References to the Manhunt series

This page is about the references to the *Manhunt* series in other media.

### *Grand Theft Auto III*

* On the Lips 106 radio station, host Andee states: "So I'm sitting here, reading the Liberty Tree, and it says 'In nearby Carcer City, a good day for law and order as police chief Gary Schaffer was cleared of corruption charges in a controversial decision by the court.' It means that this is not the first time that the Police Chief has found himself in trouble.
* The bathroom, down to which the player must jump during the third scene in *Manhunt* (Road to Ruin) was originally used in *Grand Theft Auto III*, where the player meet up for missions from Ray Machowski in Staunton Island.
* When the player picks up a weapon or other pickup, the sound that is produced is the same as in *GTA III*.
* Sometimes, a Hoods member might mention the Maibatsu Monstrosity.

### *Grand Theft Auto: Vice City*

* There is a Sprunk soda machine that can be seen in the background during one of the cut-scenes backstage at the Love Fist show and the Rockstar Building in *Grand Theft Auto: Vice City*. The Sprunk logo design was significantly changed for *Manhunt* and has maintained the aesthetic designed for *Manhunt* in later *Grand Theft Auto* games.
* In Carcer Mark, there is a drug store called Ryton Aide. The same store can be found in Little Haiti in *Grand Theft Auto: Vice City*.
* There is a mattress store that has a poster that says ‘The Best Mattresses in Carcer’; this is likely a reference to Joe's Beds's tagline from *Manhunt*.
* The Dentons City Junkyard in the scene "Fuelled by Hate" has the same car crusher and surroundings as the Vice City Junkyard.
* During "View of Innocence" on the second floor of the shopping mall, one of the counters has a Tarbrush Café store. In *GTA Vice City*, Tommy Vercetti and Lance Vance have to destroy the Tarbrush Café store during the mission Cop Land.
* The player can find multiple blue and white shopping bags with the GASH logo written on them in the Journalist's Apartment during the scene "Press Coverage". In *GTA Vice City*, there is a department store of the same name; the store is located at the North Point Mall, renamed ZIP in future titles.
* One of the idle comments members of the Hoods is "Yeah, we got it all, a BJ Smith grill, the works, she’s real happy." In *Grand Theft Auto: Vice City*, BJ Smith is the former tight-end of the Vice City Mambas football team. This line is clearly a spoof of the real world George Foreman Grill.
* The 24/7 makes a brief appearance in *Manhunt*.

### *Grand Theft Auto: San Andreas*

* At Zero's RC Shop in San Fierro, mock-up action figures from past games developed by Rockstar North, including James Earl Cash and Piggsy from *Manhunt*, can be seen on the shelves. These figurines were originally found in the bonus art gallery once the player had gained a 3-star ranking on "Trained to Kill". The image has since been altered to display the final design for Cash, as opposed to the beta model shown in the bonus art panel in *Manhunt*.
* Inside some bars, such as the Ten Green Bottles, the artwork on the walls includes a Cerberus guard mural.
* At the police headquarters interiors, there are two pictures of Cash and three wanted pictures of members of the Hoods posted on a bulletin board.
* During the Casino Heist mission "Architectural Espionage", the player is required to enter the City Planning Department in Las Venturas. There are various blueprints pinned within a few of the rooms; one of the blueprints is of Starkweather's Estate as featured in the last few scenes of *Manhunt*. There is also a picture of the Carcer City Church and surrounding areas in another room. It is titled ‘"evelopment site".
* The game makes use of a minimalist *Manhunt*-inspired stealth mechanic on select missions (particularly Madd Dogg's Rhymes); Carl Johnson can perform a level one execution from *Manhunt* with the knife by creeping up behind a pedestrian. After performing a stealth kill in *GTA San Andreas*, the fallen victim's death pose is exactly the same animation as in *Manhunt*.
* Using the same aiming and targeting system featured in *Manhunt*, when a pedestrian is targeted, three triangles circle the target's head; the triangles are color coded: green triangles indicating an alive pedestrian, which progresses to yellow, then orange, red, and finally, black, which indicates dead pedestrians. In *Manhunt*, however, these indicate the level of violence: the darker the color or the target, the more gruesome the execution.
* Other in-game models that look to be taken from *Manhunt* include the boxes of ammunition and nail gun boxes that can be found laying around in various Ammu-Nation stores.
* The wheelchairs within San Andreas appear to be exactly the same model from *Manhunt*, including the textures used.
* In the countryside, a few of the pedestrians wear overalls with a tartan shirt on, which appears to be a reused texture from one of the Smileys. [citation/verification needed]
* One of the gangs that roam the San Fierro countryside has a tattoo of the word RIFA on his chest; in *Manhunt*, the Innocentz have this same tattoo in exactly the same location.
* During one of the commercial breaks on radio stations, Carcer City is advertised.
* During the radio talk show Area 53, a caller by the name of Vivian calls in from Carcer City and talks about crop circles. On another radio station, WCTR, a woman calls into the show The Wild Traveler from Carcer City.
* There are pedestrians that can be heard commenting on Carcer City; an example being "this is why I am moving to Carcer City." Other lines of dialogue include "Hey! This isn't Carcer City, okay!" when bumped in to. There is a male pedestrian that sometime says "Where do you think this is, Carcer City? Watch out!"
* In *Manhunt 2*, there is a billboard advertising a tour for a band called "ManZone". Clearly a parody of Boyzone, the billboard depicts some crude renderings of *San Andreas* pedestrians.
* Some objects were reused from *Manhunt*, such as the explosive Carcer Gas barrels or the hippo statues around Santa Maria and Verona Beach.
* Several doors the player encounters inside interiors are reused, such as the doors inside Big Smoke's Crack Palace and Madd Dogg's Crib.

### *Grand Theft Auto: Liberty City Stories*

* Many weapons in *GTA LCS* also appeared in *Manhunt*. The weapons include a hand axe, baseball bat (aluminum), and a Template:Gta. Some of them even appear to be the same weapon model as used in *Manhunt*, or at least based on the same designs.
* Another possible hint to Manhunt include a mission titled Snuff. In this mission, the player has to eliminate members of the Sindacco Family that are putting pressure on a fellow Sindacco member who would like to become a member of the Leone Family. The turncoat in question is JD O'Toole, who runs a sex shop. During the mission, he is watching from a nearby building and video tapes it all for his very own snuff movie; he calls Toni to express his gratitude for the clip.
* A man calls up from Carcer City on Chatterbox FM.

### *Grand Theft Auto: Vice City Stories*

* Various pedestrians in the game can be heard claiming to have had previous occupations in Carcer City, such as 'I was a plumber in Carcer City!’

### *Grand Theft Auto IV*

* Some of the pedestrians have familiar *Manhunt* characters printed on their shirts. It can be hard to locate some of these pedestrians due to the fact they seemingly only appear in specific locations and at certain hours of the day. These characters include The Smileys among beta gangs and characters that were cut from the final game, including The Jury, The Scarecrow, and The Monkeys.
* The criminals section of the Liberty City Police Department's website includes two characters that are listed as originating from Carcer City.
* One of the statistics maintained in *Grand Theft Auto IV* is 'Distance traveled'; under this statistic, it is possible to achieve 'Liberty City to Carcer City' as the distance traveled. This is achieved fairly early into the game, no more than a few game hours, further indicating that Carcer City is in close proximity to Liberty City in the HD Universe.

### *Grand Theft Auto V*

* While going to the bank in The Paleto Score, Michael De Santa says that his first score was in a small money deposit on the outskirts of Carcer City.

### *Grand Theft Auto Online*

* During The Last Team Standing Event Weekend, players who completed the event playlist would receive as a reward a Smileys’ “Please Stop Me” *Manhunt* throwback mask.
* As part of The Diamond Casino Heist update, several new masks based on *Manhunt* gangs were added. This includes the Smileys, Innocentz, and Wardogs. Also included are the Piggsy and White Rabbit masks, and an Ape mask based on a bonus mission called "Monkey See, Monkey Die!" in *Manhunt*.
	+ A painting featuring the White Rabbit, a man wearing a Smileys mask, Piggsy, the Sickle, Glass Shards, and the Hammer can be found in The Diamond Casino & Resort vault during the casino heist finale

### Vehicles

Many vehicles from the *Grand Theft Auto* series appear in the *Manhunt* games, both as props and working vehicles.

However, there are also a few vehicle models in the Manhunt series that only look similar to various *GTA* vehicles but were not taken directly from the *GTA* series. These include a step van that resembles the Boxville, a box truck comparable to the Yankee, and the Cerberus armored van, which is similar to the Securicar.

In Manhunt
* The Journalist drives a red Blista Compact from the early stages of development of *GTA Vice City*. However, perhaps due to an oversight, it changes to the final model during cutscenes.
* The Police Cruisers used by the Carcer City Police Department are based on the Police Car from *GTA Vice City*, with a black and white livery, an additional bullbar, and different sirens.
* A *GTA Vice City* promotional screenshot of the Virgo appears as a picture in Starkweather’s Estate. The same picture later appears in *GTA San Andreas* in several safehouses.
* Wrecked Stallions can be found in the game.
* Both the *GTA III* and the *GTA Vice City* rendition of the Pony appear as wrecks throughout the game.
* An Admiral makes a brief appearance during a cutscene.
* A wrecked Coach from *GTA Vice City* appears at the beginning of the game.
* A Linerunner wreck from *GTA III* appears at Dentons City Junkyard.

In Manhunt 2
* The Trashmaster from *GTA III* is used at the beginning of the game to escape from Dixmor Asylum. However, it has a different front fascia, which makes it more similar to a Ford Cargo rather than a Mack MR.
* The Police Car reappears in identical form as in the first game. It also has a civilian green variant based on it, which can be found in a parking lot of the TVMK Studio.
* Mule trucks from *GTA III*can be found throughout the game. Some of them have company logos on their sides.
* The Kuruma can be seen in some chapters of the game. It also has a unique black variant used by the Watchdogs gang.
* The Blista appears during the game's introduction and later in Wooddale. It has a slightly different front fascia, somewhat resembling a Chrysler PT Cruiser.
* The Bloodhounds gang uses Patriots from *GTA Vice City* as their transport.
* The Burrito from *GTA Vice City* can be found in the game. It also has a variant with a camo paintjob used by the Bloodhounds.
* The Enforcer can be seen during a chapter, used by Project Militia soldiers.
* A grey Stinger from *GTA Vice City* appears in the driveway of a house.
* The Greenwood can be spotted a few times during the game. It also has a wrecked variant found in the sewer system.
* Several Admirals can be found at an auto shop.
* The Voodoo appears outside the strip club and Fetish Dungeon.
* A Linerunner from *GTA Vice City* appears at the RSV Gas Station.
* The Reefer is docked at the jetty of Blackwell Island.
* The Maverick is seen several times during the game, used by the police, the Bloodhounds, and the Project Militia.

## See Also

* Secrets and Easter Eggs in *Manhunt*
* Secrets and Easter Eggs in *Manhunt 2*

## References

Lips 106 3:04-3:19