recursal/Fanatic-Fandom huggingface dataset:
Consumable Items

Consumable Items are items that the player can pick up, earn from battle, or buy that can be used in battle to perform a number of actions such as restoring DP or FP, or curing a status effect. Due to their nature as consumables, the player is only able to use each item once.

## Trivia

* The HorrorVale Wiki item is a clear gag referencing this wiki (Obviously). This item was implemented during the development of Act 1 by the lead developer, Dustin Andrews, who thought this was hilarious. Please note however, that the HorrorVale Wiki cannot treat or cure the symptoms of confusion in real life recommends speaking to your doctor or another professional medical expert if you experience any of the following: confusion, disorientation, or delirium.
Flatwoods Monster

Flatwoods Monster, also referred to as Flatty, is a character in HorrorVale. She is a member of Mothman's party, the Cryptid Crew, and serves as an antithesis to Alice. She was officially announced on December 7th, 2019.

## Flatwoods Monster

Official Artwork of Flatwoods by BatWorks Software

## Etymology

Named after the Cryptid known as the Flatwoods Monster.

## Design

Flatty is a dark-skinned creature with thin arms and a thin body. Her headpiece consists of a red leaf shaped helmet with a transparent glass dome attached to the front. Attached to the front of her dome is a respirator with two tubes that travel under her arms towards her back. She wears massive red pauldrons. She wears a dark red/violet skirt with several darker spots dotted around the upper half of the skirt. Her hands consist of two large digits that glow violet. The bottom of her skirt features three glowing spots reminiscent of lights that may be seen from some UFO’s. Flatty has four eyes, the upper set being noticeably smaller that glow violet.

In combat, Flatty utilizes a small wand like weapon referred to as the "Radio Wrench".

## Trivia

* Most members of the Cryptid Crew went through significant redesigns during HorrorVale’s development. Flatty’s original design featured a more humanoid shaped body and she did not wear a helmet. Her redesign was created by merging this original design with a version of the Flatwoods Monster designed by SlimeBerry's creator.
* After her design was purchased, the design's creator, Hamberry, posted a special recolor of her Flatwoods design to resemble Flatty's current coloring stating it was to "foreshadow some exciting news". This recolored variant is the version of HamBerry's design that is featured in the gallery.
* Flatty's shoulder pauldrons resemble those worn by the Time Lords, and the Radio Wrench is a nod to the Sonic Screwdriver, both featured in the series "Dr. Who".

## Gallery

The Flatwoods Monster design by Hamberry that was purchased and then merged with to create Flatty’s current design.Flatty’s original design by Dustin Andrews.Official artwork of Flatwoods without her Radio Wrench.
Kris and Tannherjar

Kris is a character in HorrorVale, she is a normal everyday ghoul accompanied by the spirit of an ancient warrior.

## Kris and Tannherjar

Official Artwork of Kris and Tannherjar by BatWorks Software

## Physical Description

### Weight

More than she would like (Kris)Incorporeal (Tannherjar)

## Etymology

Kris's name is a synonym for the term saber, a specific type of sword.

Tannherjar's name is a portmanteau of the name of the Patron who sponsored the character, Tanner, and einherjar, the term used for individuals who passed on in Norse mythology and have entered Valhalla.

## Biography

Tannherjar is an ancient Lich warrior who was trapped in his sword long ago. Kris, a young introvert with a lust for adventure found Tannherjar's sword at a yard sale, and he is able to use her body to channel his mighty power.

## Recruiting

Kris and Tannherjar are an optional playable character duo. They are first met in act (?) at
(Location) where Alice (Interacts) before the two of them join the team.

## Design

### Kris

Kris is freckled, short-haired ghoul wearing a long dark red battle robe cover in bits of bronze armor with the breastplate notably resembling a Jack-O'-lantern.

### Tannherjar

Tannherjar is a spectral skull covered in green flame and wearing a black flat cap. The line on his nose combined with his eye sockets create a design similar to glasses. His soul is connected to a broadsword with two green gems embedded in the blade and a guard that resembles a horned Jack-O'-lantern.

## Gameplay

Kris is a Varied character that can do moderate damage as well as support her allies. As she performs actions, her Fighting Spirit will rise until Tahnnerjar takes control of her body, supercharging all of her moves for a short period.

## Trivia

* Kris and Tannherjar are the sixth Patron-made playable character. Kris and Tannherjar were made by YouTuber TannerOfTheNorth.
* Tannherjar is wearing a flat cap, based on the types of hats worn by the Patron and used in his YouTube videos.
* Kris and Tannherjar's relationship is based on Geo Stelar and Omega Xis's relationship in the Mega Man Star Force series. They also similarly combine to increase their power.
* Kris's design is largely inspired by Saber from the Fate/Stay Night series.
* According to Dustin, Tannherjar was once a normal lich, but was cursed by a witch to become a ghost of his former self and inhabit a sword forever after infuriating her.
Pink Fiend

Pink Fiend is a red name enemy found in the Forgotten Mansion in Horrorvale Act 1.

## Etymology

Pink: of a color intermediate between red and white

Fiend: an evil spirit or demon

## Design

The Pink Fiend has a pinkish, purple body with long thin limbs. Its head is disproportionately larger than the body, featuring large black eyes, a large nose, and pointed ears. It is always smiling and has clay-like skin.

The Pink Fiend does not wear clothes.

## Gameplay

Pink Fiend will spawn when entering the hallway on the Second and Third floor of the Forgotten Mansion and will then run directly towards the party. Pink Fiend spawns in set locations depending on which door the player entered the main hallway from, this often means taking the most direct route to the key rooms throughout the manor will result in Pink Fiend cutting your path off. The key is to enter and exit several of the rooms to have him spawn behind the player's intended route.

### Strategy

Pink Fiend is a red name enemy, and thus cannot be defeated in combat by normal means. Currently, there is no way to defeat Pink Fiend, and he is the only red name enemy who cannot be defeated at all in Act 1. If the player is caught by Pink Fiend, the only thing you can do is run.

## Trivia

* Pink Fiend is based on The Oni, the primary antagonist of another RPG Maker game, Ao Oni. They share similar designs and appear in similar locations. Much like the original game, the player only has the option to run from it.
Sarcastic Succubus

*"Hey kid, spare some Death Points?"*

Sarcastic Succubus is an NPC and Enemy in HorrorVale, she can be found on Shiver Street asking the player if they can spare some of their Death Points.

## Appearance

Sarcastic Succubus has the typical blue skin that most ghouls have, with short red hair where her bangs cover the left side of her face and a large grin on her face. She wears a dark grey tank top with dark pants and red boots. Around her left arm are two golden bands and clenched in her left hand is a large knife. She has two orange horns, with small purple wings and a long tail that ends in a spade shaped point.

## Enemy Stats

*"It's no fun if you just give it!"*

Regardless of the player's choice, Sarcastic Succubus will attempt to forcefully take the player's Death Points by initiating a battle with them.
Bolt

Bolt is the Frankenknight, a Frankenling and a Party Member in HorrorVale.

Official Artwork of Bolt by BatWorks Software

## Etymology

Bolt is named after two things.

One: A bolt of lightning such as the one that gave Frankenstein's Monster life.

Two: The machine part that holds things together.

## Biography

Bolt was created by Mayor Finkleheim. He isn't even a year old.

## Recruiting

Bolt is a party member that will join Alice after completing Act 1.

## Design

Bolt is buff and top heavy with the same green skin of his species wearing modern knight-like armor with a light bulb belt buckle and cables running to a generator on his back.

## Gameplay

Bolt possesses incredible defense, fear defense, and DP. This makes him an excellent tank intended to take most of the damage received by the party. In Act 1 Bolt possesses four abilities:

### ◈ Provoke

Gathers the attention of an enemy, making them aggro specifically to Bolt. 20 FP

### ◈ Shockwave

An attack that deals roughly 200 damage to all enemies. 60 FP

### ◈ Thunderwave

An attack that will paralyze an enemy if it hits. 30 FP

### ◈ Recharge

Gives Bolt the ability to heal over time, similar to Alice's poison ability. 50 FP

## Trivia

* Bolt's experiment number is a reference to Mary Shelley's novel Frankenstein, which was 280 pages long.
HorrorVale Beta Builds

This page is for information and versions of the game during it's development.

## Downloadable Builds

### FATE Creator's Act 1 Testing Builds

A collection of builds sent to FATE from BatWorks for testing prior to the release of Act 1 on June 23rd, 2019.

DOWNLOAD LINK: https://drive.google.com/file/d/1wsFzj\_vfJ2gPdWFjpEeeGSioKOu6P8NP/view?usp=sharing

After an incident where half of the game was accidentally deleted, I decided to start archiving these builds sent to me properly as although BatWorks frequently backs up their development, it is unlikely Dustin has a bunch of half-finished versions of the game lying around on his computer. I am doing this so those curious can experience a glimpse of what Act 1 was like throughout it's development over the first half of 2019. I have received permission from BatWorks to release these builds to the public, although I wish to caution folks that as these builds are unfinished, you may experience a bunch of bugs and glitches. I would advise anyone who decides to check these builds out to first read the small READ ME text file included in the folder.

I would like to briefly mention how these builds are organized: Each letter build was a unique build that had to be tested. Some builds had game breaking issues, and as such a minor fixed version of that same build was then sent to me for testing. Build A for instance, has an issue where you'll teleport into a wall when trying to enter HorrorVale Heights, Build A-2 is the same build but had that one issue fixed so I could continue testing the rest of that specific build. The same applies for the D, F, and G builds.

The first folder labelled as "horrorvale Demo 1 (Full Release)" is a later version of the previously available demo BatWorks released last year. If you've already played the original Demo, this is exactly the same. The first build that I tested is listed as "HorrorVale Heights Build A (32419 Build)". The final folder available in this collection is the publicly released version of Act 1 you can download and play from BatWorks's Itch.io or GameJolt pages. Also included in these builds are the save files from my testing, of course if you want to experience the whole thing it's recommended you just start a new game in the build you're playing. Have fun - FATE.

#### Early HorrorVale Build

A build of HorrorVale Dustin Andrews of Batworks Software found archived on his computer. Predates the original Demo 1 build and only consists of Skeleton Manor for the most part.

DOWNLOAD LINK: https://www.dropbox.com/s/jpqmeqfeap81odf/HorrorVale%20NO%20RTP.exe?dl=0
Webs

Webs McGregor is a bowman spider who appears in HorrorVale.

## Webs McGregor

Official Artwork of Webs by BatWorks Software

## Etymology

Webs is named after spider webs and the Scottish surname McGregor.

## Biography

Webs is a 22-year-old spider Scotsman who is an alcoholic bounty hunter, and has a rivalry with Mothman.

## Recruiting

Webs is a required teammate being recruited during the main storyline. Webs is first met in Act 2 at (Location) where Alice (Interacts) before Webs joins the team.

## Design

Webs is a spider with four arms and two legs. He wears Victorian style clothing including an orange jacket and hat with a white feather in it, a white cravat, and grey pants with web designs near the boots.

Each arrowhead has an insect design such as a bee or a fly.

## Gameplay

Webs is classified as a Bowman, also known as an Archer

## Trivia

* It is possible he actually has eight limbs, but just uses two for each pant leg.
HorrorVale Heights

HorrorVale Heights is a location in HorrorVale, It s a large mountainous area north of the Church of the Dead and connects the surrounding town to Mayor Finkleheim's Lab sitting atop the mountain.

## Walkthrough

HorrorVale Heights is divided into three main areas: the base of the mountain, Hodgepodge Hideaway, and the ridge past Hodgepodge.

### HorrorVale Heights Base

After deactivating the five generators, the player reaches the base of HorrorVale Heights. This is where the player can find Antoinette's house. The primary aim of the mountain's base is to traverse the caves to deactivate a number of electric gates to progress up the mountain. Enemies that can be encountered here include: Malfunctioning Vampire, Skullking Crab, Perplexing Pumpkin, Deranged Munster, Perturbed Snakehen, Don't Know What, and Puppet Boyo.

### Hodgepodge Hideaway

A small community of rejected Frankenling Experiments. Hodgepodge Hideaway is the midpoint of climbing the mountain and requires the player to traverse the neighboring cave system to acquire Sparkshrooms. Upon being completed, the player is then able to advance to the upper portion of the mountain. This settlement is also where Jiang can be encountered for the second time, having expanded her inventory of wares for the player to purchase equipment and items. Enemies that can be encountered here include: Terrible Fate, Severed Hand, Horror Chimera, and Ghostshroom.

### Ridge

The final part of the mountain before reaching the Lab. Enemies that can be encountered here include: Maniacal Balloon, and Lightning Spirit. After reaching close to the summit, the player will be ambushed by large arms sprouting from the ground which will chase the player. After reaching a dead end, the player will then encounter the miniboss Grave Hands. After his defeat, the player is able to progress to the Lab.
Complete Walkthrough for HorrorVale

This page is intended to serve as a complete walkthrough for HorrorVale. Currently, due to the full game still under development, only Act 0 and Act 1 will be featured.

## Walkthrough

### **Act 0**

Act 0 is the first area of the game and serves as the tutorial. Act 0 takes place entirely within Skeleton Manor, where Alice must acquire four keys to leave due to her father locking the front door and hiding the keys behind various puzzles.

The first key is in the garage located to the left of the 1st-floor foyer. To retrieve the key inside her father's hearse, Alice needs to first retrieve the car keys located to the left of Skeleton Manor's front door in the foyer.

The second key is in the guest room located in the first door of the 2nd-floor hallway to the right of the foyer. The player is required to open four chests in a particular order to obtain the key.

The third key is in the study located to the right of the 1st-floor foyer. The key is hidden in one of the bookshelves on the back wall on the right side of the bookcase.

The fourth key is in the broom closet to the leftmost side of the back hallway on the first floor. This key is being guarded by a red name enemy, to defeat them the player must retrieve the salt located in the kitchen two rooms to the right. Note: If the player uses the salt on a different enemy, the salt will respawn back in the kitchen.

After obtaining all four keys and heading to the front door, the player with initiate the bossfight against the Possessed Lamp. Due to the Lamp being an actual threat compared to the enemies found throughout Skeleton Manor, the player is advised to save the game by returning to Alice's bed before beginning the boss fight. To defeat the Possessed Lamp, the player needs to recruit Scruffy by interacting with him in the main lobby otherwise they will be overpowered with just Alice alone. After the Possessed Lamp is defeated, Alice is allowed to leave Skeleton Manor and Act 1 begins.
Izanami-no-Mikoto

Izanami-no-Mikoto is the presumed ruler (known as the "Empress") of Yomi, an Continent found to the far East of Tartarus.

Izanami-no-Mikoto is presumed to be the Empress of Yomi as mentioned by Jiang, on account of the five statues found in the Forgotten Mansion. It is mentioned in [Suit HQ]] that Hades is the president of Tartarus, and it was hinted at by BatWorks Software that the statues had a secret meaning to them. Acknowledging the connection between Hades and Tartarus, it can be presumed that the statues correlate to the five rulers of the Underworld. In addition, one of the custom emotes found on the HorrorVale Discord is based after the flag of Yomi, a large eye representing the "watchful eye of the Empress", and this emote is referred to as the "Izanameye".
October Red

October Red is a colossal Creepy who lives in a hole.

Official Artwork of October Red by BatWorks Software

## Etymology

October Red is named after the fictional typhoon-class submarine Red October.

## Design

October Red is a black monumental monster that resembles a tiered cake with a head representing the sun as a topper. Her tiers are decorated with red sugar gems and thick fluffy icing, and she wears a large red bow on her head.

## Trivia

* October Red was sponsored through Patreon and is noted to be the first Creepy sponsored through the platform.

* She is based on the ARG The Sun Vanished.
Fig Irwin

Fig Irwin is a playable character in HorrorVale, he is an 18-year-old Yaramayhawho.

## Fig Irwin

Official Artwork of Fig by BatWorks Software

## Etymology

A nod to Steve Irwin, The Crocodile Hunter, due to his species origins.

## Recruiting

Fig is an optional playable character. He is first met in act (?) at (Location) where Alice (Interacts) before Fig joins the team.

## Design

Fig is small, with elongated arms and legs. Fig is primarily red, with purple streaks running down his arms, legs, and the sides of his body. Fig wears a cork hat with figs hanging from it, a brown open shirt, brown shorts, sandals, and an orange backpack.

## Origin

Fig is a yaramayhawho, a creature of Australian Aboriginal mythology. They are vampire-like beings that resemble red frog-like creatures. Living atop wild fig trees, they hunt during the day, laying in wait for their prey.

Should a person rest beneath their fig tree, the yaramayhawho will jump down and drain their blood before swallowing them whole. Not long after, they will vomit out their victim, now slightly smaller and slightly redder. Should the same person be a repeated victim, they will eventually become a yaramayhawho themself.

## Trivia

* Fig is the ninth Patron-made playable character.
Candy

Candy is the primary currency in the Underworld. Candy is obtained from defeating enemies and from finding candy pails throughout the overworld map. Candy can be used to purchase items and equipment from merchants and shopkeepers found throughout the game such as Jiang.

## Earning Infinite Candy

It is possible to earn an infinite amount of candy by saving at any coffin (closest one by the shed to the east of North Avenue) and then visiting Bart (Named Barnaby in the Demo) at his shop in North Avenue. For a small entry fee, Bart/Barnaby will allow the player to select one of three chests-with one of them holding a prize of candy. If you don't get the prize, simply exit to the main menu and reload the save. If you get the prize, leave Bart/Barnaby and save, then come back and repeat as needed.
Geoffrey

> *"Ah, hello there young lady. Would you hear my plight?"*
>
>

Geoffrey is a character in HorrorVale. He is a Frankenling who has been disassembled by Finkleheim, leaving only his spirit trapped in a jar.

## Encounter (Warning: Spoilers)

When the player reaches the lab, they will find the path to the elevator blocked off by another electric gate. In order to proceed, the player must acquire body parts found by completing puzzles throughout the lab to construct Geoffrey a new body. In total, the player requires:

Head - Obtained from defeating GW3N Model I.

Left Arm - Obtained by concocting Spectralodium D and defeating the Super Stubborn Ghost

Right Arm - Obtained from a chest behind the electrical gate puzzle.

Torso - Obtained from a chest by solving the eight chest puzzle and defeating the Guard Dog.

Legs - Obtained by defeating the Galavanting Ghost.

After obtaining all five parts, the player will return to Geoffrey, who in turn will deactivate the electric gate allowing the player to reach the second floor.
Patrick

The selection art used during the Make Your Monster Contest

## Etymology

Derived from the Latin patricius (a patrician, a nobleman). The name was made famous by St. Patrick, a Christian Breton and Roman citizen who was a missionary to and patron saint of Ireland.

## Design

A small man wearing a purple suit with white gloves and large pink bow-tie.

As a Dullahan, Patrick has no head. He is currently using a Jack-O'-Lantern styled pumpkin with a fire lit within and combing the leaves to resemble hair.

## Gameplay

Patrick stands by his lonesome behind a fence near the cathedral Wraps is standing in front of.

## Trivia

* Patrick is the fan poll winner of the second Make Your Monster Art Contest.
* Patrick's design seems to have taken inspiration by the early 30's rubberhose animation style.
Beatrice

Beatrice is a character in HorrorVale. She is a playable party member and a vampire rogue.

## Beatrice

Official Artwork of Beatrice by BatWorks Software

## Recruiting

Beatrice is a required teammate being recruited during the main storyline. Beatrice is first met in Act (?) at (Location) where Alice (Interacts) before Beatrice joins the team.

## Design

Beatrice is a vampire and has the defining sharp fangs and pale skin but also black hair that covers her right eye. She wears a brown hood that look like bat ears, a black jacket with red trim that lets her wings out on her back, brown pants, and a belt that's buckle resembles a vampire bat's nose.

## Trivia

* According to Dustin, Beatrice has gone through the most redesigns of any other character.
* In the early stages of development, Beatrice was named "Batty". This was changed for being a bit too on the bat nose.
Buster Experavit

Official Artwork of Buster by BatWorks Software

Buster Experavit is a vigilante tasked with the extermination of various monsters that threaten the town of HorrorVale.

## Etymology

Buster Experavit’s name is Latin for "Ghost Buster".

## Biography

Buster’s early life or how/when he became a buster is unknown. At some point Buster began his service to the city of HorrorVale. When not fighting spirits, Buster can be found operating a food truck.

## Design

Buster is a green wisp like creature in a tan jumpsuit similar to those worn by the Ghostbusters. The jumpsuit has black trim around the ends of the sleeves and legs. Buster wears white utility boots and white gloves and carries on his back a vacuum like device called the “Vacc-Doom” that he uses to suck up all varieties of spirits. Buster has a single pupil visible on his left eye.

## Trivia

* Buster was a submission and one of five finalists in the Make Your Monster: Diamond Edition Party Member Contest. Although he did not win to become a party member, all finalists from this contest will be included in HorrorVale as either NPC’s or Enemies. Buster was designed and submitted by the creator of Trick, Or, and Treat.
Ghosts

Ghosts are a common species found in HorrorVale. This is the land of the dead after all.

## Overview

In HorrorVale, Ghosts come in many shapes and sizes. Some are translucent, others are opaque. Most ghosts however usually possess bodies composed of ectoplasm, which allows them to pass through solid objects compared to other types of undead. It should also be an obvious no-brainer that the ghosts with bodies of ectoplasm happen to be ecto element.

All ghosts (more specifically, anything that is an ecto-element) can be damaged with purifying salt or Spectralodium D. In battle, purifying salt will deal 500 to an ecto-element enemy (100 to all other element types) while Spectralodium D will deal a whopping 5000 (1000 to all other element types).

## Subspecies

### Bedsheet Ghosts

An incredibly common species, and arguably the mascot species for HorrorVale. Bedsheet ghosts resemble the common Halloween costume of people who forgot it was Halloween and had to make do at the last minute by covering themselves with a bedsheet and calling it a ghost costume.

### Poltergeists

A subspecies easily recognizable for their tendency to possess objects. The enemies encountered in Skeleton Manor during Act 0 such as the Books, Chairs, and Possessed Lamp are all Poltergeists.

While possessing an object, a poltergeist loses many of their ghostly abilities (such as being able to walk through walls), however they gain control of the object they are possessing and are able to manipulate it at will. If a poltergeist is defeated, they and the item they were possessing will both respawn.

### Stubborn Ghosts

A subspecies with a distinct green hue. Most Stubborn Ghosts are unique in that they are frequently Red Name Enemies so cannot be defeated by normal means in battle, instead relying on the player to exterminate them with items to progress as most Stubborn Ghosts "conveniently" find themselves blocking your path.

## Known Characters

### Standard Ghosts

* Juno

* Marie
* Eva
* Buster Experavit
* Sadie Bainbridge
* Poltergold
* Shirren

### Bedsheet Ghosts

* Kenneth
* Skeleton Manor/ Town Ghosts

### Poltergeists

* Puppet Boyo
* Sir Knightmare
* Possessed Lamp
* Madeline
Spookies

Spookies refer to the category of Undead that most inhabitants of the Underworld fall into.

You can find the list of their classifications under Species.

## Trivia

* Spookies are general monsters and creatures from folklore and common fears. This is used to differentiate them from other beings such as Creepies and Scaries.
Robots

Robots are an extremely rare species found in HorrorVale.

## Overview

Robots are artificial creatures made of metal and can be easily identified as such.

Being artificial, robots do not naturally have souls, however there is currently a single robot who does indeed have one of their own.

Like Frankenlings they all have the electricity element.

## Known Characters

* Gwen
* Rusthead
* Sentrybot
* Repairbot
* Runaway Bulb
* Guard Dog
* GW3N Model I
HorrorVale High NPC's

This is a listing for all of the NPC's who are students that attend HorrorVale High.

## NPC's

### Klaus

Klaus is a ghoul with yellow hair that can be found in North Avenue. Upon talking with him he will ask to join Alice's party, however if the player says yes he will say he was only joking.

### Marie/Maria

Marie is a gorgon fearleader who can be found at the front gate of HorrorVale High. Her name is/will/possibly be changed to Maria to account for the MYM2 character Marie.

### Katie

    Katie is a zombie fearleader who can be found on the right branch of Northern Fork sitting on a bench next to Malcom.

### Malcom

Malcom is a werewolf jock who can be found on the right branch of Northern Fork sitting on a bench next to Katie.

### Mike

Mike is a minotaur jock who can be found at the Northern Fork. He displays disappointment that Skullball practice was cancelled.

### Benjamin

Benjamin is a cyclops who can be found at the front gate of HorrorVale High.

### Morticia

Morticia is a vampire who can be found at the front gate of HorrorVale High.

### Damien

Damien is a vampire who can be found at the front gate of HorrorVale High.
Karloff Park

Karloff Park is a location in HorrorVale. It is a small open park to the west of Lugosi Lane.

## Overview

Karloff Park is home to one of the five generators that must be deactivated to progress to HorrorVale Heights. To reach the generator, the player must obtain the gate key from defeating three Netherlings who have made off with the key within the park.
Alarkus the Merchant

Alarkus is an unused character in HorrorVale. He was the original merchant the player would interact with to buy supplies.

## General Information

Alarkus is an individual who appears in all works by Dustin Andrews (Alarkus Comics, BatWorks Software) as a merchant. He appears in the comic series "Sand Bandits" from pages 136-138, and was set to be the merchant the player would interact with throughout HorrorVale, however he was replaced by Jiang as BatWorks felt he didn't mesh perfectly with HorrorVale.

## Design

Alarkus's design is similar across all mediums he appears in. He is a middle aged man with brown hair and a thick beard. He wears a black shirt with a blue tunic on top. He carries a large pack on his back which is filled with his wares. In HorrorVale, he wears a Jack-O-Lantern mask to conceal his face.

## Trivia

* Alarkus was originally conceived as a joke character Dustin Andrews would use in games acting as an annoying merchant that would try to sell worthless junk to other players.
* In the Sand Bandits comic, Alarkus attempts to sell the protagonists a mask that is said to contain "Unfathomable evil power", this same mask can be seen as the right-most hanging mask in the merchant's tent. This mask also bears a striking similarity to Dustin Andrews own face.
Creepies

Creepies are a group of creatures in HorrorVale, it is a term used to describe any mysterious and highly dangerous monster.

## General Information

It is stated that Creepies have appeared only recently in HorrorVale and the surrounding area. Due to their general hostility towards other monsters they have been deemed a threat and as a result Mayor Finkleheim has closed the gates to HorrorVale. Despite this, the player will encounter several Creepies throughout the demo who have managed to make it into the city.

## List of Creepies

### Skippy

Skippy is the first Creepy the player will encounter and is responsible for setting the events of the game into motion.

### Mark the Murderer

The second Creepy encountered. Is fought on top of the Inn and is the only Creepy to die on screen as of Act 1 (Or so it appears).

### Happy Hound

A Creepy shown in the "HorrorVale Halloween" trailer.

### Meat Hands

A Creepy shown in the "HorrorVale Halloween" trailer, and later featured in Creepy Spotlight #4 on February 13th, 2020

### Tall Guy

A Creepy shown in the "HorrorVale Halloween" trailer.

### Blip

A Creepy shown in an encounter alongside Meat Hands in the "HorrorVale Halloween" trailer.

### No Eyes Joe

A Creepy shown in the "HorrorVale Halloween" trailer.

### Sleepless Fiend

A Creepy shown in the "HorrorVale Halloween" trailer.

### The Shovel

A Creepy shown in the "HorrorVale Halloween" trailer.

### Dennis

A Creepy that was revealed in Creepy Spotlight #3 on February 11th, 2020.

### The Senior

A Creepy that was revealed in Creepy Spotlight #8 on February 25th, 2020.

### Ominous Creepy

An unknown Creepy that was teased in Creepy Spotlight #10 on February 27th, 2020. It was described as follows: "You can't run from it. You can't kill it. You can't run from it." Its physical appearance remains unseen.

## Trivia

* Creepies are mostly based off of internet horror as opposed to the folktale and natural horror of Spookies, and video game monsters of Scaries.
* When defeated, Creepies emit a sound reminiscent of a dial up tone, and disintegrate leaving a brief flash of binary 1's and 0's.
Fluche

Official Artwork of Fluche by BatWorks Software

Fluche, the Knight of Games

## Etymology

Fluche's name comes from the word flush, a term used to denote when a card player has five cards of the same suit.

## Recruiting

Fluche is an optional playable character. He is first met in act (?) at
(Location) where Alice (Interacts) before Fluche joins the team.

## Design

Fluche is a card soldier with a stitched heart on his card body and the letters 'H' and 'V' (Standing for HorrorVale) replacing the numbers, a spade-tipped spear as a weapon, a clover-shaped shield with red and black blotches, and a diamond-shaped knight's helmet.

## Gameplay

Fluche's primary gimmick is that he possesses stronger abilities than some of the other party members, however whether or not they succeed is based up to luck.

## Trivia

* Fluche is the third Patron-made playable character.
Fernando

Last known image of Fernando

"*Fernando is a mythical creature known only to those in the HorrorVale Official Discord in the form of an Emote.*

*However, Fernando historians note that his existence predates the HorrorVale Discord by several hundred years, possibly thousands according to some theorists.*

*He is known to cause bliss and happiness to all of those who are able to perceive his friendly visage.*" - Matthew Rock and Dustin Andrews

## Description

Fernando is a stock image of an individual wearing a balaclava with an unusual smile. His image has been used as a custom emote found on the HorrorVale Discord server. In addition, Fernando has been featured in official art such as the thank you image sent to individuals who pledged money on the BatWorks Software Patreon page as a ghost with his smile hidden in the background.
YG-OR

YG-OR units are a type of robot employed by Mayor Finkleheim that serve as his assistants.

## Design

All YG-OR models feature small bodies covered by a brown cloth, with two thin arms and legs protruding from the body. YG-OR models feature small green heads with yellow eyes and a number of screws on their head that differ between models. YG-OR 01 has one screw, a normal sized right eye and an enlarged left eye. YG-OR 02 has two screws, a normal sized left eye and an enlarged right eye. YG-OR 03 has three screws and both eyes are enlarged.

## Battle

YG-OR 01 and 02 are fought alongside Mayor Finkleheim at the end of Act 1. Each model has slightly different stats and different abilities, but both units are fairly easy to defeat due to their low HP. YG-OR 01 is capable of healing while 02 has higher speed and largely runs around blindly running into Alice and Bolt.

## Trivihttps://en.wikipedia.org/wiki/The\_Ghost\_of\_Frankenstein

* The YG-OR units are a nod to the fictional character of Igor, the typical name for the hunchback assistant type character seen in many films featuring mad scientists. The units name being spelled as YG-OR instead of IG-OR is a nod to Ygor, a character from "Son of Frankenstein" and "The Ghost of Frankenstein".
Lee

Lee is a bodybuilder and a personal trainer who, despite her appearance, is caring and protective of those around her.

## Lee

Official Artwork of Lee by BatWorks Software

## Design

Lee is a large muscular demon with red skin and two large horns sprouting from her head. She has yellow eyes, and wears a purple leotard with gold trim around the edges of the legs and shoulders. Flames erupt from her head to give the impression of wavy blonde hair.

## Trivia

* Lee was a submission and one of five finalists in the Make Your Monster: Diamond Edition Party Member Contest. Although she did not win to become a party member, all finalists from this contest will be included in HorrorVale as either NPC’s or Enemies.
Withering Woods

The Withering Woods is a location in HorrorVale, and serves as the main setting for Act 2.

## Overview

Currently, not much is known about the Withering Woods. At the start of Act 1, Alice is prevented from entering the woods by a guard who mentions the gates surrounding the town have been closed by order of Mayor Finkleheim due to the woods becoming infested with dangerous Creepies. After completing Act 1, Alice is then granted access to the Withering Woods which will begin Act 2 in the full release, in the Act 1 demo passing through the gate leads to the credit sequence playing. In the HorrorVale Halloween Trailer, several locations and enemies within the Withering Woods are featured.
Chad

Chad is a character who appears in HorrorVale, he is the star skullball player of HorrorVale High.

## Chad

Official Artwork of Chad by BatWorks Software

## Etymology

Named after the proverbial Chad in the 'The Virgin vs. Chad' meme.

## Biography

Chad is a 17-year-old jock who is widely popular for being the star skullball player on the school's team. He ruthlessly bullies Jekyll for his inability to stand up for himself.

## Recruiting

Chad is recruited along with Jekyll at the end of Jekyll's recruitment quest. To begin the quest Alice needs to talk to Jekyll at the front gates of HorrorVale High. Jekyll will state how Chad has stolen his GameDude Horror and requests Alice to get it back. After finding the GameDude Horror Chad immediately appears and will fight the player. Once defeated, Alice can return to Jekyll to complete the quest where both he and Chad will join Alice's party, acting like a two for one character who switch between each other.

## Design

Chad is a large, muscular ghoul with spiked brown hair wearing the HorrorVale Jock Jersey.

## Gameplay

Chad has no abilities, relying solely on his physical attacks. His main gimmick is switching out with Jekyll every three turns. Chad has high physical stats, allowing him to deal damage on par with Alice's Heal ability with his physical attack alone, but has incredibly low Death Points making him very fragile in battle. He and Jekyll also possess an incredibly high-speed stat.
Status Effects

Status Effects are an element of gameplay during battles. They are conditions the player can receive and cast which cause additional effects to occur depending on the status effect. It should be noted not all status effects are harmful, as some possess beneficial qualities.

## Harmful Status Effects

### Blindness

A character with the blindness status effect suffers from reduced accuracy, which can result in more frequent misses. The chance of an enemy inflicting blindness can be reduced if a character is equipped with sunglasses.

### Paralysis

A character with the paralyzed status effect is unable to perform any action for three turns. A character can be cured of paralysis through the use of the relaxing slime item.The chance of an enemy inflicting paralysis can be reduced if a character is equipped with a lightning badge.

### Bind

A character with the bind status effect is unable to perform any action for 1-3 turns.

### Confusion

A character with the confused status effect will auto attack for three turns. While confused, these attacks have the potential to harm the user, causing them to damage themselves. A character can be cured of confusion through the use of the HorrorVale Wiki item (Yes really, it's a thing).

### Curse

A character with the curse status effect is unable to use Fear Abilities. It is acquired from talking with a specific NPC in North Avenue but can be easily cured by interacting with any save coffin.

## Helpful Status Effects

### Poison

Unlike most games, as HorrorVale involves the undead, the Poison status effect is more comparable to a Regeneration ability. A character who has been poisoned will regain Death Points at the end of each turn.

### Charge

An status effect identical to the Poison status effect but more powerful. It is an ability possessed by Bolt which allows him to recover Death Points over the span of many turns.

### Sunlight

Lower Electricity and Blood damage taken for a time. Even lasts outside of battle and can be carried to another if you're quick about it.
Sir Knightmare

Sir Knightmare is a miniboss that will appear in HorrorVale. He is a ghostly suit of armor.

## Design

Sir Knightmare is a large blue phantom wearing polished black armor. His helmet is rounded with two triangular shapes forming the visor, on the top is a single horn. His chest piece makes use of a similar face design seen in Kris's and Skull Knight's Armor.

## Trivia

* Sir Knightmare was sponsored through Patreon.
Madeline

Madeline is a character in HorrorVale. She is a young ghost possessing an iron maiden to use as a body.

## Madeline

Image used for Honorable Mention reveal on Twitter.

## Etymology

Madeline is an English name, meaning High Tower or Woman from Magdala.

Though the first meaning befits the characters height, her name was chosen because of its similarities to the word 'maiden'. In reference to the fact that her body is an iron maiden.

## Design

A tall iron maiden, painted and decorated to look like a child, with dark ectoplasmic limbs emerging from her sides and bottom. She has bright yellow eyes that shine out from dark holes in her face-plate. The upper majority of her torso is painted a matte purple, and decorated with fake buttons on one side to give the appearance of a jacket. The remaining portion is a dark gray, appearing to be a skirt. The hair clip on her head is actually a hinge, allowing her face-plate to lift up. Additionally, her bottom rim is encrusted with blood.

## Gameplay

Madeline is not present in HorrorVale Act 1. However, in the full game she will function as a method to recover the parties DP, but will not save the game like the Red Coffins present in Act 1.

## Trivia

* Madeline was submitted to the Make Your Monster: Diamond Candy Edition contest to be a Party Member. While she was not chosen as a finalist, she was chosen as an Honorable Mention and given a role as an NPC.
Shower Ghost

Shower Ghost is an enemy in HorrorVale. It is encountered during Act 0 inside of Skeleton Manor.

## Enemy Stats

Shower Ghost is an optional enemy that can be found in the bathroom to the far right of the first floor hallway. Shower Ghost possesses around 200 DP. If the player decides to use the purifying salt item found in the kitchen, Shower Ghost will take enough damage to be instantly defeated, with the purifying salt item respawning in the kitchen afterwards.
Sam Cavestory

Sam Cavestory is a character in HorrorVale. He can be found in a cave against the wall at Lugosi Lane.

## Encounter

Upon entering Sam's cave the player will find a skeleton with a blue jacket with their back to the player. Upon getting closer, dialogue boxes will appear alluding to Sam being another character from another game. Upon interacting with the character, Sam will turn around and will simply state "It's me, Sam Cavestory".

## Trivia

* Sam Cavestory's entire encounter is a gag referencing Sans from Undertale. This is due to the number of comparisons that were made during the early days of HorrorVale's announcement between HorrorVale and Undertale.
* In addition to being a reference to Cave Story, the game by Daisuke Amaya (Pixel), Sam's last name is also a play on the words behind Undertale in that both refer to below ground areas and both refer to a story.
Therianthropes

Therianthropes are the result of an affliction found in HorrorVale.

Undead affected by therianthropy have the ability to transform into beasts. While most commonly found in Ghouls, other species are similarly able to be afflicted.

The most recognizable variant of therianthropy are werewolves but there are no shortage of possible animals one can be. Let your inner teenage spirit animal angst blossom with potential!

## Known Characters

* Barnaby
* Malcom
Scruffy

Scruffy is a character in HorrorVale, he is Alice's canine companion and whom the central plot of HorrorVale revolves around.

## Scruffy

Official Artwork of Scruffy by BatWorks Software

## Etymology

"Scruffy" is a term that refers to either something that untidy.

## Biography

Twelve years prior to the start of HorrorVale, Scruffy was adopted by Alice and her family.

After the events of Act 0, as Alice leaves for school, Scruffy runs off. Chasing after him, Alice encounters a strange creature that attacks the duo. After the creature is defeated, it kidnaps Scruffy, taking him far away from the town in the literal blink of an eye. Alice attempts to chase after it, only to find the gate leading out of town closed by order of the Mayor due to a recent increase in creatures referred to as "Creepies" attacking the town. The officer informs Alice that if she wants to leave town, she'll will have to trek all the way up HorrorVale Heights to reach the Mayor's Lab and talk with him directly.

## Recruiting

Scruffy can be recruited during Act 0 by speaking to him at the bottom of the stairs of Skeleton Manor. Once he is kidnapped however, Scruffy will be forcibly removed from the player's party if recruited.

## Design

Scruffy is a beagle mix dog with green fur, a full white right eye and a left eye with a black sclera and a white pupil. His front left leg is missing its flesh, leaving only bone visible.

## Gameplay

Scruffy is arguably the most powerful party member available to recruit. This is due to him serving as an introduction to the party mechanic during the tutorial section of the game. In battle, Scruffy has three fear abilities available in Act 0.

### Howl

Increases an ally's attack stat (Can be used on self).

### Lick

Cures the status effects of one ally.

Additionally, while Scruffy is in the party, Alice gains an ability called "Pet the Dog".

### Pet the Dog

Decreases the attack stat on an enemy. This ability is no longer available after Act 0.

## Trivia

* As seen in older concept art, Scruffy has been shown to play fetch using his front left leg as the stick.
Rosette

Rosette is a character in HorrorVale. She is a recruitable party member and a Fortune Teller.

## Rosette

Official Artwork of Rosette by BatWorks Software

## Etymology

Rosette's name originated from the term "basal rosette", which is a circular grouping of leaves found at the base of some plants. These leaves help to protect the roots of the plant, keeping it grounded and ensuring the plant's survival during harsh conditions.

Aptly named, everything Rosette does is grounded in nature and ensuring the balance of forces in the universe, while also focusing on her own self-preservation.

## Biography

Rosette is a nomadic fortune telling goat that travels the Underworld in her caravan offering her fortune telling services. Her devotion to her spiritual prowess has lead her to have the utmost faith in the whims of fate.

## Recruiting

Rosette is an optional playable character. She is first met in act (?) at
(Location) where Alice (Interacts) before Rosette joins the team.

## Design

Rosette is purple furred goat wearing large swirly bottle glasses, a purple robe with gold trimmings, and a scarf with star and moon symbols embroidered upon it.

## Gameplay

Rosette is a support unit who can buff and heal allies and debuff opponents.

## Trivia

* Rosette is the fourth Patron-made playable character.
* Rosette appeared as one of the three judges for the Make Your Monster Diamond Edition Competition in October 2019.