recursal/Fanatic-Fandom huggingface dataset:
Advent Group

Grand Magnificent (formerly)

Ballad Reverie (formerly)

Flanger Johannes

The **Advent Group** was a combined group formed from Advent Discovery & Salvage Society, the Volunteers of Seiche, The Concrete Town Particulars, and the Organized CommTech Workers of Quire. Formed after negotiations over control of the Stitch linking Gift-3 to Brighton, they were one of the major factions in the Mirage.

The Volunteers of Seiche defected from the Advent Group after Echo Reverie convinced their brother, Ballad Reverie, leader of the VOS, to leave Advent. This was a big loss for Advent, and marked the beginning of their downfall.

Grand Magnificent was recruited into Advent after he did a job for them by planting a bomb on The Restitution of All Things. After getting inside, he began to work against them. Eventually, he would have a meeting with Kitcha Kanna and then blow him up, killing him, and leaving the Advent Group without a solid leader. After that, Advent truly began to fall apart, but it wasn't until Even Gardner, after having a fascist-destroying kiss with his boyfriend, Cascabel, took back everything they had stolen and then destroyed The Catapult that the Advent Group would truly be over.
Demani Dusk

**Demani Dusk**, also referred to as **Primary**, is an observer of the Divine Fleet for the Rapid Evening. Her dispatches begin each episode of the Ship Game. She is Gray Gloaming's immediate superior.

## Appearance

She is a black woman with her hair in a back-length braided mohawk. She has on dark lipstick and eye makeup. She wears high pauldrons over a tight, black hard-cased vest and a sleeveless purple undershirt as well as slick black slacks.
Compel Project

The **Compel Project** is a New Earth Hegemony project to build a ranged weapon that would work in the Mirage. The first successful attempt at building a gun, it was completed by Ocean's Roar. The end result is a gun (consisting of two parts and held in the middle, like the Halo Plasma Rifle or Peter Quill's Element Gun) which, when used in the Mirage, is able to overwrite small areas of space at a range. The design of the gun employs aspects of the Axiom Compel.
Austin Walker

**Austin "Underscore" Walker**, a.k.a. **Crowbar**, a.k.a. **Kanye East,** a.k.a. **The Editor in Beef,** a.k.a. **Earn Cheese Sanders,** a.k.a. **Caramel Caesar,** a.k.a. **Bars von Trier,** a.k.a. **Yung Jung**, a.k.a. **Real Names No Gimmicks**, is the game master of *Friends at the Table.* He is also the Editor in Chief of VICE Media's gaming site *Waypoint* and one of the hosts of their twice-weekly podcast *Waypoint Radio*. When not podcasting, he can be found writing canonical Samsam fic or looking for that elusive chicken dinner.
Kent Brighton

**Kent Brighton** is a young scion of the Rogue Wave's Lineage Brighton. First met by Gig Kephart upon his arrival at New Independence during "godspeed, glory Pt. 2", Kent is well-mannered and diplomatic, with a passion for adventure. He and Gig share a very special relationship.

### Appearance

Kent has tan skin and light brown hair. In his first appearance, he pairs an admiral's jacket with jeans.
Cascabel

Episode 62

**Cascabel**was a Quire mercenary and currently operates as an arms dealer at Cascabel Arms. He is Even Gardner's boyfriend.

## Background

Cascabel was a sniper associated with the Mandati when the ground game first arrived.

## Appearance

Cascabel has fluffy forward red hair and night vision goggles that look like regular goggles that rest on his forehead. He wears a half poncho similar to what Clint Eastwood wore in the movie The Good, the Bad and the Ugly, a brown crop top jacket, a black tank top, a pair of jeans, and cowboy boots. It's a look.
Composure's Coliseum

A massive inverted step pyramid, supported by columns on the outside. Within, there are bleachers, with box seats at the lower levels for honored guests. The middle space fills with the Twilight Mirage which becomes the virtual space where the competitors appear for each week's Mystery.

The building was taken from the the Divine Composure after its death, and has been integrated into Empyrean's city ship, Séance. The whole region of the city surrounding the building has an inverted buildings motif.

They serve churros, in fruit, edible flower, and toasted bean flavors.
Apostolos

> *See also: Apostolos (COUNTER/weight Wikia). Potential COUNTER/weight spoilers at link.*
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**Apostolos** is the planet the human-offshoot Apostolosians come from. Tens of thousands of years ago, it was the seat of an empire.

## Apostolosians

Apostolosians look like humans, but they have gills on their necks surrounded by visible scales that continue up the sides of their faces. They may have other fish-like features as well.
Moonlock

**Moonlock** is one of the eight planets formed from the living world of Quire during the Miracle of the Mirage. It is theoretically a New Earth Hegemony world, but it's also the location of the Sky Reflected in Mirrors, as well as the Qui Err Assembly, and home to a faction of the NEH known as the Concrete Town Particulars.

There is a region of the planet, on the side facing Volition, known as the Kajj Umbra, which is especially prone to axiomatic activity.

Fourteen Fifteen lived on Moonlock during the year directly following the Miracle.
Alekhine Dendaro

Episode 16

Episode 23

**Alekhine Dendaro** is the leader of the crew of Myriad, assigned to the group as a diplomat.

Alekhine is a former soldier who is now stepping into an officer-diplomat role, and has the jocular voice associated with officers. He does not like things that come from orbs.

## Appearance

Alekhine is a big, bulky white guy. He wears a grey military uniform and pants. He has a military cut, a big, bulbous head, and a big gun.

## Notes

1. ↑ Austin Walker named Alekhine after the fourth World Chess Champion, Alexander Aleksandrovich Alekhine.

## References

1. ↑ 1.0 1.1 Episode 15, 0:10:00.
2. ↑ Episode 12, 1:14:09.
3. ↑ Episode 12, 1:10:25.
Mandati

The **Mandati**, also known to some as the **Savage Mandate**, are a loosely associated group of scrappers and raiders on Quire who control much of the southern half of the continent that the crew of Myriad initially landed on. Largely nomadic, they are said to have a large garage east of Old Church.

Big Garage, a giant airship/workshop/engineering school, serves as the closest thing to a headquarters to the loosely affiliated groups.

The Mandati's roots can be traced to the **Salvage Mandate**, a plan put in place by Gumption to bring about their resurrection, should they be destroyed.

The Mandati Medallions, traditionally used to gain free repairs and upgrades at Big Garage, were activated after Gumption's death, relaying a message from ⸢Symphony⸣. Each one contains a fraction of the schematics necessary to resurrect the fallen Divine.
Crew of Myriad

Echo Reverie

Gig Kep-hart

Sylvia Clare

Keith J Carberry

The **crew of Myriad** is a small group of scouts and emissaries sent on behalf of Empyrean and the people of Séance to prepare the planet for possible future settling. Along with their ship's artificial intelligence Myriad, and the diplomat Alekhine Dendaro, the crew includes biomechanical soldier Even Gardner, mech designer Grand Magnificent, martial artist Echo Reverie, and journalist/vlogger Gig Kep-hart.

## Goals

The crew was sent to Quire with three main goals:

1. Place the nodes which connect Quire to the Twilight Mirage
2. Bring the inhabitants of Quire back into the fold of the Divine Fleet
3. Investigate rumors of a mysterious Divine dwelling on Quire
An Instinct Without A Word

## Background

### Episode description

> After joining each other for dinner, the crew of the reconnaissance ship Myriad tend to business before setting west towards a sprawling city.\* Grand Magnificent and Echo Reverie find room for creative collaboration, while Even Gardner takes a journey of self discovery. And Gig Kep-Hart has a horse, and an eye for trouble.
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> **This week on Friends at the Table: An Instinct Without A Word**
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> *The Remaining Records of Curiosity // Reference Code: A-Qu75-27-ASC*
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> *A Sprawling City*
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> *A vast glass dome. Darkened streets and buildings. Twisting pipes. Parks, tower blocks, tenement buildings, malls. The shadow of my drones.*
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### Cold open

Are you familiar with the *Treatise on Change*, Primary? It's a small section of a larger text, something about the breaking through the limits of human cognition. It postulates that there's no such thing as change, at least, not the way we normally talk about it. The writer, he was a soldier, I guess, he said that we think about change like it's a light switch, like one day you press a button and things are different. And so when we try to change things and it doesn't happen like that, it seems futile. Impossible.
But that's wrong, he says. A light switch isn't even a light switch. It's connected to circuits and wires, all hidden behind the walls, and if you slowed down time, and if you considered all that went into a single switch: the natural metals, the design of the electronics--you'd see that things only ever shift very slowly.
I don't know. What do you think, Primary? The upside, I guess, is that it means we should keep trying to improve, even when it doesn't seem like it's worth it. But it also means that the weight of history guarantees certain negative changes too, like asteroids on an impact course that no one can adjust. And the scary thing is, from inside, it's impossible to tell which we're working towards.

## Plot summary

> *This section is incomplete. You can help by expanding it.*
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## Cast

* Austin Walker (GM)
* Keith J Carberry (Gig Kep-hart)
* Sylvia Clare (Echo Reverie)
* Art Martinez-Tebbel (Grand Magnificent)
* Andrew Lee Swan (Even Gardner)

## External links

* Episode page
A Very Old Mistake

## Background

### Episode Description

> Across the threshold into the Vale's deepest fog, The Notion is finally sets their sights on their target, Acre-7, as well as the axiom Ache, who brings with it visions of their deepest regrets. As Ache tears through the earth in the distance, the group travels with two uneasy companions, Saint Wynter and Advent agent Gigas, towards Acre-7 to get answers and offer support before focusing on the combat around them. Even Gardner does his best to keep the peace with Wynter and Gigas, and Gig Kephart (despite his initial indignation) ends up helping more than hindering. Echo Reverie tries to find a loophole to protect the group without upsetting an already distressed Quire, and Signet turns to her vast archives to help solve her own corner of the crisis.
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> **This week on Twilight Mirage: A Very Old Mistake**
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> *So many pages I wrote, wish I could revise them*
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### Cold Open

As student, scholar and scientist, I spent years accepting as necessary certain assumptions. I believed that effects came from causes, even those we couldn’t pinpoint, even those so miniscule that they were hard to see, or else so large that they became canvas instead of figure. I believed that those causes were basically consistent, that if I let go of a ball that it would always fall to the ground, no matter how many times I rewound the scene, and hit play. Even when I wished it wouldn’t’ve.
Which made me feel like everything I studied mattered. Because, it meant that we could tentatively link effects, to causes. I let go of the ball. It fell. Nature was a laboratory. On regular planets, this was simple. But on worlds like Quire, worlds that seemed to think for themselves, it was difficult in the best way. And my teachers and mentors, my peers and students, everyday scientists like yourself – we were poised to open it up, and understand.
Because of this, I believed, like you might, that, the world we had was the one we were stuck with. That whatever path we took here was immutable and, whatever other imagined past or presents or futures we could bring to mind, real change was slow, and material. Trackable. Cause. Effect.
With the first Miracle, Quire shook my confidence in that. It built complete planets from nothing at all, with false histories of erosion and mineral deposits and impossible architectures. But even there, I could draw the line, could track the expenditure of energy.
But the Second Miracle was different. My assumptions, I realised, were limited. I was myopic. Once I learned what planets like Sagilia, Acre and Quire were, once I understood what they could do, I realised that nature wasn’t a laboratory at all. It was a scientist too.

## Plot Summary

> *This section is incomplete. You can help by expanding it.*
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## Cast

* Austin Walker (GM)
* Sylvia Clare (Echo Reverie)
* Janine Hawkins (⸢Signet⸣)
* Keith J Carberry (Gig Kep-hart)
* Andrew Lee Swan (Even Gardner)

### Other Appearances

* Lily Lysander (Opening)
* Saint Wynter
* Breaker's Baritone
* Motive Motif
* Gigas Acano
* Arin Till
* Duck
* Acre Seven

## External links

* Episode Page
Castlerose Agency

Armstrong

The **Castlerose Agency** was a group of assassins-for-hire, working in the Divine Fleet. The head of the organisation is Miss's Castlerose.

Castlerose is notable for the ability to transfer its agents from one body to another, using the Castlerose Apparatus. This happens automatically when an agent dies, but may also be possible at other times. This grants Castlerose agents an additional level of cover and anonymity, above that which they might otherwise possess.
Holiday Gambit

The **Holiday Gambit** is an Apostolisian vessel that crash landed on Quire 26623 years ago. Carrying the Gnosis Virus, it caused the "Glassed Age" on Quire, a period of great stability and growth.

The descendents of the crew of the Holiday Gambit - and in particular, it's captain, Sciron - went on to be a prominent part of Quire citizenry, and their number includes Iota Pretense.

While exploring the mists on Quire, Echo Reverie found the Holiday Gambit with the help of a grass snake, and took use of it as their own ship. They also took a cybernetic eyepatch from its hold.

The ship was retaken by Iota one year after the Miracle.

## References

1. ↑ Godspeed, glory Pt. 1
2. ↑ This Year of Ours: The Muscle
Ark-en-Ciel

## Ark-en-Ciel Amovement Park

### Location

Crashyards, Gift-3The Quire System (mobile through space, as of Futura Free Pt. 1)

### Inhabitants

Sailors of the ArkVanya De La Vega

The **Ark-en-Ciel Amovement Park** is a alien theme park which was reconstituted by Quire on Gift-3 during the Miracle. Found by the Sailors of the Ark, it now serves as the home for their commune.

The Ark is protected by a large, impenetrable shield, which is powered by a perpetual motion engine stolen from Big Garage.

There are four main areas of the park.
Korrin Kim

Episode 11

Episode 25

Episode 47

**Korrin Kim** is a mercenary and a former inmate of Contrition's Figure. During the incident in the prison, she was trapped with Blueberri Jin and Soft Stone, and played a sort of three-person chess game with them using one of Declan's Corrective's poems.

Later, after Blueberri saved her life, they became friends.

She is currently living on Skein, where she is an arms dealer.

## Appearance

She has very dark black skin, with white lines marking her face and arms. She wears a necklace made of six concentric rings, each bigger than the last. Her hair is styled to go up and out, like wings.
Appendal B. Maxim

**Appendal B. Maxim** was a journalist in the Principality of Kesh. He wrote an article about the First Day of Guaranteed Events, in which he wrote about the experiences of the 'Gleamers'--also known as Janitors, the individuals whose job it was to filter the data which Crystal Palace provided, in order to provide actionable predictions. This piece became well known in the Principality, but was, after Appendal's death, revealed to be a complete fabrication.

## References

1. ↑ Guaranteed Events, Or: An Accounting of the Time When We Built the Machine, 0:24:15
Empyrean

**Empyrean** is the last remaining Divine of the Divine Fleet.

The Divine is alive and continues to create the Twilight Mirage which is hiding the divine fleet as best as it can. Its core function is to propagate the augmented reality Mesh, which has not fully spread to the colony on the planet game.

Empyrean is typically dispersed, keeping its focus on maintaining the Twilight Mirage. When it goes to war, it takes the form of a humanoid bird-like mech, which has wings covered in gems reminiscent of beetle shells. The face is like a blue jay, with a crest on top.
Gnosis Virus

> See also: Gnosis Virus (COUNTER/Weight Wikia)
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The **Gnosis Virus** is an Apostolisian cybernetic virus. Developed on Counterweight, it later made its way to the planet Quire aboard the smuggler ship, the *Holiday Gambit*.

The Gnosis Virus acts to allow communication between different individuals, and, when deployed on Quire, gave the planet memory. With this new ability to remember past events, it was able to act in harmony with the people living on its surface, and usher in the Glassed Age.
Human

**Humans** are the people who first emerged from the planet Earth. They are an organic species who are usually bipedal and have two arms. Through genetic drift and deliberate genetic modification, humans can differ widely in appearance.

Apostolosians are an offshoot of humanity with a distinctive appearance.
Crown of Glass

The **Crown of Glass**, often referred to simply as the **Crown**, is a kingdom of technologically advanced artists led by the Doyenne. It has five city-schools: the Sculpture, the Theater, the Garden, the Desk and the Factory.

## Ideology

The Crown follows "the Church of the Self," a humanist and functionalist belief system. They believe embellishment should reflect either utility or something innate inside the work. They also deeply believe that everything necessary to comprehend a work of art should be contained within the work itself. It should never need context (whether by reminding the viewer of something or by making a statement on something external to the work) to be beautiful. If it's referencing a previous work, then one should be able to find that work within the new work, somewhere deep inside.

## History

Many hundreds of years ago, pilgrims from Memorious fled the Divine Fleet and landed on Quire, intending to start an artists' colony. They were unprepared for the attempt. Hundreds of years of internal and external war followed.

One hundred years ago, a genius discovered how to use silica-vitrus, and the Crown of Glass was established over the groups of scattered artists who remained.

In more recent times, a king, third or fourth of his line, took the throne, but abused his power. Saint Symmetry and the Doyenne, a woman of unparalleled talent with Glass, worked together to kill him. Since then, the Doyenne has ruled the Crown of Glass.

## References

1. ↑ Episode 15, 0:33:00.
2. ↑ Episode 14, 1:02:00.
3. ↑ Episode 14, 0:21:00.
Iconoclasts

The **Iconoclasts** are a group of exploratory beings created by Independence. Under the guidance of Volition, they seek the destruction of the Divine Fleet and the rewriting of reality itself.

## Notes

1. ↑ *Iconoclast* originally referred to those who sought the destruction of religious images and monuments, and later became a more general word for those who challenge the status quo.
Bits Left Behind

## Background

### Episode description

> As the station of Privign comes under assault, the Beloved Dust rush to respond. Tender Sky and Signet speak with the leader of the temple to determine a plan of action that will save the lives of those on board. Elsewhere, Fourteen Fifteen makes a startling discovery. And over it all a strange light\* is cast.
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> **This week on Twilight Mirage: Bits Left Behind.**
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> *The Living Library of Memorious //\\ΛO˥∩WƎ IƆONOƆ˥∀S┴S*
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> *ʎon ʍᴉll ɹnu*
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> *with Jelena, but she’d gone off to bed by then. It was late, after all, and she’d already spent a full day’s time poring over what we’d found in the special archive: the strange light. We’d run analysis for wavelength, for temperature, for shape. Nothing. I knew I’d spent the whole night working on it because I could feel the ship’s blocks moving into their new design, so I collected my things in the small satchel that my aunt had given to me then as a birthday gift, and prepared to leave. But just as I prepared to leave, I looked back at it one more time, admiring its shifting colors. But the colors did not admire me. The Sun pales, reader, to its brightness. And we are dimmer stilllllll111111111000000000000, 000, 000, 000, 255, 255, 255, 086, 073, #53494f#4e2049#532056#454c4f#434954#592049#532056#4f4c55#4d4520#495320#564543#544f52#204953#205641#53544e#455353#204953#205649#43544f#525920#564f4c#495449#4f4e2e*
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### Cold open

Satellite, it's not that I don't think that intervention is ever necessary. It's just. We are allowed one type of intervention. And that type is not a solution, it's proof that everyone in this fleet has failed. And an assurance that no one else will ever do the same.
We're here for one reason, Satellite: to make sure that Independence and whatever the hell the Iconoclasts are working on don't become Annihilation-Class objects. And we're here to assure that, no matter the cost to them, or to us.
It is romantic, in every sense possible, to think of us as just a couple of do-gooders on the edge of the Principality's border. A couple of gals on the frontier, keeping the world right-side up. But we are more than that, and less, too.
I love you, Satellite. I love *us*. But we are a loaded gun. And the second that you start thinking that a loaded gun is romantic is the second you stop being like us and start being like them.

## Plot summary

> *This section is incomplete. You can help by expanding it.*
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## Cast

* Austin Walker (GM)
* Ali Acampora (Tender Sky)
* Janine Hawkins (⸢Signet⸣)
* Jack de Quidt (Fourteen Fifteen)

### Other Appearances

* Miss Castlerose
* Massalia d'Argent
* Open Metal (mentioned)
* Morning's Observation (mentioned)
* Acre Seven
* Robin's Song (mentioned)
* Mother's Story
* Waltz Tango (Cache)
* Iluna Vouje

## External links

* Episode page
Axiom

The Axioms are Divine-like beings created by the moon Volition. Concieved by the Independents, who, after seeing Independence, thought that the idea of Divine's that did not require an Excerpt. Axioms, in contrast to Divines, are not focused on human ideals, or benefiting people, but still embody the same single idea that Divines do.

Because they don't have the idea of people at their core, they can sometimes pose a problem to people who encounter them. The Axiom Bountiful caused considerable damage to the Divine Fleet's ships that wanted to pass it, to land on Quire.

The essence of an Axiom can be altered. When Bountiful was first encountered, it was proposed that it could be made into simply a machine, which could produce a large amount of food for the citizens of the Fleet. Another proposal, and the one which was employed, was changing Bountiful from an Axiom into a Divine, a process that was later repeated by the Method of Apotheosis, though how this was accomplished is not yet known.

## Known Axioms

* Ache
* Aperture
* Barricade (converted into a Divine)
* Bountiful (converted into the Divine Bounty)
* Compel (converted into the Divine Compulsion by the Waking Cadent)
* Ebullience
* Polyphony
* Schism
Bona Fide, Good Faith

## Background

### Episode Description

> Determined to prevent two murders predicted by Crystal Palace, the Notion heads to one of Skein's allocologies, a floating, all-in-one corporate campus. Their plan? Infiltrate the lab of Wind's Poem, one of the potential victims, by pretending to be the inventors of a solid-milk-based art startup. While Tender and Poem talk about passion projects, Fourteen Fifteen and Grand Magnificent try to locate the blueprint to a terrible weapon.
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### Opening Narration

It would be only one more conquest- no, that’s not right, she told herself. Conquest was the term the imperial Hegemons of the old Earth Cult would have used. Not her. She was Our Profit, last of her kind, the final Hegemon. She had lived in her first life to enact great change, to put at ease an unstill market place, and to offer so many more access to the sacrament of exchange. In her first century alone, she convinced the world that a second chance could not be debated, and that salvation was universal for all who would work for it.
But it was not enough. Even after she taught the world that we all must be our own unmoved movers, even after the regulations and oversight committees, even after hunger reached an all time low, she could still see the flaws. The market did not provide for everyone, it could not. And so she found among the greatest minds of her time a solution; a second life, and then a third, and forth, and soon, she and the *Restitution of All Things*, was on course to the Mirage. Part of an achronological fleet, flanked on one side by a swift ship sent decades after she left, and on the other by one she’d christened a century before her own vessel launched.
The system ahead, this Mirage, this Quire, finally, would grant her freedom and legacy. A real utopia, a perfect world of opportunity, for all who believed.

## Plot Summary

> *This section is incomplete. You can help by expanding it.*
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## Cast

* Austin Walker (GM)
* Ali Acampora (Tender Sky)
* Art Martinez-Tebbel (Grand Magnificent)
* Jack de Quidt (Fourteen Fifteen)

### Other Appearances

* Morning's Observation
* Greel Kerney
* Wind's Poem
* Ocean's Roar

## External links

* Episode Page
Cycle

The **Cycle** is the name given to the approximately 2000 year long loop of time that persists in the Principality of Kesh. The Cycle predicts the events that will happen in the Principality, assigning the citizens of the Principality roles to follow.

Places and events that are not within the Principalities borders, or part of the repetitive pattern or roles, are referred to as **Off Cycle**.

## Coming of Age

When citizens of the Principality comes of age, they are taken Off Cycle and shown the true nature of the Principality. After this, they are given a choice; remain On Cycle, in the role which Crystal Palace predicts they will follow, and live a safe, but certain, life. Or, join the Rapid Evening, and live a lift that, while more dangerous and still well predicted by Crystal Palace, carries the potential for chance, and the potential that Crystal Palace's predictions will be wrong.
List of mecha

> *This list is incomplete; you can help by expanding it.*
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The following is a list of Divines and other mecha found in the world of *Twilight Mirage*. Their resemblance to traditional humanoid "giant robots" may vary.

## Divines

* Affinity
* Anticipation
* Barricade
* Belgard
* Bounty
* Composure
* Compulsion
* Contrition
* Curiosity
* Eon
* Empyrean
* Emphasis
* Gumption
* Harmony
* Independence
* Memorious
* Mercy
* Naught
* Neutrality
* Patina
* Potency
* Pleroma
* Privign

## Mechs designed by Grand Magnificent

* The Amprunner (Even Gardner's mech)
* Self-tattooing mech
* The Overture (Echo Reverie's mech)
* The new Saint (New Body of Independence)

## Crown mechs

* The Doyenne's beetle
* Saints

## Fictional/simulated mecha

* [Statue of] Liberty
* Tender's box Divine
* Gundam in Grand's tattoo
* Megazord in Grand's tattoo

## Others

* Mariposa (⸢Signet⸣'s mech)
* Melodica (Massalia's mech)
* Solo Dancer (Charlie's mech)
* the Glorious Monster (Max's power suit)
* The Angler mechs
* various unnamed Big Garage mechs

## External links

* Category:Mecha on the COUNTER/Weight Wikia
Divine

**Divines** are unique synthetic intelligences that often take the form of giant robots. Once designed by humans as sentient weapons and protectors, followers of the Resonant Orbit now understand them as powerful, unknowable beings akin in some ways to gods, yet engaged in a crucial symbiosis with the human societies they watch over.

## Generations

The original divines, made hundreds of thousands of years prior to *Twilight Mirage*, were designed by the Autonomous Diaspora as embodiments of democratic virtues, with names and ideals such as Grace, Liberty, and Righteousness. Though most of these were colossal humanoid mecha, some took more unique forms such as sentient programming within other machines or wearable power armor. In keeping with the democratic ideals which they represented, the humans the divines chose as their pilots and partners were known as Candidates.

A second generation of divines was designed by later humans and AIs. Still representing ideas, these divines were associated with and named for broader concepts not necessarily associated with democracy.

The third and final generation of divines were those designed by other divines. Taking ever-more abstract shapes and forms, and increasingly named for obscure/unusual concepts or actions (such as the divine Belgard, named for an archaic term for a loving look), their consciousness and structure reflect many of the fundamental differences between divines and humanity.

It is arguable that there now exists a fourth generation of divine, in those that have been formed by converting the Axioms created by Volition into Divines.

## Known Examples

* Affinity
* Anticipation
* Arbit (Gen ?)
* Belgard (Gen 3)
* Barricade (Gen 4)
* Bounty (Gen 4)
* Composure
* Compulsion (Gen 4)
* Contrition
* Curiosity
* Eon (Gen 3)
* Empyrean
* Emphasis (Gen 2)
* Gumption
* Harmony
* Independence (not a member of the Fleet; pre-Divine Fleet, early Gen 1)
* Memorious
* Mercy
* Naught (Gen 3)
* Neutrality
* Patina (the 300th Divine of the Fleet)
* Potency
* Pleroma Gen 3)
* Privign (Gen 3)
* Synthesis (Gen 3)

## References

1. ↑ 1.0 1.1 1.2 Episode 01, 0:09:45.
2. ↑ Episode 44
3. ↑ Episode 62, 1:27:06
4. ↑ Episode 54
5. ↑ 5.0 5.1 The Vault of Anticipation Pt.1, 00:34:36
6. ↑ COUNTER/weight Episode 37
7. ↑ Episode 62
8. ↑ Episode 55
9. ↑ 9.0 9.1 Episode 17, 1:15:21
Advent Catapult

The **Advent Catapult** is a facility in the Quire System, made and used by the Advent Group in order to move cargo and people out of the Mirage.

Grand Magnificent was transported here by Advent, after he delivered a package for them on the *Restitution of All Things*.

The catapult was rendered temporarily unable to fulfil its purpose after the Rapid Evening arrived in the Quire System and began to enforce a blockade.

## References

1. ↑ Restitution of All Things Pt. 2
2. ↑ The Feast of Patina, 2:48:00
Altar

**Altar** is one of the eight planets formed from the living world of Quire during the Miracle of the Mirage. Part of the newly renamed Divine Free States, its is home to hundreds of temples to the lost divines, including the Vault of Anticipation, which spread threads all across the planet. "See you by the threads" is a common phrase on this planet.
Contrition's Figure

**Contrition's Figure** is a prison and rehabilitation center on Seance. It is one of many such sites in the Fleet, but unlike others relies primarily on Mesh-based simulations.

The building was formerly run by the Divine Contrition, who created specific, individual Mesh programs for each prisoner. After Contrition was killed, this was not possible, so the number of programs was highly reduced. Now, the main programs available are confrontation (reliving the event), positive ideation (exploring possible other lives in order to use current skills), skill trial and training (learning new skills) and resocialization (meeting and interacting with new types of people).

## Inmates

* Declan's Corrective (former, released as of godspeed, glory Pt. 1)
* ⸢Signet⸣ (former, released)
Independence

> *See also: Independence (COUNTER/weight Wiki).*
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**Independence** is a first generation Divine. Its supporters are called Independents.

## History

### Pre-COUNTER/weight

Independence was, before the events of COUNTER/weight, a Divine in the Golden Branch. During this time, together with its Candidate, Kadaknath, it bore witness to the second use of the stellar combustors, and declared that they (the Automated Diaspora) would build another, more beautiful world for every one destroyed.

### With Kamala Cadence

Some time after, it took the candidate Kamala Cadence, with whom it had an unusually healthy relationship for the time. As a result, a case can be made that Kamala was the first true excerpt.

However, despite their strong bond, a rift grew between the two, as Kamala, who had been working on creating the Resonant Orbit, refused to include in the core tenets the right of a Divine to die. As a result, the two split.

### On Earth

Independence is an enemy of the New Earth Hegemony, but its exact reasons for leaving Earth are unknown. Also under unknown circumstances, it was responsible for moving the planet to the centre of the galaxy. Over the course of hundreds of years, Independence moved on a trajectory out of the center of the galaxy and into the Benthos system. A solar flare then altered its course to the planet of Quire.

### In the Fleet

On Quire, its influence caused the end of the Glassed Age. It also created the Iconoclasts and Quire's fifth moon, Volition.

Some of its former followers became part of the Divine Fleet.

When Gig Kep-hart, Leaf Cart-horn and Lily Lysander found Independence's heart, and it was stolen by Louis Armstrong, the planet-being of Quire took control of Gig's broadcasting ability to share the history of Quire, and the damning effects of Independence on Quire's history, with the Divine Fleet.

At some point, Independence met with the Doyenne, and proposed that she become his Candidate. As a result, she tasked Grand Magnificent with building him a new body, as he was, at that time, disassembled and scattered across the planet Quire. Grand was not aware of this goal, however, and was instead informed that he was building a new Saint mech. After the body was completed, the heart and connective tissue of Independence were fitted into it; the mech took off to find its mind and meet up, and potentially merge, with Volition.

However, on Volition, Independence encountered a number of individuals, including Grand, Even, and ⸢Signet⸣, who had been sent to stop it. Belgard shrank down it to human size. Grand and Independence conversed about art, both agreeing that the glass body was so much better than the tacky centipede; and it offered him to join it, saying, "I am a Divine. I need a Candidate." Just as Grand Magnificent was about to take his hand, Chthonic jumped in to destroy the Divine, and itself. Independence became a pile of crumbling sand.

## Notes

1. ↑ COUNTER/weight episode 37
2. ↑ Episode 23, episode description
3. ↑ The Vault of Anticipation Pt.1
4. ↑ Episode 21
5. ↑ Episode 25
List of factions

There are currently 21 factions in Twilight Mirage. They are separated into two groups: **Government and Military** & **Culture, Crime, and Industry.**Each faction is either part of The Divine Free States, The New Earth Hegemony, Advent, or independent.

There are 13 Government and Military factions, and 18 Culture, Crime, and Industry factions.

There are 7 DFS factions, 8 NEH factions, 4 Advent factions, and 12 independent factions.
Belgard

**Belgard** is a Divine of the Divine Fleet. Her ship is *Thyrsus*. Her death, some 250 years before present, began the most recent wave of Divine deaths.

## Appearance

Belgard is sleek and almost person-like, like a human pupa or chrysalis, without arms or legs. Loose layers and components, like collapsible shields, are affixed around her 'hip' and 'shoulder' areas. Her face has dips where features might be but is otherwise featureless. When she is still, her joints, seams, and moving parts are difficult to discern.

Belgard has striking coloration, including black and contrasts of bright colors: like a butterfly's wings but more dull and deliberate looking.

Belgard can shift into a more active form, her pupal covering breaking into floating shield panels, which form into free-floating pieces of butterfly wings. Beneath, she has a massive mechanical female form, like a "one of those really good lady Gundams."

## History

Belgard is from the class of Divines made by other Divines, hence why her name refers to an action rather than a virtue; Belgard is an archaic term for a loving look to give to someone.

Belgard provided high material efficiency and effective reworking of what exists. She could recycle materials one-for-one in order to rework them into something that is more-or-less what it used to be. She could also attach to objects to either mend or harm something. She was heavily shielded (using a combination of physical and energy shielding) and could wrap her shield panels around other small- to mid-sized ships or Divines.

Belgard was lost when she was abandoned by her Excerpt, ⸢Signet⸣, during a battle. She prioritized mending other ships over herself, and eventually succumbed to her own wounds. Despite the loss of Belgard, the Fleet has access to her intricate shielding mechanisms.
Gig Kephart

**Gig Kephart** is a utopian occupational safety vlogger played by Keith J Carberry.

## Background

Gig is a broadcaster with a history of making entertaining OSHA-esque videos documenting safety standards.

### Jam

Gig has been equipped with a highly unique emotional broadcasting device and assigned to accompany the group of emissaries headed to Quire to document their mission and protect the interests of those already living on the planet.

## Appearance

Gig has light dyed hair and dark scruffy facial hair (not with a beard *per se*, just not clean-shaven). He wears heavily patched seafoam jeans, a low white tank top, and a pink light jacket. Like many people from Gumption's Gambit, his outfits are "slapdash but also coordinated", with unlikely juxtapositions that nevertheless work.

## Personality

Gig is an optimistic and agreeable media personality with a knack for showing people his interest in and appreciation for them. His ability to feel sadness has been impaired by his stream suppressor.

### Beliefs

* ~~Everything I've ever seen or felt could be useful to me again.~~ "If the story's behind a locked door, break in."
* "I can change any situation with my knack for positive thinking."
* "Echo values life on this planet as it already is, and I will back up their instincts."

## Cybernetics

Gig has a unique and highly experimental device known as a stream suppressor in his brain, which allows him to broadcast sound, words, images, feelings, and memories across the Twilight Mirage. It is a much more powerful and flexible means of communication than that normally used between ships of the Divine Fleet, but as a side effect has impaired Gig's ability to experience sadness.

Gig also has a detachable flying eyeball, which he can use to look in a place separate from where his body is. It's a little twitchy, and a lot creepy (according to some).

## Trivia

Gig's last name has been spelled interchangably as Kephart and Kep-hart, however, Keith has stated that he does not use the hyphenated version.

'*When I named gig I had just heard a recording of dick gephardt ass kissing a bunch of insurance execs but I thought the name was good. I ready had "gig" though*' -- Keith J Carberry (Tweet)

'*I think dick gephardt is a knob*' --Keith J Carberry (Tweet)

## Notes

1. ↑ Added in Episode 15: "A Life and A History".

## References

1. ↑ https://twitter.com/KeithJCarberry/status/987539408881635328
Declan's Corrective

**Declan's Corrective** is a former member of the New Earth Hegemony who was, at the time of his introduction, a prisoner in Contrition's Figure.

Corrective personally killed 27 Divines, the last of which was Contrition. He has been in prison for at least 200 years, but has never felt the regret for his actions which would allow him to go free.

He is also a poet, and his writing apparently has special Mesh-affecting properties. One of his poems is Second Street Drifting, featured in the episode which shares this title.

He chose his name due to his determination to correct the wrongs of his father, the Hegemon Declan, a *"deeply despotic Hegemon"* who had overextended and invested in military in overzealous pursuit of expanding the Earth Hegemony's sphere during his reign *"hundreds and hundreds of years ago"*.

## References

1. ↑ The Miracle of the Mirage: The Siege, ~3:04:00
2. ↑ Futura Free Pt. 3, 1:25:18
By-and-By

The ***By-and-By*** is a city-ship in the Divine Fleet associated with the Divine Anticipation.

## Description

Inside the city ship it looks like huge hotels in which you can see the lobby, with balconies for your hotel rooms. There are entire city sections in each balcony. Homes and shops are small, hotel-like rooms and intimacy is greatly appreciated. The grand open spaces on the outside of the ship are inspired by a piece by an artist named SPARTH , where there is a futuristic, floating city with floating gardens.

There is a religious sect on the *By-and-By* that considers going to every level of the ship an act of penance. The act of moving in between places is something that is considered holy. By experiencing anticipation you're looking forward to something. When you think about something you want or need, when you take a trip to get something you hope for: this act is something, at least in part, holy.

Fashion on the *By-and-By* has a focus on different items or elements of outfits being from parts of the city. This often means clashing patterns, and heavy use of layering. This is partly a marketing scheme: people get cards in which they get stamped for visiting different layers. The more layers one has, the more fashionable they are. Having pieces from three layers is considered fashionable; to have five approaches *haute couture*.

During this period of instability the *By-and-By* is focused on full unity between the fleet in order to make informed decisions. Of course, they believe that they are the best suited to making informed decisions. They favor the *Tides* and the *Ever Forward,* while *Memorious* is least favored.
List of ships

> *This list is incomplete; you can help by expanding it.*
>
>

The following is a list of spaceships of various sizes and capabilities found within the world of *Twilight Mirage*.

## City-ships

### Ships of the Divine Fleet

* The *By-and-By*
* The *Ever-Forward*
* *Gumption's Gambit*
* *Memorious*
* *Séance*
* The *Sky Reflected in Mirrors* (often abbreviated to *Mirrors*)
* *Thyrsus*
* The *Tides of Harmony* (*Peregian* and *Seiche*)

### Other city-ships

* The *Restitution of All Things*, flagship of Our Profit

## Others

* The *Bolero Smooth*, ship of Waltz Tango (Cache), piloted by ADri
* The *Ebony and Ivory*, a Lineage Castlerose ship
* The *Holiday Gambit*, ship of Iota Pretense, briefly used by of Echo Reverie
* The *Lord and Bramble*, ship of Declan's Corrective's ship.
* HSS *Mercury's Kiss* (the New Earth Hegemony sleep detachment ship commanded by Robin's Song)
* The *Myriad*
* The *Other Hand*, ship of the smuggler Tannoy Kajj
* The *Prince Elect*, flagship of Ballad Reverie
* The *Wakerobin*, ship of Kent Brighton
* The *Welkin Absolute*, flagship of Keen Forester Gloaming
* The *World Without End*, ship of The Notion

### Unnamed

* Armstrong's ship
* The Beloved's ship
* The Duke's ship

## References

1. ↑ Bona Fide, Good Faith 00:00:00 (opening)
2. ↑ The Siege of the Lineage Brighton
3. ↑ The Center of the Storm
4. ↑ The Siege of the Lineage Brighton
5. ↑ This Year of Ours: The Mechanic (episode description)
Graph-2

**Agrapha Twice-Killed**, more commonly known as **Graph-2**, is a farmer living on their ranch outside the city of Seiche on the planet Gift-3.

As a synthetic being, their appearance is described as being similar to the Exos of the Destiny universe. Graph-2 is a copy of the original Graph who setup a system that will manufacture a new version of themselves whenever their predecessor died.

Graph-2 accompanied ⸢Signet⸣, Even, and Echo in their search for the stitch on Gift-3.
Method of Apotheosis

The **Method of Apotheosis** is a research group based on Altar who study Divines. They are interested in learning about their creation, and the cause of their deaths, and have the long term goal of creating more Divines for the Fleet and Free States..

Weyerbach Zwei is a member of this group.

After Barricade and Polyphony's relocation from Gift-3, they were introduced to the Method, who helped Polyphony set up a new town on Altar, and began working on turning Barricade into a Divine. It has been indicated that they have not had much success with this.

## References

1. ↑ The Pathways in the Woods, 01:11:02
2. ↑ The Vault of Anticipation Pt.2
Follow

***Follow*** is the game used in the holiday episodes of *Twilight Mirage*, the fourth season of *Friends at the Table*. Written and designed by Ben Robbins of *Lame Mage Productions*, it is a game about working together with friends to achieve a common goal.

## External links

* Follow at *Lame Mage Productions*' website
An Approximation of a Connection

## Background

### Episode description

> In the colored shadows of Sculpture City, the Divine Fleet’s reconnaissance team finds itself more and more entangled in the intrigues of Quire’s most powerful nation: The Crown of Glass. In the northern swamplands\* Gig Kephart confronts a deadly foe, Even Gardner finds himself in an unexpected alliance. Elsewhere, Grand Magnificent puts the finishing touches on his most ambitious work yet, and Echo Reverie tries out a finishing maneuver of their own.
>
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> Think we were better off solo...
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> **This week on Friends at the Table: An Approximation of a Connection**
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> *The Remaining Records of Curiosity // Reference Code: P-Qu75-25-SL*
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> *Swamplands*
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> *Plash and murmur. A dense clay, its shape lost. Battling caws from birds nearby. The indentation of footprints. Mushrooms, insects, and a small mammal, unwilling to eat what is here. A beating heart.*
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### Cold open

Primary, the data looked solid on my side too, but I haven't seen anything on the charts since those four ships broke into atmo. Signatures look like Castlerose, maybe? Hired guns, for sure.
Hey, um. Tell me the truth. Have you ever had to... y'know, k-kill someone? [sigh] I only ask because--
Mission-critical activity detected. Launching synchronization protocol. Loading internal history, quantum scale. Linking with K-upside switchboard. Connection with Crystal Palace established. Ready dovetail synopsis. Quantizing data. Locked. Harmonize.
Synopsis: 40233 years ago. Initial analysis reveals native population entering early space age. Worldwide struggles against Being planet, *Qui err vi na-em,* or "the Soil without Memory." Status green: no interference required.
26622 years ago. The first visitor. Sensor tracked unregistered Apostolosian vessel, the *Holiday Gambit*, passing through Quire space. Probable smuggler. Impact registered. Unknown cargo likely the cause of Quire's "Glassed Age," a period of great stability and growth. Status yellow: observation infrastructure installed, inactive.
11895 years ago. Annihilation-Class object detected on collision course from Galactic Core, en route toward nearby Benthos system. Observation infrastructure moved, status black: intervention ready.
11112 years ago. The second visitor. Unforeseen anomaly shifts Annihilation-Class object's trajectory. Intercession failed. Annihilation-Class object continues en route to--Anomaly.
Anomaly.
Anomaly.
Anomaly.
Anomaly.
Anomaly.
Anomaly.

[Primary] Gray route proxy connection established.
Satellite. I'm right here. | ”

## Plot summary

> *This section is incomplete. You can help by expanding it.*
>
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## Cast

* Austin Walker (GM)
* Keith J Carberry (Gig Kep-hart)
* Sylvia Clare (Echo Reverie)
* Art Martinez-Tebbel (Grand Magnificent)
* Andrew Lee Swan (Even Gardner)

## External links

* Episode page