recursal/Fanatic-Fandom huggingface dataset:
Fine wood

High quality wood for fine carpentry.

## Availability

**Fine wood** is a crafting resource obtained by chopping down Birch and Oak trees in the Meadows or Plains biomes. The plains features plentiful Birch trees, though the dangerous enemies and hazards within tend to make farming Fine Wood there unfeasible until later in the game. Both birch and oak trees can be found scattered through forested parts of the Meadows biome. When harvesting them, be careful to preserve any seeds that may be recovered, since you will be able to plant these later for a new supply of wood (acorns from oak trees are particularly rare).

Birch and oak trees require at least a Bronze axe to chop. This usually means that players must first defeat Eikthyr and craft the Antler pickaxe, which unlocks the ability to mine the ore required for the Bronze Axe.

Fine wood can also be looted from Shipwrecks on the coasts of the Black Forest biome, or recovered from furniture in derelict stone towers. A Stone axe is the only requirement to dismantle objects made of fine wood, and shipwrecks in particular may yield a considerable amount. Alternatively, the player can fell or roll other nearby trees or tree trunks onto Birch or Oak trees to knock them down, then repeatedly roll the logs into each other and other trees to damage them (rocks won't work). In this way, you can collect a quantity of fine wood early on. Similarly, a Troll or other large creature may be kited into destroying the trees (another slow, but viable process).

## Usage

* **Crafting:**

	+ Black Forest
		- Finewood bow
		- Tankard
	+ Swamp
		- Abyssal harpoon
		- Abyssal razor
		- Banded shield
		- Huntsman bow
		- Iron tower shield
		- Serpent scale shield
	+ Mountain
		- Silver shield
	+ Plains
		- Blackmetal atgeir
		- Blackmetal axe
		- Blackmetal knife
		- Blackmetal sword
		- Black metal shield
		- Black metal tower shield
		- Porcupine
	+ Mistlands
		- Mistwalker
		- Skoll and Hati
		- Spinesnap
	+ DLC
		- Mead horn of Odin
	+ Dyrnwyn

* **Building:**

	+ Black Forest
		- Adze
		- Bench
		- Black banner
		- Blue banner
		- Cartography table
		- Chair
		- Fermenter
		- Fine wood stack
		- Forge cooler
		- Item stand (horizontal)
		- Item stand (vertical)
		- Karve
		- Portal
		- Purple banner
		- Stool
		- Table
		- Ward
		- White and red striped banner
		- Wood dragon adornment
		- Yellow banner
	+ Swamp
		- Armor stand
		- Bonfire
		- Green banner
		- Longship
		- Personal chest
		- Raven throne
		- Red banner
		- Reinforced chest
	+ Mountain
		- Butcher's table
		- Dragon bed
		- Red jute curtain
		- Tool shelf
		- Treasure Chest
	+ Plains
		- Blast furnace
		- Blue, red and white banner
		- Carved Darkwood divider
		- Darkwood chair
		- Long heavy table
		- Orange banner
		- Pots and pans
		- Raven adornment
		- Round table
		- Spinning wheel
		- White and blue striped banner
		- White banner
		- Wolf adornment
	+ Mistlands
		- Mortar and pestle
		- Barber station
	+ Seasonal
		- Mistletoe
		- Yule garland
		- Yule tree
		- Yule wreath
		- Yuleklapp (small)
		- Yuleklapp (medium)
		- Yuleklapp (large)
Fenris hair

## Fenris hair

A bundle of thick, rough hair. It has a strong smell.

## Properties

### Teleportable

Yes

**Fenris hair** can be found in Frost Caves in the Mountain biome.

## Usage

* **Crafting the Fenris set:**
	+ Fenris coat
	+ Fenris leggings
	+ Fenris hood
	+ Flesh rippers

Wolf pelt x5
 Fenris leggings | Fenris hair x20
Wolf pelt x5
 Fenris hood | Fenris hair x20
Wolf pelt x2
 Flesh rippers | Fenris hair x 10
Fenris claw x 6
Silver x 10
Crafting

**Crafting** is the process of combining materials to create new items.

Some basic items can be crafted in the player inventory, but most items require a dedicated crafting station such as a workbench or forge.

## List of recipes

### Inventory

The following recipes are available in the crafting menu in the player inventory.

  Hammer | * 3 Wood
  Torch | * 1 Wood
* 1 Resin

### Workbench

The following recipes are available when using a workbench.

### Forge

The following recipes are available when using a forge.

### Cauldron

The following recipes are available when using a cauldron.

### Artisan table

The following recipes are available when using a artisan table.

  20 Black metal missile | 1
  20 Wooden missile | 1
* 2 Feathers

**Tools

**Weapons

**Shields

**Ammo (arrows)
=============** (*Not repairable*)

**Armor
Halstein

**Halstein** is a character found in Black Forests. He is a tamed Lox that accompanies Haldor at his trading camp.

## Biography

Nothing is known about Halstein beyond the fact he is a Lox that resides with Haldor in his camp feeding from a bowl.

At some point in time, Haldor had come across Halstein and decided to keep him as a pet to pull his large wagon which he uses to transport all his tradable goods.

## Trivia

* "Halstein" is a name having roots in Old Norse origins. It is derived from the elements *hallr* "rock" and *steinn* "stone".
	+ This may be a reference to another game published by Coffee Stain, Deep Rock Galactic, in which "Rock and stone!" is a common phrase used as a salute among dwarven comrades.

 Mini bosses
Hare meat

The meat of a hare is scant but toothsome.

**Hare meat** is a food component dropped by Hares.

## Usage

Hare meat can be cooked directly on an Iron cooking station, but not on a wooden Cooking station. It is used directly in several food recipes at the Cauldron.

* **Crafting:**
	+ Cooked hare meat
	+ Misthare supreme
	+ Meat platter
* **Making Coal:**
	+ Leave on Iron cooking station too long and the Cooked hare meat will burn into coal.

## Notes

The Misthare supreme provides the highest amount of Health of all food items as of the Mistlands update, and requires only easily-farmable Jotun puffs and carrots in addition to the hare meat.
Heavy fishing bait

This bait sinks deep, deep enough to lure the fish swimming along the very bottom of the sea.

## Properties

### Crafting Materials

**Crafts 20*** Fishing bait x20
* Serpent trophy x1

**Heavy fishing bait** is one of the fishing Baits added in the Mistlands update. It can be used to catch Tuna and Coral cod in their corresponding Biomes.

It can be attached to the Fishing rod by right-clicking this bait in the inventory.

 1 **Heavy fishing bait** is removed from inventory when the fishing line is cast. Bait is consumed when a fish is hooked (irrespective of whether the fish is ultimately caught), and is permanently lost if the player unequips the fishing rod (including swapping to another equipped item) when the line is cast. Bait is saved when the player re-casts their line without a fish on the hook.
Forsaken power

## General Information

Each boss has a Forsaken Power that is unlocked after hanging their trophy on the Sacrificial Stones. By default, the player's set forsaken power is activated by pressing F. Only one forsaken power can be set at a time, which is changed out at the Sacrificial Stones. All forsaken powers have a duration of 5 minutes. They also share the same 20-minute cooldown, which does not reset or reduce even when the player logs off, changes their active forsaken power, or sleeps.

Activating a power locks the player into an animation for a couple of seconds. The player is unable to move or perform any action (with the exception of equipping or unequipping tools/weapons).

When activating a Forsaken Power, all players within 10 meters will also receive the benefit of the Forsaken Power activated. Thus, a party of four players can keep a Forsaken Power activated virtually indefinitely by consecutively using each player's Forsaken Power.

## Eikthyr Power

Reduces stamina cost of running and jumping by 60%.

 Your ability to run and jump is improved.Jump stamina usage: -60%Run stamina usage: -60%

## The Elder Power

Increases damage to trees by 60%.

 Faster wood cutting.

## Bonemass Power

Provides resistance to blunt, slash and pierce. Resistance effects reduce damage taken by 50% - 75%, depending on the amount of armor. Maximum reduction is reached when the armor value is at least half of the incoming raw damage.

 Resistance VS physical damage.Damage modifier: Resistant VS BluntDamage modifier: Resistant VS SlashDamage modifier: Resistant VS Pierce

## Moder Power

Forces tailwind when sailing.

 Always tailwind when sailing.

* The in-game description can be misinterpreted as a permanent effect, but it still works the same as the other powers with a 5 minute duration and 20 minute cooldown.
* This power changes the wind direction while sailing, but not wind intensity. A calm wind will not aid in travel as much as a fast wind.
* The wind direction is only changed while steering the ship. While not in control of a ship, the wind will remain at its regular angle.
* The wind change is local to each player carrying the buff and does not affect each other's wind direction.
* This power is best saved for when there is headwind since crosswind (perpendicular to travel direction) and tailwind are about equally good for sailing.
* This power will not affect the wind if you are too close to the world's edge.

## Yagluth Power

Provides resistance to fire, frost and lightning. Resistance effects reduce damage taken by 50% - 75%, depending on the amount of armor. Maximum reduction is reached when the armor value is at least half of the incoming raw damage.

 Resistance VS magic damage and lightning damage.Damage modifier: Resistant VS FireDamage modifier: Resistant VS FrostDamage modifier: Resistant VS Lightning

## The Queen Power

Increase damage to rocks by 60% and increase Eitr regeneration by 100%.

 Faster mining and increase Eitr regeneration.Eitr regen :+100%
Fuling

* 0★
* 1★
* 2★
* Trophy

* 0★
* 1★
* 2★

**Fulings** are aggressive creatures found in Plains, especially within Fuling villages. They resemble small, goblin-like beings that appear to possess their own tribalistic culture. It is implied through runestones and totems that they worship Yagluth, a long dead king.

### Drops

  Coins | 5-9 (25%)
  Fuling trophy | 10%

### Spawning

 Anywhere in Plains during the night time, despawn at dawn
 Anywhere in most biomes during the night time after Yagluth has been defeated, despawn at dawn
 Common spawn point in Fuling Villages and other structures
 During "The horde is attacking" event | 8

## Strategy

> *See: Aggressive Creature Strategies*
>
>

## Notes

* Fulings have unusually sharp hearing and will be able to detect the player from a much longer distance than other enemies. Chopping down trees or mining ore is likely to attract their attention.
* Fulings are relatively noisy. The distinctive sound of their chatter or laughter will often be the first sign that they are active in an area.
* Fulings are extremely fast and agile, but they sometimes fail to register the edge of a player-dug ditch until it is too late to avoid falling in.
* Fulings are particularly slow swimmers. Adventurers may use this to their advantage, for instance by jumping over a river (natural or player-made) whilst throwing arrows at their now slow targets.
* While most creatures in Valheim take inspiration from counterparts in Norse mythology, the Fuling seem to be an exception. The closest parallel would be the Goblin, more traditionally used in fantasy works since their popularization within the *Dungeons & Dragons* setting. This is further indicated by them being named "Goblin" in the game files.
* "Fuling" can be roughly translated into "ugly one" in modern Swedish.

 Mini bosses
Jotun puffs

Swollen with magic, these golden orbs bubble from the ground where the Jotun fell.

## Crop Information

### Hospitable Biomes

Mistlands

**Jotun puffs** are a type of Food.

## Availability

* Jotun puffs can be gathered in the Mistlands.
* Using a Cultivator, they can be planted in cultivated soil in the same biome, which is the only place they will grow. Like Flax and Barley, it is planted directly rather than needing to farm seeds first. One planting will yield three Jotun puffs.

## Usage

* Can be replanted to produce more Jotun puffs using a Cultivator within the Mistlands.
* Can be eaten directly, but the Health and Stamina provided are far inferior to other foods available in its tier.
* **Crafting:**
	+ Misthare supreme
	+ Honey glazed chicken
	+ Mushroom omelette
	+ Salad
	+ Mead base: Lingering stamina
	+ Mead base: Minor eitr

## Notes

* In real life, puffballs are mushrooms with characteristic ball-shaped tops that burst to spread their spores.
Iron ore

Unrefined iron. Needs to be refined in a smelter.

**Iron ore** is an ore which can be turned into Iron at a Smelter using Coal as fuel.

## Availability

> *For the more common version of raw iron, see: Scrap iron*
>
>

Iron ore is obtained from Fishing, as a bonus drop when catching Giant herring.

Iron ore veins do not currently spawn in game, thus it cannot currently be *mined* in game. If Console Commands are used to spawn a vein, a Bronze pickaxe or better is required to mine it.

## Notes

* Like other metals, Iron ore cannot be teleported.
* Although this item has always been present in the game, it was originally unobtainable except via console commands, much like its corresponding ore vein. The ability to obtain them in-game without commands was added in version 0.213.4.
Greydwarf

* 0★
* 1★
* 2★
* Trophy

* 0★
* 1★
* 2★

**Greydwarfs** are aggressive creatures found in Black Forests. They are mossy tree-like beings and are twice as strong as their Greyling counterparts.

### Drops

  Greydwarf trophy | 5%
  Resin | 1
  Stone | 1
  Wood | 1

## Strategy

> *See: Aggressive Creature Strategies*
>
>
> Greydwarfs' attack pattern includes running at you, attacking twice and retreating then returning to attack after a few seconds. When at a distance, a Greydwarf will instead attack by throwing a rock. In early game, avoiding these rocks is important to fighting groups of greydwarfs. When fighting a single greydwarf; attempt to block their hit with a shield or your chosen weapon, then attack. When fighting groups in early game, it is recommended to single them out while evading the others rock throws.
>
>
>
> When taking down nests, it is possible to use these enemies own attacks against the nest. Hiding behind the nest while the greydwarfs throw rocks at it is a viable, although slow way of taking them down, or could be a means to avoid the rock throws while hitting the nest.
>
>

## Gallery

A One-Star Greydwarf. Note the red bark.A Two-Star Greydwarf. Note the blue bark and accents.
## Notes

* As written on Runestone: *"Let all who read me beware of the Greydwarfs, the skulkers in darkness, the soulless ones. They are born from rot and rainfall, they spring like mushrooms from the smoking soil. There is nothing on their tongues or behind their eyes, those who fear nothing should still fear them. When the soul of a murderer or a great sinner rots under the ground, it makes a hollow cyst which draws rock and wood and moss to it. It gathers up the peat into flesh, braids reeds into bone and takes rags for skin. It should not walk but when the night comes it walks. Should you who read this see one with a sword to your hand, lance it and let it out. Or put it to the torch, for it fears the flame."*

 Mini bosses
Giant Remains

## Properties

Giant Remains are a resource location in the Mistlands biome where the player can mine for Black marble with a Blackmetal pickaxe.

Giant remains consist of a rib cage, a skull, or both. While the ribs only drop black marble, the skulls also contain a brain, a resource node which can be mined to obtain Soft tissue.

## Drops

Each node of the skull and ribs has the same drops. Every skull has 129 nodes, whereas all ribs have 132 nodes. This gives an average of 387 black marble per skull, and an average of 396 black marble per ribs.

For the drops of the brain within the skull, see Soft tissue.

## Gallery

Soft tissue inside of a partially-mined skull
Draugr

* 0★
* 1★
* 2★
* Trophy

* 0★
* 1★
* 2★

**Draugr** are aggressive creatures found in Swamps and in Draugr villages, Sunken Crypts and sometimes Mountain towers. They are ancient undead Vikings that have since become bloated in appearance.

## Strategy

> *See: Aggressive Creature Strategies*
>
>

## Notes

* Entering a Sunken Crypt and leaving Draugr alive there will count towards spawn caps effectively suppressing their spawns in a large area.
* Draugr or Draug - "the undead of Valheim", also called *aptrganga* or *aptrgangr* in the Norse literature. Draugr live in their graves, often guarding treasure buried with them in their burial mound.
* From a Runestone: "Long ages ago, the world of Valheim was home to a race of proud and noble people. They built great towers that touched the clouds and delved deep into the earth for precious metals. But their pride was their undoing. They challenged the very gods and went to war against the Aesir and Vanir, destroying themselves completely. Great Odin leveled their cities and Loki consumed their mines in fire. Mighty Thor broke down their towers and Freya sowed their fields with salt tears. Now they are sunk many hundred of years deep. No song sing of their stories, and the earth has claimed their cities. But pride cannot be killed entirely and the warriors who fought in that final battle will not surrender until their bodies are dust and the dust long gone. They return as Draugr, unholy walkers in ancient armour, creatures of rust and despair. Break them, bury them, let them know they are dead."

 Mini bosses
Draugr village

**Draugr villages** are a point of interest found in Meadows.

## Description

Rarely, large clusters of Abandoned Houses can be found in the Meadows. Many of the structures present in these villages do not generate on their own, and are thus unique to these villages. The buildings are generally larger than those found elsewhere, and the villages always feature partial log wall perimeters. Several of the buildings contain Body piles, which will continue to spawn Draugr and Draugr elite until destroyed. The buildings often contain chests, which share the standard Abandoned House loot pool. Given that Draugr Villages are exclusively [needs verification] located within Meadows, they are a safer source of Entrails than the Swamp, though Sausages cannot be produced without an upgrade structure for the Cauldron, preventing them from being crafted early. If players choose not to destroy the Body piles located in some of the houses, they can have access to a fully renewable source of Entrails, not reliant upon hunting in the Swamp.

## Strategy

If the player can gain an elevated position over the houses -- either by building a small tower or getting on top of a roof -- they can often use a Bow to shoot into the other buildings, affording them relative safety from the Draugr within. This is one of the safest ways to destroy the Body Piles found in some of the houses, in addition to being a relatively safe method of dealing with any Draugr elite that spawn. Do note that all types of Draugr deal significant damage to wooden structures, and are liable to tear buildings down beneath the player. Draugr Archers also represent a significant danger for players utilizing this strategy, especially those who are not equipped to deal with them.

Luring other hostile Creatures -- Boar, Greydwarfs, or even Trolls, for instance -- into the village is an effective, if short-lived, method of temporarily distracting the Draugr, as they will often disengage with the player to fight other creatures. This can, if necessary, buy the player some time to either escape or destroy the Body piles.

Since the indoor Draugr can not open doors, another strategy is to first kill the outdoor Draugr enemies and then use the AOE damage of stagbreaker to hit the body piles from outdoors. However, it is also possible to break the already weaken wooden walls and allow them a way to come out.

## Gallery

A Draugr Village viewed through fog.The Meeting Hall or Mead hall only found in Draugr Villagestorches added in lieu of hearthhearth added in lieu of broken 2m sq stone blocks
Eikthyr

* 0★
* Trophy

His antlers are branches of iron, they crack the rocks and bring down mountains. His hooves are the sound of thunder. His voice a howling gale.

## Details

### Drops

* Eikthyr trophy
* Hard antler x3
* Eikthyr Power

### Damage 0★

500
* 20 Pierce, 1000 Chop, 1000 Pickaxe
* 15 Lightning
* 15 Lightning

### Abilities

* Melee
* Lightning bolt
* Stomp

## Resistances

### Immune (0x)

Stagger

**Eikthyr** is the first boss of Valheim. He appears as an abnormally large stag with iron chains wrapped around his electrified red antlers.

## Summoning

Eikthyr's Forsaken altar is located in the Meadows. To the left of his Sacrificial Stone is a small glowing Runestone called a Vegvisir; interacting with it will add his closest summoning location on the map.

He is summoned by placing 2  Deer trophy in his Forsaken altar in the Meadows. Like all bosses, Eikthyr can be resummoned as many times as desired, provided the required materials are met.

## Attacks and abilities

For strategies for defeating Eikthyr, see Boss Strategies § Eikthyr.
Eikthyr has three types of attacks in addition to an environmental aura that forces darkness and removes raining.

### Melee

A melee attack with his antlers (20 Pierce, 1000 Chop and 1000 Pickaxe damage).

### Stomp

A large area of effect attack (15 Lightning damage).

## Aftermath

Defeating Eikthyr allows the player to craft the first pickaxe to begin mining ore to create metal tools, weapons, and armor.

### Forsaken power

Reduces the stamina cost of running & jumping by 60% for yourself & all nearby players for 5 minutes

### Events

Defeating Eikthyr affects the following events for that world:

* Disables: "Eikthyr rallies the creatures of the forest"
* Enables: "The forest is moving..." (if The Elder hasn't been defeated)

### Creature spawning

Defeating Eikthyr unlocks Greydwarves to spawn in the Meadows at night. They can only have 0 stars.

## Notes

* Eikthyr is likely a reference to Eikþyrnir, a stag which stands upon Valhalla in Norse mythology.
* When Eikthyr's trophy is mounted on an item mount, he will sometimes say "So you were my death? You look so small and soft... Tell Odin he may have broken this form but the wilderness will never submit to his rules..."
* Eikthyr is sometimes known as "deer" in the game files.
* Eikthyr is susceptible to spirit damage, but there are no early game weapons with spirit damage to make use of this weakness. By the time that weapons with spirit damage are available, the player should not have any difficulty fighting Eikthyr anyways.
* There is reference to a "Horned One" on one of the Runestones that can be found in the Meadows, which can be assumed to be Eikthyr:

> *Hold, traveller, and bear witness to my warning. We are many who have come before you, carried here by Odin's will to do his work. The path ahead is hard and the dangers great. If you hold your life dear, keep to these meadows and make your dwelling away from the trees. Fear the Horned One and spare his kin.*
>
>

 Mini bosses
Environment

The environment in Valheim changes constantly, through a day/night cycle and weather effects. A full day in Valheim is 30 minutes (1800 seconds) with 21 minutes of day and 9 minutes of night. At dawn, a message appears announcing the day number (n-1 is the number of days passed since the world was started).

### Light

The sky begins to lighten at 3:36am, and daytime proper runs from 6am to 6pm. The sun and moon can be seen under a clear sky, and the direction of shadows will follow their position. The color of ambient lighting, and the density and color of fog, also change.

Some biomes are permanently darkened.

### Wind

The direction and force of the wind changes periodically. The direction is shown as an arrow in the lower-left corner of the minimap. The intensity is not shown in the interface, but can be heard, and stronger winds will produce gust lines and leaves blowing through the world. The strongest possible wind is 20 times stronger than the weakest.

If the wind is blowing against the player's intended direction of travel, it becomes impossible to move a boat forward with the sail unfurled, and it can only crawl forward at the lowest speed.

### Temperature

Locations may be cold or freezing. Generally, all locations not near a fire become cold at night. Mountains are freezing regardless of the time of day.

### Rain

During rainy weather, players and objects not under a roof become wet. A roof will protect from rain if it is within 100 meters directly above the center of the object in question. This is not the same as the Shelter Effect—shelter checks that a player is mostly enclosed in all directions, whereas rain can only be deterred by a non-"leaky" object directly above. Currently, only thatched roof pieces qualify.

Built structures and objects exposed to rain (or still water) will be damaged for 1/20 of their health per minute, but cannot be reduced below half of their health by weathering. They may appear increasingly worn as their damage increases.
Freezing Effect

You are freezing, no health regeneration and significantly lowered stamina.

The **Freezing Effect** is an effect in *Valheim*.

## General information

The freezing effect is applied to a character when going in the Mountain.

It is counteracted by gaining Resistance from any one of the following: Frost resistance mead, Wolf armor chest, Wolf fur cape, Lox cape, Fenris coat, Shelter Effect, or any source of fire (Campfire). If the player is currently wet, these counters do not apply.
Dvergr metal wall

* Icon

**Dvergr metal wall** is a buildable structure. It requires Copper to build and needs to be built within the range of a Black forge. It can be found naturally in the world as part of some Dvergr structures in the Mistlands. An indestructible variant can also be found inside Infested Mines in the Mistlands.

Despite its sparse appearance, it is entirely solid; projectiles such as Arrows cannot penetrate it.
Fire arrow

This arrow burns whatever it pierces.

* 1

## Primary attack

**Fire arrow** is an early game arrow. It is useful against several enemies in both the Meadows and the Black Forest biomes which fear or are weak to fire.

## Availability

* Crafted at a workbench
* Found in chests in Abandoned houses, buried in Viking Graveyards and inside Burial Chambers

## Features

* Deals both fire and pierce damage, applying the burning DOT effect.
* Wet enemies (indicated by dripping water) will extinguish the burning quickly causing very little damage.
* Provides ambient lighting when fired on dry surfaces.
* When fired on surfaces that are underwater, fire arrows will be extinguished and will not provide any ambient lighting, however if fired onto an initially dry surface and it goes underwater (e.g. waves rolling in on shorelines), fire arrows will remain lit.
Fir

Fir is a type of tree that can be found in the Black Forest, Swamp, and Mountain biomes. It is characterized by its dark brown trunk and long pointed branches. Fir can be found in small and large variants. Both variants can be chopped with a Stone axe or better. The small variant produces 4 Wood when destroyed. The large variant produces 20 wood when destroyed, and the stump will yield another 2 wood. Fir will sometimes produce a Fir cone when destroyed, which can be planted using the Cultivator.

Cutting down a fir tree leaves a stump which is too low to be struck by the regular blow of the axe. To remove stumps, the player must use the alternate attack, which chops straight downward.

Tree: 50% chance for 1-2 drops
 Wood | 2
 Fir cone | 1
 Feathers | 1
 Resin | 1

Small tree (Black Forest, Mountain): 4-5 drops
 Fir cone | 1
 Resin | 1

Small tree (Swamp): 4-5 drops

### Planting Firs

Allowed Biomes:
 Black Forest
 Swamp
 Mountain
 Plains
 Mistlands
Dvergr rogue

* 0★
* Trophy

* 0★
* 1★
* 2★

**Dvergr rogues** are neutral creatures found in the Mistlands, especially around Dvergr settlements. They resemble short, blue humanoids with light blue eyes and silver hair, and they carry Crossbows. Rogues that spawn at Dvergr structures will often be accompanied by a mix of other rogues and/or Dvergr mages; unlike mages, however, rogues may spawn (and respawn) anywhere in the Mistlands.

Once provoked by a player (by damaging them, other nearby Dvergr, or any part of a nearby structure that is protected by a Dvergr Ward), they will become hostile and attack.

Dvergr are naturally hostile to other aggressive creatures in the Mistlands and will attack them on sight. Clearing at least one dvergr settlement is necessary to progress in the Mistlands, because the Dvergr component crate contains the Dvergr extractor, an essential component in the Sap extractor.

### Drops

  Black marble | 50%
  Soft tissue | 25%
  Dvergr trophy | 5%

### Spawning

 Common spawn point in Dvergr forts and structures

## Gallery

1-star Dvergr-rogue

 Mini bosses
Dvergr extractor

Looks like a perfect piece for piercing something...

The dvergr extractor is an item found in the Mistlands. It is a key component in the creation of Sap Extractors. Unlike other miscellaneous materials, it cannot be teleported, similar to metals and ores.

## Availability

Dvergr extractors can be found in the Dvergr component crates that spawn in inhabited Dvergr settlements in the Mistlands.

## Notes

Breaking the crates that contain these extractors directly will anger the nearby Dvergr. Destroying it indirectly by ramming it with a cart or luring hostile mobs to them does not.
Deer hide

A cleaned hide from a deer.

**Deer hide** can be dropped from Deer or found in Troll Cave treasure chests within the Black Forest biome. They can also be looted from Fuling Villages by destroying the roofs of their dwellings.

## Usage

* **Crafting:**

	+ Meadows
		- Deer hide cape
		- Leather helmet
		- Leather pants
		- Leather tunic
	+ Black Forest
		- Bronze helmet
		- Bronze plate cuirass
		- Bronze plate leggings
		- Bronze spear
		- Finewood bow
	+ Swamp
		- Huntsman bow
		- Iron greaves
		- Iron helmet
		- Iron scale mail
		- Root harnesk
		- Root leggings
	+ Mountain
		- Draugr fang

* **Upgrading:**
	+ Crude bow upgrades
* **Building:**

	+ Meadows
		- Deer rug
		- Tanning rack
	+ Black Forest
		- Karve
	+ Swamp
		- Forge bellows
		- Longship
		- Stone throne
	+ Mountain
		- Dragon bed
	+ Plains
		- Darkwood chair
	+ Mistlands
		- Black marble throne
HeraXV Wiki

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Feathers

A small pile of feathers.

## Availability

* Dropped by Gulls, Crows, Hens and Chickens.
* Found in chests in the Meadows and Black Forest biomes and within Burial Chambers.
* Chance to drop when chopping Beech and Fir trees.

## Usage

* **Crafting:**

	+ Bronzehead arrow
	+ Fire arrow
	+ Flinthead arrow
	+ Frost arrow
	+ Huntsman bow
	+ Ironhead arrow
	+ Needle arrow
	+ Obsidian arrow
	+ Poison arrow
	+ Silver arrow
	+ Feather cape
	+ Carapace arrow
	+ Bone bolt
	+ Iron bolt
	+ Carapace bolt
	+ Blackmetal bolt
	+ Wooden missile
	+ Eitr-weave robe
	+ Feather cape

- **Building:**
	* Dragon bed
Guck

It smells like fermented fish.

**Guck** are resources dropped by Abominations and Gucksacks in Swamps.

They can be used to refuel Standing green-burning iron torches.

## Usage

* **Crafting:**
	+ Draugr fang
* **Building:**
	+ Green banner
	+ Standing green-burning iron torch
* **Refueling:**
	+ Standing green-burning iron torch

## Notes

* Gucksacks are not damaged by ranged attacks and must be mined with an axe or pickaxe. Players must build elevated platforms or ladders to reach the Gucksacks.
* Guck's texture is a prototype from resin.
Eitr

Eitr is a personal resource represented by a purple bar.

Eitr is necessary to use magic weapons.

Eitr is generated by eating Eitr-infused food and will regenerate after time. The rate of regeneration is augmented if the character is wearing Eitr-weave pieces of armor like Eitr-weave hood , Eitr-weave robe and Eitr-weave trousers. It is also augmented by the Mistlands boss, the Queen's power.

## Regeneration

Eitr starts regenerating after eitr has not been used for 1 second. Eitr regeneration depends linearly on the amount of remaining eitr and modifiers.

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{\displaystyle baseRegen = 2 + 2 \cdot \Bigl( 1 - \frac{remainingEitr}{maxEitr} \Bigr) }

Maximum base regen of 4 is at zero eitr. Minimum base regen of 2 is at maximum eitr.

#### Modifiers

Some actions reduce eitr regeneration and are applied separately from status effects.

* Swimming: 0x
* Blocking: 0.8x

Positive status effects are added additively while negative status effects use multiplication. This means the order of effects matters when there are both positive and negative effects. Armor bonus are always added last.

* Freezing: 0.4x
* Cold: 0.75x
* Wet: 0.85x
* Rested: +100%
* Resting: +300%
* Eitr-weave hood: +20%
* Eitr-weave robe: +40%
* Eitr-weave trousers: +40%
Effect areas

Effects areas are invisible areas created around some creatures, items and structures.

* Player base: Suppresses creature spawning, disables item despawning, allows raids.
* Fire: Scares off some creatures. Requires fuel.
* Heat: Enables Resting Effect, sleep, etc. Requires fuel.
* Burning: Allow cooking, causes fire damage on contact. Requires fuel.
* Comfort: Enables higher Rested Effect.
* Build: Enables placing structures.
* Protection: Disables building and terrain modifications, locks doors and chests.
Eitr refinery

* Icon

The **Eitr refinery** is a structure used for processing  Sap and  Soft tissue into  Refined eitr.

## Building

Eitr refinery is unlocked once the player has the required materials. A Blackmetal axe is required to obtain Yggdrasil wood, and a Sap Extractor is required to obtain Sap. The Sap extractor requires a Dverger extractor obtained from Dvergr component crates in Dvergr settlements. Infested Mines must also be explored to obtain Black cores.

Eitr refineries can be constructed on flat terrain or on stone floors, and don't degrade from rain.

## Usage

Up to 20 Sap can be supplied into the funnel at the front of the refinery and up to 20 Soft tissue can be inserted into the grinder at the top. It's possible to climb to the top of the grinder, but constructing stairs makes accessing it easier. The resulting Refined eitr is ejected from the tube next to the Sap input, opposite the grinder.

The Sap:Soft tissue ratio is roughly 20:20. Each Sap (acting as a fuel) adds 40 seconds, and the operating time on a full fuel tank is 800 seconds. But filling both the Sap and Soft tissue slots to the max will consume 20 Soft tissue and 19 Sap to produce 20 Refined eitr, leaving 1 Sap (probably due to a round-off error).

While processing, small discharges are emitted from the structure, inflicting Lightning and Poison Damage over time. The eitr dropped on the ground will also emit these discharges, which will eventually damage and destroy structures not immune to elemental damage. Structures immune to elemental damage include iron and copper cage pieces, and Black marble floor/wall/pillars. Wood and ordinary stone structures will take damage.

## Notes

* As with other Mistlands-tier structures and items, this can theoretically be obtained before building a Wisp fountain, but navigation is made difficult by the intense mist.
Fuling shaman

* 0★
* Trophy

* 0★

**Fuling shamans** are aggressive creatures found in Plains occupying Fuling villages. They are ritualistic, goblin-like beings that appear to possess their own tribalistic culture. It is implied through runestones and totems that they worship Yagluth, a long dead king.

### Spawning

 During "The horde is attacking" event | 1

## Strategy

> *See: Aggressive Creature Strategies*
>
>

## Notes

* In ancient Norse societies, shamanism was associated with Seiðr, a form of magic related to the telling and shaping of the future.

 Mini bosses
Demolisher

This mighty sledge yearns to wreak havoc.

* 1
* 2
* 3
* 4

The Demolisher is the third two-handed club. It has no secondary attack. The primary attack slams the ground (after a lengthy swing delay), dealing damage, 2x staggering and knocking back everything in a spherical area of effect with a radius of 4 meters.

## Upgrade information

 Durability
 Crafting

## Trivia

* The head of the Demolisher appears to be made of Black marble with some Copper components, including copper designs on the sides of the head depicting Yggdrasil. Despite these appearances, neither of those materials are used in its construction.
Development Plans for 2021

Valheim has launched to Early Access with a Roadmap for 2021. This Roadmap was discarded in June 2021. If you want to know why, please read this Blog Post on Steam.

**To check out what is currently being worked on, please read the Roadmap page!**

The following updates **were listed** on the original 2021 Roadmap:

## Hearth and Home Improvements

**Hearth And Home** focused on house building, giving players more things to do around their Viking homes. This update also focused on food preparation with more recipes as well as building components.

*H&H has been released on September 16th, 2021.*

## Cult of The Wolf

**Cult Of The Wolf** is all about exploration and combat, as well as adjusting encounters against players.

## Saga Worthy Seas, Even More Ships

**Saga Worthy Seas, Even More Ships** is based on ship customization and additions to the Ocean biome.

## Voyage to the Mistlands

**Voyage to the Mistlands** will add a new biome with new enemies, items, resources and a new boss, plus more.

## Potential Updates

* Multiplayer Improvements
* Combat Improvements
* Moon Phases
* Vendor Inventory Expansion
* Svartalfr Brigands
* More Unique Locations
* Sandbox Mode
* Munin, Raven of Lore
* Special Celebrity Guest: Gangleri

## References

1. ↑ 2021 Roadmap
2. ↑ Development Blog June 2021
3. ↑ Development Blog September 2021
Dvergr sharp stakes

* Icon
* Appearance

**Dvergr sharp stakes** will deal damage to and knockback to any creature, including players, that touch the sharp end. The structure will lose durability whenever it deals damage. Unlike most structures, Dvergr sharp stakes will not provide back its crafting materials when removed by a hammer. It does not take any damage from rain, making it safe to place around base perimeters.

The Dvergr sharp stakes needs to be built within the range of a Black forge. It deals the same damage (15 Pierce) to creatures as does its regular wood counterpart, the Sharp stakes, but its durability is considerably higher than the latter.

## Notes

* Dvergr sharp stakes must be built on dirt.
* They will draw aggro from enemies in the vicinity.
* Players can stand on the middle of the stakes without taking damage.
Flint knife

Sharpened flint. A reliable tool.

* 1
* 2
* 3
* 4

The **flint knife** is the first knife.

### Combat style

* The flint knife's primary attack is a fast 3-slash combo with 2x damage on the last swing.
* Its secondary attack is a leaping stab with 3x damage.
* It deals 6x damage against unalerted enemies.

## Upgrade information

 Slash
 Durability
 Crafting
Gucksack

* Appearance

## Properties

Gucksacks are resource nodes found on infested trees in Swamps. They drop Guck when destroyed and can only be damaged with axes or pickaxes.

### Spawning

* Up to 700 infested trees are generated when the world is created.
* Each tree has up to 6 Gucksacks (66% chance for each) and up to 3 smaller Gucksacks (25% chance for each) closer to the ground.

## Drops

On average, each infested tree contains ~23 Gucks. On average, each world can provide 16034 Gucks from infested trees.

## Notes

* Gucksacks spawn high on the trees so building scaffolding with ladders and floors is needed.
* Gucksacks do not respawn. However Abominations are a renewable source for Gucks.
* Gucksacks are only vulnerable to Chop and Pickaxe damage types.
	+ This also allows some creatures to destroy them, since some creature types (e.g. Abominations or even Trolls) can deal chop and/or pickaxe damage with their attacks.
Dvergr crate

* Icon

**Dvergr crates** are a non-buildable structure that can be found in Dvergr settlements throughout the Mistlands.

They have no function, but drop several useful recources when destroyed. However, destroying them can be dangerous, since the structures that crates are found at are home to Dvergr rogues and/or Dvergr mages, who will turn hostile if a crate (or any other structure under protection of their Wards) is damaged directly by a player. Crates can be safely damaged indirectly, or by non-player sources, without angering the Dvergr.

## Location

Each of the following structures may hold Dvergr crates:

* Dvergr Guard Tower
* Dvergr Excavation Site
* Dvergr Harbour

See their respective pages for details, or for exact crate spawn counts and locations, see Points of Interest (POI)#Instances.

## Drops

Each Dvergr crate will drop the following:
Hearth

* Icon
* Appearance

Hearths are base structures used for cooking, sleeping and warmth.

They require Stonecutter to be built.

## Notes

* The hearth has an approximate Fire Effect range of 12 meters (Measured from the closest you can stand).
* The hearth is used to make a bigger fire than the Campfire. More cooking stations can be placed on the hearth.
* Press [E] to use wood as a fuel.
* Hearths stop working if exposed to rain without a roof.
* Hearths stop working if exposed to strong wind without 70% cover.
* Active hearths create smoke.
* The hearth must be built on something strong and sturdy such as stone floor, the ground, or pillars to support it. If placed on an unsupported wood floor, the Hearth will break upon placement; to place on a wooden floor, the floor must either be on the ground or supported by stone or Wood iron beams.
* With 1/20 fuel, a Hearth will last for 1 hours and 23 minutes. At maximum capacity a Hearth should burn for 27 hours and 47 minutes.
* Sitting next to the hearth without shelter will only result in the providing 1 comfort. The player must be under shelter in order for the hearth to provide 2 comfort.
* Hearths will take 10 damage every time it sets an entity on fire.

## Gallery

Hearth with Cooking stationsFired up hearth
Grinding wheel

* Icon

Forge improvement

The **grinding wheel** is used as an upgrade for the forge.

It is one of the two upgrades to the forge that does not use metal ingots, and thus can be taken through a portal. (The other is the bellows.)

## **Building**

The grinding wheel is unlocked after acquiring iron and a sharpening stone.

Provided that the player has a stonecutter to craft the sharpening stone, the materials for a grinding wheel are fairly common and easy to acquire: five stone, 25 wood. Otherwise, a sharpening stone can be found occasionally in chests in the Plains.
Gull

* 0★
* Trophy

* 0★

**Gulls** are passive creatures found in Valheim. They are small birds with long legs and heavy, straight bills. These birds are mainly white in color, with a yellow beak, grey wings and pinkish beige legs and feet.

## Strategy

> *See: Passive Creature Strategies*
>
>

## Notes

* Loose-rolling tree logs will roll right through them without damaging them whatsoever.

 Mini bosses
Hoe

A farmer's tool for working the earth.

* 1
* 2
* 3

The **Hoe** is a tool that can be used to elevate or level the ground. It can also be used to apply the Pathen and Paved Road ground decorations to an area, visually creating a path for players to walk on.

## How to use

To more effectively level the ground there are two things to keep in mind. Shift-clicking attaches the hoe to the level of ground it is pointed at. When not shift clicked it defaults the hoe to the level of ground the player is standing on.

Right-clicking opens a menu for other operations, similar to the Hammer. Some operation have additional requirements, for example raising ground requires 2xStone per operation and a workbench in the players vicinity.

## Stats

Hoe stats
 Durability
 Crafting Recipe
* 2 Stone
* 1 Stone
 Workbench level required

## Notes

* It can lower the ground but only a little. For the first item available to lower the ground, please see Antler pickaxe.
* In the "level ground" option the player's position is what the selected terrain is compared to. Therefore, it will raise the selected terrain if the player's position is higher, and lower it, if the player is standing on lower ground. Thus evening out the terrain compared to the player's location.

## Gallery

The hoe removes ground cover but does not destroy berry bushes.
Karve

* Icon
* Appearance

**Karves** are medium boats with a medium sailing speed, a small amount of storage and good manoeuvrability.

They travel 3.9 – 7.0 m/s with full sails, 2.8 – 4.8 m/s with half sails and 3.14 m/s when paddling.

## Specs

* 500 HP
* 10m long x 3m wide x 8m air draft (height from waterline).
* 2 seats plus pilot (currently any number of people can hold fast)
* 4 storage slots (cargo weight doesn't seem to affect handling or speed)
* Speeds
	+ Full sails:
		- 100% wind: 7.0 m/s, high risk of capsizing
		- 50% wind: 5.7 m/s
		- 5% wind: 3.9 m/s
	+ Half sails:
		- 100% wind: 4.8 m/s
		- 50% wind: 4.1 m/s
		- 5% wind: 2.8 m/s
	+ Paddling: 3.14 m/s
* 20 m turning radius at top speed with full sail

## Notes

* The Karve cannot be deconstructed with a hammer, but its resources drop when it is destroyed and can be recovered if a player is standing in range to pick them up before they sink.
* The Karve can outrun a Serpent with the wind directly behind it during a thunderstorm; eventually, the serpent will give up the chase.
Iron vein

* Appearance

## Properties

A **Iron vein** is a resource node and are not naturally found in game and require a Bronze pickaxe or better to harvest them.

## Drops

An iron vein has 24 nodes, each of which may drop **1-2** of the following when mined:

The average iron vein will yield 12 iron ore and 24 stone.

## Notes

* Metal deposits do not respawn.
* Like other metals, Iron ore cannot be teleported.
* Node sizes are set and rest on top of terrain. If the terrain is lowered they will not crumble, they will fall until they find new ground to rest on.
Hanging brazier

* Icon
* Appearance

The **Hanging brazier** is a light source that can be placed on the underside of a surface, and must be build within the range of a Forge.

With 1/5 fuel, a Hanging Brazier will last for 5 hours and 33 minutes. At maximum capacity a Hanging Brazier should burn for 27 hours and 47 minutes.

## Notes

* If part of its supporting structure is destroyed, it will not collapse as long as there is another structure that is connected to the ground within ~1m of the brazier.
* Has all the same functions as a Campfire.
* Destroying the hanging brazier with a hammer will not yield back any coal and will only return the 5 bronze and chain used for its construction. All coal used as fuel and for the initial construction will **not** be dropped.
* Hanging from 2-6 meters off the ground (measuring from where the chain connects), the Fire effect extends out 9 meters. The horizontal distance begins to drop off if hanging from 7 meters high or higher.
Jump (Skill)

**Jump** is a Skill in *Valheim*.

## Leveling Up

Every time you jump, you gain exp in the jump skill.

Note that to gain skill progression, you must use the full stamina cost of the jump, hopping at zero stamina will not progress the skill (jumping with insufficient stamina will still show a small jump animation, but you will not gain xp). The height you jump from or land from does not matter, nor does the distance or what you jump over.

Weapons, armor, and Run skill level do not affect jump height.

## Skill Benefits

As you progress, your jump height will slightly increase, up to 40%.

## Calculations

At level 100 jump, the player can leap 3 meters off the ground, and at run 100, over 5 meters forward.

The overall world records for jump height and distance are 2.45 and 8.95 meters, respectively. The player's jumping distance would be mediocre against the world's best, but would *destroy* all competition in the high jump (especially considering the player hurdles, which is a very ineffective high jump strategy).