Soundboard Sentinel/Gameplay

## Tuba Warriors: The TBRPG

Soundboard Sentinel is one of the bosses encountered during the “Techno Remix” side-questline. Once you have spoken to the Harpsichord Historian in Organ City, they will direct you to speak to the merchant in Sitar about a certain "pest problem."

Upon asking, they will regale you with the tale of this small little creature that runs amuck echoing people's sentences back at them and generally just being a real nuisance. You will then have to search the town and eventually find Soundboard Sentinel hiding in an alleyway with a group of 5 enemies crowded around them, seemingly wanting to beat the voices out of them.

Soundboard Sentinel will then immediately leap up and plug their tail into one of the enemies and begin the fight.

Unlike most other boss fights in this side-quest, this will be a multi-battle. The enemy team are:

* Tuba Infantry (A basic Brass enemy)
* Piano Warrior (A basic Keyboard enemy)
* Violin Archer (A basic String enemy)
* Gong Guardian (A basic Percussion enemy)
* Female Clarimancer (A basic Woodwind enemy)
* Soundboard Sentinel

During the battle, Soundboard Sentinel will attach themselves to one of the 5 other characters, making them impossible to damage directly. The only way to disconnect them is to get the target down to half HP, at which point, Soundboard Sentinel will be vulnerable and unable to attack for 1 turn, before again attaching to another one of their allies. This effectively turns the entire battle into a game of Whack-a-mole.

During this fight, if you have the Auxiliary Whip equipped you can have a chance to recruit Soundboard Sentinel.

If you choose to follow the (fan-titled) Genocide route, then upon defeating them, you will receive the Soundboard Helmet and Reverb Sentinel Hard Drive.

The Auxiliary Whip's fairly weak stats, paired with its special ability which turns all of your parties' attacks into Synth attacks, thus removing all super effectiveness they may have due to their instrument type, turn it into a very terrible weapon offensively. However, this Synth damage can seemingly "tame" these Synthesizer Sentinels, hence why the only way to recruit them is if you fight them with the Auxiliary Whip equipped.

The Soundboard Helmet is an armor piece which can be equipped into your Helmet slot. This helmet give your entire party a moderate defense buff against all Woodwind attacks. If you equip all of the Sentinel armor set, namely the Subwoofer Pauldrons, Soundboard Grieves, Soundboard Gauntlets, Soundboard Helmet, and DJ Deck Chestplate, your party also receive a moderate speed buff.

No matter which you choose, the Soundboard Sentinel is an unavoidable battle for those who wish to complete this side quest. And, while the Auxiliary Whip does make the battle significantly harder, the party member payoff is, to some, worth it.

### Moves (Battle)

* **Preset**: The signature move of the Synthesizer Sentinels. Allows Soundboard Sentinel to change their Instrument type to any other of their choosing. Soundboard Sentinel naturally starts the fight as Woodwind.
* **Sample**: Uses target's own basic attack against them. Does not change the type of the attack with the instrument type of Soundboard Sentinel.
* **Square Wave**: Gives targeted ally of Soundboard Sentinel a defense buff for the next 3 turns.
* **Beat-Switch**: Buffs Soundboard Sentinel’s party's speed for the next 3 turns.
* **Backing Track**: Attack that changes based on instrument type of Soundboard Sentinel
	+ **Brass**: Applies moderate regen to targeted ally for next 3 turns
	+ **Woodwind**: Applies weak regen to all allies for next 3 turns
	+ **Keyboard**: Moderately heals targeted ally
	+ **String**: Weakly heals all allies
	+ **Percussion**: Moderate Defense buff to self for 3 turns
* **Reverb**: Allows the targeted ally to repeat their previous move again

### Moves (Party Member)

* **Basic Attack (Sample)**: Uses target's own basic attack against them. Does not change the type of the attack with the instrument type of Soundboard Sentinel.
* **Preset**: The signature move of the Synthesizer Sentinels. Allows Soundboard Sentinel to change their Instrument type to any other of the player’s choosing. Soundboard Sentinel naturally starts the fight as Woodwind.
* **Backing Track**: Attack that changes based on instrument type of Soundboard Sentinel
	+ **Brass**: Applies moderate regen to targeted ally for next 3 turns
	+ **Woodwind**: Applies weak regen to all allies for next 3 turns
	+ **Keyboard**: Moderately heals targeted ally
	+ **String**: Weakly heals all allies
	+ **Percussion**: Moderate Defense buff to self for 3 turns
* **Reverb**: Allows the targeted ally to repeat their previous move again

### Battle Strategy

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### Post-Battle

Once you have completed the boss fight and either collected your new party member or the Reverb Sentinel Hard Drive, you can continue on to another Synthesizer Sentinel, namely, Keytar Sentinel, Keyboard Sentinel, or DJ Deck Sentinel.