest* Wiki
the *Game of Thrones: Conquest* compendium by the players, for the players.
We are currently maintaining 522 pages (170 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

*Game of Thrones: Conquest*

* Westeros
* Seat of Power
* Buildings
* Troops
* Disciplines
* Resources
* Allegiances
* FAQ
* How to play
* System requirements

Wiki

* Community portal
* Admin noticeboard
* Recent changes
* General disclaimer
* Gamepedia Help Wiki
* Create an account
* New pages
* Missing pages

Video

Links

* Official site
* Official forums
* Facebook
* Twitter
* Youtube
* HBO
* Turbine
* WB Games

About

Fight for the Crown
Create your own House and defend it from rivals as you increase in strength and political influence. Join an Allegiance of other players as you race into PvP battles across the Seven Kingdoms.
Play your way
Choose to rule with might or deception! Build your army and fight against others as you grow in power. Command your own small council as you capture iconic Seats of Power such as Winterfell, Casterly Rock and King’s Landing.
Westeros is Alive
Live your fantasy in the world of Game of Thrones! Build your house, expand your kingdom, form alliances, and interact with iconic characters from the hit HBO series.

Release date: October 19, 2017

Twitter

Tweets by @GoTConquestwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Jenner JR7-K

## Overview

The *JR7-K* can be directly compared to the *Jenner JR7-D*. Both have identical movement profiles and have a similar hardpoint layout. Where the *-D* has two center torso mounted missile Hardpoints though, the *-K* has not one, but two additional module slots. Four arm mounted energy hardpoints make up the bulk of the available firepower though and allow the 'Mech to keep its weapons on target in rough terrain and while jumping through the air.

### Stock Loadout

The *JR7-K* is a recent model for the *Jenner* that upgrades the *JR7-D* with Ferro Fibrous armor. The lighter armor provides nearly the same protection, but allows the addition of CASE for the SRM 4 ammunition, which increases the 'Mech's overall durability.

### Strengths

The *JR7-K* can match the speed of the fastest 'Mechs available. Four arm mounted energy weapons allows the *-K* to accurately strike up close and a single torso mounted missile hardpoint allows the 'Mech to mount hardhitting SRMs. Additionally, three module slots, four if you unlock the master Efficiency, allows the 'Mech to take advantage of more modules than most available 'Mechs.

### Weaknesses

The *JR7-K* has one less missile hardpoint than the otherwise identical *JR7-D*. As an end game 'Mech though, the inclusion of three - four module slots will more than make up for that however. The lack of ECM does put it at a significant disadvantage when compared to other light 'Mechs that can mount the equipment, such as the Commando COM-2D and Raven RVN-3L.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Jenner JR7-K Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ JR7-K.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Jenner\JR7-K.mdf)
Mist Lynx MLX-B

## Overview

The *MLX-B* is armed with two SRM 6s, two Medium Lasers, and one Small Laser, along with Jump Jets, making it far more potent than any Commando.

As an OmniMech, it can use OmniPods from other Mist Lynx variants for additional hardpoint variations.

### Strengths

* Jump Jets (nearly the jump distance of a Spider)
* Switching to the MLX-C left arm will add ECM and AMS hardpoints
* The missile hardpoints allow up to 10 tubes each

### Weaknesses

* Only has arm-mounted weapons
* No AMS hardpoint without replacing left arm

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Mist Lynx MLX-B Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ MLX-B.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Mist Lynx\MLX-B.mdf)
Game of Thrones: Conquest

*This article is a stub. You can help Game of Thrones: Conquest Wiki by expanding it.*

***Game of Thrones: Conquest*** is an upcoming mobile strategy game by Turbine.

## Description

Fight for the Crown
Create your own House and defend it from rivals as you increase in strength and political influence. Join an Allegiance of other players as you race into PvP battles across the Seven Kingdoms.
Play your way
Choose to rule with might or deception! Build your army and fight against others as you grow in power. Command your own small council as you capture iconic Seats of Power such as Winterfell, Casterly Rock and King’s Landing.
Westeros is Alive
Live your fantasy in the world of Game of Thrones! Build your house, expand your kingdom, form alliances, and interact with iconic characters from the hit HBO series.

## See also

* Release date
* System requirements
Kintaro KTO-19

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Kintaro KTO-19 Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ KTO-19.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Kintaro\KTO-19.mdf)
Locust LCT-PB

## Overview

The *LCT-PB "Pirate's Bane"* is a Hero Mech. It's the only Locust capable of using ECM and comes with a 190 XL engine (the maximum for this 'Mech) and Endo-Steel. Unlike other Locusts, it has no weapons in the arms. It benefits from the 30% C-Bill Bonus provided by all Hero Mechs.

### Weaknesses

* 10 degrees less torso twist than most other Locust variants.
* Lack of arm hardpoints severely limits its ability to aim vertically.

### Chassis Quirks

* +60% Acceleration/Deceleration Rate
* +50% Turn Rate
* +6 Leg Armor Bonus
* +18% Improved Rate of Heat Loss
* +10% Energy Range
* +20% Improved Energy Cooldown
* +20% Machine Gun Rate of Fire

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Locust LCT-PB Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ LCT-PB.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Locust\LCT-PB.mdf)

## Change Log

* The LCT-PB was added to game on November 25, 2014
Smithy

*This article is a stub. You can help Game of Thrones: Conquest Wiki by expanding it.*

The '*Smithy* is a building that becomes available after the Keep and Barracks reach level 6. The Smithy allows you to craft equipment for a player's Avatar, which provides a wide range of boosts throughout the game. Equipment can be crafted faster and at lower cost the more the smithy is upgraded.
Mauler

The *Mauler* is an assault Inner Sphere BattleMech. The design is based on the spectacular failure, the Daboku. While much of the advanced technology was pioneered in the Daboku, time has allowed Combine scientists further study and refine the Star League technology it employed. The Mauler's success demonstrates the results of those efforts. Armed for long range combat, the Mauler typically has AC/2s and LRMs in the side torsos. The arms have energy weapons, which vary by variant.

In lore, the Mauler is a favorite of House Kurita and the Draconis Combine.
Mauler MAL-MX90

## Overview

The *MAL-MX90* is the most ballistic focused variant, with six ballistic hardpoints and ballistic-specific quirks.

### Strengths

* More ballistic hardpoints than other variants.
	+ Third ballistic hardpoint on each side torso is mounted high (fits AC/5 or UAC/5 max).

### Weaknesses

* Slow
* Only two energy hardpoints.

*No results*

## References

1. ↑ MAL-MX90.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Mauler\MAL-MX90.mdf)
Mauler MAL-1P

## Overview

The *MAL-1P* is a more PPC focused variant, but its four energy hardpoints can be used for lasers as well. It comes from the factory with an XL Engine, Double Heat Sinks, and Ferro-Fibrous armor.

### Weaknesses

* Slow
* The PPC quirks aren't nearly as good as those on some other 'Mechs.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Mauler MAL-1P Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ MAL-1P.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Mauler\MAL-1P.mdf)
Highlander HGN-733P

## Overview

The *HGN-733P* departs from the standard Highlander configuration of using a large ballistic weapon as its main gun. Instead, a PPC now occupies its right arm. Seven additional heat sinks have been added to deal with the increased heat load. Otherwise, the 'Mech remains largely unchanged from the *HGN-733*.

### Strengths

The *HGN-733P* drops all right arm mounted ballistic Hardpoints in favor of additional energy hardpoints. This allows the *-733P* to mount up to four PPCs or four ER PPCs.

### Weaknesses

The *HGN-733's* arm twist range of 20° limits its ability to fight at close range. A maximum of 3 Jump Jets limits its ability to jump-snipe and clear obstacles.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Highlander HGN-733P Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ HGN-733P.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Highlander\HGN-733P.mdf)
Ice Ferret IFR-D

## Overview

The *IFR-D* specializes in Medium Pulse Lasers.

As an OmniMech, it can use OmniPods from other Ice Ferret variants for additional hardpoint variations.

### Strengths

* Good speed
* One energy hardpoint in CT

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Ice Ferret IFR-D Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ IFR-D.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Ice Ferret\IFR-D.mdf)
Building

*This article is a stub. You can help Game of Thrones: Conquest Wiki by expanding it.*

**Buildings** are the structures within a city.

## City buildings

* Keep
* Yard
* War Camp
* Farm
* Sawmill
* Medic Tent
* Storehouse
* Barracks
* Training Yard
* Range
* Stable
* Maester's Tower
* Trap Maker
* Smithy
* Stone Quarry
* Mine

## Buildings under development

There are a number of city buildings that are still in development:

* Great Hall
* Watchtower
* Shrine
* Rookery
Mist Lynx MLX-D

## Overview

The *MLX-D* carries lasers in the right arm and an Ultra AC/2 in the left arm.

As an OmniMech, it can use OmniPods from other Mist Lynx variants for additional hardpoint variations.

### Strengths

* Jump Jets (nearly the jump distance of a Spider)
* Switching to the MLX-C left arm will add ECM

### Weaknesses

* Only has arm-mounted weapons
* Minimal DPS
* No AMS

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Mist Lynx MLX-D Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ MLX-D.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Mist Lynx\MLX-D.mdf)
Yard

*This article is a stub. You can help Game of Thrones: Conquest Wiki by expanding it.*

The **Yard** isn’t exactly a building, and cannot be upgraded. All the same, it stands out as a feature to keep an eye on within a city. Tapping on the Banner in the Yard shows all of the player's troop details. At the top are any marches in progress. Below all troops are displayed, broken down by type: Infantry, Ranged, Cavalry, Siege Weapons, and Traps (as well as Trap capacity). It also displays the player's total troop count as well as an estimation of upkeep costs per hour. Note that this estimation does not reflect currently marching troops. Tap on any troop type for further details. The option to dismiss these troops from the army is also available.
War Camp

*This article is a stub. You can help Game of Thrones: Conquest Wiki by expanding it.*

The **War Camp** is the first building available for a player to place in his or her city, and there is no level requirement for constructing it. War Camps not only allow troops to be trained faster, but also for more to be trained at once. It’s a good practice to build the maximum amount of these and upgrade them to the highest level possible.
Shotgun (Disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Shotgun** could refer to:

* Pump-Action Shotgun: a high capacity, slow firing shotgun
* Riot Shotgun: an alternate form of the Pump-Action Shotgun.
* Sawed-Off Shotgun: a double barrel, close range shotgun
File Cabinet

Size
 Material
 Durability

The **File Cabinet** is a fairly common Heavy Metal Object found in most configurations of SFD's official maps.

## Combat

It shares it's stats with the Steel Barrel and is very durable, able to withstand just as much punishment and gives you a large advantage in gunfights, this coupled with the fact that it can crush foes makes it just a bit better than the Steel Barrel

## Trivia

* The File Cabinet, when destroyed, leaves behind a stack of papers.
Farm

*This article is a stub. You can help Game of Thrones: Conquest Wiki by expanding it.*

**Farms** are the buildings where a player's food is produced. Players can collect any produced food after 5 minutes have passed since the last collection. Food can be used for recruiting new troops, healing injured troops, and more. The capacity of a player's farm increases with each level, as does the income generated by each farm. It's important to build as many Farms as allowed, and keep them at the highest possible level. The amount of Farms a player can have at any one time increases with level.
Ice Ferret IFR-B

## Overview

The *IFR-B* has two missile and two energy hardpoints.

As an OmniMech, it can use OmniPods from other Ice Ferret variants for additional hardpoint variations.

### Strengths

* Good speed
* One energy hardpoint in CT
* Each missile hardpoint supports up to 20 tubes

### Weaknesses

* No AMS
* No torso mounted missile hardpoints

*No results*

## References

1. ↑ IFR-B.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Ice Ferret\IFR-B.mdf)
Gauss Rifle

16.99

## Overview

In MechWarrior Online the **Gauss Rifle** is a long-range ballistic weapon that fires electromagnetically accelerated slugs instead of using chemical propellants, that deals out large amounts of damage even at long distances. Due to its higher initial damage and ballistic damage drop-off profile (maximum range is 3x of effective range, rather than 2x), despite its shorter stated effective range of 660m, it not only reaches out further, but also deals superior damage compared the ER PPC at *all* ranges.
The drawbacks are that weight and vulnerability. At a staggering 15 tons it is the heaviest weapon in the game. The combination of the Gauss Rifle occupying 7 slots and having a low equipment health causes a significant susceptibility to destruction by Critical Hits once the armor on its housing 'Mech component is stripped. The destruction of the Gauss Rifle will cause further damage to the 'Mech, as detailed below. The Gauss Rifle now requires a 0.75 second charge before it will fire and if not fired during the 1.25 second charge, the Gauss Rifle will instantly dissipate the charge and require another charge to fire this will be indicated by both the cooldown bar and the weapon group ready light turning green when the Gauss Rifle is ready to fire.

Unlike most Ballistic weapons, the solid metal ammunition of a Gauss Rifle is inert and will not explode if destroyed by a Critical Hit. The Gauss Rifle *itself*, however, contains high energy capacitors, and will explode for 20 points of damage if destroyed. The Gauss Rifle's explosion behaves in much the same way as a normal ammo explosion: the damage from the explosion is first applied to the remaining internal structure of the location it is housed in. Then, if the location it is housed in had less than 20 remaining internal structure hitpoints to begin with, the excess damage is transferred inward to the next section (from arm to side torso, or from side torso to center torso). The excess damage is halved upon transfer to adjacent components, but is applied directly to internal structure, even if the adjacent component is still covered by armor.

If the Gauss Rifle is housed in a side torso section together with a CASE, the excess damage from the weapon's explosion can be contained and channeled out to the rear of the 'Mech. Thus, it will prevent damage to the adjacent center torso, and only the side torso will be damaged or destroyed by the explosion. However, if the explosion of a Gauss Rifle destroys a side torso with an XL Engine installed, the BattleMech will be destroyed, which is the normal result for side torso destruction on a 'Mech with XL engine. Therefore, CASE is an unnecessarily superfluous expenditure of weight and slots on 'Mechs with XL engines.

## Reference

1. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
2. ↑ How screen shake is calculated
3. ↑ Bryan Ekman on Gauss Rifle Explosions
Jenner JR7-O

## Overview

The Oxide is the Hero version of the Jenner and features an all missile load out. Like all Hero Mechs, the *Jenner JR7-O "Oxide"* provides a 30%   bonus.

### Stock Loadout

It comes equipped with Endo-Steel and Double Heat Sinks. Armament includes two SRM 4s and two LRM 5s.

### Strengths

* Two Mech Module Slots (One more than most other 'Mechs).
* Each missile hardpoint supports up to 10 tubes.

### Weaknesses

* Completely defenseless once it runs out of ammunition.
* The lack of ECM does put it at a significant disadvantage when compared to other light 'Mechs that can mount the equipment, such as the Commando COM-2D and Raven RVN-3L.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Jenner JR7-O Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ JR7-O.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Jenner\JR7-O.mdf)
Mauler MAL-1R

## Overview

The *MAL-1R* is a more missile focused variant, with LRM 15 quirks and four missile hardpoints. As such, the weapon loadout is composed entirely of long range weapons. It comes from the factory with an XL Engine, Double Heat Sinks, and Ferro-Fibrous armor.

The *MAL-1R* was one of the BattleMechs in the Resistance collection, which featured a unique skin and a 30%  bonus.

### Weaknesses

* Slow

*No results*

## References

1. ↑ MAL-1R.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Mauler\MAL-1R.mdf)
Mad Dog MDD-B

## Overview

The *MDD-B* dedicates one side to short/medium range and the other side to long range. The right side has three Medium Pulse Lasers in the arm and two Streak SRM 6s in the side torso. The left side has an LRM 20 and two ER Large Lasers.

As an OmniMech, it can use OmniPods from other Mad Dog variants for additional hardpoint variations.

### Strengths

* The first missile hardpoint in each side torso allows up to 20 tubes. The second supports up to 10 tubes.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Mad Dog MDD-B Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ MDD-B.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Mad Dog\MDD-B.mdf)
How to play guide for Game of Thrones: Conquest

*This article is a stub. You can help Game of Thrones: Conquest Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Game of Thrones: Conquest***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Hunchback HBK-4H

## Overview

The *HBK-4H* can be directly compared the to *Hunchback HBK-4G*. Both are able to mount large ballistic weapons, but the *-4H* trades the ability to carry a number of ballistic weapons for the ability to carry even more energy weapons.

### Stock Loadout

The *-4H* trades the AC/20 of the *-4G* model for a longer ranged and lighter AC/10. The weight saved allows the 'Mech to mount two additional Medium Lasers which makes up for the lost damage potential of the original design.

### Strengths

* The *HBK-4H* exchanged two ballistic Hardpoints in the right torso for two energy hardpoints. This is arguably a favorably hardpoint set up since the limited tonnage of the *Hunchback* means it can more easily carry a large number of lasers than it could autocannons.
* Like all *Hunchback*s, it possesses an impressive torso twist range which allows it to more easily keep its torso mounted weapons on target.

### Weaknesses

* Like most *Hunchbacks*, once the right torso of the *HBK-4H* is destroyed, so is most of its firepower.
* Large jutting cockpit means its relatively easy to hit, even from its left side.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Hunchback HBK-4H Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ HBK-4H.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Hunchback\HBK-4H.mdf)
Highlander HGN-732b

## Overview

The *HGN-732b* is an upgrade of the original *Highlander HGN-732*. This advanced unit was built for the Star League Defense Force and used some of the most advanced technology of all time. The Heat Sinks are upgraded to double strength models and Artemis IV guidance is added to the LRM and SRM launchers. An extra medium laser is added as well.

## References

1. ↑ HGN-732b.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Highlander\HGN-732b.mdf)
Locust LCT-1E

## Overview

The first attempt at creating an energy-based Locust, the *LCT-1E* comes with two Medium Lasers and two Small Lasers. It can mount as many as six energy weapons. Unfortunately, this variant drops the torso hardpoint.

### Strengths

* Fast with a small profile, the LCT-1E can carry armament comparable to heavier light mechs while being able to climb slopes that other mechs cannot.
* The most hardpoints of any Locust

### Weaknesses

* Light chassis weight results in very light armor
* The LCT-1E is hampered by a 10-15 degree smaller torso twist than other variants.
* The only Locust without a torso hardpoint

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Locust LCT-1E Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ LCT-1E.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Locust\LCT-1E.mdf)
JagerMech JM6-A

## Overview

The *JagerMech JM6-A* is the only *JagerMech* capable of mounting missile weapons, up to four, which allows it to effectively compete with the *Catapult*. A ballistic Hardpoint in each arm means it can can combine fast firing ballistic weapons with a large number of Short Range Missiles, an attribute which allows it to standout in its class.

### Stock Loadout

The *JM6-A* increases the damage output and range over the older *JM6-S* by swapping the Autocannon 5s for two LRM 15s. Additional armor is added as well.

### Strengths

The *JM6-A* is quite capable of being an effective missile or ballistic heavy build which gives pilots more flexibility when designing loadouts.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO JagerMech JM6-A Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ JM6-A.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\JagerMech\JM6-A.mdf)
Storehouse

*This article is a stub. You can help Game of Thrones: Conquest Wiki by expanding it.*

The **Storehouse** is a building where a player's main resources can be stored and protected against invasion or troop upkeep. No matter what happens to the city, the storehouse will always be safe. The core resources protected are Wood, Food, Stone, Iron, and Steel.
Range

*This article is a stub. You can help Game of Thrones: Conquest Wiki by expanding it.*

The **Range** is the building where a player's trains Ranged troops. Different and more powerful Ranged troops are unlocked as it's upgraded, which is limited by the level of the Sawmill. Tap on "Upgrade" and hit the "i" button for a full breakdown of every troop available at each level. Tap "Train" and hit the "i" button there for information about individual troops.
Stone Quarry

*This article is a stub. You can help Game of Thrones: Conquest Wiki by expanding it.*

The **Stone Quarry** is a building unlocked at Keep level 10. Once built, it regularly provides Stone as a resource. The Stone Quarry functions similarly to the Farm and Sawmill, and more can be built as the Keep increases in level. Upgrading the Stone Quarry requires first upgrade the Storehouse.
Table

**Tables** are a type of object in the Superfighters Series.

Tables are relatively common and well known form of cover. They come in either metal or wooden forms, metal being more durable than its original.

### Superfighters

Tables are designed to flip over on its side when a player punches them, making them much better cover. The health of table usually can stand one or two grenades or maybe even a bazooka shot.

### Superfighters Deluxe

When kicked, tables will flip onto their sides like in the series, however punching them will not move them at all. Once kicked over, like its predecessor, they will make for much better cover.
Explosive Barrel

Size
 Material
 Durability

The **Explosive Barrel** is a Hazard found in most configurations of SFD's official maps.

## Combat

The **Explosive Barrel** is arguably the most dangerous Hazard in SFD, as it explodes not once, but twice. **Explosive Barrels** explode upon being shot or by having a fighter fall on it, from a considerable distance, this will destroy the **Explosive Barrel** and spread Fire to anything nearby. Once the **Explosive Barrel** explodes, its wreckage launches into the air and is still a Hazard until it's hit by something (whether it's an object, the ground, fighter, or even a bullet).

**Explosive Barrels** can help or hurt a fighter depending on when it was blown up where the fighter was positioned at the time of explosion due to the environmental destruction (falling concrete), and the spread of it's Fire. The **Explosive Barrel** has the capability to knock/launch a fighter away or kill them depending on the trajectory of the wreckage, because of this, **Explosive Barrels** are extremely unpredictable so it's advised to aim carefully when dealing with one.

It is unadvised to use **Explosive Barrels** as cover since a direct explosion from the barrel will give you much more damage than the incoming projectile the **Explosive Barrel** would absorb, it even less advised to be in the proximity of an **Explosive Barrel** when an opponent has an explosive weapon (like the Grenade Launcher or Bazooka) because damage from both Explosions will most likely kill you.

## Trivia

* Despite the fact that explosive barrels have only 10 HP, they will explode instantly on one hit by a Uzi's bullet (which gives only 4.5HP of damage), and aren't affected by melee.

* If after exploding, the **Explosive Barrel Wreck** lands softly, it will not explode, and will lie dormant until hit.

## History

* Pre-release: Introduced
* Pre-alpha 1.1.1: Added glow before exploding
* Pre-alpha 1.1.3: Bug fix
* Pre-alpha 1.1.5: Damage decreased
Q

Q is a British scientist that is renowned for inventing unusual, special weapons like the pencil pistol. He is found in British Breakout, fighting against you but later turning an helping you after learning you have been framed.

## Appearance

He is an Agent-looking character, with a black suit and tie. However, unlike most British Agents, he wears Glasses instead of Sunglasses or Earpieces.

## Description

He assists M and the other agents in trying to apprehend you. He never fights you directly, but is seen in cutscenes. Later, the first time you interact with him, he discovers you were framed and helps you prove your innocence, and later destroy the corrupt, evil M. In the chapter Final Confrontation, he personally goes to assist you in defeating M.

## Trivia & Lore

Q resembles the Q from James Bond, and after you defeat M and have your criminal records wiped, there is evidence to suggest he quits MI6 and joins a plumbing company.
Seat of Power

Seats of Power are spread throughout the map. They are held by their specific Houses from the series unless controlled by a player. Seats of Power are rated by stars, the more stars the SoP (Seat of Power) has, the harder it will be to conquer. The star rating also applies to how much influence a particular SoP has, some Seats of Power influence an entire kingdom, some only a region or smaller. Seats of Power also have bonuses that affect their area of influence, and bannermen requirements to keep those bonuses active. Again, the more powerful the SoP, the more bannermen a player will need.
Strength Boost

Effect
 Rarity

**Strength Boost** is a Powerup added in Release v1.1.0.

## Overview

Strength boost is overall a very solid powerup. It increases damage inflicted by melee attacks, as well as increasing the distance you can throw weapons and how far your opponent travels when you punch/throw them out of a grab. The strength boost also gives you a small window of time after you go below 0HP where you stay alive. This time window can either be used to try and finish off your opponent or to try and find health (which may get you back above 0HP, which will prevent you from dying after the strength boost wears off).

## Strategies

Strength boost can be used to deal large amounts of damage, as well as being something to fall back on if you're low health and under threat from enemy attacks.

If infinite ammo is enabled, you will have infinite strenght boost too, making it a second-life. But rebember to use it constantly!

## History

* v1.1.0: Powerup added.
* v1.1.1: Several bugs fixed, including increased C4 kick range.