recursal/Fanatic-Fandom huggingface dataset:
List of Pokémon by Fiore Browser number

This is a list of in the order dictated by the Capture Styler's Browser, which acts like a Pokédex for the Fiore region, meaning that the listed are all native to Fiore as well. All of the are from Generation III or before.

In  Ranger, are put into Groups, which are always one of their types from the main series. However, unlike the main series, there are no dual-types. Poké Assists are affected by the Group of the in the capture attempt; a type advantage will make it last longer while a type disadvantage will reduce the time it lasts.

A 's Field Move is used outside of battle to overcome obstacles. All Field Moves have three levels. Level 2 obstacles can only be overcome by Level 2 or 3 Field Moves, and Level 3 obstacles can only be overcome by Level 3 Field Moves.

Poké Assists are used during a capture attempt. Poké Assists have the same name as types, except that there are no Normal, Dragon, or Steel Poké Assists, and the Poké Assist is most often the type of the not represented by their group, if they have two types in the main series. The player's partner (Plusle or Minun) is the only that can use the Discharge Poké Assist.
Everlasting Summer Yoshino

**Everlasting Summer Yoshino** is a playable unit in *Metal Slug Attack*, introduced with the Extra Ops titled "Bicycle Maiden". Her parts are currently available through the Team Battle Shop.

Her  **4** skill allows her to evade attacks using a smoke bomb, but instead of countering with a blow of her own, she briefly holds her hammer in a defensive stance. Certain types of projectiles that strike its head will be nullified.

If an attack causes Yoshino to be knocked back, her mask will fly away. The mask is also removed when she is killed.

She and Everlasting Summer Dragunov serve as some of the antagonists in a special Another Story chapter.

When placed in a deck with Sisilia, they form the "Bicycle Maiden" team, lowering their AP costs by 10%.

## Attacks

### Short Range

 **Crush** (Spread) - Quickly leaps and brings her hammer down in an overhead strike.

### Special

 **Spin** (Spread) - Swings her hammer horizontally three times, allowing it to pull her ahead.

## Stats

* lvl50
* lvl40
* lvl30
* lvl20
* lvl10
* lvl1

## Video

常夏ヨシノ：MSA ユニット紹介

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
List of Pokémon by New Hoenn Pokédex number

This is a list of Pokémon in the order dictated by the Hoenn regional Pokédex, meaning that the starter Pokémon from Hoenn will appear first, followed by Pokémon native to the Hoenn region.

The Hoenn Pokédex listing for Omega Ruby and Alpha Sapphire mainly follows the concept of the original Hoenn Pokédex from Generation III. However, aside from the addition of the Fairy-type, the only major difference from the original Hoenn Pokédex is that 9 new Pokémon, which were originally found in the Sinnoh region as a pre-evolution, evolution, or branched-evolution of certain Pokémon found in the Hoenn region, are now added to the new Hoenn listing as well. While the new Hoenn Dex listing follows the original listing up to #031 (Gardevoir), it diverges starting at #032 (Gallade).
Tokyo Ghoul

A monster who just wants to live, but must eat human flesh to survive. Not many people know that a Ghoul cares the most for their friends and family, using their strange powers to protect them at all costs. But there are also many Ghouls who hunt for the satisfaction of the kill, keeping the stereotype alive.
Vegeta

The country of Vegeta is the home country of the Saiyans, it is made up of small villages. It's government was almost non-existent except for a King. The King is always the oldest living son of the royal family and always named Vegeta.

## **Downfall**

King Vegeta, as well as most if not all of the royal family and Vegeta's Army was killed by a Tyrant named Frieza and his army. The Tyrant, King Frieza, ruled with an iron fist. Over the next three years there were 4 rebellions, the first 3 were small and were easily smothered, but the 4th was large. Most of the surviving adult Saiyans fought in it, including Achilles’ parents. They had waited until a special night, when the full moon was out. If an army of Saiyans could easily destroy a city in a day, an army of Oozaru Form Saiyans could easily destroy a country in a day. Frieza’s soldiers were weak and even with their numbers stood no chance, but Frieza himself was incredibly strong and slaughtered almost all the Saiyans’ himself despite their stronger form.

After the 4th rebellion, the surviving Saiyans were sold into slavery. Slave owners would pay hundreds in gold for such strong, hard working slaves. In slavery, either their tail was cut off every time it regrew, or at night they were locked where they couldn’t see the moon.
Normal (type)

The **Normal type** is one of the eighteen official types from the  franchise. The Normal type is one of the most common types in the franchise, and also the very most basic of all. It has no normal resistances and its moves don't weaken the other types as much as the others. Its moves are resisted by Rock and Steel types, and its only weakness is the Fighting type.

Aside from having only one weakness, it is also immune to the Ghost type, but in turn, Normal-type moves are unable to cause damage on said Ghost type, unless moves like Foresight and Odor Sleuth are used, or the ability Scrappy is in effect. Normal type commonly have a large movepool of varying types.

As of Generation 6, there are 97 official Normal-type or 13.5% of all , making it the second most common type after Water. Most of the Normal type are pure Normal type, with 60 official ones existing. When it comes to dual-typed , Normal is most often paired with the Flying type and is only in four cases the secondary type.

Normal type usually tend to be mammals and appear in the Field Egg Group, but the type isn't exclusively to either species and Egg Group: reptiles tend to appear in the same type, and there do appear a few odd such as Porygon or Ditto. Normal's most often type combination with Flying exclusively contain many kinds of birds.

## Type matchups

### Official

 2× | None
Dracolich

More than a powerful form of undead, a dracolich is a dragon who has voluntarily tied its soul to a phylactery, freeing itself from death. A type of lich, the creature's spirit can possess any dead reptilian body, usually their original form, and retain all the powers and abilities of the former body. That means a dracolich has the supernatural fear aura, spells, and breath weapon it has in life, plus the terrible might of the undead.
Death Knight

When a paladin that falls from grace dies without seeking atonement, dark powers can transform the once-mortal knight into a hateful undead creature. A death knight is a skeletal warrior clad in fearsome plate armor. Beneath its helmet, one can see the knight's skull with malevolent pinpoints of light burning in its eye sockets.

### **Eldritch Power**

The death knight retains the ability to cast divine spells. However, no death knight can use its magic to heal. A death knight also attracts and commands lesser undead, although death knights that serve powerful fiends might have fiendish followers instead. Death knights often use warhorse skeletons and nightmares as mounts.

### **Immortal Until Redeemed**

A death knight can arise anew even after it has been destroyed. Only when it atones for a life of wickedness or finds redemption can it finally escape its undead purgatory and truly perish.

### **Ritual Death Knight**

A Death Knight created by a ritual does not have to be evil.
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Fighter

Fighters learn the basics of all combat styles. Every fighter can swing an axe, fence with a rapier, wield a longsword or a greatsword, use a bow, and even trap foes in a net with some degree of skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some concentrate on archery, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad general ability and extensive specialization makes fighters superior combatants on battlefields and in dungeons alike. Not every member of the city watch, the village militia, or the queen’s army is a fighter. Most of these troops are relatively untrained soldiers with only the most basic combat knowledge. Veteran soldiers, military officers, trained bodyguards, dedicated knights, and similar figures are fighters.
Water Elemental

Water Elementals are the common folk of the Plane of Water, and they are also common troops summoned to aid water-specialist heroes and villains. They form kingdoms, empires, and villages of their own people, and can be found naturally in areas with a strong presence of elemental water, such as a river's floodplain, deep at sea, or on island archipelagos. They range in size from small collections of droplets to immense tsunamis towering hundreds of feet high.
Snow White (Pilot)

## Relevant Pages

Princess Snow White, briefly known as Mary, is a character on ABC's Once Upon a Time. She debuts in the first episode of the first season. She is portrayed by starring cast member Ginnifer Goodwin and guest star Bailee Madison. She is the Enchanted Forest counterpart of **Mary Margaret Blanchard**, and the main reality version of **Queen Snow**.

Snow White is based on a character of the same name from the fairytale, "Snow White", the Disney film Snow White and the Seven Dwarfs, and the fairytale, "Snow-White and Rose-Red". She also takes the role of Perseus from Greek Mythology.
Adam

Adam (or "Angel" as he was usually called) was a male Aasimar cleric. He wandered aboard the Heart of Gold when his pet mouse, Angelo, ran away onto the ship and he gave chase.

## Description

Angel had honey-colored skin, platinum blonde hair, and light green eyes. Across his forehead were red tribal tattoos that resembled a halo. From his back up to his arms were his wings that were covered up by his clothing.
Solomon

Appearance

Solomon is a large snow white wolf, easily large enough for a child or small person to ride.

## Personality

Like any wolf he is cautious of anyone he doesn't consider to be part of his pack. He would willingly put his life on the line for any he does consider part of his pack.

## Quotes

"Woof"

"Bark"

"Growl"

## Relationships

### Adelaide Bloodstag

Solomon is Adelaide's direwolf companion.

### Vogril Graywood

After, Adelaide's death Solomon became Vogril's companion. He helped Vogril destroy the Topaz.

### Ignatius

After, a few weeks of being around the little Pseudodragon for most of the time, Solomon has become attached to him and considers Ignatius part of his pack. They often play fight, like animals do, though Solomon is careful not to hurt Ignatius. They usually sleep next to each other.

## Abilities & Skills

### Skills

Solomon is adept at sneaking up on prey. As well, he is very good at acrobatics and athletics.

### Pack Tactics

Solomon is more competent at attacking when his enemy is harried.
Cave of Kimyona

The Cave of Kimyona is the second dungeon the Knight's Guard explored. It is located right next to the Cove of Kimyona and is on the Coast of Kimyona. The cave is where the Bowl of Controlling Water Elementals is located. The Knight's Guard also discovered the Magical Element of Lightning and Water in the cave.
Destrade

**Destrade** is a playable unit original to *Metal Slug Attack*, first introduced during the Extra Ops titled "No Limit" as a pre-acquisition unit. Parts can be obtained from the Medal/VIP cranks.

A mercenary hired by the Rebel Army, she carries a pistol and a heavy arm attachment to attack her enemies. She is able to inflict critical hits with  **1** unlocked, but suffers from an inability to target aerial units at all.

She fires a volley of gunfire with her normal attacks. Her close range attack fires faster than her long range, but shoots out less projectiles. As her special, she grabs a missile from her arm attachment before tossing it into the air and punching it into three missiles.  **4** has her launch three sets of missiles, for a total of nine.

When placed in a deck with Everlasting Summer Nadia, they form the "No Limit" team, lowering their AP costs by 10%.

## Attacks

### Short Range

 **Pistol** (Spread) - Fires six bullets at the enemy from her pistol.

### Long Range

 **Pillars of Hercules** (Spread) - Fires eight bullets at the enemy from her power fist.

### Special

 **Ramparts of Cuenca** (Spread) - Grabs a missile from her arm attachment before punching it into three separate missiles. Enhanced with  **4** to throw out three to produce nine.

## Videos

NO LIMIT： MSA EXTRA OPSデストラーデ：MSA ユニット紹介

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Air Elemental

Air Elementals are the common folk of the Plane of Air, and they are common troops summoned to aid those that favor wind-based attacks and minions. They may also form kingdoms, domains, and empires themselves. They can be found naturally in regions of the world that are especially high or windy as spirits of the sky itself, nearly Fey in their arrival.
Pit Fiend

Pit Fiends are the generals of Baatezu armies, the orchestrators of mass corruption and the bullies of their lesser Devils. They appear as bestial, scaled humanoids twice the height of any human being with a pair of wings that it can wrap around its body. As venom drips from their fangs, fire wreathes the Pit Fiend's entire body. When mortals think of Devils, the Pit Fiends are the creatures that are brought to mind. These creatures appear to be large humanoids with brilliant red skin. Their heads are adorned with massive horns while their bodies are cloaked in a pair of bat-like wings. A long, prehensile tail snakes from their backside. The mouth of a Pit Fiend is filled with sharpened fangs whose bite carries both a terrible poison and a virulent disease. A Pit Fiend stands over 12 feet tall and weighs 800 pounds.
Behir

A Behir is a great serpentine monster with twelve legs and electrical breath. A Behir is often mistaken for a wingless Blue Dragon. It has a long, snake-like body and can slither on the ground like a snake, but it also has six pairs of legs upon which it can walk or climb if it chooses to do so. Each of a Behir's twelve feet contain three clawed toes. They are surprisingly quick, and can outrun the typical human.
Firenewt

Firenewts are reptilian humanoids native to volcanic regions, who evolved from Lizardfolk and gained the ability to breathe fire. Firenewts are about the size of a slim human. They look like Lizardfolk with simpler faces and larger, dark-colored eyes. Their speckled, smooth-scaled skin appears eel-like and is colored dark reddish brown at their spines and fades to nearly white on their front sides. They have long feet, giving them the appearance of "reversed knees", which gives them an advantage while running or leaping.
Revenant

A Revenant forms from the soul of a mortal who met a cruel and undeserving fate. It claws its way back into the world to seek revenge against the one who wronged it. When a Revenant returns from death, it reclaims its mortal body and superficially resembles a zombie. However, instead of lifeless eyes, a Revenant's eyes burn with resolve and flare in the presence of its adversary. If the Revenant's original body was destroyed or is otherwise unavailable, the spirit of the Revenant enters another humanoid corpse. Regardless of the body, the Revenant uses as a vessel, its adversary always recognizes the Revenant for what it truly is. A Revenant exists only for revenge. It will fulfil its vengeful desires by any means necessary and if its adversary is too powerful for the Revenant to destroy on its own, it seeks worthy allies to help it fulfil its quest. When its adversary dies, or if the Revenant fails to kill its adversary before its time runs out, it crumbles to dust and its soul fades into the afterlife. No magic can hide a creature pursued by a Revenant, which always knows the direction and distance between it and the target of its vengeance. In cases where the Revenant seeks revenge against more than one adversary, it pursues them one at a time, starting with the creature that dealt it the killing blow. If the Revenant's body is destroyed, its soul flies forth to seek out a new corpse in which to resume its hunt.
Kai

Kai is a mysterious and extremely powerful Saiyan who trained Achilles. Achilles remembers he always one punched every enemy he faced in the Arena.

## **Appearance**

He has yellow eyes and a strange symbol on his forehead. He is a powerful Ki user who based on the earrings he wears is probably also a fusion. He always wears strange clothes.

## **Personality**

He was always calm, cool-headed, and confident and usually very kind, cheerful, and charitable, but occasionally shows a more serious, cold, even cruel side. Chaotic/Good, though he wouldn’t go out of his way to help someone who could help themselves.
Iceheart

An Iceheart appears from a glance to be a normal human. He or she might have unusually pale skin, an unusually low body temperature, or possibly naturally white hair that cues to an inhuman ancestry. Somewhere in an Iceheart's lineage was an outsider of ice and cold, possibly a water elemental. Being mostly human, Icehearts usually live among them. They can assimilate into almost any society than accepts humans, but has a strong preference for cold climates. In the rare instances Icehearts form separate societies, they are usually small villages in frigid regions too cold for most humans to comfortably tolerate. Teima, Kandella's royal animal tamer, is a very famous Iceheart.
Yochlol

A Yochlol is a type of lesser demon that served as "handmaidens" to Lolth, the Drow goddess of chaos. Yochlols have four forms available to them: humanoid, spider, ooze, and gaseous. In their natural form they appear as a six-foot-tall, eight-tentacled blob of melted wax that continually emitted a foul stench. They also have the power to change their shape—usually to a comely drow female or to a large spider. They can also change into a gaseous form, allowing their unknowing victims to inhale them, and then suffocate. All forms are immune to poison and electricity.
Wight

**Wight**

The word "wight" meant "person" in days of yore, but the name now refers to evil undead who were once mortals driven by dark desire and great vanity. When death stills such a creature's heart and snuffs its living breath, its spirit cries out to the demon lord Orcus or some vile god of the underworld for a reprieve: undeath in return for eternal war on the living. If a dark power answers the call, the spirit is granted undeath so that it can pursue its own malevolent agenda.

Wights possess the memories and drives of their formerly living selves. They will heed the call of whatever dark entity transformed them into undead, swearing oaths to appease their new lord while retaining their autonomy. Never tiring, a wight can pursue its goals relentlessly and without distraction.

**Life Eaters**

Neither dead nor alive, a wight exists in a transitional state between one world and the next. The bright spark it possessed in life is gone, and in its place is a yearning to consume that spark in all living things. When a wight attacks, this life essence glows like whitehot embers to its dark eyes, and the wight's cold touch can drain the spark through flesh, clothing, and armor.

**Shadow of the Grave**

Wights flee from the world by day, away from the light of the sun, which they hate. They retreat to barrow mounds, crypts, and tombs where they dwell. Their lairs are silent, desolate places, surrounded by dead plants, noticeably blackened, and avoided by bird and beast.

Humanoids slain by a wight can rise as zombies under its control. Motivated by hunger for living souls and driven by the same desire for power that awakened them in undeath, some wights serve as shock troops for evil leaders, including wraiths. As soldiers, they are able to plan but seldom do so, relying on their hunger for destruction to overwhelm any creature that stands before them.

**Undead Nature**

A wight doesn't require air, food, drink, or sleep.
Griffon

A griffon is an intelligent beast with the body of a lion and the wings, forelegs, and head of an eagle. Griffons are majestic magical beasts that combine the features of eagles and lions. These creatures are often used as heraldry symbols and mounts by skilled knights. Griffons are intelligent creatures that make their homes in high places in the mountains. They do this so that their young can be safe from those who would seek to steal them and use them as mounts. Due to the fact that these beasts were intelligent, using a griffon as a mount is seen as a form of slavery in some locations.
Cyclops

Cyclopes are one of the smallest types of giants, standing only twelve feet and weighing 1,200 pounds, but they are as strong as the average stone giant. Both males and females are bald and have spiked heads instead of hair. Cyclopes have earthy skin tones that blended with their surroundings.[7] Some cyclops are depicted as having hair. While cyclopes state they descended from the line of Annam, most giants think these brutes came from one of Othea's trysts.
Draanixuin Ignifer

## Appearance

Ignifer is short for her race, standing three inches below average. She has dark blue eyes and small silver scales. She wears leather armor and The Cloak of Dragonkind. The cloak is an ashy grey and has a similar pattern to scales. She always carries a set of weighted dice with her, and her dulcimer is typically close by as well. After fighting the dragon in the Mountain of Certain Death, she wears a dragon scale and tooth on a leather necklace.

## Quotes

*[after stabbing Krieg in the arm]* "Hey, I like you."

"You can do it!"

"You have to be strong right now! *You* are the Queen! This is what you have to do! Now, what are we going to do - *Queen* Anopra?"

## Relationships

### Allies

Cynthia

Darrow

Krieg

Phoebe Ruina

Queen Anopra

## Major Battles

* Ignifer, Darrow, Cadmael, and Tim vs. Horned Devil
* Cynthia, Phoebe, Ignifer, and Tim vs. White Dragon
* Knight's Guard, an Aboleth, and Tim vs. Dracolich
* Ignifer vs. Shimin Ho'oku'u
* Knight's Guard and Shuise vs. Mingsheng Marauders
* Ignifer and Phoebe vs. Queen Hisana
* Knight's Guard vs. a Tarrasque
Wizard

Wizards are supreme magic-users, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive tire, arcing lightning, subtle deception, and mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call meteors down from the sky, or open portals to other worlds.
Aboleth

Aboleths are fish-like amphibians of immense size, often reaching 20 feet in length and weighing up to 6,500 pounds, though they continue to grow as they age and some fantastically ancient specimens might reach 40 feet in length. They resemble a bizarre eel, with long, tubular bodies, as well as a tail at one end and two fins near the head and another along the back. Aboleths' mouths are lamprey-like, filled with serrated, jawless teeth. Aboleths are both extremely cruel and highly intelligent. As a result, they are among the most dangerous foes that exist in the multiverse. Holders of many terrible secrets thanks to their unique racial memory, aboleths are born fully aware and with all the memories of their ancestors, making even the youngest aboleth a frighteningly deadly predator. They are well aware of their weaknesses, however, and would not attack land-bound foes if they considered it to their disadvantage. Aboleths are utterly self-centered as a race; they know they are among the first beings in existence, and see all things as theirs, having a particular loathing for land-dwelling creatures.
Hag Coven

When hags must work together, they form covens, in spite of their selfish natures. A coven is made up of hags of any type, all of whom are equals within the group. However, each of
the hags continues to desire more personal power. A coven consists of three hags so that any arguments
between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, the result is usually chaos.
Green Hag

Green Hags, also known as Swamp Hags and River Hags, use their magical powers to lure innocents into their traps. They will assume the form of beautiful women and enter a populated area to find a young man or woman to corrupt with vices. They will use their ability to mimic animal noises to lure children into the swamp, where they are captured and devoured. A Green Hag is about the same height and weight as a female human. They appear to be ugly crones with twisted bodies and wretched features. Their mouths are filled with rotten teeth, often coming to points which are used to eat humanoid flesh. Their fingers end in long, blackened claws.
Dragon Mafia

## Members

Angelika

Former: Bruce

Former: Dash

Mila De Mona

Former: Duke

Erix

Julio

Former: Kedelig

Osala

Ostrava

Former: Pent

Former: Randy

Former: Sam

Sirran

Tande

Former: Vera

Former: Vogril

Ya Boy Steve

Former: Terry disguised as Yang

## Allies

Acronym

Bang

Duke 2

Glelk

Kiri

Kristina

Leo

Mat'irt'chuk

Nina De Mona

Reginald Hardet

Scissor

Tasha De Mona

Tok
Laguz

Members of the Beast Tribe

The **Laguz**  are a race in the World of Neerith, people who posses characteristics of existing animal forms. They have certain animal-like physical traits, such as tails, wings, ears, and colored stripes on their faces. Laguz are known in legend as the "Children of Strength," as they possess a greater deal of physical might compared to an average human. Laguz are also capable of living for far longer than humans.

## Tribes of the Laguz

Laguz are separated into 3 main classifications: The Beast Tribe, The Bird Tribe and The Dragon Tribe

### The Beast Tribe

The Beast Tribe are comprised of mostly feline creatures but throughout the years the race expanded to different beasts

* **Cat**- Swift, highly mobile, agile warriors. They are small and quick. Life expectancy is about 204 years. Notable cat laguz include Olivia and while it has not been mentioned but one of her parents obviously has to be a cat laguz
* **Tiger**- More offensive and defensive than Cats, but far slower. Tigers also only have a life expectancy of 192 years.
* **Lion**- Stronger than Tigers. Lions appear to be the most common among the beast laguz royality like the ones in Itika. They are the most powerful and far more offensive and defensive. Lions have a life expectancy of 180 years. Known lions include Mythra
* **Wolf**- Mystical beasts who are stronger than Cats but not as strong as Tigers. Known wolves include Don Pierre.
* **Squirrel**- Small and agile warriors that are weaker than Cats but far more quick than Cats. Known for being very peaceful and they do not talk to outsiders much. They stay in pine forests in Terre where they live in houses built into trees. Known Squirrels are Constance

### The Bird Tribe

* **Hawk** - The flying counterpart of Tigers, strong and skilled. Hawk tribe Laguz usually live up to age 207.
* **Raven** - The flying counterpart of Cats, fast but less powerful than the hawks. They usually reach age 210.
* **Heron** - White-winged Herons (also known as Egrets in the Japanese version) are part of the royal family. They live up to 300 years. Herons, with an inner balance between chaos and order, have a pronounced ability to read the emotions of those around them, especially in times of peace. Notable Herons are Rinea
* **Crow**- Very similar to Ravens in appearance but slightly larger in size but smaller wings. Crows are very accustomed to loud noisy areas where Ravens are more solitary birds. Notable Crows are Polly

###
Red Dragon

Red Dragons are covetous, evil creatures, interested only in their own well-being, vanity and the extension of their treasure hoards. They are supremely confident of their own abilities and are prone to making snap decisions without any forethought. The most powerful of the chromatic dragons, red dragons breathe a cone of fire. Red Dragons are the most fearsome and cruel of the chromatic Dragons. They delight in ruin, death, and destruction. Red Dragons are physically distinguished by their enormous size and wingspan. They have two large horns upon their heads, which point backwards toward their wings. They smell of smoke and sulfur.
Mechanist

Mechanists seek knowledge above all else, their favorite subjects are considered taboo to most and cutting edge to others. Through study and experimentation, mechanists gain a unique understanding of combat, anatomy and the limitations of a purely biological existence. They use their knowledge and a bit of arcane energy to tinker devices and gadgets which they then incorporate, painfully, into their own physical form. Naturally, as a result of their altered physical forms and unpopular interests, they are usually loners and outcasts. However, they are smart enough to recognize when collaboration can be profitable, the promise of greater knowledge and gold to fuel research is an alluring one. It is not uncommon for an adventuring group to have a mechanist in its midst, tolerance soon turns to acceptance when the adventurers see the mechanist's prowess in battle.
Elder Centipede(Magma)

The **Magma Centipede** is a playable unit in *Metal Slug Attack*, first appearing in the Extra Ops "Lunatic Providence". Parts could be obtained by participating in the event.

The Elder Centipede now with a lava strain, its' carapace has been turned bright red as a result of its mutations. It's attacks are flipped from the original - the long range attack is the Elder Centipede's special attack (without skill enhancement) and the special attack is it's long range attack.

The Magma Centipede's special attack is vastly different however - due to the lava mutation, it now expels fire rather than acid. Like the long range attack, it fires it at various angles in a cone direction, except the range is significantly increased and can hit very far targets. Although the fire deals somewhat low damage, it rapidly damages anything that makes contact with it, albeit it lowers their resistance significantly, making it less effective against units lacking super armor frames.  **4** roughly doubles the duration of the special attack.

Otherwise, the Magma Centipede acts similarly to the original; the long range attack cannot be interrupted for a special, an enhanced attack debuff with  **3**, defense drain with  **2** and its head serving as its hitbox.

When placed on a deck with the Maggot Tower, they form the "Bacteria Origin" team, lowering their AP costs by 10%.

## Build Up

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Couatl

A couatl resembles a long, feathered serpent with a pair of rainbow-feathered wings that allow it to fly. They are around 12 feet in length, with a wingspan of 15 feet. Couatls live solitary lines, in pairs, or in flights of 3–6 individuals. Their intellect is above that of most humans, and, although they do not use weapons and armor as a human might, they often own treasure.
List of Chinese Pokémon names

This list is a racord of tha official anglish spallings and Chinasa charactars (hanzi) for Pokémon namas. Namas ara listad by numbar in tha ordar dictatad by tha National Pokédax, maaning that Pokémon from tha Kanto ragion will appaar first, followad by thosa from Johto, Hoann, Sinnoh, and subsaquant ragions.

## Columns

* **anglish**: Tha official anglish nama as dictatad by Nintando of Amarica and usad in all anglish-languaga gamas and marchandisa.
* **Chinasa**: Tha official Chinasa namas as dictatad by Nintando HK ara subdividad into two parts: Traditional and Simplifiad. Namas in traditional charactars ara usad in Taiwan and Hong Kong, whila namas writtan in simplifiad charactars ara usad in mainland China. For informational purposas, Pinyin and Yala romanizations ara providad for Mandarin and Cantonasa pronunciations raspactivaly. Taiwanasa pronunciations ara listad bafora mainland Chinasa pronunciations whan thay diffar. Formar namas usad in various madia ara also listad, with thair raspactiva romanizations and ragion of usa.
Darrow

Darrow is a member of the Knight's Guard.

## Appearance

Darrow wears white armor and has coppery hair. He's 6'1 and is very muscular.

## Personality

Darrow isn't the smartest out of combat but in combat he's quite smart. He's very loyal and if someone hurts one of his friends he'll make sure the assailant gets payback.

## Abilities and Skills

Darrow is very strong and has superb battle tactics. Darrow also has a powerful link with Dragonite.

## Trivia

* In the middle of the fight with Mingsheng, Darrow had the idea of sieging Kandella. He said everyone could leave Kandella and when Mingsheng enters in they'd blow up the entire kingdom with the enemy inside.
Succubus

Of the many demons that exist in the universe, Succubi were most often encountered in the mortal world. This was due to their extraordinary beauty and carnal desires; traits that attracted mortal spellcasters to summon the demoness forth to use for their own debased desire. Succubi delighted in causing suffering by manipulating the desires of mortals and tempting them into depraved acts that they would normally avoid. This strife often caused the destruction of long-term relationships and sowed distrust between life-long friends and lovers. Succubi were not warriors. Their method of causing destruction was slow and manipulative when compared to other demons. These beautiful fiends would often go to great lengths to avoid battle, using their many demonic powers to assume mortal guises and manipulate others around them to fight in their stead.
Krieg

## Personality

He is outwardly insane; however, on the inside he is a completely rational person. He has consistently been the person who holds the group together, most notably when he cut down a tree to stop Darrow and Cynthia from fighting.

## Quotes

"Nipple salad!"

"Why must the universe punish the good?"

## History

### Tomb of Kagaami

Krieg went with Darrow, Phoebe, Cynthia, and Achilles to the Tomb of Kagaami so he could supervise them. On the way to the tomb, the group met and tried to kill Tim and Verebrenn. Darrow figured out they weren't enemies and tried to talk to them. The group camped with the two and told them tales. Right before they entered the tomb, the group fought a Fire Giant and its Hell Hound. After they dispatched it they delved into the tomb. Krieg and Cynthia went down one of the paths together and fought a couple Salamanders. Krieg killed their leader and frightened the rest of them so they ran away. While Cynthia and Krieg were debating whether they should kill the Salamanders Verbrenn and Tim entered the tomb and chased after the enemies. Cynthia and Krieg followed the duo but encoutered an Efreeti and two Fire Elementals who killed the Salamanders. The rest of the Knight's Guard and the newcomer Aladix came to help them in the battle. Verbrenn told everyone he felt something calling him to this place. Darrow opened the chest the Efreeti was guarding which revealed a bright red orb. It flew into his sword and imbued it with the element of fire. The group parted ways with Tim and Verbrenn and had an uneventful trip back to Kandella. But when they got back they learned the King was dying!

### Cave of Kimyona

After Shuise told the Knight's Guard they needed to check on a merchant ship, the group departed. They rode to Kimyona on their Griffons but ran into an Air Elemental on the way there. Krieg jumped off his

## Major Battles

Krieg, Achilles, and Darrow vs. Ice Devil
Annis Hag

An Annis Hag is the most physically powerful of the Hags. An Annis Hag is a giant crone with blackened skin, stringy, black hair, fingers that end in long talons, and sharpened teeth that look like iron nails. An Annis Hag makes her lair in a dark cave, burrow, or ruin, where she stalks and feeds upon the unwary. Of all the Hags, an Annis Hag delights in tearing her victims to shreds with her bare hands, all while relishing in the screams of pain and terror.
Ranger

Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of civilization—humanoid raiders, rampaging beasts and monstrosities, terrible giants, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Rangers focus their com bat training on techniques that are particularly useful against their specific favored foes. Thanks to their familiarity with the wilds, rangers acquire the ability to cast spells that harness nature’s power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger’s talents and abilities are honed with deadly focus on the grim task of protecting the borderlands. Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters and humanoid hordes that press in from the wild. In some places, rangers gather in secretive orders or join forces with druidic circles. Many rangers, though, are independent almost to a fault, knowing that, when a dragon or a band of orcs attacks, a ranger might be the first—and possibly the last—line of defense. This fierce independence makes rangers w ell suited to adventuring, since they are accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement, frustration, and com passion. But they quickly learn that other adventurers who can carry their own weight in a fight against civilization’s foes are worth any extra burden. Coddled city folk might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways.
Angel

Angels are spiritual beings created by a lawful good deity to act as servants, messengers and warriors. Angels are benevolent and dreadful, but not infallible; for they strive with each other, and their deity has to make peace between them. Most of them serve either as intermediaries between the outer plane and the material realm, or as guardian spirits. Some are here to protect, some are here to destroy life to open way for new life. Innocence is their nature to a certain degree. It is rare that they bring themselves to tell a falsehood, as dishonor such an alien concept to them. Angels do not interact with mortals unless instructed to do so by their deity, as they are such fragile and innocent souls, but few in the past have chosen to wander the material realm learning how the beings live. However, there are times when the world below requires the presence of an Angel to deal with a problem. An adventuring Angel is weighed down by the material realm, unable to maintain their full divine power.
Mime

Mimes are silent copycats. Their main power comes from the ability to mimic other creatures. They use their ability's to gain opponent's power and use it against them. They can copy appearances to blend in with a crowd or grow the wings of a dragon. Mimes become their surroundings. Mimes devote all their time to mastering the ability to copy the abilities and talents of others. This gives them plenty of versatility and a variety on the battlefield. However In combat mimes do not have very many inherent skills of their own, but by copying the abilities of their opponents they can match any foe. Mimes are never outclassed as their opponents become their strength in battle. While in the midst of a battle mimes will try to be as deceptive and elusive as possible until they can copy the strongest combat abilities needed to become the most dominant force on the battlefield. The mimes true strength is their opponents.
Tabaxi

Tabaxi are a race of feline humanoids native to the jungles of Maztica. Tabaxi are taller than most humans at six to seven feet. Their bodies are slender and covered in spotted and sometimes striped fur. Like most felines, Tabaxi have long tails and retractable claws. Tabaxi fur color ranges from light yellow to brownish red. Tabaxi eyes are slit-pupilled and usually green or yellow. Tabaxi are a reclusive people who often avoid interaction with other intelligent races. However, as each tabaxi possesses a specific feline trait, some have an innate curiosity that compels them to travel and seek out stories, artifacts, new experiences and knowledge, never remaining in the same place or obsessing over the same piece of lore for too long.
Tarrasque

The Tarrasque is the most terrible creature known to inhabit the Prime Material Plane. A full fifty feet tall and seventy feet long quadruped with a long tail, reflective carapace, and two large horns on its head, the Tarrasque was created by the Primordials as a weapon of destruction during the Dawn War, with the purpose of undoing the stability instilled in the world by the gods so that the Primordials could remake it. Fortunately, the Primordials created only one Tarrasque, which slumbered within the world's core. No one could predict when it would next awake.
Mind Flayer

Mind Flayers, also known as Illithids, are evil and sadistic beings, feared by sentient creatures on many worlds across the multiverse due to their powerful innate psionic abilities. Dwellers of deep Underdark areas, these alien humanoid-looking aberrations seek to expand their dominion over all other creatures, controlling their minds to use them as hopeless slaves and devouring their brains for sustenance.
D4 Wiki

"Patience, bitches." - Noah, 2k18

"Oh shit, she's racist" - Noah, 2k19
> "*Being with the Retainers has been the most fun I've had in the last 300 years.*"
> ― Cynthia
>
>

"I have four arms and a flamethrower." -Randy "Danger" Moeg "I just thought you were eccentric." - Juliet
> "*So I've got good news and bad news. The bad news is, one of our new recruits is dead. The good news is, we have another recruit.*"
> ― Randy "Danger" Moeg
>
>

**Welcome to the D4 Wiki!**
The comprehensive encyclopedia for our D&D campaigns. It currently houses 3 campaigns, **172 articles** and **165 images**. This wiki has been up and running since **November 28, 2017**.
We currently have **4 active users** and **3 Admins**.

## Categories

Full List: Categories

Characters

Groups

Knight's Guard

Monsters
AKM

Template:Infobox weapon

AKM 是一把 7.62mm 口径的突擊步槍 它比5.56mm 口径的突击步枪有着更高的伤害。 当然，这种弹药也使它有着更大的后坐力. AKM只有枪口、弹夹和瞄具三个配件位置

## Attachments

### Magazines

Extended Mag, Extended QuickDraw Mag, and QuickDraw Mag

### Sights

Red Dot Sight, Holographic Sight, 2x Aimpoint Scope, 4x ACOG Scope, and 8x CQBSS Scope

## 補丁更改

* File:PUBG Icon.png **Early Access Month 2 Update**: *Increased bullet damage slightly.; Modified recoil.*
Icarus

## Appearance

Icarus is slightly taller than the average Elf. He has stormy grey eyes, tan skin, and copper hair. He wears common clothes underneath the Armor of Nature, which is a grey-green mottled cloak. He has a belt pouch in which he carries arrows and other belongings. He also carries a white alabaster mask on his person at all times, and considers it to be his insignia.

## Abilities and Skills

### Equipment

Icarus carries a shortbow, arrows, a scimitar, an explorer's pack, and herbalism kit, a deck of cards, and the Ring of Spell-turning. He also has a piece of a Mingsheng banner.

### Languages

Icarus can speak Common, Draconic, Druidic, Dwarvish, and Elvish.

### Proficiencies

Light armor, medium armor, non-metal shields, melee weapons, and land vehicles.

### Spell-Casting

Icarus can cast all Druid spells, but favors healing spells.

## Equipment

###

## Trivia

Icarus was played by a person who left the campaign very early on, which led to the epithet "Icarus the Insignificant."
Lolth

Lolth drove the Drow into heavy infighting under the pretense of culling the weak, while her real goals were to hold absolute control over the Dark Elves, prevent the rise of alternative faiths or ideas, and avoid complacency. However, in the long run her influence proved to be an obstacle to the growth and success of the Drow, preventing them from unifying against common enemies or for a common cause.
Horned Devil

Horned Devils are about as tall as an ogre, reaching nine feet high and weighing some 600 pounds. Their bodies are covered in iron-hard scales. They have massive wings, great horns, and powerful tails. Even other devils consider them terrible to look at. Horned Devils are exceptionally lazy creatures, and they dread any being stronger than themselves. To their fortune, they are one of the most powerful kinds of devil, and they are of exceptional intelligence. Because of their militaristic nature, treachery does not often occur among their numbers, making them very loyal guardians.
Bowl of Controlling Water Elementals

The Bowl of Controlling Water Elementals is one of Kandella's treasures. This large container is fashioned from blue semiprecious stone. It is about 1 foot in diameter, half that deep, and relatively fragile. When the bowl is filled with fresh water, and certain words are spoken, a large water elemental appears.
Bone Devil

Osyluths—sometimes called Bone Devils—serve as taskmasters and interrogators of the Devils. They act as law-enforcement throughout Hell, leading many devils to fear their presence. Bone Devils delight in torturing mortals and Devils alike, causing physical and mental suffering wherever they go. Bone Devils appear to be skeletal humanoids a tall, emaciated fiend with dried skin stretched so tight as to outline and emphasize every bone in its body. It has a skull-like head and a bony scorpion-like tail and exudes a stench of decay.
Ice Devil

Ice Devils, are the strategists and masterminds of Hell's armies. They make their decisions based on cold, calculated logic, with no thought of the losses of troops. As long as success is possible with their plans, they are willing to sacrifice any number of infernal soldiers. Ice Devils appear to be large, insectile Devils that stand on bird-like legs. They carry frozen spears that numb and slow the bodies of anyone struck by their pointed ends. An Ice Devil stands twelve feet tall and weighs 700 pounds.