recursal/Fanatic-Fandom huggingface dataset:
Judas' Shadow

**Judas' Shadow** is an unlockable passive item.

## Effects

* Grants an extra life.
* Upon death, Isaac resurrects as Black Judas.
	+ Black Judas has a damage multiplier of 2.00 and a base speed of 1.1.

## Notes

* Beating bosses as Black Judas will give Completion Marks for Judas and will unlock the associated items and achievements.
* Because Black Judas counts as a unique character, this means that all character-specific qualities are replaced with those of Black Judas's upon death. For example, if the Blue Baby dies and respawns as Black Judas, he will be able to pick up red heart containers. If Azazel dies and respawns as Black Judas, his short-ranged Brimstone will be removed, along with his flying abilities.

## Trivia

* Black Judas has his own loading screen shown when moving to a new floor.

## Seeds

 PC  DEC1 HNZL (Treasure room adjacent to spawn)

 PC   SRX8 FXHM (First floor treasure room) (Normal mode only)

 PS4  9GWR 187D (First floor treasure room)

 Vita  GAM3 47ZL (First floor treasure room)

fr:Judas' Shadow
Betrayal

**Betrayal** is a passive item added in Afterbirth.

## Effect

* Upon taking damage, all enemies in the room are charmed.
	+ It won't trigger if there are less than 2 enemies in the room.

## Trivia

* This is a reference to Judas betraying Jesus after the last supper, leading to Jesus' death by crucifixion.

## Seeds

 PC  CA8H WX1Q (First golden treasure room) (Greed mode)

 PC  JRJH 8HPW (Treasure room adjacent to spawn) (On hard mode it's 1 room down)

 PC  FNQE 4P7W (Treasure room adjacent to spawn) (Normal mode)

 Switch  Greedier mode only 8VJ6 FPC3 (First Golden Treasure Room)

fr:Betrayal

fr:Betrayal
Bob's Rotten Head

**Bob's Rotten Head** is an activated item.

## Effects

* Upon use, Isaac holds a poison bomb which can be thrown in the cardinal directions and explodes on impact.
	+ The head deals 50 damage on hit and deals either  6 or 8 points, or  3 times Isaac's tear damage as poison over time.

* Template:Bob

## Notes

* Bob's Rotten Head benefits from all bomb modifiers and many tear modifiers.
* Bob's Rotten Head cannot directly impact Beggars, Slot Machines or Blood Donation Machines, just passing through, but can destroy them with the blast damage if it impacts anything nearby and open Secret Rooms, Super Secret Rooms or destroy rocks like any other bomb.

## Interactions

* Template:I - Two further explosions appear perpendicular to the head's direction of travel when it blows up.
* Template:I - When used, Bob's Rotten Head will orbit the player similar to a tear.
* Template:I - Causes the head to bounce off of rocks and walls.
* Template:I - Causes the head to split into four additional heads upon exploding.
* Template:I - Causes the head to stay for few seconds, after which it will fly normally.
* Worm Trinkets - Bob's Rotten Head is affected by trinkets like Template:I and Template:I the same way tears are.
* Template:I - If Bob's Rotten Head is absorbed, it can be thrown after using Void, but will be invisible.

## Synergies

* Template:I - Bob's Rotten Head can now travel through walls and appear out of the opposite wall, similar to a portal-type mechanic.
* Template:I - 4 smaller versions of the bomb appear after detonation.
* Template:I - Bob's Rotten Head heals Isaac for a full red heart instead of causing damage. Allows Bob's Rotten Head to function as a Template:I with a faster charge time.
* Template:I
* Template:I

## Unlockable Achievements

* Lil Spewer  Lil Spewer - Die to your own explosion from Ipecac, **Bob's Rotten Head**, or Horf! pill.

* The Parasite The Parasite - Pick up any 2 of the following items in a single run: **Bob's Rotten Head**, Dead Cat, Cricket's Head, Tammy's Head.

## Trivia

* The item's appearance is similar to Pestilence's head.

## Gallery

* 3DS Detailed Bob's Rotten Head.png

 3DS  The icon of Bob's Rotten Head as seen on the lower 3DS screen.

## Seeds

 PC  6DKD WJZG (Treasure room adjacent to spawn) (Normal mode only)

 PC  A7ZJ BFRD (Treasure room adjacent to spawn) (Normal mode only)

 Vita  Y8JW A17S

fr:Bob's Rotten Head

fr:Bob's Rotten Head
Crystal Ball

The **Crystal Ball** is an activated item.

## Effect

Upon use, it:

* reveals the floor layout and all special rooms except the Super Secret Room
* drops either a Soul Heart or a random Tarot Card / Rune (50% chance of either)

## Notes

* The map revealing effect will not work if the Curse of the Lost is active.
* If the player has the Template:I trinket, the chance to drop cards will change to 90%/10% in favor of cards.
* It's possible to get more than one Crystal Ball on a single run.

## Gallery

* 3DS Detailed Crystal Ball.png

 3DS  The icon of Crystal Ball as seen on the lower 3DS screen

## Seeds

 PC  QDEJ YC0G (Treasure Room adjacent to spawn).

 PC   SDEY E6TL (First floor Treasure Room).

 PS4  S9JE DPPD (treasure room adjacent to start).

fr:Crystal Ball

fr:Crystal Ball
Big Fan

**Big Fan** is a passive Item.

## Effects

* Spawns a large orbital familiar that blocks enemy projectiles and deals 2 damage per tick (30 damage per second) on contact.
* Template:Transf

## Notes

* The Big Fan is the largest of the orbital familiars, but also deals the least damage.
* The Big Fan has lower rotational speed than other familiars (similar to Blue Flies).
* The Big Fan orbits independently rather than occupying one of the three defense orbital slots.

## Interactions

* Template:I: Familiar will stay in place relative to Isaac.
* Orbital familiars: If Big Fan is the first orbital obtained, subsequent familiars will match its low speed. Removed in Afterbirth † This excludes Pretty Flies.
	+ If Template:I is obtained after Big Fan, Big Fan's rotational speed will be increased.

## Synergies

* Template:I - Big Fan becomes bigger, blocking more projectiles and dealing more damage.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.

## Trivia

* Big Fan looks like a mixture of a Boom Fly and Gluttony.

## Seeds

 PC  7EL7 ML6R (Treasure room adjacent to spawn)

Template:Nav fly

fr:Big Fan

fr:Big Fan
Book of Secrets

**Book of Secrets** is an unlockable activated item.

## Effect

* Upon use, gives the effect of Template:I, Template:I, or Template:I for the duration of the current floor.

## Notes

* It is possible to receive an effect of an item Isaac already has, therefore effectively doing nothing.
* Does not have any effect on floors affected by Curse of the Lost or an Amnesia Pill.

## Gallery

* 3DS Detailed Book of Secrets.png

 3DS  The icon of Book of Secrets as seen on the lower 3DS screen.

## Trivia

* This item may be a reference to an Apocryphon, or 'secret book'. This term is used to refer to early christian writings that were written to teach 'secret knowledge' that wasn't allowed to be publicly taught.

## Seeds

 PC  ANVY YAPC (First floor library)

 PS4  2YVW FZ34 (Treasure room adjacent to spawn)

 Vita  FHQG 1L9Y (First floor treasure room)

Template:Nav book

fr:Book of Secrets

fr:Book of Secrets
Eve's Mascara

**Eve's Mascara** is an unlockable passive item.

## Effects

* 2x damage multiplier.
* -0.5 shot speed.
* 0.5x tears / 2x tear delay multiplier. (The player's tear value will always be halved.)

## Notes

* Even though Eve's Mascara is DPS neutral, it is considered an overall downgrade since it significantly reduces shot speed.

## Synergies

* Eve's Mascara is good with any items that generate blue flies or blue spiders, since their damage is directly tied to Isaac's damage stat.
* The huge tear delay penalty can be offset by items that directly affect the tear delay calculation.
* Template:I: Player can spam tears, fire them as if they didn't have Eve's Mascara, or hold a full charge to do 8x damage. Effectively increases DPS.
* Template:I: Missiles are not affected by low shot speed and do double damage.
* Template:I: Doubles the knife's damage, but takes longer to charge.
* Template:I: Beams turn black and do double damage. The low shot speed makes beams damage enemies more frequently.

## Interactions

* Template:I: Doubles the damage, takes longer to charge.
* Template:I: The damage and tear multipliers do not stack. The shot speed decrease does stack.
* Template:I: Bombs turn black, travel a very short distance, and do increased damage.
* Template:I: Fires giant explosive tears that land very close to Isaac. Tears take twice as long to be fired. Keeping your distance is recommended.
* Template:I: Decreases damage significantly and increases tears, but Libra has no effect on shot speed.
* Template:I: **Not recommended.** Tear travels very slowly, making it hard to kill mobile enemies.
* Template:I: **Not recommended.** Charge time is very long and tear barrage travels a very short distance making it more likely to be damaged by enemies.
* Template:I: **Not recommended.** Tears travel a short distance before disappearing.

## Seeds

 PC
 PS4  T6ZN SWGF (Treasure room next to starting room)(hard mode only)

 PC  24WY Y4V7 (Treasure room next to starting room) (normal mode only)

fr:Eve's Mascara
Jar of Flies

**Jar of Flies** is an activated item added in Afterbirth.

## Effects

* Killing an enemy adds a fly to the jar, up to a maximum of 20.
* Upon use, releases Blue Flies equal to the number of flies in the jar.
* Template:Transf

## Notes

* Kills by familiars (including flies from the jar) do not add flies to the jar.
* Batteries do not affect the number of flies in the jar.
* Enemies must be actually *killed* to add a fly; transformations (such as Gapers turning into Pacers) or knockouts (such as incapacitating a Globin) do not count as kills.
* Destroying a Shopkeeper will count a kill.
* With items that kill normally unkillable enemies, killing things like Stone Grimaces will add flies to the jar.

## Synergies

* Template:I: Flies are bigger and deal double damage.
* Template:I: Doubles the number of flies that spawn.

## Trivia

* The item's pickup quote references the tagline of the Pokémon games.
* With Booster Pack #2, this item's sprite fills up with more flies depending on how many flies it contains. This is based off of this Steam Workshop mod by Stewartisme.
* The item is likely a reference to the Alice In Chains album of the same name.

## Seeds

 PC  KTHW HTAY (First floor, in the shop)

Template:Nav fly

fr:Jar of Flies
Lost Fly

**Lost Fly** is a passive item added in *The Binding of Isaac: Afterbirth* expansion.

## Effects

* A familiar fly that moves in a straight line and attaches itself to the first obstacle or wall it comes into contact with in each room.
	+ The Lost Fly will then move around the room functionally similarly to the Guts.
* If any enemies walk into its path, it will deal 7 contact damage per tick or 105 damage per second.
* If the obstacle it is attached to is destroyed then it will continue rolling in the direction it was previously travelling until it meets another wall or obstacle.

## Synergies

* Template:I: Fly is bigger and does double damage.
* Template:I: Fly and Isaac are occasionally connected via electricity.

## Gallery

* Lost Fly Afterbirth Icon.png

Removed in Afterbirth † Lost Fly's original appearance before Booster Pack #5.

Template:Nav fly

fr:Lost Fly

fr:Lost Fly
Mini Mush

**Mini Mush** is a passive item.

## Effects

* +0.3 Speed.
* -4.25 Range.
* +1.5 Shot Height.
* Decreases Isaac's size, making him less likely to be hit.
* Template:Fun Guy

## Notes

* Even if the range stat is decreased, the *effective* range is slightly increased due to the changes to the hidden shot height attribute.

## Interactions

* Template:I: Effective range is decreased since shot height does not affect Dr. Fetus.

## Seeds

 PC  7LV8 H31H (Treasure Room adjacent to spawn).

 PC  8LZ0 HV2K (Treasure Room adjacent to spawn, Magic Mush on next floor, and Odd Mush (Large) in crawlspace next to tinted rock to the right of second item room).

 PS4  LK2Y MPAS (North of spawn room, hard mode)

## Trivia

* This item and its effects are likely a reference to the Mini Mushroom of the Super Mario series.

fr:Mini Mush
Kamikaze!

**Kamikaze!** is an activated item.

## Effect

* Upon activation, causes an explosion in the same place as Isaac, damaging him for one half heart and dealing 40 damage to all monsters caught in the blast.

## Synergies

* Template:I: Kamikaze poisons enemies.
* Template:I+Template:I or Template:I: Allows for unlimited teleportation.
* Template:I: Activating the bomb will cancel out of the statue state, but Isaac will not be damaged by the resulting explosion.
* Template:I: The mantle will absorb the damage from the explosion if it is the first damage in the room. Can be used repeatedly by re-entering the same room after each use.
* Template:I: Kamikaze's explosions will spawn fire.
* Template:I: Gives an infinite amount of healing to the player, or simply uses at no cost for ??? and The Lost.
* Template:I: Shoots 10 tears in every direction upon activation.
* Template:I: Each use confuses and damages all enemies on screen.
* Template:I: Causes an explosion in the shape of a cross, dealing massive damage.
* Template:I: Chance to spawn pickups and charm enemies on explosion.
* Template:I: Allows Kamikaze to be used with no cost.

## Gallery

* 3DS Detailed Kamikaze.png

 3DS  The Icon of Kamikaze! as seen on the lower 3DS screen

## Trivia

* The term kamikaze comes from the Japanese language (神風, divine wind), and refers to Japanese pilots that would blow up their aircraft and themselves to damage enemy targets during the Second World War.
* This item is used in Challenge #23 (Blue Bomber).

## Seeds

 PC  /
 Vita  RVZ2 6L4G - Treasure room adjacent to spawn

 PC  T98Y R01A - Treasure room adjacent to spawn

fr:Kamikaze!
Fate's Reward

**Fate's Reward** is an unlockable passive item added in Afterbirth.

## Effect

* Spawns a familiar that fires tears with the same damage and tear effects as Isaac's tears.
* Fires at half the normal fire rate of a familiar.

## Interactions

* Template:I/Template:I/Template:I: Fate's Reward only fires single tears. Does not affect fire rate of Fate's Reward.
* Template:I: Fate's Reward fires normal tears.
* Template:I: Familiar's tears will turn a brown color but can not be charged.
* Template:I: Fate's Reward fires normal tears.
* Template:I: Fate's Reward fires normal tears.
* Template:I: Fate's Reward fires normal tears.
* Template:I: Fate's Reward will only fire while the crosshair is being moved, and can only fire in cardinal directions.
* Template:I: Fate's Reward fires normal tears.
* Template:I: Fate's Reward fires normal tears. The tear color is now red.
* Template:I: Does not affect fire rate but does affect damage.
* Template:I: Fate's Reward fires normal tears.

## Synergies

* Template:I/Template:I/Template:I: Fate's Reward will fire tears that will split into burst tears.
* Template:I: Adds a chance to fire needle tears.
* Template:I: Familiar's tears will travel very far and then bounce once, travelling up and hitting the nearest wall.
* Template:I: Will fire tears that burst into split tears. Does not affect fire rate.
* Homing tears/Template:I: Grants familiar homing shots.
* Template:I: Will fire explosive tears. Does not affect fire rate.
* Template:I: Will fire tears that can be fed.
* Template:I: Will fire eyeball tears.
* Template:I: Will fire beams.
Harlequin Baby

**Harlequin Baby** is a passive item.

## Effects

* Spawns a familiar that follows Isaac around and fires two tears at once in a V-pattern which deal 4 damage each.
* Template:Conjoined

## Interactions

* Template:I: Familiar is bigger and does double damage.
* Template:I: Familiar will stay in place relative to Isaac.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.

## Trivia

* This item refers to a condition called Harlequin Ichthyosis, which is a rare skin condition from birth, which on babies gives puffy red eyes, green or red crackled/scaly skin, and stretched out lips.

## Seeds

 PS4  QA47 BN3P (First floor treasure room)

 PC  RLLR 8LDZ (Treasure room adjacent to spawn)

 PC  1PNA Q2Q3 (Treasure room adjacent to spawn)

 PC  LNBD TW04 (Treasure room adjacent to spawn)

 Switch  Greedier mode only RPYA V2PX (First Golden Treasure Room)

fr:Harlequin Baby
Experimental Treatment

**Experimental Treatment** is an unlockable passive item.

## Effects

* Randomly increases and decreases some of the character's stats. There will always be at least one stat increase and one decrease and the same stats can be increased/decreased multiple times.
	+ There will never be more than three stat decreases.
* Each increase or decrease for a stat will change it by a fixed value:
	+ ±1 Health.
	+ ±1 Damage.
	+ ±0.2 Speed.
	+ ±0.5 Range.
	+ ±0.5 Tears.
	+ ±0.2 Shot Speed.
	+ ±1 Luck.
* Template:Spun

## Notes

* Despite the item's description, the item does not actually increase all stats or shuffle them.
* If the character is down to one heart, Experimental Treatment may decrease health by one heart and kill the character.

## Unlockable Achievements

* Little Baggy Little Baggy - Collect 2 of either Roid Rage, The Virus, Growth Hormones, **Experimental Treatment** or Speed Ball.

## Seeds

 PC  Hard mode only 2YN8 JS3R (Treasure room adjacent to spawn)

 PC  TTR6 J4D6 (Treasure room adjacent to spawn)

 PS4  DMLT 6MM2 (Treasure room adjacent to spawn)

 PC  V7F9 GAD3 (Treasure room south to spawn)

## Gallery

* Ending 7 Experimental Treatment.png

Experimental Treatment in Ending 7.
* Ending 7 Experimental Treatment 2.png

Isaac using Experimental Treatment in Ending 7.
* Experimental Treatment Death.png

Dying as ??? due to picking up Experimental Treatment.

## Bugs

**Bug **Bug!**** It is possible to die by picking up this item as ??? and Samson.

Template:Nav syringe

fr:Experimental Treatment

fr:Experimental Treatment
Fast Bombs

**Fast Bombs** is an unlockable passive item added in Booster Pack #1.

## Effects

* +7 bombs.
* Removes the delay between bomb placements, allowing them to be placed rapidly.

## Synergies

* Template:I: Since bombs can be placed rapidly, this can be used to deal lots of damage at once to a boss or enemy.

## Trivia

* Fast Bombs has a new sprite since Booster Pack #5.

## Gallery

* Fast Bombs Booster Pack 1 Icon.png

Fast Bombs's original appearance before Booster Pack #5.

## Seeds

 Switch  Greedier mode only DJ43 LP4N (First Golden Treasure Room)

## Bugs

**Bug **Bug!**** If the player places a bomb, leaves the room before the bomb explodes, and returns, the bomb will appear as a regular bomb instead of a fast bomb.Template:Cn
**Bug **Bug!**** With Template:I, bombs split do not retain the cosmetic effect.Template:Cn

fr:Fast Bombs
Large Zit

disp=m

```
a+
Zit
()
502
shots

```

* Template:I/Template:I/Template:I: Creep shots will not burst into split tears.
* Template:I: Isaac occasionally fires a creep shot along with a bomb.
* Template:I: Isaac will occasionally fire a creep shot while moving crosshair.
* Template:I: Movable tear behaves as normal. Isaac will occasionally fire a creep shot while moving the tear, and creep shots will only fire in cardinal or diagonal directions.
* Template:I: Creep shots will still be fired occasionally while holding the fire button.
* Template:I: Creep shots will still occasionally fired after or before tear barrage.
* Template:I/Template:I: Creep shots will occasionally be fired along with lasers.
* Template:I: Creep shots will occasionally be fired while charging.

## Seeds

 PC SPPL ZKGR (Treasure Room adjacent to spawn)

 Switch  Greedier mode only 1JKG C94H (First Golden Treasure Room)

fr:Large Zit

fr:Large Zit
192.0

Version

**Diffusée** - *1er août 2015*

* Correction des touches Fonction et Bouton central des souris qui fonctionnent à nouveau
* La Faucille récolte trois fois plus de Fibres qu'auparavant
* Diverses améliorations des contrôles et caméras spectateur
* La Gourde en polymère se remplit correctement dans un robinet
* Les serveurs Primitifs ont les engrammes manquants: Mangeoire et Faucille
* Affichage des dégâts sur plus de dinos (presque tous) et ils se dissolvent correctement
* Correction d'un défaut qui faisait accrocher les démarrages et chargements sur Mac et Linux et des pics de mémoire sur certains serveurs dédiés
* Réduction du repeuplement immédiat des dinos agressifs pour éviter des pics de ralentissement des serveurs
* Les joueurs ne devraient plus devenir Spectateurs aléatoirement
Bumbo

**Bumbo** is a passive item added in Afterbirth.

## Effect

* Spawns a Familiar which floats around the room and picks up any nearby coins. Every 6 coins, Bumbo will evolve to a new form, except for level 4, which takes 12 coins.

File:Bumbo level 1.png **Level 1:** Bumbo just collects coins to level up.
File:Bumbo level 2.png **Level 2:** Bumbo gains a body and crawls around the room, occasionally dropping random pickups
File:Bumbo level 3.png **Level 3:** Bumbo now fires tears that deal 3.5 damage in the same direction Isaac does. Any enemy hit by Bumbo's tears has a chance to drop a coin.
File:Bumbo level 4.png **Level 4:** Bumbo no longer fires tears but instead will chase enemies slowly and deal contact damage, up to 37.5 per second. Bumbo will also sometimes randomly drop bombs.
* After reaching level 4 (and a very low chance before level 4), Bumbo will also continue to collect coins and drop random pickups, trinkets, and chests, similar to Template:I, but can also drop pedestal items.

## Notes

* Bumbo can fly over pits and obstacles.
* If Bumbo consumes an absurd amount of coins while level four, Bumbo can become level one again [Unsure if bug]
* If Level 4 Bumbo targets Mega Satan's head, Bumbo will attempt to "chase" him the entire fight by standing in the middle of the room.
* Bumbo's bombs will take on the properties of Isaac's bomb upgrades.
* Bumbo cannot pick up sticky nickels, and will hover over them. Level 4 Bumbo can eventually bomb the nickel loose.
* Bumbo will pick up lucky pennies, without additional benefit to evolution or drops.
* If Bumbo drops a pedestal item, it will be pulled from a random item pool.
* Bumbo will not evolve if he takes coins from exploding the donation machine.

## Synergies

* Template:I: Doubles both the contact and shot damage, when applicable.
* Template:I: Bumbo's bombs explode in a cross shape.
* Template:I: Bumbo will occasionally be connected to Isaac via electricity.
* Template:I: Coins dropped from hitting enemies can level Bumbo up quickly.

## Interactions

* Template:I: Will spawn a level 1 Bumbo regardless of the original Bumbo's current level.
* Template:I: The bum friend will follow Bumbo instead of Isaac.
* Template:I: Does not affect Bumbo's bombs.
* Keeper: Not recommended, as the coins Bumbo collects could have been used to heal Keeper.

## Trivia

* Bumbo is the main character of his own game designed by Edmund McMillen.
* The name is a play on the word bum and Rambo.
* Bumbo Level 1 looks similar to Bum Friend's head.

## Gallery

* Bumbo level 1.png

Bumbo Level 1
* Bumbo level 2.png

Bumbo Level 2
* Bumbo level 3.png

Bumbo Level 3
* Bumbo level 4.png

Bumbo Level 4

## Seeds

 PC   SNDY RGFP (Treasure room to the left of the spawn room)

 PC   9B7E 3G67 (treasure room adjacent to spawn, curse of the labyrinth) Hard mode only

 PC   Z633 0SJE (First Floor, Treasure Room adjacent spawn)

fr:Bumbo

fr:Bumbo
D7

**D7** is an activated item added in Afterbirth.

## Effects

* Upon use, it restarts the room and respawns all enemies. Pickips or chwsts may be granted for clearing the room.

## Notes

* The D6 has no effect in Greedier Mode.
* When used in a room that had no enemies, nothing happens and the charge is consumed.
* When used in a boss, devil or angel room, Isaac is teleported to another room on the floor and the boss or devil room is not reset. The room Isaac teleports to will respawn enemies if it had them.
* Whene used in a Challenge Room or Boss Challenge Rom, noting happens and the charge is consumed.
* When used in a Secret Room that previously contained Greedier or Super Greed, the room becomes a regular Secret Room.
* When used in a shop that previously contained Greedier
* or Super Greed, the shop items will spawn. Rolling it again will cause new items to spawn on top of each other.
* The D6 can be used to infinitely farm items from combat rooms in The Chest with the aid of Template:I and the Template:I trinket.
* If the D6 is used in a room that had a Champion, the enemy will not respawn as a Champion.

## Seeds

 PC  13FD 4EEB (Treasure room adjacent to spawn)

 PC  PSNH X0YR (Treasure room adjacent to spawn)

 PC  EBT6 FM0V (Treasure room adjacent to spawn)

 PC  N904 GKRV (Eden starts with it) Hard mode only

 Switch  0D4B1V6Y (First floor treasure room)

 Switch  FV8SNPEM (Eden starts with it)

Template:Nav dice

fr:D7

fr:D7
Mom's Perfume

**Mom's Perfume** is a passive item.

## Effect

* Adds a chance to shoot fear tears, causing enemies to run away from the player.

Template:TearDelayDown

* Template:Yes Mother

## Notes

* The fear effect chance depends on the luck stat, reaching 100% with 85 luck.

## Seeds

 PC  3XJM 4HLT (Treasure room adjacent to spawn)

 PS4
 Vita  8RTJ 1EJW (Treasure room adjacent to spawn)

 3DS  1JP1 4ZM6 (First floor treasure room)

 Switch  Normal mode only 823C P9V4 (First Floor Treasure Room; *West from Start*)

fr:Mom's Perfume
Dataminer

**Dataminer** is an activated item added in Afterbirth †.

## Effects

* For the current room, rotates every enemy and pickup 90 degrees and moves its sprite up and left.
	+ Enemy hitboxes remain the same.
* Increases one of Isaac's stats and decreases another. Possible stat changes include:
	+ ± 1 flat damage
	+ ±0.5 tears
	+ ±0.2 speed
	+ ±0.2 shot speed
	+ ±1 luck
	+ ±0.5 range
* Adds random tear effects for the current room.
* Speeds up or slows down the music for the current room.

## Trivia

* The item name and description are a reference to the dataminers who discovered the secret of The Lost within 109 hours of Rebirth's release.
	+ The item and its pickaxe icon are a play on words on the term data mining, used in the context of gaming communities as extracting data from the game files.
* The item's sprite is a recolor of the Template:I.
* If used during the Mom fight, you will be able to see a normally hidden part of the leg sprite revealing a blue skirt with yellow polka dots.
* If Dataminer is used right before traveling to the next floor, the music for the transition screen will be affected by it.
* If the player uses Afterbirth+'s Debug Console and types in "spawn 109", it will crash the player's game.

fr:Dataminer

fr:Dataminer
Mom's Bra

**Mom's Bra** is an activated item.

## Effect

* Upon use, it petrifies all enemies in the current room for approximately 4 seconds.
* Template:Yes Mother

## Notes

* Isaac keeps wearing the bra until he leaves the room, even after the petrifying effect has worn off.

## Gallery

* 3DS Detailed Moms Bra.png

 3DS  The Icon of Mom's Bra as seen on the lower 3DS screen

## Seeds

 PC  0Y1Z JYP7 (Treasure room adjacent to start room)
ZTE1 DG99 (Treasure room adjacent to start room)
IQ8S P2BQ (Treasure room adjacent to start room)

 Vita  ANRD GVK6

 PS4  1YQW PMHQ (Treasure room adjacent to starting room)

fr:Mom's Bra
Mr. Boom

**Mr. Boom** is an activated item.

## Effect

* Upon activation, Mr. Boom will summon a large bomb, similar to ones produced by Template:I. It has greater damage and blast radius than a default bomb.

## Gallery

* 3DS Detailed Mr. Boom.png

 3DS  The Icon of Mr. Boom as seen on the lower 3DS screen

## Seeds

 PS4  WVZ9 BE6A (First floor treasure room)

 PC  KHC7 MX6T (Treasure room adjacent to spawn)

 Switch  Z2RR 409N (Treasure room adjacent to spawn, also contains the Template:I)

fr:Mr. Boom
Odd Mushroom (Large)

**Odd Mushroom** is a passive item.

## Effects

* Gives Isaac one red heart container.
* +0.3 Damage.
* +0.25 Range.
* +0.5 Shot Height.
* -0.1 Speed.
* Increases Isaac's size.
* Template:Fun Guy

## Notes

* There are two collectible items in the game named Odd Mushroom; you can tell them apart from the sprites.

## Seeds

 PC  CH0T JNLO (First secret room to the left of the treasure room)

 PC  J1S1 MKKL (First floor, Treasure room)

 PC  1SJM PBG6 (Treasure Room adjacent to spawn)

 PC   STDX QSC8 (Two items in treasure room adjacent to spawn - Mushroom is on the right)

 PS4  BPR1 KMWS (Treasure Room adjacent to spawn)

 PC  P14Y 8CAT (First floor, instant treasure room)

Mac  TMK3 C3JN (Treasure Room two rooms up on normal, treasure room to the right on hard)

fr:Odd Mushroom (Large)
How to play guide for The Binding of Steve

*This article is a stub. You can help The Binding of Steve Wiki by expanding it.*

This page will serve as a basic **how to play guide for *The Binding of Steve***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Dark Bum

**Dark Bum** is a passive item.

## Effects

* Spawns a familiar that follows Isaac around and collects red hearts. For every one-and-a-half red hearts collected, Dark Bum will generate one of the following:
	+ A single soul heart. This is the most common effect.
	+ A hostile Spider.
	+ A friendly Blue Spider.
	+ A single black heart. This is the least common effect.
* Template:Super Bum

## Notes

* If Dark Bum enters a Super Secret Room that mimics The Womb, The Cathedral, or The Dark Room, he will drop red hearts, eternal hearts, or black hearts respectively instead of soul hearts.
	+ If the Super Secret Room mimics The Womb, he will drop red hearts instead of soul hearts, then gobble them back up. This can be avoided by allowing Dark Bum to pick up all of the red hearts and then quickly exiting the super secret room before he starts dropping hearts. This way, he will drop a considerable amount of soul hearts.

## Synergies

* Template:I: Familiar is bigger and increased chance of dropping pickups.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.
* Template:I - Convert hearts dropped by Little C.H.A.D. into soul hearts.
* Template:I - When enemies die and drop red hearts, they get converted into soul hearts.
* Template:I - All red hearts dropped are double hearts, so the conversion ratio is greatly improved.
* Template:I - Increases red heart drops and thus increases usage of Dark Bum.
* ??? - Greatly improves chances of survival, due to Dark Bum converting useless red hearts into useful soul hearts.

## Interactions

* Template:I: Familiar will stay in place relative to Isaac.
* Keeper - Does nothing, since there's no heart pickups in Keeper's run.
* The Forgotten - Makes it harder to keep The Forgotten's bone heart containers, since every red heart on the floor will be collected and transformed into soul hearts, which can only be used by The Soul.

## Patch Notes

* Prior to **Version 1.02** Dark Bum's red to soul heart conversion rate was 1:1, but it was set to 1.5:1 with Version 1.02.
* Prior to **Version 1.031**, Dark Bum did not have a chance to spawn spiders of either kind. This was likely done to nerf its use with characters that start with no or few heart containers.

## Seeds

 PC  WBEG Q22R (treasure room adjacent to spawn)

 PC  CS9M XL2P (treasure room adjacent to spawn)

 PC  AL07 13JY (treasure room adjacent to spawn)

 PS4  7276 4P61 (treasure room adjacent to spawn)

 Vita  EVQ8 P80Q (treasure room adjacent to spawn)

fr:Dark Bum
Lil' Loki

**Lil' Loki** is a passive item added in Afterbirth.

## Effects

* Spawns a familiar that fires tears in all four cardinal directions.

## Interactions

* Template:I: Tears become homing.
* Template:I: Familiar increases in size and does double damage.
* Template:I: Familiar will not move relative to Isaac.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.

## Trivia

* Lil Loki is a familiar version of the boss Loki.

## Seeds

 PC   YF0D 7W4Y (Treasure room south from starting room, beneath L-shaped room)

 PC   H33C VB6Y (Treasure room at spawn)

 Switch   QWDF 4WLG (Treasure room at spawn)

fr:Lil' Loki
Monstro's Tooth

**Monstro's Tooth** is an unlockable activated item.

## Effect

* Summons Monstro to drop from above, landing on enemies, dealing 120 damage to them and destroying obstacles like rocks.

## Notes

* This item will target Isaac if it is used in a room without enemies.
* Monstro will target shopkeepers.
* Like Mom and Satan's stomp attacks, this attack is treated as an explosion, so Template:I and Template:I will be activated if Monstro falls on the player.
	+ Due to this, if Monstro falls near the entrance to a Secret Room, it will be opened. This can be used to open Secret Rooms for free.
* This item has no effect if Monstro is in the room you use the item in.

## Gallery

* 3DS Detailed Monstro's Tooth.png

 3DS  The icon of Monstro's Tooth as seen on the lower 3DS screen

## Trivia

* The tooth can be seen missing in Monstro's/Monstro II's mouth.
* This item is similar to the II - The High Priestess card, but deals less damage.

## Seeds

 PC  A2FG 42AR (Treasure Room adjacent to spawn)

 Vita  ZX3S DMQ8 (First treasure room)

 3DS  QQD4 7QLK (Treasure room adjacent to spawn)

fr:Monstro's Tooth
Abel

**Abel** is an unlockable passive item.

## Effects

* Spawns a familiar that mirrors the player's movements and shoots tears in the opposite direction that deal 3.5 damage.
	+ Abel shoots tears towards Isaac regardless of which direction Isaac is shooting.

## Notes

* Although it is difficult to hit enemies with Abel, he can be useful in certain situations. Doples can be easily taken care of without risk of damage using Abel. Abel can also assist in killing slow or stationary monsters that happen to be around the center of the room.
* In symmetrical room layouts Abel can be used to clear away destructible obstacles such as fire and poop.

## Interactions

* Template:I: Familiar is bigger and does double damage.
* Template:I: Familiar will stay in place relative to Isaac.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.

## Gallery

* Abel.png

 Abel shoots contrary to Isaac.

## Trivia

* According to the Bible, Abel was one of Adam and Eve's children and was the first human to ever be murdered. He was an opposite to his murderous brother Cain, which may explain the mirrored nature of this item. Also, this item was unlocked by defeating The Lamb with Cain, which makes the connection with the Bible more obvious.

## Seeds

 PC
 Vita  Normal and hard modes only S94P SNN9 (treasure room adjacent to spawn)

 Vita  2AYT 3SBY (treasure room adjacent to spawn)

 Switch  Greedier mode only JHHC T67B (First Golden Treasure Room)

fr:Abel
Epiphora

**Epiphora** is a passive item added in Afterbirth.

## Effects

* Tear delay gradually decreases as the player shoots in one direction. Accuracy also decreases as the fire rate increases.
	+ At max "charge", it will reduce tear delay by half, rounding down.
* Rate of fire returns to its original value if Isaac stops firing, changes firing directions, uses an active item, or is hit.
	+ Being hit, changing rooms, and using items no longer reset the Epiphora bonus.
		- During the delay when transitioning between rooms, picking up an item, or using an active item, it's possible to change firing direction without resetting the bonus.

## Notes

* Epiphora technically works with items that require a charge (such as Template:I) but requires releasing the key or button, causing players to lose the effect.

## Interactions

* Template:I: Overrides Epiphora.
* Template:I: Overrides Epiphora.
* Template:I: Overrides Epiphora.
* Lilith: Lilith and her Template:I cannot gain extra fire rate from Epiphora.
* Template:I: Overrides Epiphora.
* Template:I: Overrides Epiphora.
* Template:I: Overrides Epiphora.

## Synergies

* Template:I: Reduces the need to change firing direction allowing Isaac to maintain the increased rate of fire.
* Template:I: Firing bombs continually will decrease tear delay.
* The Forgotten: When tapping the attack button in a single direction repeatedly, the Ephiphora effect will cause the bone swings to speed up.
* Template:I: Continually firing tears will decrease tear delay.
* Template:I: Changing firing direction while jumping does not reset the bonus, similar to when changing rooms.
* Template:I: Incubus's fire rate will match Isaac's.
* Template:I/Template:I: Increases firerate as tears are continually fired.
* Template:I: Continually firing explosive shots will increase firerate.
* Template:I: Fire rate increases while moving the tear in one direction; has a negligible effect during normal gameplay.
* Template:I: Rate of fire only increases so long as mark is continuously moved in one direction.
* Template:I: Reduces the need to change firing direction allowing Isaac to maintain the increased rate of fire.
* Template:I: Continually firing lasers will increase firerate.
* Template:I: Fire rate still increases when shooting in one direction, but will stay on the line (i.e. no loss in accuracy).
* Template:I: Allows for firing in multiple directions at once, decreasing need to change firing direction.
* Template:I: Allows for firing forward and behind, decreasing need to change firing direction.

## Trivia

* Epiphora is an overflow of tears onto the face.

## Seeds

 PC   0RK6 FCRZ (Treasure room adjacent to spawn) (Both modes)

Template:MasterNav
Isaac's Tears

**Isaac's Tears** is an unlockable activated item.

## Effects

* Each tear shot by the player increases item charge by one.
* Upon use, fires 8 tears around the player, which retain the damage, shot speed, and most special effects of the player's tears.

## Notes

* Template:I has an effect similar to Isaac's Tears, but Isaac's Tears will not benefit from tear-replacing items like Template:I.

## Interactions

* Template:I/Charged Tears/Template:I: The item fires normal tears, although it will charge nearly instantly while the attack charges.
* Template:I: The size and damage of tears fired depend on how far Isaac has charged his shot. For example, if Isaac has completely charged his shot, the tears fired by the item will be fully charged.
* Template:I: Fires normal tears.
* Template:I: The item fires normal tears, but charges very quickly as the crosshairs are moved.
* Template:I: Fires 8 explosive shots.
* Template:I + Template:I: When tears burst, they will shoot out Brimstone lasers in a fashion similar to Template:I.
* Template:I: The item charges very quickly as the tear is moved.
* Template:I: Charges very quickly, but shoots low damage soy tears.
* Template:I: Fires normal tears.
* Template:I: Fires normal tears.

## Gallery

* 3DS Detailed Isaac's Tears.png

 3DS  The icon of Isaac's Tears as seen on the lower 3DS screen
* Isaac's Tears Rebirth Icon.png

Removed in Afterbirth † Isaac's Tears' original appearance before Booster Pack #5.

## Seeds

 PC  ZGDT MHSD (treasure room adjacent to spawn)

 PC   6D1S 92YW

 Vita  KFZ0 7KL3 (treasure room adjacent to spawn)

 Switch  L79D L9S8 (Starting item as Eden)

## Bugs

**Bug **Bug!**** If the player has Brimstone and Chocolate Milk, the player can charge past the fully charged point, allowing the player to gain giant tears and will one-shot each boss depending on how long the player has charged.

fr:Isaac's Tears
Lil Monstro

Template:LookFor

**Lil Monstro** is a passive item added in Afterbirth †.

## Effect

* Spawns a small Monstro familiar that charges up and fires a large cluster of tears, similar to Monstro's main attack.
	+ It fires between 12 and 14 tears that deal 3.5 damage each.

## Interactions

* Template:I: Will fire a barrage of homing tears.
* Template:I: Increases familiar's size and doubles damage.
* Template:I: Familiar will stay in place relative to Isaac.
* Template:I: Occasionally Isaac and the familiar will connected via electricity.

## Seeds

 PC  DEA6 CEP1 (First floor treasure room)

fr:Lil Monstro
Linger Bean

**Linger Bean** is a passive item added in Afterbirth †.

## Effects

* Firing without a pause for 7.5 seconds creates a small brown cloud which damages enemies who walk through it.
	+ The damage is equal to Isaac's base tear damage, dealt roughly 5 times per second.
	+ The clouds can be moved by shooting them.
	+ The clouds only last for 15 seconds, meaning a maximum of two can be active at any given time.
	+ Changing firing direction is allowed, but any pause in holding a fire button or taking damage resets the timer.

## In-game Footage

fr:Linger Bean

fr:Linger Bean
Cupid's Arrow

**Cupid's Arrow** is a passive item.

## Effects

* Grants piercing tears that travel through enemies (but not obstacles) instead of breaking on impact with them.

## Interactions

* Template:I/Template:I/Template:I/Template:I: Reduces knockback effectiveness of these items.
* Template:I: Bombs travel through enemies. When combined with Ipecac, bombs do not explode upon hitting enemies.
* Template:I: Tears will continue to pierce enemies while retaining the explosion chance.
* Template:I: Pierces through poop and fireplace, but not enemies.

## Trivia

* This item is used in Challenge #15 (Slow Roll) and  Challenge #35 (Pong).
* The item name is a reference to Valentine's Day and Cupid shooting an arrow into people's hearts to make them fall in love with someone.
* Despite its name, it does not charm enemies.

## Seeds

 PC  PBRM FRWV (Treasure room adjacent to spawn)

 PS4  AWGW H497 (Treasure room adjacent to spawn)

 Vita  V3KN 9ASW

 3DS  6SMW JGTV (Treasure room adjacent to spawn)

fr:Cupid's Arrow

fr:Cupid's Arrow
Dry Baby

**Dry Baby** is a passive item.

## Effects

* Spawns a familiar that follows Isaac around and blocks enemy projectiles. Upon blocking a shot, it has a 10% chance of triggering Template:I effect, dealing 40 damage to all enemies in the room.

## Notes

* The Necronomicon effect can occur multiple times in the same room.
* It can be used to block multiple shots if positioned correctly.
* It sometimes layers itself above Template:I, protecting it from nearly all projectile damage.

## Interactions

* Template:I: Familiar is bigger.
* Template:I: Familiar will stay in place relative to Isaac.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.

## Trivia

* Dry Baby is a reference to the Super Mario Brothers enemy Dry Bones, who (usually) cannot be killed unless thrown off-stage or into lava, frozen, or touched while a Power Star is in effect.
* A baby born 24 hours after a mother's 'water' breaks is referred to as a 'dry birth'.

## Seeds

 PS4  BBSS DL0W (First Treasure Room)

 3DS  DGJ0 EGXN (First Treasure Room)

 Vita  903R NZTW (First Treasure Room)

 PC  RRFR A1B4 (First Treasure Room)

 PC  JRA8 MBZF (Treasure Room adjacent to spawn)

 PC  S2YS H68P (First Treasure Room)

 PC   RL4R YNYS (Treasure Room adjacent to spawn) (both modes)

 PC   BFFV QWZX (First treasure room)

fr:Dry Baby
Mitre

**Mitre** is a passive item.

## Effects

* Grants a chance *(around 50%)* of converting any red hearts pickups into soul hearts instead.
* Template:Seraphim

## Trivia

* The mitre is a bishop's ceremonial headdress.

## Seeds

 PC  Y8Y1 1LJB (Treasure room adjacent to spawn) Normal mode only

 PC  XENJ CHTD (First floor treasure room) Normal and hard modes only

 PC  LYP3 PBWQ (Treasure room adjacent to spawn) Normal and hard modes only

 3DS  HW0F 7G1C (First floor treasure room)

 PS4  K2FG 9JFH (Treasure Room adjacent to spawn)

 Switch R3R3 4109 (Treasure room on first floor)

 Switch EB4W RV7K (Treasure room adjacent to spawn)

fr:Mitre
Chemical Peel

**Chemical Peel** is a passive item.

## Effects

* +2 flat damage to tears fired from Isaac's left eye.

## Notes

* The damage bonus is unaffected by both positive and negative damage multipliers.
* Cain has a 50% chance of firing a shot with the effects of Chemical Peel whenever he fires.
* Blood Clot applies to the same eye.

## Interactions

* Template:I: Replaces tears fired from Isaac's *right* eye; the remaining tears all deal +2 Damage.
* Template:I: The tear alternates between the higher damage red tear and the lower damage blue tear. A higher tear rate increases the time that the tear stays red.
* Template:I: Tears fired by Incubus have a chance to be higher damage red tears.

## Trivia

* This item may be a reference to Two-Face from the *Batman* franchise.

## Seeds

 PC  4AA3 QSMJ (treasure room adjacent to spawn) (normal mode only)

 PC  S9CH XAMT (treasure room adjacent to spawn) (normal mode only)

 PS4  VXMQ Y96F (First treasure room adjacent to spawn)

fr:Chemical Peel

fr:Chemical Peel
Celtic Cross

**Celtic Cross** is an unlockable passive item.

## Effects

* Grants a chance to trigger the Template:I effect upon taking damage, creating a shield that nullifies all types of damage for 7 seconds.

## Notes

* The base chance of creating the protective shield is 20%
* The activation chance of this item depends on the Luck stat, and goes up to 100% at 27 Luck.
* The shield negates health loss from Blood Donation Machines and Devil Beggars.
* Does not prevent heart container loss from Health Down Pill or Devil Room deals.
* Does not prevent damage from Template:I.

## Trivia

* In Galicia, Celtic crosses are usually found on top of granaries as a protective measure against any kind of evil.

## Seeds

 PC  864T K7DP (Treasure room adjacent to spawn) (normal mode only)

 PC  ZDS6 BYQN (First floor treasure room)

 PC  QDYL E0W7 (First floor treasure room)

 PS4  6FF0 ENV9 (First floor treasure room)
X74D 3K1Q (First floor treasure room)

 PC
 Vita  DL4N WV3P (First floor treasure room)

 Switch   Q8RY S40K (First Golden Treasure Room)

 Switch  YYHR 0T8Z (First floor treasure room) Normal mode only

fr:Celtic Cross

fr:Celtic Cross
The Binding of Steve Wiki/Section 4

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Dead Tooth

**Dead Tooth** is a passive item added in Afterbirth †.

## Effects

* While firing, creates an aura around Isaac that poisons any nearby enemies.
* Poison damage is equal to Isaac's damage stat.

## Interactions

* Azazel/Template:I: The green aura only activates when charging beams.
* Template:I: The green aura only activates when charging tears.
* Template:I: No effect.
* Template:I: The green aura only activates when pressing the buttons to move the crosshair.
* The Forgotten: The green aura will activate when using melee and charging throw attack.
* Lilith: No effect.
* Template:I: The green aura only activates when pressing the buttons to move Isaac's tear.
* Template:I: The green aura only activates when pressing the buttons to move the crosshair.
* Template:I: The green aura will not activate while the beams are firing.
* Template:I: The aura only activates when charging knives.
* Template:I: The green aura only activates when charging tear barrages.
* Template:I: Green aura will not activate if only the sprinkler is firing, and the sprinkler does not get its own green aura.
* Template:I: The green aura will only activate when charging laser rings.

## Trivia

* Halitosis is another term for bad breath.

## Seeds

 Switch  Normal mode only H0RJ VTAY (First Floor Treasure Room; *South from Start*)

 Switch  Greedier mode only 3MPB Y7K1 (First Golden Treasure Room)

fr:Dead Tooth

fr:Dead Tooth
Infestation

**Infestation** is a passive item.

## Effects

* 1-3 Blue Flies randomly spawn whenever Isaac takes damage.
* Template:Lord of the Flies

## Interactions

* Template:I: Doubles number of flies spawned.
* Template:I: Flies are bigger and deal double damage.

## Seeds

 PC  8H3N AE8H (Treasure room adjacent to spawn) (normal mode only)

 PS4  QZ8P 4BQF (Treasure room adjacent to spawn)

 PS4  2VP2 JVWH (Treasure room two rooms above spawn)

 PC  CW0L S1LN (Treasure room in one room above the spawn)

 PC  33QM WGYC (Treasure room in one room above the spawn)

 3DS  LBXS W367 (Treasure room adjacent spawn)

 PC   YFK2 Q16L (Treasure room adjacent spawn)

Template:Nav fly

fr:Infestation