recursal/Fanatic-Fandom huggingface dataset:
A Future Enshrined

**A Future Enshrined** is a Bad End in the Mythic Zone, listed as Ending F40. It occurs after losing to Yuuka with at least 5 “leadership points”; please see the Miko Quest for more information.

Yuuka quickly brainwashes Dominic and Kim into Minako and Kimiko, and the two shrine maids leave The Player. While Yuuka is impressed with the Player's tenacity, she still transforms him into a fitting High Priestess. From here, the player can make multiple decisions for the troubles the revitalized Shrine faces, but the outcome is always the same: Robin's corruption eventually finds its way to the Player, who succumbs to his carnal influence and turns the Shrine into a chaotic brothel that even Fera cannot counteract.
Dominated

**Dominated** is a negative Status Effect that causes the afflicted to attack their allies. If they don't have allies, they will attack themselves. The effect lasts 3-4 turns, with a 10% chance to be removed upon taking damage. Dominated is a more reliable version of Enraged, which also has a chance to attack allies. Most bosses are immune to Domination.

The following player moves can inflict Domination:

* WIP!

The following enemy moves can inflict Domination:

* WIP!
Electronic Component

> *"Scrap electronics from some device. it's a tangle of wires, LEDs and circuit boards."*
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An **Electronic Component** is a Material found primarily on enemies in the Desolate Zone. It is used to craft Flash Grenades (1), which also requires Gunpowder, Treason and Thought.

The following enemies drop Electronic Components:

* PROXI (40% drop, 20% drop x2)
* Robots (60% drop, 30% drop x2)
Courier Quest

The **Courier Quest** is a Quest in the Mythic Zone, which can be completed at any time except during the Princess Quest.

## The Quest

In uptown Mirane, there is a "RedEx" building northeast, with a red-hooded courier under an awning. He will task the party with delivering a package for an old lady in the Mystic Woods: a cottage which is west, north, and north from the entrance. He will also give the party a Courier's Cloak. The "old lady" is revealed to be a werewolf from the Werewolf Quest, who broke off from Lina's pack to hunt on their own. This leads to a battle against three Wolf Brutes, whose Bad End depends on whether or not The Player is wearing the Cloak. Fleeing the cottage will lead to another battle with three Wolf Brutes. Escaping, and returning to the Courier, will reward the party with 200G, regardless of if the Courier's Cloak was worn.

## Bad Ends

* Ending F52 - Beware the Big Bad Wolf
* Ending F53 - A Wolf in Sheep’s Clothing
Cat O' Nine Tails

> *"A whip with multiple tails, designed to inflict the most pain possible."*
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The **Cat O' Nine Tails** is a whip type weapon that can be stolen from the Pyramid Warden, and has a 40% chance to drop. Since the Warden cannot be refought in the Arena, this is the only way to get this weapon, and it is worth stealing: it has the highest Attack of any whip, has a 10% chance to Bleed, and attacks twice in one turn.
Crest Shield

> *"A shield emblazoned with the royal crest of Mirane."*
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The **Crest Shield** is a shield type weapon, crafted with 7 Black Iron Ingots, 3 Misty Wood, the Mirane Crafter's Permit, and 180G. It is a midtier shield, which grants the wielder the Warded technique, giving them a 25% magic resistance; this doesn't stack with any existing Warded, meaning the passive is useless on those who already know it.
Anubis

Normal form shown above

An **Anubis** is a beast monstergirl found in the Pyramid. Depending on when the party drops down from the bridge, they could either fight one, two, or none of the monster. Once an Anubis is at or below 30% HP, it will transform into a Beastial Form, and will gain new stats and moves.
Blunt Thrust

**Source**: 26 SP

**Cost:** 6 AD

Performing **Blunt Thrust** deals medium weapon-dependent damage to a single foe, inflicting Dizzy, and lowering their Defence for three turns. These attributes, alongside its low AD cost, make this move a worthwhile one to learn, hampered only by its staff necessity.

The following characters can perform Blunt Thrust:

* Kim (requires Staff Master)
Backup Singer

**Backup Singer** is a Bad End in the Coastal Zone, listed as B16. It occurs after losing to the Siren.

The Siren sings a lullaby to The Player, putting him to sleep and turning him into a Siren with a slightly worse voice. The two go on a world tour, and the Player sates the needs of the many groupies.
Chant of Clarity

**Source**: 28/60 SP

**Cost:** 5 AD & 20 MP/10 AD & 40MP

Chanting **Vow of Clarity** gives all allies immunity to Blindness, Rage, Stun, and Dizzy for 3 turns. Its upgrade, **Oath of Clarity**, also gives all allies two Luck buffs. This makes the move cost double AD and MP, so unless battle strategies need a luck boost, it may be best not to unlock the Oath, and use the cheaper Vow instead.

As a chant, Kim is the only character able to use Chants of Clarity.
Cold Fire Torch

> *"A strange torch that burns with a cold blue flame."*
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The **Cold Fire Torch** is a staff type weapon obtained in the Nereid Quest. It uses the Ice element, with a 10% chance to inflict Chill. It boasts some of the highest magic stats of any weapon, and is mandatory to get, making it a popular weapon to use.
A Fairy, Laid

**A Fairy, Laid** is a Bad End in the Mythic Zone, listed as F59. It occurs after entering the Court of Twilight with at least four memories belonging to Queen Mab, and then choosing at least three ambiguous memories. This ending was written by guest writer yoshielder.

The Player rushes towards Queen Mab, and pledges his loyalty; Mab, unsatisfied with how "easy" that was, temporarily gives him back his memories, sharing them with other fairies. She then tasks the Player with a quiz to "correctly" answer each of the six memories, which will dictate which ending he gets: the original memory for A Fairy Made, the fairies’ answer for A Fairy’s Aide, and an ambiguous answer for this ending. For A Fairy, Laid, the Player must answer the following:

* Why are you here?: “A fairy?”
* Who is Kim?: “A... partner?”
* Who is Dominic?: “...’’Friend’’?”
* Where do you live?: “House-building... thing”
* What’s your favourite food?: “Something sweet?”
* What’s your worst trait?: “Too easy to please?”

The Player's answers continue to get more and more lustful as he transforms into Rozulin, a slutty pink-haired fairy. Queen Mab “orders” her to have sex with every creature in the Gleaming, a challenge she accepts eagerly. Afterwards, she moves on to the human world, and her actions cause the monarchy to collapse due to everyone's arousal.
Bastet Quest

*This article describes content that is no longer in the game.*
The **Bastet Quest** was an optional quest in the Desert Zone before v0.8. It involved tracking down Bastet, a bratty Egyptian Goddess.

## Introduction: Casual Chat with Goddesses

Go back to the boss room of the Pyramid, and the party will find a trio of Goddesses, and after a bit of milky fun, they will mention that they are missing the fourth Goddess, Bastet. Each Goddess can be talked to individually for interesting but irrelevant information. Afterwards, talk to Isis (the blue-haired Goddess) and agree to find Bastet.

## A Hundred Ways to Fuck a Catgirl

Go to the Desert Town, where Bastet is sleeping on a roof. Climb up the boxes near the building to the right, After Bastet flees, exit to the right and go down to the ocean. When she flees again, follow the ocean to the west to find her again, where she'll offer to have sex with the party, and flee once more when the party argues about it. Go to the east entrance of the Desert Village and then head up to find her once again, and she'll again offer sex. Agreeing to it can lead to a Bad End if the Player fucks them again later. Whichever option the Player chooses, she'll retreat to the Desert Village.

## Teach a Cat to Fish...

Before Bastet agrees to come back to her family, she wants a 'last meal', giving the party a **Fishing Rod** and telling them to catch a fish. She will either accept a River Fish or an Ocean Fish, caught in their respective locations, or the Strange Fish, a reward from the Raider Quest. If given the latter, she'll give a **Bottle of Water**, which can cause a Bad End if drank, or can be given to a thirsty man near the oasis to get a Carrot. Talk to Isis again to receive Isis' Blessing.
Crystalized Aphrodisia

> *"A single drop of 'Aphrodisia', a highly unstable chemical. It's hardened into a tiny crystal."*
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**Crystalized Aphrodisia** is a Material in Monline. They are used to craft Scevite Ingots, the only ingot that requires more than just raw ore. This also requires Scevite and You. Crystalized Aphrodisia is also necessary as a raw material for Scevite Darts (1), Scevite Axe (2), Scevite Shield (1), and Aphrodisum Earrings (4).

The following enemies drop Crystalized Aphrodisia:

* Amarya (50% drop x2, 40% drop x4, 45% steal)
* Arch Imp (60% drop, 40% drop x3, 25% drop x5, 45% steal)
* Dhampir (60% drop, 40% drop x2, 20% drop x3, 40% steal)
* Ghoul (50% drop, 30% drop x2, 30% steal)
* Imp (50% drop, 30% drop x2, 15% drop x4, 35% steal)
* Lesser Succubus (30% drop x2, 20% drop x3, 15% drop x4, 45% steal)
* Mosquito (60% drop, 30% drop x2, 20% drop x3, 35% steal)
* Parasite Slime (50% drop x2, 30% steal)
* Succubi (30% x2, 20% x3, 15 % drop x5, 45% steal)
* Suzume (30% drop x2, 20% drop x3, 15% drop x4, 45% steal)
* Verity (20% drop)
* Witch (20% drop)
Dry Martini

> *"A well known cocktail made with gin and vermouth."*
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A **Dry Martini** is a consumable that recovers 35% MP, buffs LUK for 5 turns, and reflects Lightning. It is sold in the Elysium City inn and the Eurum City inn during the male route of the Ritual Quest. MP restoratives are rare in Monline, and the added benefits of alcoholic drinks make them a viable hoarding option, with the Dry Martini restoring the most MP.
Bouncing Busts of Blonde Bimbo Bunnies

**Bouncing Busts of Blonde Bimbo Bunnies** is a Bad End in the Desolate Zone, listed as D23. It occurs after reaching a bunnyscore of >20. This is caused by interacting with the patrons after The Player and Kim wear the bunnysuits. Please see the entry on the Strip Club for more details on acquiring bunnyscore.

The Player gradually transforms into the same airheaded bunnygirl slut as Kim, and the two work full time in the strip club as fuckbuddies and occasional rivals. She soon grows rich and famous (or perhaps infamous) for her wanton actions with the patrons.
Blessed Bandage

**Cost:** 10 MP

**Shift:**

**Source**: Imitation from Mummy (30 SP)

Casting **Blessed Bandage** grants Calm and restores 15% max HP for the target. Each Calm-giving Imitation costs 11MP, so it depends on what is required for the situation: HP restore, Reflect Lust, or MP Regen. Blessed Bandage is unique of the three because it can be cast on other allies.
Call from Beyond

**Source**: 24 SP

**Cost:** 35 MP

Casting **Call from Beyond** resurrects an ally, restoring 25% HP and MP, and 5% of AD. It also grants the ally Risen. It is a situational move, since it requires an ally to be incapacitated, but so long as one can afford the MP cost, it might be worthwhile (if morally dubious) to let an ally with low HP die, so they can gain the powerful Risen buff (though remember to use Memento Mori beforehand).

The following characters can cast Call from Beyond:

* Kim

The following enemies can cast Call from Beyond:

* Dazhan
* Harem Girl Dazahn
Flurry

**Flurry** is a positive Status Effect that gives the affected an extra action per turn, with a 50% chance to give an additional action. It lasts for 2 turns. Flurry is a great status effect, as it in effect gives fighters extra turns, making each of their turns worth 2-3 opponent turns, allowing them to attack and heal, attack and guard, or even go full offence and attack twice.

The following player moves can grant Flurry:

* WIP!

The following enemy moves can grant Flurry:

* WIP!
Feline Fine

**Feline Fine** is a Bad End in the Forest Zone, listed as A15. It occurs after going upstairs as a brunette catgirl in the final part of the Minoh Ranch Quest.

The Player is captured and gradually transformed into a catgirl. Going upstairs, she sees her sister having sex with a few men, and manages to escape with her into the Forest. She soon grows to love her 'sister', and the two live in the forest for the rest of their lives.
An Iron Grip

**An Iron Grip** is a Bad End in the Mythic Zone, listed as F12. It occurs after losing all honour during the Goblin Quest while on the Dominant path. This can occur by doing the following:

* Say “No” to Lance's advances
* Call Garath out on leering while peeling vegetables
* Intimidate the goblin prisoner
* Force Garath to drink the potion in the right hut

The Player, furious, slays the goblin guard, and does the same to the others. Her memories forgotten, and with a literal bloodlust, the knight wages war on the goblins, all the while entertaining various male knights... so long as they give her their obedience, and their bodies.
Do I even need to say it?

**Do I Even Need to Say It?** is a Bad End in the Mythic Zone, listed as Ending F48. It occurs after using the Carrot in the Ranch, and succumbing to the King's hypnosis.

The ground opens up underneath The Player, and he falls into a rabbit burrow. He meets a rabbit, who orders him to give an “offering” to the King. In this situation, the “King” is a pompous rabbit, getting serviced by his subjects; The Player tries to give the king the carrot thinking that the carrot is the "offering" and leave, but then another rabbit appears and reveals that he brought the ''offering" and the King rewards him by turning him into a knight, the King then refers to the Player as the "offering" meaning that The Player himself is the "offering" and that when the ground opened up beneath The Player the rabbits essentially kidnapped him. The King attempts to subjugate the Player, and he succeeds, hypnotizing him into another mindless rabbit girl for his harem.
A Baker’s Trio

**A Baker's Trio** is a Bad End in the Mythic Zone, listed as Ending F51. It occurs after losing to Cevia in the Baker Quest.

Cevia transforms the party into the baker's daughters: Dominic as the youngest, Kim as the oldest, and The Player as the middle child. All three continue their family's work, and while they sometimes get suitors, they decline in favour of running their bakery.
A Fairy's Aide

**A Fairy's Aide** is a Bad End in the Mythic Zone, listed as F60. It occurs after entering the Court of Twilight with at least four memories belonging to Queen Mab, and then choosing at least three fairy-based memories. This ending was written by guest writer yoshielder.

The Player rushes towards Queen Mab, and pledges his loyalty; Mab, unsatisfied with how "easy" that was, temporarily gives him back his memories, sharing them with other fairies. She then tasks the Player with a quiz to "correctly" answer each of the six memories, which will dictate which ending he gets: the original memory for A Fairy Made, an ambiguous answer for A Fairy, Laid, and the fairies’ answer for this ending . For A Fairy's Aide, the Player must answer with the following:

* Why are you here?: "For... you?"
* Who is Kim?: “A plaything”
* Who is Dominic?: “...Fool?”
* Where do you live? “Log cabin??”
* What’s your favourite food?: “Something... huh?”
* What’s your worst trait?: “Easily distracted?”

Answering with what the fairies want to hear, the Player is “rewarded” with a more respectable fairy form: the sophisticated blue-haired Thisbe, with a bad habit of speaking in verse. While she is still a loyal servant of Queen Mab, she is given more power in the Court, and often acts as the "professional" in Mab's affairs.
Assault Rush

**Source**: 26SP

**Cost**: 6AD

Performing **Assault Rush** deals medium weapon-dependent damage twice to a single enemy. It is relatively cheap, and therefore should be attained and used as early as possible to maximize attacks each turn, though its usefulness diminishes after The Player learns Imitations.

The following characters can perform Assault Rush:

* The Player
* Mark

The following enemies can perform Assault Rush:

* Morgan
* Pyramid Warden
* Pyramid Warrior
Default Setting

**Default Setting** is a Bad End in the Desolate Zone, listed as D39. It occurs after losing to a robot as an android and replying "Yes".

The robot attempts to reboot The Player. which she accepts. This wipes her mind, now designated R0M-I, and she obeys all following orders, no matter how nefarious they may be.
Bringing Up the Rear

**Bringing Up the Rear** is a Bad End in the Mythic Zone, listed as F84. It occurs after losing two races to the Centaur Chief in the Centaur Quest, without riding Honey, and answering with the following:

* “Why here?”
* “Talk!”
* “Angry?”
* “Change?”
* “Two-legs before?”

Dominic and The Player try to escape, but the Shaman freezes them in place and merges them together as one centaur, with the Player as the horse body. The Player is still semi-sapient, urging the centaur Dominic towards food and mares, leading him towards Kim, now the centaur mare Kiwi. With his body's help, Dominic learns that Kiwi remembers being human, and tells the Chieftain, who brainwashes Kiwi and invites Dominic to tomorrow's raid. He later finds a mare for himself.
Carapace Scrap

> *"A scrap of carapace collected from a large insect."*
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A **Carapace Scrap** is a Material gained from bees and wasps. Five are used to craft the Carapace Armour, and the scraps serve no further purpose.

The following enemies drop Carapace Scrap:

* Honey Bee (30-50% drop)
* Hornet (30-50% drop)
* Pollen Drunk Honey Bee (30-50% drop)
Former Collared Man B

The **Former Collared Man B** is a unique enemy found in the Werewolf Quest: specifically, he is fought alongside the Former Collared Man A and Former Collared Woman in the Bad Ends after Lina shoots the party during the motorcycle chase. Each formerly collared opponent has three forms, depending on how many times they have been hit with the Dumb Gun. The more they are hit, the more their stats change (typically lowered ATK, DEF and AGI, with raised MAT, MDF and LUK), the more their moveset changes (into more sexual attacks), and more their bodies and minds bimbofy. After three hits with the Dumb Gun, the bimbo leaves the battle in search of sex.

The Former Collared Man B is the most dangerous member of the party when not hit with the Dumb Gun, with a move that increases his attack, and the only move of the three that hits twice. If the player is looking to defeat the ambush through bimbofication, it might be wise to bimbofy this one first.
Echidna

## First Encounter

The **Echidna** is a unique reptile monstergirl found in the Desert Expanse. Her fight involves meeting her at the lowerright corner of the area, then fleeing into her cave when the party is transformed into pregnant women. She is a part of the Hathor Quest, having stolen her relic, and can be fought again in the Oasis.
A New Elysium

**A New Elysium** is a Bad End in the Mythic Zone, listed as F72. It occurs after either defeating Kim or getting defeated by Suzume during the Kunochi Quest.

The Player and Dominic incapacitate Kim, and they take her to the shack's basement, where Suzume dresses her in kunoichi gear, and orders the men to watch over her, enticing her as she transforms into a succubus. When Suzume returns, the two men are broken, and Kim is now an obedient succubus, who joins Suzume in taking over the Shrine. Women are turned into succubi, and men are turned into slaves, with the Player and Dominic a favourite among the demons.
Earth

*This article contains content added or changed in the 0.8.5 build, and as such, may be out of date. Thank you for your patience as we update the wiki.*
**Earth** is an element any damaging move may use.

### Earth-Resistant Enemies

* Arachne (50%)
* Baphomet (0%)
* Gaia (0%)
* Giant Frog (75%)
* Imp (50%)
* Kappa (50% during Shell's Protection)
* Living Doll (50%)
* Mermaid (25%)
* Metal Form Mimic (0%)
* Mosquito (50%)
* PROXI (0%)
* Sea Goddess' Priestess (25%)
* Siren (0%)
* Sonia (0%)
* Stone Form Mimic (0%)
* Verity (75%)
* Werewolf (75%)
* Witch (75%)
* Wolf Brute (75%)

### Earth-Weak Enemies

* Charybdis (150%)
* Human Raider (125%)
* Mouse (150%)

### Enemy Sources of Earth Attacks

* Gargoyle's Attack
* Sandwurm's Attack
* Burrow (Devil Bug)
* Earth Breach (Sandwurm)
* Jump/High Plummet (Giant Frog)
* Pedestal Crush (Gargoyle)
* Sarcophagus Breath (Mummy)
* Scarab Plague (Pharaoh)
Forest

The Forest is made up of several locations in the Forest Zone, branching out into several paths that connect the rest of the Zone. At the start of the game, only the path to Caste City will be open, but as the game continues, paths will open up to every area in the Zone except for the path to the Mythic Zone.

## Layout

The Forest is split into several paths and dead ends that lead to the other areas in the Zone. Most of the events in the Zone will be in the forest, from mandatory events such as the meeting of Mark, to optional events such as the Futa girl, to easily missable scenes such as the man training on a scarecrow. The eastern paths lead to bridges that connect the Forest Zone to the Coastal Zone.

## Enemies

* Giant Frog
* Honey Bee
* Hornet
* Owl Mage
* Pollen Drunk Honey Bee
* Sahaguin

## Bad Ends

* Ending A3 - Honey Trap
* Ending A4 - A True Honor
* Ending A9 - Hooters
* Ending A10 - A Ribbiting Existence
* Ending A11 - Sweet Behind
* Ending B14 - One Track Mind

## Loot

* 40G - Near a streetlamp on the path to Minoh Ranch
* 50G - Southwest of Percy
* 70G - Northeast corner on the area near the Hive
* 100G - In the grove south of the northeastern flower field
* Antidote - West of the entrance to the Hornet Cave/In the cul-de-sac to the left of the northeastern garden
* Cattail - Foraged
* Cleansing Herb - Foraged
* Dispel Herb - South corner of the area near the Hornet Cave/Southeast corner of the southern flower field
* Elixir - North of the path to the Mythic Zone
* Hi-Potion - Southeast corner of the grove to the right of the path to Caste City
* Magic Water - Southeast corner of the northeastern flower field
* Owl's Down - Possible drop near the Owl Mage
* Potion - Near the entrance to Breachwood/Northwest of the Hive/east of the southwestern flower field/West of the futa girl
* Regeneration Potion - Southeast of the Hive
* Ruby Red Berry - Any of the three flower fields
* Stimulant - Near the Owl Mage
* Sturdy Branch - Foraged
* Sweet Herb - Foraged
A Web of Lies

**A Web of Lies** is a Bad End in the Desert Zone, listed as E17. It occurs after replying "Another spider?" to Ant Arachne, and then getting caught by the ants. This is only possible if Arachne has been defeated.

The ant-spider traps The Player in web, continually fucking him in order to birth an heir. Soon, the Player is father to thousands of spiders. This is a rare ending where the Player stays human and male.
Bottom's Up

**Bottoms Up!** is an Bad End in the Mythic Zone, listed as F1. It occurs after losing the QTE in the Feasting Beast, and “following the warmth”.

The Player fails to dodge the elf's magic, transforming into Connie, a bawdy barmaid. After her shift, she falls asleep on a bench, dreaming about her lusty encounters, though she also dreams of two opposing “pulls”: a murmur, and a warmth. Following the warmth will lead her to herself, making out with a patron, before her boss wakes her up. She then fully accepts her new life, serving her patrons and bedding them on the side.
Gemstone Rings

The **Gemstone Rings** are a group of Accessories that strengthen elemental attacks by 50%. There are six rings, each strengthening a different element, and are all crafted with 150G, 2 Black Iron Ingots, 1 Hearty Ring, and two Crystals. Some can also be found elsewhere.

* Ruby Ring: Fire damage, crafted with Warm Crystals. Can also be found in the Elysium Coven after the quest.
* Beryl Ring: Ice damage, crafted with Cold Crystals. Can also be found in the Warehouse.
* Amethyst Ring: Lightning damage, crafted with Sparking Crystals.
* Sapphire Ring: Water damage, crafted with Wet Crystals. Can also be found north of the Budan River.
* Tiger's Eye Ring: Earth damage, crafted with Dry Crystals. Also found in the Desert Underground.
* Emerald Ring: Wind damage, crafted with Airy Crystals. Can also be found outside the Police Station.

While the other elements do not have Gemstone Rings, the Gnarled Ring, Prayer Beads, Skull Ring, and Kinky Choker all have the same stats, and raise damage for Absorb, Holy, Dark, and Lust, respectively.
Linked by Love

**Linked by Love** is a Bad End in the Desolate Zone, listed as D37. It occurs after properly getting ready for the wedding in the Old Church, and saying 'I do'. Please see the Old Church page for info on getting ready.

The genderbent Player and Kim are married, though the Player is nervous about sex with her new husband due to her still male memories. Her husband is gentle, and they make passionate love together. Months later, they are still madly in love, and the Player has become quite the capable housewife. Even after a few years, they are still together, and the Player begins to question if she's pregnant with her first child.
Hollowed Out

**Hollowed Out** is a Bad End in the Mythic Zone, listed as F75. It occurs after getting caught by the yokai frogs twice in the second mission of the Kunoichi Quest.

The frogs surround The Player, intending to drain her spirit energy. Sure enough, when Kim goes to rescue her, the Player has been turned into an empty shell for the frogs, used as a breeder and battery.
It’s only Natural

**It's only Natural** is a Bad End in the Desert Zone, listed as E18. It occurs after losing to the Mad Paleontologist if any of the three fossils found in the Desert Underground were given to him for the Archaeology Quest. The fossil given changes the form The Player transforms into, but doesn't alter the ending specifically. Note that the Mad Paleontologist **cannot be fought in the Arena**, meaning that only one ending of his can be seen in a single save file.

The Player is tied to an operating table, the paleontologist revealing that since he cannot bring a pure dinosaur back, he'll do 'the next best thing' and combine a human, dinosaur, and lizard DNA to form a new species. The player then transforms into a dinosaur-girl, her new form falling submissive to the paleontologist as his wife.
Near and Deer

**Near and Deer** is a Bad End in the Mythic Zone, listed as Ending F15. It occurs after losing to Aisai after the Goblin Quest, and choosing to stay with the stag.

Aisai transforms The Player into a deer to suit her cowardice. Terrified by everyone staring, she flees into the forest, gradually losing her human mind. After getting startled by twigs and birds, she encounters a buck; she decides to stay with him, and forms a bond with the more feral deer, slowly regressing to match. She eventually turns into a fully feral doe, but feels calmer alongside her mate.
Entangled

**Entangled** is a negative Status Effect that lowers evasion by 50% and guard ability by 25%. It is cured after the battle ends, or after 2 to 5 turns. Some moves affect their target differently if they are entangled.

The following player moves can inflict Entangled:

* Draining Bind (100%)
* Wrap Tight (50%)

The following enemy moves can inflict Entangled:

* Bandage Bondage (25%)
* Mummify (100%)
* Sticky Web (100%)
* Stranglehold (100%)
* Tangle (100%)
* Velvet Cuffs (100%)

The following weapons and armour have Entangled properties

* Silk Shot Shortbow (5% entangled chance)
Moonlit Dreams

**Moonlit Dreams** is a Bad End in the Desolate Zone, listed as D57. It occurs after losing to the Wolf Brute.

The wolf is impressed with Kim's dominant attitude, and transforms her into a wolf alpha instead of a lowly breeder, a fate that soon befalls The Player. She spends the rest of her days submitting to Kim and the other alphas, hoping to be bred by them.
Land of Milk and Honey

**Land of Milk and Honey** is a Bad End in the Desert Zone, listed as E47. It occurs after losing in the second battle against the Echidna.

The Echidna turns Dominic into a woman, but her dick is still present, bigger and more virile than before. She has sex with Kim, giving her a penis too, which leaves only The Player untransformed. The Echidna turns him into an Apsara by causing his chest to swell with lactating breasts, their milk enveloping and feminizing him. She soon succumbs to her fate, using her dancing to entice men, and the milk floating around her body to transform them..
Impressive

**Impressive** is a Bad End in the Demon Zone, listed as C1. It occurs after losing to an Imp.

The imp forces herself upon The Player, and while she wants to keep him, she's ordered to transform him into another imp. While saddened by this, she and the new recruit have fun regardless, as the Player's memories fade away.
Nice or Naughty?

**Nice or Naughty** is a Bad End in the Desolate Zone, listed as D15. It is one of three possible endings found in the North Pole, and occurs after using the reindeer to 'fix' The Player's swollen lips. If the Player ignored the dildo, Reindeer Games is played instead. There is variation on the endings that are dependent on other factors, such as the food the Player eats and the relationship with each girl.
Love is Stone-Blind

**Love is Stone-Blind** is a Bad End in the Mythic Zone, listed as F24. It occurs after getting petrified by Cellini the Sculptor after defeating her. This ending was written by guest writer Eman230.

The Player is caught in Cellini's gaze, instantly petrified. Cellini slithers forth, brainwashing the Player and sculpting him into a basilisk: Cellini's protege. While blindfolded, she can hear the voices of the statues, and can choose the fate of Cellini's newest selection: Kim, Dominic, and an unnamed woman. The woman can be a subservient maid, a lusty ornament, or a catgirl pet; Dominic can become a helpless maiden, a buxom wife, or a wanton whore; and Kim can become a helpless slave; a dominant succubus, or an unthinking golem. Regardless of the basilisk's choices, she will soon become overwhelmed with her work, and Cellini arrives to compliment her; and to give her more intimate lessons.
Nereid Scale

> *"The scale of a Nereid, even now it drips with water."*
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The **Nereid Scale** is a dagger type weapon crafted with four Sahaguin Scales, one Charged Oil, and 100G. It uses Water-based damage and has a 10% chance to inflict Chill. It also adds Spray Shot to the user's Techniques. It may be the best daggers to use due to these factors, as it is crafted after the Coastal Zone, meaning most enemies fought will not have a resistance to Water.
Manticore

* **Tail Drain**: Deals heavy Lust HP drain with 50% chance of Frisky and 25% chance for Masochism

The **Manticore** is a unique beast monstergirl found in Djeso, though a few tasks need to be done before fighting her. Talk to the girl in the Desert Camp, and she'll claim that her boyfriend is lost in the Desert Underground. After finding him (see the map in the Desert Underground for his location), reenter the couple's house, and the party will realise the girlfriend's hidden intentions, and the Manticore fight will begin. Aside from fighting a new enemy, there is no reward for completing this quest.
Morgan

**Morgan** is a human enemy in Monline first located in the Mansion, and is fought alongside K8-II. It is possible (and perhaps mandatory) to skip this battle by choosing the correct dialogue options. He is later fought in the Pyramid alongside Harem Girl Dazahn and Harem Girl Kamber, and possibly a third time if the party loses the second.

A fellow player, Morgan uses the opportunity of being trapped in a videogame to act entirely in his own self-interests, never hesitating to transform and sell other players off (he transformed a woman into a catgirl, and notably never needed to be brainwashed by Pharaoh Farinet in order to serve her). A possible explanation for his behaviour might be due to his original party getting ambushed and transformed by Honey Bees, or perhaps the corruption of Mara.
Desert Zone

The **Desert Zone** is the fifth Zone in the game, after the Desolate Zone and before the Mythic Zone. The zone is Egyptian-themed, and is where a third party member, Dominic, joins the party. It is also the last time the Desolate Zone can be visited.

Similar to the Desolate Zone, it contains one mandatory quest, before splitting off into an open-world with various quests, enemies, and Bad Ends to find. Most of these are found in the desert, a massive area with pseudo-random events and NPCs.

## Enemies

* Ant Arachne
* Anubis
* Dazahn
* Devil Bug
* Duelist
	+ Blue Eyed White Dragon
	+ Dark Mage
	+ Harpy Woman
	+ Nut Kid
* Echidna
* Girtablilu
* Harem Girl Dazahn
* Harem Girl Kamber
* Kamber
* Khepri
* Lizardwoman
* Mad Paleontologist
* Manticore
* Morgan
* Mummy
* Pharaoh Farinet
	+ Mummy Warrior
	+ Pyramid Warrior
* Pot Devil
* Pyramid Warden
* Sandwurm
* Sphinx

## Bad Ends

* Ending E1 - Riddle Me This
* Ending E2 - Twice as Bright, Half as Long
* Ending E3 - The First of Nine
* Ending E4 - What's in a Name?
* Ending E5 - A Riddle Wrapped in, Like, an Enigma
* Ending E6 - The Mummy's Boy
* Ending E7 - Are You My Mummy?
* Ending E8 - Singleminded
* Ending E9 - A Sellers Market
* Ending E10 - Anubintervention
* Ending E11 - Pick Your Poison
* Ending E12 - Cexigua
* Ending E13 - Surrogacy
* Ending E14 – When You're Least Expecting
* Ending E15 - Cock Roach
* Ending E16 - PermanAnt Residence
* Ending E17 - A Web of Lies
* Ending E18 - It’s only Natural
* Ending E19 - Go Down in Prehistory
* Ending E20 - Outbreak
* Ending E21 - Pricked
* Ending E22 - Ye Mighty, And Despair!
* Ending E23 - One Man's Meat is One Girl's Poison
* Ending E24 - Sting Operation
* Ending E25 - Golden Girls
* Ending E26 - Back to Reality
* Ending E27 - Wish Granted
* Ending E28 - Fallen Warrior
* Ending E29 - Hot and Unbothered
* Ending E30 - Friends Forever, Stick Together
* Ending E31 - Heart of the Cards
* Ending E32 - Fatal Fate
* Ending E33 - Boy Toyed With
* Ending E34 - Stuck in the Sexpot
* Ending E35 - The Walls Have Eyes and Ears
* Ending E36 - Judge Not, Lest Ye Be Judged
* Ending E37 - Living Vicariously is Still Living
* Ending E38 - In the Lap of the Gods
* Ending E39 - In the Grace of the Gods
* Ending E40 - I Wanna Melt in Your Mouth
* Ending E41 - Cooked to Perfection
* Ending E42 - Dancing for Tips
* Ending E43 - Lover's Martyrdom
* Ending E44 – Strap on the Feedbag
* Ending E45 - Hunger is the Best Sauce
* Ending E46 - Succubus of the Sands
* Ending E47 - Land of Milk and Honey
* Ending E48 - Mother's Little Helpers
* Ending E49 - Can't Teach the Mother to Lay Eggs
* Ending E50 - It's a Long Story
* Ending E51 - Desert Omens
* Ending E52 - Puffed up with Pride

## Locations

* Djeso
* Desert Expanse
* Desert Town
* Desert Underground
* Pyramid
* Volcanic Cavern
Harpy Nest

The **Harpy Nest** is a small location after the Maid Quest, where The Player and Kim must save Dominic and their driver from Harpies.

## Layout

The nest has three floors, all guarded by Harpies. While the party can sneak past them, it might be wise to engage them in order to gain more SP. On the third and final floor, the **Old Key** picked up does not open the door on the same floor; instead, it opens a door on the first, which leads to another **Old Key**.

## Enemies

* Harpy
* Harpy Matriarch

## Bad Ends

* Ending F10 - Circle of Life
* Ending F11 - The Featherweight Tramp

## Loot

* Carved Headband: Outside the Nest, to the left
* Spell Scroll: Night Star: First floor, chest to the left
Black Spot

**Cost:** 8 MP

**Shift:**

**Source**: Imitation from Kraken (18 SP)

Performing **Black Spot** removes Magic Evade from a single target, and debuffs Luck by two stages for five turns. It is obviously a good move to use when an enemy has Magic Evade, but its debuff isn't as useful enough to perform the skill for that alone.
Paralyzed

**Paralyzed** is a negative Status Effect that prevents the afflicted from acting or evading. It lasts up to 2 turns, and has a 50% chance to be removed when taking damage, making it a more powerful, if shorter lasting, version of Sleeping.

The following player moves can inflict Paralysis:

* WIP!

The following enemy moves can inflict Paralysis:

* WIP!
Nereid

The **Nereid** is a mandatory boss fish enemy of the Coastal Zone, spawning with a Kappa and a Sahuagin. Ignore the two as she must be defeated swiftly. Once she says, "This is taking too much time", she will get a buff that heals her for 75 HP each turn, making most of your attacks do negligible damage, while her attack Drench can do a massive 200 each.
Pot Devil

The **Pot Devil** is a golem monstergirl found in the Pyramid's Waterway. She can be avoided if The Player leaves the room when a pot shakes; otherwise, he'll fight her alone and without gear. Her special ability involves her splitting into three pots. If the correct pot is hit (the pot with glowing red dots), she'll be stunned, and the same will happen to the Player if the wrong pot is attacked.
Kitsune

**Kitsune** is a yokai monstergirl, and the final boss of the Fera Quest. She cannot be defeated by the party (she'll actually intercept The Player if he uses Omega), and so the party must distract her, while Fera prepares to exorcise Robin's corruption. This involves dealing at least 100 damage every turn for ten turns; if the party fails four times, the battle ends.

While Kitsune is incredibly powerful, her lack of variety can be exploited. She can only perform Fire damage (aside from a weak Impact attack), so equip the party with Fire-resistant gear. Furthermore, while she cannot be sealed or put to sleep, she *can* be Stunned and Interrupted; this is crucial, as Sessho-seki takes a single turn to charge, before instakilling its target.
Bisexual Healing

**Bisexual Healing** is a Bad End in the Desolate Zone, listed as D9. It occurs after using the shower on the Hospital's 3rd floor with Kim in the party.

After his shower, both The Player's clothes and Kim are missing. He finds a nurse's outfit and searches for Kim, all the while his body and mind feminizes without his knowledge. Soon, nothing is left of the Player's old mind, and the black-haired nurse retreats upstairs to make out with the also nurse-ified Kim.
Bustin’ makes me feel good!

**Bustin makes me feel good!** is a Bad End in the Desolate Zone, listed as D33. It occurs after losing to the Ghost.

The Ghost traps The Player to a 'life' of being a ghost, changing his appearance to that of a woman (though he only sees himself that way; in reality, ghosts lack appearances at all). He spends his days scaring people, but that gets boring, so he moves on to possession, losing the virginity of the woman he currently possesses, before moving on to other couples, 'fixing' their relationships. He only realises how his possessions are influencing people when he's greeted by an angry mob, but they can't do anything to him, being dead, so he takes off into the night, intent on making the world a sluttier place.
Go Down in Prehistory

**Go Down in Prehistory** is a Bad End in the Desert Zone, listed as E19. It occurs after losing to the Mad Paleontologist when the Horn Fossil was given to him for the Archaeology Quest, which can be found in the Volcanic Cavern. Note that the Mad Paleontologist **cannot be fought in the Arena**, meaning that only one ending of his can be seen in a single save file.

The Player is tied to an operating table, the paleontologist revealing that since he cannot bring a pure dinosaur back, he'll do 'the next best thing' and combine a human, dinosaur, and lizard DNA to form a new species. The Player then transforms into a dinosaur-girl, but even though the paleontologist claims she is evolutionarily forced to serve him, she retains her free will, though not her human mind. She flees the paleontologist, settling down with the lizard girl from the tests and ruling over the others in the cave.
Flexibility

*Cost: '*10 MP

**Shift:**

**Source**: Imitation (28 SP)

Casting **Flexibility** inflicts the user with Slippery, and always goes first. While this move seems counter-intuitive, Slippery's 50% evasion buff may be beneficial in certain situations. This skill is unique in that it does not require an enemy encounter; the move's description says it came from a Doppelganger, and while they used to be an enemy, it is no longer encounterable in the current version.
Like they do on the Discovery Channel

**Like they do on the Discovery Channel** is a Bad End in the Desolate Zone, listed as D76. It occurs after losing the Gremlin's game by completely turning into a dog. See the Werewolf Quest for more information on how to achieve this. Based on if The Player ends up male or female, some of the images will change.

The Player ends the game in the body of a domestic dog, with a mind soon matching. They are led away, confused by all the horrible smells, but soon settles down with a mate, their life as a human long forgotten.
Forest Zone

The **Forest Zone** is the first Zone in the game, and as such, acts as a tutorial. This is where PXE, Robin, and other characters are introduced, as well as a basic rundown of the controls and mechanics, with a more complex tutorial available in Caste City. It can potentially be the shortest Zone in the game, as there is only one mandatory section. Most of the areas can be found on the branching paths of the Forest. Interestingly, it does not contain an Orb, implying that The Player will have to revisit it at some point.

## Enemies

* Arachne
* Blue Slime
* Giant Frog
* Greenworm
* Holstaurus
* Honey Bee
	+ Can summon Bee Drone
* Hornet
* Mouse
* Owl Mage
* Pollen Drunk Honey Bee

## Bad Ends

* Ending A1 - Liar Liar
* Ending A2 - Addiction
* Ending A3 - Honey Trap
* Ending A4 - A True Honor
* Ending A5 - Absolute Power
* Ending A6 - Slice of Life
* Ending A7 - Fluid Hunt
* Ending A8 - Stay Awhile and Listen
* Ending A9 - Hooters
* Ending A10 - A Ribbiting Existence
* Ending A11 - Sweet Behind
* Ending A12 - Pillars to the Temple

## Locations

* Breachwood
* Caste City
* Forest
* Hive
* Hornet Cave
* Minoh Ranch
Hand Buzzer

> *"A ring that releases an electric shock when making contact."*
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The **Hand Buzzer** is a claws type weapon obtained from the Mirane Carnival for 15 Tickets. It is one of the most powerful claws in the game, and one of the more powerful weapons in general, with high stats, Lightning damage, and best of all, a 30% chance to Paralyze.
A Match Forced in Heaven

**A Match Forced in Heaven** is a Bad End in the Desolate Zone, listed as D35. It occurs after touching the flowers in the Old Church and saying "I do".

The Player's attempt to play along with the trap backfires, and the couple are caught in a never-ending honeymoon with Kim as the blushing bride and the Player as the doting husband.
I am the Law!

**I am the Law!** is a Bad End in the Desolate Zone, listed as D38. It occurs after failing to escape the Jail in time.

The Player is 'punished' with sex, and after passing out from exhaustion, wakes up handcuffed and in a police uniform, his body made female save for her dick. She is then force to felate men for days until she gains a vagina, after which she is fucked vaginally. After her brains are fucked out of her, she is taught police training, becoming a big breasted policewoman slut.
Long Live the Princess

**Long Live the Princess** is a Bad End in the Mythic Zone, listed as F27. It occurs after letting go of the statue at the end of the Princess Quest, bribing and threatening during the investigation, and “taking down” the bandits.

The Player, now Princess Rien, lets go of her statue. She was unable to save her friend Marianne, and goes back to her castle, ashamed. She resolves to help her people, and so investigates a string of disappearances, leading to the Elf Trio. Not expecting a human to use magic, Rien quickly overpowers them; however, head maid Naomi is taken hostage. She obliterates two bandits, and transforms the head bandit into a prostitute; then, she and the guards raze the pub and slaughter its thugs. Princess rules over a peaceful Mirane with an iron (and magical) fist, swearing to never lose anyone again.
Pipe Dreams of Wet Dreams

**Pipe Dreams of Wet Dreams** is a Bad End in the Demon Zone, listed as C8. It occurs after losing to Amarya when The Player is male.

Aralu is converted into a succubus and pleads with Amarya for her to punish the Player personally.The Player is then trapped in a never ending cycle of the porn themed dreams Amarya subjected him to earlier.
Misty Wood

> *"A piece of wood harvested from the Mystic Woods. A thin mist is leaking out of it."*
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**Misty Wood** is a Material in Monline, foraged in the Mystic Woods. It is used to create the Black Hand Falchion (4), Crest Shield (3), and Soldier's Crossbow (8).

The following enemies drop Misty Wood:

* Aisai (20% drop, 10% drop, 50% steal)
* Cevia (20% drop, 10% drop, 50% steal)
* Reylen (20% drop, 10% drop, 50% steal)
Javelin Toss

**Source**: 26 SP

**Cost:** 10 AD

Performing **Javelin Toss** deals massive weapon-dependent damage to a single foe, and inflicts Exhaustion on the user. Its low cost and high damage make this move tempting during the tail end of battles.

The following characters can perform Javelin Toss:

* Kim (requires Spear Master)
Let Me Patch You Up

**Let Me Patch You Up** is a Bad End in the Desolate Zone, listed as D3. It occurs after entering the lab room in the Hospital during the Nurse Event.

The Player's heart stops, and she awakens to an unbearable cold. She notices in a mirror that she has turned into a zombie girl. She retains enough willpower to spend her days healing the sick instead of searching for men, becoming a nurse for the hospital.
Mother's Little Helpers

**Mother's Little Helpers** is a Bad End in the Desert Zone, listed as E48. It occurs after reading the Relic of Hathor, which is obtained after the second Echidna fight.

The Player gets absorbed in the book, and its curse warps his body and mind to become the next Echidna. She enters Djeso and transforms its inhabitants. Their fates depend on which spells are used:

* Auburn Adventurer
	+ Hyper Lust+Milk Production: Horny lactater
	+ Hyper Lust+Gender Swap: Horny man
	+ Instant Impregnation+Milk Production: Pregnant lactater
	+ Instant Impregnation+: Hyperpregnant
* Ginger man
	+ Gender Swap+Gender Swap: Hermaphrodite
	+ Gender Swap+Instant Impregnation: MILF
	+ Hyper Lust+Gender Swap: Horny woman
	+ Hyper Lust+Hyper Lust: Hyper-horny man
* Hidden Merchant
	+ Gender Swap+Instant Impregnation: Pregnant woman
	+ Gender Swap+Hyper Lust: Horny woman
	+ Hyper Lust+Cum Production: Leaky man
	+ Hyper Lust+Forever Fertile: Virile man
* Merchant
	+ Gender Swap+Milk Production: Lactating woman
	+ Gender Swap+Hyper Lust: Horny woman
	+ Hyper Lust+Forever Fertile: Virile man
	+ Hyper Lust+Gender Swap:Horny woman
* Blonde woman
	+ Gender Swap+Forever Fertile: Virile man
	+ Gender Swap+Hyper Lust: Horny man
	+ Hyper Lust+Forever Fertile: Horny woman
	+ Hyper Lust+Instant Impregnation: Pregnant woman
* Pregnant woman
	+ Hyper Lust: Horny pregnant woman
	+ Instant Milk Production: Lactating pregnant woman

After transforming the whole town (the towns' final forms do not matter), the Player continues elsewhere, giving life to all sides of the desert.
Dust Pouch

**Dust Pouches** are Combat Tools that deal light elemental damage. They can be beneficial in the first two zones, when the player doesn't have much access to elemental damages; Ice Pouches are useful for the Coastal Zone, for instance. Chunks Pouches act the same, but deal medium damage instead.

Kindle, Spark, and Frost can be bought from the ship merchant on the Eurus Sea. Sap, Drip, and Grit can be bought from a merchant in Diran Island. Kindle and Dim can be bought from the merchant in Barricade Town.