R.U.N.

**Dev. Status** | Conceptual

The **R.U.N.** is a Silentium former fanfaction designed by Galgus, originating as an idea for a minor faction. (Much has changed and been added since then, but the traces of it still linger.)

## Background

The story of the R.U.N. starts when the Soviets occupied Eastern Europe after the Allies retreated. Those under the Iron Curtain at that time could do little against the Soviets and their heavy handed suppression tactics, though there was a common hatred of the Soviets. However, the Allies had made one last attempt to preserve democracy in the occupied nations: a series of secret underground bases that could act as a refuge for civilians and a way for the Allied Nations to gather intel from occupied Europe.

The civilians of the nations of occupied Europe banded together to form the Revolutionary United Nationalists, but after a few riots that went horribly wrong they decided to organize things from the secret bases and slowly build up their strength- and were able to receive supplies from the Allies via Chronosphere. The R.U.N. underground bases were equipped with labs which scientists stranded behind the Iron Curtain used to try to develop technologies to fight the Soviets in hopes that it would shorten their time of occupation.

### Outrage

The R.U.N. mostly bided their time building up forces until something unexpected happened: the Allies made peace with their enemies while Eastern Europe was still occupied. This was a major shock to the R.U.N., who believed that the Allies would eventually come to save them. At that point, the leaders of the R.U.N. accelerated research and began to form the R.U.N. into an army. After this time, when communication was almost totally cut off with the Allies, the RUN made great improvements upon Allied sonic technology and developed time stop technology with desperate research for a way to fight the Soviets.

Sonic technology was only used by the Allies on dolphins because it was about the only feasible weapon to equip them with- and research into it was largely abandoned by the Allies in pursuit of high science. Time Stop technology was the result of the RUN improving on the Allies' studies of time slowing technology. Provisions from the Allies at this point were cut off- since the Allies feared that their support of the R.U.N. could bring them back into war with the Soviets. However, a stockpile of resources from before occupation and formerly transported supplies from the Allies allowed the R.U.N. to build up an organized militia and construct their own tools of war.

### Aftermath

The R.U.N. are bitter against the Allies for abandoning them to Soviet rule, and the majority of them are against ever fully joining the Allies again. The R.U.N. has mixed feelings about the Continentals- albeit the fact that they know as much about the Ackerman incident as the Continentals, their tendency towards patriotism, and their bitterness against the Allies means that a majority of them agree with the Continentals.

### Present

The Soviet Union's war against the Protectorate and Green China has given the R.U.N. a chance to put their small army and multitude of militia to use, and they have managed to retake some territory on the edges of Soviet control, but they are largely forced to not engage the Soviets directly.

## Goals

The R.U.N.'s immediate goal is to liberate Eastern Europe, and possibly gain the support of those nations.

The R.U.N. is divided in how they feel about the Continentals, but they generally think of them more highly than the Allies.

## Gameplay Mechanics

### Build System

The R.U.N. use an Airborne Construction Platform to construct their non-defense buildings and super-weapons, which fly at a slow but steady rate over the battlefield. It must land to begin construction with its matter scanner device.

The R.U.N. construct their defenses out of the underground and thus invisible and immobile secret base called the Underground Central.

This building produces Defense Nodes which fly over the battlefield to land and deploy into Tower Bases, which the R.U.N. build their turrets on.

Additionally, all R.U.N. non-super-weapon buildings can be upgraded into underground structures with entrances hidden by camouflage, making them invisible and better armored, the upgrade cost and time is equal to half the cost and time of the production of the building. Defenses are default capable of hiding underground and surface to attack. (In the case of sea structures, they become camouflaged underwater structures.)

However, the invisibility of these buildings and the Underground Central base will not prevent your enemy from noticing a unit popping up out of nowhere.

It is important to note that while un-upgraded RUN production structures have repair drones, their underground versions do not: instead, they repair/ heal units hiding in them at a very fast rate.

R.U.N. non-defense buildings cost less than those of other factions but are also more frail.

### Tier System

The R.U.N. has two tiers of units:

tier 1 units can be built as soon as their production structure is.

Tier 2 units require their production building to be upgraded into its underground form and a Tactical Uplink anywhere on the map to be constructed.

While not technically a separate tier, Futuretech units are distinct in their requirement of Threat points as well as Credits to be built and are commissioned at the Tactical Uplink.

### Surge Armor

The main tool that lets R.U.N. units survive an attack despite their low health and armour. "Surge" Active Armor toughens the molecular bonds in metal with a protective field using equipment installed underneath it to completely block one hit, no matter how strong it was, before dissipating.

Mechanically. A Surge Armor consist of a secondary health that forms as “charges”, the number of charges ranging from three to possibly twenty depending on the unit, of single-use shielding with a damage cap. Whenever a R.U.N. unit is hit a shield charge is expended and negating the damage, possibly all the damage if it below the shield cap, whether it be a weak pistol shot, Tesla blast, or an Apocalypse shell, meaning that the unit is even immune to most one hit kill so long as they have one shield charge. Once expended the charge will replenish after some time, speeding up if the unit is out of combat and/or near a unit/structure that recharges shielding.

Due note that high enough damage can hurt the unit by dealing high enough damage over the cap.

Also, melee/short-ranged, and gas-based attacks completely negate the armour.

### Building Mechanics

The R.U.N. are unusual in that all their non-defense non-superweapon buildings generate some amount of power instead of consuming it. They use this power for upgrades, protocols, and some units ability: they are reliant on good use of this power to stand against other armies as they are weak without power.

All upgrades/unlocks that consume power can be toggled off after three minutes, freeing up power for another use.

The Underground Central, a structure responsible for building R.U.N. base defenses, can also maintain up to two unit upgrades, which globally buff the units they specify in varying ways.

The Intelligence Center, which reduces the time it takes for removing an upgrade to be available, can maintain up to two Protocol unlocks: and multiple Intelligence Centers further reduce the upgrade removal wait time up to 3X the normal rate with two Intelligence Centers.

Their buildings are less expensive, but more frail than those of other factions: and can be upgraded into concealed underground versions which cloaks them, makes them considerably more durable, and slightly increases their power output.

### Threat Resource

Additionally, the R.U.N. use a special "Threat" resource, which is gained by destroying enemy assets. These Threat points are required for the R.U.N. to purchase powerful Futuretech units: although some amount of Credits are still required.

These units are purchased at the Tactical Uplink building.

### Technologies

 File:IconRUN.png | Gel Explosive
 File:IconRUN.png | Time Lock Technology
 File:IconRUN.png | Neutron Scramblers
 File:IconRUN.png | "Surge" Active Armor
 File:IconRUN.png | Underground Buildings

## Units and Structures

The R.U.N. start the game with an Airborne Construction Platform and an Underground Central.

R.U.N. units are divided into two groups: Nationalist units, cost-effective regular troops, and costly Futuretech units, which are purchased via a Transfer Vault before Futuretech Chronosphere's them in.

(Futuretech will not share space folding secrets, though- just like they hold back other Allies-associated technology.)

### Defenses

Note: RUN defenses are meant to be fairly easy to handle when fought correctly, but powerful when fought the wrong way- they all have Achilles heels. (Unlike the Achilles unit.)

Also, all R.U.N. defenses (aside the Hideout) have the secondary ability to go underground and emerge from there: allowing them to increase their durability and cloak themselves by going underground: but they cannot fire in this mode.

(In the case of aquatic turrets, they retract and cover themselves in fiber optics panels.)

R.U.N. defenses consume no power when underground.

### Futuretech Units

Futuretech units require both Threat points and Credits, and are purchased at the Tactical Uplink.

## Protocols

Most R.U.N. Protocols require power, and they are all unlocked at Intelligence Centers, which are capable of maintaining up to two protocols each

## Relay Upgrades

Each Underground Central can maintain up to two Relay Upgrades at a time, which require power and can be toggled off three minutes after activation to free up power and an upgrade slot.

## Trivia

The R.U.N. is somewhat an expansion of my R.U.N. minor faction suggestion and an idea for a faction of 007 style spies, but it has changed a lot.

The end result is a faction that originates from occupied Europe and is disgusted with how the Allies stopped trying to liberate Eastern Europe- based in occupied Europe operating from hidden underground bases.

Their logo is also **literally** the nazi Eagle. Make that of what you will.