Soul Thief

### Star Skill

[25.1-81.7?]% of entering Relaxation state at the Battle start: negative effects released will not be effected by target's Effect Resistance Rating. In addition, when Soul Thief enters battle, all enemy units have their Effect Resistance Rating reduced by 30%

### Invitation

Level 7+ Wooden Forest Drop

Soul Thief is a Support class whose primary attribute is strength and element is Shadow damage. Steal Soul will also deal physical damage. The invitation can be obtained by clearing Level 7+ Wooden Forest levels.

## Active Skill

Steal Soul: Deals 100% (of output capacity) physical and 100% (of output capacity) caster's elemental damage to an enemy with least health points, if critically hit then remove 1 positive effect from target.

### School

Every level purchased at the School adds 25% (of output capacity) physical, 25% (of output capacity) caster's elemental damage.

 Caster's Elemental | 100%

## Tactic

Ghostly Smoke: Reduce all enemy units' agility by 20%，and there is 70% chance of confusing target for 2 seconds, if target is already confused/stunned, dispels 3 positive effects instead.

 Cool Down

### School

Every level purchased at the School adds 10% enemy unit agility reduction.

### Tactic Aura (Active at max rage)

Ghostly Smoke (Aura): Caster's attacks have 5% chance of confusing target for 2 seconds.

## Passive star skill

[25.1-81.7?]% of entering Relaxation state at the Battle start: negative effects released will not be effected by target's Effect Resistance Rating. In addition, when Soul Thief enters battle, all enemy units have their Effect Resistance Rating reduced by 30%

## Adventurer and class related item effects

This adventurer has two star item effects effects which are exclusive to the Soul Thief:

This class has xxx class related star effects:

When it comes to the set amulets, the class has the following legendary effects:

## Talent

The talents of an adventurer are broken up into four groups that can only be accessed by putting a maximum number of talent points into the previous group. For example, to go from Elemental Wizard's first talent group to the second, you would need to put ten talent points into group one. An adventurer gains a talent point every 5 levels.

#### First Talent group

The first talent group provides a mixture of offensive and defensive capabilities. If the team is lacking in one area, the first talent group can help pick up the slack, or provide a small but significant boost in combat.

 Efficiency
 Agility
 Dodge Rate Adjustment
 Effect Mastery
 Resistance Enhancement

#### Second Talent Group

The second group are all skill based talents to increase the offensive capabilities.

 Dispel
 Weakening

#### Third Talent Group

The third talent group provides some assistance for late game combat, with an option to boost hit rate (important when enemies become more difficult to hit in higher Mystic Dungeons levels) and an increase in elemental damage.

 Hit Rate Enhancement
 Elemental Damage Enhancement
 Black Blood
 Shadow Effect enhanced

#### Fourth Talent Group

The fourth talent group enhances Ghostly smoke by adding either another decreasement to dodge or hit rate adjustment or it increases the chance of conflicting the status effect, at the expense of shortening the duration.

 Curse - DRA
 Curse - HRA

## Example stat unit

In the table below are the example stats displayed of the adventurer with a certain rank and growth potential. The scores are shown are of the units itself, there are no items or talents involved, unless stated otherwise.