recursal/Fanatic-Fandom huggingface dataset:
LittleBigPlanet (2008 video game)

European cover art

***LittleBigPlanet*** is a 2008 puzzle-platform video game developed by Media Molecule and published by Sony Computer Entertainment for the PlayStation 3.

The game includes a story campaign in which players control a creature called Sackboy, in a fictional world populated by different creations formed by Creator Curators. In their quest, Sackboy is tasked to stop the Collector, a rogue Curator who steals creations from others. In *LittleBigPlanet*, players have to complete different platform levels, and are able to fully customize Sackboy's appearance. A key feature of the game is creating, sharing and playing user-generated content, and being able to create and design their own levels.

*LittleBigPlanet* was the first game developed by British studio Media Molecule, comprised of former Lionhead Studios employees. An early prototype of *LittleBigPlanet* by Media Molecule's predecessor Brainfluff - led by creative director and designer Mark Healey - was shown to Sony in 2006; Sony executive Phil Harrison was impressed by the pitch and helped to secure funds necessary for Media Molecule's founding and the game's development. *LittleBigPlanet* was unveiled in March 2007.

*LittleBigPlanet* received critical acclaim and was one of 2008's best-reviewed and most-awarded titles, including eight D.I.C.E. and two Spike Video Game awards. The game received significant praise for its presentation, visuals, physics-based gameplay and the scope and execution of its user-creation and online elements. *LittleBigPlanet* was also a commercial success, selling over 4.5 million copies by August 2010. Its success led to a franchise, including a direct sequel, *LittleBigPlanet 2*, in 2011.
ProbablyMonsters

**ProbablyMonsters Inc.** (stylized as **probablyMonsters**) is an American game company based in Bellevue, Washington. It was founded in 2016 by several veterans of the gaming industry, headed by former Bungie chairman, president and chief executive officer Harold Ryan.

ProbablyMonsters serves as a parent company that establishes and nurtures AAA game development studios, including Firewalk Studios, Cauldron and Battle Barge, which themselves are led by former developers from Bungie and other companies. In April 2021, ProbablyMonsters announced a partnership with Sony Interactive Entertainment in which its subsidiary Firewalk Studios will develop a first-party multiplayer title for the PlayStation 5 and PC.

In April 2023, ProbablyMonsters sold Firewalk Studios to Sony, which then became a subsidiary of Sony's PlayStation Studios.

## References

1. ↑ https://variety.com/2019/gaming/news/harold-ryan-probablymonsters-game-studios-1203363392/
2. ↑ https://www.probablymonsters.com/team/battle-barge/
3. ↑ https://www.gamesindustry.biz/playstation-signs-aaa-multiplayer-game-from-former-destiny-veterans
4. ↑ https://www.businesswire.com/news/home/20230420005272/en/Sony-Interactive-Entertainment-to-Acquire-Firewalk-Studios-from-ProbablyMonsters-Inc
Detroit: Become Human

**Windows**
December 12, 2019

***Detroit: Become Human*** is a 2018 adventure video game developed by Quantic Dream and published by Sony Interactive Entertainment for the PlayStation 4, with a self-published port by Quantic Dream for Windows releasing in 2019.

Set in 2038, *Detroit* follows the journeys of three androids whose stories intersect: Kara (Valorie Curry), a newly-sentient housekeeper who protects a little girl with her after escaping her owner; Connor (Bryan Dechart), a police investigator hunting sentient androids while partnered with a human detective; and Markus (Jesse Williams), a caretaker who begins to resist humanity's usage and abuse of androids.

Early development began in 2013; *Detroit* was based on a 2012 tech demonstration for the PlayStation 3 titled *Kara*, from which Curry's character originated. Director David Cage was influenced by Ray Kurzweil's non-fiction book *The Singularity Is Near*, and the game's depiction of androids was developed based on research on artificial organs and artificial intelligence. Cage chose Detroit for the setting to honor its legacy and contributions in the American industry. Sony announced *Detroit: Become Human* in October 2015, and the game launched in May 2018.

*Detroit: Become Human* received generally favorable reviews. It was praised for its thematic concepts, setting, visuals, graphical advancements, vocal performances (particularly Dechart's), science fiction elements, choice impact and soundtrack; in contrast, it received criticism for its dialogue, handling of allegories and themes, and other aspects of its narrative. It was nominated for numerous end-year accolades, with particular emphasis on its performances and graphics. *Detroit: Become Human* was a commercial success, topping over 9 million copies by December 2023.
Neon Koi

Company logo since 2023

**Neon Koi** is a German-Finnish game development studio located in both Berlin and Helsinki. Originally called **Savage Game Studios**, the studio was founded in 2020, and in 2022 it was acquired by Sony Interactive Entertainment as the founding member of PlayStation Studios' Mobile Division. It was renamed Neon Koi in November 2023.

## History

In August 2022, Sony Interactive Entertainment announced its intentions of acquiring Savage Game Studios as its first major addition to the publisher's expansion into mobile game development and publishing. The studio was also revealed to be working on an AAA live-service action title.

In July 2023, studio co-founder and managing director Michail Katkoff announced his departure from the studio. In November 2023, the studio was renamed Neon Koi.

## References

1. ↑ https://blog.playstation.com/2022/08/29/welcoming-savage-game-studios-expanding-our-community/
2. ↑ https://www.videogameschronicle.com/news/playstation-mobile-has-lost-another-top-exec/
3. ↑ https://www.pushsquare.com/news/2023/11/playstations-mobile-games-studio-rebrands-following-multiple-departures
Astro Bot Rescue Mission

International boxart, depicting Captain Astro and the rest of the game's cast

***Astro Bot Rescue Mission*** is a 2018 virtual reality platform video game developed by Japan Studio's ASOBI Team and published by Sony Interactive Entertainment for the PlayStation 4's PlayStation VR headset. It is a spiritual successor to 2013's *The Playroom* and the first installment in the *Astro Bot* franchise.

*Rescue Mission* follows the exploits of Astro Bot, who has to rescue his crewmates across five worlds. Players team up with Astro Bot as they journey across the various game worlds and rescue the lost crewmates, with a total of 20 levels and over 200 missing robots. Gameplay is divided between controlling the game's camera through headset movements and controlling Astro Bot's movements through the DualShock 4 controller.

The characters of *Astro Bot Rescue Mission* are derived from *The Playroom*, which served as pre-installed tech demo title for the PlayStation 4's camera in 2013. Development on *Astro Bot Rescue Mission* began following the positive feedback of "Robot Rescue", one of the mini-games presented in *The Playroom*, and lasted for 18 months. A team of 25 people worked on the game, led by game director Nicolas Doucet.

*Astro Bot Rescue Mission* received critical acclaim upon its release, with several critics citing it among the best virtual reality titles at the time of its release. Considerable praise was given to the game's innovative translation of platform gameplay to VR format and overall utilization of the PlayStation VR. It was nominated for several awards, winning a variety of them for its virtual reality innovations. A follow-up, *Astro's Playroom*, was released in 2020 as a pre-installed launch title for the PlayStation 5.
Gran Turismo 2

***Gran Turismo 2*** is a 1999 racing video game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation. It is the second main installment in the *Gran Turismo* series and the sequel to 1997's *Gran Turismo*.

*Gran Turismo 2* is a racing simulation game in which players race against artificial intelligence drivers on various race tracks. The game includes an arcade mode in which they can freely choose tracks and vehicles, and a simulation mode in which players go through events and championship to unlock currency and cars. The game largely retains its predecessor's mechanics, though with improved brakes mechanics and the ability to select event races without entering tournaments. *Gran Turismo 2* features nearly 650 automobiles and 27 racing tracks.

Following the original game's release, the developer Polys Entertainment was spun-off into its own studio, Polyphony Digital. *Gran Turismo 2* was one of Polyphony Digital's first titles as a new studio, alongside fellow 1999 release *Omega Boost*. For *Gran Turismo 2*, producer Kazunori Yamauchi wanted to make "an even better product". The game's development was rushed to meet holiday deadlines, causing early copies to contain multiple glitches.

*Gran Turismo 2* received universal acclaim upon its release. Gaming published praised the production values, the attention to detail, vehicle selection and controls, though the game received some minor criticism over its similarity to its predecessor and lack of a noticeable graphical leap. The game enjoyed high commercial success, selling over 9.3 million copies since release. A sequel, *Gran Turismo 3: A-Spec*, was released in 2001.
Ratchet & Clank (series)

***Ratchet & Clank*** is a game franchise of primarily third-person shooter-platformer video games developed by Insomniac Games and published by Sony Interactive Entertainment, released mostly on the PlayStation brand of consoles.

## Games

### Main titles

* *Ratchet & Clank* (2002)
* *Ratchet & Clank: Going Commando* (2003)
* *Ratchet & Clank: Up Your Arsenal* (2004)
* *Ratchet: Deadlocked* (2005)
* *Ratchet & Clank Future: Tools of Destruction* (2007)
* *Ratchet & Clank Future: Quest for Booty* (2008)
* *Ratchet & Clank Future: A Crack in Time* (2009)
* *Ratchet & Clank: Into the Nexus* (2013)
* *Ratchet & Clank* (2016)
* *Ratchet & Clank: Rift Apart* (2021)

### Spin-offs

* *Ratchet & Clank: Size Matters*
* *Secret Agent Clank*
* *Ratchet & Clank: All 4 One*
* *Ratchet & Clank: Full Frontal Assault*

### Mobile titles

* *Ratchet & Clank: Going Mobile*
* *Ratchet & Clank: Before the Nexus*
PlayStation Studios (label)

**PlayStation Studios** is a label used by Sony Interactive Entertainment beginning with 2020 and used for the PlayStation 5. It replaces the company's previous "Only on PlayStation" label which was used between 2009-2020 for games on the PlayStation 3, PlayStation Portable, PlayStation 4 and PlayStation Vita.

"PlayStation Studios" is used to indicate that the game is published by Sony Interactive Entertainment and is developed either by development studios within PlayStation Studios (formerly SIE Worldwide Studios) or external partners and third-party developers.

## History

The first games to have used the label were *Marvel's Spider-Man: Miles Morales*, *Ratchet & Clank: Rift Apart* (both developed by Insomniac Games), *Gran Turismo 7* (developed by Polyphony Digital), *Returnal* (developed by Housemarque), *Sackboy: A Big Adventure* (developed by Sumo Digital), *Destruction AllStars* (developed by Lucid Games), *Astro's Playroom* (developed by SIE Japan Studio's ASOBI Team), *Demon's Souls* (developed by Bluepoint Games and Japan Studio) and *Horizon Forbidden West* (developed by Guerrilla Games).

While the label was not ready for the releases of the 2020 PlayStation 4-exclusive titles *The Last of Us Part II* and *Ghost of Tsushima* (which used the previous "Sony Interactive Presents" and "Only on PlayStation" labels), it was used for *Ghost of Tsushima: Legends*, a free co-op update slated for a fall 2020 release, as well as releases in the *MLB: The Show* beginning 2021's *MLB The Show 21*, which also marked the first appearance of the label on non-PlayStation consoles. The label was also used for the PC release of *Days Gone*, as well as for newer trailers released for *The Last of Us Part II*.

## List of games using the PlayStation Studios label

### 2020

* *Astro's Playroom*
* *Demon's Souls*
* *Sackboy: A Big Adventure*
* *Spider-Man: Miles Morales*
* *Spider-Man: Remastered*

### 2021

* *Days Gone* (PC release)
* *Death Stranding: Director's Cut*
* *Destruction AllStars*
* *Ghost of Tsushima: Director's Cut*
* *MLB The Show 21*
* *Ratchet & Clank: Rift Apart*
* *Returnal*

### 2022

* *God of War* (PC release)
* *God of War Ragnarök*
* *Gran Turismo 7*
* *Horizon Forbidden West*
* *The Last of Us Part I*
* *MLB The Show 22*
* *Uncharted: Legacy of Thieves Collection*

### 2023

* *Horizon Call of the Mountain*
* *MLB The Show 23*
* *Spider-Man 2*

### Unscheduled

* *Death Stranding 2*
* *Wolverine*
Jak and Daxter: The Lost Frontier

***Jak and Daxter: The Lost Frontier*** is a 2009 action-adventure platform video game developed by High Impact Games and published by Sony Computer Entertainment for the PlayStation Portable and PlayStation 2. It's a sequel to 2004's *Jak 3* and 2005's *Jak X: Combat Racing*, and the sixth installment in the *Jak and Daxter* series.

*The Lost Frontier* was originally developed by series creator Naughty Dog alongside 2007's *Uncharted: Drake's Fortune*, but the team found it difficult to focus on two games at once, so development was moved to High Impact Games, an external studio made of former Naughty Dog and Insomniac Games veterans.

Critical reception to *Jak and Daxter: The Lost Frontier* was mixed. Critics praised the visuals and the aerial combat gameplay, but criticized other aspects of the gameplay and design, which were considered outdated or archaic, and the lack of polish. Naughty Dog expressed disappointment in the title.
Destiny 2: The Final Shape

Key art

***Destiny 2: The Final Shape*** is an upcoming 2024 expansion pack to the 2017 online first-person shooter *Destiny 2*. It is the eighth expansion for the game, and will release on PlayStation 4, PlayStation 5, personal computers, Xbox One and Xbox Series X/S.

*The Final Shape* constitutes of Year 7 of *Destiny 2*, serving as a follow-up to *Lightfall* (2023). Featuring the return of fan-favorite character Cayde-6, *The Final Shape* is set to conclude the "Light and Darkness" story arc that began with 2014's *Destiny*. The expansion's events will take place on the Pale Heart, a mysterious dimension said to exists within the Traveler.

Development on *The Final Shape* began after Bungie believed that *Lightfall* would not be enough on its own to finish the story arc of *Destiny 2*. Unlike previous expansions, whose post-launch content was split into Seasons, *The Final Shape* introduces Episodes, which are meant to be larger than Seasons and more standalone in terms of narrative. *The Final Shape* was originally slated to release in February 2024, but was pushed to June of that year.

## Release

In November 2023, Bungie confirmed that *The Final Shape* was delayed to June 4, 2024.

## References

1. ↑ https://www.bungie.net/7/en/News/article/destiny-showcase-2023-recap
2. ↑ https://www.eurogamer.net/destiny-2-the-final-shape-delay-announced-by-bungie
Blood & Truth

International boxart

***Blood & Truth*** is a 2019 virtual reality first-person shooter video game developed by London Studio and published by Sony Interactive Entertainment for the PlayStation 4's PlayStation VR headset.

*Blood & Truth* follows Ryan Marks, a former Special Forces agent who strives to save his family after they are kidnapped by a London crime lord. Players can use a variety of weapons throughout the game's campaign, take cover and interact with different objects. The game is influenced by classic gangster movies and took inspiration from SIE London's previous works within the *The Getaway* series.

Development on *Blood & Truth* began following the launch of the PlayStation VR and the release of SIE London's *PlayStation VR Worlds*; *PlayStation VR Worlds* received generally mixed responses, but the majority of critics agreed one of its segments, *The Heist*, was its strongest. SIE London originally wanted to produce a new installment in their dormant crime series *The Getaway*, but positive response towards *The Heist* prompted them to expand the segment into a fully-fledged title. The title was officially announced in November 2017.

*Blood & Truth* received generally positive reviews upon its release. It was praised for its visuals, controls, cinematic presentation, vocal performances and atmosphere, though also criticized for its narrative, characters, lack of depth in gameplay and technical issues; most critics agreed it was among the best titles available on the PlayStation VR and lauded how it expanded upon *The Heist*. It was a commercial success, marking the first time a VR-exclusive title topped charts in the United Kingdom, and was nominated for a variety of awards, winning the "Immersive Reality Technical Achievement" award at the D.I.C.E Awards.

## Development

*Blood & Truth* went gold on April 12, 2019.

## Reception

* MetaCritic: 80/100
* Destructoid: 7.5/10
* Easy Allies: 7.5/10
* Edge: 8/10
* Eurogamer: Recommended
* Game Informer: 6.5/10
* GameSpot: 7/10
* GamesRadar: 4/5
* IGN: 8.7/10
* PlayStation Lifestyle: 8.5/10
* PlayStation Universe: 8/10
* PushSquare: 8/10
* VideoGamer: 6/10

*Blood & Truth* received generally positive reviews. It holds an average of 80/100 based on 70 reviews on MetaCritic, classified as "generally favorable reviews"; as of 2019, it is the second highest-rated video game developed by London Studio, behind 2008's *SingStar. It holds a score of 81/100 on OpenCritic, based on 74 reviews with a recommendation rate of 86%.*

## References

1. ↑ https://twitter.com/LondonStudioHQ/status/1116630882494795776
Team Ico

**Team Ico** was a Japanese game development team within SCE Japan Studio, a subsidiary of Sony Interactive Entertainment. It was headed by Fumito Ueda and formed circa 1997; it was eventually disbanded in 2011 with Ueda's departure from Sony that year, and was succeeded by Ueda's independent studio GenDesign.

During its existence, Team Ico belonged to Japan Studio's Product Development Department #1. The team is best known for developing its 2001 namesake game *Ico* and its 2005 spiritual successor *Shadow of the Colossus*. Both games received universal acclaim and have been frequently considered to be an example of video games as a form of art.

In 2011 the team collaborated with Bluepoint Games to develop *The Ico & Shadow of the Colossus Collection*, a remaster of both games for the PlayStation 3. The team's final project, *The Last Guardian*, was first announced in 2007 but experienced a troubled development cycle before releasing in 2016, five years after Team Ico's disbandment.

## See also

* Fumito Ueda
* GenDesign
Déraciné

***Déraciné*** is a 2018 virtual reality adventure video game developed by FromSoftware with assistance from Japan Studio and published by Sony Interactive Entertainment for the PlayStation 4's PlayStation VR headset. It is the third collaboration between FromSoftware and Sony after 2009's *Demon's Souls* and 2015's *Bloodborne*.

In *Déraciné* players take the role of a Faerie who investigates an isolated orphanage to solve a mystery surrounding a girl called Yuliya, one of the orphanage's children. Requiring the PlayStation VR headset, gameplay revolves around exploring the game's environments and uncovering clues in regards to the story's mystery.

Development was headed by FromSoftware's Hidetaka Miyazaki with support supplied by Japan Studio; it is FromSoftware's first virtual reality game. Miyazaki wanted to recreate the adventure genre through VR technology while emphasizing the bonds between the player and the game's NPCs. It uses Unreal Engine 4.

*Déraciné* received generally mixed reviews from gaming publications. It received praise for its atmosphere, soundtrack, art direction and world-building, but was criticized for its pacing, puzzle design and gameplay, while critics were mixed on its narrative execution and entertainment value.
List of Horizon characters

*Horizon* is a science-fiction action-adventure video game series created and primarily developed by Guerrilla Games. The games primarily follow the adventures of a young huntress called Aloy in a world besieged by mechanical beings called the Machines.

## Protagonists

### Aloy

**Aloy** is the main protagonist of *Horizon Zero Dawn* and *Horizon Forbidden West*.

### Ryas

**Ryas** is the main protagonist of *Horizon Call of the Mountain*.
God of War II

North American boxart,

Bluepoint Games (PS3)
Sanzaru Games (PSVT)

***God of War II*** is a 2007 hack and slash action-adventure video game developed by Santa Monica Studio and published by Sony Computer Entertainment for the PlayStation 2 console. A remastered version was released in 2009 for the PlayStation 3 and in 2014 for the PlayStation Vita as part the *God of War Collection*, and later included in the *God of War Saga* collection in 2012. It is the sequel to 2005's *God of War* and the second main installment of the *God of War* series.

Loosely based by Greek mythology, ***God of War II*** is set in ancient Greece and follows the quest of vengeance of Kratos, a Spartan warrior who turned into the titular God of War following the events of the first game, but is betrayed and killed by his superior Zeus for his defiance of the gods. Aided by the Titan Gaia, Kratos sets on a journey to find the Sisters of Fate and exact revenge on Zeus.

*God of War II* is an action-adventure video game with a hack and slash combat system that is played from a fixed-camera angle, similar to its predecessor. During combat, protagonist Kratos utilizes the Blades of Athena - a pair of blades attached to Kratos' wrists through chains - as well as a secondary weapon and magic abilities, and the player is capable of chaining attacks for combos and using the Blades in different angles. Quick-time events are a core aspect of the combat, allowing Kratos to defeat stronger enemies and boss encounters. Additional gameplay elements including platform sections, puzzles and collectibles.

Development for *God of War II* began shortly after the release of the first game, whose end credits teased a sequel. For the sequel, game direction duties were given to lead animator Cory Barlog, while original game director David Jaffe served as creative director. Development goals included expanding on original story elements, updating the combat system and overhauling the first game's inclusion of magic. Barlog and his team chose to release *God of War II* on the PlayStation 2 instead of the then-upcoming PlayStation 3 due to the former's larger playerbase. The title was announced at GDC 2006.

*God of War II* was released to universal acclaim upon its release, and widely seen as one of the PlayStation 2's best titles; several publications considered it the swan song for the console. Praise was directed at the presentation, visuals, combat system, narrative and balanced design, though it attracted some criticism for its depiction of violence. It was nominated for and won several end-year accolades, and has regularly listed as one of the greatest PlayStation 2 and sixth generation games ever made. It was a commercial success, selling over 4.2 million copies. A sequel, *God of War III*, was released in 2010.
Omega Boost

***Omega Boost*** is a 1999 third-person shooter video game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation.

Set in a futuristic era with themes of artificial intelligence rebellion, time travel and mecha, *Omega Boost* follows humanity's efforts to stop an AI called AlphaCore from destroying them. The story centers around Lester J. Hemming, a pilot chosen to pilot the eponymous mecha. Gameplay is presented from third-person perspective and includes elements from various shooter genres including shoot 'em up and rail shooters, with players using Omega Boost's arsenal to fight waves of various enemies.

*Omega Boost* was among the last games developed by Polyphony for the original PlayStation, and was developed concurrently to *Gran Turismo 2*, which was released eight months after the former. The development team took influence from Sega's *Panzer Dragoon* series, owning to some members of Sega joining Polyphony upon the closure of the publisher's Team Andromeda. *Omega Boost* is noted to be the only game developed by Polyphony Digital to not include racing simulation elements, instead being a pure action game.

Critical reception towards *Omega Boost* was mixed. Critics largely praised the graphics and Polyphony's capability to push the PlayStation to its technical limits, as well as the action, but criticized the game for its short length, lack of variety and lack of innovation; some outlets negatively compared it to the *Panzer Dragoon* games.
Epic Games

**Epic Games, Inc.** is an American software and video game company based in Cary, North Carolina. Originally founded in 1991 under the name **Potomac Computer Systems**, it was renamed into **Epic MegaGames, Inc.** the following year before rebranding to its current name in 1999. The company was founded by American programmer Tim Sweeney, who serves as its chief-executive officer.

Epic Games is best known for its development of the proprietary game engine Unreal Engine, which since its inception became the most commercially used game engine in the world; as of 2023, the engine saw five iterations with Unreal Engine 5 launching in April 2022. The engine has been used for numerous Sony Interactive Entertainment-published titles, including *Days Gone*, *Concrete Genie*, *Returnal* and *Horizon Call of the Mountain*. As a game developer, Epic is known for its work on the *Unreal* and *Gears of War* franchises, and *Fortnite*, which became a massive commercial success and a cultural phenomenon for Epic.

In addition to its Unreal Engine technology, Epic also developed the MetaHuman Creator to allow faster creation of in-game character and facial models. Applications of MetaHuman were included into Sony's Decima game engine as of 2022, with games such as *Horizon Forbidden West* and *Death Stranding 2* being early adopters of the technology.

In June 2012, approximately 40% of Epic's shares were acquired by Chinese conglomerate Tencent. In July 2020, Epic received a $250 million investment from Sony Interactive Entertainment, as part of a technological partnership between the two companies. In April 2021, Sony invested another $200 million in Epic Games, which raised its shares in the company to 5%.

## References

1. ↑ https://edition.cnn.com/2020/07/09/tech/sony-fortnite-epic-games/index.html
2. ↑ https://www.gamedeveloper.com/business/epic-nets-1-billion-in-funding-including-200-million-investment-from-sony
Gravity Rush 2

***Gravity Rush 2*** is a 2017 action-adventure video game developed by Team Gravity of SIE Japan Studio and published by Sony Interactive Entertainment for the PlayStation 4. It is the second installment of the *Gravity Rush* series and a sequel to 2012's *Gravity Rush*.

Taking place after the events of the first game, *Gravity Rush 2* follows series protagonist Kat and her friends Raven and Syd as they help several settlements from the threat of the supernatural Nevi and political forces. Along the way, Kat continues to search for clues about her past and strengthen her abilities.

Played from a third-person perspective, gameplay in *Gravity Rush 2* revolves around Kat's ability to manipulate gravity; Kat can explore areas from multiple angles and directions, being able to fly through the sky and use gravity shifting to walk on walls or charge attacks. Outside the game's story campaign, the player can pursue collectibles, complete side quests and compete in challenges.

Development on *Gravity Rush 2* was commenced in 2012 following the first game's release, and the project itself was first acknowledged a year later as a "Team Gravity Project". As Sony gradually abandoned its support for the portable PlayStation Vita, production was focused on the PlayStation 4. The game was eventually announced in September 2015 and was delayed from its original 2016 release to avoid competing with other titles.

*Gravity Rush 2* was released to generally positive reviews from critics, with some reviews placing it on par with its predecessor. It received praise for its art direction, gravity-based gameplay, new gameplay mechanics, Kat's characterization and scale, but was criticized for aspects in its mission design and lack of noticeable improvement over the original game's flaws, while the story received mixed responses. The game was not commercially successful, with estimation of only about 800,000 copies sold by late 2018.
Killzone

European cover art depicting the Helghast

**PlayStation 3**
NA: October 23, 2012
EU: October 24, 2012
AU: November 8, 2012

***Killzone*** is a 2004 first-person shooter videogame developed by Guerrilla Games and published by Sony Computer Entertainment for the PlayStation 2 home console. An HD remaster, titled *Killzone HD* and developed by Supermassive Games, was released for the PlayStation 3 in 2012.

Set in the 24th century after a nuclear warfare left earth uninhabitable, *Killzone* chronicles the war between two factions of human races, the Vektans, who inhabit the earth-like planet of Vekta, and the Helghast, who inhabit the harsh planet of Helghan after branching away from Vekta centuries ago. The game's main narrative follows Jan Templar, a soldier of Vekta's military force, the Interplanetary Strategic Alliance, during a Helghast invasion to Vekta.

Played from a first-person perspective, the single-player campaign has players control Templar as he protects his homeworld from Helghast invaders. Referred to as a squad-based shooter, *Killzone* features friendly NPC soldiers alongside Templar. The game's multiplayer includes both competitive and team-based modes.

Officially announced in August 2003, *Killzone* was originally known under the working title **Kin** and began development in 2001, evolving from a tech demo developed by Guerrilla Games. The team aimed to create a first-person shooter title specifically for the PlayStation 2, with focus on gritty action and squad-based gameplay. Between its official announcement and eventual release, *Killzone* was considered by gaming publications as Sony's "*Halo* Killer" app, and was highly anticipated prior to its release.

*Killzone* received generally mixed reviews. Critics concurred that while the title was ambitious, the final product was disappointing, and criticized the gunplay, controls, technical issues and writing. Several reviewers cited the visuals and art direction, sound design, premise and science fiction elements as *Killzone*'s strongest points. Despite a mixed reception, *Killzone* was a commercial success with Sony subsequently acquiring Guerrilla. *Killzone* spawned a number of sequels, beginning with 2009's *Killzone 2*. *Killzone HD* received mixed reviews, with criticism directed at the lackluster work on the remaster.
Twisted Metal 2

***Twisted Metal 2*** is a 1996 vehicular combat video game jointly developed by Sony Interactive Studios America and SingleTrac and published by Sony Computer Entertainment for the PlayStation. A PC port was released in 1997. It is the second installment in the *Twisted Metal* series.

The *Twisted Metal* series revolves around the eponymous competition, initially set in Los Angeles. In *Twisted Metal 2* , the tournament organizer Calypso decides to expand the scope of the Twisted Metal contest to global scale, attracting fourteen different competitors to fight for the prize. As the sequel to 1995's *Twisted Metal*, *Twisted Metal 2* retains much of its predecessor's gameplay and structure, being a vehicular combat title with a story mode set through several areas, an arena mode to fight computer-controlled enemies, and the two-player duel mode.

Development on *Twisted Metal 2* began shortly after the release of the first *Twisted Metal*. Due to the commercial success of the first game, SingleTrac and Sony's American development team were granted sixteen months of development. In the years following the game's release, publisher Sony was sued by ice cream truck company Frosty Treats over the character of Sweet Tooth; the lawsuit was eventually ruled in Sony's favor.

*Twisted Metal 2* received positive reviews upon release, with critics deeming it superior to the first game. The game was praised for its improved level design and stronger cast of characters, though it also received some criticism for its graphics, which were largely seen as nearly identical to the first game. *Twisted Metal 2* was nominated for several end-year accolades, and was commercially successful with over 1.7 million copies sold in North America. A sequel, *Twisted Metal III*, was released in 1998, and was the first to be developed without series creator SingleTrac.
Sly 2: Band of Thieves

North American cover art, depicting (from left to right) Bentley, Sly and Murray above a silhouetted Sly parkouring

### Designer

Nate Fox
Rob McDaniel

### Artist

Dev Madan
Reid Johnson
Travis Kotzebue
Karin Madan
Hokyo Lim

### Release

NA: September 14, 2004
EU: October 29, 2004

### Mode(s)

Single-player

***Sly 2: Band of Thieves*** is a 2004 platform-stealth video game developed by Sucker Punch Productions and published by Sony Computer Entertainment for the PlayStation 2. A remaster for the PlayStation 3, developed by Sanzaru Games, was released in 2010 as part of *The Sly Collection*. It is the second installment in the *Sly Cooper* series, and the sequel to 2002's *Sly Cooper and the Thievius Reccoonus*.

Set two years after the events of *Thievius Raccoonus*, *Band of Thieves* follows Sly Cooper and his gang on a quest to locate and destroy the villainous Clockwerk's parts to end his threat on the Cooper Clan once and for all. A third-person platform-stealth game, *Band of Thieves* retains most of the design elements of its predecessor but features numerous alterations including a more conventional health meter and introduces Sly's partners Bentley and Murray as playable characters with their own abilities. The game also moves away from the more linear structure of its predecessor to a hub-based with greater emphasis on freedom and combat.

Development on *Sly 2* began immediately after the release of *Thievius Reccoonus*. According to designer Nate Fox, the game drew inspirations from Hollywood heist movies for its settings and story. The team sought to include a larger cast of characters and more open levels, as well as improve the artificial intelligence of enemies to increase the possibilities and situations for the player.

*Sly 2: Band of Thieves* received highly positive reviews; as of 2021, it ranks as the highest-rated game developed by Sucker Punch according review aggregator Metacritic. It was praised for its presentation, story, expanded variety of gameplay mechanics and level design, though some criticism was aimed at the short length of the campaign and pacing issues. *Band of Thieves* was nominated for several end-year accolades. A sequel, *Sly 3: Honor Among Thieves*, was released in 2005.

## References

1. ↑ https://www.youtube.com/watch?v=I-7T5bUpuHU&ab\_channel=SlyCooperCompetition
Colony Wars (series)

***Colony Wars*** is a series of space flight and combat simulation video games created and developed by Studio Liverpool (also known as Pysgnosis) and published by Sony Interactive Entertainment (then known as Sony Computer Entertainment) for the PlayStation console.

## Games

* *Colony Wars* (1997)
* *Colony Wars: Vengeance* (1998)
* *Colony Wars: Red Sun* (2000)
Concrete Genie

***Concrete Genie*** is a 2019 action-adventure video game developed by PixelOpus and published by Sony Interactive Entertainment for the PlayStation 4. It is also compatible with the PlayStation VR.

*Concrete Genie* is set in the declining town of Denska, which over the years have been polluted and mostly abandoned by its residents. The player takes control of Ash, a young artist regularly bullied by kids who cause his drawing nootbook to scatter across Denska. The game follows Ash as he embarks on a quest to bring back life into Denska and find his art pieces, having obtained a magical paint brush that can bring his creations to life.

Gameplay is played from a third-perspective with players taking Ash's role in an open-ended map. Ash has a magical paint brush can draw living images on walls belonging to various buildings, as well as signs and other surfaces. A core mechanic involves the creation and manipulations of genies, living paintings of creatures with specific attributes that can help Ash on his quest. Players can also collect various art pages that increase their arsenal of painting options.

Announced in October 2017, *Concrete Genie* was the second project of studio PixelOpus following 2014's *Entwined*, and uses Unreal Engine 4. The game's direction and style drew heavy inspiration from the 2000 title *Jet Set Radio*, while the story was developed to focus on bulling and street art as themes. The game doesn't feature any rating system for the player's drawings, as the development team didn't want to judge the creations of players. The game was originally meant to be released in 2018 before getting delayed several time to October 2019.

Upon release *Concrete Genie* was positively received by video game publications, with praise directed towards its art direction, visuals, thematic depth and originality, though criticism was directed towards its final act and its combat gameplay, while critics also held mixed opinions regarding the execution of some of the game's ideas.
Lair

***Lair*** is a 2007 action-adventure video game developed by Factor 5 and published by Sony Computer Entertainment for the PlayStation 3.

The world of *Lair* was devastated by volcanoes that polluted the planet's atmosphere and natural resources, with humanity reduced to two warring tribes: the poverty-riddled Mokai and the wealthy Asylia. The narrative follows the story of Rohn Partridge, an Asylia Sky Guard, who eventually turned to support the Mokai. Gameplay centers on air-combat during which Rohn rides on his dragon to confront opponents. At certain points, the player also has to fight on foot. Part of the gameplay is dictated by a morale system, which can make enemy troops retreat when suffering from a low morale. It makes extensive use of the PlayStation 3's first controller, the Sixaxis.

*Lair* was handled by Factor 5 and was notably the first game to offer Sony's Remote Play function. The game's budget was estimated to be around $25 million and began production in 2004, after Sony expressed interest in the game's original vision. *Lair* was pitched as a WWII-inspired tactics game called *Animal Farm*, but was later scrapped in favor of *Dragon Knight*, a pitch that would become *Lair*. The game encountered a troubled development cycle, with many of its elements and concepts changing through internal disagreements, Sony's mandates and the PlayStation 3's complex architecture. Sony also made the team use the Sixaxis' motion controls, and the game was eventually delayed from being a 2006 launch title to 2007.

*Lair* was marketed heavily as a showcase for the Sixaxis and was anticipated for its ambitious nature. Upon release, *Lair* received mixed or averagely-scored reviews, with multiple gaming publications lamenting the title as a disappointment. It received significant praise for its presentation, storytelling and setting, but received widespread criticism for its technical issues and control scheme. Publisher Sony was also criticized for its handling of the game's reviews, and the game's troubled development and release ended the partnership between the former and Factor 5. Factor 5 later released a patch for an analog stick control scheme, but the game ended up as their final release before the studio's closure in 2009.
Prophecy

***Prophecy*** was an action-adventure stealth video game developed by Sucker Punch Productions and to be published by Sony Computer Entertainment for the PlayStation 4. The game was cancelled between 2014 and 2015.

Set in a medieval-looking port city, the game was to be presented from third-person perspective and focused on a scarred man called Abel Tvorah as he attempts to stop the city's military forces from uncovering the setting's secrets. Leaked footage of the title showcased gameplay mechanics such as the combat system, stealth and free-running, as well as quick-time events.

Footage and concept art of *Prophecy* was found in July 2020, exhibited on Sucker Punch art director Max Chapman's personal website. Details on the game's development are largely unknown, though *Prophecy* was assumed by several gaming publications to have been one of the various concepts rejected in favor of *Ghost of Tsushima*.
Dick Grayson

**Dick Grayson** is the adoptive brother to Bruce Wayne, as well as the sidekick to Batman. Dick Grayson's life was turned upside down, after his circus performer parents were murdered cold blooded right in front of his eyes, when he was only six years old. Dick is the complete opposite of Bruce. As Bruce is a introvert and sarcastic, Dick is a show-off and fame obsessed influencer.

## Personality

Dick lives up to his nickname, literally. Dick is obsessed with himself, always taking selfies and loving the way he looks in the mirror. He tends to refer to himself in first person, as he always thinks highly of himself. There's only one thing that he wants in the world, more then justice and that is girls! And he hints on just about every girl that he sees.

## History

### Powers and Abilities

Dick is extremely acrobatic, a trait that he carried over from his days of working in the circus.

## Weakness

Dick has a fear of being rejected and looking "ugly".

## References

1. ↑ *Are You Afraid of the Dark?*
2. ↑ *On Leather Wings*
Gravity Rush (franchise)

***Gravity Rush***, known in Japan as ***Gravity Daze***, is a Japanese media franchise and video game series owned by Sony Interactive Entertainment; it was created by game director Keiichirō Toyama and the games were developed by Japan Studio's Team Gravity.

## Games

* *Gravity Rush* (2012)
	+ *Gravity Rush Remastered* (2015)
* *Gravity Rush 2* (2017)
Gravity Rush

**PlayStation 4**

* JP: December 10, 2015
* NA: February 2, 2016
* EU: February 5, 2016

***Gravity Rush***, known in Japan as ***Gravity Daze***, is a 2012 Japanese action-adventure videogame developed by SIE Japan Studio's Team Gravity and published by Sony Computer Entertainment for the PlayStation Vita handheld console. A remaster developed by Bluepoint Games was released for the PlayStation 4 in 2015.

Played from a third-person perspective, *Gravity Rush* has players control Kat, an amnesiac young girl with the ability to manipulate gravitational forces, referred in-game as "Gravity Shifting". With her newfound powers, Kat protects the floating town of Hekseville from various dangers and threats, including attacks from a mysterious species of creatures called Nevi.

Kat can explore Hekseville from multiple angles and directions, being able to fly through the city and use gravity shifting to walk on walls or charge attacks. Outside the game's story campaign, the player can pursue collectibles, complete side quests and compete in challenges.

*Gravity Rush* was convinced and directed by Keiichiro Toyama of SCE Japan Studio's Project Siren, who previously worked on horror titles such as *Silent Hill* and *Siren*. Toyama, who envisioned the title during the beginning of his career, started to develop the game with his team in 2008. The game was originally intended to be released on the PlayStation 3 under the title *Gravité* , but moved into being a launch window title for Sony's then-upcoming PlayStation Vita in 2010.

Upon release, *Gravity Rush* received generally positive reviews, with praise directed towards the portrayal of Kat, the supporting cast, the art direction, soundtrack, gravity shifting mechanic and originality. Criticism was directed at the game's camera, controls, several gameplay aspects and story elements. *Gravity Rush: Remastered* was also released to generally positive reviews, with praise directed towards its visual upgrades and improved controls. A sequel, *Gravity Rush 2*, was released in 2017. A film adaptation is in development at Sony Pictures, PlayStation Productions and Scott Free Productions.
Twisted Metal III

***Twisted Metal III*** is a 1997 vehicular combat video game developed and published by 989 Studios for the PlayStation. It is the sequel to 1996's *Twisted Metal 2*, and the third main installment in the *Twisted Metal* franchise.

The *Twisted Metal* series revolves around the eponymous vehicular competition, organized and supervised by the mysterious man Calypso. In *Twisted Metal III*, the Twisted Metal competition resumes two years after the events of *Twisted Metal 2*. As a vehicular combat title, *Twisted Metal III* retains much of the gameplay established in the previous titles, but also introduces a new deathmatch mode in which up to four players can fight each other and computer-controlled enemies.

*Twisted Metal III* was the first game to not include series creator and lead developer SingleTrac, who was acquired by GT Interactive in 1997. As a result, a third *Twisted Metal* game was to be developed solely by Sony's American development team, then renamed into 989 Studios. Unlike the first two *Twisted Metal* titles, publishing duties were also handled by 989 Studios instead of Sony.

Unlike its predecessor, *Twisted Metal III* received generally mixed-to-negative reviews. Reviews criticized the graphics, level design, physics engine and formulaic structure, though the soundtrack and the deathmatch mode were more favorably received. Despite the mixed reception, *Twisted Metal III* was a commercial success, selling over 1.1 million copies in North America. It was followed by a sequel, *Twisted Metal 4*, in 1999.