Hocus Crocus

*Hocus Crocuses use slick sleight-of-petal chicanery to magic zombies close to your home all the way back to the rightmost part of the lawn.*

## Almanac statistics

### Price from shop

20

**"Observe," says Hocus Crocus. "Have I got anything up my sleeve? Do I even have sleeves? No? Prepare, then, to have your quaint and old-fashioned notions of spatial location SHATTERED FOREVER!!!"**

**Hocus Crocus** is a Timeless Avenue gauntlet plant in *Alternate UniverZ*. She is able to teleport leftmost zombies back to the beginning of the lawn in a similar manner to Thyme Warp, with each teleportation also dealing damage to zombies.

## Almanac entry

**Hocus Crocus**

SUN COST: 175

RECHARGE: 45

TOUGHNESS: 300

MAGIC RECHARGE: 30

DAMAGE: 100

Hocus Crocuses use slick sleight-of-petal chicanery to magic zombies close to your home all the way back to the rightmost part of the lawn.
Special: each teleportation also does damage
Weakness: can't teleport Gargantuars

"Observe," says Hocus Crocus. "Have I got anything up my sleeve? Do I even have sleeves? No? Prepare, then, to have your quaint and old-fashioned notions of spatial location SHATTERED FOREVER!!!"

## Plant Food effect

When given Plant Food, Hocus Crocus will teleport six of the leftmost zombies back to the beginning of the lawn.

## Strategies

The ability to teleport zombies to the rightmost column makes Hocus Crocus a decent staller, as she is not only effective in bringing a dangerous zombie to the back (for example, a Glitter Zombie during the pop jam, a tough zombie dropped by a Bug Zombie, a Relic Hunter Zombie that has swung right into your defenses, or any zombie that is about to trigger a lawn mower), but she can also deal damage to it, meaning that a single zombie will be teleported over and over again, until death. However, a single Hocus Crocus is helpless against hordes of zombies, so it is advisable to plant multiple of them and support them with plants that can deal with groups such as Laser Bean and Fume-shroom.

In Pirate Seas, Hocus Crocus is a powerful choice against Swashbuckler Zombies when they appear on lanes without planks as when they are teleported to the right, they will be instantly killed by the water. In addition, she can easily deal with Imp Pirate Zombies fired from Imp Cannons as they will fall into the sea after they have been teleported to the right, making it easier for other plants such as Melon-pult to deal with the Imp Cannon itself. Pairing her with Sweet Potato is a good idea. If you plant Sweet Potato in lanes without planks, most zombies will move to that lane once they get close, allowing Hocus Crocus to instantly kill them by teleporting them and making them fall into the water.

Like Void Orchid, this plant only targets a single zombie and has a cooldown between each teleportation, so other plants are needed to support Hocus Crocus. And similar to Thyme Warp, some strategies applied to that plant can also be applied to Hocus Crocus. However, she will not remove the negative effects of zombies, unlike Thyme Warp.

**Do not** plant more than two Hocus Crocus in Last Stand setups, as they will all end up targeting the same zombie at a time, wasting their shots. Instead, reserve your sun and plant them like normal while the level goes on.

## Balance Changes

### Version 1.6.2

* Sun cost: 275 > 175
* Recharge: 30s > 45s
* Magic CD: 20s > 30s
	+ Dev Note: Similarly to Pumpkin below, we want Crocus to be a more versatile plant in more decks. They will be less effective in groups obviously, but setting up a single Crocus or two will now be a lot more worth it.