recursal/Fanatic-Fandom huggingface dataset:
Ciudad de Lothdern

## Herreria:

-Armas:

Espada ligera(nº3),coste,oro:140(ata 10,solo guerrero comun, fue:18).

Hacha pequeña(nº2),coste,oro:120(ata:8,solo guerrero comun).

Latigo pequeño(nº2),coste,oro:100(ata:7,solo ladron o guerrero especial).

Daga Comun(nº1),coste,oro:5c/u(ata:12,solo ladron)

-Accesorios:

Flecha Comun(nº1),coste,oro:2c/u(:+0 al ata,solo guerrero del arco)

Balas comunes(nº1),coste,oro:8c/u(+0

cota pequeña de cobre,coste,oro:150(+8 a la armadura

Armadura de cuero alconchado,oro:200(arm:8)

zapato ligero,coste,oro:150,(+8 a la velocidad)

Yelmo de cuero,coste,oro:80(+2 a la armadura)

## Tienda de la Hechizera:

Hechizar objeto nº1-nº5,coste,oro:300.

Reponer magia,coste,oro:50.

## Tienda de Magia:

Posion de vida(m),coste,oro:50(+100 vida).

Posion de magia(m),coste,oro50(+100 magia).

Porcion de mercurio,coste,oro:160(solo uso de alquimistas).

Porcion de helio,coste,oro:250(solo uso de alquimistas).

## Blibloteca:

Libro de elementos quimicos,coste,oro:150(solo para el uso de los alquimistas).

Libro de fisica-quimica y otras aplicaciones,coste,oro:360(solo para alquimistas, +3int).

libro de hechizos tomo III,coste, oro:880(solo hechizeros,+1magia+2limite de magias,+5int)

Libro de la sabiduria interna,coste,oro:180(solo para magos,+2int)

## Cuartel militar

-Prueva de entrenamiento,Coste,oro:300(+3fue y des, +2agi, solo guerreros reclutados)

Escula Nacional

-prueva basica para alquimistas,coste,oro:500(+3magias,+2limites de magia,+5reputacion,nesecita libro de los elementos quimicos y libro de fisica-quimica y otras aplicaciones)

Fortaleza de Lothdern

Misión de exploracion(solo guerrero reclutado,+misión, +500 oro, +1reputacion)
Rifleman

**"Hard-trained commandos!"**

**General Information**

* The Riflemen are a single-target troop with a well-balanced Attack Damage and Health.
* This is the very first unit you will encounter with in Mad Rocket and you can use it until the latter half of the game since it requires little BP and has a short cooldown.
* 4 riflemen are deployed at once, but as his level goes up, the number of deployed soldiers increases by one at each designated level.
* The Health and Movement Speed of the Dropship onboard with Rifleman increase as the Riflemen level goes up.
Para empezar

## **¿Que cosas debo saber antes de empezar?**

Tkotk es un juego de rol de larga duración, principalmente jugado en foros de rol en una comunidad, pero puede adecuarse para ser jugado como un rol de mesa por un grupo de personas. El juego consta con una historia principal e historias secundarias a seguir, pero también es posible crear una historia original dentro de los limites de este mundo, para esto se necesita tener de al menos 1 líder historiador que guíe el juego, siendo ayudado y respetado de los demás jugadores. El historiador deberá basarse de las Historias que tiene el juego para iniciar una partida y comenzar a narrar o deberá conocerlas al menos si quiere empezar una historia original.

Como jugador iniciado deberas crearte un personaje, guardar su ficha y actualizarla constantemente cada vez que se hagan cambios, a medida que iras jugando necesitaras conocer como funciona el sistema de batalla e ir preparando tu mismo tu propio combate o si estas en un equipo un combate en grupo, ademas iras conociendo los diferentes sistemas que tiene el juego, los sistemas de magias, habilidades, sistemas de clases, etc...

## **Normas del juego**

Despues de haber entendido las reglas del juego

## **Creacion del personaje**

ficha del personaje

perfil del personaje
Sistema de evacion

Sistema de evasión

la evasión es un atributo del personaje(Eva) que aumenta al subir la agi del personaje, también puede ser aumentada con otras habilidades o equipo. se requiere la habilidad básica de Evasión que se aprende al cumplir 20 de agi. la Habilidad puede ser mejorada mediante entrenamientos de clase.

Cubrimiento de evasion: es el chanse de esavion depwndiendo dw los dados de turno.Cada 10 de evasion (eva) es un 10% de cubrimiento. Se eleva hacia abajo empezando del numero 10

Evasión (nv 1): se aprende al tener 20 de agi

al tener 20 de agi, aumenta + 10 de eva

al tener 40 de agi, aumenta + 20 de eva

al tener 60 de agi, aumenta + 30 de eva

el cubrimiento maximo es del 30%

Limite de evasion:

Maximo de 2 evasiones seguodas( se cancela la tercera evasion)

Maximo

Si la agi del oponente es mayor en +10 se hace el siguientw calculo:

evaa=   evaa  - (evaa+agia - agib+velb)
Magias/Habilidades

## Aprendizajes

Desde el inicio del juego requerirás estudiar Aprendizajes para poder darle forma a tu personaje, ya que son requeridos para las mayorias de habilidades que tiene el juego, dependiendo de que tipo y de que clase, etc. Los Aprendizajes suelen requerir estudiar un libro, también se pueden aprender teniendo un mentor que te enseñe tal Aprendizaje, de otro modo puedes estudiarlas en establecimientos como escuelas mágicas, gremios o cuarteles de entrenamientos

#### **Rama Clase Mago:**

* Hechicería básica
* Conjuros simplificados
* Instrumentación mágica

**Magia básica**

* Magia de creación
* Magia blanca
* Magia de reforzamiento
* Magia de debilitación
* Magia de encantamiento

**Magia Elemental**

* Magia de fuego
* Magia de agua
* Magia de tierra
* Magia de trueno
* Magia de hielo
* Magia de viento
* Magia de vacío

**Magia Intermedia**

* Magia evasiva
* Magia bendita
* Magia oscura
* Magia ilusoria

## habilidades con armas

fundamentos de magia: iniciacion con la magia

Magia de creacion

Magia de reforzamiento

Magia de fuego

Magia de agua

magia de viento

Magias

fundamento de magias

Grimorios: Hechizos

mago vento-fego Iecto aqua tera lucti nerkos
Eternium Drill

**"To use them as energy, we must refine them to Eternium. The thing is, it takes long time to refine them. It's a quite a demanding task."**

**General Information**

* Eternium Drill produces Eternium until it reaches its storage capacity. Therefore, you want to collect the produced Eternium periodically to store them safe in the Eternium Storage.
* When a Eternium Drill is destroyed in a battle, 50% of the uncollected Eternium will be taken by enemy. This means any Eternium Drills with much uncollected Eternium is more likely to draw enemy attention.
* When you upgrade your Eternium Drill, any uncollected Eternium will be automatically saved. However, if the Eternium Storage is full at the moment of upgrade, the uncollected Eternium will be lost.
* Eternium Drill stops producing Eternium when its being upgraded.
* The hourly Eternium production rate of the Eternium Drill depends on its level. In other words, the higher level of the Eternium drill, the higher the hourly production rate will be.
Items

## Consumibles

Objetos Comunes hierbas Comidas Pociones Objetos de batalla Objetos de viaje Pergaminos Objetos de mapa Objetos de Cofre

## Objetos

Materiales Comunes Objetos de Monstruos Recetas de comidas Recetas de Armas Recetas de equipo libros

## Armas

Espadas Espadones dagas Arcos Cetros Bastones Porras Masas Hachas Lanzas Pistolas

## Equipamientos

Protectores Trajes Túnicas Escudos Cascos Sombreros Botas

## Objetos de clase

Objs. de Herreria

Objs. de hechicería

Objs. de Alquimia

Objs. de herbalista
Cube Factory

**"Look! We've found a new upgrade material! It takes a long time to make this but we will keep researching how to produce them more efficiently!"**

**General Information**

* Cube Factory continuously produces Energy Cube until it reaches its storage capacity. Therefore, you have to periodically collect the Energy Cube produced to store them in the Cube Storage.
* When a Cube Factory is destroyed in a battle, 50% of the uncollected Energy Cube will be taken by enemy. It's mean, any Cube Factory with much uncollected Energy Cube is more likely to draw enemy attention.
* When you upgrade your Cube Factory, any uncollected Energy Cube will be automatically saved. However, if the Cube Storage is full at this moment, the uncollected Energy Cube will be lost.
* Cube Factory stops producing Energy Cube during its upgrade.
* The hourly Energy Cube production rate of a base depends on the level of its Cube Factory. In other words, the higher the Cube Factory level, the higher the hourly Energy Cube production rate.
Chests/Parts

**Chests**

* Get Chest to obtain parts to upgrade arms. You can get it in the follows
	+ When you win a battle, you may get a Victory Chest (Common, Rare, Epic chests) based on the battle results.. You can also purchase them in the shop.
	+ You can get a Free Chest every four hours. However, it is limited to three times a day.
	+ You can get a Stage Chest , When you win each stage with three stars in the Single Player Campaign mode.

**Parts**

* Arms can be upgraded by collecting parts. You can collect parts in the follows;
	+ To open the chest.
	+ To craft different parts to get a new part in the Parts Lab.
Ben&Pen&Paper Wiki

## Schnellzugriff

* Session Notizen
* Regelwerk
* Karten
* Sonnenhain (aktueller Aufenthaltsort)
* Benni: Valnar Seisyll -- Florian: Agi Hálfdan
* Okan: Ívarr Antonius -- Jonas: Porbjörn Aldric
* Manu: Mehmett Landjäger -- Bogdan: Byrmil cel Dibaci

* Alle Seiten
* Längste Seiten
* Letzte Aktivitäten

## Lebewesen

### Andere Lebewesen

#### Flora

* Diverse Pflanzensorten, vorrübergehende Sammelliste

## Orte

* Interaktive Karte
* Liste aller Siedlungen

## Historie

### Die Entstehung der Welt

```
Achtung! Unvollständig

```

Session Notizen
Gatling Tower

**"It fires bullets in rapid succession to attack enemies in front of it."**

**General Information**

* The Gatling Tower is a single-target defense that defends the ground. It attacks troops within its range with fast firing rate.
* Its coverage area is semi-circular with its center on the building.
* When you destroy an enemy Gatling Tower during the battle, you will gain extra Battle Time and BP depending on the level of the destroyed Gatling Tower.
* Gatling Tower can defend against the following arms:
	+ Rocket Missiles
	+ Aircrafts
	+ Dropships with troops onboard
	+ Ground Troops droping with parachute.
	+ Troops on the ground.
Cruise Missile

**"First hit is first to go!"**

**General Information**

* The Cruise Missile is a single-target missile that can cause great damage to a building that it first hit. It is the only weapon that is not damaged by any defense buildings.
* It is a great weapon to clear the path densely populated with enemy defenses, but you also need a bit of luck since it will only deals damage to the first building it strikes.
Rocket Missiles

**General Information**

* Powerful rocket missiles are crucial to deal with the Dark Fog and tile strategy of your enemy!
* A new type of rocket missiles is unlocked as the level of your Headquarters increases.
* You can level up the rocket missiles in the armory. A certain amount of parts and Gold are required for leveling up.
* In the armory, you can decide which rocket missiles to be used in a battle.
* You can freely launch rocket missiles anywhere on the enemy’s map. You need to come up with the optimum strategy in consideration of the attack range and quantity of each rocket missile.
* Rocket missiles can be shot down by Air Defenses or Hybrid Defenses.

 Aircrafts
 Ground Troops | Attack type ground units
Scout Drone

**"One mission! Scout the enemy base! Its defense is very weak, but its recon ability is simply the best"**

**General Information**

* Drone flies down perpendicularly onto the base and starts to remove the Dark Fog within its range of vision.

* It doesn’t receive damage from defense building.
* When Drone is finished with its task, it flies off of the base.
Patriot

**"Shoots guided missiles to bring down enemy fighters"**

**General Information**

* The Patriot is a single-target defense that defends the air. It launches homing missiles to chase rocket missiles, aircraft, and dropships within its range.
* Its coverage area is circular with its center on the building.
* When you destroy an enemy Patriot during the battle, you will gain extra Battle Time and BP depending on the level of the destroyed Patriot
* Patriot can defend against the following arms:
	+ Rocket Missiles
	+ Aircrafts
	+ Dropships with troops onboard
Rocket Shower

**"It's raining rockets!"**

**General Information**

* The Rocket Shower is a multi-target missile that can cause damage to a wide area at a time. You can launch up to 30 missiles depending on the level of the Rocket Shower.
* You can clear Dark Fog or incapacitate many defenses all at once with its wide attack range, but the Health of each missile is relatively weak.
Vault

**"Only you, commander, can open it. Enemies can't take away our resources in here."**

**General Information**

* The Vault protects Gold, Eternium, and Energy Cube from the enemy when they attack Resource Storages. By increasing the level of the Vault, you can reduce the amount of resources being looted after a storage is destroyed.
* The resource protection rate of the Vault differs for each resource.
* The resource protection rate is not applied to any uncollected resources from Resource generators.(Residence, Eternium Drill, Cube Factory). Only 50% of the uncollected resources will be protected regardless of the Resource generators level or Vault level.
* The Vault helps you minimize the amount of resources being looted, so it's important to level it up when you can.

**Vault performance**
Single player campaign

## **General Information**

* In the Campaign mode, you will fight NPCs and liberate the occupied bases to receive rewards.
* There are 3 levels for difficulty: Easy, Normal, and Hard.
* Looting mechanism of the Multiplayer mode is not applicable to the Campaign mode. You only gain Clear rewards when you win a battle.
* Clear rewards can be acquired repeatedly, even if the stage is cleared once.
* However, First clear rewards can be claimed only once.
* To play each stage required Gas. The gas consumed is half for multiplayer.
* Just like in the Multiplayer mode, you gain war stars depending on the result of the battle in the Campaign mode. You also get campaign bonus gems depending on the accumulated number of war stars you acquire in the Campaign mode.
Ground Troops

**General Information**

* It is completely helpless against any attack of Air Defenses until troops are dropped onto the target spot. However, once they land on the ground, they will swarm all over the battlefield just like wild jaguars.
* You can freely deploy your troops anywhere on the enemy map. However, a troop can be attacked by Air Defenses or Hybrid Defenses before they lay their feet on the ground. Therefore, you need to deploy them to a safer place to begin with.
* All troops use dropships for transportation to reach their designated spots.
* A Dropship that carries a troop can be attacked both by Air Defenses and Hybrid Defenses.
* A troop that has reached their destination point and being dropped can be attacked by Hybrid Defenses.
* The Movement Speed and Health of a Dropship are based on the level of the troops inside.

 Aircrafts
 **Ground Troops** | Attack type ground units
Residence

**"Residents on your island will never be late on their tax payments since they know their life depends on it**

**General Information**

* Residence produces Gold until it reaches its storage capacity. Therefore, you want to collect the produced gold periodically to store them safe in the Gold Storage.
* When a residence is destroyed in a battle, 50% of the uncollected gold will be taken by enemy. This means that the more resources that you have uncollected, the easier to become a target.

* When you upgrade your Residence, any uncollected Gold will be automatically saved. However, if the Gold Storage is full at the moment of upgrade, the uncollected gold will be lost.
* Residence stops producing gold when its being upgraded.
* The hourly gold production rate of the residence depends on its level. In other words, the higher the residence level, the higher the hourly production rate will be.
Experience/Commander's level

**Experience**

* Experience is a numeric value based on performing activities in game. The more experience you earn, the higher your commander's level becomes. The ways you can earn it are as follows:
	+ When constructing or upgrading Buildings
	+ When upgrading Arms

**Commander's Level**

* Commander's level is the base for upgrade the Headquarters's level.
* The number of tiles that you can remove increase as your commander level goes up.
* When the Commander’s level reaches 5, the Multiplayer mode will unlock where you can invade and loot bases of other players all around the world.
Chests

**In Chests, there are various parts that can upgrade arms. you should open them and collect parts.**

**Free Chest**

* The Free chest is available once in every four hours.
* You can receive three chests within 24 hours. It is reset at every midnight, GMT +0.
* Free chest contains parts needed to upgrade arms.
* Depending on your commander level, the kind of part that you can receive is determined.

**Victory Chest: Common, Rare, Epic**

* When you win a battle in the Multiplayer mode, you can obtain a Victory Chest based on the battle results.
* The grade of the chest varies by the number of war stars you get. In other words, a player winning with three war stars will get better parts than the player winning with one star.

**Stage Chest**

* If you have cleared each stage with three war stars in the Campaign mode, you will get a Stage Chest.
* Stage chest can be taken only once at each stage.
Canister Cannon

**"Detects enemies in all directions. Attacks with scatter shots to deal splash damage"**

**General Information**

* The Canister Cannon is a multi-target defense that defends both the air and the ground. It detects enemies in all directions.

* It attacks with scatter shots to deal splash damage.

* When you destroy an enemy Canister Cannon during the battle, you will gain extra battle time.

* Unlike other defense buildings, you get 1 experience point for constructing or upgrading a Canister Cannon

* Canister Cannon can defend against all types of weapons.
Shield

**"Shield prevent attacks from others. Shields aren't affected by browsing targets in Multiplayer or Revenge, but they will shorten if you start an attack."**

**General Information**

* Shield is a temporary period of safety from enemy attacks. While under the protection of the shield, other players will not be able to attack your base. It is activated when:
	+ At the start of the game, all players begin with a 23 hours shield.
	+ When the Commander level is 5 or lower.
	+ Automatically after being the victim of a opponent's raid(based on count of war stars).
	+ Purchased with Gems.
* If you attack another player while the shield is in effect, the duration of your shield is shortened. The same thing happens if you take revenge while your shield is in effect.
* Single player campaign is not effect for shield's shorten.

**Automatic Shield**

* When your base is destroyed by an opponent's attack, Shield is activated based on the count of war stars.
	+ The Opponent get 1 war star, 5 hours shield is awarded.
	+ The Opponent get 2 war star, 6 hours 30 minutes shield is awarded.
	+ The Opponent get 3 war star, 8 hours shield is awarded.
* However, if you are defeated by the opponent's revenge, the shield time is as follows.
	+ 1 war star: 4h shield
	+ 2 war star: 5h 30m shield
	+ 3 war star: 7h shield

   **Buying Shield**

* You can also buy shields form the shop with Gems, If you purchase a shield while you have activated shield, the purchased shield time is added to your current shield time.
* Purchased shields have a cooldown period.
	+ The 1-day shield has a 5 days cooldown.
	+ The 3-day shield has a 10 days cooldown.
	+ The 7-day shield has a 35 days cooldown.
Vulkaner

### Aussehen

humanoid, keine Haare, Haut aus Lava, 4 Daumen, Rote/Orangene Augen, schlank, groß

## Symbol

Die Vulkaner sind ehemalige Mitglieder des Flussvolks, die aufgrund ungeklärter Umstände eine starke Affinität zu Hitze und Feuer entwickelt haben. Sie sind leicht zu erkennen an ihrer ständig **glühenden Haut**.

## Geschichte

Ein Jahrhundert nach der Gründung der Stadt des Flussvolkes begannen konservative Gruppierungen des Flussvolkes von der Stadt zu lösen und wieder die Flüsse zu bereisen. Viele dieser Gruppen verendeten oder gründeten kleinere Siedlungen die in vergessenheit gerieten, doch eine besonders große Gruppe schien irgendwo auf ihrere Reise zum Coolsee und wieder zurück einem großem, Geistesveränderndem Ereigniss zum Opfer gefallen zu sein. Diese Gruppe entwickelte eine Starke Affinität zu Hitze in jeglicher Form und siedelte sich daher nicht wieder in den gemäßigten Zonen sondern neben einem Vulkan an.

Diese Stadt ist heute bekannt als Ulcaanstadt.

In ihrem sehnen nach Hitze und der Kontrolle von Feuer und Lava entwickelten oder entdeckten die Vulkaner die Feuermagie für sich. Zur selben Zeit begannen auch physische Veränderungen immer stärker einzusetzen. Es ist unklar ab wann, da viele Aufzeichnungen vernichtet wurden, doch entwickelte die Vulkaner bereits vor sehr langer Zeit eine glühende Haut, ähnlich einer Lavadecke.

## Lebensweise

Vulkaner betreiben immer noch Landwirtschaft an den fruchtbaren Aschehängen und sind in der Lage Obst und Gemüse sowie Fleisch zu essen auch wenn die Mahlzeit selbst gehetzt werden müssen um das Essen nicht zu verschmoren.

Das Volk wird von zwei Geistesströmungen dominiert: Den Bewahrern und den Vergänglichen.

Die Bewahrer machen 3/4 der Bevölkerung aus und sind der Ansicht das die Feuermagie sowie ihre Lavahaut ein Segen ist und versuchen ihre Fertigkeiten sowie Kultur zu verstärken und auch auf andere Völker auszuwirken. Vor allem Anhänger des Kult des Alten sind dieser Gruppierung zuzuordnen. Letztere sind davon überzeugt das **der Alte** ihnen diesen Segen am Coolsee zukommen lies. Es werden jedoch auch andere Ursachen diskutiert, was zu einer generellen Uneinigkeit innerhalb der Bewahrer führt.

Die Vergänglichen hingegen sehen ihre körperliche Veränderung als Fluch an, sehnen sich wieder nach dem Wasser und ihren alten Körpern, die sie nur noch aus Geschichten und seltenen Kontakten mit dem Flussvolk kennen. Viele der Vergänglichen gehen nach einer Weile in einen lethargischen Zustand über un wandeln sozial distanziert vom Rest der Bevölkerung durch die Straßen der Städte und Berge.

## Beziehung zu Flussvolk

* Feuermagier begleiten regelmäßig Flussvolkkarawanen als Geleitschutz gegen Nahrung und Geld
Multiplayer

**Find a match**

* When your Commander’s level reaches 5, the Multiplayer mode will unlock where you can invade and loot bases of other players all around the world.
* If you are matched with an opponent online through matchmaking, the player's information such as Defenses, lootable resources, and trophies will be shown up. If you are not satisfied with the match, you can find another person to be matched with by tapping the “Search” button. A certain amount of Gold is required to find another match.
* The matching cost varies by the Commander’s level . That is to say, you need more gold to find another match if your commander’s level is high.
* Matchmaking matches you with another player based on your Commander's level and Medals.
* Once you choose a match, tap on the “Attack” button to begin the battle.
* Gas is consumed when you start the battle. The amount of Gas required depends on your Headquarters level.

   **Victory and Defeat**

* You should get at least one War star to win a battle. If you fail to get any war star until the battle ends, you lose.
* You can get up to three war stars in a battle.
	+ One star is earned for destroying 50% of the buildings.
	+ One star is earned for destroying the enemy Headquarters.
	+ One star is earned for destroying 100% of the buildings. This will require you to earn the first and second star as well.
* The number of Medals also varies by the number of stars you get.
* When you get at least one war star, “Surrender” will be replaced with “End Battle”, and you can end the battle early regardless of the remaining Battle Time.
* However, if you forcefully quit the game itself, you will lose the battle regardless of the number of war stars you’ve acquired.

    **Battle Deck**

* You can choose up to six arms to bring to a battle and those chosen units are infinitely reusable during the battle as long as the Battle Point(BP) is charged up for the needed unit. Therefore, you want to spend some time to think about your winning strategy against your enemy and come up with your best battle deck.
* You can manage battle deck in the Armory. Available arms are shown as cards.
* On top of the card, Battle Point(BP) is displayed. They are spent to deploy troops or to shoot Rocket Missiles on the battlefield. When enough BP is available for a certain unit, the card will light up and BP will be shown in yellow. When you don’t have enough BP, it will be shown in red.
* Below the battle deck, you can find a gauge for the battle point. 1 BP is produced in every 1.25 seconds.
* Cooltime is applied right after you use a card. The duration of the cooldown of each card can be found here.
Eternium Storage

**"A very sturdy storage where we store our ETERNIUM. We are currently looking for a better way to maximize the storage space."**

**General Information**

* The Eternium Storage is where you can stack your Eternium earned by looting, producing, etc. You can withdraw it whenever you need it.
* Unlike Eternium Drill, the Eternium Storage can still function normally during its upgrade.
* When a Eternium Storage is destroyed in a battle, all the Eternium in the storage will be taken by the enemy.
* Since it can store tons of Eternium, it is one of the buildings that should be protected in a battle.
* You can lower the rate of Eternium that can be looted by constructing a Vault and upgrading it.
* The Eternium storage capacity of your base depends on the Eternium Storage level. It means that you can store more Eternium when your Eternium Storage level is higher.
* If you have multiple Eternium Storages in your base, Eternium will be properly distributed among the storages in consideration of their levels.
* If Eternium Storages are full, any extra Eternium you loot will be lost.

**The origin of Eternium**

* Many assumed that the asteroid collision(called "Giant Impact") would only bring the end of the world, but it also brought an unexpected gift for people on Earth. The air substance of the asteroid when combined with the earth environment have produced Eeternium—the metagalactic mineral. Scientists who remained on Earth, rebelling against Ben Locker’s relocation project to the moon, studied Eternium and finally figured out how to properly use it. After a long period of study, Floating Islands, powered by Eternium, have begun to float above the surface of Earth devastated by the Giant Impact.
Dark Fog

**"Eternium, the mysterious material, emits fine mist when it is crystallized. The scientists developed a devise that can protect the base from radical change in environment or enemy attack. It is called Dark Fog!"**

**General Information**

* The attacker cannot predict the defensive disposition of the defender unless he unveil Dark Fog.
* The Dark Fog will be partially clear away when:
	+ Rocket missiles hit the target area
	+ Aircrafts start attacking on targeted area
	+ After Ground troops drop to the ground safely from dropship, and start exploring.
	+ When the enemies’ HQ is destroyed, the fog will be cleared all at once.

**Strategies with the Dark Fog**

* **The Dark Fog: Explore the Hidden Base**
	+ The unique feature "Dark Fog" is added to enhance the excitement of the game play. Inspired by the fog of war, the concept of the Dark Fog was created.

* **The Dark Fog and You as a Defender**
	+ The Dark Fog makes your defensive buildings invisible from enemies’ sights, making it challenging for invaders to locate where your important buildings are. Remember, your defenses do not attack certain units on certain conditions and they do not cover the whole base since they have limited attack range. As a defender, it is important to place your defenses and resource buildings where the opponent will have difficulties destroying them.
		- Tip – place your resource buildings in far behind the back or on the edge of your base to avoid being exposed too soon.

* **The Dark Fog and You as an Attacker**
	+ Since your enemies’ bases are covered with the Dark Fog, their defensive buildings will not be visible until you dispatch your ground troops, Aircrafts or use Rocket Missiles to explore the hidden area. When you’re dispatching your units or launch rocket missiles, you want to be careful not to be shoot down by Air Defense in the air. It will only be a waste of your Battle Points if they don’t land successfully. Strategize and come up with your own winning tactics – Would you destroy defenses first for your troops to land safely? Or would you only look for the resource buildings for looting?
Parts Lab

**"Don't have enough parts? No worries! You can produce them here by crafting other parts!"**

**General Information**

* The Parts Lab is where you manage parts needed for upgrade arms.
* At the Parts Lab, you can craft parts to make another part.
* You can build Parts Lab when your Headquarters is at level 6.
* You can have four craft slots in the Parts Lab. After crafting a part, they have kind of cooldown time.
* The higher the level of Parts Lab, the higher the number of craft slots.

**Parts**

* You can obtain parts from various chests. For more information about the acquisition of chests and parts inside them, please see Chest.
* You can melt parts to craft them into a new part in the Parts Lab. You need a certain amount of Gold to do so.
	+ To craft a tier 3 part, you need another tier 3 part of a different type. 1000 Gold is consumed in crafting a part.
	+ To craft a tier 2 part, you need tier 3 parts of two different types—15 and 30, respectively. 15000 Gold is consumed in crafting a part.
	+ To craft a tier 1 part, you need tier 2 parts of two different types—2 and 4, respectively. 35000 Gold is consumed in crafting a part.

**Cooldown time**

* Cooldown is applied until the next craft is available after crafting parts in a slot.
* 270 minutes of cooldown is required after crafting a tier 1 part.
Mother Ship

**"Ta-da! The pinnacle of the most advanced technology! Feel the ferocious power of the laser turret! Enemies will hurriedly scatter all over the place!"**

**General Information**

* The Mothership is a battleship-type aircraft that goes into the enemy territory and shoot laser cannons straight down.
* It has a relatively long interval between shooting the laser cannons, but it can blow up almost any building with a single shot.
Battle Point

**"If all arms are of the same level, there is only one factor that will determine the strength. It is about who better manages Battle Points and Cooldown time!"**

   **Get Battle Point**

* Battle Point(BP) is spent to deploy troops or to shoot rocket missiles on the battlefield. During the battle, 1 BP is produced in every 0.8 seconds.
* The player begins a battle with 6 battle points and can hold a maximum of 10.
* The attacker can earn 1~4 extra battle point when opponent’s defensive buildings are destroyed.

**Cooldown time**

* A re-use of a card that has been used once requires a certain amount of cooldown time.
Season Pass

**Season Pass**

* The Season Pass is a system to reward players for earning points by completing missions.
* There are two types of Season Passes: a free version called the Free Pass and the Season Pass itself, which can be purchased in-game.
* With Free Pass, players complete missions to earn points and are rewarded with various in-game items based on the points that they accumulate.
* By purchasing a Season Pass, also referred to as a Premium Pass, players can unlock new missions with additional rewards.
* Below is a list of the missions.
	+ 1. Win a multiplayer battle
	+ 2. Play a revenge match (Season Pass only)
	+ 3. Destroy all defense buildings (Season Pass only)
	+ 4. Win a multiplayer battle with more than 10 seconds remaining (Season Pass only)
Dark Fog/Tiles

**General Info.**

* The mechanism of the defense strategy, along with the defensive buildings, is made up the following elements:
	+ Dark Fog: It blocks the sight of the attacker and makes it impossible to know the position of the defensive building.
	+ Tiles: It interferes with the attackers' path by varying the position of defensive buildings, resource buildings and HQ.
Gold Storage

**"To upgrade arms and mines, we'd better gather more GOLD!"**

**General Information**

* The Gold Storage is where you can stack your Gold earned by looting, producing, etc. You can withdraw it whenever you need it.
* Unlike Residence, the Gold Storage can still function normally during its upgrade.
* When a Gold Storage is destroyed in a battle, all the Gold in the Storage will be taken by the enemy.
* Since it stores much Gold, it is one of the buildings that should be protected in a battle.
* You can lower the rate of gold that can be looted by constructing a Vault and upgrading it.
* The Gold storage capacity of your base depends on the Gold Storage level. It means that you can store more Gold when your Gold storage level is higher.
* If you have multiple Gold Storages in your base, Gold will be properly distributed among the storages in consideration of their levels.
* If Gold Storages are full, any extra Gold you loot will be lost.
Resource Buildings

**General Information**

* There are 4 resource types available in Mad Rocket: Gold, Eternium, Energy Cube, Gas
* Resource Buildings produce and store resources while protecting the resources against enemy attacks.
* If Resource Plants or Resource Storage are destroyed in a battle, a portion of the resources stored in the buildings will be looted by enemy. Therefore, your job is not only produce and manage the resources but also protect them against enemy attacks
* Gas is the only resource that is not the object of looting.
Single Missile

**"Destruction with Precision"**

**General Information**

* The Single Missile is a single-target missile with a well-balanced attack damage, Health, and movement speed. A single missile will cause heavy damage at the targeted area.
* This is your first rocket missile. It requires little BP and has a short cooldown, so you can use it until the latter half of the game, provided that you have upgraded it good enough.
* Since its target area is small, it is not wise to use it on an area where air defenses and Hybrid Defenses are closely placed together.
* It is a tier 3 missile.
* You need a Booster to level it up.
Mad Rocket: Fog of War Wiki

WELCOME TO THE MRFOW WIKI!

CONTENTS

**Destory enemy bases that are hidden under the dark fog!**
Destroy enemies' bases hidden under the fog! 3 types of weapons -  Ground Troops, Aircraft, Rocket Missiles are available for you to carry out your offense strategies. Fully customizable base layout, combined advanced defensive buildings, enables you to come up with an infinite number of defense strategies.
Join your friend and PLAY FOR FREE! In the most strategic RTS game on mobile!

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Tiles

**"The scientists have devised an optimal way to protect the base. As a result, you can now place tiles anywhere you want!"**

**General Info.**

* You can remove or restore tiles to create various base layouts.
* When you first create your base, the default layout of your base will be determined among four options.
* Cost for removing each tiles is dependent on its location.
* The cost to restore tiles is free.
* You can restore all tiles at once at the "Map Edit".
* The number of tiles you can remove is dependent on your Commander’s level.

**Number Available**
Ranking Season

**Seasons**

Each season goes on for 1 months. During a season, three different types of matches will be activated when a player reaches a certain number of medals. Depending on the result of each match, a player will either be promoted to the next tier/division or be demoted.

**Tiers/Divisions**

There are 7 tiers with 3 divisions – Bronze, Silver, Gold, Expert, Master, Genius, and Hero and each tier except Hero are divided into 3 divisions.
The image below will show how the tiers and divisions are divided.

**Promotion Match, Demotion Match**

Promotion matches and demotion match start when you accumulate a certain amount of medals. When you gain 100 medals in PVP mode, division/tier promotion match will be activated. If a player loses in PVP mode until he/she reaches 0 medals, a demotion match will be activated.

* Tier promotion match: activates upon reaching 100 medals at the last division of the tier. When you successfully finish your tier promotion match, you will be promoted to the next tier.

* Division promotion match: activates upon reaching 100 medals. When you successfully finish your division promotion match, you will be promoted to the next division.

* Demotion match – activates when a player reaches 0 medals. If a player loses from the demotion match, he/she will be demoted.

**Tier reward/Season reward**

* Tier promotion reward - Players will be rewarded when they successfully promote to the next tier.

* Season reward - They will also be rewarded after the season based on the tier that they end up in. All rewards are claimed at the leaderboard at the beginning of each season.

    **Off-season & soft reset**

* Between each season, there is a short period (3hours) called an off-season.

* During an off-season, the results will be tallied and players’ tier and rank will be reset to a new tier relative to their current rank.
Resources

**Gold**

* Gold is produced at the Residence and stored in Gold Storage.
* Gold is generally used to upgrade Arms , craft Parts , and to remove tiles.

**Eternium**

* Eternium is produced at the Eternium Drill and stored in Eternium Storage
* Eternium is generally used to construct and upgrade Buildings.

**Energy Cube**

* When your Headquarters reach level 10, new resource called “Cube” becomes available.
* Energy Cube is produced at the Cube Factory which you will unlock at Headquarters level 11.
* They are stored in the Cube Storage and generally used for construct and upgrade Buildings.

**Gems**

* Gems are the premium in-game currency used to advance player's base.
* Gems can be earned in-game by completing achievement or it can be purchased with money.
* Gem can be used to instantly complete the construction or upgrade of buildings.

    **Timer**

* Timer is produced at the Time Compressor.
* Timer reduces the remaining construction time of any building by 1 hour.
* Ways to acquire Timers:
	+ 1. Produce at the Time Compressor.
	+ 2. Daily Login Reward
	+ 3. Season Pass missions (best way to collect Timers)
Looting

**Looting**

* Regardless of the battle result, you can loot resources by destroying Resource Plants, Storages, and Headquarters. Amount of resources that can be looted from each building are calculated as follows:
	+ Residence, Eternium Drill, Cube Factory: 50% of the uncollected resource will be looted.
	+ Gold Storage, Eternium Storage, Cube Storage and Headquarters: The rate of looting is determined by level of the Vault of your opponent. In other words, the amount of resources you can loot decreases as the level of the vault increases.

**Headquarters as the Resource Storage**

* The Headquarters also functions as a small resource storage as it has the capacity to accommodate a small amount of resources. Therefore, an attacker cannot loot all your resources unless he destroys Headquarters as well.
Laser Turret

**"Shoots down all enemy targets in the air with its laser beam"**

**General Information**

* Laser turrets are a single-target defense that defends the air. The laser beam deals damage over time until its target is destroyed.
* The Laser Turret is your first air defense building.
* Its coverage area is fan-shaped with its center on the building.
* The higher the level of a laser turret, the higher its damage and health.
* When you destroy an enemy laser turret during the battle, you will gain extra Battle Time and BP depending on the level of the destroyed laser turret.
* Laser turrets can defend against the following arms:
	+ Rocket Missiles
	+ Aircrafts
	+ Dropships with troops onboard
Flash

Flash is a supporting character and one of TK's best friends. He usually is calm, but has had a few conflicts with Ace. He is a gamer and likes to watch Star Wars. He doesn't enjoy being involved with drama, and usually tends to avoid it if possible. His father is a big-time movie director who doesn't usually have time for him and lives in LA. Flash has short blond hair and blue eyes.

Flash is currently single. He and Kayla used to date, but over time they became distant because Flash would barely pay any attention to her. When Kayla had to go to Crown Lake to take care of her father, Flash supposedly cheated on her with Effie; after many ups and downs in their relationship, Kayla finally broke up with him.

## Appearances

* Season One
* Season Two
* *Chicken Girls: The Movie*
* Season Three
* Season Four
* Intern-in-Chief
* Season Five
* Season Six

## Biography

### Season 1

Flash is first seen talking to TK after having not seen him for some time. He introduces himself as a dungeon master, which makes Ace think he is a nerd.

### Season 2

Flash and Kayla end up getting together and go to the Spring Fling together.

### Season 3

Flash and Kayla go on a double date with Hamilton and Quinn, but Flash is just on his phone the whole time. This causes Kayla to break up with him. However they reconcile by the end of the season.

### Season 4

Rhyme becomes suspicious of Flash after Kayla moves away. She begins playing the game Shortnite and notices someone sending him hearts. When Kayla comes back to town, she delivers this news to her, leading to them breaking up for the final time.

### Season 5

Flash returns in this season with a more reduced role.

### Season 6

This is the final season with Flash as a main character.

### Season 9

Flash returns in the episode The Big Game, doing commentary with Ace.
Tesla Coil

**"Emits a strong magnetic field to attack enemies"**

**General Information**

* The Tesla Coil is a multi-target defense that defends both the air and the ground. It emits a magnetic field attack to give damage to all enemies within its range.
* Its coverage area is circular with its center on the building.
* When you destroy an enemy Tesla Coil during the battle, you will gain extra Battle Time and BP depending on the level of the destroyed Tesla Coil.
* Tesla Coil can defend against the following arms:
	+ Rocket Missiles
	+ Aircrafts
	+ Dropships with troops onboard
	+ Ground Troops droping with parachute.
	+ Troops on the ground.
Air Guardian

**"This dude is made of very hard materials! Let this dude take all enemy attacks as a tank. He will make your offence much easier"**

**General Information**

* The Air Guardian is a battleship-type aircraft with a high HP. It taunts attacks from the enemy defense buildings and attacks against them. From its deployment spot, it infiltrates into an enemy territory and attacks buildings with equipped machine guns.

* As it taunts enemy attacks, it allows rocket missiles and fighters to safely attack against enemy defense buildings.
Laser Girl

**"Zap 'em from afar!"**

**General Information**

* Laser Girl is a single target attacker that attacks out of the range of most defense buildings. Because she attacks from a far distance, she’s consider to be a sniper.
* It can attack all defenses out of their range except Tesla Coil. Their weak Health leaves them vulnerable to mines.
* Two Laser Girls make up one unit.
Me 4 U

Me 4 U is a song featured in Chicken Girls. It is sung by Matt Sato.

## Me 4 U

### Appears in

Chicken Girls season 5, episode 5

Me 4 u - Matt Sato - Official Music Video - VIRTUAL REALITY
### Lyrics

I'm sorry if I'm scaring you

Don't speak my mind as much as you'd want me to

Know I get silent when I lose control

I feel much safer when the lights are low

Won't hold back

I'll be me for you

I know there's not somebody who can replace you

Pick me up

When I'm feeling blue

I know there's not somebody who can replace you

It's not only when my hands cold

Don't only miss you when I say so

And I hope you know that I will always love you

I know it's obvious that you love me

Won't hold back

I'll be me for you

I know there's not somebody who can replace you

Pick me up

When I'm feeling blue

I know there's not somebody who can replace you

Won't hold back

I'll be me for you

I know there's not somebody who can replace you

Pick me up

When I'm feeling blue

I know there's not somebody who can replace you
Madison Lewis

**Madison "Mads" Lewis** (born December 24, 2002) is an American actress and TikTok star. She is best known for her role as Birdie Kaye on Brat's Chicken Girls. She has a sister named Riley Lewis and a brother named Dakota. Her sister Riley also stars on Chicken Girls. Some of her friends include Indiana Massara, Jules LeBlanc, Addison Rae and Bryce Hall.

## Trivia

* Even though her real name is Madison, she prefers to be called Mads.
* She stars alongside Jules LeBlanc and Hayden Summerall in Chicken Girls.
* She has multiple piercing including a nose piercing and tons of ear piercings.
* She is the youngest of triplets, her siblings are Dakota Lewis and Riley Lewis
* Born in Arizona, but lives in California.

## Filmography

* Chicken Girls (2017-present)
* Alexander IRL (2017)
* Chicken Girls: The Movie (2018)
* Intern-In-Chief (2019)
* Solve (2019)
* Home Economics (2022)
* CSI: Vegas (2023)
* Chicken Girls: College Years (2022-present)
Multi-Rocket

**"Can't miss with these guys!"**

**General Information**

* The Multi-Rocket is multi-target missiles that inflict damage over a relatively wider area with many missiles shot all at the same time. Five missiles are launched towards the target area.
* It’s hard to block them all at once unless the defender has defense buildings that can neutralize up to five missiles at once.

* The location of missile drop is random, so it is not a good option to attack against deliberate attack.
Guard Tower

**"Fires bullets upon detecting any ground units "**

**General Information**

* The Guard Tower is a single-target defense that defends against the ground units. It attacks troop within its range with fast firing rate.
* Its coverage area is circular with its center on the building.
* When you destroy an enemy Guard Tower during the battle, you will gain extra Battle Time and BP depending on the level of the destroyed Guard Tower.
* Guard Tower can defend against the following arms:
	+ Troops on the ground
Cube Storage

**"A special storage where you can keep your CUBE while preserving its conditions"**

**General Information**

* The Cube Storage is where you can stack your Energy Cube earned by looting, producing, etc. You can withdraw it whenever you need it.
* Unlike Cube Factory, the Cube Storage can still function normally during its upgrade.
* When a Cube Storage is destroyed in a battle, all the Energy Cube in the storage will be taken by the enemy.
* Since it can store tons of Energy Cube, it is one of the buildings that should be protected in a battle.
* You can lower the rate of Cubes that can be looted by building a Vault and upgrading it.
* The Energy Cube storage capacity of your base depends on the Cube Storage level. It means that you can store more Energy Cube when your Cube Storage level is higher.
* If you have multiple Cube Storages in your base, Energy Cube will be properly distributed among the storages in consideration of their levels.
* If Cube Storages are full, any extra Energy Cube you loot will be lost.

**Cube Blossom**

* The greatest achievement of the scientists after a lengthy research on Eternium was the discovery of a purple material, which is called the "Energy Cube". The technology applied to the Floating Islands has been immensely improved since the discovery. People call this era the "Cube Blossom".