Cait

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This article is in need of immediate attention because:**Needed *Fallout: Return to Nuka World* and *Fallout: The Presidency* contents.**Please improve this article however you can and remove this notice once finished.
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## Cait

* RTNW
* FO4
* FSO

Cait in 2290

Cait in 2287

Cait in Fallout Shelter Online

## Biography information

### Status

Deceased (lore)
Alive (as of 2290)

### Age

25/26
27/28 (*RTNW*)
29/30–97/98 (*FTP*)

### Family

Unnamed parents
Marcella Royce (significant other) ( *FTP*)
Henry Royce (father-in-law)
Catherine Royce (mother-in-law)
Valerie (adoptive daughter)

## Affiliation information

### Affiliation

Tommy Lonegan (formerly)
The Institute

### Role

Slave (formerly)
Cage fighter (formerly)
Wife
Advisor

## Behind the Scenes

### Appears in

*Fallout 4
Fallout Shelter Online
Fallout: Return to Nuka World*

### Base ID

00079249

*"Only thing better than gettin' pissed is pickin' a fight. Am I right?"*
―Cait
**Cait** is a advisor of the Institute under the tenure of her wife Marcella Royce, and first lady of the New California Republic from 2308 to 2358, and a former cage fighter at the Combat Zone, fighting for the amusement of the raiders that have occupied the arena.

## Background

Cait was born into a distant and abusive family of Irish1 descent in 2260 or 2261, her parents would routinely abuse her both physically and verbally. She attempted to run away twice, the first time she did it, they locked her in a shed outside of the house. The second time, they broke one of her legs. Cait eventually became convinced she was a mistake, due to the constant abuse, but deluded herself into thinking that they loved her enough not to kick her out of the house. The illusion was shattered once her eighteenth birthday came: They had slapped a shock collar around her neck and sold her into slavery, all without a hint of regret.

For the next five years, Cait was used as an entertainment slave for a variety of purposes she refuses to detail. While it wrecked her emotionally and warped her personality, Cait developed significant resentment towards her captors but eventually learned some tricks of their trade. Stealing caps from sleeping men after they used her, she eventually managed to buy her freedom. With 23 years' worth of pent-up fury, she tracked down her parents and gunned them down in bloody revenge.

After everything was said and done, Cait took to alcohol and chems to help forget her past. She joined the Combat Zone as a cage fighter and fought to provide her with the funds to buy everything she needed to forget. The point of the fighting wasn't truly to provide for herself monetarily. She hated everyone, herself the most, and the violence, pain, wounds, and Psycho addiction were ways to punish herself and hopefully find death. Unfortunately, Cait proved too tough to beat, even when raiders took control of the combat zone and it got decidedly more lethal. Those who didn't keep their head on a swivel were liable to be sucker-punched and robbed in the best of circumstances. Cait herself learned that, short of buying friends, she would have been a victim waiting to be preyed upon. The teacher of that vital lesson was a raider named Stratton, who abandoned her to be beaten by raiders after she refused to sleep with him.

By the time the Sole Survivor comes, Cait has been a cage fighter for three years, two of them under raider management—all with a hundred victories to her name. As the Sole Survivor enters the Combat Zone and defeats the raiders, Tommy Lonegan offers them Cait's contract because of her self-destructive reliance on Psycho.

### Personality

Cait puts up a deceptively convincing tough Irish gal act, but beneath this exterior is a broken woman with a lifetime of misery behind her. Cait is thoroughly paranoid of everyone around her as everyone she's known deeply has betrayed her in some way. This has caused an inherent mistrust in anyone, especially those doing selfless offers of kindness. The only relationship she currently trusts is trade relationships, either through caps or other services. She is also deeply regretful of many of the choices she's made in life, questioning if the brutality she's known all her life is truly the only way to settle things.

As an escape and a way to forget the traumas of her life, Cait has taken to both the bottle and the needle (specifically psycho) and has been using both for several years. Because of this prolonged usage, she is incapable of being cured of her psycho addiction through normal means, either a doctor or Addictol.

Despite her life being a seemingly unceasing march of adversity, disappointment, and horror (coupled with Psycho reliance and the accompanying progressive health damage), Cait refuses to take the easy way out. Staring down the barrel of her shotgun more than once, she has yet to pull the trigger. Instead, she pursued the death she couldn't give herself in the ring, crushed to death by one of the hundreds of opponents she had fought. But she persevered, hoping and praying to find a single decent scrap of humanity in her life and in the world. Perhaps the Sole Survivor will be that scrap.

## Interactions with the player character

### *Fallout 4*

#### Interactions overview

  File:Icon quest starter.png   | This character **starts quests**.
  File:FO76 ui icon quest.png   | This character is **involved in quests**.
  File:Icon interactions romance.webp   | This character **is romanceable**.

#### Effects of player's actions

* Maxed approval with Cait grants the Sole Survivor the Trigger Rush perk, which increases Action Point regeneration when the player character's health is below 25%.
* Cait is a potential candidate for romance, an option that unlocks after reaching the highest level of affinity.

##### Loyalty

 Likes* Letting someone else take a power armor.
* Successfully picking locks.
* Killing Ashes during Here Kitty, Kitty
* Using chems before completing her personal quest.
* Using Addictol after completing her personal quest (only if currently addicted to something)
* Hard liquor usage before completing her personal quest. Becomes indifferent after the quest.
* Threats, violence, and being mean.
* A naked Sole Survivor. This triggers more often when sprinting.
* Selfish actions such as asking for or trying to increase rewards.
* Criminal behavior such as pick-pocketing.
* Choosing not to join the Brotherhood of Steel.
* Destroying the Prydwen with the Minutemen's artillery in With Our Powers Combined.
* Stopping the Institute.
* Telling Phyllis Daily she murdered her grandson.
* Telling Moe Cronin baseball was more violent.
* Killing Phyllis Daily.
* Telling Magnolia "I'm just not that into jazz"
* Destroying the Railroad.
* Persuading Mama Murphy to stop using chems after the completion of her personal quest.
* Convincing Darla to turn on Skinny Malone during the quest Unlikely Valentine.
* Giving Mama Murphy chems before her personal quest.
* Telling Travis not to be such a coward in Confidence Man.
* Telling Travis it is totally his fault before rescuing Vadim in Confidence Man.
* Telling Travis that one of you might not make it out alive in Confidence Man.
* Calling Vadim an idiot when saving him in Confidence Man.
* Telling Travis that you're tired of his "shitty, whiny attitude" in Confidence Man.
* Calling Wolfgang scum for making Patrick an addict, or saying both sides were wrong in Order Up.
* Threatening Finn when first arriving in Goodneighbor.
* Telling Hancock "That's incredible" after he talks about the experimental drug that made him a ghoul (possibly only before completion of her personal quest).
* Using the sarcastic response to Hancock when concluding the unmarked quest Art Appreciation.
* Sparing Pickman's life.
* Gaining entry to Covenant.
* Accepting Jacob Orden's bribe during Human Error.
* Picking "Institute must die" when in conversation with Dr. Chambers during Human Error.
* Accepting Dr. Chamber's offer in Human Error.
* Betraying Bobbi No-Nose during the climax of The Big Dig.
* Convincing Bobbi's into paying more caps at the end of the quest, The Big Dig.
* Choosing Jack Cabot over Lorenzo Cabot in The Secret of Cabot House.
	+ Note: Cait will **dislike** opening Lorenzo's door. This can be avoided by having Cait wait outside the cell area, or dismissing her and then waiting for her to leave via the elevator.
* Telling Desdemona the Sole Survivor wants to avenge their family and would not take a bullet for a synth at the end of Road to Freedom.
* Killing the Railroad when speaking with Desdemona in End of the Line.
* Choosing "You'll live" or "I promise" when speaking with Glory during Precipice of War.
* Saying "Newspapers just like to stir up trouble" when first meeting Piper.
* Telling Piper "I was having too much fun blowing things up" during Story of the Century.
* Telling Piper "Find who's responsible and make them pay" during Story of the Century.
* Telling Miss Edna that everybody the player character loves gets taken away in the end or that love won't save a family.
* Choosing "threaten" when first speaking to Mister Zwicky.
* Choosing "sarcasm" or "bitch" when first speaking to Ann Codman.
* Telling Billy that his parents are dead.
* Telling Bullet that the family is under your protection in Kid in a Fridge.
* Firing the artillery for the quest Old Guns.
* Killing Theodore Collins at the end of Mystery Meat.
* Agreeing to help Bobby De Luca for the quest Dependency after her personal quest.
* Telling Myrna that the Sole Survivor is not human when speaking to her for the first time.
* Being sarcastic to Sheffield.
* Healing Dogmeat.
* Choosing "keep everything" when Darcy asks about the photo after The Marowski Heist.
* Telling AJ to stop.
* Convincing Brian Virgil to kill himself.
* Telling Piper you don't take orders when first meeting her outside Diamond City.
* Refusing to answer Miss Edna's math question.
* Telling Miss Edna that children need discipline.
* Being sarcastic with and/or killing Mayor McDonough during In Sheep's Clothing.
* Telling The Mariner the "crazier the better" at the beginning of the quest The Great Hunt.
* Telling High Confessor Tektus "surrounded by fanatics" when speaking with him for the first time.
* Giving Aubert's Note to High Confessor Tektus as part of the quest Witch Hunt.
* Telling Zealot Ware "that's nuts" when he asks what the Sole Survivor thinks of Brother Devin's devotion.
* Refusing to help Zealot Ware to save Brother Devin by saying "not my problem".
* Telling Brother Devin that "Atom's not real" during the quest The Trial of Brother Devin.
* Choosing to attack Sister Gwyneth during the quest The Heretic.
* Choosing the sarcastic option when reporting back to Grand Zealot Richter at the end of the quest The Heretic.
* Choosing any "destructive" option when confronting DiMA with his memories during the quest The Way Life Should Be.
* Telling Ada that no more time for mistakes when she asks about Jezebel's head. Automatron (add-on)
* Winning the match in Amoral Combat.
* Completing the quest A Permanent Solution for any of the three raider gangs of Nuka-World.
* Telling Harvey his family is dead during All Aboard.
* Agreeing to help Harvey rescue his family for caps.
* Killing Harvey during All Aboard.
* Doing jobs for Shank, as well as many steps and dialogue during Home Sweet Home.
* Saying "as good as dead" at the start of Power Play.
* Choosing more "scientific" parameters in the *Vault-Tec Workshop* experiments. Vault-Tec Workshop

Loves* Keeping Buddy as part of the quest Trouble Brewin'.
* Telling Wolfgang to lower his weapon at the Drumlin Diner.
* Completing the quest The Big Dig in the favor of Bobbi No-Nose. The player must choose "Stay with Bobbi" and kill Fahrenheit after reaching the storeroom in order to do this.
* Jokes about the blood of their enemies when the Vault-Tec rep asks how they stayed alive for so long.
* Threatening Madison Li into working on Liberty Prime during quest Liberty Reprimed.
* Threatening Sinjin during The Silver Shroud.
* Telling Deacon 'Someone has to stop them' when asked if one is willing to risk some danger to stop the Institute and their nefarious schemes (this only happens after telling Desdemona that you would not take a bullet for a synth at the end of Road to Freedom).
* Respond sarcastic to reconstructed Jezebel when talking about the Mechanist.Automatron (add-on)
* Saying you'll talk to Trudy or Join the attack when talking to Wolfgang at the Drumlin Diner
	+ Note: To avoid Cait disliking any interaction with Wolfgang in these dialogue options, choose the option "Who's Trudy?" when speaking to him. This will give you a new set of dialogue options, where you can use the 'Likes' section on this page to find the answer that Cait will approve of.
* Choosing "keep everything" when Darcy asks about the photo after The Marowski Heist.
* Telling Magnolia "I loved the song it was perfect"
* Telling Kent "Don't sell yourself short" in The Silver Shroud.
* Threatening AJ as the Silver Shroud.
* Speaking as the Shroud to Kendra.
* Use of chems after her personal quest.
* Speech options that avoid fighting.
* Joining the Brotherhood of Steel.
* Replying to Hancock with "I feel you" when first meeting him.
* Telling Daisy about the Sole Survivor's former home.
* Helping the Railroad.
* Helping the homeless, settlers or farmers.
* Helping the Institute.
* Giving a stimpak to Danny Sullivan during In Sheep's Clothing.
* Agreeing to help Wolfgang in Order Up.
* Cannibalism.
* Murdering non-hostile targets.
* Looking for compromise with Jacob in Covenant.
* Picking "Spare Amelia" or "Reject the offer" during the conversation with Dr. Chambers in Human Error.
* Convincing Skinny Malone to let them go without violence during the quest Unlikely Valentine.
* Vouching for Danse during the quest Blind Betrayal. This will increase the further you attempt to help Danse.
* Choosing the "put the guns away" option during Diamond City Blues
* Giving the Vault-Tec rep a new home to cheer him up.
* Giving Sheffield Nuka-Cola.
* Persuading Mama Murphy to stop using chems before her personal quest.
* Agreeing to find chems for Mama Murphy after her personal quest.
* Telling Jack Cabot that they, too, believe in alien life.
* Opening Lorenzo Cabot's door.
* Siding with Ironsides when retrieving the guidance chip from Mandy Stiles in the quest Last Voyage of the U.S.S. Constitution.
* Helping the ship take off in the quest Last Voyage of the U.S.S. Constitution.
* Restarting the main pump in the quest Troubled Waters.
* Telling Paladin Brandis that his squad is dead and offering up their holotags during the quest The Lost Patrol.
* Refusing the gun that Deacon gives you at the end of Tradecraft.
* Telling Desdemona that Sole Survivor would risk their life for the synths.
* Accepting Glory's help during the quest Memory Interrupted.
* Returning the Pristine deathclaw egg to its nest instead of selling it for a reward in The Devil's Due.
* Bringing Buddy to Rufus during Trouble Brewin'.
* Saying that they support freedom of the press when first meeting Piper.
* Telling Miss Edna that one should hold onto their loved ones.
* Agreeing to help Bobby De Luca for the quest Dependency before her personal quest by answering "Good" or "He needs to get help."
* Choosing the "I'll leave" dialogue option when first speaking to Ann Codman.
* Siding with the Railroad when speaking with Desdemona in End of the Line.
* Taking Billy home.
* Negotiating with Cedric Hopton during the Building a Better Crop quest.
* Telling Travis that the bar fight wasn't his fault in Confidence Man.
* Telling Travis, "You came through it all pretty well," in Confidence Man.
* Choosing "Leave Her" when speaking with Glory during Precipice of War.
* Telling Phyllis Daily she is evasive.
* Convincing Mayor McDonough that Kellogg is a kidnapper.
* Demanding that McDonough stand trial during In Sheep's Clothing.
* Telling Blake Abernathy that his deceased daughter got what she deserved.
* Telling Grand Zealot Richter "Try talking to her" before taking the quest The Heretic.
* Persuading Sister Gwyneth to return to the Nucleus during the quest The Heretic.
* Convincing Tektus to leave rather than killing him during Reformation.
* Saying that Ada is being helpful and she is an individual when she asks about Jezebel's head. Automatron (add-on)
* Saying "some good in there" to reconstructed Jezebel when talking about the Mechanist. Automatron (add-on)
* Saying "I like him" when interviewing Clem. Vault-Tec Workshop
* Offering Harvey a stimpak during All Aboard.
* Agreeing to help Harvey rescue his family.
* Completing Power Play.
* Choosing more benevolent parameters in the *Vault-Tec Workshop* experiments. Vault-Tec Workshop

Hates* Flirting with other characters if she's traveling with the Sole Survivor and they are in a romance with her.
* Intimidating Trudy to pay Wolfgang.
* Telling Miss Edna that children need love to learn.
* Selling Billy to Bullet.
* Calling Hancock a junkie before and after her personal quest.
* Killing Drinkin' Buddy.
* Killing Brooks.

#### Other interactions

Cait can be used to pick locks of any tier. To do so only guide her to the nearest lock. This will take some time, depending on the difficulty. She needs to have bobby pins in her inventory to do so.

#### Comments

 Vault 95, Overseer's office

### *Fallout: The Board Game*

Cait can be acquired at the shop by any player character that has the Vilified trait. When the player character has her as the active companion and performs a test that uses Perception, Agility, or Luck, she can be exhausted to gain one hit on the test.

When the player character performs the camp action, she will become unexhausted. However, if the player character does not have at least one drug in their inventory, she must be discarded.

## Notes

* She will try to comfort the player character if taken to the corpse of Nate/Nora in Vault 111.
* Cait will dislike all four of the first set of dialogue options during the Minutemen quests to help settlements with raiders.
* Cait will actively use Psycho, Jet, RadAway and other chems in her inventory. Since it was explained she was an addict when meeting her, it might be beneficial to keep her stocked up as she appears to get friendly very quickly, and it might improve her usefulness in fights.
* If Cait has any Psycho or Jet, one can sometimes see her using it before completing her personal quest.
* Although not always, Cait may react negatively after completing her personal quest "Benign Intervention" if the player character uses chems in front of her. She will berate them for being a "hypocrite" for using them after helping her to cure her Psycho addiction.
* The Sole Survivor may raise Cait's affection level by removing their own clothing and fast traveling between safe locations.
* Before completing Benign Intervention, Cait likes when the Sole Survivor drinks hard alcoholic beverages (bourbon, rum, vodka, whiskey and wine). Drinking before sleeping and before waiting will speed up the process.
* Cait will disapprove of joining any of the factions until the second act of the main story when the Brotherhood of Steel comes in. After this, she will no longer disapprove of joining the Brotherhood of Steel.
* Cait asks Takahashi to serve her a drink on their first meeting, but she doesn't get it as Takahashi only serves noodles in the Diamond City market.
* Cait's dialogue while exploring several of the vaults indicates that she is already familiar with the Vault-Tec experiments and the true purpose of the vault network.
* When entering and exploring any vaults with Cait as a companion after Benign Intervention, she will ask to leave quickly are not enter the vault after her vault experience before hand.
* When replaced by certain companions, Cait is prone to make flirtatious comments, such as Piper, for whom she will say it's "too bad they can't make it a threesome," or Deacon, Preston Garvey and MacCready, whom she refers to as "handsome." She also tells Hancock that if she ever decides to "go ghoul," he will be the one she calls.
	+ She will continue to make these comments even after being romanced by the Sole Survivor.
* Due to her cruel childhood, she will not like it when someone is helped since she had never been helped in her life. For example, if the Sole Survivor helps Billy Peabody find his parents, she will be annoyed since she was never helped or cared for but if Billy is sold to Bullet, she will hate it because she was also sold into slavery.
* Without completing her personal quest "Benign Intervention," the maximum level of affinity that can be reached with her is 999. This means that to be able to get her perk "Trigger Rush," the player character has to complete her quest first.

Template:FO4CC

* Cut dialogue for Tommy Lonegan indicates that at one stage during development, it was planned for Cait to be acquired after losing a fight with the player character.

Template:FO4CC

## Notable quotes

* "*It all starts with two wastes of humanity I suppose you could called me parents. I'm convinced that I was a mistake, because I can't remember a single moment that they treated me like their daughter.*"
* "*You can imagine the look on me parents faces when I kicked on their door. What you can't imagine is what they looked like after... after I emptied me gun into them.*"
* "*You think I inject myself with all that shite and drink myself drunk because I’m a "tough Irish gal?"*"
* "*Heh. I dunno. Seemed quite the performance from where I was standin'.*"
* "*Rather be off murderin' a pint, but this'll do.*"

* "*Sure. Be glad to take...I mean hold some stuff for you.*"
* "*We'd move faster if you'd keep your eyes on the road and off me arse.*"
* "*Only thing better than gettin' pissed is pickin' a fight. Am I right?*"
* "*Oh sure, make me carry more of your junk!*"
* "*What's yours is mine... right darlin'?*"
* "*I'm all for takin' all we can get, but you're lookin' a little weighed down there.*"
* "*Aww, and here I thought you wanted to snuggle.*"
* "*I'm glad ya took me on. Question is... can you hold on to me?*"
* "*Damn rain is soakin' right through me clothes.*" – during rain
* "*Rounding up a bunch of escaped synths is about as much fun as catchin' radroaches. Hope you have fun with that.*"
* "*Raiders, super mutants, shamblers... you name it, they call the city home.*"
* "*Not bad... remind me to give you some pointers sometime.*" – after the Sole Survivor picks a lock
* "*I think we should be staying as far away from that reactor as possible*" – After taking damage from Vault 95 reactor
* "*Uggh, got capped in the knee!*"
* When being radiated:
	+ "*If we don't move fast, we're gonna start glowin'.*"
	+ "*Can we quit suckin' down rads? Makin' me feel like crap.*"
	+ "*Let's move quick. This area isn't agreein' with us.*"
	+ "*That clicking from yoir Pip-Boy? Probably not a good thing.*"
	+ "*Watch it. We're takin' rads.*"
	+ "*Hey, genius... you're taking rads. Let's move out.*"
* "*What am I? A bank? \*sigh\**"
* "*Unless the next bloke we run into is armed with a can opener, I'd say we're good to go.*" – When you enter power armor
* "*Good job, leadfoot! Why don't I just shoot both of us in the head now and save us the trouble?*" – When stepping on a mine
* "*Maybe we should rest here for a while. Place is built like a fortress*" – Above Vault 95
* "*I know this must be difficult for you... I... I'm here if you need to talk.*" if taken to Nate/Nora's corpse in Vault 111.
* When the Brotherhood of Steel arrives in the Commonwealth:
	+ "*Holy shite... what the hell is that thing?*" – When witnessing the Prydwen's arrival.
	+ "*I'm not superstitious, but seein' that ship fly overhead gives me the chills. I don't think anythin' good can come from this... not one bit.*" – When commenting on the Brotherhood of Steel.
* "*Don't let this whole soldier thing go to your head. Ask me to salute and all you'll be seein' is my middle finger.*" – After joining the Brotherhood of Steel
* "*I'd love to mount a deathclaw head on my wall. If I had a wall.*" – After killing a Deathclaw
* "*Don't look at me that way, you dirty little mole rat.*" – When dismissing Dogmeat to travel with her
* "*Time to go shoppin'. (rarely)*"
* When traveling naked:
	+ "*Wow. Well, that doesn't leave much to the imagination now, does it?*"
	+ "*Hope you're not expectin' me to take my kit off too. I'm not that easy.*"
* After committing to a close relationship:
	+ "*I'm closer to you than anyone else in my life. What more can anyone ask?*"
	+ "*There's nowhere else I'd rather be than right here, at your side.*"
	+ "*My heart, my treasure, my love. All for you.*"
	+ "*If you're feelin' tired, we could always find a bed.*"
	+ "*I'm havin' some pretty naughty thoughts about you right now, so I'd say we're doin' pretty damn good.*"
* When Lover's Embrace is activated:
	+ "*Ow. I think I pulled a muscle or somethin'.*"
	+ "*Rise and shine, love.*"
	+ "*All this rest is making me tired.*"
	+ "*You have a good sleep? I know I did.*"
* When at a scenic location:
	+ "*Well, this is nice for a change.*"
	+ "*How can something this beautiful exist in such a fucked up world?*"
	+ "*Maybe I'm comin' down with somethin', but this place looks incredible.*"
* When at a creepy location:
	+ "*I don't like this... not one bit.*"
	+ "*Sonethin' isn't right. We should get out of here.*"
	+ "*I'm gonna be jumpin' at the goddamn shadows next.*"

### Locations

* "*Hard to feel like a kid again when you think about how many of them died when the war started.*" – When at a playground
* "*Why the hell are we back here? You know how much I hate this fuckin' place!*" – at Combat Zone
* "*I know this sounds crazy, but... well... this place is givin' me the creeps.*" – at Parsons State Insane Asylum)
* "*Tommy tried to introduce scenery into the matches at the Combat Zone. Took about five minutes before we startin' usin' them for weapons.*" – At the upper level of Trinity Church
* "*They used to cure people in places like this? What a waste of space.*" – in a hospital

* "*I can't believe people had to pay to see a doctor.*" – In a hospital
* "*These last stands never hold. You're not gonna catch me paintin' myself into a corner like this.*" – at the Revere satellite array
* "*Spent me childhood livin' in trailers like this. Of course, me parents made me sleep outside.*" – approaching Fiddler's Green Trailer Estates
* "*They used to make an amazin' drink with tarberries at the Combat Zone. Tasted awful, but would knock you out after a few sips.*" – at The Slog
* "*If there were so many pre-war libraries, why did these people end up making such foolish decisions?*" – in a library
* "*Don't tell me we're here for the view.*" – Atop a skyscraper
* "*Lesson learned, never play chicken with a drawbridge.*" – At Wreck of the USS Riptide
* "*What's with these weird metal stairs?*" – At Fallon's department store
* "*You wouldn't catch me dead at one of these support meetings. Ugh.*" – at Vault 95's overseer office
* "*I don't understand these Minutemen. Why would you bother helping a bunch of lowlife settlers and farmers for free?*" – at The Castle
* "*School. What a waste. I learned everything I know from the bathroom walls.*" – at Shaw High School
* "*I heard you can get anything from these fellas. Time to start shopping for some goodies.*" – Bunker Hill
* "*They... they were keepin' babies down here? Oh... oh God.*" – At Trinity Church
* "*You always take me to the nicest places.*" – When in the Shaw High School kitchen
* "*Pff. I don't see what the big deal is... anyone can write stuff down and claim it's a "work of art."*" – At Walden Pond
* "*I don't know, I kind of like these paintings. Feels good knowin' someone out there is more miserable than me.*" – At Pickman Gallery
* "*When I was nine, I stole a comic book from a caravan dealer. Must have read the damn thing a hundred times before me parents took it away.*" – At Hubris Comics
* "*Brotherhood of Steel? Sounds like a video nasty.*"
* "*I've been through my share of markets. Sometimes I get desperate and lookin' for the cooking sherry. Know what I'm saying?*" – in the Super Duper Mart
* "*If anyone came through here recently, then they havent left a trace through all this dust.*" – When in ruined/abandoned areas
* "*Looks like the airport took a direct hit during the war.*" – When at Boston Airport
* "*I'm home. I'm finally home.*" – When in the Shamrock Taphouse

### Changing companion from Cait

* Piper: "*You two have fun together, Piper. Too bad we can't make it a threesome.*" to which Piper replies: "*Never gonna happen, Cait.*"
* Curie: "*Gonna replace me with the egghead, eh? Well, good luck in a firefight.*" to which Curie replies: "*No need to worry, Mademoiselle Cait. My offensive capabilities are quite formidable.*"
* Danse: "*There's nothing quite like the smell of power armor grease and testosterone.*" to which Danse replies: "*The aroma is rather... pungent.*"
* Deacon: "*Deacon... Where you been all me life, handsome?*" to which Deacon replies: "*Waiting for you, beautiful.*"
* Hancock: "*I’ll tell you what, Hancock. If I ever decide to go Ghoul... you’re the first one I’m lookin’ up.*" to which Hancock replies: "*I'll be countin' the days.*"

* Codsworth: "*If you’d rather travel with this bucket of bolts, fine by me. You know where to find me.*" to which Codsworth replies: "*Charmed as always, Miss Cait.*"
* Nick Valentine: "*All right, Nicky, watch yourself out there.*" to which Nick replies: "*Don't worry, Cait. I will.*"
* MacCready: "*Well, hey there handsome. Watch this guy/gal for me, will you? He/She loves to get himself/herself into trouble.*" to which MacCready replies: "*For you, Cait... I'd do anything.*"
* Preston Garvey: "*You really want that do-gooder watch your back? Suit yourself.*" to which Preston replies: "*One of these days you'll finally realize that the world doesn't revolve around you, Cait.*"
* Strong: "*I need you to keep this one alive, Strong.*" to which Strong replies: "*Don't worry, Strong smash enemy.*"

### Changing companion to Cait

* Danse: "*Just make sure you keep our mutual friend safe.*", to which Cait replies: "*Yeah, take a hike, Danse. This calls for a lady’s touch.*"
* Preston Garvey: "*All yours, Cait. Take care.*" to which Cait replies: "*You really know how to make a girl feel missed, handsome.*"
* Codsworth: "*Ah, Miss Cait! So good of you to agree to take my place. May fortune favor the brave, my dear.*", to which Cait replies: "*You’re begginnin’ to get on me nerves, Codsey.*"
* Dogmeat: "*(curious sound)*", to which Cait replies: "*Don’t look at me that way, you dirty little mole rat.*"
* Piper: "*So, no one’s managed to put you in the ground yet, Cait?*", to which Cait replies: "*Not yet, though it isn’t for a lack of tryin’.*"

* X6-88: "*I’ll be watching, Cait. If you fail to protect this man/woman, I’ll know about it.*", to which Cait replies: "*Yeah, sure… what are you gonna do? Leak oil all over me?*"
* Hancock: "*Seems I’m gonna be missing out on all the fun.*", to which Cait replies: "*You have no idea, Hancock… no idea..*"
* Curie: "*I think if you travel with Cait, you may need to bring a little more ammo.*", to which Cait replies: "*You're just jealous because you'll be missin' all the fun.*"
* Deacon: "*And here she is, the one the only… Caaaait. Is that how they used to do it in the Combat Zone?*", to which Cait replies: "*I’d be glad to show you how we did things in the Combat Zone, Deacon. Name the time and the place.*"
* Strong: "*Strong find milk of human kindness on own.*", to which Cait replies: "*What the hell is he talkin’ about? Never mind. I don’t want to know.*"
* Nick Valentine: "*Heading out with Cait, huh? Hope you know what you’re getting into.*", to which Cait replies: "*Hey Valentine… I think you’ve got somethin’ on your face. Oh, it’s skin. Yeah, you might want to get that looked at.*"

## Appearances

Cait appears in *Fallout 4*, *Fallout: The Board Game*, *Fallout Shelter Online*, *Fallout: Wasteland Warfare* and *Fallout: The Presidency*.

## Bugs

* Template:Platforms Cait's quest might not trigger after her confession about her addiction. Taking another companion, sending her back to a settlement, and then talking with her should trigger the quest (it may have to do with her being flagged as a companion). For more info about this bug, read Benign Intervention.Template:Verify
* Template:Platforms Cait will talk about wanting to "lower the dosage" if she thinks she is being followed in combat after Vault 95.Template:Verify
* Template:Platforms During Cait's companion quest, Cait may begin to randomly collapse as if incapacitated during the dialogue. This will continue following completion of the quest.Template:Verify
* Template:Platforms Ordering Cait to pick a floor safe when there is an object between the safe and Cait may sometimes cause her to pace aimlessly around the area.Template:Verify

## Gallery

Cait Arena.jpgCait in heavy metal armorCait at a cooking station.jpgCait using a cooking stationCait in red dress.pngCait in a red dressCait perk icon.pngCait's icon from the Trigger Rush perkLovable Xbox achievement.jpgLovable achievement image, starring CaitFo-promo-cait.jpgCait's model for *Fallout: Wasteland Warfare*Cait in *Fallout Shelter Online*FSO UITex YS C Bg HeroShare kaite.pngCait's maxed hero card
## References

1. ↑ The Sole Survivor: *"Why didn't you run away?"*
Cait: *""*
(Cait's dialogue)
2. ↑ The Sole Survivor: *"I appreciate your trust."*
Cait: *"       "*
(Cait's dialogue)
3. ↑ The Sole Survivor: *"How could you kill your own parents?"*
Cait: *" "*
(Cait's dialogue)
4. ↑ The Sole Survivor: *"My god. I'm so sorry."*
Cait: *"     "*
(Cait's dialogue)
5. ↑ The Sole Survivor: *"I can't even imagine having to go through something like that."*
Cait: *"  "*
(Cait's dialogue)
6. ↑ 6.0 6.1 The Sole Survivor: *"I always have time to listen to you, Cait."*
Cait: *"    "*
(Cait's dialogue)
7. ↑ The Sole Survivor: *"Why are you so paranoid about debts?"*
Cait: *"   "*
(Cait's dialogue)
8. ↑ The Sole Survivor: *"What exactly do you think I'm expecting in return?"*
Cait: *"     "*
(Cait's dialogue)
9. ↑ The Sole Survivor: *"Sounds like justice to me."*
Cait: *"  "*
(Cait's dialogue)
10. ↑ Cait: *""*
The Sole Survivor: *"Of course, anything you need."*
Cait: *"     "*
(Cait's dialogue)
11. ↑ The Sole Survivor: *"Why judge yourself?"*
Cait: *"  "*
(Cait's dialogue)
12. ↑ 12.0 12.1 The Sole Survivor: *"Well, that's the past. You're not alone anymore."*
Cait: *"     "*
(Cait's dialogue)
13. ↑ The Sole Survivor: *"Can your psycho addiction be cured?"*
Cait: *" "*
(Cait's dialogue)
14. ↑ Cait: *""*
The Sole Survivor: *"Anything you need, Cait."*
Cait: *" "*
The Sole Survivor: *""*
Cait: *"  "*
(Cait's dialogue)
15. ↑ TommyLonegan.txt

Non-game
1. ↑ Alive during *Fallout 4* and *Fallout: Return to Nuka World*