Austoria: The Royalist

An game proudly made in SRPG Studio

Austoria: The Royalist, sometimes referred to as Austoria, is a tactical role-playing game created on an engine called SRPG Studio. The game was created by Scratchy and his team. The game's first demo was released on November 16, 2018.

Austoria is a game that was inspired by the Fire Emblem series. Many gameplay mechanics and character archetypes are taken from that series.

## Development

Austoria was created by Scratchy and helped by a small team of people.

* Scratchy: Original creator, director, scenario writer, map designer, character designer, and game play designer.
* MASE: Main character designer.
* Briver: Character animations
* Fletcher: Volunteer main writer, dialogue script editor, play tester.
* Goinza: Volunteer programmer.

### Game Credits

Director: Scratchy

Game design: Scratchy

Story: Scratchy, Fletcher

Proofreader: Fletcher

Main character artist: MASE

Character design: Scratchy, Sterrrcore, Mase,

Diakonos

Title screen: Diakonos

Battle animations: Briver

Engine: SRPG Studio by Sapphire Soft

Various art assets by Sapphire Soft, 夢観士あさき

(Yumemishi), and PicturetoPeople.com

Scripts: Goinza, Lady Rena, piketrcechillas,

MarkyJoe, kirby5790, Balberith, Cube, ふわふわ

(Fuwa Fuwa) and Sapphire Soft. Various scripts

from the SRPGStudio English wiki and the Japanese

wiki, and Steam Workshop

Stat bar script by Goinza, Lyolf and Learning Standard

## Story Overview

The game takes place in the Kingdom of Antolly, and follows the journey of Prince Klaus, heir of the Antollian throne, to liberate his country from the usurper Alastor.

He is accompanied by a variety of folks from different walks of life to help him on his journey. Together, they make up the Royalist Army.

## Game Mechanics

### Skill System

The game features a variety of skills, such as passive abilities, command skills, and skills that trigger based on

### Support System

Supports will be appear in this game as conversations that happen in the base. Supports can be unlocked by having 2 certain units who can support each other stand close to each other during battle. Once activating a support rank of C with a specified unit, both units will get a small boost in stats when they are close to each other in battle.

Supports ranks range from C to A, with certain pairs of units having a support of C to S. Any unit can reach a support rank of A with a specified unit, but each unit is allowed to only have one support rank of S with one character. A S rank determines the pair of units' ending. However, obtaining an S rank does not mean that both units will marry each other. Endings could be platonic, whether it be between two male units, two female units or a male and female unit.

### Alternative Endings

This game will have multiple alternative endings, depending on who the main character, Klaus, achieves a S rank support with. All of these endings will determine Klaus' final choice in the game, involve Klaus partnering up with a specific female unit in the epilogue, as well as determine the future of his kingdom, Antolly. There are no plans for Klaus' support ranks to affect the overall dialogue and story in the game as of now.

The game will have a canon ending however. This ending may or may not affect future projects.

### Equipment

Since growth rates are low, the player has the option to equip their units with Equipment. Equipment can range from shields that give an increase to the defense stat to Cloaks that can give a boost to the resistance stat. Equipment can also decrease a character's stats, so the player must be careful about what is the right equipment for certain situations.

A character can equip multiple pieces of Equipment, but only one piece of Equipment will affect the unit's stats (usually the Equipment that is higher in the unit's inventory will give stat changes).

### Base Conversations

The game will feature many base conversations. These most of these conversations are easy to unlock. All the player needs to do is to keep certain allies alive in battle by certain maps. Conversations can be one sided, or be with multiple units.

One sided conversations are when an ally is talking to Klaus, but Klaus does not speak back to them. These conversations are usually about the characters explaining their backstories, their reactions to certain story events, or they can be lighthearted and funny.

Conversations can also happen with a group of people, usually at least 2 allied characters. These conversations are about a group of people talking with each other and perhaps doing certain things around the base. Klaus can sometimes be involved in these conversations. Characters who do not usually support or talk to each other may talk to each other here.

In the future, base conversations may be unlocked by completing certain support chains. More will be shared in the future.

## Game Download and Important Links

* The most up to date version of Project Austoria can be downloaded here.
* The most up to date version of the feedback survey can be found here.
* The most up to date version of the Austoria patch notes can be found here.
* A link to the Austoria Discord server can be found here.
* A link to MASE's Twitter account is here.
* Check out and subscribe to the YouTube channel here