recursal/Fanatic-Fandom huggingface dataset:
Fire IV

de:Feuer IV
Fire IV

**Deals fire damage to an enemy.**

**Spell cost**: 157 MP
**Spell element**: **Fire**
**Magic skill**: Elemental
**Jobs**:
* Black Mage Level 73
* Puppetmaster Level 75‡

‡Note: Automatons learn this spell automatically with the following setup: Spiritreaver Head, Stormwaker Frame, Automaton Magic Skill 281 (Merit). They do not need to use a scroll.
**Casting Time**: 8 seconds
**Recast Time**: 34.75 seconds
Jade Sepulcher

Connecting Areas | Quests/Missions | ISNMs

Accessible via an underground burrow from Mamook to the western coast of the Bhaflau Thickets, this tomb is a sacred site of the Mamool Ja Savages. You must use the Ebony Door to do battle.

This area is only accessible if the Treasures of Aht Urhgan expansion is installed and The Road to Aht Urhgan quest is completed.
Connecting Areas

## Involved in Quests/Missions

 The Beast Within (BLU)
 Puppet in Peril | Aht Urhgan | N/A
A Minstrel in Despair

* Trade a Parchment to the the Song Runes again and obtain the Poetic Parchment.
* Head back to Lower Jeuno and trade the Poetic Parchment to Mertaire. Watch cutscene of Mertaire and Lewenhart to complete the quest.

### Game Description

**Client:** Mertaire (Merry Minstrel Meadhouse, Lower Jeuno)

**Summary:**

Show the desparate bard Mertaire the words to the song.
Кушарвид, Алош

Рождение:

**Алош Кушарвид (эсгельдск. Alos Kusarwid, род. 9 ангохта 1895 года)**- эсгельдский военный и политический деятель, Народный комиссар Эсгельдии и глава РСК с 1914 года.

## Биография

Ввиду профиля его основной деятельности о Кушарвиде известно немногое. Согласно официальным документам, Алош Кушарвид родился в пятом роддоме города Вермелькад 9 ангохта 1895 года в семье потомственных разведчиков, служивших на благо эсгельдского государства примерно с середины 17 века. Тем не менее, данные о месте его рождения весьма противоречивы, существующая же документация весьма часто оспаривается оппозиционными источниками в стране. По данным от кадрового состава РСК вообще открывается факт того, что под именем "истинного" Алоша Кушарвида, на деле родившегося недоношенным в семье почтальона и ткачки и умершего спустя шесть месяцев действует совершенно другой человек.

## "Заговор четырёх"

В узких кругах РСК также известно ещё три лидера контрразведки, о которых вообще ничего неизвестно кроме псевдонимов "Кард", "Ойриг" и "Ронт". Именно с ними Кушарвид регулярно встречается в тёмных закоулках Вермелькада, ежедневно продумывая планы спецопераций против местной мафии и даже против приближённых к политической верхушке Эсгельдии, что с учётом его высокой должности постоянно сходит ему с рук. Тем не менее, руководство контрразведки уже довольно давно наладило агентурную сеть во всех крупных политических силах страны и при подходящем случае может выступить в качестве "третьей силы", власти органов государственной безопасности на фоне социальной анархии, возникшей в современных условиях, намного дальше потеснив власть законно избранного Президента и Войкуда.
Dismemberment Brigade

**Zone:** Horlais Peak
**Restrictions:**
          **Level:** 60
          **Members:** 6
          **Time:** 30 minutes
**Orb:** Moon Orb (60 Beastmen's Seals)

## Treasure

* Kabrakan's Axe
* Sarnga
* Dragvandil
* Hamelin Flute
* Assault Earring
* Spectacles
* Peace Ring
* Zircon
* Chrysoberyl
* Painite
* Purple Rock

## Notes

* All have the Orc special attacks.
* Armsmaster Dekbuk has Mighty Strikes.
* Invulnerable Mazzgozz has Invincible and casts Cure IV, Protect III and Banish III.
* Keeneyed Aufwuf has Manafont.
* Longarmed Gottditt has Hundred Fists.
* Mind's-eyed Klugwug has Eagle Eye Shot.
* Undefeatable Sappdapp has Blood Weapon and casts Bio II and Fire II.
* All are susceptible to Lullaby and Sleep.

Source
Healing the Land

### Walkthrough

* Upstairs in the Cathedral you will find Eperdur. He will tell you that there is word of a foul wind coming from Gusgen Mines that is blowing on the Crag of Dem in Konschtat Highlands. The seal that stops the dead from walking is weakening. Eperdur gives you key item: Seal of banishing.
* Travel to the Gusgen Mines. Go straight until you get to the first set of three levers. Pull the center one.
* Continue on straight ahead until you get to the second set of levers. Pull the left-most lever.
* Simply hug the left-hand wall until you come to a hole in the ground. Cast Invisible or use your Prism Powder BEFORE dropping down the hole - it contains bombs, which aggro sight and magic. Do not forget to cast Sneak or use a Silent Oil! The flies down the hole aggro sound.
* There is a much faster and more straightforward path to this area than previously mentioned. Simply head to the northwest corner of the second map via right or left levers, and head down that small passageway, no drops necessary. Hitting the center lever is considered extremely rude, as it traps miners in that area with no access to the upper levels, and no way out other than warp.
* The ??? is behind the shed to the southwest, located in (G-8). Deactivate Invis when nothing is looking your way, check the ???, and warp out.
	+ Everything in this dungeon detects by sound except for the bombs at the end, which detect by sight and magic.
* Return to Eperdur for your reward.

### Game Description

**Client:** Eperdur (Cathedral, Northern San d'Oria)

**Summary:**

Spirits of the dead in the Gusgen Mines blow an evil wind upon the land. Take a seal of banishing to a shack in the deepest tunnel within.
Ayame and Kaede

File:SeaSerpentGrottoNM1.png
## Walkthrough

* Talk to Ensetsu in Port Bastok at I-5 who will sends you to talk to Kaede, who is in the other room of Ensetsu's place. Next talk to Kagetora in Warehouse 2. Finally go back and talk again to Ensetsu who will ask you for a favor.
* Go to Korroloka Tunnel where you will need to fight three Korroloka Leeches.
* Go to K/L-8 to find the ??? which will spawn the Korroloka Leeches.
* Killing any Thread Leeches near the ??? is a good idea since they will link to the Korroloka Leeches.
* Kill the Korroloka Leeches and quickly click on the ??? point to get the Strangely Shaped Coral (key item).
	+ If you receive the message "You see nothing out of the ordinary," simply wait for the leeches' bodies to vanish. Then you can get the coral by checking the ???. Not everyone has this issue.
	+ If more than one party member needs this fight, only one person needs to pop the three leeches. After the last leech fades away, have a different party member who needs the item click the ???, then have the player who spawned the leeches click it afterwards. Otherwise the player who did not spawn the leeches will be unable to obtain the Strangely Shaped Coral.
* Return the coral to Ensetsu who will send you to Norg.
* Go to Norg, which can be found within Sea Serpent Grotto.
* Talk to Ryoma on the docks in Norg to receive a Sealed Dagger (key item).
* Return the dagger to Ensetsu and watch a cutscene to finish the quest.

Notes
* If the person that touched the ??? to spawn the Korroloka Leeches dies, do not raise the fallen member unless the Korroloka Leeches are killed. Even if the Korroloka Leeches have vanished they will respawn as soon as the quest initiator is raised.
* Completion of the Quest requires access to Norg via Airship pass for Kazham
* The Korroloka Leeches immediately attack the player who examines the ???. If this player is low-leveled, he/she may die from this. It is a good idea to have that player use Sneak (item/spell/ability) to prevent this, or have another player use an AoE attack to quickly attract the leeches' attention.
* If the player who examines the ??? dies, even if all the Korroloka Leeches are killed before they are raised, they can still obtain the Strangely Shaped Coral by checking the ???.
* It is not necessary to kill all three leeches. If you hold one leech without aggroing or linking the other two, you can wait for the two passive leeches to despawn. Then, you can kill the leech you were holding and receive credit for the fight. The game only checks that the last remaining leech is defeated. Note that spawning the leeches and letting all three despawn does **not** allow you to get the key item.
* Leeches have ~250 HP each.

## Game Description

**Client**: Ensetsu (House, Port Bastok)

**Summary**:

Ensetsu wishes to reclaim an item he has sold to the Tenshodo, but they will not exchange it for anything other than a Strangely Shaped Coral (key item) from the Korroloka Tunnel. You must go and retrieve it for him.
Aspir

**Steals an enemy's MP. Ineffective against undead.**

**Spell cost**: 10 MP
**Spell element**: **Dark**
**Magic skill**: Dark Magic
**Jobs**:
* Dark Knight Level 20
* Black Mage Level 25
**Casting Time**: 3 seconds
**Recast Time**: 60 seconds

## Generally Effective Targets

* Bombs
* Clusters
* Colibri
* Crabs
* Diremites
* Elementals
* Evil Weapons
* Flans
* Hecteyes
* Magic Pots
* Soulflayers
* Wanderers
* Worms
Лига Эрда

Официальные языки: | абрусский, альманский, валтангский

Лига Эрда **(абрус. Erdaliiker)** - военный, политический и экономический союз ряда стран (фюдчстагских) гольской культуры, образованный в ходе очередного витка конфронтации с великими державами Фильдара. Построенный на ультранационалистических и ультрамонархических началах, страны Лиги (Сармия и Валтангия) под патронажем Абрусской империи. Находясь в холодной конфронтации с Организацией Северных Стран, Лига Эрда активно участвует в большинстве конфликтов мира Лайдурэ, всячески финансируя вооружённые группы, дестабилизирующие внутриполитическую обстановку в Фильдаре.
Dynamis - San d'Oria

Orc NMs in Dynamis have an additional TP attack:

* **Fanatic Dance:** 10' AoE Charm DO NOT MELEE to avoid this.

### Southern San d'Oria

**Francmage:** I never believed that my indifference to the state of other nations would cause harm to my beloved San d'Oria... As part of my penance, I will infuse the Timeless Hourglass with what guidance I can.

Template:Dynamis Notes
Chocobo Circuit

Connecting Areas | Quests/Missions | NPCs

This is an area that links with Al Zahbi and other cities. The circuit can be enjoyed by spectators wishing to make some fast gil with the introduction of chocobets. Registered Chocobos that have been raised by their owners can also be pitted against those of other players for gil or chocobucks. Chocobucks can be used to purchase special Chocobo Raising related items.This area is only accessible if the Treasures of Aht Urhgan expansion is installed.

Connecting Areas
Windurst Woods at (K-13)
Southern San d'Oria at (H-11)
Bastok Mines at (J-9)
Port Jeuno at (J-8)

## NPCs Found Here

Chocobo Circuit 2.JPGChocobo Circuit 3.JPGChocobo Circuit 4.JPGChocobo Circuit 5.JPGChocobo Circuit 6.JPG
## Map Aquisition

Talk to any NPC with a Red Beret and choose to go to General Information. From here there are two spots to get the map. The first is a ??? on the south edge of the Information Counter, where Khatri and Luca stand. The second, are the two halls south of the counter, which will take you to the same room, located at (H-10). In the middle of the counter, there is a ???. This also contains a map.

## See Also

Chocobetting

Chocobo Raising
Aht Urhgan Mission 40: Unraveling Reason

### Walkthrough

Wait until your initial cutscene at the entrance of the Grand Ducal Palace has finished.

* Speak with Pherimociel at (G-6) of Ru'Lude Gardens.
* Then you must zone and wait one game day before speaking with Pherimociel for the next cutscene. (Choose "Ready!" to continue with the cutscene.)
* At the end of the cutscene, you will be at the Leypoint in Wajaom Woodlands.

NOTE:

* if you choose "Not Ready." you will have to zone out to get the CS again

### Game Description

You have been asked to participate in the Wajaom Infiltration Operation. A high-speed airship is being prepared for this mission. Speak with Pherimociel when you are ready to depart.
Counterstance

## Job Ability

* Increases chance to counter but lowers defense.
* **Obtained:** Monk Level 45
* **Recast Time:** 5:00
* **Duration:** 5:00

* Keeping this ability active will greatly increase a character's counter rate, by a factor of approximately 3.
* While this ability is active, the user's defense rating is calculated only using the character's VIT and any bonuses from Minne. Defense bonuses and penalties from any other source (Armor, Job Traits, Protect) will be ignored (however, "Defense down" effects from enemies will still apply).
* Combining with Job abilities that reduce defense, such as Berserk, will lower your defense further.
* Adds an amount of enmity to user approximately equal to two thirds of a Provoke.
* The effect of "Enhanced Counterstance" on Melee Gaiters is not well understood, but is currently believed to be a flat enhancement of +10%, due to the results of recent tests.
Clear Mind

* Job Traits are always active.
* **Further Notes:**
	+ Each upgrade of this trait increases the amount of MP Recovered While Healing.
	+ Repeats of this trait do not stack.
		- For example, a Level 31 RDM/BLM will not receive **Clear Mind I** twice.
	+ Standard recovery of MP per tick while resting without this trait is as follows: +12, +13, +14...

Equipment that Enhances this Trait* Although no equipment directly enhances Clear Mind,there is equipment that increases your MP Recovered While Healing.

Summoner Level 15
Black Mage Level 15
White Mage Level 20
Blue Magic Level 24
Red Mage Level 31* **MP Per Tick:** +15, +16, +17...

Clear Mind II* **Obtained:**

Summoner Level 30
Black Mage Level 30
White Mage Level 35
Blue Magic Level 46
Red Mage Level 53* **MP Per Tick:** +18, +19, +20...

Clear Mind III* **Obtained:**

Summoner Level 45
Black Mage Level 45
White Mage Level 50
Blue Magic Level 61
Red Mage Level 75* **MP Per Tick:** +21, +23, +25...

Clear Mind IV* **Obtained:**

Summoner Level 60
Black Mage Level 60
White Mage Level 65
Blue Magic Level 66* **MP Per Tick:** +24, +26, +28...

Clear Mind V* **Obtained:**

Summoner Level 70
Black Mage Level 75* **MP Per Tick:** +27, +30, +33...
Ferry - Mhaura/Selbina

File:Ship.jpg

**Table of Contents:**
Connecting Areas | Ferry Schedule | Quests/Missions | NPCs
Weather | Fishing | NMs | Mobs

This ferry is actually a cargo ship that carries adventurers across the Bastore Sea from Selbina (on the continent of Quon) to Mhaura (on the continent of Mindartia). The ferry runs three times a day. Though these ferry ships once relied on the ever changing winds to power their sails, the three-vessel fleet now moves with the speed of internal combustion engines, thanks to the technology of Bastok. The Selbina-Mhaura Ferry's main purpose is to transport goods, so the boats are not exactly equipped for moving passengers. However, the ferry features a small shop to provide the bare bones essentials for those who are making the journey.
Connecting Areas
Mhaura

## Daily Schedule (Vana'diel Time)

 22:40
 6:40
 14:40
Королевство Эмердалия

**Королевство Эмердалия** **(эсг. *Émerdaly kalwredar)*** *-* зависимая монархия Эсгельдии *(pirlöjm)* в самом центре Эсгельдии, одна из старейших удельных монархий Эсгельдии, существующая с IX века. Равнинный и тихий регион, впрочем, связанный с имперской столицы автомобильным и железнодорожным сообщением - приятное и тихое место для отдыха далеко от городской суеты.

Охота на кабанов в лесополосе - одно из излюбленных занятий местных жителей на протяжении тысячелетий, регулярно во время брачного периода данных животных проводится спортивная охота.

Своеобразный "кабаний" символизм можно встретить здесь повсюду: начиная от трактиров в захолустных деревушках и заканчивая пивными и барами в Малдинге или Искьэлюсте, чьи фасады украшены головами вышеупомянутых зверей. Однако, дабы предотвратить гибель всего поголовья, на основании древнего королевского манускрипта времён Авигда I (3855-3900) охота на зверей прерывается минимум на 5 лет около 10 раз за каждое столетие.

Эмердалия - родина высокого стиля в одежде, является важным текстильным центром Священного Царства, благодаря чему по праву заслужила неофициальный титул "империи портных".

Королевство делится на 3 засады (эсг. *wanskiteld*) с крупнейшими региональными центрами в лице Малдинги (88.310 тыс. человек) и Холюхе (34.241 тыс. человек).

В столице королевства, Искьэлюсте, с учётом земельной англомерации проживает примерно 150.233 тыс. человек.
Aht Urhgan Mission 26: Seal of the Serpent

### Walkthrough

* Watch the cutscene that was triggered to end the last mission. Abquhbah will give you several choices in the cutscene.
	+ By choosing Gessho you will be given some information about his whereabouts.
	+ By choosing Aphmau you will be asked to go to the palace. This will end the cutscene and continue the mission.
	+ By choosing Lady Karababa you will be advised not to mention that name around Naja.

* Unequip all weapons and examine the Imperial Whitegate door at (L-9) in Aht Urhgan Whitegate. This will trigger a cutscene and the next mission.

### Game Description

Mission Orders
The Grand Vizier has summoned you to the palace.
You are required to divest yourself of all weapons before passing through the Imperial Whitegate.
Template:Spoiler2
Bastok Mission 7-1

* D-10
* E-9
* E-10
* G-9
* I-8
* K-10
* K-11
* L-10
* L-7

* The ??? moves around about every 15 minutes or so.
* Clear the area around the ???.
	+ You may want to spawn the golems first before clearing the mobs, so that the ??? doesn't disappear while you clear the area.
* When ready, target the ??? to spawn 2 NM Golems (Mokkurkalfi).
	+ It is possible to pop them with Sneak active so that they don't aggro, even though Golems normally aggro by Sight (confirmed three times). You can then pull them with a ranged attack and fight them one at a time.
	+ It is actually not necessary for the mission to defeat both NMs.
* Defeat them and check the ??? again and get the Key Item: Reinforced Cermet. The ??? maybe have changed location; if so, you will have to track it down again to get the Reinforced Cermet.

* If you're KO'd while searching for the ??? after already killing the NMs, you will have to fight them all over again and repeat the process.
* If you leave the zone before checking the ??? and after already killing the NMs, you will have to fight them all over again and repeat the process.

* Go back and talk with Cid to get a cutscene.

### Notes

* The ??? moves as time goes, so it may be at somewhere different than the first ??? for the golem pop.
* More than 2 parties of level 60+ is recommended when clearing weapons and fighting the NMs.
* Soloable by either 75THF/37NIN or 75RDM/37BLM, if fought one at a time.
* Very resistant to sleep, if not immune.

### Game Description

Mission Orders
You are to investigate the Zilart ruins of Ro'Maeve. Chief Engineer Cid has more details.
Aragoneu

Found on the northwestern edge of the Mindartian continent near Quon, this dry region is inhabited by many of the same wildlife found on the neighboring continent. In addition, to the northeast of Aragoneu is a region known as the Sanctuary of Li'Telor.

## Outpost

The outpost of this region is located in Meriphataud Mountains at E-5

## Regional Vendor

 OggodettBastok Markets I-9
* Millioncorn 44 - 49
* Roasted Corn 114 - 128
* Yagudo Feather 36 - 41
* Sunflower Seeds 92 - 104
Dangruf Wadi

File:Dangruf wadi.png

Connecting Areas | Quests/Missions | NPCs
Weather | Chests/Coffers | NMs | Mobs

The Dangruf Wadi is a small gorge located near Mount Dangruf, an active volcano. Due to the extreme heat caused by the magma under the surface, numerous natural geysers can be found in this area. Long ago, the Galka often would come to bathe in the hot springs here to relieve the aches and pains caused by the long hours they worked in the mines.
Connecting Areas

## Involved in Quests/Missions

Dangruf Chest Key
 Gil: 450 - 900
Amber
Amethyst
Clear Topaz
Sardonyx
Tourmaline

Weather
Gustaberg

The City of Bastok lies in the center of this rocky, desertlike region. While devoid of most forms of plant life, the area is abundant with various types of ore. It is this surplus of ore that has transformed Bastok into a mighty republic.

## Outpost

The outpost of this region is located in North Gustaberg at D-10

## Regional Vendor

 EvelynPort Bastok J-7
* Popoto 43 - 49 g
* Rye Flour 36 - 41 g
* Eggplant 40 - 45 g
Bio II

**Deals dark damage that weakens an enemy's attacks and gradually reduces its HP.**

**Spell cost**: 36 MP
**Spell element**: **Dark**
**Magic skill**: Dark Magic
**Jobs**:
* Black Mage lvl 35
* Red Mage lvl 36
* Dark Knight lvl 40
**Casting Time**: 1.5 seconds
**Recast Time**: 5 seconds

### Merchants

 Hilkomu-Makimu | Windurst Waters (G-7)
 Mazween | Aht Urhgan Whitegate (G-7)

## Other Information

Bio II Damage Tiers

200-210 dark magic skill > 5dmg/3s
211-268 dark magic skill > 6dmg/3s
269-290 dark magic skill > 7dmg/3s
291+ dark magic skill > 8dmg/3s
Attack down effect

Attack is reduced by 53/512 (10.35%)
Dia / Bio Priority

Dia and Bio do not stack.
Dia -> Bio -> Dia II -> Bio II -> Dia III -> Bio III
Example: If Dia is cast, and Bio is cast afterwards, Dia will be overwritten. If Dia II is then cast, Bio will be overwritten. If Bio II is cast, Dia II will be overwritten.
Aht Urhgan Mission 13: Lost Kingdom

* Trading Pyopyoroon (H-7) a Vial of Jody's Acid triggers the Mission 13 cutscene.
* After he gives you the key item Vial of Spectral Scent, take the west exit of Nashmau to Caedarva Mire.

**Caedarva Mire**

* Go to the cemetery at (E-10), where you find a target point called "Jazaraat's Headstone".
* The headstone will need to be checked a total of three times:

1. Check the headstone once to trigger a short cutscene. *Everyone in party must check it once for cutscene.*
2. When everyone is ready to fight, have one person check the headstone again to spawn an NM Jazaraat (Fomor)
	* NM Jazaraat has all Fomor weapons skills and the two-hour Wild Card.
	* Trivially easy for a party of six Lv75s. Is easily duo-able by 75 NIN & WHM. Duo-able by a 72PLD/36BRD(Mambo, Ballad(Yourself) and Cure) and a 75THF/37NIN Soloable by a 70+ BST but he hits fairly hard (I recall a critical for 371 at level 75 with an Earth Staff). Soloable by patient, skilled 70+ SMN without bloodpacts, using Carbuncle with Carbuncle Mitts. Soloable by a 75 RDM (40m) and Duo-Able by an RDM and BLM (both 75 with BLM nuke/zoning hate). Also easily Soloable by 75 Ninja using eva gear, and enfeebles. Also Duo-Able by a Bard/White Mage for healing and a 75 Thief/Ninja using x2 Mambo.
	* Also Soloed by a Blu/Nin 75. Use Squid Sushi and Yagudo Drink for a easy battle, Head Butt is your friend.
	* Be careful not to do this fight at night because the Guard Skeletons will aggro.
	* Your best bet is to wait until night has ended and the Guard Skeletons have de-spawned. Have the person who needs this completed pop Jazaraat and someone with gravity (or something similar to it) should cast and take the hate, along with the rest of the PT, back towards the zone. Once there you can begin the battle without having to worry about aggro (nothing will aggro even a level 1 here) and there are no skeleton spawns at night. Another benefit is your newly found proximity to the zone itself, allowing for the perfect getaway, should things go horribly wrong.
3. Check the headstone again to receive another cutscene and the key item: Ephramadian Gold Coin.
	* **Do *not* zone out of Caedarva Mire without obtaining the key item!**
	* If you do not get the key item, you will need to fight the NM again.

### Game Description

Mission Orders
Pyopyoroon of Nashmau has advised you to head west to a place with many "stooones" to find a special "ghooost." Perhaps it will lead you the ghost ship...
Bastok Mission 8-2

### Walkthrough

* After getting the mission from the gate guard, talk to Drake Fang H-6 in Zeruhn Mines who gives you more information.
* In Kuftal Tunnel very close to the Western Altepa Desert entrance, there is a ??? @ H-8.
* Examine the ??? on the top of the cliff. The dialogue should end with it saying the piece of wood fell down.

* Everyone who needs the mission must check the ???, however, if someone misses it, they can check the ??? at the top after the NM is killed, then check the ??? at the bottom and still get the key item.

* Sneak the person who will pop the mobs. That person will then pop the 3 NM ghosts by touching the ??? @ H-7 at the bottom of the cliff, in Cancer pop room:
Dervo's Ghost
Gizerl's Ghost
Gordov's Ghost
* Pull Gordov's Ghost only and kill. Wait for the other two NMs to despawn **before completely killing Gordov's Ghost!!** If you do not wait for the other two NMs to despawn, respawn time is approx 5 mins.
* The person, that pops and pulls Gordov's Ghost, can zone any mobs that agro while pulling. The party has to grab Gordov's Ghost as he comes by. The puller only needs to be back before he is killed.

* It may be worth it to have someone go watch for when the other two NMs despawn. (It *can* be very easy to kill him too quickly)

* Have everyone check the ??? for a cutscene and a Key Item Old Piece of Wood. Checking the ??? will not respawn the NM ghosts no matter how much time has passed (leaving the zone means you will have to re-fight the NMs), so it's okay to raise any members who have died first.
* Talk to Drake Fang again for a long cut scene and to complete the mission.
* Not required: mini-cutscene with Gumbah and Iron Eater afterwards.

### Game Description

Mission Orders
You are to investigate the Kuftal Tunnel which connects Zepwell Island with Cape Teriggan. Zeruhn Mines guard Drake Fang will provide you with further details.
Aht Urhgan Mission 34: Testing the Waters

* Watch the cutscene that was triggered at the end of the last mission.

**Caedarva Mire**

* If you have not gotten another Ephramadian Gold Coin since you used it up in Aht Urhgan Mission 15: The Black Coffin, you'll need to do that now:
	+ Go to the cemetery at Caedarva Mire (Azouph Isle E-10) (out the west exit from Nashmau) and find a target point called "Jazaraat's Headstone" (beware of True Sight Imps).
	+ Check the headstone to receive the Temporary Key Item: Ephramadian Gold Coin.

**Arrapago Reef**

* Now head back to the Cutter BC entrance.
	+ If you're at the headstone, just head south from there to the Alzadaal Undersea Ruins. You will need an Imperial Silver Piece or Remnants Permit to enter the ruins from here.
		- Go through the ruins and back out to Caedarva Mire (Dvucca Isle).
	+ If you already had the key item, you can just take the Runic Portal to Dvucca Isle Staging Point.
	+ In Dvucca, head West to Arrapago Reef and on to the ship "Black Coffin" for a cutscene. This cutscene will begin Mission 35.

### Game Description

Mission Orders
A bounty has been placed on the head of Duzaf the Blackbelly...or is it really Luzaf the Blackheart? Seek out the Black Coffin once more and confirm President Naja's suspicions.
Template:Spoiler2
Aht Urhgan Mission 21: Finders Keepers

* Watch the cutscene that was triggered to end the last mission.

**Aht Urhgan Whitegate**

* Return to Salaheem's Sentinels to trigger a cutscene and Mission 22.

After snatching the Olduum artifact, Lady Karababa has left for Salaheem's Sentinels. What business could she possibly have with a mercenary company?
Template:Spoiler2
BCNM

Officially called **Orb Battles**, Burning Circle Notorious Monster (BCNM) events are great ways to have fun and earn powerful items in the world of Vana'diel. These events are accessed by trading a specific BCNM orb to the entrance of a Burning Circle. These orbs can be obtained by trading Beastmen's Seals or Kindred's Seals to Shami (an NPC at H-8 in Port Jeuno).

Template:Color Only one person needs an orb to enter the battle but any level restrictions MUST be met by all members in the group.
Bigmouth Billy

**Family:** Worm
**Crystal:**
Earth
**Weak to:** Wind, Light
**Notorious Monster**

 East Ronfaure
* Copper Ore
* Zinc Ore
* Iron Ore
* Mythril Ore
* Red Rock
* Yellow Rock
* Blue Rock
* Green Rock
* Translucent Rock
* Purple Rock
* Black Rock
* White Rock

**Notes:**

* Only 1 Spawn For this Notorious Monster
* Located around I-8 and I-9 (possibly some of I-7 too)
* On Widescan the Place Holders are 2 Carrion Worms between 4 Forest Hares and a Scarab Beetle and then 3 Wild Sheep
* Killable by most level 12+ jobs solo
Birds of a Feather

**Zone:** Waughroon Shrine
**Restrictions:**
          **Level:** 30
          **Members:** 3
          **Time:** 15 minutes
**Orb:** Sky Orb (30 Beastmen's Seals)

## Mobs

 Macha x 1
 Neman x 2

## Treasure

Your armoury crate will load out of the following groupings:

## Notes

* All have the Bird special attacks.
* Macha is the brown bird, the 2 Nemans are the pink birds.
* Macha also casts Sleepga and Dispelga.
* It is possible to Charm the Nemans but may take a few tries.
* Sleep will land, but probably won't last very long.

Source
Focus

## Job Ability

* Enhances user's accuracy.
* **Obtained:** Monk Level 25
* **Recast Time:** 5:00
* **Duration:** 2:00

* If the Temple Crown is equipped, **Focus** will raise accuracy by 30 points.
* If the Temple Crown is unequipped while **Focus** is active, the enhanced effect will continue.
* Some people prefer to macro Focus in with other abilities to save space.
Jungle Boogymen

**Zone:** Sacrificial Chamber
**Restrictions:**
          **Level:** 60
          **Members:** 6
          **Time:** 30 minutes
**Orb:** Moon Orb (60 Beastmen's Seals)

## Mobs

 Cyaneous-toed Yallberry (Ninja) x 1
 Sable-tounged Gonberry (Black Mage) x 1
 Virid-faced Shanberry (Thief) x 1
 Vermillion-eared Noberry (Summoner) x 1
 Tonberry's Elemental x 1

## Treasure

* Scroll of Absorb-STR
* Scroll of Erase
* Scroll of Phalanx
* Fire Spirit Pact
* Dark Ore
* Fire Ore
* Ice Ore
* Light Ore
* Lightning Ore
* Earth Ore
* Water Ore
* Wind Ore
* Ebony Log
* Beetle Blood
* Mahogany Log
* Sunstone
* Moonstone
* Purple Rock
* Blue Rock
* Red Rock
* Chrysoberyl
* Aquamarine
* Zircon
* Fluorite
* Platinum Beastcoin
* Gold Ingot
* Darksteel Ingot
* Hi-Reraiser
* Vile Elixir +1
* Mythril Ingot
* Malboro Fiber

## Notes

* All have the Tonberry special attacks
* Cyaneous-toed Yallberry has Mijin Gakure, Sable-tounged Gonberry has Manafont, Vermillion-eared Noberry has Astral Flow and Virid-faced Shanberry has Perfect Dodge.
* All are susceptible to Sleep; Lullaby is possible, but difficult.

Source
Brothers D'Aurphe

**Zone:** Qu'Bia Arena
**Restrictions:**
          **Level:** 60
          **Members:** 6
          **Time:** 30 minutes
**Orb:** Moon Orb (60 Beastmen's Seals)

## Mobs

 Disfaurit B D'Aurphe (Thief) x 1
 Jeumouque B D'Aurphe (Ranger) x 1
 Maldaramet B D'Aurphe (Black Mage) x 1
 Vaicoliaux B D'Aurphe (Warrior) x 1

## Treasure

* Eurytos' Bow
* Cross-Counters
* Creek M Clomps
* Creek F Clomps
* Marine M Boots
* Marine F Boots
* Wood M Ledelsens
* Wood F Ledelsens
* Dune Sandals
* River Gaiters
* Scroll of Flare
* Scroll of Valor Minuet IV
* Scroll of Reraise II
* Hi-Potion +3
* Painite
* Mythril Ingot
* Ebony Log
* Chrysoberyl
* Jadeite
* Gold Ingot
* Sunstone
* Moonstone
* Zircon
* Vile Elixir +1
* Green Rock
* Steel Ingot
* Darksteel Ingot
* White Chip
* Clear Chip
* Blue Chip
* Black Chip
* Purple Chip
* Red Chip
* Gold Ingot

## Notes

* Vaicoliaux B D'Aurphe has Mighty Strikes.
* Maldaramet B D'Aurphe has Manafont.
* Disfaurit B D'Aurphe has Perfect Dodge.
* Jeumouque B D'Aurphe has Eagle Eye Shot.
* All are susceptible to Gravity and Bind (Sleep will resist somewhat, but not with Elemental Seal).

Source
Bastok Markets

Connecting Areas | Quests/Missions | Fishing | NPCs

The main thoroughfare of The Republic of Bastok, the markets is home to a wide number of shops, including the goldsmithing guild and the west Auction House (accessible just off of firewater circle). This is the center of town, and provides access to all of the other sections of Bastok.

Obtaining the Bastok Markets map
Connecting Areas
South Gustaberg at (D - 11)
Bastok Mines at (H - 13)
Port Bastok at (G - 3)
Easterly Winds

* If you want 10 Imperial Bronze Pieces reward, make sure you answer yes to the first question, select any answer for the second question, and "That's what I'm here for!" for the third question.

### Game Description

Mission Orders
An international summit is to be held in Jeuno. You have been called upon to speak of what you have witnessed in the Empire of Aht Urhgan.
Aht Urhgan Mission 27: Misplaced Nobility

* Watch the palace cutscene that was triggered to end the last mission.

 File:AydeewaSubterrane2.png
 File:AydeewaSubterrane5.png
**Aydeewa Subterrane**

* Both Sneak and Invisible are strongly recommended.
* Take the #5 entrance from Wajaom Woodlands at G-7. Once inside, follow path A or B.
* **A)** At the first intersection, continue South. You will reach a room with a small pond in which you will need Sneak, take the South in that room and continue until you reach the open area at E/F-9. Be careful, as there are many chigoes in that area. You will need Invisible here. Turn West and walk/drop down a long ledge. You will now be on the 5th Map. Once you drop down the ledge, continue straight ahead until you find a targetable blank spot around the bottom right corner of grid (F-8).
* **B)** To avoid chigoes, head north from small pond then go west at intersection to next room, use southern ramp at D-8 (now on 5th map). Continue straight ahead until you find a targetable blank spot around the bottom right corner of grid (F-8).
* Inspect the blank spot for a cutscene, which triggers the next mission. Enjoy the cutscene as you will not get aggro during the cutscene, but will be susceptible when it is over.

### Game Description

Mission Orders
The Grand Vizier has ordered you to search for Lady Aphmau.
First, locate the Immortal, Rishfee, within the Aydeewa Subterrane.
Template:Spoiler2

### Note:

The Blank target is the same used in Aht Urhgan Mission 20: Teahouse Tumult
Aht Urhgan Mission 18: Passing Glory

* Watch the cutscene.
* Wait until after JP midnight.
* Change areas.
* Return to Salaheem's Sentinels and talk to Naja Salaheem to trigger a cutscene, which will also trigger Mission 19.

### Game Description

Mission Orders
Your reward from the Empress has been confiscated by President Naja. Earn the right to wear it by becoming the best mercenary you can be.
Template:Spoiler2
Excavation

Hobby in which various items can be harvested by using a pickaxe at a excavation point. In order to excavate, all you need to do is use your pickaxe in the item list on the Excavation Point. You can set the following macro in order to speed up the process.
/item Pickaxe <t>Pickaxes can break with use. Excavation points are located in the following zones:
Blaze Spikes

**Covers you with magical fire spikes. Enemies that hit you take fire damage.**

**Spell cost**: 8 MP
**Spell element**: [[Fire|Template:Fire]]
**Magic skill**: Enhancing Magic
**Jobs**:
* Black Mage lvl 10
* Red Mage lvl 20

***(Self Only)***
**Casting Time**: 3 seconds
**Recast Time**: 10 seconds

### BCNM

This one has not been implemented yet

**Quest:** Know One's Onions

### See Also

* Calculating Spikes Damage
* Damage Spikes
Ferry - Mhaura/Al Zahbi

File:FerryMhauraAlZahbi.png

**Table of Contents:**

Set sail for the Far East aboard this ocean-going vessel. The trip across the ocean is long and can be dangerous, but fishermen who thrive on the big catch welcome the new seas and all that comes with it.

This area is only accessible if the Treasures of Aht Urhgan expansion is installed and The Road to Aht Urhgan quest is completed.
Connecting Areas
Mhaura

## Daily Schedule (Vana'diel Time)

 04:00
 12:00
 20:00
Intermediate Teamwork

### Walkthrough

* Talk to Vilatroire in the Watchtower, accessed from Northern San d'Oria (C-7).
* Form a party of 6 people with the same race and at least level 10, then talk to him again to complete the quest.

## Game Description

**Client:** Vilatroire (Watchtower, Northern San d'Oria)

**Summary:**

In order to form a cohesive party, gather adventurers of the same race.
Aht Urhgan Mission 33: Sentinels' Honor

### Walkthrough

* Watch Naja's cutscene that triggered the end of the last mission. You will receive 1 Imperial Gold Piece.
* Wait until real-life midnight (Japanese time).
* Speak with Naja Salaheem again to trigger a new mission and a new cutscene (note that you must zone at least once after getting the previous cutscene before you are able to get this one).

### Game Description

Mission Orders
A villain by the name of "Duzaf the Blackbelly" is rumored to have made an attempt on the life of the Empress. President Naja has vowed to claim the bounty on his head in the name of Salaheem's Sentinels.
Template:Spoiler2
Aht Urhgan Mission 25: Playing the Part

* Wait until real-life midnight (Japanese time) and speak to Naja Salaheem once more. This will trigger a new cutscene and a new mission.

### Game Description

Mission Orders
You have obtained your reward from Lady Karababa, but have been reminded of the burden of your duty. Is the Astral Candescence truly so dangerous? Keep improving your reputation with the palace and dig deeper into the mystery...
Template:Spoiler2
Blind

**Blinds an enemy, lowers its accuracy.**

**Spell cost**: 5 MP
**Spell element**: **Dark**
**Magic skill**: Enfeebling Magic
**Jobs**:
* Level 4 Black Mage
* Level 8 Red Mage
* Level 9 Puppetmaster Automaton Magic Skill 27‡

‡Note: Automatons learn this spell automatically once they have the requisite magic skill. They do not need to use a scroll.
**Casting Time**: 2 seconds
**Recast Time**: 10 seconds

**NPC Sell Price:** ???~31 gil

### Merchants

 Name
 Regine | Port San d'Oria (J-8)

## Notes

* **Blind** (Amount physical accuracy is decreased)
* Lowest value at -40 player INT compared to enemy INT: 5
* Highest value at +60 player INT compared to enemy INT: 30
Den of Rancor

File:DenofRancor1.png   File:DenofRancor2.png   File:DenofRancor3.png   File:DenofRancor4.png   File:Denofrancor5.png   File:DenofRancor6.png   File:DenofRancor7.png   File:DenofRancor8.png   File:DenofRancor9.png

Dug by the Tonberries, this stretch of tunnel extends deep beneath the Temple of Uggalepih. It is said that the Tonberries chanted curses while digging, and that these curses still remain, embedded within the walls of the caves. Every night, the Tonberries gather here to pledge their hatred towards the five races of Vana'diel. They inflict cuts upon themselves and pour their blood onto altars, hence strengthening their rancor.

This area is only accessible if the Rise of the Zilart expansion is installed.
Connecting Areas
Temple of Uggalepih at (G-4)and (E-4)
Yhoator Jungle
Cloister of Tides
Sacrificial Chamber
**Note:** Many connections require that a door first be opened by lighting a number of Lanterns. Each Lantern must be lit by a *particular* flame--Rancor Flame (yellow), Flame Of Crimson Rancor or Blue Flame of Rancor--each of which can be obtained by trading an Unlit Lantern to a particular Altar of Rancor.

## Involved in Quests/Missions

 Souls in Shadow | Weapon Skills | Novalmauge | Bostaunieux Oubliette (G-8)
Counter

## Job Trait

* Counter is a Monk trait that may cancel the target's attack with an attack of your own.
	+ *Job traits are always active.*
* **Obtained:** Monk Level 10
* **MP Cost:** 0

## Notes/Description

* Counter attacks are able to critical.
* Counter effects from gear, food or buffs do not require the job trait to be enabled.
* It **is** possible to miss a counter attack, as Counter is subject to accuracy checks like a regular attack.
* Status effects like Stun, Sleep, etc. can cause the character to be unable to Counter.
* Counter activated in the middle of casting a spell will not interrupt the spell casting.
* You can Counter multiple enemies, as long as they are in your range of view and are engaged in battle with you.
* It is possible to counter while using Cover as a MNK, PAL/MNK, or BLM/PAL.
* Dual weapon users counter with their main weapon only.
* Counters do not earn the user any TP. However the opponent will gain TP as if it was hit with a normal attack.
* This trait has no effect on enemy's TP attacks.
* This trait has no effect on magic or ranged attacks.
* Weapon and Evasion skill-ups can occur during Counter, as if it was a normal attack sequence.
Dynamis - Tavnazia

## Notes

It is important to get the entire group inside as fast as possible upon activating the hourglass due to the 15 minute starting time limit.

The level 70 Hydra armor pieces drop from Nightmare Tauri.

Level 74 relic armor from any Hydra on the 2nd floor.

Level 75 relic armor drops from any Kindred on the 3rd floor.

Relic body armor -1 drops from Nightmare Leeches on the 2nd floor.

Relic body armor -1 may drop from Nightmare Clusters on the 3rd floor.Template:Verification

Relic leg armor -1 drops from Nightmare Hornets on either floor, and Nightmare Makara on the 2nd floor.

Both the Nightmare Worm and Nightmare Antlion must be defeated to unlock support jobs.

???: +30min.
Killing either one of the 2 eyes that spawn in the tunnel between AH and Moogle will cause the ??? to appear.
The ??? is located in the tunnel between AH and Nomad Moogle on the 2nd floor.
Touching the ??? will cause all of the eyes and Nightmare Hornets on the side of the 2nd floor wing you came from to repop. They still pop even for any eyes you may not have killed (resulting in two eyes stacked on top of each other.)
Touching the ??? changes the zone's music to Summerfest music.

???: +30min.
Killing either one of the 2 eyes that spawn in the tunnel at J/K-8 on the 3rd floor will cause the ??? to appear.
The ??? is located in the tunnel at J/K-8 on the 3rd floor.
Touching the ??? will cause all of the eyes and Nightmare Hornets on the side of the 3rd floor wing you came from to repop. They still pop even for any eyes you may not have killed (resulting in two eyes stacked on top of each other.)
Touching the ??? changes the zone's music to Summerfest music.

Template:Dynamis Notes
Jeuno

A booming city-state built upon Heavens Bridge, a structure that allows passage between the Quon and Mindartia continents. Jeuno's national policy is one of neutral mercantilism, and is governed by a set of relatively loose regulations. This encourages a constant flow of traders of all races, from Hume shopkeepers to Goblin merchants, to visit this colorful, cosmopolitan town. Jeuno is also the only country to retain the ancient skills required to construct airships, which provides a rapid method of travel between nations.

At the time of the beastmen invasion several decades ago, this small nation took leadership of the countries of Vana'diel. Jeuno forged those countries into the Alliance of Altana, and succeeded in repelling the onslaught.

# Culture

Due to its position as the gateway between Quon and Mindartia, Jeuno attracts a variety of travelers from across the world. Thanks to this Jeuno has developed a distinct culture fusing together aspects of the cultures of the varied citizenry together to create a an atmosphere unnlike anywhere else in Vana'diel.

# Living Standards

Thanks to the economic policies of Archduke Kam'lanaut, Jeuno has become a center of commerce which provides all its residents with a high standard of living across the board.

# Military Organization

## Ducal Guard

The military force of Jeuno, the Ducal Guard, are police of the giant city. Originally hand-picked and trained by the Archduke himself a few years before the outbreak of the Crystal War the Ducal Guards are some of the finest warriors in Vana'diel. From commerce to industry, the guard regulate all commercial traffic in the city and watch over its citizens.

## Armathrwn Society

A secret society of an unknown origin, membership, and purpose. Members of this group freely roam the city, but rarely speak to the public. Their purpose is seen as a mystery, but rumors circulate that they are responsible for much of Cid's knowledge in the arts of crafting and technology.

Port jeuno.jpgPort JeunoLower jeuno.jpgLower JeunoJeuno-upper.jpgUpper JeunoRulude gardens.jpgRu'Lude Gardens
Curses, Foiled A-Golem!?

## \*\*CAUTION\*\*

If you kill too many monsters, you get the wrong cutscene at Rukususu and end up with Shantotto's Ex-Spell KI.

When I completed it successfully, I was a scrawny little white mage, so I just sneak/invis my way to victory without killing anything.

Source

## Walkthrough

* You will need to zone if you just did the pre-quest Curses, Foiled...Again!?  .
* Speak to Shantotto who will ask you a question. Choose the second option, "Ask if you're worthy.". Shantotto will then ask you another question, choose the second option again, "Whatchu talkin' 'bout Shantotto?".

* Shantotto will bestow you with the title: Total Loser if you choose the 1st option, "Yes mommy" instead of the second option for the second question. If you did not choose this option, however, you can still get the title at the title-changing NPC after the quest has been completed.

* NOTE: The title "Total Loser" is not necessary for this quest. Choosing the second option on the first question is, however. It is possible to get the title without activating the quest.
* Shantotto will also tell you to go to Beaucedine Glacier and find Minister Rukususu and her party. You will also now have the quest in your quest log.
* Head out to Beaucedine Glacier and pass the first tower. At the fork in the road (H-9), head east. At (I-8) take the slope downward and head north to the tower at (I-7) and Torino-Samarino.
* Speak to Torino-Samarino and get the Key Item: Shantotto's New Spell.
* Head back outside to the glacier and head south to (I-9) and head down another slope. Head east to (J-9) then head north, past the tower and a frozen pond to (J-6) where you will need to head down another slope that leads to an open field. Head north and you'll see Fei'Yin.
* Once inside Fei'Yin, head to (F-6) on the map on the right. Open the first cermet door on your right and you'll see a cutscene with Rukususu.

* If you kill too many magic pots, dolls, or shadow-type enemies, you will get the message, "A change has occured in the Shantotto's New Spell". A Shantotto's Ex-spell will replace the old key item. Rukususu will tell you to key another scroll from the tarutaru in Beaucedine.

* Leave Fei'Yin. Return to Windurst Walls and talk to Shantotto. After a cutscene, she'll reward you with the Warp II scroll and the title: Doctor Shantotto's Flavor of the Month.

## Game Description

**Client**: Shantotto (Manor, Windurst Walls)

**Summary**:

Shantotto wants you to go ask the Rhinostery's Rukususu about how her magic is performing. Rukususu's party is said to be at the tower ruins on the Beaucedine Glacier.
Curses, Foiled Again!

## Walkthrough

* You need to bring Shantotto a Bomb Ash and two Bone Chips. Both drop in Inner Horutoto Ruins -- the ash from balloons and the bone chips from skeletons.

## Game Description

**Client**: Shantotto (Manor, Windurst Walls)

**Summary**:

Shantotto is being bothered by an unseen Peeping Tom. To get revenge, she wants you to gather her two bone chips and some bomb ash.
Aht Urhgan Mission 12: Royal Puppeteer

* Watch the cutscene which was triggered to end the last mission.

**Wajaom Woodlands or Bhaflau Thickets**

* Proceed to Wajaom Woodlands or Bhaflau Thickets and start farming Ameretats.
	+ Ameretats drop the Rare/Ex item Vial of Jody's Acid. Each person will need one (high drop rate).

**Nashmau**

* Travel to Nashmau and speak with Pyopyoroon (H-7) for cutscene.
	+ He tells you that ghosts like Vial of Spectral Scent, but he doesn't have any to give you.
	+ He says if you trade him a Vial of Jody's Acid he can make you a Vial of Spectral Scent.
* Trade the Vial of Jody's Acid to Pyopyoroon to receive the Vial of Spectral Scent.

### Game Description

Mission Orders
Under the command of the court puppetmaster, you are to uncover the truth behind the ghost ship, the Ashu Talif. Investigate the Arrapago Islands.