Farmers' Guild (Faction)

> *This page contains mechanical information for a specific faction. For more general information, see Factions.*
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Known to some as the armed militants who spearheaded the fall of the Acquafreddas, the Farmers' Guild patrols the mean streets of Freeport with a singular purpose: wiping out whatever undead encroach into their city. The guild takes its orders from Captain Alyeira Ravenshadow and Lieutenant Peregrine Mosri, and has been known to work closely with the ideologically-aligned Rizhearts in the past.

## Rank 1: Squire

You're one of the guild's newest members, and have been assigned a veteran mentor to guide you in learning the ropes. Assuming you prove competent, the ranks are yours to climb.

### Mechanics

***Rebuke the Dead.*** As an action, you speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a DC 13 Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage as if by a cleric's Turn Undead. Once you have used this action, you cannot use it again until you finish a short or long rest.

### Social

***Resolute.*** You may have just found a place among the undertakers and coroners in the guild, but what matters most is the guiding principle that has brought you together: the respect for the cycle of life. So long as you hold it close to your heart, you'll find an ally in the Farmers' Guild.

## Rank 2: Coroner

You've been deemed worthy of full membership, and your limited power has started to increase. Welcome to the Guild, soldier.

### Mechanics

***Against the Hordes.*** You learn the *Gentle Repose* spell, and can cast it once per short or long rest without expending a spell slot. Additionally, you can cast *Shield of Faith* and *Aid* (targeting only yourself) once each per long rest.

### Social

***Bastion of Life.*** Your work to keep the city safe has endeared you to its residents. Citizens of Freeport are more likely to hold a positive view of you, and will do small favors if requested.

## Rank 3: Reaper

Now proven, you've been authorized to carry out independent work on the streets of Freeport where undead or other disobeyers of the natural order begin to arise. Wield your blade carefully, for death comes for all.

### Mechanics

***Stem the Tide.*** Your Rebuke the Dead DC increases to 15. Additionally, your weapon attacks against undead deal an extra 3 (1d6) radiant damage per hit.

### Social

***A Blade in the Dark.*** You're a known quantity and a reliable blade in the fight against the lingering vestiges of undead in Freeport. With it, you can command a minor air of authority in non-hostile grounds to defuse volatile situations and gain information from associated guilds' members.

## Rank 4: Templar

Now a leader amongst your faction, the Templars represent the battle-tested and survivors who stand tall in the face of death reborn.

### Mechanics

***Have No Dominion.*** You can cast *Spirit Guardians* once per short rest, with a save DC of 15. Additionally, when you are damaged by an undead, you can roll a d6 and reduce the damaged taken by the amount rolled.

### Social

***The Solemn Few.*** You are afforded great autonomy amongst Guild operations and can wield the Guild's forces with less oversight, but the sights you have seen weigh on your mind, ever-present. You have access to the Captain's classified information on Guild operations and can command lower-ranking Farmers to carry out operations.