Achievements and How to Get Them

This guide suggests how to get the harder achievements.

\* When it refers to "...in a turn", it means both you *and* the enemy. So if you trigger an extra turn before the monster's turn, that still counts as your first turn--useful for things like **Hello, Grandma** and **Inexhaustible**.

### **21 points**

*Use spell cards 21 times in a turn\**

Same as **Inexhaustible**, but use spell cards instead.
An easy way to complete this as Magician is to use Concentrate, Cleansing along with Poker Dart, which can decrease and reset mana cost of Poker Dart and allow for casting it 20 times in the same turn.

### **A Brave Heart**

*Defeat a boss with a level higher than yours*

Play normal, try to avoid all fights but get the good cards. Defeat the boss at Chapter 1 when you are lvl 3, then come back to other fight as you need the exp to finish the game and claim the achievement.

### **A Close Call**

*Beat a boss with 1 HP left*

If you're having trouble getting it right, use the card Last Hope (rarely appears with Nun and Soul Hunter) to reduce your HP to 1 and gain a new turn. Make sure to not self-heal during that turn.

Alternatively, Knight has high control over damage resistance and her own HP. Pair strong Armor cards with self-damage like Dual Destinies or Hold Firm to take "low HP" down to "1 HP", and then use Piercing Attack or Fires of Rage to ensure you can kill the boss. Be wary of bosses with piercing damage, and take care not to kill yourself with involuntary self-damage like Martyr's Armor.

### **A Snap**

*Exile 20 cards in combat.*

Certain roles favor exiling cards.

Witch has multiple cards which exile other cards of your choosing, and a strong extra turn build which can use them with less damage exposure. Devouring Curse exiles from your deck so you aren't suck with an empty hand, and can trigger defensive spells for safety. Dimension Magic exiles a full hand of cards; with Incantation one or two can quickly exile most of your deck, while Burning Nut adds temporary cards as exile fodder.

Suspected but unconfirmed: Angry Spirit counts for an exile each time it's played. 20 casts of this are unrealistic, but several uses can inflate your card count to avoid exiling your whole deck.

### **Breaking Dawn**

*Defeat the Priest on the first turn\**

Use Witch with a ton of draw cards and cards that deal damage multiple time when played. You'll need to do about 400 damage in one turn\*.

Knight with 2+ Martyr's Sword can also work - two swords and two armor/amulet will give your first play 500% damage. This is especially viable with max health builds and Impact (entering at full) or Fires of Rage (entering near death). Trample or Assault can further multiply this damage.

Be aware that overkill doesn't transfer to the priest's second form, so you'll need another 100 damage. This can be done with Combo on Dual Destinies for 36 damage and a tripled followup.

### **Curse Purification** (Diaries)

*Take three monster abilities from the final boss to defeat Midas*

You will need to unlock the starting options Vampire Lord, Queen of Viper and Black Swan. You might need to defeat each boss multiple times in order to get them (I'm not 100% sure but fighting them in Hard mode seems to unlock them easier. Maybe it's impossible to unlock them in Normal mode). Pick them in Hard mode 5 (any character theoretically possible). Using the Hurricane Witch (ideally with 2 Hurricane Staff) with high damaging spells (most Fire spells and Hurricane) will allow you to finish fights quickly, so you don't lose much HP with Black Swan. You might have to restart some fights until you have a good enough starting hand. Mid game is especially hard, so try to end fights with high HP or the next one will get impossible. Butterfly Guard and Devil Cook are the most difficult enemies, since your high damaging spells are bad against them.

One blessing that could be useful is the Pandora's box Vampire Codex, which give you back 1 health over every 5 damage you did. Combining with high armor and full set of equipment, a "Vampire Knight" can survive quite a beating, even against Midas. Against Midas, however, you might have troubles with the poison building up, therefore it's good to have some finishing move. Phantom Boxing is an interesting choice, as it may give you some of the best cards in the game (eg: Fearless). Combining with the Pandora blessing/curse which "copy Wind Knight but turn your cards to straw", you will have a lot of "free" 6-damage attack card to burn every turn, while looking for the best possible random card Phantom Boxing might give you.

### **Expose (the) Truth**

*Defeat the Mystery Man in Hard mode*

Extremely easy with Lady Knight and lots of equipment.

One strategy: Upgrade your Basic Attacks and focus on getting cards with draw effects. Get the Crazy Axe equipment card to duplicate Basic Attack cards, and Battle Trumpet, Fencing, and Two-bladed Sword to boost their damage. Lightning Blade, Dirk, and Poison Dagger are all good equips for this strategy as well. Bolster gives you continual armor, especially with passive equipment damage. Doing this, I got this without getting hit once.

### **Hello, Grandma**

*Defeat Grandma in the first turn\**

Same principle as **Breaking Dawn**, but you have to deal 600 damage (Normal) in 1 turn\*.

Build Suggestion--Mana Burn (Witch): *Cards*:Magic Staff (it does ridiculous damage with repeated mana cards), Torch; *Blessings*:Energy Extraction, Cheese Trap, and Cross Magic (preferably, but not highly necessary). Cross Magic is best with high initial mana (about 30+), which can be provided via Card Atlas. Then just spam mana cards (if you have cards that increase fire damage, like Binding Flames, it's even better!) and fetch cards. Having something like Hurricane for a finishing blow is a good idea if mana cards weren't enough, especially when combined with Mana Leech. Don't forget to use the Incantation ability. This build can be frustrating in mid-game.

### **Inexhaustible**

*Use at least 30 cards in one turn\**

Get cards that let you draw additional card or create new cards in your hand. Magician, Ranger, and Apothecary are the best suited for this achievement.

### **Invincible**

*Have more than 200 armor in combat*

Get as much HP as possible as Lady Knight. Let the last boss deal as much as damage without killing you, active the 2nd skill and play a Piercing Attack/Bolster combo.

### **I Want (It) All**

*Do not skip any box and conquer the game*

### **Minimalism**

*Conquer the game with a deck with no more than 10 cards.\*\**

Play normal and pick a weaker final boss. This achievement requires strong cards instead of fetch (draw) cards. Upgrade your cards as much as possible, and liberally remove cards using level ups and the Amnesia Tavern. Alternatively, choose Lady Knight and focus on cards that let you replenish your deck from your hand and draw them.

Additional strategy: Secret weapon Ranger can be used, it requires Pre-emptive Healing for life support and Boomerang for extra damage. Replace the deck with cards giving positive actions and draw cards, possibly add Fetters of Souls and Heavy Ballista to ensure you run out of cards each turn.

Additional strategy: Ice Witch is good for this achievement. The aim is to get 2 blessings (Absolute Zero & Cold Wind), and maintaining a deck focused on Chilled. Skip all the unrelated cards, and gradually replace your weaker Chilled/Mana cards with stronger ones. In the end, you might want 1 or 2 strong mana cards, and a few strong Chilled cards that double their damage when the enemy is chilled. It is totally possible to have 4-5 turns and kill the boss before they even play a card.

Additional strategy: Mechanic can beat even forest spirit with Multiplying Bullet deck. The more you have the best. Use Upgrade for armor stacking, Deflecting shield as bullet #2, Rain of bullets will speed up gathering the critical mass of bullets in the deck (one is enough). Smoke Bomb will help you to survive while bullets are stacking. Best equipment will be Interference Robot + Vulnerability Detector, Assembly Tools will help you to extract Upgrade or Rain of bullets from the deck, when it will be large enough. Best blessing is Tighten the bolt (in this case pandora blessing Parts trading is super good paired with a single Upgrade), then Repair Shop (will keep you save) and Waste utilization from Fairy Blessing (+2 armor from single bullet will lead to 100 armor in about 2 turns), Weakness analysis will perfectly combine with Interference Robot, as you will have many little attack each turn. You do not need extra draw here because all attack cards will be played by itself.

\*\*You just have to *end* the game with 10 cards. So you only have to have 10 cards by the time you fight the last boss.

### **Not a Scratch**

*Defeat any boss when you have full health*

Focus on armor cards (Round Shield, Tower Shield, Absolute Defense, Bolster, etc), and healing cards (especially Vampire Sword). You only have to *end* with full health.

### **Stand of Arms**

*Equip 7 or more items at one time.*

Get 7 equipment cards and then focus on drawing cards. It depends a bit on luck, but focus on buying equipment and get every equip slot +1 upgrade you can. Additionally, there are some cards that will add equipment, like Close Combat.

### **Storm**

*Deal 200 damage in a single turn\**

Use any strategy that maximizes damage.

### **Strong**

*Max health reaches 130 (out of combat)*

Play Normal difficulty. It gives you 5 more HP and 2 more for each level. Put all your money to hp at the Witch's Apothecary. There are also a few cards that let you farm more hp.

### **The Weak Body**

*Debuff values (Poisoned + Chilled + Burn + Stuck) on an enemy reach more than 999*

Poison is your best bet, since you can use Wither followed by Toxicity Spread, along with cards that double spell effects. Other cards like Frost Nova are also helpful.

Note: Bleed does *not* count towards this total.

### **Quick Solution**

*Defeat any boss in the first turn\**

Little Witch is recommended for this achievement due to her high damage output.

### **Vampire Castle**

*Defeat the Vampire Lord on the first turn.*

Same as Quick Solution, Little Witch is recommended, can be done with Ranger as well