recursal/Fanatic-Fandom huggingface dataset:
Link

<- Back to Fighters

* Default
* Gold
* Dark Link
* Goron Tunic
* Zora Tunic

#### Master Sword

Master Sword is Link's melee weapon. When Link is at full health, the Master Sword is in its' 'awakened' form, boasting increased stats and functionality.

The Master Sword has 10 (8 while not awakened) attack damage and 2 attack speed. Pressing the use key with the Master Sword in this state will fire a sword beam, a wide projectile that moves quickly but deals low damage.

Sneaking and holding the use key will charge up a sword spin; a spinning particle will change color to indicate the charge level. As the charge level increases, so will the damage and radius of the attack. Releasing either key will unleash the sword spin. If Link is in the air when this happens, he will float upwards for a second as a recovery. Otherwise, he will spin on the ground, damaging all opponents in a radius. If the master sword is awakened, a fully charged sword spin will release 8 smaller sword beams in the cardinal directions.

#### Fairy Bow

Fairy Bow is a ranged weapon that fires arrows. Link starts the battle with 10 arrows, and can acquire 5 more after every death.

#### Boomerang

Boomerang is a thrown weapon that will travel in the direction it is thrown before returning to Link. It deals damage to any opponent in its path, dealing 6 damage. It can also pick up items while flying and bring them back to Link.

#### Hylian Shield

Hylian Shield is an extremely durable shield, capable of blocking many melee and projectile attacks from the front. Despite its' superior durability compared to other shields, it will break after taking too much damage.

## Strategy

Link is an extremely versatile fighter, possessing a tool for just about any situation. Due to this, Link's ideal strategy is highly interpretive. Link should certainly try to retain his awakened master sword for as long as possible in order to fully utilize the abilities that it grants, but even out of this state Link is a force to be reckoned with. Carefully using the hylian shield to block attacks and then countering can be an excellent strategy to rack up free damage on his opponent, but beware for opponents with heavy axe weapons that can disable shields.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.

## Changelog

* Added Master Sword & Hylian Shield
 2.0
* Added Spin Attack
* Added Boomerang
* Removed Infinity from Hero's Bow, replaced with 10 arrow quiver
* Added Goron Tunic skin
* Added Zora Tunic skin
 2.1
* Increased hitbox size of Boomerang (0.15 > 0.2)
Team Rocket

<- Back to Fighters

##### Payday

Payday is a projectile ability that explodes into several projectiles when it comes into contact with something while also dealing heavy damage at the explosion site.

#### Arbok

##### Poison Jab

Poison Jab is Arbok's melee weapon. It has 3 attack damage and 2.5 attack speed. It also has a chance to inflict opponents with Poison on hit.

##### Acid

Acid is a utility ability activated with the use key. It places a pool of acid that lasts for a long time and inflicts opponents with Poison.

#### Wobbuffet

##### Counter

Counter is Wobbuffet's melee weapon. It starts with very little attack damage and 2.5 attack speed. The lower Wobbuffet's health is, the stronger Counter becomes.

##### Destiny Bond

Destiny Bond is a unique ability that is activated with the use key. If an opponent kills Wobbuffet while the ability is active, the opponent will die as well. The ability has a very long punish period, so if the opponent catches on, they can finish off Wobbuffet with ease.

## Strategy

Team Rocket is an interesting variation on Pokémon Trainer in that they have very similar mechanics but a vastly different strategy. Wobbuffet is probably the biggest changeup due to the nature of Destiny Bond and its ability to turn the tide of battle in an instant. Meowth's high mobility and fall resistance means he can escape off of tall cliffs unscathed, goading an enemy to chase and take potential damage. Arbok's acid is a powerful tool for blocking off doorways and creating obstacles to allow for an escape or better angle of attack that is more advantageous for Arbok.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.
Zelda

<- Back to Fighters

* Default
* Gold

#### Weapons

Zelda has four different weapon types. Each have different attributes, and an equal chance of being given.

 Flail
 Rapier
 Spear

All of Zelda's weapons have 5 special variants that have a chance to replace the default. They each have special effects and/or stat modifiers.

 Glass
 Obsidian
 Ruby
 Titanium

#### Dungeon Items

Zelda has seven different dungeon items that can be randomly given. All of them cost mana and are renewable, with the exception of the Red Potion.

#### Passive Items

Zelda has ten passive items that can be randomly given. Having them in your inventory permanently grants their effect. If the item is lost, the effects are lost.

 Nayru's Ring
 Pegasus Anklet
 Ring of Blasting
 Ring of Charisma
 Ring of Risk
 Small Shield
 Snorkel
 Torch of Wisdom
 Zora's Flippers

#### Great Fairy Blessings

Zelda has eight different blessings that can be executed randomly A blessing costs 10 rupees initially, but increases by 5 for every blessing used in the current stock until eventually the cost passes the amount of rupees that can be held, disabling blessing use until the next stock.

 Enchant Armor
 Enchant Weapon
 Fill Magic
 Half Magic
 Rupee Master
 Shatter Resist
 Special Bond

#### Inventory Refresh

Zelda has the ability to reroll the items in her inventory for 20 rupees. This will grant a new weapon, dungeon item, and passive item after removing the others.

## Strategy

Due to Zelda's highly chaotic nature, being able to adapt is integral to her success. Zelda has the potential to have exactly what she needs in a given moment, or all of the wrong things. Learning how to utilize all of her items in the event that she doesn't have the ideal setup is critical. In addition, saving rupees to reroll the inventory in the event of getting a non-ideal loadout or having a glass weapon break on you can mean the difference between winning and losing the match.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.

## Changelog

 2.1
* Increased hitbox size of Boomerang and Magic Boomerang (0.15 > 0.2)
* Reduced damage of Ice Rod's ice block (24 > 16)
Ganondorf

<- Back to Fighters

* Default
* Gold
* Ocarina of Time
* Tears of the Kingdom
* Wind Waker

#### Sword of the Six Sages

Sword of the Six Sages is Ganondorf's melee weapon. It has 8 attack damage and 1 attack speed.

#### Summon Stalfos

Whenever Ganondorf kills an opponent, he summons a Stalfos minion to fight for him. Stalfos have 12 max health, deal 3 attack damage and have very fast movement speed.

## Strategy

Ganondorf is a slow and tanky fighter who excels in melee combat. His "strategy" involves covering his biggest weakness; finding an opening. Because his mobility is so hindered, a long-ranged fighter will not have a hard time picking him off by keeping him at bay. To prevent this, use Stalfos as pawns to rush forward, keeping the opponent busy while Ganondorf closes the gap for the kill. Maintaining a steady flow of Stalfos can be a huge advantage for Ganondorf on the battlefield.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.

## Changelog

* Added Sword of the Six Sages
 2.0
* Added Ocarina of Time skin
Frostbite

Frostbite is a status effect caused by ice-based attacks. It causes increasingly potent mobility and attack speed reductions. When attacked by a ice-based weapon, you gain a level of Frostbite. After 5 seconds, the current level will be reduced to the next lowest level, repeating until Frostbite has completely worn off. It is a powerful effect that rewards accurate and consistent hits, while also making it easier to do so over repeated attacks.

 II
 III
 IV
 V
-12% Attack Speed
Yar

<- Back to Fighters

* Default
* Gold
* Recruit

#### Killspace Blade

Killspace Blade is Yar's melee weapon. It has 4 attack damage and 1 attack speed.

#### Ray Blaster

Ray Blaster is a projectile weapon that is activated with the use key. It comes in several variants depending on Yar's currently equipped power-up, which can be detailed below.

#### Power-Ups

Upon getting a kill, Yar can get a random power-up which, upon activation, will augment the Ray Blaster or provide a passive effect. Each power-up and their effects can be detailed below:

 Missile Launcher
 Omnishot
 Railgun
 Triple Shot

## Strategy

Due to his Power-Ups, Yar is an extremely adaptive fighter that can augment his weapon to be more beneficial in his current situation. Each variant is stronger than the default blaster in its own way, and Omnishot can help provide increased coverage against multiple fighters or an agile opponent.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.

## Changelog

* Added Killspace Blade
* Added Blaster
* Added Yar Drone, which can be issued commands by the player
* Gains a special power-up with each kill
	+ Gatling Gun - Fire rate increases the longer the weapon is fired. Lasts for 20 seconds
	+ Missile Launcher - Heavy, but powerful. Missiles gain speed after being fired
	+ Omnishot - Automatically fire 8 evenly spaced shots around Yar. Lasts 20 seconds
	+ Railgun - Requires charge-up time, but can pierce thin walls and deals massive damage. Only has 1 shot
 2.1
 2.2
R.O.B.

<- Back to Fighters

* Default
* Gold
* Famicom
* Ancient Minister

#### Robo Beam

Robo Beam is a projectile that stores power over time. The item's sprite and the LED indicator on top of R.O.B.'s head shows the charge level. When used, the charge level resets, even if it wasn't ready to fire yet.

#### Robo Burner

Robo Burner is a recovery ability activated by sneaking in the air. It propels R.O.B. into the air, building up speed the longer the ability is sustained. It rapidly drains fuel, which recharges over time.

## Strategy

R.O.B. is a fighter that requires careful observation and resource management, but in the right hands can be deadly. A fully charged Robo Beam is massive and dishes out heavy damage, and Robo Beam can be used to maneuver over opponent's heads and strike from behind.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.

## Changelog

* Added Robo Rotor
* Added Robo Beam with 2 levels of charge
 2.1
Stages

Stages are the environments where battles take place in SSBRC. There are currently 38 stages in the game; they come in many different sizes, and many of them have unique stage hazards and other elements! Each stage is themed after a location from a game featured in Smash Bros., and even some originals!
Armor Break

Armor Break is a status effect that can occasionally be caused by Charizard's Rock Smash attack. The effect lasts 3 seconds, but has a chance to be renewed by being attacked by Rock Smash again. While the effect is active, the player's armor is halved, essentially doubling the player's incoming damage from almost all sources.
Pikachu

<- Back to Fighters

* Default
* Gold
* Shiny

#### Mega Punch

Mega Punch is Pikachu's melee attack. It has 6 attack damage and 1 attack speed.

#### Thunder Jolt

Thunder Jolt is a fast-moving, bouncing projectile activated with the use key. Only two can be active at once, or three inside of Electric Terrain.

#### Electric Terrain

Electric Terrain is an ability that becomes available every 2 kills Pikachu acquires. When activated, Electric Terrain places a large, circular field for 30 seconds that boosts various electric attacks. Pikachu gains a speed boost inside Electric Terrain.

##### Additional Effects

In addition to modifying fighter abilities, Electric Terrain also causes the following changes to stage features;

* Opponents that are in water will be electrified, taking damage over time.
* The FG-II Graham on Pyrosphere will short-circuit similarly to Yar's Drone.

## Strategy

Pikachu is a reliable fighter on his own; Thunder Jolt is a great zoning tool to keep opponents where Pikachu wants them. Despite this, his greatest strength lies in Electric Terrain, a unique ability that modifies several abilities for ALL fighters. Pikachu shines when coordinating fighter choices with teammates, collaborating with fighters that benefit from Electric Terrain while hindering opponents that are harmed by it. This obviously won't always be the case, but even if it isn't, Electric Terrain is a great changeup tool that can catch opponents off guard. Because it provides buffs to both Pikachu's close-range and long-range combat, Electric Terrain is a great tool that can turn the tides of even the grimmest battles.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.
Dark Samus

<- Back to Fighters

* Default
* Gold

#### Phazon Beam

Phazon Beam is a projectile weapon that is activated with the use key. It deals 2 damage per hit, but inflicts the opponent with Poison. Phazon Beam can be charged by sneaking and holding the use key, and fired by releasing. Charged projectiles are larger, move faster, and deal much more initial damage.

#### Phazon Spikes

By falling from a sufficient height, Dark Samus can release a shockwave of spikes that damage and poison the opponent.

#### Phazon Overload

After taking enough incoming damage, Dark Samus has the ability to enter Phazon Overload. This overloads the Phazon Beam, turning it into a continuous short-ranged beam, capable of dishing out massive amounts of damage over time. However, every second spent channeling this ability will deal 1 damage to the user.

## Strategy

Dark Samus has excellent damage over time capability; keeping the pressure on the opponent by keeping them poisoned is a great way to control the battlefield. If she does find herself in a bad situation, Phazon Overload is a great way to turn the tides against a melee fighter who appears to have her beat.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.

## Changelog

* Added Phazon Beam, a basic right click projectile
* Added Charge Beam, an extension of Phazon Beam
* Added Phazon Spikes, which shoot out of the ground when falling a great enough height
 2.1
 2.2
* Nerfed hitbox size on uncharged phazon beam shots (.5 > .4)
* Nerfed upfront damage from uncharged phazon beam shots (4 > 2)
* Fixed an issue in which Phazon Spikes could one-shot kill
Kirby

<- Back to Fighters

* Default
* Gold

#### Hammer Kirby

Hammer Kirby is one of Kirby's melee weapons. It has 6 attack damage and 1 attack speed.

#### Ninja Kirby

Ninja Kirby is one of Kirby's melee weapons. It has 5 attack damage and 2 attack speed. It also increases run speed while held.

#### Tornado Kirby

Tornado Kirby is one of Kirby's melee weapons. It has 4 attack damage and 3 attack speed. It also increases attack knockback while held.

#### Puff

While in the air, Kirby can sneak to puff up. This is essentially an extra jump, and Kirby can puff up 5 times before needing to touch the ground, with each consecutive puff getting progressively weaker.

## Strategy

Kirby's biggest advantage comes in his incredible recovery and the ability to switch to weapons with helpful attributes on the fly. Making good use of each weapon type in different situations can help bridge the gap between Kirby and an opponent who outperforms Kirby in a certain area.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.

## Changelog

* Added Ninja Kirby
* Added Hammer Kirby
 2.0
* Split buffs to Tornado copy between Tornado and Ninja. Now Tornado has knockback and Ninja has swiftness
Ryu

<- Back to Fighters

* Default
* Gold
* Hot Ryu

#### Collarbone Breaker

Collarbone Breaker is Ryu's melee weapon. It has 6 attack damage and 2 attack speed.

#### Hadoken

Hadoken is Ryu's projectile weapon. It does not consume ammunition, and ignites opponents when hit.

#### Satsui no Hado Rage

Satsui no Hado Rage is a transformation ability given to Ryu either on his last stock, or in the last minute of the game. It significantly increases Ryu's offensive capability, multiplying his outgoing damage by 1.25x, increasing his movement speed by 20%, and giving him extra health as a damage buffer. However, once the effect expires, his attack speed is decreased by 25% permanently.

## Strategy

Due to his ranged weapon not consuming ammunition, Hadoken is a great tool for keeping opponents at bay, as the flame effect obstructs vision and makes it harder to approach Ryu. Satsui no Hado Rage is a great turnaround tool to use if it seems like Ryu is losing the battle. It offers a significant surge of power, but be careful not to use it too early, or it will hurt him in the long run due to the debuff after the effect wears off.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.

## Changelog

* Added Collarbone Breaker, an iron sword
* Added Hadoken, a bow with infinity and flame
 1.1
 2.0
 2.1
 2.2
King K. Rool

<- Back to Fighters

* Default
* Gold

#### Boxing Glove

Boxing Glove is King K. Rool's melee weapon. It has 7 attack damage and 0.75 attack speed.

#### Blunderbuss

Blunderbuss is a hand cannon that fires large cannonball projectiles. These cannonballs fly straight through the air for a few seconds, dealing 4 damage to any opponent it touches before dropping onto the ground. When a cannonball hits the ground, it causes a shockwave, dealing 12 damage. However, the cannonball moves slowly, and is easy to dodge. It has a 3 second cooldown.

## Strategy

King K. Rool is a slow, tanky fighter; His low mobility can be a huge disadvantage against ranged opponents. Despite this drawback, he has extremely high offensive capabilities. Due to this, positioning is key; being extra careful to dodge ranged attacks and using good approach techniques such as zigzagging can be the difference between victory and defeat for King K. Rool. The blunderbuss is a good zoning tool and can be powerful under the right circumstances, but King K. Rool excels at melee combat.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.

## Changelog

 2.0
Super Smash Bros. Re:Crafted Wiki

**Super Smash Bros. Re:Crafted**
DISCLAIMER: This wiki is still heavily under construction. While the vital information is present, please keep in mind that several pieces of templates may still be on display, and many quality of life or content updates have yet to be made. Please check back frequently for updates, or feel free to contribute!

Super Smash Bros. Re:Crafted is a Minecraft project inspired by Super Smash Bros.! It is a PvP game featuring tons of your favorite Fighters from Super Smash Bros., as well as some original appearances! Each fighter has unique abilities, weapons, and attributes that set them apart from every other fighter in the game, and we are always adding more and improving! There are also many Stages of varying size and terrain, a lot of them featuring unique and exciting hazards or other features to really make each environment feel special! There are several options to customize the experience, such as game modes!

## Important articles

FightersStagesItems

Team Re:Crafted Links

* Planet Minecraft
* Discord
* YouTube
* Twitter
Alucard

<- Back to Fighters

* Default
* Gold
* Lords of Shadow

#### Alucard Sword

Alucard Sword is Alucard's melee weapon. It has 4 attack damage and 2.5 attack speed. When under the effects of Blood Metamorphosis, it gains x3 attack damage for one hit.

#### Holy Water

Holy Water is a throwing weapon that is activated with the use key. When it collides with something, it shatters, spreading flames all over the ground, inflicting opponents with Burning. It lasts for 10 seconds before disappearing, and has a cooldown of 15 seconds. When under the effects of Blood Metamorphosis, it gains drastically increased size.

#### Blood Metamorphosis

Blood Metamorphosis is an ability that is activated with the use key. It sacrifices 6 health from Alucard, but powers up his next ability. Once an ability is used, the effect expires and more health must be sacrificed to power up another attack.

#### Mist

Mist is a recovery ability activated by sneaking in the air. It briefly makes Alucard invulnerable to damage and slowly levitates him in the air, allowing free movement while doing so. While under the effects of Blood Metamorphosis, Mist lasts twice as long and leaves a lingering cloud that inflicts opponents with Poison.

#### Alucard Shield

Alucard Shield is a defensive item that can be used to block attacks from the front. It will break after taking sustained damage, however.

## Strategy

Alucard is a well-equipped fighter, with several tools at his disposal to help leverage any situation. Blood Metamorphosis is a powerful augment ability that changes and powers up the behaviors of his attacks, in case an extra edge is needed in the heat of battle. Mist form is especially useful, and can be used to negate incoming damage or recover off of a ledge.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.
Joker

<- Back to Fighters

* Default
* Gold

#### Rebel's Knife

Rebel's Knife is Joker's melee weapon. It has 7 attack damage and 3 attack speed.

#### TT33

TT33 is a ranged weapon activated with the use key. It can hold 8 bullets at a time, and bullets can be fully replenished at the beginning of every stock, or when entering Persona Awakening.

#### Rebel Guard

Rebel Guard is a defensive ability activated by sneaking. While active, Joker cannot move or attack, but any incoming damage fills his Persona meter twice as fast.

#### Final Guard

Final Guard is a defensive ability activated while at very low health. During it, Joker is invulnerable, and quickly regenerates health. This effect lasts for 2 seconds, and can only be used once per match.

#### Persona Awakening

Persona Awakening is a turnaround mechanic that activates when Joker has completely filled the Persona meter. While active, Rebel's Knife gains +1 attack damage, TT33 ammo is completely replenished, and Joker gains a new ability based on his currently equipped Persona. His current Persona is controlled by Masks, which can be gotten at random after getting a kill.

## Strategy

Joker is an extremely capable fighter who utilizes Personas to customize his move set to his advantage against certain opponents. Each ability grants a powerful effect that is useful in many situations; if Joker has a Persona equipped that doesn't benefit him in the current fight, he can swap it out for a more fitting one. Due to this, Joker's adaptability combined with his various passive abilities make him a tough opponent for anyone to take out.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.

## Changelog

	+ Added Paradise Lost, a stone sword
	+ Added Gun, a bow with infinity
	+ Added Eiagon, a lingering potion with nausea and wither
 2.0
* Renamed Gun to TT33, a right-click based handgun with 8 rounds of ammo
* Added 8 new Personas to swap between after each kill. Each has a different ability
	+ Archangel, Arsène, High Pixie, Jack Frost, Jack O' Lantern, Raoul, Sandman, Yatagarasu
* Added Rebel's Guard as a shift ability
 2.1
* Fixed a bug in which Hama's hitbox would not be properly displayed
It Is Written

## Mystery

Scale
8

*It Is Written* is a book of the Scale principle written by Musgrave Dewulf, the 4th Baron Brancrug.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Inks of Power x2 and Memory: Confounding Parable. Reading it again provides Memory: Confounding Parable.
Phantom

Phantom is a moderate hero, because she is not a perfect hero although she is seen a lot in modern play.

She can defeat her enemies but she needs teammates who will help her thrive on the battlefield. This is not saying do not use, She is useable against some players who master the game... but, sometimes she will fail definitely if she is on her own with no teammates.
Hero

<- Back to Fighters

* Default
* Gold
* Erdrick
* Rek
* Sofia

#### Flame Slash

Flame Slash is Hero's melee weapon. It has 5 attack damage and 1.5 attack speed. If Hero has mana, this attack consumes 1 mana and inflicts opponents with Burning.

#### Bang

Bang is an offensive spell activated with the use key. It consumes 2 mana and launches a large fireball forward, exploding upon coming into contact with something. As it travels, it gradually slows down to a stop, at which point it will drop straight down, gaining highly increased explosion damage and radius.

#### Kaclang

Kaclang is a defensive spell activated with the use key. It consumes 3 mana and turns Hero to metal for 10 seconds. During this time, Hero is invincible and cannot move or attack. However, if Kaclang is used high in the air, when Hero hits the ground he will create a shockwave, damaging all opponents and stunning them.

#### Magic Burst

Magic Burst is an offensive spell activated with the use key. It can only be gotten when Hero is at max mana, and consumes all the mana that Hero has. In doing so, Hero charges up a massive explosion that deals extremely high damage to all players in a large radius.

## Strategy

The important thing to note about Hero is that all of his spells have a subtle but important secondary function that, when utilized, makes the spell much more powerful. If aimed properly, Bang can hang in the air and then drop down to deal massive damage; Kaclang can be used to damage and stun opponents, which might create an opening for a teammate to attack. While not necessarily a direct effect of the spell, Magic Burst will put Hero into Warrior Mode, which the Shield might be more beneficial in some circumstances than spells. Utilizing the push and pull of the spells Hero possesses is the key to success with this fighter,

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.

## Changelog

* Added Flame Slash, an iron sword with fire aspect
* Added Frizzle, a bow with flame and infinity
 1.1
* Reworked Frizzle to be Bang, an explosive projectile that costs 2 mana
* Reworked Kaclang to be a defensive spell that costs 3 mana.
* Reworked Flame Slash to be an enchantment over the sword. Costs 1 mana with every strike
* Added Magic Burst when at 20 mana
 2.0
* Added Sofia skin
 2.1
* Increased damage thresholds for Magic Burst. Now deals anywhere from 8 - 32 damage based on distance
Sora

<- Back to Fighters

* Default
* Gold

#### Kingdom Key

Kingdom Key is Sora's melee weapon. It has 5 attack damage and 1.5 attack speed. By sneaking and pressing the use key, Sora can cycle between three different spells; Fire, Blizzard, and Thunder. These spells can take different forms depending on Sora's current drive form.

#### Drive Forms

Drive Forms can be gotten by dealing enough damage, with kills giving 50% of the amount needed as a bonus. There are currently three different drive forms, and each have their own advantages and disadvantages, with the exception of Anti Form, which is a punishment for abusing Drive Forms too often.

	+ Firaga -> Firaza. Spell now creates a wheel of flame around Sora, dealing heavy damage at close range and inflicting opponents with Burning
	+ Blizzaga -> Blizzaza. Spell now fires small, fast projectiles that inflict opponents with Frostbite. On the third shot in quick succession, releases a fan of 5 projectiles
	+ Thundaga -> Thundaza. Spell now fires three concentrated lightning bolts at the crosshair, up to 30 blocks away
* Completely restores mana
* Slightly increases movement speed
* Completely disables spell use and mana regeneration
* Increases attack damage by 2
* Increases jump height
* Gains doubled attack speed
* Chance starts at 10%, and increases by 10% for each successful Drive Form use. Upon gaining Anti form, chance resets to 10%

## Strategy

Sora is a highly complex fighter based on swapping spells in order to always have the right tool for the situation. In addition, while the transformation carries slight risks, Valor Form provides a sustained attack option while Wisdom Form provides all new spell shapes to work with. With the plethora of tools at Sora's disposal, he will always be prepared for battle.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.
Greninja

<- Back to Fighters

* Default
* Gold
* Shiny

#### Night Slash

Night Slash is Greninja's melee weapon. It has 7 attack damage and 2 attack speed. Outgoing damage has the chance to be Critical, increasing the damage to 10 for a single hit.

#### Water Shuriken

Water Shuriken is a projectile that is gotten over time The rate to gain one Water Shuriken is 20 seconds, but the rate is doubled while in water. Greninja can hold up to 5 Water Shuriken's, and can throw them very quickly. They deal 6 damage. When traveling through the water, Water Shurikens move faster.

## Strategy

Greninja is a fighter that excels in water combat, since he has the ability to swim very quickly and breathe underwater. As a general rule, Greninja should try to stay in water when possible due to the buff it provides to Water Shurikens. When this isn't possible, Night Slash is a very potent melee weapon if he can get up close.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.

## Changelog

* Added Waterfall as a melee attack
 2.0
* Added Water Shurikens that are obtained over time
 2.1
* Increased the Water Shuriken gain by 10x
* Increased the hitbox size of Water Shuriken (0.15 > 0.5)
* Reduced damage of Night Slash (Regular 7 > 5, Critical Hit 10 > 7)
* Reduced damage of Water Shurikens (6 > 3)
* Reduced stack size of Water Shurikens (5 > 4)
* Removed Water Shuriken fusion bonus when in water
Jigglypuff

<- Back to Fighters

* Default
* Gold
* Shiny

#### Pound

Pound is Jigglypuff's melee weapon. It has 6 attack damage and 0.75 attack speed.

#### Hyper Voice

Hyper Voice is a projectile that is activated with the use key. It fires a ring of music notes straight ahead, and cannot be aimed up or down. It damages any opponents inside the ring, dealing 6 damage. It has a 2 second cooldown.

#### Rest

Rest is a utility ability that is activated with the use key. It immobilizes Jigglypuff, but slowly regenerates health. Jigglypuff cannot wake herself up from this ability; every second and every time Jigglypuff gets hurt, there is a 10% chance to wake up.

#### Hot Air

Hot Air is a toggleable utility ability that is activated by sneaking. While Hot Air is active, Jigglypuff has slow falling.

## Strategy

Jigglypuff is a surprisingly formidable fighter, having a strong melee weapon and a good utility lineup that makes manipulating the battlefield easy. Hot Air allows Jigglypuff to maneuver in ways that other Fighters can't, allowing her to make versatile choices in the heat of the moment.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.

## Changelog

* Added Pound as a basic melee attack
* Added Hyper Voice, a wide-ranged projectile
* Added Rest, a recovery ability that puts the player to sleep
* Added Hot Air, which allows Jigglypuff to inflate for slow falling
 2.2
Gameplay

Welcome to the Gameplay section on this wiki:

## 5 Starring a hero

Using the Upgrade matrix you can upgrade to stars of heroes
In this case its a 5 star only some heroes can be 5 starred from 4 star it is hard to to 5 star a hero
Video Below:

## 6 Starring a hero

Any 5 star hero can be 6 starred but some heroes cant be earned at 4 star! So not every hero can be 6 starred
Samus

<- Back to Fighters

* Default
* Gold
* Gravity Suit
* Phazon Suit

#### Arm Cannon

The Arm Cannon is Samus' iconic weapon. It contains a variety of beam weapons that can be cycled between by sneaking and pressing the use key. Each beam weapon has different properties and uses.

#### Power Beam

Power Beam is a projectile weapon that has low damage output, but fast fire rate. Each projectile deals 2 damage.

#### Wave Beam

Wave Beam is a projectile weapon that has medium damage and fire rate. It fires three purple, fluctuating projectiles that move in sine waves away from the crosshair. The projectiles can travel through thin walls and deal about 4 damage.

#### Plasma Beam

Plasma Beam is a heavy projectile weapon that has high damage and low fire rate. It fires a red laser beam that deals 10 damage and inflicts the opponent with Burning.

## Strategy

Samus is a unique fighter in that she has no melee options, but very versatile and powerful projectile options. When going against a proficient melee fighter, keeping the distance is imperative.

## Biography

// insert a biography here. Can either pull directly from the SSBU wiki, can be a link to the SSBU wiki, or an original biography. Whatever we decide, I'd like for it to be consistent between all fighters.

## Changelog

* Added Melee Counter, a knockback I golden sword
* Added Power Beam, a bow with Infinity and Power I
* Added Wave Beam, a crossbow with Piercing I and Quick Charge I
 2.0
* Changed Power Beam to a right click projectile
* Changed Wave Beam to a right click projectile. Now pierces walls and has unlimited ammo
* Changed Plasma Beam to a right-click projectile. Now has unlimited ammo
* Added Gravity Suit costume
 2.1
* Doubled velocity of Power Beam
* Increase Power Beam damage (2.5 > 3.0)
* Removed knockback from Wave Beam
* Reduced damage of Wave Beam (6 > 4)
* Reduced hitbox size of Wave Beam (0.5 > 0.15)
 2.2
Darkness tyrant

Darkness Tyrant is a Giant. He has many legs and best of all a sword That sword defeats everything in his way He can defeat many enemies targeting one but defeating it as fast as a giant would to a human. He May defeat a hades if him and his mates work on Hades they may succeed. This Guy fits his name He is built for High level play whilst not being the best you can have, He is a destroyer. Using his sword fighting through he is almost invincible. When something comes at him in full on Battle mode he wont survive a second unless he has somebody in is team who can heal him.

Skills

1.Tyrannical rant

2.Tyrant`s Physique

3.Energy fountainhead

4.Shadow comfinement
Antonce

Antonce is a great angel hero labeled as the top angel hero. He when attacking drains life from the target this meaning he is hard to be defeated. At ten star he has a massive amount of health.

Skills

1.Holy light Punishment

2.Sanctuary Masscare

3.Gold Armour

4.Heavenly Defence

Antonce is a Hero for top level play
Admin promotion

To Be an Admin You must do things to prove you can be one.

You must Follow the wiki Laws and not Break them.

You must be active on this wiki, Not just FANDOM itself.

You must help pages and be able to do some simple editing of pages.

Keep expanding on the Book Of Crash of Magic.

Respect other users.

Follow the keys.

There is a page on Writing Pages, follow all of that.

No non Relevant Crash of magic content.

Most of all, Be Nice and be helpfull.

Do not swear at all as the Wiki Laws Say.

Thanks, Go Have Fun!!

The book of crash of magic: Page creation
Summit arena

Summit arena is a type of Arena in the summit arena you have a 1st team, a 2nd team and a 3rd team. the 1st team is for the first fight. the 2nd team is for the secont fight. the 3rd team is for if the fights are even 1 team won once and the other team won once the 3rd teams decide the winner. This arena is rare.
Skeleton Hades

Skeleton hades Is a strong hero made for blockading and destroying. Dryad wizard is not anything like him, Dryad wizard can`t defeat him. Skeleton hades is good with a Phantommanal of stone which heals Allies. Skeleton hades is good with everything but regeneration Which is why, The Stone Phantommanal Is a handy weapon for him. Skeleton hades with this Beast is almost invincible. The stone Phantommanal helps him well

This hero is made for top level play

Skills

This hero does not have any skill names!
Dryad

Dryad is a 1 star hero, a starter hero. He is not good at all for later use, but when you have first started the game and have Dryad, use him. This hero is the 1 star Natural, one of the six factions in the game. If you don`t get him at the start, but for example, the next day you do, and you are still a starter player, still, as mentioned before, use him. Basically, if you`re still a starter player, use him.
Continental Conqueror

Conquer Camps and Earn Glory!, That i the basic idea of Continental conqueror. In Continental Conqueror, you must attack players in camps. But, when you hit the target you earn the rescource: Glory. Glory is a Coin that can Buy Goods from the Continental Conqueror store.

Here are the Resources that make an appearence in Continental conquer

1.Glory

2.Trophies

3.Ghost stones

4.Hero Wish

5.Rare Hero Pieces

6.Shadow witch

7.Chaos demon

8.Thunder master

9.Holy Light Ranger

10.Gold emblems

11.Ten star Replacement Coin

12.Rank-Up Stone

13.Gold coins
What is crash of magic?

Crash of magic Is a game To do with old fashioned Fighters And warriors also Wizards That Fight through the campaign also The arena, time crack, Continental conquer and others also you can level up heroes and upgrade them changing power to make them stronger There are character classes

too Some are wizards others are warriors and others. continental conquer is a place where you must travel through camps but make it safely, get to the target to earn Glory which is used to buy goods to help levelling up heroes. Time crack is a place to fight enemies with one hero of yours fight as much as you can, then use your next person you put into your time crack team this is just fun. Tower of trial is a place with an infinite amount of battles in it Fight through it and try to reach the top!

**THAT IS CRASH OF MAGIC!**

For More info about who to use in fights use this link Crash of magic Strategy wiki
Hades

Hades is a powerful warrior who can incinerate his enemies. He is for top Level Players, Hades Can Destroy Antonce with a skill unlike others...Hades can breathe flames like a dragon to his enemies. He can`t break the power of Antonce's armor, but this guy has lots of health using his power. Trying to defeat an Antonce is easier for him than for most heroes.

Stars:

Attack:???

Speed:???

Armour:???.

Attack:???

Speed:???

Armour:???.

Attack:???

Speed:???

Armour:???.

For Strategy and the ranking of Hades go to: Hades on the Crash of magic strategy wiki
Free will

It's the thing everybody's talking about. The solution to the "problem of evil". The thing that distinguishes us from "robots". Apparently the reason why literally anyone is morally accountable.

Yeah, the pages I'm writing on this wiki are basically turning into schizo rants at this point, but who cares? I need to dump my messy disorganised thoughts *somewhere...*

## Questions

1. What the heck is metaphysical libertarianism?
2. How do you really know there's such a thing as anything other than determinism and randomness?
3. HOW do you know that we have free will and formal mechanical processors (e.g. non-organic processors) don't?
4. What are your thoughts on what it even means when we talk about it?

## Metaphysical libertarianism

So, what the heck even is this?

The only thing I really understand about it is that it's *ｓｏｍｅｈｏｗ* something that's neither deterministic nor random. And maybe that it's based on presentism and a lack of many-worlds-based quantum collapse. And that it's our final frontier of special pleading for humanity before we start having to become like all those agnostic/atheistic philosophers and do a lot of unravelling so we can cope with the potential fact that reality is something out of our control, and all of our actions across the temporal continuum are predetermined.

Well look. Everything is either deterministic - occurring based on parameters from previous activity - or random: spontaneous; probabilistic; unpredictable. But no matter whether you think things are deterministic or random, both of them don't qualify as "free will" under metaphysical libertarianism. The definition of free will, somehow, tends to be "neither deterministic nor random". Well, I'm sorry to break it to you guys, but to the best of our ability we can tell, empirical existence is not paraconsistent, and it's part of the binaryfield where everything is either x or not x - nothing else. Sure, we could make a model of reality where certain things have fuzzy natures or get classified as though they were part of the trinaryfield, but existentially, everything fundamental is collapsible into binary states of being there or not there, and we don't live in a reality where binary is only an approximate theoretical model rather than an accurate representation of existence. There are no phenomena in existence that are neither there nor not there
Eden

**NOTE: This page is considered to not be canon.**

**Eden** is a universe set after the events of Black Magic 2. When the writer of the Aga'Shakin was heavily injured by The Fallen, the whole universe collapses. Everyone but Ootaku is reincarnated.

## History

In Eden, the Corruption remained, but the wargods did not. Purity is what Power was, while Power remained as the good faction.
Thunder master

Thunder master is a beginning Hero, There are higher levelled Thunder masters like 5 star 6 star etc At the beginning of the game you earn this hero.

He starts at 4 star, Stars are how powerful the hero is. Thunder master is a hero for lower levelled Players.

Thunder master uses powerful Lightning Spells to damage his enemies if You just have installed the game

Levelling up this hero is a wise move,

But If you happen to summon a 5 star hero Or Happen to earn one in any way Level that 5 star hero up not the Thunder Master.

If you are aiming for lower Levels of play This hero is a great choice

The Maximum star of a Thunder Master is 9.
Andar 1: O Complexo

O início do fim

**O Complexo é o primeiro andar das Underooms. Ele é classificado como labirinto**

## Descrição

Este andar é um enorme complexo cheio de corredores e salas. Não se sabe se ele é infinito, porém acredita-se que sim. Ele tem diversas salas diferentes como vestiários(Lugar onde a foto do nível foi tirada e encontrada), banheiros, refeitórios e dormitórios. Pode parecer que é um lugar bom de viver por conta de tantas salas, porém é simples se enlouquecer neste nível, por conta de ser quase impossível achar outros exploradores. É recomendado buscar suprimentos no nível e sair o mais rápido o possível, por conta das Entidades presentes no nível. Ele contém tubulações que podem ser usadas pra se deslocar rapidamente pelo andar;

## Entidades

* Mosster - Um monstro feito de musgos que rasteja pelas tubulações. Ao achar uma vitima, ele corre até ela e o mata o mais rápido o possível. Não se sabe o destino do corpo das vitimas.
* Cleamer - Uma espécie de maquina que anda pelo andar limpando por onde passa. Ao achar alguém, ele mata. O corpo das vitimas é jogado fora.

## Locais

* Vestiários - Salas enormes com algumas cadeiras. Em alguns vestiários, há algumas cabines pra trocar de roupa.
* Banheiros - Salas com uma privada e um chuveiro dentro. Pode até ser usado pra fazer necessidades, porém, sempre tem muitas entradas de tubulação, o que faz ter grande risco de ser morto por um Mosster enquanto o banheiro é usado.
* Dormitórios - São salas com algumas beliches e camas. Pode parecer uma boa opção dormir nos dormitórios, porém a chance de o Cleamer aparecer durante seu sono é grande.
* Refeitórios - Salas com mesas e cadeiras. Há algumas comidas pela sala, em sua grande maioria, podres.

## Saídas e entradas

### ENTRADAS

* Ao ir muito longe no mundo real/indo pra lugares que você não deveria estar, você aparece por este andar.(Entrada padrão das Underlands)
* Tubulações em certos andares das Underooms podem lhe levar a este andar.
* Em alguns lugares das Underlands, você pode encontrar janelas que o levam pra este andar.

### SAÍDAS

* Nas tubulações, é possível encontrar algumas saídas deste andar.
* Pular pelas janelas geralmente lhe leva a outro nível. Algumas vezes, você apenas será levado a outra parte do nível ao tentar isso.

## Itens encontrados

Hamburguer velho. Encontrado em um refeitório.Capacete de construção. Encontrado perto de uma tubulação.
## Imagens encontradas

Imagem encontrada - BanheirosImagem encontrada - Um corredorImagem encontrada - Vestiários