Corn

# **INFORMATION**

Corn is one of the characters in Unit, a 28-year-old male stick figure standing at a height of 5'7". His voice is characterized as pessimistic and harsh.

## PERSONALITY

Corn's character arc in the different acts of Unit showcases a transformation.

In Acts 1-2, Corn is portrayed as extremely greedy and rude, solely focused on his financial gains with little regard for others. His abrasive behavior, characterized by yelling and rash actions, establishes him as an antagonist driven by self-interest.

Act 3 sees Corn's greed escalate to borderline madness, as he becomes obsessed with power and wealth. This culminates in a moment of recklessness when his insatiable desire leads him to accept a deal that ultimately poisons him.

Act 4 presents a shift in Corn's character, revealing a cowardly demeanor and signs of change. As he confronts his mortality, Corn starts to display sympathy and warmth toward other characters, particularly his duo partner, Maple.

By Act 5, Corn undergoes a remarkable evolution. He becomes sympathetic and understanding, acknowledging his past faults and expressing remorse for his rude and greedy behavior. This newfound caring nature extends to his relationships, particularly with Maple, whom he sacrifices himself for. This act of selflessness marks a profound redemption for Corn, highlighting his capacity for growth and sacrifice.

Corn's character arc in Unit serves as a compelling exploration of redemption, self-discovery, and the transformative power of selflessness. His journey from a greedy and rude individual to a sympathetic and caring figure adds depth and emotional resonance to the overall narrative, enriching the storytelling experience for the audience.

## Powers

### Sickness (OLD)

```
In the Stickfigure Tournament, Corn possesses the ability to induce illness in others, adding a strategic and disruptive element to his combat skills. This power allows him to weaken opponents and gain an advantage in battles by exploiting their vulnerabilities.

```

## Statistics

### Episode 6 Deathcore Voting

Corn call Coral for an 'Adventure' as he dubs it, which he wants to look for a chest full of gold and promises to split half of it with Coral. The two are in a forest area where they see nothing, not a Treasure chest in sight. That is until Wine comes and says that she has the treasure chest and would give them back in exchange for a Chamber Token... They then Beat up Wine, which they get the treasure, much to Corn's Delight. Coral asks for the galf of the money, which Corn gives her a turquoise gem the leaves, which gives Coral Vietnam Flashbacks to the tournament.

### Episode 7 Maze Facility

Corn is paired up with Maple, as per ACT 2's new rules. Both of them seem dissatisfied with them being paired up with each other.

### Episode 9 Self Destructive

Bro didn't appear in this episode at all lmao. Not that he was dead anyways.

### Episode 10 Crowned

Corn was one of the people that agreed on Indigo's plan about a possible escape(which unsurprisingly failed), he even participated in the strength test with a few others. To his Misfortune, the escape was a failed attempt and only led them to ACT 3

### Episode 18 Magenta War

Again, Flashback episode, do we have to say it over and over again?

### Episode 19 Hexes System

Corn gets comprised into the team, Bouncers, which comprises of: Him, Cyan, Maple, Acid, and Coral.