Spirit Ashes

## General changes to Spirit Ashes

Enabled NG+ scaling for spirits.

Using the Spiritcalling Bell is now faster and can be done while moving.

Spirit summons are now vulnerable to status effects.

* The status effects a spirit summon is vulnerable to depends on what the normal version of that enemy is vulnerable to.
	+ *This change makes choosing which spirit summon to pick against status afflicting enemies more interesting.*

Greatly reduced initial summon costs for spirit summons (See Spirit Fury section).

Increased the strength of the early levels of Spirit Ash reinforcement, removing the power spike that later levels of reinforcement gained, making reinforcement a more steady upgrade process.

Replaced some early high-level Gloveworts with lower level ones.

### "Depleted" Spirit Ashes

If you are seeing "Depleted" in the Spirit Ashes name, it means you can't summon them. This happens when playing a character that was created in vanilla and then "ported" to Reforged.

The reason is that ERR uses different IDs for Spirit Ashes so the game doesn't recognize them: to fix this, equip your Spirit Ashes (or un-equip and re-equip them) in the quick slots.

## Spirit Fury

Spirit Summons are now "Passive" by default when summoned. When passive, the following effects apply to all spirit ashes.

* Greatly reduced damage output (1/5th compared to enrange).
* Greatly increased damage negation (incoming damage multiplier: 0.200).
* Reduced status buildup.
* Passive ashes cannot stagger or flatten enemies.
* Passive ashes are completely ignored by enemies unless no other targets exist (I.E. you're too far away for the enemy to engage you).

Passive ashes are intended to be background companions. They do limited damage and cannot draw enemies away from you, but are very cheap to summon and can provide supportive effects such as status effects, buff spells, or ranged DPS.

Using the Spirit Ash again while it is already summoned will "Enrage" the ash at a high FP cost. This has the following effects.

* Vastly increased damage output (5x compared to passive).
* Slightly increased damage negation (compared to vanilla values | incoming damage multiplier: 0.200).
* Vastly increased target priority.
* Heals the Sprit Ash for 10% of their maximum HP. This activates every time you Enrage,

This Enraged state lasts for a limited time, after which the spirit will calm again. Enraging can be repeated indefinitely, as long as you have enough FP.

* Certain spirit ashes will act differently in Passive state versus Enraged state, generally switching to more aggressive and direct attacks when Enraged.
* Certain spirit ashes with powerful buffs or debuffs may use these much less frequently while passive.
* Certain spirit ashes will perform specific attacks or skills immediately upon being enraged.
* Specific ash changes will be listed below.

## New Spirit Ashes

Lazuli Sorcerer: New Spirit Ashes for the Lazuli Sorcerer enemy, found on the walls of Caria Manor (Liurnia of the Lakes).

Blaidd: New Spirit Ashes to summon Blaidd, found at the top of Ranni's Rise at the end of Blaidd's quest (Liurnia of the Lakes).

Latenna and Lobo: New Spirit Ashes to summon Latenna and her trusty wolf companion Lobo. Found at the Apostate Derelict (Concecrated Snowfield)

Ancient Hero Lyedna: An Ancient Hero of Zamor that can be found in the cellar of the Zamor Ruins, replacing the Bell Bearing. Has phase 1 AI when in the passive state, and phase 2 AI when enraged.

Glintstone Miner Ashes: Two glintstone miners, can be found in the Altus Tunnel. One who acts aggressive with Rock Blaster, and another who stays back and launches glintstone scraps. When enraged, the caster one will buff its summoner with Starlight, restoring their FP and allowing them to see clearly in dark tunnels.

Starcaller Ashes: Two starcallers who can be found in the Sellia Crystal Tunnel. One prefers throwing gravity stones, and the other prefers melee attacks.

## Changes to existing Spirit Ashes

(WIP)

**Avionette Soldiers**

* Can now do their "breakdown" animations when attacked while Enraged.

**Blackflame Monk Amon**

* Uses Black Flame attacks much less frequently while Passive.

**Black Knife Tiche**

* Uses her Destined Death attack much less frequently while Passive.

**Kaiden Sellsword**

* Will perform their War Cry immediately upon being Enraged, and attack aggressively. The War Cry animation grants greatly increased damage resistance during its effect, and prevents stagger.

**Marionette Archers**

* Can now do their "breakdown" animations when attacked while Enraged.

**Marionette Soldiers**

* Can now do their "breakdown" animations when attacked while Enraged.

**SKELETAL MILITIAMAN**

* Now apply frost status to enemies.