recursal/Fanatic-Fandom huggingface dataset:
Sir Dagmagus

As a Black Knight, Sir Dagmagus serve in the English Army. The Black Knights have one of the best trainings in the world, almost no one dare to fight them. The Black Knights were sent to special missions to capture or kill specific targets. The Black Knights have at their disposal almost everything that they needed. In one of the missions a portal open and Sir Dagmagus was transported to a huge castle in Valhalla. This time Utgar opened this portal and offered him everything if he fights for Utgar. Sir Dagmagus accepted and now he is one of Utgar most important assets in this new war!

## Stats

* Life = 6
* Move = 5
* Range = 1
* Attack = 6
* Defense = 4
* Price = 170 pts

## Abilities

* **JANDAR’S HATRED**
When attacking an opponent's figure who follows Jandar; Sir Dagmagus will receive 1 additional attack die.
* **THORIAN SPEED**
Opponents’ figures must be adjacent to Sir Dagmagus to attack him with a normal attack.
* **A COWARD’S REWARD**
Sir Dagmagus rolls one additional dice against small or medium figures leaving an engagement with him.
* **TERRIFYING ADVANCE**
All terrifying figures adjacent to Sir Dagmagus will move one additional space.
Scarecrow

Coming Soon!

## Stats

* Valkrill
* Life = 1
* Move = 5
* Range = 1
* Attack = 2
* Defense = 3
* Price = 30 pts

## Abilities

* **UNDEAD ATTACK 1**
When adjacent to an undead figure, add 1 more attack dice.
* **UNDYING SPIRIT**
When this figure receive enough wounds to be destroyed, roll the 20-sided die. If you roll 15 or higher ignore all wounds received and move the scarecrow 3 spaces. The scarecrow will not take any leaving engagement. If the scarecrow is in a shadow space, instead of 15 or higher, it will be 12 or higher.
Skeletal Orc Warrior

With the summoning of all dead things by Valkrill the skeletons of Orc Warriors came back from the dead. Those Orc warriors were once great warriors but it is unknown if they retain their strength when they came alive once more…

## Stats

* Life = 2
* Move = 6
* Range = 1
* Attack = 2
* Defense = 2
* Price = 35 pts

## Ability

* **RAMPAGE ATTACK**
If this Skeletal Orc Warrior inflict a wound or destroy a figure, you can attack again. You can attack another adjacent figure.
Babauan Hunters

The Babauan Species are native to Valhalla, but they were almost extinct and only just a few are still alive. They were hunt down because of their uncivilized nature. The Babauans are expert hunters and great warriors and are always found in pairs. Aquilla, knowing of their great skills, decided to seek their help. They accepted her offer but in return they requested to be left alone when this war came to an end.

## Stats

* Life = 1
* Move = 6
* Range = 1
* Attack = 3
* Defense = 2
* Price = 65 pts

## Abilities

* **COVER IN THE JUNGLE**
When adjacent to a Jungle Piece or an Evergreen Piece, the Babauan Hunters may add 1 more dice to their defense.
* **CLIMB X2**
When moving up or down levels of terrain, the Babauan Hunters may double their height.
Trigukih

Many creatures live in the oceans of Valhalla, some are dangerous but other are guardians and protectors of the seas. During the battle in Valhalla, the guardians of the seas noticed that Utgar and his army had contaminated parts of the oceans in Valhalla. At first, they approach the situation peacefully but soon Utgar began to attack the guardians of the seas. Mad about this Trigukih, one of the guardians of the seas, traveled to Valhalla to help Aquilla and its Allies eliminate the threat of Utgar once and for all. Trigukih was send to Avoria so he can help Aquilla in the area.

## Stats

* Life = 7
* Move = 5
* Range = 1
* Attack = 3
* Defense = 3
* Price = 160 pts

## Abilities

* **KRAKEN TENTACLES SPECIAL ATTACK**
Range 1 +Special. Attack 5.
While on a water space, select a figure to attack. All adjacent figures are also affected by this Kraken Tentacles Special Attack. Roll attack dices once for all affected figures. Affected figures roll dices separately.
* **SLITHER**
Trigukih does not have to stop its movement when entering water spaces.
* **WATER MASTERY**
While Trigukih is on a water space, add 1 to its Attack and Defense.
Thaelenk Arctic Campaign

This is the 1st Campaign in The End is Near, Ragnarok is Coming Campaign Scenarios.

## Thaelenk Arctic Story

While searching for the last pockets of Utgar and Valkrill troops, Sgt. Drake Alexander found something strange in a cave, a painting of a huge serpent destroying Valhalla. This seems like an ancient prophecy, Ragnarok! Could this mean that Valhalla will be destroyed? Is Utgar or Valkrill behind this prophecy? Jandar and its allies will not take any chance that this prophecy is true, that’s why they have send new troops to Irukor, the last place they haven’t search for the enemy. Let’s hope none of this is true and Valhalla will once again be free of evil.

## Scenarios in this Campaign

### Valley of Frozen Souls

The Thaelenk Arctic is a place with few inhabitants because of its harsh conditions not many dares be in this place. Ullar troops with the help of the Dzu-Teh, were sent to the Thaelenk Arctic to do some exploration of the area before they send the hold army. They found that Utgar is already there, building infrastructure for its army in the arctic. Utgar troops have damage the area so much that now you can see grass in places where only ice and snow where only visible. With this information, Jandar and its allies prepared a small group of troops to destroy the enemy in the Thaelenk Arctic. The first place that they go to destroy the enemy is the Valley of Frozen Souls, a place where many have died because of the heavy snow that is always present there.

### Battle at Kyrie-Keh Ice Ridge

Utgar troops have been eliminated from the Valley of Frozen Souls. Now Jandar and its allies continue forward seeking to destroy every enemy troop in the Thaelenk Arctic. The snow is now becoming more heavier that before, but this is not going to delay the mission. They now reached a place known as Kyr-Keh Ice Ridge where they expect to camp in the nearby caves. But before they set up camp, they realized that Utgar was already there, waiting for them.

### Clash in Mount Isul

Last battle was bloody, but Jandar and its allies came victorious once again dealing a great blow to Utgar and Valkrill armies. A snowstorm has made the road very difficult but their anger toward Utgar have made the trip worth it of this heavy conditions. Soon they began to climb Mount Isul, one of the largest mountains in this region. When they reach the pick, they found some Utgar and Valkrill camping in the area.

### Encounters in the Frozen Lake

After defeating all of their troops in their last battle with Utgar, now they continue their way to the Frozen Lake. While in the frozen lake, they encounter one last battalion of enemy troops. Jandar and its allies have successfully eliminated all Utgar and Valkrill troops from the Thaelenk Arctic, but the war isn't over yet. Many lost their lives here and their lives will not be forgotten. Jandar and its allies will continue searching for the last pockets of Utgar and Valkrill troops in every part of Irukor. Hopefully the enemy will be weak by the time we find them. Next stop Eotros, land of mythology.
Kordenian Royal Guards

Elves live in grandiose palaces in huge kingdoms all across Feylund, and one of the kingdoms is the Kingdom of Kordenia. The Kordenian territory have huge forests and great lakes that forms an important part of the Kordenian Elves. Elves are trained from their youth to be great fighters and they develop their skills to be the best at what they do. The best of the best soldiers are selected to become Royal Guards and protect the King of Kordenia and other Generals in the army at all cost.

## Stats

* Life = 1
* Move = 6
* Range = 1
* Attack = 2
* Defense = 3
* Price = 70 pts

## Ability

* **PROTECTORS OF ULLAR**
At the beginning of the game choose a Unique Hero that follows Ullar. When adjacent to the chosen Hero, you may roll 1 additional attack dice if attacking an enemy figure that is adjacent to the chosen Hero.
Lady Galienne

Lady Galienne is not the particular lady that you might think. She is an English Knight ready to fight for her country. One day, while sharping her sword, a portal open and transported her to a battle. Without the knowledge of what was happening, she decided to join the fight. When the battle was over a Valkyrie approached her and told her why she was here. She was send to the frontlines in the battle for the Avorian Desert in the hopes to gain ground and don’t letting the war spread all over Valkoria again.

## Stats

* Life = 6
* Move = 5
* Range = 1
* Attack = 6
* Defense = 4
* Price = 160 pts

## Abilities

* **HONOR FOR THE FALLEN**
Range 1. Attack 4 +Special
Choose a figure to attack, for each friendly human unique hero that is destroyed roll one additional attack dice to a maximum of 4 additional dices.
* **ONE LAST STRIKE**
When this figure receives enough wounds to be destroyed, select an adjacent enemy figure. Roll 4 attack dices. For each skull rolled, that figure will receive 1 wound. Then remove this figure.
* **MORTAL STRIKE**
If you roll a skull on every dice on any small or medium figure, that figure can only defend with only one defense dice.
Ullar

**Ullar** is one of the original five Valkyrie Generals in the world of Valhalla. Ullar's otherworld units are paticulary drawn from the planet Feylund in favor of the race of Elves that inhabit it. **Ullar** is often thought of as the "fantasy" general, in the sword-and-sorcery fantasy concept as most of his units are taken from that theme.

### Elves

Archers: Ikeshia and Kordenian Archers

Guards: Kordenian Royal Guards and Lorinia

Warriors: Elincia, The Elf Warrior and Melian, The Elf Warrior

Wizards: Charlina
Akkurask

Coming Soon!

## Stats

* Life = 6
* Move = 5
* Range = 1
* Attack = 3
* Defense = 5
* Price = 180 pts

## Abilities

* **HYDRA HEADS**
When Akkurask attacks, he may attack up to 6 times. Reduce the number of times Akkurask can attack by 1 for each wound marker on this Army Card.
* **SLITHER**
Akkurask does not have to stop its movement when entering water spaces.
* **IN SEARCH OF BLOOD**
When attacking a large or huge figure with at least 3 wounds, blanks counts as skulls.
Tillie Unathi

Biography Coming Soon!

## Stats

* Life = 5
* Move = 5
* Range = 1
* Attack = 3
* Defense = 3
* Price = 100 pts

## Abilities

* **THORIAN SPEED**
Opponents' figures must be adjacent to Tillie Unathi to attack her with a normal attack.
* **CUNNING ATTACKS**
Range 1. Attack 2.
Select 2 adjacent figures to attack. If you don’t inflict a wound in your first attack, then add one more attack dice to your second attack. You must attack two different figures to use this special attack.
* **ATTACKING AURA 1**
All friendly figures adjacent to Tillie Unathi with a range of 1 add 1 die to their normal attack.
Demonic Hound

A mutant Beast Hound with large tentacles that were only found in Feylund, until now. Utgar has bring this creature to Valhalla for the only purpose of hunting down their enemies. This wild beast can kill with ease, if they for a pack their will be almost no chance to survive an encounter this Demonic Hounds. Back on Feylund, Dwarf and Elves respected this creature because they know that if you attack then, you will be dead in just minutes.

## Stats

* Life = 5
* Move = 6
* Range = 1
* Attack = 4
* Defense = 3
* Price = 100 pts

## Abilities

* **WHIPPING TENTACLES SPECIAL ATTACK**
Range 1. Attack 2 + Special
When this Demonic Hound attacks with this special attack, it may attack one additional time. If this Demonic Hound is on at least one shadow space, he may add one additional attack dice.
* **LURK IN SHADOWS**
If this Demonic Hound is on at least one shadow space, opponents’ figures must be adjacent to attack him with a normal attack.
Polina Tripolidis

Biography Coming Soon!

## Stats

* Life = 6
* Move = 5
* Range = 1
* Attack = 4
* Defense = 3
* Price = 130 pts

## Abilities

* **STRATIGIC COMBAT**
When you roll attack/defense dices and you don’t roll at least 1 attack/defense dice, then roll the 20-sided die. If you roll 10 or higher, re roll all of your dices. You can only re roll once.
* **SQUAD SHIELDING AURA**
Any squad figure adjacent to Polina Tripolidis may add 1 dice when rolling defense dices.
* **DISCIPLINED ADVANCE**
If all of your figures are disciplined, then all of your figures may move 1 more space.
Syndra Jotris

Syndra Jotris is an elf from the mountainous city of Shiin in Feylund. This Mountain City is so high, that almost every day snow falls from the sky. Syndra is one of many hunters in Shiin, a skill she learned from her father. When Jandar called her to join the war in Valhalla, she didn’t hesitate and quickly joined the war. Jandar created a group of heroes to further explore the Thaelenk Tundra, and that what she has done ever since she arrived in Valhalla.

## Stats

* Life = 4
* Move = 6
* Range = 8
* Attack = 3
* Defense = 2
* Price = 100 pts

## Abilities

* **FROZEN ARROWS SPECIAL ATTACK**
Range 4. Attack 2.
You may attack up to two times when using this Spacial Attack.
* **FROZEN ADVANTAGES**
When moving Sydra Jotris throw snow or ice spaces, ignore any role that could affect her movement. When rolling defense dices adjacent to a glacier, add 1 more dice to her defense.
Akiaro Hotoga

Akiaro Hotoga is a Samurai from Feudal Japan. He was training a group of students when he was teleported to Valhalla. At first he didn’t trust anyone but with time he began to gain the trust of his fellow Samurais that where also participating in this war. Jandar and his Allies created deferent groups to travel to every place in Valhalla, he was one of the soldiers that where sent to Avoria, an unknown part of Valhalla.

## Stats

* Life = 5
* Move = 5
* Range = 1
* Attack = 5
* Defense = 2
* Price = 140 pts

## Abilities

* **CHANGING STYLES**
At the beginning of the round, after everyone have put all order makers, reveal the “X” order marker on Akiaro Hotoga Army Card. For the duration of the round, Akiaro Hotoga will have 2 on his attack value and 5 on his defense value. Akiaro Hotoga can now attack all adjacent figures, roll attack dices separately.
* **SURPRISE ATTACK**
At the end of the round, when only the “X” order marker remains, reveal the “X” order marker on Akiaro Hotoga Army Card. Roll the 20-sided die. If you roll 1-12, nothing happens, and a new round begin. If you roll 13-20, you can take a turn with Akiaro Hotoga.
Noirloom

Warforged is a humanoid like creature that was created in Alpha Prime to reassemble a human. These humanoid creatures were only created for war and they have aided in many battles all across in Alpha Prime. Noirloom is a Warforged warrior that thanks to his many victories was chosen to assist Vydar in the new war in Avoria. Noirloom was tasked to enter the Province of Sehfren and do whatever he can to slow down the enemy while the team of heroes search for the Sphere.

## Stats

* Life = 5
* Move = 5
* Range = 1
* Attack = 5
* Defense = 2
* Price = 110 pts

## Abilities

* **CHANGING STYLES**
At the beginning of the round, after everyone have put all order makers, reveal the “X” order marker on Noirloom army card. For the duration of the round, Noirloom will have 2 on its attack value and 5 on its defense value. Noirloom can now attack all adjacent figures, roll attack dices separately.
* **WARFORGED RESOLVE**
When rolling defense dices against a normal or special attack, Noirloom always adds 1 automatic shield to whatever is rolled. You can’t use this power if you are using Changing Styles this round.
Valkrill

**Valkrill** is the seventh and final Valkyrie. The concept of **Valkrill** is a new evil, as stated, not the "megalomaniac" evil of General Utgar, but rather as a force of nature, a representative of the pure, mindless force of Chaos. Valkrill's standard colors and overall disposition as a character seem to represent a sort of nostalgic feel. The ancient look of the rusted metal border, and a sickly bronze fog signify age, an ancient evil.

### Ghoul

Archers: Ghoul Hunters

Cultists: Ghoul Cultists

Minion: Minion from Koa-Van-Dar

Monarch: Kanton

Slasher: Ghoul Slasher

Warlord: Juxuaz

### Goblin

Adventurer: Wriket

Archers: Goblin Chasers

Stalkers: Goblin Stalkers

### Orc

Archers: Orc Archers of Nordin

Brutes: Savage Orcs of Nordin

Rider: Otugrak

### Skeleton

Archers: Skeletal Archers

Champion: Cronus, The Skeletal Cyclops and Khut, The Skeletal Viking Champion

Demon: Ugrathos, The Skeletal Demon

Lord: Lynx, The Skull Lord

Reaper: Skeletal Reaper of Death

Rider: Skeletal Rider

Warriors: Skeletal Legion, Skeletal Orc Warrior, and Skeletal Warriors

### Undead

Demon: Xorthern, Demon of Saurien

Pharaoh: Khanferuh, Pharaoh of Avoria

Priest: Thutmer, Priest of Avoria

Spirit: Scarecrow

### Xulgath

Chief: Xulgath Chief

Skulkers: Xulgath Skulkers
Volodar Zylwynn

Coming Soon!

## Stats

* Life = 4
* Move = 5
* Range = 8
* Attack = 3
* Defense = 3
* Price = 100 pts

## Abilities

* **SPOTTING THE ENEMY SPECIAL ATTACK**
Range 4 + Special. Attack 4.
When Volodar Zylwynn attacks with Spotting the Enemy Special Attack, add 1 to Volodar's range for every additional Elf you control within 3 clear sight spaces of Volodar Zylwynn, up to a maximum of +3 in range.
* **HIGH REFLEXES**
When rolling defense dices against a non-adjacent attack, Volodar Zylwynn will add 1 automatic shield to whatever is rolled.
Conandus

War has reached every province in Avoria, but one of the most affected by it is the province that is under Aquillan rule. Utgar and Valkrill have send countless of troops to take control of this province but almost in every battle Aquilla and its allies have prevailed. Aquillan soldiers in Asordia, the capital of the Province of Saurien, were task to create a flag worthy to be flown in battle. When the soldiers finished the flag, they show it to Aquilla, she was very impressed by its design. Aquilla then selected Conandus to by its bearer. Conandus humbly accepted the offer that Aquilla instructed him. Now this flag will inspire all soldiers how follows Aquilla and will raise the courage of those that see it in battle.

## Stats

* Life = 6
* Move = 5
* Range = 1
* Attack = 2
* Defense = 3
* Price = 130 pts

## Abilities

* **INSPIRED SPECIAL ATTACK**
Range 1. Attack Special.
Roll 1 Aquilla Valkyrie dice for each friendly figure that follow Aquilla that is within 8 clear sight spaces of Conandus. The number of symbols rolled will be the number of attack dices that you will roll for this Inspired Special Attack.

* **AQUILLA’S INSPIRING AURA**
All friendly Aquilla figures within 4 clear spaces of Conandus add one die when attacking or defending against an adjacent figure.

* **AQUILLA’S CHANCE**
Every time an adjacent figure who follow Aquilla, roll the 20-sided die, add 2 to whatever is rolled.
Lacex, The Great Blue Spider

Biography Coming Soon!

## Stats

* Life = 6
* Move = 6
* Range = 1
* Attack = 3
* Defense = 3
* Price = 100 pts

## Abilities

* **SPIDER WEBS**
At the start of the game, place 5 black markers on this Army Card. Before attacking, roll the 20-sided die. If you roll 12 or higher place a black marker on that figure army card. Figures with the black marker will defend with one less dice.
* **NATURE ADVANTAGE**
When adjacent to an evergreen piece or a jungle piece, add 1 more dice to Lacex, The Great Blue Spider defense dices.
Ghoul Slasher

A very large ghoul is uncommon to see in Avoria but these guys are capable of obliterating anyone who dare cross near him. People call them ghoul slashers because they use their claws to slash everything on their way. These large ghouls live in the open, preferably forest. Valkrill will use the Ghoul Slashers to send chaos in Avoria.

## Stats

* Life = 6
* Move = 5
* Range = 1
* Attack = 4
* Defense = 2
* Price = 110 pts

## Abilities

* **FURIOUS RAGE CHARGE**
Move Special. Range 1. Attack 2. Instead of moving, roll the 20-sided die. If you roll:
	+ 1-5, don’t move.
	+ 6-10, move 2 spaces.
	+ 11-18, move 4 spaces.
	+ 19-20, move 6 spaces.
* All figures that this Ghoul Slasher passes are affected by this Furious Rage Charge. This Ghoul Slasher is not affected for leaving an engagement.
* **GHOUL DEFENSIVE BONDING**
If at least another friendly Ghoul figure is adjacent to this Ghoul Slasher, then he may roll one additional defense dice.
Mondein Province Campaign

This is the 4th Campaign in the Exploration of Valhalla Campaign Scenarios.

## Mondein Province Story

The land in Mondein is forbidden, no one dare to walk in these lands but when the war breaks out Utgar and Valkrill troops rapidly entered Mondein and took control over these lands. Utgar and Valkrill troops have been searching the mountains for the sphere but without any success. Jandar and its allies have created a group to search for the Sphere in Mondein. The group of heroes entered Mondein and quickly saw enemy troops nearby.

## Scenarios in this Campaign

### Ambush at the Rapid River

The group of heroes plans to ambush the enemy, but a river is between them. Let see if they can defeat the enemy without suffering many casualties…

### Lake of Lies

The group of heroes defeated the enemy, and they continue toward the mountains. The group entered a forest and soon notice that someone is watching them from afar. From a distance the group saw a lake, so they decided to take a break there, but they find out that the place is full of enemies waiting for them. The group of heroes when preparing to attack the enemy saw in the lake two spheres. Could that be the spheres they are looking for?

### Madness in the Mountains

Those where not spheres, the lake lied to us, but they might be close. The group of heroes continue forward to the mountains. Legend tells that people who have come to these mountains will suffer and will never leave this place alive. Unknown enemies might be waiting for anyone who dare come to these mountains. Let’s hope this legend is only that, a legend! The heroes reached the mountains, but they noticed that earthquakes around here are very consecutive. Let be careful not to fall from these mountains.

### The Cave of the Unknowns

When the battle was over a soldier fall into a hole. The hole was in one of the mountains, it seems that it was hidden. The rest of the group entered the hole and notice that it was a cave with lava on it. The group began to walk the cavern searching for the sphere. One enemy soldier saw the guardians entering that hole and told the rest of the army. Enemy troops entered the hole and began to search for the sphere. This place felt like a maze. The group of heroes entered a huge circular chamber. Could this be the place?

### Temple of Queen Kar-Dein

The group of heroes manage to get out of that chamber and continue walking. The group saw a wall with drawings of spheres. Right there they all know that this was the right place and that they were near the sphere. They entered another chamber but this one seems different, statues and drawings all across the place. In the middle of the chamber, they saw something glowing. That must be the sphere!

The heroes manage to defeat the enemy and get the Sphere, but the war is not over yet. Time is running out, now they fear that the enemy will lunch one final strike in Kortonia, the final province with a sphere. Let’s hope they aren’t late to help defeat the enemy once and for all…
Sir Giraudus

Coming Soon!

## Stats

* Life = 5
* Move = 5
* Range = 1
* Attack = 3
* Defense = 3
* Price = 80 pts

## Abilities

* **A COWARD’S REWARD**
Sir Giraudus rolls one additional die against each figure leaving an engagement with him.
* **UNBLOCKABLE STRIKE**
When Sir Giraudus rolls a skull on every die, then the defending figure cannot roll any defense dices.
Elix

**[PAGE EN TRAVAUX]**

Elix180 est une des principaux membres de Sénatus. D'abord de par son ancienneté (rejoint le serveur début Avril 2020) ,son activité (messages par milliers :tournesol: ) , et son rôle ( Il/Elle/Turcosceptique, Gladiatores, et surtout Sénateur).

**Ascendance et descendance**

Elix est l'enfant de La loutre gentilhomme et de Oligarque. Elle est la sœur (enfin frère pour l'instant car Elix est encore physiquement un mec vous comprenez niveau reconnaissance de la dysphorie sur Sénatus c'est confus bref) de Blanc, qui est aussi son ami depuis des années. Elix est la mère de Freskad qu'elle a conçu avec Dodoy, lui transmettant son gène simiesque (transmis au préalable par Oligarque, et Savoyard).
Jondrot

Coming Soon!

## Stats

* Life = 6
* Move = 5
* Range = 1
* Attack = 4
* Defense = 6
* Price = 180 pts

## Abilities

* **HYPER SONIC BLAST SPECIAL ATTACK**
Range Special. Attack 3.
Choose 6 spaces in a straight line from Jondrot. All figures on those spaces who are in line of sight are affected by Jondrot's Hyper Sonic Blast Special Attack. Roll 3 attack dices once for all affected figures. Affected figures roll defense dices separately.
* **WINGS OF STEEL**
Any friendly figure adjacent to Jondrot, will receive one additional defense dice.
* **FLYING**
When counting spaces for Jondrot’s movement, ignore elevations. Jondrot may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Jondrot starts to fly, if he is engaged he will take any leaving engagement attacks.
Savage Orcs of Nordin

In the world of Grut not all of the orcs follows the same leaders or are parts of the same clan, they form different clans and fight each other to see who is the toughest clan in all of Grut. In the village of Nordin, the orcs train to become the toughest in all of Grut. That’s why General Valkrill selected this orcs, they are savage in nature and are always ready for battle.

## Stats

* Life = 1
* Move = 5
* Range = 1
* Attack = 4
* Defense = 3
* Price = 70 pts

## Abilities

* **BRUTAL STRENGTH**
When a Savage Orcs of Nordin attacks a Unique figure, add 1 to its attack value.
* **ORC BATTLE RUSH**
At the start of the first round of a game, after all order markers have been placed, you may move all Savage Orcs of Nordin you control up to 5 spaces each. They must end their Orc Battle Rush movement on an empty space.
Hardat Leadwood

Hardat Leadwood is a wizard dwarf that lived in a small shed in Feylund, when suddenly a portal transported him to Valhalla. At first he thought that someone used a spell on him to mess with his mind but soon he found out that this was serious and that Aquilla need his help. Hardat became a useful asset for Aquilla in the war against the Marros in Ticalla Jungle. Now he was send to Avoria, to find and destroy the treat of Utgar and Valkrill once and for all.

## Stats

* Life = 4
* Move = 5
* Range = 5
* Attack = 2
* Defense = 4
* Price = 130 pts

## Abilities

* **PROTECTIVE AURA**
All figures that you control within 4 clear sight spaces of Hardat Leadwood, will add 1 to their defense dice. The Protective Aura don’t affect Hardat Leadwood.
* **HEALING SPELL**
Before moving, you may choose a wounded hero figure within 4 clear sight spaces of Hardat Leadwood. Roll the 20-sided die. If you roll a 15 or higher, remove one wound marker from the chosen hero's Army Card. Hardat Leadwood can use his Healing Spell on himself.
* **CLIMB X2**
When moving up or down levels of terrain, Hardat Leadwood may double his height.
Rage Crystal

Rage Crystals are crafting ingredients that you get when you have a certain score in a game. It is similar to Rank Plates but specific score ranges are unknown. It is found to be more frequent with Rank B Plate score ranges, with maximum kills without going out of bounds. Rage Crystals are required in many crafting recipes, and in Rewards recipes. It has a red icon when you get it at the end of each game, it is common so the background is clear (unlike Blood Crystal which is the same thing but rare, aka got with a higher score like A or S plate).
Merian, The Kyrie Warrior

Merian is an excellent warrior that fought in the battle of all times. She fought by Jandar’s side for at least one year when suddenly some Utgar soldiers strike her and soon she was one more casualty of the war. When Valkrill was bring back from the dead, he also brings back the finest of the soldiers with him from the dead. Merian was one of the lucky ones and she became one Valkrill’s best commanders in battle. Now she commands the army that is searching for the Sphere in Sehfren.

## Stats

* Life = 5
* Move = 6
* Range = 1
* Attack = 3
* Defense = 4
* Price = 120 pts

## Abilities

* **FURIOUS ASSAULT**
Merian may attack any or all figures adjacent to her. Roll for each attack separately.
* **UNDEAD ATTACKING AURA**
All Undead figures you control within 4 clear sight spaces of Merian may add 1 to their attack dices.
* **FLYING**
When counting spaces for Merian’s movement, ignore elevations. Merian may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Merian starts to fly, if he is engaged he will take any leaving engagement attacks.
Skeletal Archers

The Skeletal Archers are part of the Skeletal Army and they are in Avoria doing the biddings of their masters. Not much is known about the Skeletal Army and much less is known about what are their purpose here in Avoria.

## Stats

* Life = 1
* Move = 5
* Range = 5
* Attack = 2
* Defense = 2
* Price = 70 pts

## Ability

* **ALL AT ONCE**
Instead of moving normally with this Skeletal Archers, you may move up to 6 Skeletal Archer you control, up to 3 spaces each.
Ugrathos, The Skeletal Demon

One of Valkrill’s most prestigious warrior, or may I say demon, is Ugrathos. He forms part of the huge skeletal army, that wages war in Avoria. His primary goal is to bring destruction into Valhalla and create a new world in the ashes of this one. His hatred for Jandar makes him deadly in combat against other Jandar heroes and when wounded he just replace the old bones and continue his path of destruction. Ugrathos is an agile combatant and to make things worse, he can fly too.

## Stats

* Life = 7
* Move = 5
* Range = 1
* Attack = 3
* Defense = 3
* Price = 160 pts

## Abilities

* **REPLACING OLD BONES**
Destroy any adjacent skeletal squad figure. Remove one wound from this army card.
* **JANDAR’S HATRED**
When attacking an opponent's figure who follows Jandar; Ugrathos, The Skeletal Demon will receive 1 additional attack die.
* **MORTAL TAIL STRIKE**
Instead of attacking, roll the 20-sided die. If you roll 19-20, destroy any figure adjacent to Ugrathos, The Skeletal Demon.
* **STEALTH FLYING**
When counting spaces for Ugrathos’ movement, ignore elevations. Ugrathos may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Ugrathos starts to fly, if he is engaged he will not take any leaving engagement attacks.
Utgar

**Utgar** is one of the five original generals and is one of the two evil generals in Valhalla. The five righteous generals (Jandar, Ullar, Vydar, Einar, and Aquilla) are allied against him and Valkrill. **Utgar** is megalomaniac, a conquistador fed by the will of selfish control. He has plans to find and possess all 15 of the wellsprings from Jandar's vision, and enslave Valhalla's inhabitants, as well as all the other planets with sentient life he knows of in the universe, with his army's help. His forces seek to expand influence and dominate. He wants to enslave and rule with an iron fist; and he holds himself as superior and regards other species as inferior pawns to be used or trampled on. Using the wellsprings, he hopes to increase his might and gain access to the other worlds, forever continuing with his aggressive expansion.

### Hound

Beast: Demonic Hound

Hunters: Hell Hounds

### Human

Champion: Sir Dagmagus

Wizard: Yirr of the Black Order

### Undead

Boneclaw: Boneclaw Endeavor, Boneclaw Impaler

Count: Count Orien Esenwein

Gargoyle: Gargoyle of Sehfren

Minion: Bodak

Queen: Crone Queen

Spirit: King Kelth Spirit and Undying Spirit

Warrior: Proclus, The Zombie Warrior

Witch: Crone Witch, Karina Esenwein
Serpent Demon

The serpent demon is a demonic creature that lives in the lakes of Sehfren. This demon has six arms and have a body of a snake. No one dare to go to Sehfren’s lakes because the serpent demon is always looking for a pray to eat and devour their poor souls.

## Stats

* Life = 6
* Move = 5
* Range = 1
* Attack = 2
* Defense = 3
* Price = 120 pts

## Abilities

* **DEMONIC ATTACKS**
When this Serpent Demon attacks, he may attack up to 6 times. Reduce the number of times this Serpent Demon can attack by 1 for each wound marker on this Army Card.
* **SLITHER**
The Serpent Demon does not have to stop its movement when entering water spaces.
Kumona Kawakami

Kumona Kawakami is a Taiwanese Spy working undercover in China. Kumona is a master in hand to hand combat and her weapon of choice is the Chain Sickle. Kumona was send to get some documents about a secret missile project that the People’s Liberation Army was working until a portal opened and transported her to Valhalla. Kumona was furious about this because her mission could have save millions but soon she realize that she was needed more in Valhalla.

## Stats

* Life = 5
* Move = 5
* Range = 4
* Attack = 3
* Defense = 3
* Price = 110 pts

## Abilities

* **CHAIN SICKLE SPECIAL ATTACK**
Range 1. Attack 3.
When using Chain Sickle Special Attack, Kumona Kawakami can attack all adjacent figures. Roll attack dices for all affected figures. Defending figures roll defense separately.
* **PHANTOM WALK**
Kumona Kawakami can move through all figures and is never attacked when leaving an engagement.
Otsuka Tagomi

In a village in central Japan, a group of well trained ninjas where in an espionage mission in search of secret documents. Otsuka Tagomi where leading the group inside the central building of the village in search of this documents, when suddenly a soldier from the village notice the ninja. Otsuka Tagomi tried to make a distraction when unexpectedly a portal open and transported him to Valhalla.

## Stats

* Life = 4
* Move = 6
* Range = 1
* Attack = 3
* Defense = 3
* Price = 90 pts

## Abilities

* **AGILE STRIKES SPECIAL ATTACK**
Range 1 +Special. Attack 3.
Choose an adjacent figure to attack. If the chosen figure receive enough wounds to be destroy, then choose another figure from 3 clear spaces of that figure, and attack it. You can continue doing this Special Attack until you don’t destroy a figure. Place Otsuka Tagomi adjacent to the last figure affected by this power.
* **PHANTOM WALK**
Otsuka Tagomi can move through all figures and is never attacked when leaving an engagement.
Elrgoick Oakbane

Coming Soon!

## Stats

* Life = 6
* Move = 4
* Range = 1
* Attack = 4
* Defense = 3
* Price = 160 pts

## Abilities

* **AXE THROW SPECIAL ATTACK**
Range 4. Attack 2.
Select a figure to attack and roll the 20-sided die. If you roll 13 or higher you may attack another time.
* **HAMMER SMASH SPECIAL ATTACK**
Range 1. Attack 3.
Choose a figure to attack. All figures adjacent to the chosen figure are also affected by this Hammer Smash Special Attack. Roll attack dices once for all affected figures.
* **WOUND ADRENALINE**
For every wound on this army card, you may move an additional space, up to three more spaces.
* **CLIMB X2**
When moving up or down levels of terrain, Elrgoick Oakbane may double his height.
Egron

Coming Soon!

## Stats

* Life = 5
* Move = 5
* Range = 4
* Attack = 2
* Defense = 3
* Price = 100 pts

## Abilities

* **ADJACENT ATTACKING SPELL**
When Egron attacks an adjacent figure, roll 2 additional attack dices.
* **COUNTER ATTACK**
When Egron receive one or more wounds from an adjacent attack, roll the 20-sided die for each wound inflicted. If you roll 15 or higher, the attacking figure will receive one wound.
* **SHIELDING SPELL**
Any friendly figure from 3 clear spaces of Egron, will receive 1 more defense dice, when rolling for defense.
Xeph Warrior

This create warriors are trained from the age of 5 and are trained in all types of environments. From lava fields to the snowy mountains, they are capable to resist anything. This create warriors are called the Xeph and are always ready for everything. But these warriors are also good friends and a great company. They travel from place to place and when a war has started, they try to protect as much civilians as they can.

## Stats

* Life = 1
* Move = 5
* Range = 1
* Attack = 3
* Defense = 2
* Price = 35 pts

## Ability

* **SPEAR THROW SPECIAL ATTACK**
Range 5. Attack 2.
Xeph Warrior can’t do the Spear Throw Special Attack if he is engaged.
Lufort Woldhorn

Coming Soon!

## Stats

* Life = 4
* Move = 6
* Range = 1
* Attack = 3
* Defense = 5
* Price = 150 pts

## Abilities

* **WARTHOG STRIKES SPECIAL ATTACK**
Range 1. Attack 2.
Select two figures adjacent to Lufort Woldhorn to attack. Roll attack dices separately for each selected figure.
* **FEAR ME!**
When Lufort Woldhorn attacks a small figure that doesn’t follow Aquilla, that figure will roll one less defense dice.
* **SHARP WEAPONS**
When Lufort Woldhorn attacks, blanks counts as skulls.
Kordenian Archers

Elves live in grandiose palaces in huge kingdoms all across Feylund, and one of the kingdoms is the Kingdom of Kordenia. The Kordenian territory have huge forests and great lakes that forms an important part of the Kordenian Elves. Elves are trained from their youth to be great fighters and they develop their skills to be the best at what they do. Elves that develop their range skills are trained using bow and arrows to be the best of the best. They move in groups and are always ready to fight their enemies.

## Stats

* Life = 1
* Move = 5
* Range = 6
* Attack = 2
* Defense = 2
* Price = 85 pts

## Abilities

* **PRECISE ATTACK**
When a Kordenian Archer is adjacent to an Elf Unique Hero, they may add 1 additional attack dice.
* **LONG DISTANCE REFLEXES**
When the Kordenian Archers rolls defense dices agains a non-adjacent attack, they may add 1 additional dice for its defense.
Yirr of the Black Order

Long ago during the 18th century, a dark cult emerged. This cult seeks knowledge from the dark dimension, giving offerings and doing rituals in return of powers. This dark order where so obscure that only 26 members where allow at any given time. If for some reason someone knew of this cult, they will have to kill them. General Utgar saw the power of this cult and decided to transport one of the best followers of this order to Valhalla, so he could help Utgar win this war with some dark powers.

## Stats

* Life = 5
* Move = 5
* Range = 1
* Attack = 4
* Defense = 3
* Price = 90 pts

## Abilities

* **DARK MAGIC SPECIAL ATTACK**
Range 5. Attack 2.
Select a figure to attack. All enemy figures adjacent to the chosen figure are also affected by this Dark Magic Special Attack. Roll defense dices separately.
* **AUGMENTED POWERS**
Put 1 wound on Yirr of the Dark Order. Choose one of this:
	+ Add 1 more to your attack value.
	+ Add 1 more to your defense value.
* This effect will last until the end of this round. You can’t use this powers two times in a round.
Milicien

Milichien est un jeune pitre qui se prend pour un type hyper intelligent sous prétexte qu'il étudie le droit.

Toujours en chien, Milichien décida de se convertir à la cathode, mais très rapidement il s'avéra que sa conversion ne l'empêchait pas d'être tout autant en chien et qu'il se comportait toujours de la même façon avec les femmes, bien que ce genre de comportement soit condamné par la cathode.

Il jeta son dévolu sur une adolescente trop jeune pour décider ce qu'elle voulait faire de son avenir, et fut totalement dégoûté quand il s'aperçut qu'elle n'était pas éprise d'une passion folle pour contrairement à ce qu'il avait espéré en secret. Il décida donc de se détourner définitivement des femmes en décidant que celle-ci n'était qu'une fausse tradi et pas simplement une jeune fille perdue sans attachement particulier pour lui.

Devenu Prétorien de Sénatus, il s'avéra qu'il ne faisait jamais son travail de prétorien, mais au contraire, abusait de ses fonctions pour se venger des gens qui se moquaient un tant soit peu de lui, ou disaient des choses qui lui déplaisaient. Il devint ainsi le prétorien totalement inutile mais jouissant de tout pouvoir, et le gouvernement sénatusien détestant admettre ses torts, il reste ainsi toujours au pouvoir à l'heure actuelle, bien qu'il n'ait jamais prouvé son utilité, encore à ce jour.

Il quémanda longuement l'attention de nombreux membres, ainsi qu'une biographie en son honneur aux éditions Fandom, et fut ainsi récompensé par un court livre, qui fut bientôt retiré de l'édition et mis au pilori, suite à une faute de sa part qui rendit le contrat caduque. La nouvelle édition est ici proposée à la lecture.

Il se rapprocha d'Ester-Sarah Goldstein, et fort de la gentillesse de celle-ci à son égard, elle qui était habituellement assez froide et s'était pourtant abaissée à lui offrir pour l'aider dans son cheminement au sein de la cathode, le Livre sacré de la cathode sous une belle édition, il décida de la faire interdire dans tout Sénatus alors qu'elle était repartie pour un bref voyage dans sa terre natale. À son retour, elle retrouva les portes de l'Empire fermées à son nez, la douane lui interdisant l'entrée, et tout cela sans moindre connaissance du reste du gouvernement. Lorsque le gouvernement appris que le geste avait été décidé seul par Milichien, il rechigna cependant à prendre des sanctions contre ce prétorien caractérisé essentiellement par son inutilité et sa pédanterie, et décide pour ne pas perdre la face de maintenir la sentence d'exil, prétextant l'indocilité d'Ester-Sarah pour s'en justifier. Ainsi s'acheva le périple d'Ester-Sarah Goldstein en Sénatus, et elle revint en France pour y régner 1000 ans.
Otugrak

Coming Soon!

## Stats

* Life = 4
* Move = 5
* Range = 1
* Attack = 4
* Defense = 4
* Price = 115 pts

## Abilities

* **RINO HORN ATTACK**
After moving and before attacking, if Otugrak begin its turn unengaged and ended its turn engaged, then you may roll the 20-sided die.
If you roll 1-8, nothing happens.
If you roll 9-19, roll one additional attack dice.
If you roll 20, Otugrak may attack two times.
* **DISENGAGE**
Otugrak is never attacked when leaving an engagement.
Orc Archers of Nordin

In the world of Grut not all of the orcs follow the same leaders or are parts of the same clan, they form different clans and fight each other to see, who is the toughest clan in all of Grut. In the village of Nordin, the orcs train to become the toughest in all of Grut. That’s why General Valkrill selected these orcs, they are savage in nature and are always ready for battle.

## Stats

* Life = 1
* Move = 5
* Range = 6
* Attack = 2
* Defense = 3
* Price = 60 pts

## Abilities

* **POISONOUS ARROWS**
Range 6. Attack 1.
Choose a figure to attack. If the chosen figure receives a wound, then place another wound for poison damage.
* **ORC BATTLE RUSH**
At the start of the first round of a game, after all order markers have been placed, you may move all Orc Archers of Nordin you control up to 5 spaces each. They must end their Orc Battle Rush movement on an empty space.
Arba L'étrier

Muslim véhément, Arba est l'Arbr qui rattache cette ethnie à l'arbre généalogique sénatusien.

## Histoire

### Ascendance et descendance

Arba est le fils de Mustapha et Starboard, deux Arbrs muslims véhéments dont le premier est mort et le second est un Bot de l’Église du Saint Bump. Il a deux fils de deux mariages simultanés, Đarky et Aek, qui sont les compagnons d'Ester-Sarah Goldstein. Il est donc également le grand-père de Taha.

### Combats

Il a participé à la Grande Invasion Muslim qui a permis l'établissement de son ethnie en terre sénatusienne.

Depuis, il participe régulièrement à des joutes oratoires avec Blanc, que ce soit dans le salon de théologie ou encore dans le hall du Groupe scolaire Saint Cirque de Sénatus. C'est le plus grand adversaire de Blanc.

Il a également participé à la traque de L'autre lancée par Đarky lorsque celui-ci avait découvert son homosexualité, traque à l'occasion de laquelle il s'opposa à L'autre dans un combat épique au cours duquel Taha fut convaincu par son demi-frère de le rejoindre.
Thonorah

Avoria is at war! Evil is casting a shadow into this land and with huge armies emerging, the only thing left is war. Thonorah, a young wizard from Avoria, was learning in her home, when suddenly war came to her village. Now that she loss everything, she is willing to protect those that are most vulnerable.

## Stats

* Life = 3
* Move = 6
* Range = 1
* Attack = 1
* Defense = 3
* Price = 60 pts

## Abilities

* **BLUE-FIRE BLAST SPECIAL ATTACK**
Range 5. Attack 2.
Choose a figure to attack, all figures adjacent to the chosen figure are also affected by this Blue-Fire Blast Special Attack. Roll attack dices once for all affected figures.
* **DEADLY BLAST**
When attacking normally with Thonorah, all skulls rolled count as one additional hit.
Formian Warrior

The Formian Warriors are spider like creature that lives on underground cavernous systems. They are ready to defend their homes at all cost. One of this creatures are enough to make heavy casualty, so be careful not to alter their way of live.

## Stats

* Life = 4
* Move = 5
* Range = 1
* Attack = 4
* Defense = 2
* Price = 80 pts

## Ability

* **SPEAR STRIKE SPECIAL ATTACK**
Range Special. Attack 2.
Roll the 20-sided die to add range to this attack. If you roll 1-15, add 1 to your range. If you roll 16-19, add 2 to your range. If you roll 20, add 3 to your range.
Minion from Kor-Van-Dar

Coming Soon!

## Stats

* Life = 6
* Move = 5
* Range = 1
* Attack = 4
* Defense = 1
* Price = 50 pts

## Abilities

* **LIFE DRAIN**
Each time the Minion from Kor-Van-Dar destroys a figure, you may remove a wound marker from this Army Card. The Minion from Kor-Van-Dar cannot Life Drain Destructible Objects.
* **GHOUL DEFENSIVE BONDING**
If at least another friendly Ghoul figure is adjacent to Kanton, he may roll one additional defense dice.
Лионор

Высшие эльфы заняли довольно обширную территорию, из-за чего климат более южных и северных частей колонии немного разнится: более южные части имеют ближе к тропическому климат, но основная часть всё-таки имеет умеренный.

## Сен-Мало

Сен-Мало - портовый город, расположенный в западной части колонии. Получает доход с ловли рыбы,нанимая для этого другие расы (те, в свою очередь, платят высшим эльфам за ловлю на их территории). Так же здесь расположены основные морские силы высших эльфов и одна из наиболее знаменитых школ магии.

## Лион

Лион - культурная и экономическая столица колонии, здесь расположено большое количество величественных зданий, сделанных из мрамора. в городе были построены две влиятельные школы магии с огромными научными библиотеками в доступе. Также город знаменит своими театрами, консерваториями и крупным мраморным храмом, в котором поклоняются единому эльфийскому пантеону. Город поделён на культурную, административную (отделена крепостью в центре города) и жилую части.

## Новый Бат

Новый Бат - здесь были обнаружены термальные источники,которые любят посещать приезжие и одно из зданий, оставшихся после первой расы. Так же город получает доход со скотоводства,нанимая для этого, опять же, другие расы. Город так же имеет примечательный район богатых поместий, где живут все богачи, владеющие фермами, предприятиями и прочим. Большинство зданий в этом районе построено южанами.

## Довель

На территории Довеля расположено большое количество театров, арен, консерваторий.