recursal/Fanatic-Fandom huggingface dataset:
Hill-troll

**Hill-troll** is an entity in the «LOTR Reworked» mod for Minecraft.

## Spawning

This mob spawns in the following biomes.

* Western Ettenmoors;
* Angmar;
* Coldfells;
* Angmar Mountains;
* Angmar Forest-tundra;
* Ettenmoors;

## Behaviour

* Hill-troll, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Hill-troll has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Hill-troll can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Hill-troll lives at night and does not spawn during the daytime.
Harad Nomad

**Harad Nomad** is an entity in the «LOTR Reworked» mod for Minecraft.

## Spawning

This mob spawns in the following biomes.

* Desert Hills;
* Near Harad Oasis;
* Half-deserts;
* Great Desert;
* Harad Desert Riverbank;
* Red Desert;

## Behaviour

* Harad Nomad, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Harad Nomad has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Harad Nomad tolerates the scorching sun well and lives comfortably in hot deserts, taking no damage during the daytime.
* Harad Nomad, like most mobs, spawns in the daytime.
Eryn Vorn

**Eryn Vorn** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

* Flowers;
* Hills;
* Clearing;

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Bat;
* Pike;
* Fish;
* Sheep;
* Wild Boar;
* Chicken;
* Deer;
* Aurochs;
* Horse;
* Bear;
* Fox;
* Raccon;
* Wolf;
* Bear;
* Butterfly;
* Rabbit;
* Bird;

## NPC

The following NPCs are spawned in this biome:

* Ranger of the North;
* Gundabad Orc;
* Gundabad Orc Archer;
* Gundabad Warg;
* Gundabad Uruk;
* Gundabad Uruk Archer;

## Conquest

This biome can be conquered by on behalf of the following factions:

* Dúnedain of the North;
* High Elves;
* Angmar;

## Invasions

This biome can be invaded by the following factions:

* Dúnedain of the North;
* Gundabad;
* Angmar;

## Trees

The following kinds of trees grow in this biome:

* Oak;
* Large Oak;
* Birch;
* Large Birch;
* Spruce;
* Red Apple;
* Green Apple;
* Pear;
* Beech;
* Large Beech;
* Chestnut;
* Large Chestnut;
* Fir;
* Pine;
* Aaspberry;
* Giant Aspen;
* Ash;
* Elm;
* Linden;
* Alder;
* Large Alder;
* Huge Alder;
* Poplar;
* Tall Poplar;
* Large Poplar;
* Rowan;

## Structures

The following structures can be encountered in this biome:

* Gundabad Camp;
* Ruined Donedain Tower;
* Ruined House;
* Burnt House;
* Rotten House;
* Ranger Camp;
* One of a kind of ruin;
* One of a kind of ruin;
* Ranger Watchtower;
* One of a kind of ruin;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* North Downs (Neutral faction);
* South Downs (Neutral faction);
* Eryn Vorn (Neutral faction);
* Minas Girithlin (Neutral faction);
* Mistalonde (Neutral faction);
* Tharbad (Neutral faction);
* Argond (Neutral faction);
* Dol Ninden (Neutral faction);
* Fornost (Neutral faction);
* Annúminas (Neutral faction);
* Greenway Crossroads (Neutral faction);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
Khand Warrior

**Khand Warrior** is an entity in the «LOTR Reworked» mod for Minecraft.

## Spawning

This mob spawns in the following biomes.

* Fertile Khand;
* Khand;
* Khand Mountains;
* Khand Foothills;
* Harnennor (invasion);
* Lossarnach (invasion);
* Foothills of the Wind (invasion);
* Pelargir (invasion);
* Ithilien (invasion);
* Imloth Melui (invasion);
* Gondor Woodlands (invasion);
* Rhûn Forest (invasion);
* Gondor (invasion);
* Rhûn (invasion);
* Ithilien Hills (invasion);
* Northern Rhún (invasion);
* Harondor (invasion);
* Mountains of the Wind (invasion);
* Lebennin (invasion);
* Mouths of Entwash (invasion);
* Ithilien Wasteland (invasion);
* Anorien (invasion);
* Mouths of Anduin (invasion);

## Behaviour

* Khand Warrior, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Khand Warrior has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Khand Warrior tolerates the scorching sun well and lives comfortably in hot deserts, taking no damage during the daytime.
* Khand Warrior, like most mobs, spawns in the daytime.
Fangorn (biome)

## Fangorn

**Fangorn** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

* Flowers;
* Hills;
* Rare Forest;

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Bat;
* Pike;
* Fish;
* Sheep;
* Wild Boar;
* Chicken;
* Deer;
* Aurochs;
* Deer;
* Bear;
* Butterfly;
* Rabbit;
* Bird;
* Craban;

## NPC

The following NPCs are spawned in this biome:

* Ent;
* Huorn;

## Conquest

This biome can be conquered by on behalf of the following factions:

* Gundabad;
* Dol Guldur;
* Dunland;
* Isengard;
* Mordor;

## Invasions

This biome is not invaded by any faction.

## Trees

The following kinds of trees grow in this biome:

* Oak;
* Tall Oak;
* Taller Oak;
* Large Oak;
* Fangorn Oak;
* Birch;
* Tall Birch;
* Large Birch;
* Dark Oak;
* Beech;
* Large Beech;
* Fangorn beech;
* Aaspberry;
* Giant Aspen;
* Ash;
* Elm;
* Linden;
* Alder;
* Large Alder;
* Huge Alder;
* Poplar;
* Tall Poplar;
* Large Poplar;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* Derndingle (Fangorn);
* Wellinghall (Fangorn);
* Treebeard's Hill (Fangorn);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
Forochel

**Forochel** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

This biome does not have any distinctive variants in terrain and fauna.

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Polar Fox;
* White Bear;
* Muskox;

## NPC

The following NPCs are spawned in this biome:

* Lossoth Warrior;
* Lossoth Archer;
* Ranger of the North;

## Conquest

This biome can be conquered by on behalf of the following factions:

* Gundabad;
* Angmar;

## Invasions

This biome can be invaded by the following factions:

* Gundabad;
* Angmar;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* Cape of Forochel (Neutral faction);
* South Forochel (Neutral faction);
* East Forochel (Lossoth);
* Bear Island (Neutral faction);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Packed Ice (40.0%; Y: 32-256);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
Khand Mountains

**Khand Mountains** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

* Rare Forest;
* Hills;
* Hills Forest;
* Dead Oak Forest;
* Oak Shrubland;
* Forest;
* Rare Forest;
* Larch Forest;
* Pine Forest;
* Aspen Forest;
* Maple Forest;

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Bat;
* Pike;
* Fish;
* Camel;
* Caracal;
* Butterfly;
* Rabbit;
* Bird;

## NPC

The following NPCs are spawned in this biome:

* Khand Levyman;
* Khand Warrior;
* Khand Archer;
* Khand Kataphrakt;
* Khand Kataphrakt;

## Conquest

This biome can be conquered by on behalf of the following factions:

* Gondor;
* Near Harad;

## Invasions

This biome can be invaded by the following factions:

* Ironfists;

## Trees

All tree species growing in the biome are listed below. If a tree species is only found in a certain variant of the biome, the variant will be listed in parentheses.

* Dead Oak;
* Desert Oak;
* Saxsaul;
* Oak Shrub (oak shrubland);
* Maple (maple forest);
* Large Maple (maple forest);
* Larch (larch forest);
* Pine (pine forest);
* Aaspberry (aspen forest);
* Giant Aspen (aspen forest);

## Structures

The following structures can be encountered in this biome:

* One of a kind of ruin;
* Khand Fortress;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* North Khand Road (Khand);
* Barack-Tulun (Khand);
* Kru-Hul (Khand);
* Ash-Karazh (Khand);
* Kargash (Khand);
* Madbourne (Khand);
* Utkarsh (Khand);
* Tengrisha peak (Neutral faction);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
Easterling Warlord

**Easterling Warlord** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Easterling Warlord, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Easterling Warlord has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Easterling Warlord can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Easterling Warlord, like most mobs, spawns in the daytime.
* Easterling Warlord is a trader of units. This means that the mob is always ready to sell you some of his units, if you pay him enough money and do not have a bad reputation with his faction.

## Hiring

Easterling Warlord sells next units:

* Easterling Clansman: 40 () no pledge, 20 () with pledge; 150.0+ alignment;
* Easterling Warrior: 60 () no pledge, 30 () with pledge; 200.0+ alignment;
* Easterling Archer: 100 () no pledge, 50 () with pledge; 250.0+ alignment;
* Golden Easterling: N/A no pledge, 50 () with pledge; +350.0+ alignment;
* Easterling Fire-thrower: 120 () no pledge, 60 () with pledge; 300.0+ alignment;
* Easterling Banner Bearer: 100 () no pledge, 50 () with pledge; 350.0+ alignment;
Esgaroth Archer

**Esgaroth Archer** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Esgaroth Archer, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Esgaroth Archer has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Esgaroth Archer can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Esgaroth Archer, like most mobs, spawns in the daytime.
Gulfing Baker

**Gulfing Baker** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Gulfing Baker, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Gulfing Baker has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Gulfing Baker can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Gulfing Baker, like most mobs, spawns in the daytime.
* Gulfing Baker is, as it is called nowadays, an individual engaged in entrepreneurial activity. This merchant will not refuse to sell you anything or buy your goods, unless of course you are an enemy of his faction.

## Buys

Gulfing Baker buys next items:

* Wheat: 1 ();
* Sugar: 1 ();
* Egg: 1 ();
* Bucket: 3 ();
* Water Bucket: 4 ();
* Milk: 4 ();
* Lemon: 1 ();
* Banana: 2 ();
* Blueberries: 1 ();
* Blackberries: 1 ();
* Raspberries: 1 ();
* Cranberries: 1 ();
* Elderberries: 1 ();
* Almond: 1 ();
* Olives: 1 ();
* Salt: 10 ();
* Clay Plate: 1 ();

## Sells

Gulfing Baker sells next items:

* Bread: 5 ();
* Olive Bread: 5 ();
* Cake: 12 ();
* Lemon Cake: 12 ();
* Banana Cake: 16 ();
* Berry Pie: 12 ();
* Marchpane: 5 ();
* Chocolate Marchpane: 8 ();
* Marchpane Block: 16 ();
* Stoneware Plate: 2 ();
* Wooden Plate: 2 ();
Dwarf Camp

**Dwarf Camp** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

This biome does not have any distinctive variants in terrain and fauna.

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Bat;
* Pike;
* Fish;
* Sheep;
* Wild Boar;
* Chicken;
* Deer;
* Aurochs;
* Horse;
* Aurochs;
* Kine of Araw;
* Bear;
* Butterfly;
* Rabbit;
* Bird;

## NPC

The following NPCs are spawned in this biome:

* Dwarf;
* Dwarf Miner;
* Dwarf Warrior;
* Dwarf Axe-thrower;

## Conquest

This biome can be conquered by on behalf of the following factions:

* Gundabad;
* Dol Guldur;
* Mordor;
* Rhúdel;
* Blacklocks;

## Invasions

This biome can be invaded by the following factions:

* Gundabad;

## Trees

The following kinds of trees grow in this biome:

* Oak;
* Large Oak;
* Huge Oak;
* Dead Oak;
* Spruce;
* Thin Spruce;
* Dead Spruce;
* Fir;
* Pine;
* Alder;
* Huge Alder;
* Rowan;

## Structures

The following structures can be encountered in this biome:

* Dwarven Tower;
* Dwarven Smithy;
* Erebor Royal Guard Stronghold;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* River Gate (Neutral faction);
* East Bight (Neutral faction);
* Old Rhovanion (Neutral faction);
* Dorwinion Crossroads (Neutral faction);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
Gulfing Stonemason

**Gulfing Stonemason** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Gulfing Stonemason, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Gulfing Stonemason has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Gulfing Stonemason can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Gulfing Stonemason, like most mobs, spawns in the daytime.
* Gulfing Stonemason is, as it is called nowadays, an individual engaged in entrepreneurial activity. This merchant will not refuse to sell you anything or buy your goods, unless of course you are an enemy of his faction.

## Buys

Gulfing Stonemason buys next items:

* Iron Pickaxe: 8 ();
* Stone Pickaxe: 1 ();
* Bronze Pickaxe: 6 ();
* Coal: 1 ();
* Torch: 2 ();
* Bucket: 3 ();
* Water Bucket: 4 ();
* Bread: 2 ();
* Olive Bread: 3 ();
* Steak: 3 ();
* Cooked Mutton: 3 ();
* Cooked Chicken: 3 ();
* Cooked Rabbit: 3 ();
* Cooked Venison: 3 ();
* Cooked Camel: 3 ();
* Kebab: 3 ();

## Sells

Gulfing Stonemason sells next items:

* Haradric Crafting Table: 100 ();
* Stone: 2 ();
* Cobblestone: 1 ();
* Stone Bricks: 2 ();
* Hardened Clay: 4 ();
* Sandstone: 2 ();
* Red Sandstone: 4 ();
* White Sandstone: 6 ();
* Haradric Brick: 3 ();
* Carved Haradric Brick: 2 ();
* Haradric Pillar: 3 ();
* Red Haradric Brick: 6 ();
* Carved Red Haradric Brick: 4 ();
* Red Haradric Pillar: 6 ();
Esgaroth Captain

**Esgaroth Captain** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Esgaroth Captain, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Esgaroth Captain has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Esgaroth Captain can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Esgaroth Captain, like most mobs, spawns in the daytime.
* Esgaroth Captain is a trader of units. This means that the mob is always ready to sell you some of his units, if you pay him enough money and do not have a bad reputation with his faction.

## Hiring

Esgaroth Captain sells next units:

* Dalish Levyman: 40 () no pledge, 20 () with pledge; 100.0+ alignment;
* Esgaroth Soldier: 60 () no pledge, 30 () with pledge; 150.0+ alignment;
* Esgaroth Archer: 100 () no pledge, 50 () with pledge; 200.0+ alignment;
* Esgaroth Banner Bearer: 100 () no pledge, 50 () with pledge; 300.0+ alignment;
Dwarf Commander

**Dwarf Commander** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Dwarf Commander, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Dwarf Commander has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Dwarf Commander can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Dwarf Commander, like most mobs, spawns in the daytime.
* Dwarf Commander is a trader of units. This means that the mob is always ready to sell you some of his units, if you pay him enough money and do not have a bad reputation with his faction.

## Hiring

Dwarf Commander sells next units:

* Dwarf: 40 () no pledge, 20 () with pledge; 200.0+ alignment;
* Dwarf Warrior: N/A no pledge, 30 () with pledge; +250.0+ alignment;
* Dwarf Axe-thrower: N/A no pledge, 50 () with pledge; +300.0+ alignment;
* Dwarf Banner Bearer: N/A no pledge, 50 () with pledge; +400.0+ alignment;
Erebor Royal Guard Captain

**Erebor Royal Guard Captain** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Erebor Royal Guard Captain, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Erebor Royal Guard Captain has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Erebor Royal Guard Captain can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Erebor Royal Guard Captain, like most mobs, spawns in the daytime.
* Erebor Royal Guard Captain is a trader of units. This means that the mob is always ready to sell you some of his units, if you pay him enough money and do not have a bad reputation with his faction.

## Hiring

Erebor Royal Guard Captain sells next units:

* Erebor Royal Guard: N/A no pledge, 30 () with pledge; +250.0+ alignment;
* Erebor Royal Guard Axe-thrower: N/A no pledge, 50 () with pledge; +300.0+ alignment;
* Erebor Royal Guard Banner Bearer: N/A no pledge, 50 () with pledge; +400.0+ alignment;
Iron Hills

**Iron Hills** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

* Forest;
* Rare Forest;

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Bat;
* Pike;
* Fish;
* Sheep;
* Wild Boar;
* Chicken;
* Deer;
* Aurochs;
* Wild Boar;
* Bear;
* Mountain Ram;
* Polar Fox;
* Butterfly;
* Rabbit;
* Bird;

## NPC

The following NPCs are spawned in this biome:

* Dwarf;
* Dwarf Miner;
* Dwarf Warrior;
* Dwarf Axe-thrower;

## Conquest

This biome can be conquered by on behalf of the following factions:

* Gundabad;
* Mordor;
* Rhúdel;
* Blacklocks;

## Invasions

This biome can be invaded by the following factions:

* Gundabad;
* Blacklocks;

## Trees

The following kinds of trees grow in this biome:

* Spruce;
* Mega Spruce;
* Mega Thin Spruce;
* Fir;
* Pine;

## Structures

The following structures can be encountered in this biome:

* Dwarven Tower;
* Dwarven Smithy;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* West Peak (Neutral faction);
* East Peak (Neutral faction);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Iron Ore (20.0%; Y: 0-96);
* Gold Ore (2.0%; Y: 0-48);
* Silver Ore (2.0%; Y: 0-48);
* Glowstone Ore (8.0%; Y: 0-48);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
Golden Easterling

**Golden Easterling** is an entity in the «LOTR Reworked» mod for Minecraft.

## Spawning

This mob spawns in the following biomes.

* Rhúdel Steppe;
* Eryn Garan;
* Rhúdel;
* Pelennor Fields (conquest);
* Harnennor (conquest);
* Emyn Winion (conquest);
* Erebor (conquest);
* Rhún Swamp (conquest);
* Dor-en-Ernil Hills (conquest);
* Northern Wilderland (conquest);
* Pelargir (conquest);
* Dor-en-Ernil (conquest);
* Harondor (conquest);
* Dwarf Camp (conquest);
* Long Marshes (conquest);
* Lebennin (conquest);
* Dorwinion (conquest);
* Iron Hills (conquest);
* East Bight (conquest);
* Gondor (invasion);
* North Red Mountains Foothills (invasion);
* North Red Mountains (invasion);
* Mouths of Entwash (invasion);
* Wilderland (conquest/invasion);
* Lossarnach (conquest/invasion);
* Ithilien (conquest/invasion);
* Dale (conquest/invasion);
* Gondor Woodlands (conquest/invasion);
* Rhûn Forest (conquest/invasion);
* Ithilien Hills (conquest/invasion);
* Anorien (conquest/invasion);
* Imloth Melui (conquest/invasion);
* Rhûn (conquest/invasion);
* Northern Rhún (conquest/invasion);
* Ithilien Wasteland (conquest/invasion);

## Behaviour

* Golden Easterling, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Golden Easterling has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Golden Easterling can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Golden Easterling, like most mobs, spawns in the daytime.
Kanuka Forest

**Kanuka Forest** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

* Flowers;
* Hills;
* Rare Forest;

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Bat;
* Pike;
* Fish;
* Lion;
* Lioness;
* Giraffe;
* Zebra;
* Rhino;
* Gemsbok;
* Crocodile;
* Bird;
* Butterfly;

## Conquest

This biome cannot be conquered on behalf of any faction.

## Invasions

This biome is not invaded by any faction.

## Trees

The following kinds of trees grow in this biome:

* Kanuka;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* Hunters' Haunt (Neutral faction);
* Deep Harad (Neutral faction);
* Upper Floodplains (Neutral faction);
* Hill of the Sun (Neutral faction);
* Nan Harnagorath (Neutral faction);
* Nin Haecharad (Neutral faction);
* Chunha (Neutral faction);
* Ethir Haraduin (Neutral faction);
* Tol Hîth (Neutral faction);
* Taurelondë (Neutral faction);
* Horn of Harad (Neutral faction);
* Town of Bones (Neutral faction);
* Bridge of Haraduin (Neutral faction);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
Gulduril Ore

**Gulduril Ore** is a mineral in the «LOTR Reworked» mod for Minecraft..

## Biomes

The following are all biomes in which you can find this mineral. The Y range is the height from and to which the mineral is found. The chance of ore spawning for each biome is given as a percentage.

* Sea of Núrnen (6.0%; Y: 0-32);
* Angmar (8.0%; Y: 0-32);
* Eastern Desolation (6.0%; Y: 0-32);
* Nurn (6.0%; Y: 0-32);
* Gorgoroth (6.0%; Y: 0-32);
* Morgul Vale (6.0%; Y: 0-32);
* Angmar Mountains (8.0%; Y: 0-32);
* Nurn Marshes (6.0%; Y: 0-32);
* Udûn (6.0%; Y: 0-32);
* Nan Ungol (6.0%; Y: 0-32);
* Mordor Mountains (6.0%; Y: 0-32);
* Dol Guldur (8.0%; Y: 0-32);
* Angmar Forest-tundra (8.0%; Y: 0-32);
* Mordor (6.0%; Y: 0-32);
Ithilien Banner Bearer

**Ithilien Banner Bearer** is an entity in the «LOTR Reworked» mod for Minecraft.

## Spawning

This mob spawns in the following biomes.

* Harondor (invasion);
* Harnennor (invasion);
* Ithilien (invasion);
* Ithilien Wasteland (invasion);
* Ithilien Hills (invasion);

## Behaviour

* Like other banner bearers, Ithilien Banner Bearer always follows his commander and army, inspiring the troops to battle and increasing their combat efficiency. And literally - the damage of warriors within a certain radius increases.
* Ithilien Banner Bearer, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Ithilien Banner Bearer has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Ithilien Banner Bearer can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Ithilien Banner Bearer, like most mobs, spawns in the daytime.
Gondor Ruins Wraith

**Gondor Ruins Wraith** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Gondor Ruins Wraith is not afraid of fire - it does not do any damage to it.
* Gondor Ruins Wraith has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Gondor Ruins Wraith can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Gondor Ruins Wraith, like most mobs, spawns in the daytime.
Khand Chieftain

**Khand Chieftain** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Khand Chieftain, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Khand Chieftain has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Khand Chieftain tolerates the scorching sun well and lives comfortably in hot deserts, taking no damage during the daytime.
* Khand Chieftain, like most mobs, spawns in the daytime.
* Khand Chieftain is a trader of units. This means that the mob is always ready to sell you some of his units, if you pay him enough money and do not have a bad reputation with his faction.

## Hiring

Khand Chieftain sells next units:

* Khand Levyman: 40 () no pledge, 20 () with pledge; 150.0+ alignment;
* Khand Warrior: 60 () no pledge, 30 () with pledge; 200.0+ alignment;
* Khand Archer: 100 () no pledge, 50 () with pledge; 250.0+ alignment;
* Khand Banner Bearer: 100 () no pledge, 50 () with pledge; 350.0+ alignment;
Gulfing Archer

**Gulfing Archer** is an entity in the «LOTR Reworked» mod for Minecraft.

## Spawning

This mob spawns in the following biomes.

* Gulf Forest;
* Gulf of Harad;
* Far Harad Arid Hills (conquest);
* Far Harad Jungle (conquest);
* Far Harad Jungle Edge (conquest);
* Far Harad Arid Grasslands (conquest);
* Far Harad Grasslands (conquest);
* Taurethrim Clearing (conquest);
* Far Harad Jungle Lake (conquest);
* Far Harad Forest (conquest);
* Perdorogwaith (conquest);
* Taur-i-Thorogrim (conquest);
* Harondor (invasion);
* Lebennin (invasion);
* Pelargir (invasion);
* Mouths of Anduin (invasion);

## Behaviour

* Gulfing Archer, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Gulfing Archer has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Gulfing Archer can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Gulfing Archer, like most mobs, spawns in the daytime.
Far Harad Jungle Edge

**Far Harad Jungle Edge** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

* Flowers;
* Hills;

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Bat;
* Pike;
* Fish;
* Flamingo;
* Crocodile;
* Jungle Scorpion;
* Bird;
* Butterfly;

## NPC

The following NPCs are spawned in this biome:

* Taurethrim;
* Taurethrim Warrior;
* Taurethrim Blowgunner;

## Conquest

This biome can be conquered by on behalf of the following factions:

* Mordor;
* Near Harad;
* Morwaith;
* Taurethrim;
* Half-trolls;

## Invasions

This biome can be invaded by the following factions:

* Morwaith;
* Taurethrim;

## Trees

The following kinds of trees grow in this biome:

* Tropical Tree;
* Jungle Large Tree;
* Jungle Shrub;
* Mango;
* Mahogany;

## Structures

The following structures can be encountered in this biome:

* One of a kind of ruin;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* Otoch Kâh (Neutral faction);
* Ya'ash Kâh (Neutral faction);
* Shaman Pâh (Taurethrim);
* Lakin Pâh (Taurethrim);
* Nohoch Kâh (Taurethrim);
* Mûmakâh (Neutral faction);
* Pishan Kâh (Neutral faction);
* Aktun Kâh (Taurethrim);
* Tûnich Kâh (Taurethrim);
* Emerald Lakes (Neutral faction);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Gold Ore (3.0%; Y: 0-48);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
* Amber Vein (3.0%; Y: 0-48);
Easterling Farmer

**Easterling Farmer** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Easterling Farmer, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Easterling Farmer has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Easterling Farmer can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Easterling Farmer, like most mobs, spawns in the daytime.
* Easterling Farmer is, as it is called nowadays, an individual engaged in entrepreneurial activity. This merchant will not refuse to sell you anything or buy your goods, unless of course you are an enemy of his faction.
* Easterling Farmer is a trader of units. This means that the mob is always ready to sell you some of his units, if you pay him enough money and do not have a bad reputation with his faction.

## Hiring

Easterling Farmer sells next units:

* Easterling Farmhand: 80 () no pledge, 40 () with pledge; 50.0+ alignment;

## Buys

Easterling Farmer buys next items:

* Bucket: 3 ();
* Water Bucket: 4 ();
* Iron Hoe: 8 ();
* Stone Hoe: 1 ();
* Bronze Hoe: 6 ();
* Bone Meal: 1 ();

## Sells

Easterling Farmer sells next items:

* Wheat: 2 ();
* Seeds: 1 ();
* Carrot: 3 ();
* Potato: 2 ();
* Lettuce: 3 ();
* Leek: 3 ();
* Turnip: 3 ();
* Corn: 2 ();
* Corn Stalks: 1 ();
* Red Grapes: 4 ();
* Green Grapes: 4 ();
* Pomegranate: 3 ();
* Wool: 2 ();
* Milk: 8 ();
* Lead: 8 ();
* Unnamed Branding Iron: 16 ();
* Hay Bale: 12 ();
Harnennor Huntsman

**Harnennor Huntsman** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Harnennor Huntsman, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Harnennor Huntsman has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Harnennor Huntsman can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Harnennor Huntsman, like most mobs, spawns in the daytime.
* Harnennor Huntsman is, as it is called nowadays, an individual engaged in entrepreneurial activity. This merchant will not refuse to sell you anything or buy your goods, unless of course you are an enemy of his faction.

## Buys

Harnennor Huntsman buys next items:

* Iron Dagger: 3 ();
* Bronze Dagger: 3 ();
* Haradric Dagger: 3 ();
* Iron Spear: 5 ();
* Bronze Spear: 5 ();
* Haradric Spear: 5 ();
* Arrow: 2 ();
* Stick: 1 ();
* String: 1 ();
* Bottle of Poison: 10 ();

## Sells

Harnennor Huntsman sells next items:

* Raw Rabbit: 4 ();
* Raw Venison: 4 ();
* Leather: 3 ();
* Fur: 3 ();
* Feather: 3 ();
* Horn: 4 ();
* Lion Fur: 15 ();
* Gemsbok Hide: 12 ();
* Gemsbok Horn: 20 ();
* Rhino Horn: 30 ();
* Raw Lion: 12 ();
* Raw Zebra: 9 ();
* Raw Rhino: 12 ();
* Rotten Flesh: 3 ();
Large Maple

**Large Maple** is a tree in the «LOTR Reworked» mod for Minecraft

## Biomes

This tree grows in the following biomes:

* South Red Mountains;
* Rhúdel Steppe;
* Rhún Swamp;
* Eryn Rhúnaer;
* Tol Rhúnaer;
* Lossarnach;
* Uttermost East Forest;
* Uttermost East;
* Imloth Melui;
* Bree-land;
* Rhûn Forest;
* Rhûn;
* South Red Mountains Foothills;
* North Red Mountains Foothills;
* Chetwood;
* Rhúdel Hills;
* North Red Mountains;
* Coldfells;
* Trollshaws;
* Eryn Garan;
* Rhúdel;
* Khand Mountains (only in biome variants);
* Lone-lands (only in biome variants);
* Wilderland (only in biome variants);
* Mountains of the Wind (only in biome variants);
* Grey Mountains Foothills (only in biome variants);
* Foothills of the Wind (only in biome variants);
* Dale (only in biome variants);
* Khand Foothills (only in biome variants);
* Eriador (only in biome variants);
* Grey Mountains (only in biome variants);
* The Angle (only in biome variants);
Gorcrow

**Gorcrow** is an entity in the «LOTR Reworked» mod for Minecraft.

## Spawning

This mob spawns in the following biomes.

* Mirkwood Mountains;
* Rhún Swamp;
* Forest Shelter;
* Dol Guldur;
* Mirkwood;
* Long Marshes;
* South Mirkwood;
* Northern Mirkwood;

## Behaviour

* Gorcrow, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Gorcrow has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Gorcrow can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Gorcrow, like most mobs, spawns in the daytime.
Hostile faction

## Hostile faction

**Hostile faction** is a faction in the «LOTR Reworked» mod for Minecraft.

## Relations

 Enemies

All the other factions are neutral.

## Ranks

This faction has no reputation ranks or titles.

## NPC

* Rohan Barrow Wraith;
* Barrow-wight;
* Taurethrim Pyramid Wraith;
* Harad Bandit;
* Bandit;
* Gondor Ruins Wraith;
* Marsh Wraith;
* Harad Pyramid Wraith;

## Biomes

Mobots of this faction can spawn in the following biomes:

* Barrow-downs;

## Conquest

No biomes can be conquered on behalf of this faction.

## Waypoints

This faction does not control any waypoints.
Isengard Snaga

**Isengard Snaga** is an entity in the «LOTR Reworked» mod for Minecraft.

## Spawning

This mob spawns in the following biomes.

* Nan Curunír;
* Fangorn Wasteland;
* Misty Mountains Foothills (conquest);
* Shire Moors (conquest);
* The Shire (conquest);
* Shire Woodlands (conquest);
* Rohan Gate (conquest);
* Old Forest (conquest);
* White Downs (conquest);
* Misty Mountains (conquest);
* Dunland (conquest);
* Shire Marshes (conquest);
* Moria (conquest);
* Enedwaith (conquest);
* Fangorn (conquest);
* The Wold (invasion);
* Rohan (invasion);
* Rohan Woodlands (invasion);
* Adornland (invasion);

## Behaviour

* Isengard Snaga, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Isengard Snaga has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Isengard Snaga can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Isengard Snaga lives at night and does not spawn during the daytime.
Forodwaith Coastline

**Forodwaith Coastline** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

This biome does not have any distinctive variants in terrain and fauna.

## Animals, birds, fish

There are no animals, birds or fish in this biome.

## Conquest

This biome cannot be conquered on behalf of any faction.

## Invasions

This biome is not invaded by any faction.

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* Cape of Forochel (Neutral faction);
* South Forochel (Neutral faction);
* East Forochel (Lossoth);
* Bear Island (Neutral faction);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Packed Ice (40.0%; Y: 32-256);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
Gondorian Renegade

**Gondorian Renegade** is an entity in the «LOTR Reworked» mod for Minecraft.

## Spawning

This mob spawns in the following biomes.

* Umbar;
* Umbar Hills;
* Umbar Forest;
* Western Gondor (invasion);
* Ringlo Vale Hills (invasion);
* Lamedon Hills (invasion);
* Ringlo Vale (invasion);
* Gondor (invasion);
* Harondor (invasion);
* Pinnath Gelin (invasion);
* Lamedon (invasion);
* Blackroot Vale (invasion);
* Mouths of Anduin (invasion);
* Dor-en-Ernil Hills (conquest/invasion);
* Anfalas (conquest/invasion);
* Pelargir (conquest/invasion);
* Dor-en-Ernil (conquest/invasion);
* Lebennin (conquest/invasion);

## Behaviour

* Gondorian Renegade, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Gondorian Renegade has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Gondorian Renegade can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Gondorian Renegade, like most mobs, spawns in the daytime.
Gulfing Warrior

**Gulfing Warrior** is an entity in the «LOTR Reworked» mod for Minecraft.

## Spawning

This mob spawns in the following biomes.

* Gulf Forest;
* Gulf of Harad;
* Far Harad Arid Hills (conquest);
* Far Harad Jungle (conquest);
* Far Harad Jungle Edge (conquest);
* Far Harad Arid Grasslands (conquest);
* Far Harad Grasslands (conquest);
* Taurethrim Clearing (conquest);
* Far Harad Jungle Lake (conquest);
* Far Harad Forest (conquest);
* Perdorogwaith (conquest);
* Taur-i-Thorogrim (conquest);
* Harondor (invasion);
* Lebennin (invasion);
* Pelargir (invasion);
* Mouths of Anduin (invasion);

## Behaviour

* Gulfing Warrior, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Gulfing Warrior has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Gulfing Warrior can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Gulfing Warrior, like most mobs, spawns in the daytime.