recursal/Fanatic-Fandom huggingface dataset:
Battle Axe

* WoA
* Absolution

总览
--

特点
--

限制
--

信息
--

    The **Battle Axe** is a melee weapon found in *Hitman: Absolution* and the *World of Assassination Trilogy.*

* HITMAN™
* HITMAN™ 2
* HITMAN™ 3

### 描述

*"A historical axe. Designed for lethality when thrown or used in close combat. Highly obvious."*― 游戏内描述

### 获取途径

* **Multiple** - Found in several missions.

### 描述

*"A historical axe. Designed for lethality when thrown or used in close combat. Highly obvious."*― 游戏内描述

### 获取途径

* **Multiple** - Found in several missions.

### 描述

*"A historical axe. Designed for lethality when thrown or used in close combat. Highly obvious."*― 游戏内描述

### 获取途径

* **Multiple** - Found in several missions.

## Variants

* **Beak Staff** - A staff owned by the Holy Man.
* **Old Axe** - A rusted nondescript axe.
* **Sapper's Axe** - An axe used by French infantry.
* **Viking Axe** - A dane axe.

## Trivia

* The Battle Axe changed its appearance to a labrys (a double-edged axe) after *Absolution*; previously, it had a similar shape to the Sapper's Axe.

## Gallery

Battle Axe in *Hitman: Absolution*.Battle Axe in *HITMAN™ 2*.Battle Axe in *HITMAN™ III*.
Hitman 2: Silent Assassin/Glitches

This is a list of **glitches** that appear in *《杀手：沉默刺客》*. Control-based glitches assume you have the default keyboard control scheme.

## Safe Running

Hold the "run" button and rapidly tap the "Move Forward" button. This will make you slide and letting you run undetected, basically.

## Dual-handgun glitch

This glitch allows the player to wield two different handguns that are not the Silverballer. It will prevent the player from having to reload their weapons. The sawn-off shotgun can also be used to perform this glitch, but the player will only fire the gun in their right hand.

To perform this glitch:

1. Drop the Silverballers.
2. Equip a handgun from the weapons inventory.
3. Pick up the Silverballers. The gun you selected should have been transferred to your left hand.
4. Equip another handgun from your inventory. 47 should now be holding two different handguns.

## Fiber Wire Glitch

The fiber wire glitch refers to glitches involving fiber wire on *Hitman 2: Silent Assassin*. There is also a glitch on *Blood Money*.

### The UN Troop kill glitch

On *The Motorcade Interception*, you are supposed to spare the UN troops. However, you can kill them if you use fiber wire, and you will get away with it. Don't try to finish the level with an M4 in your possession though, as the game may freeze.

### The Sergei Zavorotko glitch

On *Redemption at Gontranno*, go to the door leading into the confession booth. This is the door where there is no option to open it. Use your fiber wire on it to kill Sergei Zavorotko, who is standing behind it. This may prevent you from completing the mission though, so don't save after doing it.

## Two identical guns glitch

This glitch has been tested only on PC version of the game, but might work in other versions as well. It creates two identical guns in the inventory. If they are handguns, they can be dual-wielded with the dual-handgun glitch (see above). To achieve this:

1. Enable the console.
2. Choose the weapon you want to duplicate.
3. Start any mission. Either take the chosen weapon with you, or obtain in later in the mission.
4. Drop the weapon.
5. Open the console and type in "giveall" without quotes, but don't press Enter. Instead, close the console. *(Technically you could enter the command during step 6, but this makes the process a whole lot easier)*
6. Pick up the dropped weapon. While the picking up animation is playing, QUICKLY open the console and press enter.
7. You should now have two identical guns in your inventory.

## Unreachable room

In the mission St. Petersburg Revisited, if you open you map and go to 'Metro' you will see there is a room that branches off at the bottom and is not shown in St. Petersburg Stakeout. If you go to there, the door leading to the room is hidden behind a set of lockers and is unreachable (this caused some debate about if the developers had put it in as a secret room), but if you use cheats you can teleport onto the lockers and above the room and see nothing is there, so it is a map glitch.

This room is accessible, however, in the Hitman 2 beta build 122. Both rooms lack lockers and any describable features.
Lily

Lilies have pink flowers and yield 3 flowers per seed for a total of 30 flowers per bag. They do not come in their own seed bag and must be crafted to grow. They are located on either side of the bridge leading to the tutorial area.

### Crafting

Lilies are used in multiple crafting recipes:

* 1  Seed Bag
* 1 Linnea
* 2 Bamboo
* 1 Linnea
* 1 Bamboo
* 1 **Lily**

#### Quests

Lilies are used in the house upgrade quest line.

Quests
* 1 Radish
* 1 Carrot
* 1 Reed
* 1 Turnip
* 1 **Lily**
* 1 Sunflower
* 1 Dandelion
* 1 Linnea
* 1 Foxglove
* 1 Bluebell
* 2 Shelves
* 2 Planter
* 3 Cloudberry
匈牙利

**Hungary** (Hungarian: *Magyarország* [ˈmɒɟɒrorsaːɡ] ) is a country in Central Europe with a population of around 10 million people and a diverse history. It appeared already two times in the Hitman series.

## History

The Kingdom of Hungary was founded in 1001 by the Magyar Árpád dynasty, a family with Finno-Ugric roots. It quickly became one of the great powers in Central and Eastern Europe and controlled land from Romania to Croatia. However, in 1526 King Louis II died during the Battle of Mohács against the Ottomans, and the future of Hungary was at stake. A full-scale war between the Ottomans and the Austrians was the result, because both empires wanted the control over the Hungarian lands. In the end, Hungary was divided between both of them, but in 1699 the Austrians succeeded to defeat the Ottoman Empire in the War of the Holy League, which led to a Hungarian reunification under Austrian rule.

Many Hungarians were not happy under the Austrian rule, like many minorities in the Austrian Empire they were treated like second-class citizens. Because of that, the Hungarians revolted in 1848 and demanded their independence. Unfortunately for the Hungarians, the Austrians were able to crush the Revolution with the help of Russian troops and restored their power. In 1868, however, the Austrian emperor Francis Joseph introduced extensive reforms for the fragile empire: The old Austrian Empire was reformed into a Dual Monarchy, dividing the empire into an Austrian and an Hungarian part, ruled by the Habsburg dynasty: The birth of the Austro-Hungarian Empire, which lasted until 1918, when it was dismantled by the Entente after World War I. Hungary had finally gained their independence after almost 500 years, but had lost almost all of it territories to neighboring states such as Romania, Czechoslovakia or Yugoslavia.

During World War II, Hungary fought on the side of the Axis to gain back all of its former territories, but was conquered by the Soviets in late 1944. In 1949 the communists seized power and declared the Hungarian People's Republic. They stayed in power until 1989, when president Mátyás Szűrös declared the Democratic Republic of Hungary, which has been lasting until today. Hungary joined NATO in 1999 and is part of the European Union since 2004. As of today, Hungary has left its socialist past behind and is a proud democracy in Central Europe, even though it has to deal with poverty and corruption in some regions.

## Trivia

* In 2000, Hugary was the proposed host of a United Nations peace conference, taking place in the Hotel Gallàrd in Hugary's capital Budapest. 47 prevented an terrorist attack during that conference by assassinating the Austrian terrorists Franz and Fritz Fuchs.
Ahmed Zahir

**Lieutenant Ahmed Zahir** is an old army official, who is stationed in the isolated suburb of Nuristan, Afghanistan.

## Appearance

Ahmed is an Afghan official who has a long beard and dark complexion. The Lieutenant appears to be wearing official army clothing.

Similar to most other people in Afghanistan in *Hitman 2*, he wears a turban, which is red in colour. It is notable that he has a pacemaker and is quite weak, so he usually takes a nap after noon prayers.

## Trivia

* He has a heart problem and this requires him to take long rests on the bed in the house.
* He is well guarded by his bodyguards and thus isn't concerned with his security, bizarrely if 47 wakes him up he will run out of the house to try and alert nearby guards even though he has a weak heart and uses a pacemaker.
* He is an optional target, as the mission can be completed without killing him.
* If 47 kills him before the Colonel, as per he is said to do so in the briefing, a speech is triggered, which isn't triggered if 47 sedates him and then takes the coordinates or if 47 kills the Colonel first.
德国

德国
--

**Germany** (German: *Deutschland*, German pronunciation: [ˈdɔʏtʃlant]), officially the **Federal Republic of Germany** (German: *Bundesrepublik Deutschland*), is a country in Central and Western Europe. Covering an area of 357,022 square kilometers (137,847 sq mi), it lies between the Baltic and North seas to the north, and the Alps to the south. It borders Denmark to the north, Poland and the Czech Republic to the east, Austria and Switzerland to the south, and France, Luxembourg, Belgium and the Netherlands to the west.

Various Germanic tribes have inhabited the northern parts of modern Germany since classical antiquity. A region named Germania was documented before AD 100. Beginning in the 10th century, German territories formed a central part of the Holy Roman Empire. During the 16th century, northern German regions became the center of the Protestant Reformation. Following the Napoleonic Wars and the dissolution of the Holy Roman Empire in 1806, the German Confederation was formed in 1815. In 1871, Germany became a nation state when most of the German states unified into the Prussian-dominated German Empire. After World War I and the German Revolution of 1918–1919, the Empire was replaced by the semi-presidential Weimar Republic. The Nazi seizure of power in 1933 led to the establishment of a dictatorship, World War II, and the Holocaust. After the end of World War II in Europe and a period of Allied occupation, two new German states were founded: the Federal Republic of Germany, generally known as West Germany, and the German Democratic Republic, East Germany. The Federal Republic of Germany was a founding member of the European Economic Community and the European Union, while the German Democratic Republic was a communist Eastern Bloc state and member of the Warsaw Pact. After the fall of communism, German reunification saw the former East German states join the Federal Republic of Germany on 3 October 1990.

Today, Germany is a federal parliamentary republic led by a chancellor. With over 83 million inhabitants of its 16 constituent states, it is the second-most populous country in Europe after Russia, as well as the most populous member state of the European Union. Its capital and largest city is Berlin, and its financial center is Frankfurt; the largest urban area is the Ruhr.

Germany is a great power with a strong economy; it has the largest economy in Europe, the world's fourth-largest economy by nominal GDP, and the fifth-largest by PPP. As a global leader in several industrial, scientific and technological sectors, it is both the world's third-largest exporter and importer of goods. As a highly developed country ranking simultaneously very high in the Human Development Index, it offers social security and a universal health care system, environmental protections, and a tuition-free university education. Germany is also a member of the United Nations, NATO, the G7, the G20, and the OECD. Known for its long and rich cultural history, Germany has many World Heritage sites and is among the top tourism destinations in the world.
Radio

总览
--

特点
--

限制
--

信息
--

The **Radio** is a melee and distraction weapon in *Hitman: Absolution**,*** and a distraction in *HITMAN™* and *HITMAN™ 2**.***

## Description

### *Hitman: Absolution*

Radios can be used in several different ways. Firstly, they may be used as a melee weapon by smashing it into a target's head, breaking it in the process. Next, it may be manually placed and subsequently activated, forcing the nearest NPC to investigate and turn it off. Alternatively, it may be thrown and used as a distraction. Please note that if it is thrown (not dropped), it will break on impact.

### *HITMAN™*

*"A radio. Useful as a distraction. An individual hearing the radio will investigate it and switch it off."*― In-game Description, *《杀手2》*

Radios in *HITMAN™* can no longer be used as a melee or throwing weapon, though it still can be thrown as a distraction, where it no longer breaks.

## Acquisition

### *Hitman: Absolution*

* **A Personal Contract**: On the ledge in the kitchen, opposite of the entrance.
* **Terminus**: On a trolley in *Upper Floors*.
* **Run For Your Life**: In the room with the safe in the Shangri La Garden.
* **Birdie's Gift**: Directly in front when entering staff quarters.
* **Shaving Lenny**: On a shelf in the Green Mountain store.
* **Dexter Industries**: On a chair in *Descent*.
* **Death Factory**: On a table in the first room in *R&D*.
* **Fight Night**: On a table near The Patriot's trailer.
* **Attack of the Saints**: On a counter in *Parking Lot*.
* **Skurky's Law**: In a room with a court security guard reading papers in *Courthouose*.
* **Blackwater Park**: Inside Lenny's room.

### *HITMAN™*

* **The Showstopper**/**Holiday Hoarders** - Found in the Living Quarters.
* **World of Tomorrow** - Found near the open grave.
* **Club 27** - Found in the northeast bedroom on level 5 of Cross' hotel room.

## Variants

* As of Hitman 2, there are 5 main types of radios found in missions. The transistor radio which looks vintage in design with it's analog dials, the basic radio simply marked as "radio" that looks like a modern and digital replica of a vintage radio with a digital tuner, a clock radio and a rare portable radio seen in Dexy's room in Bangkok that 47 can use as a weapon. There is also a stereo system radio most commonly seen in Colombia, particularly in the Delgado estate. Some radios including a rare boombox in the sleeping quarters in the caves of Santa Fortunana cannot be interacted with at all.

## Gallery

Radio in *Absolution*.Radio in *HITMAN*.Pre-release Radio in *Absolution*.
## Trivia

* The Radio is a rare weapon in that it does not show up in *HITMAN™ 2*'s missions, though it still appears in the Legacy Pack.
Christie Murray

Christine is a Stripper who is in the level Decontamination. She appears in Hitman: Absolution.

## Appearance

Christie has a phone conversation with her boyfriend telling him to come and watch. She says that he's such a coward and she then starts to beg him to come. The unnamed boyfriend agrees and she heads for the cake. Christie can see through any disguise Agent 47 is wearing.

During the level there's a achievement you can get called " Happy Birthday ". In order to do this you need to knock out Christie Murray, hide her body in the nearest place to dump her, go inside the cake that Christie was suppose to go in, and wait until the guards and Carl Dean come into the surprise room. Once in use instinct to kill all the guards except Carl. Once the guards are dead you can knock out Carl and you should get the achievement.

## Trivia

* Christie re-uses voice-lines of strippers from the Vixen Club.
* Christie is a stripper from the Vixen Club as there are small pamphlets showing the vixen club and its dates on there.
* Christie wears a glitter bikini.
* There is a glitch where when the guard yells " Surprise Asshole " it will trigger her scripted dance before the cake even explodes.
* Christie was a kill-able target in the Contracts Mode for Absolution.

## Gallery

Christie standing by the cakeChristie Murray talking to her boyfriend on the phone.
Temple City Ambush

Template:Imageneed

## 挑战:

当前任务没有针对挑战的部分，请帮我们[3]完善.

**Temple City Ambush** is the 17th mission in *《杀手：沉默刺客》*, and is set in India. It is the first of a three-part mission, culminating in the hit on the leaders of a sacred cult based in India.

Target(s): Assassins (x2)

## Briefing

*47 — this is Agency, Diana speaking.*

*Your mission is to gain access to the sacred cult through a secret passage from behind one of the shops.*

*Our client was doublecrossed in Afghanistan — that chopper plus cargo was stolen by this cult. And now he wants you to retrieve it.*

*We have some information that a couple of thugs are on the prowl inside looking for suspicious foreigner — so check your map and watch your step.*

*You'll find your contact inside in the "International Parcel Service". He will have more info on your mission.*

*Be careful, 47 — rumor has it there's a very powerful foe lurking in the shadows somewhere close to the cult leader, wherever he is.*

*47, I repeat — dodge the assassins, find your contact, and he'll brief you on further mission details*.

—Diana Burnwood
## Weapons

* Snub Nosed Revolver - Carried by all of the guards.
* R93 Sniper - Carried by two of the assassins.
* SP12 Shotgun - Laying by your initial contact and inside a small storage unit with several large bags north of the west open market area.
* 9mm Pistol SD - Carried by one of the assassins.
* MP5 - Carried by one of the assassins.
* SMG-SD6 - Carried by the purple turban assassin.
* Desert Eagle - Inside Agent Smith's office.

## Disguises

* Cult Member
* Indian male

## Trivia

* During this mission's briefing, Diana informs Agent 47 about a powerful, shadowy foe, who guards Cult leader. This is a reference to Agent 17, who is encountered in later missions, and is also a cloned assassin.
	+ Agent 17 can also be seen in the "Hijack" video given to player before the mission, strangling a Russian guard who had held Indian cult members on gunpoint.
* This is the second mission in the game which had female guards, first being The Jacuzzi Job.
* Despite being targets, the two assassins appear as enemies (orange points) on the map instead of targets (red), and are invi sible on Professional difficult
* 47 can run freely with all the disguises without arousing any suspicion.
* The cult disguise doesn't allow 47 to carry weapons even if the cult members do.
* y.

Template:H2SA levels
Plants

Plants are pretty essential to the game, considering gardening is literally in the name. You can grow plants by planting their corresponding seeds in tilled dirt, then watering them with the Watering Can. Plants are split into three different categories (Flower, Fruit, and Vegetable) and are used as the main currency.

Flowers

Fruits

Vegetables

Other plants
巴尔托利75R

总览
--

特点
--

限制
--

信息
--

    The **Bartoli 75R** is a semi-automatic handgun featured in the *World of Assassination Trilogy.* It is one of the most commonly available weapons in the trilogy, carried by many security guards of all rankings.

* HITMAN™
* HITMAN™ 2
* HITMAN™ 3

### 描述

*"A European light tactical pistol. Underpowered."*― 游戏内描述

### 获取途径

* **Multiple** - Found in several missions.

### 描述

*"A European light tactical pistol. Underpowered."*― 游戏内描述

### 获取途径

* **Multiple** - Found in several missions.

### 描述

*"A European light tactical pistol. Underpowered."*― 游戏内描述

### 获取途径

* **Multiple** - Found in several missions.

## Variations

* **Bartoli 75S** - A variant with shiny black finish and a wooden furnishing.

## Gallery

Bartoli 75R in *HITMAN™ 2*.Bartoli 75R in *HITMAN™ III*.
Yussef Hussein

**Lieutenant Yussef Hussein** was an Afghan Army official and a target of 47.

## Background

### 47's return to the Agency

He was in charge of supervising an isolated, underground base in Nuristan; housing millions of dollars worth of nuclear warheads.

He was killed in the mission *Tunnel Rat* when 47 infiltrated his secret base, (with help from a map stolen from Ahmed Zamir) stole the warheads (using a special card key courtesy of Colonel Mohammad Amin) and subsequently murdered him in his private quarters.

## Appearance

Yussef Hussein is remarkably similar in appearance to Ahmed Zahir, another Afghan Lieutenant who is conspiring with Khan Abdul Bismillah Malik to sell nuclear warheads to the U.N. Like Zahir, he wears a khaki green overcoat with brown pants, complete with a red turban.
Hitman: Blood Money/Soundtrack

Template:SoundtrackInfoboxThe ***《杀手：血钱》* Original Soundtrack**, composed by Jesper Kyd, was released on May 20, 2006 by Sumthing Else and Eidos Interactive. The score was performed jointly with the Budapest Symphony Orchestra and the Hungarian Radio Choir. It features Kyd's trademark ambient, foreboding arrangements with choral support in brooding Latin..

In Kyd's own words: *"It seemed like a natural choice to mix things up for the* Hitman: Blood Money *score. After the electronic-driven score for* 《杀手：代号47》*, the orchestral* 《杀手：沉默刺客》 *score was a new direction for the sound of* Hitman*, although there are still a few purely electronic tracks in* Hitman 2: Silent Assassin*. For the third title,* 《杀手：契约》*, we wanted to go back to the games's roots and create an updated and more modern electronic score. So the* Hitman *series has a strong background in electronic music."*

## Track List

1. Apocalypse (4:33)
2. Secret Invasion (5:06)
3. Before the Storm (2:40)
4. 47 Attacks (2:12)
5. Hunter (6:21)
6. Action in Paris (3:10)
7. Amb Zone (3:56)
8. Night Time In New Orleans (3:17)
9. Vegas (6:28)
10. Club Heaven (5:52)
11. Invasion on the Mississippi River (4:15)
12. Rocky Mountains (2:41)
13. Day Light in New Orleans (4:43)
14. Trouble in Vegas (3:35)
15. Funeral (2:47)
16. Main Title (3:05)

## Licensed tracks

Besides the original Jesper Kyd score, the game features the following songs:

## Trivia

* The score was nominated for the "Best Video Game Score" award in the 2006 MTV Video Music Awards ceremony, but lost out to *Elder Scrolls IV: Oblivion*. However, it did receive the "Xbox Game of the Year - Best Original Score" award from IGN.
* "Sanitarium" from *Hitman: Contracts*, appears to be a reversed arrangement of "47 Attacks."

## References

1. ↑ IGN: *Hitman: Blood Money* Original Soundtrack Review
2. ↑ Amazon.com: *Hitman Blood Money*: Jesper Kyd: Music
3. ↑ IGN.com presents The Best of 2006 - *Hitman: Blood Money*
Manuel Delgado

**Manuel Delgado** is the heir to the Delgado empire, and a target on the second mission of *Hitman: Blood Money*, *A Vintage Year*.

## Background

Born in 1966, Manuel is the eldest son of Fernando Delgado and the apparent heir to his Chilean drug empire. Having no formal education, he wished nothing higher than to walk in the footsteps of his beloved Papa.

This however, didn't seem to work out since he rather focused on his hobbies, including cocaine, water-skiing, tennis and downloading internet porn, than to actually contribute to the cartel. He also used the cocaine personally, which is widely considered bad for business in the drug trade and did make him "unpredictable and dangerous".

On February 9, 2004, he was killed alongside his father during the unveiling of a new wine, on his father's old vineyard.

## Appearance

He is wearing a pink polo t-shirt and a pair of white pants. He has a golden necklace around his neck, a gold ring with an ornate design worm on his right hand and a tattoo of the Virgin Mary on his left forearm

## Trivia

* According to the in-game bios of Rico Delgado and Andrea Martinez (both younger cousins of Manuel) in *Hitman 2*, Manuel's death was ruled an accident.

## Gallery

Agent 47 tailing Manuel DelgadoManuel Delgado as seen in the mission loading screenIn-game image of Manuel DelgadoManuel Delgado's arm tattoo.
.54 Pistol

Template:WeaponInfobox
**.54 Pistol**, in real-life known as **PSM** (Pistolet Samozaryadniy Malogabaritniy - Self-loading Compact Pistol) is a 5.45x18mm Russian-built handgun issued to Spetsnaz agents for concealed carry. The weapon appears in *Hitman 2: Silent Assassin*.

## Description

It fires a lightweight, small diameter bullet that has a steel core and is capable of piercing some Kevlar body armor vests. It is sometimes confused with the Soviet Makarov PM pistol (9x18mm), while they look a little bit similar they are two completely different handguns.

## Availability

### *Hitman 2: Silent Assassin*

It can only be found in in Hitman 2: Silent Assassin. The PSM is available on only two levels, which are *St. Petersburg Stakeout* and *Invitation to a Party*. It is carried by a soldier at one of the roadblocks in St. Petersburg Stakeout and by the Spetsnaz agent in *Invitation to a Party*.

## Trivia

* The actual pistol's name is PSM 5.45x18mm, not MAKAROV. The PM Makarov fires a completely different 9x18mm cartridge and is in no way similar to the PSM. They are two completely different firearms. The PSM was designed in 1969 while the Makarov was developed in 1951. The Makarov pistol was the standard issue sidearm for the USSR from 1951 to 1991, although it still remains in service. The PSM was popular with KGB and the Militsiya (Police) and higher echelon Communist party members.
* In real life, the PSM pistol has an 8 round magazine
战斧

战斧
--

* WoA
* Absolution

总览
--

特点
--

限制
--

信息
--

    The **Battle Axe** is a melee weapon found in *Hitman: Absolution* and the *World of Assassination Trilogy.*

* HITMAN™
* HITMAN™ 2
* HITMAN™ 3

### 描述

*"A historical axe. Designed for lethality when thrown or used in close combat. Highly obvious."*― 游戏内描述

### 获取途径

* **Multiple** - Found in several missions.

### 描述

*"A historical axe. Designed for lethality when thrown or used in close combat. Highly obvious."*― 游戏内描述

### 获取途径

* **Multiple** - Found in several missions.

### 描述

*"A historical axe. Designed for lethality when thrown or used in close combat. Highly obvious."*― 游戏内描述

### 获取途径

* **Multiple** - Found in several missions.

## Variants

* **Beak Staff** - A staff owned by the Holy Man.
* **Old Axe** - A rusted nondescript axe.
* **Sapper's Axe** - An axe used by French infantry.
* **Viking Axe** - A dane axe.

## Trivia

* The Battle Axe changed its appearance to a labrys (a double-edged axe) after *Absolution*; previously, it had a similar shape to the Sapper's Axe.

## Gallery

Battle Axe in *Hitman: Absolution*.Battle Axe in *HITMAN™ 2*.Battle Axe in *HITMAN™ III*.
John Turner

**John Turner** is a prosecutor, who was assigned to present the case of Timothy Hawke, a man who was caught smashing multiple garden gnomes at Baldwin's Garden Shop. After the trial, he went to the church and witnessed Skurky's murder by 47.

## Background

He works as a prosecutor, presenting the case against Timothy Hawke after Timothy Hawke was caught smashing multiple garden gnomes in an attempt to free the people of Hope, South Dakota from the tyranny of UN in his fantasy world, believing the gnomes to be secret cameras and mind control devices. He attempts to get Hawke a psychiatric evaluation, but the request is shot down by Judge Dennis Strickland.

Turner collects and redesigns vintage dollhouses in his spare time.

## References

Template:Reflist

1. ↑ Operation Sledgehammer last section and last cutscene
FBI Agent (outfit)

Template:InfoboxDisguise
The **FBI Agent** outfit is a disguise in *Hitman: Blood Money*.

## Description

#### A New Life

Worn by the FBI agents surrounding where Vinnie Sinistra lives in witness protection. This disguise allows access to everywhere in the level and carry SLP .40s and MP7s . There are two versions of this suit appearing on the level: one with sunglasses and one without. The same disguise design is apparently also used for the Bodyguards in Curtains Down and Lorne de Havilland's private security in You Better Watch Out….

The suit is slightly darker than 47's and has a black tie compared to 47s red striped one. It is also partially buttoned up whereas 47's is unbuttoned.

#### Amendment XXV

Worn by the secret service agents that patrol around the west wing. The disguise allows access everywhere and can carry MP5s and SLP .40 visibly. It can be easily taken by the FBI agent that is invited by the first lady or by the agent that every once in a while goes out on the roof of the Secret Service compound

## Locations

The FBI Agent outfit appears in the following missions:

### *Hitman: Blood Money*

* A New Life
* Amendment XXV
Hitman 2: Silent Assassin/Soundtrack

Template:SoundtrackInfobox
The **Hitman 2: Silent Assassin Original Soundtrack** is the soundtrack for Eidos Interactive's 2002 release *《杀手：沉默刺客》*. It was released in the United States of America on May 3rd, 2005 in a single album, on two separate discs, with one disc containing the *《杀手：代号47》* *Soundtrack*.

## Background

The soundtrack was composed by Jesper Kyd, with the tracks "47 Makes a Decision", "The Setup", and "End Boss" being additionally composed by Pierre Földes. The score is orchestral and choral based, and was being performed by the Budapest Symphony Orchestra and Choir (with around 110 musicians) which was then mixed and edited in Denmark at major Copenhagen studio RadioHusets Concert Hall.

While few, some of the tracks on the CD use varied electronic instruments together with the Budapest Symphony to mix up music, while keeping the soundtrack fresh. In all, the soundtrack's runtime goes for roughly 47 minutes and 55 seconds, the second shortest soundtrack length in the series.

## Track Listings

1. Main Title (2:10)
2. Waiting for Action (1:56)
3. Action Begins (2:07
4. 47 Makes a Decision (2:08)
5. The Penthouse (2:03)
6. Japanese Mansion (2:10)
7. Japanese Snow Castle (2:21)
8. Streets of India (2:05)
9. Mission in India (2:10)
10. 47 in St. Petersburg (1:57)
11. Trouble in Russia (1:56)
12. Desert Sun (2:09)
13. Arabian Dance (1:53)
14. The Setup (2:02)
15. End Boss (2:28)
16. Slow Ambience (2:45)
17. Fast Ambience (2:13)
18. H2 Exploration (4:11)
19. H2 Action (2:04)
20. Dreams of Istanbul (Unreleased, Bonus Track) (7:42)
21. Hong Kong Themes (*Codename 47*)
22. 47 Main Title (*Codename 47*)

## Licensed tracks

Besides the original Jesper Kyd score, the game features the following songs:

 "Rondo Alla Turca" | Wolfgang Amadeus Mozart | 1783

## Gallery

The score's disc.The back cover of the soundtrack.
## Trivia

* In January of 2003, the *Silent Assassin* soundtrack was nominated by GameSpot in the category of best soundtrack of the year. It was nominated in 3 categories: best music on Xbox, PS2 and PC, out of 2500 games released in 2002.
* The CD also contains 3 bonus tracks; two of the best tracks of music from *Codename 47* (Hong Kong Themes and the Main Menu music), and one brand new unreleased music track (Dreams of Istanbul, partially used in *Blood Money's ending*) from Jesper Kyd, produced in his studio in New York.
War Hammer

Template:WeaponInfobox
The **War Hammer** is a melee weapon found in *Hitman: Absolution*.

## Description

*"A medieval close combat weapon. Designed to deliver concussive blows through thick steel armor."*
The war hammer can be used to attack targets head-on, swinging it into their heads, or it may be used from behind on an unsuspecting target to strangle them. Alternatively, it may be thrown and used as a distraction. Please note that it is considered a heavy object and cannot be thrown as far as most objects, without Throwing II and Throwing III.

## Locations

### *Hitman: Absolution*

* **Blackwater Park**: In the *Penthouse*, in the laser-protected room, on the right display case on the end.
Frank Owens

**Frank Owens** was a henchman of Edward Wade who was assigned to locate Birdie, informant of Agent 47 in Chinatown during the Chinese New Year. He was killed on the same day along with Larry Clay and Bill Dole by 47.

## History

Not much is known about Frank Owens at this time. He is one of the newest members of Wade's crew. So far, he hasn't been recognized as being on of the brightest members, and could be described as easily distracted. He has become close friends with another member of Wade's crew, Larry Clay.

During the Chinese new year, Owens is overheard talking to Wade on his cellphone. It is apparent that he is not entirely aware of Wade's methods, as he questions Wade asking if he knows the streets are packed. In exchange for securing Birdie's file, Wade promises him additional lap dances and a champagne bath.

## Gallery

Frank Owens burning alive as 47 opened a gas valve nearby
## Trivia

* When Owens is eliminated, his Jagd P22G has a suppressor attached.
* When you kill Owens by the gas pump accident without firing a shot and waiting for him to dispose of his cigarette, he will appear not to burn to death, but if you shoot the gas, he sets on fire.
Rat Poison

Template:WeaponInfobox**Rat Poison** is a poison commonly used to remove the infestation of rodents in various places. The contents include arsenic, barium and thallium, very poisonous substances.

## Description

*"Old rat poison. The ingredients consist of arsenic, barium, and thallium; extremely poisonous substances."*
In the earlier games, this form of poison was lethal and was often the only poison available before the Poison Syringe was added. In *HITMAN™* and its sequels, the poison is non-lethal. It can be found on several missions where it can be added to a target's drink or food. Upon ingestion of the rat poison, the target feels the need to vomit, and often heads to the nearest bathroom, where they can be killed/subdued. However, in some cases the target will instead head to a wastebasket instead of a toilet to vomit, which is often in a public area not suitable for elimination.

It can also be used against non-targets in this manner, either to subdue them and don their uniform, retrieve a valuable item from their possession, or, in the case of security personnel, to separate them from the target or to remove them from an area that the player needs access to.

## Location

### Hitman: Contracts

* **Rendezvous in Rotterdam**: Between two dumpsters near the garage.
* **Deadly Cargo**: In the basement of the strip club.
* **Slaying a Dragon**: In a sewer.
* **The Seafood Massacre**: In a sewer near the back of the restaurant.

### Hitman: Absolution

* **Hunter and Hunted**: On a food kiosk on the opposite side of the pagoda from the start in the *Chinese New Year*, directly across from the Katana.
* **Attack of the Saints**: Below 47's starting location in the *Parking Lot*.

### World of Assassination Trilogy

Location of emetic rat poison in the World of Assassination games

## Trivia

* Unlike in the previous games, the poison is not lethal in *HITMAN™*. In reality, a human can survive Rat Poison if they manage to get it out of their system, usually by vomiting. It's effectiveness against rats comes from the fact that rats cannot vomit, and thus are unable to get it out of their system.
* A unique type of Poison in Hitman: Contracts, along with the Vial of Cyanide.
重庆

重庆
--

**重庆**是位于中国西南部的一座特大城市，也是《HITMAN™ III》第四个任务“时代的终结”是背景。该任务展现了渝中区的夜景、公寓以及各类商店。

描述
--

*"Under the flickering neon lights of busy cafes and amidst a flurry of small shops and food stands crammed into tight streets, Chongqing offers travellers a respite from the demands of everyday life. This megacity is a transportation hub with plenty of secrets off the beaten path."*

琐事
--

* 重庆是《HITMAN™ III》预告片“Under the Hood”中展示的第三个地点。
* 任务中，可以在远处看到一座类似澳门新葡京酒店的建筑，这可能意味着“时代的终结”原本发生在澳门。

图集
--

视频
--

HITMAN 3 - Under the Hood (Chongqing Location Reveal)
Mardi Gras Parade

**Mardi Gras Parade** is a festival which occured in 2004. The Secretary of the Interior is traveling through the parade via float and is targeted for assassination by The Crows, an elite sub-division of The Franchise. Many innocent people in the crowded streets are drunk, and two houses are boarded up, possibly for protection from drunk vandals or looters taking a chance at burglary, and the police quarter is set in the center alley. Several bars are open for business and are filled with patrons, such as the Blues Oyster, Latin Fever and Rockers Choice.
Pool Cue

Template:WeaponInfobox
The **Pool Cue** is a breakable melee weapon which can be used to dispatch one or two individuals from behind by impaling them, or by doing a few frontal strikes before it breaks.

## Locations

Pool cues can be found next to a pool table.

* Found on the second floor of the Beldingford Manor.
* In the bar at Rendezvous in Rotterdam.
* On the 2nd floor of the bar strip in Deadly Cargo (only one pool cue can be found here).

## Gallery

47 carrying a pool cue in the Beldingford Estate
## Trivia

* This is the only breakable melee weapon featured before *Hitman: Absolution*.
Pig

**Pig** is an animal that appears on four separate occasions in numerous different roles. It is the only dead animal that can be carried.

## Appearances

### *Hitman: Codename 47*

* The Jungle God - 3 pigs are located in the western part of the temple area, where they can be killed and carried to Tezcatlipoca and fed to it, thus distracting it and allowing 47 to run past it. This is the only instance where 47 can carry a dead animal.

### *Hitman 2: Silent Assassin*

* The Gontranno Sanctuary - 3 pigs are located inside a pen. They can later be shot in The garden shed, if the player so wishes. They do not reappear in Redemption at Gontranno.

### *Hitman: Contracts*

* The Meat King's Party - Numerous slaughtered pigs appear all over the abattoir, mostly in the butchering hall.

### *Hitman: Absolution*

* Death Factory - Numerous pigs appear in the Testing Facility, where target Dr. Green uses them as test subjects in his landmine tests.
Joe Netberg

**Joe Netberg** was the youngest member of the Gator Gang and one of its enforcers. He was killed by Agent 47 in the steamboat named Emily, owned by the leader of the Gator Gang Skip Muldoon.

## Appearance

Netberg is shown to be a muscular 30 something male that sports a red baseball cap with the confederate logo (a baseball cap worn by the rest of the gang too).

He has a thick goatee is always shirtless, wears sunglasses, blue jeans, a confederate buckled-belt and cowboy boots.

## Trivia

* His weapon of choice was the Bull .480.
* He has a weakness for alcohol and he can be found going between the bar and the lower deck stairs of the Emily steamer.
* He also has an unhealthy appetite for burgers which can be poisoned if the player wishes it so.
* He has a fondness for his body shape and regularly poses in front of the bathroom mirror to admire his physique.
* He is the only member of the Gator gang to appear completely shirtless.
Kalashnikov AK103

Template:WeaponInfobox
The **Kalashnikov AK103** (also known as a **AK-103**) is very similar to the Kalashnikov AK47, AK-74 and various others, but it is a more modern weapon. It is found only in *Hitman: Codename 47*.

## Description

In-game, AK-103 is essentially the upgraded AK-47 due to its qualities. It is found in the jungle levels mainly. The main drawback of the AK-103 is its accuracy. However, the AK-103 has good rate of fire in comparison to weapons with better accuracy.

## Appearances

* **Find the U'wa Tribe** - Used by some soldiers.
* **The Jungle God** - Used by some soldiers.
* **Say Hello to My Little Friend** - Used by some soldiers and in weapon caches.

### Gallery

The AK 103 in real life.AK-103 being held and propped on the wall in *Hitman: Codename 47*.
Stallion Armaments

Template:Imageneed

**Stallion Armaments** is an arms and defense manufacturing corporation that is the main rival to Dexter Industries in the U.S and international markets.

## Background

According to the *Sniper Challenge* intro, Stallion Armaments started out as an ammunitions sub-contractor during the first Gulf War, presumably to the U.S. military. Now one of the top 5 international arms companies, it specializes in high-powered assault rifles as well as military purpose nanotechnology research. The company has since become known for its tendencies to bend the rules and for selling western-made weapons to governments and insurgents in third-world countries. The file also mentions a much-debated "Iranian connection".

### *Hitman: Absolution*

Stallion Armaments was headed by Richard Strong, who previously had owned a company called Strong Arms, which may have served as the foundation for the company. For unknown reasons, they also wish to capture Victoria and are actively pursuing her abduction.

They formed some sort of alliance with the Hope Cougars and are seeking to kidnap her from Dexter Industries as part of a plan dubbed "Operation Mountain Lion".

At some point before *Absolution*, the penthouse of the CEO of Stallion Armaments was attacked by an unknown bald assailant, leaving 14 WolfGuard bodyguards dead as well as the CEO. It's hinted in Issue 5 of the Hope News Times that Blake Dexter's company Dexter Industries, which managed to buy 34% of Stallion Armaments after Strong's death, may have been the ones who ordered the hit.This is confirmed in the *Blake Dexter ICA File* trailer. Ironically, the bullets used in the *Sniper Challenge* were made by Stallion Armaments. It's unknown who runs Stallion Armaments since Strong's death, though the company is still active.

## Gallery

A cover story of Stallion Armaments decline shown in Issue 5 of Hope News Times and mentions the death of its CEO.Operation Mountain Lion planning board showing Stallion Armaments involvement with the Cougars.Stallion Armament Logo.
## Source

Template:Reflist

1. ↑ *Blake Dexter ICA File* Trailer
2. ↑ *Hitman: Absolution* "Streets of Hope" E3 2012 Playthrough.
3. ↑ Hope News Times - Issue 5.
Aries 24-7

Template:WeaponInfobox
The **Aries 24-7** is a pistol in *Hitman: Absolution*.

## Description

*"The Aries 24-7 is an unremarkable combat pistol, easily controllable and with a good cyclic rate. It is upstaged by other, more specialized handguns, but remains a viable choice as a sidearm."*
This weapon is based upon the real-world Taurus PT 24/7 which is manufactured by Taurus International Firearm Company of Brazil, and was primarily designed as a backup weapon for Law Enforcement officers, and to a limited degree as a weapon suited for the civilian concealed carry market.

The version in the game is based on the 4.25” standard model chambered for .45 ACP rounds, and has a 12 round magazine.

## Locations

* **Run For Your Life** - Carried by some police officers.
* **Rosewood** - Carried by many Wade's henchmen.
* **Shaving Lenny** - Carried by Gavin LeBlond, Tyler Colvin, and Landon Metcalf.
* **Dexter Industries**: Carried buy some guards.
* **Operation Sledgehammer** - In Hope Fair, only on Hard Difficulty or above. After killing enough enemies, backup will arrive. One of the backup enemies can be seen running around with it in his hand.

## Trivia

* Pre-release, this gun was known as the "Mack 22" as it appeared in the Run For Your Life playthrough.
	+ Also pre-release, in the Run For Your Life playthrough, ammunition for this gun was known as "AmmoGun bullets".
* The weapon's name in the game and in real life are both references to Zodiac sign, Aries.
Purser (outfit)

Template:InfoboxDisguise
The **Purser outfit** is a uniform obtained aboard Skip Muldoon's ship in the mission Death on the Mississippi, in *《杀手：血钱》*.

The Purser uniform comes in two variants, the First Class Purser and the Second Class Purser. The first class allowed Agent 47 to access all of Skip Muldoon's steamboat, the Emily, and the second class allowed basic access.

## Description

Out of all of the outfits in the mission, it is the best disguise as it allows the player to go anywhere on the steamboat. First Class Pursers are the only NPCs allowed onto the top deck, apart from Muldoon and the Gator Gang, as they serve Muldoon food and provide other services.

The First Class Purser outfit gives the player the most amount of freedom throughout the ship. It is the only outfit that Agent 47 can don that allows him access to the level of the ship in which Skip Muldoon is on, though even then you need to check your weapons in the crate under the stairs or sneak by unless you want them discovered at the door.

## Appearances

* **Death on the Mississippi** - Found in multiple rooms, and worn by the Pursers.

## Trivia

* The First Class Pursers are suggested to be used by Muldoon for sexual pleasure.
	+ This is suggested by two primary things. Muldoon will say a number of sexually suggestive comments to you if you are dressed in this outfit.
	+ There is a semi-nude man in the shower in the bathroom next to Muldoon's office, and there is a First Class Purser outfit sitting in the bathroom nearby.
.22 Suppressed

Template:WeaponInfoboxThe **.22 Suppressed** (also known as the "**Krugermeier 2-2**") is a silenced handgun that appears in *《杀手：沉默刺客》*, featured as a DLC weapon in *《杀手：赦免》*, and makes a return as an unlockable in the 2016 release *《杀手1》*.

## Background

The .22 Suppressed is a handgun based on the Ruger MK II AWC TM-Amphibian "S" integrally-suppressed weapon. Originally used by U.S. Navy SEAL's, the gun's production stopped along with the MK II with the production of the new MK III.

The weapon utilizes a built-on suppressor, making it an extremely quiet weapon. It uses .22 Long Rifle ammunition, though lacks accuracy at a long distance. It is advised that Agent 47 get relatively close to the target, and aim only for the head (due to it's minimal damage).

### Hitman 2: Silent Assassin

In *Hitman 2: Silent Assassin*, the .22 Suppressed appears in two missions, Shogun Showdown, and Terminal Hospitality. In the former mission, the player can find the weapon in the basement, along with one of the objectives, and multiple other weapons. The latter mission's appearance can not be obtained, as it's used by Agent 17 when he arrives attempting to kill Deewana Ji.

It is an inaccurate, weak, but suppressed, and should only be used as a last resort.

### Hitman: Absolution

In *Hitman: Absolution*, the player can buy the .22 Suppressed (under the name "Krugermeier 2-2") for $0.99 (€0.83) on Steam and the PlayStation Store, and 80 Microsoft Points on the Xbox 360. It comes with the Suit and Gun Collection DLC, and can not be used anywhere outside of Contracts Mode, like all DLC uniforms and weapons.

### HITMAN™

In *HITMAN™*, the player can unlock the .22 Suppressed (again, under the name "Krugermeier 2-2") after reaching Mastery level 20 in the mission Club 27. The weapon is far quieter than the ICA19 (or its chrome variant), and the ICA Silverballer, with the player able to take shots much closer to NPCs without alerting them. However, it is far less accurate, and does significantly less damage, than either of them, making close-range headshots necessary to make silent eliminations.

## Acquisition

### *Hitman 2: Silent Assassin*

* **Shogun Showdown** - Inside of the museum.
* **Terminal Hospitality** - Used by Agent 17. It is impossible to acquire, due to the player being unable to kill Agent 17.

### *Hitman: Absolution*

* Contracts Mode (If the proper DLC is downloaded.)

### *HITMAN™*

* **Club 27** - Acquired for use after reaching mastery level 20.

## Gallery

### Hitman: Absolution

The Krugermeier 2-2's render from *Hitman: Absolution*.Statistics of the .22 Suppressed from *Absolution*.
### HITMAN™

The Krugermeier's profile from *HITMAN™*.
## Trivia

* Though this weapon is mostly made of metal, it doesn't trigger metal detectors.
Ultramax

Template:WeaponInfobox
The **Ultramax** is a light machine gun in *Hitman: Absolution*.

## Description

*"A light machine gun with a great rate of fire and a large magazine capacity, it is easily handled by a strong shooter, which makes it ideal for moving engagements."*
## Locations

* **Birdie's Gift**: In the underground bunker (which requires a keycard) under the shooting range. Required to unlock the "Ultramax" challenge.
* **Blackwater Park**: On display in the penthouse's large trophy room (not the laser-guarded one), with the other decorations like whale skeleton, harpoon gun and other displayed weapons such as shotguns and submachine guns.

## Variants

* **Dexter's Ultramax**: Carried by Blake Dexter. Identical to the regular Ultramax in appearance, function and performance.

## Trivia

* The Ultramax is based upon the real-world Chartered Industries of Singapore Ultimax 100 Mark-III 5.56mm light machine gun, with the performance of an M60.
* The drum magazine has a 100 round capacity like the NATO Beta-C magazine(though two magazine designs are different), rather than 60 in real life. However, the Ultramax also accepts the M16-style STANAG magazine if required, in theory it can use magazine from HX AP-15 and ARZ-160 in game.