Charm Domain

The domain of charm is one of relationships and companionship. As a cleric of the charm domain, you are likely friendly and personable, though this may be a mask to cultivate friendships for your own end. You are charged with supporting those you have close relationships with as well as the relationships of others.

**Divine Skill:** Bluff

**Domain Spells:** 1st-charm person 2nd-hideous laughter 3rd-suggestion 4th-charm monster 5th-dominate person 6th-mass suggestion 7th-mass demanding message 8th-irresistable dance 9th-dominate monster

### **Honeyed Words (Su)**

You can layer your words with magic. Your spells with the charm subschool are cast as if they were modified by the Still Spell feat. This does not increase their level or casting time. When you cast such a spell, you can increase the casting time to 1 round and spend 1 point of faith. If you do so, your spellcasting is undetectable by Spellcraft checks, though others can notice your target acting strangely and roll Sense Motive as normal.

### **Inspiring Kindness (Su)**

At 4th level, when you cast a harmless spell with a clearly beneficial effect such as a healing spell on a willing NPC you can spend 1 point of faith as a free action to increase their attitude by one step. You can only benefit from this effect once per day per NPC. If the target is already helpful, or is a PC, you instead give them a sacred bonus on saves against mindaffecting effects equal to the spell’s level for its duration, or for one minute if the duration is instantaneous.

### **Charming Smile (Sp)**

At 8th level you can spend 1 point of faith to cast charm person on a single target as a swift action. This does not benefit from honeyed words, but the target does not gain benefits for being in combat or hostile allies. If the target fails, they treat you and all of your allies as friendly. You can only affect one target at a time with this effect; if you use it again, the previous target is no longer affected.

## **Doctrine of Friendship**

You believe that friendship, affection and love are the solutions to all problems. You resolve problems by being a supportive voice to others and by defusing situations rather than acting against others.

You gain the following abilities.

### **Loving Kindness (Su)**

A PC or helpful NPC benefiting from your inspiring kindness also gains half its sacred bonus to attack rolls for the spell’s duration.

### **Aura of Warmth (Su)**

At 16th level, you gain an aura that soothes allies and prevents bloodshed. Allies within 30 feet of you roll twice and take the higher result on saving throws against emotion effects. Enemies within 30 feet must make a Will save with a DC equal to 10 + ½ your cleric level + your Wisdom modifier or be affected by calm emotions. This effect lasts until another creature takes a hostile action at them. Regardless of whether they save, they cannot be affected by this ability again for 24 hours.

## **Doctrine of Enthrallment**

You believe that peoples’ wills are to be bent to yours. Whether for your benefit, for theirs, or for the greater good, your faith compels you to control and manipulate others to achieve the ends you seek.

You gain the following abilities.

### **Silver Tongue (Sp)**

When you make a request of someone and roll Diplomacy, you can spend 1 point of faith to infuse your voice with magic compelling them to do as you wish. Instead of using your Diplomacy result against the regular DC, they instead make a Will save with a DC equal to 10 + ½ your cleric level + your Wisdom modifier + ¼ of the Diplomacy result. If they fail, they are compelled to perform the task, as suggestion.

### **Domination (Sp)**

At 16th level, your words can completely bend someone to your will. As a standard action, you can spend 1 point of faith to control a creature within close range as per dominate person, save that it affects them regardless of creature type. This is a mind-affecting effect and the target is allowed a Will saving throw to resist it. The effect lasts only one minute per cleric level you possess. You cannot affect more than one target at a time, and regardless of whether they save they cannot be affected by this ability again for 24 hours.