Gruul’s Lair Guide

## **High King Maulgar <Lord of the Ogres>**

High King Maulgar is the first out of two bosses in Gruul’s lair.

High King Maulgar is a boss with 4 subordinates under him.

The 4 subordinates consist of Kiggler the Crazed, Blindeye the Seer, Olm the Summoner, Korsh Firehand.

### **Kiggler the Crazed**

During the fight Kiggler will cast a lighting bolt on a random target. You cannot interrupt the cast. Ensure that your healers heal the raider that gets hit as they could get hit a second time and die.

Upon killing Kiggler the Crazed. He will give the rest of the bosses a Lightning Shield buff that has a 25% chance of striking melee and ranged attackers for 500 natural damage.

### **Blindeye the Seer**

Blindeye the Seer acts as a priest. He will cast Greater Heal and Greater Power Word: Shield and Prayer of Healing on himself and fellow ogres. If he casts Greater Power Word: Shield on a target. They will be shielded for 50000 damage, Immune to Interrupts and Cannot be Spell Stolen however the spell can be purged.

If he casts Greater Heal on a target, they will be healed for a significant amount. Greater heal can be interrupted so make sure you are interrupting his cast to ensure that the target he is healing does not get healed.

If he casts Prayer of Healing he will heal all living ogres for a significant amount. Prayer of Healingcan be interrupted so make sure you are interrupting his cast to ensure that all the ogres do not get healed.

Upon killing Blindeye the Seer. He will give all live ogres a Permanent Renew buff that heals 1% of their health every 10 seconds.

### **Olm the Summoner**

Olm the Summoner will cast Summon Wild Felhunter, This felhunter will do damage and has a substantial amount of health.

Olm the Summoner will cast Dark Decay on his target, stacking each time increase the damage they take every second by 300

Olm the Summoner will cast Death Coil that fears a random raid member for 3 seconds.

Upon Killing Olm the Summoner he will give all alive ogres Soulstone buff that restores 20% of their maximum health if their health falls below 5%

### **Krosh Firehand**

Krosh Firehand Will cast Spell Shield on himself reducing Magic Damage taken by 75%. This spell can be stolen with Spellsteal so make sure you have someone doing that to ensure you are doing 100% damage on him.

Krosh Firehand will cast Greater Fireball on his aggro target until he is killed.

We recommend having a caster use spell steal to gain the 75% reduced magic damage taken and then tanking Krosh.

Upon killing Krosh Firehand all living ogres will gain a reflective shield. This has a 25% chance of reflecting all spells back to their caster.

### **High King Maulgar**

High King Maulgar is the main part of the encounter. Killing High King Maulgar kills all other ogres.

High King Maulgar, deals out heavy melee attacks that deal high damage.

High King Maulgar ability is Whirlwind. Whirlwind deals high damage to anyone near him while he is casting Whirlwind.

## **Gruul the Dragonkiller**

Gruul is the last boss of the raid and the main big fight.

Mechanics for Gruul :

Growth - Gruul will cast Growth that increase his damage done by 5% stacking. The longer the fight the more damage Gruul does.

Boulder - Boulders will roll through the boss room dealing damage and knocking players back that are hit by it.

Cave In - Cave in drops cave shards on a targeted players and deals damage in the area. Move out of the Cave In to avoid the damage.

Ground Slam is the other main ability of this fight that involves a couple mechanics that your raid must pay attention to no matter how easy the fight may seem. When Gruul casts Ground Slam he will knock everyone in the air and in random direction.

After everyone has been knocked back everyone has a debuff applied called Gronn Lord’s Grasp. This will reduce your Movement speed by 20% - 40% - 60% - 80% -100%. Upon reaching 5 stacks of Gronn Lord’s Grasp. All players will be turned into stone making everyone unable to move.

After everyone has been turned into stone, Gruul will cast Shatter, this ability deals a Huge Amount of damage based on how close you are to anyone that is also stone. We suggest being around 12-15 yards away from everyone.