recursal/Fanatic-Fandom huggingface dataset:
Harpoon Traps

**Harpoon Traps** is a weapon used by the Hunters in Evolve. It is used by the Trapper class.

## Summary

Harpoon Traps, like Arc Mines, deploy when the Monster approaches. The traps immobilize the Monster by firing harpoons into his body.

## Tips and Tricks

* Use these to set up an effective ambush, and assault the Monster as they are struggling.
* The Harpoon Traps are destroyed in a single hit by the Monster, so make sure to lay down additional traps after the Monster is first ensnared.
Tracking Dart Gun

**Tracking Dart Gun** is a weapon used by the Hunters in Evolve. It is used by the Trapper class.

## Summary

The Tracking Dart Gun launches a tracking dart than can be used to follow the movements of the Monster throughout the arena.

## Tips and Tricks

* Use this when the Monster is running away to keep up the pressure and deal excessive damage.
Parnell

Main Weapon:

**Parnell** is an Assault hunter.

## Weapon. loadout

Parnell is an assault-oriented character, and as such, his weapons focus on dealing massive amounts of damage over a short amount of time. The following weapons are part of Parnell's default loadout:

* Multifire Rocket Launcher Damage: Extreme - Long range firepower to crush your prey.
* Combat Shotgun Damage: High - High damage, close range destruction.
* Super Soldier Damage: None - Fire and move faster than humanly possible, dealing significantly more damage, at a small cost to your own health.
* Defense Matrix Damage: None - Temporarily soaks up damage.

## Strategic role summary

All Assaults are the best at dealing damage, but none so much as Parnell. The figurative Berserker of the assault lineup, both his Rocket Launcher and Combat Shotgun are capable of outputting serious damage at any range on their own, but the true devestation comes when they're combined with his Super Soldier ability. During its effect, Parnell's performance increases drastically, and his increased firing, reloading and movement speed allow him to tear into the opposition like it's nobody's business. Unfortunately, this comes at a cost of his own health, and so he's very reliant on his personal shield and his Medic allies to be able to stay on his feet, even more so than the other Assaults.

## Helpful gameplay tips

Parnell can use a handful of specialty strategies to better deal with the challenges in Evolve:

* Combo Buffer
* Up Up and Away
* Rocket Jump

Useful perks:

* **Gunslinger/Bounty** **Hunter** to change fast between shotgun and rocket launcher, in Super Soldier Mode, everything goes faster except the weapon change.
* **Extra Force/Destructive Force/Lethal Force** or **Poisonous Rounds/Acidic Rounds** for extra burst damage.
* Something related to jetpack or damage reduction at your choice for survival of the fittest ;).
Flamethrower

**Flamethrower** is a weapon used by the Hunters in Evolve. It is used by the Assault class.

## Summary

The Flamethrower deals extreme damage over a relatively wide area. This spread effect can capture the unwanted attention of Wildlife, however, but the massive damage implicit in its design is well worth it.

## Tips and Tricks

* Be wary of your surroundings. The fire effect can trigger Wildlife to attack you upon damaging them, turning your 4v1 battle into a 4v8 battle in no time flat.
* Watch your fuel consumption. The flamethrower takes time to recharge, and if you're caught in a bad position when this happens, reload time could result in you losing your life very quickly.
Homerun!

**Homerun!** is a special strategy for Evolve. It is part of a collection of Tips and Tricks that can be found here.

## Strategy

Hunters can be knocked back farther by the Vortex Blast when hit while around a 45 degree angle above the monster. Normally a hunter can recover from the knockback after a second or two by using the jetpack, but if a hunter is all out of jetpack fuel, he's going, going, gone! You can potentially knock a hunter back over 100m if the path is clear of obstacles.
Renegade Abe

## Weapon Loadout

Renegade Abe is an apocalyptic assault character focused on heavily on sustaining damage over time (DoT) while weakening the monster's attacks and increasing the damage it takes. The following weapons are part of Renegade Abe's default loadout:

* Penitence - Damage: Low - A custom shotgun with low damage that applies poison to the target. Alt-fire unloads entire clip but does not poison.
* Corrosive Grenade - Damage: Medium - A grenade that deals moderate damage on impact and inflicts poison damage over time. Target's damage output is decreased while applied.
* Nerve Toxin Dart - Damage: Medium - Shoots a dart that applies moderate damage over time and increases damage dealt to the monster.
* Lesser Defense Matrix - A shield that reduces incoming damage by 45%.
Evolve Wiki/Bottom section

*Evolve* Wiki

AboutThe gameThe developersThe publishersThe wiki

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

Joining inRecent changesNew pagesMissing pages
* **How to help**
	+ See how you can help contribute to the Evolve Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
* **Register**
	+ Register an account to keep track of your contributions.

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Batray

The **Batray** is a wildlife creature in Evolve.

## Summary

The Batrays are clusters of birds referred to in-game simply as "The Birds". When frightened by the Monster, they will panic and flock in a circle, alerting the Hunters to the presence of a Monster. They will also be attracted to bodies left by the Monster in their killing routine, further alerting the Hunters. They can best be used to approximate the location of the Monster, aiding the Trapper in their location of the target.

## Description

These bird-like creatures flok in open spaces and near choke-points. If the monster attacks or runs past them at close range, they will fly up. This will give the hunters a signal as to where the monster is.
Sound Spikes

**Sound Spikes** is a weapon used by the Hunters in Evolve. It is used by the Trapper class.

## Summary

Sound Spikes are monitoring devices which track sound, alerting the Hunters to the presence of a Monster when it passes by.

## Tips and Tricks

* Sound Spikes should be set up in areas where the Monster is likely to move through. Avoid open areas, as the Monster will generally avoid these.
* Planting Sound Spikes in foliage, hidden near Wildlife, will give you the best return on your time and movement investment.
Electro Griffin

*This article is a stub. You can help Evolve Wiki by expanding it.*

 Main Weapon:

**Electro Griffin** is a Trapper hunter.

## Summary

Electro Griffin knows taking on Monsters will be no easy task, so bringing along the latest and greatest in Ninja fighting technology with The Laser Storm and The Final Lockdown...The Monsters of Shear are sure in for a Shock when Electro Griffin first lands into the Hunt.

Designed to take a new twist on Griffin Halsey's infamous Gauss SMG that was used to take down the Orion Tarrasaur. The Laser Storm is Electro Griffin’s primary weapon when it comes to taking on the dangers he’ll face on Planet Shear. Infused with electro neuron dampening plasma that will slow the movement of anything it touches, this is a great weapon dish out damage and keep the pressure on the Monsters. Utilizing the Electro Suit, the user will also be able to move at full speed while firing to help keep that hot plasma on any hostile target.

Bringing another twist on the original Griffin Halsey kit, the harpoon gun for Electro Griffin has had a shocking redesign to take on Ninjas and Monsters alike. Since Electro finds himself in many close calls, the repurposed harpoon gun dubbed “The Final Lockdown” is the right tool for the job. Infused with face melting, chord ripping, riff shredding sonic disrupter energy. The Final Lockdown when held on a target will damage and lockdown any movement the Monster had planned on making. Be on the lookout for the personally altered acoustics that Electro Griffin has requested were necessary to melt the faces of anyone who stood in his way.

## Background

Coming straight out of the latest box office flop "Electro Griffin and the Ninjas of Neo-Tokyo", Roger Brown has reprised his role as Electro Griffin to make an electrifying return to his pursuit of fame and fortune. However instead of hunting down Ninjas, Electro Griffin will be taking on his biggest challenge yet...Hunting the ravenous Monsters on the world of Shear.

## Weapon loadout

The following weapons are part of Electro Griffin's default loadout:

* The Laser Storm - Laser SMG that damages and applies a slow on impact.
* The Final Lockdown - A short range harpoon that deals damage over time while connected to the Monster.
* Sound Spikes - Short range tracking devices that will reveal any Monster within the radius.
* Planet Scanner - Upon activation points the whole team in the direction of the Monster and gives Electro a short boost of speed.

## Helpful gameplay tips

Electro Griffin has two passive abilities - his Laser Storm smg, while very inaccurate, can be fired and reloaded *without slowing down* - in full run. His Final Lockdown harpoon has a shorter range than regular Griffin's (which has both pros and cons - if you are able to *catch* the monster, you'll be able to hold it on a tighter leash - back up a bit and it can't go forward... but you're *closer* to the monster so it can pummel you faster) *and* deals a bit of damage.

## Skins

### Hunter skins

* Default
* Monarch skin - 4200

### Weapon skins

* Default
* Man Eater skin - 900
* Arctic Camo skin - 750
* Blood Eagle skin - 825
Stasis Lob

**Stasis Lob** is a special strategy for Evolve. It is part of a collection of Tips and Tricks that can be found here.

## Strategy

Abe can use a jetpack boost to dodge forward and throw a Stasis Grenade, which will inherit some of that momentum and allow it to travel even further, possibly to slow down a monster that would otherwise be out of range.
Leech Gun

**Leech Gun** is a weapon used by the Hunters in Evolve. It is used by the Medic class.

## Summary

Deal damage to your target while reducing the cooldown on your Healing Burst. The more damage you do, the faster you heal your team.

## Tips and Tricks

* Use this immediately after using the Healing Burst. It will hasten the cooldown, making that more powerful ability available faster.
Nanotech Celerity

*This article is a stub. You can help Evolve Wiki by expanding it.*

 Unlock Cost:

**Nanotech Celerity** is a major hunter perk.

## Unlock

Nanotech Celerity can be unlocked with 2000 Silver Keys.

Unlocked by reaching level 13 with Hyde.

## Upgrades

Nanotech Celerity has three upgrade tiers:

 2
 3

## See also

* Enhanced Celerity
* Mutated Celerity
Meerkat

The **Meerkat** is a wildlife creature in Evolve.

## Summary

The Meerkat is a peaceful, harmless creature that will not attack either the Monsters or the Hunters

## Description

These little buggers will run away very quickly if you are close and will also make a loud noise if they feel threatened. While this won't show your direct location like startling birds, the sound can still help the hunters. These creatures are usually not worth your time since they are only worth 1 bar.
Leap Smash

**Leap Smash** is an ability in Evolve.

## Summary

Leap Smash launches Goliath into the air, causing extreme splash damage to all nearby enemies when he hits the ground.

## Tips and Tricks

* The splash damage can harm Wildlife, which is effective for hunting but also might give away your location. Use it cautiously.
* Make sure to target the bulk damage dealer first, even if they're not part of a larger group. Splash damage is important, but so is staying alive at all costs.
Lithium Battery

*This article is a stub. You can help Evolve Wiki by expanding it.*

 Unlock Cost:

**Lithium Battery** is a major hunter perk.

## Unlock

Lithium Battery can be unlocked with 2000 Silver Keys.

Unlocked by reaching level 13 with Markov.

Unlocked by reaching level 13 with Blitz Markov.

Unlocked by reaching level 13 with Maggie.

## Upgrades

Lithium Battery has three upgrade tiers:

 2
 3

## See also

* Bohrium Battery
* Rocket King
* Rocket Lord
* Rocket Man
Shield Protector

**Shield Protector** is a weapon used by the Hunters in Evolve. It is used by the Support class.

## Summary

The Shield Protector is a portable, highly powerful shield which grants temporary invulnerability against the Monster.

## Tips and Tricks

* Deploy the shield on those Hunters who need it, i.e. those who are directly engaged with the Monster.
* Make sure that you're not drawing attention to a Hunter who is hiding or cloaking, as the shield will reveal their location and threaten their well-being.
Reloader

*This article is a stub. You can help Evolve Wiki by expanding it.*

 Unlock Cost:

**Reloader** is a major hunter perk.

## Unlock

Reloader can be unlocked with 3400 Silver Keys.

Unlocked by reaching level 17 with Slim.

Unlocked by reaching level 17 with Caira.

Unlocked by reaching level 17 with Lazarus.

Unlocked by reaching level 17 with Griffin.

## Upgrades

Reloader has three upgrade tiers:

 2
 3
Jetpack Booster

**Jetpack Booster** is a weapon used by the Hunters in Evolve. It is used by the Support class.

## Summary

Your Jetpack Booster supercharges a teammate's jetpack, giving them extra fuel and faster flight speed.

## Tips and Tricks

* This is best used when retreating, as it allows the Hunters to move faster and higher than usual to escape the Monster.
Fissure

**Fissure** is an ability in Evolve.

## Summary

Behemoth smashes his hands on the ground, creating a fissure that travels over terrain, scalding and launching anything in its path.

## Tips and Tricks

* This is best used against retreating Hunters, due to their nature to retreat in a relatively grouped formation. This allows massive damage in a single use.
Star Trek: Bridge Crew

*This article is a stub. You can help Star Trek: Bridge Crew Wiki by expanding it.*

**Break the Cycle**
**Star Trek: Bridge Crew** puts you and your friends in the heart of a starship, where - as officers of the Federation - every action and decision you make together will determine the fate of your ship and crew. Developed specifically for VR, Star Trek: Bridge Crew is the only game to offer a true-to-life level of immersion in the Star Trek universe.
In Star Trek: Bridge Crew, the Federation dispatches you and your crew to command the new vessel U.S.S. Aegis as part of a critical initiative. Your mission: explore a largely uncharted sector of space known as The Trench, in hopes of locating a suitable new home world for the decimated Vulcan populace. The Trench contains stunning beauty and undiscovered wonders, but also strange anomalies and dangers yet unknown. The Klingon Empire is also active in the region, and their purpose is undoubtedly a threat to the Federation’s plans. It’s up to you and your crew to chart the sector to determine the Klingons' aims, and to secure a peaceful Federation presence.

Star Trek: Bridge Crew is being developed by Red Storm Entertainment and is published by Ubisoft, the company's first non-free-to-play game. It was released on May 30, 2017 for PlayStation 4 and PC, supporting PlayStation VR, HTC Vive, and Oculus Rift.

It is set in the J.J. Abrams's movie universe, clearly sometime after the events of the 2009 film. Rather than being designed as a hardcore tactical simulator, it is intended to be a lighthearted social experience. Players take on one of these four roles: Captain, Engineering, Tactical, or Helm. It will be possible to fill unoccupied roles with AI players.

## External links

* Official page
* Red Storm Entertainment
* Ubisoft
Mine Shield

**Mine Shield** is a special strategy for Evolve. It is part of a collection of Tips and Tricks that can be found here.

## Strategy

Arc Mines can sometimes serve as a useful point for hunters to run to. If the Goliath throws a rock, it can detonate the rock, blocking the damage and just knock you back. If a monster chases you into a mine, they will take damage. This can turn them into scary places for monsters.
Rock Wall

**Rock Wall** is an ability in Evolve.

## Summary

Rock Wall creates a huge barrier, trapping a target to be pounced, or shielding the monster from damage.

## Tips and Tricks

* This can best be used to stop a harassing Hunter from continuing their pressure.
* Using this when Hunters are retreating can create a "damage funnel", forcing the Hunters into a specific location and allowing more powerful attacks like the Lava Bomb to be incredibly effective in a closed space.
Quick Weapon Switch

**Quick Weapon Switch** is a perk in Evolve.

## Perk Augmentations

The Quick Weapon Switch perk speeds up switching between weapons. This perk comes in three tiers with varying amounts of augmentation to base weapon switching.

* Tier 1 Quick Weapon Switch - 10% (0.9 sec from 1 sec)
* Tier 2 Quick Weapon Switch - 30% (0.7 sec from 1 sec)
* Tier 3 Quick Weapon Switch - 50% (0.5 sec from 1 sec)

## Summary

Perks are earned by repeating certain actions or attaining certain goals, and augment the player character through various means.
Labyrinth

**Labyrinth** is a special strategy for Evolve. It is part of a collection of Tips and Tricks that can be found here.

## Strategy

If you can't shake the Hunters while playing as the Monster on The Dam head to the caves on the west side of the map. The Monster can often lose the Hunters with some tricky track placement and stealthing.
Ammo Clip

**Ammo Clip** is a perk in Evolve.

## Perk Augmentations

The Ammo Clip perk increases the ammunition count for weapons outfitted to the Hunters. This perk has three tiers.

* Ammo Increase Tier 1 - 10%
* Ammo Increase Tier 2 - 25%
* Ammo Increase Tier 3 - 50%

## Summary

Perks are earned by repeating certain actions or attaining certain goals, and augment the player character through various means.
Shrapnel Grenade

**Shrapnel Grenade** is a weapon used by the Hunters in Evolve. It is used by the Assault class.

## Summary

Cover your target in weak spots, maximizing the damage from your Autofire Shotgun.

## Tips and Tricks

* Shrapnel Grenades are great at increasing the damage against a Monster. Use them when all Hunters are collaborating in dealing damage for excessively high modified damage amounts.
Rocket Lord

*This article is a stub. You can help Evolve Wiki by expanding it.*

 Unlock Cost:

**Rocket Lord** is a major hunter perk.

## Unlock

Unlocked with silver keys.

Unlocked by reaching level 13 with Parnell, Crow, or Jack.

## Upgrades

Rocket Lord has three upgrade tiers:

 2
 3

## See also

* Bohrium Battery
* Extra Fuel Tank
* High Energy Fuel
* Lithium Battery
* Rocket King
* Rocket Man
Steamodon

The **Steamodon** is a wildlife creature in Evolve.

## Summary

The Steamodon is a large wildlife creature. They have the ability to shoot out steam from various ports in their body when in combat or when startled, damaging both the Hunters and the Monsters when provoked.

## Elite Variant

The Elite Steamodon grants the following buffs:

* Monster buff: Melee attacks slow the hunters.
* Hunter buff: Bullets slow the monster.
Arc Mines

**Arc Mines** is a weapon used by the Hunters in Evolve. It is used by the Assault class.

## Summary

Arc Mines deal high damage to wildlife and Monsters who walk in the radius of its detection area. While this mine is incredibly effective in dealing high amounts of damage, they do take time to "set up", so they must be placed in advance of the approaching Monster. This is dangerous, as misplaced mines could end up useless in the face of a rampaging, high-health monster.

## Tips and Tricks

* It is best to deploy these once the Mobile Arena is constructed, forcing the Monster to move through specific choke points or be surrounded.
* The Arc Mine has no limitation as to how close it must be placed next to other mines. Take advantage of this by peppering the map with mines. This will both damage the Monster and alert you to their general location.
Maps

The combat of Evolve takes place on various **maps**, each with their own, unique challenges and difficulties. These maps are detailed below.

## Maps

* Armory
* Aviary
* Barracks
* Colonial Water and Power
* Distillery
* Fusion Plant
* Kings Fort
* Medlab
* New Calico
* Orbital Drill
* Refueling Tower
* Rendering Plant
* Salveron Industries
* The Dam
* Tutorial
* Weather Control Tower
* Wraith Trap
Healing Bombardment

**Healing Bombardment** is a special strategy for Evolve. It is part of a collection of Tips and Tricks that can be found here.

## Strategy

While difficult to execute, you can learn to fire Caira’s healing grenades up into the sky and determine where they will land after a good length of time. If you can do this in an expected combat zone, you will have saturated an area with repeated healing grenades during a fight while your grenade launcher is already reloaded and ready to provide additional healing, effectively doubling the amount of healing potential Caira can fire into an area in the same amount of time.
UAV

**UAV** is a weapon used by the Hunters in Evolve. It is used by the Support class.

## Summary

The UAV is an aerial surveillance vehicle which allows for scanning the immediate surroundings, providing insight into the movement and location of the Monster.

## Tips and Tricks

* The UAV can expose your location to the Monster if they are within sight distance. Keep aware of your surroundings.
* The UAV can only provide information as fast as it moves. Trust the intelligence it provides, but keep in mind it might be dated or obsolete, and adjust accordingly.
Gas

Gas is a Raw Resource that is gathered directly from Gas deposits placed on land masses. Gas is primarily used in make Rubber and Plastics in the Petrochemical Plant which can be sold for a higher profit then Gas and Crude Oil alone.

## Production

**Gatherer**: Gas Pump

**Recipe Input**:

* Place a Harvester near a Gas deposit

**Recipe Output**:

* 1 unit of Gas

**Production Time**:

* 20 days

## Sold at

**Desired Destination**: Hardware Store

Price: $1,866.91

## Used In

Gas is currently used for:

* Rubber with Crude Oil in the Petrochemical Plant
* Plastics with Crude Oil in the Petrochemical Plant
Misdirection Fire

**Misdirection Fire** is a special strategy for Evolve. It is part of a collection of Tips and Tricks that can be found here.

## Strategy

Spread turrets around in a battle field to cause multiple sources of damage hitting the monster from different directions. This can be confusing enough to a monster player to allow Lazarus the chance to place multiple shots without being too easy to find since the effect is the same having no tracers. The difference is that Lazarus places weak points and sentry turrets do not. If the monster sees lots of weak points on their right side, they may deduce that Lazarus is somewhere on the right. Be sure to spread them around the monster’s body to not be too obvious where you are firing from.
Evolve Wiki/editcopy/Top section

Welcome to the official *Evolve* Wiki

the *Evolve* compendium by the players, for the players.
We are currently maintaining 1,021 pages (328 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

What is *Evolve*?
*In a savage world of man vs nature, are you the hunter or the hunted?*

***Evolve*** is a next-generation first-person shooter with a heavy sci-fi multiplayer focus. The game pits four-player crews of alien hunters against player-controlled monsters in a harsh and dangerous landscape. With unique abilities, items, and strategies, each alien must be used to their maximum potential to take down the large and increasingly powerful creatures they face.

*Evolve* Stage 2 beta for PC is now live with massive changes and is free-to-play! This update features improvements across-the-board including improved matchmaking, enhancements to all characters, visual improvements to maps, optimized performance, and improved player experiences.

Hunters

Markov

Blitz Markov

Hyde

Parnell

Torvald

Lennox

Maggie

Wasteland Maggie

Griffin

Electro Griffin

Abe

Crow

Jack

Val

Rogue Val

Lazarus

Caira

Quantum Caira

Slim

EMET

Hank

Tech Sgt. Hank

Bucket

Cabot

Sunny

Kala

Monsters

Goliath

Meteor Goliath

Kraken

Elder Kraken

Wraith

Behemoth

Gorgon

Mechanics

Maps

Perks

NPCs

Wildlife

Shear

Tips and Tricks

Controls

System Requirements
Sandbox

File:Armory map gamepedia.png800px
File:Aviary map gamepedia.png800px
File:Barracks map gamepedia.PNG800px
File:Colonial water and power map gamepedia.png800px
File:Distillery map gamepedia.png800px
File:Fusion plant map gamepedia.png800px
File:Kings fort map gamepedia.png800px
File:Medlab map gamepedia.png800px
File:New calico map gamepedia.PNG800px
File:Orbital drill map gamepedia.PNG800px
File:Refueling tower map gamepedia.png800px
File:Rendering plant map gamepedia.png800px
File:Salveron industries map gamepedia.png800px
File:The dam map gamepedia.PNG800px
File:Tutorial map gamepedia.png800px
File:Weather control tower map gamepedia.png800px
File:Wraith trap map gamepedia.png800px
Super Soldier

**Super Soldier** is a weapon used by the Hunters in Evolve. It is used by the Assault class.

## Summary

A stat boosting weapon that increases fire rate, move rate, and damage rate.

## Tips and Tricks

* Make sure to time the usage of this correctly - using it at the wrong time will severely weaken you and make your death a sure thing.
Kinetic Long Rifle

**Kinetic Long Rifle** is a weapon used by the Hunters in Evolve. It is used by the Trapper class.

## Summary

Quick bursts with your Long Rifle do normal damage, while charge shots ignore the Monster’s armor, dealing direct damage to its health.

## Tips and Tricks

* Use Charge Shots sparingly. Though they do great damage, they take time and strategy to deploy, and could lead to you being easily overwhelmed.
Desert Nomad

The **Desert Nomad** is a wildlife creature in Evolve.

## Summary

The Desert Nomad is a large quadrupedal wildlife creature. They seem to be modeled after horses and camels, and are generally peaceful creatures. Like other wildlife creatures, however, they will attack if provoked by Hunters or the Monster.

## Elite Variant

The Elite Desert Nomad grants the following buffs:

* Monster buff: Decreased cooldown for movement ability 50%
* Hunter buff: Increases Jetpack fuel recharge by 200%
Perk

**Perks** are modifiers and augmentations granted to Hunters and Monsters in *Evolve*. There are three categories of perks known as Minor, Major, and Superior perks. Each category of perk can be equipped into one of three perk slots.

# Unlocking perks

Perks are unlocked with Silver Keys, through the daily login bonus, or through character play.

# Monster perks

An extended perk table, listing stats and unlocks, is available at Master Perk List
Lightning Gun

**Lightning Gun** is a weapon used by the Hunters in Evolve. It is used by the Assault class.

## Summary

The Lightning Gun deals massive amounts of damage through the use of an electrically arcing current.

## Tips and Tricks

* The Lightning Gun is powerful, but it has extremely limited active energy. Keep an eye on your energy amount/ammo, and make sure to switch weapons to avoid wasting time.
* The arcing of the Lightning Gun will extend from Monster to Wildlife, so make sure there's no hostile life next to the Monster when you take your shot, or you'll be quickly outnumbered.
Multifire Rocket Launcher

**Multifire Rocket Launcher** is a weapon used by the Hunters in Evolve. It is used by the Assault class.

## Summary

Fires a barrage of rockets to crush your enemy under a storm of hellfire.

## Tips and Tricks

* Be wary of where you're firing this - you can easily engage dangerous wildlife in addition to the Monster, causing your fight to become entirely one-sided.
Defense Matrix

**Defense Matrix** is a weapon used by the Hunters in Evolve. It is used by the Assault class.

## Summary

The Defense Matrix will temporarily protect you from any damage incurred by Wildlife or the Monster.

## Tips and Tricks

* Manage the shield the same way you would ammunition. Hold off on using it until you are directly being attacked, as the cooldown is rather long.
* The only exception to the above rule is during ambushes, where the shield should be deployed as soon as the ambush begins to ensure you are able to move in without too much trouble.
Dog Food

**Dog Food** is a special strategy for Evolve. It is part of a collection of Tips and Tricks that can be found here.

## Strategy

Allow the Monster to kill Daisy to get the Dropship Timer started before using the Mobile Arena and picking a fight. If anyone falls they will be back faster than normal, as long at they don't miss the window of opportunity.
Crowbill Sloth

The **Crowbill Sloth** is a wildlife creature in Evolve.

## Summary

Crowbill Sloths are massive, largely peaceful herbivores. They will only attack if provoked, whether through direct attack or through encroachment of their territory. They are extremely dangerous to Hunters and Monsters alike, and should be looked out for. The easiest way to evade their attack is to simply move out of their territory, as they will cease attacking if the threat is removed.

## Elite Variant

The Elite Crowbill Sloth grants the following buffs:

* Monster buff: 35% damage increase.
* Hunter buff: 35% damage increase.
Moon Studios

Moon Studios is an independent video game development studio, founded in 2010 by Thomas Mahler (former Cinematic Artist at Blizzard Entertainment) and Gennadiy Korol (former Senior Graphics Engineer at Animation Lab). The company mainly focuses on highly refined gameplay mechanics within its products and prides itself on an excessive ‘iterative polish’ process. Moon Studios is a distributed development house: All team members are spread throughout the world, allowing Moon to work with the best and most talented people in the games industry. In 2011, Moon Studios became a Microsoft First Party Developer and is now working on “Ori and the Blind Forest”, due to be released in the fall of 2014 for Xbox One and PC.
Cephalopod

[[File:|link=|450px]]
The **Cephalopod** is a wildlife creature in Evolve.

## Summary

The Cephalopod is a wildlife creature native to the Distillery map. It is designed to somewhat resemble an octopus. Its multiple appendages make this a formidable enemy to encounter, as it has the ability to ensnare and damage a Hunter. Keeping a watchful eye out for these creatures is heavily advised. It is not a direct threat to the Monster.

## Elite Variant

The Elite Cephalopod grants the following buffs:

* Monster buff: increases wildlife consumption time by 50%
Up Up and Away

**Up Up and Away** is a special strategy for Evolve. It is part of a collection of Tips and Tricks that can be found here.

## Strategy

Sometimes the best way to avoid an otherwise deadly attack is to use your jetpack dodge straight upwards! This can be particularly useful to escape attacks such as the Goliath's Charge or the Wraith's Abduction.
Where do you think you're going?

**Where do you think you're going?** is a special strategy for Evolve. It is part of a collection of Tips and Tricks that can be found here.

## Strategy

Sometimes its better to hold off on deploying the Mobile Arena until the Monster is about to make its retreat. This usually happens when the Monster is out of armor.
Sentry Guns

**Sentry Guns** is a weapon used by the Hunters in Evolve. It is used by the Support class.

## Summary

Sentry Guns are floating turrets that can be placed for remote damage.

## Tips and Tricks

* The Sentry Guns are designed for ambushes - set them up at choke points along with some traps from your fellow Hunters, and you can deal massive damage quickly.
* Hide the Guns as best you can - use foliage and other land features to mask them, disorienting the Monster and wreaking havoc in close-quarters combat.
Karate Kick

**Karate Kick** is a special strategy for Evolve. It is part of a collection of Tips and Tricks that can be found here.

## Strategy

As the Monsters, armor up to prepare for battle, then locate some Nomads. Nomads don't seem like much of a threat until you intrude on their territory then they will charge and kick the Hunters dealing heavy damage. Scare some bird in the area to trick the Hunters into using the Mobile Arena with one or two Nomads and they won't know what hit them! Hunters will often be so focused on the Monster that the Nomads may even incapacitate them for you!
Stasis Gun

**Stasis Gun** is a weapon used by the Hunters in Evolve. It is used by the Trapper class.

## Summary

Slow down the Monster with rapid fire shots or charge up a shot for greater effect.

## Tips and Tricks

* This is best used on a retreating Monster, as it allows you to keep up pressure.
* Wait to use this weapon until the Monster is showing signs of retreat or healing to keep up any damage modifications or multipliers due to environment and strategy.
Ghostbuster

**Ghostbuster** is a special strategy for Evolve. It is part of a collection of Tips and Tricks that can be found here.

## Strategy

Like the Lighting Rifle, the damage amp can lock onto the monster. This can allow Cabot to effectively reveal a monster moving stealthily in a bush as long as it is within line of sight. It also has a much larger lock on range than the lightning rifle so keeping it out and firing when you lose track of the monster can make it easier to find it in the brush.
Wraith

Abilities:

The **Wraith** is one of the Monsters in evolve.

## Abilities

The Wraith has four main abilities, which can be upgraded over the course of play.

* Warp Blast - Allows for near instantaneous travel to the target, causing an explosion upon landing.
* Abduction - Steals the target and drags them away.
* Decoy - Creates a clone that attacks the Hunters.
* Supernova - Boosts attack speed and power.

## Helpful gameplay tips

The Wraith can use a handful of specialty strategies to better deal with the challenges in Evolve:

* Abduction Bird Scare
* Snack Time
* Initial Onslaught
* Karate Kick
* Labyrinth
* Basic Bait
* Left for Dead or Let Them Squirm
* Where'd He Go?

### Warp Blast

The Warp Blast is incredibly effective due to how quickly the Wraith moves. It allows for rapid transit into the battle, but can also be used to rapidly leave a fight, saving yourself from massive damage and entrapment. The explosive blast when landing, however, is a mixed bag. Though it is great for dealing immediate damage, it can give away your location very easily if not concealed or committed at long distance from the other Hunters, easily negating any benefit you might gain from its usage.

### Abduction

Abduction, like Decoy, is a great offensive tool, but really shines a defensive measure. Pulling a single Hunter from the team for a quick easy kill, either a stealth pounce or into a Supernova, will help you quickly destroy the hunter. Focus, and a quick grab of the medic for an easy kill will quickly turn the tides of a possibly lost fight with no healing.

### Decoy

Decoy is a great offensive tool, but it really shines as a defensive tool as well. Creating a clone not only allows you to move out of combat quickly, it also allows you to tie up the efforts of the Hunters, creating a long-duration path for escape and planning. By the time the Hunters realize they've been duped, it's far too late for them to do anything, setting you up for quick evolving and strategic orientation.

### Supernova

Supernova creates a large arena for Wraith to fight in. Inside the Supernova, Wraith becomes a frenzied melee beast of pure energy as her scythe-like blades cut down just about anything in their path. If Wraith leaves the Supernova area, she returns to her normal state.

## Alternate Skins

The Wraith has several alternate skins that can be unlocked through play:

* Elite
* Hornet
* Magma
* Clownfish
* Jellyfish
* Orca
* Savage
* Bog
* Wendigo
* Carnivore
* Turtle Rock Gold
* Harvest
* Voodoo
* Cosmic
* Prime
Star Trek: Bridge Crew Wiki/Bottom section

What is *Star Trek: Bridge Crew*?

**Star Trek: Bridge Crew** puts you and your friends in the heart of a starship, where - as officers of the Federation - every action and decision you make together will determine the fate of your ship and crew. Developed specifically for VR, Star Trek: Bridge Crew is the only game to offer a true-to-life level of immersion in the Star Trek universe.
In Star Trek: Bridge Crew, the Federation dispatches you and your crew to command the new vessel U.S.S. Aegis as part of a critical initiative. Your mission: explore a largely uncharted sector of space known as The Trench, in hopes of locating a suitable new home world for the decimated Vulcan populace. The Trench contains stunning beauty and undiscovered wonders, but also strange anomalies and dangers yet unknown. The Klingon Empire is also active in the region, and their purpose is undoubtedly a threat to the Federation’s plans. It’s up to you and your crew to chart the sector to determine the Klingons' aims, and to secure a peaceful Federation presence.

*Star Trek: Bridge Crew* Wiki

AboutThe gameThe developersThe wiki

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

Joining inRegisterCommunity / How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Star Trek: Bridge Crew Wiki

Welcome to *Star Trek: Bridge Crew* Wiki
the *Star Trek: Bridge Crew* compendium by the players, for the players.
We are currently maintaining 276 pages (25 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Roles
CaptainEngineeringOperationsTacticalHelm

Bridge Crew
LocationsFactionsShipsMissions

The Next Generation
LocationsFactionsShipsMissions

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*Star Trek: Bridge Crew* Links
Official pageRed Storm EntertainmentUbisoftVR Wiki Page

What is *Star Trek: Bridge Crew*?

**Star Trek: Bridge Crew** puts you and your friends in the heart of a starship, where - as officers of the Federation - every action and decision you make together will determine the fate of your ship and crew. Developed specifically for VR, Star Trek: Bridge Crew is the only game to offer a true-to-life level of immersion in the Star Trek universe.
In Star Trek: Bridge Crew, the Federation dispatches you and your crew to command the new vessel U.S.S. Aegis as part of a critical initiative. Your mission: explore a largely uncharted sector of space known as The Trench, in hopes of locating a suitable new home world for the decimated Vulcan populace. The Trench contains stunning beauty and undiscovered wonders, but also strange anomalies and dangers yet unknown. The Klingon Empire is also active in the region, and their purpose is undoubtedly a threat to the Federation’s plans. It’s up to you and your crew to chart the sector to determine the Klingons' aims, and to secure a peaceful Federation presence.

*Star Trek: Bridge Crew* Wiki

AboutThe gameThe developersThe wiki

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

Joining inRegisterCommunity / How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
The Trench

*This article is a stub. You can help Star Trek: Bridge Crew Wiki by expanding it.*

**The Trench** is the region of space which the U.S.S. Aegis has been assigned to explore in hopes of locating a new homeworld for the Vulcan people.

The all systems within **The Trench** can be locations that can be played in Ongoing Voyages.

## Systems

### Donatu

This is the starting system of the Prologue:Shakedown

#### Deep Space K7

This is where you receive your first objectives from in Prologue:Shakedown

### Gamma Hydra

This is the second system of the Prologue:Shakedown
Naru

**WARNING!** *The following text contains spoilers!*

**Naru** is Ori's adoptive mother. She seems to be very protective of Ori.

## History and Death

On the Night of the Storm, Ori is loosed from the Spirit Tree. The wind from the storm carries Ori to Naru, who immediately takes a liking to Ori, and adopts it. From that point, Ori and Naru are seen happily enjoying their lives together, helping each other gather food, and build a bridge outside of Naru's cave to reach the other side of the river. After some time, on the night of the Light Ceremony, Ori goes to a clearing and witnesses the explosion of light produced from the tree. Naru, out of fear, runs to ori and carries it inside the cave.

After the Light Ceremony, the forest becomes dark, and plant life in Nibel slowly withers. With little food remaining, Naru goes to search for more. She discovers one last cluster of fruit high up in a tree and struggles to reach it. After falling from the tree, she gives up and returns to the cave. Upon returning, she gives one last piece of fruit to Ori, who offers it back to her. Naru declines. Ori goes outside to search for food, and sees the cluster of fruit that Naru had failed to reach earlier. Ori manages to reach the fruit with ease and returns to the cave with an abundant amount. However, it's too late. Ori goes to offer food to Naru, only to discover that she is already dead, likely due to starvation.

## Resurrection

After the events in the Forlorn Ruins, Gumo takes the Light Vessel from the Ruins to Naru's cave. Seeing that Naru's life is faded, Gumo places the Light Vessel next to her. Naru's body absorbs the light from it, and awakens. Gumo then takes her to see the result of Ori's efforts to save the forest, and points to where Ori was last heading. Naru resolves to see her adopted child again, and together with Gumo, they head to Mount Horu.

## Restoration of Nibel

Naru and Gomu struggle in their climb to Mount Horu. As the mountain starts to erupt, the path is broken, and Gumo is left behind. After Ori has restored the Element of Warmth to Nibel, Naru sees that Kuro is about to kill Ori. Naru runs to Ori and holds the Spirit in her arms. She looks up at Kuro in sadness, and Kuro makes the decision to sacrifice herself and restore light to the forest. Naru returns to her cave, where she has Kuro's only remaining egg in her care. The egg is then seen hatching.
Chomp Plant

The **Chomp Plant** is a wildlife creature in Evolve.

## Summary

The Chomp Plant is a creature that can trap and harm Hunters. It cannot damage a Monster.

## Description

This plant tries to disguise himself among the other flaura of Shear. If a hunter steps in one, he will close up and trap the hunter inside. This will slowly damage the hunter until he is freed by an ally (this can be done by shooting the plant) or until he dies. It is unclear whether the plant leaves behind a corpse if he kills a Hunter. There are quite a few of them around the map, so keep your eyes open and watch your step!
Red Storm Entertainment

*This article is a stub. You can help Star Trek: Bridge Crew Wiki by expanding it.*

**Red Storm Entertainment**, the developer behind Star Trek: Bridge Crew is a subsidiary of Ubisoft that concentrates mostly on video games based on the works of Tom Clancy. Founding in 1996 by Tom Clancy and Doug Littlejohns, the company is based Cary, North Carolina within the Research Triangle area.
Star Trek: Bridge Crew Wiki/Top section

Welcome to *Star Trek: Bridge Crew* Wiki
the *Star Trek: Bridge Crew* compendium by the players, for the players.
We are currently maintaining 276 pages (25 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Roles
CaptainEngineeringOperationsTacticalHelm

Bridge Crew
LocationsFactionsShipsMissions

The Next Generation
LocationsFactionsShipsMissions
Star Trek: Bridge Crew The Next Generation

*This article is a stub. You can help Star Trek: Bridge Crew Wiki by expanding it.*

**Star Trek: Bridge Crew The Next Generation** is upcoming DLC for *Star Trek: Bridge Crew* that will allow players to man the bridge of the U.S.S. Enterprise (NCC-1701-D) in a mission to find anti-Borg prototypes to use in stopping a marauding Borg cube.

The Engineering role is replaced by the Operations role in this DLC.

## External links

* Official page
* Red Storm Entertainment
* Ubisoft
Ori and the Will of the Wisps enemies

This page lists the enemies found in Ori and the Will of the Wisps.

## Regular enemies

Returning from Ori and the blind Forest:

* Spine Slime

New enemies:

* Sand Worm
* Shell Slime
* Vicious Dog Monster
* Stag Beetle Rammer

## Bosses

* Howl
* Horn Beetle
* Four-Armed Horned Yeti
* Giant Fungal Spider
* Shriek
* Giant Sand Worm
* Swamp Tentacle Monster
* Hermit-Crab Monster
Ship

*This article is a stub. You can help Star Trek: Bridge Crew Wiki by expanding it.*

## Player ship

The player characters are crew aboard the U.S.S. Aegis, a Starfleet starship. This ship can be flown in both Campaign Missions and Ongoing Voyages.

The U.S.S. Enterprise from **The Original Series** can be crewed in Ongoing Voyages game type.
Pet Trapjaw

**Pet Trapjaw** is a weapon used by the Hunters in Evolve. It is used by the Trapper class.

## Summary

The Pet Trapjaw can track and monitor the movements of the Monster, in addition to healing any downed Hunters.

## Tips and Tricks

* The Pet Trapjaw can hold its own in battle, so there's little need to divert precious time and resources to monitoring its health.
* The Trapjaw will heal downed comrades, but only if its not engaged in battle itself. Never depend entirely on its healing ability.