Don Flamenco 2

## Fighter Data

* **Guaranteed Stars**: 1st unstunned punch, every 7th punch after.
* **Lucky Stars**: 6.25% chance.
* **Star Punch Dodging**: 3rd Star Punch, then 3rd Star Punch once reset.
* **Special Move(s)**: N/A.
* **Refills Of Note:** *Phase 2* - Low Fill (64 HP) possible on 8 count only. Mid Fill (72 HP) 50% possible on all other counts. Big Fill (80 HP) 50% possible on ALL counts. *Phase 3 (Not Full Health)* - Low Fill (40 HP) possible on 8 count only. Mid Fill (72 HP) 50% possible on all other counts. Big Fill (80 HP) 50% possible on ALL counts.
* **KO Conditions**: Get 5th knockdown (random). Get 5th knockdown with full HP. Get 6th knockdown.
* **Win By Decision**: 5,000 points.

## Fighter Behavior

Don 2 is the third member of the so-called "Red Zone" for Single Segment runs. His randomness (with regards to refills, stars, and blocks) can lead to a wide variety of times.

Before 1:30 on the clock, Don 2 will follow a pattern of 3 left jabs followed by a right hook. At 1:30 and beyond, Don 2 will require you to attack before he retaliates. (He may also randomly block and not retaliate forcing the player to punch again). When countering his retaliation the player can maximize the number of face punches by following the left, left, right (repeat) face punch pattern.

On the first non-stunned punch, and then every 7th punch, Don 2 will give a guaranteed star. If you are holding a star, every subsequent non-stunned punch has a 1/16 chance of granting an additional lucky star. These "lucky stars" are crucial to low times for this fight.

In addition to the lucky stars, further randomness in this fight comes from the refills that Don 2 may get for Phase 2. The refill will alter the strat that the runner must follow. The count on which Don 2 gets up has a 50/50 chance of a big fill, or a mid/low fill as per the table below.

Phase 2 Refill
(Full health)
 4
 5
 8

## Single Segment

When gut punches are referenced, assume they're right guts, unless otherwise specified.

### **Beginner Strategy**

#### Phase 1

* Buffer slow left, then quick left dodge.
* Buffer 4 face punches
* Delay 2 gut punches
* Dodge his hook, face punch, throw a star, continue holding up through the star punch to manipulate his delay for the next cycle.
* Repeat the same steps above. dodge his next jab, throw 4 face punches, delay 2 guts, dodge punch star.

#### Phase 2

* Buffer slow left, then quick left dodge.
* Buffer 4 face punches
* Delay 2 gut punches
* Dodge his hook, face punch throw a star, continue holding up
* Dodge his next jab, 4 face punches, delay 2 gut punches, **dodge his hook and throw 2 face punches**
* If he's not down it'll be after 1:30 so throw a face punch to force retaliation, and knock him down. (save your star for phase 3)

#### Phase 3

* Buffer a face punch. He can retaliate or block.
* If he doesn't retaliate repeat the process until he does.
* Dodge his uppercut, and buffer 13 face punches (using L-L-R pattern) and buffer a star punch.

### **Normal Strategy (No Stars)**

This strategy is the 'base' for learning advanced strategies related to lucky stars. This will happen the majority of the fights, and will only deviate based on refill.

For delayed guts, time it just after Don raises his hands to punch. Similarly, for face counters, delay slightly to give Don time to start his hook animation.

#### Phase 1

* Slow dodge Don's first left jab, then counter-punch with a right gut shot after a slight pause to earn a guaranteed star.
* Delay gut punch to counter his next jab.
* Delay face jab to counter his right hook.
* Buffer a star punch while holding up.
* Buffer a slow right dodge, and throw a gut punch upon your return.
* Delay a gut punch 2 times.
* Delay a left face punch to counter his right hook and earn a star.
* Buffer a star punch while holding up.
* Buffer a slow right dodge, and throw a left gut upon your return.
* Delay a left gut punch 2 times.
* Delay a left face punch to counter his right hook.

#### Phase 2

* Delay a gut punch 3 times.
* Delay a left face punch.
* Delay a gut punch 3 times.
* Dodge his right hook, stun him and buffer a star punch while holding up. (This ends Phase 2 on Low Fill)
* Delay a gut punch. (If Mid Fill, Phase 2 ends here).
* Delay a left gut punch 2 times.

#### Phase 3

Depending on the fill Don 2 could go down anywhere from 1:15 to 1:28. The number of punches that are able to be landed before 1:30 will determine the number of face punches Don 2 requires before throwing the final star.

* **Zero Gut-Punches:** Force Retaliation, Buffer 13 Face-Punches in a Left-Left-Right pattern, throw a Star Punch.
* **One Gut-Punch:** Force Retaliation, Buffer 11 Face-Punches in a Left-Left-Right pattern, throw a Star Punch.
* **Two Gut-Punches:** Force Retaliation, Buffer 8 Face-Punches, throw a Star Punch.
* **Three Gut-Punches:** Force Retaliation, Buffer 6 Face-Punches, throw a Star Punch.
* **Three Guts & Face Punch:** Force Retaliation, Buffer 3 Face-Punches, throw a Star Punch.

### **Normal Strategy (Early Stars)**

"Early Stars" are lucky stars obtained on the second, and/or third, punch of the fight. Obtaining a lucky star here allows for a potential of up to three stars in the bank at the conclusion of Phase.

#### Phases 2 & 3:

**One Early Star**
* 2 delayed gut punches, delayed left face punch.
* 3 delayed gut punches, delayed left face punch.
 **Mid Refill:** | * Dodge, stun once and throw a star punch.
* Delayed gut punch, dodge, stun 3 times and throw a star punch.
* Delayed left face punch.
 **Big Refill:** | * Dodge, stun once and throw a star punch.
* 2 delayed gut punches, dodge, stun and throw a star punch.
* Delayed gut punch, delayed left gut punch.
* Force Retaliation and buffer face punches until down.

**Two Early Stars**
* Delayed gut punch.
* Dodge, stun twice, throw Star Punch.
 **Mid Refill:** | * Dodge, stun once and throw a star punch.
* Delayed gut punch, dodge, stun 3 times and throw a star punch.
* Delayed left face punch.
 **Big Refill:** | * Dodge, stun once and throw a star punch.
* 2 delayed gut punches, dodge, stun and throw a star punch.
* Delayed gut punch, delayed left gut punch.
* 2 delayed left gut-punches, dodge/duck and throw an unstunned Star Punch.

**Three Early Stars (Non 8-Count)**
* Delayed gut punch, dodge, stun 3 times and throw a star punch.
* Delayed left face punch.
 **Big Refill:** | * Dodge, stun once and throw a star punch.
* 2 delayed gut punches, dodge, stun and throw a star punch.
* Delayed gut punch, delayed left gut punch.
* 2 delayed left gut punches, dodge/duck and throw an unstunned Star Punch.

**Three Early Stars (8 Count)**
* Dodge, stun 3 times and throw a Star Punch.
* Delayed gut punch, delayed left face punch.
 **Big Refill:** | * Buffer a Star Punch.
* Dodge, stun twice and throw a Star Punch.
* Dodge, stun once and throw a Star Punch.
* Delayed left gut punch, delayed gut punch.

### Normal Strategy (Late Stars)

The Late Star strategy differs slightly from the standard early star strategy in that it gives up a few seconds in Phase 1 for more opportunities at getting a lucky star. Any lucky star obtained after the first three punches in Phase 1 are considered "Late Lucky Stars".

#### Phase 1

* Slow dodge Don's first left jab, then counter-punch with a right gut shot after a slight pause to earn a guaranteed star.
* Delay gut punch to counter his second jab.
* Delay a left face punch to counter his right hook.
* Continue to hold up to manipulate the fast pattern.
* Delay a gut punch 3 times.
* Delay a left face punch to counter his right hook.
* Buffer a star punch while holding up.
* Buffer a slow right dodge, and throw a left gut upon your return for a guaranteed star.
* Delay a left gut punch 2 times.
* Delay a left face punch to counter his right hook.
* Buffer a Star Punch to end the phase.

#### Phases 2&3

If you did not receive any Late Lucky Stars, finish off Phases 2 and 3 as in the Normal (No Stars) Strategy. Else, follow the tables below depending on stars and fill.

**One Late Star (Non 8-Count)**
* Delayed gut punch, dodge, stun 3 times and throw a Star Punch.
* Delayed left face punch.
* Dodge, stun once and throw a Star Punch.
 **Big Refill:** | * Dodge, stun twice and throw a Star Punch.
* 2 delayed gut punches, dodge, stun once and throw a Star Punch.
* 2 delayed left gut punches.
* Delayed left face punch.
* Force Retaliation, throw 3 face punches and a Star Punch.

**One Late Star (8-Count)**
* 2 delayed gut punches and a delayed left face punch.
* 3 delayed gut punches and a delayed left face punch.
* 2 delayed left gut punches.
 **Big Refill:** | * Dodge, stun once and throw a Star Punch.
* 2 delayed gut punches, dodge, stun once and throw a Star Punch.
* Delayed gut punch, delayed left gut punch.
* Delayed left face punch.
* Force Retaliation, throw 3 face punches and a Star Punch.

**Two Late Stars**
* Delayed gut punch.
* Dodge, stun twice and throw a Star Punch.
* 2 delayed left gut punches.
 **Mid Refill:** | * Dodge, stun twice and throw a Star Punch.
* Delayed gut punch.
* Dodge, stun three times and throw a Star Punch.
* Delayed left face punch.
 **Big Refill:** | * Dodge, stun twice and throw a Star Punch.
* 2 delayed gut punches, dodge, stun once and throw a Star Punch.
* 2 delayed left gut punches.
* 2 delayed left gut punches, dodge/duck and throw an unstunned Star Punch.

## Individual Level

### Three-Stars, Low Fill:

This strategy is a non-select strat that will give you a 1:18.XX time even with fairly loose execution. With tight execution, a high 1:17.XX might be possible with this strat. (One would need 44 seconds on the clock to end phase 1 for that to be possible, otherwise with 45 seconds 1:18.00 seems to be the lower limit).

#### Phase 1

* Same as regular strat. (Must have 3 lucky stars at end of Phase 1, and Don 2 must rise on an 8-count for Phase 2).

#### Phase 2

* Buffer star punch. (Check fill as punch is going off. If big fill, attempt is over).
* Delayed right gut punch.
* Dodge the next punch, throw three face jabs, buffer a star punch.
* Throw a left face jab to counter his right hook and send Don 2 to the mat.

#### Phase 3

* Buffer a star punch.
* Delayed left gut punch.
* Delayed left gut punch.
* Duck, buffered star punch.

## Navigation

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