Create School

Only those with the Mentor unique, Kaios, Kaioshins,  and those who have
attained Master status may create a school.  Kaios, and Kaioshins may teach their
Power Invention(s) instead of a normal Invention at their schools, but these Power Inventions
cost the same amount of points as a normal Invention to add to a school.

To start off you have to give your school a name and its attribute bonuses.  You get 30 points to
put into the stat bonuses.  No bonus can be better than +10 and there can only be one that gives
+10.

You then have to decide your school's powers.  You get 14 points to use.  Each power costs one
point.  Each invention costs 5 points.  You can only have up to 2 inventions.  So you
could have 14 powers, 9 powers and an invention, or 4 powers and 2 inventions.

Once you gain 5 levels you can improve either your stat bonues, powers, or inventions.
If you improve that stat bonuses you get to add 10 more points to them.  No more then 5 points
added to one stat and only one stat can have 5 points added to it.
If you add to the powers then you get to add 2 more powers to the school.
The Inventions improve to whatever your current Invention is.  Applies to Kaios, and Kaioshins
only if they have improved upon their Power Invention.  If they instead created a
second Power Invention, they may add that Invention to the school.  You may do this every 5
levels.

## Power Invention
Explanation:
Power Invention can be a very great and usfull thing if you use it right, only Kaios and Kaioshins
may create them.
Kaios begin with 60 points to spend.
Kaioshins begin with 80 points to spend.
(These recieve bonuses from Uniques such as Pioneer.)
Every five levels,the gods may either update their powers or create a new one.
If they update:
Kaios recieve an additional 15 points to spend. (+5 per time they have updated)
Kaioshins recieve an additional 25 points to spend. (+10 per time they have updated)
If they choose not to update, they may create a new power, but they may only create one new
power ever.
All of these powers are created the same way, if these points to spend:
Kaios have 90 points to spend.
Kaioshins have 120 points to spend.
## These secondary powers may be updated as with their first powers.
Stat Boosting Powers:
For stat boosting you most first decide the basics of your stat boosting:
Once per battle (Basic stat booster, lasts all battle):        35
Once per round (Can use x2 your level only once per round):    43
Can use it x1 your level (like kaioken but only x1):        45
Can use it x2 your level (like kaioken):            53
What is added:
1 points per two Ki.
2 points per one ki damage.
2 points per one HtH damage.
10 points per one to strike.
10 points per one to dodge.
5 points per stat add on. -Stamina may not be added on to, nor may Intellegence
Stamina costs are:    Hp Costs:
2 for once per battle    0 Hp
3 for once per round    0 Hp
4 for x1 your level    15 Hp
5 for x2 your level    25 Hp
\*NOTE: For x1 or x2 your level that is the cost for each level of power.
\*NOTE: Same Stat Rules apply to this as the Stat bonuses, so no more than 10 over another one,
until you are doing the upgrading after the initial power.
\*NOTE: This power may not be used in super forms.
Power level modifing for these attacks works like so. For every +1 to strike and dodge acts as a
+3 to stats. Every +1 to HtH or Ki damage works as +1 to stat. These are additions onto your
power level as well as a +2000/class added to powerlevel.
## \*NOTE: Plain Damage goes on the outside of Multi-Brackets
Offensive Powers:
Offensive powers are similar to ki invents put progress on their own.

For starting at:
1d6:            2 per, can have unlimited number. Ex can get 10d6
1d6\*10:            5
2d6\*10:            10
3d6\*10:            15
4d6\*10:            20
Progression:
1d6\*10:            5
2d6\*10:            17
3d6\*10:            30
4d6\*10:            47
5d6\*10:            55
Per every three levels:        1
Per every two levels:        2
Per every level:        3
(Multiply the amount it goes up by every amount of levels it goes up, so if it goes up 5d6\*10
every 3 levels, it's 55 points, if it goes up every 2 levle,s it's 110 points, 1 level, it goes up 165
points.)
Becomes SP or AP(You can have both) at:
Level 1:            45
Level 2:            38
Level 3:            30
Level 4:            28
Level 5:            15
Level 6:            8
Each additional level is -1 points, to a minimum of 1.
Becomes Auto Crit:
Level 1:            70
Level 2:            65
Level 3:            60
Level 4:            55
Level 5:            50
Level 6:            45
Level 7:            40
Level 8:            35
Level 9:            30
Each additional level is -2 points, to a minimum of 1 (if it should go down to zero, rounded it up
to 1).
Becomes Double Auto Crit:
Level 1:            95
Level 2:            90
Level 3:            85
Level 4:            80
Level 5:            75
Level 6:            70
Level 7:            65
Each additional level is -1 point, to a minimum of 1.
Becomes Remote Attack:
Level 1:            45
Level 2:            38
Level 3:            30
Level 4:            23
Level 5:            15
Level 6:            8
Each additional level is -1, to a minimum of 1.
Becomes Increased Charging:
Level 1:            42
Level 2:            38
Level 3:            32
Level 4:            25
Level 5;            20
Level 6:            15
Each additional level -2, to a minimum of 1. (If it should go to zero, round up to 1).
\*NOTE: Same ki cost rules as ki invention.
## \*NOTE: These powers may be improved upon by Ki Invetion rules, just as with school powers.
Defensive Ki:
Defensive ki is a very basic and short thing to do:
25 points for 1 ki=1 HP for HtH only
30 points for 1 ki=2 HP
40 points for 1 ki=4 HP
46 points for 1 ki=5 HP
25 points for 1 ki=1 HP for Ki attacks only
33 points for 1 ki=2 HP
40 points for 1 ki=3 HP
48 points for 1 ki=4 HP
55 points for 1 ki = 5 HP
25 points for 1 ki =1 HP for all attacks
35 points for 1 ki =2 HP
45 points for 1 ki =3 HP
55 points for 1 ki = 4 HP
65 points for 1 ki = 5 HP
30 points for Sheild Piecing Resistant, Cost 2 Extra Ki
50 points for Sheild Piercing Resistant, Cost 1 Extra Ki
70 points for Sheild Piercing Protected, Cost No Extra Ki
Note that the ki used to block sheilds counts as the max ki per level.  So if the power invent is 1 ki
for 3 hp and is sheild resistance for 2 extra ki.  So if your level one and blocking an SP attack, you
can only block 24 dmg cause u can only spend up to 24 ki to block.
(This is the extra amount of ki, so basicaly at a 30 shield resistant, you mus pump 2 more ki
per however much hp you block per 1 ki, then it becomes sheild blocking)
## \*NOTE: All shields may only be used at x25 per level! Shields can only be used once per round.
Special Tricks:
75 per lose 1 action per round. Costs 2 STM per(Sorta like a Tayokain)
18 per lose 1 to strike or dodge. Costs 1 STM per (This may be added to the above one)
25 per add 1 to the bonus of that stat. It costs 5 ki per bonus.  (This is like Ct or such, bringing a
quick bonus)
\*NOTE: The first two things on the list may only be done once a round and may also be added
onto the offensive powers for 10 STM per lose 1 action per round and 5 STM per -1 to strike