Cave 32

**Cave 32** is the 32nd cave in the Chronicle Cave. It consists mainly of Wizard pigs. The Cave boss is Tinfoil Wizard, and the Cave Rule is Immunity.

## Enemies

A list of all current enemies encountered in Cave 32.

### Common Pigs

16143

Deals 2804 damage.

Target receives 10% less damage. Lasts 3 turns.

16120

Deals 2825 damage.

The pig stumbles and does nothing. Stupid pig.

24209

Deals 3478 damage. Lowers target attack power by 33% for 2 turns.

31130

50% chance to immediately remove helpful effects from target. Deals 4174 damage.

### Pigmies

23052

Deals 3 x 1164 damage.

Passive: Gains bonus attack power while the rage chili fills up.

### Undead

36861

Deals 4184 damage.

Passive: Revives 2 turns after being knocked out.

### Wizard Pigs

56440

Charge: 2 turns. Deals 8817 damage to all enemies.

Increases attack power of all allies by 30%. Lasts 2 turns.

51840

Charge: 2 turns. Deals 13913 damage. Lightning jumps to other targets, getting weaker with each jump.

Attackers receive 5220 damage. Lasts 2 turns.

132710

Deals 7 x 1988 damage to random enemies.

Target ally immediately attacks.

66814

Charge: 2 turns. Deals 6489 damage to all enemies. Reduces attack power by 25% for 2 turns.

Heals all pigs by 10104 health per turn. Lasts 3 turns.

171044

Deals 7501 damage. Steals any received healing by the target onto the pig with the lowest health. Lasts 3 turns.

Charge: 2 turns. Deals 6489 damage to target and 3245 damage to all other enemies. Target takes 3245 damage per turn for the next 3 turns.

Charge: 3 turns. Summons Wild pigs as support.

57591

Deals 3 x 2789 damage.

Charge: 2 turns. Deals 3068 damage to all enemies. Their rage ability is blocked for 3 turns.

48380

Deals 1511 damage. The Necromancer is healed by 6044 health per turn for the next 3 turns.

Charge: 3 turns. Summons undead allies.

Passive: Revives 3 turns after being knocked out.

123853

Immediately removes all helpful effects. Deals 3868 damage to all enemies.

Target is protected by an ice barrier, that absorbs 30963 damage. Lasts for 5 turns.

Passive: Revives 3 turns after being knocked out.

### Cave Boss

802993

Charge: 2 turns. Deals 19391 damage. Lightning jumps to other targets, getting weaker with each jump.

Each attack on the target has a 50% chance to stun the attacker for 1 turn. Lasts 2 turns.

## About

Cave 32 has Common pigs and Wizard pigs as its theme. This cave can be incredibly difficult for some players due to the overwhelming amount of Wizard pigs that appear. The Cave Rule, Immunity, further increases the perilousness of this cave by making it impossible to remove the pigs helpful effects. This Cave's Boss, the Tinfoil Wizard, has a large amount of health paired with a devastating attack, along with a side ability that can stun the birds if damage is taken. This Cave can be unusually hard to deal with and should be played carefully.

## Tips

When dealing with Cave 32, it is important to note that:

* There is a very large amount of Wizard pigs in the cave that can deal extreme damage to the birds in a few turns.
* The Cave Rule can be very dangerous since most of Wizard pigs can cast supportive abilities which are now unremovable
	+ This also applies to the boss, making him very hard to defeat.

Here are some tips we recommend:

* Use a protective class such as Red's Samurai to block damage for all the birds.
* Use the Blue's Treasure Hunters (if available) to reset the Wizard pig's charge bars.
* Use a set item that has a good chance to stun enemies.
* Have plenty of potions available to cleanse negative effects and heal the birds.

## Trivia

* Cave 32 is one the first unique caves encountered in the Chronicle Cave. These caves include Cave 24, 25, 26, and 32.
* Cave 32's pigs are actually slightly above average level statistics.