Micah "Hollow Tooth" Alexander Narchick

* 🔹 **Lore Producer:** *reserved for Jason Charnick of niftyfilm.io 📽 | **(collect a🔹ncv2 to make it official)***
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Nashville Whiskers**

This character's story began in the 1939 Nashville Whiskers inaugural season.

* Full Name: **Micah Alexander Narchick**
* Jersey Number: **19**
* Position: **PG1** • **Starting Point Guard** for the **Nashville Whiskers**
* Age in Chapter: **22 years old**
* Date of Birth: **March 10th, 1916**
* Modern Country of Origin: **Sweden 🇸🇪**
* Official BSofA Nickname: **Hollow Tooth**
* Career Goal: **General Success**
* Struggle: **the Basketball, Itself**
* Alignment: **Harmonious Sleaze**
* Height: **5' 11" | 1.8034m**
* Weight: **182 lbs | 82.55381kg**

### Play Style: **Hollow Tooth**

Micah Narchick earned the name "**Hollow Tooth**" for his awe-inspiring passing of the basketball, making reads and passes with incredible accuracy. Narchick originated this **Player Class**, and is part of his legacy in the BSofA.

### Player Class: **Mission**

**Hollow Tooth Narchick** cannot be stopped at what he's good at. There's no way to disaffect his passing skills.

### Alignment: **Harmonious Sleaze**

* **Harmonious** = characters who cooperate with the group mentality without much question, they don’t want to be the source of drama.
* **Sleaze** = characters who are opportunistic and willing to do whatever it takes to get ahead. They may be unscrupulous and act without regard for others.

## Biography

Micah Alexander Narchick, known as Hollow Tooth, was born on March 10th, 1916, in Eskilstuna, Södermanland County, Sweden. As a young boy, Micah was captivated by the game of basketball. He was inspired by the grace and skill displayed by the players on the court, and he dreamed of one day making his mark in the sport. Micah's motivation in his basketball career stems from his desire for general success. He is driven to excel and prove himself on the court, constantly seeking improvement and pushing his limits. Despite his struggles with the basketball itself, Micah's incredible passes with accurate precision have earned him the unique play style known as **Hollow Tooth**, coined by Nashville Whisker fans at some point during training camp before Media Day.

Micah's journey to the United States is a tale of determination and opportunity. After showcasing his basketball skills in various local leagues and tournaments in Sweden, Micah heard rumor of a new professional basketball league beginning in the United States of America. After a rough and scary transatlantic journey in a hot air balloon, he unintentionally landed in the middle of a circus in Dover, Delaware. He was immediately mistaken for an acrobatic clown, something that traumatized him to his core. Micah eventually escaped the circus and found his way to Nashville, Tennessee, where he discovered a path to his goal... the Nashville street-ball scene.

Micah's passing accidents was street-ball legend in Nashville. On one occasion, as he sneezed during a fast break, the ball slipped from his hands and soared through the air, finding its way into the hands of a teammate, who laced a threebuchet. His most memorable street mishap occurred when he mistook a referee's bald head for a teammate's, lobbing a perfectly timed alley-oop pass that left everyone bewildered. Despite his lack of intention, Micah's uncanny accuracy kept his teammates on their toes and opposing teams scratching their heads in disbelief. It was clear that he possessed a supernatural gift for accidental assists.

One of Micah's proudest moments came when he was signed as a Founding Syndicate Player by the Nashville Whiskers for the inaugural season of the BSofA in January of 1939. It was a dream come true for Micah to be part of the first-ever professional basketball league, representing Nashville's beloved team. As a player, Micah brings a unique quality to the team atmosphere with his exceptional passing skills. His accurate and precise passes create opportunities for his teammates and make him a valuable asset on the court. Micah's play style and commitment to teamwork contribute to the harmonious dynamics within the team.

Micah deals with the media spotlight with a composed and confident demeanor. He understands the importance of handling media interactions professionally and focuses on promoting the team's success rather than seeking personal glory. Micah's alignment as a Harmonious Sleaze further emphasizes his cooperative and non-dramatic nature. The Nashville Whiskers discovered Micah during their initial scouting for the team through a series of comedic and coincidental events. Assistant Coach Michael Matthews happened to witness Micah's incredible passing skills during a local pickup game. Impressed by his play style and unique abilities, the coach immediately recommended Micah to Coach Acacia Monet, leading to his eventual signing as a free agent.

## Details

* Favorite Food: Gingersnap Sandwiches
* Favorite Color: Ocean Green
* Favorite Animal: Parrot
* On-Court Habit: Reciting Swedish poetry to himself before and during freetapults
* Piece of Trivia: Narchick is famous as a fumble-hands in his hometown. His friends are shocked he's such a good basketball player.
* Has a Fear Of: Deflated balloons
* Diet Plan/Training Regimen: A diet plan focused on consuming foods with vibrant colors to channel cosmic energy. Narchick incorporates meditation and yoga techniques to enhance flexibility and mental focus.
* Pop Culture Interests: Experimental jazz music, avant-garde cinema, surrealist literature
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Quantum Physics

## Fan Letter

The Press Pass (Season One) production team discovered a cache of heart-felt poetry, written to the Coaches and starting players of the Nashville Whiskers, lecturing them about respecting Leo. This particular piece was addressed to Hollow Tooth.

### Hollow Tooth, Needle Eye

> Oh, Micah, the Hollow Tooth, so sublime,
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> With passes precise, like a poet's rhyme.
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> A maestro on court, orchestrating the play,
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> Ink and Leo bless your path every day.
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> Harmonious Sleaze, a paradox so rare,
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> Balancing cooperation with the flair.
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> Your bewitching habit, reciting verse,
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> Transcends the game, a spell we immerse.
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> With grace, you navigate through hoops and strife,
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> Unleashing threebuchets, igniting life.
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> In the realm of basketball, you're a sage,
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> Guiding Whiskers through every glorious stage.
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> So let the Hollow Tooth's legend grow,
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> An ode to Micah, with a cosmic glow.
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> With every pass and assist that you create,
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> Your name shall echo, in basketball's fate.
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> ~ Signed, Hank Joesper Lemursniff, from Nashville, Tennessee.
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## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* **Press Pass (Season One)** is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Murfreesboro Whiskers*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Nashville Whiskers*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Micah "Hollow Tooth" Alexander Narchick*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access