recursal/Fanatic-Fandom huggingface dataset:
Golden Age Cherno

## Personality

Rude and ignorant. It's a wonder how he's still considered 'nice'. Verel has been able to solve problems with his fists, leading people to think he's a brute. He's calm at most moments, able to discern and think. A good mix of arrogant and discerning.

## Backstory

Verel's story wasn't a humble beginning, as a child, he didn't have many good memories. All he could remember was moving from place to place, his feet scraping across concrete, cement, dirt, grass. It took him a while to find the right place. Verel had many adventures, some boring, the biggest adventure he went on as a child was when he met a man, buff with scars all over. They became like brothers, each told stories about quests, dreams, everything you can talk about, the man would even teach him some tricks, some useless, some life-changing. They sat beside the bench they always met at each day. Suddenly, there came a day that man never came back. Once he was actually ready for the outside world, he set off to follow the steps of that stranger. A father, no, a hero he never knew.

### Equipment/Weaponry

Knee braces, metal gears that support his joints

## Quirk

Hinge

Manipulates Verel's anything, at the cost of not moving. It originates around his joints, so whenever he uses it, a joint or two will be rendered immobile. Casually used to harden his body, though it has its limits. He requires to be active, sweating a whole barrel of water type of active, before fighting, so he is extremely weak to ambushes, quick attacks, etc.

He can lock his whole body for 3 turns at max. he has a 25 kN resistance while locking his whole body. (recharge one locking per four turns)

He can lock a climb up to five times (like in total so locking an arm and afterward locking a leg counts as 2 uses) The limb will then have a 30 kN resistance. (recharge one locking per 3 turns)

### Versatility

He's been used to being kicked by cows, horses, farm animals. Heck, he's been bitten by two wolves at the same time. He has good durability, making him well suited for long-term events.
Discord Hierarchy

## ADMINS

(Owner) Logan Moskowitz (@∆D8®#5783)

Azrael Arkwright (@Shivraj#3373)

Chuckles (@suxawi#1214)

Cell (@Sorry#2560)

Tragedy (@Vulcan#8405)

## GAME MASTERS

Azrael Arkwright (@Shivraj#3373)

Crossfire (@JTD3#2092)

Greev & Grev (@Greevol#1502)

Logan Moskowitz (@∆D8®#5783)

(Student GM) Chuckles (@suxawi#1214)

## APPROVAL MODS

(Head) Man-Eater (@LordDioSama#8540)

Cell (@Sorry#2560)

Logan Moskowitz (@∆D8®#5783)

## WIKI MODS

Chuckles (@chav#8742)

Lovegirl (@imadumbloser7084)

Sparkles (@The big gay#3170)

Jake Koch (@Nishan#7107)

## STATS MODS

Chuckles (@suxawi#1214)

Greev & Grev (@Greevol#1502)

Kevin Alten (@Omega#4802)

## HELPERS

Ares (@RegentPuppet#8216)

V (@Tartarus#6245)

DJ (@Fruity#2659)
DCHC Casino

## Located at Three City Central

DCHC Casino was owned by the Espinoza family, and as the name suggests is a five-star resort for people looking to gamble, bet and enjoy the night's attractions. There are also rumors of shady business going on in the innermost chambers of this glorious establishment.

The Espinozas are the wealthiest and probably the most disliked people in all of WayHaven. A family notorious for dealing with thugs, drug peddlers and the like. They always get away with their crimes and no one knows whether it's the lack of incriminating evidence against them or the corrupt system.

   Fact is, not many people cross the Don and his family and live to tell the tale. You have been warned.
Emergency Forcefield Generator

## C Rank Healing (75 Merit Points)

Can be purchased from Avalon Research

A 1000kN barrier automatically forms around the user's body pending imminent loss of life, and will make them effectively invulnerable. Designed to release an incredible amount of energy at once to block even the most powerful of attacks, however will only remain stable for around ten seconds before shutting off.

Passively recharges using cosmic background radiation over a long period of time, may be used once per week.

Designed to clip inconspicuously onto a belt buckle.
Golden Age Alya

## ​Personality

Soft spoken, shy, reserved and always tries too hard.

## ​Backstory

Alya is the second born in the Sidana family. Like his older brother, she was thought to be born quirkless. When she was six years old, she had triggered a fellow pre-schooler to exponentially increase his explosion quirk by just touching him. This incident shed light on her latent quirk which had manifested around that time. When she was 12 (Prior to timeskip) She was indirectly exposed to the psionic fumes which led to Viaan, her elder brother, manifesting telekinesis. She had discovered she could weakly pull small objects out of her reach towards herself, but kept it all a secret.

During the Alien invasion, Alya was able to protect her parents from the second and third world engine laser blasts by making a small yet powerful barrier, which was further amplified by her genetic quirk. This exposed her secret secondary quirk.

Alya is now in her final year in middle school and wishes to follow her brother's footsteps and pursue Heroics & Disaster management course in WayHaven Academy.

## ​Quirk

Primary- Quirk amplification: She can increase the energy level of any quirk in the range of 5-20% by direct contact between her and the quirk user. This quirk activates on will, preventing her from randomly enhancing quirks of anybody she touches.
Secondary- asthenic telekinesis: She can perform feats of telekinesis like her brother but is heavily limited. She can lift a maximum of 40Kg, multitask up to 3 tasks and her maximum energy shield tier is green; all of these, without using her primary quirk. She can increase these limits up to 25% depending max lift 35kg... so 25% of 35kg is 8.75kg..that means net inc. in weight is 43.75kg
25% of 3 tasks= <1 thus not practically feasible.

* max shield tier is green, 25,000N limit.
* after 25% amplification= 31,250 (greenish yellow)
* after 25% exhaustion time amplification= 31.25minutes on how she uses her primary quirk.
Golden Age Asura

* Asura
* Back

## Personality

Hateful, Cunning, Tough, his mentality is he could kill someone or not.

## Backstory

Asura was raised by his mother for most of his childhood after the age 15. His father was imprisoned in for robbery and murder. A few years later his father broke out and killed Asura’s mother because she found a new lover. After the murder Asura went to live with his grandfather who was a master at a martial arts dojo, a few years went past and Asura was kicked out for seeking revenge. This enraged Asura which led to killing his grandfather. Needing to flee Asura fled to W.H to find his father.

## Resources

50,000 dollars if allowed, low end apartment in the worst district in WayHaven if allowed.

### Equipment/Weaponry

He either wears a black tank top or no shirt. He wears a utility belt obliquely placed on his torso which holds 10 throwing knives on the front. He has another belt across his waist with 4 smoke bombs in a pouch. 3 more knives on the back. He has a katana on his left hip and a shorter one on the other hip. He has various ink bombs in a pouch on his belt pants and one in each bracer. He has a knife on the side of his right boot.

1/6
### Specializations

Hand to hand combat, free running, sword fighting, throwing knives.

### Versatility

Assassination, Quick escapes, chase downs.

## Quirk

Ink manipulation

He can use ink to cut people by solidifying it, he can control up to two buckets full of ink (10 liters). The range is 20 meters all around and if it goes beyond it will solidify and flop to the ground. And his ink can move to 20 m/s. The ink also can withstand 12k newtons of force. He can also manipulate the ink on his skin to make long claws like Lust's from FMA but can't extend.
Capes n' Cowls

Capes n' Cowls is the go-to place for Heroes and civilians as well who are seeking to relieve some stress, catch a good beer, some delicious fries and or burgers and overall just have a good time.

It is inundated daily with Superheroes going and coming, eating, drinking and chatting up storms. There is never a dull moment in this establishment.

Boasting an assortment of wonderful treats and palatable drinks, there's no questioning its position as the #1 pub in all of WayHaven.

**Menu:**

## Staff

Sanchez

Beatrice
Golden Age Lumine

## Personality

She trusts her sister above anyone else. She admires her sister so much she is willing to do anything for her. Now that she is a sidekick her sense of justice grew stronger. Wanting to make her Orion-sensei happy and proud. She tries to do her best in every way.

## Backstory

Jess was found abandoned in a forest by hikers and was surprised to find little wings growing on her back and was immediately turned over to an orphanage. There she grew up being teased about her being weird and no one in their right mind will ever adopt a girl like her. She'd given up on hope until a guy went to the orphanage and told her he was her "father". She came home with him when suddenly she woke up strapped in a hospital bed and when she looked around to see chemicals and experimental equipment in the room with her. That guy was a mad scientist looking for mutants or humans with special abilities like her. He heard about her and took action. She was experimented and injected with some chemicals some made her strong and some made her weak. Then at that time, she lost hope and the will to live. For days turned into months, no one saved her, no one came back for her. A twelve-year-old girl treated like a lab rat.

Four months have passed since she was strapped and abuse. The S.W.A.T team came to the house to save beings like her. The team was led by Commissioner Mccoy. He adopted her after saving her. They lived in peace and harmony but Jess knew she will never escape her past. Deep inside she knew she was still the girl who was strapped to that hospital bed. Sebastian taught her the "art of sword fighting". She was going to a normal school until she could no longer hide her wings. She was admitted to WayHaven Academy. She wanted to become a hero, a hero to save those in need. A hero to help her forget and a hero to give hope where she thought she has none.

### **Equipment/Weaponry**

A stone Mace (3.5 lbs) that can be wielded by two hands named "justice" given by Sebastian to her upon entering W.A and a knife strapped to her ankle for emergency purpose. She has an armor is around 25K N that can withstand up to 20K N blows.

Dragon Claw Dagger: Was given to her after the dragon was attacked by Orion-sensei. It was named "colossus"

Super Spandex: Spandex made from high-quality fiber that has an armor value of 5kN and a heat resistance of 100°C.

Avalon Grade C Lightweight Wing Armour - Actual armor that Lumine can cover her wings with and that gives them 35 KN durabilty

## Quirk

**Wings.**

Her wings can fly at the speed 80mph. Her wings are around 10 feet not counting the length of its feathers. She can fly up to 300 meters. Her wings can grow back but will take days or months.

Projectile Wings: Lumine can use her wings to fire 5 feather arrows per turn.

Feather arrows fly at 50m/s and have an impact force of 18kN.

She can also choose to fire 8 feather arrows: the speed will only be 40m/s and the force only 13kN per feather.

### **Versatility**

She has an armor for defense and a sword for offense.
Golden Age Aki

### Affiliation

Academy Student, 2nd year (pre-time skip)Academy Student, 4th year (post-time skip)

Hero (post 2nd time skip)

## Biographical Information

### Age

15 (Pre-time skip)17 (Post-time skip)

18 (Post 2nd Time Skip)

### Place of Birth

New York, New York, United States of America

## Physical Description

### Eye Color

Black

**Aki Calypso** is a new arrival in the town of WayHaven, with an unusual quirk.

He is currently aligned towards Heroism.

## Personality

Cocky. Only the strong should be remembered. But he has a fear of failure, which he hides with cockiness and his general rough and tough nature.

## Backstory

Aki grew up with a pretty normal life until the manifestation of his quirk. Once it formed his father saw the potential in it and started training Aki. His father always said 'with a quirk like that you shouldn't be losing.' He took it to heart and now is extremely competitive and views being second as worst than last. If he doesn't believe he can win absolutely he will purposely fail to show he 'doesn't care'. He likes to act tough so every so often he wraps some bandages around him for more stories and more fame. Even his eyepatch is a fake with no purpose other than to make himself look better.

## Quirk

He can form his bones into springs, adding an extra push to his actions. Specializes in hand to hand combat

Anywhere there is a bone he can use his spring quirk. He can use it for I'd say thirty minutes before the effects are too extreme for him to continue. Its drawbacks are the more he uses it his limbs will become numb. Basically, his arms and legs (along with any other thing he uses for springs) become numb to the point that if he overused it he'll become just collapsed and fatigued on the ground. Minor use he'll just have a shaky feeling in his arms and some muscle fatigue. A major limitation is his springs can only go the direction they point. So for most of his foot, it can only spring the direction he's pointing. Also if the force of the spring would break bones by itself then the bone will break once the spring is done.

His defined upper limit is thirty minutes using the quirk in its least effective form (mid force punches and jumps) and less time (going down from the thirty minutes) when the quirk is used to greater effects (hard punches and attacks as well as large leaps and bounds). At its most powerful form (leaping from the ground up a few floors of a building) he can only manage it once.

Example: During punches, he can form a spring so during impact it adds more pressure or during jumps he can use it to gain extra height
Golden Age Kami

## ​Personality

Kaminari is a very unpredictable individual, He seems to run on an unlimited supply of energy as he is always Energetic and never seems tired or sad.

Kaminari's morality is something questionable, while he seems to be a nice guy on his way to becoming a hero, he's completely fine with being friends with assassins, murderers, or anything of the sort as long as he likes them.

He however can hate a Hero who only does good because of a single action. Once his mind is set on a task his mind doesn't turn anywhere else, he would focus 100% of his brain capacity to finish said task no matter what he has to do.

## ​History

Kaminari was born into a rich and prestigious family, born with everything about him being perfect, his quirk, his intelligence, and his appearance. Kaminari's parents saw him as the perfect child that could be created, they prized him above all his siblings, giving him whatever he desired and sending him to the most prestigious schools money could get. Kaminari was never fazed by any of this, loving his life normally never caring about material things and only caring about things if they effected him.

## ​Equipment/Weaponry

3 Fully Charged Batteries, A smartphone, Headphones, A suit of clothes created from a material genetically copied from his hair that doesn't disappear once he turns into Lightning.

## ​Quirk

**Electrokinesis:** Kaminari posses the power to control, manipulate, and become electricity.

1. Kaminari can use his Quirk to charge electronic devices.

2. Kaminari can use his Quirk in conjunction with his pressure point fighting style to Paralyze parts of his opponents nervous system for a given time.

3. Kaminari can send a sort of AMP wave that fries any electronic device around him (Becomes Quirkless for 5 Turns)

4. Kaminari can absorb any electricity from his surrounding and use it to power himself (100 Amps)

5. Can shoot Lightning Bolts that Hit like a taser going at 120 m/s, Uses 25 Amps of energy.
Golden Age Derek Ljundberg

## Personality

Derek is suave, often coming across as calm, soft-spoken and brilliant.

## Backstory

Derek studied chemistry and electrical engineering in college. He also took a number of courses in business administration.

Derek was chosen by the Pale Devil for possessing precisely the know-how as well astuteness required for the kind of venture SkyLark is. He is also one of the few people that know about the kingpin's connection to the corporation.
Golden Age Galvanizer

## ​Mentality

After the incident of his wife's death, Ron became more of a tragic character, driven by love for his wife, which has been corrupted into vengeance toward the city of WayHaven. As a result, he rarely commits crimes solely for monetary gain. Instead, he often aims to destroy the things that the Hero community holds dearest, believing it to be a justified action for the damage that they have wreaked on his life.

## ​Quirk

He is able to galvanize electrons into bolts of lightning that can be manipulated only by him. After being rescued from a state of suspended animation in which he was placed by Puck during a confrontation, he found that he was unable to sustain himself without a constant supply of his galvanized electrons. He was forced to join the League of Villains to help fund him in the building of his mechanical suit that now contains him and keeps him alive. At maximum power he can fire continously for thirty minutes, vaporizing almost everything with his bolts.

## ​History

A phD holder in physics from the esteemed Colbridge Academy, Ron Conner was one of the best in his field of study which he had chosen in an attempt to understand his quirk. He lived an uneventful life by WayHaven's standards, finding love in his wife Mildred and hoping to savor the good things in life until tragedy struck and his wife was killed as collateral damage in a villain attack. He would've felt better about the heroes as a whole had they at least taken her murder seriously and not treated it as unimportant, just like the villain. This led him down the dark path he now walks.
Golden Age Golden Dragon

Artemis Rexx (Husband)

## Personality

Selfless. Heal ways puts others before himself. Can be vain about his appearance. Famously crashed his car into a wall combing his hair back.

## Backstory

Alexander Housman is on a mission, he wants to find his two sisters and save them both from the life that they have lead.

After growing up with his Father in a secluded apartment, after they were both kicked out from the family - Alex vowed to not follow the same path. Becoming a pro hero, and deciding that he would stop at no bounds to ensure that nobody else should have to suffer like his family did.

## Resources

An apartment, in the Suburbs. $70,000 that was left to him by his father, an old battered Volvo.

### Equipment/Weaponry

A Masterwork Longsword, Handcuffs - Utility belt, that contains a bottle of pepper spray, a place to hang the cuffs and a sword sheath.

## Quirk

Can shift in his chosen best form at will. It can be held for 10 turns before it requires a 30 turn cool down. His chosen form is A gold dragon. Requires 2 turns to shift.

The dragon has a durability of 10 kN, on scales. 7 kN on the belly. Can fly at 20 mph, but this is limited and he can only remain airborne for 5 turns. The dragon is 2 meters high, has a nose to tail length of 10m, has a wingspan of 20m, can throw flames 2 meters wide and 5 meters around at about 300 degrees(cd 10 turns)(buildup 10s). Weighs 2500 pounds.

Whilst in his dragon form he can unsheathe his claws and swipe them at a strength of 7KN. He can only unsheath his claws whilst he is on the ground.

His Jaws can bite of 9 kN.

His tail can swipe people and hits for 7 kN.

### Versatility

Can swipe people into walls, his jaws can break bones.
Golden Age Hyperion

## Personality

Hyperion has a very honor bound and knightly honor, he is always willing to help but he tends to execute criminals rather than defeat them this may cause tension between other heroes.
He enjoys eating, sleeping and fighting whether a spar or the real glory of battle.

## Backstory

Hyperion was born and raised for Portugal and quite rarely was born for a family with quirks, after coming of age he became a squire and learned under his father and fought as a soldier for Portugal, he has killed people so at times his morals are different to other heroes.

## Resources

Despite not talking about it Hyperion has a rather large amount of money he doesn't exactly have a car he just moves around to where he needs to go. Or uses another form of transport like a train or by plane, he lives in a small house just outside of the city. He gains this money from stock holdings he owns.

### Equipment/weaponry

He has a full set of heavy armor which is a silver like the color and with ornate gold designs, he also wields a very large two-handed sword which can easily cleave a man in half with swing mixed with his strength, and he will use it to such deadly effect and without hesitation.

### Specialisations

Close range combat and using his natural quirk abilities he can prowl around rather quietly and swiftly (without his armor). He tends to charge in head first into a battle but his skill with and without his sword speaks for itself.

## Quirk

He named it animal instincts. The quirk had permanently changed him into a very large lizard-like beast man which rather terrified some people, now the quirk didn't really give him too many powers other than a great senses of smell and he can detect heat (essentially a few traits from normal lizards), but because of it changing his size, he gained a rather large amount of strength and a decent level of speed (without armour). A HUGE downside to the quirk is he also has gained rather lizard-like tendencies sometimes becoming little more than an intelligent beast. His quirk has granted him the strength of 15k newtons in a punch, he can lift 1,2 tons. His speed is as follows 90km/hour without armor and 30km/hour with it on.

### Versatility

His quirk is a rather offensive type of quirk with decent mobility and low defense, he uses his equipment to subtract from mobility and add to the defense. He can use his claws for fighting scaling walls (for short times).
Golden Age Emma Spike

### Affiliation

Academy Student (1st year) (pre-timeskip)Academy Student (2nd year) (post-2nd-timeskip)

## Personality

Really warm to people she trusts but is unsure of those she doesn't know. Usually likes to spend time alone reading or listening to music.

## Backstory

Lost her dad in an accident involving a villain. That pushed her to become a hero so others won't lose people close to them.

## Quirk

She can sharpen and extend her fingers. Those fingers also become hard as steel. She can extend 1 finger up to 1 meter. Her drawback is that fingers are the only thing she can extend and sharpen. Her body overall is normal.

**Example:** She can combine her 2 fingers and turn them into a meter long sword.
Golden Age Elongated Knight

## Personality

Ralph is a casual person who is respectful and sometimes comedic at times because of his bad habit of making jokes when he is nervous, sometimes or just. When there is a issue or time where he has to be serious then he can be serious. Ralph is kind and willing to make friends and ally up with people who are nice and deserving of respect.

## Backstory

Ralph was normal and smart guy. Ralph was interested in science and the body benders that he used to watch at the carnival. His parents were kind and caring, however, when they are needed to be, they are serious and strict but this never happened because of Ralph's casual and kind behavior. One of the reasons, Ralph became interested in science was that his father, David Gray was a science researcher who worked with different chemicals and things involving chemistry. One day, David discovered a type of dark matter and did some work to discover what this exactly was.

Ralph, who begged his father to be involved, was rejected because his father did not want anything bad happening to him. Ralph did not take it well, decided to dedicate himself to discovering what this was and he later injected himself with the dark matter to explore more about it. The dark matter affected his cells, allowing him to now access his new found powers, which he was freaked out about at first. After telling his parents about this, David did some experimenting on him to see if anything bad had happened to his body and the results were good. David could not figure out a way to extract this from him, as it was bonded to his cells, so he allowed him to keep it. Ralph was walking down his street and saw a woman being mugged.

Although, Ralph hesitated, he wanted to help so he used his powers to take down the thug and save the woman. Ralph thought that he could now use his powers to help people so he designed and made himself a costume and started his path to heroism. After lots of recent saves, the civilians named him “The Elongated Knight” was favored by the people of his city. Ralph protects the citizens and innocent from evil.

## Quirk

**Elasticity.**

Ralph can stretch his body at will to different lengths and sizes along with the width of his body. He can use these powers to defeat his opponents. Ralph is able to stretch his body 15 m/s and 10 meters far along wth his limbs being able to go 1 meter thin and 3 cm thin for torso. His head is able to be 3 cm thin.

Ralph’s body may be highly durable but that doesn’t stop him from being frozen. Ralph can be be frozen and put on ice, which could slow him down or stop him depending on the ice density.

### Versatility

Flexibility: Ralph’s elasticity allows him to have more flexibility with his body. Travel through vantage points of buildings

### Example

Wrap himself around someone to trap him or morphing his body's width so thin to be able to slide under a door. Stretch arm to grab onto buildings and swing through the city.
Golden Age Mr. X

## Personality

He has a cocky personality, but in a fight he is super serious, not showing any emotion and doesn't talk.

## Backstory

Taken as a baby by villains back in Belgium, and was genetically modified to kill.

## Resources

Given €50.000 from the villains back home .

## Quirk

His quirk gives him different forms but each form makes him slower and more tired.

Form 1
His normal form: in this form he has a lot of brute strength (10kN no time limit) able to break bones and cause internal damage easily and has the speed of 25 mph (40Km/h).

Form 2
In this form one arm grows a claw able to cut things (15kN 20 turn time limit before 5 turn cd) has now the speed of 30 mph (48K m/h).

Form 3
Both arms are claws now but he’s only able to hold this form for a few minutes (20kN 10 turns before 5 turn cd) and has the speed of 35 mph (56 km/h).

### Example

In form one he only goes for punches and sometimes kicks. In form two he will usually open up with a cut then a punch the only defence is that he protects his head (his weak spot).
Golden Age Markus Foxe

## Personality

Markus is soft-spoken, calm and passionate about his music. He does not talk much but when engaged in a discussion about music, TV or unicorns, can talk up a storm. He only ever gets annoyed and aggressive if his work is shat on or his hobbies mocked.

## Backstory

Growing up, Markus was always passionate about music but his parents couldn't afford Colbridge so he gave up on his dream. Years later, he performed gigs in bars and night clubs, being so good that he made decent money and earned the nickname "Angel".
He now performs occasionally in the Silk Court and is their go-to performer for big nights and important feasts. He can often be heard entertaining guests as they dine and relax in the hotel's beautiful restaurant and bar.
Markus, the angel, is said to be one the best of his kind in the world. What a nice reputation to have.

## Quirk

He claims to have no quirk but some suspect his amazingly gifted voice might be the result of more than just passion and training.
Ancient Siren

* **Role** = Damage
* **Aspect** = Focus
* **Position** = Back
* **Start Star Rating** = 2
* **Base Damage** = 67
* **Attack Speed** = 0.5
* **Base Health** = 643
* **Energy Gain** = 9

## Description

If you see an alluring figure silhouetted against the mist of the Great Dismal Swamp, turn back. The true creature lurks deep within the earth, endless and hungry...

## Epic Gear - The Doomed Chalice

### Effects

Summoning her tentacle minion now instantly resets the cooldown for **Siren's Call**. The tentacle's Gaze also deals an additional **X** damage per tick.

**Base X Value:** 508

### Description

*Drink deep, mortal man, and lose your human form. There is succor to be found in the Siren's embrace.*

## Skills

* **Base X Value:** 95
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 506
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** N/A
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:**
* **Base Y Value:** N/A
* **Base Z Value:**

* **Base X Value:**
* **Base Y Value:** N/A
* **Base Z Value:**

Template loop detected: Template:Hero
Darcy Wright

* 1
* 2

## Personality

Innocent, kindhearted, lovable and generally sweet.

## Backstory

Darcy was born in a polluted cove, to sailor parents. They wanted the best for their daughter, and were shocked to find out that she had a quirk. Darcy had shown similarities to a shark straight from birth, with a fin developing and gills along her neck. Her skin also has a certain hardness to it and when her teeth started to develop they were sharp. A long tail with a scythe like point at the end led them to believe she was similar to a thresher shark. They decided to let her grow, and she turned into a kind, caring girl.

Although, all was not good for Darcy. Her father stumbled in drunk one evening, and accidentally bumped into Darcy’s mother. It was completely an accident, but in the moment that it had happened, Darcy unwillingly jumped at her father, sinking her teeth into his arm. Once she got the taste of blood, she couldn’t stop. The couple were found dead in their home, and Darcy was apprehended. After multiple nights in a holding cell, the police ultimately decided to release her as this was a mishap with a quirk and she had already suffered enough. She had no known relatives, so it was either attend school or go into foster care.

## Quirk

#### Type

Mutation.

**Shark Mutation.**

*Gills* - She can stay submerged underwater for as long she wants. Increased lung capacity also makes her able to hold her breath for extended periods of time (6 turns)

*Hardened Skin* - Possesses enhanced durability of 18 kN

*Sharp Bite* - Her bite is her main source of damage with teeth being able to withstand 20 kN (durability) and do 12 kN damage (when biting).

*Blood Sense* - can smell exposed blood within a 20 m range and can tell different scents apart. She is able to learn a person's individual blood scent and taste, making her a good tracker if they are bleeding.

*Great Swimmer* - this goes without saying, she's basically a shark. She can swim at speeds of 20 m/s underwater and submerged in most liquids of similar density.

### Weakness

The taste of blood causes her to lose her mind and ruthlessly attack. She is addicted to the taste. 4 consistent turns of being exposed to fire or any temperature higher than 300 degrees makes her dehydrate and pass out. The effects disappear after 3 turns of being away from the heat and if hydrated by a water source, it happens faster (1 turn).
Golden Age Captain Stancliffe

## Personality

~~Swashbuckling and drinking grog are life's two pleasures. For whatever reason, Stancliffe hasn't ever taken money from his crime scenes: just relatively minor property damage, with bags of, quite literal "loot" left by the roadside.~~

He's incredibly popular with children.

Richard Stancliffe doesn't feel in the same way most men do. He is a cold, calculated and sadistic killer that doesn't feel guilt. His preferred targets are women and children; assumedly for the shock value and, therefore, thrill.

## Backstory

~~The make-a-wish foundation didn't reach out to his son: a five-year-old that adored pirates. In their final few days together, Richard spent the time entirely in a cheap, homemade costume, and constantly referred to his son as his "first-mate." It wasn't everything the child had wanted, but at the very least, he had a smile on his face when he closed his eyes.~~

~~Stancliffe continues the tradition whenever it rains. His wife divorced soon after, but that was okay. Just so long as he could keep making kids happy.~~

Richard Stancliffe has, for the past decade, been committing murder for seemingly no reason. Dubbed 'the Raincoat Slasher' by the press, every time he struck, WayHaven would be hit by 8 hours of constant rain. During the height of his activity in 2011, WayHaven saw flooding.

He was killed by Sin during the event 'Rainy Season,' having revealed his identity for an unknown reason.

### Equipment / Weaponry

Homemade coat & bicorne.
Blunted cutlass.

## Quirk

### Water Spout

Gathering moisture in the air, the user can shoot out small bursts of water. In rain, however, the effect becomes massively more pronounced, able to gather water into 4 foot waves easily. Waves strike for up to 3kN, and wash opponents away in the tide.

Gathering water tightly in the palm of his hand creates a pressure cutter, shot between the knuckles of his index and middle finger. After visibly clenching his fist for 2 seconds, Stancliffe unleashes a deadly scythe of water: slashing at 30kN up to 5 metres away.

### Example

Stancliffe rides a small, makeshift raft down the middle of the road, in place of a car, waving at cheering children as he passes.
Golden Age Father John

* Father
* John

## Personality

Calm, pious, and generally mild-mannered, Father John isn't a man anyone ever expects to frown. With a spring in his step, John can transform a dull sermon with his passionate delivery. Nobody is above God's forgiving grace, and the man takes his holy work with utmost seriousness.

## Backstory

Spending his time as a Deacon in a small chapel in Morocco, Father John is a reasonably worldly man. Losing his father in his twenties to a terrorist attack, it's astounding that the man is not embittered. Nobody knows what happened to those responsible, however: the small splinter cell of the terrorist group simply up and vanished overnight.

Shortly afterward, John moved to WayHaven: finally being ordained priest, and serving at a small church in the north of Wayhaven, a little ways off Linden Street. He has aspirations to restore the ruined cathedral of the cemetery to its former glory, but so far the collection during mass has barely been enough to keep the church afloat.

## Resources

Collection at Christmas & Easter, maintenance grant from the vatican.

## Quirk

### Daylight

Steals heat and light from another source in order to activate the quirk. Regardless of the brightness or temperature absorbed, the spheres always glow faintly, and burn at 1000 degrees. Can 'steal' light from three sources per turn, creating three orbs. Can only reload every two out of three turns. So, reload->reload->rest.

User can conjure spheres that hover around them, akin to a rosary. Up to 12 beads at a time. John is able to freely control these spheres within a 1m radius of himself, allowing them to travel up to 50m/s. Orbs have 35kN durability, and strike for 35kN damage.

After a 1s telegraph wherein the bead glows brightly, a laser can be fired from any of the spheres, dealing 20kN and 1000 degrees over 1s. Beam travels at 250m/s, and the orb that fired it is destroyed. 0.2s delay between firing orbs, and he struggles to strike the same spot twice.

### Versatility

Orbs can intercept obviously telegraphed attacks. So long as there is another light source, John can always replenish his ammunition. The only source of light that cannot be exhausted is the sun.

### Example

```
Loading file...
...
Access denied by system administrator ██████████.
Reason: Insufficient clearance.

```
Buried Sun

* The Buried Sun
* The Drunken Sun
* Lost
* Homeless
* Hunter

## Personality

At first glance the man could do with a smile on his face but thats just part of his charm. Behind that cold expression lies a man who loves romance novels and tv shows but due to the nature of his business he remains quiet even on his days off

## Backstory

Middle-class toffs and a disaster at an orphanage. A pretty silly combination for most but for others it was a complete nightmare. After accepting a contract to silence a witness to one of the mafias more notorious crimes. She was beautiful and had been standing in front of the children that were under her care. His heart was distraught with the concept of killing in front of children but money spoke louder than his conscious and the trigger was pulled. Sealing his fate as a cold-hearted assassin...who also works at Acropolis Academy as a teacher

## Resources

A company car, an apartment in the middle district, Teacher wage

## Equipment and Weaponry

* 10kn Armoured coat
* Five meter long retractable wire with climbing clip
* Two highly conductive daggers that can be attached to the afore mentioned wire
* Concealing mask

## Quirk

#### Type

Emitter.

**Railgun/Electromagnetic Acceleration**

The user can accelerate small objects (conductible, coins and the like) from his hands, at speeds of 40m/s with 2kn damage. Damage can be increased if charged (Turn-based charge), each turn it is increased by 2kn up to a max of 10kn. Objects cannot be accelerated if over 50cm in size and 5kg with a max range of 20m

### Weakness

During charging, he can't make any harsh or quick movements or the charging will be disrupted and he will have to start from the beginning.

Also for every bonus charge, the CD will increase by 1 turn before you can fire the next one. Normally he can fire once per turn if he has enough materials for it.
Golden Age Couteaux

## Personality

Couteaux has a very bubbly and almost childish exterior; however, this is not to be confused with her actual self, which is vicious, manipulative, cruel, sadistic, and violent...all packed into one tiny girl.

## Backstory

*Here comes the princess, Mesdames et Messieurs!! Make way for the cutest and most fashionable girl in France!!*

Couteaux was born in the lap of luxury in the wealthy Delacroix family in Paris, France. She had a comfortable life from the moment she was born...but she wanted something else. Something much more sinister.

The Delacroix family was associated with the mafia, being royalty, of course. However, their parents were extremely protective of her and her sister, never letting them out of their rooms when the "bad men in suits" came over for talks.

Her parents were always worried for Aurelie since she had been displaying psychopathic tendencies a young age. And, indeed Aurelie was practically born evil, born with a desire that no young, rich girl in France should ever have: the desire to kill.

At the age of six, they declared her sister's death from being stabbed by a kitchen knife as an accident, and that Aurelie had minor telekinetic powers. For some reason, she could only make a small pocket knife rise off of the table. Only she knew her actual quirk.

She killed her own sister with it, after all.

Since then, Aurelie has been on a magnificent streak; all she had to do with act cutesy to the big bad mafia boss, pretend to play the role of the daughter he's never had; make a few good choices for the mafia here and there, and she's practically got the boss under mind control.

*Men are so easy to manipulate.*

 At the age of sixteen, she was promised to a powerful and influential person with pale skin. His name was Elric Amari. He had a nice smile, though his teeth were far too pointy for Aurelie's liking. She exposed his true nature to him, and they hit it off almost immediately. Both were very crazy, after all.

## ​Resources

Couteaux is currently the person behind the scenes controlling the French mafia-the Milleu-And is Lark's anchor to his tremendous influence in Europe. In other words, Couteaux is in control of the underground societies in Europe, and through her, Lark is in control to an extent as well. The mafia boss is nothing more than her puppet, so she has access to multiple luxurious cars as well as access to the endless fortunes of the Delacroix family.

### ​Equipment/Weaponry

Couteaux carries around a bookbag, which contains 50 stainless steel knives inside at all times. Additionally, the pink and white top she wears contains a layer of Kevlar, protecting her vitals.

## Quirk

**Couteaux's Special:** Knife telekinetic manipulation

**Example:** Couteaux's quirk lets her control knives (and only things that classify as knives) with telekinesis. she can only control as many knives as her weight, and she cannot go past that.  At the moment, she can control 30 knives at once (trigintigladiokinesis). Her knives have a max range of 25 meters and a max speed of 40 miles per hour if she uses all of her knives at once.
Golden Age Melody Arkaba

### Relatives

Shrill (Academy Principal. Mentor, Guardian & Rehabilitor),Ray & Glinda Arkaba (Parents, Deceased for 10 years)

## Personality

Currently in rehabilitation, cold but supportive, has an inner hatred of herself. As a distorted sense of judgement. however believes that the heroes shouldn't separate from the services.

## Backstory

Melody was born in a third world country in the midst of civil war, her parents freedom fighter supports who travelled there to help the resistance to the reseme in control.

She was raised with bombs and guns all around her, her cries muffled to tears to protect her parents. When she was 4 her life turned even worse then her quirk was discovered.

It sparked concern among the rebels who wanted to use her gift as a weapon, although her parents refused, the rebels killed took her away and abused her quirk throughly.

She was sent to the front line constant overclocking her quirk to improve the soldiers, this overturned the war effort on it's head. This did not go unnoticed by the world.

Melody help the soldiers for ten years even weilded a weapon with them until the last of war, when the Rebels were in control, she realised her efforts were futile as the rebel mimiced the reseme they just defeated, the world government stepped in and offered Melody a way out that she accepted. the Rebel leader attempted to stop her but he was put down swiftly.
Melody still has connections with the military that supported the Rebels in the early part of the civil war, provided a scholarship at the hero academy.

Melody has only just arrived at the academy and starting her therapy.

## Resources

She has favour with the militaries that supported her scholarship and recovery.

### Equipment / Weaponry

Her equipment varies from time to time, with military resources, she has items for self defence and engagement.

## Quirk

**Air of Potential.**

Melody can augment equipment in her possession or vicinity, these upgrades target the equipment's primary function, the changes last for five turns. The quirk can only be used on object that weigh less than 10 kilograms, so no cars or tanks, the function Boost for combat items, such as weapons, ammunition and armour only get a 20% boost, for non combat items such as scanners, computers and phones, the boost is 50%. This ability has a three turn cooldown.

### Versatility

This quirk's versatility is it's main advantage, as it boosts the device's function. Meaning that with the right tools, she can hold her own.
Golden Age Hans Schultz

### Relatives

Heinz Schultz (Father), Alyana Schneider Schultz (mother), Helga Schultz (Sister)

## Mentality

Everything must be exact, in the perfect centre and in the right amount.  Everything is grey for the old battle hardened soldier, as he sees the world to be more of pain than pleasure.  Yet the old man can still pull a smile as he sees much good in everyone, even the evil ones.

## Quirk

Hans has health regeneration and super human abilities that was given to him by a secret experiment during the Great War.  He can heal any wounds of his from severed limbs to small cuts.  He can regenerate and stay alive and still able to regenerate as long as he still has his head and torso.  From the super human abilities, he has great strength, speed and endurance as well as reaction time and reflexes.  A significant weakness to all of this is he is weakened by poison of any kind.

Example:  Hans is able to lift up to 1000 kg, can hit with 15000N of force, and can run as fast as 50 km/h, he has above average reaction time and reflexes, eh can dodge most attacks but can’t dodge bullets when they are already fired at him.  His endurance can be as long as one day of combat without rest.  He can regenerate wounds in seconds, long and deep cuts in a couple minutes, though it takes longer when it comes to severed limbs, one hour per limb.  His regenerate is slowed down by poison and with enough it can stop it completely temporarily.  He cannot regenerate is more than 50% of his head is lost, and he cannot regenerate if his heart is out of his body and wil die if it is not returned within an hour.

## History

Hans is one hundred twenty two years old.  He knows many things about the world, though the time he shall never forget is the wars that he fought throughout the century.  He has outlived all of his friends and family which brings great pain to him, though he keeps moving forward.  He is trying to find a way to end his immortal age, and resume from his original age of twenty three.

## Weaponry

Hans uses a Gewehr 98, PO8 Pistol, AT grenades (Anti-Tank), and Combat Axe.
Conrad Lateman

## Personality

Known to be spendthrift, irresponsible and extremely arrogant and extroverted, Conrad is a man that will not hesitate to scream at the top of his voice just who he is and will make sure that his presence is felt and appreciated at all times. He can be selfish and sometimes seemingly cruel but deep down, he just wants to be recognized as the big man he thinks he is. He should be the Lateman and no one else!

## Backstory

Conrad was sent to school in Acropolis because the orphaned boy's uncle did not want to deal with having him around. To prove he was worthy of his uncle's (and everyone else's ) attention, he founded Damage Control while in College and it was a nice idea but he struggled to make it work given his little resources and a small team. Before he could return to WayHaven to celebrate his convocation, Day Zero happened and suddenly, with his uncle gone, there was a lot of money sitting in his lap. His company took off and has soared ever since, raising him from the little known Lateman to the richest man in the city and soon the world.

## Resources

Conrad Lateman is the wealthiest man in Acropolis and aspires to amass even more power and wealth by winning the gubernatorial elections someday.

### Specialisations

Can buy his way into and out of anything. He's also pretty good at selling stuff with his golden tongue. He was a distinctions student and has a business degree somewhere.
Golden Age August White

## Personality

A calm, suave, funnyand friendly person. An ex special ops, he acts as Amari's handler and butler. Always watching Amari in presence or Shadow. Amari considers him a brother and vice versa.
Nothing that isn't related to the Niles' gets to him, everyone else comes second.

A well-trained in espionage and marksmanship. Ready to get any task dealt with, with efficiency.
(Basically a mix between: Alfred, Lucius Fox and Watari)

## Quirk

Watcher

His quirk gives him the ability to see at a 360 angle, to zoom in and see things as far at least 40m.
He can leave small prints/tags, 4 in total around, that work as cctv cameras.
Nothing is too fast for his eyes, except for like the speed of light.