recursal/Fanatic-Fandom huggingface dataset:
Æsir

**Overview**

- In the mythological world of "Heirs of Heaven," the Æsir are a group of deities whose origin is intricately tied to the closing chapter of the Eternal War. Their decision to align with the Yazatas, embodiments of goodness and order, gave rise to their unique task, mission, powers, abilities, and the source of their power.

**Origin in the Eternal War**

- The Æsir's origin can be traced back to the end of the "Eternal War," the cataclysmic conflict between the Fravahrān, led by Ahura and the malevolent Dark Pantheon, and their army of the daevas, ancestors of the Æsir, loyal to Angra-Mainyu, the embodiment of chaos and evil.

**Transformation and Cleansing**

- In an involuntary and transformative event during the war, the daevas were subjected to the purifying flames of Ādhar, the yazata of fire. These flames cleansed them of malevolence and darkness, turning them into beings of free will and choice.

**Alignment with the Yazatas**

- Following their transformation, some of the Djinn chose to align themselves with the Fravahrān and their leadership under Ahura.

- This alignment marked the birth of the Æsir, dedicated to upholding divine order and preventing the resurgence of chaos. Their unique task and mission were to serve as guardians of creation and champions of cosmic harmony.

**Powers and Abilities**

- The Æsir possess a range of powers and abilities, which were an extension of their alignment with the Yazatas and their role as protectors of the cosmic order.

- They hold the power to manipulate cosmic energies, allowing them to maintain and restore balance in the universe.

- The Æsir also has the ability to commune with other divine beings and yazatas, forging alliances and gathering wisdom to fulfill their mission.

- Their deep connection to creation granted them knowledge of its inner workings, enabling them to foresee and avert potential disruptions.

**Prayers to Yazatas**

- The source of the Æsir's power is the benevolent yazatas themselves. The Æsir draw their strength from the divine realm by offering prayers and devotion to the yazatas.

- Through their deep spiritual connection, the Æsir received blessings and divine energy, empowering them to carry out their mission with unwavering dedication.
Goblins

**Overview**

Goblins are a unique and adaptable race of creatures whose origins lie in the transformation of Djinn who migrated to the planet Zam.

Goblins are known for their cunning and resourcefulness, having evolved to thrive in the varied landscapes of Zam, from subterranean tunnels to dense forests.

Their societies value communal living, craftsmanship, and the creation of intricate traps and devices.

Goblins' legacy is one of resilience, as they continue to shape their underground realms on Zam, adding depth to the cosmic history of this enigmatic planet.

**Migration to Zam**

Following their transformation from malevolent Daevas into Djinns through the purifying flames of Ādhar, a subset of these newly freed Djinn embarked on a cosmic odyssey. Drawn by a sense of renewal and the opportunity to redefine their existence, they set their sights on the planet Zam.

Zam, a world of immense cosmic significance, was a place where the Djinn hoped to begin anew, unburdened by the dark legacies of their past.

**Adaptation to Zam's Unique Environment**

Arriving on Zam, the Djinn encountered an environment unlike any other. The planet's diverse landscapes ranged from lush forests to sprawling underground caverns and towering mountain ranges.

To survive and thrive in these varied conditions, the Djinn underwent a remarkable process of adaptation. Over generations, their physical forms gradually changed to suit their chosen habitats.

**Evolution into Goblins**

The Djinn's evolution on Zam took distinct paths, resulting in the emergence of two unique groups: Goblins and **Trolls**. The evolution of the Djinn into Goblins is a transformation defined by cunning and adaptability.

The Djinn who migrated to subterranean regions and hidden caves became the ancestors of the Goblins. Their physical adaptations included smaller, more agile frames, suited for navigating the tight tunnels and labyrinthine caverns.

**Cultural Development**

Goblins established their own societies within the underground realms of Zam. These societies were marked by resourcefulness, communal living, and a deep connection to the planet's rich mineral resources.

Goblins' cultures were characterized by their craftiness, as they developed an affinity for constructing intricate traps, secret tunnels, and concealed lairs. Their societies prized cleverness and cunning.

**Abilities**

Goblins possess a unique blend of abilities honed through their evolution and adaptation on Zam.

They are known for their agility and stealth, making them adept at ambush tactics and guerilla warfare.

Goblins' craftsmanship extends to their ability to create intricate traps and devices that outsmart even the most formidable adversaries.
Anošarda

\*\*Anošarda - The Yazata of Truth and Righteousness\*\*

\*\*Introduction:\*\*

Anošarda, a revered celestial luminary within the mythos of "Heirs of Heaven," is celebrated as the Yazata of Truth and Righteousness. She embodies the virtues of truth, righteousness, and justice, serving as a divine beacon of moral values and unwavering ethics. Her creation by the Supreme God Ahura symbolizes the importance of upholding these sacred principles within the cosmic narrative.

\*\*Origins:\*\*

Anošarda's existence finds its origin in the divine wisdom and vision of Ahura, the Supreme God. Born from the essence of truth and righteousness, she embodies the highest moral values and principles. Her creation reflects Ahura's intention to guide and inspire all sentient beings towards a path of justice and moral rectitude.

\*\*Bearer of Truth:\*\*

Anošarda is revered as the ultimate bearer of truth. Her divine presence ensures that the moral fabric of the cosmos remains unblemished. Worshipers seek her guidance in matters of ethical dilemmas, seeking clarity and unwavering moral direction.

\*\*Champion of Righteousness:\*\*

As the Yazata of Righteousness, Anošarda stands as a paragon of virtuous living. Her influence extends to rulers, leaders, and individuals alike, encouraging them to lead just and honorable lives. Her blessings empower those who seek to uphold justice and righteousness.

\*\*Upholder of Justice:\*\*

Anošarda's divine purpose includes the unwavering upholding of justice. In times of moral conflict and societal discord, her presence ensures that fairness prevails. Temples dedicated to her are often places of reconciliation and conflict resolution.

\*\*Symbology and Depiction:\*\*

In artistic representations, Anošarda is often depicted holding a scale, symbolizing the balanced judgment of truth and righteousness. Her visage radiates an aura of integrity and unwavering commitment to justice.

\*\*Worship and Devotion:\*\*

Devotees from all walks of life revere Anošarda as the guardian of moral values. Temples and sanctuaries dedicated to her are centers of ethical education and reflection. Worshipers seek her guidance and blessings in their pursuit of truth and righteousness.

\*\*Legacy and Cosmic Harmony:\*\*

Anošarda's role as the Yazata of Truth and Righteousness underscores the significance of moral values and ethical conduct within the cosmic order. Her presence ensures that the universe remains a realm where justice and truth prevail, fostering harmony among sentient beings.

\*\*Conclusion:\*\*

As the Yazata of Truth and Righteousness, Anošarda's narrative serves as a testament to the divine importance of moral values and ethical conduct. Her legacy endures as a symbol of unwavering truth, righteousness, and the pursuit of justice within the mythos of "Heirs of Heaven."
變強攻略

開服第一天的戰力提升是非常重要的，會直接影響著後續的升級速度，下面我們一起來看看主要提升戰力的途徑吧。

#### 【技能提升】

隨著角色等級提升，可至高將技能等級提升至角色等級，寧外把新手任務給的英雄好感升級到21級後就可以對我們的門派技能進行指點了，加上指點的加成，能夠給我們提供不俗的戰力，指點這個功能可以賦予技能不同的效果，可以根據不同的戰鬥切換不同的指點方案。

#### 【超強神器】

32級可以激活神器，神符前期除了副本獲取，花錢是能快速湊齊的，代幣商店有售，也可以從五色神石增強神器屬性這方面入手，元寶商店直接有賣，銀兩商店每週也有限購，每提升十級可以突破一次，42、52、62……就是突破所需要的神符比較不好攢，需要每天完成燕子塢副本隨機獲得。

#### 【無敵珍獸】

開服第一天，25級的二代珍獸是最先選擇，比如支線任務給的一對鬆鼠，洗不洗完美量力而為，珍獸星數越高越好(成長率影響星數，兩隻都是完美的話可以最高出到9星珍獸)，前面不想洗的也可以等待45級後充值禮包送的熊貓，或者銀兩商店購買的45級珍獸蛋來洗，盡量都洗到完美以後再繁衍，沒生出7星以上的珍獸系統會給幸運值，幸運值越高，下次生出高星珍獸的概率就越高，到一定次數後如果還沒出高星珍獸，再生就能必定生出一隻高星珍獸，然後幸運值清零（觸發必出之前如果生出高星珍獸幸運值也會清零）。當然弄珍獸的等級也是越高越好，因為後期的珍獸屬性畢竟要更好一些，前期的珍獸都是為了更快的增加戰力和升級，(銀兩商店有珍獸提升等級的靈獸精元)到了後面就是努力攢元神換神獸了。

#### 【珍獸擴展】

珍獸提升悟性等級和珍獸打技能，在奪寶馬賊和打圖的時候有機率獲得珍獸技能書，珍獸上悟性技能和不上悟性與技能影響戰力是很大的，悟性提升到4/7/10以後會各開一個新的技能欄，這個時候可以把適合的技能打上去，而且珍獸也有繼承技能和悟性道具，想沖級費點錢是肯定的了；珍獸的技能分為主動和被動技能，主動技能打上去以後會在你的大招上面顯示可以使用，要注意選擇適合內功、外功、平衡三種屬性珍獸的技能，在打到的技能書也會標註適合哪些類型的珍獸；珍獸附體開區當天不用考慮，用不到，但鑲嵌內丹併升級也是提升戰力的方式，等到附體開啟以後，盡快弄第二隻珍獸用來附體增加屬性提升戰力吧。

#### 【強力裝備】

第一天，大家穿的都是門派套裝，這個自己刷不齊可以在交易商會中進行購買，找星多戰力高的穿，很多人穿的都是30級的普通裝備，如果把握好升級節奏完全可以40再去打裝備副本直接穿40套裝;現在30級是可以打造手工裝備的，前期想衝戰力的話可以考慮打造一下，如果直接出了高星裝備，可以在戰力上拉開一大段距離，對於平民玩家來講30級就先用副本裝備過渡一下，等到50級升級比較慢以後再打造比較實惠。

#### 【進階熔煉】

熔煉出來以後就可以直接把背包裡沒用的裝備拿來熔煉了，提升的屬性到後期也是非常可觀的，副本里掉的沒用的裝備，打造的垃圾裝備都可以熔煉，前期也不能特別土豪的去商會拽套裝熔煉吧?當然，土豪大神可以這麼任性的玩玩看!

#### 【寶石提升】

這方面注定是平民土豪大神分水嶺，根據自身情況來砸寶石吧!全身寶石整體升級，沒有端遊那種433或544的說法，相同等級寶石遞進會有額外屬性加成，對於平民玩家來說寶石就沒辦法強求快速升級了，慢慢攢低級寶石合成才是王道。

#### 【裝備强化】

開服第一天，有了銀兩先在銀兩商城中購買限量的99個地煞，所有裝備位強化一定相同等級也可以激活額外屬性加成，由於強化是強化部位，所以不用擔心更換裝備後需要重新弄，放心大膽的去強化吧，盡量強化到跟等級持平。

#### 【英雄谱】

在做主線和支線任務時會送些英雄，新服福利裡也會直接送完整的紫色英雄阿朱，但其他的英雄主要還是通過英雄試煉攢碎片，前期也就考慮升級獲得的這幾個英雄等級，通關的越多，升級越快，給的碎片也就越多，後期的關卡打通以後還會送重樓肩的升級道具，可以說是沖級的最大因素了。額外說一下跟英雄譜相關的經脈，68級才開通經脈，當英雄好感達到30級才可以佩戴經脈裝備，初始可以用白色裝備，之後和英雄一樣，分綠、藍、紫、橙等品質!而商城裡賣提升屬性品質的潛能果，預感又是一項燒錢的提升戰力方式。

#### 【暗器】

暗器的升級材料也是限購的，如果有玩家賣，可以在商會買到，然後就只有縹緲峰副本出產，前期提升戰力不用考慮這項了，64級才開啟呢!而且暗器的三個技能洗的時候一起變，直接洗出三條橙品質技能很難，洗出自己三條都適用的橙品質技能更難，我到現在都沒洗出來適合天山用的技能呢~
Ahti

\*\*Introduction:\*\*

Ahti is a significant character in the mythos of "Heirs of Heaven." Born of divine and daeva lineage, Ahti embodies the intricate interplay of light and darkness within this compelling narrative.

\*\*Birth and Heritage:\*\*

Ahti's birth is a result of the union between Jam, the first human, and Bharzang, a daeva of darkness. Her existence bridges the realms of divine and dark heritage, making her a child of both light and darkness.

\*\*Parentage:\*\*

- \*Father - Jam:\* Ahti's father, Jam, is a divine being created by Ahura, the supreme god. His essence is infused with the divine light of the yazatas, establishing him as the father of humanity.

- \*Mother - Bharzang:\* Bharzang, Ahti's mother, represents the darker forces within the mythos as a daeva of manipulation, seduction, and debauchery. Her lineage stands in stark contrast to the divine nature of the yazatas.

\*\*Siblings:\*\*

Ahti is part of a unique sibling group born from the union of Jam and Bharzang. Her siblings include Ahthar, Šam, and Tur. This diverse group inherits qualities from both divine and dark origins, shaping the dynamics of their familial relationships.

\*\*Marriage to Tur and Formation of the Turanian Tribes:\*\*

Ahti's destiny takes a significant turn when she enters into a marriage with Tur, her sibling. This union bridges the gap between divine and daeva lineage and leads to the formation of the Turanian tribes. The Turanian tribes becomes a central element of the ongoing narrative, inheriting Ahti and Tur's unique heritage.

\*\*The Turanian Tribes:\*\*

The Turanian tribe, founded by Ahti and Tur, is a community of descendants who carry forward the complex heritage of their progenitors. They inherit qualities from both divine and daeva origins, and their existence plays a crucial role in the mythos.

\*\*Descendants:\*\*

Ahti and Tur become parents, giving rise to a line of descendants within the Turanian tribe. These descendants inherit the complexities of their dual lineage, contributing to the evolving storyline and the destiny of the tribe.

\*\*Legacy and Consequences:\*\*

Ahti's involvement in the formation of the Turanian tribe and the choices made by her descendants cast a profound shadow over her legacy. The consequences of her actions and the actions of the Turanian tribe reverberate throughout the narrative, impacting the dynamics of power, morality, and the interplay between divine and dark forces within the mythos.

\*\*Character Development:\*\*

Ahti's character experiences growth and transformation as she grapples with the moral implications of her choices and the challenges of leadership within the Turanian tribe. Her journey delves into themes of identity, redemption, and the enduring struggle between light and darkness within the mythos.

\*\*Continuation of the Narrative:\*\*

As "Heirs of Heaven" unfolds, Ahti's story continues to evolve, offering opportunities for character development, moral exploration, and the complex interplay between divine and dark forces in this intricate and compelling mythos.
Ahthar

\*\*InOverview\*

Ahthar is a significant character within the mythos of "Heirs of Heaven." As the eldest child of Jam and Bharzang, she represents a unique blend of divine and mortal heritage.

\*\*Birth and Heritage:\*\*

Ahthar's birth is a result of the union between Jam, the first human, and Bharzang, a daeva of darkness. Her existence bridges the realms of light and darkness, embodying the complexities of her parentage.

\*\*Parentage:\*\*

- \*Father - Jam:\* Ahthar's father, Jam, is a divine being created by Ahura, the supreme god. His essence is infused with the divine light of the yazatas, making him the father of humanity.

- \*Mother - Bharzang:\* Bharzang, on the other hand, is a daeva of manipulation, seduction, and debauchery. Her dark nature stands in stark contrast to the divine essence of the yazatas.

\*\*Siblings:\*\*

Ahthar is part of a unique sibling group born from the union of Jam and Bharzang. Her siblings include Šam, Tur, and Ahti. This diverse group inherits qualities from both divine and dark origins, setting the stage for complex family dynamics.

\*\*Marriage to Šam and Formation of the Šamian Tribe:\*\*

Ahthar's destiny takes a significant turn when she enters into a marriage with Šam, one of her siblings. Their union represents a blending of divine and dark bloodlines and plays a pivotal role in the mythos. Together, they later form the Šamian tribe, a group of descendants that carries forward their unique heritage.

\*\*Legacy:\*\*

The formation of the Šamian tribe and the descendants that emerge from Ahthar and Šam's union become a central part of the ongoing narrative of "Heirs of Heaven." Their actions, choices, and alliances further shape the destiny of the world and the interplay between divine and dark forces.
Æirach

Ærach is the son of Jam and Anāhīd, born into a lineage with a unique divine heritage. As the first human yazata reincarnation, Ærach carries a significant responsibility tied to his divine lineage. His life is marked by various events, including a pivotal encounter with Bharzang, a tragic betrayal by his half-brothers, and the exploration of his legacy and the potential continuation of his divine lineage through his descendants. Ærach's character serves as a central figure in your narrative, and his experiences and actions play a crucial role in shaping the story's themes and development.

\*\*1. Ærach's Birth:\*\* Ærach is born as the son of Jam and Anāhīd. His birth is significant as he is the first human in your narrative with a unique divine lineage.

\*\*2. Divine Lineage:\*\* Ærach's lineage is marked by his divine heritage. Being the son of Jam, who was created with divine essence by Ahura, Ærach inherits a connection to the divine realm.

\*\*3. Childhood:\*\* In his early years, Ærach experiences a relatively normal childhood, unaware of the extraordinary destiny that awaits him. This period serves as the foundation for his character development.

\*\*4. Siblings:\*\* Ærach has siblings, namely Salm and Tur, who share the same family but may not possess the same divine qualities. Their presence introduces familial dynamics that will play a significant role in the story's development.

\*\*5. Meeting Bharzang:\*\* A pivotal moment occurs when Ærach meets Bharzang, a captivating woman. This encounter becomes a turning point in Ærach's life and sets the stage for subsequent events.

\*\*6. Divine Heirs and Responsibilities:\*\* As Ærach matures, he becomes increasingly aware of his unique status as the first yazata reincarnation. This awareness brings both opportunities and responsibilities tied to his divine lineage.

\*\*7. A Tragic Betrayal:\*\* The narrative takes a dramatic twist when Ærach's half-brothers, Salm and Tur, betray him. This betrayal leads to a tragic event that deeply impacts Ærach and drives the story's direction.

\*\*8. Legacy:\*\* Despite the challenges and hardships Ærach faces, the concept of his legacy becomes a central theme. The potential for his divine lineage to continue through his descendants carries significant weight in the narrative.

\*\*9. Family Bonds:\*\* Ærach's relationships within his family are explored, including his connections with his parents, Jam and Anāhīd, and his half-brothers, Salm and Tur. These relationships add depth to his character and influence his decisions.

\*\*10. End of an Era:\*\* As the story progresses, Ærach's fate is sealed, marking a poignant conclusion to his character arc. The impact of his life on his family and lineage becomes apparent as the narrative reaches its climax.

These detailed explanations provide a comprehensive understanding of Ærach's backstory, character development, and the key elements that shape his role within your narrative.
Daevas

\*\*The Daevas: Agents of Darkness\*\*

The daevas, a formidable and malevolent force within the mythos of "Heirs of Heaven," are beings whose existence is intrinsically tied to the eternal struggle between light and darkness. Their history, characterized by their defiance of divine harmony, their emergence as a dark pantheon, and their ultimate imprisonment in the cosmos, is a tale of cosmic discord and eternal conflict.

\*\*Defiance of Divine Harmony:\*\*

The origins of the daevas trace back to the chaotic aftermath of the cosmic creation. Emerging from the void, they represented a conscious embodiment of hatred, destruction, and corruption. Their essence was shaped by the very negation of the virtues championed by the Fravahrān, setting them on a diametrically opposed path.

\*\*Formation of the Dark Pantheon:\*\*

As the cosmic drama unfolded, Angra-Mainyu, the spirit of the void and mastermind behind the daevas, harnessed their destructive potential to oppose Zurvan's creation, Ahura, and the benevolent Fravahrān. Together, they formed a dark pantheon, with Angra-Mainyu as their supreme deity, and thirty-three powerful arch daevas as his primary lieutenants. These arch daevas embodied different facets of darkness and evil, including cruelty, deceit, and malice.

\*\*The Eternal War:\*\*

The dark pantheon's formation marked the beginning of an eternal war, a relentless conflict against the forces of light represented by Ahura and the Fravahrān. This cosmic struggle engulfed the entire cosmos, leading to untold destruction, suffering, and despair.

\*\*Imprisonment in Dhouzh-Akh:\*\*

The culmination of this cosmic battle saw the triumph of Ahura and the Fravahrān. The dark pantheon and Angra-Mainyu were ultimately defeated and imprisoned. Angra-Mainyu, in particular, was sealed within Dhouzh-Akh, a hellish realm located deep within the cosmos, adjacent to the void. This imprisonment stripped him of the power of creation, transforming him into a vengeful spirit known as Ahriman.

\*\*Transformation into Ahriman:\*\*

In the confines of Dhouzh-Akh, Angra-Mainyu's essence was forever altered. The dark power of the void, which had once been his source of strength, turned inward, consuming him from within. Ahriman emerged as a being driven by pure malevolence, bound to the realm that had once been his source of power..
Void

**\*\*The Void: Cosmic Abyss of Nothingness\*\***

In the mythos of "Heirs of Heaven," the Void stands as the primordial abyss of absolute nothingness, a fundamental aspect of the cosmic landscape from which all existence emanates. Its backstory, shrouded in mystery and paradox, serves as the canvas upon which the drama of creation unfolds.

**\*\*The Endless Void:\*\***

The Void is a concept that defies definition, as it is the antithesis of all that exists. It is a boundless expanse devoid of matter, energy, space, or time—a realm where the very notion of being and non-being becomes blurred. In this emptiness, there is no light, no sound, and no substance; only a profound silence that transcends comprehension.

**\*\*The Emergence of Geti - The Awakened Consciousness:\*\***

From this impenetrable void, there arose an anomaly—an awakened consciousness known as Geti. Geti embodied the awareness of existence and being, an enigmatic spark of sentience that defied the very nature of the Void. It was as if the Void itself yearned to understand its own existence.

**\*\*Zurvan's Creative Endeavors:\*\***

The emergence of Geti did not go unnoticed. Zurvan, the god of time and space, embarked on a creative endeavor within the confines of the Void. Drawing inspiration from Geti's awakened consciousness, Zurvan initiated the cosmic unfolding that would shape the universe.

**\*\*The Paradox of Creation:\*\***

It is here that the backstory becomes paradoxical. While Zurvan initiated the creative process, the very existence of Geti implied that consciousness predated creation, a mystery that defied rational explanation. This enigmatic interplay between the Void, Geti, and Zurvan's creative will forms the crux of the Void's backstory.
Zaamiad

\*\*Zaamiad - The Yazata of Land and Living Worlds\*\*

\*\*Introduction:\*\*

Zaamiad, celebrated within the mythos of "Heirs of Heaven," is a celestial luminary, renowned as the Yazata of Land and Living Worlds. Her role extends beyond her designation, as she is the creation of the Supreme God Ahura. Zaamiad's story embodies the divine act of creating and nurturing life within the cosmic narrative.

\*\*Origins:\*\*

Zaamiad's origins are deeply intertwined with the divine vision of Ahura, the Supreme God. Born from the creative spirit of Ahura, she embodies the virtues of creation, stewardship, and the sanctity of the worlds. Her emergence reflects the desire of celestial beings to shape and nurture the cosmos.

\*\*The Creation of Zam:\*\*

Zaamiad's most notable feat is the creation of the celestial planet Zam. Following the eternal struggle between the forces of light and darkness, she envisioned a world where the imprisoned daevas and arch daevas could find their eternal containment. With divine wisdom and power bestowed upon her by Ahura, Zaamiad fashioned Zam as a celestial prison, a world where malevolent energies could be held in check.

\*\*The World Soul:\*\*

What sets Zam apart is Zaamiad's choice to infuse her own essence into the planet, becoming its World Soul. This act bestowed sentience and life upon Zam, making it a living entity. Her connection to Zam is profound, allowing her to guide and nurture the planet, ensuring its well-being and balance.

\*\*The Favored Planet:\*\*

Zam's status as a living world and the presence of Zaamiad as its World Soul have made it the most cherished planet among the Fravahrān. Its vibrant and harmonious existence embodies the divine qualities of creation, stewardship, and the interconnectedness of all life. Worshipers revere Zaamiad for her role as both creator and guardian of this remarkable world.

\*\*Symbology and Depiction:\*\*

In artistic representations, Zaamiad is often depicted with one hand raised in a gesture of creation, while the other cradles the planet Zam. Her visage is radiant, symbolizing the nurturing spirit and creative force that she embodies.

\*\*Legacy and Cosmic Harmony:\*\*

Zaamiad's story underscores the importance of creation, stewardship, and the sanctity of living worlds within the cosmic order. Her role as the guardian of Zam reflects the divine potential for nurturing life and maintaining cosmic balance.

\*\*Conclusion:\*\*

As the Yazata of Land and Living Worlds, Zaamiad's narrative is a testament to the power of creation and the profound connection between celestial beings and the worlds they shape. Her legacy endures as a symbol of creativity, stewardship, and the sanctity of life within the mythos of "Heirs of Heaven."
Šin

Šin or Shin are a spiecies of angelic creatures inferior to Yazatas created by Ohro-Mastes. Šin are the Lieutenants of the Yazatas and guardians of the of the Yemaek people.

* Shiomo Šin of Souls and Arbiter of the dead.
* Jyeong Šin of War
* Ragas Leader of the Šin and Šin of the Kings.
* Hwa Šin of Love snd Fertility.
* Aelyn Šin of Nature.
* Halas Šin of Harvest and agriculture.
* Arryeo Šin of Virtue and Nobility.
* Daemoah Šin of Justice
Gala TV (Bulgaristan)

**Gala TV**, Bulgaristanlı müzik yayını yapmış bir televizyon kanalıdır. Kanal, Asan İsmailov'a, Beitula Mustafa'ya ve Şefket Asenov'a aittir.

## Yaratılış tarihi

Kanal 24 Nisan 2020 tarihinde kurulmuştur. Varna TV şirketine Obriy'e sahip olup, Gala TV yayına başlamıştır. Kanal, 23 Nisan 2021'ten itibaren 16:9 yayın formatına geçmiştir. Kanal, türk şarkılarını da yayına veriyor. Kanalın müzik yayını, kapanana kadar devam etti.

15 Ağustos 2023'te, kanalın yayınında bir kaza olup 16 Ağustos 2023 tarihinde kapatılmaya kararı alındı. Kanalın sloganı **Müziği dinle** (Bulgarca: *Слушай музиката*) söylenir. Kanal, 15 Şubat 2022 tarihinde "Gala Top 20" adlı bir müzik grafiği yayınlamaya başladı. Kanalın yayını, 16 Ağustos 2023'te veda etti yani sona erdi.

Gala TV, 16 Ağustos 2023'te Bulgar yayın hayatına sona erip "M1" adlı kanala değişmiştir. Kanalın tüm kitlesi - 16-24 yaş arası'tır. Kanalın müzik medyası kapatıldı, ve müzik yayını'da aynen kapatıldı. Fakat o dönemde, Gala TV'nin yayınları kesildi 15 Ağustos 2023'te.
Aztec's Shadow Jiro

Aztec's Shadow Jiro is one of the Skins available in the game Brawlhalla.

## Section Header

### Store Description:

Born from the Aztec Temple, He was never the Same...

## Acquisition

This skin can be obtained in several ways:

* Store Purchase
* Almighty Chest

## Weapon Skins

This skin comes with unique Weapon Skins:

## Color Variants

*Click an image to view it in higher resolution.*

## See also

* Jiro
* Skins
Metadev Zariel

**Metadev Zariel** is one of the Skins available in the game Brawlhalla. This skin, along with other Metadev Skins, can only be obtained by receiving a code given away by a developer.

## Weapon Skins

This skin comes with unique Weapon Skins:

### op

justify-content:unset;align-items:unset

Template:Itembox
Template:Itembox
Template:Itembox/bottom

## See Also

* Fanmade Skins
* Ideas
* Concepts
Brawlhalla x Mortal Kombat (Crossover)

Brawlhalla x Mortal Kombat is a Fanmade Crossover Created by ZeenoBH on October 24th, 2023. This Event features 3 Characters as Epic Crossovers from the Hit-Fighting game, Mortal Kombat (MK). Sub-Zero, Scorpion, & Johnny Cage. The Event also features Avatars, a Caro Sidekick, Emojis, a new Map, Daily Login Gold, & More!

## Mallhalla Items

### Skins

* Sub-Zero: "The Grandfather of Bi-Han and Kuai Liang, also a Freelance Samurai." Mirrors the Abilities of Munin with his Arctic Yumi Bow & Frosted Force Scythe. (300 Mammoth Coins)
* Scorpion: "Hanzo Hasashi, a Former Member of the Shirai Ryu clan Waiting to Strike down in Earthrealm". Mirrors the Abilities of Loki with his Chained Realm Scythe & Shirai Ryu Katars. (300 Mammoth Coins)
* Johnny Cage: I'm a Hollywood Superstar! Well... I use to be one. Unfortunately Zeeno couldn't figure out what Legend Johnny Cage would Mimic at the Moment.
Dhouzh-akh

\*\*Dhouzh-akh - The Abyss of Eternal Darkness:\*\*

\*Dhouzh-akh\* is a malevolent realm of eternal darkness within the cosmic mythos of "Heirs of Heaven." It was not originally conceived as a prison for malevolent forces but rather as a point of aggression towards the cosmos.

\*\*Origin in Cosmic Conflict:\*\*

Dhouzh-akh emerged in the darkest recesses of the endless void, a place of absolute nothingness and chaos. Angra-Mainyu, the spirit of the void and the arch-nemesis of Ahura, sought to harness its dark power for his own malevolent purposes.

\*\*A Dark Citadel of Malevolence:\*\*

Dhouzh-akh embodies a foreboding citadel within this shadowy realm. Its ominous architecture is a testament to its sinister purpose. The citadel's towering spires and abyssal towers are a reflection of Angra-Mainyu's malefic ambition.

\*\*Center of Cosmic Aggression:\*\*

The primary intent behind the creation of Dhouzh-akh was to serve as a staging point for Angra-Mainyu's aggression towards the cosmos. From here, he and his dark pantheon devised malevolent schemes to disrupt the harmony of the universe.

\*\*Emissaries of Darkness:\*\*

Angra-Mainyu, along with his arch daevas, assumed the roles of emissaries of darkness, using Dhouzh-akh as a base from which to launch their destructive endeavors. They sought to spread corruption and chaos across the cosmos, seeking to conquer and subjugate.

\*\*Dark Pantheon's Reign:\*\*

The dark pantheon ruled over Dhouzh-akh with a tyrannical grip, wielding its malevolent energy to fuel their cosmic ambitions. Their intent was to plunge the universe into darkness and bring about an age of chaos.

\*\*Endless Cosmic Conflict:\*\*

Within the inky depths of Dhouzh-akh, the eternal conflict between light and darkness raged on. The dark forces within the citadel continually plotted and schemed, ceaselessly seeking ways to extend their malevolent influence beyond the abyss.

\*\*End of the Eternal War and Imprisonment: \*\*

As the cosmic conflict escalated and the power of the dark pantheon grew, the yazatas of the Fravahrān continued to resist their malevolent advances. Finally, at the end of the eternal war, the yazatas managed to defeat Angra-Mainyu and imprison him within his own realm of Dhouzh-akh. They sealed him away in a dark and inescapable prison, marking a monumental victory for the forces of light.

\*\*The Cosmic Battleground:\*\*

Dhouzh-akh represented a relentless battleground in the cosmic conflict of "Heirs of Heaven." It stood as a dark fortress from which malevolence sought to breach the cosmic order upheld by the Fravahrān.

\*\*An Ever-Present Threat:\*\*

The existence of Dhouzh-akh served as an ever-present threat to the universe, a stark reminder of the malevolence that lurked at the edge of creation. The cosmos remained in a perpetual state of vigilance against the aggression that could emanate from the abyss.
Jamet Circle

> Jamet Cricle! My Circle My Second Home
>
>

**Jamet Circle** adalah kelompok yang di dampingi oleh Pak Muy dan anggotanya adalah Eja, Agnes, Ale, Ririn, Nasya, Jeje

## Members

* Mentor
* Members

Muyono Suyatno.pngPak Emuy

Eja Lija.pngEjaAgnesya Luvia Rubis.pngAgnesAle Arbani.pngAleRirin Mey Saputri.pngRirinNasya Laura.pngNasyaJeremy Jefry.pngJeje
Light Yagami

"Now everything that was in my way is gone and everyone else still believes in me. It's only a matter of time before I get rid of the police. What do you think at that, L? This is my perfect victory! That's right, I win!”

Light Yagami’s bio

**Light Yagami** is the protagonist of the *Death Note* franchise. He was a Japanese high school senior who found a Death Note, a mysterious notebook that would kill anyone whose name was written in it. Initially skeptical of its abilities, Light tested the notebook on two criminals. After realising that it worked, Light decided to use the notebook as a murder weapon to eliminate all crime and create a utopia with only the law-abiding people he accepts and make himself the proclaimed God of this new world. In addition, he was being accompanied by the notebook's original owner, the Shinigami named Ryuk.

## Abilities:

### 1 - Penstab (1.5CD)

Use your pen as a weapon, stabbing someone.

### 2 - Minor Heart Attack (20CD)

Write down in your notebook, causing the victim to suffer a minor heart attack, collapsing. cursor aimed. move can be cancelled if you take more than 10 DMG or are killed.

### 3 - ﻿﻿﻿﻿Explosive Cabinet (15CD)

Spawn a cabinet that after a second of start-up, explodes.

### 4 - New World (35CD)

Gain a 25% DMG Boost, 20% DMG Reduction Boost, and a 15% SPEED BOOST

## Transformation: God Of The New World

### Theme: Legendary

Diary of a Wimpy Kid - Main Theme (Original Motion Picture Soundtrack)

### 2 - Memories Regained (15CD)

Kneel down, after a few seconds, anybody nearby you will surfer a minor heart attack, collapsing.

### 3 - Motorcycle Accident (13CD)

Write in your notebook, causing a motorcycle to drive past you and crash. Explodes upon contact.

### 4 - Fatality (One Time Use)

Write in your notebook, causing the victim to be immediately killed regardless. Cursor aimed. One shots above 80%. Drains 75% of mode.
Brawlhalla x Captain Laserhawk: a Blood Dragon Remix (Crossover)

**Brawlhalla x Captain Laserhawk: a Blood Dragon Remix** is a Fanmade Crossover Event made by ZeenoBH before the Release of the Series, This Event promotes the Ubisoft & Netflix Original Series Captain Laserhawk: a Blood Dragon Remix. The Event Introduces a new Legend, Captain Laserhawk, & 3 new Epic Crossover skins, Ramon, Jade & Pey'j. This Event also features a new Set of Emojis, a Bullfrog KO Effect, Avatars, bonus login Gold and more!

## Mallhalla Items

### Legends & Skins

* Captain Laserhawk: "Dolph Laserhawk, A fugitive supersoldier and leader of the Ghosts." This Wanted Supesoldier joins Valhalla with his Blood Dragon Blasters & Boots of Eden. (Cost: 9,600 Gold, 7,200 after 2 Weeks.)
* Jade: "I got this, Trust me!" Mirrors the Abilities of Scarlet. (300 Mammoth Coins)
* Pey'j: "Don't Test my Luck!" Mirrors the Abilities of Onyx. (300 Mammoth Coins)
* Ramon: It's Time for You to Meet Eden's worst Nightmare! Mirrors the Abilities of Rayman. (240 Mammoth Coins)

### KO Effects

* Bullfrog Assassin: "Consider yourself Assassinated!" (240 Mammoth Coins)

### Emojis

* Laserhawk GG: "You weren't Bad as I thought! Good Game". (20 Mammoth Coins)
* Alex Taylor WP: Well Played! But please Use more Aim next Time..." (20 Mammoth Coins)
* Bullfrog Heart: "This Heart-shaped Gem is for You." (20 Mammoth Coins)
* Pey'j Laugh: "HAHAHA! That was Funny!" (35 Mammoth Coins)

### Avatars

* Laserdoodle: Adorable Laserhawk Doodle (30 Mammoth Coins)
* NIJI 6: The Fearless Squad of Heroic Warriors! (30 Mammoth Coins)
* Bullfrog Assassin: Totally not a Assassin! (30 Mammoth Coins)
* Eden's Capital: The Town awaits! (60 Mammoth Coins)
* Eden Burger: Come on In, Take a Bite! (60 Mammoth Coins)

## Other

* Logging in during the event grants the "**Warrior of Eden**" title.
* Daily login bonus of 250 Gold to celebrate the Captain Laserhawk Epic Crossover event!
* An Captain Laserhawk UI Takeover!
The Girl In White

INFO:

Name: The Girl In White

Age: Unknown (Possibly 1000+)

Gender: Female

Height: 4'6"

Status: Alive

Likes: Putting People In Their Place, Torturing Sinners

Dislikes: Sinners And Brats

## Appearance:

She Has Pure White Short Hair With Blue Eyes, She Dons A White Kimono Along With Small Brown Sandles There Usually Not Seen However As She Rarely Wears Them. She's A Flat Chested Girl And Being Shorter Than Yui.

## Background:

First Appearing In Be Very Afraid Act 1, Were She Appears In Arisus Realm Tripping Zlatko Onto The Floor And Sitting On His Back. Zlatko Gets Pissed However She Decides To Shove Her Foot In His Head Ultimately Shutting Him Up. She Aids In Helping Arisu Torment Zlatko Over And Over Again. She Is To Return In The Spinoff Series Horrors At The Attraction. In The Spinoff She Is Responsible For Making Markos Family And Friends Go Insane To The Point Where Marko Is Killed In An Infinite Death Loop. She Eventually Brings Him To Her Realm Where Its Suggested That She Was "Getting Off" To His Screams (Although Not Confirmed). She Explains Why She Did This And Lets Him Go After He Apologizes For His Behavior.

## Personality:

She Seems Cute And Adorable On The Outside However Its Revealed That She Is Very Commanding And Punishing Humans Who Have Sinned In The Worst Way However When She Knows They've Had Enough She Lets Them Go. Thats Depending On The Crime Of Course.

## Abilities:

**Time Manipulation-** She Can Manipulate Time To Repeat Itself Almost Like A Deja Vu Scenario Being Inescapable, Until The Victim Fixes The Errors.

**Insanity Manipulation-** She Can Induce Insanity To Even The Most Calmest And Nicest People Causing Them To Murder.

**Immortality-** Cannot Bleed Or Even Feel Anything As Shes A Ghost Like Arisu, Unable To Die As Shes Already Dead.
Eja Lija

## Eja

**Eja Lija** (lahir 15 Juli) adalah salah satu member dari Jamet Circle. Eja memiliki status ekonomi normal. Sering banget di mintain uang sama Ale dan Jeje. Barang favorite adalah apapun yang berbau Agnes di dalam ponselnya.

## Penampilan fisik

Eja memiliki tindik, dan berjambul rambutnya agak pirang sedikit.

## Hubungan

### Teman

* Agnes: Agnes adalah pacar eja. Dulu Agnes berpacaran dengan Eja
* Ale: *akan ditambahkan*
* Jeje: *akan ditambahkan*
* Nasya: *akan ditambahkan*
* Ririn: *akan ditambahkan*

### Guru

* Pak Emuy: *akan ditambahkan*
* Pak Nakim: *akan ditambahkan*
Dweller Tyrone

## Description

Dweller Tyrone is a hostile dweller in The Storage. Unlike most other dwellers however, he wields a ranged weapon, the revolver. He can be found in Dweller Tyrone's Storage Unit.

## Guide

Dweller Tyrone poses a bigger threat to players than melee dwellers as he can deal heavy damage from afar. Due to being the weakest ranged opponent however, you can still defeat him with a melee weapon. Keep stun-locking him with successful melee hits from your weapon so he is unable to fire. Use armor to take the damage from the shots. You can also push him into a spike trap to deal with him quicker.

When he is defeated, he will drop his revolver, but there are easier ways of obtaining a revolver, so only attack if you can't find another source, or if you want to get at his food supplies or the experience and money he drops as well.
Light Ammo

## Description

Light ammo is a consumable used by revolvers and SMGs. It comes in two forms, a singular light ammo bullet, and a light ammo pack.

## Light Ammo

Light ammo is a bullet of a small calibre that can be found in various Storage Units. Using it will load either your revolver or SMG with bullets. It can also be bought from Gunner Jayce for $5 per bullet.

## Light Ammo Pack

The Light Ammo Pack is a case of 50 light ammo bullets that can also be found in various Storage Units, though at a lower frequency than the individual bullets. It can also be bought from Gunner Jayce for $225- a $25 discount as opposed to buying 50 singular bullets for $250.

There is a difference in getting light ammo packs for a revolver and a SMG. If you were buying a light ammo pack for a revolver, you'd be investing heavily into it. If you were buying it for an SMG however, it'd really only last it for two clips.
Hannah Wells

Hannah Wells est compositrice et parolière.

Description

## Relations

### Amitié

Elle est amie depuis la première année avec Allie Hayes avec qui elle cohabite durant ses années universitaires.

#### Famille

Elle a une grand-mère nommée Silvia qui aime jurer et habite en Floride en maison de retraite.

## Histoire

### Pré Off-Campus

À 15 ans, elle a été violée à la soirée d'une amie Melissa Mayer.
SPRAWL

**SPRAWL** is a fast-paced, cyberpunk retro FPS developed by MAETH and published by Rogue Games. Players take on the role of super-soldier SEVEN, who must fight against the government forces and find her way out of the dystopian Walled City. SEVEN is not alone, her cybernetic implant and a mysterious voice help her to keep going and survive to discover the secret of the SPIRE. SPRAWL features a dynamic music system, with an industrial electronic soundtrack that responds to the player's action.

## Episodes

* Episode 1: Cogito Ergo Seven
* Episode 2: Deus Ex Machines
* Episode 3: Simulacra and Revelations

## Soundtrack

* Available now - the single from SPRAWL OST: Spiral by REVEL
* According to the developers in a forum thread on Steam, they also plan to release the full OST -> Link.
* Soundtrack on Steam - with 16 tracks by REVEL/Carlos Lizarraga, Brandon McKagan (Songwriter) and Adam Sabri (Arranger).

## Achievements

Sprawl players can earn 31 steam achievements.

## External links

* SPRAWL on Steam
* Official site
* Publisher Site
* SPRAWL on YouTube
* SPRAWL Discord
* 80.lv article about SPRAWL

## Other notes

The Sprawl logo is created from the font "Ferrite Core" by Froyo Tam.
Ranfren wiki

**Welcome to the Ranfren wiki!**
**Randal’s Friends**, also known as **Ranfren** (its shortened name), is a series of surreal comics centered around two brothers and catmen people and other friends in a mysterious Great Canadian suburbs. The series is created by captainhowdie (or their other petname; monte), and it first started as short comic strips in 2011, but later becoming a full comic, with the first release being "LUCIDS", in 2015.  The comic currently still on-going, with it having 2 volumes (RANFREN VOL.1 and RANFREN VOL.2) that include 2 story arcs and an unlisted amount of mini-comics, 4koma and shorts (Which can be found on; Tumblr, Under the volumes section and archives).

(More) information about **Ranfren** can be found in the ABOUT section on the navigation panel as for the mentioned comics you can view them on the COMICS section.

## Plot's Summary

**Ranfren** is about an unhinged family containing Randal Ivory (Protagonist), Luther Von Ivory (Randal's brother), Nyon (Catman), Nyen (Catman) and Sebastian (Randal's human pet.) One of the major entity groups appeared in LUCID 17 through LUCID 21 known as the Ratmen. The comic has a crazed plot and is usually gory, blunt, and quite unsettling. Randal and his friends go through interesting stories each LUCID.

## Characters

**Randal**

**Luther**

**Sebastian**

**Nyon**

**Nyen**

**Etheral Q**

**Nana**
EhLija Wiki

**Welcome to the EhLija Wiki!**
We're a collaborative community website about EhLija that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Witch's Cauldron

**Witch's Cauldron** is a Battle Pass colour palette concept created by Benzarro85.

## What The Colour Palette Looks Like

The Witch's Cauldron colour palette consists of different shades of grey, blue, purple and pink.

## Why It Was Created

Witch's Cauldron was created shortly after the reveal of the existing Brawlhalla Battle Pass colours named **Pact of Poison**. Benzarro expressed how much he hated Pact of Poison by complaining at how much Brawlhalla overused green and how there wasn't much purple. This colour palette was coined from High Priestess Nai, a regular Battle Pass skin from Battle Pass Season Four.

## What It Looks Like On Legends

Benzarro85 has used Witch's Cauldron on certain legends in order to see what it would look like in the game proper.

BödvarCassidyOrion Witch's Cauldron.pngOrionLord Vraxx Witch's Cauldron.pngLord VraxxGnash Witch's Cauldron.pngGnashQueen NaiHattori Witch's Cauldron.pngHattoriSir RolandScarletThatch Witch's Cauldron.pngThatchAda Witch's Cauldron.pngAdaSentinel Witch's Cauldron.pngSentinelLucien Witch's Cauldron.pngLucienTeros Witch's Cauldron.pngTerosBrynnAsuri Witch's Cauldron.pngAsuriBarraza Witch's Cauldron.pngBarrazaEmberAzoth Witch's Cauldron.pngAzothKoji Witch's Cauldron.pngKojiUlgrim Witch's Cauldron.pngUlgrimDiana Witch's Cauldron.pngDianaJhala Witch's Cauldron.pngJhalaKorWu Shang Witch's Cauldron.pngWu ShangVal Witch's Cauldron.pngValRagnir Witch's Cauldron.pngRagnirCross Witch's Cauldron.pngCrossMirage Witch's Cauldron.pngMirageNix Witch's Cauldron.pngNixMordex Witch's Cauldron.pngMordexYumikoArtemis Witch's Cauldron.pngArtemisCaspianSidra Witch's Cauldron.pngSidraXull Witch's Cauldron.pngXullKayaIsaiah Witch's Cauldron.pngIsaiahJiro Witch's Cauldron.pngJiroLin Fei Witch's Cauldron.pngLin FeiZarielRayman Witch's Cauldron.pngRaymanDusk Witch's Cauldron.pngDuskFaitThor Witch's Cauldron.pngThorPetra Witch's Cauldron.pngPetraVector Witch's Cauldron.pngVectorVolkov Witch's Cauldron.pngVolkovOnyx Witch's Cauldron.pngOnyxJaeyun Witch's Cauldron.pngJaeyunMako Witch's Cauldron.pngMakoMagyar Witch's Cauldron.pngMagyarReno Witch's Cauldron.pngRenoMunin Witch's Cauldron.pngMuninHugin Witch's Cauldron.pngHuginArcadia Witch's Cauldron.pngArcadiaEzioTezca Witch's Cauldron.pngTezcaChel Witch's Cauldron.pngChelThea Witch's Cauldron.pngTheaRed Raptor Witch's Cauldron.pngRed Raptor
## What It Looks Like On Certain Skins

Here's what it looks like on certain skins.

### Scarlet

Steam Faction ScarletPuella Papilio ScarletTeatime Scarlet
### Dusk

Thornwood DuskDusk Till DawnDeathcap Dusk
### Fait

Cosmic FaitDark Arts FaitFeline FaitMetadev Fait