Addaso

The Addaso humans inhabit the lands of Mitter and a handful of islands in the Eirgost archipelago. The Addaso culture puts a lot of value on their legacy. Most Addaso can recite their ancestors back at least 10 generations. As a side effect, the Addasso cumulatively have amassed a vast collection of written history. The fabled kings list of Lihassa stretches right back to the calamities that kicked off the reformation Era. The Addaso are well known for their alchemical study, but this also means that the prevalence of refined Drugs plagues the lower classes.

### Addaso names

#### Male names

Suhya, Mechi, Naska, Ardar, Naru, Puri, Soha, Navi, Tirdi, Hami, Ahmur, Raza, Vana, Muali, Noosha, Khooni, Shandi, Awjil, Qasa, Chiynai, Otain, Juchi, Aldan, Delgay, Suria, Altan, Suny, Bora.

#### Female names

Rasi Jirdi, Ginou Hisy, Mahta Keshu, Mina Ilin, Pari Meri, Neeri Nemi, Fori Maju, Oshar Mini, Faree Anih, Naha Manji, Suke, Tuli, Salmay, Qutlai, Tachu, Maago, Qoyori, Ulis, Buandai, Buna.

## Addassian Traits

> Addassian characters start start with the traits Maritime and either Privileged or Trade skills. Additionally you can purchase the Influence like a power.
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### Mariner

You have put the time in at sea and have acquired strong sea legs. You can be relied on to help operate an ocean going vessel and if you're hard pressed navigate an ocean going vessel. Furthermore you get a +2 on all checks to navigation or maneuvering on a ship.

### PRIVILEGED

The character belongs to a race of high social standing within its society, and is therefore given advantages that others simply cannot have or must pay for, in either silver or hard work, to obtain. The character gets a second chance to succeed when taking on social challenges within its own society, and does not have to roll the dice unless it strives to accomplish something which is question - able or that may be next to impossible to achieve. Additionally, the character starts with 50 thaler in its purse.

### Trade Skills

You have learned the skills of an artisan. Choose a profession such as Woodwork, pottery or tattooing but not including Alchemy, artifact crafting, Blacksmithing or Bronzeworking that are covered by Abilities. In your chosen profession you can be expected to find work and get a +1 to rolls related to your trade.

### Influence

You have acquired power in a less conspicuous but more profound way. People know and respect you, they will listen if you speak. Additionally you are in the same circles as other movers and shakers of the world. Influence is available to nonhuman characters at 2x the cost.

* Novice **Special**: You are well known and respected in your local community. Common people will come to you for guidance and occasionally smaltime politicians. You might be a scholar, an ambassador, carry an influential name or just well liked. You will also start the game with an additional 50 Mint.
* Adept **Special**: You hold sway over a large community, you have sway of policy in your local aria either directly or indirectly. You also can organise a meeting with the upper echelons of society and government. You might be in the ruling class of a smaller town or nobility of some description. you will also start the game with land or equivalent property. It will be community owned by your family.
* Master **Special**: You are one of the people responsible for running a nation. You have a personal relationship to the leader of a nation and are somewhere in the line of succession. You can gain audience with the leaders of other nations and can make some policy decisions. you might be a senator, or in a royal court. You may even be directly related to the person in charge. You personally own land and/or Property and once per session can call in 20 Mint.

## Places

Taigan

Tsengelli

Lihassa

## Culture

The people of the many nations of Addaso Are noted as having a strong sense of history. With great libraries and stone tablets describing dry but accurate accounts of what was. This influences their culture in a few major ways, with eyes looking to the past they are much better prepared to plan for the future. The construction of their towns have unmatched forethought. In the warmer regions, the streets line up with wind to maximize airflow while creating as much shade as possible during the summer months. The larger centers even have running water thanks to aqueducts and raised aquafers. Being that they inhabit the bones of the long dead skippelosi empire, the Addaso history connects to a much older past, lost to the rest of the world. More wealthy Kings and rulers will often fund Archeological expeditions to uncover the ancient human culture.

The power of Addaso bureaucracy and record keeping is no more apparent than when its applied to their military. Underrated is the book keeping required to Draft soldiers, arm them and keep them supplied on campaign. Only the Addaso have the logistics to maintain armies of a hundred thousand men.

Furthermore, concepts of critical thinking, Philosophy and understanding are more common amongst the addaso, and with them, atheism is even widely accepted.

The downfall of the Addaso people is the lack of emphasis on ethics within society. Taxation is standardized to encourage productivity from the populous. If you find yourselves in the lower classes its everything you can do to keep your head above water. One result of this is that illegitimates career paths are quite common, namely the Narcotics industry. Psilocybe, Blisslilly, Rockthorn are produced locally and have become enormous industries and exports.

### Religion

The Addasians believe in the full pantheon of 26 gods. Their general attitude towards worship is very transactional. Gods offer things you want and will take prayer, offerings and services as payment. Religious idols are a highly valued part of religious customs for the Addassians. erecting a statue or altar to your chosen god is the best way to gain their favour. For the day to day worship offerings of candies, spirits and gold are offered to whatever god most applies to the request. Goldleaf when offered is pressed onto the statue. Popular statues tend to be covered in a layer of gold

because of the individualist structure of the Addassian faith, priests of the religion are rarer. They are usually only needed for performing funeral rights and overseeing and consecrating altars to the gods. They are trained sculptors, architects and morticians for the most part. Some however are the keepers of public temples where people come if they cannot afford their own altar.

### Funeral customs

Addassian methods of disposition are centred around bringing the remains to the heavens. The primary way of achieving this is with a cremation ceremony filled by the scattering of the ashes at a great vista. Some more "barbaric" parts of Addaso have a different path to the sky burial, The bodies are placed in stone circle and slashed to reveal the flesh and attract carrion birds. A priest will return several times To ensure the process is going well/ read the signs left by the birds and help them out if need be.

The addasians also believe that if the family of the deceased forgets their name, the spirit will die. At funerals, the name and likeness are copied down into the family chronicle and Rendered in stone if it's affordable.

## DnD Traits

Addaso humans are known to be industrious and intellectual and have the following traits.

Ability score increase:

> Each of and Addaso character's ability scores increase by one point.
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Age:

>  The Addaso reach adulthood in their late teens and can live up to century.
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Size:

>  Addaso characters are between 5 and 6 feet tall and their size is medium.
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Speed:

> Your base walking speed is 30 feet.
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Skills:

> Addaso characters gain proficiency in one type of artisan tools of their choice.
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Languages:

> You know Addashian and four more languages of their choice.
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