recursal/Fanatic-Fandom huggingface dataset:
Parasol Mushroom

A type of edible mushroom. **Parasol Mushrooms** can be eaten by right-clicking on them and selecting the "Eat" option. This food restores 100% of the energy bar and gives 1 Strength in FEPs.

## How to Acquire

Parasol Mushrooms can be found in 3 types of forests and 1 type of grassland. If you happen across one, and have the foraging skill, you can harvest it. There is no known way to purposely produce Parasol Mushrooms, so they can only be found by chance and by increasing exploration and perception skills. You need at least 154 Perception \* Exploration (maybe less) *[Verify]* score to spot Parasol Mushrooms.

## Satiation

**Parasol Mushrooms** have 5% chance to give hefty 8% satiation towards meat. This can be devastating if it procs multiple times due to meats being one of the most useful early game sources of FEPs. Satiation towards meat ALSO affects Sausages! Acquiring beer to restore meat/sausage satiation can be both hard and time-consuming.
Plain Tabard

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes and Equipment }}{{#set: Menu\_Usage =Capes, Cloaks & Robes }}

A tabard which you can craft with any design you wish. See the Painting page for details on how to upload images and create Custom Image Sketches.

Gives a 15%-30% Sewing Gilding slot.
Peapod

Peas can be eaten raw, planted on a crop, or used as an ingredient for various Cooking and Baking recipes.

* Peapods can be planted on a Trellis and harvested for 1-3 Peapods
* Peapods fill 0.5 units of the hunger bar, gives 0.1 strength and 0.9 perception in FEPs at quality 10
* Peapods are used in recipes such as Spring Stew and Pea Pie Dough

## How to Acquire

* found while drying Wild Windsown Weed on a Herbalist Table or Drying Frame
* Harvesting a trellis of planted peas gives you up to 3 peapods depending on your farming skills.
Lute

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Instruments }}

## Lute

It's one of the musical instruments available in the world. Once equipped, right click on the item and a keyboard will appear like this one:

File:Flute keyboard.png

Use **Z, S, X, D, C, V, G, B, H, N, J, M** to play different tunes.
Metallurgy

## In-Game Text

*"Deep by the roots of the mountain,*

*Locked away behind cold and stone,*

*Gleaming in the dark,*

*Clamoring to be found"*

You have acquired a natural mastery of the metals, their uses and abuses. You discover slightly better Ores, and enjoy significantly greater success when forging wrought iron.

## What it does

Metallurgy allows you to get more metal from smelting Ore, and increases the chance of forging Wrought Iron. It is one of the set of skills that every dedicated miner ought to have, the others being Tunneling, Steelmaking and Deep Artifice.
Painting

All painting related recipes can be found in:

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Processing & Materials }}

The **Painting** skill is required to craft custom sketches, which can be applied to some in-game objects.

Images can be uploaded on your account page, and then brought up for crafting in-game through **Paint Sketch**. Each sketch needs 2 dried hides, as well as 0.05 L of Linseed Oil per colour field, and various amounts of pigments depending on the colours. You also need a high enough Psyche to craft the sketch, determined by the amount of contours (0.5 PSY per contour), so complex images may be impossible for your character to craft.

After crafting the sketch, the objects to use it on need to be crafted with the sketch in your inventory. Make sure it is, because some things, such as a Shield, can be crafted without a sketch, resulting in the generic texture. To apply or reapply a sketch to a Barter Stand, hold the sketch and right-click the ownership sign. The sketch is always consumed.

## Sketchbook Page (store item)

These allow you to circumvent all requirements to instantly craft any image into an in-game sketch, regardless of items or psyche needed. They can be bought for real currency from the store page.

## Pigments

### Hex Colors

* Black - #000000
* Blue - #0000ff
* Green - #00ff00
* Orange - #ff6c00
* Purple - #ff00ff
* Red - #ff0000
* Turquoise - #40e0d0
* White - #ffffff
* Yellow - #ffff00

## Notes

* Added in update "Samhain"
* Linseed Oil is obtained by pressing Flax Seeds in an Extraction Press.
* Because there are only 9 basic colours and no transitions, uploaded images will be simplified to the nearest matching basic colours. You can preview how they will look on in-game objects on the uploads page.
Pottery

## In-Game Text

*"Crackd, the potter's clay,*

*Pouring water, scraping dry,*

*The Vessel of Eternity."*

You've learned the art of making pots, cups and vases from clay.
You can dig for clay in the shallows, and fire you produce in a Kiln.

## What it does:

Pottery allows you to make ceramics out of Ball Clay and Acre Clay. Most of them must be fired in a Kiln before they can be used.
These ceramics are:

{{#set: Menu\_Usage =Craft }}

* Clay Jar
* Pot
* Treeplanter's Pot
* Urn

{{#set: Menu\_Usage =Craft }}

* Teapot
* Earthenware Platter
* Mug

{{#set: Menu\_Usage =Build }}

* Clay Cauldron

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Curiosities }}

* Toy Chariot

{{#set: Menu\_Usage =Build }}{{#set: Menu\_Usage =Buildings & Construction }}

* Kiln
Mug

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Symbel- & Tableware }}{{#set: Menu\_Usage =Cups, Mugs, Glasses & Goblets }}

A **Mug** can be placed on a Table for decorative purposes, as well as to reduce hunger and increase how many FEPs are provided by foods when feasting.

It's also the preferred container to pour in tea from a Tea Pot. Mugs have a capacity of 0.3 L.

## How to Acquire

To make a mug, you need the Pottery skill and 2 pieces of clay.

* Use the craft menu to mold the clay, and then fire the mug in a kiln.
* You will get an empty mug.
* Requires 3 sticks to fire*[Verify]*

* + To fill the mug, pick up a tea pot and right click on mug.

## How to Unlock

You need to pick Green Tea Leaves or Black Tea Leaves to unlock the option to craft Mugs.
Lynxalami

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Food }}{{#set: Menu\_Usage =Sausages }}

A sausage made from lynx and pork. All sausages require Sausage Making and access to a Meatgrinder to cook.

## How to Acquire

•Grab 2 Raw Lynx, 1 Raw Pork or Raw Boar and 1 Intestines.

•Right click a Meatgrinder.

•Select the recipe and click the Craft button.
Poppy Garland

**Poppy Garlands** are placed on Tables for decorative purposes and to decrease a Table's Hunger modifier and increase it's FEP bonus. See The Symbel for more information.

## Benefits

 40
 90
 160

Need: Hunger Modifier and FEP bonus formulae, as well as crafting quality formula.

## Notes

* Each use of the Table on which the Poppy Garland is placed can cause the Poppy Garland to degrade in quality. When its quality reaches 0, the Poppy Garland will be destroyed.
* The Poppy Garland degrades rapidly compared to other Symbel items.
* When combined with multiple items, the Poppy Garland offers a lesser hunger benefit.
* The Poppy Garland is the fastest degrading Symbel item.
Pig

**This page is outdated and reflects the Legacy Haven & Hearth world.**

It may or may not be accurate for the newest "Hafen" world. Please consider moving this page to the Legacy Namespace as "Legacy:Pig" and/or updating this page to reflect the Hafen world.

Pigs are domesticated creatures, kept usually for their low upkeep requirements and for Pork's uses in various recipes. In order to obtain pigs you must tame Boars. Pigs can be lead around by equipping a Rope, right-clicking on the animal, and selecting 'Leash'.
Pigs can have twins on rare occasions.

## Hog

Hogs give 1-2 Boar Tusk when their bones are collected, pigs do not.

## Advantages To Pigs

Pigs give Raw Pork instead of Boar Meat. Pork has all of the same applications as Boar meat and can also be used in Bierwurst where Boar Meat cannot be. Pigs also give one raw pigskin, a 2 tile hide with no known use other than hide straps and leather.
Meatpie

Meatpie, once baked, can be eaten by right-clicking on them and selecting the "Eat" option.

This food fills 700% of the energy bar, gives 5 Strength and 4 Constitution in FEPs.

Any raw meat type works with this recipe.

## How to Acquire

Gather the ingredients and execute the recipe in order to produce the dough. Place the dough into the oven, then fuel the oven with 4 branches and light it. When baking other foods at the same time as meatpie, be certain they have the same bake time, otherwise they will either turn into ashes or be unfinished.
Lumberjacking

Lumberjacking is one of the many skills you can get once you start the game.
It allows you to cut down trees and remove Stumps with a Stone Axe or a Metal Axe. Removing stumps with a Wooden Shovel or Metal Shovel is significantly faster than using an axe though.
Lumberjacking is also required to chop blocks of wood from logs.

## In-Game Text

*"Birch, and Elm, and Yew, and Fir,*

*Nine and one,*

*He fell them all,*

*Ash, and Beech, and Larch, and Pine."*

You have learned how to use an axe to fell and prepare trees. Remember that stumps can be dug out with shovels.
Prism

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Curiosities }}

A **Prism** is a craftable Curiosity which can be used in the Study Report to earn Learning Points.

## Quality

Prism quality is the average quality of the glass used, softcapped by Perception, Masonry, and Lore. The quality of the crucible and charcoal used do not affect the quality of the prism.(*[Verify]* for hafen)
Oak Tree

Oak Tree is one of the many Trees found in the hearthlands. While being one of the most plentiful resources, it is also one of the most important.

Some of the most basic materials a hearthling will require, such as Boards, Wood Block, Boughs, and Branches can only be found on trees.

Every tree can be grown from its seed, using a Treeplanter's Pot
Nettle Pants

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Pants & Legwear }}

Pants made from Stinging Nettle. Has a 5%-25% Survival Gilding slot.

Because of the prevalence of Stinging Nettle and Spindly Taproot as beginner forageables, it is possible to gain a large Survival bonus early on by combining the Nettle Pants, Nettle Shirt, and Spruce Cap with Taproot Lacing. After gilding and wearing two pieces of each clothing and the Spruce Cap, the total bonus at Q10 is +10 Survival.

## Notes

* Nettle pants fit under armor, and are complemented by the Nettle Shirt.

* It can be equipped in either slot 7R or 7L or both at once if you have two, stacking the benefits received.

* Crafted quality is determined by the average quality of the nettles used, softcapped by sqrt(Survival\*Dexterity).

* It comes with an Agility penalty by default.
Z (Angeloid)

An Angeloid and member of the Council/Board of Directors. His real name is Zarael.

## Appearance

Z is a tall gunmetal grey Angeloid, with glowing purple runes all about his person. His wings are purple tendrils, and when they are set still in Wing position, the faces of the dead can be seen on them. As a council member he has a second pair on his lower back, both of which are stylized bars with runes. His face is a hood like all Angeloids, but four marble white masks orbit his face, changing base don his mood; stylized versions of a human face, hawk, bull and lion face.

### Human Form

Z's human form appears as a deathly pale young man in a black suit. He has blond hair which is probably slightly longer than it should be, and keeps a pair of sleek purple sunglasses in his pocket.

## History

Z is in charge of maintain the magic, both Angeloid and Paperwork, which is used by their forces. He is also responsible for the magic seals and paperwork which bury the Dragon.

## Powers and Abilities

* Death Magic: Z is master of dark magic that revolves around Death and Undeath.
* Paper Work: He is a master of paper magic.
* Scythe: A black iron staff with more of Z's runes. It's blade is that of a Kopesh. Besides a physical weapon it is also used as a wizard's staff. It waits to be summoned when not in use.
Leech

Leeches decrease your SHP slowly, but for every point of SHP damage there's a chance of them to convert Swollen Bumps, Bruises, Unfaced, and Blunt Trauma wounds to Leech Burns, which in turn heal slowly over time. The amount of SHP drained depends on the quality of the Leech, with q10 Leeches doing 3 SHP damage and q40 doing 12 damage. Each time a Leech drains your SHP, its quality will increase or decrease towards your Constitution*[Verify]*.

Equipped Leeches go dormant when the character wearing them is logged out. So there is no danger of receiving any damage, or any healing for that matter, from equipped Leeches while the character is logged out. *[Verify]*

Once a Leech becomes bloated it will no longer have any effect on you, but Bloated Leeches will become skinny again after sitting in your inventory or a container for eight real hours (+/- 30 min) *[Verify]*. It is a good idea to collect leeches and store them for future use.

If you're already covered in Bloated Leeches, and plan on spending extended time in a swamp, there's no real harm in leaving them equipped. After 3 bites they will become bloated and will no longer injure you. On the other hand, removing them will allow new, hungrier leeches to take their place and cause more damage overall.

## How to Acquire

Walk around or stand in a Swamp with empty equipment slots, and Leeches will soon attach themselves to empty equipment slots. If you re-enter a boat that is close to the swamp you continue collecting leeches while embarked (until the boat is moved) *[Verify]*. You can use this to save stamina and effort while collecting fishing bait.

## Notes

* Leeches do not disappear when dropped on the ground.
* When bloated, leeches can be used as fishing bait.
* Leech takes "floor(leech\_Q\*3/10)" hitpoints with a single bite. *[Verify]*
* Leeches appear in any kind of Swamp.
* Leeches will gain and lose quality towards your Constitution. *[Verify]*
* Each time a leech damages you, its quality will rise/drop by 1 point closer to your Constitution. *[Verify]*
* If you have 0 SHP, Leeches will deal HHP damage to you.
* Leech activity is paused when the character they are on is logged out. *[Verify]*

## Warning

If your SHP goes down to 0 you will then become unconscious and will continue to lose HHP slowly until the leeches become bloated. Be careful not to let them drain all of your SHP, it is not likely, but your character could die if not given the chance to pick them off while conscious.
Milling machine

**Can be Lifted** | lift::No

{{#set: Menu\_Usage =Build }}{{#set: Menu\_Usage =Buildings & Construction }}{{#set: Menu\_Usage =Economy & Extensions }}

The Milling Machine must be constructed inside a Windmill. Currently, it is used to grind flour at a significantly faster rate than using a Quern.

## Notes

* Implemented in update "Milling time"
* Currently the milling machines do not take quality of machine into account when calculating flour quality but loftar started in comments of the patch he may change that in a later patch referring to bee skeps/hives.
Metal Saw

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Tools }}

A **Metal Saw** is the metal equivalent of the Bonesaw. One is required to cut a log into boards. With a metal saw, you get more boards per log than you get with a bonesaw.

## How to Acquire

You need a smithy's hammer equipped and have right-clicked an anvil.

## Quality

The quality is determined by:

M
e
t
a
l
S
a
w
# Q

4
∗
m
e
t
a
l
Q
b
o
u
g
h
Q

5

{\displaystyle Metal Saw Q = \frac{4\*metalQ + boughQ}{5}}

It is softcapped by Strength and Smithing.

The quality of boards you can produce is softcapped by saw quality and Carpentry.

## Notes

When quantity is not an issue and quality is, you want to use the best-quality saw you can get. Bonesaws are a lot easier to get at higher qualities than metal saws. This is due the fact that bonesaws are based off of the Survival skill and Bone Material quality; the metal saw involves metal quality and the Smithing skill. It's fairly easy to get a 150+ quality bonesaw, but metal is much more difficult to improve.
Porcelain Plate

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =The Symbel }}{{#set: Menu\_Usage =Plates }}

A Porcelain Plate can be placed on a Table, and affects the hunger modifier and FEP bonus when feasting.

## How to Acquire

Craft > The Symbel > Plates > Porcelain Plate

Then burn the unburnt porcelain plate in a Kiln.

Note: the quality formulas are for legacy and may be still be accurate, but needs to be verified first.

Quality Formula:

(
(
2
∗
u
n
b
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r
n
t
p
l
a
t
e
Q
)
K
i
l
n
Q
F
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Q
)

/

4

{\displaystyle ((2\*unburntplateQ)+KilnQ+FuelQ)/4}

The quality of an unburnt Porcelain Plate is softcapped by the square root of DEX (dexterity) and Masonry of the crafter.
Mole Hide

Mole hides are used to make hide strap or may be turned into one unit of leather by using a tanning tub.

## How to Acquire

You need to have one fresh mole hide and access to a drying frame.

* Right-click on the drying frame to open its inventory.
* Place the fresh mole hide in one of the open spots in the inventory.
* Wait eight hours (real time).
* Open the drying frame inventory again to find your mole hide.
* The hide can remain in the frame until you need it (unless someone else takes the fur or the frame falls into ruin).
* It is recommended that the hide be stored somewhere else, as a frame with hide in it in the open is a good target for thieves.
Pike

A medium grey fish, which provides 2 filets.

Eating a serving of roasted pike fills 125 energy and 3 hunger, and gives 2 intelligence, 2 strength, and 1 constitution in FEPs.

## How to Acquire

You must have the fishing skill and a fully equipped fishing pole in order to catch fish.

Adventure > Fish

## How to Use

You need to lit a fire in order to roast a filet of raw fish.

Craft > Food > Roast Meat

## Quality

* The quality of the caught fish is determined primarily by map data. The Q on your fishing gear can only reduce fish quality if lower than the fish's.
* The quality of the roasted fish depends on your Perception and Survival.
Poplar Tree

Poplar Tree is one of the many Trees found in the hearthlands. While being one of the most plentiful resources, it is also one of the most important.

Some of the most basic materials a hearthling will require, such as Boards, Wood Block, Boughs, and Branches can only be found on trees.

Every tree can be grown from its seed, using a Treeplanter's Pot
Perched Perch

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Food }}{{#set: Menu\_Usage =Seafood }}

This food fills 400% of hunger , gives 3 agility, 4 intelligence and 4 dexterity FEPs. The quality of a Perched Perch is the average of the quality of the ingredients used.

## How to Acquire

Gather the ingredients and execute the recipe to make a perched perch.
Miner's Helm

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Armor & Helmets }}

When a Candle is added to a miner's helm, it becomes a hands-free source of light, perfect for use with a Pickaxe.

It greatly reduces damage taken from cave ins while taking a penalty to its quality, often breaking it entirely.

## How to Acquire

You need to equip a smithy's hammer and you need an anvil to make a Miner's Helm.

## Notes

* Once acquired, you can add a candle by right clicking on the Miner's Helm with Candle in hand.
* To extinguish the candle, simply remove the Miner's Helm.
* As of update "Burning Harmonica", this item is now considered armor.
Plumb-Bob

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Equipment Gilding }}{{#set: Menu\_Usage =Metalworked Gildings }}

**Plumb-Bob** is a Gilding item that gives a boost to Intelligence, Masonry and Smithing.

Gilding Attributes is Intelligence, Exploration, and Masonry, Chance: 45% to 95%.

## Quality

Softcapped by requires::Strength and requires::Smithing.

 40 | +2 | +8 | +4
Plate Greaves

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Armor & Helmets }}

Plate Greaves is a piece of high-end leg armor. It deflects more than twice as much damage as it absorbs, making it more durable than other armors. It equips to the equipment slot 7R.

## Quality

Plate Greaves Quality =

(

q

A
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q

L
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2

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8

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q

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q

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H
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2

∗
7

15

{\displaystyle \frac{\frac{(\_{q}AvgSteel + \_{q}Leather)}{2} \* 8 + \frac{(\_{q}Anvil + \_{q}Smithy'sHammer)}{2} \* 7}{15}}

* Need more attempts to confirm Q

## Stat Formulas

V
i
t
a
l
i
t
y

10

∗
100

{\displaystyle \frac{Vitality}{10} \* 100}
 Deflection

E
s
s
e
n
c
e

10

∗
18

{\displaystyle \sqrt{\frac{Essence}{10}} \* 18}
 Absorption

S
u
b
s
t
a
n
c
e

10

∗
8

{\displaystyle \sqrt{\frac{Substance}{10}} \* 8}
 Agility Penalty

Q
u
a
l
i
t
y

10

∗
10

{\displaystyle \sqrt{\frac{Quality}{10}} \* 10}

* Agi Penalty needs more info to confirm
Pipeweed

Harvesting a Pipeweed crop gives you some pipeweed seeds and a fresh leaf. The quality of the items depends on your Farming skill value when you sowed the seeds and the quality of the seeds you planted.

## How to Acquire

Drying Wild Windsown Weeds on a Herbalist Table or Drying Frame may result in finding Seeds of Pipeweed, which can be planted to produce pipeweed plants.

To plant one tile of pipeweed, you need 5 Seeds of Pipeweed. Right-click with the seeds on the plowed tile where you want to plant.
Linen Shirt

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Shirts & Tunics }}

The linen shirt is a simple clothing item that has a 15%-35% Sewing Gilding slot, completely identical to the Hemp shirt. Two of them can be equipped at once.

## How to Acquire

You can craft linen shirts from two pieces of linen cloth and two pieces of string.
Prepared Animal Hide

**Prepared Animal Hide** is not an actual object, but refers to any Dried Hides. Any of these can be used in the recipes that require a Prepared Animal Hide, and to make Leather.

Each inventory space that the hide takes up represents 1 Prepared Animal Hide. Hides can be split up into patches by right-clicking them. Hides that take up more inventory spaces than a crafting recipe requires, will be automatically split up and the remainder returned.

## Notes

* Some recipes, like the Bear Cape, require a whole hide, so in these cases splitting it up effectively ruins the hide.
* Hide patches cannot be turned into leather.
Milestone

**Object(s) Required** | - Initial Milestone: requires::Stone x90, requires::Rope x4

{{#set: Menu\_Usage =Build }}{{#set: Menu\_Usage =Buildings & Construction }}

**Milestones** allow you to construct roads to teleport and pathfind along. They can't be built indoors.

## How to Use

* You can teleport using the stone milestone or a wooden roadsign.
* Stone milestones can connect/create up to 4 roads, whereas Wooden Roadsigns can only create 1.
* Stone roads are a lot more difficult to grief, with much higher soak and hp.
* You can connect wooden roadsigns to the end of a stone road to allow bidirectional travel.
* When travelling a road, you get a "waylaid" debuff that lasts 10-15 minutes, allowing travel along the road from any point.

## How to Acquire

**Note: the paragraphs below are Legacy info and need to be verified**

Once you have an initial milestone constructed, you can build mini milestones by right clicking the initial milestone. Continue right clicking the new milestones to create more. Link them, and you have a path-findable road.

If you use a sign to connect the last stone to itself, it will make a character following the trail turn around at the end and start following the trail in the opposite direction instead of stopping at the end of the trail. You can no longer extend this trail. If you want to extend it, you'll have to destroy the last milestone. Then the new last milestone will have gone back to default last milestone behaviour.

## Quoting Jorb

Build a milestone. (Right) Click "Extend". You now have a cursor to place a second milestone. The second milestone needs to be placed within 500 pixels of the one you just extended from. You can CTRL+LMB to walk with this cursor active (much like archery). Place as many milestones as seems adequate. On the original milestone, select "Make Trail". You now get to name the trail, and you'll be given a sign. Connect this trail sign to the next milestone. This next milestone can now be right clicked to retrieve yet another sign. Connect this new sign to the next milestone again, and, again, picking up new signs as you move along. Wash, rinse and repeat. Once you've connected up a nice little trail, you can now follow it by rightclicking on any of the connected milestones. Your dude will walk, and pathfind, as best as he can, along the road.

The radius on the original milestone, shown during placement, is the "turn radius". Once the dude enters this circle, when following a trail, he'll start pathfinding towards the next stone in line.

## Word for the Wise

Road posts take a very high strength value to destroy, well above the strength you will have by the time you are able to build them. Even for established players they are time consuming to destroy. If you build a road, make sure to place the posts relatively close together so you don't walk off the road (dragging carts this is a serious hazard). Plan out corners well in advance, and try to only build roads that won't interfere with other peoples building. No player likes taking these things down.
Mine Hole

**Can be Lifted** | lift::No

{{#set: Menu\_Usage =Build }}{{#set: Menu\_Usage =Buildings & Construction }}

Available metals are: Gold, Silver, Iron, Copper and Tin.

## How to Acquire

A mine hole requires a 3x3 area to be built (needs to be paved if on surface).

A mine hole may be built anywhere (except on water). In order to place a mine hole near available ore, one should prospect the area first, however, it is not necessary. Prospecting requires Rustroot Extract to determine the location of an ore vein. If you don't have access to rustroot, building a mine may just take more underground labour before it digs up any ore.

When a minehole is built, it will create a square 7x7 area of free space in the layer below it. Mind that you shouldn't place a minehole directly over an ore vein, as it will destroy some of it clearing space for the ladder.

## Notes

* See Mining page if you want to know how to mine.
* According to jorb: *The minehole entrance (ladder) is a support with the same radius as a normal wooden support.*

This means you can mine some tiles safely without having to build a support, thereby allowing to actually get some metal to construct one, if your mine hole was built over an ore node.

* Mines can now be built everywhere, but it's not guaranteed there will be ore. Use Rustroot Extract to prospect for ore nodes and construct mineholes over them to have instant access to metal.
* Since mine holes can be quite expensive early on it's usually a good idea to make sure there will be metals in the mine before you construct the mine hole.

A mine hole built inside your compound should be walled off with a Palisade or Brickwall as it is possible for raiders to tunnel into a mined area from elsewhere and gain entrance to a village or compound through an unsecured mine. It also may be a good idea NOT to store your metal that you smelt in the Mine Hole, since anyone can tunnel in and steal it, although it is unlikely and this can be avoided quite easily.

If you want to get the maximum amount of metal from your node, build the minehole away from the node and mine towards it; this prevents the minehole's area from deleting a part of the vein, saving you up to 49 tiles of ore.
Nidbane

**Creature Products** | None

Nidbanes are vengeful spirits which can be sent against criminals in attempts to **kill** them.

Craft and place a Nidbane Fetter on a Runed Dolmen, using a scent -- Vandalism, Battery, Murder and Theft are applicable -- left by the criminal you wish to target and a Nidbane will appear and begin seeking out said target.

Nidbanes scale in power with their target, the quality of their fetter, and the severity of the crime. The Nidbane has the target's stats, times a factor per crime -- 0.3 for theft, 0.5 for vandalism, 0.6 for battery, and 1.2 for murder -- softcapped by the Fetter's qualities.

It is important to note that Nidbanes can only be summoned using scents left by characters possessing the Rage skill. If you anticipate using a Nidbane in the future, it is advisable to purchase Rage on all your characters.

As of the "Bench Crab" update dated January 26, 2017, character-specific scents from characters that do not have Rage cannot be used to summon a Nidbane. This is an attempt to fix nidbane spam between various PvP factions to stop players from throwing unskilled alts out to be killed by the other side just to get more murder scents.

## Behavior

File:Nidbane Waiting Target For Online.png

The Nidbanes move slowly at first but pick up speed gradually. As soon as the spirit overtakes its quarry, it will initiate combat. If the target is not logged in when the Nidbane reaches it, the spirit will lie in waiting for when the target does log in (or until it has waited for 24 RL hours, whichever occurs the sooner), and then attack.

Nidbanes are never blocked by objects, but rather move relentlessly toward their target until they reach it.

If a Nidbane is destroyed, its Fetter will shatter to indicate this. Otherwise if a Nidbane kills its target, it will instantly return the skull of its target to the Runed Dolmen.

At any given time there can be one Nidbane per crime scent. A Nidbane persists even if the scent it is tracking expires. Once let loose the Nidbane always needs to be either destroyed in combat, or undone at the Runed Dolmen, by removing the Fetter from the Dolmen.

## Combat Behavior

* If Nidbane was attacked by anyone except his the target he will instantly attack his target that he was sent for vengeance, even if the target offline.
* Nidbane attacks ignore armor.
* Anyone may attack a Nidbane as it moves across the map, but perhaps best be careful with that, what with Nidbanes being of unknown power and lethal, and whatnot. Nidbanes will themselves only attack their intended target.

## Notes

* Added in update "A Touch of Vengeance"
* It's seems that Nidebane can sometimes lose visual model.
Ore Smelter

{{#set: Menu\_Usage =Build }}{{#set: Menu\_Usage =Buildings & Construction }}{{#set: Menu\_Usage =Furnaces & Fireplaces }}

The smelter is used to get metal bars and nuggets from ore.

## How to Use

Fill it with ore. The smelter can hold up to 25 pieces of ore. Fuel it with at least 12 pieces of charcoal or black coal by left-clicking the coal and right-clicking the ore smelter. Then light the smelter using a torch or other fire source. It takes 55 minutes to smelt a single load.

## Formula

The formula used to determine the outcome quality of the bars you receive from smelting ore is similar to the kiln.

(

q

O
r
e
∗
2
)

q

S
m
e
l
t
e
r

q

A
v
g
F
u
e
l

4

{\displaystyle \frac{(\_{q}Ore\*2) + \_{q}Smelter + \_{q}AvgFuel}{4}}

## Tips

* When filling with charcoal, hold shift while quickly right-clicking on the smelter (make sure you only have 12 charcoal in your inventory).
* The smelter takes 11.6 or so charcoal to burn, so if you are around when it finishes, you can add 12 more coal and new ore to avoid having to relight the smelter.
Merchant's Robe

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Capes, Cloaks & Robes }}

Merchant's robe increases inventory space by one horizontal row, regardless of quality. It also offers no stat bonuses.

## Formula

The base quality is softcapped by:

D
e
x
t
e
r
i
t
y
∗
S
e
w
i
n
g

{\displaystyle \sqrt{Dexterity \* Sewing}}

## Gilding

The gilding is based on Charisma with a 25% to 45% chance.
Plant Lore

## In-Game Text

*"Growing silently,*

*From shadows everflowing,*

*Light of greenery."*

You have begun developing a certain mastery of plant both wildand tame. You gain more seeds when farming, and plant trees with greater success.

## What it does

Plant lore allows you to get 2 more seeds when harvesting most crops. Along with the Gardening skill you can get 14 seeds per crop. If you combine these with Druidic Rite, you will always get 15 seeds. Plant lore also improves the chance of trees sprouting on an Herbalist table. You need this skill to make an Herbalist Table.
Morels

Morels are mushrooms that can be foraged with 150 Exploration \* Perception (possibly less) *[Verify]*.

## Uses

Can be boiled by placing them in cauldron's inventory grid and lighting the cauldron while it has sufficient water. Parboiled Morels give Perception FEPs when eaten.

Can be placed into a herbalist table to dry them. Dried morels give Strength FEPs when eaten.

For example a quality 20 dried morel gives 2.2 STR FEPs. However it still has a satiation chance of 30% that it will lower your forage satuation by 4%.
Your diet needs to be varied properly to be able to consume these and have it worth your while.
Lynx

**Creature Products** | Fresh Lynx Hide, Intestines x3, Entrails x2, Raw Lynx x6, Bone Material x3, Lynx Claws x3

The base quality of all Lynx materials (Raw Hide, Meat, Intestines, Bones/Teeth) is equal to 45. Raw Hide, Intestines, and Meat are softcapped by Survival and your carving tool. Bones are only softcapped by Survival.

## Combat Behavior

Lynx run very quickly and are very agile opponents; even using safer tactics like using a Rowboat to avoid damage as you reduce openings, at lower Agility Lynx will likely hit twice or more for every attack you make. They behave extremely strangely, unlike any other aggressive animal: they will flee within a certain radius of a player, then charge seemingly out of nowhere and only initiate combat at the very last second; your guard will be lowered as the wimpy yellow pussy flees, and the quick ambush and lack of combat options until you've already been hit multiple times means that this strange, lightning fast animal will be an immediate danger to the inexperienced as much as or even more so than wild beast that are stronger yet slower and more reliable in their behavior and aggression, such as bears, boars (in particular), or even mammoths.

## How to combat them

* They do not put up Green defensive abilities, as reported here. (need check, probably outdated - they do put up Green defensive and they do it really fast, so it's hard to kill them with Green offensive (probably best yellow and red))
* With 50 AGI they attack faster than you and with 72/50 armor they do 1-2 HHP and 1-6 SHP. They also can do up to 1 damage per hit to armor.
* You'll need horse with full stamina to catch them if they'll run, because only horse on 3rd-4th speed can catch up lynx.
Shop

Back to Hero's Land

The Shop is divided into two seperate shops, General and Cash.

Equipment PieceSkill BookSpecial Item
Every 12 hours in the General Shop, you can earn two Equipment Pieces and two Skill Books for free. You can also buy 5 pieces of each equipment and SKill Book for your Heroes. In the Special Item shop, you can use Chalices to buy more valuable items, like Soul Time and Emotes.

Special PackageUnion Hero SoulSummoning BoxSoul Stone - Gold
In the Cash Shop, you can use real money to purchase Special starting package, Gold, Stone, Souls, Equipment and Skill Book Boxes.
Musky Milben

A Lcheese. Each tray will produce 5 slices.

## How to Acquire

Take tray filled with Tasty Emmentaler, then place the tray on a cheese rack in a mine. The curds will take some time to change into cheese. After changing. the cheese will not change until removed from the rack and placed again. Musky Miben cannot turn into any cheese other than Generic Gouda.
Chicken Egg

An egg laid by a chicken. Required by several cooking recipes, can be eaten fried or boiled.

## How to Acquire

Chicken eggs are laid by hens in a chicken coop. It takes roughly 24 hours for a hen to lay an egg. There needs to be at least one empty space below the hen, otherwise the egg won't appear.

If there is a cock in the coop with the hen, the produced egg will be fertile and will hatch into a chick. Fertile eggs need to be brooded by a hen in order to hatch. To be brooded, the egg needs to be in a space anywhere below the hen. A fertilized egg can be moved, but if it's been without a brooding hen for too long, the hatching process will stop.

Fertilized eggs show a timer counting up to 100%, this indicates when a chick is going to hatch. It takes about a day (real time) for a chick to hatch from an egg.

## Quality

New eggs that are layed will have a quality of the average qualities of the hen and the cock, ±5.

## Trivia

Because removing a fertilized egg doesn't immediately stop its hatching timer, chicks sometimes hatch inside a cauldron while boiling eggs.
Packrack

## Description

The packrack is an equipment item for the use on cows and bulls. **The packrack can hold up to 2 objects** (barrels, chests, wheelbarrows etc.) and has a **storage space of 5x5**.

 File:Couple of cows with packracks.png
## Crafting

File:Packrack recipe.png

Crafting the packrack requires: 1x bar of any metal, 4x hardened leather, 6x cloth, 6x leather, 4x ropes, 4x bone glue, 4x boards, 5 litres of tar

## Tips & Tricks

You could store a barrel on one of your cows in your cattle pen for easy access when milking.
Mulberry Tree

Mulberry Tree is one of the many Trees found in the hearthlands. While being one of the most plentiful resources, it is also one of the most important.

Some of the most basic materials a hearthling will require, such as Boards, Wood Block, Boughs, and Branches can only be found on trees.

Every tree can be grown from its seed, using a Treeplanter's Pot

 **Can be Lifted** | lift::No

A Mulberry Tree provides limited amounts of Mulberries, Mulberry Leaves, Bark and Branches. They can be grown by players with the proper skills and equipment. The seed used to grow a Mulberry Tree is the Mulberry.

## Notes

Each tree provides a total of 250 Mulberry Leaves, which slowly accumulate during growth. To get new leaves after picking them all, you need to wait for the decay system to tick, which means that it's completely random and unpredictable for sparsely populated areas. It may be faster to simply grow a new tree.
Nugget of Any Metal

Refers to any metal nugget: Tin Nugget, Copper Nugget, Bronze Nugget, Cast Iron Nugget, Wrought Iron Nugget, Steel Nugget, Silver Nugget, or Gold Nugget.

Nuggets are made by using the craft with a lit Alloying Crucible while holding a Bar of Any Metal. This gives 10 Nuggets of the respective metal, usable in crafting or smeltable back to a bar.

The quality of a nugget depends only on the quality of the bar used Qnugget = Qbar.
Linen Napkin

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Symbel- & Tableware }}{{#set: Menu\_Usage =Table Linens & Cloth }}

A **Linen Napkin** can be placed on a Table for decorative purposes, as well as to reduce hunger and increase how many FEPs are provided by foods when feasting.

## Quality

Softcapped by

D
e
x
t
e
r
i
t
y
∗
S
e
w
i
n
g

{\displaystyle \sqrt{Dexterity \* Sewing}}
Training House

Back to Hero's Land

1. We are **selecting a Hero** for Training.  First, notice the Hero's different Grades.
2. Next, notice that with each Grade, **Training times are longer**. Also, each Hero **requires more Souls** and **Training sessions** to move up to the next Grade.
3. The first number is **the amount of Souls you own for this Hero**. The second number is **how many Souls you will use for the next Training session.**

1. Here are **two Heroes in training**. The 2nd Training platform is unlocked at Hero Soul Lvl 10, the 3rd at Soul Lvl 20.
2. You can **complete Training early** with two different in-game currencies, **Soul Time and Soul Gems.**
3. Once Training is complete, you can begin Training another Hero.

1. When Training is complete, you will **earn a random Skill Book at a random quantity.**
2. If you have enough Souls to continue Training, you can click Next Training to continue another Training session for the same Hero. The number next to it signified that you have this many more Training sessions until the next Grade.
Odor of Trespassing

**This page is outdated and reflects the Legacy Haven & Hearth world.**

It may or may not be accurate for the newest "Hafen" world. Please consider moving this page to the Legacy Namespace as "Legacy:Odor of Trespassing" and/or updating this page to reflect the Hafen world.

This is a foul scent left behind whenever someone moves onto a  personal claim or Village Claim which they are not authorized to be on. It can be used to try to find the perpetrator and the perpetrator's Hearth Fire. Note that a scent won't be left behind when traveling through a claim across a water tile on a boat.

## How to Acquire

Right-click on the smoking footprint (specifically, the footprint itself) and select track to collect a limited number of scents.
Assassins Creed Ultimate Fannon / FanFiction Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Alsaerher Ibn-La'Ahad

Hook Blade

Trident Blade

Poisoned Blade

Tri-Point Blade

Havoc Blade

Master Assassin

Hawk Sense

Enhanced Longevity

Isu Physiology

Concentrated Isu Genes

Swordsmanship

Immunity to Mental Domination by Apples of Eden

Mental Connection to Isu Artifact's

Isu Sense

Auditore Family (By Marriage)

Spanish Brotherhood

Arabian Brotherhood

Egyptian Brotherhood

German Brotherhood

Russian Brotherhood

Greek Brotherhood

Turkish Brotherhood

British Brotherhood

### Family:

Altäir Ibn-La'Ahad (Great-Great-Great-Great-Great-Great-Great-Great Grandfather, Deceased)Jupiter (Paternal Ancestor and Incarnation, Technically Deceased)

Minerva (Maternal Ancestor, Technically Deceased)

Darius (Ancestor, Deceased)

Iltani (Ancestor, Deceased)

Wei Yu (Ancestor, Deceased)

Bayek (Ancestor, Deceased)

Aya (Ancestor, Deceased)

Marcus Junius Brutus (Ancestor, Deceased)

Leonius (Ancestor, Deceased)

Hassan-i Sabbāh (Ancestor, Deceased)

Callum Lynch (Descendant, Alive)

Danian Lynch (Descendant Alive)

Desmond Miles (Through Marriage to Claudia Auditore)

### Personality Traits:

CynicalSarcastic

Distrusting

Insightful

Stalwart

Cold

Realistic

### Current Status

Deceased

Alsaerher Ibn-La'Ahad is the Direct Descendant of the Founders of the Original Brotherhood of Assassins and the Twelfth Reincarnation of Jupiter. He would be among the bare handful of Eagle Sensers to possess both Eagle Sense and the Even Rarer Hawk Sense, and Isu Sense. With Isu Sense being even Rarer than Hawk Sense, Alsaerher would be of extreme Interest to both the Brotherhood of Assssins and Templar Order. Amongst His Descendants are Callum and Danian Lynch, and Desmond Miles.
Primitive Doll

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Curiosities }}{{#set: Menu\_Usage =Toys }}

The Primitive Doll is a Curiosity which can be used in the Study Report to earn Learning Points.

## Quality

The resulting quality is the average between all material used, softcapped by Dexterity, Carpentry, and Lore.

## Notes

This is one of the earliest curiosities the player may create.
The Animus

The **Animus** (plural: **Animi**) is a virtual reality machine rediscovered, developed, and sold by Abstergo Industries. It allows the user to read a subject's genetic memory, and project it onto an external screen in three dimensions.

The machine was notably used in Abstergo's Animus Project and the Animi Training Program. The former analyzed the genetic memories of several select subjects, usually to gain information on the Assassin Order or on Pieces of Eden, while the latter was used for the training of Abstergo employees.

A newer model of the Animus, known as the Animus Omega, was developed and distributed commercially by Abstergo as an entertainment console. It was compatible with video games consisting of recorded memories, and was intended to be used to influence the general public on the behalf of the Templars.
Pine Tree

Pine Tree is one of the many Trees found in the hearthlands. While being one of the most plentiful resources, it is also one of the most important.

Some of the most basic materials a hearthling will require, such as Boards, Wood Block, Boughs, and Branches can only be found on trees.

Every tree can be grown from its seed, using a Treeplanter's Pot

Pine wood yields the greatest quantity of coal and tar when used in a tar kiln.
Log Cabin

{{#set: Menu\_Usage =Build }}{{#set: Menu\_Usage =Buildings & Construction }}{{#set: Menu\_Usage =Houses & Buildings }}

A log cabin is a constructable building. Inside is a 4x4 tile housing in which furniture or liftable containers can be stored. Anything liftable left in a log cabin will not decay, making it a good storage area.

This is especially true for Cupboards which are destroyed in one decay hit. Any items that can go into the housed cupboard (Such as blocks of wood, straw, and any other inventory item.) can still be lost, however.

If a log cabin is allowed to decay completely, all objects contained inside will be appear where the cabin once stood.

## How to Acquire

In order to begin constructing a log cabin you must have a 5x5\* paved or grassland area of flat ground for the log cabin to set down. See Terraforming for information on how to level terrain, plow a field, and lay stone. Log cabins require 80 blocks of wood, 40 boards, and 20 thatching material of any type, making it unwise to begin construction without ready access to wood and boughs.

Like other higher soak buildings, Log Cabins start with very little when they're first constructed, slowly gaining more over the course of 3 days until their soak is at maximum. This makes it possible for even a brand new character to destroy a freshly built cabin in a short amount of time with just a stone axe.

## Appearance

Someone else flesh out this section later, please.

Outer Wall = Primary Blocks, outer color

Door = Primary Boards, inner color

Pointy bits on the corners = Secondary Blocks, inner color

Roof = Primary Thatching
Clan Card Donation

By tapping on the Clan Card, you open up the donation center.

1. Here you will use materials of all sort; Soul Time, Essence, Hero Equipment and Skill Books, and so on, to donate and convert these materials to EXP. Each material has a value of EXP, per one material. Maximize your donation amount by choosing the best materials to donate.
	* For example, here we can donate up to 400 EXP. If you were to choose all Soul Essence. The max number of Soul Essence you could donate is 5 (75 EXP x 5 = 375 EXP). Because you cannot exceed 400 EXP, you are left with 25 EXP. A better option would be to donate 4 Soul Essence (75 EXP x 4 = 300 EXP), and 1 Soul Time (100 EXP), since Soul Time is the most easily regenerative. Here you have maximized your donation of 400 EXP this 8 hour period.
2. Push Auto List to automatically maximize your donation.
3. You will receive a decent sum of Gold for your donation, as well as details on how much contribution you are making to your Clan Score by this donation.
Journal Of Alexios Of Sparta

The Journal Of Alexios Of Sparta Is A Half-Destroyed Journal Owned By Spartan War Hero and Misthios Alexios Of Sparta, That Details Some Of His Many Adventures, and His Greatest Battles. Some Of The Entries Detail His Experiences In The Underworld and Elysium, As Well As Atlantis. The Journal Could Only Be Opened By Someone Either Of Isu Descent Or Alexios's Bloodline, Though Only The Latter Would Get The Whole Picture Gained From The Story.