recursal/Fanatic-Fandom huggingface dataset:
Ealcil's Journal

**Ealcil's Journal** was a journal kept in the by Ealcil Chamius in the late Second Era. It reveals how Ealcil unravelled the mystery of the hurricane that ravaged the coasts of Khenarthi's Roost in 2E 582. Not many entries of the journal are known as it was heavily damaged and scattered during the hurricane.

## Contents

### Entry I

—at sea for such a long time. Only a fool can't see the hurricane's magical origins.
But no matter! Local legends point to this Temple of the Mourning Springs as a potent source of arcane mysteries. Perhaps a chance to show up those fools in the Crystal Tower?

Yet Rurelion insists on a cautious approach, as does his fawning apprentice. Do they think me an imbecile? They won't take the glory of discovery away from me!

—Ealcil
### Entry II

Rurelion wants the discovery of the Mourning Stone for himself, but I'll be a thrice-shorn troll if I'll let him steal my glory yet again. While he ventures into the ruins, it'll be a simple matter to remove this magnificent artefact and return it to Eagle's Strand.
Its potential is simply astounding. Think of what endless fresh water could do for an army. One could control the weather itself!

—Ealcil
Croix Ticker

**Croix Ticker** was a member of House Ticker during the days of the Three Banners War in the Second Era, and served as seneschal to King Casimir V Deleyn of Daggerfall.

## Appearance

Croix was a man of short stature, with brown hair, emerald green eyes, and a pale complexion.

## History

Croix served as seneschal to King Casimir V Deleyn of Daggerfall, a position he is known to have held through the duration of the Three Banners War.

## Quotes by Croix

>
> Every kingdom has troubles and every monarch has challenges in times like these. We shall endure. Our enemies will not.
>
>
> —Croix about the chaos and uncertainty during the Three Banners War
>
Drusilla's Notes

***Drusilla's Notes*** were notes kept in the late Second Era by Drusilla Nerva, a Breton cultist and necromancer part of the Bloodthorn Cult. The notes detailed information gained from the interrogation of an orcish family about the Seamount Clan and its chief, Tazgol gro-Betnikh, in an attempt to use it against them.

## Contents

Patriarch: Offered curses, threats. No useful information. Died during interrogation.
Older Male: Claimed Chief Tazgol has intense fear of scorpions. Likely fabrication intended to reduce pain. Died during interrogation.

Older Daughter: Broke quickly. Showed promise. Sadly, knew nothing. Died after interrogation.

Older Son: Killed self before interrogation could commence. Sloppy. Must remember to acquire new manacles.

Youngest Son: Revealed hidden entrance beneath great hall. Possible link to library. Will keep alive until story is verified.

Morning Addendum: Verified son's story.
Emdoline (2E 334)

**Emdoline** was an Altmeri commoner and fisherwoman on the *Eyebright*, a fishing cog of the Second Era.

## Appearance and Character

Emdoline had olive skin, and was known as a gentle soul among the crew of the *Eyebright*.

## History

Emdoline served on the crew of the *Eyebright* during the Second Era, an Altmeri fishing cog.

Around 2E 586, the *Eyebright*'s crew was on Wasten Coraldale, an island off the western coast of the Summerset Isle and home to a portion of the Alinor Royal Fleet. During their stay the island was invaded by Maormer calling themselves the Storm Sharks. Emdoline, along with the rest of the *Eyebright*'s crew, worked to sabotage their invasion until the Alinor Royal Fleet arrived to drive off the sea elves.

## Quotes by Emdoline

>
> It will never be the same without Cartorrel. She had such a bright personality you could navigate by it. I can't imagine what Wendlain is going through...
>
>
> —Emdoline about the death of Cartorrel
>
Crypt of Highcrest

The **crypt of Highcrest** is located below Highcrest and contains the tombs of the members of House Rilis.

## Layout

While all family members can have tombs in the crypts, statues are traditionally only made for King of Auridon and Lords of Firsthold. The likenesses of these high lords are carved into the stone, some shaggy, some clean shaven. According to tradition, silver pendants hung around each lord's lap keep vengful spirits in the crypt.

The cavernous vault is larger than Highcrest itself, with older Rilis' buried in deeper and darker levels. The lowest level was once the prison of Lord Sirion Rilis's spirit, and is said to be partly collapsed. The most recent tombs within the crypts are those of Lord X, X, and X. The tombs further back, empty and unsealed, are saved for future members of House Rilis.

## History

When in the Second Era Lord Sirion was caught trafficking daedra and sacrificing his own people in exchange for power, he was executed for his crimes by the order of King Hidellith II Arana. As additional punishment his spirit was entombed in the lowest level of the Highcrest crypt, and a knightly order was founded to ensure he would never escape. During this time the crypt of Highcrest would ocassionally be called the 'Banished Cells'. When around 2E 582 Sirion attempted to escape his prison, he was overpowered and permanently banished from the mortal world. Since then the lowest level of the crypt has fallen into disuse, and is said to be party collapsed.
Drivas' Journal

**Drivas' Journal** was a journal kept in an unknown Era by Drivas, a thief that entered the abandoned Dwemeri ruins of Bthzark with several travelling companions. Most of the journal has been damaged, but what remains tells of how Drivas and his companions entered the ancient Dwemeri city and met a grim fate within.

## Contents

Adubaer's claims proved to be true. We found the island. The Rourken really did come this far. Still, I'll watch him closely. Never trust a Khajiit.
. . .

. . . clever bastards, dwarves . . . the rightmost bridge secured with traps, the left with hidden constructs . . . only way past is to sneak . . .

. . .

. . . Pollonaro and his tomes . . . just what are we looking for? The elf tells us nothing.

. . .

Opened the chest . . . sealed shut . . . trapped . . . skittering in the pipes . . .
Common Tongue

The **Common Tongue** is a language commonly spoken in Tamriel. There are regional accents, but these do not result in a lack of comprehensibility.

While some orcs who live in orc strongholds understand the Common Tongue, many clans instead speak local languages.

## Language

Differences in speech can be observed between the highborn and lowborn of Tamriel. These differences can be found in the sound of their speech, but also in the use of specific phrases and words. An example is the use of "my lord" by nobles, but "m'lord" by peasants. Although the degree of which it is used differs greatly between the common born, the lowborn patois can be seen in multiple further instances:

**Example 1**: *"She ast me to, m'lord," . . .* *"She*ast*me to." . . . "It's not no sword, it's only a stick."*
**Example 2**: *"She don't know me," . . . "but I knows her, oh, yes."*
Regional accents can lead someone to determine where a person has been born. This is not limited to the regions of Tamriel (Summerset Archipelago, Cyrodiil, Elsweyr, Valenwood, Hammerfell, High Rock, Skyrim, Black Marsh, and Morrowind), but also specific cities.

The largest difference within Tamriel can be found in Skyrim and Hammerfell, where the Common Tongue is marked by the influences of the Old Tongue of the Atmorans and the lost language of the Yokudans respectively. This influence can be found all over the two regions, but most strongly among the rural Nords of Skyrim, who have the most Atmoran blood. The Redguards speak with a Redguard drawl, stretching, rolling, or lilting some words. Some describe the Redguard speech as charming. The Khajiit of Elsweyr also speak with a thick accent, the origins of which are unknown.

## History

The Common Tongue evolved out of the ancient semi-language known as Slave's Cant, which was used by the slaves of the Ayleid Empire to communicate, as Ayleid slavemasters were generally opposed to their native language of Ayleidoon being tainted by the speech of the subjugated Nedes. After Alessia I Paravant's successful Slave Rebellion, Slave's Cant was made the official language of the newly-founded empire. The language eventually evolved into the modern-day Common Tongue, spreading to the vast corners of Tamriel.
Ayleids

**Ayleids**, also known as **Heartland high elves**, **wild elves**, or **Saliache**, were the race of Mer native to Cyrodiil in the Merethic Era and beginnings of the First Era, known for their rare features of silver-gold hair and olive skin. The Ayleid people began their descent into extinction after the fall of the Ayleid Empire in 1E 243 at the hands of the Slave-Queen Alessia and her army of freedmen.

Ayleids are primarily remembered for their cruelty and practice of slavery thanks to the historical revisionism of the First Empire, though the Ayleid people contributed much to culture and arts, and laid the foundation for the many human empires that followed them.

Ayleids, like their Altmeri cousins, were among the longest-lived races of Mer, able to live up to 300 years without the aid of magic.

## Appearance

Ayleids were famous for having silver-gold hair, dark olive skin, and blue eyes, characteristics not found amongst any other peoples of the world. This can vary from white to silver-gold to blond hair, and from sky blue to deep blue to pale blue eyes, and from dark to pale olive skin. The most noble of Ayleids were considered strikingly, some say unnaturally beautiful.

It has been theorised by some sapiarchs that the striking physical characteristics of the Ayleids was borne from their connection to magic, rather than from their geographical location like with the Falmer. It is said that their deep reliance on (some even say addiction to) magic — particularly starlight magic — altered their physiology. Some commoners and Alessian scholars have claimed that their physical characteristics originated from daedric corruption.

The Ayleids were amongst the tallest living mortal race. This was something they shared with their Altmeri and Chimeri cousins, as well as their Aldmeri progenitors.

## Culture

The Ayleid nobility valued purity of blood, therefore the practice of incest was common in the Empire, as the Ayleids would customarily wed brother to sister, cousin to cousin, uncle to niece, etc. These practices were not limited to the Empire; on the Summerset Archipelago the Aranas continued to practice incestuous marriage to keep their Ayleid bloodline pure. The extent to which Ayleid nobility practiced incest varied in degree, as some families valued purer bloodlines than others.

## Quotes

>
> Wear lore as your armour.
>
>
> —Ayleid proverb on the importance of knowledge
>

>
> Wisdom learned by pain is a reliable guide in dark times.
>
>
> —Ayleid proverb on the value of struggle
>

>
> From fire, life; from light, magic.
>
>
> —Ayleid proverb on the importance of light
>

## Notes

1. ↑ The term 'wild elves' was used to refer to the Ayleid race after they were expelled from their own homeland by the Alessian Empire. It references how they were a people without a home.
2. ↑ At the time Cyrodiil was known as 'Cyrod'.
Curtaros (2E 355)

**Curtaros** was an Altmeri commoner and ship captain from the Summerset Archipelago during the Second Era who once served as a soldier of the Alinor Royal Fleet before retiring to become a fisherman on his ship, the *Eyebright*.

## Appearance and Character

Curtaros had brown hair in his youth and always wore a beard after his retirement from the Royal Fleet. He also maintained an active lifestyle after his retirement to keep himself in shape.

Curtaros was duitiful, determined, and charismatic; someone around who many would gravitate and follow.

## History

Curtaros served in the Alinor Royal Fleet before retiring to become a sailor and fisherman. During his service he sired a daughter with an unknown Altmer woman who also served in the Royal Navy, though died during one of the many Maormeri invasions of Auridon. After his wife's death, Curtaros never remarried.

Curtaros kept his past, and that of his wife, from his daughter Hiranesse in an attempt to shelter her and allow her to love the sea as much as he did. Despite his attempts, Hiranesse never grew to enjoy open water.

Around 2E 586 Curtaros was on Wasten Coraldale, a prominent island of the Summerset Archipelago and home to a portion of the Royal Navy, when an invasion was attempted by Maormeri invaders called the Storm Sharks. Using his knowledge from his pre-retirement days, Curtaros rallied his sailors and levied serious damage to the Maormer before the Royal Navy arrived to push the sea elves out of the island.

## Quotes by Curtaros

>
> Huh, fancy that. I'd told Hiranesse for years those sea elves would mount an invasion from Wasten Coraldale. Figures they'd launch it while I'm having a nap.
>
>
> —Curtaros about the Maormeri assault upon Wasten Coraldale
>

>
> Might have traded my saber for a fishing rod, but I've still got my sea legs and I'm still as sharp as they day I mustered.
>
>
> —Curtaros about retiring from the Alinor Royal Fleet
>

>
> This is for Cartorrel!
>
>
> —Curtaros letting out a battle-cry while battling Maormer in Wasten Coraldale
>

>
> Lets raise a toast to Cartorrel. Some of you never knew her, but she'd have welcomed you with open arms.
>
>
> —Curtaros raising a toast to Cartorrel's memory
>

>
> I was proud to serve. I still am, but I put that bloody life behind me to raise my daughter. I wanted her to know her father's face, and always remember it fondly. I didn't want her to hate the sea.
>
>
> —Curtaros about his service in the Alinor Royal Fleet
>

>
> The sea took her mother. She was in the Royal Fleet, like me. She'd just returned to duty after our daughter was born when the sea elves struck at Auridon.
> Ugly year. The tempest that washed her overboard was red as Russafeld wine.
>
>
> —Curtaros about his deceased wife
>

## Quotes about Curtaros

>
> He's alive? At his age I'd have thought he'd be the first to fall prey to those sea elves. should have given the stubborn old salt more credit.
>
>
> —Aldotarel about Curtaros
>
Dark Magic: Three Pretexts

***Dark Magic: Three Pretexts*** is a scholarly work written by the Aureate Serpent, the mysterious author of the University of Gwylim. The book details why the usage of Dark Magic should be considered permissible, highlighting its uses that would be beneficial for the mortals of Tamriel.

## Contents

t is unfortunate that the arcane discipline known as "Dark Magic" has acquired such a pejorative name in the common parlance, as it tends to relegate the practitioners into that class of sorcerer slanderously known as "evil wizards." To counteract such dangerous libels, it is handy to keep in mind the following three pretexts:
PRETEXT THE FIRST: Insofar as it negates, drains, and preys upon the magicka and power of other mages, knowledge of Dark Magic is a necessary safeguard that enables the reining in of rogue sorcerers.

PRETEXT THE SECOND: Insomuch as it replicates some of the deleterious effects of spells cast by inimical daedra, knowledge of Dark Magic is a useful tool for learning how to counter said effects.

PRETEXT THE THIRD: Whereas its application is regarded by the ignorant as frightful and loathsome, use of Dark Magic to inflict condign punishment upon transgressors is a deterrent to crime and therefore a social good.

That should silence the critics.
Contractor's Note

***Contractor's Note*** was a note written in the late Second Era by Belrande, a locksmith originating from an unknown city of land. The note reminds Watch Captain Pelletus, the representative of the locksmith's client, how to open the secret passage that Belrande installed.

## Contents

Watch Commander Pelletus,

The new installation Lord Jarol commissioned has been completed. Access to the lower levels of the hold has been concealed and secured by a lock of my own design. The method of passage detailed below should be shared only with those you trust.

Three false wine casks have been constructed to look identical to the rest. One conceals the passage, the other two open it.

To unlock the mechanism, first identify the casks with lanterns hanging closest to them. Each cask requires two knocks upon its face. Two casks, two knocks each. Surely even the most simple minded of your guards can remember that.

If these steps are followed correctly, you will hear the click of the mechanism in the aforementioned third false cask, the one in the western wall that conceals the old passage. It will remain unlocked for a period of time before automatically resetting. If you do not hear the click, I can assure you the fault is not with my mechanism and entirely with your method.

Signed,
Belrande, Artificer and Locksmith Extraordinaire

P.S. Burn this letter after you have memorised my instructions. Don't post it up in the pantry like my last client. That defeats the whole purpose.
Dawnwing

Owners | * Rhaethen Arana

**Dawnwing** was a gryphon of House Arana. He was ridden by Rhaethen Arana, youngest sister of King Aerel I Arana, during her brother's conquest of the Summerset Archipelago, alongside her brother on Nereon, and her sister on Rhea. Dawnwing was also flown by Viseriel I Arana.

Dawnwing died of old age during the reign of King Viseriel I Arana.

## Known Riders

* Rhaethen Arana
* King Viseriel I Arana
Cornexius Cossus

**Cornexius Cossus** was a member of House Cossus and the Mages Guild during the mid-Second Era. He joined a contingent of Mages Guild members who opened a branch of the Guild in Orsinium when King Kurog gro-Bagrakh initiated a rebuilding effort. Little is known about his life in the city, or if he eventually returned home.

## Appearance and Character

Cornexius was an Imperial, and bore medium-length light brown hair often tied into a small ponytail at the back of his head. He also had dark brown eyes, and often let his beard grow to a stubble.

While he was a member of the Mages Guild, he almost always kept a sword at his side, suggesting he favoured martial skills and was possible even a spellsword.

## History

Nothing for certain is known of Cornexius' past prior to serving the Mages Guild, other than the fact that he was born into House Cossus. Cornexius likely joined the Guild before Dowager Empress Clivia Tharn banned the Guild from the Empire of Cyrodiil and granted an imperial charter to the Worm Cult, making them the Empire's chief institution of magical learning.

In 2E 583, the self-proclaimed King Kurog gro-Bagrakh of Orsinium began reconstructing the old city, and invited merchants and travellers from across Tamriel to come and aid in making it a thriving settlement. At this time the Mages Guild sent a contingent of its members to set up a branch within the city, among them being Cornexius. Little else is known of Cornexius' life beyond this point.
Conclave

The **Conclave** is the governing body of the College and the Order of the Sapiarchs. All meetings of the Conclave, which is composed of archsapiarchs, are confidential in nature and conducted behind closed doors at the College. The Conclave elects the Grandsapiarch, a member of the king's council and an adviser to the King of Alinor. The Grandsapiarch is granted an honourary position on the Conclave, though due to their obligations relegating them to Eldarhall, their seat in the Conclave's chambers always remains empty.

At any given time there are two hundred and twenty-three archsapiarchs, though it is a rarity for even half that number to regularly attend meetings of the Conclave.

## History

Centuries of study convinced the Conclave that the world is a sphere.
Featured Article/8

The **Faith of the Eight**, often shortened to **the Faith**, is one of the dominant religions in Tamriel. The Faith worships the Eight Divines, eight deities that represent various aspects of life. In association with their eight gods — Akatosh, Arkay, Dibella, Julianos, Kynareth, Mara, Stendarr, and Zenithar — the number eight is considered holy, one of numerous aspects the Faith shares with its progenitor religions, the Church of Alaxon and Alvarlism.

The Faith arose in central Cyrodiil, where Empress Alessia I Paravant officially established the religion after her successful slave rebellion. The Faith was primarily modelled after the Church of Alaxon, the religion of the high elves of the Summerset Archipelago, as well as Alvarlism, the religion of the Ayleids that had been used to subjugate Alessia's people for centuries. However, rather than adopt either of the elven religions, Alessia merged it with that of the old gods of Skyrim, creating a new faith that contained gods worshipped by both Man and Mer, even combining similar gods from both pantheons into new deities.

The Nedes of Cyrodiil, called Imperials after Alessia's Rebellion, brought the Faith to the rest of Tamriel when they invaded other regions of the continent to expand their empire, largely supplanting the local worship of other gods. Over the centuries the Faith would come to be the dominant religion in Cyrodiil, High Rock, Hammerfell, and even Skyrim, where worship of the old gods dwindled during the Septim dynasty of the Third Empire. *Read more...*
Endarre's Log

***Endarre's Log*** was a journal kept in 1E 239 by Sir Endarre Vaelros, the Commander of the Knights of the Gleaming Blade. The journal tells of how only Endarre and Sir Ostarand remain in the abandoned dwarven city of Mzeneldt, and that they are soon bound to die within.

## Contents

It's just the two of us now. We've been down here in the dark for so long... I don't know what day it is. Ostarand is quiet, even as the sounds get closer. He misses Valasha a great deal, I can see it on his face.
We're trapped, as far as we can tell. The doors forward refuse to open, no matter how we tug on them.

\* \* \*

I think we may have it. It's taken us days to figure out, but... the guardian constructs in this room contain strange red crystals that glow from within. They look like they'll fit into the sockets near the doors.

With a little more time, I believe we can find a way through.

\* \* \*

The constructs. They've broken through. I think this will be the end. Goodbye, Lannessa. Wherever you are. I loved you. Know, with my last words, I loved you.
Direwolf

A **direwolf** is a close relative of the wolf, but larger and stronger. They are native to Skyrim and northern High Rock, regions of Tamriel.

## Appearance

Direwolves are named after the real world dire wolves, Pleistocene megafauna which were larger than modern wolves.

Direwolves can grow as large as ponies and twice the size of large hounds. In proportion to their bodies, their legs are longer and their heads are larger than normal wolves. Their muzzles are also longer and more pronounced. Possible colourations include grey with yellow eyes and black with green eyes, and red and brown with black eyes. Albino direwolves have white fur and red eyes.

## Behaviour

Direwolves are efficient solitary hunters and are extremely intelligent. Left to its own devices a solitary direwolf may join a pack of common wolves and establish dominance over it thanks to its larger size. The scent of direwolves can agitate dogs.
Cornexius

**Cornexius** was a member of the Worm Cult during the Planemeld of the Second Era. He served as a prison warden in the Castle of the Worm, the Cult's old headquarters in Coldharbour. There he became infamous as a cruel overseer of the soul shriven slaves, torturing them into compliance when any attempted to resist their servitude.

## Appearance and Character

Cornexius was an Imperial, and bore close-cut black hair with pale blue eyes and light skin. He sported a spotty black beard that covered his chin and the corners of his jaw. He was muscular in frame.

As a warden of the soul shriven slaves in the Castle of the Worm, Cornexius became infamous for his cruelty. He was not above threatening, beating, and torturing those who were enslaved, wearing down their wills until nothing was left but soulless husks.

Despite being a member of the Worm Cult, Cornexius preferred to use a sword and shield in his every-day duties. This may give some indication as to what his life was prior to joining the Cult.

## History

Nothing for certain is known of Cornexius' past prior to serving the Worm Cult. Given his Imperial heritage and proclivity to use an imperial-forged sword and shield, he may have been a soldier or officer of the Empire of Cyrodiil. It is therefore likely that he joined the Cult after they were given an imperial charter. Following the Cult's establishment as the central organisation of magical learning in the Empire, many joined their ranks with hopes of career advancement, even those not particularly interested in necromancy per se.

What is known of Cornexius for sure is that he was eventually assigned as a guard warden within the lower villages of the Castle of the Worm within Coldharbour. There he oversaw the soul shriven slaves, who were forced to work or act as test subjects for the Cult's experiments. Sometimes slaves showed signs of free will, and Cornexius delighted in beating and torturing them into submission once more. Their soulless nature gradually consumed them, and together with Cornexius' beatings their free will was eradicated, leaving nothing behind but a wandering obedient husk.

Cornexius was eventually slain by Lyris Titanborn in 2E 582 as she snuck into the Castle of the Worm to rescue Abnur Tharn from Mannimarco's servitude. He was in the process of interrogating the soul shriven Cadwell, who had smuggled himself into the lower villages of the Castle and was considered an intruder by the guards.

## Quotes by Cornexius

>
> Do you like your skin? I think we can find another use for it...
>
>
> —Cornexius threatening Cadwell
>

>
> How dare you defy the Order of the Black Worm, slave.
>
>
> —Cornexius to Cadwell
>
Featured Article/4

**Gryphons** are avian-like creatures that once lived all over central Tamriel, but are now incredibly rare and almost extinct. The Ayleids of the Ayleid Empire managed to tame them, allowing them to use gryphons in battle and thereby greatly expand their domains. Several gryphon-riding families could be found in the Empire until the Alessian Slave Rebellion, which destroyed the Ayleid Empire. Almost all gryphons present were slaughtered, and the few that survived elsewhere in Cyrodiil did not long outlive them. Only House Arana, which had fled to Valenwood with three gryphon eggs, remained of all the gryphonlords. On the Stepstone Isles, the Arana gryphons eventually hatched and thrived.

During his conquest of the Summerset Archipelago, King Aerel I Arana and his sisters used three gryphons in battle: Nereon, Rhea, and Dawnwing. The Welkynar were also eventually formed as gryphon-riding protectors of the Summerset Isles. Gryphons continue to grow as long as they are given plenty of freedom, however, they are incredibly difficult to tame, and even more so to hatch, as even many gryphonlords failed in their attempts. The war of succesion known as the Clash of the Gryphons greatly reduced the number of gryphons alive, as both sides of the war used their gryphons in battle against one another. The last Arana gryphon died in 1E XXX, during the reign of King X ? Arana.

Several Arana monarchs attempted to hatch the eggs over the years, some with disastrous results as gryphons are believed to be intrinsically tied to magic in the world. Today gryphons are almost an extinct species, and live in isolated locations across southern Tamriel, most notably the Summerset Archipelago whose gryphons are all decendants of the original three Arana gryphons used during Aerel's Invasion. *Read more...*
Dancing Among the Flowers Fine

"**Dancing Among the Flowers Fine**" is a common song in Tamriel, originating from Elsweyr. It tells of the beauties of the world, and encourages appreciation of the smaller things in life.

## Lyrics

Dancing among the flowers fine,

singing the song that calls to him.

Moonlight serenade at my whim,

dancing among the flowers fine.

Sleeping within the dreaming deep,

chasing the butterflies he scents.

Hoping that summer never ends,

sleeping within the dreaming deep.

Hoping that summer never ends,

sleeping within the dreaming deep.

Vistas unfold before me now,

sharing their secrets joyfully.

Their bright in hue yet darkly dire,

they warm me with softly glowing fire.

Their bright in hue yet darkly dire,

they warm me with softly glowing fire.

Moving within the worlds between,

following all the gemstone birds.

Yearning to hear his whispered words,

moving within the worlds between.

Yearning to hear his whispered words,

moving within the worlds between.
Eureus

**Eureus** was a gryphon of House Arana. He was ridden by King Anumaril IV Arana during the War of the Shrine, and the Alessian Slave Rebellion.

Eureus was slain by Alessia's forces during the Rebellion, marking the temporary extinction of the Arana gryphon stock until Anumaril IV's son Naelor hatched three gryphon eggs in Valenwood.
Emperor of Tamriel

**Emperor of Tamriel** was the first title born by the ruler of the Third Empire, created by Tiber I Septim after his conquest of Tamriel.

## Known Emperors of Tamriel

* Emperor Tiber I Septim
* Emperor Pelagius I Septim
* Empress Kintyra I Septim
* Emperor Uriel I Septim
* Emperor Uriel II Septim
* Emperor Pelagius II Septim
* Emperor Antiochus I Septim
* Empress Kintyra II Septim
* Emperor Uriel III Mantiarco
* Emperor Cephorus I Septim
* Emperor Magnus I Septim
* Emperor Pelagius III Septim
* Emperor Cassynder I Septim
* Emperor Uriel IV Lariat
* Emperor Cephorus II Septim
* Emperor Uriel V Septim
* Emperor Uriel VI Septim
* Empress Morihatha I Septim
* Emperor Pelagius IV Septim
* Emperor Uriel VII Septim
* Emperor Martin I
* Emperor Thules the Gibbering
* Emperor Titus I Mede
* Emperor Attrebus I Mede
* ???
* ???
* Emperor Titus II Mede
Fang of the Sea Vipers

***Fang of the Sea Vipers*** is a X work written by the Telenger the Artificer in the Second Era, a renound Altmeri scholar and member of the Mages Guid. The report briefly touches upon the sea elves, their then King Orgnum, and also tells of the existance of a deadly Maormeri fleet known as the 'Sea Viper', which terrorised the southern lands of the Summerset Archipelago for many years in the Second Era, particularly Auridon, the second largest of the islands.

## Contents

At the request of Her Grace's adviser Nuulehtel I have compiled this brief accounting of the Maormer of Pyandonea, known commonly as sea elves. Read, now, and let the light of knowledge free you of your fear.
Their ancient history is well known across the Dominion's lands, and not worth recounting in detail here. Suffice to say that the arch-mage known as "King" Orgnum has long led the outcasts of the shrouded isle. He uses foul spells, rituals and sacrifices to continually renew his youth and vigour.

Other rumors you have heard are true, as well. The rituals of Orgnum allow the Maormer to control sea serpents. Some have mastered the art of riding the beasts among the waves, while larger and less docile beasts swim in support of their largest fleets.

The fleet that now threatens Auridon, we have learned, calls itself the Sea Viper. Recent events in the Three Banners War have driven the Vipers into the seas around Auridon and the mainland. The opportunistic Maormer now seek their own victories in the war between the alliances.

The First Auridon Marines, the Royal Fleet, and others now stand ready to halt the advance of the Maormer. If you see signs of the Vipers, report them at once to your Canonreeve or directly to your ruling lord.

Eagles, know that the viper will not take our nest. Be wary, but have courage.
Emperor

**Emperor** can refer to:

* The concept of emperorship.
* Emperor, Lord of Heaven, and King-ut-Cyrod, a titled used by the rulers of the Alessian Empire.
* Emperor of Cyrodiil, a title used by the rulers of both the Second Empire and the Empire of Cyrodiil.
* Emperor of Tamriel, a title used by the rulers of the Third Empire, which is still in use today.
Elder Council

The **Elder Council**, also called the **Imperial Council** or the **Imperial Court**, is a group of advisers which advises the emperor of the Third Empire on matters of policy and their areas of expertise.

The council is headed by the emperor, the only one who can make the council's decisions into law. In his absence the role falls to the Potentate or the regent if the emperor is too young. Several times throughout the Empire's history the council has aquired complete independence from the emperor, establishing as their head a High Chancellor, a position which was, for the most part, simply granted to the Potentate. If there was no Potentate then the council would make one of their own the High Chancellor. During such periods the council would have legislative autonomy while the emperor would have the power to veto their legislation.

Some council members are called "lords" even if not members of nobility. They are appointed and dismissed by the emperor as he wills once he reaches the age of majority. The council may be divided by political faction, or by region, as some seats on the council are reserved for the rulers of certain regions.

Traditionally the council consists of x permanent members, with reserved positions for:

* The Potentate (or High Chancellor)
* The Imperial Treasurer
* ???

Although a council seems to always have these x members, it may include additional members as advisers.
Commoners

**Commoners** or **lowborn** are the common people of the known world. Most are peasants who have to obey their local Lord, even though they may never catch a glimpse of them during their life. The nobility of Tamriel have great power over their commoners, whom they are expected to protect.

## About

Most commoners are poor, illiterate (though on the Summerset Archipelago many commoners have basic reading skills) people living provincial, humble, and simple lives. Most do not have surnames. They use roads which are crooked muddy tracks that do not appear on parchment maps. Instead of castle-forged steel or lances, they are more likely to use non-magical staves as weapons. They often name their daughters after flowers and herbs, and peasant girls bleed on wedding nights. They are far removed from the major players of the great political game, but are affected by those decisions, good or bad. Bastards with a lowborn parent can be called baseborn.

In most of Tamriel the commoners often dress in raw wool and dull brown roughspun, while nobles wear coloured velvets, silks, and samites. The opposite is true in most of Hammerfell, where nobles and commoners alike (particularly the wealthier commoners) dress in brightly coloured garb, especially in cities.

Some among the commoners may believe the world to be flat. Commoners are often superstitious; some may believe that if a woman eats rabbit while pregnant, her child will be born with long floppy ears. They often name daughters after flowers or herbs, like Violet or Tansy.

## Advancement

Even though they are born in the lowest social status in Tamriel, it is possible for commoners to rise in social status.

* Hedge knights are usually born as commoners, but they may rise to higher positions. For example, if they prove themselves exceptional in battle.
* Successful merchants can sometimes be ennobled.
* It is possible for commoners to join city guards with the possibility of becoming a commander.
* On the Summerset Archipelago commoners are allowed to join the Order of Sapiarchs in Lillandril, where they study to become sapiarchs.
* The Faith of the Eight (and all other Altmeri-rooted religions) allows all to become priests.

## People Unpopular with the Commoners

* Queen Alyssare I Arana
* Queen Ayrenn I Arana of the Summerset Isles (loved by some at the start of her reign, but feared by all by the end of it)
* Lord Eridion Aeldaris of House Aeldaris
Elegantly Penned Letter

***Elegantly Penned Letter*** was a letter written in the late Second Era by Ramina, a commoner and lover of Jibril Liram, a Redguard noble from an unknown region of Hammerfell. In the letter Ramina bids her lover farewell.

## Contents

Dearest Jibril,
I'm leaving the island. Please don't try to follow me. I will always think fondly of our time together, but we travel different paths.

King Fahara'jad has called for loyal sons and daughters of Alik'r. The Daggerfall Covenant offers a chance to spread beyond the desert, to truly influence world affairs. If he will have me, I will sail with his navy. That is the life I have always dreamed.

You see now why I write you. If you truly care for me, retire from this life. Find an honest occupation. Think of me fondly, but do not pine for what we had.

I will always care for you, Jibril. But if our navy comes upon your ship preying on Covenant vessels, if my captain asks me to put her crew to the sword, I will not hesitate. I will put a sword through you. Honor demands no less.

May you come safely to your journey's end.

—Ramina
Daggerfall Market Shopping List

**Daggerfall Market Shopping List** was a note written in 2E 582 by Roy, a spy working for the spymaster of King Casimir V of Daggerfall. The list is a coded message, each item on the list meaning something different: the phrase 'blood oranges' was used among the King's spy network to mean someone would be killed; the crescent-emblem cloak has a connection to King Casimir of Daggerfall, as his House's sigil is a crescent moon; and 'black roses' refers to the then emerging Bloodthorn Cult, a cult of necromancers that had infiltrated the city of Daggerfall.

## Contents

Grocer—three blood oranges
Tailor—crescent-emblem cloak

Florist—black roses with thorns
Chantry

A chantry is a building where followers of the Church of Alaxon worship. They can be located in villages and urban settlements, castles, and monasteries.

## Layout

A chantry is a single building with eight walls, though in particularly large chantries this is usually only applied to the main hall. Some chantries are small and humble while others are large and magnificent, such as the Chantry of Auri-El or the Monastery of Serene Harmony. Some chantries have crystal or painted glass windows.

Every chantry houses representational art portraying each of the eight gods. In rural chantries, they may merely be carved masks or simple charcoal drawings on a wall, while in wealthy chantries they may be statues inlaid with precious metals and stones.

Worshipers light candles before the different altars symbolising each of the eight gods. Crystals spread eight-coloured rainbows onto altars.

Ceremonies are led by the highest ranking member of the clergy, and hymns are often sung. In the naming of a child, eight oils are used to anoint the infant. Weddings are conducted standing between the altars of Auri-El and Mara.

## History

During the Church Uprising, Alyssare Arana spent several months flying throughout the Summerset Archipelago intentionally targeting and razing temples and chantries in retribution for the death of her son, King Daethen I.

## Notes

1. ↑ Because of its central position in the Church of Alaxon and its enormous size, the Monastery of Serene Harmony doubles as both a chantry and a monastery.
Dark Brotherhood

The **Dark Brotherhood** is a religious society of assassins who worship Sithis, the god of death and the void. According to legend they are based in many hidden locations throughout Tamriel and lack a central headquarters, though some say they originated in Morrowind. It is said that absolute allegiance to both Sithis and the Night Mother are central to the Brotherhood's functions.

It is unknown if the Dark Brotherhood truly exists, or if they are merely the creation of stories and myths.

## Notable Dark Brothers and Sisters

* Lucien Lachance
* Mathieu Bellamont
* Cicero
* Astrid
Dragonbone

**Dragonbone** is a material that is created from the bones of dragons. It is used to make many items of value because of its rarity and its special properties.

Dragonbone is black, dark brown, or pale-coloured. It is as strong as other metals, such as steel, yet lighter and more flexible. Rare dragonbone bows are highly sought after, as they can outrange even longbows.
College of Sapiarchs

The **College of Sapiarchs**, also referred to as **the College**, is a complex of buildings on a small island of the same name off the coast of Lillandril on the Summerset Archipelago that serves as the central home to the Order of the Sapiarchs. The name is also employed to refer to the Order of the Sapiarchs as an institution, or the higher placed members. At the College, the residing archsapiarchs teach and train new students, and convene in the Grand Hall.

The College is funded by taxes from Lillandril and payments from Altmeri lords for the service of sapiarchs. Sapiarchs rigorously copy books at the College. House Andorin, the ruling House of Lillandril, includes Protector of the College among their titles.
Exposing a Terrible Evil

**Exposng a Terrible Evil** was a journal kept in the late Second Era by an unknown Imperial woman from the city of Anvil in Cyrodiil. The journal details the woman's attempt at uncovering the workings of the mysterious Dark Brotherhood, which most people beleive to be mere legend. The woman was eventually found in her home with a dagger in her belly and a slit throat, putting an end to her inquires.

## Contents

I have had it up to here with the rogues and hoodlums that have turned our once great city of Kvatch into a cesspool of crime and depravity. And do you know who the worst of the bad bunch happens to be? It's not the smugglers or the bandits or the pirates. It's that nest of vipers, that cult of secrets pretending to be a legitimate business. Oh, some of you have heard whispers, and some of you know the legends, but only I have learned the whole, gory truth! And now I plan to expose these brutal fanatics to the bright light of day! Dark Brotherhood, prepare to be revealed as the cowardly murderers you really are!
\* \* \*

I discovered this unfinished letter among my brother's papers, along with a journal full of evidence, anecdotes, and idle speculation about the supposed religious ascetics who sell their dark talents to the highest bidder. While I can't prove it beyond a shadow of a doubt, there is no uncertainty in my own mind about the fate of my brother. He didn't die from eating a rotten red mushroom stew. No. He was brutally assassinated by those degenerate cultists who follow the whispers of the Night—

\* \* \*

Oh dear. First my brother-in-law. Now my husband. Who knew the men in their family were so fragile, so prone to dying at an early age? But maybe there's more to what happened to the two brothers than the obvious conclusion. We're supposed to believe that two virile and healthy men in the prime of their lives simply keeled over and died while working at their writing tables? I've studied the letter they both began to write, reviewed the damning journal with its tales of murder-for-hire and dark rituals conducted in the dead of night.

I've read it all, and there's only one conclusion I can come to. My husband and his brother died of—natural causes. There's no such thing as a cult of paid killers operating on the Gold Coast! And anyone who tells you differently will probably wind up just like my beloved husband and his no-account brother. So, to anyone who might read this, I'm burning the journal and putting all of this murder nonsense behind me. Just the same, I probably won't be eating any red mushroom stew for the foreseeable future.
Featured Article

This article contains a summary of an article that features on the main page. The text of the article is static; it is a copied part of the complete article. The code below the lines calls this template in way that it shows every day a different article from the collection of feature articles. To add an article there should first be consensus about it. After that create a summary for it on a separate article with the name **Featured Article/<number of article>**. Then change the number right after the word "mod". This should be the number of feature articles we have.

## Current Featured Article

**Miraak**, also known as the **First Dragonborn**, was a Dragon Priest of the Merethic Era, and the champion of Hermaeus Mora. He was the first known Dragonborn, although the term did not come to be used in recorded history until after the time of Empress Alessia I Paravant. During his prime, Miraak ruled over Solstheim from his temple atop its highest mountain.

He is not remembered fondly by most peoples of Tamriel, with those who have encountered him considering him to be deceptive, power-hungry, overly-ambitious, and even traitorous. Miraak is remembered in Skaal legend as a traitor to his brothers in the Dragon Cult, plotting against the dragons with his master Herma-Mora, and attempting to occupy the island of Solstheim as his personal domain. He was eventually defeated in a legendary duel with the Dragon Priest Vahlok, but was saved by his daedric master. In 4E 201 he gathered enough strength to attempt a return to Tamriel and betray his master-turned-jailor, but was stopped by the Last Dragonborn, who killed him with the help of Hermaeus Mora himself. *Read more...*
Did You Know

* Help pages
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* Ideas and Questions?
* Featured quotes
* **Did you know**
* Collaboration of the month

**Did you knows** are little facts not widely known from the world of *The Elder Scrolls*. The goal is to provide for a different fact to be displayed on the Main Page each day. So don't be shy, please share with us your favorites!

## Adding New Facts

To add a new "Did You Know":

* Make an extra subpage. The name must be the next available number. For example, if the last fact in the list is 26, create a page by the name *Did you know/27*.
* Write down your fact and include the following code at the bottom: <noinclude></noinclude>
* Add it to the list below List of Facts (again with the next available number).
* Change the total on this page by editing the hidden value underneath the 'List of Facts' section.

## Did You Know Nominations

If you think a fact qualifies as Did You Know, add a nomination to the list bellow.

* DID YOU KNOW, nominated by <User>.

## References

1. ↑ Twitter: @UESP\_net, 20 Jul, 2020, "Hew's Bane peninsula in Hammerfell was originally a downsized copy of the Summerset Isles"
City Orc

**City orc** is a term used to describe those orcs that have abandoned orcish society and left their strongholds. Any orc that does not live in an orcish stronghold is considered a city orc, even if they do not necessarily live in cities.

## Culture

City orcs are greatly shunned in orcish society, as they have stepped away from their culture, their clan, and their history. Becoming a city orc, or being one through birth, means permanent exile from the orc's original stronghold, or that of their parents. Such an exile also takes on a religious form, as those who leave their strongholds have, in the eyes of their clan, abandoned the teachings of Malacath.

Not all orcs who leave their strongholds also leave their clan, and are thus considered city orcs. Some leave for hunts, others to trade goods in nearby settlements, and others leave to seek an honourable death, all of which are considered legitimate reasons to leave the stronghold.

## History

Twice in history has the orcish city of Orsinium been founded as a home for all orcish peoples, and both times great controversy was raised among orcish society over those who chose to leave for the city. Some claimed that those who left were abandoning their strongholds, and were thus city orcs and worthy of exile, while others claimed that orcs leaving for an orcish city was not the same as leaving for one of Men, and were thus not city orcs.

In both cases of Orsinium's founding the traditionalist approach held dominance, and many orcs were labelled as city orcs and permanently exiled from their strongholds.