recursal/Fanatic-Fandom huggingface dataset:
Fleshpod Hornet

*A giant hornet with a yellow and red body, silver wings, and a black stinger buzzes angrily. Honeycomb-shaped bulbous tumors grow on its body.*

#### Deadly Jungle Hunters

The fleshpod hornet makes it home in the deepest, darkest jungles. It eats the sweet fruits growing there but has learned to drink blood as well. Three or four fleshpod hornets can bring down even the largest jungle beasts. Very few people live long enough to describe a fleshpod hornet hive, as the beasts attack on sight.

#### Honeycomb Tumors

Fleshpod hornets reproduce through their venomous stings. The eggs of the hornet are delivered with the poison, infecting a living creature. Within minutes, the eggs implanted in the victim form a lotus-pod tumor in its flesh. Immediately the eggs begin to hatch, feeding on the victim’s body. Within 24 hours, the dominant larva reaches a form that can survive on its own. It bursts from the tumor and flies off.

The fleshpod hornet is not immune to its own tumors. While the hornet does not succumb to its own poison, it often bears several tumors, carrying its own eggs. The gestation period for the hornet’s own eggs, however, are much slower than those eggs incubating in a victim.
Lagos

Lagos is burgeoning town surrounded by ample farmlands located on the skyland of Highreach, west-northwest of Baron's Edge and south-southeast of Lake Cavasutra. Lagos is a good wonderful rest stop for those travelling between Baron's Edge, Faro, and Amber Trees as it is much less bust than it's neighbor Baron's Edge but sizeable enough to afford ample comforts. The main trade of Lagos is cattle meats of various specimens and agriculture to Baron's Edge.
Drake, Forest

A wingless, scaled beast the size of a hound squats low to the ground on four stocky legs. It blows fire from its mouth, igniting a pile of dry leaves and casting white ash onto its emerald scales. It smiles as the flames begin to climb up a dead tree.

Forest drakes are short, wingless drakes. They trundle slowly across the ground but are capable of climbing trees at a rapid pace using their long, muscular tail and powerful, dagger-sharp claws. Forest drake eggs are laid in hollows buried beneath oldgrowth trees, and it is said that a drake will live as long as the tree where it hatched.

Altruistic Arsonists. Forest drakes love setting forest fires.

Yet despite their apparently ruthless contempt for their sylvan home, forest drakes set fires to protect their domains. Forest drakes are acutely aware that small, frequent forest fires cull dead and diseased trees and prevent the woods from becoming tinder-dry and prone to massive, uncontrollable infernos in the summer. Wood elves and seasoned human woodmen tend to make forest drakes their allies, as the helpful drakes keep their self-set wildfires from spreading. Lumberjacks, hunters, and farmers less skilled in the art of forestry often mistake forest drakes’ altruism for malice and attack the creatures on sight.

Druidic Watchdogs. Druids and forest drakes share a common interest in ensuring the continued survival of the natural world. While forest drakes tend not to directly aid mortals, they make an exception for their druidic allies by guarding druidic enclaves, scouting for threats by swinging through the treetops with their prehensile tails, and making secret markings in the trees to ward druids from dangerous areas.
Archaeopteryx

Found throughout the Sunreach Isles, the archaeopteryx is akin to a fluttering rat with tooth and claw. A lone archaeopteryx is a minor pest at best, too bad these little creatures hunt down larger prey in packs of 10 or more. In times of scarcity they have been known to band packs together and rove through forests in packs of hundreds.
Magravite

Magravite is the main source of power for golems, constructs, and automatons in Sunaria. A gem doped in large amounts of magical power, Magravite appears when dense concentrations of Caspialite are surrounded by errant or raw magic. Originally found only where large magical beasts lived and died, recently the people of the mid realms have found ways to create Magravite by artificially doping Caspialite in specially designed chambers with differing methods of focusing raw magical energy into rocks.
The saving grace of this technology is in its reusability, as an expended Magravite power source can be re-doped to bring its contraption or machination back into use.
Arcanaphage

A soft-bodied, iridescent creature floats by, tentacles rippling along its back as it quests for its next meal. Arcanaphage are commonly found in places imbued with magic, their colorful skin rhythmically pulsating as they graze on arcane energies.

#### Magivore

The arcanaphage diet consists exclusively of magic. It has no mouth; it feeds by absorbing nearby magical energy into a series of ropy tentacles that run the length of its body. With enough time, an arcanaphage can slowly slurp all of the power out of magical objects, traps, or spells permanently imbuing an area. Most arcanaphage are about the size of a large dog, though especially well-fed specimens the size of draft horses have been reported.

#### Docile Unless Angered

If left to feed undisturbed, an arcanaphage typically ignores its surroundings. However, when it feels threatened or when food is scarce and it senses magic nearby, it viciously attacks.

#### Unwitting Guardians

Its ability to neutralize magic in its immediate area, combined with its calm demeanor, makes an arcanaphage an excellent guardian against a wizard’s ire. Some warlords even bring pet arcanaphage to battle as protection from spellcasters, although this is a gamble since the creatures like to sit on and absorb power from unattended magical objects, like a warlord’s heirloom weapon, and can release a torrent of magical energy when slain.
Drake, Fey

#### Divine Servant

The oldest and most capricious drakes catch the eye of the god of dragons who imbues them with its power.

That lucky drake then becomes a fey drake, a (mostly) faithful servant. The fey drake’s main duties to its master generally involve finding people, spying on them, and, when appropriate, convincing them to perform tasks for the god of dragons. In the best cases, the task is something the person wants to do, and harmony prevails. In cases where the person is less agreeable, the fey drake uses its magic to force the person to comply.

#### But Still Capricious

Fey drakes, however, have a streak of unpredictability. Something that seems like a good idea at the time, or something that might be a bad idea but be fun, is exactly what a fey drake is likely to do without regard for the long-term consequences. The fey drake is more prone to mischief than even its most mischievous draconic cousins.
Pantheons of Sunaria

#### The Wellspring

The Wellspring always will be, always is, and always was. Poured from the Wellspring came life, the lands, the creatures, even the gods themselves. The Wellspring provides for everyone and for all.

#### Gods in Kellefon

Everything comes from the Wellspring so all gods are true as long as they provide power from the Wellspring. Those that hold gods generally look to them as paragons for how to act and interface with the world. Fewer still hold them as conduits of power. Most who use magic in Kellefon do so without gods, drawing from the power of the Wellsprings waters themselves, as such, they see those that hold gods as adding unnecessary steps to the process and limiting themselves without need.
Anophiloi

Blood Drinkers. Predators of the swamplands, jungles, and other humid places, the anophiloi, intelligent mosquitos the size of dogs, feed mainly on livestock and large game animals. Their choice of food, however, is a pragmatic one and not one based on morality; game animals will not organize to wipe them out, humanoids will. When famished, anything that bleeds becomes prey for the anophiloi.
Pontiff Lyvernus

Pontiff Lyvernus is a mystery even to the other Pontiffs. Only those who are leaders within Lyvernus's own network know how to contact Lyvernus and noone knows what they really look like as Lyvernus's appearence changes every time they are seen, so verbal confimation is the only way to ensure you are talking to the real thing. A few stupid fools have tried to pass themselves off as Lyvernus and soon after their tongues were pulled through their throats to wag, and noone attempts such foolery anymore.

Lyvernus runs a network out of Deep Town as much as they ARE a network unto themselves. They are the person to go to when you need to hinder the competition or free an item from the grasp of soemone else. Lyvernus hires do not come cheap.
Spells

Sunaria is a world of a different time and place from many D&D settings, here the realms of the planes don't exist. In the abscence of extra planar activities new spells have arisen that are native to Sunaria, here we list them below:

* Banishment
* Gate
* Place Shift - alternate version of Plane Shift.
* Mirror Walk - a spell exclusive to Sunaria.
* Sleep - an upgraded version of the Sleep spell.
* Teleport - an upgraded Teleport spell to fit in Sunaria.
* Wretched Balance - a unique healing spell for warlocks of Sunaria.
Maps

All of the revealed maps of Sunaria! This page will update as our adventurers progress through the lands and discover more across the multiple levels and realms of Sunaria!

#### The Kellefon Isles

These isles are located in the lower Midrealm of Sunaria. In the Kellefon Isles the free-states fall under a triumvirate of the First Minister and two Second Ministers. The First Minister acts with veto power but only when conflict arises between the Second Ministers. The Second Ministers share override power of the First Minister but only if the Delegate Council allows it. The Delegate Council is an orginizational body that runs the various guilds with one member being an Admiral of the military.

#### The Skylands of the Kellefon Isles

* Westerly - If High Watch is where wyverak riders go to be trained, Westerly and its lonely city of The Drift are where they go to be tempered. The windiest of the isles Westerly swings dangerously close to the inside edge of the Maelstrom that surrounds the Sunreach Isles. Wyverak riders from all around go here to increase their flying skill, aptitude, and endurance.
* Highreach - Home to High Watch and Baron's Edge, Highreach is the highest skyland in elevation. High Watch is the center for military training for the Kellefon Isles as well as an extra port for the burgeoning trade sent by way of Baron's Edge. Baron's Edge takes advantage of Highreach's place as apex skyland by using the ease of travel to the other cities to export a variety of goods and services. Baron's Edge has employed the better part of its lands to the creation of these goods an services in excess of its needs.
* Cray's Rest - The warm mountains of Cray's Rest are why The Crays are the wyverak breeding center for the isles. A perfect place if you are a wyverak, with high winds and warm mountainous terrain to rest, allowing for ample areas to sunbath unbothered by threats from below.
* South Haven - The most temperate and lush of the Kellefon Isles, South Haven is home to the capital city Kellefor Keep, as well as the major cities of Shepard and Deep Town.
* Easterly and Eastend - Actually two skylands this pair of land masses originated from one that broke apart some three hundred years ago, though they still maintain the same orbit around the Maelstrom they have diverged in elevation by 200 meters since breaking apart. Easterly is home to Bellamy and Crumbolt while Eastend's major city and claim to renown is Wizard's Watch.
Amber Trees

Amber Trees is a small village on the skyland of Highreach, west of the town of Faro and South-southeast of the skyland's Runed Gate. It is named for the forest that it is located in which boasts a rich amber foliage and thick dampened loam. If you are taking the North Pass to High Watch, then Amber Trees is your best bet for a final good night's rest and supplies before heading out.
Boot Grabber

Boot grabbers are ooze-like aberrant creatures that lie in wait for approaching prey on the floors of dank dungeons, overgrown ruins, and dark caverns.

#### Deadly Ambushers

Its transparent, amorphous body means a boot grabber is easily mistaken for a puddle or patch of wet rock, allowing the creature to strike with surprise and grab hold of its victim’s legs or feet with its strong hand-shaped appendages. The boot grabber can lure a creature that is reluctant to approach by emitting an unearthly, high-frequency sound. Once it has seized its target, the boot grabber secretes a strong adhesive to stop the hapless creature from pulling free and continues to crush its foe’s lower limbs. When the victim finally ceases struggling, the boot grabber flows over the helpless victim’s body to start consuming it.
Drake, Spider

Hidden in the stalactites near the ceiling of a web-filled cave, a skulking half dragon, half arachnid waits to ensnare its prey.

Savage Hunters. Spider drakes are more primal than their true dragon cousins, following an instinctual desire to hunt and trap prey.

Beautiful Treasures. Like its kin, the spider drake collects a hoard. Instead of displaying the hoard openly, the spider drake wraps its prizes in silk, encasing the valuables and the body of the hunted creature together. Opening the treasures of the lair often reveals the spider drake’s most recent kills.
Bellamy

This town’s mainstay is science and the pursuit of knowledge. Recently waves have ripples through the scientific community because of what researchers have recently discovered falling from above. The host of scientists that live in Crumbolt started here. This city is located on the skyland of Easterly.
Scarecrow - Sunaria Race

Created by witches, hags, and unfeeling yet potent fey, scarecrows are born to serve their master’s dark purposes for as long as that master may live. Though some lucky few escape their master’s dominion, very rarely is there a scarecrow whose mind and body don’t carry the traumatic markings of their master’s hand.

Most independant scarecrows can be found on the Kellefon Isles, as elsewhere they are seen as abominations and eliminated with prejudice. In Kellefon an indepenadant scarecrow is seen for what it is, an unfortunate soul, while at first they might be met with fear (knowing not if the creature is under the service of some evil mind) once it is recognized to be free of servitude pity generally follows.

Scarecrow - Sunaria Race
Kellefon Military

#### Ranks

The ranks of both the Wyverak Riders and The Protectorate follow the same structure:

* First Admiral - The First Minister of the Kellefon Free-States
* Admiral - Leads the defense of a skyland territory. A joint rank, an admiral will lead both the Wyverak Riders and The Protectorate of their Skyland and are promoted from both divisions.
* First Captain - A leader of a unit within their division.
* Captain - A leader of a squad within their division.

Protectorate Only ranks:

* Sergeant - Answers to their Captain and helps facilitate the oversight of the squad.
* Legionnaire/Guard - The entry rank and lowest in the chain of command. While on patrol within cities they are referred to as Guard, and while elsewhere Legionnaires.

#### Wyverak Riders - The Kellefon Aeronavy

The wyverak riders are the elite of the Kellefon military, not neccesarily for their prowess but for what they represent. The wyverak and their riders tie the Free-States together, with communication, trade, defense, and as a symbol all of the City-States can fall under. All children are taught the sad state the Kellefon Isles were in before the wyverak and their riders emerged.

* The wyverak and riders of each area (that maintains an Aire), contain at a minimum of six squadrons, however those areas that don’t maintain an Aire might still have a small contingent of riders on call.

* Wyverak riders form squads of six, each one side of three mateable pairs of wyverak. Each squad has one Captain who answers to a First Captain.

* Each Aire has a First Captain as well as each major city that doesn’t maintain an Aire, ensuring that the wyverak presence is throughout the Free-States and their holdings.

#### The Protectorate - The Kellefon Foot soldiers and guards

The Protectorate houses garrisons on each skyland of the Kellefon Isles barring Westerly which is maintained solely by the wyverak riders of The Drift.

* A typical garrison holds a few thousand soldiers whole overseeing upwards of ten outposts housing 500 or more soldiers each.
* Baron’s Edge and Kellefor Keep maintain more than one garrison, with other outposts throughout the cities.
* The Protectorate are trained for wartime and peace, and as such generally fill in as city guards and keepers of the peace. Their wartime knowledge has not been used in recent history.
Frogland

"Frogland" is a nation ruled by Empress Fritha. The centre of the Frog Empire, it is a warlike superpower known for it's sheer military strength and political force. Ruled for years by the Frog Royal Family, Empress Fritha represents the new order within the Empire with her opposition to the only surviving member of the royalty, Princess Lucy.

Allies

The nation of Frogland is currently allied with Fuckland and the BJB Nation who are both nations under the Frog Empire. This loyalty was sworn after The Engagement. Empress Fritha has sworn weapons and supplies to aid Fuckland in the war with Dweamland, despite Dweamland's involvement in the Empire.
Ogre, Tusked Crimson

#### Few in Number

Profane magical experimentation produced the tusked crimson ogres long ago, though they possess the capability to breed among themselves and their ogre kin. Seldom do they appear in great numbers due to their ferocity and utter lack of fear.

#### Shunned by Normal Ogres

Other ogres have learned, for all their dimwittedness, to let tusked crimson ogres have their way, as a means of self-preservation.
Dweamland

"Dweamland" is a nation ruled by Empress Fritha and lead by her only known biological son, Prince George after Empress Fritha dethroned the original monarchy, the Dweam Dynasty. A largely uncivilized Nation, Dweamland has been involved in multiple conflicts with Fuckland and it's allies due to aesthetic differences. Notably, Empress Fritha was actually born in Dweamland, despite being a legal citizen of Frogland.

Enemies

Empress Fritha has sworn weapons and supplies to aid Fuckland in the war with Dweamland, despite Dweamland's involvement in the Empire.
Baron's Edge

Originally built by Baron Fortu, this city nearly competes with Kellefor Keep in size. The governor of the city is known as the Baron and will take residence in the original Barony. The Barony itself is a mix of grandeur and gaudy, with additions tacked on to the tastes of the ruling Baron, as such it hosts some additions that exceed the taste of the original abutted by additions that are hard on the eye. Located on the skyland of
Highreach
Arborcyte

Though druids do not suffer twisted, unnatural things to survive in the wild, sometimes, in a cruel twist of fate, they become the very thing they abhor.

#### Seed of Desecration

An arborcyte is the corrupted soul of a druid slain in the failed defense of its woodland home. A mass of vines crawl to the dying druid to serve as a vessel into the afterlife. The druid’s soul is then twisted by forces of desecration, and what arises is a shambling monstrosity consumed by the desire to destroy any life that enters its blighted glade.

#### Skeletal Remains

Those slain by an arborcyte are eventually stripped of flesh and other organic materials by the acidic sap oozing from its many tendrils. Those bones not left to litter the forest floor work their way into the arborcyte’s core, joining the remnants of other victims and the slain druid in a verdant ossuary.

#### Insidious Destruction

An arbocyte becomes deadlier when it is attacked. As its vines are hacked apart, each of the thorny tendrils rises up to fight alongside the main mass of the creature, creating an undulating dance of death threatening anyone foolish enough to remain in proximity.
Wendigo

"At first the creature looks like an emaciated man running, then it looks like a large wolf. Right before it attacks, it is obvious the creature is neither."

#### Born of Greed and Starvation

The wendigo’s origins are mysterious. Some claim they are beings summoned forth from the corpses of humans who have died of starvation. Others say they come from those who have died because of cannibalism or their own greed.

#### An Insatiable Appetite

Wendigos are found in harsh climates, preying on the weak and hungry. Legends speak of entire settlements devoured by a single wendigo. All that remains of these settlements are eerily silent buildings and a few scattered bones, all material wealth untouched.

#### An Emaciated Horror

Wendigos have an emaciated humanoid shape with some disturbing lupine features, described by one scholar as a “hairless zombie werewolf.”

#### Punisher of Vices

Wendigos also have a special role in the punishment for cannibalism and greed. Greedy or cannibalistic individuals whose vices have caused the deaths of others, directly or indirectly, might be cursed by those victims as the victims die. This curse manifests as a wendigo being unleashed into the world.
Wyverak & Riders

Ruling is one claim to fame, but another overshadows the first: wyverak riding. The riders and their mounts become persons of note and reverence. Wyverak riders create speedy trade lines, safe borders, fast communication, and devastating defense. When a special need arises the wyverak riders are always called upon. This fame can make paragons and villains of those lucky enough to pass wyverak training and gain the confidence of a mount. It is common for Ministers or Council delegates to have been wyverak riders though it is not required. It is also notable that the worst crimes to be perpetrated by wyverak riders that go astray, the ones most trusted are the easiest to be corrupted.

Wyverak and their riders maneuver as a single unit, sharing a telepathic bond so that a rider is never accidentally unseated, nor a wyverak ever steered into a collision. Riders flying together in a squad are a sight to behold, with each wyverak and rider moving in crisp unison formations and blazing speed.

There are many wyverak riders who have sealed their names in the pages of history and a tapestry of their reality and myth are woven in common gossip around the Kellefon Isles: Wyverak Riders of Note
Child of Yggdrasil

The children of Yggdrasil are sentient parts of the World Tree, saplings with long “hair” of ash leaves and radial symmetry. A child of Yggdrasil’s four legs are rootlike and often planted in the ground. Its eyes sit at the center of flowers, and its “hands” resemble tentacles, though with twiggy branches rather than fingers.

#### Cliff-Lovers

The children of Yggdrasil climb vertical cliffs and steep slopes in search of warmth and sunlight, roosting in these places until thirst drives them to climb down to a stream or pond. They often devour bird eggs on cliffs and can catch unwary climbers by surprise.

#### Whispering Serpent Egg Horrors

Legends say the children of Yggdrasil came from a dragon’s egg laid on the World Tree, which hatched a huge mass of serpents, each of them infused with the sap and cold wisdom of the World Tree itself. These larval forms of the children of Yggdrasil resemble a ball of serpents intertwined with leaves, and they feed on squirrels and mice until they grow large enough to lure bigger prey.

#### Hissing Wind

The snakelike tongues and forked leaves of a child of Yggdrasil are always in motion; they are never entirely silent. In groups of three or more, the sound of their hissing resembles an ill, disquieting wind.

#### Grove Gatherings

At night they come down from cliffs and hills and gather near streams to hiss, whisper, mate, and devour sacrifices left to them by druids or giants. At times like this, up to a dozen children of Yggdrasil may gather in one place, fusing their limbs and branches until shortly before dawn, when they go their separate ways.
Drake, Pact

The word of law in draconic form, pact drakes make their homes in large cities or other seats of authority. They often appear at negotiations, as if drawn by an uncanny sense. Sometimes welcomed, sometimes not, nevertheless the drakes assure that all parties honor the contract.

#### Crowns, Seals, and Banners

As the embodiment of law, a pact drake must enforce all deals it brokers. While it’s 4 ft. long body and 1 ft. long tail might come across as insignificant, it carries an unmistakeable presence in the halls of power. The creatures sometimes take on affectations to further their image, usually the trappings of authority from the society around them, such as particular seals, rings, flags, banners, or umbrellas carried by servants.
Floran - Sunaria Race

Florans are humanoid plants created by ancient and little understood magics. To date there is one one known Floran: Sabra Allium

Little is known of the race as their history is singular, their society non-existent, and their physiology is novel in regards to the other races.

The relic that created Sabra has since been sequestered in fear of creating a new and unknown race on Sunaria, but it still exists and so long as it does Florans have a chance of changing their fate...
Nunes, Credence

## Credence Nunes

Credence Nunes, tinker and loving aunty.

Credence Nunes is the sister of Darrion Nunes and aunt to Cameron Nunes. She has a knack for artificing and a love of the sciences. It is said that Credence speaks gnomish more fluent than the common tongue. Her passion is leveraging science to devise ways to make life easier to live so that others might enjoy the world as much as she does. Her pursuits to observe the world are a constant throughout her life and she is currently passing that trait onto her nephew Cameron at every opportunity. Her near constant supervision of her nephew has made the need for a nanny vanish for the Nunes houshold. She loves her nephew very much but wishes Skiff, his cat, would kindly stop jumping onto workspaces.
Carbuncle

The carbuncle is a jungle-dwelling beast highly sought after by alchemists for the shining jewel embedded in its forehead.

The carbuncle’s body is not unlike an ocelot mixed with a bird of paradise; a lithe, four-legged quadruped with vibrant purple-and-crimson plumage instead of fur. Despite their bestial appearance, carbuncles possess great cunning and build villages of their own in caves deep in the jungle.

#### Bearers of Precious Gems

The glimmering garnet in this creature’s forehead—the carbuncle for which it is named—is more than just a precious stone. Alchemists and other arcanists spend exorbitant amounts on carbuncle hunters because the gem is rumored to hold the power to amplify magic like light through a magnifying lens. What few wizards understand is that the carbuncle’s garnet only holds magical power if given willingly; a garnet pried from the skull of a slain carbuncle still shines beautifully (and is worth 300 gp in most markets) but is devoid of magic. If a carbuncle willingly removes the gem from its forehead and gives it to another creature, the gem regrows in 1d4 weeks.

#### Capricious Tricksters

Carbuncles are well aware of how much their precious gem is valued by humans and their ilk and rightly fear humanoids for their cruelty and greed. However, particularly courageous carbuncles fight back against the hunters. They are not large or powerful creatures and instead use their cunning mind to trick hunters into following them into pits of quicksand, the lairs of deadlier creatures, or into piranha infested waters.

#### Carbuncle’s Garnet

Wondrous item, uncommon

This gem has 3 charges. When you cast a spell that deals damage or requires you to roll dice as part of the effect (such as sleep), you can expend 1 charge as part of the action to cast the spell to roll one extra die of that type and add it to the total result. Once all 3 charges are expended, this gem becomes a nonmagical garnet worth 300 gp.
Bloody Bones

#### Under Bridge and Under Stairs

Though their lairs can be found anywhere, bloody bones most often occupy the spaces under stairways and bridges. There, they suckle at the trailing dark energies left behind by great betrayals or atrocities, often driving humanoids to commit such atrocities by imitating others they have seen and heard. They are sometimes found near a ghost’s haunt, where their appetite for pained memories can be sated.

#### Dark Influence

Creatures who live within a few miles of where a bloody bones rests are often filled with unexplainable dread, anger, and despair. Violent crimes and uncharacteristic sadness are both tell-tale signs that a bloody bones dwells nearby.
Wyverak

#### Ravenous Carnivores

A lower form of dragon, the wyverak is well known for its hunger for flesh. While it will eat any source of meat, it prefers live prey that it has rendered unconscious and has a particular fondness for enemies of its rider.

Located throughout the Kellefon Isles in smaller and larger forms, many wyverak are bred in The Crays to immense size, equaling the size of elder drakes and mature adults of the chromatic and metallic persuasion. The wild and unkept wyverak remaining innthe wild are the size of large dogs and benerally prey on game smaller than themselves.

#### Modern Wyveraks

The history of the modern wyverak stems back many generations to days when all wyverak were about the size of large dogs, like the wild wyverak of today. Through breeding, innovation, magical persuasion, and some lucky insight the heredity of wyveraks has been molded and shaped by the wyverak breeders to the majesty they maintain today.

#### The Bearing

Young wyverak wyrmlings mature to adulthood and adopt a rider the day after their "bearing", the time when a wyverak’s antlers suddenly sprout into racks overnight. After their bearing a wyverak is bonded to a rider for life and the pair enter the service of the Kellefon Military as wyverak and Wyverak Rider.
Number One Fan

**Writer:** Terence Paul Winter

**Director:** John Terlesky

#### DUSTJACKETS BLURB

A woman flees the scene of her boyfriend's murder and takes hostages in a dentist's office nearby, insisting that she will only negotiate with Richard Castle. Beckett, now unemployed, finds herself the tag-along on the case.

### Guest cast

* Alicia Lagano - EMMA RIGGS
* Billy Miller - MICKEY GERHARDT

### Memorable moments

* Castle playing trivia with the suspect.
* Gates calling for Castle, not Beckett.
* Sully's sullying of Beckett's desk.
* Emma dotting the "i".

### Quotable quotes

* BECKETT: I don't know what to do.
CASTLE: (suddenly awake) I have some ideas.
* CASTLE: I could play Richard Castle trivia with you all day.
* ROMAN: What's your favorite food?
CASTLE: Are we talking everyday food or fine dining?
BECKETT: Cheeseburgers. He loves cheeseburgers.
* ESPOSITO: (to BECKETT) You are aware that you don’t actually work here any more, right?
Cardiff Bellamy

Cardiff Bellamy, younger brother to Broderick Bellamy, assists his brother in the running of the Bellamy estates and ruling the major city of Bellamy. He is the leader of the Merchant's Guild and has made a name for himself by retasking his local farmers and tradespeople to make more exotic goods and wares for trade. From these changes Bellamy has begun to close the gap in trade between Baron's Edge in trade to South Haven, where trends and styles are in demand.
Pedro Massik

Pedro Massik is a farmer, scientist, and merchant from Crumbolt who has developed a process to increase the yields of crops throughout Crumbolt and beyond. His fertilizer additive has gained him some renown, and his selling of said good has allowed him to position himself as a chair on the Merchant's Guild. Little else is known.
Gulon

This creature has the face and claws of a great cat but a body covered in the shaggy fur like that of a fox. It moves like a canine, its insatiable mouth dripping with drool.

Gulons are forest-dwelling predators addicted to meat. They are known to attack any flesh-based creature they come across, even those much larger than themselves.

#### Insatiable Gluttons

Gulons take immense pleasure in eating. One of these creatures gorges itself on a meal until it can consume no more, then finds two trees very close together. The monster then forces itself through the space between the trees to discharge the food from its body through violence. Once this disgusting process is complete, the gulon continues feeding.

Travelers who find large piles of waste between two trees should turn back – for they are in gulon territory.

#### Adventurous Eaters

When a gulon picks up the scent of a creature it has never tasted before, the monster hunts that quarry to the ends of the earth. Gulons have an innate drive to consume as many different kinds of meat as possible. If a gulon is drawn out of its territory following a potential meal, it may wander into a civilized area full of new meaty delights, and it may not leave that new hunting ground for days or weeks.

#### Eating and Mating

Gulons are typically solitary animals, but males do make annual migrations in the spring to seek out a female’s territory. If a female accepts a male, they spend weeks hunting together. The male returns to its territory near the end of the season and the female gives birth to a litter of gulon pups that leave the territory when they mature.
Gravilabe

Crafted from the finest magical metals the gravilabe is the pinnacle of research into safe flight. Once affixed and attuned to a craft the gravilabe provides lift and security from foes.

#### Impervious

Resonating with magical power that emits a deep thrum, it is virtually impossible to damage a gravilabe through conventional heroic means. Magic weapons clang harmlessly off of it and magical effects fare only slightly better.

#### Weakness to the Mundane

Gravilabes are broken not killed. A common sword thrust into its gears will mar its perfection and disturb its mechanical workings. Mundane weapons are the most effective but the shrill noise of its dismantling must be endured.

#### Construct Nature

The gravilabe does not require air, food, drink, or sleep.
Drake, Skull

What at first appears to be a dead creature of some sort reveals itself to be a gray-skinned, winged serpent whose body is covered in a bony exoskeleton. Slender and snakelike, its leathery wings cling to its body tightly as it slithers out from hiding.

Fierce in appearance and a formidable opponent, the skull drake is a scavenger and carrion eater. Though it enjoys chasing smaller scavengers away from a prize meal, it will flee at the first sign of a more powerful creature.

Wandering Scavenger. When left to its own devices, the skull drake travels many miles between places of death, regularly revisiting sites where it feasted previously. Poisoned pools, places of execution, cemeteries, and – with caution and speed – the lairs of creatures who drag their meals home with them. Circling vultures and crows draw a skull drake’s attention, and a sizeable battlefield may become a temporary home for a skull drake until opportunity or threat drives it elsewhere. A skull drake prefers to sleep in piles of bones and corpses, using its bony protrusions to blend in. It spits a cloud of deadly gas at any creature coming too close or uses its long neck to strike like a snake.

Associate of Death. Skull drakes consider themselves natural companions to practitioners of the necromantic arts, viewing such partnerships as mutually beneficial. It provides both parties with a degree of protection, and it assures the drake regular feeding since it has no qualms about eating the rotten remains of failed projects.
Apato Merryweather (Berty) Stoutnose (Brimshanks)

Apato Merryweather Berty Stoutnose Brimshanks or Berty Brimshanks is a gnome golem maker of some note and is in the employ of the Kellefon military for his savant-like creation of golems, located in High Watch.

Clocking in at an astounding three feet, with narrow green eyes, a bulbous nose topped with round spectacles, and supporting a fine thick and lengthy mustache, wispy balding brown hair, Berty is distracted, busy, and cheerful all the same. Too busy to deal with the clean-up of his machinations his workshop and surrounding holdings sport many odd variety of mechanical messes, too forgotten to be bothered with.
Pontiff Urzak

Pontiff Urzak runs a network out of Deep Town with connections on all of the skylands with guards-for-hire, mercinaries, thugs, brutes, or whatever flavor of paid fighter you might need. His mind for the business side of his profession is often at odds with his temperament, he wants to provide a service and get paid, no more. The one surefire way to get on the badside of Urzak is to attempt to haggle or change the terms of a deal midway through.
Arowana

**Arowana** are one of the aquatic species of animal available in the Aquarium Odyssey DLC of *Let's Build a Zoo*.

## About

> Males hold the eggs in their mouths until they hatch. Their babies often seek refuge inside the mouths of their fathers months after birth.
>
>

## Ideal Living Conditions

* Separation Space Per Animal: 8
* Territory Space: 32

## Cohabitation

Cohabitation indicates which animals can safely share an exhibit together. Safe cohabitation depends on two factors: what the species is threatening to, and what the species is threatened by. You must consider both of these when sharing enclosures, as the "Move Animals" menu only shows whether the animal being moved is threatened *by* animals in the enclosure, and not whether the animal is threatening *to* animals in the enclosure.

 Threatened By
 Cohabitate With
 Hybrids

## Ideal Diet

The following is an example of an ideal diet for Arowana that offers them 100% nutrition and satisfaction. You may find other ratios that work!

 Small Fish
 Shrimp
 Crayfish
 Total Cost Per Day

## DNA splicing

Hybrid animals can be produced by mixing DNA with that of other animals as follows:
Ant, Acid

Acid Ants are a familiar hazard of Sunaria, inhabiting pockets within coralite the foundation of the Skylands. The hazard with Acid Ants is happening upon them unexpectedly, as they are not ambushers or hunters of large prey, they do still pose a risk to the unwary traveller who happens upon a nest without warning.
Indulgence Day (Kellefon)

Indulgence Day, held in the Kellefon Isles, is a monthly celebration of the individuals need to freely express and indulge oneself. It is held on the first Wednus of each month and citizens are encouraged to indulge in Indulgence Day. During this day minor infractions of the law are forgiven and the people are encouraged to sow their oats. It is not uncommon to see a well known figurehead of the community walking around naked for the enitrety of the day, or perhaps to see a guard slipping into the brothel that is usually off-limits.

Major crimes are still swiftly punished and the local guard are usually extra vigilant during this day, however minor damages from a rowdy bar fight or clipping your neighbors hedges that are overgrown is generally overlooked.
Deep Town

A town of people for hire. This bustling town harbors every type of person-for-hire from the modest caravan guard to the assassin. There are also three ‘Pontifs’ who run the loose government and control seperately the areas of Far Lodge, Foggate, and Gloomtown. These Pontifs are the contacts to find someone when the job is ‘special’. This city is located on the skyland of South Haven.
Main Page

Hello

**Welcome to the Bouken-Hibiki Indonesia Wiki!**
All Characters.

## Characters

* Hibiki
* Soji T.
* Sakura
* Eiji H.
* Kotoha
* Takaharu
* Sena

## Others

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
BJB Nation

"BJB Nation" or "Blow Job Brigade Nation" is a nation ruled by Empress Fritha but largely anarchistic, with people living in small farming communities. A significant member of the Nation is Naomi, a politician known for her failed engagement to Empress Fritha as well as being related to Bethany, one of Fritha's current fiances.

Allies

The nation of Frogland is currently allied with Fuckland and the **BJB Nation** who are both nations under the Frog Empire. This loyalty was sworn after The Engagement.
Empress Fritha

### Relatives

Princess Lucy (adopted sister), Prince George (son), King Stan (adopted father), Queen Stream (adopted mother)

## Physical description

### Gender

Female

Empress Fritha is the Empress of The Frog Empire as well as the Queen of Frogland. Born in a barn in Dweamland, she was adopted by the Frog royal family. When the Frogland Revolution took place and most of the family were assassinated, her older sister Princess Lucy abdicated and left her in control of the throne. Her first act as Queen was to introduce several policies improving the lives of her citizens and singlehandedly quelling the revolution in her subjects. Her second act was to wage war on all known Nations on the planet. She managed to successfully subjugate most of the Nations except for Fuckland which had just experienced a Revolution led by Minister Endymion. After a meeting with Endymion, Fritha proposed The Engagement and negotiated control of the Nation.

She is known for her many affairs, including the BJB Nation Politician Naomi, but she only has one child that she openly acknowledges, Prince George who leads Dweamland.
Dweams

The Dweam is a humanoid species with green eyes and patches of green skin similar to vitiligo, as well as two sets of arms. All dweams are born with different markings depending on the family they come from. These markings can vary from large patches covering their entire body to small markings similar to freckles and can also come in a range of different shades of green. As a Dweam matures, these marking will only become more striking to look at. Dweams also believe that the markings can decide your fate and help you see into your future (“this child has a green mark on their palm, so they will prosper in life and always give to those in need”). This is yet to be proven, some people just believe that the Dweams are blinded by folktales.

Each family has differing shades of markings. These are used to identify important and unimportant families. Some Dweams are born with markings that are viewed as dishonourable, these Dweams are often killed, sold or abandoned. Some markings carry on into hair and a Dweam with all green hair is seen as admirable.
Fuckland

"Fuckland" is a nation ruled by Empress Fritha and lead by the dictator Minister Endymion. Fuckland is a smaller nation within the Empire but frequently wages wars on it's neighbouring countries such as Dweamland, although a temporary peace has been formed with the BJB after The Engagement.

Allies

The nation of Frogland is currently allied with **Fuckland** and the BJB Nation who are both nations under the Frog Empire. This loyalty was sworn after The Engagement. Empress Fritha has sworn weapons and supplies to aid **Fuckland** in the war with Dweamland, despite Dweamland's involvement in the Empire.
Atlantis

"Atlantis" was the only nation to avoid becoming a part of the Frog Empire due to the fact that it is located entirely underwater, and therefore difficult to invade with a land-based army. Having retained their rights as an independent nation, Atlantis remains one of the most powerful nations on the planet, second only to Frogland itself. Currently lead by Queen Lana and her husband King Delta, the Nation is a one of the only remaining original Monarchies.

It harbors the exiled Princess Lucy, who fled to Atlantis after the Frogland Revolution and was admitted to their royal family because her father was Queen Lana's brother, Prince Argent.
Bethany

The fiancé of Minister Endymion and Empress Fritha, Bethany is the sister of BJB politician Naomi and an influential member of the empire. Originally working at a Tavern in a BJB village she met Endymion and Fritha during one of Endymion's tours of the empire, preaching communism. The couple soon invited Bethany into The Engagement.

Bethany and her sister are no longer on good terms because of Fritha and Naomi's failed marriage.
Hot Dog Shop

**Hot Dog Shop** is a buildable shop available in *Let's Build a Zoo*.

## Function

> Food shops satisfy your customers' hunger.
>
>

Sells hot dog (food) to guests, satisfying their hunger. Hot dogs offer 40% satiation and adds 15% to the restroom need.

## Employees

This shop requires an employee (Hot Dog Shop Vendor). Two employees can be hired after sufficient research is completed.

## Management

**Hot Dog**
 Min: $0.60
 **100% Eyes and Tails**$0.60

* "Prime Meat" is considered healthier for guests, but costs more. This choice may affect your morality score.
The Engagement

"The Engagement" was a treaty signed by Minister Endymion and Empress Fritha that united their respective nations in a peace alliance while also proposing a marriage between the two leaders. A few months after the proposal they also included Bethany in the engagement, but without the political ramifications. The date is currently set for the 26th of May.

## Nuclear Weapons

As part of the military section of the agreement Frogland provided Fuckland with a nuclear missile nicknamed "Honeymoon." Honeymoon is now stored in the Fuckland military base and under strict orders not to be utilized unless completely necessary.

## Reception

After the announcement one Frogland journalist wrote:

> **"there has never been a wedding more highly anticipated, nor greatly feared than that of Minister Endymion and our Empress, Fritha. The Minister is a power-hungry leader with his hand always on the nuclear trigger, and having a man like that for Prince Consort, can only make one live in fear."**
>
>
Fuckland Hair Culture

In Fuckland hair has a cultural significance that goes beyond style. Breaking these rules can lead to confusion or being outcast by society.

Young people and unmarried adults are required to keep their hair above their shoulders, usually styled out with small plaits or bunches. When a person becomes engaged they begin to grow out their hair in preparation for their wedding bands. These are two gold rings that clip around the hair to tie it back or decorate their long hair. When someone becomes divorced they shave their hair off. A single black band is usually worn by a widow or widower during the five year mourning period, during this time people are required to keep their hair undecorated and simple, preventing the wearing of plaits, clips, crowns or flowers.

If someone is considered "dishonoured," or exiled then they are forbidden from tying their hair back or cutting it. "Honoured" often decorate their hair with beautiful crowns made of flowers, usually made for them by a family member or partner, although it's not unheard of for people to make their own. This makes it easy to identify people that you should or shouldn't interact with and avoid becoming dishonoured yourself.
Fries Shop

**Fries Shop** is a buildable shop available in *Let's Build a Zoo*.

## Function

> Food shops satisfy your customers' hunger.
>
>

Sells Freedom Fries (food) to guests, satisfying their needs. Fries offers 50% satiation and removes 50% hydration.

## Employees

This shop requires an employee (Fries Shop Vendor). Two employees can be hired after sufficient research is completed.

## Management

**Freedom Fries**
 Min: $0.40
 **100% Starch**$0.40

* "Potato" is considered better for guests, but costs more. This choice may affect your morality score.
* You can use Starch and Potato (produced by the Farm Processor) to offset this cost.
Catboy Planet

"Catboy Planet" is a nation under the complete control of Frogland. Originally used as a prison continent by the empire, it's people are now freed and put back into the power of the original inhabitants. Currently it is ruled by The Empress and contained within the ownership of Frogland, despite being allowed it's independent name and culture.