KCCPV2.0 - Light Attack Cruiser

**Location:** Infinite Lagrange Wiki -> Ship -> Cruiser -> KCCPV2.0

Back Story

"Veni, vidi, vici. This is my motto." --Nameless Tombstone

* Plain
* Systems
* Schematic

## Cost

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43910

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6620

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1930

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02:14:20

* Category:
* Advantage: Speed, Anti-Ship guided weapons
* Disadvantage: HP
* Game description: A ship hull with a modular design. This model is equipped with a missile launcher array and bow-mounted torpedoes, enabling it to mount consecutive long-range attacks on large targets. It has 4 generic cannons for defensive purposes and has decent siege capabilities.

The KCCPV2.0 Light Attack Cruiser is a speedy back row cruiser. It does relatively low damage compared to other cruisers, and is thus not recommended to use unless there is no better choice. The KCCPV2.0 is one of the fastest cruisers in the game.

### KCCPV-SM-16x450 Hexadeca-Fire Missile Launcher Array

Module Description: A heavy anti-ship missile launcher array fitted to the KCCPV's projectile system. It is able to fire anti-ship missiles and conduct rapid attacks against enemy targets.

* Adjustment increment: 3%
* Adjustment tech types: Torpedo Tech or Missile Tech
* Adjustment tech quantity: 3
* Adjustment base success: 20%

### KCCPV-ST-3-700C Ultra Heavy Siege Torpedo Launcher

Module Description: An triple-fire heavy torpedo launcher fitted at the bow of the KCCPV's projectile system and capable of firing standard heavy siege torpedoes. It carries a large amount of ammunition and can deal massive damage to ultra-heavy ships and besieged targets.

* Adjustment increment: 4%
* Adjustment tech types: Torpedo Tech or Missile Tech
* Adjustment tech quantity: 2
* Adjustment base success: 20%

### Integrated Projectile Weapon System Enhancements

* Full enhancement cost: 56 or 63 tech points, depending on which enhancements are selected

### SG-1120B Generic Cannon

Module description: A modified SGC-1120 120mm generic cannon that offers improved effectiveness against small ships and aerial targets. It is often fitted on agile multi-role ship.

* Adjustment increment: 4%
* Adjustment tech types: Cannon Tech or EM Tech
* Adjustment tech quantity: 1
* Adjustment base success: 20%

### SG-1120C Generic Cannon

Module description: A modified version of the SG-1120C generic cannon. It is equipped with an improved ammunition supply system, capable of providing a higher Firing Rate.

* Adjustment increment: 6%
* Adjustment tech types: Cannon Tech or EM Tech
* Adjustment tech quantity: 1
* Adjustment base success: 35%

### AC-60 Generic Heavy Armor

Module Description: Heavy armor for cruisers to defend against conventional light weapon attack.

* Armor: 50
* Energy Shield: 10%

### CL-100 Ship Core

Module Description: A core structure used to construct cruisers. It can adapt to the complex space environment and resist impact and radiation.

* Hit Points: 46,260

### EN-300 Generic Vector Engine

Module Description: A large vector engine for Cruisers. It is used for sailing and adjusting ship angles in combat.

* Cruise speed: 650

### EC-350 Generic Warp Drive

Module Description: A large warp drive for Cruisers. It enables large ships to enter warp for fast travel in formation.

* Warp speed: 3,250

### RT-450 Integrated Energy Conversion System

Module Description: An integrated energy supply system for large ships. It generates power through the core and converts the energy into different forms for the ship's various subsystems.

This component offers no extra abilities and cannot be enhanced.

### XC-3000 Bridge

Module Description: A generic Navigation Control and Info Command System for light ships. It manages the operations of all weapon systems and engines.

This component offers no extra abilities and cannot be enhanced.