recursal/Fanatic-Fandom huggingface dataset:
Incredibile

**Incredibile** is Mr. Incredible's primary mode of transportation before Supers were banned.

## Background

Back when Bob Parr was still the superhero Mr. Incredible, his main form of transport was a large car known as the Incredibile, that could transform from a stealth mode normal-looking black sedan. It has silver horizontal stripes on its sides, and two vertical blue stripes on its hood with a negative black lowercase "i" and a red dot located between, mirroring the design of his super suit. **The Incredibile has a jet turbine on its rear that turns into a spare tire and a long, pointed hood that retracts itself to make itself flatter when in 'stealth mode'. It has silver horizontal stripes on its sides and two vertical blue stripes on its hood with a negative black lowercase and a red dot located between, mirroring the design of his super suit. Its onboard features include a built-in GPS system that can help Bob track down enemies, a mechanism that can change him into his Supersuit, and a red "Boost" button that allows the car to go faster. It is also shown to have an ejectable passenger seat. The car has several driving modes, which suggest a greater array of capabilities. It is never explained what happened to the Incredibile after Bob and Helen were married and had kids.**

## Appearances

### *The Incredibles*

He is first seen driving this vehicle while trying to help the Police track down a criminal on the run, only to be distracted by an old lady who is trying to get her cat down from a tree. Mr. Incredible helps her instead by uprooting the tree and knocking it over, therefore getting the cat down, and then uses the tree to crush the car of the criminals he was supposed to catch. After getting back into the Incredibile, Mr. Incredible finds a young boy named Buddy Pine (who will eventually grow up to be his arch-nemesis Syndrome) already sitting in the passenger seat, telling him that he wants to be his sidekick. Bob tells Buddy to get out of the car due to him claiming that he works alone (and hence fuelling Buddy's eventual villainy). Later on, after saving a passenger train from falling off a bridge destroyed by Bomb Voyage, Bob drives the Incredibile to his wedding to Helen. It is unknown what became of it afterward.

### *Incredibles 2*

The Incredibile was discovered to be still intact after fifteen years, and in possession of a wealthy car collector. Bob thought it was destroyed, and still had the remote to it. He tried to retrieve it, only to be stopped by Dash, eager to try out the vehicle for himself. When the hypnotized Supers came after Dash, Violet, and Jack-Jack, Dash summoned the Incredibile, which they used to escape and reach the Deavors' ship, The EverJust, to rescue their parents. The kids ejected themselves from the Incredibile to enter the ship. Following Evelyn Deavor's defeat and arrest, a seaweed covered Incredibile pulls up to the Parr family.

## Trivia

* 'Incredibile' is the Italian translation for the word 'Incredible'.
Captain Buzz Lightyear of His Space-Range Mode

Buzz was a gift for Andy on his birthday. he was a toy. he is first seen when woody climbs up the bed.

* he believed he was a real space ranger. he did not leave the end of toy story. his return was in toy story3 when lotso switched buzz to demo.

It is crazy because all buzz's think are all real space rangers at first
The Omnidroid 2000

The **Omnidroid v.X2** was the second Omnidroid built by Buddy Pine following the destruction of the first one at the hands of Macroburst.

This model of the robot was bipedal, had a directional sensory array, and gesticulated grappling arms. **In its time of operation, the X2 Omnidroid not only succeeded in killing Macroburst, but also Phylange and Blazestone. It is unknown who defeated this version of the Omnidroid, but it was eventually succeeded by the Omnidroid v.X3.**

## Trivia

* The v.X2 was the first of the Omnidroids to have legs, a trait inherited by subsequent robots (except for v.X3).
Bi-boul

A fairly large boulder with enscriptions about bisexuality and what it means, both for the individual and the larger society. The enscriptions are carefully made by hammering down a chisel with a small sledgehammer, followed by the usage of a brush to get rid of the dust. The author is Tilfa, who considers it her life's work.
Heldenpicknick Wiki

**Willkommen im Heldenpicknick Wiki!**
Das hier ist eine kollaborative Community-Website über den Actual-Play-Podcast Heldenpicknick, die jede\*r, auch du, aufbauen und erweitern kann. Wikis wie dieses hängen davon ab, dass die Lesenden sich beteiligen und Inhalte hinzufügen. Klicke auf die „NEUE SEITE HINZUFÜGEN“- oder „BEARBEITEN“-Schaltfläche, die du auf jeder Seite oben rechts finden kannst, und leg los!

## Artikel

PlatzhalterEine Seite über dein ThemaPlatzhalterEin HauptcharakterPlatzhalterDie erste FolgePlatzhalterEin wichtiger OrtPlatzhalterEin wichtiges EreignisPlatzhalterEin entscheidendes Thema

*Brauchst du Hilfe beim Aufbau dieser Community?*

* Einführung
* Wie du mitmachen kannst
* Verwaltung deiner neuen Community
* Leitfäden
* Alle Hilfeseiten
* Regeln dieses Wikis

Du kannst auch Teil der größeren Fandom-Familie von Communitys sein. Besuche Fandoms deutsches Community-Wiki!

*Gründer*: Schreibe eine gute und absatzweise Beschreibung für den Begrüßungsteil über dein Thema. Lass deine Leser wissen, worum es bei deinem Thema geht, und füge einige allgemeine Informationen dazu hinzu. Danach solltest du die Wiki-Verwaltung für weitere Tipps besuchen.
Gregor Corthias

Brother Gregory Corthias

Brother Gregor is a distant relation to the noble family who founded Corthias. While the Corthias continues to rule, they have their troubles. Gregor was unfortunate that his father was a gambler, and his family ended up living on the streets. Often he would have to eat at church soup kitchens. Eventually a cleric named Darson Fillory took him into the church and allowed him to serve as an altar boy in exchange for room and food. An invasion in the north caused Darson to be called to the battle front, eager to get out of the city for a little bit, young gregory volunteered to go with him and carry his things and assist with healing. Gregor in the course of his work there, tended back to health a knight - Sir Haldric. Impressed by the young boy, and aware of his noble roots, Haldric took Gregor as a squire. Gregor served for years as a squire until one cold night, when coming out of a tavern. Haldric bumped into a group a men, highborn nobles, drunk. The younger men attacked and injured Haldric badly before Gregor and others broke up the fight. Haldric died soon after. Gregor was furious, the world felt unfair. The men who committed the crime hid behind their nobility and the town guard wouldn't lift a finger no matter how much Gregor begged them. Eventually in desperation, he went to Bishop Corthias, and pleaded with him because of their distant relation for help. The Bishop was skeptical at first, but was moved by the young man's zeal for justice and retribution. He told Gregor that he would see what he could do, and that Gregor should fast and pray until the result was made known. Gregor fasted for two weeks, and never left the temple until the final day when he felt a strong hand on his shoulder.

"The matter has been settled." Gregor looked up to see a paladin of justice standing behind him. Using the authority of the church, the men had been apprehended. They all quickly turned on the one who had started the fight. With so many witnesses pointing the finger at him, it had been easy pass judgement.

"I imagine you'll want to see the execution, young man. But first, you need to eat."

Later, watching the execution. Gregor felt hope. There was justice, and it came from the church and the Paladin order. With his background as an altar boy and a squire, it wasn't long before he undertook his paladin training. All the while, Bishop Corthias did his best to protect and instruct him. Feeding his desire for justice, vengeance, and to follow the orders of the church. As long as those orders came from the bishop, of course.

Born: 368 PDE

Class: Paladin

Affiliations: Temple Knights, Ordo Luminus, Justicars
King Trevallian Setpturgus Corthia

King of Corthias (Current)

King Trevallian is the 7th king in the Corthian line. Coming into power in the year 374 PDE after his father was assassinated. Two years later after being cleared of any involvement in his father's death, he was anointed king by Pillar Luminus Benedine II. While he became king during a relatively peaceful time, it was not much later ( 380 PDE) that that Corthias would be embroiled in a war alongside it's neighboring nation of Dalmund. Giants and their slave armies from the north invaded and pushed into both kingdom's leading the the Corthian-Dalmunian alliance that did drive them from their lands, but at significant costs in both lives in gold. Since the end of the war in 382 PDE Corthias has been in decline as taxes increased and a lack of trained soldiers has led to a rise in crime and a decline of outlying areas of the kingdom. Politcal unrest stirs as few are happy with current state of the kingdom.
Sol Province (Crescent Empire)

The Sol Province is the third province of the Crescent Empire, located south of New Thode City and north of the Goldenfire Woods. It was originally conquered by Grand General Palti of House Nirageld in 8833, and later expanded by General Mao-Thyn in 9016, however, this is often incorrectly credited to Grand General Gnaecus, who was the supervising officer of the expansion. 27 years later, in 9038, the Hazel War was caused by immediate violent outbreaks after the discovery of hill giants near the mountain range. After General Palti II died in service in 9040, General Glurthall finished the war in 9043.
100WaysFanfic Wiki

**Welcome. To the 100 Ways Expanded Universe Wiki.**
A place for all things 100 Ways, the wildly successful fanfiction! The world of 100 Ways has many unexplored and hidden bits of lore and details, that are impossible to uncover on your own at this point in time, which is why this Wiki was created! All information gathered is based on things said by *Babbie the Author* and *One the Artist.*

The 100 Ways Expanded Universe Wiki is created with permission from Babbie the Author (?)

## Major Characters

* Jackson Wang
* Aerus the Centaur
* Rubbie the Duck
* Tilfa the Witch
* Paxton the Witch

## Minor Characters

* Eesa the Farmer
* Mark Hee (past Mark Lee)
* Lucas Long (past Lucas Wong)
* Yāngyāng the Duck
* Celine the Papermaker
* Milou the Gardener
* Cecil the Sockmaker

## Lore/Objects

* The Bi-boul
* Royal Uniforms
* Duck-burrows

## Locations

* The Forest
* Paxton, Tilfa, and Rubbie's cottage
* Aerus' cave
* Eesa's farm
* Mark and Lucas' shack
* The Meeting Place
* The royal castle
Session 2

## *"Off Course"*

#### Bullet-By-Bullet

1. Ryot inspected the ship in preparation to leave, and decided they needed cannons, absolutely, yes, very important. And also a spare mainsail but MEH. He sent Garugar to get those things.

2. Garugar bought the mainsail from Ann the Aasiamar for a gold fork and tried to bribe a squinty dwarf blacksmith into making a cannon with another gold fork. It didn't work. However! he did in fact learn that the guardhouse might have cannons they could buy and/or steal! so there's hope

3. Nevermind no more hope, Ryot went and sulked in the corner like a BABY

4. SAIL TIME MOTHERFUCKERS. Quick rundown without spoilers: Long-rests were problamatic, Garugar can't sail, followed by creepy shadow, and philosophers are now asking "how is the nine year old the most capable out of this group right now".

5. Ran into Izzy, who sternly told Ryot DONT GO TO SPIROTHEN CHILD NO DONT and Ryot went MHMM YEP NO SPIROTHEN IM NOT LYING DEFINITELY Garugar wink face emoji, it was spicy, anyway Izzy eventually let them go with two vials of Scurva to Raymond and a five ounce bag of Patch to Ryot. Garugar was Good Boi TM and said no to the drugs like the Good Boi TM he is

6. To Falos! Huzzah, they have A R I V A D E D to Falos The Bad Bitch Smart Ass Republic

7. Paid for 14 days with 14 silver at dock of North Pirumm, which is the same village Ryot and his Dad and Papa and Pirate Fam raided three years ago like a ~ b o s s ~

8. Travel through The Dog Named City? They got a map there from an OCD High Elf that Needs Help Desperately From a Therapist or Something Please and it was given to Garugar for safe keeping. This is yet another PSA that Garugar is the only legal adult (if they are in Falos or the Crescent Republic -- Anacrest's adult age is 20, Narah's adult thing relies on passing a test school phycology thing or smh and not age, and Redivall's adult age is 16).

9. They continue to travel going through the West Trade Center route to Seytiencia City.
Rainsaunt Valley

Rainsaunt Valley is a territory of Redivall, located in a Southern nook of the Anguis Mountains. It has the 4th largest total population count, and the 3rd largest Lizardfolk population in Redivall. It is protected by Redivallian Miltary, specifically Geo-Corp South Legion's 10th and 11th divisions.
Session 8

## "Regroup and Escape"

This is the 8th session in the Lamanis Odyssey Campaign. Fuse, Garugar, Raymond, and Ryot were each present. This session took place in the northern region of the Republic of Falos.

### Summary

After the explosion of the Baldir House, the group fleed the burning city of Tesia while it was under attack from the Ceboratha. They decided to follow a direct path of their own making, straight to Norkai, and did not follow the refugees of Tesia. They arrived in the river-side city around 3 a.m., and with the help of a older gnome guard, found rooms at 'the Gleamin' Catfish'. After everyone went to sleep, Ryot cleaned Fuse and looted through each of their bags (exluding his). Ryot then went to sleep at the foot of Raymond's bed.
Redivaju

> *(ree-thi-va-who)*
>
>

*This page has been marked as incomplete. Consider returning later to see if it's been expanded on. (But make sure to let the DM know you're waiting.)*

This is the old religion of the Redivall people, who built their cultures and traditions around it. The people of the Redivaju religion believe that each of them are watched over by an ancient spirit, called a zjud, who are all in service to a deity called Sanuva. Sometimes, the followers of the Redivaju religion will perform rituals in order to allow their zjud to possess them, helping guide them and giving them great powers. Note for (N)PCs: An individual that inhibits their zjud are considered to be warlocks of either the Great Old One or the Hexblade.

A summarized version of the Legend of Sanuva:

Sanuva, a mystical goddess of the mountain, is over a million years old. She may be ancient and wise, however she is not immortal; every 1000 years, Sanuva is killed by her equal, the evil kraken Kozentius. On the dark day without Sanuva’s divine protection, the sun vanishes in the sky (the great solar eclipse). However, the sun returns as Sanuva re-gathers her powers, basically reincarnating herself. Kozentius was the original master of the zjud, and guided them to be evil. When Sanuva first rose to power and defeated Kozentius, Sanuva took the zjud under their wing. She ‘punished’ them by making them watch over the beings of the mortal plane, and protect them from their former master.

Those of the Redivaju also believe the Aasimar people are zjud spirits, taken human form. Any who are on a more zealous side might also revere an Aasimar, should they show themselves.
Sets (game)

**Sets** is a 6 player game first invented by enslaved tieflings on Eastern Telowar, using decks of Azoro cards.

## History

The game was originally invented in the State of Kordrus, estimated around year 7000. Enslaved tieflings traded illegally off of Arren or taken as tributes from the Scrags were introduced to Azoro cards by locals. It is likely the rules and play of the traditional Arren game of Hoarders were adapted to fit the new card types from a classic Azoro deck, thereby creating Sets.

## Rules

The goal of the game is to complete a 'set' of 11 cards, the type of which is chosen before the game begins (such as a 'temple' set, which results in 6 sets of eleven cards). The players may trade, bet with, or steal cards throughout the game.

### Deal

The dealer, usually the oldest or most experienced player, will deal out 9 cards to each of the 6 players, leaving 6 packs of 2 cards each in the center once every player has been given a complete hand.

### Play

Turns are taken clockwise, starting with the eldest player. The starting turn may be challenged for by another player, at the cost of 3 cards (given to the original starting player); this varies from village to village, and with house rules. The player who goes first takes 1 of the 6 packs of cards from the center of the table, and then decides whether to bet or trade.

Then, the turns continue in a similar fashion, without taking a pack of cards, until they reach the starting player once again. The starting player goes, followed by the second, the latter of which takes a pack of 2 cards from the center of the table. The game continues until all packs are gone; taken every round by the player to the left of the one who last selected a random pack.

### Bets

Bets are made by laying new packs of cards in the center of the table. Players do no immediately benefit from this, beyond the assurance of an additional round beyond the minimum of 6 rounds. The immediate next player may decide whether to 'steal' the pack or leave it.

### Trades

Each player keeps a 'market' out in front of them, in which they may place cards they wish to discard. The cards cannot be retrieved after they have put in the market. Players only trade on their turn, either with cards from their hands or from their market. The starting player made trade up to 3 times on their turn; all other players may trade up to 6 times per turn, with the exception of the last player.

### Last-in-Line Exception

The player who goes last (or the player to the starting player's immediate right) has a few freedoms to compensate for going last:

* They may 'hold' a pack selection or bet, switching out one of the pack or bet cards for one of theirs. They are allowed to see the cards before they choose.
* They may trade as many times as they wish on their turn.
* When a player chooses to steal, some variations of the game allow the last player to peek at the thief's hand. This is not always the case.

## Sets (game mechanic)

*Baptism, The Druid, Transformation, The Cursed, The Child, Medicine,*
Session 7

### Location: Bengal's Bagel

1. Fuse turned to Gary and explained to him what happened at the Baldir’s home, mentioning that he’d brought Ryot —whom had been, to his surprise, helpful — and his theories pertaining toward who he thinks is causing problems, how, and why.
2. Raymond declined to go, opting to stay and inspect the dice. He fell asleep as they left.

### En Route to the Baldir's Home

1. Fuse admits he doesn’t have a plan, and the trio try to put together one.
2. They visit a potter in the center marketplace of Tesia, an odd man who wore an odd hat. Fuse bought a oval basket of flame lilies and red Passion flowers; Ryot stole a rose; Garugar asked the man where he’d bought the hat, to which the old man replied ‘Khrazar’.
3. On their way back, Ryot picks the petals off the rose to see whether or not he should kill a guard. Fuse tells Ryot the rose is upset that it was ripped apart.

### Outstide the Baldir's Home

1. The group formulates their plan:
	1. Ryot distracts guard and leads her away.
	2. Fuse and Garugar sneak in and assess situation.
	3. Kelpie will go and get Ryot once Fuse and Garugar have figured out what the deal is.
	4. That’s…about as far as they got.
2. Ryot approaches the house. He sees a female dwarf guard inattentively keeping guard.
3. Another guard comes up and says something to the dwarf — she nods solemnly and sits straighter, keeping better lookout.
4. The guard spots Ryot, and calls out to him and asks if he needs help.
5. Ryot nods and says that he lost his parents and found a dead body. The guard calls for a stand-in named Ethan, but there’s no reply, so she decides to follow him.

### Parallel Plots:

At this point in the session, Ryot split from Fuse and Garugar, and the two attempted to execute their plan to get into the Baldir's house.

#### #1 Plot: Ryot's Distraction

1. Ryot randomly walked through the city, pretending to be confused on exactly where the ‘dead body’ was.
2. Kelpie arrives, and tries to get Ryot to follow him. He realizes that Ryot’s in performance mode, and goes along with it.
3. Eventually the guard asks where his parents are so she can take him home, saying that there might be some bad people coming in soon.
4. Ryot tries to make a run for it and gets away. The guard turns back.
5. Kelpie leads Ryot back to the Baldir's house through some back alleys.

#### #2 Fuse and Garugar Break In

1. Fuse breaks in through the back door of the house using *Shape Water*.
2. Garugar and Fuse wandered down the hallway and heard a loud *bang* sound in the drawing room (which is down at the end of the hall). They stood there and stressfully debated what they wanted to do.
3. After a minute of frantic discussion, Fuse and Garugar decided to hide in the room beside them, which was the dining room.
Doriathan Trinity

### Occupation

Goldrim Mercenary, Formerly Liuetenant Colonel in the Armed Forced of the Chyafelix Kingdom

## Appearances

### Appears in

*"Come In From the Rain"**"A Matter of Necessity"* (appears in flashback)
*"The First Consideration"* (mentioned)
*"Evian and Kier's Talk"* (mentioned)

Former Liuetenant Colonel Doriathan Trinity of Ezzah is a bronze Dragonborn and multi-classed level 5 Monk, Way of the Wind, and level 7 Chronurgy Wizard. He is the son of Hamornia Trinity of Ezzah and Ba'alet Gebel, and has a sister named Melodoriana. Doriathan is named after his uncle, General Dorian Trinity, who serves in the Redivallian Military. He spent the majority of his childhood growing up on his mother's estate near the south coast of the Republic of Falos, occasionally visiting his materal grandparents and family on Telowar. He served in the Armed Forces of the Chyafelix Kingdom on Telowar after he turned 15. Two months after being promoted to Liuetanant Colonel at age 23, Trinity's nephew, whom he was raising at the time, revealed Trinity's romantic relationship to Ojas Duvernoy. Trinity was demoted and eventually deported to Arren after inspectors found out Duvernoy's connections to the fiend-founded cult, Tenebrous Moon. Trinity arrived in Goldrim, where he now works as a mercenary.

## Future Occurances

After six years working as a freelance mercenary, Trinity manages to join the Prowess Claw, a gang located in Goldrim known for their ability to track down anyone. He is reuinited with Duvernoy. However, they both attempt to leave after they discover the Prowess Claw works underneath a larger cultic group, called the Kemahuan. They are inevitably rediscovered, and Duvernoy is assasinated.

Trinity, aged 37, becomes an important cameo NPC in the backstory of a PC, named Evian Riverstole. Trinity will eventually give Riverstole a pair of swords that only an aasimar can wield, and guide Riverstole toward abandoning the Emerald Dagger.
Arren

## Economy

### Agricultural Type

Subsistence agriculture; mainly utilizes the first and second tiers of economy. Known for growing wheat, canola, barley, corn, and soybeans (northern regions); tomatoes, onions, beets, olives, grapes, and tea (central regions); maize, avocados, sugar cane, cacao, mangoes, pineapples, yams, and coffee (southern regions).

### Currency

Copper, silver (10 copper), gold (10 silver), and platnium (10 gold)

## Geography

### Climate

Northern Regions tend to lean damp, humid, and cool; Central regions are dry, windy, with western costal settlements prone to tsunamis; and southern regions warm, humid, with erratic weather and frequent hurricanes.

## Society & Culture

### Arts

A common art form to find on Arren are statues, mainly out of stone or wood. However, cloth or fabric statues are also common and considered an sign of great skill and/or wealth. The fabric is frequently hardened with a mix of starch, cornflower, and water; or gelatin. Many of the stiff-fabric techniques bled into the design of masquerade wear, and the elaborate colors and patterns of noble wear affected the bright colors found on statues of both fabric and stone. Art on Arren is mostly visual or physical; there are many religions or philosophies that condemn the use of music or performance. However, it is not uncommon to find a traveling army or noble's procession with a troupe of entertainers.

### Architecture

Low-level buildings, commonly built into mountainsides or caves for ease of construction; hand-built houses, temples, and other establishments are commonly made out of stone, clay, adobe, mudbrick, cob, lime mortar, or wattle and daub.

### Diet

Corn, fish, coffee, whole wheat bread, and root vegtables are commonly found in the commoner's diet. Frequently corn can also be ground into corn meal or flour, and then used in a baked good alongside whole wheat flour. Meats, fruits, sugared-things, tea, coffee, and a variety of vegetables can be found in a weathier individual's diet.

## Magic & Science

### Communications

Running messengers; bird, imp, dragon delivered mail; the spells Message, Scrying and Dream
Two Voices - Front Page Quote

"The Birth of War -- between the Dragons Fore and their people, and the Celestials and their followers. It shattered Ennamathall, the mother continent, into pieces, along with the families and kingdoms upon them. When they realized what they'd done, the Celestials nobly agreed to be banished forever. At least, that is what the royal historians say."

"Are they trusty, papí?"

"Trust*worthy*. And no...likely not."

"What about signs? Of Kato, like you show me."

"He has marked my line. But others: even today, there are only a few signs of Celestial power left, beyond the gifts they gave. The Solars are only one of many, love. The messages they send are scarce and few, but they could never leave us truly, for that would disrupt the balance of lands beyond the stars. Their last connections are threaded through the fabric of our world. Our home's reality."

"But what about the Dragons Fore, papí?"

"We have not heard from them in years."
Isabella 'Izzy' Rakaenstien

"She's taller than all of you, first off, and her black hair -- up in a high pony -- flies behind her in the wind like a second tail. She calls out, "Hey, Ryot!" in a sharp, friendly voice as the Hazenglow pulls past."

### Relatives

Mother: Ariadne RakaenstienFather: Unknown Consort

Sister: Adikia Siopis

### Affiliation

Anacrest, The Ceboratha (Caedes), Fathom's Crest (Hazenglow)

## Appearances

### Appears in

Session 2 *"Off Course"* Session 3 *"Suspicions Grow"* (mentioned)

Session 11 *"Intimidation, Lobsters, and Planning"* (appeared)

Session 15 *"A Startling Welcome"* (mentioned)
Redivallian Military

The Redivallian Millitary is comprised of 2 corps, 5 legions, 16 divisions, and enlists over 1,000,000 personel of varying specialities (ex. spellcasters, fighters, clerics, etc). Certain personel, such as private guards, interns, or cadets, are not included in this estimate. Other personel that are registered as part of the Redivall military but not counted here include engineers, specialized clinicians, temporary enlistments, diplomats, and ambassadors.

1. **Geo-Corps** (~600,000)
	1. East Legion (~245,000)
		1. 5th Division - General Clanne, General Neit (~75,000)
		2. 6th Division - General Trinity of Ezzah (~68,000)
		3. 7th Division - General Mermandiceo (~72,000)
		4. 16th Division - General Coeles (~30,000)
	2. South Legion (~235,000)
		1. 10th Division - General Sucellus of Cato (~70,000)
		2. 11th Division - General Neit, General Araoir (~60,000)
		3. 12th Divison - General Pokoak (~52,500)
		4. 13th Division - General Drevesina (~52,500)
	3. North Legion (120,000)
		1. 8th Division - General Mothenne (~65,000)
		2. 9th Division - General Köttur (~55,000)
2. **Metro-Corps** (~406,000)
	1. Central Legion (~300,000)
		1. 1st Division - General Olwen, General Arainhood (~85,000)
		2. 2nd Division - General Munidus of Tovenaar, General Hafgan (~74,000)
		3. 3rd Division - General Bladud, General Pwyll (~72,000)
		4. 4th Division - General Ceridwen, General Gofannon of Weld (~75,000)
	2. West Legion (~100,000)
		1. 14th Division - General Apadeva of Tufani (~60,000)
		2. 15th Division - General Sedatus (~40,000)
Goldrim

## Goldrim, Ocubestiae

### Settlements

The Octingenti Coliseums, the Luparem Market, the Parvalus Leak, the Leorquem Market, Pike Stakes

### Places of Interest

The 13 Octingenti Coliseums, the Luparem Market, the Parvalus Leak, the Leorquem Market, Pike Stakes

## Ideological Information

### Governing body

Villa of Novet-Vetus, underneath the Emperor of Ocubestiae

### Government

Vassal oligarchy, under a decentralized constitutional monarchy

### Culture(s)

74% fiend (59% tiefling, 9% rakashasa, 5% tanarukk, 1% other), 26% humanoid (9% dwarven, 5% elven, 4% human

### Economy

Free market; mainly based on cash crops, animal trade, fur trade, tropical fruits, lumber (ergo, boats, carts, etc). Biggest two central trades are labor and cash crops (such as pineapples, tobacco, and coffee)

### Native Name(s)

Ocorum (Infernal), Gulyju (Dwarvish), Obrezłota (Telovish), Bord'dor (Arren Elvish)

### Language(s)

Arrenese Common, Infernal, Dwarvish, Elvish (Telowar, Arren), Draconic
Session 14

## "A Startling Welcome "

This is the 14th session of the Lamanis Odyssey Campaign. Fuse, Garugar, Raymond and Ryot were each present. This session took place at the southern tip of the Anguis Mountains, and the group used the Redivall railway to travel North, toward Redivall; specifically, to the captial: Orsökheart Valley.

### Intro

Last session, the group had successfully fled from Marlee’s house. Soon, you stumbled across a party of satyrs — Garugar’s family — who welcomed you to stay the night in their camp. The next morning, after Garugar and the satyr triplets have a reunion concert, you all began your trek north toward the Anguis Mountains. Once you woke after the first night, a blackened, damp path urged you to go briefly east. After screwing around with the dice of Chance for a little bit, you explored down the eastern path, which led you to a portal to the heart of the Eastern Goldenfire woods. Touching the portal marked each of you in some way, Raymond and Garugar in particular. After nearly getting stuck in the Heart, the group managed to escape back to the west, and then, north. You crossed into the Sol Province of the Crescent Empire and camped outside of the mountains. Now, it is early in the morning on Nagahior 27th, the weather slowly losing the briskness of recent winter. You all have rolled the magical d12. What do you do next?
Coast House

> We'll be stuck here for hours. Have you played Coast House before?
>
> a young Riowen to Kerolan, outside his father's home, "What Else He Watches Over"

Coast House is a game commonly played by schoolchildren in the region currently held by the Kingdom of Forechy. The game involves a deck of Azoro cards and 2, six-sided dice for every player (3 or more is best), called Favors. The dice would traditionally be made from sheep knuckles, but any variety will work.
The Way of the Great Sky

Before the Sol Province was colonized, there were various tribes that were settled there (a total of eleven). Their names were:

* Tribe of Misting Springs
* Tribe of the Bellowing Elms (nomadic tribe)
* Tribe of the Crescent Mountain (multi-village tribe)
* Tribe of the Antler Guardian
* Tribe of Frosted Emeralds (city tribe)
* Tribe of Falling Stones (sus af. Avoid.)
* Tribe of Tall Shadows
* Tribe of the Rainbow Cliffs (city tribe)
* Tribe of Glorious Purpose (cult-y little bitches)
* Tribe of the Soaring Eagle
* Tribe of the Running Hares

Their pantheon consisted of fourteen High Gods, and their various children, who were usually just referred to as different kinds of nymphs.

There were three head gods, called the Prime Few, sometimes referred to as brothers and/or sisters; a mother, father, and son; two fathers and a daughter; as a poly-couple- and in several other ways.

* Soft Thunder of the Storm (deity of the clouds, rain, and fertility) TG
* Golden Light Falling By Trees (deity of the sun, light, and leadership) LG
* Music of the Whispering Night (deity of the moon, nighttime, and healing) CN

The other eleven gods, called the Lower Greats:

* Eyes of Silver, Watching the Mist (goddess of safety, familial protection, and traveling) TN
* Youthful Flame That Brings Warmth (goddess of children, fire, and love) CN
* Stride of Bellowing Elms (God of adventure, self-preservation, and curiosity) CN
* Lightning that Strikes at Full Moon (God[dess] of rebuilding, craftiness, and responsibility) LN
* Bringer of Dawn (Goddess of pain, resilience, and life) LE
* Bringer of Dusk (God of commitment, wisdom, and death) CN
* Running Hare (deity of playfulness, animals, and kindness) TG
* Vile Serpent (deity of misfortune, trickery, and deception) CE
* Grey Wing (deity of morality, justice, and knowledge) LN
* Bright Stream (deity of good fortune, parenthood, and equality) CG
* Wounded Sky (deity of sickness, injury, and revenge) TE

It's important to note that none of these gods has a set gender that remains consistent across all the stories of the tribes, but if it is marked as one above, it’s just the gender most assigned to them. None of them also have a set sexuality. Their names also vary (wording, pronunciation, adjectives) from tribe to tribe. This is also a Common translation-depending on how north or south their location is, they might speak different languages, and this would also change how it was said.

A majority of the people of the Way of the Great Sky are githyanki, half-elves, and/or half-orcs. Traditionally, tieflings, Dragonborn, orcs and the like were thought to be blessed creatures walking upon the mortal place. However, since the rise of the Ceboratha, tieflings have started being discriminated against, due to the problems they've been causing.
Hamornia Trinity of Ezzah

Hamornia Trinity of Ezzah, once called Hamonith Trinity of Ezzah, is a bronze Dragonborn and an Employment and Labor Lawyer at the Pelusalta Firm in Metuhill, Falos. She moved away from her original home in Orsökheart Valley, Redivall, in 9028, where she had been living with her brothers, Dorian and Melodor. She travelled for a brief visit in 9055 after Melodor's death. Harmonia is married to Ba'alat Gebal and has two children, Doriathan Trinity and Melodoriana Trinity.
Reginald

**Reginald** was a camper who competed on the first season of *Total Drama Lego*. He was a member of the Killer Bass. He was the first person to be eliminated from the competition, and finished in 18th place overall.

## Personality

Reginald claims to be highly intelligent. Unfortunately, he tends to use his mouth more than his brain.

## Trivia

* Reginald claims that his IQ level is higher than theoretical physicist, Albert Einstein's. This would mean his IQ is over 160.
World of Enamathall Wiki

**Welcome to the World of Enamathall!**
A home-brewed D&D world for fifth edition, and no, you will not be finding all the tasty lore on characters here (okay-well, maybe a few, if you look hard enough). Included are maps, descriptions of locations, history, NPC bios, and session summaries. No promises you'll find what you're looking for, so if you spot room for improvement let the DM know!

## Important articles

MapsFeatured CharacterMost Recent SessionCurrent Campaign LocationNewest NPCLearn More About

*Want to help build out this wiki?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Guides
* All Help articles

*"The Birth of War -- between the Dragons [Four] and their cults, and the Celestials and their followers. It shattered [Enamathall], the mother continent, into pieces, along with the families and kingdoms upon them. When they realized what they'd done, the Celestials nobly agreed to be banished forever. At least, that is what the royal historians say.*

*Even today, there are only a few signs of Celestial power left, beyond the gifts they gave. The messages they send are scarce and few, but they could never leave us...*

*...Their last connections are threaded through the fabric of our world. Our [material plane]."*

*"But what about the Dragons [Four], papí?"*

*"We have not heard from them in years."*

Click here to view the whole quote.
National Supers Agency

**The National-Supers Agency** (the **NSA** for short) is a fictional government division dealing with the employment of superheroes in the film *The Incredibles*.

## History

**The NSA It is a government organization dedicated to recruiting and employing people with superpowers to fight crime. The organization is responsible for registering each superhero, analyze and prepare their powers, as well as covering any collateral damage, such as erasing the memory of those who discover their secret identities.** Around the 1950s, the NSA was responsible for placing the superheroes in hiding when the public began suing for damages done by superheroes when fighting crime. *"The Supers would be granted amnesty from responsibility for past actions, in the promise to never again resume hero-work."* This act (known as the Superhero Relocation Program) is seen in effect in three cities in California:

* Municiberg
* Westburg
* Metroville

**The Act lasted for 15 years until the foiling of Operation Kronos by both Frozone and the Incredibles saw the public indebted to superheroes.** Afterwards, the NSA coordinated the activity of superheroes, such as the transfer of supervillain prisoners (as seen in the Incredibles play set in Disney Infinity).

## Trivia

* In the original draft for the film, the NSA did not exist: In fact, the reason the Parrs (then known at the time as the Smiths) had to adopt an alias was in order to hide from former enemies who would evidentially want to exact revenge for their past defeats.
Azoro cards

A typical **azoro** **deck**, or just called an **azoro**, has 66 cards, 11 themed after each of the 6 'deities' of the Telowarian religion Ehtaliek: Umathere, Ekire, Iophise, Ogthice, Yiamall, and Ateklian. These packs of cards, mainly used for fortune-telling, games of strategy, or in a games such as Coast House or Sets, are most commonly found as family heirlooms on North and Central Telowar and various extent islands west of the Velumic coast.
Dorian Trinity of Ezzah

## Dorian Kelenious Trinity of Ezzah

"Out of all the people there, he certainly looks the friendliest...his voice is the type that sets within the room, the kind that would make you envision liquified gold."

### Aliases

General Trinity, Master Trinity, Son of House Turnien, Son of Ezzah

### Affiliation

Lorensfield, City of Redivall, Redivallian Miliary (Geo-Corps)

### Occupation

General of 6th Divsion (East Legion; Geo-Corps), Instructor of Greatsword fighting at the University of Delon Orton Summer Camp

## Biographical information

### Marital status

Married (Olumna Javenside, Corigust Kivake)

### Place of birth

District 206, Northwest Coast, City of Redivall

## Appearances

### Appears in

Session 14 - *"A Startling Welcome to Redivall"*Session 15 - *"The Telios Coliseum"*

### Debut

Session 14 - *"A Startling Welcome to Redivall"*

Dorian Kelenious Trinity of Ezzah is a bronze Dragonborn and level 16 Paladin of Devotion who was promoted recently to the position of General in the Redivallian Military. He is married to both Olumna Javenside and Corigust Kivake, both who are refugees from Lorensfield and the Sol Province respectively. Trinity, his brother, and his sister are each second-generation descendants of Ezzah, the Solar of Honor. He is a reacurring NPC.
Angius Railway Systems

The Anguis Moutains' Railway System, built in 8830 (5454 ACD), is owned and managed by the Redivallian Military and the Orsökheart Valley Mining Guild, or OVMG. The are three rows of tracks, built 46 kilometers inward behind the western face of the Anguis Mountains. The base track (bottom track) appeared and was used by the Lamanis Odyssey campaign group to travel from the brink of the Goldenfire Woods to Orsökheart Valley.
Session 6

## "A Gift From the Pearl"'

This is the 6th session of the Lamanis Odyssey Campaign. Fuse, Garugar, Raymond, and Ryot were each present during the session. It took place in the northen city Tesia, in the Republic of Falos, and featured the Baldir's home.

### Summary

The session began outside an inn, the Bengal's Bagels. Fuse asks the others if any of them would want to help him scope out his target. Ryot volunteers, and Kelpie goes along with it.

The two sneak into the Baldir’s house through a window, after Fuse wild-shapes into a spider. They sneak around the house, and find two magic items: a set of dice contained in a lead box, and a disc-shaped pearl hidden beneath the floorboard. The two also head upstairs, and spot a black-haired elf reading a newspaper.

Back at the Bengal's Bagels, Raymond and Garugar (who does not roll insight on Seldrine’s lack of appearance) get a room for two silver.

Fuse and Ryot return to the Bengal’s Bagels, and head up to their room (subsequently stopping Raymond from getting high). After a discussion over their findings, Raymond and Fuse do a long-rest identify on the pearl and dice.

Fuse tried saying ‘Devon’ while focusing on pearl; it showed Devon in his house. Fuse also tried saying ‘Raymond’ to the pearl, but the pearl malfunctioned. He saw four flashes, the first three of the same blue, gold, and white tapestry up on a polished stone wall. The forth flash was of the same tapestry, but drenched in blood.

Raymond did short rest on dice, which led to a series of magical shenanigans, including (but not limited to): summoning gold potions, lemon cakes of healing, a dwarf with five gold, and accidentally setting Garugar's hands on fire.

### Description of the Room

Two beds, dresser, nightstand, window with curtains but no glass, counter with bowl with two apples in kitchen alcove, and separate room with like a study sort of thing (with couch inside it).

### Rolling the Dice

1. Ray - D4 gave pre-rolled guidance (4)
2. Ray - D6 summons lemon cake, dollop of whipped cream, two sugared raspberries
3. Ryot - D6 summons golden bubbling potion of Fire Breath
4. Ray - D8 enters Garugar’s memory, shows scars
5. Ryot - D10 is rolled, d100 goes along with it. Australian dwarf comes to door with leather pouch, embroidered ‘R’, five gold and a slip of paper with room number. Ended up with Raymond.
6. Ray - D12 gave 8 lightning damage
7. Fuse - D12 gave 11 fire damage
8. Gary - D12 gave 9 physic damage
9. Ryot - D20 gave disadvantage on Strength, DC 18 (failed, 17)
Arubianus Tavia Clanne

"Next to the Dragonborn is a hard-pressed, crinkly-scarred dwarf man with black hair just starting to grey. He seems impatient and unimpressed."

### Affiliation

Delovar Kingdom, Village of Yujor, City of Redivall, Redivallian Military (Geo-Corps)

### Occupation

General of the 5th Division (East Legion, Geo-Corps)

## Biographical information

### Place of birth

Clanne Estate, Southeast Vallies, City of Redivall

## Appearances

### Appears in

Session 14 - *"A Startling Welcome to Redivall"*

### Debut

Session 14 - *"A Startling Welcome to Redivall"*
Orsökheart Valley

Orsökheart Valley, the location and namesake of Redivall's capital city, was the original starting point that later became Redivall Kingdom, and then dubbed a city once again. In political geographical terms, Orsökheart Valley is a multi-racial state. Its laws and governence, as ruled by their House of Gradomier, extend beyond the city's borders to the rest of the nation and certain territories. Orsökheart Valley is located in the assigned region of the Geocorps, under the jurisdiction and protection of the 5th legion (Generals Clanne and Niet) and the 6th legion (General Trinity).
Anguis Railway Systems

This illegal mining project was completed in 8830. The system was first used for mining advancements. Later, its pathways were used by the Redivallian Military to transfer the 11th Division's estimated 60,000 troups to the East Legion, an event transpired over three months. After the explosion of the Dioni-Sunfall Montastery, General Clanne of the 5th Division and General Trinity of the 6th Division called for an operation to discern what caused the violent outburst of fire. Redivall sent a warforged through the south-bound system to retrieve information on, and/or the individuals who created the explosives. A month later, the warforged returned using the same railway path.
Anguis Mountains

Located on Lamanis, the Anguis Mountains are the second-largest forested mountain range of Enamathall. Its materials were and are harvested and used by the Naphalient Kingdoms, the Thode Empire, Redivallian Territrories, Helmrise, The Crescent Empire, Angalitch City, the Existential School of Magics, the Delovar Kingdom, and several Tribes that once lived what is now the Sol Province.

    Although unknown beyond Redivall's capital city, there was an illegal mining activity completed by Redivall workers in 8830. Despite only being used for military and scouting operations, the construction of the Anguis Railway Systems will eventually lead to further advancements of magical technology.
The Deep

The Deep was created by the former Solar of the Underearth, Baenre, as first a home for her and the Goddess she is the lover of Lolth then used to keep the Drow safe from the Sun Elves and Elbrus during the Elven Cleansing. It's entrances are few and far between, hidden in labyrinths created by Crest, Solar of the Wild and brother to Baenre. He additionally assisted in the design of the caverns, to make nonnatives become hopelessly lost.
Lamanis

### Countries

The Aghient Kingdoms, the Crecsent Empire, the Thode Empire, the Windsor Republic, the Republic of Falos, the Redivall Valleys, Anacrest City, Sagewell, Helmrise Kingdom, Village of Yujor, the Delovar Kingdom, Valaskia, Angalitch City, Rhadror Republic, Austagir

## Ideological Information

### Governing body

The Crescent Empire, Redivall Valleys, the Republic of Falos, and Anacrest

### Culture(s)

North mountain dwarven culture (northern regions); Telowarian elvish culture (eastern regions); the Way of the Great Sky and other orcish and human principles (central and southern regions); Northern Arren and Naranese cultures, goods, religions, and magical medicine (Northeastern regions); Xui Wen City art and arcitecture (Javenside, Western Redivall, Valaskia); Forechian arcitecture, foods, and non-magical medicine (the Republic of Falos and other southern regions); Hophilious alchemy (northern regions); Pelinortith government structures and economic administration (Republic of Falos, Anacrest, Austagir, and other Central/South regions

### Native Name(s)

"Lamanis" (lay-mahn-niss), "Lamanis" (lah-mah-nas), "Lamanis" (lam-ah-niss)

### Language(s)

Lamanese Common, Telowarian Common, Falosian Elvish, Thodian Elvish, Treóclarian Elvish, Mountainious Dwarvish (Eldrumic Dwarvish), Austur Draconic, Nagahallah Draconic (Hartia Simplified Draconic), Cryptic Elvish (Mixed Sylvian Script Elvish)

## Appears in

### Writings

"Icy Touch, Cold Burn"

The continent of **Lamanis** is located in the Northern Hemisphere of the Enamic planet, on the Material and Borderline Ethereal Plane. Forgotten chunks of extent islands and mountainous terrain can be found in the Astral and Ruinous Planes.

## Uses in Media

The continent is mainly known for its appearance in the campaign *The Lamanis Odyssey*. It also appears in the non-canon slash fan fiction "Icy Touch, Cold Burn". Its name, cultures, and political units are also mentioned frequently in other pieces of writing.

## Character Associations

PC characters such as Fuse, Raymond, Garugar, Leola Virmclank were all born on Lamanis. NPCs such as Sacha Baldir, Dorian Trinity of Ezzah, and Aaron Wynthrest where also born and raised on Lamanis.