Werewolf

* Sprite
* Illustration

## Skills

 Berserk
 Blood Thirst

 Devour

The  **Werewolf** is a playable character. He has slate grey skin and slanted eyes, and wears a light brown wolf jumpsuit.

Once unlocked, he can also be encountered during a run as an NPC. Upon interaction, he will ask the player to give him 5 gold to gamble with, and has a 5% chance to drop One Punch if he is paid.

## Unlock & upgrade

The Werewolf can be unlocked at the cost of $2.00 or equal value in other currencies.

Each upgrade changes the stats slightly.

1. +1 HP - cost: 500 gems
2. +1 Armor - cost: 1,000 gems
3. +20 Energy - cost: 1,500 gems
4. Skill Cooldown - cost: 2,000 gems
5. Skill Upgrade - cost: 2,500 gems
6. Immune to traps, and immune to collision damage - cost: 5,000 gems
7. Enhance Starting Weapon - cost: 8,000 gems

## Statistics

Opposite to the Paladin, the Werewolf has the highest health and the lowest armor, such that almost every single attack can break through it, though this is often offset somewhat by his great access to healing skills.

With low energy, care has to be taken in weapon choices too.

## Alternate Skins

The Werewolf currently has 20 alternate skins, which include:

* 8 gem skins
* 8 paid skins
* 1 fragment skin
* 1 unavailable skin
* 2 season coin skins

## Berserk

### Basic:

*Go berserk, and attack with claws. You can deal more damage as you lose health. Going berserk with low health restores your health. Restores 1 armor per 3 successful hits.*

### Skill Upgrade:

**When going berserk, you only take 1/3 of the damage.**

### Cooldown:

12 (10) seconds.

Basic
*Go berserk, and attack with claws. You can deal more damage as you lose health. Going berserk with low health restores your health. Restores 1 armor per 3 successful hits.*
* After a short transformation process, the Werewolf transforms into a wolf for 5 seconds.
	+ During transformation, Werewolf can't take damage.
* If the skill is used when health is lower than 1/5 (rounded down) of his maximum health, it will heal to full. If the health ranges from 1/5 to 1/2 of maximum, he heals to 1/2.
	+ This healing is not affected by the Improve potion effectiveness, but does count the extra value from the Health Buff and/or other resources.
* In this form, the Werewolf moves faster than usual.
* The attack used during his skill is a wide melee attack that has a high critical chance (currently unknown if it is affected by current health). The damage varies depending on how low the health is after he transforms. These values are: 6 damage from 90% health or above; 7 damage from 70% to 80%; 9 damage from 50% to 60%.
	+ Affected by Reflect Buff and Melee Range Buff.
	+ Each attack increases the skill duration for a very short time.
* When attacking while in this form, the player is pushed forward towards the enemy and the duration increases for 0.2 seconds for each successfully landed hit. The pushing attacks can make it hard to control movement when attacking.
* Player will regenerate 1 Armor every 3 successfully landed hits.
	+ It is possible to attack in place if the player uses the skill after arriving in a new level without moving.
* The player cannot toggle weapons or interact with objects during the skill.
* The skill has a 12 (10) seconds cooldown, and the cooldown only starts after the effect runs out.

Skill Upgrade
*When going berserk, you only take 1/3 of the damage.*
* During skill, Werewolf takes one third of the damage taken rounded down. The damage cannot go lower than 1.
	+ Werewolf still takes 1 extra damage in Badass Mode.
	+ In Badass Mode, damage already at 2 will sometimes be reduced to 1. This does not include status effect damage.

Mentor Upgrade
*Increase damage and attack range.*
* Increases basic damage by +3 (to 9) and extends melee range by 30%.

## Blood Thirst

### Basic:

*Slash enemies with claws in a quick succession. Hitting enemies restores health. Starts with 4 slashes in a row.*

### Skill Upgrade:

**Slashes in a row +2. A maxed out combo of full slashes pull enemies toward you.**

### Mentor Upgrade:

**Increase damage, attack range and spike size.**

### Cooldown:

2 (1) seconds.

How to unlock
* Use 12,000 gems to unlock this skill.

Basics
*Slash enemies with claws in a quick succession. Hitting enemies restores health. Starts with 4 slashes in a row.*
* Werewolf lunges forward, performing a combo of melee attacks.
	+ The damage of the melee attacks scales with Werewolf's health. The lower the health, the higher the damage. The damage can vary from 8 to 14.
* During the skill, Werewolf is in his transformed state and takes 1/3 damage, rounded down. The damage cannot be lower than 1 or 2 in badass mode.
* The skill can stack up to 4 (5 with Combo buff) charges. Every time Werewolf uses the skill, he will use up all charges at once. The duration, damage and healing effect of the skill depend on how many charges there are:
	+ 1 charge: Perform a slash that has half damage. Cannot heal.
	+ 2 charges: Perform a slash. Can heal 1 health if hit.
	+ 3 charges: Perform a normal slash, then a slash with half damage. 1st slash can heal 1HP if hit.
	+ 4 charges: Performs 2 normal slashes. Both slashes can heal 1 health if hit.
	+ 5 charges: Performs 2 normal slashes and a stab. All 3 slashes can heal 1 health if hit.
* Each charge has a 2 (1) seconds cooldown. However, cool down is stopped when using the skill.
* The last hit of the skill can summon 2 white spikes around Werewolf.
	+ The spikes deal 2 collision damage and may prevent enemy movements.
	+ With the mentor upgrade, the spikes become larger.

Skill Upgrade
*Slashes in a row +2. A maxed out combo of full slashes pull enemies toward you.*
* Starting from 2 charges, more spikes will appear for every hit that can heal.
* Adds 2 extra charges for the skill, making it 6 charges in total (7 with Combo buff). The skill has the same effect as when unupgraded, with new effects of 6-charges and 7-charges:
	+ 6 charges: Performs 2 normal slashes, then a stab that pulls enemies close. All 4 attacks can heal 1 health.
	+ 7 charges: Perform an extra stab before the last bite that also heals 1 health if hit.

Mentor Upgrade
*Increase damage, attack range and spike size.*
* Increases basic damage to 6,spikes size, and extends melee range by 30%.

## Devour

### Basic:

*Devour an enemy and restore health and energy. CD shortens if your attempted attack misses.*

### Skill Upgrade:

**Gain a devour buff that increases you size, max health and attack speed. Max 5 stacks.**

### Mentor Upgrade:

**Skill lasts longer, HP restored +1. Energy restored +5.**

### Cooldown:

8 (6) seconds.

How to unlock
* Pay $1.99 to unlock this skill.

Basics
*Devour an enemy and restore health and energy. CD shortens if your attempted attack misses.*
* Werewolf lunges forward and then devours any enemies nearby, gaining health and energy.
* The health and energy gained depend on the enemy:
	+ Devouring a basic enemy that may spawn in lower levels of a biome (Goblin (Spear)) will give 1 health and 5 energy.
	+ Devouring an elite enemy (Elite Knight, etc, not to be confused with Champion enemies) will give 2 health and 10 energy.
	+ Champions and bosses will give 3 health and 15 energy.
		- The skill deals 20 damage to bosses instead of instantly killing them.
	+ When the bite hits multiple enemies, the nearest enemy will be devoured or damaged, surrounding enemies will take 5 damage.
	+ Potion Effectiveness Buff adds +1 health and +5 energy gained per enemy, regardless of the type.
* Devoured enemies will despawn, so that death effects from enemies (such as poison pools from Poison Spider) will not occur.
* Crystal Mines and Gold Mines can be devoured to provide healing, and will still drop energy or gold.
* The skill has an 8 (6) seconds cooldown.
	+ If this skill fails to hit an enemy, its CD will instantly reset, but statue effects are still triggered.

Skill Upgrade
*Gain a devour buff that increases you size, max health and attack speed. Max 5 stacks.*
* The Werewolf gains a temporary buff that last 8 seconds:
	+ This can stack up to 5 times, and can be reset by devouring an enemy.
	+ The maximum health is increased based on the enemy devoured, using the same scale as the healing each charge.
	+ The fire rate of weapons is increased by 10% each charge.
	+ The movement speed is increased by 5% each charge.
	+ At 5 charges, Werewolf takes 1 less damage from all sources.
* This maximum health increase is not affected by the Potion Effectiveness Buff or the Mentor upgrade.

Mentor Upgrade
*Skill lasts longer, HP restored +1. Energy restored +5.*
* Adds +1 health and +5 energy gained per enemy, regardless of type. This stacks with the Potion Effectiveness Buff.
* Increases duration of devour state by 2 seconds, for a total of 10.

## Quotes

### Interaction in the Living Room

* *"I want to try my luck on that gashapon machine again."*
* *"Power surging..."*
* *"Moonlight transforms me!"*

 As Monkey King:
* *"I will undoubtedly get rid of that impostor."*
* *"Heyyo, guys! Shifu was captured by a monster!"*

 As Bull Demon King:
* *"Monkey King and I were sworn brothers..."*
* *"Don't push around your best friend's wife, Don't try to destroy the joy of his life."*
* *"My child was taken away by Guanyin all because of Monkey King. Outrageous!"*
* *"Hide your red rag away!"*
* *"But the brave, charges through every wave."*

When interacted in the Living Room during Chinese New Year update, prior to Update 2.5.0:
* *"Can't wait for the Lantern Festival to come"*
* Set to simplified Chinese and he would say *"元宵节约牧师吃汤圆，不变身了"* (*"Gonna enjoy sweet dumplings with Priest at Lantern Festival. Not gonna transform this time."*) instead.

### During a run as an NPC

* *"Can I borrow some money? Last time, I promise."*
* *"Last passerby gave me a glove, a truly ugly glove. Please take it."*
* *"I'm surely gonna win this time."* (If nothing happens)

## Trivia

* Prior to Update 1.4.4, Werewolf did not have the ability of fully healing when health is below 1/4.
* About his Chinese quote during the Chinese New Year update prior to Update 2.5.0:
	+ The Lantern Festival is a special day similar to St. Valentine's Day, while the iconic food for that day is sweet dumplings.
* The first quote in the Living Room used to mention the Slot Machine instead of the Gashapon Machine until Update 2.5.0.
* Blood Thirst was added in Update 2.5.0.
* It used to be possible to ride mounts while the Berserk skill was active, which meant that Werewolf could switch between the mount's weapons.
* Devour was added in Update 2.7.0.
* In Update 3.0.0, Werewolf's default, Hellpact and Winged Tiger skins received a retexture, along with their respective transformed sprites.
* According to his quotes, Werewolf is a reckless gambler who throws himself in at every possible opportunity, in or out of combat.
* Due to an unknown error, the Werewolf's skill still says "Transform into Werewolf" instead of "Transform into a wolf".
	+ The same applies in Chinese, as it also says "变身为狼人" instead of "变身为狼", which doesn't make any sense.
* The NPC Werewolf's "Give One Punch" quote currently cannot be played.