recursal/Fanatic-Fandom huggingface dataset:
Time Pod

The **Time Pod** is a special item in *Into The Breach* that can randomly drop during missions.

## Description

During each Mission, there is a chance for a pod to appear from the future, dropping it onto a random tile.

A new objective is added when this event happens: Protect the Time Pod.

Protecting or rescuing the Pod always grants a Reactor Core. Time Pods may also contain a Pilot, a Weapon, or a piece of Passive equipment.

If the Vek end on the tile where the Pod is, or if it takes damage from a Mech or a Vek attack, the Pod will be destroyed. Projectile weapons can pass safely over the pod, but not piercing/beam weapons. A Pod is still destroyed if the Vek who steps on it has Flying. If the Pod remains untouched until the end of the mission, it is recovered as well.

## Trivia

* The Pod will typically drop on the half of the map closest to where the Vek spawn.
* Rescuing the Pod counts towards clearing an Island perfectly - if one is destroyed, it counts as a failed objective.
* The Pod cannot be frozen.
* Although tides do not do damage directly, they will still destroy the Pod. The same is not true of Ice Storms.
* Lighting the pod's tile on fire will destroy the pod, even if no actual damage was done to the tile.
* Vek do not destroy the pod if they run over it, only if they finish their turn on the pod's square or they die on it.
* Vek will not actively destroy the pod but sometimes AOE damages might happen to cover the tile. Vek sometimes walk onto pods even if it is rare. It can cause you to not be able to 100% an island.
* Allied Units, such as the Renfield Bomb, can collect a pod if they're pushed or walk onto it.
* An attacking beetle Vek will not destroy a pod if its attack passes over the pod.
* If the pod is on a tile that is submerged by a broken Old Earth Dam, the pod will be destroyed.
Soldier Psion

**Soldier Psion** is one of the Vek from *Into The Breach*.

## Description

The jellyfish-like Psions act as support units, providing passive bonuses to the Vek. The Soldier Psion is distinguished by its pale blue coloration and bright green cranial nodes. This Psion provides a health bonus to all other Vek units on the field.

Under Psionic Receiver, all of the players Mechs will gain an additional +1 HP while the Solider Psion is alive.

## Strategy

The Soldier Psion can make even frail enemies like Hornets more sturdy, and allows the sturdiest Alphas survive 5 damage attacks. That said, the amount of experience earned from killing all non-Minor enemies is increased by 1 while the Solider Psion is alive, so look for missions that have instant-kill effects — such as **Destroy the Damn** or **Cataclysm** — if you want to give your pilots more experience per enemy.

Killing a Soldier Psion results in the immediate reduction of the maximum and current health of all Vek on the map by 1 HP. This reduction will immediately kill any Vek that were at 1 HP before the Psion was killed. However, the reduction in maximum HP happens before the Vek dies meaning that a Vek is worth their original XP amount. For example, a 2 HP Vek like a Burrower that has 3 HP when a Soldier Psion is present, is worth 2 XP when the Soldier Vek is killed.
Taurus Cannon

*This article is a stub. You can help Into the Breach Wiki by expanding it.*

 Upgrade 2 | +1 Damage (  )

The **Taurus Cannon** is one of the weapons in the game Into The Breach. It is the starting weapon of the Cannon Mech.

## Description

Fires a powerful projectile that damages and pushes its target.

Deals 1 damage to the target.

### Upgrades

* **+1 Damage** (2 Reactor Cores ( )) - Increases damage by 1.
* **+1 Damage** (3 Reactor Cores (  )) - Increases damage by 1.

### Availability

 Perfect Island Reward
 Advanced Edition | No

## Strategy

Taurus Cannon offers a basic line-of-sight projectile with damage and push on its target. To get the most out of it, place the Mech at a diagonal space next to a corner, so they can fire it in as many directions as possible even if they get obstructed.

While it does offer good direct range, Taurus Cannon has a lot of weaknesses. Firstly, the weapon can only fire at targets if there's no obstructions, so the Mech using the weapon still requires movement upgrades to get favorable lines of fire. Secondly, the damage falls off, capping at 3 with push for a very expensive 5 Reactor Core cost total; the first **+1 Damage** upgrade costs 2 and can be helpful for destroying Psions, but the second one costs 3 Reactor Cores and only marginally helps kill the frailest Alpha enemies. Finally, it has low resolution potential, requiring some luck with enemy placement to resolve multiples for one action.

## References

1. ↑ [1], List of weapons that can and cannot be found in Time Pods, as of update 1.2.75
Rail Cannon

*This article is a stub. You can help Into the Breach Wiki by expanding it.*

 Upgrade 2 | +2 Max Damage ( )

The **Rail Cannon** is one of the weapons in the game Into the Breach.

## Description

Projectile that does more damage to targets that are further away.

Deals 0 damage to adjacent targets, and +1 damage for each tile the target is further away from the Mech, up to a max of 2 damage before upgrades. Pushes the target.

### Upgrades

* **+1 Max Damage** (1 Reactor Core ()) - Increases max damage by 1.
* **+2 Max Damage** (2 Reactor Cores ( )) - Increases max damage by 2.

### Availability

 Perfect Island Reward
 Advanced Edition | No

## References

1. ↑ [1], List of weapons that can and cannot be found in Time Pods, as of update 1.2.75
Rusting Hulks

The **Rusting Hulks** are one of the Squads from Into The Breach. They consist of the Jet Mech, Rocket Mech and Pulse Mech and are unlockable for 2 coins.

The Rusting Hulks are designed to spew damaging, electrified smoke with the Jet and Rocket Mechs. This lets them easily disable attacks and inflict high damage, but hinders itself as they cannot attack in smoke.

## Mechs

*Fires a pushing artillery and creates Smoke behind the shooter.* (2 damage)
Upgrade I
+1 Damage ( ) *Increases damage by 1.*
Upgrade II

*All Smoke deals damage to enemy units every turn.* (1 damage)
Upgrade I

*Fly over a target, dropping an explosive smoke bomb.* (1 damage)
Upgrade I
+1 Damage ( ) *Increases damage by 1.*
Upgrade II

*Push all adjacent tiles.*
Upgrade I
Shield Self () *Creates a personal Shield when used.*
Upgrade II

## Achievements

Overpowered
Overpower your Power Grid twice by earning or buying Power when it is full
Stormy Weather
Deal 12 damage with Electric Smoke in a single battle
Perfect Battle
Take no Mech or Building Damage in a single battle (Repaired damage is still damage):
## Strategies

* The Rocket Mech can be moved next to a Vek and fire its rocket in the opposite direction, hitting nothing and dropping a smoke cloud on the Vek to prevent its attack.
* The Pulse Mech's **Shield Self** upgrade is a good early unlock. The shield will active whenever Push is used even if you don't push anything. It can then be used to block damage or indefinitely block a spawn point refreshing its shield each turn. **Shield Ally** can be used on buildings, protecting them in advance.
* Upgrading the storm generator simultaneously increases the Jet and Rocket mech's damage by 1, which makes it a priority upgrade. +1 range on the Jet Mech also lets it produce more smoke and attack flexibly. Smoke damage also bypasses the armor from the Shell Psion.
* Aerial Bomb can be used to limit the movement of the Vek, as they will avoid moving into smoke.
* The Rusting Hulks make it easy to deal with powerful enemies by simply negating their attacks, but smoke clouds last for the entire battle. Try not to spread smoke around carelessly, or you could run out of options later in the fight.
* If advanced equipment is on, Nanofilter Mending trivialises this squad as it lets them remove their own smoke to attack - the lost smoke tiles can be replaced by the Jet Mech or Mosquitoes.
* Since the squad's biggest weakness is its own smoke, Camila Vera is bar none the best pilot for this squad. Others to look out for include:
	+ Kazaaakpleth - Grants a decent attack on the Pulse Mech.
	+ Kai Miller - Allows the Jet Mech to immediately deal 2 damage, enough to kill off 3-health enemies on island one when accounting for electrified smoke.
	+ Ariadne - Makes the Jet Mech much more survivable.
Tumblebug

### Systems

The **Tumblebug** is a rare Vek from *Into The Breach* introduced in the Advanced Edition. They are only present if Advanced Enemies are turned on at the start of a new timeline.

## Description

Tumblebugs attack by summoning an Unstable Boulder that will explode when damaged, then threatening to damage it and inflict 1 damage on all of its adjancent tiles, including the Tumblebug. These boulders do not explode if they are not damaged. If a Tumblebug is forced to attack a mech directly it will not summon an unstable boulder.

As a rare Vek, Tumblebugs cannot appear on the first island and are restricted to two spawns per mission, including its alpha. They cannot spawn on missions with explosive mines.

## Strategy

Tumblebugs are notorious for either placing their Unstable Boulders next to many buildings at once and blocking grounded Mech movement, or in an open space where it will not damage anything significant. If they do the former, try to push the Tumblebug away from the boulder or eliminate it with a strong attack; Smoking them can be effective as well since it will discourage them from attacking their Unstable Boulders in future turns. If they do the latter, you can move your Mechs out of the way to focus on more dangerous Vek and let it damage itself; or if you can spare an action, use weapons that damage and push the Tumblebug into its own boulder, which will cause additional bump damage and explosive decay damage.

When deploying against Tumblebugs, try to encourage them to put their Unstable Boulders in an open space next to your Mechs; much like Blobbers, they will attempt to attack as many targets as possible. It's worth putting off an island with Tumblebugs until later in the timeline if you don't think your current weapon set is sufficient to neutralize them. In particular, be very careful with Tumblebugs in missions with environmental effects that can destroy or move their boulders, such as **Air Strikes** from Archive, Inc. or **Conveyor Belts** from Detritus Disposal, as these effects can also destroy or place boulders in inconvenient spots.

Even after the Tumblebug is eliminated, Unstable Boulders will remain around and become a nuisance to deal with, so make sure to move them away from grid buildings and shield or freeze them so that they endure enough hits to not explode. Note that other enemy Vek will not target explosive boulders; only Tumblebugs will attempt to target existing boulders again. However, it will not stop enemies with multi-target range like Centipedes or Alpha Hornets from additionally targeting Unstable Boulders, if they will also target a Mech or a building.
Tumblebug Leader

### Special

 **Massive**: Massive units can walk in Water (but Water will prevent attacking or repairing).

The **Tumblebug Leader** is a boss Vek from *Into The Breach* introduced in the Advanced Edition. They only appear if Advanced Enemies are on at the start of a new timeline.

## Description

The Tumblebug Leader attacks by spawning two **Unstable Boulders** in front of it and threatening to attack the tile in front for 3 damage. Unstable Boulders have the explosive decay effect, making them capable of damaging multiple buildings when just one of them sets off. These boulders also do not die off when the Tumblebug Leader is killed and remain as obstacles. If a Tumblebug has no space to make boulders it will simply attack an adjacent tile directly.

Tumblebug Leaders cannot spawn on the Volcanic Hive, like most Advanced Edition Vek. They also cannot spawn on missions with explosive mines.

## Strategy

This boss is easily the hardest leader out of all other Vek, as not only can it damage multiple buildings with one attack but also generate dangerous obstacles that are near-impossible to safely remove. Luring it out to open areas without any opportunity to damage buildings is the best way to defeat it, as you can damage and push the leader into the boulders without losing any grid. For layouts that do not have this option, make sure you get two mechs that can hit it in range before the boulders enclose them off.

Just as with the Alpha Tumblebug, note that only the Tumblebug Leader's attack deals 3 damage; the explosion from its Unstable Boulders still deals 1 damage to surrounding targets.
Random Squad

The **Random Squad** is a special Squad in Into the Breach

## Description

The Random Squad option becomes available after unlocking a second Squad.

A Random Squad is created out of all the unlocked Mechs.

The **Balanced Roll** option selects three unique Mechs from three different classes (Prime, Brute, Ranged, Science, and Cyborg). The balanced squad won't have more than 4 weapons so this prevents the Flame Mech, Rocket Mech, Defense Mech, Gravity Mech, and Nano Mech from appearing together in a balanced squad.

The **Chaos Roll** option has no restrictions on class, weaponry, or Mech combinations so you get a truly randoms quad. However, if you get duplicate Mechs with the same Passive ability, one of the duplicate Mechs will have the Passive deactivated.

## Squad Achievements

Change the Odds
Raise Grid Defense to 30% or more with a Random squad
Loot Boxes!
Open 5 Time Pods in a single game with a Random squad
Lucky Start
Beat the game (any length) without spending any Reputation with a Random squad
## Strategies

* For the most powerful start, roll until you get a squad similar to one of the stronger premade squads.
	+ For example, Combat Mech, Cannon Mech, Boulder Mech is just one mech away from being the Rift Walkers, but the general utility of Boulder Mech can make it even stronger.

* Some mechs have strong synergies, such as Smog Mech and Rocket Mech, as both have passive equipment (Nanofilter Mending and Storm Generator respectively) that add extra utility to smoke.

* You might find a squad you would really like if one of the mechs was swapped out. Before rolling again, you may consider changing your time traveler to a pilot who can improve the weaker mech.
	+ For example, Abe Isamu can reduce self-damaging weapons like the Ramming Engines on the Charge Mech.

* The random rolls can only select mechs from unlocked squads, so it may be a good idea to unlock a few specific mechs you think would be powerful together and use those to unlock the achievements for the Random Squad early.

* The **Change the Odds** achievement can be gotten by buying grid power with reputation after completing an island; the player can even undo reputation spent after hitting 30% grid defense, and the achievement will still remain unlocked.
Stay With Me!

## Description

Heal 12 damage over the course of a single Island.

**Stay With Me** is one of the achievements in Into the Breach.

## Notes

If a pilot with the Technician ability is piloting a Mech, it will also count towards the amount of healed damage for this achievement. Thus, it's recommended to place a pilot with Technician on the Thruster Mech to make this achievement easier to get.
Zenith

**Zenith** is the C.E.O. of Pinnacle Robotics

## Pinnacle Missions

* Pre-Mission
	+ "A fragile ecosystem of new machine life is evolving on the silicate plains here. If too many Vek break through, the ecosystem will be devastated."
	+ "The local coolant station detonated, releasing storms of cryo-nanites into the atmosphere. Avoid them or your Mechs may be flash-frozen."
	+ "Threat Diagnostic: Machines: Frozen. Threat: Very high. I recommend you avoid them."
	+ "I calculate there are still three hundred and seventy-three cryo-mines in this area intended for pacification of hostile machines. Keep your sensors on high."
	+ "These factories are manufacturing hostile machines, but there are hundreds of innocent lives within. Please defend them while we try to shut them down safely."
	+ "Pinnacle Tower is under attack. My analysis processor is unable to identify the species of Vek threatening us. Caution is advised."
* Reset Used
* Post-Mission
	+ "The Vek are enough of a threat to your survival. I am sorry my kind is unwell and providing additional complications."
	+ "Hundreds perished in that attack. Each a unique being the world will never see again."
	+ "Those machines were beyond repair after suffering such extreme temperatures; killing them was a necessity to save more life. I hope."
	+ "My subterranean sensors are reporting no life signs. The Vek are all dead. You have made the sector safe again."

## Victory

* "Thousands of lives were saved today. I am thankful for the time you have sacrificed to aid us."

## Perfect Island

* "You have saved Pinnacle, accomplishing every objective without fail. Allow me to provide additional aid."
Spider Leader

### Special

 **Massive**: Massive units can walk in Water (but Water will prevent attacking or repairing).Template:Jumper

The **Spider Leader** is one of the Boss Vek from *Into The Breach*.

## Description

The Spider Leader starts with two spiderling eggs that hatch before the player turn. Each time the spider leader moves, it will throw two spiderling eggs onto random locations around the map. Unlike normal spiders these eggs do not immobilise adjacent units.

Unlike all other leaders Spider Leaders can only appear in the boss mission of an island. On Unfair difficulty, they cannot appear on regular missions in the fourth island.

## Strategy

Weapons that can effectively spread damage or displace multiple targets are highly recommended when facing the Spider Leader. The multiple eggs spawned at the beginning of each turn can create obstacles for your grounded mechs, and its multiple spawned Spiderlings can become troublesome if left unchecked as they spread through the map.

## Trivia

* Before Version 1.2.78 the Spider Leader could appear on regular missions of the fourth island in Unfair mode.
Giant deer

The **giant deer** (also known as the Irish Elk or ***Megaloceros***) was one of the largest members of the deer family. Its massive antlers could span 12 feet across, and could have been used for scraping away snow, or defending itself. It is a pointable animal in *Carnivores Ice Age* and *Carnivores: Ice Age*.

## Biology

The giant deer is the *Parasaurolophus* of the Arctic Sector, They are on the lower end of the Sector food chain but they make up for it with keen senses and great speed. Unlike *Parasaurolophus*, the giant deer has large sharp antlers that it can use for defense if cornered while males will use their antlers to fight other males for mates.

## *Carnivores Ice Age*

The giant deer is available to hunt in *Carnivores Ice Age* after the player earns 100 credits. It is normally peaceful, but incorrectly stated as "not dangerous". At close range, the giant deer will gore the player with its huge antlers and shake him violently like a rag doll. It is also commonly seen while not being hunted. It is also one of the weakest creatures in the game, capable of being brought down with a close shot of the X-Bow, Shotgun, or DB Shotgun. Its call sounds sound like the Earth's American moose or elk.

## *Carnivores: Ice Age (mobile)*

In the mobile version, the giant deer is named by its genus, *Megaloceros*.
The Big One

The **The Big One** is one of the weapons in the game Into the Breach. It is an Advanced Edition weapon, and is only obtainable through a reputation reward or a Time Pod if Advanced Weapons are turned on for the current timeline.

## Description

Fires a huge missile that damages in a large cone shape.

Deals 3 damage to the first target, 2 damage to the 3 tiles behind the target, and 1 damage to the 5 tiles further behind. Has knockback.

### Upgrades

* **-1 Self Damage** (1 () core) - Deals 1 less damage to the user
* **-1 Self Damage** (2 ( ) cores) - Deals 1 less damage to the user

### Availability

 Perfect Island Reward
 Advanced Edition | Yes

## Strategy

The Big One is a powerful weapon with very wide range, but its drawbacks are too large and prevalent to ignore. Having 2 self damage – though it can be reduced or removed through upgrades – makes this weapon unsustainable for common use. The damage, while always decent, falls off on later islands when Alpha Vek become the norm. Thus, The Big One is often too weak for taking out Alpha enemies by itself to justify an equipment slot. Also, hitting 9 tiles will inevitably lead to many situations where it can't be used for risk of friendly fire to the grid.

In general, The Big One is a high-damage weapon that may be useful for squads with multiple sources to repair damage with, but should never be relied on as a primary weapon.

## References

1. ↑ [1], List of weapons that can and cannot be found in Time Pods, as of update 1.2.75
Rosie Rivets

**Rosie Rivets** is a pilot in *Into the Breach Advanced Edition*.

## Strategy

Rosie Rivets is a well suited pilot for squads that lack a consistent source of healing and are prone to taking self-damage or friendly fire, such as the Zenith Guard and Blitzkrieg squads. Her Reassuring Hand special ability will activate automatically on adjacent mechs as soon as her move is confirmed, and does not cost her an action. This allows her to move and repair an adjacent ally, then use a weapon or repair her own mech, all in the same turn.

Like all the other repair actions that affect other mechs (such as the Nano Mech's Viscera Nanobots passive or the Repair Drop weapon), Reassuring Hand can also repair mechs that have been disabled, saving the pilot's life in the process. She is also able to repair deployable tanks when their health has been upgraded and mission specific non-mech friendly units, such as the Earth Mover and satellite rockets.
Action Forms

**Action Forms Ltd.** (founded April 4, 1995 in Kiev, Ukraine by Oleg Slusar, Yaroslav Kravchenko, Igor Karev and Denis Vereshagin) is a game development company which developed the first three *Carnivores* games. The company took two years to form into a solid team of programmers, level designers, sound engineers, and artists. It has since split it's crew into two different groups, Beatshapers and Tatem Games and work on different projects, namely console and mobile ports and games.

## Known games

* *Chasm: The Rift*
* *Carnivores*
* *Carnivores 2*
* *Carnivores Ice Age*
* *Cryostasis: Sleep of Reason*
* *Duke Nukem: Endangered Species (cancelled)*
* *Ostrov sokrovishch (Treasure Island)*
* *Vivisector: Beast Within*

## External links

* Action-Forms' official website (dead)
	+ Internet Archive database of archived versions of the site

*This article is a stub. You can help Carnivores Wiki by expanding it.*
Rift Walkers

**Rift Walkers** is one of the Squads from Into The Breach. They are automatically available at the start of a new game profile.

## Mechs

*Punch an adjacent tile, damaging and pushing it.* (2 damage)
Upgrade I
Dash ( ) *Charge any distance before punching the target.*
Upgrade II

*Fires a powerful projectile that damages and pushes its target.* (1 damage)
Upgrade I
+1 Damage ( ) *Increases damage by 1.*
Upgrade II

*Powerful artillery strike, damaging a single tile and pushing adjacent tiles.* (1 damage)
Upgrade I
Buildings Immune () *This attack will no longer damage Grid Buildings.*
Upgrade II

## Squad Achievements

Watery Grave
Drown 3 enemies in water in a single battle
Ramming Speed
Kill an enemy 5 or more tiles away with a Dash Punch
Island Secure
Complete the first Corporate Island
## Strategies

* The Rift Walkers is a basic, straightforward squad who works well as an introduction, but have a surprisingly weak mid-game and their default weapon upgrades require a lot of Reactors.
* The squad lacks mobility, so spending Power on +1 Move or Dash or equipping mobility-oriented pilots for the Combat and Cannon Mech helps.
* The squad's weaponry are basic, so they can swap out weapons and pilots more freely than other squads that are more synergy-dependent.
* Islands with 2-HP or lower enemies are very manageable with the Rift Walkers, as their default weapons deal sufficient damage to kill two of them at a time with both direct damage and bump damage combined.
* Conversely, the Shell Psion and Bot Leader are particularly difficult to deal with this squad until their weapons are upgraded or swapped out for other options later.
Supply Train

* Train is an allied unit having 1 HP and spanning 2 tiles. So, Shield/Frozen applied on one part of the train will affect the whole train. Meanwhile, abilities that break Shield/Frozen will also remove the effect from whole train if they hit any part of the train. In particular, Vek attacks that damage both tiles of a shielded/frozen train, effectively damage it. The first hit removes protection, the second hit applies damage. Similarly, hitting a shielded/frozen train with Electric Whip will not only remove the Shield/Frozen effect but also hit train by weapon damage — this is probably a bug.
* Sustaining any damage, Supply Train becomes Damaged Train, which also has 1 HP and spans 2 tiles but doesn't move. The "Defend the Train" mission objective gets partially failed and is renamed to "Defend the damaged train".
* Every turn, train moves two tiles forward. If a unit stands on it's way, it gets hit by the train with mechanics similar to a normal collision:
	+ Unit dies, even if shielded or frozen. Like with normal collision, the unit is not pushed from it's tile.
	+ The train either doesn't move or moves only one tile, depending on the distance to the unit.
	+ Like with normal collision, the train gets damaged unless it has Shield.
* Using train to kill Vek, keep in mind: unlike deadly environmental effects, train acts *after* Vek attacks.
* Frozen effect stops train from moving forward.
* Train is an allied unit, mechs can move through it.
* Train has the following abilities: Fire Immunity, Smoke Immunity and Stable.
Vek

The **Vek** are the main enemies encountered in *Into The Breach*.

## Gameplay

The main goal of Into the Breach is to make sure that the Vek do not destroy all of the grid power. Each island has a set variety of Vek that can spawn, one of which is a Psion, a supporting unit that grants a passive bonus to others. They emerge from the ground on certain tiles, which can be intercepted at the cost of 1 health during the enemy turn.

Before the player turn any active Vek will move to a certain tile and prepare to attack it, aiming for either a mech, building or objective. These attacks are executed during the enemy turn unless they are cancelled or the Vek is killed beforehand.

Vek are divided into five main groups:

* **Common** Vek are those that can spawn on any island and make up most of the spawns on a mission. All of them have a soft limit on spawns per mission that can be bypassed if the spawning algorithm needs to.
* **Rare** Vek are those whose attacks are more unique than common ones and do not appear on early islands.
* **Psions**, which provide passive bonuses to other Vek when spawned. Note that the Psion itself does not benefit from the passive bonus.
* **Minor** Vek, which are spawned by other Vek, are typically very weak, and bypass the spawning algorithm. They are not worth any experience and are not affected by Psion bonuses.
* Hive **Leaders**, bosses found on the final mission of each island, the Volcanic Hive and normal missions on the fourth island in Unfair difficulty.

Rare Vek and Psions have a hard limit on spawns that cannot be bypassed, with Psions in particular being able to spawn only once per mission. Each island has three species of common Vek that can spawn as well as one type of psion, with rare species appearing the further you are in a run.

Alpha Vek are upgraded versions of Vek with higher health and stronger attack, spawning in place of any Vek that has one while contributing to the same spawn limit. They will appear more depending on a timeline's progression and difficulty.

## Description

Vek appear mainly insectoid in nature and behavior, forming a hive and reproducing via eggs. Exceptions among them include goo-like lifeforms or species resembling Earth sealife (such as the jellyfish-like Psions, and a variety of Vek introduced in Advanced Edition).
The Vek's origin and motives are left unexplained. However, their psionic powers and ability to hijack technology hints that they are more than mere rampaging beasts.

## Vek Minions

Enemies listed under this section are not affected by Vek Psion bonuses.

## Trivia

* The code associated with each mission in the game shows no indication that the same Vek will appear on any given mission. Instead, it appears that the Vek are randomly chosen from the island's pool each time the player enters a mission.
* Unimplemented sprites exist for leader versions of the Burrower, Leaper, Digger and Moth:

## See Also

* Sentient Weapons, the rogue technology hijacked by the Vek on Pinnacle Robotics.

## References

1. ↑ https://www.reddit.com/r/IntoTheBreach/comments/d38p5f/discussion\_vekspawning\_logic\_and\_differences/
Easter eggs

A number of **easter eggs** have been hidden throughout the *Carnivores* games.

## *Carnivores*

Most of the easter eggs in *Carnivores* consist of hidden words and symbols in the area files.

* "The Woods of Turan Choks" features the word "Carnivores" spelled out across the northern part of the island.
* Action Forms' logo is formed by several connecting paths in "Basmachee Rocks".
* "The Ancient Temple" features a winking face.
* The heightmap of "The Great Lake" features the words "DEN", "DIS", and "ALIEN", and the number "4", in the southwest corner of the map.

* Upon approaching the eponymous structure in "The Ancient Temple", a voice can be heard saying something in an unknown language.

## *Carnivores: 2*

*Carnivores 2* features many more easter eggs then its predecessor, many of which consist of buildings and other structures which aren't visible in software rendering mode.

* An underwater tunnel in "Vengar Fjords", only visible with the D3D or 3DFX Glide video settings.
* Two arches can be found in the southeast corner of "Vengar Fjords", though again they can only be seen when using D3D or 3DFX Glide.

* "Manya Jungle" features a tunnel maze connecting to a chamber filled with eggs resembling xenomorph eggs; upon entering the chamber, he sound of cracking eggs is continuously heard.

* Vengar Fjords features three rock pillars that, from certain angles, resemble the legs of a Brachiosaurus.

## *Carnivores: Cityscape*

*Carnivores: Cityscape* features possibly the most easter eggs in the series.

* Death In The Streets features a hidden hell area, complete with lava and burnt rocks.
* There is a hidden cave in the level The Crash Site featuring *Alphadons* worshipping a statue of Serious Sam.
* Several faces are painted on a wall of the cave, possibly some of the game's artists and designers.
* There is a teleporter behind the statue which teleports the Agent on top of one of the *Tapejara* flying outside.
* One level features a hidden movie theater with a film of one of the game developers holding a red balloon.
* The computers in City Hall have Sunstorm Interactive mousepads.

The last level has the corpse of a dead *Giganotosaurus*.

There is a dumpster that will make the player character pass gas and remark that he has to find a bathroom.
RST Pilot

**RST Pilot** is a pilot in *Into the Breach*.

## Location

RST Pilots are employees from the R.S.T. Corporation that are native to the current timeline. They may appear in any unoccupied mechs upon starting a new game.

## Personality

RST Pilots are no-nonsense and share much of Kern's aggressive pragmatism. They tend to be harsher than the other CorPilots and have a ruthless streak. Sometimes they act stiff and military-like, but at other times, their eagerness for killing Vek comes out.

## Possible Names

RST Pilots' names are made up of a given name (male or female) as well as a surname, both of which are randomly selected from the list below:

## Strategy

RST Pilots come without special skills, and only get randomized passive abilities. Due to this limitation, they can easily be outclassed by Time Travelers you encounter during your playthrough. Regardless, in most situations, having a CorPilot is still better than having no pilot at all. If they're not necessary anymore, RST Pilots can be traded in for a Corporate Reputation point after clearing any of the islands.
Beeper

The **Beeper** is an accessory in *Carnivores: Dinosaur Hunter HD* and *Carnivores: Dinosaur Hunter Reborn* that works in conjunction with the M.I.S.T. When the guages that signify if a dinosaur can see or hear the hunter begin to fill, the beeper will begin beeping to alert the hunter of his/her detection. The beeper costs 5 gems to use.

Template:Carnivores: Dinosaur Hunter HD
Thermal Discharger

*This article is a stub. You can help Into the Breach Wiki by expanding it.*

 Upgrade 2 | Add Fire (  )

The **Thermal DIscharger** is one of the weapons in the game Into the Breach, it is the starting weapon of Dispersal Mech.

## Description

Damage one or more tiles in a line and push away adjacent tiles. (Starts with 2-tile range)

The pushed tiles are to the left and right of the targeted tiles, much like Hermes Engines.

### Upgrades

* **+2 Range** (2 Reactor Cores ( )) - Increases the maximum range by 2.
* **Add Fire** (3 Reactor Cores (  )) - Adds Fire to all hit tiles.

### Availability

 Perfect Island Reward
 Advanced Edition | Yes

## Strategy

Thermal Discharger is an extremely versatile utility weapon, with the downside of requiring heavy Reactor Core investment and failing to have any real damage in later islands. At its core, it has mediocre damage with huge pushing capabilities.

To get the most out of the side pushing angles, it is recommended to power additional **+2 Range**, and pair Thermal Discharger with a mobility oriented pilot like Prospero or Henry Kwan. Mech movement upgrades are also recommended. Theoretically an off-class flying Mech could work too, but the Reactor Core penalty is undesirable given Thermal Discharger's heavy upgrade costs.

The **Add Fire** upgrade is powerful and recommended if paired with immunity to Fire; but unlike the Flame Thrower, it does not push the enemies it damages, and therefore lacks resolution potential for high-health threats. In the Heat Sinkers, the low damage is somewhat mitigated by heat engines allowing for a boost every turn when the discharger is fully upgraded.

## References

1. ↑ [1], List of weapons that can and cannot be found in Time Pods, as of update 1.2.75
DB Shotgun

The **DB Shotgun** (or **double-barreled shotgun**) is a weapon in *Carnivores 2*, *Carnivores Ice Age*, *Carnivores: Dinosaur Hunter*, and *Carnivores: Ice Age*. It has a good sized amount of spread like the Shotgun; however, the obtrusive ironsights are a bit of a nuisance.

## Trivia

* The DB Shotgun is semi-automatic in *Carnivores: Dinosaur Hunter*. It was probably removed so the iPhone did not have to process the reload animation, most likely the reason Double Ammo was removed also. This does, however, make the DB Shotgun a much more effective weapon, and actually worth the 150 credit price. The most recent update of Carnivores: Dinosaur Hunter, however, brings back the DB Shotgun's reload animation.
* The DB is also louder than the Shotgun, and can even scare off carnivores such as the *Ceratosaurus* at a distance.
* If debug mode is activated, the character will only fire once, and reload both shells.
* The Poacher in *Carnivores Ice Age* carries a DB Shotgun.
Ramming Engines

*This article is a stub. You can help Into the Breach Wiki by expanding it.*

 Upgrade 2 | +1 Damage (  )

The **Ramming Engines** is one of the weapons in the game Into the Breach. It is the starting weapon of Charge Mech.

## Description

Fly in a line and slam into the target, pushing it and hurting yourself.

Deals 2 damage to the target and 1 self damage to the user. The self damage is also considered as an attack to the terrain. If it does not hit a target, it will not cause self-damage.

### Upgrades

* **+1 Damage Each** (1 Reactor Core ())
* **+1 Damage** (3 Reactor Cores (  ))

### Availability

 Perfect Island Reward
 Advanced Edition | No

## Strategy

Ramming Engines pairs best with equipment or pilots that can mitigate its self-damage, so that the Mech using the weapon does not destroy itself in the process of using it. Examples include the pilot Abe Isamu, equipping it on the Hook Mech, the Viscera Nanobots passive, or a pilot/upgrade for additional HP.

As long as the drawback is mitigated, Ramming Engines is fairly strong with no upgrades, capable of doing 2 damage with push and allowing the user to dash in a straight line to its target. The **+1 Damage Each** upgrade is cheap at 1 Reactor Core, and provides good value for the damage increase; but once again, the increased self-damage must be mitigated first to make this weapon sustainable for long-term use.

## References

1. ↑ [1], List of weapons that can and cannot be found in Time Pods, as of update 1.2.75
Shrink Ray

Cost: $10,000- *Don't be intimidated by the size of monstrous dinosaurs. Shrink them down to a more manageable size, then knock them out.* **Range:** Medium **Power:** Medium **Ammo:** High

Like the Electron Gun, the **Shrink Ray** is a unique weapon, and has been credited as *Primal Prey's* original idea. Also like the Electron Gun, the Shrink Ray fires in green bolts that shrink dinosaurs down to a smaller size. Once shrunken, the dinosaurs cries are more high-pitched, although they can still hurt the hunter. The Shrink Ray is a charged weapon that can fire in bursts or in one long blast.

*This article is a stub. You can help Carnivores Wiki by expanding it.*
Cover scent

**Cover scent** is an accessory in *Carnivores*, *Carnivores 2*, *Carnivores Ice Age*, *Carnivores: Dinosaur Hunter*, *Carnivores: Ice Age*, and *Primal Prey* which masks the hunter's scent, making detection through scent less likely. In the *Carnivores* series, using cover scent on a hunt deducts 20% from the total points acquired during that hunt.

In *Carnivores: Dinosaur Hunter HD* and *Carnivores: Dinosaur Hunter Reborn*, cover scent costs 75 gems to use, and will deduct 5% of the total points acquired on the hunt.

## *Primal Prey*

Cost: $2,500- *Cover scent will help to reduce your "human" scent, allowing you to go a little more undetected by both prey and predator dinosaur species.*

This cover scent comes in a spray bottle, but doesn't actually change how undetected the hunter can pass by dinosaurs.
Sniper rifle (Primal Prey)

The **sniper rifle** is a weapon in *Primal Prey*.

Cost: $14,000- *This .308 sniper rifle gives you long range killing power. Stay a safe distance away as you take down that carnivore.* **Range:** High **Power:** High **Ammo:** Medium

This sniper rifle is very powerful, and is one of the three weapons intended to directly kill dinosaurs. It appears to be a bolt-action rifle, although the action is never used in unloading/reloading. The sniper rifle has three clips with five shots in each clip.
Scorpion Leader

### Special

 **Massive**: Massive units can walk in Water (but Water will prevent attacking or repairing).

**Scorpion Leader** is one of the Boss Vek from *Into The Breach*.

## Description

Can web and melee attack in all four directions around itself in a cross-shape pattern. Unlike most other Scorpions, this attack also pushes its target.

## Strategy

The Scorpion Leader has the highest health in the game, but otherwise very low movement and only a melee attack, so in general it's good to deploy so that your Prime Mech can reach it. If you have 3 damage + shove, or 4 damage, that is enough to kill the boss in 2 hits.

The boss will usually try to web/attack as many targets simultaneously as possible. In general, like with Spider eggs, be sure to avoid getting multiple of your own Mechs webbed, and try to lure the scorpion to an advantageous spot where you will be able to shove it away again into a safe place (or lure it into standing on A.C.I.D., etc.) Smoke can work well against this boss due to both cancelling its attacks and preventing it from meleeing again from that spot, but confusion/flipping won't help much at all, only breaking its webs and otherwise not preventing its attacks.

The boss's ability to shove can be very useful for friendly fire, either outright killing non-Alpha veks, or disrupting + damaging Alpha vek.

For pilots, Camilla is obviously useful to negate the web, but a properly-positioned Silica can fire twice upon the boss, possibly killing it on the first turn, Archimedes or Chen can reposition into a better square even if they lose movement to being webbed, and in a pinch, Harold and a secret pilot can give a way to shove the boss when otherwise a mech might not be able to do it. Otherwise, this is just a high HP enemy that in principle anyone can take care of.
Tranq Pistol

Cost: None- *A clip-fed pistol that fires a strong but slow acting sedative. Several shots will be needed to take down most dinosaurs*. **Range:** Low ,**Power:** Low, **Ammo:** Medium

The **Tranq Pistol** is the starting weapon in *Primal Prey*. It costs nothing, and cannot be lost if the hunter is killed during a hunt. The tranq pistol's small darts can take quite awhile to bring down most dinosaurs. There are five clips for the tranq pistol, with five darts in each clip.

*This article is a stub. You can help Carnivores Wiki by expanding it.*
Берилловый орех

*Можно съесть, чтобы восстановить половину сегмента шкалы здоровья.*

**Берилловый орех** (сокращенно 'Орех') - это расходуемый предмет, который восстанавливает 5 HP. Может быть экипирован в ячейку для рук и использован при помощи . Его можно найти повсюду в мире, и он является наиболее распространенным из всех съедобных продуктов. Его можно найти с помощью сканера объектов после исследования его в ММА, также он является компонентом медицинского ингалятора.

## Получение

Берилловые орехи можно собрать с берилловых кустов, найденных в мире, подойдя к ним и нажав клавишу взаимодействия (по умолчанию `E`). Каждый куст дает пять орехов и отрастает плоды снова через три игровых дня с момента их сбора, при условии, что куст не был срезан цепной пилой или перееден транспортным средством.

### Разблокировка

****Берилловый орех**** разблокируется через **цепочку исследований Питательные вещества** в  ММА с помощью:

## Использование

### Исследование

****Берилловый орех** открывает древо исследований Питательные вещества в  ММА после того, как был(а/и) впервые подобран(а/ы).**

### ЧУДО утилизация

****Берилловый орех** нельзя утилизировать в  ЧУДО-утилизаторе, попытка сделать это приведет к засорению входа.**
## Мелочи

* Некоторые кусты берилловых орехов можно найти летающими в воздухе или повернутыми вбок.
* Их легко найти на равнинах, по сторонам троп или за небольшими камнями.
* Джейс предпочитает делать снимок экрана, держа в руке берилловый орех, как можно увидеть в видео Satisfactory Subreddit.

## Смотрите также

* Шпиковый мухомор
* Палеоягода
* Медицинский ингалятор

## История

* Patch 0.3.4.14: Берилловые орехи и палеоягоды теперь вырастают заново каждые три игровых дня
* Patch 0.3.4.13: Срубка цепной пилой ягодных кустов/берилловых кустов теперь дает ягоды или орехи и больше не отображает «Нет места для Нет данных»
* Patch 0.3.4.11: Теперь орехи и палеоягоды растут правильно
* Patch 0.3.4.3: Орехи теперь вырастают заново правильно
* Patch 0.3.4.2: Берилловые орехи и палеоягоды вырастают заново
* Patch 0.3.1.0: Расходуемые предметы теперь требуют завершения анимации перед применением их лечения (и они, наконец, воспроизводят свою анимацию, если у вас есть хотя бы один из них)

## Примечания

1. ↑ https://www.youtube.com/watch?v=P\_dO2omTyJI&t=87
Ancient temple

The **ancient temple**, a pyramid featured in the *Carnivores* level "The Ancient Temple", is one of the few remnants of the ancient inhabitants of FMM UV-32. Hieroglyphs on the walls of the temple suggest the inhabitants worshiped the *Velociraptor*, stating that it is "faster than the wind with teeth sharper than any blade". Often a strange voice can be heard, though it is not known what the voice is saying. The temple is a good location for hunting *Tyrannosaurus* because most of the temple is surrounded by a lava-filled moat.
Nightvision

In the *Carnivores* series, hunting at night automatically gives the hunter night-vision as standard equipment that cannot be deactivated. This system cloaks everything with a glowing green light. Although the description states that herbivores are asleep at night, all creatures are still very much awake at night.

### Description

*You are hunting at night using night-vision system. At night many of small herbivorous creatures are sleeping. However, carnivores are more aggressive at night.*

## *Carnivores Cityscape*

In *Carnivores Cityscape*, night vision can be triggered on/off at will. Unlike thermal optics, it doesn't run on a limited battery supply and can be used throughout an entire mission.

## *Primal Prey*

Cost: $15,000- *These binocs feature light amplification for a short range view of your surroundings at night.*

In *Primal Prey*, these night-vision goggles bathe your limited viewing range in green light.

*This article is a stub. You can help Carnivores Wiki by expanding it.*
Mods/Fallen Kings

This describes content made by the community and is not considered part of the *Offical game series*.

***Carnivores: Fallen Kings*** is a total-conversion mod for *Carnivores 2*. This mod takes place in the same continuity as the official *Carnivores* games and introduces the Pristine Kingdom, a region of FMM UV-32 inhabited by both primitive and lesser known dinosaurs of Europe and North America.

Its first beta version was released on May 20, 2017; with a Beta 1.95 release on January 7, 2019 which revamped much of the mod's content, as well as introduced a new unique feature, Rare Dinosaurs. It is still being developed, receiving updates and additional content from time to time.

## Synopsis

30 million years ago, before DinoHunt Corp and before the Ancients, a large landmass broke off from the Central Sector; this region has been named the "Pristine Kingdom".

Before the separation, the animals that existed at the time were somewhat primitive in nature compared to the species more formally known to DinoHunt Corp nowadays. Most of these dinosaurs were split up during the separation.

The ones who managed to stay in the Central Sector went on to evolve into the species we know now, while the species within this said landmass stayed the same. These primitive animals eventually fell to their successors, forcing them to stay within their "Kingdom" to survive.

## External links

* ModDB Page
* Visit the article's page on the Carnivores Continuum for more in-depth information.
Lambeosaurus

The ***Lambeosaurus*** was a huge hadrosaurid with a very unique head crest that distinguished it from other hadrosaurs.

## *Primal Prey*

In *Primal Prey*, *Lambeosaurus* is a herd dwelling herbivore. Its herds are usually the largest in the game, and it can almost always be found with another animal. A *Lambeosaurus* can weigh anywhere between 15,500 and 16,500 lbs, making it the heaviest dinosaur in the game. 16,300 lbs will earn a star in the trophy room.

### Gender differences

* **Male**- features blotchy, yellow stripes running along the sides and back fin, as well as yellow decorations on the front area of the crest.
* **Female**- no distinctive yellow patterns.

### Trivia

* In-game, the *Lambeosaurus'* back fin has a very smooth, sharp edge, while in the trophy room, it is very jagged and spikey. Oddly enough, the crest can only be seen from the dinosaurs' right side; if viewed from the left, the fin mysteriously disappears.
Assault Rifle

The **assault rifle** is a fully-automatic rifle in *Carnivores Cityscape* and is the only assault rifle in the *Carnivores* series. It has an ammo capacity of 120 rounds and inflicts medium damage. There is an unusable, blue-colored holographic sight  mounted on top of the rifle﻿.

*This article is a stub. You can help Carnivores Wiki by expanding it.*