PC Patch v1.0.1.1 (Build ID No.5440050)

The goal of this quality of life + bugfix patch is to address a variety of bugs, fix a few unintended changes to Merc, and to make the final fight a bit more engaging and a bit less cheesy.

## Gameplay Changes

* + now presses the buttons on
* **Equipment Drone**
	+ Now recharges equipment much faster, approximately 5x as often. We don’t expect Equipment Drones to suddenly become super strong, but there may be a few cases where it is now worthwhile.
* **SPOILERS! Final Boss, Last Phase. SPOILERS!**
	+ *Developer Notes: The goal with these changes is to make the final phase of the fight more consistent, fix a few softlock scenarios, and to remove a few cheeses. The expectation is that with these changes, the final phase (and only the final phase) will be much easier. We want this to be a fun phase, not a frustrating conclusion*
	+ Remove “unique” scaling on health and damage. This has a **significant** reduction on the way his health and damage scales over time, especially later into the run. Expect him to have less than half of the current live build, depending on time.
	+ Lunar Shard Attack
		- Projectile Cone: 20° ⇒ 0.5°
		- Developer Notes: The intent for this change is to reduce the cone that the attacks come out of, reducing the chance you randomly get hit by a stray shot.
	+ Energy Ball Attack
		- Damage Coefficient: 1000% ⇒ 700%
		- Knockback Force: 400 ⇒ 4000%
		- Projectile Radius: 3m ⇒ 2m
		- Now glows with a stronger effect to make it more visually noticeable, especially when swinging around corners
	+ Item Steal
		- Add immunity while channeling.
		- Can no longer use  and . He will take them, but will be unable to use them. This is a mechanic we already have in place for a few key items (, ) that can cause softlocks or impossible scenarios.
		- Now steals items from minions, like   Engineer Turrets. He won’t use the items he takes from minions.
		- Minions can now retrieve items for their owner.
	+ Add visual effect to  being active

## Bug Fixes

* Fix certain network prediction projectiles appearing to bounce off targets instead of disappearing as intended
* Fix   duration scaling from attack speed
* Fix   having missing iframes on startup
* Reduce   hitpause duration to 0.1 from 0.15 to match pre-1.0 hitpause values
* Fix  not working on , , or   Equipment Drones
* Fix the fog on the  being entirely opaque if soft particles are disabled
* Fix   dealing 1500%/500%/500% damage into dealing 1000%/1000%/1000% damage
* Fix  portrait having a double red outline
* Fix  not triggering
* Fix  not triggering
* Fix   not bouncing
* Remove luck from  drop calculation since it can cause soft-locks with
* Consumed  is now considered unremovable, and the scrapper no longer gets clogged if somehow there is an untiered item inserted
* Update some missing people in special thanks
* Fix dedicated servers not showing in game browser
* Fix game browser trying to connect to dedicated servers via steam p2p instead of ip
* Fix incorrect boss track on
* Fix  eye glow and foliage missing
* Fix  shocking beacon missing name when pinged
* Fix unchecking "Show Started Games" in the Games Browser still showing started games
* Fix scrap interaction with cauldrons
* Fix  interacting with  orbital drop
* Fix  getting a new defense drone every time he scraps
* Fix  being executed by
* Fix Prismatic Trials counting your run in leaderboards when you die
* Fix  causing a cascade of issues, preventing certain on-hit effects from working when it would trigger
* Fix  not being usable by  in hidden realms
* Fix “Killed by: The Planet” for players who weren’t dead at the end of the run
* Fix   mechanic not awarding cooldown reduction to non-host players over the network
* Fix  umbra only spawning one  with Swarms
* Fix  showing up in logbook before
* Fix  health bar not showing for clients (including phase 2)
* Fix  fight sometimes not triggering
* Fix  always triggering once as soon as it’s picked up, regardless of sprint state
* Fix  void spike fan firing sound not playing on non-host machines
* Fix  void spike fan chosen animation not being the same over the network
* Fix missing out-of-bound floor under the starting room for the
* Fix  sound loop still playing after death
* Fix a floating node in
* Fix a gap in the final boss arena causing you to get stuck
* Fix the ceiling in the final boss arena not being solid for projectiles and
* Fix  safe zones on   Eclipse 2 being larger than the actual charging radius
* Fix Server Browser not refreshing by default, only shows 1 person when you click it for the first time
* Fix custom languages from appearing in the main menu dropdown if they are missing essential files
* Fix   effect leaving behind objects that aren’t cleaned up until scene exit
* Fix  flight not being refreshed if used while in exhaustion descent
* Fix  death chain reactions
* Fix  not animating or playing effects on non-host machines
* Healing numbers are properly green