Condensed / Need to know Lore!

We understand that seeing a wiki with around 100 pages is incredibly daunting, and it can be confusing where to go or what needs to be known to get roleplaying on the server, that’s where this page comes in!

The purpose of this page is to provide a clear and concise condensed overview of all the lore on this wiki, with all the ‘need to know’ information to get roleplaying!

There are links embedded to certain keywords that will, when clicked, redirect you to the page that gives a much more in-depth look at that subject! However, reading those pages is completely optional, this page you’re on now is the only mandatory page to read to get to know the world around you.

So don’t worry, we shall keep this brief but informative!

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### Aramoor

The roleplay takes place in a land known as the Aether, at the very centre of this world is a city called Aramoor, nestled in a deep, dangerous chasm known as The Gorge.

This is the main roleplay location.

Aramoor is a democratic republic, governed by three Councillors elected by the people. It is a great city with diverse cultures, traditions, and Gods. The City makes most of its money from import taxes.

Most kingdoms, civilisations, and pilgrims have trade and travel routes passing through Aramoor.

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#### The Barrier

One thing Aramoor is well known for is its ancient magical 'bubble' that envelops the entire city, with the Dragon Spire at its very centre.

This barrier gives everyone inside it double vitality, meaning everyone is able to withstand more damage before succumbing.

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#### Illegal Races and Magics

Certain races and magics have been made illegal within the city of Aramoor recently. These races include all naturally aggressive or destructive humanoids, such as vampires, werewolves, wendigos etc, for magic the likes of necromancy, summoning etc have been deemed illegal. *(This does not mean you cannot be those races or have those magics, this is irp lore only.)*

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### Panhandle

Panhandle is another one of the main roleplay locations, situated in snowy mountains not too far from Aramoor.

#### Overview

Panhandle is a province/dependency of Aramoor and therefore governed by the Council, however, a figurehead has been chosen by the Council to lead Panhandle in their name, known as General Cyrus.

Panhandle has a bloody history with Aramoor and is home to a unique subspecies of Elf known as Ambar Elves, known for their mining and being the original settlers of Panhandle.

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## **Factions of Aramoor and Panhandle**

There are three main factions in the two cities that roleplayers can be a part of, providing quests and missions. It is recommended you look into these factions in more detail if you wish to join one.

* The Dragon Guard

The policing force and military of Aramoor and Panhandle. They take to the skies on dragons and on foot as an ordered and loyal mercenary-esque league under the pay of the Council.

* The Ingaros

A crime family that runs and manages the Aramoor Banking Corporation within Aramoor as a legal business. This family also organizes and manages the criminal underworld funding many criminal activities in and around Aramoor.

* The Scalebreaker Guild

A monster hunting league that has Halls throughout the major kingdoms, with its busiest being in Panhandle. They hunt creatures great and small by contracts for pay and are regarded as a neutral party.

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## **The Aether**

The Aether is another main roleplay location, it is the land everyone calls home made up of three titanic dragon scales from the Primordial God of Order.

The Aether is kept somewhat vague in some places so as to allow roleplayers creative freedom.

For the sake of simplicity, a year on Aether is the same time span as on Earth, however, the Aether is huge, being roughly 3x the size of Earth.

There are two moons that orbit the Aether, Daruta and Dovar, as well as five constellations that flow with the four standard seasons.

The main currency throughout Aether is known as Glimmer. For simplicity’s sake, one glimmer is the equivalent of one dollar.

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### Major Kingdoms

There are four empires throughout the Aether that are the most advanced and powerful of all.

* The Aramoor City-State

See above in the Aramoor and Panhandle section.

* Silia de la Notre

Theocracy; emphasis on religion, extreme punishments, harvests, and traditions; birthplace of modern Viothism.

* The Oushivia Tower

Technocracy; emphasis on secrets, illicit dealings for gain, intelligence and inventions; hosts the greatest educational institute in the world.

* Regis Caeli Dynasty

An organised congregation of highly martial feudal petty kingdoms; emphasis on Gryphons, class inequality, justice and nobility; had a guard similar to the Dragon Guard of Aramoor but taking the form of Gryphon-Knights.

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### The Fade

In the southern hemisphere of the Aether the land becomes volatile, chaotic and dangerously hostile in a concentrated space. Logic and law do not apply within the corruption as the elements become distorted and warped beyond comprehension.

Venturing too far within the Fade will see the poor soul never to return. It is said unbowed monsters of godly power reside within.

## **History**

The history of Aramoor and Panhandle is one drought with war and chaos, it is a long tale that gives rise to the other major Kingdoms of today, however, in its simplest form is the following timeline.

If you want to know more of a particular event, we recommend finding that section in the history page!

https://time.graphics/line/8d536cf77641712cba6319b543bb2ac3

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## **The Gods**

The Gods of Aether have many interpretations across races, civilisations and cultures. However, one religion reigns as dominant above all: Viothism.

*You do not need to know the gods off by heart!*

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### Primordial

* HuangLong, God of Order
* The Trickster, God of Chaos

### Gods

* Avanna, Goddess of the Underworld
* Syher, God of the Oceans
* Oris, God of Protection
* Kheldir, God of War
* Bephine, Goddess of Love
* Hrana, God of Excess
* Lunar, Goddess of the Night and Wisdom
* Solaris, Goddess of the Day and Youth
* Inir, God of Thunder and Skies
* Tubiae, God of the Arts
* Themega, Goddess of Justice
* Angra, Lord of Loathing
* Phosphephos, God of Blacksmithing and Crafts
* Fāngxiàng, God of Prophecy and Clarity
* Elissar, God of Nature

### Demi-Gods

* The Crusix
* The Vindicta

### Patrons

* Circe, Patron of Magic

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### The Afterlife

As part of Viothism, it is believed that there are three realms

* The Aether, the land of mortals
* Silia, the realm above Aether, of souls deemed worthy to live amongst the Divine
* Vesix, the realm below Aether, of souls doomed to eternal servitude to Avanna

However, the truth is far more complicated... More can be learned from the Magic Guide.

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## Magic

Magic resides in everyone, what varies is a persons aptitude for it. Some are innately bad, some are innately good. Fate has decided so.

Souls are integral to life on Aether, defining how magic manifests for a mortal, pulling on the power from the realms of Silia and Vessix and manifesting that power into being. What allows this is the soul is shadowed in those realms, permitting magic use. This also makes sentient undead impossible...

That's it! Thank you for reading!