recursal/Fanatic-Fandom huggingface dataset:
Aerokinesis

## Also Known As

* Air Control/Air Manipulation

* Anemokinesis

* Wind Control/Wind Manipulation

## Description

This is the ability to psychically manipulate air and wind.

## Uses/Applications (Pros)

One with this ability can psychically direct air currents as though by Telekinesis. In addition, one can psychically control the temperature and intensity of wind currents, at will. Furthermore, one can psychically use wind to propel oneself and/or chosen targets (ie walking, gliding, levitation, flight), at will. One can also psychically shape air particles and wind currents into tools and constructs, at will. One can even psychically generate certain wind-related weather phenomena (ie cyclones, tornadoes, typhoons), at will.
Aluminum Manipulation

## Description

This is the ability to psychically manipulate aluminum, at will.

## Uses/Applications (Pros)

One with this ability can psychically move aluminum about as though by Telekinesis. In addition, one can psychically alter aluminum's texture, density, fluidity, temperature and the like, at will. Furthermore, one can psychically shape aluminum into tools and constructs, at will. One can also psychically cause ambient sediment to coalesce into aluminum, out of thin air, at will. One can even psychically manipulate aluminum ores and aluminum salts, at will.
Ailuromancy

## Also Known As

* Aeluromancy

* Cat Reading

* Felidomancy

## Description

This is the ability to divine supernatural insights via cats.

## Uses/Applications (Pros)

One with this ability could read cats to divine events from the future, at will. In addition, one could read cats to divine events from the past, at will. Furthermore, one could read cats to divine events from distant/concealed locations, at will. One could also read cats to divine the contents a subject's mind/heart/soul, at will. One could even read cats to divine magical or spiritual/supernatural insights, at will.
Aethalokinesis

## Description

This is the ability to psychically control soot.

## Uses/Applications (Pros)

One with this ability can psychically move soot as though by Telekinesis, at will. In addition, one could psychically cover oneself in soot (ie camouflage in dark, dusky areas) or cover others in soot (ie make them flammable targets), at will. Furthermore, one could psychically stir up mists of soot (to choke foes, for cover, or to help absorb and contain energy) or clear them, at will. One could also psychically cast soot into the air (ie generate haze or acid rain) or into water supplies (acidifying them), at will. One could even psychically control bodies of matter containing soot (ie certain inks and dyes), at will.
Ailuranthropy

## Also Known As

* Ailuranthrope Mimicry/Ailuranthrope Form

* Ailuranthropic Effect/Ailuranthropic Force/Ailuranthropic Power/Ailuranthropism

* Ailuranthropic Form/Ailuranthropic Mimicry

* Ailuranthropic Shapeshifting/Ailuranthropic Transformation

* Cat Therianthropy/Feline Therianthropy

* Werecat Form/Werecat Mimicry/Werecatting

## Description

This is the ability to supernaturally assume the form of a cat and/or a werecat.

## Uses/Applications (Pros)

One with this ability could psychically assume the form of a domestic or big cat, often via the power of the full moon. In addition, one could psychically assume the anthropomorphic form of a domestic or big cat (a werecat), often via the power of the full moon. Furthermore, one could perhaps psychically assume traits of a domestic or big cat, at will. One could also psychically assume a form that combines traits from various breeds of domestic or big cat, at will. One could even transmit this supernatural ability by a bite, a scratch or the like, at will.

## Weaknesses/Limitations (Cons)

As defined under Therianthropy, with the addition that certain objects, subjects or situations specifically relevant to cats/felines (ie catnip, clover, yarn, water, dogs) may also provoke involuntary emergence of cat/feline traits.
Alcohol Manipulation

## Also Known As

* Alcohol Control

* Alcoholic Control/Alcoholic Manipulation

## Description

One with this ability can psychically move alcohol about as though by Telekinesis, at will. In addition, one can psychically imbue alcohol into (or extract it from) the surrounding environment, at will. Furthermore, one could psychically manipulate the flow, pressure, physical phases (ie solid, liquid, gas), viscosity, temperature and other properties of alcohol, at will. One can also psychically control alcohol in its solid, liquid and gas states, at will. One can even psychically shape alcohol into tools and constructs, at will.
Age Manipulation

## Description

This is the ability to psychically control the aging process.

## Uses/Applications (Pros)

One with this ability can psychically cause subjects to slowly (or rapidly) grow younger, at will. In addition, one can psychically cause subjects to slowly (or rapidly) grow older, at will. Furthermore, one can psychically halt the aging process entirely, at will. One can also psychically cause subjects to age forward or backward to facilitate quicker healing (or psychic insight from an older or younger self), at will. One can even psychically cause subjects to erratically shift back and forth through the aging process, at will.

## Similar/Related Abilities

* Age Shifting- The ability to manipulate age, limited to use on oneself.
Anthokinesis

## Also Known As

* Florakinesis

* Flower Control/Flower Manipulation

## Description

This is the ability to psychically manipulate flowers, flowering plants and flower-borne materials.

## Uses/Applications (Pros)

One with this ability can psychically move flowers and flowering plant matter as though by Telekinesis. In addition, one can psychically control the growth of flowers and flowering plant matter, at will. Furthermore, one can psychically cause flowers and flowering plant matter to release their byproducts (petals, thorns, seeds, pollen, pheromones, toxins, etc), or withhold them, at will. One can also psychically shape flowers and flowering plant matter into certain constructs and tools, at will. One can even psychically convert flowers and flowering plant matter from one species to another, at will.
Alphitomancy

## Description

This is the ability to divine supernatural insights via barley.

## Uses/Applications (Pros)

One with this ability could read barley to divine events from the future, at will. In addition, one could read barley to divine events from the past, at will. Furthermore, one could read barley to divine events from distant/concealed locations, at will. One could also read barley to divine the contents a subject's mind/heart/soul, at will. One could even read barley to divine magical or spiritual/supernatural insights, at will.
Animal Mimicry

## Also Known As

* Animal Power Mimicry

* Beast Mimicry/Beast Power Mimicry

* Bestial Mimicry/Bestial Power Mimicry

* Fauna Mimicry/Fauna Power Mimicry

* Faunal Mimicry/Faunal Power Mimicry

* Wild Mimicry/Wild Power Mimicry

## Description

This is the ability to psychically emulate the mental and physical features and abilities of animals.

## Uses/Applications (Pros)

One with this ability can psychically mimic the instincts of animals, at will. In addition, one can psychically mimic the communication (ie calls, gestures, pheromones) of animals, at will. Furthermore, one can psychically mimic the internal processes (ie senses, camouflage, generated substances and/or energy) of animals, at will. One can also mimic the external physical features (ie wings, fur, claws, fangs, fins, scales) of animals, at will. One can even psychically mimic the weight, strength, stamina, metabolism and other subtle traits of animals, at will.

## Weaknesses/Limitations (Cons)

Animals occur in such a great variety that most shortcomings or weaknesses are more personal and/or psychological than an actual function of the power itself.

## Similar/Related Abilities

* Animal Affinity

* Animal Communication

* Animal Form

* Animal Instinct

## Confirmed Users

* Amaya Jiwe/Vixen (**Legends of Tomorrow**, *DC Comics*)

* Kuasa Jiwe/Vixen (**Legends of Tomorrow**, *DC Comics*)

* Mari Jiwe-McCabe/Vixen (**Justice League**, *DC Comics*)
Affinity

## Also Known As

* Compatibility Effect/Compatibility

* Empowerment Effect/Empowerment

* Rapport Effect/Rapport

## Description

This is the ability to access benefit in relation to another aspect of one's environment.

## Uses/Applications (Pros)

One with this ability could become stronger, faster or tougher (mentally and/or physically), in the presence or proximity of a certain stimulus. In addition, one could rapidly heal from injury or illness in the presence or proximity of a certain stimulus. Furthermore, one could access greater luck in the presence or proximity of a certain stimulus. One could also access superhuman powers in the presence or proximity of a certain stimulus. One could even have a supernatural compulsion that draws one to the stimulus for which one has an affinity.

## Weaknesses/Limitations (Cons)

* Affinities are not always easy to identify (empowerment from a certain substance or situation may be mistaken for a constant, or for mere coincidence)

* Certain Affinities may be limited in supply, or perhaps hyper-specific

## Similar/Related Abilities

* Adaptations are physical or mental attributes that might facilitate an affinity for a certain environment or situation.

* Affinities come in a number of varieties and flavors.
Age Shifting

## Also Known As

* Age Shift Effect/Age Shift

* Age-Shifting/Ageshifting

* Auto-Aging

## Description

This is the ability to psychically alter the physical traits of one's apparent age.

## Uses/Applications (Pros)

One with this ability can psychically alter their appearance to look younger, at will. In addition, one could psychically alter their appearance to look older, at will. Furthermore, one could psychically alter their appearance partially (ie younger heart), or perhaps access automatic shifting to maintain the same age over years, at will. One could also, in some cases, alter chronological age to facilitate quicker healing, at will. One could even, in some cases, psychically alter mental age to access visions from a younger or older self, at will.
Aleuromancy

## Description

This is the ability to divine supernatural insights via flour.

## Uses/Applications (Pros)

One with this ability could read flour to divine events from the future, at will. In addition, one could read flour to divine events from the past, at will. Furthermore, one could read flour to divine events from distant/concealed locations, at will. One could also read flour to divine the contents a subject's mind/heart/soul, at will. One could even read flour to divine magical or spiritual/supernatural insights, at will.
Alopecanthropy

## Also Known As

* Alopecanthrope Mimicry/Alopecanthrope Form

* Alopecanthropic Effect/Alopecanthropic Force/Alopecanthropic Power/Alopecanthropism

* Alopecanthropic Form/Alopecanthropic Mimicry

* Alopecanthropic Shapeshifting/Alopecanthropic Transformation

* Fox Therianthropy/Vulpine Therianthropy

* Werefox Form/Werefox Mimicry/Werefoxing

## Description

This is the ability to supernaturally assume the form of a fox and/or a werefox.

## Uses/Applications (Pros)

One with this ability could psychically assume the form of a fox, often via the power of the full moon. In addition, one could psychically assume the anthropomorphic form of a fox (a werefox), often via the power of the full moon. Furthermore, one could perhaps psychically assume traits of a fox, at will. One could also psychically assume a form that combines traits from various breeds of fox, at will. One could even transmit this supernatural ability by a bite, a scratch or the like, at will.

## Weaknesses/Limitations (Cons)

As defined under Therianthropy, with the addition that certain objects, subjects or situations specifically relevant to foxes (ie dogs) may also provoke involuntary emergence of fox traits.
Alternative Respiration

## Also Known As

* Alternate Breathing/Alternate Respiration

* Alternative Breathing

## Description

This is the ability to access a different mode or medium of respiration than species norms.

## Uses/Applications (Pros)

One with this ability could breathe the opposite of species norms (ie inhale CO₂, exhale air). In addition, one could have only inhalation that differs from species norms (ie inhale N, exhale CO₂). Furthermore, one could have only exhalation that differs from species norms (ie inhale air, exhale Cl₂). One could also breathe in a way entirely unrelated to species norms (ie inhale CO, exhale N₂O). One could even employ multiple types or respiration according to health status (ie age, emotion, habitat, power level), or forego respiration altogether.
Annelid Communication

## Also Known As

* Annelid Omnilingualism

* Wormspeak/Wormtongue

## Description

This is the ability to physically and/or psychically perceive, communicate with and/or command worm species.

## Uses/Applications (Pros)

One with this ability can psychically identify the presence, location, motions, number, breed, age and health status of ringed or segmented worms (ie earthworms, ragworms, lugworms, bloodworms and leeches), at will. In addition, one could psychically perceive messages conveyed in the behaviors (ie speed of motion, chemical output) of worms, at will. Furthermore, one could psychically project thoughts and/or emotions onto worms, read psychic imprints from them and/or share their senses, at will. One could also psychically compel worms to do one's bidding, by touch, word or thought. One could even psychically adapt mind and/or body to reproduce the same behaviors and chemical signals as those of worms, at will.
Alternate Dimension Perception

## Also Known As

* Alternate Dimension Awareness/Alternate Dimensional Detection/Alternate Dimension Sense/Alternate Dimension Sensing

* Cross-Dimensional Awareness/Cross-Dimensional Detection/Cross-Dimensional Perception/Cross-Dimensional Sense/Cross-Dimensional Sensing

## Description

This is the ability to psychically perceive objects, subjects, conditions and phenomena in other dimensions.

## Uses/Applications (Pros)

One with this ability can psychically perceive
Age Absorption

## Description

This is the ability to physically or psychically facilitate a shift in one's age, via drawing on life-force.

## Uses/Applications (Pros)

One with this ability could physically or psychically absorb the life-force of an older subject, to facilitate an older age-shift, at will. In addition, one could physically or psychically absorb the life-force of a younger subject, to facilitate a younger age-shift, at will. Furthermore, one could physically or psychically absorb the life of a same-age subject, to maintain one's current age, at will. One could also psychically convert absorbed vital energy to restore wounds, illnesses or injuries to a younger, healthier state, at will. One could even psychically completely drain a subject of vital energy, to assume the remaining duration of their life-span (barring fatal injury), at will.
Abundance Personification

## Also Known As

* Abundance Avatarism/Abundance Embodiment/Abundance Incarnation

## Description

This is the ability to physical, mentally and/or spiritually embody abundance.

## Uses/Applications (Pros)

One with this ability could psychically materialize matter, at will. In addition, one could psychically cause matter to grow in size or multiply. Furthermore, one could psychically perceive where to find and/or how to cultivate any desired supply in abundance. One could also gain power in the presence of object collections, social multitude, agricultural abundance or monetary wealth. One could even be supernaturally incapable of dying (or being born) in the absence of collections, social multitude, agricultural abundance or monetary wealth.
Amniomancy

## Description

This is the ability to divine supernatural insights via placenta.

## Uses/Applications (Pros)

One with this ability could read placenta to divine events from the future, at will. In addition, one could read placenta to divine events from the past, at will. Furthermore, one could read placenta to divine events from distant/concealed locations, at will. One could also read placenta to divine the contents a subject's mind/heart/soul, at will. One could even read placenta to divine magical or spiritual/supernatural insights, at will.
Absurdity

## Also Known As

* Absurdity Effect/Absurdity Inducing

* Ignorant Reality Bending

* Stupid Physics

## Description

This is the ability to psychically warp the fabric of reality according to an ignorance or misunderstanding of physical laws.

## Uses/Applications (Pros)

One with this ability could psychically alter incorrect test answers to correct ones (or adjust questions to the answers given), subconsciously. In addition, one could overcome more capable foes in combat, by ignorant confidence. Furthermore, one could psychically realize mistaken information, as well as lies, hoaxes and conspiracy theories by believing them. One could also, as a child, psychically 'wake' subjects from death, in perfect health, at will. One could even, as a child, psychically access superhuman powers, by imitating fiction, at will.
Acmesthesia

## Also Known As

* Piercing Awareness/Piercing Detection/Piercing Recognition/Piercing Sense

## Description

This is the ability to physically and/or psychically detect sharp piercing points, edges and/or related phenomena.

## Uses/Applications (Pros)

One with this ability could detect the presence, nature and/or condition of piercing objects (ie piercing blades, needles, sharp corners), at will. In addition, one could detect the presence, nature and/or condition of piercing features on subjects (ie teeth/fangs, nails/claws, stingers, horns), at will. Furthermore, one could attune to the pressure of piercing damage, to ignore the pain of piercing injuries, at will. One could also detect the presence, nature and condition of injuries inflicted by piercing edges, at will. One could even psychically read blades and/or other piercing edges, to perceive past or future injuries tied to them, at will.
Agelessness

## Also Known As

* Age Immunity/Aging Immunity

* Eternal Prime/Eternal Youth

* Unaging

## Description

This is the ability to withstand aging and related effects.

## Uses/Applications (Pros)

One with this ability could withstand a reduction in the efficiency of neural/cognitive function and visual acuity, with age. In addition, one could withstand a reduction in the efficiency of healing and digestion, with age. Furthermore, one could withstand a reduction in sexual drive and reproductive potency, with age. One could also withstand a reduction in the integrity of hair, skin, bones, muscles and joints (as well as superhuman powers or features), with age. One could even, in many cases, withstand supernatural aging effects.

## Weaknesses/Limitations (Cons)

* Some users manifest Agelessness during infancy, childhood or not until old age, rather than in their adult prime.
Dark Zombie

Rank: Natural Three Star

Obtained: Light and Darkness Scroll, Monster Wish

Leader Skill: None

Stats: TBA

## Skills

Skill 1: Zombification: Attacks the enemy once, inflicting unrecoverable for 2 turns. If the enemy creature dies, you will recover 30% HP.

Skill 2: Bones: Increases the defense of all allies and reduces the chances of receiving a critical hit. Lasts for 2 turns. [Reusable in 4 turns].

Skill 3: Dark Knight (Passive): If an allied creature dies, you will automatically revive them, granting them 1% HP. This passive does not require a cool-down.
Akasha Manipulation

## Also Known As

* Akasha Control

* Akashic Control/Akashic Manipulation

## Description

This is the ability to psychically control phenomena contained within the Akashic Records.

## Uses/Applications (Pros)

One with this ability can psychically reveal or retrieve information held in the Akashic records, at will. In addition, one can psychically hide information held in the Akashic records (ie make it available only to certain subjects), at will. Furthermore, one can alter information held in the Akashic records, at will. One can also psychically erase information from the Akashic records (or prevent it from being recorded), at will. One could even, in some cases, psychically access the Akashic records as mode of physical or supernatural transportation, at will.

## Similar/Related Abilities

* Akashic Access- Some Akashics have the ability to host some essence of that energy or space within themselves, or generate an artificial Akasha whose contents are separate from the true Akashic Records.

* Akashic Awareness- Obviously, controlling the Akasha allows one to make its contents more readily available for personal or interpersonal perception.

* Astral Projection- Often, Akashics are able to project their consciousness into the Akasha, or to remote locations by way of traveling through the Akasha.

* Astral Teleportation- It is not uncommon for Akashics to move bodily into or through the supernatural space of the Akasha.
Antagonist

Antagonist is a trial administrator of Suss, the Chief Technology Officer of Poontech, Inc and is currently missing in action from Suss for over 3 months.

## In Game

Antagonist has an Overwatch Elite playermodel, with a gray secondary colour as of Suss 2.0 (not shown in photo). He is usually friendly with other players and can mostly always be seen using Expression 2.

## History

Towards the end of 2014, Antagonist disappeared and was not seen until much later, weakening Poontech Inc. In late 2015, Antagonist rejoined Suss and Poontech Inc, and Poontech returned to its former glory. In early 2016, Antagonist earned trial admin.

Antagonist is responsible for E2 Antcore.

## Quotes

"Infinite percent top quality rare hand made impurity-free authentic faggot" ~ *Starwobble*

"+rep convinced me to kill myself " ~ *InsanityInducer*

"Go neck yourself woman" ~ *Starwobble*

"iF U WERE KILLED TOMORROW, I WOULDNT GO 2 UR FUNERAL CUZ ID B N JAIL 4 KILLIN DA MOTHA FUKER THAT KILLED U! WE TRUE HOMIES WE RIDE TOGETHER WE DIE TOGETHER" ~ *Pumkin*

## Trivia

* He has 3900+ hours in Garry's Mod.
* He has been a Steam User since 29 March, 2008.
* 250kg 300 fps 200 IQ 280 wpm 7'4
* Being smoked, is unable to break his game.
* Maths is his strong point, hence !cal (ant's maths calculator for suss)
Alectryomancy

## Also Known As

* Alectoromancy/Alectromancy

* Rooster Reading

## Description

This is the ability to divine supernatural insights via roosters.

## Uses/Applications (Pros)

One with this ability could read roosters to divine events from the future, at will. In addition, one could read roosters to divine events from the past, at will. Furthermore, one could read roostersto divine events from distant/concealed locations, at will. One could also read roosters to divine the contents a subject's mind/heart/soul, at will. One could even read roosters to divine magical or spiritual/supernatural insights, at will.
Void Dragon (Vaol)

The Void Dragon can be made using the Fusion Hexagram, once the summoner has fused all of the Natural Five Fusion Monsters. The Void Dragon outputs neutral damage to all types of element, and receives neutral damage from all types of element.

Obtained: Fusion Hexagram

Rank: Natural Six Star

Stats (Equivalent, just a bit higher than the average natutal five star): TBA

Leader Skill: Increases the Critical Damage of all allies by 33%.

## Skills

Skill 1: Oblivion Bolt: Attacks the enemy with a bolt from the void, this inflicts an oblivion state to the enemy creature for 2 turns. Whilst in an oblivion state, enemy creatures cannot use their passive skills.

Skill 2: Great Sleep: Stuns itself for 2 turns to heal all allies by 30%. In addition, all enemies will gain an attack power decrease until [Great Sleep] is over. The attack power decrease cannot be removed whilst in [Great Sleep]. [Reusable in 6 turns].

Skill 3: Dragon Born (Passive): Saps away the attack bar of all enemies by 5%, each time you act. In addition, you have a 15% chance of automatically activating a random secret skill which belongs to one of the Five Elemental Dragons at the start of each turn. [Automatic Effect].

How to Fuse:

Fusion Requires: (4/5 of:)

* Fire Panda Warrior
* Dark Ifrit
* Light Paladin
* Water Phoenix
* Wind Valkyrie

10 Dimensional Crystals + 150 Crystals.

Once the fusion is carried out, you will unlock a permanent Void Dragon secret dungeon which allows you to farm the pieces. This dungeon is out permanently until you gather all pieces.

[Com2Us] has uncovered the Legendary [Void Dragon] Dungeon!
Animal Instinct Inducing

## Also Known As

* Animal Instinct Evocation/Animal Instinct Invocation/Animal Instinct Manifestation/Animal Instinct Projection

* Jungle Fever Effect

## Description

This is the ability to psychically cause subjects to act with impulses like animals.

## Uses/Applications (Pros)

One with this ability could cause subjects to move with a gait like chickens, or act fearful like mice, at will. In addition, one could cause subjects to chase like dogs, or organize in packs like wolves, at will. Furthermore, one could cause subjects to act like domestic cats, or display ferocity like big cats, at will. One could also psychically cause subjects to prefer the presence of filth, like roaches, at will. One could even psychically impose instincts from multiple animals at once, or cause other animals to exhibit certain human behaviors, at will.
Alter Ego

## Also Known As

* Altermind Effect/Othermind Effect

* Alternate Mind/Alternate Minds

* Extra Mind/Extra Minds

* Plural Ego/Plural Egos/Plural Mind/Plural Minds

* Multiple Ego/Multiple Egos/Multiple Mind/Multiple Minds

## Description

This is the ability to psychically access multiple distinct mental templates.

## Uses/Applications (Pros)

One with this ability could psychically access different egos with distinct personalities suited to facing different situations. In addition, one could psychically access different egos with distinct sets of memories. Furthermore, one could psychically access different egos with distinct levels of intelligence and skill sets. One could also psychically access different egos with distinct appearance (ie eyes, hair length/texture, skin, fingerprints, gender, species) and other physical traits (ie language, speech patterns, blood type, medical conditions). One could even psychically access different egos with distinct superhuman powers and traits.

## Similar/Related Abilities

* Alternate Form-

* Quantum Leap-

* Shapeshifting

## Confirmed Users

* David Haller/Legion (

* Kay Challis/Crazy Jane (
April Personification

## Also Known As

* April Avatarism/April Embodiment/April Incarnation

## Description

This is the ability to serve as the physical embodiment of the concept of April.

## Uses/Applications (Pros)

One with this ability will likely be born (and or die) in April. In addition, one could, in some cases, psychically perceive past, present and/or future events that take place in April. Furthermore, one could psychically perceive, communicate with and/or compel subjects born in April, at will. One could also psychically time travel to past or future Aprils, at will. One could even psychically access abilities during (and based on) holidays in April, at will.
Aeromancy

## Also Known As

* Anemomancy/Anemoscopy

* Austromancy

* Eromancy

## Description

This is the ability to divine supernatural insights via air/wind.

## Uses/Applications (Pros)

One with this ability could read air/wind to divine events from the future, at will. In addition, one could read air/wind to divine events from the past, at will. Furthermore, one could read air/wind to divine events from distant/concealed locations, at will. One could also read air/wind to divine the contents a subject's mind/heart/soul, at will. One could even read air/wind to divine magical or spiritual/supernatural insights, at will.
Absurdity Personification

## Also Known As

* Absurdity Avatarism/Absurdity Embodiment/Absurdity Incarnation

## Description

This is the ability to physical, mentally and/or spiritually embody absurdity.

## Uses/Applications (Pros)

One with this ability could be compelled to speak gibberish and/or perceive reality as distorted hallucination. In addition, one could psychically cause subjects to speak gibberish and/or perceive reality as distorted hallucination. Furthermore, one could psychically cause subjects to think irrational thoughts or make irrational decisions. One could also have a body that should not function, according to the normal laws of physics. One could even psychically warp reality, at will, or cause reality to warp by one's mere presence.
Atomic Absorption

## Description

This is the ability to physically and/or psychically draw atoms of matter into oneself.

## Uses/Applications (Pros)

One with this ability can draw atoms to serve as nutrition (ie potassium, sodium, calcium), at will. In addition, one can draw atoms into oneself to fortify strength, durability and stamina (ie carbon, iron, titanium), at will. Furthermore, one can draw atoms into oneself to facilitate healing (ie assimilating suitable elements to heal or replace damage), at will. One can also draw atoms into oneself as a mode of storage, or to increase physical size, at will. One can even draw atoms into oneself to mimic the special properties of a given sample (ie gaseous state like helium, glow like neon, poisonous effect like arsenic, etc), at will.

## Similar/Related Abilities

* Cellular Absorption

* Genetic Absorption

* Matter Absorption

* Molecular Absorption
Blattodean Communication

## Also Known As

* Blattodean Omnilingualism

* Blattodeopathy

## Description

This is the ability to physically and/or psychically perceive, communicate with and/or command blattodea species.

## Uses/Applications (Pros)

One with this ability can psychically identify the presence, location, motions, number, breed, age, gender and health status of blattodeans (ie cockroaches, termites), at will. In addition, one could psychically perceive messages conveyed in the behaviors (ie antenna movements, chemical output) of blattodeans, at will. Furthermore, one could psychically project thoughts and/or emotions onto blattodeans, read psychic imprints from them and/or share their senses, at will. One could also psychically compel blattodeans to do one's bidding, by touch, word or thought. One could even psychically adapt mind and/or body to reproduce the same behaviors and chemical signals as those of blattodeans, at will.
Affliction

## Also Known As

* Affliction Inducing

* Infliction Inducing/Infliction

* Injury Inducing/Injury Infliction/Injuring

* Maiming Effect/Maiming

* Wound Inducing/Wound Infliction/Wounding Effect/Wounding

## Description

This is the ability to psychically inflict physical, trauma, wounding or injury.

## Uses/Applications (Pros)

One with this ability could psychically induce various sorts of cutting and stabbing damage, at will. In addition, one could psychically induce a range of blunt and scraping injuries, at will. Furthermore, one could psychically induce internal injury, such as to bones, muscles, ligaments, tendons or nerves. One could also, in some cases, psychically deal damage to vital organs, such as the lungs, brain or heart. One could even, in some cases, psychically inflict injuries that heal slower than normal, or perhaps do not heal at all.

## Weaknesses/Limitations (Cons)

For all its deadly, and even lethal potential, Affliction is nearly always limited, so the user can only affect subjects in sight range, or only affect subjects by touch, or only affect subjects that are nearby. Likewise, it is often consciously activated, though some users may be in danger of accidentally harming friends, family and loved ones, when under emotional stress.
Archaeomancy

## Description

This is the ability to divine supernatural insights via sacred relics.

## Uses/Applications (Pros)

One with this ability could read relics to divine events from the future, at will. In addition, one could read relics to divine events from the past, at will. Furthermore, one could read relics to divine events from distant/concealed locations, at will. One could also read relics to divine the contents a subject's mind/heart/soul, at will. One could even read relics to divine magical or spiritual/supernatural insights, at will.
Blink Prevention

## Also Known As

* Anti-Blinking Effect/Unblinking Effect

* Blink Cancellation/Blinking Cancellation

* Blink Disruption/Blinking Disruption

* Blink Negation/Blinking Negation

## Description

This is the ability to psychically keep a subject from blinking.

## Uses/Applications (Pros)

One with this ability could keep foes from blinking to hindering visual acuity of foes (ie dry, irritated, watery eyes), at will. In addition, one could prevent blinking to keep foes from sleeping, at will. Furthermore, one could prevent blinking to keep the eyes of foes vulnerable to attack in combat, at will. One could also prevent blinking to keep the closed eyes of foes from opening, at will. One could even prevent blinking for self and allies to assist in treating injuries to the eye, without risking further harm.
Aichmomancy

## Also Known As

* Aculeomancy

* Aculomancy/Acultomancy/Acutomancy

## Description

This is the ability to divine supernatural insights via piercing objects.

## Uses/Applications (Pros)

One with this ability could read piercing items to divine events from the future, at will. In addition, one could read piercing items to divine events from the past, at will. Furthermore, one could read piercing items to divine events from distant/concealed locations, at will. One could also read piercing items to divine the contents a subject's mind/heart/soul, at will. One could even read piercing items to divine magical or spiritual/supernatural insights, at will.
Arithmomancy

## Description

This is the ability to divine supernatural insights via alphanumeric code.

## Uses/Applications (Pros)

One with this ability could read alphanumeric code to divine events from the future, at will. In addition, one could read alphanumeric code to divine events from the past, at will. Furthermore, one could read alphanumeric code to divine events from distant/concealed locations, at will. One could also read alphanumeric code to divine the contents a subject's mind/heart/soul, at will. One could even read alphanumeric code to divine magical or spiritual/supernatural insights, at will.
Accelerated Probability

## Also Known As

* Accelerated Chance Effect/Accelerated Chance

* Accelerated Likelihood Effect/Accelerated Likelihood

* Accelerated Outcome Effect/Accelerated Outcome

## Description

This is the ability to psychically access speed beyond human norms, in relation to beneficial probabilities.

## Uses/Applications (Pros)

One with this ability can psychically accelerate along the best path to pursue targets (or escape pursuit). In addition, one could psychically accelerate along the best path to dodge projectiles and debris. Furthermore, one could psychically accelerate along the best path to land (or dodge) strikes in combat. One could also psychically accelerate the mind to process sensory stimuli at critical times. One could even psychically accelerate the mind to outpace mental blocks, to access acquired knowledge and skills at critical times.

## Similar/Related Abilities

* Decelerated Probability- The opposite number of this ability.

* Psychic Strategy-

* Serendipity-

* Stochastic Perception-
Banishment

## Also Known As

* Banishing

* Elimination

* Removal

## Description

This is the ability to psychically expel a foreign subject from a given area.

## Uses/Applications (Pros)

One with this ability could psychically expel a target from a room where they are not welcome, at will. In addition, one could psychically expel a target from a building where they are not welcome, at will. Furthermore, one could psychically expel a target from a location so wide as a state, country, planet or star system, at will. One could also psychically expel a target from a given dimension, etc, at will. One could even, in some cases, banish multiple targets, or banish targets according to similar properties (ie species, moral alignment, etc), at will.

## Weaknesses/Limitations (Cons)

Banishing may be activated by the user's conscious desire to see the target gone, but the means by which the target is removed is often a preset mode of removal. In some cases, banishing a target means that it will feel an irresistible pulling or dragging sensation against their bodies until they are out of the user's power radius. In other cases, the target may feel an overwhelming pushing or shoving sensation, until they exit the power radius. Banishing may even cause a given location to reject the target like a foreign body; this may cause objects and/or subjects in said location to move away from the target, or cause objects and/or subjects to try to move the target away from the area. More variations of banishment are possible, of course.

Likewise, banishment merely removes an unwanted presence. Unless accompanied by the proper measures, it does not prevent the unwanted presence from returning at a later time (perhaps even immediately after the original banishment, depending on the user's and subject's power levels). In some cases, banishment may even require the user to remain constantly in heavy concentration, or risk the effects of their power being undone.
Aura Manipulation

## Description

This is the ability to psychically manipulate subjects' residual energy emanations.

## Uses/Applications (Pros)

One with this ability can psychically change colors/patterns in auras, to reveal auras to the naked eye, at will. In addition, one can psychically change the feel that an aura gives off, to affect how subjects respond to oneself and/or others (ie giving a harmless person a threatening aura or vice versa), at will. Furthermore, one can psychically impose false aura imprints onto subjects, to realize their effects (ie inducing illness by corresponding a subject's aura to illness), at will. One could also psychically manipulate subjects, as though by Telekinesis, by attuning to their distinct auras, at will. One can even, in some cases, psychically form aura energy into tools and weaponry, at will.

## Weaknesses/Limitations (Cons)

First and foremost, an aura may be natural or supernatural in nature. Often, the user has a predisposition to only alter one sort of aura or the other--only natural (ie magnetism, light, electricity, etc) or supernatural (ie psychic, magical, spiritual), without ability to affect others. Similarly, a subject may only be able to affect the auras of living things, or only inanimate objects; rarely can a user manipulate all types of auras.

In addition, an aura is only the energy residue of a structure's total energy potential. An Aura Manipulator has no control of ambient energies unless they are otherwise freely available to be used (radiating off of the target source).
Astral Perception

## Also Known As

* Astraception

* Astral Energy Perception

* Astral Detection/Astral Sense/Astral Sensing

* Ectoplasm Detection/Ectoplasm Perception/Ectoplasm Sense/Ectoplasm Sensing

* Ectoplasmic Detection/Ectoplasmic Perception/Ectoplasmic Sense

* Ghost Detection/Ghost Perception/Ghost Sense/Ghost Sensing

* Psychresthesia
Atmokinesis

**Chance/Likelihood** | Rare

## Also Known As

* Meteokinesis/Meteorokinesis

* Meteorological Control/Meteorological Manipulation

* Weather Bending/Weather-Bending/Weatherbending

* Weather Shaping/Weather-Shaping/Weathershaping

* Weather Warping/Weather-Warping/Weatherwarping

* Weather Control/Weather Manipulation

## Description

This is the ability to psychically control weather-based atmospheric phenomena.

## Uses/Applications (Pros)

One with this ability can psychically generate clear skies, cloudy skies, winds, rain, lightning, thunder, fog, etc, at will. In addition, one can psychically generate wind storms, thunderstorms, tornadoes, hurricanes, blizzards, hail storms, cold waves, heat waves, drought, etc, at will. Furthermore, one can psychically amplify or prolong existing weather conditions, at will. One can also psychically suppress or negate existing weather conditions, as well as prevent potential weather conditions, at will. One could even psychically manipulate electricity, air/wind, water vapor, ice and heat/temperature individually, at will.

## Weaknesses/Limitations (Cons)

The most common restriction for an Atmokinetic lies in the fact that the atmosphere is a delicate balance. The water cycle and surrounding climate conditions, among numerous other atmospheric factors, determine what elements are available to use. For example, if the area is experiencing a severe drought, the user might have a tough time summoning forth flash flood conditions; it might not be entirely impossible, depending on the user's power level, but it would take a bit longer than if the moisture were already available in the surrounding air.

## Similar/Related Abilities

* Climate Manipulation-

* Weather Affinity-

* Weather Immunity: Often, Atmokinetics are able resist, if not totally withstand, the effects of exposure to temperature extremes (freezing or burning), as well as electrical damage.

* Weather Perception: Helps to more accurately manipulate weather patterns, as well as perceiving the effects of one's powers on the environment.

## Confirmed Users

* Marco Mardon/Weather Wizard (**The Flash**, *DC Comics*)

* Mark Mardon/Weather Wizard (**The Flash**, *DC Comics*)

* Ororo Munroe/Storm (**X-Men**, *Marvel Comics*)

* Sarah Rainmaker/Rainmaker (**Gen¹³**, *Wildstorm Comics/Image Comics*)

## Trivia

* This ability derives its name from the Greek word ἀτμός (atmós, “vapor”); however, the term for the literal manipulation of vapor and steam is the similarly-named Atmidokinesis; instead, the 'Atmo' in Atmokinesis refers to the manipulation of atmospheric conditions (specifically, weather-based conditions, throughout different regions of the atmosphere).
Arthropod Communication

## Description

This is the ability to physically and/or psychically perceive, communicate with and/or command arthropod species.

## Uses/Applications (Pros)

One with this ability can psychically identify the presence, location, motions, number, breed, age, gender and health status of arthropods (ie insects, arachnids, crustaceans), at will. In addition, one could psychically perceive messages conveyed in the behaviors (ie antenna movements, chemical output) of arthropods, at will. Furthermore, one could psychically project thoughts and/or emotions onto arthropods, read psychic imprints from them and/or share their senses, at will. One could also psychically compel arthropods to do one's bidding, by touch, word or thought. One could even psychically adapt mind and/or body to reproduce the same behaviors and chemical signals as those of arthropods, at will.
Dark Dullahan (Headless Horseman)

Rank: Natural Five Star

Obtained: Halloween Event 2021, Ancient Crystal Shop

## Abilities

Skill 1: All Hallows' Eve: Attacks the enemy with a scythe, inflicting unrecoverable for 2 turns with a 75% chance. The damage dealt is proportionate to your attack speed.

Skill 2: Sleepy Hollow: Inflicts a jack o'lantern effect on the target enemy for 2 turns and puts all enemies them to sleep for 1 turn with a 75% chance. The jack o'lantern effect will detonate after 2 turns, dealing heavy damage and will inflict four sets of continuous damage for 1 turn.

Skill 3: Headless Heathen (Passive): Revives on the moment of death and inflicts a jack o'lantern effect on the enemy that dealt the fatal blow. The jack o'lantern effect will detonate after 2 turns, dealing heavy damage and will inflict four sets of continuous damage for 1 turn. (Reusable in 11 turns) [Automatic Effect].
Axinomancy

## Description

This is the ability to divine supernatural insights via cutting implements.

## Uses/Applications (Pros)

One with this ability could read cutting tools to divine events from the future, at will. In addition, one could read cutting tools to divine events from the past, at will. Furthermore, one could read cutting tools to divine events from distant/concealed locations, at will. One could also read cutting tools to divine the contents a subject's mind/heart/soul, at will. One could even read cutting tools to divine magical or spiritual/supernatural insights, at will.
Blood Affinity

## Also Known As

* Blood Compatibility/Sanguine Compatibility

* Blood Empowerment/Sanguine Empowerment

* Blood Rapport/Sanguine Rapport

* Sanguine Affinity

## Description

This is the ability to access benefit in relation to blood.

## Uses/Applications (Pros)

One with this ability could become stronger, faster or tougher (mentally and/or physically), in the presence or proximity of blood. In addition, one could rapidly heal from injury or illness in the presence or proximity of blood. Furthermore, one could access greater luck in the presence or proximity of blood. One could also access superhuman powers in the presence or proximity of blood. One could even have a supernatural compulsion that draws one to blood.
Belomancy

## Description

This is the ability to divine supernatural insights via arrows/darts.

## Uses/Applications (Pros)

One with this ability could read arrows/darts to divine events from the future, at will. In addition, one could read arrows/darts to divine events from the past, at will. Furthermore, one could read arrows/darts to divine events from distant/concealed locations, at will. One could also read arrows/darts to divine the contents a subject's mind/heart/soul, at will. One could even read arrows/darts to divine magical or spiritual/supernatural insights, at will.
Dark Kraken

Rank: Natural Five Star

Type:

Leader Skill: Increases the Attack Power of allies in Raids by 50%.

## Abilities

Skill 1: Tentacle Crush: Attacks the target enemy with great force, breaking their defense for 2 turns with a 50% chance.

Skill 2: Entangle: Attacks all enemies twice, removing one beneficial effect with a 35% chance and reduces their attack bar by 50%. (Reusable in 5 turns).

Skill 3: Overpower (Passive): When you are attacked by an enemy with higher attack power, you will counter-attack with double your attack power. When an ally or enemy is defeated, your Defense and Attack Power will be increased by 20%. [Automatic Effect].
Avatar Manipulation

## Also Known As

* Avatar Control

* Embodiment Manipulation/Embodiment Control

## Description

The user can control avatars and embodiments, and thus alter what a person and object represents. For example, the user could change a person's embodiment from water to fire, granting all the abilities that come with it. They can also grant two or more avatars/embodiments to the person or object.
Aura Mimicry

## Also Known As

* Aura Copying

* Aura Emulation

* Aura Imitation

* Aura Mimicking

## Description

This is the ability to psychically imitate the personal energy that emanates from others.

## Uses/Applications (Pros)

One with this ability can psychically mimic a subject with a more or less intimidating aura, at will. In addition, one could psychically mimic

## Similar/Related Abilities

* Aura Manipulation-

* Aura Perception-
Autumn Affinity

## Also Known As

* Autumn Compatibility

* Autumn Empowerment

* Autumn Rapport

## Description

This is the ability to access benefit in relation to autumn.

## Uses/Applications (Pros)

One with this ability could become stronger, faster or tougher (mentally and/or physically), in the event of autumn. In addition, one could rapidly heal from injury or illness in the event of autumn. Furthermore, one could access greater luck in the event of autumn. One could also access superhuman powers in the event of autumn. One could even have a supernatural compulsion or obsession linked to the autumn season.