Armor

**Armor** is a passive damage-absorbing item that can be equipped by the player. There are four pieces of armor per tier(helmet, chestplate, leggings, boots) with five tiers in total. The tiers and their roles have been expanded and reworked to present the player with tactical and economic cost-benefit analysis and decision making in the game.

The five tiers available in the game are: *Cloth/Leather*, *Maille*, *Iron*, *Steel* and *Legendary*.

## Effects

Wearing armor affects a player's capability. Generally, the more protection the more inconvenienced the wearer. These inconveniences come in the form of increased hunger saturation and decreased ability to swim. In combat, armor functions differently than in vanilla Minecraft with segmented parts that absorb damage independent of other parts and ability to nullify jumping criticals.

### Combat

Each Armor Point is now 6.5% damage reduction rather than the 8% in vanilla and damage absorption is now segmented rather than stacking. The two segments are **Top Armor**, composed of `CHESTPLATE` and `HELMET` and **Lower Armor** such as `LEGGINGS` and `BOOTS`.

A `CHESTPLATE` and accompanying `HELMET` will only protect blows from and be vulnerable to durability damage according to the Y-Axis of the incoming vector as Top Armor. Meanwhile the Lower Armor, if any are worn, remain unaffected and will not take damage until another attack vector within their Y-Axis threshold affects them.

If the damage vector is equal to or above a certain threshold, only the `CHESTPLATE` and `HELMET` will be damaged.

If the damage vector(y axis) is below a certain threshold, only the `LEGGINGS` and `BOOTS` will be damaged and their armor effects apply.

In practice, this makes an Iron Chestplate and Helmet with Leather Pants and Boots a viable economic loadout, provided one is expecting combat on flat terrain as most damage will be taken by the Top Armor segment in the fighting.

#### Critical Nullification

Jumping Critical attacks become nullified and are converted into additional durability damage if the target is wearing a `HELMET` or `LEGGINGS`. This is to simulate incentivized protection on vital parts such as one's own head, lower abdomen and femoral arteries.

Any jumping critical damage that is equal or above the y axis threshold will be nullified if the target is wearing a helmet.

Any jumping critical damage that is below the y axis threshold will be nullified if the target is wearing is wearing leggings.

### Hunger Saturation

The more armor a person wears the faster they lose saturation and the less further they can go. If armor points are 0-7, there will be no effects on player saturation.

However, once a player acquire 8 or more points(4 armor icons), there is an incremental decrease to player’s saturation by around 1%, up to a total of 13% saturation decrease wearing 20 armor points.

Players are more fatigued and easily starve the more armor they wear.

### Swimming

Players that acquire 3-8 armor points, can still attempt to tread water and but cannot effectively swim. Players that have 9-20 armor points cannot swim at all and thus begin to sink completely, simulating the limitations of heavy armor and making terrain more important in combat. Players must decide whether to take off their armor in order to swim, leaving them susceptible to damage whilst in the position of crossing.

## Tiers

Armor tiers are divided into 5 sets with each having different methods of acquiring, manufacturing and or repairing them. All armor except Cloth/Leather and Steel has 1/4th of durability when first crafted by players, steel being created at half durability. Durability however can be increased and repaired minimally via combining the armor with its component pieces. Some armors such as Iron need a specialized center like an anvil to repair while Steel cannot be repaired at all. In addition, Maille, Iron and Steel all require an anvil for production.

### Cloth/Leather

Cloth/Leather is the equivalent of Leather Armor in vanilla Minecraft. This armor tier provides 7 Defense Points in total, or 3 and 1/2 Armor Icons on the HUD.

Generally made from soft but tough materials such as flax, cotton, wool and leather pieces, cloth and leather armor offers the least protection aside from wearing nothing but the most abundant to theoretically produce. Being able to be manufactured and maintained from various sources around the world and even in the wild.

Like leather armor in Minecraft, all it takes to produce this is assembling the pieces on a crafting table. Cloth and Leather can also be torn apart to make one leather piece. Crafting them starts off in full durability.

### Maille

Maille Armor is the stand-in for chainmail in vanilla Minecraft. The armor tier provides 12 Defense Points in total, or 6 Armor Icons on the HUD. This is the first armor tier that requires specialized manufacture from an anvil and a refined resource like iron nuggets from iron ingots. With a ratio of three nuggets per ingot, one can make three sets over one full iron set - making it very economical for its protection value.

Maille armor also has the ability to be repaired in the field by the players using iron nuggets in their inventory so one can maintain more maille-clad troops than iron troops in a very favorable ratio.

When smelted, all maille armor pieces become one iron nugget.

### Iron

Iron Armor is the functional equivalent of the same name in vanilla Minecraft. This armor tier provides 15 Defense Points in total, or 7 and a 1/2 Armor Icons on the HUD. It requires using iron ingots on an anvil to smith the pieces. Unlike the previous two tiers, one cannot improve iron armor durability except through anvils. It is more expensive but offers better protection for an individual. Maintenance of the armor however requires access to special infrastructure, so owners and wearers may need to visit locations that offer the infrastructure to maintain, adding a depth of logistics to wearing them.

When smelted, all iron armor pieces become one iron ingot.

### Steel

Steel Armor is the equivalent of Diamond Armor in vanilla Minecraft. This armor tier provides 20 Defense Points in total, or 10 Armor Icons on the HUD. Steel requires Refined Steel to produce. Like maille and iron, you must use an anvil to manufacture the pieces. It is the most expensive as it requires 288 iron ingots(12 iron ingots are used to make one steel ingot) to make one set but offers the best amount of protection available to the player.

Unlike the previous armor tiers, Steel Armor is crafted at half durability, but there is no way to repair Steel Armor.

When smelted, steel armor becomes refined steel ingots.

### Legendary

Legendary Armor is specially modified Netherite armor that cannot be manufactured by the player, only obtained. Legendary Armor pieces have the same strength as diamond but do not break. Not much is yet known about Legendary Armor or its abilities.