recursal/Fanatic-Fandom huggingface dataset:
Soil Miner

**Soil Miner** is one of the many buildings in *Outpath*. It costs 2150 credits to research this building.

## Effect

Extracts items depending on the ground it is placed on.

## Crafting

The materials required for crafting this equipment item are:

6x Iron Ingot

15x Sand

5x Brick

Once these items have been combined, they will output one equipment item. It takes 240 seconds to craft this equipment item.

## Output

The soil miner gives you **0.56 stone per second .**

With the "**powder**" upgrade you can will make 1 sand for every stone you gain.

## Automation

You can automatically collect soil miners by using a "**clicker**" or "**clicker v2**" and then using the "colector" or the "vacuum" to store automatically.
Spencer Ambrose

Under the guidance of Master Minos from the beginning of his birth, Spencer Ambrose is a rich legacy of Apollo in the upper world. He has rarely seen his family in England, and lives most of his life in the U.S. Unlike most families, Spencer's family knows their cursed fate: All red heads become vampire's immediately after death, and the only way to protect themselves after death is to work under those that know of the labyrinth where all monsters hide.

In Spencer's immediate family, he is the only red head, and dies at the young age of 18 under Master Minos' supervision.

After Spencer's death, he is guided to the labyrinth and finds his way to the city of roses after trial and error for over a year. He meets other vampires, known as sect 005 or nicknamed V's for short, who run the cities biggest security businesses.

After seeing his red hair, he is immediately revered as one of the strongest in the sect and nicknamed,"Roar" or "Rory".

## Spencer Ambrose

### Occupation

Sector V's leader

Since the 1940’s, 200 years after Spencer became Rory, Aditya and him have played a cat and mouse game for the ring.

For political status and obsession with power, he is determined to keep his arranged marriage with the Princess Cressida.
Cactus Bug Net

**Cactus Bug Net** is one of the many tool items in *Outpath*.

## Effect

Allows you to catch butterflies. Has a 50 win rate.

## Crafting

The materials required for crafting this tool are:

* 25x Cactus Fruit
* 10x Black Bone
* 5x Gold Ingot

Once these items have been combined, they will output one tool. It takes 90 seconds to craft this tool.
Potion of Sorcery

**Potion of Sorcery** is one of the many potion items in *Outpath*.

## Crafting

The materials required for crafting this potion are:

* 1x Bottle
* 10x Magic Branch
* 5x Black Bone
* 1x Aqua Butterfly

Once these items have been combined for crafting, they will output one potion. It takes 30 seconds to craft this tool.
Dusk Staff

**Dusk Staff** is one of the many weapons in *Outpath*.

## Effect

Shoots 3 projectiles with 8 base damage each.

## Crafting

The materials required for crafting this weapon are:

* 20x Magic Branch
* 30x Coal
* 3x Iron Ingot
* 2x Autumn Butterfly

Once these items have been combined, they will output one weapon. It takes 60 seconds to craft this weapon.
Bone Staff

**Bone Staff** is one of the many weapons in *Outpath*.

## Effect

Shoots a projectile which spawns a creature.

## Crafting

The materials required for crafting this weapon are:

* 12x Magic Branch
* 12x Bone
* 4x Copper Ingot
* 2x Aqua Butterfly

Once these items have been combined, they will output one weapon. It takes 60 seconds to craft this weapon.
Autumn Islands

The **Autumn Islands** are one of the six biomes in *Outpath*. It is the second biome in the game and it is characterized by blocks of autumn-themed grass and trees and stone. It is unlocked after the player, in the Aqua Islands, gathers thousands of points and a bunch of resources and puts them in a stone pillar which will unlock the next biome.

## Unlocking

To unlock the Autumn Islands you'll need

* 5,150 Points (in total)
* x15 Copper ingots
* x3 Sparkfly
* x3 Leather
* x150 Wood

## Skills

The skills unlocked in this area are

* Lost
* Precision
* Torrent
* Jump
* Thrift
* Sea Abundance
* Architect
* Rage

## Resources

* Trees
* Grass
* Stones
* Iron Deposits
* Wheat
* Beetroots

## Mobs

* Cows
* Chickens
* Slimes

## Surfaces

* Grass
* Stone
Breaker

**Breaker** is one of the many buildings in *Outpath*. It costs 1500 credits to research this building.

## Crafting

The materials required for crafting this equipment item are:

4x Glass

4x Copper Ingot

4x Brick

Once these items have been combined, they will output one equipment item. It takes 90 seconds to craft this equipment item.
Skills

This is a list of the **35 skills** in *Outpath*:

## Foraging skills

* Wrath
* Harvest
* Momentum
* Rage
* Destiny
* Foraging
* Discovery
* Monetization
* Provision
* Walloop
* Handy
* Luck
* Precision

## Fishing skills

* Sea Abundance
* Frequency
* Collector

## Building skills

* Impatience
* Duplication
* Optimization
* Thrift
* Architect

## Combat skills

* Hate
* Bony
* Torrent
* Alive

## Magic skills

* Power
* Greed
* Enhanced

## Obtaining

You can obtain up to 2 skills per unlocked land, this skills have an order an its the next one

1. ---
2. ---
3. ---
4. ---
5. Lost & Precision
6. Torrent & Jump
7. Thrift & Sea Abundance
8. Architect & Rage
Inscription Table

**Inscription Table** is one of the many buildings in *Outpath*. It costs 300 credits to research this building.

## Crafting

The materials required for crafting this equipment item are:

25x Wood

2x Brick

Once these items have been combined, they will output one equipment item. It takes 60 seconds to craft this equipment item.
Mining Post

**Mining Post** is one of the many buildings in *Outpath*. It costs 3000 credits to research this building.

## Crafting

The materials required for crafting this equipment item are:

5x Glass

2x Gold Ingot

10x Brick

Once these items have been combined, they will output one equipment item. It takes 180 seconds to craft this equipment item.
Amber

**Amber** is one of the many resource items in *Outpath*.

## Obtaining

Amber can occur naturally as a rare drop from stone.

You can also get amber in the amber cave from amber ore.

## Crafting

In the endgame you unlock a crafting recipe in the ancient pillar and ancient pillar II.

> 1x Emerald
>
>
> 5x Chlorophyll
>
>
>
> This crafting recipe results in 2 amber being crafted.
>
>

**TBA**
Pearooms Wiki

## 欢迎来到Pearooms Wiki

the pearooms网站

欢迎来到Pearooms Wiki！我们是一个合作性的网站，请自由编辑wiki的页面。点击“编辑”按钮开始您的体验吧！

## 描述主题

如果你以一种极度傻逼的方式切出，或说你在切出过程中遇到了离谱的错误，你最终将坠入豌室，这里除了绿色的墙纸和干燥的地毯与压根不响的节能灯以外什么也没有，114514平方千米的空间将你困住，如果你听到了什么玩意在狗叫，我建议你耗子喂汁，赶紧跑！

你好，流浪者，欢迎来到豌室，你肯定会好奇这个页面是用来干嘛的吧，豌室是后室的离谱版，有着大量的神风文，毕竟最开始就是写着玩的，所以说看看乐子就行，当然了，我们也是欢迎有人编写文章的。

## 豌室内容

层级列表

实体列表

物品列表

## 最近更改

此页面可以追踪本wiki最近期的更改。

 帮助

* wiki活动
* 社交活动
* 上传活动

**缩写列表：**
新
该编辑创建了新页面（见新页面列表）
小
该编辑为小编辑
机
该编辑由机器人执行
(*±123*)
该页面字节数的前后变化

#### 2024年1月23日 (星期二)

视频和图片是最好的信息资源。您可以直接从您的电脑上传文件。
Outpath: First Journey

**Outpath: First Journey** is a casual game developed by David Moralejo Sánchez and published by GrabTheGames and UpgradePoint. It was released on Steam for Microsoft Windows on December 17, 2022.

## Premise

*Outpath: First Journey is a prologue chapter of the main game, Outpath. An experimental clicker base building game. Craft, gather & manage resources, build your base and buy more islands to exploit and expand!*
Walloop

**Walloop** is one of the 13 foraging skills in *Outpath*.

## Effect

Reduces objects health with the formula **Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest\_v1/":): {\displaystyle 8 \* x}**
 (with **Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest\_v1/":): {\displaystyle x}**
 being the tier of the skill).

 5 | 40 | 7500
Spreader

**Spreader** is one of the many buildings in *Outpath*. It costs 1500 credits to research this building.

## Effect

Generates plants over time in nearby blocks.

## Crafting

The materials required for crafting this equipment item are:

40x Wood

40x Fibers

15x Berry

5x Brick

Once these items have been combined, they will output one equipment item. It takes 180 seconds to craft this equipment item.

## Strategy

The spreader can be use with the "**chlorophyll extractor**" or the "**chlorophyll convertor**" in the middle game to produce big amounts of "chlorophyll"

Needs **water capsules** to work
Luslite Bug Net

**Luslite Bug Net** is one of the many tool items in *Outpath*.

## Effect

Allows you to catch butterflies. Has a 60 win rate.

## Crafting

The materials required for crafting this tool are:

* 1000x Flower
* 10x Blushed Wood
* 5x Luslite Ingot

Once these items have been combined, they will output one tool. It takes 120 seconds to craft this tool.
Luslite Orb

**Luslite Orb** is one of the many equipment items in *Outpath*.

## Crafting

The materials required for crafting this equipment item are:

* 20x Glass
* 15x Blue Aahoo
* 10x Durasteel
* 15x Living Soul

Once these items have been combined, they will output one equipment item. It takes 60 seconds to craft this equipment item.
Joshua (B11)

## Overview

Written by: Kanave

Joshua is an Aggressive MC who stacks with a chance of destruction to attempt to close games out quickly. His gamble sets you back in Card advantage, but the chance of MC destruction lets him both get extra hits in (potentially ending the game) and essentially occasionally steal games, even from decks that should be winning against him. It also gives the opponent somewhat of a timer if they're at 0 orbs, as a single gamble closes it out. Healing back MC copies allows both crits, and Joshuas to Gamble with, letting you grab an atk emblem to stack, or even dodge if you really need that 1 more turn.

## Strengths and Weaknesses

**Strengths:**

* Strong early and Mid game
* MC destruction bypasses walls for last hit
* Stacking hits removes Selfs and makes Crit Aligns easier

**Weaknesses:**

* Very Quickly Runs out of Fuel, even for a purple aggro deck
* Struggles to reach big numbers alone
* Very Linear Plan

## Key Cards

### Lute

Stack her and Flip to Draw a card, makes your stacking not go negative. She also allows you to Cycle and search for cards you need, notably Zephiel. Her bigger numbers can also situationally let you hit things you couldn't otherwise, and she gives somewhat uncommon range to the deck.

### Ketes

As generically good purple cards, Joshua gets a decent amount of his strength from being in a good color. His Bridge while not terrible, also isn't anything to write home about, and getting to skip straight to promo is huge if going second, and getting to Zephiel faster when going first is nothing to be scoffed at. Having a Lachesis in the deck also allows you to draw when Keteing at low hand count, which will be often when using ketes after t1-2

### Zephiel

Zeph is Joshua's Finisher of choice, allowing the deck to break a second orb via skills, Buff Joshua big enough to actually hit, and give your lost costs usefulness into the later game.

### Gerik

Lets Joshua hit for 80, and gets back a 1 cost to continue the Beatdown. The 10 support can be mitigated by stacking from hand on important swings. Also fills a new place in the curve.

## Sample Decks

Kanave's Joshua
4 Joshua, Prince of Jehanna
4 Joshua, Tempest King
3 Zephiel, Liberator of the World
4 Myrrh, Girl of the Dragonkin
4 Fae, Innocent Dragon Girl
4 Peony, Sweet Dream-Bringing Lass
3 Lachesis, Leonine Princess
4 Gerik, Almighty Mad Tiger
4 Eliwood, Blazing Knight of Valor
3 Joshua, Gamble-Loving Mercenary
4 Roy, Heir to House Pherae
4 Eirika, Younger Princess of Renais
4 Lute, Matchless Prodigal Mage
MC:
1 Joshua, Gamble-Loving Mercenary
Gold Ore

**Gold Ore** is one of the ores in *Outpath*. It is found in the Autumn Islands biome.

## Description

Gold ore is obtained by breaking a gold deposit, which has a durability of 143 points. The texture of the gold deposit looks like the iron deposit, but with some yellow pixels.

## Usage

Gold ore can be smelted into a gold ingot using a furnace, or can be exchanged for various objects in the trade post.
Imbuing Table

**Imbuing Table** is one of the many buildings in *Outpath*. It costs 500 credits to research this building.

## Crafting

The materials required for crafting this equipment item are:

5x undefined

2x Black Bone

6x Brick

Once these items have been combined, they will output one equipment item. It takes 120 seconds to craft this equipment item.
Cooking Pot

**Cooking Pot** is one of the many buildings in *Outpath*. It costs 2100 credits to research this building.

## Crafting

The materials required for crafting this equipment item are:

30x Wood

10x Coal

5x Brick

Once these items have been combined, they will output one equipment item. It takes 150 seconds to craft this equipment item.
Aditya

BACKGROUND

Before his first death, Bo and their mother were close. However, their mother died first(1934), but before she died she gives Aditya an heirloom, the ring of gyges, that was prophesied to lead him back to his father, and ultimately, back to her when she passes.

At that time, he did not know his father and did not believe in second chances. Aditya and Bo were left to fend for themselves in Italy, 1939. Bo was approached by the Retinues of Artemis (ROA) to join them in exchange of high compensation, and benefits. Bo didn’t take it at first due to Aditya, but the two came up with a plan:

If Aditya could keep up with Bo’s tracks, the two could be together. At this time Aditya found out the ring could turn him invisible.

Bo accepts and the secret plan worked out for a year until one day, he was caught in a night battle between Bendantis' (good magic users) and stregoni’s (evil magic users), wounding him severely. Bo -ashamed she had fooled the hunters for so long- said her farewell to Aditya lying on the ground and never told anyone she had a brother.

Aditya thereafter wakes up in the city of Roses to find himself with a vampire apprentice named Spencer Ambrose.
Mill

**Mill** is one of the many buildings in *Outpath*. It costs 650 credits to research this building.

## Effect

Allows you to turn some plants into ingredients.

## Crafting

The materials required for crafting this equipment item are:

20x Wood

10x Thread

5x Brick

Once these items have been combined, they will output one equipment item. It takes 120 seconds to craft this equipment item.
Sorcery Table

**Sorcery Table** is one of the many buildings in *Outpath*. It costs 10000 credits to research this building.

## Crafting

The materials required for crafting this equipment item are:

150x Wood

50x Flower

3x Living Soul

Once these items have been combined, they will output one equipment item. It takes 240 seconds to craft this equipment item.
Crab Ring

**Crab Ring** is one of the many equipment items in *Outpath*.

## Effect

Allows you to reduce crafting time by clicking structures by -2.4.

## Crafting

The materials required for crafting this equipment item are:

* 4x Durasteel
* 16x Black Bone
* 14x Crab Shell

Once these items have been combined, they will output one equipment item. It takes 60 seconds to craft this equipment item.
Equipment

This is a list of **22 equipment items** in *Outpath: First Journey*:

## Orbs

* 1x Aqua Butterfly
* 1x Autumn Butterfly
* 15x Turtle Shell
* 35x Cactus Fruit
* 15x Blue Aahoo
* 10x Durasteel
* 15x Living Soul

## Bags

* 8x Crab Shell
* 50x Sand
* 8x Blue Aahoo
* 5x Sweet Butterfly
* 5x Luslite Ingot

## Caps

* 8x Feather
* 10x Feather
* 50x Blushy Leaf
* 10x Luslite Ingot
* 10x Blue Aahoo

## Gloves

* 12x Flower
* 35x Bone
* 10x Blue Aahoo
* 8x Luslite Ingot
* 20x Living Soul

## Rings

* 16x Black Bone

## Keys

* 20x Durasteel
* 10x Living Soul

## Bells

* 5x Sweet Butterfly
Luslite Gloves

**Luslite Gloves** is one of the many equipment items in *Outpath*.

## Crafting

The materials required for crafting this equipment item are:

* 35x Leather
* 10x Blue Aahoo
* 8x Luslite Ingot
* 20x Living Soul

Once these items have been combined, they will output one equipment item. It takes 60 seconds to craft this equipment item.
Skill Shop

**Skill Shop** is one of the many buildings in *Outpath*. It costs 100 credits to research this building.

## Effect

Allows you to purchase skills with credits.

## Crafting

The materials required for crafting this equipment item are:

Glass x 2

Brick x 2

Once these items have been combined, they will output one equipment item. It takes 30 seconds to craft this equipment item.
Collection Net

**Collection Net** is one of the many buildings in *Outpath*. It costs 550 credits to research this building.

## Effect

Catches objects from time to time in the sea.

## Crafting

The materials required for crafting this equipment item are:

2x Wood

2x Thread

Once these items have been combined, they will output one equipment item. It takes 60 seconds to craft this equipment item.

## Drops

A fish trap can drop the following items: Seaweed, Branch, Trash, Boot, Fish bone, Fossil, Fish

You can use the items listed above in these folowing buildings: Recycler, Cooking Pot, Furnace, Inscription Table
Copper Ring

**Copper Ring** is one of the many equipment items in *Outpath*.

## Effect

Allows you to reduce crafting time by clicking structures by -1.2.

## Crafting

The materials required for crafting this equipment item are:

* 8x Copper Ingot

Once these items have been combined, they will output one equipment item. It takes 60 seconds to craft this equipment item.
Trade Post

**Trade Post** is one of the many buildings in *Outpath*. It costs 1850 credits to research this building.

## Effect

Trade some items for others. Trades depends on the biome it is placed on.

## Crafting

The materials required for crafting this equipment item are:

20x Wood

3x Leather

5x Brick

Once these items have been combined, they will output one equipment item. It takes 180 seconds to craft this equipment item.

## Using The Trade Post

The Trade Post allows you to **trade items for credits.**

The Trade Post gives you **3** different **choices** that you can trade for.

You can skip the choices for another 3 for **5%** of the combined trade value.

The trade post automatically replaces deals every **5 minutes and 30 seconds**

The trade post can offer anywhere from **10% to 90%** of the item you have in your iventory (if you have 100 bricks it can give you a trade anywhere from 10 to 90 bricks)
Scythe

**Scythe** is one of the many tool items in *Outpath*.

## Effect

12 attack damage to creatures. Creatures drop Living Souls.

## Crafting

The materials required for crafting this tool are:

* 10x Durasteel
* 5x Sweet Butterfly

Once these items have been combined, they will output one tool. It takes 90 seconds to craft this tool.

The Scythe is crafted in the Anvil.
Furnace

**Furnace** is one of the many buildings in *Outpath*. It costs 50 credits to research this building.

## Effect

Allows you to smelt ores and forge other types of objects.

Crafting in the Furnace takes anywhere from **6 to 30** seconds

## Crafting

The materials required for crafting this equipment item are:

10x Stone

Once these items have been combined, they will output one equipment item. It takes 15 seconds to craft this equipment item.

You can access the furance by **pressing E**

## Craftables

The Furnace alows you to make the folowing items: Coal, Brick, Copper Ingot, Iron Ingot, Gold Ingot, Durasteel, Glass, Cooked Meat, Cooked Fish, Bread
Fishing Rod

**Fishing Rod** is one of the many tool items in *Outpath*.

## Effect

It can catch basic fish. Has a 10m length and 60 of catching a fish.

## Crafting

The materials required for crafting this tool are:

* 30x Wood
* 8x Thread
* 1x Copper Ingot

Once these items have been combined, they will output one tool. It takes 30 seconds to craft this tool.
Work Bench

**Work Bench** is one of the many buildings in *Outpath*. It is the first building to research and it costs 0 credits to research.

## Crafting

The materials required for crafting this equipment item are:

Wood x 2

Fiber x 3

Once these items have been combined, they will output one equipment item. It takes 0 seconds to craft this equipment item.
Outpath

**Outpath** is an experimental clicker base building game developed by David Moralejo Sánchez and published by GrabTheGames and UpgradePoint. It was released on October 16th, 2023.

## Premise

*An experimental clicker base building game. Craft, gather & manage resources, build your base and buy more islands to exploit and expand!*
Jump Pad

**Jump Pad** is one of the many buildings in *Outpath*. It costs 1000 credits to research this building.

## Crafting

The materials required for crafting this equipment item are:

2x Leather

30x Wood

Once these items have been combined, they will output one equipment item. It takes 90 seconds to craft this equipment item.
Aqua Islands

The **Aqua Islands** are one of the two biomes in *Outpath: First Journey*. It is the first biome in the game and it is characterized by blocks of green grass and trees, sand, and stone.

## Resources

* Trees
* Grass
* Berry Bushes
* Stones
* Sand
* Copper Deposits

## Mobs

* Cows
* Chickens
* Turtles
* Butterflies (Aqua)

## Surfaces

* Sand
* Grass
* Stone
Luslite Ring

**Luslite Ring** is one of the many equipment items in *Outpath*.

## Effect

Allows you to reduce crafting time by clicking structures by -3.6.

## Crafting

The materials required for crafting this equipment item are:

* 12x Luslite Ingot

Once these items have been combined, they will output one equipment item. It takes 60 seconds to craft this equipment item.
Trash

**Trash** is one of the many resource items in *Outpath*.

## Obtaining

you can obtain trash exclusively from the "collection net"

## Crafting

Trash is used in many recepies requiring from **1 to 8** Trash depending on the item.

Trash is used in the following recepies: Stone (1), Copper ore (2), Iron ore (3), Gold ore (8)

It is **only** used in the "recycler"

**TBA**
Key Objects

To create the circle, you need to find the tome on the last upgrade of Sky Islands, to be able to craft it in the Amplifier building.

You'll need to collect all 4 parts of the ring, by completing the 4 supply objectives of Sky Islands.

Once crafted, you can sleep in order to trigger the endgame credits.

There is one letter coming after reloading a completed savegame. Also, sleeping again won't trigger the credits again.
Collector (Building)

**Collector (Building)** is one of the many buildings in *Outpath*. It costs 2500 credits to research this building.

## Crafting

The materials required for crafting this equipment item are:

30x Stone

6x Iron Ingot

8x Brick

Once these items have been combined, they will output one equipment item. It takes 120 seconds to craft this equipment item.
Potion of Resources

**Potion of Resources** is one of the many potion items in *Outpath*.

## Effect

Generates resources faster around you (300s).

## Crafting

The materials required for crafting this potion are:

* 1x Bottle
* 25x Stone
* 4x Black Bone
* 5x Feather

Once these items have been combined for crafting, they will output one potion. It takes 30 seconds to craft this tool.
Recycler

**Recycler** is one of the many buildings in *Outpath*. It costs 800 credits to research this building.

## Crafting

The materials required for crafting this equipment item are:

Fibers x 27

Flowers x 14

Copper Ingot x 2

Bricks x 3

Once these items have been combined, they will output one equipment item. It takes 180 seconds to craft this equipment item.

Mainly uses loot from **fishing traps**.
Luslite Attraction Cape

**Luslite Attraction Cape** is one of the many equipment items in *Outpath*.

## Crafting

The materials required for crafting this equipment item are:

* 50x Leather
* 50x Blushy Leaf
* 10x Luslite Ingot
* 10x Blue Aahoo

Once these items have been combined, they will output one equipment item. It takes 60 seconds to craft this equipment item.
Iron Bug Net

**Iron Bug Net** is one of the many tool items in *Outpath*.

## Effect

Allows you to catch butterflies. Has a 40 win rate.

## Crafting

The materials required for crafting this tool are:

* 10x Thread
* 100x Wood
* 2x Iron Ingot

Once these items have been combined, they will output one tool. It takes 60 seconds to craft this tool.
Anvil

**Anvil** is one of the many buildings in *Outpath*. It costs 150 credits to research this building.

## Effect

Allows you to craft various useful tools.

## Crafting

The materials required for crafting this equipment item are:

3x Copper Ingot

2x Brick

Once these items have been combined, they will output one equipment item. It takes 30 seconds to craft this equipment item.
Spell: Compelled Duel

**Compelled Duel** is a spell from the *Player's Handbook* for Dungeons & Dragons 5th edition.

## Description

**Level:** 1st
**School:** Enchantment
**Casting Time:** 1 bonus action
**Duration:** Concentration, up to 1 minute
**Range:** 30ft.
**Components:** Verbal
**Spell Lists:** Paladin

You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn.

The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.

## References

1. ↑ http://dnd5e.wikidot.com/spell:compelled-duel
Class Feature: Divine Smite

**Divine Smite** is a Paladin Class feature for Dungeons & Dragons 5th edition.

## Description

Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.
Spell: Mind Sliver

**Mind Sliver** is a Cantrip from *Tasha's Cauldron of Everything* for Dungeons & Dragons 5th edition.

## Description

**Level:** Cantrip
**School:** Enchantment
**Casting Time:** 1 action
**Duration:** 1 round
**Range:** 60ft.
**Components:** Verbal
Spell Lists: Sorcerer, Warlock, Wizard

You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.

***At Higher Levels.*** This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).

## References

1. ↑ http://dnd5e.wikidot.com/spell:mind-sliver
Transcripts

Transcripts of episodes of Faerie Fire. All transcripts are Transcribed by the Faerie Fire team.

## Campaign One: Severance of a City

* "The Mirage"  (01x01) Transcript
* "Rumble at The Under Dome"  (01x02)  Transcript
* "The King's Speech"  (01x03)  Transcript
* "The Grand Library"  (01x04)  Transcript
* "Inquires & Enquires"  (01x05)  Transcript
* "Homecoming"  (01x06)  Transcript
* "A Knight to Remember"  (01x07)  Transcript
* "The Bradley Body"  (01x08)  Transcript
* " Into The Dark"  (01x09)  Transcript
* "Birds of a Feather"  (01x10)  Transcript
* "Wrong People, Wrong Time"  (01x11)  Transcript
Faerie Fire Wiki

# Welcome to the **Faerie Fire** Wiki!

**!** SPOILER WARNING **!**
Search at your own risk
*There are currently 74 articles dedicated to **Faerie Fire** and related content.*
## What is Faerie Fire?

***Faerie Fire*** is a Dungeons & Dragons actual play show that offers opportunities for lgbtq+ people and small streamers to play chaotic characters and cause problems together! The show was founded by twitch streamer **Cal Holmes** and brought to life by the players of their first campaign, *Severance of a City*.

There has been promises of future one-shots with streamers on twitch, as well as campaigns.

Episodes stream on Mondays at 6pm CT on Twitch and are uploaded to YouTube on Saturdays.

## Quicklinks

Severance of a City

Cast
Episodes
Transcripts

Main

 Characters
The

Polycule
Phouraria
Spell: Scorching Ray

**Scorching Ray** is a spell from the *Player's Handbook* for Dungeons & Dragons 5th edition.

## Description

**Level:** 2nd
**School:** Evocation
**Casting Time:** 1 action
**Duration:** Instantaneous
**Range:** 120ft.
**Components:** Verbal, Somatic
**Spell Lists:** Sorcerer, Wizard

You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.

***At Higher Levels.*** When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

## References

1. ↑ http://dnd5e.wikidot.com/spell:scorching-ray
Spell: Green Flame Blade

**Green Flame Blade** is a Cantrip from *Tasha's Cauldron of Everything* & *Sword Coast Adventurer's Guide* for Dungeons & Dragons 5th edition.

## Description

**Level:** Cantrip
**School:** Evocation
**Casting Time:** 1 action
**Duration**: Instantaneous
**Range:** Self, 5ft radius
**Components:** Verbal, Material (a melee weapon worth at least 1 silver piece)
**Spell Lists:** Artificer, Sorcerer, Warlock, Wizard

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.

*At Higher Levels.* At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).

## References

1. ↑ http://dnd5e.wikidot.com/spell:green-flame-blade
Subclass Feature: Chronal Shift

**Chronal Shift** is a subclass feature for the *School of Chronurgy* Wizard from *Explorer's Guide to Wildemount* for Dungeons & Dragons 5th edition.

## Description

At 2nd level, you can magically exert limited control over the flow of time around a creature. As a reaction, after you or a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll.

You can use this ability twice, and you regain any expended uses when you finish a long rest.

## References

1. ↑ http://dnd5e.wikidot.com/wizard:chronurgy
Nakari Vadu

## Character Information

### Titles

* Princess of Phouraria
* Queen of The Under Dome (former)

### Also known as

* "Mo" (self-given)
* "Kari" (by Ozmir)

### Places

* Phouraria (home city)
* The Under Dome (fighting ring)

### Family

* Ozmir Vadu (brother)
* Adalor Vadu (father)
* Dalies Vadu (mother)

### Connections

* Arnyn Vanturis (girlfriend)
* Moroti (close friend)
* Calister So (close friend)
* Johnny Steel (rival)
* The Polycule (member)
* The Mirage (honorary member)
Kaeya Umbriar

## Character Information

### Places

* Sterling (home village)
* Phouraria (current home)
* Frontstern Library (place of work)
* Academy of Phouraria (school)

### Family

* Talys Umbriar (adoptive father)
* Rhea Umbriar (adoptive mother)

### Connections

* Constantine Lian (best friend)
* Marin Geadreault (professor)
* Helen Rhudais (magistrate of academy, rival)
* The Polycule (member)
* The Mirage (honorary member)
Spell: Detect Magic

**Detect Magic** is a spell from the *Player's Handbook* for Dungeons & Dragons 5th edition.

## Description

**Level:** 1st
**School:** Divination
**Casting Time:** 1 action *(can be ritual cast)*
**Duration**: Concentration, up to 10 minutes
**Range:** Self, 30ft radius
**Components:** Verbal, Somatic
**Spell Lists:** Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

## References

1. ↑ https://www.dndbeyond.com/spells/detect-magic
Spell: Misty Step

**Misty Step** is a spell from the *Player's Handbook* for Dungeons & Dragons 5th edition.

## Description

**Level:** 2nd
**School:** Conjuration
**Casting Time:** 1 bonus action
**Duration:** Instantaneous
**Range:** Self
**Components:** Verbal
**Spell Lists:** Sorcerer, Warlock, Wizard

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

## References

1. ↑ http://dnd5e.wikidot.com/spell:misty-step
Spell: Invisibility

**Invisibility** is a spell from the *Player's Handbook* for Dungeons & Dragons 5th edition.

## Description

**Level:** 2nd
**School:** Illusion
**Casting Time:** 1 action
**Duration:** Concentration, up to 1 hour
**Range:** Touch
**Components:** Verbal, Somatic, Material (an eyelash encased in gum arabic)
**Spell Lists:** Artificer, Bard, Sorcerer, Warlock, Wizard

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The spell ends for a target that attacks or casts a spell.

***At Higher Levels.*** When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

## References

1. ↑ http://dnd5e.wikidot.com/spell:invisibility
Spell: Unseen Servant

Unseen Servant is a spell from the Player's Handbook for Dungeons & Dragons 5th edition.

## Description

**Level:** 1st
**School:** Conjuration
**Casting Time:** 1 action (can be ritual cast)
**Duration:** 1 hour
**Range:** 60ft.
**Components:** Verbal, Somatic, Material (a piece of string and a bit of wood)
**Spell Lists:** Bard, Warlock, Wizard

This spell creates an invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can’t attack. If it drops to 0 hit points, the spell ends.

Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.

If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.

## References

1. ↑ http://dnd5e.wikidot.com/spell:unseen-servant
Human

> I'm coming back home soon. Please remember that. I love you."
>
> Human to Darkspire in The Web, Chapter 4

Human is a siamese cat with one green eye and one bluish-grey eye. The blue eye changes depending on whichever Dragon is influencing them at the time. They have a small scar behind their left ear.

### Quotes

> You're scared too. Of losing the people who you can be around, of not being strong enough... it's a super scary thought. I'm scared! But. We're scared together. And to me? That's slightly less scary.
>
> Human to Fire Spirit, Chapter 2

> Uh...do? I... guess I do...everything?
>
> Human to Birch, Chapter 4
Spell: Hunter's Mark

**Hunter's Mark** is a spell from the *Player's Handbook* for Dungeons & Dragons 5th edition.

## Description

**Level:** 1st
**School:** Divination
**Casting Time:** 1 bonus action
**Duration**: Concentration, up to 1 hour
**Range:** 90ft.
**Components:** Verbal
**Spell Lists:** Ranger

You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it.

If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

***At Higher Levels.*** When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

## References

1. ↑ http://dnd5e.wikidot.com/spell:hunters-mark
Sklfnsldg lskngselngsek Wiki

**Welcome to the Sklfnsldg lskngselngsek Wiki!**
Welcome to the wiki of Mangurtia. Leave if you're not the creator of the site, please :)

## Other Pages

* Templates

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Instability

**Instability** is a physical property of an object where its all or several futures are equally possible and real. **Unstable** or **destabilized** objects tend to "glitch", thus heavily destabilized objects are less likely to be affected externally, even being able to bring the dead back to life like was done to Jaqıp Kene. Instability also takes effect on a mind of a person, making them mentally vulnerable and may cause Mangurtia.

Instability is a result of the explosion of the Disintegrator, created by Volnyy. It has been used by Ayaz Ata, Ayda and Volnyy himself for different reasons.

## Properties

Upon object's contact with instability, several timelines, differentiating from one another combine together, making several futures of that object coexist, making it look, like it "glitches".

Instability is a great energy conductor. Making it one of two reasons of creating it.
Templates

This page is intended for facilitating the writing process of the articles.

## Gender & Sexuality

### Gender

```
<span style="color:#cc66cc;">Genderfluid</span>

<span style="color:#99d19d;">Agender✖</span>

<span style="color:#e36289;">Female♀</span>

<span style="color:#7966b7;">Male♂</span>
```

### Sexuality

```
<span style="color:#ed5611">Lesbian</span>

<span style="color:#13d4b0">Gay</span>

<span style="color:#7313d4">Bi</span>

<span style="color:#50ab68">Aro</span>-<span style="color:#945cbf;">Ace</span>

<span style="color:#9c9c9c">Straight</span>
```
Mangurtia (Story)

**Mangurtia** (*Kazakh: **Mängürtiya***, from the word Mängürt) is a story focusing on Jaqıp Kene and Dana Janatqızı (only in Generation II). Both stories deliver the idea of fighting colonialism and authoritarian regime.

Generation I of the story is in the form of potential 2D animated series and follows solely Jaqıp's story. Generation II, on the other hand, is a story divided into two potential animated movies following both Jaqıp's and Dana's stories.
Nomads, No more

## Main information

**Nomads, No More** is the first Episode of the first Season of Mangurtia (TV Series), and a first episode overall.

## Plot

The story starts as the voice of the main character tells "Well, the story starts ... when I-uh was running away on the horse". The screen then centers on Jaqip, crying and seemingly very worried, as he is being chased by Khimarazan troops. After some time he loses control over the horse and falls on the ground and gets surrounded. Jaqip's father comes and threatens troops after which they flee.

Jaqip keeps crying, as Smagul Khan starts to grief. After they get home, father gives Jaqip a *Tatarite* stone and tells to go to the bridge, saying that they're going to move.

Jaqip gets to the bridge and stands at the edge of it, grabbing his qulaqshyn and sighing. He looks at the river. For *some* reason he then falls to the river and knocks out.

After that Jaqip wakes up in the cell of a prison. Nuray appears telling that she is a lawyer and explaining him all of the charges. She tells him not to worry as she will protect his case.

## Trivia

This episode being the first one and the last episode of the series start and end (respectively) with Nomads.
Jibek Tolewbay

**Jibek Aqsuluqızı !!!ETHIOPIAN LAST NAME** is a major character in Mangurtia. She was the Zartain Republic Security Minister under Governor Dushpan and President Aluwaqızı's governance. In the beginning, she is seen as antagonistic person, as she wants to catch Nuray and Jaqıp. However, later on, it is revealed that she is one of Shanyraqs and actually willing to help both of them and their allies.

Later, she finds peace with Nuray and shows interest in her, after which they fall in love with each other.

## Personality

Jibek is shown as a strong, responsible woman.

Jibek has ADHD, it is the main reason she is unorganized, hasty and sometimes careless.

As Jibek and Nuray get close to each other, it is shown, that Jibek cares about other people a lot.

## Background

Not much is known about Jibek's background. She was born in Zartanian Block District, where Nuray was also born.
Yerken Kene

**Yerken Smağululı** **Kene** is a major character of Mangurtia. He is older brother of Jaqip and a former Deshtian soldier.

After saving Jaqıp and sending them home, he surrendered to Khimarazan soldiers trying to catch him. In Khimaraza, he quickly moves up the ranks and becomes general of the southern Khanate. With his priviliges he gets to save his father from execution.
Optimized

Optimized is a mod by ‘**Team Grad**’ that makes it so you can run tabs smoother and can make wobbler bodies disappear into the ground and all of it is added into the Settings of Tabs. This mod has over 10,000 downloads and a rating of 3.

## Description

This mod adds two new settings options that help with performance. One, in the Gameplay settings menu, allows toggling all dead bodies to sink on death. The second, in the Video settings menu, allows disabling post processing, making the game run faster, but look a lot more plain.

This Mod is Open Source.

## How To Use

Check the Video and Gameplay settings to see one new setting in each.

## 1.0.0 Features

* Added a setting in the Gameplay menu for sinking all units on death.
* Added a setting in the Video menu for disabling post processing.

## Credits

This mod was created by Team Grad, an ambitious mod team that aims to improve Totally Accurate Battle Simulator through adding a plethora of new content (and settings options in this case)!

BD - Coder/Owner
Council Union

**Council Union** or officially **United Council Republics** was a country located in Eurasia, consisting of Zartain, the main republic and 14 other satellite republics including Dala and Kugazatia.

United Council Republics is used as a metaphore for Soviet Union, as it is hardly implied that it is so. The word "Soviet" is litterally Council and both consist of 15 republics, 14 of which are revolving around governing republic being Russia or Zartain in both cases.
Mangurtia (TV Series)

Mangurtia is currently an idea for TV Series.

The story of Mangurtia, the story about Jaqip's stay in Zartain and how his surroundings change his perception of the world.

The first mentioning of the characters of Mangurtia was in December 24th, 2021 (1:12AM, so basically December 23rd, 2021), when the "Erken&Soruk.fla" file was created.

## The plot !!!TOBEWORKEDON

### Season 1

###### Part 1

 S1E6
 S1E7

### Season 3

###### Part 1

 S3E2
 S3E3
 S3E4

###### Part 2

 S3E6
 S3E8
Jeztırnaq

***Humanoid* Jeztırnaqs** (**Ieztirnacus Humanoid**) are a human-like species of cornivorous mammals, that live in the world of the Mangurtia. Now it is the only Jeztırnaq species capable of intellegence, the reason of it being selective breeding with humans, which was widely undertaken during the Famine of Jeztırnaqs, an artificial genocide in attempt to cleanse the population from the Common Jeztırnaq, currently extinct species.

## Etymology

Jeztırnaqs were named after their metal-like claws, that resembled the brass, hence they called them this way, name being litterally brass-nails/brass-claws.

## Appearence

Jeztırnaqs follow a human-like anatomy, with four limbs, the front ones being hands, and the back ones legs, both having five fingers/toes. At the young age, they grow very long sharp yellowish claws, which usually get cut off during childhood. The claws grow differently from human nails, they instead grow from first phalanx.

Other than the claws and their greater size, their skeletons is practically same as humans'. However, their heads have several differences. Their scleras and pupils black, leaving the pupils only colored part of the eye. Jeztırnaqs have pointy ears and no nose.

## Culture

Since, the selective breeding and constant declawing, Jeztırnaqs have always either lived without finger parts, that were supposed to be claws, or with brass prosthetists, embracing their names. Throughout history, they have undergone discrimination in societies, being portrayed as evil bloodlustful animals. This view towards jeztırnaqs still affects them, as most of them still get declawed, just to get prosthetists afterwards.

## List of jeztırnaqs

* Nuray
* Arslon
* Subject 15
* Ayda
Ayda

As a Jın creature

Ayda Belova is a major character and the main antagonist of Mangurtia: Part II. She is the president of Zartain.

### Series Lore Summary

**Ayda Belova** (kk: Ayida) is a major character and the main antagonist of Mangurtia. She is a shape-shifting Jeztyrnaq, that can take form of humans. She is the empress and founder of Zartain. Ayda is directly related to Deshtian, as he was the Patient 0 of the Mangurtia, and as later revealed she is the persecuter of him.

## Personal Information

### Allies

Volnyy (formerly)
Smagul Khan (formerly)
Dushpan (formerly)

### Enemies

Volnyy
Smagul Khan
Dushpan

### Appearance

Ayda is a tall woman... Her eyes can vary depending on the person that she is talking to. If she is talking to Alpha-Ilyas, then her eyes turn into Jaqıp's, however when Jaqıp is talked to, the eyes turn to gray eyes like Zarina.

### Personality

#### Yakov Nikolayev

Yakov is an implicitly Russian boy. He is a mangurtic replica of Jaqıp. During their psychosis' Yakov constantly mocks them, commenting their every action.

## Names List

### Name II

Yakov Kenev

 As a mangurtic hallucination of Jaqıp

### Name III

Dara Aluwaqızı

 As a president of Zartain
Daeodon

* Red
* Blue

## Statistics

###

Animal Kingdom

###

800

###

800

###

1.00x

###

10.00x

###

2.50x

## Weapons

###

None

###

None

###

None

###

Jouster Speed Explosion

## Additional Statistics

###

Daeodon

###

0.2.0

## Unit Order

**The Daeodon** is a melee unit from the Animal Kingdom faction. It is equipped with a big mouth and teeth.

## Description

This deformed boar-looking creature swings units from side to side as it bites them, thrashing them around. It also looks very silly.