Yuuki Taisho

* Casual
* Hero

## Appearance

### **General Appearance**

Yuki has a lean build, dark-red hair and maroon eyes. From a distance, he can seem a little rough and intimidating, but when you begin talking to him, his genuinely curious and kind expressions show through.

Though, if he's on guard or angry, he can seem like a full on feral thug, having grown up in places where he'd need to have a "get the hell away" type of expression to get by without a fight. He doesn't like to look like this a lot, as he doesn't want to scare others off, but he can certainly revert back to it.

### **Costumed Appearance**

Yuuki wears a black underarmor-like bodysuit to help keep air resistance down and keep movement and flight comfortable.

## Personality

Yuuki, true to his quirk, has a "fiery" personality, being hot blooded, quick to stoke up and hard to put out. He also can be a little bit of a show-off and vain, wanting to impress others as he really just wants to get along with people, and believes looking cool is the best way to do that. Yuuki is working on these tendencies, due to the harm its done to others in the past.

Because of his upbringing, if he's guarded he can seem a little rough around the edges and unfriendly, but really that's just him being careful. He has a legitimate want to get along with and help others, even if he has a little difficulty doing so with his impulsive attitude.

When it comes to social situations, while it's hard for him to control himself, he's very aware and observant of whats going on around him. This is a positive from his street days, and can help him keep himself calm and in control if the situation demands it. However, it also brings a negative in that he's considerate of even villains. From where he grew up, most people did evil to survive or lash out at something, and so Yuuki believes that's true for everyone. This considerate but sometimes naive mindset can cause him to be overly forgiving and sympathetic towards villains to a fault, wanting to help them become better people and giving them way too many chances to redeem themselves.

However, if things go bad and he's angered or those he cares about are threatened, Yuuki can drop the sympathy and consideration really quick and let those hot blooded tendencies completely take over.

Overall, he just hopes that in the end, he can be more helpful than harmful.

## Character Background

Yuuki was born to a poor family in Nagoya, Japan, one that barely had the means to sustain themselves. As a result, to help bring his parents barely above the poverty line, Yuuki got involved in some 'shady' company, people who offered him money if he would do jobs for them that would go relatively ignored since he was a kid. These jobs ranged from placing cases or boxes of unknown-to-him contents in locked down areas or having to take something from said areas.

While he didn't really know what any of this was used for or why they wanted him to do it, Yuuki knew what he was doing wasn't the right thing to do. But, it was helping to put food on his family's plate, so he continued anyway.

Once he turned 13, Yuuki's "employers" wanted him to get a little more active in operations, something that, at this point, Yuuki was quickly wanting out of as his family was now at a stable point. Young, scared, and wanting to avoid any repercussions for stepping out now, Yuuki called the police on the group, ultimately ending up with their arrest.

Yuuki's act of "courage" was applauded by his family and the hero society, but scorned by others. Many other families were also dependent on assisting with this group's activities for income. Yes, they were being taken advantage of to be accomplices, but doing immoral acts were a far better choice than starving to death from the hand their life dealt to them.

Because of his want to run away and avoid the repercussions of doing so, Yuuki had ended up selfishly acting and screwing over many others in his community. Seeing how his actions had affected others, he wanted to make things right, to make up for his act of cowardice and selfishness. He began working out, and having the local street fighters rough and buff him up. He started helping out around his community, from small to heavy lifting jobs, whatever he could do. All of this was more than just simple community service and workouts though, it was training. Training to be able to go to U.A. and become a hero.

If he became a hero from the most prestigious school in the nation, he would be able to raise awareness about his communities troubles. If he made it big, he could even put money back into it so that the families in his neighborhood wouldn't have to do immoral acts to be able to live.

Now 16, Yuuki is taking his first steps towards becoming that hero that can better the world he came from, and hopefully, better the world around him as a whole as well.

## Character Aspects

To put it shortly, character aspects are statements about something unique about a character. This can be about their personality, their skill, their beliefs, their looks, or whatever you choose. Aspects can be activated during roleplay to cause certain actions or lack of action to have more impact on the situation. Most importantly, aspects are always true of your character.

In order to be utilized by both yourself and enemies, each aspect must be positive and negative on their own. Each aspect can be used to hinder a character or help them, depending on who makes use of them.

Think carefully when thinking up one as ***every player character starts out with three.***

1. **Impulsive**
2. **Forgiving**
3. **Street-wise**

## Stat Points

For the purposes of combat and being able to get a guideline of how strong your character is, we do have stats. Each stat governs a different criteria of combat and an idea of how far a character should be able to push themselves. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning.***

Remember, Will is an average of your 4 Stats and does not count towards the total.

 Agility
 Perception
 Durability
 Will
 Total

## Quirk

Quirks are the name given to the superpowers of My Hero Academia. Over 80% of the World's population has one and if this character is intended to be at U.A., they are no exception.

#### **Thruster Palms**

In the middle of each of Yuuki's palms are small extended metal cylinders he calls thrusters. From these thrusters Yuuki can release pressurized flame that can allow him to rocket himself around quickly as well as fire blasts at an enemy.

However, Yuuki has no fire resistance, and not only that, his thrusters have limits. Overuse can cause overheating, and ignoring this overheating can cause the engine of the thrusters to break, requiring a tune up to fix.

#### **Quirk Cost (DO NOT TOUCH)**

All quirks in this roleplay are evaluated and priced based on how useful, powerful, or utilitarian they might be. During character creations, all players are expected to sit with a specific moderator with the title of Balancer. This Balancer will go over your idea, ask you questions on specifics and determine a final price for the desired quirk. It is up to the Balancer to determine if your idea is a fair one and to then let you know how affordable your idea is.

***This section of your wiki is to be only utilized by moderators. It's where they'll put the strengths and flaws of your quirk as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 Quirk Points Used
 Quirk Points Total

 * Hands-Only(-2) The user can only generate flames from their hands with jets.  If the jets get damaged or break, they need to go to a mechanic to fix the complicated jets before they can start working again.
* Break Down(-12): If the user’s jets break in any manner they are stricken with a decrease of 2 tiers of strength, perception, and durability, and a decrease of 5 tiers of agility.
* Oil up:(-1): The user needs to eat a good amount of oily food daily to keep the jets working.
* Harm(+5): The user can fire out a jet of pressurized narrow flames.
	+ Attach(+1)
	+ Flight(+5): The user can take flight with the use of their jet thrusters, capable of propelling themselves through the air with the higher powers of their thrusters. By using the same methods, the user can manipulate their movement without taking flight.
		- Attach(+1)
		- Superhuman Agility(+20): When the user is flying, they automatically move at superhuman speeds. Due to pricing, the user cannot slow down their thrusters to below superhuman speeds.
			* Attach(+1)
		- Heat up(-2): When the user is using their quirk, they begin to heat up every turn increasing by one like a counter.  Whenever the user is not using their quirk the heat goes down by one.
			* Overheat(-2) Whenever the heat counter reaches 5, the user’s thruster, along with their internal engine in their chest, will begin to glow orange, causing the light to also be visible if they open their mouth. The user themselves begin to sweat profusely and exhibit fever-like symptoms. If they continue to push their thrusters, they begin to get burns around their hands
			* Sputter out(-3): At the tenth heat count, the user’s quirk completely stops working and will be disabled until it is fixed.

## Techniques

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. ***The amount of techniques you can have is equal to your quirk tier and they must be approved by a Balancer as well.***

## Gear (DO NOT TOUCH)

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. Gear is bought using the same points used to purchase a quirk and require specific approval to have as well.

 Gear Points Spent
 Gear Points Remaining