recursal/Fanatic-Fandom huggingface dataset:
Rix

**Hero**

Responses

Strategy

 **Rix** is a uncommon **Green** Hero card.

## Ability

Relentless RebelContinuous Effect
Rix has Rapid Deployment.

## Lore

▶️I was conscripted into the Bronze Legion when I was a pup. They marched through my village with their shiny armor and promises of glory and I couldn't sign on fast enough. I smiled when they put the conscript mark on my arm cause I knew that if I worked hard enough, if I followed orders, if I showed valor and skill in battle I would make something of myself and become more than just a stupid savage from Redmaw. And so I followed. And fought. And killed. And with every town we occupied, every insurrection we quelled, every voice of dissent I silenced, the words 'for the glory of Stonehall' grew hollower, and that bronzed mark I took pride in became heavier. So now we march through Roseleaf to intercept the Red Mist Horde, and again my Commander has asked me to 'speak to my savage people'... well speak to them I shall... and when I do, they'll understand that I will fight beside them until every soldier is sent back to Stonehall in a bronzed coffin.

— Rix, Leader of the Vhoul Rebellion.
The Tyler Estate

The Tyler Estate is a uncommon **Black** Improvement card.

## Lore

▶️Most of the magical world acknowledges the authority of the Sapphire Conclave. But in Weeping Rose we govern ourselves, answering only to The Quorum, a senate of 31 powerful wizards. And while Weeping Rose is not home to many rules, the few we have are obeyed without question. Because to fail to do so is to be sent to the Tyler Estate.

— Vanessa, 'law abiding' citizen of Weeping Rose
Revtel Convoy

Revtel Convoy is a rare **Green** Creep card.

## Summary

Revtel Convoy has +X Attack, where X is equal to half your Gold.

## Lore

▶️These are strange times in Revtel. Iron Fog is terrorized by Losel. The Veiled Sisters assassinated Kwerthius. And Lord Sunbreeze's own daughter has burned down his estate. But despite the setbacks, the wheel continues to turn and profits continue to roll in. But there is no time to mourn in Revtel... there is business to be done.

— Lowenplatt, Merchant of Revtel
Resources

*This article is a stub. You can help MooMoo.io Wiki by expanding it.*

**Resources** in MooMoo.io are the basic materials used to prepare food and construct buildings. Most resources are gathered by hitting their source with a tool while others are generated by buildings.

This is a list of all the resources currently available:

* **Food:** This resource can be obtained from berry bushes. It is mainly used to prepare food.
* **Wood:** This resource can be obtained from trees. It is mainly used to create buildings.
* **Stone:** This resource can be obtained from rocks. It is mainly used to create buildings.
* **Gold:** This resource is obtained from windmills and gold blocks. Gold determines a player's score. It can also be used to purchase Hats and Accessories.
Red Mist Pillager

Red Mist Pillager is a uncommon **Red** Creep card.

## Summary

After the combat phase, if Red Mist Pillager dealt battle damage to a tower this round, summon a **Red Mist Pillager**.

## Lore

▶️The Bronze Legion thinks they can stop us at Roseleaf, but already the cracks are showing. Tresdin is delusional if she thinks she can fight Rix's rebellion and the Red Mist. No. Stonehall will fall. It's only a matter of time.

— Mial, Red Mist Pillager
Selfish Cleric

Selfish Cleric is a common **Green** Creep card.

## Summary

Fully heal Selfish Cleric after the combat phase.

## Lore

▶️For generations the Rumusque Faithful have defended the living world from the abominations that slink from the Fields of Endless Carnage. We were known as men and women of principle. Of valor. Of Devotion. And then Necrophos tried to destroy us all.

— Abajen, Rumusque Cleric
Ursa

**Hero**

Responses

Strategy

 **Ursa** is a common **Red** Hero card.

## Ability

Fury SwipesPassive Ability
When Ursa deals battle damage to a unit, modify that unit with -1 Armor.

**Notes:**

* Also applies -1 Armor to units Ursa damages with Cleave.

## Lore

▶️This isn't my fight. But if I don't stand with the Vhoul it's only a matter of time before the Bronze Legion comes for my people. A message needs to be sent... and it will be bloody.

— Ursa, Tribal Protector

## Trivia

* His ability has been changed from reactive to passive in early development.
Shop Deed

Shop Deed is a rare colorless Item card.

## Notes

* Each item in your Secret Shop costs X less gold, where X is equal to it's base cost.
* This effectively makes every item in the Secret Shop free, unless there is anything else modifying the cost of Secret Shop items.
* Multiple copies of Shop Deed stack. If you purchase an item with a negative gold cost, you get paid gold equivalent to the magnitude of the negative cost.
* Permanent, lasting until the game ends.

## Lore

▶️Welcome to the wonderful world of commerce.

— Jolixia, The Card Faun
Shiva's Guard

Equipped hero has +2 Armor.

Shiva's Guard is a rare colorless Item card.

## Ability

Shiva's GuardActive Ability
Active  2: Modify a unit and its allied neighbors with -2 Attack.

## Lore

▶️If the Seraphim Shield is a hammer, Shiva’s Guard is a scalpel — and when wielded properly can hobble the mightiest of armies.

— Jolixia, The Card Faun
Buildings

*This article is a stub. You can help MooMoo.io Wiki by expanding it.*

**Buildings** in MooMoo.io are structures that can be constructed by players. These buildings require resources to make. Buildings can be destroyed if attacked.

This is a list of all the buildings currently available:

* Windmill
* Wood wall
* Spikes
* Stone wall
* Boost pad
* Pit trap
* Faster windmill
* Stone mine
* Greater spikes
* Healing Pad
* Building blocker
* Power windmill
* Castle wall
* Teleporter pad
* Spawn pad
* Posion spikes
* Spinning spikes
* Tree sapling
* Platform
* Turret

[Wiki]
Tresdin's Standards

Tresdin's Standards is a rare **Red** Spell card.

## Summary

Modify a **red hero** with "After you play a **red card**, give this hero and its allied neighbors +1 Attack and +1 Armor this round."

## Lore

▶️Emperor Galanius expects much from me. And I expect the same from those I command.

— a quiet moment between Tresdin and Belasanno
Untested Grunt

Illustrator: | Jason Kang

Untested Grunt is a common **Black** Creep card.

## Lore

▶️I know my parents feel betrayed that I left with the Red Mist. My path was set to be an artisan... but they didn't see Sorla Khan stand in the marketplace. They didn't hear her talk about the old ways. About how the Red Mist isn't about destroying the past but protecting it. Honoring it. Together we're going to build a better future for the Oglodi.

— Nalon, the Untested Grunt
Satyr Duelist

Satyr Duelist is a common **Green** Creep card.

## Summary

Modify Satyr Duelist with +2 Attack after the combat phase.

## Lore

▶️I am not a swordsman. I am artist. Now, I'm not foolish enough to boast that none are my equal, after all the world is filled with exceptional individuals...but I am wise enough to know that I am better than most.

— Trivian, the Satyr Duelist
Towers

*This article is a stub. You can help Artifact: The Dota Card Game Wiki by expanding it.*

**Towers** are a type of **building** in **Artifact: The Dota Card Game**. Towers are lane guardians, protecting each lane on the game board. There are a total of 3 towers, defending the three lanes. If there is no card adjacent to a unit and there is no pathing card directs the attack elsewhere, they will attack the Towers. Towers can be interacted with by nearly all types of cards.

Destroying two towers is one of the two victory conditions of Artifact - the other being destroying the enemy Ancient.
Rebel Instigator

Rebel Instigator is a uncommon **Red** Creep card.

## Summary

After the combat phase, if Rebel Instigator dealt battle damage to a creep this round, summon a **Rebel Instigator**.

## Lore

▶️I'm not some wide-eyed pup with delusions of being a hero. I know what we're up against, and I know I'll be leaving my wife a widow. But this our home. How can I look my daughter in the eyes and say that when our only chance to free ourselves from the yoke of the bronze legion came I did nothing. That so many of our brothers died for nothing, that maybe things would have been different if I just tried. No. I know what I need to do. And when I'm finished others will as well.

— Gorn, Rebel Instigator
Sister of the Veil

Sister of the Veil is a uncommon **Black** Creep card.

## Ability

Sister of the VeilActive Ability
Active  1: Choose a combat target for Sister of the Veil.

## Lore

▶️My role is not to question, but to act. It doesn't matter if you are a pauper in the street, a king on a a throne, or a mad wizard locked away in the Tyler Estate. If your name is given to me by The Veiled Sisters... your death is inevitable. The only question is when will I choose to take it.

— Hetheel, Sister of the Veil
Skywrath Mage

**Hero**

Responses

Strategy

 **Skywrath Mage** is a common **Blue** Hero card.

## Ability

Concussive ShotActive Ability
Active  2: Give a hero and its allied neighbors -2 Armor this round.

## Lore

▶️I empathize with Rix. It's not easy following the orders of a leader you despise. But I don't have the luxury of staging a rebellion... the stakes are too high, and so I must bide my time... and wait to be reunited with my beloved.

— Dragonus, the Skywrath Mage
Timbersaw

**Hero**

Responses

Strategy

 **Timbersaw** is a uncommon **Red** Hero card.

## Ability

Reactive ArmorContinuous Effect
Timbersaw has +1 Armor for each of its attackers. Timbersaw's attackers have -1 Armor.

## Lore

▶️I know they think I'm crazy... and that's ok... they didn't see what I saw... see what the trees did. 'Ohh it's nature, look at the beauty of the forest.' Lies. That's not a tranquil jungle... that's a sleeping army. And unless we are prepared when that forest starts to march it will be the end of everybody.

— Rizzrack, the Timbersaw
Ristul Emblem

Ristul Emblem is a rare colorless Item card.

## Summary

Equipped hero has +4 Health and -2 Armor. The unit blocking equipped hero has -2 Armor.

## Lore

▶️To those willing to step into a world of Demonic etiquette and politics, the Court of Ristul is willing to offer considerable power... for a price.

— Jolixia, The Card Faun
Ravenhook

Ravenhook is a rare **Black** Creep card.

## Ability

RepossessActive Ability
Active  1: Condemn a random item equipped by the unit blocking Ravenhook. Get gold equal to the base cost of that item.

## Lore

▶️I'm not oblivious to the reputation I have; after all, the visits my brothers and sisters make are... rarely social. But it's not my fault I'm here, it's yours. Maybe you stole from your noble father... perhaps you defaulted on a Revtel debt... or could it be something as pedestrian as revenge... Eh, who's to say, the 'whys' don't matter do they? No. All that matters is that there is something you hold dear, and my employer wants me to take it from you.

— Jorbiah, the Ravenhook
Routed

Routed is a rare **Red** Spell card.

## Summary

Modify enemy heroes at the Fountain with -X Attack where X is half their Attack. Modify them with "Your tower has -1 Mana".

## Lore

▶️If you want a battle to truly end, you must be relentless... even when the enemy is broken.

— Legion Commander explains her philosophy on victory
Sniper

**Hero**

Responses

Strategy

 **Sniper** is a uncommon **Black** Hero card.

## Ability

HeadshotActive Ability
Active  3: Deal 5 damage to a unit.

## Lore

▶️For too long the Keenfolk have been fractured. Little colonies speard accross the world each coveting their own research... but as we kept to our workshops the world around us changed. Stonehall rose to power. The nation of Revtel was born. The Quorum of Weeping Rose grew bolder... and what did we do? We toiled and tinkered. We built wondrous machines and used them for petty tasks. This cannot continue. The Keenfolk clans need to unite, and show the world what we're capable of.

— Kardel, the Sniper
Zeus

**Hero**

Responses

Strategy

 Illustrator: | David Palumbo

 **Zeus** is a common **Blue** Hero card.

## Ability

Static FieldPassive Ability
Deal 1 Piercing Damage to Zeus's enemy neighbors after you play a **blue spell**.

## Lore

▶️I care little for the affairs of mortals. I have no stake in the war between Red Mist and the Bronze Legion. The plight of the Vhoul does little to stir my blood. What I DO care about however, is that charlatan Storm Spirit claiming my lightning as his own... and so I travel to Roseleaf; to prove that there is no god of lightning above me.

— Zeus, Lord of Heaven
Spells

Spells are a type of **Artifact** card and are played during the Action Phase of a round. They are the most varied type of card in their effects, including being able to summon Creeps, apply modifications or status effects to units, deal Damage, move or redirect units, and much more. They are the main method of interacting with the board.

## Costs and Restrictions

Every spell has an associated Mana cost which must be paid from your tower's Mana pool in the current lane to cast the spell.

You may only cast a spell in a lane if you have a Hero matching the spell's color in that lane. If you do not have any hero in a lane, you cannot cast any spells in that lane.

## Card Stats

 Rare
 Uncommon
 Common
 Basic
Gold

**Gold** is an important resource in **Artifact**.

## Summary

 **Gold** is one of the primary resources in Artifact that is earned by killing enemy units and by playing certain spells.

Gold is used to purchase Items from the Shop during the Shopping Phase.

### Acquisition

Gold is normally acquired through killing or destroying enemy heroes and creatures.

* Slain **heroes** grant 5
* Slain **creeps** grant 1
Ravenous Mass

Ravenous Mass is a rare **Black** Creep card.

## Ability

Ravenous MassActive Ability
Active  1: Condemn Ravenous's Mass allied neighbors. Modify Ravenous Mass with their Attack and Health.

## Lore

In the Fields of Endless Carnage, the dead can never die... leading to the creation of grotesque perversions such as these.

— Lady Anshu expresses her scorn
Smeevil Blacksmith

Smeevil Blacksmith is a uncommon **Green** Creep card.

## Summary

Play Effect: Modify a random allied hero with +1 Armor.

## Lore

▶️My needs are simple. A hammer. An anvil. And a master who appreciates my skill. The first two are easy to come by. The third is more elusive. Fortunately bad masters have a tendency to die in battle. Some say this is because of flaws in their armor. I say...'prove it?'

— Vareth, Smeevil Blacksmith
Act of Defiance

Act of Defiance is a basic **Green** Spell card.

## Lore

▶️The powerful would have the weak be silent. To accept the status quo. To bend the knee. To accept their lot in life. For too long I was complicit in Stonehall’s grab for power. It ends today. I will be a voice for my people, and I will not be silenced.

— Rix, Ex-Bronze Legion

## Trivia

* This card was named *Truth to Power* in early development.
Satyr Magician

Satyr Magician is a uncommon **Blue** Creep card.

## Ability

Restore ManaActive Ability
Active  1: Fully restore your tower's Mana.

## Lore

▶️Power. Immortality. Revenge. These are the three biggest reasons people seek mastery of the arcane arts. But they are not my reasons. I pursue magic because it makes anything possible... and if anything is possible then hope, no matter how remote, can never die.

— Allegra, Satyr Magician
Stonehall Elite

Stonehall Elite is a uncommon **Red** Creep card.

## Summary

Modify Stonehall Elite with +2 Attack and +2 Health after a unit blocking it dies.

## Lore

▶️The Bronze Legion is Stonehall's first line of defense. But sometimes the threats to our great nation don't come from external forces... they come from within. Situations like Rix's betrayal are why Belasanno formed the Stonehall Elite - and it will be my privilege to end this rebellion.

— Tyber, member of the Stonehall Elite
Roseleaf Rejuvenator

Roseleaf Rejuvenator is a uncommon **Green** Creep card.

## Lore

▶️The Treants of Roseleaf and the Vhoul have lived together peacefully for generations. But now interlopers have turned our home into a battlefield. We have made the call to our cousins in the Vale of Augery - the vhoul must be protected... and those that would despoil this place must be destroyed.

— Springwind, the Roseleaf Rejuvenator
The Oath

The Oath is a rare **Black** Improvement card.

## Summary

You can not play spells or creeps while this is the active lane. If there is an **allied black hero** in this lane, allies have +4 Attack.

## Lore

▶️I know why you're here. Despite all your intentions and ambitions, things didn't go as planned and you need help. Help that the Court of Ristul is willing to provide; but before we lend you our strength, there's something we need you to do...

— Nevermore, of the Court of Ristul
System Requirements

*This article is a stub. You can help Artifact: The Dota Card Game Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Artifact: The Dota Card Game*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to Play Guide for Artifact: The Dota Card Game
* Release date
* Development team
* Official Site
* Steam Page
* Twitter
* Youtube
Relentless Pursuit

Relentless Pursuit is a uncommon **Black** Spell card.

## Summary

Choose a unit in another lane. Move a random allied **black hero** from this lane to that lane. Pulse. Deal 2 damage to the chosen unit.

## Lore

▶️When The Veiled Sisters set their mind to a pursuit, they are dogged in it. It is a lesson I have learned well.

— The Brass Herald, Ruthless Enemy
Viper

**Hero**

Responses

Strategy

 **Viper** is a uncommon **Green** Hero card.

## Ability

Corrosive SkinReactive Ability
When a unit deals battle damage to Viper, modify that unit with -1 Attack.

## Lore

▶️Once Pugna used me. Controlled me. Owned me. Eventually I escaped, and while at first I relished in my newfound freedom, as years passed it became a more hollow existence... for a while I thought this ennui came because my tormentor still roamed free, and I wouldn't find peace until I make him suffer as I did. But after I began my quest for vengeance I came to a realization. Pugna is not an abnormality. How many dabble in magic to summon and control. To create life then force it to obey. No. Pugna's enslavement won't bring me peace... but enslaving every wizard? Now that is something that will help me sleep well at night.

— Viper, the Netherdrake
Time of Triumph

Time of Triumph is a rare **Red** Spell card.

## Summary

Modify allied heroes with +4 Attack,+4Armor +4 Health, +4 Cleave, +4 Retaliate and +4 Siege.

## Lore

▶️I've written a lot of books about Axe, the most popular of which is easily 'The Roshan Expedition'. Personally I think, 'Red Mist, Red Passion' is better, but people heard 'erotic thriller' and never gave it a chance.

— Goodkind, Literary Icon
Release Date

*This article is a stub. You can help Artifact: The Dota Card Game Wiki by expanding it.*

This page contains the **release information** for *Artifact: The Dota Card Game*.

## Release date

Artifact: The Dota Card Game will release **November 28th, 2018**.

## See also

* How to Play Guide for Artifact: The Dota Card Game
* System Requirements
* Development team
* Official Site
* Steam Page
* Twitter
* Youtube

1. ↑ https://store.steampowered.com/app/583950/Artifact/
Tidehunter

**Hero**

Responses

Strategy

 **Tidehunter** is a uncommon **Red** Hero card.

## Ability

RavageActive Ability
Active  4: Stun Tidehunter's neighbors this round and each other enemy has a 50% chance to be stunned this round.

## Lore

▶️My dominion over the seas is absolute... and soon it will be the same on land.

— Leviathan, the Tidehunter
Troll Soothsayer

Troll Soothsayer is a uncommon **Blue** Creep card.

## Lore

▶️The Red Mist Horde is just the beginning. Another force is coming. I've felt it in the winds and seen it in the bones. Something Dark. Something Seductive. Something Evil. If we don't prepare for its arrival, it will certainly consume us all.

— Ruseth, Troll Soothsayer
Treant Protector

**Hero**

Responses

Strategy

 **Treant Protector** is a common **Green** Hero card.

## Ability

Branches of IronContinuous Effect
Treant Protector's allied neighbors have +2 Armor.

## Lore

▶️My feelings on the war in Roseleaf are... complicated. Neither the Bronze Legion nor the Red Mist are threats to my people, and yet my cousins willingly intercede on the Vhoul's behalf. Their fondness for such frail creatures is strange to me, but none the less they call for my aid, and I am compelled to answer.

— Rooftrellen, the Treant Protector
Silence

**Silence** is a keyword in **Artifact**.

Silence prevents the afflicted hero from activating any abilities, which includes both hero abilities and item abilities, but not passive abilities (However active abilities will be disabled). Additionally, a silenced hero cannot be used to fulfill the color requirement for casting spells (If you silence the only **Green** hero in a lane, your opponent cannot cast any **Green** spells.)
Winter Wyvern

**Hero**

Responses

Strategy

 **Winter Wyvern** is a uncommon **Black** Hero card.

## Ability

Arctic BurnActive Ability
Active  2: Move Winter Wyvern to an empty combat position and give it +4 Attack this round.

## Lore

▶️Writers block. It is an awful condition that can ensnare even the most prolific of authors. Once the words used to flow freely from my lips to my scribe Thrael's ears...but lately I have been... distracted by the pulp drivel Goodkind unleashes into the world. I had no idea that the adventures of a monosyllabic red thug could capture so many readers, yet if I am to be honest my own works feel boring in comparison... it's vexing. Ah well, I guess it's time to find Goodkind and eat her.

— Auroth, the Winter Wyvern
Unsupervised Artillery

Unsupervised Artillery is a uncommon **Black** Improvement card.

## Ability

Unsupervised ArtilleryActive Ability
Active  1: Deal 4 piercing damage to the enemy tower. May only use if there are no unblocked enemies.

## Lore

▶️Yes you can find cheaper alternatives to the Jasper Circle, but you almost always get what you pay for.

— Lorlin Lasan, Dealmaker
Tyler Estate Censor

Tyler Estate Censor is a uncommon **Black** Creep card.

## Lore

▶️There is no such thing as forbidden magic in Weeping Rose - but some mistake the Quorums... open mindedness... as a license to be irresponsible. The Tyler Estate is what awaits those who would abuse the hospitality Weeping Rose provides.

— Votajo, Tyler Estate Censor
Whispers of Madness

Whispers of Madness is a rare **Blue** Spell card.

## Summary

Stun an enemy this round and stun allied heroes in all lanes this round.

## Lore

▶️Pierpont always warns me about 'dabbling with things you don't understand'. Most of the time he's being a sanctimonious bastard... unfortunately sometimes he's right. Well, mostly right, I mean I've never died permanently. Ya know, now that I think about it, he's basically always just being a sanctimonious bastard.

— Vanessa, Pierpont's Foil
Towers/pt-br

*This article is a stub. You can help Artifact: The Dota Card Game Wiki by expanding it.*

**Torres** são um tipo de **estrutura** no **Artifact**. As torres são as guardiãs da trilha, protegendo cada trilha do jogo. Há um total de 3 torres, defendendo as três trilhas. Se não há uma carta adjacente à unidade, e não há uma carta no caminho que direciona o ataque, atacará as torres. As torres podem interagir com quase todos os tipos de cartas.

Destruir duas torres é uma das duas condições de vitória — a outra sendo destruir o Ancestral inimigo.
Vesture of the Tyrant

Vesture of the Tyrant is a rare colorless Item card.

## Summary

Equipped hero has +3 Armor and Rapid Deployment. Your tower has +3 Armor.

## Lore

▶️To say Galanius is a polarizing figure is an understatement. The Emperor of Stonehall is seen by many of his people as a savior who brought them safety... to others he is a merciless conqueror that has destroyed their people's way of life. But no matter their position, everyone knows better than to publically question his authority.

— Jolixia, The Card Faun
Short sword

*This article is a stub. You can help MooMoo.io Wiki by expanding it.*

**Short sword** is a type of tool in MooMoo.io. This is a possible upgrade when reaching Age 2.

## Description

"Increased attack power but slower move speed."

## Tips for using this tool

This is a good upgrade for those who want fight using melee, but it's not a very good tool for people that want to hit and run, since it decreases your move speed. This tool is more preferred by most players as this game is focused more on melee combat. It deals 35 damage per hit, so it's a very good tool to kill bulls and players during the early game. When using this weapon, you do not want to use auto hit as it slows you down. Try training your clicks to be as fast as possible if you want to use this weapon. It is one of the best tools in the game as the upgrade for this tool, the Katana, is one of the more powerful weapons in the game.

## Tips for fighting players who use this tool

Try running. Most players will chase you when they see you, so if you're fast you can outrun them. You should try to learn how to hotkey the cookie (recommended upgrade), it can help you during a fight with the short sword user, as they can do quite a bit of damage even if it only does 35 damage. Typically if your age is 8 or above (which is the Katana upgrade stage, choosing the Katana is recommended in this stage), you will have no problem fighting the short sword user as they are most likely lower leveled. Be careful, as players will sometimes have the short sword but have the musket as their secondary. If they do, run or use your shield (if you choose to take the shield as your secondary, not recommended).
MooMoo.io Wiki

Welcome to MooMoo.io Wiki!
The most comprehensive source of information on MooMoo.io. We are currently maintaining 280 pages (41 articles), written by 28,964,441 users.

About MooMoo.io
MooMoo.io is a multiplayer base building and survival game.

Collect resources around the map to build a village. Your Windmills generate points over time. But make sure to protect them from other players.

The game is available and playable through the website.

General Information
About the game  •  Tools  •  Buildings  •  Foods  •  Resources  •  Controls  •  Strategies  •  Tips & Tricks  •  Changelogs

Community
We are currently maintaining 280 pages (41 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to the MooMoo.io Wiki! Remember to have correct grammar and punctuation in your contributions, please.
Not sure where to start?
* Find out more about Wiki editing on the **Official Help Wiki**.

Register
Register an account to keep track of your contributions.
Ship Systems

## Starter Block

*Main Article: Starter Block*

**Starter Blocks** are system blocks that are used to begin the construction of any and all new entities. They also are provide natural anti-gravity effects to the entity.

## Reactor

*Main Article: Reactor*

**Reactors** are the main power generation block for all entities. They are required in order for an entity to function.

## Shield

*Main Article: Shield*

**Shields** are defensive systems that project an energy shield around an entity and its child entities. They will absorb all damage beyond a minimum distance before breaking.

## Movement

*Main Article: Lightcruise Engine*

*Main Article: Thruster*

There are several ways for entities to move.

## Cargo

*Main Article: Cargo*

**Cargo** blocks are storage units designed to hold items for players. They are vital for the conveyor system.

## Gravity

*Main Article: Gravity*

**Gravity Units** are system blocks that generate artificial gravity on an entity. They can be adjusted to to allow for creative uses of gravity such as elevators.

## Jump Pads

*Main Article: Jump Pad*

**Jump pads** are gravity based system blocks that propel players high into the sky if they step upon them. They only work while in Gravity wells.

## Camera

*Main Article: Camera*

**Cameras** are system blocks that change a players perspective from that of the Yoke to another view point. Can be connected to Turrets.

## Item Stand

*Main Article: Handhelds*

**Item Stands** are display blocks that can hold other items in them. They are primarily used in the creation of Handhelds.

## Teleport Station

*Main Article: Teleport Station*

**Teleport Stations** are system blocks that are used as teleport points for players. They can be installed on any entity allow players to teleport to them from 10km away.

## Mag-Lock

*Main Article: Mag-Lock*

**Mag-Locks** are special magnetic blocks that allow an entity to "grab" another entity and take it with them. It is capable of moving massive structures such as Space Stations around.

## Shipyard

*Main Article: Shipyard*

**Shipyards** are system blocks that allow players to create docking ports for ships. NPC Stations will also make use of them.

## Docking Connector

*Main Article: Docking Connector*

**Docking Connectors** are special docking ports that are used to permanently attach two entities together. Currently only used in the procedurally generation of NPC Stations.

## Medbay

*Main Article: Medbay*

**Medbays** are healing blocks that allow players to heal themselves as well as set their respawn point should they be killed.
Great axe

*This article is a stub. You can help MooMoo.io Wiki by expanding it.*

**Great axe** is a type of tool in MooMoo.io. This is a possible upgrade when reaching Age 2.

## Tips for using this tool

It's very useful as it can collect items at a faster rate, which is 2 per hit, unlike the normal 1. It isn't very effective at combat, but can be useful if you want to get items faster.
Controls

The **Controls** in MooMoo.io are fairly simple:

* **Movement:** w, s, a, d, or arrow keys
* **Look:** Mouse
* **Gather/Attack:** Mouse or Space
* **Auto Attack:** e
* **Select Item:** 1-9 or Click
* **Quick Select Food:** Q
* **Lock Rotation:** X
* **Ping Minimap:** R
* **Add Map Marker:** C
* **Chat:** Enter Key or chat button (top right corner)
* **Close Windows:** ESC
Tools

**Tools** in MooMoo.io are items used to gather resources or to lay siege to Buildings and fight players. Some tools are better suited for different tasks.

This is a list of all the primary tools currently available:

* Tool hammer
* Hand axe
	+ Great axe
* Short sword
	+ Katana
* Stick
* Daggers
* Polearm
* Stick
* Club

This is a list of all secondary tools currently available:

* Great hammer
* Hunting bow
	+ Crossbow
		- Repeater Crossbow
		- Musket
* McGrabby
* Shield
Stone mine

*This article is a stub. You can help MooMoo.io Wiki by expanding it.*

**Stone mine** is a type of building in MooMoo.io. This is a possible unlock when reaching Age 5.

## Description

"Allows you to mine stone." This is basically a stone that you chose where to place. You may only build one stone mine. Once placed it cannot be moved, so place it carefully.

* Requires 20 Wood and 100 Stone to create.
Pipe (Component)

**Pipe (Component)s** are basic components that are used in the construction of other blocks.

## Overview

This item is an intermediary component that is required to construct more advanced blocks. They can be bought from shops, looted from containers as well as crafted directly. *As of 24w02a, this component can only be crafted. The other options have yet to be implemented.*

Once crafted they will be considered items and can be dropped into the world by the player. If dropped they will be subject to Gravity as well as the attracting influence of Collectors. Volumetric Sensors and Laser Sensors can be programmed to send a logic signal if they detect this item.
Self Sabotage

Self Sabotage is a uncommon **Blue** Spell card.

## Summary

Modify two random cards in opponent's hand with " Deal 6 damage to a random allied tower in any lane."

## Lore

▶️I wouldn't go so far as to say that there are some places that even the Jasper Circle can't reach, just that sometimes courting betrayal is significantly easier.

— Lorlin Lasan, Problem Solver

## Trivia

* This card was named 'Inside Job' in early development.
Storm Spirit

**Hero**

Responses

Strategy

 **Storm Spirit** is a rare **Black** Hero card.

## Ability

OverloadReactive Ability
Give Storm Spirit +2 Attack until the end of its next combat phase after you play a **black card** in any lane.

## Lore

▶️There are number of things one could say about Zeus. He has a delightful mustache. His physique is chiseled out of marble. And when it comes to two-timing your wife while disguised as a swan, there is no equal. But one thing he is not is 'The God of Thunder'. For I am thunder. And lightning. And wind. And rain. Indeed, I am the tempest itself... and there is no god to whom I bow.

— Storm Spirit, Zeus' Rival
Hose

Type | Piping

**Hoses** are flexible alternatives to pipes used to move both Fuel and Items.

## Overview

Hoses are among the most unique "blocks" in Starship EVO. They act as an alternative conveyance method for items and fuel while also being far more flexible. Hose connections have a far more organic aesthetic appeal to them as they can be bend and weave in ways ridged pipes cannot.

### Setup

Hoses can be placed on any entity. They can be scaled but not stretched.

When players place any type of hose they will be placing the end caps of it. To form a complete hose they will need to place end caps between two objects and use the Link tool to connect them. Only hoses of the same type and scale can be linked; For example, a fuel hose cannot link with a conveyor hose. Only the end caps have hit boxes, the connection tube has no physical form and can be walked through without obstruction.

### Usage

There are two different types of hoses: Fuel and Conveyor. Both types have 3 variants: Normal, Corrugated, and glowing; all have the same functionality and only exist for cosmetic reasons. The Fuel hose, indicated by rounded end caps, is used to transfer fuel between fuel tanks and its users. Conveyor hose, indicated by squared end caps, are used to connect Cargo containers with other blocks with internal inventories. Much like several other pipes, both types of hoses have green indicator lights around the circumference of its end caps. These lights indicate whether or not that cap has a solid connection and can begin transferring things.

Hoses can transfer items and fuel between parent and child entities. Simply create two hose connections, one connected directly onto the Mechanisms base and another steaming from the child entity platform. **Fuel and items can only be transferred between parent and child entities if both links are of the same type**. If pipes are used on the base then pipes must be used on the child entity.

Aesthetically, hoses have a lot of options. Hose connection can be colored by painting one of the end caps. Hoses can be stretched and flexed if they are connected to Mechanisms. There is also no limit to how long a hose connection can be; a single hose connection could run hundreds of meters and still work.

## Tips

* Using Hoses to transfer items/fluids between parent and child entities is more straight forward and less cumbersome than pipes.
	+ Very useful for extendable water collectors
Glass Plate

**Glass Plates** are basic components that are used in the construction of other blocks.

## Overview

This item is an intermediary component that is required to construct more advanced blocks. They can be bought from shops, looted from containers as well as crafted directly. *As of 24w02a, this component can only be crafted. The other options have yet to be implemented.*

Once crafted they will be considered items and can be dropped into the world by the player. If dropped they will be subject to Gravity as well as the attracting influence of Collectors. Volumetric Sensors and Laser Sensors can be programmed to send a logic signal if they detect this item.
Multiplayer

## Status of Multiplayer <Late January 2022>

As of the build 22w04a, multiplayer has been updated to resolve desync issues and is now available for player testing

Multiplayer should be considered early access and lacks the stability of a single-player world. Players are recommended to submit bug reports to the main git.

## Peer To Peer Guide

Multiplayer presently relies on a Peer to Peer network connection. Rather than many users connecting to a dedicated multiplayer instance, users instead connect to the local instance of a single host user.

Standard multiplayer will be introduced in the future and this current system acts as a test bed for the overall game state.

**PLEASE NOTE: This will vary a lot for each router and Internet Service Provider. Some ISPs might not allow port forwarding, or have a vastly different settings page.**

To connect to another player:

1. Go to your start menu and type in CMD.

2. Type in ipconfig.

3. Look for your Default Gateway, it starts with three numbers and is below "Subnet Mask"

4. Go to your router settings by entering your default gateway into your browser.

5. It'll ask for a password, it should be on your router somewhere (not your WiFi password!)

6. Go to port forwarding section (sometimes under security or advanced).

7. Click "Create new rule", or something similar.

8. Where it says "External Host" or "Local IP" should be your IPv4 address, or the last digits of it. If it asks for multiple, simply repeat the number.

9. Local & External start/end ports should be 7777. If you are unable to repeat 7777 twice, use something different for the Private port (only public matters) or vice-versa if this doesn't work.

10. Set protocol to TCP & UDP.

11. Make sure you've allowed Starship EVO through your firewall.

12. Open your world to multiplayer - Do this by loading your Starship EVO world, then clicking "Open to Multiplayer" in the esc menu

13. Your friend will connect via your Public IP. Find this by typing "my ip" into google. Your friend won't need the port

14. Your friend will click on "find server", then "add server", then input your public IP address.

If you have any problems or questions, feel free to ping @fyrvex on discord
System requirements

The following are the recommended and minimum **system requirements** for *Starship EVO*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure a launchable environment.

*The following infomation is sourced from Starship Evo's Steam Page:*

## System requirements

**Minimum requirements**
Requires a 64-bit processor and operating system
* OS: Microsoft Windows 10 (latest SP) 64-bit
* Processor: Intel i5 @ 3.0 GHz or higher (or AMD equivalent)
* Memory: 8 GB RAM
* Graphics: Geforce 750/Radeon R9 270X or higher
* DirectX: Version 11
* Storage: 4 GB available space
* Sound Card: DirectX® compatible on-board

**Recommended requirements**
Requires a 64-bit processor and operating system
* OS: Microsoft Windows 10 (latest SP) 64-bit
* Processor: Intel Quad Core i7 @ 4.5 GHz or higher (or AMD equivalent)
* Memory: 16 GB RAM
* Graphics: Geforce 1070 GTX / Radeon RX Vega 56 or higher
* DirectX: Version 11
* Storage: 4 GB available space
* Sound Card: DirectX® compatible on-board
Construction Components

**Construction Components** are basic components that are used in the construction of other blocks.

## Overview

This item is an intermediary component that is required to construct more advanced blocks. They can be bought from shops, looted from containers as well as crafted directly. *As of 24w02a, this component can only be crafted. The other options have yet to be implemented.*

Once crafted they will be considered items and can be dropped into the world by the player. If dropped they will be subject to Gravity as well as the attracting influence of Collectors. Volumetric Sensors and Laser Sensors can be programmed to send a logic signal if they detect this item.
Gravity

**Gravity** is the force that attracts objects in space to another much larger object. There are several entities that generate gravity.

## Overview

Gravity projects fields that will force the player and other objects in a specific direction. Depending on the entity and the means, the force of gravity will usually pull objects toward their center of mass. For large terrestrial objects such as *planets* and space habitats, entities will be pulled downward toward their "ground."

Starter Blocks on entities give them a natural anti-gravity effect. Players must remove starter blocks from Hovercrafts to function as intended. Removing them will have the force of gravity applied to them. Ships that lack starter blocks will be pulled into an entity's gravity well when uncontrolled. They can mitigate gravity's pull with their thrusters when occupied.

Players can completely mitigate the force of gravity by activating their jetpacks by pressing **[J]**. If the player's jetpack is set to Gravity mode *(Indicated by a "-g" symbol)*, entering a gravitational field will forcibly reorient the player into the general direction that the force of gravity is pulling. If the jetpack is set to omnidirectional mode *(indicated by arrows pointing in different directions)*, this will not occur. The player does not suffer from fall damage.

Habitats are *presently* the only source of natural gravity. The force of gravity is applied along the inner ring and extends far above its surface. Here players can comfortably use Hovercrafts as the gravity allows them to function correctly.

## Artificial Gravity

*Main Article: Gravity Unit*

*Main Article: Jump Pad*

Natural gravity is not the only type of gravity that players will encounter in Starship EVO. Players can bring the force of gravity to any of their creations by using several gravity-altering blocks. Although their primary use is to allow players to move around in gravity, there are a lot of creative benefits for these blocks.

1. ↑ *Currently not in game*
2. ↑ *Likely subject to change in the future*
Logic gates

**Logic Gates** are bricks used to carry and alter binary logical signals.

Logic Gates can be linked to receive input(s) from Buttons, Switches, Sensors, Sliders, Timers and other Logic Gates. A Logic Gate processes one or more inputs to produce an output. The face of the Logic Gate brick indicates the type. The type can be set by interacting with the gate.

## Types of Gate

### OR

*Will activate if any Input is active.*

OR
 0
 1
 1

### AND

*Will activate if all Inputs are active.*

AND
 0
 1
 1

### XOR

Will activate if an odd number of inputs are active

XOR
 0
 1
 1

### NOR

*Will activate if all Inputs are inactive.*

NOR
 0
 1
 1

### NAND

*Will activate if any Input is inactive.*

NAND
 0
 1
 1

### XNOR

Will activate if an even number of inputs are active

XNOR
 0
 1
 1
Power Unit

**Power Units** are basic components that are used in the construction of other blocks.

## Overview

This item is an intermediary component that is required to construct more advanced blocks. They can be bought from shops, looted from containers as well as crafted directly. *As of 24w02a, this component can only be crafted. The other options have yet to be implemented.*

Once crafted they will be considered items and can be dropped into the world by the player. If dropped they will be subject to Gravity as well as the attracting influence of Collectors. Volumetric Sensors and Laser Sensors can be programmed to send a logic signal if they detect this item.
Beam (Component)

**Beam (Component)s** are basic components that are used in the construction of other blocks.

## Overview

This item is an intermediary component that is required to construct more advanced blocks. They can be bought from shops, looted from containers as well as crafted directly. *As of 24w02a, this component can only be crafted. The other options have yet to be implemented.*

Once crafted they will be considered items and can be dropped into the world by the player. If dropped they will be subject to Gravity as well as the attracting influence of Collectors. Volumetric Sensors and Laser Sensors can be programmed to send a logic signal if they detect this item.
Force Field

**Force Fields** are door blocks designed to hold in Air while letting any entity pass through it.

## Overview

Force fields are a unique door block. They are mainly designed for high traffic areas where the opening and closing of doors would be inconvenient such as hangers and airlocks.

### Setup

Force fields can be placed on any entity. They can be both scaled and stretched but only in the **X** axis (elongating). They only require a small amount of power and produce no waste heat.

While on, Force fields will project a wall of light upwards. This wall has unlimited vertical range and will extend until it has hit a ceiling. Certain door configurations can cause a falloff effect which will require additional force field blocks to cover. Using the link tool players will be able to see the exact boundaries that each force field block is projecting.

### Usage

Force fields **do not** act as stand ins for Shields. They can not block weapon damage so all force field openings should be treated as vulnerabilities.

Force fields main usage will be creating zones where entities can move freely between a pressurized area and a non pressurized one without much effort. The walls of light that Force fields project act as solid blocks that can stop Air particles from escaping. This allows a room to be properly pressurized with a Life Support unit. Deactivating force fields are akin to opening a door, they will instantly depressurize a room.

## Logic

   Button(Pulse) | Force field remains on as long as the button is pressed.

## Tips

* Due to some uncertainty with the automatic pressurization from Life Support units it is more reliable to add a slight delay before activating a force field door and reactivating a life support unit.
* Force Fields placed on Mechanisms will still cast its barrier when it detects a wall in front of it but only when said wall is on the same entity. Unfortunately, the barrier does not lock in air so this is purely for aesthetics.
Blast Door

**Blast Doors** are prebuilt door types for Ships and other entities. They are designed to slide open and close.

## Overview

Blast Doors, like its cousin the Trap Door, serve an integral role in Starship construction. They function as ready-made doors in block form. They are much simpler than custom doors made with Mechanisms and are the preferred option unless the player has something else in mind. Blast doors function like conventional sliding doors seen in sci-fi media. Paint and decals can be applied to the door itself.

### Setup

Blast Doors can be placed on any entity. Players can stretch doors 1 meter at a time in the ***X*** and ***Y*** dimensions. They are not scalable. The extent of the expansion is limited to only 4x4m. Despite moving, they require no energy to function. With Logic, players will be able to automate the opening and closing of the door.

### Usage

Pressing **[F]** on the doorframe will toggle it open or closed. The door itself has selective collisions. It is ordinarily solid and will obstruct entities such as the player; however, the door will harmlessly clip into other blocks when opened. The door slide direction depends on the blast door's orientation. For example, if placed on the side of a block, the door will slide horizontally into the block. A 2-meter tall door is enough to accommodate the player.

## Logic

   Button(Pulse) | Door remains open as long as the button is pressed.

## Tips

* While it clips into other blocks, the door will prevent Weapons from firing.
* The door and frame can be colored independently from one another.