Cachou and lo Marais

note: titles are Sieu/Mam/Leu

#### les Gobelins

The goblin district, idols to Turms (a goblin fertility and commerce god) line the streets. Complete with the following areas:

* Menrfa school, named after Atina's goblin name
* soup kitchen run by 'little Arnza', a very beefy goblin lad
* communal rooftop garden
* Laris (M), tailor for small kin
* a local Seer (Two), Ernthi

#### Mlle d'Armentieres Home for Wayward Adventurers

Central courtyard with terracotta roof and sunshade over the common area, covered front porch in French Quarter style. Two floors, brick below and wood above (where adventurers sleep). Bar downstairs, overseen by Mlle d'Armentieres in the off-season. Wagons pass by here and run north/south. House Pontevecchio has done a bit of road-building as far as the northern bridge.

#### La Cage Aux Folles (Giosepe's Place)

Cocktail bar in downtown lo Marais, total tourist trap. Giosepe (or Gio to his friends) is the flamboyantly rainbow owner. The barkeep is just known as "Bar Bitch". Great stage and coloured-glass lighting makes it a very pretty place to socialise. Gio has a pet pygmy crocodile and a pet poguana, his pets are always trying to fight or eat each other.

#### Marche du Marais

* Three of Pentacles Savings Bank (The Banco) - local branch. Run by Sieu Amos, guarded by Leu Golem (an Y'd of exceptional henchness)
* Three Peaches - sex toy shop, also sells party costumes. Run by Mimi and Fifi. It is impossible to determine their gender and they insist on no titles.
* Guidry's Crawdads an' Critters - very fresh fish stall
* Goblin reagent stall, featuring various marsh-caught supplies and shinies. Run by Leu Fabulous Ranazu (a goblin with pretensions), a self-styled wizardy type.

#### The Watch-House

Run mostly by elves. Maurice is guard captain, though to be honest, it's a sloppy outfit and dependent on Cartel Cachot to make its keep.

#### South-Side

A port area, full of tourists and very colourful in summer, gets a bit grim and empty in winter. To the west along the river, there are docks and warehouses with shacks behind. In the middle, a tourist trap full of waterfront bars. To the east, a large riverside parc and pretty townhouses behind.

* Julien and his gang, les Poniards. They operate in threes
* Joaona and her pet poguana, Patrice
* Maistre Etienne Richard, Portmaster and his lackey Philippe

### lo Marais other contacts

Iokepo Kaipuna - Ningalu ambassador - stays in lo Marais sometimes.

Andrej Antonovich - Gopnik dog breeder, one of the more well to do Gopniki refugees from Vestfal. Hunts in the marsh and sells hunting dogs for a living. Knows Things, is Yiuri's local connection.

### lo Marais culture

* Elves: dominant
* Goblins: tolerated in a district, better treated than in other Ladinh cities
* Ladinh humans: mostly visit in high season
* Ladinh Y'd: mostly visit in high season
* Vestfalians: Gopniki refugees well liked, humans tolerated with suspicion
* Ningalu/Morning: exotic but welcome
* Desh/part Desh: high risk of infection, not seen here

### lo Marais encounters

Goblin and human beggars, peddlers and petty thieves

'Moon Party" on the rooftop of a large, abandoned brickwork factory building. Invited up for drum circle, music and intoxicants. Participants all call themselves Lene for the night: candied flowers, orchid milk tea and mushrooms are served along with sweet metheglin. Lene worshippers are seen as ineffectual hippies ever since the moon shattered - it's a cute festival.

MC Move: one of the Lenes [real name Alina] brings out a chunk of meteoric moon rock and activates it in the cooking brazier. She then turns into a werwif and will try to feed from a random partygoer. Escape routes from the rooftop involve buttressed arches, washing poles and so on. The other Lenes will not intervene one way or the other, and are suggestible to party commands.

## Cachou

### Cachou buildings and shops

#### Shtetl Cachou

Solid brick and stone buildings, constructed on a small hillock to the south of Cachou's port district and southwest of the main city plaza. At the centre is a squat temple with a rounded dome top and three small turrets.

The temple is constructed out of Desh stonework that's been scavenged or pulled out of the harbour. The dome requires no mortar to hold it up: and the keystone has been magically treated so that it glows with a silvery light. Moreh Ismail holds services here, and arbitrates disputes between local Y'd.

Three Pentacles Savings Bank has a well-appointed branch here, with a bottom floor and vault made out of Desh stonework - it looks like the top part of an actual Desh structure, implying that the Banco's basement extends a long way (though some is likely underwater). The Banco's forecourt has handsome carved benches, potted palms and even supplies drinks for its patrons - very swish!

* Mam Ishtar runs the front office [diaspora name]
* Mitril, the head teller. [definitely a pseudonym]
* Morom Abel Guidry, investment banker and Justice of the Peace

#### Le Marche Cachou

* Wetzel's Pretzels
* Shelby's Shinies
* Galerie Ebus
* Sieu Damon Castille's Orphanage, Hospital and Priory of Chanti (Sister Fatima)
* Foodbank and shrine of Jaundacul (Priest is called 'Fingers')
* at night: Shrine of Mama Minuit (priestess is Eloise)

#### The Merchant District

* LaFitte's Antiquities
* Perez Painting and Paperhanging
* Rio Copos Cement
* de Silva's Rug and Basket Emporium
* Hunting and Fishing (they sell rogue's supplies to the discerning)

### Cachou other contacts

Gabi and Gambuu, New Albion delegates

Leu Ozile Neanmoins, smuggler and supplier to Cartel Cachot

### Cachou culture

* Elves: dominant
* Goblins: relegated to slums and country estate labour
* Ladinh humans: prevalent and welcome
* Ladinh Y'd: strong cultural presence, influential
* Vestfalians: Gopniki not well liked by Y'd, humans at risk of harassment
* Ningalu/Morning: strong ambassadorial presence, a common sight
* Desh/part Desh: high risk of infection, not seen here