recursal/Fanatic-Fandom huggingface dataset:
Cave 23

Next to the entrance (and also exit) door, there are two lifts, controlled by the motion switches on the right. Place 1 dwarf on each lift, and walk the final one to the right. The left lift appears to be optional and only leads to a sculpture. There's a switch behind the door above the right lift that controls a third lift, allowing the dwarf on the left lift to reach the sculpture. Be cautious not to fall.

With the dwarf that went up the right lift, activate the motion switch on the bottom, but do not enter the door, because it will bring you to the left lift. It will open a path to the right. You must set the switches to the pattern to the left of the now turned-off electric barrier. The rightmost switch should be operated first, as it appears to reset the others. After doing this, a wall to the right will slide open.

Beyond the wall is a new room with a bunch of ladders. Feel free to take the gold. By going around and dropping down the right side, a switch can be flicked to deactivate the electric barriers. The next go-around, a lever can be reached and used to claim the monument piece.

You can bring your left dwarf over to the right lift to help out the right dwarf. There is a hidden lift that can help a dwarf reach the door. Place one dwarf to the bottom-right of the door, and have the other use the motion switches to raise the lift as well as open the door. Behind the door is a blueprint. After claiming the blueprint, all dwarfs can go back the way they came to leave the cave.
Cave 16

There is a treasure room. The first lever can be flipped multiple times to reveal more loot. When the pot of gold is looted, the door closes and can be opened by a second dwarf.

There are pitfalls that can be closed using three levers just after that.

Later on, two electrified barriers block the way. They cannot both be turned off at once, so you must position a dwarf in between them, and with your second dwarf, press the middle button.

There appears to be an extra hidden room. Please edit this page with instructions on how to open it.
Zyklus

**Zyklus** ist eine der Götter von Creation.

## Genesis der Götter

Zyklus war zusammen mit Pein ein Kind des Leids von Schönheit und Inspiration. Sie wurde unter Schmerzen und Freude geboren, konnte aber beides nicht selber fühlen.

Ohne die Folgen ihres Tuns zu erahnen verband sich Zyklus mit Eroberung und zeugte die Kinder des Schicksals: die Zwillinge Tugend und Laster, Instinkt und Hoffnung.

In der Zeit des Zwietrachts verriet Zyklus Eroberung und stahl die Vornamen der Kreaturen von ihm.

Nach dem zweiten Rag'Narok lehrte Zyklus den Sterblichen ihre wahren Namen.

Kategorie:Götter
1050

Im Jahr 1050 ist einiges passiert.

* Nach dem Tod von Anund Jakob wird Emund der König von Schweden.
* Trotz eines Verbotes durch Papst Leo IX. heiratet Wilhelm der Bastard, Herzog der Normandie, Mathilde von Flandern und wird durch diese Hochzeit so mächtig, dass er von König Heinrich I. von Frankreich als Bedrohung gesehen wird. (Anmerkung dies kann auch im folgenden Jahr passiert sein)
 16. Juli

## Erste Urkundliche Erwähnungen

* Berolzheim
* Fisibach
* Knutwil
* Versam
* Nürnberg als *norenberc* (felsiger Berg)
Cut Content

This page is in the midst of being reworked!This may be because the page is outdated, unclear or lacks information. Please consider expanding this page!
Like most games, there’s cut content in Muck. The only two known pieces of cut content are a leveling and saving system, which both of them have no actual known use.
Wyvern

## Wyvern(alternatively  Buff Wyvern)

 Gold Bar (2-8)
5%

 Wyvern Claws
1%

**Wyverns** are Enemies that spawn randomly at night or from a Battle Tower past the seventh day. Besides Bob, they are the only enemy which can fly. Their main purpose is to supply Wyvern Claws, used to craft the Wyvern Dagger.

## Appearance

They have a green backside, which is arched backward, connecting the legs and head. On this, there are two wings, one on each side, each taking the form of a long conical shape, bending downwards towards the middle. The head appears similar to Bob, with bright, yellow eyes. Their underside is a yellowish color, and the legs and tail are black.

## Behavior

Like other Enemies, one will pursue and attack the player or any nearby structures if close enough. Wyverns will distance themselves from the player, flying high and facing the player at all times. They hold a weakness to Lightning Arrows.

### Attacks

* They will use Windballs to attack the player from afar.

## Tips

* Bows are most effective against Wyverns, try to hit them with ranged weapons if you can.
	+ If you are unable to do this, one can use the Janiks Frog or Jetpacks upgrades with a Melee Weapon. These will allow the player to reach them through jumping capabilities.
* Since their attacks only ever travel one direction, you can run circles around them to avoid most of these.
* For reasons unknown, Wyverns are unable to deal damage to Workbenches, thus by placing one down, you can temporarialy stop a Wyvern from chasing you. This protection effect will halt when the Workbench is broken, however.

## Trivia

* A wyvern in ancient mythology is a legendary bipedal winged dragon, usually depicted with a tail ending in a diamond or arrow-shaped tip.
Adamantite Bar

In-game sprite

The **Adamantite Bar** is an item crafted by smelting adamantite ore in a furnace. It can be used to craft very strong tools and weapons, and is the strongest bar obtainable, along with with Chunkium.

## Tips

* Adamantite smelts extremely slow compared to other ores, so it is advised to use multiple Furnaces to save time.
1146

Im Jahr 1146 ist einiges passiert.

 Ende Dezember
 14. April
 Unbekannt
* Vertrag von Thessaloniki
* Die Almohaden annektieren die Küstenregion des heutigen Marokko
* Erste Urkundliche Erwähnung von Birmenstorf, Brienz, Courroux, Heimberg, Plochingen, Hohenhameln, Iseltwald, Rüderswil sowie Schlosswil, Stettlen

## Siehe auch

* 12. Jahrhundert
* Zweiter Kreuzzug
* Englischer Bürgerkrieg von 1135 bis 1154
ItemIds

All item IDs in Muck as of version 1.3

0: Bark

1: Chest

2: Coal

3: Coin

4: Flint

5: Adamantite Boots

6: Chunkium Boots

7: Gold Boots

8: Mithril Boots

9: Obamium Boots

10: Steel Boots

11: Wolfskin Boots

12: Adamantite Helmet

13: Chunkium Helmet

14: Gold Helmet

15: Mithril Helmet

16: Obamium Helmet

17: Steel Helmet

18: Wolfskin Helmet

19: Adamantite Pants

20: Chunkium Pants

21: Gold Pants

22: Mithril Pants

23: Obamium Pants

24: Steel Pants

25: Wolfskin Pants

26: Adamantite Chestplate

27: Chunkium Chestplate

28: Gold Chestplate

29: Mithril Chestplate

30: Obamium Chestplate

31: Steel Chestplate

32: Wolfskin Chestplate

33: Wood Doorway

34: Wood Doorway

35: Wood Floor

36: Wood Pole

37: Wood Pole

38: Wood Roof

39: Wood stairs

40: Wood stairs thinn

41: Wood Wall

42: Wood Wall Half

43: Wood Wall Tilted

44: Torch

45: Red Apple

46: Bowl

47: Dough

48: Flax Fibers

49: Flax

50: Raw Meat

51: Gulpon Shroom

52: Ligon Shroom

53: Slurbon Shroom

54: Sugon Shroom

55: Wheat

56: Bread

57: Cooked Meat

58: Apple Pie

59: Meat Pie

60: Meat Soup

61: Purple Soup

62: Red Soup

63: Weird Soup

64: Yellow Soup

65: AncientCore

66: Adamantite bar

67: Chunkium bar

68: Gold bar

69: Iron bar

70: Mithril bar

71: Obamium bar

72: Ancient Bone

73: Dragonball

74: Fireball

75: Lightningball

76: Rock Projectile

77: Rock Projectile

78: Gronk Projectile

79: Spike Attack

80: Gronk Projectile

81: Waterball

82: Windball

83: Adamantite Ore

84: Chunkium Ore

85: Gold Ore

86: Iron Ore

87: Mithril Ore

88: Obamium Ore

89: Ruby

90: Rock

91: Birch Wood

92: Dark Oak Wood

93: Fir Wood

94: Wood

95: Oak Wood

96: Anvil

97: Cauldron

98: Fletching Table

99: Furnace

100: Workbench

101: Boat Map

102: Gem Map

103: Blue Gem

104: Green Gem

105: Pink Gem

106: Red Gem

107: Yellow Gem

108: Adamantite Axe

109: Gold Axe

110: Mithril Axe

111: Steel Axe

112: Wood Axe

113: Oak Bow

114: Wood Bow

115: Birch bow

116: Fir bow

117: Ancient Bow

118: Adamantite Pickaxe

119: Gold Pickaxe

120: Mithril Pickaxe

121: Steel Pickaxe

122: Wood Pickaxe

123: Rope

124: Shovel

125: Adamantite Sword

126: Gold Sword

127: Mithril Sword

128: Obamium Sword

129: Steel Sword

130: milk

131: Adamantite Arrow

132: Fire arrow

133: Flint Arrow

134: Lightning Arrow

135: Mithril Arrow

136: Steel Arrow

137: Water Arrow

138: Chiefs Spear

139: Chunky Hammer

140: Gronks Sword

141: Gronks Sword Projectile

142: Night Blade

143: Wyvern Dagger

144: Black Shard

145: Blade

146: Hammer Shaft

147: Spear Tip

148: Sword Hilt

149: Wolf Claws

150: Wolfskin

151: Wyvern Claws
Trees

An Oak Tree.

**Trees** are objects that spawn randomly in large groups around the map, which make up forests. Axes are required to break most trees, or a Rock for basic trees. There are 5 types of trees, each dropping its corresponding wood type.

## Tips

* Red Apples can be easily found on the surface of forests, which can be a great starter food.
* If you are looking for a specific tree type, try looking at the top of trees, as this can be much easier than searching through a forest for a specific wood color. Each tree type has a different top layout, so it can be helpful to learn the difference.

* If you have the upgrade wings of glory, you can chop trees down quicker by jumping next to the tree while hitting it, as you deal extra damage when falling.

## Trivia

* There is a bug where if a tree is placed on top of a Guardian Totem, the tree will be floating on top of the Totem. When you defeat the Guardian, the tree remains floating.
* Trees sway from side to side very slightly.
Gold Pickaxe

In-game sprite

The **Gold Pickaxe** is a Pickaxe crafted using Gold Bars, Bark and Wood. It can be used to harvest Rock, Coal, Iron Ore, Gold Ore and Mithril Ore from their respective Ore Outcrops.

## Tips

* While the Gold Pickaxe has a faster attack speed than its Steel counterpart, the reduced resource damage gives them near identical resource damage-per-second. This means neither tool is better than the other.
* The Gold Pickaxe is the only pickaxe not to be sold by the Smith Woodman.
Fir Wood

In-game sprite

**Fir Wood** is an important resource for getting better ores, and is the third tier of Wood. A Steel Axe or stronger is required to harvest it from Fir Trees. It is used to craft Mithril Tools, and can also be used as a Fuel, just as any other type of wood. The next tier of wood is Oak Wood.

## History

 Version 0 | Added item *Fir Wood* to the game with sprite .
Rock Projectile

In-game sprite

Scrapped contentThis page is about an Item or Enemy that has been removed or is now unobtainable.
The **Rock Projectile** is an unobtainable Projectile usable with a bow. It fires a large rock that deals zero damage to players.

It's likely that the item was used to test Big Chunk's attacks, or as an alternative ammo type for bows.
Version 0

Version's promotional art

**Version 0** refers to the first version released publically. The version introduced a majority of the current Armor, Weapons, Tools and Foodstuffs as well as a first boss, Big Chunk.

## Additions

### Structures

* Loot Containers
* Wooden Carts
* Battle Totems
* Huts (Jack, Pitman, Smiths, Fletchers, Cooks)
* Boss Totems
* Trees (Wood, Birch, Fir, Oak)
* Ore Chunks (Rock, Coal, Iron, Gold, Mithril, Adamantite)

### Enemies

* Big Chunk (boss)
* Lil Dave
* Goblin
* Stone Golem
* Fire Dave
* Lightning Dave
* Water Dave
* Wyvern
* Cow (passive)

### Powerups

* Blue Pill
* Broccoli
* Dumbbell
* Jetpack
* Orange Juice
* Peanut Butter
* Red Pill
* Sneakers
* Bulldozer
* Crimson Dagger
* Dani’s Milk
* Dracula
* Horseshoe
* Jannik’s Frog
* Piggybank
* Adrenaline
* Berserk
* Checkered Shirt
* Knut’s Hammer
* Sniper Scope
* Wings Of Glory

### Items

#### Weapons

* Gold Sword
* Steel Sword
* Mithril Sword
* Adamantite Sword
* Wyvern Dagger
* Chunky Hammer
* Wood Bow
* Birch Wood
* Fir Bow
* Oak Wood
* Ancient Bone

#### Tools

* Wood Axe
* Wood Pickaxe
* Gold Axe
* Gold Pickaxe
* Steel Axe
* Steel Pickaxe
* Mithril Axe
* Mithril Pickaxe
* Adamantite Axe
* Adamantite Pickaxe

#### Armor sets

* Gold Armor
* Steel Armor
* Mithril Armor
* Adamantite Armor
* Chunkium Armor

#### Foodstuffs

* Gulpon Shroom
* Ligon Shroom
* Slurbon Shroom
* Sugon Shroom
* Red Apple
* Raw Meat
* Bread
* Cooked Meat
* Meat Pie
* Meat Soup
* Apple Pie

#### Basic

* Chest
* Coal
* Coin
* Flint
* Torch
* Bowl
* Dough
* Blue Flower (now Flax)
* Wheat
* Adamantite Bar
* Chunkium Bar
* Gold Bar
* Iron Bar
* Mithril Bar
* Fireball
* Lightningball
* Waterball
* Adamantite Ore
* Chunkium Ore
* Gold Ore
* Iron Ore
* Mithril Ore
* Rock
* Birch Wood
* Fir Wood
* Wood
* Oak Wood
* Anvil
* Cauldron
* Fletching Table
* Furnace
* Workbench
* Rope
* Adamantite Arrow
* Flint Arrow
* Mithril Arrow
* Steel Arrow
* Hammer Shaft
* Wyvern Claws

### Other

* Introduction of five Soundtracks, composed by Dani.
Elemental Arrows

* Fire Arrow
* Lightning Arrow
* Water Arrow

The **Elemental Arrows** are Projectiles, crafted from Dark Oak Wood and their corresponding element ball. They are the strongest projectiles in terms of damage. They all posses a Weakness potential, dealing forced critial hits to enemies which are affected.
Version 1.107

Version's promotional art

**Version 1.107**, known alternatively as **Update 2**, was the first major content update. The main additions of the update was the boss Gronk, various Weapon introductions and a general balance in difficulty through the stages.

## Additions

### Enemies

* Gronk (boss)
* Wolf

### Powerups

* Spooo Bean
* Robin Hood Hat
* Juice
* Enforcer

### Items

#### Weapons

* Gronks Sword
* Ancient Bow
* Wolf Claws
* Blade

#### Foodstuffs

* Red Soup
* Yellow Soup
* Purple Soup
* Weird Soup

#### Basic

* AncientCore
* Sword Hilt
* Ancient Bone
* Dark Oak Wood
* Elemental Arrows
* Flax Fibers
* Wolfskin

### Hotfixes

* Overall graphical improvements.
* Stations no longer float.
* Some Armor Sets now give bonuses if full set is equipped.
* Pausing available in Singleplayer Mode.
* Nerfed Dracula Powerup & balanced some other Powerups.
* Game has been balanced more effectively overall, especially the Mid/Late-game areas.
* Enemies shouldn't teleport anymore, but synchronize smoothly to their correct positions.
* More optimizations.
* One shot protection on Easy and Normal.

### Bugfixes

* Might have fixed an issue where not all players would load in.
* Might have fixed an issue where you get softlocked and can't take damage or pick up anything.
* Might have fixed an issue where dropping an item while standing on several other items would send items into the void forever.

### Other

* Mobs have weaknesses, ie. Pickaxes more effective against Golems

## Changes

### Enemies

* Enemies can now be found anywhere on the map as a free-roaming enemy.
Boss Totem

A Gronk Boss Totem.

**Boss Totems** are Structures generated randomly throughout the world. There are eight variants, one for each Boss (and Guardian color) excluding Bob. The Gem Map can be used to loacte the colored Guardian totems, which drop Gems for Shipwreck repair upon defeat.

## Usage

On approach, the player will be promped to challenge the represented boss. Upon interaction, the totem will collapse and a buffed version of the depicted Boss will be summoned.
Caveland Wiki

**Welcome to the Caveland Wiki!**
Wiki for the 90's game Caveland

We're a collaborative community website about Caveland that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Stone Golem

## Stone Golem(alternatively  Buff Stone Golem)

100%

 Flint (2-4)
50%

 Iron Ore (1-2)
10%

**Stone Golems**, alternatively **Golems**, are Enemies that spawn at night, during the day, or by interacting with a Shrine. They are capable of throwing rocks at the player and dealing large damage to structures. They generally pose the greatest threat to players due to their great health and damage capabilities.

## Appearance

They appear a rock-like humanoid creature with yellow eyes and disproportionally short legs. They are considerably large, compared to Goblins and Lil Daves.

## Behaviour

Like other Enemies, one will pursue and attack the player or any nearby structures if close enough. They hold a weakness to Pickaxes.

### Attacks

* They will throw a Rock projectile in the player's general direction at a proportional velocity, dealing heavy damage on hit.
* They will smash the ground and damage all players within a small radius.

## Tips

* Circling one is often an easy way to prevent damage and allow an easy way to attack it.
* If you'd rather not fight them, you can outrun them, but their rocks can still hit you. Run backwards, sprint and jump whenever they throw Rocks at you until you get far away enough that you're out of range.
Spike Attack

In-game sprite

Scrapped contentThis page is about an Item or Enemy that has been removed or is now unobtainable.
The **Spike Attack** is an unobtainable test item. It behaves like a Weapon, while appearing invisible in-inventory, and in the world.

It's likely that the item was used to test the Guardian's Spike Attack.
Dark Oak Wood

In-game sprite

**Dark Oak Wood** is the final tier of Wood. It is used to craft the strongest Arrows and Weapons. An Adamantite Axe is required to harvest this wood from Dark Oak Trees. It is also used to repair parts of the Shipwreck.

## History

 Version 1.107 | Introduced with sprite . Can be used to craft Gronks Sword and Elemental Arrows.
Fire Dave

## Fire Dave(alternatively  Buff Fire Dave)

 Gulpon Shroom (1-3)
50%

 Fireball (4-8)
5%

The **Fire Dave** is one of the three buffed variations of Dave. It can only spawn at night or through a Battle Totem once a Boss has spawned at least once before.

## Appearance

It looks exactly like its counterpart, except for being larger and having fire particles surround its body.

## Behavior

Similarly to other Enemies, it will run to the nearest player or structure block and attack it until it is destroyed. It holds a weakness to Water Arrows.

### Attacks

* It will use Fireballs to attack the player from afar.

## Tips

* When fighting one, take advantage of knockback. Keep hitting it before it can hit you.
* Circling one is often an easy way to prevent damage and allow an easy way to attack it.
Wolf

## Wolf(alternatively  Buff Wolf)

 Wolfskin (2-4)
50%

 Wolf Claws
0.1%

**Wolves** are Enemies that spawn at night, during the day, or by interacting with a Shrine. Their main purpose is to supply Wolfskin, used to craft Wolfskin Armor.

## Appearance

Wolves are light-gray hound creatures, with bright, orange eyes.

## Behavior

Like other Enemies, one will pursue and attack the player or any nearby structures if close enough. They have a much greater base movement speed than the player, surpassing even the capabilities of player sprinting. They hold a weakness to Fire Arrows.

### Attacks

* They will circle the player and charge at the player with great speed in an attempt to deal damage.
* Once they charge at the player, they will circle for a few seconds before starting their attack again.

## Tips

* It is recommended to use a Melee Weapon against them, due to their great speed.
Milk

Scrapped contentThis page is about an Item or Enemy that has been removed or is now unobtainable.

## Statistics

### Resource Damage

500

*Not to be confused with Danis Milk, a Powerup*
**Milk** is an unobtainable Tool that was implemented as a testing item for harvesting Trees. It holds the highest resource damage in the game, and has the same sprite as the Danis Milk powerup. It appears as a supposedly craftable item once an Anvil has been crafted for the first time. It cannot be obtained legitimately.
Mithril Bar

In-game sprite

The **Mithril Bar** is an item crafted by smelting Mithril Ore in a Furnace. It can be used to craft a variety of tools and items, and is the third highest tier bar, behind Adamantite and Chunkium.

## Trivia

* Mithril is most likely based off the rare fictional ore in J.R.R Tolkien's *Lord of the Rings*.
	+ It is described as resembling silver, but being stronger and lighter than steel.
* Many people confuse Mithril with "Mithril", most likely because of the similarly sounding ore from the popular game Terraria.
Health Calculation

The formula for calculating enemy health is

# h
b
∗
h
p
M
u
l
t
i
p
l
i
e
r
∗
m
u
l
t
i
p
l
i
e
r
∗
b
o
s
s
M
u
l
t
i
p
l
i
e
r

{\textstyle h=b\*hpMultiplier\*multiplier\*bossMultiplier}

, where *h* is the total health of the enemy, *b* is the base health, and the other multipliers are based on other factors.

### HP Multiplier

This is the main multiplier for health, which is calculated based on the day and difficulty. Each difficulty has 3 set values that are used to calculate the HP multiplier:

Difficulty HP Multiplier Values
 Normal
 Gamer

The formula for calculating the HP multiplier is

h
p
M
u
l
t
i
p
l
i
e
# r
n
u
m

(

n
u
m
2
⋅
d

)

p

{\textstyle hpMultiplier=num+\left(num2\cdot d\right)^{p}}

, where *d* is the current day. This means that it is possible for enemies to have less than their base health on easy difficulty on day 0.

### Multiplier

The second multiplier is 1.75 if the enemy is spawned from a Shrine, 1.5 if the enemy is Buff, and otherwise is defaulted to 1.

### Boss Multiplier

This value is only used for bosses, and is calculated using two different formulas, depending on how the boss is spawned.

The multiplier can be expressed as:

* For bosses spawned naturally on a boss night:

0.85
0.15
n

{\textstyle 0.85+0.15n}
* For bosses spawned from a Boss Totem:

0.9
0.1
n

{\textstyle 0.9+0.1n}

where *n* is the number of players in game.

This value is otherwise defaulted to 1.
Cave 51

### Walkthrough

After flipping the lever below, a hidden doorway opens in the wall to the left of the entrance. You can just walk right through. Inside there is some gold and another lever, which will close up the gap on the right side of the cave. Operating the lever on the other side of the gap opens up a hidden wall to the right side of the monument piece. Walking through, you will drop down into the room below. The lever there will open a door to leave the cave through, and claim the monument piece.

If you brought two dwarfs, the remaining one can now collect two extra gold that have appeared on the left side and exit through the cave entrance.
Cave 158

It seems that this cave may be exclusive to the Caveland Pro edition.

### Walkthrough:

This cave is straightforward and requires 1 Dwarf to beat. Simply guide your dwarf through the cave. After dropping down a ledge, there is a hidden button on the right that teleports you to a room where you can collect a crystal and blueprint. Flipping the lever will bring you back out, so do this last. The hole is now closed, so you can safely walk across and pull the lever on the other side to allow access to the monument piece.
Woodman

Wood (2-5)
25%

 Rock (2-5)
20%

 Iron Bar (1-2)
15%

 Sword Hilt Blade

0.1%

**Woodmen** are neutral Enemies that spawn in Trader Camps. They offer Items in exchange for Coins and vice versa. There are five variants, which each differ in appearance and trades that are offered.

## Appearance

Woodmen bear a resemblance to Cavemen in terms of appearance. They are differentiated through their distinctive hats and vestures.

## Behaviour

Unlike other Enemies, they will remain passive until either attacked or a Chiefs Chest is opened. They have a greater base movement speed than the player.

### Attacks

* They will attempt to strike a player from a close range with their wielded item.

## Variants

* Archer
* Smith
* Woodcutter
* Chef

The Archer appears with a small Robin Hood Hat, wielding a random Bow.

### Trades

The Smith appears wearing a piece of Armor.

### Trades

The Woodcutter appears with a small sapling.

### Trades

The Chef appears with a Cooked Meat sprite.

### Wildcard

The Wildcard appears holding a Spooo Bean. The trades from this variant are a random selection of trades from the other variants.

## Tips

* Circling one is often an easy way to prevent damage and allow an easy way to attack them, as their melee attacks are generally slow.
* In terms of trading, you should probably buy an Ancient Bow, Elemental Arrows, an Adamantite Pickaxe, and an Adamantite Axe. You can also sell dark oak, iron ore, for a lot of coins.
Bob

**Bob** is the final boss of *Muck*. It spawns once the player repairs the  Shipwreck and leaves the island. Its health far surpasses any other Boss in the game. Though dropping nothing on defeat, players will be met with a summary screen of their performance and prompted to leave the game.

## Appearance

It is a large green dragon with luminescent wings and horns, resembling a typical  Wyvern.

## Behaviour

The boss alternates between flying around the Ship and perching on it for periods of time; during the latter time it is vulnerable to melee attacks.

### Attacks

* When flying, it periodically launches fireballs at players which explode on impact to deal AoE damage. Their area of effect is denoted by a red circle.
* When perching on the ship, it will slam its arms on the ship twice to deal damage to everything in front of it. When perched, it can also use a single slam as a regular attack.
* When perched, it raises its head and launches a large number of explosive fireballs upwards, which randomly rain down on the Ship. Their explosion radii are denoted by red circles.
* When perched, it rears back and breathes a constant stream of fire at the position of the nearest player.
* When perched, It manoeuvres to the front of the ship and sweeps across the entire Ship with highly damaging fire breath. This attack can be avoided by jumping over it.

## Music

While Bob is alive, the theme "Bob Theme" will play.

## Tips

* Bows are the most reliable weapons for inflicting damage during the boss' flying phase.
* It is favourable to be well equipped with various movement Powerups to out-manoeuvre its attacks.

## Trivia

* Dani is aware of Bob's similarity to the Ender Dragon from Minecraft.
* It is the only boss which doesn't have an accessible Buff Enemy counterpart.
* The boss was implemented because of the fact there was no definitive game ending up to that point.

## Gallery

Promo Art for Update 3, featuring BobCombat with Bob

## References

1. ↑ "Adding a Dragon Boss to my Game Because Steam is Mad at me" on YouTube.
Lightning Dave

## Lightning Dave(alternatively  Buff Lightning Dave)

 Ligon Shroom (1-3)
50%

 Lightningball (4-8)
5%

The **Lightning Dave** is one of the three buffed variations of Dave. It can only spawn at night or through a Battle Totem once a Boss has spawned at least once before.

## Appearance

It looks exactly like its counterpart, except for being larger and having lightning particles surround its body.

## Behavior

Similarly to other Enemies, it will run to the nearest player or structure block and attack it until it is destroyed. It holds a weakness to Fire Arrows.

### Attacks

* It will use Lightningballs to attack the player from afar.

## Tips

* When fighting one, take advantage of knockback. Keep hitting it before it can hit you.
* Circling one is often an easy way to prevent damage and allow an easy way to attack it.
Ancient Bow

In-game sprite

The **Ancient Bow** is a Bow, crafted from Rope and an Ancient Bone, or found uncommonly in a Chiefs Chest. It shoots three arrows at once in a close arc with high velocity, and is declaredly the best ranged weapon.

## Tips

* The weapon is especially useful during the fight with Bob, as he is often out of reach of melee weapons.
Battle Totem

A Battle Totem in a world.

**Battle Totems** are Structures that are randomly generated in the world. When interacted with, it spawns 3 Buff Enemies surrounding the player, disregarding the time of day. Once a player defeats all the enemies, the Battle Totem will explode and the player will be rewarded with a Powerup. There will always be 50 Battle Totems in each world.

## Tips

* Once you are strong enough, it can be helpful to spawn Battle Totems for extra Coins and other drops, especially if the player is waiting for night.
* Do not start Battle Totems if you are on a higher side of the amount of days you've spent in muck (7+) because theres a small chance it'll spawn 3 of a boss (3 buff guardians, 3 buff gronks, 3 buff big chunks, etc)

## Trivia

* There is a bug where a Battle Totem, if it were to spawn bosses, sometimes spawns only two instead of three, resulting in a totem that will never explode.
Class Setups

GuideThis page is a guide page, meaning it will walk you through a specific task, achievement, game strategy, or bossfight.
Despite not having a set levelling system, Muck generally holds two classes. The melee class consisting of using Melee Weapons, and the ranged class consisting of Bows and Projectiles as ammunition. Both classes improve as more Bosses are defeated. It is generally recommended that the player uses setups from both classes, as some Bosses may hold weaknesses or are easier to defeat with certain Weapons.

### Symbols

To make this guide more understandable and easier to read the differences between the selections involved through this guide, some items and sets will be marked with symbols.

* **Ω** signifies that this item or set is rare, and, though being viable if lucky enough, is not entirely recommended.
* **★** signifies that this item or set is the best choice at this point in the game for said class (this will not apply to weapons which may be too rare).
* **π** signifies that this item or set is viable, but not entirely recommended, and the player should only use it if confident.

## Pre-Boss

This stage is for a player's setup before a Boss spawns naturally, which happens every **6th** / **5th** / **3rd** day. At this point, the player is pretty limited on weapon choices, especially with the melee class, with only small chances of obtaining other weapons through great luck.

 Mithril Sword
 Steel Sword **π**
 Night Blade **Ω**
 Wolf Claws **Ω** **π**
 Mithril Armor
 Steel Armor **π**
 **Juice**
 **Horseshoe**
 **Wings of Glory** **Ω**
 Fir Bow
 Birch Bow **π**
 Ancient Bow **Ω**
 Adamantite Armor
 Mithril Armor **π**
 **Horseshoe**
 Mithril Arrow
 Elemental Arrows **Ω**

## Pre-Guardian

This stage highlights the player's setup after they have defeated at least one of the first two bosses. At this stage, the player has access to a greater variety of weapons and upgrades, from the items dropped from these bosses. At this point the player is preparing to repair the Shipwreck and looking to defeat the Guardians for Gems, whilst also encountering new enemies.

 Chunky Hammer
 Obamium Sword
 Adamantite Sword
 Wyvern Dagger **Ω**
 Chiefs Spear **Ω**
 Night Blade **Ω**
 Obamium Armor **★**
 Adamantite Armor
 **Juice**
 **Horseshoe**
 **Crimson Dagger**
 **Wings of Glory**
 **Knuts Hammer**
 Oak Bow
 Obamium Armor **★**
 Adamantite Armor
 **Horseshoe**
 **Sniper Scope**
 Mithril Arrow
 Elemental Arrows **Ω**

## Pre-Bob

This stage highlights the player's setup after they've fully prepared the Shipwreck and are preparing to fight Bob as a final boss.

 Chunky Hammer
 Chiefs Spear **Ω**
 Night Blade **Ω**
 Obamium Armor **★**
 Adamantite Armor
 **Jetpack**
 **Broccoli**
 **Juice**
 **Horseshoe**
 **Danis Milk**
 **Janniks Frog**
 **Crimson Dagger**
 **Wings of Glory**
 **Knuts Hammer**
 Oak Bow **π**
 Wolfskin Armor **★**
 Adamantite Armor
 **Jetpack**
 **Broccoli**
 **Horseshoe**
 **Janniks Frog**
 **Danis Milk**
 **Sniper Scope**
 Mithril Arrow
 Elemental Arrows **Ω**
Chest

In-game sprite

**Chests** are Placeables that can store other items. Upon interacting with one, the player is presented with 21 slots similar to the inventory, which can each hold up to a stack of stackable items or one non-stackable item. They can be found naturally in Huts, in Wooden Carts, in Caves, on the Shipwreck and in Trader Camps.
Huts

A Jack Hut.

**Huts** are Structures that generate randomly across the world. There are 6 types, with 5 corresponding to a certain Workstation. Excluding the **Looters Hut**, they will generate with 0-2 Loot Chests. They drop nothing when broken.

## Types

* Jack Hut
* Pitman Hut
* Smiths Hut
* Fletchers Hut
* Cooks Hut
* Looters Hut

The **Jack Hut** contains basic Items. It spawns with a Workbench.

## Content

 Jack Hut Chest Loot Table

## History

 Version 0 | Introduced.

The **Pitman Hut**  generally contains Ores and Pickaxes, centered around mining equipment. It spawns with a Furnace.

## History

 Version 0 | Introduced.

The **Smiths Hut** generally contains Tools and Armor Items. It spawns with an Anvil.

## History

 Version 0 | Introduced.

The **Fletchers Hut** generally contains and Bows, centered around ranged equipment. It spawns with a Fletching Table.

## Content

 Fletchers Hut Chest Loot Table

## History

 Version 0 | Introduced.

The **Cooks Hut** generally contains Foodstuffs. It spawns with a Cauldron.

## Content

 Cooks Hut Chest Loot Table

## History

 Version 0 | Introduced.

The **Looters Hut** contains 2-4 accessible Loot Containers.
Water Dave

## Water Dave(alternatively  Buff Water Dave)

 Sugon Shroom (1-3)
50%

 Waterball (4-8)
5%

The **Water Dave** is one of the three buffed variations of Dave. It can only spawn at night or through a Battle Totem once a Boss has spawned at least once before.

## Appearance

It looks exactly like its counterpart, except for being larger and having fire particles surround its body, the fire particles being a bug.

## Behavior

Similarly to other Enemies, it will run to the nearest player or structure block and attack it until it is destroyed. It holds a weakness to Lightning Arrows.

### Attacks

* It will use Waterballs to attack the player from afar.

## Tips

* When fighting one, take advantage of knockback. Keep hitting it before it can hit you.
* Circling one is often an easy way to prevent damage and allow you to attack it.
Glitches

This game (like every game) has quite a bit of glitches. This is a list of some of the glitches that exist

## Spawning Glitches

### Mobs

#### Bob

Why this glitch happens is unknown, but at some point in the game Bob will spawn and instantly die, causing you to win. This glitch seems to be pretty rare.

### Structures

#### Huts

This glitch will only happen in a random game. There isn't something to do in game to start this glitch. It just sometimes happens when you load a world.

In this glitch rooms should start spawning around you incasing you. If you breakthrough later on more rooms will spawn. This glitch has been rather common for me and my friend.*(needs verification)*

## Desync Glitches

### Client-Server Desync

#### Ghost Items

When placing a gem in the ship (in my case the pink gem) the gem may not be removed from the inventory until the player changes the selected item in the hotbar, (needs verification)

### Multiplayer Desync

#### Health Desync

This is a very common glitch.
Your teammate's health will look gone, but their real health may be full health. Me and my friend have had this happen in ever game.

#### Time Desync

Me and my friend were playing this when he started seeing everything I once did. I was in front of him and he didn't even see me.
I placed walls in front of him and he clipped through it. Later on he saw me placing walls.
This is a really obscure and odd glitch. It's only happened once, so I'm assuming this is like a 0.0000000000000134979457% chance of happening. *(needs verification)*

## Miscellaneous Glitches

### Infinite Fuel Glitch

When using the Furnace or Cauldron you can use an infinite fuel glitch. Just as soon as when the metal or food is done cooking simply take the fuel out of the furnace and put it back in.

### More Materials Used When Crafting Glitch

When you have an item not in 1 stack and spread throughout your inventory, when you craft it take the amount you would have use to craft the item from every stack.

### Fixed Cursor

You won't be able to look around. Your mouse will be fixed

### Rapid Infinite Jumping

By continuously jumping into the ceiling of a woodman's house, your jumps will constantly reset, allowing you to jump infinitely into the ceiling without falling to the ground. This doesn't really serve any useful purpose, but can be used to accelerate the process of attaining the achievement "phoon". You may need some powerups (jetpacks or janniks frogs) to actually reach the ceiling in the first place though.

### Tool Swap Hit

By using a Tool that is melee(such as a sword) and then switching to another item such as an axe (ex: Steel Axe, on the frame that the sword hits an object or mob, it will deal the damage of the axe instead of the sword, and be able to mine materials that the axe is able to mine.
Buff Enemies

**Buff Enemies** are a stronger variant of Enemies that spawn rarely at night, or through Shrines. They have 1.5x the Health a normal variant enemy would have, or 1.75x the Health when summoned by a Shrine. When killed, they drop 1.25x the Items and Coins a normal variant would drop. Bosses summoned through Boss Totems will always be a buffed variant.

They are more likely to spawn depending on which day it is. The chance of an enemy spawning as a buff variant is calculated using the formula

# c
1
d

{\textstyle c = 1 + d}

, where *c* is the chance(%) of the enemy being buff, and *d* is the day number. This value must be between 5% and 30%, and is rounded to those values if not.

## Appearance

They will always have a red skull () above their health bar, and seem physically much larger than their normal counterparts.

## Tips

* They have much higher health and do higher damage than a normal enemy, so it is recommended to be extremely careful around them.
* If you are hit, try to reposition yourself and heal before going back into battle.
Chat Commands

GuideThis page is a guide page, meaning it will walk you through a specific task, achievement, game strategy, or bossfight.
**Chat commands** are commands sent into the chat to in turn process an output through chat or in-game.

 `/kick {player}` | Allows the server host to kick a player from the game. Also works in lobby.
Dani

Dani on YouTube

**Daniel W. Sooman**, better known as his online alias **Dani**, is a Norwegian YouTuber and game developer, responsible for the creation of *Muck*.

The game was developed in response to a YouTube comment by user *sjacek*, challenging him to "[]...*make a multiplayer survival game (or you can't)".* Development of the game was documented on YouTube.

## External Links

* Youtube
* Discord
* Twitter
* Steam
Weird Soup

In-game sprite

The **Weird Soup** is a strong Foodstuff crafted by cooking a Slurbon Shroom, and a Bowl in a Cauldron.

It restores the most stats in the game, meaning it could be useful when running away from enemies as it restores hunger, health, and stamina. It also restores the most health out of all Foodstuff.
Chief

## Chief(alternatively  Buff Chief)

 Oak Wood (5-15)
40%

 AncientCore
33%

 Dark Oak Wood (5-15)
20%

 Spear Tip
10%

 Chiefs Spear
2.5%

**Chief** is a Boss in *Muck*. It has a chance to naturally spawn every 6th / 5th / 3rd night, or it can alternatively be summoned at any time from its corresponding Boss Totem. After the eighth day, the boss is able to spawn at night naturally or from Shrines. When killed, Chief will always drop a random Powerup.

## Appearance

Chief somewhat resembles a Woodman, albeit larger and covered with various tribal markings and garments. It, like other Enemies, has glowing orange eyes and is immediately aggressive towards the player.

## Behavior

Like other Bosses, it will pursue and attack the player if close enough. It will however, unlike Enemies, not target structures.

### Attacks

* It will raise its spear and slash downwards, dealing damage. Only used if a target is in melee range.
* It will pause periodically, then spin on the spot to deal sustained damage to all players near it. Generally only used in melee range.
* It will leap towards the target and slam down, dealing damage in a small area on impact which is denoted by a red circle.
* It will raise its spear in a throwing position before hurling it at the player as a high-speed projectile, dealing heavy damage on impact. The spear respawns in its hand afterwards.

## Tips

* Chief's twirl attack can be easily avoided by a distinct sound that plays just prior to its usage. It is also highly susceptible to Ranged Weapons during this move.
* It will only leap at the player if they move too far away. Keep close to avoid potentially getting caught.
* The spear throw attack is similar to  Gronk's blade throw in that they both have a notable wind-up period before throwing, however the spear is considerably faster. Likewise, the player can avoid being hit by strafing or hiding behind an object.

## Trivia

* Given his name and the existence of its Chest, Chief is likely the leader of the Woodmen.
* Chief was teased in a patch prior to Version 1.3, which revealed an Achievement depicting his character.
Blanka

A homebrew Hero design by The Meeple Monkey

### Why play as Blanka?

Being a wild force of nature, Blanka makes a good choice for someone looking for a fast-moving, hard-hitting Hero. Watch out though, because he cannot provide many heroic actions due to being misunderstood and shunned by most. Not to worry though, because Blanka packs a flurry of attack actions into his deck and almost as many moves. His special effects largely continue that theme. **Blanka Ball** provides a simple yet effective combo of 2 attacks and 1 movement, and while **Electric Thunder** provides no movement, you do get to dish out 3 attacks and stun any Villain or Henchmen entering your location! The wild man's wildest effect is the **Ground Shave Roll**. Build up enough momentum and your following turn is sure to be wild!

* Pro Print Files
* Home Print files

Part of Marvel Vs Capcom United
Boat Map

In-game sprite

**Boat Maps** are items found in any randomly generated Green Chest if the player does not have a Boat Map already in their inventory and the Shipwreck has not yet been discovered. When placed in the inventory, it will prompt the player to press the `M` key, which will in turn reveal the location of the Shipwreck (if Tutorial is enabled in Settings).
Archetypes (Pathfinder)

# **Archetypes**

Archetypes are an expansion to the Marvel United game, based on the mechanics and rules of the Team Decks.

In Pathfinder, Archetypes allow infinite character concepts by expanding the scope of your character's class. The Archetype Rules for Marvel United allow for a similar level of character customization by applying an Archetype Deck to your chosen Hero. Archetypes follow similar rules to Marvel United's Team Decks, but are designed for a single Hero, instead of the entire team. Each Hero would enter with their own Archetype Deck.

When adding an Archetype Deck to your Hero, select and use one Archetype Deck. The Archetype Deck is shuffled and placed facedown within view of all players, with 2 cards being revealed to form your Archetype Display. These cards are essentially Hero cards, with Action symbols at the bottom and a Special Effect. On your turn, you can either play a regular turn, or you can choose to play one of the cards in your Archetype Display (neither drawing nor playing a card from your own deck/hand).

Just like Team Decks, each Archetype Deck contains a mandatory negative effect. This ability is in effect if that card is faceup in the Archetype Display. This negative effect only applies to the Hero using that Archetype. To disable that effect, you must choose to play the negative card faceup in the Storyline. The action symbol at the bottom of this card has a black background, this action is unavailable to you and can't be used the turn you play this card. However, the action becomes available after your turn, granting it to the next Hero.

**Archetypes Available**

* Aldori Duelist
* Lastwall Sentry
* Living Monolith
* Pathfinder Agent

Part of Pathfinder United
Iron Fist

**Iron Fist** is a Kickstarter-exclusive Hero from Marvel United. He was a Stretch Goal unlocked at $180k during the first Marvel United kickstarter.

## Strategy

Iron Fist’s ability to focus his natural and superhuman energy makes him a formidable fighter. His deck allows him to attack his enemies constantly, being always on the move. Using Chi Augmentation, he’s able to strike at foes in two locations at once!
Guardian

## Guardian(alternatively  Buff Guardian)

100%

 AncientCore
15%

 Ruby (5-10)
5%

 Black Shard
2%

 Obamium Ore (5-10)
1%

The **Guardians** are Bosses in *Muck*. Normal, uncolored variants, have a chance to naturally spawn every 6th / 5th / 3rd night. However, the five colored variants must be summoned from their corresponding Boss Totems, located with the  Gem Map. After the eighth day, the normal variants can spawn at night naturally or from Shrines. When killed, they will always drop a random  Powerup, and if colored, their corresponding Gem. Each colored variant corresponds to a colored Gem, which is used to repair the  Shipwreck.

## Behavior

Like other Bosses, it will pursue and attack the player if close enough. It will however, unlike Enemies, not target structures.

### Attacks

* It will raise its hands and quickly swipe at the area in front of it twice in succession. This attack is only used if there is a target in melee range.
* It will jump into the air and slam down to deal damage, also summoning a pillar of crystal spikes under the target player's position to deal massive damage and vertical knockback. The crystal spikes are telegraphed by a red crosshair while it is jumping and lead the player's movement, targeting where the player may be when the spikes are summoned. The pillar disappears after a few seconds, but is intangible after first forming.
* It will charge up a laser-like projectile for several seconds with an audible sound effect, then, it will lock onto the nearest player and fire a laser beam that deals heavy sustained damage. The laser will travel instantly and is unavoidable by dodging, it can however be blocked by all structures and terrain.

## Tips

* The Guardian's beam move is often regarded as its hardest hitting attack, and cannot be dodged like a regular attack. To avoid it, hide behind a nearby structure such as a Tree, or use Structure Blocks to avoid taking too much damage. Alternatively, you could throw items at the Guardian, since items have their own hitbox and can block the laser.
* While the Guardian is using its crystal attack, strafe in the opposite direction you were moving in to throw off its aim.
* Strafing to the side is a better way to dodge the Guardian's melee attack than backing away, as it has a fairly long range but a very narrow area of effect.
* The Guardian, like other Bosses, can be stunned in position if the player has enough Bulldozer Powerups.

## Trivia

* The colored variants are realistically the only five Bosses required to beat the game, excluding Bob.

## Gallery

Promotional Art showing the Guardian's crystal attack.The Green Guardian in a Muck world.The Yellow Guardian in a Muck world.The Purple Guardian in a Muck world.The Blue Guardian in a Muck world.The Red Guardian in a Muck world.The White Guardian in a Muck world.