recursal/Fanatic-Fandom huggingface dataset:
Yuri's Revenge

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## Mission details

### Followed by

Bring the Hammer Down

**Yuri's Revenge** is the seventh main mission in the "Turf Wars" downloadable content for *Marvel's Spider-Man*. With no leads on Hammerhead, Spider-Man is unclear how to proceed until running a keyword check on Hammerhead to hear a police report mentioning the Bar With No Name.

## Story

Spider-Man arrives at the Bar with No Name before the police does. As he enters the building, he finds it to be a wreck and sees that the thugs were killed, suspecting they died at the hands of Yuriko Watanabe. The Spider-Bot, whom he sent into the bar to eavesdrop earlier, is still intact. He sees a cell phone vibrating, Gino's phone, and picks up a call from Vinny, who reveals "the Big Show" in which Hammerhead plans to kill the Maggia dons.

Spider-Man visits Mercy General hospital, as Vinny is dropping his injured men there. He then tracks Vinny and follows his car to the docks. After listening into the Hammerhead thugs, he learns that Hammerhead is planning something for the Maggia dons at Hudson Yards, and then takes them out. On the way there, Miles Morales calls to say he is at hospital after breaking a toe after jumping off a bridge in Queens to test his powers, and Peter Parker wishes him luck then promises him another lesson that weekend.

## Walkthrough

Heading to the Bar with No Name, simply following waypoints to investigate clears the first portion of the mission, before it then proceeds to the Mercy General hospital. There, after using  to scan, simply wall crawl around the hospital and reach the signals. Wall crawl to the center of them and hold  until the correct signal is hit.

After finding Vinny, follow his car by swinging (though Spider-Man mentions he should not stay too close, this will not affect the mission too much). It will lead to the docks. Here, the objective is to listen into groups of thugs. It is easiest to take down the snipers first before listening to them, and then listen to each group. After listening to a conversation, the thugs can be taken down quietly.

Once all conversations are listened to, the thugs can be fought. Once all are defeated, the final mission, "Bring the Hammer Down", commences.
Stark Suit

The **Stark Suit**, also known as the **Upgraded Classic Suit,** is a suit players can unlock at level 9 in *Marvel's Spider-Man* and level 35 in *Marvel's Spider-Man 2*.

In *Marvel's Spider-Man*, it costs 1 Base Token, 3 Crime Tokens and 1 Research Token, and comes with the **Spider-Bro** suit power. In the sequel, due to being a movie suit, it does not posses any suit styles.

## Characteristics

### Appearance

The Stark Suit bears a strong resemblance to the Classic Suit, with the red and blue color scheme. The suit also includes some black highlights in addition to the expressive shutters on the eye lenses.

### Suit power

The Stark Suit features the Spider-Bro special ability. When this power is activated, it summons a drone that flies around Spider-Man and helps him by attacking nearby enemies for a short period of time. When attacking, the Spider-Bro fires bolts of electricity with which it can not only stun enemies, but also even defeat them by itself.

## Original appearance

The suit is based upon the Spider-Man suit worn by Peter Parker in the Marvel Cinematic Universe, in which he is portrayed by Tom Holland. It was first featured in *Captain America: Civil War* and later *Spider-Man: Homecoming*, the first-half of *Avengers: Infinity War*, *Avengers: Endgame*, and the first-half of *Spider-Man: Far From Home*, given to Peter by Tony Stark.

In *Civil War,* Tony Stark grants Peter the suit after recruiting him to help fight Captain America who is against being overseen by the government.

In *Homecoming,* Peter keeps the suit and uses it throughout his New York patrols and eventually while investigating the Vulture's crimes. After Peter accidentally creates chaos on the New York ferry, Stark takes away the suit, but returns it following Peter's victory against Vulture, just in time for Aunt May to find out about Peter's identity as Spider-Man.

In *Infinity War*, Peter wears the suit while helping Tony Stark prevent Ebony Maw and Cull Obsidian from taking the Time Stone from Doctor Strange who later gets kidnapped. As Ebony leaves with Doctor Strange in his custody, Peter holds onto the ship as it goes until he escapes the atmosphere, only for Stark to grant him the Iron Spider Suit to allow him to breathe. When Thanos snaps his fingers and kills half of all life in the universe, the suit disintegrates with Peter.

In *Endgame*, the suit is brought back along with Peter. It can be slightly seen underneath the Iron Spider Suit during the Battle of Earth.

In *Far From Home*, May secretly packed the suit in Peter's suitcase for the School Tour in Europe shall he ever need it. He then wears it to meet Nick Fury, Maria Hill, and Quentin Beck. At some point, the suit is destroyed offscreen alongside the rest of Peter's luggage when Mysterio attacks Peter's class in London.
Bound

The Sixth Gun #12 cover by Brian Hurtt

*The Sixth Gun – Volume Two* (hardcover)

***Bound*** is the third arc of *The Sixth Gun* ongoing series. It ran for six issues.

## Publishing History

*Bound* is a departure from a usual *Sixth Gun* arc. It functions more like three shorter arcs with #12–13 being the first, #14 being the second, and #15–17 being third. Cullen Bunn and Brian Hurtt wanted to play with the format so that they could explore more of the supporting cast and the world. Issue #14 also marks the first story drawn by guest artist Tyler Crook. Bunn and Hurtt were so impressed with his work, they immediately decided he'd be doing the other two guest artist issues they had planned for the series.

Almost completely removing Drake Sinclair from the latter half of *Bound* was a deliberate choice by Bunn and Hurtt to indicate to disabuse the notion that *The Sixth Gun* was his book, and to further emphasize Becky Moncrief as the series' lead.

Tyler Crook owns some of the pages from the iconic scenes with Becky and her father. He's said it's his favorite sequence from the series.

## Cover Gallery

Covers by Brian Hurtt. Issue #14 cover is drawn by Hurtt (upper segment) and Tyler Crook (lower segment).

***The Sixth Gun* #12**
June 29, 2011***The Sixth Gun* #13**
July 27, 2011***The Sixth Gun* #14**
August 31, 2011***The Sixth Gun* #15**
September 28, 2011***The Sixth Gun* #16**
October 26, 2011***The Sixth Gun* #17**
November 23, 2011***The Sixth Gun – Volume 3: Bound***
April 25, 2012
## References

1. ↑ Haunted Trails: *The Sixth Gun* Retrospective (Part 2)
2. ↑ *The Sixth Gun* #12
3. ↑ *The Sixth Gun* #13
4. ↑ *The Sixth Gun* #14
5. ↑ *The Sixth Gun* #15
6. ↑ *The Sixth Gun* #16
7. ↑ *The Sixth Gun* #17
Undies

The **Undies** is a "suit" players can unlock in *Marvel's Spider-Man*. To unlock it, players must complete all missions up to and including Pax in Bello, as well as all side missions and citywide activities on the map. This is the hardest suit to unlock due to the time-investment.

## Characteristics

### Appearance

The Undies suit is a more humorous alternative to the game's many comic-accurate costumes. It consists only of Spider-Man's Advanced Suit mask, his web-shooters, and Spider-Man themed underwear.

### Suit power

The suit comes with the **Equalizer** special power. When activated, this suit power enables Spider-Man to take out enemies with a single blow (). There is a trade-off, however; the punishing rule also applies to Spider-Man, which means enemies can also take him down in one hit.

## Notes

1. ↑ The suit also appears temporarily during the Streets of Poison mission.
The Battle For Harlem

## Trophy

**Ultimate Sacrifice**
Save Harlem

**The Battle For Harlem** is the final main mission in *Marvel's Spider-Man: Miles Morales*.

## Story

Phin took her Nuform sample to Roxxon Plaza, planning to overload the reactor and destroy the complex. However, as Miles had discovered, Krieger had changed the reactor's specs, meaning that her overloading it would destroy all of Harlem. A redeemed Prowler arrives to assist evacuating all of Harlem's citizens who were trapped in the battlefield between Underground and Roxxon, allowing Miles to proceed to Phin without any interferences. Phin ignored Miles' warnings, her trust in him eroded after he had previously lied, and battled him in the buildings of the plaza. As their battle continued, Simon Krieger broadcasts that he did not care about the reactor going critical as it would look good for the company if they had suffered a terrorist attack.

This fueled Phin's anger further and the battle continued, though she eventually saw that it was doing more damage than she had intended and that Miles was right. Miles webbed her to safety after they both fell from the building, and he used his bioelectric powers to absorb the reactor's energy. Seeing Miles would not survive and remembering a flashback of her brother's last moments, Phin has a change of heart and sacrifices herself by using her programmable matter boots to propel herself and Miles high above Manhattan, allowing Miles to safely release the reactor's energy stored inside his body, killing her in the process.

As Miles crash landed to the ground of a destroyed Plaza, the neighbors of Harlem and Rio begin to rush towards him. To their relief Miles survives, but mourns together with his neighborhood over Phin's death. As the news reporters arrive on the scene, the citizens of Harlem and Rio cover Miles' identity as Harlem's Spider-Man from being exposed to the public, just as Miles swings away from the scene.

## Walkthrough

After leaving the museum, head to Harlem and go to each area where Underground and Roxxon are fighting. Defeat both the Roxxon guards and Underground thugs. Once they are dealt with, go to the Roxxon HQ where you will battle Phin one last time. Depending on what weapons she uses, dodge them and use your venom power to defeat her. The advantage for Miles is that Phin's sword gets stuck to the ground. Next wave, she will set up turrets. Use them against her which would weaken her. Last, she will use spinning blades similar to the ones used during the Manhattan chase. Dodge them and attack Phin after. The final task is to stop the reactor. Use Miles to absorb the energy and then Phin will help the player, causing the energy to be absorbed.
Venom Power

**Bio-Electric Venom Power** is an ability introduced in Marvel's Spider-Man: Miles Morales. This ability allows Miles Morales to both stockpile huge amounts of electrical energy and release it at will. Venom Power is incredibly versatile, enabling several offensive techniques and reflexive biological defenses, as well as more "mundane" uses outside of combat (such as charging a cell phone). While Miles can tolerate far higher energy levels than a normal human, there are limits to what he can safety absorb. Beyond a certain threshold, Miles will be forced to release excess energy in an explosive electric blast.

In *Miles Morales*, the Venom gauge replaces the Focus gauge, while in *Marvel's Spider-Man 2*, with the return of the Focus gauge from the first game, Miles's Venom abilities are instead mapped to the -based Power Gauge mechanic.
Underground

The **Underground** are one of the two main antagonistic factions of *Miles Morales*. They are a terrorist group led by Tinkerer in her war against Roxxon. The Underground make use of advanced technology in battle, including equipment designed to fight the new Spider-Man. In *Marvel's Spider-Man 2*, Peter revealed that the Underground fell apart after Phin's death.

## History

### Early history

Not much is known about the Underground's past, as much of the group's history has been spent in relative obscurity. What is known is that they were a group of young criminals who desired to the next big crime organization and rule New York's criminal side (As the Maggia, and Kingpin had done before them). They had an alliance of some sort with Tombstone's gang, which was broken when an Underground member killed one of Tombstone's gang.

Many among the Underground were sickened during the Devil's Breath crisis, which nearly spelled doom for their group. However, the aftermath of the crisis, particularly the arrests of Mister Negative and Tombstone, left a power vacuum that the Underground exploited: the gang took down both rival factions.

The Underground's rise began when some members tried to rob a shop owned by Phin Mason's family. Phin easily took them down with her technology but, obsessed with revenge against Simon Krieger for the death of her brother, made them an offer. She would make weapons for them if they helped her take down Roxxon. Phin soon became the leader and public face of the Underground as the Tinkerer. Most of the members didn't know or care why they were fighting Roxxon, but they loved the weapons they now had and knew if they were successful all of New York would fear them and their dream of being the new controlling crime lords of New York would be realized.

## Characteristics

The Underground consists of younger people with a fairly even distribution of men and women (as opposed to many of New York's criminal organizations, which appear to be predominantly male).

## Gameplay

### Equipment

Underground equipment are created by Tinkerer using programmable matter. It can change into weapons like swords, guns, gauntlets and shields. The glowing backpack behind their back probably act as a power source for the programmable matter to work.

### Caches

They are 35 Underground caches all over the City. Some are hidden inside of Roxxon labs and Underground hideouts. Others trigger enemies to spawn.

### Hideouts

Much like the Roxxon labs, the tasks are similar in the Underground hideouts. Another interesting note is that there are some references to the original *Marvel's Spider-Man* like Tombstone's bike, the Demon masks and the Maggia assets.

## Trophy

**Underground Undone**
Shut down all Underground Hideouts
Winter Suit

The **Winter Suit** is a suit players may equip in *Marvel's Spider-Man: Miles Morales*.

It is unlocked once players complete the We've Got A Lead! side mission.

## History

After stopping Wilson Fisk from taking over Harlem from the shadows, Miles (as Spider-Man) is given by Hailey Cooper additional clothing parts for Winter, in case he end up catching a cold, even already in a suit.

## Characteristics

It's the same suit as the Classic Suit but with white earmuffs, a red bonnet, and both white and black-striped scarf and foreleg socks.

## Original appearance

The Winter Suit is based on the winter outfit worn by Peter Parker during the The Gauntlet storyline. It first appeared in *Amazing Spider-Man* #615 (2009).
The Network is Down

**The Network is Down** is a side mission in *Marvel's Spider-Man*. A network technician is on top of the Police Station roof tending to the department's crime system's tower when Spider-Man arrives. She knows he has been hacking the towers and wants his help in destroying jamming devices that are currently interfering. Spider-Man is able to detect the interference using his radar.

This mission is unlocked by completing the repairs on the surveillance towers for Yuriko Watanabe. It takes place in the Financial District.

## Walkthrough

There are three devices to find and destroy, each with a group of Fisk's men. The second tower will include additional thugs on a separate rooftop with long-range rifles and laser scopes. These will need to be eliminated as well. After destroying the third device, the waypoint moves to the coastline and the technician reports unauthorized activity.

At the docks are several vehicles, multiple containers of weapons and supplies, as well as more of Fisk's men. When Spider-Man gets closer, he realizes that the thugs were planning to use the equipment to break Fisk out of prison. Incapacitate Fisk's men to end the mission.
Ghost Dance

The Sixth Gun #30 cover by Brian Hurtt

*The Sixth Gun – Volume Three* (hardcover)

***Ghost Dance*** is the sixth arc of *The Sixth Gun* ongoing series. It ran for six issues.

## Publication History

Cullen Bunn and Brian Hurtt always envisioned the Native American elements being a part of the story, but held off on introducing them until this arc so that the *The Sixth Gun* wouldn't be read as a "Cowboys and Indians" pastiche. They wanted to firmly establish *The Sixth Gun* as a "non-western western" before introducing the Native American characters.

The nightmare reality in which General Hume and Missy won, was something that Bunn and Hurtt had a lot of material for—enough for two arcs—but was stripped back to only a few issues for pacing reasons.

Griselda becomes a major character in this arc, but originally she was only supposed to be a background character. Bunn describes her as growing from nothing. As Griselda's tragic past took shape in Bunn's mind, he found he had to do more with her.

## Cover Gallery

***The Sixth Gun* #30**
April 17, 2013***The Sixth Gun* #31**
May 22, 2013***The Sixth Gun* #32**
June 19, 2013***The Sixth Gun* #33**
August 21, 2013***The Sixth Gun* #34**
September 18, 2013***The Sixth Gun* #35**
October 9, 2013***The Sixth Gun – Volume 6: Ghost Dance***
February 5, 2014
## References

1. ↑ Haunted Trails: *The Sixth Gun* Retrospective (Part 3)
2. ↑ *The Sixth Gun* #30
3. ↑ *The Sixth Gun* #31
4. ↑ *The Sixth Gun* #32
5. ↑ *The Sixth Gun* #33
6. ↑ *The Sixth Gun* #34
7. ↑ *The Sixth Gun* #35
We've Got a Lead!

**We've Got a Lead!** is a side mission in *Marvel's Spider-Man: Miles Morales*. It can only be available after completing Underground Undercover and the previous side missions (including from FNSM app only). After completing the mission, players will be rewarded with the Winter Suit.

## Background

Miles learns of a person he met during Rio's rally. Ganke tells him that the person's name is Hailey and she is deaf. In ASL, she tells him about Kingpin's operations at a shipping dock. He goes to the dock and after he defeats the thugs, he finds evidence of his mission with taking over Harlem. He goes to a computer talks to Kingpin and he says to him that his people will suffer if he crosses him again. However, this turned out to be a distraction as his thugs are in Harlem and attack the park. Miles then goes to the park and defeats the thugs.
A.C. Zamudio

**A.C. Zamudio** is an American comic book artist and the primary artist on *Shadow Roads*.

## Artist

* *The Sixth Gun: Valley of Death* (2015)
* *Shadow Roads*
	+ #1–5 *The Crossroads* (2018)
	+ #8–10 *Birthright* (2019)

## Other notable works

* *Death Follows* (Artist, Dark Horse Comics, 2016 – originally *The Remains* from Monkeybrain Comics)

## External Links

* **Comic Book DB:** A.C. Zamudio
* **Blog:** A.C. Zamudio
* **Tumblr:** A.C. Zamudio's Sketchpad
This Isn't You

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Infobox incompleteThe infobox template in this article is missing some required data. You can help the *Marvel's Spider-Man* Wiki by filling it in.

## Mission details

### Followed by

Set Things Right

**This Isn't You** is the twenty-seventh main mission of *Marvel's Spider-Man 2*, taking place in Astoria.
We're Here For You

**We're Here For You** is a mission in *Marvel's Spider-Man: Miles Morales*. After Miles Morales receives his first holographic training, Ganke Lee informs him about a break in at Roxxon Plaza.

## Story

Once Miles arrives, a large screen of Simon Krieger explains the thing next to Miles is a Nuform Reactor. Simon explains that once activated that it'll be able supply enough energy to power all of Harlem. He adds that this is all possible with Nuform, a new revolutionary fuel source. A single canister of this is able to supply Harlem with clean, safe energy for 500 years. He plans to create more throughout Manhattan then soon, world wide.

Miles suddenly hears a window break and zips inside to stop it, much to his surprise he doesn't see anyone. Miles then finds a computer which displays that the criminal searched for Nuform, before he could investigate he is thrown outside by an Underground member to be surrounded with more outside prepared for a fight. After dealing with them, along with overhearing the name *The Tinkerer* ,Miles investigates further and discovers that they were tracking Nuform shipments. Roxxon Security arrives and Miles decides to look into it later. He decides to head home for Christmas dinner.

## Walkthrough

Go to Roxxon Plaza to investigate the break in and head to the computer. Once the enemies reveal themselves take them down, then swing home.
Web Bomb

**Web Bomb** is a gadget in *Marvel's Spider-Man*. It fires a bomb that hovers in the air before blasting nearby enemies with webs.

Players recover the blueprints for this gadget while on the Home Sweet Home mission.

## Use

Upon detonation, the Web Bomb explodes webs that trap nearby enemies. It is incredibly useful in big fights. Throwing a Web Bomb into large groups of enemies can tie up more than one of them, rendering them unable to fight back – and when enemies are covered in web, the option to spin them around and launch them into others becomes hugely advantageous.

Players also have the option of throwing Web Bombs at groups stood next to walls, causing them to stick to them and instantly clearing out several threats.

Like all other gadgets in the game, the Web Bomb can be upgraded several times in exchange for tokens. Upgrades for the Web Bomb will grant players more ammo, and increase the size of the web explosion.
Time Capsule

A **Time Capsules** is a collectible in *Miles Morales*, containing various items from Phin's and Miles past and. They give the player 3 Activity Tokens upon opening, which can be used to upgrade items and craft suits. They appear after the mission Reconnecting, in which Miles meets with Phin on the roof of a building to open one of the Capsules and there are 16 Time Capsules located around the whole map.

Expansion requiredThis article is too short to provide more than rudimentary information about the subject. You can help the *Marvel's Spider-Man* Wiki by expanding it.
What's in the Box?

**What's in the Box?** is the twenty-sixth main mission in *Marvel's Spider-Man*.
Yuriko Watanabe then contacts him to let him know a suspicious box was spotted atop a building in Hell's Kitchen. Once accessed, a voice comes over the line that is unidentifiable, but challenges Spider-Man to find the bombs he has planted all over the city to gather data.

## Walkthrough

Reaching the box opens up Taskmaster Challenges, as Challenge Recon Points are available around the city and enable players to collect Challenge Tokens.

Finding and disarming the bombs is a timed run, but they are relatively close by and in proximity to one another. Players just need to toss them in the air and then web them until they explode.

After completing a few, a call from Mary Jane Watson opens the mission "Back to School".
Wrestler Suit

The **Wrestler Suit** is a suit players can unlock at level 19 in *Marvel's Spider-Man*. It costs 2 Backpack Tokens, 2 Base Tokens and 2 Research Tokens, and comes with the **King of the Ring** suit power.

The suit made a cameo appearance in *Marvel's Spider-Man 2*, albeit different mask design, particularly having signature Spider-Man eye lenses.

## History

After first receiving his spider powers, Peter Parker created this rudimentary suit to become a wrestler known as the Spider. On August 11, 2010, he wore this suit while facing off against Crusher Hogan, whom he defeated easily.

The suit was depicted on a poster of Peter's match against Crusher Hogan, which Peter kept in his apartment.

## Characteristics

### Appearance

While the Wrestler Suit's color scheme is based on that of the Classic Suit, its appearance is quite similar to that of the Homemade Suit. The suit's mask is a simple cloth design that's blue with red highlights around the eyes and on the back. Unlike other suits, this suit does not feature emotive shutter eyes. The torso portion of the suit consists of a bright red sweater with a small black spider-logo on the front and a large black spider-logo on the back. The lower portion of the suit consists of a navy blue jogging pants and a pair of black and red sneakers.

When wearing this suit, Spider-Man has his classic web-shooters, which can be found in one of the game's many Backpacks, mounted on his wrists.

### Suit power

When activated, the King of the Ring suit power lets Spider-Man forego the need of using gadgets to stun enemies long enough to Web Throw (hold ) them.

## Original appearance

This version of the wrestler suit first appeared in the *Ultimate Spider-Man* comics as one of Peter Parker's first costumes when trying to make it in the wrestling business after first receiving his powers.
T.R.A.C.K. Suit

* Default
* Style 1
* Style 2
* Style 3

The **Time Response Activated Circuit Kinetic Suit**, or the **T.R.A.C.K. Suit**, for short, is a suit in *Miles Morales* and *Marvel's Spider-Man 2*.

The suit is an original suit designed by comic book artist Javier Garrón. In *Miles Morales*, it grants the **Untrackable** suit mod.

## Characteristics

### Appearance

The T.R.A.C.K. Suit has not been seen in any other Spider-Man iteration. It is a white and black suit with red details such as the symbol and webs.

It is said to be an evolution of the Classic Suit, similar to Peter Parker's Advanced Suit being evolved from his Classic Suit.

### Styles

* **Color 1:** The default color scheme.
* **Color 2:** Resembles Peter's Advanced Suit 2.0.
* **Color 3:** Resembles Miles's Classic Suit.
* **Color 4:** Resembles the Spider-Man 2099 Black Suit.

Suit stylesConcept art
## Gameplay

### *Miles Morales*

The suit it is part of the "Marvel's Spider-Man: Miles Morales Launch Edition Pre-order Pack" for the game that grants players instant access to two different suits, three skill points and a gadget.

The Untrackable suit mod it provides decreases damage from ranged attacks by 25%.
Crossroads

**This article is a disambiguation page for Crossroads**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Crossroads** may refer to:

* ***Crossroads***, the second arc of *The Sixth Gun*, spanning issues #7–11
* ***The Crossroads***, the first arc of *Shadow Roads*, spanning issues #1–5
* The **Crossroads**, a junction point of two planes of reality, creating a doorway through which one can travel from one plane to the other.
Collections

## Omnibus Editions

* *Crossroads* (*The Sixth Gun* #7–11)
* *Bound* (*The Sixth Gun* #12–17)
* *The Sixth Gun: Sons of the Gun* #1–5
* “Them What Ails Ya”
* *Winter Wolves* (*The Sixth Gun* #24–29)
* *Ghost Dance* (*The Sixth Gun* #30–35)
* “The Christmas Story”
* *The Sixth Gun: Days of the Dead* #1–5
* *The Sixth Gun: Dust to Dust* #1–3
* *Not the Bullet, But the Fall* (*The Sixth Gun* #36–40)
* *The Grey Witch* (*The Sixth Gun* #41)
* *Hell and High Water* (*The Sixth Gun* #42–47)
* *Boot Hill* (*The Sixth Gun* #48–50)
* *The New World* (*Shadow Roads* #6–7)
* *Birthright* (*Shadow Roads* #8–10)
Tokusatsu Suit

Expansion requiredThis article is too short to provide more than rudimentary information about the subject. You can help the *Marvel's Spider-Man* Wiki by expanding it.

## Gameplay information

### Suit Style

No

The **Tokusatsu Suit** is one of the five suits for Miles Morales in the Digital Deluxe bundle for *Marvel's Spider-Man 2*.

## Design

The suit is an original creation designed by Julia Blattman. It is largely themed around Japanese media such as *Super Sentai* and *Kamen Rider*, with the color scheme of Miles's Classic Suit.
Underground Undercover

## Trophy

**True Deception**
Complete the vault sequence in Underground Undercover

**Underground Undercover** is a mission in *Marvel's Spider-Man: Miles Morales*. Miles takes his uncle's advice, talks to Phin as a friend so that he could "join" the Underground to get information of her plans.

## Story

Miles calls Phin and he meets her at a coffee shop, he tells her that he knows what happened to Phin and understands why Phin is doing all of this. He asks her to join, she accepts. They go to a roof top for Miles test as a wy to prove himself to the other members of the Underground. She unveils that, the Underground tried to rob her grandfather's shop but she managed to make a deal with them at the cost of their notoriety being boosted.

To prove his worth, Miles must leap from a crane to the abandoned Fisk tower balcony, after doing so he is accepted into the Underground group, Phin leaves Miles alone temporality to deal with something in which Miles uses that time to investigate. Once she returns, Miles tells Phin that his mother needs him at home as an excuse to put on his costume.

Once he returns he takes down multiple enemies, afterwards Ganke Lee informs him that Wilson Fisk had secret passages behind art, knowing this Miles finds a hidden elevator underneath a statue. The elevator leads to safe room, conspicuously Miles crawls in and watches the discourse between Phin and the Underground.

Miles camouflages himself to get a close look at the map of Underground Hideouts. Once Phin leaves a sword-wielded Underground enemy takes him by surprise, to defeat them he changes himself up with Venom-Energy to unleash a devastating dash attack. once the enemies are defeated Miles takes note of the Underground Hideouts throughout the city and leaves the scene.

## Walkthrough

Travel to the waypoint, follow Phin on the rooftop then head to the crane to leap to the balcony. Once inside, investigate the area to gather information on the location of Nuform. After Phin returns and Miles sneaks away to put on his Spider-Man attire, crawl through the vents. Defeat the enemies in the room and then pull the weapon from the samurai statue to reveal the hidden elevator. Crawl on the ceiling and follow the Underground members to the saferoom, after discovering the Venom Dash move use it against sword-wielded Underground enemies and defeat the remaining enemies to complete the mission.
The Grey Witch

**This article is a disambiguation page for The Grey Witch**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**The Grey Witch** may refer to:

* ***Griselda***, the Grey Witch
* ***The Grey Witch***, the eighth arc and 41st issue of *The Sixth Gun*.
Tombstone: On the Move

**Tombstone: On the Move** is a side mission in *Marvel's Spider-Man*. It becomes available after completing the "Up the Water Spout..." mission. Peter Parker follows up on Mary Jane Watson's infiltration of Tombstone's hideout, using the tracking-device transmitter that Mary Jane found to track Tombstone's shipments.

## Walkthrough

The mission begins at Octavius Industries in Greenwich. Interacting with the transmitter in the lab will begin a puzzle to solve. An image of the solved connections is in the gallery below.

Once the transmitter is repaired, exit the laboratory. Spider-Man can track what it leads to. Use the radar on the left side of the screen to narrow down the location. It will eventually lead to a cargo truck. Intercept the truck and pull out the driver. Stop the truck and defeat the thugs exiting the truck, and any reinforcements. Open the back door of the truck to complete the mission. This will also unlock the next side mission, "Tombstone: What's He Building in There...".
Tombstone: What's He Building in There...

**Tombstone: What's He Building in There...** is a side mission in *Marvel's Spider-Man*. It is unlocked after completing "Tombstone: On the Move". Spider-Man is able to track Tombstone's location to the east side of Harlem.

## Walkthrough

Beginning at the mission area are several armed guards. Some can be taken down with sneak attacks if desired. The largest group of Tombstone's gang are near the front, unloading the truck. It might be easier to pick off others in the gang by stealth prior to engaging the larger group. Look for a few near lampposts, north of the main entrance. A few others are near shipping containers.

After guards are cleared out, take a look at the barrels the thugs were unloading. Spider-Man will comment about the chemicals. Right afterwards, another smaller group of thugs will attack. While under the influence of the mysterious chemical, they will be harder to defeat but the chemical does wear off over time. Players having trouble with the fight may want to wait for each one's skin to stop glowing before attacking them. There are also plenty of barrels, bikes, and other items to grab and toss at them which additionally helps to build up focus.

After all the gang members are defeated, return to the first drug-induced biker and grab his drug inhaler. This will start a science mini-game. This one is a little complex in that it takes multiple fragments used together to complete it. The solved puzzle is in the gallery below. The chemical is identified as Diox-3.

To combat the chemical, Spider-Man will need to craft a counter-drug. Look for lab supplies at the back of the truck. Creating the counter-drug will complete the mission and unlock the next, "Tombstone: Let's Get Ready to...".
Winter Wolves

The Sixth Gun #24 cover by Brian Hurtt

*The Sixth Gun – Volume Three* (hardcover)

***Winter Wolves*** is the fifth arc of *The Sixth Gun* ongoing series. It ran for six issues.

## Publishing History

The road trip aspect of this arc with Kirby Hale, Gord Cantrell, and Asher Cobb, was something Cullen Bunn and Brian Hurtt loved so much, they wished they could've done several more issues of it. They consider it quintessential *Sixth Gun*.

Hurtt particularly wanted a scene with the three characters singing around a campfire, a tribute to the scene in *Rio Bravo* when Dean Martin and Ricky Nelson break into song. Bunn also would've liked a scene like this, but admits that if he had had to write a song, it would have been terrible.

For the final sequence with Becky using the Sixth Gun to strike out at Missy Hume, Bunn wrote it as Becky’s “Dark Phoenix” moment, showing how ruthless Becky could be. It also showed the Sixth Gun was much more powerful than readers had previously been shown.

## Cover Gallery

***The Sixth Gun* #24**
August 29, 2012***The Sixth Gun* #25**
September 26, 2012***The Sixth Gun* #26**
October 17, 2012***The Sixth Gun* #27**
December 19, 2012***The Sixth Gun* #28**
January 30, 2013***The Sixth Gun* #29**
February 20, 2013***The Sixth Gun – Volume 5: Winter Wolves***
August 23, 2013
## References

1. ↑ Haunted Trails: *The Sixth Gun* Retrospective (Part 3)
2. ↑ *The Sixth Gun* #24
3. ↑ *The Sixth Gun* #25
4. ↑ *The Sixth Gun* #26
5. ↑ *The Sixth Gun* #27
6. ↑ *The Sixth Gun* #28
7. ↑ *The Sixth Gun* #29
Dust to Dust

The Sixth Gun: Dust to Dust #1 cover by Tyler Crook

*The Sixth Gun – Volume Six* (hardcover)

***The Sixth Gun: Dust to Dust*** is a three-issue miniseries focused on Billjohn O’Henry.

## Cover Gallery

Covers by Tyler Crook. Trade cover by Brian Hurtt.

***The Sixth Gun: Dust to Dust* #1**
March 11, 2015***The Sixth Gun: Dust to Dust* #2**
April 15, 2015***The Sixth Gun: Dust to Dust* #3**
May 13, 2015***The Sixth Gun: Sons of the Gun***
December 2, 2015
## References

1. ↑ Haunted Trails: *The Sixth Gun* Retrospective (Part 4)
2. ↑ *The Sixth Gun: Dust to Dust* #1
3. ↑ *The Sixth Gun: Dust to Dust* #2
4. ↑ *The Sixth Gun: Dust to Dust* #3
Taskmaster Challenges

## Trophies

**Short Fuse**
Get Spectacular or better in a Taskmaster Bomb Challenge

**Fists of Fury**
Get Spectacular or better in a Taskmaster Combat Challenge

**Spy Hunter**
Get Spectacular or better in a Taskmaster Drone Challenge

**Ninja**
Get Spectacular or better in a Taskmaster Stealth Challenge

**Challenge Finder**
Complete every Taskmaster Challenge in the city once

**Master's Education**
Achieve Ultimate on a Taskmaster Challenge

**Taskmaster Challenges** are citywide activities players can choose to explore in *Marvel's Spider-Man*. They appear in each district, placed by the mysterious Taskmaster, who has been hired by a secret organization to study Spider-Man and see if he is "worth recruiting"; to this end, Taskmaster sets up a series of challenges around the city to test Spider-Man's abilities, before engaging the web-slinger in a fight himself.

Completing the challenges will reward players with various amounts of Challenge Tokens, depending on how they score. Players can begin these after completing the What's in the Box? mission.

## Challenge types

The challenges come in four varieties:

* **Bomb Challenges**
* **Combat Challenges**
* **Drone Challenges**
* **Stealth Challenges**

These test Spider-Man's ability to parkour at high and low altitudes, fight, web sling, and sneak, respectively.

Success in each of the challenges can yield up to 6 Challenge Tokens depending on the final score, which is based on how fast players complete the challenge; achieving a bronze ("Amazing") rating will grant 1 Challenge Token, a silver ("Spectacular") rating will grant 3 Challenge Tokens, and a gold ("Ultimate") rating will grant 6 Challenge Tokens.

## Challenge locations

There are a total of sixteen Taskmaster Challenges, with four of each type, located across the nine districts.

## Trophy

**Master of Masters**
Defeat Taskmaster

Once players have completed five different challenges of any kind, Taskmaster will find Spider-Man. This will prompt a fight, though Taskmaster will retreat before he can be defeated, earning players 1000 XP. He will subsequently taunt Spider-Man to complete more of his challenges if he wants a rematch.

After completing all sixteen challenges, Spider-Man will be ambushed by Taskmaster once more for the final fight. If players manage to defeat him, they will be rewarded with 2500 XP.
Crossroads (story arc)

The Sixth Gun #7 cover by Brian Hurtt

*The Sixth Gun – Volume One* (hardcover)

***Crossroads*** is the second arc of *The Sixth Gun* ongoing series. It ran for five issues.

## Publishing History

Cullen Bunn and Brian Hurtt have said that the second arc of the series was designed to toy with readers' expectations for what a western should be. They Set the story in New Orleans, moving away from the typical sepia-toned, red rock western, and played with the French Quarter aesthetic.

## Cover Gallery

Covers illustrated and colored by Brian Hurtt unless otherwise stared.

***The Sixth Gun* #7**
December 22, 2010***The Sixth Gun* #8**
January 26, 2011***The Sixth Gun* #9**
February 23, 2011***The Sixth Gun* #10**
March 23, 2011***The Sixth Gun* #11**
April 20, 2011***The Sixth Gun – Volume 2: Crossroads***
(colors by Bill Crabtree)
June 15, 2011
## References

1. ↑ Haunted Trails: *The Sixth Gun* Retrospective (Part 1)
2. ↑ *The Sixth Gun* #7
3. ↑ *The Sixth Gun* #8
4. ↑ *The Sixth Gun* #9
5. ↑ *The Sixth Gun* #10
6. ↑ *The Sixth Gun* #11
Not the Bullet, But the Fall

The Sixth Gun #36 cover by Brian Hurtt

*The Sixth Gun – Volume Four* (hardcover)

***Not the Bullet, But the Fall*** is the seventh arc of *The Sixth Gun* ongoing series. It ran for five issues.

## Cover Gallery

Covers by Brian Hurtt.

***The Sixth Gun* #36**
December 11, 2013***The Sixth Gun* #37**
January 15, 2014***The Sixth Gun* #38**
February 5, 2014***The Sixth Gun* #39**
March 12, 2014***The Sixth Gun* #40**
May 7, 2014***The Sixth Gun – Volume 7: Not the Bullet, But the Fall***
September 24, 2014
## References

1. ↑ Haunted Trails: *The Sixth Gun* Retrospective (Part 5)
2. ↑ *The Sixth Gun* #36
3. ↑ *The Sixth Gun* #37
4. ↑ *The Sixth Gun* #38
5. ↑ *The Sixth Gun* #39
6. ↑ *The Sixth Gun* #40
Boot Hill (story arc)

The Sixth Gun #50 cover by Brian Hurtt

*The Sixth Gun – Volume Six* (hardcover)

***Boot Hill*** is the final arc of *The Sixth Gun* ongoing series. It ran for three issues.

## Cover Gallery

Covers by Brian Hurtt.

***The Sixth Gun* #48**
April 20, 2016***The Sixth Gun* #49**
May 18, 2016***The Sixth Gun* #50**
June 15, 2016***The Sixth Gun* #50**
(ComicsPRO variant)
June 15, 2016***The Sixth Gun* #50**
(Heroes Con variant)
June 15, 2016***The Sixth Gun – Volume 9: Boot Hill***
October 26, 2016
## References

1. ↑ Haunted Trails: *The Sixth Gun* Retrospective (Part 6)
2. ↑ *The Sixth Gun* #48
3. ↑ *The Sixth Gun* #49
4. ↑ *The Sixth Gun* #50
Hell and High Water

The Sixth Gun #42 cover by Brian Hurtt

*The Sixth Gun – Volume Five* (hardcover)

***Hell and High Water*** is the ninth arc of *The Sixth Gun* ongoing series. It ran for six issues.

## Cover Gallery

Covers by Brian Hurtt.

***The Sixth Gun* #43**
August 27, 2014***The Sixth Gun* #43**
September 24, 2014***The Sixth Gun* #44**
November 5, 2014***The Sixth Gun* #45**
December 3, 2014***The Sixth Gun* #46**
February 11, 2015***The Sixth Gun* #47**
March 25, 2015***The Sixth Gun – Volume 8: Hell and High Water***
July 22, 2015
## References

1. ↑ Haunted Trails: *The Sixth Gun* Retrospective (Part 5)
2. ↑ *The Sixth Gun* #42
3. ↑ *The Sixth Gun* #43
4. ↑ *The Sixth Gun* #44
5. ↑ *The Sixth Gun* #45
6. ↑ *The Sixth Gun* #46
7. ↑ *The Sixth Gun* #47
The Sixth Gun Wiki

Welcome to ***The Sixth Gun* Wiki**, dedicated to Cullen Bunn and Brian Hurtt's *The Sixth Gun* and its expanded universe.

*The Sixth Gun* is a fifty-issue series that ran from May 2010 – June 2016, created by writer Cullen Bunn and artist Brian Hurtt, and published by Oni Press. The ongoing 2018 series *Shadow Roads* exists in the same continuity.

This Wiki is still in its infancy. Any help would be appreciated. Please see article stubs for pages that need attention.

*The Sixth Gun:
Cold Dead Fingers**The Sixth Gun:
Crossroads**The Sixth Gun:
Bound**The Sixth Gun:
A Town Called Penance**The Sixth Gun:
Winter Wolves**The Sixth Gun:
Ghost Dance**The Sixth Gun:
Not the Bullet, But the Fall**The Sixth Gun:
Hell and High Water**The Sixth Gun:
Boot Hill*

Cullen BunnBrian HurttTyler CrookA.C. Zamudio
The Crossroads (story arc)

Shadow Roads #1 cover by A.C. Zamudio

***The Crossroads*** is the first arc of *Shadow Roads* (not to be confused with *Crossroads*, the second story arc of *The Sixth Gun*).

## Publication History

Like *The Sixth Gun*, *Shadow Roads* debuted on Free Comic Book Day (FCBD). *The Sixth Gun* FCBD issue had been such a success, Oni Press's marketing team was eager to take this approach again. Artist A.C. Zamudio pushed for her husband, Carlos N. Zamudio, to join the team as colorist. He also does some character and design work—specifically, he designed the hounds in the first arc.

## Cast

* Henry Grey
* Barry Weathersby
* Chesapeake “Chester” Smith (AKA Ghost Eyes)
* Isabella O’Dooley
* Abigail Redmayne
* Kalfu
* The Buzzard Clan:
	+ Unega
	+ Buzzard Wife
	+ Screaming Crow (flashback)
* The Hunter
* The Black Stars:
	+ Anton Karloff
* Unnamed Werebear
* Mr. James
* Itzel (flashback)
* Kalfu's predecessor (deceased)
* Mr. Eldridge (mentioned)

## Synopsis

### Chapter One

While visiting the British Museum with his friend Barry, Henry is gifted a ceremonial blade by a native American man. Later, while traveling on a train in Essex, the blade starts to glow and supernatural hounds appear on the train. Henry and Barry are rescued by Abigail Redmayne who, with the assistance of Kalfu, takes them through a crossroads to Northeast Yavapai County, Arizona Territory.

In the Township of Medicine, Ghost Eyes rides into town looking for Isabella O'Dooley. He solicits her aid in finding the Hunter.

## Cover Gallery

Covers by A.C. Zamudio unless otherwise stated.

**Free Comic Book Day
*Shadow Roads* #1**
May 5, 2018***Shadow Roads* #1**
June 27, 2018***Shadow Roads* #1**
(Brian Hurtt variant)
June 27, 2018***Shadow Roads* #2**
August 8, 2018***Shadow Roads* #3**
September 5, 2018***Shadow Roads* #4**
October 10, 2018***Shadow Roads* #5**
November 14, 2018***Shadow Roads – Volume One***
June 5, 2019
## References

1. ↑ Haunted Trails: *Shadow Roads* #1
2. ↑ *Shadow Roads* #1
3. ↑ *Shadow Roads* #2
4. ↑ *Shadow Roads* #3
5. ↑ *Shadow Roads* #4
6. ↑ *Shadow Roads* #5
Bill Crabtree

**Bill Crabtree** is an American comic book colorist and frequent collaborator with *The Sixth Gun* artist Brian Hurtt.

## Colorist

* *The Sixth Gun*:
	+ *The Sixth Gun* #6–50 (2010–2016)
	+ *Sons of the Gun* (2013)
	+ “The Christmas Story” (2013)
	+ *Days of the Dead* (2014–2015)
	+ *Dust to Dust* (2015)

## Other notable works

* *Uncanny* (Dynamite Entertainment, 2013)
* *Past Aways: Facedown in the Timestream* (Dark Horse Comics, 2015)
* *Teenage Mutant Ninja Turtles* (IDW)
	+ *Utrom Empire* (2014)
	+ *Bebop and Rocksteady Destroy Everything* (2016)
* *Table Titans – Season 4: Road to Embers* (Toonhound Studios, 2016–present)
* *The Visitor: How & Why He Stayed* (Dark Horse Comics, 2017)
* *The Damned* (Oni Press, 2017–present)

## External Links

* **Comic Book DB:** Bill Crabtree
* Bill Crabtree / Colorist
Cullen Bunn

**Cullen Bunn** is an American comic book writer and the co-creator of *The Sixth Gun* and *Shadow Roads*.

## Writer

* *The Sixth Gun*:
	+ “Them What Ails Ya” (2009)
	+ #1–6 *Cold Dead Fingers* (2010)
	+ #7–11 *Crossroads* (2010–2011)
	+ #12–17 *Bound* (2011)
	+ #18–23 *A Town Called Penance* (2012)
	+ #24–29 *Winter Wolves* (2012–2013)
	+ *Sons of the Gun* (with Brian Hurtt, 2013)
	+ #30–35 *Ghost Dance* (2013)
	+ “The Christmas Story” (2013)
	+ #36–40 *Not the Bullet, But the Fall* (2013–2014)
	+ #41 *The Grey Witch* (2014)
	+ *Days of the Dead* (with Brian Hurtt, 2014–2015)
	+ #42–47 *Hell and High Water* (2014–2015)
	+ *Dust to Dust* (2015)
	+ #48–50 *Boot Hill* (2016)
* *Shadow Roads*
	+ #1–5 *The Crossroads* (with Brian Hurtt, 2018)
	+ #6–? *The New World* (story with Brian Hurtt, 2019)

## Other notable works

Cullen Bunn has worked on many Marvel Comics and DC Comics titles.

### Oni Press

* *The Damned* (2006–2008, 2017–present)
* *The Tooth* (2011)
* *Helheim* (2013, 2014–2015)
* *Terrible Lizard* (2014–2015)
* *Hellbreak* (2015–2016)
* *Blood Feud* (2015–2016)

### Dark Horse Comics

* *Harrow County* (2015–2018)
* *Death Follows* (2016, originally *The Remains* from Monkeybrain Comics)
* *Conan the Slayer* (2016–2017)
* *Manor Black* (2019)

### Boom! Studios

* *The Unsound* (2017)
* *Bone Parish* (2018–2019)
* *The Empty Man* (2018–2019)

### Image Comics

* *Regression* (2017–2019)
* *Cold Spots* (2018)
* *Unearth* (2019–present)

### Aftershock Comics

* *Unholy Grail* (2017)
* *Dark Ark* (2017–present)
* *Brothers Dracul* (2018)
* *Witch Hammer* (2018)
* *Knights Temporal* (2019–present)

## External Links

* **Wikipedia:** Cullen Bunn
* **Comic Book DB:** Cullen Bunn
* **Patreon:** Cullen Bunn
* **Website:** CullenBunn.com
* **Newsletter:** *Vicious Shivers*
* **Online: Store:** *The Shock Shop*
* **Discord**
* **Twitter**
* **Facebook**
* **Youtube**
* **Tumblr**
* **Ko-fi**
Birthright

### Written by

Cullen Bunn (story)
Brian Hurtt (story and script)

### Collected in

*Shadow Roads – Volume Two*

***Birthright*** is the third arc of *Shadow Roads*.

## Cover Gallery

Covers by A.C. Zamudio unless otherwise stated.

***Shadow Roads* #8**
June 5, 2019***Shadow Roads* #9**
July 29, 2020***Shadow Roads* #10**
September 2, 2020***Shadow Roads – Volume Two***
August 26, 2020
## References

1. ↑ *Shadow Roads* #8
2. ↑ *Shadow Roads* #9
3. ↑ *Shadow Roads* #10