Baldi's Fun New School!

A high definition version of the title screen.

Itch.io (v1.0.75)

**Baldi's Fun New School! (Known As 2020 Baldi Mod Earlier In Development And Usually Abbreviated As BFNS)** is the name of a mod developed by Johnster Space Program/Johnster Space Games. It started being developed around late December 2019, and was fully released on January 29, 2020. Unlike JSP's previous mods, this mod uses an entirely custom made map, which is based on a draft.

On December 31, 2019, a video was uploaded to his channel showing an extremely early development build look at the mod. It includes features such as the mini map, and also a new feature, an elevator opening intro to the school like the one in *Baldi's Basics Kickstarter Exclusive Demo*.

On January 1, 2020, another video was uploaded, this time showing a more finished development version of the mod. It was the first time all 7 notebooks had been added, and the mod was now possible to beat. Also, things such as walls, doors, and the ceiling were added, along with proper character AI and character spawn locations. Another new feature, the ability to switch between title screens, was also shown.

On January 2, 2020, the mod reached an alpha state of development, which included more improvements, 5 item slots, and also 3 new characters, each of which had a random chance of spawning in the map. Some new screenshots were also uploaded, for the then upcoming private alpha version. The next day, the private alpha was released to testers. On January 4, the public beta, which included lots of improvements, was released. It added 2 new items, portable tape player, and lost pencil (though, the pencil was later removed in a development version of the pre-release) along with a new game mode, free-run mode, which was a suggestion. On January 10, 2019 the pre-release version came out, with the addition of improvements, secret codes, a better YCTP (You Can Think Pad), and a new secret ending, TE. On January 29, 2020 the mod was finally finished with the release of Version 1.0. However, since the project is now available to download and open in Unity, some post 1.0 versions from other people have been created.

***Baldi's Fun New School Plus™*** is the sequel to Baldi's Fun New School and is currently in development. Also, on June 5, 2020, 5 development builds of BFNS were found, and are now available to download and find out what's different compared to the final publicly released versions.

A remastered version of this mod has been released, called ***Baldi's Fun New School Remastered (BFNS Remastered)***.

## Story

*To celebrate 2020, Baldi has made an entirely new school from scratch, for you to have fun in! Besides Baldi, his f̸̣̓r̷͚̀̒͠ị̵̢̩̏̃͠e̴̤͈̦͛̌n̶͙̓̃̃d̸̲̝̀͘s̷̩͛͜͝ ̵̡̣͗h̷̲̍̅a̷͈͙͗v̸̡̳͊e̶̜̒̓ c̵̡̛̙̤̦͆̈o̷̬͚̰̤̒̇͛m̵̫̯͖̎̂̊͜ë̶̜͎́ ̴̰̝̆̀̌͘͜͜t̶̡̥͕͇̃͝o̸̺̬͒o̸͉̥̠̽̏̊̎!̵̨̱͉̱͋͛͐̈́ WHY DID YOU COME BACK?!? It's somehow worse than before, you should of destroyed the game. Even though you came back, i can still help you. Find items, use them to your advantage. Make noises, to make him go somewhere away from you. Don't make him mad! Once y̵̡̫̭̞̅͛̋ǒ̶̩̬̪̋͐͘ú̷͕̠̩͂ ̸͓̾ď̵̯̰̜͊̑o̵͇͍͛̈́̆,̷̜̗̤̉̄͂͝ ̴̼̮̻͛͌t̴̢̰̥̋͘h̵̞͂́̉̕e̵͇̯͂̚r̶͕̕e̸̪̿͗͒͘ͅ'̷̗̯̗̰͌͗̍̐s̵̨̳̔̓ ̶̛͎ǹ̸͍̀o̸̞͇̦̚ ̸̡͇̘̩̀g̵̦̲̖̈́͑͗o̶͓̭̍̀̈́̀͜ḯ̷͜n̸̫̝̦͂̄͘g̴̫̃ ̷̗͇́͂̃̓b̶̘̌̊̓̑ȁ̸͍̭͈͑̓ Get 7 notebooks like you normally do, and baldi hopes you have fun exploring the brand new school while doing so!*

## Characters

Baldi, 1st Prize, Arts and Crafters, Principal, Playtime, Gotta Sweep, Filename2 (Secret Ending), Cloudy Copter, TestDithered, 0th Prize, Jimmy (Mentioned Character), Expedition Baldi (TE Ending), Your Friend (TE Ending)

## Trivia

* This was JSP's first baldi mod to use a 100% custom map, not just a slightly redesigned here school map, like in some of his other decompile mods
* The mod is called Baldi's Fun New School
* Earlier in development, the mod was referred to as 2020 Baldi Mod before receiving its current name
* This was JSP's first 2020 baldi mod to be released.
* The mod also includes a mini map, accessed via the TAB key.
* The model for the pencil item was made in Paint 3D, then dithered in GIMP. It was later removed in the pre-release version.
* There might of originally been a second public beta planned, as one of the lost development builds found is named BFNS Public Beta 2.
* Some development builds of pre-release 1 were also found, and were likely only used for testing purposes.
* The public beta 2 and the first pre-release development version were apparently built/created on the same day (January 6, 2020).

## Lost Development Builds That Have Been Found

Note: The mod's creator, JSP, has given permission to make these builds public, since they're recently been found.

Some private development versions of Baldi's Fun New School have been found, which are now being made public with permission from the creator. These are versions that were never released, and made between the publicly released ones (such as the public beta and the first pre-release). They contain things that were unfinished at the time and later finished or removed in public versions. They are also only found on MediaFire. The list of found builds is below. If you've found or have one not on this list, please add it.

Another interesting thing to note is the file size. Below is a table comparing the file size of each BFNS .rar file download released (except for the public beta, which only has a .zip version) in order, including the development builds.

 BFNS Private Alpha
 BFNS Beta Dev. Build
 BFNS Public Beta 2
 BFNS Pre-Release DV1
 BFNS Pre-Release DV2
 BFNS Pre-Release 1
 BFNS Pre-Release 1b
 BFNS 1.0.0

## Gallery

* Pre-Release
* Lost Dev Builds
* Public Beta
* Private Alpha
* Early Dev Builds

A development image of the pre-release, showing the new think pad with working number pad buttons.Another development image of the pre-release, showing the new think pad with working number pad buttons.Development image of the pre-release version, showing the better looking school.The dollar item texture in the pre-release.The dollar machine texture in the pre-release.The chewsi speedy bar item texture in the pre-release.The random item machine in the pre-release.The rare machine texture in the pre-release.

An image of BFNS Pre-Release Dev Build 2 in a file explorer.An image of BFNS Beta Dev Build in a file explorer. Note the different looking icon.Title screen from the Beta Dev Build. The credits button is in a different place.Mode select screen from the Beta Dev Build. Free-Run had not been added yet.Warning screen from the Pre-Release Dev Build 2. It was likely used as a placeholder or test.

The mode select screen in the public beta.The detention room in the public beta.The portable tape player item in the public beta.The poster mentioning the portable tape player.The poster mentioning the lost pencil item.An alternate title, used in the splash banner for the public beta.

Baldi In The Starting Area.Baldi And Cloudy Copter In The Cafeteria.The Minimap And A Classroom.1st Prize and TestDithered.Baldi And A Faculty Room.The Principal's Office.The Cafeteria.

The map planned to be used for the mod. Item and notebook locations are shown.A more finished version of the map layout (Unfinished).The starting area when played in Unity (Unfinished).The characters being tested in the early map layout (Unfinished).An early version of the minimap being tested in Unity.A more finished version of the map, now with some walls and doors.The map, now with a finished layout.
## Changelog/Devlog

This is pretty extensive, but if you want a look at most changes that were added in updates, this is good to look at.

### ***v1.0.0 (Released 1/29/20)***

* Added Hallway To Principal's Office
* Changed Alternate Title Screen
* Fixed Player Holder In Elevator Intro Being Visible
* Other Improvements

### ***Pre-Release 1b Version (Released 1/20/20)***

* Updated Credits (Added Baldis Son, MTM 101, etc.)
* Updated Free-Run Mode, Now Same As Story/Endless Mode
* Added 4 New Secret YCTP Codes (Hint: Try Ones Like 31718)
* Added Sign And Text In Free-Run Mode
* TE Ending Now Possible To Get In Free-Run Mode
* Changed Warning Screen Text
* Changed Bal\_Prize In Free-Run Mode
* (Hopefully) Fixed Elevator Intro For 16:10 Aspect Ratio

### ***Pre-Release Version (Released 1/10/20)***

* Removed Jimmy's Lost Pencil And Its Posters (It Didn't Do Anything)
* Removed Orange Ceilings, Gave Them Normal Ceiling Textures
* Removed Faculty Room Notebook
* Fixed Being Able To Leave Principal's Office Via Nearby Room (Now A Wall Is There)
* Fixed Being Able To Collect 8 Notebooks In Story/Free Run Mode (8/7)
* Fixed Being Able To See Through Some Parts Of The Ceiling In Certain Areas
* Colored The Notebooks In Free-Run Mode
* Moved Credits Button
* Added Shadows To Objects (Desks, Tables, etc.)
* Made It So Shadows Appear On Minimap
* Made Starting Detention Time 5 Seconds
* Made Detention Time Increase By 5 Seconds, not 15
* Added 2 New Principal Voicelines
* Added Rare Machine
* Added Random Machine
* Added Dollar Machine
* Added Dollar Item
* Added Teleporter Item
* Added Chewsi Speedy Bar Item
* Added Principal Banner Item
* Redesigned You Can Think Pad (YCTP)
* Added Working Numberpad To YCTP
* Added Number Button Walls (Like The Ones From Birthday Bash)
* Added New Ending (TE)
* Added Secret Codes To YCTP
* Changed Mode Select Screen
* Added New Story And Endless Mode Icons

### ***Public Beta Version (Released 1/4/20)***

* Changed Character Map Icons (Except For The New Characters)
* Changed Bal\_MainMenu (For Public Beta)
* Added Free-Run Mode
* Added 2 New Items
* Added Portable Tape Player
* Added Lost Pencil
* Added Posters For The New Items
* Improved Some Stuff
* Added Music To Credits Screen, Posters For New Characters In Detention Room
* Added Posters, More Desks, Chalkboards, And Tables
* Added Credits Screen (On Title Screen/How To Play)
* Changed Bal\_Wave099 Sprite
* Changed Bal\_Talk Sprites
* Changed Bal\_Slap Sprites
* Changed Pause Screen And Bal\_Nod/Shake Sprites
* Gave Change Title Screen Button A Proper Texture
* Added BSODA Machine In The Cafeteria
* Fixed Bug Where You Could Get No Escaping Detention From Principal While Still In The Detention Room (Hopefully)
* Updated Detention Room Collider, Should Fix Previously Mentioned Bug
* Changed Font

### ***Private Alpha Version (Released 1/3/20)***

* Added 3 New Characters
* Added Random Character Chooser
* Gave The New Characters Icons On The Minimap
* New Mode Select Screen
* Added Gotta Sweep Door
* Added Principal's Office Door
* Change Bal\_Prize Sound
* Gave New Item Slots A Texture
* Added More Doors, And Some Windows
* Gave The Cafeteria Some Tables
* Improved Mode Select Screen
* Put Notebooks On Desks, Slightly Moved One
* Changed Bal\_Intro Voiceline (For Private Alpha)
* Updated Player's Icon On The Minimap
* Made Intro Music Change Depending On Which Title Screen Is Selected
* Added 5 Item Slots
* Fixed All 5 Item Slots Not Updating Correctly
* Fixed The Bully Blocking You If Your First 3 Slots Only Had No Items

### ***Pre-Alpha Development Versions (Between 12/31/19 - 1/2/20)***

* Finished Walling The Map
* Improved Principal, Sweep, And Cafeteria Rooms
* Changed Normal Ending Screen
* Added Ceilings
* Changed Character Spawn Locations To Match Those On Map
* Updated AI\_Wander Points and AI\_Wander Rooms To Fit With The Map
* Started Adding Some Doors
* Changed Start, How To Play, And Back Buttons
* New How To Play Screen
* Moved Some Buttons Around
* Added The Ability To Switch/Change Title Screens (Wow!)
* Made It So When The Title Screen Is Changed, It Saves The Last Title Screen You Had
* Changed Starting Baldi's Location
* Moved Title Screen Buttons
* Improved The Minimap
* Starting Adding Some Doors/Walls
* Added Elevator Intro