recursal/Fanatic-Fandom huggingface dataset:
Marks

**Marks** are an addition that increases the amount of points that can be acquired for the respective kind and increases Logic Points  gain. It can be found under the "Stamp" tab of the Notebook.

Using a Mark will remove it from your Notebook.

## Obtaining

* A mark can be obtained from the Gacha.
* A mark can be obtained from the Lost Memories event, which occurs when you left the game and uninstall it for an amount of time. You can go back and play and do some missions to obtain loads of marks and a character unlock card

## List of Marks

### Survivors

 Bravery
 Persistence
 Friendliness
*It seems I'm growing faster and the chests I have searched through are somewhat different!*

### Hunters

 Deceit
 Vigilance
 Dread
*It seems I'm growing faster and my rocket chairs have changed somewhat!*
Event Shop

— Description

Players can obtain Spyglasses from 1st three battles of the day, weekly login, weekend quests, buying packages with Echoes  in the Illusion Hall, and other quests from special events. Players can use Spyglasses obtained to purchase items like skins and emotes from the **Event Shop**, also known as the Spyglass Shop. The Spyglass Shop opened during the Halloween Event of 2019.
Fragments

**Fragments** are one of four currencies in *Identity V* .

## Overview

**Fragments** is a currency used to purchase costumes and accessories.

## Obtaining

When you receive a duplicate of an item, you will receive a number of fragments instead.

Dismantling Unlock cards will provide fragments based on its value.

Fragments can also be obtained in the first three battles of the day and weekly login.

Fragments can be obtained through special holiday events such as Christmas or Lunar New Year.

The Guild Shop has fragments available for purchase.
Inspirations

**Inspirations** are on of the four main currencies featured in *Identity V* .

## Overview

**Inspirations** are a currency used to purchase essences in Exchange Treasure.

### Shadows in the Flame

This event is triggered usually when players are low on **Inspirations** , which would prompt them to use Echoes  in exchange.

Common offers include:

1. 288 **Inspirations** : Three most recent season essences + A Standby Motion for the character featured + a random costume of the character featured (B-C Tier)

## Obtaining

Inspirations can be obtained by exchanging Echoes  at a 1:1 exchange rate.

Inspirations can also be obtained through the Logic Path , event quests and weekly login.
Athletic

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Athletic** may refer to:

* Athletic (forward), an External Trait that belongs to William Ellis, the Forward
* Athletic (batter), an External Trait that belongs to Ganji Gupta, the Batter
My Mission 1

**Location** | Main Chamber

## In-Game Text

Even if the Revelator gets the revelation in his hands, it's useless if it can't be protected.

The purpose of my secret is not only to protect the revelation from evil but also to prevent the greed of weak Revelators.

May you wonder in the everlasting fog of the unknown if you recklessly approach without realizing my intentions.
Claustrophobia

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Claustrophobia** may refer to:

* Claustrophobia (external trait), an External Trait that belongs to Andrew Kreiss, the Grave Keeper
* Claustrophobia (talent), a Hunter Talent
Events

**Events** are special global or local circumstances with special rewards and other gameplay alterations to the base mechanics of *Identity V* . They typically mark the celebration of a major event, such as Chinese New Year, Valentine's Day, or Halloween.

## Current Events

### Manor Athletic Games

Event lasts from July 23rd, 2020 until August 2nd, 2020.

Life begins with movement. The Manor Athletic Games are here! Complete event quests to obtain amazing rewards. Dive into the sports newspapers and cheer for your favorite athletes.

#### Sports Daily

Event lasts from July 23rd, 2020 until August 2nd, 2020
Check-in daily to obtain rewards. Players can also read about the progress of the games in the sports newspapers and discover hints about upcoming essences.

Claim your newspapers daily to obtain grafitti and other rewards. Claim all of your newspapers to obtain an event exclusive portrait frame. Newspapers can be claimed afterwards for 10 Inspirations .

#### Energy Infusion

Event lasts from July 23rd, 2020 until August 2nd, 2020.

Obtain Athletic Energy through daily battles. Infuse Athletic Energy to an athlete on that day to empower them. When the energy of the entire server reaches a certain level, players who have infused energy on that day will obtain rewards. For every 100 energy infused, players will also obtain an Athletic Medal to redeem event costumes, accessories, portraits, etc. It's time to sweat it out in the manor!

900 total Energy can be obtained each day.

 40
 20

#### Event Store

Event lasts from July 23rd, 2020 until August 2nd, 2020.

### Room Addition Battle Event

Event lasts from July 30th, 2020 until August 12th, 2020.

As the Room Lobby - Dusty Office becomes available in-store, we've prepared several mini-events for you. Complete event quests to botain crossover furniture, music notes, and other amazing rewards.

### Blackjack Battle Event

Blackjack is now available. Select your Double Identity to begin a fast-paced and exciting battle! We have prepared Mini Events for you, so complete them to obtain Rewards. Completing the final quest will also reward players with The Ripper's B Costume - BlackJack.

This Event will be available for a long period.

**Blackjack Battle Quest 1**

* Complete 1 Blackjack battle to obtain rewards

**Reward:** 20 Clues
**Blackjack Battle Quest 2**

* Complete 5 Blackjack battles to obtain rewards

**Reward:** 100 Clues
**Blackjack Battle Quest 3**

* Win 1 Blackjack battle to obtain rewards

**Reward:** 100 Clues
**Blackjack Battle Quest 4**

* Win 5 Blackjack battle to obtain rewards

**Reward:** [Costume] The Ripper - BlackJack
## Returning Player Event

### Lost Memories

#### Cumulative Login

 2
 3
 4
 5
 6
 7

#### New Deductions

Presents 2 survivors and 2 hunters and how to play them.

#### Deduction Verification

Provides tasks relating to the survivors and hunters presented in New Deductions, which grant the player rewards upon completion.

#### New Additions In-Store

Shows the latest items added to the store
Hints

**Hints** are tips that appear on the loading screen in *Identity V* .

### Survivor

* When a teammate is injured, the speed at which the Mechanic decodes and opens the exit door will be greatly reduced.
* When the Gardener dismantles a rocket chair, her location will be revealed to the hunter.
* The hunter will be stunned if tackled into objects by the Forward.
* The hunter will be stunned if tackled by the Forward while catching survivors.
* When being healed, use the Motion Switch button to interrupt the healing.

### Hunter

* When a survivor touches a cobweb their location will be revealed to the Soul Weaver.
* If a survivor is hit by the hunter while interacting with another survivor, they will immediately be incapacitated.
* Balloons are tied to survivors hiding in lockers immediately upon discovery without the need to incapacitate them.
* Hunters can tap and hold the attack button to perform a heavy attack, which slightly increases attack range.

### Morality Points

* 10 Morality points will be deducted if you are not participating during match.
* 4 Morality points will be deducted if you are afk during battle or quit early.
* 1 Morality points will be deducted if you don't click 'Ready'.
* Low morality points will affect your ability to play Match and Ranked games.
* You can increased morality points by participating in normal battles, with a limit of 100.

### Logic Path

* Tap and hold the Dice button under Logic Path to roll multiple dice in a row.
* There is a limit to the amount of Logic Points one can acquire every week.
* Logic Points earned during the first three victories each day will not be counted towards the weekly limit.

### Self Examination

* Survivors' pets can't be seen by hunters.
* Go to the Mirror in the Hall to change Pursuit Music.

### Settings

* Tap the Escape button in the in-game Settings menu to reset your position when stuck.

### Dungeon

* The location of the dungeon is revealed when two cipher machines have been decoded.
* You can often find the sound of the wind that allows you to hear farther around the dungeon.
* The dungeon is accessible when there is a single survivor remaining.
* If the exit gate hasn't been opened, survivors can still escape through the dungeon.

### Crows

* Crows will appear above survivors who haven't decoded a cipher machine for an extended period of time.
Freezing Fog

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Freezing Fog** may refer to:

* Freezing Fog (external trait), an External Trait that belongs to Jack, The Ripper
* Freezing Fog (ability), an Ability that belongs to Jack, The Ripper
Knock Knock

**Knock Knock** is one of the Operation: Spin-Off missions.

## Objectives

* As Hollywood

* Open The Door (WIth Your Gun)
* Get to Rendezvous Point
* Defeat Babylon's Helitroopers
* Get to Rendevouz Point
* Shut down Babylon's "Chemistry Set"
* Shut down the Evil Ball
* Get to Rendevouz Point

* As Hardtack

* Destroy Security Turret Controls
* Defeat Babylon's Helitroopers
* Get to Rendevouz Point

* As Fortune

* Defeat Babylon's Helitroopers
* Steal the Dark Matter Missiles
* Get to the Rendevouz Point

* As anyone

* Find Babylon
* Defeat Babylon's Helitroopers

* Find Babylon

* Defeat Babylonian's Minions
* Defeat Doctor Babylon
* Find a Way Out

## Rewards

Completion of this mission awards $2000 Cash, XP, and the following:

### Gadgets

* Dead Eye Scope
* Periscopic Barrel
* Photoshot Job
Lakeside Village

— Official Identity V Website

**Lakeside Village** is one of **10** maps in *Identity V* . It was added on August 23, 2018. This map can be used for Rank Matches.

## Description

This used to be a small prosperous fishing village, but now the waves on the stony beach bring only the wreckage of the past.

## Lore

On a cold winter night, a hurricane raided the mountainous area near Hujing Village. The tornado threw a hunter on the mountain into the lake. He struggled to swim to the shore, only to find that Lakeview Village was no longer going to see the sun. In the faint moonlight, the thatched cottage swayed, and the hunter did not see the bustling crowd and did not see any signs of life. He noticed a flame burning in the distance, but only found a pot of burnt stew when he inspected it. Whoever used the pot had disappeared without a trace. The warm and lively thatched cottages in Lakeview Village have been replaced by silent silence.

Experienced hunters spend a lot of time in the forest, and all he saw in the Lakeside Village were abandoned boats and unattended fishing tackle cabins. The hunter tried his best to stay calm and eventually walked out of the village with tenacious willpower. In order to understand everything that happened in Lakeview Village, the hunter publicized what he saw. At this time, the nearby villagers suddenly realized the real reason why the villagers in Lakeview Village no longer participated in the market. No one knew where they were going, and no one was willing to step into this unknown village.

## Locations

### Dock

The dock is a structure extending out from the shore into the sea, where it connects to an abandoned ship. There are other wrecked boats nearby.

#### Abandoned Ship

This large ship is connected to the dock, and has two floors. There are three entrances; on the side of the ship where a large hole is, on the stern connected to the dock, and boards leading to the second floor near the hole entrance. There is a large main room on the ground floor, which has a smaller hallway inside.

### Cornfield

This area of the village is a small cornfield. It is easy to lose a survivor or hunter in the stalks.

## Basement Spawns

* In the abandoned ship, underneath the stairs to the right of the dock entrance
* In a small cabin near the cornfield

## Dungeon Spawns

* The pallet area on the left of the ship
* A distance away perpendicular from the exit gate closest to the ship
* In the kiting walls area in the middle of the map, far away from the ship

## Gallery

* The village
* The dock
* A windmill
* The exit Gate near the cornfield

## References

1. ↑ 1.0 1.1 http://id5.163.com/news/official/20180606/26476\_757884.html
Grand Piano

— Description

## Overview

The Grand Piano is an interactive S-Tier Furniture that can be bought from the Illusion Hall.

Like all Musical Instruments, the player can interact with the Grand Piano in their own room to "Play Music" and edit the layout of furniture in their room.

It can be used to customise the Room Music.

## Melody progress

 Tenacity
 Happiness
 Calmness
 Mysticism
 Coldness
 Warmness
 Fear
Health States

**Health States** are a Game Mechanic exclusive to Survivors  in *Identity V* .

## Overview

Survivors have **3** Health States: Healthy, Injured, and Downed**.**

**Health States** can affect a Survivor's survivability and also inhibit certain interactions.

## Healthy State

This is the default **Health State** of Survivors. They start the match in this **Health State**.

### Damage

Receiving damage from a Hunter puts **Healthy** Survivors into the **Injured State**.

### Terror Shock

Terror Shock is double damage from a Hunter, which puts **Healthy** Survivors directly into the **Downed State**.

## Injured State

This is the second **Health State** of Survivors that have been injured by a Hunter.

Though an injured Survivors limps, their Movement Speed is unaffected and the same as when **Healthy**.

Receiving damage from a Hunter puts **Injured** Survivors into the **Downed State**.

## Downed State

In the **Downed State (also referred to as Incapacitated)**, a Survivor's movement speed is limited to a slow crawl.

A crawling Survivor has two options: recover as much health as they can, or crawl away to find help. Without the aid of the Exit Path  Talent, a Survivor cannot fully recover by themselves; they will need another Survivor to finish healing them. A crawling Survivor can be picked up by the Hunter and brought to a Rocket Chair.

While in the **Downed State**, Survivor's "Tenacity" slowly depletes until death. Tenacity in this state depletes 4 times as slow as when tied to a rocket chair. The progress can be seen by the Survivor's Icon in the HUD.

**Downed** Survivors can see the Auras of their teammates and vice versa.

* A Hunter can see the Aura of a **Downed** Survivor if they have the Deer Hunt Talent.
* The Borrowed Time Talent instantly recovers a Survivor from any **Health State** when the Exit Gates become activated.

(For example, if a survivor is injured with the borrowed time and the exit gates become powered, they will be in the health state.)

## Healing

**Healing** can put Survivors back into higher **Health States**.

* It is possible to heal oneself with a Syringe  or being healed by other Survivors back to **Healthy**.
* A Hunter can see the location of a Survivor being healed or healing themselves with a the Street Sweeper  Talent.
Maps

**Maps** are locations within the world of Identity V . There are currently **10** maps.

Trial locations have certain fixed landmarks, but elements such as Cipher Machines, Chests, and Lockers are placed randomly. The map's Exit Gates are always in the same position.

## Maps

### Sacred Heart Hospital

The hospital is an old abandoned warehouse that holds some surgical equipment and still some beds. It is said to be haunted by a strange evil in the dark.
### Arms Factory

The Minerva military factory is covered with discarded tires on the ground. The logo and house number of the factory can also be found in the factory. The main entrance is the abandoned land of weeds. The settings of warning lights, street lights and electric lights can give people an idea of the game's asymmetry against the gameplay.
### The Red Church

There was once an unfinished wedding ceremony held here. It is said that you can find the bride's unspoken oath under the tree at the church.
### The Red Church (event)

There was once a unfinished wedding that happened on the red church and its ground. Rumors say there are still strange footsteps in the dark.
### Lakeside Village

This used to be a small prosperous fishing village, but now the waves on the stony beach bring only the wreckage of the past.
### Moonlit River Park

The place is now a taboo to visit after the nightmarish incident that had happened.
### Leo's Memory

He never thought this would be his last snow.
### White Sand Street Asylum

The dust-ridden building is open to welcome the public again, but it is not the truth that awaits them there.
### Eversleeping Town

With the arrival of deranged visitors, unimaginable events are happening in the town.
### Golden Cave

Despite that not a single piece of gold was ever found, Count Barriere still got what he wanted with this land.
### Leo's Memory - Dawn

He never thought the this would be his last snow.
### Chinatown

In the quiet streets of the town, under flickering red lights, there leaves no place for these feelings to call home.
Exit Gates

**Exit Gates** are one of two ways for Survivors  to escape the game, the other method being the Dungeon.

## Overview

There are two Exit Gates in each map of the game. They are deactivated until 5 Cipher Machines have been decoded. Once 5 Cipher Machines are decoded, the Exit Gates will activate, but will not open until a Survivor successfully enters the password.

## Powering

Once enough Cipher Machines have been decoded, both the Survivors and the Hunter will receive an auditory and visual cue, displaying the location of each Exit Gate (briefly for Survivors, permanently for Hunters).

## Opening

Exit Gates take about **10 seconds** to open if the hunter does not have the persona Claustrophobia  ( which slows down the gate opening process). If a player stops opening a gate, its progress will be saved. It is possible for a Survivor to escape through an Exit Gate even if they are incapacitated.

The Hunter cannot leave the game through the Exit Gates.
Map

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Map** may refer to:

* Maps, which are the scenes played on for each game
* Map (item), an Item used by Freddy Riley, the Lawyer
Duo Hunters

**Duo Hunters**, or **Pack Hunter**, is one of **5** available game modes featured in Identity V . It can be found under the **Violent Struggle** category.

## Overview

In this mode, a group of eight Survivors will play a game against two Hunters. Currently, only three Maps are playable: Lakeside Village, Moonlit River Park, and Eversleeping Town. Access to the full version of Eversleeping Town is available only to this mode.

This game mode is available only for a short period of times:

06h - 08h (server time)

16h - 18h (server time)

21h - 23h (server time)

## Introduction

1. 2 vs 8: The two hunters cannot choose the same character. You can invite a friend to team up and match as hunters; during the match the hunters can communicate using quick messages. Accessories are not allowed, standby motions cannot be switched in the matching room, and pets won't be displayed in the matching room.
2. The default map is Lakeside Village or Moon River Park. Players will gain points depending on their in-game performance. There are 5 new telephone booths on the map that survivors and hunters can use to contact the owner of the manor to buy items with points they have acquired. Items include those from the traditional game mode (excluding Cane, Holy Key and Lasso) as well as those from the Duo Hunters mode.
3. The first time a survivor is placed on a rocket chair, the match will enter the confinement stage, in which the survivor cannot be rescued from the rocket chair. When the confinement stage ends, a short rescue stage begins in which the survivor can be rescued.
4. There are 11 cipher machines, and the base time required to decode them has been increased. The survivors need to decode 7 cipher machines before they can open the exit gate.
5. Survivors can carry two items while hunters can carry one.
6. When the exit gate has been activated or when 4 survivors remain, the crowbar will randomly appear at one of the 5 telephone booths. Survivors can purchase the crowbar to open the dungeon in advance through which all survivors can escape.
7. Hunters cannot knock down unharmed survivors with one hit when affected by Detainment, Terror Shock of Fallen Misfortune. The abnormal deduction of cipher machine progress is set to 30%.

## Purchase Hotline

Items can be purchased using Points. There is a limit to how many of each item can be bought per match.
Identity V

**Identity V** (第五人格 *Dì wǔ réngé*; stylized as 第5人格) is an asymmetrical horror game developed and published by NetEase Games. **Identity V** is both an action and survival horror multiplayer game in which one crazed, unstoppable Hunter  hunts down four Survivors  through a terrifying nightmarish world in a deadly game of Cat & Mouse. It was released on July 5, 2018 for mobile.

## Features

Please help improve this if you can. The Discussion page may contain suggestions.

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.

* As a Survivor, go in alone or team up with friends to face an unknown threat. Use Items at hand, Abilities and Environmental Objects to outwit the Hunters and escape from their killing ground.
* Set in a pre-made Map, you'll never know what to expect, what you’re facing and how to get away. You will have to make stressful choices under desperate circumstances. Every decision impacts your chances of survival.
* Hunters  are varied in their play style. Master these monsters' unique powers and exploit the knowledge of the map to track, hunt down, break, and eliminate your victims before they get a chance to escape to safety.
* The asymmetry, procedural factors and unique thinking of human individuals make each **Identity V** match an unexpected scenario where the combined behavior of each player creates a truly terrifying and thrilling narrative.
* **Identity V** characters each have a deep progression and a customizable appearance. Use your experience, Talents, and Abilities to climb up the competitive ladder and you might eventually discover the truth beyond the diaries.

## Trivia

* **Identity V** was first created as a mini project called "Dangerous Game."
* The Dead by Daylight team, Behaviour, collaborated with NetEase to create this game.

## External links

* Official site (Chinese)
* Official site (English)

## References

1. ↑ http://archive.deadbydaylight.com/posts/2018/cooperation-with-netease-games/
Crows

The **Crows** are neutral creatures located on every map. They will be disturbed when the survivor passes by. The crows will disappear when the cryptograph is broken or if the Survivor is chased by the Hunter.

If Raven Flock active, the Crows will alert the Hunter to the Survivor's location.

## Last Alive Crows

**Last Alive Crows** are Crows that spawn above a Survivor's head if they are the last Survivor remaining in the trial.

## Stillness Crows

If a survivor stays idle for a long time (80 seconds), **Stillness Crows** will hover over their head. Measures to get rid of hovering crows include decoding a cipher machine, containing the hunter, healing a teammate, dismantling a rocket chair, opening a locker, etc. Vaulting a window and pulling a pallet will not remove the crows, but will instead cause more alerts.
Identity V Wiki/Flex section

What is *Identity V*?
**Identity V** is a 1 vs 4 asymmetrical survival horror game by NetEase Games which is currently available for Android, iOS, and PC. With a Tim Burton-esque style, Gothic visuals, and a suspenseful story line; it brings a new gaming experience to players.

Featured Images
 3rd Anniversary Essence Gardener's Anniversary Illusion Hall Costume - Monstrous Bird The Ripper's Illusion Hall Costume - ONCE Identity V's 3rd Anniversary New Hunter - Naiad - Grace

News
Official Links
English: Website / YouTube / Facebook / Facebook Group / Twitter / Instagram / Forum / Discord
Japanese: Website / YouTube / Twitter / Forum Twitter
Chinese: Website / YouTube / Facebook / Weibo / Bilibili
Korean: Website / YouTube / Twitter
NetEase Staff Accounts

Chang Ge: Twitter / Instagram
CLAIRE: Twitter
Cyclone: Twitter
Hanakona: Twitter / Weibo
K.Dee: Twitter
Mori: Twitter
Qidi: Weibo
TUTU: Twitter
Villager A: Twitter

Chang Ge: Twitter / Instagram
CLAIRE: Twitter
Cyclone: Twitter
Hanakona: Twitter / Weibo
K.Dee: Twitter
Mori: Twitter
Qidi: Weibo
TUTU: Twitter
Villager A: Twitter

Unofficial Links
Subreddit (English)
Subreddit Discord (English)

Videos

Other Characters

* Orpheus
* Mr. Arthur Russell
* “Iron Chisel” Benny
* Bishop Duke
* Mr. Donnelly
* Eugene Hayward
* James Reichenbach
* Mrs. Reichenbach
* Mr. KirbMask
* Missing Girl
* Stranger

* Orpheus
* Mr. Arthur Russell
* “Iron Chisel” Benny
* Bishop Duke
* Mr. Donnelly
* Eugene Hayward
* James Reichenbach
* Mrs. Reichenbach
* Mr. KirbMask
* Missing Girl
* Stranger

World

* Maps
* Props
* Events
* Lore

* Maps
* Props
* Events
* Lore

Guides

* Beginner's Guide
* Survivor's Guide
* Hunter's Guide
* Glossary of Terms

* Beginner's Guide
* Survivor's Guide
* Hunter's Guide
* Glossary of Terms
Illusion Hall

The store allows players to shop items in-game or prepaid. It can be unlocked by removing the upside-down painting, leaving a mark and after executing Logic Points .

## Get Echoes

This store is where players pay for a premium currency called Echoes .

*i. Numbers were gathered from the Identity V Top-up center in the United States.*

*ii. Prices may vary depending on your purchasing location and platform.*

* The exchange rates change with the player's region.

## Exchange Treasure

*Main article:* Treasures
This is where players can buy Memory Spheres . This can also be accessed through the Logic Path .

## Illusion Trade

The Illusion Trade is where new items, characters, costumes and accessories are frequently shown. It changes with each update. Limited items can appear in the shop during special events.
Items

*This article is a stub. You can help Identity V Wiki by expanding it.*

Items are a category of loadout for Survivors and can be used to aid an escape. Items can be obtained by picking a specific Survivors or by finding them in Chests during a trial. Some characters can only carry their own item such as the Priestess or the Wildling (Murro).

There are currently a total of **11** items featured in *Identity V* .
Basement

## Overview

The **Basement** is a location that spawns consistently in one of two areas of each Map.

### Contents and Layout

The Basement contains:

* A chest tucked in a corner towards the back
* Four lockers, two facing the entrance and two faced away from the aforementioned set.
* Two small empty pockets on either side of the end of the room
* A staircase leading into it
* A unique set of four indestructible Rocket Chairs

## Spawn Locations

### Sacred Heart Hospital

* Inside the hospital, to the left
* In the hut ruins to the bottom right corner of the map

### Arms Factory

Use the moon to locate the front of the map

* In the hut on the bottom left of the map
* In the old arms factory, by the entrance

### Red Church

* Inside the church, to the bottom left
* In the chalet behind the church

### Lakeside Village

* In the abandoned ship, underneath the stairs to the right of the dock entrance
* In a small cabin near the cornfield

### Moonlit River Park

* In the circus tent, on the right side
* In the funhouse, in the right hallway

### Leo's Memory

* In the killer shack
* In the arms factory, by the entrance

### White Sand Street Asylum

* In the dining room, near the back
* In the piano room, on the left

## Tips

* When playing as a Survivor, a basement save is much riskier than a normal save granted it is difficult to escape and to enter. There are various ways to counter this, for example:
	+ Playing Priestess and creating a portal.
	+ Sneaking in, baiting a hit, and then taking one after the rescue.
	+ Bringing Tide Turner or other Talents that assist in rescues.
	+ Using an item to stun the Hunter before getting the save.
	+ Being wary of Hunter abilities.
	+ Bringing multiple people for either a distraction or to take hits.
* Whilst playing Survivor, be wary of the basement's location and try not to get downed near it. If you're kiting the hunter in its proximity, remain cautious and know when to move on.
	+ It's especially important to note the basement's location when you're trying to dismantle chairs. Keep your teammates away from it at all costs, or actively inform them using Quick Messages or external means. You can send "The dungeon is here!" at the start of the game to signal the basement location (Before the dungeon spawns, as to not confuse your teammates.)
* When playing Hunter, it may be wise to carry Survivors past available Rocket Chairs to put them in the Basement if the Basement is close enough.
* Take note of what particular characters the Survivors chose to try and predict what play they are going to make.
* As hunter, if you hit a survivor while falling down from a height, including the basement stairs, the stagger will override the hit recovery, allowing you to hit a survivor and quickly recover. Survivors receive a boost when getting hit.

## Trivia

* Previously, the basement would've contained blood leading down the stairs. It would also have arms reaching through the metal grates on the floor, and eyeless survivors with Lucky Guy's likeness trapped in its cages.

## References

1. ↑ https://www.youtube.com/watch?v=eHB48pYOPKQ&t=37s
Curiosity

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Curiosity** may refer to:

* Curiosity (external trait), an External Trait that belongs to Kurt Frank, the Explorer
* Curiosity (talent), a Survivor Talent
Happy Coins

**Happy Coins** are a special event currency in *Identity V* .

## Overview

**Happy Coins** are a currency used to trick-or-treat at residences during the Happy Halloween event.

## Obtaining

Happy Coins are earned through participating in matches during the Happy Halloween event. A maximum of 10 Happy Coins can be earned a day, with a maximum of 70 being obtainable during the entirety of the event.
Echoes

**Echoes** are one of five currencies on Identity V .

## Overview

**Echoes** are a currency used to purchase dice, costumes, characters, pets, music, and Inspirations .

### Shadows in the Flame

This event is triggered usually when players are low on **Echoes**, which would prompt them to buy more.

Common offers include:

1. 1388 ****Echoes**** : A-Tier Memory Sphere Costume of featured character;
2. 300 ****Echoes**** : 300 Inspirations  + Two most recent season essences

## Obtaining

Echoes are bought from the in-game Illusion Hall and Top-up center website. Various items can be exchanged with Echoes.

The exchange rates for echoes are based on the player's region and platform of purchase.

*i. Numbers were gathered from the Identity V Top-up center in the United States.*

*ii. Prices may vary depending on your purchasing location and platform.*

## Recharge Gift

*i. USD Cost was determined using the 9.99 USD Echoes Package from the Identity V Top-up center.*

*ii. USD Cost was rounded UP to the nearest cent.*

## Common Shop Prices

*i. USD Cost was determined using the 9.99 USD Echoes Package from the Identity V Top-up center.*

*ii. USD Cost was rounded UP to the nearest cent.*
Identity V Wiki/Top section

Survivors

Emily

Freddy

Kreacher

Emma

Servais

Kurt

Naib

Martha

Fiona

Tracy

William

Helena

Vera

Kevin

Margaretha

Eli

Aesop

Norton

Patricia

Murro

Mike

Jose

Demi

Victor

Andrew

Luca

Melly

Edgar

Ganji

Anne

Lucky Guy

Hunters

Leo

Joker

Bane

Jack

Violetta

Michiko

Wu Chang

Joseph

Burke

Hastur

Yidhra

Robbie

Luchino

Mary

Bonbon

Ann

Antonio

Galatea

Percy

Will Brothers

Hunters

Leo

Joker

Bane

Jack

Violetta

Michiko

Wu Chang

Joseph

Burke

Hastur

Yidhra

Robbie

Luchino

Mary

Bonbon

Ann

Antonio

Galatea

Percy

Will Brothers

Unlockables

* Treasures
* Fragments
* Clues
* Inspirations
* Echoes
* Logic Points
* Appearance Decoration
* Unlock Cards
* Room Music
* Furniture
* Unlockables

* Treasures
* Fragments
* Clues
* Inspirations
* Echoes
* Logic Points
* Appearance Decoration
* Unlock Cards
* Room Music
* Furniture
* Unlockables

Gameplay

* Survivor Types
* Items
* Talents
* Abilities
* Traits
* Persona
* Points
* Illusion Hall
* Game Schedule
* Patch Notes
* Chat
* Glossary of Terms

* Survivor Types
* Items
* Talents
* Abilities
* Traits
* Persona
* Points
* Illusion Hall
* Game Schedule
* Patch Notes
* Chat
* Glossary of Terms
Characters

In *Identity V* , there are two distinct roles to play and multiple **characters** in each role to choose from.

Hunters  and Survivors  have their own strengths, weaknesses and unique abilities. Every Character has their own play style and customization options. Most characters have their own deduction tasks, with the exception of Lucky Guy and new survivors that have not gotten deductions yet.

Two to three new Characters are added every season and can be obtained by purchase from the Illusion Hall or getting their Limited S-Tier Costume from the respective season's essence.

## List of Playable Characters

### Survivors

There are currently 39 playable Survivors.

Emily

Freddy

Kreacher

Emma

Servais

Kurt

Naib

Martha

Fiona

Tracy

William

Helena

Vera

Kevin

Margaretha

Eli

Aesop

Norton

Patricia

Murro

Mike

Jose

Demi

Victor

Andrew

Luca

Melly

Edgar

Ganji

Anne

Lucky Guy

### Hunters

There are currently **22**(24 now) playable Hunters.

Leo

Joker

Bane

Jack

Violetta

Michiko

Wu Chang

Joseph

Burke

Hastur

Yidhra

Robbie

Luchino

Mary

Bonbon

Ann

Antonio

Galatea

Percy

Will Brothers
Fragile

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Fragile** is an External Trait shared by multiple Survivors

## External Traits

* Fragile (priestess), Fiona Gilman's
* Fragile (mechanic), Tracy Reznik's
* Fragile (the mind's eye), Helena Adam's
Windows

**Windows** are a type of prop in *Identity V* .

## Overview

Windows are holes in walls which Survivors can quickly climb (vault) through to try and lose the Hunter. They are common features in every match, and can appear in the walls that surround the Map or in and around landmarks.

Windows can be created by pressing the action button (bottom right-hand corner) on blue highlighted walls.

Survivors can be terror shocked while crossing windows. Hunters can hit Survivors through windows if they are in the range of attacks.

## Vaulting

In order to vault over a window, both Hunters  and Survivors  must walk up to it and press the action button in the bottom right-hand corner.

Whereas the Hunter usually only has a slow vaulting speed, Survivors are able to climb through walls at two different speeds:

* If a Survivor runs towards a window and has enough momentum, they will quickly vault over the window.
	+ This type of vault ***will*** alert the Hunter with a noise notification.
* If a Survivor walks or crawls up to a window and climbs through it, the vault will be slow and quiet.
	+ This type of vault will ***not*** alert the Hunter.

## Dash Speed

Dash speed after vaulting a window can be increased with the use of the Talent called Broken Windows. This will increase dash speed by 50% for 3 seconds. It can be used every 40 seconds.

## Blocking Windows

As the Hunter, you are able to block window usage for all players (including yourself) with the Talent known as Confined Space. The window will be blocked after being vaulted, and will remained blocked for 20 seconds. The Cowboy can use his lasso to cross the window before the blockage animation begins, trapping the Hunter outside the area and wasting much time.
Logic Points

****Logic Points****  are points that are converted to 4-sided dice on the Logic Path . Players can roll dice to earn Clues , Music Notes, Inspirations , Memory Spheres , Graffiti, Limited Costumes and Current Season Essences through the Logic Path . You earn a four-sided dice for every 1000 **Logic Points** .

## Obtaining

Logic Points can be obtained by completing a Diary Deduction.

For every first three wins of the day, the amount of **Logic Points**  earned in the win is doubled.

Victory = +500 **Logic Points**

Defeat = +300 **Logic Points**

There is a limit to the amount of **Logic Points**  you can earn in a week, which is 42000. Any **Logic Points**  earned past the limit will be ignored.
Arms Factory

**Arms Factory**, also known as the "Minerva Arms Factory," is one of 10 maps currently in *Identity V* .

## Description

*The arms factory that was abandoned after a huge fire. Strange footsteps can be heard coming from inside it at night.*

## Backstory

It is clear that another major accident had occurred after the closure. Leo Beck, the small workshop owner of the textile mill, bought the debt-ridden Minerva Military Factory after accepting the advice of his friend Freddy Riley. This was not the beginning of a dream, but a prelude to bad luck.

The entire factory was in a bad state of repair, and had a huge debt load. Leo's wife and Freddy Riley had already taken away all of Leo's property and disappeared. Leo, who could not afford the debt, ended his life with flames in the factory.

## Grounds

The Minerva military factory is covered with discarded tires on the ground. The logo and house number of the factory can also be found in the factory. The main entrance is the abandoned land of weeds. The settings of warning lights, street lights and electric lights can give people an idea of ​​the game's asymmetry against the gameplay. Also, it has tanks that have red glowing lights. Of course, it also has rocket chairs, antennae, and cipher machines.

Inside the factory, it is clear that a fire had burned away much of it. In the center of the factory, there is machinery. There is a corner of gunpowder with the words "I WILL FIND YOU" written next to it.

## Gallery

* The arms factory
* The arms factory interior
* The arms factory corner of gunpowder
* The "moon exit gate"
* An abandoned automobile

## References

1. ↑ 1.0 1.1 http://id5.163.com/news/official/20170830/26476\_708873.html
Skilled

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Skilled** may refer to:

* Skilled (mercenary), an External Trait that belongs to Naib Subedar, the Mercenary
* Skilled (coordinator), an External Trait that belongs to Martha Behamfil, the Coordinator
Steel Will

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Steel Will** may refer to:

* Steel Will (mercenary), an External Trait that belongs to Naib Subedar, the Mercenary
* Steel Will (coordinator), an External Trait that belongs to Martha Behamfil, the Coordinator
Traits

**Traits** are unlockable abilities that players can use for Survivors and Hunters in *Identity V* . They come as active, passive, and external traits.

## Active Traits

An **Active Trait**, or **Skill**, have their availability based on the player's level. At player level one, a player begins with **1 Skill** to choose from. Then as a player reaches new levels, they unlock new Skills, up to level 60.

They are chosen in the lobby or under the "Shapeshift" tab in the Notebook. Each player is allowed one active trait chosen from a list. Skills can be used in game to aid a player in various ways as each trait has a unique effect. They do not have any cost other than their cooldown.

## Potential Traits

*Main article:* Talents
A **Potential Trait**, or **Talent**, can be obtained with talent points in the Intrinsic Persona Web.

## External Traits

*Main article:* External Traits
An **External Trait** is a power that a survivor or hunter has.

## Abilities

*Main article:* Abilities
An **Ability** is a Hunter exclusive power that allows them to fulfill their objective.
System requirements

The following are the minimum and recommended **system requirements** for the PC version of Identity V . While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launchable environment.

The minimum and recommended system requirements for the Mobile version of Identity V  will be added soon.

## PC Recommended Requirements (60+ FPS)

* OS: Windows 7, 8, 10, 11 (64-bit)
* Processor: Intel Core i5 3rd Gen or higher
* Memory: 8 GB RAM
* Graphics Card: AMD Radeon R9 380X – Nvidia GTX 1050 Ti 4GB
* DirectX: Version 12
* Storage: 10 GB available space
* Sound Card: Any
* Internet Connection: Any

## PC Minimum Requirements (30+ FPS)

* OS: Windows 7, 8, 10, 11 (64-bit)
* Processor: Intel Core i3 5th Gen
* Memory: 4 GB RAM
* Graphics Card: AMD Radeon R7 260X – Nvidia GTX 550 Ti 2GB
* DirectX: Version 11
* Storage: 8 GB available space
* Sound Card: Any
* Internet Connection: Any
Burke Lapadura

— Rumor

 Difficulty
 Gender
 Character Day
 Career
 Clues
 Echoes

**Burke Lapadura** or **"Mad Eyes"** is one of **22** **Hunters**  currently featured in *Identity V* .

## Background

As the eldest son of a construction worker, Burke has been playing with design drawings and a wide variety of machines and tools since he was a child. He has a great talent and was well known in the local area when he was twenty. After being employed by a couple, Burke came to the still-destroyed Oletus Manor, taking on most of the architectural work. At the request of the employer, Burke led the workers to continue to expand. At the same time, Burke also joined his own little "hobby" - the institution, and this manor became his secret experimental field.

It is said that even up until that unfortunate incident this crazy architect was still planning the addition of new devices.

## External Traits

Survivors can decode Consoles and gain limited access to them when decoded. They expend an increased amount of Energy to use the Control Monitor in the Console's area of influence.
**Special**
Nearby Fences will become disabled if there are undecoded Cipher Machines, or activated Exit Gates, Consoles, Basements and Rocket Chairs.

## Abilities

These are two Abilities that are unique to Burke:

Cooldown: 30 seconds

## Deduction Target

*This article is a stub. You can help Identity V Wiki by expanding it.*

*All completed Objectives reward the player with +335 Logic Points  for the Logic Path*

## Appearance Decoration

Special Effects
Special Effects

60 Echoes

## Trivia

* His birthday is 27th of November.
* His skills and interests are of organs, mechanics, and buildings.
* Burke hates humans and people in general thinking they are "unreliable and imperfect" and prefers machines.
* Burke is an alcoholic as evidenced by his attack recovery animation.

## References

1. ↑ http://id5.163.com/m/news/official/20181115/26476\_785130.html
White Sand Street Asylum

**White Sand Street Asylum** is one of **10** maps in *Identity V* .

## Background

The asylum began as an orphanage funded by Kreacher Pierson. Due to at least 12 children having varying degrees of mental illness, it was transformed into a children's mental institution by the church.

## References

1. ↑ Node 6 of Thief's Deduction Target
2. ↑ Node 10 of Thief's Deduction Target
Sacred Heart Hospital

**Sacred Heart Hospital** is one of 10 maps in *Identity V* .

## Description

The hospital is an old abandoned warehouse that holds some surgical equipment and still some beds. It is said to be haunted by a strange evil in the dark.

## Backstory

The story began with a fierce doctor-patient dispute. The hospital that was originally operating ushered in a highly-skilled dentist, but things became strange after he arrived. At the time, more and more patients were discharged from the hospital, but the registered discharge records did not increase, and some night-timers said that they had seen the dentist dragging a lot of garbage to the marshes at night.

The rumors intensified, and after a patient’s strange disappearance, angry people poured into the hospital at night. The dentist refused to admit that he was related to the missing patient and asked everyone to let him go back to complete the operation. This attitude angered many people, so he sank in the swamp and died.

## Locations

### Morgue

It is on the ground floor of the hospital. It can have one decipher machine. The term "Morgue", means a place to hold human corpses until they decompose and where they wait to be cremated.

### Operating Room

It has a surgery bed and a desk with surgical equipment and a single light. The chances of it containing a decipher machine is low to none.

### Lavatory

It is an empty room with a light and a toilet in it with a single sink.

### Main Room

It is usually the room that contains the decipher machine in the hospital. It has a desk, a couple roller beds, and a crack in the floor that leads to the first floor.

## Basement Spawns

* In the hospital, to the top left.
* In the hut ruins, near the bottom exit gate.

## Gallery

* The hospital
* The hospital
* The operating room
* The washroom

## References

1. ↑ 1.0 1.1 http://id5.163.com/news/official/20171011/26476\_717592.html
Orpheus

**Orpheus**, also known as the **Detective**, is the protagonist of *Identity V* .

## Appearance

His left hand palm and the back of the hand are surrounded by a thorn-like scar. He is carrying a lantern and an old notebook. His appearance can be changed on the Self Examination screen.

## In-Game

Orpheus is the progressive character and starting character of the Identity V story. The player assumes this position throughout the story and can unlock various costumes, pets, and beats that affect gameplay. Orpheus assumes the roles of the Survivors and can delve into their background and advance in the story. All cosmetics on Orpheus carry over to the survivors in the game.

## Background

Orpheus was once a famous crime novelist, but after being rescued from a fire about 10 years ago, he lost all his memories. His body recovered, but his memories never returned. Unable to do anything about his memory, Orpheus accepted his new lifestyle and founded his own detective agency. However, he received no good cases and turned back to drinking. Orpheus would awaken the next day to find cuts all over his body, with objects that he never would've touched normally. Even after Orpheus stopped drinking, days would mysteriously get skipped over with increasing frequency. He eventually found the source of his problem from the looks from his neighbors: he didn't lose track of the days at all, but instead, another persona awakened inside him, his old self. Orpheus received a strange request asking him to find a missing daughter.