Aywen's Planet

**Aywen's Planet** is a large planet located in the very bottom of the Ayweniverse. The planet is full of fluffy floral surroundings under a pink sky and a massive, blinding white star. Small yet thick lilac trees sprout from the ground, growing coral leaves. On the ground grows pale-orange flowers and buds of lavender. At night, the planet darkens only a little, and fireflies dot the skies. This planet is the home of Aywen.

## Beginnings and Surface

At the very center of Aywen's Planet is a small, lamplit cavern. The bottom of is a wide, dirt-covered room, where the red ring resides. Farther along, the cave becomes nearly vertical. The only exit is by climbing, or by scaling a vent in the wall. Closer to the surface, the cave begins to fill pale pink and purple flowers, just like the outside. This cavern is where Aywen resides, waiting for new visitors to train. It also contains many rooms locked by door. These rooms have a plethora of different functions, from storage to testing.

Outside of the cavern is a forest, full of widely spaced pastel purple trees and many flowers, orange and violet. This area is a large island. At the very center of it is a giant, towering tree, about 50 times taller and much wider than any normal tree in the forest. It is known as Aywen's Treehouse.

### Aywen's Treehouse

**Aywen's Treehouse** is a miniature hotel made into a giant tree. From its great trunk grows long and slender vines, which produce glowing fruit, which allows the tree to be visible, even in the night. The tree has a single large branch protruding from its left side. Atop the tree is a giant, solid mask of leaves. Hanging from the leaves is a large sign that spells out "Aywen". Hidden under the leaves is the hotel, which contains three major sections: the public relaxation area on the top floor, the two hotel rooms on the bottom floor, and the restaurant, directly past the rooms. The entire hotel is lit by the large glowing fruit it produces. Down a spiral staircase is the bottom floor. South of the staircase is the restaurant.

In the public relaxation area, there are a plethora of open rooms that anyone can walk through and enjoy. These rooms include the garden, the playroom, the library, the living room, the music room, the game room, and finally, at the rooms center, the kitchen. From the top of the kitchen flows two small waterfalls on either side of a hole, which shows a view of the sky.

The restaurant has two tables, each with six chairs. On the back end of the western chair, middle chairs, and eastern chair grows a small wooden trunk, supporting the ceiling of leaves. In the southern part of the room is a large archway made of tree roots. A banner is strewn about it, spelling "AYWEN", similar to the sign on the trunk. Two fuchsia speakers are stationed next to it. Lanterns hang from the branches, along with big pink flowers, which release small, floating particles and a pleasant scent. behind the archway is another small waterfall. Underneath the waterfall is the kitchen, where all food is produced in a set of smokers. Food is brought to the table via a hidden passage. Right of the kitchen's entrance is a long passage leading inside of the tree's hollow trunk. The vines that grow from it, even on the inside, can be used to climb down. There is a small ledge that contains a passage which travels through a nearly invisible hole in the tree's trunk, which in turn leads to the large branch visible from the ground. Just like the main tree's leaves, the branch's leaves are also hollow. If the ledge is ignored, the hollow trunk eventually leads down, below the surface of the planet, into a massive location underneath Aywen's planet known as the Deep City.

South of the cavern is a small, violet ocean of tranquil, clean water. It surrounds the forested section of the planet, rendering travel accessible by only swimming or boat. In the sea, fish of all shapes and sizes live, alongside diverse coral.

Opposite of Aywen's Treehouse is a landmass known as Deadside.

### Deadside

As one enters Deadside, the atmosphere begins to change. The air goes still of a sudden, and a great silence settles upon the forest, broken only by the rustling of leaves and the cawing of crows. Dark trees tower overhead, forming a thick canopy which blocks the sky. The branches of these trees bear nuts, which harbor an inky, spicy liquid, known for burning the throats of those who dare to eat them. These strange nuts have other risks associated with their consumption, however. They are known for their unpredictable effects on the mind.

Hidden in the shadows of Deadside are a peculiar type of fruit. These fruits emanate a haunting sound, mimicking the tolling of a bell, which can be heard from afar. The fascinating fauna of Deadside slither from the inside of dark shadows. The insects of Deadside in particular are unusually large. They are known not so much for their danger but their alluring taste. However, these creatures are not without their arsenal of weapons; they are not to be underestimated. Large spiderwebs are strewn about the forest, thick enough to ensnare anything who looks away for a mere moment. Some unthreatening insects crawl along the forest floor, looking nearly indifferent from others—however, these bugs contain a deadly poison.

Deeper into Deadside, the trees begin to creep closer together. The forest becomes denser until it is a labyrinth of tangled roots and undergrowth—If you're not supposed to be in Deadside, it ensures that you know it. Massive branches and protruding roots take on a mind of their own, regenerating swiftly and preventing progression to all but the most experienced. Many feeble creatures are brought for the allure of adventure and the thrill of curiosity, yet few succeed.

At the heart of Deadside lies a great glade, illuminated by an etheral blue light emanating from the trees. A placid lake reflects the surrounding circle of trees and the light of the skies above, darkened yet still by the forest's thick leaves. Deadside's center is a place of contemplation and solitude; it is a place of respite from the horrors that the forest presents.

Deadside is a demonstration of the duality of Aywen's Planet, where beauty and danger intertwine. It is a place which rewards those worthy enough to venture into the shadows.

### Nexus Path

As the sun sets over Aywen's Planet, the sunlight mixes with the clouds, causing them to glow. Rays of light forge a large pathway, leading around the forest. Further into the path of light, the surrounding darkness of the approaching night begins to fade as one progresses. The twilight perfectly encapsulates the surrounding grass and flowers for a brief moment, before disappearing. The ground begins to slope downwards, and the path meets a bridged stream. The path continues up towards a great purple tree, infested with oversized bees. Just next to the tree is a large hole, which the ground slopes downwards into. This hole leads to Aywen's Nexus.

## Aywen's Nexus

**Aywen's Nexus** is split into two sections. The first section is a collection of rocks which form a wall. These rocks are too heavy to be moved on their own—they require the force of a ring to open, revealing a somewhat rocky tunnel. Rocky though it is, verdant plants grow all over the place, coating all sides of the cavern. A faint light can be seen in the distance. Deeper in the cavern, fireflies can be found, lighting up the walls of the cave. The fireflies flutter over a stream, splitting the cavern in two. The stream is bridged by pieces of driftwood. Opposite the bridge, the room tapers into an overgrown metal doorway, blocked by two wooden boards forming an X pattern, contrasting the cavern's appearance. Once the boards are taken off by ring and the door opened, the next room of the Aywen's Nexus is revealed.

The next room is a large chamber in the shape of a truncated circle, as if dug out by machine. In this room, the plants grow at impossible rates, covering the entire cavern within seconds. The plants of the Nexus wrap around the limbs of those who approach too close. However, they are weak to the forces of the ring. Countless types of plants grow freely in the room, from cacti to hydrangea to venus flytraps. The room is large enough to fit tall trees on all sides of the room—ceiling, walls, and floor.

On both the left and right walls, there are several hollows in the wall, also blocked off by wooden boards in an X pattern. These boards cannot be broken by normal means. Instead, they unlock over time. For example, the first hollow can unlock once the red and blue ring have been collected. At the back end of the room is a large, metallic structure. At its center is a giant red bulb, illuminating the structure in a crimson luster. Whenever the cavern gets too overgrown, the structure begins to heat up, firing a white-hot laser the size of the entire room, killing all plant—and animal—life within. Then the process begins again, and the plants fill up the entire cavern. The plants take about ten seconds to fill up the cavern.

Each door in the Nexus functions as a portal to a different location; no locations, save for the attic, are on the same planet as Aywen.

### Door 1

The first room on the right is unlocked without any conditions needing to be fulfilled.

It leads to an attic constructed of dark wood. At its center lies a desk, and atop it is a paper along with a bottle of ink. On the ceiling is a hole, allowing a small stream of light to pierce the room's dark, landing on the paper. Fireflies surround the attic.

### Door 2

The second door unlocks once the Red and Blue rings have been collected.

It leads to a slowed version of reality known as the Lag.

### Door 3

The third door unlocks after the caves of Aywen's Planet along with Door 2 have been explored.

It leads to a 'haunted house' in the midst of a snowed-in hamlet known as Niveous Village.

### Door 4

The fourth door unlocks after Hyperity has been learned in the third door.

It leads to a city which extends not horizontally, but rather upwards. This area is the Vertical City, and it serves as the tutorial for Hyperity.

### Door 5

The fifth door unlocks after the barrier of Aywen's Planet has been shattered.

It leads to a small crate-like wooden room. After some time, a portal known as a Hole in Reality appears. Holes in Reality (HIRs) are a collection of areas bound together by their portals which go by the same name (HIRs).

## Deep City

Deep City is a massive underground interconnected network of caverns containing many different environments, all located underneath the surface of the planet.

The first section of Deep City is a donut-shaped cavern with six different tunnels. The northern tunnel leads through the trunk of Aywen's Treehouse. The eastern tunnel leads to a small industrial zone, full of dark gray rock and orange copper pipes. At the place's center is a pool of yellow-orange liquid which radiates heat. The western tunnel leads to a small lush grotto, with a pool and a waterfall. It contains many hanging vines, and even a small growing tree within it. At the top of the cavern is a skylight. The southeastern tunnel leads to a small, red cave full of hanging vines and mushrooms. At the end of it is a scarlet door, leading to a tiny chain of caverns with large mushrooms stems within, also connected by doors. The southwestern tunnel leads to a frozen and snowy area, made up of packed snow and ice. A large fossil can be seen through a patch of clear ice. On the westernmost part of the cavern is a blue door, which opens to a house with two rooms. The first room contains a fireplace, and the second contains some plantlife, and a better look at the fossil. However, the southernmost tunnel is not a dead end, and leads deeper into the city.

(look. the city is so large that i simply don't want to get into it. i might leave this here! hahaha!)

## Trivia

Aywen's planet has no true name. On occasion, it is called Amyth or Odwen, but these are all unofficial, and are a spin on Aywen's name.

(tbc)