recursal/Fanatic-Fandom huggingface dataset:
Dracogran

### Bio

When one studies the Dracograns, It becomes obvious very quickly that these are hot-blooded reptiles - in fact, their blood would burn through most materials known to us. Dracograns are also known for their pride, as they only accept Keepers in charge of them who have proven themselves.

### History

When the Dragon Empress was of age, she joined the rebels who were fighting against the usurper who had taken the throne - still unaware of her royal heritage. However, there was a betrayer among her group who sold them out. The rebels were imprisoned in the usurper's dungeon, while the Empress's Draconov was put in an enchanted cage, put on display in the usurper's throne room. The cage was resistant to the Draconov's claws and its fire. When the Empress was brought out to be executed, the Draconov cried so loudly that it could be heard all across the town. Suddenly, the sky blackened as if the sun had been blotted out - a host of Dracograns had arrived. They rescued the Empress with mighty dragonfire. On that day, it became clear that she was the rightful heir to the throne.

### Acquisition

**Dracogran** can be encountered in the Magma Chamber. However, they drop Draconov eggs instead of their own. Therefore, under normal circumstances, it can only be obtained through evolution. **Click here for its location details!**

In Randomizer and Bravery, it is possible to obtain its egg from certain NPCs, Monster chests, or Reward Boxes.

### Evolution

**Dracogran** evolves from Draconov with the Fire Stone evolution catalyst.

### List Form

* Damage
* Support
* Ultimates
* Stat Boost Passives
* Aura Passives
* Additional Hits
* Special Passives

Ultimate Skills

Aura Passives
 Improved Assault | Aura: Every Monster in the party deals 3% increased damage for each Might, Sorcery and Glory Buff on them.

## Encounter Loadouts

### Wild Battles

Below are the skills Dracogran has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.

## Builds & Discussions

For a list of all useful guides and links, check this page.
* SmugLookingBarrel's Sample Builds
* Dracogran PvP Build
* Monster of the Day Reddit Discussion - Dracogran

## Trivia

* Based on a feedback survey back in May 2021, Dracogran was one of the Top 20 community's favorite Monster, it being in the 15th place.
* Dracogran's name is a portmanteau of the words *draco* (Latin for *dragon*) and *grand*.
Costumes

**Costumes** are key items that allow the player to change their appearance. When starting a new game, the player will wear the casual Monster Keeper outfit, but as the player explores the Sanctuary and progresses in the game, they will be able to obtain more costumes from chests or by reaching certain achievements. The player can change their costume by talking to the Stylist in the Keepers' Stronghold. There are nine types of costumes for both gender expressions, and each comes with six variations. In total, there are 108 costumes altogether.

Costumes are carried over when playing New Game+. Reward Box lvl 1 replaces chest contents or rewards that give the player a costume they have obtained.

* Monster Keeper
* Dragon Lord
* Dragon Lord (alt)
* Winter Explorer
* Old World Tycoon
* Keeper Master
* Monster Tamer
* Dungeon Explorer
* Alchemist
Critical Hits

A **Critical Hit** is a hit from a Damaging action in which the base damage is increased. The probability of landing a Critical Hit is based on the Monster's Critical Chance stat, whereas the bonus damage is increased by the Monster's Critical Damage stat value. A Monster with Critical Healing allows hits from Healing actions to land as Critical Hits, triggering any Crit-based skills unless the skill specifies attacks trigger it.

* Active Skills
* Passive Skills
* Ultimate Skills
* Shift Passives
* Equipment

Affects allied Critical Hits
 Critical Healing | Healing actions can land a "Critical Heal" to heal for an increased amount, based on Critical Chance and Critical Damage. (Triggering any Crit-based skills)

Affects opposing Critical Hits
 Hard Shell | Aura: All Insects and Warriors in the party receive 5% less damage and have a 15% reduced chance to receive Critical Hits.

Triggers when landing Critical Hits

### Weapons

Triggers on the first Critical Hit

  Pirate Hook+1

  Pirate Hook+2

  Pirate Hook+3

  Pirate Hook+4

  Pirate Hook+5

## Non-Critical Hits

* Passive Skills
* Equipment

Increases allied non-Critical Hit damage
 Critical Consistency | +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount.

Triggers when landing non-Critical Hits
 Static Mass | 30% chance to gain a random Buff when landing a non-Critical Hit during attacks.

### Accessories

Increases allied non-Critical Hit damage

  Static Loop+1

  Static Loop+2

  Static Loop+3

  Static Loop+4

  Static Loop+5

## Critical Chance & Critical Damage

* Critical Chance
* Critical Damage
Disarming Shielding (Passive)

Disarming Shielding
 **Disarming Shielding** | For every shield applied there is a 10% chance to apply Armor Break, Weakness or Chill to a random enemy.

## Effect

**Disarming Shielding** is a passive skill that has a 10% chance to inflict either Chill, Armor Break, or Weakness on an enemy for each shield applied by the Monster with this passive, even if the shield value is 0. This also includes shielding from equipment on the Monster. It randomly chooses an eligible target and then selects between the three Debuffs, if applicable, to be applied.

The Debuffs are applied by the Monster with the Disarming Shielding passive, triggering any effects owned by the Monster or originating from other Auras, such as Mystify, Proliferate (when attacking), and Curse Chain. Multiple instances of Disarming Shielding on a Monster will each have a chance to trigger on each shielding instance.
Debuff Variety (Shift Passive)

Debuff Variety

## Effect

**Debuff Variety** is an Aura Light Shift passive that reduces each enemy's damage dealt and increases the damage they take from allied Monsters for each unique Debuff on the enemy.

Debuff Variety reduces damage from an enemy to allied Monsters by up to 3% for each unique Debuff on the attacking enemy. The effectiveness of this reduction gradually diminishes as more Debuffs are inflicted. If a hit results in the attacking enemy gaining a Debuff during an attack, this passive will be dynamically updated for any subsequent incoming hits. Effects from the attacker that bypass damage reduction, such as Forceful Might and Forceful Sorcery, can lower the effectiveness of the damage reduction provided by Debuff Variety. The damage reduction from Debuff Variety stacks multiplicatively with other instances of allied Debuff Variety on the field and other sources of damage reduction, but with diminishing returns.

The damage reduction from a single instance of Debuff Variety (without accounting for damage reduction bypass from the attacker) is calculated as follows:

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{\displaystyle {Debuff\ Variety\ damage\ reduction = 1 - ( 1 - 0.03 ) ^ { Number\ of\ unique\ Debuffs\ on\ attacker } \, }}

Each enemy also takes 3% increased damage for each unique Debuff on them. Similarly, this passive dynamically updates if a hit results in the target enemy gaining a Debuff while attacking, such as through Hex. The increased damage from Debuff Variety stacks multiplicatively with other damage modifiers, as well as with multiple instances of allied Debuff Variety on the field.

The increased damage from a single instance of Debuff Variety is calculated as follows:

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{\displaystyle {Debuff\ Variety\ increased\ damage = Number\ of\ unique\ Debuffs\ on\ target \* 0.03 }}
Charged Reflexes (Passive)

Charged Reflexes
 **Charged Reflexes** | Aura: Whenever an allied Monster gains a Charge stack, it has a 5% chance to also gain Might, Agility or Sidekick.

## Effect

**Charged Reflexes** is an Aura passive skill that has a 5% chance to apply either Might, Sidekick, or Agility to an allied Monster whenever it gains a Charge stack. This passive randomly selects between the three Buffs, if applicable, to be applied.

The Buffs are applied by the Monster that *received* the Charge stacks, triggering any effects owned by the Monster or originating from other Auras, such as Buffing Heal and Critical Buffs. Monsters receiving these Buffs will also trigger other effects, such as Divine Shield and Sun Pendant. Multiple instances of allied Charged Reflexes on the field will each have a chance to trigger with each Charge stack.

For effects that apply multiple Charge stacks simultaneously, such as Charged Start, Meditation, and Charging Sphere, each stack has a chance to trigger Charged Reflexes.
Changeling

Changeling is a shapeshifting liquid Monster that has every Monster type.

### Bio

Changelings are the ever-changing true shapeshifters of the Monster kingdom. Each Changeling contains the traits of every single Monster that is known to us. The matter that makes up their body is fluid and metallic at the same time, like liquid quicksilver, but it's also able to perfectly mimic biological structures and processes.

### History

For a long time, it was believed that Changelings were simply born from the earth itself - but there is evidence that Changelings originated from the stars. All Changelings were once part of a single being, called the Proto-Changeling. It traveled through the empty void like a half-sentient, slumbering comet for many years. Thousands of years ago, it landed on our world, creating a substantial crater. Being a fluid, amorphous mass, it then slowly seeped underground, becoming part of the very lands and oceans of our world. Over the millennia, it absorbed the fallen remains of countless Monsters, gaining access to their traits in the process. Eventually, small parts of the Proto-Changeling gained sentience and dug their way through the earth to the world above, emerging as Changelings. Unconscious parts of the Proto-Changeling can still be found underground in some parts of the world.

### Acquisition

**Changeling** can be encountered in Blob Burg. **Click here for its location details!**

### List Form

* Damage
* Support
* Ultimates
* Stat Boost Passives
* Aura Passives
* Additional Hits
* Special Passives

Ultimate Skills

Aura Passives
 Sidekick Support | Unique Aura: Healing, Shield and Buffing actions are now also affected by Sidekick Buff - triggering additional heals (40% Magic), shields (40% Defense) or Buffs.

## Encounter Loadouts

### Wild Battles

Below are the skills Changeling has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.

## Builds & Discussions

For a list of all useful guides and links, check this page.
* SmugLookingBarrel's Sample Builds
* Changeling PvP Build
* Monster of the Day Reddit Discussion - Changeling

## Trivia

* The Monsters that Changeling morphs into include:
	+ Nautilid, Ornithopter, Dracogran, Mega Rock and Blade Widow, in that order, during its idle animation.
	+ Stolby during its walking animation.
	+ Kongamato when jumping or falling down.
	+ Catzerker (old sprite) when using a Physical skill.
	+ Goblin Warlock when using a Magical skill or Non-damaging action.
	+ Lava Blob during its hurt animation.
* The only Monster type that is not present in Changeling's animation is Worm.
* Changeling's name and design are based on the Changeling, an alien race of fluid shapeshifters from Star Trek.
Charged Up (Shift Passive)

Charged Up

## Effect

**Charged Up** is a Light Shift passive that increases the damage dealt and damage reduction value, as well as lowers the Mana Cost of skills for the Monster with this passive by 1% for each Charge stack on it, with a cap at 15 stacks. If a hit results in the Monster gaining a Charge stack while being attacked, such as through Revenge, the damage reduction of this passive will be dynamically updated for any subsequent incoming hits. Charged Up stacks multiplicatively with other damage modifiers and effects affecting Mana Cost (e.g. Channel and Overcast). The damage reduction from Charged Up also stacks multiplicatively with other sources of damage reduction, but with diminishing returns.
Corn

**Corn**
 Food
Health +100
Buy cost: 150GSell cost: 45G

## Crafting Recipes

In Relics of Chaos, Relics can be upgraded using consumable items instead of crafting materials. **Click to show all upgrades that require Corns.**

## Acquisition

### Treasures

* Blue Caves
* Stronghold Dungeon
* Ancient Woods
* Snowy Peaks

**Blue Caves**

**Stronghold Dungeon**

**Ancient Woods**

**Snowy Peaks**

### Merchants

* Food Merchant in the Keepers' Stronghold after reaching Keeper Lancer.

### Rewards

* From the Monster Army:
	+ Given for reaching 600 strength.
Dodo

### Bio

Dodos are big, fluffy, earthbound birds with remarkably good-natured dispositions. Perhaps they once were capable of flight, but now their wings are mainly used by the adult Dodos to protect their chicks from harsh sunlight. Both the male and the female Dodo cooperate when it comes to incubating their eggs and rearing their young. It has even been seen in nature that a same-sex couple of Dodos adopt an orphaned egg and happily treat it as their own.

### History

Dodos were discovered on a small, remote island only a few years before the Monster Sanctuary was created. Their tropical island was like a carefree paradise to the Dodos since they were free of any predators there and had an abundance of food. Naturally, the trusting and naive Dodos and their eggs became easy prey to the explorers. The Dodos very quickly had to learn how to defend themselves to escape extinction. Thankfully, they were aided by a group of people who later went on to become the first Monster Keepers when the Sanctuary was created. In the war between the Sanctuary and the Old World, the Dodos served faithfully as mounts for the Monster Keepers.

### Acquisition

**Dodo** can be encountered in the Horizon Beach. It can also be obtained from Reward Box lvl 3. **Click here for its location details!**

### List Form

* Damage
* Support
* Ultimates
* Stat Boost Passives
* Aura Passives
* Additional Hits
* Special Passives

Ultimate Skills

## Encounter Loadouts

### Wild Battles

Below are the skills Dodo has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.

## Builds & Discussions

For a list of all useful guides and links, check this page.
* SmugLookingBarrel's Sample Builds
* Dodo PvP Build
* Monster of the Day Reddit Discussion - Dodo

## Trivia

* When playing Randomizer, Dodo encounters cannot be swapped with an evolved Monster. This is to prevent the player from not being able to trade with Lady Stasis as evolved Monsters do not drop their own eggs, making the trade impossible to proceed.
* Dodo's name and design are based on the dodo, an extinct flightless bird that was endemic to the island of Mauritius, which is east of Madagascar in the Indian Ocean.
Combo Buffing (Passive)

Combo Buffing
 **Combo Buffing** | Every Buff action applies one additional random Buff.

## Notes

Because it is based on actions, any passives, auras, or shift passives that can apply buffs will not trigger this passive, however besides just pure buffing moves like Full Offense, any attacks, shielding moves, or healing moves that always apply a buff will trigger this passive. Examples include Soul Beam, Forge, and Helping Hand.

Combo Buffing will continue to trigger, even if the target of the action cannot receive any more copies of the buffs that the action applies by default.
Copper

**Copper**
 Crafting Material
Level 1 common upgrade material.
Buy cost: 100GSell cost: 30G

**Copper** is a common level 1 metal crafting material. It is used for upgrading equipment by the Smith in the Keepers' Stronghold.

## Crafting Recipes

**Click to show all upgrades that require Coppers.**

## Acquisition

### Treasures

* Mountain Path
* Blue Caves

**Mountain Path**

**Blue Caves**

### Merchants

* Material Merchant in the Keepers' Stronghold.

### Rewards

* From the Smith in the Keepers' Stronghold when talking to him for the first time (x4).
* Common drop in the Infinity Arena.
* Common reward from Craft Boxes.
Crackle Knight

### Bio

A living set of armor with the power of lightning, which is often found brooding in abandoned castle ruins. However, the Crackle Knight has no lack of personality, as there are many stories of the Crackle Knights' sense of honor and their noble nature. Once a Monster Keeper has earned the respect of a Crackle Knight, it is not uncommon for that Crackle Knight to make it its life goal to protect its master from all perils.

### History

It is unknown how the Crackle Knights came into existence, although there are many stories and ballads from medieval times that feature them in prominent roles. In one of these stories, a group of bandits and renegade knights fled to a forest glade after ransacking a nearby village. Of course, they did not know of the legendary Knight Gawain who wielded the Sword of Lightning and who had made a solemn vow a century ago that these lands would forever be under his protection. As nightfall came, a rainstorm fell upon the bandits. Lightning struck the earth, and the Crackle Knight emerged from it. He challenged the bandits, and one by one, he exacted his revenge and felled them all.

### Acquisition

**Crackle Knight** can be encountered in the Stronghold Dungeon. **Click here for its location details!**

### Evolution

**Crackle Knight** can evolve into Sizzle Knight with the Sun Stone evolution catalyst.

### List Form

* Damage
* Support
* Ultimates
* Stat Boost Passives
* Aura Passives
* Additional Hits
* Special Passives

Ultimate Skills

Procs
 Defense Proc x2 | Every attack triggers an additional hit equal to 50% of Defense value.

## Encounter Loadouts

### Wild Battles

Below are the skills Crackle Knight has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.

## Builds & Discussions

For a list of all useful guides and links, check this page.
* SmugLookingBarrel's Sample Builds
* Crackle Knight PvP Build
* Monster of the Day Reddit Discussion - Crackle Knight
Congeal (Passive)

Congeal
 **Congeal** | Unique Aura: Chill (Debuff) deals damage to enemies at the start of their turn based on their missing Mana.

## Damage calculations

Congeal damage on a Monster is calculated as follows:

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{\displaystyle {Congeal\ damage = Max\ Mana\ value \* 2 - Current\ Mana}}

In wild and Champion battles, the damage is affected by the afflicted Monster's level.

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{\displaystyle {Congeal\ damage\ multiplier = 1.0 + min \left ( \frac{Level}{40}, 1.0 \right ) \* 1.2}}

In Infinity Arena, the damage is modified to 1.1 but decreases on higher levels, capped at 0.85.

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{\displaystyle {Scale\ percent = min \left (\frac{Arena\ level}{200}, 1.0 \right )}}

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{\displaystyle {Congeal\ damage\ multiplier = 1.1 + Scale\ percent \* (0.85 - 1.1)}}

In Keeper Duels, damage is decreased by 10%, whereas in PvP, increased by 20%. Congeal damage on a Monster after the first instance is halved.

## Associated Skills

Affects Congeal damage on opponents
 Corrosion | Unique Aura: Armor Break increases the Poison, Burn, Shock and **Congeal** damage enemies take by 20%.

Triggers when Congeal does damage
 Blood Drive | Unique Aura: Whenever an enemy takes Poison, Burn or **Congeal** damage, there is a 70% chance to apply a Bleed stack equal to that damage.
Curse Resistance (Shift Passive)

Curse Resistance

## Effect

**Curse Resistance** is a Unique Aura Light Shift passive that provides an allied Monster with a 25% chance of immunity to the application of a Debuff or harmful Stack when it is being applied. A separate chance will be rolled for each application of a Debuff/Stack. Unlike Broken Immunity, this passive does not directly affect the chances of Debuffs and harmful Stack applications; instead, it determines whether the Debuff or harmful Stack can be applied to the allied Monster in the first place. Multiple instances of allied Curse Resistance on the field do not stack.
Druid Oak

### Bio

Druid Oaks might be one of the toughest, most resilient and long-lived Monsters of the Sanctuary. It is near impossible to pierce a Druid Oak's body. And while they are sensitive to fire, they can never be burned entirely - they always regenerate from any damage they sustain.

### History

Druid Oaks were created by an ancient magic that was practiced by the legendary druids of old. Some accounts call it a twisted, dark spell that created the Druid Oaks, but the Keepers don't abide by such superstition. As we know, aged druids often chose to let their soul return to nature, and the Druid Oaks represent a way to do so. Usually, a druid began the process during the last years of their life. They would take a chunk of a broken tree's dead wood and carve a face into it and add thick branches as limbs. Then, when the druid felt ready for it, they would transfer their soul into the piece of wood, creating a Druid Oak. The druid dies so that new life might flourish, and it is said that part of the druid's personality lives on in the Druid Oak they created.

### Acquisition

**Druid Oak** can be encountered in the Ancient Woods. It can also be obtained from Reward Box lvl 1. **Click here for its location details!**

### List Form

* Damage
* Support
* Ultimates
* Stat Boost Passives
* Aura Passives
* Additional Hits
* Special Passives

Ultimate Skills

Procs
 Combo Healing x2 | Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 30% of Magic value.

## Encounter Loadouts

### Wild Battles

Below are the skills Druid Oak has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.

## Builds & Discussions

For a list of all useful guides and links, check this page.
* SmugLookingBarrel's Sample Builds
* Druid Oak PvP Build
* Monster of the Day Reddit Discussion - Druid Oak
Channeling Sustain (Passive)

Channeling Sustain
 **Channeling Sustain** | Unique Aura: Channel also heals your Monsters by 100% of this Monster's Max Mana at the start of every turn.

## Effect

**Channeling Sustain** is a Unique Aura passive skill that heals each allied Monster with Channel at the start of every turn. For the first Channel stack, the heal value on an allied Monster is equal to 100% of the Max Mana of the Monster with this passive. The value is reduced to 50% for additional stacks. Each Channel stack on a Monster applies a heal. For example, a Monster with three Channel stacks will receive three healing instances, but only the first stack provides the full value. Unlike most other effects that trigger at the start of every turn, Channeling Sustain does not trigger when the Monster with this passive is switched into combat.

The healing is applied by the Monster with the Channeling Sustain passive, triggering and being affected by any effects owned by the Monster or originating from other Auras, such as Healing Shield, Heal Charging, and Harp. Multiple instances of allied Channeling Sustain on the field do not stack, and only the frontmost Monster's Channeling Sustain takes effect. For example:
* Monster A is in the second position with 100 Max Mana.
* Monster B is in the third position with 150 Max Mana and has learned Healing Shield.

Monster A's Channeling Sustain takes effect. Therefore, Channeling Sustain heals based on Monster A's Max Mana and would not trigger Monster B's Healing Shield.
Dominance (Passive)

Dominance
 **Dominance** | Aura: Enemies receive 3% increased damage for each Debuff on them.

## Effect

**Dominance** is an Aura passive skill that causes each enemy to take 3% increased damage for each Debuff on them. Additional stacks of a Debuff are only half as effective, providing a 1.5% increase each. If a hit results in the target enemy gaining a Debuff while attacking, such as through Hex, this passive will be dynamically updated for any subsequent hits. Dominance stacks multiplicatively with other damage modifiers, as well as with multiple instances of allied Dominance on the field.

The increased damage from a single instance of Dominance is calculated as follows:

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{\displaystyle {Dominance\ increased\ damage = Total\ Debuff\ strength\ on\ target \* 0.03 }}

The strength of a single Debuff stack is assigned a value of 1.0, whereas additional stacks of the same Debuff are valued at 0.5. For instance, the total Debuff strength of Burn and Poison would be 2.0, whereas the total Debuff strength of 2 stacks of Burn would be 1.5.
Gold (Currency) - Gold Farming Guide

Gold is a currency in Monster Hunter used for purchasing Items and upgrading Weapons and Accessories.

**Gold Farming Guide**

So you are trying to upgrade your equipment but keep running out of money. There is a simple process to get a lot of gold in a short time in Monster Sanctuary.

To start with you are going to want to get yourself 3 Aurumtails. Aurumtails have 4 instances of the Gold Sense (Passive), and each instace will increase you gold gain by 10%. They have to be actively participating in combat to get the benefit though. This means you can get a maximum of a 120% Gold Sense bonus by running a party of 3 Aurumtails.

Here is an example of a completed skill tree for a gold farming Aurumtail.

**Farming Locations**

Ok, so you have your 3 Aurumtails and now you want to know where the best place to far is right?

The best place in the game to farm money is in the Sun Palace.

There are a few reasons why the Sun Palace is the perferred place to farm gold. First of all, it is a relatively low level area so it should be easy to kill a group of monsters in 1 or 2 attacks at max level. You don't actually get that much more gold for higher level monsters. Level 40 mosters give about 3x the gold of a level 1 monster but take far longer to kill. In a normal playthough the monsters in the Sun Palace should be around level 18-24 and will give you about 2/3 as much gold per fight as a level 40 group.

But this is leaving out the most important part. Tanukis. A Tanuki gives 10x the gold of a normal monster. Tanukis normally have a spawn rate of 3%, but in the Sun Palace the Tanuki spawn rate is 15%. So the low level of the monsters plus the increased spawn rate will allow you to plow through Tanukis at a record pace and haul in the gold.

Her are some estimated gold amounts per battle you can expect from a 5 Star Combat Result: (150% Gold Bonus)

Approximate Gold gain by Monster Level
 20
 40

So as you can see the Sun Palace is that sweet spot were you can earn the most gold while still killing things in 1 round, with the bonus of finding a Tanuki about every 3-4 fights for a big bonus.

I reccomend the following farming path. Monsters respawn after about 4-5 battles so running this cycle will get you from battle to battle quickly. You can also ride your Aurumtail to get around even quicker.

So as you farm you will get 350 or 1400 gold per battle very quickly. The other benefit of killing mosters in 1 round is you will get lots of Eggs that you can turn in to the Monster Army for more gold, and also lots of rare drops that can be sold as well. Shifted Eggs are worth 800g on their own when you turn them in. All said and done you can make in excess of 100,000 gold an hour by grinding the Sun Palace with 3 Aurumtails and then selling your extra items. With all that money you will be able to max out the gear on your monster in no time.

Good luck farming!
Accessories

**Accessories** are equipment given to your Monsters for additional stats and effects. A Monster can can be equipped with up to three accessories (four if it has Equipment Mastery), and only one type of each accessory can be equipped onto a Monster at a time. Thus, if you equip a Belt+1 onto your Monster, you cannot equip a Belt+2. This only applies to the same accessory, so you can equip different types of rings at the same time. Accessories can be upgraded up to 5 times by the Smith in the Keepers' Stronghold using crafting materials.

Accessories can be bought from merchants, found in chests, obtained from Reward Boxes, or dropped by Monsters. Accessories are carried over when playing New Game+ but are reverted to the base level.

## Basic Accessories

Basic accessories boost at most two stats (three if the accessory boosts both Attack and Magic) and have no special effects. These accessories can be normally bought from the Equipment Merchant in the Keepers' Stronghold or rarely dropped by wild Monsters.

* Base
* +1
* +2
* +3
* +4
* +5

## Unique Accessories

Unique accessories either boost at least one stat and have a special effect or boost at least three stats with no special effects. The icon for these accessories has a yellow border.

Unique accessories can be bought only once from certain merchants, found in chests in secret areas, or dropped by Champion Monsters. Additional copies of these items can be obtained from Reward Boxes, the Arena Coupon Trader or replaying the game through New Game+.

* Base
* +1
* +2
* +3
* +4
* +5

## Relic Accessories

Relic accessories are only obtainable if Relics of Chaos is active. These accessories have powerful effects but have some drawbacks or restrictions. The icon for these accessories has a purple border.

When playing Relics of Chaos, a random chest in every area is chosen to contain a random Relic based on the seed used. The chest has a special color and will also give its normal content. Additional copies of these items can be obtained from Reward Boxes or the Arena Coupon Trader.

## Associated Passives

* Passive Skills
* Shift Passives

Accessory passives
 Armory | Aura: Increases the stats gained from accessories by 15% for allied Warrior Monsters.

Accessory passives

## +5 Accessory Comparison

* Without Relics
* With Relics
Channel

Channel

* Active Skills
* Passive Skills
* Ultimate Skills
* Shift Passives
* Equipment

Allows Channel to be stacked on allies
 Multi Bulk | Aura: Barrier (Buff) and **Channel** (Buff) can be stacked one additional time. Additional stacks are only half as strong.

Affects Channel on allies
 Buff Catalyst | Buffs are 20% more effective on this Monster.

Affects Channel on opponents
 Buff Corruption | Unique Aura: Weakness reduces the strength of Buffs and beneficial Stacks on enemies by 6%.

Removes Channel from opponents
 Cleanse | Every hit has a 25% chance to remove a Buff from the target.

Triggers when removing Channel from opponents
 Buff Steal | Unique Aura: Whenever an allied Monster removes a Buff from an enemy, it steals that Buff instead.

Affected by Channel on allies

Applies Channel to allies

Allows Channel to be stacked on allies

Triggers when receiving Channel

Affected by Channel on allies

### Accessories

Applies Channel to allies

Allows Channel to be stacked on allies

Triggers when receiving Channel

  Sun Pendant+1

  Sun Pendant+2

  Sun Pendant+3

  Sun Pendant+4

  Sun Pendant+5
GodZerker

**GodZerker**, the common term used by the community, is a secret Dark-shifted Catzerker Champion.

## Location

* Go to the 3-Catzerkers spawn in Mountain Path once you reach Keeper Master
* The GodZerker
1/2
Once you reach Keeper Master, a portal will appear where the 3-Catzerkers spawn originally was in the Mountain Path. Entering the portal transports you to a room where you can fight the GodZerker.

## Battle

GodZerker is able to use skills a Catzerker doesn't normally learn. GodZerker acts twice during its turn; it will start by using one of its Ultimates (no cooldown), followed by a Damaging action. It also gains an Infinity stack at the beginning of its turn.

**Notes**: Despite there are two instances of Age of Purification, they do not stack since the passive is a Unique Aura.

## Rewards & Rematches

Defeating GodZerker rewards the player with 5 Reward Box lvl 5s and 5 Reward Box Xs. The same rewards will also be given from rematches. Using a team that can defeat it in one or two turns makes this a more reliable and efficient way to farm the two Reward Boxes than the Infinity Arena.

In order to rebattle the GodZerker, the player needs to exit the room and use a Monster Bell (in no particular order) or finish 3 normal Monster encounters before reentering the portal.

## Strategy

The most common statergy involves a troll and 2 fungi. The exact details of the build are under research. The main goal is the stack debuff with both fungi and use posion eater with the troll

## Trivia

* This secret Catzerker fight might be a reference to a feedback survey back in May 2021, where Catzerker got the most amount of votes as the community's favorite Monster. (Top 20 results here)
Heal Charging (Shift Passive)

Heal Charging

## Effect

**Heal Charging** is a Light Shift passive that applies a Charge stack to an allied Monster for each heal it receives from the Monster with this passive. This also includes healing from equipment and Regeneration procs on the Monster but not healing items.

Monsters that receive the Charge stacks will trigger any effects owned by the Monster or originating from other Auras, such as Charging Shield, Charged Chant, and Leadership.
Draconoir

### Bio

Draconoirs are one of the more elusive evolutionary paths of Draconov. From among the Draco family, Draconoirs are blessed with highest wisdom and longevity. However, they only share their wisdom with those who are very wise themselves.

### History

From one day to another, the Dragon Empress was crowned queen. She used her army of Dracograns to conquer more than half of the Old World, no force in the world able to oppose her. However, the story takes a strange turn when, on her 33rd birthday, the Dragon Empress and her entire castle vanished into thin air. Her loyal order of dragons spent many years looking for her, but all they could find was the Empress's Draconov. Eventually, they all had to come to terms with their queen's sudden disappearance and the end of the reign of dragons. From sheer grief, the Draconov evolved into a large Draconoir, and it terrorized the lands of the Old World for decades.

### Acquisition

**Draconoir** is a Champion Monster in the Underworld. Unlike most Champion Monsters, achieving a 5-star rating will not reward you with its egg but instead, a Dark Stone catalyst. Therefore, under normal circumstances, it can only be obtained through evolution. **Click here for more details!**

To get to Draconoir, you need to navigate and solve the catacombs puzzle of the Underworld. Once you do, you can access the room containing the Key of Power. You will encounter Zosimos there, and after he's done talking, he summons the Draconoir to fight you.

In Randomizer and Bravery, it is possible to obtain its egg from certain NPCs, Monster chests, or Reward Boxes.

### Evolution

**Draconoir** evolves from Draconov with the Dark Stone evolution catalyst.

### List Form

* Damage
* Support
* Ultimates
* Stat Boost Passives
* Aura Passives
* Additional Hits
* Special Passives

Ultimate Skills

Aura Passives
 Anti Curse | Aura: All Debuffs are 20% less effective on Monsters in your party.

Procs
 Critical Hybridization | The first critical hit of a physical attack triggers an additional hit equal to 60% of Magic value and vice versa.

## Encounter Loadouts

### Wild Battles

Below are the skills Draconoir has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.

## Builds & Discussions

For a list of all useful guides and links, check this page.
* SmugLookingBarrel's Sample Builds
* Draconoir PvP Build
* Monster of the Day Reddit Discussion - Draconoir

## Trivia

* Based on a feedback survey back in May 2021, Draconoir was one of the Top 20 community's favorite Monster, it being in the 11th place.
* Draconoir's name is a portmanteau of the words *draco* (Latin for *dragon*) and *noir* (French for *black*).
Charge

Charge

* Passive Skills
* Shift Passives
* Equipment

Triggers when receiving Charge
 Charged Banner | Aura: Whenever an allied Monster gains a **Charge** stack, it has a 5% chance to also gain Glory, Spellshield or Regeneration.

Triggers when consuming Charge
 Charged Anomaly | Aura: For every 12 **Charge** stacks spent by an ally, it applies Chill, Shock or Weakness to a random enemy.

Affects Charge on allies
 Charge Amplifier | Aura: All **Charge** stacks in the party are 33% stronger.

Affected by Charge on allies
 Charged Rebirth | When this Monster is knocked out for the first time in combat, consume all **Charge** stacks to revive it with 1% of its Max Health for every stack.

Affects Charge on opponents
 Buff Corruption | Unique Aura: Weakness reduces the strength of Buffs and beneficial Stacks on enemies by 6%.

Applies Charge to allies

Triggers when receiving Charge

Affects Charge on allies

Affected by Charge on allies

### Accessories

Applies Charge to allies
Fuel (Passive)

Fuel
 **Fuel** | Unique Aura: Whenever an enemy takes Burn damage, each Monster in your party gains a Charge stack.

## Effect

**Fuel** is a Unique Aura passive skill that applies a Charge stack to each allied Monster whenever an enemy takes Burn damage. On subsequent Burn damage procs on an enemy, there is a 50% chance that this passive will trigger on each allied Monster (not all will receive the stack). For example, if an enemy has three stacks of Burn, each allied Monster will receive a Charge stack from the first Burn damage proc, but each of them has a 50% chance to receive another stack from the second and third Burn damage procs.

Monsters that receive the Charge stacks will trigger any effects owned by the Monster or originating from other Auras, such as Charged Chant, Charging Shield, and Leadership. Multiple instances of allied Fuel on the field do not stack.
Dracomer

### Bio

These draconic leviathans ruled the dark, vast seas of ancient times. Based on the bones that were found in the Old World, Dracomers were heavier and larger than any of the other members of the Draco family.

### History

Long before humans walked this world, there was a great cataclysm that shrouded the world in fire and ash. Volcanic particles cluttered the atmosphere and caused a great change in the waters of the entire world, culling most of the primeval sea life. Some of the early ancestors of the Draco family took to the waters, as it grew rich with the volcanic minerals that grant all dragon-type Monsters their power. They had neither predators nor rivals to contend with in the oceans, allowing them to flourish and grow to majestic sizes. This was until the oceans were turned into the demonic battlefields of otherworldly invaders, the Elderjels and the great Graamu. It is believed that the Dracomers were driven extinct during this profane war.

### Acquisition

**Dracomer** is a Champion Monster in the Forgotten World. Unlike most Champion Monsters, achieving a 5-star rating will not reward you with its egg but instead a Deep Stone catalyst. Therefore, under normal circumstances, it can only be obtained through evolution. **Click here for more details!**

* Use a Monster with Minnesang to dissolve the magic wall
* Use a Swimming Monster to move through the water
* The Dracomer Champion
1/3
Once you defeat the Wanderer and obtain a Bard egg, go to the World Tree. At the bottom right is a magical wall, which you can remove using Bard's Minnesang. The next couple of rooms are filled with water, so you should use a Swimming Monster to move more freely. Keep moving forward, and you will find Dracomer at the end of the water cavern.

In Randomizer and Bravery, it is possible to obtain its egg from certain NPCs, Monster chests, or Reward Boxes.

### Evolution

**Dracomer** evolves from Draconov with the Deep Stone evolution catalyst.

### List Form

* Damage
* Support
* Ultimates
* Stat Boost Passives
* Aura Passives
* Additional Hits
* Special Passives

Ultimate Skills

Procs
 Health Proc | Every attack triggers an additional hit equal to 5% of Max Health.

## Encounter Loadouts

### Wild Battles

Below are the skills Dracomer has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.

### Keeper Duels

Dracomer does not appear in any Keeper Duels.

## Builds & Discussions

For a list of all useful guides and links, check this page.
* SmugLookingBarrel's Sample Builds
* Dracomer PvP Build
* Monster of the Day Reddit Discussion - Dracomer

## Trivia

* Dracomer is one of the few Monsters that does not appear in any Keeper Duels. The other Monsters are Goblin King, Ninki, Tanuki, Ucan, Mimic, Goblin Pilot, Mad Lord and Krakaturtle.
* Dracomer's name is a portmanteau of the words *draco* (Latin for *dragon*) and *mer* (French for *sea*).
Draconov

### Bio

Draconovs are the whelps of the Draco family of Monsters. Nonetheless, they are fierce dragons in their own right - all it takes to unlock their full potential is a wise Keeper. Unlike their evolved forms, Draconovs will never judge their Keepers if they show signs of insecurity or weakness.

### History

The story of the Dragon Empress is widely known throughout the entire world. She was the rightful heir of a regal bloodline, but her parents fell to a bloody coup, initiated by a usurper whose name was erased from history. Before her parents died, they had their daughter sent away to an unassuming farmstead where she grew up without knowing about her true heritage. When she turned three, a robed stranger arrived at the farmstead. He gave her foster parents an egg and told them to always keep it nearby the girl's bed. He left as abruptly as he had appeared. Her foster parents were puzzled by the man's words, but they heeded them. When the girl turned seven, a Draconov hatched from the egg. Her parents were terrified of the small dragon, but the girl adopted it as her pet.

### Acquisition

**Draconov** can be encountered in the Magma Chamber. It can also be obtained from Reward Box lvl 3. Alternatively, wild Dracograns may drop Draconov eggs or you can obtain its egg by achieving a 3-star rating against the Dracozul Champion, Draconoir Champion, or Dracomer Champion. **Click here for its location details!**

### Evolution

**Draconov** has multiple evolution paths depending on the evolution catalyst used.

* With a Fire Stone, it can evolve into Dracogran.
* With an Ice Stone, it can evolve into Dracozul.
* With a Dark Stone, it can evolve into Draconoir.
* With a Deep Stone, it can evolve into Dracomer.

### List Form

* Damage
* Support
* Ultimates
* Stat Boost Passives
* Aura Passives
* Additional Hits
* Special Passives

Ultimate Skills

Special Passives
 Heal Mastery | Healing skills (active and passive) are increased by 20%.

## Encounter Loadouts

### Wild Battles

Below are the skills Draconov has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.

## Builds & Discussions

For a list of all useful guides and links, check this page.
* SmugLookingBarrel's Sample Builds
* Draconov PvP Build
* Monster of the Day Reddit Discussion - Draconov

## Trivia

* Draconov's name is a portmanteau of the words *draco* (Latin for *dragon*) and *novice*.
Foods

**Foods** are consumable items that give semi-permanent boosts to Monsters. Each Monster's 'stomach' remembers its last three meals at a time, granting its effect as long as it is not removed. When a new food is given, the oldest food bonus will be removed and the new one gets placed at the beginning of the food list. Unlike equipment, a Monster can be given the same type of food. While in the menu, a Monster with a "fork and knife" icon indicates that the Monster has not been fully fed yet. This icon only appears after defeating the Steam Golem Champion.

Foods can be bought from the Food Merchant in the Keepers' Stronghold, dropped from Monsters or found in chests. Foods are not carried over when playing New Game+, and their effects are removed from Monsters.
Crystal Snail

### Bio

The most well-known resident of the crystal caves of Snowy Peaks. In fact, Crystal Snails are the source of the brilliant crystals found in those caves. Crystal Snails dig into the ground and consume the minerals that they find there, which allows them to grow the pristine crystals on their back. The crystals provide the Crystal Snails a protective cover from predators, but the Crystal Snails can also use them to fight back as well. Crystal Snails are completely deaf, so Keepers have to communicate with them in sign language.

### History

As we know from numerous cave drawings and fossil finds, the Crystal Snails have existed since prehistoric times. Since they came into being so early in history, it is even theorized that they used to represent the apex species of this world. They lived and prospered in an age in which they were only rivaled by primal nature spirits such as Rocky. Perhaps it is because of them that so many other Monsters evolved – for the Crystal Snail can be an extremely invasive species that will consume most plant life in its habitat if left unhindered. Animals had to turn into monstrous beasts to fight back against the Crystal Snail.

### Acquisition

**Crystal Snail** can be encountered in the Snowy Peaks or Forgotten World. **Click here for its location details!**

* Forgotten World

### List Form

* Damage
* Support
* Ultimates
* Stat Boost Passives
* Aura Passives
* Additional Hits
* Special Passives

Ultimate Skills

Aura Passives
 Preemptive Shield | Aura: At the start of combat, apply a Shield equal to 75% of this Monster's Defense value to the whole party.

## Encounter Loadouts

### Wild Battles

Below are the skills Crystal Snail has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.

## Builds & Discussions

For a list of all useful guides and links, check this page.
* SmugLookingBarrel's Sample Builds
* Crystal Snail PvP Build
* Monster of the Day Reddit Discussion - Crystal Snail
Extra Channel (Passive)

Extra Channel
 **Extra Channel** | Aura: Whenever a Monster in the party gains a non-Channel Buff, 15% chance they also gain Channel.

## Effect

**Extra Channel** is an Aura passive skill that has a 15% chance to apply Channel to an allied Monster whenever they receive a non-Channel Buff, if applicable. Applying or receiving additional stacks of a Buff does not have a reduced chance.

The Channel is applied by the Monster with the Extra Channel passive, triggering any effects owned by the Monster or originating from other Auras, such as Buffing Heal and Critical Buffs. Monsters receiving this Buff will also trigger other effects, such as Divine Shield and Sun Pendant. Multiple instances of allied Extra Channel on the field will each have a chance to trigger with each application of a non-Channel Buff.

When a Buffing action is used, Extra Channel will only add Combo if the initial Buffs came from the Buffing action, Combo Buffing, Jolly Spirit, Mentor, Sidekick Support, Situational Support, Holy Presence, Shadow Proc, Fishing Rod, or Fishing Pole. It also adds Combo from Duality, any of the Shared Buff passives, Support Chord, or Enlightened triggered by the aforementioned effects.