Mirror (Judgment)

*Note: Mirror (Judgement) is an unofficial name. Its name in-game is simply "Mirror," but to avoid confusion its name as represented here is as above.*

**Mirror (Judgement)** is a panel that appears in Storyteller.

## Physical Description

The panel itself features a flight of stairs coming from the left running down into a dimly lit brick chamber with the titular mirror on the right side of the room.

The Magic Mirror appears to be a wooden mirror resting on a wooden stand with an animal skull adorning its top and a heart shaped pattern on the middle of its bottom. Inside the mirror is a purple mask-like apparition with hollow black eyes, bushy green eyebrows, a short nose, and a mouth. The mask has no visible body.

The toolbox appearance is a solid-color representation of Magic Mirror, without the wooden stand or any defining features on the mask.

The Magic Mirror is always set to appear on the right side of the room and cannot be moved.

## Behavior and Uses

When an actor is placed in front of Magic Mirror, it will judge the "fairness" of said actor. Magic Mirror will only take consideration of characters present in the Toolbox for that current story. Additionally, these characters must also be alive.

If the Magic Mirror judges the actor as "fairest," the mask will smile, and show a heart in a text bubble above him, showing his approval. The actor in front of the mirror will be happy to hear this news. This has no effect on the lore of any actor.

If the Magic Mirror deems the actor to not be the "fairest," the mask will frown, squint his eyes, shake from left to right, and show an image of the actor in the story who he deems to be the fairest with a heart. Spiteful actors (such as Witch, Hatey, etc.) who are rejected by the mirror will gain resentment towards the actor deemed the fairest. Otherwise, the actor will simply look sad, with no effect to their lore.

Dead actors are removed from consideration when the Mirror judges. Characters turned into a frog are not removed from consideration, but get set at a low Fairness value, only above the Witch (ugly) and Devil.

Ghosts are unable to interact with the Magic Mirror. If placed anyways, the Mirror will look shocked at their appearance, but will not offer his judgement.

## Fairness Values List

In the game files, all characters have their own Fairness values. When deciding who is the fairest, Magic Mirror will only take the fairness value into account, with a higher value being fairer.

In the case of a tie, the first person on the left of the toolbar will be preferred over the other ties, moving to the right.

All characters not on this list have a default value of 5.0. *Note: Not all of these characters are able to interact with Magic Mirror without mods.*

* Devil: -100
* Witch (Ugly): 0.5
* Froggy/Characters turned into a frog: 1
* Greeny: 4.1
* Hatey: 4.25
* Tiny: 4.3
* Bluey: 4.4
* Peachy: 4.5
* Isobel: 7
* Lenora: 7.5
* Witch (Beauty): 8
* Prince: 9
* Snowy: 10

## Interactions

**Actor will be sad if:**
* Actor is alive
* Actor is rejected by Magic Mirror

**Actor will be happy if:**
* Actor is alive
* Actor is accepted by Magic Mirror

**Actor will gain resentment towards fairest if:**
* Actor is alive
* Actor is rejected by Magic Mirror
* Actor is a spiteful character
**Actor will always be Magic Mirror.**
**Magic Mirror will reject actor in Slot A if:**
* Slot A actor is alive
* Slot A actor does not have the highest fairness value of the characters in the story

**Magic Mirror will accept actor in Slot A if:**
* Slot A actor is alive
* Slot A actor has the highest fairness value of the characters in the story

**Magic Mirror will be frightened if:**
* Slot A actor is dead

OR
* Slot A actor is Devil

## Trivia

* Devil, Greeny, Bluey, Isobel, and Lenora all have non-default fairness values, despite not being able to interact with Magic Mirror in-game.
	+ When Devil is placed in front of Magic Mirror, Magic Mirror will react shocked and will not provide its verdict, similarly to when he sees a ghost.