recursal/Fanatic-Fandom huggingface dataset:
Heat-Electricity Conversion

## Also Known As

* Heat-Electrical Energy Transformation/Heat-Electrical Energy Transforming/Heat-to-Electrical Energy Transformation/Heat-to-Electrical Energy Transforming

* Heat-Electrical Energy Transducing/Heat-Electrical Energy Transduction/Heat-to-Electrical Energy Transducing/Heat-to-Electrical Energy Transduction

* Heat-Electricity Transducing/Heat-Electricity Transduction/Heat-Electricity Transducing/Heat-Electricity Transduction

## Description

This is the ability to physically or psychically change heat energy into or from electrical energy.
Hyperelasticity

## Also Known As

* Elastic Body/Elastic Form

* Elasticity

* Superhuman Elasticity

## Description

This is the ability to resist and reform from physical distortion beyond human norms.

## Uses/Applications (Pros)

One with this ability can stretch the body toward targets (or away from pursuit) with a range beyond typical human reach, at will. In addition, one can contort and distort the body to squeeze into and or through narrow spaces beyond typical human reach, as well as slip free from typical physical restraints, at will. Furthermore, one can deform, elongate, expand and contract the body to imitate various tools and constructs (ie raft, airbag, parachute, rope or tarp to ensnare targets), as well as imitate the appearances of others, at will. One could also passively conform to distortion from physical impacts (ie combat strikes, weapons, projectiles) to withstand conventional injury. One could even use impacts with surfaces to propel oneself by bouncing.

## Similar/Related Abilities

* Hyperbounce- This is a feat possible with Hyperelasticity.

* Hyperinflation- This is a feat possible with Hyperelasticity.

* Malleability- This ability makes the user physiology more akin to clay or mud, while Hyperelasticity makes user physiology more similar to rubber.
Illusory Energy Perception

## Also Known As

* Delusion Awareness/Delusion Detection/Delusion Perception/Delusion Sense/Delusion Sensing

* Hallucination Awareness/Hallucination Detection/Hallucination Perception/Hallucination Sense/Hallucination Sensing

* Illusion Awareness/Illusion Detection/Illusion Perception/Illusion Sense/Illusion Sensing

* Illusory Energy Detection/Illusory Energy Sense/Illusory Energy Sensing

## Description

This is the ability to sense illusions and similar phenomena.

## Uses/Applications (Pros)

One with this ability can psychically perceive when a subject is casting illusions, at will. In addition, one can psychically perceive the subject affected by the illusion being case (light being bent, minds altered), at will. Furthermore, one can psychically perceive when a subject is hallucinating (ie drug use, mental illness). One can also psychically perceive the content of said hallucinations, at will. One can even psychically perceive the presence and content of delusional thoughts (ie delusions of grandeur, god complex, persecution), at will.
Ichthyic Communication

## Also Known As

* Fish Communication/Piscine Communication

* Fish Omnilingualism/ Ichthyic Omnilingualism/ Piscine Omnilingualism

* Ichthyopathy/Piscopathy

## Description

This is the ability to physically and/or psychically perceive, communicate with and/or command fish species.

## Uses/Applications (Pros)

One with this ability can psychically identify the presence, location, motions, number, breed, age, gender and health status of fish (ie saltwater, freshwater), at will. In addition, one could psychically perceive messages conveyed in the behaviors (ie voice, chemical output) of fish, at will. Furthermore, one could psychically project thoughts and/or emotions onto fish, read psychic imprints from them and/or share their fish, at will. One could also psychically compel fish to do one's bidding, by touch, word or thought. One could even psychically adapt mind and/or body to reproduce the same behaviors and chemical signals as those of fish, at will.
Friday Manipulation

## Description

This is the ability to psychically control indicators of a Friday.

## Uses/Applications (Pros)

One with this ability can psychically accelerate or decelerate the passage of time on Fridays, at will. In addition, one can psychically stop or reverse the passage of time on Fridays, at will. Furthermore, one could psychically loop the passage of time on Fridays, at will. One could also psychically target temporal fields around specific objects/subjects, to manipulate speed (including healing and aging processes) on Fridays, at will. One could even, in some cases, psychically transport oneself and/or others to past or future Fridays, at will.

## Similar/Related Abilities

* Chronokinesis

* Time Travel
Indigo Form

## Description

This is the ability to have or psychically assume a form that is indigo in color.

## Uses/Applications (Pros)

One with this ability could have or psychically assume the form of an indigo object, at will. In addition, one could have or psychically assume the form of an indigo plant or animal, at will. Furthermore, one could have or psychically assume the form of an indigo humanoid, at will. One could also have or psychically assume the form of an indigo version of a non-indigo object or subject, at will. One could even psychically psychically assume a form composed of an indigo-colored substance and/or energy, at will.
Inaudibility

## Also Known As

* No Volume Effect

* Noiselessness

* Silence Effect/Silence

* Soundlessness

## Description

This is the ability to psychically render oneself unheard in the sound spectrum.

## Uses/Applications (Pros)

One with this ability could psychically shift their body out of phase with sound and vibration, thus becoming inaudible, at will. In addition, one could physically or psychically draw ambient sound into their body, thus becoming inaudible, at will. Furthermore, one could psychically render other matter silent, by touch or close proximity, at will. One could also psychically render oneself inaudible to assist with hiding or sneaking, at will. One could even psychically render oneself soundless to withstand vibration and/or sound-based attacks, at will.

## Weaknesses/Limitations (Cons)

Depending on the means by which the user renders himself inaudible (and whether or not certain adaptations are present), it is possible that using this power may simultaneously render the user deaf.

## Similar/Related Abilities

* Quiescence

* Silence Inducing
Heart Perception

## Also Known As

* Cardiac Awareness/Cardiac Detection/Cardiac Perception/Cardiac Recognition/Cardiac Sense/Cardiac Sensing

* Cardiognosis

* Heart Awareness/Heart Detection/Heart Recognition/Heart Sense/Heart Sensing

* Heart Reading/Heart-Reading/Heartreading

## Description

This is the ability to psychically perceive hearts and related phenomena.
Heat Generation

## Also Known As

* Heat Emanation/Heat Emission/Heat Projection/Heating

## Description

This is the ability to physically or psychically generate thermal energy.

## Uses/Applications (Pros)

One with this ability could physically or psychically heat/burn matter, at will. In addition, one could physically or psychically heat/burn matter by touch, at will. Furthermore, one could project heat bolts, at will. One could also physically or psychically project heat blasts or beams/rays from the hands, feet, eyes, mouth or perhaps any open skin, at will. One could even physically or psychically project an aura or field of warmth/heat, at will.

## Similar/Related Abilities

* Heat Manipulation

* Thermokinesis
Hyperbounce

## Also Known As

* Bouncing Body/Bouncing Form/Bouncing

* Hyper Bounce/Hyper-Bounce

* Hyper Bouncing/Hyper-Bouncing/Hyperbouncing

* Super Bounce/Super-Bounce/Superbounce

* Super Bouncing/Super-Bouncing/Superbouncing

* Superhuman Bounce/Superhuman Bouncing

## Description

This is the ability to rebound from physical impact with force and springiness beyond human norms.

## Uses/Applications (Pros)

One with this ability can bounce for transportation, as a supplement (or alternative) to walking, running, jumping, etc, at will. In addition, one can withstand impact damage from falls, projectiles, weapons and strikes in combat by instead harmlessly rebounding. Furthermore, one can use rebounding momentum to enhance the force of strikes in combat. One can also use sufficient impact to launch into an erratic ricochet, to damage property and foes alike. One can even withstand muscle/tendon/joint-based wear by harmlessly rebounding.

## Similar/Related Abilities

* Hyperelasticity-

* Hyperinflation- Often, Inflaters are capable of using their expanded body to bounce around for transportation or combat.
Hysteresis

## Also Known As

* Delay Inducing/Delay Effect

* Effect Delay/Effect Stalling

* Lag Inducing/Lag Effect/Lagging Effect/Lagging

* Stalling Effect/Stalling

* Wait Inducing/Waiting Game Effect/Waiting Effect

## Description

This is the ability to psychically cause a quantum-mechanical lag in time between cause and effect.

## Uses/Applications (Pros)

One with this ability could psychically cause a gun to go off seconds, minutes or hours after the trigger is pulled. In addition, one could psychically cause a bomb to go off after the detonator is pushed (or delay an explosion after methane has been introduced to a flame). Furthermore, one could psychically delay the reflexes of foes. One could also delay the onset of pain after sustaining an injury. One could even psychically delay the spread of a poison or disease, to give oneself time to apply an antidote or medicine.
Hyperinflation

## Also Known As

* Inflating Effect/Inflating/Inflation Effect/Inflation

* Superhuman Inflating/Superhuman Inflation

## Description

This is the ability to expand and distend the body beyond human norms.

## Uses/Applications (Pros)

One with this ability could inflate the body as a mode of transportation (ie rolling, bouncing, floating in water), at will. In addition, one could inflate the body by inhaling gases or liquid to be exhaled for practical use (ie inflate with water to combat fires), at will. Furthermore, one could inflate the body to engage foes in combat (ie bounce into foes, roll over them), at will. One could also inflate the body for defense of self and others (ie cushion a fall, act as an airbag in a crash), at will. One could even inflate individual parts or areas of the body, at will.

## Similar/Related Abilities

* Hyperbounce- Often, Bouncers are capable of expanding their bodies for maximum bouncing mobility and force.

* Hyperelasticity-

* Rollout- If an Inflater's expanded form is rounded, they may be able to maneuver with a quick rolling motion for transportation and combat.
Incubus Form

## Description

This is the ability to have or psychically assume the form of an Incubus.

## Uses/Applications (Pros)

One with this ability could have or psychically assume an intangible spiritual form. In addition, one could access an enhanced physique, as well as perhaps a powerful set of wings, fangs, claws, horns and/or a tail. Furthermore, one could psychically alter the body to assume a new form (ie matching any standard of beauty, hiding/revealing demonic traits and, in some cases, becoming a Succubus). One could also psychically access a supernatural charisma, as well as perceive sexual thoughts. One could even psychically instill sexual thoughts, as well as feed on sexual energy for sustenance and/or power.
Hirudinal Communication

## Also Known As

* Hirudinal Omnilingualism

* Leechspeak

## Description

This is the ability to physically and/or psychically perceive, communicate with and/or command leech species.

## Uses/Applications (Pros)

One with this ability can psychically identify the presence, location, motions, number, breed, age, gender and health status of leeches, at will. In addition, one could psychically perceive messages conveyed in the behaviors (ie chemical output) of leeches, at will. Furthermore, one could psychically project thoughts and/or emotions onto leeches, read psychic imprints from them and/or share their senses, at will. One could also psychically compel leeches to do one's bidding, by touch, word or thought. One could even psychically adapt mind and/or body to reproduce the same behaviors and chemical signals as those of leeches, at will.
Hypnokinesis

## Also Known As

* Narcokinesis

* Sleep Control/Sleep Manipulation

* Somnikinesis/Somnokinesis

## Description

This is the ability to psychically manipulate sleep and related phenomena.

## Uses/Applications (Pros)

One with this ability could psychically induce sleep or waking, at will. In addition, one could psychically control the length and depth of sleep (ie sleep paralysis), at will. Furthermore, one could psychically prevent or negate sleep (ie Insomnia Inducing), at will. One can also psychically control patterns of sleep and waking, at will. One can even psychically induce and control feelings of sleepiness, drowsiness and wakefulness, at will.
Hyperjump

## Also Known As

* Frog Jump/Frog-Jump/Frogjumping

* Hyper-Jump/Hyper-Jumping

* Hyper-Leap/Hyper-Leaping

* Hyperjumping

* Hyperleaping

* Jump/Jumping

* Kangaroo Effect

* Leap/Leaping

* Leap-Frog Effect/Leapfrog Effect/Leapfrogging

## Description

This is the ability to leap with distance and physical power beyond human norms.

## Uses/Applications (Pros)

One with this ability can leap farther to help pursue targets (or escape pursuit), at will. In addition, one can jump higher as a supplement (or alternative) to climbing, at will. Furthermore, one can jump farther to overcome spaces that normally require bridges, at will. One can also hop with greater force to propel oneself in combat, at will. One can even leap higher to avoid lower-level obstacles or ground-level dangers, at will.

## Similar/Related Abilities

* Double Jump- Some Hyper-Jumpers are able not only to make individually long leaps, but to combine two successive leaps for even greater distance.

* Hyperkick- If the user's jumping is borne of powerful legs, rather than psychic power, then it is almost certain that they can also kick with tremendous force.

* Multiple Jump- Some Hyper-Jumpers are able not only to make individually long leaps, but to combine two, three or more successive leaps for even greater distance.

* Triple Jump- Some Hyper-Jumpers are able not only to make individually long leaps, but to combine three successive leaps for even greater distance.
Hyperkick

## Also Known As

* Hyper Kick/Hyper-Kick

* Hyper Kicking/Hyper-Kicking/Hyperkicking

* Kicking

## Description

This is the ability to kick with physical power beyond human norms.

## Uses/Applications (Pros)

One with this ability can kick with enough strength to knock back pursuers or foes in combat, at will. In addition, one can kick with enough power to knock down barriers (ie doors, walls) or go through them, at will. Furthermore, one can kick with enough force to disable support structures of target buildings, at will. One could also kick hard enough to launch large, heavy objects (ie large rocks, chunks of debris, vehicles) as projectiles, at will. One could even kick hard enough to supplement power in jumping, swimming or the like, at will.
Immobilization

## Also Known As

* Immobility Effect/Immobility Inducing/Immobilizing Effect/Immobilizing

* Mobility Negation/Motion Negation/Motion Prevention/Movement Negation/Movement Prevention

* Transfixing Effect/Transfixing/Transfixion Effect/Transfixion

## Description

This is the ability to psychically render targets immobile.

## Uses/Applications (Pros)

One with this ability could psychically immobilize subjects to keep them from pursuing (or escaping pursuit), at will. In addition, one could psychically immobilize projectiles, debris and the like, to keep them from making damaging impact, at will. Furthermore, one could psychically immobilize targets (ie buildings), to render them also sturdy and immovable, at will. One could also psychically render systems immobile to make motion within them difficult or impossible (ie immobilize water to hinder swimming, immobilize air to hinder flight or breathing), at will. One could even psychically immobilize oneself to reduce the momentum of a fall, a crash, or the like, at will.
Immortality

## Also Known As

* Athanasia

* Biological Perpetuity

* Death Immunity

* Deathlessness

* Endless Life/Endless Lifespan

* Eternal Life/Eternal Lifespan

* Everlasting Life

* Immortal Life/Immortal Lifespan

* Unending Life/Unending Lifespan

## Description

This is the ability to withstand factors which would, under normal circumstances, cause death.

## Uses/Applications (Pros)

One with this ability has potential to live an indefinitely long lifespan. In addition, one could withstand dying from suffocation, drowning, dehydration or starvation. Furthermore, one could withstand dying from normally-lethal blood loss, system/organ damage or system/organ failure (ie dismemberment, burning, acids, poisons/toxins, pathogens). One could also, in some cases, regenerate quickly and/or completely, after any of the above modes of death (ie age, deprivation, damage) has killed the body. One could even, in some cases, psychically attract lost bodily tissue to reassemble and rejuvenate, using the spirit within oneself as a sort of beacon.

## Similar/Related Abilities

* Agelessness

* Disassociated Vitality

* Longevity

* Rapid Regeneration
Hyanthropy

## Also Known As

* Boar Therianthropy/Porcine Therianthropy/Swine Therianthropy

* Hyanthrope Mimicry/Hyanthrope Form

* Hyanthropic Effect/Hyanthropic Force/Hyanthropic Power/Hyanthropism

* Hyanthropic Form/Hyanthropic Mimicry

* Hyanthropic Shapeshifting/Hyanthropic Transformation

* Wereboar Form/Wereboar Mimicry

## Description

This is the ability to supernaturally assume the form of a boar and/or a wereboar.

## Uses/Applications (Pros)

One with this ability could psychically assume the form of a boar, often via the power of the full moon. In addition, one could psychically assume the anthropomorphic form of a boar (a wereboar), often via the power of the full moon. Furthermore, one could perhaps psychically assume traits of a boar, at will. One could also psychically assume a form that combines traits from various breeds of boar, at will. One could even transmit this supernatural ability by a bite, a scratch or the like, at will.

## Weaknesses/Limitations (Cons)

As defined under Therianthropy, with the addition that certain objects, subjects or situations specifically relevant to boars (ie mud, foods that boars eat) may also provoke involuntary emergence of boar traits.
The Adventures of Joe

***The Adventures of Joe*** was a comic created by Joe, the creator of the *Catching the G-Man* webcomic. It had featured on his site under "Extra Comics".

## Issues

* Episode 1, Part 1: Jeff's Demise
* Episode 1, Part 2: Jeff's Demise
* Episode 2: Exploring the Physics of HL2
* Episode 3: Fishing for Luck
* Episode 4: Exploring the A.I of HL2
* Episode 5: Better Drunk then Never
* Episode 6: For Sale *(unavailable)*
Hormokinesis

## Also Known As

* Hormonal Control/Hormonal Manipulation

* Hormone Control/Hormone Manipulation

## Description

This is the ability to psychically generate and/or manipulate hormones.

## Uses/Applications (Pros)

One with this ability can psychically manipulate hormone release to regulate growth and development, at will. In addition, one can psychically manipulate hormone release to regulate respiration and metabolism, at will. Furthermore, one can psychically manipulate hormone release to regulate hunger cravings and the circadian rhythm, at will. One can also psychically psychically manipulate hormone release to regulate sexual and reproductive functions. One can even psychically convert one type of hormone into another, at will.
Imperceptibility

## Also Known As

* Detection Evasion

* Imperceptible Presence

* Indiscernibility/Indiscernible Presence

* Perception Evasion

* Sense Evasion/Sensory Evasion

* Undetectable Presence/Undetectability

## Description

This is the ability to psychically render oneself unavailable to the physical senses.

## Uses/Applications (Pros)

One with this ability can psychically render oneself invisible to the naked eye, at will. In addition, one can psychically render oneself impalpable to the sense of touch (as well as rendering oneself intangible to pass through physical matter), at will. Furthermore, one can psychically render oneself inaudible to mortal hearing, at will. One can also psychically render oneself inodorous to mortal sense of smell, at will. One can even psychically render oneself undetectable to mortal sense of taste, pain, heat, vibration, etc, at will.
Hymenopteran Communication

## Also Known As

* Hymenopteran Omnilingualism

* Hymenopteropathy

## Description

This is the ability to physically and/or psychically perceive, communicate with and/or command hymenopteran species.

## Uses/Applications (Pros)

One with this ability can psychically identify the presence, location, motions, number, breed, age, gender and health status of hymenopterans (ie ants, bees, wasps, sawflies), at will. In addition, one could psychically perceive messages conveyed in the behaviors (ie chemical output) of hymenopterans, at will. Furthermore, one could psychically project thoughts and/or emotions onto hymenopterans, read psychic imprints from them and/or share their senses, at will. One could also psychically compel hymenopterans to do one's bidding, by touch, word or thought. One could even psychically adapt mind and/or body to reproduce the same behaviors and chemical signals as those of hymenopterans, at will.
Hyperdigging

## Also Known As

* Burrowing/Digging/Tunneling

* Hyper Burrowing/Hyper-Burrowing/Hyperburrowing

* Hyper Digging/Hyper-Digging

* Hyper Tunneling/Hyper-Tunneling/Hypertunneling

## Description

This is the ability to burrow into a surface with power, speed and skill beyond human norms.

## Uses/Applications (Pros)

One with this ability can quickly dig burrows suited for holding belongings for oneself (or hiding the belongings of others), at will. In addition, one can quickly dig pits suited to entrap foes (or prey), at will. Furthermore, one can quickly dig burrows suited for shelter, at will. One can also quickly dig tunnels as a mode of transportation (ie protection from environmental extremes above-ground, bypass walls, etc), at will. One can even quickly tunnel beneath structures (ie vehicles, buildings) to undermine their integrity and perhaps sink them, at will.

## Similar/Related Abilities

* Terrene Adaptation-
Huldrefolk Form

## Also Known As

* Huldra Form/Huldra Mimicry

* Huldrefolk Mimicry

* Huldrekarl Form/Huldrekarl Mimicry

## Description

This is the ability to have or psychically assume the form of Huldrefolk.

## Uses/Applications (Pros)

One with this ability could have or psychically assume a wooden hollow in the back. In addition, one could have or psychically assume a tail like that of a fox.
Heat-Light Conversion

## Also Known As

* Heat-Light Energy Transformation/Heat-Light Energy Transforming/Heat-to-Light Energy Transformation/Heat-to-Light Energy Transforming

* Heat-Light Energy Transducing/Heat-Light Energy Transduction/Heat-to-Light Energy Transducing/Heat-to-Light Energy Transduction

* Heat-Light Transducing/Heat-Light Transduction/Heat-to-Light Transducing/Heat-to-Light Transduction

## Description

This is the ability to physically or psychically change heat energy into or from light energy.
Healing

## Also Known As

* Healing Effect

* Health Inducing/Health Restoration

* Recovery Effect/Recovery Inducing

* Remedy Effect/Remedy Inducing

* Restoration Effect/Restoration/Restoration Inducing/Restorative Effect

* Rx Effect/℞ Effect

* Wellness Effect/Wellness Inducing

## Description

This is the ability to psychically cause the body to recover from illness and/or injury.

## Uses/Applications (Pros)

One with this ability could psychically cause the body of a subject to recover from damage, by touch, word or thought. In addition, one could psychically impart life-force, to boost recovery from damage, at will. Furthermore, one could psychically boost the immunity of ill subjects, to help them recover from pathogens (ie bacteria, viruses) and toxins (ie poison, venom), at will. One could also psychically boost the speed with subjects recover from fatigue and pain, as well as inflammation (ie infection, allergies), at will. One could even psychically correct scarring and deformities (ie regrow lost body parts from stumps), at will.

## Similar/Related Abilities

* Degeneration- The direct opposite counterpart, wherein healing is hindered or undone.

* Rapid Regeneration- Healing that only works on the user.

* Vitakinesis-
Height/Length Shifting

## Also Known As

* Height Shifting

* Length Shifting

## Description

This is the ability to psychically alter the height and/or length of one's physical form.

## Uses/Applications (Pros)

One with this ability can psychically elongate or truncate one's body, proportionately, for aesthetic or cosmetic purposes (ie disguise, personal preference), at will. In addition, one can psychically elongate one's arms to reach a target just out of range, at will. Furthermore, one can psychically lengthen one's neck, to get a clearer view over a high wall or a packed crowd, at will. One can also psychically lengthen one's legs, to help cover distance like built-in stilts. One can even psychically elongate or truncate body parts to assist in combat, at will.
Hyperbite

## Also Known As

* Bite/Biting

* Chew/Chewing

* Hyper-Bite/Hyper-Biting

* Hyper-Chew/Hyper-Chewing

* Hyperchew/Hyperchewing

* Superhuman Bite/Superhuman Biting

* Superhuman Chewing

## Description

This is the ability to bite with physical power beyond human norms.

## Uses/Applications (Pros)

One with this ability could chew through food with force and efficiency beyond human norms, at will. In addition, one could bite targets to hold them with gripping force beyond human norms, at will. Furthermore, one could bite with enough force to tear through flesh, bone, digits, limbs and the like, at will. One could also bite with enough power to deform or destroy enemy property, at will. One could even bite with enough strength to easily overcome bindings (ie ropes, chains, cuffs), as well as barriers (ie doors, cages, armor), at will.
Hidrokinesis

## Also Known As

* Perspiration Control/Perspiration Manipulation

* Sudokinesis/Sudorokinesis

* Sweat Control/Sweat Manipulation

## Description

This is the ability to psychically control perspiration.

## Uses/Applications (Pros)

One with this ability could psychically induce or amplify perspiration, at will. In addition, one could psychically suppress or negate perspiration, at will. Furthermore, one could psychically affect sweat (and/or sweat glands), as though by Telekinesis, at will. One could also psychically alter the properties (ie odor, temperature, phase) of sweat, at will. One can even psychically shape sweat into tools and constructs, at will.
Hyenanthropy

## Also Known As

* Hyena Therianthropy

* Hyenanthrope Mimicry/Hyenanthrope Form

* Hyenanthropic Effect/Hyenanthropic Force/Hyenanthropic Power/Hyenanthropism

* Hyenanthropic Form/Hyenanthropic Mimicry

* Hyenanthropic Shapeshifting/Hyenanthropic Transformation

* Werehyena Form/Werehyena Mimicry

## Description

This is the ability to supernaturally assume the form of a hyena and/or a werehyena.

## Uses/Applications (Pros)

One with this ability could psychically assume the form of a hyena, often via the power of the full moon. In addition, one could psychically assume the anthropomorphic form of a hyena (a werehyena), often via the power of the full moon. Furthermore, one could perhaps psychically assume traits of a hyena, at will. One could also psychically assume a form that combines traits from various breeds of hyena, at will. One could even transmit this supernatural ability by a bite, a scratch or the like, at will.

## Weaknesses/Limitations (Cons)

As defined under Therianthropy, with the addition that certain objects, subjects or situations specifically relevant to hyenas (ie having a laughing fit, raw meat, lions) may also provoke involuntary emergence of hyena traits.
Heliokinesis

## Also Known As

* Solakinesis

* Solar Control/Solar Manipulation

* Solar Energy Control/Solar Energy Manipulation

## Description

This is the ability to generate and manipulate solar energy and related phenomena.

## Uses/Applications (Pros)

One with this ability could psychically generate solar energy, at will. In addition, one could psychically project blasts or beams/rays of solar energy, at will. Furthermore, one could psychically imbue solar energy into (or extract it from) the surrounding environment, at will. One could also psychically shape solar energy into tools and constructs, at will. One could even psychically tap the sun's supernatural properties, at will.

## Similar/Related Abilities

* Menekinesis

* Solar Energy Generation
Electricity Generation

**Chance/Likelihood** | Common

## Also Known As

* Electric Charging/Electric Discharge/Electric Emanation/Electric Emission/Electric Exudation/Electric Projection/Electric Shocking

* Electrical Charging/Electrical Discharge/Electrical Emanation/Electrical Emission/Electrical Exudation/Electrical Generation/Electrical Projection

* Electricity Discharge/Electricity Emanation/Electricity Emission/Electricity Exudation/Electricity Projection

* Charging/Electrocution/Shocking/Zapping (depending on the use)

* Electrogenesis

## Description

This is the ability to physically produce or psychically form electrical energy.

## Uses/Applications (Pros)

One with this ability can produce static electricity, at will. In addition, one can generate electricity sufficient to light a dark/dimly-lit area, at will. Furthermore, one can project electricity to power (or overload) electronic devices, at will. One can also generate electricity sufficient to zap objects or electrocute subjects (ie defibrillating a stopped heart), at will. One can even channel electricity through metal conductors, by touch, at will.

## Similar/Related Abilities

* Electrical Form-

* Electrokinesis-
Heat Absorption

## Also Known As

* Heat Draining

* Heat Theft

* Thermal Absorption

* Thermal Draining

## Description

This is the ability to physically or psychically draw thermal energy into the body.

## Uses/Applications (Pros)

One with this ability can draw thermal energy into oneself to maintain comfortable body temperature, at will. In addition, one can draw thermal energy into oneself to counteract fires, as well as cool or freeze targets (or the surrounding area), at will. Furthermore, one can draw thermal energy into oneself to counteract the physical effects (burning, dehydration), mental effects (ie disorientation from heat stroke) or magical effects (dragon fire, hellfire) of thermal powers and phenomena, at will. One could also convert absorbed heat into energy or power, at will. One could even repurpose absorbed heat for their own thermal attacks, at will.

## Similar/Related Abilities

* Heat Conduction

* Heat Generation
Hyalokinesis

## Also Known As

* Glass Control/Glass Manipulation

* Vitreokinesis/Vitrikinesis/Vitrokinesis

## Description

This is the ability to psychically manipulate glass.

## Uses/Applications (Pros)

One with this ability can levitate and move pieces of any type of glass, at will. In addition, one can control the texture, sharpness, density, reflection, refraction and other physical properties of glass, at will. Furthermore, one can reshape glass into constructs such as barriers, weapons and armor, at will. One can also break or mend any object or structure made of glass, at will. One can even convert sand into glass, or glass back into sand, at will.

## Weaknesses/Limitations (Cons)

* This ability may not affect non-silicate transparent materials, for example sapphire crystal.
Imprinting

## Also Known As

* Ghost Writing/Ghost-Writing/Ghostwriting

* Inscribing/Inscription

* Psionic Impression/Psychic Impression

* Psionic Inscribing/Psionic Inscription/Psychic Inscribing/Psychic Inscription

* Psionic Scribing/Psychic Scribing/Scribe Effect/Scribing Effect/Scribing

* Psionic Writing/Psychic Writing

* Text Manifestation/Word Manifestation/Writing Manifestation

## Description

This is the ability to psychically produce text and/or images on a physical surface.
Light Generation

## Also Known As

* Light Discharge/Light Emanation/Light Emission/Light Exudation/Light Projection

* Luminogenesis/Lumogenesis

* Photogenesis

* Photopoeia

## Description

This is the ability to physically produce or psychically form light.

## Uses/Applications (Pros)

One with this ability could attract light particles, thus generating areas of brightness, at will. In addition, one could amplify light particles, thus generating areas of brightness, at will. Furthermore, one could physically or psychically produce light particles (or those which amplify light), at will. One could also, in some cases, psychically convert positive emotions or phenomena into physical manifestations of brightness, at will. One could even, in some cases, psychically manifest supernatural light from other planes of existence, at will.

## Similar/Related Abilities

* Luminescence- A version of this ability, using oneself as the source of light.

* Photokinesis- The ability to psychically control light and related phenomena.
Labyrinthine Mind

## Also Known As

* Mental Labyrinth Effect/Mental Labyrinth Evocation/Mental Labyrinth Invocation/Mental Labyrinth Manifestation/Mental Labyrinth

* Mental Maze Effect/Mental Maze Evocation/Mental Maze Invocation/Mental Maze Manifestation/Mental Maze

* Mind Maze Effect/Mind Maze Evocation/Mind Maze Invocation/Mind Maze Manifestation/Mind Maze

* Psychic Labyrinth Effect/Psychic Labyrinth Evocation/Psychic Labyrinth Invocation/Psychic Labyrinth Manifestation/Psychic Labyrinth

* Psychic Maze Effect/Psychic Maze Evocation/Psychic Maze Invocation/Psychic Maze Manifestation/Psychic Maze

## Description

This is the ability to psychically access and/or project an internal mental structure like a complex maze.

## Uses/Applications (Pros)

One with this ability can psychically resist mental interaction, using a mental labyrinth as a personal defense mechanism. In addition, one can psychically organize the mind into a more efficient structure, by using thoughts, ideas, emotions, memories and the like, as the walls of the labyrinth. Furthermore, one could psychically compartmentalize certain types of thoughts (ie dreams, negative thoughts, emotions) in certain parts of the maze, at will. One could also psychically protect others' minds in a similar maze system, at will. One could even psychically trap subjects in a complex mental labyrinth, at will.

## Weaknesses/Limitations (Cons)

* Not all users have an innate personal 'map' of the labyrinth that their mind manifests; if not, they must learn its twists and turns by trial and error, and in doing so, risk themselves being trapped therein
Insect Communication

## Also Known As

* Bug Communication

* Bug Omnilingualism/Insect Omnilingualism

* Bugspeak

* Entomopathy

## Description

This is the ability to physically and/or psychically perceive, communicate with and/or command insect species.

## Uses/Applications (Pros)

One with this ability can psychically identify the presence, location, motions, number, breed, age, gender and health status of insects (ie flies, beetles, grasshoppers, crickets, butterflies, moths, dragonflies, mantises, bees, wasps, ants, larvae), at will. In addition, one could psychically perceive messages conveyed in the behaviors (ie gestures, voice, chemical output) of insects, at will. Furthermore, one could psychically project thoughts and/or emotions onto insects, read psychic imprints from them and/or share their senses, at will. One could also psychically compel insects to do one's bidding, by touch, word or thought. One could even psychically adapt mind and/or body to reproduce the same behaviors and chemical signals as those of insects, at will.
Jolt Inducing

## Also Known As

* Convulsion Effect/Convulsion Inducing

* Jolt Effect/Jolting Effect/Jolting

* Spasm Effect/Spasm Inducing

* Twitch Effect/Twitch Inducing

## Description

This is the ability to cause subjects to experience involuntary muscle spasms.

## Uses/Applications (Pros)

One with this ability can psychically cause restlessness in the muscles (ie tossing and turning in sleeping subjects), at will. In addition, one can psychically cause muscle spasms (ie charlie horses), at will. Furthermore, one can psychically cause symptoms of Parkinson’s disease (ie involuntary tremors) and/or epilepsy (violent involuntary convulsions), at will. One could also psychically exaggerate motion in an ally to help them avoid being restrained (or in foes, to make them hurt themselves), at will. One can even psychically disrupt certain neural or muscle-based abilities.
Invisibility

## Also Known As

* Disappearance/Disappearing Effect/Disappearing

* Fading Effect/Fading

* Vanishing Effect/Vanishing

## Description

Psychically render oneself inaccessible to visual contact.

## Uses/Applications (Pros)

One with this ability could psychically shift their body out of phase with the light spectrum, thus becoming unseen, at will. In addition, one can often psychically render other matter (ie clothing, people) invisible, by touch or close proximity, at will. Furthermore, one can psychically vanish from sight to hide from potential pursuers, or ambush potential targets, at will. One can also psychically disappear from sight to aid in combat (ie avoiding strikes), at will. One can even psychically fade from view to withstand light-based attacks, at will.

## Similar/Related Abilities

* Lightless Vision- An underrated, yet crucial (and fortunately common) adaptation for users with the power of Invisibility.
Innate Intelligence

## Also Known As

* Autointellect/Autointelligence/Autoknowledge

* Encyclopedic Knowledge

* Inherent Intellect/Inherent Intelligence

* Innate Intellect

* Inherent Knowledge/Innate Knowledge

* Repertoire of Knowledge

## Description

This is the ability to psychically access a level of knowledge and intellect present from birth.

## Uses/Applications (Pros)

One with this ability could psychically access innate academic knowledge (ie philosophy, language, mathematics, sciences), at will. In addition, one could psychically access innate knowledge of applied fields (ie business, politics, culture, theology), at will. Furthermore, one could psychically access innate knowledge of physical skills (ie athletics, combat, weaponry), at will. One could also
Karma Transfer

## Also Known As

* Karma Transference

* Karmic Transfer/Karmic Transference

## Description

This is the ability to psychically redistribute karmic outcomes.

## Uses/Applications (Pros)

One with this ability can psychically draw good karma away from karma-positive people, at will. In addition, one can psychically draw bad karma away from karma-negative people, at will. Furthermore, one can psychically bestow bad karma on karma-positive people, at will. One can also psychically bestow good karma on karma-negative people, at will. One can even psychically render oneself karma-positive by discarding negative karma from oneself onto others, and/or assuming good karma from others for oneself, at will.
Jamais Vécu

## Also Known As

* Jamais Vecu Inducing/Jamais Vecu

* Jamais Vécu Inducing

## Description

This is the ability to psychically cause the sensation of having never encountered an experience before.

## Uses/Applications (Pros)

One with this ability could psychically cause subjects to feel as though they have never experienced a given idea or event before (even if they have). In addition, one can psychically
Life Support

## Also Known As

* Contained Metabolism

* Life Protection

* Psionic Survival/Psychic Survival

* Self-Sustained Metabolism/Self-Sustaining Metabolism

* Self-Sustaining/Self Sustenance

## Description

This is the ability to survive without depending externally on factors normally considered crucial to life.

## Uses/Applications (Pros)

One with this ability could withstand the effects of hunger (ie hunger pangs, weight loss, starvation) and thirst (ie dehydration), as well as malnutrition. In addition, one could withstand the effects of air deprivation (ie hypoxia, unconsciousness, suffocation). Furthermore, one could withstand the effects of insufficient exercise, as well as fatigue and sleep deprivation. One could also withstand permanent effects of drugs (ie addiction, overdosing), as well as poisons and pathogens (ie bacterial infection, viral contagion). One could even, in some cases, withstand the effects of normally lethal organ damage or blood loss.

## Similar/Related Abilities

* Anaerobic Respiration

* Disassociated Vitality

* Hunger Immunity

* Sleeplessness

* Thirst Immunity
Light Perception

## Also Known As

* Lidar Sense/Lidar Sensing

* Light Detection/Light Sense/Light Sensing

* Photoception/Photoreception

## Description

This is the ability to physically and/or psychically sense the presence and properties of light.

## Uses/Applications (Pros)

One with this ability can physically and/or perceive the source, presence and nature of light (ie its occurrence as a particle or wave), at will. In addition, one could physically or psychically perceive the wavelength of light (from infrared to visible color to ultraviolet), at will. Furthermore, one can physically or psychically perceive the amplitude (intensity) of light, at will. One can physically or psychically perceive disruptions or other changes to the flow of light (ie reflection, refraction, presence of obstacles). One could even physically or psychically access a wider range of perception in the presence of light (perceiving all that the light touches in a given radius).
Flight Manipulation

## Description

This is the ability to psychically control the velocity of matter moving through the air.

## Uses/Applications (Pros)

One with this ability could psychically suspend targets mid-air, at will. In addition, one could psychically propel targets in flight, at will. Furthermore, one could psychically control the directional motion of a target in flight, at will. One could also psychically control the speed of a target in flight, at will. One could even psychically
Ionic Manipulation

## Also Known As

* Ion Control/Ion Manipulation

* Ionic Control

## Description

This is the ability to psychically control ions and the process by which ions are formed.

## Uses/Applications (Pros)

One with this ability can psychically add or remove electrons from atoms or molecules, to generate anions (negatively-charged ions), cations (positively-charged ions) and/or other types of ions, at will. In addition, one can psychically convert one type of ion into another, at will. Furthermore, one can psychically manipulate ambient ions, as though by Telekinesis, at will. One could also psychically project blasts or beams/rays of ions, at will. One could even psychically shape various ions into tools and constructs, at will.
Laughter Inducing

## Also Known As

* Laugh Inducing

* Laughing Effect

## Description

This is the ability to psychically cause subjects to laugh.

## Uses/Applications (Pros)

One with this ability can psychically make subjects laugh, with no actual regard to employing humor, by touch, word or thought. In addition, one could psychically cause a subject to imagine a funny thought or recall a funny memory, to make them laugh, at will. Furthermore, one could psychically activate ticklish areas of the body, at will. One could also psychically activate body parts involved in laughter (ie jaws, diaphragm, lungs, larynx), at will. One could even physically or psychically release a chemical that causes laughter, at will.

## Similar/Related Abilities

* Happiness Inducing

* Lamentation Inducing
Invertebrate Communication

## Description

This is the ability to physically and/or psychically perceive, communicate with and/or command invertebrate species.

## Uses/Applications (Pros)

One with this ability can psychically identify the presence, location, motions, number, breed, age, gender and health status of invertebrates (ie annelids, arthropods, molluscs, cnidarians), at will. In addition, one could psychically perceive messages conveyed in the behaviors (ie gestures, voice, chemical output) of invertebrates, at will. Furthermore, one could psychically project thoughts and/or emotions onto invertebrates, read psychic imprints from them and/or share their senses, at will. One could also psychically compel invertebrates to do one's bidding, by touch, word or thought. One could even psychically adapt mind and/or body to reproduce the same behaviors and chemical signals as those of invertebrates, at will.
Inertia Manipulation

## Description

The user has the ability to manipulate inertia, the tendency of matter to resist all changes in its velocity.

## Uses/Applications (Pros)

One with this ability could psychically increase a target's inertia, making said target more difficult to set in motion, to change its direction of motion or to stop its motion. In addition, one could psychically decrease a target's inertia, making said target easier to set in motion, change the direction of its motion or stop its motion. Furthermore, one could psychically manipulate one's own inertia, relative to one's surroundings. As such, one could increase the inertia of one's attacks, making them harder to deflect or resist. One could even alter one's inertia to avoid maximum damage from foe's attacks or from a high fall, and the like.
Levitation

## Also Known As

* Floating

* Hovering

* Levitating

* Transvection

## Description

This is the ability to psychically cause oneself and/or other matter to float mid-air.

## Uses/Applications (Pros)

One with this ability can psychically suspend oneself in mid-air to avoid contact with the ground, for comfort (in lieu of standing or walking), at will. In addition, one could psychically suspend oneself in mid-air to avoid danger on the ground (ie a pressure-sensitive floor, which could trigger an alarm), at will. Furthermore, one could psychically suspend oneself in mid-air to float to a higher position (in a horizontal, vertical, lateral or diagonal direction, etc), at will. One could also psychically suspend oneself in mid-air to prevent or slow a fall, at will. One could even psychically suspend other subjects and/or objects in midair, and perhaps direct their flotation, at will.

## Similar/Related Abilities

* Flight- This ability is often faster and more maneuverable in every direction than Levitation.

* Gravitation- The exact opposite of this ability.
Life-Force Blast

## Also Known As

* Life Blast Generation/Life Blast Projection/Life Blast/Life Blasts

* Life Burst Generation/Life Burst Projection/Life Burst/Life Bursts

* Life-Force Blast Generation/Life-Force Blast Projection/Life-Force Blasts

* Life-Force Burst Generation/Life-Force Burst Projection/Life-Force Burst/Life-Force Bursts
January Personification

## Also Known As

* January Avatarism/January Embodiment/January Incarnation

## Description

This is the ability to serve as the physical embodiment of the concept of January.

## Uses/Applications (Pros)

One with this ability will likely be born (and or die) in January. In addition, one could, in some cases, psychically perceive past, present and/or future events that take place in January. Furthermore, one could psychically perceive, communicate with and/or compel subjects born in January, at will. One could also psychically time travel to past or future Januarys, at will. One could even psychically access abilities during (and based on) holidays in January, at will.
Light-Magnetism Conversion

## Also Known As

* Light-Magnetic Energy Transformation/Light-Magnetic Energy Transforming/Light-to-Magnetic Energy Transformation/Light-to-Magnetic Energy Transforming

* Light-Magnetic Energy Transducing/Light-Magnetic Energy Transduction/Light-to-Magnetic Energy Transducing/Light-to-Magnetic Energy Transduction

* Light-Magnetism Transducing/Light-Magnetism Transduction/Light-to-Magnetism Transducing/Light-to-Magnetism Transduction

## Description

This is the ability to physically or psychically change light energy into or from magnetic energy.