recursal/Fanatic-Fandom huggingface dataset:
Alencer

**Alencer is the name for the relationship between Omega Werewolf Alex Drake and Untriggered Werewolf Spencer Hastings.**

## Similarities

* They're identical twins.
* Both are werewolves.
* They were/are broth in love with Toby Cavanaugh.
* They were both romanticaly involved with Wren Kingston.

## Differences

* Spencer is older by a few minutes than Alex.
* The Werewolf gene of Spencer is Untriggered, while Alex's is Triggered.
* Spencer was raised in Rosewood, while Alex was raised in London.
* Spencer was adopted by her step-mother, but Alex wasn't.
Taaryn

**Taaryn** is a feline individual active during the Great Race War as part of the Matriarchate Civil Forces.

## Biography

Taaryn served as a militia commander during the Battle of Midgård and led the feline's siege, and subsequent attack on the city's canine sector.

## History

### The Great Race War

#### Battle of Midård

Taaryn led the feline militia forces during the battle. A large force under his/her command made a full frontal assault on the canine sector to draw the defenders away. This allowed for Skuld's covert strike team bypass the resistance defence lines and invade the enclave. At the final stages of the battle , Taaryn's advance team managed to pin the last evacuation transport to the auxillary hangar. Is it unknown, if Taaryn was personally leading the assault.

##### Aftermath of the Battle of Midgård.

While present in the Canine Sector, Taaryn was seen informing Director Skuld of a saurian mercenary ship that had crashed near a perimeter wall.

## Appearance

Taaryn is dark-furred Smilodon, characterized by white saber-shaped teeth. His/her eyes, inner ears and tail-tip are matching dark grayish red. Attire-wise, Taaryn wears a set of red shoulder pads and chest armour.

## Personality & Abilities

Taaryn is indicated to be courteous and respectful feline, who chooses his/her words carefully. As a militia commander, Taaryn also enjoys a close access to Director Skuld Volusia. Skuld in return, seems to be on relaxed terms with Taaryn, even addressing the commander on a first-name basis. Due to being overall commander of the Midgårdian Civil Forces and Skuld's trusted officer, Taaryn is a reliable and calm-headed individual.

## References

1. ↑ Aesir Chronicles FATES Vol.3 Rixli
2. ↑ Aesir Chronicles FATES Vol.3 Rixli
3. ↑ Aesir Chronicles FATES Vol.3 Rixli
4. ↑ Aesir Chronicles FATES Vol.3 Rixli
5. ↑ Aesir Chronicles FATES Vol.3 Rixli
Czheeva

**Czheeva** is a nagai and a Raven Syndicate trade guild executive.

## History

### Pre-Great Race War

Czheeva sends Tatl on a vital mission to acquire the Headpiece of Thoth from Midgård.

## Appearance

Czheeva is a imposingly large nagai, easily towering over Tatl. His scale colouring is a mix wine-red and dark blue, with a shades of gray markings at his head. Unusually for a nagai, he does not possess arms.

### Personality & Abilities

Czheeva is a strict, mission-oriented personality. He has little care for the "wants or wills" of his employees, as long as the task is complete and his customers are satisfied. When Czheeva gives Tatl the mission to retrieve the Headpiece of Thoth, he warns him not to return without it, indicating he has little forgiveness for errors.

#### Relationships

##### Tatl

Czheeva maintains a stern relationship with Tatl, warning him of the consequences of failure. This goes to the point, that Tatl considers outright selling the Headpiece of Thoth to the nagai High-King Coatl.

## References

1. ↑ Aesir Chronicles FATES Vol.4 Tatl
2. ↑ Aesir Chronicles FATES Vol.4 Tatl
3. ↑ Aesir Chronicles FATES Vol.4 Tatl
4. ↑ Aesir Chronicles FATES Vol.4 Tatl
Andlang Citadel

The **Andlang Citadel** is the matriarch's residence and the center of the ruling Feline Matriarchate. Citadel is located at the highest tip of Midgård and serves as the vantage point over the rest of the city as its most famous landmark.

## Description *(From the Author)*

Andlang is the tallest building of Midgård and indeed that of all Thyra, towering 960m in height. Exterior is composed of three adjacent monolithic towers with central structure being the main spire and two others support it at the height of roughtly 350m. Interior-wise, Andlang's internal areas hold grand receptions and public services, such as the famous medical facility "Volusia Genecare", while concealing many of the Matriarchate's vital secrets, including the private research laboratory of the Medical Director Skuld Volusia. The laboratory is also the site of the weekly Breakout- survival game broadcasts and is the location of the Aesir Chronicles: BREAKOUT (video game).

## History

### The Great Race War

#### Battle of Midgård

The Citadel grounds was the site of battle between a faction of an armed feline loyalists and Crystal Guard cultists.

## Inhabitants

Andlang is mostly populated by Feline Matriachate's elite officials and their priviledged personal staff.

## Locations

### Matriarch's appartment

Andlang houses the residence of the Matriarchate's supreme leader, the a feline individual bearing the title matriarch.

### Skuld's Research Facility

Skuld's private research facility is located deep at the bowels of the Andlang's underground sublevels. It is also the site of the weekly "Breakout" live survival games.

## Appearances

Aesir Chronicles FATES Vol.1 Meru

Aesir Chronicles BREAKOUT

## References

1. ↑ Aesir Chronicles Databank
2. ↑ Aesir Chronicles Databank
3. ↑ Aesir Chronicles Databank
4. ↑ Aesir Chronicles: BREAKOUT game
Aesir Chronicles Wiki

## Welcome to the Aesir Chronicles Wiki

Cast yourself into the enticing fantasy world of Thyran. A realm that is forged by war and love through diverse anthropomorphic characters, races and factions in the form of exciting games, comics and other media!

...the source for ***Aesir Chronicles*** universe information that **anyone can edit.**

Photos and videos are a great way to add visuals to your wiki. Add one below!

Make sure to check our Facebook, Instagram , Twitter & YouTube channel as well!
Great Race War

The **Great Race War** is a name given to an armed military conflict between the forces of the Feline Matriarchate and the Canine Coalition.

## History

### Prelude to War

Prior to the conflict, the matriarch summoned her loyalists to Midgård and in the passionate speech, declared an open insurrection against the Aesir Gods and their Crystal Guard Cultist. Through unknown means, the matriarch released the canine and feline-kind from the Aesir's influence and unleashed war on Thyra. The Crystal Guard retaliated by openly besieging Midgård and setting a stage for the Great Race War.

### The Great Race War

#### The Battle of Midgård

At nightfall during the diplomatic reception, the felines suddenly turned on the unsupecting Canine population. The latter, swiftly armed by a previously-hidden caches of weapons hidden in a medical pods through the city were able to quickly round up countless canines. Throughout the night, the canind survivors, led by Artika Tempest-Fur began to organize a resistance and made at least one succesful foray to the feline-held medical site S-2. Despite their best efforts, the canine's makeshift defences were ultimately overrun and their last remaining command post designated Odin was captured by the Valkyrie Cadre fireteam Scar.
==Appearances== The battle, while resulting in a clear feline victory, allowed many canine transports to escape with a fair portion of their population.

## Appearances

Aesir Chronicles FATES Vol.1 Meru

Aesir Chronicles FATES Vol.2 Artika

Aesir Chronicles FATES Vol.3 Rixli

Aesir Chronicles FATES Vol.4 Tatl

## References

1. ↑ Aesir Chronicles FATES Vol.2 Artika
2. ↑ Aesir Chronicles FATES Vol.1 Meru
3. ↑ Aesir Chronicles FATES Vol.2 Artika
4. ↑ Aesir Chronicles FATES Vol.1 Meru
Spelheim

Canines

Felines

**Spelheim** is a desert realm that covers much of the central Thyra, sharing the border with the feline realm of Vanaheim in the west and the ancestral canine homeland of Jotunheim in the north-east. In south of the land, lie the vast forests and marshlands of the Fensalir Evermire and Jarnvidr Iron Woods.

## Description

Spelheim is best described as schorching wasteland of opportunity. Being dominated by sandy dunes. Although by itself a desert, her eastern coastline is met by serene waters of the coastline. the eastern coast is also where the most of the population is centered, particularly around the capital city of Wadjet. Due to its locations it serves as a neutral buffer zone between Jotunhein and Vanaheim.

Climate-wise, Spelheim is incredibly hot and beset with frequent sandstorms.

## History

Much of Spelheim's ancient past is literally buried in sand and a fair game for any adventurers who dwell into the forgotten ruins and dangerous temples that crown her barren landscape. Through most of its recorded history, the land has been settled by the saurian people, especially the Ibis-kind. Though some canine and feline colonists have also made their way to the realm, transforming the Spelheim into a cultural melting pot of customs and traditions.

## Government

The realm of Spelheim is ruled by a traditional sole monarchy. The current leader, Queen Qetesh is the acting head of the government. Her son Prince Meru is the crown prince and heir to the throne.

## Locations

### Wadjet

Wadjet is the capital city of Spelheim, and the largest city of the realm. Queen Qetesh's royal palace is also located on Wadjet and oversees much of the surrounding area.

## References

1. ↑ Aesir Chronicles Databank
2. ↑ Aesir Chronicles Databank
3. ↑ Aesir Chronicles Databank
4. ↑ Aesir Chronicles Databank
Spelheim Royal Guard

The **Spelheim Royal Guard** is responsible for the protection of the realm's ruling family of Queen Qetesh and Prince Meru.

## Description

The Guard dresses in a service uniform consisting of long golden-silvery cloaks as well as large ornamental headpieces. The cerenomial outfit conceals the set of light body armor beneath them. Some discard the outfit in the field altogether, as to allow a great freedom of movement.

## Great Race War

### Battle of Midgård

A Saurian royal Guard, Third Sun, accompanied Prince Meru on an ill-fated mission to Midgård.Caught between the Matriarchate Civil Forces and Crystal Guard cultist, he was shot by feline sniper.

## Government and Organization

The Guard is divided into two watches, or halves the "Moon Watch" and "Sun Watch" Each halve numbers precisely six individual members at any given time. The members of the watch are named numerically in accordance with their halve, for example "Third Sun" and "First Moon"

## Gallery

Saurian royal Guard- Third SunSaurian royal Guard- Third Sun dittoSaurian royal Guard- Third Sun ditto

## References

1. ↑ Aesir Chronicles FATES Vol.1 Meru
2. ↑ Aesir Chronicles FATES Vol.1 Meru
3. ↑ Aesir Chronicles FATES Vol.1 Meru
4. ↑ Aesir Chronicles Databank
Aesir Chronicles: FATES

**Aesir Chronicles: FATES** is a Aesir Chronicles minicomic series written and drawn by Tuomo Paavola. The series is initially planned to encompass four volumes to market the Aesir Chronicles: BREAKOUT (video game) mobile game currently under development by the Stormtale Creations Ltd. The story centers on the main characters of the Aesir Chronicles Breakout, with each volume focusing on one main character leading to the events of the game.

## Media

### Aesir Chronicles: FATES Vol.1 Meru

Volume 1 follows the journey of the Saurian Crown prince Meru. Sent by his mother, Queen Qetesh to a suspicious diplomatic mission to the feline realm of Vanaheim, he becomes instead entangled to the political powerplay of the Great Race War as well as a reluctant player in the Feline Matriarchate-sponsored BREAKOUT games.

### Aesir Chronícles: FATES Vol.2 Artika

Volume 2 details the whereabouts of the canine worked-turned resistance fighter Artika Tempest-Fur, immediately after the outbreak of the Great Race War. Followed by his compatriot, Tier, Artika must rally his scattered kin and convince them to take up arms against a sudden and overpowering feline ambush.

### Aesir Chronicles: FATES Vol.3 Rixli

Volume 3 sees you a larger portion of the world of Thyran. Starting from the Fensalir Evermire, we are introduced to a country pumpkin Rixli and his journey to the feline city of Midgård. His intention to acquire 'much richness' for his village takes a dramatic turn, when the Great Race War begins and the young scaali is 'drafted' to the upcoming Breakout tournament.

### Aesir Chronicles FATES Vol.4 Tatl

Volume 4 introduces us a shady Raven Syndicate trader Tatl. He is sent by his superior, Czheeva, to recover a valuable saurian heirloom from Midgård, unaware that others have also vested interest to the artifact. The Tatl volume is closely connected to the Volume 3 and we learn more about the mysterious Raven Syndicate and its network of 'Grays' Amidst the conflict, he is recruited for an even larger treasure hunt...

## References

1. ↑ Aesir Chronicles: Breakout
2. ↑ Aesir Chronicles FATES Vol.1 Meru
3. ↑ Aesir Chronicles FATES Vol.2 Artika
4. ↑ Aesir Chronicles FATES Vol.3 Rixli
5. ↑ Aesir Chronicles FATES Vol.4 Tatl
Prince Meru

Prince **Meru** is the son of ruler of the Spelheim Desert realm, Queen Qetesh. He appears as a playable character in the Aesir Chronicles: BREAKOUT (video game)

## Biography

Prince Meru Al'dani is part of the Saurian Royal Family, based on the City of Wadjet at theSpelheim Desert.

### Breakout games

Accompanied by a Spelheim Royal Guard, he is sent by his mother, Queen Qetesh, to the sudden diplomatic reception held at the Feline realm of Vanaheim. On approach to the Feline Capital, their Shu-class Courier Ship is met by a fleet of heavily damaged Canine transports and unable to contact Spelheim, notice the city is in flames. At Meru's insistence he and his Royal Guard set out into the city to search for the Matriarch, only to find that the city has become a warzone between the Crystal Guard Cultist and the armed Feline militia troops. Feline Sniper shoots the Royal Guard and Meru in panic over the recent events, runs away.

Some time later, Meru runs into the Canine resistance group leb by Artika Tempest-Fur and is persuaded to accompany them to the last evacuation transport set to leave the city. He is however, captured and later forced to compete in the Breakout, a series of live survival games in order to ensure Spelheim's neutrality in the Great Race War.

## Appearance

In a typical Ibis- fashion found on Spelheim, his fur and feathers are coloured in various shades of sandy-yellow and are often adorned with small, gleaming crystal gems as a symbol of royalty. Unlike his mother, he has grown wings. Attire- wise, he wears a simple vest and shendyt-type Kilt with six gemstones as ornaments. His beak has two shades of orange and the left eye is usually covered by hair.

## Personality & Abilities

Due to his sheltered upbringing, young age and regimented lifestyle as a Royal prince, Meru has little actual experience on the world outside of his native desert realm. While well-meaning and wishing to make his mother proud, more often than not it is his inexperience and self-overestimation that has the tendency to land him into trouble. While possessing wings, he has not show any ability to actually fly. Despite his lack of experience in the field, he has learned some way of diplomacy from his mother, including royal etiquette and behaviour.

### Relationships

#### Queen Qetesh

Meru loves his mother Queen Qetesh above all else and wishes to prove himself worthy of her throne. He often takes unnecessary and thoughtless risks to prove it.

## Appearances

Aesir Chronicles BREAKOUT Game

Aesir Chronicles FATES Vol.1 Meru

Aesir Chronicles FATES Vol.2 Artika

Aesir Chronicles FATES Vol.3 Rixli

## References

1. ↑ Aesir Chronicles Fates Vol.1 Meru
2. ↑ Aesir Chronicles Databank
סנובי שורס

**סנובי שורס** (באנגלית: **Snobby Shores**, או בקיצור: **סנובי**) הוא מקום במפת הבאטל רויאל הממוקם באזור A5, מצפון מזרח לגרייסי גרוב ודרום מזרח לפלזנט פארק. סנובי הוא פרוור שכונתי יוקרתי.

סנובי אינו מקום פופולרי, זאת עקב המרחק העצום שבינו לבין מרכז המפה והזון.

## מיקום התיבות

### **הבית הירוק**

* במטבח הבית הירוק
* בסלון הבית הירוק

### **בית לבנים (עם בריכה)**

* מעל תקרת הבית
* מעל תקרת המוסך
* בתוך הבר אשר שוכן לצד הבריכה

### **הבית המודרני**

* חדר בקומה ה-3
* חדר המשקיף על הבית המודרני

### **בית לבנים (עם בית משפט)**

* בתקרת הבית
* בתקרת המוסך
* חדר האמבטיה שבמרתף
* על ספסל

## אתגרים בבאטל פאס

* עונה 5, שבוע 1 - לפתוח 7 תיבות בסנובי שורס
Aesir

The **aesir** are a group of beings, that have subtly influenced the thyran races in the past. Each major race has its own guardian deity. The canines worship Tsukiyomi, felines revere Kagutsuchi, while saurians venerate Hoori. There is also an unknown "Fourth One". The Crystal Guard priesthood is both the aesir's public face and the enforcement organization, if need be.

## History

### Great Race War

Through unknown means, the matriarch set the feline-, and the caninekinds free from the aesir influence and unleashed the Great Race War on the world of Thyra. The worship of the aesir is banned on the realm of Vanaheim.

## Appearances

Aesir Chronicles FATES Vol.3 Rixli [Statue only]

## References

1. ↑ Aesir Chronicles Databank
2. ↑ Aesir Chronicles FATES Vol.2 Artika
Tatl

**Tatl** is saurian Nagai Merchant in pursuit of the fabled Headpiece of Thoth. He is a playable character in the Aesir Chronicles: BREAKOUT (video game).

## Biography

Merchant Tatl is well-known throughout the land for his collection of ill-gotten small artefacts and priceless relics. Seeking the legendary Headpiece of Thoth, a lost saurian heirloom, his quest leads him to the Feline Matriarchate capital city of Midgård. He has deep connections to the Raven Syndicate trade guild and maintains a lawful front, carrying a little concern for the “provenience” of his items.

## History

### Pre- Great Race War

Tatl is sent by his superior Czheeva to recover the Headpiece of Thoth from Midgård and to meet a local contact, Gray 55-27 who has more information of his quarry. Having arrived on Midgård, Tatl is revealed that the Headpiece is in possession of an alfheimian exile. Before more is revealed however, the Great Race War begins.

### The Great Race War

#### Battle of Midgård

Their mission effectively over, the duo finds themselves stuck on the canine sector and quickly decide to set up a shop to make their ends meet. It soon becomes apparent, that the canines are more interested in looting their items than paying for them. Towards the end, the felines attack the besieged unclave and Tatl makes a run for it to the canine transport, only for it to be shot down in mid-flight.

##### Battle of Midgård aftermath

Captured, Tatl is more than willing to make do with the situation and accepts Skuld's offer to hunt her certain items of interested, if he were to compete in the Breakout tournament.

#### Breakout Games

Captured towards the end of the opening battle of the Great Race War, Tatl is approach by Director Skuld and offered to seek out valuable items for her in exchange for his partipication to the Breakout games.

## Appearance

A snake-like Nagai merchant, Tatl carries an outfit well-suited for his native desert & swamp environment, consisting of light leather coverings with several bandolier-like belt across his lengthy body with a large backpack, along with multiple utility pouches. At his arms are two metal clasps

## Personality & Abilities

Dishonest and experienced Merchant, he knows his customers well and always has a riveting story for the acquisition of his goods.

### Relationships

#### Raven Syndicate

Tatl maintains a business relationship with the Raven Syndicate, a world-encircling trade guild.

## Appearances

Aesir Chronicles Breakout

Aesir Chronicles FATES Vol.2 Artika

Aesir Chronicles FATES Vol.3 Rixli

Aesir Chronicles FATES Vol.4 Tatl

## References

1. ↑ Aesir Chronicles Databank
2. ↑ Aesir Chronicles FATES Vol.4 Tatl
3. ↑ Aesir Chronicles FATES Vol.4 Tatl
4. ↑ Aesir Chronicles FATES Vol.4 Tatl
5. ↑ Aesir Chronicles FATES Vol.4 Tatl
6. ↑ Aesir Chronicles Databank
Eternipiece Shipyards

The **Eternipiece Shipyards** was a flying shipyard complex, that consisted a single massive ring-shaped structure. The ring itself consisted of docking stations, as well as repair,- and construction bays for various Feline Matriarchate aircraft. It was designated a "pride" for its technical complexity and craftmanship.

## History

### Pre-Great Race War

The shipyard was built sometime prior to the war. It was spotted by Rixli and Gray, as the two travelled to Midgård.

## References

1. ↑ Aesir Chronicles FATES Vol.3 Rixli
2. ↑ Aesir Chronicles FATES Vol.3 Rixli
Aesir Chronicles: BREAKOUT (video game)

Aesir Chronicles: BREAKOUT is a multi-platform turn-based tactical game currently under development by the Stormtale Creations Ltd. Featuring strong emphasis on multi-player, the players are set on a board-like arena and attempt to trap an opponent by locking/unlocking doors and using explosives.

## Synopsis

It is time of the Great Race War! The Feline Matriarchate has suddenly turned on their former Canine allies in an effort to establish new Feline-run world order. Captured by the Matriarchate, the Aesir Chronicles BREAKOUT takes the players deep into the depths of the Feline Director Skuld Volusia’s private research facility and tasks them to escape the forboding medical complex in a game of live “Breakout” broadcast.

## Development

The game development was officially announced in July 12, 2018.

## Features

Inspired by Asian *Go,* the games features a 10-tier ladder system, random 3-D game arenas, changing rules, lobby system and is free-to-play. Standard player abilities include the ability to lock/unlock doors or use explosive to destroy them permanently. Each of the playable characters also have access to their own unique special ability, such as Prince Meru's *Dash* that lets him to speed across several rooms in one turn, or Tatl who uses *Cloak* to conceal his movement from the opponents.

## Release

The Aesir Chronicles: BREAKOUT is scheduled to be released in 2020.

## Marketing

The game is marketed with series of four Aesir Chronicles: FATES minicomics which detail the background stories of the game's main characters prior to the events of the Breakout-series.

## References

1. ↑ 1.0 1.1 https://www.stormtale.net/en/gamesapps/aesir-chronicles-breakout/
2. ↑ https://www.stormtale.net/en/aesir-chronicles-breakout-announcement/
Raven Syndicate

The **Raven Syndicate** is a world-encircling trade guild based on the Spelheim desert realm. Apart from its various legal businesses, the syndicate is engaged in smuggling, corporate espionage, aqcuisition of 'exotic' artefacts, information theft and black market. Non-aligned, Syndicate deals with anyone able to afford its services, canine, feline and saurian alike.

## Pre- Great Race War

The Raven Syndicate is led by an executive, Czheeva and operated out of the Spelheim Desert.

## Breakout Games

During the events of the Aesir Chronicles: BREAKOUT (video game), the Raven Syndicate sells its services to the contending players via in-game shop.

## Appearances

Aesir Chronicles BREAKOUT

Aesir Chronicles Breakout Vol.3 Rixli

Aesir Chronicles Breakout Vol.4 Tatl

## GalleryRaven Syndicate insigniaReferences

1. ↑ Aesir Chronicles Databank
2. ↑ Aesir Chronicles Breakout Video Game
Shu-class Courier Ship

The **Shu-class Courier ship** is used by the Royal Spelheim family as a diplomatic transport vessel.

## Characteristics

Recognisable by its traditionally saurian green-gold colour scheme and pleasing aesthetics, the Shu-class Courier has a sleek aerodynamic chassis, with a narrow cockpit/cabin area adjoined by two backward-swept wings. Each wing has a single large nacelle at the tip.

The cockpit area accommodates two Ibis Royal pilots as well as two observing passengers. The passenger area has a space for a ten passengers and contains a private cabin at the rear end of the ship. The ship also has a communication system, albeit prone to a jamming.

## History

### Pre-Great Race War

The ship of this class, named *Light Pillar* was used by the Prince Meru of Spelheim to travel to Vanaheim.

## References

1. ↑ Aesir Chronicles FATES Vol.1 Meru
2. ↑ Aesir Chronicles Databank
3. ↑ Aesir Chronicles Fates Vol.1
4. ↑ Aesir Chronicles Databank
Pulse grenade

The **Pulse grenade** was a device, that was used as a hand-held explosive during the Great Race War. It was secretly manufactured prior to the war, and then distributed at the onset of the Battle of Midgård.

## Features

Shape-wise, the pulse grenades were roughly hexagonal in shape. The explosive was primed by pulling the two halves of the chassis away from each other. Three quick 'beeps' after that would indicate an imminent explosion.  Due to a complex design, the original grenade models were only used exclusively by the Feline Matriarchate loyalists. Soon however, the other competing factons would begin producing their own variations.

## References

1. ↑ Aesir Chronicles Fates Vol.2
2. ↑ Aesir Chronicles Databank
Crystal Guard

The **Crystal Guard** is a Thyran-wide religious cult, responsible for upholding the worship of the Aesir deities, **Tsukiyomi**, **Kagutsuchi** and **Hoori.** The cult is charged to perform various rites, soul consignments and public prayers. Aside the public ceremonial duties, the Guard hides their more secretive agenda from the world. Possessing an armed fleet of Temple Cruisers, the Crystal Guard's last call of action is to restore order to the world in the event of an uprising, at any cost.

## Government and Organization

The Crystal Guard is led by a individual known as the High Priestess, with most of the organization's ranks consisting of her cultists clones. These rank and file replications are armed with plasma staffs.

## Pre- Great Race War

The Crystal Guard maintained a network of shrines and temples around Thyra, with at least one located in the Fensalir Evermire.

## The Great Race War

### The Battle of Midgård

Attempting to stop the Feline uprising incited by the Matriarch, the Crystal Guard launched a desperate attack on Midgård at the beginning of the Great Race War between the Feline Matriarchate and the Canine Coalition. The cultist and the temple cruisers caused great damage to the city, but the invaders were ultimately repelled.

## Appearances

Aesir Chronicles FATES: Vol.1

Aesir Chronicles FATES: Vol.2

Aesir Chronicles FATES: Vol.3

## References

1. ↑ Aesir Chronicles Databank
2. ↑ Aesir Chronicles FATES Vol.3 Rixli
3. ↑ Aesir Chronicles Databank
4. ↑ Aesir Chronicles FATES Vol.3 Rixli
5. ↑ Aesir Chronicles FATES Vol.1 Meru
6. ↑ Aesir Chronicles FATES Vol.2 Artika
Matriarchate Civil Forces

The **Matriarchate Civil Forces**, also referered as the **Matriarchate Civil Defence Forces** are groups of hastily armed militia teams established at the beginning of the Great Race War.

## Decription

Feline Matriarchate Civil Forces are an assorted group of loyalist fighters, armed with military-grade firepower and an eagerness to dispense it. The Civil Forces personal equipment is composed of a variety of a protective vests, day-to-day outfits and headgear. The weapons range from anything between their claws to the advanced MAR-A2 Pulse Rifle's. The quality of the gear depends on what they could get their hands from the disguised weapon caches throughout the city.

## Government and Organization

Beyond the matriarch's direct orders, the Civil Force is led by a feline individual named Taaryn.

## The Great Race War

### Battle of Midgård

At Midgård, the incited Civil Force militias quickly and near-instinctively took up arms, attacking canines and Crystal Guard cultists alike.

Civil Forces team is waiting for Director Skuld in the Midgård underground.

The Civil forces surround the last canine transport.

## Appearances

Aesir Chronicles Breakout Vol.1 Meru

Aesir Chronicles Breakout Vol.2 Artika

Aesir Chronicles Breakout Vol.3 Rixli

Aesir Chronicles Breakout Vol.4 Tatl

## References

1. ↑ Aesir Chronicles Databank
2. ↑ Aesir Chronicles FATES Vol.2 Artika
3. ↑ Aesir Chronicles FATES Vol.3 Rixli
Autoestima 2

Autoestima
Dr. Pepe Cruz No. 2

El título del programa es
“autoestima corporal”, nos dice que debemos cuidar nuestra autoestima; debemos
enfrentar los problemas de una manera optimista que nos llevará a tener una
vida feliz.

Nos habla de cuatro ejes de
la autoestima corporal: la capacidad de cuidar nuestro cuerpo a través del
descanso, la capacidad cuidar nuestro cuerpo a través de la nutrición, la
capacidad llevar nuestro cuerpo al desarrollo pleno mediante la acción y la
presencia e imagen que proyectamos a los demás.

En cuanto al descanso nos
dice que es importante entender que para mantenernos sanos debemos dormir 8
horas diarias, nos dice que mayor descanso tendremos un sistema inmunológico
fuerte y además las personas que no duermen lo suficiente se vuelven irritables
lo que causa conflictos de personalidad.

Así como es importante
dormir, es importante controlar la ingesta de alimentos, debemos consumir
alimentos frescos. El comer frutas y verduras nos darán una gran gama de
vitaminas que necesitamos para estar sanos y debemos disminuir el consumo de
alimentos grasosos, llenos de azúcar y panes, ya que nos hacen engordar, nos
dice el Dr. Cruz que el tener sobrepeso significa que no tenemos una buena
autoestima ya que nos importa dañar a nuestro cuerpo.

El tercer eje es la acción
lo que quiere decir que demos llevar una vida activa, caminar todos los días y
hacer una rutina de entre 30 y 40 minutos, ya que una vida sedentaria es nociva
para la salud y nos lleva a una vida negativa.

Después nos habla de la
imagen que mostramos a los demás, no es sano ser negativo ante los demás, ya
que produce químicos malos en nuestro cuerpo que producen enfermedades. Nos
dice que los ganadores se relatan positivamente, así que debemos relatarnos
desde el optimismo y tener amor a la vida.
Волшебница

**«И на это потрачена тысяча лет эволюции?»**
Данная статья является незавершённой!
Вы можете помочь проекту, дополнив её.

**«Им ещё долго расти до моего уровня...»**
Данная статья описывает контент, находящийся в разработке. Указанная информация может терять актуальность со временем.

## Волшебница

**Волшебница** — противник в игре Iratus: Lord of the Dead.

Чаще всего обворожительные волшебницы восседают на верхушках колдовских башен, где сплетается бесконечная паутина склок и интриг. Вторжение Иратуса изменило привычный ход событий, заставив их применить свои способности для боле практических целей.

Так как волшебницы не подготовлены к боевым действиям, они крайне трусливы и предпочитают стоять в задних рядах, где с их утонченными и нежными телами ничего не случится... В теории.
Comentar video

Cambiando paradigmas de Ken Robinson:

El documental se enfoca a la realidad que tenemos en este momento, que la tecnología está avanzando y terminando con la educación de ir a la escuela, no me voy tan lejos que es lo que estamos haciendo en este momento aprendiendo y terminar nuestra preparatoria en línea por medio de la tecnología, estamos convencido que el que quiere estudiar y tiene ganas lo puede lograr. ﻿La educación ha dado un gran giro por falta de apoyos económicos, se va perdiendo todo lo cultural, el compromiso de los estudiantes es pésimo, no tienen interés en salir adelante aunque la tecnología les ayuda si no la sabemos utilizar nos perjudica estamos a un punto de que la profesión del maestro es poco valorada porque no invierten en actualizarlos.

Este vídeo nos da una introducción justamente de como los modelos económicos impactan a un entorno mundial, en este caso a uno de los mas importantes que es la educación en nuestra población, las escuelas llevan un método de enseñanza mecanizado, de una sola forma, ya antigua y no apta para estos tiempos, no se ha querido por parte de nuestros gobiernos actualizar este modelo educativo en la mayor parte del mundo. Y mencionar en especial a los países subdesarrollados o en vías de desarrollo, podríamos decir inclusive una educación militarizada y dictatorial.﻿Lo lamentable de la educación que se da a unos es para ordenar, mandar, acrecentar, crear, proponer, realizar, ejecutar, estructurar y la educación que mandan se de a otros, es: obedecer, asumir, aplicar, tener resultados, estandarizar, minimizar los problemas, no pensar en otros, no cambiar lo que está ya creado; y así no existe la verdadera libertad.﻿
Comentario

Aprendices fuera de línea:

La película se trata de la vida de dos vendedores que se van quedando sin empleo cuan do empieza el mundo digital para probar que no son inútiles hacen un vídeo para poder ser pasantes en google los aceptan y viajan a las oficinas de google al llegar les dan la bienvenida uno de ellos conoce a una chica muy hermosa les comentan que van a trabajar en grupos nadie los escoge para que estén en su grupo y los dos junto con 4 jóvenes universitarios se hacen un equipo y tiene que pasar una serie de pruebes para que puedan aceptarlo en google , el primer reto es encontrar un defecto en una aplicación los dos protagonistas empiezan a distraer a su equipo el cual no se puede concentrar en el primer reto y lo pierden lo gana uno de los otros equipos , después de un buen descanso empieza el siguiente reto es una competencia de quidditch en el cual empiezan perdiendo por la mala comunicación de equipo y la falta de trabajo en equipo ,después de un buen rato se empiezan a comunicar mejor y trabajar en equipo y empiezan a jugar mejor y en el último momento el otro equipo asen trampa y gana el otro equipo los protagonistas muy tristes se llevan a celebrar a un bar a su equipo el cual empieza a toar demasiado y después de un rato empiezan a realizar locuras uno de ellos se anima a hablarle a una persona que le gusta la cual empieza una gran pelea los sacan del bar y van a disfrutar un buen atardecer después empieza el siguiente reto que es atender las quejes de los usuarios de google  uno de ellos no abre la cuenta de google y no puede llevar la cuenta lo cual hace que pierda sus participaciones hace que su equipo pierda de nuevo decide irse y el ultimo reto era de convencer a unos negocios que se cambien de localidad su amigo lo busca para que regrese al equipo y logran ganar el ultimo reto el que hace que google gane mucho dinero y ellos se quedan con el puesto en google
Thyran

World of **Thyran**, or **Thyra** is a central set-piece of the Aesir Chronicles universe. Thyra’s population is divided into three major racial generas, each consisting a variety of a smaller strains. In terms of geography, Thyra consists the central realms of Vanaheim, Jotunheim, Spelheim and Niflheim, in addition to the southern Iron Woods of Jandvidr and Fensalir Evermire to form a rich and diverse biome.

## Description

Flora and Fauna are diverse, ranging from frigid mountains and searing desert lands to deep woodlands, marshes and beyond. The most numerous of the Thyran wildlife is the wild Gryphon, whose multitude of breedings have adapted well to their surrounding environments to form many breeds, such Sand Gryphons. Thyra is circled by two moons, **Lune-Titanis** (Prime Moon) and **Lune-Minaris** (Second Moon). The larger of the two, Lune-Titanis, being the catalyst of the monthly **Lunestorm**. An event that triggers extreme global weather phenomena, such as fierce thunderstorms and an inbearably scorching desert heat.

## Locations

### Vanaheim

Vanaheim is the fertile, western powerbase of the feline race. Sharing a border with Jotunheim and Spelheim in the north-east, the Feline Matriarchate's home realm is well-positioned to influence the world affairs.

### Jotunheim

Jotunheim is the original homeland of the canine race. It is encircled by a jagged coastline in the realm's north, south and east. It's western border is landlocked with Spelheim desert and Vanaheim. The population consist almost entirely of wildlife, such as Ice Gryphons and its gargantuan cousin, the Colossal Gryphon. Most of the old canine settlements have since weathered, leaving behind only ruins and rubble.

### Spelheim

Spelheim is a desert realm that covers much of the central Thyra, sharing the border with the feline realm of Vanaheim in the west and the ancestral canine homeland of Jotunheim in the north-east. In south of the land, lie the vast forests and marshlands of the Fensalir Evermire.

### Fensalir Evermire

Fensalir Evermire is a swamp-realm at the Thyra's southern hemisphere. It shares its borders with the Jarnvidr Iron Woods and the Spelheim Desert on the north and the Niflheim Ice Wastes to the south.

## Appearances

Aesir Chronicles FATES Vol1. Meru

Aesir Chronicles FATES Vol2. Artika

Aesir Chronicles FATES Vol.3 Rixli

Aesir Chronicles FATES Vol.4 Tatl

Aesir Chronicles BREAKOUT

## References

1. ↑ Aesir Chronicles Databank
2. ↑ Aesir Chronicles Databank
3. ↑ Aesir Chronicles Databank
4. ↑ Aesir Chronicles Databank
5. ↑ Aesir Chronicles Databank
6. ↑ Aesir Chronicles Databank
7. ↑ Aesir Chronicles Databank
Autoestima 3

Autoestima Dr. Pepe Cruz no. 3

Habla de la seguridad que debemos de tener cada uno de nosotros. La seguridad propia nos permite realizar muchas cosas, a veces lo único que nos detiene para lograr grandes cosas somos nosotros, hay grandes logros que podemos alcanzar si tan sólo lo intentamos, y para eso necesitamos confiar en nosotros mismos. Hay varias razones por las que muchas personas no son seguras, debido a como está definida la sociedad, crecemos bajo una serie de paradigmas, donde estos pueden limitarnos e impedirnos desarrollarnos de manera apropiada, provocando duda en nosotros y opacando la seguridad en nosotros mismos. Esto puede surgir en cualquiera de nuestros diferentes círculos sociales, ya sea en nuestra familia, con nuestros “amigos”, entre compañeros o, en general, en la sociedad, por las condiciones bajo las que vivimos. Todos tenemos un conjunto de características que nos hacen quienes somos, y que sean buenas o malas es muy relativo, así que nosotros mismos debemos valorar cada una de ellas aprovecharlas para ser alguien mejor. La seguridad nos abre muchas puertas, el camino de la vida está libre para aquel que confía en sí mismo y no tiene miedo del fracaso, pues sabe que todo lo puede lograr porque es una persona totalmente capaz. Podemos ver que la seguridad en uno mismo es algo muy poderoso y una parte importante de la autoestima, lo más importante para que realicemos todo lo que nos proponemos es amarnos y creer en nosotros mismos.
Comentario video

Tipos de Docentes y Alumnos:

Considero que esa es precisamente la labor del docente, buscar las estrategias para encauzar a los alumnos a que se responsabilicen de su aprendizaje, a que quieran aprender. Esta es la misión que me tracé, hace algunos años, cuando observé el trabajo que las docentes desempeñaban en las escuelas que "practicaba" como parte de la clase de técnicas de la enseñanza.Creo que de por si dar una enseñanza de calidad (verdadero conocimiento del docente mucha investigación, experiencia, amor al enseñar, etc) es agotador y en paises como latino america muy poco valorado y con sueldos demasiados bajos. Encima se nos carga de otras responsabilidades que consumen nuestro poco tiempo libre, además de todo se nos encarga el aspecto emotivo( que el alumno quiera aprender) creo q es demasiado. Ya nos van a cargar la responsabilidad de padres. Me parece algo injusto.﻿

Entonces, la enseñanza pocas veces puede ser verdaderamente medida, porque quien los evalúa también es un homo-sapiens que en algunos casos ha sido enseñado también para repetir conceptos sin relacionarlos, o también, por su poca vocación docente, factores que hacen que caigan en malos exámenes y evaluaciones; y en conjunto, son los que etiquetan de "buen" alumno o "mal" alumno, que no es lo que me preocupe, sino, que seguido de eso, se confunde con la capacidad o responsabilidad del alumno.﻿ Fundamentado o argumentado, sí. Llevado a la práctica de manera correcta en el mismo vídeo, no. Por mi parte desde la "preparatoria" o escuela secundaria, he conocido muchas "Susanas" que según el vídeo serían buenas alumnas, y de hecho sí lo eran, pero no por usar los procesos cognitivos y adquirir el conocimiento, sino, por memorizar los temas de examen y decir lo que los profesores querían que digan. Esto mismo ocurre en mi universidad y cuando se quiere usar el "solo 5" es descalificado...﻿
Kenzie Vanderwaal

**Mackenzie "Kenzie" Phoenix Vanderwaal** is acharacter on The Others Originals. She is an Untriggered Werewolf. Kenzie is the fifth child and fourth daughter of Ellen and Edwin Vanderwaal, sister of Daenerys, Dylan, Melina, Maddie, Lysander and Annie Vanderwaal, paternal half-sister of Ned and Mona Vanderwaal, maternal half-sister of Chad Swanson, foster sister of Johnny and Lauren Tormas and girlfriend of Johnny Tormas.

**Kenzie** is a member of the **Vanderwaal Family** via her father and the **Milner Family** via her mother. She is also related to the **Tormas Family** by dating Johnny.

## Relationships

* Kenzie and Edwin (Father/Daughter, Friends)
* Kenzie and Ellen (Mother/Daughter, Friends)
* Kenzie and Lysander (Siblings, Best Friends)
* Kenzie and Annie (Siblings, Best Friends
* Kenzie and Chad (Maternal Half-Siblings, Friends)
* Kenzie and Mona (Paternal Half-Sisters, Friends)
* Kenzie and Daenerys (Sisters, Friends)
* Kenzie and Dylan (Siblings, Friends)
* Kenzie and Melina (Sisters, Close Friends, Teammates)
* Kenzie and Johnny (Foster Siblings, Dating)
* Kenzie and Maddie (Sisters, Best Friends, Teammates)
* Kenzie and Lauren (Foster Sisters, Best Friends, Teammates)
* Kenzie, Lysander and Annie (Triplets, Best Friends)
Comentario película

Titanes:

El contexto histórico de esta historia se ubica a principios de los setenta, cuando se trata de romper la segregación racial en las escuelas de los Estados Unidos y los equipos deportivos deben comenzar a ser multirraciales. En 1971, con el objeto de acabar con la segregación, en la escuela preparatoria TC Williams High School de Alexandria (Virginia) contratan como entrenador jefe del equipo de fútbol ‘Los Titanes’ a Herman Boone,  de origen afroamericano.

En un primer momento Yoast rechaza la oferta, pero después la reconsidera para evitar que algún jugador blanco boicotee al equipo si él no participa y preocupado ante la posibilidad de que los estudiantes pierdan sus becas escolares ocupa el puesto de coordinador defensivo.Sin embargo, a pesar de esta aparente cordialidad, conseguir una verdadera y solida integración de todo el equipo no va a ser tarea fácil. Constantemente, los miembros del equipo de fútbol, blancos y negros, sobre todo los capitanes defensivos Gerry Bertier y Julius Campbell, protagonizan duros enfrentamientos entre ellos por motivos raciales.

Poco a poco, después de rigurosos entrenamientos, altas dosis de persuasión y motivación y, sobre todo, sabias lecciones de educación y nuevos valores, el grupo consigue dejar a un lado sus diferencias raciales y logra formar un equipo de éxito. Y lo que es aún más importante: construyen un gran grupo de amigos, una familia. ‘Los Titanes’ se entregan a la lucha, no sólo en el terreo de juego donde van ganando partido tras partido, sino también en la calle, donde intentan derribar los prejuicios raciales que aún existen en su comunidad. Es entonces cuando ‘Los Titanes’ comenzarán a marcar la diferencia que verdaderamente importa.

Tras sortear prejuicios y barreras raciales, sociales, incluso legales (ya que algunos directivos deportivos intentan boicotear al equipo), ‘Los Titanes’ consiguen ganar el campeonato. Se trata de un relato real que nos acerca aspectos dramáticos de la historia: la segregación racial en EE.UU., junto con valores tan esenciales como la lucha y la superación. Un ejemplo de valentía y coraje, de querer y poder cambiar las cosas si crees en ello. Un canto al amor y a la amistad, a la igualdad y a la dignidad de la persona.
Dr. Pepe Cruz

Autoestima
Dr. Pepe Crúz No. 1

Al principio del video el Dr. Pepe Cruz nos dice que el objetivo de este
programa es que podamos conocer nuestros niveles de autoestima, ya que siempre
le ha parecido interesante este tema, por lo cual ha investigado profundamente
y escrito muchos libros y textos, algunos de los cuales se han traducido a
otros idiomas. Nos comenta que el autoestima es una herramienta básica de
nuestras vidas y es importante entender la frase “ámate a ti mismo”, es por
ello que el primer programa se titula así. Y nos desglosa los temas de los
siguientes programas:

Ø  Autoestima corporal.

Ø  Tú autoestima y seguridad en ti mismo.

Ø  Tú autoestima y la confianza.

Ø  Tú autoestima infantil.

Ø  Tú autoestima adolescente.

Ø  La autoestima y el arraigo sexual.

Ø  Autoestima y la manera de comer.

Ø  Autoestima y la manera de beber.

Ø  Autoestima y la manera de tratar a los demás.

Ø  La autoestima y la manera de relacionarnos en
el noviazgo.

Ø  La autoestima y el momento de elegir una
persona para ocupar un espacio en nuestra vida.

Ø  Tú autoestima en el momento de ser padre y
realizarte como tal.

Ø  El autoestima familiar.

Ø  El autoestima laboral.

Ø  La autoestima y la capacidad de trabajar en
equipo.

Ø  La autoestima y los roles de vida.

Ø  Suegras y nueras.

Ø  El autoestima y la cuna vacía.

Ø  La autoestima y la sexualidad en pareja.

Ø  La autoestima y la neurobiología del cerebro.

Ø  La autoestima, la pérdida y el duelo.

Ø  La autoestima y la tanatología.

Ø  La autoestima y el manejo del estrés.

Ø  El autoestima geriátrica.

Ø  La autoestima y el valor fundamental del
liderazgo.

Ø  La autoestima y las adicciones.

Ø  Autoestima, automotivación y auto concepto.

Después empieza a hablar sobre el tema del programa que como ya había
mencionado es “ámate a ti mismo”, nos dice que la percepción de nuestra
autoestima es valiosa pero no es infalible, es por ello que necesitamos hacer
un chequeo real y objetivo de nuestra autoestima y recibir una
retroalimentación que viene de nosotros, es importante entender que amarnos a nosotros
mismos es una tarea de vida. Compara la autoestima como una bolsa de valores,
que sube y baja constantemente de acuerdo a los eventos de nuestra vida. La
autoestima tiene tres niveles: el nivel corporal, en el cual es importante
verte al espejo y evaluar si le estas dando a tu cuerpo una alimentación adecuada,
suficientes horas de sueño y chequeos médicos; el nivel emocional, debes
evaluar si te enojas de todo, eres grosero con las demás personas, eres
violento, gritas, no eres paciente, etc. y el nivel mental, es el tipo de
pensamiento que manejas, positivos, depresivos, entre otros.
T1-A Shira Interceptor

The **T1-A Shira**- class Interceptor, also known as **Shira-class Fighter** is the primary fighter aircraft deployed by the Feline Matriarchate at the onset of the Great Race War.  Essentially a militarized personal aircraft, the Shira was readily available in great numbers and with surprisingly little modifications required to adapt her frame into a combat use.

## Characteristics

T1-A Shira Features a dart-like chassis equipped with a backward swept wings and a single engine. The wing tips feature a pod-like gravity stabilizers. A single ventral MA-p1 pulse cannon is attached beneath the cockpit. Unusually, the pilot operates the aircraft from a forward-leaning position to make full use of the feline's natural flexibilty.

## History

### Pre-Great Race War *(From the Author)*

Before the Great Race War T1-A Shira was used as an ordinary personal vehicle, albeit without the ventral pulse cannon attachment.

### Great Race War

#### Battle of Midgård

In a dire need to combat The Crystal Guard Temple Cruisers, a number of personal air vehicles were converted to the military use and installed with the pulse cannons secretly assembled at Midgård's underground cargo bays. They were then used to attack and destroy several canine evacuation transports.

## Gallery

T1-A Shira Fighter Product SheetT1-A Shira Render
## Appearances

Aesir Chronicles FATES Vol.1 Meru

Aesir Chronicles FATES Vol.2 Artika

Aesir Chronicles FATES Vol.3 Rixli

## References

1. ↑ Aesir Chronicles Databank
2. ↑ Aesir Chronicles Fates Vol.1
3. ↑ Aesir Chronicles Fates Vol.2
4. ↑ Aesir Chronicles Fates Vol.3
5. ↑ Aesir Chronicles Fates Vol.1
6. ↑ Aesir Chronicles Fates Vol.2