Mines

Type | Location

The **Mines**
are a dark and dangerous place to explore, a torch or other means of lighting is necessary. However dangerous it may be, the rewards can outweigh the risks of exploring this treacherous underground labyrinth of stone. Deep with in its recesses, many Creatures, Ores, and other valuable Resources can be found.

There is a possibility that the **Mines** are only a small part of a vast cave network extending across most of the known land. Notably, the caves have massive stones piled up in tunnels that look as though they were once used for travel to an unknown Location. The **Mines** were occupied by at least one group of Townsmen, fueling speculation that these tunnels are not yet fully explored, and hold many secrets yet to be discovered.

## Location

From facing the Player Spawn, turn right and make your way through the center of Town. Follow the path all the way up towards the Town Hall (the large tower) and then turn left once you reach the top of the hill to find the entrance to the **Mines**.

## Unique Aspects

The **Mines**
are procedurally generated and made up of multiple layers as you travel deeper down the caverns. While the terrain of the **Mines**
is seen to be random on PCVR, on Quest the seed is the same each time, although the structures, Ores, and pillars differ in layout and location. When entering the **Mines**
, it will be extremely dark and thus a torch or lantern are needed. Further down, upon reaching the Crystal Caverns, the lighting will be a bit better, albeit still relatively dark. As you explore you will find platform ruins with chests filled with loot. Also scattered about randomly are Diggables. (Described below)

Situated just above the **Mines**

```
is what townsmen commonly refer to as the "Televator*.*" This building requires *Crystal Orbs* to function. Turning the wheel will change the cost of *Crystal Orbs* for how deep you want to go down into the mine. This is represented by a glowing line.

```

### Biomes

As one progresses deeper into the **Mines**
, many different Cave Biomes can be encountered with each containing their own unique Creatures and Resources.

Here is a list of all Cave Biomes:

* Dark Layers

* Crystal Caverns

### Diggables

Inside the caves, players can dig up creates and geodes using a shovel. Geodes must be cracked open with a hammer and chisel.

### Structures

**Cave Structures** are procedurally generated wooden structures that house crates and Chests filled with various loot, such as Tool Heads and Teleportation Potions.

**Combat Trials** can be found deep in the mines on layers 21, 41, and 61. The trials test your combat skills and reward you with **Smelter** upgrades. These smelter gems unlock the ability to smelt new ores and alloys.

## Nearby Locations

* The Quarry is situated to the right of the Televator**.**
* The Televator is found above the **Mines** entrance, on top of a mountain.
* The Town Hall is located across from the **Mines** entrance.

## Nearby Resources

* Dried Grass can be found scattered around outside **The Mines** as well as inside the main entrance.
* A Chest is located just outside the entrance of **The Mines** on top of a platform.

## Trivia

* The game has over 1000 layers of bug juicy mines. The lodestones used to teleport down are still generated every 10th floor past floor 100, allowing players to teleport back to the Televator upon being rebuilt. There is currently no method to teleport back to these lodestones from the Televator.

## History

The mines were added in the first Public Pre-Alpha.

## Related Articles

* Miner
* Ore
* Ingot
* Alloy
* Blacksmith
* Combat