Iaido Guide

Iaido is a derivative path from Kenjutsu, created by Matsumire Dayu, a man recognized as the best swordsman and Kenjutsu user in history.This man sustained injuries that difficulted his combat abilities, on top of that he only had one functional eye. By studying stolen scrolls from Whirlpool country, he figured out his own kenjutsu technique that worked by accumulating chakra through several points around their tenketsu and releasing them in a sort of “detonation” improving his combat results with little movements or acrobatics.

## **The abilities of Iaido**

* **Soul’s armor:** the user manifests a quite durable armor or parts of it, its durability is paired with the one of a susanoo. This technique is rumored to be the precursor of Sunanoo itself. This technique has high synergy versus chakra based techniques that impact or get in touch with it, being able to power up future Iaido attacks later.
* **Imperial mark:** the user slashes the air a determinate amount of times, and a chakra “mark” appears on a surface or specific target, when the user desires a chakra slash will strike the mark and cause concussive or burning hot slash on said surface, on higher levels an explosive capability can be added. Several marks can be placed while in combat and activated at will when they’re most convenient.
* **Fury dash:** Users can instantly dash towards a specific mark and perform an attack, though this will be predictable as the user’s legs and arms will shine and the specific mark will shine as usual, though this is good for relocating or attacking unsuspecting enemies.
* **Daiya:** Kenjutsu attacks temporarily gain extra damage against chakra bodies, techniques or structures, slicing through them and disintegrating them on touch.

## **B - rank = warrior**

The user is a decent Kenjutsu fighter, their discipline in swordsmanship allows them to learn this new combat style. Iaido should be used by a single sword at all times. On this rank they will be able to store chakra but not at an expert’s performance, yet, they can perform the techniques with way more comprehension due to their affinity with Kenjutsu which is the seed of this path.

The chakra manipulation on this rank is equivalent to elemental manipulation of the B-rank (see guide for more context) ; it is similar in performance to Earth and water, but also capable of causing burns when chakra is concentrated further.

**Soul’s armor** allows the user to manifest this chakra based armor on pieces of armor like shoulder pads, armguards, chest plates, helmets, etc. These armor pieces may be summoned by focusing chakra on specific points where the armor will be. These pieces will be summoned on this rank for 8 turns, and every strike or contact with chakra will result in it charging. Using it at least 3 times to parry or defend against chakra, will give the user the ability to instantly summon a fury dash mark.cool down of the armor 8  turns.

The user may also materialize this shielding in a slash fashion that will keep the shield up for at least 10 seconds and only cover an angle in which the slash is made, doing this dismisses the technique. Can be performed every 4 turns.

The user may spawn up to 2 **imperial marks**, which will be left active on surfaces or targets for approximately 5 turns. The user may activate 1 at a time and they have a cool down in between activations of 2 turns. They have to be summoned via physical contact sword-surface or by adding it to a kenjutsu technique.

**Fury dash** releases an accumulated chakra amount and launches the target to an specific imperial mark, normally in combination to an attack. Though sharingan has the perceptive high ground, it's not worth it to intercept such a brief move and prepare for a better defense. On this rank fury dash has a cool down of 5 turns.

**Daiya** in a 6 turns accumulation of chakra on their swords in which they won't be able to perform kenjutsu, the user will turn their blade into a daiya edge, this sword will cut through chakra of B rank or below techniques disintegrating them and grant the ability to perform up to 4 kenjutsu techniques with disruptive capabilities. Cooldown 10 turns.

## **A - rank Knight**

At this rank they will be able to store chakra on a professional level in regards to Iaido mastery, yet, the manipulation of pure chakra improves through kenjutsu and the user seems to be more dexterous in manifesting this chakra disruptive energy.

The chakra manipulation on this rank is equivalent to elemental manipulation of the A-rank (see guide for more context) ; it is similar in performance to Earth and water, but also capable of causing burns when chakra is concentrated further.

**Soul’s armor** allows the user to manifest this chakra based armor on complete limbs or manifes it like a light armor, covering more parts of their body. These armor pieces may be summoned by focusing chakra on specific points where the armor will be. These pieces will be summoned on this rank for 10 turns, and every strike or contact with chakra will result in it charging. Using it at least 2 times to parry or defend against chakra, will give the user the ability to instantly summon two fury dash marks. cool down of the armor 7 turns.

The user may also materialize this shielding in a slash fashion that will keep the shield up for at least 15 seconds and only cover an angle in which the slash is made, doing this dismisses the technique. Cooldown of the shield every 4 turns.

The user may spawn up to 4 **imperial marks**, which will be left active on surfaces or targets for approximately 7 turns. The user may activate 2 at a time and they have a cool down in between activations of 2 turns. They have to be summoned via physical contact sword-surface or by adding it to a kenjutsu technique.

**Fury dash** releases an accumulated chakra amount and launches the target to an specific imperial mark, normally in combination to an attack. Though sharingan has the perceptive high ground, it's not worth it to intercept such a brief move and prepare for a better defense. On this rank fury dash has a cool down of 4 turns.

On this rank the user may Fury dash and still at the same time perform an imperial mark attack from another mark which is not their landing spot.

**Daiya** in a 6 turns accumulation of chakra on their swords in which they won't be able to perform kenjutsu, the user will turn their blade into a daiya edge, this sword will cut through chakra of A rank or below techniques disintegrating them and grant the ability to perform up to 4 kenjutsu techniques with disruptive capabilities. Cooldown 8 turns.

## **S - rank Master**

At this rank the user masters the art of Iaido, the precision and strikes are accurate and very devastating when it faces chakra or foe. A force to be reckoned with in regards to close quarters and defense against ninjutsu natures.

The chakra manipulation on this rank is equivalent to elemental manipulation of the S-rank (see guide for more context) ; it is similar in performance to Earth and water, but also capable of causing burns when chakra is concentrated further.

**Soul’s armor** allows the user to manifest this chakra based full armor protecting their whole body. These pieces will be summoned on this rank for 10 turns, and every strike or contact with chakra will result in it charging. Using it at least 2 times to parry or defend against chakra, will give the user the ability to instantly summon three fury dash marks. cool down of the armor 7 turns.

The user may also materialize this shielding in a slash fashion that will keep the shield up for at least 15 seconds and only cover an angle in which the slash is made, doing this dismisses the technique. Cooldown of the shield every 4 turns.

The user may spawn up to 6 **imperial marks**, which will be left active on surfaces or targets for approximately 10 turns. The user may activate 3 at a time and they have a cool down in between activations of 2 turns. They have to be summoned via physical contact sword-surface or by adding it to a kenjutsu technique or chakra manipulation technique.

**Fury dash** releases an accumulated chakra amount and launches the target to an specific imperial mark, normally in combination to an attack. Though sharingan has the perceptive high ground, it's not worth it to intercept such a brief move and prepare for a better defense. On this rank fury dash has a cool down of 3 turns.

On this rank the user may Fury dash and still at the same time perform two imperial mark attacks from other marks which are not the landing spot.

**Daiya** in a 3 turns accumulation of chakra on their swords in which they won't be able to perform kenjutsu, the user will turn their blade into a daiya edge, this sword will cut through chakra of S rank or below techniques disintegrating them and grant the ability to perform up to 7 kenjutsu techniques with disruptive capabilities. Cooldown 8 turns.

## **Notes**

* When an imperial mark is used for an attack or dash, it will be unsummoned.
* Daiya slashes can be used as projectile kenjutsu as well.
* The armor can be coated in Daiya energy of a determinate rank, but the higher it is the more expensive it will be to manifest, also the full or partial manifestation of the armor will determine how expensive it can be.
* Daiya attacks have a chakra reduction the more attacks are made on an armor prior to its usage, as it absorbs the energy of the impacts and chakra from attacks that impact on it.
* Daiya enhanced attacks will damage Iaido armors.
* Daiya enhancement can be applied to fuinjutsu boosts similar to elemental boosts.
* The persistent usage of fury dashes may cause muscular injuries