recursal/Fanatic-Fandom huggingface dataset:
Extermination of the Haimon Cluster

"*People of Haimon, I bring ill tidings. Your degradations and transgressions against His Holiness, the God-Emperor, have been deemed 'Diabolicis Extremis'. You have willingly trafficked with the Neverborn and other foul denizens of the Dark Gods. You have been judged and found wanting, and for your multitude of crimes, you shall face swift retribution. We will not stay our hand, nor will clemency or mercy be granted. But know this..for this task, we take no pleasure, as we put your worlds to our burning blades.*"
— Vox broadcast issued by Lord Commander Samael Bludhaven, First Ikisat (Chapter Master) of the Golden Seraphs, prior to the extermination of the worlds of the Haimon Cluster
The **Extermination of the Haimon Cluster** was an Imperial castigation campaign carried out by the Golden Seraphs Space Marine Chapter against the citizens of the Haimon Cluster after they were found to have fallen to the corrupting influence of the Ruinous Powers.

## History

During the second decade of their Crusade, the Golden Seraphs encountered the worlds of the Haimon Cluster located near the galactic-southwest reaches of the Segmentum Pacificus. They found the worlds of this forgotten region had fallen fully to the corrupting influence of the Dark Gods, held enthralled by the inhuman will of a foul Daemon Prince of Tzeentch. Pronouncing judgement against the people of the Haimon Cluster, the Golden Seraphs quickly mobilised and brought swift and bloody retribution to the worlds of the sector, fighting a long and bloody campaign that culminated in the near-total destruction of both forces. During this campaign, the Golden Seraphs were merciless in scouring the Chaos-corrupted worlds which had embraced the false teachings of Chaos cultists, putting all eight worlds to the sword and subjecting them to the supreme sanction of *Exterminatus* to ensure no remnant of Chaos remained.
Eelfatn-A514

Departmento Cartographicae pict-file of Eelfatn-A514.

**Eelfatn-A514** is a massive Gas Giant resting in the outer orbit of the Latiri Star System. The planet is covered in an extremely thick atmosphere that blocks almost all sunlight from reaching the inner workings of it. Because of this, the planet has a dark and gloomy look to it, with some Imperial Navy Admirals swearing the planet is covered in dark and cursed psychic energy.

## Planetary Defenses

Because of the planet not having anyone living anywhere on it or its many moons, Eelfatn-A514 has no Planetary Defense Force regiments or even a Planetary Governor. To make up for this lack of ground control are the Imperial Navy Defense systems that guard it against naval threats.

This defense system is a singular squadron of System Ships. Though these ships are decommissioned imperial navy warships, merchant vessels, and even civilian class ships they make great fighters in low orbit. This is due to most vessels of escort-class or higher have trouble making complex manoeuvres once caught in a planets gravity well, using it more to make turns into deeper space. Because the System ships extremely small size they are able to work wonders in the grasping gravity of even a massive gas giant.

Though not made by the imperial navy, another one of Eelfatn-A514's defenses are completely natural and are as old as the planet itself. This referring to the planet's massive asteroid belt that orbits it. The asteroids in this belt range from tiny bits of ice and dust to massive boulders the size of a small moon. This asteroid belt makes the perfect battleground for the system ships who are quick enough and agile enough to dodge right through it.
Eulitus Ephrain

## Eulius Ephrain

Armorial of the Wings of Salvaxes.

"*Gun down their ranks with storms of fire, Cut down their leaders with blade and spear, and crush their bones beneath the treads of our mounts. Make it so that none but the crows will know they ever existed.*"
—Chapter Master Eulitus Ephrain
**Eulitus Ephrain** is the current Chapter Master of the savage and unforgiving Wings of Salvaxes Space Marine Chapter.

## Background

Young, savage, ruthless and fueled by a righteous conviction in his beliefs and duties, Ephrain flies across the battlefield on his Astartes bike, his mighty power spear *Mordred* in one hand and gilded Storm Shield strapped to the other. As ruthless as he is tactically genius, Ephrain cares little how he and his chapter are viewed by others, believing the only measure by which they should be judged is the number of kills to their name. He leads forth his great bike companies in glorious charges and swift strikes, hitting with the force of a hurricane before disappearing into the night, the foe only receiving a brief reprieve before they realise one monster has merely been substituted for another.

## Wargear

* ***Mordred*** - *Mordred* is the imposing and deadly power spear that the current chapter master, Eulitus Ephrain carries to battle. Its unique construction and archaic power core allowing it to strike with a fury unmatched by any other weapon of its class. Its long, elegant shaft ends in a broad blade the length of a sword, complete with a great sweeping cross guard to ensure those skewered by the Chapter masters weapon do not become dead weights to the astartes fury. Such is the weapons destructive power on the charge that Ephrain has been known to not only pierce hulls and vehicles, but to tear great rending gashes along them as he speeds past on his bike, opening up tanks from prow to aft in a single charge, and leaving their crew ripe for slaughter.

## Notable Quotes

"*In the name of the Emperor, Sanquinius and the Imperium, I sentence you to death. There will be no mercy, there will be no respite. Submit for purgation, and you may spend your last moments praising the Emperor. Run, and you will spend your last moments in fear, as we run you down like a beast.*"
— Chapter Master Eulitus Ephrain issuing his judgement upon the separatists of Pollux III.
Destruction of the Sun Eaters

Armorial of the Emperor's Reapers.

The **Destruction of the Sun Eaters** was the name of the Imperial castigation campaign carried out by the wrathful Emperor's Reapers Space Marine Chapter against the Sun Eaters Renegade Chapter, which fought on the side of the Renegade High Lord Goge Vandire during the Age of Apostasy.

## Background

During the dreaded Reign of Blood the Emperor's Reapers Chapter engaged and purged many chapters loyal to the Apostate High Lord Goge Vandire. As the vengeful executioners wiped out worlds controlled by the Brides of the Emperor with virus bombardments, the Chapter instead focused on eliminating the other traitor Chapters and to make haste to Terra in a attempt to execute Vandire themselves, but were halted from taken upon in the final campaign by the Sun Eaters Chapter. In a nine-month long skirmish, with most of the Sun Eaters killed, and those that survived having fled for the Eye of Terror, the Chapter discovered that Vandire was killed by his own bodyguard, ending the Age of Apostasy.
Delkor Va'Shan

Armorial of the Dragons Amaranthine.

Lord of the Foundry **Delkor Va'Shans** is an Honoured Ancient (Dreadnought) who commands the stalwart and heroic Dragons Amaranthine Space Marine Chapter.

## Background

The immense and venerable Lord of the Foundry, Delkor Va'Shans Dreadnought chassis is an incredible work of not just design and function, but art. Each panel and plate, every rivet and edge, is beautifully crafted and moulded with intricate detail. Precious jewels and golden trim adorns his majestic plate and powerful fail-safes of the most arcane design have been intricately woven into the very fabric of its systems. However, it is no mere work of art. In battle, Va'Shan is an immovable object on the defence and an unstoppable force on the offence. Wielding the twin master crafted power fists Infernus and Purity, Va'Shan wades through incoming fire, even the most powerful of enemy fire bouncing harmlessly from his armoured hide, to incinerate and crush those who would harm the Emperor's people.

His twin in-built heavy flamers spewing forth a torrent so hot, that when combined and focused, the flames can melt through solid adamantium. Since his Va'Shans interment in the Dreadnought sarcophagus, he has become ever more bellicose and unreasonable, likely due to his constant activity without the blessed rest of slumber. In such turbulent times, the chapter often must look past their Lord of the Foundry, and heed the words of the First Smith Lord.
Fairn Scoan

**This article, Fairn Scoan, was written by Thebladeofgold. It may be linked to any page without asking for the author's permission.**

## Physical Description

### **Weight**

88kg

Descended by direct lineage over 10,000 years from the Imperial Army general who had been placed in charge of the human colonies in the system now bearing his name, Lord General **Fairn Scoan** is one of the greatest tactical geniuses ever to grace the ancient and illustrious 3rd Scoanerth Marines Astra Militarum regiment. Wearing master-crafted carapace armour and using a bolt pistol and power sword he strikes like a tempest surrounded by the stormtroopers of Storm Company. After the Battle of Scoanerth, he was promoted to the position of the highest-ranking military officer in the Aurum Sector. However, this promotion did not bring him away from the front line, he was seen on many battlefields during the cleansing of the Aurum Sector. Local Adeptus Ministorum officials are considering canonizing him as a living saint after surviving several attacks that would put even an Astartes in mortal danger.

## History

Scoan was educated by the finest minds in the Aurum Sector from a young age. Being from the Scoan family, he was destined to become a great military leader. His childhood friend, Colour Sergent Harman Rius has always followed him into battle, proudly bearing the regimental standard.

## Personality

A tactical genius, Scoan is often cold and calculating during combat, strategically deploying and redeploying his forces via Valkryie and Drop-Chimeras. However, when dealing with his allies, he is warm and comforting, with great care for human life, he chooses to end battles as bloodless (at least for his forces) as possible. Fairn Scoan can often be seen amongst the basic infantry of his regiment, cracking jokes and socializing. He is popular among the regiments he commands for his care for human life.

## Wargear

* **Master-crafted Carapace Armour**

* **Master-crafted Bolt Pistol** - This pistol was gifted into the Scoan family when the Teeth of the Storm settled on Scoanerth III.

* **Master-crafted Power Sword** - This sword was created on Terra during the Dark Age of Technology. Capable of cleaving tanks in two, this sword is one of a kind, irreplaceable in the Dark Millennium.

* **Regimental kit** - The standard kit of the Scoanerth 3rd, retained by Lord General Militant Scoan, even after his promotion.

## Relations

### Allies

*Feel free to add your own*
* 3rd Scoanerth Marines

* Teeth of the Storm

## Notable quotes

### By:

"*Rank matters not, I would fight by their side if I were Lord Commander Militant*"
— Lord General Militant Fairn Scoan on his promotion
Dion's Folly and The Stand at Halgrad

**White Kestrel's** were tasked with the re-taking of Alpha Legion held hive Halgrad. The Chapter Master at that time, former Raven Guard Captain Dion Acheros, ordered a stealthy entry to the city, in accordance with the teachings of Corvus Corax. Navigating past streets full of Chaos Cultist's and burning blockades, the strike force soon reached the main command center, planning to kill the Alpha Legion general. When inside, however, all they found was a heap of dead Adeptus Arbites.

Dion's lieutenants began to become suspicious, suspecting a trap, but Dion disregarded caution, ordering a sweep of the room. As he stepped forward he was the first of the strike force to be immolated by weight-triggered Concealment Mines. As explosions sprung up across the chamber, chanting could be heard, as the hordes of cultists closed in on the White Kestrel position. It was at this moment that unusually young Reiver Seargent, Morlander Crowe, took command. He ordered his companions out of the Command Center, taking up a defensive position behind a defaced monument to the Emperor of Mankind.

There they weathered the vicious attacks from Alpha Legionnaires and Chaos Cultists alike and dealing a significant amount of casualties in return. The Chaos Space Marines retreated, leaving a few ragged bands of cultists alive. These were purged with gusto by the blood-hungry White Kestrel's. In the absence of a Chapter Master, Morlander Crowe took up the mantle in acknowledgement of his actions in Halgrad. He changed the Chapter, molding it to better suit his and almost all his brother's homeworld of Illyria. He also steered the Kestrel's away from the influence of the Raven Guard.
Empyrean's Wrath

The cleansing of the *Empyrean's Wrath* was a massive joint-Imperial Space Hulk purgation campaign carried out by the unforgiving Graven Skulls, Brazen Lions and Iron Gorgons Space Marine Chapters. This mission involved the cleansing of the massive Space Hulk, codified *Empyrean's Wrath*. It was crewed by an incredibly immense horde of Orks. This greenskin powder keg floated through several Imperial systems, surviving attacks from many Imperial ships and planets it had encounters with. Too large in size to simply be bombarded to pieces by anti-ship weapons, the only solution was to board it and manually cleanse the interior of all xenos filth.

## History

Several attempts are made by the Brazen Lions and Iron Gorgons fleets to purge the giant hulk, they combine their forces and move to attack as one to try to finally destroy it. The courageous Astartes enter the Hulk expecting heavy resistance, but instead they find the greenskins in a panic. Moments beforehand, a cadre of Graven Skulls had boarded the ship and slaughtered many of the greenskins.

Upon coming into direct contact with the forces commander, the three Chapters initiated a coordinated three-pronged attack into the bowels of the structure. With the bloody slaughter of the Brazen Lions and Graven Skulls matched with the cleansing fires of the Iron Gorgons, the Astartes seemed unbeatable. When they enter the inner sanctum and the lair of the warboss, the situation changes. The Iron Gorgons and Brazen Lions arrived first, like twin-whirlwinds of fire and blood. Their fury is halted only by the Warboss and his strongest Orks. The swift assault becomes a grind of attrition.

As both Ork and Space Marine are bloodied and battered, the Skulls emerge. Hydraxon crashes through the wall behind the warboss and set upon him, while the Spectres Assault Squads who'd been carefully waiting in ambush on the rafters above reveal themselves with hails of bolter fire. While the Hulk is finally cleansed, the Iron Gorgons and Brazen Lions can not shake the feeling the Graven Skulls might have never arrived to assist them, had the tide turned.
Dragons Apostate

The **Dragons Apostate** is the name given to the campaign fought by the valiant Dragons Amaranthine Space Marine Chapter against the heretical and zealous Frateris Templar forces of the mad High Lord Gogre Vandire during the tragic era known as the Reign of Blood.

## History

Already embittered towards the totalitarian Ecclesiarchy, the Dragons Amaranthine needed little convincing of the heresy and evil that was Goge Vandire and his Reign of Blood. However, rather than take part in the assault on the Imperial Palace on Terra during the Terran Crusade, they instead fought against the mad Ecclesiarchy's Frateris Templar forces as they marauded across supposedly "Heretical" systems. Where the Dragons trod, holy Promethium and deadly bolts swiftly followed, striking down the fanatical templar with righteous indignation.

In the tumultuous time that followed Sebastian Thor's rise to Ecclesiarch, the Dragons Amaranthine saw little action against the thousands of renegade cults that spread in the wake of Vandire's demise, mainly due to the horrendous losses they suffered fighting in the Reign of Blood against the Frateris Templar.
Defence of White Reach

Armorial of the Dawn Guardians.

The **Defence of White Reach** was an Imperial defensive campaign conducted by the as yet unnamed Dawn Guardians Space Marine Chapter, a newly created Chapter of the Ultima Founding and comprised entirely of newly revealed Primaris Space Marines. This campaign took place upon the Imperial world of White Reach, which had fallen to the predations of a massive invading force of several Chaos Warbands, following the formation of the massive tear in reality known as the Great Rift.

## Background

As the 41st Millennium came to a close, a massive invading Force of Chaos, led by the vile Warmaster of Chaos, Abaddon the Despoiler, assault the vitally important fortress world of Cadia during the 13th Black Crusade. Despite the valiant defensive efforts of Imperial forces, the planet ultimately falls. With the destruction of the planet, the veil between the material realm and the Immaterium ruptured and tore, from one edge of the galaxy to the other. This formed a massive tear in reality known as the Great Rift. With the way open, the forces of Chaos and their daemonic legions sallied forth and attacked thousands of imperiled planets that had been cut off by the tumultuous warp storms and the massive tear in reality.

One such world was the Imperial planet of White Reach, which came under attack by a horde of multiple Chaos warbands. Though the warbands are powerful, they faced the mighty Imperial forces of the Indomitus Crusade, led by the returned Ultramarines Primarch Roboute Guilliman, now the acting Lord Commander of the Imperium. White Reach saw its salvation in the arrival of massive Imperial fleet of the Indomitus Crusade, which proved mightier than the invading Forces of Chaos, and soon they drove away the vile Chaos warbands from the surface of the planet.
Battle of New Plata

The **Battle of New Plata** was an Imperial campaign fought by elements from both the Gulf Hawks and the Storm Zealots Space Marine Chapters in the defence of the world of New Plata against the predations of the massive Ork invasion of WAAAGH! 'Ead Eater.

## History

New Plata is a swampy world located at the edge of Segmentum Pacificus. Toxic bogs and sulphur swamps are what covers 90% of the planet. A research station were established back to M40 and thousands of Imperial researchers and scientists were station there. When an ork WAAAGH! making a planet fall and slaughter a small research bunker, the Gulf Hawks answered their distress call, sending in Captain Axelson of the 5th Company to defend New Plata.

Upon making planet-fall, the 5th Company were facing a numerous Ork WAAAGH!, outnumbered 10:1. Under leadership of Captain Axelson and Chaplain Rodriguez, the brave Gulf Hawks press on to the Central Research Station and defend the place from marauding orks.

The Ork Warboss 'Ead Eater and his WAAAGH! sought to claim an ancient xenos artifact that is highly praised that lies beneath the Central Research Station. He send wave after wave of Ork Boyz, Nobz and even the Wartraks to decimate the humans but for almost four months the Gulf Hawk stand unconquered. Unknown to the humans, an ork tunneler had successfully breach the underground levels and swarming in huge numbers.

On the fifth month, reinforcements have come to aid the Gulf Hawks, the Storm Zealots 4th Company under leadership of Captain Shoshanim along with his army of Devastators and Centurions had come to lay waste upon the Ork hordes, barraging the enemy with heavy bolters, missile launchers and plasma cannons. With the Storm Zealots came to aid the Gulf Hawks, Captain Axelson decide to take two squads to the inner sanctum to defend the artefact from the Ork infiltrators. It was there that Axelson manage to duel the Warboss himself.

Even though Captain Axelson lose his right arm, he successfully decapitate the Ork Warboss to pieces, living only a chunk of his Power Klaw behind and claiming the Warbozz skull for himself. The remaining orks were force to retreat back to their ship as those who left behind were slaughtered to pieces. New Plata invasion is contained.
Downfall of the Hereditatem

The **Downfall of the Hereditatem** was a castigation campaign carried out by the Ebon Knights Space Marine Chapter against the recalcitrant world of Korazon that had fallen into insurrection and declared their independence from the Imperium. The Ebon Knights strike like a thunderbolt and quickly overwhelm the heretic forces loyal to the ruling council known as the Hereditatem, and a fearful example is made, as the leaders are hung from the tallest spire - a dire warning to those who would dare go against the will of the Emperor.

## History

The Ebon Knights of the Adeptus Astartes strikes expeditiously when the hive world of Korazon declares against the Imperial creed in favour of the council of elders known as the Hereditatem, whose charismatic oratory and persuasive powers allowed them to hold entire hives in their thrall. The renegades are exterminated, and the Heredity are hung until death from their own hive spires. The world of Korazon is brought back under Imperial compliance within the day.
Defence of Gemstone-IV

The **Defence of Gemstone-IV** was an Imperial castigation campaign conducted by multiple detachments of the Astral Giants Space Marine Chapter against an unnamed Orks WAAAGH! that invaded the Imperial hive world of Gemstone-IV,

## History

The Astral Giants Chapter's 6th and 19th Divisions appear to aid the besieged Hive World, Gemstone-IV from a massive Ork WAAAGH! The seven-week campaign was the first time the Astral Giants worked alongside Imperial forces. The 19th Division assists in reorganizing the Planetary Defense Forces, while the 6th Division attacks the Orks' lines from the rear as well as eliminates several Ork Nobs. The Ork Warboss is later killed while trying to attack Imperial lines, slaughtered along with his forces by the 19th Division's defensive lines, while the 6th Division kills any possible Ork uprisings, as well as collect samples of Ork DNA, in order to learn how the species reproduces and find a way to suppress it.
Extermination of the Fe'Zhor

Armorial of the Angels Vehement.

The **Extermination of the Fe'Zhor** was a xenocidal purgation campaign conducted by the Angels Vehement Chapter against the upstart Fe'Zhor species in retaliation for the aggressive actions taken against the Imperium. Chapter Master Ral Naskir vowed to exterminate these xenos, swearing not to return from the crusade until they are extinct, or he was killed.

## History

Among the Halo Stars an incredibly hostile xenos race known as the Fe'Zhor had grown into a considerable threat to the outer reaches of the Imperium. One of their first major offences was in M35, into the Saan system. Unfortunately, barely a third of the Angels Vehement was stationed at Saan II, due to recent battle losses and their current engagement in another campaign.

The 10th and 5th Captains quickly hailed the Chapter Master and the other Captains, who abandoned their current campaigns and travelled to the Saan system at full speed. By the time they arrived, half the Angels Vehement in the system had died and the xenos had ravaged Saan I and III. Furious, Ral Naskir, the Chapter Master, ordered a brutal attack, repelling the invaders at the cost of a full Company falling to the Black Rage.

However, Ral would not stop there. Angered at the loss of over a quarter of the chapter, he ordered a crusade into the Halo Stars, to pursue the retreating xenos. Over the next 2 years, the Angels Vehement cut a bloody swathe through the Halo Stars, destroying any signs of the Fe'Zhor that they found. Eventually, they reached the Fe'Zhor's homeworld.

The remaining 500 Angels Vehement made landfall, decimating the unprepared xenos. Though many fell to the Black Rage, the Space Marines reached the xenos's central base, slaughtering all they found. However, with his last breath, the leader of the Fe'Zhor, who had begun to worship Tzeentch in secret, but a curse on the Gene-Seed of the Angels Vehement.

The Fe'Zhor were assumed extinct, but Tzeentch had brought a significant portion of the species into the warp. When the Great Rift opened, these xenos were scattered across the galaxy in multiple colonies. This was all unknown to the Angels Vehement and the Imperium at large. Despite many having conflicts with these colonies, no connection has been made. If one was, the Angels Vehement would embark on a galaxy wide crusade to once again scour the Fe'Zhor from the galaxy.
Defence of Keter

The **Defence of Keter** was an Imperial defensive campaign carried out by the Heb 62nd Zealous Light Foot Regiment, "The Blesséd" to protect the shrine world of Keter from the depredation of the hated Word Bearers Traitor Legion, led by Dark Apostle Jarulek.

## Background

The Heb 62nd was one of the 12 Holy Regiments which defended the Shrine World of Keter from the destruction at the hands of the Dark Apostle Jarulek. When Jarulek brought a portion of his host to Keter to defile the remains of Saint Amyntikós, only those 12 Guard Regiments were available to assist the holy militias of the Shrine World.

The Holy Regiments stood and fought upon the Sacred Fields of the First and Last against traitors, blasphemers, and much worse. As blood rained down from the skies, the 12 Holy Regiments fought to the last man and woman. In what would later be declared a miracle, as the last of the Guardsmen died, the skies parted and an entire Preceptory of the Order of the Valorous Heart descended upon Keter. The traitors were eventually routed and driven from the world.

Cardinal Bonnifant would later declare the 12 Regiments to be Holy Martyrs and grant the Regimental honor of “The Blesséd” to each of them and their successors. Furthermore, at all times, a single Sister of the Sacred Rose stands vigal upon the Sacred Fields of the First and Last over the Tombs of the Martyrs of the 12 Holy Regiments.
Dread Hands

Dread Hands armorial with Chapter iconography.

Dread Hands Battle-Brother of the 3rd Company, 7th Battleline Squad.

### **Specialty**

Ship-Borne Assaults (Space Hulk Purgation, Boarding Operations, Close-Quarters Actions, Line-Breaker Attacks), Void Warfare.

### Successor Chapter(s)

None

"*Prepare to board brothers! Unleash the Emperor's own fury on those mongrel dogs!*"
—Dread Captain Brarmorn Whitebeard, Dread Hands 3rd Company
The **Dread Hands** are a Loyalist chapter of Space Marines that were created in the 4th Founding, - following the War of the Beast - this Chapter is descended from the stoic and unforgiving Iron Hands.

Since the destruction of their oceanic homeworld of Liobos, the Dread Hands have become an entirely fleet-based chapter, sending the might of their naval forces wherever the High Lords of Terra command them.

## Chapter History

Created in the aftermath of the near ruinous War of the Beast, the Dread Hands are specialists in naval combat, battleship boarding, and unusually for astartes, supply raiding operations - which would usually be the domain of the Astra Militarum.

Tactically brutal - but effective - the shock and awe tactics employed by the chapter are as renowned as the deeds they helped carry out, a sustained, brutal hail of artillery and tank fire, followed by a fearsome charge as each battle-brother leaps into the fray with chainswords, combat knives and bolter fire to cut down the surviving elements.

While long and storied, their recent history has been largely defined by their dogged pursuit of the Tyranid Hive Fleet Kraken, seeking vengeance on the strain of xenos for the loss of many a battle-brother in the opening exchanges of their arrival in the galaxy.

## Chapter Home World

### Liobos

The world of Liobos was the original home world of the Dread Hands, and was almost entirely compromised of an oceanic surface.

## Notable Quotes

### About the Dread Hands

[Source]

Source]

 White Scars Successors
 Space Wolves Successors
 Imperial Fists Successors
 Blood Angels Successors
 Iron Hands Successors
 Ultramarines Successors
 Salamanders Successors
 Raven Guard Successors
 Unknown Lineage

[Source]
Doom of Esophon Prime

The **Doom of Esophon Prime** was an Imperial defensive campaign conducted by the Warmachines Space Marine Chapter and local Adeptus Mechanicus forces in the vain attempt to save the doomed forge world of Esophon Prime from the encroaching Tryanid hordes of Hive Fleet Behemoth.

## History

The Warmachines move to protect the Forge World of Esophon Prime, the vital forge world in the direct path of the encroaching fleets of Hive Fleet Behemoth. The Marines were under no illusion that they cannot hope to hold off the xenos threat forever, and urge the Mechanicus priests to evacuate with as much precious archeotech and STC Machines as possible. The Mechanicus, after calculating the chances of victory in this field, acquiesce and begin the preparations for evacuation. The Hive Fleet, perhaps sensing its fleeing biomass, appears and strikes with the speed of a coiled viper, and takes both the Marines and The Mechanicus on the back foot. As they hastily entrench a defensive perimeter and battle line, the ships in orbit frantically move to avoid the massive Hive ships from swallowing them whole.

Reinforced by Skitarri and Adeptus Mechanicus forces, the Marines of the War Machines enact a fighting retreat as the unrelenting and unending tide of xenos pushes them slowly, but steadily back. The primary forges and manufactory complexes of the planet alert the marines that the most vital and rare pieces of Machinery have been successfully relocated to both the Mechanicum and Warmachine ships, but it is far too late to enact any sort of escape to Orbit. As the jaws of the hive fleet close around Esophon Prime, The Skitarri commanders and Adeptus Mechanicus tech-priests volunteer to hold back the tide alone, allowing the Space Marines to escape, before detonating a series of planetary nuclear warheads and destroying the planet. Initially reluctant to retreat in the face of their foes, the Mechanicus commanders argue that the Warmachines are more valuable, and less expendable, than their Skitarri battle-brothers, and that the Warmachines will be needed on more warzones to hold back the tide of the Imperium's enemies.

Relenting to the sound reasoning, The Warmachines return to orbit as the Skitarri take the full brunt of the Tyranid assault. They last a matter of hours before being crushed under the unending horde of Shrieking, chittering horrors. Within moments of the Skitarri line collapsing, a series of sub-tectonic nuclear warheads ignite, fracturing the planet, and burning its occupiers alive in a sea of red hot magma, dealing a grievous blow to the Tyranids present, and leaving them unable to recover, let alone gain more Biomass. The Mechanicus priests and their precious technology is relocated to Volgenstraad's moon, an already booming Forge World that bolsters under the newcomers arrival. In return for their assistance, the Warmachines are granted access to many of the Mechanicus' ancient technologies, and the in return for the Skitarris sacrifice, the Warmachines repaint the inner roundel of their chapter symbol red in honour of the Mechanicus soldiers' courage.
Destruction of Pental

Armorial of the Star Reapers.

The **Destruction of Pental** was an Imperial xenocidal purgation campaign conducted by the unforgiving Star Reapers Space Marine Chapter against an awakening Tomb World of Pental, of the undying legions of the xenos menace, known as the Necrons.

## Background

Pental was a Necron Tomb World covered in ever shifting sands and inhabited by only small pockets of hardy survivalist clans. However, the Necron Dynasty buried below soon rose, utterly exterminating the inhabitants of the planet and beginning the process to convert the surface into the Necron world beneath. Unusually, instead of simply purging the planet with orbital bombings, the Star Reapers 3rd Kra Helyrx descended onto the planet in force, infiltration, hit and run tactics or sabotage deep behind enemy lines being the key strategies. However, the Necron Lord soon became aware of this anomaly in his world and mustered his full might to quash the threat.

So it was, the Necron forces hunted the Reapers for 100 solar hours, playing a deadly game of cat and mouse that would climax on the Bul Plateau. It was here the Reapers fought their foes of living metal head on, standing as a bulwark as their brothers evacuated to the heavens above. Finally, when only Nujuk and his Voidwrath guardians remained, the Necron Lord surfaced. In a brutal battle Nujuk laid low the fiendish Lord, rending his torso in two with his power scythe. But the death of their lord only served to embolden the Necron's relentless advance. As their gauss beams cut down Nujuk's guards and tore his flesh, a series of sudden, catastrophic explosions shook the planet.

As if from the Necrons very own shadows, unmarked and bolt pistol armed Space Marines appeared and tore into the living steel army. The Harrowed squad had placed melta charges at the very core of the Tomb Worlds systems, causing tectonic upheaval so great the entire surface of the planet became a molten hellscape. Nujuk and his remaining guards were saved that day as the Harrowed fell on those grounds, a testament to the tenacity of their craft.
Defence of Patrak III

**Defence of Patrak III** was a xenocidal purgation campaign carried out by the Corrosive Thorns Space Marine Chapter upon the world of Patrak III when it was overrun by an unnamed Ork WAAAGH! in in the early centuries of M41.

## History

In 212.M41, the Corrosive Thorns Chapter temporarily settled upon the world of Patrak III. The Chapter remained here for a short period of time in order to build an operating base in case their homeworld was ever to fall. While building the base a horde of Orks besieged the planet, landed upon the surface by using ships made out of scrap.

The orks swarmed the planet killing all survivors they could find before attacking the Astartes of the Chapter. The Companies present fought bravely but they couldn't face the orks for a protracted period of time. In the end, all the Astartes thta were present, were killed.

At a later date the Chapter came back and annihilated each ork on the planet. The long dead marines were put to rest and their reclaimed armour and weapons were restored.
Doom at Thermolyp

The **Doom at Thermolyp** was an Imperial defensive campaign carried out by the Thunder Guardians Space Marine Chapter when they came to the aid of beleaguered Imperial forces upon the world of Keddian when they were being assailed by invading Orks.

## Background

In 599.M35, the Imperial planet of Keddian was invaded by a large Greenskin force intent on conquering the planet and stealing its resources for themselves. Several local Astra Militarum Regiments mobilised to answer the sector-wide distress call for aid. Although the Imperial defenders put up a valiant defence, they were no match for the neverending tides of the Orks, who seemed to possess numbers without end. During the final epic battle of the campaign, Astra Militarum forces held defended the valuable pass of Thermolyp, in order to prevent the orks from ravaging the planet's capital city. Despite their best efforts, they faced inevitable destruction at the hands of the marauding greenskins forces.

As the orks prepared one final assault against the beleaguered Imperial forces, they were saved from annihilation by a miracle seemingly sent by the Emperor Himself, in the form of the Thunder Guardians Space Marines! Launching a massive drop pod assault directly onto the Imperial troopers position, when the drop pods touched down they disgorged their cargo, the battle-brothers of the Thunder Guardians, who immediately began to launch a fierce counter-attack. With the assistance of their Astartes allies, the Imperial forces were able to turn back the greenskin assault. Unfortunately, the Imperial victory came at great cost, with the loss of half of the Thunder Guardians' 5th Company, including their commander - Captain Leokis. But through the sacrifice of the Thunder Guardians the world of Keddian was saved.
Disaster at Zirkyros

Armorial of the Mordekaisers Chapter.

**Disaster at Zirkyros** was a lamentable event that occurred in the history of the Mordekaisers Space Marine Chapter, when they lost more than a quarter of their Chapter while battling against the forces of the T'au Empire on the world of Zirkyros. After this lamentable loss, the Chapter revised their combat doctrines so that such an occurrence would never happen again.

## Background

Sometime in M39, the Mordekaisers Space Marine Chapter became embroiled in a deadly conflict with encroaching T'au Empire military forces upon the highly disputed world of Zirkyros. The Chapter was dispatched to deal with the xenos threat, however, unknown to them, they were being drawn into a cunningly-wrought trap.

The Mordekaisers ended up losing more than a quarter of their number as well as their Kaiser, Targotz, when they were outmaneuvered by the T'au commander. This disaster forced the Mordekaisers to rethink their doctrines in order to never be caught out like this again.
Death of the Boar

The **Death of the Boar** was an Imperial xenocidal campaign and one of the first recorded actions of the unforgiving Warmachines Space Marine Chapter. This action was carried out against the Orks of the Golgari Cluster to eliminate the mighty Warboss Rusha Boartusk and his powerful WAAAGH! In the end, the Okrs in the Golgari Cluster were wiped out by the merciless Astartes of the Warmachines.

## History

The earliest recorded engagement of the Warmachines against the enemies of the Imperium, the Chapter was sent to decimate and mitigate the growing number of Orks in the Golgari Cluster, and eliminate the most powerful Warboss, Rusha Boartusk. Boartusk, once a Feral Ork, still retained within his growing WAAAGH!, elements and holdovers from his savage heritage, including Squiggoths, Squig Packs and the notorious DeffBoar Cavalry. The DeffBoars, native to the Golgari area, were large, shaggy quadrupeds possessing snub, short faces and curling tusks. These beasts were then often festooned with crude, armour, spikes and blades, and whipped into a raging frenzy by the riders and the WAAAGH's Runt'erds, who would feed them a potent cocktail of drugs and psychedelic plants that would send the DeffBoars berserk. These elements made Waaagh Boartusk incredibly dangerous on the charge, and so unconventional to deal with. The Warmachines entered the War under the command of Lord Mechanica Ogenva Krespern, and proceeded to purge the Greenskins without delay.

This of course, infuriated Warboss Boartusk, whom considered the Warmachines mechanical and ranged approach to warfare a complete and utter insult to his might and the strength of his WAAAGH!, and sent every Warband under his control against the Warmachines. Having successfully goaded the enemy into going on the Offensive, the Warmachines enacted their plan to wipe out the Ork threat. Entrenching their position and fortifying the perimeter line, the Warmachines prepared to receive the Ork WAAAGH!, their guns and heavy ordinance pointed outward in a barbed ring of artillery. The large and obvious targets of the Ork WAAAGH! such as the Squiggoths and charging DeffBoar hordes, posed little difficulty for the Warmachines heavy guns to target. With a brutal chorus of booms, shell upon shell upon shell rained down upon the Orks Heavy hitters, burying them in a rain of explosives and solid shells. The Orks charged on regardless of their losses, crashing against the Warmachine battle-line in a green tide. However, without the fortress destroying capabilities of the Squiggoths and the Line breaker DeffBoars, they could not breach the Warmachine defence. In a final act of defiance, the Warboss Boartusk himself charged in and challenged Lord Mechanica Krespern to combat. To which he was greeted by the barrels of four Thunderfire Cannons. The Warboss, and his WAAAGH!, did not survive the campaign.
Fall of Perilliam

The **Fall of Perilliam** is a little-known campaign carried out by the Black Knights Space Marine Chapter upon the isolated mining world of Demeter II. Enroute to defend the vitally important world of Perilliam Prime, the Chapter makes an unscheduled stop upon a small, unimportant mining world of Demeter II. Capturing the planet's entire population, they mysteriously depart, just as they had arrived. Due to their delay, the entire Perilliam System falls to an invading Ork WAAAGH!

## History

The entire first company of the Black Knights Chapter, en route to the Ork-infested warzones of Perilliam Primus, make an unscheduled detour to Demeter II, a small and unremarkable mining planet on the edges of the Perilliam System. Resplendent in their sable-coloured Terminator armour, the Lion Guard teleport en masse onto the planet and kill or capture every one of its inhabitants. Perhaps as a direct result of their delay in reinforcing the beleaguered planet of Perilliam Prime, the entire system buckles and falls under the crushing might of WAAAGH! Blud-Killa. The Black Knights are never called upon to account for their actions, as there is no one left to report what they had witnessed.
Drena Crusade

Armorial of the Hyenas of Caliban.

The **Drena Crusade** was a xenocidal purgation campaign conducted by the Hyenas of Caliban Space Marine Chapter upon the Imperial pleasure world of Drena, to defend it from the predations of a ravenous splinter Tyranid fleet of Hive Fleet Almaraz.

## History

The feral pleasure world of Drena is a large hunting ground for many nobilities across the Icharan Sector, Segmentum Tempestus. When the splinter Hive Fleet Almaraz reach Drena, many of nobles across the planet were slain and consummed. One noble of House Bagration, Tazo Rustaveli send a distress call and with his army of 200 Armiger Knights, he defend the Hunting Fort Drena Bravo, the last Hunting Fort filled with pompous nobles to afraid to fight the Tyranids. The Hyenas of Caliban 5th Company led by Primaris Master Kalemvor, aided by Storm Zealots 4th Company Captain Jonah Shoshanim with additional reinforcements from House Bagration led by Vladimer Bagration himself decent upon Drena. Once they made planet fall, the Storm Zealots and the Hyenas of Caliban manage to secure and fortify the defenses of Hunting Fort Drena Bravo. From there, the Forces of Imperium launch strike against the Tyranid swarm.

Upon reaching the Helbran Jungle, the Adeptus Astartes and the Imperial Knights witness how the Tyranid swarm consume and transform the majestic deadly local faunas into the new Tyranid breed known as the Ultragons and Drectigons. Facing new difficulties, the Master Kalemvor ordered his Hellblasters to focus fire at the Drectigons while the House Bagration Knights under Tazo Rustaveli charge forth head on against the other swarms of Gaunts and Carnivex. Meanwhile the Storm Zealots led by Liutenant Siras perform the Diamond head tactics by entrenching the Aggressors and the Whirlwind while the Reivers deepstriking at the Tyranid's Lair. As for Jonah Shoshanim, he hunt solo armed with his Power Axe *'God Cleaver'* charge the rampaging Trygon and its Ravener bodyguard and slay them with ease. He use the Ravener's tunnel to reach the Spawnging Pool where he hunts down Tervigons and later on tracking down the Hive Tyrants.

The crusade lasted for almost two months with Vladimer Bagration manage to slay the Hive Tyrants while Captain Jonah though injured, manage to slay both an albino Neurothrope and a Tyranid Prime that infiltrates the Fort Drena Bravo. Master Kalemvor and the Hyenas of Caliban 5th Company aided by Storm Zealot's hailstorm Whirlwind had succesfully slain the Hive Tyrants and destroy the Tyranid lair. As the battle comes to an end, the Tyranid Hive Fleet Almaraz somehow shift its target and their bio armada slowly move leaving the Icharan Sector and Segmentum Tempestus.
Flames Reach

Departmento Cartographicae pict-file of Flames Reach, Chapter home world of the Burning Fate Chapter.

## Planet

### Class

Death World/
Adeptus Astartes Home World

## Location

### System

Unknown

**Flames Reach** is an inhospitable volcanic death world located in the Segmentum Tempestus. Despite it's deadly environment, there are small pockets of life located near small terraformed zones that are able to sustain life. This deadly world is home to the newly created Ultima Founding Burning Fate Space Marine Chapter that consists entirely of all Primaris Space Marines.

## Background

The death world of Flames Reach is a highly volcanic planet whose oceans are entirely made out of lava and magma. Most of the ground is made out of dark grey stone. The planet is mostly barren but does contain small pockets of animals and tribes that live near terraformed zones made for limited survival until another planet was habitable.

The world houses a number of constructs creatures that act as its fauna. These Constructs are known for being docile to humans and being used to plow the habitable land and defend it from the one in a million rogue construct that is out for bloodshed.

### Fortress-Monastery

The Fortress-Monastery, nicknamed the '*Castle Of Ashes*', is located in the largest volcano upon the death world of Flames Reach. For recruits to reach the monastery they have to walk on a thinly-carved path that leads into the volcano and watch out for bursts of magma and predators that live near, and within it.

Inside the monastery there is the Reclusium Librarium and Apothecarion where the specialists of the Chapter gather to hold discussions about anything that needs to be addressed as soon as possible. In a lower level the Technicarium is located where vehicles and wargear are also stored. There weapons and parts are reforged using the lava which is also used to power everything aboard.

The defenses are mostly focused against heat and blunt type damage. Having reinforced plating made out of heat resistant material with a thin coating of blunt resistant steel. The weapon platforms are evenly spread across the crater. These firing molten iron and pure streams of magma.
Devastation at Viltessa Secundus

At the urging of the Librarius, the Chapter made for war. Due to a foreboding and persistent Tarot reading foretelling of great loss and anguish for the Emperor's Imperium.

First to be drawn was The God-Emperor card face down, foretelling of a brutal conflict with hopeless odds, signalling great loss for the Imperium. Next the Space Marine card was drawn face up, it's meaning a sign of hope, a shield and bulwark for the enemies of Man to crash against in their folly, though when paired with the face down God-Emperor card could spell disaster and ruin. Last to be drawn was the Abhorrent card, signalling the malicious and abominable taint of the alien, a card that was left to interpretation, for when it's drawn it does not always lead to conflict, but an interaction with a Xenos race or something Xenos related in general is a certainty.

The Chapter was drew out of the Halo Stars to the relatively nearby outskirts of the Calyx Expanse, a region known as the Temnelis Sector. Like a creeping sickness the Chapter was filled with an unease at the Tarot's message, but it was quickly culled before it's insidious roots could take hold as they remained resolute none the less to their duty. Within the dual planet system of Viltessa the worlds of Viltessa Prime and Viltessa Secundus found their home, the former a sprawling Hive World home to billions of Imperial souls and the latter a desert world with the classification of a Dead World. Even with the risk presented by entering an Imperial held system, a flotilla of five Void Krakens' vessels, most notable the Battle Barge ***Depth Born*** and two Strike Cruisers ***Fell Tide** and **Vengeful Current***, together holding the 1st, 2nd and 3rd companies respectively, emerged from warp at the system's rim.

It was during their course to Viltessa Secundus, a barren world of red sand wastelands and a harsh broiling atmosphere, that the Astartes' vessels came into a confrontation with an enemy hiding within the shadow behind the planet's dull ashen moon. A flotilla of Eldar ships bearing the heraldry of Craftworld Il-Kaithe and colours of purple and green sat within the moon's shadows.