Rogue

The darkest night and the swiftest shadow-the Rogue expends energy for deadly traps and attacks.
Their lithe movements and calculated maneuvers make up for low base damage with lethal critical strikes.
Rogue gain 10 energy when they hit an enemy with a basic attack and 5 energy if the enemy parries.

Primary Stats:
-Agility

## ASSASIN

### Venomous Coating

Your attacks that apply on-hit effects apply poison every other strike.
Venomous Coating may apply up to 5 stacks of poison to a target.
Passive

#### - Potent Poison

Your attacks that apply on-hit effects apply poison every other strike.
Venomous Coating may apply up to 5 stacks of poison to a target.
Every third attack that would apply poison applies 2 stacks instead.
Passive

#### - Serpent Fang

Your attacks that apply on-hit effects apply poison every other strike.
Venomous Coating may apply up to 7 stacks of poison to a target.
Passive

### Lethal Antidote

[Requires Venomous Coating] Remove all poison from target and deal 5x poison damage to them for each stack removed.

T:enemy C:25 Energy CD:10

#### - Eradicate

Remove all poison from target and deal 5x poison damage to them for each stack removed.

T:enemy C:20 Energy CD:7

#### - Hemlock

Remove all poison from target and deal 5x poison damage to them for each stack removed.
Poison the target again with half of the amount removed.

T:enemy C:25 Energy CD:10

### Razorstorm

[Requires Venomous Coating] Inflict bleed on all enemies for 3 turns.

T:enemy C:12 Energy CD:5

#### - Deep Cuts

Inflict bleed on all enemies for 5 turns.

T:enemy C:12 Energy CD:5

#### - Razor Burn

Inflict bleed on all enemies for 3 turns. with an additional burn for 2 turns.

T:enemy C:12 Energy CD:5

## DUELIST

### Lacerate

Deal 160% damage and reduce enemy's defense by 10% for the next attack.

T:self and enemy C:15 Energy CD:1

#### - Double Cut

Deal two attack in one turn for 100% damage each and reduce enemy's defense by 10% for the next attack. Both attacks apply on-hit effects.

T:self and enemy C:20 Energy CD:1

#### - Reprise

Deal 160% damage and reduce enemy's defense by 25% for the next attack.

T:self and enemy C:10 Energy CD:1

### Sharpened Senses

[Requires Lacerate] Gain Strength and Intelligence each equal to 10% of total Agility.

Passive

#### - Combat Training

Gain Strength equal to 30% of total Agility.

Passive

#### - Adventurer's Insight

Gain Intelligence equal to 30% of total Agility.

Passive

### Exploit

[Requires Lacerate] Deal 160% damage to target and mark them.
If the target is already marked, deal 225% damage without marking them.

T:enemy C:10 Energy CD:4

#### - Striking Weaknesses

Deal 160% damage to target and mark them.
If the target is already marked, deal 225% damage without marking them.
Then if the target was given a debuff from the rogue last turn, deal an additional 30% damage.

T:enemy C:10 Energy CD:4

#### - Flesh Wounds

Deal 160% damage to target and mark them. and inflict bleed for 3 turns.
If the target is already marked, deal 225% damage without marking them.

T:enemy C:10 Energy CD:4

## TRAPPER

### Net Trap

Trap enemy and lower their defense by 50% for 3 turns.
Enemy will always recieve a crit on the first following attack.
The initial cast of the net deals 70% of your basic attack damage.

T:enemy C:10 Energy CD:5

#### - Chains

Trap enemy and lower their defense by 50% and parry chance by 50% for 4 turns.
Enemy will always recieve a crit on the first following attack.
The initial cast of the net deals 70% of your basic attack damage.

T:enemy C:10 Energy CD:6

#### - Barbs

Trap enemy and lower their defense by 50% and parry chance by 50% for 3 turns.
Enemy will always recieve a crit on the first following attack.
The initial cast of the net deals 70% of your basic attack damage.

T:enemy C:10 Energy CD:5

### Smoke Bomb

[Requires Net Trap] Blind target for 1 turn. Dodge the first attack or ability on your next turn.

T:enemy C:12 Energy CD:5

#### - Toxic Fumes

Blind target for 1 turn and poison them twice.
Dodge the first attack or ability on your next turn.

T:enemy C:14 Energy CD:5

#### - Evasive Maneuvers

Blind target for 1 turn. and Dodge the first two attacks or abilities on your next two turns.

T:enemy C:14 Energy CD:5

### Snatch

[Requires Net Trap] Grab the target's rune and cast it immediately on the target if offensive or self if defensive.
If the target is already used their rune but it hasn't been snatched, this ability can still cast the rune.
If the target does not have a rune or it has already been snatched, this ability will deal a basic attack.
The rune is immediately returned to the owner exhausted.

T:enemy C:18 Energy CD:6

#### - Phantom Cast

Grab the target's rune and cast it immediately on the target if offensive or self if defensive.
Automatically cast the rune again after 7 turns.
If the target does not have a rune or it has already been snatched, this ability will deal a basic attack.
The rune is immediately returned to the owner exhausted.

T:enemy C:18 Energy CD:6

#### - Deft Hands

Grab the target's rune and cast it immediately on the target if offensive or self if defensive.
If the target is already used their rune but it hasn't been snatched, this ability can still cast the rune.
If the target does not have a rune or it has already been snatched, this ability will deal a basic attack.
The rune is immediately returned to the owner exhausted.

T:enemy C:15 Energy CD:4