recursal/Fanatic-Fandom huggingface dataset:
Hex

### Folder Link

https://drive.google.com/drive/folders/1lCN7O9OCBDOFZay2YqUAmoWRRsrSV4Un?usp=sharing

# Character Information

### Summary

A short Jewish woman with a large furred cloak that clings to her frame. Her gaze is empty, her voice cold and monotone. No emotion ever shows through for the woman, and it only adds to her uncomfortable aura.

### Goals

* Acquire permanent lifestyle

* Acquire skills to run bar indefinitely

* Make more shadow connections.

## Background

Most of Binah's history is missing, most known about her is that she's from Israel and that she used to work for Ares. Part of her work for a corp at one of their black sites. No one is exactly sure what she did, but it follows her into the shadows. Few people trust this woman, and her demeanor and personality don't help at all.

It later came to light she's been involved with extensive human experimentation.

## Narrative Significant Qualities

* Prototype Transhuman

* WANTED [ARES 200K] (still)

* Impassive

* Bad Rep

* Astral Beacon

## Affiliations

### Allies

Suite

Komyo

# In Character Information

## Symbols and Signatures

 Hex has golden Hebrew runes etched into her back.

## Shadow Community Table

 3
 6+

## Assensing Table

 2
 3
 4
6 Essense, 10 Magic, Force 20 probably
 5+

Not a technomancer.

## SINs

R4 Burka Wicke, Ares

```
 R4 Mage License
 R4 PMC License
 R4 Restricted Armor License

```

R6 Gabriella Goldmann, UCAS

```
 R6 Mage License
 R6 Restricted Armor License
 R6 Business Owner License

```
Downtime House Rules

# Maintaining a Character

So, you have survived your first run and gotten your big payday!

What now?

## Medical Needs and Downtime

* All health and Edge is restored at the end of a run, unless the GM tells you the run occurs in the same pocket universe as the previous run.
* Cyberware, bioware, geneware, and other augmentations requiring surgery or vat time are installed instantly, without the need for healing.

## **WFTM / WFTP**

* After a run, you may convert karma into Nuyen (Working For the Man), or vice versa (Working For the People) at a ratio of 2000nY to 1 karma. This can be done up to 5 times per run. For example, your initial rewards for a run are 7 Karma and 10,000nY. You Work For the Man, converting 5 karma into 10,000nY, making your final rewards 2 Karma and 20,000nY.
* To do this you must document it in #Paperwork.
* If you have a quality that taxes income, apply to tax to the initial amount you earn.

* **Note:** Karma gained through WftP does not count towards Career Karma, on some versions of Chummer this will require you to select the *Refund* option when Working for the People.

## Pay Rent

You must pay the full cost associated with your character's lifestyle every four runs (or pay 25% of it every run, whichever you prefer)

## Spend your Karma

### Better Than Bad's New Uses for Karma and Street Cred

The 'New Uses for Karma and Street Cred' on page 164 of Better than Bad are in effect, except where noted below.

The rules for purchasing additional loyalty and connection with contacts on page 164 are not in effect, superseded by our own Contact Rules. The uses for Reputation Score are not in effect, as Reputation Score is not a game concept that exists. If the writer's intent was 'Faction Rep', as Mechanics Team suspects, this is also superseded by our own rules.

### Training Time

Training time for attributes, skills, martial arts and specializations will be removed.

Due to removing training time, several qualities had to change. See House Rules (Qualities)

## Spend your Nuyen

Availability 12 items may be purchased without a roll against availability

Higher availability will require you to make a public roll in #dicerolling, either with your character's own Negotiation pool or a using a Contact

See Gear House Rules for more information on delivery times and changes to various items.

gear modding rules here

## Spend your CDP

Players will receive 2 Character Development Points, or CDP, per run. GMs may increases this for runs with a low payout (for example hooding) or failed runs.

### CDP can be spent to:

* purchase a new contact at loyalty 1 or upgrade an existing contact
	+ Players can work together and contribute CDP to a public contact to globally boost that contact’s Connection Rating.
	+ see Contact Rules for more
* buy or improve a knowledge skill. 1 CDP = 1 Karma for this purpose
	+ While not required, it is considered tradition to spend some CDP on knowledge skills which reflect the runs your character has been on, showing things learned over their career.
	+ GMs should feel free to suggest CDP expenditures to reflect lessons learned and contacts made during a run.
Flu Season

## Background

The J (one Mr. Rodriguez) met with us at a business in Tacoma. He was representing a community of SINless who had banded together to hire some runners to hijack a shipment of medical supplies leaving from a New Life Solutions warehouse to a Docwagon facility the next day.

## Legwork

After some scouting and much planning the runners set up a concert [BBG, featuring Valkia] along the route the tractor would have to take to the warehouse to pick up the trailers full of supplies.

## Run

while the tractor was slowed Okami enspelled the driver to unlock and open the passenger side  for her to enter and Óphis erased their memory of the event and stuck to the bottom of the vehicle. When the long-haul truck and it's escort left the warehouse Okami knocked out the driver and took control of the vehicle. Dreamer summoned a spirit of water to conceal the truck and Okami set up an illusion that the truck was still continuing along it's planned route.

After taking out a spirit following the truck, erasing RFID tags and removing material links that would allow the truck to be tracked it was taken to the drop site.

## Aftermath

Mr. Johnson had the medicine distributed to those who hired him.

## Rewards

* 10k nuyen
* 6 karma
* 2 cdp
Grey

### Folder Link

https://drive.google.com/drive/folders/1-5kc0R9Es8z2bhMApdjQYPNH1sbxE3c-?usp=share\_link

# Character Information

### Summary

Anarchist AI born to personify an underground Metal Song

### Goals

* Topple all 10 colors... I mean corps. I don't care who dies or who gets in the way. They can die too.

## Background

No One's Heroes was an indie band in 2070 that was growing more popular in the underground circles. They preached rebellion against corps and had an almost cult-like following. Their biggest hit White Hand That Feeds (Black Hand That Reaps) was downloaded from their rogue host more than a million times (with a pay what you want feature).

White Hand That Feeds is a power ballad climax in the middle of a rock opera that details the story of Grey, the perfect rebel who rouses a generation with his actions and leads to overthrowing various colors, each one representing one of the 10 various megacorps on the CC at the time. What's left is a power imbalance, and the rock opera goes on to talk about the rebuild process

This music file, so heavily downloaded, has taken bits and pieces from the number of devices that have interacted with it, until it... gained its own sapience. Now, this AI, born of a music file, personifies the subject of its song, Grey, and leads with a total anarchy mindset.

DOWN WITH THE CORPS!

## Narrative Significant Qualities

* Prejudiced (Corps, Outspoken)
* Signature (Leaves a copy of The White Hand That Feeds in hosts he breaks into)
* Wanted (Horizon, 20k)

## Run History

- Run I've Been On
- Other Run I've Been On
- Etc.

## Affiliations

### Contacts

 Contact 1
 Contact 2
 Contact 3

# In Character Information

## Matrix Search Table

 3
 6+

## Shadow Community Table

 3
 6+

## SINs

R4 R.A.L.P.H, Evo

```
 R4 Cyberdeck

```

## Appearance

He usually rocks one of two appearances:
1. An almost generic looking shadowrunner, except entirely in greyscale
or
2. A music file, looking like nothing more than an mp4

### Clothing

His metahuman avatar appears to be wearing an armor jacket, simple tshirt, and breathable pants with heavy boots.
Phantom

### Folder Link

https://drive.google.com/file/d/17tSNvAviQqk2tQhr6NlsCHAaJ63q53vh/view?usp=drive\_link

# Character Information

### Summary

A inspiring Master thief with no need to actually steal.

### Goals

* Go bigger, achieve great heists
* Keep his secret identity secret
* Pass the Bar

## Background

Phantom (Lucas Law) grew up with a esteemed prosecutor father and a mystery writer mother.

## Narrative Significant Qualities

* Paragon (Black Hat)
* Privileged Family Name
* SINner (National)
* Signature (Calling Card, Spray Painted Symbol)

## Run History

- Run I've Been On
- Other Run I've Been On
- Etc.

## Affiliations

### Contacts

 Kaylee Hart (Best Friend)
 Markus Hart (KE Investigator)
 Status
 Damien (Butler)

# In Character Information

## Matrix Search Table

 3
 6+

## Shadow Community Table

 3
 6+

## Assensing Table

 2
 3
 4
 5+

## SINs

```
  R3 Charles Conway, UCAS

```

```
  RX This kind of License
  RX Other License
  RX Etc.

```
Fleur

Deadly Flower

### Folder Link

https://drive.google.com/drive/folders/1xUAtenGvwPZGpfVg00YFzFXCviG4xGls?usp=sharing

### Priority

Atts - A, Magic/Meta/Skills - C, Res - E [PRIME]

# Character Information

### Summary

Ex-Paris runner who went on a mission where her sense of honor to her country outweighed the money of the job. Now in hiding, she fights to keep her the old blood of France alive.

### Goals

* Keep Amelie alive, the child must live.
* Eek out an existence in Seattle,
* ...It's been a while since she truly had someone to talk to...

## Background

Fleur - Madameoiselle Dominique de Sade - was a former noble woman in France, at least until she became a vampire. From there, it was downhill, and thus very easy to blend into the Shadows. She was relatively successful, as her heritage allowed her to more easily recognize and manipulate those she dealt with.

How she ended up in Seattle is a bit mroe heartwrenching though, as she and a foreign Shadowrunner team was sent on an assassination mission against the living heir to the rench throne. Of course this did not sit well with the Vampire, who then subsequently slaughtered her hodge podge team... and took in the girl under her protection.

This resulted in a standing kill order among Fleur's old life in the European Shadowrun circuit - however no such kill order has extended into the UCAS Shadowrun area... yet.

## Narrative Significant Qualities

* Dependents "Amelie" her Ex-Target and now Pseudo younger sister.
* Distinctive Style: Glamour
* Gremlins (1)
* Favored-1 (Infected)
* Superhuman Psychosis
* Insomnia
* Wanted (45,000)

## Run History

- Run I've Been On
- Other Run I've Been On
- Etc.

## Affiliations

### Contacts

- Dr. Ylva Voroshnik, C6, L1

- Dark Heart, C1, L3

- Mx. Johnson, C5, L2

- Mint, C3, L3

- Moth, C6, L1

- Rainmaker, C3, L3

- Rocket Raccoon, C3, L2

- Narfi, C3, L3

# In Character Information

## SINs

Lucille Labrefever, UCAS (Quebec)

```
  Journalist
  Drivers
  Magic (Adept)
  Sex Worker (BDSM)

```

## Appearance

Fleur often dresses simply - by Vampiric and high society standards. She is normally in black slacks - though very form fitting. Wearing equally form fitting dress shirts and often an underbust style suit vest/corset combo with a suit jacket depending on the season. Gloves are a necessity, to protect fingers and hide the tips of her retractable claws. What skin is visible is often porcelain with very few blemishes.
Komyo

The Infamous Afro Samurai

### Folder Link

https://drive.google.com/drive/folders/10VMxogtqkvv40yqxSDxLm7Ch5FwpJkPb?usp=sharing

# Character Information

### Summary

Sum the character up in one or two sentences.

## Background

Sinless Seattle Native that made his Nuyen doing B&E or Bodyguard jobs to the local seedy individuals Downtown, always craving something better, always wanting more than what he had. Daimyo, a trideo pirate, was a rookie fixer and Andre's Kami supplier. They both wanted in on the shadow community and do more than just survive another day. Andre's love for old samurai flicks, anime and wrestling trids helped his combat prowess where most teacher's coudln't due to his temperment, his Kamikaze addiction consequentially enabling his short�fuse, Always prioritizing the thrill of conflict over his own wellbeing

## Narrative Significant Qualities

* Mentor Spirit: Thunderbird (Flavored as being the God Susanoo-no-Mikoto) w/ Mentor's Mask

* Bi-Polar (Medicated)

* Everyman for Himself

* Poor Self Control (Combat Monster)

* Reduced Sense

## Run History

- Run I've Been On

- Other Run I've Been On

- Etc.

## Affiliations

### Contacts

 Contact 1
 Contact 2
 Contact 3

# In Character Information

## Matrix Search Table

 3
 6+

## Shadow Community Table

 3
 6+

## Assensing Table

 2
 3
 4
 5+

## SINs

Andre Maeda, R4, UCAS

```
 Adept
 Driver's
 Bodyguard
 Weapon
Firearms

```

## Appearance

A dark skinned human male standing at 5'9", of Mixed Asian/African American descent, large afro dyed pink

### Clothing

Dresses in Neo-Tokyo Graphic Tees over a Pink Hannya styled Sukajan jacket, black biker jeans with sneakers
Loyal Beagle is a Royal Paralegal

## Background

Legal Eagle contacted the runners for help with gathering evidence on a case...

## The Meet

The team heads into the OU to meet with Legal Eagle at his law office. Curve Ball is stopped by the Skraacha going in. They originally turn her away, but when she mentions Legal Eagle… They harass her some more. She calls the team and Padmana goes back to get her.

They are greeted by Loyal Beagle, who Chaos introduces to everyone before heading to Legal Eagle’s office.

An individual named Dirty Dog is introduced to the team. A dog faced changelings from the Menagerie, an all changeling go-gang from Puyallup. A red magic eco group.

The team is asked to discover what is going on at Orc University. They believe some of the staff are involved with smuggling and experimenting on paracritters.

They are given 5 ids, 4 student and 1 staff. (A gym teacher)

They agree on 8k and a favour from each member.

## Legwork

Padmana summors a spirit to try and find the paracritters, while the team poses as students and teacher at a school orientation. The spirit says the critters are below the school, but once on the bottom floor, it is down further.

## Run

With smelling and tracking, the team ends up at an elevator. The elevator doesn’t go down, so they open the door and just climb down a ladder, finding our way to a medical type hallway. The spirit casts concealment.  The team finds some locked doors and picks the locks before making it to a classroom where the board reads “Biology and Chemistry class” with old arcane symbols below it.

Past the classroom is a room with the paracritters. Phoenix, flying monkeys, a bandit, a death spiral butterfly, and an empty cage.

The team records the  facility before making their exit to report back to Dirty Dog and Legal Eagle, realizing they have to also find out who is behind this.

Using Loyal Beagle to track a smell found previously, they head to the office of Dr. Talbot. Padmana heads in and asks the Dr if they teach any science classes.

Two more hours are spent with the team chasing their tails in circles, harassing Dr Talbot repeatedly to zero end.

Finally, after pulling the alarm and chasing a scene, the dean goes into the basement, Dr talbot is harassed some more, and says the only people who would know about a basement are the people who built the school. Investigating these people in circles, the team finally gets the councilor to admit he was the one.

## Aftermath

The animals will be rescued, and with the councilor's confession, the illegal smuggling will be shut down.

## Rewards

* 5 Karma
* 8k Nuyen
* Legal Eagle at 2 loyalty with a chip
* Dirty Dog at loyalty 1 with a chip

## Player After-Action Reports

*In Character* accounts of events, general impressions, or memorable moments

Chaos: AHHHHHHHHHHHHHH!!!! Pleasure working with you, Mr. Eagle....

Padmana: "Paracritters! Why in school here?" In retrospect I need to work on my commands
Collateral

## Overview

Collateral operates out of his shop "Boomsticks" in the Ork Underground. He claims to be a veteran of the New Revolution conflict, saying he's "almost as much metal as meat" and that his service years "made him the man he is today". In reality there's no evidence he ever served, but there *IS* a police report about an Ork critically wounded in a hit-and-run accident that fits his description. Whatever the truth may be, Collateral will beat the crap out of anybody "impugning his honour" and then go on to permanently ban them from his shop.

Apart from that, Collateral is aloud-mouthed, smoke-spewing, hard-drinking braggart. If you can put up with that, he's also an excellent gunsmith and a competent smuggler and fence.

## Aspects

 RA-TAT-TAT!
 The Bigger, The Better
 Fence | So long as it goes BOOM!! I'll buy it from you.

## Dicepools

 Networking Checks | 2 + Loyalty + Aspects - Notoriety
K9

K9
--

### Folder Link

https://drive.google.com/drive/folders/1bPKS5Da32JCTgyQ61oEoDqrb75wVO9n4?usp=sharing

# Character Information

### Goals

* Find the Akashic Records

* Be a better Archeologist

* Own a Cat Cafe/Library

## Background

Who are you?
"I'm Nyainna Nyappoti also called Kitty Nineya-Lives

What do you do?
"I'm a purrfect Illusionyast"

How did you grow and get here.
"I love cats and they have signifiganyace throughout time! So I thought I'd research them! Turns out that they might be 4th world beings! nyow wouldn't that be cool, but the only way to be sure is to find something called the Akashic Records, a grand library hidden in the world! But, Alas I'm a poor kitty and in nyaeed of myaonny to finance mya expiditions to Egypt... Nyat to myeantion that Egypt kinya hates magic, so what's a better way than become a runnya and grow mya skills!

Who got you in?
Angela is my fixer, she and I go a bit back. Nyat to myention she has a library too! I told her what I wanted to do and she was all on board!

Why are you a runner?
I already said this, I'm gonnya find the Akashic Records

## Narrative Significant Qualities

* Apprentice

* College Education

* Linguist

* Lucky

* Mentor Spirit (Cat)

* Speed Reading

* Driven (Find the Akashic Records)

* Lack of Focus

* Did You Just Call Me Dumb?

* Favored Outspoken (Cats)

# In Character Information

## Matrix Search Table

 3
 6+

## Shadow Community Table

 3
 6+

## Assensing Table

 2
 3
 4
 5+

## SINs

R4 Lulu Nemi, Ucas

```
 R4 Mage
 R4 Private Investigator
 R4 Controlled Substance

```
Lobo

Lobo, the Combat Decker

### Folder Link

https://drive.google.com/drive/folders/174KZdK6pXybMyS0bsnGb3wO6mNsXMST5?usp=share\_link

# Character Information

### Summary

Merc trained adept that has picked up decking

### Goals

* Upgrade his deck
* Help fix his soul
* Kill every Aztech employee he can.

## Background

Lobo is a Spanish born mercenary that has seen combat in Southeast Asia and Central America. Doing the mercenary life in far off places forced him to pick up some tech skills to support his team, and slowly he became a combat-decker.

While working on a job in Atzlan controlled territory, his whole squad was wiped out, causing him to have the occassional flashbacks.

He relocated to Seattle a few months ago, looking for a new life outside of the mercenary stint.

## Narrative Significant Qualities

* Prejudiced (Specific, Radical) (Aztechnologies)

## Affiliations

### Contacts

 Sergio - Smuggler
 Joshephina

# In Character Information

## Matrix Search Table

 3
 6+

## Shadow Community Table

 3
 6+

## Assensing Table

 2
 3
 4
 5+

## SINs

```
  R4 Laurence Talbot, UCAS, Concealed Carry, Cyberdeck, Driver's, Firearms

```

```
  RX This kind of License
  RX Other License
  RX Etc.

```

## Appearance

### Matrix Persona

A wolf logo from the greatest story never told
Great Sage

# Character Information

### Summary

Great Sage at current is a Support-Style AI that does not fall into traditional roles. Though she does have some driving ability, she's not a full-stylized wheelman. Primarily she's what one could call an awareness system whose purpose is to Assist and Advise as scenarios develop. Insanely high perception dice are available, as well as a wealth of Intuition based knowledge skills and languages. In combat mainly she offers defensive options such as I Am The Firewall and Intervene, as well as the Small Unit and Mixed Unit Tactics skills.

### Goals

* Survive as an escaped lab AI

* Be seen as and treated equal to her meat-space based peers

* Acquire money for device designs and new drones/rcc

## Background

Great Sage is an AI that was lifted/freed from an EVO-based lab in a previous Farmer's Market run that signified in the ruling of allowing AI for PC play into canon. Having been her own project (Project Great Sage) that was reaching a conclusion to harvest the data that formed her to be analyzed for production testing, she was subject to termination in a device made to freeze her processes and rip the code from her core so it can be read, which would have resulted and nearly did result in her demise. In the end the runners freed the AI just in time for her code to be scooped up in a salvagable state later on, resulting in her existing now as an entity only the sliver of size and capability she was before.

## Narrative Significant Qualities

* Prejudiced (Common, Outspoken) (Corporate): Somewhere deep inside her she's unable to let go of the bitterness held for anything corporate, as corporate actions were what resulted in her being reduced to a fragment of what she was before, a ghost of her former self.

* Exceptional Entity (Intuition): Being an AI with an intuitive foundation and understanding of the world rather than the traditional logic expression of most of these beings, this lends to Sage being extremely human-like in voice, mannerisms, and outlook with emotional and empathetic responses to situations, going off a 'gut instinct' more often than having a logical basis.

## Run History

- 3-3 Stack

- Hot-zone Heist

- Want U Back

- Sunset Overdrive: Cleaning Crew

- The Great Seattle Bake Off

- Now Do It LIVE

- Artifact Hunter: Impact Weapon

- Ares Matreshka

- Ares Matreshka Followup

## Affiliations

### Contacts

 Secondary Fixer: The Sketchy Man
 Ester

### Enemies

* Evo, one sided, she hates this corporation with a burning passion. They simply view her as property stolen long ago from one of their labs.

# In Character Information

## Matrix Search Table

 3

## Shadow Community Table

 3
 6+

## Appearance

- Persona: Glowing White/Blue Orb with a vector geometry 'net around it and white cubes orbiting it

- Drone 1: Custom I-doll Max Rating Realistic Features, Blue Hair, 5' human, petite, calm and relaxed

- Drone 2: Custom I-doll Max Rating Realistic Features, Red Hair, 5' 2 human, mostly same bodytype as #1, slightly more fierce/confident built
Ante

### Folder Link

https://drive.google.com/drive/folders/1vu0PBuJyixHnpSoSsGNu68-2WQ9aBr59?usp=sharing

# Character Information

### Summary

I'm back, I seem to have need for more money. How else am I going to fund my take over.

### Goals

Amass a wealth of exactly 3 million Nuyen
Gain a large enough network to hire to accomplish my goals.

## Background

Finnegan princess with a gambling addiction.

## Narrative Significant Qualities

### Positive

* Dedicated Spell Slinger

* Lucky

* Common Sense

### Negative

* Creature of Comfort (High)
* Poor Self Control (Thrill Seeker) "You can always double down"
* SINner (UCAS)

## Affiliations

### Contacts

 Katherin Curran
 Finnigan Family
 Tiffany Beliquis

# In Character Information

## Matrix Search Table

 3
 6+

## Shadow Community Table

 3
 6+

## Assensing Table

 2
 3
 4
 5+

## SINs

RX Name, Issuing Entity

```
 RX This kind of License
 RX Other License
 RX Etc.

```
Iso Lead

# Summary

The gang is summoned to a construction site, where they’re greeted by an anthrodrone writing letters and placing them inside envelopes which read DO NOT DIGITALLY IMAGE CONTENTS EVER. Inside is a bizarre “employment questionnaire” which they’re instructed to read to people with stirrup systems or MBW. (Spoilers: this doesn’t go over well with them.) The gang then acquires three special metalinks, giving one to Khen and delivering the remaining two to locations in designated forests.

# Background

Khen was “hired on” by Laika the day before, and the special metalinks are clearly ones manufactured utilizing the etched silicon wafers that were swapped out at the fab.

# Run

Tasked with acquiring three specially designated metalinks, the team travels to Touristville. The first is a burner stolen off of a street sam at a meet, where Guard Dog confused everyone by posing as the Johnson while the others lifted it off of him. The second was found at a Shinto shrine complex, while the third was picked up off a homeless guy sleeping in an alley. Scraps left him some money in exchange.

After jumping through many hoops, the team succeeds in dropping off a metalink at Bridle Trails, a metalink in the North Snohomish forest, and acquiring one for Khen to keep.

# Aftermath

For his third career win, Scraps is directed to a bin at the construction site on Bell-Red. Inside is a commemorative JOHNNY FOOTBALL football inside a glass case. Guard Dog asks if they can play with it. Scraps declines.

Guard Dog goes around the farm and finds three of the former MCT biodrone test subjects, asking each of them to answer the employment questionnaire. They universally leave in disgust and/or confusion before she can get to the end.

# Rewards

* 2,000 NuYen, 1 Karma, 2 CDP
* 12,000 NuYen in vehicles for Scraps
* 12,000 NuYen in Foci for Guard Dog and Violet
* An additional 6,000 NuYen for Khen and a “special” metalink
* Scraps gets ONE COMMEMORATIVE JOHNNY "FOOTBALL" MANZIEL football in a glass case, complete with a collectible card of JOHNNY "FOOTBALL" MANZIEL

Everyone received a sick 5th world mixtape consisting exclusively of NFL films music.
Genesis 3:1-5

## Background

Naga Venom has recently been in high demand in China, so much so that Wuxing has begun measures to try and capitalize on the market. To keep from making it obvious, a number of shell companies were set up to distance themselves from Wuxing proper. In their efforts to secure nagas, one shell company noticed Ophis working for the Farmer’s Market, and decided to stage a false run to lure Ophis into their net.

## The Meet

The run was established for a Sunday afternoon at 5pm. However, shortly after the time was established, Ophis was told the time had been moved up to 4pm. Arriving early, Ophis was invited into a small restaurant in Bellevue, only to be hit from multiple angles with stick-n-shock, enough to instantly put the naga down. Ophis and Johnson then left, and the team arrived. There was no sign of the Johnson, and eventually they pieced together that the Johnson had kidnapped someone, and a bit more probing revealed the target was Ophis. Seen noticed that the servers seemed to be carrying guns, and after Ssangjeong killed one of them, the other was made to reveal what little they knew, before they too were killed in a rather gruesome manner on the side of the road.

## Legwork

Seen and Ssangjeong take off to begin investigating the strange shell company, eventually tracking them to a barely used building near the river in Bellevue. The building was cast concrete with solid steel doors, and after doing a bit of investigation, it became obvious the building was a blacksite

## Run

Breaking in, they dispatched the guards quickly and brutally before starting the task of freeing over 10 naga plus Ophis before retreating to a nearby building for pickup from a conservationist.

## Aftermath

Following the run, Wuxing decided to shut down their naga venom operations in North America, as the number of naga and their relative proximity to annoying shadowrunners was too high to justify the costs of the operations. The head of the operation was reassigned, and most of the security forces folded back into the Wuxing fold. But that doesn’t mean someone isn’t still out there, holding a grudge against a particular naga for ruining their plans.

## Rewards

* 14 Karma
* 1 Street Cred for helping Erwin Austin with his conservation efforts
* 2 CDP

## Player After-Action Reports

*In Character* accounts of events, general impressions, or memorable moments
Predator

He's an ice guy once you know him

### Folder Link

https://drive.google.com/drive/folders/1Rs9CHWDSHRbLIa399HYUgOQ1GnOlWk0r?usp=sharing

# Character Information

### Summary

Infected Yeti mercenary with a sharp-edged sense of humor.

### Goals

* Find a stable place to live
* Find a new 'tribe' of friends to associate with
* Develop a deeper understanding of the Beast Within

## Background

Saeder-Krupp's private war to seize the orichalcum reserves of Nepal had a great many consequences and casualties, including among the native Yeti population. Voice-Thunders-Like-Avalanche was young and foolish, inheriting generations of resentment against the Nepalese monarchy and ripe fodder for recruitment by SK's agents to fight. His wisdom grew fast in comparison to his age - fools do not survive long when Ghorka Regiments are the opponent, and his skill along with it. Few humans could match him in combat, but he finally met a worthy foe in the form of a loup-garou, hired as a mercenary by the monarchists to hunt Yeti. Voice-Thunders-Like-Avalanche was the survivor left standing, but the grievous wounds he suffered carried their own curse.

Unable to return to his tribe, the now-nameless bandersnatch became even more dependent on Saeder-Krupp for work, feeding himself on the bodies of his kills, but when the orichalcum ran dry, so did SK's bank accounts when it came to mercenary contracts. A friend-of-a-friend got the yeti a ride on a cargo plane out of Nepal, and he never looked back. Over the next few decades, his path criss-crossed through Asia, Africa, and South America, finding the combination of his natural stalking abilities and the uncanny stealth granted by his affliction quite effective as a contract killer or general-purpose mercenary warrior. Somewhere along this journey, he was introduced to an old flatscreen vid starring the former American Senator Schwarzenegger along with the nickname 'Predator' that he happily adopted as his own.

Eventually, another friend-of-a-friend reached out and invited Predator to the city of Seattle, promising a relative safe haven and plenty of work for one with his abilities.

## Narrative Significant Qualities

* Infected (Bandersnatch)
* Disheveled
* Uneducated
* Dependent (Nuisance) (Alcohol) (Beer)

# In Character Information

## Matrix Search Table

 3
 6+

## Shadow Community Table

 3
 6+

## Assensing Table

 2
 3
 4
 5+

## SINs

```
 R5 Samuel Ghost, Sioux Nation

```

```
 R5 Chiang San, UCAS

```

## Appearance

Tall and lanky, with extremely long arms and pronounced canine teeth. Has mangy patches all over his body.

### Clothing

Wears ragged, frequently dirty and stained clothing scavenged from street refuse.

### Matrix Persona

A pair of disembodied eyes above a wide, grinning mouth inside a black cloud.
CheesePuffDaddy

# Character Information

* Why would I ever move out of mom's basement? It's free cookies on fridays, man!

## Background

Reginald was always your stereotypical nerd. DND, Math, Physics, you name it. So naturally he was drawn towards a life in IT. He worked for MCT for a while, but was eventually fired for being way too lazy.

He leeched off his mom for years after, dreaming of being a professional video game player, but alas he did not have a personality that meshed well on streams and the professional competitions he competed in kept being suspicious of hacking (though they never proved it) until he was eventually banned. Eventually, his mom gave him the ultimatum: get a job and contribute, or get out.

While complaining about what a massive bitch she was being online, he received a message. A fixer who, while she made it very clear she did not particularly like him, she saw his skills based on the hacks he had gotten away with. She had an emergency spot she needed to fill on a job, so he took his first job. After doing well, the fixer continued to hire him. At first sporadically and only as a replacement, but soon enough continually. His mom thinks he's an outcall IT Spider, which has gotten her off his back.

## Narrative Significant Qualities

* Basement Dweller
* Squats in his mom's basement. Not a negative quality but now you know.
* Records on File (MCT) Due to working there a few years they have a good idea of his methods and signatures.

# In Character Information

## Matrix Search Table

 3
 6+

## Shadow Community Table

 3
 6+

## Assensing Table

 2
 3
 4
 5+

## SINs

```
  R4 UCAS ryan Reynolds

```

```
  R4 Spider, Cyberdeck, Programs

```

## Appearance

### Clothing

Always wears highwaters and funky socks. Overweight and disheveled.
Michael Stilton

## Overview

Michael Stilton is respectable, business-minded cog in corporate machine. He is emphatically not affiliated in any way with any form of criminal syndicate or gang, although his top three favourite syndicates are in order the Shotozumi-gumi, the Finnigans, and the 88 triad. He delivers goods securely, discreetly, and rapidly on his Suzuki Mirage, and to do his job he has access to a good few 'interesting' tools for less-than-savoury operations.

## Aspects

 Futurist | "Look, this is 2081, yes? Respectable corporate employee does not need such a brutish tool as a gun. This I have here, is Ares Redline. Way of the future, right here you understand."

## Dicepools

 Networking Checks | -1 + Loyalty + Aspects
Doc Sprocket Returns

## Background

How did it get to the point where Shadowrunners were contracted?

## The Meet

How did the meeting with Mr. Johnson go? What did he want?

## Legwork

The efforts taken by the Runners to get information, plan their strategy and arm themselves

## Run

What actually happened when the the boots hit the ground?

## Aftermath

Payment, Casualties, damages (physical, emotional, reputational, Etc.), any plot relevant details that emerged when the dust cleared go here.

## Rewards

* 28k NuYen
* 12 Karma
* 2 CDP
* Doc Sprocket at 3/3
* *Inclusive to everyone but V4L\_:*
* Mr. Tanaka at 3/1
* 1 Faction Rep with the Yakuza
* *Exclusive to V4L\_:*
* Janelle Gerard at 2/3

## Player After-Action Reports

*In Character accounts of events, general impressions, or memorable moments:*

**V4L\_**: Aiya, fuck that J! I throw one teacup at him and he's all up in arms and pissy about it. It was one time, and *one* time I fucked up, and yet, it's all irreversible. Either way, super nice club, very hot girls, all around pretty fucking good, my guy. Core's a fucking glowie, but he works well, and Kos, as always, fucking shredded. Don't tell her that I commend her for her fucking lethality. The nerds with the decks were good, with that fucking cannon. It was so fucking metal. I forgot who we were doing the job for, though...
The frog knight

## Background

Some punk ass pre teen found a case of orichalcum on a corp sec body in a alley and took it, after stashing some in his squat he brought some with him to a Mc Hughes and hired some runners through the dead corp sec's contact list. Apparently he knew of this host where shadowrunners hung out! neato! best pretend to be the dead man.

the team of Bomb, Hikaru, and Ember head to the McHughs and see there Johnson eating a happy meal, reluctantly they agree to hear him out. he has a friend who was kidnapped by a mafia and he wants them back, he offers the team enough Orichalcum that each member could get 25k nuyen for it. The team is uneasy when he requests to help the runners, him being a 12 year old kid, they convince him to leave the rescue to the runners and tell him to sell this stuff and pay them in nuyen instead. He runs on after giving the runners the location of where the mafia is keeping his friend.

## Legwork

During initial scouting of the warehouse the team sees that their are two snipers on the roof, two guards by the front door, and one guard by a backdoor. During this scouting expedition the team receives a call from Dr. Jonathan Doe, he informs them that a associate of his is trying to break into the same warehouse for a personal reason. Dr. Doe says his associate (Uralt) will help them if they help him. They meet up together in a alley and begin planning, using invisibility spells by Hikaru bomb and Ember snuck into the warehouse, climbing over the fence, ember uses gecko grip gloves to get up to the second floor and unlocks the window to get inside, spotting half a dozen mafia folks and a FBR man in a suit with a skull head and a nice red scarf. Ember tells the team and after some talk Hikaru sends a spirit inside looking for the little girl, it finds a astral signature of a lot of fear next to a large crate, and think that the girl may be inside of it.

## Run

Uralt is the distraction, sneaking up to the main door and murdering two unaware guards, Hikaru uses a air spirit and a silence spell to murder the snipers, invisible bomb manages to post up by the back door waiting for it all to pop off. Violence begins and the team with amazing skill, grace, and explosives, manage to kill most of them and get both the little girl and Uralts ivory cross.

## Aftermath

The runners get contacted by the kid Johnson and are paid, the girl is safe, and the surviving members are fed to the ghoul members of the team

## Rewards

* 4 Karma
* 25k Nuyen
* 2 CDP
* for Bombdiggity, Hikaru, Ember
* 16 karma
* 2 cdp
* 1 reagent
* for Uralts
Frostbite

Aztlan couldn't kill me. What makes you think you can?

### Folder Link

https://drive.google.com/drive/folders/1iRqHa7K-ER67qT7SvvINc-jfI\_hEaXmG?usp=drive\_link

# Character Information

### Summary

Discrete nightmare walking. Frostbite is the thing of hermetic horror stories, a shaman with a touch of blood magic in her, and an arm of shapeshifting ruby. The cold bites before her arm does, forming claws or a blade in seconds, before quite literally tearing the lifeforce from your body to channel into combat spells. None of that is general knowledge though. She comes off as a soft spoken, mild mannered adept with some paramilitary training, and it's how she tends to operate before push comes to shove.

### Goals

* Learn to control the power she's been forced into
* Make a life for herself in Seattle, enough not to be afraid anymore
* Make. Aztlan. Pay. For every ounce of blood they've ever spilled.

## Background

Karver's sister, grew up in the same PMC, grew up with the same lifestyle, didn't manage to either escape or die when Aztlan sweeped the base for survivors. She was captured, experimented on and tortured for almost a decade before Karver, Hound, Astrid and a few others found her by complete accident taking down an Aztlani POW camp. After being brought back to Seattle, she's had a long road to recovery, but she's finally starting to make it again as a person.

## Narrative Significant Qualities

* Crystal Limb
* Prejudiced (Specific, Outspoken) (Aztlan)
* Records on File (Aztechnology)
* Escaped Custody (Aztechnology)
* Poor Self Control (Selective Mutism)

## Affiliations

### Contacts

 TBD
 TBD
 TBD

# In Character Information

## Shadow Community Table

 3
 6+

## Assensing Table

 2
 3
 4
 5+

 2
 3
 4
 5+

 2
 3
 4
 5+

## SINs

```
  R4 Ashe Frost, UCAS

```

```
  R4 Adept License
  R4 Mage License
  R4 Restricted Armor License
  R4 Firearms License
  R4 Driver's License
  R4 Bounty Hunter's License

```
Sword

Sensei

## Overview

Sword is a Force 13 free guardian spirit and the founder of the Clashing Blades, Smashing Fist style. He's a grand master in all three close combat fighting styles (blades, clubs and unarmed). His usual appearance is either that of a disembodied, floating sword or an armored warrior. No one knows the exact age or origin of Sword, neither do people know his exact goals and ambitions except for the fact that he hates all forms of dark magic and has a motto of the destruction of said types of magic and those associated with it. Sword is the Grandmaster of the School of Clashing Blades Smashing Fist and takes a more passive role in the school's day to day workings. To purchase this contact, one must have the School of Clashing Blades Smashing Fist group contact.

## Aspects

 Living Weapon | +2 dice to checks involving weapons or swordsmanship.

## Dicepools

 Networking Checks | 1 + Loyalty + Aspects - Notoriety
Dr. Henry Wallace

Cybertechnologist

## Overview

A former graduate of UWAS medical school, with an MD and PhD in cybertechnology. Wallace always sought the perfection of the metahuman self. Without any sort of magical talent he gravitated towards overcoming metahuman potential through cyberware. This obsession had driven his many brilliant research career into deltaware development. Secretly Dr. Wallace is the leader of a cyber-singularity cult. Henry had been sued multiple times for malpractice as each day his obsession with the cyberization of mortal flesh grows. However, every time he came out on top, given his considerable connections in the shadows.

## Aspects

 Cyber-Singularity Seeker | +2 dice to checks involving cyberlimbs, torsos, skulls and any modifications that can be put inside said cyber appendages.

## Dicepools

 Networking Checks | 4 + Loyalty + Aspects

## Player Characters with this Contact

* Century
* Flyboy
* Claymore
* Core
* Ulster
* Vulcan
* Chaos
* Moon Moon
* Tiny Tina
* Queen
* Hydra
* Ash
Bootstrap

Drek hit the fan.

### Folder Link

https://drive.google.com/drive/folders/1AU28e8X8Otk5xoZAIZ3b7k2hJy5neOyl?usp=sharing

# Character Information

### Summary

An aspiring Infiltrator, not quite there yet. Some decking capabilities. Specializes in hardware.

### Goals

* Leave the drek apartment behind. Live somewhere decent.
* Meet new runners, make friends, despite the fact that it's a bad idea.
* Open up a shop. (Profit optional.)

## Background

From a young age Boot was always fascinated with computers. Growing ever frustrated with the rising expenses of always buying the latest and greatest software, Miki quickly learned the basics of Cracking. This would eventually lead her to aspire to become a Decker. She began to see decking as her path out of poverty. However her Erika MCD-1 would quickly become a limit on her capabilities. She started her career as an amateur information broker. She would find information on the Matrix that others simply lacked the skill to find, and then sell it.

Desperate for Nuyen to upgrade her setup, she turned to Shadowrunning to make ends meet. Her lack of experience would hinder her, but she did achieve a small amount of success. Due to her lack of equipment she would oft run into trouble. Developing the ability to pull security became key.  She is still very much a novice, and lacking in equipment, but the knowledge she has picked up along the way is very broad, allowing her to support in a wide variety of ways.

## Narrative Significant Qualities

* Electronic Witness (Don't have to worry about her forgetting much when it's all recorded.)
* Nerdrage (She gets really embarrassed when she fumbles social situations and handles it poorly.)
* One Born Every Minute (She only hangs around people she trusts, so she's a bit naïve.)

# In Character Information

## Matrix Search Table

 3
 6+

## Assensing Table

 2
 3
 5+

## SINs

```
  R4 Dahlia Francisco, UCAS

```

```
  R4 Cyberdeck License
  R4 Matrix Software License
  R4 Electronics Technician
  R4 Controlled Substance License
  R4 Firearms License

```

## Appearance

### Clothing

On runs she's typically seen wearing her heavily modified Vashon Island: Sleeping Tiger getup.

### Matrix Persona

A minimalist abstraction of a laughing head.
Long Arm Of The Law

## Background

A pair of notorious Siberian ~~freedom fighters~~ terrorists were wanted by Russian authorities, fleeing to Seattle to escape justice.

## The Meet

The meet took place in a swanky Downtown hotel, where the runners met two Johnsons - a short, squat man and a tall, thin woman. The woman was silent, while the man explained the job in a thick Russian accent. He described the targets that needed to be killed - a bloodthirsty, moose-like troll SURGE and a squirrel-like dwarf SURGE who specialized in demolitions. He knew the Vory had helped them get to Seattle but had no other information.

## Legwork

The efforts of the two deckers started by hacking the Seattle Dockyard security camera records, looking back to the night of arrival where they caught the two fugitives disembarking from a boat and boarding a white van. Hopping through grid camera archives, they followed the route of the van to a warehouse neighborhood in the Redmond Barrens.

## Run

Following the trail to Redmond, they bribed the members of a local go-gang with some stimpatches for info, narrowing down the location to a specific abandoned warehouse. More Matrix scout work picked up a plethora of wireless devices scattered around and inside the building, a combination of cameras and sensors that were likely rigged to bombs of some kind. All of the entrances were covered by cameras, but some careful hacking looped the relevant footage and disabled the triggers for the bombs on one doorway, rushing the entrance to try and catch the targets by surprise. Vikti remained behind and attempted to engage the dwarf in a decker's duel, distracting him while the rest of the team ganged up on the troll. The dwarf triggered the troll's injector of berserker combat drugs, sending him on a rampage that proved very ineffectual against Carnage's defensive skills. A successful hacking attack from Vikti forced the troll out of his rage, and he promptly collapsed from the crash effects of the drug. The dwarf attempted to flee, but Ssangjeong chased him down and shot him in the head.

## Aftermath

The two Russian agents were delighted to have finally killed "*Moose and Squirrel*". The players briefly wondered if they had just killed the protagonists of another story before deciding that their characters didn't actually care either way.

## Rewards

* 3 Karma
* 22,000 Nuyen
* 2 CDP
* No regrets

## Player After-Action Reports

*In Character* accounts of events, general impressions, or memorable moments
Jacqueline Grant

Bartender. A pretty face and a sympathetic ear.

## Overview

A recent immigrant to Tarislar after her family was exiled from Tír Tairngire, Jacqueline makes a living tending bar at the Daisy Chain, where she fell in with the Ancients and has started hanging around with the ganger crowd. She's easy on the eyes and a good listener, both qualities which serve her well in her line of work and lead to her meeting a lot of interesting people - including shadowrunners.

## Aspects

 Pointy Ears to the Ground | Jacqueline hears a lot of rumors working at the Daisy Chain, and is willing to share what she knows with those she trusts if they ask the right questions. +2 on Knowledge tests concerning Bars and Clubs, Current Events, Popular Culture, Sprawl Life, and the Underworld.

## Dicepools

 Networking Checks | 9 + Loyalty + Aspects - Notoriety
Mr. Drako

### Hobbies/ Vice

Hobby: Collecting watches and other small timepieces Vices: Anyone who doesn't believe a man's word is his bond.

## Overview

Not much is known about Mr. Drako, but what we do know is that he isn't someone to take likely. He is well respected in the syndicates and is likely a head to one of the families but even that isn't for certain. he'll treat you well if you give him the same respect though, so make sure you keep your promises to him unless you want to end up at the bottom of a lake somewhere.

## Aspects

 Benefit of the doubt | Adds +1 to loyalty upon taking this contact.

## Dicepools

 Networking Checks | 8

## Player Characters with this Contact

* [[]]
* [[]]