recursal/Fanatic-Fandom huggingface dataset:
Monk

File:Placeholder
Members of this class dedicate their lives to mastering the art of Yoshido. You utilize its teachings to strengthen themselves in mind, body, and spirit.

**Weakness:** A maxed monk is virtually only weak to ranged magic.

**Stat Modifiers:**
Very High DEX, Decent STR, Powerful Feats, Climb +2

½ STR & ½ DEX = Combat rolls

Run on walls,

Meditation – Prevents mind Control, Fear, Hunger, Can be done while frozen.
High Jump
Endure Pain

High Dodge ( Melee, Martial Arts, Ranged & Melee Weapons)
Reflexes

**Class Feats:**
Catch Arrows

Run on Water

## Monk Ranks

White Belt -> Yellow Belt --> Orange Belt --> Green Belt --> Blue Belt --> Purple Belt --> Brown Belt --> Red Belt --> Black Belt --> Master Monk

**White Belt** = Birth of will to study

**Yellow Belt** = *Sunlight bringing growth to the new seedling* (Basic moves)

**Orange Belt** = *Growing Strength of the sun* (10 self-defense moves)

**Green Belt** = symbolizes growth (learning to strengthen & refine skills...stat increases)

**Blue Belt** = symbolizes the color of the sky (push limits of body growth & mental growth)

**Purple Belt** = the color of dawn (advanced stages of study)

**Brown Belt** = the color the ripe seed (begun to mature & realize fruits of beginner studies)

**Red Belt** = symbolizes red hot strength of the Sun (learning to become dangerous/sharp power increase)

**Black Belt** = symbolizes the darkness beyond the sun (seeks to gain a deeper and further understanding/push others to advance their belts)

**Master Monk** - mastering one's self and becoming a potent teacher because of it (Sensei, Grandmaster)

Chi Monk / Spirit Monk - Disintegration beam

## Ninja Class

Monk, Thief, and Rogue abilities

Ninja -> Ninja Master
Taming

File:Placeholder
The craft of **taming** is utilized to stop aggression in animals, command animals, and various other forms of animal handling feats.

Taming attempts are performed using a 1D6.
D1 = Your meek attempt is resisted, may instill **apathy** or provoke **hostility**.
D2 = A gentle approach that barely succeeds.
D3 = The perfect tame, may result in **imprinting**.
D4 = A firm approach that barely succeeds.
D5 = Your strict approach is resisted causing **flight** or provoking **hostility**.
D6 = Your cruelty is resisted. Provokes **berserk**.

## Craft Milestones

**Level 1** - learned via book or formal training, train size **1/2**

**Level 2** - +1/-1 size **1/2** animals

**Level 3** - +2/-2 size **1/2** animals

**Level 4** - command **1/2** animals, train **1** animals

**Level 5** - +1/-1 size **1** animals

**Level 6** - +2/-2 size **1** animals

**Level 7** - command **1** animals

**Level 8** - train **2** animals

**Level 9** - +1/-1 size **2** animals

**Level 10** - +2/-2 size **2** animals

**Level 11** - command **2** animals

**Level 12** - train **3** animals

**Level 13** - +1/-1 size **3** animals

**Level 14** - +2/-2 size **3** animals

**Level 15** - command **3** animals

**Level 16** - train **4** animals

**Level 17** - +1/-1 size **4** animals

**Level 18** - +2/-2 size **4** animals

**Level 19** - command **4** animals

**Level 20** - train **5** animals

**Level 21** - +1/-1 size **5** animals

**Level 22** - +2/-2 size **5** animals

**Level 23** - command **5** animals

**Level 24** - train **6** animals

**Level 25** - +1/-1 size **6** animals, **Command-speak**

## Rewards of Taming

Tamer's Whip

Tame Mount

Perform Trick

Command

Command-speak - animals understand you

Perform Feat

**Taming (Trained)**

**Basic (1) –** raise domestic & comprehend domestic intent **(can tame size ½-1)**

**Novice (2) –** raise domestic, calm domestic, own pack animal **(can tame size 2)**

**Intermediate (3) –** train domestic, comprehend wild intent **(Can tame size 3-4)**

**Advanced (4) –** raise wild animal, calm wild, train wild **(Can tame size 5)**

**Expert (5) –** raise magical beast, train magical beast **(Can tame size 6+)**

**Epic (6) -** Can learn Animal Speak

Saga to obtain tamer's book.
DMR

The **DMR** is a Corrupted assault rifle manufactured by Vladof.

## Unique Effects

**Shh! Let them sleep!** - Always bladed. Massively increased damage. Massively decreased status chance. Increased mag size, reload speed, recoil. Decreased fire rate. Consumes 12 ammo per shot. Reduced shot cost and up to 65% more damage based on Seraph Crystals possessed. Can Push enemies. Semi-automatic firing mode. +175% melee damage.

**Curse of Big Strikers... and sleepers.** - Weapon shot cost is massively increased.

## Drop Sources (Level 49+)

* World Drop
* Hyperius the Invincible

## Notes & Trivia

* It is possible to get a higher melee damage boost with the Avenger and Sledge's Shotgun.
* Always spawns with a Bandit sight.
* Unusually, this weapon spawns with a Vladof and E-tech barrel. Additionally, it spawns with the meshes for the mag size, +damage/-accuracy, and projectile speed accessories.
Diaborus

A legendary shadow Pokémon that is being manipulated for wrongful acts because they had the doors to their hearts shut artificially, a process carried out by The Secret Society of the Uncrowned using the Unholy Grail.

## Section heading

Write the first section of your page here.

## Behavior

Sentient Pokémon. Disgusted by the humans using Pokémon as "mere tools". Takes any opportunity to harm, oppress, or telepathically taunt humans.

He will collect "mighty" Pokémon and will serve as his own final Pokémon is battles.

Quest: To purify Diaboros, can lead to his possible capture.
Cutthroat Isle

video File:Placeholder

An island where the infamous bustling pirate-town lies.

## Section heading

**Cue "Butcher's Bridge Full Theme - League of Legends"**

Harbormaster: Welcome to the Harbor what's the worst thing ye'v ever done, lad.

Oblivious Paladin: By order of my Lord, Lord Blank, I hereby declare the actions here unlawful and .....

(Blunderbuss shot, stands shoving the fallen paladin into the ocean beneath the docks with his foot, and calmly returns to his seat.)

**\*\*Rests smoking flintlock pistol on table...\*\***

Harbormaster: NEXTTT!

**\*\*Avatar walks up\*\***

Harbormaster: Well then! Welcome to the Harbor of Cutthroat Isle, where thieves are welcome and do-gooders be food for da fishes!

What's the worst thing ye'v ever done, lad/lass?

## Inhabitants

-Davy Jones

-Pirates

- Slavers

- Mermen

- Sirens (female immune)

## Fauna

- Kraken

- Sea Serpents

- Whales

- Fish

- Shark
Cluster & Mass units

File:Placeholder
These both cluster units and mass units combine all stats for each unit therein, as well as the abilities wielded by all. When these unis suffer significant decrease in LF the stats of the cluster or mass will decrease accordingly based on the number of units defeated. Cluster or mass rolls may be taken in bulk or separately depending on the circumstances.

## Cluster

Group of units that includes **2-100** within.

## Mass

Group of units that includes **100+** within.
Legendary Gunslinger

The **Legendary Gunslinger** is a Legendary class mod for Maya. It specializes in enhancing the capability of your pistols.

## Unique Effects

**"Mine."** - Increases pistol damage, pistol fire rate, pistol crit damage, and swap speed.

* +5 Quicken
* +5 Chain Reaction
* +5 Wreck
* +5 Reaper
* +5 Inertia
* +5 Killing Tap
* +5 Refresh

## Drop Sources (UVHM)

* World Drop
* Tubbies (Level 55+)

## Notes & Trivia

* This class mod is highly effective for mobbing due to the skills it boosts, and is powerful throughout the entire game. It also functions as a solid raid boss option but generally the Legendary Cat will be more effective. However, this can still pull it's own weight and is highly recommended for any pistol build, as you will dispatch enemies very quickly into the lategame.
Minotaur

Might, combative, and headstrong race of bovine creatures, with the head, tail and rear hooves of a bull, but with the body and erect posture of a human. Basically described as appearing half human and half bull. Minotaur are known to be aggressive and warlike which often leads to them allying themselves with the more violent races of Quazra. The leader of the Minotaur is called Minos and is the epitome of Minotaur stereotypes being a fierce and monstrous tyrant.

They are huge creatures, covered in fur that come in a variety of colors, and are powerfully built, which gives them immense strength. They have the head of a bull with large horns, a tail, and walk around on two legs, but with hooves instead of feet.

Minotaur can be very ill-tempered, particularly when they fight against their enemies. However, some Minotaur have been known to be quite loyal and calm in their demeanor.

## Anatomy & Morphology

Both males and females have horns of varying size and shape. Minotaur possess the head, tail and rear hooves of a bull, but with the body and erect posture of a human.

## Perception & Sensory / Extrasensory Capabilities

* Minotaur are experts at mazes, labyrinths, and have a **strong sense of direction**.
* immense strength
* immense endurance
* **dark-vision**
* **tracking/scent**
* **second wind**: instead of accepting defeat, a minotaur can regain 1/2 LF and continue to fight once more
* **blood craze**: sends the minotaur into an instinctual rage boosting its LF &/or STR (color red myth)

## Culture

The Minotaur have cultivated a strong warrior culture. They enjoy battle and the prospect of war. The enjoy blacksmithing and would rather die than retreat.

## Names

Beruna (female)

Tavros

Asterius
Badass Raider

The **Badass Raider** is a Pearlescent class mod for Salvador. It specializes in making him better over-all.

## Unique Effects

**"Nobody puts this baby in a corner."** - Increases cooldown rate, mag size, fire rate, reload speed, and team kill skill duration.

* +6 Quick Draw
* +6 Money Shot
* +6 Divergent Likeness
* +6 All I Need is One
* +6 Yippee-Ki-Yay
* +6 Just Got Real
* +1 Invincible

## Drop Sources (Level 49+)

* World Drop (low chance)
* Tubbies (Level 55+)

## Notes & Trivia

* An extremely versatile COM for Sal, he will find this ideal in most situations with a standard build at all levels.
Quazra, The Adventure Game Wiki

**Welcome to the Quazra, The Adventure Game Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

Special:AllPages

Special:Categories

Special:WantedPages

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
House Marrus

House Marrus is an aristocratic kinship formed under the noble... and his family.

Dusk elf society is fragmented into opposing noble houses and families, and they base their rigid class system on the belief that the dusk elves should rule over the lands of Quazra these houses include House Sydal, House Elros, House Nyrilas, **House Marrus**.

The dusk elves of House Marrus are elves who bask in misery and suffering. Often brooding or sulking as they dwell upon their exile from the surface. Their house, is a dwindling and failing house, have falling into apathy and lethargy over the centuries. The head of House Marrus,..., having fallen into a deep depression and failing to lead his house. His unwavering supporters have also begun to share in his misery and compete to see which of them can behave the move pathetic. Each elf wasting away and waiting for their end.
Names Generator List

video File:Placeholder
Write the first paragraph of your page here.

## General Male Names

* Hance
* Jones
* Frank
* Cole
* Adam
* Robert
* Roberto
* Sam
* Baldeo
* Kurt
* Aramar
* Cordero
* Paul
* Benjamin
* Mario
* Hannibal
* Rohith
* Wesley
* Joseph
* Giles
* Duke
* Christian

## General Female Names

* Mary
* Nora
* Joanna

## General Surnames

* Collings
* Deck
* Montoya
* Fleming
* Barnum
* Beck
* Sullivan
* Chambers
* Bedwell
* Statia
* Cordone

## Villan Names

* Faust

-Devroye -Nolan -Frederick -Rita -Rolf -Boyd - Cyrus

-Paul -Tom -William -Angelino - Garrison -Mina -Dina -Cardenas -Ruben -Janice -Mary -Grant -Adrian

-Collin -Mattera -Smith -Carter -Henfey -Charles -Henry -Ida -Victor -Daniel -Brendan
-Gilbert -Victor

-Mervin -Reese -Victoria -Torrie -David -Edward -George -Samuel -Thomas

-Horst -Sampson -Wendy - Sten -Ulfsson

-Gloor   -Chuck   - Zuzuma -Ulf  -Bastus  - Grandheart

-Carolyn      -Xiomara     -Shafeeq -Vence

-Krishna -Urena -Rina -Dragana -Emily -Kelthur  -Doran

- Ferael -Heldred -Vulk -Magm -Quezada

- Andrew   - Duran   - Doxy -Paul - Mordaski
-Isha - Octavian -Westbrook -Edwin -Bernard

- Umar - Cheema -Imron - Valentin - Hardy -Lordrim   -Lordinn  -Riordinn

- Riordrinn  - Arkiros - Arokh  -Duke  - Kenosha - Emile   - Newton

- Golganneth - Ernest -Leroy  - Simmods - Michael

## Damascus Names

* Roman
* Thynerias
* Kilxetes

## Zoharan Names

* Omar
* Mohan
* Kareem
* Mehemet
* Alia (female)
* Puja (female)

## Established Names

* Wayland the Smith

* Battershield (Tank)

* Saint Temru

* Higginbottom (Half Hill)

* Beowulf (legendary hero)

* Caladria, Hesperides, Gigantes, Prometheus (Pantheon)
Main Village

A small village that has seen recent population growth after successfully fending off a sudden assault by a barbarian raiding party.

Main Village has walls that are protected by the Main Village Guard, the same who defeated the barbarian invaders.

## Quests

**Bandit Disbanding** - *Selova the Bard*

**Archibald's Affections** - *Archibald the Notary*

## Inhabitants

There are poor beggars, farmers, and a few wealthy individual who live with the walls of Main Village.

Citizens Include:

Archibald

Eliza

Lucky Liam

Ryland, the Sailor

Sam, the Reveler

Selova, the Bard

Sir Rampage Jackson

Tumi, the Zoharan Emissary

Rowan the Bowman

Lord Simon

Deedra the Healer

Fara, the Dwarfling

Girard, the Righteous

Gruff

Herbalist Sage

High Guard Sebastian

Hrall the Pillager

Humbert the Dwarfling

Ironfist the Tax Collector

Scarface Skip

Mortimer the Toad

Philip the Blacksmith's son

Sloan the Bounty Hunter

Abram the Undertaker
Minister Trouble

"That's MINISTER Trouble to you."

## Section heading

A sorcerer set out on a quest to amass all the power that he could. He began to forming alliances and studying magics that would increase his own power. He quickly became overwhelmed by his lust for power and began to abuse others with it. Eventually he was conspired against and subsequently trapped within the realm of Brimstone. While trapped within Brimstone for years altered his appearance and caused him to take on fiendish traits to his skin the fiends eagerly tried to destroy him yet he fought longer than any captive of Brimstone ever had. He battled against the waves of fiends for years to keep them at bay. He eventually was able to escape his imprisonment in Brimstone and return to the realm of Quazra with a mission to inflict agony to all unless they agreed to serve him.

## Section heading

- **Master Mind Manipulator:**

- **Power Drain:** Can sap units of their STR, LF, and Ability Power

- **Power Storm:**Can expel power he stores in a violent display of raw power.

- **Empowered Healing:** Uses stored power to regenerate LF.

"That almost hurt!"

- **Precognition:** Can predict charge attacks. May even siphon there power.

- **Telepathy:** Can communicate through the minds of sentient creatures.

- **Power Barrier:** Can generate barriers of the Power to protect him from harm.

- **Levitation:** Uses raw power to levitate.

- **Telekinesis:** Using the raw power to control or move units and aspects with his mind.

- **Power Maelstrom:** Forms an extremely powerful maelstrom which lifts up terrain, structures, and units alike tosses them around, bombarding untis with debris as he unleashes a flurry of raw power to zap his enemies to dust while they fly about.
Gromp

video File:Placeholder
Green Slaad who is a blacksmith building crude weapon for the Croakfolk. His tribe dwell on the border of Murkwood and the Deepwood. The Croakfolk take great pleasure in terrorizing the Green Slaads because they recognize a difference in the two species. The more dominant slaad tribes don't get involved partly because they are under the orders of the top slaad to desist. But all so because there is no benefit from killing the Croakfolk the see it as a waste of their time.

Under an unstable truce, the green slaad provide food and weapons to the croakfolk to maintain the unstable peace. This lifestyle works for Gromp until the day his master stumbles, and can't vacate the offering location fast enough. The croakfolk brutalize the older green slaad and toss Gromp down a hole into the Arachni Caverns.

## Section heading

Write the first section of your page here.

## Section heading

Write the second section of your page here.
Arachnids

Write the first paragraph of your page here.

* Spiderlord Aranath
* Giant Spider
* Broodmother Spider
* Dire Spiderlings
* Dire Spider
1/5

## Underweave Spiders

A Quazran breed of spider that continue to grow until they die. This allows the underweave spiders to grow to massive proportions. The underweave spiders are a social breed exhibiting cooperative brood care, making use the same nests and webs, cooperating to capture prey, and feeding together. Cannibalism does occur when the presence of prey is scarce or in competitive circumstance.

## Section heading

Write the second section of your page here.

## Vision, Senses, Reactions

### Sentience

normal = Instinctivesentient = Self-Aware - Primitive

## Innate Abilities

Wild

Spider Climb

Dark-Vision

## Actions

Bite

Neurotoxic Venom

## Description

### Label

Spiders are characterized by two body segments, eight legs, and no chewing mouth parts and the ability to spin webs of silk in which they capture their prey and feed upon their still-living bodies.

## Innate

**Wild.** Wild animals and may act upon instinctual urges or behaviors.

**Tracking.** This unit can identify and follow scents, and also trained to do so to help its master search.

**Dark-vision.** This unit can see in low-light conditions.

**Egg Sac Spawn.** **Broodmother Spider** will attach her egg sac to her spinnerets and carry the sac with her until the eggs hatch. Her young will climb on the Broodmother Spider's back and spend their first days there before dispersing. Each turn, the Broodmother Spider summons up to 18 Spiderlings. This turn she summons **d18** Spiderlings units.

## Actions

**Bite.** Bites a target. **Deals:** (½STR+**d2-d25**) melee damage. **Range:** Melee.

**Neurotoxic Venom.** Bites a target attempting to poison them. Target does a probability flip to resist venom. **Deals:** (½STR+d8-d10) melee damage. **Range:** Melee.

**Silk Webbing.** attempts to capture or detain target prey. Target must perform a dueling roll against this unit with **STR** or **Reaction** to avoid being encased in a cocoon of webs.

Sound -

Image -
Professor Knapsack

Professor Knapsack is a Pokémon professor that though knowledgeable and helpful, is very careless with his backpack and drops his belongings.

Discovers Moozle in the Alolan Caverns and realizes he has dropped his Pokéballs within the cavern due to a hole within his knapsack. Will teach Moozle how to capture Pokémon boosting his capture rate.

## Section heading

Write the first section of your page here.

## Quotes

Oh, I seem to have dropped it...

Oh my, I believe there is a hole in my backpack...

He never leaves home without his lucky knapsack.
Fey

video File:Placeholder
Fey are as numerous and plentiful as their roles and appearances. This race and most of its subspecies are known to dwell harmoniously in hamlets with one another.

## Archfey or Faeries

The most ancient and powerful subspecies of Fey. Their height is similar in comparison to human beings. These great beings are sworn guardians and tenders of the biomes where they reside. The Archfey often begin to visually or physically embody attributes of their biome of residence. Archfey typically assume leadership over surrounding fey dwelling within their biome, serving as the de facto leader.

## Fairies

This is the most notable subspecies of Fey. Fairies typically serve directly under an Archfey. Although nomadic fairies are known to exist. Although the females of the subspecies are known to get into the occasional mischief. The males known as "Pixies" live for causing trouble and playing pranks on other creatures. About 11.5 inches tall.

## Sprites

This subspecies of fey is about the size of large insects. Sprites prefer too live deep within the woods, unnoticed by most creatures who would harm them or disturb their settlements. This subspecies avoids human beings because, unbeknownst to the humans, they often damage or cut down the trees that sprites dwell in. Although, sprites are drawn to areas where fellow fey and nature-aligned beings coexist. About 1/2" tall or smaller.
Bloomhorn

Write the first paragraph of your page here.

## History

Roughly the size of a boar, these quadruped creatures known as the Bloomhorn are quite important to the biomes where they reside. These magical beings spout fragrant vapor that has the power to revive dead grass and plants. Its soothing, regenerative powers can even affect those who stand nearby bringing a calming effect upon them. Bloomhorn tend to be very docile.

Native to the Enchanted Wood.

## Innate

Fragant Vapor -

Soothing Vapor -
Barbarian

Members of this class are often chaotic warriors who don little to no armor. Relying on immense strength and savagery to overcome their foes.

## **Barbarian Class (Barbarian I)**

**Class Feats:**

**Ignore Pain.** - Reduces all damage dealt to this unit by 1/2.

**Hurl Weapon.** - Throws weapon at a target. Perform a **Reaction** dueling roll for accuracy.

## **Berserker Class (Barbarian II)**

**Vengeful Strikes** – If below, 10% **LF** strike units within 1 space of the barbarian, with melee weapon. Does not stack with Frenzy.

**Headbutt** – Forcefully slams own skull into the targets. After performing a dueling roll combining STR & Armor the loser is inflicted with stun.

**Wild Swing** – Quick spin attack. Hits to the front, back, and side. Damages surrounding units within a circle around barbarian.

**Behead** – attempt to behead foe with lower STR or below 25% LF, enemy units near the beheaded enemy may become Frightened. Perform **STR** Dueling roll.

**Dual Wield** – can carry two melee weapons in each hand. Whether two-handed or one hand.

**Frenzy** – strike twice per turn if below 25% LF.

**Bloody Triumph** – Restore 10 LF and gain +1 STR for every unit personally defeated in battle, bonus fades after combat concludes.

**Wrath of the Berserker** – When below 15% Life Force you gain the following stats:

* **Ignore Pain** – Reduces all damage taken by **75%.  (**upfrom **50%.)**
* **Warcry** - Unleash a rallying cry to increase STR of this unit and other nearby barbarians by **+4**. Can only be used once per battle and STR fades after battle or Feat.
* Gain **STR +2** and **DEX +1**.

## **Barbarian Ranks**

Barbarian ---> Berserker ---> Barbarian King
Smurfs

video File:Placeholder
Write the first paragraph of your page here.

## Attitude

The attitude of Dryads varies. Especially their stance on outsiders dwelling or visiting their domain.

## Culture

Smurf culture is founded on closeness and togetherness. Eating together is an important pastime of the smurfs. It is the way for them to engage and connect with one another. Smurfs have a strict system of etiquette that each smurf...and visitor, are expected to adhere to.

Such as:

* Valuing the Elders

Respect

Gratefulness

* Treasuring one's time in the company of others

## Smurf Names

* Mr. Cheese

* Ole Pap

* Mrs. Ma'am

* Mr. Potts

* Mr. Quill

* Mr. Guvnor

* Mr. Tack

* Mr. Roost
Hedgeweeds

video File:Placeholder
Write the first paragraph of your page here.

## History

A Hedgeweed resembles a hybrid between a red-seeded dandelion and a hedgehog. Hedgeweeds are blown around by the wind because of their lightweight composition. Hedgeweeds blow in the wind in large groups. They will spread spores as they floats around to birth hedgeweed offspring. Though it spends a good amount of time in the air, it is commonly sighted descending while it forages for its next meal.

Living is proximity to such a great magical being as an archfey has had an effect on the local flora and fauna. Hedgeweeds being a prime example.

Native to the Enchanted Wood.
Podlings

video File:Placeholder
Write the first paragraph of your page here.

## History

Podlings are a race of small, wide-eyed creatures. A podling's head is covered by a nut-like shell and their body is draped in pine cones and leaves.

They speak in an incomprehensible language that only fellow plantfolk can understand.

## Attitude

Podlings are impulsive creatures with little self-control, but with a wide-eyed wonder and odd innocence to them. They can be pesky when they are engaging in peculiar interactions with other creatures or one another.
Cualli

* Cualli (Pre-Curse)
* Cualli (Post-Curse)
1/2
Worshipper of the panther eternal.

Depises Rakash, the Panther who regularly engages in panther hunts to prove his manhood to his people.

Aspires to be a shaman for the Panterran Empire yet is not allowed due to her gender.

## Section heading

Write the first section of your page here.

## Section heading

Write the second section of your page here.
Dwarves

An adaptable species that can survive in most environments in the realm of Quazra. Dwarves are short and stout beings. Dwarves take advantage of their height when possible and rely on their robust and strength when necessary. Dwarves are observant and composed both during work and combat, yet able to rage with fierce zeal and persistence when the situation calls for it.

This race was one of the sides involved in the Goblin-Dwarven War.

## Anatomy & Morphology

Dwarves average four feet in height, with stout, broad bodies. Male dwarves grow thick facial hair. Some females may also grow beards, as well

## Growth Rate & Stages

Dwarven lifespans are typically about 200 - 350 years. Dwarves mature to adulthood at the age of 18 and mature to old age around 200 years of age.

By the time a male, and sometimes female, dwarf comes upon its 18th year of life it has usually began, if not completed, the growth of its shaggy beard.

## Perception & Sensory / Extrasensory Capabilities

Can see slightly better in dark areas than their human counterparts.

## Ecology & Habitat

Mines, Mountains, mostly. There are exceptions though. Dwarves are mountain dwellers typically. Varying from inside mountains and atop them. Although nomadic dwarvish clans do exist.

## Naming Traditions

Strongly clan-influenced naming. Also, feats of dwarves can earn them titles or surnames.

## Gender Ideals

Males are expected to be rowdy, rough, tough, and adhere to Dwarven or Clan code of honor and respect.

## Courtship Ideals

Dwarven courtship is greatly connected to clan politics. A male dwarf promises to honor, protect, and marry a female dwarf. If the courting dwarf's clan approves of the marriage the couple will be allowed to marry. Typically the clan decides the couple's membership obligations when the two dwarves from separate clans inter-marry.

## Relationship Ideals

Fierce loyalty to Dwarven clan, spouses and bloodlines.
Main Village Guard

Main Village is protected by a stalwart, disciplined guard. Ironfist the Tax Collector employs and pays for the guard presence within Main Village. Since he keeps the village safe a sort of de-facto leadership has fallen upon him. The guard is headed by High Guard Sebastian and his Guard Captain Rourke who serves under Sebastian. After the Main Village guard repelled a barbarian raiding party's assault. They have been validated as a formidable force and have now caused the population in Main Village to increase.

* Ironfist the Tax Collector
* High Guard Sebastian
* Guard Captain Rourke
* Elite Mounted Main Village Guard
* Mounted Main Village Guard
* Elite Main Village Guard
* Main Village Guard
* Guard Trainee
1/8
Auxiliary Units

video File:Placeholder
May also be referred to as Companions or Reinforcements.

## Section heading

* They gain levels and experience.

* Can work on missions of their own.

* When auxilary units travel to the party's location. It may take days or weeks, if the unit(s) are abroad

* May demand payment or a share of mission rewards.

* May revolt against party or engage in a mutiny. (Especially if they mistreated or misguided)

* Can be utilized to protect sites, collect treasure hoards, work land, and defend party's interests (clash of clans-style)

## Section heading

Write the second section of your page here.
Leveling & EXP

video File:Placeholder

## **EXP per Level**

1 - 0 EXP

2 - 1,000 EXP

3 - 3,000 EXP

4 - 6,000 EXP

5 - 10,000 EXP

6 - 15,000 EXP

7 - 21,000 EXP

8 - 28,000 EXP

9 - 36,000 EXP

10 - 45,000 EXP

11 - 55,000 EXP

12 - 65,000 EXP

13 - 75,000 EXP

14 - 85,000 EXP

15 - 100,000 EXP

16 - 20,000 EXP

17 - 140,000 EXP

18 - 160,000 EXP

19 - 185,000 EXP

20 - 260,000 EXP

21 - 260,000 EXP

22 - 335,000 EXP

23 - 435,000 EXP

24 - 560,000 EXP

25 - 710,000 EXP

## **Experience Points**

**Puny Unit** = Worth 50 EXP

**Normal Unit** = Worth 100 EXP

**Elite Unit** = Worth 350 - 500 EXP

**Boss Unit** = Worth 1,000 - 4,000 EXP

**Eternal Unit** = Worth 20,000 - 46,800 EXP

**Quest** = Worth 1 Combat LVL

**Saga** = Worth 2 Combat LVL

**Epic** = Worth 3 Combat LVL
Stats Calculations

video File:Placeholder
Write the first paragraph of your page here.

## Section heading

Write the first section of your page here.

## Armor

This is the calculation of a unit's defense score:

**0-3** -  **Low Armor**

0 - (insects, tiny)

1- (Hide Armor, Trivial)

2 - (partial clothing, civilian clothes)

3 - (Thick robes, heavy clothing)

**4-5** - **Light Armor** (Partial Armor, Barbarians, Light Leather)

**6-8** - **Medium Armor** (Thick Leather, Chain Mail, Scale Mail)

**9** - **Heavy Armor** (Half-Plate)

***10 - Complete A*rmor** (Full Plate)

**11+** - **Epic Armor** (Bone, Stone, Legendary Armor)

## Life Force

This is the calculation of a unit's vitality & health score:

Factors increasing LF:

- Obesity

- Immortality

- Size

- Hardiness

## Speed

This is the calculation of a unit's move distance score:

SPEED = Walking

CLIMB = Climbing

SWIM = Swimming

FLIGHT = Flying

BURROW = Burrowing

## Strength

This is the calculation of a unit's physical strength score or STR.

## Dexterity

This is the calculation of a unit's dodging & accuracy score or DEX.

## Ability Power

This is the calculation of a unit's magical prowess score or AP.

## Earned Stats (Obsolete

**STR -** 3 min - side Plank/Push-up position...1 point per min up to 3

**DEX -** 3 pencil drops

**DIPLOMACY -** 3 players to laugh, applaud, approve

**LUCK -** 3 bottle flips
Kaius, the Keeper

Kaius, the Keeper.

## Motives & Attitude

Renowned as the keeper of the largest collection of artifacts, relics, and powerful items.

Never satisfied with the amount of items he hoards. Kaius will steal any and all artifacts from party. May not steal them immediately to allow party time to enjoy the item and experience loss.

His accumulation of powerful objects has molded him into a pompous and pious personality.

## Powers

- Magic Detection
- Can assess the full potential of an artifact near instantly
Nubia, the Ooze Priestess

## "Da Priestess"

"**Ruler of Kalisté**"

Nubia powerful physique is dwarfed only by her indomitable faith in the "Ooze". All who meet Nubia are struck by her presence. A motivated woman, the priestess is fully committed to resurrecting her "Oozelord". She ignorantly believes Oozelord Sil'he Puh'te will take what she wants, destroys what she hates, and be everything she loves.

## Personal History

Nubia felt she had lived in the shadow of Chief Tui for too long. She was once a council member of the tribe of Motonui Island, yet Nubia yearned to directly lead the Mainland tribe as its chief. Although she was not born of noble blood. So for years Nubia did everything in her power to increase her standing and inch ever closer to the chief's inner circle. All of her efforts ended in faliure when Moana was passed the mantle of chief of Motonui Island. Nubia burned with jealousy over Moana's ascension to the role of chief. She despised the "child chief" for gaining everything she wanted merely by her birth. Knowing that she could could not simply overthrow Moana through force. Nubia would go out and speak with members of the tribe spreading doubt about Moana's ability to serve as an effective chief. When Maui discovered the subtle uprising Nubia had begun he warned Moana and together they banished Nubia to maintain peace within the village. Nubia left the Mainland and those tribesmen who had placed their faith in Nubia's leadership joined her in exile. As she traveled, Nubia and her followers managed to discover the island of Kalisté. Kalisté was a dangerous island where poisonous gases spouted in many places. Initially her people would often perish due to their little knowledge of the island and often fell prey to Kalisté's many dangers. One day while exploring the peculiar island Nubia discovered a shrine. She found ancient texts teaching her to draw on primordial powers of the Ooze. The tomes also depicted a ritual to summon, Oozelord Sil'he Put'tee, being wielding great power. After a few years of studying the ooze Nubia was able to bend the poisons to her will, flora and fauna once toxic were tamed by Nubia and ceased to harm her followers. Nubia now held the key to life and death on her island. She named herself leader of the Cult of Ooze Those loyal to Nubia began to fear her rule and gave her their undying devotion for she was both their savior on this island and could just as easily become their demise! ALL WAS NUBIA'S AND ALL WOULD OBEY NUBIA!

## Motivations

Nubia aspires to overthrow Moana and Pavla then take control of the Alolan Islands with Oozelord Oozelord Sil'he Puh'te at her side. She known to be self-centered, greedy, and domineering.She still is ashamed that Moana ascended to the role of chief and banished her.

## Morality & Philosophy

Wicked Alignment, Self-Centered, Greedy, Domineering.
"All is Nubia's and All belongs to Nubia."

## Abilities

Shrine of Ooze taught herself of Ooze manipulation. She can poison party, debuff them. She has a decent amount of physical strength, as well. She also uses he many followers to aid her.
Ogres

video File:Placeholder
Display varying degrees of inteligence and cunning. Some can be hopelessly dull while others may posess fierce cunning and tactical understanding gathering fellow kin to join into ogre warbands.

## Section heading

Write the first section of your page here.

## Section heading

Strong sense of smell! " I smell eats!"

Always seeking their next meal. "Where you eats going!?" *(The ogre turns to the party with a grin.)*

Varying levels of intelligence.

Ogre Theme: Age: Origins OST - 32 - To Kill An Ogre
Death

Harvester of souls who arrives when a sentient individual is near dying. It collects the soul takes it to the Underworld where its next destination will be determined.

## Section heading

Write the first section of your page here.

## Motive

Disgusted by having a master who is among the living, Hades, he has been embezzling souls and keeping some aside to serve him in his army of the Dead. Actually, his champion is planning on replacing him.
Saga: Kumanji Origins

File:Placeholder
This campaign encompasses the past events that shaped the Kumanji Jungle. It includes the tribes, legends, and lore of that land.

## Session 1

Kumanji Kate parted ways from the group to clear her mind after the party agreed to escort the Brigands to riches within the Alolan Islands.

As she traveled her mind drifted back to her days in within Panterra. She recalled her brother Bagheera as he was prior to his cursed form. She met up with her friends Amaru & Suja.

Kumanji Kate managed to impress Zalea with her persuasive words when requesting her apprentice to be allowed a break from her duties. In doing so Kumanji Kate gained favor with Zalea's favor.

## Session 2

Kumanji Kate was not equally successful with her request of Rakash, the Panther for his daughter's relief. Kumanji Kate aggravated the Rakash losing his favor. Having failed to convince Rakash, Kumanji Kate seeks alternative methods to free her friend from her overprotective father's side. Kumanji Kate seeks help from Cualli regarding the situation. Cualli offers to help Suja and Kumanji Kate but first they needed to show kindness to her panther companions.

Upon interacting with the panthers both Kumanji Kate and Suja became panthers themselves. It turns out this was Cualli's Gift Panther Speak.

Cualli is lamenting about the panthers that may be killed since Rakash, the Panther was planning another panther hunt. Cualli asked that Kumanji Kate and Suja watch the tribute that was occurring at the ziggurat, then return to her.

Kumanji Kate, in pather form, tackled someone and managed to save Wachati tribesmen.
Plague

The **Plague** is a Mid-Game Legendary Legendary shotgun manufactured by Bandit.

## Unique Effects

**Bring out your Dead.** - Always Corrosive. Increased projectile count, mag size, status effect damage and chance. Deals less damage on crit than on non-crit. Burst fires twice. Widened spread.

## Drop Sources (Level 49+)

* World Drop
* Tinkles (Any Legendary or Pearlescent shotgun)

## Notes & Trivia

* Based off of the Maliwan Crux from Borderlands 1.
* The Maliwan Crux was actually intended to be called the Plague, and is an entirely different gun from the S&S Crux.
* Unusually, this weapon has a Hyperion and Tediore barrel.
Pokémon

* AztaguarGo to Aztaguar
* DiaborusGo to Diaborus
* AmplitronGo to Amplitron
* SoltigrisGo to Soltigris
* CarnectaGo to Carnecta
* CelestigerGo to Celestiger
1/6
Write the first paragraph of your page here.

## Section heading

Pokémon found in Alola and Shiyoshi.

https://phoenixdex.alteredorigin.net/

https://capx.fandom.com/wiki/Potential\_Fakemon\_Names#Psychic\_Mantis\_Family

https://darkandwindiefakemon.fandom.com/wiki/Category:Black-colored\_Pok%C3%A9mon

## Pokémon Types

Melee (Normal)

Earth (Ground)

Malevolant (Dark)

Spirit (Ghost)

Frost (Ice)

Psionic (Psychic)

Wind (Flying)

Shock (Electric)

Nature (Grass)

Stone (Rock)

Brute (Fighting)

Metallic (Steel)

Poison

Dragon

Shadow

Water

Fire

## Legendaries

Amplitron, Aztaguar, Carnecta, Celestiger, and Diaborus.

## Aspects

Fights or rivalries between your Pokémon may occur.

Abandoned Pokémon may assist the enemy, out of spite.

Burnaby

Mooby
The Thunderfoot Wood

video
File:Placeholder
A large plains environment which is infamously home to various types of giants.

## Section heading

Write the first section of your page here.

## Geographical Hazards

* Getting squashed by a negligent giant.

* Becoming a giant through the cuisine.

## Fauna

* Krag Beasts

* Dire Woodland Creatures (dire hedgehogs, dire eagles, dire frogs, dire boar, dire wolves.

* Bloomhorn
Crown elves

* Mythirion, Elvish Leader
* Queen Mysial
1/2
The elves of Hyrule are the most intolerant to there racial kin. The typical crown elf enjoys every opportunity to exhibit superiority or supremacy over the other elvish races.

The crown elves allied with the Citadel during its formation and aided them in their battle against the Scorned .

Empowered by the use of Aether.

## Dusk Elf Hunts/Genocide

Following the elvish wars and the defeat of the dusk elves by the crown elves. The crown elves made an effort to ensure the the dusk elves never rose up against them again. Massacring their population and forcing mass of their surviving population into hiding.

## Section heading

Write the second section of your page here.
Strig

video File:Placeholder
Write the first paragraph of your page here.

## History

These magical creatures share a likeness with owls. Strig are neither diurnal or nocturnal creatures. Strig are in fact, cathemeral creatures. Strig have sporadic and irregular intervals of activity during the day or night in which food is acquired, socializing with other creatures, and any other activities necessary for survival. They typically roost in areas with magical properties. Strig are known for their magical ability to impart wisdom and insight to others. They can see moments into the future; a trait which they employ to skillfully predict a prey's next move during a hunt.

The dwell in regions such as the Enchanted Wood .

## Long-eared Strig

Long-eared strig are the smallest species of strig and can be easily identified by their prominent erectile ear tuft. Long-eared strig craft a neck-piece which drapes around their neck that they can peck on to communicate with other beings.

## Great Horned Strig

The largest species of strig their powers of precognition are the most potent. Highly intelligent creatures capable of speech. A fierce predator hunting with fierce accuracy.

## Innate

Foresight -

Insight -
Werewolf

File:Placeholder
Write the first paragraph of your page here.

## Section heading

Write the first section of your page here.

## Lycanthropy Curse

To regain control of themselves a werewolf must get

Control Bar with **100%** measure of sanity
**Measures:**

**1% - 25%** = No control over unit, behaves like a raging beast

**26% - 50%** = Must roll a **1** out of a **D³** for control

**51% - 75%** = Must flip a **HEADS** out of a **C²** for control
Elements & Damage Sources

File:Placeholder
Write the first paragraph of your page here.

## Section heading

**Elements**

**Melee** (Normal)

**Fire**/**Burn**

**Water**

**Frost** (Ice)

**Earth**

**Spirit** (Ghost)

**Metallic** (Forged Weapons)

**Psionic**(Psychic)

**Poison**

**Nature** (Grass)

**Brute** (Yoshido/ Martial Arts/Fighting/Giants)

**Wind** (Flying)

**Stone** (Rock)

**Shock** (Electric)

**Corrosive** (ignores armor, acid)

**Malevolent/Malevolence** (Evil/Darkness)

**Structure Damage/Structural Integrity**

**Cosmic** (Gravity, Space, Force)

**Disease**

**Bleed**

**Radiant/Radiance** (Blessed/Light)

**Ather** (Fairy/Magic)

## Section heading

Write the second section of your page here.
Ogre

The **Ogre** is a Rare Pearl assault rifle manufactured by Torgue.

## Unique Effects

**EXPLOOOSIONS!** - Increased damage, crit damage, fire rate, mag size. Has spinigun fire rate mechanics.

**Unstable Magazine:** Has a chance to buff itself by increasing damage and fire rate.

## Drop Sources (Level 62+)

* World Drop
* Bloodtail (Any Legendary or Pearlescent assault rifle)
* Warlord Slog in Murderlin's Temple (Any level(unconfirmed))
* Any Pearl source

## Notes & Trivia

* Switching to other weapons while using the Ogre can get you stuck in the animation for quite some time, so this weapon takes some getting used to.
* Unusually, this weapon has a Dahl barrel and Jakobs barrel. Even more unusually however, is that it behaves exactly like it has a Vladof spinigun barrel, even though it does not.
Feats

File:Placeholder
Write the first paragraph of your page here.

## Future Game Aspects

**Family**: Marriage, Offspring

**Companions**: Students, Apprenticeship, Subordinates, Disciple, Servants, Armies, Pets

**Stores, Bartering, and Trade**

**Diplomacy**: Royalty, Kingdoms, Peace, War

**Own Property:** Houses, Kingdoms, Inns, Farms, Ships, Slaves, Livestock, Mounts, Herds

## Titles

Sheriff - End the Bandit Cartel

The Conqueror - Slay an Eternal

(Leader of...) - leader of any organization

The Matchmaker - complete a matchmaker quests

The Betrayer - slay a member of your party in cold blood

(Royalty) - Become royalty

(Eternal of the...) - Become an eternal

Master of Evil - slay 100 innocent characters in Quazra, form an evil army, pillage or lay waste to a town/village/kingdom **OR** become the "Eternal of Evil"

Awakener - Restore the Storyweaver to power

Almighty - Slay The Storyweaver or The Chronicler

Bounty Hunter - Collect 50 bounty quests

Slavedriver - own slave/enslave a unit

General - win 10 battles with an army of 25+

Warlord - win 3 wars with your army

The Nefarious - achieve full evil alignment
The Pure - achieve purest pure alignment

Slaughterer - destroy a entire village/town/or kingdom in Quazra in cold blood

Duelist - defeat 20 worthy opponents in single combat

Pokémon Master - Discover every Pokémon in Quazra

Worldbreaker - destroy the land of Quazra
Legendary Siren

The **Legendary Siren** is a Legendary class mod for Maya. It specializes in boosting your overall damage capability.

## Unique Effects

**"[giggles] I'm really good at this!"** Boosts cooldown rate heavily and boosts gun damage. Provides massive health regeneration upon Phaselock. Increases Converge Impact damage to un-lockable targets by 125%.

* +5 Ward
* +5 Accelerate
* +5 Mind's Eye
* +5 Flicker
* +5 Foresight

## Drop Sources (Any Level)

* World Drop
* Handsome Jack

## Notes & Trivia

* This class mod generally gets out-shined by Maya's other unique class mod options, but is still quite effective during the early-game and even up to pre-OP levels. A Cat SMG build or a Gunslinger Pistol build will always be stronger than this, but it can still be effective.
Weather

video File:Placeholder
Write the first paragraph of your page here.

## Arid Weather

* Must drink water every 30 spaces.

* Using Camels as mounts can limit water consumption.

* Mounts help yet mounts need shade & water also.

## Wintry Weather

* Take 1 cold damage per square. (If not cloaked in fur, possess cold immunity, warm mount i.e. yaks)

* If reduced to 0 LF by wintry weather the unit shall suffer the Frozen status condition.

## Rainy Weather

* Chance to slip or be washed away during a flood encounter.

* Heavy weight can prevent being washed away.

* May need to take shelter from rain.

## Rainy Weather

* Decreases the accuracy of some ranged projectiles or thrown light weapons.

* May cause difficulty for flying unit movement.
Mona

File:Placeholder
Mona is a fan of Moana and wears clothes similar to the chief. She is the one who leads the children of Motonui Island to Fukuhara Island. As they the children wanted Pokémon of their own. She is also an avid explorer.

## Section heading

Write the first section of your page here.

## Section heading

Write the second section of your page here.
Big Boom Blaster

The **Big Boom Blaster** is a Seraph booster shield manufactured by Torgue.

## Unique Effects

**For all your big boom blasting needs!** - Increased over-all stats. Seraph Crystals increase rocket launcher ammo max, shield capacity, recharge rate, booster drop chance, give rocket launcher ammo regeneration and give up to 95% damage reduction against rockets.

## Notes & Trivia

* This is the only shield that scales with Seraph Crystals.
* Despite being Torgue, it is not a nova or spike shield.
Size Chart

File:Placeholder
Write the first paragraph of your page here.

## Outdated Sizes

0.5 = Tiny - Small

1 = Medium (Humans)

2 = Large (Horses)

3 = Huge (Onix, Steelix, Portals)

4 = Gigantic (Tamatoa)

5 =

6 =

7 = Kakamora Vessel

## Size

This is the calculation of a unit's height or length.

**Tiny** = 2 ft. & Below = about **7 LF** MAX

**Small** = 2 ft. to 4 ft. = **15 LF** MAX

**Medium** = 5 ft. to 7 ft. = **30 LF**+

**Large** = 8 ft. - 16 ft. = **60 LF**+

**Huge** = 17 ft. - 32 ft. = **120 LF**+

**Gigantic** = 32 ft. - 64 ft. = **240 LF**+

**Colossal** = 64 ft. = **300 LF**+

## Examples

1 Unit = **Size 1** = Gazelle, Gorilla, Lion

2 Unit = **Size 2** = Constrictor

3 Unit = **Size 3** = Rhino

4 Unit = **Size 4** = Elephant

5 Unit = **Size 5** = Giraffe

6 Unit = **Size 6** = ??