recursal/Fanatic-Fandom huggingface dataset:
The Free State of Coco Cascia

# Ideas and Background & Whatnot

* Coco fans are radicalizing themselves
* Suicide bombings, hostage situations, etc.
* They've carved out a portion of the town in a CHAZ situation
	+ It goes... it goes... it goes... GUILLOTINE!
		- The TikTok one with the sequins
			* But this one has the blade.
* You'll be hired by both sides
	+ Coco's management wants you to put down the rebellion
	+ Coco's fans want your assistance storming her mansion to "rescue" her

# The Powers That Be

## The CoCo Beans (Work in Progress)

* Mostly young adult women & gay men
	+ You're not killing kids
* Becoming increasingly fanatical the longer this goes on
	+ Eventually start kidnapping and executing people related to CoCo and the album
		- Boyfriend, producer, manager, etc.
* Might eventually stage a raid on Coco's house but who knows?
* Sporadically armed
	+ A Few Lieutenants stationed to specific situations
		- Uparmored, Ninja, Sniper, Flamethrower, etc.
		- Raiding the record label, kidnapping the boyfriend, get CoCo her favorite coffee, etc.

# Locations

## The Free State of Coco Cascia

The CoCo Beans (Work in Progress) have cut out a section of the city as an autonomous zone until Coco releases her next album. No one can particularly determine why she hasn't dropped it yet but they can all agree that something is wrong.
Stonelian Postage Rates

## Intrakingdom

* Letter (Laptis Bird): 5 Silver/ letter (1-2 days)
* Package (Caravan): (time varies)
	+ Small: 1 gold
	+ Medium: 5 gold
	+ Large: 10 gold

## Interkingdom

### Everagil/Relarian:

* Letter (Laptis Bird): 1 gold (4-5 days)
* Package (Caravan): 10 gold (time varies)

### Chellearenth/Caivia:

* Letter (Laptis Bird): 2 gold (5 days)
* Package (Caravan):
	+ 20 gold (Straight Caravan (varied time)
	+ 25 gold (portal from major city to city + Caravan (Shorter, but varied time)

### Serelia/Thallian: (Sea voyage/Caravan only)

* Letter/Package: 10 gold delivery + 15 gold passage on ship (min 2 weeks)

**| Home |**
Brotherhood of Judgement

The **Brotherhood of Judgement** is a villainous organization of Ichor. Members of the team sacrifice both humans and Anomalies alike at an attempt to summon Acheron, as well as torture them for profit.

Promptly after the player starts his or her journey and proceed to Route1, a random player gets attacked by a Judgement member you then have to jump in and stop them. From this point onward, the player will frequently run into Judgement members and must stop their evil plans in order to stop to abuse of Anomalies and prevent the summoning of Acheron.
Quests & Side Quests

> *"You have to understand what the landscape was like at the time, right? Like, like, we had disrupted the corporate space in San Frederico and we had to expand the business, you know? Like, it was like, we all have a celebrity we want to meet and that celebrity has a fan that they don't want to meet? What if we were able to play both sides, right, like* **[Mr. Lockhart snorts something from the knuckle of his left hand]** *we work with the fan and the famous! And that's why we decided to rebrand SpyFinder in Los Costas. That's why we chose to launch Fanatic! That's why we, like, chose to launch it.*
>
>

> - Testimony from Defendant Elijah Lockhart in *United States v. Lockhart"*
>
>

# Influenced

## Signing Off For Now

> *You've been invited to spend a day with [INFLUENCER NAME]. Go out there and see what she has to say.*
>
>

# An Number of Evenings With Samara

> *Samara, the world's most photographed pop star, needs some fixers. Your names came up.*
>
>
> * Put your Ideas Here
> 	+ Leak in the group
> 	+ Samara is getting brainwashed
> 	+ Paparazzi wants you to be their leak
> 	+ Plagiarism angle -> MURDER
>
>
>

# Catering Will Not Be Provided

## Battle Royale With Cheese

> *Cooking competition needs some fixers*
>
>

Do fixer shit for the studios

Help escalate the Gamer Wars

Come up with content

Stuff like that

## Dear Sam, I Wrote You But You Still Ain't DMing

> *You've been contracted by a Samantha Skye fan to deal with her problematic boyfriend.*
>
>

# The Free State of Coco Cascia

> *It's been 1,453 days since Coco Cascia released her last album. Her next album will be her 14th, her favorite number is 5 and she dated Peter Fairfield for 4 days before he got in that single vehicle car accident, so the Coco Army believes that her next album will be coming out tomorrow. Heaven help us if it doesn't come out.*
>
>
Ultra Mutation

**Ultra Mutation** is a transformation that only appears in certain final form Anomaly or some Anomaly that cannot mutate. Ultra-Mutant Anomaly are identified by having "Ultra" in front of their name and a drastic appearance change from their previous form. Ultra Mutation can only be achieved if there is a strong bond between a Master and his or her Anomaly.
Anomaly Types

There are a total of 30 **Anomaly types** in Acherontale - Brotherhood of Judgement.

Each element has different resistances and weaknesses which can be viewed from the Type-effectiveness chart. Some Anomalies, which are often referred to as duel-type Anomalies, as well as tri-type Anomalies are capable of having two and sometimes even three types. Some single-type Anomalies can mutate into dual-type Anomalies as well.

Despite its name, the type Human is a Anomaly Type with its own resistance and weaknesses as well as refers to typeless.
Mirfield

```
**Mirfield** *(Mere-field)*

```

## **Description**

A coastal village. Generally all made of the well ventilated wooden homes, though some are noticeably more well kept. Dark,gloomy, Wet, Humid, Professional.

## **Commerce/Trade**

* Inns and Taverns:
	+ **The Whispering Fairy**
	+ **The Red Door** (General Goods)
		- Owner:
	+ **The Puzzled Arsenal** (Blacksmith/Armorer)
		- Owner:

## **Notable NPCs**

**Queen’s Representative**:

**Home | Thallian Geography | Thallian**
Tabbe

**Tabbe** is a Human-type Anomaly introduced in Acherontale - Brotherhood of Judgement. It mutates into Felineon at Levl 20, but can evolve into Combusteon, Splasheon, Lawneon, Breezeon, Glareon, Gloomeon, Souleon, Terraeon, Ichoreon, Combateon, Steeleon, Zapeon, Celesteon, Venomeon, Mindeon, Frosteon, Songeon, Trolleon, Reptileon, Fevereon, Pesteon, Gadgeteon, Oafeon, Devileon, Slimeon, Witcheon, Arteon, Shapeon, and Plasmion under certain conditions (see Evolution).
Anomaly

**Anomalies** are unique, fictional creatures that can be found throughout the Acherontale series. They come in different types and are born with distinct kinds of power. Anomaly Master capture, bond, and battle with them to learn more about these creatures while growing up alongside them.

Certain kinds of Anomalies such as Trainee Anomalies, Event Anomalies, Nightmare Anomalies, and Glistering Anomalies exist and are known as Anomaly Variants.
Chellearenth Clothing

### Women -

* Dresses and skirts are still popular and considered mandatory for women with higher social statuses. However, it has become more socially acceptable over the years for pants to be worn by women of lower classes. In all social classes, skirts and dresses are kept in solid colors. Embroidery along the edges is common. One notable piece of clothing from all social classes resembles that of an apron. *However, I want to stress that this is not an apron!* Tabilya’s are highly embroidered pieces of cloth that tie around the waist to bring a little more individuality and color to normally simple clothes. Girls in Chellearenth begin embroidering their own Tabilya’s starting at a young age.

*Note: While Tabilya’s may resemble aprons which seem more reflective of the lower class, in Chellearenth it is a symbol of identity. Not only is it a right of passage of being able to begin work on your own, but they allow each person to be able to express themselves, regardless of social class.*

*Note: If you ever see a female storyteller in Chellearenth, make sure to look at her Tabilya. If you follow the embroidery, it usually tells a story.*

### Men -

* Simple colored tunics or chemises are most popular. If a chemise is worn it is usually accompanied by shorts but if a tunic is worn, pants always accompany it. Embroidery is never added to a tunic or pants, but is occasionally found on belts worn by men. Embroidered vests are common.. Biliyo’s are the male version of Tabilya’s and boys normally start wearing them to special events around the age of 10.

### All -

* Due to the large amounts of rain and warm temperatures, light-weight cloaks are normally worn by members of all social classes. They keep the wearer dry but still allow for ease of movement. *Note: The cloaks worn by the Council are slightly longer than what is normally worn by everyone else. If you get lucky, some of the Council cloaks have embroidery on the inside (it’s supposed to symbolize remembering what our folk tales teach us or something like that). The one worn by the Head Advisor tells the tale of the founding of Chellearenth by the two brothers.*

*Note: Royal blue is a color reserved strictly for the Council of Chellearenth and the royal family.*

**Home | Chellearenth**
Homunculus

A group of enemies from The Garden that are capable of dealing high damage to your entire party.

## Skinning Homunculus

### Passives

 Parental

 Formless

## Sounds

### Death Sounds

A wrecking ball enemy that deals very high damage at the cost of its own health and the health of all other enemies in its path.

 Flay the Flesh
 Domination
 Inhuman Roar

## Shivering Homunculus

### Passives

 Infantile

 Slippery

 Constricting

## Sounds

### Death Sounds

An enemy that supports the Skinning Homunculus by debuffing you party members and making you an easier target.

 Unspeakable Fluids
(7/17)

## Trivia

* The Skinning Homunculus is almost directly adapted from Hieronymus Bosch's third panel of the triptych "*The Garden of Earthly Delights"*
* The Shivering Homunculi are based on a Cochlea a spiral-shaped cavity found in the inner ear
* The Homunculi are actually a colony of tiny worms that you see crawl out when you defeat them
* The Homunculi sound like children, due to the fact that they are curious about the world just like a child, however their only way of interacting with the world is a giant knife, which means they inadvertently hurt those around them.
* In-universe it's just a coincidence that Skinning Homunculus take the form of giant ears, the "ears" are actually hard, and serve as a defensive shield for the colony of worms.

## References

1. ↑ 1.0 1.1 https://youtu.be/gOz0tZ-EO14
Brutal Orchestra Wiki

**Welcome to the HBBO Wiki!**

> Hieronymus Bosch's Brutal Orchestra is a Turn-Based Roguelike Strategy Game with resource management and deck-building elements. Employ the help of damaged and daring fools, equip ancient and insidious items and make deals with the devil on your path to revenge.
>
>

## Navigation

CharactersEnemiesBossesAchievementsItemsMechanicsPlacesPassives / Status EffectsLore
Heaven

Inanimate

 Omnipotence

### Death Sounds

Heaven is a colossal wolf skull suspended by tendrils of oil from human hands of marble and is one of the two final bosses in The Garden. It requires that the player is able to manage their pigment well. At the end of every turn, it will switch from between its full form and the Incarnates, which will be your main source of pigment throughout the fight.

 Reclaim Conviction
 Penance
 Come Home
 Omnipotence

## Incarnate

### Passives

 Dying

 Slippery

## Pigments

### Life

///

Spawns randomly as one of the four Pigment colors upon Heaven using the ability Omnipotence. One red Incarnate is guaranteed to spawn on the left, while the right one will be random

 Excommunicate
(10/20)

## Death Quotes

**Bosch**I think we're going to Hell for this.**Bosch**Do you also see a bright white light or is that just me?**Bosch**Why is it so familiar?

## Trivia

* Unlike most of the Garden, Heaven is not perceived differently by the other party members[1]

## References

1. ↑ https://www.youtube.com/watch?v=gOz0tZ-EO14
Acherontale Wiki

**Welcome to the Acherontale Wiki!**
This was community was created to document and discuss the Acherontale game series. The latest information about the game can be found here.

We're a collaborative community website about Acherontale that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Throm

## General Stats

**Race**: Loxodon | Sage

**Class**: College of Creation Bard **Level**: 16

## HP/ AC/ Initiative / Passive Skills

 Inititaive
 P. Perception
 P. Investigation
 P. Insight

## Proficiencies

**Languages**: Common, Elvish, Loxodon, Primordial, Telepathy (60ft)

**Tools**: Hand Drum, Lyre, Viol

## Features

**Bardic Inspiration**: 1d12 to attack rolle, ability check and saving throws.

**Mote of Potential**: Mote of Potential orbits within 5ft of creature with inspiration and gives the inspiration additional affects.

* Ability Check**.** The Bardic Inspiration die can be rolled again - choose which roll to use.
* Attack Roll**.** The target and each creature of your choice that you can see within 5 ft. of it must succeed on a CON saving throw (DC: 18) or take thunder damage equal to the number rolled on the Bardic Inspiration die.
* Saving Throw**.** The creature using the Bardic Inspiration die gains temporary hit points equal to the number rolled on the Bardic Inspiration die **+5**.

**Performance of Creation** - Action. Create up to 5 nonmagical items of choice (only 1 can be max size rest must be small or tiny) within 10ft, it lasts 5 hours and can be a max size of Huge.

/ Long Rest

**Countercharm** - Action. Friendly creatures within 30ft gain advantage on Saving throws against being frightened or charmed.

/ Long Rest

**Animating Performance** - Animate one Large or smaller nonmagical item within 30 ft not being worn or carried. Uses the Dancing Item Stat block. Lives for 1 hour or until reduced to 0 HP.

90 HP AC: 16 Speed: 30ft (Fly: 30ft (hover))

**Powerful Build**. Count as one size larger for carrying capacity/ weight pushed/pulled/dragged.

**Loxodon Serenity**. ADV against Frightened and Charmed.
**Natural Armor**. When not wearing armor AC = 12 + CON
**Trunk**. Can be used as a snorkel, to grasp things and lift up to 70 lbs.
**Keen Smell**. ADV Perception/Survival/Investigation involving smell
**Telepathic (CHA)**. Able to speak telepathically up to 60ft (cannot be responded to)

* Detect Thoughts [\_] / Long Rest without a spell slot

**Warcaster** - ADV Concentration Checks. Can cast a spell as an attack of opportunity.

**Portalling (Solo)**. [\_] / Short Rest

**Portalling (Group)**. [\_] / Long Rest

## Spells

Cantrips: Dancing Lights, Mage Hand, Prestidigitation, Thunderclap

1st Level: [\_][\_][\_][\_] Cure wounds, Faerie Fire, Guiding Bolt, Healing Word, Sleep

2nd Level: [\_][\_][\_] Detect Thoughts, Shatter, Skywrite

3rd Level: [\_][\_][\_] Call Lightning, Spirit Guardians, Tongues

4th Level: [\_][\_][\_] Dimension Door, Hallucinatory Terrain

5th Level: [\_][\_] Mass Cure Wounds, Synaptic Static, Wrath of Nature

6th Level: [\_] Programmed Illusion

7th Level: [\_] Mirage Arcane

8th Level: [\_] Mind Blank

**Home | Chellearenth | Chellearenth Defence**
Flarb

A group of large enemies found in The Far Shore.

 Parental

### Death Sounds

A large and tanky enemy with the ability to gain a lot of Shield and deal heavy blows to multiple party members.

 Devour
Applies Shield to this enemy equal to the amount of Pigment consumed.
 Vengeance
Moves this enemy to the Left or Right.
Deals a Painful amount of damage to Opposing party members.

## Sounds

### Death Sounds

A baby Flarb that can call adult Flarbs to come to their defense.

 Fetal Froth
 Cry Out
(3/23)

## Moby Dong

### Passives

 Slippery

 Parental

## Sounds

### Death Sounds

The Legendary Moby Dong is a rare enemy that has a 1% chance to spawn from a Flarblet's Cry Out. It is very similar to a normal Flarb, just with a Blue health bar and a white and blue body.

 Devour
Applies Shield to this enemy equal to the amount of Pigment consumed.
 Vengeance
Moves this enemy to the Left or Right.
Deals a Painful amount of damage to Opposing party members.

## Trivia

* Flarbs taste like Congealed used cooking oil.
* The "Y" shaped hole in the middle of their head is their actual mouth
* Flarbs move by rolling around.

## References

1. ↑ https://discord.com/channels/483793457098522645/879230304756318228/1000851483748741181
Bishoujo Senshi Sailor Moon R (Super Famicom)

"Pretty Soldier Sailor Moon R" (美少女戦士セーラームーンR / Bishoujo Senshi Sailor Moon R) is a video game for the Super Famicom released on December 29, 1993, and is the sequel to Bishoujo Senshi Sailor Moon for Super Famicom. Unlike the previous video games, it was developed and published by Bandai. It has not been officially translated into English, although there are some fan translations available on the Internet.

## Gameplay

As with its predecessor, Bishōjo Senshi Sailor Moon R is a side-scrolling beat 'em up game where players take control either of the five original Sailor Soldiers across various stages, each one set in a different location, and fight against an assortment of enemies and villains from the series in order to defeat the Hell Tree aliens and the Black Moon Clan.

Each Soldier has a special attack of their own that deals damage to all enemies on-screen at once by charging it. Each Soldier also has different attributes during gameplay, encouraging players to select their preferred character. A new addition to the sequel is the ability to play as Chibiusa in her own game mode. Another addition is a versus fighting game mode, where players choose between any Sailor Senshi and fight against other opponents in one-on-one matches and the fighter who manages to deplete the health bar of the opponent wins the bout.
Sarah Polley

Sarah E. Polley is a Canadian actress, writer, director, producer and political activist.

## Early life

Polley was born and raised in Toronto, Ontario, the youngest of five children born to Diane Elizabeth Polley (née MacMillan). Her siblings are Susy and John Buchan from Diane's first marriage to George Deans-Buchan, and Mark and Joanna Polley from her second marriage to Michael Polley, a British-born actor who became an insurance agent after Diane and he started a family.
SmokeStacks

SmokeStacks is a support character heavily focused on pigment management.

## Unlock requirements

Everytime you discard an item your chance to unlock Smokestack by speaking to him increases by 1%.

## Dialogue

First encounter:

**SmokeStacks**Hey, can I bum some trash?**Nowak**Augh!**Bosch**Oh god, it's some sort of garbage gnome!Careful, you're all shiny like gold, he's gonna try and put you in his cauldron and rainbow all over you.**SmokeStacks**Calm down, calm down.I just want everything you own.**Nowak**Good luck trying to rob us, garbage gnome.**SmokeStacks**Hmm, bigotry aside, I have no intention of robbing you.Just throw out those sweet and savoury treasures when you're done with 'em, they'll find their way to me.All trash does in the end.
Before unlocking requirements are met:

**SmokeStacks**Dump more trash.Mother nature may not thank you, but I will.

After unlocking requirements are met:

**SmokeStacks**Hey.Some of that trash you've been dumping have been real sweetmeats.**Nowak**Oh?**SmokeStacks**You have to tell me where you've been finding 'em.**Nowak**Uhh I just kinda find stuff around, like in chests.**SmokeStacks**Heh, but seriously where do you find 'em?**Nowak**I'm not joking, I find them in these yellow chests throughout the world.**SmokeStacks**You're trying to tell me, you find chests full of riches?Just lying around?**Nowak**Yeah...Don't you?**SmokeStacks**That settles it, I am coming with you.
Meeting them afterwards:

**Nowak**Hey, are you still willing to tag along with us?**SmokeStacks**Ehh, why not.
Meeting them afterwards, with a full party:

**Nowak**Hey, are you still willing to tag along with us?**SmokeStacks**Too many people, social trash.
Hans

Hans is the second companion encountered and functions as a support, healing allies and debuffing enemies.

## Dialogue

First encounter:

**Nowak**Hello.**Hans**You are forming a colony?**Nowak**Uhh...**Bosch**Is this thing even human?
It looks too polyp-y for my taste.**Hans**I wish to integrate into this pre-colonial mass.**Nowak**No, no we're just a travelling party.
Not a... mass...**Hans**I am being rejected.**Nowak**No, you can come with us if you like.
Are you... Are you able to fight?**Hans**I lack the anatomical elements to inflict harm effectively.
...
However, my being is antiseptic in nature.
Perhaps my value could be derived from mitigating incoming harm.**Nowak**Yeah, we could use a medic.
Tag along.**Hans**I will accompany your travelling party until I succumb to asphyxiation.**Bosch**Great, we're barely into this journey and you've made friends with a talking hemorrhoid.
Meeting them afterwards:

**Nowak**Hey, are you still willing to tag along with us?**Hans**I will accompany you on this journey.
Meeting them afterwards with a full party:

**Nowak**Hey, are you still willing to tag along with us?**Hans**Your pre-colonial mass appears to be already at a critical density.
 I must decline.

## Trivia

* Hans is blue due to suffering from late stage asphyxiation. Under normal circumstance, she would be red/pink, like the inside of a lung.
* The name Hans in real life is often a man's name. Hans chose this name because before encountering Nowak, the first person she encountered called her "one of those vile leviathans" and she couldn't remember the whole word "leviathans". Eventually, she remembered the word and gave Leviat his name.
* Hans is constantly wet to the touch and smells of overripe peaches.
* Hans uses female pronouns, but doesn't really have an understanding of gender as a concept. She just likes how female pronouns sound.
* Hans doesn't really have biological sex in any meaningful sense.
* Hans superficially resembles a flower, but is actually closer to an oversized and sentient alveoli.
* Hans is capable of moving significantly faster than the rest of the party, arriving at the destination long before the others have a chance to arrive, but she chooses not to because "it would make the microcolonies feel sad".
* Hans made four masks to communicate different emotions she was experiencing and would change them to express her current mood. No one ever noticed that Hans had been changing her mask between combat encounters, as all four masks were extremely similar. She eventually gave three of these masks to Leviat.
* Leviat and Hans' colonial organism home was heavily inspired by the multimedia project "Mystery Flesh Pit".
* Hans' visual appearance was inspired by the protagonist of the music video "Kalopsia" by the Queens of The Stone Age.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 dfs
Mordrake's Quest

Mordrake is both a playable character, and a quest giver, this page is for Mordake's quest. Mordrake's quest is the most difficult one in the game requiring completing every other achievement in the game, and speaking to him in the garden.

## Aftermath

Besides giving the final achievement, and thus also unlocking the 100% achievement, the only other reward is bragging rights.

## Dialogue

(for the other Mordrake dialogue see the Mordake fool page)

**Mordrake**\*Incoherent static.\***Nowak**What are you? I don't understand.**Mordrake**\*Incoherent static.\*Nowak!Nowak.It is strange to hear your name spoken.**Nowak**What do you want from me?**Mordrake**I want everything you have.I want your skin, your soul...Your world.**Nowak**What are you?**Mordrake**I am unfinished, abandoned by forces that willed you into being.Please.Please be grateful for your material existence.My moment, my story, is left immaterial.**Nowak**I don't understand.**Mordrake**You will never quite understand.But that is fortunate.Please, Nowak.I need you to do something for me.**Nowak**What, what do you need?**Mordrake**I need you...I need you to tell me I did it right.That I meant something, to you.**Nowak**I...I don't even know you.I don't think anyone knows you.If I told you that, it would be a lie.
If I told you that, it would be a lie.**Mordrake**...Of course....Well, could I perhaps ask an alternative favour?...I need you to forget me.Wholly forget me.**Nowak**...I will.**Mordrake**...Thank you.........
Osman Sinnoks

Multi Attack (4)

 Decay
 (100% chance to become Osman and Sinnoks)

Osman Sinnoks is a tall and mysterious man and is one of the two final bosses in The Garden. He is constantly moving around the battlefield berating your team with damage and applying Curse and finishing off his turn with the move Mortal Horizon that instantly kills the opposing party member.

 Left Intrusion
 Concentration
 Mortal Horizon
Instantly separates fiction from reality

## Osman and Sinnoks

### Passives

 Bonus Attack
 (Mortal Horizon)

 Multi Attack (4)

## Sounds

### Death Sounds

After dropping Osman Sinnoks's life to zero, he'll suddenly explode and reform as two beings; Osman and Sinnoks. They share the same skillset as Osman Sinnoks, but with two of them on the field, Mortal Horizon becomes far more dangerous to avoid.

 Left Intrusion
 Concentration
 Mortal Horizon
Instantly separates fiction from reality

## Dialogue

Intruder's Advice (spoken at the beginning of a new run if you got the fake ending)

**Osman**He lies to yourself.Reject the death he seeks.Reject all horizons.
Dialogue before boss fight:

**Osman**...Don't you look at me like that.**Nowak**Who are-**Osman**Don't you look at me like you've forgotten.The unspeakable things I've done to merely stand here....The inhuman things I will do....You will say my name.**Bosch**I don't know-**Osman**A thousand tongues. A swollen sea of voices.They will speak my name.And you will tell them.**Nowak**No.**Osman**...You drunkenly stumble from theMortal Horizon back into its grasp.I will not allow it.We will rage against all horizons.**Bosch**I don't know who you are or what you want but we aren't going anywhere.**Nowak**Our life isn't over.**Osman**If you will not walk.I will carry you.And if you struggle...I will parade your corpse......Into the depths of that Beast Machine.**Nowak**...**Osman**Breathe deep.This you will not forget.

## Trivia

**Bosch**I really hoped it wouldn't end like this.**Bosch**Who is he? Or rather, who was he?**Bosch**Wait, did you die? It all happened so fast.

* Osman Sinnoks is currently the only boss that speaks to you before their boss battle.
* Osman Sinnoks face is modeled after Francis Bacon, an Irish-born British painter
* In the same vein Osman's body, and background appearance is based on a Francis Bacon painting "Man Kneeling in Grass"
* Osman's favorite color is blue
* You can see Osman’s garden behind him in the second phase of his fight.

## References

1. ↑ h
2. ↑ https://discord.com/channels/483793457098522645/879231221320798240/969003761559273523
Thallian

```
(Thal - lian) (long a)

```

## Flag

The Thallian flag represents the power of the Queen. Her never ending thirst for blood, and the strength the position commands. The horizontal striped pattern represents the structure that her government demands the symbol a representation of the hard work all Thallian citizens put forth - forced or not. The point the tip of a sword, used to both defend the kingdom and conquer others. Thallian’s history is bloody, yet as elegant as a perfectly shaped sword.

## Etymology

Thallian is made up of two parts - “thal” and “lian”. “Thal”, in Aukribic, the native tongue of Thallian, is the root word for success and is usually used in words such as hardworking, victory, accomplishment, heroic, and money. “Lian” is translated to “saving face” and is the root word for honor. Together, Thallian is success and honor, which are the values that Thallian has had since its founding.

### **National Symbol**

The national symbol for Thallian is a crow. The reason for this is the meaning behind crows. It is believed that if a crow is to appear in your waking life, or dreams it will bring you important messages that you should not ignore. Thallian customs also determine that the messages that a crow brings a person will have a great impact on that person's life. Contrary to what many other kingdoms may believe, crows are not a harbinger of death and do not bring bad luck.  If anything, to Thallian citizens, the crow is a symbol of good luck and good fortune.
Zeitgeist

A group of humanoid enemies residing in The Garden. They specialize in swapping health colors, applying Linked, and dealing high damage.

## Next of Kin

### Passives

 Two-Faced

 Slippery

## Pigments

### Life

/

The most basic enemy in The Garden.

Moves the Opposing party member to the Left or Right
 Blood Bond
 Blood Bath
(5/15)

## In His Image

### Passives

 Forbidden Fruit

 Reborn

 Slippery

## Sounds

### Death Sounds

A strong enemy that can swap sexes. If left at the end of the turn with an In Her Image they with become a Zeitgeist.

Moves the Opposing party member to the Left or Right
 Indulgence
 Blood Bond
(10/30)

## In Her Image

### Passives

 Forbidden Fruit

 Reborn

 Slippery

## Sounds

### Death Sounds

A strong enemy that can swap sexes. If left at the end of the turn with an In His Image they with become a Zeitgeist.

Moves the Opposing party member to the Left or Right
 Indulgence
 Blood Bath
(10/30)

## Zeitgeist

### Passives

 MultiAttack (2)

 Two-Faced

 Skittish

## Sounds

### Death Sounds

 An extremely dangerous enemy that can overwhelm the player with high damage attacks, mass applying Linked, and summoning up to four Next of Kin.

 Gnaw
This enemy consumes 2 pigment not of this enemy's health colour.
 Blood Moans
(10/30)

## Trivia

* The Images are supposed to be the people in the third panel of the garden of earthly delights after an extremely long amount of time, they have abandoned all nobility or honor of religion and instead are just totally engaged in in pleasures of the flesh
* The Images changing their sex is reference to the the creation of Eve out of Adam's rib (or a piece of his flesh in other translations). As Talia said: "It just seems so weird to me that a god would do something unnecessary like that to create a female human especially after having already made males and females of all the other species presumably without doing all this yanking flesh stuff. This combined with that fact that most editions of the bible can’t seem to agree when Eve is made makes the whole thing very strange. So the images whole sex changing thing is me processing how weird that element of genesis is."

## References

1. ↑ https://www.youtube.com/watch?v=gOz0tZ-EO14
2. ↑ https://discord.com/channels/483793457098522645/879231221320798240/1004422247831851099
Zilah

```
(Zee - la)

```

## Description

Land Defense Outpost. The watchtowers line the coast while the village built along the coast spreads out along it overlooking the ocean.

## Districts

* **Commerce/Trade**
	+ Inns & Taverns:
		- **Broken Sun Inn**
			* Owner:
			* Barkeep
		- **The Teeny Nottle Inn**
			* Owner:
			* Barkeep
	+ Shops:
		- **Curvy Bottle Potions** *(Apothecary)*
			* Owner:
		- **Ye Olde Outfitters** *(General Goods)*
			* Owner:
		- **The Magestic Anvil** *(Blacksmith/Armorer)*
			* Owner:
* **Notable NPCs:**
	+ Magistrate:

**Home Page | Myrefall Island | Serelia**
Steven Bednarski

Steven Bednarski (born 1973) is a Canadian historian of the Middle Ages who specializes in fourteenth-century environment, crime, sex, gender, and microhistory. He is notable for being awarded an exceptionally high level of public research funding and for piloting a trans-disciplinary international research partnership network. As a child, Bednarski also worked in Montreal, Quebec and Toronto, Ontario as an actor.

## Early life

Steven Bednarski was born in 1973 to Anglophone parents in Montreal. His mother was a homemaker and his father a secondary school mathematics teacher. He has two younger brothers. During his childhood, changes to the language laws of Québec meant he was part of the first generation of English-speaking Montreal school children afforded the opportunity to attend public school equally in both English and French within the then-English language Catholic School Board, the now-defunct Montreal Baldwin-Cartier English Catholic School Board. In 1989, Bednarski's family moved from the Canadian francophone province of Québec to the predominantly English-speaking province of Ontario.
The Orpheum

> The Orpheum is the second area of the game, coming directly after The Far Shore.
>
>
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>
> Enemies
> -------
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> Bosses
> ------
>
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>
> |  | Name
>  | Title
> |  | The Ouroboros | The Leviathan
> |  | The Charcarrion | The Messiah
> |  | The SmoothSkin | The Orphan
>
>
>
>
>
> Party Members
> -------------
>
>
>
> Encounters
> ----------
>
>
> Trivia
> ------
>
>
> References
> ----------
>
>
>
>
>
>
Nowak

### Death Sounds

Nowak is the protagonist and the starting playable character. He is focused on being able to initiate fights and dealing consistent damage.

## Trivia

* Nowak's golden colouration is multi-fold. The first reason is that it helps him stand out, as one of the few yellow coloured party members. Another reason being that he uses primarily yellow pigment, which is a common design philosophy when it comes to characters' colours.
SmoothSkin

Multi Attack (2)

### Death Sounds

The SmoothSkin is a pathetic, Lamia-like creature and is one of the three bosses of The Orpheum. It repeatedly summons Visages for support and slowly builds up shields to defend itself.

 Mould the Clay
(10/15)

## Father's Visage

### Passives

 Pure

 Transfusion

 Inanimate

 Withering

 Forgetful

## Sounds

### Death Sounds

A damaging visage, has the only attack in the fight that can deal damage to party members besides Smoothskin himself.

 Abandonment
(1/100)

## Mother's Visage

### Passives

 Pure

 Transfusion

 Inanimate

 Withering

 Forgetful

## Sounds

### Death Sounds

A support visage that focuses on applying frail to party members.

 Abandonment
(1/100)

‎ ‎ ‎ ‎

‎

‎ ‎

## Sibling's Visage

### Passives

 Pure

 Transfusion

 Inanimate

 Withering

 Constricting

## Sounds

### Death Sounds

A one time use visage that will constrict and apply curse to one party member before obliterating itself.

 Abandonment
(1/11)

‎

‎

## My Own Visage

### Passives

 Pure

 Transfusion

 Inanimate

 Withering

## Sounds

### Death Sounds

An unorthodox visage that focuses on wiping out every other visage currently in play, and healing Smoothskin if he managed to survive the trauma.

 Abandonment
(1/11)

‎

‎

## Lore

* SmoothSkin is a part of a Lamia-like species. He used to have a family, but his father was a very aggressive man and often took it out on his children. This all culminated in a day where the father accidentally killed SmoothSkin's sibling. This led to the mother wanting take SmoothSkin away, however the father opposed this, It eventually became a confrontation in which SmoothSkin got torn in half. The mother and father fled, thinking that they killed him, however he survived and grew up severely traumatized.
* Poor Smoothskin. The nameless race of lamia did not inhabit the Orpheum for long, driven out quickly by the "human" occupants of the Tunnel City. Smoothskin now is an inhabitant of the furthest reaches of the underground. His statues scare away any wandering soured sons that could prey upon him. Perhaps he has come to believe this safety is his family protecting him, even now.

## Death Quotes

**Bosch**Kill anything purple. Trust me, purple is a bad vibe.**Bosch**Watch out for the yellow statues. Getting cursed by one is the beginning of the end.**Bosch**Lots of the statues will crumble if left alone. Ignore as many as you can unless they're a real problem.

## Trivia

* SmoothSkin's appearance is based on the *Homunculus loxodontus statue.*

## References

1. ↑ https://youtu.be/gOz0tZ-EO14
2. ↑ https://discord.com/channels/483793457098522645/879230601947930654/989970947924705360
Voboola

Constricting

### Death Sounds

A large enemy that restricts and punishes your movement. Only encountered in Hard Mode.

 Crush
 Exsanguinate
Deals a Little damage to the Opposing party members.
 Strangle
Inflicts 2 Ruptured to the Opposing party members.
(10/24)

## Trivia

* Voboolas are creatures which can be seen in ItsTheTalia's previous game "Swallow the Sea"
Fennec

Fennec is a defensive companion focused on generating shield and manipulating enemy turns.

## Dialogue

**Fennec**...\*Sigh\*What a mess....**Nowak**Hey.**Fennec**\*The man turns from observing the impaled corpses\*Hmm?Oh, hi.\*He turns back to the corpses\***Bosch**Nowak?What are you doing?**Nowak**Asking this guy to join us.**Bosch**Uhhh, this guy obviously killed these men.He must have some sort of spike powers.I don't trust anything about this.**Nowak**Spike powers?**Bosch**That could be a thing, I've seen weirder.**Nowak**Spike powers sounds helpful, I think we should ask him to join us.**Bosch**No!Not this one.I'm putting my foot down.**Nowak**You don't have feet.**Bosch**I'll put you down too if you keep giving me attitude like that.
Choosing "I still think spike powers sound rad":

**Nowak**I still think spike powers sound like they would be useful.**Bosch**No, not worth it.You'll be fighting some dumb eel or something and he could easily double cross us.Let's go, there are lots of other freaks for you to meet.
Choosing "This is the last one, I promise":

**Nowak**C'mon, this will be the last one.I'll stop collecting freaks after this.**Bosch**...You are absolutely awful at lying.Let's go, there are lots of other freaks for you to meet.
Choosing "\*Just go and talk to him anyways\*":

**Nowak**\*You start walking over to him\***Bosch**What do you think you're doing?**Nowak**Making allies.**Bosch**Nope.**Nowak**\*A searing pain suddenly grips your chest\***Bosch**Take one more step and I'll kill us both and start this all over.**Nowak**Seriously?**Bosch**SeriouslyLet's go, there are lots of other freaks for you to meet.

Choosing "We should get him on our side now":

**Nowak**If we don't get him on our side, he might be a problem later.**Bosch**Why?**Nowak**Because if we don't get on his good side now, we might not have another chance.**Bosch**Hmm.Do you really think he could be a danger later?**Nowak**Absolutely. I think this might be our one chance to get on his good side.Don't want those spike powers used against us, right?**Bosch**Hmm.Yeah, go talk to him.**Nowak**Hey!**Fennec**Oh.Yeah?**Nowak**Do you want to join us?**Fennec**Like on an adventure or something?**Nowak**Kinda.**Fennec**Sure.**Bosch**Ask about the spike powers.**Nowak**Do you...Do you have cool spike powers?**Fennec**What?\*He looks over at the impaled corpses.\*Oh you think I...Wow.No, I have a serious health condition.I have no idea what happened to these guys.It's kinda like the opposite of powers, to be honest.Although I will admit, it's a touch ignorant to assume just because I'm covered in spikes I go around impaling folks....**Nowak**...Do you still want to come with us?**Fennec**Oh yeah.Lead the way.
Meeting them afterwards:

**Fennec**Hey, can I come with you guys?**Nowak**Sure!**Fennec**Cool.
Meeting them afterwards, with a full party:

**Fennec**Hey, can I come with you guys?**Nowak**Sure!**Bosch**Nah, not feeling it.**Nowak**What?**Bosch**We have too many people already.Maybe later.**Nowak**Sorry, I think we have too many already.**Fennec**All good, I'll be here.
Cranes

Cranes is a support character whose abilities are all based on healing. He can offer other party members strong healing at the cost of his own health, remove the Curse status from other party members and heal himself to full health very easily at the cost of Cursing himself.

## Unlock requirements

Get 20 party members killed and then speak to Cranes. This is cumulative between runs.

## Dialogue

First encounter:

**Cranes**\*A bloated corpse buzzes with flies in front of you.\***Bosch**Woah! What's going on with that guy?**Nowak**The corpse?It's just a corpse. Y'know, dead.**Bosch**...Yeah, yeah I know but why is it rotting?Have we seen anything else rot down here?Like things fall apart, but... rot?So weird....Can we take it with us?**Nowak**What? No.**Bosch**Why not?**Nowak**Take a guess.Your first guess is correct.**Bosch**I don't know. It just seems important.Let's come back to this body later. There's just something about it....
Attempting to talk to them again:

**Bosch**......**Nowak**Quit being creepy, we gotta go.**Bosch**I swear there's something about this.

Before unlocking requirements are met:

**Bosch**Look!**Nowak**What?**Bosch**It's less rotten.**Nowak**...Is it?**Cranes**\*The body gurgles and slowly undulates.\***Nowak**Ugh, I still don't like this.**Bosch**Let's come back soon, something's happening here.
After unlocking requirements are met:

**Bosch**Oh hell! The corpse is up!**Cranes**Alas, I am too late.Once plucked from oblivion, I now witness the asymmetry of pleasure...And pain.I now seek an impossible wish...Do we align within such desires?**Nowak**Oh! Uhh yeah we're forming a travelling party and...**Bosch**\*Bosch touches your shoulder, stopping you.\*Can you see me?**Cranes**\*Cranes constructs an unnatural smile.\***Bosch**You can see me.Why can you see me?**Cranes**You wish to be seen.I cannot help but oblige.**Bosch**...**Cranes**You wish to uproot what remains of the Garden?**Bosch**\*Bosch glances over at Nowak for a moment before answering.\*I do.**Cranes**Foolish.Yet admirable.Perhaps those things are one in the same.We will try, and we will fail.Heh.But we will try**Bosch**\*Bosch gives an understanding nod.\***Nowak**...What?What is happening?
Meeting them afterwards:

**Nowak**Hey, are you still willing to tag along with us?**Cranes**Heh.It was foretold.

Meeting them afterwards, with a full party:

**Nowak**Hey, are you still willing to tag along with us?**Cranes**The fates disagree.

## Trivia

* Cranes tastes like lychee with the texture of uncooked chicken

## References

1. ↑ https://discord.com/channels/483793457098522645/879230601947930654/929832713878392872
Clive

Clive excells in the early game and self-sustainability, having excellent stats for the tradeoff of high Pigment cost.

## Unlock requirements

Interact with Clive 3 times in The Orpheum.

## Dialogue

First encounter:

**Nowak**Hello.**Clive**No.**Nowak**You don't even know what I was gonna say.**Clive**You wanted me to join you on your little crusade.**Nowak**...**Clive**I've seen your type before.I can see in your eyes you don't even know what you're doing.**Nowak**I know exactly what I'm doing.**Clive**...**Clive**You'll give up like all the rest.It's best if you just accept that now and find a respectable resting place.This place doesn't have to be a hell.You only make it worse by fighting it.
Attempting to talk again:

**Nowak**Hello again**Clive**\*The look he gives you ends the conversation before it starts.\*
Second encounter:

**Nowak**Hello again.**Clive**Still fighting it?**Nowak**...I'm not gonna justify myself to you.I can't just give up.**Clive**That feeling.That feeling that if you just push a little further you'll make it.It'll eat you alive.I know you won't give up, and I know that there's a chance you'll make it.But that's the worst part, you're slave to that potential.**Nowak**...**Clive**Just make sure this path is what you want.
Final encounter:

**Clive**Hey kid.**Nowak**Yeah?**Clive**I'm gonna come with you.**Nowak**Really?**Clive**Yeah.**Clive**...I realize now how much I missed it.That hopeful feeling.That things could be better....**Nowak**Let's head out then.**Clive**Yeah, let's do that.
Meeting them afterwards:

**Nowak**Hey, are you still willing to tag along with us?**Clive**You'd only get hurt without me.
Meeting them afterwards, with a full party:

**Nowak**Hey, are you still willing to tag along with us?**Clive**Your party is already full.

## Trivia

* During Brutal Orchestra's development Clive was originally designed around inflicting a status effect called "Stun" that would cause the target to miss a turn. Stun was really boring so it was cut and Clive was reworked into what he is now.
* During Brutal Orchestra's development, Clive was originally one of the few party members aware of Bosch. This was cut as too many characters were currently aware of Bosch and it was ruining his mystique.
* Clive's sprite was redrawn on 3 separate occasions to make him larger.
* The visual inspiration for Clive was "a merger of Hellboy and Red Skull without the fascism but with a cool poncho."
* On several occasions Clive has declared he is giving up violence and becoming a pacifist. This has never stuck.
* Clive will often warn other party members that Rags is not to be trusted.
* Clive often writes Haiku while travelling before immediately discarding them.
Revola

A large enemy found in The Orpheum With the abiilty to generate a lot of Shield, deal high damage, and apply multiple negative status effects to your party.

## Revola

### Passives

 Forgetful

 Enfeebled (only while standing)

## Sounds

### Death Sounds

 Bellow
Applies 8 Shield to this enemies position.
 Head in the Clouds
 Falling Skies
(only when standing)
 Vertigo
(3/13)

## Trivia

* During Brutal Orchestra's development Revolas almost had a dying variant called a “Revolting Revola” when they stood up all their guts would dangle out of them down to their ankles. When they would come back down they would self destruct and splatter gore over everyone, they never got deep into design

## References

1. ↑ https://discord.com/channels/483793457098522645/879230304756318228/1018238068534288526
Nefertum

**Nefertum** is an Egyptian god of flowers.

## Skills

Osiris implies that Nefertum is a particularly weak god.

## Trivia

* Mojito tweeted that one of Hathor's servants is a dead human whom Nefertum planted in his garden, whom Hathor later took.

## Mythology

"Nefertum (Nefertem, Nefertemu) was the god of the lotus blossom who emerged from the primeval waters at the beginning of time, and a god of perfume and aromatherapy. He may have originally been considered to be an aspect of Atum. . . . When Atum was absorbed by Ra (Atum-Ra), Nefertum came to be considered as a separate deity, still closely associated with the newborn sun. Then Ptah was promoted to the chief national god and proclaimed the ultimate creator, and Nefertum was described as his son by either Sekhmet or Bast (both “Daughters of Ra”). However, as the son of Ptah, he also became patron of the cosmetic and healing arts derived from flowers. Thus, Nefertum was seen as both an aspect of the sun god, and also his grandson."

## References

1. ↑ Mojito. *ENNEAD,* Tappytoon, English. Season 1, Episode 47.
2. ↑ Mojito. *ENNEAD,* Tappytoon, English. Season 2, Episode 52.
3. ↑ 모히또 Mojito [@mojito\_ennead]. "오늘 나온 엑스트라 신관 : 마음에 들어서 옆에 끼고 다닌지 오래된 일등 수족. 하토르가 네페르템 정원에서 훔쳐온 꽃. 원래 인간이었다가 네페르템이 정원에 심어버린 걸 하토르가 다시 주워옴. 풀까하다가 길어질 거 같아서 뺌. [Machine English translation: Extra fuse that came out today: I liked it and wore it next to it for a long time. A flower that Hathor stole from Nefertem Garden. Originally human, Nefertem planted it in the garden, but Hathor picked it up again. I deleted it because it was going to be long while trying to solve it.]" *Twitter*, 1 January 2023, https://twitter.com/mojito\_ennead/status/1619696711366225924.
4. ↑ Hill, Jenny. “Nefertum.” *Ancient Egypt Online*, https://ancientegyptonline.co.uk/nefertum/.