Crafting, Housing, & Economy

## What will the player crafting and building system look like? Castles, forts, etc.

* “We aim to have a building system that allows players to express themself and create what they want, how they want it and create accessories that give their buildings personal character. We also want players to tear everything down and rebuild, as their opportunities, needs and skill change. A house is never essentially "finished". And yes, you will be able to mine, chop down trees, forage for various materials, hunt and harvest the land” https://discord.com/channels/1071081786962088018/1080777391389028383/1080788532320292896

## Can you expand on crafting more?

* “We want to offer compelling gameplay on every part of the game and crafting is a major part of the game and economy so there will be plenty of things to discover, tinker and create. You absolutely can make it your main thing.” https://discord.com/channels/1071081786962088018/1080529269052166214/1080535783431225395
* “We aim to have a building system that allows players to express themself and create what they want, how they want it and create accessories that give their buildings personal character. We also want players to tear everything down and rebuild, as their opportunities, needs and skill change.  A house is never essentially "finished". And yes, you will be able to mine, chop down trees, forage for various materials, hunt and harvest the land” https://discord.com/channels/1071081786962088018/1080777391389028383/1080788532320292896

* “Most buildings you'll see in the game will be player built. Starting from small huts and growing into villages and cities as more players join together. Player-built buildings in Heartlands are safe and untouchable.” https://discord.com/channels/1071081786962088018/1080579374400675880/1080583562916528178

## How will the economy work?

* “Yes! Compared to most games, we plan to invert the value of loot vs player crafted items. We want to see the players creating the best and most valuable items in the game but also for them to offer services, be it for maintaining gear or selling reagents for alchemy. There will be wear and tear on gear and you can easily identify an old armor by it's scratches, rust and dents. While we want the players to treasure their most valuable gear, there will be great reasons for "retiring" old gear and chase that next awesome piece of gear. 🙂” https://discord.com/channels/1071081786962088018/1080625553167634432/1080739114783092818
* As you have it right with the social sandbox, this games economy is 100% player driven. So we definitely have features that allow you to craft and sell items in a various of ways that suit your chosen play style in the game. The concept is that players really do have the choice of what they want to engage with in Pax Dei and to what degree. That means if you do want to focus entirely on crafting and trading, the game not just lets you, but also includes to tool for you to make this a rich experience.” https://discord.com/channels/1071081786962088018/1080658326154645666/1080687811675566140
* “We definitely want the logistics and distances to matter and since the economy is 100% player driven and we want to maximize the social interaction, we're creating systems that allow players to create content to each other.” https://discord.com/channels/1071081786962088018/1080634598993707018/1080749175987253328
* “All items and resources and freely tradable. There is no traditional "magical MMO Bank", you'll need to build and maintain your own storage and/or cooperate with other players to craft a shared storage. Based on your playstyle or needs you might want to keep certain good in different locations (i.e. you might process raw materials in a different location from where you do crafting or prepare for adventure etc.)” https://discord.com/channels/1071081786962088018/1080822023950979184/1080853299613413379

## What is Pax Dei’s housing mechanic going to look like?

* “Thank you for your questions Tobel, many of those we are not ready to answer just yet but what we can say is that for now we are using basic state of the art building mechanics where you can select a building piece and place it in any way you would like, stay tuned” https://discord.com/channels/1071081786962088018/1080646348203888711/1081208876961120296
* “It's free building with various blocks and buildings won't be around forever. Players can claim a plot where they can build their houses (i.e. building outside a plot is not possible) and if the plot is removed, the buildings will decay. Multiple players can also join their plots together to have more space to build.” https://discordapp.com/channels/1071081786962088018/1080838060146688021/1080843513907908630

## Will there be NPCs?

* “Maybe worth clarifying that yes, there will be NPCs (and other AI enemies) in PvE but there won't be any of the typical friendly quest giver and vendor NPCs. Players will inhabit towns and cities and handle trading, crafting etc.” https://discord.com/channels/1071081786962088018/1080606775268618330/1080809730055884842

## What kinds of things can we expect Pax Dei to have that maybe differs or improves upon the social aspect of other mmos?

* "Hi! Yes - the team has developer with very varied backgrounds, with AAA developers from Remedy and other studios and MMO devs like Reynir Hardarson who's credited as the original creator of Eve Online and Sulka Haro who worked for a long time on Habbo Hotel. We're very intent on making a game that maximizes human interaction. Most MMOS consider things like players being able to trade items an annoyance that breaks the game economy, but we're a polar opposite of this and want to have the least barriers to players enjoying Pax Dei together. We think a new player being gifted gear to get started is a wonderful thing. Being able to build houses cooperatively is fantastic. And crucially we want to make an environment where a new player and someone who has been playing the game for a long time can meaningfully play together, which is not possible in most MMOs. So yes - we're looking into the best of breed for games that strongly encouraged and enabled players to play together and socialize and have this as the core principle we're applying into all of the game design."https://discord.com/channels/1071081786962088018/1080982292262035557/1081144926064087060