recursal/Fanatic-Fandom huggingface dataset:
Giants

**Giants** were a race of large, montsrous and semi-nomadic humanoids that roam the Whispy Woods. Although extremely few in number, Giants make up for this disadvantage with their enormous strength. To most goblins, a Giant is a frightening display of raw power, ruthless aggression and mindless savagery - traits that are highly respected and sought after within their society.

In their part, Giants are quite happy to join an army of goblins, as it would significantly increase their chances of eating regularly and getting their hands on plunder. To keep a Giant within a tribe, the Goblins would often have to regularly feed him considerable amounts of food, as should the Giant become too hungry, he would usually wander off into the wilderness and never return.

## **Overview**

Giants generally grow between fifteen to twenty feet tall. They are capable of great feats of strength, such as wrenching the bars of an iron gate apart. A single giant is rumored to be as strong as a dozen men. The appearance of giants can vary; some appear as large and hairy humanoids, while others resemble gigantic-sized people, and some may even have bestial features. Giants generally live in tribes, and have their own language, culture and societal structure.

Giants are voracious creatures, mostly motivated by food and eating more than anything else, and appropriately, their digestive systems can cope with almost anything, including rock and metal. A Giant can consume an entire herd of livestock in just one sitting, and will devastate any village he comes across, snatching up and eating anything they can find amidst the rubble.

Living a nomadic lifestyle, Giants can be found in many locations within the Whispy Woods, terrorising the countryside of Human kingdoms and devouring many of their inhabitants. Once a Giant has cleaned up all the available food within a region, he would move on to find more fertile and unspoiled lands, often leaving behind the bones and husks of many ruined villages in his wake. On occasion, Giants can be compelled or persuaded to join rampaging warbands of goblins.

In battle, Giants wade in with their tremendous bulk, crushing the foe beneath their massive feet, or sweeping any before them into the air with clubs that are little more than logs. They could not be fought effectively by mounted men, for horses refused to go near them, nor by footmen, who were quickly stomped upon. However, wearing little to no armor, Giants are highly susceptible to either a concentrated volley of archers, or a well-placed shot from a ballista. Should the enemy lack missile capability, it is extremely hard to take down a Giant in close-quarters combat.
River Troll

**River Trolls** are a distinct breed of troll that dwell almost exclusively within rivers, marshes and other bodies of water, hence their name.

## Overview

Trolls are naturally hideous and malformed creatures, among whom a wide variety of different subspecies can be found, but it is the River Troll who tends to be overlooked. Subsisting mainly on fish and the occasional fisherman, these creatures rarely show themselves and tend to hibernate at the bottom of bodies of water

they live on a diet mainly consisting of fish and frogs, although the occasional fisherman who comes upon them usually becomes a snack. The hands and feet of a River Troll are webbed like that of a frog, making them excellent swimmers with exceptional speed. They also have both gills and lungs, allowing them to breathe comfortably above or below water. However, most River Trolls will not venture too far from their habitat as they need to refresh themselves at least every few days, otherwise they may dry up and die.
Nerva

**Nerva** was the elderly Bookmaster of Monterria, a friend of King Hugo's father.

## Physical Description

An ancient man of nearly eighty years old, Nerva is frail with a bad hip, causing him to have trouble walking. He has a snowy white beard that covers most of his careworn face, eyes that were thick with cataracts, and soft, spotted hands with gaunt thin fingers. His face was dotted with liver spots and broken veins.

Nerva walks with a slight limp and claims to suffer from old age, rheumatism, and a weak chest, though this may solely be a facade to fool others.

## Personality

While soft-spoken and complaisant, Nerva rarely shies from stating his opinion. He is described as a wizened, cunning old man with a wicked wit and a sharp tongue. He is undoubtedly well-read, having much knowledge about the history of his homeland and the creatures that inhabit it. Nerva speaks little, but his counsel is so valued and respected that many fall silent to hear it.
Gorilla

The **Gorilla** is one of the species of talking apes living in the Whispy Woods. There are two distinct species of gorilla, Eastern gorilla (*Gorilla beringei*) and Western gorilla (*Gorilla gorilla*) which are both native to Central Africa, as are chimpanzees.

Gorillas move around by knuckle-walking, although they sometimes walk bipedally for short distances while carrying food, or in defensive situations if they have to fight an enemy, though they can run faster with their arms and legs. It is unknown where these apes live in the Whispy Woods, but it's possible that they inhabit the forests, as gorillas tend to swing from trees, and enjoy eating fruit.

The gorillas in the novel typically serve as shock troops when battle is joined. For example, King Hugo maximizes the gorillas' skills in his army by having them use their incredible brute strength and imposing size, which were both essential during the Battle of the Great Trident and the Battle of Khanith-Hgul.
Orangutan

The **Orangutan** is one of the species of talking apes living in the Whispy Woods. The three species of orangutan are the only great apes native to Asia and live on the islands of Borneo (*Pongo pygmaeus*) and Sumatra (*Pongo abelii* and *Pongo tapanuliensis*). Orangutans are the most arboreal of the great apes and spend most of their time in trees. Their hair is reddish-brown, instead of the brown or black hair typical of chimpanzees and gorillas.

In the novel, orangutans are depicted as peaceful and wise creatures, but are strong, agile fighters.
Roderick

**Lord** **Roderick** was a respected war leader, a boisterous warrior, and a courageous hero who owed fealty to the king of Monterria and befriended Finn Cooper. His coat-of-arms was green with the emblem of a black bear.

## **Appearance**

Roderick is a tall and powerful man with a sinewy frame and broad shoulders; there are very few men taller than him, and he looks extremely imposing to most people. He is balding, and has short black hair on the sides and back of his head, as well as a bushy black beard which seems to almost cling to his huge jaw. His face and brow are covered in many scars, deep like ‘ancient riverbeds.’ Finn considers Roderick to not be particularly handsome, but respects him nonetheless.

Roderick wears wool and leather, with his green tunic displaying a roaring black bear, and a plain black leather belt from which hang his sword and dagger. He armors himself in mail as well as gauntlets, greaves, and a flat-topped greathelm of dark grey steel. When riding his horse, he wears thick brown gloves and a hooded heavy fur cloak.

## **Personality**

Roderick was a man with an immense sense of duty and justice. Although stern, emotionally distant, and sometimes cold, Roderick does have the ability to warm up to people once they earn his respect. Much like his father before him, Roderick was proven on the battlefield as both a commander and warrior. He had a keen mind for strategy and warfare that led him to be respected by many other lords and was also fearless in combat, where he could battle and defeat other soldiers, even when injured or unarmored.
The Emperor's Father

"*Hold your tongue, boy. Don’t you see what you’ve done? [...] Young fool.... Young fool! You have brought shame to my name… to the entirety of the Velkor!*"

**The Elder** (also known as **the Emperor's Father**) is a posthumous antagonist in the novel. He is never named and only ever addressed as Father. Due to his actions and his role as the cause of his son's turn to evil, the Emperor's father is one of the people who are responsible for the entire game's plot events

## Personality

The Elder seems to be far haughtier, stricter, crueler, and more prejudiced than his kind-hearted son. He only cares about order and his and his tribe's honor above all else, having absolutely no tolerance for rule-breaking, which explains why he has no hesitation or remorse over his evil actions at all. He has a prejudice toward the Arnor, seeing his son's lover as "Arnor filth" who was simply deceiving his son (regardless of the fact that she saved his life and that she genuinely loved him). These personality traits stop him from considering the well-being of others, which explains why he shows no genuine concern even for his own son. His indifference to the well-being of others is eventually what indirectly causes his downfall as it made him unable to understand the pain of losing a loved one, leading him to be shocked when son snapped and killed him. However, he commits his actions not out of pure sadism, but rather, out of adherence to order.
Wood-Goblin

**Wood-Goblins** are distinct breed of forest-dwelling goblins that are known to reside within many forested regions within the Whispy Woods.

## Culture

Wood-Goblins are among the more primitive members of the goblin race. These brutes lived a nomadic existence, using rudimentary weapons made of simple stone, bone or wood to stalk their prey. They rarely leave their forest homes, and as the eons have passed, have developed many manner of rituals and odd traditions that are particularly unique to their culture. For instance, they communicate using bird and animal calls in order to both lure prey and send messages without directly speaking.

As primitive as they are, they are cunning in their own right great knowledge of their terrain as well as of poisons made by local plants and animals in the swamps, which they often coat their weapons with. In order to mask themselves from outside forces, these goblins often allow vegetation to grow on their bodies, ranging from plants and fungi, to even saplings and small bushes.

Other than their vegetal disguises, Wood-Goblins have been known to wear the fur and hides of hunted animals. The exact animal from which she skin comes varies, ranging from small animals such as deer, to larger creatures such as bears and wolves. Though based mostly on superstition, these furs have been noted to work like bodily armor on several occasions, where blows seem to magically bounce or shear off, leaving the skin completely unharmed.

In battle, Wood-Goblins typically congregate into their own warbands of wild infantry. As the Goblin horde begins to play their drums and chant wildly, it pumps up the goblins into an almost berserk frenzy just before the fighting commences. Due to their low intellect, a Wood-Goblin is an unpredictable yet ferocious fighter. Once engaged in combat, they fight furiously with their clubs and stone axes, often wailing their weapons uncontrollably in the thick of the fighting.

## History

Wood-Goblins fought against the Hill-Dwellers before Grimmsley, the self-elected gormash over his race, negotiated a peace between them.
Wintermen

The **Wintermen** areareclusive people living in the farthest lands of the northern Whispy Woods, along the foreboding borders of the Winterlands. Harsh lands breed harsh folk, and these men have been moulded into some of the fiercest fighters ever seen in the known world.

Adaptable and thick-skinned, both literally and figuratively, the wintermen are truly a force to be reckoned with. There is little in the way of law or property rights in the lands of the wintermen; they take what they can, keep what they can defend and have little interest in political affairs.

## **Culture**

The wintermen are so-called for where they live— their villages are built in the coldest regions of the Whispy Woods, far beyond most civilization.

They are a poor people with poor quality of weapons and armor. They subsist by raiding local villages, small groups of travelers and will attack even passing nobility if they are not properly protected. They take all weapons, grain, and armor they can find, as well as all women, whether they are wedded or not. Some women participate in raids. However, it has been hundreds of years since the winter man have threatened the southerners with anything more serious than raids.

Despite their somewhat primitive lifestyle, they have proven a notoriously difficult people to conquer. The wintermen wield weaponry wrought of stone, wood, and bronze, such as axes and flails, primitive hunting spears and lances, and bows of wood and horn.

The wintermen ride small horses that are suited to the freezing weather.
Dwarf

**Dwarves** are a race of diminutive humanoids in the Whispy Woods. They were typically smiths and craftsmen by profession, unrivaled in some of their arts even by Men.

## **Description**

Dwarfs come in several major varieties, distinguished by the color of their beards. Most stand only a mere three to four feet in height, but are noticeably stoutly-built. All Dwarves are squat and stocky in stature, being no bigger than three or four feet high, with stubby yet powerful legs, broad chests, strong arms, and brawny shoulders. The only significant physical difference between each dwarf is the color of their hair and beards.

* **Redbeards** were generally cheerful, stout-hearted, and hopeful. Their anger was easily roused but short-lived; they were never sullen or vindictive. The best recorded example of this temperament is that of the dwarfish warrior Grimble. There is no recorded instance of an evil red dwarf, although it is definitely possible that such instances occurred.
* **Brownbeards** were similar to their red-haired cousins, sharing their strong-hearted and hopeful nature. However, they were generally calm-tempered and rarely engaged in meaningless conflict.
* **Blackbeards** were, like all dwarfs, strong and brave, but they also tended toward sullenness and vindictive, long-lasting anger. Nevertheless, they were not malicious in any way.
* **Greybeards** were next up on the dwarf totem pole. They are among the wisest of the dwarfs, with a keen mind for strategy and
* **Whitebeards** are the highest order of dwarfs.

The dwarf people as a whole were generally clever. They did not trust easily, but they were loyal once they did. All dwarfs were excellent smiths, miners and craftsmen. In battle, they were renowned infantrymen and could march all day and night without rest. But above all, they prize themselves on their loyalty to each other and to those they are indebted to. This strong bond of kinship has ensured that the Dwarfs are considered amongst the most united races in the face of the world. They are known far and wide as the greatest miners and tunnelers in the world,

It is customary, and in most cases mandatory, for most Dwarfs to have a beard of some kind. Most Dwarf youths begin to grow their beards at a relatively early age and will continue to grow for the rest of their lives. These beards are an integral part of Dwarf patriarchal society, for it often dictates a Dwarf's personal age, wealth, or experience. The longer the beard, the more respect he gains from his peers and those of society. According to Grimble, female dwarfs look similar to males, both being bearded.

Dwarfs live to a very impressive age. In fact, it is said that as long as a dwarf has some sort of purpose in life, they will not die of natural causes. Nevertheless, all dwarfs are not immortal.
Arnor

**The Arnor** were an advanced ethnic group first coming to be at the creation of the Whispy Woods. They were highly intelligent and possessed great influence, and their influence spread across the land for thousands of years. The Arnor's counterpart was the Velkor, which splintered off from the rest of the Ancients 10,000 years prior to the events of the novel. While the Velkor kept to themselves and forbade marriage outside their group (for fear of diluting their magical powers), the Arnor had great faith in the power of love, and the passion of some became the stuff of legends.
The Grog

**The Grog** was a great swamp located in the southeast of the Whispy Woods.

## **Geography**

The Grog was a series of treacherous bogs, stagnant ponds, half-sunken trees covered in fungus, and quicksand mires which swallowed unwary travelers. Weed-ridden chains of partially-submerged islands led to patches of dry ground which rimmed the swamp, but which themselves contained gullies and ditches. A narrow strip of solid turf lay at the upper reaches of the brackish wetlands.

Loons and other marsh birds -- likely ducks, geese and kingfishers -- plied the waters for minnows and other fish, while toads could be heard croaking within the murky ponds.
Khanith-hgul (fortess)

**Khanith-hgul**, meaning "**the Dark Fortress**", is the main stronghold and home of the Emperor.

## Description

The Emperor’s castle was a gigantic, towering building made of black rock, with high walls, that was usually described as "jet-black," "forbidding," and a "grim fortress." It has thick stone walls and massive towers.

The great hall is dim and smoky, with rows of torches grasped by skeletal human hands jutting from the walls. Dozens of long wooden tables stand before a dais with a high table. The hall has a vaulted ceiling and wooden rafters turned black from smoke.
Sakiwafu Hana

**Sakiwafu Hana** (サキワフハナ, ,  **lit. Flor de la Felicidad** ?) es el terma de apertura de la trilogía de películas de Washio Sumi no Shou. La canción es interpretada por Suzuko Mimori (voz de Sumi Washio).

## Lista de canciones

La canción está escrita por Nakamura Kanata, compuesta y arreglada por Keiichi Okabe. Koi wa Illusion está escrita por Mimori Suzuko, compuesta y arreglada por Yano Hiroyasu.

1. **Sakiwafu Hana** (サキワフハナ, ,  **lit. Flor de la Felicidad** ?)
2. Koi wa Illusion
3. Sakiwafu Hana (サキワフハナ) (Instrumental)
4. Koi wa Illusion (Instrumental)

## Vídeos

* Vídeo oficial
* Opening

## Letra

* Romaji
* Kanji

Saki wa itte...

Unmei no yobigoe ga shoujo no me wo samasu

Kono hoshi no uragawa mo misutetari shinai to

Taiyou wo kaesu nami kirameita

Amarini mo mabushikute somukete ita no

Aisureba nakusu koto shittete mo

Ima negawazu ni irarenakute

Kitto kitto taiko kara

Sore wa hakanaku kiyoku orinasu hana no kioku

Zutto zutto itsumademo

Kimi ga hikari ni natte mo hitobito wa mata tane wo umeru

Eien ni wasurenai furueru kata wo sotto

Tsutsumikomu yasashikatta sono te no nukumori wo

Jinsei no iro no kazu tadashisa ga

Mamoru beki mono no sei itami ga aru no

Ikiru tame shikata no nai koto dakara

Shinji nuiteku kono seigi wo

Negau negau hitobito no

Kokoro wo shoujo wa nozoku kami ni akogareta mama

Tatoe tatoe hanabira ga

Chiru shunkan wo dare mo mitenakatta toshite mo ii no

Shirazu shirazu kono hoshi wa

Mukashi dareka ga yume ni egaita ato no sekai

Soshite soshite watashitachi

Kimi ga tsunaida omoi idaite yagate hana wo sakasu

Negau negau hitobito no

Kokoro wo shoujo wa nozoku kami ni akogareta mama

Tatoe tatoe hanabira ga

Chiru shunkan wo dare mo mitenakatta toshite mo ii no

サキワイッテ...

運命の呼び声が　少女の目を覚ます

この惑星の裏側も　見捨てたりしないと

太陽を反す波　きらめいた

あまりにも眩しくて　背けていたの

愛すれば失くすこと　知ってても

いま願わずに　いられなくて

きっと　きっと　太古から

それは　儚く清く織り成す　花の記憶

ずっと　ずっと　いつまでも

君が光になっても　人々はまた種を埋める

永遠に忘れない　震える肩をそっと

包み込む優しかった　その手の温もりを

人生の色の数　正しさが

守るべきもののせい　痛みがあるの

生きるため仕方のないことだから

信じ抜いてく　この正義を

願う　願う　人々の

心を少女は覗く　神に憧れたまま

例え　例え　花びらが

散る瞬間を　誰も見てなかったとしても　いいの

知らず　知らず　この惑星は

昔誰かが夢に描いたあとの世界

そして　そして　私たち

君が繋いだ思い抱いて　やがて花を咲かす

願う　願う　人々の

心を少女は覗く　神に憧れたまま

例え　例え　花びらが

散る瞬間を　誰も見てなかったとしても　いいの
River Clans

The **River Clans** are clans of goblins who dwell in or near the rivers of the Whispy Woods.

## Culture

The goblins of the River Clans somewhat resembles the bottom of the river, if that riverbed is particularly coated in sediment, slime, rotting vegetation, fish carcasses, and various other smelly detritus whose precise nature and origin are too horrible to contemplate. In all probability, their stench is even worse than that of the riverbeds they live on, since one can add the goblins' personal miasma to the ill-omened mélange of odors emitted from the mucky smears on its skin.

## History

The river clans warred with the Hill-Dwellers before Grimmsley, the gormash at the time, negotiated a peace between them.
Luther

**Luther** was a Northern ranger who served as Wicke's second in-command.

## **Physical Appearance**

Luther was described as being over six feet tall, and powerfully built, with a black beard and a gravelly voice. He wore a brown cloak and a mantle of old undyed wool fastened with a wooden clasp. It was said that he was very intimidating to the likes of his fellow rangers. He rides a red stallion named Blood.
Northern Mountains

The **Northern Mountains** is a mountain range in the far northwest of the Whispy Woods.

## **Geography**

The mountains are a cruel, bleak and inhospitable wilderness of stone and ice, blue-grey in color with snow-capped peaks. However, the mountains conceal a diverse series of wonders. Icy waterfalls plunge over sheer stone cliffs, great lakes reflect snowy peaks, there are ravines that extend deep into the ground like daggers, and bridges of natural stone span distances with only the sky to either side. The foothills of the mountains also have numerous winding valleys.
Great Hall

The **Great Hall**, known informally as **the throne room**, is a location within Monterria.

## Description

The Great Hall is large, cavernous room. It is made of grey stone and has wide doors made of oak and iron, which opens to a hallway, whilst a rear exit leads to a dimly-lit gallery. Overhead is the towering vaulted ceiling, with massive arches and columns. It can hold eight long rows of trestle tables, four to each side of the central aisle, and can seat one thousand people. There is a raised platform for noble guests and the walls are covered with banners.
Satyr

**Satyrs** were creatures of the Whispy Woods. They had a similar appearance to Fauns (though with more goatish faces rather than humanoid ones), and loved to sing and dance along with them.

## Biology

Satyrs looked more or less like an ordinary goat, but stood upright like a human (similiar to Minotaurs). They were covered in fur, which ranged to a host of colors, from red to brown, and even white. Because of their goat legs, they were able to leap and jump great distances and heights.
Grimmsley

**Grimmsley** was a male goblin who served the Emperor during the Fifth Age. During his career, he held the ranks of lieutenant, captain, commander, and finally the prestigious title of "gormash"; a title which he held for nearly ten years. A skilled tactician and a fearless warrior, Grimmsley sought to lead his race to victory, yet saw himself above them, which led to his downfall and ultimate death.

He is regarded by his fellow goblins as "**General Grimmsley**", despite it not being his official rank.

## **Physical** **Description**

The novel describes Grimmsley as having a growling voice and being a "simply enormous" goblin, much larger and more powerfully built than others of his race, which is no doubt why he was their leader. He was fearsome and battle-scarred, with a fierce countenance and a fearless nature. Much of his face and body was covered in scars, a testament to his prowess in battle. Although recognized as a kingly figure amongst his race, he does not wear a crown or carry a sceptre. Instead, Grimmsley wore plenty of armor, and fought with several weapons, the likes of which included a sword.

## **Personality**

Like many of his kind, Grimmsley was a savage and ferocious-mannered individual. However, his exceptional charisma and people skills enabled him to unite the diverse goblin clans, no matter how different they were from one another or how much they wanted to kill one another. Typical of his species, he was a powerful warrior and held a fierce desire to slaughter others: however, almost every action of his was ultimately only to serve his own rise in status. His more straightforward villainous nature stood in sharp contrast to that of the conflicted Emperor; while the Emperor desired to rule the world out of grief and heartbreak, Grimmsley was not motivated by higher ideals and acted only in his own interest.

Despite his high level of intelligence and cunning, Grimmsley was far more egotistical and selfish than a typical goblin, bordering on narcissistic, implying a deep-seated self-worship, as all of his actions seemed to fulfill purposes of grandiosity or overwhelming display. Much like the Emperor, Grimmsley had a cold disposition that seldom broke, but did nothing whatsoever to conceal his violent and vindictive mentality—that being said, he was visibly frightened and subservient to the Emperor.

He did not care very much about his comrades, as he was often seen shouting orders at them and pushing his fellow goblins around, both literally and figuratively. He often found himself annoyed with how mindless they could be, usually viewing them as "stupid" and berating them constantly. He also seemed to be a very skilled swordsman, being able to hold his own against expert fencer Finn Cooper.
Leopard

**Leopards** were

## Description

Talking leopards were approximately the same size as the non-talking ones of Earth, apparently. Like on Earth, the sharp claws and teeth of leopards help them bring down their enemies swiftly, and they are so strong that they can haul their kills into trees.

In appearance, both terrestrial and Whispy Woods leopards have markings very similar to those of Cheetahs (a cheetah's skin is spotted, while a leopard's is marked by black rosettes). In actuality, however, they are more closely related to Lions, Tigers and Jaguars.
Monterrian guards

**Monterrian guards**, also known as the **red cloaks**, are a force of guardsmen who serve as the primary defenders of the city of Monterria.

## **Appearance**

Along with their dull red cloaks, most Monterrian guards wear mail shirts over boiled leather and steel helms with lion crests. The officers (such as the captains of the gates of the city) wear gold breastplates ornamented with golden discs in the shape of the sun. Armed with longbows, swords, and spears, they can be used as guards, foot soldiers, or in some cases, as mounted lancers. Nonetheless, they are not considered true knights.

## **Known Members**

* **Scythely-** lead commander
* **Goryon-** secondary commander
* Alderman- guardsman
* Rolandus- guardsman
* Wymark- guardsman
* Twigg- guardsman
* Possibly dozens of others
Ben Brown

**Ben Brown** was a protector of animals; he lived in the wilderness of the Whispy Woods with only beasts to accompany him. He treated these animals like a family, for whom he provided a refuge from the painful world of men.

Ben rides a brown bear, and is always accompanied by an elk, three wolves, and a falcon.

## Physical Appearance and Personality

Ben was a broad, muscular man clad in a simple brown tunic, with brown eyes, a brown beard, and thick brown hair all over his body. He wore a golden disk, in the shape of the sun, on a chain around his neck. Although fierce to his enemies, once convinced of the others' goodwill, he was welcoming, generous and helpful. He did not eat any meat, as he could talk with his animals, who helped him. Thus, his diet was mainly nuts and fruit. Ben lived deep within the forest, in an ill-shaped hut of low, rough stone roofed with sod, which squatted amidst tangled tree trunks and obnoxiously tall weeds.
King Hugo

**King Hugo I of Monterria,** or simply known as **Hugo**, was the second son and youngest child of King Edward and Queen Lillian, who served as the king of Monterria from S.E 289 to T.E 304. He was afflicted with lycanthropy during his childhood, thus making him a werewolf, but he

## **Appearance**

King Hugo is a thin man in early middle age, with narrow, stooped shoulders, a pale face with lined features, and golden hair that already had “threads of grey” running through it. These were the results of the terrible stress that his body underwent every full moon. He greatly resembled his son, Jonathan, sharing the same hair color and bright blue eyes, but Hugo’s face was lined and much older-looking.

He was also quite tall, with Finn estimating his height to be around six and a half feet. His height was not often mentioned, but is notable as his height corresponded roughly to the full length of a wolf's body, from nose to tail. His weight most likely correlated with his wolfish dimensions as well. The younger Hugo had “long, golden hair that frolicked about his face” and a “younger, fuller, and merrier face,” as well as an air of "casual grace" about him that made him seem to glide as he walked.

In his werewolf form, Hugo was a large beast with brown fur and a bushy tail. The one physical feature that did not change whether he was a beast or a human were his eyes; they retained their color from his human form.

## **Personality**

Hugo was a compassionate, intelligent, brave, kind, and good-natured man, despite his flaws. Having withstood a great deal of suffering in his life due to his lycanthropy, he still managed to retain an ability to see the good in almost everybody and was extremely forgiving. Hugo also had an excellent sense of humour. Even after his mauling at the hands of a werewolf, Hugo's personality remained intact, although he did develop a liking for very rare meat.

## **History**

When he was about six years old, Hugo was playing in the forest outside of Monterria, attacked by a werewolf and infected with lycanthropy. Normally considered a death sentence, the king refused to give up on him and called in every healer he could find to try to cure him, but to no avail.
Hinata Uesato

* Uniforme escolar
* Miko

**Hinata Uesato** (上里 ひなた, ,  **Uesato Hinata** ?) es una personaje principal de Nogi Wakaba wa Yuusha de Aru. Ella, junto con otras cinco chicas, son parte del primer equipo de héroes. También es el personaje principal que aparece en su serie titular, *Uesato Hinata wa Miko de Aru*.

## Historia

Una de las integrantes del primer equipo de Héroes, y también una Miko, con lo cual podía escuchar las voces de los dioses. Debido a que ella no es un héroe, durante la forestación queda congelada en el tiempo al igual que las personas que no son héroes. Su amiga de la infancia es Wakaba Nogi, son muy cercanas, y al igual que ella, Hinata nació en la Prefectura de Kagawa.

## Apariencia

Hinata tiene el pelo largo de color púrpura rosado, el cual recae justo debajo de su cintura. Está retenido por una diadema roja con cintas rojas. Su color de ojos son de un color rojo oscuro moderado. Su uniforme escolar consiste en una camisa granate con una chaqueta y falda azul marino. Algunas partes de su uniforme tienen bordes celestes.

## Personalidad

Hinata es una persona muy juguetona a la que se ha visto "coqueteando" con las demás personajes antes, sobre todo con Wakaba. Ella se preocupa profundamente por sus amigas y siente que una de las cosas más importantes es verlas sonreír. Hinata suele ser alguien que no tiene miedo de decir lo que piensa, especialmente si se trata de lo correcto.

## Habilidades

Como Miko, Hinata es capaz de escuchar las voces de los dioses, sin embargo, solo en forma de estrellas e imágenes, por lo que queda dependiendo de ella descifrarlas. Esto es útil para el equipo de Héroes, ya que les permite prever ataques de Vertex y otros eventos relacionados. Ella no tiene otras habilidades debido a que no tiene hadas u otros poderes otorgados por Taisha.
Blackhorn guards

The **Blackhorn Guards** are a force of guards in service to Lord Roderick to protect his castle, the Blackhorn, from invaders.

## **Appearance**

Normal guards wear silver mail, steel helms, and long cloaks of heavy green wool decorated with gold satin borders. Their cloaks are pinned with badges displaying a roaring black bear, as is Roderick’s coat-of-arms. Archers in the Blackorn wear mailed shirts and coifs.

## **Members**

* **Hollard**- captain
* **Gibbon-** lieutenant
* Mandon- guard
* Robett- guard
* Victoire- guard
* Erwyn- guard
* Cloudsley- guard
* Henley- guard
* Possibly dozens of others
Goblin Bat Rider

**Goblin Bat Riders** are goblins whom have managed to commune themselves with the massive bats of the Whispy Woods and ride them into battle.

## Overview

It is commonly known that the bats of the Whispy Woods are large and non too friendly. The roost within caves or dark forests, typically alongside goblins, where they are often eaten for food or kept as pets. However, most of these giant bats have been known to grow large enough to serve as mounts for many goblin tribes, whom are also expected to capture a giant bat and hand-rear them into submission.

These cunning hunters are often employed exclusively as skirmishers or light cavalry. They have been known to outmaneuver into dense terrain where they lure their enemy into an ambush. Some of these Bat Riders fulfil their roles as archer or skirmisher cavalry, where they are either equipped with crude bows or javelins to throw at their enemy from a relatively safe distance before retreating back.

Others have been known to be equipped with simple swords and wooden shields, and are usually the aggressive ones who are seen screaming maniacally straight towards the enemy as they try to attack with a combination of crude spear and sharp fangs. These riders have also been known to work to great effects during sieges, where the Bat Riders' adept ability to fly across vast distances allows it to make surprise attack at enemy fortifications, plucking defenders from the ramparts and storming through even the smallest openings with relative ease.
Northern Realms

The **Northern Realms** were a group of countries north of Monterria, west of the Eastern Strongholds.

## **Description**

The Northern Realms were some of the largest in the Whispy Woods. They lay west of the Eastern Strongholds and north of the Phoenix Mountains, though that range may have been included in the Northern Realms as well. The Northern Realms were never visited or seen in the book, only mentioned.
Eldon the Elder

Sir **Eldon**, nicknamed "**Eldon the Elder**" or "**the Elder Knight**", is a legendary knight under the service of King Hugo, having served as captain of the Golden Guard since the king was a child.

## Physical Description

Eldon remains an imposing figure in spite of his age, and most knights hold him in great esteem. He has broad shoulders and a stern gaze. He has lost most most of his hair, save for his shaggy grey-white beard.  Some consider him handsome, at least for his age. He spoke gently but could also be commanding.
Troll

**Trolls** were gigantic creatures of limited intellect (although references are made about more cunning trolls) that lived in the Whispy Woods. Though not inherently malicious, these beings were (more often than not) used by the forces of evil.

## Biology

Trolls generally grow between 10 to 14 feet tall. They were wild and unintelligent creatures by nature, traveling around in small groups of two or three. The major weakness of at least some trolls was that they turned to stone in sunlight. Their skin is incredibly thick, providing dermal armor strong enough to withstand swords and spears. Although they can found across the map, a region known as Troll Country is where the creatures are found in their greatest numbers.

Trolls commonly join rampaging Goblin armies in the hopes of finding a meal to feed their ravenous appetites, usually functioning as military animals for them. Despite their enormous sizes and strength, they seem to be completely subservient to the goblins, seeing as they allow themselves to be leashed by chains. Some, however, act as siege beasts and can be seen moving catapults or similar equipment, while others are used primarily as shock troops in battle.

Trolls sometimes make use of weapons, such as primitive stone clubs and bones, although they are more than capable of ripping someone apart with their bare hands.

## Breeds

* **Common Trolls** - These Trolls are usually found roaming the wild, hunting animals or preying on travelers and livestock. They are dull-witted, yet capable fighters, although easily distracted. Goblin tribes often "bribe" these Trolls to join their armies, promising an opportunity to eat Humans, Centaurs and their many other foes (or even lesser Goblins, should there temporarily be no enemy to fight and the Troll be hungry).

* **River Trolls** - Trolls that, as their name suggests, live in shallow waters such as rivers or marshes. They usually prey on fish, yet there have been numerous reports of fishermen gone missing. These Trolls are especially foul, as their rancid smell is noticeable from afar and are rightly feared for their ability to blend in to their surroundings. Their appearance has become more greenish and scaled, adapting to life in the water.

* **Mountain Trolls** - These Trolls are native to mountainous and rocky regions, occasionally eating rocks and stones. As a result, they have acquired stone-like characteristics, like a very tough hide. Another extraordinary characteristic is that they are extremely resistant towards magic.

* **Snow Trolls** - This Trolls are native to snow-covered mountains, often living in bone-strewn caves. They stand nearly twelve feet tall and are covered in thick, matted fur.
Mammoth

**Mammoths** were larger, hairier relatives of elephants and one of the two species of pachyderm to inhabit the Whispy Woods.

## **Biology**

Mammoths have a similar appearance to elephants, though they possess several distinct features. Adapted for cold climates, mammoths are covered in long, woolly fur. They are much larger and stronger than regular elephants, and possess disproportionately long and curved tusks, which they can effectively use to combat threats. They leave huge footprints, and although they have enormous strength, their huge size makes them an easy target in battle.
Snotbelly

**Snotbellies** are the smallest, weakest, and undoubtedly the most dim-witted of the goblin species. They possess peanut-sized brains and behave very much like hyperactive, squabbling toddlers.

## Culture

Most Snotbellies only grow as high as a Man's knee and have been known to infest goblin settlements, always scavenging in the dung heaps and the camp's rubbish pits, and stealing anything which is not nailed down. Goblins tend to look upon their much smaller cousins with a certain degree of affection, often treating them as wayward and mischievous. Some Goblins in a tribe might try to capture one or two of these little creatures, feeding them small scraps of food, and training them to do tricks and menial tasks. The brightest of the Snotlings would do simple stuff like playing "fetch" or doing extremely simple labor, such as carrying equipment or picking off hard-to-reach scabs for their larger cousins. However, due to their small brain, they are not capable to do any real labour and as such will be replaced by their larger Goblin cousins to do their work for them.

When Goblin tribes go to war, they would often be accompanied by a huge horde of Snotbellies. They are no more than a rag-tag mob armed with little more than simple junk they found in the camps of the Goblins. Equipped with pathetic weapons such as tree branches and rocks, a horde of these little monsters are nothing more than a nuisance or a distraction to even the weakest enemies they face. Snotbellies want to do their part in any battle, but are not an effective fighting force. More often then not, their foes feel little harm, with the Snotbellies suffering casualties by the droves. However, in large mobs they can overwhelm a single individual with the weight of sheer numbers alone, but apparently still be mowed in the battlefield all the same.
Boggle

**Boggles** were a race of grotesque, goblin-like creatures that were among those most loyal to the Emperor, which fought for him in his army.

## **Appearance**

Boggles are fat, brown-skinned goblin-like creatures with large, pig-like noses. Their eyesight is poor, and the snort constantly, smelling as much as they see.
Centaur

**Centaurs** are one of the many races that inhabited the Whispy Woods, whose head, torso, and arms appear to be human and are joined to a horse's body. They have a rich history and are known for being naturally talented in healing magic, foresight and astronomy.

## **Physical** **Appearance**

Centaurs were creatures described as being half-man and half-horse.

They typically have the head, torso, and arms of a human but have the lower body of a horse, joining at the waist. Their horse-halves come in a variety of colors, ranging from deep brown to white, with their human hair and beards also being of various colors. A centaur by the name of Theodion had golden hair, a body chestnut in colour, and possessed astonishingly blue eyes. Romulus, on the other hand, possessed black hair and a dark-colored body.

Centaurs also had long life-spans. Assuming they do not die a violent death, centaurs are capable of living for several hundred years.

## **Nature**

Centaurs were a generally benevolent race who hated goblins and other dark creatures. However, they were often fiercely independent and distrustful of travelers and beggars. Added to this, centaurs were not fond of dwarves. They generally live in herds of ten to fifty individuals.

Centaurs were often prophets and stargazers, and were known to be well-versed in magical healing. They were great warriors, and were known to be among the best in the entirety of the Whispy Woods. They were also considered excellent strategists, and were most likely to be good at knowing how to kill someone who was riding on a horse. Also, unlike Men, Centaurs were ambidextrous.

Like horses, Centaurs were herbivorous, with their diets varying from the location of their respective herd.
Zach Cooper

**Zachary "Zach" Cooper** is the older brother of Finn Cooper. He represents the "man of the house" ever since his parents died. He serves as the legal guardian and caregiver to his brother.

## Physical Description

Zach is large young man, about 6"2 in height, with broad shoulders and visibly well-muscled arms. His hair is black and closely-cropped, as opposed to Finn's unruly, straw-blond hair. He also has a large nose and "coffee-colored" eyes. He looks older than his actual age, which is around nineteen or twenty.

For most of his life, Zach was near-sighted and wore horn-rimmed glasses in order to see. However, after a trip to the Springs of Healing, his vision was improved to the point that he no longer needs glasses.

## Personality

*"... a guy who had to grow up too fast; no one his age should have to deal with this stuff."*

~Finn about his brother

Zach is, in short, both a mother and father for his younger brother. He loves him dearly, though has a bit of a weird way of showing it. Instead of being caring and understanding, he acts stern and overprotective of him. However, this is only because he doesn't want to lose them to a foster home. He also is a big impact on his brother. He doesn't goof around often, though has been seen teasing Finn on occasion.

Unlike his younger brother,  Zach is far less able to control his temper and emotions, as well as the fact that he is far less calm, reasonable and patient, and far more prone to bouts of rage. He often failed in his efforts to control his temper when dealing with setbacks or criticism, resulting in angry outbursts that frighten even his brother, who himself was immensely brave.

Nonetheless, he is protective of his family, particularly Finn, and will attack anyone and defend him from any threat. He loves Finn more than anyone or anything in the world and does all he can to keep him from harm. He is kind and hardworking, and she proves that while she is somewhat irritable and ill-tempered, he can also be compassionate and understanding as she usually forgives his brother for his mistakes.

He is very mature and wise for someone his age and the voice of reason, possibly as a result of losing his parents, having to grow up and be independent at such a young age, as she is shown to teach Finn important life lessons, such as taking responsibility for his actions and being himself.
Yuuki Yuuna wa Yuusha de Aru episodio 6

**En Anticipación del Mañana** (明日に期待して, ,  **Ashita ni Kitai shite** ?) es el sexto episodio del anime Yuuki Yuuna wa Yuusha de Aru.

## Resumen

Después de recibir varios exámenes en el hospital después de su batalla contra los Vertex, se revela que Fu perdió la visión en su ojo izquierdo, mientras que Itsuki perdió su voz, y ambas suponen que son síntomas temporales causados ​​por la fatiga de la batalla. Además de esto, decidieron celebrar su victoria sobre los Vertex al comer muchos bocadillos que Yuuna compró. Sin embargo, Togo al descubrir que Yuuna también ha perdido el sentido del gusto y que ella misma se ha quedado sorda en el oído izquierdo, Togo teme que estos síntomas puedan ser un efecto secundario de la forma de Mankai y se pone en contacto con Fu al respecto.

Mientras tanto,Karin, la cual no se ha visto afectada ya que no usó la forma Mankai, ha estado evitando ir al salón del club, ya que teme que ya no tiene ningún propósito ahora que los Vertex se han ido. También se muestra que ella puede estar sintiendo una forma de culpa de sobreviviente ya que todas, excepto ella, se vieron afectadas. Sin embargo, Yuuna se las arregla para encontrarla y convencerla de que, incluso sin nadie con quien luchar, el Club de Héroes continuará como siempre. Conmovida por la amistad de Yuuna, Karin convence a Taisha de que la deje quedarse en la escuela secundaria Sanshu hasta la graduación, mientras las chicas hacen planes para las vacaciones de verano.

## Aparición de personajes

*Por orden de aparición.*

* Yuuna Yuuki
* Fu Inubouzaki
* Karin Miyoshi
* Mimori Togo
* Itsuki Inubouzaki
Yuuki Yuuna wa Yuusha de Aru (Anime)

### Géneros

Psicológico, acción, comedia dramática, fantasía, Mahou shoujo, post-apocalíptico, recuentos de la vida, tragedia

**Yuuki Yuuna wa Yuusha de Aru** (**結 城 友 奈 は 勇者 で あ る**, ,  ****Yūki Yūna wa Yūsha de Aru**** ?), es la primera temporada de la franquicia de Yuuki Yuuna wa Yuusha de Aru. Fue emitida desde 16 de octubre de 2014 al 25 de diciembre del mismo año con un total de 12 episodios.

## Trama

Yuuna Yuuki una chica de de 14 años, se une al Club de Héroes. Yuuna es una estudiante de secundaria de segundo año. Ella se levanta por la mañana, se prepara para ir a la escuela, va a clases, participa en actividades del club, juega con sus amigas... Sin embargo Yuuna tiene algo extraordinario: pertenece al "Club de héroes". ¿Qué hace el valiente Club de héroes? ¿Quién es el misterioso ser llamado "Vertex"? La historia de Yuuki Yuuna y sus amigas tiene lugar en el año 300, época de los dioses.

## Historia

La historia tiene lugar en la isla japonesa Shikoku en la Era Divina. Yuuna, Togo, Fu e Itsuki son miembros del club de Héroes de la escuela secundaria Sanshu (讃 州 中学 勇者 部, Sanshū Chūgaku Yūsha-bu, ,  *escuela secundaria Sanshu* ?), siempre están dispuestas a ayudar a aquellos que solicitan su ayuda. Un día en su vida cotidiana, las chicas se ven repentinamente atrapadas en una explosión de luz y son transportadas a un bosque extraño, allí, se encuentran con misteriosos seres conocidos como Vertex que buscan destruir a Shinju (神 樹, ,  **lit. Árbol Divino** ?), la deidad guardiana que protege y bendice a la humanidad. Usando el Sistema de Héroes creado por el propio Shinju, Yuuna y sus amigas deben transformarse en "heroínas" y proteger su mundo de la inminente destrucción por parte de los Vertex.

## Música

* **Tema de apertura**: **Hoshi to Hana** (ホシトハナ, ,  ***Hoshi to Hana*** ?)
* **Tema de cierre**: **Aurora Days**

## Galería

### Portadas del DVD

Portada exterior del primer DVDPortada interior del primer DVDPortada exterior del segundo DVDPortada interior del segundo DVDPortada exterior del DVD finalPortada interior del DVD finalPortada del relanzamiento de la primera temporada