recursal/Fanatic-Fandom huggingface dataset:
Tirek

A powerful centaur sorcerer and brother of Scorpan. He was a former prince, the son of King Vorahk and Queen Haydon before being trained by the necromancer, Grogar.

## Characteristics

* Name: Tirek
* Age: Thousands of Years old
* Likes: Conquest, power
* Dislikes: Those getting in his way
* Relationships: King Vorahk (father), Queen Haydon (mother), Scorpan
Ozam Jungle

Once home to two mighty warring empires, and now housing several enemy factions, the Ozam Jungle is a treacherous place. The Ozam Jungle has a long history, full of battles and death. Once, before the kingdoms of Nadaar and Saviororn, the Ozam Jungle was dominated by the yuan-ti kingdom of Serelseleb. This powerful kingdom often fought and traded with the nearby dwarven cities, and with Nadaar and Saviororn when they rose. Then, a Nadaarian lich named Guthorn Ymdrigbor started to raise his own city-state in the Ozam Jungle, using an army of undead minions. This undead nation, known as Guthorn’s Keep, fought with Serelseleb for control of the jungle. This war lasted for two decades, but it was not influential on the rest of the world. When the wood elves evacuated Saviroron, the Starglow, Azaleabloom, Dolphinfin, and Flashfire parties all attempted to settle in the Ozam Jungle. The yuan-ti were quick to ally with these elves and help them build towns. As a combined force this alliance was able to beat back, and eventually defeat, Guthorn’s Keep. Serelseleb was soon after destroyed by the creation of the brenurel, tribal wyvern-like dragons. The only remaining yuan-ti in the jungle are now a few nests that survived the carnage. After the defeat of Serelseleb, the wood elves parties, the tribes of brenurel, and a rising kingdom of dire bat riding aarakocra called Talen'Dulinedain (“City of the Bird Men”, in the common language. The Aarakocra name for the city is unpronounceable.) are all fighting for control of the Ozam Jungle.
The Ozam Jungle is full of monsters. Common types include dire animals, assorted monstrosities (i.e. basilisks, hydras.), green and black dragons, and giants like ogres and trolls. Also in the jungles are several separate tribes of orcs, halflings, goblins, kobolds, bullywugs, and lizardfolk, although they are all neutral on the power struggle between the major races. Finally, dark elf kingdoms from underground have sent up raiding, scouting, and hunting parties through tunnels in the Poison City, a ruin/shantytown that was formerly Guthorn’s Keep.
Dedicadia

Dedicadia was once a massive dwarven empire spanning an entire mountain range, and the homeland of the dwarves. It has since been destroyed and is in ruins.

Construction of Dedicadia began in 344 and ended in 348. It was commissioned by Nazguladur Steelbones after he became an Exarch, to act as a crown jewel among the dwarves. The empire became so massive it spanned an entire mountain range. Steelbones named the empire Dedicadia, after the hard work that had been put into building it. The empire was known for its size, and for its beauty. It became a powerful military force. In the year 525, the exarch Vossius ruined Dedicadia out of jealousy for its beauty. He cast a spell that made many of the large buildings and mountains of Dedicadia crystallise and grow. Millions of dwarves were crushed by the expanding rock. Dedicadia is now just a mountain range, almost a wall of crystal and stone. Many of the empires have tried to take Dedicadia for its valuable crystals, but Vossius still lives there, and stops them.
Flash Sentry

Other Statistics

Flash Sentry is the main male protagonist, and is the first unofficial friend that Twilight ever had. After five years from the incident that labeled Twilight a 'freakish loser', he still wishes to connect with her. It's Flash's friendship, and later love, that help Twilight push her to being the person she was meant to be.

## Characteristics

* **Name**: Flash Sentry
* **Age**: 16-17
* **Hair**: Blue
* **Eyes**: Blue
* **Likes**:
* **Dislikes**:
* **Family**: Unknown

## Personality

Flash Sentry is portrayed as kind and gentlemanly, as evidenced by his helping Twilight when she falls over. He returns Twilight's feelings of affection towards him. He also shows signs of social awkwardness and clumsiness, such as walking into a door while escorting Twilight to the Fall Formal dance and backing into a wall while exiting the band room.
Pinkie Pie

Other Statistics

Pinkamena Diane Pie, or Pinkie Pie to everyone else, is an energetic and sociable young lady, who becomes Twilight's first friend, as well as a fellow Guardian.

She is the Guardian of the Element of Laughter.

## Characteristics

* **Name**: Pinkamena Diane Pie or Pinkie Pie
* **Age**: 15-16
* **Hair**: Raspberry Pink
* **Eyes**: Blue
* **Likes**: Parties, laughter, dancing, Gummy, her friends, sweets, working at the Sugarcube Corner
* **Dislikes**: Party Poopers, Cheese Sandwich, believing that her friends don't want her as a friend anymore, being sad
* **Family**: Igneous and Cloudy Quartz Pie (parents), Limestone and Maude Pie (older sisters), Marble Pie (younger sister), Granny Pie (grandmother), Feldspar G. Pie (paternal grandfather), Nana Pinkie Pie (nana)

## Personality

Pinkie is hyperactive, excitable, quirky, and outgoing, often speaking and acting in non sequiturs. She warmly welcomes new faces such as Twilight Sparkle or Sunset Shimmer. True to the element of laughter she represents, she loves to make others smile and laugh.

Pinkie tends to have a lighthearted manner in serious situations, such as stopping to drink chocolate milk raining from a cotton candy cloud when they confront Discord. As a result, she is often not taken seriously even by her closest friends, who occasionally call her out on her seemingly illogical behavior.

## Skills/Abilities

### Powers

* **Water-Ice Magic**: Due to her multi-self, Pinkie's element of Harmony allows her to control water in all its forms, including Ice. This makes her quite in tune with it with her 'Go with the Flow' attitude.

### Skills

* **Musical abilities**
* **Cooking**
* **Pinkie Sense**
* **Skating**
* **Dancing**
* **Memory**

### Equipment

* **Element of Laughter**
* **Party Cannon**

## Gallery

Pinkie Pie, the Laughing Water UndineSchool Uniform, Casual, and Guardian Attire
Amikiri

A species of monster found on the West and Southern coasts of Votrane. They are generally overlooked, or considered vermin by most people, but they are sometimes be highly valued as wizard’s familiars or for their effective poison.

Amikiri are a type of small monstrosity, created by infernal influence. Like many other monstrosities, they are similar in appearance to amalgamation of more mundane creatures. Amikiri have a long, segmented, snake-like body, powerful arms and claws like that of a lobster, and a head similar to that of a parrot, although amikiri have scales instead of feathers. Males also have manes of black, wiry hair. Amikiri are also venomous, injecting venom through bites. Amikiri can fly, although it is through some sort of magic rather than wings or the such like.

Amikiri are carnivorous creatures that live in dock towns and beaches. In rural areas, they hunt small prey by chasing after them and clawing at them, such as rats, lizards, and crabs. If they can hunt creatures more around their size, such as raccoons or some dire beasts, they will bite the creature and inject it with poison. Amikiri poison is valued in Votrane, for a couple reasons. Firstly, amikiri poison causes great pain when injected, and is useful for torture and interrogations. Secondly, when mixed with a few choice ingredients (usually sugar and some sort of alcohol), amikiri poison can be used to make a type of drug referred to as “netcutter” or “greenpaste”. Netcutter is not potent, but it is cheap and easy to find. In urban environments amikiri do hunt, mostly vermin like rats, but they are mostly scavengers. They tend to steal fish from merchants. They are infamous for cutting the fishermen’s nets and gorging on the catch of the day, much to the annoyance of the fishermen.

There is also a recently discovered mutant species of amikiri, called kamikiri, They are larger and humanoid, although with an amikiri-like head and lobster claws. They are popular among pirates, as they have the poison of an amikiri, but can learn pyromancy and can speak Infernal. The only disadvantage of kamikiri over tame amikiri is that kamikiri can neither fly nor swim.
Grogar

A goat-themed necromancer banished into the pocket dimension of Tambelon by Celestia and Luna's parents thousands of years ago. He plans on returning to Equestria to finish what he started millenia ago. He is also the teacher of King Sombra, Tirek, and Katarina

## Characteristics

* Name: Grogar
* Age: Thousands of Years Old
* Hair: Blue
* Eyes: Red
* Likes: Conquest, destruction
* Dislikes: Being opposed, incompetence from any of his troops, Celestia and Luna's bloodline

## Skills/Abilities

* **Dark Magic**: Grogar has the ability to utilize Dark Magic which he harnesses with the bells around his cowl as his magic is too uncontrollable without them.
* **Necromancy**: Grogar is able to summon up an army of the living dead to serve as his foot soldiers.

## Trivia

* Grogar is based on a G1 MLP villain of the same name.
The Souldiamond Wikia

**Welcome, to the world of Souldiamond!**

This wiki is an encyclopedia for my D&D campagin setting, Souldiamond. Souldiamond is a world where the multiverse was ripped apart through a combination of a war between the Old Gods and a mysterious mystical artifact, and put back together as the world known today. The peices of the dimensions make up small chunks of the new world, and influence the people, creatures, magic, and monsters there.

You can read these important articles to get an better idea of the basics:

* Humanoid races
* The Lords
Rarity

Other Statistics

Rarity is a young lady with an eye for fashion and a passion to become a fashionista. However, Destiny brings her onto a new path, as a Guardian of Harmony, as well as becoming friends with the most unlikely of people.

She is the Guardian of Generosity.

## Characteristics

* **Name**: Rarity
* **Age**: 16
* **Hair**: Indigo
* **Eyes**: Azure
* **Likes**: Fashion, gems, looking glamorous, designing dresses and styles
* **Dislikes**: Her workspace messed up, dirt and filth, her dresses torn up
* **Family**: Sweetie Belle (sister)

## Personality

Rarity is very generous and has a keen eye for fashion. Rarity also likes doting on her sister, Sweetie Belle, but mostly on Spike, finding him "so adorable" and letting him sleep in her lap when he is exhausted.
Rarity's generosity and love for fashion carry over as her friendships deepen with the others. She greatly concerns herself with making a good stage impression, and in the Friendship Games, she says putting effort into clothes and spending time on her friends are what she lives for.

Rarity also has a bit of a fascination with royalty, as she is excited to learn that Twilight Sparkle is a destined princess and has her own castle.

## Skills/Abilities

### Powers

* **Element of Geneosity-Earth Magic**:

* **Geokinesis**
* **Gem Golems**

### Skills

* **Fashion Sense**
* **Sewing and Designing**
Firefly Gloves

A type of magic weapon found commonly in Scozia. They are leather gloves (of varying quality) that have the ability to produce light. Firefly gloves in good condition can even temporarily blind nearby creatures, although these are rare. The art of making firefly gloves has been lost in time, and it is rumored that many are hidden in buried tombs all over the Fire Territories. If these were found, they would be worth a fortune.
Misery Man

An entity commonly associated with aberrant monsters. Its true appearance is unknown, as the Misery Man changes its shape to suit the person it hunts, but each form always has a few traits in common. The Misery Man is one of the taller humanoid races, most of the time a human, half-elf, or high elf. There are some reports of the Misery Man appearing as a dwarf or half-orc. The Misery Man is always genderless (i.e., it has no reproductive organs at all.), bald, albino, and naked. Most notably, the Misery Man is covered in strange hieroglyphic tattoos of humans being tortured or killed. These tattoos are similar to the markings found on the eggs of aberrant creatures. But the thing that its victims remember the best are its eyes. The Misery Man has one purple eye, and one red one. Both are said to glow faintly, and are described by those who have seen them as “piercing”. The eyes of the Misery Man haunt those who have had close contact with it in their memories.
The Misery Man is famous for following around those who have had prolonged or traumatic experiences with aberrant creatures. Common stories of the Misery Man involve a person finding an egg of an aberrant monster, or being held prisoner by and escaping from such a monster, and then being stalked by the Misery Man. The Misery Man will then continue to follow its “target”. It disappears when approached by the target, and cannot be seen by anyone else. It usually appears to its target right before, during, or right after a  stressful situation. The target will also get what has become known as “Misery Sickness”. The target can become paranoid, mad, or unusually aggressive due to Misery Sickness, but the most common symptom is a feeling of crippling depression (hence the name “Misery Man”). The severity of these symptoms will increase over time, until the target is mad with grief, paranoia, or wrath, and the entire time the Misery Man will follow the target, just out of reach. Then, the target simply disappears, without a trace of where they went, or why it happened. It should be noted that the Misery Man has not ever been recorded to speak at all. It has been able to understand any language spoken to it, but has not responded except through gestures.

The exact origin of the Misery Man is is unknown, but there are many theories. Some scholars think that the Misery Man is simply a hallucination caused by a sort of miasma created by aberrant monsters, or even just a product of the maddening presence of these creatures. Some theorize it’s an undead, like a specter or a wraith. Some think that it itself is an aberrant creature. Scholars of the more religious sort think that the Misery Man is the exarch of a Skeletal of the Far Realms, or of a Lord of chaos and madness, such as Irik or Nadir. Some think that the Misery Man is one of these Lords, not just an exarch, but this is highly unlikely.
Yuan-Ti

A race of snake-like humanoids created when wood elves were corrupted by infernal magics. They come in three forms; purebloods, malisons, and abominations. All yuan-ti have a sort of psychic connection with snakes, and are experienced with poison magic. Pureblood yuan-ti are similar to wood elves in appearance, but have some visual quirks. This ranges from serpentine eyes to long canines to patches of scales. Purebloods are especially good at poison magic. Malisons are purebloods that have been further corrupted. They still look like wood elves, but are obviously inhuman, with pieces of their body replaced with that of a snake. This includes a serpentine head instead of a humanoid head, a snake's tail rather than legs, and, in extreme cases, snake’s heads instead of hands. Finally, there are the abominations. They are fully corrupted, and fully serpentine, except for a pair of humanoid arms.

Yuan-ti were created by the Snake Lord, Tuskad. After the Fey Genocide, many wood elves escaped to the jungles and rainforests of the world, hoping for safety. Tuskad took advantage of this by infecting the wood elves with dark magic, transforming them into yuan-ti. The yuan-ti built great cities in honor of Tuskad, and made many technological and magical advances. Many of these cities have been destroyed, but some are still whole.
Gnome

Once known as the “Race of Followers”, gnomes are an intelligent, dedicated, and crafty folk found worldwide. Gnomes were originally created when a sprite, cursed with a large size, had children with halflings. This sprite later became Gullos, Fey Lord of trickery and patron Lord of gnomes. These first gnomes joined the high elves in their empires, to live with their fellow fey. After the Great Genocide, the gnomes followed different races evacuating the empires. Some gnomes followed the drow into the caves, but quickly left the dark elves when their cruel streak was revealed. They still live in underground cities today, as skilled miners, metalworkers, and geomancers. These are the deep gnomes. Some followed the wood elves into the wilds, learning powerful illusion magic and the language of animals. These became the sprite gnomes, or leprechauns. Finally, many gnomes took refuge with the dwarves. These gnomes learned alchemy and clockwork, and are known as stout gnomes. Gnomes are for the most part human-like, but are short, growing to about a meter tall, and generally skinny or lean. They have large eyes and faces, pointed features, and large elven ears. Human-like or greenish complexions and hair colors are common among gnomes, with the exception of deep gnomes. In terms of personality, gnomes are strange among the races, as they are almost universally good. Despite this, gnomes also all have some degree of a trickster in them. This can range to an impish illusionist to a mean-spirited burglars.

Gnomes are usually wizards, alchemists, artisans, or even professional tricksters (a job they created) in trade. When they tend towards religion, gnomes worship Lords of the fey, trickery, and building.
Skullmen

A race of metallic golems created by The Skeletal Lord, their exarch patron. The appear as muscular bald humans with metallic skin, for the most part. The skin of a skullman is very tough, and can withstand many blows on its own. This skin is shiny, and silver, gold, or coppery in color. Skullmen are known and named for their sunken, hollow, glowing eyes and lipless mouths, giving them a skull-like appearance. Some Skullmen have a third eye on their foreheads, further giving them an intimidating look.
Applejack

Other Statistics

Applejack is the oldest daughter to the Sweet Apple Acres farming business that is the lifeblood of Ponyville. Due to unfortunate events in her childhood, she disavowed the notion of having friends, but changed once she met Twilight Sparkle. She is the Guardian of the Element of Honesty, and is the firepower-powerhouse of the Guardians.

## Characteristics

* **Name**: Applejack Apples
* **Age**: 16
* **Hair**: Blonde Yellow
* **Eyes**: Green
* **Likes**: Applebucking, her family, her friends, baking, working out, the Mystery (though is conflicted after she falls hard for Crimson)
* **Dislikes**: Her family business being threatened, Apple Bloom getting in trouble
* **Family**: Big Mac (Big Brother), Parents (deceased), Granny Smith Apples (grandmother), Apple Bloom (little sister)

## Personality

Applejack is depicted as very reliable, hardworking, and honest. As her friends tend to be quirky, Applejack typically acts as the "straight man" in her circle of friends. She is also considerably strong, able to carry a folding table by herself that normally takes two male athletes to move.

Applejack is also the most level-headed among her friends, able to calmly and logically assess situations that she and the others find themselves in.

## Skills/Abilities

### Powers

* **Magic-Fire Elemental**:
* **Enhanced Strength**

### Skills

* **Martial Arts**
* **Apple Farming**
* **Cooking and Baking**
Fred the Flying Fish (CatDog episode)

***Fred the Flying Fish*** of an episode in 1999 in Peter Hannan Productions, Nicktoons and Viacom International, Inc.

## Not appearing scenes

* Mervis is not appeared yet in the episode
* Mr. Sunshine is not appeared yet in the episode
* The Greasers are not appeared yet in the episode
* Eddie the Squirrel is not appeared yet in the episode
* Randolph Grant is not appeared yet in the episode
* Winslow T. Oddfellow is not appeared yet in the episode
Gnomes

Once known as the “Race of Followers”, gnomes are an intelligent, dedicated, and crafty folk found worldwide. Gnomes were originally created when a sprite, cursed with a large size, had children with halflings. This sprite later became Gullos, Fey Lord of trickery and patron Lord of gnomes. These first gnomes joined the high elves in their empires, to live with their fellow fey. After the Great Genocide, the gnomes followed different races evacuating the empires. Some gnomes followed the drow into the caves, but quickly left the dark elves when their cruel streak was revealed. They still live in underground cities today, as skilled miners, metalworkers, and geomancers. These are the deep gnomes. Some followed the wood elves into the wilds, learning powerful illusion magic and the language of animals. These became the sprite gnomes, or leprechauns. Finally, many gnomes took refuge with the dwarves. These gnomes learned alchemy and clockwork, and are known as stout gnomes.

Gnomes are for the most part human-like, but are short, growing to about a meter tall, and generally skinny or lean. They have large eyes and faces, pointed features, and large elven ears. Human-like or greenish complexions and hair colors are common among gnomes, with the exception of deep gnomes. In terms of personality, gnomes are strange among the races, as they are almost universally good. Despite this, gnomes also all have some degree of a trickster in them. This can range to an impish illusionist to a mean-spirited burglars.

Gnomes are usually wizards, alchemists, artisans, or even professional tricksters (a job they created) in trade. When they tend towards religion, gnomes worship Lords of the fey, trickery, and building.
Hidebehind

Also called “Dolenhuan” in Elvish or “Akalbmak” in Infernal, a magical mutation of eladrin given as a gift to the most powerful eladrin by the Infernal Lord Irik can transform them into these monsters. A hidebehind looks like an eladrin, although they have canine features, namely a muzzle, sharp teeth, large tufted ears, and claws. Hidebehinds have the ability to move at incredible speeds, reaching over 100 mph when they need to. They use this ability to stalk and kill anyone that enters their chosen territory, usually a woodlands or a part of a larger forest. This is where they get their name; they are fast enough to always “hide behind” you. Hidebehinds also tend to use axes in combat. They get these axes by stealing them from lumberjacks that have invaded their territory. To become a hidebehind and be allowed to wreak havoc on the mortal realm, in revenge for the Fey Genocide, is considered the highest honor among eladrin, one that all of them strive to achieve.
Fluttershy

Other Statistics

Fluttershy is a young girl who becomes Rainbow Dash's friend, and develops a sister-like relationship with her. She lives in a small cottage near the Everfree Forest and takes care of animals, the most prominent of her charges being Angel the bunny.

She is the Guardian of Kindness.

## Characteristics

* **Name**: Fluttershy

^**Aliases**: Flora, The Shy One

* **Age**: 16
* **Hair**: Pink (Green streaks in Elemental)
* **Eyes**: Blue (Green in Elemental)
* **Likes**: Taking care of animals, her friends, Angel Bunny
* **Dislikes**: Making people angry and sad, dragons (scared of the big ones), confrontations, being bullied
* **Family**:

## Background

From the day she was born, Fluttershy was just as her namesake stated: she was shy. Because of this, she was a gentle and kind young lady, of which her parents and big brother nearly melted at. Unfortunately, most kids at school didn’t see it that way. They thoguth she was nothing more than a pushover, and pushed her around. Always playing pranks and treating her wrongly, her classmates treated her like a joke or the butt of one. And one day, it got worse.

## Personality

Fluttershy is typically very timid and soft-spoken. She speaks only in barely audible whispers when she first meets Twilight, and she shrinks away from the spotlight whenever it's on her... or when there's a lot of eyes on her, or when others laugh at her... though not intentionally.

Fluttershy has a deep adoration for animals; she instantly opens up to Twilight once she sees Slash for the first time, she regularly sneaks her pets to school in her backpack, and she volunteers at an animal shelter. When Slash reveals that he can talk and is actually a dragon, Fluttershy becomes very excited to meet a talking animal.

Fluttershy's strongest trait is her kindness, as displayed in her interactions with animals and various characters. She is also more confident and self-assured when her friendship expands to the others as she and Rainbow Dash join the Mane Six.

## Skills/Abilities

### Powers

* **Female Plant/Wind Elemental**
* **Plant and Nature Magic**
* **Chlorokinesis**
* **Flight**
* **Wind Creation and Control**
* **Healing**

### Skills

* **Animal Care**
* **The Stare**
* **Beautiful Singing Voice**
Fey Genocide

An event that took place in 256. A Skeletal One named Hades used several of his cults, mind-controlling enchantments, and a portal dimension used by high elf cities to gain control of every high elf empire, which were a lot larger and more connected at the time. At an opportune moment, Hades commanded the rulers of the empire to kill or force out every creature in the empires that was not a high elf. Hades was destroyed shortly after, but the damage was done. Wood elves, gnomes, satyrs, nature spirits, and many other fey were either slaughtered or chased from the empire. The angelfolk race was driven extinct.
Humanoid

There are several dozen humanoid races in the world of Souldiamond. They are divided into four groups; the preworlders, which are races that existed before the Souldiamond event, postworlders or planars, races created from planar corruption of the Soul Diamond, goblinoids, which are goblins and their kin, and marinoids, merfolk and their kin.

Preworlders:

* Dragonborn\*
* Dwarves\*
* Gnomes\*
* Halflings\*
* High Elves\*
* Humans\*
* Orcs
* Wood Elves\*

Postworlders:

* Aasimar\*
* Ahool\*
* Dark Elves\*
* Eladrin
* Genasi\*
* Skullmen\*
* Tieflings\*

Goblinoids:

* Boggart (Ghagekaan’Huukec)\*
* Bugbear (Rhorlaar)
* Common Goblin (Shuulkuuc’Huukec)
* Hobgoblin (Muukuukec)

Marinoids:

* Kuo-Toa
* Merfolk
* Merrow
* Mervetho\*
* Sahuagin

\**Playable Race*
Death Dog Steppes

Despite the dangerous-sounding name, the Death Dog Steppes, a large grassland running along the edges of the Shadowswamps and The Vein, is one of the most populated places in Votrane. Countless farming villages, trading towns, and even large cities (Binduhn, Liniston, Spiritreach) can be found throughout Votrane. Besides these, several small forests and dales can be found in the Death Dog Steppes, the largest being the Gnollhills, the Adyp Mountains, the Slaglands, and Copper Birch Grove. There are also several large rivers used for trade going through the Death Dog Steppes; the Surging River, the Calligara Channel, the River Droo, and the Ritor. Finally, there are a couple rare monsters and plants there, the most famous being the death dogs. Death dogs are a large, two-headed venomous canine once commonly found all over the steps. Civilization has hunted these dangerous pack animals to not being as common as they once were. Also easily found are the calligara berries. These are commonly used in alcohol, baking, and as a magical componant. Calligara’s are known for their spicy taste and prevalent use in pyromancy.
Platinumfeathers

A guild of couriers centered on the travelling temple of Landos. They are considered a powerful force, almost an army, throughout the continents. They act as not only couriers, but also as mercenaries, adventurers, and whatever odd jobs they are paid for. The Platinumfeathers are particularly famous for riding large bird-like constructs, that can be upgraded to shoot elemental power, activate magical enchantments, and so on. The Plantinumfeathers were created three years after Landos was finished by Brinnor Nair. It was originally created as a criminal’s guild, and called Plantinumfeather after the constructs Nair made. The guild allied with the government of Landos when Nair’s son, Arant, took over.
Amjirogorgon

Amjirogorgons, more commonly known as Sun Cows, are a type of common celestial creatures, created when humanoids tried to raise livestock on Heaven-influenced lands. There is also a dire form of amjirogorgons, known as some variant of “Dire Amjirogorgons” or ”Giant Sun Cows”. Amjirogorgons are essentially to cows what aasimar are to humans. They are the size and shape of mundane cattle, although they come in shades of red, off-white, and yellow. They also tend to have larger horns than cattle. Amjirogorgon also have the ability to cast minor enhancements that create light. Dire amjirogorgons are similar looking to the usual amjirogorgons, but they are are much, much larger, weighing in at almost 5,000 pounds. They also only have red hides, unlike their multicolored brethren. To make things stranger, dire amjirogorgons have a large pair of wings, like that of a doves, and they can shoot radiant energy out of its mouth. Amjirogorgons have been recorded to exist since Souldiamond was made, but they have only been acknowledged as a species, rather than just separate phenomena, recently. Amjirogorgons have also been considered nuisances and monsters until recently. A few daring farmers would try to herd and farm them, with varying degrees of success. It has noticed that aasimar farmers tend to be more successful at amjirogorgon farming, most likely due to their relationship as celestials. The practice of amjirogorgon farming is becoming much more common, however, especially as the aasimar population rises.
Amulet of the Evil Twin

A powerful magical artifact that has been lost for centuries. The amulet is a delicate wooden sphere with many irregularly-shaped holes in it. It is made of a darker wood on one half, and a brighter-colored wood on another half. The amulet, when activated, creates a phantom version of the wielder's enemy. The amulet is also sentient. It telepathically speaks to the person who wields it, and is described as having an impish, defiant personality. It is said that the amulet tries to corrupt its wielder when it is first in the wielder’s possession. If it’s attempts do not work, then it will give up and become compliant. The amulet of the evil twin was originally created by a powerful hag. Since she was killed, the amulet has passed hands from adventurer to adventurer, until it was recently lost.
Das Wimmern

**Das Wimmern** ist die dritte Geschichte in der achten Folge der 3. Staffel von *X-Factor: Das Unfassbare*.

## Handlung

Ein junger erfolgreicher Gruselautor zieht mit seiner Frau in ein Haus, in dem vor Jahren ein Mord stattgefunden haben soll. Nachts hören die beiden ein seltsames Wimmern. Schließlich findet der Schriftsteller eine geheime Kammer, in der ein kleines Mädchen um Hilfe ruft. Als er den Raum betritt, schließt sich die Tür und lässt sich nicht mehr von innen öffnen …

## Cast

### Darsteller/Rolle

* Mark Moses als Autor Frank
* Colleen McDermott als Brenda Young
* Sara Paxton als Mädchen
* Marty Ryan als Polizist
Lingo

**Race**
 **Occupation**
 **Canon**
 **Character by**

Lingo Cinnamon is a male Talyxian Stalker. However, he is only male in gender, as he still has the breasts and the personality of a woman. He stands at about 150 to 160 cm, and weighs 62 kg. His birthday is unknown, and so is his age as a result. Yuzu was the mother of Lingo from what is known.

## Biography

Lingo works as the assistant of Dr. Adam, the Talyxian Rooter. His research field is primarily Nevrean-based. In a complicated manner, Lingo admires and desires Talyxian Rooters. He carries great respect for Talyxian Rooters, even wanting to become one himself despite being a Stalker. No one besides Lingo is sure why he respects and wants to become a Rooter so much, though it has led to Lingo applying for a human I.D card successfully.  Lingo also often extracts experimental data from his Lime Ade samples, which are available for dealing with Lime as his great secret. Otherwise, his Nevrean research progresses fantastically. To fund such experimental projects however, Lingo relies on cultivating and selling beans, which the people of Tal tend to enjoy immensely. Priley the merchant is his main client for such sales. In the meantime, his mother Yuzu focuses on creating a large shellfarm, but Lingo does not concern himself with it. He continues to perform experiment with the clones of Lime, though occasionally he does pause his research to fulfill his own lusts and sexual habits.
Lords

The Lords of Souldiamond are a race of demigods created when a creature touches the Soul Diamond. It then gains a portion of the power of the Old Gods and becomes a Lord. As the Souldiamond was hidden centuries ago and only a few people know of it's location, no more Lords past the originals have been created. There are several different types of Lords. Their type, or "family", is determined by what the creature was before it became a Lord. An elf that touches the Souldiamond will become a Fey Lord, a demon will become a Demon Lord, and so on. Lords can be the patrons of Clerics, Paladins, or Warlocks, sometimes of all three at once. The Lords are also able to grant immortality to a mortal in their service, turning them into an exarch.

**Celestial Lords**

**Dwarven Lords**

 Ithrathrak
 Olous

**Fey Lords**

**Demon Lords**

**Infernal Lords**

**Elemental Lords**

**Other**

 The Skeletal Lord
Rules and Regulations

## **BRICKFILM WIKI RULES AND REGULATIONS**

Do not change this page. Only the owner and bureaucrats can edit this page.

## **RULES**

NO SPAMMING

NO CURSING

NO FARM EDITING

NO ASKING FOR RANKS

NO UNNECESSARY PAGES

NO PRETEND INFO

NO UNNECESSARY BANS

NO UNBLOCKS (unless there is a good reason)

NO MAJOR CHANGES

NO NECROPOSTING

NO PESTERING

NO IMPATIENCE

And that's it! Please follow these rules 24/7

## **PENALTIES**

1st offence: Warning

2nd offence: Warning

3rd offence: 3 day block

4th offence: 1 week block

5th offence: 3 week block

6th offence: 1 month block

7th offence: 1 month block + final warning

8th offence: Complete ban. If you get banned for life, this cannot be undone. Any wikis made by the same user you will also be banned from.
Mask of the Curseling

An artifact created by the Fey Lord Elboredhel. It is not well known by name to anyone outside of some high elf mages, but it is known by the trail of blood it has left in its travel over the world.

The Mask of the Curseling is a full-face mask made out of oak wood. It has two large eyeholes, which always seem to be empty black pits when worn. The mask is carved with strange, swirling designs of unknown meaning, if they even have any. The mask also has a pair of deer’s antlers attached to the sides of it.

Any humanoid wearing the Mask of the Curseling, called the Curseling, gains several abilities. The mask makes a humanoid much more acrobatic. The Curseling has been reported to jump over 60 feet at once, leaping over a palace to escape pursuers. The Curseling also grows large talons similar to that of a trolls in place of fingers, and becomes proficient with fighting with these claws. The Curseling also gains some illusion and enchantment spells, namely spells to disguise itself as another humanoid. Finally, the Curseling is able to shapeshift into an elk at any time.

Despite all of these powers, the mask also comes with drawbacks. The Curseling cannot speak. It also is a bloodthirsty, sadistic predator. The Curseling has one goal, and that is to kill mortals or ally and then later kill mortals.

The Mask of the Curseling was created during the Fey Genocide of 256. A dryad prayed to the Fey Lords to exact revenge on the high elf kingdom of Saviororn for the genocide. Due to the protection spell casted on Saviortree Island, the Lords could not intervene. But, as a fable of the genocide says, in the aftermath of the destruction Elboredhel wandered the wreckage of Saviortree Island. He found a war mask, carved out of the tree that was once the dryad, and was filled with rage. He cursed the mask, so that all who would wear it would feel the rage he did. The mask was brought with the wood elves who escaped the genocide to the mainland, in the new elven town Tarranonde. Tarranonde was later wiped out by the curse of the mask, and moved North, from town to town with its host. There are no actual confirmed sightings, as the Curseling does not often leave survivors, but various writings by the Curseling’s victims have made the attacks likely. Currently, the Curseling has been through the cities of Smallshire, Bindhun, and Khar Kahldhur. It is currently on Autumn Island, a little island off the coast of the town of Losthold.
Editing

Editing the film is an important step in the process of creating a film. In this process, you add sounds, delete unnecessary parts of the film, organize different the different shots taken, and compile the movie.

Some editing is already done as you take each frame. Most cameras have an option to delete a frame that doesn't come out quite the way the animator wants it to.

## Electronic Editing

In order to do this, you need video editing/compiling software, such as IMovie.

To start, you import the video from the camera into your computer. You then open up the editing program, and proceed to import the video into the program. Once there, you can select where certain parts of the clip goes and delete shots you decide not to use. You can also preview the shots taken and decide whether or not you should re-shoot each scene.

Sounds are implemented in the editing process. You upload sounds from the internet, or record your own through sound-recording media. They can vary from shattering glass to footsteps, and some editing programs come with their own sound effects. Voice-overs are implemented in this step. You would also implement any background music while editing.

Every frame, from the opening shot to the credits, are organized and placed during the process of editing. Some software programs have their own templates for credits or opening scenes, which may substantially affect the first and final impressions of the film.

Since editing is the final process before the movie is produced, it needs to be taken seriously. Before exporting the movie, it is important to go through it looking for errors.
Dwarf

A race of humanoids found throughout Souldiamond. They are known for their resourcefulness and creativity, as well as their stubbornness and undying faith. Dwarves are stocky, hardy, strong, and intelligent, famous for being excellent smiths, warriors, and politicians. They grow to about 4 to 5 feet tall, and around 150 to 200 pounds. Dwarves almost always have broad shoulders and bodies. They have hair in darker shades, usually brown, black, red, or silvery. Males tend to grow long hair and beards, females even longer hair, and it is usually braided. Dwarves tend to have tanned skin, due to their famous work as smiths and warriors, but some dwarves tend to be paler.

Dwarves, as mentioned above, are generally intelligent. Some of the finest works of art, may it be paintings, sculptures, or fine weaponry, have come from the dwarves. Some of the finer politicians and lawyers have also been dwarves. Dwarves are forward-thinking, always planning for the future of their kind. The modern dwarf thinking of democracy and archiving, new to the rest of Souldiamond, are a result of this. Dwarves are also usually truthful, despite the stereotype of politicians being backstabbing power hungry sons-of-bugbears in the rest of the world. But, dwarves can also be greedy, or paranoid.
There is a tradition among dwarves, as established by President Nazguladur Steelbones, that each dwarven city is its own separate democratic city-state. It has an independent ruler and system of government. These city-states often get into rivalries for power that, without checking, usually end in blood. Many other, larger nations will try to take advantage of these occasional bloodbaths, as well as the small size of the city-states, and try to assimilate them. But any invaders will find themselves quickly beaten back by any dwarven settlement in the area, whether it is out of loyalty or hope of pay.

Religion is a very influential part of dwarf culture. Many laws created by the Presidents of the city-states are determined by the teachings and holy scriptures of their Lords, particularly those of war, justice, politics, and mining. Some older dwarves even still worship the Old Gods, a practice otherwise unknown to the rest of the world.
Druids

A type of mage experienced with nature magic. Druids have many different abilities, including control over plantlife, control over wildlife, control over the elements, animal shape shifting, and healing abilities. Druids are most often humans, wood elves, ahool, halflings, or mervetho. Druids of the other races are uncommon, and high elves and skullmen cannot become druids. Druids are given their powers through a primal force called the Diremind. The Diremind is a store of power, somewhat-sentient store of magical power with no physical form. The Diremind gets more power through the expansion of nature. Druids have the ability to tap into the Diremind, and harness its power. Repeated use of the Diremind can magically alter one's appearance, giving them claws, horns, or fur like animals, and their mind, making them more savage and wild. Another disadvantage of using the Diremind is that it forcefully stops its users from using metal armor and shields.

Druids in Souldiamond act as defenders of the wild, with the goal of expanding the Diremind. They usually go about this in two ways; either exploring the world and protecting nature when they get a chance, or choosing a certain area to protect as their territory. The explorer druids tend to be experienced fighters and shapeshifters, and are often expert swordsmen. Territorial druids tend to make small cottages in the area. These cottages are often somehow enchanted to move, so that the druids may patrol their territory. These enhancements can include legs attached to the hut, the hut being built into a large shelled animal like a turtle or a snail, a flight enchantment, or something similar. These druids specialise in nature magic specific to their territory.
Das Autogramm des Teufels

**Das Autogramm des Teufels** ist die erste Geschichte in der ersten Folge der 4. Staffel von *X-Factor: Das Unfassbare*.

## Handlung

Ein des Mordes an seiner Frau angeklagter Mann wird vor Gericht aus Mangel an Beweisen freigesprochen. Nach Ende des Prozesses gesteht der Freigesprochene seinem Anwalt, der felsenfest von der Unschuld seines Mandanten überzeugt war, dass er den Mord doch begangen hat, da er rasend eifersüchtig war. Der Jurist ist entsetzt und gibt seinem Mandanten den Füller, den er aus Dank als Geschenk bekam, angewidert zurück. Kurz darauf betritt der Mörder einen Aufzug, stürzt dabei – und stirbt auf der Stelle! Die Spitze des Füllers hat sich ihm tief ins Herz gebohrt …

## Cast

### Darsteller/Rolle

* Dion Luther als Matt Richmond
* Byron Lucas als Lloyd Russell Corbill
* Mary Black als Richterin
* Jennifer Ryan als Sprecherin der Jury
Halfling

A race of humanoids found primarily in Votrane. They are for the most part a barbaric people, living in tribes and shantytowns in wild places, such as the Fire Territories, the Soundless Lands, and the Pantir Rainforest. These halfling tribes wander their respective lands, occasionally fighting with or raiding other tribes of humanoids or nearby villages. These halflings worship Lords of the wild, strength, and war. A curious trait among these halfling tribes is that no matter where the tribe is based, tattoos are still a large part of halfling culture, even becoming a religion for some tribes. Tattoos are given to halflings as medals of honor, war trophies, and so on. Magic is also sometimes bound to these tattoos. At the least, this grants the halfling the ability to cast minor spells. But halflings with many magical tattoos become a unique sort of warlock. The art behind these tattoos is a secret that is only granted to one halfling per tribe, and its apprentice, and the secret of this is closely guarded. There are also some halfling tribes that have been assimilated into nearby civilizations, namely into the Traol Empire and Liniston.

Halflings are short, only growing to about 3 to 4 feet tall, but otherwise look like humans. Halflings are also dextrous and charismatic. Battle tactics of halfling tribes will often involve acrobatics and trickery. Ancient tribal practices have made some halflings resistant to poison. Some halflings also have telepathic abilities. It is unknown exactly how these abilities came about, possibly from a Lord or from the tattoos.
Halflings tend to be determined, confident to the point of naive or reckless, and quick to anger. As the saying among the tribes goes, “A cowardly halfling starves. A strong halfling survives” Most halflings have some form of combat training, whether it be with the exotic weapons of the tribes or through military training in the cities halflings can be found in.
Misc. N Items

There are a few items given out from things like log in campaigns and special holiday events. These items are usually good quality N items, but each player only gets one of them. For this reason, many players are not willing to give up their only item and thus these are near impossible to get as a present.
Der Mann aus Taured

**Der Mann aus Taured** ist die zweite Geschichte in der sechsten Folge der 2. Staffel von *X-Factor: Das Unfassbare kehrt zurück*.

*Stammt der seltsame Passagier wirklich aus der Republik Taured?*

## Handlung

Der Mann aus Taured - Am Flughafen landet ein Flieger mit einem seltsamen Passagier. Obwohl dieser aus einem Flugzeug aus Ankara aussteigt, zeigt er einen Pass aus der „Republik Taured“ vor und beharrt darauf, aus einem Land zu kommen, von dem die Zollbeamten noch nie zuvor gehört haben. Doch das soll noch lange nicht das Seltsamste sein…

## Cast

### Darsteller/Rolle

* Cihan Aljoscha Mildner als Mann aus Taured
* ... als ...
* ... als ...

## Bilder

* Bild: © RTL Zwei
1/1
Free To Play Gacha

The free to play gacha is a gacha that uses shells to play instead of NP. There are lots of good quality N items from this one and some of the N quality items from the gacha can be made into an MR quality through the tailoring shop. These items are very easy to come by as every player plays the gacha for the daily quest and as a staple to their own wardrobe. Want that one item for tailoring that just won't drop? Just add it to your wish list in the forum and chances are very high that someone will have an extra to give you.
Editing Guidelines

Help editing and keeping this wiki is greatly appreciated, but we would like things to be uniform to help avoid confusion. We'll try not to ask too much and mistakes do happen. There aren't any templates for this and we want to keep it simple. Here are just the few things that we do on the pages to try keeping everything the same:

* Only add N quality items to this wikia
* Please save pictures as .gif or .png
* Please reference the other pages and model yours after the existing ones
* File size doesn't matter, but please keep the banners at 400 pixels and the item thumbnails at 97 pixels when you add them to the page
* The images in the tables are aligned to the left and banners to the right
* Caption uploaded images with the item's full name
* When in doubt, please message someone and ask
* Most importantly of all, please know that we greatly appreciate your help.
Aranha

* Andando
* Descendo

A Aranha é um inimigo terrestre agressivo.

## Comportamento

Ela desce por uma teia do teto. Após avistar o Herói, ela prepara um bote (levantando as patas dianteiras) e ataca com uma investida.

## Estratégia

Elas são pequenas demais para serem acertadas por bolas de fogo caso já estejam no chão, no mesmo plano que o Herói. A melhor estratégia para enfrentá-las é se aproximar rapidamente, antes que elas preparem o ataque.

## Versos

* "Onde estou? Eu não vou me descuidar, aranhas podem me atacar, e se preciso eu enfrento até as sombras não irei parar."