Guide and Tips

## Guide

The "guide" part of this page contains explanations of some of the game features that aren’t mentioned within the game.

### Interface

Use the **gear icon** on the top-right (below the coin and emerald counters) to access the Settings screen. While viewing this menu:

* Tap on the **globe icon** in the bottom-right corner to change the ***language*** of the game.
* Check the box next to “**Emerald spend confirmation**” to get a “Yes / No” dialog box every time you are about to perform an action which would cost emeralds (the premium currency of Klondike Adventures).
* Sign in using your e-mail or Facebook account on the Community tab. (Apparently needed to save your progress in the game.)

Tapping on the **arrow icon** next to the gear icon will reveal some other buttons, one of which, the **blue tree icon** will make large objects in the game world look like cut down to their bases, revealing objects behind them.

The **envelope icon** will bring up a list of tips, usually newer features of the game. Open these to reveal some small gifts.

### Clearing / Gathering resources

Hold your finger / mouse button pressed on an object to see what **kind of resource** it yields and how much durability it has.

You **don’t need to have more energy** than an object's **total durability** if you want to clear it. Instead damage it partially, then return when you gain more energy to completely remove it. However you won’t receive some of the more valuable resources until it is fully destroyed.

**Dynamites with balloons**

To use the dynamites carried around by balloons, first move your characters next to the object you want to damage. Tap on the balloon or the NPC next to them and watch the advertisement. When it finishes, a single dynamite will be carried by a balloon to the location of your characters. Your characters won’t get hurt in the explosion. This method is imprecise however and the dynamite might land on any of the surrounding objects instead of the one you’re standing next to.

Use it as soon as it appears, because you will probably get more chances in the near future, depending on the number of third party services and developers who want to get advertised via Klondike.

### Building

When placing small purchasable objects (feeders, fences), trying to drag them may result in you scrolling around the map instead (experienced on Android emulators). Tap on an empty area and then drag the object to the desired location to counter this problem.

### Production

Cancelling ongoing or scheduled productions in workshops is impossible and the developers don’t intend to add such a feature.

**One tap** on the ‘Golden Gear’ button to hasten production will use either **as many Gears** as it takes to finish production or as many as you have.

### Sweet Shop

Swipe over the board and every piece of sweets will move into the direction of your swipe, until they hit the side of the board or another item. You can’t control only one item at a time.

It may seem like a simple solution to amass every sweet on one side of the board and combine them there, however this may take too long to reach the maximum reward. You may have to use a few steps to combine several pairs at once and leave rearranging the pieces to luck. Alternate between focusing on combining the high-tier sweets and the low tier ones. If you ignore the low tier items, the board will become too crowded for the high-tier ones to reach one another.

### Ship orders

Press the ‘Delivery’ button any time to send the ship away, no matter if it’s fully loaded or not.

## Tips

The "tips" part of this page contains ideas on how to become more efficient at progressing in the game. It implies you are already familiar with most of the game's features.

### Buildings

Buy buildings in the order as their quests appear and the order they become unlocked. Trying to skip steps will cause difficulties later:

* High-tier housing for workers will require diverse resources you might not be able to produce yet (ex: the Apartments requires that you build a Factory and a Glassblowers first)
* High-tier factories will need many workers, therefore you’ll be unable to produce much else while one of these is operating
* Also, by the time you’ll have both a Factory and a Glassblowers, you will probably feel the need to build a second Dairy, Sawmill and/or Quarry.

### Energy

If you gain more energy than the **maximum of your Energy Bar**, use it up as soon as possible, otherwise energy points you would get automatically won't be given. This usually happens when you level up or complete an order at the Marina. Also, complete the mini-game from the Sweet Shop as soon as it becomes available, so it's countdown could restart.

**Keep inventory items** and game-world objects that yield energy until such occasions when extra rewards can be won by using them. This refers mostly to the periodic **Events** that require lots of energy to complete quests and gather rare resources in a **limited amount of time**. These inventory items include the fruits and honey exchanged for energy at the Furnace, sweets used at the Cauldron and small boxes found in the game world.

If you quickly need an energy boost:

* Keep using **Hourglasses** on a single cow, instead of spending a lot of them on all your cows
* Complete only the first row of the **merchant ship**’s order and press 'Deliver'
* If you only have Fertilizers but not Hourglasses, you may use them to quickly complete some orders, gather money and buy cows. You will still have to wait for them to die.

### Resources / Materials

* There is **no such thing as enough resources**. Keep processing raw materials. Even 500 stones can be used up during an event focused on delivery orders before you would reach level 25. Don’t use wood to make fire except if the rewards are really worth it.
* Keep some of each currency - energy items, money (or gold bars), emeralds, Nature’s Gifts - for emergency situations. At level 20, consider keeping 5000 coins and 70 Nature’s Gifts in reserves.
* Use **factories outside Home Station** as often as possible to process your resources. They will take some load off your workers. Remember to use them every time you visit the place or switch to the world map. (Early example: the windmill at Wind’s Song)
* Produce **short-time** crops and **materials first** so you wouldn’t have to wait for workers to free up from doing long productions
* Produce a few batches of short-time resources **every time you log in** (ex: rye, water, gravel)
* Produce slow-growing surplus crops at night (ex: corn)
* If you will soon need both quartz and iron, mine quartz first, because processing it takes more time than the cooling times of the foundry.

**Emeralds**

The most important resources are energy and money. More natural resources can be obtained if you have more of the former. Invest emeralds in ways that increase money or energy gains. Perhaps the most important method is buying hothouses, which allow you to grow crops 50% faster and at double the output of greenhouses.

You can also invest emeralds efficiently into extra production slots for factories or buying premium housing, but if you can bear waiting, once you reach level 25, more production slots and extra workers per standard housing can be obtained via building upgrades.