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Sex, Drugs and Cuddles Wiki

**Welcome to the Sex, Drugs and Cuddles Wiki!**
The SDCCU (Sex, Drugs and Cuddles Cinematic Universe).

We're a collaborative community website about Sex, Drugs and Cuddles that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Main Six

PlaceholderAntoni BarosPlaceholderFranklin MayPlaceholderJacob TurnerPlaceholderNicky MorettiPlaceholderPete CampbellPlaceholderWill May

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Helvetinmato

Notlar | It is really big

The **Hell Worm** (in-game name **Helvetinmato**) is a very large worm (about twice the size of the Giant Worm), attacking by digging through the ground and ramming the player.

Unlike other worms, the Hell Worm bleeds Lava instead of Worm Blood, making fighting it more dangerous.

## See also

* Jättimato
* Kalmamato
Akita (disambiguation)

Disambiguation page for Akita (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
* Akita (Lioness), an African lioness residing at Central Coast Zoo who formerly worked at Stardust Circus.
* Akita (African Wild Dog), male African Wild Dog that resides at National Zoo & Aquarium in Canberra.
Antoni Baros

> *"You have a family now. All of us. Me, Frankie, Will, Pete and Nicky. You don't gotta worry about it."*
>
>

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## Background

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## Involvement

### Season 1

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### Season 2

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Luis Akana

*"Placeholder Quote."*

Luis is a tattoo artist and drummer for *After Pluto*, originally from Mākaha, Hawaii. He and his roommate Aaron own a successful tattoo parlor in New York City. Luis is of Hawaiian-Japanese descent.

## Background

Luis was born and raised in the small town of Mākaha on the island O'ahu in Hawaii. After his mother met Aaron's during a pregnancy yoga class, he and Aaron did everything together since they had been born, and have been best friends ever since. They spent the happiest years of their childhoods outside, skateboarding or surfing, and would only ever stay inside for school, dinner, or sleep.

In 2003, Luis's older brother Kale drowned during a tragic surfboarding accident. The Akana family slowly began to crumble, with Luis's parents considering divorce, and his mother suffering a stress-induced stroke only shortly after the death of her son, leaving her wheelchair-bound.

Despite the support Luis received through professional counselling and his best friend Aaron, the pressure became too much for him. After being urged to attend a semester of law school by his family, Luis attempted suicide in 2011, which he barely survived. His attempt was the final straw for both Luis and Aaron, and after his recovery, they finally moved to New York City to live out their dream of opening their own tattoo shop.
Ato

### Born

12 August, 2017 (age 4), Werribee Open Range Zoo, Werribee, Melbourne, Victoria, Australia

### Title(s)

* Prince of Werribee Open Range Zoo (formerly)
* King of Werribee Open Range Zoo (formerly)
* King of Taronga Zoo

### Parents

Johari (father; deceased)
Nilo (mother)

### Children

Khari (son)
Luzuko (son)
Zuri (daughter)
Malika (daughter)
Ayanna (daughter)

### Siblings

Lwazi (brother)
Ilola (sister)
Asali (sister)
Kashka (older brother)
Kito (older brother)
Kubwa (older brother)
Ndidi (older half-brother)
Zuberi (older half-brother)
Kibibi (older half-sister)
Aziza (older half-sister)

### Other relationships

Jambo/Bruiser (paternal grandfather; deceased)
Kuchani (paternal grandmother)
Asali (paternal aunt)
Nairobi (maternal half-aunt)
Tonyi (matenal great-grandfather; deceased)
Kura (maternal great-grandmother; deceased)
Tombo (great-granduncle; deceased)
Amali (great-grandaunt; deceased)
Amira (great-grandaunt; deceased)
Kutaza (great-grandaunt; deceased)

### Current Zoo Location

Taronga Zoo

**Ato** is a male African lion and the current King of Taronga Zoo as of 2020. Ato was born at Werribee Open Range Zoo to mother Nilo and late father Johari. In 2020 when the lion exhibit was opened at Taronga Zoo, Ato and his brother Lwazi moved to Taronga Zoo and Ato was crowned as King of Taronga Zoo.

## Trivia

* Ato became the next lion to become King of Taronga Zoo after his grandfather Bruiser.
	+ Coincidentally, Ato's father Johari (who was Crown Prince of Taronga Zoo) was born in 2003 at Taronga Zoo before moving to Werribee Open Range Zoo in 2012.
Hiidenkivi

**Taş Devi** (Oyun içi **Hiidenkivi**) yavaş, yerde ilerleyen ve aralıklarla Taş Ruhu fırlatan ("Summon Rock Spirit spell" aynı) düşmandır.

## Davranış

Fırlattığı Taş Ruhları hedefine yönelir ve patlar, büyük miktarda hasar veri Donmuş Sıvı ortaya çıkarır

## Savaş Taktikleri

* Biyomdaki diğer düşmanlara göre daha fazla canı vardır, aynı oranda daha fazla altın düşürür.
* Hızlı ateş eden bir asa Taş Ruhlarını yok etmede etkilidir.
* Donmuş Sıvı kanadığından (ve yükseldiğinden) üstten savaşmak için dikkatli olunmalı.
* Freezing Gaze ve Freeze Charge gibi Donma büyüleri canını yenilediğinden bunları kullanarak alt etmek zordur
Robottikyttä

The **Robo-Cop** (in-game name **Robottikyttä**) is a dangerous robotic enemy native to the Fungal Caverns and The Vault.

## Behaviour & Combat

This is a slow and lumbering machine, not really capable of chasing you down by any means. However, their rapid fire rifle attack will quickly pin you down with its power to stun and deactivate levitation in mid-air. It is very easy to get stuck and not be able to escape due to the area above you being watched. Digging downwards is a more reliable way to flee from him than flying.

They are heavily armored and can take quite a beating before dying. Slicing, fire and normal attacks will be ineffective, but electrical and explosive damage works well. Even a lowly Firebolt can cut down this enemy with 2-3 well aimed hits, and if in contact with water then a source of electricity (such as a Thunderstone) can quickly end him. However, despite feeling confident about facing him, you may still want to consider taking another route if possible.

They are the only robotic enemy that takes damage from poison, implying they are not 100% mechanical.

## Trivia

* Both the name and design of this enemy are a reference to Robocop, from the fact that it is implied to be part organic and the name being Finnish for "robot cop".
Myrkkyhiisi

The **Hiisi Poisoner** (in-game name **Myrkkyhiisi**) is a tough Hiisi enemy. It shoots a poison projectile that has a Poison Trail behind it. This poison trail can deal damage to Hiisi on the ground below the projectile, so friendly fire is possible. However, the player should not rely on the Poisoner to kill its allies. It is quite a dangerous foe.

The Poisoner has a surprising amount of health. When fighting it, it is best to stay on the ground and fly above its projectiles. Stay on the ground to conserve your levitation force. Toxic Sludge Immunity makes this enemy a lot easier, as the poison is treated by the game as Toxic Sludge except it is purple. However, the poison projectile itself ignore Toxic Sludge immunity, in the same way a Fire Mage fireball ignores fire immunity. This enemy is one of the larger Hiisi, being the same size as the Hiisi Bomber.
Toimari

The **Hiisi Leader** (in-game name **Toimari**) is a Hiisi enemy that will fly and wields a large gun that shoots a sort of upgraded firebolt, which deals more damage and is less affected by gravity than the Kranuhiisi's projectile.

## Behavior

They are larger than their counterparts and wear a strange headdress-like object, though this could just be the shape of their head.

If you see one, prepare your area-affect spells, because Kranuhiisi congregate around them. Additionally, it will spawn more of those when damaged.

## Combat Tips

* It will spawn a total of 6 Kranuhiisi at set health intervals.
	+ It doesn't matter if you do short bursts of damage or kill the Toimari in a single hit. The reinforcements will spawn even if the attack that spawns them kills the Toimari.
* If you aren't well equipped to take the Hiisi Chief out quickly it may be advised to avoid attacking it altogether and simply running away.
* The Toimari's corpse may protect any subsequently spawned Kranuhiisi from your projectiles, so be careful when attempting to gather gold or attacking remaining enemies, as the spawns might take you on in melee combat or move out of cover and shoot at you.
Nelikoipi

An entity widely known as "Deer", normally found in the Lake. It will run away upon being attacked.

## Trivia

* There was a petition which was accepted by Nolla Games to rename the "Deer Decoy" spell to "Deercoy". More information is showcased in This Tweet by Nolla Games.
* In older versions of the game, the deers used to emit Urine when it ran away, a material that is now rare.

A quote from the Nolla games AMA by Gummikana (developer), Sep 21 2019:

*"My favorite bug was the deers drowning in their own piss :)*

*So back in the day we put some animals and had them roam around in the world. And also they had to urinate from time to time. Because the game is 2D, the urine would fall into these ditches. And what ended up happening is that deers would also hang around in the ditches urinating themselves. Eventually there would be so much urine that deers would drown in it. And the landscape was littered with these ditches full of urine and dead deers. Good times."*

## See also

* Summon Deercoy
Ukkoshyypiö

The **Thunder Creep** (ingame name **Ukkoshyypiö**) is a ghostly enemy, mainly found floating around The Tower and the Cloudscape. It possesses no attacks of its own, but is constantly surrounded by an always-active Projectile Thunder Field. Like the Hyypiö and Hohtava hyypiö, it will chase the player relentlessly until killed or blocked by terrain.

## Behaviour

Because this creature is entirely non-aggressive, it will never attack the player. The real danger comes from its innate Thunder Field that constantly surrounds it. Upon being attacked by a projectile from afar, it will reflect it back as a Lightning Bolt. If shot from within the circle, the lightning will strike out from it instead, away from the player. This can be beneficially exploited by the player as a potentially cheap and rapid way to produce lightning bolts, albeit \*only\* lightning bolts. The usual considerations and risks of using lightning spells still apply, so use carefully.

## Combat Tips

The Ukkoshyypiö's unique properties require a less conventional approach to defeating it.

* The most reliable and effective way is to attack it from within the Projectile Thunder Field itself, as only spells that cross the Projectile Thunder Field border will be turned into lightning.
	+ Modifiers such as Long-Distance Cast or Teleporting Cast can bypass the field entirely for a similar effect, though these are not always available.
* You can also kick it, but with your foot's low damage output you'd be at it for quite a while. The Never Skip Leg Day perk makes this a much more viable option.
* You can suffocate it by drowning it in a powdery substance or terrain.
* Explosive spells will also work, as long as the projectile is detonated outside of the influence of the thunder field and the explosion is large enough to reach.
* Dropping/kicking physics entities like rocks, tablets or barrels at it will quickly finish it, and may be the safest option if no other means are available.
* It is immune to its own lightning, and highly resistant to the explosions from it.
* The Paha Silma is able to slowly kill it through its shield without any backlash.

If you lack the means to kill it, however, the safest option is to keep your distance as much as possible.
Kallorotta

The **Skull Rat** (in-game name **Kallorotta**) is a flying enemy encountered in the Pyramid and the Temple of the Art.

## Behavior

Despite their intimidating resemblance to the more dangerous Kallokärpänen, Kallorottat are essentially beefier versions of the common Lepakko, floating about sluggishly and attacking by lunging into the player.
Amppari

**Arı** (oyun içi **Amppari**) Yeraltı Ormanlarına özgü bir yaratık, Oyuncunun üzerine atlayıp yakın hasar verir.

## Davranış

"Amppari" tek başlarına bulunabilir ama genellikle grup halinde gezerler ve oyuncuyu uzun süre kovalayabilirler.

Diğer uçan düşmanlardan hızlıdırlar ve yere indiklerinde yavaş hareket ederler. Kovanlardan çıkabilirler ve diğer kovan yaratıkları gibi (kovandan çıkanlar) altın düşürmez. Kovan nadiren de olsa Mantar Mağarasında oluşabilir

## Savaş Taktikleri

* Hızlı Ateş eden asalar veya alan bloklayan (Bariyer büyüleri) aşırı etkilidir, yapay zekaları bunları göremez
* "Melee immunity" Yeteneği ile bu düşman zararsız hale gelir

## Notlar

* "Hurtta" gibi oyuncuya fırlayarak saldırır, uçtuklarından saldırılarından kaçması daha zordur
Jättilaser-lennokki

The **Giant Laser-Drone** (in-game name **Jättilaser-lennokki**) is a common robotic enemy found patrolling the Hiisi Base and The Vault.

Unlike other constructs created by the Hiisi, the Jättilaser-lennokki has considerably less defense, making it an easily dispatch-able encounter. However, it's high rate of fire and damage dealt, combined with this enemy's inherent knowledge of the Concentrated Light spell's reflective properties, makes it so this enemy still poses quite the threat. Killing the Jättilaser-lennokki by way of close quarters is not advised, as it bleeds oil whenever any sort of damage is dealt to it, much like other mechanical enemies.
Helvetin sylkijä

The **Hell Spitter** (in-game name **Helvetin sylkijä**) is an enemy found throughout The Work (Hell).

## Behavior

Upon detection of the player, the Hell Spitter will fire fast-moving pink projectiles in the player's direction, dealing hearty damage and heartier knockback if not avoided. Though the Hell Spitter does not possess flight like the Hell Gazer and Blood Crystal, it can leap very long distances, which could catch an untrained player off guard.
Kolmisilmän silmä

**This page or section includes possible gameplay spoilers or secrets. Tread carefully.**

**This page or section includes possible gameplay spoilers or secrets. Tread carefully.**

**Three-Eye's Eye** (in-game name **Kolmisilmän silmä**) is a spider-like robotic miniboss, found deep within the Power Plant, bearing dangerous attacks and unique traits.

## Behaviour

This foe resides inside of a circular arena, a bit down and straight left from the height of the Experimental Wand. It has 1250 health, along with immunities to projectile, explosive, melee, and fire damage. Therefore, the only sources of damage that will work are: Slice, Ice, Curse & Electrical.

While not performing attacks, a projectile eating shield will follow the boss, which means that in order to reliably deal damage without getting too close you must wait for an attack.

It has two attacks: a burst of 10 rockets that quickly accelerate towards the player, each dealing 50 explosive damage, and a long, red plasma beam that expands after a few seconds, dealing 150 damage per second.

On death the main body explodes akin to a nuke, leaving behind a pile of metallic limbs and a special Spatial Awareness perk.

## Trivia

* The spinning rockets that Kolmisilmän silmä fires were inspired by a boss in the freeware indie game IJI.

## Gallery

**This content includes possible spoilers or secrets. Tread carefully.**

{{#vardefine:spoilerCount|**İfade hatası: Tanınmayan "{" noktalama karakteri.**}}

**This content includes possible spoilers or secrets. Tread carefully.**
*Click to show/hide content.*
Snipuhiisi

The **Hiisi Sniper** (in-game name **Snipuhiisi**) is a Hiisi equipped with a sniper rifle featuring a red laser sight. Their extremely high-velocity bullets can deal 25 damage to the player, as well as massive knockback.

## Behavior

These Hiisi typically attack all other enemies, but will not attack other Hiisi. They use their signature sniper rifle, as well as have a melee attack.

Hiisi Snipers have an incredibly long aggro range, which they use in conjunction with their equally long-range weapons. Before firing, they always telegraph with a red laser sight first, though it is not always visible - any material will block the laser sight, even if it is something that their bullet could easily go through, such as powdery Snow or a thin layer of Ice. Furthermore, once they spot something, they will always have nigh-perfect aim, meaning that the laser sight is merely an optional courtesy for whatever they've targeted.

## Combat Tips

* If you know that you're being targeted by a Sniper Hiisi, move perpendicularly to the laser sight the moment before the bullet reaches you.
	+ Levitating normally or even falling like a rock will help you avoid the bullet. However, if you are too close, it may be completely impossible to avoid the bullet.
* Attacking a Sniper Hiisi will interrupt their own attack, forcing them to restart from the beginning. But be careful - Sniper Hiisi have a surprising amount of health. (citation needed)
* Although their bullet can go through snow easily, it cannot go through dark blue Frozen Rock - nor can the bullet get past *other Hiisi*. Earn accidental kills by moving the Sniper's laser sight into their friends.

## Notes

* The Sniper Hiisi can be seen aiming down its sight before firing.
* They are actually less dangerous in the Hiisi Base's narrow corridors than the wide chasms of the Snowy Depths.
Palauttajamestari

The **Master of Returning** (in-game name **Palauttajamestari**) is one of the many Master spellcasters. It takes the appearance of a blue humanoid with a circular mirror-like head and is dressed in a blue robe.

## Behavior

Initially, the Master of Returning will cast weak Firebomb spells. Once it is damaged by a spell, or a spell is cast close to it, it will copy that spell and cast it instead. Depending on the spell, this Master can be completely harmless or incredibly dangerous. The Master's casts ignore the Cast Delay and Recharge Delay of the spells it copies and will always cast at regular intervals. Almost any spell can be copied, including the spells of nearby enemies like Spiraalikalma and Kiukkukalma.

## Combat Tips

* As with all Masters, exercise caution and focus on avoiding the projectiles. This is easily done by constantly moving perpendicular to the enemy's aiming trajectory (which usually means levitating up or falling down) and staying at a medium distance.
* The player can take advantage of the copying in some situations:
	+ Spells with low range, like Luminous Drill and Chainsaw, can limit its effective range. However, the spell must be cast near the Master, which can be risky.
	+ Healing Bolt can be copied and will heal the player. As the Master is not limited by use limits, it can act as a source of limitless healing.
	+ Harmless spells, like Blood Mist and Teleport Bolt, can neutralize the Master until it copies another spell.
Pakkasukko

**Old Man Winter** (in-game name **Pakkasukko**) is an ice elemental, somewhat like the Ukko. It is found naturally in cold underground areas, such as the Snow Chasm. It launches a swift Iceball as a form of attack, which leaves behind damaging Freezing Liquid, and solidifies liquids in an aura around itself.

## Behaviour and Combat

This foe can freeze you solid if you are hit directly, making you unable to move or use wands for a short period. This will often prove dangerous, even more so if there are other enemies around to pile on additional damage.

Because its attack also leaves behind a sizeable amount of Freezing Liquid, being hit directly can quickly drain a fair amount of health, as you can be rendered frozen and may take a lot of additional damage from the freezing liquid and/or vapour that the attack generates before you are able to move again. It is however a fairly slow projectile, similar to the Stendari's Fireball attack, and it can be easily dodged. However, lengthy fights will tend to result in large amounts of freezing vapour filling the area; prolonging the combat is generally unwise.

## Trivia

* *Pakkasukko* could also be translated as "Father Frost", which refers to a character from a fairy tale, the being that brings Winter each year.
Hiisi

The **Hiisi** (pl. *Hiidet*) are a diverse type of hostile humanoid Enemies which use various technology such as firearms, jetpacks, explosives, robots, etc. They are commonly found in the Mines, Collapsed Mines, Snowy Depths, Hiisi Base, among other locations throughout the game.

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## Tactics

All Hiisi have projectile attacks, though the types of projectiles they can use vary quite a bit. See the individual enemy pages for detailed information on handling each type of Hiisi. All humanoid Hiisi are capable of using wands found in the world. Wands can be kicked out of their hands, and they will quickly drop a wand that has spent all its spell charges.

Hiisi are weak to Toxic Sludge, and will take damage fairly quickly from it. Unlike other enemies, Hiisi can die due to toxic sludge damage.

## Trivia

* In Finnish, the word *Hiisi* describes a type of troll, giant, or (more commonly in modern Finnish) goblin, that protects sacred mountains or hills, much as the Hiisi of Noita seek to prevent the player from descending into the depths of the Holy Mountain.
Turso

The **Tentacler** (in-game name **Turso**) is a large, flying enemy resembling a pink octopus.

## Behavior

Flies slowly towards the player. Will pursue the player from a decent distance.

Has two attacks:

* **Tentacle whip:** Sends a tentacle out a decent distance, similar to the Jättikonna's tongue attack. Also shares the property of being a "ranged" melee attack.
* **Freeze Field:** Will produce a freeze field if enemies get too close. Will induce the *Frozen* Status Effect.

The combination of freezing and melee attacks means that getting too close will likely end the player's current run.

Will briefly lose flight capabilities when taking moderate amounts of damage.

## Combat Tips

* Stay out of range of its tentacle attack and freeze ability.
* Unless you have a hard-hitting wand, you may find yourself backpedaling a good distance.
	+ Don't get tunnel vision when backing up while fighting it; its low speed should allow the player to take care of other enemies or even dig a way out with an appropriate wand.
* Its size means that the player can escape into a narrow tunnel and allow it to wander away before resuming the fight.
* The Melee Immunity Perk will negate their damage, even if you're frozen.

## Trivia

* Turso's name is in reference to a creature in Finnish mythology, Iku-Turso. It was described as a rather vague, if immensely large and powerful sea monster.

## See also

* Pikkuturso
Olematon

The **Non-Existent** (in-game name **Olematon**) is an uncommon enemy found in the Snow Chasm, and rarely in the Pyramid and Cloudscape. It resembles a translucent face with huge white eyes and teeth. This ghostly enemy is unusual in that it can only be seen and harmed when it is close to a Paha Silmä. In the absence of the item, it will just float around as a hardly visible group of blue particles, dealing small amounts of curse damage to the player.

## Behaviour

When visible, it will attempt to get close and deal rapid curse or "Ghostly Touch" damage. In order to kill it you will have to drop the Paha Silmä down nearby, and then use a spell which deals slice or explosion damage.
Miinankylväjä

The **Hiisi Mine Thrower** (in-game name **Miinankylväjä**) is a Hiisi enemy that shoots mines. He has 2 attacks:

**1st attack**: He throws a mine which appears as a red blip and read as 'Rusted metal' when hovered over. These mines fly in a short arc and deal no contact damage, sticking to whatever surface it first hits. When the player moves too close, the mine will blink orange, giving the player about half a second warning before the mine explodes. This attack deals around 20-ish damage.

**2nd attack**: He pulls out a shotgun and shoots at the player in the same manner as the Shotgun Hiisi.

Like many Hiisi, it has a jetpack.
Limatoukka

**This page or section includes possible gameplay spoilers or secrets. Tread carefully.**

**This page or section includes possible gameplay spoilers or secrets. Tread carefully.**

The **Slime Maggot** or **Slime Caterpillar** (in-game name **Limatoukka**) is a miniboss found at the buried skull, located deep below the Power Plant, under the Desert Chasm, embedded in extremely dense rock. It is not present in Parallel Worlds.

## Behaviour

Limatoukka bleeds Ominous Liquid and applies the poison stain when touched. It deals extreme melee damage and fires homing projectiles from its body. Like other worms it charges at the player, plus it can also fly.

At 6000 health and with full projectile damage immunity, you have to use a different damage type such as slice to defeat it.

## Rewards

* Tier 10 non-shuffle wand
	+ Note: This is currently the only in-game way to obtain a tier 10 wand.
* Tier 6 non-shuffle wand
* Extra Max Health
* Full Health Regen

## Achievement

Defeating the Limatoukka will unlock one of the Achievement Pillars.

## Trivia

* Commonly referred to as "Tiny", both because of the in-code name "maggot\_tiny", and ironically because it is huge.
Maadoittajamestari

The **Master of Grounding** (in-game name **Maadoittajamestari**) is one of the many Master spellcasters. It takes the appearance of a humanoid with a boxy head with a white screen and is dressed in a gray robe. The light screen can be seen through darkness, similar to the eyes of Hurtta.

## Behavior

The Master of Grounding casts neutralizing bolts that inflict the **Neutralized Spells** debuff for 20 seconds. Any spells cast by the player will instantly fizzle out, while explosive spells will detonate immediately. This effectively negates all of the player's offensive options aside from kicking and throwing objects.

## Combat Tips

* As with all Masters, exercise caution and focus on avoiding the projectiles. This is easily done by constantly moving perpendicular to the enemy's aiming trajectory (which usually means levitating up or falling down) and staying at a medium distance.
Häivehiisi

The **Stealth Hiisi** (in-game name **Häivehiisi**) is a Hiisi most commonly roaming the Fungal Caverns. He will follow and shoot both players and enemies with an invisibility charge.

## Behaviour

The Häivehiisi cannot actually hurt you, but will attempt to turn everyone near him invisible, making it harder for the player to spot incoming enemies. As being stained with a liquid will prevent invisibility from triggering, he can often be spotted continuously shooting the same creature over and over with no effect.

## Combat Tips

* Observe that some flying enemies can still be fairly easily spotted even when invisible due to their animated tentacles still being shown.
Jäätiö

Buz Ruhu (Oyun içi **Jäätiö**) arkasında Donmuş Buhar bırakan "Snowy Depth" ortaya çıkan yaratıktır.

## Davranış

Oyuncuya doğru uçar ve menzile girdiğinde Donmuş Buhar ortaya çıkaran bir mermi gönderir. Hasar gördüğünde etrafına 12 tane mermi fırlatır

Genelde tek başlarına bulunur, ama 3e kadar grup halinde bulunabilir. Saldırılmadığı sürece diğer düşmanlara saldırmaz.(hiisi gibi)

## Savaş Taktikleri

* Donmuş Buharına yakalanmamak için dikkat edilmelidir
* Yakın Saldırı etrafına fırlattığı mermilerden dolayı tehlikelidir
* Donmuş Buharı yukarı doğru çıktığından altından saldırmak daha güvenilirdir
Tarkkailija

The **Observer** (in-game name **Tarkkailija**) is a flying robotic enemy found exclusively in the Power Plant.

## Behavior

This foe, like most flying enemies, moves around in the air, at a slow but steady pace.

When it spots the player, or a creature it is aggressive towards, it will first attempt to make it target, using a special projectile. When the projectile hits, the marked creature will be a target for the next 10 seconds. During this period, all creatures in the world (with the exception of minions), regardless of previous relations, will attempt to attack the target. If its target has already been targeted, it fires fast blue bolts at them.

This means that you can trick the Observer into making a previously allied creature a target. Additionally when targeted, enemies will be able to see you through invisibility.
Tappurahiisi

The **Miner Hiisi** (in-game name **Tappurahiisi**) is a Hiisi that throws dynamite sticks that can destroy terrain, start fires, activate other explosives, and deal moderate damage to the player if they explode close enough.

The **Weak Hiisi Miner** (in-game name **Tappurahiisiläinen**) is a weaker version that appears in the Mines and the Coal Pits.

The **Hiisi Chef** (in-game name **Kokkihiisi**) is rare variant that can only spawn if the Hiisi Base's Kitchen is present, or from Chaotic Polymorphine. It is dressed as a chef, and throws sausages instead of dynamite. The amount of sausages is limited, and after running out it will only be able to perform a short ranged melee attack

## Behavior

Attacks at range by throwing dynamite at its target. If in melee range it will instead hit its target with the dynamite in its hand.

The Tappurahiisi follows the same AI as the rest of the Hiisi and will attack other enemies if provoked. This Hiisi variant is particularly troublesome as it may end up destroying or burning resources that the player would like to reach first, such as breaking flasks or blowing up treasure chests.

Their dynamite only explodes after a set amount of time; it does not explode on contact with the player or terrain and does not collide with the player or other entities. Players may find that moving towards the Tappurahiisi is the best option to dodge one of their attacks as the dynamite will overshoot them. Take care not to get too close as their melee attack also deals a decent amount of damage.

It's attack deals a lot of damage at once should the player be in the center of the blast, but more often than not, it tends to miss the player. The small explosion radius combined with a very low rate of fire makes this an enemy on the easier side of the spectrum, but they could still pose a threat to an inexperienced player.

## Combat Tips

* As soon as he sees you, he will throw dynamite in your direction. Unless you are in a closed space, just fly a bit to dodge the attack and spam one of your wands on him.
* Take care not to get too close as their melee attack also deals a decent amount of damage.
* The dynamite can be deflected by the player's own projectiles, offering another option to counter them.
	+ The dynamite can also be kicked, though due to the unpredictable throwing arc and the short fuse, this is not a common opportunity or safe to attempt.
* Players may deliberately keep the Tappurahiisi alive and kite its explosions to their advantage, typically to damage or open up terrain.
	+ There are very few fire particles in the explosion, so it may take a few tries to ignite your target (though by then whatever you're trying to burn may be gone already).
* Making the Tappurahiisi kill itself or other enemies does not count as an accidental kill and will award the standard amount of gold.
* Has an 80% resistance to explosion damage.

## Trivia

* Weak Hiisi Miners tend to randomly throw dynamite even when you're not there.
Huhtasieni

It attacks by releasing Pollen projectiles, similar to the player spell, doing about 270 damage, and releasing pollen when near it, plus the violent explosions that come with most fungal enemies. This makes them very annoying to fight. These projectiles can block shots, useful for both defensive and offensive applications. This means that while the safest way to eliminate them is from afar, extreme caution must be held.

Polen salgılayarak saldırır (oyuncu büyüsüne benzer) 270 hasar verir ve etrafına polenleri yayar. Öldüğünde ise çoğu mantar düşman gibi patlar. Uzaktan savaşmak en önemli taktitdir.
Mato

Worms are a special type of enemy in the game, and the titular "Worm" (in-game name **Mato**) is the most common one of its kind. Worms comes in many shapes and sizes, the most common trait is that they burrow through the ground leaving tunnels behind (although there are some who simply phase through matter instead).

A **Mato** may spawn by breaking the wiggling eggs on branches of the Giant Tree and, like most other blue worms, may spawn naturally anywhere in the mountain. They may also spawn from damaging cocoons in the Underground Jungle.

## Behavior & Combat

The regular Worm is aggressive to anything that isn't a worm, seemingly unable to discriminate between you and other creatures of the mountain (although it seems to prefer you over anything else). They have only a melee bite attack, and attack by burrowing in circular patterns and launching itself at you at high speeds.

Keeping yourself above the ground is the best way to avoid the worms attack, and most spells work well in taking one down. Spells with slicing damage, such as Chainsaw or Disc Projectile, are very effective and also serve to produce much more valuable Worm Blood.

## Notes

Should the player find themselves glitched or trapped completely in brickwork (such as a result of being polymorphed by chaotic polymorphine into a small or ghost worm temporarily), this will spawn and attack.

## See Also

* Pikkumato, a smaller version that doesn't delete terrain
* Jättimato, its bigger cousin that may drop Extra Max Health when killed.
Teloittaja

The **Executioner** (in-game name **Teloittaja**) is a flying robotic enemy found exclusively in the Power Plant. It shoots out slow, but highly damaging explosive bolts.

## Behaviour and Combat

The Executioner hovers to move around and attacks the player with powerful blue bolts. These bolts are slower in flight than those used by other Power Plant enemies, but deal heavy damage. The Executioner, like most other Power Plant enemies, is completely immune to projectile damage.

## Combat Tips

* The Executioner's slow projectiles are easier to dodge at range. Remain at a distance to avoid its powerful shots.
* Although immune to projectile damage, electric damage can damage it, and additionally stuns it. Lightning Bolt and Electric Charge work well.
Tuonelankone

The **Necrobot** (in-game name **Tuonelankone**) is an enemy.

## Behaviour

Upon seeing the player, Necrobots will fire an accelerating skull-shaped projectile in the player's direction, inflicting minimal damage. Much like one of its deadlier cousins, it comes equipped with a forward-facing shield. Much like other robotic enemies in general, it bleeds Oil and can withstand quite a few hits before being downed due to its high defense.

When an enemy is killed in the presence of a Necrobot, a green skull icon will appear in the exact position where the enemy was killed, and after an indeterminate amount of time (up to three seconds), that enemy will be revived. This can be done an infinite amount of times - the only way to kill the enemy for good is to destroy the Necrobot reviving the enemy.

Necrobot can pick up and use wands.

Necrobots aren't found anywhere in the game except the Frozen Vault, The Tower , and Power Plant.
Kyrmyniska

The **Hunchback** (in-game name **Kyrmyniska**) is an enemy found exclusively in the Power Plant.

It is a stronger version of the Robo-Cop that wields a fast firing weapon which shoots out volleys of swift, but still highly damaging blue bolts.

## Behaviour and Combat

The Hunchback attacks the player with very fast moving projectiles. It walks around slowly, and stands still when firing.

## Combat Tips

* It moves slowly and is grounded, and Acid does not dissolve the Dense Steel that makes up the walls and floors of the Power Plant. Pouring Acid on them can be a useful strategy.
Epäalkemisti

The **Non-alchemist** (in-game name **Epäalkemisti**) is a floating alchemist that will passively follow the player, similar to the Creep.

## Behavior

Like the Creep, the Non-alchemist emits a Projectile Gravity Field that will redirect all projectiles to itself unless the player is within the field, in which case all projectiles will be directed to the player instead. Upon death, the non-alchemist transforms into a static ball of cursed flame that also emits a gravity field. If the ball is not destroyed after a short time, the non-alchemist will revive. When the ball is destroyed, dark flames will be thrown in all directions.
Jättikonna

The **Big Toad** (in-game name **Jättikonna**) are larger relatives of the Konna found in Collapsed Mines and Fungal Caverns.

They appear fairly benign, not moving at all, but if the player gets too close they will shoot out their tongue, similar to the tentacle attack of Turso. The Jättikonna also possesses some armor. (exact values to be determined)

Like the Turso, the Melee Immunity Perk will negate its damage.
Hohtonaamio

The **Glowing Mask** (in-game name **Hohtonaamio**) is a rigid body–type enemy that appears in the Magical Temple and The Tower. Like other rigid body enemies, the player and other creatures will collide with it, making it somewhat obtrusive to movement. Despite being relatively easy to dispatch, it can quickly deal a large amount of damage if it gets close. Its bright green eyes and noisy movement make it easy to pick out, so attacking from a distance is recommended.

## Appearance

Hohtonaamio appear as a blueish-grey statue of a mask, with bright green glows trailing from their eyes. The glow, which is visible in darkness, along with the audible noise they make whenever they move, makes them easy to spot even in the darkness of the Magical Temple.

## Movement

Hohtonaamio are capable of flight, and will patrol their location until encountering the player or other creatures they are hostile towards. They move rather awkwardly and often bump into terrain, but will attempt to approach any creature they target.

## Attacks

When close enough to a target, hohtonaamio will begin firing radial bursts of green plasma shots at a rate of approximately twice per second for as long as the target stays within range. These bursts consist of 8 projectiles, evenly spaced around itself, that will move outwards and rotate in a counter-clockwise direction.

## Trivia

This enemy used to be known as Patsas until the introduction of the new Patsas in version 1.0. At one point in time there were two separate Patsas enemies in the game at once.
Pahan muisto

Lokasyon | Hazine Sandığı

**Kötünün Hafızası** (oyun içi **Pahan muisto**), **Heart Mimic olarakta bilinir** Ekstra Maksimum Can gibi gözüken bir düşmandır, yaklaşıldığında oyuncuya saldırır.

0.11% şansla Hazine Sandıklarında bulunma ihtimali vardır. Bilinen başka bir bulunma yolu yoktur

# Trivia

* 1975526357 elektrik bulmacası çözüldüğünde heart mimic ortaya çıkaran bir sandık verilir
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Stendari

The **Fire Mage** (in-game name **Stendari**) is an enemy encountered in the Mines.

## Behaviour

Stendari patrol the Mines on foot, and while it cannot fly, it jumps surprisingly high. Once in range, it fires a weaker version of the Fireball spell, exploding either on impact or when the fireball reaches the player's location at the time of casting, and has a weak explosion that will damage solid material.

They are not harmed by fire and will cause nearby flammable materials, powders, and liquids to combust. Additionally, they bleed Lava, which can prove a highly threatening hazard, particularly in the early game where they are normally encountered. Solidifying the lava with water first can help in collecting their dropped gold, but be aware that the gold may be stuck beneath the rock that forms.

Water does considerable damage to the Stendari, and immersion quickly proves fatal. They will avoid deep water, but may overlook small puddles, which still damage them. They will not bleed if damaged or killed by water.

If the player is holding a Brimstone the Fire Mage will become peaceful.

## Combat Tips

* The Stendari is one of the most dangerous enemies that spawns normally in the mines, especially to new players.
* It will often jump towards the player and fire at the same time, which can throw off players that are trying to dodge its attacks.
* Make sure you are doused in a fire-proof liquid. Even if you manage to not get hit, the frequent fire particles generated by fighting it will likely dry you off and ignite you.
* Wands with the Rain Cloud spell are often found in the Mines, which are convenient for killing it with water.

## Trivia

* Stendari is a Finnish slang word for a lighter

## See Also

* Ukko
* Eldari
Unohdettu

**This page or section includes possible gameplay spoilers or secrets. Tread carefully.**

**This page or section includes possible gameplay spoilers or secrets. Tread carefully.**

The **Forgotten** (in-game name **Unohdettu**) is a boss found in the Forgotten Cave, west of the Snowy Chasm. It moves in unpredictable ways, which combined with the nearby enemies, makes for a chaotic fight.

## Behavior

The Ghost will stay in the middle of the arena until the player approaches, at which point, the fight begins. The being will move towards the player, while constantly launching Häive from its mouth, which explode dealing high damage when close. In addition, when inside of the boss's body you will take very high curse damage per second.

The Forgotten and Fade cannot be damaged, and shoots 4 rotating Plasma-Beam like projectiles unless a Paha Silmä is close. This means that in order to kill the boss, the item must be strategically placed in a spot where it's safe and in range. Despite all of this, the real danger comes from the surrounding enemies. The Ghost Stone in the center, summoning illusions of dangerous creatures that cannot be damaged, and the two Regeneration Crystals to the side, healing and granting invincibility.

On death, it will fade into a white cloud of particles, as the full health regeneration and Sun Seed fall on the ground

## Combat Tips

* Due to its resistances, spells that deal both high explosion and electricity damage (such as Lightning Bolt, Ball Lightning or Thunder Charge) are best fit for this fight.
* Make sure to rid of the crystals and nearby enemies as quickly as you can. If left alone, they make the fight much harder.
* Remember to keep a safe distance away, to avoid taking high curse damage, and have time to destroy the Fades.
* Take caution when using matter destroying spells as they may destroy the Paha Silmä while it is on the ground.
Haamukivi

The **Ghost Crystal** (in-game name *Haamukivi*) is a stationary enemy commonly found in the Snow Chasm. It has an odd stone-like appearance, with a floating eye on top of its stone body.

## Behaviour

Ghost Crystals are completely static and unmoving, only their eye floating and sometimes blinking. They themselves are not particularly dangerous, although they are much sturdier than most enemies, taking half damage from ordinary projectiles and explosions. Electricity and fire damage fare the best against them, although it's perfectly possible to wear them down with most normal types of damage after a short while.

### Illusory Enemies

The real danger from Ghost Crystals comes from the ghostly mirages they summon. There are 10 variants of these ghosts, each mimicking an otherwise normal enemy:

* Happonuljaska
* Valaistunut alkemisti
* Kranuhiisi
* Miinankylväjä
* Märkiäinen
* KK-Tankki
* Turso
* Ukko
* Vaihdosmestari
* Jättimato

These mirages will appear in a brief shower of ethereal particles, and a dull *tssp* sound as they materialise. They will often spawn near the player, and are immediately hostile. Their attacks are generally only harmful to the player, they cannot take damage themselves. However, they will attract any Homing projectiles, sometimes making the Ghost Crystal itself difficult to target directly.

The created ethereal beings are not directly tied to the Ghost Crystals themselves, and instead have a fairly short lifespan of a few tens of seconds before disappearing with the same distinct *tssp* sound. Destroying the Ghost Crystal should be prioritised above all else, as it will stop it spawning additional ghosts, but be mindful that this does not instantly destroy the ghosts it has created.

Ethereal Giant Worms will not destroy the terrain around them as they move, behaving a bit like the Kalmamato.