Giorno

## Commands

**Style/Other**

Golden Wind Requiem!
 SWITCH MODE ON GROUND  \*Only available when **Golden Wind** is active.
Giorno stabs the stand arrow into his chest. After a certain amount of time has passed, his Stand transforms into Golden Wind Requiem, however it will be cancelled if he gets attacked during the animation, or is cancelled with a DHA or Flash Cancel. Golden WInd Requiem only stay active for a period of time, but from the second time onward, the transformation is much faster.The which is inherited must move toward what lies beyond! SWITCH MODE IN AIR OK ON GROUND  \*Only available when **Golden Wind Requiem** is active.
Prematurely deactivates Golden Wind Requiem.

**Skills**

Golden Wind!
 +  / EX  +  EX SKILL TRAP ON GROUND  \*Only available when **Golden Wind** is active.
Giorno attacks with tree branches that will damage and paralyze any opponent they hit. If the tree miss, they remain in the stage as a paralysis trap.

**EX version**: Activates faster, and grants Giorno super armor until the attack begins. Lasts longer than normal, lasting 5 counts if it hits.He cannot even reach the final fate ordained for him: death. +  / EX  +  EX SKILL IN AIR OK ON GROUND  \*Only available when **Golden Wind Requiem** is active.
Golden Wind Requiem charges forwards and punches. If it hits, it becomes a punch barrage, with the last strike knocking the opponent back. Giorno becomes completely invincible during the punch barrage. If this skill retires an opponent, they will not become a Vision, nor will their Inherited Will activate.

**EX version**: Boosts charge speed, charge distance, and damage. It also grants Giorno invincibility during the charge.MUDA MUDA MUDA MUDA
 +  / EX  +  EX SKILL IN AIR OK ON GROUND  \*Only available when **Golden Wind** is active.
Golden Wind charges forwards and unleashes a punch barrage. The last strike knocks the opponent back.

**EX version**: Activates faster, moves faster, and grants Giorno super armor until the first punch begins.MUDA MUDA MUDA MUDA MUDA MUDA MUDAAA!
 +  / EX  +  EX SKILL IN AIR OK ON GROUND  \*Only available when **Golden Wind Requiem** is active.
Golden Wind Requiem charges and performs a punch barrage. The last strike knocks the opponent back. This skill can be cancelled into other skills.

**EX version**: Hits more times, and makes Giorno invincibile for the entire attack.I've got the perfect attack for you...
 +  ON GROUND  \*Only available when **Golden Wind** is active.
Giorno sticks a frog on his chest temporarily. When an attack hits hits him from the front, the attack's damage will automatically be reflected back to the opponent. It will only nullify projectiles that come at Giorno from the front; it will not work on DHAs. While this skill is active, Giorno can't use Normal Attacks, knockback attacks, or takedowns. Giorno's Stamina will gradually drain while the skill is active. Once it reflects a single attack, it will deactivate. It also deactivates if his Stamina reaches zero, if Giorno uses a DHA, another skill, or the "Golden Wind Requiem!" Style.Now this is a part of me!
 + (Hold) ON GROUND  \*Only available when **Golden Wind** is active.
Giorno changes his brooch into a piece of himself, and merges it with his body to restore health. If this skill is interrupted, he won't recovery any health.

**Skills+**

There's no road ahead for you.
 +  IN AIR OK ON GROUND  \*Only available when **Golden Wind Requiem** is active.
Golden Wind creates a spherical force field(Return to Zero). If any opponent touches it, their attack will be nullified, along with all projectiles inside. Giorno can activate this skill when he's being hit by any attack other than a DHA or a Dual Combo FInish. When he activates this skill, he also cures himself of all status ailments. The force field is unblockable, and will hit even invincible opponents. It can be cancelled into other skills.Life, spring forth...! +  ON GROUND  \*Only available when **Golden Wind** is active.
Giorno extends a tree branch from where he's standing and rides upwards on it. He is briefly invincible upon activation; when the tree starts extending, the move can be cancelled into any other actions. The tree will disappear some time after it finishes growing.

**Dual Heat Attacks**

WRYYYYYYYYYYY! (Solo) \*Only available when **Golden Wind** is active.
 +  ON GROUND
Giorno punches the opponent into the air, MUDA rushing them and juggling them with punches, and a final downwards spike, hitting a total of 124 times. Referencing the 7 page muda.Your "end" has no ending! (Solo) \*Only available when **Golden Wind Requiem** is active. +  ON GROUND
Golden WInd Requiem uses Return to Zero, throwing the opponent back and freezing them in the air. Giorno rushes at the opponent, using his stand to hit the opponent with a MUDA rush, hitting the opponent a total of 105 times, the final punch sending the opponent flying back.Double Arrivederci (With Bucciarati)
 +  ON GROUND
Golden Wind punches the opponent back, and Zipper Man closes a zipper, pulling Giorno and Bucciarati along it. Then both of them comment about being prepared, then punches the opponent ruthlessly with their stands, finishing with a double uppercut.True preparation!! (With Mista)
 +  ON GROUND
Mista fires 12 bullets from his pistol, passing the bullets to hit different spots with Six Bullets,with the final bullet aimed at the opponent's head. Giorno jumps into the air, pulling out Golden Wind, MUDA kicking the opponent downwards into the ground, kicking with both his legs and his stands' on the final hit. Referencing how he killed Ghiaccio.

## Jojolities

* **I hate pointless things. MUDA MUDA...**: Counter with Skill: "I've got the perfect attack for you..." (200 Points)
* **Something new is coming out!**: Change a stage object into a creature 3 times. (200 points)
* **Are you sure you'll be able to survive this?** Connect 2 times with Skill: "There's no road ahead for you." (300 points)
* **True preparation means cutting open a bright path through the darkest of fields!**: Activate a Dual Combo Finish (500 points)
* **That's what Golden Wind Requiem does.**: Retire an opponent when Golden Wind Requiem is out. (800 points)

## Combos

**BnB**:  ➜  +  \*collapse ➜  ➜  + .

**Alt BnB**:  ➜   ➜ Hold  \*collapse ➜  +  ➜ (air)  ➜ \*land  ➜  + .