recursal/Fanatic-Fandom huggingface dataset:
Stat Rework Ideas

Notes: The bonus from each bracket cannot increase a resistance above the upper bound of its bracket (though this might be feasible with a penalty; 100% res would still be a hard cap).

Example: In this example we have an example of two resistances in the 55-70 bracket. Over-Cap penalty is set to 25% of remaining boost above bracket upper bound.

 Resist Value 2
 65%
Beastwarrior

This resource is outdated and should not be followed.

* Stat Progression
* Inventory
* General Strategy

* Inventory (Adventurer)
* Inventory (Guardian)
* P2W
* P2W (Fun synergy)

Placeholder

This inventory guide includes several items that may not be the most optimal to use. However, they offer some great synergies together which might make it more fun to use than a more optimized Beastwarrior. This inventory/playstyle should help make it feel different compared to using a normal pure Warrior.

**Other suitable equipment options:**

**Weapons**

**Fire:** Khainsword, Super Pzycho Sabre

**Wind:** No-Drop, Balmung

**Ice:** Katar of Cold, Tera'Suul's Drive (used with the armor+shield for the Burn skill)

**Earth:** Frogzard Sword

**Energy:** Hollowborn Evoker Armaments

**Light:** Alchemical Unity (only recommended if 250 DEX)

**Darkness:** Caladbolg

**Armors**

**Ice:** Graverider Mount, Hand of Tera'Suul (used with weapon+shield for the Burn skill)

**Energy:** Legion Paragon Fiend Mount

**Darkness:** Hollowborn Conjurer Garb

**Shields**

**Wind:** Fujin no Shukufuku

**Ice:** Tera'Suul's Scales (used with armor+weapon for the Burn skill)

**Energy:** Thunderlord's Crest, Umazen Aspis

**Light:** Emancipator's Radiance, Sol Defender

**Darkness:** (Lunar) Eclipse Shield, Lantern of Souls, Eternal Twilight's Regalia

**Pets**

**Fire:** Festive Deatharrows Cat, Keyote, Underwyrmling, Flareos

**Water:** Fruitcakezard

**Wind:** Psychedelic Dinosaur, Plush Quibble, Bun-Bowman, Fujin's Curse

**Ice:** Frost Effigy, Nilak

**Earth:** Fu-Dog, Sabre-Toothed Grenwog, (Shiny) Woolzard

**Energy:** Blood Ruby Rose

**Light:** Dogzilla, Scarab, Fairy Godmother, Happy Cloud, Paladin Chilly, Gildead Leprechaun

**Darkness:** Bone Smasher, Model 294, Un-Lead Leprechaun, Plush Scourge

**Guests**

**Fire:** (Call) Shogun & Ansatsu

**Water:** (Call) Infernal Legion Minion

**Wind:** (Call) Skeeter

**Earth:** (Call) Twilly

**Energy:** (Call) Mogdin
Placeholder
Redd Peeper

**"Uh oh! You friccin moron." - XXx\_Chicc\_xXX**
This article or section is a **stub**. You can help the CHICKPEDIA Wiki by expanding it with more information! (visual edit)

## Redd Peeper

### Aliases

Rde Peeper
Red Chick

## Physical description

### Height

1'06"

The **Redd Peeper**, also known as the **Rde Peeper** and the **Red Chick**, is one of the Lil Peepers.

## Description

The smallest variant of Lil Peeper. Can breath fire. Short-tempered and unstable, it is very dangerous. It also steals redd, which made it a problem during the Red Crisis.

## Gallery

Redd Peeper.PNGOriginal artwork of the Redd Peeper
DIY Calculation Guide

Armor: Headless Horseman
Shield: Chieftain's Ironthorn
Misc: Blood Contract
Pet: Dunamis
Guest: Dunamis

With the following stats:

DEX: 250
LUK: 250

Bloodzerker's Blazing Sword gives us an additive boost of +20% and a multiplier of \*1.08

Bloodzerker's Blazing Sword applies the Balance Engine multiplier of \*1/1.1

Headless Horseman gives us a multiplier of \*1.25 due to the armor's lean.

Chieftain's Ironthorn used to give us a multiplier of \*1.5 at the cost of an additive penalty of -10 to accuracy. (CIT was updated to boost STR instead.)

Blood Contract gives us a multiplier of \*1.2.

Dunamis pet gives us an additive boost of +32.512%

Dunamis Guest gives us an additive boost of +48.768%

Bloodzerker's Blazing sword has a base of 16 and a rand of 32 at level 150.

Headless Horseman has a base and rand of 559% and stats bonus of 1110%.

#### Weapon Raw Power

First, lets calculate Normal Weapon Power:

```
Average Normal Weapon Base = (Weapon Base) * (Armor Base) + (Weapon Random) * (Armor Random) / 2 + (Stat Damage) * (Armor Stat) / 2

```

Therefore:

```
Average Normal Weapon Base = 16 * 5.59 + 32 * 5.59 / 2 + (250/8+250*3/80) * 11.1 / 2 = 404.34875

```

#### Accuracy

Now, lets calculate the weapon's average hit rate.

For this, we'll assume an enemy with:

DEX: 250
LUK: 225
Fire Resistance: 120%

Your accuracy is:

```
Attacker Value (weapon) = Weapon BTH + Armor BTH + Stat BTH + Additive BTH

```

Therefore:

```
Attacker Value (weapon) = 19 + 19 + 250*3/40 + 250*3/40 + 250/40 - 10 = 71.75

```

Since you're using CiT, you lose 10 BtH therefore.

And for the monster:

```
Defender Value = Blocking Defense + DEX/8 + LUK/40

```

Therefore:

```
Defender Value = 54 + 250/8 + 225/40 = 90.875

```

Finally, your accuracy is:

```
Chance to Hit = (100 + Attacker Value - Defender Value) / 100

```

Therefore:

```
Chance to Hit = (100 + 71.75 - 90.875) / 100 = 0.80875

```

#### Additive and Multipliers

Now, we have to add our damage modifiers:

For the additive multiplier, the formula is as follows:

```
Additive Multiplier = 1 + Total Additive Damage

```

In this case, when adding all additive sources:

```
Additive Multiplier = 1 + 0.2 + 0.32512 + 0.48768 = 2.0128

```

And for the multiplicative multiplier, the formula is:

```
Multiplicative Multiplier = Product of All Multiplicative Damage

```

And therefore, we get:

```
Multiplicative Multiplier = 1.08 * 1.25 * 1.5 * 1.2 * 1/1.1 = 2.209

```

So to calculate our damage, well use:

```
Weapon Average Damage = [(1 - Special Rate) * (Average Weapon Base) * (Weapon Hit Rate) + (Weapon Special Hit Rate) * (Special Rate) * (Average Weapon Special Base)] * (Additive Multiplier) * (Multiplicative Multiplier) * (Resistance)

```

We have no special, so the formula condenses to:

```
Weapon Average Damage = (Average Weapon Base) * (Weapon Hit Rate) * (Additive Multiplier) * (Multiplicative Multiplier) * (Resistance)

```

And gives us:

```
Weapon Average Damage = 404.34875 * 0.80875 * 2.0128 * 2.209 * 1.2 = 1744.8094

```
Bonnie

The ONLY robot henry helped william create

## Appearance

He is a blue rabbit that wears a red bow tie and has 2 black buttons on his torso.

## Story

Jeremy, Preston's little brother, was at fredbear's with Preston and Olivia. He was exploring and found part's and services and went inside. He saw William and a dead kid and was about to leave until William noticed him and then killed him. He woke up as a bunny at night.

## Behaviour

He will go off stage and run to your office like Foxy and disable your camera for 10 seconds.
Character Links

## Characters made in 2017/2018

https://fredbears-diner.fandom.com/wiki/Freddy

https://fredbears-diner.fandom.com/wiki/Bonnie

https://fredbears-diner.fandom.com/wiki/Foxy

https://fredbears-diner.fandom.com/wiki/Preston\_Saliko

https://fredbears-diner.fandom.com/wiki/Fredbear

https://fredbears-diner.fandom.com/wiki/SpringBonnie

## Characters made in 2020

https://fredbears-diner.fandom.com/wiki/William\_Afton

## Characters with a story

https://fredbears-diner.fandom.com/wiki/Bonnie

https://fredbears-diner.fandom.com/wiki/Foxy

https://fredbears-diner.fandom.com/wiki/Preston\_Saliko
Preston Saliko

## Preston Saliko 2017/2018

Preston Saliko is the night guard in all the games and the older brother of Olivia and Jeremy.

## Mini-games

### Hospital Mini-game

He is at the hospital to visit his sister, Olivia. The reason she's in is because foxy/spring foxy bit her arm off. When he enters her room she isn't there. She broke the window and ran to fredbear's family diner, the mini-game ends when you interact with the window.
Formatting

## Guidelines

Please follow the following guidelines when submitting items.

For any page you have created, or have edited, but is still missing information, please add it to the "To-do" category (case sensitive).

## General Guidelines

Include the following categories in the following order:

* Description
* Location
* *Info category 1*
* *Info category 2*
* *Info category 3*
* ...
* Missing Info-box (further explained later).

Use the matching info-box for your type of item for any level-unrelated stat. Some items have several info-boxes so make sure to choose the right one.

The leveled info should be inserted in a table under the corresponding Info-category header and the Buy/Sell prices under the Buy/Sell header.

Any table should be styled with Superscript text. (Mark table, Ctrl+.)

An example page is provided for your convenience.

## Missing Info-box

In case of a missing info-box, use one of the existing ones, add the "missing info-box" category to the end of the page, under it put the missing info, and add the page to the category "Missing Info-box".

## Weapon Guidelines

Shields should contain the following info-categories:

* Combat Stats
* Buy/Sell
* Analysis (If needed)

The page should be on the following categories: Weapon, [Element] Weapon, [Status], [Weapon Type], [Attack Type 1] Weapon, [Attack Type 2] Weapon, [Attack Type 3] Weapon.

For example, the Bloodzerker's Blazing Sword appears in the "Weapon" and "Fire Weapon" categories. Since it doesn't apply any status it shouldn't have any Status named category. It's a sword so it has the category "Sword", and it attacks with either melee or magic and therefore appears in the "Melee Weapon" and "Magic Weapon" categories.

## Shield Guidelines

Shields should contain the following info-categories:

* Combat Defenses
* Elemental Resistances
* Buy/Sell
* Analysis (If needed)

The page should be on the following categories: Shield, [Element] Shield, [Status].

For example, the Darkness Shield appears in the "Shield" and "Darkness Shield" categories. Since it doesn't apply any status it shouldn't have any Status named category.

## Unconfirmed Data

Please mark any unconfirmed value with **bold red font** by going to the Source editing mode, and changing:

> Unconfirmed Data
>
>

With:

> <span style="color:red">'''bold red font'''</span>
>
>
Omega Duck

**"Why This Does Exist? - Xxx\_Chichick\_xxX"**
The subject of this article is **Non-Canon**. That means it's existence is unconfirmed in surreal memes. However, it is not to be deleted; it either does not exist yet or was created by an unofficial surreal memes creator.

This is not from Surreal Memes Wiki - Chicko Nastuko
This article is not for Surreal Memes Wiki, its only in SURREALSTALE Wiki.

**"Uh oh! You friccin moron." - XXx\_Chicc\_xXX**
This article or section is a **stub**. You can help the CHICKPEDIA Wiki by expanding it with more information! (visual edit)

## Omega Duck Of The Hyperdeath

* 2018 - 1
* 2018 - 1
* Old Version

## Physical description

### Gender

Female

Omega Duck Of The Hyperdeath is a final boss of the **SURREALSTALE**.

## Appearance

He's Is An Duck That Have Hair But He's is an neutral good because he's is done bad things.

### Music Used

https://www.youtube.com/watch?v=680ELUHfxko
Phoebe

Phoebe is a contestant on season 2 of Total Drama Wannabe's

## Stats

Place: TBA

Episode Eliminated: TBA

## Bio

Phoebe is a very outgoing attention seeking girl from Arizona. He loves having the spotlight on her and she's very wild. She has a habit of playing with men's feelings. she 12 piercings, including her belly button, tongue, auricle, double helix, cartilage, and her lobes 3 times. She has a tattoo of robin on her ankle.
Crafting Shop

The Crafting Shop is a Special Facility that gives you .

1. There are 2880 turns in a day.
2. You get 43 Journey Tickets in a day. That equates to 860 more turns (1075 for people with the **Corrupt Dungeon Adventurers** Association )
3. That's about 6.2gems a day.

**Conclusion:** It's not a lot of gems, but once you have a larger town level(7+), you have some extra space for Special Facilities. There's really no harm in keeping the building, free gems just for playing.
Beastmaster Spells

## Introduction

For a beastmaster build, spell slots are typically used to call/summon a variety of guests into battle. You can find the best beastmaster guests listed here. A limited number of damage-dealing skills are also available, which use CHA for stat bonuses instead of STR/DEX/INT.

It should be noted that, depending the kind of CHA build that you use,  Mage,  Warrior and/or  Ranger Spells/SPells may be more effective.

## Filters

Guardian
Rare
Premium
Z-Token
Golden Giftboxes

Seasonal
GGB Crossover
Mogloween
Frostval
Snugglefest
Blarney
Aprils' Fools
Grenwog
Cinco DOOM Mayo
Harvest Fest
Void Rotation

## Beastmaster Spells

* Damage Spells
* Status Spells

* Wind
* Energy
* Light
* Darkness
* Healing

### 1000 Lance Strike

Overcharged MC Wind CHA SPell. Pays 4/3x cost (653 at 150) and deals +20.83% damage.

* **MC**: +4.25 BtH.

Location: Void Takeover: Bun-Banneret.  See here.

Info-Subs: Link

### Necromantic WAHHHHH

Standard Non-MCd Wind CHA SPell.

Should only be used if you have not yet obtained the above 1000 Lance Strike.

Location: Snugglefest -> Date Night

Info-Subs: Link

### Deck of Hearts

Standard Non-MCd Energy CHA SPell.

Location: Snugglefest

Info-Subs: Link

### Scarab Swarm

MC Light CHA SPell.

* **MC**: Deals +10% damage if the monster's average blocking [(Melee + Ranged + Magic)/3] is less than a given value (54 at 150).

Location: Warlic's Shop -> Mastercraft Sets -> Osiris Set (Part II)

Info-Subs: Link

### Angelic Light

Standard Non-MC Light CHA SPell.

Location: Void Takeover: Nulgath.  See here.

Info-Subs: Link

### Tenacious Dracolich Claws

MC Darkness CHA SPell.

* **Flavour Effect**: Deals -15% damage, but after casting, deals +20% damage for each cast, capped at 3 (+25% damage on the third cast onwards).

Location: Guardian Tower -> Nimrod -> Quests -> Arena of Enthusiasts! -> Moderators Challenge!

Info-sub: Link

### Fleshreaver Strike

MC Darkness CHA SPell.

* **MC**: +4.25 BtH

Location: Travel Map -> Dragonspine -> 24: Necragon Incursion

Info-Subs: Link

### Sisters of Mercy

MC CHA Healing spell. Deals -25.5% damage and applies a 0.5x Omni EleShield for 1 turn.

Location: Guardian tower -> Talk to Nimrod -> Guardian Account Shop

Info-Subs: Link

### Mending Vines / Purifying Pollen

Non-MCd CHA Healing spells. Each attempts to remove certain negative statuses from the player at the cost of spell damage.

* **Mending Vines**: Bleed, Burn
* **Purifying Pollen**: Poison, Disease

Location: Travel Map -> Travel East -> Travel South -> The Celestial Haven -> Mind if I explore town? -> Click Town -> Medicine shop (Top Right) -> Got any quests? (must have completed the quest from the weapon shop)

Info-Subs: Mending Vines - Link

Info-Subs: Purifying Pollen - Link

* Earth

### Glimpse of the Mountain

MC Earth SPell. Deals -57.6% damage. Attempts to Petrify for 1 turn. This has a +0 Save Bonus, player CHA/LUK vs. monster CHA/LUK. If all hits connect, the Save Bonus is -20.

Location: Warlic's Shop -> Mastercraft Sets -> Lost Talon Set (Part 3: Parting Whispers)

Info-Subs: Link

**Back to Top**
Fully-Offensive Pure Mage

This resource is outdated and should not be followed.

* Stat Progression
* Inventory
* General Strategy

* Inventory (Adventurer)
* Inventory (Guardian)
* Inventory (Semi-P2W)
* Inventory (P2W)

Your damage comes from your armor skills, and your weapons mostly serve as a backup, or ways to enhance your armor skills.

Since you need to equip a Water armor to deal Water damage, and the same for other elements, you rely on either stunning the opponent or killing them before they get to hit you more than once.

An in-depth explanation on extra turns and stunning your opponent is available here: The Purple Rain Loop.

Most of the time, P2W builds should have either both Poelala pet & guest out, or in case they have it, the elemental booster corresponding to your attack, while the Guardian and Adventurer builds, should have Fairy Godmother out.

Underwyrmling is a backup pet that has an attack that drains SP, usually enough to prevent enemies from using their SP attacks as long the its out even at 0 CHA.

Some of your armors are Weapon-Based and for them you want to equip Thunderlord's Staff (F2P) or any of the Bloodzerker Swords (P2W).

The Bloodzerker armors (P2W) as well as the Subrace armors Beast Form (Guardian) offer access to an extra powerful skill namely The Bloodzerker Combo.
So...

Okay so I can tell I made this wiki since all the characters are in my files and that thing where it has the fredbear head and 1 at it I made I CAN REMEMBER

Anyway, I just make random wiki's for fun this will never be a game unless I get good at making games BUT!

IF you can make a game then you can make this if you want but anybody here probably doesn't know how to make a game

My old account was funfoxy12345

Here is some accounts I might be on

* ExtremeUndertaleAUfan
* Funfoxywiki3
* funfoxy12345

I might work on this wiki

I just recovered funfoxy12345
Fredbears Diner Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Alternate Account

## Introduction

You can create Alternate Accounts (Alts) if your Main Account (Main) is linked to google play, etc. This page lists reasons for and techniques in raising alts.

Until now, creating Alts has not resulted in a ban for most people. You can trade things with the Main through the Auction House, but you must be quick so that no one else purchases your stuff.

###  Why would you need an Alt?

1. **Equipment**
	* Event Equipment requires 2 Legendary equipments as materials, whose drop rates from journeys seems to "mysteriously" drop during the events. Use alts to supply this equipment, at least in part. Journey Tickets on Main should be used for Manual Journey.
	* Crafting +6 Legos as in the Intermediate Guide. You need 8~12 pieces to make one +6, and using Alts for it saves on journey tickets
2. **Gold**
	* Beginner players, if they work hard enough, can rival the money-earning of Fortress-level players with enough alts. Having just 1 Alt at 1k gpt is adound 3mil extra daily, perhaps around 4~5mil if you farm the correct green mats from dungeons. This isn't just useful for beginners, as you can use this extra gold right uptil you reach the end game.
	* Over time, you can reach 2k gpt on alts quite easily.
3. **Common/Uncommon Materials**
	* Once you start manning Fortresses, you **will** find yourself lacking in Common/Uncommon mats from spending them on Shrines, Storages, Character Upgrades, etc. Alts can supply you with these.
Ai Amaya: Summer Towers

Summer towers are unlocked after completing the "Summer Memories" quest.

Beachball Turret: Shoots a beachball at enemies. "Beachballs were important in summer. I would always try to drag you with me to the beach. Heh, it's all just a distant memory now, isn't it?"

Parasol Turret: Shoots a volley parasols at a time into the air, landing on enemies and inflicting DoT. "The parasol I used to carry with me to the beach. I turned it into a mortar-like turret."

Fireworks Turret: Shoots out homing rockets at enemies that explode into a huge radius. "The memories of sitting on the edge watching fireworks with you. Now it's just bygone days."

Ocean Turret: Shoots out a wave of water fissures at enemies. "Let me enjoy this one last summer with you again, before it's too late."
Domain Fortress

## Introduction

Fortresses are discovered by assigning Station Companions to Watchtowers in Domains. Fortresses are destroyed upon conquering, or expire after 3 hours. Conquering all stages grants 3 domain materials (6 if Boss is encountered) and a chance to capture a Monster.

A Fortress can have up to 3 Stages. The higher the number of Stages, higher the chances of Domain Boss appearing.

Only Combat Companions assigned to the Combat Center of a Domain may be used in Fortress combat in that Domain. Any Combat Companion reduced to 0 HP from a Fortress battle must rest for (x) hours before being used again in that Domain (determined by the Upgrade level of the Combat Center).

Fortresses may be singularly instantly cleared, or instantly cleared across the entire Domain with Fortress Sweep. Fortress Sweep grants the same rewards as conquering a Fortress, and requires no Companion Combat. Each Stage of a Fortress requires 1 Sweeping Ticket per Stage. All Stage 1 Fortresses can be swept for free (no Sweep Tickets) if the Domain Lord of that Domain (Beatra, Danan, or Lilith) is level 60. Stage 2 Fortresses can be swept at level 120, and Stage 3 can be swept at level 200.

1. Time left before Fortress disappears.
2. Monsters that can show up in the fights, and that have a chance to be captured.
3. For 30 gems, you can ensure that you capture a random monster when you conquer the fortress.
4. Number of Stages.
5. Materials that can be obtained upon conquering the fortress.

## Tips

1. You can improve your chance to capture monsters through Industry (18% for Legendary, 16% for Immortal, and 10% for Mythic), and 2.5% for All Monster Grades with an Association.
2. Even if you don't defeat the enemies in one try, you can try again with different companions. The enemies will maintain damage (and death) from the previous battle attempt.
Celenia

## Highlights

* She's quite a decent buffer with 30% Crit Rate and Crit DMG buffs for the whole party. However, she is outshined by Wedding Lin in the buffs department.
* Her healing is decent at best.
* She has another buff that , like Reny, reduces incoming Magic Damage by 20%, but in addition also gives all alies a 15% HP buff. This reduction can be stacked with Eline and Nohara. But when you absolutely don't need this buff, go for Wedding Lin as she's the best buffer.

## Ennoble

 +10E20
 +10E40
 +10E60
 +10E80
Infinite Rift

## Karmic

Welp.
My main team for now is Rudra/Seyona/Friend Fantasy Nohara. For healing Elle as usual.

The most dangerous ones so far are the mage/archers, but nohara snipes them. Just have to make sure I keep the melee/SK away until Nohara is done.

I give either Seyona or Rudra 5 Fire Witch's Hats (around 50% ASPD total).

For when I have to use Elpaiton, I either go for +9 Snippy or +3 Death Knight, rarely a +1 CastleHead. No flixdog. Ashes helps keep the front-line strong. And never forget good old Eida, she ensures the enemy frontline doesn't soak up Elpaiton.

* **Upto floor 14** : My main teams still work.
* **Floor 15** : Having trouble with magic damage. Using Eida helps because Antenore targets the archer first.
Aries

## Highlights

Aries has a plethora of uses.

* Her most imporant skill is: she can't be knocked back or pulled.
	+ Against the Green Cube Boss, this means no more team-wiping roars.
	+ In the rift, she is an amazing solution to the stages that have 4+ adv/sk (granted she can survive, of course). This makes the rift stages 27/29/30 of rift 12 much easier (she needs rift reduction gear to pull this off).
	+ She is a better tank than most shield knights, along with Jin Andre.
* Her main skill does 50% and then bleeds for 480% of that (= 240%). This is a huge modifier for a main skill, 290%. Furthermore, every 6 attacks she does a 80%/10hit (= 800%) attack.
	+ Equipped with Root items, she actually has the highest potential for the Rift Corridor in damage.
	+ Even equipped with tank items, she has great damage potential.

P.S. Her MSPD is a little low.

## Skills Info

All Skills are at lvl5 (MAX).
Natrix

## Guide

New players usually have the most problem with this boss early on. The main mechanic here is Natrix putting 20 shields on himself which have to be removed quickly in order to even damage him. Without specific units it might be particularly difficult for some players. To remove shields you want to focus mostly on high ASPD and Multi-Hit units.

###  Notable Companions by Role

* **Front**
	+ Elpaiton : Hits twice, has 7 shields and 30% Knockback reduction. Stack ASPD on him.
	+ Heidi : Dies faster than Elpaiton with just 5 shields.
* **Damage Dealers**
	+ Sylar, Hecate, Seyona
	+ Roromo: Requires specific setup. Has 2 lives.
* **Support**
	+ Kino : ASPD, Crit% and PAtk buffs.
	+ Elim : 3xMulti-Hit with higher than average ASPD. Damage is bad, but she helps removes shields faster.
	+ Patis : 5xMulti-Hit, more than Elim. Also contributes much more in terms of damage. Great choice.
	+ Iliana : Her spear makes 10 attacks per second. Best choice.

###  Example team setups

Kino will in general be better than adding a 4th Damage Dealer, due to her ASPD buff.

## Elise Strat

This may sound ridiculous, but Elise can actually be used against Natrix. It's not easy, however. You need the Hands item from a previous event. The item increases ASPD and Attack Range.

Basically, Elise has a self-knockback attached to her main skill. With enough ASPD and Range, she forms a pattern with Natrix where she knocks herself out of its range just when Natrix attacks.

To do this, you need an Elpaiton with no extra range (otherwise it would endanger Elise).

You need Elise's ASPD around 0.75+0.32 upto 0.75+0.37 or so for this to work and Attack Range around 90+21. This can be done with 3 Hands, which each give ASPD 11% and Attack Range +8% at +10. So 3-4 Hand of Corruption+10 should be enough for this strat to work.

**Benefit:** Well, obviously, she takes out 4 shields per main attack, and has such high ASPD, that she takes out his shields so much faster than Archers like Patis or Elim.

If you use her, you can have a team setup like: Wedding Lin, Sylar, Sylar, Elise, Elpaiton.
Lord of Dungeons Wiki

## Please use the navigation bar under the banner above to navigate the wiki efficiently.

**New Player? Want to start playing? Check out the Beginner Guide!**

Template:DiscordIntegrator

**Popular Pages:**

## Current Events

Seal Acquisition Event

Alliance Attendance

Alliance Raid

Junior M's Secret Fragment

Azit Shop Event

Master summon!

### About the Game

Lord of Dungeons is a strategic mobile game available on ( iOS | Android ) and is produced by Twohands Games- It contains gacha elements and places you in the position of a Lord in charge of your own domain. There are a wide array of tasks a Lord can do to further expand their influence, which include:

* Upgrading and assembling a team of unique companions to fight against various bosses as well as other players
* Micromanaging a bustling town to maximize income
* Capturing and befriending powerful monsters
* Occupying dungeons for lucrative resources
* Reaching the prestigious rank of Emperor

### IMPORTANT

* Keep your account safe by binding it to a Facebook account! Guest accounts will be erased permanently if the app is deleted.
* This wiki is currently being built from the ground up as a resource for new and veteran players alike. We are migrating information from this source onto the wiki and are polishing it in the process. Your help is greatly appreciated!
* Hop into the Lord of Dungeons Discord server for detailed help in the meantime.

 **EVENTS**
Fuse

## Introduction

During normal times, you can Fuse unneeded companions into higher tier companions at the following rate:

* 8 Novices -> 1 Expert
* 8 Experts -> 1 Elite
* 8 Elites -> 1 Master
* 4 Master -> 1 Master

For special event rates, see: Fuse-Up Event.

###  General Guidelines

These are general guidelines that have higher priority over the **Should you fuse?** table.

1. Generally advised never to fuse **Masters** : you never know if they might get reworked and turn into Gods. **Even if the list below says you can fuse it, it's best to keep at least one copy before fusing the rest.**
2. F2Ps should keep the following to get to +10:
	1. one or two Elite DPS of their choice (Kantes and Loujin are popular; Relicpaiton is good for shields initially but don't +10),
	2. two or three elite SK (Kentom > Heatgrill),
	3. and the healers Kino >> Foria > Anaris. You can fuse the rest of combat **elites**.
3. Don't fuse **Explorers** (apart from the few lck/dsc based novices and experts) until you have at least one +10 copy, especially of the area-specific jobs.
4. Never fuse **Station** Companions of Expert or Above.
5. Save **Expert** Combatants in hope of Fuse-Up Event.
6. Fuse away any **Novice** Combatants (except Stacia or something if you're making them +10 in accordance to the Beginner Guide): they take too much space to save them over months for the event.

## Safe to fuse?

The following table is meant to resolve your questions about fusing companions, and how many +10 should you create before freely fusing the units.

You should first follow the **General Guidelines**, then come here, for example, if you want to fuse a Master regardless of future change, and want to know if it's **currently safe** to do so.
Use CTRL+F.
Moomyung

## Highlights

Moomyung is a mixed bag. At mythi, he isn't all that great. But with fantasy and some upgrades+ennobles, he's quite a killer. His best feature is that he targets the enemy backline. This is very useful in getting rid of enemy healers and in the *All Stats+100%* rift stages with 4 SK/Adv and 1 very strong Archer.

But outside of that? Yeah, unless you have fantasy and high upgrades, there are better mages.

## Ennoble

 +10E20
 +10E40
 +10E60
 +10E80
Associations

## Introduction

Associations give permanent effects. To have an association show up in-game, you have to achieve at least half of the Establishment Conditions for it.
The Association Effects increase by one fold of the original every level, e.g. 20 MATK at Level 1, 40 MATK at Level 2, 60 MATK at Level 3, so on.
The cost for Cube Upgrades is,

 2
 3
 4
 Total

### Color Code

 Moon Cubes and Station Books
 Non-Upgradable

## By Upgrade Materials

* Tree Cube
* Moon Cube
* Water Cube
* Gold Cube
* Fire Cube
* Medal
* Not Upgradable

 Continetal Drinkers' League | Force Refresh Tavern 20 times | Tavern refresh cooldown -4%

 The Collectors | Own 5000 copies of one item | Daily Auction Waivers +1

## By Priority

* High
* Medium
* Low
* Lowest

 Monster Protection Association
 Monster Fan Club
 Headhunter Group
 High Paid Workers Club

## Tips and Tricks

* **Build Camp in XYZ 20 times:** Build and demolish camps 20 times (costs a lot).
* **Win 100 Fights type:** Fight with alliance mates.
* **Monster Self-Development Association:** Set dungeons to bursting to get this quickly.
* **Big4 Zone Explorers:** Abort 500 times.
* **Corrupt Dungeon Adventures:** Go to manual journey and find a Deserted dungeon. Visit it, and use Search Again (up to 12 times per manual journey). For the 13 tickets spent the average is going to be 1.6 times triple gold (12.5% chance per search). Tickets wasted are well worth it, as this is essentially up to five skipped Turns (when maxed) per Journey or Quick Journey.
* **Exploration Time-%:** These are essential for Detailed Exploration. For normal exploration, the Big4 ones are the only ones close to necessary.
Alpha

## Highlights

His barrier and healing isn't amazing. He plain sucks at Mythic and isn't worth keeping just for his 15% ATK/MATK/DEF enemy debuff.

*At fantasy, however,'* his barriers actually help mitigate a lot of damage. And when he dies, his 5th skill does damage that can potentially wipe the enemy team in Arena if it crits.

## Ennoble

 +10E20
 +10E40
 +10E60
 +10E80
Nohara

## Highlights

* Not so great before fantasy. Her main uses are:-
	+ Targeting the enemy backline, specifically, mages then archers.
	+ She cuts down the MATK of **everyone** (allies+enemies) on the field by 50%. Amazing against Purple and Blue cube bosses.
	+ Since she cuts MATK of everyone, you can combo Nohara with Serpen Queen since S.Q dispell MATK reduction on ally. Making only the enemy under the effect of Nohara.
* At fantasy, she can be used to take out the enemy's heavy hitters. She performs extraordinarily with ASPD items. Her best item is Hands of Corruption that each increases 11% ASPD and 8% Attack Range at +10.

## Ennoble

 +10E20
 +10E40
 +10E60
 +10E80
Taneleer Tivan (The Collector)

## Biography

Taneleer Tivan also known as the Collector is one of the Elders of the Universe. In his long life he has dedicated all of his time collecting items for his museum. One of these items was the Aether (Reality Stone). He also tried to collect the Power Stone but that plan backfired.

## GENERAL INFORMATION

### AFFILIATION

Tivan Group, Darth Sidious, Darth Maul, Darth Vader (Formerly)

### ENEMIES

Darth Sidious (Formerly), Darth Vader (Formerly), Thanos

## FAMILY

### RELATIVES

En Dwi Tivan/The Grandmaster (Brother), Carlo (Cousin)
Ashes

## Highlights

Alpha's healing/barriers aren't amazing and he's mainly used for his buff that reduces damage by 25% from attacks that target 4 or more companions. This is very useful in cube (with 8 companion teams) and also in rift stages with the penetrating archers.

Moreover, he buffs ally PATK/DEF by 10% and debuffs enemy PATK/DEF by 10%.

Finally, his main skill casts a 4 second buff that gives the lowest hp target 30% HP reflect.

## Ennoble

 +10E20
 +10E40
 +10E60
 +10E80
Light Coin Exploration Event

## Introduction

Event Period: 5/15 ~ 5/29 Before Update

Explore on the Gossip areas to gain Light Coin, and use them to buy from the Event Shop. Make sure to farm on Saturday/Sunday because of Hot-Time Event.

## Buying Guide

* **Highest Priority**
	+ Expansion Ticket. Believe it or not, these can be VERY useful. Mythic dungeons consume a buttload of non-tradeable exploration items to expand, and these tickets can majorly help cut down the costs. (Unlike evolution tickets, these aren't restricted to a certain tier of dungeon.)
	+ Ticket box. Chance to get Master TKT, and at least you get a Companion TKT IV. Worth the cost.
	+ Exploration Report. Very, very useful if you haven't started doing Detailed Exploration with 5-10 explorers yet.
* **Medium Priority**
	+ Mysterious Shovel. Shop only has 5. It may be a mistake like last time, and they may add unlimited for 250-300 coins, but don't count on it. Wait for its stats to come out (will be posted here). Depending on circumstances, may be moved to Highest Priority.
	+ Companion TKT III (All types). The chances of master/elite aren't that high. I'd suggest saving light coins for now instead of buying these right away.
	+ Journey TKT x10. Buy it if the rate seems good to you.
* **Least Priority**
	+ Dungeon Evolution TKTs : Really useless for the most part.
* **Don't Buy**
	+ Everything else.
	+ Turn TKTs: May look good, but it's honestly very, very, very bad.
	+ The stones, gold, ancient/rare materials are overpriced and useless.
Lin

## Highlights

* Lin isn't an amazing healer, but she's not-bad. She has other things to do.
* When her HP hits 70%, she casts 2 shields on 3 allies with the lowest HP. This can be used in Ashwood as this skill triggers even if she dies (1 of the 3 units in this case will be herself, however). This skill also finds uses now and again against event bosses.
* She debuffs enemy Crit Rate by 15% and Crit DMG by 30%. This isn't normally something we use with her somewhat-weak healing.
* She buffs MSPD by 30% and ASPD by 15% for all allies, something Wedding Lin does already and more. So use WL unless you need the shields or crucially need the crit debuffs.

## Ennoble

 +10E20
 +10E40
 +10E60
 +10E80
Eline

## Highlights

* Her main skill heals EVERYONE at 80% Matk. This is very useful in Cube where we have 8 member teams. Since she can be fantasy-ed, she can dish out massive damage and is a great choice for Healer once you have fantasy Wedding Lin or something.
* Her 5th skill is a buff that reduces damage by Archer by 20% and can stack. This is a nightmare to Archer-heavy team in both PVP and PVE if stack with Serpent Queen's buff.
* Has a huge heal when being hit by a PATK attack. Though this has a cooldown.
* Has insane ASPD buff when her healing crits.

## Ennoble

 +10E20
 +10E40
 +10E60
 +10E80
Jin Andre

## Highlights

His goodness is not evident at the Mythic rank, but at the Fantasy rank he's one half of the adventurer-tank dynamic duo.

* He has the highest HP for an adventurer (27/04/19). He resists knockback by 50% and has 20% Phys DMG reduction; not to mention, his main skill has HP recovery, and a knockback that triggers very often.
* All of this makes him a very good tank, especially for the last two rifts where enemy mages are almost non-existent.
* Even with 30% rift reduction on normal HP gear, he should be able to survive for some time while your friend unit (or your own DPS) wreaks havoc on the enemies. He's quite strong for PVP as well.

**P.S.** Use him like a tank. A situation where he's viable as a pure DPS with ATK gear is unlikely, since he has a lack of shields and dps-good active abilities.

## Ennoble

 +10E20
 +10E40
 +10E60
 +10E80

## Skills Info

All Skills are at lvl5 (MAX).
Elise

## Highlights

Literal Goddess.

* She has an HP shave skill that deals damage based on the enemy's HP. This is amazing against bosses. (Alliance Bosses are excluded.)
* Even without the hp shave skill, her damage is great. She can pick off front-line units with ease. However, this is only possible at higher upgrades.
* One of her cons is that as an Adventurer, she has only 10% crit rate and not the 20% of mages. But she makes up for this with her ASPD.
* Against the Yellow Cube Boss, because of the natural self-knockback attached to her main skill, she actually can't be damaged as she knocks herself out of its range before the boss can attack her. So, she's great at damaging and delaying the yellow cube boss from reaching your rear.
* Check Natrix to see how she can be used against it.

## Ennoble

 +10E20
 +10E40
 +10E60
 +10E80
Lutes

## Highlights

Lutes stands out for two things : (1) A 10% stacking PATK buff, and (2) he gives 5 shields to the front ally when another ally dies. The (2) is especially useful, because it is a completely new tactic, or to be more specific, new way of giving shields. Only other units that can give shields are Lin and Wedding Lin, and both have different requirements. He is also useful for a Klaudteron tactic.

On the healing side, he's alright: 125% to 2 units is fine for me. Continuous recovery doesn't matter usually for most people, because near the end game you're trying to one-shot everything anyways. But I can still see it being used in some niche in the future, perhaps.

## Skills Info

All Skills are at lvl5 (MAX).
Intermediate Guide

## Major Unlocks and Roadmap

Unlike a lot of other games where you quickly unlock every aspect of them very early on, in LOD you have to work for these special features. As you play the game, you will unlock more things at higher Title Ranks. Title Ranks with Honor Point requirements: insert guy's table here

Here is a list of things you'll unlock with their corresponding Title Ranks and a brief explanation.

## Three Companion Types : The Three Frontiers

The Companions in LOD are divided into three types : Combatants, Explorers and Stations. All three are equally important later in the game. At the beginning, however, some priority can be given to your combatants. Let us tackle these three frontiers.

### Combat Basics

The combat may seem simple at first. However, you'll use many strategies throughout the game to tackle various opponent team compositions. Needless to say, becoming a combat master requires you to not only be able to make a team suitable for the situation, but also to build them up stat-wise. Following topics are a great place to start at after you've had some experience with battles in the game:

1. Tier List
2. Understanding Combat Stats
3. Basics of Mechanics used in Battles
4. Common team compositions

## Gear Crafting and Farming

### Weapon, Explorer and Station Plants

It is the best idea for a beginner to completely forget about the gear in these three buildings. They are simply not worth the effort until you're a little ways into your journey in the game.
Quarry

Current state of Quarry Rates:
 Quarries are popping up left and right, and blue quarries seem to have a huge rate of dropping.

RIP: Draught of quarries, Dec2018. May we never have to see such times again.

## Introduction

Quarries are used to gather Essence. They don't share a limit with Dungeons, but instead have a seperate limit of 5.

* How fast the quarry is emptied depends on the Stationed Companion's stats, and gear refinement.
* If you steal from a quarry, you get half the stored resources.
* The higher your Title Rank, the higher lvl of Quarry you get (upto 3.3mil capacity).
* The more the "difficulty" of the area (found in Area -> Difficulty as a value in Stars), the higher the chance of finding a Quarry. (Not proven, says so in official guide)
* If you leave the monster uncaptured in an area, it has a higher chance of producing quarries. (Only a hypothesis at this point, proven "empirically" by some people, but can't be sure if it's just a placebo)
* When logging out for extended durations, remember to remove the stationed companion so no one steals from your quarry.

## Explorers

Some explorers have skills that give them a higher chance of finding quarries in certain areas.
Additionally, some explorers have skills that give them a higher chance of finding a certain type of quarry.
Major Changes

* **General Gameplay Changes**
	+ Suppression requirements changed. Time for each job is 19min minimum. Cleaners for each job is 18,096 minimum (half of before). For context: Sea of Life needs 1350PRD~ for min time and 1350~ TRS for min cleaners. However, at 900TRS it is already 24k cleaners, which is much lesser than before. Laonhaje+10 has 930PRD and 887 TRS.
	+ Detailed Exploration (DE) requirements changed. Now, you only need to get Trusting intimacy to DE an area and find immortal-mythic dungeons and fantasy monsters. If you also suppress the whole area group to grade 5, you get around 100-250 turn reduction during exploation. So it's still worth suppressing the area but getting materials and dungeons will be much easier now. How good is this update? Fantasy Morgan with Ennoble 32 and no gear can nearly-minturn explore Eastern Mountains (full industry and association). Fantasy Dane+7 with no equipment can min-turn any Eastern Mountain area.
	+ Loading screens are faster now. Oh my god yes.
	+ Rift can be promoted at any time. Once you clear floor 30 of a rift, a button appears that allows you to move to the next one without having to wait for the weekly reset. This should be very useful to those trying to quickly climb the rift and catch up.
	+ Rift Fantasy Stone rewards changed. Rifts 10,11,12 now give 1,2,3 fantasy stones respectively at floor 1. Floor 30 is just companion summon tickets for 10-11, but 4 fantasy stones for 12 (so total 7 for last rift). This should make it much easier for people to get fantasy units.
	+ Immortal Exploration materials available for purchase in Domain. You heard it. They've made it even more easier to get immortal materials. I hope you had your domain towers all filled.
* **Auction Changes**
	+ A variety of legendary exploration materials have been made TRADEABLE. All for super high prices too.
	+ Prices of Immortal Materials decreases. Selling ores such as Obsidian isn't worth it now because it barely gives you anything for all the effort.
* **Events Situation**
	+ Check In Event! We usually have one running all the time. It lasts 15 days, and 12th day gives Master tkt.
	+ Hot Time Event!  We usually have one running all the time. The types of buffs have changed once so far.
	+ On-Time Event!  Kind-of like a monthly login event. You get rewards twice a day, each for logging in during a specific 8-hour time slot. (08:00 to 15:00 and 17:00 to 23:59 )
	+ Title Event. There's a new one, and this time everyone can gain the rewards whether they're new players or old. Its super generous too.
Ozroar Mordo (King Ozroar)

## Biography

King Ozroar was the first king of Oz and its creator. He was said to be the greatest ruler of the realm. Ozroar created Oz in order to hide the Eye of Agamotto there where the Sith could never find it and this proved to be successful for 136 years.

## GENERAL INFORMATION

### AFFILIATION

Masters of the Mystic Arts, Royal Family of Oz

### ENEMIES

The Gnome King, Gnomes, Flying Monkeys, Vivienne Gaynore Darth Tenebrous (Indirectly), The Sith Order (Indirectly)

## FAMILY

Ozroar was the grandson of Cagliostro and the Ancient One. Like his mother and grandmother, he is an heir of Agamotto who fought in the First Interdimensional War

### RELATIVES

Agamotto (Very Distant Ancestor), Cagliostro (Maternal Grandfather), Lubya Cagliostro/The Ancient One (Maternal Grandmother) Taboo Cagliostro (Uncle), King Syrus (Son), Queen Morgana (Daughter-In-Law), King Pastoria (Son), Queen Lurline Gaunt (Daughter-In-Law), Princess Langwidere/Mombi (Granddaughter), Princess Singra (Granddaughter), Locasta the Good (Granddaughter), Evanora the Wicked (Granddaughter), Glinda the Good (Granddaughter), Theodora the Wicked (Grand-daughter), Azra Vortigan (Great-Granddaughter), Hila Vortigan (Great-Granddaugher), Hasira Vortigan (Great-Granddaughter), Faida Vortigan (Great-Granddaughter), Syrus Palpatine (Great-Grandson), Lumiya Palpatine (Great-Granddaughter), Kendal Palpatine (Great-Grandson)
Fire

“Marthis inflicts Fire damage with a cannon. Watch for its Ranged attacks!”

## Introduction

Easy in low level, annoying in level 11 and 12.

His strength lies in the possibility of stacking two of his AOE (The Fire Cannon attack and the revenge skill that triggers at certain hp threshold and comes with a stun), leaving you no time to heal yourself back up.

Remember to have a tank that sticks close to him so he doesn't shoot his penetration bullet through your whole backline.

Not to mention, if you focus too much in survivability, his lethal skill will trigger at the 45 second mark after the battle starts. So balancing between damaging and healing is a must!

## Skills

This skill's effect can be negated by Penetration Block, but not by Projectile Resist.
 Fire!
 Machine Gun!
 It's Time!
 Giant Body

## Guide

Foria/Tidecaller Irene and Ashes/Jin Bachmaul reduce his fire damage by a lot (40%/55% from Foria/Irene, 25% from Ashes/Jin Bachmaul, stacks multiplicatively) but you need either an Adventurer or a Shield Knight with high MSPD to stay close to the boss.

Keep (Jin) Anaris for knockback and stun resist just in case. Recommended to have on level 12 to increase your healing time after the Machine Gun! procced.

Even though his 1st skill says his normal attack will penetrate all enemies, it will not have enough range to reach your backline if you have units in front.

###  Notable Team Composition

1 Tank, 2 Ranged Damage Dealers, Up to 5 Healers/Buffers

* **Damage Dealers**
	+ Sylar / Hecate: Sylar and Hecate hate bosses.
	+ Ash : Decent physical damage boss killer. Downside is extremely fragile. (Not recommended on high level)
	+ Aside from those 3, any other strong single target damage like Arley, Juhong is ok.
* **Tank**
	+ Master: Jin Bachmaul (replacement if you don't have Ashes), Shamu, Layaul
		- Aries, Edin (not recommend on high level cube)
	+ Elite: Yuma, Kentom
* **Healers/Buffers:**
	+ Core
		- Wedding Dress Lin: Best damage buff.
		- Elle: Best healing capacity
		- Foria/Tidecaller Irene: Fire damage reduction
		- Ashes: AOE damage reduction
	+ Optional
		- Karan: Even more ASPD buff
		- (Jin) Anaris: Stun and Knockback Resist (Become important at higher level cube)