Giant Itemlist Of Doom (Muny)

This section is transcluded from Ranged Weapons (Muny). To change it, please edit the original material.
A + is a shorthand for +1d10 (ex: 28+++ = 28+3d10).

Any Weapon with an AP Cost shown as (X/Y+Z) is a manual (Pump, Lever, Bolt) action weapon. Players may fire the weapon for the 'Y' value, and chamber the next round for the 'Z' value. X is the total AP cost of doing both as a single action.

See Ranged Weapon Modifiers for range modifiers.

## Small Shotguns

Note: Shotgun special rules can be found on the Effect Descrptions tab - this includes a pre-built roll for Roll20 since the shotgun roll is too difficult for it to handle.

## Small Magic Energy Weapons

Note: All Magical Energy Weapons Ignore 2DT with standard amunition.

## Small Explosives

Note: All Explosive weapons do the listed damage to the intended target, plus burst damage to all targets in listed Area of Effect.

## Unconventional Weapons

This section is transcluded from Unarmed/Melee Weapons (Muny). To change it, please edit the original material.
## Melee Weapons

The Base Damage of any Melee or unarmed weapon is dependant on the Character's Strength (STR\*modifier = Base Damage) Note: All Special Attacks require a Melee or Unarmed skill of 50 unless designated otherwise.

## Thrown Weapons

Thrown Weapons are subject to the Range Chart and their range is designated by how far you may throw them at maximum Note: All objects may be thrown to varying success: Basic throwing damage is STR+, with a range of 3xAGI+10 or 3xSTR+10 for blunt objects. STR and AGI are replaced with a caster's Potency stat In all cases for magically thrown objects.

## Unarmed Weapons

This section is transcluded from Munitions (Muny). To change it, please edit the original material.
## Grenades

Base range for grenades is 3xSTR+10 Note: All Grenades/Mines are thrown/planted for 15AP and you may draw a new one from inventory at 10AP.

## Miscellaneous

This section is transcluded from Ammunition (Muny). To change it, please edit the original material.

## Misc

This section is transcluded from Weapon Mods (Muny). To change it, please edit the original material.

## Battle Saddles Mods

This section is transcluded from Crafted Weapons (Muny). To change it, please edit the original material.
Crafting Special Rules can be found in the Additional Rules tab.

## Pneumatic Firearms

Pneumatic Firearms benefit from all Small Guns Perks.

## Melee/Unarmed

This section is transcluded from Ammunition Crafting (Muny). To change it, please edit the original material.

## Misc Production

 Bolt
 Dart
 Railway Spike

This section is transcluded from Armour (Muny). To change it, please edit the original material.

## Heavy Helmets

DT 8min, 15max

This section is transcluded from Clothing (Muny). To change it, please edit the original material.

## Accesories

This section is transcluded from Consumables (Muny). To change it, please edit the original material.

## Other

This section is transcluded from Items (Muny). To change it, please edit the original material.

## Trash/Junk

This section is transcluded from Unique Items (Muny). To change it, please edit the original material.