recursal/Fanatic-Fandom huggingface dataset:
Chosen One

The **Chosen One** is an extremely powerful Warlock or Witch; actually the most powerful of them all. The Chosen One is identified by a star-shaped birthmark somewhere on their body. A regular witch/warlock can steal the Chosen One's powers during a Lunar Eclipse.
The Chosen One is immune to love spells. Claudia said The Chosen One guards the last light of the Fool Moon so no Witch or Warlock can be the most powerful living being and destroy the Magic Realm. A Chosen One's powers grow stronger and stronger, and as they become more powerful, no one will be able to take their powers. The Chosen One is able
Star-shaped birthmark of the Chosen One to warp reality, but it comes with a price: a Continuum Break could occur. This makes it easy to identify who started the break, since the Chosen One is the only person who can warp reality. A Chosen One is also able to cast the forbidden spells, but at a price: it could change them forever.

## Chosen Ones

* Thomas Chamberlain  (Formerly)
* Delilia Chamberlain  (Currently)

ThomasDelilia
Warlock

A **Warlock** is a male human born with the ability to use magic. A female human with magic ability is called a Witch. Magical ability is an inherited trait that can be passed from parent to child, though some witches come from non-magical families. Warlocks can perform magic by reciting an incantation and making the appropriate hand gestures.

Warlocks and Witches maintain a society entirely separate from non magical society, with their own culture and traditions. Non magical people are generally unaware that witches and warlocks exist, and witches and warlocks prefer to remain hidden.

Many aspects of non-magical society are evident in the magical one, though warlocks and witches tend not to use modern electronics and technology; they use magic instead. Witches and Warlocks have different fashions, too; warlocks wear robes, and witches wear robes or long dresses. younger witches and warlocks tend to dress in more 'normal' clothing, like what non magical people of the same age wear.
Rikharr

**Rikharr** was a mage of Dazir. He is notable for being the former master of the famous archmage Ark, who was once his librarian. It is said that he foretold the coming doom and was gifted the awareness that only Ark could lead their folk to victory. He is venerated by some as a pious man for is voluntary abdication and self-exile into the Wasteland.
Bella Moonshine

**Bella Moonshine** is a witch and Delilia Chamberlain's first cousin and best friend at Cackle's Academy. All the witches in Bella's family attended Cackle's, including her mother and grandmother.

**Bella** is portrayed by **Dagny Rollins**.

## History

On the way to Cackle's Academy for Selection day, Bella crashes onto the balcony of **Delilia Evans's** flat. Delilia helps Bella, whose necklace was broken in the crash, get to school. On her first day at Cackle's, Bella is made head of the first year, and receives her cat, Midnight.

it is Parents' Evening, Bella is worried that her parents won't be happy with the mistakes she's made. Enid offers to help Bella by giving her a forgetting powder, to make everyone forget her mistakes. The teachers all say that Bella is a perfect student, but Delilia can't remember their friendship. Bella realises that her mistakes were mainly caused by Delilia, and that the forgetting powder has caused everyone to forget that she is friends with Delilia- even Delilia herself.

Delilia suggests that Bella needs to make a bigger mistake so everyone will remember about their friendship. When Bella gets up to give her speech as head of year, she tells everyone what she's done, then mixes the same potion that blew up the potion lab earlier. Their plan works and everyone remembers Bella's mistakes and that she and Delilia are friends, but Hardbroom says that all three should be expelled. Bella's father gets out a forgetting powder, and uses it to make everyone forget that night. Bella's parents tell her that they are proud of her for standing up in front of everyone and telling the truth, and they take a family photo.

## Personality

Bella is usually very gentle, but she can become quite snappy when someone attacks her best friends. She even dares to face Hardbroom when it comes to defending Delilia. Mostly Bella is the voice of reason and tries to prevent Enid from leading Delilia down the path to mischief.

She is fiercely loyal to Delilia and assists her on most of her adventures, often against her better judgment. Bella is a decent and considerate person, but grows weary of Delilia's incessant clumsiness and often lectures her on how to improve herself. Though ironically, Bella is not a perfect angel either. She has a jealous streak, which causes her to behave rather unreasonably and break off her friendship with Delilia when her friend is put in charge of mentoring Enid Nightshade. She later regrets her behaviour, however, and all three become friends.

## Powers and Abilities

Bella Appears to be one of the best in the class at spells, after Ethel. She also has a talent for chanting, having been selected by Miss Bat to do a solo performance at Miss Cackle’s Birthday concert. Bella is also reasonably good at art, though she becomes jealous of Delilia's talent, but they eventually make up.
Harley Quinn vs. the Joker

***Harley Quinn vs. the Joker*** is an unproduced American film based on the DC Comics characters Harley Quinn and Joker that was to be distributed by Warner Brothers. It was intended to be part of Warner Brothers' DC Extended Universe.

## Plot

Harley kidnaps Dr. Phil, due to relationship complications with her and the Joker.

## Development

Untitled *Harley Quinn and Joker film: The film*, with the working title *Harley Quinn vs. the Joker*, was announced with filmmaking duo Glenn Ficarra and John Requa attached as co-writers/-directors/-producers. By October 2018, the script was completed, and though the project was originally intended to begin production immediately after The Suicide Squad, the filmmakers have since stated that production would begin once filming on Birds of Prey has wrapped. By February 2019, the film had been cancelled.

## Why It Was Cancelled

1. Suicide Squad received negative reviews from critics and fans alike.

## Result

* The film was permanently cancelled.
* Jared Leto and Margot Robbie have never shared the screen in the DCEU since Suicide Squad
* Jared Leto's last appearance was in Zack Snyder's Justice League 2021 and he may never play him again.

## References

1. ↑ https://screenrant.com/margot-robbie-praises-joker-harley-quinn-movie-directors/
2. ↑ https://screenrant.com/harley-quinn-vs-joker-movie-spinoff/
3. ↑ https://www.hollywoodreporter.com/heat-vision/joker-harley-quinn-movie-scores-crazy-stupid-love-filmmakers-write-direct-1032210
4. ↑ https://www.metro.us/entertainment/movies/the-joker-and-harley-quinn-spin-off-update
5. ↑ https://www.forbes.com/sites/markhughes/2019/02/13/why-the-future-of-dceu-movies-looks-brighter-than-ever/
The Red Chamber

The Red Chamber is the first chapter of Phantom Mansion: Spectrum of Souls. It is also the very first Phantom Mansion game.

Game introduces these mechanics:

* Character control
* Walking over cracked floors
* Picking up keys with various symbols that matches to door with same symbol (circle key -> circle door)
* Pushing boxes (and pushing them into void tile)
* Switches (One-time only and switches that stays on while standing on it)

Player in this game gets short introduction and explanation to the story and what the player need to do in Phantom Mansion games, which is collecting masks (one from each chamber except black one) and then burning them in Black Chamber.
Jaxon

**Jaxon** is an upcoming character of the **Second Season** of the Chamberlain Diaries. He will make is debut in the first episode of the second season.

It is currently unknown who will be portraying **Jaxon**.

## Personality

Jaxon is a rebellious warlock who loves using his powers. To others, he comes off as arrogant, sarcastic, and rude. He is very quirky and is not afraid to ask questions. He is also very curious about everyone. He's not the kind of person to show much emotion unless it's pride of his own insults or sarcastic comments.

## Powers and Abilities

* Telekinesis: Jax can move things with his mind.
* Levitation: Jax can defy gravity and rise a few feet in the air.
* Spell Casting: Jax has the ability to cast spells.
* Pain Infliction: Jax has the power to create excruciating migraines through supernatural means.

## Trivia

* He is Ornithophobic which means he's afraid of birds.
* He is more mischievous than Delilia.
* He says he's been around for a very long time.
Lantern

**Lanterns** are items that first appear in The Green Gallery, and again in The Black Sanctum. When Hector touches a lantern, the invisible floors on top of the Void become visible when he is near them. The range of the lantern's light is unfortunately very limited, so one must be cautious when moving across invisible floors with the lantern.
Doors and Keys

Doors and keys are among the most important parts of the Phantom Mansion games. There are four types of keys, and four types of doors to match them. Each represents a shape, a circle, a square, a triangle and a cross. To unlock a door, you must have the matching key, for example, a circle door is unlocked by a circle key. Doors and keys are first seen in level 1 of the Red Chamber, "Easy as 1 2 3".
Cracked Floor

Cracked floor is one of the many obstacles faced by Hector in the Phantom Mansion games. Cracked floor will usually start off only slightly cracked, if walked on, it will crack more, and if it walked on again, it will break completely and leave a gap in the floor. Enemies cannot break cracked floor, only Hector can. Cracked floor is first seen in level 2 of the Red Chamber, "Five Gold Keys". In the Yellow Tower and onwards, the appearance of cracked floor is different.
Jessie

**Jessie** is an upcoming character. She is the younger sister of Jaxon and makes her debut on the first episode of the second season of the Chamberlain Diaries.

It is currently unknown who will be portraying **Jessie.**

## Physical Appearace

Jessie is short with long limbs. She has red glasses, brown hair, and brown eyes. She occasionaly wear bows in her hair.

## Personality

She doesn’t have her powers yet, but she can’t wait to get them. She asks a lot of questions and can be annoying sometimes. She is shown to be mischevious at times, as she stole Jax's phone. However, she shows to really love and care for Jax, as shown many attempts to try to win over Jax's trust.

## Trivia

* She is Jax's younger sister.
* She loves unicorns
* Her magic is baby blue with some green in it after she casts a spell.
Boxes

Boxes are an important part of the Phantom Mansion games, they can either help Hector, or hinder him. Sometimes boxes are arranged in patterns, the objective is to try and push them in the right order so that Hector can pass, if you make even one mistake then you could have to restart the level, an example of a level like this is level 14 of the Red Chamber, "Box Clever". If the player pushes a box against something, the box will be stuck against it forever (usually), as Hector cannot pull boxes back. Boxes can be pushed up and down stairs, and through doorways, but they cannot be pushed through drops. There are two types of boxes.

## Wooden Boxes

Wooden boxes have two main uses, to fill gaps in the floor and to hold down switches (some switches do not stay down unless they have something on them at all times). They are first seen in level 3 of the Red Chamber, "Dead Easy". Wooden boxes can also be pushed by zombies and skeletons, however they cannot be pushed by Hop-Frog or ghosts. They make a sliding sound when pushed. If the player stands behind a wooden box as an enemy is approaching to push it, the enemy will not be able to push it, and will simply turn back.

## Metal Boxes

Metal boxes have three main uses, to fill gaps in the floor, to hold down switches and to trap enemies. Only Hector can push metal boxes, they cannot be pushed by any enemies, so if a metal box is pushed in front of them when they are against a wall, they will be stuck there. They are first seen in level 3 of the Red Chamber, "Dead Easy". They make a sound of metal being scraped when pushed.

## Trivia

There is a glitch in the Phantom Mansion games that sometimes occurs where an enemy will walk through a box. This glitch has been encountered on multiple different occasions, but it usually occurs when a box is pushed into an enemy.
The Yellow Tower

The Yellow Tower is the third chapter of Phantom Mansion: Spectrum of Souls.

This game introduces Floor Patterns and The Cross. If the floor is red, it kills Hector but after picking up the cross, the floor turns white and uncursed. The Cursed floor reappear along with the cross in The Black Sanctum.

## Trivia

The Yellow Tower is probably based on religion since the red floor look like devils and the white floor looks like clouds. The floor also gets uncursed when picking up the cross.

It's possible to walk on the cursed floor in The Shrine without dying. This is also the only time where another item appear besides The Mask.
Inscriptions

Inscriptions have two main uses, to tell the story, and to give hints on levels. They can be read by walking up to them.

## Story Inscriptions

### Lobby Inscriptions

The first inscription seen is in the lobby of the Red Chamber, it is a story inscription. It reads: "And now was acknowledged the presence of the Red Death. He had come like a thief in the night. And one by one dropped the revelers in the blood-bedewelled (this is likely a spelling mistake, it is probably meant to be blood-bejeweled) halls of their revel, and died each in the despairing posture of his fall. Darkness and Decay and the Red Death held illimitable dominion over all." Only the Red Chamber has this inscription, the other games have a different inscription that always says the same thing, except the name of the coloured chamber that you are currently in. It reads: "Welcome to the [chapter name]. Each one of these doors contains a level of increasing difficulty. Only the bravest adventurer will complete them all. Collect all the souls within each room to progress to the next. Avoid the accursed creatures that roam the chambers- One touch is enough to condemn your soul to the same fate as the poor victims before you. Avoid falling into the pit of despair that lurks below these rotten floors and salvation will be yours." The Black Sanctum, like the Red Chamber, has a unique inscription, it reads: "Welcome brave and foolhardy adventurer. If you have made it this far then truly you are as wise as you are tenacious. I trust that you are furnished with the masks of all seven colours. These are all that can free us tortured souls from our purgatory. The clutches of the Red Death are a vile and afflicting curse, one that only you can free us from. Take these masks into the fire in the final chamber. Burn them in its eternal flame and the Red Death will perish. If you have none of the masks, then I pity you. I urge you to return to the variegated chambers that precede this. You are equipped with the knowledge gained in these escapades, but if you feel unpracticed then descend the stairs to the south and recapitulate your skills. The doors ahead contain challenges of increasing complexity. Do not waver. Free the tortured souls. It is our only hope."

### Shrine Inscriptions

The final level of every Phantom Mansion: Spectrum of Souls game contains a story inscription. It always says the same thing, except the name of the coloured chamber that you are currently in. It reads: "Well done brave adventurer. This mask is all that traps the souls in this [chapter name]. Destroying it in the fire in the Black Sanctum will restore order and banish the death from this place. Go and find the other six masks I beg you. Free this abbey from the curse of the Red Death and let the thousand lost souls within rest in peace."

## Hint Inscriptions

There is a hint inscription in every level of Phantom Mansion, the first level of a chapter usually has an easy hint, but as you progress though the levels, the hints get harder.
The Pit of Dispair

**The Void of Dispair (**Also known as **Holes** and **The Vold**) is a common obstacle in the Phantom Mansion seiries. It looks like a swirling tunnel that has some white sparkles been absorbed in. Its color is same as the color of the chapter. The Pit of Dispair can also been seen thought Cracked Floors.

If Hector walks into it, he will fall into it and this level is failed. It can be covered by pushing a box into it, and it will be able to walked safely.

## Trivia

The Void of Dispair is actually the background of the screen, in which the map you can see (like floors, walls, and etc) are all above the Void, so the Void is blocked by them, and the spaces that will cause a pitfall are actually invisible tiles so you can see the Void below.

If the graphic of a level is failed to load, you will see the map is full of the Void, but you can still walk above it, like walking on the invisible bridge, the walls that originally it has will disappear too, means you can collect all souls very easy. But that glitched level may be not able to completed become the exit may become failed to loaded too.

When the game itself is started, just after the intro, you may see the Void too for a very short while.
Red Death

Despite being simply a puzzle game, Phantom Mansion does have some story behind it, even if it isn't much. The Red Death is a curse, the mansion in which Phantom Mansion: Spectrum of Souls takes place was not always cursed, but then the Red Death came. A thousand lost souls are trapped in the mansion because of the Red Death. The only way to lift the curse and free the souls is to collect all of the souls and destroy each of the masks from the different coloured chambers in the fire in the Black Sanctum. For more information on the Red Death, see inscriptions and shrines and masks.
Hector

Hector is the player controlled character in the Phantom Mansion games, he has brown hair and wears a pink shirt with a purple belt around it, purple trousers and dark purple shoes. He is the only non-enemy and the only proper character, as the rest are only recurring enemies, with the exception of Hop-Frog who is assumed to be the same person each time he appears.
Souls

Souls are possibly the most important part of the Phantom Mansion games. A level cannot be completed unless all of the souls in the level have been collected. Souls look like skulls with a yellow glow around them. Souls are also part of the story of Phantom Mansion, there are 1,000 lost souls trapped in the mansion. Only by collecting all of the souls and destroying the 7 different coloured masks in the fire in the Black Sanctum can the souls be freed. Though souls look like they could be walked through, apparently they cannot, as boxes cannot be pushed through them.
Potions

**Potions** (also known as **Devil's brews** in The Black Sanctum) are items that first appear in The Blue Ballroom, and again in The Black Sanctum. When Hector touches a potion, his control scheme changes. Potions come in three varieties: pink, red, and blue. Pink potions (known as Confuse Potion) will reverse the arrow keys. These potions often appear near areas that contains narrow paths surround by the Void. After interacting with the Confuse Potion, Hector makes a hiccups sound. Red potions (known as Motion Potion) will make Hector continuously move in a single direction, regardless of any new input afterwards, until he hits a wall. These potions often appear near areas that contain blocks. After interacting with the Motion Potion, Hector makes a blubbering sound. Blue potions will remove the effects from every other potion Hector had picked up before. After interacting with the Blue Potion, Hector will sigh.

## Trivia

There is a Motion Potion hidden behind the gate in the Last level of the The Black Sanctum "Nevermore", as its sound effect can be heard after the player go through it.
Phantom Mansion Wiki

Welcome to the Phantom Mansion Wiki, where you can find walkthroughs for levels that you are stuck on, and also learn about gameplay mechanics and more.

## About

Phantom Mansion is a puzzle game by Gimme5games about the adventures of Hector, as he explores a cursed mansion where he must free the souls that are trapped there.
The Black Sanctum

The Black Sanctum is the eighth and final chapter of Phantom Mansion: Spectrum of Souls.

In this chapter, the unique features from the previous seven chapters all come backs. That inclouding:

* Warp Doors from The Orange Library
* The Cross and Cursed Floors from The Yellow Tower
* Lanterns from The Green Gallery
* Potions from The Blue Ballroom
* Hop-Frogs from The Indigo Dungeon
* And the Ghosts from The Violet Vault

There are seven levels below the main lobby, which are one of the many levels in the previous chapters.

The color of the Void in this chapter is bloody red. The color of Zombies, Skeletons and Hop-Frogs are different to the other chapters, which in this chapter they are in gray-red.

This is also the hardest chapter. Even the first few levels are much harder than the other chapters. It is recommend to complete one of the previous chapter before playing this chapter.
Shrines and Masks

The Shrine is the final level in every Phantom Mansion games except for The Black Sanctum. Up until The Violet Vault The Shrine was the only level where the ghosts appears.

## **Masks**

In each level, there's always a mask which has the same color as the chapter. After collecting a mask, a cutscene will play showing Hector holding the mask in his hands. From The Blue Ballroom and onwards, the masks have a different design. Although in the cutscenes, all masks look the same.

## Trivia

The Shrine in the Violet Vault is the only Shrine where Zombies appears instead of Ghosts. Probably because they appeared in all other levels. It's also the only Shrine to not have staircases.

It's actually possible to collect the mask without using the cross in The Yellow Tower. It's also the only Shrine where another item appears.
Bugs

## Known Bugs

* Meson the Third sound even when sound is unchecked in game
* FUNCELL123 intro sound even when sound is unchecked in game
* Remembers last deck visually but starting the battle uses top deck
* ~~WINE TOWN black hole cannot be started~~
* out of synce battle animation of Powely, Cautious Hackbuteer and Black Fleet Gunner
* Handsome Student

## Text Mistakes

* Wall of glory (add crash to damage)
* Horn of victory (grammar)
* Fearless Dynamiter (add crash damage)
* Archers ambush (remove 3 random enemies)
* Imperial cannon (add crash damage)
* Siege tower (consistency)
* Monk of peace (consistency)
* Bartender (missing an 'a')
* temple missionary (missing 'a')
* Animated wight
* Animated Bones
* Frost zombie
* death nail
* Roughrock Cyclops
* Qian and Kun Symbol
* Archer's Ambush
* Nocturnal Huntsman
* Protective Anima
* Wall of Glory
Temple Marksman

**Race**: Quadruple Radiance Empire

**Rarity**: Rare

**Stats:** 3 Mana, 1/2

**Abilities:   Synergy 1**

**Turn Start: Deal X Damage to the enemy player (Where X is this units attack)**
**Ranking:** 9/10

**Sold in Dust Shop:** Yes

**In Gold Packs:**Yes

**Notes**:

* Please see Turn Order Guide for a full understanding of when the damage for Temple Marksman occurs.
* The damage is UNAVOIDABLE. Destroy, damaging spells, return, even Moe?! will not stop the damage.
* The only damage that can be stopped is the extra synergy damage by using Returns

**Tips and Tricks:**

* This card is best played in a rush deck. Buff spells can cause him to do massive damage in a short time.
* Placing units adjacent or buffing will result in increased turn start damage.
Recluse

## Legendary

Dinin No.9Spellblade No.5Kidou-7Meara No.2Istorvir No.3Ulviirala No.6
## Epic

Seal of KnowledgeSilent SummonerMagic-break ProfessorIron Spell DefenderGuard ProfessorDroid-FissionMystery TreeHoary RootConjuration ProctorMagic Storm HydraMultiple PhantasmsPhantom DragonIllusion ProfessorSagacious SphinxDestroyer-TianweiIron Wing Arbiter
Arena

Quick Match

* Recruit: 100-150 good, 25-40 diamonds
* Squire: 200-300 gold, 50-70 diamonds
* Warrior: 400-550gold, 100-130 diamonds
* Gladiator: 600-750gold, 150-180 diamonds
* Elite: 800-1000gold, 200-235 diamonds
* Commander: 1100-1300gold, 250-285 diamonds
* General: 1400-1600gold, 300-335 diamonds, + rare foil card
* War hero: 1700-1900 gold, 350-385 diamonds, + epic card
* Immortal: 2000-2500 gold, 400-500 diamonds, + epic foil card

### Bots in Tournament

There are bots in tournament! A bot is short for "robot", meaning it is an AI player (non-human). These things are to look for when fighting a bot:

* They will not emote (UPDATE Version 2.0: BOTS WILL NOW EMOTE. They usually emote when they are about to lose, a cry face for example. They can text emote too)
* They usually have a genaric name (such as Thomas or George. Note the capitol first letter)
	+ It has been seen that a few bots have chinese names and some might not have capitol letters (needs testing)
* They can and will surrender (always occurs during play card phase, never inbetween. Usually it is when you have a full board and they only have a card and cannot stop the damage directly.)
* They will be the same rank as you, and not on the leaderboards
	+ This is not always true. Bots confirmed do not have to be your same rank. Usually they are the same rank, but not ALWAYS.
* You cannot add them as a friend.
* There is sometimes a bot glitch(?) where you can see the name, avatar and flag of the enemy before you replace cards (at the very start of the match). If you are fighting a bot, they will have the same avatar and flag as you on this screen. THEN during the regular fight, their avatar and flag will be different than this seen at the beginning.

Overall, the bots can be free wins and can be very easily beaten. There are times however that they can get very strong hands and somewhat unfair draws. Be careful, they are not always easy, but are usually much easier than real players.

#### How to get bots

This is purely speculation, but the bots probably show up because the matchmaking time is long. You can only play against people that are 1 grade higher or lower than you. So if there are no real players waiting in line, you will get a bot in the first 25 seconds or so.

It is also speculated that you get a certain number of bot battles a day (to avoid abusing using them to get win streaks). The theory is that they will be reset each day, same time as daily quests.

In a recent update, (8/6/2018) you can no only receive a certain number of bots based on what rank you are.

* Immortal: 1 bot

* War Hero: 3 bots

* General: 3 bots??

Lastly, bots are not just in tournament! They are in gold week match as well as meteor and quick play. These are a lot harder to study, but abide by the same rules! Try to learn how they play and you can get some easy wins!

Final note: There is hope that the bots go away in the long term when the playerbase is higher. If matchmaking is quick, there should be no reason to have bots ever and should be removed from the game.

## Quick Match

* lvl 14: 25 Diamonds
* lvl 17: 35 Diamonds
* lvl 27: 1200 Gold
Mission of Apocalypse

Must use 25 Deus cards minimum.

Epic Reward: **Ice Age**

		- NECESSARY: Turn 1 takeout for soar (chain lightning x3, mind collapser x1, numbing frost x3
		- Less Necessary: Freeze strategy (howl of deus x3, ice age x2, avatar of deus, frost drain x3, winter warlock x3, winter is coming x3, conscript apostle x3, frozen deep x3)
		- Filler: Winter-Veil Knight
	+ PLAY
		- Soar starts out behind a barrel, so taking her out turn 1 is needed. Best is a chain lightning to takeout a body guard that the enemy plays adjacent to soar turn 1. The rest of the match is mostly getting lucky. Try putting as much ice down without getting killed.Pulling ice age when you need it is the easiest way to win and get board control. Avatar can help you get above their health so the axemen don't double damage you. This deck is not a high win rate.
Battlefield Priest

**Race**: Quadruple Radiance Empire

**Rarity**: Rare

**Stats:** 5 Mana, 4/3

**Abilities:   Debut: Give all other allies +1/+1.**

**Ranking:** 4/10

**Sold in Dust Shop:** ?

**In Gold Packs:**Yes

**Notes**:

* Debut gives all other allies +1/+1. This means Battlefield Priest will not gain +1/+1.

**Tips and Tricks:**
Deus Of Winters Apostle

## Legendary

Blood Blade of BoreasEndless WintersoulBoreas, Dread LordThroned LichAvatar of DeusYateras, Iceberg
## Epic

Seal of ApostleWinter-eve HeraldWinter WarlockFrozen MemoryBlind SwordsmanScary ThornbearerStitch MasterRuin TempleSilent LichGrowling Monster of Iceolar TrebuchetSkeleton SummonerWinter-Veil KnightWail of the DeadMerciless PredatorQueen of EvernightWinter-Veil WarriorIce AgeApostle BishopDeus HeraldDescent of ApostlesIce Dragon
Paradise Harbour

## Legendary

Soar, Fleuret GentPowley, PetrelEisele, Bloody SoulMarsa, Blackgold RoseMekki, IllusionistBenny, Silver TongueLeira, Raging FlameBurian, Iron RoarMeson, The Third
## Epic

King's MessageLeira's Secret ScrollSeal of ParadiseDevil Hunter of Red SeaPetrel's BodyguardBeast SmugglerSea StormKikoBlackgold AugurThundercloud SummonerSpace of HappinessDeadwind RangerPassionate EngineerGenie's LampPrison BreakerAlchemistVast ConspiracyDisarm & CounterBlackgold TricksterRed-suited DwarfSolar ArchmageForge MasterSkynetBlack Fleet CaptainMad KikoBewitching ShadowChained Behemoth
Seize Position

**Race**: Quadruple Radiance Empire

**Rarity**: Rare

**Stats:** 4 Mana Spell

**Abilities:   Return all enemies in target row to the enemy's hand. Summon a 1/1 Village Militia on a random square in your opposite row.**

**Ranking:** 8/10

**Sold in Dust Shop:** ?

**In Gold Packs:**No

**Notes**:

**Tips and Tricks:**
Thomas Chamberlain's Mother

## Mrs. Chamberlain

"*I never got to know my mother. I have no idea what she must have felt when she carried me.* "
—Thomas to his daughter
**This witch** was the mother of Thomas Chamberlain and an unnamed daughter, and the grandmother of Bella Moonshine and Delilia Chamberlain.

**She** is portrayed briefly by **Kathryn Kelly.**

## History

This female was a witch who was born or married into the Chamberlain Family. As a Chamberlain she was saw as witch royalty. Her husband and herself knew Mr. Hallow. In 90´s she fell pregnant. In June 6, 1991 she gave birth to her son, Thomas Chamberlain and a few years after gave birth to her daughter. However she was killed with her husband sometime after their daughter's birth by one of their acquaintances.

## Personality

There is nothing really known except that Thomas took a little after her and that she seemed to be peaceful as she wanted to have an alliance with the half-blood witches instead of constant war.

## Physical Appearance

She had fair skin, dark brown hair and dark brown eyes.

## Powers and Abilities

As a member of the Chamberlain Family, Thomas's mother can be assumed to be a powerful witch in her own right, as well as possessing all the standard witch powers and abilities.

## Trivia

* As of right now, her full name is not known.
	+ But due to the names and dates of the Chamberlain Bible, it is possible that her name was "*Brooke Strauss*".
Avatar of Deus

**Race**: Deus of Winter's Apostle

**Rarity**: Legendary

**Stats:**  7 Mana, 1/3

**Abilities:   Debut: Gain +1/+3 for all frozen areas on your fist.**

**Turn end: Drain X health from the enemy (where X is the number of frozen areas on the enemy's fist).**
**Ranking:** 8/10

**In Gold Packs:** Yes

**Notes:**

* Avatar of Deus will gain +1/+3 for frozen areas after turn start freeze areas (like Winter Warlock)

**Tips and Tricks:**
Ian, Archbishop of Yang

**Race**: Quadruple Radiance Empire

**Rarity**: Legendary

**Stats:** 6 Mana, 3/6

**Abilities:   Rejuvenation**

**When you restore health, double the heal effect and this unit gains +0/+2.**
**Ranking:** 7/10

**In Gold Packs:**Yes

**Notes**:

* Healing is maxed at +99 HP per individual heal. Ian doubles this effect to be +198 HP max per individual heal. There is no known max total HP.

**Tips and Tricks:**
Roughrock Weald

## Legendary

**Bill & Billy:** 4-cost, 7/7. Trample, 50% chance to not attack.Blood Axe - Kay**Ancient Earthshaker:** 6-cost, 15/15. Double Strike, Shroud, Suspend, Reduce your Mana limit by 9.**Ruma, Master Shaman:** 7-cost, 3/9. Turn end: Give another ally +5/+5.8-cost, 5/8. Double Strike, Trample, Debut: Deal 5 damage to 2 random units.**Solar Dragon:** 9-cost, 10/10. Pre-strike: Deal 4 damage to all enemies in the opposite row.
## Epic

**Seal of Roughrock:** 2-cost Spell. Restore 3 Health. Add Seal of Roughrock to your hand.Wolf Trainer**Fearless Hunter:** 2-cost, 2/2. Debut: Insight 1, When this unit attacks opponent: Damage to Player + X (X equal to this unit's attack) .**Power Charging:** 3-cost Spell. Give target ally +7/+7. This unit can't attack in this turn.**Wild Sage:** 3-cost, 2/2. Debut: Insight 2. Increase your Mana limit by 2.Axe ZealotHungry Hulk**Prime Flamen:** 4-cost, 4/4. Turn end: Give random ally +X/+X (X equals to remaining Mana) .**Farseer Witch:** 4-cost, 2/3. Debut: For each enemy in the opposite row, draw a card.**Ivory Maiden:** 4-cost, 0/1. Turn end: Summon a 4/6 Mammoth.**Chief Bigmouth:** 5-cost, 5/4. Turn End: Summon a 1/1 Roughrock Blood Lizard.**Axe Lady:** 5-cost, 3/3. Turn start & Pre-Strike: Deal 2 damage ro random square in the opposite row.**Zax Commander:** 5-cost, 3/5. Trample, Debut: Give random adjacent ally +1/+1 and Trample.**Blade of the Tyrant:** 6-cost Spell. Give target ally +3/+6 and Double Strike. Give all other allies -1/-1.**Fearless Warrior:** 6-cost, 4/4. Trample, Debut: Gain +2/+0 for every enemy in the opposite row.**Roughrock Cyclops:** 6-cost, 6/6. Pre-Strike: Deal 4 damage to a random unit.**Golden Bristle King:** 7-cost, 4/4. Debut: Summon a 3/3 Red Bristle Boar. Death: Restore 4 health.**Hungry White Dragon:** 8-cost, 6/12. When you gain health: Deal 2 damage to all enemy units.**Wolf-moon Shaman:** 3-cost, 3/1. Debut: Insight 1. Turn end: Summon a 2/1 Coyote.**Call of the WIld:** 9-cost Spell. Summon three 4/6 Mammoths in target column.
Wild Boar Axe

**Race**: Zen Valley

**Rarity**: Legendary

**Stats:**  4 Mana Spell

**Abilities:   Give target ally Rejuvenation, Trample, Heritage 1, and +1/+2.**

**Ranking:** 8/10

**In Gold Packs:**  No

**Notes:**

* This spell really gives +2/+3 because giving a unit Heritage X buffs them +X/+X.

**Tips and Tricks:**

* This spell can be used to give units that activate an ability with Heritage, such as Testudo Arhat or Holy Blade, Lin.
Developer Changelog

## 11 Aug 2017 - Today's Update

Version 1.0.3

Dear Adventurers, Today's update will be done from 9:00 am to 10:00 am (UTC) on August 11, 2017.

In order to improve your gaming experience, please update the game by downloading the latest version available on the GooglePlay Store after the update is complete.

Contents of update:

1. Added a Share feature to Facebook
2. Fixed display problems in languages

PS: If you can not login the game, please try to update the game by downloading the latest version.

Thank you for your support and understanding.

## 04 Aug 2017 - Maintenance Today

Today, Server maintenance will be at 8:00-10:00 UTC, which may last for 2 hours.

Thank you all for your understanding and support!

Team - Fist of Truth

## 31 Jul 2017 - About Today's update

Dear Adventurers today's update fixes the bug of results calculation at the end of battles. Please download the latest version of our game on GooglePlay.

## 26 Jul 2017 - Daily Maintenance Time

Dear Adventurers, In order to provide you a better gaming experience, during the early access period, we will stop the game every day for a short period of about 1 hour, during which you will not be able to login to the game. The specific maintenance time is: Every day from 9:00 to 10:00 (UTC)/1:00 - 2:00 (PST)

Thank you for your support and we wish you a pleasant game!

## 24 Jul 2017 - Information about the support system

Dear Adventurers, thanks for downloading our game. Currently, Fist of Truth only supports Android system, we're preparing a version for iOS, thank you for your patience!

## 20 July 2017 - Join in FOT Community

Version 1.0.0

Dear Adventurers, our community on Facebook, Discord, VK, Skype has been ready for you, please search "Fist of Truth" to FIND us. Come and Join in to play together with your friends!
Caroline, Holy Lance

**Race**: Quadruple Radiance Empire

**Rarity**: Legendary

**Stats:** 4 Mana, 3/4

**Abilities:   Rejuvenation**

**Hexproof**
**Armor 1**
**Ranking:** 10/10

**Sold in Dust Shop :** No

**In Gold Packs:**No

**Notes**: Spells and abilities have no effect on her! The only way to stop her is to use units.

**Tips and Tricks:** She is best used with buffing spells / units because she has Hexproof. Don't use too many buff spells in one deck, because having an opening hand full of spells is a bad way to start the match.

She doesn't need to be paired with buff spells / units though, as she is incredibly strong as is.

* The enemy will have to place units in front to stop Caroline, as they cannot use spells on her. Use this to your advantage by playing Retribution Angel or Light's Retribution to anticipate the enemies next move.
* Sometimes it is better to ignore her and just try to win on the other lanes. This is difficult because she will heal when hitting your fist.
* Her best counter is Reaper in a different lane. She will not heal and then you can try and win in the other lane quicker than the enemy.
Moe!?

**Race**: Zen Valley

**Rarity**: Epic

**Stats:**

**Abilities:   Transform 3 random enemies into 0/2 Red Pandas.**

**Ranking:** /10

**In Gold Packs:**  No

**Notes:**

* Heritage carries over to all pandas (even base heritage)
	+ Example: A Master of Cosmos who is played the same turn as the enemy casts Moe!?, the resultant panda will be a 3/5, with heritage 3.
* Seiso Monk does NOT gain heritage if played Vanguard during the same turn Moe is played.
* Moe!? goes before buffs in the Turn Order Guide, meaning Protect Anima or Power of Dragon Rise will buff a 0/2 panda, not the unit before panda'ed.

**Tips and Tricks:**
Game Guide

## Frequently Asked Questions

Please visit the FAQ for more details:

http://fistoftruth.wikia.com/wiki/FAQ

## Charge

Charge is a function that can be used during a battle, during the deployment phase, right before the attack starts, no matter if you play in competition or in the Campaigns. It helps you to temporarily gain 1 additional Mana Point by sacrificing one of the units in your hand (Note: this effect only lasts 1 turn).

-Just drag-and-drop a card from your hand on your Mana Points. (see picture).

- You can only charge once every turn and no matter the level or the rarity of the card, every time you charge you only get 1 additional Mana point.
- Once you’ve sacrificed a unit, you can’t use it again during the current battle. So use it wisely.
- Charge can be useful in numerous situations. Indeed, some units can only trigger effects after you used Charge. (See pictures)
Fjàllborg

Fjàllborg (*nor. Fjall=Berg)* ist die kleinste der acht Städte des Ostreichs. Trotz ihrer Größe ist sie jedoch zweifellos eine der wichtigsten Städte für das Königreich.

Fjàllborg liegt am Rande des Àrd-Gebirges und an der Handelsstraße, über die man mit dem Pass über das Gebirge kommt. Daher kommen sehr viele Kaufleute aus den westlichen Königreichen in die Stadt, die das Gebirge überquert haben oder wieder auf dem Weg in ihre Heimat sind.

Die Stadt besitzt sehr viele Wirtshäuser, da viele Kaufleute in der Stadt übernachten auf ihrer Durchreise in die anderen Städte des Ostreichs.
Path Of Truth

All races are allowed for this campaign

Epic Reward: **King's Message**

### Black Hole Epics

* Holylight Fort: **Wall of Glory**
* Bay Legend: **Prime Flamen**
* Wine Town: **Winter Warlock**

###  Black Hole Strategy

* Frozen Battlefront: *Sleet Fortification*
	+ DECK
		- NECESSARY: Temple Flamen
		- Less Necessary: Blood Blade of Boreas, Prime of Life, Unstoppable
		- Filler:
	+ PLAY
Draw

## Overview

Card draw is an essential mechanic of card games. Fist of Truth is no exception.

As a part of game play one card is drawn for each player from their respective decks each turn.
Each faction contains units and spells that will allow you to draw additional cards.
In Fist of Truth, the maximum hand is 9 and overdrawing does not punish the player with damage or discard.

Inferno features cards that will cause your opponent to discard, and even punish them for having an empty hand.

Having the upper hand in card draw is frequently referred to as **Card Advantage**

## Draw types

There are 5 kinds of card draw effects in fist of truth: **Standard**, **Add**, **Control**, Copy, and Theft

* Standard draw provides more cards from your deck.

* Additive draw provides cards that are pulled from *outside* of your deck and therefore do no contribute to deck exhaustion. Paradise Harbor specializes in this form of card draw.

* Controlled draw can be used to pull specific cards from your deck through careful construction. Zen Valley specializes in this form of card draw.

* Copy draw provides cards copied from the board or the opponent's hand. Recluse specializes in this form of card draw.

* Theft draw provides cards removed from the opponent's board into your hand.

## Standard Draw Units

These units make use of Debut or Death abilities to draw cards. These cards are intended to be used once, however **Debut** abilities can be taken advantage of if your opponent is using Return.

## Ability-Activated Standard Draw Units

These units draw when the conditions for their abilities are met. Some cards can draw multiple times in one turn, while others are limited to drawing once per turn at best. As these units may require several turns to earn back their investment they are weak to Removal and Return.

## Standard Draw Spells

Standard draw spells are great, but they don't put units on the board. They don't go well with Board Control.

## Additive Draw Units

These let you sneak a few more cards into your deck.

## Ability-Activated Additive Draw Units

These are basically generators, best used to fuel the witches of Paradise Harbor along with the cursed animals and droids of Recluse.

## Additive Draw Spells

Most of these spells loop in to themselves which makes them great for abilities that they can trigger. While they don't do much, they do keep your hand full. Wasted mana is bad for Tempo.

## Controlled Draw Cards

These cards allow you to bend the laws of probability by pulling specific cards for you.

## Copy Draw Cards

If you're looking to fight fire with fire, this would be how you'd go about it. Also, honorable mention to Invert, which is technically a summoning spell.

## Theft Draw Cards

Like copying but with a bonus of removal. These cards are expensive but can greatly shift momentum.
Azhen, Flora Lady

**Race**: Zen Valley

**Rarity**: Legendary

**Stats:**  4 Mana, 1/2

**Abilities:   Poisionous**

**Hit opponent: Deal 8 extra damage.**
**If Azhen has no unit behind it, Azhen cannot attack.**
**Pre-strike: All adjacent allies gain +1/+1.**
**Ranking:** 3/10 (only a 3 because she might be useful in PvE)

**In Gold Packs:**  No
Fist Of Truth Wiki

**FAQ****SKills and Abilities****Campaign****Arena****Cards****Decks****Clans****Beginner Dust Guide****Dust Shop Data****Diamond Guide****Meteor Brawl****Galaxy Expedition (work in progress)**

## Welcome to the Fist of Truth Wiki

 This is wiki about Fist Of Truth (FoT) created by Funcell123. FoT is a turn-based strategy card collecting board game for android (google play) and iOS (link). The game started alpha in August 2017 and ended beta in March 2018. With 7 different races and over 600 cards, you can use unlimited combinations to defeat your opponents’ decks.

Each deck consists of 30 cards, no more than 3 copies per card. Cards include units and spells. Both players begin with 2 mana (you use mana to play cards) and play their turns at the same time. Once the units are on the board, they will only attack other units in the same opposite lane, otherwise they will hit the enemy fist. Once the enemy's fists' health falls below 0 HP, you win! a Every turn both players get 1 more mana than the previous turn, allowing the strongest of units and spells to be played later in battle. The board is a 3x3 grid, allowing multiple different strategies with the same deck.

FoT has many PvE (player vs environment aka AI) and PvP (player vs player) options, including limited time events and challenging missions.

The game includes cartoon graphics with a refreshing interface and a minimalist design. Defeat your opponents in a real time multiplayer to win gold, dust, and diamonds, which can be used to get powerful cards. Get inspiration from the best players and develop your skills to reach the top.

Elaborate your strategies in a 500+ levels Campaign mode, look for the best combinations and build the ultimate deck. Use your creativity, develop your own combat style, and showcase your fame all over the world. Come and try Fist of Truth!

JOIN THE DISCORD!

https://discord.gg/Bk5TJfu

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.File:Maxre.jpg
Frankie Stein

***Frankie Stein*** is a cancelled 2008 American CGI film produced by Spark Plug Entertainment and directed by Michael Shelp, and was to be scheduled be released in Spring 2009 However when Spring 2009 passed, *Frankie Stein* was said to be "in development" and to be released around 2009/2010

## Result

1. as of 2009 they were no updates since Spark Plug Entertainments website closed down in 2012
Conjuration Proctor

**Race**: Recluse

**Rarity**: Epic

**Stats:**  4 Mana, 2/2

**Abilities:   All spells that you play are triggered twice.**

**Ranking:** 10/10

**In Gold Packs:**  No

**Notes:**

* Spells *trigger* twice, meaning they have the result occure twice, but do not count as 2 spell cards being played. This is relevant to cards that buff or deal damage based on how many spell cards played. Spellblade No.5 will only gain +1/+0 once if you play one spell card and Conjuration Proctor causes it to trigger twice.

**Tips and Tricks:**

mys tre

phan dra

pangu

sphinx

destoryer

duplicate

seal

inversion

multiple phas
Ionad

Ionad (*elf. ionad=Zentrum)* ist ein Königreich im Zentrum von Dýrr.

Es besitzt Grenzen zum Ostreich und zu Siabharien im Norden, zu Saorfeld und Deasland im Südosten und zu Sazìria sowie Wesiros im Westen.

Die Hauptstadt des Landes ist Großbucht am Sternenmeer im Nordosten.

Im Zentrum von Ionad befindet sich das relativ kleine, jedoch trotzdem sehr massive Spitzgebirge. Das Gebirge ist fast in ganz Ionad sichtbar, da der Rest des Königreichs überwiegend aus Flachland besteht.
Anabel, Dawn's Light

**Race**: Quadruple Radiance Empire

**Rarity**: Legendary

**Stats:** 3 Mana, 1/2

**Abilities :**Pre-strike: Give all allies +1/+1.

**Ranking:** 8/10

**In Gold Packs:**Yes

**Notes**:

* Anabel will give +1/+1 to all allies, this includes herself. Because this is pre-strike, she will not give +1/+1 if she does not attack (defender or attack is at 0)

**Tips and Tricks:**Anabel is a high priority slowroll target. Keeping her alive will make your entire fist stronger each turn, so protecting her is a must. The enemy will prioritize her.

* Giving her hexproof she can buff herself. Giving her shroud she does not buff herself.
* If you place her in the first row, her +1/+1 will apply before other allies attack, giving you a little bit of extra damage each turn.