Rogue Subclass: The Whisperblade

The Whisperblade is a master of covert operations, relying on the power of their voice and the subtle arts of whispering to manipulate the world around them. They have honed their vocal abilities to a supernatural level, allowing them to utter whispers that can cause profound effects.

#### Whispering Arts

You gain proficiency in Deception and Performance skills, reflecting your expertise in using your voice to deceive and entertain. Additionally, you gain the ability to whisper messages to other creatures telepathically, as long as they are within 30 feet of you.

#### Whispering Strike

When you hit a creature with a weapon attack, you can choose to unleash a whispered strike. As you strike, you utter a whispered incantation that manipulates the target's mind. The target must make a Wisdom saving throw against your ssave DC( 8 + Proficiency Bonus + INT Mod). On a failed save, they suffer an additional 1d6 psychic damage, and you gain temporary hit points equal to the damage dealt. This ability can be used a number of times equal to your proficiency bonus, and all expended uses are regained after a short or long rest.

#### Whispered Manipulation

Your whispers gain the power to influence and manipulate others. As an action, you can target a creature within 30 feet of you and attempt to bend their will. The target must make a Wisdom saving throw against your spell save DC. On a failed save, they are charmed by you for 1 minute, or until they take any damage. Once you use this feature, you can't use it again until you finish a long rest.

#### Enigmatic Shroud

At 13th level, you gain the ability to surround yourself with an enigmatic shroud of whispers. As an action, you can activate the Enigmatic Shroud, creating a swirling vortex of ethereal whispers that swirl around you. While the shroud is active, you gain the following benefits:

1. Concealed Presence: You have advantage on Dexterity (Stealth) checks and can attempt to hide even when only lightly obscured.
2. Whispers of Disruption: Whenever a creature makes an attack roll against you, you can use your reaction to unleash a disruptive whisper. The attacking creature must make a Wisdom saving throw against your spell save DC. On a failed save, their attack misses, and they suffer disadvantage on their next attack roll before the end of their next turn.

The Enigmatic Shroud lasts for 1 minute or until you dismiss it as a bonus action. Once you use this feature, you can't use it again until you finish a short or long rest

#### Echoing Curse

At 17th level, you gain the ability to invoke the Echoing Curse through your whispers. As an action, you can select a creature within 60 feet of you and unleash the Echoing Curse upon them. The target must make a Wisdom saving throw against your spell save DC. On a failed save, they are cursed for 1 minute but can repeat the save at the end of their turn each round ending the curse on a success.

While cursed, the target suffers the following effects:

1. Whispers of Weakness: The target has disadvantage on (INT,CHA,CONN,WIS) saving throws.
2. Whispers of Discord: Whenever the cursed target takes damage, they suffer additional psychic damage equal to half your Sneak Attack damage (rounded down).
3. Whispered Disruption: At the start of each of the cursed target's turns, they must make a Wisdom saving throw against your spell save DC. On a failed save, they are stunned until the start of their next turn.

Once you use this feature, you can't use it again until you finish a long rest.