Elendar Xiloscient

Elendar Xiloscient

### Occupation

Divine Scion of the Lolthir, Manna Scavenger (former), Healer (former), Adventurer

## Physical description

### Eye color

Pale Yellow

**Elendar Xiloscient** is a drow sorcerer (born 278 P.A.) born in the city of Quel Rachvi, the Lolthir capital city within the Underdark. Wielding innate magical power as a result of the divine energy flowing through his body, Elendar proves to be equally effective at harming foes as he is at healing allies. He is accompanied by two owlgryphons: a celestial familiar named Gadget, and an actual owlgryphon named Toffee.

## History

### Childhood

Elendar has spent most of his life growing up in Quel Rachvi, one of the last bastions of the Lolthir drow within the Underdark. Born to House Xiloscient, countless obstacles barred his path to a life of freedom, all of them stemming from two sources: the matriarchal society of the Lolthir, and the low standing of his house. As a male drow, Elendar was forbidden from numerous privileges limited to female drow, including access to libraries and the more-affluent inner circles of the city, and was believed by his peers to eventually be consigned to hard labor like the rest, or to be a warrior or prize partner for some priestess or matriarch. The standing of House Xiloscient served him no favors, disgraced and humiliated over decades by rival houses, eventually forcing them to the outer circles.

Despite these difficulties, Elendar persisted in becoming more than what the Lolthir intended him to be. Growing up, he perused his house's collection of books, studying the intricacies of Lolthir society and learning whatever he could of the world beyond the city's walls. By the time he reached maturity, he volunteered to serve under Queen Umbari Temera as a manna scavenger.

Elendar never explained his motive behind the decision, though the job came with two benefits. The first allowed Elendar's house to gain favor with Queen Umbari, earning them an elevated position to a home within the inner circles. The second gave Elendar an avenue towards gaining favor with the upper houses, and a chance to better understand the inner workings of the Lolthir. Whatever the case, Elendar would serve as a healer for expedition teams, and would be expected to both attend to injured members as well as defend the team from the Underdark's myriad monsters.

### Manna Scavenger

Elendar spent an indeterminate number of years serving as a manna scavenger. While he would work with dozens of different scavengers throughout this time, he grew familiar with two members of his expeditions: an unforgiving taskmaster named Overseer Elissandre, and a caring, upbeat explorer named Delvoren. Elendar was initially suspicious of Delvoren's friendly attitude, but over time, Delvoren earned his trust. During this time, Elendar would also become acquainted with the rogue Elvira, whose energetic and irreverent attitude proved fun and intriguing to the serious and scholarly healer.

Around 391 P.A., 15 years before Elendar joined the party, Elendar and his team clashed with a group of duergar while traversing an abandoned temple devoted to the Spider Queen. Elendar suffered a puncture to his abdomen during the battle, briefly incapacitating him as Delvoren did his best to treat his friend's wounds. Overseer Elissandre, growing desperate and impatient with the duergar closing in on them, ordered Delvoren and Elendar to immediately harvest the manna source within the temple's well. Bleeding and barely conscious, Elendar obeyed.

As Elendar reached down with his equipment to collect manna from the temple's well, the substance made contact with an incision on his hand and immediately began pouring into his veins. The pain from the transfusion caused him to white-out, fading in and out of consciousness as the expedition team transported him back to Quel Rachvi. When he next awoke, he discovered that he could manifest spells and other magical effects at will. It seemed that the manna had granted him sorcerous powers, some of which allowed him to cast divine magic.

### Divine Scion

Elendar's transformation changed his life dramatically. The Lolthir, a deeply-religious people whose lives revolved around the worship of the goddess Lolth, came to believe that Elendar had been graced with the power of the Spider Queen herself. While this claim led to heavy contention among the priesthood of the Lolthir, they all agreed that this apparent heir of divine power needed to be secured. Given the title of 'Divine Scion', Elendar was placed under the protection of House Voth, a retainer house which directly serves Queen Umbari. The leader of this protection group, Lady Adaira Voth, assigned two other warriors, Queensguard Xintori and Shadowblade Hal'dauros, to watch over Elendar, ensuring no danger would befall him or take him beyond the grasp of the Lolthir.

In addition to this protection, Elendar was given exclusive privileges granted only to high-ranking priestesses - the first male to have such access, outside of the exceptional, favored consort. He was granted free access to the Lolthir's archives on deities, including restricted information regarding the outside world. These texts were intended to help the Divine Scion gain insight on his abilities; instead, they fed an already-growing fire within Elendar, driven more than ever to escape from the Lolthir.

Elendar had hoped to escape to the surface with Delvoren, with whom he shared his dream of escaping the Underdark. Sadly, an unknown tragedy forced Elendar to leave without his dear friend. He has since made it to the surface, where he has found a world more vivid and beautiful than he could have imagined. While the surface has its own share of cruelties and monsters, Elendar remains steadfast before them, having suffered and conquered some of the worst that the world below has to offer.

### Joining the Party

Following Elvira's suggestion, Elendar traveled south to the Republic of Luxengrand, where he successfully applied for membership with the Luxengrand Adventurer's Guild. Over several months, he was set with multiple groups, but did not feel welcome in any of them. Many of his partners, recognizing his Lolthir garments and fascinated by his divine sorcery, would ask him dozens of questions, few of which Elendar was comfortable answering.

Eventuallly, Elendar would meet Alix, Ginny, and Nix, the first folks who respected his space and privacy. As curious individuals themselves, the sorcerer felt strangely at ease with these people. He was also glad to see they shared his desire to travel across the Republic and help others, even if their motives didn't always align. After a few months of humble yet endearing quests, between finding childrens' lost pets and searching for an old bookseller's dusty Tome of Cooking, Elendar received a letter from Elvira, informing him that she had come into a king's ransom worth of gold, which she planned to share with him to support his journey. Thus, the party set off for Port Dairwane, beginning a series of strange and dangerous adventures.

## Description

   **Race:** Drow (Dark Elf)

**Class:** Sorcerer, Divine Soul

*(From Elendar's Physical Description)*

"Elendar is a dark gray skinned elf standing at roughly 5'5"

He has a stark white short [hair] undercut with yellow eyes and dark sclera.

He has black, gold trimmed robes with a webbing pattern along the shoulder pieces to his cloak."

Elendar was first accompanied by a familiar named Toffee, a celestial who took the form of an owlgryphon with brown-and-white feathers. Toffee happily served Elendar for some time before an encounter with a basilisk turned him to stone. Grief-stricken, Elendar returned the petrified familiar to his home and summoned a new familiar, a similar-looking owlgryphon with a distinct feather pattern, who he named Gadget. The sorcerer would be re-united with Toffee, in a way, when he created a clone of the owlgryphon while under the effects of ambrosia.

### Equipment

Elendar tends to travel light, keeping most of his belongings in a *chest of holding* inherited from Elvira. The chest contains a large sum of gold, which serves as a party treasury, as well as multiple magical items, including a *lantern of revealing*, a flask of *oil of slipperiness*, a *potion of hill giant strength*, and a pouch of *phos-flower seeds* (good enough for six (6) uses).

Besides these treasures, Elendar keeps only essential tools on his person, including: an arcane focus from Quel Rachvi; a *periapt of wound closure*, which lets Elendar heal more quickly while resting and which stabilizes him upon falling; and an herbalism kit, which he uses to create *potions of healing* for the party to use. In addition to these, he also possesses an *earth elemental essence shard*, which he collected from a collapsed portal to the Elemental Plane of Earth created in the Wailing Waif Cavern. Whenever Elendar uses his metamagic to manipulate his spells, the shard grants him temporary resistance against specific sources of harm. This includes, but is not limited to, bludgeoning, piercing, or slashing damage, as well as more unusual sources such as fire, poison, psychic, or even force damage.

### Abilities

Elendar possesses a variety of spells and powers as a result of his manna transfusion.

#### Spells

Thanks to the divine power flowing through his veins, Elendar has access to both arcane and divine spells, allowing him a diverse range of options for damaging foes and aiding allies. He can use *spirit guardians* to manifest celestial spirits resembling creatures that reflect his thoughts and mood, which assault enemies and slow them down. For more explosive options, he can use *scorching ray* to target enemies that are distant from each other or to assault a singular foe, as well as *fireball* to incinerate mobs of foes.

Elendar can also use a handful of effective healing spells, using *cure wounds* to keep allies alive or to bring them back from unconsciousness, as well as *lesser restoration* to remove debilitating effects such as poison and disease.

#### Divine Sorcery

The manna flowing through Elendar has awakened incredible powers within him, bolstering his physical and mental abilities as well as granting him flexibility in his spellcasting in the form of metamagic. When he has difficulty in performing a task, Elendar can harness his manna to give him a greater chance at success, as though favored by the gods themselves. If failure seems imminent, he can expend a small measure of sorcerous power to renew his efforts, potentially bringing him success. His manna also empowers his healing spells, letting him restore a creature's vitality without running the risk of disappointing returns.

Elendar's metamagic lets him increase his spellcasting output, thanks to his Quickened Spell and Twinned Spell options. Quickened Spell lets him speed up the casting time of his spells, allowing him to launch a hail of *scorching rays* and *firebolts*, or to cure an ally's wounds before finishing off a threat. Meanwhile, Twinned Spell lets him target multiple creatures, which he typically uses to protect allies with his *death ward* spell.

Thanks to the particular powers granted by Elendar's manna, he possesses a fraction of the goddess Gloam's restorative powers. When using his metamagic, he can regain a small measure of sorcerous power expended in the metamagic. Additionally, he can grant a unique blessing to a willing creature that manifests as an ethereal, blue symbol of a flower on the skin. A creature blessed in this way can be protected from potentially fatal blows, and regains health at the cost of Elendar's own vitality. Such a creature can also telepathically communicate with Elendar via the *sending* spell.

### Personality

Elendar is a serious and focused individual, likely as a result of his time as a manna scavenger and Divine Scion. Aside from the stress of each expedition, the domineering and abusive behaviors of the Lolthir matriarchy made it difficult for him to find joy or relaxation outside of his time with Delvoren and Elvira. Initially, his serious attitude gave him little patience for jokes and mischief from the party. Over time, however, he has grown accustomed to some members' shenanigans, and has sometimes found himself amused by his allies. He can even manage to crack a joke or two at the expense of his enemies.

Elendar demonstrates a deep empathy towards others, and is driven to help pained individuals however he can. He feels especially driven to help those who have suffered loss or nearly suffered it, and will do whatever he can to ease their pain. Toffee is one of his favorite solutions for such problems, handing him over to sad or frightened folks as a tonic for their suffering.

While Elendar is normally reserved even in the best of times, he is easily flustered by his allies' teasing. Nix seems to particularly enjoy messing with Elendar, occasionally to the point where the sorcerer grows outright angry at him.

## Inter-Party Relationships

### Alix

Elendar finds Alix to be a curious sort, taking note of his absorption in his inventions and showing some concern with his strange interest in his Brass Defender. Regardless, he finds the artificer a reliable ally, and can count on his input in strategizing the party's next moves when exploring new areas and inspecting unusual phenomena. The sorcerer rarely needs to worry about Alix's safety in a fight, as the artificer shown himself a capable combatant that can keep a safe distance.

### Ginny

Elendar finds Ginny's innocence endearing, though he worries that her naive nature will get her involved with dangerous and manipulative sorts. He does his best to keep an eye on her, making sure she doesn't cause trouble or overshare details about the party's activities. Because of Ginny's own divine gifts, Elendar rarely has to worry about her safety, though he tries to keep within reach of her in a battle should the need arise.

### Nix

Elendar and Nix share a strong partnership that has allowed them to develop a deep trust in each other. While Elendar has little patience for Nix's teasing and crudeness, he nevertheless enjoys his company. Much of his flustering is a result of his confusion on how to respond to Nix's remarks, as none of his interactions with his friends in Quel Rachvi involved constant innuendoes and suggestive language.

In private, Elendar and Nix have been able to confide personal concerns they are not yet comfortable sharing with the rest of the party. Elendar is worried about Nix's memory of a person from his old life as Valeer, and advises him to proceed with caution, not wanting him to walk down a path of potential torment. If anything terrible were to befall Nix, Elendar is certain to react in an extreme manner.

### Quinn

Elendar was initially indifferent towards Quinn upon their first meeting, wanting nothing to do with a child after Nix's disappearance. After traveling with him for some time, however, he has come to respect the young adventurer and is determined to keep him safe. He empathizes with the boy, having learned of the terrible trauma he was forced to endure, and encourages Quinn to continue placing his trust in the party. The age disparity between them contributes to Elendar's patronizing attitude towards Quinn, which is benevolent in nature but results in him referring to Quinn as a young child when talking about him with other people.

## Out-of-Party Relationships

Elvira is one of Elendar's oldest and closest friends. He has known her since he has lived in Quel Rachvi, and has her to thank for helping inspire him to travel the surface world. Her current whereabouts are unknown to Elendar, though she was last seen traveling with a blue-furred tabaxi and a ghostly-pale wood elf.

Elendar is friends with a group of elven adventurers that he and the party met in the city of Whitecliff. Cidriel Silverbough, Haskillian Sunhawk and Hush had stopped in the city to meet with a visiting archmage, and quickly made their acquaintance with Elendar and Ginny. Cidriel and Hush hope to meet Elendar again. Meanwhile, Haskillian has reservations with seeing the sorcerer, particularly after Haskillian made an offensive remark towards him.

## Goals

[To be filled out by the player as desired]

## Achievements

* Became Divine Scion of the Lolthir
* Survived eating Officer Gadjitt's baked goods
* Volunteered to test ambrosia usage, advancing knowledge regarding the substance
* Earned the trust of the Black Cobble Road community in Veltear
* Won the favor of the Elk Mother, a fey guardian of the Sylvain Forest
* Discovered sugar
* Managed to disappoint his mother yet again

## Trivia

* Elendar and Elvira, who have been close friends in their youth, are played by the same person.
* Elendar's last name, Xiloscient, is a D&D Elven word which translates to "gold petal" in the Common language.
* Gadget is named after another character the party met named Officer Gadjitt. Gadjitt is a warforged officer in Dairwane's City Watch, who has a love for baking and insists on sharing his dubiously-baked goods with everyone he meets.
* Elendar is completely unable to grow plants and has a history of killing every plant that he's cared for.