recursal/Fanatic-Fandom huggingface dataset:
Spaceship Builder

**Reworked Content**

This page is about a gameplay feature or other type of content that have since been altered or removed.

*Most of the ship parts shown here still exist in the new Launch Menu.
Intersections are currently no longer implemented, along with a few other parts.*The spaceship builder is where the player builds spaceships to send to the colony. A spaceship consists of a thruster, hulls, a cockpit, and intersections in between. different spaceship parts can be unlocked through Milestones and the Research Lab.

### Hull List

All hulls have 2 module slots.

 Radar Hull

### Intersection List

Intersections connect hulls to other hulls, and the hulls to the cockpit.

 Intersection F
 Intersection X
 Intersection S

### Cargo List

cargo is a type of module that contains a variety of different resources.

### Pod List

pods are a type of module that can contain living creatures like clones or critters

 Clone pod Lv2
Critters

Critters are a type of creature in Ragnorium. Most of them are animals, or similar to animals.

## General Behavior

Critters typically wander around and will not attack colonists. If attacked, they will become hostile towards the attacker.

*Hostile* critters will immediately attack colonists. Colonists also automatically attack hostile critters in the same way they would fight hostile Humanoids.

## Critter Level

Similar to a Colonist's level, Critters have a level that is used to denote how strong they are. The Hunter skill capsule allows colonists to deal additional damage to creatures of certain levels or lower.

## Skinning and Processing

Most Critters can be skinned or processed at a Butcher Table.

## Notes

* The Fly, Super Fly, and Toy Penguin cannot be skinned or processed as their body is immediately destroyed on death. the Toy Penguin, however, does drop one Scrap.
* Some critters have yet to be updated to the new 'GEN2' critter type, and do not yet have a level. as such, Hunter skill capsules deal no additional damage.
* The Bug Catcher Hat Perk claims to deal extra damage to 'Small' creatures. despite this, it seems to deal extra damage to all critters[Needs additional testing]

****Critters****

**Regional Critters**

Garnworm • Poison Frog • Lizard • Toy Penguin • Murder Hornet

**Hostile Critters**

Wolf • Cyborg Puppy • Scorpid • Super Fly

**Neutral Critters**

Rabbit • Bear • Camel • Wasp • Penguin • Cat • Boar • Goat • Fly • Duck • Chicken
Shared Objectives

Shared Objectives are missions carried out by Colonists or the Commander. Most objectives involve clearing an area of enemies and then "Investigating" the site. Most Shared Objectives reward the Commander 1 Influence.

## Humanoids

Humanoid creatures spawned from Shared Objectives have a chance of spawning a copy of themselves with an Elite Modifier. They also have a chance to spawn with a Skill Capsule.

**Elite Modifiers**

**BRUTE**

Max Life and Damage Mitigation increased by 45%.

**WATER SEEKER**

Stagger stat increased by 45%. Also drops two Water Bottles when killed.

**CAPTOR**

Stuns targets for three seconds on hit
## Humanoid Modifiers

Some humanoids spawned from Shared Objectives can have additional equipment or abilities added to them. some of these actually alter the creature's name in the form of a suffix.

Because these modifiers can likely stack, and that there are likely some unnamed Modifiers that take place after certain milestones, detirmining the exact properties these modifiers give is tricky

**Other Humanoid Modifiers**

**Embers**

Wields a Torch, has increased health and damage

**Riders**

Gives the Humanoid the ability to teleport behind a target once.

**Sirens**
Stonehorn

*for the... uh, race, see Stonehorns.*

Stonehorns are one of the most common Humanoid enemies in Ragnorium. As the name suggests, they have a large stone horn on their head surrounded by foliage.

All stonehorns have a chance to drop the Stonehorn Hat Perk when killed.

Almost all stonehorns have a chance to spawn with a special portable object or a Skill Capsule.The other portable objects are as follows:

* **Brute:** Provides 45% increased health, and 45% decreased incoming damage.
* **Water Seeker:** 45% increased ability to stagger. also drops 2 Water Bottles on death.
* **Capturer:** on hit, stuns the target for 2 seconds.

Stonehorns will be Cage-able in a future update[probably]

## Spawning

Stonehorns do not spawn during world-generation, but are spawned for a very large amount of Shared Objectives.

## Drops

Stonehorns with Skill Capsules drop them when killed, and stonehorns with the Water Seeker portable object drop 2 Water Bottles. Stonehorns *cannot* be cannibalized.

## Notes

Colonists with basic Research Level 2 gear can easily fight one or two stonehorns. *However,* a stonehorn with the Capturer ability can effectively stun-lock one colonist, making them particularly dangerous for small Objective Parties.

## Trivia

A weaker stonehorn variant exists, and the two are visually identical.
Anak

Anak is a recruitable World NPC located on SAHRON-03. He will join your colony if you bring him 4x Cloth. He is located near the center of the map, next to Puppy Hunter.

## Notes

* The 4x cloth used to recruit Anak is not put into Anak's inventory, it is merely destroyed.
* Anak has only 14 health, but has no starting Skill Capsule, making him potentially viable for specific Skill Capsule/Hat Perk combos.
* Anak is also a good candidate for Cannibalism, due to his low health making him a liability in combat.
Humanzee (Colonist)

Humanzees are a recruitable humanoid in Ragnorium. they can be tamed by a colonist carrying an ABC For Dummies Portable Object.

## Behavior

Humanzees can perform a limited range of tasks. Without a special Humanzee-Portable Object, they can only be sent on Objectives and react to attack markers.

Humanzees eat and drink when they are hungry or thirsty. Like Clones, if a humanzee's hunger or thirst bar reaches zero they die instantly. Unlike Clones, Humanzees also die instantly when their health reaches 0.

Other tasks Humanzees can do, regardless of their portable Object

* Skinning
* Pickup Portable Object
* Hauling (but only to remove items from inventory)

## Special Portable Objects

These objects can be crafted at the Critter Crafting Table.

### Banana on a Stick

Allows a Humanzee to pull a cart. They do not load the cart, and they only take one stack of items out while unloading, and loaf around while waiting.

### Heavy Duty Container

Allows Humanzees to perform Hauling tasks. They do not perform the Sorting task.

### Forager Basket

Allows Humanzees to forage bushes or flower patches. This basket unfortunately does not include the ability to Shake Harvest leaves from trees.

### Battle Drums

Does not unlock any additional tasks, but provides a +1 damage aura for allies nearby

## Notes

* Humanzees can be assigned to Training Dummies and Guard Posts, but do not use them.
* Humanzees can be given the Mining skill capsule, but it does not allow them to mine stones
* Humanzees can become tired but cannot sleep; eventually humanzees stop performing special tasks as they are too tired.
* Humanzees only eat/drink once they are very hungry, which usually means they are the first to die when a colony starts running out of food.
* On this note, they *can* be cannibalized, which can, ethics aside, make them a stable food source.
* Portable objects being carried by a humanzee are destroyed when they die.
Stonehorns

Stonehorns are a race of Humanoids in Ragnorium. They are the Native Humanoid on ESMA-01, but can also be found on other planets as part of certain late-game Shared Objectives. All stonehorns have a chance to drop the Stonehorn Hat Perk when killed.

Specific Stonehorns found throughout the game:

Stonehorn

King Ramek

Stonehorn Astronaut

Stonehorns, although native[Speculative] to ESMA-01, are analogous to other forms of humanoids found in Ragnorium, such as the Nomad and Raider type enemies seen on other maps.
Ragnorium Wiki

**Welcome to the...**
**Ragnorium Wiki**
**69 articles • 31 files • 597 edits**

**ABOUT THE WIKI**

This is a wiki about the video game *Ragnorium* that anybody can edit. It plans to document all of the content that can be found in the game.

**NAVIGATION**

Spaceship Builder

Cloning Lab
Research Lab
Portable Objects
Hat Perks
Skill Capsules
Constructions
Furniture
Equipment
Research Level
Shared Objectives
Personal Objectives
Planets
Milestones

**HELPFUL LINKS**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Milestones

Milestones are a system of metagaming that applies account-wide rewards in the game. Upon completion of a certain milestone, players will unlock various objectives, items, ship modules, etc. that can then be acquired in all subsequent games.

### List of Known Milestones

* Chicken Pod: the chicken pod becomes available for purchase on all colony vessels after a player reaches Research Level 2 on ESMA-1. Two chickens will come with one chicken pod, which costs 25 credits in the ship designer menu.
* Repeating "acquire medical supplies" and "acquire water supplies" shared objective: these repeatable shared objectives will unlock when the player reaches Research Level 4[confirmation needed] on the ERAN-2 map.
Glass Cannon

**Overall Information:** Your damage is increased, but your health gets lower.

**Level 1**

Energy Cost: **7** Description: *Your damage is increased, but your health gets lower* Traits - Power multiplier: 1.2x - Health multiplier: 0.8x

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **8** Description: *Your damage is significantly increased, but your health becomes substantially worse* Traits - Power multiplier: 1.3x - Health multiplier: 0.7x

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **9** Description: *Your damage is increased by an insane amount, but your health becomes pitiful* Traits - Power multiplier: 1.5x - Health multiplier: 0.6x
Zone

Zones are aviable right of the start and give your colony a place to ordinate things. The first 2 Zone's are **Maintenance Zone and Resource Zone**

## Maintance Zone

Maintance Zone is required to complet teh **Maintenance Deadline** everytime at 18:00 (Evening). The required Items being placed there and **don't count** to your colony inventory! The reward is a single **Skill Capsule**.

## Resource Zone

Storage your items. Does have a 3x3 grit.

## Toilet Zone

Show your clones where to do they primal instinct.

## Sleep Zone

Place to tell your colony where to sleep. Very helpful to avoid being stomped to death.

## Pets Zone

There are two Zones for pets. One for the birds and one for the Rodents (lvl 1 Critter - like rabbit / squirrel ).
Artbreeder in the Media

Several people use Artbreeder for art, history and other reasons.

* Dan Voshart used it to recreate Roman Emperors faces
* Shefford.art in Instagram uses it to recreate popular Anime, Movie or Videogame characters
* Youtube authors writing a tutorial on how to create characters
* Markiplier used it to scream like a kid at some scary pictures, but he might use it more later
* Youtube channel Disrupt often uses Artbreeder images in thumbnails
* I used it for
	+ a Christmas card,
	+ for reconstructing the faces of mummies found on bogs
	+ for creating Original Characters (OC) for the book I'm writing.
	+ to imagine new alien races for my sci fi book

What will you use it for ?
Camel

**Camel **LV.1** Critter**

**Stats**

LIFE90
DAMAGE4
ARMOR0

**Skinning**

Leather5
Animal Fat3
Raw Red Meat2

Camels are a Critter in Ragnorium. They appear on SAHRON-03.

## Spawning

Camels spawn when first starting a colony on SAHRON-03.

## Behavior

A Camel wanders around the map until it is attacked, at which point it becomes hostile to the attacker and begins to fight back.
SAHRON-03

Sahron-03 is one of the colonizable planets in Ragnorium. It was the second map made available to the game.

## Enviroment

Palm trees replace the usual coniferous trees on other planets. Stone Silos, Debris Piles and Alien Meat Growths do not generate on Sahron-03. Wnedy-Mat Snack and Cola vending machines generate around the map, and can be harvested for food or drinks.

## Regional Creatures

Sahron-03 Is inhabited by Sludge Nomads and Lizards. Lizards stay asleep for a certain amount of time after starting a colony. Even lizards spawned by Objectives remain asleep until a certain amount of time has passed.

## World NPCs

Near the hill in the center of the map is a small hut with Puppy Hunter and Anak. Puppy hunter will trade 3x Foliage Bandages for 10x Wood, and Anak will join your colony for 4x Cloth

On one of the corners of the map is the Sahron Bazaar, where Kevin, Bliss, and Merchant Rami live. Near the Bazaar is Geologist Jack aswell.

## Minibosses

There are two minibosses on Sahron-03. Anubis and his two Sons of Anubis guard the Star of Sahron. In a small city street, Fatman Protects a couple Skill Capsules and Traffic Cones.
Puppy Hunter

**Puppy Hunter **LV.?** Humanoid**

**Stats**

LIFE43
DAMAGE6
ARMOR1

**Trades(Once)**

**Accepts**

Foliage Bandagex3

**Gives**

Woodx10

Puppy Hunter is a World NPC that is located on SAHRON-03. He will trade 3x Foliage Bandages for 10x Wood, but only once.

## Notes

* Puppy Hunter only makes his trade one time, so it is probably a better idea for a commander to set up a colony near the Sahron Bazaar.
Tome 1. Coup d'envoi

***Coup d'envoi*** est le premier tome de la série *Louca*.

paresseux et maladroit.

Mais, c'est décidé :

dés demain, il va changer !

Plus facile à dire qu'à faire...

Heureusement, il va

recevoir un coup de main

d'un dénommé Nathan :

beau garçon, super doué

au foot, intelligent, drôle...

bref, le coach idéal pour Louca.

À un détail près : Nathan est

mort et c'est son fantôme

qui va aider Louca...

### Résumé détaillé

Louca est un lycéen qui ne réussi rien, alors qu'il veux tricher une nuit en restant au lycée pour lire les copies et avoir toutes les réponses, il rencontre un fantome Nathan, c'est un ancien joueur de l'équipe de football du lycée. Il l'entraine pour faire de lui un grand joueur. Lors de l'examen final, ile jeune homme aide Louca en lui dictant les réponse que sa voisine de derière a noté. Après un entrainement intecif le jeune gaçon entre dans l'équipe de football du lycée Quanfrin. Lors de son premier match, voulant impressionné Julie, il marque un but en faisant une tête, il tribuche sur le pied de Nathan et se prend le balon dans la tête.

## Personnages (par ordre d'apparition)

* Louca
* M. Clément
* Julie
* Chloé
* Antin
* Professeur d'EPS
* Nathan
* Adel
* Gardien de but du lycée Quanfrin
* Cornélius
* Hugo
* Coubi
* Professeur de mathématiques
* Sidney
* Rémy
* Antonin
Louca/Galerie

Article
Galerie

Cette page est une galerie de toutes les images et fichiers liés à Louca.

## Couvertures

Louca sur le premier tome.Louca sur le second tome.Louca sur le troisième tome.Louca sur le quatrième tome.Louca sur le cinquième tome.Louca sur le sixième tome.Louca sur le septième tome.Louca sur le huitième tome.
Fly

Flies are a Critter in Ragnorium. They spawn primarily from Fly Nests and can also spawn from the Event System.

## Behavior

A Fly wanders around the map until it is attacked, at which point it becomes hostile to the attacker and begins to fight back.

Additionally, flies will actively seek out nearby Crap and eat it, turning themselves into a Super Fly.

**Critters**

**Regional Critters**

Garnworm • Poison Frog • Lizard • Toy Penguin • Murder Hornet

**Hostile Critters**

Wolf • Cyborg Puppy • Scorpid • Super Fly

**Neutral Critters**

Rabbit • Bear • Camel • Wasp • Penguin • Cat • Boar • Goat • **Fly** • Duck • Chicken
Sonido

**Overall Information** - **Passive Ability** - Activates once at the beginning of the battle - Increase your dodge chance based on a certain proportion of your opponent's power to your power - Maximum dodge chance bonus is 20% - Dodge chance bonus is additive

**Level 1**

Energy Cost: **N/A** Description: *If your opponent has significantly more power than you, your dodge chance is boosted at the start of the battle* Traits - Proportion needed for max bonus: 3

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **N/A** Description: *If your opponent has a lot more power than you, your dodge chance is boosted at the start of the battle* Traits - Proportion needed for max bonus: 2.5

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **N/A** Description: *If your opponent has even a little bit more power than you, your dodge chance is boosted at the start of the battle* Traits - Proportion needed for max bonus: 2
Launch Menu

The Launch Menu is where the player creates a spaceship to send to their colony. A spaceship is comprised of a Thruster, Modules, and, optionally, Addons.

After the first launch, the player must have at least 6 Influence to send a new spaceship.

Each subsequent launch, more modules and thrusters become unlocked.

## Locations

When the player sends their first spaceship, they must choose a planet to send it to. All future launches on that save will go to the same planet, and modules will land in the same location on the map.

## Thruster

Thrusters determine the amount of Modules that a Ship can hold. A new thruster is unlocked every subsequent launch after the first.

The Quaint thruster MKI can hold 4 modules, and each one afterwards holds two more, to a maximum of 10

 MKII
 MKIII
 MKIV

## Modules

Modules are what actually get sent down to the planet, and can include colonists or supplies. more modules are unlocked each launch, allowing for better supplies to be sent each time.

## Addons

Certain selectable modules don't take up any capacity and modify existing modules (Such as clones) or unlock features (Such as the Radar).

## Notes

* Although you don't necessarily need to *spend* the 6 influence required to start a launch, the influence is not returned to your colony and instead remains in the Launch Menu for later launches, which mean you need to gain an \*additional\* 6 influence to send another spaceship
Adel

Adel, de dos, sur la couverture du huitième tome, avec Louca et Julie.

**Adel** est un personnage récurrent de la série, ami de Louca. Il s'agit du capitaine de l'équipe de football du Lycée Quanfrin, puis de l'équipe des *Phœnix*.

## Informations biographiques

### Famille

Les membres de la famille d'Adel sont inconnus.

### Apparence

Adel est un grand lycéen métis, relativement musclé, avec des cheveux gris-brun coupés ras. Dans la plupart des tomes, ses yeux sont gris sombres, parfois brun ou noir.

## Notes et références

1. ↑ **Relevé tome 1, acte 1, page 25** « [...] Adel, **le** capitaine ! » Lycéen à un autre lycéen
2. ↑ 2,0 2,1 et 2,2 **Relevé tome 1, acte 1, page 25**
3. ↑ **Relevé tome 2, acte 1, page 19**
Frère de Nathan

Le **frère de Nathan** est un personnage mineur dont on peut supposer qu'il est plus jeune que Nathan par sa taille (inférieure à celle de son frère).

## Informations biographiques

### Famille

Bien qu'on ne connaisse pas le nom de famille du frère de Nathan, ses parents et son frère aîné son déjà apparus plusieurs fois au cours de la saga (particulièrement Nathan et son père).

### Apparence

Il a des cheveux blond pâle, coiffés en une sorte de frange. Sa peau est également plus pâle que celle de son frère.

## Apparitions

Le frère de Nathan n'apparaît qu'une fois dans toute la saga, dans le cinquième tome, en photographie (où on voit également ses parents et son frère).

## Voir aussi

* Nathan
* Père de Nathan
* Mère de Nathan
Debilitate

**Overall Information** - Reduces all your opponent's stats by a certain percentage

**Level 1**

Energy Cost: **6** Description: *All of your opponent's stats are reduced by a very small amount* Traits - Opponent stat reduction: 10%

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **7** Description: *All of your opponent's stats are reduced by slight amount* Traits - Opponent stat reduction: 20%

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **8** Description: *All of your opponent's stats are reduced by a large amount* Traits - Opponent stat reduction: 25%
Dio Bot Wiki

**Welcome to the Dio Bot Wiki!**
This wiki is a guide to using the Dio bot on your Discord server!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Gold Experience

This ability allows for the user to heal themselves at the cost of the initial 4 energy, it is taken from part 5 of Jojo's bizarre adventure (but you probably knew that) and it used by Giorno Giovanna numerous times.

LEVEL 1: Heals you for around 700 hp (the average I got from testing), this is really good for you as it has an incredibly low energy cost when it comes to its impact on a battle as 700 hp can switch the tides of battle instantly.

This ability can be extremely clutch when you are low on hp as you can quickly get back to a comfortable level of hp, it will use up a turn however which if they opponent attacks you, would result in a less amount of hp gained at the end of the turn, however this isnt a bad thing as you practically cancelled out the opponents move and gained some extra hp, however if the opponent does more damage than you healed, then you will lose more hp than you gained that turn, which is still better than losing even more hp.
Stonehorn (weak)

Weak Stonehorns are used in the very early Shared Objectives, and also occasionally as filler enemies in later ones.

All stonehorns have a chance to drop the Stonehorn Hat Perk when killed.

Almost all stonehorns have a chance to spawn with a special portable object or a Skill Capsule.The other portable objects are as follows:

* **Brute:** Provides 45% increased health, and 45% decreased incoming damage.
* **Water Seeker:** 45% increased ability to stagger. also drops 2 Water Bottles on death.
* **Capturer:** on hit, stuns the target for 2 seconds.

Stonehorns will be Cage-able in a future update[probably]

## Spawning

Weak stonehorns are not spawned on world-generation, but are used occasionally for Shared Objectives, particularly the ones in Research Level 1

## Drops

Stonehorns with Skill Capsules drop them when killed, and stonehorns with the Water Seeker portable object drop 2 Water Bottles. Stonehorns *cannot* be cannibalized.

## Notes

a weak stonehorn can easily be fought by a single colonist. *However,* a stonehorn with the Capturer ability can effectively stun-lock one colonist, making them particularly dangerous for small Objective Parties.

## Trivia

A stronger stonehorn variant exists, and the two are visually identical.
Showtime

**Overall Information** - **Passive Ability** - Every turn, you have a chance to activate Showtime - Showtime will grant you 100% critical hit chance for a certain amount of turns - Showtime will grant you a bonus to your crit multiplier for a certain amount of turns

**Level 1**

Energy Cost: **N/A** Description: *Every turn, you have an unlikely chance to land a guaranteed critical hit* Traits - Lasts 1 turn - Activation chance: 10% - Critical hit multiplier bonus: 1.1x

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **N/A** Description: *Every turn, you have a decent chance to land a guaranteed critical hit* Traits - Lasts 1 turn - Activation chance: 15% - Critical hit multiplier bonus: 1.2x

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **N/A** Description: *Every turn, you have a decent chance to land a guaranteed critical hit for two turns* Traits - Lasts 2 turns - Activation chance: 15% - Critical hit multiplier bonus: 1.3x
Stand Ability

## About

A stand ability is an ability you can use during a battle, it can either be a buff/nerf move, or a heal/damaging move.

There are 2 types of abilities, there are active and passive abilities. Active abilities are abilities that require energy to use, while passive abilities activate when certain conditions are met

New players usually start out with 2 abilities, but they can get more by playing the bot often.

To get ability 3 you'll need 5000 XP Tokens to awaken your third slot.

Ability 4 costs 10000 XP Tokens

Ability 5 costs 20000 XP Tokens

Ability 6 costs 40000 XP Tokens

Ability 7 costs 80000 XP Tokens

Ability 8 costs 160000 XP Tokens

Ability 9 costs 320000 XP Tokens

Ability 10 costs 460000 XP Tokens

Ability 11 costs

Ability 12 costs

At prestige 0 one can have up to 10 ability slots. At prestige 2 one can have 11 slots. Prestige 4 allows them to have 12 ability slots. The maximum slots you can have is 12 ability slots at prestige 4.

## Command

[preflix]upgradeability [slot ability]

or ua [slot ability]

[preflix]claimslot :to claim a slot ability

## List of Passive Abilities

*See also: List of all Passive Abilities*
Portable Objects (Back Items)

Portable objects are special items that can be 'worn' on a colonists back. some give benefits while worn, and others have unique uses, such as the Quantum Computer or the Water Tank.

### Back Items

items that are intended to be worn on the back

### Other Portable objects

these objects don't provide a significant effect while carried on the back
Ruined Crown

Ruined Crown

*You will serve* Description Critical hits create wraiths, which you can command to attack your opponent Overall Information - Active Artifact - When you land a critical hit, a wraith appears - Multiple wraiths can be present at once - Wraiths will stay dormant until commanded to attack, and will fade away after the attack - A single wraith will deal 12% of your power - Wraith base damage is increased by 1.3x for each wraith after the first - Wraiths cannot critically hit - If you attack with at least 2 wraiths, their attacks cannot be dodged - If you attack with at least 4 wraiths, their attacks will be almighty
Dismiss

**Overall Information** - **Passive Ability** - Critical hits have a certain chance to make you completely immune for a turn - You are immune to any damage whatsoever, even from attacks that ignore passives

**Level 1**

Energy Cost: **N/A** Description: *Upon landing a critical hit, you have an unlikely chance to vanish for a turn* Traits - Activation chance: 20%

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **N/A** Description: *Upon landing a critical hit, you have a likely chance to vanish for a turn* Traits - Activation chance: 25%

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **N/A** Description: *Upon landing a critical hit, you have a very likely chance to vanish for a turn* Traits - Activation chance: 30%
Bites the Dust

## Overall Information

**Bites the Dust** is a Passive ability.

**Bites the Dust** rewinds the battle when your health dips below a certain threshold. All of your stats, abilites, and status effects will also be rewound. **Bites the Dust** will rewind the battle up to the point *right before* you took the most damage. **Bites the Dust** will not rewind past a maximum amount of turns.

**Bites the Dust** can be shortened to **"BTD"**.

## In Fights

### Level 1

Energy Cost: **N/A**

*"When on the verge of death, rewind the battle to save yourself"*

#### Traits

* Health threshold: 10%
* Maximum amount of turns rewound: 4

### Level 2

Upgrade Cost: **10000 XP Tokens**

Energy Cost: **N/A**

*"When gravely injured, rewind the battle even further back to save yourself"*

#### Traits

* Health threshold: 20%
* Maximum amount of turns rewound: 8

### Level 3

Upgrade Cost: **50000 XP Tokens**

Energy Cost: **N/A**

*"When gravely injured, rewind the battle extremely far back to save yourself"*

#### Traits

* Health threshold: 30%
* Maximum amount of turns rewound: 12
Dount

Level 1

Energy Cost: N/A

PASSIVE ABILITY

Critical hits do much more damage

Level 2

Upgrade Cost: 10000 XP Tokens

Energy Cost: N/A

PASSIVE ABILITY

Critical hits do substantially more damage

Level 3

Upgrade Cost: 50000 XP Tokens

Energy Cost: N/A

PASSIVE ABILITY

Critical hits do substantially more damage, and your critical hit chance is increased
Abilities

Abilities are the main way of conducting battle. They are gained by using an Ability Arrow on a Stand. A Stand can have up to 12 Abilities by default, but can reach up to 25 abilities during battle.

### Active Abilities

Active abilities only have an effect when used. They can only be used during the players turn and usually cost energy to do so. There are sevaral debuffs in the game that can prevent the use of active abilities.
Gold Experience Requiem

**Gold Experience Requiem** is a Stand Ability that allows you to become immune to a certain amount of attacks. Gold Experience Requiem will nullify all strong attacks, including almighty attacks. Its Affinity is Celestial.

## Levels

### Level 1

Energy Cost: 6

Description: *Your opponent's next attack will return to 0*

Traits - Nullifies 1 attack

### Level 2

Upgrade Cost: 10000 XP Tokens

Energy Cost: 9

Description: *Your opponent's next two attacks will return to 0*

Traits - Nullifies 2 attacks

### Level 3

Upgrade Cost: 50000 XP Tokens

Energy Cost: 10

Description: *Your opponent's next two attacks will return to 0, and a portion of the nullified damage will return to you as health*

Traits - Nullifies 2 attacks - Health gain: 30% of the damage the attack would have done

## Trivia

* This is from Part 5 of *JoJo's Bizarre Adventure* and is the Stand of Giorno Giovanna.
Radianite Crystal

Radianite Crystal

*Even the smallest of shards can instigate such chaos* Description Random chance for the crystal to shatter and randomize both players' stats Overall Information - Passive Artifact - One-time use - Yours and your opponent's health and power are randomized - All of your stats received a 1.1x bonus multiplier - Detonation chance grows exponentially - Growth base: 1.14 - Maximum explosion chance: 80%
Laevateinn

**Overall Information** - Deals percent based damage to your opponent - Damage depends on outcome of the attack; whether you would've hit your oppponent normally, critically hit them, or they would've dodged your attack - Laevateinn will hit your opponent regardless of the outcome of the attack

**Level 1**

Energy Cost: **7** Description: *Slash a percentage of your opponent's health* Traits - Normal hit: 30% of your opponent's health - Dodged hit: 20% of your opponent's health - Critical hit: 10% of your opponent's health

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **7** Description: *Rip apart a percentage of your opponent's health* Traits - Normal hit: 40% of your opponent's health - Dodged hit: 30% of your opponent's health - Critical hit: 10% of your opponent's health

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **7** Description: *Lacerate a percentage of your opponent's health* Traits - Normal hit: 50% of your opponent's health - Dodged hit: 40% of your opponent's health - Critical hit: 20% of your opponent's health
Singularity Shard

Singularity Shard

*Even with all their clever tactics, none can escape the Singularity* Description Your opponent cannot dodge all the damage from critical hits Overall Information - Passive Artifact - When your opponent successfully dodges a critical hit, Singularity Shard will deal 70% of the attack's original damage
Killer Queen

**Killer Queen** is a Stand Ability that can place a bomb on an opponent's action that can result in it exploding if used.
Its Affinity is Ember.

## Overall Information

Choose an action of your opponent's to place a bomb on. If your opponent uses that action while the bomb is active, it will detonate and deal major damage. The bomb only stays active for a certain amount of turns, and will be defused when enough turns have passed. Damage begins increasing when your opponent has 85% health. Damage reaches its maximum when your opponent has 65% health.

## Levels

### Level 1

Energy Cost: 7

Description: Place a bomb on one of your opponent's actions for a few turns, creating a huge explosion if activated

Traits - Turns active: 4 - Damage Multiplier: 0.8-5x

### Level 2

Upgrade Cost: 10000 XP Tokens

Energy Cost: 8

Description: Place a bomb on one of your opponent's actions for some turns, creating a massive explosion if activated

Traits - Turns active: 6 - Damage Multiplier: 0.9-6x

### Level 3

Upgrade Cost: 50000 XP Tokens
Energy Cost: 9
Description: Place a bomb on one of your opponent's actions for many turns, creating a devastating explosion if activated

Traits - Turns active: 8 - Damage Multiplier: 1.1-7x
Death Thirteen

Level 1

Energy Cost: 5 Capture your opponent in a dream world and make them lose 1 energy for a few turns

Level 2

Upgrade Cost: 10000 XP Tokens Energy Cost: 8 Capture your opponent in a dream world and make them lose 2 energy for a few turns

Level 3

Upgrade Cost: 50000 XP Tokens Energy Cost: 10 Capture your opponent in a dream world and make them lose 2 energy, while draining 1 energy from them for a few turns
Menacing

**Overall Information** - Your power is increased, by increasing percentages every time you upgrade

**Level 1**

Energy Cost: **3** Description: *Slightly increase your power* Traits - Increases your power by 10-15%

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **3** Description: *Increase your power* Traits - Increases your power by 15-20%

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **5** Description: *Greatly increase your power* Traits - Increases your power by 20-25%
Vampirism

**Overall Information** - **Passive Ability** - When Vampirism is activated, a certain percent of the damage you dealt to your opponent will be given to you as health

**Level 1**

Energy Cost: **N/A** Description: *Landing a critical hit heals you by a small portion of the damage done to your opponent* Traits - Health bonus: 20% of damage dealt

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **N/A** Description: *Landing a critical hit heals you by a portion of the damage done to your opponent* Traits - Health bonus: 25% of damage dealt

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **N/A** Description: *Landing a critical hit heals you by a large portion damage done to your opponent* Traits - Health bonus: 30% of damage dealt
Duality

Duality

*One day you will see them both* Description Flip your health and power at the cost of some of your stats Overall Information - Active Artifact - Your health and power will be switched and converted to their respective stat - The conversion between health and power follows the rule that 1 power is worth 10 health - After flipping your health and power, they will become your new maximum health and power - You will lose 10% of your cumulative stats every time you flip your stats
Barebones

## Ability Info

### Level 1

Energy Cost: **8**

*Disable a random ability from both you and your opponent*

### Level 2

Upgrade Cost: **10000 XP Tokens**

Energy Cost: **11**

*Disable two random abilities from both you and your opponent*

### Level 3

Upgrade Cost: **50000 XP Tokens**

Energy Cost: **13**

*Disable a random one of your abilities, and two abilities from your opponent*
Geb

**Overall Information** - Multiplicatively increases your dodge chance by a certain multiplier - Multiplicatively reduces your opponent's critical hit chance by a certain multiplier

**Level 1**

Energy Cost: **7** Description: *Scratch at your opponent's eyes, cutting their critical hit chance and boosting your dodge chance by a little bit* Traits - Your dodge chance multiplier: 1.2x - Your opponent's crit chance multiplier: 0.8x

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **8** Description: *Claw at your opponent's eyes, significantly cutting their critical hit chance and boosting your dodge chance* Traits - Your dodge chance multiplier: 1.4x - Your opponent's crit chance multiplier: 0.7x

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **9** Description: *Slice at your opponent's eyes, significantly cutting their critical hit chance and substantially boosting your dodge chance* Traits - Your dodge chance multiplier: 1.6x - Your opponent's crit chance multiplier: 0.6x
Parry

**Overall Information** - **Passive Ability** - Dodging attacks will reflect a portion of the damage back at your opponent - Parry chains are limited to a maximum size of 7

**Level 1**

Energy Cost: **N/A** Description: *If you dodge a hit from your opponent, parry it and hit them back with some of the damage* Traits - Reflects 40% of the damage dodged

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **N/A** Description: *If you dodge a hit from your opponent, parry it and hit them back with a decent portion of the damage* Traits - Reflects 50% of the damage dodged

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **N/A** Description: *If you dodge a hit from your opponent, parry it and hit them back with a huge portion of damage* Traits - Reflects 60% of the damage dodged
Talon Bow

Talon Bow

*Show them who you really are* Description Wield a bow with various types of arrows, each having different effects that stack if multiple arrows are fired at once Overall Information - Active Artifact - Choose between light, ice, electric, or mistletoe arrows - Each type of arrow has a different effect - Arrows cannot be dodged - Each arrow deals 20% of your power - Up to 8 arrows can be fired in a single turn - Firing multiple arrows at once will have stacking effects - Every turn, a single arrow is recharged Light Arrows - Single arrow: 2% current power reduction - Stacking bonus: +1% to each arrow Ice Arrows - Single arrow: 1% flat dodge chance reduction - Stacking bonus: +1% to each arrow Electric Arrows - Single arrow: 1% flat critical hit chance reduction - Stacking bonus: +1% to each arrow Mistletoe Arrows - Single arrow: 2% current health reduction - Stacking bonus: +1% to each arrow
Dio

> Awaken a stand with unique abilities and battle in PVP or PVE to become the strongest stand user!
>
>

(unofficial) wiki about the Discord bot, "DIO" which contains a list of commands, and other useful info about it.

## MMO/Game Commands

If you don't already have a stand you can use /awaken

/loot

Search for money

/adventure

Search for arrows

/quest

Battle an npc for rewards

/arena

Battle multiple npcs with a wager that increases with more rounds

/skirmish

battle multiple npcs to gain artifact shards

/explore

Get artifacts that can help you in battle

/inventory

You can use this to see your items

/stats

stats

/swap {stand number}

swap stands with other stands that you own

/shop

Buy arrows that affect your stand stats

/buy {arrow name}

Buy an arrow.

/sell {arrow name}

Sell an arrow.

/use {arrow name}

Use an arrow!

/fight {@user)

Fight em to prove your dominance

/evenfight {@someone}

Fight someone with even stats to prove that it’s all skill

/stats {@someone}

Check someones stats

/cooldowns

Check your cooldowns

/upgradeability {ability number}

Upgrade your ability to make it more powerful

/abilityinfo {ability name}

Info of an ability

/artifactinfo {artifact name}

Info of an artifact

/gang stats

Stats of the gang you're in

/gang raid {gang name}

Raid a gang

/gang findtarget

Find a gang to raid

/vote

You gain items and money and xp from voting you can get more if its on the week end

If you need help use discord.gg/dio or https://discord.gg/3PRRN4WAZx

## Fun/Text Commands

/8ball

ask DIO a question

/rate

ask DIO to rate anything 1-10

## Utility/Misc Commands

/changeprefix

/channelinfo

/serverinfo

/userinfo
Rage

**Overall Information** - **Passive Ability** - One-time use - Activates when your health dips below a certain percent of your maximum health

**Level 1**

Energy Cost: **N/A** Description: *When gravely injured, you do much more damage* Traits - Health threshold: 25% - Power bonus: 1.1x

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **N/A** Description: *When gravely injured, you do significantly more damage* Traits - Health threshold: 25% - Power bonus: 1.2x - Critical hit multiplier bonus: 1.2x

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **N/A** Description: *When critically injured, you do an insane amount of damage* Traits - Health threshold: 30% - Power bonus: 1.3x - Critical hit multiplier bonus: 1.3x - Critical hit chance bonus: 1.2x
Call of Chaos

**Overall Information** - Your cumulative stats receive a bonus multiplier, then are randomly redistributed into a new stat ratio

**Level 1**

Energy Cost: **9** Description: *Randomize your stand stat ratio and receive a slight buff to all stats* Traits - Bonus multiplier: 1.2x

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **10** Description: *Randomize your stand stat ratio and receive a significant buff to all stats* Traits - Bonus multiplier: 1.3x

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **11** Description: *Randomize your stand stat ratio and receive a massive buff to all stats* Traits - Bonus multiplier: 1.4x
Rebellion

**Overall Information** - Additively increases your critical hit chance

**Level 1**

Energy Cost: **3** Description: *Slightly increase your critical hit chance* Traits - Critical hit chance gain: +8%

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **3** Description: *Increase your critical hit chance* Traits - Critical hit chance gain: +16%

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **4** Description: *Greatly increase your critical hit chance* Traits - Critical hit chance gain: +22%
Whisper

Whisper
Shall we dance? Description Your manual attacks charge a gun which deals devastating damage when fired at the right time Overall Information - Active Artifact - Whisper will gain a charge for every manual attack you perform - When Whisper has exactly 3 charges, it can be fired - Attempting to fire Whisper before attaining 3 charges will cause Whisper to malfunction, resetting your charges - Accumulating more than 3 charges will cause you to reload Whisper, resetting your charges - Whisper's shot cannot be dodged - Whisper's shot is a guaranteed critical hit - Whisper's shot deals 1-8x your power, based on the percent of your opponent's max health they currently have - Similar to how Whisper's damage multiplier scales, the critical hit will also scale with your critical hit multiplier

A legendary artifact that charges up a gun that does devastating damage if used at the right time.
Titan Serum

Titan Serum

*I don't have time to worry if it's right or wrong* Description Become a Titan to decimate your opposition, at the cost of control Overall Information - Active Artifact - One-time use - Inject yourself with Titan Serum, which turns you into a Titan - You gain a 4.5x boost to your health and power - You lose all of your abilities - Your dodge and critical hit chance are set to 0 - You have no more control, and can only attack until the battle is over - You will remain in Titan form for 13 turns, but you will die afterwards - You cannot resurrect after being killed by Titan Serum
Slow Start

## *About*

A skill that **slightly weakens your stats** at the start of a battle but boosts your stats

Boosting attack: Attack making you deal **above normal damage**.

## *Description*

*Start the battle with slightly weakened stats, but after a few turns, they become slightly better than normal*

## Ability Info

### Level 1

Upgrade Cost: TBA

Energy Cost: N/A

### Level 2

Upgrade Cost: **TBA**

Energy Cost: TBA

### Level 2

Upgrade Cost: **TBA**

Energy Cost: TBA

### Level 3

Upgrade Cost: **TBA**

Energy Cost: TBA
Quick Start

**Overall Information** - **Passive Ability** - Activates once at the beginning of the battle - Quick Start only affects your health and power - Quick Start will decay for a certain number of turns

**Level 1**

Energy Cost: **N/A** Description: *Start the battle with slightly buffed stats that decay until they become slightly worse than normal* Traits - Lasts 8 turns - Starting multiplier: 1.2x - Ending multiplier: 0.9x

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **N/A** Description: *Start the battle with buffed stats that decay until they become worse than normal* Traits - Lasts 8 turns - Starting multiplier: 1.4x - Ending multiplier: 0.8x

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **N/A** Description: *Start the battle with significantly buffed stats that decay until they become much worse than normal* Traits - Lasts 10 turns - Starting multiplier: 1.6x - Ending multiplier: 0.7x
Donut

**Overall Information** - **Passive Ability** - Activates once at the beginning of the battle - Your critical hit multiplier receives a bonus

**Level 1**

Energy Cost: **N/A** Description: *Your critical hits do slightly more damage* Traits - Bonus multiplier: 1.33x

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **N/A** Description: *Your critical hits do much more damage* Traits - Bonus multiplier: 1.67x

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **N/A** Description: *Your critical hits do substantially more damage* Traits - Bonus multiplier: 2x
Mandom

**Overall Information** - The battle will rewind by a certain number of turns - All of your stats, abilites, and status effects will also be rewound

**Level 1**

Energy Cost: **7** Description: *Rewind the battle back a couple turns* Traits - Rewind by 2 turns

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **7** Description: *Rewind the battle back a few turns* Traits - Rewind by 3 turns

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **7** Description: *Rewind the battle back many turns* Traits - Rewind by 4 turns
Conqueror

**Overall Information** - **Passive Ability** - Each consecutive strong attack grants a Conqueror charge - After reaching a certain amount of charges, following attacks will reduce your opponent's ability levels by 1 - Doing anything besides attacking will reset Conqueror's charges

**Level 1**

Energy Cost: **N/A** Description: *After gathering many charges, reduce one of your opponent's ability levels after every hit* Traits - Charges required: 4 - Number of abilities affected: 1

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **N/A** Description: *After gathering some charges, reduce one of your opponent's ability levels after every hit* Traits - Charges required: 3 - Number of abilities affected: 1

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **N/A** Description: *After gathering some charges, reduce two of your opponent's ability's levels after every hit* Traits - Charges required: 2 - Number of abilities affected: 1
Planets

Ragnorium is set on one of several maps. There are currently three published and available to play on, with several more announced and planned by the developer.

As of Episode 6, all no planets require Ragnorium ID to unlock.

### List of Available Planets

ESMA-01, the first map available and the most widely available to all players.

ERAN-02, More dangerous Hostile Critters and Humanoids than ESMA-01

SAHRON-03, a smaller map, but has considerably less Water and Food resources, and has dangerous Hostile Critters and Humanoids

ALDON-04, an extremely cold planet with a notable lack of naturally occurring Food and Stone sources.

JUNIPER-05, currently unreleased.

TANAS-06, a lush planet abundant in food and water, however inhabited by dangerous Murder Hornets.
Ahamkara Skull

Ahamkara Skull

*The fallen wish-bringer still whispers infinity to you in the quiet moments* Description If either your health or power drops to low levels, that stat is restored Overall Information - Passive Artifact - One-time use - Activation threshold: 50% of your max health or power - Stat multiplier: 2x