Damage Modifiers

Damage modifiers affect your total damage when hitting an enemy or taking damage. Depending on your modifiers and how they affect your damage, your damage can increase by a massive amount.

Most damage modifiers are split into 3 different categories. Additive and Multiplicative, which affect enemies, and Damage Taken, which affects you.

## Additive Modifiers

Additive modifiers are the most common form of modifiers. Several modifiers of the same type will add themselves together, increasing the effect linearly. This has the effect of reducing the overall effectiveness the higher the modifier is increased.

Additive modifiers of different types (such as weapon damage and Lucky Shot) will work multiplicatively together. Increasing a larger amount of different modifiers is usually more effective than increasing only a few repeatedly.

These damage modifiers will all stack with themselves:

* Base damage (Integer). This increases damage by whole numbers instead of a percentage, such as  Grenade Enhancement and  Easy Kill. This stacks additively with the base number (For example, 500 + 100 = 600 base damage).
* Base damage (Percentage). Weapons increase this by gaining levels or having certain inscriptions and abilities. Skills increase this through various ascensions.
* General damage. Bonuses to weapon damage, skill damage, elemental damage (including  Fire?,  Lightning? and  Corrosion? damage) and explosion damage all stack together.
* Lucky Shots. The average damage is increased proportional to the Lucky Shot Chance, however actual damage only has a chance to be multiplied (by x2, x3, x4 and so on, based on how high Lucky Shot Chance is). This may result in higher or lower damage, depending on when it triggers.
* CritX. Only takes effect when landing a critical hit, either by hitting an enemy weak spot or through certain special effects.
* Projectiles. Each projectile does its own damage. The average damage is increased proportional to the Projectiles count, however decimal numbers only have a chance to fire an extra projectile. This may result in higher or lower damage, depending on when it triggers.
* Rate of Fire. Increases to Rate of Fire however also increases ammo consumption and the overall increase is restricted by reloads, which may result in less damage per second than normally expected.
* Damage Resistance. Increases to damage resistance will reduce the damage you take by an equivalent amount (for example, +30% damage resistance results in taking -30% damage), and vice versa with decreases to damage resistance. Damage resistance caps at +90%, causing any further gain to do nothing. Resistance above +90% can still reduce the effects of decreased resistance, however.

## Multiplicative Modifiers

Multiplicative modifiers are less common than additive modifiers, but can become far more powerful when many other bonuses are available. They are often exceptions to the usual rules.

Some multiplicative modifiers are referred to as Total DMG, however not all of them will be. Others are hidden and instead look like an additive modifier. Known multiplicative modifiers are listed below.

### General Modifiers

* Elemental bonuses/penalties against certain health types ( Fire? deals 150% damage to  Health?, for example).
* Shock? increases damage taken by +10% from future hits.
* Combustion? fusion effect deals an additional 200% damage, based on the hit that triggered it.

### Weapon Modifiers

* Lightning Blast's  Weapon Skill? grants +50% damage to all projectiles that pass through the forcefield sphere.
* Scalpel can  Switch? to Two Shot mode, doubling the projectiles and ammo consumption.
* Cloud Weaver deals up to +100% damage based on distance traveled since last hit.
* Pupil deals +50% damage at full charge.
* Golden Bow deals up to +100% damage based on charge.
* Lighting Ksana deals +50% damage with critical hits when firing enhanced shots.
* Poisonous Ghost deals +60% damage for every third attack in quick succession, as long as it has ammo.
* Fire Tower deals +25% damage for every second attack in quick succession.
* ● *+50% DMG vs elemental effect*(full text) deals +50% damage when an enemy is under the specified elemental effect. These inscriptions are multiplicative with each other as well.
* ● *+3% base DMG every 10% hit rate*(full text)
* ◆ *+50% DMG vs elemental effect*(full text) is exclusive to  Melee Weapons. It deals +50% damage when an enemy is under the specified elemental effect. These inscriptions are multiplicative with each other as well.
* ◈ *+65% DMG vs any elemental effect*(full text) deals +65% damage when an enemy is under any elemental effect.
* Weapon Specific:
	+ ◈ +10% DMG for every ammo consumed during charge is exclusive to  Rainbow Arch.
	+ ◈ +50% DMG of returning ice thorns is exclusive to  Icy Spear.
	+ ◈ Deals extra DMG when the projectile goes through the enemy. Weapon RoF -30%. is exclusive to  Prism. Damage is increased by +100%.
	+ ◈ The bullets initial split becomes 5 shots. is exclusive to  Sunder. Increases projectile count by +66.7%.
	+ ◈ +30% projectile, reload two ammo at a time is exclusive to  Hell.
	+ ◈ +100% weapon DMG for each enemy the bullet pierce. is exclusive to  Piercing Flame. The damage is multiplied each time an enemy is pierced (100%, 200%, 400%, 800%...).
	+ ◈ Ignores normal enemy's armor, and deduct armor equivalent to 50% DMG additionally against Elite and Boss is exclusive to  Sting.
	+ ◈ Gravity projectile deals +50% DMG to enemies it draws in center. is exclusive to  Bone Dragon.
	+ ◈ +50% DMG Dealt for every bounce the projectile made. (up to +100% DMG.) is exclusive to  Frenzied Shark.
	+ ◈ For every enemy hit, +25% DMG Dealt (up to +100%) to current attack. is exclusive to  Shrieker.
	+ ◈ +50% DMG on a direct hit. is exclusive to  Tiger Cannon.
	+ ◈ Elemental Effect Chance is increased by the base chance of this weapon. +50% Total Weapon DMG against enemies affected by Burning effect. is exclusive to  Fire Dragon.
	+ ◈ Grants an additional beam that homes in on another enemy at 50% usual DMG. is exclusive to  Rainbow.
	+ ◈ +3m AoE Range. Enemies inflicted get hit once again at 50% usual DMG. is exclusive to  Thunderclap Gloves.

### Ascension/Skill Modifiers

* Crown Prince:
	+ Pyrodominance level 3 doubles the damage that  Burning? and  Combustion? fusion deal.
	+ Hex Smoke makes enemies take up to +60% damage from all sources when hit by  Smoke Grenade.
	+ Smoke Genius reduces the time it takes to damage enemies, increasing damage by up to +100%. (Duration is additive with  Smogbound Zone)
	+ Energy Bolt has a chance to deal damage multiple times, increasing damage by up to +165% on average.
* Ao Bai:
	+ Mad Bomber level 3 grants a 9% chance to double explosion damage for every enemy hit by the explosion.
	+ Precise Explosion deals up to +60% explosion damage when hitting a small number of enemies.
	+ Double Explosions doubles the number of  Explosive Grenades thrown.
* Qing Yan:
	+ Gigantic Explosion level 3 deals +20% damage for every enemy hit with the same  Leap.
	+ All or Nothing deals +5%  Leap damage for every meter traveled during Leap.
	+ Fierce Wings makes the next shot from a weapon deal up to +150% damage.
	+ Death Mark makes enemies take up to +60% damage from you.
	+ Easy Kill Does increased damage based on enemy missing  Health?.
* Lei Luo:
	+ Fatal Current grants +100% damage for the next shot that hits an enemy, up to +400% with  Storm Blast.
	+ Thunder Turbo level 3 deals +40% damage with critical hits.
	+ Voltage Surge makes enemies take up to +40% damage from critical hits.
	+ Eye of the Storm grants up to +150% damage from  Snipers, based on the number of previous hits an enemy took from a sniper.
	+ Hyper Current level 3 deals +20% damage to the initial target based on the number of enemies hit.
	+ Thunderbolt Converter grants up to +200% damage to the next shot or skill, based on the number of  Chain Lightning hits.
* Tao:
	+ No Escape makes enemies take +20% damage from all sources when marked by  Fatal Bloom.
	+ Furious Wave grants flying swords a 40% chance to deal double damage, and against marked enemies an extra 20% chance to deal triple damage.
* Qian Sui:
	+ Striking Punch deals +5% damage for every stack of Fist Sensation, further boosted by up to +20% with  Rogue Wave.
	+ Clenched Fist level 3 deals +50% damage against enemies with at least 75%  Health? and  Shields?/ Armor?.
	+ Wave-breaking Blow deals +50% damage (up to +250%) for every 8 stacks of Fist Sensation with  Striking Punch.
	+ Unbearable Hurtle makes enemies take up to +75% damage (+150% with  Fierce Charge and Shockwave) after being hit by Fierce Charge.
* Xing Zhe:
	+ Soul Strike can deal +30%  Explosion? damage when cast while holding a  Launcher, or +60% damage from critical hits while holding a  Sniper.
	+ Steady Stance causes a cudgel hit which deals 200% damage upon taking lethal damage.
	+ Smash into Dust causes the first cudgel hit from Soul Strike to deal 200% damage, and the next hit after is the enemy is killed.
	+ Strength Taker grants up to +240% damage when repeatedly hitting enemies with  Essence Chain.
	+ Constant Threat makes enemies take a stackable +30% Essence Chain damage each time Essence Chain hits them.
* Li:
	+ Spiritual Flame deals +2% damage for every point of energy consumed while casting. Additionally it deals +100% damage after consuming at least 30 energy and evolving.
	+ Flame Resonance makes enemies take up to +30%  Fire? damage after being hit by Spiritual Flame or  Blazing Meteor, stackable up to 3 times.
	+ Accurate Crush grants Blazing Meteor up to an 80% chance to deal 300% damage, or a 20% chance to deal 400%.
	+ Firefox Blessing inflicts a second hit for up to 100% damage after Spiritual Flame has evolved. Level 2 allows it to evolve again, adding another +100% damage.
* Zi Xiao:
	+ Flashing Star grants up to +60% damage when using  Falling Star without a full Astrohouse. Level 3 grants a chance to become +100% instead.
	+ Last Star makes enemies take up to +30% damage or grants up to +50% damage for the shot that consumes the last ammo in the magazine, depending on what Astroaspect it consumed.
* Nona:
	+ Elemental Share allows  Iron Wing - Strike Mode to deal elemental damage, granting either +50% or -25% damage based on element and enemy health type.
	+ Charging Crush level 3 deals +60% damage if the special attack hits only 1 enemy.
	+ Force Recovery level 3 allows Iron Wing - Fire Mode to deal +60% damage by consuming a secondary skill use, if your secondary uses are full.
	+ Magazine Modification makes enemies take up to +60% damage from critical hits, for the first 10 ammo in the magazine.

### Scroll Modifiers

* Abundant Vitality deals +75% weapon damage while  Shields? are recharging.
* Energy Sandals grants +24% damage to the next primary/secondary skill for each  Dash made, up to +600% (additive with Skill Booster).
* Skill Booster grants +4% damage to the next primary/secondary skilll for each triggered critical hit, up to +500% (additive with Energy Sandals).
* Enhanced Coin Shot deals +60% weapon damage, but consumes 2  Copper? for every hit that doesn't cause an elemental effect, lucky shot or critical hit.
* Untold Effort grants secondary skills a 50% chance to deal double damage.
* Surprise Bonus grants skills a 15% chance to deal double damage.
* Enhanced Fish or Bear Paw has a chance based on projectile count of the weapon to reduce weapon damage by -20% but doubles the number of hits, resulting in up to +57.9% damage on average for single projectile weapons.
* Elemental Magazine deals +50% damage when a weapon hit inflicts an elemental effect.
* Struggle for Independence deals -15% damage if there are no teammates within 15 meters of you.

### Reincarnation Modifiers

* Skill Freak doubles the damage of secondary skills, with a 25% chance to triple the damage.
* Qing Yan's  All or Nothing increases  Leap damage by +4% for every point of  Armor? consumed.
* Lei Luo's  Thunder & Glory increases Thunderbolt damage by +40% (up to +1200%) for each Thunderbolt recently cast.
* Qian Sui's  Tsunami Punch increases the damage of  Tidal Aspis's slam by +300%.
* Zi Xiao:
	+ Star Compass increases  Falling Star damage by +200%.
	+ Explosive Hand increases skill damage by +80%, +160% or +240% when a normal, rare or legendary Astrohouse is cleared when slots are filled.
* Enhanced weapons with the Fierce enhancement gain an extra +30% to +45% damage.

### Spiritual Assault Modifiers

* Rich Accumulation deals double secondary skill damage after dealing secondary skill damage 4 times.
* Target Marked makes enemies take +15% damage for each crit hit, up to 3 stacks.
* Firearm Specialist grants +100% damage with weapons, but -50% with skills.
* Skill Specialist grants +100% damage with skills, but -50% with weapons.
* Elemental Prohibition grants +125% non-elemental damage, but -50% with elemental damage.
* Elemental Amplifier grants +125% elemental damage, but the held weapon has -50% elemental effect chance.
* Glass Cannon grants +200% damage.
* Crown Prince's  Roving Orb grants +100% damage for  Energy Orb, and allows it to explode on every enemy in its path.
* Qing Yan's  Charging Bullet grants +10% damage to the next shot for every meter traveled, up to +1000%.
* Qian Sui:
	+ Tide Destroyer grants +300% damage for the first 3 uses of  Fierce Charge after starting  Tidal Aspis
	+ Bold but Gentle grants +120% skill damage while Tidal Aspis is active, or +120% weapon damage while inactive.

## Damage Taken Modifiers

Damage Taken modifiers increase or decrease how much damage that you take. Some of them affect how much damage enemies deal instead.

These modifiers are all multiplicative with each other. For example, -90% damage taken and -20% damage taken results in a total of -92% damage taken, **not** -110% damage taken.

When calculating, modifiers that reduce damage are subtracted rather than added, and percentages are shown as decimals (+20% DMG Taken = 0.2, -50% DMG Taken = -0.5, for example).

T
o
t
a
l
D
M
G
M
o
d
i
f
i
e
r

=

(

1

−

D
M
G
R
e
s
i
s
t
a
n
c
e

)

∗

(

1

M
o
d
i
f
i
e
r
1

)

∗

(

1

M
o
d
i
f
i
e
r
2

)

∗

(

1

M
o
d
i
f
i
e
r
3

)

.
.
.

{\displaystyle {{\color {Blue}TotalDMGModifier}~=~(~{1}~-~{DMGResistance}~)~\*~(~{1}~+~{Modifier1}~)~\*~(~{1}~+~{Modifier2}~)~\*~(~{1}~+~{Modifier3}~)~{...}}}

### General Modifiers

* Elemental attacks from enemies receive bonuses/penalties against you, based on the current health type being damaged. ( Fire? deals 150% damage to  Health?, for example).
* Shock? increases damage taken by +10% from future hits.

### Ascension/Skill Modifiers

* Crown Prince:
	+ Hex Smoke decreases enemy damage by up to -60% when hit by  Smoke Grenade.
* Qing Yan:
	+ Steel Armor decreases damage taken by up to -100% after hitting with  Leap.
* Tao:
	+ Cursed Mark decreases enemy damage by up to -60% when marked by  Fatal Bloom.
* Qian Sui:
	+ Unbearable Hurtle decreases enemy damage by up to -60% when hit by  Fierce Charge.
* Xing Zhe:
	+ Strength Taker decreases enemy damage by up to -60% when hit by  Essence Chain.
* Li:
	+ Flame Resonance decreases enemy damage by up to -20% after being hit by  Spiritual Flame or  Blazing Meteor, stackable up to 3 times.
* Nona:
	+ Wood Armor decreases damage taken to  Iron Wing by up to -100% after casting  Mecha Drop.

### Scroll Modifiers

* Snow Boots decreases damage taken by -50% against traps. Enhanced version decreases it further to -100%.
* Enhanced Mid-Air Strike decreases damage taken by -90% while in the air.
* Deflection Shield decreases damage taken by -90% against far away enemies, but increases it by +90% against close enemies. Enhanced version reverses the effects while holding weapon 2.
* Old Battle Boots increases damage taken by +100% against traps.

### Reincarnation Modifiers

* Copycat decreases damage taken by -20% after killing a Defensive Enhanced enemy.

### Spiritual Assault Modifiers

* Intimidating Aura decreases damage taken from enemies within 12 meters by -30%.
* Exclusive Territory decreases damage taken from enemies beyond 5 meters by -50% during  Fatal Current.
* Benevolence decreases damage taken by -100% while reviving a teammate.
* Corrosive Touch decreases enemy damage by -50% if they are affected by  Decay?.
* Slow and Steady decreases damage taken by -75% while not moving, and for 5 seconds afterwards or until you  Dash.
* Buffer Shield decreases damage taken by -100% if the damage was less than 30% of your max  Shields?/ Armor?.
* Ao Bai's  Veteran's Technique decreases damage taken by up to -49.5%, based on how low your  Health? is.