recursal/Fanatic-Fandom huggingface dataset:
Kellam

Character
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Spirit Info**

Despite being the tallest member of Chrom's Shepherds, Kellam is also the most invisible. Priding himself on his ability to slip into a room unnoticed and take his cohorts by surprise, the easygoing Kellam is also known for his kindhearted disposition and background in farming. He'll tell you all about it, so long as you can see him.

## **Spirit Battle**

Concealed both by the Fog of War and an invisibility ability to resets every 10 seconds, Kellam's presence is timed in such a way that something is always obscuring him. Represented by Ike in his Brave Hero outfit, you might never quite see him, but hopefully you'll be able to take him out! Despite his keen ability to remain concealed, he is a slower-moving unit, so it won't be impossible to keep up with him. Just stay perceptive.
Magnemite

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Magnemite, known as the Magnet Pokemon, is a small Pokemon made up of a metal sphere, two magnets, and a handful of screws. Magnemites, along with their evolution Magnetons, were originally thought to be pure Electric-type Pokemon. However it was later discovered that they were actually part Steel-type! Perhaps this should have been rather obvious considering their metallic bodies.

## **Attack Description**

Magnemite will float in the air as it slowly drifts from one part of the stage to another. At random points Magnemite will pause its travel and channel a sphere of electricity around itself for a couple seconds. During this time Magnemite becomes hazardous to touch and will damage all other fighters beyond its summoner. Magnemite will continue this cycle of lazy floating and using Spark for around 15 seconds before it eventually departs from the stage.
Killing Edge

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Item Info**

The Killing Edge is a Sword which is usually ranked at a C. When wielded they are known to have increased odds of dealing a critical hit and in Fire Emblem Fates they will cause crits to do x4 damage. A few known wielders of the Killing Edge are Joshua, Lon’qu, and Navarre.

## **Item Usage**

As a weapon in Smash the Killing Edge can be used to get the beatdown on opponents. Roughly every 3 seconds the blade will briefly glow pink. If you hit an opponent with the Killing Edge while it’s glowing it will deal double the amount of damage and knockback to them followed by the critical hit sound effect from the GBA Fire Emblem games. Like Marth’s sword, the Killing Edge can do more damage at its tip.
Madame Broode

Character
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Spirit Info**

Madame Broode is the leader of the Broodals, a group of evil wedding planners! When Bowser hired her troupe to put on the most extravagant wedding ever for himself and Peach, Madame Broode sent out her Broodals to gather the best wedding gear possible. Meanwhile Madame Broode took it upon herself to stop Mario before he could ruin the wedding. Together with her precious Chain Chompikins she fought Mario at Fossil Falls dressed in her best party attire.

## **Spirit Battle**

During this Spirit Battle Bowser will be wearing the Bunny Hood and a Chain Chomp Assist Trophy will spawn in at the beginning of the match.
List of Characters

## **List of Characters**

### **Animal Crossing:**

* Isabelle
* Tom Nook
* Villager

### **Avatar:**

* Aang
* Iroh
* Korra

### **Castlevania:**

* Dracula
* Isaac
* Maria Renard
* Richter Belmont
* Simon Belmont

### **Chrono:**

* Crono (Jonno)
* Crono (Turbotaxer)
* Crono (Zantok)

### **Critical Role:**

* Jester Lavorre
* Vax'ildan

### **Danganronpa:**

* Komaru Naegi
* Makoto Naegi
* Monokuma

### **Donkey Kong:**

* Cranky Kong
* Diddy Kong
* Dixie Kong
* Donkey Kong
* King K. Rool

### **Earthbound**

* Lucas
* Ness
* Ninten
* Paula
* Porky Minch

### **F-Zero:**

* Black Shadow
* Captain Falcon
* Phoenix
* QQQ
* Samurai Goroh

### **Final Fantasy:**

* Alphinaud
* Cloud Strife
* Ramza Beoulve
* Terra Branford
* Warrior of Light

### **Fire Emblem:**

* Byleth (Kellyjelly)
* Byleth (Super Cast Bros)
* Corrin
* Ephraim
* Ike
* Kiran
* Lucina
* Lyndis
* Marth
* Medeus
* Nergal
* Ranulf
* Rhea
* Robin
* Tsubasa Oribe

### **Genshin Impact:**

* Arataki Itto
* Venti

### **Ice Climber:**

* Ice Climbers
* Polar Bear

### **Kid Icarus:**

* Dark Pit
* Medusa
* Palutena
* Pit
* Viridi

### **Kingdom Hearts:**

* Sora (Legacy)
* Sora (Ultimate)

### **Kirby:**

* Adeleine
* Bandana Dee
* Gooey
* King Dedede
* Kirby
* Marx
* Meta Knight

### **The Legend of Zelda:**

* Darunia
* Ganon/Dorf
	+ Ganon
	+ Ganondorf
* Link
* Midna
* Mipha
* Skyward Link
* Toon Link
* Twilight Link
* Wild Link
* Young Link
	+ Deku Link
	+ Goron Link
	+ Zora Link
* Zelda/Sheik
	+ Zelda
	+ Sheik

### **Mega Man:**

* Mega Man
* MegaMan.EXE
* Tron Bonne

### **Metal Gear:**

* Psycho Mantis
* Revolver Ocelot
* Solid Snake

### **Metroid:**

* Raven Beak
* Ridley
* Samus
* Zero Suit Samus

### **Minecraft:**

* Alex
* Steve (Legacy)
* Steve (Ultimate)

### **Pac-Man:**

* Pac-Man
* Toc-Man

### **Persona:**

* Joker
* Makoto Yuki
* Yu Narukami

### **Pikmin:**

* Alph
* Olimar

### **Pokemon:**

* Darkrai
* Decidueye
* Gengar
* Greninja
* Hawlucha
* Hisuian Decidueye
* Jigglypuff
* Ludicolo
* Meowth
* Mewtwo
* N
	+ Vanilluxe
	+ Zoroark
	+ Klinklang
* Pichu
* Pikachu
* Pokemon Trainer
	+ Squirtle
	+ Ivysaur
	+ Charizard
* Sudowoodo
* Toxtricity
* Treecko & Marshtomp
* Victini

### **Rampage:**

* Monster Squad (George, Lizzie, & Ralph)

### **Splatoon:**

* Inkling (Legacy)
* Inkling (Ultimate)

### **Star Fox:**

* Falco Lombardi
* Fox McCloud
* Krystal
* Slippy Toad

### **Street Fighter:**

* Ken Masters
* Rashid
* Ryu

### **Super Mario:**

* Bowser
* Bowser Jr.
* Dr. Luigi
* Dr. Mario
* E. Gadd
* Geno
* King Bob-omb
* King Boo
* Luigi
* Mario
* Nabbit
* Peach
* Rosalina
* Toad
* Waluigi

### **Tales:**

* Lloyd Irving
* Yuri Lowell

### **Wario:**

* 9-Volt
* Orbulon
* Wario

### **The Witcher:**

* Geralt of Rivia
* Yennefer of Vengerberg

### **Xenoblade Chronicles:**

* Mecha-Fiora
* Melia
* Mio
* Mythra
* Noah
* Pyra
* Rex (XC3)
* Rex & Pyra
* Shulk

### **Yoshi:**

* Poochy
* Yarn Yoshi
* Yoshi
Nightmare

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

In Nightmare’s first attack against the people of Dream Land he used his dark powers to corrupt the Fountain of Dreams to spread his nightmares across all of Dream Land. In a rare moment of heroness, King Dedede sought to stop Nightmare by breaking the Star Rod and scattering it around which served to temporarily stall Nightmare and trap him inside the fountain itself. Unfortunately King Dedede’s efforts were for naught and Nightmare was freed when Kirby unwittingly restored the Star Rod. Nightmare made to resume his assaults against Dream Land, but the teamwork of Kirby and King Dedede resulted in his defeat and destroying a portion of the moon.

## **Mode of Assistance**

When Nightmare arrives he’ll first appear in his orb form before flying up and over the top of the screen. Cloak splayed out behind him, Nightmare will reappear in the background, taking up nearly the entirety of it, and spreads out his arms as darkness envelops the screen. Some effects can still be seen in the darkness such as fire attacks, the glimmer of a Super Star, a Final Smash’s aura, or the swinging of weapons that produce a colorful trail such as Marth’s sword. After some time, the darkness will begin to subside as Nightmare fades from the background.
Koffing (Enemy)

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Enemy Info**

Koffing is pretty much just a ball of toxic gasses that floats around through the air. When in battle they can spew their gasses at opponents to attack from afar or serve as their own decent projectile as they ram into opponents like a ball to the face. They’re at their most powerful when in pollution-filled areas and will almost seem to be sick when the air around them is sparkling clean.

## **Fight Pattern**

Koffings are mostly motionless to start as they just drift lazily in the air. Even when they notice an opponent they’ll only move towards them by slowly floating in their direction. If a Koffing doesn’t get KO’d soon enough after it engages with a fighter, it may decide to leave on its own and fly away.

## **Attacks**

### **Scatter**

Koffing can attack with its poisonous gas in one of two ways. The first is just a passive attack where Koffing will just let out a few streams of toxic gas around itself, almost like flower petals, while it floats in place. The other method is used when either a fighter moves to get in range of Koffing or Koffing moves to get in range of them. For this attack Koffing will inflate itself to a slightly larger size and unleash a massive cloud of toxic gas. While Koffing’s attacks do a small amount of damage, they inflict no knockback. Instead, Koffing’s attacks are capable of lowering a fighter’s stats and make them weaker for the battles ahead.
Laguna Loire

Character
 Stage
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Spirit Info**

Laguna Loire is a former Galbadian soldier who was best friends with Kiros Seagill and Ward Zabac. The three of them commonly went on missions together, though even more commonly they would get lost on the way thanks to Laguna being incredibly bad at directions. At seemingly random points in their life, Laguna and his friends would be visited by strangely mental spirits they called “Fairies” who would boost their capabilities in battle. After many years and a series of strange events, Laguna became the president of the reclusive nation of Esthar and worked together with Squall Leonhart and the rest of Balamb Garden to combat the sorceress Ultimecia.

## **Spirit Battle**

In a twist from the events of Final Fantasy VIII, Laguna Loire will be represented by Squall Leonhart for this spirit battle. Squall will start out the match equipped with a Super Scope with other gun items spawning with increased frequency. Squall and the player will both start out the match with 150 HP and Squall will get a free Final Smash when he either hits or goes below 50 HP for the first time.
Lylat Cruise

Stage Size
 Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

The Lylat System is the main setting for the Star Fox games and features a variety of planets that Fox and his team have visited throughout the course of their adventures. The most habitable planet, and practically its capital, is Corneria which serves as the home of the Cornerian Army, but other notable worlds in the Lylat System include Venom, Sauria, Titania, Aquas, and Fortuna. It’s also the home of the Sargasso Space Zone, where Team Star Wolf makes it home, as well as the site of strange areas of space known only as Sector X, Sector Y, and Sector Z. The spaceship that this stage takes place on is called the Pleiades which does not appear in any actual Star Fox games and is an original creation for Super Smash Bros. Brawl.

## **Stage Layout**

This stage features a long platform as its space with the middle section being flat and the left and right angling slightly downwards to have a bit of a ramp. Three small platforms float above the main one as well with a flat platform over the middle, and two slanted platforms above the left and right sides which are angled similarly to the left and right portions of the main platform.

As players fight on the stage the Pleiades will fly through the Lylat System and showcase a few different events. These events include:

* A skirmish in space between the Cornerian army and Andross’ army.
* Team Star Fox hazardously flying through the Meteo asteroid belt.
* A dogfight between Team Star Fox and Team Star Wolf.
* A peaceful flight through Corneria’s atmosphere.
* A cruise through space where Team Star Fox and the Corneria army are engaged in combat with Aparoid forces.

This stage also features Smash Taunts, similar to those on Corneria and Venom, where Star Fox characters can initiate a special taunt and have conversations with other characters from the Star Fox games such as General Pepper, Beltino Toad, and Panther Caruso.

## **Hazards**

**Tilt:** As the battle rages on the Pleiades will tilt slightly from side to side as the ship tries to avoid taking fire from the war that’s raging in the stage’s background. The tilt itself isn’t meant to be too aggressive, but it can affect the way some items will move around the screen, especially items that have a tendency to roll around like Rolling Crates. Depending on the tilt this can also cause more difficulty for some characters who are attempting to recover back up to the stage.

## **Soundtrack**

* **Star Fox 64**
	+ Area 6 - Remix composed with a similar orchestral style. [SSBB]
	+ Area 6 Ver. 2 - A more techno-inspired remix with prominent percussion. [SSBB]
	+ Main Theme - A fast-paced drum and bass focused remix. [SSBB]
* **Star Fox Assault**
	+ Break: Through the Ice
* **Star Fox Command**
	+ Lucy Hare, Bunny of the Skies
	+ Oikonny Strikes
* **Star Fox Zero**
	+ Asteroid Field
	+ Sector Ω
	+ Star Fox Guard Special Demo
* **Star Fox 2**
	+ Space Station
Living Mannequin

Game of Origin
 Release Date of Origin
 Submitted By:

## **Enemy Info**

Trapped in the Realm of Consciousness, Rosemary Winters encounters new spooks in familiar territory as players are invited to revisit *Resident Evil's* titular *Village*. This includes a return to the notorious Beneviento Dollhouse, where Rose runs into these living mannequins. Their glowing eyes are fixated on Rose, always watching for when she might turn her back and let them give chase.

## **Fight Pattern**

True to their origins, the Living Mannequins will remain transfixed on their foes, only jauntily stalking towards them when their backs are turned towards them. Perhaps this makes them similar to Boos, but they move much less smoothly, preferring to run in intervals, stopping in new, distorted poses every few seconds while giving disorderly chase. They move at about Marth's run when they do.

## **Attacks**

### **Soul Suction**

If a fighter comes into direct contact with a Living Mannequin, the wooden foe will grab onto them ReDead-style and begin to suck out their very soul! In *Smash*, this equates to damaging a fighter at up to 5% damage per second for several straight before letting go. If they don't break free of the Living Mannequin's grip before the mannequin lets up of its own accord, they will be summarily "soul-sucked" and fall to the ground for a few moments, as they would versus Ryu's Focus Attack.
Jinjo

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

Jinjos are small mystical creatures who originally come from a small village ruled by King Jingaling. After a faulted revolt against Gruntilda, the Jinjos were scattered across the lands and separated from their families. After Banjo and Kazooie rescued all of the Jinjos, the Jinjos returned the favor by activating the Jinjonator to assist Banjo and Kazooie in defeating Gruntilda.

## **Item Usage**

Jinjos will individually appear during battle and when picked up by a fighter they will appear next to that fighter’s damage percent. This makes the Jinjos similar in nature to the Dragoon and Daybreak items as all “parts” of them must be collected in order to cause some effect. Unlike the Dragoon and Daybreak however, fighters must collect all five distinct Jinjos (appearing in the colors Blue, Green, Orange, Purple, and Yellow). Fighters can be forced to drop Jinjos if they are hit by a hard enough attack and they will forcibly drop all of their Jinjos after respawning from a KO.

If a fighter is able to hold onto all five Jinjos the Jinjos will appear next to the fighter and quickly fly around them in a circle before launching themselves off, not unlike fireworks, in wavy patterns. The Jinjos will fly in relatively unpredictable patterns and will pass through most minor platforms and obstacles. If a Jinjo makes contact with another fighter or solid obstacle it will explode and deal a high amount of damage to anything it can hit with its medium-sized aoe.
Matt

Stage
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## **Spirit Info**

Matt is a renowned Mii boxer, and your personal trainer in *Wii Boxing*, one of several games present in the original *Wii Sports*. While this marks his first and only official appearance, Matt lives on in the background of numerous, Wii, DS, 3DS, Wii U, Switch, and mobile titles, all thanks to community love! It's through this powerful communal adoration that Matt is memorialized here, in Spirit form. Though boxing is not yet available in *Nintendo Switch Sports*, word is on the street that you can find Matt cheering folks on in the tennis league.

## **Spirit Battle**

Matt is represented by a Mii Brawler that looks exactly like him. Effectively, it *is* him. He is equipped with super armor and will only dish out hand-based attacks. With his CPU difficulty set to 9, his aforementioned super armor, and his attack power boosted by 1.2x, he is a formidable, daresay Legendary foe. This is a stamina match wherein Matt must be whittled down from 300HP to 0 in order to be defeated. If he isn't defeated within two minutes, a tiny Mii Brawler will enter the fray and assist him.
Maws

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
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 Submitted By:

## **Assist Trophy Info**

Duunnn dunnn… duuuunnnn duun… duuunnnnnnnn dun dun dun dun dun dun dun dun dun dun dunnnnnnnnnnn dunnnn MAWS! Maws is one of several Boss Salmonid enemies found in Splatoon 2's Salmon Run mode. Maws is known to swim through ink as they hunt down their prey. The fact that she has fishing gear around them though helps to give her away as a fishing bobber with a green light always shows when they are swimming around. Watch out for when the bobber stops moving as Maws is about to erupt out of the ink and attempt to swallow you whole!

## **Mode of Assistance**

While at first it will appear that nothing has appeared out of the Assist Trophy, a short time later a fishing bobber and a blinking green circle will appear on the stage beneath one of the fighters. A brief second or two later and Maws will leap out of the stage and snap her massive jaws. If a fighter was unable to get away in time they will take massive damage and get knocked away from the area. Maws will then sink back down into the stage and reappear again another 5-7 seconds later. Maws will continue this attack pattern until she has burst from the stage a total of four times.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this Assist Trophy!
Nibbles

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

Introduced to the player by Nate, Nibbles is a young Vivosaur that decides to go running off into Fossil Park. After being chased down and saved from a Gorgo, Nibbles forms a bond with the player and becomes their partner in adventure.

## **Mode of Assistance**

In Smash, Nibbles will let out a tiny dinosaur roar before running towards the player the summoned him and following them around. Like a loyal friend, Nibbles will defend the player who summoned him and attack anyone with his claws and jaws that dares to get too close to his player.
Nectar

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

Pikmin love snacking on nectar! If travelers like Olimar and Alph feed their Pikmin the sweet stuff, it will help them mature faster, as denoted by the full bloom on their heads. In *Pikmin Bloom*, you can feed them to your Pikmin in return for flower seeds to plant wherever you walk.

## **Item Usage**

Nectar will appear on the stage in a small ball that will disintegrate if you aren't quick enough to grab it. It comes in four colors: white, red, blue, and yellow. Each one represents a flower of the same color. Eat the nectar and you'll grow one on your head! Then, press the standard attack button to wiggle your head around, letting loose bouts of pollen from the flower that dishes out a different type of damaging corresponding with its color. White flowers will release "standard" pollen that merely damages an opponent at light percentages, whereas red dishes out persistent fire damage, blue ice, and yellow electric. Touch an opponent with the flower itself and you'll dish out a little more damage than usual!
Moose Guard

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Enemy Info**

Moose Guards are a variant of flashlight guards which Sly Cooper and friends commonly have to sneak around. Like other flashlight guards, Moose Guards carry some form of flashlight, in this case a lantern, which they use to light up the area in front of them. Moose Guards are encountered in Canada under the employ of Jean Bison where they are used to guard both Nunavut Bay and Jean Bison’s lumber camp.

## **Fight Pattern**

Moose Guards will slowly patrol an area slowly lumbering back and forth. They are capable of jumping up onto platforms and down off of them, but they won’t always do this just because they have reached the end of a platform. Moose Guards will always have a lantern in hand which lights up a short area in front of them. Occasionally, Moose Guards will even stop their patrol, raise their lantern up higher in the air, and look around as if suspicious that someone is near.

Moose Guards will only attack a fighter if they are spotted in the Moose Guard’s light, attack the Moose Guard, or make contact with the Moose Guard in any other way. At that point, it’s on.

## **Attacks**

### **Headbutt**

If a Moose Guard gets within melee range of a fighter then they’ll hit them with a headbutt attack where they lean down and ram their horns forward into the fighter. This attack will deal a medium amount of damage and knock the fighter up into the air.

### **Gun**

If the Moose Guard isn’t in melee range at all, they’ll instead pull out their odd-looking gun and fire out a large bullet from it. This bullet does less damage than Headbutt, but is the Moose Guard’s best bet against fighters who are able to stay out of their range and try to knock them out.
Nintendogs Park

Stage Size
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 Submitted By:

## **Stage Info**

What better than a walk in the park? For a Nintendog, there's nothing better! In the eponymous game series, owners are able to take their dogs to the park for a relaxing walk or run. They might meet other dogs on the way, or even receive gifts! In Smash, however, players have been shrunken down to miniature size and fight on top of a giant dog as it walks, runs, and plays throughout the park! The breed of the dog is determined during the loading process at stage selection. Breeds include: yellow labrador, mini-dachshund, shiba, chihuahua, dalmatian, and golden poodle. Sometimes, they may even don accessories, from a Marion hat, to a pirate hat and eyepatch, a snorkel set, and more! Also of note is the stage's night-and-day cycle, splitting between an autumnal dawn, a springtime morning, a rainy afternoon, and a quiet night.

## **Stage Layout**

The Nintendog is the one and only platform available to players throughout the fight, and the exact layout depends on the puppy's breed and whatever accessories that they have on. They may meet other dogs along the way. As they sniff each other and play with one another, fighters will have to keep up with the dogs' movements so that they don't fall off! However, the tertiary dog will be positioned in such a way during play that they will not be able to be used as a platform; this is a one-dog fight-and-transport unit. Other sights to see include a bevy of trees, grass, a playground full of children and pups, occasional home entrances, and the looming legs and torsos of adults walking by with their own Nintendogs. The Nintendog never veers from the walking path, however, sticking to the sidewalk with their owners at all times. The road may occasionally be bumpy as they run and play, but it's an otherwise smooth ride with the docile pup. If they find a gift on the road and scratch it open, they may swap accessories on the fly!

## **Soundtrack**

* **Nintendogs**
	+ Bath Time
	+ Beginner & Open Class
	+ Championship Class
	+ Dog's Theme Box
	+ Expert & Master Class
	+ Main Theme
	+ Nintendogs Kart - A medley of Nintendogs' takes on Mario Kart, Peach Kart, and Bowser Kart
	+ Shopping
	+ Walking the Dog

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this stage!
Morgana

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

Morgana is definitely not a cat and don’t ever let him hear you say otherwise! Despite Morgana’s appearance they’re human without a doubt, though their memories from before being locked up in Kamoshida’s Palace are rather hazy. After being freed by Joker and Skull, Morgana would join them to create the Phantom Thieves, a group dedicated to changing the hearts of corrupt adults all while trying to recover his own lost memories.

## **Mode of Assistance**

When Morgana arrives on the field he’ll strike a pose with his paw in the air before transforming in a cloud of cartoon-like smoke and turning into a bus. In this bus form Morgana will drive around the stage and ram into other fighters trying to knock them off the stage and past the blast zones. Morgana is rather aggressive in this manner and will charge forward with reckless abandon. Curiously, it seems Morgana will prioritize attacking male fighters over female fighters or those of unspecified gender.
List of Event Matches

## **List of Event Matches**

### **#1 - #100:**

* 53 - Curse of Demise
* 57 - World Warrior Tournament
* 69 - Diggin' You
* 97 - Gotta Go Fast!

### **#101 - #200:**

* 106 - The True Meaning of Retro
* 120 - Angels & Demons
* 150 - The Ultimate Pokemon
* 153 - The Great Vegetable War
* 170 - Hero License
* 184 - The Legend of Groose
* 189 - Treasure Hunt

### **#201 - #300:**

* 204 - Wii Would Like to Play
* 226 - RGBY
* 232 - Stop the Payload!
* 278 - Escort Mission

### **#301 - #400:**

* 305 - Hazing Ritual
* 362 - Unwanted Suitors
* 384 - Candy Crush
* 396 - Your Own Size
* 397 - More Than an Echo
* 399 - Overdue Rent

### **#401 - #500:**

* 440 - Clean Up Duty
* 450 - Now's Your Chance!
* 451 - Delectable Smorgasbord

### **#501 - #600:**

* 513 - Metal Gear FACE
* 536 - Size Matters Not
* 557 - Master of the Elements

### **#601 - #700:**

* 608 - Triple Trouble King
* 646 - Get Off My Lawn!
* 699 - Robot Masters

### **#701 - #800:**

* 701 - Bombing Mission
* 702 - Assault on Bowser's Castle
* 750 - Femme Fatale
* 768 - Authorization Required

### **#801 - #900:**

* 803 - Roy G. Biv
* 821 - Ninjabread's Revenge
* 826 - Sword to a Bow Fight
* 841 - RPG Superstar

### **#901 - #1000:**

* 917 - Rave in the Grave
* 930 - Shootout at the SSB Corral
* 957 - OBJECTION!
* 968 - Hunting Season
* 972 - The Game Master
* 1000 - You're a Mean One
Bokoblin

Game of Origin
 Release Date of Origin
 Works
 Submitted By:

## **Enemy Info**

Originating in *The Wind Waker*, Bokoblins are recurring enemies in *The Legend of Zelda*. Fell beasts who serve Ganondorf, they are slightly capable martial artists who are capable of wielding a variety of weapons. They come in several colors, often depicting levels of strength. By *Breath of the Wild*, Bokoblins have advanced to create a nomadic culture, surviving in packs amongst cave dwellings and even riding horses to hunt. Still, they aren't the brightest. Here in *Smash*, they'll appear in any number of forms dependent upon their surroundings, from their *Wind Waker* selves to their *Breath of the Wild* selves. Regardless, they will function the same. The only exception is if the appear in their Skyward Sword forms, which means they might present something else entirely...

## **Fight Pattern**

Bokoblins will commonly wait idly by until a fighter comes near enough for them to notice. At this point, they'll charge at them, often with a weapon in-hand, ready to fight. They aren't capable of moving like a playable character would, but still are fairly versatile. They are able to crouch and jump at certain degrees, as well as walk and run. They can even pick up melee items and use them!

## **Attacks**

### **Boko Smack**

The Bokoblin's most common weapon is a Boko Stick which they have fashioned to be able to deliver a solid beating. When they're near enough to a fighter, they'll lift it above their heads at one moment, then slam it down. This dishes out some decent damage and knockback and is their most common move. If they are wielding another item, whether it be another weapon of their own design such as a scimitar, or something like a Beam Sword, they'll operate in the same manner when attacking with it.

### **Bow**

Bokoblins are also rudimentarily proficient with the bow and arrow. You'll sometimes run into one in a high corner who is trained in evasive maneuvering and defensive picking, producing standard shots with these weapons from afar. They won't deal too much damage, but it can rack up over time with a well-placed Bokoblin scout.

### **Bombs**

While they don't have any lamp oil or rope on that, some Bokoblins do wield bombs and aren't afraid to use them. They will toss them forward, dealing damage similar to Link's if they manage to land.

### **Flying Kick**

Occasionally, a Bokoblin will be found without a weapon. This might be because they slammed it down in just the right way for it to deflect, or simply because they don't have one available to them at the time. Nevertheless, when backed into a corner, they'll show off their martial arts skills, leaping forward about a Kirby off of the ground in a way that they think might rival Ryu! Well, truth is, they aren't a venerable Street Fighter, and their attack won't dish out that much damage. But, hey, they tried.
Metal Gear FACE

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## **Description**

Snake has heard reports of a new type of Metal Gear wrecking havoc at Gaur Plain! Defeat him in one minute before his reinforcements can appear!

## **Objective**

Defeat Metal Face!

Defeat Metal Face AND 2 R.O.B.s!

## **Soundtrack**

* **Metal Gear Solid 3: Snake Eater**
	+ Battle in the Base
KnightMan.EXE

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## **Assist Trophy Info**

KnightMan.EXE is the loyal NetNavi to Princess Pride, the leader of Creamland. KnightMan.EXE is kind-hearted and fearless and serves as the perfect heroic knight to his princess. In battle KnightMan.EXE is known to remain stationary and rely on his sturdy defenses to survive attacks while flinging his giant Royal Wrecking Ball at his opponents. During the Dark Chip Crisis, KnightMan.EXE was recruited to join Team Colonel and worked alongside MegaMan.EXE against the forces of Nebula. Together the two even unlocked the Knight Soul transformation for MegaMan.EXE.

## **Mode of Assistance**

When KnightMan.EXE hits the stage he’ll take a moment before swinging his giant wrecking ball around his body twice before firing it forwards in a straight line off into the distance. Luckily for opponents they do not get caught in KnightMan.EXE’s initial swing of his Royal Wrecking Ball, but unfortunately for them being hit by the wrecking ball does hurt a fair bit. When KnightMan.EXE launches the wrecking ball away he’ll aim it in the direction of a randomly chosen opponent and it will fly in a straight line wherever that was. This Kingdom Crushers attack is more damaging than the initial Royal Wrecking Ball. A couple seconds after KnightMan.EXE’s wrecking ball flies past the blast zone a new wrecking ball will appear at its side and it will repeat the process. KnightMan.EXE will perform this attack pattern three times before he disappears.
Loki (Fire Emblem)

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## **Assist Trophy Info**

Loki is one of Alfador’s generals alongside her sister Thorr. Loki fights using her staff Thokk and with it is capable of healing her allies and giving them defensive buffs. Though it’s not clear why she does what she does, Loki has been an antagonistic force against Alphonse and the Kingdom of Askr. She’s teamed up with multiple nations in their wars against Askr, but thus far Askr has proved victorious each time. Strangely she doesn’t seem to be entirely against Askr as she seems to almost be testing them at times and has even taken part in their yearly Spring Festival.

## **Mode of Assistance**

When Loki arrives she’ll spin her staff in her hands before raising it up high and use her Earthwater Balm special move. This will create a large aoe of healing energy which is capable of covering most of Final Destination centering out from Loki. If the player that summoned Loki or any of their allies are within range when Loki uses this special they will heal 25% damage and also receive a buff to their defensive capabilities causing them to take half damage from all attacks for the next 10 seconds.
Millennial Fair

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## **Stage Info**

The Millennial Fair is an event that takes place in Leene Square to celebrate 1000 years since the Kingdom of Guardia was founded. Several games and other attractions were at the Millennial Fair including a race for betting, a test of strength, a Tent of Horrors, and a live display of Lucca’s latest invention; the telepod. Crono first met Marle during the Millennial Fair and explored the fair with her. However when Marle’s necklace reacted strangely with Lucca’s telepod she vanished into a portal and was quickly followed by Crono diving in after her.

## **Stage Layout**

This is a grounded stage that takes place in the middle of the fairgrounds themselves with the Millennial Fair in full swing. Fighters can fight on the tops of a few different tents, though their owners inside won’t be too happy about it. These tents are all offset from each other both horizontally and vertically, but they all have the same properties as your average soft platforms. On the right there is a larger tent, the Tent of Horrors, which acts the same as well.

As mentioned, this fight takes place during the actual Millennial Fair and as such you can see some of the different events taking place in the background. These include seeing Gato belting out some tunes, a race occuring around the fountain, as well as a burly man attempting to outdrink all challengers. Some of the merchants and other fair attendees will react to the fight with some interested in finding out who will win and others staring in horror like the man outside of the Tent of Horrors. When playing late at night (10pm+) there is a chance that the Moonlight Parade will occur during the battle as a parade filled with residents of Guardia takes place.

## **Hazards**

### **Time Gates**

Every now and then a pair of wave blue portals will appear somewhere on the stage. This could be on the ground, on a tent, or just floating in the air. The first fighter that touches one of these portals will get sucked inside of it and vanish. After about 1 second, the fighter will reappear where the other portal was set. Only one fighter can warp through a portal at a time and both portals will vanish as soon as the teleportation is complete.

## **Soundtrack**

* **Chrono Trigger**
	+ Battle 1
	+ Battle 2
	+ Battle with Magus
	+ Bike Chase
	+ Boss Battle 1
	+ Boss Battle 2
	+ Delightful Spekkio
	+ Final Battle
	+ First Festival of Stars
	+ Frog's Theme
	+ Guardia Millennial Fair
	+ Main Theme
	+ Peaceful Days
	+ Robo's Theme
Mastadoom

Game of Origin
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## **Enemy Info**

Skeletal mastodons that hail from Star Hill, these mammoth foes are even more than they seem. Besides their massive stature, they're also powerful spellcasters.

## **Fight Pattern**

The Mastadoom is an extremely rare enemy, only appearing a few times throughout potential Adventure Mode campaigns. Though it is classified as an enemy, its stats make it feel more like a mini-boss. They are generally slow-moving but can rush back and forth as quickly as an errant Shellpod, surrounded by forceful energy when they do. They might also stand afar from their foes, dishing out a far-reaching spell. They are serious damage sponges, but will fall into shambles like Dry Bones after every 100% damage dealt, allowing fighters to dish out the hurt and help even the tides for a handful of seconds. Fire attacks will deal out 1.5x more damage than normal against Mastadooms.

## **Attacks**

### **Ram**

At its elephantine best, the Mastadoom will ram into foes with its massive tusks, instantly piercing through shields and dealing massive damage and knockback while it's at it. Avoid at all costs!

### **Drain Beam**

Mastadoom shoots a sudden bust of royal blue energy from its snout, targeting its foes. Those hit by the beam will be dealt a swift, heavy blow of electrifying energy.

### **Sandstorm**

The Mastadoom slams its front feet towards the ground, causing an earthquake that shakes the screen and fills the room with a musk of sand for several seconds. This slows fighters down if they weren't outright shocked into position by the quake. If a fighter is found anywhere near the Mastadoom's feet when they come whirling down, it will be to devastating results.
M9 Tranquilizer Pistol

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## **Item Info**

The Beretta 92 is an Italian semi-automatic pistol with plenty of history in the U.S. Armed Forces, including FOXHOUND. Its fragile design stirred controversy in the military industrial complex and it was ultimately discarded for its stronger contemporaries. That said, both Snake and Raiden have been known to modify this weapon, altering it into the M9 Tranquilizer Pistol. Its non-lethal ammo has become a staple in the *Metal Gear* franchise, stunning opponents and putting them to sleep—literally, not metaphorically.

## **Item Usage**

Upon picking up the M9, the fighter can shoot it up to three times before they toss it aside. It is loaded with three minute tranquilizer darts that are fired off as quickly and far-reaching as Sheik's needles. One dart shot into an opponent will put them to sleep in about five seconds' time, though shots can be stacked to put them to sleep quicker and for longer. A headshot means immediate, potent sleep for the unlucky foe.
Loki (Bayonetta)

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## **Assist Trophy Info**

Loki is a young amnesiac with a penchant for throwing cards and a desire to reach Fimbulventr. He’s encountered by Bayonetta when in the midst of fighting off a pack of Angels, which manages to impress Bayonetta. After a bit of banter the two decide to help one another reach their goals with Bayonetta helping Loki get to Fimbulvent and Loki uses his Eyes of the World to reach the Gates of Hell and save Jeanne’s soul. But who is Loki really? What is hidden away in his lost memories? And just why does he want to go to Fimbulventr so badly?

## **Mode of Assistance**

Loki will jump and dance around the stage with a mix of parkour and breakdancing techniques as he throws golden arcana cards around the stage. These cards will explode into small golden apes on contact with the apes being larger if they hit a fighter as opposed to an item or the stage itself. Loki can even take a pause in his action and charge up an attack to throw a more powerful card that inflicts more damage and knockback on a hit. These charged cards are indicated by a bright golden glow that surrounds the entire card. While Loki can be KO’d he’s capable of holding up a golden shield of energy around part of his body to deflect attacks from hitting him. However Loki can only use this shield while he’s about to/in the middle of throwing a card to attack.
Magnus

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## **Assist Trophy Info**

A seasoned warrior and victor of many battles, Magnus has proven himself to be one of the most powerful human warriors. Yet somehow he's still just a minor character in the grand scheme of things. Though a mercenary, he's found himself to be an ally of Pit's and by extension the Goddess Palutena. Magnus and Gaol once had a friendly rivalry as mercenaries, but when the Underworld Army captured Gaol and brainwashed her Magnus set out to free his friend from their control.

## **Mode of Assistance**

Upon his arrival, Magnus will shout, “Sorry I'm late. I had other things to attend to,” before running after the opponents of the one who summoned him and starting to beat them into submission with his sword. Magnus can run and perform double jumps like any other character, but he's also susceptible to being flinched and if he's hit with enough damaging attacks he can be sent away early. Once his time in the spotlight is over, Magnus will halt his attacks and say one of two voice lines before disappearing. “Well, that was fun.” or “My work is done here, good luck on your own.”
Musashi

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## **Assist Trophy Info**

After the great Sushi Struggles… sushi itself was banned from the entire kingdom. However not all citizens were willing to let go of their love of Sushi and so together they formed the Sushi Liberation Front. Musashi, a young sushi enthusiast, sought out to join the Sushi Liberation Front but first they had to prove their worth and skill in the art of sushi striking.

## **Mode of Assistance**

With Musashi on the field they’ll stand proudly carrying a stack of plates filled with delicious sushi. With blinding speed they’ll toss out these plates one by one in a wide cone of attack that hits anyone in its area. Being hit by the sushi will trap you in its attacks however by flicking the control stick fast enough and in the right direction there is a chance you could escape before the attack is over. As Musashi is depicted by either a Male or Female avatar in Sushi Striker, in Smash each time this Assist Trophy appears it can appear as either the Male or Female version at random. This Assist Trophy could be seen as a spiritual successor to Meowth’s Poke Ball in previous Smash games.
Miss Warp

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## **Assist Trophy Info**

Miss Warp is the name shared between four egg-like creatures in *Yoshi's Story*. When the Yoshis first come across them, they will be sleeping on the floor. Hop on their heads, and they'll wake up, gleefully jumping towards the sky! The Yoshis later find out that there is more than one Miss Warp. If they are to jump on more than one of the Miss Warps' heads to wake them up, they will be able to jump on them again and be teleported between them!

## **Mode of Assistance**

Miss Warp appears where she was summoned, asleep. Another Miss Warp will be summoned elsewhere on-stage, on a random platform. A touch of anything will get them to wake up, jumping happily up and down. Jump on one's head, and she will send you off in a blink of light! Then, you will appear right beside the other. Both Miss Warps must be activated for this to work, or else the sole activated Miss Warp will throw the fighter upwards with abandon, instead.

At times, three or four Miss Warps may appear instead of the standard two. If this happens, they will teleport fighters to another Miss Warp at random. If this weren't chaotic enough, fighters can throw and knock Miss Warps around, altering their position! One strategic move can change everything.
Light Yagami

Chance of Appearance
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## **Assist Trophy Info**

After discovering the Death Note, Light Yagami becomes Kira, an internationally-famed serial killer who is able to reap his victims without so much as touching them. His desire to use the Death Note to rid the world of criminals quickly becomes out of hand. Over the years, he grows increasingly unstable and fashions himself as a god and leader of a cult dedicated to Kira. Under this guise, he attempts to mold the world in a way that he deems morally just.

## **Mode of Assistance**

When Light appears on stage, he'll immediately begin writing in the Death Note with a smirk and a maniacal laugh. Fighters are given a brief window to attempt to knock him out, otherwise the effects of the Death Note will come into play. Once he has written a name into the Death Note, fighters will have ten seconds to continue the battle as normal as Light begins to confidently countdown from 10. As soon as he reaches past "One", Light shouts, "You're done!" The name of one fighter flashes across the screen in Light's scrawl and they're immediately sent flying, racking up 100% damage while they're at it. The positioning of this move is so devastating that a fighter will almost always be KO'd as a result of being hurt by the Death Note. For those with over 100% damage when the Death Note chooses them, they will be automatically KO'd. If Light KOs an opponent with the Death Note, one might hear his Shinigami, Ryuk, chuckle under his breath. If Light doesn't KO an opponent with the Death Note, he might shout, "Come on! What gives!" before disappearing.
Lars Barriga

Show of Origin
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## **Spirit Info**

Lars' story begins from the vantage point of a typical despondent teen. Then, he dies and comes back to life thanks to Steven's magic spit! Dyed pink, Lars becomes the leader of a ragtag team of space vigilantes—the Off Colors—bent on defeating the Diamonds. He returns to Beach City for a brief stint as the owner of a bakery before realizing that space is calling back to him.

## **Spirit Battle**

The player fights Fox McCloud on Sector Z, and things seem to be going as normally as they tend to. After reaching past a certain damage threshold, though, Fox begins to glow a pink hue and receives a 1.5x overall buff to his attack, defense, and speed! He also becomes more difficult to knock off, and the player might need to rely on music-related Assist Trophies that will appear during the fight, like Steg. After 30 to 60 seconds of fighting this renewed Fox, the stage will morph into the Beach House, bringing Lars back to his home world for the remainder of the fight. During the fight, Fox will rely heavily on equipment, like his own Blaster and Reflector or spawned projectile weapons like Steel Diver.