Units

## Atributes

Units, often mistaken for crossbreeds, are creations of the grand channeler made via the combination of human and Seeth's draconic dna. While most were created serve the Grand Channeler in the archives, some exist as commissions from the authorities of Anor Londo, children of Havel knights or Darkmoon altered to increase their effectiveness in combat .While most have names, said names are usually based on a designation given to them by the Grand Channeler: a system that reflects their unit type and order in which they were created, the letter in front reflecting the type of unit, while the number reflects the order in which they were created (examples: Allen, A11. Gabe, G48. Kate, K8. Lucy, Dlyla, D19).
examples: Allen, A11. Gabe, G48. Kate, K8. Lucy, Dlyla, D19)

### First Generation

First generation units were made via a combination of crisper and in vitro feralization, their alterations not only making them partially draconic in appearance and ability, but making them have a predisposition towards blind loyalty, a pack mentality, and a lack of critical thinking skills, due to a draconic gene that pre-disposes one for said qualities being active in them. this is not to say they are stupid, but that they often have trouble coming up with lies, plans or battle strategies on the fly. said units were made by the grand channeler from 301 Pre-C to around 2 CO, when Abula destroyed the Grand Channeler's mechanisms for creating more.

### X units

X units were created shortly after first generation units, first being made around 276 Pre-C. the primary difference between X units and first gen units is that the draconic pre-disposition for blind loyalty and unoriginality is omitted, leaving them with a greater level of critical thinking skills then their counterparts. While the removal of said inhabitation was practical in some ways, it also lead to the potential for rebellion, leading the Grand Channeler to make very few of this kind, and to put a great amount of work into indoctrinating them into his influence as a cult leader would.

### Second Generation

Second Generation units were first made around 4 CO, and unlike first generation and X units, did not require in vitro feralization, instead being able to be made via injecting a carefully designed pathogen into an individual. While this can be done on kids or adults, the Grand channeler finds that it works best on children, as their young minds are best at adjusting to the changes in their physiology. second generation units aren't unoriginal and l like first generation units, but do maintain a degree of enhanced loyalty and pack instinct, often seeking out authority figures to obey.

## History

The first Unit like creature to exist was Precilla, genetic experiment of Seeth and the Grand Channeler made from Filianor and Seeth's dna. this creature was seen as an attempt to lay claim to the throne of Anor Londo by Gwyn, and was thus banished to the painted world, Seeth and the Grand Channeler being forced to promise never to make a combination between Seeth and a god again. While Seeth lost interest in genetic experiments after this, the Grand Channeler continued his research, and when the second Oolacile war was approaching, he unveiled the first true unit: A1. his units were described as a stronger form of humans, made to serve Gwyn in the Oolacile war with a strength that regular humans could not. While Abula found them to be an abominable reminder of Precilla, Gwyn agreed that they seemed useful, and allowed them.

after the start of main cannon, when Seeth's archive was being attacked, Abula ordered that the units under the Grand Channeler's control should stand down, allowing Seeth to be fuaght and killed so that the flame might eventually be linked. This turned out to be a ruse however, as moments after Seeth was killed, and thus the protections of his dukedom lifted, Abula led a force of silver knights to slaughter what units she could, only those out on missions and those best at hiding surviving, with but one acception: upon finding A11-X, she decided to take him in, re-writting his memories to make him forget his past.

Years later, after Abula's death, the Grand Channeler would find a unit infected by some sort of lycanthopy virus, and upon taking a sample, he discovered he could use the basic aspects of the virus to create units without requiring In vitro fertalization, being able to turn even a fully grown adult into a unit. While it worked on adults, he chose to only use this new form of unit creation on children, deeming them the most apt to undergo the changes, as well as being the most controllable. When the war of Lordran broke out, the units of the Grand Channeler were stationed in the archives, fighting off any threat that might approach from the southern horde.

## Types of Units

### type A

#### Appearance:

Patches of thick white fur grow across parts of body where hair would normally grow, especially on their tale, as well as the lower portions of their arms and legs. Males often grow a tiara like ring of horns sprouting from their upper forehead and temples. In addition to this, they have sharp, pointed teeth, and long, knive like claws that protrude from their proximal phalanxes

#### Abilities: Prehensile tail, danger sense, natural weapons

Their prehensile tale acts as an additional appendage, capable of gripping objects and carrying the individual's own body weight. It is also durable and muscular enough to act as an impromptu club when swung at opposition. Said tail also carries an innate danger sense, flicking subconsciously when a threat is present that the unit its connected to isn't consciously aware of. In addition to this, they have retractable claws that deal low damage, and a bite attack that deals medium damage.

#### Weaknesses:

A unit fur is more flammable than regular hair, especially the thick coat lining the tail.

### type B

#### Appearance:

Hair when present tends to grow short, rarely ever exceeding two inches. Teeth are flat rather than pointy, with a slight outward protrusion to allow flame to escape their mouths more easily.

#### Ability: Fire Breath

Type B units are capable of projecting multiple types of flaming projectiles from their mouths. This includes a cone of flame similar to what is seen from dragon stone wielders, high velocity orbs of flame that explode on impact, and a stream of flame that can coat a target in a burning liquid from up to 25' away. They are also capable of regulating their body temperatures in extremely cold climates, generating and emanating as much much heat as is necessary for the survival of themselves and those nearby they consider essential.

#### Weaknesses:

They become sluggish if the environment becomes too hot, their bodies attempting to reduce natural heat production.

### type C

#### Appearance:

C units have peculiar eyes, their pupils being shaped like that of a cuttlefish. In addition, they often have sporadic patches of scales across their body.

#### Abilities: Invisibility, infa-red vision.

Type C units are capable of rendering themselves completely invisible to the human eye, with some caveats. enough concussive force (3 weak hits or a strong hit) can force them to return to visible form, as well as some spells such as Vow of silence. when done on the fly said invisibility can last anywhere from fifteen to forty five seconds, but with a few minutes to focus beforehand they can become invisible for hours on end. They are also capable of seeing in infrared, allowing them to see well in the dark, as well see other invisible creatures.

#### Weaknesses:

While the odd configuration of type C eyes allows them to see while invisible, it renders them functionally dyslexic, making both reading and writing near impossible for them.

### type D

#### Appearance:

Mostly human in appearance, D Units are layered with special hardened scales that offer them more protection against attacks. They're otherwise human in appearance

#### Abilities: Protective shell, Slowed aging

Type D's have unique formation of scales on their back, creating a sort of defensive barrier that is impervious to all physical damage D Units also have a life expectancy of double the normal life expectancy of a Unit, and have an extra 10.0 weight D Units have larger hands, that allow them to dig through the terrain and create different types of holes and terrains Lasty, D Units can roll around using their scaly back formation like a Goron armadillo, dealing low to medium damage

#### Weaknesses:

D Units fingers are too large to wear rings on a majority of them, allowing only one ring per hand instead of two

### Type F

#### Appearance:

Dragonoid like J units, with black scales with a tint of gold and razer sharp teeth

#### Abilities: high bite force, Toxic-coated teeth and saliva, Posion spit.

Type F units where made using the Dna of a dragon corpse inheriting the toxins; their bite will deal damage equivelent to a dagger if it connects and will inflict toxic with one bite. Their toxic spit is a equivalent to combustion in speed and damage, and will inflict posion in one hit.

#### Weaknesses:

Not very strong, so would not do well with strength based weaponry, better suited to dexterity (Max weapon weight is 5.5). They also take extra bleed damage as their blood is highly acidic, and have a Inherent fear of heights.

### Type J

#### Appearance:

Covered head to toe in black with a draconic facial shape, type J units are more dragonoid then human in appearance apart from their bipetal humanoid shape. in addition to their other draconic qualities, they often have red hair and eyes.

#### Abilities: Enhanced Strength and durability

A combination of draconic muscle patterns in increased testosterone grants type J units have the adequate strength to lift a fang boar above their head with difficulty. In addition to this, they have 200 more hp then their build would normally allow.

#### Weaknesses:

The increase in testosterone leads to a fowl temperament in J units, them easily losing it or being goaded into action. Their more draconic musculature and scales also leaves them venerable to lightning

### type K

#### Appearance:

Usually with white hair, with their skin and said hair having a slightly blue tint under the right light, though it's usually unnoticeable or appears pail. they also have small, crystalline growths across their body, sometimes smooth, other times protruding.

#### Ability: Crystal Golem Form

K units can form a crystal golem around themselves; to do this, they must spend two turns of inactivity, doing nothing but specifying the beginning of the transformation. once they are fully transformed, they gain the traits of a crystal golem, having 1500 hp in said form, and dealing medium damage with each attack. they can also form a single use crystal club around one of the golem's arms that deal high damage, and do a crystal slam that deals high damage on hit, and low damage for the crystals that sprout from the ground near the impact. They also have the ability to pull off massive leaps. If they desire to exit golem form, they can spend two turns of inactivity to melt away the golem exterior.

#### Weaknesses:

When in Golem form, they are incapable of speaking, blocking attacks, dodging attacks, casting spells, or wielding outside weaponry. In addition to this, if their golem hp runs out, the golem shatters, and whatever remaining damage would be dealt is dealt to the K unit. After being broken out, the K unit is dazed, and cannot make any actions for the next round, being completely vulnerable during said time.

### type M

#### Appearance:

M units have a large clear crystal imbedded into one one their eyes, most often their left eye. They occasionally will have other crystalline implants across their body.

#### Abilities: improved sight, healing factor & innate spell casting focus.

Type M units have a crystal embedded in their eye, which refracts light so that they can see objects from far way, as well as seeing in both infrared and ultraviolet, allowing them to see invisible creatures and see through most illusions. The crystal also works as a power source of sorts, allowing type Ms to heal their wounds and regain spells passively over long periods of time. It can also be used as a catalyst of sorts, being capable of firing attuned projectile sorceries.

#### Weaknesses:

The crystal embedded in a type M unit's eye is quite sensitive; damaging said crystal causes blinding pain to the unit, removal if done incorrectly causing irreparable injury, disfigurement or death.

## Known Units

A11-X

A-13

A-14

C13-X

C41

F-13

J1

J-19

K8

M4-X

M-13

M17

## Trivia

* Units were so often confused with Crossbreeds, one was actually executed for being a crossbreed.
* Units were invented due to the rather gross implications of crossbreeds
* Alexander was originally made as a crossbreed, but was later established to have been a unit the entire time