Age of Sunlight Wiki

*Note: This wiki is a work in progress. Many things need to be added, and all information must be verified for complete accuracy.*

Age of Sunlight is a gameplay overhaul of Dark Souls PTDE/Remastered created by JudgeImpact that makes changes to nearly every aspect of the game with the goal of creating a unique and more polished experience,

This mod changes combat, weapons, armour, items, spells, merchants, item placements, enemy placements, character controls, player behaviour/mechanics, enemy behaviour/mechanics, events, and more.

Age of Sunlight includes over 12,000 changes to the original game, with the main goals being to improve the original game across the board, and to provide a unique experience.

## Major Changes

WeaponsPlaceholderShieldsPlaceholderArmorRingsSpellsClassesPlaceholderNPCsPlaceholderUpgrade MaterialsPlaceholderGame Mechanics
## Features

* General combat improvements, everything from bad hitboxes being fixed, to backsteps having invincibility frames, reduced stunlocking, etc.
* Features a perfect guard mechanic, timing block similarly to timing rolls reduces the stamina cost and absorbs 100% of physical damage.
* The game has been made slightly harder, as healing is now much more punishable, parry timing has been made tighter, etc.
* Every weapon has been rebalanced, including adding new attacks/movesets, and buffing underwhelming weapons like Whips, making them viable.
* Every ring has been rebalanced, buffing weaker rings such as the Blue Tearstone Ring, Tiny Being's Ring, Ring of the Evil Eye, etc.
* Every spell has been rebalanced, most spells are quicker to cast, and several weaker spells are more useful.
* Spell casting speed is no longer tied to dexterity and casting now costs stamina.
* Items have been changed, copper/silver/gold coins increase souls dropped & item discovery, and humanity heals over time.
* Poison and bleed are viable, often killing weaker enemies in seconds, and come with new toxic and sharp weapon ascensions.
* Over 50 enemy types have improved hitboxes.
* Significant changes to animations, ranging from fixing broken attacks, changing tracking of enemies, quicker item pickups, and changed attack speeds.
* Enhanced player control, for example cancellable gestures, rotation while mid air for easier plunging attacks, and improved vertical aiming of attacks.
* Item and enemy locations have been reorganised. Enemies often patrol the area instead of simply waiting for the player to arrive.
* Bonfires have been added and reorganised focusing on less tedious runbacks.
* Bosses have new attacks and even second phases.
* Boss design has been generally improved, for example Stray Demon & Demon Firesage are now unique, Capra Demon's dogs have been removed, etc.
* Significant changes to Poise, many attacks that were guaranteed to stagger can be tanked with enough poise, but poise is not active when using items or sprinting.
* Every weapon except for shields can be ascended through any upgrade path, for example a Lightning Black Knight Greataxe.
* Streamlined process for upgrading weapons, now up to a maximum of +10.
* Streamlined process for making boss weapons, now requiring only a unique item, instead of a +10 weapon.
* Shops have been reorganised, with new items/weapons/spells/rings available.
* Weapon ascensions are more useful, and all use regular titanite (green, white, red, and blue titanite have been removed).
* Farming is less tedious, most item drop chances have been increased.
* NG+7 adds black phantom enemies to the world.
* Several bugs present in the original game have been fixed, for example halberd running attacks in water, incorrect weapon attack types, etc.
* Adds a large variety of new weapons, rings, spells and consumables to the game. Every new weapon has their own unique moveset.
* Adds new NPC invaders and summons to various locations, most of which wielding new weapons and spells.

This mod was released for Dark Souls PTDE on the 2nd February 2021, and the 9th June 2021 for Dark Souls Remastered. It was last updated in October 2022 for both editions.

### 1.2 Changelog

*Note: the information here was gathered by users, and is not complete. It will be updated until an official changelog is released*

* Added new moves for some bosses (Taurus Demon, Capra Demon (needs verification), Ornstein, Smough, Gwyndolin, Kalameet)
* Changed the prices of some goods
* Changed drop rates of some items
* Added more roaming enemies (more no longer stand still)
* Changed some enemy placements
* Added new spells
* Reworked some spells (requirements, uses)
* Added more spells to merchants
* Invader NPCs now use Estus Flasks
* Fixed the Invigoration miracle's animation

*Author's post on the changes*[1]

* Added ~17 new spells
* Added a new challenge stone
* Added a new enemy and new boss attacks
* AI changes for enemies, bosses, summons and invaders
* Fixed lots of bugs like the crash at the shortcut in Lost Izalith and the short jumping distance
* Rebalanced a lot of items

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