Vil'dradur

Vil'dradur, also known as the Hivelands, contains an empire of monsters. Located in the East of Dawnforge among a turbulent and expansive wasteland of warring nations, Vil'dradur is no exception.

By every regard, Vil'dradur is a young and volatile nation. The Iron Dominion is ruled by a Hobgoblin named Lhesh tarac Cazhaan while the empire itself has no known leader. A Hag known only as Udmildhe may be the supposed Traitor Empress.

Vil'dradur is only an empire in name as it is split among tribes and cities of united clans with separate factions of monsters vying for control.

Surrounded by Kasania, Stygia and Wraeclast, Vil'dradur has no immediate allies it can rely on. The wounds of the Collision are still fresh, and the Empire of Monsters may not last without an alliance.

## History

Believed to be the absolute ground zero of the Collision, Vil'dradur is one of the remnants of the once great empire of those who came from Myovos.

## Locations

### Towns and Cities

* Blood Crescent
* Darkseed
* Dhar Mevish
* Dura - A wondrous city until the Consumed King and the Queen of a Thousand Teeth sunk it into the dark below, claiming its riches and resources. Now an empty city, adventurers and treasure hunters come here in search of riches.
* Grey Exeter - A town built around the entrance to the Evermaw, the land of the dead.
* Gorgonhorn
* Marran Ikivik
* Surkh - Lizardfolk capital of the Muckrun.
* Umbraya-Urgze - Drow city underneath Tarantia.
* Xol Amroth - Hobgoblin capital of Degolac.
* Xol Balinok
* Xol Darraz

### Regions

* Asharn
* Degolac - A vast region of goblinoids.
* Muckrun Marsh - A swampland where the Lizardfolk live.
* The Ugrovia of Ujavar
* Tarantia
* Titanstrand

### Places of Import

* The Twilight Weald
* Glaur-Varen
* The Whispering Woods
* The Sickening Sea

## Inhabitants

### The Empire of Monsters

Vil'dradur is a diverse landscape host to many unique demihumans. While it is not a functional empire, it is still referred to as the Empire of Monsters, usually by outsiders rather than the Dradul.

Known tribes;

* Accusers - Minotaurs
* Beyonders - Giants
* Carrion Eaters - Gnolls
* Nightwings - Harpies
* Sunkillers - Kobolds
* Withdrawn - Lizardfolk

### The Iron Dominion

A large swath of Vil'dradur is host to the Iron Dominion, a series of united clans of goblinoids. Bugbears, hobgoblins and goblins are split by tribes and clans but united in serving the Dominion. With the Collision and the subsequent Four-Crown War, the Dominion was formed to maintain alliances with the other nations of Dawnforge. Given the propensity for goblinoids to leave their ancestral land and wreak havoc, the Dominion doubles as a safeguard to keep the monsters in check.

Known members;

* Ironlord Lhesh tarac Cazhaan
* Haruuc mal Sharako
* Ghaal dua Rhukan
* Kashon Raivak

### The Darkest Coven

The hags of Vil'dradur serve unseen masters, the extent of their coven is unknown. While mostly hags there are also Tieflings and other races among them.

Known members;

* The Laughing Serpent
* The Wordless Wyrm
* Sstravek'narith the Scaleless - Lord of Grey Exeter, Eater of the Dead, Dirge of the Dead World
* Volas Shadowhound
* The Lady of the Lidless Eye
* Udmildhe of the Great Dream, the Traitor Empress

## Culture

### The Eight Curses

Eight breeds of monster make up the eight regions of Vil'dradur, referred to as the Eight Curses. The Empire of Monsters is vast, covering a wasteland where tribes form each Curse. The only forces that are not tribes are the Iron Dominion and the Darkest Coven.

### Tiir'ma-qiin

The code that binds all of the monsters is known as Tiir'ma-qiin.

### Muut & Atcha

Duty & Honour, the code of the Iron Dominion, the large goblinoid society of Vil'dradur that makes up the majority of the nameless empire.