The Legend of Zelda (universe)

**Latest installment** | *The Legend of Zelda: Breath of the Wild* (2017)

***The Legend of Zelda* universe** (ゼルダの伝説, *The Legend of Zelda*) refers to the *Smash Bros.* series' collection of characters, stages, and properties that hail from Nintendo's long-running and famous *The Legend of Zelda* game series. It is a series of fantasy adventure titles produced by Nintendo throughout the company's history. It is widely considered one of the most influential video game franchises ever created, and has earned a spot as one of the company's flagship franchises alongside such notable series as **Mario** and **Pokémon**, with *The Legend of Zelda: Ocarina of Time* being the best-reviewed game of all time by certain sources. It has had over fifteen official titles which together have sold over 60 million units, making it the 7th best-selling video game series ever. As a result, it is heavily featured in the *Super Smash Bros.* series, with five separate characters playable in both *Super Smash Bros. Melee*, *Super Smash Bros. Brawl* and *Super Smash Bros. for Nintendo 3DS and Wii U*: The main hero Link, his Young Link (*Melee*) and Toon Link (*Brawl* and *3DS/Wii U*) incarnations, the titular Princess Zelda, her alternate ninja-like guise Sheik, and series villain Ganondorf.

## Franchise description

As a young boy, Nintendo game designer Shigeru Miyamoto explored the hillsides and forests surrounding his home of Kyoto, Japan. One day, he found a cave entrance in the middle of the woods, and he explored its depths with the aid of a lantern. Miyamoto, after having created and established the successful Mario franchise for Nintendo later on, designed and released *The Legend of Zelda* for the NES in 1986, and the vivid memory of his past experience was clearly an influence on the game: cave and dungeon exploration was a major element in the game. For its time, *The Legend of Zelda* was quite advanced, featuring an open-ended game world to explore at one's leisure, puzzle-and-monster-filled dungeons to complete with dozens of pieces of equipment such as bombs, boomerangs, and a bow and arrow, and the cartridge's ability to save progress via battery-backed memory. The game was wildly popular in Japan and North America, and many consider it one of the most important video games ever made, because like *Super Mario Bros.* before it, *The Legend of Zelda* broke new ground into what a video game can be.

Zelda was made into a full Nintendo franchise in the years afterward with the release of several follow-ups: 1988's radical action-RPG departure *Zelda II: The Adventure of Link*, 1992's SNES entry *The Legend of Zelda: A Link to the Past* (an especially highly-revered game by the press), and *The Legend of Zelda: Link's Awakening*. After another hiatus, the series made the transition to 3D on the Nintendo 64 in November 1998's *The Legend of Zelda: Ocarina of Time*, and it is lauded as one of the finest adventure games ever developed. With a new, more realistic design for the characters, a giant game world with a darker, more narrative mood imparted onto the experience, and a lock-on-based 3D combat system that would serve as a model for 3D game design forever afterward, *Ocarina of Time* became one of the most notable games in both the series and the game industry in general. It is because of this that the characters and properties from *Ocarina of Time* are featured in *Super Smash Bros.*, and its direct sequel, 2000's *The Legend of Zelda: Majora's Mask*, is featured as well in *Super Smash Bros. Melee*.

After *Melee*, the *Zelda* franchise went into a radical new direction in art style for the 2003 GameCube release of *The Legend of Zelda: The Wind Waker*, featuring cel-shaded graphics and a very different cartoon-like incarnation of Link that would later be referred to as "Windwaker Link" to differentiate from "Ocarina Link". Fans were shocked initially but accepted the new style in good grace with the game's release. Since then the style has been continued in new releases such as *The Minish Cap* for GBA, *Four Swords Adventures* for the GameCube, and official *Wind Waker* continuation *The Phantom Hourglass* for DS. However, the franchise's Wii launch title, *The Legend of Zelda: Twilight Princess*, went back to a more realistic character and world design independent of the other games, featuring yet another Link redesign. With a lengthy development time, *Twilight Princess* was met with very glowing reviews and is considered perhaps the best *Zelda* experience yet. Partially as a result of this, the "Twilight Princess Link" is the incarnation of Link that features as a playable character in *Super Smash Bros. Brawl.*

Generally, each game in *The Legend of Zelda* series is a fantasy-adventure game with action and puzzle-solving elements. The player controls either a boy or young man named Link, garbed in green clothing and possessing some of the physical characteristics of an elf, and in many *Zelda* games Link is called upon (by divine forces at times) to rescue Princess Zelda and the fictional world of Hyrule from (usually) the series antagonist, a demon named Ganon (or alternatively an imposing man whose name is extended as Ganondorf). The action often involves a divine relic known as the Triforce, a set of three magically bound golden triangles of great power. One aspect of the franchise to make it notable, however, is that not many of the games in the series seem to share a chronology and continuity, and some games may not even take place in the same reality as other games in the series. In a sense, there are many different Links and Zeldas found in the franchise (although Ganondorf remains the same), with different sets of these characters being associated with different games in the franchise.

There are various sub-chronologies of the Zelda games that can be pieced together, however, to form the various dimensions of the *Zelda* franchise. It's likely that *The Legend of Zelda* and *Zelda II: The Adventure of Link* are part of the same chronology, and it's possible that *A Link to the Past* and *Link's Awakening* are part of another dimension's chronology as well. A far better-known and expansive chronology, however, is the one that begins with *Ocarina of Time*, featuring a young Link that can shift guises into a 7-years-older teenage Link, a Zelda that uses magic to change her appearance and identity into a stealthy ninja named *Sheik* to assist Link, and Ganon in his incarnation as a powerful human warlock named Ganondorf. These are the five character appearances that are featured as separate playable characters in *Super Smash Bros. Melee*, and it is the teenage Link from this dimension that is playable in the original *Smash Bros.* as well. This chronology is continued in both *Twilight Princess* and in *Wind Waker,* which take place in alternate dimensions. After Link defeats Ganon and saves Zelda in *Ocarina of Time,* Zelda offers to give back the 7 years he lost while his body matured in the Temple of Time so he could wield the Master Sword and become the Hero of Time. When she sends him back in time, she inadvertently creates a time paradox with two alternate dimensions. In the time line where Link did not go back 7 years, Ganon once again escaped death and began to again take over Hyrule. When no hero appeared to save (because Link was sent back in time) the 3 goddesses flooded all of Hyrule, allowing the events in *Wind Waker* and *Phantom Hourglass* to take place hundreds of years in the future. In the alternate world where Link was returned to childhood, he again meets Zelda as a child. But this time, powerful beings known as Sages know what will take place, and arrest Ganondorf and banish him to the Twilight Realm. Over a hundred years later, Ganon again begins to exert his influence over Hyrule, and the events in *Twilight Princess* occur.

## List of games in The Legend of Zelda franchise

* The Legend of Zelda (1986, NES)
* Zelda II: The Adventure of Link (1987, NES)
* The Legend of Zelda: A Link To The Past (1991, SNES)
* The Legend of Zelda: Link's Awakening (1993, Game Boy)
* The Legend of Zelda: Ocarina of Time (1998, Nintendo 64)
* The Legend of Zelda: Majora's Mask (2000, Nintendo 64)
* The Legend of Zelda: Oracle of Seasons/Ages (2001, Game Boy Color)
* The Legend of Zelda: Four Swords (2002, Game Boy Advance)
* The Legend of Zelda: The Wind Waker (2002, Nintendo GameCube)
* The Legend of Zelda: Four Swords Adventures (2004, Nintendo GameCube)
* The Legend of Zelda: The Minish Cap (2004, Game Boy Advance)
* The Legend of Zelda: Twilight Princess (2006, Nintendo GameCube/Nintendo Wii)
* The Legend of Zelda: Phantom Hourglass (2007, Nintendo DS)
* The Legend of Zelda: Spirit Tracks (2009, Nintendo DS)
* The Legend of Zelda: Skyward Sword (2011, Nintendo Wii)
* The Legend of Zelda: A Link Between Worlds (2013, Nintendo 3DS)
* The Legend of Zelda: Tri-Force Heroes (2015, Nintendo 3DS)
* The Legend of Zelda: Breath of The Wild (2017, Nintendo Wii U, Nintendo Switch)

**SPIN-OFFS**

* Freshly-Picked Tingle's Rosey Rupeeland (2006, Nintendo DS)
* Link's Crossbow Training (2007, Nintendo Wii)
* Hyrule Warriors (2014, Nintendo Wii U, Nintendo 3DS)

## In *Super Smash Bros.*

*The Legend of Zelda: Ocarina of Time* was the most recent *Zelda* game at the time of the release of *Super Smash Bros.*, and certainly the most popular and notable at the time because of its 3D nature on the Nintendo 64, so it was very easy to feature *Zelda* content from this chronology and dimension into the Nintendo 64 fighter.

### Character

* File:SSBIconLink.png**Link**: A teenage sword-and-shield fighter with elven ears, a green tunic, and a long floppy cap, the Link from *Ocarina of Time* was formerly a young boy from a forest but was divinely chosen to oppress the future rule of Ganondorf by being transported seven years into the future, where he became a brave, capable warrior in his older form and wielded the Master Sword along with the Triforce piece of Courage and was assisted by Princess Zelda in the form of the mysterious Sheik to combat Ganondorf. Link is never heard speaking throughout the games; he is only heard grunting and yelling in his many battles. He fights in SSB with his various tools from *Ocarina of Time*. His smash attacks, though powerful and great to use in the single-player mode, are slow to execute, and his recovery is arguably the worst in the game. This actually makes Link a fighter in the second lowest possible tier (next to Samus) for the competitive metagame.

### Stage

Like most other franchises in *Super Smash Bros.*, there is one *Zelda*-themed stage featured:

File:HyruleCastleIconSSB.png
* **Hyrule Castle**: A somewhat wide stage taking place on the top of the castle seen in *Ocarina of Time*. The castle is where the royal family governs the land of Hyrule. Whirlwinds pop up here from time to time, though it seems to be more in reference to the transportation whirlwind seen in the first *Legend of Zelda* than anything in *Ocarina*.

### Item

There is one *Zelda*-themed item in *Super Smash Bros.*:

* **Heart Container**: In *Ocarina* and any other *Zelda* game, when Link defeats a boss, he wins one of these which increases his total life meter by one heart. As an item, any character who picks it up will have his life meter completely healed, making this a powerful item.

### Music

* **7**: A remix of the classic Zelda theme heard since the original *The Legend of Zelda*. It is heard on Hyrule Castle.
* **17**: The victory fanfare of Link is an orchestration borrowing elements from the traditional "adventuring music" heard in *Zelda* games.

## In *Super Smash Bros. Melee*

For the GameCube sequel of *Super Smash Bros.*, *Super Smash Bros. Melee*, *Zelda* is a much more substantially represented franchise this time around.

### Characters

Five of the 25+ fighters are characters from the *Ocarina of Time* dimension, making *Zelda* the second most represented franchise after *Mario*.

* File:SSBMIconLink.png**Link**: Returning from the original with a somewhat redesigned moveset and a chargeable bow-and-arrow as a new Special Move, Link becomes somewhat higher-tier than before, but not very much because his Smash Attacks lack knockback. A major difference from the original is that his recovery move has drastically increased in height.

* File:SSBMIconZelda.png**Zelda**: A new and original fighter, Zelda is unique in that she is the only character who can be replaced by another character in the midst of battle, the nimble Sheik, so she is two characters in one. As a *Melee* fighter, Zelda strikes strong but not all that fast. Players often prefer to fight as her quicker counterpart Sheik.

* File:SSBMIconSheik.png**Sheik**: A new and original fighter, Sheik is the alter-ego to the slower and heavier Zelda, so she is two characters in one. As a *Melee* fighter, it is widely agreed that Sheik's Special Moves are not especially useful, yet in spite of that her fighting style affords her a very high position in the tier list. Sheik is not selectable from the character select screen and can only be accessed by transforming from Zelda, though this can be circumvented by holding the A button at the beginning of a match when playing as Zelda, which allows players to begin the match as Sheik.

* File:SSBMIconYoungLink.png**Young Link**: A new fighter that functions as a clone of Link. As a *Melee* fighter, Young Link is expectedly less strong and resilient than Link, but with added strength in some of his other moves, as well as the ability to wall-jump.

* File:SSBMIconGanondorf.png**Ganondorf**: A new fighter that functions as a clone of Captain Falcon, sharing many animations and all special attacks, but with a significantly heavier, slower, and stronger nature, in addition to "dark" effects instead of fire effects. As a fighter, Ganondorf is powerful enough that it practically compensates for his lack of speed in the competitive metagame.

In addition, a modified version of Link seen in Event 18: Link's Adventure is named Dark Link and is sometimes considered a separate character. A pitch-black Link model, Dark Link is not playable without hacking. Its appearance in *Ocarina of Time* was as a sub-boss for Link to fight in the Water Temple, and it mirrored his every movement, so it was tricky to damage and defeat without killing oneself.

#### Common Enemies

*Melee* features some easily KO'ed common enemies from *Ocarina of Time* in the Adventure Mode stage Underground Maze.

* **ReDeads**: These hollow zombies, forged from dark magic, they would bite onto you and do damage before letting go. In *Ocarina* they also demonstrated the ability to paralyze Link to where he was standing with their gazes.
* **Octoroks**: Octopus-like creatures that can shoot nuts from their cannon-like mouths at Link in many *Zelda*-series games and at characters in *Melee*. They are modeled off their appearances from *Ocarina of Time.*
* **Like-Likes**: Giant leech-like creatures that would swallow up Link and digest his shield before spitting him back out in many *Zelda* games. They incapacitate a character temporarily in *Melee* and damage him before spitting him back out. These are modeled off their *Ocarina of Time* appearances.

### Stages

*Super Smash Bros. Melee* features two stages representative of the *Zelda* franchise, like several other franchises in *Melee*:

File:TempleIconSSBM.png
* **Hyrule: Temple**: A fan-favorite stage, this does not necessarily represent a specific location in any *Zelda* game, though it does bear semblance to the temples in *Zelda II: The Adventure of Link*. It is essentially a generic depiction of the sorts of ruins that Link descends into and explores in many of his games. It is a gigantic stage, the largest seen thus far in *Melee*, and it is banned from much competitive tournament play because of how much room for stalling tactics the stage layout allows. The cave-like paths lead on down the center-left of the stage represent the cave-like areas Link often explores in his games as well.

File:GreatBayIconSSBM.png
* **Termina: Great Bay**: This stage is based on the Nintendo 64 sequel to *Ocarina of Time*, *Majora's Mask*, a game where Young Link travels to another country away from Hyrule called Termina, and he must save the country from being annihilated by an evil moon's collision course into the ground by awakening four giants. This takes place in the west coast of Termina where the third of the four dungeons in the game lies.

In addition, a stage based on the Majora's Mask trophy is featured as the battleground for Trophy Tussle 3. It is designed in the shape of Majora's Mask, the main antagonist from *The Legend of Zelda: Majora's Mask*. The trophy Majora's Mask is earned for completing the event.

Also, level 3 of the game's Adventure Mode is titled Underground Maze, where the player must contend with common *Zelda* enemies and try to avoid fights with Link to reach the stage's randomly placed exit, consisting of the Triforce above an altar. It is not a stage available for multiplay.

### Items

There are two *Zelda* items featured in *Melee*:

* **Bunny Hood**: A new item, it is equipped by the character to drastically increase that character's walking speed, running speed, jumping height, and falling speed for about 20 seconds.
* **Heart Container**: Returns from *Super Smash Bros.* with the change that it restores 100% points rather than all % points to the character that picks it up.

### Music

* **5: Great Bay**: An orchestration of the "official" Legend of Zelda theme, heard throughout the *Zelda* series and introduced in the original *Legend of Zelda* for NES. It is heard in Termina: Great Bay.
* **6: Temple**: A techno remix of dungeon music heard in *Zelda II: Link's Adventure* for NES. It is heard as the primary track of Hyrule: Temple, and also in the Underground Maze area of the Adventure mode.
* **31: Saria's Theme**: A simple flute-based remix of Saria's Song from *The Legend of Zelda: Orcarina of Time* for N64. It is heard as a secondary track in Termina: Great Bay and often accompanies Young Link in his single-player appearances.
* **40: Zelda Team Victory**: The victory fanfare of Link, Zelda, Sheik, Young Link, and Ganondorf is an orchestration borrowing elements from the traditional "adventuring music" heard in *Zelda* games.

### Full Trophy List

* Link's three game trophies
* Zelda's three game trophies
* Sheik's three game trophies
* Young Link's three game trophies
* Ganondorf's three game trophies
* Heart Container
* Bunny Hood
* Lon Lon Milk
* Tingle
* Moon
* Four Giants
* Turtle
* Master Sword
* Majora's Mask
* Ocarina of Time
* Goron
* Marin
* ReDead
* Octorok
* Like-Like

## In *Super Smash Bros. Brawl*

As a base franchise for the Smash series, representation from *The Legend of Zelda* came as no surprise revealed as being featured in *Super Smash Bros. Brawl*.

### Characters

All 5 Zelda characters from Melee returns in Brawl, except Young Link, which replaced by Toon Link. Also on the final character select screen (after all characters are unlocked), these characters take up the third column.

* File:Icon-link.gif**Link**: Link has been confirmed to return in *Brawl* but he is depicted as his *Twilight Princess* incarnation rather than his *Ocarina of Time* incarnation. Some of his moves have also been slightly modified to reflect on the Twilight Princess versions of his items. Link now has the Gale Boomerang as his Side B, which will slightly drag the opponent towards Link upon its return. Link's Bow is now the Hero's Bow, though it seems to be identical in function, and Link can now charge his Spin Attack, but only while standing, not while in the air. Link's grab has also been changed to the Clawshot, which not only appears to be longer than the Hookshot, but also automatically aims towards the nearest ledge when Link is recovering. His Final Smash is the Triforce Slash, which does heavy, prolonged, and concentrated damage towards one opponent.

* File:Icon-zelda.gif**Zelda**: Zelda also returns from the last game, also based on her *Twilight Princess* incarnation, with Sakurai claiming that she now has a "more subdued color scheme." She seems relatively unchanged from *Melee*. She is a slow yet light character, but when her attacks hit right, they can be powerful. She retains her ability to transform into Sheik during battle and can be selected between the two on the character select screen. Zelda's Final Smash, is the Light Arrow.

* File:Icon-sheik.gif**Sheik**: Sheik returns as a playable character once again, and retains her ability to transform into Zelda during battle and can be selected between the two on the character select screen. She didn't appear in Twilight Princess but her appearance has been based on a "beta Sheik" that was meant to appear in Twilight Princess, but whose design was never seen by anyone but Eiji Aonuma and his development team. She still has her own moveset but shares her Final Smash with Zelda.

* File:Icon-ganondorf.gif**Ganondorf**: Ganondorf returns in *Brawl* as well, in his *Twilight Princess* appearance. This time, Ganondorf is quite different from his Melee incarnation, having very different animations for his moves than the character he used to be considered a clone of, Captain Falcon. He is still one of the archetypal heavyweights of Brawl. Ganondorf's Final Smash, is Beast Ganon.

* File:Icon-toonlink.gif**Toon Link**: Link's childlike incarnation as seen in *The Legend of Zelda: The Wind Waker* and other games is introduced in *Brawl* as the spiritual successor to Young Link. While not a heavy clone of Link, Toon Link has the same basic special moves and Final Smash, but all with important differences.

#### Assist Trophy

* **Tingle**: Being the only Assist Trophy to represent the *Legend of Zelda* universe, Tingle chants his famous line "Tingle! Tingle! Kooloo-limpah!" and performs a random event on the stage, like summoning a bouquet of flowers or hordes of hammers.

### Stages

* File:Icon-bridgeofeldin.gif**Bridge of Eldin**: The majority of this stage is based on *Twilight Princess*. With an immensely wide flat bridge location where an enemy character from the game, King Bulblin riding upon Lord Bullbo, sometimes followed by a Moblin, will ride through and damage combatants, and drop bombs that will destroy sections of the bridge. Shortly afterwards, a portal to the Twilight Realm will open in the sky and magically fill in the gap with a new piece.

* File:Icon-pirateship.gif**Pirate Ship**: Based on the enormous ocean Link must sail in *Wind Waker*, characters fight on Tetra's pirate ship, passing by cannons that fire cannonballs, getting swept up in a twister, and getting flung clean up into the sky and plunging back down into the ocean before. Sometimes the ship will crash into a giant rock and won't be able to move any more.

* File:Icon-templemelee.gif**Melee Stages: Temple**: One of the few stages known to return from the previous game, it has only got some minor differences such as a few areas that differ [especially the removal of the edge near the bottom right of the fight club] and the addition of My Music.

It is the only Melee stage to receive a new song: a remix of the Great Palace theme from *Zelda II*.

### Items

* **Heart Container**: Returning from SSB and SSBM, the Heart Container returns seemingly unaltered in function or purpose.
* **Bunny Hood**: Returning from SSBM seemingly unaltered in function or purpose, the Bunny Hood is also confirmed to be a mode in Special Brawl.
* **Deku Nut**: A new item introduced in *Brawl*, when the Deku Nut is thrown at an opponent, causing large knockback on contact. If it goes off near an enemy, they will be stunned temporarily.

### Music

The filename conventions on the *Brawl* disc show that each track has an ID, consisting of a letter and two digits, and "snd\_bgm\_C##" denotes tracks originating from *The Legend of Zelda* series:

* **Main Theme (The Legend of Zelda)** *(snd\_bgm\_C02)* - An orchestrated version of main theme of the series. It is used on the Bridge of Eldin stage.
* **Ocarina of Time Medley** *(snd\_bgm\_C09)* - As might be expected from the title, this music is a medley of various tunes from *The Legend of Zelda: Ocarina of Time*. It is used on the Bridge of Eldin stage. This song is also played during both Zelda and Sheik's Classic Mode credits.
* **Title (The Legend of Zelda)** *(snd\_bgm\_C01)* - A remix of both the title screen of the original The Legend of Zelda and the dungeon music from the same game. It is used on the Bridge of Eldin stage.
* **The Dark World** *(snd\_bgm\_C04)* - An atmospheric mix of the theme of the Dark World from A Link to the Past. It is used on the Bridge of Eldin stage.
* **The Hidden Mountains & Forests** *(snd\_bgm\_C05)* - The background music that played on the Dark World versions of the Lost Woods and Death Mountain from A Link to the Past. It is used on the Bridge of Eldin stage.
* **Hyrule Field Theme** *(snd\_bgm\_C08)* - A remix of the theme of Hyrule Field as depicted in *Ocarina of Time*. It is used on the *Bridge of Eldin* stage.
* **Main Theme (Twilight Princess)** *(snd\_bgm\_C17)* - An orchestral version of the theme of Hyrule Field as depicted in *Twilight Princess*. Even though it was composed during the development of *Twilight Princess*, a synthesized version was used in the final version of the game. It is the theme of the Bridge of Eldin stage.
* **The Hidden Village** *(snd\_bgm\_C18)* - Taken directly from *Twilight Princess*, this is the song that was played during the monster shoot during Link's first visit to the Hidden Village. It is used on the Bridge of Eldin stage.
* **Midna's Lament** *(snd\_bgm\_C19)* - Taken directly from *Twilight Princess*, this is the song that played from the end of the Lakebed Temple until you met Princess Zelda for the second time. It is used on the Bridge of Eldin stage.
* **Dragon Roost Island** *(snd\_bgm\_C15)* - The theme of Dragon Roost Island from *The Wind Waker*, which this song is taken directly from. It is used on the Pirate Ship stage.
* **The Great Sea** *(snd\_bgm\_C16)*- The theme while sailing on the Great Sea in *The Wind Waker*. It is used on the Pirate Ship stage.
* **Tal Tal Heights** *(snd\_bgm\_C07)* - A techno medley of both the overworld theme and the Tal Tal Heights theme from *Link's Awakening*. It is used on the Pirate Ship stage. This song is also played during Link's Classic Mode credits.
* **Song of Storms** *(snd\_bgm\_C10)* - A medley of three separate themes from *Ocarina of Time*; the Song of Storms, Ganondorf's theme, and the Serenade of Water. It is used on the Pirate Ship stage.
* **Gerudo Valley** *(snd\_bgm\_C13)* - Taken directly from *Ocarina of Time*, this was the background music of the entirety of Gerudo Valley in said game. It is used on the Pirate Ship stage. This song is also played during Ganondorf's Classic Mode credits.
* **Molgera Battle** *(snd\_bgm\_C11)*- Taken directly from *The Wind Waker*, this was the music that played during the battle against Molgera, the boss of the Wind Temple. It is used on the Pirate Ship stage.
* **Village of the Blue Maiden** *(snd\_bgm\_C12)* - The theme of the restored Village of the Blue Maiden from *Four Swords Adventures*, which is itself a remix of the Kakariko Village theme from *A Link to the Past*. It is used on the Pirate Ship stage. This song is also used during Toon Link's Classic Mode credits.
* **Termina Field** *(snd\_bgm\_C14)* - Taken directly from *Majora's Mask*, this was the theme of the main overworld area. It is used on the Pirate Ship stage.
* **Temple (Melee)** *(snd\_bgm\_W24)*- Taken directly from Melee, it is the theme of the Temple stage.
* **Great Temple/Temple** *(snd\_bgm\_C03)* - A remix of the Great Temple and Temple themes from *Zelda II*. It is used on the Temple stage. It is notable for being the only song to play on a *Melee* stage that is not taken directly from *Melee*.
* **Legend of Zelda victory theme** *(snd\_bgm\_Z03)* - The *Zelda* series victory theme has been altered from the one in the original and Melee to the original The Legend of Zelda's "Triforce Shard Obtained" theme.

### Trophies

* Link
* Triforce Slash (Link)
* Zelda
* Light Arrow (Zelda)
* Sheik
* Light Arrow (Sheik)
* Ganondorf
* Beast Ganon
* Toon Link
* Triforce Slash (Toon Link)
* Heart Container
* Bunny Hood
* Deku Nuts
* Tingle
* Wolf Link
* Robed Zelda (With Hood)
* Midna
* Ilia
* Malo
* Zant
* King Bulblin
* Agitha
* Darknut
* Bulblin
* Ooccoo and Son
* Shadow Beast
* Yeta
* Ashei
* Darbus
* Ralis
* Goron
* Zora
* Sages
* Outset Link
* Zelda (Wind Waker)
* Ganondorf (Wind Waker)
* Medli
* Aryll
* Tetra
* Helmaroc King
* Salvatore
* Link's Grandma
* Valoo
* Pigs
* Great Fairy
* King of Red Lions
* Pirate Ship

### Sticker

* Lon Lon Milk
* Phantom Ganon
* Link's Bow and Arrow
* Link (The Legend of Zelda: Twilight Princess)
* Barkle
* Boomerang
* Colin
* Daphnes Nohanssen Hyrule
* Darknut
* Deku Baba
* Deku Nut
* Epona & Link
* Ezlo
* Fairy
* Fierce Deity Link
* Ganondorf
* Goron
* Happy Mask Salesman
* Hero's Bow
* Hookshot
* Horse Call
* King Bulbin & Lord Bullbo
* King Dodongo
* King of Red Lions & Link
* Legend of Outset
* Link
* Link's Grandmom
* Link w/ Goron Mask
* Medli
* Moblin
* Ocarina of Time
* Octorok
* Phantom Ganon
* Pinkle
* Postman
* ReDead
* Rusl
* Salvatore
* Shadow Beast
* Sheik
* Skull Kid
* Skulltula
* Spinner
* Tetra
* The Great Fairy
* Tingle
* Valoo
* Young Zelda
* Zant
* Zelda

## In *Super Smash Bros. for Nintendo 3DS and Wii U*

*The Legend of Zelda* universe is also represented in *Super Smash Bros. for Nintendo 3DS and Wii U*. For the first time in the series, no new playable *The Legend of Zelda* characters are introduced.

### Characters

File:Link Icon SSBWU.png
* **Link**: Link makes an expected appearance in *Super Smash Bros. for Nintendo 3DS and Wii U*. His appearance in *Super Smash Bros. for Nintendo 3DS* is similar to how he appeared in *Super Smash Bros. Brawl*, but his design in *Super Smash Bros. for Wii U* appears to mix his designs from *The Legend of Zelda: Twilight Princess* and *The Legend of Zelda: Skyward Sword*.

File:Zelda Icon SSBWU.png
* **Zelda**: Zelda returns in this game. She can no longer transform into Sheik but can instead summon a Phantom to aid her in battle. Her design is once again from *The Legend of Zelda: Twilight Princess*.

File:Sheik Icon SSBWU.png
* **Sheik**: Sheik returns as a stand-alone character, separated from Zelda. Like Zelda, she has a new down special move to replace her old Transform ability, in her case the Bouncing Fish, and also sports a new side special in the form of the Burst Grenade.

File:Ganondorf Icon SSBWU.png
* **Ganondorf**: Ganondorf was revealed in a leak by ESRB. His moveset is largely the same as in *Brawl*. However, he has been buffed in terms of power and speed, and has been given a variety of custom moves that vary drastically from Captain Falcon's, one of which allows him to attack with his sword for the first time in the series. He is once again an unlockable fighter in the 3DS version, but for the first time a starter character in the Wii U version.

File:Toon Link Icon SSBWU.png
* **Toon Link**: Toon Link returns in *Super Smash Bros. for Nintendo 3DS and Wii U* as well, continuing the dual representation of variations on Link that has been present in the series since *Melee*. This incarnation of Link originates from *The Legend of Zelda: The Wind Waker*, known as the "Hero of Winds." Unlike in *Brawl*, he is now a starter character.

#### Assist Trophies

* **Tingle**: Tingle reprises his role as an Assist Trophy, having the same function as in *Brawl*.
* **Skull Kid**: The Skull Kid from *The Legend of Zelda: Majora's Mask* debuts as an Assist Trophy in *Super Smash Bros. for Nintendo 3DS and Wii U*. When summoned, the Skull Kid will either flip the camera upside down, reverse the controls, or make all the fighters invisible. Unlike most Assist Trophies, the Skull Kid's powers will also affect the fighter who summoned him.
* **Midna**: Shown in the *Smash Bros.* Nintendo Direct, she grabs and attacks opponents with her hair. Her har attack is considered a grab, meaning it cannot be shielded.
* **Ghirahim**: He attacks fighters with his sword and knives and traverses the stage primarily by teleporting. He will reappear if he falls off the stage.

#### Common Enemies

* **Stalfos**: Stalfos appear as enemies in Smash Run in the Nintendo 3DS version.
* **Octorok**: Octoroks return from *Melee* as enemies in Smash Run, this time using their *Skyward Sword* design.
* **ReDead**: ReDeads return from *Melee* as enemies in Smash Run, it now has its updated look from *The Legend of Zelda: Ocarina of Time 3D*.
* **Bubble**
* **Cucco**
* **Darknut**
* **Peahat**

### Items

Five new items have been added having specialty in *The Legend of Zelda* series, along with three returning ones.

* **Beetle**: A new item from *The Legend of Zelda: Skyward Sword*. When used on enemies, it will grapple onto them and lift them up into the air, off the stage. Though if the player is at low enough damage and/or mashes enough buttons, they can break away from the Beetle.
* **Fairy Bottle**: A new healing item. When used, it heals 100% of the user's damage. It is useless if the player is at 99% damage or less.
* **Gust Bellows**: This new item will blow opponents away, and if dropped the wind will run wild.
* **Bombchu**: A new item that, when thrown, can run up walls and on floors and will explode when a player touches it.
* **Cucco**: A new throwing item that, when it hits an opponent, will summon additional Cuccos that fly in and attack from off-screen. If it also is attacked by a single player enough, Cuccos will fly around and hurt the player.
* **Bunny Hood**: A returning item from *Brawl*. It returns with its same effects.
* **Heart Container**: Another returning item, and again heals 100% damage from the player.
* **Deku Nut**: Yet another returning item, with unchanged effects from *Brawl*.

### Stages

#### 3DS Version

File:Gerudo Valley Icon SSB3DS.png
* **Gerudo Valley**: A new stage from *The Legend of Zelda: Ocarina of Time 3D* in the 3DS version. This long, and mostly flat, grounded stage consist of stones and natural flooring that serves solid platforms, as well as the bridge that crosses the chasm between those platforms. Kotake and Koume are confirmed as stage hazards. It is assumed that Koume shoots fire at one side of the stage, while Kotake shoots ice at the other side.

File:Spirit Train Icon SSB3DS.png
* **Spirit Train**: Another new stage in the 3DS version. Spirit Train is a stage from *The Legend of Zelda: Spirit Tracks*. Similar to the Big Blue stage from *Super Smash Bros. Melee*, characters can fight inside the carriage of the Spirit Train and on top of it, though they would be left behind if they stood on the train tracks.

#### Wii U Version

File:Skyloft Icon SSBWU.png
* **Skyloft**: A new stage from *The Legend of Zelda: Skyward Sword* in the Wii U version. Similar to the Delfino Plaza stage from *Super Smash Bros. Brawl*, Skyloft is a large stage where characters will be transported from one area to another.

Temple
* **Temple**: Temple returns once again from *Melee* and *Brawl*. This time, it has been given a major visual update, with many textures being replaced with newer, more detailed ones.

File:Bridge of Eldin Icon SSBWU.png
* **Bridge of Eldin**: The Great Bridge from *The Legend of Zelda: Twilight Princess* also makes its return as a past stage from *Brawl*.

#### Downloadable

Hyrule Castle (64)
* **Hyrule Castle (64)**: A returning stage from the original *Super Smash Bros.*, Hyrule Castle (64) is available in both versions of *Super Smash Bros. for Nintendo 3DS and Wii U*.

File:Pirate Ship Icon SSBWU.png
* **Pirate Ship**: The Pirate Ship from *The Legend of Zelda: The Wind Waker* returns as a Wii U-exclusive stage.

### Music

* **Gerudo Valley**: This upbeat remix of the Gerudo Valley region theme comes from *The Legend of Zelda: Ocarina of Time*. Plays on Gerudo Valley in the Nintendo 3DS version and on Skyloft in the Wii U version.
* **Ocarina of Time Medley**: Taken from *Super Smash Bros. Brawl*, this medley combines several tracks from *The Legend of Zelda: Ocarina of Time*: a remix of Zelda's Lullaby, the Sun's Song, Minuet of Forest, Bolero of Fire, the Song of Storms, Epona's Song, the Song of Time, and Saria's Song. Plays on Gerudo Valley in the Nintendo 3DS version, and on Bridge of Eldin in the Wii U version.
* **Full Steam Ahead (Spirit Tracks)**: "Full Steam Ahead" is one of the main themes of *The Legend of Zelda: Spirit Tracks*, and plays when traversing the land on the Spirit Train. Plays on Spirit Train in the Nintendo 3DS version and on Temple in the Wii U version.
* **Main Theme / Underworld Theme (The Legend of Zelda)**: A remix of the classic main theme from *The Legend of Zelda* and all subsequent games, followed by the dungeon theme from the same game, before transitioning back into another remix of the main theme. Plays on Spirit Train in the Nintendo 3DS version and Skyloft in the Wii U version.
* **Dark World / Dark World Dungeon**: A fast-paced remix of the Dark World theme and dungeon music from *The Legend of Zelda: A Link to the Past*. A Smash Run-exclusive song in the Nintendo 3DS version and plays on Bridge of Eldin in the Wii U version.
* **Ballad of the Goddess / Ghirahim's Theme**: A rock remix and medley of "Ballad of the Goddess," the main theme of *The Legend of Zelda: Skyward Sword*, and the theme of the game's villain, Ghirahim. Plays on Skyloft in the Wii U version. In the 3DS version, it is a Smash Run-exclusive song.
* **Temple Theme**: A quiet remix of the dungeon theme from *Zelda II: The Adventure of Link*. This music is taken directly from *Super Smash Bros. Melee*, where it played on the Temple stage. A Smash Run-exclusive song in the 3DS version and plays on Temple in the Wii U version.
* **Ballad of the Goddess**: Ballad of the Goddess is a recurring theme in *The Legend of Zelda: Skyward Sword*. It is a traditional Skyloft musical track that has been passed down for generations. This version of the song is taken directly from *The Legend of Zelda: Skyward Sword*. It plays on Skyloft.
* **Main Theme (The Legend of Zelda)**: A remix of the iconic main theme from *The Legend of Zelda* taken directly from *Super Smash Bros. Melee*. This plays on Temple.
* **Main Theme Ver. 2 (The Legend of Zelda)**: Taken directly from *Super Smash Bros. Brawl*. This plays on Bridge of Eldin.
* **Saria's Song / Middle Boss Battle**: A remix of Saria's Song and the mid-boss battle theme from *The Legend of Zelda: Ocarina of Time*. It plays on Skyloft.
* **Fairy Fountain**: This track is a remix of the Fairy Fountain theme from *The Legend of Zelda: A Link to the Past*, which has since become of the series' most well-known themes, as it has been used as the music on the save file screen in nearly every *Zelda* game since.
* **Lorule Main Theme**: Ripped directly from *The Legend of Zelda: A Link Between Worlds*. It plays on Skyloft.
* **Village of The Blue Maiden**: Ripped directly from *The Legend of Zelda: Four Swords Adventures*. It plays on Skyloft.

### Trophies

*Main article: List of SSB3DS trophies/The Legend of Zelda series*
*Main article: List of SSBWU trophies/The Legend of Zelda series*
#### Both Versions

* Link (Alt.)
* Zelda
* Zelda (Alt.)
* Sheik
* Sheik (Alt.)
* Ganondorf (Alt.)
* Toon Link
* Toon Link (Alt.)
* Heart Container
* Fairy Bottle
* Gust Bellows
* Bombchu
* Deku Nut
* Cucco
* Beetle
* Tingle
* Midna
* Ghirahim
* ReDead

#### 3DS Version

* Octorok
* Peahat
* Stalfos
* Bubble
* Darknut
* Cucco
* Engineer Link
* Spirit Train
* Dark Train
* Like Like
* Adult Link (Ocarina of Time)
* Young Zelda (Ocarina of Time)
* Adult Zelda (Ocarina of Time)
* Ganondorf (Ocarina of Time)
* Saria
* Impa (Ocarina of Time)
* Malon
* Epona
* Zoras
* Skulltula
* Twinrova
* Ciela
* Linebeck
* Link (Spirit Tracks)
* Zelda (Spirit Tracks)
* Zelda's Spirit (Spirit Tracks)
* Alfonzo
* Anjean
* Stagnox
* Demon Train
* Demon King Malladus

#### Wii U Version

* Light Arrow (Zelda)
* Light Arrow (Sheik)
* Beast Gannon
* Triforce Slash (Toon Link)
* Skyloft
* Majora's Mask
* Zelda (Wind Waker)
* Aryll
* Tetra
* Medli
* Ganondorf (Wind Waker)
* Wolf Link
* Hooded Zelda
* Zant
* Gaepora
* Owlan
* Groose
* Crimson Loftwing
* Old Woman
* Impa (Skyward Sword)
* Levias
* The Imprisoned
* Demise

### Masterpieces

* *The Legend of Zelda* (NES)
* *Zelda II: The Adventure of Link* (NES)

## Games with elements from or in the *Super Smash Bros.* series

### *The Legend of Zelda* (original)

Link, the hero of the game and the entire series, is a playable character for all 5 Smash Bros. titles. Also, Zelda, who was also in this game, became a playable character in both *Super Smash Bros. Melee* and *Super Smash Bros. Brawl*. In addition, the enemies Octorok and Like Like first appeared in this game.The game is also available as a playable masterpiece in Brawl.

### *Zelda II: The Adventure of Link*

Despite the fact that most players consider *Zelda II* to be the "black sheep" of the *Legend of Zelda* series, the *Super Smash Bros.* series features a relatively large amount of *Zelda II* content. This is due to the fact that like *Super Smash Bros.*, *Zelda II* features platformer-style jumping and attacking gameplay; it is, in fact, the only game in the *Legend of Zelda* series that can be considered a platformer.

Some of Link's moves in the *Super Smash Bros.* series originated in this game, such as his down aerial and up aerial. The Temple stage, which appears in both *Super Smash Bros. Melee* and *Super Smash Bros. Brawl*, is derived from the palaces in this game, although no location in Hyrule is truly similar to the Temple stage. The primary music for the Temple stage in both *Melee* and *Brawl*, as well as one of its known alternate themes in *Brawl*, is taken from this game. The Underground Maze level in *Melee*'s Adventure Mode is similar to the palaces of *Zelda II* and plays the aforementioned primary theme from the Temple stage. Event 18: Link's Adventure is based on this game, as Link is forced to fight Dark Link on the Temple stage. This is very reminiscent of *Zelda II*'s final boss battle against Dark Link. The name of the Event match also references the game.

In *Brawl*, Link's black costume is Dark Link, who debuted in this game, although he appears as he did in a cutscene from *The Legend of Zelda: Twilight Princess*, as opposed to his completely black form. However, Dark Link's original completely black look is seen in the Event match, Dark Link Duel, which is very similar to the aforementioned Event match in *Melee*, although Dark Link is fought on the Bridge of Eldin stage as opposed to the Temple stage, despite the fact that Temple returns as a Melee Stage.

### *The Legend of Zelda: Ocarina of Time*

**Characters:**

* Link is based on his *Ocarina Of Time* look in both *Super Smash Bros.* and *Super Smash Bros. Melee*, his various costumes are based on the Goron, Zora and Kokiri tunic, as well as the white outfit from the original *The Legend Of Zelda*, and in "Brawl", Navi, is in The Subspace Emissary as well as in Link's side taunt.
* Ganondorf, Ganon's Gerudo form, that made its first appearance in *Ocarina Of Time*, is featured in this in this game and appears as an unlockable character in *Super Smash Bros. Melee*.

In *SSBB*, this version of Ganondorf appears as an alternate coloring sceme for Ganondorf, who otherwise appears as he does in *The Legend of Zelda: Twilight Princess*

* Sheik, Zelda's alter-ego in *Ocarina of Time*, is also a playable character in *Super Smash Bros. Melee*. They are the first inter-changeable characters within the Smash Bros series.

Zelda also features her Ocarina of Time appearance as an alternate coloring in *SSBB*

* Young Link, one of the characters exclusive to *Melee*, is also modeled on his appearance in *Ocarina of Time* and has costumes and attacks similar to Link, but wields a Kokiri sword and Deku Shield.

**Stages:**

* Hyrule Castle in *Super Smash Bros.* is based on the *Ocarina of Time* design, although it does incorporate elements from earlier games.
* Gerudo Valley is based on the same location from *Ocarina of Time* and graphically resembles the 3DS remake.

**Enemies:**

* ReDeads, Like Likes, and Octoroks appear in *Melee* as enemies in Stage 2 of the Adventure Mode and occasionally inside crates.

**Items:**
Items such as Deku Nuts (from *Brawl*) and the Bunny Hood (*Melee*) debut in this game.

**Music:**

*Melee*:

* Saria's Song

*Brawl*:

* Hyrule Field Theme
* Ocarina of Time Medley
* Song of Storms
* Gerudo Valley

*3DS*:

* Gerudo Valley

All songs apart from Gerudo Valley are remixed.

**Trophies:**

* Link (SSBM)
* Link (SSBM)
* Link (SSBM)
* Young Link (SSBM)
* Young Link (Smash 1)
* Young Link (Smash 2)
* Zelda (SSBM)
* Zelda (Smash 1)
* Zelda (Smash 2)
* Sheik (SSBM)
* Sheik (Smash 1)
* Sheik (Smash 2)
* Ganondorf (SSBM)
* Ganondorf (Smash 1)
* Ganondorf (Smash 2)
* Heart Container
* Bunny Hood
* Master Sword
* ReDead
* Octorok
* Like Like
* Goron
* Ocarina Of Time

**Stickers:**

* Deku Baba: [Arm, Leg] Attack +4
* Deku Nut: [Specials: Indirect] Attack +4
* Epona & Link: [Arm, Leg] Attack +9
* Ganondorf: [Darkness] Attack +29
* Goron: [Arm] Attack +21
* Hookshot: [Weapon] Attack +4
* King Dodongo: [Flame] Attack +38
* King Zora: [Electric] Resistance +33
* Lon Lon Milk: Launch Power +18
* Ocarina Of Time: [Arm] Attack +4
* Octorok: [Leg] Attack +4
* Phantom Ganon: [Darkness] Attack +40
* ReDead: [Weapon] Attack +5
* Sheik: [Body, Spin] Attack +17
* Skull Kid: [Darkness] Attack +7
* Skulltula: [Arm] Attack +7
* Young Zelda: [Electric] Attack +20
* Zelda: [Flame] Resistance +18
* Zora: Launch Resistance +31

### *The Legend of Zelda: Majora's Mask*

* Tingle, who appeared in Majora's Mask, appears in the *Super Smash Bros. Melee* stage Great Bay. In addition, Great Bay's background makes a reference to the game's ending, featuring four giants rescuing the town from an apocalypse caused by the moon crashing into the Earth. Also, the game's main antagonist and namesake, Majora's Mask, appears as a trophy and a stage for Trophy Tussle 3. Tingle also appears in Super Smash Bros. Brawl as an Assist Trophy.

* The Termina Field soundtrack is featured in *Brawl*, where it can be found in the stage Pirate Ship.

* The Skull Kid is an assist trophy in Super Smash Bros. for Nintendo 3DS/Wii U.

### *The Legend of Zelda: The Wind Waker*

* Toon Link's look and basic attacks are derived from this game. In fact, his official artwork in *SSBB* is basically a 3D version of a piece of artwork for The Wind Waker.

**Levels:**
The game's overworld, the Great Sea appears as Toon Link's home Stage, it is based on Tetra's pirate ship from the games (although shrunk a fair bit) and contains a similar graphic style and elements from the game, such as a Tornado, the cannon and a Sea platform that fires bombs at a player.
 **Assist Trophies:**

* Tingle appears as an Assist Trophy, where he does his signature dance and random items appear. Tingle's look, voice, and actions are based on his appearance in The Wind Waker.

**Music:**
All the music from the Wind Waker has been taken directly from it with no changes.

* The Great Sea
* Dragon Roost Island
* Vs Molgera

**Trophies:**

* Toon Link
* Tingle
* Outset Link
* Zelda (Wind Waker)
* Ganondorf (Wind Waker)
* Medli
* Aryll
* Tetra
* Helmaroc King
* Salvatore
* Link's Grandma
* Valoo
* Pigs
* Great Fairy
* The King Of Red Lions
* Pirate Ship

**Stickers:**

* Aryll [Electric] Resistance +8
* Boomerang [Weapon] Attack +4
* Daphnes Nohansen Hyrule [Electric] Attack +31
* Darknut [Slash] Attack +13
* Ganondorf [Darkness] Attack +33
* King Of Red Lions and Link [Explosive] Attack +20
* Legend Of Outset [Arm] Attack +26
* Link & Pigs, Sticker Drops +40
* Link [Flame] Attack +31
* Link's Grandma [Arm, Leg] Attack +2
* Makar [Slash] Resistance +4
* Medli [Leg] Attack +9
* Moblin [Slash] Attack +15
* Salvatore [Electric] Attack +9
* Tetra [Flame] Attack +25
* The Great Fairy [Magic] Attack +21
* Tingle [Flame] Resistance +24
* Valoo [Specials:Indirect] Attack +19

**Taunts:**

* Up: Toon Link pulls out the Wind Waker and waves it around and then a chime similar to those in The Wind Waker is heard.
* Down: Toon Link looks around, similar to what happens if you stand still in The Wind Waker.
* Side: Toon Link unleashes a flurry of quick slashes and then bends over exhausted.

### *The Legend of Zelda: Twilight Princess*

Zelda's Brawl look is based on her Twilight Princess appearance; the same applies to Link's look. Also, Link's weapons have been updated to their Twilight Princess incarnations, such as his Gale Boomerang and his Clawshot. His Fairy Bow has been replaced by the Hero's Bow, and the speed and range of its arrows has been noticeably increased.

Ganondorf also receives his Twilight Princess look in Brawl as well. However, his moveset remains largely unaltered from Melee, albeit with new, improved animations - arguably the most significant change to his moveset is his new Side Special move, Flame Choke, which originates from this game. The fact that Ganondorf's moveset remains generally the same greatly contradicts his Twilight Princess appearance, as he fought almost exclusively with a sword in that game, with only the occasional elbow jab or swift kick (said kick is in fact Ganondorf's new Side tilt in Brawl). He, does, however, show off the sword with which he fights in Twilight Princess in his Down taunt. Masahiro Sakurai made mention of the criticism that Ganondorf receives from fans over the disuse of the blade on the DOJO!!.

**Stages:**

The Bridge of Eldin stage is both from Twilight Princess and is the first stage in the Super Smash Bros. series to be pulled directly from a game. King Bulbin appears after some time, sometimes followed by a Bulblin, and he can destroy the middle section of the bridge. The warp portal that brings the bridge piece back is also derived from Twilight Princess.

**Music:**

Music from Twilight Princess appears on the Bridge Of Eldin stage. These tracks are:

* Main Theme (Twilight Princess);
* The Hidden Village;
* Midna's Lament.

**Items:**

In Brawl, the Heart Container item has been updated to match their appearance in Twilight Princess, and the design of Deku Nuts, one of the items introduced in Brawl, is also taken from the game.

**Trophies:**

Trophies based on characters or events from Twilight Princess include:

* Link
* Triforce Slash (Link)
* Zelda
* Light Arrow (Zelda)
* Ganondorf
* Dark Beast Ganon
* Wolf Link
* Robed Zelda
* Midna
* Ilia
* Malo
* Zant
* King Bulbin
* Agitha
* Darknut
* Bulbin
* Occoo and Son
* Shadow Beast
* Yeta
* Ashei
* Darbus
* Ralis
* Goron
* Zora
* Sages

**Stickers:**

* Colin [SPECIALS: Direct]- Attack +4
* Fairy [Tail] - Attack +7
* Green Rupee [Body, Spin] - Attack +5
* Hero's Bow [Slash] - Attack +8
* Horse Call [Magic] - Attack +9
* Hylian Shield [Slash]- Resistance +10
* King Bulbin and Lord Bulbo [Leg] - Attack +19
* Lantern [Flame] - Resistance +7
* Link [Slash] Resistance +27
* Malo - Launch Resistance +19
* Midna and Wolf Link [Leg] - Attack +26
* Midna - Dizzy Time -50
* Ooccoo [Explosive] - Attack +7
* Piece Of Heart - Heart Container Effect +50
* Postman [Leg] - Attack +11
* Rusl [Explosive] - Attack +11
* Shadow Beast [Darkness] - Attack +28
* Spinner [Body, Spin] - Attack +4
* Zant [Weapon] - Attack +7

### *The Legend of Zelda: Spirit Tracks*

* A level based on the train riding portions of this game will appear in *Super Smash Bros.*

### *The Legend of Zelda: Skyward Sword*

* A level based on Skyloft from this game will appear in *Smash for Wii U/3DS*. In addition, Ghirahim has been confirmed as an Assist Trophy and the Beetle has been confirmed as an item.

Template:Universe
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