Super Sentog Justice Go

> "*Togs of justice? What is this?*"
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**Super Sentog Justice Go!** is the fourth challenge on the *Otherworldly Creatures Challenges* board. It appears alongside Groundhog Dave in Big and Small.

Fighting Super Sentog in its own quest requires defeating each of its individual components - Sentog Red, Sentog Yellow, Sentog Blue, Sentog Green, and Sentog Black - first.

## Attacks

### Individual Sentogs

All of the five Sentogs' attacks use different elements.

1. Sentog Red approaches its target and barks at it.
	* Attacks for 1 hit of 100% Fire Melee damage.
2. Sentog Red approaches its target before jumping up and biting it.
	* Attacks for 1 hit of 100% Fire Melee damage.
	* Inflicts 'Plasma Burn' for 5 turns, a 20% Fire DoT.
3. Sentog Yellow approaches its target and barks at it.
	* Attacks for 1 hit of 100% Energy Melee damage.
4. Sentog Yellow approaches its target before jumping up and biting it.
	* Attacks for 1 hit of 100% Energy Melee damage.
	* Inflicts 'Stunned' for 1 turn, a stun.
5. Sentog Blue approaches its target and barks at it.
	* Applies 'Flow Like Water' for 2 turns.
		+ +100 Block/Parry/Dodge.
	* Attacks for 1 hit of 100% Water Melee damage.
6. Sentog Blue approaches its target before jumping up and biting it.
	* Attacks for 1 hit of 100% Water Melee damage.
7. Sentog Green approaches its target and barks at it.
	* Attacks for 1 hit of 100% Wind Melee damage with +200 Bonus and +400 Crit.
8. Sentog Green approaches its target before jumping up and biting it.
	* Attacks for 1 hit of 100% Wind Melee damage.
9. Sentog Black approaches its target and barks at it.
	* Attacks for 1 hit of 100% Good Melee damage.
10. Sentog Black approaches its target before jumping up and biting it.
	* Attacks for 1 hit of 100% Good Melee damage.

### Super Sentog Justice Go!

All of Super Sentog Justice Go's attacks use a different element.

1. Super Sentog Justice Go forms a blade out of its left arm before lunging at its target and stabbing it.
	* Attacks for 3 hits of (300 + 5X)% Good Melee damage ((900 + 15X)% total).
		+ X is equal to the number of times this attack has been used.
	* If the player has DoomKnight Variant One equipped, this attack deals 2000% damage per hit (6000% total) with +1000 Bonus and +400 Crit.
		+ *Ultra Mega Doom Destroying Justice Sword Go!*
2. Super Sentog Justice Go shoots its target with its arm cannons.
	* Applies 'Justice Reflexes' for 2 turns.
		+ +100 Block/Parry/Dodge.
	* Attacks for 5 hits of 75% Water Melee damage (375% total).
3. Super Sentog Justice Go forms a blade out of its left arm before lunging at its target and stabbing it.
	* Attacks for 3 hits of 100% Wind Melee damage (300% total) with +200 Bonus and +400 Crit.
4. Super Sentog Justice Go shoots its target with its arm cannons.
	* Attacks for 5 hits of 75% Energy Melee damage (375% total).
	* Inflicts 'Justice Stun' for 1 turn, a stun.
5. Super Sentog Justice Go shoots its target with its arm cannons.
	* *The Togs of Justice shine brighter!*
	* Attacks for 5 hits of 75% Fire Melee damage (375% total).
	* Inflicts 'Burned' for 5 turns, a 50% Fire DoT.

## Rotation

The individual Sentogs randomly use Attack 1 or Attack 2.

Super Sentog Justice Go's attack rotation is 1 -> 2 -> 3 -> 4 -> 5 -> repeat.