Bandit Goliath

Bandit Goliaths are mutated Bandits that have much bigger sizes than normal species of their kind. Goliaths never use cover, as they are big and meaty, instead opting to march straight towards enemies as they gun them down.

CR 15

XP 51,200

CN Large Ponykin (Equine) (Darksiders, Dunerunners, Happy Gang, Moonwatchers, Ocean Lords, Sand Slavers, Savages, Sewer Dwellers, and The Enders)

CN Medium Ponykin (Equine) (Garden Gnomes)

CN Large Ponykin (Avian) (Slum Deckers)

CN Large Monstrous Ponykin (Meaters)

HP 195

**AC** 19 (FF 17/TAC 11) (2 Dex, 8 Armor, -1 Size)

**DR** 10/-

**Land Movement Speed** 20 ft

Fort +16

Ref +7

Will +4

## Statistics

STR 26 (+7)

DEX 14 (+2)

CON 26 (+7)

INT 6 (-2)

WIS 8 (-1)

CHA 12 (+1)

## Attacks

### Ranged

+4 Maner Boomstick x2 +15/+15/+10/+10/+5/+5 (1d6+6) (x4) (9 Magazine Capacity)

+4 Maner Chopper x2 +15/+15/+10/+10/+5/+5 (1d4+6) (x2) (15 Magazine Capacity)

+4 Maner Gat x2 +15/+15/+10/+10/+5/+5 (1d4+6)

+4 Maner Gat *Rapid* x2 +15/+15/+13/+13/+11/+11/+9/+9/+7/+7 (1d4+4) (x2) (75 Magazine Capacity)

+4 Maner Hardscope x2 +15/+15/+10/+10/+5/+5 (1d8+6) (18-20/x2) (15 Magazine Capacity)

+4 Junk Cannon x2 +15/+15/+10/+10/+5/+5 (2d6+4) (20 Uses)

+4 Junk Yeeter x2 +15/+15/+10/+10/+5/+5 (2d6+4) (20 Uses)

(Happy Gang Variant) +4 Happy Inc Glee x2 +15/+15/+10/+10/+5/+5 (1d8+6) (10 Magazine Size)

(Happy Gang Variant) +4 Happy Inc Glee Thrown +15 (5d6)

(Happy Gang Variant) +4 Happy Inc Jubilant x2 +15/+15/+10/+10/+10/+5 (2d6+6) (10 Magazine Size)

(Happy Gang Variant) +4 Happy Inc Jubilant Thrown +15 (5d6)

(Happy Gang Variant) +4 Happy Inc Gay x2 +15/+15/+10/+10/+5/+5 (4d6+6) (4 Magazine Size)

(Happy Gang Variant) +4 Happy Inc Gay Thrown +15 (5d6)

(Happy Gang Variant) +4 Happy Inc Ecstatic x2 +15/+15/+10/+10/+5/+5 (4d6+6) (6 Magazine Size)

(Happy Gang Variant) +4 Happy Inc Ecstatic Thrown +15 (5d6)

## Abilities

### Rage (Ex)

When below 25% HP (48 HP), a Bandit Goliath can enter a Rage as a free action. They gain a +4 bonus to Attack, Damage, and all saving throws.

### [Children of Blood] Blood Drinker (Su)

Upon damaging an enemy within 5 feet, a Children of Blood Goliath gains Temporary HP equal to double their Con modifier.

### [Darksiders] Greater Invisibility (Sp)

A Darksider Goliath can cast Greater Invisibility once per day.

### [Dunerunners] Deadly Charge (Ex)

A Dunerunner Goliath's charge gains a +6 bonus to attack and deals 1.5x damage.

### [Garden Gnomes] Tripping Attacks (Ex)

A Garden Gnome Goliath's attacks have the Trip property.

### [Happy Gang] Self-Detonation (Ex)

Upon death, a Happy Gang Goliath explodes, dealing damage equal to his weapon's explosive damage.

### [Meaters] Cannibalize (Ex)

As a full-round action, a Meater Goliath can eat part of an adjacent corpse. They will restore HP equal to the dead creature's Constitution + their level.

### [Moonwatcher] Jetpack (Ex)

A Moonwatcher Blaster has a jetpack, allowing them to fly at a rate of 30 ft per round with poor maneuverability.

### [Ocean Lords] Water Breathing (Ex)

A Ocean Lord Goliath has the ability to breathe underwater.

### [Savages] Storm Caller (Sp)

3/day each, a Savage Goliath can cast *Call Lightning* and *Dust Storm*.

### [Sand Slavers] Slave Shield (Ex)

A Sand Slaver Goliath has a 10 HP slave as a body shield. Any missed shots against the Sand Slaver will hit the slave.

### [Sewer Dwellers] Acidic Weapons (Ex)

A Sewer Dweller Goliath's attacks deal an additional +1d6 acid damage.

### [Slum Deckers] Freedom of Movement (Sp)

A Slum Decker Goliath has a permanent freedom of movement effect.

### [The Enders] Warp (Sp)

A Ender Goliath can teleport 30 feet as a move action.