Aravor Enfiel

## Abilities

### Talents

Psychic Power, Path of Sight 2, Path of Healing 2, Fearless 1, Hammer Fighter 1, Pack Rat 1, Pathfinder 1, Quartermaster 2

### Key skills

Insight 3, Survival 3, Healing 2, Lore 1, Melee 1

Aravor Enfiel is a young half-elf druid. He carries himself with an air of smugness, and is often dismissive of potential dangers or concerns. He is something of a religious zealot, believing in the will of Clay to a fanatical extent, and is fond of repeating "That is the way of things." He is very focused on the now, and shows little interest in reflecting upon or discussing the past.

For better or worse, he often makes a strong first impression.

## Description

Aravor is short in stature, roughly 5'2", and slight of build, with a largely forgettable face aside from his piercing grey eyes. He is almost never seen without a bemused smirk on his face. His clothes are simple yet rugged traveler's garb in dark, woodland colours.

## Pride

You sense unnatural phenomena before anyone else.

## Dark Secret

You are a moralizing know-it-all who thinks you always know the will of the gods.

## History

### Prior to arriving in Dryvault

To be added at some point. One important childhood note is Aravor was adopted by a halfling druid he called Grandma, who was the first to train him.

### Block 2

#### Downtime

The first person Aravor met in Dryvault was Valdenar, who generously lent him a fishing net. He spent his first fortnight in the settlement fishing and foraging, and gathered a sizable amount of food.

#### Session 2x5 - Aravor's tale

He then joined Aldieth, Ayute, Esroh, and Tolgyrd on their journey to find the wendigo's lair. He formed a bond with these four companions after both he and Tolgyrd nearly died of exposure during the journey, and all five adventurers worked hard to get each other home safely.

#### Session 2x8 - Aravor's tale

Shortly thereafter his acquaintance Valdenar recruited him for an expedition to search for Blood-Beak and the village of Cairnwell. Aravor met the adventurers Cigfran, Osric, and Romeron at this time. Romeron saved the lives of Aravor and Valdenar when the Blood Mist fell upon them early in the adventure. Aravor witnessed Valdenar's repentance at the feet of Rhodendor, and became very interested in his destiny.

### Block 3

#### Session 3x5 - Aravor's tale

Aravor reunited with his companions Aldieth, Cigfran, and Valdenar, and met Ribes. The five of them set out together to find the Shrine of the Elf Queen to start Valdenar's quest of restoring it for Rhodendor. They reached the shrine and found it filled with Blood Mist. Aravor's magic determined that the shrine was occupied by Bloodlings, and the group returned to Dryvault, wanting to properly prepare for the fight with the Bloodlings.

### Block 4

#### Session 4x2 - Aravor's tale

Aravor again joined Valdenar in his quest to restore the Shrine of the Elf Queen. They recruited Romeron, as well as Bea Naturalis and Otilar, whom Aravor had previously only met in passing. The five of them set out for the City of Glass to meet with Glass-Singer Vera, seeking her aid in creating an object to reflect the sunlight and fight the Bloodlings. Vera agreed, providing the party with the Sun Cannon, and requesting they bring her a jar of the Blood Mist in return. The party defeated the Bloodlings in part due to the Sun Cannon, but Bea and Aravor were infected with a demonic sickness while gathering the Mist for Vera. If not cured before the end of Summerrise, the two would be turned into demons. Aravor vowed to find a cure.

### Block 5

#### Downtime

Mez taught Aravor the basics of the Path of Healing.

#### Session 5x6 - Aravor's tale

Aravor reunited with Esroh, Romeron, and Tolgyrd, and met Arland. The party sought to help the dwarves of Wolfstone Redoubt, and set out on a journey to find the Dwarven Stellarium. They killed a cannibalistic troll on the way, and were successful in finding the Stellarium, though they did not enter. Aravor also met Romeron's new bride-to-be, Shush, and immediately made an enemy of her through a combination of talking Romeron up and one particularly ill-considered joke about her name. He also found several bunches of a healing herb called Hareheart, and told Bea he would soon be able to cure her of her demon sickness.

#### Session 5x7 - Aravor's tale

Seeking the missing farmers from Cask, Aravor and his passing acquaintance Harlac Wayfinder set out towards the Orthos Family Crypt, accompanied by three new friends: Haunt, Morradin, and Rosallia Gravenfoot. On the way, the party stopped in at Ravenshrine, and Aravor learned further healing magic from Sister Avella. The party overcame several threats, including a giant crawfish, a ghostly frost snake, and a group of restless dead, but were unable to locate the farmers or fully explore the Crypt.

### Block 6

#### Downtime

Aravor taught Mez the advanced arts of healing he had learned from Sister Avella, at once repaying her kindness and ensuring a capable healer would be able to treat his own demon sickness.

#### Session 6x2 - Aravor's tale

Aravor journeyed north to Deerscar with Bea Naturalis, Harlac Wayfinder, and Romeron. Joining them was Otsa, who Aravor met for the first time. The party were welcomed to Deerscar and arranged a trade deal with the Duke and Duchess, but also heard troubling news of a creature which killed during the full moon and left no wounds on its victims. On the way back to Dryvault, the party found Ravenshrine in a state of religious turmoil and Faywater heavily guarded by the Rust Brothers. They ambushed and killed a foraging party of Rust Brothers and returned to Dryvault.

### Block 7

#### Downtime

Mez cured Aravor of his demon sickness. Aravor's new friend Otsa taught him how to more effectively parry in battle.

#### Session 7x4 - Aravor's tale

Skarn and Rosallia Gravenfoot had spoken frequently in the Flaming Spike Inn of their desire to find the sword Rustbite in Weatherstone. They recruited Aravor, Osric, and Romeron for this quest. The party rescued a strange minstrel named Dalb from wolfkin in service to the King of Patches before entering Weatherstone and locating the sword. This roused the angry spirit of the king, a potent undead foe, but the party were able to defeat him, Osric striking the final blow with Rustbite itself.

#### Session 7x6 - Aravor's tale

Along with Bea Naturalis, Romeron, Skarn, and newcomer Fisz, Aravor set out to bring the Blood Mist and blue lichen to the Glass-Singer Vera. The group found the glass city under attack by Rust Brothers, and a pitched battle ensued. While the adventurers from Dryvault were ultimately victorious and rescued Vera, Aravor lost his right arm to a Rust Brother's sword. His attempt to reattach it with magic failed, and in its place was formed an arm made of clay.