recursal/Fanatic-Fandom huggingface dataset:
Darkest Hour

**Darkest Hour** is a Human mission in *Dark Colony*.

## Briefing

We have a very important mission for you, COMMANDER!

Our allies, STRATUS, have finally cornered the ALIENS. Their intelligence has discovered what they believe to be the ALIEN'S main HIVE.

STRATUS assures us that if we assist them in destroying this HIVE, the ALIEN threat will be no more, and MARS will once again be safe for all HUMANS.

Good luck and be careful.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Colony

The **colony** (also called **base** or **city**) is the heart of your war effort. Built on pre-fabricated colony foundations situated over a stable Petra-7 vent, these structures produce and upgrade units, allowing you to wage war.

## Human buildings

Human colonial structures are based on the cold steel and metal designs of 21st century Earth. Lacking any warmth or feeling, these monstrous structures are function without form.

↓

↓
Science pod II

↓

↓
Robot factory II

## Taar buildings

The Taar modeled their bases after the Human's in order to be able to use the same foundation plates that were set down by the pre-colonizing terra-form teams. Though visually distinct, the function of each structure effectively mimics the human equivalent.

↓

↓
Breeder pod II

↓

↓
Genetics sac II
Osprey-IV

**Osprey-IV** is a unit in *Dark Colony*.

## Background

The Osprey IV is a reconnaissance vehicle, mainly used to scout out enemy positions and reveal unseen terrain. Armed with 15kg napalm canisters, this vehicle can attack ground units, but is susceptible to attacks from ground troops and defensive towers.

## Gameplay

* Light recon/bombing unit. Use with precision.
* The first flying unit you can build out of the 2. It is very good at scouting and spoting for artillery
* Despite being a weak ground attack, it is still very useful. Having a bunch you can move behind the enemy to either distract them or attack targets like artilery. or soak up sniper hits
* They can be used to spot extractors for snipers to siphon petra from
* Good at harassing undefended targets like heavies and exploiters
* The osprey is capable of splash damage. Having a bunch means you can hit multiple enemies. However they are able to cause friendly fire. The weakest compared to napalm and artilery

## Trivia

-One of the 2 only available flying units to the humans

-The osprey uses plane sound effects

-In the dark colony intro it is shown to be able to descend into ground level. it is not possible in game unless its shot down

- The only air unit for the humans with offensive capabilities

-The osprey is able to attack air units. however like the reaper it does no damage

## Gallery

* Encyclopedia render
* Promo render
* Beta cameo
Single player war

**Single Player War** is effectively the skirmish mode, allowing you to play a single scenario. You select up to seven opponents (configuring their factions, colors, and alliances), the map, your name, and miscellaneous options.

## Player Options

* Player Type: Choose the opponents' intelligence as Human or Al regular or Al advanced.
* Race: Set each Player to represent either the Humans or the Grays.
* Name: Enter a player name.
* Color: Select one of 8 unique colors for your units. The colors automatically shift to prevent duplication.
* Team: Set starting alliances for the battle. There can be up to 8 different teams.

## Scenario options

* Scenario: You can choose any map included, limited by the player numbers.
* Storage Cells [Off/Low/Medium/High]: This option sets whether random Petra-7 storage tanks will be placed on the map.
* Artifacts [Off/Low/Medium/High]: This option sets the appearance of active Artifact technology.
* Erupting Vents[0n/0ff]: This option allows dormant Petra-7 vents to become active after a certain amount of time.
* Renewable Vents[0n/0ff]: Choose whether vents will re-erupt or not.
* Petra-7 Quantity Multiplier: This option sets the total amount of Petra-7 in each of the vents.
* Petra-7 Flow Multiplier[l-10]: This option sets the rate at which the Petra-7 flows from each vent.
* Commander Rank: Select what rank the Commanders start at.
Finest Hour

**Finest Hour** is a Human mission in *Dark Colony*.

## Briefing

COMMANDER, we now approach the ALIEN'S final location on MARS.

Because of your past heroism and most recent discovery, we are now in a position to completely wipe out the ALIEN presence on MARS.

Of course, EARTH COMMAND has chosen you to lead what we hope will be HUMANKIND'S final battle against the ALIENS.

With the help of the DOOMSDAY WEAPON, ESGAARD, you will lead our TROOPS to victory, crushing the ALIENS and destroying their HIVES.

Good luck COMMANDER. Our future is in your hands.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Alcatraz

This map resembles a prison. Consists of a middle room and two hallways, where Armor and Health Spawn Blocks are and where zombies spawn from the second floor.

## Strategy

* Avoid approaching the two hallways during the waves, as it is easy to get cornered.
* On the end of each wave, it's recommended to collect armor and health from the two hallways to prepare for the next wave.
* Rifles can be collected from a little room around the middle.

## Misc.

* Outside of the iron-bared entry is a basketball court.
* This is one of the only maps to have different music.
The Screamer

**Civil War** is a Taar mission in *Dark Colony*.

## Briefing

It appears that our destruction of STRATUS was not complete. Their leader, CMDR.TICK, has somehow survived the battle at STRATUS SPHERE-3.

It is of no consequence. TICK still appears to be under our power, and claims to have discovered an entrance to THE UNDERGROUND.

You must make contact with TICK and learn of his discoveries.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Atril

**Atril** is a unit in *Dark Colony*.

## Background

Bred for long range attacks, the Atril has a re-generative mucus sack
than can be propelled great distances via pressurized carbon dioxide generated
internally. The mucus sacks contain an explosive spore that damages any unit within
25m of detonation.

## Gameplay

* Artillery unit. Keep it behind your lines.
* same notes as the barrager
* A key difference between the atril and the barrager is that the atril has a delay before throwing its sac due to its loud growl. However it does more damage.

## Trivia

-the atril has the appearance of large beast engineered for artillery judging by the lack of other appendages.

-it makes a large growl before hurling its explosive sac

## Gallery

* Promo render
* Beta cameo
Promoted Destruction

## Promoted Destruction

### Objectives

* Destroy the STRATUS and ELITE GUARD BASES

**Promoted Destruction** is a Taar mission in *Council Wars*.

## Briefing

There are more ELITE GUARD and STRATUS STRONGHOLDS in the VEXTAAR JUNGLE.

You will lead your WARRIORS of TAAR in the destruction of both BASES.

Be proud.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Sentinel

**Sentinel** is a unit in *Dark Colony*.

## Background

The Sentinel can "walk" across battlefields and bury itself below the ground, where it is hidden from enemy view. When deployed, the unit burrows into the ground using an electro-hydraulic-counter-weight-hammer. Any enemy unit coming within 7m of the Sentinel cause it to detonate, launching explosive shrapnel at the attacker. A Sentinel will self-destruct after three detonations.

## Gameplay

* The Sentinel is a mine. While expensive, it also allows for setting up observation points at key passages and removing blindspots. Works best when placed at crucial chokepoints.
* The sentinel is handy on early stages of gameplay, when there are no snipers to detect them (the same apply for early campaing missions, when creating sniper units is not possible at all.) However become less useful when snipers are available
* Though not a practical strategy. It is possible to mass a large number of sentinels and bury them around an enemy base. making any unit come out take massive amounts of damage
* Be careful when deploying sentinels. Once buried they cannot unbury. They also take up population space.
* The sentinel is capable of identyfing friendly units. Meaning it will not explode if friendly troops pass over. However if an enemy is on top of the mine and next to a friendly unit it will detonate and cause friendly fire
* make sure the area you intend to minefield is clear before deoplying them. As enemy units can easily destroy sentinels or if damaged they will have less charges to detonate
* it might be better to deploy sentinels in a "scattered" way instead of deploying as close as possible to each other; otherwise, activation of one sentinel might also damage surrounding ones.
* One very useful tactic when using the sentinel is to deploy them under petra vents. That way any enemy extractor will die when trying to deploy

## Trivia

-The Sentinel is the only robot the humans have that has multiple legs like a spider

-There is a brief scene in the game intro, where sentinels are moving and deploying in the background

-When deploying they make a drilling noise

-The name Sentinel means a soldier who stand and keep watch. A fitting name considering once they are deployed they cannot move and can only watch or attack any tresspassers

-It is possible as explained by the tutorial to avoid mines by setting unit waypoints. However in tight enclosed areas like bridges and chokepoints it will be unlikely to avoid detonating it

-The ai will never create and deploy sentinels as it is not coded to do so

- In several missions, player will have to deal with enemy mines - these missions are: Roswell Revisited, The Screamer and Secret of the Council

## Gallery

* Encyclopedia render
* Promo render
* Beta cameo
Medicraft

**Medicraft** is a unit in *Dark Colony*.

## Background

The Medi-Craft uses a mag-lev generator to suspend itself 5m above
the surface of the ground, and a cellular regeneration accelerator to heal battlefield
units who are within its radius of effect.

## Gameplay

* Extremely useful unit. Manufacture in large amounts, to offset the generally low healing rate of any single one.
* it has no offensive capabilites and low health. make sure these are behind your troops and out of harms way
* They are also able to the base and turrets. making them very handy late game
* Once your research bay is destroyed medicrafts will begin taking damage until a new one is built
* A good strategy when moving troops is to select your medicrafts. Only select them, once they are selected use stop move. Once they stop they will heal, then move them. That way while your army automatically marches down your destination you can micro the medics to heal your injured troops.

## Trivia

-The second only available flying unit for humans

-Like the SARGE, the medicraft is never seen in cutscenes

-Friendly medics cannot heal allies, only the players units
Exploiter

**Exploiter** is a unit in *Dark Colony*.

## Background

The main function of the Exploiter is to convert raw Petra-7 into an energy waveform. The basic unit can be retro-fitted to handle a variety of tasks, such as the excavation of "Artifacts." Strong outer armor makes it almost impervious to small attacks, when deployed.

## Gameplay

* Basic resourcing unit. Keep it safe at all times.
* Having more exploiters on vents generates a faster income
* It is always a good idea to leave a few units to defend the exploiter
* One costly strategy is to deploy a Firestorm near the exploiter. Although it will take up 1 pop space, it is harder to destroy than Reapers and Troopers.
* It is always best to scout for a vent first before sending the exploiter. as while its not deployed it will be destroyed very easily
* Another good strategy is to have an escort acompany the exploiter and secure a vent ahead.
* After a vent is depleted the exploiter will take damage. Make sure it is not at the red bar, otherwise the next vent depletion will destroy it.
* If the exploiter is being attacked, the player must decide wether it is worth to risk undeploying it and retreating or keeping it deployed. Depending on how many units attacking, undeploying it will destroy it quicker than leaving and getting a few resources from it.
* If you see enemy units approaching the exploiter before they attack, it is best to undeploy it as it undeploys instantly. While you wont get any resources from moving it away, you will still keep the exploiter and avoid damage before returning later on.
* The exploiter like the Brozaar has a deploy time before it can collect Petra-7. Make sure no enemy units are nearby.
* Be careful of enemy Gorrems and S.A.R.G.E.s. As they can steal Petra-7 from a great distance, halving your Petra-7 income per tick.
* The exploiter is an expensive unit costing the same as a S.A.R.G.E. Be very careful not to lose it.
* The exploiter is capable of harvesting artifacts. However a map with artifact enabled is needed and a Research bay is needed.

## Trivia

-It is assumed like the reaper, the exploiter is most likely controled by an ai.

-The exploiter apearance is similar to a rover. However it is much larger and tank like looking.

## Gallery

* Encyclopedia render
* Promo render
* Beta cameo
Kaox

**Kaox** is a unit in *Dark Colony*.

## Background

This spherical unit is believed to be an ancient butchering machine.
When activated, the Kaox drops to .2m above the ground and opens
up to reveal a vast array of whirring carbonic blades that shred
everything within its path. The Kaox's main drawback is that it moves in
a random pattern, and once activated kills anything, even friendly units.

## Gameplay

A situational weapon. The Kaox will multiply and kill anything in its path with no IFF. It's perhaps the most powerful artifact, but difficult to control. Best used to soften enemy attacks or as a last-ditch base defense.

Its best used when deployed near an enemy base, especially between an enemy force and their base. However it is best to keep your forces as far away when deploying it. This artifact is very good at destroying bases, more damage then solaris but as stated before its pattern is random.

## Trivia

-The name of the artifact is most likely a reference to its nature, once deployed it unleashes chaos. Very unpredictable and harmful to friend or foe

-The ai is not coded to use this artifact like all other artifacts.
Final Front

**Final Front** is a Human mission in *Council Wars*.

## Briefing

This is it, COMMANDER. We have finally reached our goal; the VALLEY OF THE HIGH COUNCIL.

Intelligence believes that these ALIENS have a weapon of ultimate destruction, but they are unable to verify what it is, or how it is used.

We do know, however, that the southern-most HIVE that blocks our path to the ALIEN HIGH COUNCIL PALACE holds this ARTIFACT of mass destruction.

Destroy the HIVE, and the ARTIFACT will be yours.

Our advice to you is to concentrate your efforts on destroying this ALIEN HIVE first, while defending against the others.

Be careful, for this is your finest hour, and most dangerous mission.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Lunatek

**Lunatek** is a unit in *Dark Colony*.

## Background

The Lunatek emits ultrasonic waves that induce a hallucinatory state of
fear in both organic and non-organic units. Units affected by waves
become paranoid and delusional, attacking anything and everything in
sight. The grunts on Mars call this uncommon medical condition
"berserking".

## Gameplay

Difficult to use effectively, the Lunatek can be used to turn the tide of a battle or to confuse enemy attacks.

Very handy to get one behind enemy lines and deploy one. Thus making the enemy forces attack each other. However it can be countered if the player simply uses the move command to isolate his own units, and regrouping once the effect wears off.

## Trivia

-the name Lunatek is most likely a reference to the artifacts ability to make any unit affected go crazy and hostile, like a lunatic.

-The artifact is a further allusion to the fact that the precursor race that created them where most likely war faring race and not a benevolent one. Also indicating that they where most likely at war with another race before their disappearance.
Desert Raid

**Desert Raid** is a Human mission in *Council Wars*.

## Briefing

Intelligence reports a battle being fought in the DESERT region of KALDERIA, where our TROOPS have come up against a horde of ALIENS.

They are doing all they can to hold them off, but we need you to lead our forces in defending against the ALIENS.

Good luck, COMMANDER.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Black Death

**Black Death** is a Human mission in *Council Wars*.

## Briefing

Your concentrated attacks on the ALIEN ELITE GUARD, have caused them to abandon their fight on the other side of MARS, and they are now focusing entirely on this front.

We are sending you to the PENTAL JUNGLE, where we believe there to be two ALIEN ELITE GUARD STRONG HOLDS. Destroy these using any means necessary.

Good luck, COMMANDER.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Intruder Alert

```
BASES
```

**Intruder Alert** is a Taar mission in *Council Wars*.

## Briefing

The COUNCIL has chosen you to be the first to show the power of TAAR. You will make us proud by destroying the HUMANS called AEROGEN that have placed themsleves in our path.

Go to the JUNGLE region of GALTAARTH, and show these pitiful intruders the true meaning of pain.

Be proud, BROTHER.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Ultimate Discovery

**Ultimate Discovery** is a Human mission in *Dark Colony*.

## Briefing

This is the what we've been waiting for COMMANDER!

A chance to smash those BUG-EYED FREAKS from complete existence.

Intelligence tells us that what lies hidden beneath the surface of this SITE is a weapon of such incredible power that it will rid this planet of those ALIENS once and for all.

You must explore THE UNDERGROUND and find this POWERFUL ARTIFACT.

Good luck, COMMANDER, the human race is depending on you.

MISSION OBJECTIVES

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Island Assault

**Island Assault** is a Human mission in *Dark Colony*.

## Briefing

We have received a transmission from STRATUS CORPORATION, asking us to locate one of their COMMANDERS that has disappeared somewhere in the ALLUSION ISLANDS.

We have a mining operation in the area, so we have agreed to assist them. You should be aware that the ALIENS have dug themselves in at strategic locations throughout the ISLANDS. The little buggers are tricky, so be careful.

PAN LUMA is counting on you to destroy the ALIEN hive and secure the area.

Be careful and good luck, COMMANDER.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Portalis

**Portalis** is the ultimate weapon of the Taar.

# SPOILER WARNING

## Background

One of the artifacts that the Taar planted however got lost during the terra forming of mars. With the gray campaign begining on the dark colony, it is the Taars mission to find and activate the poratlis in order to bring the other Taar together to launch an invasion of earth.

## Gameplay

The endgame and most powerful artifact there is. It is capable of decimating armies with ease. It will require however some zisps to repair it if it gets damaged.

Prior to its use, it must be discovered in the final underground mission.

During the final mission of the Taar campaign. The player must hold out until it arrives. Onces it arrives the mission is won easily.

## Trivia

-The portalis's appearance resembles that of a giant onion

-As its name suggests. once it is activated it create a portal in which all grey factions come through to regroup and attack earth
Saucer ship

**Saucer ship** is a unit in *Dark Colony*.

## Background

Flying Saucers are from a hidden base somewhere on the surface of
Mars. Initially used to transport colonists from the home-world to Mars, they now
serve as troop transports. The Gray Commander can call in Flying Saucers on a
limited basis.

## Gameplay

* Saucers are invincible and cannot be shot down. The Commander, depending on their rank, can call saucers down to abduct/destroy enemy units.

## Trivia

-The saucer's apearance is that of a steriotypical grey dipiction. Round and spinning

-These ships were used to abduct humans during the campaign to be either experimented on or placed on their organic torture racks

-The first appearance of the saucer in one of the dark colony cutscenes is when it abducts the player's commander
Desert Drones

**Desert Drones** is a Taar mission in *Council Wars*.

## Briefing

The HUMANS do not learn very well, BROTHER. AEROGEN has set up a BASE in BALTAAR. They have been using SCIENCE DROIDS to collect data of MARS.

We must stop this, BROTHER.

You must destroy the DROIDS, as well as crush AEROGEN'S BASE.

Be proud, BROTHER.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Petra-7

Soon after the new Millennia, mankind's
study of Mars revealed a remarkable energy
source called **Petra-7**. Only a few tanks of
the precious gas could fuel entire cities for
weeks, bottles of it could accelerate crop
growth to feed entire continents, and more.
As studies on the gas continued, plans to
mine, colonize, and terraform Mars were
quickly planned and put into operation. With the success of the operation and the transformation of Mars into a habitable planet, humans moved in, leading to an inevitable clash with the Taar over dominion over the planet.

Petra-7 is the backbone of the war effort for both sides. Brozaars and Exploiters set up on vents to pump up the gas and convert it into an energy waveform transmitted to receivers at the base, where it is de-converted into usable material for the production of war materiel and sustaining of operations. Quantities of Petra-7 are usually stored for shipping in containers, which can be seized to boost war production. These are either steel tanks or bioengineered psy-storage units, for either side.
Ancient Legacy

**Ancient Legacy** is a Human mission in *Dark Colony*.

## Briefing

...LOG UPDATE...

I've been captured by the ALIENS. They put me in some sort of prison.

I can hear screams coming from all around me. What the heck are those bulbheads up to?

I've found a weapon next to what I think used to be a TROOPER.

There seems to be only one guard outside my cell...

I can't wait to see the look on his bug-like face as I blow it clean off.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Spider Canyon

**Spider Canyon** is a Taar mission in *Dark Colony*.

## Briefing

We have received a distress call from one of our HIVES in SPIDER CANYON, brother. It appears the filthy HUMANS have completely infested the area.

They have almost destroyed our HIVE, and we are unable to breed any more BROZAARS.

The only survivors that remain in the area are the GORREMS that have hidden themselves among the SPIDER PLANTS.

Deploying a GORREM near an enemy mining unit will intercept 50% of their resources and transfer them to your HIVE.

The GORREM has a long stealing range, and does not need to be in visual sight of the target to steal, so use your ORTUS to spot the mining site while your GORREM is deployed from a safe distance.

Your mission is to find these GORREM and use their abilities to bring the HIVE back to life.

Once you have built up a sizable army, you may crush the HUMANS and destroy their BASE.

Do not fail us, brother.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
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Animal Instinct

**Animal Instinct** is a Taar mission in *Dark Colony*.

## Briefing

There is no time to lose, brother.

Our HIVE in the TAAR SWAMPS is under attack by the HUMANS even as we communicate, brother. The HIVE is almost destroyed. You must locate a secondary base of operations and begin construction of a new HIVE within the region.

The COUNCIL has determined the ARTIFACT you recovered is TEKTAARA. With it you will be able to control all the indigenous life on MARS, and you may command them as you wish.

Go now, and make us proud, brother.

MISSION OBJECTIVES

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Last Stand

**Last Stand** is a Human mission in *Council Wars*.

## Briefing

The STRATUS CORPORATION has requested our assistance in the FOX DESERT, and we have agreed to help them.

We have set up a BASE near a supply depot in the south-west area of the region, and we will be sending you to lead our TROOPS there.

STRATUS informs us that there is one ALIEN ELITE GUARD HIVE located in the northern end of the region.

Destroy the HIVE, COMMANDER. Good Luck.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Aerogen Corporation

**Aerogen Corporation** is a major player in the Mars colonization operation, responsible for terraforming the planet. Aerogen is color-coded teal.

## Overview

### Primary front

Aerogen experiences severe problems during the Martian War. Faced with fighting a war on two fronts, they take major casualties on the primary front of the war, where following an allied operation in New Vladivostok with Pan Luma, they are subject to violent counter-offensives by the Taar. The offensive in Bentok Mountains all but finishes their presence on the front. Fragmented survivors of the Aerogen contingent are then salvaged by Pan Luma in the Brownbill Swamps.

### Council wars

However, while Pan Luma Industries led the human fight on the main front, Aerogen Corporation setup their main operations on the dark side of the planet where these problems were most severe. Their main front presence was entirely secondary - and it's their effort that would become the pivotal point of the war. Aerogen forces faced a devastating threat from the Taar High Council and their Elite Guard, confronting them in combat, first at Kalderia, then at the Pental Jungle and Fox Desert, before confronting the High Council at the Valley of the High Council.
Slom

**Slom** is a unit in *Dark Colony*.

## Background

The Slom has been engineered as a suicidal defensive weapon, with a
thin outer skin covering a highly volatile hydrogen "cocktail." The Slom buries itself in
the ground and uses a methane trigger to detonate the explosive mix, destroying
everything within a 10m radius.

## Gameplay

* Sloms are exactly like their human counterparts. Best used in larger numbers to lock down an area or access point.

## Trivia

-the slom is the second slug based taar unit after the brozaar.

-Where as the sentinal uses spider like mechanical legs. the slom has a hand like appendage at the front to help it move and burrow

## Gallery

* Beta cameo
Barrager

**Barrager** is a unit in *Dark Colony*.

## Background

Due to its large size, the Barrager halftrack-mounted mortar unit is quite slow, making it an easy target once sighted. A large visibility radius allows long range attacks with shells that damage any units within a 6m radius.

## Gameplay

* Though weak in direct confrontation, the Barrager is a vital tool for taking out enemy turrets.
* One of the slower units in game, going as fast as an undeployed firestorm. Make sure that the barrager has an escort to defend it
* The barrager has a higher attack range than the sarge. So make sure to have a spotter
* Like the atril, the barrager is capable of friendly fire. Although friendly fire is 50% it can still kill weaker friendly units like troopers, so its best to have frontliners like reapers to take the heat.
* The barrager like the atril is the only unit with attack ground. You can shoot into the fog of war however it is not as accurate as if you had a spotter.
* The barrager has a slow rate of fire. however massed barragers can take down snipers despite them costing more.

## Trivia

-It is possible to attack future enemy factions in the campaign before they turn hostile by using barragers attack ground. The allied faction will not turn hostile

-The barragers movement chassis is similar to a half track

-The barrager is present in the game intro, shooting at an enemy grays.

## Behind the scenes

* The Barrager was originally called Thunderbolt, according to GAMESTAT.TXT.

* Encyclopedia
* Beta cameo
Blood Canyon

```
from reaching the HIVE
```
* Destroy the ALIEN HIVES

**Blood Canyon** is a Human mission in *Dark Colony*.

## Briefing

Our intelligence reports that the ALIENS have retreated to BLOOD CANYON, and that ALIEN HIGH COUNCIL members will be arriving in small groups to help direct the war effort.

It will be your job to direct our operations in the CANYON, COMMANDER, and to stop the COUNCIL members from reaching their HIVE. If any of them do reach their HIVE, they will be able to call in massive reinforcements to help stop you.

Your best weapon in the CANYON will be the ARTIFACT, MAKTOR, that you have recently discovered in THE UNDERGROUND. Excavate these ARTIFACTS and use them against the ALIEN reinforcements.

We have set up a network of our new experimental STEALTH CAMERAS in the CANYON to aid you in monitoring the incoming COUNCIL members.

UNDER ANY CIRCUMSTANCES DO NOT LET ANY OF THE ALIEN HIGH COUNCIL MEMBERS REACH THEIR HIVE!

Good luck, COMMANDER.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Always Be Closing

**Always Be Closing** is a Limited Time Mode introduced in  Season 3's  Grand Soirée Themed Event.

## Availability

* August 11, 2020 - August 18, 2020
* January 20, 2020 - January 21, 2020

## Details

### Players

* Twenty teams of three Legends compete against each other.

### Gameplay

The goal of Always Be Closing is surviving, killing enemy players if necessary.

* Gameplay is the same as  Battle Royale.
* The Ring never stops closing until the Final Round, where it then acts normally, and always deals Final Round damage.

Depending on when Always Be Closing was available, there were some additional changes.

 Season 5
* Name changed to **Always Be Closing Evolved**.
* All Legends are pre-equipped with an  Evo Shield, a Mozambique, and 16  Shotgun Shells.
* The  Graffiti Mod Hop-Up can be found as ground loot.

## History

  January 20, 2020* Introduced. Available until January 22, 2020.
Anchor Bias

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 *This **disambiguation** page lists articles associated with the same title.
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**Anchor Bias** may refer to:

* An Epic Pathfinder banner frame
* An Epic Pathfinder banner frame on *Apex Legends Mobile*
Xenowort

**Xenowort** is a unit in *Dark Colony*.

## Background

A strictly defensive unit, this fragile beast is defenseless when in transit.
However, once deployed it buries itself into the ground, leaving only its super dense
posterior exposed, which is very difficult to destroy. The high-power plasma turret is
effective against both air and ground attackers.

## Gameplay

* Equivalent to the Firestorm. Always remember to deploy it *before* combat.

## Trivia

-The xenowort apears to look like some kind of genetically engineered plant. its ability to burrow and sprout a canon branch make it the only taar unit to be plant based

-when destroyed, the plant shoots up its remain into the air

## Gallery

* Beta cameo
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Apex Legends
**Apex Legends** игра созданная Respawn Entertainment.

"Сражайся персонажами в Apex Legends, бесплатной игре\* Battle Royale, в которой легенды сражаются за славу, известность и богатство на окраинах Границы. Исследуйте растущий список разнообразных персонажей и испытайте интенсивную тактическую игру отряда в смелом, новом развитие королевской битвы ".[Read more...]

Последнее обновление

December 05, 2019 Patch

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Pan Luma Industries

**Pan Luma Industries** is the largest corporation on Earth and a key player in the Martian colonization project. Their main base of operations is the Citadel.

They are also the principal force engaged with the Taar, after a simple security operation in the Chryse Basin revealed a substantial alien presence and led to a clash between the two groups. Together with Aerogen Corporation, Pan Luma is instrumental in confronting the alien menace on the primary front of the war, while Aerogen combats the High Council on the opposite side of the planet.

Pan Luma is color-coded red.

## References

1. ↑ First Strike: "*Our MIND SCANS have revealed that MARS has unwanted visitors...the HUMANS. The HIGH COUNCIL has determined that these HUMANS are divided into three seperate tribes. The strongest and most efficient of these three tribes is a red uniformed tribe that calls itself PAN LUMA INDUSTRIES. The other two lesser tribes call themselves AEROGEN and STRATUS.* "
2. ↑ Puppet Masters: "*From his BRAIN SCRUBBING, we have discovered that STRATUS' ally, PAN LUMA, has already begun an ARTIFACT excavation near the CITADEL, their main base of operations.*"
Announcer/Default Voice lines

## Arena Status

Champion presentation
* “Introducing your Champion.”
* “This is your Champion.”

First blood
* “Attention - first blood.”

New kill leader
* “Attention - there is a new Kill Leader.”
* “New Kill Leader appointed.”

Kill leader killed
* “Attention - the Kill Leader has been eliminated.”
* “Kill Leader eliminated.”

Champion killed
* “Attention - the Champion has been eliminated.”
* “Champion eliminated.”

Care Package dropping
* “Attention - delivering Care Package.”
* “Care Package being delivered.”

Supply ship
* “Attention - Supply Ship inbound.”

 Replicator dropping
* “Attention - delivering Replicator.”
* “Replicator being delivered.”

Game over
* “Attention - winner decided.”
* “A winner has been appointed.”
* “We have a winner.”

Loss
* “We have our Apex Champions.”

Win
* “You are the Apex Champions.”

## Ring Status

Ring countdown
* “Round 1/2/3/4/5 - Beginning Ring countdown.”

Final ring countdown
* “Final round - Beginning Ring countdown.”

Ring closing
* “Warning - Ring movement in progress.”
* “Warning - Ring closing.”

Final ring closing
* “Warning - final Ring closing.”
* ''Warning - final Ring movement in progress.''
* “Warning - Ring closing completely.”
* "Warning - Ring nearing completion."

## Winter Express

Another Squad is contesting the train
* “At least one other Squad has boarded the train.”
* “You are not only Squad on the train.”
Absolution

*If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

 *This **disambiguation** page lists articles associated with the same title.
If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Absolution** may refer to:

* A Common Caustic skin
* A Common Caustic skin on *Apex Legends Mobile*
All Systems Go

*If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

 *This **disambiguation** page lists articles associated with the same title.
If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**All Systems Go** may refer to:

* An Epic Pathfinder skin
* A Rare Prowler Burst PDW skin
Secret of the Council

**Secret of the Council** is a Human mission in *Council Wars*.

## Briefing

We have finally caught a break, COMMANDER. Our intelligence reports a downed ALIEN SAUCER believed to have been carrying ALIEN HIGH COUNCIL MEMBERS.

It will be your job to find the CRASH SITE and secure the area for our ALIEN EXTRACTION/INTERROGATION TEAM.

What we hope to find is information that will allow us to penetrate the strange barrier that we have located to the North-East.

If our A.E.I. TEAM is successful, then it will be up to you to lead your TROOPS through this barrier.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Admiral Acceleration

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 *This **disambiguation** page lists articles associated with the same title.
If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Admiral Acceleration** may refer to:

* An Epic Octane banner frame
* An Epic Octane banner frame on *Apex Legends Mobile*
April 11, 2022 Patch

The **April 11, 2022 Patch** is a minor patch.

## Bug fixes

* Fixed issues with placeable abilities on Storm Point.
* Fixed third-party controllers not working on Xbox Series X|S.
* Various next-gen console, Control, and Bangalore Story Event fixes.

## Undocumented changes

* Fixed some BR-only  Stat Trackers with missing/wrong "BR" prefixes.
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Final Evacuation

**Final Evacuation** is a Taar mission in *Dark Colony*.

## Briefing

The pitiful HUMANS have been herded back to their last remaining territory, they so ironically named DESTINY ONE.

It is here that you will crush the HUMANS, for the ARTIFACT that you have found is PORTALIS.

Once deployed, the PORTALIS will destroy anything and everything in its path.

It will be given to you to help battle the HUMAN forces after we have performed our MIND PROBES on it. This will ensure that you will be able to control it completely, for it is a very powerful ARTIFACT and must be brought under our control.

Be proud, brother, for today begins a new era for the TAAR.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
APEX Projection

*If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

 *This **disambiguation** page lists articles associated with the same title.
If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**APEX Projection** may refer to:

* A Legendary Gibraltar banner frame
* A Legendary Gibraltar banner frame on *Apex Legends Mobile*
Absolute Zero (disambiguation)

*If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

 *This **disambiguation** page lists articles associated with the same title.
If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Absolute Zero** may refer to:

* Absolute Zero, an Epic skin for Horizon;
* Absolute Zero, a Legendary skin for the Triple Take.
A Father's Letter

**A Father's Letter** is a Stories from the Outlands animated short released on June 08, 2019, to promote  Season 2.

## Synopsis

This short is an abridged reading of Luc Paquette's final letter to his daughter Wattson, overlaid on footage of the inside of the machine that creates The Ring.

## References

1. ↑ Titmouse - Apex Legends: Stories from the Outlands
Amer Singh

**Amer Singh** is a scientist under the employ of the IMC's ARES Division.

## Lore

### Background

Amer Singh was a scientist working on Project Wraith with Dr. Renee H. Blasey. After the two failed to find any willing test subjects for their phase experiments, Blasey volunteered herself. After the experiment resulted in her amnesia, Singh revealed his cruel side. Rather than helping his colleague, he restrained her and continued to conduct brutal experiments on her.

### Voidwalker

In 2727, Singh was visited by a mysterious interdimensional warrior revealed to be an alternate version of Blasey, who had sought revenge on him due to his cruelty in her original world. After she freed Blasey, Singh appeared, ecstatic that his experiments had paid off. The Voidwalker then sent Blasey through a portal to her own dimension, staying behind to fight Singh. Both of their fates remain unknown.

## References

1. ↑ Stories from the Outlands - Voidwalker
Access Denied

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 *This **disambiguation** page lists articles associated with the same title.
If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Access Denied** may refer to:

* A Legendary Crypto holospray
* An Epic Charm
Alternator SMG (Mobile)

This article concerns the subject and the content related to it in *Apex Legends Mobile*. For the subject in *Apex Legends*, see Alternator SMG.

The **Alternator SMG**, or **Alternator**, is an SMG that utilizes  Light Rounds. As the name implies, it fires through two alternating barrels.

## Stats

### Attachments

*Main article:* Attachments
Optics
* 1x HCOG "Classic"
* 1x Holo
* 2x HCOG "Bruiser"
* 1x-2x Variable Holo
* 1x Digital Threat

Others
* Barrel Stabilizer (Common, Rare, Epic, Legendary)
* Extended Light Mag (Common, Rare, Epic, Legendary)
* Standard Stock (Common, Rare, Epic)

## Lore

The **Alternator A-2** is a double-barrel submachine gun developed by Burrell Defense. The successor to the Frontier War-era Alternator A-1, a notable visual change includes a more ergonomic handguard. It is chambered with a 10mm round and fires 1000 rounds per minute. Nicknamed the "Hatchet" due to its shape, high rate of fire, and brutally "chopping" up its targets in close quarters engagements. Its firing range is effective at 200 meters with a muzzle velocity of 800 m/s and has a muzzle energy of 510j in 9.78 m/s².

Tried and true, the recoil dampening system is ideal for firing while in movement. Its high speed, lightweight, compact design allows its user to operate melee weapons while accurately delivering a hail of gunfire downrange.

## Skins

There are a total of 14 skins for the Alternator SMG: 1 Eternal, 4 Legendary, 5 Epic, 4 Rare, and 1 Common.

* Eternal
* Legendary
* Epic
* Rare
* Common

* Menace to Mankind

* Emergency Protection
Heat Wave
* Ice Rink
Glacial Games
* Devil's Right Hand
Infernal Rager
* Ocean Spray
Shipwrecked

* Golden Standard
* Masked Jubilee
Digital Bliss Fest
* Drillbit
* Past Emblem
* Inferno Trident
Level 40

* Lunar Shot

* Montage
* Frosty Coat
Winter Warfare
* Cold Turkey
Level 20
* Web Weaver

* Factory Issue
Default

## Trivia

* Before being named "Alternator" in *Titanfall 2*, it was originally called the "SP-14 Hatchet".

## See also

* Alternator SMG
* Alternator (*Titanfall 2*)

1. ↑ SP-14 Hatchet Concept Art
London Sewers

London Sewers

## Overview

The Map is composed of corridors connected to the central structure. The water is different unlike other maps.

## Tips

* The tower contains Snipers and a position for the player.
* Pistols can work well in this map since water is the main feature of this map.

## Trivia

* Rather than the usual birds tweeting and chirping, it's replaced by mysterious music.
Arachnophobia

**Arachnophobia** may refer to:

* A Rare Ash skin
* A Rare Bangalore skin
* A Rare Catalyst skin
* A Rare Loba skin
* A Rare Revenant skin
* A Rare Valkyrie skin
* A Rare Vantage skin
* A Rare Wattson skin
* A Rare Wraith skin

*If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

 *This **disambiguation** page lists articles associated with the same title.
If an internal link referred you here, you may wish to change the link to point directly to the intended article.*
Arctic Plate (disambiguation)

*If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

 *This **disambiguation** page lists articles associated with the same title.
If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Arctic Plate** may refer to:

* A Rare Gibraltar skin
* A Rare Crypto skin
ALGS Championship Sale

The **ALGS Championship Sale** was a minor event for  Season 9 of Apex Legends that ran from May 18th, 2021 to June 1st, 2021. It featured a sale containing bundles with animal-themed Legend skins and  Charms.

This event also served as a fundraiser for the ALGS Championship prize pool. Each purchase on any bundle contributed $5 USD to the total prize pool, up to $2 million USD. Additionally, a purchase of the Animal Kingdom Bundle contributed an extra $20 USD to the prize pool. (This means that the prize pool can go from $1 million USD to $3 million USD.)

## Store Items

* Wild Speed Bundle
* Boared to Death Bundle
* Mechameleon Bundle
* Silverback Bundle
* Animal Kingdom Bundle

This bundle cost  2,500.

Legend skins
* Wild Speed
Octane

Banner Frames
* Wild Spirit
Octane

Charms
* Cyber Cheetah

This bundle cost  2,500.

Legend skins
* Boared To Death
Fuse

Banner Frames
* Wild Swine
Fuse

Charms
* Steely Swine

This bundle cost  2,500.

Legend skins
* Mechameleon
Pathfinder

Banner Frames
* Change of Color
Pathfinder

Charms
* Ancient Guardian

This bundle cost  2,500.

Legend skins
* Silverback
Caustic

Banner Frames
* King of the Jungle
Caustic

Charms
* Hanging In There

This bundle cost  9,000.

Legend skins
* Wild Speed
Octane
* Boared To Death
Fuse
* Mechameleon
Pathfinder
* Silverback
Caustic

Banner Frames
* Wild Spirit
Octane
* Wild Swine
Fuse
* Change of Color
Pathfinder
* King of the Jungle
Caustic

Charms
* Cyber Cheetah
* Steely Swine
* Ancient Guardian
* Hanging In There
An offer she just can't refuse

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* Online Media#An offer she just can't refuse

* The reason given is: "*Redundant redirect*"
* Please see the Discussion page for more information.

**This article has been marked for deletion per user request.**

* The reason given is: "*Redundant redirect*"
* Please see the Discussion page for more information.