Attributes

**Attributes** or **stats** (short for statistics) are numerical values used to describe a character's mental and physical abilities. Primary attributes consist of Strength, Stamina, Dexterity, Agility, Intelligence, Wisdom, and Charisma.

All classes have a primary stat their spells and abilities benefit from most. Attributes increase with level depending on the class. For example, a Wizard will have more base Intelligence than a Rogue, who will have more base dexterity.

Beyond base stats, players can increase their attributes with equipment, traits, and temporary effects such as potions, spells, and other means.

Nearly all combat mechanics are dependent on character attributes. Increasing the appropriate attribute will increase damage dealt, reduce damage taken, increase healing done, alter a character's mana or health, or other benefits. Understanding how these attributes work is important for effective combat.

## Primary Attributes (WIP Below)

### Agility

Agility (abbreviated as AGI) is the primary stat for <classes>. Agility determines how agile a character is, and how good their reflexes are. Increasing this stat will increase their dodge rating. It also determines how stealthy a character is hiding from enemies.

Agility has the following effects:

* Increases chance to dodge attacks, dependent on both class and level.
* Reduces falling damage.
* Increases maximum endurance and regen.

### Charisma

Charisma (abbreviated as CHA) is influences merchant pricing. It also affects the chances for charm spells and songs to work.

Charisma has the following effects:

* How much merchants will buy and sell items.
* Improves gain and loss with a faction.

### Dexterity

Dexterity (abbreviated as DEX) is the primary stat for <classes>. Hiding and pickpocketing are also Dexterity dependent.

Dexterity has the following effects:

* Increases chance to score a critical strike for physical ranged and melee damage.
* Increases thrown weapon and archery damage.

### Intellect

Intellect (abbreviated as INT) is the primary stat for Elementalists, Enchanters, Necromancers, and Wizards.

Intelligence has the following effects:

* Increases maximum mana for Intelligence casters.
* Increases mana regen for Intelligence casters.
* Determines how often a spell will fail to cast correctly (fizzle).
* Increases chance to score a spell critical strike.

### Stamina

Stamina (abbreviated as STA) increases a character's total health pool and is primarily used by tanks for survivability. All classes benefit from stamina due to area of effect damage and other effects.

Stamina has the following effects:

* Increases maximum health points.
* Increases maximum air supply underwater.
* Increases health regen.
* Increases maximum endurance and regen.

### Strength

Strength (abbreviated as STR) is the primary stat for < classes>. Strength is important for character's using melee weapons, as a Strength modifier is added to the attack rolls and damage rolls, impacting total damage. The Strength stat also determines how much a character can carry.

Strength has the following effects:

* Provides bonus to attack and average hit.
* Increases melee damage with weapons and abilities.
* Increases maximum inventory weight.
* Increases maximum endurance and regen.

Strength does not affect the chance to land a critical strike. Strength does not improve the chance to block.

### Wisdom

Wisdom (abbreviated as WIS) is the primary stat for Clerics, Druids, and Shamans.

Wisdom has the following effects:

* Increases maximum mana for Wisdom casters.
* Increases mana regen for Wisdom casters.
* Determines how often a spell will fail to cast correctly (fizzle).

## Secondary Attributes (WIP)

### Health (Health or Hit Points)

Health or hit points is something based on level and Stamina.

### Mana (Mana Points)

Based on level and either Wisdom or Intelligence

### Endurance

Endurance Points (based on level and Stamina)

### Armor Class (AC)

Armor class is based on level, worn equipment, and the defense skill which mitigates physical damage.

### Resistances

Resistance is a statistic which mitigates incoming magic damage and effects, similar to armor. Using beneficial spells to increase resistances can be valuable when fighting monsters which utilize a certain type of magic, decreasing overall damage taken.

* Cold
* Corruption
* Disease
* Electric
* Fire
* Magic
* Poison

### Weight

Weight is how much a character can carry based on their strength stat.

## Combat Attributes (WIP)

Combat attributes affect a characters performance when fighting monsters, and are partially derived from primary attributes.

### Accuracy

Increases chance to hit / Reduces chance to miss

### Attack

Attack is physical damage based on level, the offense skill, primary attributes, and the held weapon.

### Avoidance

Avoidance is the character's ability to dodge, parry, and block incoming attacks, based on the Agility attribute and equipment.

### Damage Shield

Damage shields inflict recoil damage to any melee hits against a character.

### Haste

Haste affects melee attack speed, decreasing time between attacks.

### Mitigation

Mitigation reduces incoming damage based on level, armor class, spells, and abilities.

### Regen

Health, mana, and endurance regenerate at a slower rate during combat than resting.

### Shielding

Shielding reduces incoming damage by for each successful ranged and melee attack.