recursal/Fanatic-Fandom huggingface dataset:
Adam Strange Vol 1

## Adam Strange (1968—1979)

***Adam Strange*** was published from 1968–1979. It starred the titular hero Adam Strange as he returned home to earth to protect it from an incoming Thanagarian invasion.

## 1960s

* Adam Strange Vol 1 1
* Adam Strange Vol 1 2
* Adam Strange Vol 1 3
* Adam Strange Vol 1 4
* Adam Strange Vol 1 5
* Adam Strange Vol 1 6
* Adam Strange Vol 1 7
* Adam Strange Vol 1 8
* Adam Strange Vol 1 9
* Adam Strange Vol 1 10
* Adam Strange Vol 1 11
* Adam Strange Vol 1 12
* Adam Strange Vol 1 13
* Adam Strange Vol 1 14
* Adam Strange Vol 1 15
* Adam Strange Vol 1 16
* Adam Strange Vol 1 17
* Adam Strange Vol 1 18
* Adam Strange Vol 1 19

## 1970s

* Adam Strange Vol 1 20
* Adam Strange Vol 1 21
* Adam Strange Vol 1 22
* Adam Strange Vol 1 23
* Adam Strange Vol 1 24
* Adam Strange Vol 1 25
* Adam Strange Vol 1 26
* Adam Strange Vol 1 27
* Adam Strange Vol 1 28
* Adam Strange Vol 1 29
* Adam Strange Vol 1 30
* Adam Strange Vol 1 31
* Adam Strange Vol 1 32
* Adam Strange Vol 1 33
* Adam Strange Vol 1 34
* Adam Strange Vol 1 35
* Adam Strange Vol 1 36
* Adam Strange Vol 1 37
* Adam Strange Vol 1 38
* Adam Strange Vol 1 39
* Adam Strange Vol 1 40
* Adam Strange Vol 1 41
* Adam Strange Vol 1 42
* Adam Strange Vol 1 43
* Adam Strange Vol 1 44
* Adam Strange Vol 1 45
* Adam Strange Vol 1 46
* Adam Strange Vol 1 47
* Adam Strange Vol 1 48
* Adam Strange Vol 1 49
* Adam Strange Vol 1 50
* Adam Strange Vol 1 51
* Adam Strange Vol 1 52
* Adam Strange Vol 1 53
* Adam Strange Vol 1 54
* Adam Strange Vol 1 55
* Adam Strange Vol 1 56
* Adam Strange Vol 1 57
* Adam Strange Vol 1 58
* Adam Strange Vol 1 59
* Adam Strange Vol 1 60
* Adam Strange Vol 1 61
* Adam Strange Vol 1 62
Mishaks

### A Raça

Mishaks, também conhecidos por povo-gato, são seres inteligentes, desconfiados e ágeis. Um Mishak adulto tem entre 1,30m e 1,80m de altura. Seus corpos são esguios e cobertos de pêlos, de variadas cores. As faces variam muito, pode estar em qualquer nível entre um humano e um felino, mas os dentes são sempre afiados, com caninos mais longos e pontiagudos. São uma raça muito inteligente e considerados por muitos a raça mais ligada à magia. Sabe-se que podem mudar de forma para uma totalmente felina, mas não se sabe como exatamente isto funciona.

### Cultura

Os Mishak geralmente são nômades. Parecem não gostar de passar muito tempo no mesmo lugar, então estão constantemente viajando. São bem aceitos em todos os reinos. Alguns reis e grandes líderes 'adotam' um Mishak, lhe dando todo o luxo e riquezas que desejar, já que, ocasionalmente, podem ter visões e prever o futuro. Segundo os relatos, não é algo que possam controlar, mas as previsões demonstram ser verdadeiras. Grandes catástrofes já foram previstas — e algumas até evitadas — por Mishaks. Mishaks não costumam viver em grupos grandes. Existem teorias de que eles têm um rei em algum lugar e os que vagam por Rhoksia são espiões infiltrados em todos os reinos, mas, ninguém até hoje conseguiu uma prova ou confissão da existência desse rei. Geralmente têm movimentos extremamente fluidos, como se seus músculos trabalhassem em uma sintonia superior, o que os faz exímios artistas marciais.

### A Magia

Sabe-se que cada Mishak pode ser visto em duas formas: Uma bípede, parecido com um humano coberto de pelos e com garras e dentes afiados, entre os 1,30 metros e 1,80 metros. Outra, quadrúpede: um enorme felino, silencioso e ágil. Sua pelagem permanece a mesma, mas, em quatro patas. Outra manifestação da magia Mishak são as visões e previsões, que se manifestam em suas mentes sem nenhum controle por parte deles. Os mishak também são capazes de se comunicar mentalmente com gatos domésticos, de uma forma parecida com a Manha, dos anões.
Alias the Blur

**Alias the Blur** is a member of the Brotherhood of Dada.

# History

## Origin

The entity called Alias the Blur was created when an actress from Germany, Ilse Kraus, fell in love with her own reflection in a mirror, and began such a torrid romance with it that she actually imbued her mirror image with a semblance of life. However, as the actress herself aged, so did her mirror image, and Kraus, who was mentally unbalanced to begin with, concluded (incorrectly) that her lover had left and been replaced with one far less good looking. In a fit of rage, the actress splashed acid onto her mirror self and disposed of it at the city dump; then, her anger giving way to self pity, she tried to commit suicide by shooting herself in the head. Although her body survived, all but the most rudimentary brain functions ceased, and she spent the rest of her days in a hospital, kept alive by machinery.

However, this continued survival of Kraus' body was enough to allow her mirror self to also continue surviving. This mirror image became known as Alias the Blur, and was recruited to the Brotherhood of Dada by Mr. Nobody. Alias the Blur had the ability to accelerate the aging of any who looked into its reflections.

When Mr. Nobody's new Brotherhood of Dada (including Alias the Blur) attempted to win the presidency and then force the real world to merge with the reality inside the Painting that Ate Paris, they were attacked by an insane government agent called Yankee Doodle Dandy. During this battle, Yankee Doodle was able to shatter the twisted reflection, causing a psychic backlash that caused Ilse Kraus to finally shuffle off the mortal coil as well, sealing Alias the Blur's fate.

# Powers & Abilities

## Powers

* **Chronokinesis**: Alias the Blur can rapidly speed up the aging process of whoever looks in its mirror.
Arak, Son of Thunder Vol 1

## Arak, Son of Thunder (1976—1988)

**Arak, Son of Thunder (Volume 1)** was an ongoing series, published by DC Comics. It ran from 1981 until 1985. It starred Arak, Valda and Viking Prince.

## Issues

* Arak, Son of Thunder Vol 1 1
* Arak, Son of Thunder Vol 1 2
* Arak, Son of Thunder Vol 1 3
* Arak, Son of Thunder Vol 1 4
* Arak, Son of Thunder Vol 1 5
* Arak, Son of Thunder Vol 1 6
* Arak, Son of Thunder Vol 1 7
* Arak, Son of Thunder Vol 1 8
* Arak, Son of Thunder Vol 1 9
* Arak, Son of Thunder Vol 1 10
* Arak, Son of Thunder Vol 1 11
* Arak, Son of Thunder Vol 1 12
* Arak, Son of Thunder Vol 1 13
* Arak, Son of Thunder Vol 1 14
* Arak, Son of Thunder Vol 1 15
* Arak, Son of Thunder Vol 1 16
* Arak, Son of Thunder Vol 1 17
* Arak, Son of Thunder Vol 1 18
* Arak, Son of Thunder Vol 1 19
* Arak, Son of Thunder Vol 1 20
* Arak, Son of Thunder Vol 1 21
* Arak, Son of Thunder Vol 1 22
* Arak, Son of Thunder Vol 1 23
* Arak, Son of Thunder Vol 1 24
* Arak, Son of Thunder Vol 1 25
* Arak, Son of Thunder Vol 1 26
* Arak, Son of Thunder Vol 1 27
* Arak, Son of Thunder Vol 1 28
* Arak, Son of Thunder Vol 1 29
* Arak, Son of Thunder Vol 1 30
* Arak, Son of Thunder Vol 1 31
* Arak, Son of Thunder Vol 1 32
* Arak, Son of Thunder Vol 1 33
* Arak, Son of Thunder Vol 1 34
* Arak, Son of Thunder Vol 1 35
* Arak, Son of Thunder Vol 1 36
* Arak, Son of Thunder Vol 1 37
* Arak, Son of Thunder Vol 1 38
* Arak, Son of Thunder Vol 1 39
* Arak, Son of Thunder Vol 1 40
* Arak, Son of Thunder Vol 1 41
* Arak, Son of Thunder Vol 1 42
* Arak, Son of Thunder Vol 1 43
* Arak, Son of Thunder Vol 1 44
* Arak, Son of Thunder Vol 1 45
* Arak, Son of Thunder Vol 1 46
* Arak, Son of Thunder Vol 1 47
* Arak, Son of Thunder Vol 1 48
* Arak, Son of Thunder Vol 1 49
* Arak, Son of Thunder Vol 1 50
Urgals

### A Raça

Os Urgal (Urgralgra) são seres enormes, se comparados a humanos ou anões. Destacam-se por seus corpos fortes, com pelo acinzentada e semi-cobertos de pêlos, com pernas articuladas para trás, como os de animais quadrúpedes. De suas testas, projetam-se um par de chifres curvos, de tamanho variado. Um urgal adulto tem entre 2 metros e 2,80 metros de altura, dependendo principalmente de hereditariedade. Urgals são caçadores natos e ótimos guerreiros. Vivem nas terras livres, principalmente, na Cordilheira de Belor.

### Cultura

Vivem em pequenas aldeias que espalham-se pelas terras livres. Respeitam muito os feitos em combate e esta é a forma que seus líderes são escolhidos. Qualquer membro da aldeia pode desafiar formalmente o seu líder a qualquer momento pela liderança. O Duelo acaba quando um dos dois morre ou desiste, encostando seu queixo no chão. Urgals costumam orgulhar-se de suas cicatrizes, mas, se por acaso, um Urgal perder o chifre — mesmo que seja em combate — ele passará a ser menos atraente para as fêmeas e despertará menos respeito entre os outros.

Preferem armas grandes, geralmente as armas Urgralgra não são muito trabalhadas, como as dos anões, por exemplo. Seus ferreiros não são conhecidos pelo capricho, mas fazem armas resistentes.

As fêmeas Urgralgra também têm corpos fortes e grandes. Diferente dos machos, que costumam depilar seus corpos por vantagem em combate, elas cultivam os pêlos das costas, braços e pernas. A fêmea ideal, se é que existe, teria ancas largas, pêlos limpos e macios e chifres bonitos (quanto mais curvado, melhor).

### Os Kull

Uma espécie de Urgal maior e, geralmente, mais forte. Um Kull nasce quando uma mãe Urgal (ou Kull) dá a luz durante 'a hora cinza' na lua cheia. Kull adultos chegam a ter mais de 4 metros de altura, seus chifres são maiores e parecem proteger o topo de suas cabeças, como um elmo. Seus corpos são mais desenvolvidos e, em geral são muito mais fortes. Muito frequentemente são os líderes de suas tribos, pois, são implacáveis em combate. É comum para os Kull lutar até a morte e por este motivo, muitos que voltam feridos à sua aldeia acabam morrendo em combate, desafiados por um Urgal — mesmo que, muitas vezes, mais fraco — antes de buscar o curandeiro. Grandes líderes de aldeias Kull costumam ter símbolos de seus grandes feitos em combate ou caça, entalhados em seus chifres.

### Território

Como os Urgal nunca foram um reino unido, não existe um território oficialmente pertencente a eles. Habitam pequenas aldeias espalhadas por todo o território livre. Têm passagem livre pelo reino dos elfos, mas, em cidades anãs, não são bem-vindos.
Anima Vol 1 1

March, 1994

**Anima #1** is an issue of the series Anima.

## Synopsis for "Snapshots"

Courtney Mason continues her life as a runaway, now in Gotham City on Christmas Eve. While sleeping under newspapers in front of a church, she's kicked awake by a police officer and told to move. Her father Dwight and brother Jeremy worry about her at home, and the investigator calls to say he has no leads on her disappearance.
Boojum 001

Her mother Willow is undergoing dream therapy at the Tellus Institute in California, unaware that her doctor Maxilla Yale is cruel and dangerous. Animus tries to cheer Courtney up by pretending to be Batman, but she ignores him.

Courtney goes to a rave hoping she can score some food, and punches a boy for trying to kiss her with mistletoe. This boy is Slam Shiner of the performing band Boojum, and his bandmates Alison, Judy, and Liv invite her to hang out with them. They offer her a place to stay when the rave is over, but she declines. When she leaves, she is assaulted by a member of the Scorpions street gang who intends to rape her as part of his initiation. Anima fights back and drains several years off his life with her powers. The rest of the gang attacks, but Boojum rescues her with tasers. This time Courtney accepts their offer to stay with them.
Anima 0009

That night, Courtney sleeps in an abandoned tenement where they're squatting. It's revealed that Liv used to be a member of the Scorpions, and quit. Anima continues to brood about her murder of Joe Christmas, as she hates Animus and does not want her powers. Dwight Mason uses his connections with Steve Dayton to have special agent Kyle Woodleaf of the ODD track down his daughter.

The next day when Anima returns to their tenement, she finds that the Scorpions have taken her friends hostage. They underestimate her and she beats them with the help of Animus. The fight ends when she throws their last standing member out of a window, nearly killing him. Liv reveals to Anima that the Scorpions raped her, and she believes she deserved it for thinking they were cool. Anima tells her that nobody deserves that, and it wasn't her fault. The band asks Anima to come with them on tour, and she agrees. In a separate location, Kyle Woodleaf figures out that Anima and Courtney Mason are the same person.
Belor O Vermelho

Belor foi o primeiro Dragão criado. O primogênito de Frahlia. Era um grande dragão vermelho, suas escamas brilhavam como rubis e seu jato de fogo era longo e poderoso. Belor era também o mais furioso dos dragões, facilmente irritável e sua ira era implacável. Em Yokuta, onde passava a maior parte de seu tempo, criou um vulcão: A Montanha Dragão. Instável como seu próprio temperamento, O Vulcão continua ativo e destruiu duas vezes a cidade de Tarnag, que ficava à sua encosta. A cidade, depois da segunda destruição, não foi mais reconstruída.

### Primeira Era

Ainda na Primeira Era, comprou briga com pequenas sociedades de humanos que viviam no território onde hoje fica o Império de Jazgaar. É sabido que Belor, sozinho, matou mais de seis mil humanos em um período de um ano.

### A Aliança de Escamas-Brilhantes

Ainda na primeira era, Belor foi ofendido e jurou morte a todos os anões do mundo. Voou pelo mundo todo, absorvendo todo o poder que encontrava. Seu corpo, que já era enorme, cresceu ainda mais. Ficando muitas vezes maior e mais poderoso do que era. Seus irmãos tentaram pará-lo e convencê-lo a abandonar este plano de extermínio, mas, não tiveram sucesso. Belor desafiou-os e, liderados por Ghulia das Escamas Brilhantes, surgiu a primeira Aliança dos Dragões. A Guerra foi sangrenta e sua morte marcou o fim da Primeira Era. Leia mais em: A Cordilheira de Belor e o Fim da Magia.

### Espírito da Destruição

Hoje, Belor é conhecido como O Espírito da Destruição. Bruxos e cultistas rezam, fazem rituais e o louvam, pedindo seus favores. Orgulhoso e de temperamento difícil, é sempre difícil para o bruxo que o invoca, conseguir que seu favor seja atendido, ou sobreviver ao encontro. Alguns de seus cultistas entre os anões, mineram e criam túneis nas montanhas tentando chegar às suas escamas ou ossos, no interior da Cordilheira de Belor. Até hoje não se sabe de ninguém que tenha conseguido.
Asteroid

Asteroids are the smallest celestial bodies in the game and the first source of resources the player can gather. They spawn infinitely around the player and colonies with a random spread of the beginning resources: Carbon, Iron, Copper, Ice, and Gold, in descending order of abundance. Asteroids shatter to dust upon contact with the base, islands, or planetoids, forfeiting any resources remaining within. Pure asteroids contain 3-7 of their resource and mixed asteroids contain 3-7 of their primary resource and 2-5 of their secondary. Upon the successful mining of any resource from an asteroid there is a chance at generating Basic Science.

Asteroids can be harvested by hand, by Asteroid Catcher, or by Auto Asteroid Catcher. Most playstyles use large arrays of the latter for bulk resource collection.
Rpgmundus Wiki

**Bem-vindo(a) a Mundus!**
Mundus é um universo fictício criado para o desenvolvimento e mestragem de partidas de RPG no servidor Lordes do RPG.

O universo ainda está em desenvolvimento, então, nesta primeira fase, focaremos somente no continente de Rhoksia (primeiro continente criado). As informações, por enquanto, estão todas sendo upadas por mim (Pippin). Caso encontre algum erro, por favor, entre em contato.

### Por onde começar:

Você pode navegar por esta wiki pela ordem que preferir. Entretanto, se quiser seguir uma ordem cronológica, eu aconselho esta:

* O Mito da Criação segundo a Antiga Crença
* A Primeira Reunião dos Mestres de Rhoksia e a União das Línguas
* A Cordilheira de Belor e o Fim da Magia
* Raças de Rhoksia
* Facções de Rhoksia
* Fauna de Rhoksia

Espero que goste! Não esqueça de comentar ou me avisar em qualquer canal caso encontre algum erro ou bug.

Lembrete: Este é um CENÁRIO PRÓPRIO para RPG. E como tal, é uma mistura de várias referências de diferentes obras de fantasia. Sim, você verá muita coisa copiada DESCARADAMENTE de algumas obras de literatura.
Você também pode fazer parte de uma grande família de comunidades Fandom. Visite a Central da Comunidade Fandom!

*Fundador da Comunidade*: Pippin
Человечество

Человечество представленно тремя фракциями:

Солнечная Федерация - межзвездное государство людей, образованное вокруг "домашней" солнечной системы и планеты Земля.

Конгломерат Кеплера - межзвездное государство людей, образованное из скоплений множества отдельных систем. Входил в Солнечную Федерацию, но обрел независимость в ходе военных действий.

Сообщество Исхода - мульти-системное объединение технократов, ведущих деятельность в отдельных кластерах галактики. Состоит из выходцев как Федерации, так и Конгламерата.
Лунная Угроза

Лунная Угроза это событие, произошедшее в 2301г. В 2299 г. Террористическая группировка "Предзнамение", заполучив контроль над тремя кораблями-станциями на орбите Земли, захватила контроль над проходившем в 1,2 млн. километров от земли астероиде Юмбар и перенаправила его с расчетом нанести удар по Луне, в попытке вызвать глобальную катастрофу. ММС провела огромную, по тем масштабам, операцию и план Предзнамения потерпел крах.

По разным оценкам ММС, несмотря на формальный успех, понесло несоизмеримые задачам потери, в том числе, по причинам непонимания сути проведения космических операций. После этого был запущен процесс полного реформирования ММС.

Лунная Угроза 2299-2301 является, также, первым случаем сражения кораблей в космосе.
Os 12 Clãs dos Anões

No início da Segunda Era, o Imperador anão Kegan, o Sábio, junto de seus conselheiros, criou os 12 Clãs dos Anões, numa tentativa de descentralizar o poder no Império, que agora tinha um terreno quase intransponível o dividindo. Os clãs foram criados no Ano 18 da Segunda Era e continuam sendo os mesmos até os dias atuais.

* **Dûrgrimst Ingeitum**: o clã dos ferreiros.
* **Dûrgrimst Ragni Hefthyn**: o clã dos navegadores.
* **Dûrgrimst Ebardac**: o clã dos pesquisadores.
* **Dûrgrimst Quan**: o clã dos sacerdotes.
* **Dûrgrimst Feldûnost**: o clã dos agricultores.
* **Dûrgrimst Nagra**: o clã dos exploradores.
* **Dûrgrimst Vrenshrrgn**: o clã dos guerreiros.
* **Dûrgrimst Ledwonnû**: o clã dos joalheiros.
* **Dûrgrimst Gedthrall**: o clã dos escultores.
* **Dûrgrimst Fanghur**: o clã dos caçadores.
* **Dûrgrimst Knurlcarathn**: o clã dos mineradores.
* **Dûrgrimst Urzhad**: o clã dos selvagens.
Transport Bots

Transport bots will automatically move all types of food available to the Canteen.

They can also be setup to move items between buildings and machines.

They are currently hardcoded to source their items from Astrocatchers and manufacturing machines before taking items from storage.

**Step 1**

Open the **Destination** for the item you want transported.

**Step 2**

Press the Inventory Button on the UI.

**Step 3**

Press the Add Requested Resources Button

**Step 4**

Select up to 5 items you want to be transferred.

By changing the number of items and numbers of bots in the boxes at the top **before** you click on the item box, you can vary those amounts for the item you next select.

There is currently a max item count of 100 and bot count of 10 allowed in the UI.

The transport bots will then deliver items to that location **up to** the number you have set , once that number has been reached , they will stop until the number falls below that value and then start to deliver more until it has been reached again.
InventorySensor

The **Inventory Sensor** is used to count the number of items inside a machine or building, each item to be counted has to be selected, upto a maximum of 5 items and the block has to be linked with the machine or building that you want to scan.

The Signal containing the number of each item can then be sent using a Signal Wire to other Logic Blocks
Ghulia das Escamas Brilhantes

Ghulia das Escamas Brilhantes foi um dos grandes dragões da Primeira Era. Muito respeitado pelos outros dragões por seu poder, ficou conhecido entre todas as raças como um ser sábio e justo. Defendia que os dragões deviam caçar apenas as criaturas incapazes de se comunicar. Suas escamas eram brancas e, quando tocadas pela luz do Sol, tinham um brilho quase cegante.

### Aliança de Escamas-Brilhantes

No fim da Primeira Era, a Aliança de Escamas-Brilhantes foi criada, com o objetivo de derrotar Belor O Vermelho, que — perdido em sua ira — gritou aos céus desafiando a todos que quisessem tentar impedir seu plano de varrer os anões do mundo. Belor, neste momento, era gigantesco. Maior que todo o continente de Rhoksia, mas a Aliança contava ao todo com 32 dragões e era comandada por Ghulia. A última batalha durou 14 dias e, da aliança, somente 4 Dragões sobreviveram: Belgabad, Tommos, Frodhran e Summit A Veloz.

### A Cordilheira de Belor

Ao fim da Batalha da Aliança, Ghulia mutilou a gigantesca cauda de Belor momentos antes de Fhralia incinerar os dois em pleno ar. A cauda mutilada de Belor caiu sobre o continente de Rhoksia, criando rachaduras na Pedra de Mundus e o local, posteriormente coberto de pedras e terra, ficou conhecido como A Cordilheira de Belor.

### O Protetor

O espírito de Ghulia é cultuado até hoje, principalmente entre os anões. Conhecido como **O Protetor**, aqueles que o cultuam oram a ele sempre que precisam de proteção ou estão sendo injustiçados. Dizem que Ghulia costuma favorecer somente os que considera justos, assim como ele. Não aceita sacrifícios de sangue e até então ninguém conseguiu incorporá-lo.
Oxygen Generator

The **Oxygen Generator** is a device for creating breathable Oxygen. This is the first building unlocked in the tech tree.

An Oxygen Generator that contains Oxygen Tanks will automatically provide them to all Oxygen Barriers on the same planetoid or station. Producing Oxygen via the water -> O-tank -> barrier route is 12.5 times more ice-efficient than direct conversion from Ice Cubes, and also has the benefit of hands-free convenience.

Oxygen Generators can produce oxygen from ice and distribute existing oxygen tanks without power, but need both power and water to actually make oxygen tanks. Ice conversion can use Ice Cubes stored in either the generator's storage or the player's inventory, prioritizing the former.

  Water x4 |  Oxygen Tank x1 | 20 Seconds
Base Warehouse

A **Base Warehouse** is a large building for storing, displaying and distributing Resources.

The Base Warehouse is a 5x5x5 cube, with three belt ports on each side at ground level. Normally 4 of these ports are input and 8 are output, but the Warehouse can be switched to 8-in-4-out. By adding Filters on the outputs, mixed inputs can be sorted into multiple independently-advancing pure outputs.

All resources stored in any Base Warehouse are available for construction as though they were in the player's inventory.

Base Warehouses are clear, and their stored resources are visible in crates inside.

See also Storage Container
Water

**Water** is generated by converting Ice Cubes using an Ice Breaker, the water is then sent through Water Pipes to storage created by groups of Water Cells, and then to the various machines and buildings that use it.

Water *cannot* be used directly from an Ice Breaker. It *must* be connected to a Water Cell or the ice will be wasted.

## Crafting

Water is used for chemical production, agriculture, and cooking.

Ice BreakerWater CellWater Pipe
EnergyTransmitter

The Energy Transmitter can transmit upto 100 energy units from it's attached wire across a gap without using connecting wires.

The only distance limitation is whether or not the reciever is in line of sight and can be directly targetted with no issues.

you can define how much power you want to transmit within the transmitters UI.

The transmitter has to be linked to an Energy Reciever to function.

To link it with an Energy Reciever , press F when looking at the unit , you can then aim at the reciever and select it.

The transmitter will then aim itself at center of the reciever and start transmitting power.

Orange pulsing lines of power will show between the transmitter and the reciever when active.

A common use case for this is to transfer power between seperate structures such as your main base and a docked planetoid.
EWire

**Build Cost:**

Electrical wire is used to carry energy between energy generators and the machines or buildings that use it.

If the wire is carrying power it has rotating gold lines on each piece , unpowered wire does not show this.

Despite its look it behaves like a block and will connect either into electric socket or another piece of itself next to it through any of its 6 faces. This connection also happens through floor pieces (but not platforms which are blocks themselves).
EnergyReceiever

An Energy Reciever is used to receive energy from Energy Transmitters and transfer it to it's attached wire.

One Reciever can collect power from multiple Transmitters and the unit itself does not use any energy to function.

If a reciever is not linked with any transmitters the top of the unit will rotate , as soon as it is linked it will stop rotating and face the direction of the first transmitter it is linked with.

Orange pulsing lines of power will show between the transmitter(s) and the reciever when active.
Copper Ore

**Copper Ore** is a common raw resource found in asteroids, islands, and planetoids. It requires processing by smelting into a  Copper Bar in order to be useful. It is one of the basic minerals in the game, being required in some form for a large percentage of crafting recipes.

## Location

Copper Ore is mined predominantly from asteroids and small islands in the early stages of the game. It is found in large quantities on planetoids.
Decider

The Decider Block reads the signal from a Signal Wire connected to the side of the block.

You must select the item(s) being checked for, the operator to use and a value to compare with before it will send an ON signal. The Decider also needs a target building to control.

Without a signal wire, the Decider reads NO SIGNAL and defaults to OFF. It will also read NO SIGNAL if the wire is not connected to an Inventory Sensor set to detect any of the items being checked.

A maximum of 5 items can be checked using one Decider, but they can all only be compared against the one value.

It has 6 possible operators and will turn ON or OFF the controlled device it is linked to.

Once you have selected the device you want to control by pressing the linked chain button, targetting and selecting it by left clicking, a white dotted line will appear showing the connection with the controlled device.

Operators
 NOT | Not this value (equivalent to More OR Less Than)

If the logic of the decider block matches the number it is receiving from the connected Signal Wire , then the block turns ON the device it is paired to, otherwise it defaults to turning it OFF.

If multiple items are checked, the Decider will output ON if any of the checked items satisfy the specified logic. If multiple Deciders target the same building, the building will be active if any of the Deciders output ON.

Examples
Checked item: Ice
Decider target: Blocker
 Operator: <=100
Checked item: Iron Rods
Sensor target: Warehouse
Decider target: Smelter
When the Sensor detects 101 or more rods, the Smelter will turn OFF.
By linking multiple Deciders to the same sensor, a whole manifold of rod-making Smelters could turn on and off together.
Pusher

The pusher block when placed on a conveyor belt or inside a pipe will move upto 5 items (which need to be defined) in the direction the arrows on the block are facing , the block can be rotated by pressing R before placing or by selecting using Q then rotated afterwards.

Any other undefined item will be ignored.

If there is nowhere for the item being pushed to go, all items on the conveyor will stop moving as that item will stay inside the pusher until a path for it is made.

The pusher can be toggled off using a Decider , if turned off then everything going through the block will be ignored.

Common uses for Pusher blocks is the re-direction of items going past on a single belt to be fed into a machine or to sort items coming from a belt with a variety of items on it.

To place a pusher inside a pipe , the pipe has to have a floor beneath it currently.
Planetoid

Planetoids are the largest celestial bodies in the game. They contain larger amounts of raw resources than can be found in asteroids or islands as well as raw resources that cannot be found in any other location. Resources that can be found on a planetoid include those found in asteroids and islands as well as unique materials such as titanium and uranium.

They have four distinct characteristics that determine their appearance: terrain type, shape, landform, and overall size. Terrain type dictates the climate and biome of the planetoid, with some current examples being frozen, sand, and moss. The shape characteristic of the planetoid determines its general shape. This includes shapes such as donut(torus), bowl, bullet, and spheroid. The landform characteristic modifies the shape of the planetoid based on its set type. These modifications include flat, hilly, and wavy. The final characteristic determines both the overall size of the planetoid.

*The amount and types of resources that can spawn on a planetoid are not yet known, TBD. It is currently assumed to be based on the terrain type and size.*

Planetoids can be discovered in the game map and can be reached once the engines technology has been researched and access to electric thrusters is available. A player is able to connect to a planetoid with the use of docking stations which then add the planetoid to the player's colony, or indeed a colony can be built on (or burrowed into) a planetoid right from the start. Planetoids can be chained together with the use of docking stations to create larger colony sizes.
Carbon Ore

**Carbon Ore** is a common raw resource found primarily in asteroids, on islands, and on planetoids. It is the primary fuel source for early-game power once a  Carbon Reactor is built. It is also an ingredient in several crafting recipes.

## Location

Carbon Ore is mined predominantly from asteroids and small islands in the early stages of the game. It is found in large quantities on planetoids.
Ratios

## Astro Colony Ratios

This wiki page contains the ratios for the different infrastructure options in Astro Colony. These ratios can be useful for players who want to optimize their colony's resource production and transportation.

## Infrastructure Ratios

The following table lists the production rates for different infrastructure options in Astro Colony:
Gold Ore

**Gold Ore** is an uncommon raw resource found in small amounts in asteroids, with large amounts on islands and planetoids. It requires processing by smelting into a  Gold Bar in order to be useful. It is one of the basic minerals in the game, being required in some form for a large percentage of crafting recipes. It is the first ore the player encounters which cannot be smelted by hand, requiring at least a  Smelter.

## Location

In the early game, Gold Ore is mined predominantly from golden-colored asteroids floating about the ship. Gold-bearing asteroids are never pure, they are always mixed with a second ore. Note that unlike  Carbon Ore,  Iron Ore,  Copper Ore, and  Ice Cubes, the golden asteroids cannot be targeted automatically by the  Auto Asteroid Catcher, only caught by chance or targeted manually.

Once the player has unlocked access to planetoids (via the  Docking Station or simply carrying loot home), it is can also be found in deposits of varying quantities.
Water Cell

Water Cells can store up to a maximum of 100 units of water per cell.

Cells placed next to each other or connected by the same Water Pipes will increase the available storage by 100 each and water levels are then spread between each cell.

Water Cells can be stacked on top of each other to form a deeper tank. However, at present such a tank will visually have a separate water level for each layer of cells.

At least one Water Cell is required in any water network, as they are the only object in the game with any Water storage capacity.
Storage Container

A **Storage Container** is a small building for storing and releasing Resources.

The Storage Container is a 1x3x1 block, with an input port on one end and an output port on the other. Storage Containers can be used to collect or supply resources in manually served factories, or to absorb surges in an intermittently active production line.

See also Base Warehouse
Electric Thruster

The **Electric Thruster** is the game's first thruster.

It costs 3  Hydrogen Tank to build and takes up only one tile.

It needs 3  Power to run at full efficiency and produces 600 units of thrust.

Its tiny footprint, negligible build cost, and low power requirement make it easy to place in large numbers. A mere 4 electric thrusters will provide more speed than a single Plasma Thruster, consume less power, and take up half the space (including the wires). These same traits also make it ideal for planetoid disposal builds.

A single Magnetoplasma Thruster, however, will outperform a bank of Electric Thrusters of the same volume in terms of both power and performance.
Asteroid Catcher

> *The manual Asteroid Catcher allows you to shoot in first person nearby asteroids and process them, to obtain resources (carbon, ice, iron, copper). Unlock Uses Auto Asteroid Catching technology to automatize the device*
>
>

### Tech Tree

Asteroid Catching

The Asteroid Catcher is a 5x5 tile device that can pull in nearby asteroids and process them for the raw materials they contain. By hitting the F key, you can take direct control and point/aim at an asteroid and then left click to start pulling it in with the tractor beam. You can then exit this interface by hitting the Q key.

Asteroid Catchers can only process one asteroid at a time, but while it's processing an asteroid (meaning the asteroid is in the center, where lasers are breaking it apart), another asteroid can be partially pulled in with the tractor beam and will automatically be pulled all the way in, once the first asteroid has been processed. There is an upgraded version (Auto Asteroid Catcher) that will automatically target and pull in asteroids without the need for player intervention. This building can be upgraded by looking at it and pressing the U key. As long as you either have the materials on hand or in a warehouse, it will upgrade accordingly as indicated by the red/gold color scheme.
Astro Colony

## System requirements

OS: Windows 7 or later
Processor: i7
 Memory: 12 GB RAM
Graphics: NVIDIA GeForce GTX 1060
DirectX: Version 11
Storage: 8 GB available space

**Astro Colony** is a first-person open-world sci-fi game focused on the construction, automation, and management of your space stations. This game is currently in Early Access on Steam for Microsoft Windows. Open Beta closed on Februrary 28, 2022. Early Access for the game was released on November 7, 2022.

## Premise

 Explore endless Universe and create the most efficient constellation of colonies. Build conveyor systems to automate production.
Take care of Astronauts and their needs! Establish new colonies as part of an intergalactic simulation.
Bread

**Bread** is made in the Kitchen from Grain.

In order to create bread, you will need grain which comes from a Farm.

It takes ten seconds to create bread as well as a Human Astronaut who has specialized in the cook speciality.

A Transport Bot is able to transfer bread from the kitchen over to the Canteen where bread will be stored.
Ice Breaker

Ice Breakers convert 1 Ice Cube into 5 Water every 10 seconds and need 5 units of power to function at 100%.

They have no internal storage and have to be linked to Water Cells to store water. If either the Ice Breaker is not connected by piping to the Water Cells or the Water Cells are full, it will continue to convert ice, but the water is lost.
Iron Ore

**Iron Ore** is a common raw resource found in asteroids, on islands, and on planetoids. It requires processing by smelting into an iron bar in order to be useful. It is one of the basic minerals in the game, being required in some form for almost all crafting recipes.

## Location

Iron ore is mined predominantly from asteroids and small islands in the early stages of the game. It is found in large quantities on planetoids.
Kitchen

The **Kitchen** is as crafting item that is used in order to feed Human Astronauts that are on your base.

To craft the kitchen, it requires four Aluminum bars as well as two Carbon Fiber.

In order to use the kitchen properly it requires a connected and active electrical supply (which consumes 10) as well as a water supply (which consumes 10). In order for items to be cooked in the kitchen, you will need a Human Astronaut that has the cook specialization. You can adjust to only have one astronaut working in the kitchen but two astronauts will produce 100% work.

The kitchen can cook five different items:

1. Bread
2. Roasted Meat
3. Tomato Soup
4. Hot Milk
5. Omelette

A Transport Bot can move items from the kitchen over to the Canteen, which is required for Astronauts to consume food.
Logic

**Logic** is used to count and react to the number of items in a machine or building.

The Inventory Sensor , Decider and Signal Wire have to be researched under Signal in the Technology Tree

The Arithmetic block has to be researched under Arithmetic in the Technology Tree

The Signal Reciever and Transmitter have to be researched under Communications in the Technology Tree

Inventory SensorArithmeticDeciderPusherBlockerSplitterFilterSignal WireSignal RecieverAntenna
Dirt

**Dirt** is an common resource making up the bulk of islands and planetoids, collected by excavation.

## Location

All islands and planetoids are made up mostly of dirt, sprinkled with mineral deposits and topped with trees and rocks. The only difficulty in collecting it is the tedium of digging out large volumes of soil. In late-game, dirt is commonly collected by placing "planet grinder" blueprints consisting of huge slabs of Giant Drills on unwanted planetoids.

The main use of dirt (both gathering and placing) is terrain sculpting on inhabited planetoids. However, dirt is also used in agriculture, and to make certain minerals.
Dining Stand

The **Dining Stand** is a service item that is used in conjugation with the Canteen.

It takes two Copper Plates in order to create a dining stand as well as successful research from the Hydration perk in the Technology Tree; which requires eight Basic Science in order to complete that specific research option.

Only one astronaut is able to eat at a dining table at a time, however, they eat relatively fast so a few dining tables would suffice depending on the amount of astronauts onboard.
Giant Drill

The Giant Drill is a 7x7 tile device that can drill to a depth of 8 blocks, mining out the material in a planetoid or island of the resources found, similar to the starting drill.

The Giant Drill mines out an area of 7x5x8(WxDxH).

As with the regular Drill, the Giant Drill can mine through player-placed floor panels without removing them.
SignalWire

Signal wire takes the value from an Inventory Sensor or Arithmetic Block then holds and transfers the value and item being sensed.

If you attach it to multiple Sensor or Arithmetic blocks, the wire will contain the values of ALL the blocks it's connected to as one signal.

It can hold multiple values for different items at the same time as well as one total value for the same item held in different places.

Examples:

A single wire could be linked up-to 3 inventory sensors and hold the value of 32 Iron Plates , 30 Copper Plates and 30 Aluminium Plates, the wire can then be junctioned off and go to multiple decider blocks , each looking at one or more of those items and their respective values.

Or you can connect it to 2 Sensors, one of which is linked to storage holding 50 computers and the second to a machine making computers with 10 inside , the wire will then hold a value of 60 computers.
Human Astronauts

As the game is in beta, bugs are expected. This is a guide to help work around some of the growing pains with Human Astronauts. This page is as accurate as possible as of game version build ID: 813124 02 Feb 22.

Human Astronauts have some human needs. Human Astronauts currently need food, air, sleep to function. To be useful and not just eating food and sleeping, Human Astronauts need to be trained for and assigned a job, and have that job available.

The most basic food is Hydrotonic, which can be made by combining Water and Quartz in the Hydro Generator after unlocking both in the tech tree.

Once you have food, you need to place the food inside of a canteen, either manually, or by using Transport bots

The Human Astronauts will take food from the canteen as needed. The better quality the food the less often they will need to eat.

Human Astronauts need a Dining Stand to eat at.

When they are tired Human Astronauts need to sleep in a Hibernation Chamber

### Astronaut Jobs:

- **Science**: Human Astronauts are able to work in the Laboratory Some research in the Laboratory requires the assistance of human astronauts.

- **Cook**: Human Astronauts are able to work in the Kitchen to cook meals that are required for the astronauts needs.

- **Engineer**: Human Astronauts are able to work on items like the Radar

Issues and troubleshooting: (pathing mainly)
Sorelia Fontaine

Sorelia

**Sorelia Fontaine** is from Camalot and is directly related to the Arthurian Dyantasy. Naturally gifted in sciences and inventions, she has bright mind. She is the legacy of Arthur the Bold who was part of the first generation of the Circle of Champions. Later Sorelia would help bulid the second generation of the Circle of Champions.

## Abilities

* Advanced Intelligence
* Enhanced Inventing
Splitter

Splitters can be placed on a conveyor or inside a pipe.

There are 1 input and 3 output points

When initiallty placed, the block is set to evenly distribute items through of all 3 exit points. (1,1,1)

The number of items can be changed to vary amounts being sent through each exit , setting one or more of the exits to 0 will make the splitter skip that exit, when the values are changed you will be shown what % of items will be sent to each exit.

The block will always start by pushing items out of the left exit and working right.

example: a splitter with 1, 5, 7 set , will send 1 item through the left side , then 5 items through the front and then 7 items through the right side, before returning to the left side and repeating.

If an exit has nowhere to go or is blocked, the splitter skips it and moves onto the next.

The splitter can be togged off using a Decider, in which case everything will follow the normal direction of the conveyor or pipe it is on instead.

To place a spliter inside a pipe , the pipe has to have a floor beneath it currently.
Robots Assembler

This building is for crafting the bots required for mining, farming, and transporting food from the kitchen for the astronauts.

Currently, the **Robots Assembler** has to be built near the Mine, Farm, Ranch and Kitchen for the bots to find their path to the correct building.

**Build Cost:**

List of Bots that are produced by the Robots Assembler Building
  Fabricator x1 |  Metal Frame x4 Computer x4 Hydrogen Tank x12 | 30 seconds
Mine

> *You need Miners to extract ores from the [sic] planet's surface [sic]. You can select which type of resources you want to dig. Assign up to two Miners for a faster extraction.*
>
>

## Mine

### Tech Tree

Mining

Mines allow players to automate the process of extracting resources from a planet. Mines do not do anything on their own and require at least one Miner to operate (max of two Miners per Mine). The interface is pretty simple and straightforward, allowing players to select how many Miners they want assigned (Plus and minus buttons) and which resource deposit to collect (Selected resource displays in the box on the right. As long as at least one Miner is assigned and there is a clear path from the Mine to the selected deposit, the Miner will automatically search out that resource and bring it back to the Mine, where it can then be transported out via belts.

### Requirements

* Robots Assembler
	+ Turn On Miner Recipe
	+ Provide resources for Miner Robots
		- 6 Iron Rod
		- 4 Hydrogen Tank
* Connection To Planetoid (if constructing robots on base)
	+ Normal or Advanced Docking Station
		- Navigate base close to Planetoid
		- Construct docking station on base facing Planetoid
		- Construct docking station on planetoid on facing base
		- Connect base docking station to planetoid docking station
			* Highlight dock
			* Click DOCK button
				+ If successful base will be pulled into alignment with planetoid
				+ If unsuccessful you probably need to navigate base closer to planetoid dock
		- Bridge Controls - once the planetoid side docking station has been selected, in the bridge section select appropriate direction for each of 4 bridge lanes
			* Each Line has one of the following choices
				+ In/Out - clicking in or out will select the direction
					- Typically selecting out for al lanes will allow for retrieved resources to be sent from the planetoid to the base
				+ Destruct - removes the lane from the bridge
* Planetoid base - the following should be created on a platform on the planetoid for the Miner below to send miner drones to planetoid to retrieve resources
	+ Miner - once connected to power and docking stations, miner drones will navigate to miner pad
		- Select ore for miners to retrieve
	+ Power - Carbon or other reactor
	+ Conveyor - from miner to docking station conveyors
	+ Ensure everything is connected to power
	+ If successful
		- miner drones will start digging a vertical shaft to resource as needed
		- then they will start retrieving resources and returning them to the Miner
		- resources will then be transported to the base via the selected conveyor belts on the docking station
Devices

A **Device** is any structure that an Astronaut can construct on a main colony origin or a planetoid.

## Crafting

Oxygen GeneratorSmelterAdvanced SmelterConstructorAdvanced ConstructorHydro GeneratorLaboratoryRobots AssemblerManufacturerAdvanced ManufacturerRecycling MachineHangarKitchenCircular Saw
## Mining

At the start of the game, all mining is done by hand by walking/jumping/flying up to an asteroid and left clicking on it, which should automatically pull out your pickaxe and begin mining it. Alternatively, you can also hit the V key, which will also pull out your pickaxe. Holding down the left mouse button, will slowly use the pickaxe to mine the asteroid, however, with the right timing, you can click the asteroid repetitively and mine it much faster.
There are 5 buildings that can mine raw materials:

Asteroid CatcherAuto Asteroid CatcherDrillGiant DrillMiner
## Navigation & Communication

Docking StationElectric ThrusterPlasma ThrusterMagnetoplasma ThrusterControl PanelAntennaSatellite
## Service

Storage ContainerOxygen BarrierBase WarehouseCanteenDining StandHibernation ChamberSchoolStudy Point
Circular Saw

The **Circular Saw** is a device for cutting up wood and stone.

 Quartz
 Wood Planks

## Trivia

The Circular Saw's high power draw of 20, low cost of construction, and small size make it ideal as a "dummy load" when testing power systems.

The Circular Saw's Quartz recipe is impossible to run at full efficiency except by manually loading a large quantity of Dirt, since the input rate is almost half again the speed of the fastest available belt.
Canteen

The **canteen** is a device that is used by Human Astronauts in order to allow them to consume sustenance.

The canteen requires four Copper Plate in order to be crafted. It should be noted that in order for human astronauts to consume food, they will have to have a dining stand as they can not eat at the canteen itself.

A transport bot is able to carry items from the Kitchen over to the canteen as that is its default function.