Cargo Crate

A **Cargo Crate** can spawn inside of normal missions with a chance dependent on mission length ( 15%,  20%,  35%). Along with it, two batteries will spawn within 30 meters of the Cargo Crate (in any direction, so not necessarily in the same cave) that need to be found and inserted into the crate. The batteries themselves emit a pulsating sound that allows them to be found more easily. When a player holds a battery, it emits a different pulsating sound that increases in frequency as the player gets closer to the Cargo Crate, which will cease once inserted. The crate then needs to be manually repaired after inserting both batteries, very much like repairing a broken Mini-M.U.L.E.

### Spawning chances

Template:Breadcrumbs Cargo

Template:Image Infobox

A **Cargo Crate** can spawn inside of normal missions. Along with it, two batteries will spawn within 30 meters of the Cargo Crate (in any direction, so not necessarily in the same room) that need to be found and inserted into the crate. The batteries themselves emit a pulsating sound that allows them to be found more easily. When a player holds a battery, it emits a different pulsating sound that increases in frequency as the player gets closer to the Cargo Crate, which will cease once inserted. The crate then needs to be manually repaired after inserting both batteries (holding the USE key, "e" by default).

## Spawning

Cargo Crate's spawn chance is based on Mission Scale, (usually a 15% chance, 25% and 35% chance depending on the small feet, but this chart down here is incorrect but it was what the official site said about the chance of it spawning in a mission, for more information on it, go to drg wiki gg. Go to @deeprockgalactic.wiki.gg/wiki/Cargo\_Crate) which is a value set for each mission type and variation, check the table below for the values:

 1.1

# Rewards

 Seasons Referencing:
After completing the repair, the **Cargo Crate** will offer a special Framework, Victory Move or a APD-B317 "Bosco" cosmetic which can be claimed by each dwarf that is present. If all cosmetic rewards have been obtained, a pop-up informing that all possible rewards have been collected when interacting.

Each player will receive a reward based on the first person who opens the crate; however, if the next player to claim already owns it, they will be rewarded with a different one. The received reward is not linked to the class of the player opening the box, it’ll simply be a cosmetic that the player doesn’t have.

 •  There are **168** possible **Frameworks** that will be chosen at random as reward from 7 sets:

 **Fourth Relic**
 **Glyphid Trophy Hunter**
 **Mechanized**
 **Scale Brigade**
 **Waster**

 •  There are **48** possible **Victory Moves** that will be chosen at random as reward from 12 sets:

* Boxer
* Classic Flex
* Handstand
* Pickaxe Throw
* Praise Me
* Sharp Salute
* Swarmer Infestation
* Swarmer Kick
* Three Point Landing

 •  There is **1** possible **APD-B317 "Bosco" Framework** that will be chosen at random as reward.

Additionally, the **Cargo Crate** will dispense rewards of Gold and chunks of the Crafting Materials based on the region.

  Crystalline Caverns
  Dense Biozone
  Fungus Bogs
  Glacial Strata
  Magma Core
  Radioactive Exclusion Zone
  Salt Pits
  Sandblasted Corridors

**Note:** The cosmetics obtained from **Cargo Crates** cannot be obtained by any other means.

# Trivia

* Similar encounter as Lost Pack.
	+ Lost Packs and Cargo Crates spawn independently of each other, and can sometimes both be in the map.
* Frameworks used to be called Mesh with an unique Paintjob and model modification prior to Update 28.
* The Neonband Mesh variation was accidentally leaked during Experimental and removed only to be re-added in Update 26.
* **Cargo Crates** used to be able to reward duplicate skins to the players who did not open the crate first, because the skin rewarded is based on the first player to claim the crate. Now, a player will always be rewarded a skin, given they do not already own every possible reward from the crate.
* The developers at one point intended beer licenses for the Craft(able) Beers to be gained from **Cargo Crates**.
* **Cargo Crates** used to only give mineable crafting materials as a reward but as off Update 27 it can now give Jadiz &  Enor Pearl.
* For a very long time the length-dependent mechanic wasn't actually used, and until the Season 1 update **Cargo Crates** used to have a static 1/6 chance to spawn regardless of any factors.
* Since Season 01, there are 156 cargo crate skins due to the increased number of primary weapons.
* Using Binomial distribution, one can assume that it will take on average **936** Missions to obtain all 156 skins and Victory Poses.
* Keep in mind this number is an *estimate* and may not reflect real outcomes - While it is statistically improbable to flip a coin 100 times and get 100 heads, that doesn't mean it's impossible. One may get all the Cargo Crates in 156 missions, or a player may never encounter one at all.

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 From Season 01: Rival Incursion Performance Pass.