Ostrea

Ostrea is the eastern most country located on the continent. It is connected by a narrow straight to Wresten, separated by the Toad Sea.

The land is mostly broad plains, surrounded by a backdrop of mountain ranges. There are only three large rivers in Ostrea (and some smaller ones); there are no known lakes. The civilized denizens of Ostrea are mainly the nomadic tribes; while various tent cities will pop up as the tribes convene, there are no villages or cities to name.

The land is dotted with crystals (apparently, remnants of The High War), which the shamans of Ostrea use as the foundation of their powers. A properly trained shaman can -through use of the crystal network- navigate, predict approaching weather, clairvoyantly see distant locations, anticipate oncoming people and threats, and warn of imminent natural disasters. A person who is not trained as a shaman will often fall unconscious if they interact with the crystal network.

### Etymology

The name "Ostrea" has had several permutations as it is passed through the various languages. Ostrea can also be recognized as:

* Austria (in the Common tongue)
* Australia (in the Common tongue with an Elvish accent)
* Ostera (in the Common tongue with a Sylvan accent)
* Osteria (in the Sylvan tongue)
* Hysteria (in the Grung tongue)

## The Land of Dragons

Ostrea is also known as "the Land of Dragons." There is a large and varied population of dragons throughout Ostrea. They are largely responsible for the isolationist state of Ostrea, leading to a lack of international trade and stagnated cultural intelligence. Grorsycro, Piraintyn and Xymmay are three known coastal dragons who repel any of the weaker or underprepared tourists, traders, and adventurers.

The most powerful among the Ostrean dragons are called "The Three Great Dragons."

* Grorsycro (*pronounced Grazimoth*). A red dragon that patrols the western coast of Ostrea. He razes Fort Folly every day for about an hour with fire breath.
* Onaidu (*pronounced Onidoo*). A silver platinum dragon.
* Uldranth (*pronounced Rainbow Lights*). A prismatic dragon.

## Points of Interest

* Fort Folly
* The Central Wall
* Dragon's Horn
* The Mountain (non specific)
* The Stone Roller's Territory
* The Shadowed Crystal

## Tribes

* Slashing Winds
* Stone Rollers

## Legends

Ostrean tribes keep an oral history that is obfuscated by a lack of proper nouns and a cultural preference for non-combat education to be reserved for the weak and maimed. Even the events of 5 years past can be classified as "legends."

* Why One Does Not Mess With Crystals. Once upon a time, an Evil Doer covered a crystal with a bushel basket. In doing so, he hid information from shamans across all the tribes of Ostrea. One tribe suffered mightily and many people died. So all the tribes gathered to capture the Evil Doer. He was tied by five ropes and punished by five mals. The Evil Doer died, and now everyone knows why one does not mess with crystals.
* Why The Stone Rollers Have No Shamans. The Stone Rollers are a tribe of people colloquially referred to as "mountains." Their blood is related to that of giants. They are large and strong. Non of their tribe was maimed or became weak, and so the Stone Rollers had no shamans who could lay on the earth and use the crystals of Ostrea. Without guides, the Stone Rollers became the only Ostrean tribe to stop wandering. But no tribe can survive without a connection to the crystals, so one man went into The Mountain. In The Mountain (note: non specific. This could be literally any mountain.), the man overcame Feyr and solved the puzzle passed down from the ancestors. When he left The Mountain, he had been blessed with the powers of a shaman. He became the leader of the Stone Rollers and serves them as a shaman would. That is why the Stone Rollers have no shamans.