recursal/Fanatic-Fandom huggingface dataset:
Herr Mannelig - Song

*"Not all songs end well."*

*- A saying from the Cho clan.*

Herr Mannelig is a song from the Chonobi clans, said to be from Cho origin. It is a song about a woman that lived near or on a mountain and proposes to a man. The man declines her proposal in a harsh manner, stating she isn't 'right'.

It is assumed that the woman is of Taika origin and is rejected by a man of Chonobi origin.

## Lyrics

Bittida en morgon innan solen upprann
Innan fåglarna började sjunga
Bergaqvinna friade till fager ungersven
Hon hade en falskeliger tunga

Herr Mannelig Herr Mannelig trolofven i mig
För det jag bjuder så gärna
I kunnen väl svara endast ja eller nej
Om I viljen eller ej:

Eder vill jag gifva de gångare tolf
Som gå uti rosendelunde
Aldrig har det varit någon sadel uppå dem
Ej heller betsel uti munnen

Eder vill jag gifva de qvarnarna tolf
Som stå mellan Tillö och Ternö
Stenarna de äro af rödaste gull
Och hjulen silfverbeslagna

Eder vill jag gifva ett förgyllande svärd
Som klingar utaf femton guldringar
Och strida huru I strida vill
Stridsplatsen skolen I väl vinna

Eder vill jag gifva en skjorta så ny
Den bästa I lysten att slita
Inte är hon sömnad av nål eller trå
Men virkat av silket det hvita

Sådana gåfvor jag toge väl emot
Om du vore en réttur qvinna
Men nu så är du det värsta qvinna
Af Neckens och djävulens stämma

Bergaqvinna ut på dörren sprang
Hon rister och jämrar sig svåra
Hade jag fått den fager ungersven
Så hade jag mistat min plåga

Early one morning before the sun rose up
Before the birds began to sing
The mountain woman proposed to the handsome young man
She had a false tongue

Herr Mannelig, herr Mannelig, will you be betrothed to me?
For that, I offer you gifts very gladly
Surely you can answer only yes or no
If you wish to or not

To you I wish to give the twelve horses [palfreys]
That go in the grove of roses
Never has there been a saddle upon them
Nor a bridle in their mouths

To you I wish to give the twelve mills
That are between Tillö and Ternö
The stones are made of the reddest gold
And the wheels are covered in silver

To you I wish to give a gilded sword
That chimes of fifteen gold rings
And fight however you fight [well or badly]
The battle you would surely win

To you I wish to give a shirt so new
The best you will want to wear
It was not sewn with needle or thread
But crocheted of white silk

Such gifts I would surely accept
If thou wert a 'right' woman
However, thou art the worst mountain woman
The spawn of the Neck and the Devil

The mountain woman ran out the door
She shakes and wails hard
If I had got the handsome young man
I would have got rid of my plight.
Shunji Ishida

Shunji, as drawn by Wyviryn

**Shunji Ishida**, or 石田 俊二 (Ishida Shunji), is a character of Avalice Online.

 Bio

### Background

The Ishida clan is a clan of ninjas that date back to the beginnings of ancient Nippah (Japan on Avalice). One of the newest heirs to their bloodline is a boy named Shunji. He is a serious person, something he takes after his father, Hanzo Ishida, who is a rather great ninja. Unfortunately, he lost his mother at the age of 6, who died of illness. This is the source of some problems for Shunji, including mother problems, expression problems, and empathy problems. The Ishida clan was bestowed the power of electricity by the gods, and Shunji has this down, although it comes in the rather unnatural color of red. The source of the powers for any Ishida is their Ishida no Magatama, a gem that is mined in a cave in a remote part of Nippah to give to the Ishidas. His lightning techniques are not as great as his father’s, but he says anything can be overcome with the willingness to do so, and every ounce of effort one can put into it. He shares a sort of brother like rivalry with Shingo, and it fits well with them, considering they are both only children. Shunji thinks that Shingo’s childlikeness does go a bit overboard, especially with such things as how bad of a “Ninja” he is, and how those inspirations of his (manga, anime, tv, video games) are just extreme dramatizations. With the other heir: the Shimada clan’s Kari, he’s a bit more mixed. He admires her sense of maturity, but even he thinks she’s rather stone cold, reminding her to lighten up a bit. Shunji is a rather adept fighter, with the training of his father molding him pretty well. He frequently places high in various tournaments, but has never won 1st place ever. His father says not to sweat it, but Shunji tries his best to achieve 1st, saying that such a victory will bring honor and fame to the clan.

### Personality

Shunji seems like he’s one of those edgy anime characters, but he’s really isn’t. He is a rather serious person, always blunt but never really hurtful

## Appearance

Shunji usually wears his standard black and navy ninja outfit, but wears a tucked in black tee, faded jeans, and sneakers for more casual occasions. His hair is styled similar to Cloud Strife’s, but is colored black

## Powers

* Electrokinesis - Shunji can control lightning, due to him being the offspring of an Ishida. It's really ordinary fire, despite it's red and white appearance. He can control it with the same expertise as his father.
* Shapeshifting - Shunji can also shapeshift into any form, due to the ninjutsu power of *Hensōjutsu* and his magatama. When changing forms, he can even replicate a voice

## Skills

* Ishida Ninjutsu - Shunji was trained as a ninja around the same time his powers developed. He can do just about anything a ninja can do, like use weapons and sneak past people
Herald of Fire

> *"He will bring desolation and fire. He embodies Death itself. His wings bring the Storm. Mothers will weep, fathers will dread, and blood shall suffocate the rivers."*
>
>

One of the most unsettling prophecies known and studied. The source of the prophecy is lost, and many wonder if it is Taika or Chonobi of origin. Various sages have tried to understand the warning that the prophecy gives. Many simple folks see the Two-Tailed Beast in it, the very embodiment of fire and death. Some worshippers of the Way of Fire tend to see it as a warning that some arch-demon will break into the world of the living, wreaking havoc - only to be halted by a chosen of the unnamed God. Many variants exist, but the words of the prophecy remain the same; an ominous warning of some terrible time.

There are a few who claim that the Herald of Fire isn't, however, a bijuu or some sort of terrible demon. But an individual that will plummet the world into a scene of hatred, war and bloodshedding. As a result, some religious orders have attempted to thwart the fulfilling of the prophecy as some ancient tablets have given several warnings that will lead to the terrible event.

The initial event that will introduce the Herald of Fire is a time of peace and tranquillity. The world will know no war and shall be drifting into a stage where men can worry about trivial matters.

The second event that will lead to the terrible prophecy from coming true is the birth of the one who will be part of three worlds. This child is born by the unlikely union of two worlds, only to become part of a third when they grow up.

The third event will be the demise of a tyrant, so cruel and powerful, that it will shake the foundations of the world. It is thus breaking the seals that have kept the Herald of Fire imprisoned, setting it free when the tyrant releases its last breath.

Upon gaining its freedom, the Herald will bring forth a wave of destruction. Unholy beasts will crawl out of their dens, demons will rejoice, and valour will be direly needed; to bring the world back in balance.
Maido Manor

Maido Manor is the home of Maximillion "Max" Maido, repeatedly the richest man in the world, according to the Rubellium Shipping Times' annual rich list.

The house is notable for its size- it is by far the largest private residence in Rubellium; its ornate gardens, which include the ancient ruin of Botha's Folly and a giant horticultural 'M' on the front drive; and the large number of maids which the household employs.

## Notable Residents

Max Maido (owner)

Marley Price マーリープライス (Blue Ranger, rumoured)

Emilia Langley Stein エミーリーアーラングリースタイン (Red Ranger, rumoured)

Laishaka'al'Sham ライシャカーアルシャム (Green Ranger, rumoured)

Railly Fugao ライリー・ファギャオ (Yellow ranger, rumoured)

Disaphora Zane ディアスフォーラーゼーン (Former, White Ranger, rumoured)
Grass Province

Bordering with the Earth Country at its north, the Fire Province to its south, the Waterfall to its east and Rain province to its west. It is a region that has many fertile fields, meadow and hills. It is a region of peace where much products of agriculture are being exported into the nearby provinces of the Empire.

## History

The history of the Grass province isn't disturbed many times by the tides of conflict. The clans that reside in the region are known to be quite peaceful towards one another. Leading to the fact that not much conflict rose up in the region during the Warring Clans Era. The occasional raids of the Hons into the region and few as small strives that occurred between clans were the only matters that disturbed the peace in the region.

In the waning years of the Warring Clans Era, the Grass country was formed by a coalition of clans. The combined might of the clans wouldn't deter other countries to consider them a minor power. But for some time it allowed the Grass to maintain its sovereignty.

The end of the independence of the Grass came with the rise of the Fire Union. Being invited into the Union, the Grass agreed. Although it was quite hesitant, at first. The only other option was to become invaded by the Earth country, which persuaded the Grass to swear a fealty to the Fire Union.

Eventually, the Fire Union would be reformed to the Empire of Akino. Becoming a province, the Grass continued to be more than content with the provided prosperity as peace that it has enjoyed ever since becoming part of the Union.

## Social-Political Structure

The Grass is dominated by the Taika culture. There has been various clans and areas that have developed their own traditions but none of these regions or clans can be called their own division from the Taika culture. At the head of the province is the governor, elected by the ruler of the Empire. Currently the line of Fuijma is ruling as governors, as they had done so ever since the foundation of the Grass.

Below the governor are the clans are the most influential within the region. But they make a small part out of the entire population within the region.

## Prominent Cities and sites

* Shisaki

   The province is governed from the city of Shisaki. It is a large city underneath the domain of the Fuijma dynasty. Growing from the old centre that was founded near the Fuijma castle, the city is known for the many workshops that are focused around refining jewellery.

* Suzagakure

The Village Hidden in Grass was the headquarters of the shinobi corps of the Grass country. These days, it is an important site within the province where Imperial shinobi are trained as stationed - using it as a base of their operations. Counter-intelligence operations are high in demand with the northern neighbours that the province has.

* Hozukijo Castle

One of the most well secured prisons in the known world. Nobody that has been send to the Hozukijo castle has ever managed to escape the confines of its prison. The stout defences, disciplined guards and harsh surrounding have managed to prevent any prisoner to leave the site, without the approval of the ward.
Lofn

> *Her name meaning "comforter".*
>
>

> *One of the Vali Goddess, her being the goddess of love and hate.*
>
>

The goddess of love. She is often depicted as the handmaiden of Audhild, usually invoking a blessing among the new spouses to allow love to blossom. She is, however, at times fickle and can turn love into hate. Many that seek to win the heart of those they love, making a small sacrifice to Lofn, in hope that the goddess will allow them to succeed. But others make sacrifices that are of more sinister nature, hoping that the goddess will break the love between two for their own gains.
Tall Kingdom (Great Kingdom)

The Great Kingdom (Groß Königsreich), commonly referred to as the 'Tall Kingdom', was a Kingdom that existed in the Greater Hanseatic region from 879BGE to 303BGE. Following defeat against the Commonwealth of Pem in the Second Tall Kingdom War, the monarchy of the Great Kingdom was abolished and the kingdom itself was disbanded following the Burning of the Treaty of the Kingdom.

The kingdom's origins date back to the signing of the Treaty of the Kingdom, which established a formal union between the Kingdom of Bressa and the Hansea Staatenbund city-states of Wasmeinau, Amstrad and Malergrundisch. The union was King Bismund I of the house of Washmain (Bismund I von Washmain), who served as the first monarch of the kingdom. The monarchy ended with the reign of Alphonse IV von Käse, who was forced to abdicate following the defeat of the Great Kingdom in the Second Tall Kingdom War and the Treaty of Wasmeinau.

Despite the dissolution of the monarchy, the geo-political region has continued to be referred to as the Tall Kingdom (or a regional or linguistic variant) by the citizens of most other major political states.

### Dissolution of the Kingdom

Treaty of Wasmeinau

Burning of the Treaty of the Kingdom
NPC's of Lightning

The NPC's that exist within the Lightning Country.

## Royal Officials

The various characters that hold an (important) office or position within the nation.

## Clan Leaders and folk

Various characters that are part of a clan (or lead said clan) or don't occupy an important office within their nation.

* Hojo Clan
	+ Lord Mareo Hojo

* Sanosuke Clan
	+ Jarl Thorstein

## Other Characters

Characters that aren't part of a clan nor holding an important office within their nation.
Ankoku

*"The Deliver of the Last Journey. The dutiful hunter and the gruesome beast. While appearing as two, they are one: death."*

Ankoku is a deity from the pantheon of Akemi. This deity is one of the most mysterious gods within the pantheon; for many don't understand the true nature of Ankoku. Most if not all, faithful followers of Akemi are only aware of the dreadful aspect that Ankoku embodies: death.

## Etmology

The name Ankoku ( 暗黒 ) is translated in various meanings: *gloom, shadow, opaque,* or *blackness*. These translations seem to represent the mysterious nature of death itself. For even the most faithful, death is a challenge that can frighten and spur the faithful to do horrible things.

An interesting part is that the two entities that together form Ankoku have the same name. This fact often creates some confusion for those who aren't fully aware of Ankoku's true nature. For many only see the dreaded beast, that haunts and chases those who don't embrace death; only to bring their end in a violent fashion.

## Hunter and Beast

The deity Ankoku is made out of two entities: the Hunter and the Beast. Many, even some of the most faithful, don't understand that the two are the same. Together, they form the deity that goes by the name of Ankoku.  Yet, many only seem to see and fear the Beast. Its unrelenting hunger and brutality are causing fear and doubt. There have been stories of many who attempted to fool or outrun the Beast, only to meet the same end: the Beast catching up to them and giving them a brutal end.

The Hunter is often misunderstood as the guide of the Beast. While possessing a calmer and wiser spirit than the Beast, the Hunter doesn't control or enforces the Beast. The Hunter merely seems to offer two options to those who meet Ankoku: to accept and peacefully embrace death or be chased by the Beast. Though some may consider that the first option is comfortable, it is like man to fear the unknown and when able to resist. It is this reason why most struggle in their last moment in life. Clinging to the world of the living, their soul itself attempting to outpace the Beast - refusing to offer of the unknown and mysterious Hunter.
Mission Vanishing Point

### Cause(s)

- After Darlington's First Contact with AST, she told the AST about her missing daughter and Scott realized why Darlington was having a Freak Out.- As a token of appreciation for releasing the two children, the AST began the search for her daughter

### Outcome

- A botched court case with someone wrongly accused of being a kidnapper, and almost being wrongfully convicted
- False alarm where a missing child mistakenly identified as Darlington's daughter

- Scott Williams shot in the chest and survived after encounter a known kidnapper, who was then caught and successfully convicted - but no evidence was found of Darlington's daughter ever being involved

- Finally, Paul Stromatik connected all the dots together and realized that Darlington is actually 140 years old, and that they finally located her daughter, who is Rosalyn Darlington, who turned out to be a 92 years old with dementia, and only having distorted memories of Darlington.

- The AST took the decision to leave Darlington unaware of this, for fear of this revelation being too traumatic.

- Darlington still believes to this day that because of the natural immunity to aging that she has due to her own Freak biology, her daughter must have inherited it, and she must be out there somewhere.

**Mission: Vanishing Point** was an operation carried out by the Astro Surveillance Team to find Darlington's missing daughter.

The agents assigned to this mission were Scott Williams and Paul Stromatik, with Susan Collins providing intel support both on-scene and during meetings.

The mission ended up in a shocking revelation when Paul Stromatik finally connected all the dots together. Darlington's daughter was identified to be Rosalyn Darlington, who was 92 years old and had trouble remembering the past. The whole time, they were on a wild goose chase to solve what was done deal that happened over 80 years ago. Rosalyn has such trouble remembering, that she forgot about her mother ever being overprotective at all, and said that she was content with her upbringing. The thing that Rosalyn remembers the most is her days as an activist against abuse.

Scott could not bring himself to break the news to Darlington. To this day, Darlington still thinks that the search is ongoing.

Despite Rosalyn herself had recovered from her own trauma and living through a happy retirement, Darlington still genuinely believes that her daughter is out there, and must still be alive because of Darlington's own natural immunity to aging.
Forbidden Magic

Forbidden magic is a form of Magic that is considered inherently immoral. Practicing or even just learning them is considered one of the highest of offenses to Katie's Way of Harmony, instantly punishable by banishment.

An example of forbidden magic is necromancy, which Katie is not interested in learning, nor having anyone else learn it. Forbidden magic tend to have highly cruel or immoral uses, such as Mind Control, which is also banned, and punishable by banishment even if it is used as a prank. The worst of forbidden magic tends to touch upon topics such as fates worse than death or torture, and The Protectorate is tasked with constantly making sure that none of the forbidden magic techniques are ever cast, and that all documentation and research into them is destroyed immediately.

At worst, Forbidden Magic is punishable by removal from the Pillar of Life and executed immediately for Permadeath, in cases where Katie is at serious risk if she allows the caster to live.

An example of Forbidden Magic is Mesh with Earth, which can have no other use than to entrap someone in a cruel way.
Signý

> *(The name is derived from the elements sigr "victory" and ný "new".)*
>
>

> *The leader of the Valvravn and goddes of hope.*
>
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The daughter of Akumu and Audhild, Signy is the Asynjur goddess of travel, hope, despair and conflict. She is the leader of the Valravns, serving her father in his large hall. She tends to the returning ravens as well overseeing that the souls of the dead are guided to the afterlife, to then be judged by her father. Because the journey to the afterlife can be dangerous as long, she and her valravns are the only hope that the dead have to reach the afterlife.

Because of her martial prowess, she is also considered a goddess of conflict and war. Those who seek the blessing of Signý and gain her favour are given a strong sense of hope. Allowing the blessed to face dangers without wavering. However, those who manage to work her ire are cursed with feeble conviction. Interestingly enough, the Chonobi bring a small sacrifice to Signy to bolster their confidence when about to face a large undertaking.

## Rituals

The daughter of Lord Akumu and Audhild, the leader of the Valravns and deity of hope (sometimes also considered courage). Signý is much like her father, Lord Akumu, and her uncle, Valdar, considered a deity of war and conflict. Often portrayed with a sword or spear, she is considered the patron of many heroes or those who seek to accomplish great feats. According to the myths and legends, she tends to be more forgiven than her father or uncle. And quicker to move to aid those who have gained her favour.

* *Prayer of Hope*

The prayer to Signý, for hope, is usually shorter than prayers to the other gods. The prayer has to be conducted in front of an altar dedicated to the goddess or a carved symbol. In case the situation doesn’t lend either as an option, one can turn to their token of fealty to make the prayer to Signý.

> *"Hail to You, courageous shieldmaiden of the afterlife,*
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> *Ruthless, fearless, mighty Goddess,*
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> *Weapons wise and wondrous Lady.*
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> *Bestow Your blessings upon me here tonight, and may my prayer be pleasing to You.*
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> *Hail, Lady Signý."*
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It is of paramount importance that one doesn’t forget to make a sacrifice afterwards to Signý. If the person does make a prayer of hope and doesn’t pay the goddess for her blessing, he or she will be meeting a terrible end. A few stories depict how Signý causes weapons to turn on their users. Breaking in the middle of a fight or not delivering a killing blow, leading to the premature death of the one who slighted the goddess.

* *Sacrifice to Signý*

A particular renowned sacrifice dedicated to Signý is to offer the goddess with some spoils of a conflict. A rather specific kind of sacrifice is the cut off right thumb of prisoners that are then burned in front of a statue of the goddess. This ritual is concluded with the sacrifices being starved and dehydrated, their hope is slowly taken away so that the goddess can gift it to others - in particular, those who she favours more.
Intelligence Division HQ of Konohagakure

The HQ of the Intelligence Division, and its agencies, such as the ANBU corps HQ, in Konohagakure.

It is a large complex that supported at first just the Intelligence Division and secretly being one of the many training facilities for the Zero Teams. With the Imperial reformation, it is also the HQ of the ANBU corps, which saw the addition of several buildings being built - attached to the complex. Underground, the division supports the storage for many of the documents that are about the shinobi corps, the blood samples of the citizens inside the inner section of Konohagakure, techniques and also information gathered from the Zero Teams which need to be decoded. The large complex has grey walls and often chuunin ranked shinobi walk guard patrols around the complex as disguised ANBU members.

Though the Police force HQ has more cells, there is a detention centre within the complex of the Intelligence Division. This is for special 'cases', who are being heavily guarded and monitored. Those who are detained in these calls don't see daylight once being held there.
Chimera

A typical Chimaera

### Average size

It largely depends on what kind of chimaera. Some are depicted to be larger than the average human being where others are smaller in size.

In literature work in the setting, chimaeras appear in all kind of forms and sizes. They are the monsters that guard some treasury and valuable tools as weapons. A lot of abilities are given to them, making them the more terrifying to face. This is however in the fiction. The chimaeras that have appeared in the story are however not that far from those who are described in the literature work. Morbid mixes between all kind of creatures, the chimaeras are deadly foes. Often capable of using weapons and natural abilities of the animals that they are composed out of. Some are even more 'modified' to use enhanced abilities, most likely using chakra to use them, to be ever more deadly.

## Lifestyle

It largely depends on what kind of chimaera. Though it's safe to assume that most of them were made to become predatory creatures, to be used as beasts of war and terror. Which as we can conclude by the setting, hasn't worked out for any nation that indulged into them.

## Region of Appearance

Chimaeras don't appear in the wild as they are the product of human experiments. And most of these experiments, which date from before till around five years later the Great War, were left to rot and die in the hidden facilities on which dark and grim experiments were held. The only chimaeras that have been encountered in the story/setting were found in an underground facility that was abandoned by the researchers and maintainers in the Fire province, managing to survive on each other as well by some support of an unknown faction.

## Strong Points

Varies among each kind of chimaera. Though it's safe to assume that the strong points rely on the animals that they are composed out off.

## Weak Points

* Unstable creatures: Chimaeras aren't stable creatures. Even though they would be terrifying creatures to face against, they wouldn't likely be capable allies either. With being nothing more than being mixes of all kind of creatures, it is hard to imagine that they would remain much sane while adopting all kind of traits of the animals that they are composed out off. This result that a chimaera is often an enemy that is wildly attacking targets left and right or is at best capable of some intelligence that is just very limited (and prone to be falling back to a primitive mix of desires).
* Infertile: Chimaeras aren't capable of reproducing themselves in any natural way.
NPC's of the Republic

The NPC's that exist within the Republic of the Water Country.

## Republican Officials

The various characters that hold an (important) office or position within the Republic.

## Clan Leaders and folk

Various characters that are part of a clan (or lead said clan) or don't occupy an important office within their nation.

## Other Characters

Characters that aren't part of a clan nor holding an important office within their nation.

* Hakumo - Delivery Business Manager / Organizer of Crime
* Azumi Kozue, a hunter-nin.
* The Terror of Jiaowei-District.
Ozawa's Square

It is one of Konohagakure's largest squares/plaza's. It is a busy sector of the centre as many people cross and walk up or down the place to go their job, home or appointments. There is a low wall that has a small gate leading a very small park, where often people sit down at benches and enjoy their lunch or breaks. There are often a few stands that sell It is also frequently visited by a certain Yamanaka, who often sits with her back against the wall, watching the (almost) countless people minding their own business. Often used for shoppers and workers of the surrounding workshops and shops to take a break. Most people just cross and pass it by as they head towards their work.
Godai Wind Techniques

The elemental techniques using the Wind chakra nature. Primarily used for Godai but it isn't odd for various figures in active military service to utilise the techniques in other situations and scenarios.

## Light Attack

 **Type of Jutsu**:
 **Rank**:
 **Range**:
 **Nature Type**:
 **Handseals**:
 **Description**:
 **Weakness**:

## Heavy Attack

 **Type of Jutsu**:
 **Rank**:
 **Range**:
 **Nature Type**:
 **Handseals**:
 **Description**:
 **Weakness**:

## Block Technique

 **Type of Jutsu**:
 **Rank**:
 **Range**:
 **Nature Type**:
 **Handseals**:
 **Description**:
 **Weakness**:
Konkaishou Iwaya

## 魂回想 岩屋 (Konkaishou Iwaya) - Soul Reflection Cavern

### Location

It is located on the most south-eastern Island, an underground cavern, being a part of the Snow Country.

### History

A son of one of the 50 original shinobi, who lost his mother during the war between the shinobi and humans, wanted to be able to speak to her again, and his expertise laid in Genjutsu. But, when he brought the mirrors up in the distant spot, the fight between the Sage;and the Ten-Tails occurred.
The fight caused the nearby mountains to collapse and trap the poor son, who then begun trying to escape. But, after a while of trying and nearly creating an exit, he gave up on escaping and instead chose to resume the original reason he was there.
He did the genjutsu, which was supposed to allow him to see a reflection of his mother from his own memories.
But it did more than that. It created an exact replica of her next to him, but he could not touch her. Only speak to her, see her, and smell her scent. Then his mother touched him and brought his soul out of his body, to allow him to reflect on his choices, and asked him if he thought he did well. He told her he was not done with his life, and a moment later he was back in his body and managed to create the exit, which he concealed with a large boulder which is always covered by huge amount of snow, bigger than the average snow amounts in the Land of Snow, but it can only be moved if someone touches a certain spot on the boulder which has a small symbol, barely detectable in all the snow.

That man was the Moto clan  Ancestor, and that was the first time the Moto clan symbol was used.

### Description:

To enter or leave the place, the person needs to find the small Moto symbol which is barely visible in the snow, and from the inside, they need to touch the black moto symbol on the other side of the boulder.

Inside the cavern, there are 2 mirrors, which have been covered by ice due to the freezing area they are in, but their reflection can still be seen as clear as daylight. It said that looking at the reflection will allow a person to see who they respect the most, no matter if they are dead or alive and that the reflection would come out of the mirror and converse with the person. It is also said the respected person's 'reflection' can take a person's "soul" out of his body for a few moments and allow him to view himself, and even past choices by seeing different memories. Afterwards, it is said that all of the things that all goes back to being normal, as if nothing happened and it was all a genjutsu, to allow a person to learn a bit more about himself.
Charka Binders

Wrapped and locked tightly around a victim's neck, the cold steel devices have driven many mad. Blockading the victim's ability to actively mould chakra, they are one of the many things people who actively use ninjutsu fear the most.

The device is most often used by various organisations that need to detain individuals that are versed and capable of performing ninjutsu. Once a person has a chakra binder tightened around their neck, it is near impossible for them to unlock it. Only somebody that isn't bound by a Chakra Binder is able to run chakra to run through the device and allow it to loosen up, freeing the victim.

Another and perhaps unorthodox manner is that Chakra Binders are being used to help individuals that have shown to be able to use chakra but no proper control on them, being thus a danger to others around them.
Nökken

A depiction of a

> *"If you are alone at a body of water and hear a sweet but sad melody,  then depart at once from the water. Lest you desire to be taken by a nökken."*
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Considered to be relatives of the likes of demons or what might be conjured when a demon manages to grasp control over a child near a body of water. Some tales also describe that these beings are unfortunate souls that drowned nearby. Only to grow so full of malice and envy that they desire to bring the same fate upon others as well.

## Lifestyle

The lifestyle of Nökken is described in various stories. In which they tend to live in bodies of waters, from pools to large rivers. They tried to lure their victims with alluring but yet sad music to come closer or into the water. Once their victim is close by, the music becomes more beautiful. Then once the Nökken is certain of its success, they will strike. The music will halt as the creature lashes on to its victims and attempt to drown it.

## Region of Appearance

The Nökken appears in bodies of waters, usually at rivers with a strong current. They will never enter land or be able to move far from their place.

## Strong Points

* *Great Musicians*

These water spirits are said to be so great at music that even the deaf can witness their music, which might imply that these nasty creatures use chakra to influence their victims

* *Strong Grip*

Seeing that they can drown adults and large creatures alike, it is probably thanks to their strong grip and strength, which they use to drown their victims to then consume them.

## Weak Points

* *Reach*

These water spirits can't reach for far and any victim that doesn't enter into their reach, thus into the water, has little reason to fear a Nökken.

* *Craven*

Rarely ever do Nökken target victims that are in a group as it reduces their chance to successfully drown a target. Instead, they are more keen to lure and drown individuals - mostly children.
My Mother - Song

> *"Any travel without a song is doomed to be dull."*
>
>

> - A saying of the Sarutobi clan.
>
>

'My Mother' is a popular and old Chonobi Lausavísa(poetry of a single stanza composition, or a set of stanzas unconnected by narrative or thematic continuity). It is usually sung during travelling but is not 'unheard' for people to sing this during drinking.

Þat mælti mín móðir,
at mér skyldi kaupa
fley ok fagrar árar,
fara á brott með víkingum,
standa upp í stafni,
stýra dýrum knerri,
halda svá til hafnar
höggva mann ok annan.﻿ | ***Taika/English***
My mother told me
Someday I would buy
Galley with good oars
Sail to distant shores
Stand up on the prow
Noble barque I steer
Steady course for the haven
Snow Country

> *"Throughout the winter*
>
>

> *the white delicate snow falls*
>
>

> *so cold and so pure"*
>
>

Located in the far north lies the Snow country. It is renowned to be the least populated country in the known world due to the unfavourable climate. Some people even believe that there are only small villages at the coast as larger settlements more land inwards wouldn't be possible. However, this is quite wrong as the country does have a decent sized population with various tribes and clans living in the harsh conditions.

## History

The history of the Snow country is considered to be a small one. The history basically starts at 402 AD, because then some people were able to start reading and writing. However, the tribes as clans that live more land inwards have the tradition to use stories to depict their history and important events. This has led to some people considering the land inwards natives to be backwards savages while others have the idea that they hold secrets of times forgotten.

It became a vasasl to the Lightning country in the year 410 ADS, though the exact reasoning why the Snow country agreed to a vassalship is still debated.

## Military

There isn't much to write about the Snow's military. It is made up primarily from levies that are drafted during times of war. The country doesn't possess many resources to provide its levies or some standing regiments with the best equipment but what the denizens lack in resources is made up by skill. It is considered suicidal to invade the Snow country. Even by resourceful political entities such as the Earth country or Shoji's forces, it has only led to high attrition combined with guerrilla warfare by the natives.

## Demographics

### Population

The populace in the Snow Country isn't big in numbers as the average population - when compared to the other countries. The majority is unable to write or read.

### Language

Taika is the dominant language. There are some minor dialects used by various tribes and clans that live land inwards.

### Religion

The settlements, at or near the coast, are dominated by the Followers of Akemi but more land inwards nature as ancestor worship is more prominent.

## Political Structure

At the head of the country stands the Lord or Daimyo. This is a position that can only be occupied by a man and in case that a daimyo of the Snow country dies without a male heir, the tribes and clans come together to elect a new one. Below the feudal lords are the various clans and tribes that inhabit the numerous islands and regions of the country. Many tribes and clans that rule over a settlement at the coast are by default richer in resources than their counterparts that live land inwards. But there is no formal social difference between these two 'groups'. The clans and tribes in the Snow Country do enjoy auntonomy over their own subjects but are required to pay tribute to the feudal lord. Who in turn is required a subject of the feudal lord of the Lightning country.
Dragon Steel

Rare as it is considered beautiful, Dragon Steel is a special recipe woven into steel that smiths are able to use for weapons, tools and armour. This makes them much stronger in durability and heat resistance. At the same time, it gives the property that it repulses chakra, making it the opposite of Chakra Metal.

## Traits

* Chakra resilient/repulsive;
The steel doesn't conduct chakra as some weapons are designed and forged to be. Instead the metal completely 'bounces' off chakra. This reaction makes it unable for chakra to easily damage or affect the weapons. It is basically a reversed reaction from the chakra conductive tools and weapons. This process is however not known with a lot, only still known to a few clans who have the secret for forging weapons like these, making it quite rare.

\* C ranked and lower won't even affect the steel.
\* B ranked techniques will be fending off and the other user will notice that it is hard to move chakra or locking a chakra enhanced weapon against the steel due to the repulsion of the metal.
\* A ranked techniques can scratch and affect the steel as a normal weapon.
\* S Ranked techniques have it a bit easier, able to penetrate it with more ease.
* High endurance:
Steel itself is quite endurable. The Dragon Steel itself is twice as resilient than normal steel. Making it effective for both forging weapons as armor with it. The problem is that the high endurance make it also quite expensive - making it only available for a few to afford a weapon or armor piece if they don't get a favor (A huge one) from one of the few clans who can forge weaponry and armory of this steel.

## Known Producers

* The Hyuzu clan within the Akinian Empire.
* The Sanosuke clan, within the Lightning Country.
* The Republic: yet to be decided.
The Agnarr Lineage

> *"If courage is a candle then the Agnarr are a firestorm."*
>
>

> *A saying about the Agnarr.*
>
>

The Agnarr is an old lineage. It's descendants proud and numerous. The name is almost synonymous with Hon mercenaries, as that is the origin of the Agnarr lineage. Serving the Tokugawa clan, the Agnarr haven't abandoned their ancestor's ways nor do they even step away from the ferocious reputation they have obtained.

## History

The origin, or what is known, of the Agnarr is linked to the raids that the Hon clan conducted on the Tokugawa clan. The conflict was not an easy one for either defending or attacking clan but would lead to the foundation of respect that the Hon and Tokugawa hold for each other. For decades, the Hon kept raiding the Tokugawa but in the year of 206 ADS, they stopped. The Tokugawa clan managed to stop or force most raiding parties back. Showing that they were a strong clan, treaties were signed. With trade and cooperation further preventing the Hon from raiding the Tokugawa clan, the latter took an interest in hiring Hons as mercenaries. Knowing at first hand how strong the Hons were at waging warfare, the Tokugawa started to enter negotiations in order to obtain Hon warriors.

This led to a few bands of Hon entering the Tokugawa clan as mercenaries. Their roles first were to supplement the Tokugawa military, adding their strength and experience to the Tokugawa clan. Over time the stern loyalty and discretion of the Hon mercenaries paved them a way to become the elite guard of the Tokugawa clan leaders. This became the rise of the Agnarr lineage to fame, gaining even positions as generals in the Tokugawa military. During the battles and conflicts that the Agnarr have participated underneath the banner of the Tokugawa, they have shown a bold and ferocious side that has gained them both fear and respect, both from allies and enemies alike. A known conflict in which the Agnarr participated is the Tokugawa Conquest of the Hanta Clan.

In the present day, the name of Agnarr is thus often in the same line as Hon mercenaries or ferociousness. Still serving as the elite guards of the Tokugawa clan's nobility and as their generals, the lineage of Agnarr is considered a most successful one.
Azumi Kozue

Azumi in her hunter-nin gear.

Azumi Kozue's profile is one with many sentences being hidden with black markers. As expected of the hunter-nin, it is unknown if her name is even real or just a cover.

## Personality

Azumi is much like her other Hunter-nin compatroits. She seems to be silent and speak only when the situation calls for it. The main drives for the woman seem to be her loyalty and duty to the country, everything else simply coming at second place. Not much emotion can be detected from her as her training likely allows her to have full control over it. It is fair to say, however, that the mask she wears allows her to prevent anyone to get a good reading on her.

## History

Azumi's history is blurred for anyone with not high enough rank to view it. Though one can assume that she was recruited into the Hunter-nin at a young age, for showing her potential. From there she was likely subjegated to gruesome trainings and ordered to execute harsh missions, all to bring forth a cold-stone operative.

Currently, Azumi's tracklist of various operations has made her appearance in various files on operations that were conducted during the Shoji rebellion and the time after. Not much can be found about her, likely indicating that she occupied a station somewhere or was subject to a heavily classified sequence of missions.

With the shift of the Republic's senate to Jirou's takeover, likely, Azumi wasn't present or onboard with the coup. However, it is unlikely to make more than a guess with either Azumi or most Hunter-nin - who continue to operate behind their masks.

## Skills

As a member of the Hunter-nin, it is safe to say that Azumi is a skilled combatant and highly capable operative. With her tracklist being long enough to contest some jounin, it is clear that she has earned her place with merit. The presence of various sheathed knives at her belt make it clear that she does prefer close quarter combat over ranged. Being part of the Hunter-nin, Azumi has extensive experience and skill in subterfuge and stealth - making her a master of Silent Killing.

* Chakra Suppression Technique
* Earth Release : Moving Earth Core Technique
* Earth Release: Tearing Earth Turning Palm Technique
* Earth Release : Mudslide Technique
The Hall of Nightmares

## The Halls of Nightmares

### Location

On the Isle of Barren, an island that is fitting to its name. The island is unclaimed by any nation as nobody wishes to live on the island. The location of the Isle of Barren is just east of the Hotspring country, near the other unclaimed isles. The Hall of Nightmares is actually a dark cave that is present, as an entrance to a what some call a 'tomb'.

### Author

Aliceee

The history of the Hall of Nightmares is one that has been lost for decades. There are some tales that tell about the origin of the place. Of a widow that wept for her lost husband and remained there for eight days before committing suicide. Only to never being able to leave the place. Another story is about a bitter man, wanting to achieve the power to save what he held dear, but claimed he now had no fear as he couldn't lose anything. when he died in the cave, the Hall was created to show that Fear was something one can't simply get rid off. There are such tales about the place, but what it truly is or who made this dreaded place is unknown. All that is know is that the Hall or Cave is a strange place. People are feeling a presence they can't explain, on the causes them to become nervous. Even the bravest will not be able to walk these halls with any fear. The cave is a simple hall with weird markings on the wall. Those who try to use chakra based actions in this area notice that nothing seems to work. Like they have entered an illusion. Something is a bit strange as those who can 'look' through genjutsu can't look through the what most consider an illusion in this grand, but dark and grim hall.

When one enters the hall, they are needed to walk for around ten minutes through a menacing darkness, only vaguely seeing the walls with the weird markings. Once they have reached the large and circular hall that is the place where it all is, they can see a vague pillar of light, shining down on the middle of the hall.

If a person sits down on that spot and closes their eyes, they will see and experience their biggest fear. Whether its a scenario, person or such, they will come to face to what they fear the most. And so far, a few only ever claimed to be able to defeat. But they have never revealed what the benefit is.
Comedy Central Family Polska

## Senderlogo

**Comedy Central Family Polska** ist ein polnischsprachiger Ableger von Comedy Central Polska in Polen. Der Sender legt seinen Schwerpunkt auf Comedy-Serien, vorrangig Sitcoms. Der Sender, dessen Eigentümer Viacom ist, war am 29. April 2010.

## Geschichte

Comedy Central Family Polska nahm seinen Sendebetrieb am 29. April 2010 auf. Zunächst sendete man 24 Stunden am Tag. Der Sender hatte mit schwachen Einschaltquoten zu kämpfen und wurde am 14. Januar 2011 mit dem Musiksender *VH1 Polska* zusammengelegt. Dabei sendete Comedy Central Family Polska zwischen 9:00 Uhr und 1:30 Uhr.

Seit dem 21. Februar 2011 sendet der Sender mit dem neuen Design.

Am 24. April 2012 bekamen *VH1 Polska* und Comedy Central Polska wieder eine eigene Frequenz. VH1 Polska ersetzt ab sofort *VH1 Europe*.

Seit dem 12. Juni 2012 sendet Comedy Central Family Polska im 16:9-Bildformat.

In den Niederlanden existiert ebenfalls ein Ableger namens Comedy Central Family Nederland.

## Programm

Comedy Central Family Polska strahlt vorrangig Sitcoms aus. Diese Sitcoms sollen massentauglich sein und die ganze Familie ansprechen. Zeichentrickserien und Sketch-Shows finden ganz selten einen Platz im Programm de Senders.

Folgend eine kleine Auswahl der Sendungen, die auf Comedy Central Family Polska seit dem Sendestart am 29. April 2010 ausgestrahlt wurden oder noch werden:

* Mike & Molly
* Yes, Dear
* Niania
* Wunderbare Jahre
* Rodzina zastępcza
* Sex & the City
* SpongeBob Schwammkopf

## Siehe auch

* Comedy Central Family Nederland
* Comedy Central Polska

## Weblinks

* Offizielle Website von Comedy Central Family Polska