Glistening Peak

Glistening Peak is the Capitol of Bol. Far to the east, the city is named for the lone mountain it is built around. The mountain, which over time has crystalized its very tip is seen as a bastion of light and peace across the continent. As the capital, a royal palace would find nowhere more suited than here to be located. The Ruby Palace is such a place, presiding high on the mountain side, overlooking much of the city.

The capital seems beset by a score of social ills. Gambling is rampant enough that private business owners willingly contribute funding to combat gambling addiction, and the prostitution of the underprivileged and powerless is carried out openly in brothels.

## Missions

* Janxo hires the team to heist a scepter out of the royal treasury, revealing her former owners were the former king and queen of Bol and had left the kingdom to both her and Cleocatra. Ousted 15 years, ago, Janxo is ready to return to her seat and needs the scepter to do so. Seemingly convinced that the group could pull off a coop and heist all in one, Janxo was reluctant to join them even though by her own admission as soon as the scepter is back in her possession her former position would be restored, making the whole affair a lot simpler and shorter than what she planned. The group with Janxo went through Rearton (where the guards still kept the group under observation) to the wormway, and embarked on a day long journey to Glistening Peak. James disguised Janxo as a large cat, they met with Leoda Chow, Janxo's inside man, and determined the best course would be to get a map of the sewers and of the palace, as the sewers open up directly to the treasury via a one way magical door that allows passage inward and not outward. (The purpose and function of this passageway was never really explained nor justified, as it seems like an incredibly odd thing to have built into a secure palace treasury. Surely a one way door going outwards makes more sense in terms of escape routes, but having it connected to the treasury makes no sense in either direction.) Leoda provided information on where to get the maps, and James, Juice, and Dave went to a nearby brothel to intimidate or gamble it away from Glyph, gambling addict and pimp (?). Using makeup and intimidation, Juice and Dave nabbed Glyph from the facility and pressured him into drawing them a map of the sewer in return for an IOU. Jeff and Rory went to a different tavern and befriended a disgruntled guard, whom they were able to bribe for a map of the palace, to be delivered the next day. The next day while waiting to pick up the map and then immediately begin the heist, Rory took Janxo out to play fetch and some guards approached, wearing red cloaks indicating they were sent from the palace. Seemingly tipped off to the fact that Janxo is a dog, they provoked Janxo into speaking, and after Juice assisted with a minor distraction, both Rory and Janxo attempted to escape. Jeff stayed put in the inn room and Juice and Dave set out to help from a distance, only to see Rory captured. Rory was able to let them know Janxo was still on the run, and Juice set off with PIth and Dave to locate her. Rory was transported to a prison cell in the palace, where the Magistrate, Orel Beckimer, taunted Rory and informed him that the ruby amulet worn by Janxo allows him to track her location.
* Continuing, Juice and Dave find Janxo and disguise her in soot and dirt, and Juice has Pith fly erratically with the amulet to confuse any tracking after he determines that the ruby was being used to track Janxo. Juice disguises himself as a dwarf laborer and Dave wears a castoff sack as a cloak. They meet Jeff in secret and he puts the amulet in the bag of holding, preventing it from being tracked. They make plans to meet up at the Whimsical Crystal when Jeff gets the map. Juice and Dave find a new in to lay low in, bumping into Dorel, the Magistrate's son, being picked on for being a twerp. They step in, and Dorel demands they pretend to fight him and lose so the kids stop bullying him. After finding out he's the Magistrate's son, the two play along and convince him to secure tickets to the ball as a backup plan. Dorel leaves, convinced that he actually accomplished anything in the fight and is actually tough. James hears of an enchantress called Hilda Mae who can make anything you wear look like something else. He also sells some unwanted weapons to a blacksmith and finds out that a shady character named Lizard Pete can silver his weapons, or hook him up with illegal stuff in a tunnel behind Hoooters. Rory is surprised to find that the R guy is his new cell mate, and hears lots of secrets. The R Guy finds a way to leave the cell through the wall somehow. Finally they all (minus Rory) meet up at the Whimsical Crystal, where Jeff secures the map and pays an extra 30 gold to have the guard mark the locations of other guards. Jeff also hears from the guard about a new prisoner being kept there, and reasons that it must be Rory, which Juice later confirms. They meet Hilda Mae and reveal Janxo to her, as James found out that she's very loyal to the royal family, and she enchants their clothing to look like guards uniforms. They decide to head over to the sewers and make their way to the treasure room with Janxo. They disable all magical traps with Janxo's amulet, but there is still a manticore waiting in the sewers that they fight and kill. Jeff briefly turns into a bird after taking Grimbeby's Experimental Potion of Healing. When he regains consciousness he's back to normal again. They continue on and enter the treasure room, finding the scepter and restoring it to Janxo. They persuade James to lure the other guards away from where Rory is being kept, and he halfway succeeds, with only a stubborn Warforged guard refusing to move unless he hears from Schola or the Magistrate. Juice disguises himself as Dorel and tries to force the guard to leave by throwing a tantrum and petty threats, which is perfectly in his character. Rory, meanwhile, sneaks out of his cell into the neighboring one, and attempts to leave. However he is too loud, and James uses Koffing to distract the guard while they all work to run away. Rory tells them to put a rune (presumably from the R guy) on the scepter, and after determining it to be something that ensures only the royal family can use the scepter, they do. They escape the palace pursued by another manticore, and split up to escape. Juice, Dave, Jeff, Rory, and Janxo take the wormway back to Rearton and wait for James on the ship, who went to Hoooters and finds Lizard Pete. Lizard Pete offers James a bet, 50 gold on a coin toss. If James wins, his weapons are silvered, if he loses he loses his gold. James looses but asks to bet again. Pete takes out a three sided coin for a double or nothing stake, except only the weapons are silvered and James doesn't get his money back. James looses again. Pete offers another bet on a four sided coin: win all your money back plus silvered weapons, but James looses that one too. After loosing 150 gold, James is tempted to bet his arm, except Pete pulls out a 20 sided coin and James backs out. James goes back to Rearton via the wormway on a cargo car, newly impoverished, and they are all on the ship and go back to Shipton. Janxo locks the scepter in her treasure room and Rory watches carefully as Janxo doesn't seem to meet with anyone.