H0-9Interface Tutorial

This tutorial focuses on teaching the Interface for the game.

Please note, I am ignoring any of the in-game tutorials that pop up, please feel free to watch them as they come up.

## Getting started

From the main screen select "New."

On the race selection screen, make sure that "Human" is selected. Races have different features and abilities; selecting Ancient will open up options not provided here, and will not have options that are discussed.

In the top right box labeled "Seed" enter the number "20297." This seed will be used for all Tutorials to ensure that maps are all consistent.

Map size(s) are being left at default:

World Map: 12 x 128 x 64

Overland Map: 96 x 96

Click "Accept."

The screen that loads should have a peninsula in the middle, and an island on the right. In the middle of the island, there is a section of red-ish squares, these are "Voidland" biome areas. There are three more at the edge of the desert biome area. Select the top Voidland tile of those three. The square will be labeled "The Untamed Doom."

The box on the top gives some information for the world:

1. The top line shows the "Realm," and the seed number.
2. The second line allows you to control the Zoom level of the map (and shows shortcut keys if you hover over the magnifiers. The cart icon will hide/show the box that indicates which tile you have selected. The "FX" button will hides/shows things like clouds.
3. The third line is the date for the world.
4. The fourth line is the time.
5. The fifth line shows if the world is Paused or Playing, and at what speed it's playing at.
6. The sixth line lets you slow down, stop, or speed up the game play. Under it is bars that show the game speed using green bars. If all 4 bars are red, then the game is paused.

Make sure the game is paused at this time.

The preview window on the right should have a pool of water on the right. Select "Settle."

The "Settler Loadout" screen pops onto the screen; select "Pioneers."

It changes the pop-up to show what all the "Pioneers" will include, please look at these icons for a moment. It will tell you about the item if you hover your mouse over them, but I will go into detail on them later.

If you want, you can change the name of the zone from "The Untamed Doom" on this screen.

Click "Depart" when you are ready to continue.

This is the screen you should see:

File:H0-9InterfaceMain.png

## Menus

The top left corner is similar to the one you had on the map screen; it has the following information and buttons:

1. An image that shows the time of day. It will have a sun for daytime, and the moon for night, and they travel from left to right to show where it's at in the day.
2. Weather conditions: It will state if it's windy, raining, snowing, or other weather conditions.
3. Temperature: The citizens of Odd Realm are affected by the temperature, so it is important to make sure they don't get too hot, or too cold.
4. Date: This line tells you what day and year it is.
5. Season: Odd Realm has the same seasons as our world; Spring, Summer, Fall, Winter.
6. Time: Odd Realm also follows a 24 hour time system.
7. The next 3 lines work the same as they did on the world map. It tells you if the game is paused, what speed it's at, and buttons to change it.

## Quick Status

The top middle gives a brief state of affairs.

File:H0-9QuickStatus.png

The top row from left to right:

1. The Exclamation point opens the Notifications screen.
2. The Room Edit Overlay.
3. Settler Overlay.
4. Uniforms Overlay.
5. Diets Overlay.
6. Inventory Overlay.
7. Saga Overlay.
8. Overworld Map.
9. Main Menu

The second row from left to right:

1. The First box indicates what your current and max settler count is. If you hover your mouse over this box, it shows you short cut commands to move between settlers. This is set up to allow switching between races; it is not currently set up to have more than one(1) race in a settlement.
2. The last item is Ren, this is the currency for the game.

## Map

The top right is the map area and information.

File:H0-9MapOverview.png

The left side of the map area shows the depth that you are currently viewing. The blue is normally sky area, green dirt, and the bottom section is normally dirt and rock-type formations.

Below it is number value of your current viewed layer. There are 64 layers; layer one(1) is solid bedrock and cannot have anything build into it.

Next to them is a map of your settlement area. You can click on this map to move to other parts of the map.

Below the map is your zoom level. You can click on the magnifying glasses to change it, or use the shortcut commands displayed when you hover over them.

## Interface Actions

The bottom right is where you can make changes to how settlers interact with their world.

File:H0-9InterfaceMenu.png

### Jobs Menu

This is the first icon from the left, and will let you select the area(s) you want that job performed at.

File:H0-9JobsMenu.png

This list is from left to right, then top to bottom. The three(3) tiles on the far right are for the arrows to change between pages, and to show your current/max page.

1. Mining: When you select this job, you will notice that there are squares everywhere now. Each square is an area that can be mined. If it cannot be mined, then it will be indicated with a red highlight. If you have it set to only affect current layer, then the squares will disappear from all layers except the current. It will display the squares in areas that can't currently be reached if they are under other layers, but you have to make them accessible (typically by mining) to be able to get to them. They will be highlighted with a blue square if you can reach the tile, or a red one if you cannot currently reach it. You can right click (or right click and hold) a square(s) to cancel the job at that location. Go ahead and left click and hold to select an area. Then, cancel mining on the selected squares by doing the same thing with the right mouse button. Note: You can cancel any task at any time, it does not have to be the active job.
2. Log: When you click the Log job (it's selected as default the first time you load the menu), you will see a few changes to the screen. First, the screen will get a red tint, this will allow trees to stand out a little bit more. There is a tree that doesn't highlight red on the Left side. You can click on it to log, or highlight an area like you did with the mining; it will only log where there are trees and ignore the rest of the selected area.
3. Harvest: This is used to gather crops and wild forage items. This works like the logging and mining skills. When you harvest a plant, it will remove the grass tile under it as well.
4. Capture: This is used to capture an entity.
5. Free: This is used to release a captured entity.
6. Fish: This is used to go fishing. Trying to set up fishing will give a red square around the water tiles at this time, because no one has a fishing pole.
7. Clear/Remove: This is used to remove an item/structure that was built, so the space becomes available again. You may get some of the materials returned to be used.
8. Collect Water: This is used to collect water. It's most commonly used before a well is built, and has to be done at the edge of water.
9. Butcher: This is used to process an entity that is killed, so that hides, meat, or other resources can be used from them.
10. Extinguish Fire: This is used to put out a fire. Commonly used when there is a lightening strike during a storm.

### Build Menu

The second icon allows you to select items and places you would like the settlers to build things.

#### File:H0-9RoomsMenu.png

Like the Jobs button, the right side of this menu is for scrolling through the pages. You can also use the mouse wheel to scroll through the pages, when the mouse is over the menu screen.

The options listed in this menu is based upon what your characters know how to build. If they do not have the materials, then it's indicated with a red box instead of brown.

The required materials show in the tool tip with your cursor indicating how many you have, and how many are needed: Have/Need

### Agriculture Menu

This screen will allow you to set up crops to be planted. A red box indicates that you do not have the seed to plant them.

### Rooms Menu

This screen will let you set up manual and automatic production of items you can craft. There are three tabs at the top:

File:H0-9RoomsMenu.png

Right now, none of the rooms are created. However, we will be going over how to set them all up in this tutorial.

#### Prop Rotation

This will allow you to turn the direction a prop is facing.

## Interaction Menu

This is the bar on the bottom left of the screen.

File:H0-9InteractionMenu.png

The icons in this area are used to access functions that allow interaction and information/assistance when interacting with the settlers of OddRealm.

These buttons are listed from left to right.

### Overlay Options

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1. Job Overlay: This is used to show which jobs are being done at which location
2. Room Overlay: This is used to indicate what type of room the tiles on the map are.
3. Job Priority Overlay: The first P is used to show job Priority.
4. Blueprint Priority Overlay: The second P is used to show blueprint priority.
5. Temperature Overlay: This is the Temperature Overlay so you can see the temperature for each tile.
6. Vertical Pathing Overlay: This will indicate a change in height in relation to the current layer view, blank means no (additional) change.
7. Block Quantity Overlay: This will show you how many of the item at that location there are.
8. Water Overlay: This will place a blue square on water tiles.
9. Highlight Entities: This will place a glow around entities to make them easier to see.

### Single Layer Only Selections

This will change your view to be the single layer and only allow you to choose jobs or build on the designated layer.

### Border Only Selections

This will allow you to do a task while only affecting the outside edge of the area selected; this is useful when creating walls for a room.

## More Tutorials

These tutorials are not currently active:

H0-9Human Tutorial

H0-9Ancient Tutorial