Exploration Table

The Exploration Table is a main feature of the game that allows the player to get the obtainable resources that that location gives, based on sheer luck.

It consists of some rules, that makes the Drops Table (both in here and the game) work fair and square. The Exploration Table is a list inspired by the game's exploration tab, which indicates the cards or items that you can obtain by exploring in the game.

## Introduction

*See this article: Exploration*
The Exploration Table represents the rewards obtained after exploring or investigating, taking just 15 minutes (without any wounds or environmental penalties). To make it simple, let's use the term 'card pool' to make the next explanations more technical and practical from now on.

## How It Works: Actual Location

A thing that's particularly worth noting is that the Exploration Table highly depends on what the **actual location** has to offer, in terms of resources.

A good example of this is the Beach. Having a medium-sized card pool (11 total different cards, to be precise), it makes so that getting a specific resource card, like Palm Fronds, more easily.

## How It Works: Gimmicks

Now, let's take a look at the unique Exploration Table's *gimmicks*.

* Note: The next articles contains technical terms (aside from card pool) that has nothing to do with the game in general. These terms are generic and are being used just to give details of how the 'exploring and finding resources in the game' actually works.

The rules consists of the following topics:

* List Name
* Item Name
* Item Type
* Amount Type
* Find Rate
* Find Amount

Here's a quick rundown of all the sections of the Exploration Table:

### List Name

Indicates the name of this list, which in this case is "Exploration Table". Simple as that.

### Item Name

Indicates the name of the item specified in this list, which you can correct, edit, and customize as you like.

### Item Type

Indicates the card type of the specified card. Can be represented by one of these types:

* **Material**, a general item, that can be normally obtained by exploring and used for crafting items.
* **Food**, items that can be consumed to increase satiation.
* **Plant**, can be found by exploring a location or grown in a Crop Plot. Can be harvested for their respective food and materials. Has a limited Abundance around the island.
* **Tree**, can be found by exploring a location or grown in a Crop Plot. Can be chopped with an axe to yield logs or long sticks. Has a limited Abundance around the island.
* **Event**, can be triggered by exploring specific locations. Encounters and frequency depend on various factors. Some may require tools to unlock more actions.
* **Source**, a subtype of a event. Requires a tool to get the contents.
* **Animal**, found (alive) only by exploring, that'll acts like an event, requiring your luck, tools or your skills to try to get it.
	+ This type is distinct from the wildlife ones, such as the Boars, that don't get domesticated or pet for you to take care of, instead they'll act with hostility and try to hurt you.

An item found in the exploration can be assumed as one or more of the types cited above.

### Abundance

Indicates the amount of the item or card available in the location/island: Unlimited, Limited, or Limited (static).

* Unlimited: you can obtain the same resource over and over again by exploring the specific locations.
* Limited: there is a set amount that exists at the start of the game, however, it can renew itself naturally. Many plants and animals fall into this category so if given enough time, their population will gradually increase.
	+ **Animals:**
		- Decreased: killing or capturing them will reduce their abundance in the wild.
		- Increasing: leaving them unharmed allows them to reproduce, overtime increasing their wild population.
	+ **Plants:**
		- Decreasing: extracting their contents until clearing them, or by chopping them down, depending on the plant.
		- Increasing: leaving them to naturally repopulate or by building a Crop Plot and manually growing.
	+ Example: 15 Lemongrass plants are available from the beach at the start of the game. If the species is not wiped out on your island, this number can increase over a long period of time.
	+ To prevent complete extermination, it is recommended to keep a few members of the species around for natural or manual (through Crop Plots or Enclosures) repopulation.

* Limited (static): there only exists a set amount in the wild and does not increase naturally overtime.
	+ Example: a limited number of Copper Ores (14) can be obtained and are spread across the island.

### Find Rate

Represented by the card spaces in the exploration tab. At first, you could only have 5 spaces, but as the variety of resources increases, so does the find rate.

* Example: finding two rocks; one in the first slot and one in the second.

### Find Amount

The more common and abundant the resource is, the more and more often you will find them. It applies to all item found in the game.

* Example: finding a stack of six palm fronds in the first slot.

Reminder: The Exploration Table is always subject to change, so is this page.