Advanced techniques

Although Deadshot.io seems like a very straightforward fps, it features a couple techniques that are worth knowing for better overall enjoyment

## Cosmetic techniques

### Optimizing money-farming

In-game money can currently only be obtained through completing games ~~and threatening the dev~~. Every time a match ends, each registered player on receives an amount of money decided by the following formula : `reward = min( floor( score / 100 ), 25 ))`. Basically, everyone earns 1$ for every 100 points they got during this match, and can't get more than 25 per occurrence.

For the best ratio in-game time / earnings, it's obviously better to stay on daily quests. However, once these are completed, the most effective "manual" way to do it is to farm up to 2 500 points in a game, then open a new tab and start a new match. After a bit, come back to collect match end rewards.

### Tradeups

Even though this is subjective and whoever does whatever pleases them, it seems only really worth to tradeup epic into legendary, unless willing to wipe a whole inventory for a chance to get a good yellow tag (A legendary tradeup is worth 6 epics, 36 rares or 216 commons).

Even though animated skins always come flawless, the tradeup result's quality **does not depend** whatsoever of that of the traded items. (aka trading rugged skins could result in a flawless.)

It's worth considering that its currently more likely to get a Hydrodip skin, the first "official" animated skin in-game (Matrix was unofficialy given to some players by the dev himself before then).

## In-game techniques

There are many small techniques or mechanics that can be learned to improve your skill and make it harder for the enemy to kill you.

CRANE JUMPING

THIS JUKE/TECHNIQUE CAN ONLY BE DONE IN THE FACTORY MAP YOU SLIDE THEN JUMP RIGHT IN FRONT OF CRANE>

### Air strafing

The ability to alter one's trajectory while in the air after a slidejump. This can help to recover from a dash or to turn around corners mid-slide. The basic step by step is as follows:

* Slide + Jump
* Slowly turn your camera towards the intended direction
* Use the corresponding A/D key in conjunction

Although this technique isn't very useful in a fight, it can be used to speed up traveling around maps or chasing after enemies.

### Wall Jump/Wall Bounce

There have been 3 iterations of the Wall Jump/Wall Bounce mechanic, but only one of them was 100% intended by the developer. However, it was removed shortly after. This guide will not cover it.

The first Wall Jump iteration was incredibly difficult to pull off. The basic step by step is as follows:

* Slide into a wall
* After colliding into a wall, wait a second or two
* Jump and hold the reverse directional keys

Unfortunately, this technique would only work half the time, and it does not give you extra momentum. In addition, the technique causes your direction to become highly vertical (because of the jump). It is not worth learning this technique.

The second Wall Jump iteration is a bit easier to pull off. In addition, it is more useful because it actually "bounces" you off as expected. The basic step by step is as follows............

### Walldash

**Walldash** is based on the principle that when a player is completely immobilized during a dash, jumping while movement key(s) are pressed will initiate a boosted jump in the desired direction (affected by player orientation). The jump then starts with full momentum, and is slightly faster than a full-speed jump which makes it by far the most impactful way to end a dash while fighting.

A dashing player can be immobilized by either getting stuck in a corner or colliding with a straight wall at an angle very close to 90°. The redirection jump can then immediately be performed. We can talk about **corner walldash** and **straight walldash**.

However, in the case of a straight wall, the player will not be completely stopped if it isn't close enough to 90°. Ever so slightly, that will greatly impact the direction of the redirection jump, which will throw the player close to paralelly to the wall regardless of the keys pressed, which is often the worst scenario, since fight mostly happen perpendicularly to nearby walls.

The straight walldash requires some precisions, but is overall not that hard to pull off. Even though no one currently uses it, being somewhat advanced or simply unknown, it can be a very handy tool.

## Overall strategy

There's strategy in any fps game, so this section is meant to be short and contain a brief list of tricks.

### Finding enemies

#### Spawn points

Knowing spawn points is a key skill in Deadshot, but also the direction they point at. Noobs pretty much always walk straight after spawning, and advanced players go towards active zones.

#### Active zones

These are the zones where fights will most frequently happen. They are mentioned in each map's advanced guide, but overall, these are areas both close to most common spawn points, and zones that offer a large field of view.

### Fighting

#### Anticipation

All in one, this is the art of guessing what the enemy will do. This also includes tricking the enemy into thinking in some way ; for example, running from them then suddenly turn around to finish them, or something as simple as shooting in the air to make enemies rush for easy kill, thinking there's a fight going on, and surprise them.

#### Prefiring

This is the concept of guessing where an enemy would be, and shooting at that direction before even seeing it if the guess was successful, it will start a fight with a couple bullets before the opponent even knows what's happening. An unique advantage to AR and SMG, due to their mag size and quick reload time, and something to abuse of.

Considering knowing spawn points is basic knowledge, prefiring often pays off, especially on full lobbies. Of course, this also reveals own position.

#### Low health behavior

Death is not penalized on deadshot. However, Dying brings back to places with no enemies, which costs time. On low health, a fair balance is to reposition through a non-active zone, which gives time to heal, or just fight til the last breath if there's no safe escape, to respawn as fast as possible.

#### Isolating fights

Staying alive during fights is rewarded by killstreaks, which is why isolating does pay off. In short, when meeting multiple enemies, it's all about exploiting the terrain to hide from all but one of them, kill this one first, and repeat for the next ones.

#### Headshots

"Aim for the head" is perhaps the most iconic rule in the FPS genre, but on deadshot, it's often better to sacrifice a second to get the last hit between the eyes, unless desperate situation.

A headshot rewards 50 bonus points ; basically half a kill, which is a lot. Of course, going for the head only helps to stay focused.

#### Crouching

Even though this is mostly a terrible idea, advanced players are used to always aim at head level, which crouching effectively disrupts. This isn't much, but helps securing a kill if the fight doesn't last more than half a second once then.