Knights of Argent

Knights of Argent armorial with Chapter iconography.

Knights of Argent Battle-Brother of the 4th Household, 6th Battleline Squad.

### **Specialty**

Siege Warfare, Defensive & Fortification Operations in Extremis, Stronghold Assaults, melee combat, and deep strikes

### **Battle cry**

"Honor in Life!"
-"Glory onto Death!"

### **Colours**

White, Black, and Silver on the shoulder pads if veteran

### Successor Chapter(s)

None

"*When the enemies warhorns sound we shall drown it with our warcry. When the lines break we shall hold them. When all hope seems lost we shall be like a beacon to show our allies that there is light yet. When all that is left is treachery and dishonor we shall uphold our vows and bring honor to every son of Dorn. And when we shall clash on the field of battle... expect no respite. No mercy. No quarter. For these are the tenents our father gave to use.* "
—Lord Marshal Aldin Leningburg
The **Knights of Argent** are a Loyalist *Codex*-divergent chapter of the Adeptus Astartes. Widely believed to be of the 3rd Founding, the chapter has a long and illustrious history. Currently situated on the civilized world of Ehre, and operate in Segmentum Ultima somewhere in the center in the sub-sector of Adamant. The chapter specializes in siege warfare and are renowned for their skills with the blade and in which honor is all.

## Chapter History

### Founding and the Dramhaíl Crusade

Founded with the gene stock of the resolute Imperial Fists, the Knights of Argent would embark with the arduous mission of retaking the lost sub-sectors of the Dramhaíl cluster. Led by the former 8th company captain, Marsenus Argent, now chapter master of the brotherhood known as the Knights of Argent would lead this 118 standard Terran year long crusade. 7 years before 2 wealthy systems of Dramhaíl, Hafnier and Maes, would rise against the Imperium and in turn spark a insurrection over the surrounding systems.

Going largely unnoticed for a long time the now Dramhaíl Republic would continue to grow in size and power, with them finally provoking action from the Imperium in 001.M32. The exact event causing this crusade is lost to time as the record most definitely rots in an unknown archive. Taking a full two years just to get sanctioned the crusade would finally be approved in early 003.M32, the full mobilization would take a whole year for the organization to finally form with Lord General Araton leading this crusade.

Seeing an opportunity for some of their first glories and honors, the Knights of Argent would pledge over half of their entire chapter to this campaign with them later committing entirely. The former captain of the Imperial Fists 8th company, Marsenus Argent, now Chapter Master, would personally meet the Lord General to announce his chapter's aid.

After years of preparation the crusade would finally begin, mobilizing in the Lahein system the total number of troops mobilized numbered around one billion with the entire fleet of Admiral Frolleus Atrellen participating in the campaign. 3 chapters would pledge service in the crusade. A squad of the Imperial fists, a contingent of the Praetors of Orpheus, and 5 companies of the Knights of Argent would all serve in the conflict.

For over 102 years the conflict would wage on and in 104.M32 it would seem that it would finally close. However a rising threat would emerge, a large contingent of a Iron Warriors warband would be spotted in the system of Lamen. At the mention of their sworn enemies, the sons of Dorn would quickly mobilize a response team to combat them.

At the same time the main force would continue the crusade taking the surrounding systems of the capital. Eventually retaking the lost systems in 4 years time. However the same could not be said for the other force.

#### Shame over Cisterik

Leading the response team would be the most senior officer present, captain Lakestin of the 5th company. Renowned for his adaptive command style during the crusade he was possibly one of the best leaders for the task. Leading a sizable group numbering around 50, with the squad of their progenitors accompanying them.

Following the most recent of reports the scions of Dorn would be blinded by vengeance and would descend upon the mining world of Cisterik only to find ash and ruin. Realizing their hubris, Captain Lakestin would order his brethren to return to the strike cruiser Storm Unyielding. But it was too late for they would be destined to die on the frigid world.

The unidentified Iron Warrior warband would destroy the Storm Unyielding, breaking it in two as it descended to the planet in a fiery mass. It is truy unknown what had occurred as communications would be completely cut off as the group of astartes would make their last stand. Their bodies would be found atop the mesa of Darleo where the planetary capital was located. They would strung across the city, hanging as a message to taunt the sons of Dorn.

Effective in the message, the year of victory would turn to be that of a great shame. With a company nearly destroyed and a chapter hero dead , the Knights of Argent would swear to find the warband responsible with this oath being that of the most ancient. To this day they swear vengeance and to regain the honour of their fallen brothers.

### Honor of Ehre

For over 3 millennia, the young chapter would roam the stars executing the Emperor’s foes from sector to sector before gaining the planet they now lay sovereignty to. For their service and near destruction during the war of the Beast they would be awarded the honor of their own planet where they would be able to recuperate and rally their forces.

As decreed by one of the high lords during 549.M36, the Knights of Argent would be given sovereignty over the newly discovered and colonized continental world of Ehre. Discovered only a few years prior by the rogue trader known as Gregor Abalero. Ehre would be molded in the image that they would deem fit. As such the planet would adopt a martial focus, with families aspiring to have their sons join the vaunted brotherhood.

### Era Indomitus

In the present setting the Knights of Argent have seen a steady influx in numbers that have not been seen since the beginning of the War of the Beast. They have seen a more active approach since grandmaster Aldin Leningburg has taken charge (Title of Argent), with them expanding their reaches across the wider coverage across the Imperium. As the ancient empire of the Necrons awake the chapter is confronted on all sides and it is ever more prevalent for the chapter to remain vigilant to protect the Emperor's realm and its inhabitants.

## Notable Campaigns

**Dramhaíl Crusade** -(02 - 288.M32) - The first ever notable campaign recorded in the history of the chapter. The Dramhaíl Crusade was a long and hard fought victory that saw the might of nearly the entire chapter, it would set the beginnings of the heroes and principles that would be shape the traditions in place today. These battles against the traitor are amongst the most well recorded in the chapters library and its tales are still looked upon by both young and old blood.

**Ferestan's Fall** -(340.M32) Sent to the Saren system in segmentum Ultima, a quarter of the 3rd household was sent to once again pacify the system and reestablish control in the Emperor's realm. Descending upon the worlds defenses in quick succession the 3rd company was able to create a opening for more imperial forces to make landfall. They would act as the spear tip of this 2 month campaign with Castellan Reinvik taking the head of it. They would prove successful in retaking the lost system and it was Reinvik himself who would bring justice to the rouge planetary governor, Misha, and in the "summer" season of Ferestan the Imperial aquilla would fly over it.

**Accordance of Vintarx** -(340. M32) At the same time of the campaign over Ferestan a contingency of the 4th and 6th households would be sent to deal with a recent uprising of the sub-sector Vintarx. For a full year they besieged the system of Lavin with casualties in the millions, after breaking through the sizable blockade set by the SDF of the local fortress world of Tethia. Making planet fall in 341.M32 the contingent of the 4th and 6th would assault the massive fortress Maeqil, this entire siege would prove arduous even for these sons of Dorn taking a full month with casualties for the companies high. However they would find victory in the following months, in the aftermath they would take a back seat in the campaign with only minimal involvement in the time that would follow. After taking the fortress world it was a fairly standard sweep with little interference save but occasional menial resistance.

## Chapter Home World

### Ehre

The Knights of Argent reside on the civilized world of Ehre, located in the Baron system in the Adamant sub-sector located in Segmentum Ultima. The planet is a mountainous region with lush forests, great open plains, snowcapped mountains, and blue oceans. Not only that the planet has a variety of biomes ranging deserts to rainforests making the planet resemble the Terra of old. The planet consisted of 9 continents, however after a devastating WAAAGH led by Bullbrog the Skullthurker of the Skull Boyz and Blood Boyz klans in M37 named WAAAGH! Bullbrog, the former continent of Boden was reduced to ash and is henceforth, simply called the Ashlands. The Ashlands is a toxic desolate land with the many burned remains of man and ork alike, the area is home to many vagrants and criminals for most of the planetary forces don't bother going into the chemical ridden wasteland, in turn the hive cities that remain are a lawless and chaotic place with little to no police forces save the Ashen Knights (Knight Order), this however also provides
a way for the Knights of Argent to get some truly ferocious aspirants.

### Culture of Ehre

Though civilized the world of Ehre maintains many of its traditional medieval practices with many of the populace following a strict sense of honor and duty and disgrace is seen worse than death. Their local religion of the planet is known as Glorium mortuis (in high gothic meaning Glory to the dead) and follows a code of honoring the past and present, the dead and the living. It was somewhat difficult for the people to abandon their ways of old, but eventually the Adeptus Ministorum was able to convert them into the imperial cult (though not fully with many of the traditions still active to this day).

The dialect of the world generally resembles languages from central Europe and northern Asia, but mainly takes after German and French languages of old Terra, with this the world like many others has developed their own language, though rough the dialect can be easily learned by most low and high gothic speakers and even the Knights of Argent have adopted it as one of their many main languages. However the worlds language is not restrained to the language mentioned previously the world is home to many off-world and unique dialects which are also being integrated into the native tongue.

### Planetary forces

#### Knight Orders

Drawn from nobles of prestigious houses or high ranking veterans of the imperial guard, the world Ehre maintains a unique organization of stormtroopers or "knights" as they are called on the planet. These organizations known as knight orders can trace their origins back to the medieval times of the planet in which groups of knights were given jurisdiction from one of the many kings of the world to form a sovereign state under the control of the kingdom. In the present millennium knight orders act as the planets stormtrooper branch ad as a way for the astartes to gain aspirants.
Equipped with some of the more advanced weaponry the "knights" of the world are armed with hellguns, auto cannons, bolters, and a large amount of power swords, other weaponry of the sort.

The many knight orders utilize special attack bikes similar to the astartes in design without the added bolters, as for the lower and less prestigious orders or knights that do prefer it may choose to own animal mounts including hybrids of horses, wolves,and other animals of mythical status; as many orders still retain practices of the such. These mounts are used at parades as a display, but more often than not the orders use them as war mounts and are highly personalized as a result.

#### Knights Host

A separate branch from knight orders the Knights Host are a elite organization that consist of some of the finest knight any order can spare. Their role is to patrol the outer reaches of the sub-sector and neutralize any threat they come across so the Knights of Argent can focus on their main duty, commonly acting as the first responders the Knight Host report any of their findings to one of the many orbital stations to relay to the chapter while they try and assess the affair at hand. Equipped with some of the most advanced weapons the knights are armed with hellguns and hot-shot lasguns they are able to deal with the majority of threats, however if need be they can call upon a unique weapon similar to bolters known as donnerkanone they have the ability to pierce through all but the most unyielding armor.

Acting as a supplementary force to an sdf fleet, the Knights Host perform boarding actions to ensure the safety of the system and most importantly Ehre. Stationed in the many defence platforms around the system they can easily assess and report any threats they may come across. Each 10 man kill-team is commanded by a Warden and the commanding officer of all operations is a High Warden.

#### PDF

Unlike most chapter homeworlds, Ehre provides a tithe of guardsmen and even hosts its own guard regiments, with the PDF serving as the recruiting platform for the guard and other organizations. Fairly well equipped due to the chapter's rule the PDF are equipped with a standard uniform and equipment, with them all being equipped with flack armor similar in look to plate armor and the palisade-pattern lasgun. Resembling foot soldiers from the middle ages they are equipped to resemble the world traditional warriors of old. The management of each pdf however varies from province to province, with each province providing a certain tithe to the pdf.

#### SDF

With the chapter being able to protect the system from most threats before they become a hazard for the world, Ehre and the surrounding system are relatively at peace with them being able to focus on production and welfare leading to a sizable SDF fleet. Unlike most the SDF fleet is capable of limited warp travel and are capable of utilizing cruisers to an extent, with the lead ship being the heavy cruiser the "Vaillant Shield". The Ehre government also maintains multiple space stations around the sub-sector with the knights host utilizing them as a base of operations and even owning some. In the system of Baron lies the the chapter homeworld of Ehre as such the system has a defenses rivaled only caminus II with the array of battlements being known as the Iron Wall.

### Venerate

Venerate the impenetrable fortress that sits upon the mountain range of Montagne near the lake of Silber. It is an immense structure of silver and steel, with both elegance and destructive fury. Looked upon by the populace as the greatest structure to ever grace the planet and where Ehre's mightiest warriors and defenders lie. To be the impenetrable fortress it is said to be it is not an exaggeration, as sons of Dorn the Asatrtes of the chapter inherit the defensive capabilities of the VII legion. The Fortress is lined with immense walls and emplacements, through an ancient contract with the Mechanicus of the forge world Caminus II the chapter is supplied with some of the latest equipment the mechanicum can spare from bolter turrets to void fields.

Near the fortress lies the city of Lyons, the capital of the Planet and the lake of Silber. Aside from that the Fortresses ground holds many training grounds for any astartes to practice either sword or bolter, but the largest structure outside is the Arena normally used for duels and War games. Inside the chapter holds hundreds of rooms dedicated to various purposes, from the mighty forge of the tech marines to the main hall where the Day of remembering is held. A unique structure to the monastery is the hall of the blades, where it is said to hold every sword of every astartes to ever fall, from heroes of the chapter to sergeants of a tactical squad.

## Chapter Organisation

### Officer Ranks

* Lord Marshal- Equivalent to Chapter Master
* Marshal- Equivalent to Captain
* Castellan- Equivalent to lieutenant
* Sergeant-Equivalent to sergeant

### Specialist Ranks

* Lord Techmarine- Master of the Forge equivalent, the senior-most Techmarine of the Chapter who commands the Armoury.
* Techmarine
* Lord Chaplain
* Chaplain
* Lord Apothecary
* Apothecary

### Specialist Units & Formations

The Sovereign Guard- Acting as the personal guard of the High Castellan, the Sovereign Guard comprises of members the renowned 1st company. Hand selected by the Castellan these warriors are renowned for their stalwart and unwavering attitude. Equipped with the finest and most venerated gear available and matched with their unparalleled skill these warriors are capable of turning a battle upside down no matter the odds.
Each warrior a master in a chosen form with none but those of greater skill can matching them. Seeing battle where it is thickest, these warriors seek to gain glory for their chapter.

### Order of Battle

#### Companies

* **Argent Fists** The Argent Harbingers, the 1st company of the Knights of Argent, is an honor among honors even for those of the venerated astartes. For to be a member of the 1st company is to be one of unparalleled skill as the
* **oath Keepers**
* **Ironclad Gauntlets**
* **Dorn’s Hammer**
* **tempest blades**
* **Dawn Shields**
* **Knights Resolute**
* **Verdant watchers**
* **Shrine wardens**
* **sable Sentinels**

## Combat Doctrine

"*There is no battle we cannot win , there is no defense we cannot break, and there is no assault we cannot hold. We are sons of Dorn, Terra's praetorian, and master of the 7th legion! So heed my decree my chapter there is one outcome, one future, and only one verdict! THERE IS ONLY VICTORY, AVE IMPERATOR!"*"
—-Marshal Lincastor of the 3rd Houshold during the assault of Venmora, circa 561.m42
Much like the doctrine of the Black Templars the chapter prefers to engage in close, honorable, melee combat. Combined with their already supreme martial prowess and unyielding resolve the Knights of Argent become and unrelenting, immoveable, and uncompromising force descending upon their enemies with such power they shake the heavens and earth with their might.

Renowned for dropping upon the enemy with a lighting like motion, the chapter has gained a reputation for their unshakable vigor and masterful bladesmenship as they skillfully cut down a myriad of their foes. Known for their distaste in covert and secretive operations, the Knights of Argent tend to have great distrust or even out right refusal to cooperate with those like the Raven Guard and regiments of the like.

Launching upon the wretched xeno and heretic with of the force of a hammer, the Knights of Argent make war through two main tactics: Orbital Assault, in which the household will utilize drop pods, thunderhawks, and other transport ships. Often the initial assault will be supported by light armor and company specific tactics, such as land speeders, bikes, and other support vehicles.

However if the initial assault is ineffective the household is capable of fielding their heavier support such as dreadnaughts, land raiders, and predators.

## Chapter Culture & Beliefs

### The Pursuit of Honor

Fanatical in their quest of vanity for personal honor, the Knights of Argent are noted by most for their radical belief in one's own oaths of honor. Pursuing to maintain their own dignity they will go to extreme lengths just to preserve it. This belief can be traced to their founder, Heinrich, who was known by many to have a selfish conviction of honoring all that he said and as such had put many things at threat as a result. However this code of honor has at times been the downfall of entire households, bound by oath and honor a company may make a heavy sacrifice only due to a ancient scroll.

These oaths come in many forms but most commonly they are inscribed with the personal heraldry of the astartes that make the vow, but in cases that involve the Lord Marshal himself the chapter symbol is used as he represents the chapter. Oaths are always done in person, the process can only be described as a ritual with the same steps always taken no matter the form of the vow.

### Heraldry

Exquisite works of art adorn the battle brothers of the chapter, each in their own right tells a story filled of loss and triumph. The designs displayed are the pride of every son of Ehre and all bear it with the highest of honor. Commonly worn near the left shoulder pad of the armor, the heraldry is placed upon a small mantle known as the ecranche.

Alongside the astartes every household maintains a unique emblem, the pattern of which holds the honors and traditions earned through blood. Upon the destruction of a company the heraldry is replaced and a new design takes it place. Although it is the end of a household it is not its final resting place, its heraldry is engraved into both the arena and great hall of venerate serving as a reminder of duty for both brothers and aspirants.

## Chapter Recruitment

The chapter strictly recruits from their homeworld of Ehre where they host the annual trial known as heraldries feast. This trial is one of honor and blood, where families gather to see their sons earn their place amongst the living or the dead. Hosted at the arena of Venerate this immense structure is outfitted differently each year so that no trial is the same and prevents families of failed aspirants to pass down knowledge that would otherwise be of help.

This long and grueling process is taken over the span of the month of Levine so that the shining brilliance of the sun may shine over on the aspirants as they enter their grim fate. Each of them bears their families heraldry with pride and honor, old rivalries are often the downfall of many and are most prevalent in times of combat. The trial itself could be one of many things although most often it is a cage fight of some xeno beast that takes the effort of an entire group to fell. Those that remain and proved themselves are inducted into the chapter while those who are crippled are either returned to their family with shame or become another use to the chapter

## Chapter Gene-Seed

Being a descendent of the loyal and stalwart Imperial Fists, the chapter exhibits no flaws save but the Betcher's Gland and the Sus-an Membrane. Like many of the scions of Dorn, the Knights of Argent take their loyalty and honor to a fanatical belief. They take this to an extreme with their honor duels, in which they will commonly fight until one of the combatants is beaten and bruised both physically and in dignity.

### Death Before Dishonor

Like their progenitor, the chapter embodies the ideals and beliefs of their father. Viewing the act of failure the greatest shame an astartes can perform. These flaws fall into three levels:

* **Level 1 (Suffer Not Failure)** - A battle brother may find himself lacking or inefficient and in doing so will become crazed with the thought of proving himself, seeking stronger and stronger opponents. If placced upon one with a leadership role they may give unreasonable and risky orders.

* **Level 2 (Beware Hubris)**- Seeing himself as a failure of what their father had wanted, he will try and reclaim his honor on the battlefield.

* **Level 3 (None Are Flawless)**-Becoming self centered on reclaiming his honor they will become more confrontational and risky as too prove their prowess.

## Notable Members

* **Marshal Dessedian** - captain of the 8th , lord executioner, the axe herald , bane of Valrae, and Knight Champion of Quintas are some of the many titles for this resolute warrior. Commanding the tempest blades for over 110 standard terran years this veteran has seen war in all theaters. Righteous and dedicated to his craft Dessedian seeks out a foe worthy of his axe and fist, making his enemies prove their strength through duels. Of all the households the 8th hold the most duels using it a way to prove their skill and honor and Dessedian has roved his right of the title time and time again.

* **Castellan Aren Agnello** - Grand knight of Salane, and Resolute of Casindor, Agnello is a rising figure of the 8th household. He has proved himself as a capable leader in conflicts such as the Phalaram Crusade and the defense of Dardra Prime. He has gained much respect for being one of the youngest Castellans of the millennium, but this has also garnered attention from his peers yet he has proved himself worthy of his honored position.

## Chapter Fleet

* ***The Argents Herald* (Battle Barge)** - An ancient and venerated ship of the chapters fleet, the Argents herald has seen service for the chapter since its founding and decades prior for their progenitor. A gift from their parent chapter upon their founding, the battle barge is a revered relic of the chapter as it serves as a strong reminder and proof of their linage.

* ***Dorns Gauntlet* (Battle Barge)** - Built somewhere around M37 after WAAAGH! Bullbrog the Battle barge now serves as the main lead ship on most battlefronts.

* ***Storm Unyielding* (Strike Cruiser)** - Strike Cruiser of the 5th Company the *Tempest Blades.*

* ***Pride of Ehre* (Strike Cruiser)** - Strike Cruiser for the 2nd Company.

* ***Hammer of the Anvil* (Strike Cruiser)** - Strike Cruiser of the 3rd Company.

* ***Dauntless Sword* (Strike Cruiser)** - Strike Cruiser of the 7th Company.

## Chapter Relics

* **Inwit’s Pride** - Inwit's Pride is an ancient paragon blade of unparalleled fury, the most revered chapter relic and bearer of legendary deeds. Its past is long and illustrious, first wielded during the great crusade by the exalted champion Centurion Arnos Bealino and later presented to them upon their founding by Rogal Dorn himself. It is strictly wielded by the Lord marshals, serving as the sign of office much like that of the marshals sword of their black templar brethren the ornately decorated power sword has been the bane of traitor and xeno alike for over 10 millennium. From the brutishness that is the orks and their warbosses to the filth that is of the traitors of chaos, it is said no foe can escape its wrath.

## Chapter Appearance

### Chapter Colours

The Knights of Argent primarily wear white coloured power armour with portions of it painted black including; the backpack vents, helmet faceplate, plastron (chest armour), gauntlets, belt, groin armour, poleyns (knee guards) and sabatons. The Aquila or Imperialis worn on the plastron is also white in colour. The Chapter iconography is proudly displayed on their left shoulder pauldron, while a large black coloured squad specialist symbol is stenciled on their right shoulder pauldron. This indicates a battle-brother's assigned squad specialty (Fire Support, Close Support, Battleline, Veteran or Command). A small black coloured Roman numeral stenciled on the right shoulder inset indicates squad assignment. While a larger white coloured Roman numeral stenciled on the left poleyn indicates company assignment.

### Chapter Badge

The Knights of Arget Chapter iconography consists of a stylised black coloured eagle, it's wings outspread and elevated, it's head turned towards the enemy. A large greatsword is clutched in both it's talons.

## Notable Quotes

### About:

[Source]

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## Gallery

A Knights of Argent Veteran Marine of the elite 1st Company arrayed in formidable Indomitus pattern Terminator Armour."Knight" Dane Schmidt of the 4th Household serving in the households veteran squad the " Iron Guard".Terryn Dalebron, formerly of the 3rd Household, 9th Fire Support Squad, during his Long Vigil with the DeathwatchLanden of house Armoine, dreadnought of the 6th Household the "Knights Resolute"