Ragnik, The Destroyer (CE)

Art by jimmymmtz on Tumblr.com

It's said that Ragnik was once a just a Wayang creature, but became so invested in monstrous beasts, that he became one himself to corrupt any humanoid resemblance he had. Due to this, he now has fur, talons, insect wings, four arms, claws, and a bird-like skull with antlers for a head. It is believed that Ragnik was the first Fleshwarp, and many who enjoy this practice follow him. His only goal is to grow more powerful by destroying everything else. Many scriptures speak of him as what will ultimately end the world should he overpower the other deities that protect it.

> **Edicts** Bring power to yourself, make the beautiful monstrous, destroy that which has outlived its usefulness, spread sickness
>
>

> **Anathema** Aid in ending a plague or infection, create something without the intent to destroy it
>
>

> **Areas of Concern** monsters, sickness, destruction
>
>

> **Follower Alignments** CN, LE, NE, CE
>
>

### Devotee Benefits

> **Divine Ability** Constitution or Intelligence
>
>

> **Divine Font** *harm*
>
>

> **Divine Skill** Intimidation
>
>

> **Favored Weapon** Flail
>
>

> **Domains** Abomination, Destruction, Plague, Swarm
>
>

> **Alternate Domains** Fate, Pain
>
>

> **Cleric Spells** 1st: *Goblin Pox*, 4th: *Bestial Curse*, 6th: *Disintegrate*
>
>

### Divine Intercession

Ragnik is as likely to curse those who draw his attention as he is to reward them, though great enough acts of violence and destruction may earn his favor.

> **Minor Boon**: Ragnik mutates a part of your body. You gain either an unarmed Strike that deals 1d6 damage or one that deals 1d4 damage and has the finesse and agile traits. Whether the attack deals bludgeoning, slashing, or piercing damage depends on the mutation. If the unarmed Strike replaces a limb, you can still use the mutated limb for its original functions. He chooses the form and function of your mutation.
>
>

> **Moderate Boon**: Ragnik teaches you to bide your time, corrupting and infecting until the time is right. When you expose a creature to a disease and it succeeds at its Fortitude save, it is still infected unless it critically succeeds. However, such a creature experiences no effects and the disease does not progress for the first 24 hours, even if the disease is normally fast-acting or someone uses another ability to progress the disease. It’s very difficult to detect the infection in the first day; the DC for Medicine checks to do so is 5 higher.
>
>

> **Major Boon**: Shadows are deeper around you. Darkvision and greater darkvision cannot penetrate darkness within 60 feet of you, but you can see through it normally.
>
>

> **Minor Curse**: Whenever you are illuminated by any light source, your head appears to be a monstrous, bare skull. You gain light-blindness, and any attempts to disguise your skull in light are ineffective.
>
>

> **Moderate Curse**: Diseases are quick to debilitate you. When you roll a failure at a Fortitude save against a disease, you get a critical failure instead.
>
>

> **Major Curse**: You destroy all items around you. Every item you carry or wear gains the broken condition after 10 minutes of exposure to you, and is destroyed after a further hour. This effect can’t destroy artifacts or items of similar power.
>
>

### Additional Information

Sacred Animal: Leucrotta

Sacred Colors: Black and Red

Emblem: A Brain with Three Tentacles