Ships of the Dofvai

## Itdsouðe

The largest ships of the I.ð.U, making up the backbone of the trade fleet with then fielding 20 vessels that traverse all over the warm sea. Each has 3 masts, with each mast holding 3 sails each, with extra sails being able to be rigged to the side to increase speed. With 2 decks above water and 40 guns each they prove a vicious target for the local pirates, with smaller escort ships being able to keep would-be assailants at bay. 200 men would call the ship home, sleeping across all decks in hammocks and beds. The decks would each hole 20 guns, with 10 on either side. Each ship is capable of transporting 300 tons of cargo as well as enough food to keep a crew fed for many weeks.

## Poniðe

These are the ships that are commonly seems escorting the larger Itdsouðe ships. With just 1 mast and 1 deck they are able to easily keep up with their targets and provide a good screen against would be pirates. Only having 4 guns, 2 on each side and a crew of around 60 they are the smallest of the fleet, but much more numerous with 40 of them currently sailing and more being built to combat the rise of piracy and threat to trade. These ships also have space for very small amounts of cargo, only a few tons, but due to their greatly increased speed can prove valuable when sailing solo with letters and goods that can spoil when taken by other carriers.

## Fuðuðe

The traction ship was an experiment by the I.ð.U to create a ship that could carry more cargo at a similar speed as tradition ships but without the need for large cloth sails and their vulnerability to changing winds. To do this a series of designers from the company engineered a series of cogs and gears that would allow men power a large screw to move the vessel. Tests out of water proved its worth and soon work was well under way and soon a ship the size of a small town was ready, a theoretical 600 ton cargo capacity was expected, but first it would need to be put to trials. Taken out of port by a handful of smaller ships the large screws would start to spin, the power of 30 men being transformed into motion. This was where the first of many problems would show themselves, with the wooden cogs not being able to take the strain many would snap and break before the ship could even move. A rebuilding of the internals was performed, with metal gears being forged, to a great expense to the government, and by the second sailing the ship would finally move under its own power. However, the rapid speeds expected wouldn’t be met, as the large propeller struggled against the force of the water.

More problems would show themselves quickly, as the slow-moving hulk had been provided with a rudder much too small for something of its size, leading to very poor maneuverability. The ship would flounder around off the coast of the island for a few hours, with notes being taken by engineers and the crew working to exhaustion to get the ship to move. Storm clouds had begun to gather by midday, and as the winds and waves hit the tall sides of the ship it was pushed towards the rocky coast just east of Mopbopubna. As the fate of the ship became clear an evacuation was ordered, with small boats being dropped off and the crew rowing to the shore, watching as their ship crash into the jagged rocks along the coast.

The following clean up would go on for many months, with the finer parts of the mechanisms inside being taken ashore to be reforged into more useful stuff and the papers and records taken being used in the following trial for the captain and his officers. Non would be acquitted, with the accident being put down to serious design flaws and ultimately the project would be put on the back burner until further developments could be made in power.

Over time the husk of the ship would be broken down by the locals for firewood or by the wind and waves until only a striped down carcase remained that still remains there to this day, with no one bothering to recover the ship due to the large cost it would incur for little benefit.