Henry Punchwood

*"Thus, I took it upon myself to carry on with Erika's mission to teach her son the magical arts until he was ready to seek his destiny. The boy is you, Hoodie. Your time is now."*
―Henry Punchwood in "The Dark Lord"
**Henry Punchwood** is a Master Mage, the Hedge-Wizard of Pine Grove Valley, Hoodie's master and surrogate father, as well as King Punchwood's uncle.

## Biography

### 2013

Henry Punchwood raised Hoodie after his mother Erika teleported him to the village of Pine Grove Valley years ago after the Dark Mages won the Mage Wars. Years later, he was present to see Hoodie leave to become a great wizard and protect the lands, although he was upset to see him go. In Hoodie's youth, Henry warned him to stay away from a mage tower near the village, saying that evil things lived within, although Hoodie doubted him. He also blamed Henry for giving him a sheltered life.

After moving into the mage tower, Hoodie remembered how to make runes from Henry's teachings and how to use an arcane empowerment table and an inscription table. Henry ran into Hoodie when the latter mistook his stone golem for a hostile enemy.

Henry sent a message to Hoodie requesting to see him because he had urgent news to share: the tower he chose to reside in actually belonged to his parents and that treasure in the basement that could help him on his endeavor to become the mightiest wizard in the world. After Hoodie made his inscription table, he found spells that were taught to him by Henry.

Henry ran into Hoodie when the latter was searching for sheep.

He ran into Hoodie again when the latter was helping secure the villagers' homes. The latter felt that Henry would not appreciate him using Firebolt in the town.

Hoodie later heard that Henry had disappeared in the night without a trace, and vowed to locate him. He advised the villagers to not leave Pine Grove Valley, and to lock their doors at night. Hoodie remembered that Henry had occasionally left to visit other towns, though he would leave a note. Hoodie continued on his quest to find Henry and found a jungle village, which he never told Hoodie about, and he also found a hermit hut which he initially believed to be Henry's secret getaway, although it was not confirmed. Hoodie checked if Henry had returned, but when he was still missing he vowed to continue his search for the Hedge-Wizard. He later checked again, but was disappointed. Hoodie thought of Henry when he inscribed the Summon Stone Golem spell. He checked again if he had returned, but once again learned he was still missing. He renewed his vow to find Henry. When Hoodie encountered Mages of Light for the first time, he wondered if they had been sent by Henry. Hoodie later passed through a red rock village and found two Hedge-Wizards, and believed one of them to be Henry.

Hoodie finally reunited with Henry, who introduced him to his identical brother, Herbie. Learning from Hoodie that Pine Grove Valley had been missing him, Henry explained that he had traveled to help his brother's village after it had been attacked by Dark Mages and he would not be back for some time because he would help with repairs. He was temporarily aided by Hoodie, who understood that he would not come home until the work was done. Hoodie also ran into Henry and Herbie's younger brother, and almost left without saying goodbye. He found the brothers engaged in a secret meeting with the villagers and apologized for the disruption. Henry told Hoodie to tell the village that he would return once his work was complete. When Hoodie returned to Pine Grove Valley, he asked a villager to spread the good news that he had found their Hedge-Wizard and that he would return from Red Rock Town once his visit was done.

Henry later returned to Pine Grove Valley, much to the joy of the villagers and Hoodie, who welcomed him back from helping to repair Red Rock Town.

While searching for sheep, Hoodie blamed Henry for the poor quality of the village's crops, even seeing him and stating that he could have used his magic. He ran into Henry again, who was visibly excited to have returned to Pine Grove Valley.

When Hoodie felt that he was getting sick, possibly from chicken fever, he considered visiting Henry to see if he could give him something to remedy his ailment.

Hoodie was checking on Pine Grove Valley and wondered if Henry had left again when he could not find him.

When he was looking for *Magic Mounts V4*, Hoodie considered asking Henry if he had a copy in his library. During his visit to Pine Grove Valley, he wondered if he had taken off again when he could not find him. He checked a library (unconfirmed to be Henry's or just the village's) and even checked his home. Inside, he found a copy of *Magic Mounts V4* to read and returned it afterwards.

Hoodie later wondered if Henry was back. When he passed through Pine Grove Valley on his way to a cave, he saw Henry in the library, and was worried if Henry saw that one of his books was missing. He quickly returned the book to its rightful place, but ran into Billy the blacksmith in Henry's house. He asked Billy to not tell Henry about what he had seen.

Hoodie recalled his alchemy training/chemistry classes with Henry.

### 2014

*"Your parents had hoped you'd have more time to train and learn to control the power that boils inside you. But no, this power merely festers like an infected wound, growing more hideous with each passing moment."*
―Henry Punchwood in "Dad's Secret Chamber!"
Hoodie learned from Henry that he could make purified vinteum to use in brewing legendary mana potions. Before he left his tower to go on a journey, he told his family of bunnies that, should he not return, to seek out Henry in order to find good homes.

Hoodie later recalled his days in magic school with Henry, attempting to remember the significance of spells such as Bound Pickaxe and Bound Sword.

While flying on his fairy horse Zokey, Hoodie passed by Henry, who appeared to be hanging out with Shep the sheepherder. He also passed by Henry's house after experimenting with his new spell, Lightning Bolt.

After testing his new lightning spells in the desert and passing out, Hoodie awoke in Jungleham and read a note from Henry detailing the events. He informed him that his father had left behind equipment to help him defeat the Dark Lord, encouraged him to explore a mage tower by Redwood Hillsville, and that he had urgent business to which he had to attend.

While exploring the Academy of Ars Magica, Hoodie heard a beeping sound and joked that it must have been Henry attempting to contact him. Henry was mentioned in a student's notes as well.

While imbuing his Master Armor, Hoodie recalled his time in Henry's workshop where he learned how to use a magic fabricator. While searching for a book on the history of the Ender dragon, Hoodie found a book written by an individual known only as "H" and informed him that the strongbox in the library could only be opened by a matching keystone due to the rune magic protecting it. It is possible that H is indeed Henry. When Hoodie used the keystone pendant Henry gave to him as a child from his mother to open the strongbox, he found a book written by Henry about the history of the Ender dragon. Years after Benicio became known as the Dark Lord, a small group of Mages of Light (including Henry) assembled in secret to plan the Dark Lord's defeat. Henry joined the Mages in confronting the Dark Lord, but ultimately they had to retreat to live another day. Henry raised Hoodie when his mother Erika, and Henry's friend, was taken by the Dark Mages. Henry taught Hoodie the magical arts. When Hoodie learned this, he declared that he wanted to speak to Henry about keeping the information from him all that time.

Hoodie intended to see Henry in the morning and have him provide clarity on the situation at hand regarding his father. When he could not find Henry in the village, he visited his house and found a message from his father, Benicio warning him to not tell Hoodie what awaited him at the Dark Tower so he would not become anxious and vulnerable to Nancy. Later that night, Hoodie flew by the village to see if Henry had returned, but he had not.

Hoodie wondered what Henry and his father were keeping from him, something regarding the Dark Tower. He also wanted to say goodbye to him before going to face the Ender Dragon and the Dark Lord. However, Hoodie could not find Henry, even in his home. Hoodie left a note for him, thanking him for training him to be a powerful master mage, but also how to be a good man.

When Hoodie reached the Dark Tower, he realized that Henry was keeping that the true test was resisting the temptation of power. One month after Hoodie defeated Nancy and avoided becoming the next Dark Lord, Henry had dinner with Hoodie and Erika.

## Personality

*"If I don't return, just, um... I guess go see Henry over at Pine Grove Valley and he'll find some nice homes for you."*
―Hoodie in "Cellar Dweller!"
Henry was not very supportive of Hoodie's endeavors to become the greatest wizard of Ars Magica. He was upset to see him leave Pine Grove Valley in the first place. Hoodie believed that Henry had no faith in him.

When Henry disappeared from Pine Grove Valley, Hoodie noted that it was very uncharacteristic of him. He later discovered that Henry was helping his brother defeat Dark Mages in his village and stayed to help repair the damages that had been done. Hoodie speaks highly of Henry, as he said that he would help his rabbits find a good home if he did not return from his journey.

Henry was also respected by Benicio, as the latter trusted him to hold onto the tools and weapons necessary for Hoodie to defeat the Dark Lord. Benicio also acknowledged that Henry was dismayed about lying to Hoodie about him, but Hoodie understood that Henry had the best interests of Ars Magica in mind, and trusted him.

## Powers and Abilities

### Powers

*"They're like babes in the woods, completely and utterly helpless without Henry."*
―Hoodie in "Pet Dolphin River Rage"
* **Magic:** Henry is a Hedge-Wizard and Hoodie's master, having taken him under his wing to teach him a little bit about magic, just the very basics to get started. Such basics included create runes from stone and to make an arcane empowerment table to increase his mana, as well as how to make and use an inscription table for spells, although Hoodie also learned from his mother, and he had taught him some spell recipes; he taught Hoodie that a mage's spells become more powerful as they become more powerful, meaning that as a Hedge-Mage his spells must be incredibly powerful. He also taught Hoodie how to use a magic fabricator. Henry previously worked as a professor at the Academy of Ars Magica. When Henry disappeared from Pine Grove Valley, Hoodie advised the villagers to stay inside at night in his absence without his golem, demonstrating just how much they relied on Henry's protection. Unbeknownst to the village, Henry went to help his brother Herbie fight off Dark Mages attacking Red Rock Town. Hoodie felt much better when Henry returned to protect the village. He implied that Henry is capable of using his magic to help the village's crops, and he is implied to have medical knowledge and/or powers. However, according to a student's notes, Hedge-Wizards are not in the Mages Guild and are simple herbalists that dabble in magica, but the same student's notes confirmed that Henry is a Master Mage. He also declared himself to be a Master Mage. Henry may be an earth mage as the majority of his known spells are earth affinity.
	+ **Earth Manipulation:** Henry can harness his mana to manipulate earth. He can animate stone to guard Pine Grove Valley. He also taught the spell recipe Dig to Hoodie. Henry may be an earth mage as the majority of his known spells are earth affinity.
	+ **Teleportation:** Henry can teleport.
	+ **Fire Manipulation:** Henry can harness his mana to manipulate fire. He taught the spell recipe Firebolt to Hoodie.
	+ **Energy Manipulation:** Henry taught the spell recipe Sense Energy to Hoodie, meaning he can sense the amount of raw energy contained within a targeted block.
	+ **Alchemy:** Henry trained Hoodie in alchemy classes to brew potions of Fire Resistance. He also taught Hoodie how to make purified vinteum for brewing legendary mana potions. Hoodie also knew how to brew splash potions of Regeneration due to his teachings.
	+ **Arcane Energy Manipulation:** Henry can harness his mana to manipulate arcane energy. He told Hoodie to use True Sight when exploring his father's mage tower, and there is an illusion block in his house's floor leading to his basement.

### Abilities

*"I really need to see Henry. He'll have the answers."*
―Hoodie in "Mysterious MagiEmail!"
* **Gifted Intelligence:** As a Hedge-Wizard, Henry is highly intelligent and knowledgeable in several fields. He is implied to have medical knowledge and/or powers and he taught classes in chemistry. He is also well-read, as Hoodie mentioned that he has a library. He may be multilingual, as he taught the spell recipe Firebolt to Hoodie, which is in Latin. Henry knew that Hoodie was gaining power too quickly and being corrupted. He has culinary skills, as he made mashed potatoes described by Hoodie as "divine."

## Spells

* Earth
* Fire
* None
* Arcane

* **Summon Stone Golem:**
* **Dig:**

- **Firebolt:**

- **Sense Energy:**

- **True Sight:**

## Equipment

* **Keystone:** Henry gave Hoodie a pendant from his mother.
* **Fishing Rod:**
* **Flint and Steel:**
* **Lesser Focus:** Henry has a lesser focus to offer in exchange for four emeralds.
* **Spell Staff:** Henry has a spell staff framed in his house.

## Relationships

### Family

* Herbie Punchwood - Brother
* Younger Brother
* King Punchwood - Nephew

### Allies

* Academy of Ars Magica
	+ Parry Hotter - Student
* Pine Grove Valley
	+ Hoodie
	+ Shep

## Trivia

* Henry owns a copy of *Mysterious Journal Fragment Volume 0*, *Mysterious Journal Fragment Volume 1*, *The Ender Chronicles Volume 4*, *Magic Mounts V4*, and *Diary of an Arcane Researcher Volume 9*.
* Henry tends to wake up early.
* Henry has a sweet tooth with a taste for mana cake.

## References

1. ↑ 1.0 1.1 1.2 1.3 *Wizard's First Day*
2. ↑ 2.0 2.1 2.2 2.3 *Arcane Power-Up!*
3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 *Playing With Firebolt*
4. ↑ 4.0 4.1 4.2 *Hidden Heirlooms*
5. ↑ *Baby Pet Scorpion*
6. ↑ 6.0 6.1 6.2 6.3 6.4 *Pet Dolphin River Rage*
7. ↑ *Hermit Hut*
8. ↑ *Summon Rift*
9. ↑ *New Spellbook!*
10. ↑ 10.0 10.1 10.2 *Bartie and Buttercup*
11. ↑ *Hidden Note from Mom!*
12. ↑ *Mages of Light!*
13. ↑ 13.0 13.1 13.2 *Hedge-Wizard Brothers*
14. ↑ 14.0 14.1 *Spell Recipe: Electrocute*
15. ↑ 15.0 15.1 *Fish Bowl*
16. ↑ 16.0 16.1 16.2 *Birds and the Bees*
17. ↑ *Biggo and Smally!*
18. ↑ 18.0 18.1 18.2 18.3 *Zoey the Bat-Horse!!*
19. ↑ *Nether Raid!*
20. ↑ 20.0 20.1 *Pegasus Transformation!*
21. ↑ 21.0 21.1 21.2 *Quest for Fire!*
22. ↑ 22.0 22.1 22.2 *Cellar Dweller!*
23. ↑ *Good Samaritan!*
24. ↑ *Summon Battle Chicken!*
25. ↑ *Lightning Power!*
26. ↑ 26.0 26.1 26.2 26.3 26.4 *Dad's Secret Chamber!*
27. ↑ 27.0 27.1 *Forsaken Academy of Magic!*
28. ↑ 28.0 28.1 28.2 28.3 28.4 28.5 *The Dark Lord*
29. ↑ 29.0 29.1 29.2 29.3 29.4 *Mysterious MagiEmail!*
30. ↑ 30.0 30.1 30.2 30.3 30.4 *Jet the Ender Dragon!*
31. ↑ 31.0 31.1 *The Dark Tower!*