Town

The Townies are the "good" side of Town of Salem. Their aim is to lynch, kill, and expose the Coven, and any Neutral Evil, Neutral Killing, or member of the Apocalyptic, which are all Evil factions that will harm the Town. This faction is regarded as the one who has nothing to hide, players of this faction do not need to lie about their identities as a Town member, however, other factions will try to pose as Town members, and hide amongst the actual Townies. In normal modes, majority of players reside within the Town faction.

There are a total of 24 different Town roles. They are categorized in the following way:

## Town Power

The roles in this class are: Jailor, Mayor, Monarch, and Prosecutor.

The roles under Town Power are all Unique, and arguably more powerful than normal town roles. They are usually the ones leading town due to their nature of being practically impossible for an evil to fake, with Mayor and Prosecutor revealing who they are when they use their day power, Monarch's night ability revealing that they exist, and Jailor's night abilities being seen by the jailed target and visitors of that target.

 Prosecutor  | Town Power | You may perform a Prosecution against a player during the day. If you prosecute a Town member you will be hanged by the Town Hangman.

## Town Protective

This roles in this class are: Bodyguard, Cleric, Crusader, and Trapper.

The roles under Town Protective, as the name suggests, are all roles focused on protecting, blocking, or preventing other Townies from receiving harmful visits.

 Trapper | Town Protective | You will prepare a trap for a night. Then you may place a trap on a target, it will trigger when anyone visits said target, attacking harmful visits, and reveal all roles that visited the trap.

## Town Investigative

This roles in this class are: Coroner, Investigator, Lookout, Psychic, Seer, Sheriff, Spy, Tracker.

The roles under Town Investigative, are all roles that are proficient in gathering information for the Town at night, and then telling that information to the rest of Town at day.

## Town Support

This roles in this class are: Admirer, Amnesiac, Retributionist, and Tavern Keeper.

The roles under Town Support are roles that support the Town in a less classifiable way, be it Tavern Keeper Role Blocking characters, The Admirer Falling in love with another character and revealing them both as town or getting into a toxic relationship (or getting rejected), The Amnesiac remembering and becoming the same role as another dead Town member, or the Retributionist using another dead Town members body for retribution against the Evil factions.

 Tavern Keeper | Town Support | You may give a drink to a player each night, roleblocking them. You cannot roleblock the same player twice in a row, as they will be hungover the next day. If you attempt to attack a serial killer, they may attack you.

## Town Killing

This roles in this class are: Deputy, Trickster, Veteran, and Vigilante.

The roles under Town Killing are roles that take defeating the Evil Factions into their own hands, essentially. They all posess an ability that allows them to kill other characters, though with varying methods depending on the role. The Trickster tricks Evils into attacking someone else when they try to attack the trickster, The Vigilante shoots characters they think are evil at night, The Deputy can shoot one person they think are evil at day, and the Veteran can choose to go on alert and shoot anyone that visits them that night.

 Vigilante | Town Killing | You may shoot a player at night with a basic attack.