Hex Perks

**Hex Perks** are Perks that interact with and depend on the Totem Mechanic, which was originally introduced with Patch 1.3.0, alongside The Hag.

There are currently **15 Hex Perks** available in *Dead by Daylight*.

## Overview

**Hex Perks** depend on their Hex Totem.
**Hex Perks** are only active for as long as their assigned Hex Totem remains uncleansed.

### Totem Selection

When equipping a **Hex Perk**, the procedural Map generator will randomly assign it to any of the **5 Dull Totems** spawning throughout the Trial Grounds, turning it into a Hex Totem.

### Aura

The Killer can see the Aura of any remaining Hex Totem at all times, but otherwise has no means of knowing which Perk is tied to which Totem.

### Cleansing

While **Hex Perks** are in general considered to be the most powerful Killer Perks available, that power comes at the downside of Survivors having the ability to deactivate them by cleansing their associated **Hex Totem**, which takes **14 seconds** to complete.

Once a Hex Totem is cleansed, its **Hex Perk** will be permanently disabled for the remainder of the Trial, with the one exception being a Perk that is protected by Hex: Undying, which will require a second cleansing.

A cleansed *Hex Totem* will trigger a distinct map-wide sound effect akin to an explosive thunderclap.

### Blessing

When a Survivor has a Boon Perk equipped, they can also choose to bless a **Hex Totem** instead of cleansing it.
While this action takes double the time **28 seconds**, it rewards the Survivor by not only removing the Totem's **Hex Perk**, but also turns it into a **Boon Totem** at the same time.

## Hex Perks

A Hex that gains the favour of The Entity<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> when blood is spilt.
\* Whenever a Survivor loses a Health State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> by any means and thus enters the Injured State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> or the Dying State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, ''Hex: Blood Favour'' calls upon The Entity to block all Pallet|Pallets<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> within '''<span class="luaClr clr clr2" style="color: #e8c252;">24</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">28</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">32</span>''' '''metres''' of that Survivor's location from being pulled down for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">15 seconds</span>'''.
<p>''All effects of the '''Hex Perk''' persist until its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed.''

A Hex that gains the favour of The Entity when blood is spilt.
* Whenever a Survivor loses a Health State by any means and thus enters the Injured State or the Dying State, *Hex: Blood Favour* calls upon The Entity to block all Pallets within **24**/**28**/**32** **metres** of that Survivor's location from being pulled down for the next **15 seconds**.

*All effects of the **Hex Perk** persist until its Hex Totem is cleansed or blessed.*
A Hex that ensures those lesser than you are properly herded.
<p>Whenever a Survivor performs a ''Rush Vault action'', ''Hex: Crowd Control'' triggers its effect:
\*'''Blocks''' the vaulted Window to every Survivor for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span>''' '''seconds'''.
''All effects of the '''Hex Perk''' persist until its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed.''

A Hex that ensures those lesser than you are properly herded.
Whenever a Survivor performs a *Rush Vault action*, *Hex: Crowd Control* triggers its effect:
* **Blocks** the vaulted Window to every Survivor for the next **40**/**50**/**60** **seconds**.

*All effects of the **Hex Perk** persist until its Hex Totem is cleansed or blessed.*
A Hex rooting its power on hope.
The false hope of Survivors ignites your hunger.
<p>Each time a Survivor is rescued from a Hook while you are at least '''<span class="luaClr clr clr2" style="color: #e8c252;">24 metres</span>''' away, ''Hex: Devour Hope'' receives '''<span class="luaClr clr clr6" style="color: #ff8800;">1 Token</span>''', up to a maximum of '''<span class="luaClr clr clr8" style="color: #d41c1c;">5 Tokens</span>''':
\*'''<span class="luaClr clr clr13" style="color: #418284;">2 Tokens</span>''': '''<span class="luaClr clr clr4" style="color: #ac3ee3;">10 seconds</span>''' after hooking a Survivor, gain a '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5</span>''' '''&#37;''' '''''Haste<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for the next '''<span class="luaClr clr clr3" style="color: #199b1e;">10 seconds</span>'''.
\*'''<span class="luaClr clr clr13" style="color: #418284;">3 Tokens</span>''': all Survivors suffer from a permanent '''''Exposed<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''.
\*'''<span class="luaClr clr clr13" style="color: #418284;">5 Tokens</span>''': grants the ability to kill all Survivors by your own hand.
''All effects of the '''Hex Perk''' persist until its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed.''

A Hex rooting its power on hope.
The false hope of Survivors ignites your hunger.

Each time a Survivor is rescued from a Hook while you are at least **24 metres** away, *Hex: Devour Hope* receives **1 Token**, up to a maximum of **5 Tokens**:
* **2 Tokens**: **10 seconds** after hooking a Survivor, gain a **3**/**4**/**5** **%** ***Haste*** **Status Effect** for the next **10 seconds**.
* **3 Tokens**: all Survivors suffer from a permanent ***Exposed*** **Status Effect**.
* **5 Tokens**: grants the ability to kill all Survivors by your own hand.

*All effects of the **Hex Perk** persist until its Hex Totem is cleansed or blessed.*
You make an example of one of your victims, forcing their allies to become awed by your power.
<p>Once you injure a Survivor<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> by any means, if there is still a Dull Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> remaining on the Map, ''Hex: Face the Darkness'' activates and lights it, cursing that Survivor:
\*All other Survivors will scream every '''<span class="luaClr clr clr2" style="color: #e8c252;">35</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">30</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">25</span>''' '''seconds''' if they are outside of the Killer's Terror Radius<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, revealing their Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> for '''<span class="luaClr clr clr2" style="color: #e8c252;">2 seconds</span>''' each time.

<p>''Hex: Face the Darkness'' deactivates when the Cursed Survivor either enters the Dying State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> or becomes Healthy<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, extinguishing its Totem.
<p>''Hex: Face the Darkness'' is disabled for the remainder of the Trial if Survivors manage to cleanse its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.

You make an example of one of your victims, forcing their allies to become awed by your power.
Once you injure a Survivor by any means, if there is still a Dull Totem remaining on the Map, *Hex: Face the Darkness* activates and lights it, cursing that Survivor:
* All other Survivors will scream every **35**/**30**/**25** **seconds** if they are outside of the Killer's Terror Radius, revealing their Auras for **2 seconds** each time.

*Hex: Face the Darkness* deactivates when the Cursed Survivor either enters the Dying State or becomes Healthy, extinguishing its Totem.
*Hex: Face the Darkness* is disabled for the remainder of the Trial if Survivors manage to cleanse its Hex Totem.
Two trapped Hex Totem|Hex Totems<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> will spawn in the Trial Grounds.
\* When either Hex Totem is cleansed or blessed, all Survivor|Survivors<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> suffer from the '''''Exposed<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span>''' '''seconds'''.
\* The second Hex Totem will immediately turn into a Dull Totem.

Two trapped Hex Totems will spawn in the Trial Grounds.
* When either Hex Totem is cleansed or blessed, all Survivors suffer from the ***Exposed*** **Status Effect** for **40**/**50**/**60** **seconds**.
* The second Hex Totem will immediately turn into a Dull Totem.

A Hex rooting its power in despair.
Your hunt is an irresistible song of dread which muddles your prey's attention.
\*Survivors failing a Repair Skill Check<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>'''instantly regress''' the Generator by '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">6</span>''' '''&#37;''' of its maximum possible Progression in addition to the default Progression penalty.
\*Survivors failing a Healing Skill Check '''instantly regress''' the Healing Action by '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">6</span>''' '''&#37;''' of its maximum possible Progression in addition to the default Progression penalty.
Each time a Survivor is hooked, ''Hex: Huntress Lullaby'' grows in power and gains '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''', up to a maximum of '''<span class="luaClr clr clr6" style="color: #ff8800;">5 Tokens</span>'''.
Each Token '''reduces''' the timer between the Skill Check Warning cue and the Skill Check appearing for both Repair and Healing Skill Checks:
\*'''<span class="luaClr clr clr13" style="color: #418284;">1 Token</span>''': reduction of '''<span class="luaClr clr clr8" style="color: #d41c1c;">-14 %</span>'''.
\*'''<span class="luaClr clr clr13" style="color: #418284;">2 Tokens</span>''': reduction of '''<span class="luaClr clr clr4" style="color: #ac3ee3;">-28 %</span>'''.
\*'''<span class="luaClr clr clr13" style="color: #418284;">3 Tokens</span>''': reduction of '''<span class="luaClr clr clr3" style="color: #199b1e;">-42 %</span>'''.
\*'''<span class="luaClr clr clr13" style="color: #418284;">4 Tokens</span>''': reduction of '''<span class="luaClr clr clr10" style="color: #0e98ff;">-56 %</span>'''.
\*'''<span class="luaClr clr clr13" style="color: #418284;">5 Tokens</span>''': complete suppression of the Warning cue.
''All effects of the '''Hex Perk''' persist until its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed.''

A Hex rooting its power in despair.
Your hunt is an irresistible song of dread which muddles your prey's attention.

* Survivors failing a Repair Skill Check**instantly regress** the Generator by **2**/**4**/**6** **%** of its maximum possible Progression in addition to the default Progression penalty.
* Survivors failing a Healing Skill Check **instantly regress** the Healing Action by **2**/**4**/**6** **%** of its maximum possible Progression in addition to the default Progression penalty.

Each time a Survivor is hooked, *Hex: Huntress Lullaby* grows in power and gains **1 Token**, up to a maximum of **5 Tokens**.
Each Token **reduces** the timer between the Skill Check Warning cue and the Skill Check appearing for both Repair and Healing Skill Checks:

* **1 Token**: reduction of **-14 %**.
* **2 Tokens**: reduction of **-28 %**.
* **3 Tokens**: reduction of **-42 %**.
* **4 Tokens**: reduction of **-56 %**.
* **5 Tokens**: complete suppression of the Warning cue.

*All effects of the **Hex Perk** persist until its Hex Totem is cleansed or blessed.*

A Hex rooting its power on hope.
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
<p>Once the Exit Gate|Exit Gates<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> are powered, if there is still a Dull Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> remaining on the Map, ''Hex: No One Escapes Death'' activates and lights it:
\*'''Increases''' your Movement speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span>''' '''&#37;'''.
\*Survivors suffer from a permanent '''''Exposed<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''.

<p>''Hex: No One Escapes Death'' remains inactive if no Dull Totems are available.
<p>Once the '''Status Effect''' is revealed to Survivors, ''Hex: No One Escapes Death'' reveals the Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of its '''Hex Totem''' to all Survivors within '''<span class="luaClr clr clr2" style="color: #e8c252;">4 metres</span>''' and gradually expands that range to '''<span class="luaClr clr clr6" style="color: #ff8800;">24 metres</span>''' over the course of '''<span class="luaClr clr clr8" style="color: #d41c1c;">30 seconds</span>'''.
<p>''All effects of the '''Hex Perk''' persist until its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed.''

A Hex rooting its power on hope.
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

Once the Exit Gates are powered, if there is still a Dull Totem remaining on the Map, *Hex: No One Escapes Death* activates and lights it:
* **Increases** your Movement speed by **2**/**3**/**4** **%**.
* Survivors suffer from a permanent ***Exposed*** **Status Effect**.

*Hex: No One Escapes Death* remains inactive if no Dull Totems are available.
Once the **Status Effect** is revealed to Survivors, *Hex: No One Escapes Death* reveals the Aura of its **Hex Totem** to all Survivors within **4 metres** and gradually expands that range to **24 metres** over the course of **30 seconds**.
*All effects of the **Hex Perk** persist until its Hex Totem is cleansed or blessed.*
You reveal the true power of the Totems, hidden within their remains.
\*You see the Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of cleansed Totem|Totems<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
You can perform a ritual on a cleansed Totem to resurrect it as a ''Rekindled Totem''.
For each ''Rekindled Totem'' active at the same time, ''Hex: Pentimento'' gains an additional effect:
\*'''<span class="luaClr clr clr13" style="color: #418284;">1 Totem</span>''': '''reduces''' all Survivors' Repair speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''&#37;'''.
\*'''<span class="luaClr clr clr13" style="color: #418284;">2 Totems</span>''': '''reduces''' all Survivors' Healing speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''&#37;'''.
\*'''<span class="luaClr clr clr13" style="color: #418284;">3 Totems</span>''': '''reduces''' all Survivors' Recovery speed from being downed by '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''&#37;'''.
\*'''<span class="luaClr clr clr13" style="color: #418284;">4 Totems</span>''': '''reduces''' all Survivors' Exit Gate Opening speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''&#37;'''.
\*'''<span class="luaClr clr clr13" style="color: #418284;">5 Totems</span>''': all Totems are permanently blocked by The Entity<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
When a ''Rekindled Totem'' is cleansed, its remains are consumed by The Entity and it cannot be rekindled.

You reveal the true power of the Totems, hidden within their remains.
* You see the Auras of cleansed Totems.

You can perform a ritual on a cleansed Totem to resurrect it as a *Rekindled Totem*.
For each *Rekindled Totem* active at the same time, *Hex: Pentimento* gains an additional effect:

* **1 Totem**: **reduces** all Survivors' Repair speed by **20**/**25**/**30** **%**.
* **2 Totems**: **reduces** all Survivors' Healing speed by **20**/**25**/**30** **%**.
* **3 Totems**: **reduces** all Survivors' Recovery speed from being downed by **20**/**25**/**30** **%**.
* **4 Totems**: **reduces** all Survivors' Exit Gate Opening speed by **20**/**25**/**30** **%**.
* **5 Totems**: all Totems are permanently blocked by The Entity.

When a *Rekindled Totem* is cleansed, its remains are consumed by The Entity and it cannot be rekindled.

A Hex that toys with a victim's suffering.
If there is at least one Dull Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> remaining in the Trial Grounds, ''Hex: Plaything'' activates on a random Totem each time a Survivor is hooked for the first time:
\*The hooked Survivor suffers from the '''''Cursed<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' and '''''Oblivious<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effects''' until ''Hex: Plaything'' is cleansed.
\*For the first '''<span class="luaClr clr clr2" style="color: #e8c252;">90 seconds</span>''', only the '''''Cursed''''' Survivor is able to cleanse the Hex Totem.
\*The Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of ''Hex: Plaything'''s Hex Totem is revealed to the Cursed Survivor within '''<span class="luaClr clr clr2" style="color: #e8c252;">24</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">20</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span>''' '''metres'''.
''All effects of the '''Hex Perk''' persist until its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed.''

A Hex that toys with a victim's suffering.
If there is at least one Dull Totem remaining in the Trial Grounds, *Hex: Plaything* activates on a random Totem each time a Survivor is hooked for the first time:

* The hooked Survivor suffers from the ***Cursed*** and ***Oblivious*** **Status Effects** until *Hex: Plaything* is cleansed.
* For the first **90 seconds**, only the ***Cursed*** Survivor is able to cleanse the Hex Totem.
* The Aura of *Hex: Plaything'*s Hex Totem is revealed to the Cursed Survivor within **24**/**20**/**16** **metres**.

*All effects of the **Hex Perk** persist until its Hex Totem is cleansed or blessed.*

A Hex that lashes out upon its destruction.
Those who cross you will be punished.
<p>
\* Survivors cleansing or blessing any Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> suffer from the '''''Oblivious<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">35</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">45</span>''' '''seconds'''.
\* After cleansing or blessing a Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, the Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of all Survivors are revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">15 seconds</span>'''.
<p>''All effects of the '''Hex Perk''' persist until its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed.''

A Hex that lashes out upon its destruction.
Those who cross you will be punished.

* Survivors cleansing or blessing any Totem suffer from the ***Oblivious*** **Status Effect** for **35**/**40**/**45** **seconds**.
* After cleansing or blessing a Hex Totem, the Auras of all Survivors are revealed to you for **15 seconds**.

*All effects of the **Hex Perk** persist until its Hex Totem is cleansed or blessed.*
<div class = "dynamicBox ptb"><div class = "dynamicTitle ptb">This description is based on the changes featured in the upcoming Patch: 7.5.0</div><div class = "dynamicContent ptb">A Hex that affects the Generator Repair progress of all Survivors.
\*Whenever a Generator<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at '''<span class="luaClr clr clr2" style="color: #e8c252;">50</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">75</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">100</span>''' '''&#37;''' of the normal Regression speed.
''All effects of the '''Hex Perk''' persist until its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed.''
<p>''<span class="luaClr clr clr9" style="color: #e7cda2;">"A curse is upon you. It will cause your ruin."</span>''</div></div>

This description is based on the changes featured in the upcoming Patch: 7.5.0A Hex that affects the Generator Repair progress of all Survivors.
* Whenever a Generator is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at **50**/**75**/**100** **%** of the normal Regression speed.

*All effects of the **Hex Perk** persist until its Hex Totem is cleansed or blessed.*

A Hex that hinders the Survivors' Aura-reading abilities.
The last '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span>''' '''Survivors''' hit with either your ''Basic Attack'' or ''Special Attack'' suffer from the '''''Blindness<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''.
<p>''All effects of the '''Hex Perk''' persist until its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed.''

A Hex that hinders the Survivors' Aura-reading abilities.
The last **2**/**3**/**4** **Survivors** hit with either your *Basic Attack* or *Special Attack* suffer from the ***Blindness*** **Status Effect**.

*All effects of the **Hex Perk** persist until its Hex Totem is cleansed or blessed.*
A Hex rooting its power on hope.
The false hope of Survivors fills you with excitement and strengthens your Totems.
<p>For each Totem remaining in the environment, ''Hex: Thrill of the Hunt'' is granted '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>'''.
\*For each Token, all Survivors suffer from a stack-able '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">9</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''&#37;''' Action Speed penalty to Cleansing and Blessing Totems, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">45</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''&#37;'''.
\*Grants a stack-able '''<span class="luaClr clr clr6" style="color: #ff8800;">10 %</span>''' bonus Bloodpoints<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> for actions in the Hunter<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> Category per Token, up to a maximum of '''<span class="luaClr clr clr8" style="color: #d41c1c;">50 %</span>'''.

<p>''All effects of the '''Hex Perk''' persist until its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed.''

A Hex rooting its power on hope.
The false hope of Survivors fills you with excitement and strengthens your Totems.

For each Totem remaining in the environment, *Hex: Thrill of the Hunt* is granted **1 Token**.
* For each Token, all Survivors suffer from a stack-able **8**/**9**/**10** **%** Action Speed penalty to Cleansing and Blessing Totems, up to a maximum of **40**/**45**/**50** **%**.
* Grants a stack-able **10 %** bonus Bloodpoints for actions in the Hunter Category per Token, up to a maximum of **50 %**.

A Hex that teaches those who mess with you a lesson.
<p>Anytime you are stunned or blinded by any Survivor a total of '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">2</span>''' '''times''', and if there is not yet a Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> already associated with ''Hex: Two Can Play'' and there is at least one Dull Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> remaining in the Trial Grounds, ''Hex: Two Can Play'' activates on a random Totem:
\*'''Blinds''' all Survivors who stun or blind you for '''<span class="luaClr clr clr2" style="color: #e8c252;">1.5 seconds</span>'''.
\*\*This does not affect carried Survivors.
''All effects of the '''Hex Perk''' persist until its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed.''

A Hex that teaches those who mess with you a lesson.
Anytime you are stunned or blinded by any Survivor a total of **4**/**3**/**2** **times**, and if there is not yet a Hex Totem already associated with *Hex: Two Can Play* and there is at least one Dull Totem remaining in the Trial Grounds, *Hex: Two Can Play* activates on a random Totem:
* **Blinds** all Survivors who stun or blind you for **1.5 seconds**.
	+ This does not affect carried Survivors.

*All effects of the **Hex Perk** persist until its Hex Totem is cleansed or blessed.*
A Hex which maintains the vile powers that flow throughout the Trial.
The Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of Survivors within '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span>''' '''metres''' of any Dull Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> are revealed to you.
\* When another Perk's Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed, its Hex is transferred to the ''Hex: Undying'' Totem, including any accumulated Tokens, disabling ''Hex: Undying'' instead.
<p>''All effects of the '''Hex Perk''' persist until its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed.''

A Hex which maintains the vile powers that flow throughout the Trial.
The Auras of Survivors within **2**/**3**/**4** **metres** of any Dull Totem are revealed to you.

* When another Perk's Hex Totem is cleansed or blessed, its Hex is transferred to the *Hex: Undying* Totem, including any accumulated Tokens, disabling *Hex: Undying* instead.

## Trivia

* Hex: No One Escapes Death is the only endgame *Hex Perk* that can realistically be prevented from ever activating by cleansing all five **Totems** before completing all five **Generators**.
	+ While others *Hex Perks* may also be prevented from activating by cleansing all **Totems**, it is incredibly unrealistic to occur in an actual Trial, as neither one is a strict endgame *Hex Perk*.
* Hex: Pentimento is the only *Hex Perk* that can be prevented from ever activating by ***not*** cleansing any **Totems**.