Changelog

The **changelog** is where you can find all of the updates of *Ender Lilies: Quietus of the Knights* since the beginning of the game's development stages. The version history of *Quietus of the Knights* begins in January 2021, when public game development started. *Ender Lilies: Quietus of the Knights* has been released since June 22, 2021.

## 2021

### v0.6.1 – January 21

```
ADJUSTMENTS:
- Adjust some enemy attack parameters

BUG FIXES:
- Fix video not playing when VSync is OFF

```

### v0.6.2 – January 23

```
ADJUSTMENTS:
- Remove unused data from sound library
- Adjust and brush up texture of some background elements

BUG FIXES:
- Fix some background visual bugs

```

### v0.7.0 – March 8

>
> Thank you for playing ENDER LILIES! We are working hard towards the official release.
>
> For players waiting for new content, we apologize for the wait, but we would like add all the new areas as part of the official release.
>
> As a first step, based on feedback we received from all of you since the beginning of the early access, we made some changes to the game systems in hopes of making the gameplay experience more enjoyable. Those changes are described in detail below.
>
> Thank you again to everyone who has played ENDER LILIES, and especially to those of you who have taken the time to share your opinions with us!
>
>
>
>

```
NEW:
- Add a new "Hold" mode for summon set switch that can be activated in the game settings
- Allow binding of mouse buttons in keyboard settings
- Allow binding of UI inputs in keyboard settings
- Add a "Hide UI" option in pause menu
- Add options to hide player UI, enemies floating gauges in game settings

ADJUSTMENTS:
◆ Gameplay
- Change most "Interaction" input to not require directional press
  (pick up an item, activate switch, rest point)
- Adjust camera speed when using the auto climb action
- Update some UI elements
- Allow wrap in most menus
- Add footer in most menus
- Zoom out minimap for better visibility
- Update effects used for items obtained
- Change conversations in events to proceed by player input instead of automatically
- Update effects and animations when a skill can be used

◆ Player
- Update underwater action:
  ※ Allow underwater dodge after obtaining「Witch's Bubble」
  ※ Allow diving underwater while swimming horizontally by pressing ↓

- Allow falling through platforms while moving

- Update player knockback:
  ※ Landing recovery animation can be cancelled by dodge or attack action
  ※ Update double jump effect
  ※ Update and brush up some player's animations
  ※ Update effect of heal action to follow player's location

◆ Spirits
「Headless Defender」
- Decrease recast time
- Decrease invincibility time after use
- Increase range
- Adjust knockback properties, make enemies fly away if their stamina reaches 0

「Umbral Knight」
- Adjust knockback properties, make enemies fly away if their stamina reaches 0

「Cliffside Hamlet Youth」
- Adjust knockback properties, make enemies fly away if their stamina reaches 0

「Gerrod, the Elder Warrior」
- Adjust effect display to match attack range

◆ Relics
「Ruined Witch's Book」
- Decrease the effect of underwater movement speed bonus

◆ Enemies
- Reduce contact damages
- Adjust some enemies hitbox
- Adjust some magic projectiles' speed and trajectory
- Add attack motions to some enemies
- Adjust some enemies AI

◆ Map
- Adjust graphic elements in some maps
- Adjust location of some elevator switches

BUG FIXES:
- Fix some maps where player could fall out of bounds
- Fix jump action that could get cancelled too fast
- Fix some enemies display problem
- Fix「Guardian Siegrid」's transformation action that could be skipped
- Fix BGM not always switching correctly after changing map
- Fix player's step effect not always triggering after changing map
- Fix keyboard key state that was reset when disabling player input (ex. game map change)
- Fix heal action that could be used when falling
- Fix opening menu on the same frame as starting event causing UI focus to be lost
- Fix「Gerrod, the Elder Warrior」's attack that could leave its FX trail active
- Fix knockback on flying enemies that was reset at each attack
- Fix visual artifact on characters that was happening with some integrated GPU
- Fix some items location
- Fix keyboard key「1」that couldn't be used

UNDER EXAMINATION:
- New defense action for attacks that are currently hard to avoid completely

```

#### Secret Updates

```
NEW:
- Add new Action

```

### v0.7.1 – March 8

```
BUG FIXES:
- Fix enemies on some specific map that didn't move
- Fix a few text errors
- Fix keyboard bindings that were not save correctly

```

### v1.0.3 – June 22

```
ADJUSTMENTS:
- Adjust AI of enemies in the "Twin Spires" area and "Hoenir, Keeper of the Abyss"
- Add breakable objects in the "Twin Spires" area
- Brush up translations

BUG FIXES:
- Fix mouse input bug requiring double click
- Fix some visual effect bugs
- Fix various translation problems
- Fix various visual background bugs

```

### v1.0.4 – June 30

```
ADJUSTMENTS:
- Tweak the condition for casting Last Rites to decrease casting miss when using stick input
- Add correct animations for Lily when executing a Purification underwater

◆ Spirits
「Hoenir, Keeper of the Abyss」
- Shorten knife attack range
- Add more downtime between attacks
- Decrease number of side enemies that can be spawned at once
- Decrease HP and attack of side enemies

「One-Eyed Royal Aegis」
- Increase hitbox size and visual effect, decrease recast time (5 -> 4.7)

「Cliffside Hamlet Elder」
- Increase hitbox size and visual effect

「Guardian Silva」
- Allow the cast of Last Rites while in combo

◆ Enemies
- Adjust various enemy attack hitboxes

◆ Map
- Set the necessary UP input stick value higher
- Decrease the waiting time of elevator in some maps
- Adjust the location of some items
- Adjust background elements in various maps

BUG FIXES:
- Fix player action problems
  ※ Fix dodge action that could be canceled by summon set switch action
  ※ Fix movement of underwater dodge that could get stuck in slopes

- Fix various map geometry problems

- Fix multiple enemy attacks hitbox and visual
  ※ 「Fallen Sentinel」 hitbox size fix
  ※ 「Knight Captain Julius」 visual effect fix

- Fix various translation errors

- Fix keyboard key events that were not forwarded to game correctly when a UI was open

- Fix teleporting enemies that could become invisible

- Skill 「Chief Guardian」 fix explanation text error

- Various small fixes

```

### v1.0.5 – June 30

```
BUG FIXES:
- Fix the underwater elevator that could not be ridden in the Stockade area

```

### v1.0.6 – June 30

```
BUG FIXES:
- Fix underwater movement problem when touching some geometries caused by previous update
- Fix geometry problems in the Verboten Domain area

```

### v1.1.0 – August 16

```
NEW:
◆ Maligned Memories: challenge your skills by fighting against all bosses one after another
- Unlocked after purifying all bosses
- Accessed from any rest point in the "Memories" menu, after selecting "Maligned Memories"
- The difficulty is determined by the current game's chapter
- The time it took to clear the mode is saved
- Obtain enhancing materials by clearing the mode. The materials obtained depend on the difficulty.

◆ Purified Memories: Challenge a purified boss
- Accessed from any rest point in the "Memories" menu, after selecting "Purified Memories"
- The difficulty is determined by the current game's chapter
- Obtain enhancing materials by clearing the battle. The materials obtained depend on the difficulty.

◆ Blighted Memories: Watch previously seen movies
- Accessed from any rest point in the "Memories" menu, after selecting "Blighted Memories"

◆ New Game+: start a new adventure with current status in a harsher world
- Start a new game while keeping Lily's status, actions, skills, relics and tips
- All enemies will be stronger than chapter 9: enemies, bosses AI and actions are strengthened
- Enhancing materials can be obtained by defeating enemies and bosses
  ※ Some event related items are not transferred

◆ Blightborn Modes: customize game parameters to make your own challenge run
- Unlocked after obtaining the achievement "Dawn Prayer"
- Accessed from any rest point by selecting the "Blightborn Modes" menu

◆ Prologue movie
- The prologue movie is played when being inactive for some time on the title screen
  ※ This prologue movie is the trailer that was published on the YouTube channel

◆ New relic: "Blighted Phantom"
- After obtaining the achievement "Journey's End", the relic can be found at the rest point "Blighted Heart"

◆ New setting entries:
- Disable damage area post process visibility
- Disable automatic ledge grabbing while pressing DOWN button

ADJUSTMENTS:
◆ Spirits
「Dark Witch Eleine」
- Decrease power of Last Rites
- Adjust Last Rites' projectiles' curve and location

「Ulv, the Mad Knight」
- Increase SP generated with Last Rites

「Hoenir, Keeper of the Abyss」
- Increase number of use
- Increase SP generated by attacks
- Increase power of Last Rites

「Ancient Crypt Keeper」
- Decrease power
- Decrease SP generated by attacks
- Adjust projectiles' curve and location

「Fallen Archer」
- Decrease power
- Decrease SP generated by attacks
- Adjust projectiles' curve and location

「Verboten Champion」
- Increase power at level 6

「Umbral Knight」
- Increase power of Last Rites when grounded

「Knight Captain Julius」
- Increase power of airborne attacks

◆ Relics
- Blighted Appendage
  ※ Increase the damage bonus

- Giant's Ring
  ※ Increase the damage bonus

- Ancient Dragon Claw
  ※ Increase the damage bonus

- Executioner's Gloves
  ※ Increase the damage bonus

- Blightwreathed Blade
  ※ Increase the blight (experience) bonus

- Vibrant Plume
  ※ Decrease the number of slot required (3→2)

- Spellbound Anklet
  ※ Decrease the number of slot required (3→2)

- Nymphilia's Ring
  ※ Decrease the number of slot required (2→1)

◆ Enemies
- Adjust various enemies attack and behavior
- Adjust various hitboxes and movement errors

◆ Map
- Adjust terrain around some items
- To fix a non intuitive case in a specific map in the Stockade area where the map would be marked as "Complete" while a secret passage was still undiscovered, an item was added
  ※ Areas that were marked as "Complete" may return to be "Incomplete" because of this change until the newly placed items are obtained
- Remove hook points from the boss map of Stockade

◆ Parry
- Slightly increase the window for a successful parry
- Slightly decrease the time before allowing another action to cancel a successful parry
- Allow cancel of Parry action into Dodge action for a short time after starting parry
- Slightly increase the time before allowing Pray action to cancel Parry action

- Increase the number of available save slot (3→10)
- Add key bindings to move the camera on keyboard
- Hook logic update to prioritize higher hook points
- Lower volume of movies
- Adjust post process effect of damage area to make it less intrusive
- The last map of the Abyss area can become "Complete" (orange)
- Various UI adjustments
- Various map design adjustments

BUG FIXES:
- Fix rare knockback bug that was causing AI to become unresponsive
- Fix hook point that was not always reset correctly
- Fix vertical velocity that was not reset correctly after cancelling specific actions
- Fix enemies that would stay invisible in rare conditions
- Fix UI that could become invisible when pressing buttons in a specific timing in pause menu
- Fix summon set switch method that was not respected while in clinging to a wall
- Various translation fixes
- Various minor bug fixes

```

### v1.1.1 – August 17

```
BUG FIXES:
- Fix incorrect movement behavior of specific enemies
- Fix dodge action behavior in slopes
- Fix specific enemies movement when playing with low FPS
- Fix some translation errors

```

### v1.1.2 – September 16

```
ADJUSTMENTS:
◆ Spirits
「Chief Guardian」
- Increase SP gauge generation at level 6

◆ Relics
- Eldred's Ring
  ※ Increase effect of SP gauge gain bonus

BUG FIXES:
- Fix 「Gerrod, the Elder Warrior」's air attack effect not always matching animation
- Fix Lily's design not updating correctly when using "Lost Heirloom" or "Blighted Phantom" relics in NG+
- Fix conditions for achievement "Visitant" that could be unlocked too early
- Fix timed door in the "Twin Spires" area to avoid Lily getting stuck inside in some cases
- Fix rare case where Lily was considered crouched after a map change when using specific action
- Fix controller disconnected message display while hiding the UI on a rest point
- Fix geometry problems in some maps
- Fix minor incorrect behavior on some enemies
- Fix some translation errors

```

### v1.1.3 – September 23

```
BUG FIXES:
- Fix slot selection screen loading indefinitely when encountering corrupted save data.
- In case of save data corruption:
  ※ Open the save data folder located in %LOCALAPPDATA%\EnderLilies\Saved\SaveGames\
  ※ Rename the backup data you wish to restore:
     GameSlot_backup_X_Y.sav → GameSlot_X.sav where X is the slot number, and Y is the backup number.

```