recursal/Fanatic-Fandom huggingface dataset:
Milady

## **Descripción:**

Milady es una de las protagonistas de la serie y es la bajista y la 2 cantante de los Buffycats, a ella le gusta mucho el Cat-fu y parece ser la mas lista y razonable de los Buffycats, su mejor amigo es Lampo y su poder personal es que su pelaje se vuelve color rosa cuando alguien esta mintiendo.

## **Características Físicas:**

Es una gata hembra de color gris con blanco, sus ojos son de color turquesa y su cola es un linea curva que por arriba es de color blanco y por abajo esta de color gris.

## **Vestimenta:**

Viste una camiseta de tirantes amarilla con bordes rosas, en su cabeza trae unos lentes rosas, en su muñeca trae un brazalete amarillo, en sus piernas viste un short jean y arriba de este trae un cinturón rosado.

## **Debut:**

Hizo su debut junto con los Buffycats en el episodio "Buffycats en una misión " el cual es el episodio 1 de la temporada 1.
Guides

Hello and welcome to the Mint Studios Guide! To start editing, test out the games that don't have sufficient info, and write about them. You can find guides and copy & paste templates on editing here.

# Planned Games

## Origin and History

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## Plan - What will it be like

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# Published

## Origin and History

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## Intro

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## Future

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## Game Help

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Racist Joker

Racist Joker is the only Joker that's racist. Racist Joker often lies about other Joker's identities so Batman will beat them up. For instance, Racist Joker told Batman that German Joker was actually Hitler Joker, so Batman beat him up for being Hitler Joker. But Batman stopped when Heath Ledger Joker revealed that it was just German Joker.
Sharai

Population: 0

This is the village where Amari grew up. Nestled at one of the peaks in the Osraun Mountains, it is a home to humans and Kalashtar.

All the people in the village were taken over by the Dreaming Dark on its mission to take over Amari as the only second-generation Kalashtar. The Twilight Gryphons took out the monster made from the souls of all the villagers and Amari was able to bring them into her personal dreamscape with the help of the Sharn where the village of Sharai now exists.

## Notable Non-Player Characters

**Akeelah**: Chief elder of Sharai. She heads the Council of Elders.

**Bashile Lanikhad**: Amari's father. He is the main one posessed by the Dreaming Dark when they have to fight it. The Dreaming Dark came to him as Amari and he was tricked into letting them in. In life, he was next in line for the Elder of Trade and was the main contact between Sharai and Starmantle.

**Daelad**: Elder of Trade and Bashile's boss.

**Domorick**: Runs the boat service from just south of Starmantle to Sharai. He is missing when the party wants to go up, but there is a small black spot in his house. He eventually shows back up with a tentacle arm and an inhuman face and attacks us. Ryker shoots him and he lets out a horrifying scream with Domorick's voice layered underneath.

**Dreaming Dark**: An entity that is possessing Bashile to get to Amari. He tells her that the Kalashtar were the guardians of dreams, but they became corrupted so the Dreaming Dark had to keep them in place. He says Amari is a new, more powerful, race of Kalashtar since she was born on this plane and that he is her king.

**Ellizana Sharvanni**: Known as Ellie, twin to Ollie and one of Amari's best friends. She grew up across the street from Amari. Specialized in telepathy.

**Kashana**: Amari's instructor in the academy. She continues to be Amari's advisor as she needs it.

**Nerene Lanikhad**: Amari's mother. She was one of the gardeners that kept the village fed.

**Ollithash Sharvanni**: Known as Ollie, twin to Ellie and one of Amari's best friends. He grew up across the street from Amari. Specialized in telekinesis. Amari had a crush on him growing up.

**Za**: A man that we meet just outside Sharai with dark hair and dark eyes wearing a turban. He gives us 9 sandstone rocks with runes on strings. Amari takes them in exchange for helping him find a home when we meet in the future.
Lúcia Dagenhart

**Lucia Dagenhart** é a falecida mãe de Fran .

## Aparência

Assim como seu marido , ela é vista no prólogo e na foto de família que Fran encontra. Neste, ela tem cabelo castanho curto e usa um vestido com um pequeno símbolo na gola. Seu vestido é um pouco mais claro em comparação com suas irmãs e a gola de seu vestido é branca, enquanto a de Grace é preta, talvez sugerindo suas personalidades opostas, com Lucia sendo boa e Grace sendo má.

## Personalidade

Não se sabe muito sobre Lúcia, pois ela morreu no início do jogo. No entanto, fica implícito no diálogo com Grace no capítulo 5 que, ao contrário de Grace, ela se ressentia até certo ponto do Dr. Oswald e temia que ele tentasse mantê-la longe de sua filha ou até mesmo matar Fran. Provavelmente foi isso que motivou o Dr. Oswald a solicitar a ajuda de Remor para "cuidar" dos pais de Fran para que ele pudesse, com a total aprovação de Grace, extrair o cérebro de Fran de sua cabeça para estudos posteriores.

Não se sabe por que Lucia se tornou relativamente sã em comparação com sua irmã, ou por que Grace quase parece idolatrar ou ter interesses românticos pelo Dr. Oswald, mas pode-se presumir que isso decorre de eventos ocorridos em sua infância no asilo . Também não se sabe se Lúcia e Grace, assim como Mia e Clara , foram entregues ao asilo voluntariamente pelos pais, levadas devido a alguns problemas mentais que as tornavam um perigo para os outros ou para si mesmas, ou se simplesmente foram para consultas regulares e depois voltaram para casa.

## *Galeria*

### Noutros Idiomas:

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Inglês:

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Russo:

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44 Gatos Wiki

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

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The Great Escape of Trap Joker

The Great Escape of Trap Joker was a monumental event in the Jokerverse timeline. There are two Jokers in the Jokerverse who look different, and they are Female Joker and Trap Joker. However, none of the Jokers can tell the difference between Female Joker and Trap Joker.

So the way they combat this issue is to put a necklace on Trap Joker. But, one-day Trap Joker took his necklace off, and Heath Ledger Batman had to get Batman from the DC Universe because he couldn't stand Detective Joker.
44 Gatos en Fila

**44 Gatos en Fila** es una canción.

## Letra

**Introducción**

En la bodega de una casona

Gatos sin padres ni compañeros

Organizaron la reunión

Que fue motivo de celebración

**Estribillo**

Cuarenta y cuatro gatos

En filas de seis y dos atrás

Juntos alineados

En filas de seis y dos atrás

Bigotes alineados

En filas de seis y dos atrás

Colas enroscadas

En filas de seis y dos atrás

Seis por siete cuarenta y dos

Más dos cuarenta y cuatro

**Introducción 2**

Ellos querian a los chiquitos

Que son amigos de los gatitos

Almuerzo y cena y a la ocación

La siestera sobre el colchón

**Estribillo**

Cuarenta y cuatro gatos

En filas de seis y dos atrás

Juntos alineados

En filas de seis y dos atrás

Bigotes alineados

En filas de seis y dos atrás

Colas enroscadas

En filas de seis y dos atrás

Seis por siete cuarenta y dos

Más dos cuarenta y cuatro

**Introducción 3**

Naturalmente todos los niños

Todas las colas solian tirar

En cada momento y a su antojo

Jugar con ellos y festejar

**Estribillo**

Cuarenta y cuatro gatos

En filas de seis y dos atrás

Juntos alineados

En filas de seis y dos atrás

Bigotes alineados

En filas de seis y dos atrás

Colas enroscadas

En filas de seis y dos atrás

Seis por siete cuarenta y dos

Más dos cuarenta y cuatro

**Introducción 4**

Cuando al final de la reunión

Se dio fijada la situación

En el jardiín se fue el pelotón

De los gatitos y un ratón

**Estribillo**

Cuarenta y cuatro gatos

En filas de seis y dos atrás

Juntos alineados

En filas de seis y dos atrás

Bigotes alineados

En filas de seis y dos atrás

Colas enroscadas

En filas de seis y dos atrás

Seis por siete cuarenta y dos

Más dos cuarenta y cuatro

Cuarenta y cuatro!
Missions

[List of Missions for the Twilight Gryphons] Some of these might be connected to Unsolved Mysteries as well.

* Wanted poster spotted in Waterdeep: Staff of Origin, Reward: 500,000 gold. Last location: Anauroch Desert. Reward for any credible information. Picture on poster looks like a long tapered staff with 3 crescent moons surrounding a glowing orb.
Buffycats en una misión

***Buffycats En Una Misión*** (***Buffycats On A Mission** en Estados Unidos, **Buffycats In Missione** en Italia y **Misión Gatuna** en España)* es el episodio número 1 de la Primera Temporada y el número 1 en general de 44 Gatos.

## Sinopsis

Si nunca vieron una banda de gatos es porque no conocen a los Buffycats. Lampo, Milady, Pilou y Meatball viven y juegan dentro de la casa de la Abuela Pina, la adorable anciana que los cuida. Un día alguien roba la escritura de la casa y deben recuperarla.

## Trama

El episodio comienza mostrándonos la casa de la Abuela Pina donde también podemos ver la sombra de un gato corriendo por la cerca de la casa hasta que llega a la reja de la casa, luego el gato entra a la casa por la reja, corre hacia la puerta y entra a la casa por ella y se esconde en un cajón, después se nos muestra a los Buffycats, que están cantando la canción ***44 Gatos.***
Telflamm

Population:

A Republic in West Thay. Telflamm is known as a hub of trade for eastern goods. Most of the population of the city are Hengeyokai and their partners. Ravera was originally from this city.

## Places in Telflamm

**Fumetsu District** - The middle to upper class residential area. The only thing separating this from Kodai Town is the Golden Road.

**Hoseki Castle** -

**Ichiba Square** - The market district. Many outdoor stalls are located here.

**Kiken Town** - A part of town run by a major crime family. The powerless and outsiders are not welcome in this part of town.

**Kodai Town** - The slums of the city. This is where the house that the Twilight Gryphons' portal came out at.

**Kujira Island** - This is where the main docks of the city are. Shipping and trading happens here and the area is lined with warehouses.\

## Notable Non-Player Characters

**Chiba**: A white cat henge-yokai with long white hair and heterochromia (one blue eye, one green). Ryker offers him 10 gold to guide the party to the docks. When we get there, Ryker offers him the house that WT abandoned and another 50 gold.

**Corvis Lapis**: Hoseki of Telflamm and Ravera's father. He attended the world leaders meeting with the Daimyo.

**Elduin Valric**: Daimyo (leader) of Telflamm. He attended the world leaders meeting in Starmantle with the Hoseki.

**Old Lin**: An old man who takes the party from Telflamm to Bezantur upon his boat, The Paper Crane. He used to be the pirate king, but has since retired with his companion, Nezu.

**Nezu**: A rat henge-yokai who is constantly angry at the world. The only thing he cares for is Old Lin. He reluctantly offers us travel aboard Old Lin's ship at his instruction but seems very annoyed at having to share their ship with 7 other people for 10 days.
Perria Shadowbane

One of the vampires working towards the Ritual of Evernight. Based in Bezantur.

Rindel tells us she's the most frail of the vampires, but she has the most powerful magic. If she were unable to use magic, she would be defenseless.

Cedric met her at Amelia's birthday party.

In Aglarond, Tahlia tells us that Perria was her sister. Tahlia, Perria, and Gloria are all a coven of witches known as "The Daughters of Baba Yaga". The three of them lived together and had a pact with Cedric's great grandfather. Years down the line Cedric's father, the arch bishop of Bahamut, broke the pact by killing Perria on cursed land and that turned her into the vampire that she is today.

The Twilight Gryphons make their way to Bezantur from there and successfully kill Perria with the help of Jasper and Lena Ember of the Scorched Legion college. At the end, she tells the Gryphons that killing her is a mistake, but Albrek sanctifies her tomb and the party places Jasper and Lena in power as the new High Magus' of Bezantur.
World Leaders Meeting

This page is chronicling the meeting of the World Leaders that occurred on Elesias 16, 1524. This meeting is to discuss the visit from the herald of the New Moon Queen and how each leader is planning to handle her demands.

## In attendance

**Baldur's Gate**: Grand Duke Bartholomew Nyris and Gale Eltinson

**Bezantur**: Prime Magi Jasper and Lena Ember

**Calimport**: Emissary Ja'mora Al-hakim, servant of Aamu Raziqir

**Cormyr**: 77th King Azoun Obarskyr VI. He's a middle aged human man dressed in whites and purples. He is accompanied to the meeting by an advisor and two knights in very shiny armor with purple dragons emblazoned on the chest.

**Derlusk**: Coinseat Teledor Adrel (city located at northern edge of The Shaar)

**Elturel**: High Observer Hadrius Pertinax. An older man with a pope-like visage. He is wearing the red, orange, and yellow robes of Pelor.

**Estagund** **(Cheviondat)**: Gold Lord Harris Topaz.

**Faeressar**: Sorcerer King Iram Alarak

**Halruaa**: Chief Kianda

**Memnon**: God-King Marthis

**Neverwinter**: Lord Protector Dagult Neverember

**Ormpur**: High Suikh Helbareim Alanasker (City on the west coast of the Shaar). He's a very tall man - nearly 7 ft tall. He wears full burnished blue scale mail and has a very decorative blue pommeled sword on his hip. He bears a curved 5-pointed chromatic star on his chest - the symbol of Tiamat.

**Silverwind Islands**: Princess Jeslyna Viskard Lord of Ozen and Lord Rhae'zhen, a tall man dressed in reds and blacks. They are accompanied by a drow woman with white hair dressed in leathers.

**Starmantle**: Lord Sepitus Snow, Doctor Aion Xythris, and Minister Skerrek

**Telflamm**: Daimyo Elduin Valric and Hoseki Corvis Lapis. Corvis looks like an identical but more mature Ravera.

**Waterdeep**: Open Lord Amisra Tramaris and Black Staff Vajra Safahr

**Yartar**: Water Baron Za'aida El-salim and Ih'man

**Twilight Gryphons**: Amari Lanikhad, Schale, Albrek, Addison, Emmaline Talmon, Ryker, and Za'ahir El-salim

**Announced with no organization**: Finra'el Melarn

There is a notably empty chair and we recognize that there is no representative from Athkatla.
High Forest / M'lenjii

## Notable Non-Player Characters

**Anwyn**: Young elven woman. Schale's roommate and best friend

**Ilyanma**: Tribe elder, extremely old elven woman. Usually is moved by people carrying her chair. Thinks most of Twilight Gryphons are heretics and that they should die.

**Morth'il**: Leader of the hunt

**Resh'ba**: Elven man in M'lenjii. Gets us for dinner and guards Schale's house while the ritual is happening

**Sumia**: "Mother" of the tribe.
Bezantur

Population:

The city in which Perria Shadowbane is based, it lies close to the land of They. It's a land of darkness and necromancy. Dark beings and Red wizards live there, and it's also a hub for slave trading. Cedric is afraid of this place and doesn't want to go. When Bezantur is mentioned, he changes to Isaac and threatens us. He says if he comes along we have to promise not to leave him behind.

The leader in Bezantur is called the Prime Magus and they reside in the Mysterium Arcanum. Perria was previously the Prime Magus before she was killed by the Twilight Gryphons. Now that title belongs to Jasper.

## Places in Bezantur

**High Colleges** - These are groups of powerful arcane magic users in the city. Each college has a specific specialization and typically only accepts magic users of similar specialties. This list is ever-changing, but while the Twilight Gryphons are in the city the High Colleges are:

* Scorched Legion - Wild Magic Sorcerors. The Twilight Gryphons team up with this college after meeting Jasper and Lena in the street and helping them in their assessment.
* Council of Akashik Records - Scholarly wizards who study the Akashik records - a series of books and scrolls that outline the future.
* The Six-Fingers of Grazzit - A college that follows the Demon Lord Grazzit.
* House of Giant Insects - A college specializing in magic creatures.
* Waking Nightmare - This college is described as "Sleeping cultists of dream magic and psychic potential". Amari is warned to stay away from this college as they love to study and test on Kalashtar.
* Dischordant Choir - A college focused on bards. The party is warned if they hear a concert to stay away. The last concert they performed left everyone deaf.
* The Workshop - This was the newest high college and was just one artificer. The Twilight Gryphons killed him and stole his airship for the Scorched Legion's assessment.

**Mysterium Arcanum**: The largest library in Faerun and the residence of Bezantur's Prime Magus.

**Myulan's Inn**: A tavern near The Workshop.

**Sea Wolf Inn**: An Inn to the Southeast of Bezantur. The party never makes it here.

## Notable Non-Player Characters

**Jasper Ember**: Current Prime Magus of Bezantur and Lena's twin brother. A dirty blonde man that typically carries a large black sword. Part of the Scorched Legion college.

**Lena Ember**: Jasper's twin sister. A blue-haired woman that worked with the Twilight Gryphons when they first entered the city. Ryker destroyed her favorite door. Part of the Scorched Legion college.

**Quin**: The artificer who ran the Workshop. The Twilight Gryphons killed him and stole his airship for Jasper and Lena's assessment in Operation Skyward Legion. The siblings give the airship to the party after they kill Perria.

**Elanore**: Quin's late wife. Her name was the answer to one of the password protected doors in Quin's house.
Marthis

One of the vampires working towards the Ritual of Evernight. Based in Memnon.

Os meets him at Amelia's birthday party. He's an ebony skinned beautiful man with gold eyes and scars all over his chest and arms. Os learns that he's an important person from the desert.

Rindel tells us that he can walk during the day and that his weaknesses are pride and determination. We see Marthis in person in Starmantle when Sepitus is punishing Amelia for interfering in his city. Marthis kills her, though they all know she will respawn at her phylactery.
Heath Ledger Joker

### Affiliation

Society, The people's republic of Society, and all of the citizens of Jokerverse.

## Physical description

### Eye color

Brown

Heath Ledger Joker is the King of Society. The King of Society is very influential among the Jokers, as he is the most iconic and respected (often able to sway council(hp) votes and jokers during the election), but he has no power over the President. The King Joker is the third highest in the hierarchy and the King handles all the public relations.
Adelaida Fugents

**Adelaida Fugents** é uma das pacientes do Hospício Oswald. De acordo com seus registros médicos, ela foi vítima de abuso sexual por parte de uma pessoa desconhecida que quase a matou, e que o trauma que sofreu causou alucinações auditivas e distúrbios de pensamento dentro dela. O Dr. Deern pegou seu caso e ela começou a fazer terapia com ele, o que parece beneficiá-la, pois evita que ela se machuque.

## **Interações**

Fran pode curar os machucados de Adelaida usando os curativos que podem ser obtidos na mesa da enfermeira do lado do quarto dela ,após ajudar Adelaida ,Fran receberá um giz verde que pode ser usado para desenhar um castelo no papel.

## **Aparência**

Adelaida é uma menina de 7 anos com cabelo castanho escuro curto e pijama azul com pontinhos amarelos na calça. Ela também tem cortes profundos auto-infligidos nos pulsos.

Sob os efeitos da Duotina, Fran vê Adelaida como uma boneca de tecido com sangue escorrendo de sua boca e uma sombra pairando sobre ela.

## **Personalidade**

Adelaida é obcecada por desenhar, como evidenciam as paredes de seu quarto no Hospício cobertas de rabiscos. Ela também parece alegre enquanto desenha e gosta de falar sobre isso, provavelmente porque é fácil falar sobre isso. Ela afirma que não pode ver as sombras e só sabe sobre elas através das outras crianças no Hospício, provavelmente porque o desenho a distrai de vê-las. Ela está traumatizada a ponto de se machucar, mas leva a situação a sério o suficiente para pedir curativos para estancar o sangramento.

## **Curiosidades**

* Adelaida se refere ao sangue como "leite vermelho", o que significa que ela realmente não entende a gravidade de se machucar. Dito isso, ela parece não gostar que isso aconteça e dá a Fran seu giz de cera verde para consertar seus cortes com os curativos.

* Ao inspecionar o quarto de Adelaida sob os efeitos da Duotina, muitas marcas de mãos vermelhas podem ser vistas em sua cama e nos seios e genitais de seu "corpo" de boneca de tecido, sugerindo seu trauma de ter sido abusada sexualmente e quase morta. Além disso, a sombra que se aproxima e apalpa a boneca Adelaida fala sobre sua inocência sendo devorada e ninguém acreditar nela apesar do óbvio, culpando-a e não ao agressor.

* Provavelmente, a sombra que assombra Adelaida simboliza seu agressor. Tem uma barba, sugerindo que seu agressor pode ter sido um homem mais velho.

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**Noutros Idiomas:** Inglês, Russo

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Dragonspear Castle

Dragonspear Castle is currently the base of Azragoth. Several imps are living there to make sure the portal stays open.

## Notable Non-Player Characters

**Lucas McClain**: Built a smaller castle outside of the Old Dragonspear castle (with his own two hands). His castle is the New Dragonspear castle.

**(J'yoda Diwala) Volcanic Dragon**: 3 days old when we meet them. Temporarily lives in a cave in High Moor. Was using a crystal to grow quickly, but was destroying the land around them. Convince them to stop using the crystal for 2 weeks so that Draya can get some land just for them. He was put in the cave by Rindel as an experiment to see what violent elementalism would do to a non-elemental area.
Itward

**Itward** é o companheiro e amigo de Fran Bow Dagenhart desde a infância que desapareceu de sua memória ao longo do tempo até que ela lentamente começou a se lembrar dele. Ele afirma que sempre existiu e que quando as crianças o "imaginam", elas o fazem porque ele já existe e é imaginável. Ele aparece nos sonhos de Fran e durante breves momentos no jogo em que ele ajuda Fran, mas apenas faz seu primeiro contato oficial com Fran no capítulo 4.

Ele parece ser algum tipo de protetor de crianças doentes mentais (ou declaradas doentes mentais) e foi avistado por todos os pacientes do Hospício, funcionários e médicos que acreditam que ele é uma imaginação. Afirmou que ele é "cinza"; nem muito brilhante nem muito escuro. Ele já tentou ajudar as irmãs gêmeas Mia e Clara, mas elas não o ouviram e até o culparam por sua miséria. Mais tarde, na tentativa de matá-lo pelas coisas que ele não fez com eles, eles acabaram se matando. Na morte, eles ainda o odiavam e pareciam culpá-lo por costurá-los, o que de fato não era o caso.

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**Noutros Idiomas: Inglês,Russo**

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Evernight Campaign Wiki

**Welcome to the Evernight Campaign Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

MissionsNon-Player CharactersPlacesPlayer CharactersRitual of Evernight

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
High Fives

High Fives are a gesture unique to Mainland Faerun in which two people show support for each other by hitting one palm against the palm of the other person. The expression is started by one person raising their hand in the air around the same level of their head, palm facing forward. Sometimes this is accompanied by that person declaring, "High five!". A second person can then slap the palm of the first persons hand and the ritual is complete. This is typically done to show congratulations for the second person.

The "High Five" was originally started by dwarven monster hunters Heimlich Brightblaze and Karmir Heisen V. Legend says that they were competing in the Waterdeep Monster Hunters Guild annual hunt-a-thon as single contestants. Heimlich went first and fought bravely against a Fire Bat, narrowly avoiding defeat. Karmir wanted to congratulate his friend as he walked to the winners circle, but it was separated by a tall chainlink fence so he shot his hand up over the fence in congratulations. Heimlich, not knowing what else to do, slapped his companion's hand. The crowd went wild and the "High Five" has spread from there to this day.

The archipelago far to the west called the "Silverwind Isles" has a similar mode of congratulations called the "Fist Bump" in which people show their support by lightly bumping a closed fist to their companion's. No one knows where this gesture originated.
Draya Val'Moira

**Race:** Pevishan

**Class:** Sorceress

## Early Life

Draya is the only daughter of Livea Val'Moira and an unnamed father. She and her brother Cain were raised with astronomical expectations which seem to be the cause of Draya's substance abuse. When Draya was very young, her father was caught in a scandal involving another Pevishan woman resulting in a child not much younger than Draya herself. Gabriella, Draya's half sister, became part of the family, however her parents were never heard from again. Upon Gabriella's arrival, Livea increased her expectations of her daughter to an unreasonable degree which causes a strain on their relationship and was only worsened by a perceived favoritism towards Cain. In an attempt to manage her blooming powers while also struggling to deal with her emotions, Draya turned to alcohol and drugs.

(Further info to be added later)
Memnon

A tropical oasis of a desert city. Marthis is the king and he is deeply revered there almost to the point of worship. Memnon was a close ally of Calimport before it fell to the Efreeti.

A deeply theocratic city. It has a strong caste system based on their devotion to the God-King. He has been the sole ruler for over 500 years. Visitors are only welcome in the trade district and are subject to the laws of Memnon and are expected to worship the God-King outside of that. Most of the city is part of the slave caste. The center of Memnon has a massive pyramid like temple where the God-King resides.

## Notable Non-Player Characters

**Marthis**: God-King of Memnon. Also known as "The Eternal One" and "The One Who Rules Day and Night".
Derlusk

A city based in coin and trade. It's located at the northern edge of the Shaar.

## Notable Non-Player Characters

**Teledor Adrel**: The Coin Seat of Derlusk. He is in attendance at the world leaders meeting in Starmantle and there tells the party that they will have to submit to the New Moon Queen's demands as they have no fighting force strong enough to fight back.
Neverwinter

A city that should be cold based on its latitude, but stays warm year-round because of the volcano bordering the city to the Northeast.

## Notable Non-Player Characters

**Dagult Neverember**: Lord Protector of Neverwinter. He is a recist old man that is bitter that he is not more involved in the apparent friendship between Waterdeep and Baldur's Gate. During the world leaders meeting he throws shade at the Twilight Gryphons for spending time at every major city along the Sword Coast but his.
Ryker

**Race:** Human

**Class:** Seeker

## Twilight Gryphons

Through resurrection of unknown means, Ryker found himself in the High Moore, after trudging through swampland and seeing a group of adventurers riding away on a cart the waved them down, they responded in kind and stopped, sending two to meet him. After a short conversation, a few threats, and a sore hand, he was taken to the next town of Daggerford where he was able to prove himself useful to the group and was accepted into the Twilight Gryphons.
Urmlaspyr

Population:

Urmlaspyr is a city of eternal night. Because of that, the black market thrives here. The Southeast part of town is the seediest.

About 100 years ago, people born in the Shadowfell called Shadowvar tried to take over Urmlaspyr, though none reside here now. They are devout worshippers of Shar.

There are people here with pitch black skin called "The Shade". It is not illegal to help them, but it is frowned upon. (See Non-Player Characters for more details)

## Places in Urmlaspyr

**The Handy Lantern** - One of the more safe inns. 25g a night

**The Successful Spider** - Inn that is less safe than the Handy Lantern, but still safe enough.

**W.T. House** - Another house of W.T. This one had a portal to a room that filled with water. There's a note here that says we may find him in Sambar.

## Notable Non-Player Characters

**Captain Murdock**: Offers to take us to Starmantle, though he wants to charge us 150g each and his men want to rob us. As we're sailing across the Sea of Fallen Stars, he and his men attack us and try to take Amari and Draya as slaves. The party kills his entire crew, but he jumps overboard.

**Hudson Thompson**: Owns a boat called The Onion. Takes us across the Sea of Fallen Stars for 70g each

**Polo**: Inkeeper at the Handy Lantern. Recommends Hudson Thompson as a captain to take us to Starmantle.

**The Shade**: A group of people with pitch black skin. They are hated by the community because they remind people of the past from the crossroads of Shadowfell.
Kianda

One of the vampires working towards the Ritual of Evernight. Based in the Halruaa Region.

Amari met her at Amelia's birthday party and thought they had become fast friends. Kianda dressed in furs and told Amari that she was the elder of her city since her father passed away.

Rindel tells us she is young and inexperienced, but she has no weaknesses beyond that.
Bartholomew Nyris

**Race:** Human

**Class:** Barbarian

## Twilight Gryphons

How did they meet the rest of the party?

Journal hidden in secret compartment in Bart's desk reads as follows: Test case: Phoenix. Front Page: Symbols that change into common. The page describes someone "ensouling" another being. Giving a soul to a Warforged. Looks to be about shifting his soul to a new vessel should the need be. Addressed to "Jim" and signed "Uldam Geth". The books is written in Supernal.
Mint Studios Wiki

**Welcome to the Mint Studios Wiki**!
Welcome to the Mint Studios Wiki! Here at Mint Studios, we focus on bringing the highest quality (we can achieve) games to you!

The indie game studio was founded on August 20th, 2019. It was originally known as just *bkoklu001*.

All games are made with the Godot Engine.

Mint Studios is an indie game studio, with one lone wolf developing games. Although sometimes it is considered 2 people, because of a nice QA tester who tests games and provides moral support.

We release mostly on itch.io and are planning to release on the Google Play Store.

To get started editing, test out the games that don't have sufficient info, and write about them. Make sure to check out guidelines and templates!
Anauroch Desert

Population:

The Anauroch Desert is a massive desert in Northern Faerun. It's classified as a rocky desert with high heat in the day and extreme cold at night. The desert is home to many dangerous magical beasts. There's a long black road that runs horizontally through the desert and is the safest route along the desert. It handles trade routes from the Golden Way to the Long Road.

## Places in the Anauroch Desert

**Azerhat** - a tall, spire-like mountain in this desert. It's made of pitch-black stone and is used as a navigation point. An unusual amount of shade comes off this mountain.

**Empire of Shadows** - a fallen civilization formerly inhabited by Shadvari (followers of Shar). Due to its proximity to the Shadowfell, the whole area is cloaked in darkness. It's easy to accidentally find yourself in another plane anywhere in that valley.

**Marsh of Chelimber** - A marsh just west of the Anauroch Desert. A lizard-like humanoid named Slavas lives here and trades in magical equipment. The party trades him a +2 Shadow Hound armor for supplies to make it across the desert - 2 barrels of water, a crate of fresh fish, and a basket of greens.

**Temple of the Slumbering Pharaoh** - A Temple in the desert guarded by a Sphynx named Arakosa the Watcher. The party does some riddle with the sphynx but decides to come back later to the temple. They have been told that the Staff of Origin is loacted within this temple. They are told that if they go into the temple with a greedy heart they will end up cursed or dead. They can speak the intention of getting the staff at the door and if they take anything else they will be penalized. If they wake the pharoah while they are down there, they will be killed. The party promises to return with more riddles and a gift.

## Notable Non-Player Characters

**Arakosa the Watcher**: A Sphynx that guards the Temple of the Slumbering Pharaoh. The party makes up some riddles for the sphynx to get information about the Staff of Origin but say they will come back to go into temple at a later time.

**Slavas**: An old lizard-like humanoid living in the Marsh of Chelimber. He trades in magical equipment.
The Entrancing Tale

A storybook that Cedric carries. It occasionally sucks in the people around it and won't let them leave until they have completed the story. Amari was able to speak with it telepathically at one point and it said, "Villainy wears many masks, none of which so dangerous as virtue". One day in the book equals one hour outside of the book. The Black Staff know this book as "The Unending Tale". They tell Cedric (then Isaac) that it's an experiment from long ago - a multiverse of planes locked into 125 pages. The consciousness of its creator is bound into the cover and it is influenced by the imagination of the people it's around. Isaac then allows the Black Staff to make a copy of the book.
Vampire

Beings in charge of the Ritual of Evernight on the material plane.

* Possible for vampires to exist in the light, though it is uncommon.
* Vampires don't have reflections
* Greater vampires require unique "solutions"
* Vampires regenerate and are resistant to attacks, though weak to radiant / sun energy.
* Elder / Ancient vampires have their soul linked to a certain place
* Most vampires evaporate into a mist / change into animal form / turn into blood.
* Daywalkers are known as "Elder Vampires".
* Other variants:
	+ "Spirit Vampires"
	+ "Shifting Vampires"
	+ "Vampire Lords"
	+ "Deathbane Vampires"
Dragonjaw Mountains

Population:

A large range of mountains that spans the southwest of Thay. The city of Dantalian is housed in these mountains. Dantalian is a large castle that is built into the mountains, tiering up as the slope rises. On the eastern side of the mountain, there's a wall that reached 80-100 feet into the sky spanning the length of the valley. All the people who reside here are either clerics or paladins of Bahamut, wearing platinum armor and showcasing royal blue banners bearing the symbol of a platinum dragon head.

## Places in Dragonjaw Mountains

**Dantalian**: The Bastion City of Bahamut, it lies on the small path that runs through the Dragonjaw Mountains. This is where Isaac was born. His sister and father still lived there until Isaac returned. (Note to Jenn - detailed description in 12/29 recording, 00:02). Though they were blessed by Bahamut before the battle, the Twilight Gryphons are no longer welcome in Dantalian once the battle is over.

**Emmech**: A town to the west of the Dragonjaw Mountains. It's possible that this was on Isaac's path as he tore from the Yuirwood to Dantalian.

**Farthinghome**: A town to the west of the Dragonjaw Mountains. It's possible that this was on Isaac's path as he tore from the Yuirwood to Dantalian.

**Yuirwood**: A forest to the southwest of the Dragonjaw Mountains. Tahlia lives in these woods.

## Notable Non-Player Characters

**Celestia Drakensteed**: Isaac's sister. She is introduced as the "High Priestess and Defender of the Wall". She intercepts the Twilight Gryphons as they approach Dantalian and interrogate them as well as tell them a little about Isaac's childhood.

**Tahlia**: One of the Three Daughters of Baba-Yaga, she is "The Maiden, Eternally Reborn". She forged a contract with Isaac when he was young and takes over his mind when he returned with the Twilight Gryphons. She had a vendetta against Isaac's father after his father killed one of her sisters.

**Xander Drakensteed III**: A dark haired elven man and Isaac's father. He's the Archbishop of Bahamut as well. When Isaac was young, he was extremely strict with his son. Isaac ran away and met with Tahlia to get away from his father's iron will - which is how Isaac and Tahlia's promise to take down Xander was formed. Xander's ancestors had a pact with the Daughters of Baba Yaga - Tahlia, Gloria, and Perria. They would not bother the Drakensteeds or the rest of the Bahamut temple if none of them bothered the sisters. Rather than honoring that promise, Xander killed Perria on cursed land and turned her into the vampire the Twilight Gryphons met.
Estagund

Part of an area called the "Shining Lands", Estagund is an arid region cut off from most of Faerun. It's capital, Chavyon dat, is its largest city and on a port. It has one other city of note, Lastarr the City of Beasts home to were-creatures and beast-folk. Lastarr has no conflict between them and the other cities in the region, though they have no major imports or exports despite the large amount of trade in the region. The chief religion in this region is Waukeen: lesser deity of coin, trade, and merchants. She's also the Goddess of Illicit and Legitimate Trade.

## Notable Non-Player Characters

**Harris Topaz**: The Gold Lord (leader) of Cheyviondat and Estagund. He attended the world leaders meeting in Starmantle after the herald of the New Moon Queen appeared.

**Shaw**: Ryker's rival in his eternal duel. He is the champion of Imix - the Lord of All Flame and primordial of fire. In their duel, Shaw is currently winning, but Ryker aims to change that.
Red Larch

Population: 700-800

Description: A large village to the northeast of Waterdeep. More of a Traveler's Post than an actual city.

## Places in Red Larch

**All Faiths Shrine** - A shrine in town that people of all faiths can pray at.

**Barber** - A barbershop run by a half-orc man.

**Blackbutter Inn** - An inn / tavern

**Mondiver's Poultry** - A farmer's stall with plucked birds hanging from it.

**Red Larch Rambler** - A decently sized inn / tavern. The party stays here when guiding Jonas back from Waterdeep to Yartar. A human woman with light brown hair named Melinda runs the inn.

**Swinging Sword** - An inn / tavern

**Valavar's Sundries** - a trading post that sells new / used items of varying sorts. People passing through can sell items they have and can buy whatever happens to be there at the time.
Unsolved Mysteries

* While in Starmantle, the Twilight Gryphons discuss a door to the Feywild in the ruins of Mythdranor.
* Ryker remembers a door to the Shadowfell in the Anauroch Desert.
* The Twilight Gryphons learn from Tsil that Cazador had a pendant that was a black rock made of pure evil. The rock tries to rejoin other evil so it would lead him to evil beings.
* What is Ryker's past? He has a memory on the Sun Eater of dying after a duel with a man. The man says that he always loses this duel and during that memory, Ryker had lived 10-15 years before the man had "hunted him down". After waking, Ryker knows the name "Shaw" but isn't sure why or if that is the man's name.
Cormyr

Description:

## Notable Non-Players Characters

**Azoun Obarskyr VI**: The 77th king of Cormyr. He was present at the meeting of world leaders in Starmantle. He's a middle aged human man dressed in whites and purples. He is accompanied to the meeting by an advisor and two knights in very shiny armor with purple dragons emblazoned on the chest.
Altavaska

A weapon that can kill something that cannot die. The Twilight Gryphons found out about this weapon from a woman who came to them from 100 years in the future. She found out about it and about the party from Goldspire in the future. Apparently in her timeline the party failed to stop the Ritual of Evernight so she was sent back to help them win with this information. To build this they need:

* Core
	+ *Crystal capable of holding great energy* (Obtained!)
		- As spoils from a game with Rindel, Ryker finds out that one of these resides in the Arcana Mysterium (Great Library of Faerun) in Bezantur . The last he saw it, it was in the research laboratory of Perria Shadowbane .
	+ *Fragment of Prime-bound Divine - infuse into crystal* (Obtained and Infused!)
		- Goldspire of the present day tells Albrek, Amari, and Ryker that the only prime bound deity that he knows of is Zhenka - god of deaths, debts, and misfortune. Last he heard, this god was in the North Country near the Icerim Mountains. In exchange for this information, Ryker owes him Zhanka's hammer by Flamerule 20 the next year.
	+ Willing mortal - infuse into crystal
* Vessel
	+ Forged of Jaskite Steel
		- Found in the Plane of Earth. The party has a key that will take them there that they plan to use.
		- Albrek knows of an incredible blacksmith in Ironspur that may be able to forge it once we get the steel together.
		- Halbran also tells the party of a legendary blacksmith in Icewindale that supposed continued to forge even through death
	+ Soak in fey-blessed water
	+ Tempered full day under Dark Moonlight
		- Dark Moon is what is found in Shadowfell. Iram gave Amari a boon that she can use to get to and from another plane (One time, round trip). They plan to use this to get this part.
	+ Runes carved on Core and Vessel
		- "Runes carved by the one made to complete this task before their end"

They are told that the weapon will assemble itself when its name is spoken. They are warned to only use it when they must as it takes a toll on the user.

The Twilight Gryphons are also given an unmarked 11" x 11" metallic cube. It's not magical and has no seams. Amari is able to connect to it mentally and it speaks to her.
Wood of Sharp Teeth

Description:

## Notable Non-Player Characters

**Gloria**: Witch that lives in forest. Gave Amari cake and a Lucky Charm +1. Amari drew her a picture and she took some of Amari's hair. The lucky charm is cursed to Amari and when she hired Jonas to scry on Gloria, she could not be found and warned Amari that it was in her best interests not to find her before she finds Amari, but to beware the Far East. When Cedric uses the magnifying glass on the charm to determine the previous owner, all he gets back is "The Crone". The party later learns she is a Daughter of Baba Yaga just before Amari is blessed by Bahamut and is able to remove the cursed necklace.

**Gurg**: The Eyes (The Smasher). Worships Maglubiyet

**~~Ig~~**: Goblin that joined us. Was shot in the head by a gunslinger near a cliff face. (Dead)

**Ordog**: The Eyes (The Horn). Worships Maglubiyet

**Slovencia**: The Eyes (The Mother). Worships Maglubiyet
Airball (Series)

**Airball** is a series of sports-drama, realistic fiction novels by Monkey Studios. The series follows Blake Manson, a wounded, burnt-out ninth grade former middle school basketball star as he journeys into the world of high school basketball and beyond, making friends and foes all along the way.

The first book is this series is currently being written, and is expected on April 12, 2020. This is the only book in the series that has been confirmed, however plans for the series have included (at best) a maximum of 10 books in the series. If this were the case (which is still unlikely), the series would venture out into the college and possibly NBA life of Blake.

Possible spin-offs include a book about Blake's life in middle school playing for the Wildcats and another includes a story of Olivia's (Blake's sisters) life, also playing sports.
The Castle of Count Nefaria, Part 1 - Avengers: Assemble (S2:E3)

## Basic Info

**The Castle of Count Nefaria, Part 1** is episode 3 in season 2 of Avengers: Assemble. It is the first of a two-parter featuring Count Nefaria and the Maggia.

## Synopsis

The Avengers are invited to Count Nefaria's castle in Italy for a party. They go and enjoy their time there, but discover that everything has changed in the world around them when they leave the castle.

## Trivia

* This episode is the start of the series' first two-part connected episodes. The next will be the crossover episode between Avengers: Assemble and Fantastic Four.
Joker Verse Wiki

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