Restoration Shaman

The Restoration Shaman is a Healer who specializes in providing several utilities while healing the raid with various types of healing methods. Their healing is notably moderate in range to gain its maximum effectiveness so they rely on allies who are close to each other to heal them all at once with most of their healing spells. Their utility comes from the buffs they can give to heal allies or deal damage to enemies and even restore the Restoration Shaman's own mana. Meanwhile, their Mastery is used to empower some of their spells further with enhancing effects.

 Armor Type: **Mail**

## **Skills**

###  **Riptide [Q]**

Restorative waters wash over a friendly target, healing them instantly and then over time.

Instant Healing - [35 + Spell Power\*0.35].

Healing per second - [10 + Spell Power\*0.1].

Duration - [18 seconds].

Cooldown - [6 seconds].

Mana Cost - [10].

###  **Chain Heal [W]**

Chain the healing of a friendly target with 3 other allies (has 400 jump range). If the target has Earth Shield buff, it does not bounce to allies, but heals for 50% more.

Healing - [50 + Spell Power\*0.5].

Cast Time - [1.5 seconds].

Cooldown - [0 seconds].

Mana Cost - [10].

###  **Healing Rain [E]**

Blanket the target area in healing rain, restoring health to allies within 350 range.

Healing per second - [10 + Spell Power\*0.1].

Cast Time - [1 second].

Duration - [10 seconds].

Cooldown - [10 seconds].

Mana Cost - [15].

###  **Downpour [R]**

Summon forth a burst of water at the target location that heals injured allies within 350 range.

Healing - [125 + Spell Power\*1.25].

Cast Time - [2 seconds].

Cooldown - [65 seconds].

Mana Cost - [35].

###  **Earth Shield [D]**

Protects the target with 4 charges of Earth Shield. When the target takes damage greater than 4% of its maximum health, it consumes a charge and gets healed (no faster than one charge per second). Only one Earth Shield can be active at a time.

Healing per charge - [30 + Spell Power\*0.3].

Duration - [60 seconds].

Cooldown - [3 seconds].

Mana Cost - [15].

###  **Lightning Shield [F]**

Surround the target with 15 harges of Lighting Shield (Stacks 2). When the target takes damage greater than 5% of their maximum health, you deal damage back. Only one Lightning Shield can be active at a time.

Damage per charge - [25 + Spell Power\*0.25].

Duration - [60 seconds].

Cooldown - [3 seconds].

Mana Cost - [0].

###  **Water Shield [G]**

Surround yourself with 4 charges of Water Shield. When you take damage greater than 10% of your maximum health, you restore 2% of your maximum mana. Can not reapply until the buff is fully gone.

Duration - [60 seconds].

Cooldown - [3 seconds].

Mana Cost - [0].

###  **Spirit Link Totem [T]**

Summons a totem at the target location that has 350 range effect. Every 1 second the health of all affected heroes is redistributed, such that all players are at the same percentage of maximum health.

Duration - [7 seconds].

Cooldown - [300 seconds].

Mana Cost - [100].

###  **Mastery: Unleash Life [X]**

Unleashes elemental forces of Life, increasing the power of your next ability from the list:

Earth Shield [D] - The shield has 2 more charges and the healing is increased by 50%.

Riptide [Q] - Healing over time increased by 50%.

Chain Heal [W] - The chain bounces to 2 more targets.

Healing Rain [E] - Range is increased by 100.

Duration - [30 seconds].

Cooldown - [30 - ((Mastery \* 25) / (Mastery + 50)) seconds)].

Mana Cost - [5].

## **Glyphs**

###  **Tier 1: Undulation**

Every third Riptide [Q] resets its cooldown.

###  **Tier 2: Nature's Guardian**

Casting Unleash Life [X] now applies 2 charges of its effect.

###  **Tier 3: Spouting Spirits**

Heroes affected by Spirit Link Totem [T] take 10% less damage.