Handout

### Code

Copy to clipboard 19a1b1556837816a1b1a1b8a1b7a1b12a1b1559319559a1b1559001189a1b1565223000a1b1552856661a1b105a1b1540344996a1b1553924852a1

19a1b1556837816a1b1a1b8a1b7a1b12a1b1559319559a1b1559001189a1b1565223000a1b1552856661a1b105a1b1540344996a1b1553924852a1

### Town Roles

Armorer, Arms Dealer, Blade Master, Cop, Doctor, Guardian, Paranoiac, Suspect Mind, Wiretapper.

### Creator

Llama2289

<-- Back to Setups

## Description

Handout is a gameplay where there are multiple roles that give away items and other roles that can't receive them, steal from other people, and intercept them. It is a game where the Mafia, the Mailman, the Graverobber, and the Klutz, have to steal items, or make people give them items so that they can be lost forever. It is a game of deception, and tactics. The Wiretapper can only listen onto one person's conversation per game, so they have to investigate only the most suspicious person. There is only one of each role so that if you claim, you have to keep notes so that people can confirm.

## Play

On night one, it is always best if the Wiretapper doesn't use their powers. People with the role to give away items can choose whether or not to do so, keeping in mind that if they give away an item, it can be stolen, lost forever, or if given away to the victim of the night, stolen again. Being the Klutz is not the best role, being that if someone chooses to give away an item, you will lose it. The people handing out the items keep notes on who they give the items to, so that those people can confirm, although the mafia can always deny having received such items if they had been handed to them.

Guns are always dangerous, because the Mailman can intercept them, and the Graverobber can take them. And the Mafia can always just shoot random people, which is where the Guardian comes in. After the Cop outs on Day One, the Guardian should always protect them each night, and if the Armourer dies, then the Guardian still be protecting the Cop. If the Cop gets shot, then they will be okay, because both the Guardian, and the Armourer will be helping them, leaving the town-aligned roles to fend for themselves. The Doctor should also be protecting the Cop at all times, and only after they die, can the Guardian take over. If the Doctor is being voted out, they out, and then the Guardian will take over if it's too late.

## Armorer

If you are the Armorer, you should protect someone random on Night One, and then only protect the Cop from thereon after. Keep a note on who you give a vest to Night One, so that you can be confirmed by town.

## Arms Dealer

If you are the Arms Dealer, it is always best to give gun to either the Cop or the confirmed roles. If the person that you hand the gun to dies, don't say anything about them having a gun until later. You don't want the Graverobber to steal it.

## Blade Master

If you are the Blade Master, it is best to give the knife away to the Cop or confirmed roles. Same as above.

## Cop

If you are the Cop, you should keep checking the most suspicious people to see if they are with the Mafia or not. It is optimal for the Cop to ask the other town-aligned roles who to vote, and listen to the majority, rather than the Mafia trying to get them to check someone else, wasting their role for a night.

## Doctor

If you are the Doctor, you should blindly protect someone on Night One, and then switch to the Cop immediately after they out. If you are being voted out, then you should out, and trust the Guardian to save you while you protect the Cop if you survive the guillotine.

## Guardian

Guardian can switch around who they protect, and only if the Doctor dies, should they switch over to the Cop. It will keep the Cop alive a little longer to try and find out who the Mafia is.

## Suspect Mind

If you are the Suspect Mind, you do not reveal who you are at all, unless you are being voted out. That is when you shoot someone. Not the Cop. But try and shoot the most suspicious person. Maybe the person that sussed you in the first place.

## Wiretapper

If you are the Wiretapper, it is best if you wait a while before you tap in on someone's conversation. You only reveal who you are if you find out who the Mafia is by listening in.

## Siren

If you are the Siren, there are no rules for you. Do whatever you have to to win, and don't hold back.

## Graverobber

If you are the Graverobber, you can do anything, and rob people's graves. There is nothing you have to do except try and steal from dead people.

## Klutz

If you are the Klutz, you do the same thing as the Graverobber, except you don't steal from people.

## Mailman

If you are the Mailman, you have to try and intercept packages arriving from distributors. Other than that, same rules as the Klutz.