recursal/Fanatic-Fandom huggingface dataset:
Grenade

The **Grenade** is a throwable item that can be used in warfare, it explodes after 2 seconds dealing 2 true damage in a radius of 4 blocks with a cooldown of 15 seconds. It costs 50 gold and the player can only hold 1 Grenades in each inventory slot.

## Obtaining

The Grenade can be obtained from a tier 3 Siege Workshop.
Gold

**Gold** is the basic currency of Island Clash. It is used to buy items at the Logging Camp, Mine, Armory, Weaponsmith, Fletchers, Alchemists, Siege Workshop, and Wizards Tower. Whether the player needs armor, weapons, or tools, they must have gold to buy them. A player's gold balance can be seen on the right-hand display in the lobby, the island, and /stats.

## Obtaining

### Daily Rewards

This type of reward can be obtained in two different ways: One can use the command “/daily” or talk to the Postier in the lobby. When the player uses “/daily” or talk to the Postier, a menu is prompted with a minecart and chest. The first time they click on the minecart and chest, they will receive 25 gold. For every day (24 hour period) that the player keeps the streak going by collecting it day after day, the amount they receive increases by 5 gold. The amount of gold will cap off at 50 despite the amount the description says.

### Gold Ore in Hub

The Gold ore found in the hub can be right-clicked on. When done, a piece of gold will be shot out into the air for the player to retrieve. The amount received is randomly generated between 1 and 5 gold. These gold ores never spawn in the same location and can sometimes be in hard to reach places.

### Buying Gold

Players are able to purchase gold with gems by talking to Sale Sal in the hub. There are four different purchase options available to the players through Sale Sal.

* Pouch of Gold - 250 gold for 165 gems
* Bag of Gold - 500 gold for 300 gems
* Chest of Gold - 1,000 gold for 550 gems
* Trove of Gold - 2,000 gold for 1,000 gems

### Conquest Shop

Players are able to spend Influence at the conquest shop in the hub at Jorah The Explorer.

* Bag of Gold - 500 gold for 50 influence

### Collecting and Depositing Resources

One can chop wood at the Logging Camp and/or mine stone at the Mine and deposit these resources in the chests at the Warehouse for gold. For every two resources deposited, one gold is awarded.

### Warfare

Gold is awarded to all players at the end of Warfare. The amount awarded varies depending on how many kills a player had, how many deaths a player had, how many ranked players are in the War, and whether a player won or lost the war. An odd number of deaths will round down to the lesser subtraction. Gold awarded under "Match Bonus" is a flat reward given to all players for participation. A player with the Chief rank will give everyone in the War 2 extra gold, with the effect stacking for multiple ranked players (6 chiefs → +12 gold).

* 1 kill → +3 gold
* 2 deaths → -1 gold
* Match Bonus → +15 gold
* Rank present → +2-3 gold
* Win → +25 gold
* MVP → +5 gold

The gold given for the match bonus can be doubled using the Wonder tier 2 perk "Double warfare match bonus".
Alchemists

The **Alchemists**is a place-able building that can be constructed at any location on the island and can also be upgraded using an island's resources. This building allows players to purchase potions with Gold for use in Warfare. To purchase potions, the player must speak with Al the Alchemist inside the Alchemists. The Alchemists can have skins, which changes its layout and cosmetic look. Current Alchemists skins include Human skin (default), Elven skin, Ninja skin, Futuristic skin, and Demonic skin.

Each tier of Alchemists will provide players with the ability to purchase unique potions. All entries listed below are found in every tier Alchemists after their original listing.

## Shop

 Speed I | 40 gold

 Strength I | 50 gold

 Regeneration I | 80 gold
 Jump Boost I | 70 gold
 Speed I Extended | 90 gold

 Strength I Extended | 110 gold
 Regeneration II | 170 gold
 Invisibility | 200 gold

## Warfare

Although this building supplies players with potions to use in Warfare, these must be purchased before Warfare starts. Thus, the building serves no purpose during Warfare.

## Upgrades

In order to upgrade the Alchemists, a player must expend Wood and Stone and also wait for the upgrade time to expire. Each upgrade also allows for Al the Alchemist to sell more unique potions for players to purchase with Gold.

Construction of Alchemists 1 | **150 stone, 300 wood, 25 minutes | Reward:**Speed I

Alchemists 1 → Alchemists 2 | **450 stone, 1050 wood, 40 minutes | Reward:**Strength I

Alchemists 2 → Alchemists 3 | **1575 stone, 3676 wood, 65 minutes | Reward:**Regeneration I, Jump Boost I, Speed I Extended

Alchemists 3 → Alchemists 4 | **3270 stone, 7630 wood, 90 minutes | Reward:**Strength I Extended, Regeneration II, Invisibility

## History

 • Increase in wood needed to upgrade for Alchemists 2 → Alchemists 3 from 3115 to 3676.• Increase in wood need to upgrade for Alchemists 3 → Alchemists 4 from 5600 to 7630.
Protection III

**Protection III** is used to increase the physical resistance of armor. It costs 90 gold and increases the physical resistance by 50% - 135%.

The increase in physical resistance varies between each armor set.
For Cloth, it's a 135% increase in physical resistance.
For Soldiers, it's a 73% increase in physical resistance.
For Commanders, it's a 55% increase in physical resistance.
For Royal, it's a 50% increase in physical resistance.

## Obtaining

Protection III can be obtained from a tier 4 Wizards Tower.
Unhappiness 2

> "*Woah, stop right there!*"
>
>
>

This article contains spoilers from one of Pastel's stories! If you want to avoid spoilers then we suggest you leave the page.

> "*The mystery and truth about my father.*"
>
>
>

Unhappiness 2 is the sequel of Unhappiness and it includes Carestel's and her best friend's characters.

## Context of Unhappiness 2

Laura believes that her father is dead but one night, something strange happens and it confuses Laura so she told her best friends, Isabella and Catrina about it and they work together to solve the mystery and uncover the truth about Laura's father.
Fletchers

The **Fletchers**is a place-able building that can be constructed at any location on the island and can also be upgraded using an island's resources. This building allows for players to purchase bows and arrows with Gold for use in Warfare. To purchase bows and arrows, the player must speak with Arnie the Archer inside the Fletchers. The Fletchers can have skins, which changes its layout and cosmetic look. Current Fletchers skins include Human skin (default), Elven skin, Ninja skin, Futuristic skin, and Demonic skin.

   Each tier of Fletchers will provide players with the ability to purchase bows with increased damage and durability and arrows in bulk.

## Shop

**Fletchers 1**
 Arrow x16 | 5 gold

**Fletchers 2**
 Arrow x32 | 10 gold

**Fletchers 3**

**Fletchers 4**
 Arrow x64 | 20 gold

## Warfare

Although this building supplies players with bows and arrows to use in Warfare, these must be purchased before Warfare starts. Thus, the building serves no purpose during Warfare.

## Upgrades

In order to upgrade the Fletchers, a player must expend Wood and Stone and also wait for the upgrade time to expire. Each upgrade also allows for Arnie the Archer to sell higher quality bows and cheaper arrows for players to purchase with Gold.

Construction of Fletchers 1 | **24 stone, 96 wood, 10 minutes | Reward:**Damaged Bow, Arrow x16

Fletchers 1 → Fletchers 2 | **90 stone, 360 wood, 25 minutes | Reward:**Repaired Bow, Arrow x32

Fletchers 2 → Fletchers 3 | **444 stone, 1776 wood, 50 minutes | Reward:**Sturdy Bow

Fletchers 3 → Fletchers 4 | **1440 stone, 5760 wood, 80 minutes | Reward:**Enhanced Bow, Arrow x64

## History

 • Increase in wood needed to upgrade for Fletchers 2 → Fletchers 3 from 1200 to 1776.• Increase in wood need to upgrade for Fletchers 3 → Fletchers 4 from 4160 to 5760.
Wizen

* Young
* Old
* Ancient
* World Destroyer

The **Wizen** is a boss in Conquest. The Wizen has 4 stages being Young, Old, Anicient, and World Destroyer. Each stage the Wizen gets stronger, dealing more damage, having more health and levitating players for longer. The Wizen tends to target the capturing team, but will also attack nearby players.

## Stats

* Young
* Old
* Ancient
* World Destroyer

Health: 200
Physical Damage: 3
Effect: Levitation 2
Effect Duration: 3 seconds

Health: 350
Physical Damage: 4
Effect: Levitation 2
Effect Duration: 5 seconds

Health: 600
Physical Damage: 5
Effect: Levitation 2
Effect Duration: 5 seconds

Health: 1000
Physical Damage: 6
Effect: Levitation 2
Effect Duration: 5 seconds

## Drops

* Young
* Old
* Ancient
* World Destroyer

The whole team get's the gold, not just the player that killed it.

The whole team get's the gold, not just the player that killed it.

The whole team get's the gold, not just the player that killed it.

The whole team get's the gold, not just the player that killed it.
League

**League** is a seasonal ranking system, where players of all Townhalls and sizes will compete. As Islands win in warfare, they will increase their Victory Points (VP), rising in the rankings from Bronze to Silver and eventually up to Challenger. As islands rise in Victory Points, so will the difficulty of their opponents.

There are six different rankings in a league

 Silver
 Gold
 Emerald
 Diamond
 Challenger

## How long is a League

Each season of a League consists of a Start of the Season (SOTS) and an End of the Season (EOTS). The SOTS is when islands can gain Victory Points through warfare. The EOTS marks when islands can no longer gain Victory Points.

Each season runs for 10 weeks then after the EOTS, there is a 3 week period called pre-season where island specific resets, elo resets, balance changes take place in preparation for the next season.

## Rewards

At the SOTS you will be given a reward depending on what ranking you placed at the end of the previous season. The reward amount varies each season.

A general overview of the rewards:

### League Emblem

Everyone that participates in league will get a star emblem.

### Victorious Skins

These will be exclusive skins only earned as rewards from Leagues. Each season will feature a new exclusive skin to be granted to the islands in Emerald+.

### Victorious Chest

A Victorious Chest will be given to the player to be redeemed on the Bank on the island at the start of the next season.

### Victorious Points

Victorious points will be given to the player to spend at Viktor The Victorious in the hub.
Missing Data

Due to the large cast, a lot of data must be annotated, which can be hectic if there's no indicators for what each character is missing. This page serves to annotate types of missing data and who is tagged by each type. This page will cease to exist when each and every character has their basic set of data added.

* Missing Personality Archtypes
* Missing Zodiac Sign
* Missing Appearance Section
TNT

**TNT** is an explosive block that can be used in warfare, it explodes after 3.5 seconds dealing 2 true damage in a radius of 3 blocks with a cooldown of 20 seconds, it also deals 5 damage to Barricades and 40 damage to a crux. It costs 25 gold and the player can only hold 3 TNT in one inventory slot.

## Obtaining

The TNT can be obtained from a tier 4 Siege Workshop.
Cloth Armor

* Total
* Helmet
* Chest
* Legs
* Boots

**Cloth Armor** is used to protect the player during warfare. It is the cheapest and worst armor set in Island Clash and costs 56 gold in total.

## Obtaining

Cloth Armor can be obtained from a tier 1 Armory.

## Stats

 Leggings
 **Cloth Armor**⠀⠀• Resistance: 86⠀⠀• Durability: 70

## Enchantments

* Total
* Helmet
* Chestplate
* Leggings
* Boots

## History

 Decrease in price from 120 to 56.
Townhall

The **Townhall** is a building on the island that is pre-constructed and acts as a "home base." Players that connect to the island will spawn here. A holographic display found inside the Townhall will show the player the island's current resource statistics: Wood, Stone, Victory Points, and Totems. The Townhall can have a skin, which changes its layout, cosmetic look, and strategies around it. Current Townhall skins include the Human skin (default), Elven skin, Ninja skin, Futuristic skin, Demonic skin, Victorious skin, and Christmas 2019 skin.

## Warfare

During Warfare, defenders will spawn inside the Townhall. Attackers will be able to attack this building by destroying its Cruxes, thus lowering the Townhall's overall Health at the top of a player's screen. When the building's health is gone, the building will begin to break down. Because this building acts as the defender's "home base" during warfare, it has double the HP and thus doubles the number of Cruxes that need to be destroyed by oncoming attackers.

## Upgrades

In order to upgrade the Townhall, a player must expend Wood and Stone and also wait for the upgrade time to expire. Additionally, Townhall upgrades increase an island's maximum member with a starting value of 6 members.

Townhall 1 → Townhall 2 | **240 stone, 160 wood, 45 minutes | Rewards:** 11 maximum members, ability to construct tier 2 buildings

Townhall 2 → Townhall 3 | **1500 stone, 1000 wood, 90 minutes | Rewards:** 15 maximum members, ability to construct tier 3 buildings

Townhall 3 → Townhall 4 | **3720 stone, 2480 wood, 180 minutes | Rewards:** 18 maximum members, ability to construct tier 4 buildings

## History

 December 23, 2019
 Decrease in upgrade time for Townhall 3 → Townhall 4 from 180 to 90 minutes.
Damaged Axe

The **Damaged Axe** costs 2 gold and is used to collect wood in the Logging Camp. It can be used as a weapon but is primarily used to collect wood.

## Obtaining

The Damaged Axe can be obtained from a tier 1 Logging Camp.

## Stats

Physical Damage: 3
Durability: 40

## Enchantments

 Unbreaking II | 62
 Unbreaking III | 72
 Efficiency I |  | 1.5 seconds
Protection II

**Protection II** is used to increase the physical resistance of armor. It costs 60 gold and increases the physical resistance by 33% - 100%.

The increase in physical resistance varies between each armor set.
For Cloth, it's a 100% increase in physical resistance.
For Soldiers, it's a 50% increase in physical resistance.
For Commanders, it's a 35% increase in physical resistance.
For Royal, it's a 33% increase in physical resistance.

## Obtaining

Protection II can be obtained from a tier 3 Wizards Tower.
Season Three

**Season Three** started on January 21, 2023 and finished ?? ??, 2023 lasting 10 weeks.

### Silver

* Silver Star Emblem
* 100 Gems

### Gold

* Gold Star Emblem
* 200 Gems
* Gold Victorious Chest

### Emerald

* Emerald Star Emblem
* 300 Gems
* Emerald Victorious Chest
* Victorious Logging Camp skin

### Diamond

* Diamond Star Emblem
* 400 Gems
* Diamond Victorious Chest
* Victorious Logging Camp skin
* 10 Victorious Points

### Challenger

* Challenger Star Emblem
* 500 Gems
* Challenger Victorious Chest
* Victorious Logging Camp skin
* 25 Victorious Points
Enhanced Pickaxe

The **Enhanced Pickaxe** costs 400 gold and is used to collect stone in the Mine. It can be used as a weapon but is primarily used to collect stone.

## Obtaining

The Enhanced Pickaxe can be obtained from a tier 4 Mine.

## Stats

Physical Damage: 3
Durability: 425

## Enchantments

 Unbreaking II | 659
 Unbreaking III | 765

## History

 Added Efficiency as a new enchantment.
Explosive Trap

The **Explosive Trap** is a place-able block that can be used in warfare, when a player walks over the Explosive Trap it deals 3 true damage with a cooldown of 10 seconds. It costs 50 gold and the player can only hold 6 Explosive Traps in one inventory slot.

## Obtaining

The Explosive Trap can be obtained from a tier 2 Siege Workshop.
Season Two

**Season Two** started on October 31, 2020 and finished January 9, 2021 lasting 10 weeks, which is the intended length of a season.

### Silver

* Silver Star Emblem
* 100 Gems

### Gold

* Gold Star Emblem
* 200 Gems
* Gold Victorious Chest

### Emerald

* Emerald Star Emblem
* 300 Gems
* Emerald Victorious Chest
* Victorious Warehouse skin

### Diamond

* Diamond Star Emblem
* 400 Gems
* Diamond Victorious Chest
* Victorious Warehouse skin
* 10 Victorious Points

### Challenger

* Challenger Star Emblem
* 500 Gems
* Challenger Victorious Chest
* Victorious Warehouse skin
* 25 Victorious Points
Minor Cargo Crate

The **Minor Cargo Crate** is a crate that drops rewards such as: scrolls, gold and other types of crates like Enchantment or Potion Crates. Minor Cargo Crates require a Cargo Key to be able to open them. Minor Cargo Crates differ to Major Cargo Crates because they drop one reward instead of a two rewards like the Major Cargo.

## Obtaining

Minor Cargo Crates can be obtained through warfare, a Victorious Chest, or can be bought for 60 gems from Sale Sal in the hub. Also, a player is able to obtain a Minor Cargo Crate biweekly from the Baron and Lord rank.
Party Favor

**Party Favor** is a premium currency that is used to purchase Drop Parties and Boosters from Clown Getafix in the hub.

## Obtaining

Party Favor can be obtained from the store, there are 3 bundles, 3 Party Favor for $5.99, 5 Party Favor for $9.59, and 10 Party Favor for $16.79. Also, a player is able to obtain 1 Party Favor biweekly from the Lord rank.
Attackers

**Attackers** will declare war on an island. This will trigger a countdown of 60 seconds which should be used to prepare for war by getting armor, weapons, and other items to aid in the war. The players will then be sent to the boat where they will spend 70 seconds waiting for the warfare island to load. Once the server has loaded, the attackers will spawn at the spawn location they have selected at the War Camp while on their island or a random spawn location if they didn't select one. A war lasts 8 minutes and within the time the attackers will aim to obtain 2 stars and steal resources from the chests.

## How to win

An attacker can win a war by ensuring they have 2 out of the 3 stars red (the attacker color).

Attackers can obtain the first star by destroying all the cruxes in each of the four main buildings. The Townhall, Warehouse, Logging Camp, and Mine.

The second star can be obtained by having the most total kills as attackers. This can be found on the scoreboard during warfare.

The third star can be obtained by destroying 50% of the cruxes. To guarantee that the attackers have destroyed 50% of the cruxes they can destroy all the cruxes in the Warehouse, Logging Camp, and Mine.

Attackers need to have at least 2 of the stars when the war ends to ensure that they've won.
If the attackers have all 3 of the stars the war will end, even if the war still has some time remaining.

## Spawn Point

Attackers can spawn at 4 locations. These all depend on the tier of the War Camp.

Attackers are able to choose their spawn point before Warfare starts by speaking to General Grumpy in the War Camp.

 2
 3
 4

A map of the island with the spawn locations and the locations of the buildings labeled can be found here.
Armory

The **Armory** is a place-able building that can be constructed at any location on the island and can also be upgraded using an island's resources. This building allows for players to purchase armor with Gold for use in Warfare with other islands. To purchase armor, the player must speak with Frank the Tank inside the Armory building. The Armory can have skins, which changes its layout and cosmetic look. Current Armory skins include Human skin (default), Elven skin, Ninja skin, Futuristic skin, and Demonic skin.

Each tier of Armory will provide players with the ability to purchase better armor, indicated by the material the armor is made out (leather, chain, iron, diamond) and each armor's statistics seen by hovering over the item. Unlike Vanilla Armorycraft, all armor pieces of the same tier will have equal durabilities, meaning all armor will break at the same time.

## Shop

**Armory 1**
 Cloth Shirt | 22 gold
 Cloth Tights | 16 gold
 Cloth Slippers | 9 gold

**Armory 2**
 Soldiers Chestplate | 42 gold
 Soldiers Leggings | 33 gold
 Soldiers Boots | 18 gold

**Armory 3**
 Commanders Chestpiece | 77 gold
 Commanders Leggings | 61 gold
 Commanders Boots | 32 gold

**Armory 4**
 Royal Chestplate | 125 gold
 Royal Leggings | 100 gold
 Royal Boots | 53 gold

## Warfare

Although this building supplies players with armor to use in Warfare, this armor must be purchased before Warfare starts. Thus, the building serves no purpose during Warfare.

## Upgrades

In order to upgrade the Armory, a player must expend Wood and Stone and also wait for the upgrade time to expire. Each upgrade also allows for Frank the Tank to sell higher quality armor for players to purchase with Gold.

Construction of Armory 1 | **96 stone, 24 wood, 10 minutes | Reward:** Cloth Armor

Armory 1 → Armory 2 | **360 stone, 90 wood, 25 minutes | Reward:** Soldier's Armor

Armory 2 → Armory 3 | **1920 stone, 480 wood, 50 minutes | Reward:** Commander's Armor

Armory 3 → Armory 4 | **6240 stone, 1560 wood, 80 minutes | Reward:** Royal Armor

## History

 • Increase in wood needed to upgrade for Armory 2 → Armory 3 from 300 to 480.• Increase in wood need to upgrade for Armory 3 → Armory 4 from 1040 to 1560.
HOA's Save Canon Wiki

**Welcome to the HOA's Save Canon Wiki!**
We're a collaborative community website that anyone, including you, can read and discuss the myriad of characters within HOA's save universe. Mostly created as a way to catalog characters and have all of their data in one place, from biometric to descriptors to a general summary of lore and relationships, the wiki serves both a quick referencing guide to familiarise with characters and get a general gist of what they are like when seeing media of them.

This wiki is still a very early work in progress, so many pages are missing but it'll get there eventually.

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Tim Taylor (Video Game)

## Summary

**Tim Taylor** is the Toolman from Home Improvement. In the 1994, he got his own game on the SNES, called “Home Improvement: Power Tool Pursuit!”. This is where he decided the honor of having Binford has name his new line of Taylor-Turbo Power Tools after him. However, before the unveiling, industrial spies pilfer the prototypes from the Tool Time set. Tim Taylor sets off after them to catch and defeat them so he can bring the tools back.

## Stats

**Attack Potency:City Block level** (He can destroy giant robot dinosaurs, vampires, and other creatures, who are tough enough to table hits from his flamethrower, His flamethrower was strong enough to vaporize through several walls of metal, which required 15.8 tons of TNT in energy)

**Speed: Supersonic** (Comparable to the robots who can dodge blasts from his electric gun, Can move slightly on par with his own electric and energy blasts)

**Durability: City Block level** (Can tank hits from creatures who match his flamethrower in power, Can walk on acid and fire)

**Intelligence:**Above Average (Utilizes his tools as weapons, Fought against several Dozen of robot dinosaur, vampires, Ghosts, and other creatures by himself and came out on top)

**Stamina:**High (Fought across several seya filled with dozens of robots, ghosts, and other creatures with no signs of fatigue, Can wall and run on fire and acid even when it’s causing him damage)

**Range:** Standard melee range, Extended Melee range with chainsaw, sledgehammer, and jackhammer, Tens of meters with his Flamethrower, Dozens of meters with his Electric gun, Nail Gun, and Chainsaw Blasts, Higher with his Grappling Hook

## Powers and Equipment

### Powers

* **Fire Manipulation:**Via his Flamethrower
* **Electricity Manipulation:** Via his Electric Gun
* **Invulnerability:**Via his construction helmet
* **Weapon Mastery:** Skilled at utilizing his tools and turning them into weapons
* **Martial Arts:** Fought with dozens of robots, dinosaur, ghosts, Vampires, Mummies, and other creatures by himself
* **Explosion Manipulation:** Via Dynamite
* **Energy Projection:**Has Via his chainsaw blasts, His chainsaw shoots massive growing waves of energy.
* **Non-Physical Interaction:** Can physically tough and kill ghosts
* **Resistance:**To Acid and Fire

### Equipment

* Flamethrower
* Chainsaw with energy blasts
* Construction Helmet
* Electric Gun
* Nail Gun (Can shoot nails at a rapid and spreadshot manor)
* Sledgehammer
* Jackhammer
* Grappling Hook
* Dynamite
Durability

## Overview

Durability is a measurement of the amount of energy a character can withstand, one of the three most important aspects of VS Debating.

## Tiers

Street level

Wall level

Small Building level

Building level

Large Building level

City Block level

Multi-City Block level

Small Town level

Town level

Large Town level

Small City level

City level

Large City/Mountain level

Small Island/Large Mountain level

Island level

Large Island level

Small Country level

Country level

Large Country level

Continent level

Multi-Continent level

Moon level

Small Planet level

Planet level

Large Planet level

Dwarf Star level

Small Star level

Star level

Large Star level

Solar System level

Multi-Solar System level

Galaxy level

Multi-Galaxy level

Universe level

Multiverse level

Beyond Multiverse level
Bank

The **Bank** is a place-able building that can be constructed at any location on the island and can also be upgraded using an island's resources. This building allows for players to store items on their island and collect rewards from cargo crates and seasonal rewards. The Bank can have skins, which changes its layout and cosmetic look. Current Bank skins include Human skin (default), Elven skin, Ninja skin, Futuristic skin, and Demonic skin.

Each tier of the Bank will provide players with 7 extra slots for players to store items.

## Upgrades

In order to upgrade the Bank, a player must expend Wood and Stone and also wait for the upgrade time to expire. Each upgrade unlocks 7 more slots in the Bank to store more items.

Construction of Bank 1 | **315 stone, 135 wood, 10 minutes | Rewards:** 7 slots

Bank 1 → Bank 2 | **510 stone, 1190 wood, 40 minutes | Rewards:** 14 slots

Bank 2 → Bank 3 | **1479 stone, 3451 wood, 65 minutes | Rewards:**21 slots

Bank 3 → Bank 4 | **2790 stone, 6510 wood, 90 minutes | Rewards:**27 slots

## History

 • Decrease in wood needed to upgrade for Bank 1 from 315 to 135.• Increase in wood needed to upgrade for Bank 2 → Bank 3 from 3255 to 3451.• Increase in wood need to upgrade for Bank 3 → Bank 4 from 5760 to 6510.
Garfield (character)

* Summary

*"I hate Mondays.”* -Garfield

Garfield is a fat and lazy cat who lives with his owner Jon. He loves to sleep, eat, and hates Mondays.

**This profile is a work in progress.**

## Stats

**Attack Potency:** Small Building Level (Slammed a window so hard it destroyed a house.)

**Speed:** FTL (He turned off the light and ran in his bed before the lights could turn off.)

**Durability:** Small Building Level (Can survive the recoil of his own blows)

**Intelligence:** Above Average (Smarter than other characters in his series. Is able to do things other animals couldn’t. Can drive Go Karts. Is also a skilled Detective.)

**Stamina:** High (Can stay up for days and has gotten up after several blows and wounds, despite his lazy behavior),

**Range:** Standard Melee Range

## Powers and Equipment

### Powers

Toon Force, Fourth Wall Awareness, Retractable Claws, Non-Physical Interaction (Was able to touch a ghost.), Mind Manipulation.

### Equipment

A wrapped up newspaper, flyswatter, wooden club, baseball bat.
Barricade

The **Barricade** is a building block that can be used in warfare, it can be used to block up building entrances or block the enemies path, the player can only hold 10 Barricades in one inventory slot. It costs 25 gold and is purchased in a bundle of 10.

## Obtaining

The Barricade can be obtained from a tier 2 Siege Workshop.
Zero (Mega Man X)

* X Era
* Zero Era

## Summary

Zero is the last of the Classic Mega Man's creator, Dr. Wily. He was created with the initial intention of surpassing both Rock & Bass in every conceivable way. However, he was sealed away due to problems with his cognitive programming. He would be the vessel for the upcoming Sigma Virus, which formerly acted as a patch to his cognitive programming problems. Once awakened, he was rampant in killing off anyone who got in what would seem to be Dr. Wily's former lab. This continued until he confronted a good Sigma and ultimately lost. After that, the Virus his body had would pass down to Sigma, and Zero got control of his cognitive programming. He would then become a S-Class Hunter under the Maverick Hunters and would work with Dr. Light's magnum opus, Mega Man X, to defeat Sigma and end the Maverick Wars.

## Powers & Stats

**Attack Potency**: **Solar System Level** (Him, alongside X & Axl, defeated Lumine, who could create a dimension with a star and destroy it 1 AU away. | **Solar System Level** (Should be stronger than before. Defeated Omega who was empowered by the Dark Elf)

**Speed:** **Massively FTL** (Is equal to X, who is superior to both Rock & Duo) | **Massively FTL+** (Fought and kept up with Omega who was empowered by the Dark Elf who could do this)

**Durability:** Solar System Level (Can take hits from X, Sigma, Lumine and people comparable to him) | **Solar System Level** (Took hits from Omega who was being powered by the Mother Elf)

**Intelligence:** **Gifted** (He is a good detective. Figured out Sigma's plan in a matter of minutes before launching the projectiles. Learns new skills really fast. Learning System allows him to develop his own techniques. He has over 200 years of combat experience under his belt.)

**Stamina:** **Limitless** (Applicable to both keys)

**Range:** **Extended Melee range with Z-Sabre. Planetary with projectiles and sabre beams. Omnidirectional with Rakukouha, Messenkou & Rekkoha** (Applicable to both keys)

**Standard Equipment**

* **Z-Sabre**
* **Z-Buster**
* **Shield Boomerang**
* **Chain Rod**
* **Recoil Rod**
* **Triple Rod**
* **Zero Knuckle**

**Weaknesses:** Iris is a painful memory for him | Has amnesia

## Others

**Notable Victories**

**Notable Losses**

**Notable Inconclusives**
Standard Profile Format

## Summary

"*If you wish, you can place a quote from the character at the top of the page" -*Character

Here you can add a summary/short info about the character.

## Stats

**Attack Potency:** The character's attack potency (add any explanations using parentheses, and be sure to provide links to both the feats and calcs).

**Speed:** The character's (explanations and links)

**Durability:** The character's durability (explanations and links).

**Intelligence:** The character's intelligence (explanations)

**Stamina:** How long the character can fight for (explanations)

**Range:** The distance the character's attacks can cover (explanations)

## Powers and Equipment

### Powers

A full list of the character's powers; be sure to provide evidence of each one

### Equipment

A full list of the character's equipment and a brief summary of each piece's function

## Weaknesses

A list of the character's notable weaknesses
Speedrunner Mario

* Mario
* Speed Demon

## Summary

"*Yahoo!" -*Speedrunner Mario

**Speedrunner Mario** (also referred to as **TerminalMontage Mario**/**Speed Demon**) at one point, was just Mario. However, through some circumstances, was possessed by the Speed Demon. Through this, he gains incredible powers, including the power of the backwards long-jump. Having fought many incredible opponents, he is known and feared as one of the fastest men alive.

**This page is a WIP and will continue to be updated.**

## Stats

**Attack Potency: Wall level** (Can casually bust down castle doors and walls)

**Speed: Immeasurable** when built up(Jumped between parallel dimensions in his battle with Melee Fox, Stated he had achieved "unlimited speed")

**Durability: Wall level** (Casually tanks smashing through walls all the time)

**Intelligence:** Above Average (Figured out a plan to get out of a black hole, has expert knowledge of speedrunning techniques)

**Stamina:** Incredibly High(Has showed no visible exhaustion after any of his journeys)

**Range:** Standard melee range, up to multiversal w/ backwards long-jump

## Powers and Equipment

### Powers

* Superhuman speed
* Superhuman strength
* Superhuman durability
* Flight (w/ Wing Cap/Cape Feather)
* Phasing (Described as the "ability to move through walls")
* Dimensional travel
* Can "manipulate quadruple parallel universes"

### Equipment

* Wing Cap
* Cape Feather

## Weaknesses

* Can be briefly knocked out if QPU's are misaligned
* Must have somewhere/when to put his speed
Efficiency I

**Efficiency I** is used to increasing the mining speed of an axe or pickaxe. It increases mining speed for 0.4 - 2.3 seconds.

The increase in mining speed varies between each axe and pickaxe.

* Axes
* Pickaxes

For a Damaged Axe, it's a 1.5 seconds increase in mining speed.
For a Repaired Axe, it's a 0.8 seconds increase in mining speed.
For a Sturdy Axe, it's a 0.5 seconds increase in mining speed.
For a Enhanced Axe, it's a 0.4 seconds increase in mining speed.

For a Damaged Pickaxe, it's a 2.3 seconds increase in mining speed.
For a Repaired Pickaxe, it's a 1.2 seconds increase in mining speed.
For a Sturdy Pickaxe, it's a 0.8 seconds increase in mining speed.
For a Enhanced Pickaxe, it's a 0.6 seconds increase in mining speed.

## Obtaining

Efficiency I can be obtained from an Enchantment Crate.
Perry the Platypus

## Summary

**Perry the Platypus**, otherwise known by his code-name **Agent P**, is one of the main protagonists of the *Phineas and Ferb* series. Undercover as a harmless household pet, Perry is actually a highly-trained agent of the O.W.C.A., and works tirelessly to thwart the evil schemes of his arch-nemesis, Dr. Heinz Doofenshmirtz.

## Stats

**Attack Potency:** **Large Town level** (Consistently capable of damaging Dr. Doofenshmirtz, who withstood an asteroid impact and space station crash-landing, both of which were on this level. Should be comparable to Isabella, who physically halted a Kiddie Ride with kinetic energy on this level.)

**Speed:** At least **Relativistic** to **Speed of Light** (Dodged shots from the Wrapped-Up-In-A-Neat-Little-Bow-Inator and Don't-Bug-Me-Inator, both of which could fire into space in seconds. Comparable to Phineas and Ferb, who have reacted to oncoming light and steered lightspeed toy cars around a race track. Superior to ordinary animals like Diogee, who dodged a legitimate laser beam.), likely **Massively FTL+** reactions (Comparable to Phineas and Ferb, who have proven capable of reacting while piloting ships of such speed on multiple occasions)

**Durability:** **Large Town level** (Scales to his attack potency. He and Doofenshmirtz are capable of matching each other's strength and harming one another.)

**Intelligence:**Genius (Highly-trained secret operative; has demonstrated advanced problem-solving skills and escapology; capable of helping Doofenshmirtz repair one of his Inators)

**Stamina:** High (Consistently shown to fight and/or work for hours without getting tired)

**Range:** Standard melee range, up to dozens of feet with grappling hook

## Powers and Equipment

### Powers

* Superhuman physical characteristics
* Venom (With ankle barb)
* Flight (With jetpack and vehicles)
* Resistance to age manipulation (With Age-Accelerator-inator-proof suit)

### Equipment

* Fedora
* Wrist Communication-Izer
	+ Enables holographic and video communication with Major Monogram
	+ Powerful directional electromagnet
	+ Can induce ice cream headaches

* Grappling Hook
* Laser Watch
* Age-Accelerator-inator-proof suit (Lights, Candace, Action!)
* Emergency Cheese (The Fast and the Phineas)
* Animal-Summoning Whistles (Raging Bully)
* Various Disguises
* Vehicles
	+ Hover-Car
	+ Jetpack
	+ Parachute
	+ Glider
	+ Jet Ski
	+ Platypus Scooter
* Etc.
Mine

The **Mine** is a building on a player's island that has been pre-constructed, can be upgraded with an island's resources, and is where a player can mine Stone. Pickaxes can be purchased with Gold inside the Mine by speaking to Mini the Miner. Ores can be found throughout the mine, spawning in set locations, and can be broken to award the player with Stone in varying quantities. Ore cannot be broken without the use of an pickaxe, making the purchase of an pickaxe required. The Mine can have a skin, which changes its layout, cosmetic look, and strategies around it. Current Mine skins include the Human skin (default), Elven skin, Ninja skin, Futuristic skin, and Demonic skin.

   Different tiers also have different percentage of ores that spawn these are:
T1: Coal 85%, Iron 12% Gold 3%
T2: Coal 60%, Iron 30%, Gold 7%, Lapis 3%
T3: Coal 40%, Iron 40%, Gold 10%, Lapis 8% Diamond 2%
T4: Coal 20%, Iron 30%, Gold 25%, Lapis 12% Diamond, 5% Emerald 3%

Each ore listed below will give the player the defined amount of stone when broken. If left untouched, redstone ore will randomly transform into Lapis Lazuli Ore for a brief amount of time. Breaking redstone will result in no stone being awarded.

**Coal Ore** → 1 stone

**Iron Ore** → 2 stone

**Gold Ore** → 4 stone

**Redstone Ore** → 0 stone

**Lapis Lazuli Ore** → 6 stone

**Diamond** → 8 stone

**Emerald** → 16 stone

## Shop

**Mine 1**

**Mine 2**

**Mine 3**

**Mine 4**

## Warfare

   During Warfare, attackers will be able to attack this building by destroying its Cruxes, thus lowering its HP at the top of a player's screen. When the building's health is gone, the building will begin to break down. Chests found around the Mine labeled "LOOT" are breakable by attackers. The breaking of these chests will result in attackers stealing the defender's resources for themselves.

## Upgrades

In order to upgrade the Mine, a player must expend Wood and Stone and also wait for the upgrade time to expire. Each upgrade also allows for Mini the Miner to sell higher quality pickaxes for players to purchase with Gold. In addition, each Mine upgrade will add more higher quality ores for players to mine and more spawn locations for ores to appear, adding to the starting value of 6 spawning locations.

Mine 1 → Mine 2 | **192 stone, 48 wood, 20 minutes | Rewards:**Stone Pickaxes, Redstone/Lapis Lazuli Ore, 10 ore spawn locations

Mine 2 → Mine 3 | **2708 stone, 677 wood, 40 minutes | Rewards:**Iron Pickaxes, Diamond Ore, 14 ore spawn locations

Mine 3 → Mine 4 | **5200 stone, 1300 wood, 90 minutes | Rewards:**Diamond Pickaxes, Emerald Ore, 18 ore spawn locations

## History

 • Increase in wood needed to upgrade for Mine 2 → Mine 3 from 500 to 677.• Increase in wood needed to upgrade for Mine 3 → Mine 4 from 960 to 1300.
Season One

**Season One** which was the first season of the re-launch of Island Clash started on December 20, 2019 and finished January 13, 2020 lasting a total of 3 weeks and 3 days. This is the shortest season in Island Clash history.

No island made it past gold so the victorious Townhall skin was never given out.

### Silver

* Silver Star Emblem
* 100 Gems

### Gold

* Gold Star Emblem
* 200 Gems
* Gold Victorious Chest

### Platinum

(Platinum has now been renamed to Emerald as of Season Two)

* Platinum Star Emblem
* 300 Gems
* Platinum Victorious Chest

### Diamond

* Diamond Star Emblem
* 400 Gems
* Diamond Victorious Chest
* Victorious Townhall skin
* 10 Victorious Points

### Challenger

* Challenger Star Emblem
* 500 Gems
* Challenger Victorious Chest
* Victorious Townhall skin
* 25 Victorious Points
All Might

## Summary

"*Have no fear, students...because I am here!" -*All Might

**Toshinori Yagi**, more commonly known by his hero name **All Might**, is one of the main protagonists of the *My Hero Academia* series. Formerly Japan's number one pro-hero and Symbol of Peace, All Might has dedicated his life to helping others with his immensely powerful quirk, One For All.

## Stats

**Attack Potency:** **Mountain level** (Punched hard enough to created a storm which extended beyond the horizon; comparable to Gigantomachia, who decimated a mountain over an unknown period of time), likely much higherin his prime.

**Speed:** At least **High Hypersonic** (Faster than Tenya Iida, whose Recipro-Burst is this fast), likely much higher (One of the fastest characters in the series; faster than Deku and Bakugou, who dodged Nine's lightning attacks)

**Durability:** **Mountain level** (Can tank the recoil of his own punches, as well as attacks from All For One, whose power is comparable to his), likely much higher in his prime.

**Intelligence:**Gifted (Rated perfectly in intelligence in both My Hero Academia guidebooks, quickly deduced the limitations of Nomu's quirk despite no prior interaction with him)

**Stamina:** Very High (Capable of fighting through excruciating agony and pushing his body past its limits to defeat his opponents)

**Range:** Standard melee range with physical attacks, over 13 kilometers with air pressure (The storm he created was at least this big)

## Powers and Equipment

### Powers

* One For All
	+ Superhuman physical characteristics (Stockpiles power; enhances strength, speed, durability, stamina, agility, etc.)
	+ Air and Weather Manipulation (Can create enormously powerful gusts of wind via the pressure of his strikes)
	+ Can be bestowed to others through the transfer of DNA
* Transformation (Can change between his skinny and muscular appearances at will)
* Resistance to Power Absorption (One For All cannot be forcibly taken against the user's will)

## Weaknesses

* After his injury, using One For All harms him, and he can only do so for a certain time-span
* Weak spot on the left side of his torso
Charles Chavez

> "*Whoops! Look's like it's unfinished!*"
>
>
>

 This article is currently unfinished, it's either that there's not much info about this page or Pastel wants to take a break or Pastel is busy.

## Relationships

### Relatives

Heather (Mother)
Randal (Father)
Sandy (Sister)
Vanessa (Girlfriend)

## Other

### Story

Unhappiness 2

Charles is a character in Unhappiness 2

## Appearance

Charles is has blonde hair, light orange fur, blue eyes and a white shirt with buttons on it, jeans and black shoes.

## Personality

Charles is quite rude and bullies a lot of people (ex: Isabella Calon, Amanda Hayden-Diaz, Kiyomi Sasaki) with his best friend, Silver. However, he's a little nicer when he interacts with his girlfriend, Vanessa and would bully people with her too.
Melee Fox

## Summary

"*Hiyah!*" -Melee Fox

**This profile is a WIP and will continue to be updated.**

## Stats

**Attack Potency:**

**Speed:** **Subsonic**(Can move faster than eyesight, Can react to Speedrunner Mario moving at similar speeds, Moved so fast in his fight w/ Speedrunner Mario that he bacame a blue blur), **Immeasurable** with Arwing (Traveled so fast he ripped open a wormhole to another dimension , kept up and outsped Speedrunner Mario while he was dimension hopping )

**Stamina:** High (Shows no visible sign of exhaustion during

**Range:** Standard melee range, several meters w/ Gun,

## Powers and Equipment

### Powers

* Superhuman Strength
* Superhuman Speed
* Superhuman Durability
* Wavedash & Reflector, A.K.A. "*The Shine*"

### Equipment

* Gun
* Arwing
* Landmaster
Dio Brando

## Summary

Here you can add a summary/short info about the character.

**This profile is currently a wip.**

## Stats

Attack Potency: **Large Building level** (Far stronger than Tarkus, who can effortlessly split hills)

**Speed:** The character's (explanations and links)

**Durability:** The character's durability (explanations and links).

**Intelligence:** The character's intelligence (explanations)

**Stamina:** How long the character can fight for (explanations)

**Range:** The distance the character's attacks can cover (explanations)

## Powers and Equipment

### Powers

A full list of the character's powers; be sure to provide evidence of each one

### Equipment

A full list of the character's equipment and a brief summary of each piece's function

## Weaknesses

A list of the character's notable weaknesses
Saitama

## Summary

*"Having overwhelming strength is...pretty boring, actually." ~*Saitama

**Saitama**, also known by his hero name, **Caped Baldy**, is the main protagonist of the *One Punch Man* series. Having achieved such power that he can destroy nearly any enemy in his path with a single punch, Saitama's life has lost meaning, and he goes about his job as a hero-for-fun hoping to meet someone strong enough to challenge him.

## Stats

**Attack Potency:** At least **Multi-Continent level**, likely much higher (Immensely superior to Boros, who threatened to shear off the Earth's surface with his final attack; parted clouds on a continental scale; decimated the surface of the moon just by jumping off of it)

**Speed:** At least **FTL**, likely much higher (Effortlessly faster than Flashy Flash, who casually fights at relativistic speeds and is stated to be FTL. Being the fastest character in the series so far, is vastly superior to Awakened Cockroach, who claimed that lightspeed attacks would not be able to hit him. Yusuke Murata, the illustrator of the series' manga adaptation, stated that sub-lightspeed projectiles are "like a bad joke" to Saitama.)

**Durability:** At least **Multi-Continent level**, likely much higher (No-sold Boros' Collapsing Star Roaring Cannon)

**Intelligence:**Ranges from Low to Average (Usually depicted as somewhat air-headed; failed the written portion of the Hero Association's entrance exam; relatively unskilled in combat due to lack of experience against enemies who can match him)

**Stamina:** Unknown (Has yet to exert himself to any significant extent)

**Range:** Standard melee range, planetary with shock-waves (Parted clouds on an inter-continental scale)

## Powers and Equipment

### Powers

* Superhuman physical characteristics
* Air Manipulation (Can generate shock-waves with his attacks)
* Afterimages (With Serious Side-Steps or just by moving very fast)
* Resistance to heat and cold (Survived laser attacks from Genos and Boros, as well as ice attacks from Withered Sprout)
* Resistance to telekinesis (Unaffected by Tatsumaki's TK)
* Resistance to radiation (Survived unprotected in the vacuum of space)

## Weaknesses

* Rarely takes fights seriously
* Constantly holds back
* Lacks martial arts training
Laura Clifford

* current
* alt outfit

Laura is a main character in Unhappiness 2.

## Appearance

Laura has light red fur, neon pink and black hair, and dull pink markings and green eyes. She wears a white shirt and pink overalls, light blue skirt and black shoes.

## Personality

Laura is smart and nice. Laura really likes to tease her friends, especially Isabella and Catrina. She is of course serious when it comes to people bullying her friends, and would argue non-stop with the bully until they leave them alone. Laura is also uncomfortable talking about her dad, she would break down and cry, Laura believes that her dad is dead.

## Relationships

### **Isabella**

##### *Main article: Isabella Calon*

Isabella is Laura's best friend. Laura always protects Isabella from bullies since Isabella gets bullied often.

### **Catrina**

##### *Main article: Catrina Calon-Redwood*

Catrina is Laura's best friend. Laura often teases Catrina about crushes.