Level -33

## Level -33: "Lukewarm Hotel"

### Description:

The level consists of a large hotel with multiple hotel rooms inside, with a familiar feeling surrounding the atmosphere. The floors are tile with carpet occasionally covering them, and the walls are constructed of concrete. All of the pools are filled with lukewarm water. There is a perfume scent and chlorine in the room, and occasionally a smell of sea air, but no smell of moisture. There is also a sound of faint music that flows from nowhere. The pool lights shine in the distance, creating a soft drone. Ceiling lights create different levels of light in the room but also give a nostalgic feeling. The clear, lukewarm water makes you feel safe when soaking.

Many of the hotel rooms are large, with a lukewarm pool of its own. It could be as large as the room or quite small. The tiles in each pool vary in size and color. The light causes the tiles to reflect, making other water surface areas colorful. When not in direct contact with water, tiles are extremely dry. When the wet marks come into contact with the tile, they will be absorbed quickly.

Separate rooms may exist in some hotel rooms. These rooms typically contain another pool, a regular bedroom, storage, etc. Many hotel rooms include furniture such as bookshelves, tables, chairs, beds, sofas, and so on. This furniture is primarily modern with little variation in relative perceived age. Some objects and supplies may appear near the furniture, such as Almond Water. Vending machines can also be found, and they are known to be refilled every time you use or take them.

### Darkness:

A pool without light shining gives a feeling of uneasiness when staring. Being in the dark makes you feel as if you are not alone. The water is calm, and the air is thin. Only the sound of running water could be heard in the sewers. In the sewer, the water flows down indefinitely. The temperature of the water dropped for an unknown reason. Meanwhile, it gives a familiar feeling.

The pools are of varying depths, from shallow to extremely deep, or infinite depths. The depth creates a sense of fear and paranoia. Even if light sources are present, as you get deeper, the brightness decreases. You can't see anything beneath it, and you have no idea what's lurking beneath the water. Have you ever had the sensation that there was something at the bottom of the pool? Which is constantly watching over you.

### Hallway:

The hallways are endless in length, with multiple lights on the ceiling. The hallway is empty, with only light shining through it, giving the atmosphere a sense of isolation. The hallways themselves twist and curve at random, occasionally forming ineffective loops and curls. This feature of the hallways causes wanderers to quickly lose their sense of direction. Exit signs in the hallway are mysterious anomalies; they serve no purpose other than to repeat themselves.

The air conditioners around the place make no noise but provide a cold breeze, making the hallway extremely cold. The wind is blowing through the air. With temperatures close to zero. The cold air that flows through the hall and through the door into the hotel room cools it down. Some rooms may have more air conditioners. There is no warmth at all.

However, furniture such as vending machines, water fountains, small chairs, and small modern sofas can be found in some areas. There are also lockers on both sides of the hallway, but there aren't many supplies. Each side of the hallway has an orderly row of doors that often lead to hotel rooms but can also lead to "The Outside" or "The Empty Mall."

### The Outside:

The large grassy field expands endlessly into the pitch-black abyss. Only a distant, faint streetlight can be seen in the total darkness. The pool still has light, but not bright enough through the darkness. The bush and coconut tree give off a creepy vibe. The path in this area has the same twisting, looping, and curving layout as the hallway and appears to go on forever. The majority of hotels and buildings have swimming pools nearby. They are rarely small and are typically large. Additionally, these sizable pools may lengthen, creating a maze-like hallway feature.

There are many structures here, scattered about the outside. Here is the main list of these structures, each of which has a distinctive style:

#### Resort:

(Common) A small resorts has an interior similar to a hotel room. Most resorts have numerous connections between them. Some resorts may only have one room. Most resorts have a swimming pool outside, but some have an indoor pool as well. Each resort has its own distinct style.

#### Store:

(Common) A regular store, but small. The store contains shelves, a counter, and vending machines. There are some supplies here, but not many. The majority of supplies are baked products, snacks, drinks, instant food, and housewares. It is known that supplies are refilled by automatic, but it takes several days. There are no swimming pools in the store; they only appear on the outside.

#### Indoor Swimming Pool:

(Rare) A large indoor pool resided inside a structure. The only things you can find in this place are vending machines and shower rooms. The neon lights in the pool are the only sources of light inside the building. It is known that the indoor pool may be connected to the outdoor pool as well.

#### Storage:

(Rare) A small building appears to be storage. Many useful supplies are scattered throughout this area on the floor, in boxes, and in crates. Supplies are known to be refilled automatically, but it takes many weeks. It is completely dark here since there is no light source in this building. The storage neither has an indoor pool nor an outdoor one.

It was darkness... There is no day/night cycle; it is always midnight time. The cold wind blows down from the dark abyss. A breeze completely freezes anything in its path. The breeze makes the temperature outside unpredictable, with some areas being cold and others being extremely cold. The cold temperature with the atmosphere of isolation gives the fear of the darkness and makes you feel as though you are not alone.

### The Endless Sea:

Going further... The sea expands endlessly with the sound of sea waves. Only the water and the abyss are visible in the distance. The abyss slowly becomes less completely dark and more luminous, like the sunset. Despite the strong winds coming from the cold area toward the sea, the temperatures are cool and comfortable, giving a peaceful feeling.

The water in the sea is lukewarm, similar to the lukewarm pool, with the water still clean and having the smell of sea air. The ocean's depth ranges from very shallow to infinity. Every two hours, the sea level rises. Every location will vary in height, and some locations won't raise the water level. The sea will continue to rise for an additional hour. The sea level will eventually return to its original height in the same amount of time that it took to rise.

Most of the structures located near to or connected to the sea are resorts. Countless seashells have also been discovered on the beach and underwater, though it is unknown how they got there.

### The Empty Mall:

The mall is completely dark, with only neon lights shining around it. The mall has a white concrete wall and a gray tile floor. The mall is quite large but empty, with only slow-moving escalators. The neon light shines on the floor, causing the surrounding area to light up slightly, giving a liminal rather than creepy feeling.

The mall's layout is unstable, causing frequent dead ends, numerous pillars with no purpose, and many escalators in the same location. Additionally, there are a few small, separate hallways that typically lead to empty storage, restrooms, stairwells, or back to the hotel. It is well known that these hallways expand like a maze, causing wanderers to become lost.

The mall has many stores lined up in a row, but the majority of them are shut with iron gates or completely empty. The stores that are open, however, have shelves, a counter, and vending machines, just like the stores that show up in The Outside. The shelves are stocked with goods like baked products, snacks, drinks (including Almond Water), instant food, and housewares. It is known that supplies are automatically restocked, but it takes several days.

The air conditioning in the mall is widespread, but it differs from that in hotels. It produces a light breeze of cold air with a faint air-conditioning blower sound. The air conditioner didn't provide particularly cold air, so the temperature was cool and comfortable. Looking up... There are lights coming from a great distance away that go on forever. There are infinite floors here that are accessible by escalator, stairway, and elevator. Only a few floors can be accessed by elevator.

### Colonies and Outposts:

#### The Children of Amphirite (Base Ψ):

The Children of Amphirite are a group of friends that collectively noclipped into the Backrooms.

* Group of 6.
* Open to new members and trading.
* Are very friendly and willing to give help to anyone in need.
* Speaks English as well as their own language.

### Entrances and Exits:

#### Entrances:

Level -33 can only be accessed through Level 33 from an **elevator**. It is important to note that it is really hard to find this **elevator**. It is rumored that one can feel extreme joy just by looking at the **elevator**.

#### Exits:

The only known exit is by noclipping anywhere in this level, which leads to Level 37.