Block Value

**Block Value** is a unit stat that represents a unit's chance to block 70% of the damage from an incoming attack. It can be bypassed by Defense Pierce.

# Self Increase

## Awakening Skills

When Dragon Turtle has 50% or less HP for the first time this battle, it gains an Armored Shield at half effectiveness.

When Dragon Turtle has 50% or less HP for the first time this battle, it gains an Armored Shield at half effectiveness.

When Medusa's HP falls below 50% for the first time, it gains a shield that blocks damage 6 times and restores 30% of own Max HP.

## Star Soul Skills

When enemy heroes cast spells, grants friendly Melee units 300 **Block Value** for 8s.
 Poisonous Plant | Star Soul III

## Altered Star Soul Skills

Whenever Eagle Guardian takes a hit, it gains 40 **Block Value**.
WHenever Eagle Guardian blocks an attack, **Block Value** is reset and causes target unit to lose 2% Unit Damage Reduction for 2s, up to 30 stacks.
 Blasphemer | Star Soul III
Blasphemer gains 20% Unit Defense. This effect is doubled when facing off against units inflicted with Burn.
Whenever Blasphemer **blocks** an attack, it stuns the attacker for 1s and gains 40 **Block Value**, up to 20 stacks.
 Ancient Predator | Star Soul V
 Ocean God's Kin | Star Soul II

## Weapon

* Leprechaun gains 200 **Block Value**
* Leprechaun gains 400 Unit Defense
* Leprechaun gains 400 Dodge
 Thorns | 5⭐
 Resplendent Dragonwing | 3⭐
When it dissipates:
* Dispels poison and stun from all friendly units.
 Thousand Ton | 3⭐
 Spartan War Spear | 6⭐

## Artifacts

<onlyinclude>|-

Friendly units gain 200 **Block Value** and Critical Hit.

# Bestow Effects

## Unit Skills

Leprechaun gains **7.5% + (1.5% x level)** Unit Damage Reduction and Unit Defense, **25 + (25 x level)** Dodge and **6 + (6 x level)** **Block Value**. Damage taken by it is limited to 20% of Max HP.

When 3 or more Dungeon units are deployed, Evil Sorceress gains **15% + (1% x level)** Unit Damage and Unit Damage Reduction.
At the beginning of battle, if there is an enemy Dragon Golem on the battlefield, friendly Dungeon units gain 30% Unit Damage and Unit Damage Reduction.
Whenever Evil Sorceress casts Soul Burst, it conjures a "Bloody Dungeon" Domain for 15s (30s cooldown).
* When conjured, all enemy units lose 1300 Accuracy for **5s + (0.2s x level)**.
* Friendly Dungeon units are immune to blind. Stun duration on them is decreased by 35%. Also gain **15% + (1% x level)** Attack Speed and **100 + (20 x level)** Critical Hit.
* Friendly Dungeon, Charging units are immune to stun and gain **75 + (15 x level)** **Block Value**, **1% + (1% x level)** Unit Damage Reduction and **18% + (2% x level)** Magic Resistance.
* Enemy non-Dungeon units are 30% longer affected by stun and lose 10% Unit Defense (effects doubled on Tower units).
* Spell Breaker skills of friendly units are triggered every 5s. Black Dragon casts "Silent Dragon Breath".
	+ Deals 300% damage to enemy units in a large range
	+ Deals 5% Max HP Damage to nearby units

When 3 or more Conflux units are deployed, Ice Demon gains **4% + (2% x level)** Unit Damage and **5% + (2% x level)** Attack Speed.
At the beginning of battle, if there is an enemy White Tiger on the battlefield, friendly Conflux units gain 30% Unit Damage and Unit Damage Reduction.
8s after Ice Demon enters the battlefield and every 30s afterwards, it conjures a "Frost" Domain for 15s.
* When conjured, friendly Conflux units gain "Ice Crystal Armor" for 15s (blocks Unit Damage for 6 times for non-Defense units, 15 times for Defense units).
* Whenever landing a Critical Hit, friendly Conflux units have a **11% + (1% x level)** chance to inflict Freeze for 4s.
* Friendly non-Fortress units gain **3% + (2% x level)** Attack Speed, **20 + (12 x level)** Critical Hit and 100% Magic Resistance (all doubled for Conflux units).
* Enemy units lose 100% Magic Resistance.
* Every 1s, enemy Frozen units take 4% Max HP Damage.

## Star Soul Skills

When enemy heroes cast spells, grants friendly Melee units 300 **Block Value** for 8s.

## Altered Unit Skills

Druid Guard gains **15% + (1% x level)** Unit Damage Reduction.
Every 30s, all friendly unit in large area gain **100 + (20 x level)** **Block Value** and **5% + (1% x level)** Unit Damage Reduction for 12s. When this effect ends, all friendly units in same area gain a shield equal to **5% + (1% x level)** of their max HP.

## Hero Abilities

* Friendly deployed Neutral units gain 2% Combat Efficiency
* Friendly Rampart units gain 150 **Block Value**.
* Whenever a friendly Rampart unit gains a bubble, it also gains a shield equal to 10% of its Max HP for 10s.
 Gryphonheart | Shadow of Death | 3⭐
Friendly Necropolis units gain 400 Tenacity and 200 **Block Value**.
 Ciele | Elemental Resonance | 1⭐
Whenever an Arrow spell is cast by Ciele:
* She gains a Magic Crystal. When a third crystal has been gained, they are all consumed and Ciele casts a Special Spell (Flame Eruption, Chain Lightning, Petrification, Tranquil Rain or Mystic Domain.
* Enemy units lose 10% Magic Resistance to the element associated with the Arrow (up to 6 stacks, until end of battle)
* Friendly Conflux units gain a different buff depending on the cast Arrow (up to 6 stacks per element, until end of battle):
	+ Fire Arrow: 5% Unit Damage
	+ Frozen Arrow: 100 **Block Value**
	+ Earth Arrow: 5% Unit Damage Reduction
 Archibald | Dragon Apostle | 2⭐

## Artifacts

Friendly units gain 50 **Block Value**.

## Hero Abilities

Whenever an Arrow spell is cast by Ciele:
* She gains a Magic Crystal. When a third crystal has been gained, they are all consumed and Ciele casts a Special Spell (Flame Eruption, Chain Lightning, Petrification, Tranquil Rain or Mystic Domain.
* Enemy units lose 10% Magic Resistance to the element associated with the Arrow (up to 6 stacks, until end of battle)
* Friendly Conflux units gain a different buff depending on the cast Arrow (up to 6 stacks per element, until end of battle):
	+ Fire Arrow: 5% Unit Damage
	+ Frozen Arrow: 100 **Block Value**
	+ Earth Arrow: 5% Unit Damage Reduction
	+ Air Arrow: 100 Critical Hit

## Adjutant

 Gem | Nature's Asylum | Base
 Mephala | Defensive Formation | Base

# Counters

## Unit Skills

Whenever a Neutral (Rampart, Stronghold, Conflux, Fortress, Dungeon, Cove and Neutral) unit is deployed, Forest Guard gains **1% + (0.4% x level)** Attack Speed and **10 + (4 x level)** Defense Pierce.
Every 10s, Forest Guard deals damage equal to **60% + (4% x level)** of own Attack to all enemy units in large area in front of her and effected units lose **200 + (20 x level)** **Block Value** and **20% + (2% x level)** Unit Damage. These effected units also lose **20 + (2 x level)** **Block Value** and **2% + (0.2% x level)** Unit DMG per second for **4s + (0.4s x level)**.
Whenever Forest Guard receives High Morale she casts Resolved Slash one more time with double damage and she becomes immune to Stun, Freeze, Petrify and Silence for 8s, 4s cooldown.

## Star Soul Skills

If they have less than 70% HP, they additionally lose 30% Unit Damage Reduction.
If they have less than 30% HP, they additionally lose 30% Unit Defense.

## Weapons

* Waspwort's current attack deals 40% more damage to target unit
* Target unit loses 7% Unit Damage Reduction and 70 **Block Value** for 8s (up to 3 stacks).