Level 33

# Level 33 - "Hotel Complex"

## Difficulty: Class 2 - Unsafe - Secure - Low Entity Count.

**Level 33** is the 34th level of **Infinispaces**. It appears as a large hotel.

## Description

**Level 33** is an infinite complex of hotel hallways, rooms, lobbies, and courtyards. Generally, the style of **Level 33** is modern architecture, with many windows. The layout of this level is almost completely random. Halls will connect to rooms like usual, but lobbies and courtyards are in strange and nonsensical places.

### Room Types

#### Hallways

Hallways are the most prevalent and common form of room, being long corridors that have doors on the sides, along with 2 on each end. They can curve, but they rarely do that. Normally, hallways are completely devoid and empty of any items and furniture. Rarely though, sometimes they can be cluttered with furniture.

#### Rooms

The next form of room are regular hotel rooms. Nothing is too anomalous or strange about them, and they are typically safe. Rooms will always contain a bed and a few drawers. Some will also have more furniture, but those aren't common. Each room will also have a window at one side, overlooking one of the many level's courtyards.

#### Lobbies

Lobbies are rare rooms that can be found while exploring **Level 33**. They are large rooms with generic furniture found in hotel lobbies. Vending machines and couches are also located, but are not always found. Lobbies do not have any windows attached unlike rooms. They are also the most dangerous form of room, since they have a chance to have an entity in them.

#### Courtyards

Courtyards are semi-rare rooms that are more common than lobbies but rarer than hallways and hotel rooms. Courtyards are pretty large, and they have stormy weather above. Various plant beds, trees, and fountains can be found here. The fountains normally contain nothing or rainwater, but there's a rare chance that they will be filled with Almond Water. At the tops of courtyards, there appears to be a strange forcefield-like barrier that prevents wanderers from going further. It is notable that there is no physical forcefield, and that the effects are all mental.

## Colonies

### MIG: Room 404

* Large MIG settlement, 290 members.
* Not set up in just one room, and is actually a large complex of rooms.
* Used for residential purposes.

### Hotel Fortress

* Big outpost, but unknown count of people.
* Heavily guarded.
* Near Room 404, and trades with it frequently.
* Not much is known further than that.

### ITC: Infini Hotel

* Medium sized ITC base.
* Connects all of the major bases in **Level 33**.
* Trades between all of them.

### Skylands

* Very large, city-like colony.
* Nearly 500 members, making it the largest colony on **Level 33**.
* Built on large wooden platforms in the courtyards, near the top of the hotel buildings.
* Will help wanderers exit **Level 33**.

## Entrances and Exits

### Entrances

* Wooden numbered doors in Level 30 can lead here.
* From Level 1, there's a rare chance that during one of the stormy events where the windows break, a wanderer can noclip to end up here.

### Exits

* If one can get past the forcefields at the tops of courtyards, they will get transported to a random level.