Currency

## Types

There are two *primary* types of currency used in-game,  dilithium crystals (purple) and  coins (gold). Typically, the crystals are used to increase the level of a character or starship. The coins are used to upgrade/evolve a character or starship and to buy other specialized items.

Even though coins are normally used for upgrades, a more economical way to upgrade is to recruit another copy of the same character or starship. The recruit button changes to an upgrade-button which allows another set of levels to be unlocked (evolved) when used.

Even though coins can purchase items from the Archive, it is often possible to win the items in other ways. A common theme in the game is to have an Event to play (eg Borg-Cube-1) for a week or so. Once that event is complete, then that item will be available for sale in the Archive for a few days (eg Cube-1 has a red ribbon with bow in Archive signifying sale). The purchase price is oftentimes very high (eg 3000 coins). However, if you are very persistent and maybe even lucky, then during the original event you can keep playing against opponenets until you win that same character as a prize. Also, at the conclusion of the event, your alliance could also be rewarded with that item.

Coins are the only means to do the following specialized tasks.

1. Purchase more Crew member slots for characters
2. Purchase more Stardock slots for starships

Extra Crew and Stardock slots become critical the longer you play so that you can collect and upgrade without losing your already-upgraded items...

### Real World Money

Inside the game, you can PTW by purchasing coins/gold and.or dilithium/xtals using the plus sign icon... This takes you to the Shop-page where for actual-money you can purchase (asof 2017-08-18):

* Coins
	+ Pack-1 of 200 for $1.99
	+ Pack-2 of 600 for $4.99
	+ Pack-3 of 2,900 for $19.99
	+ Pack-4 of 8,500 for $49.99
	+ Pack-5 of 20,000 for $99.99
* Dilithium
	+ Pack-1 of 1250 for $1.99
	+ Pack-2 of 3300 for $4.99
	+ Pack-3 of 14,000 for $19.99
	+ Pack-4 of 39,000 for $49.99
	+ Pack-5 of 80,000 for $99.99

### In-Game Currencies

Besides the above-mentioned gold and dilithium, there are other currencies used inside the game...

* 1 1‑Pack [blue]
	+ This buys you a chance of recruiting a single character (or starship)...
	+ These chances are either.or           depending upon where the items was won...
* 1 5‑Pack [red]
	+ This buys you a 5-card recruitment chance...
	+ The odds of getting a Tier-2 character or starship are higher...
* 1 10‑Pack [yellow]
	+ This buys you a 10-card recruitment chance...
	+ The odds of getting a Tier-3 character or starship are higher...
* 1 FixUp-ship [wrench]
	+ This buys you the ability to fixup a ship instantly, just before using that same-ship in a game...
	+ Useful so that you do not need to wait for a significant amount of wall-time to expire, while the ship self-heals...
* 1 Health-crew [red‑cross]
	+ Heals a character instantly...
	+ Similar to wrenches, except if you have 3 team-members on a Crew-fight - you might need to spend 3 healths to heal them all

## Cost Tables

Typically, for tier-XX characters - the cost for each level-upgrade rises by a consistent amount (eg tier-1 crew adds 50 crystals). This allows us to create a simple table to calculate costs...

Here are the links to the relevant sections:

* crew
	+ t1c - Test\_Hero\_Level\_1\_type#Skills\_Updates\_.28Costs.29
	+ t2c - Test\_Hero\_Level\_2\_type#Skills\_Updates\_.28Costs.29
	+ t3c - Test\_Hero\_Level\_3\_type#Skills\_Updates\_.28Costs.29
* ships
	+ t1s - Test\_Ship\_Level\_1\_type#Crew.2FWeapons\_Updates\_.28Costs.29
	+ t2s - Test\_Ship\_Level\_2\_type#Crew.2FWeapons\_Updates\_.28Costs.29
	+ t3s - Test\_Ship\_Level\_3\_type#Crew.2FWeapons\_Updates\_.28Costs.29

## Module Versions

i really need to fix this up from Module:Costs, et.al...

### tier 1 Crew

{{#invoke|costs|dilithium|t1c}} non-fancy-non-list...

1. HEADER==>(level), [1]=cost-for-upgrade , [2]=total-cost-so-far
2. { [1] = 100,[2] = 100,}
3. { [1] = 125,[2] = 225,}
4. { [1] = 150,[2] = 375,}
5. { [1] = 175,[2] = 550,}
6. { [1] = 200,[2] = 750,}
7. { [1] = 225,[2] = 975,}
8. { [1] = 250,[2] = 1225,}
9. { [1] = 275,[2] = 1500,}
10. { [1] = 300,[2] = 1800,}
11. { [1] = 325,[2] = 2125,}
12. { [1] = 350,[2] = 2475,}
13. { [1] = 375,[2] = 2850,}
14. { [1] = 400,[2] = 3250,}
15. { [1] = 425,[2] = 3675,}
16. { [1] = 450,[2] = 4125,}
17. { [1] = 475,[2] = 4600,}
18. { [1] = 500,[2] = 5100,}
19. { [1] = 525,[2] = 5625,}
20. { [1] = 550,[2] = 6175,}
21. { [1] = 575,[2] = 6750,}
22. { [1] = 600,[2] = 7350,}
23. { [1] = 625,[2] = 7975,}
24. { [1] = 650,[2] = 8625,}
25. { [1] = 675,[2] = 9300,}
26. { [1] = 700,[2] = 10000,}
27. { [1] = 725,[2] = 10725,}
28. { [1] = 750,[2] = 11475,}
29. { [1] = 775,[2] = 12250,}
30. { [1] = 800,[2] = 13050,}
31. { [1] = 825,[2] = 13875,}
32. { [1] = 850,[2] = 14725,}
33. { [1] = 875,[2] = 15600,}
34. { [1] = 900,[2] = 16500,}
35. { [1] = 925,[2] = 17425,}
36. { [1] = 950,[2] = 18375,}
37. { [1] = 975,[2] = 19350,}
38. { [1] = 1000,[2] = 20350,}
39. { [1] = 1025,[2] = 21375,}
40. { [1] = 1050,[2] = 22425,}
41. { [1] = 1075,[2] = 23500,}
42. { [1] = 1100,[2] = 24600,}
43. { [1] = 1125,[2] = 25725,}
44. { [1] = 1150,[2] = 26875,}
45. { [1] = 1175,[2] = 28050,}
46. { [1] = 1200,[2] = 29250,}
47. { [1] = 1225,[2] = 30475,}
48. { [1] = 1250,[2] = 31725,}
49. { [1] = 1275,[2] = 33000,}
50. { [1] = 1300,[2] = 34300,}
51. { [1] = 1325,[2] = 35625,}

### tier 2 Crew

1. HEADER==>(level+9), [1]=cost-for-upgrade , [2]=total-cost-so-far
2. { [1] = 75,[2] = 75,}
3. { [1] = 100,[2] = 175,}
4. { [1] = 125,[2] = 300,}
5. { [1] = 150,[2] = 450,}
6. { [1] = 175,[2] = 625,}
7. { [1] = 200,[2] = 825,}
8. { [1] = 225,[2] = 1050,}
9. { [1] = 250,[2] = 1300,}
10. { [1] = 275,[2] = 1575,}
11. { [1] = 300,[2] = 1875,}
12. { [1] = 325,[2] = 2200,}
13. { [1] = 350,[2] = 2550,}
14. { [1] = 375,[2] = 2925,}
15. { [1] = 400,[2] = 3325,}
16. { [1] = 425,[2] = 3750,}
17. { [1] = 450,[2] = 4200,}
18. { [1] = 475,[2] = 4675,}
19. { [1] = 500,[2] = 5175,}
20. { [1] = 525,[2] = 5700,}
21. { [1] = 550,[2] = 6250,}
22. { [1] = 575,[2] = 6825,}
23. { [1] = 600,[2] = 7425,}
24. { [1] = 625,[2] = 8050,}
25. { [1] = 650,[2] = 8700,}
26. { [1] = 675,[2] = 9375,}
27. { [1] = 700,[2] = 10075,}
28. { [1] = 725,[2] = 10800,}
29. { [1] = 750,[2] = 11550,}
30. { [1] = 775,[2] = 12325,}
31. { [1] = 800,[2] = 13125,}
32. { [1] = 825,[2] = 13950,}
33. { [1] = 850,[2] = 14800,}
34. { [1] = 875,[2] = 15675,}
35. { [1] = 900,[2] = 16575,}
36. { [1] = 925,[2] = 17500,}
37. { [1] = 950,[2] = 18450,}
38. { [1] = 975,[2] = 19425,}
39. { [1] = 1000,[2] = 20425,}
40. { [1] = 1025,[2] = 21450,}
41. { [1] = 1050,[2] = 22500,}
42. { [1] = 1075,[2] = 23575,}
43. { [1] = 1100,[2] = 24675,}
44. { [1] = 1125,[2] = 25800,}
45. { [1] = 1150,[2] = 26950,}
46. { [1] = 1175,[2] = 28125,}
47. { [1] = 1200,[2] = 29325,}
48. { [1] = 1225,[2] = 30550,}
49. { [1] = 1250,[2] = 31800,}
50. { [1] = 1275,[2] = 33075,}
51. { [1] = 1300,[2] = 34375,}
52. { [1] = 1325,[2] = 35700,}
53. { [1] = 1350,[2] = 37050,}
54. { [1] = 1375,[2] = 38425,}
55. { [1] = 1400,[2] = 39825,}
56. { [1] = 1425,[2] = 41250,}
57. { [1] = 1450,[2] = 42700,}
58. { [1] = 1475,[2] = 44175,}
59. { [1] = 1500,[2] = 45675,}
60. { [1] = 1525,[2] = 47200,}
61. { [1] = 1550,[2] = 48750,}
62. { [1] = 1575,[2] = 50325,}
63. { [1] = 1600,[2] = 51925,}
64. { [1] = 1625,[2] = 53550,}
65. { [1] = 1650,[2] = 55200,}
66. { [1] = 1675,[2] = 56875,}
67. { [1] = 1700,[2] = 58575,}
68. { [1] = 1725,[2] = 60300,}
69. { [1] = 1750,[2] = 62050,}
70. { [1] = 1775,[2] = 63825,}
71. { [1] = 1800,[2] = 65625,}
72. { [1] = 1825,[2] = 67450,}
73. { [1] = 1850,[2] = 69300,}
74. { [1] = 1875,[2] = 71175,}
75. { [1] = 1900,[2] = 73075,}
76. { [1] = 1925,[2] = 75000,}
77. { [1] = 1950,[2] = 76950,}
78. { [1] = 1975,[2] = 78925,}
79. { [1] = 2000,[2] = 80925,}
80. { [1] = 2025,[2] = 82950,}
81. { [1] = 2050,[2] = 85000,}
82. { [1] = 2075,[2] = 87075,}
83. { [1] = 2100,[2] = 89175,}
84. { [1] = 2125,[2] = 91300,}
85. { [1] = 2150,[2] = 93450,}
86. { [1] = 2175,[2] = 95625,}
87. { [1] = 2200,[2] = 97825,}

### tier 3 Crew

1. HEADER==>(level+39), [1]=cost-for-upgrade , [2]=total-cost-so-far
2. { [1] = 50,[2] = 50,}
3. { [1] = 75,[2] = 125,}
4. { [1] = 100,[2] = 225,}
5. { [1] = 125,[2] = 350,}
6. { [1] = 150,[2] = 500,}
7. { [1] = 175,[2] = 675,}
8. { [1] = 200,[2] = 875,}
9. { [1] = 225,[2] = 1100,}
10. { [1] = 250,[2] = 1350,}
11. { [1] = 275,[2] = 1625,}
12. { [1] = 300,[2] = 1925,}
13. { [1] = 325,[2] = 2250,}
14. { [1] = 350,[2] = 2600,}
15. { [1] = 375,[2] = 2975,}
16. { [1] = 400,[2] = 3375,}
17. { [1] = 425,[2] = 3800,}
18. { [1] = 450,[2] = 4250,}
19. { [1] = 475,[2] = 4725,}
20. { [1] = 500,[2] = 5225,}
21. { [1] = 525,[2] = 5750,}
22. { [1] = 550,[2] = 6300,}
23. { [1] = 575,[2] = 6875,}
24. { [1] = 600,[2] = 7475,}
25. { [1] = 625,[2] = 8100,}
26. { [1] = 650,[2] = 8750,}
27. { [1] = 675,[2] = 9425,}
28. { [1] = 700,[2] = 10125,}
29. { [1] = 725,[2] = 10850,}
30. { [1] = 750,[2] = 11600,}
31. { [1] = 775,[2] = 12375,}
32. { [1] = 800,[2] = 13175,}
33. { [1] = 825,[2] = 14000,}
34. { [1] = 850,[2] = 14850,}
35. { [1] = 875,[2] = 15725,}
36. { [1] = 900,[2] = 16625,}
37. { [1] = 925,[2] = 17550,}
38. { [1] = 950,[2] = 18500,}
39. { [1] = 975,[2] = 19475,}
40. { [1] = 1000,[2] = 20475,}
41. { [1] = 1025,[2] = 21500,}
42. { [1] = 1050,[2] = 22550,}
43. { [1] = 1075,[2] = 23625,}
44. { [1] = 1100,[2] = 24725,}
45. { [1] = 1125,[2] = 25850,}
46. { [1] = 1150,[2] = 27000,}
47. { [1] = 1175,[2] = 28175,}
48. { [1] = 1200,[2] = 29375,}
49. { [1] = 1225,[2] = 30600,}
50. { [1] = 1250,[2] = 31850,}
51. { [1] = 1275,[2] = 33125,}
52. { [1] = 1300,[2] = 34425,}
53. { [1] = 1325,[2] = 35750,}
54. { [1] = 1350,[2] = 37100,}
55. { [1] = 1375,[2] = 38475,}
56. { [1] = 1400,[2] = 39875,}
57. { [1] = 1425,[2] = 41300,}
58. { [1] = 1450,[2] = 42750,}
59. { [1] = 1475,[2] = 44225,}
60. { [1] = 1500,[2] = 45725,}
61. { [1] = 1525,[2] = 47250,}
62. { [1] = 1550,[2] = 48800,}
63. { [1] = 1575,[2] = 50375,}
64. { [1] = 1600,[2] = 51975,}
65. { [1] = 1625,[2] = 53600,}
66. { [1] = 1650,[2] = 55250,}
67. { [1] = 1675,[2] = 56925,}
68. { [1] = 1700,[2] = 58625,}
69. { [1] = 1725,[2] = 60350,}
70. { [1] = 1750,[2] = 62100,}
71. { [1] = 1775,[2] = 63875,}
72. { [1] = 1800,[2] = 65675,}
73. { [1] = 1825,[2] = 67500,}
74. { [1] = 1850,[2] = 69350,}
75. { [1] = 1875,[2] = 71225,}
76. { [1] = 1900,[2] = 73125,}
77. { [1] = 1925,[2] = 75050,}
78. { [1] = 1950,[2] = 77000,}
79. { [1] = 1975,[2] = 78975,}
80. { [1] = 2000,[2] = 80975,}
81. { [1] = 2025,[2] = 83000,}
82. { [1] = 2050,[2] = 85050,}
83. { [1] = 2075,[2] = 87125,}
84. { [1] = 2100,[2] = 89225,}
85. { [1] = 2125,[2] = 91350,}
86. { [1] = 2150,[2] = 93500,}
87. { [1] = 2175,[2] = 95675,}
88. { [1] = 2200,[2] = 97875,}
89. { [1] = 2225,[2] = 100100,}
90. { [1] = 2250,[2] = 102350,}
91. { [1] = 2275,[2] = 104625,}
92. { [1] = 2300,[2] = 106925,}
93. { [1] = 2325,[2] = 109250,}
94. { [1] = 2350,[2] = 111600,}
95. { [1] = 2375,[2] = 113975,}
96. { [1] = 2400,[2] = 116375,}
97. { [1] = 2425,[2] = 118800,}
98. { [1] = 2450,[2] = 121250,}
99. { [1] = 2475,[2] = 123725,}
100. { [1] = 2500,[2] = 126225,}
101. { [1] = 2525,[2] = 128750,}
102. { [1] = 2550,[2] = 131300,}
103. { [1] = 2575,[2] = 133875,}
104. { [1] = 2600,[2] = 136475,}
105. { [1] = 2625,[2] = 139100,}
106. { [1] = 2650,[2] = 141750,}
107. { [1] = 2675,[2] = 144425,}
108. { [1] = 2700,[2] = 147125,}
109. { [1] = 2725,[2] = 149850,}
110. { [1] = 2750,[2] = 152600,}
111. { [1] = 2775,[2] = 155375,}
112. { [1] = 2800,[2] = 158175,}
113. { [1] = 2825,[2] = 161000,}
114. { [1] = 2850,[2] = 163850,}
115. { [1] = 2875,[2] = 166725,}
116. { [1] = 2900,[2] = 169625,}
117. { [1] = 2925,[2] = 172550,}
118. { [1] = 2950,[2] = 175500,}
119. { [1] = 2975,[2] = 178475,}
120. { [1] = 3000,[2] = 181475,}
121. { [1] = 3025,[2] = 184500,}
122. { [1] = 3050,[2] = 187550,}
123. { [1] = 3075,[2] = 190625,}
124. { [1] = 3100,[2] = 193725,}
125. { [1] = 3125,[2] = 196850,}
126. { [1] = 3150,[2] = 200000,}
127. { [1] = 3175,[2] = 203175,}