Starshot Levelworld: reBoot

**Well it's cancelled, unless you guys are up for typing entire sequences out.**

**I doubt people will join this though...**

**Starshot Levelworld: reBoot** is the reboot of Starshot Levelworld. It is intended to be a completely new saga and a reboot to Mr. Yokai's original Starshot Levelworld (not the object camp it originally was!), with many new things coming onboard to the original, including a completely new element system compared to the previous one.

## **STORY**

### **SYNOPSIS**

Explore the cosmos and seek help to calm down the creatures from around your galaxy, the Triangulum! Unfortunately, this adventure won't be safe as the cosmic creatures still want to take you down. It seems like you're going to need more than just help to stop this chaos; in the center of the galaxy glows a red light... what could that mean? Is this the source of all the problems?!

## **RULES**

**Please read before doing anything else. No excuses.**

1. You can swear, but you can't overdo swearing. Also, no explicit swears. If you're going to do explicit swears at least censor it.
2. And nothing too explicit or suggestive here.
3. Characters are **bolded**. Moves/items are *italicized*. Places are underlined. This doesn't mean they're limited to that. If your entire sentence is italicized you can just un-italicize if there's an action or something.
4. There will be no fake waves. You can suggest waves but you can't make them.
5. There's limits for your characters such as how much characters you can have or how much moves you can have at once. This is to be tidier than usual. Please, don't go overboard.
6. Please, balance. No overpowered characters or moves. On the contrary, I am terrible at balancing. You are free to point out my balancing mistakes.
7. You cannot hurt your own teammates on purpose unless the move explicitly states so.
8. No tampering with the colors or elements unless I give you explicit permission.
9. No tampering with anyone else's characters unless I or the owner gives you explicit permission.
10. No skipping waves, because... obviously, you're not allowed to just skip ahead, right?
11. Teams consists of up to three fighters and that's all. NO EXCEPTIONS.
12. You can't use other's characters. The following exceptions? If they're still not here for two days, if they take their leave and give you permission, or if they simply just give you permission to use their characters. Simple as that.
13. You are not required to place cores. You are however required to place at least weakness as to not make a character too overpowered. "But what about the other enemies?!" They're sort of an exception.
14. You can make your own enemies and items, yes, but PLEASE TELL ME ABOUT THE ENEMIES YOU MAKE. I might accept or decline it.
	* The same can't be said with worlds or status effects.
15. If there's a cutscene that shouldn't be altered in any way (read: if it's important and is a driving force to a story in my opinion), don't suddenly pull out characters to suddenly change that scene and ruin it (though general talking is allowed as long as it isn't too invasive on the plot points). There is a reminder to not do so and when you are able to alter it I'll remind you again.
16. Once you add a character to a battle, you can't swap out. So be wise about who you're using.
17. There is no post-game. Once this ends, it ends. Sorry mates.
	* There may, be however, an endless mode.

## **HELP**

### **HOW TO JOIN**

Simply ask. I'll be making a table for you on the characters subpage. Alternatively you can add the table yourself. If you need help, don't be afraid to tell me or whatever. Quick link in case you need it.

Note that there's a limit to what you can have. I'll be there to correct any mistakes you make.

### **HOW TO PLAY**

1. First off, like said, three fighters are chosen. You participate as one of your characters, not anybody else's.
2. If you have any gear or pets, equip them. You can have one gear and one pet. Pets are generally sidekicks.
3. Turn order is decided by AGI so the fastest goes first.
4. You can do one action. You can do one of these:
	* **Action**, which makes you attack or something.
	* **Stash**, which makes you use an item.
	* **Skip**, which makes you skip a turn.
5. There you go! There might be a gimmick or two appearing. However, it's not just like that...

#### **FASHIONISTA BATTLES**

1. Do Step 1-3. For #2, you can't bring in pets.
2. You can only do one action, that's **Action**. You can either Appeal yourself or Jam your opponents. Some have certain effects (high appeal but you can't make any more) and sometimes when you chain them together you'll get better appeals/jams.
3. At the end of the game, Appeal and Jam is added up by a collective team. It simply works as Appeal - Jam. The team with the most Appeal wins. Note that abilities may affect this factor.
4. Again, watch out for any gimmicks. And if you don't do any Action you'll get twice the Jam you'd normally receive if you do get Jammed.

### **STATS**

* **HRT**: The more HRT you have, the more hits you can withstand. Obviously 0 HP is death. (Heart)
* **POW**: Damage stats that determine how much damage is dealt with a single attack. (Power)
* **DUR**: Will determine damage reduction. Measured in percents rather than numbers. (Durability)
* **AGI**: The higher AGI goes first. Determined by 1-10. (Agility)
* **CRE**: The Cores you have. This will buff your attacks depending on what you do. You can only have a maximum of two. (Cores)
* **WKN**: Your weak spots. Minimum of one. (Weaknesses)

### **SPECIAL ACTIONS**

#### **NORMAL BATTLES**

* Hitting an opponent's weak spots earns you a CRANK! This'll apply a special effect to them corresponding to your first Core. And no, this has nothing to do with a weakness table. Note that you can't apply the same crank over and over again because you can only do one crank on each opponent. Be careful, you may also unintentionally do this to your allies!
* You can actually fuse together your items in battles for volatile effects! You have to discover them and some do something completely different from what you expect, though.

## **CORES**

*Note that there may be new Cores as time goes on. Be sure to check up on this every once in a while. Below is what the Cranks do.*

1. Blaze: Cranks inflict Burn.
2. Aqua: Cranks inflict Soak.
3. Zap: Cranks inflict Static.
4. Flora: Cranks inflict Drain.
5. Chill: Cranks inflict Frozen.
6. Vigor: Cranks give the user POW +1.
7. Toxic: Cranks inflict Poison.
8. Terra: Cranks give the target DEF -1.
9. Aer: Cranks give the target AGI -1.
10. Arcane: Cranks inflict Marked.
11. Shade: Cranks give the user Dodgy.
12. Lumine: Cranks remove one of the user's negative status effects.
13. Plate: Cranks give the user DEF +1.
14. Tech: Cranks inflict Stun.
15. Siphon: Cranks drain 20% HP from the opponent.
16. Void: Cranks nullify the attack the opponent was going to do.
17. Sync: Cranks give an ally POW +2.
18. Music: Cranks hit the opponent's allies.
19. Mineral: Cranks inflict Bleed.
20. Forage: Cranks cause the target to drop more items if they die the next turn.

### **SPECIFIC GUIDES**

* **Coordinate Plane**: Get it...? Ride a shooting star to wherever the heck you have to ride two.
* **The Astrolger's Attackers Series**: Why, game, why. Why make multiple bestiaries.
	+ **The Astrologer's Attackers Vol. 1**: Volume 1! Because... volume one.
	+ **The Astrologer's Attackers Vol. 2**: BEAT WORLD 1
	+ **The Astrologer's Attackers Vol. 3**: BEAT WORLD 2
	+ **The Astrologer's Attackers Vol. 4**: BEAT WORLD 3
	+ **The Astrologer's Attackers Vol. 5**: BEAT WORLD (X)
	+ **The Astrologer's Attackers Vol. 6**: BEAT WORLD YOU GET IT.
	+ **The Astrologer's Attackers Vol. 7**: BEAT IT
* **Stash Pack**: Check out what you have in your inventory. Available starting on Sector 1-1-3 where you get the Stash Pack.
* **Inkybuster's Let'sa Use 'Em Tips**: Now actually takes the quotation marks in mind to make... **ILUET**. What? Get records that were scattered for some tips on what to do! Oh, but you have to read them.
* **Inkybuster's Goods & Deals**: Radio Dude seems to have permanently resigned. Buy stuff here. Available starting on Sector 1-2-1.
* **Item Catalog**: Oh, this? It's an items catalog. Read through it if you want to know the items you've collected or just happen to be revealed. And somehow, also look at your pets.
* **Big Recommend**: In case you don't like recommending in comments.

### **MINI GUIDES**

##### **POSITIVE**

* **Stat Up**: Uh, yeah... each +1 is 50% more of the stat. If you had ATK 10 with ATK +1, you'd get 15.
* **Restoration**: You're slowly getting your health back up!
* **Dodgy**: You're going to dodge more and more attacks! 25% chance to dodge.
* **Touchless**: You can't touch things!... but hey, it bypasses some dumb abilities.
* **Barricaded**: Wowzers, your chances of getting status effects are halved! NOT DEFENSE.
* **Anti-(X)**: You can't get this negative status effect at all!
* **Invincible**: Nothing can hurt you! Mostly nothing though. Who knows. I'm not sure!

##### **NEGATIVE**

* **Stat Down**: Stat Up, but in reverse.
* **Burn**: You're burning up inside! It will drain 1/8th of your HP each turn and it can be passed onto other opponents. Extinguish it, quickly!
* **Soak**: You're soaked. Being soaked makes you vulnerable to certain aspects. Oh, it also counts as DUR -1 and makes you a bit slippery.
* **Static**: You're covered in STATIC ELECTRICITY! Face yourself skip every other turn!
* **Drain**: Your attacker's stealing 1/20th of your HP each turn!
* **Frozen**: You're frozen in place and can't really do anything. Bummer.
* **Poison**: You've been poisoned and you'll lose 1/16th of your max HP! It lasts naturally long times.
* **Marked**: You're marked up for death! You'll take 2x damage.
* **Stun**: You have been stunned! You can't be thawed out. Super bummer bro.
* **Embarrassed**: Only in Fashionista battles... you've been EMBARRASSED! You'll take in twice as much Jam in.