Aramil Holimion

**Aramil** is a Wood Elf Monk and a member of a group of adventurers mostly comprised of former mercenaries. He is played by Luke.

## **Description**

### **Appearance**

Aramil has been known to make many a person swoon. Between a chin that's nearly as pointed as his ears, his straw blonde shoulder length hair and the studs, crafted to look like diamonds, piercing each of his earlobes it's no wonder that he has such an effect. And that's before even getting to his outfit of choice, which is a set of black robes, custom made to leave an ample v neck of sorts exposing the beginnings of his hairless chest.

### **Personality**

Coloured largely by his early life in the Nulla Quen, Aramil developed a love for music and drinking. With the arguments with his father and his eventual departure, he gained a hatred for nobles as a whole, tending to dismiss them as corrupt without a second thought. He cares very little for nobles, rulers and the generally unfounded self righteousness. He is as a result fairly hypocritical, having an intense belief in his own ability in combat and certain social situations.

## **Biography**

### **Background**

Born to Galinndan and Felosial Holimion, Aramil had a fairly comfortable upbringing, thanks in no small part to his fathers stature as a minor noble. Growing up, he was sometimes dragged along to gatherings of nobles. While his father busied himself with discussion, Aramil could reliably be found either pestering or listening quietly to minstrels, thus sparking his love for music, which has stayed with him all his life. As Aramil grew older, specifically by around the age of 70, he had befriended a minstrel or 2, and would often share a drink (or 3) with them, sparking another love of his. Having been shaped by these people, Aramil had taught himself to play both the lute and the pan flute, and longed to make a living as minstrel himself. His father however, was of a different mind, wishing for Aramil and the majority of his siblings to work towards becoming either nobles in their own right, or hunters as is a family tradition. In short, this disagreement coloured their relationship, Aramil becoming cold to his father and vice versa.

Within the space of perhaps a year, the sole interactions of the pair became verbal sparring and arguments. After one such particular argument, his father snapped, cursing Aramils name and telling him to leave if he really wouldn't listen. Aramil being Aramil, he did just that. After a brief stint wandering west, getting by with the use of his aforementioned love of music and perfoming, Aramil found a cloister of predominately Human Monks. Taking an interest in their way of life, he made excuses to spend as much time as possible in and around the cloister, both to try and learn their ways, and out of curiosity about how they lived so frugally. He learned the basics of such a way of life, specifically how to fight and meditation, but this, yet again was not to be. Aramil showed up at the cloister one day in a rather drunk state, and one of the Monks took issue with this, Aramils short temper leading him to come to blows and be cast out. Aramil uprooted again, though this time not by his own choice and made his way with music as his sole companion for a little longer, before becoming bored. Deciding to branch out and try his hand at something new, Aramil signed up to become part of a mercenary company near the frontlines of the war against the Empire.

## **Character Bonds**

### **Auron**

Having never had much time for religion, Aramil felt nothing but indifference towards Auron and his companions lifestyle. As such, the pair barely got to know each other, before Aurons demise and reincarnation of sorts, at which point, Aramils indifference to Auron spiralled at speed into a mixture of disgust and mistrust, proven in Aramils eyes to be justified, as the skeletal Auron went on to murder his way up north somewhere.

### **Mortarion**

The initial introduction Mortarion made has coloured a lot of Aramils attitude towards the man. Disinterested in one who talks so much and in such a formal way, Aramil pegged him as a noble almost straight away and was dismayed to learn he'd have to travel with such a man as part of their mercenary work, past experience negatively impacting the fact Mortarion was a noble. Having seen Mortarion fall in battle, Aramil now doubts his unlikely companions skill in battle.

### **Aiko**

With little to go on aside from her being a Wood Elf, Aramil has more questions than anything, waiting for an opportune time to ask those, before deciding on his opinion of her.

### **Yue**

To Aramil, Yue is even more of an unknown the Aiko, an ally of circumstance more than anything, the pair have barely talked to one another.

### **Karinth**

Having initially placed the Paladin in the same category as Auron, he was impressed, to say the least, with the power her god allowed her to wield when reviving Mortarion and healing Aramil. He may not see eye to eye with her on much in terms of religion, but has some respect for her abilities in battle.

### **Georgio**

The pair have only met briefly, but Aramil was instantly drawn to the most lively man in the tavern he was in at the time, also reminded somewhat of his old minstrel friends, the pair drank extensively amongst other things, which Aramil remembers next to nothing of. Upon waking up the next day however, Aramil found himself with instructions from Georgio. Upon finding out more information about the instructions, Aramil has questions about the motivations of Georgio.

## **Character Information**

### **Goals**

Learn more about Dem, and what Georgio wishes to find this man for.

### **Notable Items**

* Quarterstaff +1
* Pan Flute
* Lute

### **Abilities**

Aramil is a fledgling Monk. His weapons of choice are his Quarterstaff and his own body, in whatever form is required.

#### **Racial Traits**

* Fey Ancestry

* Darkvision
* Fleet of Foot
* Mask of the Wild

#### **Monk Abilities**

##### **Class Features**

* Unarmoured Defense

* Martial Arts
* Ki
	+ Flurry of Blows
	+ Patient Defense
	+ Step of the Wind
* Unarmoured Movement