recursal/Fanatic-Fandom huggingface dataset:
Кил'м'Аат

Кил'м'Аат(пирамида) локация, вход в которую находится в центре Сангард поста и выглядит как чёрная пирамидка. Локация состоит из 13 ярусов, вход в каждый из них выглядит как люк. На каждом из ярусов находятся мобы, причём чем он больше, тем большего они уровня и тем сильнее. На пятом ярусе есть говорящая статуя - Вар-лорд, которая выдаёт квесты. На 7 ярусе находится головоломка-ловушка: 8 проходов, 5 из которых ведут к Очень сильному мобу (который почти наверняка убьёт вас). Исключение это два нижних люка - правый ведёт в закоулок, где с определённой периодичностью появляется торговец серью Герман. Левый люк ведёт на восьмой ярус, откуда можно идти дальше. На 8-ом ярусе тоже 2 люка: в нижнем находится длинный коридор и Фурм Громовержец в конце. Идти туда не стоит, потому что он скажет, что Бальт'Граадда здесь нет, и что он сам попал в ловушку. Верхний люк проведёт на 9-ый ярус, откуда уже, убивая по дороге мобов, можно без развилок добраться до 13-ого, где ждёт босс Бальтт'Граадд, там же есть ещё один выход из пирамиды.

## Квесты в локации Кил'м'Аат(пирамида)

### **Великий и Ужасный**

***Уровень:*** 17

***Выдаёт:*** Вар-лорд

***Прохождение:*** Говорящая статуя - Вар-лорд пытается показать своё величие и проверить, на что способен герой. Он дайт задание собрать 6 знамён войны, которые находятся первых на шести ярусах, по одному на каждом. Пробегаем, и собираем их. Чтобы сорвать его, нужно встать на его место. Собрав, относим знамёна статуе и получем от неё награду.

***Награда:***20 000 золота

### **Былое величие**

***Уровень:*** 38

***Выдаёт:*** Вар-лорд при условии, что выполнен квест "*Великий и Ужасный".*

***Прохождение:*** Вар-лорд в замешательстве - у него украли шлем. Подлый Викториус снял его со статуи, и убежал на нижние ярусы. Вар-лорд просит разыскать его, убить и вернуть шлем. Отправляемся за ним вниз. Настигнуть вора мы сможем 10 ярусе. Убиваем и возвращаемся к Вар-лорду. Получаем в награду золото и совет убить Локвуда. Локвуд находится в Тха'Хашше, с него есть вероятность выбить белый доспех - броню Вар-лорда.

***Награда:***25 000 золота
Hybrid

The Hybrid is a level 45 destroyer upgrade. This adds a drone turret to the back and the max drones is 2. These drones are also uncontrollable. This means your supposed to use the front cannon to fire yourself backwards, meaning the drones do the attacking for you, also, if you want you can use the destroyer cannon to attack as well.
Xenoblade Chronicles 2

***Xenoblade Chronicles 2***, Japonya'da ***Xenoblade 2*** (Japonca: ゼノブレイド2, *Zenobureido Tsū*) adıyla geçen, Nintendo tarafından yayınlanmış ve Monolith Soft tarafından geliştirilmiş bir rol yapma video oyunudur. Oyun Nintendo Switch 2017 sunumu sırasında 12 Ocak 2017'de duyurulmuştur. Dünya çapında 1 Aralık 2017 tarihinde piyasaya sürülmüştür. Seslendirme seçenekleri İngilizce ve Japonca iken, alt yazı ve arayüz seçenekleri uluslarası kopyalarda İngilizce, Fransızca, Almanca, İspanyolca ve İtalyancadır. Asya kopyalarında ise seçenekler Japonca, Basitleştirilmiş Çince ve Geleneksel Çincedir.
Riki

"*Gitmeye hazır! Gelin yeni arkadaşlar, Riki'nin macerası başlıyor!*"
– Riki
**Riki** (Japonca: リキ) *Xenoblade Chronicles*'daki yedi oynanabilen karakterlerden biridir ve Nopon ırkının bir parçasıdır.

Görünüşüne rağmen, aslında 40 yaşındadır ve çocuklarının altısı Frontier Village'da bulunabilmektedir. Oyunun İngilizce versiyonunda, bir görevde 11 tane çocuğu olduğunu söylemektedir. Shulk'a eşlik etmeye, parti Frontier Village'a ulaştığında başlamaktadır.
Homs

**Homs** Bionis'e yerli bir yaşam türüdür ve *Xenoblade Chronicles*'daki ana oynanabilen ırktır. *Xenoblade Chronicles X*'teki insanlara paralellerdir. Noponlar onlara **Hom Hom** demektedirler.

## Fiziksel Özellikler

Homs aslında insanlardan çok da farklı değildir. Hayatta kalmak için besine, suya ihtiyaçları vardır ve yaşama beklentileri de benzerdir. Ana farkları yaşamak için Eter'e, *Xenoblade Chronicles*'daki her şeyin yapı taşına, ihtiyaçları olmasıdır.

## Habitat

Homs Bionis'in zeminine doğru uzanan kolonilerde yaşamaktadırlar. Kılıç Vadisi Savaşı'ndan sonra geriye sadece iki koloni kalmıştır. Bu koloniler Koloni 9 ve Koloni 6'dır.

## Oynanabilen Homs

* Shulk
* Reyn
* Fiora
* Sharla
* Dunban

## Daha fazla

* Homs ismi, büyük bir ihtimal modern insandan, *Homo sapiens*'den, türemiştir.
Tetsuya Takahashi

**Tetsuya Takahashi** (Japonca: 高橋　哲哉, *Takahashi Tetsuya*) bir video oyunu geliştiricisidir ve Monolith Soft'un kurucularından biridir. Monolith Soft'u kurmadan önce SquareSoft'ta *Chrono Trigger*, *Final Fantasy IV*, *V*, *VI*, and *VII*, *Secret of Mana* ve *Xenogears* gibi pek çok oyunun üzerinde çalıştı.

## Dış Bağlantılar

* Tetsuya Takahashi on Wikipedia
* Iwata Asks: Xenoblade Chronicles
* Iwata Asks: Xenoblade Chronicles 3D
* Iwata Asks: Xenoblade Chronicles X
Monado

Pek çok özelliğe sahip olan, Mechon'la kapışabilen tek silah.

"*Monado... Umarım bir gün gücünün sırlarını çözebilirim.*"
– Shulk
**Monado**, *Xenoblade Chronicles*'daki efsanevi bir kılıçtır. varlığının nedeni ve güçleri oyunun hikayesinde büyük bir önem taşır. Bionis'in Mechonis'le olan savaşı sırasında Bionis'in kullandığı kılıç olduğu söylenmektedir.
Monolith Soft

**Monolith Soft** (Japonca: 株式会社モノリスソフト, *Kabushiki gaisha Monorisu Sofuto*, MONOLITH SOFTWARE INC.) bir Japon video oyunu geliştirici şirketidir. 1 Ekim 1999'da kurulmuştur. Playstation 2, Nintendo Gamecube, Wii, DS 3DS, Wii U, Switch ve hatta cep telefonları için oyun geliştirmişlerdir. Monolith, geliştiriciler Tatsuya Takahashi ve Hirohide Sugiura tarafından Square'den ayrıldıktan ve Namco'dan bir yatırımı kabul ettikten sonra kurulmuştur. 2007 yılında, Nintendo Namco'dan kontrol hakları satın alarak Monolith Soft'un Nintendo'ya bağlı olmasına neden oldu. Bu sebepten ötürü, Kyoto'da Nintendo'ya yardımcı olan ikinci bir ofisleri vardır.

## Oyunlar

* *Xenosaga Episode I* (2002)
* *Xenosaga Episode I Reloaded* (2003)
* *Xenosaga Freaks* (2004)
* *Baten Kaitos: Eternal Wings and the Lost Ocean* (2003, tri-Crescendo ile beraber)
* *Xenosaga Episode II* (2005)
* *Namco × Capcom* (2005)
* *Dirge of Cerberus: Final Fantasy VII* (2006, Square Enix ile beraber)
* *Baten Kaitos Origins* (2006, tri-Crescendo ile beraber)
* *Xenosaga I & II* (DS yeniden yapımı) (2006)
* *Xenosaga Episode III* (2006)
* *Super Smash Bros. Brawl* (2008, pek çok stüdyo ile beraber)
* *Soma Bringer* (2008)
* *Super Robot Taisen OG Saga: Endless Frontier* (2008)
* *Disaster: Day of Crisis* (2008)
* *Dragonball Z: Attack of the Saiyans* (2009)
* *Super Robot Taisen OG Saga: Endless Frontier EXCEED* (2010)
* *Xenoblade Chronicles* (2010)
* *The Legend of Zelda: Skyward Sword* (2011, Nintendo EAD Group No. 3 ile beraber)
* *Project X Zone* (2012)
* *Animal Crossing: New Leaf* (2012, Kyoto studio, Nintendo EAD Group No. 2 ile beraber)
* *Pikmin 3* (2012, Kyoto studio, Nintendo EAD Group No. 4 ile beraber)
* *The Legend of Zelda: A Link Between Worlds* (2013, Kyoto studio, Nintendo EAD Group No. 3 ile beraber)
* *Xenoblade Chronicles 3DS* (2015)
* *Xenoblade Chronicles X* (2015)
* *Splatoon* (2015, Kyoto studio, Nintendo EAD ile beraber)
* *Animal Crossing: Happy Home Designer* (2015, Kyoto studio, Nintendo EAD Group No. 2 ile beraber)
* *Project X Zone 2: Brave New World* (2015)
* *The Legend of Zelda: Breath of the Wild* (2017, Nintendo EPD ile beraber)
* *Splatoon 2* (2017, Kyoto studio, Nintendo EPD ile beraber)
* *Xenoblade Chronicles 2* (2017)

## Galeri

Monolith Soft'un logosuMonolith Soft'un logosu
## Dış Bağlantılar

* Monolith Soft on Wikipedia
* Official Monolith Soft website
	+ Games (co-)development
	+ Third interview with Yasuyuki Honne and Tomohiro Hagiwara
Желтые артефакты (Редкие)

Желтые артефакты - артефакты, имеющие желтый фон. С некоторым шансом выпадают с мобов, которых убиваешь в процессе выполнения квестов, даются в награду за некоторые выполненные квесты, можно найти в тайниках. Среди них попадаются топовые и дорогие вещи с выдающимися характеристиками, но много и откровенного хлама. В любом случае, как правило они лучше серых и зелёных, а иногда и синих артефактов.

## **Голова**

Здесь указаны артефакты, которые одеваются в слот "Голова" героя. Они делятся на **капюшоны** (в основном надеваются на стрелков), **шлемы** (как правило, на воинов) и **шляпы** (преимущественно для колдунов).

## **Амулеты**

Амулеты одеваются на шею персонажа. Несмотря на то, что это простые побрякушки для красоты, они могут воодушевить ваших воинов, если вы пообещаете их им в награду.

## **Левая рука и правая рука**

В этом разделе приведён список двуручного оружия. Оно занимает оба слота: и правую, и левую руку. Для удобства список разделён по классам: **копья, молоты, мечи** и **топоры** (в основном для воинов), **луки** (большинство одевается только на стрелков),**посохи** (для колдунов).

## **Левая рука**

Артефакты, одеваемые в левую руку - это **ножи**, **кинжалы**, **лёгкие топорики**, которые подходят практически всем классам, **щиты**, в силу своей специфики надеваемые в основном на героев-воинов, и **сферы**, как нельзя лучше смотрящиеся на персонажах, обладающих магическими способностями.

## **Правая рука**

На правую руку персонажу из мира Айвейла налезают **дротики**, **одноручные топоры** и **мечи**. Но если вы сильны в магических искусствах - лучше присмотреться к **жезлам**. Выбор за вами.

## **Корпус**

Здесь приведён список артефактов, одеваемые на корпус героя. Он поделён на несколько таблиц:**колчаны** (в основном надеваются на стрелков), **рубахи** (подходят для всех), **доспехи** (для воинов)и **туники** (преимущественно для колдунов).

## **Кольца**

Хороший **перстень** позволяет одержать много славных побед мире AOHO, а также привлечь к себе прекрасных эльфиек. Ну, или зелёных орчих, кому как повезёт.

## **Перчатки**

Перчатки хорошо защищают героев любого класса от мозолей, помогают избежать волдырей от кислоты, направленной на него злобным друидом, и позволяют не спустить раньше времени тетиву, которая может выскользнуть из потных рук.

## **Накидка**

Плащ, гордо развевающийся по ветру, когда ты убегаешь верхом на верном хряке или единороге от разъярённого Грохарра - что может быть лучше?

## **Ноги**

Бегать босоногими могут позволить себе только Хоббиты. Но они отсутствуют как раса. Кстати, хорошая идея для Глора...
Corvisburg

Corvisburg is a major Tellarian city and the official capital of Eranos. Intermittently ruled by councils of inefficient fops and the cold, bony fist of the Blackheart Empire, Corvisburg has been a political powerhouse since the reemergence of the Blackhearts in the late Age of Telvimbror. But no matter who rules the city, the people always look the same: dirty and hungry. Outside the city walls, poverty oozes and festers as surely as the common illnesses that plague the poor.

Corvisburg has the largest graveyard in all Dorhaun, one-and-a-half times bigger than the city itself. What began as a cemetery for the noble families and their preferred servants spread out through the foothills of Arvenlaad over the centuries. Most Corvisburgians have a profound respect for the Death God Moldravion and consider burial sites to be sacred, but still the city attracts graverobbers and other thieves.

## Corvis's Inn

During the Age of Sistona, an old man named Llewellyn Corvis built a tavern and inn on the bank of the Silverfroth River. When Corvis died, the inn remained, and his family and friends--along with business partners who were one or both--set up homes and shops around the old inn. Over time, more and more people came to live in the community of Corvis’s Inn, turning it into a small town, numbering only about six hundred residents, including children and cattle.

## Nostradus Blackheart

In 1801 AoS, Nostradus Blackheart, under the guise of a simple human noble, took the inhabitants of the failing town and invited them to bring their trades and families northward, to the western edge of the Spindlewood. He had sensed the Aether Vessel deep beneath Arvenlaad and wished to study its effects on humans. Nostradus installed a mayor and a city council and left them to oversee the construction of the city. He focused on his own project: the magical creation of Blackheart Tower. Construction was completed in 1803 AoS and Corvis's Inn was abandoned.

## Tel'meir

Currently, the peace in Corvisburg is kept by the apolitical Warden of the Dead, Tel'meir. Due to his neutral nature, many now consider Telvimbror to be the unofficial capitol of Eranos in its place.
Xenoblade Chronicles 2: Torna ~ The Golden Country

***Xenoblade Chronicles 2: Torna ~ The Golden Country*** (Japonca: ゼノブレイド２　黄金の国イーラ, *Zenobureido Tsū Ōgon no kuni Īra*) *Xenoblade Chronicles 2* için bir genişletme ve Nintendo tarafından yayınlanan ve Monolith Soft tarafından geliştirilen kendi başına bir oyundur. İlk E3 2018 Nintendo Switch sunumu sırasında duyurulmuştur. İlk olarak *Xenoblade Chronicles 2* Genişletme Paketi'yle beraber 14 Eylül 2018 tarihinde çıkarılmış, 21 Eylül 2018'de ise bağımsız bir oyun olarak çıkarılmıştır. Bağımsız kopyaların yanında aynı zamanda Genişletme Paketi için bir kod bulunmaktadır.
Sudouest River

The mighty, muddy river Sudouest runs as the primary water source through southwestern Enagia. It connects the four major swamps of Corealta: the Northenmarsh, Westenmire, Southenswamp, and the Marais Bayou, as well as spilling out into the Sea of Walking Ancients in multiple places like the Marecage Delta and Brackish Bay.

The Sudouest runs directly through Corealta City, and it is often populated by trade barges, though vicious harpies are known to prowl the canopies above.
Great Lakes Country

Situated in the middle of the continent of Tellaria, the Great Lakes Country is a mostly-neutral trade country. Its borders are kept by various nations whose lands lie alongside it, but trade keeps most gates open. It is bordered by Central Tellaria in the north, Khalvorough in the west, Rasa in the east, and Divern in the south.

Once, the lands and roads were dotted with many cities and waystop towns. Sadly, when the Virgin Lands came, a great tidal wave washed over the Rasan desert. With nothing but dry, packed sand in its way, it crashed through the countryside, destroying everything in its path and turning the lakes brackish for many years. Most big cities have been rebuilt, but all settlements on the lakes themselves were annihilated and their people killed.

Now, the Great Lakes Country is once again a prosperous, fertile route between mighty trade powers. Not as many people venture to Rasa as before the Great Flood, but facilitating trade between Divern and Central Tellaria is as profitable as ever.

Shores have shifted during the millennia, but the true Great Lakes have remained consistent. They are four lakes (Sylvinglade, Ironshield, Dragon's Skull, and the Lake of Leviathans), each larger than multiple cities, crowned with a massive body of water to the north, Lake Convergence. There are other, smaller lakes which border the true Great Lakes, but these are all owned by nobles or nations.
Reyn

"*Antrenmanları yine kaçırdım, ihtiyar kare-bıyık beni öldürecek.*"
– Reyn
**Reyn**, (Japonca: ライン, *Rain*, **Rein**) *Xenoblade Chronicles*'daki yedi oynanabilen karakterlerden ve Shulk'ın çocukluk arkdaşlarından biridir. Oyunda Shulk'tan sonra ikinci tanıştırılan karakterdir. Koloni 9'un Savunma Kuvvetleri'nin bir üyesi olmasına rağmen, onu pek çok anda Shulk ve Fiora'nın yanında görmek mümkündür. Büyük bir kalkan-tabancamızrak kullanmaktadır. Riki onun uyurken horladığını söylemektedir fakat bunun doğruluğu bilinmemektedir. Aksiyon beklediğinden hep sağ kolunu sallamaktadır.
Dunder Mountainking

Dunder Mountainking was the second King of Arvenlaad, being sitting king during the tribulation known to the dwarves as "The Breaking of Brethren". He is the namesake of Mount Dunderrin, where he moved the throne upon his coronation in 600 AoV.

In Year 612 of the Age of Veradorianis, Dorhaun shook and the Darkwater Road was created. There was a planetwide earthquake, and the caverns beneath Arvenlaad were flooded. Thousands of duergar died drowning in the Deep. In the next year, the newly-born drow arrived in their underground ships and began raiding what was left of Dorskenbard from the Olathniar. King Dorsk Deepking II pleaded to him for aid, and together the duergar and the olgura fought against the invading drow.

After two years, the casualties from the drow's strange magics and poisons became too heavy for them to bear. King Dunder offered free asylum to those who would come live with them in Arvenlaad, but few would take the offer and abandon their hard-built homes. King Dunder pulled his troops and King Dorsk II severed all ties between Arvenlaad and Dorskenbard, though after many years and much blood, Dorskenbard was declared safe.
Fiora

"*Hayatı iyi kılan şey minik sürprizleri. Nelerin olacağını bilmiyoruz. Bazen endişe edici olsa da, aynı zamanda heyecan verici, sence de değil mi?*"
– Fiora
**Fiora** (Japonca: フィオルン, *Fiorun*, *Fiorung*) *Xenoblade Chronicles*'daki yedi oynanabilen karakterlerden biridir. Shulk ve Reyn'ın çocukluk arkadaşı ve Dunban'in kız kardeşidir. Shulk'a karşı sempati duymaktadır ve ona bazen yemek yapmaktadır.
Shulk

"*Monado... Umarım bir gün gücünün sırlarını çözebilirim.*"
– Shulk

**Shulk** (Japonca: シュルク, *Shuruku) Xenoblade Chronicles* oyununun ana karakteridir. Bir şeyi yapmaya karar vermeden önce üzerine düşünmeye ve bir metoda göre ilerlemeye önem göstermektedir. Önceki Monado'yu geri getirme seferindeki bilinen tek hayatta kalandır. Genç bir birey olarak ise zamanını Monado'nun sırlarını çözmeye adamıştır. Efsanevi kılıcı, ilk Mechon evine, Koloni 9'a, saldırı düzenlediklerinde kullanmıştır.

## Görünüşü

Shulk, 1.71 cm uzunluğunda bir gençtir. Çenesine kadar uzanan sarı saçları ve gri-mavi gözleri vardır.

Shulk'ın varsayılan kıyafeti kısa, kırmızı bir ceketten, siyah mor desenli bir kazaktan ve gri şorttan oluşmaktadır.
Carelon Solinus

Carelon was a gifted healer who was trained at a temple of Samaradin at the Iludin base and Temple of Resilience in the city of Marovir. Carelon was one of the most talented clerics they had ever trained, but he tended to be overconfident in his Samaradin-given abilities and think he was too good for training.

He believed the basic lessons of the Iludin were beneath him and demanded to be allowed to take his final trial early. When his mentor Father Douglas MacArgan refused, he stormed out of the temple and said he would be back next year with a journal so full of heroic tales that the Iludin would be forced to recognize his talents and induct him as a full priest.
Melia

"*Beni ne gibi sınamalar bekliyor acaba... Dikkatimi kaybetmemeliyim!*"
– Melia
**Melia Antiqua**(Japonca: メリア　エンシェント, *Meria Enshento*, **Melia Ancient**) Xenoblade Chronicles'daki yedi oynanabilen karakterlerden biridir ve High Entia ırkının bir parçasıdır. Bir büyücü tarzında oldukça güçlü bir karakterdir ve oyunun olaylarından önce Alcamoth'un kraliyet şehrinde yaşamaktaydı. Oyunda yaşı bilinmemektedir fakat yarı-ağabeyi, Kallian, 151 yaşındadır. Fakat "Xenoblade: The Secret File" sanat kitabında yaşının 88 olduğu ortaya çıkmıştır. Riki ona "Melly" diye hitap ederken, Frontier Village'ın geri kalanı ona Bird Lady, Kuş Hanım, olarak hitap etmektedir. Sanatları çoğunlukla elementsel ruhlar çağırmak ve düşmanlara eter asası ile saldırmakla ilgilidir.

Melia High Entia imparatoru, Sorean Antiqua'ın ve onun ikinci eşinin çocuğudur. İmparatorluk geleneklerine göre bir imparatorun iki eşi olmalıdır. Bir High Entia, bir Homs. Melia, ikinci eşin çocuğu olarak yarı Homs ve yarı High Entia'dır. Melia'nın annesi oyunda gözükmeyip, sadece diyaloglarda bahsedilmektedir. Homs ve High Entia arasındaki yaşlanma farkından dolayı annesi yaşlılıktan dolayı oyunun olaylarından önce ölmüştür. Fakat, İmparatorluk Sarayı'ndaki bir NPC, Melia'nın genç bir kız olarak ikinci eşe benzediğini söylemektedir.
Khalvorough

Khalvorough is a country southeast of Central Tellaria and north of Divern. It is a cold and rocky land, with little foliage to be found. There are swathes of fertile land, however these are mostly owned by rich human families who charge exorbitant prices for their produce. It is home mostly to humans in crowded cities with the odd barony or plantation. Its traditional capitol is the trade city of Drugovnir.
Solar Release

**Solar Release** (*太陽遁; Taiyōton*) is an advanced kekkei genkai, a combination of fire and yang releases. This nature creates chakra condensed into dense energy capable of superheating and disintegrating nearly anything it touches.

## Overview

The origins of the first known users of Solar Release are unknown however, it was noted that those who have inherited or obtained it were feared not only for its destructive power but its rarity of how catastrophic it can be if not trained properly. Because of this fear, some were forced to go into hiding to escape being hunted down by other enemy ninjas or kidnapped for their own gain. Currently, the only known ninja who has Solar Release is Miyu Uzumaki, of the Uzumaki Clan. During her days as a Jōnin, with this extremely rare kekkei genkai, she is able to produce solar energy from her palms and shoot it at her opponents or create solar balls that would be comparable to that of the Fire Release: Fire Ball technique but to a much high degree.

Miyu can also absorb energy from the sun and can use it for powerful attack whether lethal or for less damaging attacks. Miyu is capable of leaving a hole in enemy's chests and if she wants to, she can entirely disintegrate chakra. Another plus would be her usage in her skills in medical ninjutsu. Thanks to her expertise and prodigious skills in the art, she is able to use Solar Release to alter the element to be used for more regenerative purposes.

The only drawback to Solar Release is it can be very destructive when unmastered. Another drawback to Solar Release is due to its superheating capabilities, it tends to burn through a lot of chakra if overused too much hurting the user in the process.
Dunban

"*Burada direnirsek ölebiliriz. Ama burada kalmak bize kaderlerimizi değiştirme şansı veriyor.*"
– Dunban
**Dunban** (Japonca: ダンバン, *Danban*) bir Homs'dur ve *Xenoblade Chronicles*'daki yedi oynanabilen karakterlerden biridir. Dunban'in Koloni 9'da bir evi vardır ve kız kardeşi Fiora ile beraber yaşamaktadır. Riki ona "Dundun" diye hitap etmektedir.
Mellendir's Forest

The lush forest west of Lellemar was the temporary home of many a wandering minstrel during the Age of Telvimbror. It was named during the Bard War after its most notorious inhabitant, the rogue bard Mellendir Sa'fet.

500 years after the Bard War was when ghosts first appeared in the forest. These spectral lyricists scared off all inhabitants save one, the lich Arkalor. Some folk say he studies the spirits to find a way to bring his grandson Mellendir back to life. Others say he seeks dominion over the ghosts and intends to one day revenge himself on the Order of Iludin. Whatever the case, he is rarely heard from.

The ghostly bards of the forest enjoy taunting and extorting those who dare travel through it, though passage can be earned with not only gold, but song, comedy, or any performance that amuses the spirits.
Salushad Ka'zen

Salushad Ka'zen was the first high elf to masterfully wield the art of druidic nature magic at a strikingly young forty-nine years of age. When the goddess Nereniaus revived the Order of the Black Willow on Dorhaun in 100 AoV, she chose him to head it.

When the first books were written by the druids of the Alabaster Forest, many were written by Salushad himself. They were treatises on the earth and how to interact with it and nearly all written in the secret druidic language known only to the Black Willow and nature spirits. There is only one written record of how druidic is spoken, and that is a set of scrolls penned in vin'ka by Salushad in the event that the Order was one day wiped from existence.
Anathema

Anathema was a disembodied fey spirit bound to Blackheart Tower for a short time in the late Age of Telvimbror. She took up residence in the tower after it had been abandoned by Nostradus Blackheart centuries before. When Erik Blackheart and Shoria Blackheart arrived to claim the tower as inheritance, she refused to leave. She became the tower's own ghost--one that necromancy couldn't banish. During Erik's rule, Anathema took it upon herself to seduce anyone she could within the confines of her tower. In 2043 AoT, Anathema birthed a daughter: Diana. Her father was Kirk Blackheart.

When Blackheart Tower fell in 2067 AoT, Anathema was killed.
Jassid Yakatash

Jassid Yakatash the first king of Yada was born in Rasa where he would grow up. It is there where he got his start as a horse trader. Years of attacking looters and selling their loot allowed him to finance a caravan herding war horses between his home city and the towns of the Lavender Steppe, building himself and his upstart clan impressive wealth. Using his hard earned fortune Jassid slowly bought workshops all over the valley. This allowed him some pretty hefty political sway.

Having enough of horse trading Yakatash turned his focus to studying weapon smithing. Jassid thought if he could supply his caravans with high quality weapons to sell that he would be the richest person between The Lavender Steppe and Rasa. He trained under Olither the Stallion who was the finest Smith in all of the Lavender Steppe. Olither was the master to teach Jassid, Leon, and eventually even Khilam.

A few tedious years of work later he finally mastered bladesmithing and built quite a wealth. This prestige allowed him to marry into the royal family of Cealthor. The beautiful princess Leon would be his wife. Soon after Yakatash joined the employ of his father in law Lord Cealthor leading an party of around 150. Eventually after months in the service of the army, he was finally rewarded his first fief. A castle and it's lands on the border with a warring city state. That is where the beginning of his empire started.

Sadly he would pass of old age before fully realizing his kingdom. His wife Loen would forge on building the empire for their children. She was a grey eminence, highly skilled in the ways of words and the court.
Jungle Orc (Kzuulgar)

Kzuulgar orcs are one of two original breeds of orcs native to Tellaria. While the gwynarg were born in the north of the continent, the kzuulgar were born in the south, in the jungles of Tagdri. Unlike the organized clans of northern orcs, the kzuulgar are more individualistic by nature and live in loose tribes with small communities of only a few families. There are few settlements of orcs in Tagdri. They move with the hunt and no creature is exempt from being their prey, even travelers. They will eat other breeds of orc, but not other kzuulgar.

The kzuulgar are some of the most magically-inclined orcs. Though seen as savage by most, even others of their kind, their instinct for magic and attunement to Astral Beasts is not to be underestimated. They are consummate hunters and trackers and the most fearsome predators in the Tagdrian jungle. Over the years, they overcame their fear of the sea and spread out to a few tropical islands off the south coast of Tellaria.
Misty

Misty is a character who premiered in the first episode of the Pokémon anime.

In the first episode, she meets Ash after fishing him out of a lake while he was trying to get away from a flock of Spearow. Ash then takes Misty's bike from her in order to escape the Spearow which is then inadvertently wrecked by Pikachu's Thunder Shock. Misty then tracks down Ash and follows him around on his adventures until he can pay her back, although she eventually forgets about the bike and becomes one of Ash's closest friends in the process. However, at the end of their journey through the Johto Region, Misty's bike has been fully repaired, and she departs to return home to Cerulean City to resume her duties as a Gym Leader.

She's currently the Cerulean City Gym Leader, a position she took over from her older sisters.

## Personality

As Misty is the youngest child in her family, she can sympathize with other youngest children like Mikey, Sakura, and Max.

Misty has a slight inferiority complex, mostly due to her three older sisters Daisy (oldest), Violet (second-from-oldest) and Lily (third-from-oldest), who formed the group, "The Three Sensational Sisters" (their synchronized swimming group), and refer to Misty as the "runt" or "weaker one". This complex diminishes over time as Misty grows closer to them. Until Misty resumed her duties as the Cerulean City Gym Leader, her sisters were the ones who directly ran the gym, although when Ash came along to get his Cascade Badge, it was Misty who battled him for it, explicitly referring to herself as being one of the Gym Leaders during this instance.

Misty specializes mainly in Water-type Pokémon, which are her favorite type, but she's had other types, and she also deeply admires Lorelei, an Ice-type Pokémon trainer. Misty aims to become a world-class trainer, and her well-trained Pokémon reflects her aspirations of becoming so. Her least favorite type of Pokémon is Bug-type Pokémon, as she has a deep-rooted fear of them, except for the kinds she sees as “cute” or “pretty”. However, Misty’s fear lessens over the course of the series — but not to the point where she's totally gotten over it, as shown in A Real Cleffa Hanger, SM042: Alola, Kanto! and SM102: Alola, Alola!.

As the series continues, Misty gradually shows herself to be kind and sensible. Sometimes, Misty would restrain Brock from girls, often pulling him away by the ear and reprimanding him for his behavior. This trait continued with the friends who join Ash on his journeys after she parted ways with him, following their journey through the Johto Region.
Kodamaii

Kodamaii is an island nation spreading outward from the east shore of Xinchoi. It encompasses many islands, some still not inhabited--as far as is known.

The ruling body of Kodamaii is the Koda Dynasty. Most islands utilize their own governing bodies, but they are overseen by a senate of officials both elected and inherited. The senate is overseen by the current ruler of the Koda Dynasty. There are more than a few independent islands which do not accept the governance or protection of the Koda family.

The Kodaman people highly value ancestry and honor and tend to have fewer wizards of mainstream study. Instead, magic-users called the wu jen manipulate the spirits to achieve similar ends.

## Founding of Kodamaii

Kodamaii was founded by Shaoqiang Koda in the wake of the War of Five Dynasties.

## Xinchoi Exodus

The warring dynasties all but destroyed Xinchoi in their battles, but their squabbles among themselves weakened them so much that they were no longer able to hold their lands against the oni and other dangerous creatures. The wild retook Xinchoi, and the survivors of the war fled eastward. Most chose the long journey over Gods’ Wall, which from then on was known as Shaoqiang’s Wall. Treachery and bloodshed marked the path eastward, but Shaoqiang Koda led the survivors into the Desert of Cho’ma and eventually over the sea to the lush islands of the kobolds, claiming them as Kodamaii.
Koda Dynasty

The Koda Dynasty is the ruling family of the Island-States of Kodamaii.

They were a family of wealthy and powerful humans in Xinchoi during the War of Five Dynasties. Their leader at the time, Shaoqiang Koda, attempted to stay out of the war, but was provoked by Atieso Lunarblade. The Koda Dynasty and their allies won the war, but left their supposed spoils behind. Shaoqiang led them over the great mountain range called Gods' Wall, which would bear his name forevermore. They settled on the islands east of Xinchoi, declaring their holdings to be the new land of Kodamaii.
Mali Ojume

Mali Ojume was a priestess of Raea devoted to healing. She grew up in southern Tagdri near the coast, and had much contact with various peoples from the Corrian Isles.

One night in 854 AoVL she met Delana Harrington, and joined the pirate company she was with. Swiftly their luck ran out, for their ship was sunk by the private navy of a trade prince. Using her protective and healing magic, Mali saved herself and Delana, being the only two women aboard. This loyalty meant nothing to Delana, and she did not consider Mali a friend. Still, Mali continued to travel with her, as she could not protect herself, and a fighter would always need healing.

They bounced from company to company up the Black Coast to Divern, then inland and eventually north to Kork, where they sought mercenary work. Not much was to be had, and while despairing, they came to Fort Repentance. Mali was offered to join the ranks of the priests there, yet she was uninterested in monastic life or caring for the sick. The two women left for the Northlands. On the way they were attacked by a lone man, the bandit who called himself Hatchet. With the aid of Mali's healing, Delana dueled him to a draw, when he stopped and extended a hand of partnership. Together, the three of them could lead a powerful gang. After much thought, Delana accepted his offer. Mali was less enthusiastic, and was quickly pushed aside as a leader when a man named Evan Latimer joined the gang. She resented him heavily.
Blackheart Empire

The Blackheart Empire is a multi-generational world power that has spanned Dorhaun from the Tellarian Northlands, to the Rasan Desert, even to western Enagia. Through its many iterations and rises and falls, the platforms and ambitions of the empire have changed, but one thing is constant: its use of necromancy in upholding tyranny.

The Blackheart Empire was founded by Nostradus Blackheart. It was originally based in the capital city of Norstrar, but for centuries was relocated to Corvisburg. The current leader of the Empire, Kraetas Blackheart, has secretly returned the headquarters to his private castle buried within the ruins of Norstrar.

## Notable Imperial Blackhearts

Nostradus Blackheart

Erik Blackheart

Shoria Blackheart

Kirk Blackheart

Diana Blackheart

Kraetas Blackheart
Fort Repentance

In the year 835 of the Age of the Virgin Lands, construction was completed on Fort Nivon, the first Iludin base in Kork since the Age of Sistona. To man it, as the Order of Iludin often did, they sent lower ranked knights and men-at-arms off to remote bases in case the established inhabitants protested violently and the founding failed. This saved the lives of many better knights, but led to more than a few atrocities in the name of the order. The nearby trade roads had protection taxes levied against them by the knights. When the traders refused or couldn't pay for the shoddy promises of the Iludin, they took loot by force, and too often enjoyed it.

When news of this behavior reached Sistona, the sitting Grandmaster declared all men-at-arms and knights dishonorably discharged. Fort Nivon was shut, and the order donated the building to the priests of Raea. Law enforcement ended, and the fort was turned into a medical center and homeless shelter. The priests renamed it Fort Repentance.

Fort Repentance is not formally connected to the order at all, though some priests there are knights who gave themselves up to Raea's mercy. They are reluctant to speak of their pasts, but part of penance is admitting one's sins.
Mellendir Sa'fet

Mellendir Sa'fet was an outlaw bard in the late Age of Telvimbror.

## The Bard War (2050-2051 AoT)

Mellendir was first contracted by the city of Lellemar to hunt down the leader of a free-speech resistance movement known as Adam Bell. Instead, the two became friends and wandering musicians, much to the frustration of Lord Marshal Herbert Goodman. When Adam was captured by the Iludin, Mellendir sneaked into the Iludin base to rescue him, assassinating Sir Goodman on the way, unwittingly setting the stage for his resurrection as a death knight.

For the next year, Mellendir was hunted by the Iludin, gaining a rival in Lord Marshal Steven Augustus. They clashed multiple times, each time Mellendir prevailing due to his acrobatic fighting style. As loyalties shifted and the conflict became ever more complex, Mellendir found himself allied with Thomas Whitethorn and Anna Frosch. In time, Lady Denise Goodman succeeded where Lord Steven had failed, beating Mellendir. Though she sought his head for the murder of her father, Mellendir's bardic charm was too much for her, and she was enthralled. Together, they set out to end the conflict, regardless of how many died along the way.

In a heated battle on the edge of the woods, they fought back-to-back, and with a reverse thrust, Mellendir accidentally gored Denise with his saber. This drove him to desperate madness, and he sought out the undead Sir Goodman in vengeance for the curse he had laid on him with his dying breaths. This was foolhardy, however, as his quick and lethal strikes did not slow a man who was already dead. Mellendir was tormented and slain. As his tale spread, the place of his death became known as Mellendir's Forest.
Aurora

## Aurora was the moon of Annarion and is one of the two moons of Dorhaun, as well as a goddess.

Aurora is a lunar goddess who originally shone above Annarion.

### Adysian Nights

On Annarion, Aurora intervened against Kendu Donnegan and the Poets of Strife on behalf of Adysia after communing with Allathar and Valheran. She challenged Kendu to single combat. Unfortunately, Kendu had become too strong for even a deity (albeit a minor one) to defeat alone, and though she she was defeated. The moon vanished from the sky and she became a mortal woman for a time. Allathar and Valheran tended to her, and eventually the moon returned to the sky and much of her power was restored with the aid of Arcanos. However, she could not be returned to the Void, and remained behind the Adysial Tempest.

#### Gifts of the Moon

Aurora has power over phenomena other than moonlight. She can call up lost memories, influence dreams and the tides, and can reveal lies. Her priests wield these gifts as well.

##### Curse of the Moon

Aurora has a negative side, which has been strengthened by the loss of her first world. She has the power to induce madness, warp flesh, cause tsunamis, drive Lycanthropes to a horrible frenzy against individuals who anger her. She grants power over madness and flesh to her priests so they can defend themselves, and power over lesser curses to punish the wicked, but keeps her most powerful curses as recourse for her personal revenge. Most of the time she is not particularly interested in mortals other than those that invoke her, but sometimes someone will catch her ire and then she will destroy them utterly.
Mountain Orc (Thog-ura)

Mountain orcs are a breed of orc closely related to and descended from the Gorthari. In the mid-Age of Veradorianis, many orcs broke off from Kralgtarn and travelled into the mountains around Arvenlaad to live in isolation from the other races, including their own kin. They fought hard for food and warmth, even coming to blows with the dwarves more than once. This began a stigma between orcs and dwarves that persisted throughout the ages.

They called themselves the "thog-ura", meaning "strong ones", and considered themselves harder and more resourceful than other orcs, which may not have been entirely untrue. They are stout and violent, taking territory where they can and defending it to the death. Due to their disdain for the old kingdom of Kralgtarn, they hold grudges against dwarves, elves, humans, gnomes, ogres, and their Gorthari kindred.
Denorika Arrowhail

Denorika was a hunter and trapper who honed her skills in the snowy peaks and crevasses of Arvenlaad. She was renowned as the best dwarf archer of her time, rivalling any elf in Alvestrin. When Jerrick Winterbringer assailed Ganvord with the Glacial Ancients, she was one of three selected by King Arven Mountainking to free their northern kin. She led Belekor and Bargrim through the Hedgerow and the wilds of the Northlands all the way to Ganvord. During the confrontation with Jerrick, she interrupted many of his spells with her shots and even through his protective shield of wind, buried more than a few arrows into his flesh. Upon her victory, she was granted her surname by King Arven.
Sons of Samaradin

The Sons of Samaradin are a religious military order based in Heimark . They worship Samaradin, and their ranks are filled mainly with paladins, though monks and clerics also are part of the order. Their crest is white background with 3 gold blades sticking into an orange hill.

They are not particularly zealous for a religious order, in fact they are more militaristic in nature. It would not be unheard of to see the Sons of Samaradin on the battlefield in exchange for gold or magical relics. The order is fanatical when it comes to ancient prophecies and relics.

## The Holy Fortress of the Samaradic Order

The headquarters of the Sons of Samaradin is called The Holy Fortress of the Samaradic Order, and is located in Heiburg. It is a great cathedral fortress of stone with an impressive sanctuary full of ancient relics glowing in the light of hundreds of stained glass windows. It is said the Shroud of Galareon is held in this sanctuary, under closed doors and only accessible to the highest members of the order.
Locanatar

The locanatar was a priestly class among the early elves in the Ages of Rebirth and Veradorianis, before any division between the people. They and their greatest leader Alaverador were the ones to found Veradorianis. However, their power waned over time, and by the time the vin'are started holding arcane magic closest to heart, the locanatar and its influence was extinct.
Arianna Maria

Arianna Maria was a Valthosi wizard who wandered the desert of Gharzaraa and found the shimmering tower that would become the Oasis of the Crystalmancer. She made it her home and embraced the latent powers of the structure's magic. Rifts to the Plane of Crystal opened and elemental crystal spread and grew throughout the towers, until it had grown into its own crystalline grove.

In time, she returned to Nieugarten and brought students to her Oasis and together they plunged deep into planar knowledge Exscillon had never seen. She took on only female students, a tradition that continues to this day.

Her personal apprentice, The Lost One, was the first to begin a crystalline transformation, as she did not have as much control during their planar jaunts. They realized that they may have been stretching the planes too far. The growth started on Arianna as well, and that is when she took the title of "the Golden Goddess".

Eventually, black crystal covered all of her apprentice's body, including her face. She left the Oasis with no warning, and was villainized and named by her mistress and the other students.
Arkalor

Arkalor was a lich known throughout the Age of Telvimbror as an irritable loner who yet had the irresistible urge to meddle. Not much is known about his human life, as no record of anyone named Arkalor exists in Telvimbror or any magic academy. He was sometimes sought out by locals for favors, even by the local paladins of the Order of Iludin.

   In 2050 AoT, Arkalor was caught up in a conflict between the paladins in Lellemar and the free-roaming bards that undermined their authority throughout the land. He was drawn into it because he owed the local Lord Marshal of the Iludin Herbert Goodman a personal debt. Once he was in, he realized that one of the leading rebels was his grandson Mellendir Sa'fet. This put him at odds with himself, and he ended up doing nothing but escalating the skirmishes into a full scale battle in 2051 AoT, where his grandson was killed.

After centuries, his tower began to deteriorate and the people presumed he had died or left. No one has dared rob the tower, and if anyone has attempted, they were never found.

His presence was rediscovered nearly a thousand years later during the Age of the Virgin Lands. He lives as a hermit in Mellendir's Forest, enjoying a treaty of nonaggression with Lellemar. Few officers in the Iludin know of his continued existence, but those who do are often skeptical of any true loyalty. Some say he is studying the spirits to find a way to bring his grandson back to life. Others say he seeks dominion over them and intends to one day revenge himself on the Order. Whatever the case, he is rarely heard from. He is tired of living, but is much too stubborn to ever let himself die, believing he has put too much work into immortality.

Often Arkalor appeared as a light-skinned young man with long, brown hair, but he would occasionally drop his magical guise and reveal his lich face.
Darkwater Road

The Darkwater Road is a massive worldwide underground waterway. It flows through the tunnels and caves of the Deep. It has its own seas and the most terrifying depths imaginable. Its surface is rife with huge, deadly water striders and drow pirate ships.

The Darkwater Road was created from an unexplained explosion at Phaelyn's Epicenter that also spawned the drow.
Plains Orc (Gorthari)

The Gorthari are the breed of orc known to most inhabitants of Tellaria and Enagia. They are native to Central Tellaria and Eranos, descended from the gwynarg, their ancestors in Kork.

The plains orcs settled in the kingdom of Kralgtarn in the early Age of Veradorianis. The chieftain of their greatest tribe was Gorthaur the Wanderer of the Skulldance Clan. He met with Kralg I and formed a pact with him, establishing the orcs as citizens of the kingdom. Kralg and the others called the orcs the Gorthari in honor of their leader, a name which they took happily. Henceforth they would use Gorthaur's name as a title among their people.

Gorthari are tenacious, competitive, and capable of great violence. They are also possessed of a mighty wanderlust, and are known to encroach on others' territory, dismissive of borders and ownership of land, though this has been significantly curbed by the Age of the Virgin Lands due in large part to their later leader Gorthaur the Shield, who founded the city of Orcsford in what was once Kralgtarn. They then became the primary inhabitants of those lands.

They are the ancestors of the more territorial mountain orcs, the thog-ura.
Nika Weiskeller

White Diamond, born Nika Weiskeller, was a Heimarkan wizard who became the third Crystalmancer and second leader of the Cult of the Crystalmancer. She succeeded The Lost One as the Golden Goddess's apprentice.

Her era was stable and involved many personal jaunts into the Plane of Crystal. Having seen the failures of her predecessors, she was patient, and discovered much before passing peacefully inside her chambers.
Chiemi Chiba

Chiemi Chiba (千葉 千恵巳 Chiba Chiemi, born February 25, 1975 in Kawaguchi, Saitama) is a Japanese actress and voice actress affiliated with Umikaze. She is best known for her roles from the anime series as Yuzuriha Nekoi in Tsubasa Chronicle, Hinako in Sister Princess, Doremi Harukaze in Ojamajo Doremi, Nanaka Kirisato in Nanaka 6/17, Wanya in UFO Baby and Kyoko Kirisaki in Black Cat. She announced on her 38th birthday; February 25, 2013 that she had gotten married.
Aayushi Zadim

Aayushi Zadim was a Gharzareen wizard and the nineteenth Crystalmancer. She completed her training with Crystalmancer Rosalie Engelsommer.

Once leader of the Cult of the Crystalmancer, she left the Oasis with her apprentice Alina Nyimbo, looking for new students beyond those from the House of Memory.

With the influx of students she brought, they used their immense powers to build a dome of crystal around the poor, crime-ridden city of Ninbar. Being bereft of leadership, the people desperately turned to them. They called Aayushi their Queen.

Thus began her savior complex. Ninbar saw great prosperity while under her rule, and she was much-loved. However, she spent less and less time at the Oasis and more time in the city or in Nieugarten.

Later in life she modeled herself after the Golden Goddess, forcing the gold growth over her body, poisoning herself until her pain drove her to desperation. She commanded Alina to kill her and lead in her stead, to avoid vanity as she had done.

When she died, the protective enchantment on the crystal dome broke. The sun burned homes, and the inhabitants fled. Alina turned away from them and returned to the Oasis.
Cekranos Ories

Cekranos Ories was a warlock from Bahneria pledged to the service of a dark god of magic. He battled in defense of White Rush City (specifically his own life) before prematurely aging and dying due to the effort he expended. It was said that his might passed into his scythe, which was inherited by his son Armatiel.