Sense Talents

### Beast Sense

You can feel creatures around you, and have some hints as to their surface thoughts. As long as you have a force point, you can spend a move action to make a Perception check with a +10 bonus to locate any living animals within 100ft of you. Additionally, you can spend a force point to learn the direction and number of each member of a specific species of animal within 500 ft. Lastly, you can also spend a force point as a standard action to sift through the surface thoughts of an animal you can see. You can ask and receive the answer to one simple question("Have you seen any humans recently").

#### Friend of the Green

Get basic information from plants, or get them to grow at unnatural rates. *Prerequisites:* Beast Sense

#### Wild Empathy

Use charisma based skills as normal on animals. *Prerequisites:* Beast Sense

### Empathy

You can feel a creature's emotions, and it guides your own words and actions. By using this skill as a move action, you can add your Force modifier to a social interaction skill check(Bluff, Diplomacy, Intimidate, Sense Motive) even if the skill already uses that ability score. By expending a force point and taking at least a minute making the skill check, you may roll twice and take the better result.

### Enhance Senses

Your sensitivity to the force tells you things that your senses do not. As long as you have a force point available, you gain a passive +2 on Perception checks. Anytime a Perception skill check is used, you may spend a force point to add your level to the skill check result as a reaction. You may also spend a force point as a move action to ignore up to 5 distance penalties on Perception checks.

#### Blindsense

Reaching out through the Force, you can see things clearly even when other senses lie. As long as you have a force point, you may roll twice and take the higher result on all saves vs. illusary effects. By spending a force point as a move action you gain blindsense in a radius of 5 feet per level for one round per level. By spending a minute to meditate and spending a force point, you gain perfect awareness of your surroundings, and can even trace the flow of energy around you. Unless actively impeded, you ignore any illusions, and you gain a bonus equal to your level on any Disable Device checks against electronic systems. *-Prerequisites:* Enhance Senses, 5th level

#### Blindsight

Your connection to the force is so strong that your eyes almost become secondary. As long as you still have a force point, and unless actively countered, you are never flat-footed or flanked. You gain a +4 bonus against force effects that would hide things from you(illusions, stealth, nullification). As a move action, you may spend a force point to reach out with the force and gain Blindsight for 10ft per level for a duration of one round per level. *-Prerequisites:* Blindsense, 10th level

#### Living Force

Sense all living things around you. *-Prerequisites:* Enhance senses

### Farseeing

The force user can see beyond themselves, and snatch glimpses of places far, far away. By spending a minute meditating and spending a Force point, they may look at another location or search for an individual or item within 100 ft/level of you. If searching for a creature or attended object, the creature or the object's owner get a will save to resist. The effect lasts for one minute per level after casting. By meditating for an hour lets the force user look across 100 mile per level. Spending days in meditation can let the force user look in on events across the galaxy.

#### Farseeing, Greater

See into the future and past! *-Prerequisites:* Farseeing talent, 10th level?

### Fear

You can see what terrifies other creatures, and use it to become their worst nightmare.

### Feel the Flow

By picking up on surface emotions and subtle cues from those around you, you can guide yourself through combat with the ease of a dancer who knows choreography by heart. As long as you have a force point in your pool and are not flat-footed, you gain a dodge bonus to defense equal to ¼ your level. By spending a force point as a reaction when an attack against you misses, you can attempt a combat maneuver against an enemy adjacent to you.

### Link

Through the Force you can convey thoughts and emotions over long distances. As long as you have a force point in your pool, you may send vague emotional cues to allies within 100 ft(Anger, sadness, suspicion, etc.). By spending a force point and a standard action, you may send a short message(25 words?) and receive a response from a single intelligent creature within line of sight, or send a message to a number of recipients up to your level without the option for them to respond. Unwilling participants may attempt a will save to ignore the message.

#### Premonitions

A force user can sometimes use the flow of the force to predict the future. A force sensitive creature with this talent can use a standard action to spend a force point and look into the immediate future. Roll a D20. For the round/level, the force user can replace any one other D20 roll they or any living creature within sight with the results of the first D20 roll. This decision must be made before the results of the roll are declared.

#### Read thoughts

You can see surface thoughts, Will save to resist. *-Prerequisites:* Link

#### Telepathy

Full mental communication. *-Prerequisites:* Link

### See Force

You can sense the presence of nearby force users. As a full round action, you can feel the presence of Force users within a radius of your level x10 feet. Other Force users can feel you reaching out, and can attempt a Will save to remain undetected. For each additional Force point spent, increase the radius of the search by a factor of 10(x100 ft, x1000 ft, etc.).