Gear

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**Gear** items provide additional utility to players, with some being used automatically and others accessed or by using the 'Gear Item Key (Default: **[3]**)' when in-game. **Gear** is more "situational", can give passive benefit, often they can be toggled on and off, sometimes also deployed - while the "normal" items are more regularly found and are actively handheld and then used. Players can carry one piece of gear and two items.

## Tripmine:

   A placeable gear item that can be used to distinguished a (disguised) monster. If a Spaceman walks through a tripmine, the beam remains blue, however when a Spaceman infected with a parasite timebomb or the Monster (without membrain) walks through the tripmine, the beam will turn a bright orange, and depending on the proximity of the person, will explode. Tripmines can also be manually detonated by shooting it.

## Map Scanner:

   Scans the map to aid in locating all un completed tasks like sealed samples, trash and comms (although comms in any state and sealed samples can be seen on map without a map scanner) and other players/monsters when the 'Map Key (Default: M)' is held.
Can be evaded by a monster using the 'Membrane' perk.

## Vision Enhancer:

    Has a night-vision mode for low-light environments and a thermal imaging mode that can detect other players through walls; as well as burrowed or vented monsters.
Can be evaded by a monster using the 'Membrane' perk.

## Extra Oxygen Tank:

    Adds +30 extra oxygen to the player's base supply.
* If the spaceman does not have the Oxygen Filter perk, the supply will be increased to 130.
* If the spaceman does have the Oxygen Filter perk, the supply will be increased to 160

For monsters it gives extra disguise energy, increasing the energy to 130.

This also stacks with the disguise energy bonus of Patience, leading to a total of 160 disguise energy.

## Radio:

    Allows players to see other radio items and radio-holders across the map, and allows voice communication between them regardless of distance.
Can be turned off with 3 (default).

## Sentry Turret

    Placeable turret that fires at any monster in its 160° cone, has a range of 30m and can only focus on one target at a time. The sentry will target Crumerians, Zombies, and the shapeshifter in Monster form. The sentry also has 200 hp and can be fixed via a welder (sentry can't be fixed from a destroyed state).
The sentry can target the Monster's Decoy and will fire until it disappears.
The sentry can shoot Parasites off of Spacemen.

## Suitcase Nuke:

At the 3 minute mark, a Nuke will spawn within a Power Weapon Canister. This Nuke will take up the gear slot that the player has, and when placed down, creates a large radius, with a 10 second countdown before the nuke explodes. The explosion can be survived by wearing a blast shield, or being outside the blast radius. It will also automatically turn off the power. The Nuke in the Shapeshifter Gamemode has a blast radius of 60m, whereas the Nuke in co-op has a blast radius of 1km. The nuke is the only power weapon the traitor can use.