Combat Armor

* *Protection:* +2D Physical; +1D Energy
* *Penalty:* -1D *Dexterity*
* *Micro-nozzle Spray System:* Generates a 5 meter diameter cloud that disperses charged energy beams (-2D damage to incoming blaster bolts)

* Depending on prevailing wind conditions, once triggered, the dissipation field remains in effect upwards of 4 minutes
* Optional adjustment generates a continuous 30 degree forward-facing cone of dispersal for rapid forward movement

* Generally available only to Imperial hunters

* **Source:** Galaxy Guide 10: Bounty Hunters (pg. 87), Gundark’s Fantastic Technology (pg. 48)

### Arelik Armor

* **Type:** Personal battle armor
* **Model:** Stock Arelik Armor
* **Cost:** Not available for sale
* **Availability:** 4, X
* **Game Notes:**

* *Protection:* +2D Physical; +1D Energy (head, torso, arms)
* *Penalty:* -1D *Dexterity*
* *Sensor Pod:* +1D to *search*
* *Infrared Sensor:* +1D to *Perception* in darkness
* *Environmental Filter:* Helmet filter system can prevent harmful molecules from entering the lungs.

* **Source:** Gundark’s Fantastic Technology (pg. 48)

### Blast-Dampening Armor

* **Type:** Personal armor
* **Model:** Creshladyne Industries Blast-Dampening Armor
* **Cost:** 6,000cr
* **Availability:** 2
* **Game Notes:** *Protection:* +1 Physical; +1D+1 Energy
* **Source:** Arms and Equipment Guide (pg. 43)

### Castaan Staad Armor

* **Type:** Custom-designed Twi’lek warrior armor
* **Model:** Castaan Staad Armor
* **Cost:** 750cr
* **Availability:** 3
* **Game Notes:** *Protection:* +1D Physical; +1D Energy (torso)
* **Source:** Gundark’s Fantastic Technology (pg. 50)

### Combat Jumpsuit

* **Type:** Light combat armor
* **Model:** A/KT Tuff1 Combat Jumpsuit
* **Cost:** 500cr
* **Availability:** 2
* **Game Notes:** *Protection:* +1D Physical; +2 Energy
* **Source:** Galladinium’s Fantastic Technology (pg. 80), Rules of Engagement - The Rebel SpecForce Handbook (pg. 33), Arms and Equipment Guide (pg. 41)

### Corellian 611 Combat Armor

* **Type:** Personal battle armor
* **Model:** Corellian 611 Combat Armor
* **Cost:** 5,000cr
* **Availability:** 3, F
* **Game Notes:**

* *Protection:* +2D Physical; +1D Energy
* *Penalty:* +10 to difficulty number of any *swimming* rolls made while wearing this armor

* **Source:** Gundark’s Fantastic Technology (pg. 50-51), Adventure Journal 3 (pg. 243)

### Coynite Battle Armor

* **Type:** Coynite personal battle armor
* **Model:** Ekkar Arms Coynite Balttle Armor
* **Cost:** 150cr
* **Availability:** 3
* **Game Notes:**

* *Protection:* +2D Physical; +2D Energy

* **Penalty:** -1D *Dexterity*
* **Source:** Gundark’s Fantastic Technology (pg. 51), Planets Collection (pg. 141)

### Cresh Luck Armor

* **Type:** Personal battle armor
* **Model:** Modified Creshaldyne Industries Riot Armor
* **Cost:** 500cr
* **Availability:** 2
* **Game Notes:**

* *Protection:* +2D Physical; +1D Energy
* *Infrared Motion Sensor Array:* Has a range of 30 meters. An alarm is triggered when any mass over 10kg is detected traveling in excess of 1 meter per second (this alarm can be audio or be run into a blast helmet for interior audio or visual).

* **Source:** Galaxy Guide 10: Bounty Hunters (pg. 87), Gundark’s Fantastic Technology (pg. 50)

### Dark Combat Jumpsuit

* **Type:** Dark armor
* **Model:** Dark Combat Jumpsuit
* **Cost:** 16,500cr & 1 Force Point
* **Availability:** 4, X
* **Game Notes:**

* *Protection:* +1D+2 Physical & Energy
* Armor grants its wearer +1D to *Perception* or *Control* rolls made to resist the use of *Projective Telepathy* and *Receptive Telepathy*, and increases the difficulty of *Life Detection* and *Life Sense* used against the wearer by +3.
* Heavily-padded jumpsuit that incorporates Cortosis weave, a material that deactivates and lightsaber that damages the wearer.

* **Source:** The Dark Side Sourcebook (pg. 61)

### Dark Heavy Battle Armor

* **Type:** Dark armor
* **Model:** Dark Heavy Battle Armor
* **Cost:** 37,000cr & 2 Force Points
* **Availability:** 4, X
* **Game Notes:**

* *Protection:* +3D Physical & Energy
* Armor is imbued with Dark Side stealth to keep the wearer hidden and increases *Strength*

* +1D bonus to *Perception* or *Control* rolls made to resist the use of *Projective Telepathy* or *Receptive Telepathy*, and increases the difficulty of *Life Detection* and *Life Sense* against the wearer by +3.
* +2 to wearer’s *Strength* when making skill or attribute rolls, or when rolling melee damage

* **Source:** The Dark Side Sourcebook (pg. 61)

### Dark Padded Battle Armor

* **Type:** Dark armor
* **Model:** Dark Padded Battle Armor
* **Cost:** 12,000cr & 1 Force Point
* **Availability:** 4, X
* **Game Notes:**

* *Protection:* +2D Physical & Energy
* Armor is imbued with Dark Side energy, granting the wearer a +1D bonus on rolls made to resist light side Force powers, or any Force power augmented by a light side Force Point.

* **Source:** The Dark Side Sourcebook (pg. 61)

### Dura-Armor

* **Type:** Impact-resistant molded armor
* **Model:** Core World Arms Dura-Armor
* **Cost:** 8,000cr
* **Availability:** 3
* **Game Notes:**

* *Protection:* +2D Physical; +2D Energy (head, torso, arms)

* **Penalty:** -2D *Dexterity*, -2D *Perception*
* **Source:** Gundark’s Fantastic Technology (pg. 53), Tales of the Jedi Companion (pg. 124)

### Fenelar Armor

* **Type:** Antique body armor
* **Model:** Fenelar Armor
* **Cost:** 55,000cr
* **Availability:** 4, X
* **Game Notes:**

* *Protection:* +2D Physical; +1D Energy
* *Penalty:* -1D *Dexterity*
* Helmet contains motion and sound sensors (+1D bonus to all *search* skill rolls), a comlink, and an infrared imaging system (allows the user to see in the dark up to 30 meters
* Forearm bracers contain concealed combat knives (STR+1D)
* +1D *intimidation* due to armor’s overall design

* **Source:** Arms and Equipment Guide (pg. 43)

### Flex-Armor

* **Type:** Personal armor
* **Model:** Drolan Plasteel TYI Flex-Armor
* **Cost:** 2,000cr
* **Availability:** 3
* **Game Notes:**

* *Protection:* +1D Physical; +1D Energy
* *Penalty:* -1D *Dexterity*

* **Possible Modifications:** Flex-armor can be reinforced with steel wire mesh, thereby increasing its protection to +2D against physical strikes. Defense against energy attacks, however, is forfeited in the process. This alteration requires a Moderate *armor repair* roll and one day of time.
* **Source:** Gundark’s Fantastic Technology (pg. 54), Tales of the Jedi Companion (pg. 124)

### Gladiator Armor

* **Type:** Personal battle armor
* **Model:** Min-Dal JX4 Gladiator Prototype
* **Cost:** Not available for sale
* **Availability:** 4, X
* **Game Notes:**

* *Protection:* +2D Physical; +1D Energy (head, torso, arms)

* **Conner Net Gun:** Stun damage, damage 5D if electrical charge is released, uses *missile weapon* skill, range: 3-10/19/25 meters, mounted on left forearm.
* **Jet Pack:** Has Move of 100 meters horizontally, 70 meters vertically. Uses *jet pack operation* skill, base difficulty is Easy, modified by obstacles. Has 10 charges, can expend up to two per round.
* **Source:** Gundark’s Fantastic Technology (pg. 54-55)

## Kase ACH

### Armor Coverage

Head

* **Model:** Kase Advanced Combat Helmet
* **Type:** Powered Helmet
* **Scale:** Character
* **Capsule:** *The ACH is one of Kase's latest products aimed at bounty hunters, mercenaries, and planetary forces. The Duratheen helmet is very flexible and can be customized for a number of mission profiles by offering a wide number of module options, which dictate the helmet's performance and properties. Unfortunately, this flexibility is only present during the helmet's construction, and once made the helmet's options may not be changed.*
* **Notes:**
	1. *Environment Filters* (50cr): Can maintain a Type I or II atmosphere within the helmet and filters out harmful molecules and odors. Works only in Type I or II atmospheres.
	2. *Flash Guard Visor* (250cr): Nullifies all stun damage from visual sources (e.g. Flash grenades)
	3. *IR Imaging* (300cr): Grants the user heat based vision, effective range of 200m.
	4. *Starlight Vision* (300cr): Grants the user night vision, effective range of 200m. Doesn't work in complete darkness.
	5. *Macrobinoculars* (100cr): +3D to *search* for objects over 100m away.
	6. *Multi Channel Comlink* (120cr): Multi Channel Comlink with encoding and a 50km range.
	7. *Passive Sensors* (400cr): +1D to *search* for objects under 50m. +1D *Perception*
	8. *Ranged Weapons Sensors* (500cr): +1D to all ranged weapons rolls
	9. *Sound Sensors* (200cr): +1D to *search* or *Perception*. Only applies in quiet situations

* **Source:** D6 Holocron

### Link Armor

* **Type:** Link armor
* **Model:** ProTech SupraLink
* **Cost:** 500cr
* **Availability:** 1
* **Game Notes:**

* *Protection:* +1D Physical; +2 Energy *or* +1D+2 Physical; +1D Energy (dual layer)
* *Penalty:* -1D *Dexterity* *or* -2D *Dexterity*
* Character may opt to create twin-layer link armor by weaving two suits (one slightly larger than the other) together. The modification changes the armor’s statistics and requires a Difficult *armor repair* roll, 550cr, and one week of work.

* **Source:** Gundark’s Fantastic Technology (pg. 57), Tales of the Jedi Companion (pg. 124)

### M’uhk’gfa Battle Plate

* **Type:** Gamorrean armor
* **Model:** Gamorrean M’ukh’gfa Battle Plate
* **Cost:** 8,000cr (2,000cr on Gamorr or Pzob)
* **Availability:** 3
* **Game Notes:**

* *Protection:* +3D Physical; +1D Energy (torso and head)
* *Penalty:* -1D+2 *Dexterity*
* A m’uhk’gfa consists of metal plates bound by thick leather straps. A high, segmented collar protects the neck, thick plates surround the torso, while the heaviest plates adorn the shoulders. Thinner sheets are strapped to the arms, and a heavy helmet, usually bearing oversized prongs that sheath the wearer’s own horns, complete the set. Armor takes 4 rounds to put on and 2 rounds to remove (double that time if the wearer does not have assistance).

* **Source:** Ultimate Alien Anthology (pg. 62)

### “Nullifier” Energy Diffusion Armor

* **Type:** Energy diffusion armor
* **Model:** Unknown
* **Cost:** Not available for sale
* **Availability:** X (item is believed to be unique)
* **Game Notes:**

* *Protection:* +5D Energy
* This ancient suit of powered armor consists of black, carapace-like plates, full cover helmet, and tactile gloves. When activated, the armor emits a powerful force field which is capable of nullifying nearly all energy attacks.

* **Source:** Wretched Hives of Scum and Villainy (pg. 84)

### Primitive Armor

* **Type:** Leather and hide armor
* **Cost:** 150cr
* **Availability:** 3
* **Game Notes:** *Protection:* +1 Physical
* **Source:** Ultimate Adversaries (pg. 155)

### Reflect Body Glove

* **Type:** Protective energy-displacement suit
* **Model:** Syncronics ENVC-370 Glove
* **Cost:** 4,000cr
* **Availability:** 3, X
* **Game Notes:**

* *Protection:* +1D Energy (from medium or long range only)
* The suit can absorb five blasts before being destroyed. If the wearer of the suit is wounded (or worse) as the result of an energy blast, the suit is also destroyed.

* **Source:** Gundark’s Fantastic Technology (pg. 88), Galaxy Guide 10: Bounty Hunters (pg. 59)

### Shockball Uniform

* **Type:** Standard shock ball uniform
* **Availability:** 1
* **Game Notes:**

* *Protection:* +2 Physical (body), +1 Physical (head)
* Includes insulated mitt and scoop

* **Source:** Cracken’s Rebel Operatives (pg. 77)

### Stalker Armor

* **Type:** Personal body armor
* **Model:** Salus Corp Stalker Armor
* **Cost:** 8,000cr
* **Availability:** 3, R
* **Game Notes:**

* *Protection:* +2D Physical; +2D Energy

**Penalty:** -2D *Dexterity*

* **Heaviness:** Due to this suit’s weight, the skills *hide*, *sneak*, and *swimming* cannot be used while wearing this armor.
* **Tangle Gun:** 4D stun damage, uses *missile weapons* skill, ranges: 3-10/30/60 meters, mounted on right arm
* **Duo-Flechette Rifle:** 5D damage, uses *armor weapons* skill, ranges: 3-10/30/60 meters, mounted on right forearm
* **Retractable Claws:** STR+2D damage, concealed in right gauntlet
* **Sensors:** A sensor pod and targeting computer provides +1D to *search* and +1D to weapons skill rolls
* **Source:** Gundark’s Fantastic Technology (pg. 51), Planets Collection (pg. 141)

### Twi’lek Antistun Suit

* **Type:** Antistun suit
* **Cost:** 1,000cr
* **Availability:** 3
* **Game Notes:** *Protection:* +1D Stun
* **Source:** Ultimate Alien Anthology (pg. 172)

### Ubese Raider Armor

* **Type:** Battle armor
* **Model:** Stock Ubese Raider Armor
* **Cost:** 1,000cr
* **Availability:** 3
* **Game Notes:**

* *Protection:* +2D Physical; +1D Energy (torso and head)
* *Sealed Enviro-Filter:* Filter system maintains Type II atmospheres within helmet, and filters out harmful molecules and odors
* *Flash Guard Visor:* Nullifies all stun damage from visual sources (flash canisters or grenades)

* **Source:** Gundark’s Fantastic Technology (pg. 110), Ultimate Alien Anthology (pg. 174)