recursal/Fanatic-Fandom huggingface dataset:
Bronze Chestplate

The **Bronze Chestplate** is a low-tech piece of armour made of Bronze. It is similar to a vanilla Iron Chestplate, and will break as soon as its durability is depleted.

* Protection - 3 chestplates / 6 defense points (24% damage reduction)
* Enchantability - 9
* Can be repaired with Bronze Ingots in an Anvil
* Can be repaired with a 5% bonus by crafting shapelessly with another Bronze Chestplate
* Can be enchanted with an Enchanted Book in an Anvil
* Can be enchanted in an Enchanting Table

## Set

* Bronze Helmet
* **Bronze Chestplate**
* Bronze Leggings
* Bronze Boots
* Total Protection - 7.5 chestplates / 15 Defense Points / 60% damage reduction (same as Iron)
* Enchantability (All pieces are the same) - 9 (same as Iron)
Hydration Cell

Cell of highly refined water, made from placing a Water Cell into an extractor to make a hydration cell.

Simply right-clicking the cell onto some IC Crops will consume some of the water and hydrate the plant for a while. Hydration Cells can no longer be used inside a Crop-Matron, due to the fragile nature of the cell that they are contained in. Instead, Water can be directly pumped in or manually inserted using Universal Fluid Cells of Water.
Fuel Rod (Empty)

So you have your Nuclear Reactor, and you have your Uranium/MOX Nuclear Fuel, but how does one put the fuel in the reactor? The intermediary is a **Fuel Rod**.

## Recipe

Fuel Rods are traditionally stainless steel, however, our patented process allows for safe1 Fuel Rods to be manufactured out of plain old iron plates. This is, of course, for your eyes only.

1IndustrialCorp does not guarantee radiation protection

Metal Former

## Uses

The primary usage of a Fuel Rod is to hold nuclear fuels. In order to keep the fuel in a semi-stable state, use a Canning Machine to seal the Fuel Rod. Suitable fuels include Enriched Uranium Nuclear Fuel and MOX Nuclear Fuel. Remember, you should be wearing a HAZMAT Suit when handling nuclear fuels.

Canning Machine

Canning Machine

In case you made too many Fuel Rods, or if you need to liquidate your assets (presumably for more Credits), they can be ground into usable Iron Dust:
Manual Kinetic Generator

The **Manual Kinetic Generator** is a block capable of generating  KU/Kinetic Units for other uses.

## Usage

The Manual Kinetic Generator only requires the player to right-click it to generate KU at a rate of 400KU/click.
If the right mouse button is left pressed, the player will perform 5 clicks per second, producing 100 KU/t.

You can hook it up to a Kinetic Generator and it will supply EU just by right-clicking the Manual Kinetic Generator.
Canning Machine

The **Fluid/Solid Canning Machine** (hereafter just 'Canning Machine') is a machine with four modes. It can be used to put food into Tin Cans, fill empty fuel rods, enrich liquids, and fill or empty liquid containers (to include Jetpacks).

## Uses

The canning machine interface has two separate tanks for holding fluids, input on left and output on right, and two input slots - the top left for containers, and the center for canning or enrichment items. There is also a button in the bottom-center which will switch between four different modes (and displays the current mode), and above it (*not currently shown; images need updating*) a button that will transpose the input and output fluid tanks.

**Canning Machine**
 **Drain from Cell into Tank**Self-explanatory; observe the arrows in the machine GUI. Any recognizable fluid container can be drained: buckets, Universal Fluid Cells, (maybe Jetpack/CF gear? test this)

**Canning Machine**
 **Fill Cell from Tank**Also self-explanatory. Used for filling/refueling Jetpacks, CF Sprayers, and CF Backpacks, and also to place fluids back into buckets, Universal Fluid Cells, or other fluid containers as appropriate.

**Canning Machine**
 **Fluid Enrich**Combines the fluid in the left (input) tank with the item in the center slot. If there is a container in the top left slot, the newly enriched fluid will be placed there; if not, it will go to the right (output) tank instead. Used to create coolant, Biomass, and Construction Foam.

**Canning Machine**

## Canned Food

Different foods fill a different number of cans, depending on the type of food. Canned food can be stacked, regardless of what food was used to create it, allowing you to stack different food types and save valuable inventory space. Each can of food restores 1 point of hunger and adds 3.2 points of saturation.

Eating a can of food does not consume the can; instead, it is returned to your inventory, or, if your inventory is full, dropped onto the ground.
Lead

**Lead** is a metal resource added by IC² and generated as ore between layers 0 and 65, usually in groups of up to 6 blocks. It requires a stone pickaxe or better to mine.

## Forms

These forms of lead are seen during **ore processing**:

* Lead Ore
* Crushed Lead Ore
* Purified Crushed Lead Ore
* Lead Dust
* Tiny Pile of Lead Dust

These forms of lead are seen during **metal shaping**:

* Lead Ingot
* Lead Block
* Lead Plate
* Dense Lead Plate
* Lead Item Casing

## Uses

Lead is mostly useful in IC² for its radiation-shielding properties, and thus is a component of the  Nuclear Reactor,  Reactor Chamber, and  Reactor Pressure Vessel blocks as well as the mostly blast-proof  Reinforced Door. It is also used to craft basic  Reactor Plating as well as the  Containment Box for safe transport of radioactive materials.

Apart from these purposes, lead in dust form is a component of the  Advanced RE-Battery.

## Crafting

Basic crafting is the same for (almost) every metal. Any pre-ingot form, except for the  Tiny Pile of Lead Dust, can be smelted into an ingot.

Smelting anything but dust is a waste of resources, though - check the ore processing page to see how to maximize your output.

9 ingots craft into a block and vice versa.

Dust comes from 9 small piles, but you can't craft small piles out of a single dust like you can craft ingots out of a block.
Cutter

The Insulation cutter is used to chop the Rubber insulation off of any sort of Cable. This will leave the (now uninsulated) cable on the ground and drop the Rubber onto the ground as an item. The Cutter is also used to turn metal plates into their wire forms.

Oddly enough, the cutter can also place insulation on wires, using rubber found in the players inventory. Left-click on wire: chop insulation, right-click: add insulation.

The Cutter will degrade over time as it is being used. If you want a better alternative, use the 2-in-1 (Cutter and Hammer) metal former with an additional extruding option!
Frequency Transmitter

The **Frequency Transmitter** (*FreqTrans*) is capable of setting and manipulating the Teleporter connection's.

## Usage

Right-Click Teleporter "A" to save its frequency into the FreqTrans.

A chat message will prompt **"Frequency Transmitter linked to teleporter"**.

Now Right-Click Teleporter "B" to manipulate its frequency to that of Teleporter "A".

A chat message will prompt **"Teleporter link established"**.

If you wish to clear a saved Frequency from a FreqTrans simply Right-Click any block besides a Teleporter.

A chat message will prompt **"Frequency Transmitter unlinked"**.
Nano-Leggings

The NanoSuit Leggings are the electrical variant (It will use energy instead of disintegrating) of Diamond Leggings and provides 3 chestplates/6 armor points/30% damage reduction. It is also a Tier-3 Item.

You can recharge your armor at an MFE or MFSU.

## Set

* NanoSuit Helmet
* NanoSuit Bodyarmor
* **NanoSuit Leggings**
* NanoSuit Boots
Small Substation

* Jurassic World
* Jurassic Park

Converts power for use by nearby buildings. Must be connected to a Power Station by a pylon.

### Cost

$15,000

Converts power for use by nearby buildings. Must be connected to a Power Station by a pylon.

### Cost

$12,000

The **Small Substation** is a power building in *Evolution* that is automatically unlocked at the start of the game.

## Description

The substation is necessary to distribute power to all buildings. The small substation has a smaller range than its large substation counterpart. It is recommended to spread substations out as they consume power themselves so it is optimal for the player to capture as many buildings as possible within an individual substations range.

Small Substations are not available to build during the Nublar North section of the Claire's Sanctuary DLC.
Electric Heat Generator

The **Electric Heat Generator** is the only electrical Heat source. Heat can be used to create Refined Iron in the Blast Furnace. One or more Coils need to be placed inside to convert EU into Heat. The **Electric Heat Generator** has room for 10 Coils.
The name of the machine is "Electric Heater" in 1.12.2

## Heat Generation

The **Electric Heat Generator** needs Coils to work. Each Coil placed inside increases the Heat output by 10, at the cost of consuming 10 EU.

Blast Furnace Guide
EU Charging Items

An **EU charging item** or **portable recharger**, as opposed to an EU storage item, is carried in the inventory and has the capability to automatically recharge other items of the appropriate power tier or below.

## Use and notes

All charging items have three modes, toggled by right-clicking with the item in hand.

* **Disabled**: all charging processes are stopped; the charging item will retain its full energy storage.
* **Charge Items not in hand**: any items in the action bar, *except for the one currently being held*, will be charged (if same power tier or below).
* **Enabled**: as above, but will also charge the item currently in hand.

(The charging item itself can be in the inventory or action bar and still charge other items.)

Charging items will not charge each other, nor will they charge any armor that is equipped; it must be placed in the action bar like anything else. Each item will only charge other items at or below its power tier, and like the EU storage items used to craft them, they cannot be recharged in an EU storage block below their power tier.

Each charging item is used to craft the next tier, and each tier has the same capacity as the four EU storage items used to craft it.

IC² currently has four charging items.

Power Tier: 1 (LV)
Capacity: 40,000 EU
Charges: RE-Battery, Electric Wrench, Electric Hoe, Electric Treetap, Chainsaw, Mining Drill, Windmeter, BatPack, Electric Jetpack, OD Scanner

Power Tier: 2 (MV)
Capacity: 400,000 EU
Charges: all previous plus Advanced RE-Battery, Adv.BatPack, Diamond Drill, Obscurator, OV Scanner

Power Tier: 3 (HV)
Capacity: 4,000,000 EU
Charges: all previous plus Energy Crystal, Energypack, Iridium Drill, Mining Laser, Nano Saber, all NanoSuit parts

Power Tier: 4 (EV)
Capacity: 40,000,000 EU
Charges: all previous plus Lapotron Crystal, all QuantumSuit parts
Charged in: MFSU only
Energypack

The **Energypack** is a backpack which can store energy and recharge held electric tools. It is power tier 3 (it can only be charged in an MFE or MFSU) and can hold up to 2 million EU.

To use the Energypack, it must be charged and equipped in the chestplate armor slot. When an electric tool is used while the player is wearing the Energypack, it will drain energy from the Energypack as opposed to the tool's internal energy storage. Because the Energypack is power tier 3, it is capable of recharging any electric tool, including the  Iridium Drill and  Mining Laser.

The Energypack can be recharged without placing inside an energy storage unit by using the  Solar Helmet,  Static Boots, or standing on top of an EU Chargepad.
BatPack

The **BatPack** is a tier one unit that can be used to provide power to any Industrialcraft 2 Tools. To do so the pack must be equipped in the chest slot, it will then provide power to things such as a Drill, Diamond Drill or Chainsaw.

## Usage

In order to charge it, it must be placed inside something like a Solar Panel or a BatBox. A tool is used that is in any stage of discharge, using it with a BatPack equipped will charge it as much as the BatPack can (full if possible).

See: Crafting Guide

## Recharging

The BatPack is recharged like a normal RE Battery. To recharge the BatPack, place it in a energy storage device (the BatBox, the MFE Unit or the MFS Unit), as well as in any available Generator.

Alternatively it can be charged when worn by using the Static Boots or the Solar Helmet. They can be used in conjunction for greater charging, or replace each other when the charging requirements are not fulfilled.

Again just like a RE Battery, a batpack can be used to power machines.

 **Storage** | 60,000
Early Cretaceous Pack

*EARLY CRETACEOUS PACK*Dinosaur Pack

*Paid Downloadable Content for Evolution 2*

## *Jurassic World Evolution 2:* *Early Cretaceous Pack*

The ***Early Cretaceous Pack*** is the first dinosaur pack for *Jurassic World Evolution 2*, released alongside Update 1 on December 9, 2021. The pack introduces four unique prehistoric species originating from the Early Cretaceous era, including two new species of dinosaur, *Minmi* and *Wuerhosaurus*, the flying reptile *Dsungaripterus* and the fearsome marine reptile *Kronosaurus*.

## Description

*Breathe new life into your parks and discover a stunning array of Cretaceous animals with Jurassic World Evolution 2: Early Cretaceous Pack. Expand your park with four thrilling prehistoric species, including land dwelling dinosaurs, and marine and flying reptiles. These majestic species feel more alive than ever as they preside over territory and display brand-new behaviors when interacting with each other, fighting for dominance and reacting intelligently to the world around them.*

## Features

### New Species

* ***Dsungaripterus***: A small and stout pterosaur, easily identified by its distinctive head crest and its long, upcurved jaw.
* ***Kronosaurus***: One of the largest pliosaurs, a carnivorous species of marine reptiles with powerful, paddle-like flippers to help it capture its prey.
* ***Minmi***: A small, tank-like dinosaur belonging to the ankylosaur family.
* ***Wuerhosaurus***: *A rare stegosaurian dinosaur which uses its tail spikes in defense against any potential predators.*

## Video Gallery

Jurassic World Evolution 2- Early Cretaceous Pack - Launch Trailer
Luminator

**Luminators** are machines coated in some stylish-looking glass that emit light when supplied with current. They change shape depending on the surface they're placed on: small squares on the ceiling, rectangles on a wall, and large squares on the floor or connected to a cable.

Of course creating light takes energy and so the Luminator will use 0.25 EU/t from an internal 10K EU storage (about 2 days worth of light). It can draw power from a connected power cable or, in IC2 v1.x, be recharged manually by right-clicking with a RE Battery or energy crystal (but not a Lapotron Crystal). Be careful, as right-clicking a luminator can also suck the power right out of a wielded power tool such as a drill—and the tool won't recharge from your BatPack.

Luminators will not draw power when connected directly to the output face of a Batbox or LV Transformer; they must be connected directly to a cable. For a more subtle look, wire your cables and attach luminators before covering the cables in construction foam from a CF Sprayer.

## Uses

 **Storage** | 10,000

Maximum Input: 32 EU/t before exploding

The luminator can only handle low voltage (32 EU) so it can only accept power from a batbox or an LV Transformer in step-down mode.
CFPack

The CFP (Construction Foam Pack) was created so that you don't have to repeat that refilling proces for the CF Sprayer over and over. Combine the CFPack (and a CF Sprayer, of course) with some Scaffolds, and you can get yourself a creeper-proof bunker in no time!

The CFPack is able to hold up to 129 CF Pellets (258 sprays), and is recharged at a Canning Machine, saving your mouse and finger from excessive clicking. The CFPack itself goes in the lower slot (where empty Tin Cans would go) and the CF pellets go in the upper slot (where food would go).

Unlike when using the BatPack, using the CFPack won't recharge/refill the actual Sprayer tool, simply maintain its initial charge level. The CFPack must be equipped in the chest slot to function.
Advanced Heat Exchanger

The **Advanced Heat Exchanger** operates at twice the rate of the basic  Heat Exchanger and can take up to twice the heat before melting.

## Usage

The Advanced Heat Exchanger is used to move heat within the Nuclear Reactor and Pressure Vessel Reactor at twice the rate of the basic  Heat Exchanger.

Heat Management
 Component Exchange Rate

Hull Exchange Rate *refers to the amount of heat the Heat Exchanger will take from the reactor hull per reactor tick*

Component Exchange Rate *refers to the amount of heat the Heat Exchanger will take from adjacent components per reactor tick*
EU-Reader

The **EU-Reader** is a device used to measure currents passing through cables or storage devices.

This is important to know so that you don't send too much current through a cable, as that can cause a machine/storage device to explode.

You may click ANY cable or storage device to begin measurement. Clicking the same cable again will display the averagely measured EU/t and how long the measurement took place (in Ticks).

Extremely valuable for determining how to wire stuff up for maximum efficiency.
Nano-Helmet

The **NanoSuit Helmet** is the electrical variant of a Diamond Helmet. Unlike the Diamond Helmet, it will not break and cannot be enchanted. It is a Tier-3 Item, so it can only be charged with HV or EV currents (MFE or above).

## Recipe

The charge carries over from crafting components, but will not exceed 1,000,000 EU (excess is lost).

## Set

* **NanoSuit Helmet**
* NanoSuit Bodyarmor
* NanoSuit Leggings
* NanoSuit Boots
* Total Protection - 9 chestplates / 18 Defense Points / 72% damage reduction
* Special Abilities: Night-Vision, HUD

## Details

The NanoSuit Helmet gives 1.5 chestplates / 3 Defense Points / 12% damage reduction. It consumes 5000 EU per half heart absorbed.

## Features

As of version 2.x, the NanoSuit Helmet features a sweet HUD, which costs no EU. To cycle between HUD modes, press the Alt Key (default:LMENU) + HUD Expand Key (Default:X). The HUD has three modes:

1. **Disabled**: The HUD is disabled.
2. **Basic**: A HUD appears in the top left corner. The HUD shows the charge of each electric armour as a percentage. Non-electric armours are shown as 99%, despite their actual durability. The HUD brightens a little when holding an electric item. If Night-Vision is also active, an additional Night-Vision Goggles icon will appear in the HUD.
3. **Extended**: This mode is the same as Basic mode, except it shows detailed information about the currently held item (aka. the name, durability). If the held item is electric, the HUD brightens a little and displays its exact charge in terms of current / maximum, as well as the Tier.

The HUD consumes no EU, and the current mode is saved to the item (if you have the HUD in Extended mode and unequip the NanoSuit Helmet, the next time you equip the same NanoSuit Helmet the HUD will appear in Extended mode).

The NanoSuit Helmet also inherits Night-Vision from the Nightvision Goggles used in its recipe. Press the Alt Key (default:LMENU) + mode switch key (default:M) to toggle Night-Vision, just like you would with the Goggles. Night-vision consumes 1 EU/t.
Chargepad

Chargepads are the upgraded form of the energy storage units. A chargepad will emit energy to a player standing on top of it and charge electric items in their inventory. The advantage of this is that it can charge several items at once, and without the player needing to open the GUI of the storage device.

Chargepads will charge items at the same rate as the storage device outputs, and will only charge items with the same tier. So a BatBox Chargepad will not charge a Mining Laser.

To charge an item, the item must be equipped in the armor slots or the player must be holding the item in their hand.
For example, if a player is wearing an Electric Jetpack and holding a Diamond Drill, then stands on top of an MFE Chargepad, the chargepad will start to charge both items at 512 EU/T. If the player then equips a different item in their hand or takes the jetpack out of the armor slot, they will stop charging.

When a player stands on a Chargepad, the black lines on the top will turn blue, and it will emit blue particles to indicate that it is charging. Other than that, Chargepads work exactly like the storage device they are crafted from, they can store, input, and emit the same amount of energy, except that they have no slots in the GUI for easy access to your equipped armor.
Fermenter

The **Fermenter** is a heat-based machine used in biofuel energy production, specifically to process Biomass into Biogas.

## Usage

 File:GUIFermenter.png

Insert Biomass into the Fermenter, either manually with Universal Fluid Cells or installing a pulling upgrade (or using other mods' pipes), and it will collect in the 10000 mB (10B) input tank, conveniently in the green area of the GUI to match Biomass's coloration. Supply up to 100 HU/t through its rear connector, and the Fermenter will start processing, with each operation using 20 mB of Biomass to produce 400 mB of Biogas. The more heat supplied (up to its maximum), the faster the Fermenter will process.

The Biogas will end up in the 2000 mB output tank, in the yellow area of the GUI (which also helpfully matches Biogas's color). 2000 mB being a comparatively small buffer (it only takes 100 mB of Biomass to fill), it is recommended to either stock it with cells to remove once full, or pipe out the liquid somehow. A Jetpack (fuel-powered, not the electric version) may also be placed in the output slot to be filled directly.

For every 500 mB of Biomass processed (10B Biogas produced), the Fermenter will also output collected waste in the form of one Fertilizer.

## Notes

Despite not being crafted with a Basic Machine Casing, the Fermenter may return one if broken with something besides a wrench.

Assuming the fermenter is supplied with 100HU/t, it will produce 400mb biogas every 40 ticks, consuming 4000 HU total.
Cropnalyzer

The **Cropnalyzer** is used to scan  Seed Bags picked up from crops.

To scan a Seed Bag fully, it must be scanned three times. The first scan will reveal the plants its finder's name, the second scan will reveal the plant's colour, what it is (e.g. food) and its growth method (e.g. stem), and the third scan will reveal its Resistance, Gain, and Growth stats.

The first 2 scans don't require that much energy, but the third drains a battery dry. Now don't forget that each seed is different, so when you have 2 wheat seeds (from crops) you have to scan them both!
Macerator

The **Macerator** is the first machine in the IC² ore processing chain. It can also convert some blocks and items into other, potentially more useful resources.

## Uses

As a basic machine (and also power tier 1), the macerator has a simple GUI with three slots: input, energy item (if needed), and output, shown below.

The macerator's use in the ore processing chain - crushing ore into crushed ore as seen above - is detailed on that page.

A few general notes on recipes:

* Any metal ingot may be macerated into its respective dust, with the exception of  Steel Ingot which returns  Iron Dust (as steel dust doesn't exist).
* Any metal plate (and also obsidian and lapis) may be macerated into 8 tiny piles of dust, except for  Steel Plate which cannot be macerated[2.6.130-ex110].
* Any *dense* metal plate (again including obsidian and lapis) may be macerated into 8 dust, with the exception of  Dense Steel Plate which returns 8  Iron Dust.
* Plant matter can often be macerated to produce  Bio Chaff. More detail (and the list of recipes) is available on its page.

## Trivia

* The Macerator gives off dust particle effects while in use.
* If you're in a squeeze and you need a little power, the Macerator accepts  Redstone in the energy item slot, which will be consumed to provide 800 EU.
Hazmat Suit Leggings

A pair of leggings that provide protection from environmental dangers such as fire, lava,  Nuclear Reactors, and other effects. When worn along with the Scuba Helmet, Hazmat Suit, and Rubber Boots, these leggings will provide adequate protection from such dangers.

## Set

* Scuba Helmet
* Hazmat Suit
* **Hazmat Suit Leggings**
* Rubber Boots
Fuel Rod (MOX)

**MOX (Mixed-Oxide) Fuel Rods** are used as fuel in the  Nuclear Reactor and  Pressure Vessel Reactor. MOX Fuel Rods are **radioactive**, and a Hazmat Suit must be worn while handling to protect the player.

## Usage

MOX Fuel Rods last 1/2 a reactor cycle (10,000 seconds).

### EU Reactor

MOX Fuel Rods become more efficient as reactor heat increases (**up to 5 times normal efficiency** at 99.9% maximum heat). MOX reactors can reach up to 30 times normal efficiency with sufficient cooling.

### Pressure Vessel Reactor

MOX Fuel Rods behave rather more sedately in the fluid reactor, outputting normal efficiency at reactor heat <50% and 2 times normal efficiency for reactor heat >50%.

MOX Fuel Rods can be crafted into more powerful fuel rods.
Condenser

The **Condenser** is a machine that condenses Steam into Distilled Water. Heat Vents can be placed in it to speed up the cooling process at the cost of EU.

## Usage

The **Condenser** is primarily used together with a Kinetic Steam Generator to prevent steam explosions. The condenser will catch up the steam that has passed through the turbine.
It doesn't require EU in order to condense Steam into Distilled Water, but providing it does speed it up, as well as adding Heat Vents. Each Heat Vent will increase it's power consumption by 2 EU/t. It should be noted that Superheated Steam cannot be condensed in a Condenser, it must be passed through another Kinetic Steam Generator first.

The Condenser has a 100,000 mb internal tank for Steam to be stored, and can hold 1,000 mb of Distilled Water. If the Steam tank is full the Condenser simply stops accepting more Steam until there is room. If the Distilled Water tank is full then it stops all together until it is emptied so the next process can be emptied into it.

The Condenser has 1 upgrade slot where either an Item or Fluid Ejector Upgrade can be added to automatically eject Cells of Distilled Water, or the Distilled Water as a fluid.
Electric Wrench

The **Electric Wrench** functions identically to the Bronze Wrench, but is powered by an internal reservoir of EU. Thus, it will never wear out, just like other electric tools.

It can be charged in a BatBox or other energy storage device, as well as by a battery. Just remember to switch to another item before clicking on your energy storage device or you may accidentally wrench it, losing (some of) that precious EU!

## Electric Wrench modes

Prior to IC2 v2.3.222, the Electric Wrench had two modes, toggled by holding down the mode switch key (default M) and right-clicking.

* *Lossless Mode Disabled:* Low power usage, same chance to break machines as using a Bronze Wrench (~20%). This is the default mode.
* *Lossless Mode Enabled:* High power usage, about 9000 EU/use, with a 0% chance to break machines.
HU

Heat is a new kind of "power". It can be produced by Heat Generators like the Electric Heat Generator, and consumed by machines like the Blast Furnace. It must be transmitted via direct contact from the producing machine to the consuming machine, as there is currently no way to store or transmit heat energy.

## Measurement

**hU/t** is a term for how many Heat Units are delivered per tick to a Heat Consumer.

## Machine Connections

A connection between a Heat Producer and a Heat Consumer takes place if both heat connections are touching each other. There are currently no "heat cables" to transmit heat over longer distances.
Lava Cell

Lava Cells can be used as a stackable alternative to Lava Buckets (that can't accidentally be spilled and burn your house). They can **Not** use them in a Furnace or Iron Furnace for fuel like you can a Lava Bucket. However, they can be used in Geothermal Generators to output 20,000 EU at a rate of 20 EU/t and you can use them together with Water Cells to create Obsidian.

## Recipe

See: Crafting Guide

The bucket is not consumed in this recipe, it is returned to your inventory when the cell is created.

## Usage

Water Cells and Lava Cells can be crafted together to form Obsidian, without requiring a Diamond Drill to later break the Obsidian.

See: Crafting Guide

Lava Cells can also be used in a Geothermal Generator to output 20,000 EU at a rate of 20 EU/t.

 **Storage** | 20,000 EU
Mass Fabricator

The Mass Fabricator is an advanced machine that generates  Universal-Usable Matter (UU-Matter). This liquid is capable of creating almost everything in Minecraft itself in the replicator.

This machine uses 1.000.000 EU to generate 1 mB of UU-Matter. When supplied with scrap, the process is greatly accelerated and more efficient, consuming 166,666 EU and 34 Scrap per mB.

The UU-Matter can then be extracted from the machine like any liquid using a Universal Fluid Cell.

Sending a redstone signal to the mass fabricator will stop it from consuming power.

## Recipe

 **Storage** | 1,000,000 (166,666 with scrap)

Maximum Input: HV (512 EU packets) on any one face. Note that this is only a packet size limit - you can have an unlimited number of cables feeding one face of the machine, and an unlimited amount of packets going through one cable, so long as no packet is greater than 512 EU.

## Trivia

* The maximum input of a Mass Fabricator is 1 million EU/t in 512 EU-p as it would complete 1 operation in 1 tick (the maximum in Minecraft), which means that if you have 1935,125 High voltage solar arrays you get 1 uu-matter every tick (20 UU-Matter per second)
* The mass fabricator used to be called a Matter Generator.
Nano-Boots

NanoSuit Boots are the electrical variant of Diamond Boots. They provide 1.5 chestplates/3 armor points/24% damage reduction. It is also a Tier-2 Item. Additionally, it provides a small amount of protection from fall damage at a slight energy cost.

## Set

* NanoSuit Helmet
* NanoSuit Bodyarmor
* NanoSuit Leggings
* **NanoSuit Boots**

## Technical

A **NanoSuit Boots** negates fall damage at the following costs:

* 0 EU for 4 blocks or lower fall, dealing 0 damage.
* (Fall Height - 4) x 800 EU for 5 blocks to 12 blocks fall, dealing 0 damage.
* (Fall Height - 4) x 800 EU for 5 blocks to 12 blocks fall, dealing (Fall Height - 12) x 0.5 hearts of damage.
Coolant (Fluid)

**Coolant** is a fluid in IC2 used to make  Coolant Cells and to cool a  Fluid Reactor.

## Recipe

Coolant is made by enriching water or Distilled Water with  Lapis Lazuli Dust in the  Canning Machine set to Fluid Enrich mode.

Canning Machine

Canning Machine

**Note:** The coolant would either be output into the Canning Machine's output tank or an available  Universal Fluid Cell, not both. The GUI is merely an example.

As shown, for every 1000 mB of coolant produced, using normal water requires 8 dust while using Distilled Water only requires 1 dust.

## Usage

Coolant is primarily used to craft  10k Coolant Cells, but can also be placed in the world for decorative purposes.

Fluid Coolant is also a key component of energy production in the  Fluid Reactor, where it is heated into Hot Coolant by the reactor and cooled by a  Liquid Heat Exchanger.
OV Scanner

The **OV Scanner** (Ore Value Scanner) is the improved version of the OD Scanner. This device not only calculates how much ore there is in the scanned area, but outputs its value based on how valuable the ores are. The OV Scanner can also be inserted into a Miner to increase the Miner's mining area from 5x5 to 9x9.

## Usage

The OV Scanner is operated by activating it in a Hotbar slot and right clicking with it. The Scanner scans all blocks in a 9x9 square around the player. It evaluates all the blocks below player's position. Every valuable resource block is then added to the total value of the area. This chart shows the default value list:

 Copper Ore
 Tin Ore
 Gold Ore
 Redstone Ore
 Lapis Lazuli Ore
 Iron Ore
 Uranium Ore
 Diamond Ore

This list can be customized in the .minecraft/config/IC2.cfg file on the line starting with **valuableOres=**. Other blocks, including blocks from other mods can be added to the comma separated list of blocks using this pattern: blockID-Damage:ScannerValue, ; when the damage value is not specified all possible values match.

The values are totaled, and the total ore value in an area is then calculated according to the following formula:

`ValueOfArea = 1000*TotalValue/TotalBlocksScanned`, where `TotalValue` is the sum of all the values for the detected resources, and `TotalBlocksScanned` is the total number of blocks below the player. In this case, it is equal to `81*ScanHeight`. The result is rounded down to the nearest integer and output on player's screen.

## Recharging

Every usage drains 250 EU, and with the total storage of 10 000 EU, this means that the OV Scanner can be used 40 times before having to be recharged. It can only be recharged in an MFE Transmitter, an MFS Unit, or a Miner. Using the Miner to charge the OV Scanner allows charging without access to tier 2 and 3 EU storage devices. Note that the OV Scanner does not drain the player's BatPack!
Bronze Helmet

The **Bronze Helmet** is a low-tech piece of armor made of Bronze. It is similar to a vanilla Iron Helmet, and will break as soon as its durability is depleted.

* Protection - 1 chestplate / 2 defense points (8% damage reduction)
* Enchantability - 9 (same as Iron)
* Can be repaired with Bronze Ingots in an Anvil
* Can be repaired with a 5% bonus by crafting shapelessly with another Bronze Helmet
* Can be enchanted with an Enchanted Book in an Anvil
* Can be enchanted in an Enchanting Table

## Set

* **Bronze Helmet**
* Bronze Chestplate
* Bronze Leggings
* Bronze Boots
* Total Protection - 7.5 chestplates / 15 Defense Points / 60% damage reduction (same as Iron)
* Enchantability (All pieces are the same) - 9 (same as Iron)
Dynamite-O-Mote

The Dynamite-O-Mote (commonly called the Dynamite Remote) can be used to remotely detonate one or multiple Dynamite sticks. This is performed by right-clicking on the stick while holding the Remote. If you do this, the "primed" dynamite stick will have a lighter-colored cap on top; this is so you can tell which sticks have or haven't been primed.

Note that right-clicking with the remote while aiming at a block will **NOT** detonate the Dynamite; however, right-clicking into the air **WILL** detonate it, so don't make a wrong click!

It is possible to have several different Remotes assigned to different sets of Dynamite sticks.
Advanced Batpack

The Advanced BatPack is the Medium Voltage equivalent of the BatPack. It is used to provide energy to any electric tool with a power tier of 2 or less. Currently the only tools it is unable to charge are the Iridium Drill and Mining Laser.
The Advanced BatPack is used by placing it in the chestplate slot. Once equipped, any electric tools used will automatically drain their energy from the Advanced BatPack instead of their internal buffers, until the Advanced BatPack runs out of Energy.

 **Storage** | 600 000
Construction Foam Wall

**Construction Foam Walls** are the product of Construction Foam.

By default, Construction Foam Walls are grey, however, they can easily be recolored with a  Painter.

## Recipe

Construction Foam Walls cannot be crafted-- they can only be created by spraying Construction Foam on Wooden Scaffolds with a  CF Sprayer and waiting for it to solidify. They also cannot be collected by breaking them with pickaxes; even the formidable  Diamond Drill causes these walls to collapse into nothing when broken. The only way to actually "obtain" this block is by middle clicking the block in Creative mode, the /give command, or NotEnoughItems.
Bio Chaff

**Bio Chaff** is an item and the initial component of biofuel energy production. It cannot be used directly for fuel, and must be processed in a Canning Machine (into Biomass) for it to be of further use.

## Recipe

Bio Chaff comes from macerating plant matter, producing one per operation.

The required plant matter per Bio Chaff varies, as seen below.

## Use

Bio Chaff's prime use is creating Biomass (via a Canning Machine).

It can also be macerated into dirt.
Fuel Rod (Uranium)

The **Uranium Fuel Rod**, is the main fuel for the  Nuclear Reactor and Reactor Pressure Vessel (Fluid Reactor). Uranium Fuel Rods are **radioactive**, and a Hazmat Suit must be worn while handling to protect the player.

## Usage

### EU Reactor

The primary use of a Uranium Fuel Rod is to sit in a Nuclear Reactor. Uranium Fuel Rods last 1 reactor cycle (20,000 seconds). By default, a Uranium Fuel Rod will produce 2,000,000 EU in a cycle (5 EU per tick).

Once every two seconds, the reactor does two passes on all its components. The first pass is for heat, the second for EU.

#### Heat Pass

The heat generated by a Uranium Fuel Rod is calculated by the formula

```
heat/second = 2n(n + 1)
```

where n is the number of adjacent fuel rods.

The generated heat will be distributed evenly to adjacent heat-accepting components. The order of distribution is left, right, down, up. The heat distributed to each heat-accepting component is the remaining heat divided by the remaining components, rounded down. There are cases where the component sends heat back to the Fuel Rod (such as leftover heat when a vent breaks), and this *does* affect how much heat is sent to remaining components. Any remaining heat after distribution is sent to the reactor hull.

#### EU Pass

On each EU pass, 5 EU is added to the reactor's output value. An additional 5 EU is added for each adjacent fuel rod.

Finally, if the item damage value is 9999 or more, it will turn into a Depleted Uranium Fuel Rod.

### Fluid Reactor

We are working on documenting this feature of IndustrialCraft2. In the meantime, there is a helpful discussion about the Reactor Pressure Vessel here on the forums.

The Uranium Fuel Rod can be crafted into more powerful fuel rods.

### Dual Fuel Rod

The Dual Uranium Fuel Rod generates 20 EU/t and 24 hU/s.

### Quad Fuel Rod

The Quad Fuel Rod generates 60 EU/t and 96 hU/s.
Compressor

Template:Infobox/Block

The **Compressor** is used to create many advanced items, such as  Advanced Alloy,  Carbon Plates, and  Energy Crystals. Other applications include the creation of snowballs, ice blocks, diamonds, sandstone, dense metal plates, Nether Brick and legacy construction foam pellets. In addition, it is used in the intermediate stages of crafting many items.

Compressors may be powered by a direct Cable connection, a Single-Use Battery, or a RE-Battery in the lower slot. Remember that to retrieve any machine, you must use a Wrench or an Electric Wrench. As of v1.337 a Pump (IC2) with an infinite water source under it and a Compressor placed directly next to it will pump and compress water into snowballs without the need for Water Cells. When using pipes or RedPower Pneumatic Tubes, the top is the input and the rest of the block is output.

## Usage

Placing the item you want to compress in the upper slot compacts it, creating new items.

## Energy

As compressor is a basic machine, it has an internal power storage and upgrades can be applied to it.

The Compressor can receive up to 32 EU/t, unless it is upgraded with a Transformer Upgrade. **If you supply it with any more energy than low voltage (32 EU/t), the Compressor will explode!** The Compressor consumes 625 EU per operation and requires a minimum of 2 EU/t to operate continuously.

 **Storage** | 800

## Notes

The Compressor is used to craft the  Recycler.

## Automation

Top face: Input slot

Bottom face: Battery slot

Front face: Output slot

Back face: Output slot

Left face: Output slot

Right face: Output slot
Lapotron Crystal

Created by combining the Lapis Lazuli's Current-Storage abilities with an Energy Crystal, one can create a device capable of storing TEN MILLION EU.

However, as most devices are incapable of handling this power, only an MFSU or machines with 2 Transformer upgrade (as of IC2 v1.65) can (de)charge these crystals.

Unlike RE Batteries, right-clicking does not recharge the electric tools currently in your inventory.
Arizona

Arizona is the first map available in the campaign for Jurassic World Evolution 2. This area is a desert landscape known for its calm weather with occasional sand storms. Completing this map unlocks Washington State and unlock Arizona's usage in Sandbox Mode.

## Jurassic World Database Description

*A harsh, arid, desert location which houses a DFW containment center. Only the most hardy dinosaurs can survive in these conditions but it's for the best that they're not roaming around in the wild, who knows what they'll find to eat out there.*

## Overview

In the Campaign of *Jurassic World Evolution 2*, Arizona serves as a tutorial for the player to introduce them to many of the games mechanics, such as building, dinosaur and comfort. When the player arrives on Arizona, a small facility with a single enclosure have already been built, and wild dinosaurs such as *Baryonyx* roam just outside of the buildable area. Players are then instructed to build Response Facilities to capture and contain the nearby prehistoric wildlife.

The buildable area on this map is small, and is elevated higher than much of where the wild area surrounding it. The wild area is made up of two small oasis and large patches of plantlife near them which becomes more sparse further out. This area is surrounded by vast deserts, with a single mountain to the back of the facility. In Sandbox Mode, the map is opened up far more, with inaccessible wild areas becoming available for park building.

## Dinosaurs available on this map

* *Baryonyx*
* *Stegosaurus*
* *Tricertops*
Copper

**Copper** is a metal resource added by IC² and generated as ore between layers 10 and 70, with max concentration on level 40[*?*], usually in groups of up to 10 blocks. It requires a stone pickaxe or better to mine.

## Forms

These forms of copper are seen during ore processing:

* Copper Ore
* Crushed Copper Ore
* Purified Crushed Copper Ore
* Copper Dust
* Tiny Pile of Copper Dust

These forms of copper are seen during metal shaping:

* Copper Ingot
* Copper Block
* Copper Plate
* Dense Copper Plate
* Copper Item Casing
* Copper Cable

## Uses

Copper is by far one of the most widely used metals in IC², thanks to the frequency of copper cables,  Electronic Circuits, and normal and dense copper plates used in crafting recipes. Nearly every mod item uses copper either directly or as a subcomponent, with the exception of things like the  Iron Furnace and the  MFE.

Copper ingots are used mostly for blocks to cut into plates more quickly (or in a  Metal Former in Extruding mode for cables), but are also used to craft the  Induction Furnace.

Copper item casings are used to craft the  Advanced Batpack and  Copper Boiler.

Unsmelted copper can also be mixed with tin in a 3:1 ratio to produce  Bronze Dust.

## Crafting

Basic crafting is the same for (almost) every metal. Any pre-ingot form, except for the  Tiny Pile of Copper Dust, can be smelted into an ingot.

Smelting anything but dust is a waste of resources, though - check the ore processing page to see how to maximize your output.

9 ingots craft into a block and vice versa.

Dust comes from 9 small piles, but you can't craft small piles out of a single dust like you can craft ingots out of a block.
Electric Furnace

The **Electric Furnace** is an improved and more costly version of the Iron Furnace.

The Electric Furnace is 12.5% faster than the  Iron Furnace and, as the name indicates, uses electricity. By running on electricity instead of burning fuel, it is able to shut off immediately upon finishing (and thus avoids wasting energy). You can best take advantage of this by having an EU storage block between the Electric Furnace and the Generator.

The Electric Furnace uses approximately 390 EU per operation. When connected to a Generator, one piece of coal will provide 10 operations. An Iron Furnace, in comparison, uses 400 EU per operation (Coal has an EU yield of 4000 in a Generator and provides 10 operations in an Iron Furnace) and it doesn't stop when there is nothing left to smelt. Additionally, an Electric Furnace can be powered by alternative sources such as Solar Panels , a BatBox , an MFE or an MFSU .

**Note:** To use the Electric Furnace with an MFE or MFSU, you *must* use a transformer or  Transformer Upgrade otherwise the Electric Furnace will explode.

## Usage

Simply add something to smelt in the top slot and supply the Electric Furnace with EU.

* The lower slot is used to provide power from a RE Battery or other energy storage item if a direct Cable connection is not available.
* To carry items to the furnace using BuildCraft pipes, you must have the pipe feeding into the top of the furnace.

 **Storage** | 416 EU

†Other Wood Items = Any **block** with its material set to "Wood" (includes blocks added by other mods if material defined properly). See
Smelting for a complete list of items that can be smelted in a Stone Furnace.

‡Assuming the smelting of 2 items simultaneously, divide by 2 if you are only smelting one item. For values < 2 keep in mind that you will actually have 2 partially finished units.

††All lava containers (e.g. Lava Cells, Lava Cans from Forestry) can be used in Iron Furnaces and Generators from 1.113 onwards.

‡‡All lava containers are worth 10% of their value (2000) inside Iron Furnaces and Generators.

†††Considering as using a Geothermal Generator. Divide by 10 if using a normal Generator instead.

On 1.5.2 makes the Fuel can with 6 Coalfuel Cells 305760 total EU.

On 1.5.2 makes the Fuel can with 6 Biofuel Cells 104160 total EU.

## Trivia

The Electric Furnace can accept overclocker upgrades, meaning that it can potentially smelt items faster than its advanced counterpart, the Induction Furnace. While an Electric Furnace with a large number of overclockers can smelt items much faster (about 20 items per second max) without drawing energy when inactive, it can only process one stack at time, making it horrendously energy-inefficient in comparison.
Block Cutting Blade

* Block of Gold
* Copper Block
* Tin Block
* Lead Block
* Bronze Block

* Wood (of any sort) yields 6  Wooden Planks of the appropriate type.
	+ Exception:  Rubber Wood yields 4 Jungle Wood Planks, rather than the 3 from manually crafting.
* 2  Wooden Planks yields 6  Sticks.

###  Block Cutting Blade (Steel)

Can do all the above, and cuts two additional blocks:

* Block of Iron
* Lapis Lazuli Block

###  Block Cutting Blade (Diamond)

Can do all the above, and cuts two final blocks:

* Steel Block
* Obsidian