Crops

*This article describes the crops, values and system in place after the overhaul in version 1.6.0f2, which may not be relevant to some platforms. See Crops (Old System) for the previous system.*

In Atomicrops, the player grows a multitudinous variety of mutated **Crops**.

Crops are obtained by gathering seeds, planting them, (optionally) fertilizing them, watering them and then harvesting the result.

# Seeds

There are four types of common seeds, with one representing each Biome: Desert, Plains, Jungle and Tundra. Planting and harvesting these seeds will cause them to evolve into more valuable crops, the progress of which is shown in the top-right of the UI by four colored bars.

There are also other, more rare types of seeds that do not evolve in this way, and may provide other effects. These are Pumpkins, Sunflowers, Potatoes, Heart Beets, Roses, and Fruit Trees.

Note: If playing as Oregacrow from the "Reap What You Crow" DLC, the seeds and crop system is different. Seeds are limited to Roses, Corn, Rice, Tomatoes and the unique crop Oregano. See Oregacrow's page for more information.

## Obtaining Seeds

Seeds can be found in the Biomes and on the Farm. Ones found on the farm will be random, but common seeds found in a specific biome will be of that biome, including fruit trees. For example, seeds found in the Desert will always be a type of Desert Seed.

There is a chance for seeds to be dropped when:

* Cutting Weeds (more likely if the player has  Succulent Weeds)
* Harvesting a crop (more likely if the player has  Fertilseed Pro)
* Watering a plant (only if the player has  Thankful Crops)
* Tilling Soil (only if the player has  Fat Grub)
* Killing an Enemy
	+ Chance increased if killing Beeson (and these seeds can be of any Biome)
	+ Chance increased if using the Flying Squirrels Weapon, or the  Squirrel Pocket item

Seeds are guaranteed to be found in certain enemy Camps that are in all biomes:

* Clearing a Squirrel Camp drops 1-5 seeds, with a low chance for Sunflower or Pumpkin seeds
* Clearing a Bulb camp drops 1-5 seeds, with a moderate chance for rare seeds (Sunflower, Pumpkin, Heart Beet or Rose) or a Fruit Tree sapling.
* Defeating a Tree Monster will open a Golden Pupa bulb, which will always include one rare seed (Sunflower, Pumpkin, Heart Beet, Rose or a Fruit Tree).
* The Daily Orchard upgrade gives the player one random Fruit Tree sapling each day.

The player will always start with 2 Desert and 2 Plains seeds in the Farm basket, with more available to those who have unlocked the relevant Home Improvements.

Seeds also have a chance to be sold in the Garden Shop in Town. There are four different kinds of seed bags, one for each Biome. Opening a seed bag will reward the player 4-10 seeds of the bag's type.

# Planting Crops

## Using Seeds

    The player's seeds can be seen in the Seed Inventory, seen on the left-hand side of the screen when playing. Seeds that the player has four or more of are highlighted in green.

This cannot be viewed while the game is paused in the player's other Inventory, meaning that the player has to balance selecting and planting seeds with fighting Enemies. The seed inventory can however be viewed and scrolled through while in the Town.

The Seed Inventory also stores items like Scarecrows and Turrets, and by default can be scrolled through with Q + E (PC), LB + RB (Xbox), L1 + R1 (PS) or L + R (Switch).

## Planting Seeds

*Main article:* Soil
Seeds must be planted in  tilled Soil. At the start of the game the player begins with a 3x3 patch of (untilled) soil. See Soil for information how to obtain more space throughout the run.

The player can till one tile of soil at a time using the "Farm" button. The default is the right mouse button (PC), LT (Xbox), L2 (PS) or ZL (Switch)
Pigs will also (automatically but randomly and slowly) till soil, and Tremor/Earthquake/Cataclysm Scrolls will till all available soil at once when used.

Soil must also be clear of Weeds before planting begins (except for the smallest size, which are destroyed when planting seeds or walking over them). Weeds can be cleared with the "Farm" button.
Chickens will also (automatically but randomly and slowly) clear weeds, and the Wacker Tractor will clear a large number of weeds instantly. The Scrolls mentioned above will destroy all weeds on soil.

Most seeds take up 1 tile of  tilled soil each. Fruit trees are the exception, and each of those takes up 4 tiles in a 2x2 square. To plant, the player must have the required seed highlighted in the Seed Inventory and a suitable tile of soil selected, at which point they will be able to plant it using the "Farm" button.

## Fertilizing Crops

*Main article:* Fertilizer
To fertilize crops, the player must first have  Fertilizer. This is mainly found by killing enemies or cutting weeds (see the page for more sources), and is stored in a separate inventory, seen in the lower-left of the screen.

To use Fertilizer, the player simply needs to stand near to a crop or seed and press the "Fertilize" button. The default is the Space bar (PC), A button (Xbox, Switch) or X button (PS). The more Fertilizer the player has, the quicker the crop will be fertilized. Crops can be fertilized at any time before harvest.

Once a crop is considered "Fertilized", it cannot have any more Fertilizer added to it. It will also flash continuously until harvested to signify this. Different crops require different amounts of Fertilizer, with higher-level (and higher value) crops requiring more.

Most crops can be grown and harvested without using Fertilizer, but doing so has a few benefits. Firstly, fertilized crops are worth more. Secondly, planting four identical crops together in a 2x2 formation and fertilizing them will cause them to merge into a "Megacrop". Megacrops have significantly higher value than small crops, and these can in turn be fertilized fully to be worth even more.

Fruit trees can also be planted in this way, with Mega trees taking up a 4x4 space of sixteen tiles.

The only crops which *need* to be fertilized are Sunflowers. Once planted, they will quickly die regardless of whether they are fertilized or not. However, Fertilizer is required to earn money: using up to 50 Fertilizer on a sunflower will award the player Cashews for each piece of Fertilizer. If 4 sunflowers are allowed to merge into a Megacrop automatically before doing this, each piece of Fertlizer used on it will be worth even more.

Roses cannot be Fertilized, but will merge automatically if planted in a 2x2 formation. There are also Items which cause all crops to merge automatically when planted in this way (The  Participation Trophy and some Garden Bed upgrades).

## Watering Crops

*Main article:* Watering Can
Almost all crops require watering in order to grow, though different types require different amounts of water. Desert and Tundra crops require less water (but grow more slowly) than Plains and Jungle crops. Megacrops generally take twice as long to water as small crops.

To obtain water, the player simply needs to walk close to the Well on their farm (to the left of the starting patch of soil). The amount of water they have, as well as the maximum able to be held, is seen in the lower-left of the screen. The maximum amount of water that the player can have on them without needing to refill increases with their Farming Stat.

When crops are thirsty, a Watering icon will appear above their head, as well as in the top-right corner of the screen. To water them, the player simply stands near the crop while having water in their inventory, and they will automatically water it. Once a thirsty crop has been watered, it will not need watering again until it reaches its next growth stage.

Crops can also be watered with Rain Cloud/Storm Cloud/Flower Shower Scrolls, which will water all crops for a certain period of time.
Cows will water thirsty crops, sometimes faster than the player can, though they move slowly and may take a while to reach the crop that needs water.
The Sprinkler Tractor will water all crops within its effective radius when placed.

These methods are also how the player puts out crops which are on fire.

## Defending Crops

During the day, crops can grow safely, but at night the player's Farm is overrun with Enemies that can damage the crops. Slugs and Locusts will try to eat them, and some enemies (such as Bosses) can damage crops with fire. See the Crop Durability section further down this page for more information.

It is possible to *not* farm at night to avoid defending crops, but the player will miss out on valuable time to grow and harvest. In addition, Slugs will become aggressive, firing bullets and chasing the player if there are no crops for them to try and eat.

The player can also place Turrets and Scarecrows around their farm to help defend their crops. Hogs will also charge Enemies and deal damage to them.

## Harvesting Crops

Crops will have a jumping animation and laughing sound effect when they are ready to be harvested. To do so, the player presses the "Harvest" button to automatically harvest all crops within the displayed circle. The longer the button is held, the bigger the radius becomes, although it has a limited size.

By default, the harvest button is the middle mouse button or Alt (on PC), B button (Xbox, Switch) or O button (PS).

As well as crops, any Eggs, Flowers, Truffles and Milk encompassed by the harvest circle will be picked up and sold. The Cashews earned are automatically added to the player's funds, and at the end of the day a list of all crops sold will be shown. At the end of each season, the player is judged on how much they managed to earn through farming, and rewarded accordingly (see Seasonal Festival).

# Evolving Seeds

The more that the player harvests of each type of crop (Desert, Plains, Jungle and Tundra), the more that their respective bar (in the top-right of the screen) will fill up. Harvesting fertilized crops fills up the bar more than non-fertilized crops, and Megacrops do so more than small crops.

There are four levels of each crop, with higher leveled crops being worth more Cashews. For example, planting Desert seeds at level 1 will always result in Prickly Pears, and harvesting these will fill up the Desert bar. Once the bar is full, Desert crops will evolve to level 2, and *all* Desert seeds will now be  Black Eyed Beans. This includes all Desert crops planted but yet to be harvested. From this point on in the player's run, Prickly Pears will be unavailable to plant or harvest.

The higher the level, the more crops are required to reach the next level. For example, it takes four fertilized level 1 Megacrops to reach level 2, but six fertilized level 2 crops to reach level 3. This jumps to (24/25?) fertilized level 3 Megacrops required to reach level 4.

## Upgrade rewards

Leveling up a seed also spawns Wormsy beside the well, who will grant the player a choice of two Wormsy upgrades. The first four upgrades will be a choice between Garden Beds and Propagators, which can help make farming faster or automatic. Further upgrades are more random, and offer the chance to improve the Garden Beds or Propagators in various ways.

Wormsy can also be rescued from Camps while the player explores the Biomes, and offers upgrades in the same way once the Enemies surrounding them have been killed.

# List of Crops

Most crops are sold for Cashews, the money being automatically added to the player's total on harvest.

## Evolvable Crops

While playing as  Oregacrow, the only seeds available of those above are Corn, Rice, and Tomatoes. Harvesting these will contribute to their respective  Town Cauldrons.

## Special Crops

These crops do not level up or evolve, and can be found randomly by clearing Bulb Camps, cutting Weeds, defeating Tree Monsters, and from few other places. The higher the player's Luck, the greater the chance they have of finding rare seeds. The exception is Potato seeds, which are not normally found in the usual way. They are most commonly obtained from the Casino.

  Sunflower |  | 6  per fertilizer used, up to a maximum of 300  per plant

### Fruit Trees

Fruit Tree saplings are another rare type of seed, which require a space of 2x2 tiles each to be planted. However they do not die after harvesting. Trees can be harvested again and again unless destroyed, making them a potentially infinite source of fruit so long as they are watered. Like common seeds, each type of tree is found in a particular Biome, though they cannot be obtained in Seed Bags from the market.

Four trees of the same type can be planted together in a 2x2 arrangement and fertilized to form a Mega Tree, producing more valuable fruit. Mega Trees also block bullets.

## Other Crops

These are special crops which do not pay out in  Cashews, but have other important uses within the game.
See the individual pages for information on finding these seeds.

  Heart Beet |  | Heart Beets are used to represent the player's  Health, and each harvested heart beet restores one unit of  lost health.Fertilizing a Heart Beet plant increases the chance of obtaining a  Heart Sprout on harvest, and collecting four will increase the player's max Health by one.

### Oregano

*This article is about content from the Reap What You Crow DLC, and may not be relevant to the base game.*

*Main article:* Oregano
Oregano is a special Crop that can only be obtained while playing as  Oregacrow after the Reap What You Crow DLC has been purchased. It functions as both a source of profit and Oregacrow's Health system.

## Defenses

These are not crops, but they are stored in the player's Seed Inventory, and must be "planted" on the Farm in the same way.
Defenses work instantly when planted, do not need water, cannot be fertilized and cannot be transformed into Megacrops.

 Scarecrow |  | Scarecrows deal damage in an area and block bullets. They also push Enemies away, potentially helping to protect your crops.

# Crop Durability

Crop Durability is a system that is hidden from the player. It determines how long a given Crop lasts until being completely destroyed through being eaten or by being set on fire. The given amount of time a Crop will last is affected by its size and the current Year the player is playing on, with higher Years having Crops be destroyed faster. Note that none of the following information applies to Defenses, as they cannot be eaten.

## Crops Being Eaten

Crop can be eaten by certain Enemies, including Slugs and Locusts. Each time a Crop eater takes a bite out of a Crop that given Crop's remaining durability will be reduced. All Crop eaters consume Crops at the same rate regardless of any of their individual attributes. The size of the Crop determines how long its durability is, with bigger Crops lasting much longer than smaller ones. All Crops of a given size have the same durability value; that is to say, a small Pumpkin will be consumed at the same rate as a small Prickly Pear. Crops cannot be healed through any means, including watering them or merging them to create a Megacrop. Similarly, the damage a given Crop takes carries over between all days and Seasons. Note that the following information is assuming that only a single Crop eater is continuously consuming a Crop. Multiple Crop eaters munching on the same Crop will destroy it much faster as a result. In addition, all of the following values are in seconds and are rounded to the nearest tenth for simplicity. For Fire Slugs, note that they will destroy Crops faster than the listed data due to both eating them and setting them on fire at the same time.

Here is that same data but represented by a chart:

## Crops Being Burned

In addition to being eaten, Crops can also be set on fire from certain Bosses, Enemies, Nitro, and the Siracha Soaker provided the watering upgrade was not obtained. Fire damage is similar to Crop eater damage, however it does not scale or differ between Years or different means of lighting Crops on fire. Instead, is it static across all Years and behaves the same regardless of whatever source lit the given Crop on fire. Like Crop eater damage, Crops cannot be healed through any means, including watering them or merging them to create a Megacrop. Similarly, the damage a given Crop takes carries over between all days and Seasons. All of the following values are in seconds. For Fire Slugs, note that they will destroy Crops faster than the listed data due to both eating them and setting them on fire at the same time.

## History

* 1.6.0f2: Crop section was completely reworked. Previously every crop's individual seed had a chance to be dropped, with more valuable seeds being more rare, though crops still belonged to the same Biomes as they do now. Values were also slightly different. Sunflowers and Fruit Trees remain unchanged.