Amy Sorel

## Personal Info

Birthplace: Rouen, French Empire (France)

Gender: Female

Weapon: Rapier

Weapon Name: Albion

Style: La Rapiere des Sorel

Soul: Loyalty

## Stages

Romanian Valley: Castle Siege (3)

Wolfkrone Monument (4)

Dark Capital Ostrheinsburg (BD)

after the loss of her parents. One day, she came across a man named Raphael Sorel, who was being chased by the local authorities. She hid Raphael from the
soldiers who were pursuing him; though only in spite of the soldiers, who ran
her poverty-stricken town. As Raphael had never owed his life to anyone before,
he felt he must protect and repay her. He felt something he never had before
for Amy, so he took her into his home and looked after her as his own daughter,
to repay her for the kindness she had shown to him.

### Soul Calibur 3

Raphael had left her, left this castle home behind. She knew he had done it
for her sake, because he wanted her to be happy more than anything else in the
world. She understood, nevertheless she was restless without him.

Amy recalled the days before they arrived in these lands, when they had
lived in the west. And she remembered the day he had returned from a long
journey. He had collapsed on the floor at once, having incurred deep wounds.
Far from ordinary wounds, these were infected and gave off a strange stench.
After several days they showed no signs of healing. When she tried to clean the
wounds, the viscous fluid that stuck to her skin was the wrong color: a baleful
shade close to black.

By the time he began to recover, the aberrations had spread over his whole
body, as well as to the girl who had nursed him. The shadows that had seeped
out of the darkness had stained them the same color. This was the power of Soul Edge, a phenomenon called "malfestation". Amy understood that the two
of them had stepped beyond the boundaries of humanity.

*"Be a good girl. I'll be back in a while."*

Those were the last words to her, but Amy had to ponder them for a moment.
Even the most dutiful fledgling takes flight when the longing for its parents
grows too strong.

*(The cursed sword, Soul Edge. Did he leave in order to find it again?)*

A single butterfly was being tossed about on the cold night winds like a
lonely star drifting far from heaven; like a soul freed from all its burdens.
Silently, with all her feelings tucked away where none could read them, Amy
pushed open the door.

## Ending

### Soul Calibur 4

With Soul Calibur in his power, Raphael attempts to use the
sword to create a new world for Amy and himself. When the sword didn't react to
his request, Raphael slaughter his two personal servants, claiming that this
world now truly belongs to only himself and Amy, judging that his maidens
should never have been here. As he cackles maniacally, Amy sneaks up from
behind the megalomaniac and pushes him into the edge before him, though this
certainly does no lasting harm to Raphael. She smiles mischievously when the
words "RING OUT!" humorously featured alongside the announcer's
voiceover. The text-only epilogue then says, thus, confirming that Amy would
never truly hurt her father:

"And then, Amy and Raphael created their own new
world..."

## Critical Finish

**Thousand Roses**: In Amy's Critical Finish, she rapidly stabs her
opponent like Raphael's *Unending Stings* and pink rose petals appear when
hit. After the second to last hit, as a final blow she does a slow motion hit
and the opponent is flung a far distance with rose petals falling. After that,
she says, "*Pathetic*." If she does this against Raphael, she
will instead ask, "*Does it hurt?*" Scheherazade also use this
critical finish but a feather will appear instead of rose petals.

## Weapon Arts

Arcunum Columba: This is one of her signature moves, High
Arc, which now is a Break Attack. Before performing it, Amy bows down to her
opponent in animation, the same she did during her taunt in SCIII, dodging all
coming attacks, and immediately delivers a blow. During the hit time freezes
for a few seconds. It's very simple to create a combo both before and after the
move, but the range of this Weapon Art is pretty short. If the attack is
landed, the opponent is thrown behind you, never hitting the wall, so you can
keep on beating him. You can also turn around and activate it again and again,
or to do so after performing Circular Blitz every time after the Weapon Art.
The effect of the move remains the same, when opponent is hit while standing,
lying on the ground or caught in the middle-air and he'll never be stunned by
it. It easily turns into a combo, extends wall combos and is absolutely safe if
blocked by the opponent.

Bloody Funeral: That's a transformation of Amy's Unblockable
Attack into a Weapon Art. At the beginning there's an animation of her turning
around, and then she momentously unleashes a piercing blow on the opponent.
This Break Attack have a nice combination of a long range, almost immediate
start and great combo possibilities, including unlimited consecutive use of the
move. The opponent is hit even if he lies idly on the ground and it's pretty
simple to catch him with this attack in the air. He won't be stunned after
being attacked by it in any case. There's a small chance of being hit by the
opponent's middle or low attacks after the animation, but all high attacks will
surely be avoided. Being safe even when blocked, this Weapon Art can also be
used as a beginning of a wall combo.

Abyssal Reaper: That's a rapid combination of Lilith Parry
and Dark Abyss. At first Amy lowers her rapier, performing Lilith Parry, after
that there's a slight side step of hers with the animation, in which she says
"It's your fault", drawing the rapier closer to her chest, and at
last she releases a deadly mid-range (virtually long-range) Break Attack as she
jumps forward. Her sword no longer emits purple glow during Lilith Parry. The
effect of the Weapon Art depends on whether the Lilith Parry is activated by a
coming middle or high attack of the opponent. If Guard Impact goes off, the
opponent bounces off the ground after the blow, enabling Amy to perform a
combo, if not, the opponent is just knocked down to the ground, in that case he
can hit the wall. Either way, this attack does massive damage (though it's
stronger if Guard Impact has been activated), doesn't stun the opponent, cannot
be stopped and is extremely efficient during a fight. It always causes a Guard
Burst, in case the opponent is guarding. In spite of its low chaining
abilities, this move is a perfect way to stop endless series of the opponent's
attacks. It possible sometimes to extend a wall combo with it and turn some
regular attacks like Bleak Touch or Soaring Flutter into a combo. The strike is
vertical, but nevertheless, the opponent is still unlikely to side-step it.
Furthermore, she never jumps over the enemy during it, even when he's on the
ground. In its version with Guard Impact, another Abyssal Reaper will go as a
combo, but it won't without it.

Stray Ghost: This Weapon Art is more often referred to as a
"vampire bite". It's a grab, which can be performed at any distance,
but there are certain details. Once it's activated colors on the screen fade
and Amy does her taunt movement (she combs her hair), saying "What are you
scared of?", then she turns around and walks ahead, but she also flickers
rapidly until she appears behind the enemy, says "Come to me", colors
go back to normal and she grabs him, biting his neck. The movement of the grab
itself is that of Raphael's female version of Mermet de Vec with 15 hits, where
the first one is about thrice as damaging as the rest fourteen. It has the same
"healing" abilities if you press the required buttons. She teleports
behind the opponent's back regardless of the distance between them and it also
works on enemies when they crouch, so it's fair to call it a middle grab. It
has an immediate start, which enables you to perform a great amount of combos
and wall combos with it at the end. This throw won't fail even when a stunned
enemy is almost on the ground after an attack (though it depends on the angle),
but it works only on opponents on their feet. Under no circumstances you can be
interrupted while performing it. However, even a move like this has its
drawbacks. At first, it isn't very damaging and it takes a lot of time. And
since she vanishes and emerges behind the enemy, there are particular nuances
when the opponent is standing close to the wall or the edge of the arena. If
that occurs, then Amy will appear not behind, but in front of him and it will
work nicely unless there's a distance between you and the enemy. For some
reason, this gap will remain the same after her teleportation and she'll simply
grab the air, although it won't fail if at the beginning of the activation Amy
is standing backwards. All things considered, Stray Ghost is quite a unique and
fun Weapon Art to use, as grabs have never been so easy to create a combo with,
let alone an unlimited distance and health restoration it provides.