Level 10

1
1

**Survival Difficulty: Class 1**
»⠀Safe
»⠀Stable
»⠀Minimal Entity Count

## Description

**Level 10** consists of a massive wheat field with an unpaved dirt road extending for an unknown distance. In the wheat fields you can find small pockets of almond water, which are slightly sweeter than the bottled version. The anonymous person who took this photo never came back to The Hub for unknown reasons.

Aside from the absurd amount of wheat crops, one may find objects lost somewhere in the territory. The content may depend on the route, and the supplies are generally items that pertained to an explorer. Adventurers can find knifes, empty bottles of liquid, rotten food, flashlights and cellphones with dead batteries. They may help someone in their adventure through this level.

Wooden poles are also present on **Level 10**, and they seem to extend forever, just like the level. The territory isn't homogeneous, and staying in an elevated part may help you to see where you're going. Parts with sheaved and stooked wheat can rarely be found in the level.

The photo was retrieved from a camera found in level 5.

## Note Discovery

“So I’ve been walking for maybe six days and there’s nothing but this dirt road and the field surrounding it, I tried going off route and I got put back on the path. Note to self: there‘s almond water in the fields, it tastes sweet.”

“I’ve been hearing trumpets and roaring in the distance and I saw something in the fog. I snapped a photo of it, I still can’t tell what it is.”

“If you hear someone yell ‘Fire!’ go back to the path immediately, an arrow went in to my shoulder and I’m still bleeding. I think I saw a tower in the distance and somebody on top with a bow.” “Everything is calm. It is silent. *She saved me*. An angel appeared in the sky, trumpet in hand."

"If you find yourself in level 10, stay in one spot."

"*She* will find you faster that way.”

Whether the “She” in the notes is the same she as the she mentioned in the level 1.5 page is unknown.

## Colonies And Outposts

### U.A.E Colonial Territory Fields

This outpost was made by The United Azeutian Empire as they had claimed a bit of Level 10 back after the small conflict between them.

* Generally secure.
* Friendly.
* Open for Trading.
* Accepting new Members.
* permanent population of 10,000.
* Most people who formed this died during the conflict against the Partygoers.

### P.E.A Base Wheatland

This Outpost Was Made By The P.E.A.

* Consists Of 3,000 People;
* Secure;
* Destroyed All Partygoers.

### Cropped cult

* Consists of 16 people;

* Unknown like cult lives here;

* Can't be trusted known to move to different levels.

### Backrooms Investigation Foundation - Site Omicron

Site Omicron belongs to the Backrooms Investigation Foundation as the main training center for the B.I.F, Wanderers can enlist here into the B.I.F and also get some rest here as the B.I.F is friendly. This is where the B.I.F trains new recruits and helps Level-10 survivors

* Consists of 100 training officers and 200 civilians.

#### Fort Flamma - Red devils

* Peaceful until provoked/armed;
* Outsiders welcome to trade as long as all weapons are declared;

* 23 members reside here permanently;
* The Red devils are Mercenaries that can and are hired for their brutality. They are usually hired to clear Entities and small colonies.

## Entrances and Exits

### Entrances

You can get here from the Debug Room. You can also get here if you are from a small town and go through The Revolving Doors in Level 40, however unlike medium Sub-urbans with Level 9 and big city slickers with Level 11, The Revolving Doors will disappear in Level 10 after you exit. Another option is traveling here by jumping off the western edge of Level Level 696. Walk 50 km's in Level 83 in any direction. Lastly, Walk 50 km's in the northern or southern direction in Level 919

### Exits

Finding a city will lead you to Level 11.

* If you slip on a snowing area, you will be seamlessly transported to Level 176.
* You can also leave by no-clipping through the floor of a building in the town area (mentioned in an older version of this article), leading to Level 10.5.
* By entering a house made of grey wood, you can enter Lone World. Although you can get out from here by following the east road and you will found Level -100 finding a yellow lamppost leads The Safe Place.
* There is also a small mountain range on the eastern side of Level 10 that if crossed will take you to Level 311.
* Finding a pumpkin will take you to Level 666. Following one of the rivers will take you to Level 966.