Bonuses

On uneven bars, balance beam, and floor exercise, the connection of two or more elements earn extra tenths of bonus towards the routine's start value. Gymnasts use these bonus tenths to build their start values from 9.4 to 10. Depending on how difficult the connected skills are, they have different connection values. If there is too long of a pause between the elements in a planned connection, it's not credited and causes the start value to drop. These bonuses are as listed in the most recent Code of Points.

## Values

On bars, beam, and floor, each element is given a value, which represents how difficult it is. Values are represented as letters: A through E. D value skills are worth an additional 0.1 in bonus, and E value skills are worth an additional 0.2 in bonus.

## Uneven Bars

*For flight elements, they must be directly connected, meaning no kip cast in between.*

 C + C (if bothelements begin from aclear hip, toe-on, orStalder) = **+0.1 bonus** | clear hip (C) + toe on (C)
 C + D = **+0.1 bonus** | half turn (C) + straddled Jaeger (D)
 D + D (or more) = **+0.2 bonus** | full turn (D) + Tkatchev (D)

## Balance Beam

### Acrobatic Connections

 C + C (no dismountcombinations) =**+0.2 bonus** | back pike (C) + back tuck (C)
 B + B + C (nodismountcombinations) =**+0.1 series bonus** | back handspring (B) + backhandspring (B) + back tuck (C)
 B + B + C (dismountcombinations with aC dismount) = **+0.1bonus** | back handspring (B) + backhandspring (B) + double twist (C)
 B + C + D (dismountcombinations with aC dismount) = **+0.2bonus** | back handspring (B) + LOSO (D) + 1½twist (C)
 B + B + D (dismountcombinations with aD dismount) = **+0.2bonus** | back handspring (B) + backhandspring (B) + double tuck (D)

* **IMPORTANT NOTE**

While the free aerial is considered a D skill, a free aerial + back handspring combination is recognized as a C+B combination and gets no bonus.

### Dance & Mixed Connections

*No dismount combinations.*

 B + C = **+0.1 bonus** | split jump (B) + back pike (C)
 D + B = **+0.2 bonus** | side aerial (D) + split jump (B)
 C + C = **+0.2 bonus** | switch leap (C) + back tuck (C)
 A + C (turns connection)= **+0.1 bonus** | Y turn (C) + full turn (A)

## Floor Exercise

### Indirect Acrobatic Connections

*Indirect connections are when the first skill is separated by a round-off and/ or back handspring from the second skill, but the entire sequence is connected together.*

 A + D =  **+0.1 bonus** | front tuck (A) + double tuck (D)
 C + C = **+0.2 bonus** | 1½ twist (C) + double twist (C)

### Direct Acrobatic Connections

 A + A + C = **+0.1 bonus** | whip (A) + 1½ twist (C) + front tuck (A)
 B + B (as long as theskills are different) = **+0.1bonus** | front layout (B) + front layout half (B)
 B + C = **+0.2 bonus** | whip half (B) + front full twist (C)
 A + D = **+0.2 bonus** | whip (A) + double tuck (D)

### Dance & Mixed Connections

 C + C = **+0.1 bonus** | switch ring (C) + switch half (C)
 D (salto) + A (dance)= **+0.1 bonus** | front 1½ twist (D) + straddle jump (A)
 C (salto) + A (dance) +A (salto) =**+0.1 bonus** | double twist (C) + split jump (A) +front tuck (A)
 C + D = **+0.2 bonus** | switch ring (C) + switch ring full (D)

## All Three Events

Starting in 2020, any routine with a double front or double back dismount earns an extra tenth of bonus.