recursal/Fanatic-Fandom huggingface dataset:
Carson House

* Carson Residence EDIT The Carson family home The Carson Residence or the Carson House is where Cory Carson and his family live Information The house appears in several episodes of the series next to Carlos and Carmina's house and 6 blocks from Freddie's house Appearance the house is painted white with an orange roof with blue details and a wide brown door and a tree with a swing and has a trampoline BEDROOMS First floor Living room Kitchen Dinning room Study Basement front yard Second floor Bath Chrissy and Cory's bedroom Mom and dad's bedroom Living room it is an armchair with a tv and next to it there is a lamp Kitchen It has a stove, a fridge and a sink. Dinning room it is a table with 4 chairs SECOND FLOOR Bath is a toilet a sink and a bathtub Cory And Chrissy's Bedroom on cory's side there is a bed with a dj train platform poster and on chrissy's side there is a crib and a baby unicacar poster and there are some toys on the floor. Mommy and Daddy's bedroom It's a bed with a closet and pictures of Cory and Chrissy. residents Cory Carson Chrissy Carson Papa Carson crazy (formerly) Karen (formerly) Benjamin Bells (formerly) Mama carson
Curved Swords Wiki

The Scorpion Den is a cutthroat world of thieves, missionaries, thugs-for-hire, and most importantly... *Hybridslayers.*

There is a group of dragons in the Scorpion Den that believe hybrids are useless. Like a sword that was forged wrong, and now it's curved instead. A mistake. So they have a mission: rid the Scorpion Den of all hybrids. How do they do that? By killing them, of course. They call themselves the Hybridslayers.

There is another selection of dragons that believe that the Hybridslayers are wrong. They know that a curved sword can be just as deadly as a straight one. They have a mission: free the hybrids. They call themselves the Hybridsavers.

Then you have the dragons who are afraid. Afraid to fight back. Afraid of the Hybridslayers. They think that any weapon is deadly, and they don't want to come anywhere near a sword. They have a mission too: escape. They are called the Hybrids.

Characters • Story • Places

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Chrissy's Best Friend

**Chrissy's Best Friend** is the second episode in the first season of Go! Go! Cory Carson.

## Synopsis

Chrissy befriends a balloon and calls it Loony. Cory is concerned about her friend and worries that something might bad happen to "it".

## RESUME

* cory and chrissy are playing in the garden when chrissy bumps into a red balloon and calls him wacko and they become best friends after dinner. cory goes to her room to draw and then tells chrissy that he drew her and drew her and married chrissy then cory realizes that very special crazy chrissy when she's worried something bad will happen to chrissy prevents chrissy he does bad things to vito then he goes to the fireplace with chrissy and cory takes her to take a nap when the nutty escapes through the window and cory goes after him and catches him and flies all over the car town and when he returns home chrissy leaves go to loony and mention to cory that he never likes loony.

## Characters

* Cory
* Chrissy
* Papa
* Mama
* Halle
* Freddie
Characters

These are the list of characters in the kids series so far.

*Please note that this list is incomplete.*

## Cory's Family

* Cory Carson
* Chrissy Carson
* Mama
* Papa

## Cory's Classmates

* Freddie
* Kimmy
* Timmy
* Elie
* Frannie
* Suzy

## Other Characters

* Mrs. Motors
* Dr. WiperGlass
* Loony
* Ice Cream Car
* Mr. O'Tool
* Mrs. O'Tool
* Carlos
* Carmina
* Gary
* Carolyn
* Phil
* Carley
* Mr. Coaltrain
* DJ Train Trax
* Billie Busberg
Oil Spill

**Oil Spill** is the fifth episode of Season One.

## Synopsis

Mama and Papa are going away for a while, so Carley babysits Cory and Chrissy, but Cory doesn't feel that he needs a baby sitter. Things turn upside down when Cory feels a bit off after drinking coffee(?), however.

## Resume

* at the carson residence mom is excited to be dad then cory arrives saying that the final episode of bebe uni car is premiering that they are going to reveal if his back has all the colors of the rainbow then dad comes out ready and kisses with mom then cory takes out chrissy from the room and outside at carlos and carmina's house they kiss and cory gets scared and they tell them they are going to the tango night. then cory says who will take care of them if papa carlos and carmina go out and carli appears. A ninth year older than cory that cory is in love with then dad comes out showing his back to carli and mom gives cory her glass of baby milk and they tell them everything and leave when chrissy creates a megaphone with tubes and cory se It scares and cory tells carli that he can take care of himself only when he starts baby uni car and cory makes a cell phone and pretends to be calling his fictional boss federick. and he drinks drinks he hides to see him but says he has to read later carli and chrissy go to the bathroom and cory sees the commercial for mineral water and runs to the bathroom to pee so badly when his phone gets stuck on the knob and falls he says, stupid cell phone; and when he gets to the bathroom it's late because he peed and had an oil spill and while drinking he learns the lesson that accidents happen and chrissy puts on his mother's makeup. and the episode ends with carli, chrissy and cory playing.

## Characters

* Cory
* Chrissy
* Mama
* Papa
* Carley

## Trivia

* the baby uni car series is based on the animated series my little pony
* Carley had an accident when she was 12 years old, it is revealed at the end
* cory has been comport like an adult because he doesent want to make laugh his girlfriend
Ms. Motors

* The Mrs. motors is the teacher of cory and his friends

## Description

* it is described as a yellow school bus with black eyes that is familiar to dr. windshield and ice cream truck.

## Trivia

* she likes maths
* her favourite color is yellow at is it revaled in season 2

## Mrs. motors

### Family

dr. windshield (cousin)
```
ice cream truck (adoptive sister)
```
Mama

**Mama** Is Cory's and Chrissy's mom and William Carson wife from Go! Go! Cory Carson

* she is a model of a sky blue renegade jeep she is 30 years old (31 in the second season 32 in third season 33 in fourth season) and works as a architect as revealed in the proyect is the best friend of freddy's mother and is protective of cory and chrissy and loves a lot to cory

## Info

She is a protective aqnd wise woman, she loves her children very much, she hates her children's fights and that cory becomes strange and more attractive watching television, she likes to read magazines and watch TV and series such as dj train walk or cartoons. love cory and chrissy

## Info

### Color

AzulEdad:

30 ( Temporada 1)

31 (Temporada 2)

32 (Temporada 3)

33 (Temporada 4 en adelante )

Gustos:

ver crecer a sus hijos

hacer oficio

ver televisión

Disgustos:

Chrissy y cory peleando

### Family

Cory (hijo)chrissy (hija)

papa (esposo)
Halle Copter

* Halle is an eleventh character in the series, she is a celestial helicopter of almost the same age as Cory with a red propeller and freckles around her face, her first appearance was speeding when she played with Cory, then she was in a flat tire when she played bumper ball with cory and freddie and cory hurt his tire and the last one was in the presentation when he brought a meteorite to school and that made cory jealous.
William Carson

* William Carson or Papa Carson the father of chrissy and cory and the husband of mama Carson
* he is a model of a bright orange jeep grand cherokee he is 45 years old (46 in the second season 47 in season two 48 in season three and 50 in season four) and works as an cartoonist he likes cooking watching tv and taking baths he loves cory and chrissy

## William ;papa; Carson

edad:45 (primera temporada)46 ( segunda temporada)47 (tercera temporada )50 (cuarta temporada)Gustoscocinar, jugar autobolos, comer banderillas, ver televisiónDisgustoscory y chrissy peleando

### Color

Naranja intenso con marronedad:45 (primera temporada)46 ( segunda temporada)47 (tercera temporada )50 (cuarta temporada)

Gustoscocinar, jugar autobolos, comer banderillas, ver televisiónDisgustoscory y chrissy peleando

### Family

Cory Carson (Hijo) Chrissy Carson (hija) Mama Carson (esposa)

### Friend(s)

sr o tool ( amigo/compañero de trabajo)Carlos(vecino)Gary basuras( vecino)Sra. o tool(compañera de trabajo)

## Trivia

* he is good at cooking

* to survive in the forest he ate a pudding
* he can bowling
* originally his favorite food is popcorn, banderillas, pizza and Burger
* he likes autobowling
Frannie

## Frannie Fenderson

**Frannie** is a pink coupe in Go! Go! Cory Carson.

## Personality

Frannie is usually depicted as moody, grumpy, spoiled, bossy, and sometimes competitive and vain, with an addition of intelligence. Sometimes, she can be nice and kind, like when she and Freddie worry for Cory after he dramatically tries to leave behind a rock called Karen (which Frannie took) in the third series episode, Karen and when she was paired up with Cory in the first series episode, Speed Limits.

## Livery

Frannie is painted pink with purple bumpers and tailfin tips. She also has gray rims and a red grille.

## Voice Actors

* Ella Joy Ballasteros (US)
* Tabitha Wilcox (UK)

## Trivia

* Frannie has somewhat of a rivalry with Cory.
Stoneburn Rage

*By going on a psychedelic trip from the fumes of the Stoneburn Mines, you have learned their caustic power.*

**Prerequisites**: Cha 15; bloodrage class feature, elemental focus class feature, or Varisian Tattoo (evocation).

**Benefit**: When casting an evocation spell, that deals acid damage, you can deal +1 point of acid damage per die.

If you do, you must succeed at a Fortitude save (DC = 15 + the spell’s level) or become fatigued. You cannot use this feat while fatigued or if you cannot become fatigued.

If you are raging (such as when using bloodrage or affected by the rage spell), this damage increases to +2 points per die and you roll twice when attempting the Fortitude save and take the better result. This feat does not otherwise grant you the ability to cast spells while raging.
Cory

**Cory** is the principal character of Go! Go! Cory Carson. Is the Model of a Mini Cooper

## Personality

He is described as intelligent, friendly, energetic, cheerful, happy, kind, and a bit silly. He have a mischievous streak that sometimes lands him into trouble. Sometimes he can be shown to be a show-off, like when he was trying to impress Frannie by lifting her family's garbage can in the first series episode, Garbage Day.

## Livery

Cory is painted orange with yellow stripes on his hood, roof, and trunk. He has a red grille and white bumpers and rims.

## Voice Actors

* A.C. Lim (US)
* Jayden Latham (UK)

## Trivia

* He is the eldest son of Papa and Mama Carson and the older brother of Chrissy.
	+ He's also the best friend of Freddie Firetruck and Halle Copter.
* He likes hot dogs (rarely), ice cream, and his favorite food is pizza.
* It is revealed in the first series episode, Cory's First Day that his favorite color is blue.
* He had a maternal grandfather.
* He is a huge fan of his idol, DJ Train Trax.
* In the first series episode, Oil Spill, he says that he can go down the slide with his eyes closed. He could be trying to show off to Carly.
* It is said that his favorite series is Baby Unicar, although he says that it's for babies.
* Being the lead character, he appears in every episode of all six series.
* At some point, he had a crush on Carly the Babysitter, a Volkswagen Beetle. It noticeably died down after A Cory Carson Summer Camp.
Hospitaliter (Paladin Archetype)

## **A Friend in the Dark (Su)**

At 2nd level;  Bastion of Light may spend two uses of lay on hands on an ally to apply a dormant lay on hands to an ally; with an unambiguous trigger such as “when they fall paralyzed” or “when they are about to fall unconscious from hit point damage”.

When the named trigger occurs, the ally gains the benefits of the lay on hands without spending an action. This healing can prevent an ally from falling unconscious or dying. If the effect doesn’t trigger, it expires the next time the Paladin recovers uses of lay on hands. A creature can only benefit from A Friend in the Dark once a day.

*This ability replaces Smite Evil*

## **Shelter the Light (Su)**

When a hospitaler reaches 4th level, she gains the ability to channel positive energy as a cleric equal to her paladin level. She can use this ability a number of times per day equal to 1+ her Charisma modifier. Using this ability does not expend uses of lay on hands, as it does with other paladins.

*This ability replaces Channel Positive Energy*

## **Aura of Healing (Su)**

At 11th level, Allies within 10 feet of the Paladin gains fast healing equal to 1/4th the Paladin’s level. This ability functions only while the paladin is conscious, not if she is unconscious or dead.

*This ability replaces Aura of Justice*

## **Selfless Sacrifice (Sp)**

You create a dimensional link to an ally that has a dormant charge of your lay on hands applied to them. When the chosen ally is attacked or the subject to a harmful effect, The Hospitaliter can spend an immediate action to cause themselves and the allied creature to teleport and switch places as the spell King’s Castle.The bastion then becomes the target of the triggering attack. If you fail to teleport out of the area of an effect, that effect might still affect you. If the target creature cannot fit safely into the new space without squeezing, or you try to teleport the target into an occupied space or a space it could not normally stand within, the juxtaposition fails. When this ability is triggered, the other effects of the lay on hands are immediately sacrificed and lost. This ability can not be self applied.

*This ability replaces the mercy gained at 15th level.*

## **Gift of Life (Su)**

At 20th level, the Bastion of light gains the ability to bring back allies from death. Once per day the Hospitaliter can, as a full round action, touch a dead creature and bring it back to life. This functions as resurrection, but it does not require a material component.

In addition, whenever he/she channels positive energy or uses lay on hands to heal; it heals the maximum possible amount.

*This ability replaces Holy Champion*
Go! Go! Cory Carson Wiki

**Welcome to the Go! Go! Cory Carson Wiki!**
*Go! Go! Cory Carson* is a Netflix original animated series by Kuku Studios. It's made by former Dreamworks and Pixar employees who worked on stuff like Up or WALL-E. Each episode consists of Cory Carson living through his childhood in Bumperton Hills.

## Contents

* Characters
* Episodes
* Seasons

## News

Season 1 has been Arrived!

Season 2 has arrived today!

V-TECH launched the toyline series in spring 2020.

A mini-movie, called "The Chrissy" was released today!

Sea
sons 3, 4, 5 and 6 were arrived last year

Cory Carson Holidays Movies were released!

The "Summer Camp" movie aired on Netflix.

The movie "Chrissy takes the Wheel" got premiered.
Chrissy

## Information

Chrissy is Cory's Little Sister. She is Usually cheerful & Ditzy in Most Episodes.

Chrissy Describes Herself As A Restless, Mischievous And Big-Hearted Girl Who in Most Episodes Tends To Tease Cory. But in Some Episodes She Usually Helps Him. She is so known for Almost Not Speaking in All The Episodes but from season 3 - 6 She Speaks Clearly, She is Also A Fan of baby Unicar, it is also Cory's Favorite As Well. She is Good at hide & Seek And Drawing

## Episodes that she appears in

* Cory's First Day
* Chrissy's Best Friend
* Garbage Day
* Oil Spill
* Copy Car
* Happy Anniversary
* Flat Tire
* Cory's New Bedroom
* Grandpa's Treasure
* Ice Cream Truck
* Cops 'n Robbers
* Superhero School
* Bored Games
* Teen Monster Truck
* Near All-Nighter

## Trivia

* Her First Speaking Role Was "Cory's First Day"
* Chrissy's Favourite Animal is Fishes
* Chrissy's Favourite Foods Are Waffles ice Cream
* Chrissy's Favourite Show is Baby Unicar

## Powers and Abilities

* Pro Hide & Seek Player
* Artist
Elie

* Elie coptero es un personaje onceavo de la serie es un helicóptero celeste de casi la misma edad de cory con hélice roja y pecas alrededor de su cara su primera aparición fue en exceso de velocidad cuando jugaba con cory luego fue en llanta pinchada cuando jugaba soccer con cory y Freddie y cory se lastimo su neumático y la ultima fue en la presentación cuando llevo un meteorito a la escuela y eso le causo celos a cory.
Crimsonious

This kingdom is more or less run like a dictatorship. You have to fight your way to the top in a battle to the death. The leader is the one with the highest kill count. You can choose not to participate in the slaughter and become more of a support, you can do things like cook and clean, if you're sharp witted you have the option to be a battle strategist. If you do become a support you are frowned upon and treated without respect.

Children become apprentices once they hit 13 and they often are paired up with a sparring buddy to battle against. As an apprentice you aren't allowed to participate in any battles to the death until you graduate at the age of 18. A ceremony is held and the former apprentices are selected at random to fight each other to the death. there is only one round of this so that they actually have warriors in the army.

They do the fight to the death thingy to combat overpopulation in the kingdom, in the past Crimsonious was sealed in an impenetrable barrier for about 500 years and they needed a way to combat the fact that they had too many people. it eventually became a tradition, and the tradition eventualy became a part of the culture
Card Magic

Card magic is the main magic system in this world, its pretty simple to understand:

There are four categories obviously:

Spades: traditional assassins and knights, their main weapons can be daggers, spears, and swords and have the best stamina but the worst defense. their special ability is called "Shadow" and they can appear as shadows on the ground or take the form of someone else's shadow.

Clubs: more long ranged warriors who's main weapons are bows, crossbows, and very early forms of guns, they have the best defense and the worst attack, they make up for it though, since they can fire multiple arrows. Their special ability is "Guard" which allows them to put up a barrier at will anywhere, more experienced users can change the consistency and thickness of the barrier.

Diamonds: Are more brain and wit than anything, usually assigned to be advisers or war strategists, their main weapons are small daggers and little sharp diamonds that they can summon at will, they have the best speed and the worst attack . their special ability is called "Reflect" it means that they can bend light in any direction (requires a light source).

Hearts: mainly healers, their main weapons are things like bombs and poison gas. their best is defense and worst is health. the bad hp is made up for with healing skills. their special ability is called "Shatter" it can shatter anything, any barrier, IF well trained. the skill level of the user depends on how strong the ability is.
Crystal Shards Wiki

Welcome to the Crystal Shards Wiki!
Crystal Shards is a universe made by Pastel\_Eclipse, and this wiki was made by her friend, Sam. Its an info resource for us to use when we don't know what we're doing, and when we need to get the story straight.

## Important Categories

PlaceholderCharactersPlaceholderPlacesPlaceholderEvents

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Vee Wilson

Vee Wilson, my first character that I actually used.

## History

Originally from the Crystal Shards roleplay and proceeded to become a Mary Sue arrogant jerk-wad. She died at the end of the first Crystal Shards season, being impaled by Dawn.

## Appearance

Vee wears a plain red t-shirt and jean shorts. Her hair is spiky and above shoulder length. It is also red at the root, fades down to orange, and ends at yellow.
Freddie

**Freddie** Is A Firetruck From Go! Go! Cory Carson.

* He is Cory's best friend and he is Cheerful, energetic and intelligent he always supports cory in whatever he needs he always goes to the carson residence to play with Cory and Chrissy and he is also friends with Halle, Kimmy, Timmy and Franny.
* It is said that he lives in the fire station with his mother who is the chief of the firefighters and is a bit overprotective with his father not appearing in the series. His mother is Cory's mother's best friend. Freddie and Cory go on a lot of adventures together and have loads of fun.

## Freddie

### Nickname(s)

Freddie Firetruck, Big Red, Fantastic Freddie

### Hability

Inteligencia
Edad6 (temporada 1)7 (temporada 2)

Gustos:bailar, historietas, dulcesDisgustos:películas de terror

## Info

### Friends

Cory, Chrissy, Halle, Franny, Timmy, Kimmy

### Family

Jefa de los bomberos (madre)
```
Fire chief (mother)
```
Padre sin nombre

```
Nameless Father
```
Rosie (prima)

```
Rosie (Cousin)
```
Tia suzan (tia)

```
Suzan (Aunt)
```

## Curiosities

* As revealed in chrissy's dance he likes to eat broccoli
* has an aunt named Suzan as revealed in various episodes
* it does not have a fire ladder
* but it has a loud alarm
* he is a fan of dj train trackz like cory
* he likes pickle and peanut butter sandwiches
Sci-Fi Music Wiki

Sci-Fi Music is an epic tale that follows the multi-dimensional adventures of Cosmic Enforcer & Sci-Fi Hip-Hop Artist, Ambush Vin. If you think that science has found all of the answers, you will be astonished to find out that humanity hasn't even begun to scratch the surface...just ask Ambush Vin.

Vin was previously a Hip-Hop Artist on Earth-Prime, until he found his cosmic calling by jumping through a wormhole that had appeared at a local gas station of all places! On the other side of that wormhole lay a destiny that neither Vin nor anyone from Earth-Prime could have imagined existed!

The canonical stories and events of
Sci-Fi Music are told through Ambush Vin's:

- Music

- Music Videos

- Books

- Short Stories

- Comics & More

### The History of Sci-Fi Music

History of Sci-Fi MusicTime DimensionThe Battle for Darth PrefectusPlanes of Existence
### Characters of Sci-Fi Music

Ambush VinVindictusMalus AsinaeLa ArtistaScriptoraDomine SicariusPiereus & MastigiShayna DankBella DictusHexen ArcaneTerra Odi
Pleasant Dreams

**Pleasant Dreams**

**School** Abjuration

**Level** cleric/oracle 2, paladin 1

**Casting Time** 10 minutes

**Components** Verbal, Somatic

**Range** touch

**Target** one living creature

**Duration** 24 hours

**Saving Throw** Will negates (harmless)

**Spell Resistance** yes (harmless)

The touched creature is protected from influenced dreams, whether of mundane or magic origin. *Pleasant dreams* prevents the effects of *dreamwalker*, *night terrors*, *nightmare*, the dream haunting of a night hag, and similar sleep disturbances. The spell also protects the target creature from naturally occurring nightmares.
Eve Astralyn

Eve Astralyn was a 32 year old queen, she is dead, but nobody knows how she died. With her death, she became a former main character.

## History

Eve was born into the royal family of Crystalia, and was raised during a time of peace between Crystalia and Crimsonious. She made friends with the later general of the Crymsonious army, Dawn . She had an older sister named Victoria and a younger adopted sister named Serena, and her best friend from childhood was Zack . Around when she was 16 she stumbled upon and made friends with a fennagon named Sunset who possessed the element of fire.
Curved Swords (Story)

## Prologue

**10 Years Ago...**

A gust of wind propelled Shrub through the air, as she drifted over the thatched rooftops. Her dusty brown scales were illuminated by the bright moon shining overhead.

It was night.

Shrub never liked the night. At least, she didn't like what *happened*in the night.

*A shadow flitting over head.*

*A scream.*

*A thunk.*

*Silence.*

*In the morning light, a dragon, hung against the side of an alleyway, blood pouring out of it's neck.*

Yes, the night was never a good thing for dragons. *Especially*not dragons like Shrub.

The Hybridslayers.

It certainly wasn't an original name, but dragons weren't exactly known for their imagination. It was a name created by a dragon - which dragon, no one knew - a dragon who had connected the dots of each murder.

Again and again and again, until it happened too many times for it to be a coincidence.

They were after the *hybrids.*

They were killing the *hybrids.*

But they weren't afraid of killing anyone who got in their way.

That was proven when, one morning, they stumbled upon a pure SandWing, mouth open in a snarl as if about to attack, lying dead in front of a hybrid's body, both oozing blood.

The SandWing had been protecting the hybrid, and got killed.

Suddenly, their small world just got a whole lot scarier.

Hybrids were shunned. Doors were shut. Glares and whispers and suddenly, *normal dragons*were attacking them. No, they weren't killing them, at least, not on purpose. It started small: stolen food here, a push there.

And then it escalated.

Pouncing, grabbing their possesions, and running; stabbing their wings with their venomous barbs...

*Snap.*

*The hybrid's neck flopped sideways, as a SandWing stood over them, triumphant.*

*Silence.*

*Then everyone dissolved into cheers.*

It became a sport. A counting number. Soon, dead bodies were appearing left and right, in night or day.

Shrub couldn't go outside without being attacked.

She had the stump on her tail to prove it.
Lesser Deific Providence

**Prerequisites**: Deific Obedience, Wisdom 13

**Benefit(s)**: Select a domain or subdomain belonging to the deity you worship as part of Deific Obedience. You gain the 1st level domain power of the selected domain (or subdomain).

Treat your cleric level as your character level minus two; for any level dependent cleric boons granted by this feat.
Roatera Timeline

**Many Years Ago**- Titan War

**1st Year of Peace**- The last of the Titan’s kill each other bringing an end to the war. Nomadic tribes are set up, the people wander the planet in search of resources.

**3rd Year of Peace**- The First town is established and crops planted. The town Akasa Kas is built beside the now skeleton corpse of one of the Titan Lords.

**6h Year of Peace**- Wynn Cobbmack is born

**10th Year of Peace**- The Keepers are established. Each new Keeper takes a group of people from Akasa Kas to establish other settlements throughout the world.

**12th Year of Peace**- The Voyagers are established. A group of strong and brave individuals starts exploring and clearing the surrounding areas so that the city can grow.

**15th Year of Peace**- A group of Isolationists emerges that wish to retreat behind Akasa Kas’s borders and venture no farther. In response, “Traders” are branded for wanting to help others and continue exploring.

**16th Year of Peace**- Isolationists and Traders conflict in the streets, threatening peace. Akasa Kas’s Judge, Judith, threatened them both with expulsion if they can’t coexist. Peace is restored but the grudge remains.

**29th Year of Peace**- Wynn Cobbmack becomes Akasa Kas’s Keeper.

**30th Year of Peace**- The Historians emerge, wishing to bring back the Titans and return to the old nomadic ways. A group wishing to erase their footprints from existence and start fresh, the Purifiers, rises up a few months later in protest.

**80th Year of Peace**- Oliver Frevor start his apprenticeship under Keeper Wynn

### Present Year

**82nd Year of Peace**- The first Other Worlders emerge from the Titan skull that overlooks Akasa Kas. No one knows why.

**29th of Lamashan**- Roatera starts
Aubree Parker

*"Make it look pretty, but train it to kill."*

## History

Aubree doesn't know who her parents are nor her heritage. The orphanage that took care of her only knew that her mother died in childbirth. They did what they could for the young dhampir but found her unruly and hyperactive, even slightly cruel. They were finding it difficult to keep the small child entertained and distracted. As a result, she ran somewhat wild. More often than not running through the streets of Absalom, fighting, stealing, and all matter of mischieve.

Sometime in her preteens, Aubree caught the attention of a Norgorber priest. The cleric amused by the girl's antics and inspired by her intelligence. Representatives were sent to the orphanage and a deal was made. The rambunctions girl soon found herself under the clergy's care and control. Unlike the orphanage, they knew how to deal with children like Aubree. They kept her engaged and busy with studies and training.

Over the years they provided Aubree with structure and training, turning the rebel child into an assassin. She was taught to identify, stalk, and end her target with quick efficiency. Her test and graduation came about on her twentieth birthday. She received a "bounty" for a noble that had angered his servants by being a cruel and abusive employer.

Aubree had stalked the noble for several days, learning his routine, until she was confident. On a hill several hundred feet away, Aubree lay in wait with her rifle. Her breathing even. Her focus intent. He walked right into her sight and she squeezed the trigger, no hesitation. She only waited a brief moment to be sure of her target's demise before packing up and going home.

Her instructors were proud of her accomplishment. Her pay more than enough to support the young woman and get her started. She left the church and bought her own apartment, going into business for herself.

It was on one such "bounty" that Aubree found herself whisked away from her home. One moment she was lying in wait for her target, the next inside a skull unsure of her surroundings.

## Appearance

Aubree is a short lithe young woman. A lifetime of physical training keeping her fit and capable of her work. Her one identifying feature being her bright red hair. While on a job she keeps it tightly braided and will often darken its color with magic. Otherwise, she wears it messed and in several braids. Her maroon-colored eyes giving away her dhampir heritage that will darken when angered.

## Personality

Aubree is a quiet and calculated killer when it comes to her work. She concentrates on her target, gets the job done, then gets paid. She is willing to do anything to get the job done. It's outside of her work that the woman comes to life. A mix of emotions that she isn't afraid to show off, even if it isn't the right one.

## Aspirations

Aubree has one goal now that she has found herself in this new land. She wishes to spread her god's teachings and start a guild or church right under the official's noses.
Hoarfrost Rage

Your contemplations of the rune-etched columns of hoarfrost ice in the frigid north have unlocked secrets of icy pain.

**Prerequisites**: Cha 15; bloodrage class feature, elemental focus class feature, or Varisian Tattoo (evocation).

**Benefit**: When casting an evocation spell, that deals cold damage, you can deal +1 point of cold damage per die.

If you do, you must succeed at a Fortitude save (DC = 15 + the spell's level) or become fatigued. You cannot use this feat while fatigued or if you cannot become fatigued.

If you are raging (such as when using bloodrage or affected by the rage spell), this damage increases to +2 points per die and you roll twice when attempting the Fortitude save and take the better result. This feat does not otherwise grant you the ability to cast spells while raging.
Inner Ferocity (Skinwalker Racial Feat)

*Your deadly bestial weapons persist even while polymorphed.*

**Prerequisite(s):** Extra Feature, Inner Strength, Inner Self, Skinwalker, Con 13

**Benefit(s):** Chose one natural attack gained through bestial form. When benefiting from Inner Strength, you retain this natural weapon.

**Special:** You may select this feat multiple times. Each time select an additional natural attack that persists through polymorph effects
Aerie Rage

Your meditation beneath the floating rune-carved stones of the Aerie have unlocked their secrets of lightning.

**Prerequisites**: Cha 15; bloodrage class feature, elemental focus class feature, or Varisian Tattoo (evocation).

**Benefit**: When casting an evocation spell that deals electricity damage, you can deal +1 point of electricity damage per die.

If you do, you must succeed at a Fortitude save (DC = 15 + the spell’s level) or become fatigued. You cannot use this feat while fatigued or if you cannot become fatigued.

If you are raging (such as when using bloodrage or affected by the rage spell), this damage increases to +2 points per die and you roll twice when attempting the Fortitude save and take the better result. This feat does not otherwise grant you the ability to cast spells while raging.
Firehouse (house)

* Fire Station or Freddie's House is where Freddie and his mother live. It is painted red with a black ceiling. It has a bathroom, a living room and 2 bedrooms and downstairs is the fire station.

## Habitaciones

* Sala
* Baño
* Dormitorio de Freddie
* Dormitorio de la jefa
* cocina
* estación de bomberos

## Trivia

* la casa solo ha salido 3 veces
* la casa de Freddie queda al lado de la casa de frannie
Race Emulation (Locum Racial Feat)

**Prerequisite:** Locum

**Benefit:** When using your shapechange ability, you take on the subtype of the humanoid you are disguised as. You still retain your shapechanger subtype, but you now also qualify as the mimicked humanoid subtype for the purposes of magical items, spells or other effects. If the subtype you are disguised has low-light vision, darkvision or the scent ability, you do as well, with darkvision to a maximum of 60', so long as you are disguised like that subtype.

**Normal:** Locums do not change their subtype, nor do they gain any special abilities.
Manuel's Tavern

## Location

Manuel's Tavern is built right at the entrance of Akasa Kas's entertainment district. It had earned this prized location by being the first tavern built upon Akasa Kas's start.

## History

Manuel's Tavern was built in the 3rd year of Peace by Manuel Lockgut I and his trusted pig, Manuel I. The two having entered a binding contract to own and split the profits for generations to come. There was a bit of a rough patch when Manuel found and married his wife but Manuel forgave him after a wrestle and a bit of scrap.

The tavern was briefly closed after the death of its second owner, Manuel Lockgut II. It was boarded up and remained vacant for four years until the current owner, Manuel Lockgut III, reopened the tavern in the 80th Year of Peace.

## Description

Manuel's Tavern is a largish building with three floors. Upon entrance, a patron is greeted with an open floor plan. Plenty of booths lining the walls with tables scattered throughout. The bar against the back wall with the door to the kitchen behind that. The stage for bands, singers, poets, and the like just to the right of the bar. The staircase to the left leads up to the other two floors that hold the taverns many guest rooms.

## Patronage

The tavern caters mostly to the people of Akasa Kas. Most stopping by after a hard day of work for a quick nip. Others using the bar for a warm meal and a friendly face before retiring for the night. Voyagers especially use Manuel's for a place to rest between adventures. Recently the tavern has opened his doors to the Otherworlders, giving them a place to call home while they gather their wits. Manuel provides them with a free meal and one night stay to those freshly arrived to Akasa Kas.

## Misc

Once every three months, Manuel's Tavern hosts an arm-wrestling contest. Each contestant buys in with a gold which is put into the winning pot. Lots are drawn to determine the matchups. Each winner has their name written into the winner's book that is located behind the bar.
Barbarian-Holy Rage Powers

Only available to the Holy Rager

*Holy Rage (Su)*: While raging, all of the barbarian’s melee attacks deal an additional 1d6 points of holy damage against creatures of evil alignment. A barbarian must have the lesser holy rage power to select this rage power. A barbarian must be at least 8th level to select this rage power.

*Holy Rage, Greater (Su)*: While raging, all of the barbarian’s critical hits made with melee weapons deal an additional 1d10 points of holy damage (2d10 if the weapon deals ×3 damage on a critical hit, 3d10 if the weapon deals ×4 on a critical hit). A barbarian must have the holy rage power to select this rage power. A barbarian must be at least 12th level to select this rage power.

*Holy Rage, Lesser (Su)*: As a swift action, the barbarian can cause her melee attacks to deal an additional 1d6 points of holy damage against creatures of evil alignment for 1 round (2d6 if the weapon deals ×3 damage on a critical hit, 3d6 if the weapon deals ×4 on a critical hit). A barbarian must be at least 4th level to select this rage power. This power can only be used once per rage.
Book of Infinite Pages

**Price** 7,500 gp; **CL** 12; **Aura** strong conjuration; **Slot** none; **Weight** 1 lbs

**Item Description:** By using similar technology to a *bag of holding* and *robe of infinite twine,* a *book of infinite pages* can create and store infinite paper. When needed the book will create a standard piece of paper at the end of the book. The inside of the cover functions similarly to a *bag of holding* or *portable hole,* allowing one to have all paper in the book stored between its two covers, without damaging or changing any writing on them. No other items can be stored in this book. The entire book is only about an inch think including the the durable cover and lock. The book is opened to a specific page when asked. Any paper removed from the book becomes ordinary paper.

A *book of infinite pages* can not be used as a spellbook or formulae book (or any other book meant to store magical writings). The book is waterproof and durable but not unbreakable. If the book is destroyed then all the pages inside it are lost.

**Construction Requirements:** Craft Wondrous Item; **Spells** *Teleport* or *Plane Shift*; **Cost** 3,750
Farsight Duster

Aura faint transmutation; CL 4th Slot body; Price 8,000 gp

DESCRIPTION

This slick black duster looks as though it has always just come out of the rain. A creature wearing a farsight duster gives the wearer a +30-foot enhancement bonus to their range increment with firearms and crossbows.

CONSTRUCTION

Requirement Craft Wondrous Item, Amateur Gunslinger, longshot; Cost 4,000 gp
Available Races

Here are our custom races for Roatera. You will find both existing races found in other campaign settings, tweaked for the rules we use, as well as completely new races unique to the world of Nibiru.

In addition to the races listed below, we allow the following races from Paizo:

Core Races

Humans reach adulthood at 18. As a result, move all age groups up by three.

Aasimar

Follow the following ages:

Android (Androids are humanoids with the android subtype)

Follow the Human aging

Aphorite (Aphorites are outsiders with the native subtype)

Astomoi

Catfolk

Changeling (Changelings are humanoids with the changeling subtype)

Dhampir

Drow

Duergar

Duskwalker (Duskwalkers are outsiders with the native subtype)

Fetchling

Ganzi (You select the oddity rather than roll, but cannot select Weaponplay, Ink, Uncanny Aura, or Void Touch; Ganzis are outsiders with the native subtype)

Gathain (Gathains do not gain a fly speed but must take Sticky Tendrils)

Ghoran

Gillmen

Gnoll

We are using the above link in place of the Paizo race.

Goblin

Grippli

Hobgoblin

Ifrit

Kitsune

Kobold

Kuru (Kuru are humanoids with the kuru subtype)

Lashunta (Lashunta are humanoids with the lashunta subtype)

Lizardfolk

Locathah

Locum

Merfolk (Merfolk are humanoids with the aquatic subtype)

Minotaurs

Monkey Goblin (Monkey Goblins are humanoids with the goblinoid subtype)

Nagaji

Naiad

Orc

Oread

Ratfolk

Samsaran

Shabti

Skinwalker (Skinwalkers use the errata'd version of Change Shape which removes the limitation on uses per day, as well as the penalty to Charisma based skill checks)

Strix (Strix do not gain a fly speed, instead gain a +4 bonus to Fly checks and always treat Fly as a class skill)

Suli

Sylph

Syrinx (Syrinx do not gain a fly speed, instead gain a +4 bonus to Fly checks and always treat Fly as a class skill; Syrinx are humanoids with the syrinx subtype)

Tengu

Tiefling

Follow the following ages:

Featured Race Aging Effects

Triaxian (Triaxians are humanoids with the triaxian subtype)

Triton

Undine

Vanara

Vine Leshy

Vishkanya

Wayang

Wyvarn (Wyvaran do not gain a fly speed, instead they must take Memories of the Forgotten or Vestigal Wings; Wyvarans are dragons)
Keeper Wynn

## History

Wynn was born in the 6th Year of Peace. She spent her youth traveling with her nomadic tribe as they moved from resource to resource. Times were tough before the cities were resettled and the people started to cultivate the land again. Wynn was ten when her parents decided to leave the tribe, instead settling in Akasa Kas. There she joined the other children and started her education.

She was selected as a possible Keeper Apprentice in her teens due to her photographic memory. At first, the position didn't suit the young and adventurous woman. Her tribal heart yearning to become a Voyager instead. But the Keeper before her, Keeper Jason, didn't give up easily. He insisted she give her apprentice a year. If she was still unhappy he would then release her. A year passed quickly and Wynn found herself staying. Drawn by the stories the Keeper supplied.

Keeper Wynn finished her apprenticeship and accepted the mantle when she was twenty-three after Keeper Jason's passing

## Appearance

Keeper Wynn is an older woman, age and the world having ravaged her body. She stands a little over five feet when standing straight but lately that has become harder and harder for the woman. Her long hair has long ago turned stark white and it kept bound behind her.

## Personality

Keeper Wynn is a friendly and happy woman. A second generation Keeper she has spent her life telling stories and advising the leaders of her city. In her old age, her favorite thing is spending the day with children and telling them stories of the past.

## Relationships

Apprentice Olver- Oliver is a young man that has taken up the mantle of Keeper. He spends most of his day under Keeper Wynn's tutelage learning is duties.

## Aspirations

Keeper Wynn only has one wish in her life and that is to pass along her knowledge to the next generation of Keepers. Oliver is helping her complete this wish.
Inner Strength (Skinwalker Racial Feat)

*Your inner bestial nature remains through other effects that transform your form.*

**Prerequisites:** Skinwalker

**Benefit(s):** If you are affected by a polymorph effect while in your bestial form, you continue to gain the benefit of the ability score bonus(es) from your bestial form while polymorphed.
Greater Deific Providence

**Prerequisites**: Deific Obedience, Wisdom 15, Lesser Deific Providence, Knowledge (religion) 8

**Benefit(s):** You gain the 8th level domain power of the domain or subdomain you selected with Lesser Deific Providence.

Treat your cleric level as your character level determining the effect of this and the Lesser Deific Providence power.
Oracle- Fat Curse

You are morbidly obese. The amount of time you can run or hold your breath before needing to make Constitution checks to do so is halved. Additionally, you are considered to be making a forced march after only 4 hours of travel, rather than a normal 8, and if you engage in combat (or a similarly strenuous activity) for more than 5 consecutive rounds you must succeed on a constitution check at the beginning of your turn each round after fifth or become fatigued for 1 hour (DC 10+2 per extra round). Your increased bulk does have its benefit however, and you gain 1 additional hit point per Hit Die.

At 5th level, you gain Furious Focus as a bonus feat and treat your Base Attack Bonus as being equal to your character level for the purposes of determining the bonus damage granted when using Power Attack (but not when determining the penalty of attack rolls)

At 10th level you are treated as one size category larger than you actually are for the purposes of determining your CMB and CMD as well as for combat maneuvers like bull rush that have limitations on what size the target can be relative to the attacker.

At 15th level, your fat protects your vital organs from attack. Whenever a critical hit or sneak attack is scored on you, there is a 25% chance that the critical or sneak attack is negated and the damage is instead rolled normally. This does not stack with any other form of fortification.
Lore Bullet

Aura faint divination; CL 1st Slot none; Price 4,000 gp

DESCRIPTION

An old and weathered lead bullet, a lore bullet contains the knowledge of a single gun mastery inside of it. If anyone with the deeds class feature keeps this bullet on their person for 24 hours, they gain the gun mastery contained within it as long as they keep the lore bullet on their person. A creature can only benefit from one lore bullet at a time; for every 8 hit dice a creature has, they can benefit from an additional lore bullet. A lore bullet cannot be fired from a gun.

CONSTRUCTION

Requirement Craft Wondrous Item, Amateur Gunslinger, permanency; Cost 2,000 gp

Gun Masteries Available for use:

Bullet Juggler (Ex): As long as the gunslinger has at least 1 grit point, she does not require a free hand to reload a firearm.

Dead Aim: Whenever the gunslinger uses the dead shot deed, for each successful attack she makes beyond the first, she deals additional damage equal to her Dexterity modifier. A gunslinger must be 8th level or higher to select this mastery.

Quick Draw: The gunslinger can draw or sheathe a firearm as a free action once per round. In addition, she can load a one-handed firearm as a part of drawing it

Reliable Shot: The gunslinger reduces the misfire rate of firearms she is wielding by 2 (minimum 0); this reduction is applied after all increases to misfire rate (such as using alchemical ammunition)
Saurian Skin

**Price** 16,200 gp; **CL** 12 **Aura** moderate transmutation; **Slot** body **Weight** 1 lb.

**Item Description:** This full-body covering is knit together from the leathery skin of dinosaurs and held together with the bones of lizardfolk heroes. It allows the wearer to transform into any Huge sized dinosaur 1/day as the spell beast shape III.

**Construction Requirements:** Craft Wondrous Item, beast shape III; Cost 8,100 gp
Summon Popcorn

**Create Popcorn**

**School:** Conjuration [creation]

**Level:** cleric/oracle 0, druid 0, magus 0, sorcerer/wizard 0

**Casting Time** 1 standard action

**Components:** Verbal, Somatic

**Range:** close (25 ft. + 5 ft./2 levels)

**Effect:** up to 1 ounce bag of popcorn per caster level

**Duration:** Instantaneous

**Saving Throw:** None **Spell Resistance:** No

Conjures a bag (or bags) of popcorn. Comes with salt and/or butter, although if the caster is of an evil alignment, it can also come with caramel. Although tasty, it is not nutritionally filling and cannot be used as a substitute for actual food. Good for eating with the medic while watching your stalker enact their stupid plan.