Patch: 0.71a

### 0.71a

* If you are sprinting, you can now walk on water. Failing one sprint combo will make you fall in water.
* Your class spells now become avaliable as you level up (you get them all at level 10).
* Added a new NpcAIActionType: TriggerStageEvent, it allows npcs to trigger a stage event using AI events. (example: When a boss reaches 50% hp, the ground lowers and is filled with lava).
* Added a UseOnce option for NpcAIAction. (example: Boss casts the cataclysm spell once when he reaches 25% hp)
* Added an extra platformer room with moving platforms between stages 4 and 5 in the dungeon: Lost tomb.
* Added a new aggro rule, where you can only attract a monster if he is looking at your direction.
* Added an admin command that kills every entity in an instance (helps with testing, it's also fun).
* Lighting now gets darker and is no longer sampled from the sky when inside a cave.
* Improved the dungeon editor to handle soft edge walls.
* Improved rendering quality for ultra low quality settings.
* Improved some UIs by making them rounder on the edges.
* You can now drop equiped items without unequiping them.
* Balanced scrolls/potions resource usage was too low.
* Updated the skill tooltip effect info with the new damage system.
* Disabled weapon swap in combat.
* Disabled weapon type swap in dungeons.
* Summon golem now summons one Golem type, its size and strenth are now properly affected by your drawing score.
* Added a new skill property: AllowedTargets. Defines what kind of targets are allowed on a ID targeted skill.
* Stone shield: skill is now targeted.
* Innerfire: Can no longer heal ennemy targets
* The great sea now drains stamina and does damage when stamina is out, preventing players from swimming in it for too long.
* Conjuror is now avaliable again on character creation menu.
* Reworked the character creation/selection UI design and infos.
* Fixed difficulty selection; it now prevents access to higher diffs as long as lower diff was not completed.
* Fixed camera distance property not properly initialized on instance join.
* Fixed a bug were dungeon stages were not starting.
* Fixed broken firerain/blizzard/thunderstorm projectile positions due to previous changes.
* Fixed a bug where you get teleporter to the point 0, 0, 0 if you die after having no lives left in a dungeon.
* Fixed a gold display bug (showed all your gold instead of the amount picked up)
* Dungeon ended ui is now properly triggered on last stage completed, or on player game over.
* Fixed a bug where rings did not give stats.
* Added stage respawn points to the dungeons: Eden glades, Lost tomb.
* Added restart dungeon buttons when you have completed a dungeon.
* Fixed a bug with the fix character stats commmand not clearing the passive hp regen stat.
* Fixed a bug where you would drop all your gold on the ground when you change your class.
* Skeleton defender now properly gets closer when he shields.
* Fixed lighting issues during the day.
* Fixed an issue with walking speed animation (was frame dependent).
* Fixed an issue with respawn not working inside dungeons.
* Fixed a bug with wands where they would not display more than 1 spell.
* Fixed leave dungeon menu option not working.
* Disabled no cooldown test skills.
* Hearts will no longer be showed outside of dungeons.
* Nonequipable items are now being properly dropped on class swap.
* Fixed a bug where knocked out entities would not properly sync (client/server positions did not match)
* Fixed a bug with some npcs normals during combat.
* Dungeon monsters are now properly chasing you on spawn.
* Fixed a bug where StageEvent delay was not working.
* Fixed a regression with transports not moving anymore.
* Fixed a bug with aim direction and camera. (horizon\_point was not being properly computed)
* Fixed a bug where pet projectiles would not detonate.