recursal/Fanatic-Fandom huggingface dataset:
Oldsmobile Omega

The **Oldsmobile Omega** is a compact car that was manufactured and sold from 1973 through 1984 by

Oldsmobile. The name omega was used to imply the last, the end, or the ultimate limit of a set, in contrast to alpha, the first letter of the Greek alphabet. There were three generations of Omegas, all being badge-engineered Chevrolet models, and each of the three using one of two GM X platformarchitectures:

* 1973–1979 - rear-wheel-drive, related to the Chevrolet Nova.[1]
* 1980–1984 - front-wheel-drive, related to the Chevrolet Citation.

The Omega was one of 3 X-body Chevrolet Nova clones introduced in 1973 (the Buick Apollo being the other one; the Pontiac Ventura was introduced in 1971). Naturally it shared the Nova's body and many of its mechanicals, but it had its own unique nose and tail, and, being an Oldsmobile, it had a little fancier trim than the Nova. It even borrowed the Nova's dashboard, but Olds added woodgrain trim to it for a more upscale look.
Plymouth Satellite

The **Plymouth Satellite** is a mid-size automobile introduced in the 1965 model year as the top trim

model in Plymouth's "B" platform Belvedere line. Available only in two-door hardtop and convertible models,[1] the Satellite remained the top of the line model until the 1967 model year, when it was moved a notch down by the GTX. The Fury name was moved to Plymouth's mid-size models for 1975, at which time the Satellite name was discontinued. When the new, larger Plymouth Fury was introduced for 1965 on Chrysler's full-size C platform, the Plymouth Belvedere name was moved to Plymouth's "new" mid-size line for 1965. The Belvedere Satellite was the top trim model in the series, above the Belvedere I and II. It was only available as a two-door hardtop or convertible. Bucket seats and center console were standard, as well as a V8 engine. For 1965, the standard engine was the 273 cu in (4.5 L) with optional 318 cu in (5.2 L), 361 cu in (5.9 L), as well as 383 cu in (6.3 L) and 426 cu in (7.0 L) Commando" engines. This 426 had the wedge combustion chamber design, and is not the 426 "Hemi" that was offered in 1966. The front end featured single headlights on each side, and a grille divided into four thin rectangles laid horizontally.
Oldsmobile Jetstar

The **Oldsmobile Jetstar I** is a sporty, high-performance full-sized car produced by Oldsmobile for the 1964 and 1965 model years. Based on the upscale Starfire model, the Olds 88's B-bodied Jetstar I lacked many of the Starfire's standard luxuries but shared its powerful motors. Positioned to compete with Pontiac's successful full-sized Grand Prix, it was only offered as a two-door hardtop. The Jetstar I was initially designed as both a lower-priced companion to the more luxurious Starfire, which had a starting price of over $4,100, and a direct competitor to the successful Pontiac Grand Prix, which sold in the Jetstar I's $3,500-$3,600 price range. Offered only as two-door hardtop coupe, the Jetstar I shared the Starfire's squared-off roofline, with concave rear window, which contrasted with the convertible-like rooflines featured on other Olds 88 two-door hardtop coupes.
Mercury Cougar

4-door Sedan

4-door hatchback

2-door coupe

The **Mercury Cougar** is a nameplate applied to a diverse series of automobiles sold by Mercury from

1967 to 1997, and again from 1999 to 2002. While most examples were produced as two-door coupes, at various times throughout its production life, the Cougar was also sold as a convertible, four-door sedan, station wagon, and hatchback. During its production life, as was common practice within the Mercury division, the Cougar shared much of its underpinnings with a Ford counterpart. At the time of its introduction, it was based upon the Ford Mustang. As the Mustang was downsized and redesigned in 1974, the Cougar became based upon the intermediate Mercury Montego(itself based upon the Ford Torino), becoming the replacement for the Montego in 1977. As the Cougar XR7 became the equivalent of the Ford Thunderbird in 1977, the Thunderbird would serve as the Ford counterpart of the Cougar for two decades. After its initial discontinuation, the Cougar emerged as a replacement for the Ford Probesports coupe, based on the Ford Contour "world car"; as such, it was sold outside of North America as the Ford Cougar.

For many years, the Cougar was important to the image of the Mercury division; advertising often identified its dealers as being "at the sign of the cat".[1] In the early 1970s as part of advertising for the Cougar and Mercury, female models held big cats on leashes.[2] In production for 34 years, the Cougar nameplate is second only to the Grand Marquis in its longevity in the Mercury model line.

The car was assembled at the Dearborn Assembly Plant—one of six plants within the Ford River Rouge Complex—in Dearborn, Michigan, from 1967 to 1973, at the San Jose Assembly Plant in Milpitas, California from 1968 into early 1969, at the Lorain AssemblyPlant in Lorain, Ohio, from 1974 to 1997, and at the Flat Rock Assembly Plant in Michigan from 1999 to 2002.
Spin-Off Comics

These following Comics are Spin-offs from the Cat & Pig Comics:

* Caleb, Tessa & Scott
* Celebrity Fighting
* Channel 69 News With Brandon Handsome
* Fantastic Friendships
* Jessie, Audrey & A Hockey Thug
* Stupid Dog
* That Crazy Dumb Bogan
* The Adventures of Tessa & Vanessa
* When Celebrities & Big Brother Houseguests Go Bad
Chrysler C-300

The **Chrysler 300 "letter series"** are high-performance personal luxury cars that were built by Chrysler in

## Biographical Information

### Age

1955-1970

the U.S. from 1955 to 1965. After the initial year, which was named C-300, the 1956 cars were designated 300B. Successive model years were given the next letter of the alphabet as a suffix (skipping "i"), reaching the 300L by 1965, after which the model was dropped.

The 300 "letter series" cars were among the vehicles that focused on performance built by domestic U.S. manufacturers after World War II, and thus can be considered one of the muscle car's ancestors, though full-sizedand more expensive.

The automaker began using the 300 designations again for performance-luxury sedans, using the 300M nameplate from 1999 to 2004, and expanding the 300 series with a new V8-powered 300C, the top model of a new Chrysler 300 line, a new rear-wheel drive car launched in 2004 for the 2005 model year. Unlike the first "letter series" series, the successive variants do not feature standard engines producing at least 300 hp (220 kW), except for Chrysler's current top-line 300C models.
Dodge Challenger

## Dodge Challenger R/T

The **Dodge Challenger** is the name of three different generations of automobiles (two of those being pony cars) produced by Dodge. However, the first use of the Challenger name by Dodge was in 1959 for marketing a "value version" of the full-sized Coronet two-door sedan. From model years 1970 to 1974, the first generation Dodge Challenger pony car was built using the Chrysler E platform in hardtop and convertible body styles sharing major components with the Plymouth Barracuda.

The second generation, from 1978 to 1983, was an imported from Japan badge engineered Mitsubishi Galant Lambda, a coupe version of an economical compact car.

The third and current generation is a pony car that was introduced in early 2008 as a rival to the evolved fifth generation Ford Mustang and the fifth generation Chevrolet Camaro.

## Silver Challenger

The first car that carried the Challenger name was introduced as the limited edition **Dodge Silver Challenger** Club Sedan, an addition to the 1959 full-sized Dodge Coronet (fourth generation) model line produced in Detroit, Michigan.[1]

## Dodge Coronet Silver Challenger

### Related

Dodge Coronet(Fourth Generation)

The Silver Challenger came only in silver paint and exclusively on Chrysler's 217.4 in (5,520 mm) long two-door body style riding on a 122.0 in (3,100 mm) wheelbase. It was available with either the 230 cu in (3.8 L) "Getaway" L-head straight-six engine for $2,297, or powered by the 326 cu in (5.3 L) "Red Ram" V8 for $2,408.[2] This car was marketed for the spring selling season to the "new-car buyers who've been waiting to get the most for the least."[3] A column-shifted three-speed manual transmission was standard and an automatic was optional.

The 1959 Silver Challenger was marketed with extra features at no extra cost. These included premium white wall tires, full wheel covers, electric windshield wipers, as well as an upgraded interior with silver metallic vinyl and black "Manchu" fabric upholstery, dual arm rests and sun visors, as well as deep pile wall-to-wall carpeting.[3][4]

When the Challenger name lapsed, Studebaker introduced its own Challenger model in 1964, which was an entry level version of the Studebaker Lark series.
Last Recall

# Player Starship Template

"Ohh, you want my McCargo you dirty pirate?  Well, I bet you didn’t know what I was McPackin back there.  Well….. Here is my McPayload!!!!  Haha! Got ya with my garbage……… Uhh… I thought that would have done more damage or something….. Oh, uhh, yea, now he looks pissed…. Gotta go!" - Captain McPayload

## Ship Name

The Last Recall was scheduled for the scrapyard, but Danny was able to convince the “owner” to sell it to him.

### Primary Purpose

Danny has refurbished this ship to be his own mobile medical facility and lab.  He travels from location to location, helping those who are sick and poor.  Not caring if he isn’t licensed on that planet, he sets up his mobile medical facility (yes the ship silly) and begins his profession.

### Layout

The interior of the ship is cramped but live-able.  Danny converted the main cargo hold to his medical lab.  See attached image for additional information.

### Design

A Pioneer mark 2692, Model L, is an old but reliable ship.  It has limited use, but it’s cheap design and interchangeable parts make it user friendly.  Of course, at the first sign of trouble you should either bail or start praying as this ship was not meant for combat.  See attached image for additional information.

### Last Recall (Tier 1/4)

Small pioneer

Speed 6; Maneuverability good (turn 1); Drift 1

AC 11; TL 11

HP 35; DT n/a; CT 7

Shields Basic 10 (forward 3, port 2, starboard 2, aft 3)

Attack (Forward) light laser cannon (2d4, 5 hexes)

Attack (Aft) garbage ejection system (1d6, 5 hexes, limited fire 1, point +8)

Power Core(s) Arcus Light (75 PCU); Drift Engine Signal Basic; Systems cut-rate sensors, crew quarters (common), mk 1 duonode computer (tier 1); Expansion Bays science lab (general)

Modifiers +1 to any two checks per round, -2 Computers, +2 Piloting; Complement 6

Build Points cost 25, max 25 Power Core Units non-essential 53, essential 41, max 75
Jaden Veitea

a bit of a god complex amongst dragon kind... and thats saying something... he has multiple dragon kind and reptilian charities throught the known universe, ranging from "cars for kobolds" "scaling scales: singing for dragonic heritage" and his most succssful one "bioheart" which is a medical and biological augmentation company that donates 25% of all prophets to giving medical attention for free for any who need it. he is a political minded dragon, smarter than the others, with a bigger dislike for anything thad doesnt have a reptilian background or any ties to dragons for that matter...
ToastyMcToastface

*""Slime situation here. Dwarf was not a dwarf, repeate. Never trust dwarves!"" - Toasty McToastface*

## ToastyMcToastface

### Aliases

Sir Toastimus Zinkbottom the third (for fancy events), Breadly Watts

A scentient machine, an SRO. Core programming can be a challenge, but progress is ever present. Toasty is an avid upgrader if self, adding mods, tools and upgrades to its form.

## Personal History

Its creator can with all certainty be referred to as a troll in the internet sense of the word, in other words, a bored terran with too much free time and few social skills. Now that its loose on the galaxy, good luck and have fun!

## Personality

Its hobbies include, but not limited to, toasts making, burning stuff, Robotics, reading, fire starting and long walks on the beach. It prefers not to let allies die as meatshields are needed both now and in the future.

## General Appearance

A top of the line two sliced bread toaster capable of putting out 65 slices of toast per hour, insulated stainless steel body, 120V, built in crumb catcher and 6 settings. made by Cuisinart. A truly timeless design.

## Starship

The "127.0.0.1". A mining, research and exploration ship designed to get from A to B quickly and efficiently. The onboard AI handles the daily tasks while captain and crew does the rest.

## Friends/Enemies

Friends and acquaintance: Edward the vesk and Raven the not vesk. The planet that is lost in time.

Enemies: Those kobolds that attack innocent kitchen appliances, the grey and their ooze things... and just to be sure, lets throw in most creatures

## Goals

Programmed for the purpose of toasting... THE GALAXY!!!
GTB

## Puma GTB

The **Puma GTB** was a front-engine, rear-wheel-drive touring car based on Brazilian GM (Opala)

components. A prototype named the Puma GTO appeared in 1971. The name was changed to Puma GTB (Gran Turismo Brazil) for the first production version which appeared in 1973. Registers confirm that the Puma GTB was Brazil's most expensive car from 1973 to 1984. The GTB was powered by a 4100 cc in-line six-cylinder engine that was basically a U.S. Chevrolet six produced in Brazil. The body was made of fiberglass, which allowed for styling changes with minimal expense. It was common for GTB engines to be modified for high output. GTB interiors were luxurious, with features such as leather seats, power windows and air conditioning. Several aftermarket companies, including Pumakit and Superclar, produced custom body parts for the Puma GTB (the Daytona version). Production of the GTB was lower than that of the VW based Pumas. Total production was 1,589 of which 701 were S1 (First Series) and 888 were S2 (Second Series). The Puma GTB was not exported to North America or Europe, although at least one S2 is known to be in the U.S. There were also two other versions of the Puma GTB before the factory's debts led to their demise: the GTB S3 (late 1983), using Brazilian Sugarcane Alcohol as fuel with a 4L Chevrolet engine, and the S4 (1984), with a turbo-charged engine. But being of a rather outdated design and now competing in a market with relaxed import restrictions, neither version could sell as much as the S1 and S2 had. Puma Vehicles fell into bankruptcy in 1985. In 1987 Alfa Metais assumed production of Puma's cars, producing a facelifted GTB in very small numbers as the AMV until production ended for good in 1993.
Tex Jir

"Do you find furry offensive?*" -Tex jir to Freya*

## Personal History

Tax Jir he was born on the farming settlement of Nagnueter on the edge of the Bakunin Sector. He grew up hearing stories from his father when he was part of the blue Nova Republic Air Force making Tax want to join the airforce. When he turned 18 he applied but was turned down from his smart-ass attitude so he instead joined the army after years of service he decided to leave the military to join the Exploration Society where he is today.

## Personality

Tax is pretty serious with a occasional smart-ass remark

## General Appearance

Light green skin with a scar under his lip, a well-kept 5 o' clock shadow with shoulder length chocolate brown hair which is typically under his helmet

## Friends/Enemies

***Current Friends/Allies***

* Freya
* Mamsu
* Anton
* Elena Visalian

## Goals

Too not starve, to make his mark on the sector if not the Galaxy
Cosmic beings

there are a handful of beings in the galaxy that all can agree... you just simply do not mess with... creatures the size of planets, demigods who warp reality to their whim... demons locked away in dying suns, animalistic minds who have existed since the dawn of time... these creatures are rare, but extremely powerful, powerful enough to warrent the need to know about them... if only to keep a safe distance away.

* R!dd/\_e-M3-Thy$ (aka, Malware)
1973 Mustangs

## 1973 - The End of An Era

1973 was the last year of the first generation Mustangs. The early 1970 Mustangs were all about power and luxury. With the 1973 oil crisis and subsequent stock market crash, Ford felt the need to go back to the drawing table and produce a new Mustang that would better fit the needs of the current world. The 1974 Mustangs would be known as the 2nd generation and had more in common with the Ford Pinto than the previous Mustang generation. Yes, 1973 was the last year of the Ford muscle car!

CHANGES FROM PREVIOUS YEARS

The 1973 Mustang came in five model options; Hardtop, Sportsroof, Grande', Convertible and Mach 1. The 74 Mustangs sported a new re-designed honeycomb textured grille, new color keyed hood and fender moldings, and new urethane front bumper. Many previous options had now become standard and racing side mirrors were now available on all the models. They also came with the new option of knitted vinyl interior.

## Special Edition 1973 Mustangs

1973 MUSTANG MACH I

One variation from the previous year was that the Mach 1 now came with two options for the vinyl top, full vinyl top and 3/4 vinyl top. In the latter model the vinyl top extended from the windshield to the back side windows. To accentuate the vinyl top options the roofline was meticulously designed. Mach I's could also come with TuTone NASA hoods Some of the new standard features included the new honeycomb black grille with a new verticle sportlamp and a new sweeping bodyside and rear tape treatment.

1973 MUSTANG GRANDE'

The Grande' saw a few upgrades such as racing side mirrors, a new deep inset grille, new energy absorbing bumpers and sculpted lip moldings.
AMC

### Products

Muscle, Pickup, Stationwagon, van, Military vehicles, Buses and delivery vehicles, Sport utility vehicles, Major home appliances, Commercial refrigeration, Lawn care products

**American Motors Corporation** (**AMC**) was an American automobile company formed by the 1954 merger of Nash-Kelvinator Corporationand Hudson Motor Car Company. At the time, it was the largest corporate merger in U.S. history. AMC went on to compete with the US Big Three, Ford, GM and Chrysler – with its small cars including the Rambler American, Hornet, Gremlin and Pacer; muscle cars including the Marlin, AMX and Javelin, and early 4-wheel-drive variants of the Eagle, America's first true crossover.

The company was known as "a small company deft enough to exploit special market segments left untended by the giants,"[4] and was widely known for the design work of chief stylist, Dick Teague, who "had to make do with a much tighter budget than his counterparts at Detroit's Big Three"[5] but "had a knack for making the most of his employer's investment."[5]

After periods of intermittent but unsustained success, Renault acquired a major interest in AMC in 1979 — and the company was ultimately acquired by Chrysler. At its 1987 demise, The New York Times said AMC was "never a company with the power or the cost structure to compete confidently at home or abroad."
Raptor Squadron

> "We're supposed to drop in with battleships roaring, fighters blazing and tanks blasting. And trust me when I say we're damn good at it." - Corporal Kayden, Sky Raptors
>
>

## Raptor Squadron

### Personnel

~100,000

The Raptor Squadron started as a collaboration between the Blue Nova Republic and the Tunguska Conglomerate for defense operations and precision strikes. The intent was to counter the encroaching Blades Fleets after the Second Split. The fleets that were formed developed a very useful tactic of suppressing enemy ships to cover the approach of their boarding ships, allowing pairs of power-armored juggernauts to draw enemy crew attention and supporting the following infantry. These tactics went on to accomplish the primary objectives of the time, growing to expand into decoys and orbital drops. These orbital drops responding to sieges, attacks, and high-value extraction jobs also grew into its own reputation for ground capability in speed and lethality. Their speed in moving between sectors has proven them to be one the fastest - and as a result, reliable - security groups to respond to invasions and pirate attacks.

### Notable Agents

Gale Phoenix - Company SEO "High Admiral"

Griff De'Beau - Armor Division Commander "Hammer Admiral"

Bariea Lea'vira - Fleet Division Commander "Ace Admiral
The Inheritor's Knights

> "We serve the light. Be it for or against the Fairfax Kingdom's corrupt elements, the Gatekeeper Imperium's foul Asmodeans, or the Vast Void's monstrous cults, we bring the light where its needed. We are the shield for the people. It is our duty given us by the Inheritor herself." High Paladin Tarnus, 3rd High Paladin of the Ring of Twelve.
>
>

The Inheritor's Knights is a religious law enforcement group in the Sanctinus Galaxy. The organization as a whole worships the goddess Iomedae.

## History

The Inheritor's Knights began as the first formal military of the Fairfax Kingdom. After defeating the Keeper Fleets that escorted the exploration and colonizing Imperium fleets, the Inheritor's Knights served valiantly for centuries until the Second Split. When the Tunguska Conglomerate formed, the Fairfax Kingdom went through a small reform which resulted in the Inheritor's Knights no longer being the formal military of the Fairfax Kingdom. They were instead relegated to a public figure force. Not wanting to sit idle and just be idolized for nothing, the Inheritor's Knights instead reformed into a galactic law enforcement group specializing in defending colony worlds and logistics routes.

While having constant disagreements with the Keeper Fleets as a law enforcement agency, the Inheritor's Knights have made an agreement with the Peacekeepers to provide emergency assistance when it was needed and to coordinate information to allow the Inheritor's Knights to deal with pirates and world hostage situations rather than spreading the Peacekeepers thin.

When the Inheritor's Knights reformed into a law enforcement agency, they famously remodeled their structure in accordance with older more archaic religious hierarchies. The Champion of Iomedae is the leader of the Inheritor's Knights, getting assistance from a personally selected council of twelve High Paladins, each of which operates their own division and fleet of the Inheritor's Knights. The High Paladins selects Paladins beneath him. Serving under the command of the Paladins are the Warriors. Squires are the recruits of the religious law enforcement agency.

While some respect the organization for establish an internal police force known as the Inquisitors, some question the motives of the Inheritor's Knights due to the existence of the Revenants, a special forces commando unit known to be a part of all divisions of the Inheritor's Knights. But these soldiers are rarely seen and often show to handle more subtle and sensitive situations like hostages or hostile occupations

## Pathfinder Comparisons

As an organization, the Inheritor's Knights are the Sector Wars incarnation of the Knights of Golarion.
Mountain

A mountain was a mass of land that stood significantly above its surroundings. Planets as diverse as Asmeru, Moraband, Serenno, Ryloth, Geonosis, Oba Diah, Oosalon and Lothal all had mountains.

Those of Alderaan, Vandor-1, and Scipio were capped with snow, and Coruscant's only uncovered mountain peak was located in Monument Plaza. A mountain from which lava emerged was referred to as a volcano.

## Planets containing mountains

* Adarlon
* Alderaan
* Ambria
* Ando Prime
* Asmeru
* Bothawui
* Breantaal IV
* Cularin
* Dagobah
* Devaron
* Endor
* Geonosis
* Hoth
* Kashyyyk
* Kothlis
* Lothal
* Lwhekk
* Moraband
* Mustafar
* Naalol
* Naboo
* Nam Chorios
* Oba Diah
* Oosalon
* Ord Cetus
* Ossus
* Ryloth
* Sarapin
* Scipio
* Serenno
* Socorro
* Tatooine
* Troiken
* Vandor-1
* Velusia
* Virujansi
* Wayland
* Yavin 8
* Ylesia
* Zaloriis
Pontiac Tempest

The **Pontiac Tempest** is an automobile that was produced by Pontiac from 1961 to 1970, and again from 1987 to 1991. The Tempest was introduced as an entry-level compact in September 1960 for the 1961 model year. Sharing the new monocoque (unibody) Y platform with the Buick Special and Skylark, as well as the Oldsmobile F-85 and Cutlass, the Tempest also appeared under the LeMans nameplate (largely beginning with the 1962 model year, although Pontiac also manufactured a few 1961 LeMans coupes).

For 1964, the Tempest line was redesigned as one of the new General Motors mid-sizeautomobiles that were built on the new GM A-body platform. The Tempest name was discontinued after the 1970 model year in favor of LeMans, the nameplate that had previously designated the upmarket versions of the Tempest series.

In Canada, Pontiac also marketed a rebadged version of the compact L-body Chevrolet Corsica under the name Tempest from 1987 to 1991.
Umute-Chibyo

The Umute-Chibyo system is located close to a faint nebula remnant in a remote area of the Tunguska Sector. Umute-Chibyo is a yellow-white star approximately 5.5 million years old. The nearest star system is just over 10 light years away.

Umute-Chibyo has three remaining planets. Closest to the star, within the habitable zone for most humanoids, is a remnant field of a destroyed planet. Most remnants show that at some time this planet was inhabited. No reason has yet been identified for how it was destroyed or if the destruction was a manufactured event. The remaining planets consist of two gas giants and an extremely dense icy rock at the furthest point.

  **Total Planets: 3**
  1 Small
  1 Station
  2 Large:
  **Planet**
  Order/Distance:
 (For reference, Earth is 1.0 AU)
 Windfall(5.29)
 Seclusion (5.79)
 Eshana (6.29)
  **Umute-Chibyo's**
 1.31 AU
 0.94 AU

While some mining and archaeological operations exist throughout the system the main population center is a large station located between the gas giants. Selene station was built by the dwarfs centuries ago and has become home to a diverse set of cultures. Although Dwarfs still account for approximately 2/3 of the population, there is a significant number of Lashuntas and Drow.

  Space Station: **1** ~ Significant Asteroids: **63** ~ Significant Comets: **12**

Selene station was placed here due to it's proximity to the nearby remnants of the nebula that the dwarfs call Kaglemros' sparks. Apparently from original terrestrial scopes the forming stars within the nebula reminded early dwarven smiths of the sparks flying from their hammers. The forming stars reminded the dwarfs of the creationism of Torag as he wielded Kaglemros (forger of many weapons) at his smith. After Torag disappeared, Selene station was built here in hopes that further, closer study would wield some answers as to why and where the Dwarven god may have gone.
The Bakunin Sector

> *"We have escaped one hell to create home in another. May it be utilized to our advantage so we may know happiness without misery." - Senator Gabriel Gavrus, first human senator of the Blue Nova republic.*
>
>

The Bakunin Sector is the core end of Arm Divinity in the Sanctinus Galaxy. It was seized by the Blue Nova Republic and became home to the nation of runaway slaves.

## General Information

The Bakunin Sector is considered today to be the most well-defended Sector of the Galaxy. The locations of the different systems within happen to be strategically advantageous to the Blue Nova Republic for both trade and military defense. But it is also perhaps the most dangerous sector to travel in. Without Drift Travel, ships often run the risk of flying through asteroid fields or perhaps encountering a singularity such as a black hole. Though no major cataclysmic events have happened so far, most of the worlds within the Blue Nova Republic have plans and preparations in place to ensure the safety of the people if such events were to happen.

## Systems

The following Systems are found within the Bakunin Sector

* Deliverance Sector (BNR Home Sector)
* Veskarium Sector
* Refuge Sector

## Borders

The Bakunin Sector Shares borders with the Longinus Sector and the Gateway Sector. It is on the opposite side of the Galactic Core from the Tunguska Sector, thus, it does not share a border with the Tunguska Sector. All trade with the Tunguska Sector from the Bakunin Sector must be done either through Imperium Space in the Gateway Sector or Fairfax Space in the Longinus Sector.

## Native Species

The Vesk are known to be the native species of the Bakunin Sector. They've since spread to the other three sectors to find various results for their people. Skittermanders, being native to a planet in the same System as the Vesk Homeworld, Veskarus Prime, are also a native species to the sector.
Gixobas

Third planet of the Umute-Chibyo system. A small dense, airless heavy gravity planet at the far reaches of the system. Some mining occurs for heavy metals. There are some mining facilities on planet but none are permanently occupied.

**Main biome:**Hill Terrain

**Diameter:**x .20

**Mass:**x 1.32

**Gravity:**x 3

**Atmosphere:**No Atmosphere

**Day:**1 days  **Year:**115 Years

*This world boasts a perpendicular ring*
system.

**No satellites**
Kaglemros' sparks

A remote nebula on the fringes of the Tunguska Sector. Dwarven legends suggest it might hold some clue as to the disappearance of Torag.

The sparks were named in Dwarven history from how the forming star systems within the nebula reminded the astronomers of the sparks flying as the smith's hammer strikes upon the metal he's crafting.
Vesk

## Personal History

Born 22 years ago Vesk would always fight other children in his group who insulted his family. When he was 13 a group found him and recruited him to fight in the arena for 9 years he fought and trained in the arena. Vesk at 22 who practically only knows about combat left the arena to try to learn other fighting styles and to get in the biggest fight.

## Personality

He will defend his friends no matter what. He tends to also play with the skulls he collects, giving them names and personalities.

## General Appearance

He will always wear his armor though in the few cases he isn't he wears simple ragged looking clothes. His fur is emerald green the black eyes darting around always wearing a grin as he shakes and jitters not able to stand still.

## Starship

The Emerald Haul a simple Light Freighter He has hand painted green the cockpit hold the current collection. He came across the ship by saving up most of his payments from the arena for it.

## Friends/Enemies

Friends:

* Leena- She survived stabbing and didn't kill me
* Anton- Battle friend throws me into combat would be glad to die beside

* Tex- Bad shot but good stabber, also throws me

Enemies:

* Leena- SHE DIDN'T HELP AGAINST THE PIRATES MID RACE

## Goals

To fight in the biggest most ginormous fight in the galaxy, if succeed then find another fight ,if lose and survive train and fight again, if die then dead and go to big arena in sky.
Jungle

A **jungle** was a humid, overgrown forest. Planets like Ithor, Felucia, Oliu, Hissrich, Son-tuul, Twon Ketee, Xirl, Vodran, and Moraga, were all covered in jungles.

## Planets cointaining jungles

* Cholganna
* Felucia
* Hissrich
* Ithor
* Moraga
* Oliu
* Son-tuul
* Twon Ketee
* Vodran
* Xirl
* Yavin 4

## Sources

* *Jedi of the Republic - Mace Windu, Part I*
* *Star Wars*: Episode III *Revenge of the Sith*
* *Adventures in Wild Space: The Nest*
* *Join the Resistance*
The Peacekeepers

> "Keep the peace. That's your job. Detain the criminal, bring them to court, keep the people safe." - A Peacekeeper Sergeant to new recruits during an opening ceremony to basic training.
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The Peacekeepers is a military organization sworn to upholding laws and bringing criminals in alive for due justice and protecting the people traveling the galaxy. They are often employed as sheriffs in communities with no established police force.

## History

The Peacekeepers began as a sort of law enforcement militia in the Fairfax Empire during the first wars with the Gatekeeper Imperium. They've since grown into a law enforcement military force spanning across the Sanctinus Galaxy. They've often been confused with the Keeper Fleets because of the name, but they've made it very clear that they are not a part of the Keeper Fleets simply by adopting a color scheme very much opposite that of the Keeper Fleets.

They've been known to get into skirmishes with the Keeper Fleets based on disagreements of conflicts of who had jurisdiction priority in whatever area they simultaneously arrived. However, they've also been known to collaborate with the Keeper Fleets on great threats such as pirate havens or ambushes on high-profile individuals, government officials or even on fleets belonging to either group.

When the Exploration Society was established, they came to an agreement with the Peacekeepers to provide them with ships and equipment in exchange for perfection and law enforcement on Vast Station.

## Pathfinder Comparison

As an organization, the Peacekeepers are the Sector Wars incarnation of the Stewards in Starfinder.

Note: The Peacekeepers employ Pact Worlds and Veskarium ships.
Sanctinus Security Services

> "We are the most dependable and available PMC available to keep your, your family, or your assets safe. And most of the more specialized PMCs have even credited us to being the first major step for most of their agents becoming one fo their own. If you need protection, you need us." - Sanctinus Security Services advertisement on Vast Station
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## Sanctinus Security Services

### Personnel

~300,000

Sanctinus Security Services Corp. is a private security firm that was founded after the First Split by veterans and military rejects who still wanted to make a difference for the galaxy as a whole. Thus, they were founded with no bias towards any particular nation or ideology except "being an honorable soldier". They are known for being the most diversely skilled and capable security firm, though often not as experienced because of their lack of specialization. However, this is the main reason they're so dependable: their agents often develop the skills to join another more specialized security group later on in their careers. Due to this high turnover rate, they're one of the most popular (and affordable) choices for private security.

### Noteable Agents

Larod DiSerra - Company CEO (current)

Garret Lokirson - Infantry Division Commander (General)

Peter Farman - Armor Division Commander (Commandant)

Jesse Crane - Fleet Division Commander (Admiral)
The Exploration Society

> "The Vast Void may still contain incredible treasures and knowledge. It is our goal to explore the Vast Void around the Sanctinus Galaxy in the hopes of advancing the people in it."
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The Exploration Society is a research and development company with very effective and lucrative ties in trade routes and manufacturing. They are one of the largest providers of ships and equipment to adventurers.

## History

The beginnings of the Exploration Society began during the Second Split when the Tunguska Conglomerate and the Blue Nova Republic were beginning to split from their parent nations. Many scholars between the Fairfax Kingdom and the Gatekeeper Imperium were greatly concerned of detected activity in the Vast Void between the arms and body of the Sanctinus Galaxy.

When the Second Split happened, the dozens of high-profile scientists and thousands of their followers (engineers, scientists, labor workers and logistics professionals) went to the current location of the Vast Station. It was there that these people established a listening/research and development station. With a need to continue bringing in research materials and living supplies, the station eventually grew a trading port in its shipping and receiving docks.

After more time had passed and business grew, what then known as the Vast Void Research Mandate found themselves in need of a more direct means of obtaining information and research material from the Vast Void. Using their now vast resources in trade and manufacturing, they reformed into the Exploration Society and began supplying adventurers with the tools to explore the Vast Void and bring back materials and info to continue their incredible research and development program.

## Mission

With the time they had to advance their research in engineering, aerospace and computer systems, the Exploration Society eventually came to develop some of the most reliable and affordable ships in the Sanctinus Galaxy. With this business in ship building, research sharing and equipment manufacturing, the Exploration Society has come to be the number one rival to Sanctinus Consolidations.

This isn't to say they exist to beat Sanctinus Consolidations in the markets. Their goal is to learn as much as possible about the Vast Void and eventually tame it and begin the first steps to expanding to the nearby Yinterra Galaxy. To this end, they work with new and veteran adventurers to provide the tools to explore the Vast Void and return with artifacts and data on what they find.

## Pathfinder Comparisons

In terms of being an organization, they are likened to being the Starfinder Society.

In terms of their manufacturing, the Exploration Society is the Sector Wars incarnation of the Pact Worlds ships of the Core Rulebook.
AMC AMX

The **AMC AMX** is a two-seat GT-style sports car that was produced by American Motors Corporation for the 1968 through 1970 model years.[2][6] The AMX was also classified as a muscle car, but "unique among other American cars at the time due its short wheelbase".[7]The AMX was also the only American-built steel-bodied two-seater of its time, the first since the 1955-1957 Ford Thunderbird. To a degree, the AMX was a competitor with America's only other two-seater of the era, the Chevrolet Corvette[9] for substantially less money.[8]With a one-inch (2.5 cm) shorter wheelbase than Chevrolet's two-seater, the AMX was often seen by the press as a "Corvette competitor" Fitted with the optional high-compression medium block 390 cu in (6.4 L) AMC V8 engine, the AMX offered top-notch performance at an affordable price. In spite of this value and enthusiastic initial reception by automotive media and enthusiasts, sales never thrived. However, the automaker's larger objectives to refocus AMC's image on performance and to bring younger customers into its dealer showrooms was achieved. After three model years, the two-seat version was discontinued, and the AMX's now signature badging was transferred to a high-performance version of its four-seat sibling, the Javelin, from the 1971 to 1974 model years.

American Motors capitalized the respected reputation of the original AMXs by reviving the model designation for performance-equipped coupe versions of the compact Hornetin 1977, Concord in 1978, and the subcompact Spirit in 1979 and 1980.
The Longinus Sector

> *"The Fiarfax Rebellion led us here. It is our home now, by Iomedae's grace. Let us defend it with our lives and bring light to this galaxy once more." - Roverant Malius, First King of the Fairfax Kingdom after landing on Sanctuary and forming the Fairfax Kingdom*
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The Longinus Sector is the core end of Arm Sanctity in the Sanctinus Galaxy. It was seized by the Fairfax Rebels and became home to the nation of runaway slaves and iomedae worshippers

## General Information

The Longinus Sector is widely known as a resource-rich sector of the galaxy. It has helped the Fairfax Kingdom grow to a state of being able to fight off the highly advanced Gatekeeper Imperium in wars past. It results in good trade and economy with the Blue Nova Republic and Tunguska Conglomerate. While its not quite as dangerous as the Bakunin Sector or the Tunguska Sector, it is a little bit more dangerous than the Gateway Sector. Early warning systems are in place to help travel advisories to keep travelers clear of the dangerous hazards and events happening in the Sector.

## Systems

The following Systems are found within the Longinus Sector

* Fairfax System (Fairfax Kingdom Home Sector)
* Inheritor's Sector
* Steel Sector

## Borders

The Longinus Sector shares borders with the BakuninSector and the Tunguska Sector. It is on the opposite side of the Galactic Core from the Gateway Sector, thus, it does not share a border with the Gateway Sector. Virtually no trade exists between the Longinus Sector and the Gateway Sector due to the bitter rivalries between the Fairfax kingdom and the Gatekeeper Imperium.

## Native Species

Dwarves and Shirren are native species to the Longinus Sector. Other races like the Kalo, Nuar and Maraquoi share a home planet together in the Steel System. Aasimars first grew a population here as well. Catfolk, Kitsuna and Grippli are native to other systems in the Longinus Sector.
Helia Cervantes

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*

A solarian initiate navigating her unique gifts, trying her best to make Blue Nova space safer for everyone.

## Personal History

Helia was born on the hot and inhospitable world of Deliverance-1. Her father is an efreeti and her mother is a human. Such unions are common on the world closest to the star. Due to the circumstances of her origin, Helia was able to control a mote of the star's power from a young age. From about the age of five, Helia was orbited by a miniature blue star, a mere fraction of the star's raw power.

After finishing her basic schooling, Helia was tapped to become an initiate of the Order of the Blue Flare. There, she learned how to harness the power of the star, forming it into a powerful weapon. She trained extensively all throughout her late teens, honing her skill with the Solar Sword. The training was harsh and she incurred a few injuries along the way.

Her hard work paid off and she graduated from the Order's academy. She was given full access to the power of the solarian, learning how to unleash a fiery blast when her connection to solar energy is at its peak. She soon set off on a trip to the Blue Nova Republic's home world, eager to aid the republic where she can.

## Personality

Focused and driven, Helia devotes herself to the job and accomplishes it. She is also gregarious and warm, eager to swap stories and share drinks with friendly people. She is also intensely creative, focusing on glass blowing as her medium.

## General Appearance

Helia prefers to dress in a way that is practical and feminine at the same time. She keeps her red hair cut ear length to make it easier to manage in combat. Her piercing blue eyes are reminiscent of the star she was born in the shadow of. She has a prominent scar on her waist from a burn she received while training.

Her battle dress provides maximum protection. Her armor is emblazoned with symbols of the Republic and the Order. She wears a thrumming gauntlet on her left hand and keeps her right hand empty.

## Friends/Enemies

Her friends include the initiates at the Order. She hasn't met many other people outside of Deliverance-1 yet.

## Goals

Helia strives to deepen her connection with the solar energy and learn the mysteries of the Solarian. She also looks to improve her combat prowess to better assist the Republic. She desires to improve her art and connect with others beyond her bubble.
Deliverance-1

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*
Deliverance-1 is a barren, rocky, and hot world. The first planet in the Deliverance system, it orbits close to its parent star. The surface is devoid of water, vegetation, or really any life to speak of. The only creatures that can survive the harsh conditions are the efreeti that use the planet as a gateway to the Plane of Fire. The planet is not uninhabited, though. A network of domed settlements, powered by the intense radiation of the nearby star, dot the landscape. The population here is mostly made up of efreeti (60%), humans (20%), ifrit (15%), and lashunta (3%). The remainder of the population is made of other various races. The surface settlements serve as trading posts, corporate headquarters, military bases, residential and entertainment complexes, and a training academy for the Order of the Blue Flare, a solarian sect based in the Deliverance system.

Location: Deliverance system, Bakunin sector

Settlements: Order of the Blue Flare academy, Azure Light condominiums, Blue Nova military bases.

Diameter: x1/2; Mass: x3/4, Gravity: x5/8

Day: 14 hours; Year: 100 days
Ear

The **ear** was the organ of hearing, whose visible part was a flap of tissue. Many species had a pair of ears placed symmetrically on opposite sides of the head. Thanks to their bigger ears, some species like the rupings, rabbits, and momongs had better hearing than humans.

## Sources

* *Star Wars: Absolutely Everything You Need to Know*
* *Star Wars*: Episode VI *Return of the Jedi*
* *Star Wars: Aliens of the Galaxy*
Brent Brayler

***"Oh I can fix it but man can I fly it."***

Whether it be flying or working on one, get a ship in Brent's hands and he'll make it dance to his tune.

## Personality

Brent tends to just make small talk with people until the topic of work or ships come up. Once the topic of ships come up, he'll either bombard the person with questions about the ships they worked on, or tell them about all the ships that he worked on. All it takes for him to consider someone a friend is for them to either work a job with him or to just help him in some way (you scratch his back, he scratches yours). Any questions about his arm or how he got his ExoCortex if it's found out will only be met with him dodging the question.

## General Appearance

He's mostly seen in his flight suit, but will always be seen wearing an old, slightly raggity aviator jacket and either a cloth wrap or wool knit cap on his head. A metallic right sheen can be seen where his right hand should be and when he's not covering it, a metal arm that seems to be made and kept together by mostly scrap metal replace where his right arm should be, up to his elbow. Whenever he doesn't have something covering his head, some healed scarring can be noticed on the side of his head: partly from what looks like surgery and partly from what seems to be a gunshot wound.

## Starship

His ship, *Junker*, started off as a cheap hand-me-down freighter that he was able to purchase with the help of a Ysoki that joined him during the jobs he picked up. Once the two were able to buy the freighter, they immediatly went to work on the ship: tossing out and taking apart the parts that wouldn't work while finding whatever ship parts they can find that would still be compatible and able to work with the ship.

## Friends/Enemies

He has no enemies that he knows of. As for friends, it's the Ysoki that worked with him to obtain the Junker and is currently living with him on the ship.

## Goals

For now, to get the *Junker* up to peak performance while getting his partner and his own name out there.
Priests of Tiamat

the sort of "neutral party" of the gala, hosts and enforcers. they are assorted different colored dragons and reptilian folk who are all of some form of mistic, they are hidden amongst the other dragons as a deturrant from having them kill eachother. as striking a priest of tiamat is like striking tiamat herself... a crime that all dragons respect and abide by. this of course doesnt keep them from trying... hireing others ot do their dirty work.

they are very experienced in selling religous items... having made many over the years to appease the great god Tiamat