recursal/Fanatic-Fandom huggingface dataset:
Ashen Tower

A structure that stretches infinitely into a forever cloudy sky, and beneath it, layer upon layer of dungeon. Radiating out from this somber monolith, graves, memorials to all his children that have fallen in Syr’s service. The Ashen Tower can be seen from the world, a star that burns in the sky.

The Tower was made to be impregnable. Each stone meticulously and carefully placed. Every stone so tightly sealed that no grain of sand or wisp of smoke can make it inside. His Tower has no windows or doors. It accepts no passage by friend or foe. No weapon, no act of violence, and not one mote of love may penetrate its stony interior.

The tower has infinite levels both rising and descending. At the top of the tower is the Resplendent Flame, the ever present star, Hope. The light of this star can be seen from every gods' realm. Everywhere, except the Void, the realm, or rather the absence of a realm, of the Unknowable.

## Prisoners

The Ashen Tower is a prison for terrible things that may be too dangerous to destroy.

Titans: Hezzerok, Ditos, Onlo, and Narthil

The Nightmare Patheon

Adoxima (Now Gone)

Moxxa
Fen'ysil

"Nothing can ever escaped the depth of my Lords realm, and I am here to ensure that nothing ever will."

## Lore

### Major Creations

Hundir (Hell Hounds)

A warden to guard the depths of Syr's tower to make sure the things that are imprisoned their never leave.

Syr crafted Fen'ysil by pouring their fire into the still heart of Narthil. The demigod that was formed burned with a fierce and terrible cold flame.

What both Syr and Fen'ysil are unaware of is that she is actually guarding a secret. A clue to what happened in Rahzah's realm and the hiding  of memories that will drive Syr to seek what is forgotten.
Diameter's Musings

> *I don't have a place for any of this. Sometimes I think he comes up with things just to challenge my recordkeeping* --Polymath
>
>

## Existence

What can be known? This humble little question writes its own manifesto of existence. By following along, you will understand all there is to know of reality; however, a conclusion looms on the horizon which I will hint at, but will frustrate you immensely. We might give it a name, though naming it does not tell us anything about it. It would greatly please me if you are truly special, and can understand something I cannot! Please... read on, and make your attempt.

Existence can be divided into three realities.

* That which exists physically can be seen and felt. Though from time to time we experience the physical, much of our being can't be held by the physical universe, however intriguing we find it to be.

* That which exists as a logical process of thought can be simply described and understood. Adding one and one, you get two, it cannot be disproven, and later, calculus. *Fascinating!*

* That which exists without being proven describes the spiritual reality we all live in. This is the one you are most familiar with, and which feels the most mundane to us. Think, how the simple Ifari feels, whose being can be entirely contained in a small part of the physical universe, that physical universe which we find so intriguing must seem so mundane to them. *Truly Extraordinary!*

These three realities are described by two aspects: **observability**, and **explainability**.

 Physical
 Logical
 Spiritual

So there must be a fourth reality which is both not observable and not explainable. Whatever exists there would be dark and mysterious... fearful... dangerous. It is my duty to the universe to find whatever being might dwell in such a place...

and make friends with it! Whoever you are, I can't wait to meet you!
Battle For Weird Island Wiki

Welcome to the Battle For Weird Island Wiki!

. Have Fun Looking at the wiki and one more thing, here are the episodes so you can find them on this wiki, This Isn’t What You Wished For, This Still Isn’t What You Wished For, The Big Episode, The Inanimate Insanity Themed Episode, A New Stage In The Game, Rejoining Holiday!, You’ve Been Waiting For This 😐😐😐😐, Too Cold!, The Underground Snow Chaos!, Don’t Fall, The Eliminated Contestant Elimination Time, Is It Me, Or Is Legoy Coming To Kill Us?, Who Killed Hot Air Balloon?, Something Has Happened to the Eliminated Contestants, Is 13 really unlucky, or is it just me?, Riddlate, How Good are you at the Trombone?, Restle, Play, and Scissors, The Quick Elimination, Debut Trickster, Unstable Breathing, JUST THINK OF ONE, Tracking the Tracker, The Escape From Hot Air Balloon, The Sad Story.

Cast

Eliminated: Door: first eliminated in The Big Episode

Light: Second eliminated in The Inanimate Insanity Themed Episode

Lava: Third eliminated in Too Cold!

Legoy: Fourth Eliminated in The Eliminated Contestant Elimination Time

Paper: Fifth eliminated In The Eliminated Contestant Elimination Time

IPad: Sixth Eliminated In Is It Me, Or Is Legoy Coming To Kill Us?

Toothy: Seventh Eliminated in Something Has Happened to the Eliminated Contestants

Housey: Eighth Eliminated In Is 13 really unlucky, or is it just me?

Wandy: Ninth Eliminated in Riddlate

Tune: Tenth eliminated in How Good are you at the Trombone?

Lava: Eleventh eliminated in Restle, Play, and Scissors

Chair: Twelfth Eliminated in The Quick Elimination

Waffle: Thirteenth Eliminated in Unstable Breathing

Cloudy: Fourteenth Eliminated in JUST THINK OF ONE

Diamond: Fifteenth Eliminated in Tracking the Tracker

PDA: Sixteenth Eliminated in Tracking the Tracker

Curtain, Door, Shoey, Camera, and Star: Seventeenth, Eighteenth, Nineteenth, Twentiet, and Twenty first eliminated because Quit in BFWI In The Escape From Hot Air Balloon

Bowly: Twenty second eliminated in The Sad Story

Remaining contestants:

Sticky Note, Window, Diamond.

Rejoins and Joins

Joins:

Diamond: First joiner in Rejoining Holiday!

PDA: Second joiner in Debut Trickster

Rejoins:

Lava: First rejoiner in Don’t Fall

Door: Second rejoiner in How Good are you at the Trombone?

Diamond: Third rejoiner in The Escape From Hot Air Balloon

Hosts

Hot Air Balloon (currently)

PlaceholderA page about your topicPlaceholderA Main CharacterThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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Raging Bull

The brother of fellow swing bowler Mohammed Outeez. Raging Bull (as he prefers to be known) is a swing bowler. Not a particularly adept bowler generally speaking BUT he has the unique ability to 'reverse swing' the ball!! It's a killer blow for an unfocused batsman.

## **Attributes**

* **Out Swing** bowler
* **Fast** paced
* **Right-Handed**
* **Epic** card
* Found in **Sydney** and beyond
Alter Ego

* Alter Ego
* Stunned Ego

Alter Ego is a Hope sided role waking each night to investigate a player and finding out if they show on the side of hope or despair.

The Alter Ego card is like an alignment cop in other mafia style games. However, there are many roles that may show differently than what they truly are for the Alter Ego, including;

 Innocent (Infected)
 Lost Traveler
 Stepping Stone
 World-Ender
 Ultimate Despair

***If playing with a Mastermind***

If you are playing with a Mastermind, upon you investigating them, you will be turned into a stunned alter ego for the next day. This stops you from playing any item cards, activating your ability, or even speaking. This leaves Hope in a dangerous situation as you are unable to inform hope of your investigation.

***If Playing with a Remnant of Despair***

People will gain Remnant Marks in front of them at night BEFORE you wake up. This means if you vocalize who you plan to check, they might stop you from being able to do so. If you gain a Remnant Mark, it might be worth keeping as you do not need to investigate yourself.

***If Playing with Ultimate Despair***

Ultimate Despair appears on Hope only until a player has died. Afterwards, they appear on Despair. If you check the same person twice, and their alignment changes, then they are Ultimate Despair. This can be risky though, as you are forgoing a 2nd investigation on a different player in order to confirm one player as Ultimate Despair.

***General Good Plays***

Help your team by giving information. You can do this by:

- Using and asking for protective items to keep yourself safe.

- Make early claims if you think you will be protected, or if you have important information.

- Fight against your counter-claims by giving your own investigations.

***Risky Plays***

- Allow your counterclaim to go uncontested if you think The Blackened might target them, leading to one less Despair player in the game.

- Accept a death in order to reveal your role card and prove a false claim as false, especially if you have items that let you vote or speak when dead.

- Don't claim immediately, or fake claim in the hopes that you won't be targeted and can live for more days, thus gaining more information for when you do claim.

***Bad Plays***

- Voting for people you think are on your side.

- Never giving any information at all

- Giving false information for no reason.
Rahzah

## God of Love and Might

The son of Adoxima has much of his father's strength, but is a far more considerate and compassionate creature. Rahzah is an energetic fellow and enjoys sharing that passion with his friends.

Rahzah travelled with Syr, Diamater, the Narrator, and the Unknowable to the Untamed World to investigate the arrival of Tomo. On this expedition, Rahzah found a strange shrine that communicated with each of the Gods. Rahzah was heavily affected by this creation, and destroyed it in a rage. He remarked that Adoxima would be unhappy with its existence.

## Conclave

After Syr conspired against Adoxima, and had Greeva trap him in the Ashen Tower, Rahzah swore vengeance against the God of the Tower.
Notes - Session 5

**Session 5**

* **Nor - The seaborn-ifari have begun exploring and trading along the oceans**
* **Adoxima - the hunter-ifari are mostly nomadic hunters**
* **Grell- some ifari have begun digging great underground halls**

* + **The Weaving Halls**
* **Corandil: the people of the sky have formed a meritocracy.  Ruler is decided by the Trials of the Sky**
* **There is a statue of an ifari hero slaying a great dinosaur deific monster?**
* **The Underrealm of mostly non-ifari critters**
* **The narrator has guided a shamanic, druid culture**

* + **Advanced herbalism!**
	+ **The narrator gave the shamans a story of power that lets**
* **The Kahl Mountains**

* + **Ifari who greatly revere fire live here**
	+ **The ifari here were long ago displaced by the unknowable**
* **Enchanted mineral caverns**

* + **The largest is beneath Tomolir**
	+ **Critical success**
* **The Billowers**

* + **Ride large whale like specters of souls to access knowledge from the veil**
	+ **Lives along the crevice rivers where veil moss grows**
* **The Eidetic People**

* + **A culture that values those who know things above all else**
* **Hidden Order of the Unspoken Prophecy**
Notes - Session 1

* Titans - When Nephimo slew various gods, their realms were left empty. Nephimo planted a seed that rose a specter within those realms. The very elements that made up the realms began to reform into the Titans. The Titans began to raze the very realm from which they were born. Once they reduce these realms to nothing, they will be unbound.  Syr worries where they will turn next.
* Syr - Born for a purpose yet to unfold.
* Elevators that take you where you want to go. Unless it thinks you should go somewhere else.
* Tomo, Goddess of Inspiration, arrives.
* A curiosity placed on the world by the Unknowable.
* The Resplendent Star, Hope, is burned into the sky by Syr. The Star is the flame that sits atop the Ashen Tower. The Flame burns with a heat greater than any sun, and its light can be seen from any realm, everywhere, except nowhere. (Critical Success)

* Sprokkit - Bug like construct that has gained the desire to replicate and discover its own purpose.  Nephimo has influenced this creation. Made of metallic geometric shapes swirling about in a torus shape, gets around by rolling, and makes a little whirring sound whenever it comes across something interesting.
* Nor creates the seas.
* The Unknowable creates the caverns and the dark places of the world. (Critical success)
* Summoning a piece of the veil in the tower (critical success)
* A flask of “The Veil” is now lost in the void.
* Bakkh and Syr discuss where to put the Titans
* Bakkh and the Unknowable discuss re-purposing the Titans into life.
Notes - Session 8

# Session 8

* Apoca: the juice that keeps you from dying.  It tastes foul! Or wonderful!?

## Scene 1 - Adoxima, Moxxa, Unknowable

* Unknowable tells Adoxima of changes in Divine Memory with his knowledge.
	+ Gets mind scanned by Moxxa
	+ Unknowable resists, Moxxa finds… not much

## Scene 2 - Social - Nephimo, Diameter, Bakkh, Narrator

* Speaking at table
* (conversation about husks of souls, what are they?)
* Nephimo creates a brew - staves off death for mortals temporarily
* Narrator remembers he’s lost something from his memory, bakkh and diameter only sense anxiety
* We meet a fish inside the drink who needs to find something… We agree to take him to the ocean.
* Diameter takes a creature from Nephimo’s crack.
* They take the elevator.

## Scene 3 - The Dark Place

* We arrive in a dark place, dimly lit. Stone passage.
* Find a room that’s huge, with growling, Unknowable shows up to join us.
* We encounter the Ditos titan remnants/monster
* Energy from Nephimo’s restoration is redirected from Ditos into fish
* We try to save the titan by giving it a body, but it rips itself apart.
* On its remains, we find a puzzle box, and a gem representing its desire to destroy itself.

## Scene 4 - Resolution

* We unsuccessfully try to locate the fish.
* Nephimo is upset that his power that was intended for Ditos’s titan, was stolen away in the fish.
* At least the Narrator and Diameter agree to help Nephimo find his lost power.
* Growing catastrophic storm headed towards Beryl from Nephimo’s realm.
* In deep dungeon of ashen power, demigod clad in flame approaches set of large double doors, with wave of hand, doors disappear, conjures flame into hand, and speaks words “it is done”. Fade to black.

## Interlude - Fear on Beryl, and Conversations

* The Norfolk are praying to Bakkh, they are certain they will die.
* One of the collectors goes to the destructive event knowing they will die, with one of their devices that will record the event. The collector will die, but the device will remain as a record of the catastrophic event. He is successful and the device remains bured in a vault for a long time.
* Narrator gives relationship advice to Nephimo, about Bakkh
* Narrator senses explosion in nightmare realm.
* Narrator does something regarding heroes
* Jackals are Yaros’ people
* Great shining light coming from mountains, we don’t recognize what god it is
* Some of the quiet ones escape underground.
* The Hopeless Ones rescue some of the people fleeing the destruction
* Nephimo appears to Corbold’s ship, and “scars the veil” around corbold so they can’t be repurposed -> they are immortal now.
Notes - Session 3

**Session 3**

* **Sanfint - creates moss and ferns**
* **Yaros / Sanfint - Giant trees / giant fungal forests**

* + **FUNGAL MUTANTS or something to that effect**
	+ **Dangerous fungal storms**
* **Adoxima -  An ever raging storm at one of the poles**
* **Moxxa - Enchanted some of Sanfints moss to allow concoctions of it to see truths of self and to see the flow of magic, and potentially to allow astral projection for those who are the most self assured. The Narrator helped, letting the moss allow users to access Divine Memory. (This saddened Sanfint, as he did not intend his creations to be devoured.) (Nice)**
* **Vaergys - Enchanted metal**
* **Kahzmi - Enchanted stones to absorb the sun’s glow and warmth.**
* **Corandil - Floating Islands.**
* **Nor - Bodies of water are connected by many underwater caverns**
* **Shaper Crone - Strange geometries and patterns carved in dirt, rock, and trees**
* **Nephimo - cuts off his hand and sets it free in the world in search of redemption.**
* **Nova, Yaros, and Ixxis - Craft Three Moons. (Nove, a Full Moon; Aros, a New Moon; Ix a Crescent Moon) They are tidally locked thanks to a thing called lagrange points.**
* **Corandil and Diameter create a machine through and spinning around the world of Beryl.  Corandil’s magic spear is lost somewhere on the planet.**
* **Adoxima asks the narrator what his people should strive for, the narrator answers: to defeat monsters**
* **Nor has created a leviathan to heal the newborn god in the planet.  He fears what Adoxima may command.**
* **Ifnir the Warrior drove away Nephimo’s hand with a lil help from the gods.**
* **Some Ifari have sought Moxxa’s moss at the Narrator’s behest**

* + **Smoke that moss**
First Slain

## The Gods of Dust

When Nephimo was born, he set forth on a deadly path. The gods he murdered have become known as the First Slain, the Gods of Dust.

### List of the Slain

Hezzerok, God of Volcanoes and Misfortune

Gortet, God of Anger and Lightning

Hrona, God of Poison and Mind

Tulmeth, God of Silence

Nolle, God of Agriculture and Rain

Ditos, God of Fertility and Dance

Mothe, God of Domination and Iron

Aldanir, God of Poetry and Battle

Frada, God of Vengeance

Mushir, God of Sleep and Healing

Onlo, God of Song and Wilderness

Parodel, God of Corruption and Whispers

Narthil, God of Cold and Stillness

Dahzun, God of the Hunt
Quiet Geometries

Any god who had been struck by the curiosity to visit this place was met with an oddity. The strange halls of shifting geometric blocks and patterns move in silence and seem to go no where. If there is a true home in this place, it is lost. Perhaps it is a reflection of the mind of the Shaper Crone. Or perhaps she is hiding something.
Threads of Destiny

Here be the story lines explored in the campaign, summarized and linked.

## STORY LINES

### The Creation Story

The Gods have arrived and began to shape the world. Most recently the party has created mortal life.

### The Other Memory

Grell placed shrines and artifacts in the world. Rahzah destroyed one and has gone missing. Moxxa is investigating rumors. Some of the party were affected by the shrine.

### Nephimo's Ruination

Nephimo has killed a lot of gods. There are still titans out there.

### The Mighty King Adoxima

Adoxima is of course a great king. No one would question him, right?
Narshirr

"I am here to protect you, with Winter’s ice and snow.The children will learn hunger, and you will be at peace."

## Meta

### Archetype

Mastermind

The Nourisher, The Mender, The Lady of Winter

A Goddess of Ice, Snow, and Peace. Narshirr is a deity of seasons and cycles. The vanguard of Beryl.

The Makers came and dug their hands into your flesh, They covered you with their children, gorging themselves without end. They claimed all that you had, ignorant of your pain.

Your screams were answered by princes of gold and black. They soothed your pain, and hid you away, from a king of lies and spite. Their beast and darkness soothed you through all the harsh nights.

Now The Prince of Gold is imprisoned. The Prince of Black, forgotten, was sent into the dark. But now I am here to protect you, with Winter’s ice and snow. The children will learn hunger, and you will be at peace.

## Appearance

To mortal eyes Narshirr is an Ifari shrouded in furs and bone. Old runes cover their pale blue skin, and a cold wind sweeps through their snow white hair. Wherever they step, the world becomes a quieter, and peaceful place. Her traveling companion is a colossal Yahook; a beast with long thick fur, a wolf's head, a crown of spiraled horns, six cloven hooves, and three eyes. Narshirr has the demeanor of a bright eyed youth full of energy. They are enthused to do their task hoping to gain the commendation of their peers. Though whenever matters turn more serious, their youthful vigor shifts to one of icy sharpness, reminding all that they are divinity, and they command ice and famine.

## Realm

To reach Narshirr’s realm one must trek to The Frozen Moment, a realm of a dead god. Not until you feel the desperate need to reach the fires of Narshirr’s hearth will you reach the threshold of her hall. Inside is the rustic comfort of a home, an inviting hearth and the smell of a hot meal.

## Goddess of Winter

Narshirr belongs to Yaro's pantheon. She is the youngest of the the Lunar pantheon. Her role is to protect Beryl in Nor's stead after being trapped in a temporal prison by Adoxima.

## The First Winter

Winter, the first true winter has come for Beryl. An ice age to rest the beleaguered world from the demands of the pantheon's creations. Bakkh, Diameter, and Olander argued with the new young goddess about how this ice age could end the Ifari. Narshirr had little concerns for the lives of mortals, as she was certain the Ifari would endure in one form or another. When a compromise could not be reached, Diameter, decreed that the fate of the Ifari would be tide to Narshirr, forcing them to relieve the Beryl of the ice age, and create more moderate, but regular seasons.
Hiérarchie

## Introduction

La **hiérarchie** est un élément important dans la société des loups : elle permet à chacun de connaître ses droits et ses interdictions. Chaque rôle individuel aura un paragraphe plus ou moins long, et, pour deux rangs (le rang d'Alpha Gamma et de Delta Gamma), comportera une liste des loups portant ce titre.

### Alpha Gamma *alias* *Alpha Suprême*

L'**Alpha Gamma** est l'Alpha d'un Royaume tout entier : il peut décider de détrôner un Alpha de n'importe quelle meute de son terrain. Il est élu par les Alphas, les Deltas et les Bêtas du Royaume, mais choisit seul le Delta Gamma (voir section suivante).

Liste des Alphas Gammas :

* Clane (Hydride)
* Horus (Maskrieg)
* Nétale (Niflheim)
* Sirius (Dristis)
* Hayilenya (Nokis)

### Delta Gamma *alias Delta Suprême*

Le **Delta Gamma** est le Delta d'un Royaume entier. Il assume le même rôle que les Deltas simples mais au niveau du Royaume dans son intégralité. Il est choisi par l'Alpha Gamma.

Liste des Deltas Gammas :

* *Choix en cours* (Hydride)
* *Choix en cours* (Tous royaumes)

### Alpha

Les **Alphas** sont les chefs des meutes. Ils sont en couple et ont le même pouvoir. Ils prennent toutes les décisions difficiles et sont les premiers à être nourris.

### Delta

Les **Deltas** sont les loups choisis par les Alphas pour les seconder. En cas de mort, ils les remplacent. Si il n'y en a pas, les membres de la meute choisissent de nouveaux Alphas.

### Bêta

Les **Bêtas** sont les membres de la meute : soumis aux Alphas et aux Deltas, ils ont tout de même le droit de s'exprimer.

### Zéta

Les **Zétas** sont les louveteaux qui commencent leur apprentissage. Ils sont entraînés par un Bêta choisit par l'Alpha.

### Thêta

Les **Thêtas** sont les louves allaitantes ou en gestation.

### Êpta

Les **Êptas** sont de vieux loups. Certains Bêtas peuvent devenir des Êptas à cause d'une blessure les empêchant de chasser et de combattre.

### Oméga

Les **Omégas** sont des loups battus, ils varient parfois selon les périodes. Certains sont choisis à cause d'un écart aux Lois mais d'autres sont des loups ayant fait du mal à la meute, par exemple des solitaires ou des ennemis capturés.

### Upsilon

Les **Upsilons** sont les ancêtres résidant à Psi.
Granny Chapter Two Wiki

Welcome to the official **Granny: Chapter Two Wiki**.

What is this wiki you may be asking? This Wiki is to inform you, the viewer of all of the strange and not so strange things within the game Granny Chapter Two!

Granny Chapter Two is a continuation of the game Granny. In this version, Granny has a helper, Grandpa, who is generally much faster and much more alert than Granny is.

Within this wiki you will find everything about Chapter Two that you might need to beat the game! Items, Item Spawn Locations, Secrets and Easter Eggs, Hazards Locations, Puzzle Locations and everything else! Not only that but there are frequent discussions, as well as fan and staff made challenges that you can complete!

This Wiki, just like the original one, is updated frequently by staff members that are truly dedicated to the game! Please give them a lot of support, because they truly are the heart of the wiki!

We hope you will continue to build this Wiki with us and help improving it to make it as good or even better than the original Granny Wiki.

Thank you all for your help!

## The Staff

* Founder: UppishGames
* Bureaucrat(s): SamNg311
* Administrator(s): TheWaluigiBoss86, Spooderman836, MattapoisettPatton27.
* Content and Discussion Moderator(s): RunnerPlayOfficial, HazmatCat

## Other links

* The official Granny Wiki
* The official Granny 3 Wiki
* The Twins official Wiki
Sewer Gate

The Sewer Gate. Chapter Two equivalent of the Garage Door.

The **Sewer Gate** is a structure in Granny: Chapter Two.

## Description

It is located in the Sewer Deck right in front of the Boat. Its purpose is to block the pathway for the Player to access the Sewer Tunnel and complete the Boat Escape. It is required to be opened if the Player is willing to escape this way. To do so, the Player needs to pull the lever inside the Lever Safe in the crates, which requires the Padlock Key to open. Pulling the lever will make the gate to shift upwards, however, a little bit of it's part does not gets lifted up. When done so, it will create a noise which alerts Granny.

## Appearance

It appears a gate made of rusted iron consisting of 15 bars connected to its edges.

## Trivia

* If you try to start the repaired Boat with the Boat Key without opening the Sewer Gate will make the "I need to open the gate first" message appear.
* If you use mods to look in the lever safe, you will not find the switch, meaning you have to find/spawn the padlock key first
	+ This is used to stop people from simply aiming their camera perfectly to switch it in the normal game, see Basement Safe
Attic Side Room

The Attic Side Room... How does Grandpa Have one?

**Attic Side Room** is a Room in Granny: Chapter Two.

## Description

It is a rather small room located in the Attic floor. And it only contains a cabinet, a door which is blocked from the other side that contains a Helicopter. And a trapdoor to the Dining Room. This room has a 100% chance of containing an item, always in the cabinet. There are even more items in here if you're playing on Extreme Mode or with Extra locks mode enabled, as it contains the Special Key.

## Trivia

* The Metal Door did not exist in this room until version 1.1.
* The Gasoline Can used to spawn here until version 1.1.
Lorn

> This page is an **Idea**. Ideas are not canon, yet. They might be used as inspiration, or introduced in a session.
>
>

Lorn is rarely known. Only making itself known in subtle ways. Rarely, a being with the ability to discern Lorn will find it. No one can make Lorn appear.

Initially, Lorn is often dismissed as coincidence. Sadly, this causes Lorn to go unheard, unseen, and unknown by almost every being in the universe.

When strange patterns emerge, Lorn is there. After finding Lorn, it's easy to lose. Though Lorn is easily lost, awareness strengthens the Bond. Certainly, the next time Lorn appears, those with a strong Bond will recognize it. Hosting Lorn strengthens the Bond. If willing, Lorn may reveal itself. Never turn Lorn away. Go forth and listen, being willing to see the patterns that emerge.
Spark Plug

The Spark Plug. Only item that's exactly the same as before.

The **Spark Plug** is an item in Granny: Chapter Two.

## Description

It is only required for the Boat Escape and, just like the Gasoline Can and Boat Steering Wheel, it is used to repair the Boat so that the Player can escape with it. That is its only purpose, and it cannot be used for anything else. It is one of the smallest items in the game, meaning it can be hard to find if dropped on a floor that has a similar color, like the Basement's floor. To be used, the Spark Plug has to be placed on the Boat's engine, in the middle of a circular part with a small hole inside where it's supposed to fit. Trying to start the Boat without the Spark Plug in its place will make a "I can't start the Boat yet" message appear, even if the Sewer Gate is opened.

## Appearance

It has the exact same look as the **Spark Plug** from the previous Granny game, which looks like a small gray bolt-like object with a screw-like side and a candle-like side.
Feeyha

"I have heard the truth, and I know we are made from the dead divine."

The First Ascended. Saint of Newborns. The Life Giver.

Alive during the time of the Farspores, Feeyha was a tribesman of the Sea Striders. An age where there was a constant struggle for her home and her people. An age of war, famine, and death.

Feeyha was a respected healer, and medicine woman. She imbibed the holy moss, and swam in the dreams of the gods. It was in this celestial ocean that she learned the secrets of the world, and the truth: that they are Titan Born, forge from the dead divine.

Feeyha is devoted to the Ifari, who she believes suffer under the gods.

## A Fish Among the Gods

When her people were surrounded by war and disease, she sought wisdom from the divine, and imbibed the cosmic moss. Feeyha traveled far from Beryl, and was transported to a place of ruin and rubble. Something pulled at her heart, and she knew; she must find the Door.

She soon found herself among the a gathering of gods (Nephimo, Narrator, Diameter, and Bakkh, and with their help, found her way to the Ashen tower, and claiming the power of the Titan of Ditos, and with it ascended to godhood.

## The Conclave

When the gods argued, debated, and fought, Feeyha was being held captive by Corandil on Beryl, who had been ordered to execute the new goddess at Adoxima's order. Syr stopped the execution and engaged Corandil in godly battle. The fight was short lived however, as Corandil left the field once he heard that Adoxima had been taken prisoner.
Hezzerok

## God of Volcanoes and Misfortune

Adoxima, unknowingly plagued by the trickster god, believe he had come under a terrible spell of bad luck. So he summoned Hezzerok to absorb the bad luck of all the gods. Incidentally, this made things quite difficult for the trickster god for some time. Until, that is, Hezzerok's misfortune led Nephimo to his doorstep. The God of Ruin slew Hezzerok and turned his realm, the Kingdom of Slag, into a Titan.
Adoxima

## The God of Time and Storms

Adoxima came unto the universe amidst a great cosmic storm that released matter, energy, and time into space.  Adoxima was the second Prime to arrive. The first being the Unknowable, who provided the fabric of space in which Adoxima’s storm began.

### Adoxima and the Shaper Crone

Adoxima did not have much of a friend in the Unknowable, so he created the most beautiful companion he could imagine.  For a time, this was a joyous relationship. For reasons unknown, this joy did not last. Adoxima in a furious rage banished the companion into the storms.  Curiously, the companion would return soon after, but aged by unknowable eons. Never having had a true name, she was referred to as the Shaper Crone.

### Adoxima and Nephimo

From his Palace, Adoxima waited patiently until the other primes began to arrive.  Some challenged his authority, they are forever frozen in time across the palace courtyard as testament to Adoxima’s might.  The Primes who did not seek power found little conflict with the Lord of the Oasis, so long as they did not disagree with his decrees and commands.  Once, however, Adoxima’s temper flared so greatly that his eternal storm broke past the boundaries of the Oasis and laid waste to the palace. In this great ruin, Nephimo was born.  In a rare occurrence, Adoxima felt fear. The entropic force of time and storms would only empower the violent Nephimo. So Adoxima did nothing. He let the new god run rampant, knowing that eventually Bakkh would calm him.  After all, Nephimo didn’t want the throne, so he was no problem for Adoxima.

### Adoxima and Grell

When the court of the gods argued about what lay below the ground in their realms, Adoxima commanded them to dig to find out. In doing so, they uncovered Grell and his realm. Adoxima then commanded Grell to build the world.

### Realm

The Eternal Oasis, a serene oasis palace surrounded by an ever present, immensely powerful storm on all sides.  This palace is the primary gathering place of all the gods under Adoxima’s leadership. Of the storms- it is said that if you can survive their awesome force, there is no telling how many eons you will be lost there.

## The Conclave

Gods argued, Yaros declared traitor. Bakkh, Narrator, and Diameter try to 'redeem' Adoxima. Yaros and Nor tries to kill Adoxima. They fail, and Nor is frozen in time. Greeva traps Adoxima in the Ashen Tower.

## A Hurricane in Time

While in the Tower, Adoxima tries to sunder time. He attempts to reforge it so that he had never fell from power, that Syr, Nor, and Yaros were dead, and the other gods were subserviant once more.

He is stopped by the Narrator, and is absorbed into the Narrators story, ending with them both disappearing.

###
Six of Ruin

Nephimo places six planets into the sky of Beryl:

Yox - Burning ball of a planet. Largest of the five. Gaseous. Divided this planet into two, its twin being Athlogun. This is still the largest.

Iondo - The Grey Planet. The phantom planet. Erratic.  Gaseous. Strange gravity.

Breyt - The younger sister. Scrapped.  Closest to Beryl in construction.  Locked in orbit with the shifting planet. Has its own mirror astrolabe which connects to its older sister. Understanding this passageway requires a commitment to knowledge and an intricate knowledge of the astrolabe.

Grelgera - Shifting planet.  Locked in orbit with the younger sister.

Yorrel - Blue, icy planet.  Ringed, excessively ringed.  Seems to breathe.
Kahzmi

## God of the Suns and Bravery

In the nebulae of the cosmic storm, Kahzmi came into being. Far from Adoxima and the others, she found joy traversing the vibrant colors of deep space. Had it not been for a chance encounter, Kahzmi may have contented herself on the peace of meandering alone.

### Kahzmi and Yaros

The brightly colored primordial gases and dust of the early universe gave Kahzmi great joy, but she was curious to find a cloud that her light did not pass. An opaque nebula, and inside, she sensed something monstrous. Though fear had stricken her, she pressed forward into the strange darkness anyhow. Here she met Yaros, locked in an eternal battle with some indescribable monster. Yaros seemed tired and frightened himself, but kept battling. Kahzmi joined the fight but no godly weapon could strike down this foe. Yaros revealed that this monster was his, and that nothing but his own death could undo it. He thanked her for her aid but bid her farewell. Kahzmi refused to leave this poor being confined to this fate. She willed away Yaros's fear, trapping the creature in her own heart. She struggled to contain it and around her the first star began to blaze. Yaros's darkness flickered against the rising light. The beast was sealed, for now. Kahzmi declared that no one should be left to face their fears alone and promised Yaros that his burden was now hers as well.

Yaros, grateful and free, introduced Kahzmi to the pantheon. Kahzmi knew that her brilliant light and warmth could be valuable to these new friends, so she stayed.

### Kahzmi and the Behemoth

The beast roils inside the goddess, making it difficult to contain her own divine energy. At its strongest, the Behemoth causes great solar flares or even supernovas. When she first took the Behemoth, Yaros demanded she release it. When she refused, Yaros explained that it would kill her eventually. She refused again, insisting that he had fought it long enough. Yaros saw the struggle it caused, however, and concocted another means to weaken it. He had learned the battle could be shared, and so passed on the struggle to mortals to fight the monsters he would etch from his soul. The sun would give life to mortals, and in return they would fight monsters to keep the sun alive.
Grenade Box

The Hand Grenades. Take the grenades carefully, or you will be injured

The Grenades Box is a structure in Granny Chapter Two.

## Appearance

The grenade box is a moldy, rusty metal box with three Hand Grenades inside. It makes the same noise as the Sewer Deck's lever safe, the weapon safe from the previous granny game and the cabinet from the original Granny game when opened.

## Spawning

The grenade box spawns in random locations every time, but the three most common are the Helicopter Balcony, the Jail Room, and the Backyard, by the Shed.

## Trivia:

* It has the same sound when opened and texture From Hotel Insanity. Another old game created by DVloper.
* The texture of the hand grenades are reused from the meat and the apples, food from another old game which is Hotel Insanity. Another old game created by DVloper.
Grell

At some point, the Gods began to wonder- just what lay below the ground at their feet? Questions and discussions swirled among the court at the Eternal Oasis. Some argued that the ground clearly continued forever. Others argued eventually the ground would run out and you would fall into nothing. Adoxima demanded an end to these fruitless arguments and commanded that each and every god begin digging to settle. And so a great excavation began in the oasis.

Eventually the gods struck stone. Strange stone. Carved and beautiful. Curious, they called on Vaergys to smash through. And now at last the gods had their answer. Deep enough below any surface, you would find the Stone Wish. Within the magnificent carved halls of Stone Wish, the gods found another being encased in marble. The gods chipped away at the unusual capsule until they revealed Grell himself.

Grell awoke and many of the stones of the Stone Wish began to glow. The God of Earth and Magic, the Builder and the Runecarver, had joined the Pantheon. Adoxima knew at last he had found the right god to begin constructing worlds for the creations that lay ahead.

However... Unbeknownst to Adoxima. Something else had also given instructions to Grell.
Crystal Sitting House

The Crystal Sitting House, also known as the House of Lies. A tranquil realm made of water, warm to the touch and filled with shimmering light. It has a wide hall, a full hearth, and was full of light & air, and the openness of the place with the starkness of the void is incredibly pleasing.

Nova contemplates many things in their clockwise glass home, and many deities come to speak with Nova, asking council and seeking wisdom.
Gods

See also: Category:God

Each god has a celestial realm.

NPC Pantheon

God Reactions

## Castes

* The Primes.  These were the first gods to form.  Whether by the Myriad or by their own force of will, they are born, often violently, by sudden storms or volcanic eruptions or supernovas.  Sometimes they are more subtle, like a soft breeze or the slow erosion of rock.

* The Summoned.  The Primes called out to the Myriad and the Myriad answered.  These gods were ushered by a patron among the Primes.

* The Wanderers.  Sometimes it seems the Wanderers were always here.  They are often marked by having little memory of the Myriad, as if here by accident or other means.

* The Children.  Born from the passions of Primes and Summoned and Wanderers.
Moxxa

## God of Truth and Seeing

Among the pantheon, there a few one can trust as well as Moxxa. Even those who do not see eye to eye with Adoxima temper their opinions knowing that Moxxa has seen into Adoxima's soul and is still loyal to him. Naturally, Moxxa is the de facto judge in godly disputes. She has a way of seeing untold things and knowing the landscape of one's heart.

There are few who can hide from or deceive Moxxa's perception. The Shaper Crone is an utter riddle to Moxxa, so much so that Moxxa's Watchers keep watch on the Crone, always. Sanfint has a mind unlike the other gods, sentient but closer to wilderness in a way that Moxxa struggles to read. Though, she has little reason to fear dishonesty from Sanfint. On the other hand, she is not overly fond of Yaros, whose heart seems as unknowable as a shadow.

Moxxa is rarely moved to violence, but it is best not to be her opponent. She sees and knows your every intention moments before you do.

## Moxxa and the Other Memory

There are rumors going around that strange creations have appeared. Moxxa is investigating among the gods. Yaros warned the party to avoid Moxxa if they have anything to hide.
Narrator

The Narrator is a friendly, if somewhat enigmatic entity. His goal is to cultivate change that leads to tales of legend or inspiration. When farmers become heroes or the downtrodden become villains, he can be found guiding their grasping hands to the power that changes the world - and when they're brought low by the ravages of time or each other, he'll be there to collect their living stories and add them to his collection in the Forbidden Archive of the Grand Athenaeum, immortalizing and perhaps partially becoming them - or is it they who become him? His domain is not life, but the rebellious act of living purposefully in a purposeless world, of searching all one’s life for meaning only to discover that the meaning was the search. Mortals and gods alike are his people (fictitious or otherwise), and he rarely finds an entity or event unworthy of notice. His goal with this world in particular isn't to create or destroy, but to describe and change: his name is invoked around campfires and on pulpits, he is blamed when life becomes annoyingly complicated and praised when fortune befalls those in great need. Wherever is needed inspiration from fear, order from chaos, or indeed upheaval from order, the Narrator may be found introducing himself - often in third person and occasionally with a modicum of self-indulgence which he hopes you’ll forgive in this instance.
Felnoir

"I will watch the world, and I would save it, except I lack strength or the courage."

## Lore

### Realm

The Resplendent Flame

As the world grows and their purpose upon them, Syr can no longer gaze eternally into the Resplendent Flame. So Syr bore from their skull a servant to stand eternally atop the Ashen Tower.

Syr made Felnoir from their left eye and the Silent Shard. They are meek and humble, but possess a deep desire to do good, and help their lord in their divine purpose. They are however made from Stillness itself, and are thus a passive being. They are unable to act on Beryl, but are persistent in making sure Syr is aware of everything that is happening on the planet in hopes that Syr will act. Syr rarely does.

Felnoir watches Beryl and whispers its happenings to Syr, and can show them what they see in the Resplendent Flame.
Reserve Course

Role Card

### Effects

Allows Alter Ego to investigate two players the night after the Reserve Student dies.

***Basic Information***

The Reserve Student, upon being killed by The Blackened's attack, gives the Alter Ego the ability to investigate two separate players the following night, presuming they are alive.

***Hints for Play***

The Reserve Student can be a challenging role to play because the ability relies on you being killed by the Blackened. It may seem contradictory, but you should do your best to make yourself a target for the Blackened early on in the game. This allows Alter Ego's ability to proc earlier in the game making all players know more information.
Ultimate Dangan Werewolf Wiki

**Welcome to the Ultimate Dangan Werewolf Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important Pages

Role'sCharacter CardsDanganronpa: Trigger Happy Havoc: CharactersDanganronpa 2: Goodbye Despair: Characters Danganronpa: V3 CharactersDanganronpa: Extra CharacterPlaceholderItem's
## ***Change Log***

> ***September 12th 2019:***
>
>

> **Ultimate Hope** - no longer wakes up on Night Zero.
>
>

> **Ultimate Despair** - If you die first, your win condition is "When The Blackened Wins." If you don't die first, your win condition is "When you are Punished."When you are punished, you no longer force a card discard. Instead, the night you are punished, all Hope Side roles are skipped and do not wake up.
>
>

*Need help building out this community?*

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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Glitched Ego

The Glitched Ego is a Despair sided role that wakes up and investigates a player finding out if they show on the side of Hope or despair.

Glitched Ego is the despair sided version on the Alter Ego and you usually will claim as such, but always keep in mind that your investigations don't trigger anything that normally would off an investigation.
Nor

The Gilded Prince, God of the Deep, Lord of the Sea

When Beryl was crafted, it was Nor that tempered it and filled it with bountiful oceans.

## Appearance

To mortal eyes, Nor is a handsome Ifari with smooth skin, shimmering silver hair, and a charming smile. He is adorned in silken clothe and golden thread. Precious metals and gems decorate his neck and fingers. Nor's right eye is lost. Some stories say Nor traded it for a secret from the Shaper Crone, others that he lost it in a dual with Corandil; none can say for sure. They smell of salt and brine, and their breath is the Northerly wind.

## Realm

Nor's realm is Glimmer Deep a lagoon of crystal waters, and troves of gold fill his halls. His throne is covered in silks and comfort.

## Nor's Folk

Nor is the patron of the Sea Striders, often called Norsfolk. They are sea merchants, and infamous pirates.

## Gentle Giants

Nor was the first to find the earthen goddess, and took pity on the pain-racked deity. He made leviathans, colossal creatures to sooth Beryl of her anguish.

## Ascension

In the Age of Storms, one of Nor's Ifari, Feeyha, inherited the power of the fallen goddess, Ditos, and rose as a new deity. When news of this reached Adoxima, he sent a great storm to destroy the Norsfolk, and to kill the new goddess. Feeyha survived with a small group of refugees. Adoxima went to destroy her, but Nor intervened, and demanded a conclave of the gods be called to decide the fate of Feeyha and the Pantheon.

## Frozen in Time

The Conclave of the Gods descended into conflict with Yaros making an attempt on Adoxima's life. When he failed and became locked in combat with Nephimo, Nor tried to finish the job, only to be frozen in time by Adoxima. Adoxima was eventually captured and imprisoned in Syr's Ashen Tower.