recursal/Fanatic-Fandom huggingface dataset:
Nullifying Minion (Scorpios Rex Boss)

## Stats

###  Critical

5%

 **Up-to date as of version: 3.3**
## About

This is a minion, accompanying:

 Scorpios Rex Boss

## Abilities

* Deal 1x damage
* Remove Positive Effects

* Deal 1.5x damage
* Ability Cooldown: 1
* Remove Positive Effects

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Act first
* Target’s damage is reduced 50% for 2 turns, 3 attacks.

## Resistances

*This creature has no Resistances.*
Styracosaurus Lux

Profile

 **Up-to date as of version: 3.3**
## About

The bioluminescence of the Styracosaurus lux's crest is caused by bony tubercles of the skull that shine through the skin! It is believed that, like some modern chameleons, this light effect is used for communication in the darkness among members of the species.

## Stats by Level

[ Click here to view stats ]
Trophies

Trophies are earned in battles.

Winning a battle awards trophies to the player and removes trophies from the opponent.

Losing a battle removes trophies from the player and awards trophies to the opponent.

Drawing a battle does not affect trophies from the player or the opponent.

Earning certain amounts of trophies allows a player to progress to different Arenas while losing trophies can force the player to return to a previous Arena.

Friendly Battles do not affect trophies.
Shattering Minion A (Megalosuchus Boss)

## Stats

###  Critical

20%

 **Up-to date as of version: 3.3**
## About

This is a minion, accompanying:

 Megalosuchus Boss

## Abilities

* Deal 1x damage
* Destroy shields
* Bypass Armor

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 1
* Target: Highest HP: Destroy Shields and Taunt
* Target: Highest HP: Bypass Armor

## Resistances

*This creature has no Resistances.*
Reduce Critical Chance

No Critical Chance Abilities disable the chance to deal a critical hit.

There are no abilities with *only* Critical Chance Reduction.
Here is a list of Abilities with multiple effects, including **Reduce Critical Chance**, in the game:

* Deal 1x damage
* Self: Cleanse DoT.
* Target: Lowest HP: remove Critical Increase and Attack Increase.
* Target: Reduce Critical Chance 100% and reduce damage 50% for 2 attacks, lasting 1 turn.

* Deal 1.5x damage
* Ability Cooldown: 1
* Target highest damage: damage reduced 50% for 1 turn, 2 attacks. Critical hit chance reduced 100%.
* Cleanse DoT.
* Nullify damage increase and crit increase

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 1
* Self: Cleanse DoT.
* Target: Highest Damage: Nullify damage increase and crit increase.
* Target: Damage reduced 50% for 1 turn, 2 attacks. Critical hit chance reduced 100%.

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 1
* Self: Cleanse DoT.
* Target: Highest Damage: Remove Critical Chance Increase and Damage Increase.
* Target: Highest Damage: Reduce Critical Chance by 100% and reduce damage 50% for 1 turn, 2 attacks.
* On Revenge: No Delay.

* Deal 1x damage
* Self: Cleanse DoT.
* Target: Team: Increase speed 10% , lasting 2 turns.
* Target: Lowest HP: Remove Damage Increase, remove Crit Increase.
* Target: Lowest HP: Reduce critical hit chance by 100%, reduce damage by 50% for 1 turn, 2 attacks.

* Deal 1x damage
* Target: Lowest HP: Bypass Armor.
* Target: Reduce critical hit chance 100% for 1 turn, 2 attacks.
* Target: Remove Damage Increase.
Stegoceratops

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

Equipped with horns, plates, and an impressive shield, this hybrid is a true defensive powerhouse. Its heavy armour can distract and intimidate even the most savage predators.

## Creation Tree

 ┗━ |  | Stegosaurus* Require: Level 10
* Cost: 200x DNA

## Possible Hybrids

 ┗━ |  | Monolophosaurus* Require: Level 15
* Cost: 50x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Distraction
* Target: Lowest HP: Remove Dodge, Cloak and Speed Increase
* Target: Lowest HP: Vulnerable for 2 turns, 1 attack.

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Act First
* Cleanse. Speedup 10% for 2 turns.
* Regenerate 1x
* Shield 50% for this turn, 8 attacks.

* Deal 1.5x damage
* Ability Cooldown: 1
* Target: All Opponents: Reduce Speed by 50% for 2 turns.

* Deal 1x damage
* Ability Delay: 1
* Ability Cooldown: 3
* 75% chance to Stun for 1 turn

* Deal 1x damage
* 66% chance to Stun for 1 turn.
* Bypass armor.
* Unable to Swap for 2 turns.

## Stats by Level

[ Click here to view stats ]
Tournaments

***See also: List of Tournaments***
Tournaments are a gameplay feature in Jurassic World Alive.

Every "tournament season" (which appears to be monthly), high trophy counts will be dropped and capped to a specified level (3500 trophies has been the general cap so far).

From this point onwards, players will continue to Battle as normal, except that the top 500 members of the leaderboard at the end of the tournament season will receive additional prizes.

Players who do not make it to the top 500 but do make it to 4000 trophies will receive prizes for notable mention.

## Trivia

* This gameplay element was added to the game in version 1.3.
Tupandactylus

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

Many scientists believe the large cranial crest of the *Tupandactylus* was used to signal other members of the species. This is due to the fact that the crests grow differently on males and females.

## Possible Hybrid

 ┗━ |  | **Tupandactylus*** Require: Level 10
* Cost: 50x DNA

 ┗━ |  | **Tupandactylus*** Require: Level 20
* Cost: 500x DNA

## Abilities

* Deal 1x damage
* Destroy shields
* Bypass Armor

* Deal 1x damage
* Ability Cooldown: 2
* 50% shield for 2 turns, 2 attacks.

* Deal 1.5x damage
* Ability Delay: 1
* Ability Cooldown: 1
* Automatic Swap

* Increase damage 50% for 2 turns after swapping in
* Unable to swap for 2 turns

* Deal 1x damage
* Bypass Armor

## Availability

*Tupandactylus* spawns globally on Mondays.

## Trivia

* *Tupandactylus* was added to the game in version 1.4.

## Media

Jurassic World™ Alive Pterosaurs ARE HERE!Tupandactylus is one of the creatures featured in the Pterosaur announcement video.
Troodoboa

Profile

 **Up-to date as of version: 3.3**
## About

The feathered serpent *Troodoboa* is most active as a hunter during the rainy season. This may be one reason for its green coloration: camouflaging the creature against murky water and wet earth. Despite their brilliant color, it is the cranial feathers of the *Troodoboa* that have earned the creature its DPG nickname: 'sky snake!'

## Creation Tree

 ┗━ |  | Troodon* Require: Level 20
* Cost: 200x DNA

## Abilities

* Deal 1x damage
* When Secure: Target Self: Shield by 50% for 1 turn, 4 attacks.
* When Secure: Target Fastest: Reduce Speed by 50% for 3 turns.
* When Secure: Precise.
* Threatened State: 50.0%
* When Threatened: Target Self: Shield by 50% for 1 turn, 4 attacks.
* When Threatened: Target Fastest: Reduce Speed by 50% for 2 turns.
* When Threatened: Priority. Precise.

* Deal 1x damage
* Ability Cooldown: 3
* Target: Team: Cleanse All Negative Effects.
* Target: Increase Damage by 50% for 3 turns, 6 attacks.

* Deal 1.5x damage
* Ability Cooldown: 1
* Target: Highest Damage: Precise.
* Target: Reduce Damage by 50% for 1 turn, 2 attacks.

* Deal 2x damage
* Ability Delay: 2
* Ability Cooldown: 1
* Self: Cleanse DoT.
* Target: All Opponents: Remove Increased Damage, Remove Increased Crit Chance.
* Target: Reduce Crit Chance by 100% for 1 turn, 2 attacks. Reduce Damage by 50% for 1 turn, 2 attacks.

* Deal 1x damage
* Remove Dodge and Cloak.
* Bypass Armor.

* Deal NO damage
* Self: Cleanse All Negative Effects.
* Self: Shield by 100% for 1 turn, 2 attacks.
* Self: Increase Damage by 50% for 2 turns, 2 attacks.

## Resistances

* Resist strength: 100%

* Resist strength: 100%

* Resist strength: 75%

* Resist strength: 75%

* Resist strength: 100%
Strike Event

***See also: List of Strike Events***
    **Strike Events** are temporary Battle Arenas that appear on the map as timed Events.

Players can defeat the creatures at the first step of the Strike Event and then play the event again on a higher difficulty. Once all steps have been completed, the player will receive a larger reward (usually an Incubator with DNA related to the creatures battled in the event). Losing the battle will require the player to use one of their retries in order to try again if they wish to continue battling at that Strike Event.

## Background

Unlike normal Battles, players can choose their 4 team members in Strike Events in order to have the best counters to the opponents shown. (In normal Battles, players are automatically given 4 randomly chosen members out of their 8-member team.)

Depending on the local time of day, players will either battle in the Daybreak arena (during the day) or the Nightfall arena (during the night).

## Trivia

* This gameplay element was added to the game in version 1.3.

## Media

Incubator won from Strike EventBefore entering battle, Strike Events show you your opponents and allow you to choose four team members to battle withCompleted Strike EventStrike Event battle at the Nightfall ArenaIntro screen when starting a Strike Event at the Nightfall ArenaStrike Event battle at the Daybreak ArenaIntro screen when starting a Strike Event at the Daybreak ArenaJurassic World Alive - 1.3 Update - Strike Event FootageJurassic World Alive - 1.3 Update - Strike Event
Mammolania

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

One of the slower Cenozoic hybrids, the Mammolania is lucky not to have many predators to outrun. Its skin is tough and scaly, even beneath the patches of fur, at it weighs roughly 6,000 kg, making it both difficult to knock down and capable of toppling most taller opponents.

## Creation Tree

 ┗━ |  | Meiolania* Require: Level 20
* Cost: 500x DNA

## Abilities

* Deal 1x damage
* Damage increased +50% for 2 turns, 2 attacks.

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 1
* Self: Cleanse Distraction
* Target: Fastest: remove Dodge, Cloak and Speed Increase
* Target: Vulnerable for 2 turns, 1 attack.

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Act First
* Cleanse. Speedup 10% for 2 turns.
* Regenerate 1x.
* Shield 50% for this turn, 8 attacks. Taunt for 1 turn.

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Act First
* Shield 50% for 1 turn, 4 attacks.
* Target's speed -50% for 2 turns
* Taunt for 1 turn.

## Resistances

* Resist strength: 100%

* Resist strength: 100%

* Resist strength: 100%

* Resist strength: 100%

## Stats by Level

[ Click here to view stats ]
Tuojiangosaurus

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

This Stegosaurid has the most impressive dorsal plates of any member of its species. Their height and points often distract enemies in battle, making this dinosaur seem larger than it really is.

## Possible Hybrids

 ┗━ |  | **Tuojiangosaurus*** Require: Level 20
* Cost: 500x DNA

 ┗━ |  | **Tuojiangosaurus*** Require: Level 20
* Cost: 500x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Distraction
* Target: Lowest HP: Remove Dodge, Cloak and Speed Increase
* Target: Lowest HP: Vulnerable for 2 turns, 1 attack.

* Deal 1x damage
* Ability Cooldown: 2
* Target: All Opponents: reduce speed 50%, lasting 2 turns

* Deal 2x damage
* Ability Cooldown: 1
* Bypass Cloak and Evasive abilities

* Deal 1x damage
* Slow 50% for 1 turn.

* Reduce opponent's speed by 50% for 2 turns after swapping in
* Unable to swap for 1 turn

## Availability

*Tuojiangosaurus* spawns in the wild, locally.

## Trivia

* This creature was given the Superiority Strike ability in version 1.3.
On-Escape Abilities

Abilities (also known as moves or attacks) are actions a Creature can perform in battle.
There are several types of Abilities in the game:

* Quick-Use Abilities
* Charged Abilities
* Counter-Attack Abilities
* Swap-In Abilities
* Swap-Out Abilities
* **On-Escape Abilities**
* Priority Abilities
* Alert Abilities
* Discontinued Abilities

## On-Escape Abilities

An On Escape Ability is an ability that triggers when the opponent creature attempts to leave the battlefield. This means that a creature is no longer safe when it swaps out, should its opponent have an offensive On Escape Ability!
Suchomimus

Profile

## About

Small pits along the snout of *Suchomimus* allow it to detect the movement of fish and other prey in the water.

## Hybrids

 ┗━ |  | Irritator GEN 2* Require: Level 5
* Cost: 50 x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Vulnerable
* Target: Lowest HP: remove Taunt, remove Shields
* Target: Lowest HP: bypassing Armor

* Deal 1x damage
* Ability Cooldown: 2
* DoT 0.33x of target's max HP per turn for 3 turns

* Deal NO damage
* If opponent tries to Swap Out, Swap Prevent for 1 turn.

## Availability

*Suchomimus* spawns in the wild, locally.

## Trivia

* Prior to the Worldwide Release version, *Suchomimus* had Lesser Wounding Strike but this was changed to Strike.
Struthiomimus

Profile

 **Up-to date as of version: 3.3**
## About

"Mimus" means "mimic" in the dinosaur names *Struthiomimus*, Ornithomimus and Gallimimus. Struthiomimus' incredibly powerful hind limbs and large three-pronged feet make it seem like a devilish imitation of the modern-day Ostrich.

## Possible Hybrids

 ┗━ |  | **Struthiomimus*** Require: Level 15
* Cost: 50x DNA

## Abilities

* Deal 1x damage
* Self: Gain 75% chance to Dodge 66.7% of damage for one attack, lasting 1 turn.

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Act first
* Target’s damage is reduced 50% for 2 turns, 3 attacks.

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 1
* Self: Cleanse DoT.
* Target: Highest Damage: Nullify damage increase and crit increase.
* Target: Damage reduced 50% for 1 turn, 2 attacks. Critical hit chance reduced 100%.

## Resistances

* Resist strength: 100%

* Resist strength: 100%

* Resist strength: 100%

* Resist strength: 75%

## Trivia

* This was one of three creatures introduced as Continental Creatures, the other two being Rinchenia and Stegoceras.
	+ Struthiomimus is currently only found in Europe.
Parasaurolophus

*Not to be confused with Parasaurolophus Lux.*

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

*Parasaurolophus* is able to use its crest as a resonating chamber to make sounds akin to a foghorn.

## Possible Hybrids

 ┗━ |  | **Parasaurolophus*** Require: Level 15
* Cost: 500x DNA

 ┗━ |  | **Parasaurolophus*** Require: Level 15
* Cost: 500x DNA

## Abilities

* Deal 1x damage
* Target Team: Cleanse all negative effects.

* Deal NO damage
* Ability Cooldown: 2
* Cleanse
* Target Team: Heal 1x

## Trivia

* This creature was given the Greater Stunning Impact ability in the Worldwide Release version, but in version 1.3, this was changed again to Impact and Run. Additionally, *Parasaurolophus* was given Superiority Strike in version 1.3.
* *Parasaurolophus* appears on the main official artwork of the game, along with T-Rex, Triceratops and Pteranodon.

## Media

Parasaurolophus appears on the main official artwork for the game
Skoonasaurus

Profile

 **Up-to date as of version: 3.3**
## About

Skoonasaurus are most commonly found wading in fast-moving rivers. The first scientist to observe this behavior remarked that the creature looked like a schooner. How appropriate!

## Creation Tree

 ┗━ |  | Sonorasaurus* Require: Level 20
* Cost: 200x DNA

## Possible Hybrids

 ┗━ |  | **Skoonasaurus*** Require: Level
* Cost: x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Distraction
* Target: Lowest HP: Remove Dodge, Cloak and Speed Increase
* Target: Lowest HP: Vulnerable for 2 turns, 1 attack.

* Deal 2x damage
* Ability Cooldown: 2
* Target: All opponents: reduce Speed 50%, lasting for 2 turns

* Deal NO damage
* Ability Delay: 1
* Ability Cooldown: 2
* This ability will Act First.
* Self: Shield by 100% for this turn, 4 attacks.
* Self: Taunt for 1 turn.

* Deal 1.5x damage
* Ability Cooldown: 1
* Target: All Opponents: Reduce Damage by 50% for 1 turn, 2 attacks.

* Deal 1x damage
* Slow 50% for 1 turn.

## Resistances

* Resist strength: 50%

* Resist strength: 75%

* Resist strength: 100%

* Resist strength: 67%

* Resist strength: 100%

* Resist strength: 50%

## Stats by Level

[ Click here to view stats ]
Spinonyx

* Profile
* Alt

## About

This fusion of the Spinosaurus GEN 2 and the Baryonyx GEN 2 developed unique mottled red and purple coloring that darkens as it matures. With thicker skin and a more powerful set of jaws than either of its hybrid parents, the Spinonyx is a very dangerous Spinosaur!

## Creation Tree

 ┗━ |  | Baryonyx GEN 2* Require: Level 15
* Cost: 200x DNA

## Possible Hybrids

 ┗━ |  | Erlikosaurus GEN 2* Require: Level 20
* Cost: 500x DNA

## Abilities

* Deal 33.4% Max HP damage
* Target: Highest HP: remove Shields
* Target: Bypass Armor.

* Deal 1x damage
* Ability Cooldown: 2
* DoT 0.33x of target's max HP per turn for 3 turns

* Deal 2x damage
* Ability Cooldown: 1
* Bypass Cloak and Evasive abilities

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 2
* Target: Most Positive Effects: Remove Dodge and Cloak.
* Target: Remove Taunt. Break Shields. Bypass Armor.

* Deal NO damage
* If opponent tries to Swap Out, Swap Prevent for 1 turn.

## Resistances

* Resist strength: 75%

* Resist strength: 100%

## Stats by Level

[ Click here to view stats ]
Tuoramoloch

Profile

## About

It's believed the enormous defensive spikes of this superhybrid may also have sensory capabilities similar to the spines of a sea urchin. The purpose of such a trait is still unknown.

## Creation Tree

 ┗━ |  | Tuojiangosaurus* Require: Level 20
* Cost: 500x DNA

## Abilities

* Deal 1x damage
* Target Team: Cleanse distraction.
* Target's speed -50% for 1 turn.
* Bypass Dodge.

* Deal NO damage
* Ability Cooldown: 2
* Cleanse
* Target Team: Heal 1x

* Deal 1x damage
* Ability Cooldown: 1
* This ability will Act First.
* Act First.
* Target Team: Increase speed 50% for 3 turns.

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Act First
* Cleanse
* Target Lowest HP Teammate: Regenerate 2x

## Resistances

* Resist strength: 50%

* Resist strength: 100%

* Resist strength: 100%

* Resist strength: 50%

## Trivia

* This creature was added to the game in version 1.3.
Swap-In Abilities

Abilities (also known as moves or attacks) are actions a Creature can perform in battle.
There are several types of Abilities in the game:

* Quick-Use Abilities
* Charged Abilities
* Counter-Attack Abilities
* **Swap-In Abilities**
* Swap-Out Abilities
* On-Escape Abilities
* Priority Abilities
* Alert Abilities
* Discontinued Abilities

## Swap-In Abilities

Some creatures now have access to Swap-In Abilities (or SIA for short). When you perform an SIA, you get the benefit of having swapped out your previous creature, having swapped in your new creature and performing ability, all in a single action!

[ more... ]

A SIA only occurs if you manually swapped. This does not occur when you initially deploy your first creature, or when you replace a dead one.

When a creature has an SIA, it performs it before any Priority Ability has the chance to act, because all swaps are done beforehand.

Note that if both players swap to creatures that perform an SIA, the fastest of the new creatures will get to act first.

Order of resolution for a battle turn becomes:

* Perform all swaps
* Perform all Swap-In Abilities according to speed
* Priority Ability
* Speed order

While other creatures may also have this feature, there is one creature family that has Swap-In Abilities as a core mechanic: Pterosauria.

Swap abilities prevent the creature from swapping for one or two turns, this is called binding (a creature is said to be “Bound”). Note that this special type of Swap Prevention occurs even if the creature is Immune since this is self-inflicted. However, this negative effect can be cleansed through the usual means.

Be aware that effects that give a free swap (i.e. Impact and Run) can “chain” into free Swap-In Abilities!

In this case, the SIA is performed immediately after the creature enters the field. Note that if the opponent hasn’t acted yet, this SIA occurs even if the new creature is slower than the currently-present opponent.

Triggering SIA is all about the finesse, timing, and prediction of what your opponent does! Note that most creatures with SIA are so versatile that their attributes are under the average of other creatures of a similar rarity.
Sonorasaurus

Profile

 **Up-to date as of version: 3.3**
## About

At 29 feet, this sauropod was taller than Apatosaurus, but shorter than Brachiosaurus. *Sonorasaurus* was a Cretaceous dinosaur, and the discovery of its fossils proved that Sauropods survived beyond the Jurassic period.

## Possible Hybrids

 ┗━ |  | Skoolasaurus* Require: Level 20
* Cost: 50x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Distraction
* Target: Lowest HP: Remove Dodge, Cloak and Speed Increase
* Target: Lowest HP: Vulnerable for 2 turns, 1 attack.

* Deal 2x damage
* Ability Cooldown: 1
* Taunt for 1 turn.
* Target Vulnerable for 2 turns, 2 attacks.

* Deal 3x damage
* Ability Delay: 2
* Ability Cooldown: 1
* Self: Taunt, lasting 1 turn
* Target: Highest HP: Precise attack

* Deal 0.5x damage
* Target: Remove Dodge and Cloak.
* Target: Remove Increased Speed
* Target: Vulnerable for 2 turns, 1 attack.

## Resistances

* Resist strength: 100%

* Resist strength: 100%

* Resist strength: 100%

## Stats by Level

[ Click here to view stats ]
Version history

Jurassic World Alive is a frequently updated game, with each version offering new Creatures, new features, creature balancing, bug fixes and more. Here's a list of each version since the game started:

* Version 1.0
* Version 1.1
* Version 1.2
* Version 1.3
* Version 1.4
* Version 1.5
* Version 1.6
* Version 1.7
* Version 1.8
* Version 1.9
* Version 1.10
* Version 1.11
* Version 1.12
* Version 1.13
* Version 1.14
* Version 2.0
* Version 2.1
* Version 2.2
* Version 2.3
* Version 2.4
* Version 2.5
* Version 2.6
* Version 2.7
* Version 2.8
* Version 2.9
* Version 2.10
* Version 2.11
* Version 2.12
* Version 2.13
* Version 2.14
* Version 2.15
* Version 2.16
* Version 2.17
* Version 2.18
* Version 2.19
* Version 2.20
* Version 2.22
* Version 2.23
* Version 3.0
* Version 3.0.30
* Version 3.0.30C
* Version 3.1
* Version 3.2
Spinosaurus

*Not to be confused with Spinosaurus GEN 2.*

* Profile
* Alt

## About

*Spinosaurus* hunts like today's grizzly bears, wading into the water and using its claws to catch slippery fish.

## Possible Hybrids

 ┗━ |  | Utahraptor* Require: Level 10
* Cost: 50x DNA

 ┗━ |  | Dilophoboa* Require: Level 20
* Cost: 50x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Vulnerable
* Target: Lowest HP: remove Taunt, remove Shields
* Target: Lowest HP: bypassing Armor

* Deal 1x damage
* Ability Cooldown: 2
* DoT 0.33x of target's max HP per turn for 3 turns

* Deal 1.5x damage
* Ability Cooldown: 1
* Self: Cleanse Vulnerable
* Target: Lowest HP: remove Taunt, remove Shields
* Target: Lowest HP: bypassing Armor

* Deal NO damage
* If opponent tries to Swap Out, Swap Prevent for 1 turn.

## Trivia

* Prior to the Worldwide Release version, Spinosaurus had Lesser Wounding Strike but this was changed to Strike.
Tsintamoth

Profile

 **Up-to date as of version: 3.3**
## About

The ***Tsintamoth*** inherited its large cranial crest from its hybrid parent Tsintaosaurus. This crest gives the ***Tsintamoth's*** trumpeting calls a unique range of pitches that confuse other pachyderms. Members of the same ***Tsintamoth*** herd, however, can recognize these calls from miles away!

## Creation Tree

 ┗━ |  | Woolly Mammoth* Require: Level 15
* Cost: 50x DNA

## Possible Hybrids

*This creature currently has no superhybrids.*

## Abilities

* Deal 1x damage
* Damage increased +50% for 2 turns, 2 attacks.

* Deal 1.5x damage
* Ability Cooldown: 2
* Cleanse Team.

* Deal NO damage
* Ability Cooldown: 2
* Cleanse
* Target Team: Heal 1.5x

* Deal 1.5x damage
* Ability Cooldown: 1
* Target: All Opponents: Reduce Speed by 50% for 2 turns.

## Resistances

* Resist strength: 75%

* Resist strength: 75%

* Resist strength: 100%
Stegoceras

Profile

 **Up-to date as of version: 3.3**
## About

Juvenile Stegoceras are called Ornatotholus. Experts use this term when identifying the genus' flat and underdeveloped juvenile skulls. A fully grown Stegoceras skull is round and can reach up to 3 inches at its thickest point.

## Possible Hybrids

 ┗━ |  | Glyptodon* Require: Level 15
* Cost: 500x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse DoT.
* Target: Lowest HP: remove Critical Increase and Attack Increase.
* Target: Reduce Critical Chance 100% and reduce damage 50% for 2 attacks, lasting 1 turn.

* Deal 1x damage
* Ability Delay: 1
* Ability Cooldown: 2
* This ability will Act First.
* Target: Highest Damage: 75% chance to Stun for 1 turn.

* Deal 1.5x damage
* Ability Cooldown: 2
* Guaranteed crit on this move.

* Gain 66% chance to Stun for 1 turn after swapping in
* Unable to swap for 2 turns

## Resistances

* Resist strength: 100%

* Resist strength: 100%

## Trivia

* This was one of three creatures introduced as Continental Creatures, the other two being Rinchenia and Struthiomimus.
	+ Stegoceras is currently only found in America.
Thoradolosaur

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

This emerald green superhybrid is a force to be reckoned with. The long arms of the *Thoradolosaur* are more functional than the arms of other tyrannosaurids, allowing it to grab hold of its prey using its claws.

## Creation Tree

 ┗━ |  | Tarbosaurus* Require: Level 20
* Cost: 2000x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Vulnerable
* Target: Lowest HP: remove Taunt, remove Shields
* Target: Lowest HP: bypassing Armor

* Deal 1.5X damage
* Ability Cooldown: 1
* Self: Cleanse All Negative Effects.
* Target: All Opponents: Break Shields. Remove Taunt. Bypass Armor.

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 1
* Self: Cleanse Vulnerable
* Target: Lowest HP: remove Taunt, remove Shields
* Target: Lowest HP: bypassing Armor

* Deal 1x damage
* Ability Delay: 1
* Ability Cooldown: 2
* This ability will Act First.
* Target: Highest Damage: 75% chance to Stun for 1 turn.

## Resistances

* Resist strength: 75%

* Resist strength: 50%

* Resist strength: 100%

* Resist strength: 50%

## Trivia

Thoradolosaur´s skin
Woolly Mammoth Boss

Profile

 **Up-to date as of version: 3.3**
## About

This raid has been discontinued as of update 2.7. Instead, it has been replaced by the Blue Boss.

## Abilities

* Round 1
* Round 2
* Round 3

* Deal 1x damage
* Self: Cleanse Distraction
* Self: Increase damage 50% for 4 attacks, lasting 4 turns
* Target: All Opponents: Attack.

* Deal 2x damage
* Ability Cooldown: 2
* Target: All opponents: reduce Speed 50%, lasting for 2 turns

* Deal NO damage
* Self: Cleanse all negative effects.
* Self: Shield 50% for 4 attacks, lasting this turn.
* Target: All Opponents: Reduce speed by 50% for 2 turns.

* Deal 2x damage
* Ability Cooldown: 2
* Target: All opponents: reduce Speed 50%, lasting for 2 turns

* Deal NO damage
* Self: Cleanse all negative effects.
* Self: Shield 50% for 4 attacks, lasting this turn.
* Target: All Opponents: Reduce speed by 50% for 2 turns.

* Deal 1x damage
* Self: Cleanse Distraction
* Self: Increase damage 50% for 4 attacks, lasting 4 turns
* Target: All Opponents: Attack.

* Deal 1x damage
* Self: Cleanse Distraction
* Self: Increase damage 50% for 4 attacks, lasting 4 turns
* Target: All Opponents: Attack.

* Deal 2x damage
* Ability Cooldown: 2
* Target: All opponents: reduce Speed 50%, lasting for 2 turns

## Resistances

* Resist strength: 100%

* Resist strength: 80%

* Resist strength: 50%

* Resist strength: 80%

* Resist strength: 70%

* Resist strength: 50%

## Raid Restrictions

* Only EPIC rarity and below are allowed in this Raid.
* Creature levels are capped at level 15.
* Stat boosts are capped at 5/5/5.
Spinoconstrictor

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

This gigantic superhybrid hides in tropical river beds by burrowing into the mud with its sharp spinal fins. The *Spinoconstrictor* hunts by dragging larger prey into the mud to suffocate and be consumed.

## Creation Tree

 ┗━ |  | Spinosaurus* Require: Level 20
* Cost: 500x DNA

## Abilities

* Deal 1x damage
* Target: Highest Damage: Reduce Damage by 50% for 1 turn, 2 attacks.

* Deal 2x damage
* Ability Cooldown: 1
* Bypass Cloak and Evasive abilities

* Deal 1x damage
* Ability Cooldown: 2
* Self: 50% chance to Dodge by 66.7% for 2 turns, 4 attacks.
* Target: Highest Damage: Damage Over Time 20.0% of target's max HP for 2 turns.

* Deal NO damage
* Ability Cooldown: 1
* This ability will Act First.
* Act first
* Target’s damage is reduced 100% for 1 turn, 2 attacks

* Deal NO damage
* DoT 33.4% for 1 turn.

* Deal 1x damage
* If opponent tries to Swap Out, gain 75% chance to dodge 66.7% of damage for 1 turn, 1 attack. Attack.

## Resistances

* Resist strength: 100%

* Resist strength: 75%

* Resist strength: 75%

* Resist strength: 100%

## Stats by Level

[ Click here to view stats ]
Stegosaurus ungulatus

*Not to be confused with Stegosaurus.*

Profile

 **Up-to date as of version: 3.3**
## About

The gentle Stegosaurus ungulatus has longer hind-limbs and smaller dorsal plates than the Common Stegosaurus. The most remarkable difference between these two creatures is the small plates that grow on the neck and head of S. ungulatus.
Velociraptor

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

Jurassic World's geneticists made their *Velociraptor* far larger than its counterparts in the fossil record. This powerhouse pack predator is the wolf of Jurassic World.

## Possible Hybrids

 ┗━ |  | **Velociraptor*** Require: Level 15
* Cost: 500x DNA

 ┗━ |  | **Velociraptor*** Require: Level 20
* Cost: 2000x DNA

## Abilities

* Deal 1x damage
* No special effect

* Deal 2x damage
* Ability Cooldown: 1
* Reduce Target's damage 50% for 1 turn, 2 attacks

## Trivia

* Before Version 2.14, Velociraptor has the highest speed in the game, tying with Haast Eagle, Gorgonops, and Deinonychus at 132. This changed when Preondactylus was added to the game, which had a speed of 133. Ironically, even before Preondactylus, Haast Eagle and Gorgonops already outsped it by having higher rarities.
* As of version 2.2, Velociraptor has the lowest health in the game.
* *Velociraptor*s feature heavily in the official trailer for the game.
* There are 4 additional *Velociraptor*s in the game, based on the characters from the movie franchise: They are Blue, Charlie, Delta and Echo.
* The *Velociraptor* in the Jurassic Park franchise is much larger than the known dinosaur which is probably around the size of a large chicken. The more likely creature that this is based on is *Deinonychus*.
* The *Velociraptor* is the only dinosaur to be used in creating a superhybrid with its own hybrid.

## Media

Jurassic World™ Alive Official TrailerCreature Spotlight - Velociraptor
Tyrannosaurus rex GEN 2

*Not to be confused with Tyrannosaurus rex.*

* Profile
* Alt

## About

Like other Tyrannosaurids, this GEN 2 clone is instinct driven and attracted to sounds and movements. This makes it more easy to find than some other larger theropods.

## Possible Hybrids

 ┗━ |  | Dilophosaurus GEN 2* Require: Level 15
* Cost: 500x DNA

 ┗━ |  | Echo* Require: Level 10
* Cost: 50x DNA

## Abilities

* Deal 1x damage
* Destroy shields
* Bypass Armor

* Deal 1.5x damage
* Ability Cooldown: 1
* Destroy shields
* Bypass Armor

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 1
* Bypass Armor

## Availability

*Tyrannosaurus rex GEN 2* spawns globally on Fridays.

## Trivia

* Prior to version 1.4, *T.rex GEN 2* had Armor Piercing Strike but this was changed to Defense Shattering Strike.
* *Tyrannosaurus GEN 2* has the highest Damage of all Rare creatures.
Tyrannosaurus Rex Boss

## Stats

###  Critical

30%

 **Up-to date as of version: 3.3**
## About

This was the second Epic boss ever introduced to the game.

## Abilities

* Round 1
* Round 2

* Deal 1x damage
* Target: All opponents: remove Shields
* Target: All opponents: Bypass Armor

* Deal 1.5x damage
* Ability Cooldown: 1
* Destroy shields
* Bypass Armor

* Deal NO damage
* This ability will Act First.
* Damage increased +50% for 2 turns, 2 attacks
* Shield 100% for this turn, 4 attacks

* Deal 1x damage
* Target: All opponents: remove Shields
* Target: All opponents: Bypass Armor

* Deal 1.5x damage
* Ability Cooldown: 1
* Destroy shields
* Bypass Armor

## Resistances

* Resist strength: 90%

* Resist strength: 80%

* Resist strength: 50%

* Resist strength: 80%

## Raid Restrictions

* Only EPIC rarity and below are allowed in this Raid.
* Creature levels are capped at level 15.
* Stat boosts are capped at 5/5/5.
Therizinosaurus

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

The Biosyn Engineered *Therizinosaurus* sports a twenty-foot-long neck and weighs up to 11,000 pounds. The three razor sharp claws on each of this herbivore’s forelimbs measure a whopping three feet, the longest of any known animal!

## Abilities

* Deal 1x damage
* Increase speed 10% for 3 turns

* Deal 1X damage
* Ability Cooldown: 3
* Self: Increase Damage by 50% for 3 turns, 6 attacks.
* Self: Cleanse DoT.
* Target: Lowest HP: Reduce Damage by 50% for 1 turn, 2 attacks.
* Target: Reduce Crit Chance by 100% for 1 turn, 2 attacks.
* Target: Remove Increased Crit Chance. Remove Increased Damage.

* Deal 2X damage
* Ability Delay: 1
* Ability Cooldown: 1
* When Secure: Highest HP: Precise.
* Threatened State: 33.3%
* When Threatened: Gain Priority.
* When Threatened: Highest HP:Precise.

## Resistances

* Resist strength: 50%

* Resist strength: 50%

* Resist strength: 75%
Training Grounds

* Medal
* Battlefield

The Training Grounds is the first Battle Arena experience a player will get in the game. Here a player will do a test battle to understand how battles actually work. Owen Grady leads the player through their first battle in a short tutorial. The player will use practice Creatures instead of their own.

The player will then practice further by playing through a second, less guided battle with more advanced Creatures and Abilities. Again, the player will use practice Creatures instead of their own.

From these practice sessions, you'll earn enough trophies to unlock Arena 1: Fallen Kingdom.

## Media

Menu before clicking battleLoading screenTitle after starting battleTraining Grounds in Arenas overview
## Tutorial

* After Euoplocephalus is defeated, Allosaurus comes out
* After Allosaurus defeats Iguanodon
* After defeating 3 creatures
* After entering a second battle
* After Pyroraptor is defeated, Tuojianosaurus comes out
* After defeating 3 creatures
1/27
Swap Prevent

Swap Prevent Abilities disable the ability to swap Creatures.

Here is a list of the known available Abilities with *only* **Swap Prevent** effect in the game:

* Deal 1x damage
* Target cannot swap this turn, next 2 turns

* Deal 1.5x damage
* Ability Cooldown: 1
* Target cannot swap for next 2 turns

* Deal NO damage
* If opponent tries to Swap Out, Swap Prevent for 1 turn.

* Deal NO damage
* When Secure: If opponent tries to Swap Out, Swap Prevent for 1 turn.
* Threatened State: NoCat
* When Threatened: Ability Disabled.

Here is a list of Abilities with multiple effects, including **Swap Prevent**, in the game:

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Stun 100%
* Target is Swap Prevented for 2 turns

* Deal NO damage
* Reduce damage 50% for 1 turn, 2 attacks.
* Swap Prevent for 1 turn.

## Swap Ins

*see Swap-In Abilities*

All Swap-In Abilities will Swap Prevent the user, for 1-2 turns. Unlike normal Swap Prevention, this version *pins the user regardless of Swap Prevent Resistance*.
Sinosauropteryx

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

The ring-tailed *Sinosauropteryx* may seem furred, but its skin is actually covered in downy, filament-like feathers. In fact, *Sinosauropteryx* was the first dinosaur to be discovered sporting feather-like structures all over its body, helping to prove dinosaurs evolved into modern birds!

## Possible Hybrids

 ┗━ |  | Dakotaraptor* Require: Level 15
* Cost: 50x DNA

## Abilities

* Deal 1x damage
* Target: Highest Damage: Reduce Damage by 50% for 1 turn, 2 attacks.

* Deal 2x damage
* Ability Cooldown: 1
* Reduce Target's damage 50% for 1 turn, 2 attacks

* Deal NO damage
* Max damage received is remaining HP of flock member nearest defeat. Exception: Group attacks.
Spinotasuchus

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

This fusion of the *Spinotahraptor* and *Kaprosuchus* is a highly intelligent fisherman! Its genetic enhancement with water-dwelling creatures makes this dinosaur very comfortable hunting in marshes and pools.

## Creation Tree

 ┗━ |  | Kaprosuchus* Require: Level 15
* Cost: 200x DNA

## Possible Hybrids

 ┗━ |  | Albertosaurus* Require: Level 20
* Cost: 500x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Vulnerable
* Target: Lowest HP: remove Taunt, remove Shields
* Target: Lowest HP: bypassing Armor

* Deal 1x damage
* Ability Cooldown: 2
* DoT 0.33x of target's max HP per turn for 3 turns

* Deal NO damage
* Ability Delay: 1
* Ability Cooldown: 2
* Self: Automatic Swap.
* Target: Highest HP: DoT 20% of target's max HP for 3 turns.

* Deal 1.5x damage
* Ability Cooldown: 2
* Guaranteed crit on this move.

* Deal NO damage
* If opponent tries to Swap Out, Swap Prevent for 1 turn.

## Trivia

* This creature was added to the game in the Worldwide Release version.
Sinoceratops Boss

## Stats

###  Critical

5%

 **Up-to date as of version: 3.3**
## Abilities

* Round 1
* Round 2

* Deal 1x damage
* Reduce target’s speed by 50% for 2 turns

* Deal 1x damage
* This ability will Act First.
* 75% chance to Stun for 1 turn
* Bypass Armor.

* Deal NO damage
* This ability will Act First.
* Cleanse. Speedup 10% for 2 turns.
* Regenerate 1x
* Shield 50% for 1 turn, 4 attacks.

* Deal 2x damage
* Target: at random: Bypass Armor

* Deal 1.5x damage
* 75% chance to Stun for 1 turn
* Bypass Armor.

* Deal 1x damage
* Reduce target’s speed by 50% for 2 turns

* Deal 2x damage
* Self: Cleanse.
* Target: Random: Bypass Armor

## Resistances

* Resist strength: 90%

* Resist strength: 80%

* Resist strength: 50%

* Resist strength: 80%

## Raid Restrictions

* Only EPIC rarity and below are allowed in this Raid.
* Creature levels are capped at level 15.
* Stat boosts are capped at 5/5/5.
Titanoboa

*Not to be confused with Titanoboa GEN 2.*

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

The *Titanoboa* is the largest known snake, weighing 2,500 lbs and reaching a length of 42 feet. This massive creature thrived in the tropical rainforests of the late Paleocene and was mostly piscivorous... with an occasional taste for crocodile.

## Possible Hybrids

 ┗━ |  | Dilophosaurus GEN 2* Require: Level 15
* Cost: 500x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Distraction
* Target: Lowest HP: Remove Dodge, Cloak and Speed Increase
* Target: Lowest HP: Vulnerable for 2 turns, 1 attack.

* Deal 2x damage
* Ability Cooldown: 1
* Bypass Cloak and Evasive abilities

* Deal 1.5x damage
* Ability Cooldown: 1
* Target’s speed is reduced 50% for 2 turns

* Deal 2x damage
* If opponent tries to Swap Out, attack.

## Resistances

* Resist strength: 100%

* Resist strength: 50%

* Resist strength: 67%

* Resist strength: 75%

* Resist strength: 100%

## Stats by Level

[ Click here to view stats ]
Utarinex

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

This fusion of the *Dracorex* and *Utasinoraptor* matches the intelligence of the Raptor with the defensive capability of the Dracorex and *Sinoceratops*. Its unique coloring likely helps to intimidate its opponents.

## Creation Tree

 ┗━ |  | Dracorex* Require: Level 20
* Cost: 500x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse DoT.
* Target: Lowest HP: remove Critical Increase and Attack Increase.
* Target: Reduce Critical Chance 100% and reduce damage 50% for 2 attacks, lasting 1 turn.

* Deal 1.5X damage
* Ability Delay: 1
* Ability Cooldown: 1
* Self: Automatic Swap.
* Target: Highest Damage: Reduce Damage by 50% for 2 turns, 4 attacks.

Stunning Rampage And Run

* Deal 1X damage
* Ability Cooldown: 3
* This ability will Act First.
* Target: Highest Damage: 75% chance to Stun for 1 turn.

* Deal 1x damage
* Self: Cleanse distraction.
* Target: Lowest HP: Remove Dodge, Cloak and Speed Increase
* Target: Vulnerable for 2 turns, 1 attack.

## Resistances

* Resist strength: 50%

* Resist strength: 75%

* Resist strength: 75%

* Resist strength: 34%

## Trivia

* This creature was added to the game in the Worldwide Release version.
* This creature had 4 move changes in 2.17
Utahraptor

* Profile
* Alt
* Alt 2

 **Up-to date as of version: 3.3**
## About

The *Utahraptor* is the largest and most aggressive of all raptor species. It uses quick, slashing strikes with the long claws on its feet.

## Possible Hybrids

 ┗━ |  | **Utahraptor*** Require: Level 10
* Cost: 50x DNA

 ┗━ |  | **Utahraptor*** Require: Level 15
* Cost: 200x DNA

## Abilities

* Deal 1x damage
* No special effect

* Deal 2x damage
* Ability Cooldown: 1
* Reduce Target's damage 50% for 1 turn, 2 attacks

* Deal 1.5x damage
* Ability Cooldown: 1
* Target highest damage: damage reduced 50% for 1 turn, 2 attacks. Critical hit chance reduced 100%.
* Cleanse DoT.
* Nullify damage increase and crit increase
Velosrhacos

Profile

 **Up-to date as of version: 3.3**
## About

*Velosrhacos'* fusion includes DNA from an IBRIS Project experiment that had impressive problem-solving skills. Those skills were transferred to *Velosrhacos*, making her a legend on the hunting scene.

## Creation Tree

 ┗━ |  | Phorusrhacos* Require: Level 10
* Cost: 200x DNA

## Abilities

* Deal 1x damage
* Bypass Dodge.
* 75% chance to dodge 67% of damage for 1 attack, 1 turn.
* Increase speed 10% for 1 turn.
* Target All Opponents: Distract 50% for 2 attacks, 1 turn.

* Deal 2x damage
* Ability Cooldown: 1
* Reduce Target's damage 50% for 1 turn, 2 attacks

* Deal NO damage
* Self: Cleanse.
* Self: 75% chance to dodge 66.7% of damage for 1 turn, 2 attacks.
* Self: Increase Critical Hit Chance +50% for 1 turn, 2 attacks.

* Deal 2x damage
* Ability Cooldown: 1
* Target: Lowest HP

## Resistances

* Resist strength: 100%

* Resist strength: 100%

* Resist strength: 100%

## Stats by Level

[ Click here to view stats ]
Taunt

Taunt Abilities draw all enemy attacks to the user. These abilities are usually used in conjunction with damage reduction Status Effects.

Here is a list of the known available Abilities with *only* **Taunt** effect in the game:

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 1
* Taunt for 1 turn.

Here is a list of Abilities with multiple effects, including **Taunt**, in the game:

* Deal 3x damage
* Ability Delay: 2
* Ability Cooldown: 1
* Self: Taunt, lasting 1 turn
* Target: Highest HP: Precise attack

* Deal 1x damage
* 50% shield for 1 turns, 4 attacks.
* Taunt for 1 turn, 8 attacks.

* Deal 1x damage
* Ability Cooldown: 1
* 50% shield for 2 turns, 4 attacks.
* Taunt for 1 turn.

* Deal NO damage
* Ability Cooldown: 1
* This ability will Act First.
* Self: Self: Taunt, lasting 1 turn
* Self: Team: 50% Shields for 2 attacks, lasting 2 turns

* Deal 1x damage
* Ability Cooldown: 1
* Self: Taunt, lasting 1 round
* Self: Team: 50% Shields for 2 attacks, lasting 2 turns
* Target: Lowest HP: Attack

* Deal 1.5x damage
* Ability Cooldown: 2
* Self: Taunt for 1 turn.
* Self: Team: Shield 50% for 2 turns, 2 attacks.
* Target: Highest HP: Attack.

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Act First
* Cleanse. Speedup 10% for 2 turns.
* Regenerate 1x.
* Shield 50% for this turn, 8 attacks. Taunt for 1 turn.

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Act First
* Shield 50% for 1 turn, 4 attacks.
* Target's speed -50% for 2 turns
* Taunt for 1 turn.

* Deal NO damage
* Ability Delay: 1
* Ability Cooldown: 2
* This ability will Act First.
* Self: Shield by 100% for this turn, 4 attacks.
* Self: Taunt for 1 turn.

* Deal NO damage
* This ability will Act First.
* Cleanse.
* 100% chance to Dodge 66.7% of damage for 1 turn, 2 attacks.
* Speedup 10% for 2 turns. Taunt for 1 turn, 1 attack.

* Ability Cooldown: 1
* This ability will Act First.
* Self: Cleanse all negative effects.
* Self: Taunt for 1 turn.
* Self: 75% chance to dodge 66.7% of damage for this turn, 2 attacks.
* Target: Most Pos: Nullify all positive effects.

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 2
* Self: Taunt, lasting for 1 turn
* Target: Highest HP: remove Taunt and Shields
* Target: Bypass Armor

* Deal 2x damage
* Ability Cooldown: 1
* Taunt for 1 turn.
* Target Vulnerable for 2 turns, 2 attacks.
Stegosaurus

*Not to be confused with Stegosaurus ungulatus.*

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

This 30-foot quadruped is most famous for its iconic plates and friendly nature. It's also the inspiration for the DPG's logo!

## Possible Hybrids

 ┗━ |  | **Stegosaurus*** Require: Level 10
* Cost: 200x DNA

 ┗━ |  | **Stegosaurus*** Require: Level 15
* Cost: 500x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Distraction
* Target: Lowest HP: Remove Dodge, Cloak and Speed Increase
* Target: Lowest HP: Vulnerable for 2 turns, 1 attack.

* Deal 1x damage
* Ability Cooldown: 2
* Target: All Opponents: reduce speed 50%, lasting 2 turns

## Availability

*Stegosaurus* spawns globally on Saturdays.

## Trivia

* This creature was given the Superiority Strike ability in version 1.3.
* *Stegosaurus* appears in the main logo for the DPG.

## Media

Stegosaurus in the DPG logo.Stegosaurus in the DPG logo.
Slippery Alert

###

50% chance to Dodge for 2 turns, 2 attacks. Crit Increase 50% for 2 turns, 2 attacks.

###

Target Highest Damage: Reduce damage 50% for 2 turns, 2 attacks.

### When Threatened

Cleanse.

###

75% chance to Dodge for 2 turns, 2 attacks. Crit Increase 50% for 2 turns, 2 attacks.

###

Target Highest Damage: Reduce damage 50% for 2 turns, 2 attacks.
Tenontosaurus

* Profile
* Alt

## About

Think of *Tenontosaurus* like a Jurassic kangaroo! The large, flexible tail of this member of the Iguanodont family gives it extra balance while walking of fighting on two legs.

## Possible Hybrids

 ┗━ |  | **Tenontosaurus*** Require: Level 20
* Cost: 500x DNA

 ┗━ |  | **Tenontosaurus*** Require: Level
* Cost: x DNA

## Abilities

* Deal 1x damage
* Target Team: Cleanse all negative effects.

* Deal NO damage
* Ability Cooldown: 2
* Cleanse
* Target Team: Heal 1x

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Act First
* Cleanse
* Target Lowest HP Teammate: Regenerate 2x

## Trivia

* This creature was given the Superiority Strike ability in version 1.3.
Stygimoloch

*Not to be confused with Stygimoloch GEN 2.*

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

While their dome heads offer a defensive weapon, the *Stygimoloch* is an usually wary dinosaur. Most of their aggressive interactions are with each other.

## Possible Hybrids

 ┗━ |  | Parasaurolophus* Require: Level 15
* Cost: 500x DNA

 ┗━ |  | **Stygimoloch*** Require: Level 15
* Cost: 50x DNA

## Abilities

* Deal 1x damage
* 50% shield for 1 turn, 2 attacks.

* Deal 1.5x damage
* Ability Delay: 1
* Ability Cooldown: 1
* Automatic Swap

* Deal 1x damage
* Ability Delay: 1
* Ability Cooldown: 2
* This ability will Act First.
* Target: Highest Damage: 75% chance to Stun for 1 turn.

## Availability

* *Stygimoloch* is not known to spawn in the wild. (Excluding events)
* It is only available in Incubators won in battle from Arena 3 and above.

## Trivia

* This creature was added to the game in the Worldwide Release version.
* *Stygimoloch* appears briefly in the official trailer for the game, despite not being initially available to players.
* *Stygimoloch* was featured in a humour tweet as a promotion for the creature and AR.

## Media

Jurassic World™ Alive Official TrailerStygimoloch appears briefly in the official trailer where it is created by the player.Stygimoloch and Stygimoloch GEN 2