Dual Guard

## Overview

DG preview.

DG is often known as "The Pocket SG" due to having the second highest 3pt shot attribute and the ability to assist the main Scorer consistently. also he can be a blocker if you take an athletic mastery and if you get Legendary SPC that can give 10+ block and titles. Very hard to get 250 block on dg

### Pros

* Good offense movesets.
* Good ballhandler defender due to high steal stats, and SP Steal.
* Good Dash defender.
* Good at blocking bigs because of manual block range buff on dunks.
* Good at rebounding
* Good tussle

### Cons

* Weak off-ball defender, lackluster on intercept game
* Slow roll catch animation.
* Bad at defending PG DG SW SF PF CT C unless you go steal
* No rebound skill despite having higher tussle then block stat
* Constantly nerfed
* To be effective you need to be P2W to get N decks and to get 250 block

## Play styles

### Offense

On offense, DG has second highest layup and jumper, combine these two thing with second highest speed stats, DG can be deadly offensively.

As a layup specialist, DG has lots of useful movesets, such as layup pass, floater, double clutch, eurostep,drive in jumper and fake pass. Those skillsets makes DG as the best layup specialist in this game.

As a jumpers, DG also have interesting move like pull up jumpers, jump pass, backdrive and quick jumpers and no mark shot. Those ability makes DG really decent shooter. Keep that in mind,

As a three pointers, DG has some decent stats, with SP II. Keep that in mind DG is not a great 3pt shooter as SG, but can knock down three point shot in wide open.

DG really good at ISO and Swing. Decent at Dash shooter (great dash speed but no shot resist), and pillar (drift shot not viable).

### Defense

On defense, DG has second highest steal, and speed, combine this two things with SP III steal, DG really can put pressure on the ballhandler and defend Dash very well. Keep that in mind DG has somewhat high tussle to keep him doing bump-steal. also DG can be a blocker too, with Athletic master and manual block.

Finger block is useful and good blocking tool but requires good block stat to be effective

DG really lackluster on off-ball defense, due to his weak intercept ability, and no overpass intercept.

### Playmaking

DG really can play as a playmaker.

Good player maker because the only skill that gets buffed is alleyoop pass which no one uses

## Characters

\* Despite meeting the requirements to become a Dual Guard, Clara and Tyson cannot due to the lack of lvl. 12, lvl. 24 and lvl. 40 Buzzer Beater Coupons

## Skills

### Default Skills

Shoot Touch III

success rate and deny defense

Double Clutch II

 LV: 12

SP 3pt Shot II

SP Middle Shot III

SP Pass III

Entry Pass Intercept resistance +48
Kick out Pass speed +48

SP Drive III

 LV: 24

### Skill Shop

Direct Pass I

 LV: 2

Non-stop Pass I

 LV: 4

Rolling Diving Catch I

 LV: 6

V-Cut III

 LV: 8

Drive Fake III

 LV: 10

Manual Layup III

 LV: 12

SP Steal III

 LV: 14

Quick Jumper II

 LV: 14

Pass and Run I

 LV: 16

Jump Pass III

 LV: 16

Alley-oop Pass I

 LV: 18

Fancy Drive I

 LV: 20

Drive & Cut I

 LV: 20

Fade Away II

 LV: 22

Middle Shot Focus I

 LV: 24

Jab Step III

 LV: 26

No Mark Shot I

 LV: 28

Shoot Fake Drive III

 LV: 30

Pull-up Jumper I

 LV: 34

Kill Pass III

 LV: 34

Jump Shoot & Pass I

 LV: 36

Intercept III

 LV: 36

Pass Fake I

 LV: 38

Pick & Move I

 LV: 38

Away Screen Move Bonus III

 LV: 40

SP Intercept II

 LV: 40

SP Diving Catch II

 LV: 40

SP Dunk Success III

 LV: 42

SP Dunk: activation II

 LV: 42

Quick Change III

 LV: 44

Dunk Focus III

 LV: 46

Floater III

to avoid tall defense
 LV: 48

Behind The Back II

 LV: 50