recursal/Fanatic-Fandom huggingface dataset:
Bluestacks

This page uses content or is imported from the abandoned Miraheze counterpart of this page. You can view the original authors of this page here.

== The Sinden Lightgun Wiki Has Moved ==

## Intro

Bluestacks is a Android emulator for Windows that allows you to play android mobile games on PC.
There are tons of click and shoot style games that can be played on it due to the nature of smart phones.

## Scripts

You can use the following AHK script to auto hide the mouse and launch a game full screen after adjusting the mouse type and installing no mousey as per the above video.

You need to copy the shortcuts that bluestacks creates on your desktop to a folder to launch them from. (Thanks to Codeine/Intoshadows for the script)

```
Run, C:\*GAME FOLDER HERE*\*GAME NAME HERE*.lnk

Run, C:\*NO MOUSEY FOLDER HERE*\nomousy.exe /hide

sleep 12000

Sendinput, {f11 Down}

sleep, 500

Sendinput, {f11 Up}

sleep, 500

Down::

Process,Close,HD-Player.exe

sleep, 500

Process,Close,Bluestacks.exe

sleep, 500

Run,taskkill /im "HD-Player.exe" /F

sleep, 500

Run,taskkill /im "Bluestacks.exe" /F

sleep 500

Run, C:\*NO MOUSEY FOLDER HERE*\nomousy.exe

ExitApp

return

```

## Suggested game list:

* Angry Birds: Transformers
* Guns & Zombies
* Grand Mech Shooter
* Grand Shooter
* Gun Game 3D - Shooting Crisis
* Major Mayhem
* Major Mayhem 2
* Missile Command: Recharged
* Over Touch Gun Shooting
* Smash Hit
* The Lawless
* Time Crisis: Strike
Polybius invaders

This page uses content or is imported from the invaders abandoned Miraheze counterpart of this page. You can view the original authors of this page invaders?action=history here.

== The Sinden Lightgun Wiki Has Moved ==

#### Please visit the new site: https://www.sindenwiki.org/wiki/Polybius\_invaders

Polybius Invaders is a single-player game that features 25 stages of alien invaders for you to destroy, Four Brutal Bosses, and a Final Showdown with General Goo. To help you succeed there are plenty of weapon pick-ups.
It is not designed as a lightgun game but plays very well as one!

Download it from Steam HERE
Pcsxr

This page uses content or is imported from the abandoned Miraheze counterpart of this page. You can view the original authors of this page here.

== The Sinden Lightgun Wiki Has Moved ==

#### Please visit the new site: https://www.sindenwiki.org/wiki/Pcsxr

PCSX-Reloaded, also known as PCSX-R or PCSXR, is an open-source, plugin-based PlayStation emulator.

## Video Setup Guide

### Converting Non-Goncon games to Guncon

Tutorial video to show how to convert Non Guncon games to work with Guncon:

## Downloads

* Download PCSX Reloaded: HERE
* Download Nuvee Input Plugin: HERE

## Launch Script

Example batch file text:

```
Start C:\PCSXR DIR\pcsxr.exe -nogui -cdfile "C:\GAME DIR\Time Crisis.cue"

```
Emulators PC

This page uses content or is imported from the PC abandoned Miraheze counterpart of this page. You can view the original authors of this page PC?action=history here.

== The Sinden Lightgun Wiki Has Moved ==

#### Please visit the new site: https://www.sindenwiki.org/wiki/Emulators\_PC

* Bizhawk (Genesis/MD)
* Bluestacks (Android)
* Demul (Dreamcast/Naomi)
* Dolphin (Wii)
* Duckstation (Playstation)
* ePSXe (Playstation)
* Flycast (Dreamcast/Naomi)
* Mame
* Mesen (NES)
* PCSX Reloaded (Playstation)
* PCSX2 (Playstation 2)
* Redream (Dreamcast)
* Retroarch
* RPCS3 (Playstation 3)
* Singe 2 (Laserdisc)
* SNES9X (SNES)
* Model2 (SEGA Model 2)
* Supermodel (SEGA M3)
* Tekno Parrot (PC Arcade)
Demulshooter

This page uses content or is imported from the abandoned Miraheze counterpart of this page. You can view the original authors of this page here.

== The Sinden Lightgun Wiki Has Moved ==

#### Please visit the new site: https://www.sindenwiki.org/wiki/3rd\_Party\_Tools

Demulshooter is a small tool created by Argonlefou in order to allow the use of 1 or more lightguns to interface with various games and emulators via raw input to allow for 2 player action as well as small fixes to games that do not support mouse input natively.

You can Download Demulshooter HERE

You can find the full user guide HERE

To bypass the UAC prompt without lowering security settings follow guide HERE

## DemulShooter First Time Configuration

1. Extract the Zip you downloaded and run DemulShooter\_GUI.exe.
2. Open Windows' Device Manager by pressing the Windows + R keys (or use the Search box on the Taskbar if you use W10), then type in the Run window **devmgmt.msc.**
3. Expand the tree list and then go to **Ports (COM & LPT)**. File:Device manager.png
4. If you have two light guns connected, you will see two USB Serial Devices. Make sure you know what port is being used by which gun by looking in the Sinden Software.
5. Right-click on the gun that is used for Player 1, go to ***Properties***, click on the ***Details*** tab, and select ***Hardware Ids*** in the drop-down box. Take note of the text that appears after USB. File:DeviceID.png
6. Open **DemulShooter\_GUI.exe,** make sure the top drop-down menu has ***P1 Configuration*** selected, then in the P1 Device drop-down menu select the entry that has the same VID and PID values as your Player 1 gun from the previous step. Then click on **Save Config**. File:Match VID.png
7. If you are going to use a second light gun, repeat steps 5 and 6, but changing the option selected in DemulShooter's top drop-down box to ***P2 Configuration** and selection the line for the 2nd gun's PID and VID*.
8. You can now close both DemulShooter\_GUI and Windows Device Manager.

## Troubleshooting Player 2:

If both guns are controlling the same player in game then Demulshooter has either not hooked to the game correctly or it is not being run as Admin.

If you are running Demulshooter as admin and still have issues either both your guns are set as the same player in the Demulshooter GUI or possibly there is a issue with your Batch/AHK file preventing it from hooking correctly.
FAQ

This page uses content or is imported from the abandoned Miraheze counterpart of this page. You can view the original authors of this page here.

== The Sinden Lightgun Wiki Has Moved ==

### Frequently asked Questions

#### **Q: Does the Sinden Lightgun work with my OS?**

A:We have tested the lightgun with the following Operative Systems and distributions:

#### **Q: My trigger is sticking / is slow to return to the proper position. Is my gun broken?**

A: Turn the screws around the trigger a quarter turn counterclockwise. If this does not fix the issue, the spring might be broken; contact **customerservices@sindenlightgun.com**

File:Screw.png

#### **Q: is there a recommended distance I should be standing away from the monitor while playing?**

A: The recommended distance is between 1.5 and 2 times the width of your screen.

File:Distance.png

#### **Q: I have 2 guns but I can't manage to save the settings for both of them in the Sinden software. How can I set up 2 guns?**

A: If you have 2 guns you need (for now) 2 copies of the SindenLightgun folder, run 2 Lightgun.exe apps and set up each of them for each gun.

File:2 guns 2 folders.png

#### **Q: Does the gun work without a border? Can I set up my emulator controls without having the border on?**

A: No.

File:Border Needed.png

#### **Q: I have a lot of jitter even with the anti-jitter option on. Why?**

A: Disable the Anti-jitter option in the *Configuration* tab, it's known to cause issues in the current version of the software.

File:Uncheck antijitter.png

#### **Q: I have the border up, tracking is fine but the mouse is still a little jittery after disabling the anti-jitter option why is that?**

A: Small amount of jitter around the cursor is normal, it happens because of your natural arm movements. In a game with crosshairs off you won't notice it.

File:Jitter 2.gif

#### **Q: My Sinden is very accurate when moving the cursor on the desktop but when I open my game the aiming is off by a lot. What can I do?**

A: Some games need to be calibrated in the in-game service menu (Original arcade guns needed calibration for that game too. Look for instructions for your game on the left column of the wiki.

File:Calibration.png

#### **Q: I press the show border button combination (ALT+B) and nothing happens. What can I do?**

A: Disable the "Start application in System Tray" option in the Sinden software, *Configuration* tab. It's currently buggy.

If you change the key combination for the border, press the *UPDATE* button after.

File:System Tray.png

#### **Q: I have set up the button combination and when I press the border button in-game the border stil refuses to show. How do I enable the border?**

A: Some emulators/games use exclusive fullscreen and hide the Sinden border. In MAME use a video mode other than OPENGL. For other emulators check the appropriate section of the wiki for solutions.
File:Opengl.png

#### **Q: I press trigger and it's being mapped to reload in the emulator. Why?**

or

**I press trigger and MAME is registering it as B1 and not B0. Why?**

A: Enable the border and aim at the screen when setting up the trigger button.

File:Point at screen.png
Virtua Cop 3

This page uses content or is imported from the Cop 3 abandoned Miraheze counterpart of this page. You can view the original authors of this page Cop 3?action=history here.

== The Sinden Lightgun Wiki Has Moved ==

#### Please visit the new site: https://www.sindenwiki.org/wiki/Virtua\_Cop\_3

***Virtua Cop 3*** is the third and final game from Sega's *Virtua Cop* light gun shooter franchise released exclusively for arcades in 2003. The game is available in standard and deluxe cabinet formats and runs on Sega Chihiro arcade hardware.

## Required files:

* Download CXBX Reloaded emu HERE
	+ Click on **Assets** for the latest release and download **CxbxReloaded-Release-VS2019.zip**.
* Download AutoHotkey HERE
* Download Demulshooter HERE
	+ Demulshooter last tested with Cxbx-Reloaded Build c9fe07a (Nov 29 2021)
* Download no crosshair patch HERE
* Download Stage 2 black blob removal patch HERE

## Installation:

* Extract CXBX Reloaded to a folder of your choosing. (e.g. C:\VIRTUA COP 3\)
* Install AutoHotkey
* Create a new AutoHotkey script following this example:

```
#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.
SendMode Input  ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A\_ScriptDir%  ; Ensures a consistent starting directory.
#SingleInstance Force ; prevents multiple copies of this script to be running at the same time

Run, C:\DemulShooter\DemulShooter.exe -target=chihiro -rom=vcop3
Process, Wait, DemulShooter.exe, 10 ; Wait for demulshooter to start, or 10 seconds max
Run, C:\Cxbx\Cxbx.exe /load "C:\Virtual Cop 3\vc3.xbe"
WinWaitActive, ahk\_exe cxbx.exe ; Wait until CXBX has started and the window is active
Send !{Enter} ; send Alt+Enter to make it fullscreen

ESC::
Sendinput, !{f4} ; send ALT+F4 to close the emu when pressing ESC
ExitApp ; Close this script

```
*Note: Replace the paths in the script with the correct paths to your DemulShooter.exe, Cxbx.exe and your Virtua Cop 3 xbe files.*

* Move the file you downloaded, **spr\_common.xts** (no crosshair patch), into your **Virtua Cop 3\media** game folder; say **Yes** when asked if you want to overwrite the existing file.
* Open CXBX Reloaded and follow these instructions to set up Mouse support. Take this chance to review the video settings depending on your hardware. Save the changes and close the emulator.
* Run the AHK script to play. Press ESC to quit.
Base 2

“接上信号了？欢迎访问底室回音数据库……根据区域编号，数据库按“90+楼层编号Mhz”进行排列。”

Base 2是底室的第三个区域。

描述
--

Base 2是一片黑暗且巨大的洞穴系统，岩壁由黑色的无视重力的石头所构成，一些蓝色的会发出微弱光芒的石头点缀其中，导致Base 2会出现许多无视重力的奇观。这里没有物资。

Base 2内会固定的生长一些巨大且蓝色的会发出光芒的花朵，这些花朵可以捕捉附近的声音或底室内的无线电信号并在流浪者触碰其时发出声音，取决于其捕捉的声音或信号内容。一朵花在一段时间内只能捕捉一次声音或信号，且发出的声音会逐渐变得模糊，直到最后声音彻底消失，一般需要1个小时，此时这朵花才能再次捕捉声音。

每一朵花在十天后就会枯萎，但你可以取出花心的种子并播撒在地上来种植这些花，一般只需要5分钟就可以长大，它们捕捉声音或信号的能力不会增强或减弱。

基地
--

### 回音记录者

* 5人
* 通过Base 1的纸记录花捕捉的信息
* 欢迎流浪者加入

## 入口与出口

### 入口

* 通过Base 1的一扇写着2的门可以进入Base 2
* Base 3的活板门可以回到这里

### 出口

* 怎么来就怎么回去
* 一扇门可以通往Base 3
InfinityPedal

This page uses content or is imported from the abandoned Miraheze counterpart of this page. You can view the original authors of this page here.

== The Sinden Lightgun Wiki Has Moved ==

#### Please visit the new site: https://www.sindenwiki.org/wiki/InfinityPedal

**How to setup an Infinity Transcription Pedal**

## Example emulator direct mapping

Some emulators like PCSX2 can use the pedal inputs directly and can be configured in their own controller mapping interface.

File:Infinity Pedal PCSX2.png

## Arduino Mod's

### Arduino Mod - Hardwired

Another option for the Infinity Pedal is to replace the factory control board with an Arduino Pro Micro to directly send keyboard and mouse inputs. More information can be found in the following video.

### Arduino Mod - Wireless

If you're doing the Arduino mod, you may consider also adding wireless capability to the pedal. This requires some additional components as well as a separate receiver circuit, but does allow for full wireless play.
Reload

This page uses content or is imported from the abandoned Miraheze counterpart of this page. You can view the original authors of this page here.

== The Sinden Lightgun Wiki Has Moved ==

#### Please visit the new site: https://www.sindenwiki.org/wiki/Reload

File:Reload banner.png

Reload is a realistic weapons and tactics trainer for one to four players that also happens to be a super fun, super fast playing game. Go through 35+ training scenarios including Hostage Rescue, Sniping, VIP Protection, and Olympic Style Shooting competition.

Reload is a Steam game developed by Top3Line s.r.o. in 2015 that can be played with the Sinden Lightgun.

Buy and download it on Steam from HERE

Download AHK script HERE

```
;https://steamcommunity.com/groups/lightgun-universe
;The script is made by TakuCED, for Sinden Lightgun on Reload Steam version
;the buttons may be different please modify to suit your key parameter.
;version 1.00 - Automatic
;========================================================================================
Run %comspec% /c START steam://rungameid/330370 && timeout /t 10 /nobreak && cd .. && start C:\DEMULSHOOTER DIR GOES HERE\DemulShooter.exe -target=windows -rom=reload
;========================================================================================
#IfWinActive ahk\_exe reload.exe
LButton::LButton ;FIRE (Trigger)
RButton::RButton ;RELOAD (Pump Action)
YOUR CHOSEN BUTTON HERE::LShift ;AIM
YOUR CHOSEN BUTTON HERE::Space ;HOLD BREATH
YOUR CHOSEN BUTTON HERE::F ;INTERACT
YOUR CHOSEN BUTTON HERE::f ;INTERACT FIX SCENE 11/21
YOUR CHOSEN BUTTON HERE::Enter ;ENTER
YOUR CHOSEN BUTTON HERE::ESC ;MENU

YOUR CHOSEN BUTTON HERE:: ;FOR EXITING THE GAME
    Process,Close,reload.exe
    Run,taskkill /im "reload.exe" /F
    ExitApp
return
#IfWinActive
;========================================================================================

```
Play/Play

该页面是他人的沙盒页。
页面创建者：**Glorysans（留言）**
Play界面是在“游玩”界面中点击“Play”按钮进入的界面，是Bonetale的主要玩法构成。

Play界面上有三个游戏的难度，分别为“Easy”、“Medium”和“Hard”难度。每个难度又有3个等级，每个等级都会在打败对方后获得一定的XP，这些XP可以用于解锁新的LV或者是用于获得G。

在通过Demonic难度后Play界面上又会出现第四个难度：“Demonic”，仅有一个等级。在完成该等级后可以获得四个难度最高数量的XP。

以下为每个难度中每个等级获得XP的表格（左是简单模式，右是普通模式）：

 Medium
 Hard
 Demonic

而每次在通关一个等级并获得足够的XP时，就可以消耗一定的XP用于解锁下一个等级的关卡，在Easy或Medium难度的等级3开启时会解锁下一个难度。

如下为升级到每个等级所需要的XP的表格：

 Medium
 Hard
 Demonic

3个模式下Frisk的数据：

 躲避攻击频率
 使用物品
 其他

### Demonic模式

在这个模式下你需要打败Chara。总共，Chara一共有3条命（第一条命是Frisk），每次复活后都会比复活前更加厉害。

每条命中Chara的能力：

 躲避攻击频率
 其他
PipPip!

This page uses content or is imported from the abandoned Miraheze counterpart of this page. You can view the original authors of this page here.

== The Sinden Lightgun Wiki Has Moved ==

#### Please visit the new site: https://www.sindenwiki.org/wiki/PipPip!

Gallery Shooting mini-game. Use pedal or pump action (right click) to swap colors.

Must rename either "PipPip!.exe" or "My project\_Data" so that their names match such as "My project.exe" with "My project\_Data"

Game can be found HERE
Base 8

“接上信号了？欢迎访问底室回音数据库……根据区域编号，数据库按“90+楼层编号Mhz”进行排列”

一张Base 8的照片，由一位流浪者摄影师拍摄。

描述
--

Base 8是底室的第九个区域，该楼层的混乱程度极高导致了这一个区域根本无法准确描述。此区域的空间充满了不稳定性质，主要构成为“几何”。这样的不稳定性体现为流浪者在区域内穿梭时，每穿过一扇门，对面的房间风格/布局/形式会完全不符合上一个房间。迄今为止，发现最大的空间是一个长宽高都是2公里的正方体，最小的仅0.8立方米——Base 8没有任何秩序。

Base 8的空间面积众说纷纭，最广泛的说法是2.39亿平方公里。

Base 8与其他区域不同之处在于该区域的信号极其稳定，让流浪者可以上网（但是信息量很小，只有2G），或者配合回音效应发送信息，但是B.M.E.G最近已经开始禁止此方法。

## 据点或前哨站

### 底边聚落“混沌”前哨站

* 3人常驻。
* 开放贸易。
* 在一个乳白色的房间里。

## 入口或出口

### 出口

* 挖下一块“几何”，将其磨损，不久之后便会腐化，尝试卡入，可以抵达Base 54。

作者
--

* Jnbgf。
主菜单

该页面是他人的沙盒页。
页面创建者：**Glorysans（留言）**主菜单是Bonetale进入存档后会进入的第一个界面。顾名思义，这个界面是整个游戏的主要菜单。

背景为一个从左缓慢向右移动的最终长廊场景，在场景到达最右边时背景会变为白色并回到最左边。

主菜单上从上到下分别排列着“游玩”、“商店”、“设置”、“名单”和“控制”。其中，“游玩”是整个游戏的核心部分。

如果在游戏里通过键盘从左到右输入“cheats”，那么一个写着“Cheat-codes”的选项会出现，点击后会进入作弊码输入界面。

在作弊模式中，菜单右上角会显示一串在黄色和红色中不断改变颜色的“Cheat edition！”，同时toby会在菜单中出现并出现以下行为：

* 不移动位置
* 移动，并在碰到边缘时改变方向，在碰到特定边缘位置时离开窗口
* 一个小的toby出现并逐渐变大并占满整个背景，此时可以看到“Cheat edition！”字样的图层在toby之上

同时在toby进行以上动作时还可能会开始旋转。

### Demonic

一种特殊的菜单，会在通过任意角色的Hard难度的3 LV时触发。

在Demonic菜单，上面仅会显示“游玩”和“设置”两个选项，剩下选项都被隐藏，同时背景变为黑色。类似于六魂花战斗前的存档页面。

同时，菜单右上角会随机显示以下文字：

* Wanna Play？
* Play with me =)

作弊模式中，toby和字样仍然会出现。
底边

**底边**又称底层，是整个底室的边界地带。

描述
--

***“空洞无垠的灰黑色平原，只有无尽的虚空和那永远无法望到尽头的空旷地带，其余的什么也没有，就连时间也会在此地逐步瓦解消散，这里仅仅只有那缥缈虚无的平坦空间和那永恒的虚空……”***

**底边**是一片虚无地带，有时也被称作**底层**，位于底室的最下方，是底室的最底层，也是整个底室空间y轴坐标的极点。

**底边**由一片灰黑色网格状的二维平面、空洞虚无的黑色天空组成，除此之外，空无一物。灰白色的网格地面之下甚至不会存在空间，当然也不会存在维度等概念，就连**空**（指“{}”空集）这一基本概念也不会在那里存在。如有流浪者在未来能够成功到达该地区，站在底边的平面之上，流浪者与绝对虚空将只会相隔一层二维平面。

**底边**的上方只有一片黑色的天空，那是底边上方的虚空。虚空是表现出底边天空的主要结构。如果底边天空与Base 1相接壤，天空将会表现出一片璀璨的白光。曾有人提出底边有概率出现与Base 1相衔接的情况，但此推论未被证实，也无法被证实。

进入此区域的唯一手段只有越过所有区域才能到达这里，**除此之外没有任何其它可以进入底边的手段**，拍摄底边的摄像机可能已在虚空之中坠落无穷大的时间，但摄像机如何卡入至该地区并在无尽头的时间中将影像资料立即上传至数据库，目前无从得知。

由于此区域过于偏远、性质过于特殊，可能永远也不会有流浪者来到此地区。目前没有任何流浪者切入至此地的案例，对该区域的诸多性质仍是然室的未解之谜，对此区域的了解目前只停留在摄像机切入时的画面，其余没有任何资料，依据科学推测依旧可以得出该地区的基本性质，但除此之外我们一无所知。

**“漂泊于虚空之中，就永远也达不到尽头了吗？”**

**“后室从来没有过边境，但现在这一说法被那美丽而又璀璨的破碎虚无推翻了”**

**“当我站在外室缥缈般的空间中唱起那因为与所以的璀璨数学之歌，从此后室有了边界”**

**“可与其说有边界，不如说根本就没有，在那无限远的距离面前，空间依旧是无限大的，时空依旧没有界限”**

**“虽然依旧存在那片虚无空洞的空间，但边界若有若无，如此的美丽依旧矗立在遥远的地方，等待着人们去探索”**

**“但谁又能追随的到呢？谁又能抵达那片遥远的边境之地呢？只可远观而不可亵渎焉！”**

理论
--

### 存在依据

* 由于此区域的特殊性，底边的证实需要数学推论，但目前只有摄像机这一依据，而推论则必需要有依据，只从一个依据进行推理是令人头大的，所以目前对底边的认识仅停留在这一阶段。
* 现阶段已经证实了底边的存在，路程无限大问题也得以解决，见下：

命题：底边真实存在、摄像头经过路程及其所消耗时间无限大

证明：在已知底室空间中，还没有边界这一概念，但通过坠落至底边的摄像机可得出，底室是有某种边界地带的，就像可观测宇宙的边界那样，边界的外面是绝对虚无，就连空都不存在的虚无。∵摄像机拍摄下底边，∴底边存在的命题成立。∵虚空是没有尽头的，∴±y=infinite，∵摄像机通过虚空坠落到达底边，设摄像机虚空坠落路程为p，经过时间为t，∴p=y，t=2gs=2x9.8m/s²xinfinite=19.6infinite，∴路程无限，经过时间无限，∴虚空无限大，底边的存在未违反真理，∴到达底边的路程无限大，所需要的时间也是无限大的。

## 入口与出口

### 入口

* 在坠入底室时越过所有区域即可到达这里，这需要耗费近乎无穷大的时间，目前没有任何流浪者到达过这里，也无法到达这里。

### 出口

* **无从知晓，资料暂缺**
* 从理论来看底边是边界地区，它的下面不会再存在虚空、空间之类的，所以目前最广泛的说法为底边**没有出口**。
Flamenose

Flamenose is a ginger tom with amber eyes.

{Write short character biography/summary here. Ex.: Firestar was born to Spottedleaf and Thistlestar alongside his siblings in ThunderClan. He was apprenticed to Bluefur and became a warrior named Fireheart alongside his brother, Airleap.}

## Family Tree

### Biological

**Mother:** name

**Father:** name

**Continued siblings:** name, name

**Extended family labels:**
name
note: only include blood relations, not in-laws or step-family

### Adopted/Foster

**Adoptive/foster mother:** name

**Adoptive/foster father:** name

**Continued adopted/foster siblings:** name, name

**Extended adopted/foster family labels:**
name
Boulder

Boulder is a big skinny gray tom with a torn ear and blue eyes.

{Write short character biography/summary here. Ex.: Firestar was born to Spottedleaf and Thistlestar alongside his siblings in ThunderClan. He was apprenticed to Bluefur and became a warrior named Fireheart alongside his brother, Airleap.}
米米世界星站使用手册

该页面是他人的沙盒页。
页面创建者：**Glorysans（留言）**这里是米米世界星站的使用手册。

~~nnd，网上的使用方法有用的没有没用的一大堆，还得是我自己亲自出马！（恼）~~

## 什么是星站？

在某次更新中，米米世界更新了星站传送系统。

它可以让你通过1颗星星在一个维度上的许多具有星站的位置进行任意传送。升级后，它甚至可以让你在三颗星球之间自由快速穿梭，极为万能实用。

## 哪里有星站？

在三个星球的地表上都会生成星站，一般为一个台子上的一级传送舱和控制台，在其他星球上出现的第一个星站为二级传送舱，且控制台已被激活。

同时，玩家也可以自己建造星站，但这样的成本太高，且无法返利，因此不建议这样做。

## 如何使用星站？

首先，一个完整的星站由一个传送舱和一个控制台所构成。传送舱可以是一级或二级传送舱。

在要使用星站进行传送时，使用星站能源核心右键点击控制台即可激活控制台。此时，右键点击传送舱进入，选择目的地，并点击“传送”按钮就可以花费1颗星星传送到对应的星站了。

一级传送舱只能在一个星球上进行穿梭，但可以通过升级原件A级来讲一级传送舱升级为二级。此时，这些传送舱将可以进行星球间的传送，且在选择目的地前也可以选择去哪个维度。

同时，控制台也有一些可以使用的功能，需要右键点击控制台打开面板来使用。

### 其他控制台的功能

1. 记录重生点

选择“记录据点的位置”，可以通过消耗一颗星星改变你的重生点到控制台的位置。原有的重生点将被覆盖。

地图标记

选择“检查设备状况->开启/关闭地图标记功能”，可以显示/隐藏控制台在地图上显示的图标。
2. 广播位置

右键点击控制台，选择“检查设备状况->广播星站的位置信息”，可以将控制台的位置发到聊天区上。
3. 查看指南

点击“查看星球旅行指南”可以查看所有3颗星球的描述、危险程度、传送舱需求和如何乘坐传送舱。同时，这些指南会在即将传送时默认显示。

## 其他星站配套物品的用途？

1. 星站能源碎片
	* 用途：用于制造星站能源核心
2. 三角门残片
	* 用途：右键后可以传送到当前星球的星站。

## 这些星站配套物品的合成或获得方式？

1. 星站能源碎片
	* 获得方式：
	1. 挖掘“掩埋的机械”掉落
	2. 在空岛神殿箱子中获得
	* 合成方式：无
3. 三角门残片
	* 获得方式：打败虚空幻影后打碎陶罐掉落
	* 合成方式：无
5. 升级元件A型
	* 获得方式：无
	* 合成方式：智能芯片\*1+钛合金\*4+缠丝玛瑙\*1+琥珀\*1
7. 智能芯片
	* 获得方式：在空岛神殿箱子中获得
	* 合成方式：无
9. 星站能源核心
	* 获得方式：无
	* 合成方式：星站能源碎片\*4

其他星站配套物品（控制台，一级传送舱，二级传送舱）无法被合成，但可以从任意星球地表上获取。
Base 7

“接上信号了？欢迎访问【信号中断】”

Base 7是底室的第8个区域。

描述
--

Base 7是一条极为狭长的长廊，这条长廊的地板、墙壁与天花板由白色的无法破坏的物质组成，质感类似于瓷砖。在天花板处每隔5米会出现一个较小的白色日光灯，照亮长廊。

Base 7的一侧每隔2米就会出现一扇无法破坏的白色木门，一共100扇，这些门上标有数字0~99，打开后会进入门上标着的编号在回音数据库对应的区域。

如果一个编号没有对应的区域，写着那个编号的门将会锁闭，直到那个编号有对应的区域。

写着数字编号7的那扇门被一个嵌进墙内的收音机所替代，这个收音机可以收听几乎所有存留在回音中的无线电信号。

## 入口与出口

### 出口

* 推开并进入任意回音中具有上面的数字编号对应区域的门即可进入对应的区域。

作者
--

Glorysans（留言）
假发（Joke）

Template:Joke
知道这篇文章会被加红票，红票添加处↓
Template:红票
假发是后室中某人遗失的一件物品，看起来是一个普通的灰色中分型中分假发。

描述
--

* 假发外形呈灰色中分状，质地温暖且舒适，主要由人类男性的发丝构成，虽触感非常柔软，但却拥有着抗火、抗腐蚀、抗打击等能力，其经过鉴定，结果为此物品无法被破坏。
* 假发在后室中极为罕见，主要出现在人类较多的安全层级中。
* 这种物品允许流浪者进行佩戴，但要注意，一旦佩戴此物件，流浪者就会在数小时内被同化，具体同化过程见下。

特性
--

* 假发是不可销毁的，无论使用何种方式都是永生不灭的。
* 当流浪者捡起这件物品时，会被此物品不断进行强烈的心理暗示，主要以不断暗示流浪者“佩戴假发、不要丢掉中分假发”为基本暗示作用。
* 如果流浪者在理智较低的情况下遇见物品“中分假发”，一般会在强烈的心理斗争后佩戴上假发，随后变会被假发完成同化。
* 在完成假发的佩戴后，流浪者的心智会彻底被假发的心理暗示作用所占据，这时的流浪者便会进入“假发循环”中。

* 当一位流浪者经过心理作用佩戴假发时，这名流浪者便会立即进入假发循环。

### 第二阶段：同化期

* 处于第一阶段的流浪者会在数小时内进入第二阶段，第二阶段同化期主要表现为流浪者不自主的去跳舞，会攻击出现于自身视线范围内的一切实体，然而，他们的攻击方式通常以铁山靠的形式进行攻击，受到攻击的物体会立即跌倒在地，疑似与中分假发的强大精神作用有关。
* 处在第二期的流浪者不会表现为一阶段空洞、麻木的神态，此时的流浪者将会边唱歌边跳舞游荡于各大层级之中。
* 如若流浪者自身被攻击，他们会开始嚎叫，并喊出“你干嘛”等词句。
* 此时的假发无论通过何种方式都无法将其取，中分假发将会永久生长在流浪者的头上。
* 位于该阶段的流浪者，其表面所穿戴的衣物会开始出现白带，且逐渐开始变黑，流浪者的面貌特征也会开始改变，无论流浪者之前的身高，此时的流浪者身高一定是184cm。
* 此时的流浪者完全处于癫狂状态。

### 第三阶段：愈合期

* 处于上一阶段的流浪者会在一至两天内进入愈合期。
* 处于愈合期的流浪者着身衣物会完全变成背带裤+白带黑衣，面部特征完全被更改，且手中会凭空出现一个篮球。
* 中分假发会在这一阶段内分化变长，随后在流浪者头部会生长出另一个假发，流浪者便会在抛弃假发至安全层级的某一隐秘角落后扬长而去，此后的流浪者具体前往哪里目前无从得知。

## 应对措施

此物体属于危险物品，如若看见请立即逃跑至远离假发的安全位置，并立即向M.E.G报告物品的位置及相关信息，M.E.G将会立即派遣工作人员对物品进行处理。

### 应当

* 遇见物品后应当立即逃跑并汇报给M.E.G。
* 遇见假发佩戴者时立即逃离，并向M.E.G汇报。
* 如若假发佩戴者发现了你，在手里没有远程武器的情况下应当采取一切手段混淆其视听并逃离，如若拥有武器立即装填弹药并对其进行射击，注意不要击打头部，应当击打其心脏。

### 不应

* 打击佩戴者头部。
* 在没有远程武器的情况下莽撞行动。
* 遇见假发时不以为然。
雨水与泥土

雨水与泥土，是那大地的生命之源，

它滋润着万物，滋养着大地的儿女。

雨水滴落在泥土上，

发出清脆零落的响声，

像一首美妙的乐曲，

让人心旷神怡。

大地是生命的摇篮，

是植物生长的温床，

是动物栖息的家园，

是人们生活的基础。

泥土承载着生命的力量，

孕育着希望的种子，

让我们感受到生命的奇迹，

感受到大自然的神奇。

雨水是生命的源泉，

是植物生长的前提，

是生命维持的本源，

是人们旷达的根本。

雨水承载着万物的能量，

滋润着美丽的世界，

让我们的心灵变得更旷怡，

感受到万物勃发的奇迹。

雨水与土地，是大自然的交响曲，

它们相互依存，相互融合，

形成了这个美丽的世界，

让我们感受到生命的美好。

让我们珍惜这份宝贵的资源，

让我们感恩这份伟大的恩赐，

让我们与大自然和谐共处，

让我们的生命更加美好。
Base 4

“接上信号了？欢迎访问底室回音数据库……根据区域编号，数据库按“90+楼层编号Mhz”进行排列”

Base 4是底室的第五个区域。

描述
--

Base 4为一个巨大的地下湖泊，岩壁上同Base 2一样点缀着一些蓝色且会发光的小石头。湖泊的水为可饮用的淡水，且会通过一种未知的方法自动填充。

Base 4的湖泊中存在着一些小岛屿，这些岛屿上摆放着一些对生存有帮助的物品，比如刀具、容器等，也可能会存在一些致命的物体，如绝望、死液等。B.M.E.G.已经用石头将一些存在绝望或死液的岛屿封住，所以不用过于担心触碰到死液而死亡。

基地
--

### B.M.E.G.基地

* 10人
* 职责是封住存在致命物体的岛屿和将水运输到其他区域
* 欢迎流浪者加入

## 入口与出口

### 入口

* Base 1的一扇写着数字4的门可以进入这里
* Base 2的空间与这里相连

### 出口

* 怎么来就怎么回去
* 进入一扇灰色且破旧的门来进入Base 5
Base 3

“接上信号了？欢迎访问底室回音数据库……根据区域编号，数据库按“90+楼层编号Mhz”进行排列。”

Base 3是底室的第四个区域。

描述
--

Base 3是一个巨大、宽敞且破败的灰色长廊，两边每隔一段距离竖着一根粗壮的的柱子，支撑着天花板。柱子之间的墙面上摆放着巨大的窗户，使外面白色虚空的亮光照射进来。长廊似乎朝着一个方向无限延伸。该区域的回声异常强烈，且几乎所有声音的音量都会进行一定的增长，导致流浪者需要小声说话与行动以防止自己因为回声过于嘈杂而出现听力障碍。

Base 3中每隔一段距离都会出现一个中等大小、不起眼的活板门，打开活板门并进入可以回到Base 2。

基地
--

### 标记者

* 5人
* 任务是在活板门附近2m处放置Base 2的石头以对其进行标记
* 迎流浪者加入

## 入口与出口

### 出口

* 进入活板门以回到Base 2
* 一扇蓝色的门可以进入Base 4
* 在该区域进入一扇灰色且破旧的门可进入Base 5
Base 0

*接上信号了？欢迎访问底室回音数据库……根据区域编号，数据库将按“90+楼层编号Mhz”的顺序进行排列。*
**Base 0**是底室的第一个区域。

描述
--

**Base 0**是一个辽阔的欧几里得空间，主体结构与后室中的Level 0相类似。这里的所有房间都由同样的特征构成：灰白色的混凝土墙壁，破旧的灰色地面与天花板，地面上极小概率随机生成的无线电设备与天花板上似乎已经被毁坏的荧光灯。纸品也会在这里随机生成，这使得流浪者不至于在这里饿死；但不幸的，此区域中没有任何淡水资源，这导致一大部分流浪者在底室的第一站就因缺乏水资源而渴死。

与后室的Level 0不同，**Base 0**中的房间都是顺序排列的，且也不会出现原路返回而到达另一个房间的现象。另外，尽管十分困难，流浪者们实际上可以在**Base 0**中相遇。诸如指南针类的设备会永远指向距离其最近的流浪者，这导致指南针在这里几乎没有任何作用。

基地
--

#### **B.M.E.G.**底室探险总基地

* 欢迎新人加入。
* 目前共124人。
* 开放贸易，尽管在底室贸易是完全无意义的。

## 入口与出口

### 入口

* 流浪者的每次卡出都有小于0.01‰的概率来到底室。
* 在虚空或实在中卡出有极小概率来到这里。
Base 99

“接上……dhezw了？欢……迎访wdofem……【信号中断】”

**Base 99**是底室最后一个区域。

描述
--

**Base 99**是一处辽阔的巨大空间，具有白色的虚空与类似底边的方格状透明地板，整个空间被区域顶部的“结界”所照亮。“结界”为该区域顶部出现的许多巨大白色矩形，发出明亮的光，快速向区域底部移动，随时间而变大并在穿过地板后渐渐变小并消失，形成类似于巨大矩形堆叠而成的管道。顶部出现的巨大矩形会缓慢变黑并重新变为白色，且会出现与矩形频率类似的环境声音。

一些黑色的巨石漂浮在**Base 99**的整个区域中，这些巨石似乎不会受到地板或重力的影响，也不会反射来自“结界”的光芒，围绕着“结界”的中心进行旋转。这些巨石上似乎具有底室中其他区域的部分特征，如一些会发出暗淡光芒的蓝色石头或一处建筑的碎片。

我们敦促流浪者不要在**Base 99**徘徊，因为在这里停留过长时间后流浪者的身体内仅存的时间将会缓慢消散，最终使流浪者永远停止在**Base 99**里。

## 入口与出口

### 出口

* 卡入任意漂浮的巨石即可回到具有对应特征的区域。

（检测到未知信号接入）

“**5rC46L+c5LiN***VEhFIEVO***6KaB6L+***RCBJUyB***b5YWlQmFzZSA5Oe+8***ORUFSLi4u***geawuOi/nOS4jeimge+8ge+8ge+8gQ==**……[信号中断]”
Base 6

“接上信号了？欢迎访问底室回音数据库……根据区域编号，数据库按“90+楼层编号Mhz”进行排列。”

Base 6是底室的第七个区域。

描述
--

“Base 6”是一处巨大且深邃的三维迷宫结构，上下由斜坡连接，前后左右由走廊连接。迷宫由绝对吸光的混凝土构成，一切光子都会被黑暗的混凝土吸走，因此任何发光设备都只能照亮流浪者自己。这里的回音尤为强烈，如果流浪者发出声音，这种声音会在诡异的建筑结构中传播很远。迷宫总体结构分十八层，最顶端联通Base 7，最底端联通Base 5，入口和出口在这里并不常见。这里除混凝土外什么也没有，温度永远恒定在0℃，空气湿冷，墙壁常常凝有水珠，可以为流浪者提供水分。

入口
--

* 从Base 5找到一处暴露在外且通向天空的楼梯即可来到这里。

出口
--

* 在迷宫最顶层找到向上的斜坡即可来到Base 7。
Base 54

“接...上...信号...了？(信号中断)”

Base 54是底室的第55个区域。

描述
--

Base 54是底室被掩埋一区，现在这里只有无边无际的废土和无穷无尽的雪地。这一区域曾经是一片绿草鲜花开盛之地，但后来，此区域在无尽的时间中被掩埋，只剩下悲凉的雪地和废土。

此区域天空永远是暗黑无光的，如果没有照明设备，在这里将寸步难行。区域温度永远恒定在-24℃，且天上仍旧下着雪。雪地仅由雪组成，没有泥土和坚岩等常规的成分，向下挖去也仅能找到比上层更厚实的雪地。在这里前进时请不要忘记留意雪地，因为有些区域的雪可能并不敦实，一旦踩进去，流浪者便会瞬间消失在雪里。

雪地外表极为平坦，也一望无际，但除了飘荡着的鹅毛大雪，和那刺骨的寒风，和那脚下的雪地外，什么也没有。

入口
--

* 从上一区域带有雪的入口处进来

出口
--

* 在雪原中找到一座灰色的建筑物，进去可以来到下一区域。
* 怎么来的就怎么回去。
天国制造新篇章

THE GODLESS

Godless，Godless。

Dying，Godless，Godless。

Killing，coming for you。

科学的理论是无比的邪恶，

只有神明才是真实。

I swear。

科学的理论全部是假的，

只有神学才是真理。

I swear

fake，stupid，liar，liar

科学的理论，根本一文不值，

科学是假的，是胡编的。

全部都是邪恶的。

科学是假的，是假的，是假的。

科学是假的，都是骗人的。

只有神是真实的。

伟大的无上的全知的神明。

Dying.

科学的理论都是魔鬼编的，

全部都是路西法军团的谎言。

虚伪的，愚蠢的人类啊。

你们无法逃避祂的怒火，impossible

Fake，科学理论都是胡编的

科学理论都是胡编的

科学理论都是胡编的

科学是假的，骗人的

都是邪恶的

科学是假的，是假的

科学是假的，是胡编的。

全部都是邪恶的。

科学是假的，是假的，是假的。

科学是假的，都是骗人的。

只有神是真实的。

伟大的强大的全知的神明。

Killing，Godless，godless。

Dying，Godless，godless。

Going down

Godless，godless。

Dying，Godless，Godless。
Anzar General Alliance

The Anzar General Alliance (AGA) was formed in the year 2102 by the Kygors of Kygros and the Anacium of Tyr, who were joined by humans as founding members of the alliance. The AGA is a coalition of around 44 planetary systems, including four from the Orion Colonies, and its preeminent population is human.

The AGA's government system is based on the Westminster system, which is a parliamentary system of government developed in the United Kingdom. It has a prime minister and a parliament consisting of delegates who represent a house of the zodiac based on the represented planet's position in the sky from Earth. Additionally, there is a senate, which has one senator per 1 billion people in the territory they represent.

The government also consists of a Territory level, which is broken up into seven distinct groups of planetary systems, each with its own local government. This allows for fair representation and effective governance across the vast expanse of the AGA.

The AGA is a society that values peaceful relations among different peoples and promotes interstellar trade and cooperation. It also has a military comprising a Navy and Aerospace Fighters Division of the Anzar General Corps, which was established in 2105 to defend the alliance against hostile factions in the galaxy.

One of the AGA's most notable achievements was the successful evacuation of the Estra of Wex from their homeworld, which was threatened by the imminent Hypernova of their system's sun. The AGC's chief scientist noted the danger and worked with the Estra to evacuate their people and establish the Triffia system.

The AGA has also encountered hostile factions, such as the Repector Imperium, a race of reptiloids, leading to the bolstering of the AGC forces. Despite these challenges, the AGA continues to expand and explore the galaxy. In the year 2230, the AGA's exploration vessel navigated the Triffia-Fornost Passage, leading to the formation of the newest of the seven AGA Territories known as the Proxy Territory.

Overall, the AGA is a diverse and representative alliance that values peaceful relations, interstellar trade, and effective governance. With humans as founding members, the AGA has continued to expand and defend itself against hostile factions in the galaxy, making it a prominent force in interstellar politics and diplomacy.
底室区域列表

## 区域列表

* Base 0 - “底室”
* Base 1 - “留言之地”
* Base 2 - “回音洞穴”
* Base 3 - “回声长廊”
* Base 4 - “淡水湖泊”
* Base 5 - “灰暗废城”
* Base 6 - “黑暗迷城”
* Base 7 - “编号长廊”
* Base 8 - “错综复杂之地”
* Base 9 - “{NO DATA}”
* Base 10 - “{NO DATA}”
* Base 11 - “{NO DATA}”
* Base 12 - “{NO DATA}”
* Base 13 - “{NO DATA}”
* Base 14 - “{NO DATA}”
* Base 15 - “{NO DATA}”
* Base 16 - “{NO DATA}”
* Base 17 - “{NO DATA}”
* Base 18 - “{NO DATA}”
* Base 19 - “{NO DATA}”
* Base 20 - “{NO DATA}”
* Base 21 - “{NO DATA}”
* Base 22 - “{NO DATA}”
* Base 23 - “{NO DATA}”
* Base 24 - “{NO DATA}”
* Base 25 - “{NO DATA}”
* Base 26 - “{NO DATA}”
* Base 27 - “{NO DATA}”
* Base 28 - “{NO DATA}”
* Base 29 - “{NO DATA}”
* Base 30 - “{NO DATA}”
* Base 31 - “{NO DATA}”
* Base 32 - “{NO DATA}”
* Base 33 - “{NO DATA}”
* Base 34 - “{NO DATA}”
* Base 35 - “{NO DATA}”
* Base 36 - “{NO DATA}”
* Base 37 - “{NO DATA}”
* Base 38 - “{NO DATA}”
* Base 39 - “{NO DATA}”
* Base 40 - “{NO DATA}”
* Base 41 - “{NO DATA}”
* Base 42 - “{NO DATA}”
* Base 43 - “{NO DATA}”
* Base 44 - “{NO DATA}”
* Base 45 - “{NO DATA}”
* Base 46 - “{NO DATA}”
* Base 47 - “{NO DATA}”
* Base 48 - “{NO DATA}”
* Base 49 - “{NO DATA}”
* Base 50 - “{NO DATA}”
* Base 51 - “{NO DATA}”
* Base 52 - “{NO DATA}”
* Base 53 - “{NO DATA}”
* Base 54 - ~~“被掩埋一区”~~
* Base 55 - “{NO DATA}”
* Base 56 - “{NO DATA}”
* Base 57 - “{NO DATA}”
* Base 58 - “{NO DATA}”
* Base 59 - “{NO DATA}”
* Base 60 - “{NO DATA}”
* Base 61 - “{NO DATA}”
* Base 62 - “{NO DATA}”
* Base 63 - “{NO DATA}”
* Base 64 - “{NO DATA}”
* Base 65 - “{NO DATA}”
* Base 66 - “{NO DATA}”
* Base 67 - “{NO DATA}”
* Base 68 - “{NO DATA}”
* Base 69 - “{NO DATA}”
* Base 70 - “{NO DATA}”
* Base 71 - “{NO DATA}”
* Base 72 - “{NO DATA}”
* Base 73 - “{NO DATA}”
* Base 74 - “{NO DATA}”
* Base 75 - “{NO DATA}”
* Base 76 - “{NO DATA}”
* Base 77 - “{NO DATA}”
* Base 78 - “{NO DATA}”
* Base 79 - “{NO DATA}”
* Base 80 - “{NO DATA}”
* Base 81 - “{NO DATA}”
* Base 82 - “{NO DATA}”
* Base 83 - “{NO DATA}”
* Base 84 - “{NO DATA}”
* Base 85 - “{NO DATA}”
* Base 86 - “{NO DATA}”
* Base 87 - “{NO DATA}”
* Base 88 - “{NO DATA}”
* Base 89 - “{NO DATA}”
* Base 90 - “{NO DATA}”
* Base 91 - “{NO DATA}”
* Base 92 - “{NO DATA}”
* Base 93 - “{NO DATA}”
* Base 94 - “{NO DATA}”
* Base 95 - “{NO DATA}”
* Base 96 - “{NO DATA}”
* Base 97 - “{NO DATA}”
* Base 98 - “{NO DATA}”
* Base 99 - “*结界*”

**目前底室只存在100个区域，没有其他更多的区域**

……？

关闭档案

目前发现，底室存在一个真正的最底处的区域，其不仅为底室的最底处，也是整个底室的最底处，所有区域都在其之上。我们将该区域命名为“底边”。

点击查看档案
Mgungun2

This page uses content or is imported from the abandoned Miraheze counterpart of this page. You can view the original authors of this page here.

== The Sinden Lightgun Wiki Has Moved ==

#### Please visit the new site: https://www.sindenwiki.org/wiki/Music\_GunGun\_2

File:Music GunGun 2 Logo.png

Music GunGun 2 is an **arcade rhythm game** made for Taito Type-X, it works with Sinden Lightgun using Demulshooter and Teknoparrot / JConfig

* Download latest Demulshooter: HERE

* Download Reshade: HERE
* Download JConfig for Music GunGun 2: HERE
* Download Music GunGun 2 Full HD Patch: HERE

## Setup Music GunGun 2

First, you'll need to download JConfig, unpack it in root folder and load it. it should be configured like this:

 File:Mgungun jconfig.png
## ***Main Menu Settings***

HIGH RESOLUTION: ON

DIRECTSOUND WRAPPER: ON

DIRECT3D9 WRAPPER: ON

DX WINDOWS MODE: OFF

DX HERTZ: 60

DX RESOLUTION WIDTH: your windows resolution

DX RESOLUTION HEIGHT: your windows resolution

DELAY: ON

CREATETHREAD FOR JOYSTICKS: ON

JOYSTICK TYPE: Dinput

 File:JConfig Mgungun2 2.png
## ***Settings Option***

MOUSE ACTIVE: Off

SAVE PATCH: ON

## Setup FullHD Pack

Once configured, open the FullHD pack and copypaste "game.exe" from the folder of your resolution. so, as example, if you've configure your JConfig as 1920x1080 you'll need to copy the one from 1920x1080 folder.

## Setup Demulshooter

You must use demulshooter in order to make sinden light gun work with the game. For that, you'll need to download and extract demulshooter in the game's root folder. use **DsDiag.exe** for finding your gun.

 File:Demulshooter mgungun2 1.png

When found, make sure you get the ID and search it in Demulshooter.

Select it and you're ready to make your .bat file so you can play.

## .BAT configuration

Example Batch file text (Save notepad file with .BAT extension to create a batch file)

```
Start ..\DemulShooter.exe -target=ttx -rom=mgungun2
Start ..\game.exe

```
Base 5

“接上信号了？欢迎访问底室回音数据库……根据区域编号，数据库按“90+楼层编号Mhz”进行排列。”

Base 5是底室的第六个区域。

描述
--

Base 5是一处巨大的由高大单调的破败建筑群和深深开裂的沥青马路组成的无序荒凉城市，建筑物早已坍塌，地面遍布着碎石、玻璃碎片与倾倒的建筑与设施。这些建筑风格类似于西方建筑，玻璃破碎或者完全消失，内部已经完全被掏空，表面布满了大洞与由于自然风蚀而形成的大大小小的裂缝，朝向一个随机的方向倾倒，且几乎所有建筑高度都没有超过50层。该区域的时间似乎被停止了，但流浪者们仍然可以不受阻碍的在该区域行动。这里的许多物件、设施、碎石与玻璃碎片，甚至是楼房的一部分都漂浮在空中。

该区域似乎永远处于雨天，且距地面大约5m处常年被漂浮的尘埃、烟雾与建筑物的粉末所混合而成的灰色所占据，所以建议流浪者戴上防毒面具以防止因吸入有毒气体而死亡。

这里并没有任何有用的物品，只有无尽的烟雾与坍塌的建筑，如果你进入了该区域，那么祝你好运吧，因为几乎所有的建筑上都附着着死液。

## 入口与出口

### 出口

* 怎么来就怎么回去
* 走上一条通向天空的台阶可进入Base 6
Bonetale Wiki

该页面是他人的沙盒页。
页面创建者：**Glorysans（留言）**
**Bonetale Wiki**
**欢迎来到Bonetale百科全书！**

Bonetale，是Undertale的同人游戏之一，由Woloned所制作，由于其游戏性与趣味性，其甚至可以被称为“最优质的ut同人游戏之一”。

而这里即是用于收集该游戏信息的wiki，也被称为“Bonetale Wiki”。

**在观看此wiki时请至少打通了Sans模式的最后一关，否则极有可能会导致剧透。**

**简介**
Bonetale，是一个通过作为Sans或其他角色在不同的模式或限制下在长廊中打败Frisk来获得XP（暴力点数，该游戏里也可指经验值）并用于升级的同人游戏。一定数值的XP可以购买“G”，也就是金币。

通过金币，你可以在商店里购买到各式各样的人物和攻击皮肤、角色、地图、音乐，甚至是官方外挂。

同时，该游戏也有一些彩蛋。去试试吧！

**文章**
语言选择界面
Shop/Buy

该页面是他人的沙盒页。
页面创建者：**Glorysans（留言）**
购买面板是Bonetale中可玩性的具象化，可以在这里购买各式各样的人物和攻击皮肤、角色、地图、音乐，甚至是官方外挂。如果你完成了主游戏和挑战，这里将是可玩性的延伸，是你的主战场。

在购买物品前需要通过做特定的任务解锁该物品。解锁一些物品需要在特定的难度/关卡中完成任务，一些物品仅需要完成特定的关卡就可以解锁，而一些物品默认已解锁，这些物品一般也会默认已购买。

在之前的游戏中，你可能早已解锁了一些物品。但也仅仅只是解锁而已，你还需要购买这些物品才能使用，而购买面板就是你购买这些东西的地方。在未解锁时，物品名前会写“Blocked”、解锁后会写购买该物品需要多少“G”，购买后会显示“Bought”，此时就可以使用了，使用后该物品前会写“Activated”并为黄色。

在购买面板，你可以买到“G”，这个游戏的钱币。通过这个，你才能真正的购买物品并使用。

一些物品购买了就可以无限使用，如人物和攻击皮肤、角色、地图、音乐、官方外挂。而有些则为消耗品，可以购买多个，但也会产生消耗，如“G”（是的，“G”本身就是一种可以通过XP购买的商品，且可以用于购买别的物品）和物品。

以下为所有你可以在这里买到的东西：

* G/钱币
* 皮肤
* 角色
* 地图
* 物品/官方外挂
* 音乐
* 攻击
Play/Events

该页面是他人的沙盒页。
页面创建者：**Glorysans（留言）**
Event界面是在“游玩”界面中点击“Event”按钮进入的界面，玩家可以在通关10个等级后到这里进一步磨练技巧。

Event界面上有三个选项，分别为“教程”、“其他时间线”和“挑战”。其中，“其他时间线”尚未开放。

选择“教程”选项后有3个选项：“教程1”、“教程2”和“训练”。目前，只有“训练”选项能用。进入之后会进入一个战斗，但是敌人是一个木偶。该木偶无法死亡，且血量会在一定时间后恢复。点击“Esc”可以回到主菜单。

选择“挑战”选项后会看见9个挑战，每个挑战都有着不同的限制和目标，第一个挑战默认开启，完成一个挑战后则如果有足够的XP可以解锁下一个挑战，一直到最后一个挑战。

挑战的名称、挑战的限制、目标、可以获得多少XP和解锁挑战需要的XP数量如下。
Anacium

The Anacium species is a fascinating humanoid race that originated from the planet Anacius. They possess a unique blend of physical and cognitive traits that set them apart from other known species in the universe. Standing at an average height of 6 feet, Anacium individuals have a slender and graceful build. Their skin tone varies across a spectrum of vibrant colors, ranging from iridescent blues and greens to deep purples and pinks, giving them a mesmerizing and otherworldly appearance.

One of the most captivating features of the Anacium species is their luminescent markings. Intricate patterns of bioluminescent lines adorn their bodies, subtly glowing and shifting in color in response to their emotional state or environmental stimuli. These markings not only serve as a form of nonverbal communication but also add to their overall aesthetic beauty.

Anacium beings have elongated limbs, which end in dexterous, multi-jointed fingers capable of intricate manipulation and precise movements. Their large, almond-shaped eyes possess a remarkable range of color and are known for their exceptional visual acuity, allowing them to perceive subtle details and variations in their surroundings. The eyes also play a significant role in Anacium's ability to communicate nonverbally, as they can convey a wide range of emotions through subtle changes in color and intensity.

While their physical attributes are remarkable, the Anacium species is equally known for their advanced cognitive capabilities. They possess highly developed minds, characterized by exceptional intellect, creativity, and an innate curiosity about the universe. Anacium individuals are renowned for their ability to process information quickly, analyze complex problems, and devise innovative solutions.

Despite their advanced intellectual capacities, the Anacium species is also known for their deep sense of empathy and emotional depth. They place great value on personal connections and meaningful relationships, and their society is built on principles of mutual respect, understanding, and cooperation.

In summary, the Anacium species is a visually stunning humanoid race, with their luminescent markings, vibrant skin tones, and captivating eyes. Their combination of physical beauty, intellectual prowess, and emotional depth makes them a truly remarkable and captivating species in the universe.
Vice Admiral Fyodor Andrastin

Vice Admiral Fyodor Andrastin was a distinguished navy officer in the Anzar General Corps Navy Division, hailing from Eastern Europe on Earth. Born in a small village in the Carpathian Mountains, he displayed an early interest in space exploration and joined the Navy at the age of 18. His talents were quickly recognized, and he rose through the ranks to become one of the most respected officers in the AGA's history.

Andrastin's rise to the position of Vice Admiral was marked by numerous commendations for his outstanding service and strategic thinking. In the year 2308, at the age of 52, he was appointed as the commanding officer of Fleet GAMMA IV, responsible for safeguarding the AGA's interests in the western regions of the galaxy.

Under his leadership, Fleet GAMMA IV became known for its tactical prowess and strategic thinking. Andrastin was revered by his subordinates for his ability to make split-second decisions that often resulted in successful missions. He was a natural leader, calm under pressure, and respected by his peers and subordinates alike.

In 2316, Fleet GAMMA IV was destroyed by the event recorded as "Decimation Incident". Despite the mass casualties caused by this event, Andrastin and key officers aborad his flagship the Angurvadal recieved commendations. After this incident, Andrastin retired from active duty in the Navy, though during the Repector Invasion of the AGA, Andrastin's expertise and guidance were invaluable to the High Command. He worked tirelessly to coordinate the AGA's defense efforts, even in the face of overwhelming odds. His contributions were critical to the AGA's successful repulsion of the invasion and ensured that the alliance would continue to thrive and prosper.
Vanguard Class Corvette

## Defence and Weapons

### Weapon Systems

- 24 XR7 Dual Barrel Rail Guns- 6 XP3 Plasma Energy Cannons- 4 XD4 Quad Point Defence Turrets- 4 XE2 Single Turret Electron Cannons- 2 ARK42 High Energy Plasma Artillery- 2 MT2 Missile Launch Tubes (Compliment of 50 1t Missiles)- 2 MT3 Torpedo Launch Tubes (Compliment of 12 3t Torpedos)

### Defence Systems

- Heavy Armoured Hull- Plasma Impactor Shieling - Magnetic Deflector Shielding- Guided Projectile Jamming Systems- Electron Radar Jamming

## Operations and Flight

### Sensor Systems

- Standard Doppler Light Radar- Quantum Particle Sensors- Quantum Entanglement Communications System

### Engines

- 6x Fusion-powered sublight engines- Naval Slip Space Engine Class 1

The Vanguard Class Corvette is a specialized space vessel designed for quick strikes and hit-and-run tactics in combat situations. It is heavily armed and armored, with advanced weapons and defense systems that enable it to engage and destroy enemy vessels with great efficiency.

The primary purpose of the Vanguard Class Corvette is to provide rapid response and offensive capabilities in space combat scenarios. It is designed to operate in small groups, working in tandem with other vessels to quickly engage and eliminate enemy targets; though is currently used as a gunboat style corvette in War Response Fleets and as a attack response craft in Research Fleets. Its agility and maneuverability make it an ideal choice for hit-and-run tactics, allowing it to strike quickly and then withdraw to safety before the enemy can respond.

The Corvette's weapons systems are specifically designed to deal significant damage to enemy vessels. Its energy cannons are powerful, directed energy weapons capable of penetrating most shields and armor. The rail guns, missile launchers, and torpedo tubes provide additional offensive capabilities, allowing the Corvette to engage targets at long range or up close and personal.

The Vanguard Class Corvette's defense systems are equally impressive. The heavy armor provides exceptional protection against incoming attacks, including energy and kinetic weapons. The shield generators are advanced energy shield generators that can absorb and deflect enemy attacks. These defenses, combined with the Corvette's maneuverability, make it a difficult target for enemy vessels to hit.

The crew compliment of the Vanguard Class Corvette is typically around 80, though the vessel can accommodate up to 150 crew members if necessary. The ship is designed to be operated by a minimum crew size of 34, ensuring that it can be effectively deployed even in scenarios where a full crew is not available.

The communication and sensor systems of the Vanguard Class Corvette are also top-of-the-line. The advanced communication system allows for real-time communication with allied ships and ground bases, while the sensor suite can detect and track enemy ships and weapons at long range. These systems provide excellent situational awareness, enabling the Corvette to quickly identify and engage enemy targets.
底室 Wiki

**欢迎来到底室沙盒站！
这里自己创建的页面自由编辑，不要破坏就好。同时注意，不要轻易编辑他人的页面。
愿你在这个沙盒站过得开心！-Glorysans（留言）**
***“接上……(干扰音)信号了？”***

***“你觉得……[信号中断][信号重连]这里(白噪音)会有……人类(噪音)吗？(信号受到严重干扰)”***

***“您现在所(噪音)处……的(杂乱噪音)位置是"底室-The baserooms"”***

***“这里没有任何信号，规则基本与前室一致(信号干扰)没有非欧几里得空间……”***

***“该无线电信……号由这里不幸的……(电磁干扰)(白噪音)不到六百的人口……最后发布，借助回音效应无限回荡”***

***“这里是……没有希望的，所有实体都是……悲剧的，要想活下去，请耐心倾听……无线电无限循环回音数据库”***

***“(严重干扰)接下来……是访问回音(杂乱噪音)(干扰)数据库的方法，对你很……重要，请仔细(信号严重干扰)[信号消失]”***

**你焦急的试图重连那仅存着的信号，可无论你如何进行连接，手机荧屏上只有“无信号”三字，逐渐的，你愈发感到绝望……**

欢迎来到**“底室 Wiki”**，上层叙事者，请在创建区域前阅读写作准则。

## 基础设定介绍

后室之中，存在着一片巨大的黑色虚空，位于后室的最底处，Y轴大约为-9223372036854775808左右，特性极为反常。几乎所有的M.E.G.CN数据库中都没有将其记录下来，且没有人知道这个空间存在。

底室是位于虚空中的空间，坠入至这里的人将彻底被时间遗忘，类似于黑洞的时空扭曲效应。在流浪者坠入至底室后，时间便彻底消失，在流浪者感官看来依旧存在时间，但实际上外面的世界已经度过了无限的时间。对底室里的人来说，底室外面的世界已经彻底消失，而对于外面的人来说，底室不存在。这里不存在任何非欧几里得空间。在这里的流浪者也必须每天进行水份、营养物质的补充。在这里也存在坠入此处的实体，实体在卡入底室时能力便被极大增强，使得底室变得更加危险。

底室是一个对流浪者生存非常危险的以单调、破败、废弃为基调风格的超集群室空间。底室被分为多个**区域**，而不是**楼层**，参见底室区域列表。底室最多只会有一百个几乎单调无一、枯燥乏味的破旧空间，**区域列表中的区域编号不会超过99**。

底室中没有任何电子信号，唯一的联系方法仅是回音效应。

实体
--

跌入此处的实体，与后室一致，它们很难被看到，就像人类在这里也是极为罕见的一样。

资源
--

被陈列于此处的资源是底室中唯一存在的物质，在流浪者卡入底室时身上所携带的一切物品便会直接凭空消失，就像从来没有存在过一样。流浪者只能通过这里仅存着的物品去制造其他实用物品。

#### 淡水

后室中所存在的所有液体，在被带入这里后，都会彻底失效，变成淡水。淡水在底室并不常见，流浪者一般需要在有水的区域中才可以获取水资源，在底室，三天不喝水，流浪者便会干渴而死，因此，水是一种极为重要的资源。

#### 纸品

纸品是底室中较为常见的物品，通常是一张几何形状极为标准的白纸，这也是底室所存在的唯一一种可以充饥的食物。**“我知道纸非常难吃，但是为了生存，你必须得……”**

#### 笔具

笔具是底室中的罕见物品，一般以钢笔的形象出现，笔杆内部是实心的，笔头可以释放出无限量的墨水，这种墨水可以被刻印在任何物品上，极为万能实用。

#### 容器

诸如塑料袋、水杯、背包一类可以容纳其他物品的物品都被称之为容器，底室内也会天然生成一些，但并不常见，一般常见于流浪者切入时所携带的背包一类物品。衣物等物品并不被算作为可以容纳物品的容器，因此衣物无法从外界被带入至底室。

#### 绝望

绝望是底室中呈现出三维立体几何的奇异物品，当这种物品出现时，流浪者极有可能在接触时被绝望伤害，请在看到绝望后不惜一切代价去远离。

#### 死液

死液是近期才发现的罕见物品，一般出现在区域内的建筑物体上，触碰会使流浪者立即死亡，一般看起来像黑色的粘稠液体。

#### 无线电

可以收发无线电的任何设备，都会以奇怪的形式在底室中存在。

组织
--

底室的人口没有超过六百，在这里的流浪者也无法进行生殖行为，不同的染色体在底室是无法进行结合的，来到这里的流浪者本就是一种悲剧，所以这里的组织极少，目前位于底室最大的组织是“Baserooms.Main.Explore.Group.”（底室主要探索集团），其次便是“底室聚落”组织，除这两种组织外其余并没有其他组织。只有260名流浪者加入过组织，但即使只有260位，也占据了底室一半的人口，底室被认为拥有大约五百名人类，他们不可能产生任何后代，且寿命是无限长的，也不存在寿命。

#### “B.M.E.G”

* 总计163名成员
* 与底边聚落一起控制着底室回音数据库
* 主要目的为对底室进行探索
* 正在吸纳新成员

#### “底边聚落”组织

* 目前有97名成员
* 目标合作所有底室流浪者，在令人绝望的残酷环境中艰难求生
* 成员生活极为贫苦

## 入口和出口

### 出口

**当流浪者坠入底室时，时间就已经消失了，外面的世界就不存在了，底室将会变成流浪者的新家。**

### 指南索引

* 站务组
* 最近更改（总有答辩想害这个维基（恼）)
Quailcloud

Quailcloud is a gray and white tom with blue eyes.

{Write short character biography/summary here. Ex.: Firestar was born to Spottedleaf and Thistlestar alongside his siblings in ThunderClan. He was apprenticed to Bluefur and became a warrior named Fireheart alongside his brother, Airleap.}

## Family Tree

### Biological

**Mother:** name

**Father:** name

**Continued siblings:** name, name

**Extended family labels:**
name
note: only include blood relations, not in-laws or step-family

### Adopted/Foster

**Adoptive/foster mother:** name

**Adoptive/foster father:** name

**Continued adopted/foster siblings:** name, name

**Extended adopted/foster family labels:**
name
Zhiyin's Sockpuppets

该页面是他人的沙盒页。
页面创建者：**Glorysans（留言）**注：这是zhiyin小号名称的列表，如遇上了新的小号可以直接写在最上面。

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Zhiyin
Vice Admiral Leo Navara

Vice Admiral Leo Navara is widely recognized as one of the most accomplished and respected officers in the fleet's history. Born in Sydney, Australia, Navara joined the navy as a cadet and quickly made a name for himself with his intelligence and leadership abilities. Upon graduation, he was immediately promoted to the rank of Lieutenant, skipping the Ensign grade.

Navara's first assignment was as a Sensors Officer aboard an Orca Class Frigate called the Falcon, in Fleet L5. He was later reassigned as the Defense Systems Officer. Following his promotion to Lieutenant Commander, he was appointed as the Defense Chief of L5's flagship, a Leo Class Cruiser called the Hawk. He served in this position for four years before being promoted to Commander and transferred to Fleet X18, where he served as the Head of TacCom on the flagship, the Indigo.

Navara's exceptional performance as a commander earned him an acting captaincy of the Indigo for a year while the captain was on medical leave. He then served as full Captain of the X16 fleet's flanking ship, the Io, for two years before being appointed as the flagship (Europa) captain for the following five years.

In 2287, at the age of 38, Navara became the youngest ever flag officer in the fleet's history, when he was appointed as a Commodore. He continued to climb the ranks rapidly, becoming a Vice Admiral at the age of 42.

Despite his numerous accomplishments, Navara is known for his relaxed demeanor and his ability to joke around with his crew. His leadership style has earned him the respect and admiration of those who serve under him. Prior to assuming command of the newly constructed GAMMA IV Fleet in 2309, he served as the Commodore of the Fleet X17, serving from his flagship, the Requiem.

Navara's leadership and strategic planning were instrumental in the success of many key operations throughout his career.