Succubus (Construct)

## Succubus CR 7

NG Medium construct (chaotic, demon, evil, extraplanar)

Init +3; Senses darkvision 60 ft., detect good; Perception +21

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DEFENSE

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AC: 21, touch 13, flat-footed 18 (+3 Dex, +8 natural)

hp: 132 (8d10+84)
Fort +10, Ref +9, Will +10

DR: 10/cold iron or good; Immune: construct traits, electricity, fire, poison; Resist: acid 10, cold 10; SR 18

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OFFENSE

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Speed: 30 ft., fly 50 ft. (average)

Melee: 2 claws +11 (1d6+1)

Special Attacks: energy drain, profane gift

Spell-Like Abilities: (CL 12th)

Constant—*detect good, tongues*

At will—*charm monster* (DC 22), *detect thoughts* (DC 20), *ethereal jaunt* (self plus 50 lbs. of objects only), *suggestion* (DC 21), *greater teleport* (self plus 50 lbs. of objects only), *vampiric touch*

1/day—*dominate person* (DC 23), summon (level 3, 1 babau 50%)

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STATISTICS

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Str 13, Dex 17, Con -, Int 18, Wis 14, Cha 27

Base Atk +8; CMB +11; CMD 22

Feats: Combat Reflexes, Iron Will, Basic Magic Training, Advanced Magic Training (Fates)

Skills: Bluff +27 (+32 to disguise as Succubus), Diplomacy +19, Disguise +19 (+29 to disguise as Succubus), Escape Artist +11, Fly +14, Intimidate +16, Knowledge (local) +15, Perception +21, Sense Motive +13, Stealth +14 (+19 to pass as a painting); Racial Modifiers +8 Bluff, +8 Perception

Languages: Abyssal, Celestial, Common, Draconic; *tongues*, telepathy 100 ft.

SQ: Change Shape (*alter self*, Small or Medium humanoid)

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SPECIAL ABILITIES

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#### Energy Drain (Su)

A succubus drains energy from a mortal she lures into an act of passion, such as a kiss. An unwilling victim must be grappled before the succubus can use this ability. The succubus’s kiss bestows one negative level. The kiss also has the effect of a *suggestion* spell, asking the victim to accept another act of passion from the succubus. The victim must succeed on a DC 22 Will save to negate the *suggestion*. The DC is 22 for the Fortitude save to remove a negative level. These save DCs are Charisma-based.

#### Profane Gift (Su)

Once per day as a full-round action, a succubus may grant a profane gift to a willing humanoid creature by touching it for 1 full round. The target gains a +2 profane bonus to an ability score of his choice. A single creature may have no more than one profane gift from a succubus at a time. As long as the profane gift persists, the succubus can communicate telepathically with the target across any distance (and may use her *suggestion* spell-like ability through it). A profane gift is removed by *dispel evil* or *dispel chaos*. The succubus can remove it as well as a free action (causing 2d6 Charisma drain to the victim, no save).

#### Rejuvenation (Su)

When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.

#### Autotelic (Ex)

A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).

#### Enter Painting (Su)

As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting.

The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.

### Profane Temptations

Source PCS:DR

The succubus’s ability to grant a profane gift to those she encounters is one of her most subtle methods of influencing mortal actions. Yet the gift is only one such effect—some succubi have variant profane gifts that grant additional boons to the target.

* Gift of Transformation: The succubus’s profane gift also allows the target to use the succubus’s change shape ability. While using this ability, the succubus can also use detect thoughts on the target, and the target’s saving throws against this or the succubus’s suggestion ability take a –4 penalty.
* Gift of Domination: The target can allow the succubus to use her dominate person spell-like ability through the link to affect creatures as if the target had been the source of the spell-like ability. Whenever the target allows the succubus to do so, he gains a +2 profane bonus to a second ability score of his choice (other than the one already profanely enhanced) for 24 hours.
* Gift of Recovery: Once per day as an immediate action when the target fails a Will saving throw from a source other than the succubus who granted the profane gift, the character can allow the succubus to attempt a second Will saving throw (using her own Will save) to resist the effect. If the succubus fails the save the effect affects the character normally, but if she makes the save, the character is treated as if he made his initial Will save. The next time the succubus uses suggestion on the PC, he automatically fails the saving throw.