Versionsgeschichte

NEUES REZEPT (Waldläuferin): Karotten-GoobertNEUES REZEPT (Waldläuferin): Rainbow Goobert Megasludge Alphapuddle**Balanceänderungen:**Wahrscheinlichkeiten für einzigartige Gegenstände sind wieder normal, Tim und Kürbis sind nun genauso wahrscheinlich wie die anderenBesen überarbeitet: Aktiviert nicht mehr einen Extra-Angriff, erhält jetzt +2 Schaden für den nächsten Angriff. Genauigkeit 85% -> 95%.  Chance 25% -> 35%Lichtschwert:  kann nicht länger gestapelt werden, aber ist wiederholbar jetzt. Ausdauerkosten: 1.5 -> 1.2, Cooldown 1.6 -> 1.5,  6 -> 8Taschensand nicht länger ein seltener Gegenstand, sondern ein gewöhnlicherLicht-Goobert:  5 -> 6Tim (Waffe): Effekt zu klauen hat jetzt eine 66,6% ChanceHammer: Betäubungs Chance 60% -> 50%Kappe der Widerstandsfähigkeit: Betäubungs/Kritischer Treffer Resistenzwahrscheinlichkeit: 10% -> 15%Korrumpierter Kristall (Inventar): Cooldown 5s -> 4.5sMr. Struggles: Schwächungseffekt Chance 30% -> 25%, Cooldown 3s -> 2.5sStein: Cooldown 3.5s -> 4s, Genauigkeit 85% -> 65%Heilkräuter: Regeneration 1 -> 2, Kosten 2 -> 4Starker Heiltrank: Kann jetzt mit 1 Heilkräuter hergestellt werdenSaphir (Waffe): Manaerhalt 2 -> 1, Wahrscheinlichkeiten wurden erhöhtBogen und Pfeil: Ausdauerkosten 0.0 -> 1.0, Schaden 6-8 -> 6-9Stahl-Goobert:  18 -> 14Falkenklinge: Cooldown 1.4s -> 1.8s, Schaden +1Eggscalibur: Schaden +1**Korrekturen:**Gemischte Tränke vermischen die Farbe jetzt besserFehler behoben, dass Furcifer Textboxen die falsche Größe haben manchmal (häufiger mit VSync off)Ein Steamcloud-Problem wurde behoben, wir hoffen, dass dadurch das Zurücksetzen der Speicherstände behoben wirdDie Karten-Enthüllungsanimationen sehen jetzt wieder korrekt ausFehler behoben, dass mehrere einzigartige Gegenstände gleichzeitig erscheinenAktualisierte Steam-API-Integration, wodurch Probleme bei Linux behoben werden könntenProblem behoben, dass Gegenstände außerhalb des Bildschirms bleiben (Lasst es uns wissen sollte es weiterhin passieren!)Fehler behoben, dass “miss” außerhalb des Bildschirms angezeigt wurdeEs wurde ein seltener Fehler behoben, bei dem der Shop zweimal erneuert wurde, was ebenfalls zu einem seltsamen Shop-Status führte**Andere Änderungen:**Die Ränder von Taschen mit Effekten sind jetzt hervorgehoben wenn man einen Gegenstand hältGegenstände werden jetzt hervorgehoben wenn sie einen Gegenstand beeinflussen könnenDie Lagerbox wurde etwas nach unter verschoben um ihr mehr Platz zu geben

 NEW UNIQUE Item: tim
NEW UNIQUE Item: Kürbis
For the next week, the amount of random Uniques is increased and the new ones are more common.
NEW Halloween Reaperin skin
Balanceänderungen:
Stein: Cooldown 3s -> 3.5s
Korrumpierter Kristall (Armor): Debuffs needed 5 -> 7 (it generates Block less often now)
Smaragd (Weapon & Armor): Increased chances
Saphir (Weapon): Decreased chances
Pestkolben: Cost 5g -> 7g
Kappe der Widerstandsfähigkeit: Also adds 10% chance to resist a stun
Fixes:
Fixed rare case of multiple Dschinnlampes both triggering off the same resources
Fixed a bug where many opponent runs were seen as invalid, leading to occasional lags when starting a fight and sometimes a smaller matchmaking pool
Other:
Potions now show the color of their \* potion
Bags now play an animation when an item is placed inside them that they can affect
Waldläuferin’s Chibi sprite got an overhaul

 NEW ITEM: Korrumpierter Kristall
NEW RECIPE: Pandamonium
You can now select a class in the recipe book (top left) to see all recipes available to this class

Balanceänderungen:
[[Gekreuzte Klingen]: Cooldown 1.2s -> 1.6s, speed Scaling 5% -> 3%
Holzschild: Chance 25% -> 35%, Block 6 -> 3, stamina drain 1.0 -> 0.5
Stachelschild: Spikes cap 3 -> 2, Block needed for Spike generation 20 -> 30
Schild der Tapferkeit: \* items now give 30% more Block (no longer generates Block based on \* items - it’s slightly less Block overall, but most importantly, it’s easier to grasp)
Hammer: Damage -1
Stahl-Goobert: Block gain 20 -> 18
Blut-Goobert: Base lifesteal 8 -> 10
Knoblauch: Vampirism removal chance 50% -> 40%
Die Liebenden: Damage/heal: 10 -> 11
Pik-Ass: Luck gain 1 -> 2
Eggscalibur: Damage +1

Fixes:
Fixed RNG manipulation using the reserve button
Mana-Kugel no longer triggers Smaragd (Armor) and Topas (Armor)
Leder Rüstung/Heilige Rüstung now activate at the start of battle
Fixed rare case where the Kartendeck could be rolled twice

Other:
Crafted items that get larger now search for a free space in inventory instead of always being pushed to storage
Recipe book now shows the stars of an item
Recipes that are not accessible to your class can no longer be started
Improved empty star slots visuals
Added shopkeeper hints to teach the player how to reserve an item and that you can move bags
Renamed Spaltsägen-Klinge to Ripsaw Blade
Updated many tooltips to use a highlighted condition in front (5 Mana gained: do something etc.)
Shopkeeper now starts talking when leaving the shop instead of when hovering the “Start Backpack Battle” sign

 NEW RECIPE: [[Gekreuzte Klingen]
New Waldläuferin Skin is available!
Bags can now be placed onto other filled bags, swapping items that are inside and throwing those out that don't fit
Item rarity distribution is now shown in a tooltip when hovering “Shop” sign top right
Push-to-Storage button is now more physical, so it’s hard to click by accident and more fun!
Storage box can now be lifted for no reason at all
Balanceänderungen:
Reaperin now starts with a Dolch instead of a Fliegenpilz
Durchdringender Pfeil: Moved green tiles to make them easier to plce. Generating Luck no longer counts as an activation.
Yggdrasil Blatt: Mana gain 2 -> 1
Giftefeu: Damage bonus 20% -> 25%, Poison threshold 15 -> 13
Verfluchter Dolch. Cooldown 2.0s -> 2.5s
Handschuhe der Eile: Speed bonus 25% -> 20%
Hammer: Stun duration 0.6s -> 0.5s
Magischer Stab/Critwood Staff/Staff of unhealing: Cooldown + 0.2
Vampirische Handschuhe: Speed bonus 40% -> 35%
Blood Harvester: Stamina cost 1.8 -> 1.6
Blaubeeren: Cooldown 3.0s -> 3.5s
Gift-Goobert: Now applies 3 Poison, but needs 5 activations
Stahl-Goobert: Damage increase +3 -> +2, Block gain 18 -> 20
Blut-Goobert: Base lifesteal 5 -> 8
Leder Rüstung: Block 40 -> 45
Heilige Rüstung: Block 45 -> 55
Starker Heiltrank: Heal 15 -> 18
Steinhaut Trank: Convert 15 -> 30 (previously 6 -> 16)
Starker Steinhaut Trank: Convert 15 -> 35 (previously 8 -> 24). Now also gives 3 Spikes for 3s
Falkenklinge: Damage 2-4 -> 3-4
Holzschild: Block chance 30% -> 25%
Fixes:
Fixed tooltip of multiple Gürteltasches still displaying 10%
Gems now show sockets when hovered
Fixed Vampirische Handschuhe stars showing up as filled too often
Fixed Waldläuferin’s arm being above items
Green lines between Hammer and Sparschwein look right again
Fixed crafting particles sometimes going into the wrong direction
Fixed some janky looking blue lines
Fixed player sometimes grabbing the wrong of 2 overlapping items
Fixed some tooltips staying open
Item throwing now also works with vsync enabled
Fixed socket games sometimes being in the wrong layer
Fixed missing items from some inventories
Fixed a networking issue
Other:
Added Fatigue sub-tooltip
Improved Food sub-tooltip
Made empty stars more distinguished from filled stars
Added animation and sound when an item is placed and has filled stars
Wardrobe can now be closed by clicking anywhere on the screen

 NEW SUBCLASS (Reaperin) using the Verfluchter Dolch
Reworked Fanfare
Gems can now fuse in sockets
Gems can now be thrown into storage from sockets with Ctrl+Click
Balanceänderungen:
Waldläuferin now starts with a Banane instead of a Stein
Durchdringender Pfeil: Crit damage 25% -> 30%, Luck chance 40% -> 50%
Giftefeu: Extra damage Poison threshold 20 -> 15 (still deals 20% extra damage)
Mr. Struggles: Speed boost 100% -> 150%
Ungeeignet großes Großschwert: Empower needed 10 -> 8, accuracy 85% -> 90%
Goobert: Heal 15 -> 12
Heiltrank: Heal 10 -> 12
Starker Heiltrank: Heal 12 -> 15
Blutiger Dolch: Heal per Vampiric item 1 -> 2
Blood Harvester: Stamina usage 2.0 -> 1.8
Schwert des Bösewichts: Cooldown 1.4s -> 1.2s
Stein: Block removal 4 -> 3
Speer: Block removal 5 -> 4 per slot
Smaragd (Weapon): Chances increased
Critwood Staff is now a Nature item, Schwert des Bösewichts is now a Dark item
Mr. Struggles now benefits from Todessense
Fixes:
“Die Liebenden” now shows particles when giving Regeneration
Fixed a cooldown issue with Ungeeignet großes Großschwert
Fixed Kappe der Widerstandsfähigkeit visual effect staying active after combat
Kappe der Widerstandsfähigkeit now applies Glücksschwein buff correctly
Fixed an issue where fps was locked to 60 after tabbing out of the game
Fixed a crash when battle was entered without buying anything in subclass round
Several minor glitches
Other:
“Die Liebenden” and “Pik-Ass” now have a visual indicator when the bonus effect is active
Added particles for Jynx torquilla, Flöte and Fanfare

 New Subclass item (Waldläuferin): Giftefeu
The whole inventory can now be moved using the arrow keys.
Items can now directly be pushed to storage with Ctrl+click from inventory and shop
Balanceänderungen:
Spaltsägen-Klinge: Damage +1
Jynx torquilla: Cost 8g -> 9g
Topas (inventory): Stamina gain 1 -> 1.5
Truhe der Reichtümer: Cost 5g -> 6g
Durchdringender Pfeil: Crit damage 20% -> 25%, Luck chance 20% -> 40%
Nächtlicher Schlösserknacker: Heal amplification 30% -> 25%. Lifesteal buff 25% -> 20%
Mr. Struggles: Debuff reflection chance 15% -> 30%
Artefaktstein: Kälte: Reduced numbers of stars. Cost 7g -> 10g
Speer: Cooldown 1.3s -> 1.5s
Fixes:
Fixed an infinite stamina glitch
Crit chances are now shown on all items that can crit, not just weapons
Fixed sales disappearing after the item was reserved in the subclass-round
Regular Smaragd (Armor) chance 35% -> 25%
Other:
Styled tooltips for Unique items
Rephrased Bogen und Pfeil to make it clearer
Added a sound when items are pushed to storage

 Added SUBCLASSES: You can now choose one in round 8. In this version, there are 2 options per class.
Bags can now be picked up when no items are inside
Balanceänderungen:
Changed up the Cold formula, so you will not be slowed to a halt that fast. It now slows you by 2% relative to the speed you had before rather than absolute. (This is a nerf whenever you inflict a lot of Cold)
Stein: Damage 1-3 -> 2-4 , Cooldown 2s -> 3s, Accuracy 70% -> 85%
Besen: Blind chance 30% -> 25%
Hammer: Stun duration 0.7s -> 0.6s
Münzhaufen: Sell price 4g -> 5g
Dschinnlampe: Cooldown 2.5s -> 2.0s
Heilige Rüstung: Regeneration per Holy item 1 -> 2
Reduced chances for Unique items
Fixes:
Fixed chestnut particles not stopping sometimes
Win/lose particles no longer stay paused while hidden
Fixed visual glitch when pausing the game while it is starting
Extremely high-damage weapons no longer spill over the tooltip
Bloodthorne is now affected by Blood Harvester
Fixed items not being highlighted after being swapped
Other:
Reduced resource usage when game is not in focus or minimized
Crit chance is now shown on the tooltip when > 0

 Added UNIQUE ITEMS that you can encounter by chance (Schwert des Bösewichts, Blood Harvester, Artefaktstein: Kälte). This is an experimental feature, let us know how you like it!
Items can now have multiple types, types were added to many items
Reworked Heilige Rüstung: Now gives Regeneration based on adjacent Holy items instead of empty slots
Reworked Blutiger Dolch: Now heals based on adjacent Vampiric items
Balanceänderungen:
Holzschild: Block chance 25% -> 30%
Truhe der Reichtümer: Now always generates a chipped gemstone
Vampirische Handschuhe: Now trigger after 4 seconds instead of 10 activations
Klauen des Angriffs: Damage +1
Ungeeignet großes Großschwert: Accuracy 70% -> 85%, min damage 30 -> 40.
Besen: Blind Chance 35% -> 30%
Fixes:
Fixed some wrongly positioned particles (for example on the Ungeeignet großes Großschwert)
Other:
Added an explanation on the yellow stars that is showing for the first two runs for every player
Added glow to stars and squares
Reworded many tooltips, removing “stack” at many places
Bags now mention the number of slots added
There now is a text warning the player of dark reflection
Visual overhaul for Heilige Rüstung

 NEW ITEM: Ungeeignet großes Großschwert
Added the WARDROBE, where you can unlock and choose character skins. (Currently, there is one for Waldläuferin and one for Reaperin)
Reworked Vampirische Handschuhe
Balanceänderungen:
(Strong) Heiltrank: Poison cleanse 3 -> 4
Starker Heiltrank: Heal 10 -> 12
Topas (Inventory): Stamina gain 0.5 -> 1
Saphir (Weapon): Chances increased, Mana 3 -> 2
Lichtschwert: Cooldown 1.4s -> 1.6s
Ananas: Cooldown 5s -> 4s
Blutiger Dolch: Vampirism 3 -> 4
Kappe der Widerstandsfähigkeit: Initial damage reduction 20% -> 25%
Drachenhaut Stiefel: Luck 2 -> 1
Spaltsägen-Klinge: Damage +1
Other:
Quit button now reacts to hover

 NEW ITEM: Kappe der Widerstandsfähigkeit
Sparschwein can now be destroyed using the Hammer to gain coins
Balanceänderungen:
Licht-Goobert: Blind 6 -> 5
Added a gemstone socket to Falkenklinge
Fixes:
Potions no longer gain lots of bubbles when they appear in the shop, in the recipe book etc.
Fixed concede not applying score changes when the run was continued
Other:
Overhauled Waldläuferin artwork
More matchmaking improvements
Improved crafting particles
Improved recipe tooltip layouting
Added “+” between different ingredients of a recipe
Gave Licht-Goobert hover particles
Improved Blutiger Dolch/Giftdolch drop particles
Adjusted color used tooltips to indicate a debuffed stat
Added particles to Chestnut for when selling an item

 NEW ITEM: Karotte (Waldläuferin-specific)
NEW RECIPE: Eggscalibur (based on a suggestion by Champ on our Discord)
Balanceänderungen:
Dornenpeitsche: Stamina usage 2.0 -> 2.5, cooldown 2.2s -> 2.3s, damage +1
Lichtschwert: Stamina usage 1.0 -> 1.5, damage +1
Knoblauch: Cooldown 6s -> 4s, Block 4 -> 3, now has 50% chance to remove Vampirism
Banane: Heal 5 -> 4
Saphir/Smaragd/Topas/Rubin (inventory): Cooldown increased
Gems (Weapon/other): Overall slightly improved
Hammer: Stun duration 0.8s -> 0.7s
Glücksschwein: Chance increased 10% -> 20%
Goobert: Heal 12 -> 15
Stahl-Goobert: Block 15 -> 18
Schild der Tapferkeit: Block chance 30% -> 35%
(Strong) Heiltrank: Poison cleansed 2 -> 3
Klauen des Angriffs: Cooldown 1.8s -> 1.6s
Finsterschwert: damage per debuff stack 0.35 -> 0.5
Heilige Rüstung / Smaragd and Amethyst (inventory) / Jynx now always activate on cooldown even if there is nothing to cleanse/buff
Fixes:
Fixed Dschinnlampe progress looking weird
Other:
Large backend changes that should make the networking more reliable
Effects of buff/debuff stacks are now shown on tooltips in battle
Tooltips now show debuffed stats in red
Wording changes on gemstones and Glücksschwein
Added hover particles to Lichtschwert, Heilige Rüstung and Vampirism items
Enabled cloud saves

 NEW RECIPE: Glücksschwein (based on multiple suggestions)
NEW RECIPE: Klauen des Angriffs (based on riSygneD’s suggestion)
Added DAMAGE METER to Combat Log
Added LOCK feature - Right-click items while they sit in your backpack or in the storage box to prevent fusing them
We are introducing the Empower stack with this patch, it increases all Weapon damage you deal by 1
Balanceänderungen:
Stahl-Goobert: Block 12 -> 15
Blaubeeren: Cooldown 4s -> 3s
Hammer: Damage 6-8 -> 6-9
Speer: Damage 1-8 -> 2-8
Saphir/Smaragd/Topas/Amethyst (Backpack): Cooldown increased
Topas/Smaragd (Other): Chances increased
Saphir (Weapon): Higher proc chance, Perfect Saphir now only applies 1 Cold like the other levels
Dschinnlampe: Cooldown 3s -> 2.5s
Drachenhaut Stiefel: Reworked, they now add +1 Empower instead of cleansing Poison
Heroischer Trank/Starker Heroischer Trank: Reworked, now gives Empower instead of Lucky. Reduced stamina gain by 1.
Vampiric Blade: +1 maximum damage
Bloodthorne: +1 minimum damage
Dornenpeitsche: Cooldown 2s -> 2.2s
Lichtschwert: 8 Blind for 3s -> 6 Blind for 5s
Finsterschwert: Damage per debuff 0.3 -> 0.35
Fixes:
Fixed Staff of Unhealing showing a damage buff from Rainbow Goobert
Improved Spektraldolch collision shape
Fixed items sometimes being thrown off screen with the “push to storage” button (if you still find ways to do it let us know!)
Cards / Magischer Stab / Dschinnlampe etc. particles show up again
Fixed activation delay not showing on the playing cards
Other:
Added a hint to teach players how to rotate an item when they missed it
Some combat log layouting

 NEW ITEMS: Topas and Amethyst (both accessible through the Truhe der Reichtümer)
Balanceänderungen:
Adjusted Health scaling in late game (in round 18, HP is now 350, up from 300)
Saphir (Weapon): Higher chances, Mana gain increased to 3, now also applies Cold
Saphir (Other): Should now trigger much more often due to the bugfix
Saphir (Backpack): Does not use Mana anymore, cooldown is increased to account for it (should be much stronger now).
Smaragd (Backpack): Cooldown increased, now gives +2 Regeneration on all qualities
Leder Rüstung: Block 35 -> 40
Heilige Rüstung: Block 40 -> 45, now cleanses 2 Poison every 3s (up from 1 every 2s)
Dämonischer Kolben: Cost 7g -> 8g
Pestkolben: Now applies 3 to the enemy and 1 to self (down from 4 and 2)
Rubinroter Drachenwelpe: Attack cooldown 2s -> 2.2s, added socket
Rubin Chonk: Added a 2nd socket
Licht-Goobert: Duration 4s -> 3s (should still be at least as strong as before because of the bugfix, so we will see how this turns out)
Finsterschwert: Damage +1
Fantasievoller Fecht-Rapier: Cooldown 2.0s -> 1.9s
Fixes:
Fixed Saphir (Other Socket) Block calculation
Fixed not being able to sell a gemstone when it was swapped with another gemstone before
Sockets now hide correctly when a gemstone is sold
Fixed crash after loading continued run when an item was bought
Sockets are now hidden after a fight ended
Fixed some tooltips being hoverable through the combat end screen
Fixed tooltips remaining after combat end
Fixed Food activating before they do their effects (leading to weird trigger order with Goobert etc.)
Fixed damage buffs affecting Staff of Unhealing
Fixed items being placed inside of other items in the storage box
Fixed Licht-Goobert sometimes cleansing all Blind after the first timeout
Allowed Window resize cursor to come through in windowed mode
Fixed blue crafting-preview lines sometimes remaining after hovering
Fixed Saphir (weapon) not attacking health directly
Reroll rope can no longer be pulled with an item in hand
Other:
Added a button to push all items to storage
Styled Recipe book button
Username now defaults to Steam name
Progress is now indicated smoother on items like Goobert
The game now prefers your Steam game language over your OS language
Added an option to hide opponent names
Added visual effects for: Invulnerability, Buch des Lichts, Light Gobert, Lichtschwert, Critwood Staff, Staff of unhealing, and Rubin egg (hatching)
Some performance optimizations
Updated some item graphics: Stein, Wetzstein
More wording changes on items
Game is a bit quieter now
Added pickup sounds for gems, and for putting them into a socket

 NEW ITEM: Truhe der Reichtümer (giving you access to 3 types of gemstones in 5 different qualities that can be socketed into many items!)
Fixes:
Added backups for the save file to prevent corruption and tolerance for corrupted files in general
Ranking changes from last patch should now actually apply
Several visual glitches
Fixed physics jitter in storage space after loading a run
Fixed weird behavior of items in storage space when switching to shop
Fixed a rare crash related to particle systems
Fixed Licht-Goobert sometimes cleansing too early
Fixed names spilling out of the text field
Balanceänderungen:
Heiltrank: Heal 8 -> 10
Starker Heiltrank: Heal 8 -> 10
Stein Skin Potion: Health converted 8 -> 6
Strong Stein Skin Potion: Health converted 12 -> 8
Flöte: Block 10 -> 12
Rubinroter Drachenwelpe: Cooldown 1.8s -> 2.0s
Dämonischer Kolben: Damage 0.4 -> 0.3, Cost 8 -> 7 gold
In very long fights, fatigue now progresses faster
Other:
Potions now have connectors
Added Software cursor option
Improved readability on highlighted Furcifer text

 NEW ITEM: Tränkegürtel
NEW RECIPE: Rubin Chonk
Balanceänderungen:
Blut-Goobert is now affected by crit buffs
Rubinroter Drachenwelpe: Cooldown 1.5s -> 1.8s (this time for real!)
Stahl-Goobert: Activations 4 -> 5, damage bonus 2 -> 3
Spaltsägen-Klinge: Damage 5-7 -> 6-8
Holzschild: Cost 5g -> 4g
Die Liebenden: Lifesteal 8 -> 10
Pik-Ass: Spikes 1 -> 2
White Eyes Blue Dragon: Block 10+4 per card -> 12+5 per card
Falkenklinge: Speed bonus 30% -> 35%
Jynx torquilla: Speed cap 50% -> 40%
Buch des Lichts: Can no longer trigger when you are already invulnerable. It now waits until it ended. Duration 3s -> 2s, healing 5 -> 8
Dämonischer Kolben: Damage per debuff 0.5 -> 0.4
Fixes:
Fixed a matchmaking bug where players could face Dark Reflection at the end of survival mode after continuing their run
Fixed multiple Dschinnlampes sometimes triggering off the same stacks
Fixed “Unhealing” being displayed wrong in combat log
Fixed items staying red when out of stamina and then triggering an extra attack
Rubinroter Drachenwelpe now uses its miss animation
Combat log now shows Potion chains better
Other:
More shop layouting
Prevented facing the same opponent multiple times in a row
Items can now also be rotated with arrow keys, shift and space
Potions now always apply their own effect, and then the one of the affected potion
Dschinnlampe damage buff is now logged
Invulnerability starting and ending are now logged
Removed twitter button from title screen

 NEW MODE: After 10 wins, you can choose to enter Survival Mode for a larger reward
NEW RECIPE: Helden-Langschwert
NEW RECIPE: Falkenklinge
Improved shop offerings prioritization to offer a broader spectrum of items
When hovering an item that is part of a recipe, blue connection lines to other recipe items are drawn
Balanceänderungen:
Spike damage is now capped at the incoming damage
Vampirism healing is now capped at the dealt damage
Fanfare: now also removes 1 Spike on activation.
Stahl-Goobert: Activations 5 -> 4
Goobert: Activations 6 -> 5
Fliegenpilz: Cooldown 4s -> 5s
Besen: Blind chance 30% -> 35%
Walrossstoßzahn: Cost 3g -> 4g
Hammer: Stun chance 50% -> 60%, duration 1s -> 0.8s
Bogen und Pfeil: Cooldown 3s -> 3.5s
Die Liebenden/Blut-Goobert now heal based on the damage done - it also heals more when critting
Fixes:
Tooltips are cleared on scene switches now
Fixed items sometimes remaining highlighted after being dropped
Fixed items spawning inside each other on the title screen
Fixed collision shapes of items in the storage box sometimes rotating without taking the sprite with it
Other:
Added Furcifer hint that gold can be carried between rounds
Your rank is now shown on the character sheet when in the shop
Added Banner behind “Unranked”
Fixed Ranked Button text wrapping in windowed mode

 NEW MECHANICS: Heat and Frost: Heat increases cooldown rates by 2%, Frost reduces them by 2%. We introduce it on a few items now and will do more with it in the future :)
NEW ITEM: Jynx torquilla
NEW ITEM: Kartendeck (Giving you access to the following NEW ITEMS: Die Liebenden, Pik-Ass, Weißäugiger Blauer Drache, Holo Feuereidechse, Finsterster Lotus)

Balanceänderungen:
Besen: Blind chance 25% -> 30%
Speer: damage 1-7 -> 1-8
Hammer: damage 5-8 -> 6-8
Critwood Staff: Mana usage 6 -> 4
Unhealing Staff: heal 8 -> 10
Buch des Lichts: healing 4 -> 5
Manathirst: life drain 10 -> 12
Rubinroter Drachenwelpe: Now gains 2 Heat. Cooldown 1.5s -> 1.8s
Pfanne: damage 2-4 -> 3-4
Goobert: heal 10 -> 12
Stahl-Goobert: 10 -> 12
Blut-Goobert: Activations 7 -> 6
Licht-Goobert: Blind duration 3s -> 4s, heal 15 -> 18
Rainbow Goobert: larger numbers
Schützender Geldbeutel: Cost 3g -> 2g
Fixes:
Fanfare shows the correct cooldown in combat
Rubin Egg progress is now shown again
Speer and Stein now only remove armor when hitting and before dealing the damage, Spaltsägen-Klinge removes Spikes/Regeneration only when hitting and before dealing the damage
Fixed Bogen und Pfeil always double attacking after first crit of the affected weapon
Fixed win particles from popping back in the next fight when clicked away very fast
Gold and Health tooltips now reset properly after a run ended
Other:
Lucky is now called Luck
Heilige Rüstung’s description now has a star
Many more description improvements
Game now shows the ranking consequences of conceding a game
Items now emit their particles when hovered, not just when grabbed
Game mode and rank are now shown after fight

 NEW ITEM: Dschinnlampe
NEW RECIPE: Finsterschwert
NEW RECIPE: Rainbow Goobert Omegaooze Prime Slime
Separated class item pools (can be viewed in the new class tooltip):
- Waldläuferin now has: Glücksklee, Bogen und Pfeil, Eichelhalsband
- Reaperin now has: Fliegenpilz, Todessense, Dämonischer Kolben

Balanceänderungen:
Manathirst: damage 2-4 -> 3-5, cooldown 1.6s -> 1.4s. Lifesteal now triggers once 20 Mana are used in any way. Lifesteal amount is 10, it can be triggered multiple times.
Buch des Lichts: now also heals for 4, cooldown 4s -> 3s.
Holzschild: block chance 20% -> 25%
Stachelschild: now generates +1 Spike start of battle, next Spike requires 20 Block (total number of spikes therefore 3 -> 4)
Bogen und Pfeil: damage 5-7 -> 6-8, cooldown 2s -> 3s
Fantasievoller Fecht-Rapier: Lucky on miss 4 -> 3, cooldown 1.8s -> 2.0s
Blaubeeren: cost 3g -> 2g
Heldenschwert: damage 3-5 -> 2-4
Leder Rüstung: Block 30 -> 35
Heilige Rüstung: Block 35 -> 40
Wetzstein: cost 3g -> 4g
Eichelhalsband: cost 5g -> 6g
Mana-Kugel: cost 7g -> 6g
Dornenpeitsche: Start of battle Spikes 1 -> 2
Todessense: damage 5-9 -> 6-10
Goobert: heal 8 -> 10
Stahl-Goobert: Block 8 -> 10, activations 6 -> 5
Blut-Goobert: activations: 8 -> 7
Walrossstoßzahn: cost 4s -> 3s
Fixes:
Fixed Heldenschwert impacting Mana-Kugel, Dämonischer Kolben
Fixed Mana explanation missing in tooltips
Fixed tooltips from the character sheet staying on screen during combat
Combat Log cannot be opened from the shop anymore
Fixed Pfanne having incorrect pick shape
Aufbewahrungssarg effect is now only shown on tooltips of items that can activate
Lichtschwert now uses a miss animation
Flöte now displays modified cooldown correctly
Rank counter now counts up to 100/ down to 0 correctly
Fixed a way to grab items while crafting
Fixed too many trophies showing up on combat results screen
Fixed Fantasievoller Fecht-Rapier not generating Luck on Miss as rare interaction with Mana-Kugel
Character can no longer be clicked through the combat results screen
Player can no longer reserve items while dragging an item
Fixed Ausdauersack grab area being too small
Fixed wrong matches between ranked and unranked players
Combat Log:
Now highlights the acting item
Reduced margins so more can be shown while taking up less space
Now logs out of stamina
Now logs when stamina was gained
Now logs when stamina was removed from opponent
Added X to close
Cursor changes to signal resizeable area
Can be picked and dragged on the entries
Can no longer be opened through the combat results screen
Critical damage is now logged with red damage number
Can now be scaled in x-direction as well by dragging bottom right
Added resize cursors
Other:
Explanations for Vampirism and Spikes in tooltips are more precise now
Overhauled Lichtschwert artwork
Added particle effects for the activation of Staff of Unhealing, Critwood Staff, Licht-Goobert, Lichtschwert, and Buch des Lichts
Improved Rubinroter Drachenwelpe attack animation
Added particles for ranking changes
Multiple Gürteltasches are now accumulated in the tooltip
Opening/closing recipe book now has a sound, hovering items makes a sound
Added new interaction sounds for Goobert and Buch des Lichts
Relayouted the shop
Idle animations now vary the speed

 NEW ITEM: Fantasievoller Fecht-Rapier
NEW RECIPE: Spektraldolch
NEW RECIPE: Manathirst
NEW FEATURE: Combat Log - can be opened in combat and after the battle by clicking the log book button
Balanceänderungen:
Sparschwein gold cost reduced to 3, gold gain reduced to +1 per round
Holzschwert: damage 1-4 -> 1-3
Heldenschwert: damage 3-6 -> 3-5, stamina cost 0.5 -> 0.7
Handschuhe der Eile: attack speed 30% -> 25%
Vampirische Handschuhe: max attack speed 60% -> 40%
Hungrige Klinge: cooldown 1.4 -> 1.6
Dornenpeitsche: damage 3-7 -> 3-8
Bloodthorne: cooldown 1.4 -> 1.6, stamina cost 1.0 -> 1.5, damage 3-6 -> 3-8
Mana-Kugel: chance 50% -> 66.6%
Critwood Staff: Mana-based extra damage 5 -> 7
Staff of Unhealing: When using Mana now heals for an additional 4
Pfanne: now occupies 3 slots (down from 4)
Reworked Bogen und Pfeil: Does not remove Block anymore. Now triggers an extra attack when affected weapon crits. All stats adjusted.
Rubin Egg: now reflects 2 debuffs (up from 1)
Blutiger Dolch: damage 3-6 -> 4-7
Licht-Goobert: Blind 5 -> 6, duration 2s -> 3s
Buch des Lichts: invulnerability 2s -> 3s
Fixes:
Lichtschwert has its attack animation back
Dämonischer Kolben can no longer miss
Staff Of Unhealing no longer attacks through Block
Fixed Licht-Goobert Blind stacking indefinitely when the new Blind overlapped the old one
Fixed eye icon not being visible after battle when the animation was finished
Sparschwein no longer overwrites the display number for the gold you gained
Other:
Improved skillbased matchmaking
Adjusted ranking gains (rewards for 10 wins increased, impact of tries left decreased)
Godly tooltips got a redesign to be smaller
Items now show the modified cooldown in combat
Added tooltips for Health, Gold and Stamina Use on the Character Stats sheet
Added combat texts for buffs/debuffs being applied and cleansed
Modified damage values can now be seen after the fight
Recipe sheet now shows both the recipe and the item tooltip
Improved Flöte tooltip layout
Added moving particles for magic items
Removed “cast Blinding Light” keyword that was used in Lichtschwert
Changelog can now be reopened by clicking the version number
Moved the vase

 ADDED Recipe Sheet (click button in the bottom right in the shop)
NEW ITEM: Blaubeeren
NEW ITEM: Besen
NEW ITEM: Mana-Kugel
NEW ITEM: Buch des Lichts
NEW RECIPE: Starker Heroischer Trank
NEW RECIPE: Magischer Stab
NEW RECIPE: Critwood Staff
NEW RECIPE: Staff of Unhealing
Balanceänderungen:
Increased player base health by 5
Fatigue now starts 2s later
Heroischer Trank: now gives +3 stamina on use
Bogen und Pfeil: Cooldown 3.5s -> 3.0s
Bloodthorne: generated Vampirism 2 -> 1
Hungrige Klinge: now gives +1 maximum damage per Vampirism
Handschuhe der Eile: 35% speed -> 30% speed. Cost 3 -> 4 Gold
Licht-Goobert: Heal 12 -> 15
Fixes:
Disallowed clicking buttons on title screen with an item dragged
Fixed a way to start multiple fights at once
Fixed a glitch when switching from shop to combat while still in the transition from the last combat
Fixed rerolling the shop in transition to battle, resulting in a bugged shop
Fixed a softlock when the combat speed was 0 and the options were opened
Items can no longer be put into other items in the storage space
Fixed sales sometimes not being saved when continuing runs
Hungrige Klinge, Bloodthorne, Dornenpeitsche, Lichtschwert now show the scaled damage in tooltip
Fixed Stachelschild generating 1 Block being counted as an activation (for Goobert)
Other:
Options: Improved unchecked checkbox visual
Improved Kundenkarte particle effect
Adjusted icon sizes in tooltips
Battle start can now be interrupted by clicking the start sign again
Improved many collision shapes of items
Items can now always be added to the inventory, when colliding with multiple other items they are moved to storage box
Gold counter now is more responsive
Improved tooltip layouting
Buff and debuff icons now have an animation to gain/lose stacks
Green stars are now green diamonds
Database is now queried more often

 NEW Waldläuferin and Reaperin sprites (Old ones can still be enabled in Options, then allowing to switch sprites freely)
NEW ITEM Goobert
NEW RECIPE Gift-Goobert
NEW RECIPE Blut-Goobert
NEW RECIPE Stahl-Goobert
NEW RECIPE Licht-Goobert
NEW RECIPE Blutiger DolchBalanceänderungen:
Wetzstein: now gives +1 damage (min and max) and costs 3 gold
Heldenschwert: deals 3-6 damage and gives +2 damage
Drachenhaut Stiefel: now trigger at 70%, they also remove 2 Poison
Dämonischer Kolben: Cost 7 -> 8 Gold, damage 0.7 -> 0.5
Pestkolben: Poison 5 -> 4
Hammer: Stun chance 40% -> 50% (to compensate a bit for the bug fix)
Beutel bol Steine: Cost 2 -> 3 Gold
Schützender Geldbeutel: Block 3 -> 4
Blinding Light: Blind 7 -> 8
Hungrige Klinge: now deals +1 damage for each Vampirism you have
Fixes:
Fixed Hammer triggering far more often than it should under some circumstances
Fixed Demonic Potions being affected by Vampirism and Spikes
Bloodthorne and Giftdolch did not play their attack animations
Fixed speed slider influencing game speed when grabbed at the end of a fight
Fixed Fatigue and Poison being affected by Blind
Drachenhaut Stiefel, Heiltrank, and Dämonischer Kolben now trigger immediately when health drops below the threshold through conversion
The game now deals better with corrupted save files
Other:
Stars: added a little inline to make them distinguish better from yellow background
After a ranked 10-win run, the number of tries left is shown in a banner
We now deal better with server-side disturbances
Recipes now show the name of the resulting item
“Eye symbol” now shows the number of wins, losses and the round, as well as the result of the round

 Items that only affect an item once/are affected once per item now only show one star per item (Pfanne, Food, Flöte, etc).
Revamped ranking! It now shows the progress within the league. In Ranked games, the players’ ranking is now considered more.
Balanceänderungen:
Waldläuferin: starting gold 8 -> 10
Steins, Bogen und Pfeil and Rubinroter Drachenwelpe are now “Ranged Weapons”
Spikes, Vampirism only work against “Melee Weapons”
Schild der Tapferkeit: Block 10 -> 8, stamina drain 2 -> 1
Speer: Block removal 4 -> 5
Stein: Block removal 3 -> 4
Bogen und Pfeil: no longer generates Lucky on hit - now removes 20 Block on Crit
Sparschwein: gold cost 4 -> 5
Fixes
Fixed Taschensand blind being removed by Blinding Light
Fixed Stachelschild sometimes allowing to overshoot the limit
Fixed Stachelschild triggering Aufbewahrungssarg with the armor generation (only works for spike generation now)
Fixed Rubinroter Drachenwelpe only using one reflection per debuff
Fixed item sounds from the title screen still playing after switching to the shop
Fixed a crash when hatching a Rubin Egg and then grabbing a currently fusing item
Fixed a glitch when starting a battle, then quitting to title screen

 New Content
ADDED Vampirische Rüstung (craftable)
ADDED Schild der Tapferkeit
Added a button to show the backpacks after each battle
Fixes
Fixed matchmaking in rare cases finding late game opponents in early rounds
Fixed Light Sabor consuming Block instead of Blind
Blinding Light now uses the correct duration (3s instead of 4s)
Fixed Giftdolch not applying the stacks when triggered by a Stun
Stein and Rubinroter Drachenwelpe are now tagged as weapons
Fixed tooltips with “Blind” also showing the context hint for “Block”
Fixed Flöte/Fanfare not visually activating
Fixed a visual glitch happening when the player open the shop before the ranking was loaded
Improved file handling to deal better with corrupted saves
Fixed Stachelschild triggering too often
Fixed tooltips of items still showing the old bag effects
Fixed items being hoverable a moment after selling them
Restricted effective mouse position to the game window to prevent weirdness
Fixed a glitch where an item could be bought after leaving the shop, leading to a crash and broken save file
Fixed Fanfare-glitter particles looking janky when clicked away too fast in the round before
Item progress shader now looks correct for items that face down or left
Fixed Rubin Egg hatching early when continuing a run
Fixed a problem where the time scale slider could be pressed after the fight ended, setting the whole game speed to weird values
Fixed Dornenpeitsche not applying the damage bonus
Balanceänderungen
Light Sabor: Reduced Blinding Light stacks 10 -> 7
Hungrige Klinge: Reduced Vampirism conversion from 2 to 1, now adds 1 Vampirism at the start, -1 damage
Bloodthorne: Reduced Vampirism conversion from 3 to 2. Damage reduced to 3-6
Dämonischer Kolben: 1.0 damage per debuff -> 0.7 damage per debuff
Holzschwert: max damage +1
Heldenschwert: max damage +1
Speer: max damage +1, now removes 4 Block
Pfanne: max damage +1
Dolch/Giftdolch: max damage +1
Aufbewahrungssarg: Chance 35% -> 25%
Spike Shield: Now gains a spike every 15 Block instead of 10
Fanfare: Cooldown 5s -> 3s
Flöte: now randomly gives 10 Block, 2 stamina, or 2 Lucky
Bogen und Pfeil: Cooldown 4s -> 3.5s
Spaltsägen-Klinge: stamina cost 2 -> 1.5
Dornenpeitsche: now gains +1 Spike on Crit
Knoblauch: Block 5 -> 4
Heilige Rüstung: Poison cleanse cooldown 3s -> 2s
Fliegenpilz: Gold cost 2 -> 3
Other Changes
Many tooltip improvements! Texts are more consistent, show less redundant information, highlighting and layouting are better, they highlight trigger conditions now ...
“Affected” stars now show in slots that are outside the backpack area
Items now show the slots they would use on tiles outside the backpack area
Items now show their size and stars (what slots they affect) when hovered in shop
Ranking now loads much faster!
Item overlap order in shop is now much nicer (bottom is in front)
Added hover tooltip for backpack power
Shop music now loops correctly

 HINZUGEFÜGT BlutamulettHINZUGEFÜGT Vampirische HandschuheRotiertaste (R) hinzugefügtEinführungstexte hinzugefügt, die erklären wie man kauft, rotiert, Gegenstände herstellt und wie das kämpfen funktioniert**Korrekturen:**Heilige Rüstung & Leather Gloves Sterne wurden falsch dargestelltFalsche Erklärungen von Schlüsselwörtern in der Quick-Info behoben**Balanceänderungen:**Erhöhte Gesundheitszunahme nach 5 und 10 RundenAnzahl an Steine welche für den Starken Steinhaut Trank gebraucht werden von 4 auf 2 reduziert[[Bloodthorne]]:Erhöhter Cooldown 1.3s -> 1.4sSchaden -1Lichtschwert:Schaden -1Hungrige Klinge:Erhöhter Cooldown 1.3s -> 1.4s**Kleinere Änderungen:**Leather Gloves: Fehlender Stern in der Quick-Info hinzugefügt(EN) Umbenennung der “Leather Gloves” zu “Handschuhe der Eile”(EN) “Usage” ist jetzt “Stamina Usage”**Andere:**Leistung Optimierungen