Mine

The **Mine** is a common weapon in Micro Tanks. It is a weapon accessible to the player by default. They can be placed by right-clicking, or using the R2 button if you're playing with a controller. By default, the player is limited to 2 mines on the screen at any time, but this limit can be increased to 5 using the Permanent Upgrade. Several enemy tanks also lay mines. It is the most common explosive weapon in the game.

## Properties

The Mine is classed as an *explosive* weapon. All mines are round, have a yellow rim, contain a black "X" pattern dividing the circle into four quadrants, and the quadrants are filled with the colour of the tank that laid the mine. Almost all mines have two phases: an inactive phase and an active phase.

### Inactive Phase

When a mine is freshly laid, it will not display the colour of the tank that laid it, rather it will appear grey. This is to show the mine is inactive. In its inactive phase, the mine cannot be blown up in any way. Mines laid by enemy tanks typically activate after 1 second. Notably, mines laid by the Navy Tank do not have an inactive phase, rather they are already active when laid. Player mines do not activate until the player has stepped off the mine.

### Active Phase

You will know when a mine is active when it displays the colour of the tank that laid it. In this stage, the mine can be blown up. This happens if the mine is shot with any bullet, caught in another explosion, or the player runs into it. Some weapons such as the Machine Gun bullet do not cause mines to blow up, however. After a few seconds in the active phase, the mine will start to blink, alternating between white and the mine's tank colour. A few more seconds later, if the mine is not detonated through any other means, the mine will blow up naturally.

### Explosion

A standard mine explodes with the "standard radius". In fact, the radius of the mine explosion sets the definition of the "standard blast radius" - a diameter of 353 pixels, or just over 5 and a half blocks. All mine explosions will set off other explosives, destroy Wooden Crates, will kill the player, and will destroy all bullets caught in the blast. However, there are two types of explosion: player-made explosion and enemy-made explosion. Enemy tanks are immune to enemy-made explosions, but players are not naturally immune to player-made explosions. The explosion type will also determine the Power-Up drops when a wooden crate is destroyed in the blast, and whether or not to drop a player's power-up, or an enemy's power-up.

### Variants

Mine explosions are affected by the Range Boost power-up. The range-boosted mine explosion defines the "big blast radius" - a diameter of 494 pixels, or just over 7.7 blocks. Both players and enemies can collect their respective power-ups to achieve a blast radius of this size. Mines laid by Zebra Tanks, however, have this blast radius by default, as they lay large mines.

There is another type of mine in the game, the Incendiary Mine, marked by an orange rim, which leaves a lingering flame behind when it blows up.

## Appearances

The following tanks are capable of laying mines.

* Player
* Purple Tank
* Azure Tank
* Cyan Tank
* Orange Tank
* Navy Tank
* Pink Tank
* Zebra Tank
* Cream Tank
* Scarlet Tank

## Trivia

* Enemy Mines take a total of 9 seconds to blow up, including the inactive phase (1 second) and active phase (8 seconds).
* The active phase of Enemy Mines lasts 8 seconds, but the active phase of Player Mines last 9 seconds.