Hobgoblin

Hobgoblins are a proud and self-reflective creature, who serve as one of people that protect the Cloudsea from the possible threat of evil.

## From Faerun, Khorvaire and the Feywild

Hobgoblins who escaped to the Cloudsea from the Toril, Eberron or the Feywild, were rescued by Monax as naturally good creatures trapped in hopeless situations. Some arriving through time from the Daelkyr invasion of Eberron, some escaping their evil societies in the magical realm of the Feywild, and some still leaving Faerun having been found conscripted into hordes they never wanted to be a part of. The hobgoblins who arrived in the cloudsea found solace and comfort in their newfound home in Monax' land, where they took took to wood and forge crafts, as well as trained other inhabitants of Monax' territory in combat arts and self defence.

## Grimbone Bylg

Hobgoblins were one of the principle groups of people involved in building the Goblinoid City Ship of Grimbone Bylg. With the goal of creating a traveling fortress and home for those wishing to explore the endless expanse, they travel the clouds searching for new lands that may be distant from the established lands of the three regional deities.

## Racial Features

* **Ability Score Increase**. Increase constitution score by 2, and increase intelligence by 1.
* **Creature Type**. Humanoid.
* **Size**. Medium.
* **Speed**. Walking speed is 30 feet.
* **Darkvision**. Hobgoblins can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light. They discern colors in that darkness only as shades of gray.
* **Martial Training.** Hobgoblins are proficient with two martial weapons of their choice and with light armor.
* **Fey Ancestry**. Hobgoblins have advantage on saving throws they make to avoid or end the charmed condition on self.
* **Fey Gift**. Hobgoblins can use this trait to take the Help action as a bonus action, and can do so a number of times equal to their proficiency bonus. They regain all expended uses when finishing a long rest. Starting at 3rd level, they choose one of the options below each time they take the Help action, whether as a bonus action or an action:
	+ Hospitality. The hobgoblin and the target of the Help action each gain a number of temporary hit points equal to 1d6 plus the Hobgoblin's proficiency bonus.
	+ Passage. The hobgoblin and the target of the Help action each increase their walking speeds by 10 feet until the start of their next turn.
	+ Spite. Until the start of their next turn, the first time the hobgoblin or the target of the Help action hits a creature with an attack roll, that creature has disadvantage on the next attack roll that it makes within the next minute.

* **Fortune from the Many**. If a hobgoblin misses with an attack roll or fail an ability check or a saving throw, they can draw on their bonds of reciprocity to gain a bonus to the roll equal to the number of allies they can see within 30 feet of you (maximum bonus of +5). They can use this trait a number of times equal to their proficiency bonus, and regain all expended uses when finish a long rest.
* **Languages**. Hobgoblin characters can speak, read, and write Common and one other language.