Music in Prince Caspian

This page documents information about Prince Caspian's music files.

Unlike other Nu2 games of the time, Prince Caspian uses `.WAV` files for music instead of `.OGG` files. Otherwise, it remains relatively similar to other music.cfg titles.

## `MUSIC.CFG`

```
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;                                                          ;
;  Caspian Music.CFG  =  Music, CutScenes, Overlays, etc.  ;
;                                                          ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

; Global Settings

STRICT                   ; causes any errors to stop execution - during development
	PATH "Audio\_Dialogue\$LANG\"

	OVERLAY "Caspian\Ca_INeedAHH"		ATTENUATION -4.5	ID Ca_INeedAHH
	OVERLAY "Caspian\Ca_INeeSomeTHM"	ATTENUATION -4.5	ID Ca_INeeSomeTHM
	OVERLAY "Caspian\Ca_LookItSICDTBM"	ATTENUATION -4.5	ID Ca_LookItSICDTBM
	OVERLAY "Caspian\Ca_SomeAssistP"	ATTENUATION -4.5	ID Ca_SomeAssistP
	OVERLAY "Caspian\Ca_WeHaveTDTT" 	ATTENUATION -4.5	ID Ca_WeHaveTDTT
	OVERLAY "Caspian\Ca_WouldYouHelpM"	ATTENUATION -4.5	ID Ca_WouldYouHelpM

	OVERLAY "Dwarf\Dwar_HmmBetSSLM" 	ATTENUATION -4.5	ID Dwar_HmmBetSSLM
	OVERLAY "Dwarf\Dwar_SomeoneCGTH"	ATTENUATION -4.5	ID Dwar_SomeoneCGTH
	OVERLAY "Dwarf\Dwar_ThatHoleGS" 	ATTENUATION -4.5	ID Dwar_ThatHoleGS
	OVERLAY "Dwarf\Dwar_ThisTunnMBA"	ATTENUATION -4.5	ID Dwar_ThisTunnMBA

	OVERLAY "Edmund\Ed_AfraidICDTBM"	ATTENUATION -4.5	ID Ed_AfraidICDTBM
	OVERLAY "Edmund\Ed_AnyHelpAppr" 	ATTENUATION -4.5	ID Ed_AnyHelpAppr
	OVERLAY "Edmund\Ed_ComeOnSomeon"	ATTENUATION -4.5	ID Ed_ComeOnSomeon
	OVERLAY "Edmund\Ed_DontThinkICDT"	ATTENUATION -4.5	ID Ed_DontThinkICDT
	OVERLAY "Edmund\Ed_GiveMeSomeH" 	ATTENUATION -4.5	ID Ed_GiveMeSomeH
	OVERLAY "Edmund\Ed_IllNeedSH"		ATTENUATION -4.5	ID Ed_IllNeedSH

	OVERLAY "Lucy\Lu_ABitOfHelp"		ATTENUATION -4.5	ID Lu_ABitOfHelp
	OVERLAY "Lucy\Lu_GiveMeAHWY"		ATTENUATION -4.5	ID Lu_GiveMeAHWY
	OVERLAY "Lucy\Lu_HelpMePlease"		ATTENUATION -4.5	ID Lu_HelpMePlease
	OVERLAY "Lucy\Lu_ICantDoTA"		ATTENUATION -4.5	ID Lu_ICantDoTA
	OVERLAY "Lucy\Lu_SomeAssistP"		ATTENUATION -4.5	ID Lu_SomeAssistP
	OVERLAY "Lucy\Lu_SomebodyH"		ATTENUATION -4.5	ID Lu_SomebodyH

	OVERLAY "Peter\Pe_ComeOnGMAH"		ATTENUATION -4.5	ID Pe_ComeOnGMAH
	OVERLAY "Peter\Pe_GiveMAHNOW"		ATTENUATION -4.5	ID Pe_GiveMAHNOW
	OVERLAY "Peter\Pe_HelpMe"		ATTENUATION -4.5	ID Pe_HelpMe
	OVERLAY "Peter\Pe_IDontSYCH"		ATTENUATION -4.5	ID Pe_IDontSYCH
	OVERLAY "Peter\Pe_IllNSHWT"		ATTENUATION -4.5	ID Pe_IllNSHWT
	OVERLAY "Peter\Pe_SomeoneHWT"		ATTENUATION -4.5	ID Pe_SomeoneHWT

	OVERLAY "Reepicheep\Re_GoingTNAHWTO"	ATTENUATION -4.5	ID Re_GoingTNAHWTO
	OVERLAY "Reepicheep\Re_HelpMePlease"	ATTENUATION -4.5	ID Re_HelpMePlease
	OVERLAY "Reepicheep\Re_IAmInNOH"	ATTENUATION -4.5	ID Re_IAmInNOH
	OVERLAY "Reepicheep\Re_ICannOTdtbm"	ATTENUATION -4.5	ID Re_ICannOTdtbm
	OVERLAY "Reepicheep\Re_SeemsIINOSA"	ATTENUATION -4.5	ID Re_SeemsIINOSA
	OVERLAY "Reepicheep\Re_YourAssWNGU"	ATTENUATION -4.5	ID Re_YourAssWNGU
	OVERLAY "Reepicheep\Re_WereYTLAHIBMG"	ATTENUATION -4.5	ID Re_WereYTLAHIBMG

	OVERLAY "Susan\Su_CanYouHelpMe" 	ATTENUATION -4.5	ID Su_CanYouHelpMe
	OVERLAY "Susan\Su_GiveMeAHWY"		ATTENUATION -4.5	ID Su_GiveMeAHWY
	OVERLAY "Susan\Su_Hello_Help"		ATTENUATION -4.5	ID Su_Hello_Help
	OVERLAY "Susan\Su_ImSurICDTM"		ATTENUATION -4.5	ID Su_ImSurICDTM
	OVERLAY "Susan\Su_OKIGTNSHH"		ATTENUATION -4.5	ID Su_OKIGTNSHH
	OVERLAY "Susan\Su_SomeAWBGApp"		ATTENUATION -4.5	ID Su_SomeAWBGApp

	OVERLAY "Trumpkin\Tr_AHandNeedOH"	ATTENUATION -4.5	ID Tr_AHandNeedOH
	OVERLAY "Trumpkin\Tr_AreYGTHelpMe"	ATTENUATION -4.5	ID Tr_AreYGTHelpMe
	OVERLAY "Trumpkin\Tr_CantFATTCBH"	ATTENUATION -4.5	ID Tr_CantFATTCBH
	OVERLAY "Trumpkin\Tr_ComeOnINAH"	ATTENUATION -4.5	ID Tr_ComeOnINAH
	OVERLAY "Trumpkin\Tr_GiveUsAHand"	ATTENUATION -4.5	ID Tr_GiveUsAHand
	OVERLAY "Trumpkin\Tr_HelpAnyone"	ATTENUATION -4.5	ID Tr_HelpAnyone
	OVERLAY "Trumpkin\Tr_ImSureThatLS"	ATTENUATION -4.5	ID Tr_ImSureThatLS
	OVERLAY "Trumpkin\Tr_TAWayTISure"	ATTENUATION -4.5	ID Tr_TAWayTISure
	OVERLAY "Trumpkin\Tr_ThatsBEFMTFT"	ATTENUATION -4.5	ID Tr_ThatsBEFMTFT
	OVERLAY "Trumpkin\Tr_ThisTunnMBVU"	ATTENUATION -4.5	ID Tr_ThisTunnMBVU
	OVERLAY "Trumpkin\Tr_WhatDoYEICDTA"	ATTENUATION -4.5	ID Tr_WhatDoYEICDTA

	OVERLAY "Telmarine\Tel3_Telmar" 	ATTENUATION -4.5	ID Tel3_Telmar
	OVERLAY "Telmarine\Tel3_KillTBeasts"	ATTENUATION -4.5	ID Tel3_KillTBeasts
	OVERLAY "Telmarine\Tel3_ITNOTheKing"	ATTENUATION -4.5	ID Tel3_ITNOTheKing
	OVERLAY "Telmarine\Tel2_Telmar" 	ATTENUATION -4.5	ID Tel2_Telmar
	OVERLAY "Telmarine\Tel2_KillTBeasts"	ATTENUATION -4.5	ID Tel2_KillTBeasts
	OVERLAY "Telmarine\Tel1_ForTheKing"	ATTENUATION -4.5	ID Tel1_ForTheKing
	OVERLAY "Telmarine\Tel2_ITNOTheKing"	ATTENUATION -4.5	ID Tel2_ITNOTheKing
	OVERLAY "Telmarine\Tel1_Telmar" 	ATTENUATION -4.5	ID Tel1_Telmar
	OVERLAY "Telmarine\Tel1_KillTBeasts"	ATTENUATION -4.5	ID Tel1_KillTBeasts
	OVERLAY "Telmarine\Tel2_ForTheKing"	ATTENUATION -4.5	ID Tel2_ForTheKing
	OVERLAY "Telmarine\Tel1_ForTelmar"	ATTENUATION -4.5	ID Tel1_ForTelmar
	OVERLAY "Telmarine\Tel2_ForTelmar"	ATTENUATION -4.5	ID Tel2_ForTelmar
	OVERLAY "Telmarine\Tel1_ITNOTheKing"	ATTENUATION -4.5	ID Tel1_ITNOTheKing
	OVERLAY "Telmarine\Tel3_ForTelmar"	ATTENUATION -4.5	ID Tel3_ForTelmar
	OVERLAY "Telmarine\Tel3_ForTheKing"	ATTENUATION -4.5	ID Tel3_ForTheKing
	OVERLAY "Telmarine\Tel2_ThsSomeoneH"	ATTENUATION -4.5	ID Tel2_ThsSomeoneH
	OVERLAY "Telmarine\Tel2_SoundTAlarm"	ATTENUATION -4.5	ID Tel2_SoundTAlarm
	OVERLAY "Telmarine\Tel2_NeedBackup"	ATTENUATION -4.5	ID Tel2_NeedBackup
	OVERLAY "Telmarine\Tel2_ISeeYou"	ATTENUATION -4.5	ID Tel2_ISeeYou
	OVERLAY "Telmarine\Tel1_WeHaveAIntr"	ATTENUATION -4.5	ID Tel1_WeHaveAIntr
	OVERLAY "Telmarine\Tel1_Intruder"	ATTENUATION -4.5	ID Tel1_Intruder
	OVERLAY "Telmarine\Tel1_Guards"		ATTENUATION -4.5	ID Tel1_Guards
	OVERLAY "Telmarine\Tel1_FetchHelp"	ATTENUATION -4.5	ID Tel1_FetchHelp
	OVERLAY "Telmarine\Tel2_Trespasser"	ATTENUATION -4.5	ID Tel2_Trespasser
	OVERLAY "Telmarine\Tel3_WareTGiant"	ATTENUATION -4.5	ID Tel3_WareTGiant
	OVERLAY "Telmarine\Tel1_FleeTMonstv"	ATTENUATION -4.5	ID Tel1_FleeTMonstv
	OVERLAY "Telmarine\Tel2_WatchOut"	ATTENUATION -4.5	ID Tel2_WatchOut
	OVERLAY "Telmarine\Tel3_BackMeUp"	ATTENUATION -4.5	ID Tel3_BackMeUp
	OVERLAY "Telmarine\Tel2_ImHurt" 	ATTENUATION -4.5	ID Tel2_ImHurt
	OVERLAY "Telmarine\Tel1_ImBleedHere"	ATTENUATION -4.5	ID Tel1_ImBleedHere
	OVERLAY "Telmarine\Tel1_ImInjured"	ATTENUATION -4.5	ID Tel1_ImInjured
	OVERLAY "Telmarine\Tel3_HelpMe" 	ATTENUATION -4.5	ID Tel3_HelpMe

ALBUM "GameFrontEnd"

	PATH "Audio\_Music\"	; prefixes these track names

	;NOMUSIC "FrontEnd_amb"	ATTENUATION -3  ID main_titles
	QUIET  "Titles"		ATTENUATION -6  ID main_titles

	;NOMUSIC "FrontEnd_amb"	ATTENUATION -3  ID main_titles
	QUIET  "Options"	ATTENUATION -6  ID generic

	QUIET  "Game_Credits"	ATTENUATION -6  ID game_credits

	;NOMUSIC "FrontEnd_amb"	ATTENUATION -3  ID main_titles
	QUIET  "LevelSelect"	ATTENUATION -6  ID level_select

	QUIET "DCP_Fade"	ATTENUATION -6 NONLOOPING ID DCP_Fade
	QUIET "CPR_Fade"	ATTENUATION -6 NONLOOPING ID CPR_Fade
	QUIET "MC_Fade"		ATTENUATION -6 NONLOOPING ID MC_Fade
	QUIET "AOC_Fade"	ATTENUATION -6 NONLOOPING ID AOC_Fade
	QUIET "AH_Fade"		ATTENUATION -6 NONLOOPING ID AH_Fade
	QUIET "BOB_Fade"	ATTENUATION -6 NONLOOPING ID BOB_Fade

; ---- Defend Cair Paravel ----

ALBUM "CairParavelHub"	; This must match the level name

	PATH "Audio\_Music\CairParavelHub\"	; prefixes these track names

		NOMUSIC	"Options" 			ATTENUATION -100	ID generic
		QUIET	"Options" 			ATTENUATION -6		ID generic
		ACTION	"Options"			ATTENUATION -6		ID generic

		NOMUSIC	"CP_Courtyard_amb"		ATTENUATION -3.5 	ID courtyard IX 00.00 IX 65.00
		QUIET	"CP_Courtyard_mix"		ATTENUATION -3.5	ID courtyard IX 00.00 IX 65.00
		ACTION	"CP_Courtyard_mix"		ATTENUATION -3.5	ID courtyard IX 00.00 IX 65.00

		NOMUSIC	"CP_BeachOverlook_amb"		ATTENUATION -2.5	ID ships IX 00.00 IX 19.00 IX 48.00 IX 62.00
		QUIET	"CP_BeachOverlook_mix"		ATTENUATION -2.5	ID ships IX 00.00 IX 19.00 IX 48.00 IX 62.00
		ACTION	"CP_BeachOverlook_mix"		ATTENUATION -2.5	ID ships IX 00.00 IX 19.00 IX 48.00 IX 62.00

		NOMUSIC	"CP_Battlefield_amb"		ATTENUATION -3.0 	ID battlefield IX 00.00 IX 72.00
		QUIET	"CP_Battlefield_mix"		ATTENUATION -3.0	ID battlefield IX 00.00 IX 72.00
		ACTION	"CP_Battlefield_mix"		ATTENUATION -3.0	ID battlefield IX 00.00 IX 72.00

		NOMUSIC	"CP_Battlements_amb"		ATTENUATION -3.5	ID battlements IX 00.00 IX 45.00
		QUIET	"CP_Battlements_mix"		ATTENUATION -3.5	ID battlements IX 00.00 IX 65.00
		ACTION	"CP_Battlements_mix"		ATTENUATION -3.5	ID battlements IX 00.00 IX 65.00

		NOMUSIC	"CP_ThroneRoom_amb" 		ATTENUATION -6 		ID throneroom IX 00.00 IX 60.00
		QUIET	"CP_ThroneRoom_qui" 		ATTENUATION -6 		ID throneroom IX 00.00 IX 69.00
		ACTION	"CP_ThroneRoom_act" 		ATTENUATION -6		ID throneroom IX 00.00 IX 73.00

		NOMUSIC "CP_FinalBattle_amb"		ATTENUATION -5		ID CP_Final_Battle IX 00.00 IX 54.00
		QUIET	"CP_FinalBattle_mix"		ATTENUATION -5		ID CP_Final_Battle IX 00.00 IX 54.30
		ACTION  "CP_FinalBattle_mix"		ATTENUATION -5		ID CP_Final_Battle IX 00.00 IX 54.30

	PATH "Audio\_Overlays\CairParavelHub\"

		;OVERLAY "CP_Stairs_Portcullis"		ATTENUATION -4.5	ID CP_Stairs_Portcullis		DUCK -1 0.10
		;OVERLAY "Cog_Placed_1"			ATTENUATION -6		ID Cog_Placed_1			DUCK -6 0.15
		;OVERLAY "Cog_Placed_2"			ATTENUATION -6		ID Cog_Placed_2			DUCK -6 0.15
		;OVERLAY "Pressure_Pad_Pan"					ID Pressure_Pad_Pan		DUCK -1 0.10
		;OVERLAY"CP_M2_BridgeCollapse"					ID M2_BridgeCollapse		DUCK -3 0.25
		;OVERLAY"CP_M2_PushRock"					ID M2_PushRock			DUCK -3 0.25
                OVERLAY "CP_M1_BoatSink1"		ATTENUATION -9		ID CP_M1_BoatSink               DUCK -1 0.25

; ---- Ruins of Cair Paravel ----

ALBUM "CairParavelRuins"   ; This must match the level name

	PATH "Audio\_Music\CairParavelRuins\"	  ; prefixes these track names

		NOMUSIC	"CPR_Woods_amb"			ATTENUATION -100	ID generic
		QUIET	"CPR_Woods_amb"			ATTENUATION -100	ID generic
		ACTION	"CPR_Woods_amb"			ATTENUATION -100	ID generic

		NOMUSIC	"CPR_Beach_amb"			ATTENUATION -2		ID CPRBeach IX 00.00 IX 60.00
		QUIET	"CPR_Beach_amb"			ATTENUATION -2		ID CPRBeach IX 00.00 IX 60.00
		ACTION	"CPR_Beach_amb"			ATTENUATION -2		ID CPRBeach IX 00.00 IX 60.00

		NOMUSIC	"CPR_Cavern_amb"		ATTENUATION -4.5	ID CPRCavern IX 00.00 IX 78.00
		QUIET	"CPR_Cavern_qui"		ATTENUATION -4.5	ID CPRCavern IX 00.00 IX 78.00
		ACTION	"CPR_Cavern_qui"		ATTENUATION -4.5	ID CPRCavern IX 00.00 IX 78.00

		NOMUSIC	"CPR_Ruins_amb"			ATTENUATION -8		ID CPRRuins IX 00.00 IX 50.00
		QUIET	"CPR_Ruins_mix"			ATTENUATION -8		ID CPRRuins IX 00.00 IX 50.00
		ACTION	"CPR_Ruins_mix"			ATTENUATION -8		ID CPRRuins IX 00.00 IX 50.00

		NOMUSIC	"CPR_TreasureRoom_amb"		ATTENUATION -4.5	ID CPRTreasure IX 00.00 IX 62.30
		QUIET	"CPR_TreasureRoom_mix"		ATTENUATION -4.5	ID CPRTreasure IX 00.00 IX 62.30
		ACTION	"CPR_TreasureRoom_mix"		ATTENUATION -4.5	ID CPRTreasure IX 00.00 IX 62.30

		NOMUSIC	"CPR_Cove_amb"			ATTENUATION -5		ID CPRCove IX 00.00 IX 62.30
		QUIET	"CPR_Cove_qui" 			ATTENUATION -5		ID CPRCove IX 00.00 IX 34.00
		ACTION	"CPR_Cove_mix" 			ATTENUATION -5		ID CPRCove IX 00.00 IX 38.00 IX 71.00

		NOMUSIC	"CPR_Woods_amb"			ATTENUATION -6.5	ID CPRWoods IX 00.00 IX 34.00 IX 62.00 IX 82.00
		QUIET	"CPR_Woods_qui"			ATTENUATION -6.5	ID CPRWoods IX 00.00 IX 34.00 IX 62.00 IX 82.00
		ACTION	"CPR_Woods_act"			ATTENUATION -6.5	ID CPRWoods IX 00.00 IX 31.30 IX 48.00 IX 56.00 IX 72.00 IX 89.00

	PATH "Audio\_Overlays\CairParavelRuins\"

		OVERLAY "CPR_Treasure_Door_Open"	ATTENUATION -6		ID CPR_Treasure_Door_Open DUCK -1 0.25
		OVERLAY "CPR_Throne_Window_Smash"	ATTENUATION -3		ID CPR_Throne_Window_Smash DUCK -1 0.25

; ---- Miraz Castle Infiltration ----

ALBUM "MirazCastleOne"	; This must match the level name

	PATH "Audio\_Music\MirazCastleOne\"	; prefixes these track names

		NOMUSIC "MC_Rooftops_amb"		ATTENUATION -100	ID generic
		QUIET	"MC_Rooftops_amb"		ATTENUATION -100	ID generic
		ACTION  "MC_Rooftops_amb"		ATTENUATION -100	ID generic

		NOMUSIC	"MC_Hallways_amb"		ATTENUATION -5.5	ID MCHallways IX 00.00 IX 46.00 IX 62.00 IX 88.00
		QUIET	"MC_Hallways_mix"		ATTENUATION -5.5	ID MCHallways IX 00.00 IX 46.00 IX 62.00 IX 88.00
		ACTION	"MC_Hallways_mix"		ATTENUATION -5.5	ID MCHallways IX 00.00 IX 46.00 IX 62.00 IX 88.00

		NOMUSIC	"MC_Hallways_amb"		ATTENUATION -5.5	ID MCTower IX 00.00 IX 46.00 IX 62.00 IX 88.00
		QUIET	"MC_Hallways_mix"		ATTENUATION -5.5	ID MCTower IX 00.00 IX 46.00 IX 62.00 IX 88.00
		ACTION	"MC_Tower_mix" 			ATTENUATION -5.5	ID MCTower IX 00.00 IX 33.00 IX 57.30 IX 76.00

		NOMUSIC	"MC_Dungeons_amb"		ATTENUATION -6		ID MCDungeon IX 00.00 IX 36.00 IX 52.00 IX 78.00
		QUIET	"MC_Dungeons_qui"		ATTENUATION -6		ID MCDungeon IX 00.00 IX 36.00 IX 52.00 IX 78.00
		ACTION	"MC_Dungeons_act"		ATTENUATION -6		ID MCDungeon IX 00.00 IX 15.00 IX 30.00 IX 45.00 IX 59.00 IX 86.00

		NOMUSIC	"MC_Rooftops_amb"		ATTENUATION -5		ID MCRooftops IX 00.00
		QUIET	"MC_Rooftops_mix"		ATTENUATION -5		ID MCRooftops IX 00.00
		ACTION	"MC_Rooftops_mix"		ATTENUATION -4		ID MCRooftops IX 00.00

		NOMUSIC	"MC_Rooftops_amb"		ATTENUATION -5		ID MCWalls IX 00.00 IX 30.00 IX 60.00 IX 90.00
		QUIET	"MC_CastleWalls_qui"		ATTENUATION -5		ID MCWalls IX 00.00 IX 26.00 IX 38.00 IX 51.00 IX 71.00 IX 83.00
		ACTION	"MC_Walls_mix" 			ATTENUATION -5		ID MCWalls IX 00.00 IX 21.50 IX 42.00 IX 63.50 IX 84.00 IX 98.50

		NOMUSIC	"MC_Rooftops_amb"		ATTENUATION -5		ID MCTurrets IX 00.00 IX 30.00 IX 60.00 IX 90.00
		QUIET	"MC_CastleWalls_qui"		ATTENUATION -5		ID MCTurrets IX 00.00 IX 26.00 IX 38.00 IX 51.00 IX 71.00 IX 83.00
		ACTION	"MC_Turrets_mix"		ATTENUATION -5		ID MCTurrets IX 00.00 IX 24.00 IX 36.00 IX 52.00 IX 68.00 IX 80.00 IX 96.00

	PATH "Audio\_Overlays\MirazCastleOne\"

		OVERLAY "MC_Planetarium"	ATTENUATION -6		ID MC_Planetarium DUCK -1 0.25
                OVERLAY "MC_BellRing"		ATTENUATION -3		ID MC_BellRing    DUCK -2 0.25

; ---- Miraz Castle Assault ---

ALBUM "MirazCastle2"   ; This must match the level name

	PATH "Audio\_Music\MirazCastle2\"	   ; prefixes these track names

		NOMUSIC	"AOC_Courtyard_Wall_amb"	ATTENUATION -100	ID generic
		QUIET	"AOC_Courtyard_Wall_amb" 	ATTENUATION -100	ID generic
		ACTION	"AOC_Courtyard_Wall_amb"	ATTENUATION -100	ID generic

		NOMUSIC	"AOC_Courtyard_Wall_amb"	ATTENUATION -6		ID AOCCourtyardWall IX 00.00 IX 33.00 IX 59.00 IX 86.00
		QUIET	"AOC_Courtyard_Wall_mix"	ATTENUATION -6		ID AOCCourtyardWall IX 00.00 IX 33.00 IX 59.00 IX 86.00
		ACTION	"AOC_Courtyard_Wall_mix"	ATTENUATION -6		ID AOCCourtyardWall IX 00.00 IX 33.00 IX 59.00 IX 86.00

		NOMUSIC	"AOC_Courtyard_Wall_amb" 	ATTENUATION -6		ID AOCLeftBattlements IX 00.00 IX 33.00 IX 59.00 IX 86.00
		QUIET	"AOC_Courtyard_Wall_mix" 	ATTENUATION -6		ID AOCLeftBattlements IX 00.00 IX 33.00 IX 59.00 IX 86.00
		ACTION	"AOC_Battlements_mix" 		ATTENUATION -6		ID AOCLeftBattlements IX 00.00 IX 36.00 IX 60.00 IX 84.00

		NOMUSIC	"AOC_Courtyard_Wall_amb" 	ATTENUATION -6		ID AOCRightBattlements IX 00.00 IX 33.00 IX 59.00 IX 86.00
		QUIET	"AOC_Courtyard_Wall_mix" 	ATTENUATION -6		ID AOCRightBattlements IX 00.00 IX 33.00 IX 59.00 IX 86.00
		ACTION	"AOC_Battlements_mix" 		ATTENUATION -6		ID AOCRightBattlements IX 00.00 IX 36.00 IX 60.00 IX 84.00

		NOMUSIC	"AOC_Courtyard_amb"		ATTENUATION -6		ID AOCCourtyard IX 00.00 IX 29.00 IX 68.00
		QUIET	"AOC_Courtyard_mix"		ATTENUATION -6		ID AOCCourtyard IX 00.00 IX 29.00 IX 68.00
		ACTION	"AOC_Courtyard_mix"		ATTENUATION -6		ID AOCCourtyard IX 00.00 IX 29.00 IX 68.00

		NOMUSIC	"AOC_Courtyard_amb" 		ATTENUATION -6		ID AOCTerraces IX 00.00
		QUIET	"AOC_Terraces_mix"		ATTENUATION -6		ID AOCTerraces IX 00.00
		ACTION	"AOC_Terraces_mix"		ATTENUATION -6		ID AOCTerraces IX 00.00

		NOMUSIC	"AOC_Stables_amb"		ATTENUATION -3		ID AOCStables IX 00.00 IX 36.00
		QUIET	"AOC_Stables_qui"		ATTENUATION -3		ID AOCStables IX 00.00 IX 36.00 IX 54.00 IX 87.00
		ACTION	"AOC_Stables_act"		ATTENUATION -3		ID AOCStables IX 00.00 IX 34.00 IX 66.00 IX 102.00

; ---- Aslan's Howe ----

ALBUM "AslansHowe"	 ; This must match the level name

	PATH "Audio\_Music\AslansHowe\"	 ; prefixes these track names

		NOMUSIC	"AH_Approach_amb"		ATTENUATION -100	ID generic
		QUIET	"AH_Approach_amb"		ATTENUATION -100	ID generic
		ACTION	"AH_Approach_amb"		ATTENUATION -100	ID generic

		NOMUSIC	"AH_Approach_amb"		ATTENUATION -6		ID AHApproach IX 00.00 IX 30.00 IX 60.00
		QUIET	"AH_Approach_mix"		ATTENUATION -6		ID AHApproach IX 00.00 IX 31.00 IX 57.00
		ACTION	"AH_Approach_mix"		ATTENUATION -6		ID AHApproach IX 00.00 IX 31.00 IX 57.00

		NOMUSIC	"AH_Inside_amb"			ATTENUATION -2		ID AHInside IX 00.00
		QUIET	"AH_Inside_qui"			ATTENUATION -2		ID AHInside IX 00.00
		ACTION	"AH_Inside_qui"			ATTENUATION -2		ID AHInside IX 00.00

		NOMUSIC	"AH_Outside_qui"		ATTENUATION -100	ID AHOutside IX 00.00 IX 30.00 IX 60.00
		QUIET	"AH_Outside_qui"		ATTENUATION -12		ID AHOutside IX 00.00 IX 25.00 IX 43.00 IX 61.00 IX 85.00
		ACTION	"AH_Outside_act"		ATTENUATION -10		ID AHOutside IX 00.00 IX 33.00 IX 58.00 IX 86.00

		NOMUSIC	"AH_CombatRing_amb" 		ATTENUATION -6		ID AHCombatRing IX 00.00 IX 30.00 IX 60.00
		QUIET	"AH_CombatRing_mix" 		ATTENUATION -6		ID AHCombatRing IX 00.00
		ACTION	"AH_CombatRing_mix" 		ATTENUATION -6		ID AHCombatRing IX 00.00

		NOMUSIC	"AH_StoneTable_amb" 		ATTENUATION -8		ID AHStoneTable IX 00.00 IX 30.00 IX 60.00
		QUIET	"AH_StoneTable_mix" 		ATTENUATION -8		ID AHStoneTable IX 00.00
		ACTION	"AH_StoneTable_mix" 		ATTENUATION -8		ID AHStoneTable IX 00.00

	PATH "Audio\_Overlays\AslansHowe\"

		OVERLAY "Goody_Hit_1"			ATTENUATION -7.5	ID Goody_Hit_1
		OVERLAY "Goody_Hit_2"			ATTENUATION -7.5	ID Goody_Hit_2
		OVERLAY "Goody_Hit_3"			ATTENUATION -7.5	ID Goody_Hit_3
		OVERLAY "Goody_Hit_4"			ATTENUATION -7.5	ID Goody_Hit_4
		OVERLAY "Goody_Hit_5"			ATTENUATION -7.5	ID Goody_Hit_5
		OVERLAY "Miraz_Hit_1"			ATTENUATION -7.5	ID Miraz_Hit_1 DUCK -1.5 0.25
		OVERLAY "Miraz_Hit_2"			ATTENUATION -7.5	ID Miraz_Hit_2 DUCK -1.5 0.25

	PATH "Audio\_Dialogue\$LANG\"	 ; prefixes these track names

		OVERLAY "Lucy\C_Lu_IHavToGoFAs"         ATTENUATION -7.5	ID C_Lu_IHavToGoFAs

		;OVERLAY "AH_RainOfArrows"               ATTENUATION -4.5	ID AH_RainOfArrows

; ---- Battlefield of Beruna ----

ALBUM "Beruna"   ; This must match the level name

	PATH "Audio\_Music\Beruna\"	  ; prefixes these track names

		NOMUSIC	"BOB_Cistern_amb"		ATTENUATION -100	ID generic
		QUIET	"BOB_Cistern_amb"		ATTENUATION -100	ID generic
		ACTION	"BOB_Cistern_amb"		ATTENUATION -100	ID generic

		NOMUSIC	"BOB_DefeatGreg_amb"		ATTENUATION -8		ID BOBDefeatGreg IX 00.00
		QUIET	"BOB_DefeatGreg_mix"		ATTENUATION -8		ID BOBDefeatGreg IX 00.00
		ACTION	"BOB_DefeatGreg_mix"		ATTENUATION -8		ID BOBDefeatGreg IX 00.00

		NOMUSIC	"BOB_Cistern_amb"		ATTENUATION -7		ID BOBCistern IX 00.00 IX 63.00
		QUIET	"BOB_Cistern_mix"		ATTENUATION -7		ID BOBCistern IX 00.00 IX 63.00
		ACTION	"BOB_Cistern_mix"		ATTENUATION -7		ID BOBCistern IX 00.00 IX 63.00

		NOMUSIC	"BOB_SecretPlan_amb"		ATTENUATION -4		ID BOBSecretPlan IX 00.00 IX 30.00 IX 61.00 IX 90.00
		QUIET	"BOB_SecretPlan_mix"		ATTENUATION -4		ID BOBSecretPlan IX 00.00 IX 35.00 IX 61.00 IX 98.00
		ACTION	"BOB_SecretPlan_mix"		ATTENUATION -4		ID BOBSecretPlan IX 00.00 IX 35.00 IX 61.00 IX 98.00

		NOMUSIC	"BOB_SurpriseAttack_amb"	ATTENUATION -6.5	ID BOBSurpriseAttack IX 00.00 IX 60.00
		QUIET	"BOB_SurpriseAttack_mix"	ATTENUATION -6.5	ID BOBSurpriseAttack IX 00.00 IX 61.00
		ACTION	"BOB_SurpriseAttack_mix"	ATTENUATION -6.5	ID BOBSurpriseAttack IX 00.00 IX 61.00

		NOMUSIC	"BOB_TelmarineRetreat_amb"	ATTENUATION -6.5	ID BOBTelmarineRetreat IX 00.00 IX 60.00
		QUIET	"BOB_TelmarineRetreat_mix"	ATTENUATION -6.5	ID BOBTelmarineRetreat IX 00.00 IX 55.00
		ACTION	"BOB_TelmarineRetreat_mix"	ATTENUATION -6.5	ID BOBTelmarineRetreat IX 00.00 IX 55.00

		NOMUSIC	"BOB_FinalBattle_amb"		ATTENUATION -5		ID BOBFinalBattle IX 00.00 IX 48.45
		QUIET	"BOB_FinalBattle_mix"		ATTENUATION -5		ID BOBFinalBattle IX 00.00 IX 48.45
		ACTION	"BOB_FinalBattle_mix"		ATTENUATION -5		ID BOBFinalBattle IX 00.00 IX 48.45

	PATH "Audio\_Overlays\AslansHowe\"

		OVERLAY "Goody_Hit_1"			ATTENUATION -7.5	ID Goody_Hit_1 DUCK -1 0.25
		OVERLAY "Goody_Hit_2"			ATTENUATION -7.5	ID Goody_Hit_2 DUCK -1 0.25
		OVERLAY "Goody_Hit_3"			ATTENUATION -7.5	ID Goody_Hit_3 DUCK -1 0.25
		OVERLAY "Goody_Hit_4"			ATTENUATION -7.5	ID Goody_Hit_4 DUCK -1 0.25
		OVERLAY "Goody_Hit_5"			ATTENUATION -7.5	ID Goody_Hit_5 DUCK -1 0.25

	PATH "Audio\_Dialogue\$LANG\"

		OVERLAY "C_Ca_DestTOCF"			ATTENUATION -9		ID C_Ca_DestTOCF    DUCK -3 0.10
		OVERLAY "C_Ca_PullTColumn"		ATTENUATION -9		ID C_Ca_PullTColumn DUCK -3 0.10

; ---- Bonus Missions ----

ALBUM "BonusLevels"   ; This must match the level name

	PATH "Audio\_Music\BonusLevels\"	  ; prefixes these track names

		NOMUSIC	"CPR_Beach_amb"				ATTENUATION -100	ID generic
		QUIET	"AssaultOnCastle_Bonus"		ATTENUATION -100	ID generic
		ACTION	"AssaultOnCastle_Bonus"		ATTENUATION -100	ID generic

		NOMUSIC	"CPR_Beach_amb"				ATTENUATION -5		ID Bonus1
		QUIET	"AssaultOnCastle_Bonus"		ATTENUATION -5		ID Bonus1
		ACTION	"AssaultOnCastle_Bonus"		ATTENUATION -5		ID Bonus1

		NOMUSIC	"CPR_Beach_amb"				ATTENUATION -7.5	ID Bonus2
		QUIET	"Castle_Infiltration_Bonus"	ATTENUATION -7.5	ID Bonus2
		ACTION	"Castle_Infiltration_Bonus"	ATTENUATION -7.5	ID Bonus2

		NOMUSIC	"CPR_Beach_amb"				ATTENUATION -4.5	ID Bonus3
		QUIET	"DefendCairParavel_Bonus"	ATTENUATION -4.5	ID Bonus3
		ACTION	"DefendCairParavel_Bonus"	ATTENUATION -4.5	ID Bonus3

```