Blake Airen

* Casual
* Hero

### **General Appearance**

The first thing people usually see in Blake is this death stare. It's really a simple gaze but it shows off as if he's burning someone alive using only his imagination. His lips are firmly closed normally.

His looks aren't anything special. He has sort of light skin. He has short black, thin, spiky hair pointing down. Whenever he can, he likes to wear his black jacket with his hood on. He has brown eyes that are dark enough to almost look black. From a distance, they look like pools of oil. Which you might not see a fourth of the time because he has a habit of holding his eyes closed.

### **Costumed Appearance**

When Blake is a hero, he also has to try and look like one. Like, really try. He looks a lot less intimidating with his red jacket and a stripe of white running down his sleeves. This is covered by a black shirt made of cotton. All his clothes are flammable, which are risky due to his quirk but he also likes to have them that way in case he feels the need to use them. He also has a long red scarf and of course it's flammable. But its uses really end there unless he wants to have it ripped apart by a villain. He also wears sandals so he has another place to his quirk.

## Personality

Much like his appearance, Blake is very distant and cold to strangers. However, he very quickly becomes more loose and outgoing with anyone he decides he doesn't hate or dislike. He's bold but not rash. He believes he can keep himself composed easily except he usually decides not to. He can lose his temper easily to people, mainly dumb people or bad logic. He considers himself to be a realist but he can be portrayed as negative.

Blake has an attitude to him because he assumes people can handle it. He usually assumes people to be at the level he or as ok with something as he is. This can be a good thing sometimes as he likes to give the benefit of the doubt. He thinks heavily in a deeper sense which he does while closing his eyes. It's his version of meditating but just thinking about life and himself.

With people he doesn't hate or dislike, he'll tease them occasionally. And with people he actually likes, he'll have a certain type of stupidity to him. He has a sense of honor, mainly having to do with his dignity and being above doing something stupid . However, he does believe that in battle, basically anything is fair game.

Blake is surprisingly tough in terms of durability because when he sets his mind to do something, he does it. If he has an ultimate goal, that is when he is willing to do practically anything to achieve it. He is persistent when it counts for him.

## Character Background

Growing up, Blake had to deal with his dad who had an addiction to both drinking and smoking. His mother was trying to deal with this respectfully but eventually they divorced. Since then, Blake had to grow up and his mom couldn't live well as his dad made most of the money. This left him desperate to make money. He went around his neighborhood and asked for anything he could in order to earn money. This time was difficult for him until his mom got lucky. They had won a lottery ticket. The mom wanted to thank Blake for his work and asked for the one thing he wanted. What he really wanted was to continue supporting his mother and he thought that the greatest choice he could say was that he wanted to be a hero.

They moved countries and traveled all the way to Musutafu, Japan. The place for the Number One school for heroes was there. Blake has been bored since his childhood so he plans to make up for it now with his hero life.

## Character Aspects

***Player characters start with three character aspect slots, but only need to fill one on creation.***

1. Vengeful Mentality
2. Fiercely Determined

## Stat Points

For the purposes of combat and being able to get a guideline of how strong your character is, we do have stats. Each stat governs a different criteria of combat and an idea of how far a character should be able to push themselves. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning.***

* Remember, Will is an average of your 4 Stats and does not count towards the total.

* How many points you put into each stat determines its tier. Please consult our stat guide to determine what that might be.

 Agility
 Perception
 Durability
 Will
 Total

## Quirk

Quirks are the name given to the superpowers of My Hero Academia. Over 80% of the World's population has one and if this character is intended to be at U.A., they are no exception.

#### **Heat-Up**

The user can focus heat onto certain parts of their body. The heat can be used to enhance the damage of close combat. This heat is also capable of heating other things in very close proximity or direct contact, which can ignite a flammable object/material. The user is directly unaffected by their own quirk however overuse can cause the user to start to feel hot as a side-effect, potentially getting a fever. Currently, the user can only focus heat on one area at a time.

#### **Quirk Cost (DO NOT TOUCH)**

***This section of your wiki is to be only utilized by moderators. It's where they'll put the strengths and flaws of your quirk as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 Quirk Points Used
 Quirk Points Total

 * Harm(+5): The user can cause heat to permeate a section of their body, allowing that area to burn whatever it comes into contact with.
	+ Attach(+1)

## Techniques

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. ***The amount of techniques you can have is equal to your quirk tier and they must be approved by a Balancer as well.***

## Gear (DO NOT TOUCH)

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. Gear is bought using the same points used to purchase a quirk and require specific approval to have as well.

 Gear Points Spent
 Gear Points Remaining