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Whispers of a Machine Wiki/Section 1

Welcome to the Official Whispers of a Machine WikiWelcome to the Official Whispers of a Machine Wiki
The free *Whispers of a Machine* wiki encyclopedia with 16 articles that **anyone** can edit!
Please feel free to contribute by creating new articles or expanding on existing ones.

About Whispers of a Machine

**Whispers of a Machine** is a Sci-Fi Nordic Noir that tells the story of Vera, a cybernetically augmented detective in a post-AI world, who investigates a string of murders and unravels a dark conflict over forbidden technology.[Read more...]
Node Isolation

Doubleclick on a Node to isolate it (or press "i" to isolate the currently selected node).

Normally only root nodes can be selected with the mouse. When a node is isolated, the whole scene around its bounding box is darkened, and only subnodes of the isolated node can be selected.
Also its Pivot can be edited.

Ctrl-v pastes the current clipboard as a subnode into the currently isolated node.

To un-isolate a node press Esc. If the currently selected node has a parent node, this will also isolate the parent. To leave the whole node hierarchy directly press Shift-Esc.

There are two shortcuts to also be able to select all descendants (grand-/grandgrand/...-children) of the currently isolated node:

* hold cmd: select all physical descendants (nodes with a Box2dBody component).
* hold cmd&alt to select all descendants.
Whispers of a Machine Wiki/Section 4

Wiki Community

We are currently maintaining 262 pages (16 articles)!

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Secrets of Raetikon Wiki

The official and comprehensive source of Secrets of Rætikon information. We are currently maintaining 222 pages (52 articles)!

Secrets of Rætikon
You, a mysterious winged being, find yourself alone in the mountains of the Alps. Discover strange contraptions, wild animals and the mysteries of an ancient culture. Uncover the Secrets of Rætikon.
'Secrets of Rætikon' is an atmospheric, open-world 2D game by Broken Rules. The game has launched on Steam Early Access on January 7th, 2014. The full version has launched on Steam, Humble Store and Mac App Store on April 17th 2014.
Edit existing levels, create your own, share them with your friends via Steam Workshop. Help the game grow and enjoy what others have created!

Features
* Single player campaign
* A living, breathing world populated by all kinds of animals
* An emergent ecosystem influenced by your actions
* Fully interactive physical world
* An epic story told in Raetic runes
* Huge animal kings and ancient contraptions
* Play creatively and solve puzzles the way you want
* Achievements and Stats
* The full game is editable via the built-in level editor
* Easily share your self-designed levels via Steam Workshop

Community
Here is the Game FAQ!
We are currently maintaining 52 articles!
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See how you can help contribute to the Secrets of Rætikon Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
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Featured video

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Whispers of a Machine Wiki/Section 3

Guides

* How to play guide for Whispers of a Machine
* System requirements
* Release date
* Game support

Videos

*See more videos*

Twitter

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Raetic runes

The Rætic People had their own Rætic language Raetic language but used Etruscan Etruscan language runes. The runes used in *Secrets of Rætikon* are not actually Raetic but insprired by Raetic scriptures. Clemens, the artist at Broken Rules came up with his own interpretation of Raetic runes and created a font named "Broken Runes" for the game.
Whispers of a Machine

Genre(s) | Adventure Point & Click

**Whispers of a Machine** is a Sci-Fi Nordic Noir that tells the story of Vera, a cybernetically augmented special agent tasked with investigating a string of murders. These brutal killings obscure a sinister truth, as Vera soon finds ties to a group of fanatics committed to creating an AI super-intelligence — a pursuit outlawed for nearly a century. Complicating things, a great loss from Vera's past comes back to haunt her, making her question her own sanity and everything she stands for.

As an agent of the Central Bureau, Vera is equipped with an advanced nano-substance called Blue. This rare and sought-after technology allows her to develop superhuman abilities adapted to her psychological mindset.

## Game support

For game specific issues or bugs to be reported, please see the service desk from Raw Fury.

## External links

* Official website
* Steam
Altars

These are the altars found in Secrets of Rætikon.

## Storm Altar

This altar is a failed experiment. The culture tried to power an altar with electricity harvested from lightning. Unfortunately upon trying the machine for the first time a ball lightning appeared an the contraption was quickly abandoned.

## Stag Altar

In the heart of the forest there is a glade. On this glade, a herd of stags browses. It is a peaceful place. Unless the stags draw the attention of a lynx or another wild creature of the forest.

## Daw Altar

This altar, once an experiment to harvest stone energy, is was dedicated to Daw King Straw. It is advised to stay away from this area for the daw king's thugs are a filthy bunch and still defend his cave as if he were more than a statue.

## Fox Den

This ancient contraption was buried deep underground. There's a secret passage leading to a secluded area. Nowadays, the area is occupied by Isadora of the foxes and her tribe.

## Living Tree

Another failed experiment of the long dead culture that lived in this area. The sap of the tree was harvested for its life energy. Yet the tree turned against the parasitic invasion. And it won.

## Sky shard

The great culture of the past tried to turn wind into energy. They built giant machines high in the sky. Long abandoned they are the home of birds nowadays.
System requirements

*This article is a stub. You can help Whispers of a Machine Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Whispers of a Machine*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

* **OS:** Windows 7 or higher
* **Processor:** 1 gigahertz (GHz) or faster 32-bit (x86) or 64-bit (x64) processor
* **Memory:** 2 GB RAM
* **Graphics:** DirectX 9 graphics device with WDDM 1.0 or higher driver
* **DirectX:** Version 9.0c
* **Storage:** 1200 MB available space

## Minimum requirements

* **OS:** Windows XP
* **Processor:** 300 MHz Processor
* **Memory:** 128 MB RAM
* **Graphics:** 640 x 360 32 bit
* **DirectX:** Version 9.0c
* **Storage:** 1200 MB available space

## See also

* How to play guide for Whispers of a Machine
* Release date
How to play guide for Whispers of a Machine

*This article is a stub. You can help Whispers of a Machine Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Whispers of a Machine***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Whispers of a Machine Wiki

Welcome to the Official Whispers of a Machine WikiWelcome to the Official Whispers of a Machine Wiki
The free *Whispers of a Machine* wiki encyclopedia with 16 articles that **anyone** can edit!
Please feel free to contribute by creating new articles or expanding on existing ones.

About Whispers of a Machine

**Whispers of a Machine** is a Sci-Fi Nordic Noir that tells the story of Vera, a cybernetically augmented detective in a post-AI world, who investigates a string of murders and unravels a dark conflict over forbidden technology.[Read more...]

Content

* Characters
	+ Vera
* Places
	+ Central Bureau

* Items
	+ Blue

Images

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Guides

* How to play guide for Whispers of a Machine
* System requirements
* Release date
* Game support

Videos

*See more videos*

Twitter

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Wiki Community

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Recipe: Potion of Tigers

Used in the Alchemist craft.

**Recipe: Potion of Tigers** is a consumable that is available for looting from chests in the Stash RPG. It is used for crafting. The corresponding item stated on this recipe can be crafted by an alchemist, please refer to the Alchemist page for a full list of materials needed to craft the item.

* You can only learn recipes of your crafting skill and the level of the skill.
Potion of Vegetables

Value: | 7

**Potion of Vegetables** is one of the potions in the Stash RPG. It buffs +20 Intellect for 60 minutes. It ends turn on use in combat, and must be first loaded in the Combat Item Use Bar accessible via the Action Bar Loader (default key: B). Players can only use **Potion of Vegetables** that is located in their inventory. Outside of combat it can be used from your inventory by clicking "use" button, or by placing in the Non-combat Item Use Bar accessible via the Action Bar Loader (default key: B), and using from there.

## Crafting Information

To craft Potion of Vegetables you need: Alchemist Level 10.

Ingredients:

* [2] Earth Essence
* [3] Balancok
* [3] Carbonyx
Syncing

The state of every single object is synced whenever the game is saving while in progress mode. This does not happen in edit mode, which you enter whenever you open up the editor.

While in edit mode you see debug information like FPS and the current active package name in the upper right corner. Even if you close the editor with \*`ctrl/cmd+E`\* (or Levels → Exit Editor) you will stay in edit mode. You can try out your latest changes without seeing the editor GUI this way.

Currently there are 2 ways to return to progress mode (the game mode where progress is saved):

1. Quit the game and restart: you will always start the main game in progress mode at the place and in the state you left it, no matter which package was active when you last quit the editor. This is something we will make configurable in the future, so you can just start up the game and play the package you recently edited.
2. Open up the editor and load the package you want to play via the Packages menu, close the editor gui via \*`ctrl/cmd+E`\*. Then press \*`ctrl/cmd+shift+L`\* to load the progress made in the currently selected package. We will make this more accessible in a future update.
Erich Grauschild

**Erich Grauschild** is one of the NPCs available in the game Legends of Eisenwald. He is a member of the Grauschild clan.

## Related missions

 To take Grauschild's side | **Erich Grauschild** has promised he will take an oath of loyalty, if you establish order on the west bank and defeat at least two of his neighbors and capture their castles.
Recipe: Intermediate Hammer

Used in the Maker craft.

**Recipe: Intermediate Hammer** is a consumable that is available for looting from chests in the Stash RPG. It is used for crafting. The corresponding item stated on this recipe can be crafted by a maker, please refer to the Maker page for a full list of materials needed to craft the item.

* You can only learn recipes of your crafting skill and the level of the skill.
Castle Kuestenkauz

*"This run-down castle on the plane was once a monastery. During one of feudal wars the monastery was looted, and it was captured by a greedy knight and his sons. In a few generations the former abbey was built up with walls and other fortifications. The new inhabitants were named the Coastal Owls, or Kuestenkauz, for their barbarity and rapaciousness."*

**Castle Kuestenkauz** appears during the Prologue scenario and is lord Kuestenkauz's base of operation.

It dominate the northen bank of the river and is the only castle the player can obtain. It controls the Otto von Kuestenkauz Estate.

Once conquered it offer healing services.

## Garrison

### Castle Kuestenkauz garrison (neutral)

* Bowman x2
* Guard x2

Note: The garrison will be neutral until the beign of "The Siege of Castle Kuestenkauz" mission.

## Related missions

The player will have to conquer it during "The Siege of Castle Kuestenkauz" by waiting until Kuestenkauz go to patrol. Once conquered Kuestenkauz will try to take it back.
Fortitude

Fortitude I: increases STR +40 and CON +30
Fortitude II: increases STR +60 and CON +50

**Fortitude** is a skill used by the Warrior class.

**Skill Description**: Buff target's Strength (STR) +40 and Constitution (CON) +30.

## Details

**Fortitude I**

* **Availability**: Warrior Level 2
* **Cost**: 10 Mana
* **Cooldown**: 1 Rounds
* **Target**: Self+Allies
* **Range**: 10 squares
* **Effects**: Strength +40 and Constitution +30 for 01:00:00 (1 hour)

**Fortitude II**

* **Availability**: Warrior Level 22
* **Cost**: 10 Mana
* **Cooldown**: 1 Rounds
* **Target**: Self+Allies
* **Range**: 10 squares
* **Effects**: Strength +60 and Constitution +50 for 01:00:00 (1 hour)
Heal Wounds

*"Go to St. Elena's Church and heal all your troops in your army. Then return to Castle Seidlitz."*

This mission is automatically given by Klauslin Seidlitz once we reached the castle during the mission "Get to Castle Seidlitz".

## Beginning

Exit from Castle Seidlitz and head back to Summer Fair, here go to the church. Right before approaching the church, the hero will comment:

**Hero**: *"There is always someone here who can wash and treat our wounds."*
Depending on how much the units are wounded, the church will charge more or less money.

When all people are fully healed, return to Castle Seidlitz to receive the next mission: Teach Red Bestl a lesson.
Abbot Stephan's beloved girl

**Abbot Stephan's beloved girl** is one of the missions in the game Legends of Eisenwald. It is one of the Additional missions.

## Description

Celine said that the ghost of the girl tempted by Stephan is still seen by some travelers who pass by the Lucius monastery. She wants to meet Stephan and when she meets the abbot she will find peace and the black necklace will fall from her neck. The girl was buried under the roots of the withered tree .. "Then she went to the tower in the forest behind the top of the hill. She felt so bitter that she followed the sun." The tree was tall and branchy and stood on the hill. It happened a century ago, so even though the tree is still there it has withered.

## Objectives

If you have Abbot Stephan's skull from the graveyard quest, then you can take it to the Watchtower ruins in the NW corner of the map. Continue behind the ruins on a right curving path until you see a small clearing with a bigger/thicker withered tree. Upon arriving, you will get a quest message.
Progress mode

There are two modes the engine runs in: **progress mode** and edit mode. In progress mode, progress is saved. In edit mode, no progress is saved and you can not leave the level via flying through an exit. This way, you can be sure that what you're editing is the virginal state of the level when a new game is started.

In other words: when you play the game, you're in progress mode. When you edit the game, you're in edit mode.
Kuestenkauz

*"The oldest Kuestenkauz brother. The entire area trembles at the mention of his name. He never passes up an opportunity to bleed dry any merchant or fisherman who passes through his lands. If they choose to resist, they only receive grief."*

 **Willpower** |  1

**Kuestenkauz** is an antagonist during the Prologue scenario, owner of Castle Kuestenkauz. He is a rogue knight who lives by terrorizing merchants and making deals with bandits to loot the neighbors. He made a deal with Red Bestl to pillage Klauslin Seidlitz's lands and kidnap the Hero.

Things turn against Kuestenkauz when Red Bestl confess to works for him, then the Hero and Berthold decide to put an end of his terrors by assaulting his castle while he's on patrol and he dies attempting to retake it.

## Troops

* **Kuestenkauz**
* Watch
* Bandit
* Bowman
* Herbalist Woman

Loot: Healing Potion, Potion of Spirit, Simple Armet, Rafael's Pentacle, Light Spear, Steel Cuirass, Trophies.

## Related missions

Kuestenkauz appears only during the mission "The Siege of Castle Kuestenkauz" when the player hid the party in the Fishing Hut, otherwise is always in his castle.
Feline mirror

**Feline mirror** is one of the missions in the game Legends of Eisenwald. It is one of the Additional missions.

## Description

You have heard the legend of the Feline mirror, according to the legend, the past, present, and future can be seen through it. Alchemist Faust of Knitlingen made it with silver and some cats milk, stone juice, and tears of joy and sorrow. He prohibited looking in it from the reverse side. The robber who tried to steal it didn't know about Faust's warning so he lost his mind. And the mirror's location is unknown now.
Game difficulty

**Legends of Eisenwald** has four different difficulties that players can play on - Easy, Normal, Difficult, and Ultra Difficult.

* Easy: +1 Castle Support Slot, +25% income, enemies have -25% income. Sale prices of unnecessary items are unchanged. Enemies in combat do not use characters' active abilities.
* Normal: Sale prices of unnecessary items are two times lower. Enemies in combat aim to finish off low health characters so they can't attack.
* Difficult: Hero income -25%, enemies have +1 castle support slot and +20% income. Sale prices of unnecessary items are three times lower. Enemies in combat especially target low health units. Enemies especially aim to heal their low health units, if it saves them and allows them to strike.
* Ultra difficult: Hero income -25%, enemies have +2 castle support slot and +50% income. Sale prices of unnecessary items are four times lower. Enemies in combat especially target low health units. Enemies especially aim to heal their low health units, if it saves them and allows them to strike.
Old Lighthouse

This rumor can be heard in the Cow and Spoon tavern.

Is a discussion between the Innkeeper, a countrywoman and a merchant. about the mysterious deaths of the previous lighthouse's keepers.

**Countrywoman**: *"Did they find a new lighthouse keeper?"*
**Innkeeper**: *"Not yet. Maybe they don't find anyone this month. No surprise - who wants to die early?"*
**Innkeeper**: *"That's the thing about the lighthouse. When a new keeper is there, for two or three years he might be fine... and then he's gone. All die different deaths: one got sick and couldn't be cured, another drowned, probably drunk, another disappeared completely."*
**Merchant**: *"I think it's the Kuestenkauz brothers conspiring against Seidlitz. Whitout the light, ships cannot make land at night, so they bypass Seidlitz's lands."*
Raetic

According to Wikipedia, the Raeti (name variants: Rhaeti, Rheti, or Rhaetii, Ραιτοί in Ancient Greek) was the collective "ethnic" name used by the ancient Romans to denote a number of Alpine tribes, whose language and culture may have derived, at least in part, from the Etruscans. From not later than ca. 500 BC, they inhabited the central parts of present-day Switzerland and the Alpine regions of northeastern Italy.

Raetic remains have also been found in Austria, Liechtenstein and Switzerland.
Hawk Village

*"The nearby river and forest provide food aplenty for the birds of pray that nest in the local cliffs. Hawks are often visible in the sky above the village, thus the origin of the village's name.*"

**Hawk Village** is a village that appears during the Prologue scenario.

Is situated right below Castle Seidlitz and above Summer Fair. It's part of Klauslin Seidlitz's possessions.

This village don't offer any service except being part of a quest.

## Bands

### Peasants (Friendly)

*"Local peasants working pacefully in the fields. They seem happier to sit idle than do their work."*

* Peasant Woman x1
* Peasant x3

## Related missions

During "Teach Red Bestl a lesson", the player have to visit the village to obtain an Arabian Horse and a Horse Pike for Berthold.
Red Bestl

**Willpower** |  0

**Red Bestl** is an antagonist during the Prologue scenario. He's a bandit and poacher who scare the peasants from his hideout by circulating stories about a man-eater beast know as the Filras.

First he attempt to kidnap the Hero and Berthold by sending some of his men. Then when confronted and defeated by the hero he claims he under the orders of robber baron Kuestenkauz.

He's fate is unknow, but probably in prison in Castle Seidlitz.

## Related missions

He phisically appears in the last part of the mission "Give Red Bestl a lesson" where he must be defeated.

He's involved, but not phisically present, during the "Red Bestl Treasure" side mission.
Night escape

**Night escape** is one of the missions in the game Legends of Eisenwald. It is one of the Main missions.

## Description

The poacher called Charcoal agrees to provide you information about the landgrave's messenger. In exchange he asks help to leave the Barony. Meet him at the top of the hill near Hochzung's ruins - having at most two soldiers with you - and accompany Charcoal to the border.
Cow and Spoon

*"The owner of this tavern build it close to the pier, counting on marines to spend their profits within. It turned out that marines were few and far between, but the tavern-keeper has not suffered much loss, as many peasants from Forest Village and Hawk Village are happy to come here for a mug of beer."*

The **Cow and Spoon** the only tavern present during the Prologue. It provide rumors and, later, mercenaries.

## Stories

In the tavern there is 4 stories to listen:

1. Old Lighthouse - About the misterious deaths of the lighthouse keepers.
2. Ewalt the Wise - Story about a old sage who seems to cheated death. This will unlock a side mission.
3. Filras - A woman will tell about a beast hidden in the western woods that is hunted down by Red Bestl's men. This is the rumor that give the lead to the main mission "Teach Red Bestl a lesson".
4. Kuestenkauz-caper - Some info about the Kuestenkauz brothers, the robber barons situated in the Northen bank.

## Hiring

* Crossbowman
* Veteran Watch
Messenger from the prince-elector

**Messenger from the prince-elector** is one of the missions in the game Legends of Eisenwald. It is one of the Main missions.

## Description

Recently a messenger came with an important message from the landgrave of West Rothwald. He is staying in one of the taverns. Maybe this person will help you clarify the situation. Find him.
Potato Tots

**Potato Tots** being one of the foods available in the Stash RPG can be crafted by a Chef and predominantly used to restore health outside of combat only, whereas potions can also be used in combat. It is stackable to 50 units and can only be eaten after dragged into inventory, by double-clicking the stack or right clicking it and selecting "use". **Potato Tots** marginally used to gain constitution XP to level it up until capped (10 per character level cap), the amount of XP gained depends on its level, and the XP increase stops at 10 levels difference between the food's and player's character levels. A convenient way of eating large amounts of **Potato Tots** is to add them to Non-combat Item Use Bar and spam with assigned keyboard key. Hit B to access Action Bar Loader in the Stash RPG.

## Crafting Information

To craft **Potato Tots** you need: Chef Level 10 or 15

Ingredients:

* [4] Large Raw Potato
* [2] Cheese
* [1] Earth Essence

## See also

* Restoration
* Consumables
Legends of Eisenwald Wiki

Welcome to the *Legends of Eisenwald* Wiki
the *Legends of Eisenwald* compendium by the players, for the players.
We are currently maintaining 1,336 pages (400 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Basics

Legends of Eisenwald
Armor and Shields
Horses and Horse equipment
Items
Locations
Missions
NPCs
Potions
Rings and Amulets
Weapons

* How to play
* Game support

Wiki

* Community portal
* Admin noticeboard
* Recent changes
* General disclaimer
* Gamepedia Help Wiki
* Create an account
* New pages
* Missing pages

Participate
Have a page you'd like to add to the Legends of Eisenwald Wiki? Get started by giving your article a name and hitting "Create Page." Edits and improvements to existing pages are also appreciated.

* Adding content
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

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About

**Developer:** Aterdux Entertainment**Publisher:** Aterdux Entertainment**Engine:** Aterdux Engine 9**Genre:** RPG**Mode:** Single-player**Media:** DigitalPlatforms and Release dates
July 2, 2015

News
Sale with 90% discount on Legends of Eisenwald and our other games started! - - 2021/10/04 19:19
Up to 90% sale to celebrate 8 years since coming to Steam Early Access - - 2021/09/30 19:35
Turn based combat in real life - - 2018/05/17 17:49
The new expansion Bastard is released! - - 2018/05/14 17:13
New standalone Bastard releases on Monday, May 14 - - 2018/05/12 20:31
Twitter
Tweets by @aterduxwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Links

* Official site
* Steam
* Facebook
* Reddit
* Twitch
* Aterdux Entertainment
Template

A Template is a blueprint for a Node (hierarchy) with a set of Components and its Properties.

A new Node can be created by instantiating a Template, see Create new Node.

A Node instantiated from a Template can override Properties to customise its behaviour.
Additional Components or subnodes can be added to an instantiated Node to extend its functionality.

Templates can also be instantiated as subnodes of a parent node derived from another template, templates can even be derived from other templates, where it really gets crazy and complicated :).

For now templates can only be created manually in xml. They reside in the various \*.template.xml files.
North Bank Watchtower Ruins

*"These are the remains of a watchtower that once guarded the north bank of the river. In its time, it domineered the surroundings lands; now, however, it is barely noticeable amidst the sprawling forest. The tower now has new inhabitants: poachers and rogues."*

The **Watchtower Ruins** is a ruin that appears during the Prologue scenario.

Is situated in the North river bank, just across the bridge.

## Related missions

During "Red Bestl Treasure", the player have to explore the ruin and fight some bandits.

For more information check mission description.
Debt Note

**Debt Note** is one of the missions in the game Legends of Eisenwald. It is one of the Main missions.

## Description

A mysterious man you met in an Abandoned Farmstead asks a favour in exchange for information. Bring him debt documents of Engelhart Eckzweit, that he is bound by usurers Stephels. Make a deal with Karl Stephl at the market in Lowlands.
Filras

This rumor must be heard in the Cow and Spoon tavern in order to continue the quest "Teach Red Bestl a lesson".

Is a discussion between the Innkeeper and a countrywoman that take interest on the Hero and Berthold.
**Countrywoman**: *"Did you hear? In the western forest people saw Filras!"*

**Innkeeper**: *"Who?"*
**Countrywoman**: *"Filras! How could you not have heard of him? He is a huge animal, and eats like a pack of wolves! His body is like a bear, he has paws like a dog, and a head like a cat but much, much bigger..."*
**Innkeeper**: *"And who was drunk enough to see this monster, I wonder?"*
**Countrywoman**: *"He's real, I know it! Marte told me. Bestl's men com often to her, everyone knows that. They told her lately that Firas recently swallowed four of them! But they have no plans to leave that forest, because they aren't cowards..."*
**Hero**: *"(quietly) Well, it seems we now know where Bestl's gang resides. Berthold, surely you don't fear this Filras?"*
**Berthold**: *"Me? Not likely. I think I know who he is.*
A goose and a fox

**A goose and a fox** is one of the locations in the game Legends of Eisenwald. At this tavern, players have the ability to hire other members, trade, or have encounters with random people. Players also have the ability to listen to conversation and hear rumors.

## NPCs

* Charlatan
* Guard
* Innkeeper
* Tradeswoman
* Townswoman
Kuestenkauz-caper

This rumor can be heard in the Cow and Spoon tavern.

Is a discussion between a merchant and the Innkeeper about the actions of the Kuestenkauz brothers, the robber barons who live in the Northen bank.
**Merchant**: *"There is no escape from the Kuestenkauz brothers! That's why they were named so. Kuestenkauz means "owl from the coast". Coastal owls are fond of fish, and the brothers are after ships with goods. And when they catch them, praise God if they take the goods and nothing more..."*

**Innkeeper**: *"Brother, you think we do not know? We live next to them and suffer a great deal from them. The younger one disappeared recently, I hope to God he drowned."*
**Berthold**: "*Hmm, Seidlitz had little luck with his allotment of neighbors."*
How to play guide for Legends of Eisenwald

This page will serve as a basic **how to play guide for *Legends of Eisenwald***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

*This article is a stub. You can help Legends of Eisenwald Wiki by expanding it.*
Potion of Spirit

Value: | 5

**Potion of Spirit** is one of the potions in the Stash RPG. It buffs +10 Will for 60 minutes. It ends turn on use in combat, and must be first loaded in the Combat Item Use Bar accessible via the Action Bar Loader (default key: B). Players can only use **Potion of Spirit** that is located in their inventory. Outside of combat it can be used from your inventory by clicking "use" button, or by placing in the Non-combat Item Use Bar accessible via the Action Bar Loader (default key: B), and using from there.

## Crafting Information

To craft Potion of Spirit you need: Alchemist Level 1.

Ingredients:

* [3] Balancok
* [3] Carbonyx
Erzglanz special wine

**Erzglanz special wine** is one of the missions in the game Legends of Eisenwald. It is one of the Additional missions.

## Description

You have heard the innkeeper say that the best wine is sold by Hans from Erzglanz. Actually this wine possesses a peculiarity that the innkeeper preferred to keep his mouth shut about.
Grasswood Dungeon Bivouac Kit

Level: | 30

Grasswood Dungeon Bivouac Kit can be used to build a bivouac type camp on the underground of the Stash RPG and can be crafted by a Maker. Bivouacs are used for restoration and buffs.

## Crafting Information

To craft this item you need: Maker Level 30

Ingredients:

* [1] Fire Essence
* [2] Grasswood
* [1] Thin Leather
* [1] Kellensdon Seed

## See also

* Items
* Camping
Adolf Grauschild

*"Adolf, the oldest son of Erich Graushild, is exactly kile his father. Among the local youth he is the rowdiest. It's already been a year since the magistrate of Quellburg prohibited him and his friends coming to the city, but that seldom stops them."*

**Adolf Grauschild** is the son of Erich Graushild and brother of Rudolph Grauschild.

He lives at his estate and is friendly to the player if decide to side with his father.

## Troops

* Adolf Grauschild
* Recruit x2
* Hunter

Loot: Thropies.
Otto von Kuestenkauz Estate

*"The previous owner of this old estate was removed by the Kuestenkauz family. They say the cruel knights put the owner with his wife and children into a barrel and threw them into the sea. Since then, the younger of the Kuestenkauz bbrothers has owned this estate."*

The **Otto von Kuestenkauz Estate** appears during the Prologue scenario.

It doesn't offer anything except a small income for the player. Is owned by Kuestenkauz.
Quellburg

**Quellburg** is one of the locations in the game Legends of Eisenwald.

## NPCs

* Abel
* Anna von Hinzen
* Apothecary Woman
* Citizen
* Countrywoman
* Courtesan
* Crossbowman
* Duelist
* Head of Merchant guild
* Herbalist Woman
* Hunter
* Innkeeper
* Leon
* Mayor
* Noble
* Peasant
* Pleban Stenglin
* Recruit
* Rogue Archer
* Tradeswoman
* Traveler
Red Bestl Treasure

*"You learned that Red Bestl hid his treasure in the ruins of the watchtower on the north bank."*

**Red Bestl Treasure** is a side mission that can be initiated in the Cow and Spoon tavern during the mission "Teach Red Bestl a lesson".

## Beginning

After heard the story about Filras and exiting from the rumors screen, a new encounter appear:

**Conversation with a rogue**: *"I have a story for you!"*

Talk to trigger a conversation.

**Berthold**: *"Do you now?"*
**Rogue**: *"You also have some coin on you, yes? Well, yes, yes - as I said, Red Bestl and his men buried some treasure in a hideout. I can tell you where if you give me 50 guldens."*
We can choose to give him the money or not, but to obtain the mission we must give him what he ask.

Click on *"Here is your gold."*

*"You slide a few coins over to him. He grasps it, and Berthold slams his fist down on the man's hand. His face contorts in pain."*
**Hero**: *"I'm no fool, so don't you play me false."*
**Rogue**: *"Me? I'd never! You'll find the treasure in the ruins of the watchtower on the north bank."*
**Berthold**: *"Why don't you get it yourself?"*
**Rogue**: *"You think I want to take on Red Bestl? You two probably could, but not I..."*
## Getting the treasure

Now go to the bridge ant North from Hawk Village, you should spot a ruined tower, to reach it just go a bit more North, in a grass spot between the cliff and the forest, now just click on the small clearance near the tower. Click again to the tower to enter and trigger a fight.

### Watchtower Ruins Bandits (hostile)

* Bandit x2 (spear)
* Fugitive Peasant (club)
* Fugitive Peasant (pitchfork)

Loot: none

Once dealt with them, a event will appear:

**In the ruins**: *"This is the place that rogue from the tavern talked about."*

Click talk and:

*"Once, this watchtower must have looked over the valley. Whether it simply fell into disuse, or was torn down by the fell hands of war, it now lies in ruins. You walk over a few stone blocks, looking for a chest or something that would resemble the treasure the rogue spoke to you of. You eye a piece of metal hidden partially in the long grass."*
*"It is a small thing, a locked box. The latch springs open easily enough. You pull out a metal object and hold it up to the sunlight. The runes etched upon it are pagan. You slip it into a pocket quickly - even a brigand wouldn't have wanted the church to find it on him."*
You obtained a Amulet of Samael, not bad for the beginning, but not much powerful.

But more important, an achievement:
Lemon Cookies Of Mortis

Value: | 10000

This delightful lemon cookie sold in the Medallion Shop for 2000 medallions decreases the XP debt on use by removing the XP debt portion of 10%\*current level XP MAX only, not of the XP debt total, so consuming them at higher levels removes increasingly more amounts of XP debt. Some consider first reaching the current highest level and only then using the cookie, since they are only purchasable with medallions and should be used wisely. E.g. at level 10 the cookie will remove 4000 of XP debt since 40000 XP is needed to progress to level 11, but at level 30 it will remove 70000 of the XP debt. Worthy to wait? You decide.

When purchased, it first goes to your rewards (inventory>character>rewards). Drag from there to your inventory.
Healing

**Healing** is one of the services offered in Legends of Eisenwald. For a fee of Coins, the player can heal either individual members of their army or their entire army. Healing is offered at many villages and churches.

## Available locations

* Kuestenkauz Castle
* Lake Village
* Quellburg
* Senkzung
* St. Elena Church
* St. Lucius Monastery
* St. Norbert Church
* Wide bank
Grossenhof's mine

**Grossenhof's mine** is one of the missions in the game Legends of Eisenwald. It is one of the Main missions.

## Description

Quellberg burgomaster asked you to find out why the production of coal from Grossenhof's mine has ceased.

## Objectives

* Grossenhof has closed the mine because he is sure that the coal belongs to demons and they take revenge on him for stealing it. It seems that wine damaged Bruno's mind. Find a doctor who knows a good method to cure him.
* The witch-doctor Celine has told you that Bruno Grossenhof can be cured by three methods. The first - to give him a potion. The second - a priest should give him a sermon. Father Eber from the monastery can do it the best. If these two methods fail, a woman's attention will probably help. Courtesans can be found at Quellburg tavern.
* Bruno has refused to drink the potion. Now you can use it as you like.
* Bruno rejects the courtesan's advances. It seems he prefers his wine.
* Bruno refused to listen to the sermon.
* None of the methods advised by the witch doctor Celine to cure Bruno has proved useful. Try to find another way to resume deliveries from the mine. Try to find the solution inside the mine or near it.
* The coal miner volunteered to masquerade as a demon and persuade Bruno Grossenhof to open the mine. You need to sneak into the castle at night.
* You managed to cheat Grossenhof and make him sign a "pact with the devil." Now the deliveries of the coal will resume. Return to the Burgomaster and tell him about your success.
Monastery defence

*"Help to defend the monastery from a mercenary gang coming towards it right now."*

The **Monastery defence** a side mission that begin once entered in the St. Lucius Monastery.

## Beginning

In the moment we set foot in the monastery, Abbot Eber will speak to us:

**Abbot Eber**: *"<name> von Lahnstein, is that really you? The Lord has hearkened to our prayers! Are you here to protect us?"*
**Hero**: *"Protect? From whom?"*
**Abbot Eber**: *"From those evil people. Nothing is known about them except that they are evil. But it is known for sure they are evil, and I tell you it has been proven many times."*
**Abbot Eber**: *"The gang is making for the monastery right now, and obviously not to take monastic vows! We won't hold out without your help, <name>!"*
**Abbot Eber**: *"Stephan, Teodorich! Come here quick and stand for the monastery, together with <name> von Lahnstein!"*
You will receive two Monks to defend the monastery and a hostile band will approach.

### Mercenary gang (hostile)

* Hunter
* Deserter x2

Loot: Trophies.

## Let them do

**Note**: This way will give an achievement, but is dishonest, so is about your morality.
Exit the monastery and let the band raid it, then reach and fight them **before** they reach the Secret Refuge, otherwise the mission is failed! (possibly standing near the crossroad)

Among the loot, you will find the Church Utensils.

**Note**: If you want, delay the return to the monastery and use the two free monks (since they don't occupy castle population) to roam around and get some loot and experience.
Now, return to the Monastery, the Abbot will be displeased:

**Abbot Eber**: *"Why did you disappear at the wrong time? If it were not for my eloquence, we would have been already dead. Fortunately, I managed to buy off the mercenaries. Actually, there is noting left of value. I can hardly help you with anything if you are in need..."*
Hans Pier

*"Hans Pier is the onlt pier on the southern bank. The most frequent guests here are fishermen's vessels. The stench of fish carries at least a mile away from the pier."*

 **Missions:** | Yes

The **Hans Pier** is the only dock present in the Prologue scenario. Is owned by Klauslin Seidlitz.

It's situated right below the Lighthouse and west from the Cow and Spoon tavern.

## Related missions

1. During "Meeting guests" a group of Mecenaries will arrive to hunt the player.
2. The player must enther there to complete "Returning to Lahnstein" and the scenario.
Abandoned farmstead

**Description:** | The messenger of the landgrave of West Rothwald has some dealing with bandits who occupy the abandoned farmstead on the East Bank. Search for him there.

**Abandoned farmstead** is one of the missions in the game Legends of Eisenwald.

## Description

The messenger of the landgrave of West Rothwald has some dealing with bandits who occupy the abandoned farmstead on the East Bank. Search for him there.
Forest Village

*"This village is rather small but not at all poor. And for a good reason: its inhabitants are fed not only by farms and fields, but also by forests and rivers. It's good to live near the forest, for wood is always available for the stove or the fireplace, and in summer wild fowl make good meals."*

The **Forest Village** is a village that appears during the Prologue scenario.

It's part of Klauslin Seidlitz's possessions.

Is situated in the south-west, at south from the Cow and Spoon tavern and west from Summer Fair.

## Bands

### Peasants (Friendly)

*"Local peasants working pacefully in the fields. They seem a good deal more fond of idling than working."*

* Peasant x2

## Related missions

During "Teach Red Bestl a lesson", the player have to visit the village to hire a Peasant Woman
Fishing Hut

*"Some time ago, a fisherman's family lived in this hut. The fisherman was executed by the Kuestenkauz brothers for some fault, though, and now the hut is empty. Occasionally shelters runaways and vagabonds."*

The **Fishing Hut** is an abandoned neutral place present in the Prologue scenario. It's situated in front of Castle Kuestenkauz.

## Related Missions

During "The Siege of Castle Kuestenkauz" the player must hid the party inside and wait for Kuestenkauz to go on patrol to assault his castle.
Gunther Reike's fiancee

**Gunther Reike's fiancee** is one of the missions in the game Legends of Eisenwald. It is one of the Main missions.

## Description

Anna von Hinzen, a noblewoman from Quellberg, told you that Gunther Reike has seduced her stepdaughter and now he must marry her. As his suzerain, you have to bring him to account.

## Objectives

* Gunther denies Anna's accusations. You have to find the truth.
* Some citizens have proposed you to visit some young noble girl from Quellburg who is being sold by her own mother. The girl's name is Affra, and she lives in Green Stone Street.
* Go to Guilded Pretzel tavern to learn more [1]

## See also

* Missions

1. ↑ https://steamcommunity.com/app/246760/discussions/0/353916981473376513/
Returning to Lahnstein

*"It seems your lands are in danger. You have to return home, but first you ought to say farewell to Baron Klauslin Seidlitz."*

**Returning to Lahnstein** is the last mission in Prologue. It start right after you defeated the mercenaries during "Meeting guests".

## Beginning

First return to Castle Seidlitz to meet the last time our friend.

*"You meet with Seidlitz and show him the message. He looks concerned, and paces about the hall."*

**Seidlitz**: *"There is no need to leave by the way of Wendel. The weather is good, so leave directly from the pier. But also, please give your father this package. It the final point of an argument we never finished. Unfortunately, it look like I will win it."*

**Seidlitz**: *"Ah, you seem confused by my words. Shouldn't I want to win? But pay no hee. You'll learn the reason for my words soon enough."*

**Seidlitz**: *"Circumstances don't allow me to go with you - but if you need any help, talk to Werner von Sterch, an old friend to your father and me. As I hear it, he is now a chancellor in the duke's court, which means he carries a great influence. And he won't leave the daughter of an old friend in trouble. God be with you."*

All done, now go to Hans Pier, just west from the Cow and Spoon.

## Last Preparations

Before you jump in the ship, make your preparations because:

* All your recruits, companions and mercenaries (except Berthold) will left you, so retrieve all the items they have.
* Only the items your hero and Berthold are wearing will remain in the next scenario, so equip them with all the items you need and the most valuable ones.
* If you have money, check for the last time Summer Fair for useful items.

Once done, enter the pier.

**Berthold**: *"Time to say goodby to the friends we made in Golstein. They are unlikely to travel with us trough Mecklenburg, Brandenburg, and Saxony."*

**Hero**: *"Well, we didn't stay long. I hope the Elbe will carry us woth haste to Lahnstein."*

We finished the Prologue, now a new chapter begins: Way Home
Merchant guild problems

**Merchant guild problems** is a type of mission in *Legends of Eisenwald*.

## Description

*The Quellberg merchant's guild has asked you to get rid of Langard's capers who are robbing the merchants. You have to warn Humboldt first.*

## Objectives

* *If the Rogue was killed:*

* The Head of Merchant guild gives you a Ruby
* Humboldt Langard will demand 300 gold

* *If Merchant Leon was killed:*

* Humboldt Langard pays you 435 gold
* The Head of Merchant guild will no longer trade unless you pay him 300 gold to compensate Leon's family.
Castle Seidlitz

*"Castle Seidlitz towers on the bluff which stands above the picturesque curve of the river. Beyond its towers the land stretches far into the distance. In clean weather it is even possible to see distant ships coming towards these lands on the North Sea."*

**Seidlitz Castle** is one of the main locations in the Prologue scenario and work as first base and mission hub.

It is the residence of Baron Klauslin Seidlitz.

It own Hawk Village, Forest Village and Hans Pier.

## Garrison

* Soldier x2
* Guard x2
* Hunter x2
* Bowman x1
* Klauslin Seidlitz

However, the castle cannot be sieged.

## Related missions

In Prologue almost all missions begin and end there:

1. "Get to Castle Seidlitz" require the player to reach the castle.
2. Here the player receive the "Heal wounds" mission and there it must return.
3. "Teach Red Bestl a lesson" begin there. The player set off to prepare to hunt Red Bestl, once defeated return to the Castle to report the success.
4. "The Siege of Castle Kuestenkauz" begin there. The player have to siege Castle Kuestenkauz and defeat Kuestenkauz himself, then report the success.
5. "Meeting guests" begin and end there. The player have to meet the strangers came from the dock.
6. "Returning to Lahnstein" begin there. The player must reach the dock and set to Lahnstein.