Water Breathing

## Description

The Water Breathing swords include the basic water breathing sword, Tomioka's sword, and the 2 Tanjiro swords. There are 10 forms for the basic water breathing sword and a extra 11th form for the special Tomioka variant. They are as follows:

## Water Surface Slash

This is the first form of water breathing. It is a wide single slice that does a fair amount of knockback, it is a fairly simple attack that is easily overshadowed by other moves

## Water Wheel

This is the second form of water breathing. It launches you in the direction your looking as long as your on the ground and attacks in the shape of a wheel around the player. If used while falling it will reset your falling and negate any fall dmg up until the point of using it (if used high up you will take fall dmg from the fall after using it. it will also no cause any forewords momentum when used midair, though it still provides a small amount of upwards momentum.

## Flowing Dance

The third form of water breathing is a movement oriented move. Using it will force you into a faster run than normal that hits enemies you run through. Using it midair however will not cause you to move as it only moves you on the ground. Running and walking while using it does affect the speed.

## Striking Tide

The fourth form of water breathing sends you flying in the direction your looking at by about 20 blocks vertically or about 20 to 40 blocks horizontally damaging mobs as you pass through them. If used midair it slows movement for a second negating fall dmg but doesn't add any momentum. If looking down you wont be moved at all, this will also cause mobs to be hit multiple times if you are close enough at about every half second.

## Blessed Rain After The Drought

Blessed Rain After the Drought is the fifth form that works in two different ways depending on if you have the animation mod installed. If you do it will work as a slower attack similar to the forth form sending you in the direction you look, though without the animation mod it does a jump followed by causing you to float forwards in a straight line. It also has a nice rain particle effect left behind that falls like normal rain. The move also negates fall dmg (only without the animation mod installed, if you're using the mod it will not negate fall dmg) like other moves though Id recommended using a different move as this one could end you up over another fall.

## Whirlpool

This is the sixth form of Water Breathing, Whirlpool. This form is a stationary attack that focuses on vertical range with the range being 5 blocks above the player. This form also does lots of knockback, particularly of the vertical kind launching mobs into the air, and therefore the added bonus of inflicting potential fall dmg. It also does a fair amount of dmg compared to other forms from water breathing.

## Drop Ripple Thrust

Drop Ripple Thrust is the seventh form of Water Breathing. This move is a thrusting technique mainly focused on knocking enemies back as it does a big amount of horizontal knockback with a fair amount of vertical as well. The actual dmg it self is a bit lackluster so I'd recommend using it in situations where you need a moment to heal up or just think.

## Waterfall Basin

This is the eighth form of water breathing. It is a jump followed by a downward slice, though the actual hitbox is where the cursor is so its easy to manipulate where your hitting. It does not last forever and while it negates any fall dmg during the use of the move it may run out and you will start taking fall dmg again. While the range isn't that big it does a pretty good amount of knockback and may send mobs flying if used smartly.

## Splashing Water Flow

This is the 9th form of water breathing. It resembles Flowing Dance, the 3rd form, though this goes much further reaching 70 to 78 blocks depending on if you run walk or stand still. Different from the 3rd form however this one is just a jump in the direction of the cursor making it possible to leap over obstacles. All fall dmg is negated while using the move however after the move is over you will star taking fall dmg again. It does no knockback but does dmg to mobs when running through them.

## Constant Flux

This is the tenth form of water breathing. Using it will spawn a dragon head behind you that attacks when you click for up to four attacks each doing significant knockback and dmg. It does not negate fall dmg in any way. It resembles the Flame Tiger form from flame breathing.

## Dead Calm

This is the eleventh form of water breathing. This form can only be used with Tomioka's sword. The form does dmg to mobs around the player. This form gives the effect "Total Concentration" that presumably hits any mob within 4m, though the visual for the water ring is much larger. Having this effect will make you move incredibly slowly.