recursal/Fanatic-Fandom huggingface dataset:
Grasper

Grasper enveloped in darkness.

Grasper is an enemy encountered in the optional Whisper Weaver's Dungeon area of Homeflower, found in Giant Garden. It later reappears in the Kingland Arena as part of "The Creepy Spiders". It is a grasping-focused spider.

## Attacks/Actions

* Grasper will attack, dealing physical damage to one party member. If no one is currently being Grasped, it will attack again, dealing physical damage to another party member.
* Grasper will grab one party member. When this happens, they will be Grasped for three turns, making them unable to move for three turns.
	+ Startling Grasper will remove the Grasped status effect from any inflicted party members.

## Bookworm's Knowledge

*Graspers hide in dark places and use their many arms to pull lost children into their lair.*
Funhouse

The Funhouse is a store in Ashby's that sells various in-battle items.

The items sold here are expensive, but extremely useful.

## Items

All items here have their starting price listed.

* Cherry Bomb - "A must-have for impish tricksters. 300% magical damage." - $500

* Super Ball - "Contains a bounce factor of 27.  Incredible! 300% physical damage." - $500
* Roman Candles - "Fires balls of fire into enemy's eyes.  Disclaimer: Don't point at eyes.  Stuns; magical damage." (100% magical damage) - $250
* Smoke Bombs - "Makes you feel like a ninja.  Awesome.

Makes the party smoky for two turns." - $250

## Mirror

Staring into the mirror with Jimmy's 50's Style Vampire Form will take you into the past, the vendor will be
human again, and Mr. Mouse can be seen crying next to a shelf of toys. There is also a toybox here containing the music track for Ashby's.
Halls of Greed

> *"..."*
>
>

The Halls of Greed is an optional Nightmare Dungeon found in Harply's home in Legato. As a Nightmare Zone, the dungeon is themed after greed - unlike the Accelerated Dynamics, it focuses more on the corrupting desire of material possessions than power.

You must have cleared Legato Castle to access the room that holds the entrance, otherwise Mr. Marvelous would be blocking the doorway to it. Even still, as long as Helga is in the party, she will prevent Jimmy from opening the Toyboxes there. The earliest opportunity to open the Toybox would be after you've arrived at Bonita Vista, when Helga is separated from the party but you have convenient access to the Clubhouse to warp back to Legato.

When opened, the toy box will ask if you are ready, and that you will be unable to save when you enter. **It is very important that you save before entering.** You have the option to back away and come back later - Helga can participate in the dungeon if the toybox that is this dungeon's entrance is already open.

Inside the halls there are many toy boxes to be opened, some of them are bad and have the potential to cripple you in the upcoming fights, while other toy boxes will increase the amount of cash obtainable at the end of the dungeon. Some toy boxes will also be Mimics.

If you die in the Halls of Greed, do not save, instead reload the save you made before entering. As you progress, make a map of which toy boxes have loot and which are bad, so eventually you can have a run where you only open the good ones and completely ignore the negative effects of the bad ones, you will still have to fight a few Mimics however. This method, while time consuming, makes the dungeon a lot easier and maximizes the reward at the end.

The boss encountered at the end of the dungeon is the Golden King. Interacting with the statue in the center of the last room will reveal that it is actually a Fountain, making it possible to heal fully before fighting the boss.

## Treasure

* Up to 50000 dollars.
* Framed Butterfly (Furniture)
	+ +4 MDF; not part of any set.
* Coinpurse (Weapon)
	+ Helga only; +30 ATK/MAT; enemies give 50% more money.
* Lucky Numbers (Manual)
	+ Increases party's luck by 50% for three turns; once per fight.

All three treasures at the end of the dungeon.
Mack

Mack flipped over

Mack is an enemy encountered in the Giant Garden area of Homeflower. He is a friend of Mortimer, and will join up with him in The Wilted Lands to create a Turtle Stack.

Mack later reappears in Kingland Arena as part of Turtle Economics.

## Attacks/Actions

* Mack will attack, dealing physical damage to one party member.
* Mack will look self-conscious, doing nothing.
* Once Mortimer is defeated, Mack will become more confident and become Motivated. From then on, he will stop wasting turns looking self-conscious.
* After being knocked off a Turtle Stack, his attacks will change, to wit:
	+ Mack will struggle to right himself, doing nothing.
	+ Mack will get up, changing his attacks back to normal.

## Bookworm's Knowledge

*One time, Mack was mistaken for a box of old clothes and was donated to the Salvation Army. He bit the employee who tried to open him and had a grand adventure walking through the city back to Homeflower.*
Clubhouse

"Jimmy feels right at home."

The Clubhouse is a location in every world where Jimmy can place down Furniture for stat bonuses. He can also heal and bank.

Jimmy can set the Clubhouse's music in the Jukebox by playing any tracks he owns.

There are multiple Clubhouses, though their interior stays consistent. Once Jimmy has found the second Clubhouse in Sweet Melody, a teleporter that was in the ground prior pops up, where he can teleport to any other Clubhouse.

## Locations

* Homeflower - Right of The Wilted Lands
* Sweet Melody - Next to Legato
* Grim Echoes - Next to Whispering Valley
* Everchip - Behind East King's March
* Secret Meridian - Below Path of Enlightenment
* Megatropolis - Left of Bonita Vista

## Items

* Let's Color Today ♪ - Found in the Jukebox.
Blue Staff River

> *"Jimmy can't get this song out of his head. Should he whistle it?"*
>
>

Blue Staff River is the second level Jimmy visits in Sweet Melody, and the second time he runs into the Petty Thugs.

Tattling here will allow you to listen to Jimmy whistle the melody to *"Open Your Eyes."*

At the start of the level Jimmy runs into the leaders of The Petty Thugs, and they lead him on a chase to the end of the level. Depending on who Jimmy chooses to chase, one of them will be absent from the boss fight with Punch Tanaka. Johnny Knives takes the top path, DeeDee takes the middle and Big Enormous takes the bottom.

Most of the enemies here are mutual with Fermata Forest and Legato Castle except for the Mid-Level Goon, which is easily miss-able because of Blue Staff's low level requirement.

There is a lone Fertile Patch in Blue Staff located near the entrance, if interacted with it will spawn a large payphone that is needed to unlock Blood Marsh's light-bulb.

Beating Blue Staff River unlocks the Cordelia Mouse side-quest, as well as Buck's Mix Tape at Home.

There is an hidden area behind the waterfall at the end of the area which requires you to enter the level from the opposite entrance. It is an aquatic shrine with distorted visions of Helga.

## Enemies

* Bagspider
* Hypnopottamus
* Mid-Level Goon
* Whistling Kettle
* Teamouse

## Bosses

* Punch Tanaka
* Big Enormous
* DeeDee
* Johnny Knives

## Treasure

* ♪ Butterscotch Train ♪
	+ The music that plays in Blue Staff River.
* Hermit Crab Shell (Clothing)
	+ +20 DEF.
* Spectacles (Trinket)
	+ +5 MAT.

Located in the dark cave that Johnny Knives escapes into.Located across the slippery rocks that DeeDee escapes over.Located right in front of the wooden bridge that Big Enormous escapes over.
## Light-Bulb

The cave near the beginning of the level has two braziers beside a closed door. Using his jack o'lantern form, Jimmy can light them and enter the room with the light-bulb.
Grabbing Hand

Grabbing Hand is an enemy encountered in the optional Slither's Dungeon area of Homeflower, found in The Wilted Lands. It is a large, green hand, who uses a grabbing attack, foreshadowing Slither's main gimmick.

Grabbing Hand is the only unique enemy found in Slither's Dungeon.

## Attacks/Actions

* Grabbing Hand will grab one party member. When this happens, they will be Grasped for two turns, making them unable to move. At the start of every turn, any Grasped party member will receive 100% physical damage from the Grabbing Hand, other than that the Grabbing Hand will not be able to act while grasping a party member.
	+ Startling Grabbing Hand will remove the Grasped status effect from any inflicted party members.

## Bookworm's Knowledge

*Grabbing Hands grab all they can. Why? Who knows? The only thing I know for sure is that they're doing it all for themselves after all.*
Cherry Bomb

> *"A must-have for impish tricksters. 300% magical damage."*
>
>

Cherry Bombs are consumable items that can only be used in battle. On use, it deals 300% magical damage to one enemy. The price of Cherry Bombs scale with the progression of the game, as does every other common consumable. Also just like every other consumable, a **maximum of 10** can be carried with you at any given time. Cherry Bombs can only be consistently purchased at the Ashby's Toy Shop.

Cherry Bombs are susceptible to bonuses provided by Jonathon's passive, the Everything Bag and Coat of Pockets, the former increasing their usefulness to 600% magical damage, and 450% magical damage for the latter.
Cherry Bombs have the unique property of being **certain hit** items, meaning they can hit **flying enemies, dodgy enemies** or enemies who have put up a **reflect**.

A Cherry Bomb is a type of firework.
Everchip

Everchip is the fourth isle Jimmy will visit. It is comprised to look, sound and feel as if it were part of an 8-bit title from another era.

## Enemies

* Slime - King's March (North, West)
	+ Ghoul (North, West)
	+ Goblin (North, West, South, East)
	+ Goblin Mage (North, West, South, East)
	+ Goblin Cleric (West, South, East)
	+ Goblin Thief (West, South, East)
	+ Goblin Knight (South, East)
	+ Goblin Warlock (South, East)
	+ Mud Golem (West, South, East)
	+ Naga (South, East)
	+ Virus (South, East)
* The King of Fops - Kung Fu Tower
	+ Digital Guardian
	+ Goblin Hero
	+ Sage
	+ Martial Artist

## Bosses

* Dragon
* Hopeless Mook
* DeeDee
* Helga
* Punch Tanaka
* Chancellor Pulsating Mass
* Dragon (Mirror Castle Dragon)
* Coltrane
* High-Level Goon
* Bashicus Maximus
* Johnny Katana
* Big Norman
* DeeDee
* Dark Demon

## Treasure

* Everything Bag - King's March (West)
	+ Tree (West)
	+ Grapeshot Cannon (North)
	+ Rabbit's Foot (North)
	+ Fountain (East)
	+ Wizard's Robe (East)
	+ Buckler (South)
	+ Vaccine (South)
* Beep Boop Village - Kingland
* Treasure Chest - Castle Dragon
	+ Dragon Fang
* Four Blackbelts in a Pinto - Kung Fu Tower
	+ Weapon Rack
	+ Champion Gi
	+ Kung Fu Punch

## Kingland Arena Treasure

* Magnetized Armour - Honeysuckle Cup
	+ Weighted Armour
	+ Lucky Charm
	+ Earth Badge
	+ Honeysuckle Trophy
* Gladiator Sword - Raspberry Cup
	+ Gladiator Armour
	+ Gladiator Shield
	+ Moon Badge
	+ Raspberry Trophy
* Insomniac's Robe - Stinkweed Cup
	+ Doctor's Coat
	+ Biohazard Suit
	+ Sun Badge
	+ Stinkweed Trophy
* Grandmaster Gi - King Cup
	+ Fabulous Jacket
	+ Galaxy Badge
	+ Low-Res Stone
	+ King Trophy

## Dark Dungeon Treasure

* Doughnut Bracelet - Dark Dungeon
	+ Easter Island Statue
	+ Hyde Toxin
	+ Voodoo Mask
	+ Oven Mitts
	+ Holy Grail
	+ Heavy-Handed Glove
	+ Stonehenge
	+ Humming Stone
	+ Totem
	+ Sticky Fingers
	+ Golden Gloves
	+ Heart-Shaped Headphones
	+ Messenger Bag
	+ Violent Video Game
	+ Gun X Arm Cannon
	+ Powers of Two
	+ Retractable Boxing Gloves
	+ Kick-Me Sign
	+ Necronomicon
* Eye of Newt - Chuff
	+ VIP Pass
	+ Autophonograph
	+ Sarcophagus
	+ Skeleton Key Ring
	+ Trick Dice Set
	+ Safety Tips
	+ Cyber Kick
	+ Cyber Suit
	+ Accusing Finger
	+ Calming Bells
	+ Radioactive Hyperclock
	+ Nettle Beard
	+ Magnifying Glass
	+ Spring-Loaded Shades
	+ Love Circuit
	+ Pocket Ladder
	+ Skeleton Key Chain
	+ Trickier Dice Set
	+ More Safety Tips
	+ Eradicator Ray
	+ Plate Mail
	+ Chainsaw
	+ Light Prism
	+ Galactitron Battle Mail
	+ Moon Rock
Abandoned Cineplex

> *"..."*
>
>

The **Abandoned Cineplex** is one of the six Nexus Points, located in Megatropolis. It centers around Jimmy's memories with Buck, as shown through various scenes projected onto the movie screens.

## Enemies

* Corporate Guardian
* Robo-Chan DX
* Super Yesman
* Vendomax

## Treasures

* Fly Eggs in My Brain - Music
* Luxurious Perfume - Trinket
* Coat of Pockets - Clothes
* Drafting Table - FurnitureFound behind a poster that has the word fire on it burn it with a transformation.

## Lightbulb

After you've collected the Nexus Orb, the staircase on the far right of the corridor should lead you to the upper level. The one open doorway should put you in a room with a running projector. Switch the films so that it's about "a deserted island" instead of "Jimmy and Buck." Head down the stairs on the left end of the corridor and return to the first cinema room, and go through the spiderweb-filled passage behind it again. You should emerge at the door with the desert island film playing. Turn around and go through that same door to find the lightbulb in a small room.

## Map

(Click to zoom in.)

TV SceneWeightlifting SceneDog Scene
## Nexus orb text

*Crash! The sound of a chair thrown across the room. there's a thud from the wall. "You can't do that." a woman says. "I can call security." Buck grunts. "I don't care." Jimmy hears footsteps into the room. "You really did a number on the wall. We're going to probably have to call someone to patch it up." "Not my problem." "Your hand's bleeding pretty badly. Let me dress that for you. I promise we won't bill you for it." "It's fine." "Well, at least wash it off. And keep it down, we're getting complaints." "Whatever." The woman's footsteps echo through the door and down the hallway. Jimmy feels Buck sit next to him on the bed. "You've got to get stronger, Jimmy." He feels his hair being brushed to the side of his forehead. "Why can't you just get stronger?"*
Cloud Prince

Cloud Prince is an enemy encountered in the optional The Ultimate Construction area of Homeflower. It is the most powerful cloud-type enemy, and can use devastating attacks.

Cloud Prince later reappears in Kingland Arena as part of Cloud Kingdom and Die By the Sword.

## Attacks/Actions

* Cloud Prince will attack, dealing physical damage to one party member.
* Cloud Prince will tense its battle-trained muscles. When he does this, he is preparing for a powerful attack, and next turn, he will do one of the following:
	+ He will go in for the kill, instantly killing one party member.
	+ He will slash with expert precision, dealing 150% physical damage to four party members (600% total).
	+ He will lunge forward as if to slash, but bash you with the hilt instead, dealing 50% physical damage to one party member and inflicting Startled.

## Bookworm's Knowledge

*Cloud Prince is an expert swordsman. While his father wanted him to focus more on etiquette and the politics of the kingdom, Cloud Prince wanted to be seen as a capable person first, so he trained on his own.*
Goblin Warlock

Goblin Warlock is an enemy encountered in the King's March area of Everchip. It is a powerful necromancer variant of the common Goblin enemy who wears a pumpkin on its head. It is an upgraded version of the Goblin Mage, who can revive fallen allies. Any allies revived will become Ghouls, however.

## Attacks/Actions

* Goblin Warlock will attack, dealing physical damage to one party member.
* Goblin Warlock will summon fire directly from the netherworld, dealing magical damage to one party member.
* If there are any dead enemies, Goblin Warlock will summon the dead, reviving all of them with full HP as Ghouls.

## Grift

* Pumpkin TV (5%)
	+ +2 MAT, 1/5th of the Creepy Set.

## Bookworm's Knowledge

*Goblin Warlocks are the natural leaders of Goblin tribes. Their powers are passed on through regal bloodlines.*
Information Village

Information Village is a village inhabited almost exclusively by Information Guys. You can get here by fighting the optional boss that is located in Information Isle, which is accessible with the Spaceship. It is located directly below Megatropolis. Information Village contains a shop with the items that Rubik offered in Central Hub, and is where Mr. Marvelous will show up once you help him in Shinryu.
Bog Lurker

Bog Lurker's normal state

Bug Lurker while submerged in bog water

Bog Lurker is an enemy encountered in the Blood Marsh area of Grim Echoes. It is a mysterious undead creature who lives in the swampy waters of the Marsh.

## Attacks/Actions

* Bog Lurker will attack, dealing physical damage to one party member.
* Bog Lurker will disappear underwater, making itself immune to physical damage and lowering its agility to one for one turn. In addition, next turn, it will emerge from the muck and attack, dealing 200% physical damage to one party member and inflicting the Afraid status.

## Bookworm's Knowledge

*Bog Lurkers, contrary to their name, also lurk in forested areas and your bath tub when the shower curtain is drawn.*
Beach Babe (Boss)

Beach Babe is an optional boss who may be found in a random encounter in the beach areas of Bonita Vista. She appears to have once been one of the Beach Babe regular enemies who has drowned and now haunts the beach she died on. After defeating the Beach Babe, Jimmy can talk to the crying girl in Bonita Vista to receive a Bronze Jimmy. This version of the Beach Babe can only be defeated once, and will not show up as a random encounter afterward.

## Attacks/Actions

* Beach Babe will make the water around you thicken, dealing magical damage to all party members and inflicting Sticky.
* Beach Babe will grab you with an icy hand, dealing physical damage to one party member and inflicting Afraid.
* Beach Babe will cry, doing nothing.
* Beach Babe will pull one party member underwater. When this happens, they will be inflicted with Drowning, causing them to drown after two turns, instantly killing them. However, if Beach Babe is Startled, they will be let go of, getting rid of the Drowning condition.
* Beach Babe will rise above the water, inflicting Afraid on Jimmy. In addition, next turn, she will let the tide swallow the party, inflicting the Drowning condition on all party members (see above).

## Strategy

Unlike other Nightmare bosses, you can flee the battle. Do not challenge her until you've reached the fishing plant one screen over to get Andrew back in the party. It's recommended that you set Jimmy to Sunflower form to have full access to his healing abilities and exploit her weakness to Sunshine.

Have Lars Undulate to draw away her single-target attacks, especially her dragging attack, so that your other party members are free to unload as much damage as possible. Getting Punch Tanaka to combo Called Shot with Pulverizing Light can massive damage, especially if he lands a critical hit this way. Andrew's Focus with Cryodynamics also makes for good DPS.

If anyone is threatened with Drowning, switch Jimmy to Bird form and Startle her to break the ailment. However, if one person is already Drowning and Beach Babe chooses to rise above the water, let them die early so that you can revive them afterwards to keep at least one party member in the fight. Do not let the whole party be tagged with Drowning at the same time as it's a guaranteed loss unless you can burst down what's left of her health.

## Trivia

* She is the one responsible for the presence of the gutted, dead whale near Bonita Vista.
Alarm Clock

> *"Wake up! It's time for school! Recover an unconscious ally to 25% health."*
>
>

Alarm Clocks revive an unconscious ally to 25% of their max HP, and are the main revival item throughout the entire game. The price of Alarm Clocks scale with progression of the game, as does every other consumable. Also just like every other consumable, a **maximum of 10** can be carried with you at any given time.

Alarm Clocks are susceptible to bonuses provided by Jonathon's passive, the Everything Bag and Coat of Pockets, the former increasing their usefulness to 50% HP, and 38% HP for the latter. The stronger version of this item is the Fire Alarm.

Alarm Clocks are described as being regular alarm clocks with the power to reinvigorate a party member.
King of Diamonds

King of Diamonds is an enemy encountered in the optional Mad Queen's Castle area of Sweet Melody, found in Legato Castle. He is a king with an axe, who can use your own money against you.

## Attacks/Actions

* King of Diamonds will attack, dealing physical damage to one party member.
* King of Diamonds will creep towards you, doing nothing. However, next turn, he will use your own wealth against you, dealing physical damage, with (current gold/100) substituted for his attack, on one party member.

## Bookworm's Knowledge

*The King of Diamonds is employed to flay the hide from the Mad Queen's prisoners. He enjoys his job very much.*
Chatterbox

Chatterbox is an enemy encountered in the Temple of Sight area of Secret Meridian, as well as the eastern part of the Path of Enlightenment area. It is a bizarre box enemy with a huge mouth, who uses biting attacks.

## Attacks/Actions

* Chatterbox will chomp down hard, dealing 125% physical damage to one party member.
* Chatterbox will wind up, When it does this, it is preparing for a powerful attack, and next turn, it will be unable to stop biting, dealing 75% physical damage to four party members (300% total).

## Grift

* Abstract Art (5%)
	+ +2 MDF; 1/5th of the Weird Set.

## Bookworm's Knowledge

*Chatterbox can talk simultaneously in the past, present, and future.*
Ace of Spades

Ace of Spades is an enemy encountered in the optional Mad Queen's Castle area of Sweet Melody, found in Legato Castle. It is a huge ace with a scythe, who can lower your attack.

## Attacks/Actions

* Ace of Spades will attack, dealing physical damage to one party member.
* Ace of Spades will cut your attack in half, dealing 50% physical damage to one party member and inflicting Unmotivated.
* Ace of Spades will watch you, doing nothing. However, next turn, it will cut everyone's attack in half, dealing 50% physical damage to all party members and inflicting Unmotivated.

## Bookworm's Knowledge

*The Ace of Spades flies through the skies of the Mad Queen's Castle, hunting any trespassers. Its single eye never closes.*
Jack of Clubs

Jack of Clubs is an enemy encountered in the optional Mad Queen's Castle area of Sweet Melody, found in Legato Castle. He is a jack with a club, who can lower your defense.

## Attacks/Actions

* Jack of Clubs will attack, dealing physical damage to one party member.
* Jack of Clubs will cut your defense in half, dealing 50% physical damage to one party member and inflicting Unguarded.
* Jack of Clubs will tense his battle-trained muscles, doing nothing. However, next turn, he will cut everyone's defense in half, dealing 50% physical damage to all party members and inflicting Unguarded.

## Bookworm's Knowledge

*The Jack of Clubs loves the Mad Queen so much that he gifted her his sanity so he could remain near her.*
Fruit Tree

## Fruit Trees in Giant Garden

**Fruit Trees** are trees that appear in several areas throughout the game. They come in red and blue flavors. Red restores HP and blue restores MP. They do the same healing as Ants on a Log and a Choco-Cola respectively. You can get the fruit down from them by either shaking them as a Goon or running into them as a Bird.

One black fruit tree with a bomb in it exists in the game in Jonathonland and is required to solve a puzzle. The bomb can be dragged and pushed with Goon after falling out of the tree and lit with the Pumpkin or Phoenix.

## Fruit Tree Locations

* Cloudy Hill
* Giant Garden
* Legato Castle
* Jonathonland (Bomb Trees)
Hypnopottamus

Hypnopottamus is an enemy encountered in the Blue Staff River and Fermata Forest areas of Sweet Melody. It is a hippopotamus mixed with an ocarina, who uses hypnotizing attacks. It is the only enemy in Fermata Forest who is mostly unaffected by the seasons, but will start the battle Asleep in the wintertime.

Hypnopottamus later reappears in Kingland Arena as part of "The Animal Orchestra."

## Attacks/Actions

* Hypnopottamus will attack, dealing physical damage to one party member.
* Every other turn, Hypnopottamus will play a lullaby, putting one party member to sleep.

## Bookworm's Knowledge

*There used to be a Hypnopottamus exhibit at the Legato Zoo, but it kept putting all the kids to sleep.*
Living Shadow

Living Shadow is an enemy encountered in The Pulsating Mass. It's capable of dealing high damage, startling, and also resists physical attacks almost completely, making it a formidable enemy.

## Attacks/Actions

* Living Shadow will claw at you with icy hands, dealing physical damage to one party member and inflicting Startled.
* Living Shadow will call upon the forces of darkness, dealing 400% magical damage to one party member.
* Living Shadow will watch you, charging up for a powerful attack.
	+ On the next turn, it will call upon the forces of darkness, dealing 400% magical damage to all party members.
* If any party members are asleep at the start of a turn, Living Shadow will enter their nightmares, instantly killing all sleeping party members. However, it will still use this attack if they are all woken up before it has a chance to attack, wasting its turn.

## Bookworm's Knowledge

*Living Shadows used to belong to horrible monsters. The monsters were so powerful that their shadows gained sentience and tore themselves from their hosts.*
Jeff-in-a-Bag

Jeff-in-a-Bag is an enemy encountered in the Jonathonland area of Grim Echoes, accessible after completing Central Hub. It is a more powerful version of the Jack-in-a-Crate. While the Jeff-in-a-Bag is still in its bag, it has a 50% resistance to all attacks. The Smoke form of Jeff-in-a-Bag has 75% physical resistance, but is weak to Holy magic.

Jeff-in-a-Bag later reappears in Kingland Arena as part of "Surprise Party."

## Attacks/Actions

* Jeff-in-a-Bag will pop open, revealing itself to be one of the three types of bag seen to the right.

### Eyes

* Jeff-in-a-Bag will fire a laser, dealing magical damage to one party member.
* Jeff-in-a-Bag will glare at you. When it does this, it is preparing for a powerful attack, and next turn, it will fire a super ultra hyper mega ultra beam, dealing 400% magical damage to all party members.

### Scissors

* Jeff-in-a-Bag will grab you with his grabbing hand, then cut you with his cutting hand, dealing physical damage to one party member and inflicting Startled.

### Smoke

* Jeff-in-a-Bag will attack, dealing physical damage to one party member.
* Jeff-in-a-Bag will freeze the air around you, dealing magical damage to one party member.
* Jeff-in-a-Bag will watch you. When it does this, it is preparing for a powerful attack, and next turn, it will shroud the enemies in thick smoke, giving all enemies the Smoky status for two turns, greatly increasing their evasion.

## Bookworm's Knowledge

*Jeff-in-a-Bags are inhabited by a number of poltergeists. You only end up seeing whichever one is the strongest.*
Claire

> *"Ugh, do you have any idea how hard it is to fit into ladies' armor? I mean, that's natural for me, since I'm definitely a lady. I've just put on some weight is all. Oh, god. Don't tell Claire I said that. The real Claire, that is. By which I mean me. I'm definitely the real Claire."*
>
>

Claire is a clarinet and is one of the Legato Knights protecting the kingdom of Legato. She wields a halberd and fills the role of debuffer in her party. She can be found in Whispering Valley attempting to set up a colony. Talking to her after starting Windsor's quest will send her back to the Legato Courtyard.

When first encountered, Claire will turn out to actually just be an actor played by a Tootsoldier in costume. Grifting her Loose Thread will reveal her true form and change her attacks back to that of a simple Tootsoldier.

## Attacks/Actions

* Claire will attack, dealing physical damage to one party member.
* Claire will attack with a poisoned halberd, dealing 50% physical damage to one party member and inflicting Sick.
* Claire will bash with her shield, dealing 50% physical damage to one party member and inflicting Startled.
* Claire will pierce your defenses, dealing 50% physical damage to one party member and inflicting Unguarded.
* Claire will cut you down and laugh in your face, dealing 50% physical damage to one party member and inflicting Unmotivated.

## Grift

* Loose Thread (100%)
	+ Removes Claire's costume, turning her back into a Tootsoldier.

## Stats

### Money

0

The real Claire will fight you alongside Windsor and the other Legato Knights once they have all been found and assembled together. This version of Claire is significantly powered up, and has two new attacks in addition to her normal ones, which she will only use as long as Windsor is alive. Her new attacks are also determined by whether Windsor forces his allies into an offensive or defensive stance.

### Offensive Stance

* Claire will attack, dealing physical damage to one party member.
* Claire will attack with a poisoned halberd, dealing 50% physical damage to one party member and inflicting Sick.
* Claire will pierce your defenses, dealing 50% physical damage to one party member and inflicting Unguarded.
* Claire will attack with a chemical-covered halberd, dealing 50% physical damage to one party member and inflicting Acid, which will deal 25% of their maximum HP in damage per turn for three turns.

### Defensive Stance

* Claire will cut you down and laugh in your face, dealing 50% physical damage to one party member and inflicting Unmotivated.
* Claire will surround herself with a magic barrier, and will reflect all magic moves dealt to her that turn.
* Claire will bash with her shield, dealing 50% physical damage to one party member and inflicting Startled.

### Windsor Dead

* Claire will attack, dealing physical damage to one party member.
* Claire will attack with a poisoned halberd, dealing 50% physical damage to one party member and inflicting Sick.
* Claire will bash with her shield, dealing 50% physical damage to one party member and inflicting Startled.

## Trivia

* Her name is a fairly obvious pun on how she is a clarinet.
Central Stamen

> *"Jimmy kind of wants to go to sleep."*
>
>

Central Stamen is a level in Homeflower accessible after Jimmy has acquired the spaceship.

The entire level spirals inward toward the titular Central Stamen, which contains the nexus point as well as the Angry Jimmy boss fight. The inside of Central Stamen is decorated to look like a disheveled hospital, but completely colorless. Jimmy's tattle changes inside Central Stamen to *"Jimmy's nose puckers at the dead, sterile smell."*

## Enemies

* Forest Guardian
* Ladybug Tank
* Shock Hornet
* Skitter Shaman
* Super Rad Ghost

## Treasures

* Daisy (Furniture)
	+ +3 LUK; 1/6th of the Floral Set.
* Porcupine Suit (Clothing)
	+ +60 DEF, +20 MDF; counters all physical attacks.
* ♪ City of Phosphorescent Moss ♪
	+ The music that plays in Central Stamen.

Break the transformer next to the electric gate with either the Red-Billed Squawker or Punch Tanaka, and then use Revolting Blob to slip through the gate, the Porcupine Suit will be inside this toy box.To the right of the entrance and straight up at the first fork in the road.To the left of the blue moss.
## NPCs

* Buddy Bees - The buddy bees are sick and need Jimmy to deliver medicine to them.

## Light-Bulb

Using the goon transformation, shake the three colored flowers throughout the level to gather their pollen. Each flower has a unique pollen that will cure one of the three buddy bees of their sickness at the beginning of the level. After curing all three of them, they will move aside and allow you to turn on the light-bulb.

Jimmy is coated in purple pollen. Jimmy feels a little happier! ...But he also feels nauseous. (Makes Jimmy sick in battle.)Jimmy is coated in red pollen. Jimmy thinks it's good for him... ...But he also feels weaker. (Makes Jimmy unmotivated and uninspired in battle.)Jimmy is coated in blue pollen. Jimmy's muscles don't feel as sore! ...But he also feels sleepy. (Makes Jimmy asleep in battle.)
## Nexus Orb Text

*"Jimmy feels the rough blanket on his skin. A loose thread tickles his arm, so he reaches up to scratch it. But he can't. Sleep has paralyzed his body. His head feels full of cotton. He tries to lift his sleep-heavy eyelids. But he can't. A machine beeps next to his head. The A/C whirs on, and he can feel a breeze on his cheek. Underneath it all, he hears the sound of breathing. The soft inhalations of his mother. The congested sniffle of his father. The deep snore of his uncle. The throaty groan of his brother. Jimmy wants to throw the blankets aside. He wants to shake them awake and see their surprised faces. He wants to hug each and every one of them. But he can't."*
Gracious Employee

Gracious Employee is an enemy encountered in the Shinryu Fish Concern area of Megatropolis. He is one of the company's workers, who guts fishes for a living and seems to care about his job very much.

## Attacks/Actions

* Gracious Employee will attack, dealing physical damage to one party member
* Gracious Employee will sharpen his knife, giving himself the Motivated status.
* Gracious Employee will be serious about work. When he does this, he is preparing for a powerful attack, and next turn, he will slash with expert precision, dealing 150% physical damage to 4 party members (600% total).
* If there are any Mr. Fish Heads alive at the end of a turn, Gracious Employee will gut them, instantly killing them. He will then feel more confident in his work, giving himself a 150% permanent stat boost.

## Grift

* Fish Heads (5%)
	+ +2 AGI; 1/5th of the Gross Set.

## Bookworm's Knowledge

*Gracious Employees aren't entitled to health insurance. If they want it so bad, they can pay for it with a second job.*
Information Isle

Information Isle is an area accessible after getting the spaceship from Space. It is located south of Megatropolis, and is where Information Village is located, which is home to the Information Guys. As a Nightmare Zone, it is thought to be based on a fear of zombies.

During a first visit, you will see many Information Guy (Enemy) zombies milling about, eating deer, moaning about brains, the usual. It is revealed later that a large Totem was the cause of the Information Guys rising from the grave.

After defeating the boss, the isle will return to normal, and it is revealed that Information Guys live here, and they are in fact not humans, but a species of short tailed monkeys that evolved to memorize passages of human speech. Some of the Information Guys also elaborate on a few hidden mechanics, like the Secret Furniture sets, or how the Advanced Calculus damage formula works. This is also where Timothy Mouse makes his final appearance on his journey, before he returns to Smile in the conclusion to Cordelia Mouse's sidequest.

## Treasure

* Encyclopedia Set -Weapon, Andrew only, +300 ATK
* Scare Tactic -Manual, Punch only, group startle, three turn cooldown.
* Witch's Heart -Trinket, -3% MP regen, +25 MAT
Fossil Record

Fossil Record is an enemy encountered in the history section of the World's Library area of Secret Meridian. It is a living dinosaur skeleton!

## Attacks/Actions

* Fossil Record will attack, dealing physical damage to one party member.
* Fossil Record will release a mighty roar, dealing physical damage to all party members, with a 25% chance of inflicting Afraid. In addition, next turn, it will go on a rampage, dealing 150% physical damage to two party members (300% total).

## Grift

* Fossil (5%)
	+ +2 DEF; 1/5th of the Weird Set.

## Bookworm's Knowledge

*Fossil Record is so angry because it was just woken up from a 70 million year nap.*
Homeflower

Homeflower is the first main area of Jimmy and the Pulsating Mass, where Jimmy first starts his adventure. It is connected to Sweet Melody via Unbreakable Bridge, which is broken until Blue Staff River is completed. Jimmy must collect some Buddy Bee Honey at the Beehive to complete Homeflower. Homeflower is shaped like a flower, it is particularly reminiscent of a hibiscus. Homeflower's central character is Jimmy.

## Enemies

* Revolting Blob - Home
* Puff - Cloudy Hill
	+ Wendy
	+ Nimbus
	+ Cumulus
	+ Eddy
* Greep - Mr. Cat's Dungeon
	+ Gallows
	+ Thirteen
	+ Thurgood
	+ Saturday
* Low-Level Goon - Smile
* Buddy Bee - Giant Garden
	+ Cloud Babies
	+ Bad Weather
	+ Mack
	+ Mortimer
	+ Skitter
	+ Happy Little Sunflower
* Biter - The Whisper Weaver's Dungeon
	+ Spitter
	+ Grasper
	+ Gasser
	+ Injector
* Drone - Beehive
	+ Worker Bee
	+ Royal Guard
* Rad Ghost - The Wilted Lands
	+ Skitterbones
	+ The Elder Mr. Asp
	+ The Younger Mr. Asp
	+ Turtle Stack
* Grabbing Hand - Slither's Dungeon
* Cackle - Grimclaw's Dungeon
	+ Hindenburg
	+ Pud
	+ Skreet
	+ Throbbing Feathers
* Cloud Prince - The Ultimate Construction
	+ Mrs. Asp
	+ Mulvaney
	+ Skitter Bouquet
	+ Super Rad Ghost
* Forest Guardian - Central Stamen
	+ Ladybug Tank
	+ Shock Hornet
	+ Skitter Shaman
* Fingers - Anomaly Comet
	+ Mouth
	+ Tongue Plant
	+ Squirm

## Bosses

* Queen Bee (Boss)
* Johnny Knives
* DeeDee
* Big Enormous
* Punch Tanaka (Boss)
* Mr. Cat (Boss)
* The Whisper Weaver
* Slither
* Grimclaw
* Jimmy (Boss)

## Treasure

* An Open Window - Home
	+ Ants on a Log (x2)
	+ Buck's Mix Tape
* Cloud Sundae - Cloudy Hill
	+ Emergency Exit
	+ Keepsake
	+ Rose Shirt
* Doctor's Bag - Mr. Cat's Dungeon
	+ Slow Conversion
	+ Pet Turtle
* My Animal Friends - Smile
* Adventuring for Beginners - Giant Garden
	+ Jacks
	+ Happy Little End Table
* Charging Station - The Whisper Weaver's Dungeon
	+ Psyche
	+ Lilypad
* Bee Stinger - Beehive
	+ Rose Table
	+ Buddy Bee Honey
* Fortress of Nitwits - The Wilted Lands
	+ Aluminum Foil
	+ Barf Bag
* Double Sided Coin - Slither's Dungeon
	+ Rad Sneakers
	+ Slab of Beef
* Barbed Wire Wristband - Grimclaw's Dungeon
	+ Rejuvinate
	+ Floral Vase
* Wind-Up Sprocket - The Ultimate Construction
	+ Lead Coating
	+ Still-Life
* City of Phosphorescent Moss - Central Stamen
	+ Porcupine Suit
	+ Daisy
* Eradicator Ray - Anomaly Comet
Bookworm

Bookworm is an enemy encountered commonly in the World's Library area of Secret Meridian. It's a librarian worm, who has a lot of knowledge about many things. She contains all the knowledge in the *Bookworm's Knowledge* section of each enemy page. Her knowledge encompasses every enemy in the game, except for the Boring Lecture and Lumpagon enemies, oddly. She also has different attacks depending on where in the library you are.

## Attacks/Actions

* Bookworm will attack, dealing physical damage to one party member.
* Bookworm will read. When this happens, she is preparing for a powerful attack, and next turn, she will freeze the air all around you, dealing 300% magical damage to all party members.

### Self-Help

* Bookworm will attack, dealing (100 \* number of turns)% physical damage to one party member.
* Bookworm will read. When this happens, she is preparing for a powerful attack, and next turn, she will slam into the party, dealing (100 \* number of turns)% physical damage to all party members.

### History

* Bookworm will chomp down hard, dealing 125% physical damage to one party member.
* Bookworm will read. When this happens, she is preparing for a powerful attack, and next turn, she will go on a rampage, dealing 150% physical damage to three party members (450% total).

### Pop Fiction

* Bookworm will suck your blood, leeching physical damage to one party member.
* Bookworm will read. When this happens, she is preparing for a powerful attack, and next turn, she will materialize around you, leeching physical damage from all party members.

### Classics

* Bookworm will sip her tea, doing nothing.
* Bookworm will read. When this happens, she is preparing for a powerful attack, and next turn, she will go on a tea-soaked rampage, dealing (100 \* number of teas drank)% physical damage to two party members.

### Periodicals

* Bookworm will attack, dealing physical damage to one party member.
* Bookworm will read. When this happens, she is preparing for a powerful attack, and next turn, she will slash like a maniac, dealing 150% physical damage to all party members.

### Biography

* Bookworm will attack, dealing physical damage to one party member.
* Bookworm will read. When this happens, she is preparing to sneak away, and next turn, she will run from the battle, counting as 'defeated' but giving no experience.

## Bookworm's Knowledge

*Oh, you want to learn about me? I'm flattered! Well, Bookworms know lots of stuff, especially about other monsters.*

**Before completing the game:** *We can only share knowledge over some monsters now, but if you visit us later, maybe after you've beaten The Pulsating Mass, we can tell you about every non-boss monster in the world.*

**After completing the game:** *Actually, we're able to tell you about 183 separate monsters. If you're curious about all of them, maybe you're better off comparing notes with friends or something.*
Giant Garden Underground

> *"..."*
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The Whisper Weaver's Dungeon is an optional Nightmare Dungeon, found in Giant Garden in Homeflower. As one of the Nightmare Zones, this dungeon's theme is fear of darkness and spiders.

Only the beginning of the dungeon is accessible at first, as there is a door that can only be opened by setting it on fire with Pumpkin Ghost form. The dungeon becomes fully explorable as soon as you've reached the Grim Echoes to get that transformation, but the lower level of the dungeon is deadly to anyone who challenges it at first opportunity.

The dungeon is incredibly dark, and any enemies encountered will only have their eyes visible until after the first turn where they'll appear from the darkness, inflicting afraid on most party members.

To navigate the dungeon you'll need to trigger several switches while finding your way through dark, open rooms. After a few switches you'll just be able to follow the train tracks to the end. The open rooms aren't as open as they seem, in fact they're fairly linear. If you just pay attention and stick to a wall you should find the switches fairly easily, the Pumpkin Ghost's field skill helps out too. You could also always just use the map provided at the bottom of this page.

It is not recommended to tackle this dungeon any earlier than level 40.

First switch.Second Switch.

## Enemies

* Buddy Bee
* Skitter
* Bad Weather
* Mack
* Mortimer

### Lategame

* Biter
* Spitter
* Grasper
* Gasser
* Injector

## Treasure

* Spider Web (Weapon)
	+ +8 ATK/MAT; slows.

Hug the left wall in the early part of The Whisper Weaver's Dungeon
### Lategame

* Lilypad (Furniture)
	+ +3 MDF; 1/6th of the Floral Set.
* Charging Station (Weapon)
	+ Passive +10% HP/MP regen.
* Psyche (Manual)
	+ Startles enemy and ignores Alert; 8-turn cooldown.

All three treasures are at the end of the dungeon.
Ants on a Log

> *"A healthy snack consisting of celery, peanut butter, and raisins; recovers 50% of max HP."*
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Ants on a Log recover 50% of one party member's max HP, and are the main healing item throughout the entire game. The price of Ants on a Logs scale with progression of the game, as does every other common consumable. Also just like every other consumable, a **maximum of 10** can be carried with you at any given time.

Ants on a Logs are susceptible to bonuses provided by Jonathon's passive, the Everything Bag and Coat of Pockets, the former increasing their usefulness to 100% HP, and 75% HP for the latter. The stronger version of this item is the Nutrition Cube.

Jimmy receives three Ants on a Logs at the beginning of the game from Helga, this supply can be replenished for free if you talk to Lars before leaving Homeflower.

Ants on a Logs are described as being sticks of celery, covered in peanut butter and raisins, identical to the real world snack of the same name.
Corporate Guardian

Corporate Guardian is an enemy encountered in the Abandoned Cineplex area of Megatropolis, accessible after completing Central Hub. He is a 'guardian' type enemy, based on a power-hungry, murderous investor. Corporate Guardian also has an invisible MP counter, which starts at 0 and can go up to 40 as he steals MP from you.

Corporate Guardian later reappears in Kingland Arena as part of "Team Corporate Interest."

## Attacks/Actions

* Corporate Guardian will attack, dealing physical damage to one party member.
* Corporate Guardian will steal a bit of HP for himself, draining 75% physical damage from one party member.
* Corporate Guardian will steal a bit of MP for himself, draining 20 MP from one party member.
* After stealing MP from you, Corporate Guardian may reinvest your stolen MP, dealing physical damage with a multiplier equal to his current MP / 5 (800% max).

## Bookworm's Knowledge

*Corporate Guardians have been sent to anger management training so many times that they just do the bulk of their work there.*
Forest Guardian

Forest Guardian is an enemy encountered in the Central Stamen area in Homeflower, accessible after completing Central Hub. She is a 'guardian' type enemy, and has Jimmy's personality type.

## Attacks/Actions

* Forest Guardian will attack, dealing physical damage to one party member.
* Forest Guardian will scratch with diseased claws, dealing physical damage to one party member and inflicting Sick.
* Forest Guardian will inhale a huge gulp of air. When she does this, she is preparing for a powerful attack, and next turn, she will release a cloud of poison spores, inflicting Sick on all party members.

## Bookworm's Knowledge

*Forest Guardians are melancholic because, despite their intelligence, they evolved to stay rooted to the ground, so they're never able to go anywhere.*
Asymmetrical Cavern

Asymmetrical Cavern is an area accessible in Secret Meridian, located behind the entrance to the Legs of the Ancient Giant. It serves as the antithesis to the Symmetrical Cavern, with bizarre, seemingly random sequences of numbers scrawled on its walls. The music compliments this, with a cacophony of voices shouting nonsensical strings of numbers, backed by a chaotic bass-line. As a Nightmare Zone, its theme is thought to be the fear of the unknown - in this case, it's the stress of being confronted by concepts beyond Jimmy's comprehension.

The cavern appears linear until you reach a dead end with several TV screens. Backing out of this dead end will revel that the cavern corridor has changed, and as you go further, you'll be abruptly transported to and from different parts of the cavern. Eventually Jimmy will be transported back to what seems to be the Path of Enlightenment, but talking with any NPC here will give significantly different dialogue. Taking any exit from this fake area will put Jimmy back in the Cavern.

You'll eventually reach a 4-way junction in the Cavern - taking any branch will teleport you back into the junction. You'll need to get teleported back this way several times before one of the teleports plants you in a dark, linear path. Continue traveling forward through the abrupt teleports until you encounter a bizarre, gigantic humanoid scratching its exposed brain. Interact with it, and you'll be transported into another dark hallway, and the Imaginary Numbers will appear while the surroundings rapidly shift between different parts of the cavern.

## Treasure

* 138 Gun - Weapon; always does 138 damage.
* Advanced Calculus- Weapon (Andrew only); damage is based on his final HP digit.
* Ink Blot - Furniture; Reveals your Psyche. +3 ATK; 1/6th of the Geometric Set

## Enemies

* Spiraloid
* Rorschach
* Lumpagon
* Squiggles
* Parallelocone
Follower

Follower is an enemy encountered in the optional Inward-Looking Eye area of Secret Meridian, found in Sacred Lantern. It is a lovecraftian cultist of the Inward-Looking Eye, and a follower of the Black Prophet.

## Attacks/Actions

* Follower will attack, dealing physical damage to one party member.
* Follower will chant in a strange language. When it does this, it is preparing for a powerful attack, and next turn, it will summon a creature from behind the eclipse, creating one of the following: Murk, Slithery Dee, Shark, Piranha Swarm. It can only do this while there is space on the battlefield.

## Bookworm's Knowledge

*The Followers of the Temple of the Inward-Looking Eye have waited centuries to forgo their own forms and ascend into a state of perpetual darkness once the universe ends.*