recursal/Fanatic-Fandom huggingface dataset:
Versions/LU-355385

**LU-355385** is an update for *Oxygen Not Included* released on July 25, 2019. Official Release Notes

## Update Information

* Updated sound effects when a colony initiative is earned
* Added Virtual Planetarium sounds
* More initiatives added
* Updated icons for Duplicant interest selection
* Fixed weird tooltips on Colony Summary screen
* Add missing strings
* Corrected a character name in the Emails
* Updated Flying Critter lure to correctly attract various critters with their favourite foods
* Flying Critter Lure status says what it is baited with
* Ladders and Tiles can now replace each other directly
* Errand type icons added to Duplicant todo list and building Errands panel
* Better tooltips for the critters that eat plants directly
* Fix mass duplication on ore state change. ;););););););););)

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-449389

**EX1-449389** is an update for *Oxygen Not Included - Spaced Out!* released on January 26, 2021. Official Release Notes

## Update Information

Hello everyone, we've got another patch on the Testing branch.

There are still some additional solutions to the "too tall rocket" problem that we're working through in the coming updates, but for now we're putting in a limit on rocket landing so at least the rockets don't get cut in half anymore! Please enjoy that and the rest of the fixes, and thanks for your bug reports.

* Fixed crash that occurred when trying to camera focus on an out of bounds Duplicant.
* Fixed more stranded rocket/mislead rocket range issues
* Rockets can no longer land on Rocket Platforms that are too close to space for them to fit
* Rocket land orders requested from Rocket Platform can now be cancelled
* Fixed crash that could occur when trying to land a rocket that was launching
* Duplicants can no longer be entombed when they are travelling in Transit Tubes.
* Visual updates to some rocket modules that were ported over from base game (large liquid fuel tank, large solid/liquid/gas cargo)
* Added oxygen mask checkpoint sounds.
* Updated Russian and Korean translations
* Updated size bridging art for several rocket modules
* Fixed crash on Home Sweet Home victory
* Recipes that have researchable tech are now only visible after the research has been unlocked, after which point they will always be visible.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/CS-440073

**CS-440073** is an update for *Oxygen Not Included* released on November 13, 2020. Official Release Notes

## Update Information

Hello! A small update before the weekend, we're upgrading another supporting system and want to make sure people have a chance to try it out over the weekend. Please let us know if you run into any issues!

**Edit:** Hotfixed to resolve a crash that was affecting most modded games (and some other cases too!)

Version 440073

* Fix crash when certain pop-up dialogs are displayed, including the "mods changed/updated" dialogs.

Version 440000

* Upgraded FMOD to 2.01.05 -- this fixes a startup crash on Linux
* Updated strings for Chinese, Korean, Russian
* Mods: Error message when failing to load a building now specifies the name of the building and the mod that it comes from.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/LU-371951

**LU-371951** is an update for *Oxygen Not Included* released on October 4, 2019. Official Release Notes

## Update Information

Original patch 371951:

* Improved performance of tracking "Finely Tuned Machine" achievement, reduces periodic lag spike
* Fixed the case where a large blue crackly texture would cover up the colony
* Fixed a crash in the crash reporter when trying to report a crash (thanks for the reports).
* Fixed a crash if a save with modded settings was loaded with mods disabled.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/LU-350563

**LU-350563** is an update for *Oxygen Not Included* released on July 9, 2019. Official Release Notes

## Update Information

* Seed self-planting has been disabled again. Wild plants will no longer replant themselves if they get uprooted.
* Pips are more picky about where they plant seeds, and won't crowd wild plants too close together.
* More tooltips have received formatting
* Fix duplicant's characteristics on the monument
* Coal Generator CO2 output temperature has been corrected
* Sink/Sanitizer/Ore Scrubber shows outputs under the correct heading in the building details
* Duplicants no longer get stuck in a falling loop inside a door
	+ Also Slicksters
* Added "Tofu" food item
* Tweaks to victory sequences
* Remove a Journal entry that was crashing
* Further revisions to Saltvine animations
* Revisions to the Nosh Sprout animations
* "Never autosave" actually won't save now
* Can dump ice from the icemaker from the building's details panel
* Decor plants now count as plants for Nature Reserves and Parks
	+ But Tree branches do not
* Fabricators will resume progress if the errand is interrupted
	+ And also after save/load
* Pip's "rummage" action no longer makes items invalid
* Items produced by rummaging are displayed in the correct order
* New Ethanol Distillery animations
* "Large Glaciers" from world traits are created ice-cold, so they don't instantly melt
* Large Boulders are a little smaller, and all boulders contain some igneous rock
* Fixed a worldgen bug which was preventing things from being spawned, notably seeds in Ice biomes
* Add a muckroot variant for the Forest starts. It's much more rare but contains lots of calories.
* Fix crash when opening a Database entry for a tutorial that doesn't have a video
* Updated Pip cheek artwork
* Fix issue causing missing tooltips and incorrect cursors on the Build menu
* Pipe optimizations have been added back in, along with bug fixes for:
	+ Crashes when loops are created
	+ Crashes when single pipes are destroyed
	+ Pipe contents getting "blocked" by inline sources

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/LU-347957

**LU-347957** is an update for *Oxygen Not Included* released on July 3, 2019. Official Release Notes

## Update Information

* Further fix for "Outdoor Renovations" initiative
* Ice Maker won't attempt to cool less than 100g of water
* Tree Branches take much longer to grow old and self-harvest
* Fix crash when loading older saves with custom settings
* Updated Monument artwork
* Fixed white flash in Gas Range Duplicant animations
* Fixed bug where Duplicants could not learn a skill if they were below morale expectations and had an Interest in that skill
* Fix crash when Duplicants and Pips deliver to the same farm plot
* Updated artwork for Pips and Pip Eggs
* Updated artwork for Duplicant Motion Sensor
* Fixed various issues with loading colony summaries with unexpected colony names
* Fixed loading colony summaries with Chinese colony names
* String updates for skills and new materials
* Updated artwork for Park Sign
* Fixed some Arbor Tree sounds
* Updated Chinese translations
* Added several new World Traits
* Fix crash when Pokeshells are guarding an egg
* Video player stretches to fullscreen
* Monument sidescreen shows previews of each part
* Reduced Gas Range input to 100g/s
* Can navigate research screen with WASD
* Fix crash when Lightbugs get lured
* Transition temperature between Gas <-> Liquid Ethanol is now consistent
* The output temperatures of the Ethanol Distillery and Rust Deoxydizer have been brought in line with their utility
* Nosh Sprouts now irrigate with Polluted Water which remains liquid at their preferred temperature
* Added missing animation states to the salt plant
* Kelvin is no longer displayed as °K, just K.
* Room Overlay legend is more clear about Effects vs Requirements
* Improved ambient sound on main menu screens
* Waterweed now requires irrigation (saltwater) and fertilizer (bleachstone)
* Added bleachstone to the tidal pool biome

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EU-279007

**EU-279007** is an update for *Oxygen Not Included* released on July 23, 2018. Official Release Notes

## Update Information

* Fix Arcade Machine turning off if 1 of the 2 players left.
* People should auto-assign and use beds at night time again.
* New Jukebot art and playing anims.
* Jukebot building size increased to 5x3.
* Increased Jukebot and Arcade Machine power consumption.
* Fixed a crash that could occur when reassigning jobs.
* Change default evening schedule to 2 blocks.
* Decor now contributes to Morale. At the end of a cycle, the average decor is taken and converted to a Morale modifier for the next cycle.
* Schedule regions no longer show on the clock as they were not representative of the schedule.
* Fix dupes not using Med Bed during break time.
* Fix dupes getting stuck trying to use a watercooler they can't reach.
* Dupes will no longer "thumbs up" Dupes who are sleeping.
* Upgraded Unity to 2018.2.0f2 to fix a problem with keyboard input on Linux machines.
* Add new song: Duplicants' Theme.
* Tighten up duplicant lip flapping.
* Stamina gain from sleeping on floor increased
* Balanced room and bed based stamina effects to be more comparable to each other.
* "Leisure" is now called "Downtime".
* Added some new "higher tier" room types.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EU-280450

**EU-280450** is an update for *Oxygen Not Included* released on August 1, 2018. Official Release Notes

## Update Information

* ArcadeMachine plays unique player one, player two, and co-op anims.
* Recreation buildings now list their morale effects.
* Water cooler and espresso machine now list their mass requirements.
* Roles Screen: Show expectations on unemployed dupes; make dupe tooltips pop from the dupe name as well.
* Rooms now explicitly mention the effects they have.
* Storage lockers are now considered full if they have less than 0.5kg of space left. This should prevent dupes from attempting to top off storage lockers with just a few grams.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EU-279276

**EU-279276** is an update for *Oxygen Not Included* released on July 24, 2018. Official Release Notes

## Update Information

* Great hall now requires 3 decor items.
* Fixed UI aliasing.
* Fixed a performance issue where Dupes would use a lot of cpu time to find a place to stand and chat.
* Jukebot turns down game music for you when you're looking at them.
* Jukebot chirps with excitement when friends come by to dance, and beeps with sadness when they leave.
* Arcade Cabinet SFX.
* Tweak room constraints, so now partial Great Halls are still Mess Halls, and Med Bays can be built with Latrines.
* Food and Decor Expectations are being replaced with Food and Decor Perceptions, which are modifiers on the food Duplicants eat and decor they see as it turns into Morale bonuses.
* Morale has a scaling stress effect now, the more you over/undershoot a dupe's target morale, the bigger the stress effect.
* Consumables screen now shows Morale instead of Food Expectation and Stress.
* New traits which affect food expectation.
* You can no longer debug dig tiles. You must use the deconstruct tool.
* Rock and Dust comets no longer spawn loose regolith (though loose regolith may be spawned when a tile is destroyed).
* Moved Massage Table into the Medicine build category.
* Added Ice Sculpture to the tech tree.
* This can happen:

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/CU-275206

**CU-275206** is an update for *Oxygen Not Included* released on June 26, 2018. Official Release Notes

## Update Information

* Ore no longer gets absorbed by the world when entombed. Instead we store ore in a much more efficient system which should imrpove the load times of worlds that have a significant amount of entombed ore.
* The warning to upgrade your audio driver should properly popup if the game starts without sound.
* Fixed a memory/performance leak that was also causing looping sounds to play quieter over time.
* Fix for portraits not showing up in the roles screen.
* Fixed a bug where liquid could leak through tiles on load.
* Fixed a bug where gas could leak through gas impermeable tiles when displaced.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/LU-353289

**LU-353289** is an update for *Oxygen Not Included* released on July 18, 2019. Official Release Notes

## Update Information

* Fixed sounds on Ethanol Distillery
* Added salt shaking sounds to the mess table
* Zoom in/out buttons have icons on the Research screen
* New artwork for the Forest forage plant
* Fix crash due to running out of tagbits
* Fixed looping eating sounds for Pokeshell and Pip
* Fix for crash when critter grooming finishes
* Filters and Buffers have unique tooltips on their control screen
* Rust Deoxydizer building has correct height now
* World traits should be consistent for the same seed between OSes
* BBQ recipe no longer includes Spicenut
* "Soul Food" effect moved from BBQ to Burger
* Arbor Trees can not grow more than 5 branches at once
* Arbor Trees require more polluted water to irrigate, and fertilizer has changed from Phosphorite to Dirt
* Increased wood input rate of Ethanol Distillery (increased non-ethanol outputs)
* Wood Gas Generator wood input reduced
* Nosh Sprout is now fertilized with Dirt and Ethanol
* Ethanol lakes have been added to the Rust biome (worldgen required)
* Database now contains entries for many of the "Page Not Found" high-level concepts, like Power, Temperature, etc.
* Wheezeworts now have correct cooling capacity when planted in a farm
* Wheezewort status items shows correctly after load
* Tweaked Ethanol Distillery "on" artwork
* All strings on the Load screen are now translatable
* Balm Lily seeds can appear in care packages

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Oxygen Not Included

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

***Oxygen Not Included*** (sometimes shortened to *ONI*) is a space-colony simulation video game developed by Klei Entertainment. It allows players to manage their Duplicants and help them dig, build and maintain a subterranean asteroid colony. Duplicants will need food, oxygen, sanitation and ambient temperatures to keep them alive, and even more than that to keep them happy.

The alpha release date of *Oxygen Not Included* was the 15th of February 2017 on Steam, moving into early access on 18th of May 2017. It was officially published on 30th of July 2019.

## System requirements

### Minimum

* **OS:** Windows 7 or higher 64 bit, MacOS 10.9 or higher, Ubuntu 14.04 or higher
* **Processor:** 2.0 GHz Dual core
* **Memory:** 4 GB RAM
* **Graphics:** Intel HD 4600 (AMD or NVIDIA equivalent)
* **DirectX:** Version 11
* **Storage:** 2 GB available space

## See also

* Version History
* Controls
* Game Settings - the choices you make upon starting a game
Versions/LU-361684

**LU-361684** is an update for *Oxygen Not Included* released on August 22, 2019. Official Release Notes

## Update Information

* Research screen nav improvements: smooth zoom, wider max zoom, smooth keyboard panning, respects mousewheel rebinds
* Various strings typo fixes
* Performance improvement in achievement tracking
* Cropped colony screenshots on main list
* Incubators can select their preferred egg even if zero are available
* Game saves preview screenshots when saving the game, and displays them in the load menu
* Molar mass of solid and gaseous ethanol fixed
* Updated Chinese translations
* Updated Russian translations
* Clicking notifications for new skills, no research, or no analysis opens the corresponding screen
* Fixed issue with "Missing Research Station" not showing in the correct conditions
* Only show "new skill point" notification if Duplicant went from 0 to 1 available points and remove it if the points get spent
* Skill points and hats refresh correctly when choosing skills
* Improve loading of colony summaries and timelapses so that the screen opens much more responsively
* Colony summary screen no longer leaks memory
* Slowed down the playback speed of the timelapse, and added basic playback controls
* Selecting an achievement in the colony summary screen shows detailed progress towards that achievement
* Added icon on achievements list to indicate if the base is eligible for Steam achievements (i.e. has debug been used)
* Critter Sensor allows choosing to activate when Above or Below the chosen value
* Fix issue where where certain rotations of buildings wouldn't detect if their foundation had been removed
* Added salt shaking sounds to the mess table
* Fix extra click sounds on the printing pod buttons
* Pacu are generally less constantly loud, particularly when in large groups.
* Fix Rust Generator electricity sparking sounds.
* Tutorial videos are slightly louder.
* Fix scrolling sounds on the asteroid select screen
* Correct click sounds play on various checkboxes
* Play correct sound effects when shuffling Dupes
* Wrangled critters only vocalize sometimes instead of constantly
* Made rust deoxydizer bubblier (both art and audio)
* Suit Checkpoint placer now more strongly indicates its usage and direction
* Fix occasional crash when taking a timelapse screenshot after load
* Fix issue where overlays would partially show in timelapse screenshots
* Fix "ghost ladders" that would exist if a ladder got replaced with a tile

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-457903

**EX1-457903** is an update for *Oxygen Not Included - Spaced Out!* released on March 26, 2021. Official Release Notes

## Update Information

Hey all,

Today's update adds the Interplanetary Launcher to the game! This building provides a constant-throughput method of transferring resources between your planets. Give it a try!

There's also a number of other bug fixes, thanks so much for your bug reports.

You might notice the plant mutations we mentioned still aren't in testing. As we're getting close to the next update and mutations are a relatively heavy feature, we wanted to give them some more time so they won't make an appearance just yet and will instead go to testing for the following update.

### Changes

* Added Interplanetary Launcher to send resources between asteroids
* Rearranged the tech tree to move Conveyor Rails earlier.
* Added Orbital Research Center sounds. Seriously, give them a listen.
* Duplicants faces are more reliably changed when they are sick, sunburnt, etc.
* Refined descriptions of Magma biome and some buildings
* Bristleberries now require a minimum of 200 lux (which should leave all existing lighting scenarios unchanged
* Updated Simplified Chinese translation

### Fixes

* Fix more cases of radiation-face in the UI.
* Duplicants no longer have an extra hat when sleeping
* Fix crash when a Duplicant is destroyed
* Crops that produce non-food harvests no longer list kcal in their tooltips.
* Gas Grass now lists its light requirements in the planter box screen.
* Duplicants carying an Interplanetary Payload no longer pick up the dirt with it
* Interplanetary Payloads now appear in front of buildings.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/AU-217529

**AU-217529** is an update for *Oxygen Not Included* released on May 18, 2017. Official Release Notes

## Update Information

* fixed crash when using the consumables/jobs screen
* fixed crash when clicking on planter boxes that were imported from a thermal upgrade save

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/CU-273742

**CU-273742** is an update for *Oxygen Not Included* released on June 14, 2018. Official Release Notes

## Update

* Fixed for the loud humming sound.
* Potential fix for the black anim outlines showing up on certain older graphics cards

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/LU-372041

**LU-372041** is an update for *Oxygen Not Included* released on October 4, 2019. Official Release Notes

## Update Information

We're patching twice today to get some extra fixes in for the weekend!

Second patch 372041:

* **Fix for the load screen claiming that older saves on default worlds were "corrupted".**
* Fix crash caused by changed codex unlocks

Original patch 371951:

* Improved performance of tracking "Finely Tuned Machine" achievement, reduces periodic lag spike
* Fixed the case where a large blue crackly texture would cover up the colony
* Fixed a crash in the crash reporter when trying to report a crash (thanks for the reports).
* Fixed a crash if a save with modded settings was loaded with mods disabled.

Have a good weekend y'all! :D

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/CU-274564

**CU-274564** is an update for *Oxygen Not Included* released on June 20, 2018. Official Release Notes

## Update Information

* Slight increase to dust comet damage.
* Dust comet is now regolith.
* Tweak the comet dirt spawning rules to prevent the dirt from stacking up.
* Fixed a crash that could occur if a comet hit a building that didn't have an audio category setup for it.
* Fixed a crash that could occur if a liquid droplet fell outside the world.
* Fixed a crash that could occur when FMOD failed to initialize.
* Fixed a crash that could occur if you had more than the maximum autosave files by making your own copies.
* Fixed a crash that could occur on shutdown.
* Fixed a crash that could occur when placing gases using the sandbox tools.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-442692

**EX1-442692** is an update for *Oxygen Not Included - Spaced Out!* released on November 27, 2020. Official Release Notes

## Update Information

Happy Friday everyone!

Some more Spaced Out crash fixes before the weekend:

### Features and New Improvements

* Fix codex crash caused by an entry that doesn't exist
* Fix crashes related to having a building selected when construction completes
* Fix crashed caused by errors loading a colony preview
* Properly refresh the load screen after migrating files, to prevent a crash on first load.
* Fix a crash when Grubgrub is interrupted while tending a plant

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-461546

**EX1-461546** is an update for *Oxygen Not Included - Spaced Out!* released on April 26, 2021. Official Release Notes

## Update Information

Hi everyone! We're made lots of fixes to worldgen to further prevent temperature leakage between biomes, as well as some POI fixes. Thanks for all your feedback and examples!

### Worldgen

* Marshy Asteroid now always has at least some Jungle.
* Improved preventing POIs breaking high temperature borders.
* Fixed an issue where the starting asteroid in Classic Style Terra Cluster generated few or no Oil Reservoirs.
* Improved Abyssalite border drawing to prevent small amounts of magma appearing on the wrong side of the border.
* Prevent terrain "features" from drawing over adjacent biomes of a different type.
* Improved border temperature gradient in extreme temperature cases. It's not perfect yet.
* Slight improvement to spawning POIs in the magma core of the Marshy Asteroid.
* Increased water mass on Water Asteroid to prevent significant water receding due to liquid compression.

### Fixes

* Fixed issue that could occur when revealing asteroids with liquid surfaces
* Rockets are once again able to fly through Rocket Platforms and other rockets - though they cannot idle overlapping with them.

### Other

* Updated Russian translations

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Timer Sensor

This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.

## Timer Sensor

Creates a timer to send Green Signals and Red Signals for specific amounts of time.

Timer Sensors create automation schedules for very short or very long periods of time.

### Auto Out

**Green**: Timer in Green period
**Red**: Timer in Red period

## Materials

### Refined Metal

25 kg

**Timer Sensor** is same as Cycle Sensor except it has own cycle that can be modified by players.

## Tips

* The game engine appears to evaluates 5 ticks per second, so intervals are rounded to units of 0.2 s.

## Bugs

* Like all time-based sensors, it is very imprecise for large durations measurement at high cycle count.

## History

* **AP-395113**: Introduced
* **AP-395444**: Timer Sensor can now be set to <1sec values
* **AP-396529**: Final art for Timer sensor

v · d

 Buildings

see all buildings

1. ↑ https://forums.kleientertainment.com/klei-bug-tracker/oni/big-issue-with-filter-gate-gamebreaker-r24768/
Thermium

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Thermium

Thermium is an industrial metal alloy formulated to maximize Heat Transfer and thermal dispersion.

### Properties

 Metal Ore, Refined Metal, Plumbable, Generic Buildable, Solid, Manufactured Material

### Overheat Temperature

+900 °C

**Thermium** is a manufactured material with excellent thermal conductivity.

## Properties

Melting Thermium will turn it into Liquid Niobium (5% mass) and Tungsten (95% mass).

## Usage

Thermium increases the overheat temperature of buildings it's used to construct by 900 °C. It can be used to construct buildings in extremely hot environments.

Metal Refinery converts Thermium to Niobium:

100 kg Thermium = 100 kg Niobium
Rock Crusher produces Niobium and Sand from Thermium:

100 kg Thermium = 50 kg Niobium + 50 kg Sand
## Production

Molecular Forge can produce Thermium from Niobium and Tungsten:

5 kg Niobium + 95 kg Tungsten = 100 kg Thermium
## Tips

* Thermium can be converted into Niobium at 1:1 rate in the Metal Refinery. This is effectively converting 95 kg of Tungsten into Niobium, thus, only one or two trips to a Niobium-containing asteroid may be required to "prime" the further conversion.
* Thermium's high overheat cap is indispensable for lategame projects, such as running Super Coolant through Thermo Aquatuner or in the construction of a sour gas boiler.

## See also

* Refined Metal
* Niobium
Tile (Ruins)

This article is about the non-buildable tile found in ruins. For the buildable tile, see Tile. For a list of other solid tiles, see Category:Tiles.

This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.

## Tile

Used to build the walls and floor of rooms.

### Material

100 kg  Raw Mineral

**Tiles** (sometimes called **mosaic tiles**) are a type of Building only found in Ruins, unlike normal Tiles, and are not buildable. They are made of 100 kg of Raw Mineral, usually Obsidian but sometimes other minerals, and can be deconstructed to reclaim their materials. Unlike regular Tiles, they *do not* increase running speed at all; they also provide twice the Decor as regular Tiles.

Deconstructing these Tiles is a good source of Obsidian, which can be difficult to obtain in large quantities in many biomes, especially in the earlygame.
Versions/AP-397375

**AP-397375** is an update for *Oxygen Not Included* released on March 2, 2020. Official Release Notes

## Update Information

* Remove Disable Delivery button from algae terrarium and rust deoxidizer, disabling the building can be done instead
* More work on Signal Distributor / Signal Selector anims, colouring and lighting the input and output lights appropriately.
* Sweepy base station no longer needs to be lower priority than storage lockers in order for Duplicants to empty it.
* Hooked up some sweepy base station anims.
* Update in-game patch notes
* Logic wires can now be replaced by different materials. Also support logic wires and logic ribbon replacements
* Automation wire overloading uses proper timing so wires don't overload while paused
* New artwork for XOR logic gate, 1st pass
* Fix bottles/canisters appearing in front of buildings

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/OC-252656

**OC-252656** is an update for *Oxygen Not Included* released on January 28, 2018. Official Release Notes

## Update Information

Hello all,

As always, thanks for taking the time to play the Preview build and post your feedback in the forums. Today's patch is focused on bug fixes and content updates, but we're working on changes to the Jobs system management and balance as well. These changes will be made a few at a time and require fine tuning, so please bear with us as we get this system where we want it. Thanks for your support and enthusiasm!

Today's changes:

* Dupes should once again get woken up by nearby loud sleepers.
* Build tool hover text card should now properly reflect the currently selected building.
* Pitcher Pump should no longer be confused about what locations are valid for placement.
* Deconstructing/Emptying buildings which store liquid should once again drop bottles instead of dumping the liquid onto the floor.
* Steam turbine now works on a pressure differential and no longer requires water cooling.
* Research stations should now display their material usage per research point rather than their rate(which is variable according to researcher speed).
* Liquids should no longer become invisible on OSX/Linux.
* State changes in pipes should once again cause damage to the pipes
* Ore transfer arm should now consume power while transferring.
* Disease overlay meters should now properly track the duplicant's pivot.
* Fixed a crash that could occur when deconstructing/emptying planter boxes.
* Conveyor inbox now consumes power while dispensing.
* Smart Storage Compactors/Fridges now display whether their logic output is on/off.
* Conveyor inboxes/outboxes are only useable by transfer arms by default. Manual dupe delivery can be turned on and off.
* Storage lockers should now properly request more items to be delivered if their contents have been sublimated.
* Smart locker should now properly send out a logic signal when adjusting the capacity slider.
* Dig orders should now display status items when there is no one assigned to the required role.
* Icon on dig orders should now appear different based on the dig order's role requirement.
* Dupes should no longer appear with yellow dots as hats in the main menu.
* Conveyor overlay button should only be accessible after researching Smart Storage.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/CS-460672

**CS-460672** is an update for *Oxygen Not Included* released on April 22, 2021. Official Release Notes

## Update Information

Hello everyone, in conjunction with today's Spaced Out! update, here's a patch for the base version of the game to fix a few issues. Take care!

* Fixed missing strings on various status effects
* Updated Steamworks API
* Don't spawn more germs than are present for falling water, fixes germ duplication (detail)
* Updated all translations

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-463787

**EX1-463787** is an update for *Oxygen Not Included - Spaced Out!* released on May 12, 2021. Official Release Notes

## Update Information

Hey everyone! This update goes live tomorrow, just one final patch today!

### Changes

* Added Meter Valves to the tech tree.
* Added main status to Meter Valves
* Swapped Conveyor Chute and Conveyor Receptacle in the tech tree.
* Add sounds for Railgun rail cleaning.
* Radbolt looping sound ends as the Radbolt is destroyed, rather than being slightly late.

### Fixes

* Splitting ores now correctly updates the temperature transfer in the sim for both parts.
* Conveyor Shutoff now has a "Conveyor Rail Blocked" status and behaves like the other Shutoffs when blocked.
* Loading a save with a rocket with a Scanner Module exploring outside the FOW no longer crashes
* Fixed crash building a new module while viewing a rocket interior
* Worldgen: Improvements to guaranteed POI spawning rules to decrease the amount of worldgen failures.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-441360

**EX1-441360** is an update for *Oxygen Not Included - Spaced Out!* released on November 20, 2020. Official Release Notes

## Update Information

Hello all! It's Friday, so just this one last patch before the weekend. MacOS builds should be working properly again. Enjoy!

### Features and New Improvements

* Disable unnecessary FMOD logging
* Fix the coordinates of the Swamp Cluster
* Remove the Standstone start from the new game screen as it's not suitable for playtesting right now
* Fix the "Black Screen" rendering issue on MacOS. This is a temporary fix that may cause status items, priorities, and other similar things to show outside the world
* The oxygen mask station can now be prioritized
* Rocket modules can no longer be replaced with themselves, fixing a crash
* Prevent allowing multiple nose cones to exist in the same place

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/CS-455509

**CS-455509** is an update for *Oxygen Not Included* released on March 11, 2021. Official Release Notes

## Update Information

Hello all! There were some issues with this morning's update related to the large strings unification. Here's a patch to iron out all the crashes we've discovered. Please let us know in the bug forums if you find any others!

### Fixes

* Fixed crash hovering over Skill Point Earned notification.
* Fixed crashes related to Sweepy status items
* Fixed more Spaced Out Sandbox Tool crashes related to Radioactive Contaminants

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/AU-217326

**AU-217326** is an update for *Oxygen Not Included* released on May 17, 2017. Official Release Notes

## Update Information

* fixed a crash when using the harvest overlay
* fixed some crashes dealing with loading thermal upgrade saves

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/AP-410209

**AP-410209** is an update for *Oxygen Not Included* released on May 12, 2020. Official Release Notes

## Update Information

* Fixed hang when a Dupe enters a rocket while holding their breath
* Fixed issue preventing sandbox temperature slider from going below 0°C/F
	+ Also fixed issue with germ count slider having limited range
* Fixed crash when eating at a Mess Table with table salt
* Fixed crash when clicking on the skill tree of a Dupe while they're in a rocket
* Copying Auto-Bottle setting on the Bottle Emptier now properly refreshes chores to deliver to the Bottle Emptier
* Updated Chinese strings

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Thermo Sensor

This article has not been revised for the current version (***U50-582745***). It was last updated for *RP-381414*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *RP-381414*. It may contain inaccuracies.

## Thermo Sensor

Sends a Green Signal or a Red Signal when ambient Temperature enters the chosen range.

Thermo sensors can disable buildings when they approach dangerous temperatures.

### Auto Out

**Green**: Temperature within chosen range
**Red**: Temperature out of chosen range

## Materials

### Refined Metal

25 kg

**Thermo Sensor** compares ambient Heat at the same tile it is on to the set threshold. You can select whether it activates if it is above or below that threshold, meaning that, unlike most other sensors, it does not need a NOT Gate. It can be placed in any atmosphere as well as in any liquid.

If placed in a vacuum, it will read absolute zero. It will **not** read the temperature of a Conduction Panel.

## Usage

* Disable Polymer Press before it overheats.
* Enable Thermo Aquatuner cooling when the room temperature is above the threshold.
* Enable/Disable Space Heater in a room at a desired temperature (usable in Drecko farms for example).

## History

* **TU-210162**: Introduced.

v · d

 Buildings

see all buildings
Versions/EX1-444349

**EX1-444349** is an update for *Oxygen Not Included - Spaced Out!* released on December 8, 2020. Official Release Notes

## Update Information

Hey everyone, what a whirlwind it is to launch something, let me tell you! We just wanted to get this one fix out right away because it fixes a worldgen issue. (Another fix snuck in too!)

Have fun and thanks for all your support!

### Features and New Improvements

* Fixed issue where worlds in some seeds spawned with only one or two biome types. This fix only applies when a new game is started, so clusters generated prior to this patch will still be affected by the bug.
* Fix crash when opening the patch notes.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-447892

**EX1-447892** is an update for *Oxygen Not Included - Spaced Out!* released on January 14, 2021. Official Release Notes

## Update Information

Hello all, just a quick patch on the Spaced Out Testing branch to make the Small Petroleum Engine actually fuel-able, along with a few other things.

### Features and New Improvements

* Added liquid port for filling the Small Petroleum Engine's internal fuel tank
* Small Solid Oxidizer Tank 3 to 5 wide module bridging art pass
* Removed integrated conduit ports on Large Solid/Liquid/Gas Cargo modules
* Minor art changes to Small Petroleum Engine
* Added missing sound for Small Petroleum Engine

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/AP-418327

**AP-418327** is an update for *Oxygen Not Included* released on June 25, 2020. Official Release Notes

## Update Information

Today's Testing Branch patch is small but we wanted to get the Door Ore and Critter delivery regressions out ASAP.

* Duplicant age once again counts correctly.
	+ As well, duplicant "printed" cycle is correct instead of decreased by one.
* Doors no longer produce ore when they open.
* Fix dupes dropping critters and eggs when attempting to fetch them
* Updated Chinese strings

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Vacillator Recharge

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Vacillator Recharge

Replenishes one charge to a depleted Neural Vacillator.

### Cost

Space Mission

**Vacillator Recharge** is an item found on space mission. It is used to repower Neural Vacillators for another use.

Analyzing an artifact has a chance of dropping a Vacillator Recharge.
Versions/EX1-451611

**EX1-451611** is an update for *Oxygen Not Included - Spaced Out!* released on February 11, 2021. Official Release Notes

## Update Information

Hi friends!

We've been cranking away on some new worldgen and have things in a place where we can put it in the game for you to see. **Note:** these worlds are still subject to a bit more tweaking, so if you are worried about restarting your game, now would not be a good time to start fresh. But if you want to check out what we've got so far, generate a new cluster and look for these work-in-progress planets!

Additionally, we're working on making it easier to scout further out into the blackness of space, it just wasn't quite ready for today's release. Stay tuned!

### Features

* Worldgen: Added new “Moo Moonlet” to Terra and Swamp Clusters
* Worldgen: Added new “Water Moonlet” to Terra and Swamp Clusters
* Add a new "Sap Tree" point of interest. It will appear on newly generated Marshy Moonlets.
* Worldgen: Moved "outer cluster" worlds further out now that more rocket engines exist
* Added "Resin" material to the game. This is a precursor to Isoresin
* Added “Graphite” material and recipes to the game. This is a precursor to Fullerene

### Changes

* Added the rocket internal fittings and battery module to the tech tree
* Rockets automatically request their crew/kick out passengers when the launch button is pressed, rather than requiring correct crew to press the button. This obsoletes the "Auto" crew setting and makes launching a rocket less fiddly
* Display worldgen failure popup when guaranteed POIs are not successfully placed and return to main menu.
* Updated Korean and Chinese translations
* Improved organization of the rocket checklist
* Rework to the rocket module sidescreen

### Art

* Added more “ready to launch” states to modules

### Fixes

* Fixed rockets in space being entombed
* Fixed crash when pressing ESC after loading a game with an invalid ClusterLayout
* Center moons on the asteroid select
* Centering Done button on options screens

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-443617

**EX1-443617** is an update for *Oxygen Not Included - Spaced Out!* released on December 3, 2020. Official Release Notes

## Update Information

Hey all, just a single fix that we had ready this morning and wanted to get out to you!

### Features and New Improvements

* Fix rocket interiors and some asteroids being all black for OpenGL renderers (Linux primarily)

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/207683

**207683** is an update for *Oxygen Not Included* released on February 22, 2017. Official Release Notes

## Update Information

* initial translation support
* fixed gas filter not saving properly
* fixed a navigation problem where a dupe thought the best way to climb up a ladder was to wait for the airlock across from the ladder to open
* fixed a crash when duplicants would try and deliver a piece of ore that had been destroyed
* fixed a crash when some objects were destroyed while playing a looping sound
* fixed a crash when inspecting calories while a dupe was eating food
* fixed a crash if you attempted to load a game where an object fell outside the world

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/AP-420700

**AP-420700** is an update for *Oxygen Not Included* released on July 10, 2020. Official Release Notes

## Update Information

Hello everyone! Just a small patch before the weekend to fix a couple crashes. Have a good one!

* Fix crash if a SweepyDock is destroyed while Sweepy is trying to charge
* Fix crash when changing temperature units in the main menu
* Fix crash on some Windows systems when loading the game
* Decrease the brightness of Insulated Pipes / Insulated Vents. The prior color was making certain elements hard to see, notably Oxygen

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/LU-365655

**LU-365655** is an update for *Oxygen Not Included* released on September 5, 2019. Official Release Notes

## Update Information

* Reverted update 364722 changes to plant air pressure sensing as they caused issues with waterweed growth and plant "blocked" status.

```
Plants and critters that are sensitive to atmosphere pressure check a larger footprint of cells for “safe” air which should make their state more stable.

```

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/LU-348553

**LU-348553** is an update for *Oxygen Not Included* released on July 4, 2019. Official Release Notes

## Update Information

Hi friends! We've made some changes to the way the temperatures of building outputs are calculated. Buildings which were previously outputting at a fixed temperature (i.e. the Water Sieve at 40°C) now treat that configuration as a minimum output temperature. If input materials are hotter than this, the output temperature will be correspondingly raised.

We've added rough descriptions of each output's behavior to the tooltips on the build menu.

Other than this algorithm change, the set temperatures and behaviours of buildings are untouched in this patch. We'll be testing and keeping an eye out for new issues that may arise from this, especially in the early game.

Your discussions and feedback are awesome, once again thank you!

* Fix crash when loading old codex entries
* Large overhaul to conduit flow algorithms. It should run significantly faster and be more correct.
* Conduit data update when building new pipes is rewritten, should prevent a lag spike when adding new pipes.
* Updated Saltvine artwork
* Added colony summary button on reports screen
* Clean up sick dupe status when they die
* Fix crash when loading older saves with custom settings
* Fetch chores of different types no longer "Block" each other from being completed. Fixes certain fetches never getting done if another fetch is low priority or unreachable. Fixes Duplicants not delivering to fabricators in some instances
* Fix crash if a recipe is cancelled at the moment it's completed
* Improvements to the victory sequence text layout and buttons
* Pips and Pokes now have entries in the critter feeder
* Updated Chinese translations
* The various water types now have different densities so they will sort out when stacked
* Fixed-temperature-output buildings will now output at a hotter temperature if their input materials are hotter than the configured temperature.
* Most building output descriptions now include the output temperature
* Negative rates in tooltips no longer (bracketed)

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.