recursal/Fanatic-Fandom huggingface dataset:
Rhen Harumageddon

**Rhen Harumageddon** is a son of the Harumageddon family, representing **Apathy**.

## Story

### Weight of Apathy

Rhen was created from part of the Outsider and the soul of one of Ruine Harumageddon's dead children. Due to his attribute being Apathy, he played a somewhat disinterested role in the conflict between Ruine and her children, remaining neutral until Ruine threatened his personal rest, causing him to fight as well, and proving himself to be instrumental to Ruine's final defeat.

## Appearance

Far from the frightening figures of the Harumageddon family, Rhen is a brown-haired man with his eyes constantly closed, dressed in ordinary brown clothing. When he opens his eyes however, they are a terrifying deep crimson.

## Personality

Rhen spends most of his time sleeping or resting, and seldom takes part in anything unless Ruine forces him by threatening him with torture. He thus seldom feels concerned with anything, and remains neutral in most conflicts, as choosing sides would take a hassle. When he feels fundamentally threatened however, Rhen switches to a brutal, powerful mode, mercilessly crushing everyone in his path.

## Powers

* **Supernatural Physical Abilities:** As a Reaper and a son of Ruine, his physical prowess are to be expected, especially in terms of sheer endurance.
* **Earth** **Manipulation:** Rhen possesses the power to manipulate Earth, often to reinforce himself or to create powerful shockwaves.
* **Kai:** Rhen's **Kai** allows him to manipulate the powerful crimson sheer energy associated with the Outsider, making him one of the most terrifying Kai users among Harumageddon.

## Storylines

* Sugisashiri Omoide no Chuko features him.

## Trivia

* Rhen was ranked as one of the most powerful Harumageddon siblings in terms of sheer power, behind Xelina, yet even above Lumia despite not possessing Kai Second.
Sarah Noxxo

**Sarah Noxxo** is a double agent working for Bible and Nostromo.

## Story

Sarah was tasked with watching over new Nostromo agents by Bible herself in order to seek those who would show promise of talent. She thus encountered Meredie Quila, and took an interest in her although Meredie's condescending attitude quickly annoyed her. The two of them became rivals as they attempted to show their proficiency in solving mysteries.

Eventually however, Sarah overheard Valentino Beatini plotting a murder and attempted to stop him. Valentino used this to his advantage to force Sarah to commit a murder ; as an Apostle of Bible is forbidden to commit murders, this destroyed the balance of the Chessboard, forcing Meredie to repair it through her theorycrafting abilities ; she thus saved Sarah's existence, causing the pair to acknowledge eachother's worth and team up. Eventually, due to her contribution, she was allowed an independant existence into the Cheshire Isle.

## Appearance

Sarah is a young woman with curved brown hair and piercing green eyes. She dresses in a standard simple Nostromo uniform, and possesses a serious and confident look.

## Personality

Sarah is quick-tempered and easy to anger, viewing at first Meredie as a rival to her social ascension, but eventually opening up to her and considering her as a true friend. Loyal to both Nostromo and Bible, she seeks to build a world where women are no longer stifled by the pressure of society, and eventually teams up with Meredie to accomplish that.

## Powers

* **Apostle Powers:** As Bible's Second Apostle, she possesses the power to watch over the Chessboard and protect its rules.
* **Papercut Mastery:** Sarah can animate paper in order to create impressive copies of what she desires.

## Storylines

* City Hall : Mind War Crisis briefly features Sarah.

## Trivia

* Despite the name and superficial behavior similarities, she is unrelated to Sarah Duncan.
Specter

**Specters** are creatures born from The Nothing's influence. They are shadowy mental parasites who feed on memories.

## Description

Specters are created with the purpose of erasing memories from the Akasha. They infest places and people filled with unwanted and painful memories and start eroding them, making people forget. Slowly, they take over those affected and begin to erode more and more memories, until the targeted individuals, now devoid of all individuality and memory, become Specters as well.

Base Specters are relatively weak but they can often merge with living creatures or together in order to become more intimidating. Furthermore, Specters born from conscious beings are much stronger and more powerful than the average member of the species, especially Specters born from Anamneses.

Aside from a small minority, Specters are mindless, and only attracted to suffering and sorrow in order to ease it by devouring it.

## Known Specters

Here is the list of known (named) Specters.

* Chaon
* Xeisoul
* Onyxt

## Trivia

* Specters are a metaphor for oblivion and respressed memories, as well as mental and chemical escapism (through alcohol or drugs for example).
Sylphestia

**Sylphestia** is a Plane of the Exteria Multiverse. A sacred place that once served as a gateway to the Seven Pillars, it bears a holy connection to the Seraphim. Its Territory Lord is unknown.

## Morphology

### Geography

The main continent of Sylphestia, Sylpheed, is a massive varied landscape with several micro-climates; it is centered around the capital city of Sephis, where all political activities converge. Several other unknown, unexplored islands surround Sylpheed, amidst a fiercely agitated ocean.

### Politics

Two families once competed for Sylphestia's control : the Astel and Kero bloodlines, who schemed against each other in an endless war. Still, despite that, Sylphestia remained relatively united. However, the kingdom doesn't possess absolute power; instead, it belongs to the creature-hunting **Guilds** that keep the world safe.

### Magic

Magic in Sylphestia is abundant due to the plane's proximity to the Seven Pillars, and can be seen everywhere; mages and similar beings, as well as Magical Beasts, are extremely common.

### Technology

Technology in Sylphestia varies, but is mostly on the level of Renaissance-era Interra.

## Races

There are two main races in Sylphestia: humans and Sephira.

### Humans

Like in many cases, Humans are the dominant race in Sylphestia. Most of them possess supernatural powers, and their tie to Mana is innate.

### Sephira

Sephira were once created in Sylphestia as a training ground for them to develop their powers, considering Sylphestia is a relatively pure and sheltered world. Even then however, Sephira ended up being corrupted into Qliphoth, so this plan was abandoned.

### Magical Beasts

Magical Beasts are also common in Sylphestia, in many shapes and forms. Among them, Monsters often pose a threat to humans.
Salomee Quatrefeuille

**Salomee Quatrefeuille** is the Future Child of Nathan Quatrefeuille and Jeanne de Composistelle.

## Story

Salomee wandered the Planes leading to the Cheshire Isle from a distant future; during her travels, she met with the powerful but unstable Cecilius Tennessy; sensing his affinity for music, she chose to help him by accompanying him during his travels and leading him to the Cheshire Isle, eventually becoming his lover, and slowly curing him as well.

## Appearance

Salomee is a blonde woman with strange, catlike turquoise eyes, dressed in humble yet richly sewn blue and red robes.

## Personality

Salomee is spontaneous, curious, compassionate and unpredictable in her actions. She jumps from one topic to another, and although she has a noticeable passion for music, she is fascinated by all manners of arts. Kind and charming, she possesses a slight sense of nihilistic mischief, much like her father, but is tempered by Jeanne's kindness and penchant for harmony.

## Powers

* **Musical Heritage:** Salomee is a song embodied, and as such possesses a perfect voice, an affinity with musical instruments, and the power to warp reality and soothe souls with her music.
* **Probability Alteration:** Salomee can innately manipulate Luck to a certain point, although not to a full extent.

## Trivia

* Salomee's name is a variance of Shalom, Hebrew for Peace.
Shedim

**Shedim**, also known as **Qlippoths** in Elysiana, are primitive organisms harking from the Distortion.

## Description

Shedim vary in shape and size, but are mostly massive, distorted patchworks of invertebrates, bacteria and fungi. They are a parasitic species that can either merge with living species, or in turn absorb and devour them to gain part of their powers and abilities. Although mostly devoid of intelligence, they are driven by a primitive, malevolent hive-mind. They are classified as Ainqitae.

First-born amidst the material species of the world during the Utopian Age, these abyssal denizens were the dominant race of the Multiverse a long time ago. After other, intelligent races were created and substituted to them, resulting in a vague, primal formless hatred of all that exists, and a malevolent mindless desire to destroy them and bring them back.

Shedim were harnessed by Adrammelech, a mortal man, and used as an energy source. Powerful parasitic Shedim were created from his experiments, from the merging of several living beings and powerful Shedim, and used as weapons in Adrammelech's war against the Wardens.

* **The Forbidden God, Thaum:** Associated with all colors. Can immediately devastate its opponents with a single gaze; the complete, manifest body of Adrammelech. Possessed by the latter.
* The **Forbidden Wave, Tehom:** Associated with all colors but White. Invulnerable to all but that color; allows to seize parts of the opponent's soul and turn it against them when active. Possessed by Khadaj.
* The **Forbidden Sun, Tephet:** Associated with all colors but Blue. Invulnerable to all but that color; allows to stun the opponent and grievously wound them when active. Possessed by Marylin Rossa.
* The **Forbidden Dawn, Lili:** Associated with all colors but Black. Invulnerable to all but that color; allows to gain immense resources and energy when active. Possessed by Justinian Tsukiya and Nathalie Courtabesse.
* The **Forbidden Voice, Gehan:** Associated with all colors but Red. Invulnerable to all but that color; allows to take control of others' abilities when active. Possessed by Procyon.
* The **Forbidden Gyre, Bohu:** Associated with all colors but Green. Invulnerable to all but that color; allows to slow down time and act several times in a blink when active. Possessed by Roman Skyward.

## Trivia

* Most powerful Shedim are inspired by names from Kabbalah, especially the Qliphoth.
Syria

**Syria** was once a powerful queen of Wendiria before her fall.

## Story

### Pride and Punishment

A powerful and ambitious queen of times past, she attempted to seize control over history by making a pact with Kalas and sending it to devour everything in exchange for her salvation, sacrificing even her own daughter Celina to him, despite the protests of Sixtus. Eventually, her plans almost succeeded, causing the death of Geraldine Lane - and thus attracting the wrath of Lonan Darcia.

Lonan faced Syria several times across times, even as she became more powerful, absorbing several Venimi and ending up devouring part of Sarah Duncan's powers. However, as she was then defeated, she attracted the attention of another, resurrected Lonan from an alternate timeline who had merged with Kalas and bore thoughts of vengeance as well.

### A Second Chance

The other Lonan captured Syria, torturing and humiliating her for months in punishment for what she did to his world and those close to him, before allowing her to serve under him, renewing his path with her as a second Kalas and promising her power in exchange for absolute obedience - which she accepted, becoming one of Lonan's heralds.

In another Timeline, Syria was prevented by Lonan from killing Celina, who revealed Syria's ambition to be the product of her failing mind and fear of aging - perhaps due to a preexisting condition. Lonan and Celina managed to regress Syria to a younger age, and a more innocent Syria agreed with helping Lonan against the Dahaka, returning with him to the Cheshire Isle afterwards.

## Appearance

Syria is an emerald-haired, blue-eyed queenly woman dressed in simple yet elegant blue and purple regal clothing. Patterns of her contract with Lonan can be seen on her face.

## Personality

At first a power-hungry and ruthless queen, obsessed with eternity, divinity and power, Syria was ready to sacrifice it all, including her own children, for a taste of the absolute. However, after her defeat and capture at the hands of the resurrected Lonan, Syria was taught humility, devoting herself to him and only seeking power to further his own goals - although her will to reign over others had not faltered yet.

Syria's personality was shown to result from a psychological deterioration, which she attributed to aging, perhaps due to her race's short-lived expectancy. Obsessed with immortality, Syria believed that eternal life was more important than anything else, and was ready to sacrifice everything for this sake. However, her younger self was shown to be compassionate, kind-hearted, loving and warm.

## Powers

* **Crystal Manipulation:** Syria's powers over Earth allow her to summon Crystals as her main weapon.
* **Immortality:** Through a contract with Kalas, Syria survived an apocalypse and three main confrontations with Lonan.

## Trivia

* Syria is inspired by **Chrono Trigger'**s **Queen Zeal**.
* She is named after Mesopotamian deity **Ashur** - who gave his name to modern-day Syria as well.
Rubia

**Rubia** is a warrior of Leo Kreiss and Camelia Bloodrose's army in Mazdayana.

## Story

In a world destroyed by Dahark, Rubia was one of the last survivors. She desperately wandered in order to find help against the monstrous Dragon, eventually stumbling upon both of Leo and Camelia's armies. She then offered her loyalty to them in exchange for they help. She thus assisted them in the final battle against Dahark and helped with defeating her, putting the world to peace.

## Appearance

Rubia is a woman with dark red hair and brown eyes, dressed in the regal red armor of Imperia Dahark's followers, covered with a massive, black traveling cape.

## Personality

Wandering for years into the post-apocalyptic land of Dahark's ruins, Rubia devoted her existence to whoever strove to defeat Dahark alongside her. Little is seen from her personality, as she has lost most her social skills and personal passion during these harsh years - nevertheless, she possesses quite strong devotion, determination and desire to survive.

## Powers

* **The Wanderer:** Rubia's Asterisk is that of one who endured loneliness and possesses immense survivor skills. A specialist of healing, both of self and others, and survival, she acts as a surprisingly resilient individual thanks to a plethora of speed- and endurance-enhancing abilities.

## Trivia

* Her name is a corruption of Ruby, probably referring the global red-and-purple scheme coloring of Dahark's regal bloodline.
Ruxah

**Ruxah** is a Keyblade Master and the Nobody of Haru.

## Story

### Flower of Dusk

Created from Haru's sacrifice, Ruxah awakened in **Twilight Town** where she slowly started to develop an independent consciousness - absorbing Haru's heart in the process. Going on her own journey, Ruxah met Ultimecia and eventually managed to develop her own will to live. She then faced off after Karel, possessed by Tasiel's Heartless, and teamed up with Haru from within to take down the dark beast.

This forced her to piece herself back in **Castle Oblivion**. There, Kinzo Ushiromiya attempted to manipulate her into killing Xemnas the Wise and become his pawn. Despite opposing that - and even developing a rivalry with Arlene, Kinzo's right-hand woman, as well as a close bond with Elsa - Ruxah ended up defeating Xemnas - and allowing Xehanort, Karel's apprentice, to take advantage of this. Furious, Ruxah attempted to chase Xehanort, but in vain - she thus returned to Destiny Islands, biding her time.

## Appearance

Ruxah is a light brown, light blue-eyed young woman, dressed in pastel-colored beach clothing, in shades of white, brown and yellow.

## Personality

While at first Ruxah had little in terms of emotions, the successive presence of Ultimecia and Elsa allowed her to slowly develop her own feelings and answer her question of purpose, choosing to exist by herself and not only in the shade of Haru. Deeply confused, introverted and soft-spoken, Ruxah nevertheless has a strong, determined persona that shows whenever those close to her are threatened, much like Haru does.

## Powers

* **Enhanced Physical Abilities:** Quite standard for a Keyblade Wielder. Ruxah puts the emphasis on speed and agility.
* **Keyblade Mastery:** Ruxah is a skillful Keyblade user, using light and ice-based assaults as well as time-warping abilities to gain an incremental advantage over her opponents.
* **Dual Wielding:** Due to her dual, incomplete nature, Ruxah can summon two keyblades at the same time for a brief moment.

## Storylines

* Kingdom Hearts Crossroads II features her as a protagonist.
* Kingdom Hearts Crossroads of Remembrance features her as a central protagonist.

## Trivia

* Ruxah, or rather Ruχah, is an anagram of Haru with an χ added.
Salvation

**Salvation** is one of the Four Blessings granted by the Seraphim. It is Ophiel's blessing.

## Description

An abstract Blessing granted to mortalkind as a whole. It promises that as long as one tries to genuinely save another, that person will not be condemned. It could be seen as a promise of happy ends, although it by no means guarantees an easy success or even success at all ; rather, it guarantees that hope is always possible.

Although Salvation seems to lack in power compared to other Blessings, it is the fundamental promise that ties the Multiverse together, confronting absolute despair with the certainty that everything is not lost as long as one continues to believe. Rather than a power, it can be considered as the principle that allows for courage to overcome adversity and makes dreams into reality.

## Trivia

* From a Meta standpoint, Salvation is the strength behind most victories in Storylines, making it the most fundamental power of all existence and perhaps the very root of the Multiverse.
Sumiko Ikoma

**Sumiko Ikoma** is a talented Samurai of Rokugan's **Lion Clan**.

## Story

### A Lioness Among Shadows

Raised to become the underhand of the Lion, Sumiko illustrated herself by effectively triumphing of the Scorpion Clan in a courtly duel, defeating Eiko Bayushi - although she was somewhat willing to be defeated. Using that as leverage, Sumiko managed to upset the Scorpion clan. Afterwards, she was sent to watch over Yoko Matsu, with whom she developed a strong bond - staying alongside her, as well as Shota Mirumoto, whose existence by Yoko's side she accepted.

### Sovereign in Twin Realm

Sumiko, in another Timeline, plays a much more central role due to Daichi Ikoma allowing the Ikoma family to become the ruling Lion Clan family. As a lead courtier, strategist, and Hand of the Daimyo, Sumiko played a predominant role in collecting information on Hantei's Weapons and Furiamaru Isawa's intentions. When Daichi was exposed as a schemer tied to The Nothing, Sumiko elected to act as a frontline officer to earn redemption for her unknowing complicity, and proved instrumental to stopping Jigoku's advance.

## Appearance

Sumiko is a black-haired woman with deep blue eyes, dressed in an ample golden kimono, concealing her weapons, a katana and wakizashi.

## Personality

Resourceful and extremely adaptive, Sumiko follows the Ikoma's left hand path - the lion's hidden branch that affirms that one must make sacrifices in order to uphold the greater branch's honor. As a result, while not directly dishonest or misleading, Sumiko remains extremely pragmatic and would sacrifice her dignity for another's sake. She is extremely devoted to Yoko, and often attempts to moderate her words.

In Rokugan's alternate Timeline, Sumiko shows a different side of herself - more assertive and strong-willed, taking the role of a leader, with the pride befitting of a Lion, while still possessing the quiet resolve that the Lion's Shadow is known for. Nevertheless, she strives to balance ruthlessness and honor, true to the values of an Ikoma. Her rivalry with Furiamaru shows their mutual admiration and strength of character.

## Powers

* **Enhanced Speed and Agility:** Despite being a courtier, Sumiko was able to hold off her own against a talented bushi such as Shota due to her greater experience.
* **Keen intellect:** Sumiko was shown to be extremely knowledgeable in the arts of war, history, and the court.

## Storylines

* Legend of the Five Rings : Fates and Fortunes features her.
* Legend of the Five Rings : Twin Realm of the If features her.
Remnant Memory

**Remnant memories** are memories experienced by divergent versions of an individual, that differ from his current memories in his own timeline.

## Nature

Remnant memories are born from divergent timelines when an individual experiences a traumatic or life-changing event. Those memories are stored within Akasha and usually do not interfere with various timelines.

However, with the unsealing of the goddess Praeter, who embodies the past and **memories**, remnant memories have sometimes found their path to their rightful owner in **Timeline Zero**.

## Examples

* Fuchsia Searia's memory of facing a Great Old One with Chelsea Crescent came from a different timeline from Timeline Zero and as such, it took Praeter's guidance in order to allow Fuchsia to save Chelsea from the clutches of the Great Old One.
* Lonan Darcia from Timeline Zero came to the Cheshire Isle before his journey was complete, and as such visions of his actions on other timelines are considered as remnant memories.
Shemzahai

**Shemzahai** is a Nephilim-Sovereign representing **Change** and **Selflessness**.

## Story

Created during the Utopian Age by Larsimenus, this extremely powerful Nephilim intimately tied themselves to Interra Enochis's story, hoping to create a Riftprince to serve as their personal champion. As a result, they corrupted several lords into Nephilim : Acedia, Avaritia, Gula, Invidia, Ira, Luxuria and Superbia. Using their abilities, they slowly managed to infiltrate the Empire under the moniker "**Enki**", while expanding the influence of the Nephilim across the galaxy.

## Appearance

Shemzahai was seen under many appearances; beautiful men and women, showers of light and gold, ever-changing flames and rainbows, amalgamates of colors and static, strange birds and flocks of various, mutated creatures. They do not seem to possess a fixed form.

## Personality

Shemzahai is a manipulative and deceitful individual, who strives for structure and fairness while still embodying twisted duplicity and social change. Although Shemzahai may seem a benevolent leader, striving for a "better world", his ever-changing conception of "better" and abstract nature, as well as lack of understanding of human individuality, make for a dangerous combination.

## Powers

* **Supernatural Physical Abilities:** Shemzahai possesses immense physical abilities befitting their status as a Nephilim.
* **Keen Intellect:** Shemzahai is a known tactician, keen manipulator and influencer, with twisted charisma and an ability to easily play mind games, uncover and exploit people's weakness.
* **Chaos Powers:** Shemzahai possesses immense Animus and psychic powers, allowing them to freely change shape, mutate themselves and others, influence entire planets with their charisma, project his mind across galaxies, and much more.

## Storylines

* The Binding of Enoch features him as a central antagonist.

## Trivia

* Shemzahai was named after a powerful fallen angel as described by the Book of Enoch, tying both to Shemzahai's Nephilim nature (in the apocryphal Book, Shemzahai was a father to the Nephilim) and duality with the Enochian civilization.
* They bear similarities to Berserk's **Void**.
Shapeshifting

**Shapeshifting**, or **Metamorphosis**, is a Magic based on the transformation of self and others.

## Description

There are several types of shapeshifting that are described in the following subsections.

### Beastform

Beastform is a magic often used by natural mages such as masters of Alchemy. It calls upon the power of nature to transform into beasts.

### Changeling Magic

Changelings can transform into anything they desire provided they have already seen it. This is the most complex Shapeshifting power, and the rarest.

### Involuntary Shapeshifting

Several curses such as Lycanthropy can cause the user to shift, either temporarily or permanently, into something else.

### Size Alteration

Size Alteration is a magic that alters someone's scale. It is a subtype of Space alteration. Fairies and Titans are masters of that kind of magic.

### True Form

True Form magic is bound to creatures that often adopt a human form such as Dragons. It allows them, as the name implies, to disguise and reveal their true size and shape at will.
Ravenn Asalemma

**Ravenn Asalemma** is a powerful hellbound witch.

## Story

A young witch who mastered dark powers alongside her sister, she attempted to win prestige by killing nearby witches, but Xana Madigan's resistance and alliance with Candy and Torine caused the pair to find the sisters, with Torine killing them. They were damned to hell, with Candy in turn choosing to turn their Souls into Archdemons, making them serve her and use their knowledge for a common advancement.

## Appearance

Ravenn is a black-haired young woman with heterochromatic, blue and purple eyes, dressed in black clothes associated with her Coven.

## Personality

Ravenn acts as a leader of sorts to the Coven, her bossy and charismatic personality causing her to often lead her sisters. However, their own short temper and Ravenn's susceptibility and immaturity often cause those situations to devolve. Ravenn's pride and refusal to bow down and compromise also led to tensions after being recruited by Candy, although the two of them eventually reached an agreement of mutual respect.

## Powers

* **Damned Witchcraft:** Ravenn is a powerful witch, drawing power from her own Coven and a retranscription of a single page of the Book of the Damned. She can cast several dark, forbidden spells using these fragments of knowledge.
* **Demon Abilities:** She can use Light-based abilities and possesses traditional demonic abilities after being turned as an Archdemon.

## Trivia

* Each Asalemma witch is named after a pop-culture witch. She is named after Puella Magi Madoka Magica's Raven Witch.
* Each Asalemma witch can be seen as a foil to a member of the Dranievel Coven. She is Dragica de Courssombre's main counterpart.
Sancrumy

**Sancrumies** are small entities often gathering in places with high Magic concentration.

## Description

Resembling miniature, three-eyed bear cubs standing on their hind paws, they are in fact helpful entities of the Fae, similar in essence to the Fair Folk. They form a symbiotic relationship with some mages, working for them benevolently. Timid and frail creatures, they are obsessed with mining rare or magical stones, but have little use for them, so they instead grant them to people they trust.

Their obsession for work without any payoff, and need to constantly mine and work without being paid or thanked, might hint to the fact that they were artificially created as a slave race; this is quite possible. In all cases, Sancrumies are far from unhappy with their life, which they gladly and constantly seek to perform.
Sunny Luka

**Sunny Luka** is the magically-conceived Future Child of Zenodora Horenheim and Christina Luka.

## Story

Sunny, while attempting to return to the Cheshire Isle from her future Timeline, stumbled upon Felarya and found herself unable to leave it anymore due to the world's lock-down. Encountering Myrtil Erudessa, she decided to travel with him, interested in his fairy Vanilla's powers and unable to make progress for herself anyway.

Sunny would eventually learn of Felarya's eventual destruction, but saw the announcement with a fatalistic view, telling Sirian Primeverre, who briefly encountered her, that worlds were meant to be destroyed. Nevertheless, eventually Sunny chose to side with Myrtil and prevent the world's destruction, helping with stopping Baphomet's advance thanks to her incredible magic.

## Appearance

Sunny is an orange-eyed, black-haired young woman dressed in contrasting, elegant red and black clothes, complete with an elegant hat.

## Personality

Sunny is a dynamic yet oddly calm woman who acts in a slightly haughty way and conceals her sincere, passionate emotions behind a veil of sarcasm and indifference. Although Sunny doesn't seem to care much about what may befall to individual worlds - probably hinting at what she lived in the future Timeline - she is nevertheless willing to help others and fight to preserve lives she deems worthy.

## Powers

* **Keen Intellect:** Sunny was able to quickly grasp many situations, and possess almost instinctive mastery of several magical arts just by looking at them.
* **Necromancy Use:** Sunny is apparently a very skilled Necromancer, but cannot use her powers in Felarya due to the world's Miasma-eroding aura.
* **Magical Aptitudes:** Sunny is an especially talented mage, mainly using fire as her method of damaging opponents, but able to quickly grasp any form of magic.

## Trivia

* Sunny's name is both a reference to her fire affinity - due to Christina's influence - and an ironic jab to Zenodora, whose existence as Undead opposes her to sunlight.
Rose

**Rose** was an assassin serving the Eye of Cruor.

## Story

### Rose of Pain

Rose was taken as a child by the Eye of Cruor and "broken" into a perfect, sadistic assassin through months of torture culminating in her killing her parents. She was then made into one of the Eye's elite assassins alongside Raven and Silva, with whom she developed a quasi-romantic relationship. However, Raven then left the eye.

Rose relentlessly pursued Raven, attempting to make him pay for his perceived betrayal by slaughtering anyone he talked to. In the end, this forced Raven to confront Rose and, after a tragic battle, kill her. This however did not end Rose's legacy as unbeknownst to all, she had given birth to the child she had with Silva, Nero.

## Appearance

Rose is a red-haired, pink-eyed woman dressed in a white and black dress, and with a twisted smile. Her outfit is not stealthy due to her preference for killing in plain sight.

## Personality

Rose, broken and twisted, believes in pain as an absolute way to cope with everything, and was twisted to the point that pain and love are one and the same for her. Her mannerisms, oddly kind and naive, remind of a little girl, perhaps due to traumatic regression, but her sadism and talent as an assassin heavily contrast with this, showing maturity in the art of killing and torturing.

## Powers

* **Enhanced Agility:** Rose, as a trained assassin, possesses sight, speed, stealth, reflexes, agility and accuracy far greater than most humans.

## Trivia

* Like many similarly-named characters, she represents the recurring association between roses and pain in the Multiverse.
* What Rose went through during her torture is never explained; but due to her aversion to being touched and confused behavior, it is heavily implied that she was sexually abused during her torment.
Sellya Parvatti

**Sellya Parvatti** is one of the Parvatti sisters and a founder of Bible.

## Story

The Parvatti family once had four young girls : Mitsy, Carly, Sally and Sellya. However, a massive crash caused them to lose their wealth - and thus, they abandoned the three younger sisters. Not knowing this, Sellya was raised as an only daughter, and trained as a medic and a master in the arts of surgery, Technology and healing.

Sellya's healing abilities proved instrumental to Florina Beatini's plan of creating the perfect Papercut from her own body : she helped Florina transfer her brain to the entity known as Bible in a revolutionary brain transfer. She also saved Hope Graceton's life with Florina's heart. However, due to Bible's Domain, she forgot all of that and instead acted as one of Bible's leaders.

She was eventually found by Meredie Quila, however, and the young detective told her the truth about her sisters as well as her own existence. In the end, the four Parvatti sisters united in order to help Meredie with fighting her final battle, and proved to be of a decisive help. They were granted a separate existence in the Cheshire Isle as a reward and Sellya chose to stay by Meredie's side along with the rest of her family.

## Appearance

Sellya is a young woman with professionally tied crimson hair, light green eyes, and a calm and serene expression. She wears reinforced clothes and possesses a pair of prosthetic wings.

## Personality

Sellya is a professional healer who seeks to build better worlds ; at the same time, she is Bible's leader and seeks to improve the world in a more direct sense, weeding out those who seek to do harm while healing the victims of their actions. In the end, she also feels extremely attached to the three sisters she never knew she had.

## Powers

* **Master Healer:** Sellya is a genius of medicine who possesses immense anatomical and technological knowledge of the human body, and has proved to be able to perform absurdly hard operations on her patients.

## Storylines

* City Hall : Mind War Crisis features Sellya.

## Trivia

* There are four main classes in City Hall : Sellya embodies the Spy class.
Vallha

**Vallha** is a young girl chosen by Eldea.

## Story

A young woman chosen as a messiah by Eldea, she journeyed in order to grant her deity's wish. During her journey, she encountered many companions, guiding them in Materra and encountering many dangers. Her journey would eventually lead her to Temperance Virtue, who granted her enough power to save Eldea from her torment. With the dual blessing of Virgo and Sagittarius, her group ultimately defeated Zodiark, Eldea's archenemy, and saved Eldea through Vallha's transcendance, returning magic to the world.

## Appearance

Vallha is a young girl with azure eyes and silver hair with just a tint of blue. Dressed at first in modest robes, she ended up owning the elegant white mantle of a Grand Theurge. After merging with the remains of Omne and transcending, Vallha is taller, more mature, and can summon six massive white wings.

## Personality

Insightful and wise beyond her years, albeit a bit naive, Vallha is extremely caring and warm, and her natural humility causes her to always listen to others and seek to understand them. Faithful yet open-minded, absolutely devoted to Eldea yet balanced and calm, Vallha is deeply virtuous and, after learning the truth about Eldea, was driven to heal her, showing her empathy and natural tenderness.

## Powers

* **Enhanced Physical Abilities:** Due to Eldea's blessing, Vallha is much stronger, more durable and swift than most humans, although she is not a physical fighter. She fights using a staff.
* **Blessings of Virgo and Sagittarius:** Vallha was granted power over Light and Healing by her blessings.
* **Divine Existence:** Vallha was granted divine existence by merging with Eldea and becoming her messenger, as a vessel of the world's faith, and is now responsible for the flow of Mana.

## Trivia

* Vallha's name may be inspired from the concepts of Valhalla, a place of holy rest and eternal pleasure in Nordic mythology.
Raphaelle Primeverre

**Raphaelle Primeverre** is the Future Child of Cerberus and Melsimion.

## Story

### Expert Hunter

Raphaelle moved from the Cheshire Isle to Interra in order to watch over mankind, settling there under the guise of a repair-woman and a gun collector. She was responsible for taking in the fallen Candy and Torine and raising them as her own. When Candy and Torine chose to leave her house and investigate Lucifer's whereabouts, Raphaelle let them go, although she stayed in contact.

Raphaelle's semblance of a quiet life was quickly thrown out of the window, with the arrival of Angel Remielle, who knew her father, and the chaos brought about by her two girls' actions. Teaming up with veteran supernatural expert Summer Lagann as well, Raphaelle sought to mitigate some of the apocalypse's damage, proving herself to be quite effective in the matter.

When Duchesse returned to the past, she encountered Raphaelle and Summer. The pair of hunters protected Duchesse, and Raphaelle helped her by giving her Olive Day's number. Raphaelle, concerned by the threat of Hayley Llujah and Leona McMillan, chose to accompany her, in a journey that would ultimately cause Raphaelle and Summer to fight Blacke Thelema several times, due to the latter's obsession with Summer - and even force Raphaelle to save Summer from her own powers once. Ultimately, Raphaelle would help Duchesse defeat HAYLEY and thus protect the world's fate.

## Appearance

Raphaelle is a green-eyed, blonde young woman often dressed in black leather clothes reminiscing of combat gear - even in a casual setting.

## Personality

Raphaelle is usually grumpy and practical in her behavior and philosophy, seldom wasting her time and going to the essential. Paranoid and easy to startle, Raphaelle is also somewhat touchy regarding her origins and identity. Often trash-talking those around her, Raphaelle nevertheless has a strong bond with Candy and Torine, whom she views as adoptive children, and Summer, her age-old partner.

## Powers

* **Supernatural Physical Abilities:** Raphaelle is a terrifying foe with enough physical capacities to keep up easily with combat angels and even Horsemen of the Apocalypse.
* **Immortality:** Raphaelle's physical endurance and resistance to aging may count as immortality.

## Storylines

* Lucifer Rising features her.
* Days of the Hunter features her.

## Trivia

* Raphaelle's name refers to Archangel Raphael, a hint at her half-angelic nature.
Susanoo

**Susanoo** is a blademaster who views himself as a superhero.

## Story

This young man, a humble son of immigrants in the United States, grew up training in the art of the blade, almost obsessively, as if it was a calling to him. Soon enough he became a peerless blademaster, able to rival with supernatural threats to the point that many organizations came to view him as a superhero. This eventually led to him encountering Caracal, with whom he fell in love.

When Susanoo and Caracal's dimension was destroyed, they managed to land in Tasya, where their talent for battle allowed them to become peerless hunters; they were quickly recruited by Galatine and Arch Nebilim in the Hunter's Mark guild, where they showcased their prowess by becoming the top hunting guild. They would later participate in a tournament and help Hunter's Mark become one of the highest-ranked guilds there.

## Appearance

Susanoo is a blue-haired man with light blue eyes as well, dressed in casual clothing - jeans and a worn-out t-shirt, although he sometimes wears a traditional *keikogi* costume.

## Personality

Susanoo is an eccentric man who acts through principles of courtesy and honor, one who is obsessed by traditions and rejects modern norms in favor of those of an ancient Samurai-caste warrior. Despite this, Susanoo possesses a sense of humor and detachment that is almost eerie, serenely joking and often acting in a flirtatious way with Caracal due to his teasing behavior.

## Powers

* **Enhanced Agility and Reflexes:** Susanoo possesses sharp reflexes and swift movements, rivaling even with supernatural entities.
* **Weapon Mastery:** Susanoo is a terrifying fighter with the blade, able to wield a bokken blade with enough skill to duel Caracal, a supernatural threat, to a standstill.

## Trivia

* Susanoo is the name of a legendary god of thunder in Shinto mythology. This is of course only a nickname, his real name being unknown.
* He had two Future Children with Caracal, Raijin and Fujin.
Shaar

**Shaar** is a powerful Orc chieftain, born of a Drow mother.

## Story

Born from rape and given up at birth, Shaar used his own survival talent and cunning to rise up as a powerful warrior, conquering Orcs by force and using sword-point diplomacy to obtain Drows' obedience. From then, he turned his hatred to mankind, who held his races in contempt and left them to die in the dark, barren continent of Kuthror. During one of his raids, he encountered Cassandre, and unwittingly captured her and her allies while trying to seize a powerful Arcadian Artifact.

After learning of Cassandre's desire to protect his own and fight against the discrimination of mankind and Arcadians, Shaar grew close to her - unfortunately, this resulted in Leandre, a physical god, kidnapping and torturing him. Quickly rescued by Cassandre, Shaar ended up showing his love towards her. Together, the pair managed to eventually defeat Leandre and allow Cassandre to take her place as a queen of the world, Shaar by her side. They would eventually have a Future Child, Delphya.

Shaar was seen as well during Cassandre's return to the past, but Cassandre chose to encounter him much earlier, discussing with Shaar and swearing to protect both orcs and drows while safeguarding humanity and Arcadians as well. Despite Shaar's initial reluctance, and fear that the Arcadians would not heed Cassandre's warning and attempt to enslave his people, Cassandre's persuasion and determination caused him to accept and join her, helping her in her endeavor.

## Appearance

Shaar physically resembles a Drow - with a surprisingly graceful physical appearance - yet his stature, voice and musculature are borrowed from Orcs, as well as his sharper teeth.

## Personality

Due to rejection and bitterness, Shaar grew up to be feral, independent and greatly hateful of humans, who persecuted his two parent races almost to the point of extinction. He bows to no one and views himself as a conqueror. After Cassandre gives up on her people's precepts to protect him, Shaar grows to admire her and the Lightbringers, and gladly fights by their side as Darkbringer. A tactician and a keen mind, Shaar is nevertheless quick to anger and possesses an unhealthy thirst for battle.

## Powers

* **Enhanced Physical Abilities:** Due to his dual blood, Shaar is a terrifying physical threat, using both an axe and his bare fists when needed.
* **Chaos Use:** Shaar is talented with the use of Chaos, as described in Mantinea, to crush his enemies with brutal energy.
* **Shade Use:** Shaar is talented with the use of Shade, as described in Mantinea, to reinforce his body using sacrificial magic.
* **Wave Use:** Shaar is talented with the use of Wave, as described in Mantinea, to freeze his enemies and finish them while helpless.
* **Holy Use:** In Cassandre's return to the past, instead of Wave and Shade, Shaar now uses the Aether element, as described on Mantinea, in order to emulate his previous Wave and Shade powers by warping enemies and reinforcing his own abilities.

## Trivia

* Shaar's name is of an unknown etymology. It may come from hebrew Shaar, meaning "to be left over", hinting at his abandonment.
Rainbow

**Rainbow**, real name **Dasha**,was a young student who eventually became a Videogame Realm Avatar.

## Story

### Winning the Race

Rainbow, as a quite competitive young woman who trained in order to become a video game championship, was recruited by David Noachia, enlisted in order to stop the threat of Ace Weisner. Using her usual pseudonym, she thus joined with five other protagonists chosen by David, who then called themselves the Gamewatch, struggling against the temptation of the Dark Confidant which sought to turn her against her allies.

Growing closer to one another, the group managed to defeat Ace, becoming the de facto rulers of the Realm. However, they then were then put under the twin threats of a vengeful and bitter Sunset, then of a chaos-loving Zizanie. When a redeemed Sunset, Starlight and Ruxxie almost rescued Rainbow, The World's Enemy instead transformed Spark into the corrupted Midnight, who in turn transformed Rainbow into Neg Strike.

Rainbow was eventually freed from Neg Strike's influence, with the help of admirer Scout and rival Gilda. Resolving to save the Gamewatch and protect their own, she then went on to face the final enemy of the Videogame Realm: Sraden'k. She was eventually successful, allowing for the Gamewatch to slowly rebuild the ruined Mindscape.

## Appearance

Rainbow is a young girl with orange hair, part of them dyed in a multicolored hue, and red eyes. She often dresses in blue sports gear. She manifests two wings as a Gamewatch avatar.

## Personality

Proud, determined, with a show-off side, Rainbow is extremely competitive and strives to win, at first no matter what the cost. However, upon being confronted with the corruption of the Dark Confidant and realizing how threatening this could be, Rainbow renounced on victory, and even her life, for the sake of others, showing undying loyalty. It can be said that she suffers from a slight inferiority complex due to being less successful in other topics, especially school-related, but she nevertheless seeks to show careless optimism. She has a strong bond of rivalry and love with Pomme, and later with Spark

## Powers

* **Enhanced Agility and Reflexes:** Rainbow is extremely swift and is a professional athlete, hence her stamina.
* **Gamewatch Powers:** Rainbow, like all members of the Gamewatch, can use abilities based on the rules applied to her by the Videogame Realm. She specializes in enhancing her own speed.
* **Territory Lord:** Rainbow is one of the Territory Lords of the Videogame Realm, and has such has control upon the world's structure.

## Storylines

* Butterfly Effect III : Loyalty features her as a central character.
* Butterfly Effect IV : Bonds features her.

## Trivia

* Rainbow is a parallel to Rainbow Dash from My Little Pony franchise.
Treasure Ocean

The **Treasure Ocean** is a Plane of the Exteria Multiverse. Born from part of the Lemurean tribe's exile after the actions of Asaelar, it is an archipelago lost in an immense, almost boundless ocean. Its Territory Lord was Aragon Cruxiel.

## Morphology

### Geography

The Treasure Ocean is a massive ocean with many archipelagos and islands, including noticeably the massive imperialistic **Amberre**, the touristic fake-pirate island of **Tortuga**, the **Tomb of Beatrice**, the **Island of Gold** and many more. Below the oceans, part of **Lemuria**, the legendary city of the Lemureans, still lies.

### History

A long time ago, Lemureans ruled over the Ocean, but eventually dwindled due to Asaelar's actions. As a result, their descendants founded the Isle of Gold using the **Star of Utopia**. Meanwhile, ruthless monarchs founded the **Islington Dynasty** in **Amberre** using the **Star of Ambition**.

### Magic

Magic in the Treasure Ocean is based around several artifacts such as the Seven Stars, although some people are able to use Witchcraft as well.

### Races

There are only two races in the Treasure Ocean, humans and Lemureans. Their descendants, called Starborn, still exist.

### Technology

Technology level in the Treasure Ocean is approximately equal to seventeenth-century Interran technology.

## Trivia

* The Treasure Ocean is inspired by traditional tales of piracy and legends of lost treasures.
Uraeus

**Uraeus** are unique Undead tied to Solle Ravi Necrophidius

## Description

Uraeus are Undead possessing memories and a fragmented Soul, resulting in them having incomplete memories, feelings and personality, and being mostly driven by fragments of consciousness, namely a blind obedience to their creator and constant, failing attempts to mimic previous emotions. However, they have all the magical powers of their previous self.

When Necrophidius attempted to steal the Rune of Ankh to resurrect Solle Isis Naddaha, his interrupted attempt resulted in the imperfect resurrection of Naddaha as Uraeus. Later, due to Necrophidius's curse, everyone who loved him would suffer a slow death as their organs would shut down, then be resurrected as Uraeus as well.

## Trivia

* Uraeus is the name given to a protective snake deity of ancient egypt, as seen on a pharaoh's crown, a tie-in to Shangri-La's Egyptian aesthetic and the name "Ankh".
* Uraeus are similar in abilities and "flaws" as Shinku, another species of half-Soul beings.