recursal/Fanatic-Fandom huggingface dataset:
Level three (Dirt Level)

Level three (Dirt Level) loading screen

## Level three (Dirt Level) is the first level of Worm Game.

Level three (Dirt Level) is a massive structure located on Ground from which the ever so curious Protagonist enter to explore what funny and brown secrets it may hold.

## Description

   Level three (Dirt Level) is an ancient, hostile, harsh, and fuming stupid dungeon area located in the lower parts of Ground. The area has over thirty rooms, and each has multiple ways of passage through the walls for exploration/interfacing. The most powerful of these rooms is the "Hog House", which is the heart of the area and contains a massive amount of Junk 'n Funk. The area also contains at least fourteen caves and a massive amount of strange machinery, but the area is full of danger. It is rumored that the main area of the dungeon has been breached several times already by Worm Characters.

A few notable areas of the area

There are also many large rooms in the Dungeon that are much larger than the ones on the map you'll be reading here. Some notable ones that are notable are:

Caves: A large area of caves with many different rooms that serve as a means of communication, as well as having various levels of danger. The only good thing about this space is that there is a tunnel leading to the next one, the "The Gate", where there are several rooms that would allow you to enter and exit the cave while you explore.
Krieg

## **Krieg** was an important lore **Blur croc** character who appears in the **Worm Game Wiki** and the **Worm Game** franchise.

Krieg was middle-upper class Blur croc living in a 45-story thing on PLACE. Not much else is known of his life at this time.

378,432,000 Seconds ago, Krieg established Ground as a unified little mound where all the factions lived together at wriggling ease. Each faction got its own set of rules and responsibilities which were established by Krieg when he emanated the line: "BIG HUGE AND GIGANTIC".

Ground would forever be changed after this event because I think it sounds interesting, to an extent.

After his subsequent Twist&Toss Loss to Protagonist, the creatures that lived in Ground got into a chaotic floppy squabble where, seemingly, Ground would end up wiped of all life. But this was merely avoided thanks to the fact that every faction had their own special rules and responsibilities. The factions realized that "Ground didn't feel like a bunch of pieces of rubble that everyone had to leave empty of all, small plump life.". Now, all the factions lived in a way that they were more united and were in a better place than ever before. And this is just one small example of what happens when there is no rules in a "TheChaosSystem", especially with the inclusion of the rules for the factions. Now imagine if there were no rules for anyone. No rules for the leaders of factions. No rules for the soldiers who couldn't choose their sides. After some time passed, there was an exodus of many factions to layers of Ground where still petty little layer conflicts happen. Protagonist has made it his drooping mission to solve this conflict and find other funny secrets along his travels through the many layers of Ground.

Barnacles on his eyelids
Chemins de Fer de Tom-Island

Le siège social de la C.F.T.I. à San Camino en 2019

La C.F.T.I. ou Chemins de Fer de Tom-Island ( C'est l'une des rares entités à avoir un nom officiel français ) est une entreprise publique de transport ferroviaire. C'est l'une des entreprises majeures de Tom-Island, chargée de la construction, de l'entretien et de l'exploitation des réseaux ferrés, qu'il s'agisse du train, du métro, du tramway, etc. sur l'ensemble du territoire. Elle existe depuis 2012 et a été créée lors de la construction de la mythique ligne Tom-Island City - SnowBoss. L'entreprise est basée à San Camino, ville capitale du train où la C.F.T.I. est omniprésente.

La C.F.T.I., directement contrôlée par le Gouvernement Fédéral via le Ministère national du Transport, est considérée comme l'entreprise la plus puissante du pays : outre le chiffre d'affaire gigantesque qu'elle rapporte, ses lignes inter-villes, notamment la ligne Tom-Island City - SnowBoss, sont actuellement le seul moyen de se rendre d'une ville à l'autre à Tom-Island. Face à cette situation, des projets sont imaginés, comme par exemple la possible création d'une route reliant Tom-Island City à Pigstone et peut-être même Acacia Plains.
RL9 Movie Wiki

**Welcome to the RL9 Movie Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Virgo

**Virgo**, the Holy Queen, is the protagonist of **Virgo Vs The Zodiac**, the first playable character and the head of the **Holy Asylum,** her **Realm.**

She is originally a **Mutable**-aligned Earth sign.

## Virgo

Originally Mutable-aligned earth sign, sixth of the Zodiacs, Virgo is first mentioned by Gemini, soon followed by her appearance in Capricorn Construction Corporation.

## Appearance

Virgo is a woman with long yellow hair, violet eyes and a perfectly sized head (according to herself).
Characters

## Main Characters

Bob - The main character of the show he can be either stupid or a little bit smart depending on the episode

Goomba - a smart goomba who's Bob's freind who comes to Bob's house sometimes he also tries to warn and correct Bob

Wingy - a roommate he is Bob's best friend

Wiggles - Bob's pet that Bob can't feed or he'll/she'll go crazy

## Supporting Characters

Bomby - a little creeper who is friends with bob

## Minor Characters

Mario kid - a kid who's mario's biggest fan and he's also forgetful

Cappy - a hat which mario kid thinks is alive

mr.munch - a psychopathic monster who is a danger to the world

## Former Characters

Box - a magical box who doesn't like people going in him/her. Bob announced box's death in Bob the artist Box is now a Forgotten Character
The Sludge Squares and Spheres Seven

## The Sludge Squares and Spheres Seven is the main religion of Ground in Worm Game.

### **Description:**

**The Sludge Squares and Spheres Seven** (Symbol: "***SS7SS***") is a polytheistic religion based on the lives and teachings of the Sludge Squares and Spheres Seven. Its adherents, known as "**A Flithy**", believe that the Seven Sludge Squares and Spheres are entities residing at the foundation of the **The Ziggurat** in little nice pots filled with water, whose minds act as a singular hive-mind perpetually sending obnoxious and loud high frequency screeching into the minds of the A Flithy telepathically, causing them to feel a cathartic sensation for ca. 9 hours per day. The Sludge Squares and Spheres Seven are prophesied in the **The Bible** to one day float up from their potted state into the **Pre-Green Chamber** to to light up the room into a radiant feverish olive-green colored paradise.
Mazmorra de Asta

La mazmorra de Asta describe a una serie de pasadizos subterráneos bajo la ciudad de Asta que se extienden hasta 8 pisos de profundidad y al menos 7 kilómetros de longitud en su región más amplia. Se trata de una mazmorra de alta dificultad que, cada pocos años, genera multitud de monstruos. Fue conquistada por Asta Escala. Actualmente es utilizada como fuente exclusiva de energía y recursos para el Imperio Escala, y pocos se aventuran más allá del 3º piso.
Akasha

The Akasha is the HUB world by which Virgo travels to other Realms.

It is a neutral sanctum, where no violence is permitted, unless the Snowman teleports you to somewhere else.

The Akasha connects directly with Virgo's own Realm.

## Services

* Shops
	+ Vindemiatrix (sells Mutable equipment)
	+ Salarylamb (sells generic materials and beverages)
	+ Alpaca (sells special materials and recipes)
	+ LadyLady (unlockable; sells Cardinal equipment)
	+ Lionheart (unlockable; sells Fixed equipment)
	+ Frans Beyond (unlockable; sells Party Palettes)
	+ Algol (sells Alpaca Palettes)

* Crafting
	+ Witch Cat offers Bake/Break/Boost systems

* Zodiac Memories
	+ Memories available change depending on which Realm has been visited
* Black Hole
	+ Each new Realm visited unlocks a new Black Hole to visit from the Akasha

## Trivia

* The Soundtrack playing in the Akasha changes depending on which Route the player is currently in.
* Every Realm visited will have the following visit to the Akasha visually different, with an exclusive set of wall palettes related to the previous Realm.
PLACE

***Place.***

Place is the first level of Ground. PLACE is where you find, purchase and in any way known to you obtain items such as ITEM.

PLACE has not fully been explored as it is under the constant The Bog and Mist, many secrets lie ahead.

Known characters that have visited, or brought havoc upon PLACE in the past: Protagonist, WORM Character and The Metal Baby SLIME. Others may have been here, but that info is unknown.
Huge Leaf

Huge Leaf (Floating). Viewed from the Gunkoscope, The Ziggurat

Worm with Stem (Red FormE)

Bricko

Hog Vessel

Hidden Hog

Long Torso

Soldier

Chrome Balled Fiend

The Chrome Demiurge

Brick Mansion

Worm Ruffian Village

Chrome Spine Bridge

The Pylon

## **Huge Leaf** is the 5th world of Worm Game.

Huge Leaf is the huge leaf of Ground that can be seen to the north of PLACE. Protagonist worm must go there at the request of the wise veteran adventurer Flingsnailius to map out the ancient pylons for fun. However, once Protagonist arrives, he finds himself cubed yet \*again

\*(Pronounced əˈɡeyne.)

## Description

**Huge Leaf** is a giant floating leaf that is currently spawning mysterious energies and forces that researchers at **The Ziggurat** currently wish to examine. It's surface mostly consists of Greentopia; a vast, flat green landscape housed by beings (creatures, critters, characters) and domiciles few and far between.

   The Chrome Spine Bridge acts as the main transportation between the points of interest, however it is currently occupied by Chrome Entities, likely at the order of the Metal Baby Slime, and their iconic Slime Haze making it incredibly dangerous and difficult to navigate through.

### Trivia:

* The leaf is not named in the Japanese version but simply says in English, "Go to the Leaf".
* Huge Leaf was heavily inspired by the 2006 post-apocalyptic novel *The Road* by Cormac McCarthy.
Realm

Each **Zodiac** rules over one of the twelve **Realms** in the **Galaxy**.

**Aries** - The Krios Volcano

**Taurus** - The Sacred Forest

**Gemini** - The Dioskouroi Library

**Cancer** - The Fortress of Dolls

**Leo** - The Golden Colosseum

**Virgo** - The Holy Asylum

**Libra** - The Glass Court

**Scorpio** - The Unholy Cabaret

**Sagittarius** - The Megalithic Train

**Capricorn** - The Capricorn Construction Corporation

**Aquarius** - The Veiled Zeppelin

**Pisces** - The Seametery

Each playable Realm (with the exception of Sagittarius and Aries) features a Black Hole map which can be revisited as many times as the player wants from the Akasha.
Color Race Crown

The **Color Race Crown** is an object used in the Color Race series (specifically in Color Race 1 and 2). It is the prize that the show's contestants compete for.

## History

### Color Race 1

In Color Race 1, Red, Orange, Yellow, Green, Blue, and Purple compete to win the Crown. Eventually, Blue wins, and mentioned planning on giving the Crown to Green. Yellow eventually breaks out of the Color Wheel and steals the Crown, with the help of her trusty robotic grabbers. Yellow became host of the show and remained the owner of the crown until Color Race 2.
Infez Wiki

**Welcome to the Infez Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Peppa Big Horror Story

**Peppa Big Horror Story** is een Amerikaanse fans gemaakt televisie programma die wereldwijd door Nick Jr. en Nick Jr. Too wordt uitgezonden. De eigenaar van de twee genoemde merken is Viacom. Met in de hoofdrol een rooze big. Die niet in een boerderij woont. De serie wordt sinds 2009 geproduceerd en werd voor het eerst in Nederland uitgezonden op 29 april 2012 op Nick Jr. op het toenmalige Kindernet
Relevancia

La ***relevancia*** es una cualidad hace referencia a la **importancia inicial que tiene el lugar o personaje** en cuestión respecto a la historia original. La relevancia se mide en una escala del 1 al 10 de menor a mayor.

El wiki muestra la relevancia inicial, aunque esta puede cambiar según avance la historia. A mayor nivel de relevancia, más difícil de ignorar serán esos lugares o personajes.

Por ejemplo, Katia Diciembre tiene una relevancia de 10/10, al ser la protagonista original, con lo que la historia casi no puede avanzar sin ella, mientras que la tienda Moonlighter sólo tiene una relevancia inicial de 2/10, casi anecdótica a pesar de volverse más relevante en la nueva historia.
WASP (part)

## WASP PART(S)

Wasp parts are an essential funny collectible within WORM GAME. They serve as funny secrets to be found within levels and collecting all WASP PARTs within a level gives you a bonus, or at least it should.

> ***BASICALLY WASP PART IS SECRETS FROM QUAKE/DOOM.***
>
>

Wasp parts all grant the player, Protagonist, 50 each.
Humans

Humans are the oldest race in the universe, and they are unarguably the most prideful. Having established permanent hegemony over the Ten Kingdoms of Agrar, they’re well assured in their superiority as compared to the other societies. These strong-willed species excel at almost everything they focus their mind on, and come with an eclectic range of skills and abilities. The average life expectancy is seventy years. Their average height is 5’8. Like most everyone, humanity adheres by the rules of a patriarchal society. It is estimated that four fiifths of the Realm is populated by humans. Although neither particularly fond of war or peace, humans are imperialists by culture, and will not be scared to defy those who challenge them. They’re very various in their personalities, and carry unique characters.
Equipment

Equipment in **Virgo vs the Zodiac** can be categorized in 2 types: **Weapons**  and **Armor**.

Weapons and Armor will grant **Purges** and **Counters** abilities, respectivelly.

Equipment is mostly shared between party members, but some pieces are exclusive to a single character, such as all equipment that grants a **Guard Purge**.
Assassin 1099

## History

The Joyous Servants were a fanatic group of assassins reared by the political factions of the Ouqaesal Empire, before they swiftly grew out of control. This was reflected in their growing disfavor among former employers, and 1099 was an assassin minted towards the end of the organization. Assassin 1099 had an illustrious career as a 'gentle knife' - he would infiltrate social circles as a quiet and unassuming individual and wait for the perfect moment to strike at a target who would otherwise be under careful watch and study. However following the destruction of the Joyous, 1099 had to flee, burying all parts of his past and relocating to Rekreanina.

## Physical description

### Height

5'8

In Rekreania, 1099 took on the simple name of Oryn and posed as an adventurer and merchant. While he did quite a few jobs involving menial tasks and extermination, he hired guards to do it, one of the first being Royce. However his main profession was buying weapons wholesale from smiths and selling them dear in different markets. This provided a lucrative business for quite a long time, reflected in him growing from an odd-job trader to a full-fledged guildmaster and ironmonger in a matter of weeks. It was then that he began to dip his toes back into his past as an assassin once more, by accepting contracts from the Rekreanian nobility. Captain-Militant Rotheart tasked 1099 to take advantage of a minor dispute among lords to execute a plan that will ultimately lead to both of their assassinations amidst a peace talk. Besides that, 1099 - now more comfortable with his newly made moniker of Oryn - also used his skills to further his presence as a trader by eliminating rival competition, at the behest of other rivals no less.

This part of Oryn's career ended with him assassinating the Lords Zenrich and Zhent, and then laying low.
Kormer 'Ironeye'

## Appearance

Kormer is a dwarf of average height. He is rather fat, and has a scar about his left eye. His hands are calloused and meaty, his posture is slouched. He is in fact the average of a Dwarf. His beard is long and white, reaching down and swaying every time he moves.

## Death

Kormer met his end battling the serial killer Wrapper, whilst trying to claim his bounty.
Luis Dante

## Appearance

Luis stands at 6'1", and is of a lithe build. Lush green eyes shining beneath a mop of chin length brown hair that complements his tanned skin. One of his distinguishing features is a small scar on his left cheek.

## Early Life

Dante was born in the great desert of the  Ouqaesal empire. His father, Arreas, was a kind but undistinguished member of one of the many nomadic clans that made a living from trading whatever goods they managed to acquire. His mother died giving birth to a younger brother when he was seven, the baby unfortunately died as well.

As Ouqaesal was a harsh desert, his clan were malnourished, physically stunted, and suffering from illnesses, and the local lords did not think highly of them as a source of potential recruits. However, life on the desert was harsh, and Dante was forced to kill his first man when he was ten, helping defend his clan from a bandit attack. This caused Dante to go into isolation, never speaking a word ever since.

Dante had grown up hearing the stories of knights from his father. When news came that there was to be a trial, Dante decided to attempt it. However, his father Arreas tried to discourage him from attempting to join by guilt tripping about abandoning family. Arreas also pointed out that Dante's chances were not good. As a boy of only eleven, Dante would be much smaller and weaker physically than other potential recruits. Regardless, Dante knew the next trials would be years away, and so this was now or never. One night, Dante left home without a farewell to his father, making off to where the trials were held.

Dante made it, showing bravery and character, but also benefiting from a combination of luck and fate. Dante made a mistake at the very beginning, losing his horse to quick sand due to his own fault. He would have died of thirst while traveling across the sand dunes on foot, if not for a benevolent spirit (so he thinks), who appeared and pointed the way to life saving water. Dante subsequently befriended a pair of older aspirants named Florian and Daneill who did not kill him opportunistically, as you suspect might or should happen to small boys traveling alone in the desert.

Besides determination, Dante's biggest strength and ultimate point of character, is his heart and morality. When it came to his final physical test , the trainers pitted him against his best friend Florian, whom he was urged to kill. Although Florian had reluctantly committed himself to the task, Dante, after getting the best of his friend threw down his staff, telling the trainers he wouldn't do it. To which the trainers gave him a pass--clearing the most treacherous test. After being inducted, Dante opted to become a Knight errant. Forever wandering, never settling down, always seeking those in need.
天使・悪魔一覧

情報提供に協力して下さった方：青色駒込ピペット 様

神

ヤー**《ヤハウェ》**

* 神罰

天使
--

### 大天使

正義ミカコ**《ミカエル》**

* 神炎

リエ**《ガブリエル》**

* 伝心（テレパシー）

ウリン**《ウリエル》**

* 光（オール）

日野冬樹の母**《ラファエル・現在は人間》**

* 浄化（カタルシス）

### 上級天使

李伍**《ゼルエル》**

* 力（パワー）

蛭柄風斗**《ルヒエル》**

* 風（ウインド）

蛭柄ルル**《ルヒエル》**

* 不明

蛭柄風斗の母**《ルヒエル》**

* 不明

シャルロット**《シャルギエル》**

* 雪（スノウ）

射流アズサ**《アズラエル》**

* 心を癒す力（マインドヒール）
* 邪心（マインドヒール）

### その他の天使

縁寺エル**《エンジェルズ》**

* 付加（エンチャント）

悪魔
--

### 七つの大罪

ルシファー**《ルシファー》**

* 支配者（ルーラー）
	+ 重力操作
	+ 斥力操作
	+ 引力操作

サタン**《サタン》**

* 666（獣の刻印）

ベルフェゴール**《ベルフェゴール》**

* 怠惰（レイジネス）

黒南風百合奈**《ベルゼブブ》**

* 暴食（グラトニー）

レヴィアタン**《レヴィアタン》**

* 海蛇（シーサーペント）

マモン**《マモン》**

* 強欲（グリード）

スモモ**《アスモデウス》**

* 憑依（ポゼッション）

### その他の悪魔

咲場ヨミナ**《サキュバス》**

* 吸収（ドレイン）

咲場イヨナ**《サキュバス》**

* 吸収（ドレイン）
* 幻覚（ハルシネーション）

咲場ヨミナの母**《サキュバス》**

* 幻覚（ハルシネーション）
* 強化（ストレングス）

スモモの母**《アスモデウス》**

* 不明

その他

脚注
--

1. ↑ 第129話／神罰です
2. ↑ 第18話／調子に乗ったのは
3. ↑ 第21話／ありがとう
4. ↑ 第132話／キミ以外は考えられない
5. ↑ 第143話／抱きしめてほしいのよ
Ravleocs

Ravleocs, to the common eye, are a curious mix of elves and humans: owning a striking appearance not unlike the former, and the ambitious, unrelenting drive of the latter. Of course, the misconception that ravleocs are an offspring of a union between humans and elves is simply and myth. In truth, these delicately built, pallid creatures, retain a certain shyness to them that spurs them to avoid contact with most members of any other race. Quite content with dwelling in the libraries and academies of Crukkaenid, noses buried in their books and studies, very few of them actively seek adventure or danger. Blessed with a natural and powerful magic aura, they make for frighteningly skilled magicians - although most do not use this gift to deliver harm to others.

The average height of a ravleoc is 5'6. Their average life expectancy is fifty years. Two percent of the realm's population are ravleocs.

Intellectually driven, with stronger ethereal flow fluxing through them, members of this race are possibly the most pacifist, avoiding conflict wherever and whenever they can. Timid, easily content, naive and rarely not cordial, ravelocs are hard to truly befriend, yet those that do so will have found themselves a devoted companion.

Ravleocs receive +7 to Will. Their reputation gain with humans is -30%.
Friedrich Wilhelm III of Germany

Friedrich Wilhelm III giving a speech (before the revolution)

**Friedrich Wilhelm III** is the current Kaiser of the German Empire. Known for continuing his father's liberal tendencies and friendship with the Polish-Lithuanian Commonwealth, he is very popular among the general population. However, due to him being somewhat incompetent, he is disfavored among the elites.

## Kaisership

### Coronation and Relations with Poland

On 12 October 2014, Wilhelm VIII of Germany died from age complications, and Friedrich Wilhelm immediately became Kaiser. He was in the palace at the time, and while he did know of his father's failing health, he was "shocked nonetheless". A public wake was held from the 13th to the 15th with a "partial" mourning period.

### Assassination

*Main article: Assassination of Friedrich Wilhelm III of Germany*
## References

1. ↑ "Death of Wilhelm VIII" by Germany222
Elves

Elves are a beautiful race by almost any standard, possessing stunning beauty and grace. Perhaps the closest trait to humans they have is their nearly unmatched pride. Residing most commonly in the forestry of Aigrunyth, they’re leal protectors of nature and its creations. Physically agile, swift and effervescent, they make for the finest dancers in a ball, or the deadliest warriors on the battlefield. The average life expectancy is a hundred and fifty years. Their average height is 6’0. At least five percent of Agrar’s population are elves, secluded as they may be from civilisation. Renowned for their mastery over the bow and innate ability to excel at stealth, members of this race are naturally inclined towards peace, unless their habitat or ego is threatened. Often loyal, prudent and courageous, few humans can boast of elf friends.
Liten-Riksdag

The **Liten-Riksdag** (meaning *Little Riksdag*) is the second provisional legislature of Sweden formed by Chancellor Fredrik Holgersson on 1 February 2020. It is the successor to the Great Council. Legislators are not bound to constituencies, and upon first creation, even volunteers were allowed to join. Since the passage of a law on 12 February 2020, the Liten-Riksdag is located in the Old Parliament House in Stockholm.

## History

### Formation

The Liten-Riksdag was formed by Chancellor Fredrik Holgersson on 1 February 2020. Before that, he repeatedly expressed his wish to establish the Riksdag as quickly as possible as to maintain democracy in the nation. Immediately 10 volunteers were allowed to join, 8 of them being protesters against Holgersson's takeover of government and were aligned with the Swedish Social Democratic Party, and the other 2 being representatives from the military and were aligned with the Christian Democrats.

The Liten-Riksdag continued to grow, but its politics became more fragile. On the 4th, Melina Hagstrom, the Chairwoman of the Swedish Social Democratic Party, was revealed to be conservative - a big scandal within the party - and a few MPs defected before she herself defected to the Moderate Party.

### The Decuple MPs

On 11 February, Holgersson attempted to add 10 (a decuple) Moderate Party MPs to the LR, but were literally blocked by the other MPs. While others praised the move as saving dekocracy, Holgersson claimed it was an obstruction. On the 14th, he and the Liberal Coalition leaders agreed to let the decuple in in exchange for full elections to be held on October.

## Composition

* Liberal Coalition:
	+ Orange: Direct Party
	+ Green: Centre Party
	+ Red: Swedish Social Democratic Party
* Conservative Coalition:
	+ Dark Blue: Christian Democrats
	+ Light Blue: Moderate Party
* Neutral:
	+ Black: Nonpartisan Group
Assassination of Friedrich Wilhelm III of Germany

The Laeiszhalle, where the peace and assassination took place

### Deaths

**1 confirmed death (Friedrich Wilhelm III)*** Unconfirmed amount of deaths on both sides

### Participants

Loyalists, Revolutionaries

The **Assassination of Friedrich Wilhelm III of Germany** took place on 10 February 2020 at around 9:00 AM local time in the Laeiszhalle, a concert hall in Hamburg, Revolutionary-occupied German Empire. The two sides met there peacefully the day before to discuss a ceasefire (the **"Peace of Hamburg"**) but it was merely a front to kill the Kaiser.

## Peace of Hamburg

On 8 February 2020, Revolutionary German Chancellor Matthaus Windischmann surprisingly emailed the Loyalist government and offered a truce, stating "We have lost enough soldiers." Loyalist German Chancellor Vincent Storch disagreed but the "naive" Kaiser insisted, and on the next day both sides met in the concert hall of Laeiszhalle in Hamburg. The terms of the ceasefire stated that the Revolutionaries would regain control of the entirety of Pomerania in exchange for relinquishing control of the southern Rhineland, which political analysts suspected was a ploy to have backdoor agreements with other countries. Other people theorized more sinister motives, which materialized the next day.

## Assassination

The next day, Kaiser Friedrich Wilhelm III gave a speech starting around 8:00 AM local time (7:00 AM UTC) about the restoration of peace to the nation. An hour in (around 9:00), he stressed the need for better relations with the Polish-Lithuanian Commonwealth when a lone gunman fired 3 rounds from a pistol into the Kaiser's chest while yelling "Long live Messerschmidt's Revolution!" It is unknown if the Kaiser was immediately killed or died some time later, but his death was certain, as his young son Friedrich Wilhelm IV was proclaimed the new Kaiser. Chancellor Storch immediately declared a state of emergency in the new Kaiser's name.

## Shootout and Arson

Just after the lone gunman shot the Kaiser in the chest, a shootout began between Loyalist and Revolutionary guards as dignitaries fled the room. Chancellor Windischmann was evacuated along with other top-level Revolutionary executives; it is rumored that their evacuation prevented the egress of Loyalist executives, but this is unconfirmed. A few minutes into the shootout, Revolutionary soldiers encircled the Laeiszhalle and threw Molotov cocktails at it, quickly engulfing the building in flames. Civilians were ordered to stay in their homes and they watched it - and any people inside it - burn to ash.

## References

1. ↑ "Fredrik Wilhelm III Assassinated!" by Germany222
Argel Tar

## Appearance

Initially deciding to fight in the Craven's War on the side of Icritha, in the retinue of Lord Richard Feyne, the mercenary was swayed by Bristol to be employed as her bodyguard, so he changed his mind and followed her new employer to Minashill, shortly after stealing two destriers in the city of Yrille, which was moreso Bristol's idea than his, and thus he acquired several broken bones from the outrage of one of the mounts.

After arriving to Minashill, the mercenary parted ways with his contractor and tried to find jobs in the city of Yanford. After assisting Sylvio Daal in a duel and the Smith Santh in punishing some robbers, he also acquired a small warband of a few mercenaries.

## Death

He met his end in a haunted house, killed by some sort of deformed monstrosity.
Giants

An ancient and nomadic race, giants are the stuffs of legends and myths for as long as they have existed. Contrary to popular belief, most are not mindless brutes giving in to senseless violence and slaughter, but rather lone wanderers of the world, in search of a place they may call homes, and perhaps even to find companions along the way. Few in numbers, and usually scattered all over the kingdoms, their decline has exhorted their society to adopt new functions and roles. The majority of giant settlements encountered adhere to the matriarchy, where the females decide the matters of their locale. Although they can be found most everywhere, giants usually prefer to roam the plains of Overragalla. The average life expectancy is two hundred years. Their average height is 12 feet. Only one percent of Agrar’s population are giants. Known for their wanderlust, members of this race frequently develop a taste for skilful navigation and craftsmanship to call upon during their travels. Kindness and compassion is a common trait within them.
蛭柄風斗

「僕はシャルと契りを結ぶ。キミ以外は考えられない」
―蛭柄風斗[出典]
**蛭柄風斗（ひるえ ふうと）**、天使名**ルヒエル**は、燕子花高校に在籍する1年生の上級天使である。能力は『ウインド』で、風を発生させ自由に操り、性質を変えることもできる。風圧で吹き飛ばしたり刃となって切り裂くこともできる。*（35話より）*

風斗の母は人間の男性と結婚したため天使から迫害を受けており、風斗は天使のことを嫌っていた。風斗が小学生の頃、天使として風斗を指南するために来た中学生のシャルギエルにこの事を話していた。しかしその時、シャルギエルは「自分も上司も、そういった差別はしない」と風斗に話し、風斗は渋々天使の運命を受け入れた。

ある日、妹ルルが悪魔に襲われた。シャルギエルは守れなかったことを泣きながら風斗に謝罪した。風斗はその時、喪失した顔で「シャルが無事でよかった」と言っている。それから、しばらくルルは昏睡状態になってしまう。

燕子花高校に入学した風斗は、生徒会に入り、先輩のシャルギエルと共にルルを覚ます方法を模索していた。四大天使の1人であったラファエルに治癒してもらおうとウリンらに頼みこんだが、聞き入れられなかった。ラファエルが人間として暮らしていると風斗とシャルギエルが知ったのは戦いの後のことである。そこで風斗は、もう1つの方法として『咲場ヨミナを殺し天使たちを従えられる地位につきルルを治癒させる』を挙げた。

風斗はシャルギエルと天使の中でも欲深いゼルエルを味方に引き入れ、日野冬樹、スモモ、縁寺エルらを相手に戦った。
Vortjernir

## Appearance

Vortjernir stands at an impressive 7’8. He is as his race, quite tall. The hith are twice the size of Humans, so this is only really natural. He has a scar running horizontally down from his brow over his right eye, while his back is covered with scratches and rather unusual bruises. He has no physical wounds or impracticalities. He is seen standing tall and proud, as if trying to scare them. Vortjernir lets his claws roam instead of gloves or something covering them.

## Accomplishments

One of the very first tasks he accomplished was the removal of an adversary merchant and his bodyguard, in the form of an assassination, in the former's own house.

He also did a second job for Barthelome 'Lead', burning down the house of a farmer and killing its guard; shortly after, he hired two thugs for his warband.

Continuing to assist the criminal broker, he killed the unlanded noble Jason Portsworth, nephew to Eddad Portsworth.
Dwarves

Hardy, brazen and troublesome –these are the words that would be used for describing the stereotypical dwarf, and most times, it’s true. Mountainous folk (by habitat, not size), engrossed by mining their never ending pools of ore, they rarely bother with checking the state of affairs beneath their clouded, frozen peaks. Making residence at the extreme terrains of Evraeca and oft times the forestry of Oweris, to a dwarf’s mind, the most important thing is self-fulfilment and own advancement. Sturdy and of generally tough constitution, they’re both strong physically and can also withstand a surprising amount of blows one might not guess otherwise. The average life expectancy is 100 years. Their avrage height is 4’5. Three percent of Agrar’s population are dwarves. Skilled with the hammer and anvil and the use of heavy weapons, these smithing warriors make for useful associates. Most are rash, hot-tempered and tinged by a modicum of selfishness, with lust for riches and wealth
Ryan

## Appearance

Ryan, secretly an acknowledged bastard born of the late King Bernard, served as a freerider under the elven assassin Sly and childhood companion Byron. Unbeknown to their master, he was claimant to the throne, serving as a common hired blade to hone his skill as combatant and gain the experience of the world behind him, along with acquiring new contacts.

After completing at least a dozen contracts with his employer and comrade Byron, the assassin Sly finally left them at Ashborne for lack of a better task. There, he and his friend finally came to the conclusion to declare a war against the King Wislaw Arnfield, Ryan's uncle by blood; the conflict for the throne was favored by the ongoing conflict of the Craven's War, between the nations of Icritha and Rekreania.

In a short amount of time, the mage Cassius, friend of the assassin Sly, and many times a witness to the two's (Ryan's and Byron's) combat prowess, arrived back to Ashborne to start his new business. Still unknowing of Ryan's origins, he set out to collect the two 'freeriders', only to be told the truth by Byron, under heavy company of hired sellswords. Despite the mage's many warmed reproaches and attempts to soften the meeting with a friendship he thought he had made with the two, Byron remained blankly formal and told him either to join their cause, or stay neutral. Cassius, indifferent at heart, decided to stay out of their way.

Shortly after, he spied many a banner flying in his war camp, one of which was the cracked boulder on dark orange, the heraldry device of Lord Robert Oswine.
Cockmongler

## Appearance

The 'Cockmongler' was a notorious serial murderer in Yrille, infamous for his way of targeted killings: he would choose young and healthy males to murder, and then proceed to mutilate their genitalia, to hang them from his 'braclet of cocks', as he called it; the city guard claimed he caused the death of 25 and injury of 4 individuals within the nation.

The 'Cockmongler' was stopped by the assassin Sly and his companions Ryan and Byron. He was paid 60 crowns for the removal of the serial killer.

## Memorable Quotes

*"Your cock is mine, impotent!" -* 'Cockmongler' charging down the assassin Sly on the steps of his house.
Bjorn Bayerman

Bjorn was born in Bayerman, a village a few kilometers away from Yrille, his father was a blacksmith, and a retired adventurer and mercenary, he taught Bjorn how to both craft stuff, and how to fight with a sword, his mother was caring and overprotective because Bjorn was the only son, and thanks to age, having another baby was out of the question, eventually she came to terms to Bjorn being independent and adventurous, shortly before he turned 16 however, Bayerman was attacked by monsters, and Bjorn escaped alongside his mother, his father sacrificing himself to give both of them a chance, to the knowledge of Bjorn, they were the only survivors, they settled on a small shack where Bjorn sold weapons he made at a small forge to survive, after his mother died of old age though, he abandoned the shack, and turned a mercenary.

## Early Mercenary Career

Bjorn joined a mercenary company sailing for Ouaquesal, During the voyage, they were attacked by pirates, Bjorn tried to hold his own but, after beating his fair share of pirates, he was finally brought down, having cheated death for the first time in his career by waking up in the ship's medical section, in his stay in Ouaquesal, he cheated death once more during village raid, when he was overcome by armed villagers, and waking up shortly after when the battle had ended, his days a merc soldier came at an end, when the company was tasked to clear a noble estate of monsters, after volunteering to clear out a cellar, and succeeding, Bjorn and some other mercs found the rest of the company to have vanished into thin air, they tried searching for them, but came across some yellow gas, Bjorn and the mercs agreed to not pursue further, and eventually returned to Icritha Bjorn did some jobs as an independent, cheating death one more time during a failed attack on an elven encampment, and being freed by a hunter, because the elves tied him up so animals could eat him.
Character Sheet Template

**Magical talent -- if the character is capable of magical feats, write existent, if not, non-existent. (Those without a magical talent can still become sorcerers).**

**Nationality -- where the character is from.**

**Your race -- what species the character is.**

**Your class -- what class the character belongs to.**

**Your age -- the character's age.**

**Your location -- where the character is located within the realm.**

**Your appearance -- a worded summary of the physical description for the character.**

**Your biography -- a small summary for the character's life.**

### **ATTRIBUTES**

**All attributes, on default, are 1. They can not go below 1. They can not go over 15.**

**You have exactly 30 points to assign.**

**Strength - 1**

**Endurance - 1**

**Intelligence - 1**

**Perception - 1**

**Agility - 1**

**Speechcraft - 1**

**Will - 1**

### **SKILLS**

**All skills, on default, are 10. They can not go below 10. They can not go over 50. (Nationality bonuses/Racial bonuses can go over the cap). If magical talent is non-existent, drop magic-related (Will) skills to 0. This won't get you additional points.**

**You have exactly 200 points to assign. (NOTE: You should end up with 560 assigned points in total if magical talent exists, and 470 if it doesn’t.)**

**Dexterity (Agility) - 10**

**Beastcraft (Intelligence) - 10**

**Nature (Intelligence) - 10**

**Chemistry (Intelligence) - 10**

**Navigation (Perception) - 10**

**History (Intelligence) - 10**

**Awareness (Perception) - 10**

**Intuition (Perception) - 10**

**Riding (Strength) - 10**

**Leadership (Speechcraft) - 10**

**Divinity (Will) - 10**

**Traps (Perception) - 10**

**Tinkering (Intelligence) - 10**

**Athletics (Endurance) - 10**

**Stealth (Agility) - 10**

**Cunning (Intelligence) - 10**

**Streetwise (Perception) - 10**

**Healing (Intelligence) - 10**

**Smithing (Strength) - 10**

**Persuasion (Speechcraft) - 10**

**Intimidation (Speechcraft) - 10**

**Weaponry (Strength) - 10**

**Arcana (Will) - 10**

**Attunement (Will) - 10**

**Cantrips (Will) - 10**

**Casting (Will) - 10**

**Conjuring (Will) - 10**

**Summoning (Will) - 10**

**Enchantment (Will) - 10**

**Necromancy (Will) - 10**

**Blades (Strength) - 10**

**Polearms (Strength) - 10**

**Heavy Weapons (Strength) - 10**

**Archery (Agility) - 10**

**Unarmed (Strength) - 10**

**Governing (Intelligence) - 10**

### **CHARACTER PERKS**

For character perks consult the player Handbook. You can spend 3 perk points. In addition, choosing a flaw will earn you 1 additional perk point however you can choose only one flaw.

### **CHARACTER SUMMARY**

**You as a player are not required to do this. The admins can update this as it changes.**

**Hitpoints: 0**

**Magical energy: 0**

**Weight limit: 0**

**Level: 0**

**Experience: 0 (200)**

### **INVENTORY**

**You as a player are not required to do this. The admins can update this as it changes.**
Hith

Perhaps the most bestial compared to every other race, the hith incorporate elements of wolf and man in their anatomy. The mix certainly reflects on their behaviour, for often times they are as feral as wild predators, and possess the skills and experience of such. Armed with razor sharp claws, mighty jaws, and swift limbs, they do not require much in the way of traditional armaments for delivering harm on their foe. Frequenting the bloodied sands of Ouqaesal, it is here that they chiefly make their lair, straying from civilisation and its interactions. Although proper show of intellect and decorum is a rarity, it is still not an impossibility among the hith. The average life expectancy is fifty years. Their average height is 6’5. Four percent of Agrar’s population are hith. Masters at tracking and hunting from their predatory aptitudes, they are also experts at manoeuvring undetected, despite their size and unbridled viciousness during combat.
Kingdom of Icritha

Icritha has always been the main trading hub of Agrar historically. Its tropical climate and hot weather makes for an appeasing nation to visit. The lands are ruled by the traditional monarch, the king. Though his powers are almost unlimited, the nobility still has greater power than usual. Icrithians are great engineers and make excellent ships due to the fact that they have had to create them in order to seek out new lands, since they’re surrounded by water from all sides. Their fleet reflects this, being the biggest and the strongest in all of Agrar. However, there is rarely any need to call for them as Icritha is a peaceful nation.
Topal Broght

## Early Life

Topal Broght was born into a Ravleoc family in the Kingdom of Crukkaenid, maturing physically faster than his mind was always an issue, causing much misuse of his magical talents. He heard of the many victories and successes of the rebels in Evraeca and in addition the successes of one Necromancer of an unknown name to Topal, leading him to decide to move to Evraeca in search of not only fame, but a way to further his magical talents.

## Recent Events

### Dauntless

One of Topal's various escapades was offered to him by a man from Ithuriston who claimed to be a dispossessed member of the Ithuriston nobility, a Duke to be precise, wielding a glimmering Starcraft blade as proof though he seemed reluctant to provide a name. The supposed nobleman proposed a heist; butchering the crew of an Icrithan vessel that had docked carrying wine and taking the ship to sail to his homeland. In return he offered Topal villages, one or two but no more than three, however Topal declined, content with the ship itself and a few crates of wine for payment.

They waited until nightfall and then began their heist. Topal initially hoped to use magic to cloud the mind of the ship's Captain and have the crew simply leave the vessel, however when the Captain appeared not to show he opted instead to attempt to dominate a member of the crew. The man's willpower proved to strong however and so a more direct approach was decided upon.

The 'nobleman' attacked head on Starcraft blade in hand while Topal kept his distance striking the foes with magecraft and harrying them in various animal forms. The numbers of the sailors proved too much however and the nobleman was overwhelmed, forcing Topal to flee, with some of the crew giving chase. Adopting an animal form he was able to get to the injured noble and drag him away, healing some of his wounds in anticipation of another attack on the few sailors left aboard the ship.

The second attack was more successful, with the mage and noble able to handle the sailors in separate groups. With the sailors dead or fleeing the ship was theirs, and apparently the local guards had turned a blind eye to their illegal activities. With the loot from the deceased Topal was able to hire a small but sufficient crew and was able to sail to Ithuriston in less than a week, surprisingly without hassle from pirates.
Realm of Agrar Wiki

**Welcome to the Realm of Agrar Wiki!**
This Wiki is a collaborative community resource for the Discord-based text roleplay server, The Realm of Agrar. This Wiki will be dedicated to detailing the events, locations, characters, and all things to do with the world of Agrar.

## Main Categories

The InhabitantsThe CharactersThe NationsThe SystemThe Graveyard

*Need help building out this community?*

* Getting Started
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
黒南風百合奈

「七つの大罪と言われているベルゼブブは私じゃない。巻き込まないでください！」
―黒南風百合奈[出典]
**黒南風百合奈（くろはえ ゆりな）**、悪魔名**ベルゼブブ**は燕子花高校に在籍する生徒で、同時に七つの大罪の悪魔の一人である。アニメやコスプレが大好きで、学園祭ではクラスメイト全員分のコスプレ衣装を作るなど熱意は相当なものである。魔界の生活、悪魔の思想に嫌気がさし人間として暮らしていた。能力は『暴食（グラトニー）』で、召喚した幾万の魔界蟲を従え操る。蝿で覆ったものは、どんな物でも消滅する。蝿で自分のダミーを作ったり自らが蝿に化けることも可能。七つの大罪戦の直前、サタンによって洗脳されてしまい、生徒会の天使相手に戦った。ウリンの能力『オール』を食らった（直撃ではない）後、百合奈は時間経過により洗脳が解け、落下するところを蛭柄風斗によって救われた。
Xtreme Wrestling Promotion

XWP (Xtreme Wrestling Promotion) is a CAW wrestling company made by Brett Storm and is in its fourth season. XWP has a partnership with three other promotions, NHBW (No Holds Barred Wrestling), IWA (Insane Wrestling Alliance) and ECCW (Extreme CAW Championship Wrestling). The latter two of which they produce a Interpromotional show called World's Collide.

## Main Roster:

### **NXT:**

#### Female Roster:

**Free Agents:**

 Shawn
 Undertaker

**XWP Alumni:**

## Current Tag Teams & Stables

TJ X
Nate Slater
Jesse Rage
Shawn Sokolov
Keyu
DJ Hero
Tech

Defunct Tag Teams:

## 5+ Star Matches

Currently, XWP has 14 matches that achieved the 5 Star Match Rating and 1 that has achieved a 5.25 Star Rating.

## XWP Records & Facts

CAWs with 10+ CPV Wins

Every Specialty Match Type in XWP (CPVs Only)

1 Time Main Eventers

## Triple Crown & Grand Slam Winners

### Triple Crown:

To win the XWP Triple Crown, a CAW must win:

* A World Title (XWP or World Heavyweight)
* A Midcard Title (Intercontinental or United States)
* A Tag Team Title (Tag Team or 6 Man Tag Team)

### List of Potential Triple Crown Winners

The following is a list of all wrestlers who only need to win one more Championship to win the Triple Crown. People who are retired or has since been released from XWP will not be shown in this list.

Key:

* \*=Won
* X=Not Won
* U=Not won but unneeded

### Grand Slam:

To win the XWP Grand Slam, a CAW must win:

* A World Title (XWP or World Heavyweight)
* An Intercontinental Title
* An United States Title
* A Tag Team Title (Tag Team or 6 Man Tag Team)
* 2 Tertiary Titles (Hardcore, Cruiserweight, Internet, YouTube)

As of 30th April 2018, nobody has won XWP's Grand Slam.

### NXT Triple Crown

To win the XWP NXT Triple Crown, a CAW must win:

* An NXT Title
* An NXT Midcard Title (Global, International, UK)
* An NXT Tag Team Title

### NXT Grand Slam

To win the XWP NXT Grand Slam, a CAW must win:

* An NXT Title
* 2 NXT Midcard Titles (Global, International, UK)
* An NXT Tag Title
* An NXTreme Title

As of 4th June 2019, nobody has won the XWP NXT Grand Slam.

## Awards

This is the list of awards XWP has earned from the CWI & CWO.

* CAW Wrestling Illustrated's Best Promotion of 2018