STRENGTH

Strength is the measure of ones own physical prowess, ones muscles. you can understand what strength means and implies right? ima just give you the fucking tables alright? but quickly I guess I got to give a slight rundown of upper an lower body strength, the sub attributes.

### UPPER BODY STRENGTH (UBS)

UBS is all the muscles found in your body above the waist, Such as your Arms, Neck, back, chest, everything that would be above your waist. you use this strength to wield weapons, lift heavy objects, and for most strength contests. there is an argument that lifting things off the ground may be more leg muscle than arm, but i need to balance the two a bit.

### LOWER BODY STRENGTH(LBS)

LBS is all the Muscles from you waist down. all of them... this strength is used for things like jumping or resisting shoves, as well as kicking.

#### **ATTACKING & DAMAGE**

Self Explanatory, sometimes you need to get a bit physical in order to establish your place upon the pecking order. When all you got is a stick, two arms and a leg, you look here.

##### MELEE WEAPONS

Melee damage that uses punches or handheld weaponry follow the formula, (w+US)m = z Where W is weapon damage, US is Upper strength, and M is modifiers. here is an example,

Bert "i attack Charlie with my Stiletto Dagger." Charlie "Hey WTF man? i didn't do shi-"

"absolutely, Roll to hit." Interrupted the GM. Bert "natural 20, plus my two from upper strength, so 22. does that do it?"

Charlie "Please I'm sorry for whatever i did don't stab me :(" GM "Yep, rolling a 20 on the dice is a critical hit by the way. (oh cool) Roll damage."

"oki doke! uh, i rolled a 4, i get another +2 from strength right?" Charlie "I hate both of you."

DM, "You bet, a crit doubles damage so that's 12 total. How you shanking that fella?" Bert, "Hey Charlie! (.\_.) look at this cool new dagger i found! *i then proceed to rather firmly implant it into his belly, oh and i leave it there." Charlie "...Damn*. that is a nice dagger..."

(4+2)2 = z

(6)2 = z

12 = z.

##### **Unarmed Strikes**

unarmed Strikes Deal Your points in its relevant sub category in damage, thus if you have a 3 in upper body strength, and you punch someone, you deal 3 blunt damage. the minimum you can deal is 1 damage. if you have a -1 in lower body strength and you kick, you'd deal one damage.

### CARRY WEIGHT

Carry weight is not the be all of what you can and can't carry, people are more than capable of breaking limits when they have too, instead the be all end all is pocket space, which if you couldn't guess, is something your always going to be strapped for. carry weight is still important though, for figuring out at what point do you start to suffer from exhaustion while walking to and FRO destinations. to find your max carry weight add 20 for each point in all strength categories, or subtract 10 for each point negative you go for one. times it by 1d4, then add 100. that's your max carry weight. its impossible to have a carry weight of less than 50 lbs. some classes will add bonus's to max carry weight.

### SAVING THOWS

Any time a GM deems it necessary, such a resting getting crushed by a large boulder or what have you, you must make a strength saving throw. the strength save is a d20+ Overall Strength + any relevant modifiers. this will go against a Target that the GM decided is equal to the task at hand. or in certain cases, like resisting things from other players, the players will have a dc for the move.