Crimson Totem

**Descriptors:** Enhanced (great club)

**Class**: Daevic

**Slot:** Blood

**Saving Throw**: none

*This totem glows a violent red as akashic energy is reinforced with pure life’s blood.*

You can inflict a small, harmless cut to yourself as a free action, allowing your blood to flow out into your hands into the shape of an akashic totem. This totem is wielded as a greatclub, and you use your Constitution modifier instead of your Strength modifier when determining your attack and damage rolls made using the totem. If this totem leaves your grasp without being anchored (see below), it immediately disappears.

As a move action, you may anchor your totem to any horizontal surface within your reach; while anchored in this way, the totem cannot be wielded as a weapon, but it creates an aura with a 30-foot radius centered on itself. All allies within this area gain a +1 morale bonus on damage rolls. Retrieving the totem is a move action, and you do not need to be adjacent to the totem to retrieve it.

**Essence:** For each point of essence invested in this ability, you gain a +1 morale bonus to damage rolls while using this veil as a weapon, and the morale bonus to damage rolls granted by anchoring the totem increases by 1 per point of essence invested.

**Chakra Bind (Blood): [D12]** Binding this veil to your Blood chakra unlocks two potent abilities. When wielding the totem as a greatclub, any successful attack with it against an opponent whose Hit Dice are no fewer than half your veilweaver level heals you for 2 points of damage per point of essence invested in this veil (to a maximum of the damage dealt by that attack). This ability does not work if the attack is used to deal nonlethal damage. When the totem is anchored, all allies affected by the aura gain DR/bludgeoning equal to the essence points invested. This stacks with other sources of DR/bludgeoning.

## **Crimson Totem (Weapon-like)**

**Descriptors:** none

**Class:** Daevic

**Slot:** Blood

**Saving Throw:** none

This totem glows a violent red as akashic energy is reinforced with pure life’s blood.

When shaping this veil, the veilweaver inflicts a small, harmless cut, allowing their blood to out and fill the akashic mold they’ve shaped. While this veil is shaped, the veilweaver gains an akashic totem, which can be wielded as a greatclub sized appropriately for the veilweaver, using their Constitution modifier in place of their Strength modifier when determining their bonus to attack and damage.

Alternatively, the veilweaver may anchor the totem to any horizontal surface within reach; while anchored in this way, the totem cannot be wielded as a weapon, but it creates an aura with a 30-foot radius centered on itself. All allies within this area gain a +1 morale bonus on damage rolls. Anchoring or retrieving the totem is a move action, and the veilweaver does not need to be adjacent to the totem to retrieve it.

**Essence:** For each point of essence invested in this ability, the totem gains an enhancement bonus equal to the total essence invested. An enhancement bonus that would exceed +5 must be spent to apply equivalent weapon abilities (for example, a totem with 6 essence invested could be treated as a +5 flaming or bane greatclub). When the totem is used to create the damage enhancing aura, the morale bonus to damage rolls increases by 1 per point of essence invested.

**Chakra Bind (Blood): [D12]** When the wearer binds this veil to their blood, they unlock two potent abilities. When wielding the totem as a greatclub, any successful attack with it against an opponent whose hit die are no fewer than half the wielder’s veilweaver level heals the wielder for 2 points of damage per point of essence invested (to a maximum of the damage dealt by that attack). This ability does not work if the attack is used to deal nonlethal damage. When using the totem to project an aura, all allies affected by the aura gain DR/ Bludgeoning equal to the essence invested. This stacks with other sources of DR/ Bludgeoning.