recursal/Fanatic-Fandom huggingface dataset:
Mystic Ball

The Mystic Ball is a projectile shot by the Undead Cultist. Its average damage is between 85 - 102 per ball.

### Appearance

The Mystic Ball looks identical to the Chaos Ball, except slightly bigger and has some electrical trail coming off of it when fired.

### Behavior

The Mystical Ball, when first fired, will travel in a straight path with a rather fast speed. Upon coming close to the player, the ball will lock on to the player and travel even faster than before. The ball will explode if not hitting the player within a time limit of 5 seconds (the seconds only count once the ball has locked on).

### Stats

* Damage: 80 - 100
* Speed: Fast (When first summoned) Very fast (Locked on)
* Lifespan: 5 seconds upon being locked on to the nearest player.
Springy Zombie

The Springy Zombie is a zombie that spawns in Wave 1 of the Zombie Invasion event. It is a pincushion zombie that has springs attached to its feet. It moves by bouncing up about 20 blocks high and landing/smashing onto the player dealing heavy damage. When propelled in the air, the zombie will move in the direction of the player so it is even harder to avoid.

### Stats

* HP: 110
* ATK: 14  (melee) 50  (landing on players head)
* DEF: 15
* Drops: Springs (5% chance)
* KB Resist: 60%
* Rarity: Relatively Common
The Epic RPG - Abandoned Lab R2

You walk into a lounge. There are some couches around a nice, wooden table, with a blue-and-red carpet on the floor. You sit down to rest, and then fetch some water from the water cooler. Outside of the cooler oozes a... green... substance? You take a cup of it.

Living Sludge - Heals -100 HP and inflicts two hundred turns of cursed.

...Wait, WHAT?

Living Sludge Pattern - Jump, Poison Release (All incoming damage inflicts 3 turns of plague to the attacker), Dodge, Heavy Slap (Inflicts 2 turns of redfire and deals 400 damage), Jump, Jump, Face Jump (Inflicts insanity for 2 turns), Heavy Slap, Poison Release, Jump x66, Dodge, Reflection Guard, Face Jump, Heavy Slap, Jump x111

Living Sludge Stats - 30 HP, 2000 defense, immune to all debuffs, only takes 1 damage from piercing

You splatter the creature onto the ground and continue to the next room.
The Epic RPG - Abandoned Lab Hallway A

You're walking down a hallway, with multiple LCD screens on the side. They flicker on, and you read them as you pass by.

"Today we discovered a mutated strain of cordyceps in the Void Dimension. This strain of cordyceps can infect any host, and increases their power immensely. After a while, it violently bursts the infected open, allowing it to spread to others."

"We believe that injecting this strain of cordyceps with mechanical technology can allow an indefinite, everlasting subject that can dispose of and get new bodies constantly."

"In an experiment, we injected a Mother Slime with this strain of cordyceps. The violent burst releases infection in all directions and more slimes, allowing increased spread of cordyceps. We believe this is the first step in achieving our goal."

The screens shatter instantaneously, revealing a Ruthless Automaton and an Infernal Automaton!

Infernal Automaton Pattern - Focused Lazer, Bi-Shot, Fire Lazer (Inflicts fire for 16 turns and deals 100 piercing damage), Quad-Shot, Bi-Shot, Tri-Shot, Bi-Fire Shot (Inflicts fire for 16 turns and deals 200 piercing damage to 2 party members), Bi-Shot, Focused Lazer, Fire Lazer, Demonfire Lazer (Inflicts demonfire for 8 turns and deals 101 piercing damage), Demonfire Lazer, Tri-Shot

Infernal Automaton Stats - 3458 HP, 71 defense, immune to fire, curse, shattered, 0.8x immunity to defense reduction, immune to damage reduction

You strike down the two automatons, and their pieces fly everywhere. You got a Demonfire spell and Lazer Shot spell! You continue down one of the hallways.
Shroom Crawler

### Item(s)

Fried Egg (3.33% chance), 1-3 Spider Fang (50% chance), Poison Staff (2.5% chance)

Shroom Crawlers are Super mode enemies that spawn primarily in the Glowing Mushroom Biome. They are the counterpart of Wall Creepers/Brown Recluses.

### Appearance

Shroom Crawlers depict a medium-sized spider with blue legs and a pale abdomen. The head consists of several glowing blue eyes and visible fangs.

### Description

Shroom Crawlers are almost always prevalent in the Glowing Mushroom Biome and are usually seen climbing walls when not aggressive. They seem to be fond of small corners which they can cram themselves into and wait for passersby. When attacking, they will crawl quickly towards the player whilst spitting venom at them and inflicting the Acid Venom debuff. They are also moderately fast on land as well, causing them to be a difficult enemy on both surfaces. When not on a wall, the Shroom Crawler will chase and attempt to bite the player.

When a Shroom Crawler is defeated, there is a 50% chance it will spawn 3 **Shroomlings**. Shroomlings are almost identical to Shroom Crawlers except that they deal less damage, do not drop items

## Statistics

### AI Type

Fighter AI (on ground), Spider AI (on wall)

## Drops

### Coins

5

and are somewhat slower.

## Trivia

* Due to the abundance of these spiders spawning in Super mode, the Glowing Mushroom Biome may be harder to survive in.
* Preventing Shroom Crawlers from spawning is impossible, unless killed with the Rail Gun.
Potion of Blessing

Potion of Blessing. The Potion of Blessing is a potion that can be made once Super mode is unlocked. It is the opposite of the Potion of Curse.

## Description

The Potion of Blessing can be thrown or consumed. When thrown, it has a range of about 10 blocks. The effect only works on players, so throwing this on a monster would be worthless. The Potion of Blessing increases most stats of the player, and ceases any negative stats, and increases/decreases some stats around the player, such as: decreasing enemy spawn rates. The potion takes a lot of ingredients, however, and takes a while to make.

## Statistics

The Potion of Blessing changes a lot of things:

* Player gets 200 Health back
* Player gets 200 Mana back
* Player's speed is increased 15%
* Player's defense is increased by 10
* Player's attack is increased by 20
* Player's re-spawning time is slightly increased
* Player gets health back faster
* Player gets mana back faster
* Player's knock back resistance is increased (no effect if the player has a knock back preventing accessory)
* Player can jump higher

### Other Stats

* The spawn rate of monsters is decreased 35%
* The more common monsters that spawn are now more rare
* The rare monsters that spawn hardly spawn at all
* Monster's speed is slightly decreased
* Monster's knock back is slightly decreased
* Monster's Hp is slightly decreased
* Monster's damage is slightly decreased
* Monster's defense is slightly decreased
* Monsters are not immune to almost every Debuff
* Monsters that inflict Debuffs have a smaller chance of inflicting them
* Players around you get some of your buff
* There is a less likely chance that random events (such as Blood Moons) will occur

## Notes

* Since this potion is so hard to make, it is recommended that you only make it when you are in a desperate situation.
* This potion can be very useful in a boss fight. Remember it only lasts ten minutes or until you die.
* It may not be worth consuming this potion and you die right after, because then the resources were wasted.
Pile of Bones

***"You feel vibrations from deep below..."***
This page is an archived page. It is content that is no longer being used for an idea, and as so has been retired. It is not deleted for those who wants to see what it used to be.

The Pile of Bones is a consumbable that spawn Skelezon.

## Crafting

* **15 Souls of Right**
* **1 Purification Powder**
* **3 Bones**
* **10 Pixie Dust**

Crafted At: *NethoBench 3000*
Фолс Спрингс

* Карта
* Местоположение

* Основное
* Сюжет

> **«** *Небольшое поселение, в котором устроили свою базу работорговцы. Здесь находится вход в Стойло 88.* **»**
>
>

 **— Описание в игре**

## Прохождение локации

Фолс Спрингс представляет из себя заброшенное здание и несколько подвальных помещений. В них достаточно много ценного барахла, но также есть и клетки с пленниками; при помощи взлома клетки можно открыть и получить за это опыт.

Вход в поселение хорошо укреплён (там находятся турель, два работорговца и буквально минное поле), так что если персонаж не имеет достаточно навыков, лучше идти через Канализацию. Однако, это займёт достаточно много времени, а при должной сноровке можно идти напролом.

Основные противники - работорговцы, но будет также мини-босс Надзиратель; а в конце локации будет Буч - главарь их здешнего "отряда" и босс. Одолев его, можно получить записку.

В предпоследней комнате находятся сундуки с наградой, в их числе и уникальный пистолет - "Малый Макинтош". В последнем же помещении будет вход в Стойло.

## История

Из записки и дневника Шарп Шутера (Стойло 88) следует, что здесь жили работорговцы Красного Глаза, которые пришли ради составления карт водостоков. В них они нашли лагерь Вельвет и саму единорожку. Шарп, поняв, что она из Стойла, решил выведать из неё информацию (но она так и не смогла ничего сказать, ведь её память была стёрта). Позднее Вельвет бежала вместе с несколькими другими пленниками.

Позднее, сюда пришла "Избранная-25" и зачистила базу работорговцев.

## Прочее

* До версии 0.7, эта локация называлась "Логово Рейдеров", а Главарём Рейдеров назывался Буч.
* В одной из комнат можно найти Дитси Ду (Дёрпи), которая появлялась в книге "*Fallout Equestria*" и в мультсериале.
* В игре "*Fallout 3"* была локация Парадайз-Фолс, которая также была базой работорговцев.
* Пистолетом "Малый Макинтош" пользовалась Литлпип в "*Fallout Equestria*".
The Epic RPG - Very Uninteresting Cave

The cave is very uninteresting. Just a normal cave. Definitely normal...

...except the cave wasn't really a cave and now it's a hecking cave mimic.

Cave Mimic Pattern: Swallow (290 damage player and team members), Swallow, Swallow, Chew (200 piercing damage and stun player and team members), Swallow, Chew, Swallow, Swallow, Metal Coat, Swallow, Chew. Cave Mimic Stats: 4100 HP, 35 defense, immunity to stun, all fire types, plague, and lifesteal

You defeat the cave mimic. Now the cave's uninteresting again. Yay, I guess? There's also 40 darkshards and a Mystic Rune in the cave now. And a bottle with a blue orb in it. You take them and return to Limeleaf Town.
Soul Devourer

Soul Devourers are Super mode enemies that spawn in The Corruption. They are upgrades to Eater of Souls and Corruptors.

## Description

Soul Devourers look sort of like Corruptors, except they have 8 jaws, 3 big eyes, their jaws are also green, they have longer jaws too and the end of their body is more pointy.

## Attack Style

Soul Devourers will fly around The Corruption, bouncing off walls and avoiding liquids. If one sees you, it will fly towards you at a fast speed (it will still charge at you if you are behind a wall). It will bounce off the wall if you are behind one, and attempt to ram you agin. It will also randomly shoot small, round, green projectiles (called "Cursed Spheres" in-game) at you. The projectiles cannot pass through blocks, but can still hurt you if you are "hugging" a wall and the projectile hits the wall.

## Stats

HP: 600

ATK: 80  (melee) 75  (cursed spheres)

DEF: 55 - 65

Immune to: All Debuffs except Stunned (Mobile)

Drops: Rotten Chunk (33.33% chance) Vitamins (1% chance)

Environment: The Corruption (both surface and underground corruption)

AI Type: Flying AI

Rarity: Extremely Common

KB Resist: 94%

Coins: 3 - 6
Ozone Layer

The Ozone Layer is a cloudy/foggy area that will either be a small or big layout, and can only be entered while wearing the Gas Mask. It has a 20% chance to spawn in giant caves, 15% chance to spawn in medium-sized caves, and 5.5% chance to spawn in small/(tiny) caves. Note that it only spawns in the cavern layer.

## Spreading

The Ozone Layer is limited in size and does not, in fact, spread. However, if you harvest the background plants that spawn in the area, you can gather their resources to make Toxic Powder, which, when thrown, will spread some Ozone Layer, but only in the cavern layer, and only spreads out to a limited area, and only spreads when thrown onto a natural-generated patch of Ozone.

### Appearance

All blocks, ores, enemies,background and background tiles/entities share the color yellow. The Ozone Layer is basically a yellow patch found in the cavern layer, and the color of the layer may be an easter egg/hint of the Sunscapes, and the event itself, Rising Sun.

## Containments

### Blocks:

* Ozone Dirt
* Ozone Stone
* Ozone Ore

### Background Items:

* Ozone Wall
* Ozone Grass

### Enemies:

* Toxic Whispy
* Omage
* Ozonian Beast
* Obat

### Loot

* Ozone Wall
* Ozone Stone
* Ozone Dirt
* Whispy Shard
* Sun Souls
* Beast's Hand
* Omage Hat

## Additional

### Easter Eggs

This biome, itself, may or may not be an easter egg itself. Representing the Sunscapes biome and Rising Sun with its yellow gas theme, enemies, drops and tiles. A theory about the **Ozone Layer** is that it may be a piece of the Sun fallen from the sky and crashed into caves, along with some special enemies and items. It is unlikely it would be true, however, since it makes no sense how the biome is randomly stuck in a cave, and there is no green trail or crater that digs down coming off the crashed biome itself.

#### Secret Enemy (Theory)

There is actually a secret enemy in this biome that has a 0.5% chance to spawn possibly every 2 minutes (not listed above), and the name of it appears to be "Sun Traveler". This enemy also appears with the same chance to spawn on the Sun as a guessed easter egg. This strange enemy can actually be killed, and drops the Sun Compass (see main page for more info). However, it actually makes sense that this secret enemy can spawn in the **Ozone Layer**. The idea is that a player (sun traveler) happens to transport on the Sun, and a piece of the Sun falls off with the traveler on it, creating the **Ozone Layer**, and the traveler stuck in the toxic crater.

#### Whispy (Theory)

There is also an enemy on the Sun called the Bright Whispy, and the normal version that spawns at night, the Whispy. However, coming with the Ozone Layer, is the Toxic Whispy. This enemy is basically just the normal white Whispy, but with a bright yellow shade. However, it makes exactly no sense of how this Whispy just happens to spawn underground in a completely random biome, which does not meet the Whispy spawning requirements at all. This one enemy may also make the Theory of the **Ozone Layer** as a piece of fallen Sun into the ground more believable, and possibly give more evidence that that idea might be true.

###
The Epic RPG - Paypor Island West

The forest is very thick, with plants sprawling across the ground. The living pencil is no longer in sight, but you continue to trek through the thicket anyways. More of the weird scribbly spiders are crawling around, though they don't pose any threat, so you ignore them. One of the larger trees rustle, catching you off guard. A rock falls out of the tree, which is odd. And then... it grows legs. Many legs. And mandibles. Oh no.

Rock Guise Pattern: Infest (10 damage and inflicts poison for five turns), Jump, Jump Crush, Charge, Rock Body (+3 defense for two turns), Jump Crush, Crush, Jump, Nauseous, Sanguine Stab, Crush, Super Jump, Charge. Stats: 245 HP, 4 defense

The insect is flung into the branch of an oak. The impact causes four Crystal Coins and a jar of Exotic Spices (+100 max HP for an area) to fall out of the tree. You gather the coins from the ground, and walk further into the forest, where you find a large chunk of ore. Mining the ore gets you 8 Soliditium, 4 Gold, and 1 Ocean ore. The sun is barely visible now, due to how compact the canopy is. A hissing sound echoes from deeper in, which you tentatively go towards.
Snow Monster

Snow Monster. Snow Monsters are enemies that appear in The Alps.

## Description

Snow Monsters resemble living piles of snow with eyes, hands and a mouth. When they spawn, they look like their snow is attached to the snow on The Alps. When they jump, however, their snow is detached. Snow Monsters follow the basic Fighter AI, meaning they will chase the player regardless of obstacles. They will throw snowballs at the player while they are chasing them, too.

## Stats

HP: 730

ATK: 88  (melee) 75  (snowball)

DEF: 48

Immune to: All debuffs

Drops: Snow Cap (3.4% chance)

Environment: The Alps

AI Type: Fighter AI

Rarity: Pretty common

KB Resist: 93%

Coins: 1 - 2
SWAT Drone

Why walk when ya got The Big Guns?

**SWAT Drone** is an enemy found in the **Skeleton Militia** that flies. It attacks by bring hell down from its **Gatling Gun**.

It has a special ability to call in backup via Siren causing random enemies from the Event to spawn either from rappel or offscreen spawning.

## Trivia

Its a Respite of **Girus Attack Drone from Mod of Redemption**. Apologies if I invaded copyright.
Pyro Slime

## Other

### Bestiary Entry

Somewhere along the line this slime got a flamethrower-like weapon, and learned how to properly use it.

The Pyro Slime is a minion spawned from S.E.A.R.. It functions uniquely as it uses its "flamethrower" to attack rather than jumping at the player. It is not affected by Royal Gel and is immune to all fire-based debuffs.
Skeleton Law Signal

To Protect and Serve!

 Skeleton Law Signal

The **Skeleton Law Signal [S.L.S]** is a **Hardmode** Item that summons The Skeleton Militia.[Skeleton Militia| ] Used at any time of the day.

## How to Obtain

Either crafted by:

* Broken Remote
* [**10**] Soul of Order
* [**3**] Hallowed Bars

Crafting Station:

* Orichalcum/Mythril Anvil

## Notes

* Even with a yellow rarity, It doesn't have a sell value

## Trivia

* It's used to be called: Police Enforcement Siren [P.E.S]
The Epic RPG - Jadeleaf Village

You finally escape the treacherous landscape and find some sort of settlement. The buildings are tucked into the branches of the trees, with bridges connecting them and a ladder allowing ground access to a "hub" of sorts. You guess it would be a good idea to head up to scan the area, so you jump onto the ladder and climb up to the platform.

You get a better look at the houses, and... the village is completely inhabited by dinosaurs. Wow. It seems like a good idea to purchase some stuff before you continue exploring the jungle, so you locate two shops and purchase items from them. You then climb down the ladder and continue down the path further into the rainforest.
The Epic RPG - Outpost Outlook

You climb up to the top of the outpost, where you are ambushed by an Undead Archer, a Skeletal Swordsman 1, and a Haunted Corpse!

Haunted Corpse Pattern: Weak Scratch, Dodge, Dodge, Vicious Slash (400 piercing damage to a party member and bleeding for three turns), Chance of Wind, Weak Scratch, Dodge, Dodge, Cursed Swipe (820 damage and curse for five turns), Creep, Creep, Dodge, Dodge, Strangle, Lay Trap, Dodge, Dodge, Dodge, Vicious Slash, Chance of Rain, Dodge, Inner Fling, Dodge, Dodge, Dark Jab (700 damage, curse for three turns, and plague for five turns), Dodge.

Haunted Corpse Stats: 2290 HP, 70 defense, immunity to piercing, defense reduction, and stun, x0.3 vulnerable to curse

You defeat the living dead, gathering 10 Tyro Tokens. You start to look around. The fencing around the outpost has been completely broken in places, and the wood accents are heavily rotting. A tattered banner with the mysterious symbol of a crystal on top of a star hangs from a wooden support beam. As you look around, you hear a grunt from behind you. You turn around and encounter a Skeletal Colonel!

Skeletal Colonel Pattern: Dodge, Vicious Slash, Lay Trap, Dodge, Dodge, Inner Fling, Living Skulls, Dodge, CALCIUM (heals 100 HP and stuns a party member for two turns), Dodge, Dodge, Creep, Creep, Fire Bow, Dodge, Dark Jab, Strangle, Dodge, Dodge, Dodge, Chance of Rain, Chance of Wind, Dodge, Creep, Creep, Creep, Dodge, Fire Rocket (680 damage to everyone), Dodge, Dodge, CALCIUM.

Skeletal Colonel Stats: 7390 HP, 80 defense, immunity to damage reduction, all fire types, plague, stun, and entangled

The colonel is destroyed and turned into a simple dust. It also drops 5 Tyro Tokens, a Rocket Launcher (275 damage + 50 piercing damage, uses rockets for ammo, Extra Ability: costs 210 mana and 35 rockets, deals 165 piercing damage and inflicts fire for ten turns, has a ten turn cooldown), and 50 Rockets (40 damage). You swipe the loot and then jump down from the outpost top to continue exploring the jungle.
Natura's Pick (GDhaxer95 Things)

The Natura's Pick Is an Post-Golem Pickaxe with 220% Of power. This Pick Is Made of Souls of Natura , Ectoplasm and an Picksaw. This tool mine ores at an Very Fast Speed. When you use this Pick, a Elemental Shield will protect you From enemies. This Pickaxe Can mine Lunarium Ore.

## Stats

* Deals 56 Melee Damage.
* Use Time = 12 (Very Fast)
* Knockback = 5 (Weak)
* Mining speed = 5
* Pickaxe Power = 220%
* Effect = When Mining Ores, an Elemental Shield will protect you From enemies. When an Enemy hit the Shield , It will Grant one of those three Debuff : "On Fire!" , "Poisoned" or "Frostburn". The Shield has an strong Knockback and will not damage the Monsters thats will hit the Shield.

## Recipe

* **At an Soul Anvil**

* *Natura's Pick* = Picksaw (1) + Soul of Natura (25) + Ectoplasm (15)
The Epic RPG - Brownpillars

You look at the multiple pillars towering over the landscape. They're all different shades of brown, and have ominous blue runes etched on them. You admire the pillars for a bit, and then you notice the pillars have started to violently shake. The runes are glowing insanely bright, almost blinding you. Chunks of the ground start to fly, forming a... coyote-like shape? You take out your weapon, ready to battle the creature.

Honored Coyote Pattern: Confront, Runes (285 damage to all party members), Colorsploosh, Uber Guard, Dodge, Runes, Colorsploosh, Colorsploosh, Neverending Friendship (Summons an Arctic Spirit, Jungle Ghost, and Grassland Shadow), Dodge, Sketchy, Sketchy, Colorsploosh, Colorsploosh, Dodge, Earth Roar (220 piercing damage to player), Colorsploosh, Metal Coat, Paint, Dodge, Colorsploosh, Colorsploosh, Other Friends? (Instakill 3 party members), Runes. Honored Coyote Stats: 12565 HP, 40 defense, immunity to stun, all fire, lifesteal, and confusion, curse double effective

Arctic Spirit Pattern: Chill Down Your Spine (300 piercing damage to strongest party member), Scratch (240 damage to two party members), Aid (+100 HP to Honored Coyote), Dodge, Blizzard (290 damage to player and weakest party member is confused for three turns), Scratch, Blue Paint.

Jungle Ghost Pattern: At What Cost (280 damage to player and stun), Contemplate (party member attacks deal 1/2 damage for three turns), Scratch, Dodge, Stare (stun a party member for two turns), Mimic (Deal the same damage that the player dealt onto a party member), Paint.

Grassland Shadow Pattern: Distant Call (290 damage to two team members), Scratch, Eerie Chuckle (x3 defense for three turns), Dodge, Sudden Death (Instakill a party member), Soulclench (340 damage to random party member and inflict demonfire for three turns), Orange Paint.

Arctic Spirit, Jungle Ghost, and Grassland Shadow Stats: 900 HP, 25 defense, immunity to confusion, all fire types, curse, and stun

You hit the coyote one more time. It falls to the ground, some of its body chipping and falling onto the ground. They tremble, as if they can... feel pain...

"You... defeated me...?" the coyote whispered. Their voice was full of confusion and fright. "Do you... do you know what you've done? Tim's magic... it's been strengthened. I... I had the power to contain it. And you defeated me. You've brought a horrible curse upon this land." The coyote shed a single tear. "And you've ended the life of someone who could have helped you." The coyote crumbles into a bunch of dust, drifting through the wind. You look at what they left behind; 50 Darkshards, 70 Crystal Coins, and a chunk of the coyote stuck in the ground. You pick them up, and contemplate what the coyote said. You too shed a tear, and painfully continue down the path, to Viridian City.
The Epic RPG - Beast's Home

You enter the tunnel and fall down into the pit. If you do not have wings equipped, you take 100 piercing damage. A figure in the shadows of the pit awakens from slumber, and turns its head at you. It must be one of the creatures terrorizing Orangebark. It screeches and gets ready to attack.

Flame Beast Pattern: Drum Beat, Violent Shake (600 piercing damage to one team member), Dodge, Conjure Ally (summons a Floating Mantis 1), Fire Breath, Dodge, Dodge, Stun Spray, Flick (one teammate is inflicted with red fire for three turns), Self Ignite (sets self on fire for four turns), Dodge, Spear Stab, Wipeout!, Dodge, Fatal Cut, Cut, Piercing Roar (300 piercing damage to everyone except self and stuns all party members for two turns), Dodge, Drum Beat, Flick, Large Claw, Shatter Claw, Dodge, Dodge, Dodge, Arms of Iron, Stomp (600 damage), Dodge, Dodge, Spear Stab, Shatter Claw, Dodge, Violent Shake.

Flame Beast Stats: 10500 HP, 85 defense, immune to lifesteal and plague, heals from fire

You slay the creature, ending its reign of terror. Its flames burn out and turn to nothingness as 8 Pearls, a key, and a Sharp Katana (200 piercing damage and inflicts shattered for two turns every seven turns) fall to the ground. You collect the items, then use your Magic Mirror to return to Orangebark.
Stone Golem

> ***"The forest goes silent..." -Stone Golem spawning quote***
>
>

### Damage

50 (main body), 80 (fist), 73 (boulder), 98 (laser), 125 (energy ball), 150 (focused laser)

## Other

### Drops

One of the following: One of the following: Stone Slammer, Boulder Staff, Lush Tome, Quad Fire + 60-99 Unholy Arrows, The Lumberjack, Token of the Woods, or the Guide to Conservation (1/8 chance to get a specific one), Stone Battleaxe (spawned and defeated at night), Purity Crystal, Serenity Leaf (10%), Super Healing Potion (3-10), Stone Golem Trophy (10%), Stone Golem Mask (14.29%), Stone Golem Treasure Bag (expert/master) Stone Golem Relic (master), Severed Chunk (25%, master)

### Bestiary Entry

A large automaton forged from rock. It is extremely agile despite its bulkiness, and is packed with a selection of decimating abilities.

The Stone Golem is a post-Moon Lord boss. It will randomly spawn in the purity at sunrise with a 5% chance each day. It can also be manually summoned with the Carved Tablet.

## Attack Pattern

Stone Golem has three different attacks it can perform in its first phase. These are firing its fists at the player, summoning two recolored boulders around itself, and firing short bursts of lasers from its eyes similarly to Retinazer. In expert mode, all attacks have a 25% chance to spawn a Stone Follower.

At half health, Stone Golem will enter phase 2. It gains two new attacks in this phase: forming an energy ball that homes in on the player and can be destroyed with attacks, and creating a focused laser that can be extremely dangerous. In this phase Stone Golem will also move slightly faster.

### Enraged Form

If the player exits the purity, they will instantly die. At night (if the player is in the purity), Stone Golem's attacks will instakill and its speed is increased. Defeating Stone Golem in these conditions rewards a special weapon.
Pulverizer's Box of Goodies

The Pulverizer's Box of Goodies is a consumable item dropped by The Pulverizer.

The Box of Goodies

## Description

When collecting this item, click while holding it. This will destroy the item and drop 6 items, regardless of chance:

* 1. Taser
* 2. Pulverizer's Mask
* 3. Poison Blaster
* 4. 20 - 25 Mythical Shards
* 5. Advanced Workbench
* 6. Pulverizer's Shield
Slime Soldier (Pet)

*For the enemy, see Slime Soldier*

**The Slime Soldier (Pet)** is a Super mode pet (which is also a minion) which is summoned by the Slimy Army Staff dropped by Squelch.

## Description

### Appearance

The Slime Soldier Pet looks identical to the Slime Soldier, but about a quarter of the size smaller. Also carries a knife or Assault Rifle, 50% chance to spawn with either when summoned.

## Stats

ATK: 45  (knife)

ATK: 8  (assault rifle, per bullet)
Poison Blaster

The **Poison Blaster** is an Advanced Mode weapon obtained from consuming the Pulverizer's Box of Goodies.

### Attack

When clicked and held down, the Poison Blaster will fire a long, yellowish greenish ray that takes the appearance of a strand of DNA. The ray is very close in similarity of the Guardian's laser attack from Minecraft. The ray extends about 50 blocks. Upon hitting a player or enemy, the ray encircles the target and the target takes 25 magic damage every 2.5 seconds and is inflicted with the "Poisoned" Debuff for 8 seconds as long as they are taking damage (does not stack.

#### Mana

The blaster consumes 1/2 star of mana every second per use.

### Trivia

* The blaster appears to have a green star and handle, similar to the center of The Pulverizer's mouth during stage 2.
Radioactive Rock

***"You feel vibrations from deep below..."***
This page is an archived page. It is content that is no longer being used for an idea, and as so has been retired. It is not deleted for those who wants to see what it used to be.

## Radioactive Rock

### Cost to sell

15

The Radioactive Rock is a material for the Gem of Wonders. It is sometimes dropped from ores in Netho Mode.

## Stats

* Rarity: Black
* Tooltip: *What if I told you this rock could make stuff mutant?*

## Crafting

### Used in

**The Gem of Wonders**

* Gem of Truth
* Radioactive Rock
* Mysterious Map
Slimy Tentacle

***"Game over man, game over!"***

This page and its content are only available in master mode and above and would not be found in expert or classic.
The Slimy Tentacle is a Master mode exclusive mount summon item dropped by the Kraken. It summons a Krakenling mount. The Krakenling mount is a flying mount and can go up to speeds of 68 mph horizontally, 72 mph diagonally, and 32 mph vertically. The Krakenling also has an 'attack' when going at full speed where bubbles appear from the bottom of the Krakenling and float towards enemies, dealing 27 damage.
The Epic RPG - Abandoned Lab R1

You're in the first room of the lab. White squares cover the entire area. The place is dark, but some fluorescent lights slowly flicker on, providing moderate dimness. An old LCD screen flickers on, displaying some text.

"We were assigned to a task today. Our goal is to create a powerful creature capable of mass destruction. I didn't like the idea, but naturally, I had no choice. We've already started work on creating a piece of machinery - if everything goes according to plan, it should be able to make things more powerful than ever before."

The glass screen shatters as you finish reading it. The glass shards fly everywhere. Out of the screen crawls a Ruthless Automaton!

Ruthless Automaton Pattern - Bomb Throw (Plants a bomb on a party member. In 7 turns, the bomb will explode and they will take 800 damage.), Bi-Shot (Deals 200 piercing damage to 2 party members), Bi-Shot, Focused Lazer (Deals 450 piercing damage to a character), Tri-Shot (Deals 150 piercing damage to 3 party members), Bi-Shot, Quad-Shot (Deals 130 piercing damage to 4 party members), Mega-Shot (Deals 500 piercing damage to everyone), Focused Lazer

Ruthless Automaton Stats - 3066 HP, 70 defense, immune to metal inferno, curse, plague, 1.5x damage from all types of fire, 0.8x immunity to defense reduction, immune to damage reduction

You shatter the Ruthless Automaton. All of its pieces drop to the ground, including a Lazer Shot spell.

Lazer Shot - Deals 450 piercing damage to one enemy. Level 4

There are two hallways in front of you.
The Epic RPG - Dungeon Ledge

You land onto the ledge gracefully, the wings equipped onto your back fluttering. As you get up, you see a gilded chest made out of gold standing upon the stone. Opening it, you find a Boring Bow (36 ranged damage and +6 defense) and a pack of 20 flaming arrows inside. You store the items in your pack and are about to leave when a whirring sound comes from the chest, prompting you to look back. Fangs grow from the chest's lid and a tongue extends from the inside as it prepares to attack!

Mimic Pattern: Bite (40 piercing damage and reduces defense by 10 for three turns), Jump, Jump Crush, Jump, Jump Crush, Blunt Charge (reduces max HP by 30 for the battle and deals 45 damage), Jump, Charge, Bite, Jump Crush, Jump Crush, Jump. Stats: 115 HP, 13 defense, immune to curse, x2 vulnerable to all fire types.

You chop the living chest into pieces. The shards of it fall down onto the dungeon's floor. Nothing else is on the ledge, so you glide back down to the ground.
Slime Aura

The Slime Aura is the main item to cause the Drippy Ritual.

* 1 Slime Crystal
* 1 Soul of the Slime
* 1 Stand
* 300 Gel
* Crafted At: Gel Combiner

Result: 1 **Slime Aura**

### Drippy Ritual

When placed, The Slime Aura will start to glow. Click the crystal and then the ritual will start. 4 Smaller Slime Crystals will circle around the center one. Then, after about 60 seconds the smaller slime crystals will break, and make a "squelch" sound. Then, the center crystal will stay still for 10 seconds, shake, turn black, and then explode. Then the Drippy Ritual starts. The Slime Aura can only be used once.
Tasered

Tasered is a Debuff inflicted by the Taser and other.

### Description

When tased, the enemy/player will be stunned in a single spot and unable to move for a few seconds. They will also have a blue shock aura around them during this time. There is no cure.

### Trivia

* The "Tasered" Debuff can glitch if using a grappling hook: 1. When tasered, use the grappling hook to latch onto the nearest block before the debuff dissipates. Once it's latched on (the hook, the player doesn't move still), wait until the Debuff stops, ungrapple and jump off at the same time. This will cause the player to move without any animation. The only way is to die or re join the world.
Stone Beast

Stone Beast. Stone Beasts are Super mode mini-bosses that have a rare chance to spawn Underground in caves.

## Description

Stone Beasts resemble Ice Golems, except they are made out of stone. They are also smaller than Ice Golems, so they can fit in smaller gaps. They are also more fast and jump higher than Ice Golems.

## Attack Style

### Stage 1

Stone Beasts have a large range of attacking. If you are in this range, the Stone Beast will start attacking: First it will chase you at fast speed. It will throw large boulders called Stoneballs that pass though blocks while it chases you. Stone Beasts can do relatively high melee damage if they run into you, but you can almost always outrun them if you have Lightning Boots or Hermes Boots or similar accessory.

###

### Stage 2

Once the Stone Beast has half-health, it's attack and AI will change: First, parts of the beast's stone body will chip off. Then he will run towards you at an even faster pace, only escapable with Lightning Boots along with a speed increasing accessory. While the Stone Beast chases you, he will start throwing large, spiked stone balls called Spikedballs that pass through blocks, ignore gravity and do heavy damage. The Stone Beast itself can also deal massive melee damage if it comes in contact with you. The Beast will continue to attack you like this until you die or he dies.

## Stats

HP: 8000

ATK: 100  (melee) 120  (stoneballs) 150  (melee attack during stage 2) 145  (spikedballs)

DEF: 75 - 85

Immune to: All Debuffs except Shadowflame

Drops: Stone Helmet (33.33% chance) Stone Breastplate (33.33% chance) Stone Greaves (33.33% chance) Stone Beast Mask (50% chance)

Environment: Underground

AI Type: 50% Fighter AI, 50% Stone Beast AI

Rarity: Rare

KB Resist: 100%

Coins: 5

## Notes

* Moon Lord weapons are recommended to kill a Stone Beast because of the incredibly high defense.
* Note that all the armor drops the beast drops are guarantee to drop. Once one has dropped and the player elected it, it will no longer drop, and another armor piece of the Stone Armor Set will guarantee to drop.
Staff of Flame

Staff of Flame. The Staff of Flame is a Super mode, post-Fist of Pain magic weapon crafted from Souls of Fire.

## Appearance

The Staff of Flame looks like a long, narrow staff, hence the name. The long, stick of the staff is a light orange. Their is a also a large, round dark orange ball on the end of the staff. The ball has yellow spikes all around it. The stick of the staff also has some decorative spikes around it that are also yellow.

## Using

When used, the staff will turn around in a circle and fire a large, orange ball of fire that will explode upon contact with enemies or blocks. It leaves any ground near it on fire, dealing about 20 damage to any enemy that walks on it every second or so. It inflicts the "On Fire!" debuff to any nearby enemies once the projectile explodes.

## Crafting

The Staff of Flame can be crafted with the following:
The Epic RPG - Keenaklha Tower Floor 4

There are strange whispers emanating from the walls. A staircase morphs from the wall and extends itself to your position. Before you can walk up, it transforms into a Hiragana Beast and a Mandarin Slayer!

Hiragana Beast Pattern - Mark of Death (Dooms a party member for 6 turns), X Claw (Hits 2 party members for 550 piercing damage), Ink Gash (Deals 430 piercing damage and inflicts plague for 2 turns), X Claw, Pen Stab (Inflicts plague for 7 turns and deals 250 piercing damage), Pounce (Inflicts bleeding for 3 turns and deals 601 damage + 290 piercing damage), Horrific Image (Stuns for 3 turns)

Hiragana Beast Stats - 3300 HP, 65 defense, immune to piercing, bleeding, and curse

Mandarin Slayer Pattern - Chant (Waits a turn), Damascus Slice (Inflicts broken armor for 3 turns, reducing defense by 80 and deals 500 damage plus 150 piercing damage), Chant, Firework (Deals 350 damage and inflicts redfire for 4 turns), Chant, Melting Blade (Inflicts 3 turns of metal inferno and deals 850 damage), Peaceful Chant (Restores HP by 600), Firework

Mandarin Slayer Stats - 4800 HP, 80 defense, immune to all fire, bleeding, and curse

You defeat the beasts, and they reform into a staircase. You continue onward to the next floor.
The Glitch

> ***"The land starts shaking uncontrollably..." - The Glitch spawn message***
>
>

## Other

### Drops

Glitch Staff (75%), Red Bottle (15%), Shattered Token, 10-15 Greater Healing Potions, The Glitch Treasure Bag (expert/master), The Glitch Relic (100%, master), Core Shard (25%, master)

### Bestiary Entry

You shouldn't be reading this.

The Glitch is a miniboss that can spawn during hardmode after defeating the mech bosses. It spawns at any time of the day with a 2.5% chance (0.25% if previously defeated) every in-game hour, and only overground and not in an evil/hallow biome. It can be summoned after first defeat with the Mysterious Button. It appears to be a mesh of multiple recolored sprites.

## Attack Pattern

The Glitch's attack pattern is partially like the Eye of Cthulhu's. It will float around and occasionally dash at the player, and also summon minions, in the Glitch's case being Shards of Reality. It can also use the expert EoC's speedy dash in all difficulties when under 1/4 HP.

However, the Glitch has its own attacks as well. It can fire a laser that is quite dangerous. The laser is preceded by a harmless teal cloud that darts in the direction that the laser will fire. The miniboss also can fire chunks of dirt, stone, iron ore, lead ore, ash, and hellstone. They all have an equal chance to be fired and deal the same damage count, except hellstone, which is rarer and inflicts On Fire! for 30s.

## Aftermath

When the Glitch is first defeated, the underground portions of the world gain new enemies. The Glitch's spawn chance is also heavily reduced.
The Epic RPG - Concoction Shop

You enter the shop. Various different potions and mystical items decorate the many display tables placed throughout. Prices float above them. It seems that you can just pick up one of the concoctions or items and instantly pay for them...

Potions:

* Hyper Healing Potion - Heals 350 HP. Costs 13 Darkshards.
* Hyper Mana Potion - Regenerates 350 Mana. Costs 13 Darkshards.
* Steel Potion - Gives +10 defense for two areas. Costs 9 Darkshards.
* Blood Potion - Gives +30 piercing damage for two areas. Costs 12 Darkshards.
* Focus Potion - Mana costs reduced by 1/3 for an area. Costs 16 Darkshards.
* Reflex Potion - Gives a 1/9 chance to dodge an attack. Costs 23 Darkshards.
* Invisibility Potion - Enemies have a 1/8 chance to target a teammate instead of you when using an attack that would harm you. Costs 20 Darkshards.
* Mysterious Brew - Defense reduced by 1/2 and attack reduced by 1/3, but enemies drop x1.5 currency. Lasts for two areas. Costs 14 Darkshards and 30 Dino Coins.

Buffs:

* Sharpening Kit - All attacks inflict bleeding for two areas. Costs 23 Darkshards and a Sharp Spike spell.
* Absorption Dust - All attacks inflict sapped for an area. Costs 35 Darkshards and a Leech spell.
* Deep Cutter - Every fourth attack inflicts shattered for the next turn. Lasts for an area. Costs 33 Darkshards and a Shard spell.
* Defense-shatter Brew - All attacks inflict broken armor for an area. Costs 26 Darkshards and a Wounding spell.
* Hypno Mercury - Every fifth attack inflicts brainshock for two turns. Lasts for an area. Costs 36 Darkshards and a Glow spell.
* Bear Trap - Every fifth attack inflicts entangled for two turns. Lasts for an area. Costs 38 Darkshards and a Vine spell.
* Odd Essence - Every fifth attack either inflicts stun, confusion, or demonfire for two turns. Lasts for an area. Costs 25 Darkshards.
* Weapon Polish - All attacks from the player or one team member deal x1.3 damage for an area. Costs 33 Darkshards.
The Epic RPG - Deadly Factory

You awake in what seems like some sort of... cell. Somebody escorts you out of it, and throws you down into a... technology-like arena? A gate opens from the other side. Out of it comes two Hightechians and a Steel Slime. You only have 25 turns to attack.

Hightechian 1 Pattern: Hologram (80 piercing damage to all team members), Hijack (390 damage and stun for two turns), Slay (370 damage), Dodge, Slay, Slay, Orange Paint, Dodge, Hijack, Hologram, Slay.

Hightechian 2 Pattern: Slay, Slay, Modernize (430 damage to strongest party member), Hijack, Dodge, Sketchy, Slay, Slay, Blue Paint, Dodge, Hologram, Dugout, Slay, Slay.

Hightechian 1 and 2 Stats: 1800 HP, 40 defense, immunity to curse, confusion, and spells, x1.5 damage from all fire types

Steel Slime Pattern: Metal Crusher (400 damage to player and team members), Wop (340 piercing damage to player), Slay, Slay, Wop, Mechanical Flames (inflicts metal inferno on strongest team member, which deals 180 piercing damage each turn for three turns), Slay, Tribeam (450 damage to three team members). Steel Slime Stats: 1500 HP, 45 defense, immunity to stun, curse, plague, all fire types, and confusion, x2 damage from spells

You defeat the three creatures, their bodies collapsing to the floor. You gain 25 Darkshards from their bodies. You're escorted to the next area.
The Epic RPG - Ungreenleaf Village

Jumping across some lily pads, you reach a village. A friendly inhabitant gives you a life crystal, and you sleep at an inn for 20 Crystal Coins. You and your party members' HP has been fully restored! You also see a large, broken-down building, which you can enter to go to The Epic RPG - Dungeon of Strength. There is also a station, where a ranger asks you if you want to enter The Epic RPG - Ruby Park (Costs 10 Crystal Coins). There's also a suspicious path you can walk on, although it's ill-advised to travel on it by the people living in the village.
Pizza Shuriken

*Not to be confused with Pizza.*

Pizza Shuriken. Pizza Shurikens are Super mode throwable weapons that can be found in Jewel Chests.

## Description

Pizza Shurikens are like Shurikens, except they are round and have spikes all over them.

## Attack

When thrown, it will be thrown out relatively far, about twice are almost three times as far as a regular Shuriken. It also leaves a trail of cheese and pepperoni when thrown. It can inflict the "Cheesy" Debuff if it hits an enemy, with a 35% chance.

## Cheesy Debuff

When somebody gets the Cheesy Debuff, they will get covered in cheese and pepperoni/sausage. They will get slowed down by 10% or so. They will also leave trail of cheese when they walk. The Debuff lasts for 8 - 12 seconds.
The Epic RPG - Keenaklha Boiler Room

You're thrown into the room. The door is locked. The area looks like some sort of recreation of the Soul Room from what seems like eons ago. A creature rises from a construction in the middle of the room, bolts and screws acting like eyes.

Guardian of Steel Pattern: Start Off (450 damage to all team members), Dash+ (375 damage), Omnilaser (240 piercing damage), Dash+, Dash+, Dodge, Modernize, Gear Grind (x3 defense for two turns), Slay, Omnilaser, Tribeam, Dodge, Dash+, Wipeout!, System Error (x1.5 attack to everyone for three turns), Omnilaser, Tribeam, Slay, Slay, Dodge, Mechanical Flames.

Guardian of Steel Stats: 4320 HP, 20 defense, immunity to stun and plague, x2 damage from all fire types

You get the final hit on the automaton, cracking it. Its parts crash to the ground and disappear, leaving behind 20 Darkshards and two Health Potions. You are then escorted to the next room.
Tainted Brawler

### Bestiary Entry

These weird creatures have been injected with some sort of gemstone, changing their form into something horrific.

Tainted Brawlers are enemies that spawn in all sectors of the Laboratory. They will break down any doors excluding naturally generated Lihzahrd and Lab doors. Their attack pattern is similar to the Fighter AI, however they can lunge themselves at the player similarly to Tortoises.
The Epic RPG - Temple Top

You run up the stairs and see the entrance to the inside of the temple. You can see some purple light flickering from within, but you can't see what it's coming from. You're surrounded by statues of various creatures that resemble some sort of strange bird-human hybrid creature. Suddenly, the strange lightning strikes a large statue in the very center! The statue's eyes turn blue and it glares at you with incredible hatred. Before you can escape into the temple, it rushes at you furiously!

Ra'zac Idol Pattern: Ignite, Crush, Sanguine Stab, Resistance (Increases defense by 4 for 3 turns), Headbutt, Super Jump, Purple Lightning (Deals 20 piercing damage and inflicts venom for 2 turns), Charge, Ignite, Flame-Imbue, Headbutt, Sanguine Stab, Crush

Ra'zac Idol Stats: 910 HP, 1 defense

You strike down the idol and it crumbles, leaving behind some spell scrolls and ten more crystal coins. You got a Double Pummel spell (attack twice with your weapon), a Fire spell, and an Envenom spell! Surveying the area further, you find a pair of feathered wings, which you pick up. They magically attach to your back - you can now reach high-up areas you couldn't before! The lightning stops immediately, and the constant noise ceases. You follow the staircase down into the temple - it's very dimly-lit. There are burnt-out torches lining the walls, and there's no light aside from a faint purple flicker coming from somewhere below. You make your way to the bottom of the temple and come to a large room. Strange hieroglyphics line the walls - you can't make them out, but they seem to depict more of the strange bird-people fending off monsters and constructing cities. In the middle of the room is the source of the light - a large and strangely colorful portal. You decide to enter the strange portal, unaware of what waits inside.
Neptune's Room

**Neptune's Room** is the only special room in the Sand Castle, and it is also where Neptune, the Devotes and Guards spawn. It can only be entered by unlocking Neptune's Gate with Neptune's Key dropped by the Water Mage which spawns in front of the gate.

### Appearance

The room is about the size as the main room in the Jungle Temple.

### Notes

* All the blocks making up the room cannot be broken.
* If glitching into the room somehow, Neptune will enrage and kill the player in one hit dealing 10k damage.