Alchemist

## Skull Info

The **Alchemist** is a Rare, Balance skull. He uses his staff to fire magic energy balls that track the enemy and throws a variety of flasks with different effects. He Awakens into the Grand Alchemist.

## Appearance

A purple potion is on the hip of this skull's aquamarine coat while a slate grey hood rests on its head. It also comes equipped with a long staff taller than itself, the top shaped like a teardrop. It has a similar design to the Apprentice Alchemists and Master Alchemists that appear in Black Lab.

## Basic Attack Info

Basic attacks fire orbs of green magic from the staff's end. They will slightly curve towards enemies. You are able to continously attack by holding the attack button. While moving and being in the air doesn't change the attack.

## Skills

 Grand Alchemist | * This skull always carries the 'Unstable Summoning' skill.
* Summons an imperfect Dark Stone Golem every 15 seconds, dealing Magic Damage.
 Dark Alchemist | * This skull always carries the 'Unstable Summoning' skill.
* Summons an imperfect Dark Stone Golem every 15 seconds, dealing Magic Damage.
* Based on its cooldown speed, increases Unstable Summoning gauge speed and additionally fills up the Unstable Summoning guage when the Dark Stone Golem deals damage.

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 Dark Alchemist | * When swapping, hurls a variety of flasks and summons an imperfect Dark Stone Golem, dealing Magic Damage.
* Inreases Unstable Summoning guage speed for 5 seconds.

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  Emergency Ignition Flask
* This skill can gain up to 3 charges.
  Liquid Nitrogen Flask
* This skill can gain up to 2 charges.
  Neurolepsis Flask
* This skill can gain up to 2 charges.
  Pollutant Flask
* This skill can gain up to 4 charges.

 Grand Alchemist | * This skill can only be used when the gauge is charged more than 50%.
* When the skill is cast, it consumes all of the gauge and summons a Dark Quartz Golem, dealing Magic Damage.
 Dark Alchemist | * This skill can only be used when the gauge is charged more than 50%.
* When the skill is cast, it consumes all of the gauge and summons a Perfect Dark Quartz Golem, dealing Magic Damage.
* The gauge doesn't charge for 30 seconds.

 Grand Alchemist | * Thows a flask that explodes upon contact, dealing Magic Damage and inflicting Burn.
 Dark Alchemist | * Thows a flask that explodes upon contact, dealing Magic Damage and inflicting Burn.
* When the flask explodes, it creates additional embers nearby, dealing Magic Damage with 5% chance to inflict Burn.
* This skill can gain up to 3 charges.

 Grand Alchemist | * Thows a flask that explodes upon contact, dealing Magic Damage and inflicting Freeze.
 Dark Alchemist | * Thows a flask that explodes upon contact, dealing Magic Damage and inflicting Freeze.
* When the flask explodes, it creates a frozen pillar, dealing Magic Damage and inflicting Freeze.
* This skill can gain up to 2 charges.

 Grand Alchemist | * Thows a flask that explodes upon contact, dealing Magic Damage and stunning enemies.
 Dark Alchemist | * Thows a flask that explodes upon contact, dealing Magic Damage and stunning enemies.
* When the flask explodes, it spreads a neuroleptic substance, dealing Magic Damage and stunning enemies.
* This skill can gain up to 2 charges.

 Grand Alchemist | * Thows a flask that explodes upon contact, dealing Magic Damage and stunning enemies.
 Dark Alchemist | * Thows a flask that explodes upon contact, dealing Magic Damage.
* When the flask explodes, it creates additional explosions nearby, dealing Magic Damage.
* This skill can gain up to 4 charges.

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