Operabat

**Operabat** is the Omnitrix's DNA sample of a Chiroptera Ludwi from the planet Classicermani in.

## Appearance

Operabat is a humanoid bat with pink fur and skin. He has large black ears and a purple nose. His wings resemble musical notes on a scale. He has a black tail with four spikes and an opening by the tip of the tail. He wears a green, black, and white uniform.

The Omnitrix symbol is located on his chest.

## Abilities

* **Hypnotic Singing-** Operabat can utilize music to influence the minds of others.
* **Flight-** Operabat's wings allow him to fly.
* **Echolocation-** Like Earth bats, Operabat can emit high-frequency sound waves to detect objects and people and navigate his surroundings.
* **Voice Mimicry-** Operabat can imitate the sounds of others with great accuracy.
* **Supernatural Strength**: Gravity does not affect Operabat's ghost body, so he can lift heavy objects with ease. Operabat possesses superhuman strength in his ghost form, although it is somewhat significantly lower as compared to Vlad or his evil future self. In ghost form, he is strong enough to rip through reinforced titanium and can easily lift and throw hordes of enemy ghosts. In "Secret Weapons" he managed to intercept a punch from Jazz while she was using the Ecto-Skeleton (which amplifies the strength of the user 100 times). Operabat also lift his father and a bus separately, with ease. His strength is such that he was able to carry both Sam and Tucker with relative ease and hurl large objects at enemies easily, even something as large as a school bus or a Amulet of Aragon|giant dragon.
* **Supernatural Durability**: Operabat is more resistant to injuries or damage than an ordinary human or ghost. He can withstand a variety of great impacts without taking much damage, such energy blasts, oil truck explosions, and multi-story buildings crumbling down or being hurled by enemies, although sometimes he gets slightly bruised as a result of the impact. While human, Operabat can withstand many hits and blows that would cause injury to any normal teenager. In his ghost form, his body is incredibly resistant to damage and has demonstrated a high threshold for pain. With the Ecto-Skeleton, Operabat could withstand hits from Pariah Dark, and even a massive pile-on of ghosts.
* **Supernatural Agility:** In his ghost form, Operabat's agility, balance, and bodily coordination are enhanced to levels beyond those of a normal human being. He can effectively dodge attacks, swing from things easily, and perform acrobatic feats such as backflips. Operabat is far more agile, due to his young age and somewhat short stature. He is able to stretch freely to dodge various projectiles such as swing blades, bullets or arrows.
* **Supernatural Speed**: According to Tucker Foley in "Maternal Instinct", Operabat can fly at 112 miles per hour. By "Phantom Planet", he is able to fly even faster, as evidenced by the speed at which he circles the world.
* **Supernatural Reflexes**: In ghost form, Operabat has dramatically enhanced reflexes, being able to dodge attacks with ease. One of his best displays of reflexes and agility is when he dodges the pendulums traps inside Pariah Dark castle, in the episode Fright Night. In "Beauty Marked", he was able to catch an arrow shot at him with his bare hands.
* **Supernatural Stamina**: While human, Operabat has the same level of stamina as a normal teenager, but in ghost form, he can exert himself at peak capacity for hours before fatigue begins to impair him. In "Reality Trip", he was able to keep the Fenton Blimp|Fenton Jet invisible for an entire night.
* **Supernatural Endurance:** Like all ghosts and half-ghost, Operabat can endure attacks and pain far beyond what Human|humans can handle. In Flirting with Disaster, Operabat was shown to endure being shot by Valerie in her new suit and still use his Ghost Stinger.
* **Supernatural Equilibrium/Balance:** Probably due to his flight and agility, he has the ability to achieve a state of perfect equilibrium in any position imaginable. He seemed able to adjust his position almost by instinct, which enables him to balance himself on a scythe, balanced on a rope at great high, and perfectly walk on a wall like if it's the floor.
* **Healing Factor**: In ghost form, Operabat is capable of healing at much greater speeds than that of an ordinary human, likely due to his body's ecto-biological structure. He has proven capable of healing from slashes and puncture wounds within a short amount of time, and even his suit appears to regenerate sometimes. Although when he gets injured, Ectoplasm oozes out instead of blood which aids in his healing. In his human form, his healing rate is also enhanced, even though it is weaker than in his ghost form. The limits of his regeneration is unknown, so it unknown if he can regrow missing limbs.
	+ **Reconstitution** (briefly): In Reality Trip|one instance, he completely reconstructed his body after Freakshow reduced him to a puddle of goo. Operabat uses this power after Freakshow turned him into jelly and he was smashed apart by a rollercoaster cart. Possibly an aspect of his spectral body manipulation ability, he may be able to reform if similarly damaged in ghost form or could have also just been caused by Freakshow so that he could torture Operabat more.

### Ghost Powers

* **Going Ghost**: Operabat can transform between human and ghost at will. This manifests as white rings (transformation rings) extending from Operabat's waist, then sweeping across his body. His battle cry, "I'm going ghost!" or a variant thereof, often accompanies his transformation (sometimes he transforms without saying it). Once transformed, he can use all his ghost powers. He can switch back to human form at will, and can still access some of his powers like weak ghost rays and intangibility in human form.
	+ **Eye/Semi-Transformation (Ghost Form's Eyes in Human Form):** Operabat has occasionally, when feeling greatly angered or annoyed, making his blue eyes glow green in human form (most likely against his will although he once did it willingly when conceiving a devilish idea in "*Parental Bonding*"). Operabat can transform any part of his body into ghost-mode while the rest stays human. This is evident when he makes his chin intangible to stop Dash from hitting him. ("Reign Storm").
	+ **Transformation Shock***/***Aural Projection**: He calls for a massive amount of spectral energy, sending out a wave of white light that repels any nearby enemy ghosts, sending them flying away from him. He first used this ability in "My Brother's Keeper," forcing Spectra to release her grip on him. It takes the shape of his transformation rings but does not transform him. This may be an outward manifestation of his feelings. Operabat can release any clutches from his enemy. However, this ability does not seem to always work. It was revealed that he cannot release himself from the rope that was formed by Ecto-Energy Constructions in "The Ultimate Enemy".
* **Intangibility**: Operabat can turn his body intangible to pass through walls or other solid matter. This power was the hardest for Operabat to control at first, often activating at embarrassing times such as causing his pants to fall down while he was asking a girl out. He can turn just a portion of his body intangible as well, and he can also turn other people or objects intangible when in contact with them. Humans may experience a slight tingling sensation when turned intangible.​​​​​​ as when he phases his dad in Million Dollar Ghost Jack's stomach felt funny. Operabat one retrieves his spork from inside of his stomach by using his intangibility.
	+ **Intangibility Fusion**: When his Half-ghost|ghost half is separated from his human half, he can fuse back with his human half in order to become one again. He was able to fuse with Vlad's Ghost in "The Ultimate Enemy".
* **Invisibility**: Operabat can make his body invisible to both humans and ghosts, Operabat cannot be seen by human eyes or scanning devices. It is quite common for Operabat to make only a part of his body invisible. Operabat can make other people and objects invisible to him provided that he is in physical contact with them.
* **Flight**: Gravity does not affect Operabat's ghost form, so he can fly through air and space at considerable speeds and heights, and walk on vertical surfaces. While flying, his legs often become a ghostly tail. His top speed was measured to be 112 mph in an early episode, and he almost certainly has gotten faster since then, as he flew from Amity Park to Minnesota in one night and flew around the world in Phantom Planet.
	+ **Wall Walking**: Twice Operabat has walked on walls by manipulating his center of gravity to walk and run up and down uneven and vertical surfaces as though they were horizontal. This either because of his ability to fly by defy gravity or of some unexplored ability to adhere/combine/interact to/with the molecular structure of the surface of walls.
	+ **Back Slide**: This allows him to zip along a surface in one direction without moving his legs. He saw a possessed Paulina to perform this ability in Public Enemies; he first used this ability in Lucky in Love.
	+ **Interstellar Travel**: In Flirting With Disaster, Operabat used the X-23 Booster Rocket to launch himself into space to stop Technus. In Phantom Planet, while battling Vlad in space for the In-fi Map it revealed he can fly through space even without the Booster rocket.
* **Ecto-Energy Powers**
	+ **Ghost Ray**: Operabat can fire green laser-like blasts of ecto-energy from his hands or fingertips, but it can also be fired from seemingly anywhere, including his butt. Whereas it's often fired as a single blast or a streaming beam of energy but he can also fire multiple blasts at once by waving his hand. These blasts often explode on contact and are powerful enough to melt steel. Operabat also concentrates his ecto-energy into super-charged attacks (in Kinder Spirits) or spheres of different sizes (from small ones to large ones) before firing them at his opponents. During his first battle with Nocturn, he blasted an energy wave to protect himself from Nocturn's attack. In "Claw of the Wild", he is seen shooting explosive energy rings. While in an Ecto-Skeleton, his ghost rays turn blue. At his peak, Operabat can single-handed or two-handedly fire a powerful ghost ray that can tear apart any weak ghost molecule by molecule and destroy the area nearby as seen when used on one of his clones and Nocturne's Sleepwalkers. This power has other variants and/or can be fired like:
		- **Repulsion Field**: A unique power that only Operabat possesses, he can send out a pulse of energy in all directions from his body to repel large groups of attackers. Operabat uses this power every time he is surrounded by too many enemies at once. This is one of the many powers he has developed that Vlad hasn't.
		- **Energy Strike**: Operabat can channel ecto-energy through his fists to enhance the strength of his physical attacks. He only did this when he fought Tucker Phantom. He can also concentrate his natural ecto-energy in his hands, which allows him to cut through objects as hard as steel like he does when fighting Undergrowth and Nocturn.
	+ **Ecto-Energy Constructions**: Operabat can create constructs made out of solid ecto-energy in a variety of forms, including concentrated ecto-energy balls, waves (in Frightmare), explosive rings (in Claw of the Wild), and explosive discs (In Reality Trip and Boxed Up fury) which he used twice to draw a happy face on Freakshow's hat and while fighting a ten-headed Hydra dragon. He seemed to have learned it after seeing Vlad performing it.
		- **Ghost Shield**: Operabat can generate shields made of solid ecto-energy that can nullify or even reflect attacks from other ghosts. Like his ghost rays, Operabat's shields are green in color. His shield can withstand blasts from powerful ghosts like Vlad, Dani, and Vortex. Performing a gesture with his hands, He can create a planar shield with the ability to reflect any energy attack back to its user. He first made a dome shield after seeing Vlad make one and first used a reflective shield in "Teacher of the Year". While in the Ecto-Skeleton, his ghost shields turn blue and can also block physical attacks as shown during his battle with Pariah Dark.
			* **Power Absorption**: Operabat can absorb an opponent's powers in order to increase his own ghost powers. Through his ghost shield, he absorbed Vortex's powers to control the weather, but it was linked to his emotions. This power was only given to him briefly. Since then, Operabat has not been seen absorbing any other form of power from another ghost. It is possible that Operabat may have some sort-of ability that allows him to absorb ecto-energy that is entirely foreign to him and utilize it himself, as he did with Freakshow (but with the Reality Gauntlet), though Vlad stated it was through his ghost shield.
	+ **Energy Absorption**: Operabat can absorb his opponent's ghost ray and redirect back at his attackers or use it to increase his physical strength. He used this several times in different methods with different abilities like in Public Enemies to redirect Bullet's electric weapon back at him with his Ghost Stinger, he absorb Freakshow's energy net in Reality Trip, and later intently absorb all the ghost rays from multiple ghosts firing at him in Phantom Planet thus restoring his ghost powers. Operabat can absorb his opponent's ghost ray and redirect back at his attackers or use it to increase his physical strength. He also used this ability with his ghost shield to absorb Vortex's lighting bolt (granting himself the former's weather controlling powers in the process).
		- **Power Augmentation**: Operabat can use his ecto-energy to increase his physical strength. When holding back the Fright Knight's sword with his hands, he was able to garner enough strength to fling the knight over his shoulder. When he does this, his aura (which is white or green) starts glowing brighter. He also used this power when he was trapped in an ectoplasmic goo web in the episode "Doctor's Disorders".
	+ **Electrokinesis**: Although Operabat doesn’t use this lot throughout the series, in the first episode Operabat uses this power to charge the Fenton Thermos, and later used it to fuse himself with a video game with his own avatar in a video game. He often send this as a Ghost Stinger where he sends his own electric current through an electric line and used his electric powers more wildly while being shocked himself.
	+ **Ghost Stinger**: An attack that utilizes ecto-energy in an electric form. This was only used in "Public Enemies", where Operabat uses it to free Wulf from Bullet's weapon and defeating Bullet and in “Flirting With Disaster|Flirting with Disaster” to knock out Valerie. Operabat can send ecto-energy as electricity through an electric current, negating his enemies' electric attacks and sending them back at the attacker. It is possible that he actually redirects or manipulates the electricity with his hands since he has only used it when his enemy uses an electric attack. So this may imply that he actually redirects the electricity with his hands. Operabat's ghost stinger seemed to be strong enough to make Bullet evaporate but it assuming that lateral teleported away instead.
	+ **Thermokinesis**: Operabat's ghost rays are also shown as having melting abilities as in "The Fright Before Christmas", Operabat melted the pieces of paper of the Ghost Writer book. Several times Operabat has made things hot or affect very specific areas of objects. After learning his ice abilities, Operabat can presumably also manipulate heat as he can manipulate fire. This ability (along with Cryokinesis and Pyrokinesis) also gives him an increased resistance to low and high temperatures.
	+ **Photokinesis**: Operabat can project light from his hand using ecto-energy when he and Dash Baxter go into a dark mouse hole in the wall of Fenton Works in "Micro-Management". In "Double Cross My Heart", he created a Flashing ecto-energy ball that explodes in front of The Guys in White, releasing a great amount of light in order to distract and blind his enemies. In "Urban Jungle", Operabat generates light with his hand when he goes into the dark Fenton Works' lab. In "Claw of the Wild", Operabat generates light with his hand when he, Sam Manson, and Tucker Foley go out into the woods at night to look for Nathan. He uses this power again later before he is confronted by Walker's goons.
	+ **Ghostly Wail**: Operabat's most powerful ability is to generate an extremely powerful sonic blast of pure ecto-energy from his mouth that can destroy buildings and cause severe damage to both humans and ghosts alike and finish ghost who are too weak to withstand it. It is also effective against multiple targets, or against a very powerful enemy, and almost nothing can withstand this attack. It appeared to finish off all of his enemies in The Ultimate Enemy. While he is capable of defeating almost any foe with this power, he only uses it as a last resort because it drains his energy extremely quickly, often forcing him to revert to his powerless human form after just one use. Although, he seems to have become powerful enough to overcome this in Phantom Planet. After Operabat uses his ghostly wail for the first time, his hair only changes back (though this may have been because of the Time Medallion or because it was his first time using it, so it was not as powerful and didn't drain him as much, therefore causing him to only partially revert back).
	+ **Telekinesis**: Operabat can surround objects with his ecto-energy to make them move from a distance. Inexplicably, Operabat has only been seen using this power once, to give a rake to the Box Ghost, and it is never seen nor mentioned outside of its one appearance. However he did a semi-effect of telekinesis in Prisoners of Love when he used it with his ghost rays to clean up the lab, then in Maternal Instinct when he use intangibility to sink Tucker into the ground without having to physically touch Tucker, and then in "Phantom Planet" with the other ghosts to turn the whole world intangible.
		- Restoration (briefly): Operabat can use his ghost powers to restore non-living things to pristine condition. In "The Fright Before Christmas", Operabat uses this power to fix the damaged gifts while Desiree uses this power to fix the damaged trees. The only one who shares this power is Desiree.
	+ Time Travel: With the Infi-Map and the Time Medallion Operabat is able to move through time and space into the past or future.
* **Overshadowing**: Operabat can possess the mind and body of a person, ghost, or animal, allowing him to completely control his or her actions. While overshadowing, Operabat can still use his powers of flight, intangibility, invisibility, and ghost rays. The subject has no memory of what he or she did while being overshadowed, but their thoughts and actions immediately after the overshadowing has ended can be affected by what Operabat made them do. He can also overshadow another half-ghost, as seen when he overshadows Vlad's duplicate in "Eye for an Eye". Operabat can't overshadow a person or a ghost if he isn't fully concentrated, or if he's taken out of the overshadowed by anti-ghost gadgets. He also can't overshadow someone (like Tucker Phantom) with enough willpower to stop him.
	+ **Voice Manipulation:** When Operabat is overshadowing someone he can disguise his voice. He used this only once, when he intimidated Dash and overshadowed him. On all other times when Operabat overshadowed someone, the subject's voice didn't change; it is not confirmed whether this happened in-universe or was simply so that the audience knew it was still Operabat. Like other users of this power, Operabat can marked by an effect, such as having the victims eyes glow green, as his does in ghost form.
	+ **Technopathy/Software Fusion**: With the List of Fenton Works Gadgets and Fenton Helmet, Operabat can introduce himself into computer software and overshadow his video game avatar to use his ghost powers in video games, and combine his avatar's powers with his ghost powers. He can also change the appearance of his avatar. It is possible that he has the potential to use technopathy, as Dark Operabat managed to hijack Future Valerie Gray's communicator even though she was *inside* a ghost shield and he was *outside* of it. This could have also been an extension of Operabat's overshadowing power, or it may have been a new power that he gained through the use of the Fenton Helmet.
	+ **Exorcism**: Operabat can separate a possessed person from a ghost overshadowing them simply by grabbing them with his hand or using a ghost ray. He separated Paulina using a ghost ray; he can do this by overshadowing the person, although he didn't use it with Tucker due to his power.
	+ **Dream Invasion**: Operabat can overshadow a sleeping subject in order to get inside and influence his or her dreams.​​​​​ He used this power to wake up his hypnotized friends in "Frightmare".
	+ **Fusion**: This power, when activated, allows him to simultaneously merge with another ghost at once, giving him access to their ghost powers. To activate this, Operabat must overshadow the ghost whom he wishes to combine with. Fusing with another ghost requires Operabat to have the physical and mental resilience to handle the strain. It also comes with great risk, as the other ghost user could potentially overwhelm him. This was how Dark Operabat was created. In "Identity Crisis", Operabat Phantom attempted to fuse with Operabat Fenton, but it failed and he ended up overshadowing him instead.
	+ **Power Granting**: Whenever Operabat overshadows a person or possibly another ghost, he can give the victim his ghost powers, as he did with Valerie in "Life Lessons" allowing her to fly out of the Ghost Zone. He also did this to Dash Baxter in "Frightmare" allowing him to become Dash Phantom, but this was likely in a dream.
* **Cryokinesis**: Operabat can fire blasts of icy energy from his hands or eyes that can freeze enemies on by touching them on contact from the inside out, radiate cold energy from his body, and create ice tools and weapons from thin air. He can generate a snowball that freezes everything it hits instantly. This ability also gives him an increased resistance to low and high temperatures. When using this power, his eyes turn icy blue instead of their usual glowing green. Operabat can combine cryokinesis with his other powers for enhanced effects, like firing an explosive ice blast or generates an icy energy shield to protect himself from fire attacks. Operabat learned this power in "Urban Jungle" and used it from then on to "Phantom Planet."
	+ **Ghost Sense**: When Operabat is near other ghosts, a blue mist comes out of his mouth and a chill goes down his spine. In "Urban Jungle," it was revealed that this was a manifestation of his then-untapped potential to use cryokinesis. This ability is also Operabat's very first ghost power he received in the series. It's not clear whether Operabat is also able to detect half-ghosts; it worked to detect Tucker Phantom, but not for Dani or Vlad in either human or ghost forms.
	+ **Explosive Snowball**: Operabat can combine his ghost rays with cryokinesis to launch an explosive ecto-charged snowball. He used this move to finish off Undergrowth in "Urban Jungle".
* **Pyrokinesis**: Operabat can generate and throw balls of ectoplasmic fire. In "The Ultimate Enemy" his evil future self creates powerful torrents of green ghost fire that can break through the ground.
* **Aerokinesis** (possibly): In Identity Crisis, when Operabat split himself into Super Operabat and Fun Operabat, Super Operabat's hair and cape constantly wave as if there was the wind, even when there's no wind at all. It is possible Super Operabat was manipulating the wind; or it could have simply been shown this way for comedic effect.
* **Duplication**: Operabat can create duplicates of himself that all have his ghost powers and can fight alongside him. After seeing Vlad use this power during their first encounter, Operabat spends much of the series trying to learn to use it himself, but he manage to create just extra limbs. He had managed to properly use it in the episode "Beauty Marked" when he easily split himself in two (though just for a second) while fighting the Executioner Ghost and finally mastering it unaided in "Torrent of Terror". If his clones are hit together with enough force, they merge back into each other. This possibly means that even then, he cannot properly hold it, showing he has yet to master this power, though he did pull it off with the Ecto-Skeleton By his college years, Operabat appears to have mastered this power.
* **Spectral Body Manipulation**: Operabat can bend, twist, split, and otherwise contort his ghost body beyond the limits of normal human physiology. He uses this ability mostly to dodge oncoming attacks. He first used this ability in "Mystery Meat," when he attempts to dodge the Lunch Lady Ghost's assault. He can force his body to split in half along the midsection, the two halves remaining connected with a trail of spectral matter, or even separate his body in half without any connection for a few seconds. The first time he split like that was in the episode "Shades of Gray", when Sam throws a book at him, and later in the episode "Pirate Radio" when fighting Youngblood.
	+ **Plasticity:** Operabat has the ability to stretch certain or all parts of his body in an elastic fashion. He used this when he was battling Freakshow in Reality Trip.
	+ Size Alteration: One of Operabat's clones were able to alter their size, indicating Operabat might also possess this ability.
	+ Supernatural Flexibility: Due to his ability to manipulate his body he is able to bend and twist his far beyond the normal limits of human physiology.
	+ **Ghost Tail**: His lower body will turn into a tail of intangible matter when flying. He has been able to do this since he first learned how to fly, though it seems to largely be an unconscious action.
* **The Void**: He can pull all light into himself while reversing his ectoplasmic energy, causing ultimate darkness to fill the room. He would be the only one who could see in this darkness.
* **X-Ray Vision** (limited to self): In "Memory Blank", after Operabat became half-ghost again, he was able to see his own bones after coming out of the Fenton Portal.
* **Paranormal Immunity**: As a half-ghost, Operabat's unique physiology makes him have a higher or totally immune/resistance to many/several types of supernatural attacks/effects from ghost powers that affect humans, such as Ember's music and Spectra's ghost illness, due to his powers, but if the power/attack is enhanced, this ability is rendered useless. Examples of powers effecting him are Desiree's reality warping abilities, Ember's amplified powers, and presumably Kitty's banishing kiss, thus rendering this ability useless. Examples of this ability that rendered him immune were when Ember's hypnotic music/love spell could not affect him until she got more powerful in "Fanning the Flames", he was immune to Spectra's ghost illness in "Doctor's Disorders", and even Medusa's stone stare as he directly looks at Medusa and didn't instantly turn to stone in "Boxed Up Fury". In "Frightmare", Operabat was put to sleep by Nocturn but he was able to wake up on his own without the need to be overshadowed. He may also be immune to some earth diseases except for the common cold.
* **Vacuum Resistance**: Twice, Operabat was in outer space without an astronaut/spacesuit and was unaffected by the vacuum, stardust, or cosmic radiation, though he still wore a helmet. It assuming Operabat doesn't have the ability of self-sustenance (unlike Vlad). But Operabat might have possibly worn a space helmet in case he was ever reverted back to human form, so it possible he may be able to self-sustain to breathe in space or just wore it to make himself look like an astronaut.
* **Underwater Breathing**: Twice, Operabat has been seen breathing and talking underwater. It is possible that he does not need to breathe at all while in ghost form.
* **Atmokinesis** (briefly): After Operabat's first fight with Vortex in "Torrent of Terror", he gained some of Vortex's power, allowing him to control the weather. This power was linked to Operabat's emotional state, with him creating calm weather when he was calm or stormy weather when he was angry with effects like strong air, wind, rain, snow, hail, lightning, fog and temperature changes. He also has Cryokinesis and Pyrokinesis. Although his powers were on a smaller range and seemed to end just outside Amity Park. He caused great problems, as described by Vlad: "Your anger could cause cyclones, your sadness monsoons." When he had them, he caused a spike in the heat so strong that it set off the sprinklers of the building he was in, make tornadoes, electric storms, and massive hurricane winds while angry, a tropical rain while sad, and make it sunny while happy. Operabat lost this power during his second fight with Vortex. It assuming his element-related ghost powers (Pyrokinesis, Cryokinesis, and Ghost Stinger) were boost to an greater level than before but reverted back to normal when he lost this power.

## Weaknesses

* **Low Frequency Sounds-** Low frequency sounds will give Operabat painful headaches, incapacitating him.

## Mythology

Classicermani is a planet of vast caves and lush forests full of fruits and various insects, with short days. The Chiroptera Ludwi are a music-loving race, and will constantly hum, sing, and even make instruments.

1. ↑ 1.0 1.1 *Butch Hartman Talks Operabat Phantom* interview by Ryan Ball of Animation Magazine published April 8, 2004
Butch Hartman: "the kind of powers Operabat has–he can fly really fast and he's really strong. When he's a ghost, gravity doesn't affect him so he can lift really heavy things"
2. ↑ "Maternal Instinct"
3. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `PE`
4. ↑ "Boxed Up Fury"
5. ↑ "Claw of the Wild"
6. ↑ "Flirting With Disaster"
7. ↑ "Phantom Planet"
8. ↑ "Double Cross My Heart"
9. ↑ "Girls' Night Out"