Black Hand

## Description

The Black Hand are equipped with iron weapons, bows, iron shields and use stone clubs. They are clad in leather and iron-reinforced cloth, also sometimes sporting exotic extensions in place of limbs.

They come in far greater numbers than the Darfari Cannibals or the Exiles.

Black Hand pirates are comprised of Cimmerian, Darfari, Hyborian, Hyrkanian, Kushite, Nordheimer, Stygian, Shemite, Zamorian and Zingaran.

## Notes

* There are two large areas of the map that contain pirates: the eastern side of the desert stretching from the starting river up until the Highlands, and the north/north-eastern regions of the jungle towards the east coast
* Smaller camps are scattered to the east, the south and the southeast of The Black Galleon.
* The largest concentrations can be found on Jamilla's Liberty, The Black Galleon, Scavenger's Berth and Flotsam.
* They are particularly good for farming small amounts of  Gold Dust and  Gold Bar early on, especially with a  Dismantling Bench by breaking down  Black Hand Earrings.
* Pirates of the Black Hand enemy NPCs generally have 255 hitpoints. Some notable exceptions are most named NPCs having 330 HP such as Conchaka of Hyrkania or Irniz of the Furnace.
* Jungle camps of the Black Hand faction have several Panther pets with 385 HP, making them much more dangerous than the desert camps.

## Thralls

Black Hand thralls have very low training difficulty.

They start with the following HP:

 **4** | 1089 | 1089 | 1149

Special cases:

* T2 Fighters armed with  Demon-fire Orb start with 759 HP.
* T3 Fighters armed with  Demon-fire Orb start with 927 HP.
* T1, T2 and T3 sometimes have 20 additional HP.
* some T4 Fighters have additional 84 HP.

They specialize in Agility. Their base stats are as follows:

## Strategy

* The smaller camps are usually not challenging with a little gear due to their scattered nature and small numbers of foes. Most of the smaller camps consist of 1-2 Fighter thralls, 1 Archer thrall and 1 worker NPC.
* Most pirates are moderately armored, so armor penetration plays a larger role against increasingly stronger foes like the Black Hand Captain.
* Due to their small HP pools, poison and bleed stacks are less effective against the majority of Black Hand NPCs, as opposed to high tier factions like Votaries of Skelos.
* Apart from The Black Galleon, most pirate camps consist of small groups of separated enemies or even individuals thus making high damage burst weapons with higher stamina drain or spears very effective.
* Shields can be very effective against the relatively high amount of spear-wielders among T4 fighters, the amount of 1-hand-sword wielding foes and archers from this faction.

## Camps/Outlooks

List of camps in the desert:

* Scavenger's Berth
* Watchers Waystation
* Sullys's Ambush
* Deathwhisper Camp
* Lookout Point
* Tarman's Berth
* Spotter's Squat
* Scoundrel's Gateway
* Sailstitch Camp
* Anchor Point
* The Black Galleon
* The Sandspit
* Marauder's Muster
* Bilgewater Break
* Voyager's Vigil

List of camps in the jungle:

* Deckswab's Retreat
* Scupper's Shelter
* Descent of Dagon
* The Crevice
* Talier's Berth
* Flotsam
* Jamilla's Liberty
* Captain's Quarters

In the highlands

* The Pocket

## Notable NPCs

* Jamila the Pirate Queen (Story NPC)
* Ignatius the Greedy (Merchant)
* Koros the Brave (Merchant)
* Owen the Beautiful (Merchant)

### The Purge only

The Purge only.

1 data mined, needs verification

## Wanderer Spawns

* Astak Wild-kin (Fighter)
* Ferrus the Butcher (Fighter)
* Freebooter Arkos (Fighter)
* Freebooter Marcus (Fighter)
* Ghuriel the Wicked (Fighter)
* Hansel of the Blue Seas (Fighter)
* Katerina of the Wild Seas (Fighter)
* Ogra the Headcleaver (Fighter)
* Onis the Quite Angry (Fighter)
* Yen of the Ferocious Wind (Fighter)

Various **unnamed** spawns like:

* Black Hand Wanderer Spawn 01
* Black Hand Wanderer Spawn 02