Saiken (Six Tails)

Saiken is an enormous white — with a light blueish tint — bipedal slug with stubby arms, feet and six long tails. It has two prominent optical tentacles (eyes) and hole-like openings as a mouth. Its entire body is covered in a thick, slimy substance.

## Combat

### Tail Sweep (Ex)

This special attack allows a tailed beast of at least Gargantuan size to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal creature), extending from an intersection on the edge of Saiken's space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than it. A tail sweep automatically deals the indicated damage plus 1½ times his Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC 540).

### Tailed Beast Ball (Su):

This attack deals 100d6 points of untyped damage in a 100 foot burst. The attack has a range of 400 ft, and a successful fortitude save (DC 540) allows the targets to reduce the damage by half. A single activation of this ability deals Saiken 100 points of damage, and is a full round action. This technique may also take the form of a 400 foot cone, or a 400 foot line.

### Jutsu:

Saiken casts Jutsu as a 120th level Jutsu Tactician. Its Jutsu DC is (200 + 120 + 180) 500 + Jutsu Level; Max Jutsu Level 85;

6 E

6 D

6 C

6 B

5 A

3 S

## Special Abilities

### Chakra Transfer Technique

Saiken can transfer its chakra to any target it chooses, an unwilling recipient is able to make a Fortitude (DC 540) save to avoid the extra chakra. Granted chakra is dealt to Saiken as damage, and the target gains this chakra as temporary chakra points, which are consumed first when activating a jutsu or being drained of chakra. This chakra fades after a number of rounds equal to the HD or character level of the recipient. At the beginning of its turn, Saiken regains 20 points of health as a free action.

### Tailed Beast Telepathy

An innate skill possessed by all the tailed beasts, which allows them to communicate with one another on a deeper plain of their subconscious minds known as the *Mental World*. This kind of communication differs from the one used by jinchūriki and their tailed beasts, since there are no seals or other restrictions and it is accessible for all tailed beasts and their respective jinchūriki. However, it requires a jinchūriki and their tailed beast to be fully linked to gain access to this world. Furthermore, it is impossible for influences from the outside to reach this plane, even if the tailed beasts are being controlled.

### Corrosive Alkali

Saiken has shown the ability to emit corrosive substances that can instantly disintegrate its target on contact in the form of a liquid or gas. In liquid form it is a highly viscous substance that slows all creature within it and deals 2d6 points of acid damage per HD (Range: 400 ft. + 40 ft./HD. Line or 30 ft. Cone). As a gas it creates a billowing mass of misty vapors similar to that produced by a solid fog spell, obscuring sight and dealing 2d6 points of acid damage per HD to each creature and object within it (100 ft. + 10 ft./HD Spread). The recipient of this ability can make a Fortitude Save (540) to receive half-damage.

## Jinchuuriki

Jinchuuriki (Six-Tails) is an acquired template that can be added to any humanoid or monstrous humanoid creature (referred to hereafter as the base creature).

A jinchuriki uses all the base creature’s statistics and special abilities except as noted here.

#### Size and Type

The creature’s type does not change, jinchuuriki are still human, despite being bonded to another creature. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.

#### Hit Dice

Increase all current and future Hit Dice to d12s.

#### Speed

Same as the base creature. Saiken's jinchuuriki also gains the ability to traverse difficult terrain so long as there is some solid surface for them to adhere onto. Similarly, they can use this ability to climb upon and move across any solid surface so long as some part of their body is in contact with it with speed equal to their base land speed.

#### Armor Class

Saiken's jinchuuriki can partially transform into an ooze-like state making them extremely malleable and reducing all non-elemental physical damage received by 1/4.

#### Attack

A jinchuuriki retains all the attacks of the base creature.

#### Full Attack

A jinchuuriki fighting without weapons uses its natural weapons (if it has any). If armed with a weapon, it usually uses the weapon as its primary attack along with any other natural weapon as a natural secondary attack.

#### Damage

A jinchuuriki's unarmed damage is not increased.

#### Special Attacks

Saiken's jinchuuriki can use Corrosive Alkali and Soap Bubble Ninjutsu.

#### Abilities

Increase from the base creature as follows: Str +2 Con +6, Dex +2, Int +10, Wis +10, Cha -8.

#### Skills

Jinchuuriki gains no bonuses to skill checks.