Citadel

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The Citadel is the central structure of all castles, camps, and normal outposts, the pinnacle of each faction's architectural style, and the key to constructing buildings and recruiting heroes. This page will attempt to guide you through the different factions and any unique features that each Citadel has. For more information about defensive options, see Defensive Build Plots. Some Citadels have more functions than others. All Citadels except for Isengard's can now decommission troops to allow you to free up command points. For Isengard, you can decommission troops at the Uruk Pit.

* Hitpoints: 4000 / 6000 (Rohan)
* Resource Production: +40

The following upgrades are available at the citadel:

 **Intact Bastion -** As long as the Citadel isn't destroyed, buildings within the castle, wall catapults, and the gate gain +50% armor against siege engines and elemental damage. *Passive Ability.*

 **Expanded Storerooms**: Increases command points by 200. Can be purchased five times for a total of 1,000 command points. **Cost**: 500 each time \*

*\* - The Expanded Storerooms upgrades for Lothlorien are found in the Sanctuary.*

## **Gondor/Arnor**

"Then Pippin cried aloud, for the Tower of Ecthelion, standing high within the topmost wall, shone out against the sky, glimmering like a spike of pearl and silver, tall and fair and shapely, and its pinnacle glittered as if it were wrought of crystals..."
—The Return of the King

 *Ring Hero Function:* see Boromir (Gondor), Gandalf (Gondor/Arnor), Arvedui (Arnor)

### **Citadel Heroes**

#### Gondor

 Denethor | Sword / Ranged
 Gandalf | Sword and Staff

#### Arnor

 Malbeth the Seer | Staff / Ranged
 Gandalf | Sword and Staff

## **Rohan**

"Within there rise the roofs of houses; and in the midst, set upon a green terrace, there stands aloft a great hall of Men. And it seems to my eyes that it is thatched with gold. The light of it shines far over the land. Golden, too, are the posts of its doors."
—Legolas, The Two Towers

 *Ring Hero Function:* see Theoden

 *Playing System:* Rohan may train peasants from Flour Mills which can be built both at the main base and settlements. When upgrading the Archery Range and Stables, one may choose between a unit production speed boost and unlocking stronger units (both upgrades grant a level and +1500 HP).

### **Citadel Heroes**

*\* - Theodred can only be recruited from the standard Rohan outpost citadel, not the castle or camp citadel. He can also be found in the Assembly Point.*

## **Dwarves**

 *Ring Hero Function:* see King Dain (Erebor), Dain Ironfoot (Iron Hills), Thorin Oakenshield (Ered Luin)

Choose between the three main Dwarven realms:

* Erebor
* Iron Hills
* Ered Luin

 *Playing System:* The Dwarves are divided into 3 Dwarf kingdoms: Erebor, Iron Hills, and Ered Luin. At the start of the game, the player has to choose one of them. Dwarven recruitment buildings are upgraded through the economy research found at the Dwarven Forge. To unlock advanced units and siege weapons, **Elite Equipment** and **Siege Plans** must also be researched.

### **Citadel Defensive Build Plots**

To be able to build on the additional defense plots you need to research the upgrade **Line of Defense** available at the Stonemason (LV3).

* **Hearth -** fire pit that heals nearby allies (cost: 200 ; health: 1500)
* **Battle Tower -** defensive structure that shoots nearby enemies (cost: 500; health: 4000)
* **Durin's Monument** **-** heroic statue that grants allies close to it +20% armor and damage; persists 30 seconds after units have left the vicinity of the statue (cost: 150; health: 1000)

## **Lothlorien**

"Frodo looked and saw, still at some distance, a hill of many mighty trees, or a city of green towers: which it was he could not tell. Out of it, it seemed to him that the power and light came that held all the land in sway."
—The Fellowship of the Ring

 *Ring Hero Function:* see Galadriel

 *Playing System**:* The Lothlorien Citadel produces most of the faction's units and heroes, but it requires other buildings to be constructed first. These buildings also generate resources and level up through the economy upgrades in the Forge, producing more resources with each level. Finally, they offer their own set of bonuses.

* **Border Guardhouse** - *Required for:* Lórien Warriors, Lórien Pikeguards, Lórien Archers, and Haldir; reduces the cost of basic troops
* **Sanctuary** - *Required for:* Elven Minstrels and Galadriel; researches upgrades for the citadel itself, reduces training speed, increases command points and reduces the cost of single units such as Beornings
* **Galadhrim Quarters** - *Required for:* Galadhrim, Caras Galadhon Guards , and Celeborn; reduces the cost of Galadhrim
* **Forge** - *Required for:* Caras Galadhon Guards (because of prerequisite upgrades that need to be researched); researches economy upgrades and unit upgrades and reduces their cost

### **Citadel Heroes**

 Haldir *(requires Border Guardhouse)* | Sword / Bow
 Celeborn *(requires Galadhrim Quarters)* | Sword
 Galadriel *(requires Sanctuary)* | Ranged Magic

## **Imladris**

 *Ring Hero Function:* see Elrond (Fellowship of the Ring)

 *Playing System**:* Rivendell's recruitment buildings gain levels and units gain special abilities through the research and development of studies in the Library.

### **Abilities**

 **Erestor's Supervision:** Erestor becomes available from the citadel once a library has been built. Erestor enters an allied building within the fortress and will remain there until told to leave. Click on icon, then left click on an allied economy or recruitment structure. Erestor provides different bonuses depending on the building he enters:

* Authors' Hall: +100% resource production
* Forge: Enables research of upgrades
* Military Structure (Rivendell Barracks, Green Pasture, Siege Works): Enables research of upgrades, units recruit twice as fast
* Library: Lormasters can be recruited faster and at a reduced cost.

*Note: Erestor will not work in a regular outpost even though he has an icon in the outpost citadel. On fortress maps, Erestor is recruitable as a hero with similar skills.*

## **Isengard**

"But Isengard is a circle of sheer rocks that enclose a valley as with a wall, and in the midst of that valley is a tower of stone called Orthanc. It was not made by Saruman, but by the Men of Númenor long ago; and it is very tall and has many secrets; yet it looks not to be a work of craft. "
—Gandalf, The Fellowship of the Ring

 *Ring Hero Function:* see Saruman

 *Playing System:* The Uruk Pit, Warg Pit, and Siege Works are all upgraded simultaneously through buying **Machinery of War** found in the any of these structures. Saruman may enter the citadel (requires central spell) and will gain more powerful, long-range versions of his abilities for use defending the castle or camp. Any ability used in the tower will still have to cool down even if he is ungarrisoned. Uruk Hunters provide the early unit of the faction that can eventually become semi-heroic the more they level up.

### **Citadel Improvements**

* Unupgraded
* Murder of Crows
* Excavation
* Burning Forges
* Wizard Tower
* Saruman on his tower
1/6
Citadel improvements are unlocked once the central spell, **Wizard Tower** **(5pp)**, has been purchased. [This spell also allows Saruman to use all abilities when garrisoned in the tower regardless of level.] These upgrades do not cost any resources but are slow to research.

 **Murder of Crows** - Allows the player to call Crebain to the battlefield for a short time and permanently increases the vision range of the citadel.

 **Excavations** - Increases the health of all structures in the base by 30%.

 **Burning Forges** - Doubles the production of resources of the citadel.

### **Abilities**

 **Crebain** *(requires Crebain upgrade)***:** Summons Crebain which will scout the area, revealing hidden enemies and weakening all nearby foes

 **Evacuate:** Order Saruman to exit the citadel (see his page to view his abilities available while standing on top of his tower)

## **Mordor**

"Then at last his [Frodo's] gaze was held: wall upon wall, battlement upon battlement, black, immeasurably strong, mountain of iron, gate of steel, tower of adamant, he saw it: Barad-dûr, Fortress of Sauron. All hope left him. And suddenly he felt the Eye. There was an eye in the Dark Tower that did not sleep."
—The Fellowship of the Ring

 *Ring Hero Function:* see Sauron

 *Playing System**:* All the power of Mordor comes from Sauron, and his power can be increased by completing certain tasks. Sauron cannot be permanently killed; when his life bar reaches zero he will become a shadow and be unable to attack or be attacked for a while. The level and abilities of the Nazgul and the Mouth of Sauron are tied to Sauron, who will gain more powers and abilities as he levels up.

### **Extension of Power**

 See the tasks that need to be fulfilled to expand Mordor's power and increase Sauron's level:

* Recruit a Ringwraith
* Build an outpost expansion
* Unlock **Power of Past Ages** (10pp) or **Hammer of the Underworld** (10pp)
* Recruit one battalion of Castellans or Morgul Riders
* Command all 9 Ringwraiths
* Create an army including at least 15 Orc hordes
* Command 6 Orc Overseers
* Command a battalion from Cirith Ungol
* Own a level 3 Great Siege Works
* Command an Orc horde which has reached level 5
* Reach level 10 with Gothmog or Mollok
* Equip 4 archers with fire arrows of 4 trolls with Troll Armor
* Control 4 trolls

### **Citadel Defensive Build Plots**

These 4 plots can build powerful defensive structures to help defend the citadel, they are only available on castle maps.

* **Catapult Expansion -** long range defensive weapon (cost: 700; health: 1200)
* **Barricade Expansion -** defensive tower manned by 3 orc archers (cost: 500; health: 4000)
* **Gate Watchers Expansion -** statue that causes enemy units to flee in terror (cost: 600; health: 1500)

## **Angmar**

 *Ring Hero Function:* see Witch-King (Angmar)

 *Playing System:* Angmar fields a large variety of vassals, elite units, monsters, and Morgul sorcery, allowing for many different strategies. Recruitment buildings of Angmar can be upgraded by collecting tribute from the Witch-King's vassals. Orc Camps, Hillmen Villages, Barrows, and Outposts spawn tribute carts every 3 minutes that can be sent into any recruitment structure to upgrade it and generate resources. Angmar is the only evil faction that operates from a mighty walled castle and therefore has more defensive options.

### **Citadel Improvements**

 **Stronghold of the Iron Crown (10pp)** - Nominates the selected fortress as a Stronghold of the Iron Crown. Left click on the icon the left click on a fortress of Angmar. This unlocks the Stronghold of the Witch-King for the target citadel. The citadel is improved to a Stronghold. All structures are instantly upgraded to level 3 and get reinforced garrison. Wall catapults gain ice ammunition. Enemies near the gate are poisoned.The citadel gains the abilities Sortie, Bastion of Winter and Unleash the Black Knights.

* **Bastion of Winter -** For 30 seconds all the walls and buildings are surrounded by a snowy storm making them invulnerable.
* **Unleash the Black Knights -** Permanently summons a battalion Black Knights from the Stronghold to the battlefield.
* **Sortie -** Allied units within the fortress gain 50% damage and movement speed for a brief duration which persists even when leaving the fortress.