recursal/Fanatic-Fandom huggingface dataset:
Battle Pass Season 1

The Battle Pass for Season 1, 'Valiance', has twelve tiers and costs 1950, requires 20000 XP to progress through a tier, and 950 to skip to a tier.

The total amount of non-exclusive rewards add up to:

* 12 Days of Veteran Membership
* 120,000 Credits
* 120,000 Warfunds

## Tier 1

This tier's rewards are automatically given on Battle Pass purchase.

10000 Credits
10000 Warfunds
Tactical
24 Hours Veteran Membership

Combat Ribbon Booster:
Battle

Combat Ribbon Booster:
Defense
Combat Ribbon Booster:

Handgun: FP-45 Liberator

## Tier 2

10000 Credits
10000 Warfunds
Defense
Rank XP Booster

Combat Ribbon Booster:
Explosives
Combat Ribbon Booster:
Tank Destruction
Combat Ribbon Booster:

Tracer Ammo : Orange Tracer

## Tier 3

10000 Credits
10000 Warfunds
Squad Member
Rank XP Booster

Combat Ribbon Booster:
Ground Support
Combat Ribbon Booster:
Tactical Bomber
Combat Ribbon Booster:

Exclusive season themed vehicle paint job for: Lavochkin La-7, P-51D Mustand, Focke-Wulff Fw-190 D9

## Tier 4

10000 Credits
10000 Warfunds
Handgun Assault
24 Hours Veteran Membership
Combat Movement
Combat Ribbon Booster:
SMG Assault
Combat Ribbon Booster:

Helmet Infantryman

## Tier 5

10000 Credits
10000 Warfunds
Defense
Rank XP Booster

Combat Ribbon Booster:
Physical Training
Combat Ribbon Booster:
Chauffeur
Combat Ribbon Booster:

Exclusive season themed weapon paint job for: : Gewehr 43, M1 Garand, Tokarev SVT-40

## Tier 6

10000 Credits
10000 Warfunds
Squad Leader
24 Hours Veteran Membership
Handgun Assault
Combat Ribbon Booster:
SMG Assault
Combat Ribbon Booster:

Exclusive season themed vehicle paint job for: CCKW Cargo Truck, Blitz Truck, GAZ-AAA Cargo

## Tier 7

10000 Credits
10000 Warfunds
Armor Damage
Rank XP Booster

Combat Ribbon Booster:
Tank Driver
Combat Ribbon Booster:
Armor Assault
Combat Ribbon Booster:

Exclusive season themed vehicle paint job for: M29 Weasel, SdKfz 2 Kettenkrad HK 101, T-20 Komsomolets

## Tier 8

10000 Credits
10000 Warfunds
Squad Leader
24 Hours Veteran Membership
Defense
Combat Ribbon Booster:
Tactical
Combat Ribbon Booster:

Exclusive season themed vehicle paint job for: M4A1 Sherman, Panzerkampfwagen IV Ausf. H, T-34/76 Model 1942

## Tier 9

10000 Credits
10000 Warfunds
Armor Damage
Rank XP Booster

Combat Ribbon Booster:
Tank Driver
Combat Ribbon Booster:
Armor Assault
Combat Ribbon Booster:

Face mask Recon

## Tier 10

10000 Credits
10000 Warfunds
Tank Destruction
24 Hours Veteran Membership
Defense
Combat Ribbon Booster:
Chauffeur
Combat Ribbon Booster:

Exclusive smoke trail color for fighter planes

## Tier 11

10000 Credits
10000 Warfunds
Squad Leader
Rank XP Booster

Combat Ribbon Booster:
Recon
Combat Ribbon Booster:
Chauffeur
Combat Ribbon Booster:

Exclusive season themed vehicle paint job for: M24 Chaffee, Panzerkampfwagen II Ausf L, T-70 Model 1942

## Tier 12

10000 Credits
10000 Warfunds
Defense
24 Hours Veteran Membership
Combat Movement
Combat Ribbon Booster:
Tactical
Combat Ribbon Booster:

Exclusive season themed uniform varaint for Infantryman (for each faction)
BR-365P APCR

**Achtung! Debris ahead!**
**This page is a candidate for deletion.**

**Reason**: Replaced by 85mm UBR-365P page MarineScienceDude (talk) 09:26, 22 October 2022 (UTC)

# Faction Comparisons

* Tier 3 Medium Tank
* Tier 1 Heavy Tank
* Tier 2 Tank Destroyer

 **Note:** Panzer V Ausf. G, M4A3E8 Sherman, T-34/85 Model 1944

 **Note:** Panzer VI Tiger, M4A3E2 Sherman 'Jumbo', KV-85

 **Note:** Stug III, M18 Hellcat, SU-85
DMW Fuchs

*For the 7.65mm round used by the Model 1934, see DMW Fuchs (7.65mm).*

 DAMAGE

# Faction Comparisons

* Base
* Tier 2 Handguns
* Tier 3 Handguns
* Tier 1 SMG
* Tier 2 SMG

 **Note:** Pistol C96, 1911 Pistol, TT-33

 **Note:** Luger P-08, Walther P38, M1917, Nagant M1895

 **Note:** Maschinenpistole 34, M3 Grease Gun, PPD-40

 **Note:** Maschinenpistole 40, Thompson M1A1, PPSh-41, PPS-43
Civilian Bicycle 'Pierre'

# Tips

* Holding Left Shift and W while on a bike will ***not*** make you soldier pedal any faster.
* The Bicycle is one of the most quietest modes of transport available in the game. Use this to your advantage and sneak up on unsuspecting players.
* The Bicycle is fairly slow and has almost no protection for the driver and passenger so try your best to stay out of sight.
Campaign map/ru

## Описание

На карте войны 'генералы' могут управлять войсками. Всего есть 23 столицы (ключевые точки)  и множество мест для сражений. Одна фракция должна захватить 15 столиц  для победы.

Данная карта включает в себя большую часть Европы (в том числе большую часть Скандинавии, России, Испании, Португалии и множество островов), часть Африки и несколько других регионов, которые видны (но недоступны и пусты).

Война это командная и стратегическая игра в которую играют генералы своими подчиненными. Однако генералы ничто без своей армии (как и она без генералов).

* Афины
* Берлин
* Бухарест
* Будапешт
* Копенгаген
* Донецк
* Эдинбург
* Франкфурт
* Киев
* Ленинград
* Лондон
* Марсель
* Минск
* Осло
* Прага
* Рига
* Рим
* Сен-Кантен
* Стокгольм
* Виши
* Варшава
* Цюрих

## Обзор карты

В левом верхнем углу вы можете посмотреть поле боя, вписав название города.

В правом верхнем углу отображается иконка штабквартиры (HQ), где вы можете экипироваться, купить или улучшить вашу боевую группу.

Так же там отображается время войны. Время идет быстрее реального в 4,7 раз (одна минута реального времени равна 4 минутам 42 секундам в игре).

Справа отображаются готовые Боевые группы. Там же показана мораль, назначения и ресурсы группы. Нажав на ► список можно свернуть.

Наверху отображено количество столиц каждой фракции на данный момент.
Дружественные города и дороги отмечены синим цветом, в то время как вражеские красным. Если вы выберете стратегическую окраску, то Германия будет окрашена фиолетовым, Союзники зеленым, а Советы - коричневым. Для переключения, нажмите на три маленьких кружка.

Символ над каждой линией снабжения отображает количество бойцов каждой группы.

XXXXX - Армия больше 10000+

XXXX - Армия - 6000-9999

XXX - Корпус 2000-5999

XX - Дивизия 515-1999

X - Бригада 200-514

III - Рота (?) 100-199

II - Батальон 25-99

I - Взвод <25

## Начало войны

На старте, у каждой фракции есть три столицы:

 Германия: **Будапешт**, **Рим**, **Афины**

 США: **Арнем**, **Сен-Кантен**, **Эдинбург**

 СССР: **Ленинград**, **Варшава**, **Донецк**

От этих столиц, генералы, перемещают боевые группы на нейтральные зоны для захвата.

Перемещение на чужие земли приводит к столкновениям в бою.

Победа в сражении рядом с городом, позволяет вам напасть на город, который в дальнейшем можно захватить.

## See also

Map Points

Assault Team

Strategy Game

Moving Strategic Units

Supplies
Chrome Lined Barrel

* Machine Gun
* Pistol

 DAMAGE

## Effects

The damage increase only affects the 'Damage [Near]' value, and is expressed as a multiplier of 1.061

The range increase affects the 'Near Range' and 'Far Range' values, and is expressed as a multiplier of 1.1

 DAMAGE

## Effects

The range increase affects the 'Near Range' and 'Far Range' values, and is expressed as a multiplier of 1.2

The stability decrease affects the 'camerarecoilup', 'camerarecoilright' and 'camerarecoilvariance' values, and is expressed as a multiplier of 1.1
Command Structure

The command structure of a team consists of the basic entity command.

There is basically 3 types of commands, Assault Team, Strategic Command and the Supreme Command. The 3 operate on different levels within the command structure.

### Supreme Command

The Supreme Command is the top-node of a team. It is not controlled by a single player like the strategic commands but rather by the highest commanding players (via their strategic commands).
Everything comes from here (captured factories are assigned to supreme command, which then re-assigns control to sub-commands) and everything falls back to this command. The Supreme Commander can also move the team's capital if needed.

### Strategic Command

The Strategic Command is everything inbetween the Supreme Command and the assault teams. Strategic Command makes the overall strategic decisions, handles the logistics of getting men and tanks to the frontlines, setting up defences in areas that are under threat and the management of war factories.

### Tactical Command

Simply put, the Assault Team is a the bottom of the army structure, directly engaging the enemy in tactical situations. Only an assault team can initiate a direct attack, higher commands coordinate larger operations by issuing orders in order to to the assault teams.
Clans

## How Do I join A CLAN?

Heroes and Generals is a massive complex game, especially on the war map. The learning curve is steep and the payback is rewarding. Don't walk the well trodden path alone. There are friends out there willing to help and support you, in your chosen faction.

Find a clan and let them help. You'll get up to speed quicker and spend less time being cannon fodder. We've got a list of clans who are full of helpful folks. Commit to them and they'll turn you into a well oiled killing machine.

Generally all you need is TeamSpeak3 (which is free), a microphone (they're almost free), a headset (OK they're going to cost a bit) and a good attitude.

Want your clan on the wiki? You must be active - have a look at this forum thread!
Remember to mention that you saw their wiki page!
Command

A command is the basic building block of the command structure. A command have several properties, some are mandatory and others define what type the command is. The command is used for moving army-resources around on the campaign map. The top most command of a team is called the supreme command.

### Command Properties

#### Direct Properites

* **Commander/Officer** : The command is controlled by a commander (small commands are controlled by an officer). A player can only control 1 command at a time.
* **Superior Command** : The command gets orders and army resources from the superior command.
* **Specialty Class** : Sniper/Anti-tank/ etc

#### Derived Properties

* **Army Resources** : Men, tanks, planes etc. is assigned to the command by it's superior.
* **Subordinate Commands** : A command can have any number of subordinate commands. Subordinate commands without a commanding officer is controlled by the commander.
DP-28/pl

Type
 Rate of Fire
 Near range
 Effective range
 Maximum range
 Damage
 Damage far
 Feed system
 Reload time

DP-28 (ros. Пулемёт Дегтярёвa Пехотный - Pulemyot Degtyaryova Pekhotny) rosyjski lekki karabin maszynowy używany przez wojska niemieckie (pod nazwą Maschinengewehr 120 (r)) oraz amerykańskie. Aby go odblokować należy nabyć 10 poziom baretki Walka z rkm-em.
Command Structure/pl

Struktura dowodzenia drużyny składa się z kilku rodzajów dowództwa.

Istnieją 3 typy jednostek dowódczych, Grupa Uderzeniowa, Dowództwo Strategiczne oraz Wyższe Dowództwo. Operują one na trzech szczeblach w hierarchii dowodzenia:

### Wyższe dowództwo

Wyższe Dowództwo stanowi najwyższą jednostkę dowodzeniową. Nie jest kontrolowane przez pojedynczego gracza jak Dowództwo Strategiczne, lecz przez najwyższych dowódców wśród graczy (poprzez komendy strategiczne).
Tu zaczyna się wszystko (zdobyte fabryki są przypisywane wyższemu dowództwu, które potem przyznaje kontrolę nad nimi innym, pomniejszym jednostkom dowodzeniowym) i tu się wszystko kończy. Wyższy dowódca może też przenieść stolicę drużyny jeśli jest to potrzebne.

### Dowództwo Strategiczne

Za Dowództwo Strategiczne uważa się wszystko między Wyższym Dowództwem, a Grupami Uderzeniowymi. Dowództwo Strategiczne podejmuje większość decyzji strategicznych, zajmuje się przenoszeniem ludzi i czołgów na linie frontu, organizuje obronę na zagrożonych obszarach i zarządzaniem fabrykami.

### Dowództwo Taktyczne (Grupa Uderzeniowa)

Grupa Uderzeniowa jest na samym dole struktury wojska i bezpośrednio walczy z wrogiem na polu walki. Tylko grupa uderzeniowa może bezpośrednio atakować, zaś wyższe dowództwa, koordynują większe operacje poprzez wydawanie rozkazów wielu grupom uderzeniowym.
Auto Resolver/pt

AUTO-RESOLVER
Quando uma missão FPS não tem nenhum jogador, um Auto-Resolver vai simular a batalha entre todas as Equipes de Assalto que estão no ponto, até os que não estão selecionados para a batalha FPS. Aqueles que esgotam seus recursos durante essa simulação serão movidos para a reserva imediatamente.

Caso não há equipes sobrando para o Auto-Resolver usar, haverá uma espera de 30 minutos antes de resolver as equipes do FPS.

A qualquer momento, se apenas uma faccao tiver recursos em batalha a vitória é cedida a mesma (junto com o controle do campo de batalha).
Civilian Truck 'Plateau'/pt

Veículos civis podem ser encontrados em alguns pontos de acesso como na estação de trem (O1) no mapa 'vila montanhosa' ou na estação de gás (A4) no mapa 'cidade'.

Eles não são tão rápidos e não oferecem muita proteção quando comparados aos carros militares. Mas, em compensação, eles não custam nada, não precisam ser destravados e ainda conseguem carregar mais soldados.

Os caminhões civis são muito usados pela Infantaria ou pelos soldados de reconhecimento para ganhar experiencia para o desbloquear distintivos vindos que vem através da direção de veículos.

Por enquanto, o Citroën C4F é o único veículo civil avaliável para utilização.

Não há declarações até o momento sobre novos veículos civis para serem adicionados ao catálogo do jogo.
Close Combat Weapons/ru

Для тех случаев, когда вы хотите подобраться вплотную. Эти инструменты могут иметь и другие функции, но, когда отчаянные времена требуют отчаянных мер, верный нож или инструмент могут удовлетворить ваши требования.

* Примечание: Только Разводной ключ может использоваться в качестве инструмента в игре. Остальное можно использовать только как оружие.
Combat movement Ribbon

* United States
* Germany
* Soviet Union

 Rank
  American Unlocks

 Rank
  German Unlocks

 Rank
  Soviet Unlocks

# Description

Points are earned for this ribbon by walking and crouching. More specifically, points are earned when enemies are near your position and you are moving carefully around. Default controls for walking and crouching are:

1. ALT key walks
2. CTRL key crouches

See  Action Keys
CommandScreen

Using the Command Screen picture as a reference, below you will learn how to manage your Assault Teams on the Heroes & Generals campaign map (also known as the “Generals” part of the game).

### Battle Search

If your European geography skills are not as good as you would prefer, you can easily find specific battlefields across the entire map by simply starting to type in the name of the location you wish to find in the search bar; located in the top left of the command screen. A scrollable, alphabetically sorted, menu is also available.

#### Why Use This?

Ganging up with friends and combining your assault teams can be an enemy general’s worst nightmare! Communicating where and when to move these teams is essential – don’t be left behind not knowing where to go, use the search, you’ll find it.

### Location Overview

Once you have selected a location, you can view the locations name, what part of the location you selected, and the current assault teams that are stationed there.

* Your teams are gold.
* The enemy teams are red.
* The friendly teams are blue.
* The teams which are currently fighting have a pulsing orange gradient.
* The amount of units for each assault team is shown in a bar below.

### Equipped Assault Teams

If you have an assault team equipped, they will show in a stacked column here. You may use the white arrow to maximize and minimize the list.

* At the top is the full name of the team.
* In the middle on the left is your team icon and a simple bar, showing the amount of units it has left.
* The numbers In the middle on the right are the specific number of units you have left in the team.
* At the bottom on the left is the short name of the assault team.
* Lastly, on the bottom right is a indicator of your teams current status.

### Assault Team HQ

Learn more about the Assault Team HQ button here.

### Ongoing Battle

An ongoing battle is evident by the fact one of the locations on the map is on fire, or has a glowing orange ring around it (this is based on your graphics settings). You will notice that some locations have many directions in which to attack from; these directions are directly relevant to the in-game maps themselves. Only the units placed on a specific path to a location may be available at that location once the battle begins. This in turn is of great strategic importance!
Auto-Resolver/pt

Como o Battle Director foi introduzido no Xylander Build (1-9-2015), o Auto-Resolver é usado apenas nos casos em que uma batalha é considerada "divertida", mas nenhum jogador entra na partida (FPS) por 6 horas e 5 minutos (5 minutos de preparação de batalha, 6 horas de inatividade, aumentados de 60 minutos no início de 2019). O Auto-resolvedor então classifica os recursos de cada lado e começa a gastá-los até que um lado possa ser declarado o vencedor.
Close Combat Weapons/es

Para cuando quieres acercarte mucho a un enemigo y acabar con el. Estas herramientas tienen otras funciones, pero problemas desesperados requieren soluciones desesperadas, un cuchillo o una herramienta pueden cumplir tus requisitos.

* Nota: La unica herramienta que tiene utilidad en el juego es la llave inglesa; el resto solo pueden utilizarse como armas de cuerpo a cuerpo.
Bazooka M1A1/pt

Facção
 Dano
 Raio de Explosão
 Penetração Efetiva
 Penetração
 Modo de Uso
 Quantidade
 Carregado
 1 Bolsa de Munição
 2 Bolsas de Munição
 Pontos
 Quantidade Comprada
 Créditos
 Ouro
 Emblema Requerido
 Requerimento

A **Bazooka M1A1** é um lança-foguetes anti-tanque americano. Ele é disparado do ombro e é uma arma efetiva das equipes anti-tanque americanas. O custo para repor um foguete para a Bazooka é 250 Créditos. É uma ferramente muito útil para combater tanques como infantaria, quase todo tanque é destruído após 2 impactos que penetrem a sua blindagem. A sua maior vantagem comparada às outras armas anti-tanque é a habilidade de de ser disparada de uma distância decente, algo entre 10 e 70 metros. Ele vem com 50 munições que preciram ser repostas após cada disparo.

## Dicas

* A Bazooka é um arma simples de se lidar. Quando controlada com eficácia, os tanques terão mais medo de você do que você deles.
* A Bazooka pode ser usado como anti-veicular ou como anti-infantaria.
* Os disparos precisam ser dados com consciência, pois o preço para repor cada foguete é alto e a cada disparo dado a conta pode crescer rapidamente.

## Camuflagens

### Galeria

* Bazooka
Daily Reward

Replacing the first-match-of-the-day gold bonus, Update 1.20.1 introduced Daily Rewards - giving daily bonuses when you play in a battle.

The rewards are in four week cycles, the first three weeks always providing the same rewards while the final day of the fourth week providing increasingly more valuable rewards over the course of the year.

Update 1.22.1 introduced Bonus Rewards, giving rewards for playing multiple days in a row. Over the course of a week this accumulates to 17,000 Warfunds, 1 Day of Veteran Membership and 35,000 Credits.

After the 364 days daily rewards will provide you with (excluding bonus reward for consecutive days) 811,000 credits, 1,560 gold, 250,000 warfunds, 230 ribbon boosters, 5 days veteran membership, 1 Rank 12 Infantry lieutenant per faction, 1 Rank 12 Tanker lieutenant per faction, 1 Rank 12 Pilot lieutenant per faction, 1 Rank 12 Recon lieutenant per faction, 1 Rank 12 Paratrooper lieutenant per faction, and lastly 1 General per faction.

Accepting a Daily Reward is the subject of a Career Order which gives a one-time 2,000 credit reward on completion.

## "Month" 13 (Days 337 to 364)

### Week 52 (Days 358 to 364)

1. ↑ math courtesy of H&G player TheSlayer2001
Camouflage/pl

**Kamuflaż**

Kamuflaż to kosmetyczna modyfikacja broni oraz wzór munduru, który może być zakupiony wyłącznie za złoto. W zależności od kamuflażu służy on do wtopienia się w otoczenie lub po po prostu w celu zmiany kosmetycznej. Alianci i Siły Osi posiadają własne wzory kamuflażu. Piechurzy, piloci myśliwców oraz generałowie obu stron konfliktu nie posiadają kamuflażu. Stany Zjednoczone nie posiadają również kamuflażu dla załóg czołgów.

## Wzory kamuflażu Sił Osi :

**Zwiad  :** (link)

**Fallschirmjager : (Spadochroniarz)** (link)

**Załoga Czołgu :** (link)

## Allies Uniform Patterns :

**Zwiad :** (link)

 ???
 ???

**Spadochroniarz** (link)

## Axis Weaponry Camouflage patterns :

**Gewehr 43 :** (link)

**Machinenpistole 34 :** (link)

```

```

**Panzershreck RPzB 54 :** (link)

**Karabiner 98 Kurz :** (link)

```

```

**Karabiner 98 Kurz z lunetą :** (link)

## Allied Weaponry Camouflage Patterns :

**M1 Garand :** (link)

**M3 Grease Gun** (link)

**Bazooka M1A1 :** (link)

**Rifle M1903** (link)

**Rifle M1903 z lunetą** (link)
Badge de combat

```
'TRAD EN COURS'

```

Les médailles sont des "avantages" qui procure un bonus spécifique. Une médaille est obtenue grâce à certains niveaux des rubans.

Chaque médaille a 3 niveaux : Bronze, Argent, Or.

Un personnage ne peut porter qu'1 médaille à la fois. Sauf s'il a souscrit pour l'offre "soldat vétéran" qui lui permet d'en porter 2.

## Les médailles

* Il est important de souligner le fait qu'il est impossible de transférer les médailles et rubans d'un personnage sur un autre personnage. Elles sont propre et liée à chaque personnage.

## Badge Unlock Progression

### Quickdraw

**Achtung! Debris ahead!**
**This page is a candidate for deletion.**

**Reason**: Transferring to Template:CB Quickdraw MarineScienceDude (talk) 09:25, 28 October 2020 (UTC)

By practicing holding your weapon exactly the same way when you move you can limit the sway when turning around fast.

### Fast Reload

**Achtung! Debris ahead!**
**This page is a candidate for deletion.**

**Reason**: Transferring to Template:CB Fast Reload MarineScienceDude (talk) 09:30, 28 October 2020 (UTC)

### Infantry First

**Achtung! Debris ahead!**
**This page is a candidate for deletion.**

**Reason**: Transferring to Template:CB Infantry First MarineScienceDude (talk) 09:31, 28 October 2020 (UTC)

### Pointer Quick Fire

**Achtung! Debris ahead!**
**This page is a candidate for deletion.**

**Reason**: Transferring to Template:CB Pointer Quick Fire MarineScienceDude (talk) 09:36, 28 October 2020 (UTC)

### Tight Grip

**Achtung! Debris ahead!**
**This page is a candidate for deletion.**

**Reason**: Transferring to Template:CB Tight Grip MarineScienceDude (talk) 09:40, 28 October 2020 (UTC)

### Dead-Eye

**Achtung! Debris ahead!**
**This page is a candidate for deletion.**

**Reason**: Transferring to Template:CB Dead-Eye MarineScienceDude (talk) 09:41, 28 October 2020 (UTC)

### Airborne

**Achtung! Debris ahead!**
**This page is a candidate for deletion.**

**Reason**: Transferring to Template:CB Airborne MarineScienceDude (talk) 09:44, 28 October 2020 (UTC)

### Bombs Away

**Achtung! Debris ahead!**
**This page is a candidate for deletion.**

**Reason**: Transferring to Template:CB Bombs Away MarineScienceDude (talk) 09:47, 28 October 2020 (UTC)

### Flak Jacket

**Achtung! Debris ahead!**
**This page is a candidate for deletion.**

**Reason**: Transferring to Template:CB Flak Jacket MarineScienceDude (talk) 09:49, 28 October 2020 (UTC)

### Para-Training

**Achtung! Debris ahead!**
**This page is a candidate for deletion.**

**Reason**: Transferring to Template:CB Para-Training MarineScienceDude (talk) 09:51, 28 October 2020 (UTC)

### Tanker

**Achtung! Debris ahead!**
**This page is a candidate for deletion.**

**Reason**: Transferring to Template:CB Tanker MarineScienceDude (talk) 09:53, 28 October 2020 (UTC)

### Gunner

**Achtung! Debris ahead!**
**This page is a candidate for deletion.**

**Reason**: Transferring to Template:CB Gunner MarineScienceDude (talk) 10:22, 28 October 2020 (UTC)

1. ↑ As of update 1.19 Heavy Set no longer affects headshots
Command Points

Command Points (CP for short) enables a character to deploy Assault Teams. The Assault Team must first be bought with Warfunds or Gold and then assigned to a character with unused CPs. Once assigned to a character you can then join a faction at the start of each war and deploy your assault teams for the faction you have joined, move them around the war map and send them into battles. Assault Teams can be moved between different characters if they have unused CPs, however unless the character is a general, they must be the same character class as the AT i.e Recons can only be assigned Recon ATs. Additionally, CPs cannot be moved between characters, they are fixed and ATs cannot be transferred between factions. You receive the first Command Point when you reach Rank 12, the second at Rank 15 and one at each subsequent rank until rank 22, the final rank, when you get two. While to reach Rank 12, you are solely reliant on XP from the Action Game, once you have purchased Assault Teams and have begun deploying them in wars, they will also contribute XP to your rank progression. Once you reach Rank 18 and choose to promote a character to General, as they are no longer able to partake in the Action Game they are solely reliant on XP from the Strategy Game (War) to progress to the final rank which is Rank 22. Different assault teams are different sizes in terms of CPs for example a Guard Assault Team is only one CP in size while a Motorized Infantry AT is two CPs in size.

You can also get extra Command Points for your characters with the War Victory ribbon, however they will only be accesible from Rank 12. You can get a maximum of three bonus CPs from the ribbon, one at ribbon level 4, another at level 8 and a final one at the level 12. In total you can get 10 CPs from rank (4 as an Officer and another 6 if you choose to promote the character to General) and another 3 from the War Victory Ribbon meaning characters holding Officer ranks can have up to 7 CPs while characters promoted to General can have a total of 13 CPs.

To see how many Command Points a certain type of Assault Team takes up, you can either look on the table here or see using the AT Upgrade Tree ingame.

## Trivia

As each player can have a maximum of 30 non-general characters per faction, this means if a player has maxed out the number of characters they can purchase and all characters are the highest possible officer rank (rank 17) and have fully completed the War Victory Ribbon, the player would have a total of 210 Command Points. This number can then be complimented by either levelling characters up to rank 18 and promoting them to General or buying Generals at rank 18. As there is no limit on the number of Generals a player can own, it is possible to have an unlimited number of Command Points. It is not uncommon for Veteran players (those who have played for a long time with thousands of ingame hours recorded) also known as 'Generals' to have hundreds of characters of General rank (Rank 18+) and therefore significant influence over the areas of the campaign map where they deploy their ATs.
Combat Ribbon/es

Un pasador es un premio por hacer algo útil en el juego, tales como atacar o defender puntos importantes, matando a los soldados enemigos o destruir sus vehículos. Los galeones de combate son también la forma de desbloquear  Insignias de combate y un equipo más avanzado.

### Combat Ribbons

¿Qué es exactamente un pasador?
Subiendo de nivel pasadores particulares mediante la realización de la tarea requerida establecido por ese pasador, ganas experiencia en ese pasador para desbloquear nuevas características tales como armas, modificaciones, vehículos, insignias y equipo. Subir de nivel un pasador es algo que lleva tiempo y no se puede esperar a un máximo de un pasador para subir a rango 12 dentro de un día o dos. Sin embargo existen multiplicadores de puntuación, llamados "boosters", que incrementan los puntos ganados para los pasadores específicos durante un tiempo limitado, pero para usarlos se requiere usar oro, que quizás prefieras gastarlo en otras cosas.

#### Lista de desbloqueos

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Battle Pass Season 0

The Battle Pass for Season 0 has twelve tiers and costs 1950, requires 20000 XP to progress through a tier, and 950 to skip to a tier.

## Tier 1

This tier's rewards is automatically given on Battle Pass purchase.

10000 Credits
10000 Warfunds
Tactical
24 Hours Veteran Membership

Combat Ribbon Booster:
Battle
Combat Ribbon Booster:
Defense
Combat Ribbon Booster:
 Exclusive season themed uniform variant for US Infantryman (for each faction)

## Tier 2

10000 Credits
10000 Warfunds
Defense
Rank XP Booster
Explosives
Combat Ribbon Booster:
Tank Destruction
Combat Ribbon Booster:
 Exclusive season themed weapon paint job for: Bazooka M9A1, Panzerschreck RPzB 54,
Ampulomet Model 1941

## Tier 3

10000 Credits
10000 Warfunds
Squad Member
Rank XP Booster

Combat Ribbon Booster:
Ground Support
Combat Ribbon Booster:
Tactical Bomber
Combat Ribbon Booster:
 Exclusive smoke trail color for fighter planes

## Tier 4

10000 Credits
10000 Warfunds
Handgun Assault
24 Hours Veteran Membership
Combat Movement
Combat Ribbon Booster:
SMG Assault
Combat Ribbon Booster:
 Flame thrower supply crate for vehicles

## Tier 5

10000 Credits
10000 Warfunds
Defense
Rank XP Booster

Combat Ribbon Booster:
Physical Training
Combat Ribbon Booster:
Chauffeur
Combat Ribbon Booster:
 Hand grenade supply crate for vehicles

## Tier 6

10000 Credits
10000 Warfunds
Squad Leader
24 Hours Veteran Membership
Handgun Assault
Combat Ribbon Booster:
SMG Assault
Combat Ribbon Booster:
 Exclusive season themed variant for US Paratrooper (for each faction)

## Tier 7

10000 Credits
10000 Warfunds
Armor Damage
Rank XP Booster

Combat Ribbon Booster:
Tank Driver
Combat Ribbon Booster:
Armor Assault
Combat Ribbon Booster:
 Exclusive season themed vehicle paint job for: StuG III Ausf. G, M18 Hellcat, SU-85

## Tier 8

10000 Credits
10000 Warfunds
Squad Leader
24 Hours Veteran Membership
Defense
Combat Ribbon Booster:
Tactical
Combat Ribbon Booster:
 Exclusive season themed vehicle paint job for: BA-64B, M20 Armored Utility Car, SdKfz 250/3

## Tier 9

10000 Credits
10000 Warfunds
Armor Damage
Rank XP Booster

Combat Ribbon Booster:
Tank Driver
Combat Ribbon Booster:
Armor Assault
Combat Ribbon Booster:
 Exclusive season themed vehicle paint job for: IS-2 Model 1944, Panzerkampfwagen VI Tiger II,
M26 Pershing

## Tier 10

10000 Credits
10000 Warfunds
Tank Destruction
24 Hours Veteran Membership
Defense
Combat Ribbon Booster:
Chauffeur
Combat Ribbon Booster:
 Exclusive season themed vehicle paint job for: SdKfz 251/1, M3A1, M3A1 (Soviet Lend-Lease)

## Tier 11

10000 Credits
10000 Warfunds
Squad Leader
Rank XP Booster

Combat Ribbon Booster:
Recon
Combat Ribbon Booster:
Chauffeur
Combat Ribbon Booster:
 Exclusive season themed vehicle paint job for: 42WLA, R75, M72

## Tier 12

This tier's progression cannot be skipped and must have the necessary 20,000 XP gained in order to unlock the rewards.

10000 Credits
10000 Warfunds
Defense
24 Hours Veteran Membership
Combat Movement
Combat Ribbon Booster:
Tactical
Combat Ribbon Booster:
 Exclusive facial camouflage (for all appearances)
Civilian Truck 'Plateau'/pl

## Opis

Pojazdy cywilne znajdują się w pobliżu niektórych punktów dostępu, takich jak skład paliwa w górskim miasteczku czy stacji paliw w miasteczku. Nie zapewniają ochrony i nie są tak szybkie jak samochody rozstawiane przez graczy, jednak są dostępne za darmo. Nie wymagają odblokowania i zakupu. Mogą przewozić do 6 pasażerów wliczając kierowce, dwóch w kabinie oraz czterech z tyłu. Pojazdy cywilne mogą być wykorzystywane do nabywania doświadczenia do baretki kierowca oraz szofer.

Jak dotąd jedynym pojazdem cywilnym jest Citroën C4F znany lepiej jako Civilian Truck

## Gallery

* Citroën C4F
Bojové odznaky

Bojové odznaky sú odznaky, ktoré vám "odomknú" špeciálnu schopnosť. Odznak získate za udelenie a kombináciu dvoch (alebo viacerích) stúh.

Niektoré bojové odznaky môžete získať viac-krát, odomknutím lepšej verzie výhody, ale bude zakaždým ťažšie získať lepší. Ale môžete nosiť iba jednu verziu z každého odznaku naraz. Takže nemôžte niesť "bronzovú Assault badge" a "striebornú Assault badge".

Normálny hráč môže niesť iba jeden odznak, pokým charaktery VIP hráča môžu niesť dva odznaky naraz.

### Bojové odznaky

#### Pechotné odznaky

 **Popis**
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 a

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RT005 a

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Poznámka: Je potrebný Killcam v hre

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## Vozidlové odznaky

 **Popis**
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 a  alebo

 **Popis**
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 **Popis**
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#### Letecké odznaky

 **Popis**
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Battle System/pt

## Lógica de transporte da equipe de assalto

Todas Equipes de ataque (Abreviado para *AT* ou *ATs*) no jogo, seguem regras simples enquanto recebem o move command do campo de batalha A para o campo de batalha B:

* Existem dois locais onde os ATs podem ser posicionados no Pontos do Mapa.
	+ Objectives - Where the defending factions ATs are located during a battle. And if captured by the attacking faction where their ATs are relocated to.
	+ Pontos de acesso - Onde os ATs das facções atacantes estão localizados durante uma batalha.
* A velocidade de movimento do AT depende do tipo de AT, por exemplo, os paraquedistas são mais lentos que os esquadrões de caça e os guardas são mais lentos que a infantaria motorizada.
* ATs terretres (como tanques, guardas, etc.) sempre seguem o Linhas de suprimentos no Mapa de Guerra.
* Os ATs voadores seguem uma rota direta do campo de aviação para:
	+ Uma batalha então volta ao aeroporto assim que a batalha terminar (se não for um aeroporto).
	+ Outro aeroporto amigável.

Nota: Se enviado para uma batalha, o elemento terreste (Soldados) dos ATs paraquedistas permanecerá enquanto a aeronave retornará ao campo de aviação.

## Tipos de batalha

Se ATs de facções opostas se encontram no mapa, um conflito (batalha) começa automaticamente naquele local. Este conflito é resolvido por uma batalha entre jogadores reais. O tipo depende do local onde os ATs colidem:

* **Conflito** - Quando os ATs se encontram em um Linha de suprimento Entre Pontos do mapa
* **Combate** - Quando ATs de diferentes facções se encontram em um map point.

## Resolução de Batalha

Uma vez que uma batalha foi criada, sua resolução depende de ambos os resultados do Jogo de ação assim como no Jogo de estrategia. Para uma batalha começar entre jogadores, deve ser divertido (conter uma certa quantidade de ATs em ambos os lados). Para ver se uma batalha é divertida, você pode usar esta calculadora. Se uma batalha não for divertida ou simplesmente não começar, 6 horas após ser criada, ela o auto resolve com a facção com o maior número de ATs vencendo.
Caliber .50 Pomeroy Explosive

## Overview

The Pomeroy Explosive trades anti-armour performance for unparalleled infantry support amongst the M2A2's ammunition offerings, and among all MG tanks being unique in having one-hit-kill capability (though the Panzer I may achieve this by dual-firing MGs). It lacks the higher velocity of other .50 ammo, though this is at least on par with the B-Patrone.

## Faction Comparisons

 **Note:** Panzer I A, M2A2, T-38 Model 1937
Bataille

Une bataille peut être lancée de plusieurs façons. L'issue de la bataille est déterminée par les joueurs qui se battent sur le champ de bataille ([Action\_Game|Jeu d'action]]), mais s'il n'y a pas de joueurs disponibles pour cette bataille, alors le serveur de guerre va commencer à résoudre la bataille automatiquement. Un joueurs humain peut se joindre à une bataille en train d'être automatiquement résolue à tout moment s'il y a au moins un joueur humain de chaque côté.

### Assaut direct

L'assaut est lancé directement en déplaçant une équipe d'assaut sur un champ de bataille. Lorsque l'équipe d'assaut arrive dans une ville, usine ou aérodrome tenus par l'ennemi, une bataille commence. La bataille se termine lorsque les défenseurs ont tenus tous les points de capture principaux pendant le temps imparti, ou si les attaquants capturent tous les points principaux.

### Escarmouche

Les escarmouches ont lieu lorsque deux équipes d'assaut de factions différentes se rencontrent sur une ligne de réapprovisionnement.
Les escarmouches se terminent lorsqu'un des camps a marqué un certain nombre de points. Pour cela, il faut capturer des avant-postes et les tenir.

### Interception (Transports)

Les batailles d'interception sont des batailles non implémentées mais prévues. Elles auront lieu lorsqu'une équipe d'assaut d'avions attaque des réapprovisionnements ennemis. Elles ont été pensées pour être jouées par un seul joueur.
Command Structure/fi

On olemassa kolmenlaista komennusta,rynnäkköjoukkue/yksiköt, strateginen komennus ja ylin komennus. Nämä kolme toimivat eri tasoilla komentorakenteessa.

## Ylin komento

Ylin komento on komentojen ylin osa. Sitä ei hallitse yksi pelaaja kuten strategista komentoa vaan korkeimmalla komentavat pelaajat.
Kaikki tulee täältä (valloitetut tehtaat on luovutettu ylimmälle komennolle josta ne luovutetaan alemmille komentajille) ja kaikki nojaa tähän komentoryhmään. Korkein komentaja voi myös tarvittaessa siirtää pääkaupunkia.

## Strateginen komento

Strateginen komento on kaikki ylimmän komennon ja yksiköiden välistä. Strateginen komento tekee strategiset päätökset, hoitaa joukot etulinjalle, rakentaa puolustukset alueille jotka ovat uhan alla ja käsittelee tehtaita.

## Taktinen komento

Yksiköt ovat komentorakenteen pohja joka ottaa suoran kosketuksen taktisissa tilanteissa. Vain yksiköt voivat tehdä suoran hyökkäyksen, ylempi komento koordinoi suurempia operaatioita antamalla käskyjä yksiköille.
Auto-Resolver/ru

С тех пора как Директор Боя (Battle Director) был представлен в Xylander Build (1-9-2015), Симуляция Сражений применяется только в тех случаях, когда бой отвечает требованиям фанового боя, но игроки не заходят в него на протяжении 65 минут (5 минут подготовки боя, 60 минут простоя). Система Симуляции Сражения подсчитывает ресурсы каждой стороны и начинает тратить их до тех пор, пока одну из сторон нельзя будет признать победившей.
Characters/ru

**Внимание! Здесь ведутся косметические работы!**
**Эта страница нуждается в переводе или доработке.**

**Comment**: N/A

# Персонажи

Персонаж — это солдат игрока для сражений в режиме Героя. Персонаж может быть вооружен различным оружием и носить боевые нашивки, которые дают персонажу определенные перки (бонусы), они могут варьироваться от увеличения скорости бега до возможности подбирать боеприпасы с убитых солдат. Выбранный персонаж может присоединиться к битве, где сражается подходящая ему штурмовая группа. Шесть различных типов персонажей доступны для выбора:

 Генерал | Не может присоединяться к ШГ, взамен может выставлять больше ШГ на глобаной карте.

## Выбор персонажа

Выбрав меню персонажа в игровом Лобби позволит Вам увидеть детали Вашего персонажа. Здесь Вы можете экипировать уже имеющихся персонажей или купить новых.
Вы можете купить нового рядового пехотинца за кредиты или специалистов, прошедших обучение в академии, за золото.

После того как Вы купили нового персонажа, Вы можете изменять его как и других, однако у специалистов из академии нельзя изменить класс на другой.
Максимальное количество персонажей, которыми Вы можете владеть составляет 30 человек.

## Настройка персонажа

После того, как класс персонажа выбран, у Вас появляется возможность приобрести аммуницию для Вашего персонажа. Кроме того, Вы можете изменять уже существующую экипировку на Ваш вкус. Огнестрельное оружие может быть оснащено различными улучшенными деталями: спусковым механизмом, стволом и прицелом для изменения наносимого урона, дальности, точности, отдачи, и скорости стрельбы.
Cartridge (firearms)/nl

**Achtung! Debris ahead!**
**This page is a candidate for deletion.**

**Reason**: Unneeded page. --silverlik 10:29, 18 September 2015 (UTC)

**Bold text**Een **patroon** groepeert de kogel, drijfgas en slaghoedje in een enkele eenheid in een metalen huls die precies past in de vuurkamer van een vuurwapen. In de volksmond gebruikt men vaak foutief de term 'kogel' hiervoor.
Close combat Ribbon

* United States
* Germany
* Soviet Union

 Rank
  American Unlocks

 Rank
  German Unlocks

 Rank
  Soviet Unlocks

# Description

Points are earned by using a melee weapons. It is rather difficult to melee players in this game due to the player hit delay, the melee range is very small. To level up the melee badge it's best to try to camp in bushes and stalk players and pair up the badge Nimble so your footsteps are much harder to hear.
Bojové stuhy

Stuha je ocenenie za niečo užitočné v hre, ako útočenie alebo bránenie dôležitých bodov, či ničenie nepriateľských vozidiel a zabíjanie nepriateľov.
Väčšinu stúh môžete získať viac-krát, čo pridá na stuhu hviezdičku. Vďaka bojovým stuhám môžete tiež získať Bojové odznaky.

### Viacnásobné ocenenia

Napríklad:

* 1. ocenenie - Získaj medailu/stuhu
* 2. ocenenie - 1 bronzová hviezdička
* 3. ocenenie - 2 bronzové hviezdičky
* 4. ocenenie - 3 bronzové hviezdičky
* 5. - 4 bronzové hviezdičky
* 6. - 1 strieborná hviezdička
* 7. - 2 strieborné hviezdičky
* 8. - 3 strieborné hviezdičky
* 9. - 4 strieborné hviezdičky
* 10. - 1 zlatá hviezdička
* 11. - 2 zlaté hviezdičky
* 12. - 3 zlaté hviezdičky
* 13. - 4 zlaté hviezdičky
* 14. - Dubové listy
* 18. - Dubové listy a meče
* 22. - Dubové listy, meče a diamanty
* 26. - Zlaté dubové listy
* 30. - Zlaté dubové listy a meče
* 34. - Zlaté dubové listy, meče a diamanty
IS-2 Model 1944/es

El tanque IS-2, denominado así en honor al líder soviético Iosif Stalin, tiene una torreta un tanto curiosa: por delante, un cañón de 122mm que es capaz de dejar fuera de combate a la mayoría de blindados, junto a una ametralladora DT de 7,62mm para la infanteria. Por detrás, hay otra ametralladora DT, cosa que complica el flanqueo por parte de la infantería enemiga.

## Estrategia

* Si el enemigo tiene tanques pesados es recomendable posicionarse para una emboscada, pues a pesar de su gran blindaje, los tiger alemanes o los pershing estadounidenses pueden acabar con tu tanque si no prestas atención, asegúrate de tener las espaldas cubiertas por la infantería, y si tienes suerte algunos pueden localizar blancos para que los destruyas.

* Si el enemigo carece de blindaje puedes convertirte en la punta de la lanza en una ofensiva pues, salvo la infantería con armamento antitanque, la mayoría de proyectiles rebotarán en la armadura y allanarás el camino para que tu equipo pueda avanzar.

* Otro factor a tener en cuenta son los aviones. Si tu equipo tiene pilotos capaces de desviar la atención de la aviación enemiga de tierra, no habrá motivo del que preocuparse. En el caso de carecer de medios para abatir a los pilotos enemigos escóndete entre los arboles, así las probabilidades de que te caiga una bomba encima disminuyen.

* Puedes añadir cajas de suministros o antitanques para ayudar a la infantería que te rodea a combatir al enemigo.

## Mejoras

Las cajas de suministro pueden ser colocadas en tu vehículo para ayudar a la infantería cercana.

 Caja de suministros antitanque | Panzerfaust 60 | 7,100 | 90
Capture Points/es

Los puntos de captura son objetivos que pueden ser capturados.

En la parte de acción del juego estan posicionados alrededor de una radio o su equivalente, donde los soldados capturando el lugar envian un informe a el HQ informando que controlan esta area.

Los puntos de captura con un fondo de forma de estrella son los objetivos de misión en ese mapa. Los puntos de captura han de ser capturados en un orden especifico, ya que estan bloqueados hasta que los puntos anteriores sean capturados

## Galeria

* Puntos de captura
* Punto de captura dentro del juego
Auto-Resolver

Since the Battle Director was introduced in Xylander Build (1-9-2015), the Auto-Resolver is only used in those cases where a battle is considered fun but is not joined by FPS players for 6 hrs and 5 minutes (5 minutes of battle preparation, 6 hours of idle, increased from 60 minutes in early 2019). The Auto-resolver then ranks each side's resources and start spending them until one side can be declared the winner
Camouflage/fr

## Camouflages

### Camouflages américians

**Infantryman** **:**

**Paratrooper** **:**

**Recon :**

### Camouflages allemands

**Infantryman :**

**Fallschirmj**ä**ger (Paratrooper) :**

**Tank Crewman :**

* A total of 7 available uniforms to choose from.

**Recon :**

* A total of 7 available uniforms to choose from.

### Camouflages russes

**Infantryman** **:**

**Paratrooper :**

* A total of 4 available uniforms to choose from.

**Recon :**
Fegyverek

## Tengelyhatalmak

### Puskák

 Karabiner 98 Kurz | 5
 Távcsöves Karabiner 98 Kurz | 5

### Támogató fegyverek

 Maschinengewehr 42 | 50
 Panzerfaust 60 | 1

### Kézigránátok és aknák

 Stielhandgranate 24 | 1
 S-Mine | 1
 Tellermine 42 | 1
 Hafthohlladung H3 | 1

## Szövetségesek

### Puskák

 M1 Garand | 8
 Távcsöves M1903 Springfield | 5

### Támogató fegyverek

 M1919 Browning | 50
 M2 Browning | N/A
 Bazooka M1A1 | 1

### Kézigránátok és aknák

 Mk II Gránát | 1
 M2A3 | 1
 M1A1 | 1
 No.74 | 1