recursal/Fanatic-Fandom huggingface dataset:
Gary Oak

Age

Gary Oak is The Player's rival and one of the key characters of PokéUE. He is a massive douche to the player and seeks victory. Professor Oak favours Gary more than the player, and thus helping Gary more on his adventures.

## Rival Battles

Gary is fought five times during the game. His starter Pokémon will always be the one more effective to the player's.

 Second battle
 Third battle
 Fourth battle
 Fifth battle

## Character Progression (Spoilers)

**Warning! This section contains spoilers.**

Gary starts out as a fierce rival and wants to beat the player no matter what. He thinks he can win with sheer force and after being defeated many times, realizes that he must respect others to become great. He eventually helps the player to defeat Jessie & James in the final battle at the Heroin Hideout.

### Champion Battle

Towards the end of the main game, Pro. Oak kills Gary for not being strong enough to defeat the main character (you), and is revealed by Professor Oak to be Blue's, Red's rival, father.
Attack on Titan review

Here we go... 2013's biggest anime project and one of the most hyped anime of the 2010's thus far.

## Setting and Story

The world of Attack on Titan is swarmed by Titans (how surprising), giant, naked humanoid creatures, seemingly mindless, whose one occupation appears to be devouring humankind, for the sole purpose of entertainment,as Titans do not appear to need consumption. Knowledge on these mysterious monsters is very limited, and all that is known is that they first appeared a century before to the series' beginning.

In a last resort attempt to save themselves from extinction by this monstrous and enigmatic species of giants, humanity hides inside three enormous walls that keep the Titans away from them for the next one hundred years... This uneasy period of peace ends when a huge, 60-meter tall Titan, known as the Colossus Titan, breaches the outer wall, Wall Maria, and lets hundreds of smaller Titans to invade and thus start a one-sided massacre on the humans.
Megaman 2

Megaman 2 é o segundo jogo da franquia Megaman, lançado em 1988 vendeu mais que seu antecessor, é o primeiro da franquia que usa Passwords .

## Historia

Depois de ser derrotado por Megaman Dr. Willy quer vingança, ele cria oito novos "Robôs Mestres": Metalman, Airman, Bubbleman, Quickman, Flashman, Heatman, Crashman e Woodman, que assim como os anteriores começam a destruir a cidade e Megaman deverá derrotar Willy mais uma vez.

## Jogabilidade

A jogabilidade é a mesma de seu antecessor, mas este jogo possui dois oito "Robôs Mestres" enquanto o primeiro só possuía seis.

## Curiosidades

* A versão americana do jogo possuía dois níveis de dificuldade (Normal e Difícil), o modo difícil é o modo original japonês, enquanto o normal é um modo aonde um tiro de Megaman causa o dobro de dano.

Megaman (desenho) • Megaman: Upon a Star • Megaman (Archie comic) • Megaman (Dreamwave comic)  Megaman Megamix • Megaman Gigamix • Rockman Maniax • Rockman Tanjou DensetsuRockman (mangá) • Rockman 8 • Rockman & Forte • Rockman 10 -Extra F-Rockman 4Koma Dai Koushin • Rockman: Battle & Chase
The Player

Age

The Player Characters are male and female characters the player controls. The player gets to choose which one to play as in the intro.

## Outfits

There are multiple unlockable outfits in the game that change the player characters' appearances. Here's the list of currently available outfits:

1. Brendan's/May's Outfit [Available instantly]
2. Plumber's Outfit [20 Golden Dildos]
3. Hero's Outfit [40 Golden Dildos]
4. ??? ??? [50 Golden Dildos]
5. ??? ??? [Beat the main game] (NOT AVAILABLE YET)
6. Nude "Outfit" [Reach 100 000 Trainer Points]
7. Old School Outfit [Catch 250 Pokémon and show them to Oak's assistant]
8. ??? ???
9. ??? ???
Anustar City gym

The **Anustar City gym** is located in an underground tunnel.

Before the leader, you have to fight with a trainer

Bonsly lv 8

## ***Leader***

 TM39 Rock Tomb

**Recommendations**: If you have a Grass / Water type, you will beat him easily

After you beat Brock Leader, he will give you **The Boulder Badge** (This badge will allow the use of Flash out of battle)
Mallet Town

Level
 Inhabitants

Mallet Town is the starter town of the game, you appear on it after pick up your gender and name.

Go down the stairs, go out, and go to **Oak Laboratory** (Located in the North-East part of the town)

After you get in, you will be able to pick up one of the three starter Pokemon.

Dr. Oak will give you the pokedex.

Then, **Gary** will come in, and he will pick up a Pokemon too.

That's all. Go to the North and you will arrive Route 1
Megaman IV

Megaman IV é o quarto jogo da franquia lançado para o Game Boy.

## Historia

Muitos cientistas, incluindo Dr. Light e Dr. Willy, foram a exposição mundial de robôs, Dr. Willy conseguiu reprogramar alguns robôs da exposição para servi-lo, Megaman conseguiu derrotar quatro desses robôs, e foi até a fortaleza de Willy, aonde ele encontrou um "Robô Mestre" chamado Ballade, Megaman o derrota e ele foge, depois de Megaman derrotar todos os "Robôs Mestres", ele confronta Willy, e Ballade aparece de novo para lutar contra Megaman, ele e Willy são derrotados, Poré Dr. Willy foge, ativando a auto-destruição da nave aonde eles estavam, Ballade consegue voltar ao normal e salva Megaman da explosão.

Megaman (desenho) • Megaman: Upon a Star • Megaman (Archie comic) • Megaman (Dreamwave comic)  Megaman Megamix • Megaman Gigamix • Rockman Maniax • Rockman Tanjou DensetsuRockman (mangá) • Rockman 8 • Rockman & Forte • Rockman 10 -Extra F-Rockman 4Koma Dai Koushin • Rockman: Battle & Chase
Fucksia City Gym

The Fucksia City gym is located in the middle of the Fucksia City.

Before the leader, you have to fight with atleast one of the two trainers:

**-**The trainer in the left side

Shellder lv 12

Tentacool lv 11

## ***Leader***

 TM45 - Attract

**Recommendations:** If you have a Grass type, you will beat her easily

**Recommendations 2:** The curiosity in the page Fucksia City will help you a lot. (Because you can catch Grass type pokemons of medium level)

After you beat **Misty**, she will give you the badge, it allow you to use the movement **Cut** out of combat
Megaman: The Power Battle

Megaman: The Power Battle é um jogo de luta franquia lançado originalmente para o Arcade, e depois aos consoles da época.

## Historia

Dr. Willy reconstruiu seus melhores "Robôs Mestres", e Megaman e Protoman deveram derrota-los, e Bass também os enfrenta, tentando provar à Dr. Willy de que ele é o único robô de que ele precisa.

Megaman (desenho) • Megaman: Upon a Star • Megaman (Archie comic) • Megaman (Dreamwave comic)  Megaman Megamix • Megaman Gigamix • Rockman Maniax • Rockman Tanjou DensetsuRockman (mangá) • Rockman 8 • Rockman & Forte • Rockman 10 -Extra F-Rockman 4Koma Dai Koushin • Rockman: Battle & Chase
Megaman 10

Megaman 10 é o décimo jogo da série clássica na franquia, e segue a mesma linha de Megaman 9: com gráficos 8-bits.

## Historia

Um vírus chamado "Roboenza" infecta vários robôs incluindo Roll, os deixando incapacitados, meses depois, com o vírus ainda sem cura, alguns robôs infectados tornam-se violentos, Dr. Wlly chega no laboratório de Dr. Lght com sua capsula danificada e Megaman o ajuda, Wlky diz que oito "Robôs Mestres" infectados roubaram sua maquina capaz de cura-los, e Megaman se oferece para encontra-la, e Protoman tambem diz que vai ajudar. Depois de Megaman derrotar quatro "Robôs Mestres", Dr Willy consegue um pouco da cura e a entrega para Roll, algum tempo depois Megaman tambem fica infectado, depois de todos os "Robôs Mestres" serem derrotados Dr. Willy revela que estava por trás disso tudo e os robôs que quisessem ser curados deveriam servi-lo, Roll entrega sua amostra da cura para Megaman que vai atrás de Willy, Protoman tambem é infectado mas é salvo por Megaman que tinha conseguido mas uma amostra da cura do caminho, Megaman derrota Willy mais uma vez, e descobre que ele tambem estava doente, não podendo deixa-lo morrer, Megaman leva Willy para um hospital, do qual Willy foge dias depois, mas possivelmente se sentindo em dívida por Megaman ter salvo sua vida Dr. Willy deixa cura o suficiente para todos os robôs.
Megaman 10 serve de introdução para alguns fatos de Megaman X, como a "Roboenza" que viria a ser o Vírus Maverick, pois, os sintomas apresentados são idênticos, sabemos também que a roboenza e o vírus Maverick foram criados por Wily. Um fato que todos ficam em duvida e durante Megaman 10 e a série X, muitos acham que Zero matou os personagens da série clássica, porém, isso e só uma hipótese, um fato que não devemos deixar deixar de lado, e que em Rockman World 2, rouba uma máquina do tempo, viaja 37 anos no futuro e rouba Megaman de um museu de robôs, que já estava desativado...
Ou seja, Zero não matou os personagens da série clássica, outro fato e no OVA Megaman Day of Sigma, dr. Light morreu de velhice.

Megaman (desenho) • Megaman: Upon a Star • Megaman (Archie comic) • Megaman (Dreamwave comic)  Megaman Megamix • Megaman Gigamix • Rockman Maniax • Rockman Tanjou DensetsuRockman (mangá) • Rockman 8 • Rockman & Forte • Rockman 10 -Extra F-Rockman 4Koma Dai Koushin • Rockman: Battle & Chase
Pokémon Uncensored Edition

Pokémon: Uncensored Edition (PokéUE) is a Pokémon fangame made by Savordez with RPG Maker XP and Pokémon Essentials.

## History

Pokémon: Uncensored Edition was started on July 2013 and was supposed to be a small project just for fun, but it developed into something much bigger as years went by. When 0.1 was released PokéUE had just three gyms, and in its current state the main game is finished and the post-game is being worked on.
Minotaur

## The Minotaur\*

### Overview

The Minotaur is strong, quick and possesses remarkable senses of direction, smell and hearing. They are lacking in agility and stealth and have extremely poor eyesight but make up for this with echolocation. They are large beasts, not unlike a bull who walk on two feet and have opposable thumbs. Minotaurs are excellent hunters who kill for sport but do not tend to stray far from their hunting grounds, which they select based on how maze-like they are. Minotaurs are able to wield weapons with great efficiency and power and are extremely proficient at recognizing and memorising patterns, making them excellent mathematicians and engineers. They use these natural talents to create elaborate traps in their habitats in order to ensnare their prey. Poo poo bum bum

Excerpt from an Ancient Script (Translated from Flexio):

> "He is here, I can feel him. He walks with hooves vpon cold stone, I hear the pvmice cracking. He is here and he is thirsty for more bloodshed. Lvcivs has left me. Let the gods damn him to eternal svffering."
>
>

### Habitat

Minotaurs seem to favor settling in ancient libraries and ruins where they know scholars, scavengers or adventurers may come and challenge them.

### ET Notes

These are creatures to sprinkle about mazes, strongholds, and long abandoned ruins. These creatures have a tendency to create and inhabit labyrinths, but the kicker is that often times the shoulder width of a bull minotaur is enough to take up the entirety of a hallway of one such labyrinth. This in-particular makes fighting these creatures near impossible, due to the need to confront the creature head on. These are rare creatures, and thus require LM approval, yet with LM approval there comes the advantage of having an amazing final boss monster.

Minotaurs are social, fully sentient creatures. Minotaurs are often encountered wandering singularly, but the possibility for groups up to 5 exists inside the largest labyrinths. With sentience, Minotaurs gain the ability to utilize voidial magics, their perfected schools being arcane shielding and void trans-location to better help them defend and traverse their lairs.

The loot on Minotaurs will be rather weighty, they are creatures of trade and craft and thus tend to carry around **valuables as well as wear armor / carry weapons of substantial value**. More on this, the loot does not always need to be on the creature, but rather it may be in the center of a maze or dungeon, the Minotaur serving as nothing more than a gate keeper for the real treasure.

A sample encounter with a Minotaur may be within the ruin of an ancient structure half buried into a hillside. As a party advances they may notice walls narrowing and worn hoof prints upon the ground. Traveling further into the maze, the party may hear the click of a lever, as the way they came closes up with a wall of stone falling from above. To either side of the party would be a Minotaur, each using echolocation to judge distance and where to swing their broad-axes. If all goes well the party would be beaten to a pulp before they had time to scream.
Route 14

In the middle of the way, there will be a trainer

Pidgey lv 7

Go down if you want fight with a trainer

Keep going down and you will find another trainer

Now, if you come back to the entrance of Route 14, and now go up, you will find a trainer

To keep along this route you need **Surf**

Come back to Fucksia City

**To be Continue**

### **Pokemon**

kricketot
Machop
Cock Tunnel

**Catchable Pokemon**

**Walking/Running**(Note: These numbers may not be 100% accurate, and were produced via encountering 100 Pokemon.)

* Geodude- 30%
* Zubat- 25%
* Diglett- 15%
* Machop- 10%
* Nosepass- 10%
* Roggenrola- 5%
* Larivtar- 2%
* Bonsly- 2%
* Aron- 1%

**Surf**

**Old Rod**

**Super rod**

**Rock Smash**
Woods

The Fucksia Woods is a necessary path to follow the history.

Once you enter, a trainer is waiting you in the middle of the way

Caterpie lv 5

If you go to the left side and cross the grass, you will find a trainer

After you beat him, come back and then go to the right side, and up, the you will find a sign, and a thing.. (I think is a dead body), go to the East, to the shack of **Mr. Cut**. You will find a trainer very close to the sign looking up

Kakuna lv 6

Then, keep along the route, if you go down you will find a trainer and a berry if you keep going down.

After defeat Alice, you need go top side

After you arrive and talk with Mr. Cut, he will give you **HM01 - Cut**. He will tell you to go to Anustar City and talk with **Kurt** to get the other HM that you need for go to the Cook Tunnel.

Then go back to where the sign is and to the left side. After pass the grass you will find a trainer

Pikachu lv 6
Metapod lv 5

Then, go up, pass the grass, and you will find berry's and a trainer after a little bit more of grass

Pikachu lv 6

After beat him, keep walking to left side and you will find a pokeball with a Super Potion ( \*\*\* )

Then come back to where you fighted with Doug and then go to the left side, you will find a sign and another trainer

Keep going to the left side and you will arrive to **Route 8**

Kakuna
Pidgey
Beedrill
Budew

### Items

* x1 Potion (Located going to the left side and all up)
* x1 Antidote (Located in the way to Mr. Cut, hidden in the grass behind a tree)
* x1 Antidote (besides Mr. Cut shack)
* x1 Super Potion ( \*\*\* )
Purple

Age
 Status

Purple is Blaine's son and a friend of The Player. He is first met in Molestic Town's west entrance after Sabrina and James have been defeated. He also plays an important role in the story.

## Appearance

Purple is a young man with ash blonde hair, styled similarly to Gary's, and blue eyes. He's usually seen wearing a purple and white jacket over a black shirt, a pair of blue baggy jeans and blue trainers.

Purple is usually high-spirited and energetic. However, after Dildadon city's events he seems to lose part of that cheerfulness for a while.

## History

> THIS SECTION CONTAINS SPOILERS.
>
>

Purple is first encountered by The Player in the west entrance of Molestic Town once James has been defeated and Sabrina's badge obtained. He enters rushing, pushing away the person that was previously blocking the way. When he sees The Player, he briefly talks with them, but excuses himself from a fight saying he's just won against Gary and has to heal his Pokemon.

Being Blaine's son, Purple has lived for a long time in Dildadon City and knows its citizens on a personal level, as can be seen after the Condominium accident.

## Gym battle

Purple is the seventh gym leader and has to be battled in Chroma Lighthouse due to the temporal closure of Dildadon's gym.
Route 1

Level
 Inhabitants

Route 1 is the first route of Runko and is the first area the player will visit after obtaining the starter Pokémon. Route 1 doesn't have any trainers. Route 1 is also one of the few routes that have different wild Pokémon depending on the time of day.

### Pokémon

2. Pidgey
3. Hoothoot
4. Sentret

### Items

* Pecha Berries (in the middle of the route, next to the sign)
* 3 Poké Balls from the lady next to the sign
* Potion (north-east corner)
* Heart Scale **(Hidden)**(in front of the man near Mallet Town)
* Potion **(Hidden)**(south from the lady next to the sign)
* **Golden Dildo**(left from the west ledge in the middle)
Collectibles

## HMs

HMs are moves that cannot be forgotten and are usable in the main world and in battle. However, they can only be used in the main world once the corresponding gym leader has been fought. Here is a list of all the Hms.

### Cut

Cut is the first HM you'll obtain and is given to you by Mr. Cut in Fucksia Woods, but you can only use it outside of battle once you have defeated Brock, the first Gym leader in Anustar City. It allows you to cut small trees outside of battle.

### Flash

Flash is the second TM that can be obtained by visiting Kurt in Anustar City. His house looks a little different (kinda like the Pokemon Fan Club House design) from the rest of the houses. Just walk on in and talk with the guy to obtain TM70 Flash.

### Rock smash

To obtain the Rock Smash TM, you'll need to buy heroin from a Team Heroin Grunt in Dildadon City's Dept. Store, then take it to the old man to the east of Seamoan Islands who is in a cave, and he will ask for heroin. Upon giving it to him, he will give you the HM Rock smash. The name is self-explanatory, you can smash some rocks outside of battle.

### Waterfall/Dive

Both are obtained by using battle points from the trainer tower, (both are worth 150 Battle Points each). Waterfall allows you to travel up waterfalls outside of battle, and dive allows you to go under the deep blue water in some water locations, in the world, outside of battle.
Main Page

<hero description="The official wiki for Pokémon: Uncensored Edition, a fangame made by Savordez.
http://gamejolt.com/games/pokemon-uncensored-edition/18255

Join the fun and collaborate!" imagename="" cropposition=""></hero>

Pokémon: Uncensored Edition on Game Jolt

### **Welcome to the Pokémon: Uncensored Edition official wiki**

> Changelog
>
>

> Pokémon: Uncensored Edition is a fangame made by Savordez created with Pokémon Essentials, and has been worked on since July 2013. The current version is 0.4.3. Join the fun! Collaborate with us and add some info!
>
>
Boggens

## The Boggens

### Overview

Boggens are deceptive pack hunters, alluring lost travelers in the fogs they can create. They separate and try and lure you to follow the eerie illumination they form within their chest cavity towards their pack.

Quote from a wandering caravaneer:

> “If you stray too far to take a piss, finding yourself in the thick of fog, don’t expect the light to be a friend coming to get ya’ in most occasions... har har.”
>
>

They bare claws sharp as steel, though normally never care to utilize them, driving their victims mad and lost within the foggy illusions they create. Quick thickening fogs are an alarming calling card of these creatures, there is also rumor their illusionary prowess could out do an illusionary mage, but that is merely a tale.

### Habitat

Battlefields or any location with shallow graves or bodies left out to rot, also found in swamp-like locations and areas where fog can occur naturally.

### ET Notes

More necrolytes, because we never seem to have enough. Anyhow, these are more rare than your garden variety vodnik or rotter. These lil guys are the ones which any ET would want to open up with to constrict rp view of the surrounding locations, allowing for all out assault upon a party with your choice of undead 'thing'.

For numbers, these creatures are just as common as any other necrolyte, but for some reason not played as often. A good ET would throw two+ of these creatures (Due to their pack hunting nature) one after the other at a group to continue restricted view even if one were to fall. An even better ET would toss a few more tanky monsters into the mix (Such as vodniks) to absorb damage and keep these lil dudes from taking any hits (Due to the somewhat frailty of their being).

Loot on these creatures... your guess is as good as mine. The montra to stick to with these mostly naked undead is a few **minas**, max. If you wanted to get creative, you may have them feasting on a knight or caravan driver with a load of loot by the side of the road, but at that point we're just nit picking.

A sample encounter with these creatures may be a singular traveler or group seeing a light off in an open field, looking either like a lantern or a will'o wisp. If they follow the light, they are soon ambushed by a hoard of these creatures and if all goes well, brutally slaughtered.
Vanquish review

I remember about reading a review about Vanquish some time after I first learned of its existence; eventually the reviewer ended up describing it what would happen if Vanquish's older sister Bayonetta had a child with Halo, and the child grew up with Gears of War. That's probably the best way to describe Vanquish, Platinum's underrated and undersold action shooter where you play as a sarcastic douche clone of a Master Chief, voiced by a David Hayter imitator.

## Story and Setting

You play as Snake Gideon, I mean Raiden, I mean Sam Gideon. Yes, Sam Gideon; a DARPA employee armed with an "Augmented Reaction Suit," basically this game's version of your typical "MJOLNIR" Halo armor. As Gideon you must help the U.S. Marines to stop an evil Russian faction aiming to fuck up the world after taking over their motherland and assuming control over an American space colony.

Needless to say, from my half-assed description, you can tell that there's not much to the story of Vanquish; it's the same "terrorists take over some place, and as the brave American, you must liberate it and put an end to the terrorists." The characters are downright forgettable, lacking any meaningful dialogues or development beyond your typical Call of Duty plot.

There's nothing really interesting here; you have the everyman protagonist, the brute badass grandpa, the Russian villain, a woman President, the wise mentor-like doctor and that hot Russian-American chick who serves as your mission assigner and wears an incredibly short skirt TOTALLY not meant for gamers to fap.

That said, I do appreciate the fact that the game is aware of how remarkably cliched and poorly-written the plot is, and plays along with it.
Route 4

After you teach "Cut" to a pokemon and pass onto the saplings, keep going to the north and you will find a trainer

Taillow lv 17

Keep going and you will find another trainer

Pidove lv 11

Keep along the route and you will find other trainer

So... This idiot won't let you pass, just, pick the aggressive answers

The Tunnel
Rotter

## The Rotter

### Overview

Rotters are the aftermath of a decomposing body left out to hang just too long. Their occurrence is considered due to poor treatment of corpses. The overwhelming aroma of rotting flesh follows these creatures and are their usual calling card. They spend most of their time feasting on other rotting bodies though won’t allow the living to go unnoticed.

They’re faster then most Necrophages, but in agility they lack strength, normally being cut down very simply. When you thought it couldn’t get any worse, in death or a critical state they begin to choke up, the rotting muscles constricting as the decomposing body fills up, and soon hazardly releases a poisonous gas in which the Rotter explodes into a mess.

### Habitat

Battlefields or any location where a large number of corpses are in shallow graves or left out to rot.

### ET Notes

When zombies aren't doing it for ya, you're feeling like you want more than the average hack and slash of a vodnik, and you want a lot of them, you have rotters to turn to. These creatures find their utility in small numbers, but high toxicity. If you can manage to get a party to play out the effects of poison gas, these creatures are fantastic to stress the condition of an area (decaying, bad mojo, etc).

Numbers for these creatures can go as high as you like, and in pve they may be represented as baby zombies or pigmen due to the swarm mentality and speed. The average spread for poison gas is round about 30ft max for one creature, which will instill paralyzation and asphyxiation to any unlucky enough to be caught within.

Loot on these creatures is negligible, they're status effect mooks in all actuality and are often nearly naked due to the rot which made them the creatures they are. Still, don't be afraid to throw two **minas** in the mix here and there, perhaps someone covered the body's eyes with coins as a gesture of safe passage gone wrong.

An example encounter may take place on old battle fields (about a week after the fact), with droves of the creatures rising from the moss and rot left to be stagnant. This also gives good opportunity for a **super rotter**, a creature bloated beyond belief only held together by its armor. Apply status effects of speed, haste, and wear leather armor if planning on pvping as one of these creatures.
Town Doctor

## Trust me, I am a doctor!

The town doctor is the head of all things relating to health and medicine in the town. Thus, he is in charge of all doctors and alchemists.

He has an office inside of the medical building, where he can carry out examinations and checks on his patients.

## Running the show

As head of health and medicine, your task is to make sure everyone is well and that your staff are doing their jobs. Doctors need to be doctoring and alchemists need to be making potions and herbal medications for the sick.

In the case of a medical emergancy, such as a plague, your job is to make sure the infected are quarentined and that the healthy are moved to somewhere safe where they won't catch the infection until you and your team have found a cure. If you can't find a cure, ~~panic~~ notify the Baron or the capital by sending them a message. Remember, everyone's lives are in your hands in these situations, if you can't solve anything, get someone who can.
Jasmine

**Jasmine** is a Steel-Type Pokemon expert and the Gym Leader of Olivine City's gym. Aside from her gym duties, she is also the caretaker of the Glitter Lighthouse and a Pokemon Coordinator.

## History

### Background

Jasmine was born and raised in Olivine City in the Johto region, although her family frequently took her to the then little-known Sinnoh region, where she befriended with, and fell for, future Sunyshore City's Gym Leader, Volkner.
Apparition

## The Apparition

### Overview

[An Apparition is] A large group of spectrals which are bound together, and are much more powerful than individual spectrals. They are bound together in death and hence must be exorcised together.

### ET Notes

The overview does not do how powerful this creature is justice. An apparition is a creature of many souls, bound into one thought-form/entity. All of the souls are tortured by the process of having to share the same mind with 100+ others, and thus the creature is chaotic by definition. The creature is most often seen created in rituals, where a large amount of people are slaughtered at once to create an apparition, but may also be generated by mass slaughters in the general populace, the later being much rarer. The creature attacks in two ways, one using predominantly necromantic powers (Life drain, rising corpses), and the other purely melee in which its punches deal paralyzing damage.

Usually, there exists only one apparition per map due to their power-scale. They are strangely powerful beings, so if a group of necromancers manages to capture one, they've one of the most powerful creatures under their wing. Mind you such a task is nigh on impossible without enough (15+) necromancers all working together with proper containment set up about the area. The exercising of such a creature may be even more difficult, taking an great deal (equal to the number of necromancers needed to trap the entity), to exercise the being at once. The most a singular cleric or paladin may hope to do is strip away a few souls from the conglomerate.

Loot on these creatures does not exist.

An example of an encounter with this creature would take place inside a cave or crypt, a group of priests moving to hunt out the supposed creature. Upon facing the entity, they would have to keep focused whilst waves of zombies were sent at them to exercise the creature, if at all possible.
Spectrals

## The Spectrals (Reverents and Poltergeists)

### Overview

Spectrals are the products of mortals who received an improper proper burial or were killed in a traumatic way, or by a horrific act. These creatures haunt the place of their death and their surroundings, not bound to their place of death. These creatures are normally characterized into two categories, the Revenants (Good) with a blue-like appearance and the Poltergeists (Evil) with a red aura. They are sentient and are the main focus of most folktales told in the lands, as they are surprisingly common for beings of such supernatural origin.

### ET Notes

I had to edit the fuck out of that overview, it saddens me how little people care about grammar. Onto the monsters though! These are your basic folklore ghosts and poltergeists, if the overview didn't cover it the blue dudes are your average floaty spooky ghosts, and the red ones are the fuckers who throw lamps around.

You can play with these creatures to your hearts content, there may be one, there may be two, hell there may be 50 of them in one area if we're talking about a battle field. They're often sighted alongside necrolytes, theorized to be the souls of the wandering creatures doomed to watch their bodies roam. Then again, you could always put the red ones in a house and just start doing some situation rp which requires a cleric to clear out, that's not done near enough.

The only loot these guys give is the satisfaction of exercising them from an area, which may be accomplished by any cleric or paladin of sufficient power-level (does not need to be 9k). As the actor, it is your job to judge how much crazy holy rp is enough to get the ghost out, but don't drag it on for hours. Fun things to consider, throw a lamp at the priest.

A sample encounter with a reverent may require a player to walk through a field before viewing the creature, manifested in light blue. At the last moment the creature would point behind the player, who would then see a rotter about to charge him. A sample encounter with a poltergeist involves flying lamps. I'll leave the rest up to the imagination
Wraith

## The Wraith\*

### Overview

> “Wraiths, or commonly named Shadowmen, Dark Walkers, Death Knights or Necrolytes in the Dark Omnibus, are the product of high-tier Necromancers. It is not something a Necromancer can make, but turn into -- much like a mage can become a Lich, they sell their mortality away to attain invulnerability and higher magical prowess. However, a Wraith is not exactly focused on the advancement of one’s magical capabilities and there are other advantages that follow a Necromancer’s turn into a Wraith in-hand with the mass of weaknesses.”
>
>

They’re basically products of necromancers much akin to a lich, which focus on spectral binding instead of the more mortal way of binding to a body.

### ET Notes

Wraiths are creatures already played on the server by players, but may also be acted out by ET. Due to their oh so spooky nature, wraiths serve as excellent late bosses in event-lines, or orchestrating event characters for undead raids and the like. Like all undead and necrolytes, gold hurts them; unlike all necrolytes, they are sentient.

Wraiths are often found singularly, orchestrating hoards of undead or a few liches, which in turn command their own droves of undead. These are the big bosses, and may be found in covens (Up to 10 as an absolute max for world events). Wraiths have complete control over necromancy, and due to their sentience may also know up to 4 other (1 master, 2 adequate, 1 not so good) magics, be it voidial or otherwise.

Wraiths, as it stand, are creatures of lifeforce, mist, and general ethereal fuckery. They carry no loot on them but the robes on their back, often tattered at that. Due to the fact Wraiths live so long, they do have the possibility to gather a hoard of what ever item the wraith is interested in, sometimes entire homesteads if things go the right way.

An example encounter with a wraith begins outside a prominent city which has been battling necromancers for some time. After a loss on part of the city's, a massive wave of undead, rotters, liches, ghouls, and general zombies charging forth to seige the walls, all of which conducted by a wraith standing in the background.
Jason Michaels

**Jason Michaels** is a member of the Alderney Chapter of The Lost MC, serving as its Enforcer.

## History

### Background

Jason Michaels was born circa 1979 in Acter, Aldernay. His criminal record dates back as early as 1997, where an eighteen years old Jason was arrested for larceny. It appears that by that time, he was already associated with The Lost MC. He would later become a good friend of Johnny Klebbitz, who went on to become the Vice President of The Lost at some point before 2008.

Jason's criminal record later shows that he was arrested for hijacking in 1999, aged 20. He would avoid further arrests until 2003, where the police caught him possessing meth. In addition, he was suspected for controlling a pimp ring after the police took notice of him hanging around with young women.

By 2008, Jason was the latest known patched-in member of The Lost, as well as its youngest known chief member and the only one below the age of 30. Around the same time period, Jason began dating with the daughter of the Russian crimelord Mikhail Faustin, Anna.

### Events of *The Lost and Damned*

#### Billy's return

**Johnny**: *"Jason, I haven't seen you around much, man."*
**Jason**: *"Yeah, I been fucking this Russian broad in Broker. Gets her psycho daddy real mad."*
**Johnny**: *"He gives you trouble, he'll have to start worrying about the whole chapter. Tell him that. Then we'll see how psycho he is."*
―Jason's banter with Johnny on their way back to the Clubhouse.
In 2008, Jason was one of the six Lost members who were to ride to the Westdyke Memorial Hospital and pick up Club President Billy Grey after he was released from rehab, alongside Johnny, Jim Fitzgerald, Terry Thorpe, Clay Simons and Brian Jeremy. He remained silent for the ride to the hospital, only briefly eyeing at a prostitute.

Jason was later seen entering the Clubhouse with Jim as Johnny and Billy argued over the current status of Billy's motorcycle, before being greeted by Terry. He joined the group as they rode over to Pretty Boy's garage and then to a northern Alongquin hangout place of the Angels of Death MC, where he fought alongside his brothers to retrieve Billy's bike.

On their way back to the Club, Johnny remarked to Jason that the latter was absent for a while; Jason revealed to Johnny he's been engaging with a Russian girl from Broker, Liberty City.

## Mission appearances

*GTA IV*
* No Love Lost

*TLAD*
* Clean and Serene
* Angels in America
* It's War (mentioned)
* Action/Reaction (mentioned)
Cockatrice

## The Cockatrice

### Overview

A rather comedic looking creature, the cockatrice is found to have the body and wings of a drake, with the head and legs of the common rooster. The creature is noted to stand as tall as a small hut, with the body length to match. Strangely enough, the beast maintains an uncomedic deep roar over the expected high-pitched squawk. Further inspection and interaction with the cockatrice has revealed a small pouch beneath the beak of the cockatrice. When enraged, the cockatrice inhales deeply, the pouch expanding and pulsating momentarily, before exhaling an ash-like smog. Should the smog come in contact with an individual, he/she will be cursed with a strange spell. This curse, now referred to as, “Stoning,” has been noted to thoroughly turn a victim to stone, with no known method of returning flesh to their cursed body. The beast has talons roughly as sharp as the common fighting blade, the strength expected of a massive beast, and the bodily scales maintain the quality of common iron.

### Habitat

The creature is found to reside within vast cave systems, and dense forests. Typically near civilization hubs, but remaining out of sight. Perhaps to feed on unsuspecting cattle, or lone travelers. Typically the Den, or nest, of a cockatrice is lined with various straw-like plants, or fibers and is dotted with the bones of victims.

### ET Notes

Ever felt so troll but wanted to do an event for an outlying town or player-group traveling? Well heres your answer. This critter has everything you need, ability to fly short distances, crazy armor and hitting potential, as well as a flesh-to-stone breath which can be isolated to parts of the body if you so wish (give them a disability instead of death). Generally, this one is dangerous by itself, able to take on a player or three, scaling with each additional monster you throw in.

The common amount of monsters you'll see in an encounter is one, but can range up to 3 (two adult one adolescent) f near a cave system or other nesting area for the bird. A full pack of cockatrice can be expected to face off a group of 10 players with relative parity, their flesh-to-stone breath serving as a magnificent counter to any powergamers who think they can dodge their way out of anything.

These creatures are bird dragons, and thus have the hoarding tendencies of both. On an individual monster, you'll not find much in terms of loot, maybe a stray mina or so, but in the den, expect a small hoard of **silverware, gold, minas, and rusty tin cans**.

An example encounter with these creatures will happen in the middle of a heavily wooded forest, an adolescent cockatrice going up against a player or so from the side, taking them by surprise. The bird would get off one set of its stone-breath while sustaining heavy injury, before waddling off leaving one player paralyzed or disabled. This makes for excellent rp with ramifications even after the event is concluded.
Fleugal

## The Fleugal

### Overview

Fleugals, a beast that always hungers; dispose of these creatures while they’re small and young, for a mature Fleugal is a nuisance. The Fleugal is hideous and bares many rows of teeth within its maw, the larger they grow, the bigger reach they attain with their tentacles to consume anything living.

Excerpt from a Journal of a Marked Man:

> “This creature, it preys on whatever it can slip it’s tentacles around, I stare upon it, feasting now, its multitude of teeth put to work as it feasts on a stray hound. It’s big.. too big for a mere city guard or even a professional such as myself- they better pay me extra.”
>
>

A hermaphroditic creature which can reproduce once in it’s lifetime. They have an insatiable hunger and feed upon the filth produced by living and dying beings alike. Fleugal’s are practically immune to sword blows, regardless of whether they’re of aurum or steel. You must remove their tentacles removing its ability to eat and it will soon die. They shower their opponents with numerous tentacle hits

### Habitat

A monster that can live predominantly near or within settlements, they normally favor sewers, waste dumps; anywhere with an overabundance of filth and/or corpses.

### ET Notes

If you're looking for a monster to piss a bunch of people within a city off with, you found it. Considering an enormously threatening creature, at full size the creature is effectively 'The Blob', which has the capacity to destroy a city and become a world event.

The creature is considered a high threat level at all sizes except diminutive, at which point all that is needed to do to go about killing it is to shear off its tentacles (Which may number from 4 - 20 at larger sizes). At larger sizes, the creature will be beligerent when confronted, lashing out at potential attackers and on occasion biting them. Due to its speed, at medium size the creature is very hard to kill (aka removing all of its tentacles).

At the largest sizes, tentacles may take upwards of 3 hits to remove and are extremely dangerous due to the fact the mouth of the Fluegal is not the size of an average human. Playing a creature up to this size is ill advised unless you want a 10+ man event on your hands; it can destroy cities man, cities.

As for loot, be generous if you want to be. Fluegals thrive on eating everything they see, and thus would often consume valuables which would find their way into its stomach. The possibility are limitless with rewards on this monster.

A sample encounter for a Fluegal involves an unchecked sewer, and content citizens. Have the creature emerge as you like, snacking on small animals, and slowly building up to its city killing potential. Give the creature a time limit before it becomes the size you want it to be, and actively rp it (perhaps during night cycles) so players have a chance to stop the little devil.
Green Nation

The Green Nation is a large trading empire south of the BLUE Kingdom. They are considered a collection of cities organized under a trade confederacy with a weak central government. The Mayors, especially with their vast wealth, are considered the ones with power in the government and within society. However, their Head Magnate (aka King) is generally one of the most powerful Mayors and represents the entire collection during foreign affairs and for military conflicts.

Their economy is based on everything from industry, crafting, fishing, and ship making. They have an especially strong navy and regarded as constructing the finest ships on the continent.

### Leadership

Organized as a Trading Confederacy the GREEN Nation is heavily influenced by the towns
themselves and not by any central government which only serves to standardize
and regulate things like business, trade, and foreign relations. However, their
leader, the Head Magnate, is generally the most influential Mayor in the
Kingdom and has great influence from that (not from his position as Head
Magnate).

* Minimal crown authority, Open-Elective system.

### Military

The Green Nation has
a fairly weak army overall which isn't capable of expressing any foreign power
outside of their lands. Instead the Green Nation's military is mostly made up
of two things: their defenses and their navy.

Overall Green Nation
has the strongest naval fleet in the world due to the need to protect their
vast trade lanes and regional commerce. Their ships are fast, maneuverable, and

### Economy

The GREEN Nation's
economy is flourishing and the strongest in the world due to their government
and open-trade policies. From the outside the GREEN Nation is vast with wealth
and freedom, however, internally they have very large income gap between the rich
and the poor. Organized crime is flourishing due to low governmental
intervention. Many or most city governments are corrupt. However, if you are
smart, wealthy, and know the right people you can get by quite well in GREEN
Nation.

### Religion

A number of
religions exist within the GREEN Nation and most are practiced freely (besides necromancy and dark stuff).
Guard

## Hail mighty guard!

Guards are protectors of the town. Trained in the use of various types of weaponry, the guards are enforcers of the law. You take orders from the Baron, Guard Captain and Commander. Guards are responsible for bringing criminals to the feet of the Baron or his Steward to be judged for his crime.

The guards have their headquarters in the western end of the town, before the gate that leads to the farms. There, weapons and armor for smiting criminal scum can be found. There is also a jail area where prisoners can be kept.

When external threats attempt to conquer the town, the Commander is to be in charge of the guards, otherwise they answer only to the Baron and the Captain of the Guard.

## Your Equipment

You have access to some decent equipment to keep you protected and help you do your job.

* Guard Armor and helmet - With this, you have decent protection.
* Wooden Buckler - This allows you to block some attacks but slows you down.
* Rope - Used to detain criminals for arrest and judgement.
* Wooden Staff - A long wooden staff used for non-lethal combat.
* Kingdom Laws - Keeps you and others informed of the Kingdom's laws.

## Keeping the peace

Remember, a guard is supposed to keep the peace. If you see a wanted criminal, **don't immediately go for the wooden staff and bludgeon him on the head till he goes unconscious.** (Unless told to do so by the Guard Captain, or in special RP circumstances) Instead, try following these steps:

1) Tell the criminal he/she is under arrest.

2) If he/she comes quietly, fantastic! Cuff 'em and bring them in for their sentence.

3) If he/she resists, either by running away or attacking you. You have **full permission** to beat the living crap out of them with whatever you've got. Just try not to kill them, you're gonna want to jail something.

These steps are good to follow, but not all the time. If they're slashing someone up with a kitchen knife, just go in with your staff. Use your head when confronted with a criminal to decide an appropriate course of action.
Graverobber

Dragonhome's Graverobber sub-species are identified by their skeletal markings and earthy tones.

## Lore

Long ago, when mirrors first began migrating out of the Scarred Wasteland, they were frowned upon for carrying diseases, and thus outcasts in Dragonhome. They lived on the fringes of society and struggled to survive.

Earthshaker, being kind and loving to all the dragons, gave some mirrors in his domain colours and patterns that helped them survive. These mirrors flourished in Dragonhome and were no longer avoided for fear of catching diseases. They became known for their exceptional immune system, ~~scavenging and suspected thievery~~ resourcefulness, and their appearance reminiscent of skeletons buried in the desert. These traits gave them the label of "grave robbers". Well, that and their habits of picking the pockets of the dead.
Pyroclastic Geodes

Similar but not identical to the Geode sub-species, Pyroclastic Geodes are born of both Earth and Fire. They are identified by their dark charred bodies and sparkling wings.

## Lore

Some dragons hear the call of their ancestors more strongly than others, and they leave their earthly bodies behind during their first adult molting. Usually, these abandoned vessels are taken back into the environment from which they were birthed, through immolation, decomposition, petrification, or other means.

Occasionally, these dragons are recalled to their bodies to serve out a higher purpose. When the Earthshaker calls back one of his Snapper children in this way, a Geode Dragon is born.

However, even more uncommonly, a dragon of mixed lineage may hear the call of multiple ancestors. When Snappers and Coatls are strongly spiritually connected to both the Earthshaker and the Flamecaller, they seek out an active volcano and bury themselves in the ash, cooling lava, and pyroclastic flow to ascend to their exalted calling. As their bodies sleep, the heat and pressure of the volcanic atmosphere changes them, creating a metamorphic wonder. A reawakening of these special dragons from their slumber results in the birth of a beautiful Pyroclastic Geode Dragon!