Act 1: Lost Shelter

Act 1 artwork

Life doesn't stand still, and in the wasteland new opportunities come across even more often than the infected. But you never know where the path can lead you in pursuit of a dream.

## Description

Act 1: Lost Shelter takes place where the player helps out survivors, communicating with each other, making deals, fixing problems, and venturing deep into Bunker Alfa to find out it’s secrets with the help of other survivors.

*Note: You need a built-in CB Radio in order to unlock this Act*.

New Locations added to the update together with the Storymode like Unremarkable Village.

A Feature has added in Beta v1.19.5 where you can restart a mission.You will be transported back home upon Reset. When the mission is completed, you cannot reset the mission.

## Chapter 1: Dealer’s Machinations

### Mission 1: Meeting Dealer

*- Joe has been radio silent for too long. He might have got in trouble. He needs help!*

**Rewards**

- Cleaver

- 10
Jerky

- 5
Bandages

- 5
First Aid Kit

- Minigun

### Mission 2: Radio Tower

*- On a tip from Joe, I'm going to explore an abandoned radio tower hoping to track the signal again. Who knows what's waiting for me there…*

**Rewards**

- Dad Hat

- Shirt

- 10
Baked Beans

- 20
Common Plank

- 20
Iron Bar

### Mission 3: Find Aid Box

*- The signal from the radio tower allowed me to track military cargo. Its coordinates are written down on my hand, all I have to do now is to go and collect the things Joe needs.*

**Rewards**

- Cargo Pants

- Sneakers

- Crossbow

- 20
Bolts

- 20
Rubber Parts

## Chapter 2: Chasing the Crate

### Mission 1: High-Value Cargo

*- At Joe's request, I have to urgently find the valuable cargo. He doesn't tell me what that is, but I assume it has something to do with the activities of the military in the bunker nearby.*

**Rewards**

- Crowbar

- 10
Juicy Steak

- 5
Bandages

- 3
Iron Hatchet

- 3
Iron Pickaxe

### Mission 2: High-Value Cargo

*- At Joe's request, I have to urgently find the valuable cargo. He doesn't tell me what that is, but I assume it has something to do with the activities of the military in the bunker nearby.*

**Rewards**

- Paddle

- 10
Adhesive

- Vinyl Record “Abandoned Motel”
File:Vinyl Record “Abandoned Motel”.png

- Gramophone
File:Gramophone.png

- 3
Land Mine

- 5
First Aid Kit

## Chapter 3: Following the Hunter’s Trail

### Mission 1: Hunter’s Camp

*- At Joe's request, I have to urgently find the valuable cargo. He doesn't tell me what that is, but I assume it has something to do with the activities of the military in the bunker nearby.*

**Rewards**

- Bow

- 20
Rope

- 10
Leather

- Common modification blueprint

- Rare modification blueprint

### Mission 2: Abandoned Store

*- My first stop is Hunters' Camp I have to speak to someone named Michael. What if he got in trouble while the huntress wasn't around?*

**Rewards**

- Beanie

- Thick Jacket

- Puppy in a Box

- Elite Puppy in a Box

- 3
Dry Food

### Mission 3: Go Around the Camps

*- Having successfully rescued Michael, I faced a new problem - the population of animals in the nearby forests has declined. Michael doesn't know why, but he asks me to check the rest of the watch posts maybe the hunters there will tell me more.*

**Rewards**

- Denim Jeans

- Work Boots

- 10
Jerky

- 10
Bandages

- Bookshelf
File:Bookshelf.png

- Outfit style "Pathfinder"
File:Outfit style "Pathfinder".png

## Chapter 4: Trouble with Raiders

### Mission 1: Mysteries of the Past

*- After our attempt to open the crate, the world plunged into darkness. I woke up in some house. How did I get here? What's going to happen to me now?*

**Rewards**

- 20
Common Plank

- 20
Iron Bar

- 20
Stone Brick

- 10
Oak Plank

- 10
Aluminium Bar

### Mission 2: Chasing the Captive

*- That treacherous attack on the village can't go unpunished! One of the residents heard that the raiders set up a temporary camp in the junkyard to the east from here.*

**Rewards**

- Reinforced Beanie

- Reinforced Jacket

- Skull Crusher

- 10
Jerky

- 10
Bandages

- Saw Blade Mace

- 3
Grenade

### Mission 3: Beef with the Raider

*- So many deaths. I can't let it all be in vain. The raiders' leader refuses to talk. I should return to the village and question him more insistently.*

**Rewards**

- Reinforced Jeans

- Reinforced Boots

- 10
Nails

- 10
Aluminium Plate

- 20
Iron Plate

### Mission 4: Vanished

*- The raiders' leader gave out a place where they took the captive - it's an abandoned barn not far from the village. We can't waste a second - it's a matter of life and death.*

**Rewards**

- Flamethrower

- 10
Thick Fabric

- 10
Bandages

- 3
Lens

- backpack Style "Pathfinder"
File:Backpack Style "Pathfinder".png

## Chapter 5: Bunker Alfa

### Mission 1: Plot Thickens

*- I found a crate in the raiders' hideout. It has a weird military marking, I haven't seen anything like this before. Finally, the mystery will be solved! There's only one thing left to do - open it.*

**Rewards**

- Bandana

- Biker Vest

- Metal Pipe

- 10
Bandages

- 5
Engine Part

- 50
Caps

### Mission 2: Killer Night

*- The marine turned out to be an interesting guy. Probably. Because I don't remember anything that's happened after we drank a couple of bottles of whatever that was. Where am I? Who am I? What's happening?*

**Rewards**

- 10
Leather

- 10
Thick Fabric

- 5
Iron Plate

- 3
Aluminium Plate

- Ghillie Hood

- Ghillie Jacket

### Mission 3: Durability Check

*- Getting ready is much easier when you're sober, we are nearly finished packing. The only thing's left is to check the equipment, work up the nerve and hit the road.*

**Rewards**

- Tactical Cap

- Tactical Body Armor

- 3
Grenade

- 3
First Aid Kit

- Ghillie Pants

- Rubber Boots

### Mission 4: Lost Shelter

*- Having assembled a team, we developed a plan. We thought out everything to the smallest detail. All we have to do is get into the bowels of the bunker and solve its mysteries. And also take everything we can get our hands on.*

**Rewards**

- Tactical Trousers

- Tactical Boots

- Glock 17

- 10
Bandages

- VSS Vintorez

- 5
Turret parts

### Mission 5: Bunker Alfa

*- How do you get life to laugh? Tell her about your plans. We thought we were ready, but things turned out to be much more difficult. But giving up is not an option, who knows what other secrets Alfa may keep.*

**Rewards**

- Flamethrower

- 3
Land Mine

- 5
First Aid Kit

- Pattern "Symbiosis"
File:Pattern "Symbiosis".png

- VSS Vintorez

## Trivia

• Storymode introduced in Beta v1.19.2

• Act 1: Lost Shelter is the 1st Act in the Storymode.

• In addition of the Storymode, there is a basement in the Motel where it is connected to the Story.

• Some locations in the Global Map like Pine Bushes, Grove and Wood, Limestone Ridge, Cliffs and Spires will change it’s theme depending on the mission.

• At the last Mission of **Chapter 5: Bunker Alfa**, there is a task where you have to open 15 crates from the conveyor. Indicating that you have to open 15 crates from the coupon terminal, making it Harder to complete for New/Beginner or Undergeared Players since Farming Bunker Alfa requires High-Level Equipment unless recieving from **Seasonal Rewards** and buying from the In-Game Shop.

• You can complete the Last task of Chapter 5: Bunker Alfa within 10 or more days If you have enough Coupons.

• A Highway in the Gas Station has been added and can be accessed for a mission. (one-time only.)

• When you start **Mission 5: Bunker Alfa**, some doors in Floor 2 weren’t accessible, interacting with it pops up a message saying: “The door is stuck.” But after refresh, they were now Accessible.

• Unlike Seasonal Stories (Cease-Fire Fest), This is a Permanent Storymode.