United Dragon Isles

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## Starting Situation

Dragon Tribe is located in the eastern Fire Sea (or South East of Equestria) and has an enclave land (Badlands) in South Equestria. Its primary island has mountainous terrain, but Badlands is covered with desert.

### Threats and Opportunities

Despite how isolated the Dragon Tribe is, there are still threats to the nation, and little opportunities. They have a measly population and start with only 9 ponypower. Their military suffers from the same issues, being barely equipped and using outdated guns. Second, the navy is non-existent and has few convoys, making the Dragon Tribe basically cut off from the world. Finally, their primary threat in the early game is Equestria – Equestria's claims over Badlands, to be exact. Later on, Haukland will attempt to invade the Dragon Tribe as they progress down their focus tree.

In regards to opportunity, after meeting Equestria's demand, most other countries won't bother with Dragon Tribe (even with Equestria). It barely has any resources, and its mountains will make an invasion of the island costly and meaningless. However, certain nations, such as the  Manehattan Protectorate,  Solar Empire,  Lunar Empire,  Confederation of Southern States, and  Haukland can still go to war to the Dragons, wars which will not usually go well for them.

## National Focus

The United Dragon Isles (as of update 1.8.6.1) uses the Generic Equus Focus Tree.

## Technology

* **Basic Depth Charges**
* **Early Cruiser**
* **Basic Torpedo**
* **Naval Gunnery**
* **Casemate Secondary Battery**
* **Transport Ship**
 Doctrine
 * **None**

## Politics

### National Spirits

The United Dragon Isles (as of update 1.9.0.2) has no national spirits.

### Leaders

Torch Dynasty / Imperial Rule (Draconic Imperial Rule) / Torch Dynasty

DCP (Draconic Communist Party)

### Staff and Designers

**Political Advisors**

* Same Ideology monthly opinion: **+100.00%**
* Trade deal opinion factor: **+10.00%**
* Daily Democracy Support: **+0.10**
 Cynder
* Foreign subversive activities efficiency: **-30.0%**
* Non-core Ponypower: **+2.0%**
 Scales
* Ideology drift defence: **+15.0%**
 Gark
* Infrastructure construction speed: **+10.0%**
* Refinery construction speed: **+10.0%**

**Tank Designer**

* Armour Reliability: **+5%**

**Ship Designer**

**Aircraft Designer**

* Fighter Agility: **+10%**
* Fighter Max Speed: **+10%**
* Carrier Fighter Agility: **+10%**
* Carrier Fighter Max Speed: **+10%**
 Medium Air Company
* Heavy Fighter Reliability: **+20%**
* Tactical Bomber Reliability: **+20%**
 Heavy Air Company
* Strategic Bomber Strategic Bombing: **+10%**
 Naval Air Company
* Naval Bomber Range: **+10%**
* Naval Bomber Naval Attack: **+10%**
* CV Naval Bomber Range: **+10%**
* CV Naval Bomber Naval Attack: **+10%**

**Materiel Designer**

 Motorisation Company
 Artillery Company

**Industrial Concern**

 Electronics Comapny

**Theorist**

* Experience Gain Army: **+0.05**
 Kukulkan
* Experience Gain Air: **+0.05**
 Tamm
* Race Magic Research Time: **-7%**
* Magic Research Time: **-7%**

**Chief of Army**

 Firekin

**Chief of Navy**

 Grima

**Chief of Airforce**

 Kasitor

**Military High Command**

## Economy

### Laws and Development

  Volunteer Only

* Recruitable Population: **1.50%**

* Construction Speed: **+10.00%**
* Research Speed: **+5.00%**
* Factory Output: **+10.00%**
* Dockyard Output: **+10.00%**
* Resources to Market: **+50%**
* Civilian intelligence to others: **+20.0%**
* Navy intelligence to others: **+10.0%**

* Industrial Research Speed: **+3%**
* Electronics Research Speed: **+2%**
* Consumer Goods Factories: **35.0%**
* Military to Civilian Factory conversion cost: **+30.00%**
* Civilian to Military Factory conversion cost: **+30.00%**
* Fuel Gain per Oil: **-40.00%**
* Fuel Capacity: **-25.00%**
* **Infrastructure** construction speed: **+10.00%**
* **Military Factory** construction speed: **-30.00%**
* **Civilian Factory** construction speed: **-30.00%**
 Scientific Development
  Developed Science Base

* No penalties

* Resource Gain Efficiency: **-70.00%**
* Monthly Population: **-30.0%**
* Stability: **-30.00%**
* Construction Speed: **-70.00%**
* Production Efficiency Cap: **-30.00%**
* Research Speed: **-60.00%**
* Factory Output: **-70.00%**
* Dockyard Output: **-70.00%**
* Factory Bomb Vulnerability: **-70.00%**

 Poverty
  Negligible Poverty

* No penalties

* Uses Generic Racial Tree

### Industry and Resources

Factories

Resources*\**
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