Classes (5-tier)

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## Overview

In Aetheria, there are three tiers of professions, otherwise known as 'jobs' or simply 'classes'. However, classes can also be sorted into 5 tiers for more accurate grading. The five tiers are known as:

* Base
* Adept
* Expert
* Realm
* Uncharted

Base, adept, and expert are the 3 basic tiers of classes. These classes are easily accessible and are very common.
Realm classes were quite hard to obtain, typically involving the completion of a secret quest of insane difficulty or use of an extremely rare item. Uncharted classes used similar methods but were even harder to obtain. Classes from both of the aforementioned types are very rewarding, however, as is expected of such rare classes.
An interesting note is that if you have achieved the requirements to obtain a class, NPCs may be willing to grant you the class again if you lost it. It is not known if this is the case with secret classes not granted by NPCs.

A character unlocks the ability to add more classes as they level up (up to 8 at level 80), which opens up the possibility of multiclassing. Most characters choose a "Primary" class, then choose other classes to complement their Primary class. It is worth noting that choosing a Primary class causes that class's bonuses to improve

All professions could be placed in what was called a class “tree”:

* Fighter -- These classes, as their name suggests, fight!
* Rogue -- These classes move fast and dodge attacks well.
* Mage -- A class that uses magic against enemies.
* Priest -- Almost every priest gets some kind of healing ability. Some are primarily healers, others use it to support more offensive techniques.
* Craftsman -- These classes don't fight. Instead, they craft/enchant/buff items for their team members.

A successful group typically had 1 or 2 fighters/rogues, 1 or 2 mages, and a priest.

It should be known that some fighter or mage professions were sometimes labeled as "Carries" or even "Hypercarries". These were professions with such damage output that they were capable of "carrying" their team to victory; the only professions among the base professions labeled as Carries were the Stalker (and most likely Assassin along with it) and Nethermancer (and probably Lich, as it's a direct upgrade from Nethermancer). However, it should also be known that carrying is very difficult, and could go terribly wrong. It was ALWAYS recommended to work together so that there wasn't that much reliance on a single player.

*Notes:*

*AoE stands for 'area of effect' - an ability that can affect multiple targets, like the explosion from Fire Cube. Most AoE attacks are explosions or otherwise spread out slightly; TNT blasts and splash potions are classic examples.*

*CC stands for 'crowd control' - an ability that can effectively stun, immobilize, frighten or otherwise disable a group.*

*DoT is damage over time - an ability that can cause continuous damage after landing a hit.*

*Another Note: A **Neophyte** is a term applied to someone who has not chosen a class.*

TIERS AREN'T OFFICIAL. THEY MEAN NOTHING. THEY ARE ONLY THERE TO CATEGORIZE CLASSES. THIS IS WHY WE HAVE 5 TIERS OF CLASSES INSTEAD OF WHAT IS IN THE BOOKS.

Blanks mean unknown. If there are none, it'll say none.

**BASIC FIGHTER**

**BASIC ROGUE**

**BASIC MAGE**

**BASIC PRIEST**

**BASIC CRAFTSMAN**

**ADEPT FIGHTER**

**ADEPT ROGUE**

**ADEPT MAGE**

**ADEPT PRIEST**

**ADEPT CRAFTSMAN**

**EXPERT FIGHTER**

**EXPERT ROGUE**

**EXPERT MAGE**

**EXPERT PRIEST**

**EXPERT CRAFTSMAN**

There are currently no Expert Craftsman Classes.

**REALM**

**UNCHARTED**