Bloodrager Spells

## 1st-Level Bloodrager Spells

**Alter Weapon**: Weapon changes shape.

**Bubble:** Surround a gemstone in a containing force bubble.

**Energy Missiles**: Five darts of energy deal varying types of damage.

**Forked Lightning**: Bolt of lightning deals 1d4/level.

**Grasp of Darkness**: Shadowy touch deals 1d6 cold damage/level, clouds target’s vision.

**Holographic Projection I:** Project a quasi-real version of yourself.

**Magnetizing Ray**: Ranged attacks against target gain +2 bonus to attacks, gain seeking property.

**Shadow Ammunition**: Create quasi-real masterwork ammunition.

**Shadow Stream**: Chilling shadows deal 1d4 cold damage/level (max 5d4) in a 30 ft. line.

**Shrapnel Burst**: Jagged shards deal 1d4/level.

## 2nd-Level Bloodrager Spells

**Anchoring Chains**: Chains bind you to the ground, making you hard to move.

**Backlash**: Weapon strikes back at its wielder.

**Blade Spiral**: Weapon flies to strike distant enemies.

**Conjure Armor**: Create one non-magical suit of armor or a shield.

**Conjure Weapon**: Create one non-magical weapon.

**Dead Weight**: Dense ball of metal weighs target down.

**Defensive Bubble, Lesser:** A smaller, weaker form of *defensive bubble*.

**Energy Weapon**: Weapon gains elemental properties.

**Fists of Steel**: Your unarmed strikes are lethal and protected from harmful effects.

**Flame Dash**: Temporarily increase your speed while igniting everything you pass.

**Holographic Projection II:** As *holographic projection i*, but stronger.

**Icy Trail**: Target freezes the ground beneath their feet.

**Night Shield**: Shadow forms into shield that deflects ranged attacks, blocks magic missiles.

**Object Form I:** You take the form of a Small or Medium object.

**Pulling Chains**: Strong chains pull creatures within 20 ft. towards a center point.

**Send Safely:** Teleport a gemstone in a bubble spell to an Anchorstone.

**Spikes**: Target grows metallic spikes.

**Weaken Structure**: Target object or structure has its hardness and hit points reduced.

## 3rd-Level Bloodrager Spells

**Alter Weapon, Greater**: As *alter weapon*, except you can change the weapon’s shape each round.

**Binding Chains**: Chains pin or entangle a creature.

**Cold Snap**: Burst of ice deals 1d6/level damage, freezes objects in place.

**Combustion**: Target object or creature burns, taking 4d4 fire damage each round.

**Hand of Stone**: Fist of rock grabs and crushes foes.

**Holographic Projection III:** As *holographic projection i*, but stronger.

**Object Form II:** You take the form of a Tiny or Large object.

**Sundering Shield**: Gain DR against a single weapon attack, possibly breaking the weapon used.

## 4th-Level Bloodrager Spells

**Blade Burst**: Numerous copies of your weapon strike nearby creatures.

**Defensive Bubble:** Surround yourself with a containing force bubble.

**Downpour**: Torrential rainfall hinders sight and movement, impedes fire magic.

**Holographic Projection IV:** As *holographic projection i*, but stronger.

**Impact**: Conjure one metal ball/4 levels to damage and push foes.

**Night Armor**: Shadow forms into armor that grants DR 5/silver and deflects ranged attacks.

**Object Form III:** You take the form of a Diminutive or Huge object.

**Repel Projectiles**: Ranged attacks are reflected back to their origin point for 1 round.

**Vorpal Edge**: Target weapon gains the vorpal property.