Village

## Introduction

A village can be founded with 1 million gold and 15K of every resource. By default the village can have 5 members, including the founder. Villages offer a lot of benefits for its members in exchange for tax. Furthermore, they have a pvp map on standard and grouped ironman mode for players to fight over.

## Strengths

### Points

There are 2 ways to gain Strength Points:

* Every village level gives 1 point
* Village quest reward

### Costs

Every strength except Loyal and Believer has a cost equal to the level. The first level costs 1 point, second level 2 points, and so on.

For Loyal the cost is 10 times the level. 10 points for level 1, 20 points for level 2, etc. For Believer, it is 7 times the level.

You can view the cost for first 100 levels here.

### Strengths

#### Believer

+1 faith per action per upgrade. It costs 7x the normal upgrades, and is costly for the small benefits it brings. It will not break past the 200 faith cap per action.

#### Bold

+2% village member quest reward per upgrade. This is one of the most important upgrades since personal quests are an important method to progress in this game. It acts as a direct multiplier for rewards.

#### Brave

+1% tax efficiency per upgrade. It is somewhat important to upgrade, to increase the amount of resources taxed from members.

#### Deterrence

+1 village map spying defense per upgrade. This upgrade is currently useless, as spying in the game is broken and does not work as intended.

#### Loyal

+1 village member slot per upgrade. This is useful in the early stages of the village, as long as a space is needed.

#### Swift

+2% village member house token drop per upgrade. This is a useful upgrade since house boost does not increase easily. Houses are also infinitely useful and are based on time, so speeding house upgrades is effective.

#### Tactician

+1 village map spying offense per upgrade. This upgrade is currently useless, as spying in the game is broken and does not work as intended.

#### Trailblazer

-2% village map movement speed. This is not a useful upgrade, and should only be considered if groups move around on the village map frequently to take tiles.

#### Wealthy

+2% village quest reward per upgrade. This will act as a multiplier to quest rewards, rounding the reward to the nearest whole number. At every 50 levels, the strength point rewards are increased by 1. After level 100, the strength point requirement will increase in cost by +2 instead of +1. And every 50 levels after that, the cost will also increase by +1. This should only be upgraded to push every 50 levels at once, and only if the village is prepared to take only strength reward quests for months.

## Buildings

Buildings provide permanent boosts to many important aspects of the game. The first level costs 200K gold and 4K of each res, with the cost increasing by 15% per level. After level 40, the buildings start costing relics (10K at level 1 increasing by 15% per level). View the costs for the first 100 upgrade levels here. The building's boost increase by 1 every 20 levels.

#### Dungeoneer

+1 possible dungeon attempts/h per upgrade. This enables the automation of dungeon attacks for those who do not want to manually click through the battles.

#### Refinery

+1% wootz drop gain per upgrade. This increases the chance to get +1 wootz when a wootz is found. Past 100%, it increases the chance to get another +1 wootz. This upgrade is not very useful because drops are infrequent (see Drops page for odds), and it takes a tremendous amount of wootz to create one relic wootz. One can easily find more wootz in caves than through drops, even with the smelter upgrade.

#### Shelter

+1% pet passive drop boost per upgrade. Pet passives are not as useful as pet stats since passives only affect regular player mob fights (not party), so this upgrade is not as useful as one might hope. Please note, passives are separate from pet stats. The Stable affects pet stats found.

#### Smelter

+1% wootz drop chance per upgrade. This is a multiplicative effect on wootz drop chances. This is not a useful upgrade because wootz can be more easily found through caves.

#### Stable

+1% stat drop chance per upgrade. This affects all stats found, including player, partner, and pets.

#### Well

+1% drop chance per upgrade. With this upgrade you will get drops more often. The amount or quality of a drop is not affected by this upgrade.

## Quests

Village quests can be started by anyone who has the permission to do so. There are 4 choices: Tax a certain amount of a resource, upgrade a building, do actions (long) and do actions (short). These choices can be refreshed 5 times per day, and more refreshes can be added through the premium store. You can see the reward before you start a quest, and they are based on the Wealthy upgrade and the greatest building level. A quest can be cancelled but you will lose all progress and you will still have the same 4 choices.

Quests are also one of the sources of strength points. They can be gained through completing building quests and long action quests.

## Ranks

You can create custom ranks with any name and permissions you want in the Ranks tab. To assign a rank go to the Overview and click the rank next to the player's name. It will show a dropdown menu to assign a new rank.

Currently, only the leader can create new ranks. But anyone with the "edit ranks" permission can make changes to the rank.