Freddy Rework

# Dream Demon

*Death won't accept him and thus he remains, a calamity, indisputable master of his victims' nightmares.*

The Nightmare starts the trial in the Dream World. Survivors who are awake do not see or hear The Nightmare and he can not harm the survivor. Survivors are only alerted to The Nightmare by his lullaby. The Nightmare is able to pull survivors asleep by holding the power button and pressing the attack button.

Once targeted by The Nightmare's Power, Survivors enter the *Dream Transition* for a few seconds, slowing the Nightmares movement speed for the time. During the *Dream Transition* they can see The Nightmare intermittently, and when the *Dream Transition* has elapsed, the Survivor is pulled into the **Dream World**. Once in the **Dream World,** Survivors can be harmed by the Nightmare, hearing his Terror Radius as normal but are able to interact with his dream abilities, distorting their sanity and their perception of the trial.

When a survivor has not fallen asleep by the Nightmare in a while, they enter a **Micro Sleep State**. In this state, the Survivor acts as if they were pulled asleep, but see the Nightmare in momentary flashes and he is fully visible to them when really close. The Nightmare is able to harm survivors within a **Micro Sleep State** without pulling them to sleep manually, and will pull the survivor asleep by hitting them.

Survivors can escape the **Dream World** by doing two unique actions. *Sleeping* Survivors can be awoken by *Awake* Survivors by them doing the Wake Up action, however the action will get slower overtime the more it has been used. Survivors can wake themselves up by interacting with **Alarm Clocks**, waking themselves up instantly and their Dream Transition state last longer before they fall asleep by The Nightmare.

### Dream Ability: Dream Trap

The Nightmare is able to place down pools of blood by holding the secondary power button and pressing the attack button. When a survivor steps in a Dream Trap, they gain a random effect out of 6 effects. The effect are as followed:

* Survivors gain a 10% Hindered Effect for 4 seconds;
* Survivors gain the Exposed status effect for 15 seconds;
* Survivors grunts of pain and footsteps are increased by 100% as long as they are asleep;
* Survivors scream every 5 to 25 seconds while outside the Nightmares Terror Radius for 30 seconds;
	+ The effect refreshes after screaming beyond 20 seconds;
* The color of scratch marks increase in intensity while they asleep;
	+ White - Far
	+ Yellow - Near
	+ Red - Close
* Dream Projections charges 4x faster for 5 seconds;

The Nightmare holds a total of 5 Dream Trap Tokens.

### Dream Ability: Dream Pallet

The Nightmare is able to see every possible spawn, and can place false pallets by holding the secondary power button and pressing the attack button. When a survivor drops a Dream Pallet, it explodes into a shower of blood. Dream Pallets are unable to stun the Nightmare. The Nightmare holds a total of 10 Dream Pallet tokens.

### Dream Ability: Dream Projection/Fake Freddy

Once full, holding the secondary power button and hold the power button to charge a Dream Projection while facing a Generator. While charging the secondary power button, The Nightmare see's the aura of completed generators in white. When Dream Projection is completed, The Nightmare will teleport to that generator. Dream Projection can be used on Incomplete or Completed Generators.

When The Nightmare cancels using Dream Projection, He will release an fake version of himself. The Fake Freddy will travel the shortest path towards that Generator. When the Fake Freddy reaches the generator, It will apply 3 random effects:

* Awake Survivors repair the Generator 10% slower;
* Awake Survivors have their aura revealed to the Nightmare for 4 seconds;
* Awake Survivors are pulled to sleep;

By using Dream Projection, The power gauge is emptied. By using Fake Freddy, the power gauge slowly looses charges until the Fake Freddy gets to the Generator. The Nightmare cannot use Dream Projection or Fake Freddy if the Power gauge isn't full.

*"You have nothing to worry about. This won't hurt one... little... bit." — Freddy Krueger*

## Power Trivia

### Dream Demon

* Casting Range - 16 meters
* Ready Time - 0.5 seconds
* Lullaby Radius - 32 meters
* Dream Transition - 7 seconds
* The Nightmares movement speed during a Dream Transition - 3.9 m/s
* Micro Sleep Time Requirement - 120 seconds without being pulled to sleep.
* Micro Sleep Timer - 60 seconds

### Waking Up

* Wake Up Action - 2.5 seconds
* Wake Up Action Speed Penalty - 0.25 seconds added per action
* Alarm Clock Wake Up - 1.5 seconds
* Dream Transition Increase - 2 seconds
* Dream Transition Increase duration - 30 seconds

### Dream Traps

* Minimum Charge time: **0.75 seconds**
* Triggered duration: **5 seconds**
* Hindered Chance - 35% Chance
* Exposed Chance - 15% Chance
* Noise Increase Chance - 25% Chance
* Scream Chance - 35% Chance
* Scratch Mark Chance - 25% Chance
* Dream Projection Multiplier Chance - 15%

### Dream Pallets

* Placement range: **12 meters**
* Placement angle: **40 °**
* Indicator range: **16 meters**
* Aura range: **24 meters**
	+ This refers to the maximum range within which The Nightmare will see the Auras of placed Dream Pallets.

### Dream Projection

* Charge duration: **3 seconds**
* Cool-down duration: **45 seconds**
* Cancelling Cool-down duration: **10 seconds**
* Cool-down Reduction per asleep Survivor: **-15 %**

### Fake Freddy

* Movement Speed: 4.4 m/s
* Power Gauge Decay Rate: 1 c/s