Jonnath Patarr, Archmage

***Jonnath was said to be a powerful spellcaster in his day, who founded his own magic school and created many spells of his own design. In a sudden crisis he banished himself and a Demon Lord to a demiplane where (allegedly) they fought for several hundred years while no time passed for them. When he finally slew the demon and escaped, he found himself far beyond the Blue Veil, lost in the vast multiverse. -Jorrel the Dathian, in*** **The Travellers of Worlds**

## Jonnath Patarr, the Archmage

*Medium Humanoid (Human Planeswalker), Lawful Good*

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AC: 19 (Robe of the Archmagi)

HP: 146 (24d6+48)

Speed: 30 feet

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STR DEX CON INT WIS CHA

10 16 15 19 12 22

+0 +3 +2 +4 +1 +6

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**Saves:** Charisma (+13), Intelligence (+11)

**Damage Resistances:** psychic

**Skills:** Arcana (+18), Perception (+8), Insight (+8), Persuasion (+13), Intimidation (+13)

**Senses:** Passive Perception 18

**Languages:** Common, Elven, Dwarven, Celestial, Primordial, Abyssal, Infernal

**Challenge:** 21

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**Magic Resistance:** Jonnath has advantage on saves against spells and magical effects.

**Demonslayer:** Jonnath has advantage on Intimidation checks, is immune to fear effects and resistant to psychic damage, and wields a scimitar called the Thane of Avernus, given to him by Zariel after she found out he slew a demon lord. This blade deals an extra 3d8 radiant damage on a hit (included in the attack).

**Archmagus:** With a successful Arcana check (DC=10+the level of the spell), Jonnath can cast any spell he knows, even if it isn't prepared. He knows every wizard and sorcerer spell.

SPELLCASTING

Jonnath is a 24th level caster and charisma is his spellcasting modifier. (DC 23, +13 to hit). He knows the following cantrips and has the following spells prepared:

Cantrips: Illusory Shard, Levin Strike, Thundering Palm, Breaking, Arcane Missile, Prestidigitation, Thaumaturgy, Summon

1st (5 slots): Abyssal Lash, Animation, Jim's Arcane Shield, Fireblast, Disarm, Fascination

2nd (4 slots): Disintegrating Shield, Duelist's Focus, Fire Worm, Jumping Bolt, Undoor

3rd (4 slots): Chaos Warp, Hold Item, Ring of Fire, Expulsion, Staff of Force

4th (4 slots): Aliven, Black Dart, Chaotic Blast, Impenetrable Cube, Mouth of the Deep

5th (3 slots): Igniting Volley, Storm Strike, Barastor's Lightning, Reflection

6th (3 slots): Bonds of Angharradh, Death of a Thousand Cuts, Power Word Sleep

7th (2 slots): Cone of Annihilation, Elemental Dragon, Ring of Swords

8th (2 slots): Prismatic Ring, Worldbend

9th (2 slots): Skyrise, Vorpal Blow

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ACTIONS

**Multiattack:** Jonnath makes two *Illusory Shard* attacks, two Thane of Avernus attacks, or casts a spell.

**Illusory Shard:** +13 (4d8 psychic)

**Thane of Avernus:** +10 (1d8+3 slashing + 3d8 radiant)

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LEGENDARY ACTIONS

Jonnath has two legendary actions which may be used at the end of another creatures turn.

**Cantrip (1 action):** Jonnath casts a cantrip.

**Spell (2 actions):** Jonnath casts a spell.