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Spiraling Typhoon

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**Spiraling Typhoon** is a Standard Air Arcana in Wizard of Legend

## Description

Conjures a whirlwind in front of you, trapping enemies while dealing 8 hits of 5 damage before it expires, dealing 25 damage and throwing enemies away. The whirlwind can be moved around the player by changing the direction you are aiming.

If enhanced, the whirlwind lasts longer allowing it to deal 12 hits of 5 damage and enemies are thrown further when it expires/

**Charged Signature: Conjure 5 whirlwinds which converge in front of you, dealing extremely rapid hits of damage for 2 seconds before the enemies are thrown away.**

## Strategies

Spiraling Typhoon is a great for grouping enemies together so they can be hit by other arcana.

Enemies captured in the whirlwind can be easily thrown into pits or the area covered by other arcana such has  Crashing Meteor.

## Spell combos

* Jump arcana such as  Blazing Vault or  Binary Splashdown pair well with the enhanced version of Spirlaing Typhoon as it throws enemies directly into their range, allowing for a quick follow-up.

## Item combos

* Dark Katana will increase the crit chance of this arcana significantly, making its rapid numerous hits highly effective in tandem with  Vampire's Eyeglasses.
* Wings of Icarus heal you whenever you throw an enemy into a pit.
* Items that can inflict status effects on hit (i.e.  Phoenix Talon,  Tesla Coil, or  Noxious Dappercap) can be effective when used with Spiraling Typhoon due to its high number of hits.

## Additional notes

* Avoid using  Mystic Monopole or  Bewitching Glue alongside Spiraling Typhoon as they prevent you from manoeuvring enemies with the whirlwind, reducing its effectiveness greatly.
Piercing Void

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**Piercing Void** is a Standard Chaos Arcana in Wizard of Legend

## Description

Summon a field of void blades that rain down on foes!

## Strategies

This spell's high "rate of fire" and duration can make it very useful to stagger enemies that have very short vulnerability windows such as Knight, Lancer, Master Sura's second phase, Crash Knight and Fleet Lancer. When an attack comes up, cast this spell on the location where the enemy will end his attack animation and the enemy will get hit when they finish their attack, during their vulnerability period, opening them to further punishment.

It is also a good CC spell to hold enemies in place in any room, but doesn't deal high amounts of damage by itself.
Stone Shot

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**Stone Shot** is a Basic Earth Arcana in Wizard of Legend

## Description

Fire a small stone in the direction you are aiming dealing 12 damage and pushing enemies back. Each combo of this basic arcana is three casts long with the final cast firing a spiked boulder that deals 15 damage.

If enhanced, each cast fires 2 stones in quick succession but each deals 8 damage. The final cast is not altered.

The attack button can be held to perform a full combo of stones.

## Strategies

Stone Shot is good at keeping enemies at a distance from you due to its knockback. This may benefit projectile based builds or builds that focus on jump arcana.

Since the stones cover a small area, this basic struggles to deal with groups of spread out enemies. This is offset by its ability to deal high, continuous damage to a single target .

The stones can break most other projectiles even without using  Reinforced Bracers but some projectiles like arrows may be harder to destroy.

The enhanced has a high number of hits compared to most other basic arcana, this allows reliably keep enemies hitstunned while attacking them, giving them no opportunity to retaliate.

## Spell combos

* Fuelled Berserk increases the attack speed of Stone Shot, allowing you to unleash a rapid barrage of stones, however it may be difficult to keep most enemies withing range of the barrage due to its knockback. Pairing this with the enhanced version causes stones to be fired at an incredibly rate, dealing massive damage to enemies that are immune to knockback, especially bosses and minibosses.
* Magnetic Follow-up releases projectiles when attacking.
* Calming Flow reduces cooldowns at the end of each combo.

## Item combos

* Gloves of Gambit increases the damage of each stone.
* Chaos Visor may be useful when laying on console as it shows the trajectory of Stone Shot, making it easier to aim.
* Reinforced Bracers allows the stones to destroy *all* enemy projectiles.
* Evening Gloves gives additional signature charge when attacking with a basic arcana.
* Cabi's Bubble Gum,  Cabi's Cinnamon Hots,  Cabi's Cotton Candy,  Cabi's Raw Chocolate, and  Cabi's Citrus Sweets have a chance to release an elemental projectile when using your basic.
* Bladed Buckler gives signature charge whenever you destroy an enemy projectile.
* Combo Gloves adds another double fire wave at the end of each combo.
* Claws of Tomo will enhance the arcana.
* Sidewinder's Badge adds additional, low damage hits.
* Double Edged Cestus greatly increases basic damage but lowers all other damage.
Sleepy Thunderstone

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**Sleepy Thunderstone** is a relic in Wizard of Legend.

## Description

Summons an aura that has a 10% chance to call down lightning *any* enemy whose hitbox is fully within the Relic's AoE (the pulsing yellow circle surrounding the player) after a 0.2 second delay.

## Item combos

* Combines with Cobalt Firestone, Sparrow Windstone, Paralytic Venomstone and Lotus Froststone into the Power Stone Pack.

## Additional notes

* The target is chosen randomly out of every valid target within range, meaning that this Relic can strike the same enemy multiple times, even if there are other targets in range that it has yet to strike. This Relic does not intelligently choose/prioritize targets, it is random and this fact should be taken into consideration when using this Relic.

## Gallery

* The radius of the stone's effect, shown when held
Master Key

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**Master Key** is a relic in Wizard of Legend.

## Description

Automatically teleports you to the boss room on level start. Automatically unlocks all 3 shops on level start.

Obtained by combining the  Cracked Sapphire Key,  Ruby Key,  Amethyst Key, and  Emerald Key.

## Strategies

If you want the extra challenge, do not finish this relic. It makes the boss fight easier, unlike its constituent  Cracked Sapphire Key.

## Additional notes

Boss fights no longer spawn additional enemies at the start of the fight.

Bosses can still summon enemies and minions as usual.
Perforating Jet

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**Perforating Jet** is a Basic Air Arcana in Wizard of Legend

## Description

Release bursts of small wind jets in the direction you are aiming, each jet deals 3 damage and pierces enemies. Each combo of this basic arcana is three casts long, the first burst consists of 2 jets, the second has 3, and the final burst has 4.

If enhanced, each burst contains 1 additional jet. So the first burst has 3 jets, the second has 4, and the final has 5.

The attack button can be held to perform a full combo of jet bursts.

## Strategies

Since the jets pierce all enemies, this basic great for dealing damage enemies that have been grouped together by other arcana.

Perforating Jet is an ideal choice for crit healing builds due to its high number of low damage hits, maximising the number of crits per enemy.

Repeatedly hitting multiple enemies at once can charge a signature very quickly. Builds that are oriented around their signature of builds hat struggle to gain a signature may benefit from Perforating Jet.

## Spell combos

* Fuelled Berserk increases the speeds up Perforating jet, allowing many hits of damage to be dealt in a short span of time.
* Magnetic Follow-up releases additional projectiles for each jet fired.
* Calming Flow reduces cooldowns at the end of each combo.
* Spiraling Typhoon can be used to group enemies together and throws them into a good range for Perforating Jet.

## Item combos

* Evening Gloves gives additional signature charge when attacking with a basic.
* Cabi's Bubble Gum,  Cabi's Cinnamon Hots,  Cabi's Cotton Candy,  Cabi's Raw Chocolate, and  Cabi's Citrus Sweets have a chance to release an elemental projectile when using your basic.
* Gloves of Gambit will increase damage.
* Combo Gloves adds another 4 jet burst at the end of each combo.
* Reinforced Bracers allows jets to destroy *all* enemy projectiles.
* Claws of Tomo will enhance the arcana.
* Sidewinder's Badge adds additional, low damage hits.
* Double Edged Cestus greatly increases basic damage but lowers all other damage.
* Items that can inflict status effects on hit (i.e.  Phoenix Talon,  Tesla Coil, or  Noxious Dappercap) can be effective when used with Perforating Jet due to its high number of hits.
Power Stone Pack

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**Power Stone Pack** is a relic in Wizard of Legend.

## Description

Power Stone Pack is a bundle for relics that add an elemental aura around you. It provides all of the effects of any relics that it holds and is acquired after equipping at least 2 of the following relics:

* Cobalt Firestone
* Sparrow Windstone
* Paralytic Venomstone
* Sleepy Thunderstone
* Lotus Froststone

Relics will automatically be added to the bundle when they are equipped and dropping it will drop all contained relics individually.
Spiral Rumblers

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**Spiral Rumblers** is a Standard Earth Arcana in Wizard of Legend

## Description

Element: **Earth** Type: **Standard** Subtype: **Projectile**

Release 7 earthen drills in a fan-shaped spread in the direction you are aiming. When a drill hits an enemy it slowly moves forwards, pushing them back while dealing 10 hits of 4 damage.

If enhanced, the drills gain an additional final explosion that deals 10 damage in a small radius.

## Strategies

The large coverage area and multiple hits from the drills make Spiral Rumblers excellent at hitstunning many enemies at range, allowing for easy follow-ups with other arcana.

The drills slowly push enemies away as they damage them which can help clear space around you or to keep enemies at long range.

* This is further improved by the enhanced version as the final explosion knocks enemies even further back.

The wide spread on the drills allows them to easily block enemy projectiles.

Enemies can only be hit by one drill at a time. Keep this in mind as it prevents Spiral Rumblers from being able to deal high single target damage when cast at close range that other fan-shaped spread arcana such as  Gust Volley or  Frost Fan can achieve. This is counterbalanced with Spiral Rumblers' great crowd control abilities.

It's important to note that if the drills cannot push an enemy with them (either because the enemy is resistant to knockback or you are using  Mystic Monopole or  Bewitching Glue) they will deal reduced damage since they will pass out the other side of the enemy before dealing all their hits of damage.

* This does allow the drills to hit another enemy in their path after hitting the first, although the second will take drastically less damage as most of the 10 (11 if enhanced) hits will be dealt to the first enemy, leaving only a few left to damage the second.

## Spell combos

* Spiral Rumblers can set-up arcana that have a long delay before they deal damage (e.g.  Crashing Meteor,  Stalwart Defenders,  Ion Spike), keeping enemies in place and ensuring that they land a hit.
* The continuous hitstun from range makes Spiral Rumblers an excellent set-up for charge-up projectile arcana ( Furious Tempest,  Violent Thornstorm,  Ball Lightning etc) and other arcana that require a charge-up such as  Shock Nova or  Grasping Earth as it buys you time to fully charge them up in safety

## Item combos

* Gloves of Gambit increases the damage of each drill.
* Reinforced Bracers allows the drills to destroy *all* enemy projectiles.
* Bladed Buckler gives signature charge whenever you destroy enemy projectiles.
Ifrit's Matchstick

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**Ifrit's Matchstick** is a relic in Wizard of Legend.

## Strategies

This relic is perfect for a Fire-focused build, by enhancing all damage from fire arcana. However, this is not a particularly effective relic when using a mixed build using different elements.

Fire-Based builds will fare well into the Sky Palace and against  Wind Sovereign Shuu, but will struggle in the Chilling Dungeons and Burning Furnaces, along with their respective bosses,  Frost Queen Freiya and  Flame Empress Zeal.

## Item combos

* It will increase the damage of  Cobalt Firestone and  Cabi's Cinnamon Hots.

## Spell combos

The Following arcana get benefitted from Ifrit's Matchstick (Click to expand)
* The  Ward of Flames can be a paramount arcana to bring with your fire build, by greatly increasing your overall damage inflicted.

## Additional notes

* Ifrit's Matchstick does not increase burn damage.
Phantom Brigade

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**Phantom Brigade** is a Standard Chaos Arcana in Wizard of Legend

## Description

Summons five allied Chaos Knights which deal 5 Chaos damage on hit. They will despawn after 4 strikes or when there are no enemies left nearby.

The Charged Signature version summons one knight of each base five element. All of them deal 10 damage of their respective element, except for the ice one which does twelve, and they are guaranteed to apply their respective status effects on hit at level 1: burn, poison, shock, freeze, and slow. However, the slow appears to uniquely be level 5 or higher, lasting longer than 2 seconds(requires testing). The fire and earth knights despawn after after 3 attacks, lightning after 4, freeze after 5 and air after 6.

The summoned knights cannot be damaged or destroyed by enemies.

## Strategies

This arcana is quite versatile, being able to help clear rooms full of enemies, or deal heavy damage to isolated ones. The Phantoms summoned are largely autonomous. This means while the player is largely unable to control them, they also leave the player great freedom in when they use it and what they do while it's active.

## Additional notes

* Although Chaos damage can open any single lock on elemental chests, it can be difficult to use this arcana for that purpose, requiring the player to lure an enemy into a position where a Knight will inadvertently strike the chest.
* This is not considered a summon arcana anymore (patch v1.22) so relics that work with summons like  Grimoire of Ruin won't have any effect on this.
Raspberry Cookie Box

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**Raspberry Cookie Box** is a relic in Wizard of Legend.

## Additional notes

Before V1.2, this item only made health orbs drop 30% more frequently.

Health orbs drop more frequently based on the remaining health of the player with the lowest health. The chance to drop a health orb is multiplied by 0.5 (at full health) to 1.75 (at 0 health).
Severing Slash

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**Severing Slash** is a Basic Air Arcana in Wizard of Legend

## Description

Move forward while slashing the area in front of you with claws of cutting winds. Each claw deals 3 hits of 2 damage. Each combo of this basic arcana is three cast long with the third cast releasing two overlapping claws simultaneously, dealing 3 hits of 3 damage. Holding the attack button on the final cast charges up two larger claws that deal 5 hits of 3 damage.

If enhanced, the final two claws cover a much larger area and deal 4 damage. The damage and area of the charged attack is also increased.

The attack button can be held to perform a full combo, ending with the charged slash.

## Strategies

You must use the charged attack wisely as you are vulnerable while charging it up. Try to only used it when enemies are stunned or immobilised to avoid being interrupted.

This basic is very effective at putting constant pressure on enemies since you move forward with every cast. Due to the knockback you are less vulnerable while charging up than you would be with other charged basics, allowing you used the charged attack more often.

Since the slashes cover a wide area this is a great basic at dealing with large groups of enemies.

The slashes push enemies bask, allowing you to push enemies into pits.

## Spell combos

* Fuelled Berserk increases the speed of your basic attack, allowing you to advance rapidly on foes while unleashing a deadly barrage of slashes.
* Magnetic Follow-up releases projectiles while attacking.
* Calming Flow reduces cooldowns at the end of each combo.
* Evading Zephyr allows you to evade all attacks while using your basic arcana.

## Item combos

* Evening Gloves gives additional signature charge when attacking with a basic arcana.
* Chrono Glove reduces the time taken to charge up the final attack by 60%
* Dark Katana triples the chance to inflict critical hits.
* Flak Gauntlet allows each slash to destroy projectiles, which is particularly useful due to the large area covered by them.
* Cabi's Bubble Gum,  Cabi's Cinnamon Hots,  Cabi's Cotton Candy,  Cabi's Raw Chocolate, and  Cabi's Citrus Sweets have a chance to release an elemental projectile when using your basic.
* Combo Gloves allows for two charged attacks to be used back to back.
* Claws of Tomo will enhance the arcana.
* Sidewinder's Badge adds additional, low damage hits.
* Double Edged Cestus greatly increases basic damage but lowers all other damage.
* Glove of Patience increases the damage of the charged attack but it takes longer to charge.
* Items that can inflict status effects on hit (i.e.  Phoenix Talon,  Tesla Coil, or  Noxious Dappercap) can be effective when used with Severing Slash due to its high number of hits.
* Wings of Icarus heal you whenever you knock an enemy into a pit.

## Additional notes

* Since the final two claws overlap, both hits of can be registered simultaneously, displaying 6 or 8 damage respectively.
* Severing Slash is inspired by the Berserker Barrage attack used by Wolverine in the Marvel vs Capcom fighting game series.
Starchy Parachute

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**Starchy Parachute** is a Relic in Wizard of Legend

## Description

Increases elemental resistance to air attacks by 25%.

## Item combos

Combines with the Resolute Svalinn, Auger of Poetry, Insulated Vest, and Three Gorges Bulwark to create Chromatic Carry-on.
Permafrost Bulwark

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**Permafrost Bulwark** is a Standard Water Arcana in Wizard of Legend

## Description

Element: **Water (Ice)** Type: **Standard** Subtype: **None**

Encase yourself in a block of ice for a short duration, allowing you to guard all attacks. Afterwards the block shatters which deals 30 damage and freezes nearby enemies.

If enhanced, 6 ice mines also surround you. If an enemy touches a mine they are immediately frozen and take 10 damage. When the ice block shatters, all the mines explode dealing 10 damage and freezing enemies nearby. This has the effect of also increasing the radius of the freeze.

## Strategies

Since you are invulnerable while encased in the ice, you can activate this arcana before an attack to avoid taking damage.

Avoid over-relying on the brief invulnerability or attempting to block attacks at every opportunity since very accurate timing is needed to block damage. Incorrect timing will cause you to take damage from the attack you were intending to block or from other enemies.

Instead of treating Permafrost Bulwark as temporary invulnerability, treat it as the ability to freeze enemies around you.

## Spell combos

* Tearing Whirlwind can be used to pull in many enemies, allowing you to use Permafrost Bulwark to its maximum effect.
* Arcana that have a 360 degree area of effect such as  Shock Nova,  Whirling Tornado or  Terra Ring are great for following up Permafrost Bulwark.

## Item combos

* As this is a ice arcana,  Stanza of Frost and  Poem of Fiery Rime increase its damage.

## Additional notes

* If an enemy is at point blank range they will not be hit by the mines initially, however when ice block shatters they will be hit by 2 mines causing them to take 20 damage.
Reinforced Bracers

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**Reinforced Bracers** is a relic in Wizard of Legend.

## Description

Your projectiles destroy any other projectiles they strike!

## Strategies

Shock Wire pairs extremely well. As setting it down will destroy any and all projectiles, so long as they don't reach you by travling to the air such as the Earth Mage's rank 2 attack. This includes those by bosses. Such as the fireballs or flaming shurikens that Flame Empress Zeal will throw at you. Or the rocks that Earth Lord Atlas will use.

## Spell combos

List of arcana that are considered Projectiles (click to expand)
Mentis Imperium

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**Mentis Imperium** is a Standard Air Arcana in Wizard of Legend

## Description

Shoot an arrow in the direction you are aiming which dissipates after a short distance. If the arrow hits an enemy it charms them, causing them to attack other enemies and ignore the player.

If enhanced, enemies charmed by Mentis Imperium will move faster and have less of a delay between attacks. This is indicated by air particles, similar to the slow status effect, around the enemy

Only 1 enemy can be charmed at a time.

## Strategies

You must be mindful when choosing enemies to charm. Small enemies such as Blobs or Ghouls are too weak and are easily overpowered. Knights and Rogues are aggressive and fast enough to deal with most other foes, while Archers, Lancers and Mages are too slow and will have their attacks interrupted. Summoners cannot attack other enemies as their summons will attack them, however this may be useful if you do not wish to engage them head on.

Elemental variants should be prioritised as targets, since their wide variety of attacks make most of them very effective as allies.

Mimics can be surprisingly powerful allies due to their high damage and movement speed.

## Spell combos

* Agent arcana can be effective alongside Mentis Imperium as they will not target charmed enemies, allowing you to create and "army" of summons and charmed foes.

## Item combos

* Chaos Visor can be useful when playing on console as the arrow requires a lot of precision to be used effectively.
* Gloves of Gambit increases the damage of the arrow, however this may be detrimental as charmed enemies will have less health when engaging foes.
* Reinforced Bracers allows the arrow to destroy *all* enemy projectiles, preventing them from being blocked.

## Additional notes

* "Large" enemies such as the Golem, Macho Ghoul, any mini-boss, any Council members, or Coffin Knight are not affected by the charm.
* Charmed enemies can still be damaged by the player but will not be targeted by agents, seekers or auto targeting arcana such as Air Sentry or Dragon Surge.
* The attacks of several enemies (mainly elemental archers) will cause the enemy to damage itself if it is charmed.
* Mentis Imperium previously charmed enemies in a radius around you, its effect was only temporary but could effect several enemies at once. It was drastically reworked in V1.2, resulting in its current version.
Pewter Bracelet

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**Pewter Bracelet** is a Relic in Wizard of Legend

## Description

Chaos gems found are no longer gained, but instead provide a 0.1% damage increase per gem up to a maximum of 20%, after collecting 200 gems.

## Additional notes

This item might be a reference to Mistborn, a book series by Brandon Sanderson, where pewter can be used to gain strength through the book's magic system.
Secret Wild Card

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**Secret Wild Card** is a relic in Wizard of Legend.

## Description

Signature charges 25% slower and decays 50% faster, but can now be used twice on a single charge.

## Item combos

* Perfect Time Crystal increases the effectiveness of charged signature casts, making charged casts a lot more frequently available. However, bear in mind the doubly-increased decay rate, which can be alleviated by the effects of  Surefire Rocket and  Infinity Marble.
* Regenerative Inkwell will sacrifice charged casts for a heal, which is doubled by this relic's effect.
* Tozy's Pocket Watch will reduce signature charge rate further, making signatures even slower to charge. Without Surefire Rocket, this will limit charged signature availability significantly, possibly to exclusively boss fights.
* Bladed Buckler The signature charge gained from it is unaffected by the Secret Wild Card's signature charge debuff.
Mimic

The **Mimic** is one of the enemies in Wizard of Legend. It resembles a normal chest until the player attempts to open it, at which point it attacks.

## Attacks

The Mimic has a chance to spawn instead of a chest in a room or after clearing a locked room. Whichever size of chest is normally spawned (small or large) will determine the size of mimic spawned.

Notably, large mimics can replace the large chest at the end of the dash challenge room or the spiral spike room, which are the only times that a mimic can spawn without another enemy encounter.

There sole attack is to hobble at the player and attempt to bite them.

## Strategies

The Mimic is a slightly fast enemy but only triggered if hit, if hit with a strong enough arcana it can taken out before waking up.

There are several ways to distinguish a Mimic from a regular chest:

* Mimics are slightly darker in colour.
* Mimics will occasionally twitch and peak out of their chest.
* Chests are displayed on the minimap, mimics are not.

## Additional notes

The Mimic twitches slightly when sleeping, allowing for you to spot it. It can also be spotted if the chest is in the room prior to defeating the enemies, though sometimes it can be a real chest.

Anything that automatically targets enemies, e.g. agent arcana, seeker arcana, sprites or elemental auras, will attack a Mimic even if it is dormant.

Defeating a mimic will still rewards you with the loot a of a small chest.

Mimics appear more often in Hard Mode.

This enemy was added in the Sky Palace Update.

Large mimics were added in the Phantom Update.
Stanza of Flames

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**Stanza of Flames** is a relic in Wizard of Legend.

## Description

All Fire Arcana cause Burn, but you receive double damage from all Water spells. The moment you have both  **Stanza of Flames** and  Stanza of Frost in your inventory, they will combine into  Poem of Fiery Rime.

## Strategies

Try to find  Stanza of Frost as soon as you acquire this Relic, especially when you haven't cleared the Water dungeon.

## Item combos

* Agni's Sparkler raises the level of Burn inflicted by Fire Arcana.
* Ifrit's Matchstick increases Burn damage by increasing Fire damage as a whole.

## Spell combos

* The relic guarantees all Fire Arcana to inflict burn.

List of all Fire Arcana (click to expand)
Jade's Jeweled Tiara

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**Jade's Jeweled Tiara** is a Relic in Wizard of Legend

## Description

Gain signature charge every time you pick up a chaos gem and increases damage based on the amount of chaos gems held!

## Strategies

The Formula for the Damage Increase is as follows: 6% + (Gem Count × 0.0102631579)
Ie. 6% + (38 × 0.0102631579) = 6.39%

The Item is of course at it's best if the individual is at the Gem Count Limit (999)
6% + (999 × 0.0102631579) = 16.25%

So at Gem Count Limit Jade's Jeweled Tiara,16.25% universal damage increase, is better than such relics as Rudra's Pinwheel, which has a flat 12% Air Damage Increase, or Amulet of Sundering, 8% Universal Damage Increase.
Painter's Tote Bag

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**Painter's Tote Bag** is a relic in Wizard of Legend.

## Description

Painter's Tote Bag is a bundle for painter's relics. It provides all of the effects of any relics that it holds and is acquired after equipping at least 2 of the following relics:

* Fiery Paintbrush
* Breezy Gray Canvas
* Sturdy Wooden Easel
* Electrifying Smock
* Watercolor Palette

Relics will automatically be added to the bundle when they are equipped and dropping it will drop all contained relics individually.
Legendary Library

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**Legendary Library** is a relic in Wizard of Legend.

## Description

Legendary Library is a bundle for relics that affect summon arcana. It provides all of the effects of any relics that it holds and is acquired after equipping at least 2 of the following relics:

* Grimoire of Ruin
* Hardcover Textbook
* Archaic Cheat Sheet
* Yuna's Storybook
* Pop-up Primer
* Vampire's Cookbook

Relics will automatically be added to the bundle when they are equipped and dropping it will drop all contained relics individually.

## Strategies

Obviously, because all of these relics buff summons you would ideally go for a summon build with this. BUt due to some updates in the past, the only chaos arcana that counts as a summon is the Null Flash Agent. YOu would ideally have a summon arcana of your elemt of choice for your standart and the null flash agent as a signature As it's the *only* Summon arcana available as a signature
Lancer

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The **Lancer** is one of the enemies in Wizard of Legend.

## Attacks

* Rank 1: Attacks with a long spear jab (indicated by the spear flashing red).
* Rank 2: Gain leap attack (similar to  Coffin Knight).
* Rank 3: Gain quick dash to get close to player.

### Fire Lancer

* Rank 1: Attacks with a spear jab, hurls a Fireball at the players current location. (Similar to the Furnace Enemy).
* Rank 2: Does a leap attack that ends with a burst of circling flames that hits multiple times.
* Rank 3: Releases a  Flame Cleaver from the tip of its lance.

### Ice Lancer

* Rank 1: Attacks with a spear jab, does a leap attack that creates an ice wave upon landing.
* Rank 2: Fires a beam of ice that instantly freezes.
* Rank 3: Throws an  Ice Spear.

### Earth Lancer

* Rank 1: Attacks with a spear jab, dashes forward with  Tectonic Drill.
* Rank 2: Throws his lance straight into the air, creating an area of damaging ground when it lands. Indicated by a red circle.
* Rank 3: Jumps a short distance upward before thrusting its lance into the ground causing several earth spikes to emerge from under you.

### Wind Lancer

* Rank 1: Attacks with a spear jab, charges you with his lance and creates a small vortex at the end of the charge.
* Rank 2: Fires a series of air projectiles from the tip of its lance, similar to  Wind Flurry.
* Rank 3: Leaps into the air, releasing a large blast of air when it lands. Indicated by a red circle.

### Lightning Lancer

* Rank 1: Attacks with a spear jab, leaps into the air and throws its lance into the ground releasing a burst of electricity.
* Rank 2: Charges forward with  Voltaic Needle.
* Rank 3: Holds its lance to the ground which emits an arc of electricity toward the player's location.

## Strategies

Lancers and variants are able to hit through corners or items in the map, making corners not a viable safe zone.

The lancer's spear jab has deceptively long range, try to stay further away from them than you think is necessary.

## Additional notes

Elemental lancers were added in the Sky Palace Update.
Phantom Guild

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**Phantom Guild** is a Standard Chaos Arcana in Wizard of Legend

## Description

Element: **Chaos** Type: **Standard** Subtypes: **None**

Summon a pair of allied Chaos Summoners which direct 6 chaos orbs to dash trough enemies up to 3 times, with each orb dealing 5 damage per dash.

Summoners will despawn after performing all 3 orb charges or when there are no enemies left nearby.
Seasonal Suitcase

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**Seasonal Suitcase** is a relic in Wizard of Legend.

## Description

Seasonal Suitcase is a bundle for relics that provide immunity to elemental status effects. It provides all of the effects of any relics that it holds and is acquired after equipping at least 2 of the following relics:

* Super Sunscreen
* Flashy Windbreaker
* Gummy Vitamins
* Rubber Raincoat
* Fuzzy Handwarmers

Relics will automatically be added to the bundle when they are equipped and dropping it will drop all contained relics individually.
Lotus Froststone

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**Lotus Froststone** is a relic in Wizard of Legend.

## Description

Summons an aura that has a 20% chance to freeze nearby enemies, on a 0.4s delay.

## Strategies

It seems the enemy must have their entire hitbox within the ring created by the relic before they begin to get randomly frozen, thus, even if the enemy is standing on the very edge of the ring they will not be affected. Therefore, you may want to use a build that emphasizes keeping enemies in close range (a melee build for example) that allows the item to activate at the highest efficiency.

Because of how the relic freezes enemies (see Additional Notes), you can position yourself next to a single enemy and allow the relic to freeze them over and over. Typically, this will activate often enough that it will activate before the enemy thaws, keeping them in a perpetual cycle of being frozen and damaged, which can slowly kill them. Note that because the freeze activation is random this cycle could suddenly be broken, which could cause the enemy to attack, so be warned.

## Item combos

Having this and the  Permafrost Cube causes enemies to be frozen very often, as each will individually activate.

If you are wanting to pull off the "stand next to the enemy and slowly let them die" strategy (see Strategies), it may be helpful to use  Freezing Sprite Naya, as the sprite may help in keeping the enemy frozen constantly so they don't thaw and attack you. In addition, the sprite will aid in killing the enemy.

* Combines with Cobalt Firestone, Sparrow Windstone, Paralytic Venomstone and Sleepy Thunderstone into the Power Stone Pack.

## Additional notes

* Deals 15 points of damage to the enemy it freezes and can land critical hits. Additionally, this does contribute towards the signature charge.
* It does *not* scale its number of activations per enemy, meaning it will only "hit" one enemy per activation. For example, if there are four enemies in your Lotus Froststone's ring, only one will be hit upon its activation. This means the item is very effective on a single enemy but loses effectiveness as the number of enemies rises.
	+ In addition to this, it does not "intelligently" freeze enemies, meaning it won't target enemies that are not frozen. Instead, it may re-freeze an already frozen enemy (which seems to reset the amount of time frozen), or it may freeze non-frozen enemies.
* If you're wanting to freeze enemies constantly, and you often find yourself within melee range of an enemy, then this may be a direct upgrade from the  Permafrost Cube, as it not only freezes at a similar rate (depending on how many times you are hitting an enemy) but also deals damage, making it have some use during boss fights, unlike the  Permafrost Cube.
Raging Inferno

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**Raging Inferno** is a Standard Fire Arcana in Wizard of Legend

## Description

Throw out a large fireball in the direction you are aiming. When the fireball hits an enemy it creates a vortex of flames, pulling enemies in and dealing 5 hits of 10 damage. Holding the attack button will charge up the fireball causing the vortex to hit up to 9 times before exploding, which deals 20 damage, pushes enemies away and applies burn.

## Strategies

You are vulnerable while charging up Raging Inferno, so keep a safe distance from enemies to avoid taking damage and being interrupted.

Releasing the fireball before it is fully charged causes the vortex to bunch enemies together, allowing you to follow up with other arcana.

## Spell combos

* Combos well with fire and forget spells with a large area of effect, such as  Dragon Blast,  Mach Stunner or  Distortion Beam as they give you time to charge up Raging Inferno.
* Movement arcana such as  Glacial Cross or  Voltaic Needle can allow you to close the gap between you and enemies hit by Raging Inferno, while simultaneously dealing damage to them.
* Using arcana that immobilise enemies e.g.  Perfect Storm,  Embracing Vines or  Water Prison are useful to prevent enemies from interrupting you while you charge up Raging Inferno and ensure that you hit a target.
* Agent arcana can distract and attack enemies that are targeting you while you charge up.

## Item combos

* Chaos Visor may be useful if playing on console as it shows the trajectory of Raging Inferno, making it easier to aim.
* Gloves of Gambit increases damage of the vortex.
* Reinforced Bracers allows Raging Inferno to destroy *all* enemy projectiles it comes into contact with.
* Agni's Sparkler increases the damage of the burn inflicted to enemies.
* Relics that have a chance to inflict a debuff on hit such as  Tesla Coil or  Phoenix Talon can be effective due to its high hit count. However  Permafrost Cube will have almost no effect as the additional hits from the vortex can break its freeze.
Hunter's Satchel

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**Hunter's Satchel** is a relic in Wizard of Legend.

## Description

Hunter's Satchel is a bundle for relics that add a chance to inflict a status effect. It provides all of the effects of any relics that it holds and is acquired after equipping at least 2 of the following relics:

* Hunter's Stiletto
* Phoenix Talon
* Nerite Shell
* Noxious Dappercap
* Tesla Coil
* Permafrost Cube

Relics will automatically be added to the bundle when they are equipped and dropping it will drop all contained relics individually.

## Strategies

The full Hunter's Satchel pairs well with multi-hit Arcana, as you will have more chances to inflict a debuff upon the enemy, which will make the Hunter's Stiletto deal 20% extra damage.

## Additional notes

Permafrost Cube + Phoenix Talon doesn't form the satchel, so more are needed.
Phantom Squadron

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**Phantom Squadron** is a Standard Chaos Arcana in Wizard of Legend

## Description

Summons four allied Chaos Lancers which jump onto enemies dealing 5 Chaos damage on hit. They will despawn after 4 strikes or when there are no enemies left nearby.

## Additional notes

* Although Chaos damage can open any single lock on elemental chests, it can be difficult to use this arcana for that purpose, requiring the player to lure an enemy into a position where a Lancer will inadvertently strike the chest.
* This is not considered a summon arcana anymore (patch v1.22) so relics that work with summons like  Grimoire of Ruin won't have any effect on this.
Outfits

Your wizard's **outfit** confers a variety of stat changes, in addition to appearance. At the start of the game, only two outfits are available, Hope and Patience, both of which offer no effects until the other outfits are unlocked.

All outfits can be purchased from Savile in the plaza for 75 .

If Savile is encountered in the trials, he will offer to upgrade the Player's outfit, increasing its effects by a further 50% at the cost of 100  and 100 health (the Player's health will be reduced to 1 if they have less than 101 health).
Heartrender's Amulet

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**Heartrender's Amulet** is a Relic in Wizard of Legend

## Description

Reduces max health by 40% but your damage increases as you health decreases, up to a maximum of 50% at 50 hp.

Formula for damage increase is: 50% \* min(1, (maxHP - HP) / (maxHP - 50))

## Item combos

Can be used with Chaotic Comedy to negate the max health loss and increase damage
Shock Line

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**Shock Line** is a Dash Lightning Arcana in Wizard of Legend

## Description

Dash forward in the direction you are moving, leaving behind a wire of electricity perpendicular to you that applies shock to any enemy it hits and destroys projectiles.

If enhanced, a second wire is created in front of the first.

This arcana can be used when on cooldown, but no lines wires will be created.

## Strategies

Dashing directly through enemies will cause the wire to be placed on top of them, guaranteeing a hit.

The enhanced version is good for initiating fights as the second wire forms slightly in front of the player. This allows you to dash directly at enemies to apply shock and open them up for attack.

Dashing away form incoming projectile attacks will cause them to be blocked by the wire which can be useful to avoid damage if you cannot dodge in any other direction.

## Item combos

* Indra's Copper Pipe increases the duration of the shock.
* Ring of Reserves adds an additional charge allowing this arcana to be used twice.
* Greased Boots will enhance this arcana and reduce its cooldown to 3.5s
* Leemo's Leaf causes you to evade all attacks while dashing.
* Boots of Frenzy can give this arcana unlimited uses upon defeating an enemy.
* Boots of Celerity causes arcana used after a dash to deal additional damage.
* Sturdy Shoebox increases health when this arcana is equipped.
* Gyroscopic Inkwell prevents signature charge from decaying while you are dashing.
* Jumper Cables reduces the cooldown to 4.4s.
* Breezy Gray Canvas adds a chance to restore a dash charge and evade all attack while dashing.

## Additional notes

* Since Shock Line inflicts damage solely through shock it does not receive a damage increase from any relics.
* Shock Line deals no damage to lightning enemies,  Juno and Suman or  Master Sura since they are immune to shock. However it will still hitsun them even though no damage is dealt.
Poem of Fiery Rime

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**Poem of Fiery Rime** is a relic in Wizard of Legend.

## Description

Increases the damage of Fire and Ice Arcana by 20%! In addition, Fire Arcana gain a chance to Burn foes and Ice Arcana a chance to Freeze. Note: Ice is a subset of the Water element, so only some Water Arcana will be affected.

This relic is created with  Stanza of Frost and  Stanza of Flames, which automatically combine as soon as both are in your inventory.

## Strategies

* To increase the chance of obtaining this relic, have  Stanza of Frost as your main relic. Then you'll only have to worry about getting  Stanza of Flames.

## Item combos

* Agni's Sparkler raises the level of Burn inflicted by Fire Arcana.
* Ifrit's Matchstick and  Shiva's Water Bottle each further increase Fire and Ice damage, respectively.
* Royal Flush collectively raises the damage of all Arcana of one Element, but to maximize its effect you must choose between using only Fire or Ice Arcana.
* Neve's Ruby raises damage even further, but to make use of its effect, you must forego using Ice Arcana and their benefits.
* Amulet of Sundering to increase all Arcana damage, irrespective of Element.

## Spell combos

* Can be used together with  Ward of Flames or  Ward of Frost to boost Arcana under their respective elements further. For the former, its enhanced effect applies to both elements.
* This Relic affects both Fire and Ice Arcana Damage.

List of Fire and Ice Arcana affected by this Relic (click to expand)

## Additional notes

* Negates the bad effects of the  Stanza of Flames.
* This relic is a reference to Robert Frost's 1920 poem Fire and Ice.
	+ Alternatively, this relic's name is likely a reference to George R. R. Martin's popular A Song of Ice and Fire series of fantasy novels.
Mystic Sage's Memoir

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**Mystic Sage's memoir** is a Relic in Wizard of Legend

## Description

Increases the damage and active duration of all summon arcana by 20% and 50% respectively but also increases their cooldown by 50%.

## Item combos

 Yuna's Storybook will increase minion uptime to surpass the cooldown period of their spells, and this will scale appropriately with Mystic Sage's Memoir's modifiers. If you are able to fight with your agents to keep them alive, this will mostly negate the downside of having increased cooldown.
Shattering Strike

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**Shattering Strike** is a Standard Earth Arcana in Wizard of Legend

## Description

Raise a boulder up dealing 25 damage, then strike it with a powerful kick that releases 15 shards of shrapnel, each dealing 5 damage, in a ring.

If enhanced, 18 shards of shrapnel are released.

**Charged Signature: Raise and kick a boulder thrice in quick succession, creating 3 explosions of shrapnel.**

## Strategies

This arcana lacks in range and crowd control but is notable for dealing quick and high damage close-up, especially to isolated foes. To maximize damage, get as close to the foe as possible as the damage of this arcana will fall off extremely quickly and sharply; using dashes or movement arcana to close the distance can counter this. Because of its low knockback, the player can continue to follow-up afterwards.

If the boulder is directly on top of the enemy all pieces of shrapnel will hit them, dealing 75 damage (90 if enhanced) at once, allowing Shattering Strike to deal high damage to a single target.

For the charged Signature version, it maintains its massive damage potential even when compared to other Signatures. However, damage similarly falls off extremely quickly at range. As such, avoid casting the charged Signature version prematurely until an opportunity to close the distance presents itself. Against foes resistant or immune to knockback such as mini-bosses or Council members, stand a couple of steps away before casting the charged Signature to maximize damage.

The Charged Signature is one of, if not the best "Bosskillers" in the game since their large hitbox maximises that chance for shrapnel to hit, allowing between 350-400 damage to be dealt in a rapid burst. This easily deals over half of most miniboss' health and around one third of a council member's.

Both the boulder an shrapnel can destroy enemy projectiles, allowing Shattering Strike to be used defensively to clear a large area of projectiles or to protect you from incoming projectiles during a combo if timed correctly.

## Spell combos

* Fading Petal,  Mortal Coil and  Gust Burst pull enemies into the optimal range of Shattering Strike, allowing it to deal maximum damage to them.
* Tectonic Drill combos well with Shattering Strike as it keeps any enemies it hits within Shattering Strikes range, allowing them to be hit by all pieces of shrapnel.
* Tearing Whirlwind can be used to group enemies together so that Shattering Strike can deal maximum damage to all of them.

## Item combos

* Dark Katana will triple the chance to inflict critical hits.
* Singing Bowl and  Shark Mask cause every hit of Shattering Strike and its Charged Signature respectively to crit, drastically increasing the already damage and allowing it to shred bosses' hp.
* It is possible for  Dice of the Nemesis to trigger multiple times from the shrapnel of shattering strike. This can allow for up to 5490 damage to be dealt at once if it triggers on all 18 pieces of shrapnel of the enhanced version. However this is almost impossible to achieve due to how extremely low the odds are.