Level 2

# Level 2 (not finished)

**Difficulty Level 3**

**》Unaltered version of the level is usually safe.**
**》Takes a short/moderate time to beat.**
**》Many entities, though many are rare/harmless.**
**》Intermediate in Solo/Groups.**
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BACKROOMSINFINITETEMPLATE

## Overview

Level 5, or the Hotel, is the 6th level of Backrooms Infinite. Level 5 is a vast maze which consists of many sickly yellow hallways and carpets. Many bookshelves can store some items that can be used by the player, but these bookshelves are scarce. An exit from the level is not obvious but can be found.

==  Description ==
Level 0 is a sprawling level, consisting of endless monotonous hallways lit by buzzing fluorescent lights embedded in drop ceilings. The light emitted from these bulbs bathes everything in a sickly yellow glow. Underfoot lies a stained, faded yellow carpet that reeks of mold and age. The roof tiles overhead look fragile and unstable, often falling without warning and shattering on the floor. Lining the sides of the halls are tall wooden bookshelves in various states of disrepair, crammed haphazardly with books and loose papers whose contents remain a mystery, being about things far beyond your comprehension.

As you wander the monotonous halls of Level 0, the walls, floor, and ceiling take on a dingy yellow hue from years of grime accumulation and flickering fluorescent lights overhead. The color is faded and sickly, but familiar in its bland uniformity. However, occasionally the yellow fades away, replaced by something far more ominous. It abruptly begins. The yellow of the peeling wallpaper and matted shag carpet takes on a blood-reddish tint. The change crawls across the surfaces like a bloody stain spreading. Suddenly, in the blink of an eye, everything is bathed in a deep, vivid crimson, as if the entire Level is awash in fresh blood.

==  Objective ==
The sprawling maze of Level 0 offers two potential paths of escape, each requiring its own distinct objective to be achieved first. Those seeking to exploit the frequent reality glitches and noclip through a rather perplexing wall themselves must gather supplies to maintain their tenuous grip on sanity. Almond water can sometimes be found in glass bottles tucked away in forgotten corners and supply closets. You can also find not water, being an alternate to the almond water, but both do the same thing, which is restoring your sanity. When you reach full sanity, you can finally noclip through the wall into Level 1.

The other escape route is located in the treacherous region known as The Pitfalls. Somewhere hidden in its lightless depths is a glowing green portal, a gateway to the next stage of the infinite Backrooms. But falling into the wrong pitfall means a fate worse than death. Only by carefully studying the pits and figuring out which is the one you’re looking for allows you to safely navigate the traps surrounding the portal. Jumping into this portal leads you to Level Sublevel.

==  Entrance and Exit ==

### Entrance

* To enter Level 0, you must select Level 0 in the level selection menu.

### Exit

* To exit Level 0, you must jump in a green hole in The Pitfalls, leading you to Level Sublevel.
* You can also noclip through a wall to leave this level, too. This leads you to Level 1.

==  Gallery ==

RedRooms.pngLevel 0 under the effect of the Red Rooms.Ditto, but the Pitfalls.Ditto, but the Plank Area.

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