Run Rewards

Run Rewards are just what it says on the tin, rewards for participating (and usually succeeding) during a run. They are broken up into two categories: Player Rewards, and GM Rewards. Unsure of how to apply Run Rewards? Ask over on the Discord in the #Thematics channel for advice and suggestions. Rewards are primarily based on the run's threat level, as it (usually) represents player risk and GM preparation.

Also, feel free to ask #thematics and fellow GMs for advice on run rewards. Note that these are merely guidelines and exceptions can and will occur, though the Thematic team reserves the right to discuss overpaying from GMs if it becomes an issue.

## Player Rewards

### Character Development Points (CDP)

Each character earns 2 Character Development Points (CDP) per run, which can be used to purchase Knowledge skills or Contacts. Refer to Buying & Upgrading Contacts for additional information.

### Reward Value Points (RVP)

Each player receives rewards for participating in a run. To avoid players taking milk runs and using the run rewards to outshine more dangerous scenarios, the Run Threat Level is used as the starting value to calculate Reward Value Points (RVP) that are then given to players in a number of ways, be it cash, equipment, karma, contacts, etc. Players may make specific requests of the GM (playing the mission's Johnson) for alternative rewards, which can be substituted for its equivalent value in RVP instead. Below is a baseline chart of RVP per mission type:

#### RVP Reward Table

Note that the RVP per threat rating is a range of values. This gives GMs flexibility to add or subtract RVP from a player group for good roleplaying, such as going into greater detail or allowing personal interaction during the run. We'll go over a few examples in a moment, but for now, these are the values to start with.

When a run is concluded, the GM will assess the overall performance of the runners starting with the table above. They will add in additional factors such as good roleplaying, performance bonuses during the course of the mission, the results of glitches and critical glitches and how players responded to them, so on and so forth. Then the GM will talk to the players to determine how to translate RVP into actual rewards for the characters to use to advance their careers. A point of RVP is worth one of the following:

* **2,000¥**
	+ Note that for corporate scrip or local currency, refer to the currency page for conversion rates. GMs may add up to 10% (~200¥) of equivalent money due to the inconvenience of being paid in something other than Nuyen.
* **Up to 4,000¥ of gear**
	+ Players or GMs may also use Game Master Points (GMP) at a rate of 1 GMP to 2,000¥ of equipment
* **Up to a 4,000¥ lifestyle payment**
	+ This may be used either to offset the cost of a lifestyle or to pay for it in full. For example, if a player is to receive 5 RVP (5 RVP = 20,000¥ of lifestyle adjustment total), they may either enjoy 5 months of a 5,000¥ lifestyle being reduced to only 1,000¥/month or they can enjoy 4 months of the 5,000¥ lifestyle being free.
* **Up to a 1,000¥ lifestyle adjustment**
	+ 1 RVP may be used to reduce the cost of a lifestyle by up to 1,000¥/month. See Better than Bad page 146, similar to karma purchases for the same purpose.
	+ Lifestyle reduction capped to the cost of the next lowest lifestyle (Example: High Lifestyle may only reduce to the cost of a Medium Lifestyle).
	+ Reduction in cost does not transfer if the character relocates.
* **1 Karma**
* **1 karma of positive qualities** adequately roleplayed for (use chargen cost if it's a run reward)
* **1 Street Cred**
	+ Capped at 1 Street Cred per run.
* **Contacts**
	+ New contacts must be shared between all members of the run, regardless if the contact will be public or private (i.e. if they are shared as community contacts).
	+ A New Contact's cost is [Connection + Loyalty - 1] RVP. Example: A [4/3] contact will cost 6 RVP (Conn 4 + Loy 3 - 1 = 6).
	+ Contacts above Connection 6 require approval from the Thematic team.
* **2 CDP**

#### Deltaware

For Awakened or Emerged characters on Prime or Semi-Prime runs, they have the option to spend up to 15 RVP (30 for PCs with the Regeneration critter power) to purchase Deltaware as part of their run rewards, provided it is approved by the Thematic team.

#### Intangible Rewards

In addition to the above rewards, GMs have the option for "intangible rewards", or rewards that don't immediately benefit the players but may be used for future runs. The following items do not cost RVP, and are at the discretion of the GM.

* Intelligence (Better than Bad Page 45) - Intelligence is information that is provided by the GM that could be used by the players and other GMs. This information should be shared using the run's After Action Report and by the GM discussing the run with other GMs and with the Thematic team.
* Faction Reputation - GMs may increase or decrease a character's reputation with certain factions (gangs, corporations, organized crime, etc.) by up to 2 points.

### Player Sponsored Runs

If a character is sponsoring the run (IE; paying other characters for their participation) they may be eligible to get increased rewards. see Player Sponsored Runs

## GM Rewards

To keep people from missing out on character advancement when running games, GMs are also given rewards as a result of their runs that can then be spent on advancements for their own characters. Below are the rewards for running games and various modifiers. All Gamemaster Points (GMP) are to be accounted for (both gained and spent) in the #Paperwork channel on the Discord chat.

### GMP Reward Table

A GM's base reward, as well the bonus for answering a Run Request, scales with the Threat Level of the Run

 Run Request

#### GM Initial Run Bonuses

A new GM earns some bonus GMP for their first 3 runs.

### Run Length Bonus

Calculated across total playtime of the run even over consecutive sessions, see rule below.

### GMP Bonus Points

In addition to the GMP in the table above, certain conditions can add to the total GMP that a GM may claim as the result of a run. They are listed below. When entering your GMP into #Paperwork, please include these modifiers and an explanation of where values were obtained. An example will be provided below.

* Initial GM runs are granted a bonus of +15, +10, and +5 for their first 3 runs, respectively. See GM Initial Run Bonuses table. These do not stack with subsequent runs.
* Fulfilling a player's Run Request grants a bonus based on the run's difficulty. See Run Request of the GMP Reward Table for bonus GMP.
* More players than anticipated (+4)
	+ For weekend runs where more players are likely, add an additional +2 (+6 total)
* Scheduling a run in advance, +4
	+ If character selections are made 2+ days in advance, add +2 (+6 total)
* Replacing the original GM on a planned run grants +3
	+ For weekend runs, add an additional +3 (+6 total)
* Using a premade character grants half of the run's RVP (see above) as additional GMP.
* Running a game linked to an active Metaplot (See the #Metaplots thread on the Discord for currently active plots) grants +1
* For each player (not character) that has not been involved in a run for 14+ days gains +1 GMP per player.
* For each character that has had less than 3 runs, +1 GMP per character.
	+ This stacks with the previous rule about players not involved for 14+ days.
* For longer sessions, GMP is multiplied based on the total length of the run divided by 6 rounded to 1 decimal place. The chart above is for most common long sessions.
* Anyone who completes the runs After Action Report regardless if they are a player or GM is granted up to 4 GMP.

#### Examples

```
A GM concludes their second run for the market and determines it was a Medium difficulty run that lasted 10 hours. They had 5 players, 1 more than anticipated, and it was during a normal weekday. 1 player has not been involved in a run for 3 weeks, and 2 characters have only had 1 run each. They will post in #Paperwork the following:

```

```
I am taking 41 GMP for the run that took place on 01/30/2023. Medium difficulty (10 GMP), my second run (+10 GMP), with 1 extra player (+1). 1 player hasn't played in 2+ weeks (+1) and 2 characters have less than 3 runs (+2). Since the run lasted for 10 hours I multiplied by 1.7.

```

As always, if you need assistance, reach out to the Thematic team in the #Thematic channel or ask fellow GMs for help in the #GM-Chat channel.

## Records

Discussion:

* Threat Level Changes

Votes

* Threat Level Changes
* New GM Bonus