Schools of Magic

There are seven widely accepted schools of magic:

* Alteration
* Conjuration
* Destruction
* Divination
* Enchantment
* Illusionism
* Rejuvenation

 Accepted Schools of Magic

### Alteration

The ability to change and manipulate you and your surroundings, including other people. Useful for erecting barriers, protection spells, but also for increasing one’s attributes such as strength, size, speed, location, and so on. Alteration can be exceptionally useful for teleportation, creation of pocket realms, and the ability to transform someone into something else.

### Conjuration

The ability to conjure, create, and summon items or creatures, either from other planes or ex nihilo using mana. *Conjuring* creates creatures and objects (such as weapons or armor) from mana, whereas *summoning* brings creatures or objects from other realms though the former is often easier than the latter.

### Destruction

The ability to cripple, harm, or otherwise destroy things. Useful for destroying one’s enemies, but also for crippling their attributes and statistics. If you’re negatively affecting someone else, it falls under Destruction. Also useful for capturing souls to use in rituals and magics.

### Divination

The ability to peer into the unknown, uncover secrets, manipulate probabilities, and to scry across vast distances. Divination is commonly used to counter the effects of Illusionist magic.

### Enchantment

The ability to bestow magical effects onto pre-existing objects, in effect allowing one to make magical items. Also useful for the creation of golems, protective wards, and generally bringing life to inanimate objects. Enchantment also allows one to raise the dead, as you are essentially enchanting corpses with mana and/or souls.

### Illusion

The ability to confuse, confound, and manipulate the way one perceives their environment. Useful for illusionary spells, turning invisible, creating mirror images, and so on.

### Rejuvenation

The ability to restore, heal, and cure physical ailments such as damage or disease. Useful for restoring health, curing disease, and removing curses. Use Rejuvenation if you are undoing the harmful or unwanted effects of other magic schools, or physical damage caused by mundane sources such as weaponry or disease.

## Unconventional Schools

There are several unconventional schools of magic, either because they are emerging fields, lack codified information, or produce very focused effects:

* Chronomancy
* Blood Magic
* Fleshworking
* High Magic

## Necromancy

Necromancy is technically not a school, and is covered by a combination of Enchantment, Conjuration, and Destruction. Animating corpses with magic falls under the purview of Enchantment, just as it would if you were creating a golem.

Spells like *Conjure Zombie* or *Conjure Skeleton* from the Conjuration school are used to assemble approximations of undead creatures from mana. However, spells like *Summon Zombie* are used to call zombies and other undead from various Aemidium realms, such as the graveworlds of the Prismatic Dark.

The final school is Destruction, which covers the process of capturing and manipulating souls, draining life, crippling targets, or reducing their attributes.