recursal/Fanatic-Fandom huggingface dataset:
Excalibur (Weapon)

**Excalibur**, or **Caliburnus** in Lingua Camelot, is the legendary sword of Arthur Pendragon given to him by Nimane. It was wielded by Arthur Pendragon during his life and was passed down the generations of Kings of Camelot. It was eventually lost with Fall of Camelot and has vanished ever since.

Excalibur is considered to have two parts. The blade and the scabbard called **Avalon** (or **Avallonis** in Lingua Camelot).

The blade was professionally crafted with a black hilt with golden decorations on it. The sword was around 1 meter in length and 12 centimeters in width, with the blade occupying most of its dimensions. As it was part of the Real it was completely indestructible by any means, making it a perfect sword to keep up with Arthur's enormous strength.

**Avalon** was a a typical scarab with ornate decorations of gold. It was around the side of Excalibur blade and fit it perfectly. The Scarab gave it's owner incredible healing abilities that prevented them from dying and stopped them from aging past maturity. It was the reason for Arthur's long life expectancy. The scarab is not indestructible but is able to repair any damage caused to it and is impossible to completely destroy it, as will repair itself faster than any damage can be caused to it.
Emperor of Arios

The **Emperor of Arios**, also known The **Emperor King** or **Caesar**, is the supreme leader of Empire Of Arios, wielding great power within both government and state. The position has always been a position of absolute authority, however there is a tendency from the Emperor not to interfere unless it is of grave importance to the emperor or the empire, leaving those who do the day-to-day governing with a sense of responsibility and independence to avoid issues with rebellion.

The title is hereditary, with the oldest child becoming Emperor upon the death of the previous one unless the current king disinherits them for any reason. While all previous Emperor in the past have been male, there is no written or unwritten rule preventing females from becoming The Emperor. The only factor preventing a female proper Emperor is the familial line has consisted almost entirely of first-born sons.

## Position and Power

There are officially no limits to the Emperors powers, being the absolute ruler. However, due to how much respect LeLouche descendants have for him (being the only ones to know the truth behind his his Plan) they follow the rules and decrees he put in place.

* Liberty of Religion
* Right of sub-Nations to decide how to rule themselves
* Any of these Decrees can be ignored if they pose a threat to the empire

The emperors do not interfere with general affairs, leaving the day-to-day operations to the Core Organizations of the Empire, to allow independence in daily affairs and decrease dissatisfaction with the imperial government for lack of self-sovereignty. Though this self-sovereignty is more like courtesy and a designation of duties than anything else, as the emperor is still the absolute leader and can veto any sovereignty.

## Emperor of Arios

* Rulers of New Camelot (c. 2000 ~ 25 BE)
* LeLouche Vi Raven (25 BE ~ 96 AE)
* Isaac I (96 ~ 127 AE)
* Isaac II (127 ~ 158 AE)
* Isaac III (158 ~ 189 AE)
* Isaac IV (158 ~ 220 AE)
* Isaac V (220 ~ 251 AE)
* Stephen I (251 ~ 282 AE)
* Stephen II (282 ~ 313 AE)
* Stephen III (313 ~ 334 AE)
* John I (344 ~ 375 AE)
* John II (375 ~ 406 AE)
* James I (406 ~ 437 AE)
* James II (437 ~ 468 AE)
* James III (468 ~ 499 AE)
* James IV (499 ~ 530 AE)
* James V (530 ~ 561 AE)
* Bradley I (561 AE)
Phantom Matter

**Phantom Matter** is, in the broadest sense possible, matter that should not exist. Created via Transmutation, it turns energy into matter and holds it together via Magical Energy to protect it from entropy. As soon as the magical energy runs out, it will return to its natural state of energy. Phantom Matter is only possible due to the Second Law of Thaumaturgy, it allows energy to continue to exist within the same period that it is in mass form. Due to the energy debt the universe has and how unnatural it is, it will try to reclaim the energy as soon as possible via Magic Entropy, therefore the instant mana runs out the phantom matter will return to it's natural state.

## Transmutation Paradox

The **Transmutation Paradox** is a disproved contradiction in the First Law of Thaumaturgy, where there where some cases where the amount of mass was greater than the original mass when transmuting. The theory states that since more mass than what is actually transmuted is created, it breaks the fist law of thaumaturgy. This Paradox, however, is a misunderstanding of how this type of Transmutation works. The Phantom they think they create is actually using surrounding energy to create the extra mass, as the universes energy is infinite, however it is constantly trying to reclaim this energy or "energy debt", therefore this type of transmutation is extremely unstable.
Holy Grail

The **Holy Grail,** also known as The **Cup**, **Cup of Gods**, **Holy Chalice** or **Cup of Stars**,is a powerful item created by The Smith, with many Ancient religions making references to it in one way or another.

It is one of the Rule Breakers along side the Philosopher Stone.

It is technically Permanus due to it's magic circuits that most Smith Items have, but it has no (known) consciousness.

## Appearance

While the look of the chalice varies depending of who wields it, when not held by anyone it looks like a common cup of the era, made of either stone, metal or wood, while more durable than any of these different materials

## Abilities

The Holy Grail has the following abilities:

* It is completely indestructible, much like a True Divine Item.
* It can produce a unfathomable Codeless Mana, greater than even gods, making it in practice a infinite power source.
* It create permanent mass and turn illusions into actual physical beings.
* Anyone who drinks from the cup regains all their Mana and are healed of all wounds and diseases.
* Anyone who drinks from the chalice is purged of all external forces regardless of their strength.
Hall of Heroes

The **Hall of Heroes**, also known as the Hall of Greats, is the home plane of the Legacy Spirits. It exist within the astral plane and all times, making it both exist both in the past, the present and the future.

Here every hero, anti-hero, villain and anti-villain of the universe that ever will, can or could exist dwells within. Each of them has a portrait or statue in a infinitely long corridor, though whether they are the actual spirits is unknown.

## Locations

### The Hall

The hall is the main body of the hall of heroes. It is almost infinite corridor, however there is supposedly a limit. This corridor resembles a large hall with extremely tall ceilings with paintings that constantly changing and flowing and is very wide. In the center there are statues of heroes, each with a label of their names, written in a language that everyone can understand. On the walls there are also portraits of many creatures in photogenic poses.
Imperial Dating System

The **Imperial Dating System** of the Empire Of Arios, also known as the **Imperial Calendar**, is a fairly simple calendar and was structured to once and for all create a unifying time management system that would allow easy tracking of time, seasons and historical events, which was a common issue due to many nations keeping their own calendar.

Starting of with the founding of the Unification Ceremony as the zero year, the Imperial Calendar is divided into to 12 months. It is roughly equivalent to the solar months, however the days where rearranged to make a more equivalent calendar and have a leap day on the first month instead of the second.

The typical date for this date system would be written like 10.09.2020 AE. The date can be divided and explained as:

10.09.2020AE = Day/Month/Year/Post-Add

## System

### Days of the Week

A week is a period of seven days, determined by how the Camelotians kept track of time.

There are "technically" no official way to call the days of the week, typically just referring to it as a day out of seven, such as "First Day of the week". Thought different cultures within the empire have different slang to refer to these days, the most common based is based on old Lingua Camelot that invaded Common:

1. Primdiem - "First Day"
2. Secdiem - "Second Day"
3. Tertiem - "Third Day"
4. Quartiem - "Fourth Day"
5. Quintiem - "Fifth Day"
6. Sextiem - "Sixth Day"
7. Septiem - "Seventh Day"

### Day

A day is a unit of 24 hours that originally was not clearly defined, as many thought a day was from dawn to the next, this calendar centered around the point where the Moon is at it's highest (Midnight)

### Month

A month is a unit of time between 30/31 days, depending on the month.

### Year

A year is a unit of 365 days or 366 days in a leap year, a concept proposed by the astronomer Richard Pope as he discovered that the planet went around the sun in 365.2422 days instead of 365 and to properly keep the Calendar in sync they would need to add a day every fourth year, except in centuries not divisible by 400.He also argued to start 320 New Camelot Calendar (30,320 AZ UC) as 0 year instead of one.

### Post-Add

Since most calendars seemed to contradict each other due to starting year or time system, the date system was decided to center around the Unification Ceremony held on First Day of Primis of the previous New Camelot calendar. An AE stands for After Empire, and a BE stands for Before-Empire.
Spiritual Anchoring

**Spiritual Anchoring** is a process were a being is "anchored" to the material realm. The anchor may be a living or non-living being that is infused with Magical Energy to allow the resistance of the **Vita-Mors Interaction** and prevent the soul from being pulled into the Astral Plane. To activate a spiritual anchor, it must infused with Magical Energy add "attach" a soul. By removing all mana from a spiritual anchor, it stops functioning as such. A single being can have multiple anchor to serve as a "safety net". If the current strongest anchor is "deactivated", it heads towards next strongest one.
The Weapon

The **Weapon** is the thing to ever gain sentience in Materas. It supposedly contains part of the soul of The Creator and is the essence of the Universe, therefore has access to all the energy within it. It is the Avatar of the First True Magic and could actually be the Creator.

## Appearance

The weapon has no proper shape, appearing as a black blob of slime or a constantly shifting hole in space. When wielded the weapon appears as the item the user is most comfortable in pure black with bright blue along the edges.

## Personality

The weapon has a personality, however it limits itself to ask its user what it want to do, seeming to be a chaotic being that does not care what happens to the universe. It is merely an observer in all the actions of its user and will not intervene even if the action where to harm themselves.

## Abilities

The Weapon can control reality as long as the wielder can handle its power. It's limit is only determined by it's user as it can, in theory, do anything and change everything based entirely on the will or wish of its user. It is not bound by any rules because it can break any rules.
AIDO (Paladin)

## Physical description

### Type

Rego, Human, Paladin, Legegacy Heroic Spirit

## General information

### Aptitudes

Leadership, Combat, Simple Magic

**AIDO (Paladin)** is the a Paladin-Class Legacy Spirit of Aido the Dragon.

## Profile

### Template

AIDO's template is Arthur Pendragon, the first king of Camelot.

## AIDO Sword

As his item form, AIDO take takes the form of a gigantic bronze sword

## Abilities

### Template Abilities

* *Unnatural Will* - Much like his template counterpart, AIDO has unnatural amount of will.
* *Enhanced Strength* - AIDO has large amounts of strength and could easily wrestle with monsters twice his size.
* *Enhanced Stamina* - AIDO has endless supplies of energy, never showing signs of fatigue during battle.

### Legacy Abilities

* *Class Abilities: Ultra Defense -* AIDO is extremely resistant to all forms of attack.
* *Avalon's Will* - AIDO can regenerate from any wound in 2 minute.

## Equipment

* *The Paladins Blade*
* *Excalibur*
Mass Expansion

The **Mass Expansion** is a post-Draconic War expansion where the humans leave and colonize most of the territory between the East Outer Sea and the West Outer Sea.

## History

### Beginning

After the Draconic War, the mortals were left with a desolate battlefield with danger on every corner and with their new found freedom they decided to escape Creasque and explore the world.

### The expansion

During this period many islands where colonized and claimed by the mortals. This mass expansion ended with the discovery of The Three Continents.

### Aftermath

After this event, colonization took a back seat as many nations where created along the coastlines, eventually expanding inland. Most continents where not fully colonized till around 1000 AZ. This caused instability and conflict between nations in their conquest for territory. It was not till around 1500 AZ that any nation was able to secure a foothold in any continent and decide to create colonies in other islands.
NIGHT (Lancer)

## Biographical information

### Also known as

Sir Lancelot
The Mad Knight

## Physical description

### Type

Rego, Human, Warrior, Legacy Heroic Spirit

## General information

### Aptitudes

Spears, Combat, Story-Telling

**AIDO** is the a Lancer-Class Legacy Spirit of Lancelot Galahad.

## Profile

### Template

NIGHT's template is Lancelot Galahad, one of the legendary Knights Of The Round Table, and possibly one of the most famous of the organization.

## NIGHT Lance

As his item form, NIGHT turns into a 2 meter black lance.

## Abilities

### Legacy Abilities

* *Class Abilities: Throwing Weapon* - NIGHT can summon a weapon that is recognized as his back to his hand from any distance.

* *Chivalry* - NIGHT can teleport himself any number of creatures that he can touch into a arena pocket dimension with the following conditions:
	+ NIGHT must chant the poem Arena of Hope in Lancer class or in Arena of Slaughter in Berserker class.
	+ NIGHT must be teleported with the other creatures
	+ For every friendly creature there must be at least one hostile creature to NIGHT in the arena
	+ Neither can leave until all opponents are defeated or admit defeat.
	+ He may chose to either make each creature a spectator or a combatant. Combats can hurt each other but not the spectators. Spectators cannot harm any other creature. A spectators can be freely dismissed and are not counted as being friendly or hostile by the conditions. If NIGHT is killed, all creatures return to the previous plane.

## Equipment

* *Broken Grail* - NIGHT has an incomplete version of the Holy Grail. This allows him to heal any wound if anyone drinks any liquid. However, if their intent is selfish, they will be weakened.

* *Knights Honor -* When thrown at enough velocity, Knights Honor turns into a energy projectile that cannot be blocked by normal means. Knights Honor is practically weightless to it's user.

## Chant

### Arena of Slaughter

*Battles that are struggled and lost*

*Wars for evil and greed*

*I sing the song of death*

*For I have never showed pity*

*In my Arena of Slaughter*
Laws of Thaumaturgy

The Laws of Thaumaturgy, or **Laws of Weaving** are the base concepts all Thaumaturgy is based on and therefore the rules that govern them.

## Laws

### First Law of Thaumaturgy

* Name: **Equivalent Exchange**
* Creator: Merlin Ambrosius
* The **First Law, or Law of** **Equivalent Exchange,** is the first law and the principle of weaving. In order to gain something, something of equal value must be given. This can come in the form of energy, souls or raw materials, but regardless this law is immutable.

### Second Law of Thaumaturgy

* Name: **Constant Energy**
* Creator: Merlin Ambrosius
* The **Second Law of Thaumaturgy**, or **Law of Constant Energy,** states that all energy always exist at all points in time, allowing for normally impossible acts, such as creating more mass than there is in existence, to be possible without breaking the law of **Equivalent Exchange**.

### Third Law of Thaumaturgy

* Name: Law of Reactions
* Creator: Merlin Ambrosius
* The **Third Law of Thaumaturgy**, or **Law of Reactions,** states that for every action, there is an equal and opposite reaction. This applies to weaving as well. It is unknown to what extent this applies to it, however it is known that it does.

### Fourth Law of Thaumaturgy

* Name: **Law of Idempotence**
* Creator: Merlin Ambrosius
* The **Fourth Law of Thaumaturgy**, or **Law of Idempotence** or **Consistency,** states that any same events will give a specific outcome. In this case it applies that any spell cast the same way will have the same result. The reverse is also true. Any reverse of any same events will give a opposite and equal outcome.

### Fifth Law of Thaumaturgy

* Name: **Law of Death**
* Creator: Merlin Ambrosius
* The **Fifth Law of Thaumaturgy**, or **Law of Death,** states that is no way to bring back a person from **True Death**, the point where the soul leaves the Material Plane and enter the Astral Plane as the force required to pull a soul under the attraction of the Vita-Mors Interaction is greater than any other force in existence.
Age of Pre-History

The **Age of Pre-History** was a period of time that is considered the first age in human history. It is one of the most unrecorded periods of human history due to a lack of civilizations or writing systems. It was later followed by the Age of Day in c. 14,000 BE.

## History

This is the period where at some point humans emerged from unknown origins. What is known is that the managed to eventually develop societies and some sort of language by the Age of Day. Most of what is left of this period is finger paintings on cave walls depicting activities.

It was eventually followed by the Age of Day in c. 11,000 BE.
Adoria

### Historia:

Fue el primer reino enano de Traken, en su periodo expansivo logro conquistar gran parte del suroeste de Wylentar. En la "guerra de Median" alrededor del 10.000 A.R fue cuando el gran reino enano cayo en escombros ante el poder letal de los Eladrins de Randelin. Los pocos enanos que sobrevivieron lograron permanecer en Traken y posteriormente fundarian el gran Reino de Dalibor
Contract

A **Contract** in thaumaturgy is a magical binding promise made between at least two parties in order to fulfill an obligation in exchange for something of value. Contracts can either be written, oral, or a combination of both. The contract connect the two parities throughout space and time and is unbreakable by normal means. How it is applied can vary hugely.

It creates a spell that creates set of boundaries, conditions and punishments for non-compliance based on what agreed upon. It connects the two parties ignoring space or time as long as the contract is valid, allowing them to interact via the contract if the contract allows. It cannot force anyone to perform a action but it can cause certain Supernatural phenomena to occur, such as killing someone or allowing someone to be possessed.

## Elements of a binding Contract

### Offer

In a contract there is always offer. The offer can be:

* A statement of intent by the offerer to form a contract.
* A specific proposal made in specific terms.
* A communication identifying the party for which the contract is offered.

It can come in many forms, but the most common way is to offer to play a game.

### Acceptance

The second party can chose to accept or deny the offer at their discretion, either in writing or verbally, willing being aware of agreeing to an offer (but not necessarily the contract). If acceptance is made, the contract becomes valid. Only second party can accept the contract unless they designate someone else to accept or deny the contract for them.

### Consideration

The consideration involves the exchange that gives both parties something that they want or need. They do not need to be of equal value but both parties must find some value in them.
Foundation Of Peace (Plan)

The **Foudation of Peace** is the infamous plan that LeLouche Vi Raven put into fruition when he became King of New Camelot**.** Originally only the Vi Raven family knew this but it was later discovered by historian (though this as well may have been part of the plan)

## The Plan

The Plan was simple but complex to pull. Become a tyrant king to expand the war torn Arios and then be replaced by a more likable king.

While simple, the plan had so many moving parts that it was impossible to decipher by later historians, as it included the ways to kill many people in certain ways, move troops in certain ways and how spark civil wars.
Real

The Real, also known as Reality, is a term for the dimension with no or negative imaginary dimension in an imaginary axis factor. Nothing truly exists solely in the real as all things have at least fractional Imaginary Dimensions. However there are ways to have a larger presence in the real using Weaving.

The Real is the dimension that exist outside of the Imaginary Dimensions. It is the world as it objectively is and therefore is also called by some scholars "the truth". Nothing can truly exist in the Real (with a single exception), only cast shadows on it to exist within a plane. The greater amount of Imaginary Dimensions something has the less of a shadow it casts. Things with greater presence in the real see their physical or "Real" properties enhanced, such as tensile strength, density, position, etc., which is the basis for all Enchantment Weaving (with even more complex applications such a Curses still using this in a certain sense).

The Real may or may-not be conscious and/or linked in some-way to destiny.

## Meta-Reality

Meta-Reality of reality or "truth of truth". It is extremely high-concept idea of the reality beyond reality and the reality in which all of existence exist within. The study of this reality is known as Meta-Science. Meta-Science examines the laws that affects all of reality regardless of position on the imaginary axis. The science are linked to Thaumaturgy, and is the basis of ideas such as the Laws of Thaumaturgy.
Nosferatu

## Physical characteristics

### Hair color

* Black
* White

## Sociocultural characteristics

### Language

Nosferatu

The **Nosferatu** are shapeshifters from a unknown dimension or planet only known as "Întuneric fără sfârșit". They are genetic template for Humanoid-Nosferatu Hybrid used by the Vampirevirus strain of Immorteviraede in their genetic reconfiguration and therefore the "Parent" species of the Vampires.

Humans are species of highly intelligent and sentient bipedal shapeshifter. They are extremely warlike in nature, typically forming Kratocratic societies, were the most powerful of them became their king and the weak served. While still being Permanus, they are practically completely Supernatural in nature.
Shrine of Ola

Located 3 miles East of the Stream separating Prehistoric Valley from The Wasteland right at the point where the stream crosses into the same Wasteland. It is the same shrine where Atlas Forge met his maker, devoured by The Bulette.

The shrine consists of a central statue which had the inscription "OLA" at its base.
Vampires

A **Vampire,** is the commonly given to the Undead known primarily known for drinking blood. The category is very broad as most "Vampires" are neither from the same ecosystem or family, but denomination given by folklore based on their blood-drinking tendencies.

## Powers & Abilities

* Biological Immortality
* Disease Immunity
* Heightened Senses
* Superhuman Strength
* Mist Transformation
* Entity Attraction Regeneration
* Slight Regenerative Healing Factor
* Shapeshifting
	+ Nosferatu: Any Creature
	+ Humanoid-Nosferatu and Dhampir: Mist/Smoke and Small Animals

## Weaknesses

* Any Form of Cell Destruction
	+ UV Radiation (Nosferatu and Humanoid-Nosferatu Hybrid)
	+ Fire
	+ Acid
* Salt or Salt Water
* Holy Water
* Concentrated Mana
* Bounded Fields
* Obstacles to Wounds

## Vampires

### Nosferatu

Main Page: Nosferatu

The **Nosferatu**, also known as the **Vampire Lords**, are shapeshifters from a unknown dimension only known as "The Endless Dark". They are genetic template for Humanoid-Nosferatu Hybrid used by the Vampirevirus strain of Immorteviraede in their genetic reconfiguration and therefore the "Parent" species of the Vampires.

### Humanoid-Nosferatu Hybrids

**Humanoid-Nosferatu Hybrids** are those afflicted with the Supernatural virus, Immorteviraede Vampirevirus, also known as the **Vampire Virus** or the **Double V**, a disease that can only affect humanoids. The disease is not deadly at all, with 100% survival rate. However if the subject is recently dead upon injection, they will become a Humanoid-Nosferatu Hybrid via genetic reconfiguration and a Regification process.

### Dhampir (Double Humanoid-Nosferatu Hybrids)

**Dhampir** are those born from a humanoid and Humanoid-Nosferatu Hybrid parents or if the mother is bitten and infected Immorteviraede Vampirevirus with during the gestation period of the child. The Dhampir are "human in sunlight and vampires in darkness", meaning that they will take on the attributed that will benefit them them the most at any given moment. While in sunlight they are unable to use their abilities, however they are naturally stronger and more durable than normal humans, surviving even shots to the head for a few minutes. In darkness they become equally, if not more powerful, than their counterparts Humanoid-Nosferatu Hybrid, able to use all of their abilities.
Foundation Of Peace

**Foundation of Peace** is the speech that LeLouche vi Raven gave to his subjects on the founding of Empire Of Arios the 1.1.0 E Imperial Calendar. It is considered one of the most influential speeches of the post-Fall Of Camelot.

## Speech

*Long ago, the king of this great nation gave me his crown. I intend to honor that. I am not the man of royal blood. But what I am is a man that is willing to bleed. Bleed for his compatriots, bleed for my citizens and bleed for all. But after years, we have finally done it. Arios is free from petty fights that led to the suffering of the common people, plagues that ravage the land and unlawful courts where the rich are judge, jury and executioner. No more. All we have accomplished is a foundation of peace, a foundation of prosperity, a foundation for all those who suffered under the foot of cruel and evil men. Our united Arios has been created, a new nation has been created for all. Men! You shall be warrior for a new nation, you shall bring peace to Arios and you shall carry within your heart the will of our nation! You are now the Army for a new future. You are the army for our Empire! LONG LIVE THE EMPIRE OF ARIOS!*
Collective Consciousness

**Collective consciousness**, **collective conscience**, **collective conscious** or simply the **Collective** is the set of shared beliefs, ideas, concepts and moral attitudes which operate as a unifying force within society. While it has no "real" effect in the Physical Plane, it greatly effects the Astral Plane, being able to create Rego and Dimensions Of Existence.
HOOD (Assassin)

## Biographical information

### Also known as

Hunter of the Woods
Green Archer
Black Archer

## Physical description

### Type

Rego, Human, Assassin, Legacy Heroic Spirit

## General information

### Aptitudes

Archery, Hunting

HOOD is the Assassin-Class Legacy Spirit of Robin Hood.

## Profile

### Template

HOOD's template is Robin Hood, the legendary archer vigilante.

## Wolf-head

As his item form, HOOD takes the form of a long bow.

## Abilities

### Template Abilities

* *Supernatural Aim* - HOOD has a unnaturally good aim, to the point that he could split arrow in half from a distance of 100 m.

### Legacy Abilities

* *Class Abilities: Hidden* - HOOD is extremely hard to detect when he chooses to be.

* *Hawk Eye* - HOOD can perfectly see and aim up to 5 km.
* *Unstoppable -* HOOD's arrows become an unstoppable force as long as it has momentum.
* *Explosive Arrow* - HOOD can charge his arrow with energy and release to create a powerful explosion. This explosion is directly proportional to the time he focuses.

## Equipment

HOOD's template never had any sort of linking magical weapons, however due to many legends believing he did, his Legacy Spirit has them.

* *True Archers Bow* - It has a range of up to 100 km, can split apart into 2 blades and creates arrows when pulled back.

* *The Hood* - It provides slight protection against magical and non magical attacks, changes shape and color to hide it's shape and allows user to turn into a shadow when in darkness.
Magic Circle

A **Magic Circle** is a circuit that uses magical circuits and Magical Energy to perform a certain task.

## Terms

### Bounders

The Bounded Field in a magic circle. It may have one, many or none at all.

It constantly has a magic pulse and as long as the magic circle has magical energy it will be active.

### Matrix

The combination of shapes within the magic circle to create a circuit to create a specific flow.

### Cycle

A cycle is the completion of a complete travel of a pulse along a connected path. If the pulse cannot move any further or there is a dead end, it is also a end of a cycle.

When a cycle ends, the pulse will go to the next closest matrix inwards that it has not traveled and start a new cycle.

## Components

### Magic Code Statements

The part that allows the magic circle to function as it what performs the task.

### Attributes

A variable guides the magic statements and helps decrease the amount of writing the magic code needs.

This can come in the form of illustrations, directional vectors or complicated formulas. There are some cases that these can be confused for part of the matrix.

## Mechanics

### Efficiency

Magic Circles require much less energy to be used than the spell itself, however it requires a much deeper understanding of the task you wish to preform.

### Bounded vs Unbounded

A bounded Magic Circle is a magic circle with at least one control Bounded Field.
Arachnid Cave

Cave Systems in the ground leading to a medium cave system approximately 13.5 miles South of the Bulwark in the Koakwood Forest. From other reports we learned that a stream should be close by somewhere to the North West.

Various Arachnids used to inhabit the area including: Giant Spiders, Giant Wolf Spiders, Spider Swarms, Ettercaps and Phase Spiders. 1 Phase Spider managed to get away making it to the Ethereal Plane.

Cave System cleared by Naal Holimion, Nareena, Blaarg, Ser Celsus Fehrenhet and Grem'Xula.
ARC (Warrior)

## Physical description

### Type

Rego, Human, Warrior, Legacy Heroic Spirit

## General information

### Aptitudes

Combat, Strategy

ARC is the a Warrior-Class Legacy Spirit of Joan Of Arc.

## Profile

### Template

ARC's template is Joan of Arc, the legendary warrior of Arios history.

## Maidens Blade

As her item form, ARC turns into a ornate long sword.

## Abilities

### Legacy Abilities

* *Class Abilities: Superior* - All of ARC's physical abilities increase beyond super-human.

* *Divine Protection* - ARC can temporarily activate a field that can protect her from most attacks. She will claim it is "God's will".
* *Empowering Inspiration* - When inspired by another individual actions or words, she becomes stronger, faster and near invincible while her emotional state remains the same.

## Equipment

ARC's template never had any sort of linking magical weapons, however due to many legends believing he did, his Legacy Spirit has them.

### Standard Equipment

* 2 crossbows
* Composite steal and leather Armour
* Short Sword

### Legacy

* Pendant of Fate - While wearing this pendant, weak projectiles are blown away by winds before hitting her.
* Cloak of Disguise - With the cloak, ARC can hide and change her physical appearance and appear as any race, gender or skin tone. Though it is only any an illusion, not even with true sight can someone see through the disguise.
Moradin, The Allhammer

**Moradin, The Allhammer** is the Dwarven Lawful Good deity of creation and smithing. He created the dwarves in his image.

**Symbols and Appearance**

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He is depicted as a stout dwarf-like being of immense strength, hunched over clasping his hammer over his anvil.

The Allhammer's holy symbol is an eternal flame atop an anvil.

**Places of Worship**

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Many of the Allhammer's temples are located in the center of a mighty dwarven strongholds.

**Commandments of the Allhammer**

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*Uphold and promote loyalty to family, loyalty to clan, and loyalty to your people.*

*Slay creatures of darkness and evil in my name.*

**Known Worshippers**

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The followers of the Allhammer are most numerous in dwarven communities.
Acanthian Desert

A dry and unforgiving desert spanning tens of miles to the West and South West of the stream. Natives call it Acathian desert after their own tribe. Several outposts are scattered around the desert to ward off trespassers. A pyramid built to house the Elites of their tribe sits in the middle of the desert.

### Locations of Interest

Thunderpeak Mountains to the South West. Pyramid in the middle of the desert. Wasteland to the North. Stream to the East-North East. Swamp and Forest to the North West. Flameskull Tower to the North in the Wasteland.

### Inhabitants

* Around 200 Acathian Warriors,they presented no difficulty in defeat in combat.
* Giant Vultures, mounts for the Warriors, also seemed easy to defeat but can possibly grapple and fly away with any humanoid.
* Elven Queen Helia, ruler of the Acathians.
* Jackalware, pets of the Elven Queen

### Summary

The Acathian tribe showed no mercy even after being persuaded we were not allies of the Stormrazor Tribe of Barbarians to the East. We are their enemies and they have stated they are at war with our company. We must scout out their outposts and base of operations.
Dnd Südden Wiki

**Welcome to the Dnd Südden Wiki!**
Welcome to the lost continent of Südden**,** a land long lost and forgotten rumored to exist far west of Varentor.

## Landings of 1338 ADR

In February of 1338 ADR, three ships commissioned by the Cromdor and Browder Trading Company under the royal charter of the Crown of Antram sailed west, arriving at the distant shores of Südden in June. While the Star of Celestia and the Queen's Storm made it successfully to shore, the Seawolf sunk in a maelstrom about two weeks away from Südden.

## Settlements

Koakwood Bulwark, a built around a ruined outpost in the northern fringes of Koakwood

Stormrazer Villiage, a tent village in the Stormrazer Lands inhabited by barbaric humanoid

Queen's Landing, a used to be abandoned tortle open-air fort, now the camping grounds of Queen's Storm's crew

Noziroh, a rickety village on the back of a giant tortoise in the Urzain Swamp.

Vellozkan, a lizardfolk cave colony in the Sss'akhan Marshes.

## Notable Places

Here is a list of all regions found in Sudden. Click me, I'm a link.

* Koakwood
* Prehistoric Valley
* Stormrazer Lands
* Savannah
* The Wasteland
* Mazzagad Mountains
* Mazzagad Foothills
* Acanthian Desert
* Thunderpeak Mountains
* Duo's Dunes
* Urzain Swamp
* Queensrest Isle
* Sss'akhan Marshes
* Bleakmarsh
* Plains of Tel'nuri

## Notable Adventurers

Here is a list of all current active adventurers, here is a list of retired ones, and here is a list of dead ones.

* Xulennas
* Azgad Korona
* Ser Marcus Aurelius
* Grem'xula
* Modean
* Caeldrim Berevan
* Nareena Lakshmana
* Bob Lee of the Swaggerolas
* Ony
* Gamad'noth
* Odvar Lupus
* Solissa Emberscale
* Blaarg-man
* Dovic Hammerlock
* Thorin Battlehammer
* Topher Waltz
* Onyx
* Varis Berevan

### Dead and Retired Adventurers

* Atlas Forge✝ - chomped into half by a bulette. His head can be found as a wallpiece in the Smash Guild headquarters.
* Hakk'alleh✝ - eaten by a roper in the caves below the Abyssal Delta
* Duo'yearning✝ - slain by wolf spiders at a beach in Duo's Dunes
* Kaok'er✝ - cut into pieces by a volley of needle blight projectiles at Koakwood
* Erdan Ostoroth✝ - assassinated by a thri-kreen while keeping watch at night at the Savannah

* Diana of Silverisle - retired as a hunter in Koakwood

* Naal Holimion✝ - crushed into pulp by a crushing wall trap at the Temple of Umberlee at Queensrest Isle
* Ser Celsus Farenaht✝ - violently mauled and eaten by a Tyrannosaurus Rex at the Plains of Tel'nuri

## Guilds

* Griffargo Crew
* Smash Guild
* Order of the Last Crusade

## Player Information

Buildings and Infrastructure

More coming soon

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Physical Plane

The **Physical Plane** is a the Planes Of Existence closest to the Real that expands infinitely within a single Imaginary Dimensions. It is defined by the four basic natural forces (electromagnetism, gravity, strong force, weak force) and the basic elements of matter. It exists within the Astral Plane and the Materas.

It is divided from the Astral Plane by the Veil, preventing from most from ever leaving or entering the plane.

It follows all of laws of physics and the natural currently known as it is affected by the real. However, when Magical Energy is applied, the less that section of the plane follows the laws in favor of the more universal laws of Metascience, which allows Weaving to occur.

It is the home to nearly all Permanus of Materas, due to it is the only place they can develop naturally, and therefore its Collective Consciousness defines the Astral Plane landscape and beings existing within it.
Noziroh

### Description

A rickety village made up of mostly twigs, branches and small huts. It does not have a fixed spot as it lies atop a giant tortoise shell. The tribe consists of an unlikely combination of goblins, orcs, hobgoblins, gnolls & bugbears.

### Nearby Locations

* Greycrag Fort
* The withered grove
* The Sunken Boneyard
* A ruined tower
* Bullywug caverns
* Monolith of black rock
* 2 days travel (with row boat) (around 30 miles) from Queen’s Landing

### Strategic Significance

Nozirohs could make for good allies. The Urzain Swamp is located between Queen’s Landing and Koakwood thus serving as a bridge, either for travels or even trades. The only downside is that since Noziroh lies atop a giant tortoise it is constantly on the move, albeit in the same area.

### Lore discovered

Buffal the 1st, an Ogre, brought together various tribes that normally don’t stick together. Buffal was slain by a Drow called the Sunbreaker. The tribe's belief is that the strongest should lead so this was not seen as treason. Buffal the 2nd took control of the village with the Drow leaving the tribe on a long mission. Some tribes-folk believe that it should be Sunbreaker who leads Noziroh, thus the village is in somewhat of a turmoil. The advisor of the leader, Bol'Bara, is a goblin-witch (warlock) whom many villagers looked up to and sought council from. She helped maintain order and peace.
Abyssal Delta

## Location

### Getting to the Sinkhole

To reach the Sinkhole all one has to do is locate the stream where Gargoyle Tower is located,North West of the Bulwark. Following the stream in a northernly direction to its end will get you to a sink hole approximately 400 feet deep. At the bottom is Abyssal Delta

## About

The system was found by a group of adventurers from the Bulwark who found the Duergar living within the sinkhole and a Roper taking the life of Hakk'Alleh. Another group found a Succubus whose whereabouts are unknown. With the Griffargo Crew enraging a Young Black Dragon who inhabited a cavern in the system, the Dragon went on a rampage killing all he could find including all the Duergar.

## Inhabitants

* Duergar, sub race of Dwarves who are uneasy at the sight of any new people.
* Goblins
* Cockatrice
* Bugbear
* Goblin Shaman
* Roper, Deceased
* Young Black Dragon, slain by Griffargo Crew.
* Succubus, unknown.
* Animated Objects

## Surrounding Areas

Abyssal Delta leads to the underdark with 4 known exits, the Shadow Mountains, Dragonfell lake, Akabol Wastes and the Mazzagad Mountains. The underdark is a dark and dangerous set of tunnel systems full of mysterious creatures ready to prey on those who pass through.
Bol'Bara

### **Lore**

Bol'Bara was Noziroh's most trusted advisor. She used to help the tribe's leader and was especially helpful in keeping the peace between the Sunbreaker faithful and those who followed Buffal the 2nd. This goblin-witch was a warlock whose Otherworldly patron was the Fiend. She used to go around the Urzain Swamp in search for components for her spells quite often.

### **Her Downfall**

During one of her routine runs around the swamp, Bol'Bara was captured by the Greycrag Bluff's and they took her to the Greycrag Fort. From the findings of Azgad Korona, Naal Holimion & Nareena, it seemed that they chained her up and continuously tortured her whilst having a cleric constantly keeping her alive, just barely. At a point something inside her snapped and she became fully possessed by her patron. This lead to the demise of the Greycrag Bluffs.

### **Abilities**

Bol'Bara was a full spell-caster and so utilized a volley of spells available to her. She could levitate, turn invisible, maneuver through any terrain, regain hit-points and, most devastatingly of all, cast an area of effect confusion spell at a target area. This spell is what lead various soldiers of the Greycrag Bluffs to either just run around in circles whilst screaming and holding their head or else turn one each other.

### **Aftermath**

Following her rampage within the Greycrag Fort, she was confronted by members of Griffargo's Crew, who were tasked to retrieve her back to Noziroh by Buffal the 2nd. Unfortunately, due to her possessed state, this was not possible. After a very close encounter Bol'Bara was defeated and her body was taken back to her tribe where she was mourned.
Griffargo Crew

Guild created by members of the Cromdor and Browder Trading Company mostly made up of criminals and ne'er-do-wells. Their headquarters are located at Nareena's Lodge.

## Notable Members

* Azgad Korona, a Locathah Order of the Lycan: Blood Hunter Locathah and Obviator, co-founder.
* Naal Holimion, a High Elf Rogue and Loremonger, co-founder.
* Bob Lee of the Swaggerolas, a human Artificer, renowned Sharpshooter and Cartographer
* Gamad'noth, a Tiefling Warlock of the Great Old one and Occultant
* Nareena Lakshama, a human native of Sudden, capable fighter and Hoardsperson

## Notable Adventures

Discovering various areas in the Südden Continent including:

* Urzain Swamp
* Storms's End
* Acanthian Desert
* Queen's Landing
* Temple of Umberlee
* Trihead Ruins
Queensrest Isle

Named after the ship that crashed onto its shore enabling its discovery, Queensrest Isle is a wild uninhabited island. Members of Griffargo Crew found this strange island while is search of the Queen's Storm.

It is found 30 miles East of the Urzain Swamp. Buffal had stated that it was an abandoned island due to its strange rotating properties; it constantly rotates clockwise at different paces and rates.

## Notable Locations

* Queen's Landing
* Temple of Umberlee
* Shrine of Fangs
* Mud pits
* Geonid Caves
* High Horn

## Inhabitants

* Red blood-hawks
* Poisonous snakes
* Scorpions
* Baboons
* Dimetrodons
* Pteradons
* Almiraj
* Giant Lizards
* Axe Beaks
* Flail Snails
* Genoids
Storms's End

A three-storey tower atop a rock jutting out from the coast connected via a narrow causeway.

## Inhabitants

* Banshee - The restless spirit of an Elven sailor who was murdered by a half-orc.
* Half-Orc - Disciple of the God of Storm's. Slain by Naal Holimion, Azgad Korona, Nareena Lashkama
* Krabby
* Harpies
* Sharks

## Lore discovered

Lighthouse with a beating heart acting as a Blinding Greenish Light source every 30 seconds or so. Inside the tower, an altar with a metal rod hanging from the ceiling siphoning energy from lightning bolts hitting the rod protruding from the ceiling. Some sort of shrine for the God of Storms. Frescoes showing illustrations of ships hitting the shore by some magical force. 5 Shipwrecks at the foot of the lighthouse are found.
Blaarg-man

* Overview
* Synopsis
* Relationships

Blaarg

Blaarg-Man, also known as Blaarg-Man : Fighter of the Ork-Man , is one of the prominent players in Koakwood and the leader of the Smash Guild.

Though lacking significant intelligence or charisma, Blaarg manages to captivate his companions and other allies surrounding Koakwood, through sheer might and force of will.

## Appearance

Blaarg is a 7 foot tall Bugbear, body riddled with scars and bulging muscles. Always carries around his trusty glaive and a sack full of javelins.

## Personality

Blaarg is all around friendly to everyone around him, although has shown a cunning side on several occasions when his life or his friends' were in danger.
Blaarg has been seen to be cool headed during a fight, although his anger issues can often lead to him charging in at the wrong time.

Despite lacking any real talent in it, Blaarg often erupts into song to chronicle the glory of himself and his friends.

## Background

Blaarg-Man was born 34 winters ago in the lands south of the Mazzagad Mountains, in a fortress surrounded by other Bugbears. Blaarg was quickly groomed to be the standard bearer for Big Chief Klaarg.
It was at this point that Blaarg first realised he had a musical "talent" and would often chant songs of victory while marching into battle with Klaarg.
Although the standard was good for inciting fear among their enemies, it was not that great at inflicting damage upon them. It was at this point that Blaarg instructed the clan crafter to attach a blade to the top of the standard, and Blaarg's famous glaive was then created.

After a few years Klaarg passed away and the leadership of the clan passed down to Blaarg, however after numerous harsh winters and opposing raids the clan experienced a schism, in which the roaming bugbears of the Savannah originated from. After this blatant betrayal Blaarg ripped off the banner from his glaive, marched out into the Savannah and started roaming around , killing any that would stand in his way

## Meeting the Valentorians

A few winters later and Blaarg had had his fill of hunting down his brethren, he grew weary of this friendless life and felt that a new clan was needed.

He observed strange men

## Notable Deeds

* In November 1338 ADR, Blaarg came upon his ex-tribe, the Aarg Tribe while exploring the Savannah with Odvar, Dovic and Ony. His younger brother Dlaarg was not happy to see him, and the two clashed blades; resulting in the death of twoscore members of the Aarg tribe and Blaarg ripping out Dlaarg's heart.

## Magic Items

### Current Magic Items

* *Scalebreaker,* a +1 glaive crafted by the Stormrazer Tribe for Blaarg from the claws of a Tyrannosaurs Rex that the Smash Guild slew at the Plains of Tel'nuri. This T-Rex was the same one that slew Ser Celsus Farenaht.