Satori Rift

The Satori Rift is a Subcontinent located in North-West of Satori. SLGI team gave it the transitory name **B097**.

## History

The rift was built in early 2007. It continued to South-East the Little Sea as a long depression with a few lakes. It was initially built with roads that continued as far as the coastline. However, at some point, the Linden officials sold the roads and fragmented the road network of the continent.

## Structure

The subcontinent consists of 46 sims. It measures 12 sims from North to South and 10 sims from East to West. It has an elongated shape. The lain principle used to draw the borders of this subcontinent is altitude, including all sims with low elevations. The rift forms a long depression that continues the Little Sea to South-West until it reaches the sea again.

## Geography

The rift in most of its part a low elevation plain. There are, however, elevated ridges (see Mountains Of Satori for example) and many depressions filled with lakes.

The rift consists of one long depression, connecting the Little Sea with the waterways on opposite side of the continent. The depression is narrower in North and larger in South. It is visible on the map as it has sand texture. There are two other, smaller and parallel depressions located in North-East.

There are a few lakes in the area, both located in the main rift and in the parallel depressions. Also, there are some mountain and hilly ranges separating the depressions.

### Main Rift

To walk along the main rift, one would have to cross through 14 sims. It stretches through all sims in the area, except for those in far East. It starts from the Little Sea and further expands South West. In North, altitude is low, below 25 m. There is a big lake located between Bruja and Druids Post. This lake, spanning through four sims, could be connected to the Little Sea through a canal by terraforming, as altitude is low enough.

South from the lake, altitude rises gradually, reaching a maximum of 37 m in Polong sim. The area along the main rift is flat, with small elevated parcels. Altitude slowly decreases as one advances further South. The main rift looks like a large sandy plain in the area. Altitude decreases gradually until in Mulhall sim there is water. Average altitude is, in that area, around 20 m. So, it is easy to terraform the land above or below sea level, creating lakes, gulfs, islands and peninsulas.

The Main Rift has a side depression in Aswang sim, where lakes exist, surrounded by the edges of a plateau.

### East Rifts

There are two small rifts that are partially interconnected, located in North-East. Also, they partially communicate with the main rift, separated in some places only by a narrow hill. The two rifts are separated by the Lycanthrope Ridge, main ridge of the Mountains Of Satori. They do communicate in North, where they merge to host a large lake. Both rifts have a few lakes.

### Plateaus

The continental plateau can be found West and East from the rifts. It rises at least 50 m high (and much higher in other places). The subcontinent includes the end points of two roads, both ends being located on the plateau.

### Lakes

There are several lakes within the area:

* **The Great Lake** is located within four sims: Druids Post, Kings Stone, Bruja and Dakhanavar. Altitude fluctuates much. There are many islands or very shallow waters, as well as deep points, with elevation down to 5 meters.
* **Dakhanavar Lake** is located very close to The Great Lake and can even be connected to it if border residents wish to transform their lands. Its lowest point appears to be 2 m high.
* **Ghul - Loogaroo Lake** is the third largest. It has deep and shallow waters. Its central part is deep. Small lakes exist along its shores.
* **Gavriel Lake** is the second largest lake. It has a central basin that appears to be 10 m deep.
* **Lycanthrope Lake** is located close to the Mountains Of Satori. It is small. Water is up to 8 m deep.
* **Aswang Lake** is small. Deepest point was measured to have an elevation of 7 m. Surprisingly, on the map displayed here, it appears as two lakes, but a month later, during the survey, there was only one, bigger lake.

In addition to this, there are other lakes and gulfs located North and South, close to the sea.

## Land Status

The only parcels of Protected Land are formed by the two road ends in North. There is plenty of Inhabited Land, as well as plenty of Abandoned Land.

## Access

The rift can be visited by teleporting and walking on parcels of abandoned land. There are two roads that end in the area. From the road ends, one can still walk for a while using trails of abandoned land.

At some point, some residents had the idea of linking the Little Sea with a canal and where digging is impossible with a portage railway all the way to the sea on the opposite side.

Both the YavaScript pods and the SLGI Fleet have service along the roads.

## See Also

* Second Life Geography
* List Of Subcontinents
* Satori