recursal/Fanatic-Fandom huggingface dataset:
Bounty: Unknown (Mago)

## Transcript

\*\*PROPERTY OF RANDALL & ASSOCIATES\*\*

Target: Unknown

Race: Unknown

Allegiance/Faction: Unknown

Location: Vicinity of Mojave Outpost

Notes:

Disappearances in the Wasteland are hardly noteworthy, but the NCR has detected a steady pattern of abductions along the highway north of the Mojave Outpost. Over the years, countless drifters have passed through, claiming to have knowledge of an elusive "Oasis" in the Mojave, only to vanish in the wastes. Naturally these were chalked up as casualties of the wasteland, but the number of disappearances has grown in recent months. What spurred the NCR's investigation was the inexplicable disappearance of a lawman from Needles, and then the equally perplexing disappearance of his brother (who was searching for his lost sibling). This all points to something nefarious, but leads are scarce. Your best bet is to comb the highway for any clues that could lead you in the right direction. Good luck.

- Randall
Garth (holodisk)

The holotape is an audio recording of Red Bear threatening Fisk, having maimed his man, Garth. He also warns Fisk that Sergio is coming to New Vegas soon.

## Transcript

I met with Garth. He tried to get tough, so I cut off his ears. You should know better than to try strong-arming me, Fisk. If you ever pull some shit like that again, I'll come down to that nice, clean bunker and scalp you and your pretty secretary. Sergio's coming, old man. You better run while you have the chance.
Gladiator

Gladiators are proud fighters who believe that they are the best suited to face their enemies, and that others should only assist in taking them down.

Basic Passive - Staunch - Whenever the Gladiator attacks, he or she may lunge up to 5m before performing that attack. Then, if the Gladiator kills the target or gets a critical hit, he or she may recover 1d6 AP and HP and lunge up to another 5m.

Basic Spell - Arena - 4 AP - 2 MP - The Gladiator creates an Arena in the 10m around him or herself. For each enemy in the area, the Gladiator has +1 MP Regeneration. When the Gladiator leaves the Arena, for each enemy that died in the Arena or left the Arena's area while it was active, he or she recovers 1d4 Hit Points. If the Gladiator leaves without an enemy dying in the area, he or she loses 1d8 MP and AP. If Overcast, will taunt all enemies in the area once the Arena is deployed. OC: 13.

Basic Spell - Crushing Blow - 5 AP - 5 MP - The Gladiator attacks a target within weapon range. The target's Armor is completely sundered until their next turn. If the target was in the Gladiator's Arena, the sunder lasts until they leave the arena instead. Overcast will stun the target. OC: 14.

Basic Spell - Achilles Strike - 4 AP - 3 MP - The Gladiator rends a target's heel, dealing 1d6 damage to them and causing all their actions to cost +50% AP. Lasts until the Gladiator's next turn unless the target is in the gladiator's Arena, in which case it lasts until they leave the arena. Overcast will also limit the target to one of each kind of action per turn for the duration. OC: 15.

Ultimate Ability - Pit Fighter - Upon use, the Gladiator hardens his or her resolve, breaking free from disables and gaining immunity to them until his or her next turn. For the duration, the Gladiator also has +1d4 bonus Attack Damage, Health Restored on Attack, and AP Restored on kill. If the Gladiator is in his or her Arena, the walls of the Arena become unphaseable for all units ( nobody can come in or out ), units cannot target through the walls, and this ability lasts until either there are no enemies left in the Arena or the Gladiator enters Near Death.
Chester is the Man!

Jake,

Chester is the motherfucking man!

How about this gear? We are tooled the fuck up now, man. Nobody will fucking look at us wrong. Westside bitches are running scared, and even the NCR won't cross us now!

I heard that Chester took the baddest militiaman hostage, then came face to face with the mailman, (*PC Name*), then talked that little bitch down, made that fucker piss right then and there. So much for the legendary Courier! We are fucking rolling now, motherfuckers!

Have you seen Chester? Motherfucker is jacked, got that hypertension breather, or whatever the fuck implant. I don't know what they put in him, but he is fucking beast now. Amazing what a few caps can get you.

Gonna hit the range later tonight. We got some fresh captives to blast. I can't stop laughing when they turn into the fucking goo piles. The kids are the best, screeching, their eyes staring at you while the rest of them melts into green mush. Fucking awesome!

- Chris
I'm Dead

Dear (*PC Name*),

If you're reading this, then I'm probably dead or kidnapped. I haven't been forthright about recent developments in the business, because I never wanted to get you mixed up in my bullshit, kid.

Nonetheless, here we are. You're probably wondering who the fuck would kill me, and to be honest, I can only speculate. However, I'll offer the prognostication for my untimely demise: recently, Randall & Associates has been cutting into the market share of Richter & Associates, a bounty hunting firm with a penchant for brutality. It is headed by a shadowy figure known simply as "The Judge". I don't know much about the man, but I'm willing to bet he's the person who's had me knocked off. I assume you've dealt with his assassin, the humorless Mr. Sugar. I've blown off the initial advances by the Judge's cronies, so it's only a matter of time before he uses force. I'm probably just being paranoid.

Anyway, if you are reading this, I want you to know you're the best goddamn bounty hunter I ever had the pleasure of working with, although I'll never tell you as long as I'm alive. I want you to take all the caps, but there's something else. There's a .44 revolver in the safe that I call "Sweet Revenge". It was manufactured a long time ago, well before the war. I swore I would never fire it until I found Marko, the man who butchered my family back east. You're all I've got left, kid, so take it. Better yet, take it and go kill the assholes who put me in the ground.

Cormac, the Judge's chief slave trader, is a liason to the Fiends. If you find Cormac, you'll find the way to the Judge. Last I heard, he was shacked up with Violet.

There's one last thing: swear to me, here and now, that no matter what happens, you'll find Marko and kill him for me, and everyone else he's taken from. I know the Judge is going to be in your crosshairs, but that was strictly business, and I came to accept such risks long ago. Know this: when Marko dies a violent, painful death, my soul will be at rest. Until that day, I'll do my best to haunt your ass!

It was a privilege to work with you, kid. Remember: Justice is truth in action. Let that guide you in the coming days.

Sincerely,

Steven Randall

P.S. If you ever come across a Marshal named Cooper, give him my regards.
Bounty Hunters

Slade,

You've been a reliable business partner in the slave trade for years, and I respect your loyalty. Nonetheless, I've heard some troubling rumors about bounty hunters in the Mojave. It seems a certain individual, (*PC Name*), recently made waves by terminating several of our contacts, including Kurt Katil, Chuck Bowdrie (our favored inside man in the rangers), and possibly others.

It all sounds preposterous, but my sources are vehemently supporting these claims. Keep them in mind and stay vigilant.

Sincerely,

Norman
(PC Name) Slaughters Helpless Addicts!

This a news report from Jayson Ambrose that arrives at the Short Stick Saloon after the completion of Mal por Mal. If you convinced Jayson to stop writing reports giving you a bad reputation, you will instead get (*PC Name*) Crushes Fiends!.

## Transcript

By Jayson Ambrose

In recent times, the Mojave has transformed from an idyllic haven for placid tribals into a burgeoning hub of avarice, bloated with greedy outsiders that have exploited its underclass for their monetary gain. Amidst this gross disparity in class and wealth, many of the poor and downtrodden have turned to drugs in an effort to blot out their despair and misery.

Instead of properly addressing the needs of its most vulnerable citizens, the NCR has dubbed this ilk of hapless addicts "Fiends", and built a stupendous myth of criminality and bestial aggression around these desperate souls.

Normally, hateful slander and reductionist appellations would suffice for the NCR's slimy bureaucrats, but not in the Mojave. Here they call upon (*PC Name*), the bane of the Mojave's underclass! With gelid nerves and a black heart, this so-called bounty hunter preys on New Vegas' underprivileged, underfed, and unwanted.

In recent months these "Fiends" managed to rally around a handful of charismatic leaders who energized their ranks, and stoked the flames of revolution, only to be snuffed out by that plutocratic tool, (*PC Name*). Most recently the "Fiends" arranged a conference with (*PC Name*) at Zapp's Neon Sign in order to promote an exchange of ideas and possibly cement a peaceful understanding.

Sources indicate that (*PC Name*) abruptly rejected any notion of discussion, and instead elected to shoot and bludgeon the defenseless addicts at will. Their stalwart leader, "Lobo", attempted a desperate defense in order to shield several small children who had fallen under (*PC Name*)'s merciless blade, but to no avail. Over a dozen individuals were slain, including three children.

A witness reported (*PC Name*) could be heard shouting, "I'm gonna kill you, puppies!" and "Barbacoa is delicious!" repeatedly. This is a dark day indeed for New Vegas' honest citizens.
Jack The Ripper

Weapon from Potomac Breaks: Part I found with Chaco during the quest Guess Who's Coming to Dinner.

Head inside his home and you will be stopped by a man wearing a Ghoul mask named Leatherhead, he'll demand your invitation, no matter the response, he'll turn hostile hoping to make a sandwich out of you. Kill him and then head down to the basement where a dinner party is being placed by Hamilcar himself.

Hamilcar will believe that you were invited as apparently nobody can beat Leatherhead, and introduces himself as the "First among equals". Hamilcar will tell you that they are currently having an annual meeting where they discuss their lifestyle and how best to maintain an inconspicuous equilibrium with the wasteland. He can reveal that he has a neutral relationship with The Family, but they have different methods, they deal with "furtive and calculating individuals" in contrast to The Family who deals with "pretentious dogma". Hamilcar keeps his society secretive due to them actively being hunted across the wasteland, claiming to be "unjustly punished for exhibiting the most basic human instinct - survival". Regardless of whether you manage to keep your cover or not, Hamilcar will turn hostile as he will eventually recognise you as the Lone Wanderer.

Hamilcar and his guests don't do much damage, so you can kill them effortlessly, but watch out for his sword wielding guard Sagawa, he does a lot of damage, so take him down first. Hamilcar has a unique knife on his corpse that you can take; Manhunter, and his suit is actually power armor which you can take. A couple of his guests have unique weapons, Albert Fisher has one of the unique combat knives Stabhappy and Chaco has a unique ripper known as **Jack The Ripper**.

## Gallery

Equipped 1st personEquipped with ChacoStats
Justice Delayed

**Justice Delayed** is a main quest in *New Vegas Bounties II*.

## Detailed walkthrough

After completing Loaded for Bear and various other bounties, Larry Schull will inform you that news have come up about a ghoul bandit in Novac who is apparently connected to a power struggle that is going on in the syndicate. The bandit is apparently named "Rounder", he raided a caravan the previous day and killed two guards. Larry needs the target killed ASAP as there is no time to put up wanted posters, the reward will be 500 caps.

It is strongly recommended you bring Doc Friday with you during this part as he plays a role in it. Go to the road north of Novac, when you reach the area, a ghoul in a trench coat will appear from behind a crate, Johnny Rounder, whom thanks you for killing The Judge and Red Bear, because now he and Sergio have an open position to uphold the power of the syndicate. If you don't have Doc Friday with you, Rounder will be dissapointed and will attack you without giving you a chance to say anything. If you do have Doc Friday with, Rounder will be pleased and thanks you for bringing his nemesis into the business, for doing so he gives you a chance to "say your last words", which allows you the chance to taunt him for ensuing the fight. Kill him and his men, three gunslingers and three marksman. Once Rounders is dead, take his finger and the badge of Joseph Friday, give the badge to Doc Friday and he will be grateful (note, the dialogue option may not appear instantly, to fix this, simply ask Doc Friday if he would like to trade and then exit the inventory and the option should be there).

Back to the Boulder City Jail, John will be gone and Larry is awaiting Rounder's finger, give it to him and receive 500 caps. The quest will be completed, and instantly you will be given The Head That Wears a Crown.
Entrepreneur Slain!

This a news report from Jayson Ambrose that arrives at the Short Stick Saloon after the completion of As a Judgment. If you convinced Jayson to stop writing reports giving you a bad reputation, you will instead get Raider Kingpin Killed!.

## Transcript

By Jayson Ambrose

Sources report that (*PC Name*) has assassinated Sergio Booth, mayor of Valle del Hierro, respected entrepreneur, and musician. Before murdering the town's democratically elected leader, (*PC Name*) slaughtered the entire population of Valle del Hierro, leaving over twenty three dead and countless wounded behind. "It was a fucking massacre, and that bounty hunter didn't even try to talk... that crazy fuck just came in guns blazing! All my friends are dead," said Joe Silver, a surviving citizen who suffered a leg wound.

After finding Valle del Hierro a derelict ghost town, Booth successfully transformed the dusty shell into a bustling hub of free commerce, unencumbered by government regulation or interference. Now his dream is another victim of (*PC Name*), who has served to undermine justice, civility, and commerce at every opportunity.

Thanks to this new class of bounty hunters, life is cheapening in the Mojave. I fear these depredations will soon be at the doorstep of the average citizen, and not just those at the fringes of government reach. Perhaps the NCR will begin dispatching their assassins for offenses like loitering, jaywalking, and other misdemeanors.

To employ these bloody rogues is not the act of a reasoned government, but a paranoid police state. Caesar's Legion will find the Mojave warm and receptive if this naked oppression persists.
John Plunkett

Character from Potomac Breaks: Part I that may be found during the quest Coulrophobia.

Upon exiting Kranky's Cave, if you have killed Junders Plunkett in your playthough, you will be confronted by Jethro Plunkett and his family: Jed Plunkett, Jesse Plunkett, Jenny Plunkett, **John Plunkett** and Rufus.

Jethro is the father of Junders, and is out to kill you for taking away his baby boy. He claims that you're a murderer, and that he his family "believe in honor" and don't "go around killing people at random like you", believing they've got God on their side.

Regardless of your response, they'll turn hostile, forcing you to kill them, be sure to take cover because they can do a lot of damage.
Bill "Razor" Montagne

Character from Potomac Breaks: Part I that may be found north from the Temple of the Union, inside the Talon Company bunker, during the quest Dead End.

Once inside, kill all of the hostile Talon Company mercs, all wearing the unique combat armor that cut from the game. There is Lance Corporal Gumuzio in the back who does literally nothing, if you try to interact with him, he'll respond with "Lance Corporal doesn't give a fuck." so killing him isn't necessary and he doesn't even have any valuable loot. The merc **Bill "Razor" Montagne** has a unique combat knife named The Jagged Alliance. Search Colonel Lee's body for a key to Marko's hideout, and a holodisk about their partnership, detailing where his camp is at. Staff Sergeant McGee and Lieutenant Hambrick don't have any valuable loot either.
Friedhelms Kreuz

**Friedhelms Kreuz** markiert das Grab jenes jungen equestrianischen Soldaten am westlichsten Punkt des Stadtrandes von Ponyville: Hier gab der damals Sechzehnjährige selbstlos sein Leben, um seinen noch jüngeren Kameraden das gleiche schlimme Schicksal zu ersparen, und gilt hierbei offiziell als letzter Gefallener der Zweiten Schatteninvasion.

Dieser besondere Ort des Friedens und der Stille kehrt nach dem Ableben seines Namensgebers oft in der weiteren Geschichte wieder.

## Begebenheit

Die Völkerschlacht bei Canterlot neigte sich gerade ihrem spektakulären Ende entgegen, als das dato in Ponyville angelangte ...-Black-Pony-Corps nach weiträumiger Sicherung des Stadtgebietes und insbesondere des Ghettos zu den nahen ...-Hügeln entlang der alten Handelsstraße nach Mareowingen ausrückte, wo sich noch ein versprengter Rest der ... hielt. Dieser bestand zum Großteil aus dem Überbleibsel der ... und ... sowie einer Vielzahl von halbzivilen Hilfstruppen, Daerons letztem Aufgebot, unter ihnen auch zwölfjährige Jungsche. Friedhelm ... , der tragische Protagonist jener finalen Stunde, erhob sich in Angesicht der nicht aufzuhaltenden Niederlage auf das zu allem entschlossene Getuschel seiner Kameraden, drückte dem greisen Opa ... sein Familienfoto in die Hufe und verabschiedete sich mit den Worten: "Überbringen Sie das bitte meiner Mutter."

Mit erhobenem Karabiner preschte er auf die Soldaten Lord Prynes zu, feuerte blindlings in die Luft. Kugeln durchsiebten den Märtyrer, stumpf und leblos sank sein Körper ins trockene Gras. Die übrigen Equestrianer ergaben sich augenblicklich, wurden entwaffnet, die Auxis durften freien Geleits ihres Weges ziehen. Gemeinsam mit den Siegern aus Übersee bestatteten sie den gefallenen Helden, hielten ihm eine kleine militärische Ehrenzeremonie zum Gedenken, Major ... notierte im Logbuch: "Das letzte Gefecht, ein Toter. Sein Opfer hat Fohlen das Leben gerettet, es ist aus und vorbei. Niben sei mit ihm."

Bei einem späteren Abgleich fiel dem Algorythmus auf, dass jener Eintrag wenige Minuten nach dem Ende Daerons verfasst worden war, dementsprechend ist ...

## Denkmal

Das schmiedeeiserne Stahlkreuz ersetzt Gewehr und Helm des Verschiedenen, mit dem seine Kameraden die Stelle markiert hatten. Es stammt noch aus dem Jahr des Krieges und wurde etwa zwei Monate später aufgestellt. Seine Inschrift lautet: "Hier ruht Friedhelm ... , der letzte gefallene equestrianische Hengst am finalen Tag des Befreiungskrieges."

...
I will find them

Today I buried my father, mother, and sister. Tomorrow I will search for my brother, who is now a slave.

After that, I will find the man responsible and make him taste God's judgment. It will be slow. It will be painful. Above all, it will be righteous.

I used to believe that men could be saved, but I have learned the truth: there is no place for mercy or restraint here. I will make my own way and deliver justice by my own hand, guided by God.

In time, they will fear me, and when my knife is at their throat, they'll beg for mercy.

And I'll say no.

It begins with Ronnie. It will end with (*PC Name*).
Be Vigilant

**Be Vigilant** is a paper note given to Jackie Freehorn by Senator Robertson.

## Transcript

Mr. Freehorn,

It's come to my understanding that your life may be in danger, and agents of Judge Richter may soon make a move against you. I behoove you to leave the Mojave Wasteland, albeit temporarily, until Richter & Associates are neutralized. I want to assure you that in time you'll be able to conduct your business free from the fear of extortion or abuse.

Sincerely,

Robertson
Bad Mothafucka

## Background

**Bad Mothafucka** is a super-mutant and a well known legend to super mutant kind.

He appears in *****Bad Mothafucka***** as a companion, joining up with The Courier in Goodsprings after failing to violently copulate with the local Death-Claw population.

## Biography

There is absolutely nothing known or needed to be known about who was the vault-dweller of wastelander that the Master's Army picked to be dipped in FEV to become a part of the army. What matters is that out of that vat Bad Mothafucka came out, changing the wasteland forever one act of needless brutality at a time.

## Notes

* Dialogue between Cocker and Cutty in ***New Vegas Bounties III*** confirms Bad Mothafucka's canocity and cements his status as an inspiring hero of mutantkind.

## Appearances

1. ***Bad Mothafucka***

* Dialogue - Bad Mothafucka

2. ***New Vegas Bounties III***

* Dialogue - Cocker
* Dialogue - Cutty
Duane "The Coyote" Collins

## Background

Duane "The Coyote" Collins is a bounty hunter under the employ of Richter & Associates.

## Biography

After The Courier started working for Randall & Associates, the firm became very successful, but that success lead to a lack of contracts for other firms. The Judge (leader of Richter & Associates) dispatched The Coyote to deal with the up and coming contractor.

After dealing with Cullen at the Nevada Highway Patrol Station, the Coyote will force greet the player outside and demand they hand over one thousand bottlecaps. In response the player can refuse or attempt to convince him that they're not a Bounty Hunter. The Coyote is never encountered (or mentioned) again if he survives.

## Appearances

1. ***New Vegas Bounties I***

* Dialogue - Duane "The Coyote" Collins
* Note - Competition - By The Judge
Bounty: Unknown (Onoda)

## Transcript

\*\*PROPERTY OF RANDALL & ASSOCIATES\*\*

Target: Unknown

Race: Unknown

Allegiance/Faction: Unknown

Location: Unknown

Notes:

This is a vague target, but there's been a clear pattern of attacks up north. Our best contact is a caravan guard named Chesty. He survived one of the ambushes and got a clear look at the assailants. Unfortunately he's a drunk who spends his days at the bar in Boulder City. Regardless, he's our best shot at the bounty, so look him up.

- Randall
Barking Tree

```
This page is a work in progress; Information needs to be double checked and some grammar/phrasing/spelling needs to be corrected.

```

 Biography

De facto leader of the Sand Wolves tribe, he continued the persecution of invaders to Caruthers Canyon. Barking Tree agreed to assimilate into Caesar's Legion should they destroy the town of Silverwood, but the Legion force was defeated during the Second Raid of Silverwood. Barking Tree and the tribe itself was slaughtered and scalped by Glanton and his Gang during the raid.

## Canonical Appearances

**1st** - ***Russell***

* Dialogue - Barking Tree (Cutting Room Floor) (Non-Canon)
Organising

## Brief Description

Organising is the process by which data is structured into a form appropriate for the use of other information processes such as the format in which data will be represented.

## Hardware Example

An example of hardware that uses the Organising Information Process is a phone book. It organises data (Names and phone numbers) into an alphabetical list that is easy to read. This is an example of hardware that uses the Organising Information Process.

## Software Example

An example of software that uses the Organising Information Process is a spreadsheet software such as Microsoft Excel. It arranges data so that it may be processed. This is an example of software that utilises the Organising Information Process.
Disgusting

Rick,

I thought the food was bad in the NCR, but the chow in this place is fucking awful! Cookie whipped up a batch of tapioca pudding and kept talking about his "special ingredient" that he added. There's no telling what bodily fluids that slob is mixing into the food. I saw him cough phlegm right into the dog stew on Wednesday. It's no wonder that several of the guys are bent on hunting lakelurks when they're off-duty.

Anyway, I'm heading out on a LRRP, but I should be back within a week. Meston wants us to looks for some detachment of "Marines"? What the fuck is "Marine", anyway? It's probably another one of his bullshit schemes. He should read less and get out more, if you ask me.

- Zack
Hero's Saga (Article)

I actually have a couple of half-finished mods sitting on my hard drive, ***Blood Saga*** and ***Hero's Saga*** (working title, it's terrible). The former deals with vampire hunting, while the latter is an adaptation of ***Beowulf***. I've avoided finishing them because I assessed them as pure s\*\*\*, but after releasing ***New Vegas Killer*** to a positive reception, I might end up wrapping them up. Perhaps certain matters of taste should just be left up to the player, not just the author. - **Someguy2000**

Several years ago I completed 50% of ***Blood Saga***, but I was so disappointed in the product that I trashed it. Another case was ***Hero's Saga***, which was my first attempt at adapting Beowulf, and was singularly terrible. - **Someguy2000**

What have you done differently with ***Thirsk Saga*** versus ***Hero's Saga***? - **Username-72**

It's woven into existing game world and takes considerable inspiration from Morrowind and Bloodmoon. **Hero's Saga** was a straightforward, linear adaptation of Beowulf, from start to finish. It was just... stale and exceedingly bland. I decided to break from that path and include more branching questlines with freedom of choice, in addition to multiple endings. The antagonist, for example, is no longer a thoughtless "other" but a person with a vested and understandable interest in destroying Thirsk. - **Someguy2000**

## Citations

1. ↑ WIP New Vegas Bounties III Nexus Forum Post #788
2. ↑ Username-72 Interview With Someguy2000 Question #1
3. ↑ 3.0 3.1 Username-72 Interview With Someguy2000 Question #24
Benjamin Sweeney

Character from Potomac Breaks: Part I that can be found in his home during the quest Guess Who's Coming to Dinner.

Head inside his home and you will be stopped by a man wearing a Ghoul mask named Leatherhead, he'll demand your invitation, no matter the response, he'll turn hostile hoping to make a sandwich out of you. Kill him and then head down to the basement where a dinner party is being placed by Hamilcar himself.

Hamilcar will believe that you were invited as apparently nobody can beat Leatherhead, and introduces himself as the "First among equals". Hamilcar will tell you that they are currently having an annual meeting where they discuss their lifestyle and how best to maintain an inconspicuous equilibrium with the wasteland. He can reveal that he has a neutral relationship with The Family, but they have different methods, they deal with "furtive and calculating individuals" in contrast to The Family who deals with "pretentious dogma". Hamilcar keeps his society secretive due to them actively being hunted across the wasteland, claiming to be "unjustly punished for exhibiting the most basic human instinct - survival". Regardless of whether you manage to keep your cover or not, Hamilcar will turn hostile as he will eventually recognise you as the Lone Wanderer.

Hamilcar and his guests don't do much damage, so you can kill them effortlessly, but watch out for his sword wielding guard Sagawa, he does a lot of damage, so take him down first. Hamilcar has a unique knife on his corpse that you can take; Manhunter, and his suit is actually power armor which you can take. A couple of his guests have unique weapons, Albert Fisher has one of the unique combat knives Stabhappy and Chaco has a unique ripper known as Jack The Ripper. The other guests, Bob Laemle, Lucy Laemle, Geoffrey, Timothy, **Benjamin Sweeney** and Nimar, don't have unique items.
End It

Militia told us it was safe, that somebody had cleared out the bad guys around here. We thought the north road would be a sure thing.

They hit us at night, came out of nowhere. Grabbed us up like Brahmin calves and dragged us into this hole. I think they just moved in here.

I don't know how long it's been.

They cooked Jill, then ate her in front of us. They fed Danny to the dogs while he was still breathing.

God, help me end this. The bars are hard enough... if I hit it just right I can break my skull, or snap my neck. That would be quick enough. Anything is better than what they did to the others.

Most of these animals can't even read. They've been burning the old books or using them as shitpaper. Fucking barbarians.

If you find this note, my name is Jim Murphy. Tell my son, Adam, I love him. Tell him I died quickly. I'm ending it.
Bounty

Residents of the Wasteland!

Let it be known that a private bounty is now available to any person capable of killing (*PC Name*), also known as "Courier Six", who is charged with countless, injurious offenses to multiple parties. The details on the target are as follows:

Name: (*PC Name*)

Sex: (*PC Sex*)

Race: (*PC Race*)

(*PC Name*) should be considered armed and extremely dangerous.

Submit proof of (*PC Name*)'s death (a severed head or finger) to Walter Müller and earn a reward of 25,000 caps, or an equivalent sum in the currency of your choice.
Accepted

Fisk,

After considering your appeal, I've decided to re-admit you into the syndicate. However, this is your last chance. I will be sending a personal representative to convey my new directives for your business. Please ensure he is not shot by an overzealous guard, as I understand you've augmented the bunker's security staff. Do not fail me again.

- K.
Guts (note)

Don't know why I want to write. Bleeding out, can't get to Westside.

Fiends keep coming, but I've managed to fend them off. It won't matter much longer, though.

At least Guts is still with me. My good friend, the only one who's been with me to the end. Better than my ex-wife, that's for damn sure. At least dogs won't fuck the neighbor and then steal everything you own.

I guess it's fitting that he's here with me. Feeling woozy, always thought I'd be cold at the end.

If you read this, and Guts is still here, please take care of my friend. I would like
Bounty: Chuck Bowdrie

## Transcript

\*\*PROPERTY OF RANDALL & ASSOCIATES\*\*

Target: Chuck Bowdrie

Race: Caucasian

Allegiance/Faction: Caesar's Legion (Recently defected from NCR)

Location: Unknown

Notes:

Our client (The NCR, naturally) reports that Captain Chuck Bowdrie recently defected to Caesar's Legion, but only after killing two fellow rangers while on patrol. The NCR had assigned the rangers to Bowdrie's unit in the hopes of monitoring his activities (as there was some suspicion of collusion with the Legion). Unfortunately for the rangers, Bowdrie sniffed out their true motives, and decided to jump ship in murderous fashion. He's got all kinds of dirt on the NCR, so they want him tagged and bagged. He's rumored to be making his way east in the hopes of crossing into Legion territory. He's a sneaky bastard, so watch yourself.

- Randall
A History of Violence

**A History of Violence** is a side quest in *New Vegas Bounties II*.

## Description

The NCR is offering a bounty of 1000 caps for the capture of George Hardin. He is wanted for murder and other felonies. He was last sighted en route to Valle del Hierro. He is to be considered armed and dangerous, and should only be pursued by armed professionals. To collect the bounty, submit George Hardin or proof of his death to Captain Larry Scull at the Boulder City Jail.

## Detailed walkthrough

After completing As a Judgment, read the poster outside the Atomic Wrangler, you'll be prompted to locate George Hardin. Go to the passage of Valle del Hierro and enter the village, kill any raiders and outlaws that have respawned in the area, walk to the centre of the town and Hardin will appear out of an alleyway and will slowly walk toward you. When close enough, he initiates in a conversation with you, asking you what you want with him. First you can ask him what he's doing in the village and how the locals respect him while dressed the way he is, he responds that he is already well known for his crimes and that was enough for the raiders to accept him, he claims that he came to Valle del Hierro to meet Sergio in search of some work, however with him dead, that made the trip pointless and has ultimately lead him to becoming vulnerable for being close to NCR territory. At this point, you have two ways to decide his fate:

* Choose to take "the dead option" and kill him, he has a scripted .357 so be careful around his shots. Once he's dead, take his finger and his "Well-heeled" suit and return the finger to Schull. You'll earn 250 caps.
* Tell him to turn himself in, he'll refuse, not wanting to be made a spectacle out of them and that he'd rather be crucified by Caesar. You'll need a Speech skill of 90 to convince him to turn himself in, telling him to consider the alternative, he'll accept this as he'd rather not get killed by a bounter hunter in a street where Sergio died, he takes the collar and leaves off. Return to Schull and he'll give you 1,000 caps, informing you that Hardin has been sentence to life without parole. If you have less than 90 Speech, you can promise him that he'll have a fair trial by the jury, however he doesn't believe this, claiming that isn't the first time someone tried to use that info, he'll then turn hostile, leaving you with no other choice but killing him.
An Opportunity

(*PC Name*),

I want to commend you for assisting the NCR as a bounty hunter. Many of the targets you dispatched and/or captured were dangerous miscreants that had long eluded justice. I doubt that anyone will match your accomplishments as an agent of the criminal justice system.

With that said, I want to inform you that a new opportunity exists - both for personal profit and in assisting the republic. As it so happens, a high-profile prisoner is offering to divulge valuable intelligence, though she refuses to speak with anyone but you. I urge you to meet with me posthaste, so that we may discuss the details.

You can find me at our safehouse, located beneath Buchan's Odds and Ends, a general store near our sharecropper compound.

Sincerely,

J. Wickham
A Humble Request

Your Honor,

I'd like to submit a target for assassination, under the usual terms (10,000 caps).

Since Doc Friday drifted into that Saloon last month, my ability to conduct raids has been seriously undermined. Last week he killed two of my best men, and morale has taken a definite turn for the worse. Ghouls like Friday are a disease, and I want him removed as soon as possible. If your men can dispose of him within the week, I'll throw in another 5,000 caps upon termination. Thank you.

Respectfully,

Slade
Duhrager Aufstand

Beim **Duhrager Aufstand** erhoben sich die durch Argis Illhytias Sparmaßnahmen unterdrückten und wütenden Städter und Arbeiter gegen ihre neue Patronin. Dem voraus ging ein ordentlicher Wirtschaftsboom des Ferrell-Plans, der das Ende von Hunger, Arbeits- und Hoffnungslosigkeit nach dem Ende der Zweiten Invasion bedeutet hatte, weshalb selbstverständlich kein Schatten den eben frisch eingetroffenen Fortschritt wieder hergeben wollte. Dass der fortgejagte junge Erbe der Khalford-Sulvaenins daran nicht ganz unbeteiligt war und ist (sowohl so als auch so rum), dämmerte da den ersten...

## Ferrells, Ziphyas, Lunas und Roberts Hufe im Spiel

Alle vier anscheinend kaum beteiligten Akteure lieferten entweder die Steine der Anstöße oder die netten kleinen und großen Ballermänner, mit denen die Aufständischen die Galdaria so richtig schön einheizten: Ziphyas Plan bestand darin, den Duhragern einige ihrer Privilegien zu kürzen, damit diese begriffen, dass Ferrell und kein anderer für ihr aller Glück verantwortlich war. Ihr Vater selbst sorgte dafür, dass ein ordentliches Arsenal an Waffen bereits kurz nach seiner Heimkehr im weitläufigen Keller des Anwesens gebunkert wurde, das im Falle eines Falles zur Verteidigung bereit stünde. Dazu brauchte es natürlich auch einen mit dem richtigen Spielzeugs im eigenen Schuppen, das fädelten Ziegenkönich und Königin natürlich gerne ein für ihren guten Kumpel!

Nun kam es natürlich etwas anders, als Ferrell einen jungen Hengst auf dem Schulhof der Donillus-Akademie anschoss, der Ziphya mit einem gezückten Messer in seine Gewalt gebracht hatte, und die Duhrager sich völlig gegen die Khalford-Sulvaenins stellten - dennoch: Der augenscheinlich besiegte Erbe unterschrieb den Abtretungsvertrag an Argis Illhytia bewusst mit dem falschen Namen, seinen eigenen hatte er kurz zuvor in Khalford-Sulvaenin-Marlin ändern lassen - womit das Dokument natürlich sofort seine Gültigkeit einbüßte.

## Trivia

* Vom Stellwerker

 **~ Equestrianische Geschichte ~**
A Real Chance

Sandy,

I'm writing this letter from Goodsprings. I know I haven't always done right by you, taking care of the kids and all. It's been pretty hard for me wandering the road, doing odd jobs. But I think that Lady Luck may finally have thrown something my way.

I'm working on a job that could set us for life. This time it's the real deal. I'm going to get you and the kids out of that shithole. We'll have our own land and our own Brahmin. We can make it work. All I have to do is make one shot.

Love,

Juan

P.S. One more thing,
Bounty: Tommy

## Transcript

\*\*PROPERTY OF RANDALL & ASSOCIATES\*\*

Target: Tommy

Race: Caucasian

Allegiance/Faction: Omertas

Location: Tumbleweed Ranch (Supposedly)

Notes:

Tommy worked as muscle for the Omertas for years until last week, when he killed another "associate" over a verbal altercation involving shoes (or was it a shinebox? I can't remember - it seems trivial to kill someone over such a thing). Anyway, Tommy killed a "made" guy with plenty of witnesses, so he's got to go. The Omertas want an outsider to handle this, and thanks to you we've established the firm as the go-to for expedient termination, so we got the job. Tommy was always hopped up on psycho and jet, so be careful - he's definitely not one for conversation. My advice is to go in guns blazing and don't give him a chance to return fire. Good luck.

- Randall
A Temporary Stopover

Leon,

I recently managed to bribe my way onto the roof of the illustrious Tenpenny Tower. Although officious and snide, the residents do not suspect me in the least, as my attire and manner is entirely congruent with their expectations for neighbors.

This is a splendid stopping point, as it offers a superlative panorama of the wasteland. After you secure more armaments and ammunition, make your way to the tower with due haste. I suspect that Dickard is not far behind, and since we killed locals it is likely he will recruit some local vigilantes to assist him in this unfamiliar territory. We must make our way south immediately - I hear a number of our brothers are in the Gulf Commonwealth.

Vale,

Rutger
I'm Worried

I thought Goodman was a respected scientist and filmmaker, but I'm starting to think he's just crazy.

He's been mumbling about how they left him behind, then starts babbling out names like Dolittle, Breach, Pretzels, and Whistles. He's so angry.

Once this little trip is done I'm going to say adios. This will be good for my resume, but that's it. Maybe I can get on board with (*PC Name*)!
Gold

Brad,

Fat Charlie told me one word about where that Legion gold is stashed:

"Scavenge"

I don't know what that lardass was thinking of, cause that doesn't tell me shit about where he stashed that gold. For six hours I worked that bastard, cutting his skin, stabbing his balls with an icepick... he didn't say anything until I put his head in a workbench vice and squeezed out an eyeball. Jesse and I failed to notice that Charlie had been bleeding out - he had managed to cut his wrists while we were working the vice.

It's probably Charlie's private little joke on us while he was in his death throes. Regardless, you better pull your shit together, cause you haven't made a score in a few weeks, and the boys are apt to get restless if you don't get some income.

On top of all that, the Legion is bound to be sending men after that lost shipment, and word has it that some Regulators have drifted in and are on the prowl. Oh, and just to make things interesting, that bounty hunter from Randall & Associates is now taking on work for the NCR, which means you'll inevitably get in his crosshairs (or was it a her?).

If you find that stash, Fisk is gonna set you up for life, guaranteed. He's got the damn key, all he needs is the location, and we get paid.

- J.D.
Coward for a Minute

**Coward for a Minute** is a side quest in *New Vegas Bounties II*.

## Description

The NCR is offering a bounty of 250 caps for the capture of "The Mongol Kid", leader of "The Mongols", a radical offshoot of the Great Khans. He is wanted for kidnapping and other crimes against the state. He was last sighted at Lone Wolf Radio, accompanied by several well-armed gang members. He is extremely dangerous and should be pursued only by armed professionals. To collect the bounty, submit The Mongol Kid or proof of his death to Captain Larry Scull at the Boulder City Jail.

## Detailed walkthrough

Read the poster at the Boulder City Jail and you will instantly be given the quest, travel to Lone Wolf Radio. Once there you will be greeted by an extremely hostile mongol sentry, kill him and search his corpse, you will find a note titled Patrol, the note depicts a team went out to scout Goodsprings and will be back soon, immediately after reading the note, more mongols will appear, kill them. Once they are all dead, the Mongol Kid himself will appear and will engage in combat with you. If you do enough damage towards him, he will eventually surrender himself, pleading for his life, you can either accept his surrender, or execute him on the spot. Either way, give him a collar or take his finger and return Schull for the reward. You'll be given either 250 caps if you captured him, or 100 caps for his finger.

If you chose to kill The Mongol Kid, a news report by the Coyote will appear at the Short Stick Saloon, it will differ if you convinced the Coyote to write reports in your favour.
Russian Roulette Flame Users

Known and referenced *Russian Roulette* Flame Users.

 Primo: Ⅰ  |  Ottavo: Ⅷ  |  Nono: Ⅸ | Decimo: Ⅹ

## References

1. ↑ chapter 22
2. ↑ 2.0 2.1 chapter 41
3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 chapter 42 Cite error: Invalid `<ref>` tag; name "ch42" defined multiple times with different content
4. ↑ 4.0 4.1 4.2 4.3 chapter46
5. ↑ 5.0 5.1 5.2 5.3 chapter 30
6. ↑ 6.0 6.1 From what she knew of her own Storm and Fong's behavior as well as Gaunche's and of Galina's Lightning tics, the Icelandic teenager was Classically a Storm and an Inverted Lightning. Which one was stronger was a coin toss, as he wasn't exhibiting any real personality traits of constant users. -Chapter 29
7. ↑ Solidly Inverted Sonya decided, after considering the preteen in question for a moment and getting a surprisingly level stare back for her trouble. Not quite Renato levels of arrogance or anything like snobbishness to someone not a Sun, but a healthy amount of challenge in her gaze to the 'outsider' -Chapter 39
8. ↑ chapter 39
9. ↑ Aathira had always claimed he was just sly enough he'd outlive all of them, sometimes he wondered if the very first Sun of the Arcobaleno sacrifices had cursed him with that. -Chapter 110 (April 1970)
10. ↑ 10.0 10.1 10.2 chapter 70
11. ↑ 11.0 11.1 11.2 11.3 chapter 31
12. ↑ chapter 61
13. ↑ Chapter 2
14. ↑ chapter 55
15. ↑ chapter 95
16. ↑ Chapter 20
17. ↑ "He is another one of us. My side, even." The thief had snuck him a largish chunk of un-faceted white sapphire when Lisa's back was turned, and it did spark with violet lights when she took away his toy for a moment. -Chapter 51
18. ↑ chapter 37
19. ↑ chapter 65
20. ↑ p2 chapter 19
Block of Iron

A **block of iron** is a decorative block made from iron ingots.

## Obtaining

Blocks of iron can only be mined using a stone pickaxe or better. If an iron block is mined without the use of a pickaxe, it drops nothing.

## Usage

Blocks of iron can be used to store iron ingots in a compact fashion.

### Beacons

Blocks of iron can be used to "power" a beacon. The layers do not have to be entirely iron blocks; they may also contain emerald blocks, blocks of goldgold blocks, and diamond blocks; however, it is recommended that you use blocks of iron for the beacon, because it is the easiest to obtain.

### Spawning iron golems

Blocks of iron and pumpkins or jack o'lanterns are used to build iron golems. The pumpkin or jack o'lantern must be placed last, and the golem spawns immediately after placing it.
TU2

Updates

***TU2*** was an update for Minecraft Xbox 360 Editionthat was released on June 15, 2012.

## ADDITIONS

* Auto-save (can be toggled in the options. Can set time intervals)
* Sensitivity now split into game sensitivity and interface sensitivity
* Interface opacity in options
* Gamertag display in splitscreen (can be toggled in options)
* Option to toggle in game hints
* Option to toggle tool tips
* co-ordinates on maps
* If a player tries to place lava near spawn, the game will give them a warning
* New section in How to Play on multiplayer, Sharing Screenshots, and What's New

## BUG FIXES

* Leaderboard crash when toggling between filters/leaderboards
* Clay is extremely rare
* Occasional crash when saving
* Couldn't place water near spawn area
* Sometimes when entering The Nether the player would be on top of The Nether
* Some achievements would not be awarded
* Could stand on sugarcane
* The game would lag around the edge of the world
* Server disconnect message when offline or in leaderboards
Caster

*—Pháp sư và Anh Linh của những bùa chú và Ma thuật. Am tường về nghệ thuật ma pháp, là một trong số ít những cá thể có khả năng sử dụng các ma pháp ở đẳng cấp cao nhất.—*

Caster có hệ số sát thương cơ bản là 0.9x.

Assassin nhận gấp đôi sát thương từ Caster và gây một nửa sát thương lên họ.

Rider nhận một nửa sát thương từ Caster và gây gấp đôi sát thương lên họ.

Berserker nhận gấp đôi sát thương từ Caster và gây thêm 50% sát thương lên họ.

Ruler nhận một nửa sát thương từ Caster.

Beast Goetia và Ma Thần Trụ nhận gấp đôi sát thương từ Caster.

Alter Ego gây thêm 50% sát thương lên Caster.
Ужасный волк

Волк Ужасный - (лат.*Canis dirus*).
Это животное было очень широко распространено на североамериканском континенте во время плейстоцена. Об этом можно судить по останкам ужасных волков, обнаруженных в разных местах. С тех пор останки ужасных волков были найдены как на юго-востоке (Флорида), так и на юге (долина Мехико). В дополнение к находкам в Ранчо Ла-Бреа следы их присутствия в Калифорнии были найдены в плейстоценовых отложениях долины *Livermore*, в слоях подобного возраста вдоль границы *San Joaquim* у *Mckittrick* и в Сан-Педро. Экземпляры из Калифорнии и Мехико были мельче, и имели более короткие конечности, чем экземпляры, обнаруженные в центральной и восточной частях США.