Trigger (entity type)

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**Trigger** Entities are used to activate Scripts and for certain special effects.

## Subtypes

### Box

Triggers linked entities each time the player comes into contact with the bounding box. Cannot activate again until the player completely leaves the box.

**OneTime**: If *True*, activates only once.

**Weapons**: If *True*, can also be activated by weapons. Each projectile activates it individually.

**SizeX**: Horizontal size of the box, in units.

**SizeY**: Vertical size of the box, in units.

**SizeZ**: Depth of the box, in units.

### Box Exit

Triggers linked entities each time the player completely leaves the box after entering it.

**OneTime**: If *True*, activates only once.

**Weapons**: If *True*, can also be activated by weapons. Each projectile activates it individually.

**SizeX**: Horizontal size of the box, in units.

**SizeY**: Vertical size of the box, in units.

**SizeZ**: Depth of the box, in units.

### Box Stay

Triggers linked entities continuously while the player is in contact with the box.

**OneTime**: If *True*, activates only once.

**Weapons**: If *True*, can also be activated by weapons. Each projectile activates it individually.

**SizeX**: Horizontal size of the box, in units.

**SizeY**: Vertical size of the box, in units.

**SizeZ**: Depth of the box, in units.

### Sphere

Same as #Box but shaped as a sphere.

**OneTime**: If *True*, activates only once.

**Weapons**: If *True*, can also be activated by weapons. Each projectile activates it individually.

**SizeX**: Radius of the sphere, in units.

### Sphere Exit

Same as #Box Exit but shaped as a sphere.

**OneTime**: If *True*, activates only once.

**Weapons**: If *True*, can also be activated by weapons. Each projectile activates it individually.

**SizeX**: Radius of the sphere, in units.

### Sphere Stay

Same as #Box Stay but shaped as a sphere.

**OneTime**: If *True*, activates only once.

**Weapons**: If *True*, can also be activated by weapons. Each projectile activates it individually.

**SizeX**: Radius of the sphere, in units.

### Box Energy

Used to make an energy center. While in contact with the box, the player's energy and boost are refilled. Multiple boxes can be overlapped to amplify this effect. Does not trigger linked entities.

**SizeX**: Horizontal size of the box, in units.

**SizeY**: Vertical size of the box, in units.

**SizeZ**: Depth of the box, in units.

### Box Windtunnel

Used to make accelerator tunnels. While in contact with the box, players, Auto-Ops, and projectiles are pushed in the direction the box is facing. Multiple boxes can be overlapped to amplify the effect. Does not trigger linked entities.

**RptDelay**: The speed at which objects are carried through the tunnel.

**SizeX**: Horizontal size of the box, in units.

**SizeY**: Vertical size of the box, in units.

**SizeZ**: Depth of the box, in units.

#### Two-way teleport

Linking two **Box Warpers** to each other will create a two-way teleport. A slightly larger than 4x4 unit portal will appear in the middle of the box. Players and Auto-Ops that come into contact with the box will be transported to the linked Box Warper. Weapons are not affected.

#### Secret Level teleport

Linking a **Box Warper** to a Secret Level script will create a teleport to a Secret Level. A 4x4 unit portal will appear in the middle of box. The player will be transported to the Secret Level upon touching the box for the first time only; the portal will disappear when the player comes back.

#### Properties

**SizeX**: Horizontal size of the box, in units.

**SizeY**: Vertical size of the box, in units.

**SizeZ**: Depth of the box, in units.