Admiral Abbigull

### Affiliation

Bilgerat, Ajaxx Mackeller, Baph, Zvrk, Umi, Sebby, Lotusss, Benedetti, Bisig, Patches, Meepllow

## Physical Attributes

### Gender

She/Her

A finely aged Erasure cleric who has a long and storied history on Einquell's waters. Go grandma go!

## Personality

Audacious and blunt, Admiral Abbigull Atricilla has been around the block a time or few and would thank you not to forget that! She's quite friendly and loud, though her tact leaves something to be desired- it's unclear if she truly does just put her feet in her mouth of if she's old enough to have decided not to give a fig. She's got a thick skin- she's generally expecting other people to have one as well. Passionate, Abbigull has infamous cheer but can equally put that energy into a fine temper and grump. Grudges don't stay long, however- emotions come, emotions go.

A highly sociable old bird, the Admiral might only meet a person the once but if she takes a shine to you she'll certainly remember, even years down the line. She has an eye for shiny things people might like- who knows how much of her hammerspace is dedicated to knickknacks meant to be gifted next time she should run into a particular person.

## Appearance

The Admiral is a white Yupean seagull with light blue accents. One eye is X'd out, she has a large chip in her beak, and her right leg ends in a stump. Wears a distinctive cap. In pictures, her color scheme is bluer and more saturated the earlier it was taken. Her minimal outline has also faded from black to dark grey.

## Backstory

Abbigull grew up with the large Atricilla colony on the coast of UPA and dedicated herself quite young to the philosophy and clerical magic of Erasure. This has had a gradual but evident effect on her color scheme.

Sailing from an equally young age, Abbigull built her skills and trade across many ships but rose to prominence as a particularly adept and slippery soda-runner in an era of prohibition on the substance in many areas of Einquell. Working under a bootlegger of the time, she rose to individual notice when she took command of his vessel after his arrest. It’s unknown if this was a purely opportunistic move or she set him up in order to snatch command of his crew and resources. Nevertheless, she took over and defended his spot in the soda running economy, running product to Gisnep. She kept this pattern until she had enough experience & clout under her belt to then switch tactics- she swapped out her inherited ship for the Null & Void, a staycil schooner that could make long, intercontinental voyages. She tapped the largely untouched market of bootlegging from Realkind ports.

The N&V became a force to be reckoned with- fast, sneaky, dare one say it *ghostly* with how weather seemed to follow her. It was not uncommon to have a thick fog swallow the area she was sailing, masking her presence and aiding clean getaways when spotted. And were the fog not enough, more than one coast guard ship engaging the N&V ran afoul of storms, complicating their pursuit. Null & Void is thought to have sunk in a storm that finally bested her and her captain off the coast of the Ghibli Empire, just months before prohibition lifted. As the ban was lifted, Atricilla too also seemed to turn over a new leaf- expanding her list of cargo, sailing a new ship, and running an "Entirely Legal" operation.

The Salty Squabble specializes in importing Realkind goods to Einquell and exporting Toonkind- everything from checkered paint to cans of worms to plot bunnies, though she still runs (legal) soda just to be cheeky. As such, she has had more experience and interaction with Reelkind than many Toons necessarily get, especially Reelkind that do not live on the continent or otherwise don't regularly interact with Toons. The Squabble is also notable for hiring a large contingent of Reelkind sailors, and for being willing to transport... shall we say, less than legal or savory goods if one has the coin or argument for it.

On paper all is well- she’s generally a bit too smug for the coast guard to believe she’s left behind smuggling for good but hell if they’ve been able to pin her for anything. She’s been in this business for decades, and worse- she’s *adaptable.*

## Shenanigans

**Special Delivery:** Abbigull makes a call for extra hands to make a short delivery voyage. Along the way, the Squabble is sabotaged by a stowaway, waylaid by a rival ship, and has her special cargo destroyed. Fortunately, the destroyed cargo was a decoy in the way of a *colossol glitter bomb*, and Abbigull is still able to make her delivery whilst also having the pirates and traitorous first mate handed over to the local authorities. The *Squabble* keeps turning up glitter for months, but it was entirely worth it.

**The Never-Ending Train, Episode 20**: Having found herself mysteriously transported to a Toonishly impossible train, Admiral Abbigull runs into Baph and Zyrk in the Dinosaur carriage. After much shenanigans involving dino-wrangling, a failed puzzle, and egg-napping, they all escape the carriage by exiting the emergency hatch rather than the intended doorway, where they join a growing group making their way topside along the train.

**12FPS: Snowbirds:** It's almost Animas in Einquell and the Admiral drops a surprise visit on Ajaxx to gift her present and check in on them! The two birds catch up, meet Jackie's hatchling, and Abbigull asks a few too many questions. A snowball fight is had to fix the mood, and Abbigull promises to visit again while she is docked in Toontown. She's a little concerned, after all...

**12FPS: One Gull Of A Time**: Sitting the nightwatch to investigate the bay freaking out half her crew, Abbigull meets Umi, a child of the sea. The two of them poke at and learn about each other whilst absolutely mangling the peeling and eating of oranges. The encounter has given the Admiral a lot to think about...

**Containment Breach:** Nobody knocked on wood when the Admiral told Bisig, Patches, and Meepllow that she had the "easiest 5G they'll ever make" job for them, because the box they were tasked to move onto the Squabble promptly releases a shipment of troublesome plot bunnies. The *new* task becomes rounding them up before they can escape off the ship and spread to the mainland. Abbigull *does* pay them appropriately for the unexpected trouble, but not everyone in the party is best pleased with her attitude...

**12FPS: Abby and Ollie's Eggxcellent Adventure:** When the Admiral flies over to visit her friend Ollie, they find a mysterious blue egg upon the Artifact Manor's front porch. Following "Blue"'s clues found inside, they find a small treasure hidden away in the nearby jungle.

**12FPS: Turtle Talks:** Jackie comes to visit on their few days off from work, and the gull & penguin duo decide to go visit a nearby beach and see the baby turtles hatching! A bit early to the show, they begin to play- sandcastles, new magic from Ajaxx, and a mock-battle between two weather-magic birds takes a turn for the worse when they *both* discover Jackie's rather potent weakness to lightning damage...

**12FPS: X Marks the Spot:** Abbigull hears tell of a treasure recently hidden nearby Buccaneer Bay, and suspecting cursed items to be afoot rushes to rustle up Ollie for a good old hunt! The tricky bit is he *does* tend to get rather seasick, but she's determined to make it so he can enjoy himself regardless. The artifact they *do* find is rather strange... but certainly cursed.

**Warships:** 6 part series. Receiving a concerning letter about Ajaxx, an already apprehensive Abbigull races to shore. A tense talk is had with their boss, Marr, before she checks in on Jackie's apartment to find the place... well, upside down and topsy-turvy is an understatement. There is ink on the walls. White feathers on the floor. A conspiracy board spanning decades. Admiral Abbigull puts on her detective cap and does not at all like any dots she connects out of the investigation. Catching a ride to Saltpier Port with a neighbor, Abbigull chases after a just departed ship, teaming up with Jackie and their recuited fellow shipwreck survivors to take down the Glacial Rider once and for all.

Along the way family pasts come out, new family is officially forged,

**Splortsball - Beekeepers VS Blacksmiths:** Admiral Abbigull joins ranks with the glorious Beekeeper team to take on the nefarious Blacksmiths on the Splortsball field! Shenanigans are had, flags trade hands, fake balls rain upon the field, and it all comes down to the wire in the last seconds with an extremely close score... who will win and continue in the tournament?!

**Give 'Em The Bird:** Abbigull, Grills, and "Lee White" (Charlie Black) are called upon to help deal with a nefarious invasion of the dreaded *goofus bird.*

**Marine Crime:** Jackie's been detained after getting busted for their series of child bet and fightin rings, and Admiral Abbigull is here to pick up her kid and sidestep the law once again. A certain Detective Lil Lin Stagehand is starstuck upon finding out who Jackie's legal guardian is.

**12FPS: Low Spirits:** Jackie has been sick ever since Marine Crime, and after near two weeks of constant healing spells that only appear to be slowing the mystery illness down, Abbigull is ready to admit defeat and take her child to clerics more powerful than she at the nearest Erasure temple. In the meantime, she's just doing her best to keep Jackie from deteriorating further.

**Penguin Rescue:** Mac gathers Luc, Phileap, and Turpin together to launch a mission to rescue Jackie from the *nefarious, notorious Admiral Abbigull,* who is holding their friend against their will! While they sneak aboard the ship they don't stay undetected for long, and a battle breaks out below deck. Miscommunications only *just* begin to make themselves known when furious barking erupts from above them, and everybody runs on deck to find a third, unknown party is trying to leave the ship- with Jackie in tow.

A second battle breaks out. Mac and Luc go down in the chaos. Abbigull is injured in a way she can't recover from by herself. Jackie swims away in the confusion and *nobody* knows where they are- not the party, and not the penguin and dog that just tried to take them.

**12FPS: Who They Are To You:** Luc confronts Abbigull, demanding to know what she was doing with Jackie even as the bird somewhat manically tries to figure out why her chartroom was ransacked during the whole debacle that just happened and what, if anything, was taken. Luc discovers the concept of found family, Abbigull reassures one of his more pressing concerns, and accidentally sticks her entire foot in her mouth by making an observation Luc *very much* wants to keep secret.

**Penguin Rescue 2:**

**Extras**

Spotify Playlist

A seabird over timeEscaping the Dinosaur Carriage of the Neverending TrainGoing for a dip with UmiErasure clerics don't FORGET things, don't be ABSURDWinter outfitI'LL KRUMP WITH YA, SWEETIE PIE!