recursal/Fanatic-Fandom huggingface dataset:
Hatchback

**Debut** | TBA

**Hatchback** is the Simplicitrix/Stabilized Simplicitrix's DNA sample of a Hymenopulex from the planet Sphecoiduce.

## Appearance

Hatchback is an insectoid alien. His limbs are dark brown, with his front-most limbs having a barbed middle section colored bright orange. His middle limbs face forward, with his back-most limbs facing backwards. His body is mostly brown, with a yellow pattern along his back which extends onto his enormous forehead horn. Brown stripes are also on this horn. He has bright orange mandibles, and pale orange wings. While he has two black pseudo-eyes on his face, his actual eyes line his horn, five on each side.

Hatchback wears the Simplicitrix on his horn.

## Powers

* Hatchback can reproduce via injecting a parasitic larva into his victim. The larva will then eat the host from the inside out, eventually "hatching" from them once grown enough. When hatched, the offspring will then devour what is left of the host. The initial injection of the larva is ensured through an immobility venom in his stinger. This venom wears off soon after the larva is injected, so that the host may move about, gaining sustenance for themselves that ultimately goes to the offspring.
* Hatchback's barbed limbs make for holding onto victims easier, and can be used for attacks.
* Hatchback's pseudo-eyes are used as a fear tactic, for anyone not initially warded off by the large defensive horn.
* Hatchback can fly.
* Hatchback has a good amount of lifting strength, though this cannot be applied to combative strength.
* Hatchback has enhanced durability.

## Weaknesses

* Hatchback's wings, like Stinkfly's, are weak to water, preventing his flight.
* If the host of Hatchback's offspring dies, the larva is liable to die as well.

## Etymology

* Hatchback's name refers to how his host victim's back "hatches" to reveal his young. It has nothing to do with the car.
* Hatchback's species name comes from the terms "hymen," the thin film of flesh on the opening of the vagina that is broken during initial intercourse, "hymenoptera," the order of the cockroach wasp, and "ampulex," part of the cockroach wasp's scientific naming scheme.
* Hatchback's planet name plays on "sphecoid," the family of wasps the cockroach wasp is found in, and "reproduce."

## Trivia

* Hatchback's name came from Dani. Names suggested prior were along the lines of "Reproachuce," "Uteroach," "Roachcreate," "Birthinsect," "WAsP," and "Waspreggers."
* Hatchback is a free to use alien whose name can be turned into anything else relevant to him.
* Hatchback is the third reproduction based alien, after Intimachi and Bouncing Baby.
* Although based on a cockroach wasp, Hatchback bears some resemblance to the wasp mantidfly.
I in Team

**Debut** | TBA

**I in Team** is the Simplicitrix/Stabilized Simplicitrix's DNA sample of a Promnibus Unam from the planet Sartor.

## Appearance

I in Team is a large, four-legged, snake-like alien. His skin is pale blue with a pale red underbelly. He is a digitigrade, standing on his toes which have large, yellow claws. His neck is rather long, and he has red, bulbous eyes. When using his powers, his body glows white.

I in Team wears the Simplicitrix on his chest.

## Powers

* I in Team is capable of self duplication. This is paired with his adaptability powers, allowing him to make tailor-made clones for any situation.
	+ In his profile image, I in Team's left head has a sticky, plasma-like substance on it, akin to that of Ball Weevil's powers. The right head is covered in oil slick.
* I in Team has sharp claws and fangs.

## Weaknesses

* I in Team's adapted powers are rather rudimentary versions, so as to nerf just how potentially powerful he is.
* I in Team can make the mistake of improperly adapting his clones. Though, this can typically be bypassed by duplicating again.

## Etymology

* I in Team's name refers to the phrase "There's no I in team" by being ironic in that he is literally the only person in his team of clones.
* I in Team's species name is a play on the Latin translation of "all for one, and one for all."
* I in Team's planet name is Latin for "tailor."

## Trivia

* I in Team's design was made using a scrapped Nemetrix predator design made by Tom Perkins.
Kara Danvers (Aftermath)

**Kara Danvers** *(primarily known as **Supergirl**)* serves as a protagonist in *Justice League: Aftermath*. She is a member of the Justice League, currently a member of the Main League.

## Appearance

Kara, much like her cousin Clark, appears to be of Korean descent despite her Kryptonian origins. She has short black hair, and brown eyes. Her outfit consists of a blue top and red skirt with golden accents, red leggings, and red boots with golden accents. Her cape extends onto her outfit, connecting to her S logo, which is notably smaller than that of Clark's outfit.

## Personality

It's not currently known what this version of Kara's personality is like.

## History

After the deaths of the Big Three, Kara was approached by Aquaman to become part of the new Main League.

## Powers

* Kara has enhanced strength, durability, and speed, putting her in the same caliber as Wonder Woman and Aquaman for the former two, and The Flash for the latter.
* Kara has both heat vision and x-ray vision.
* Kara is gifted with super hearing, allowing her to hear an unfathomable long distance away.
* Kara has the ability to utilize a freezing breath.
* Kara can survive in both space and underwater with ease.

## Weaknesses

* Certain materials can bypass Kara's durability. Most notable of these is Kryptonite, which also weakens her powers. Additionally, Atlantean steel can pierce her skin.
* Kara is susceptible to mental manipulation.

## Trivia

* Kara's model art as made using Gwen Tennyson's post-universe recreation model art from *Ben 10: Omniverse*.
* Kara's outfit takes inspiration from both the Melissa Benoist and Sasha Calle incarnations of the character.
Inpalmite Gemmae

Inpalmite Gemmae *(also known as Venusapiens)* are a species from the planet Ossicorca Oceanus, and are Anenemy's species.

## Appearance

Inpalmite Gemmae look like walking pieces of coral with anemone on their bodies. The anemone-like structures cover their faces entirely, are used as fingers, and come out of their shoulders.

Anenemy is green, with brown markings, and orange tentacles.

## Notable Inpalmite Gemmae

* Anenemy *(Simplicitrix's DNA sample of an Inpalmite Gemmae)*
Intelligence

**Intelligence** is the Semblance of Azmuth.

## Description

Intelligence is described as Azmuth's knowledge intake being far more efficient than others, picking up on skills and observing details others might fail to recognize. It is said, however, to have drawbacks, such as Azmuth becoming arrogant, overlooking some more obvious things, or ignoring morality. The full extent of this Semblance is unknown as it (and Azmuth himself) has yet to appear.

## History

At some point prior to the start of the series, Azmuth made the Omnitrix for Ben Tennyson, as well as Albedo Tennyson's identical Omnimatrix.

## Trivia

* Intelligence plays to Azmuth's Galvan intellect in other continuities, wherein he is known as the smartest being in three to five galaxies.
* Knowledge acts as a parallel and counter to Max Tennyson's Semblance of Wisdom. The parallel is the way their mindsets are changed through their learning experiences, while the counter is that Max is much more reasonable and personable, while Azmuth is more arrogant and practical.
Incursean

* Peacereaper

The **Incurseans** are a non-canon species from the planet Guerrana, and are Bullfrag's species.

## Appearance

The Incurseans look like anthropomorphic toads. They often make frog sounds.

Male Incurseans have either slim bodies, warty toad-like heads and yellow eyes or larger forms with an even greater toad-like appearance. Genetically optimal male Incurseans, such as Bullfrag, are taller, more muscular, and less warty.

Female Incurseans look very little like the males. They look almost human when younger, save for their alien coloration.

Royal-status Incurseans have five fingers, while regular ones have three.

### Earth-1799.B

Incurseans in Earth-1799.B look much different. They are hunched over frogs with fish-like fins across their bodies. They have large lower jaws with a noticeable underbite, and have tribal tattoos.

## Biology

Incurseans age different than humans. Rather than aging faster, they have different growth spurts in aging, as one could age the equivalent of five to six Earth years within the span of one.

## Powers

* Incurseans have a frog-like tongue that is long and sticky. They also have enhanced jumping abilities, like frogs.
* Incurseans can hold their breaths underwater for four to seven hours thanks to their respirators.

## Weaknesses

* Incurseans have very delicate noses and are sensitive to smells like burning rubber, compost, and the smell of Swampfire, which causes them to faint.
* Because of their poor diets, most Incurseans are weak and unable to reach peak condition.

## Notable Incurseans

* Bullfrag *(the Simplicitrix/Stabilized Simplicitrix's DNA sample of an Incursean)*
	+ Bullfrag
		- Garfllub
	+ Peacereaper
Happy Steal

**Debut** | TBA

**Happy Steal** is the Simplicitrix/Stabilized Simplicitrix's DNA sample of a Corydon Haenuces from the planet Inmortuilator.

## Appearance

Happy Steal is a zombified clown. He has a white face with rotting pieces, and his upper face is shrouded in darkness aside from one glowing red eye on the right side. He has red lip stick giving him a permanent smile, as well as bright green hair, and a blue marking beneath his eye. He also has a shiny red nose. His teeth are stained yellow, and his gums are purple. He wears a clown suit striped brown and tan, with a red collar, cuffs, and shoulder spikes. He also wears a dark grey bowtie, as well as a dark grey top had with a red stripe. His large clown shoes are black. A portion on the right side of his outfit is torn open, showing his ribs.

Happy Steal wears the Simplicitrix on his top hat.

## Personality

Happy Steal's personality exaggerates the user's, particularly in a comedic parody fashion, though with some more sinister twist lurking beneath.

## Powers

* Happy Steal devours the happy memories of his victims, draining them of their happiness and joy until they're nothing but a depressed husk of a person.
* Happy Steal's undead body can be broken and harmed, but he is incapable of dying.
* Happy Steal can extend his arms.
* Happy Steal can generate clown gags out of seemingly nowhere, such as a comedically large hammer or using a clown car to get around.

## Weaknesses

* Happy Steal's own fear will always be his undoing, typically becoming so overwhelmed the user is immediately transformed back into their default self.

## Etymology

* Happy Steal's name is a play on "Happy Meal" and "steal."
* Happy Steal's species name is a combination of the Latin words "corydon," meaning clown, and "hae nuces," meaning "these nuts." Co-ride on deez nuts.
* Happy Steal's planet name is a play on the Latin words "inmortui," meaning undead, and "ioculator," meaning jester.

## Trivia

* Happy Steal was created as a part of Inktober 2022, for the theme "Forget." He was a collaborative idea between Blake and Dani. Dani came up with the name based on a concept from Blake. Realizing the concept was rather similar to the way Zombozo operates, and the name "Happy Meal" relating to McDonald's, the mascot of which is a clown, it was decided to use Zombozo's *Omniverse* design for the transformation.
	+ Zombozo now has a history related to the species as well.
* Happy Steal's clown makeup is specifically inspired by that of Joaquin Phoenix's Joker in the 2019 film, *Joker*.
* Happy Steal's bowtie and nose were other candidates for his Simplicitrix placement.
Henry Ford

**Henry Ford** is planned to battle Optimus Prime in *Optimus Prime vs Henry Ford*.

## Information on the Rapper

Henry Ford (July 30, 1863 – April 7, 1947) was an American industrialist, business magnate, founder of the Ford Motor Company, and chief developer of the assembly line technique of mass production. By creating the first automobile that middle-class Americans could afford, he converted the automobile from an expensive luxury into an accessible conveyance that profoundly impacted the landscape of the 20th century.

His introduction of the Ford Model T automobile revolutionized transportation and American industry. As the Ford Motor Company owner, he became one of the richest and best-known people in the world. He is credited with "Fordism", the mass production of inexpensive goods coupled with high wages for workers. Ford had a global vision, with consumerism as the key to peace. His intense commitment to systematically lowering costs resulted in many technical and business innovations, including a franchise system that put dealerships throughout North America and major cities on six continents. Ford left most of his vast wealth to the Ford Foundation and arranged for his family to permanently control it.

Ford was also widely known for his pacifism during the first years of World War I, and later for promoting antisemitic content, including The Protocols of the Elders of Zion, through his newspaper The Dearborn Independent, and the book The International Jew.
Khara Gosh

The **Khara Goshes** *(also known as Foramisapiens)* are a species from Aquanavis Descendit, and are Rabbiture's species.

## Appearance

Khara Goshes are small, white, robotic, rabbit-like aliens. They have a single eye on their head. Each half of their body is decorated with a color, a different color on either side. These colors are the colors of their portals. They have small compartments on their ears as well.

Rabbiture has red and black decorations, while Negative Rabbiture has aqua and white.

Rabbiture
## Powers

* Khara Goshes habe the ability of portal generation. The colors of their portals are determined by the decorations of their body. For example, Rabbiture has red on his right, meaning he can shoot red portals from his right side, and black on his left side, meaning he can shoot black portals from his left.
* A Khara Gosh's head can swivel from front to back, giving them an extended point of view.

## Weaknesses

* Although Khara Goshes can shoot portals as much as they like, they can only have two portals open at a time.

## Notable Khara Goshes

* Rabbiture *(Simplicitrix's DNA sample of a Khara Gosh)*

## Trivia

* Khara Goshes are based on both the robots from *Portal* and the Easter Bunny from *The Rise of the Guardians*.
Ignoscas Mammampaenitet Mammampaenitet Mammampaenitet

The **Ignoscas Mammampaenitet Mammampaenitet Mammampaenitets** are a species from the planet Eamtergum Oportetnocere Ubisunteam Organa LXIX, and are Titty Titty Bang Bang's species.

## Notable Ignoscas Mammampaenitet Mammampaenitet Mammampaenitets

* Titty Titty Bang Bang *(the Simplicitrix/Stabilized Simplicitrix's DNA sample of a Ignoscas Mammampaenitet Mammampaenitet Mammampaenitet)*
Hope Spellbinder (Remnant)

**Hope Spellbinder** is one of the main villains of *RWBY: Grimm Force*, and is a member of Team THMZ.

## Appearance

Hope has long white hair that fades to purple at the tips, similar to the red tips of Ruby Rose's hair; her hair is done up in a ponytail. Her eyes are blue, but turn purple when using her Semblance. She has brown skin.

Hope wears a black skin-tight outfit underneath a long, magenta overcoat which has purple hears on the shoulders and hips. A purple skirt is also worn between the coat and under-outfit. A black pattern decorates the front of the jacket. Hope wears a choker, as well as a spiked black crown. Additionally, Hope wears the Alpha Rune around her neck.

## Powers

It is currently unknown how Hope operates outside of her weapon and Semblance.

### Alpha Rune

Hope's weapon is the Alpha Rune, a necklace-like weapon which powers up her Aura and enhances her Semblance.

### Mana

Using Mana, Hope creates constructs of her Aura such as energy blasts, force fields, platforms, etc., similar to Gwen Tennyson. The Alpha Rune allows her to do this in a more powerful way by amplifying her Aura, allowing her Semblance constructs to be more powerful without using as much of a percentage of her Aura reserves.

## Trivia

* "Hope" comes from the Old English "hopa," meaning "confidence in the future," especially "God or Christ as a basis for hope," bringing to mind holy whites.
	+ Hope's middle name, Heather, is a nod to both Darkstar's misremembering of her actual name in the *Ben 10: Ultimate Alien* episode *Couples Retreat*, and her Reboot counterpart. A heather is a type of purple plant.
	+ Hope's surname comes from her father's alias, and subsequently Hex's surname is as such as well. Given this, it is currently unknown what the name of her father's Remnant counterpart is. This name could bring to mind any number of colors, as any color could be associated with magic. This last name is also given to her in *Clock 10: Choose Your Own Adventure*.
* Hope was given Kari Wahlgren's birthday.
* Hope's outfit is primarily based on her *Omniverse* outfit, with the skirt and black pattern on the coat coming from UAF, and her choker and crown coming from the Reboot. Her skin color comes from her concept art from the original series.
* Hope's art was done by Shark.
Kickin Hawk

**Kickin Hawk** is the Simplicitrix/Stabilized Simplicitrix's DNA sample of a Plumavem from the planet Fugna.

## Appearance

Kickin Hawk has the appearance of a humanoid hawk, standing taller than the average human. His feet and hands look like the feet and talons of a bird, and are colored bright orange; his feet are rather dinosaur-like. Most of his body is covered in dark brown feathers, with some red ones highlighting his body. He wears black shorts, with red cuffs that read "Kickin" on his right leg and "Hawk" on his left. He has an orange beak, and a dark grey mask with red details. His chest has tan feathers on it, and he has a plumage of matching feathers. He wears a dark grey wrestling champion belt with red details, and his tail feathers stick out from underneath it. The Simplicitrix is located in the center of his belt.

## Powers

* Kickin Hawk has retractable talons from his fingers, and scythe-like feathers on his wings. He can cut objects by using the feathers. He also has enhanced strength, durability, agility and reflexes.
* Kickin Hawk is recognized as the Simplicitrix's current best close-range fighter, fighting almost exclusively with his legs, which have surprising flexibility and dexterity as he is able to reach out and grab objects much like an arm. His kicks can generate powerful shockwaves which sends his enemies flying. He is able to kick an object with enough force equivalent to a cannonball, and has been shown to be able to knock out Water Hazard, who is armored with a natural exoskeleton. Kickin Hawk can run very quickly.
* Kickin Hawk is capable of withstanding the vacuum of space, but he still needs to breathe to survive. Without an oxygen-supply, Kickin Hawk is limited to holding his breath.

## Weaknesses

* Kickin Hawk's fingers make it difficult for him to grab things.
* Kickin Hawk can be harmed by the feathers of another member of his species.

## History

### *The Alan 10 Adventures*

 *The Awakening From a Living Nightmare* | The Nightmare counterpart of Richard used Kickin Hawk to enter Alan's area of the dreamscape. | Nightmare Richard Nomaly | 1

## Appearances

### *The Alan 10 Adventures*

#### Richard Nomaly

* *RWBYA* (debut)
* *The Awakening From a Living Nightmare* (dream)

## Trivia

* Kickin Hawk's design is that of his *Time's End* self.
Harmful to Water

**Debut** | TBA

**Harmful to Water** is the Simplicitrix's DNA sample of an Orishan from the planet Kiusana, and is the Earth-1799.S equivalent of Water Hazard.

## Appearance

Harmful to Water has the almost the exact same appearance as Water Hazard. However, his skin is a deep orange. His barnacles are a highlighter green, while the white portions of his body are just barely bluer than those of his counterpart.

Harmful to Water wears the Simplicitrix on his chest.

## Powers

* Harmful to Water has an armored exoskeleton which protects his body from damage, including radiation. He also has enhanced strength, and a retractable visor hidden within his hood.
* Harmful to Water can absorb moisture, including from the air, through the portholes in his hands. He can also launch pressurized water blasts from these same holes. Harmful to Water is also capable manipulating other sources of water, such as normal water.
* Harmful to Water is able to shoot water from all the barnacle-like holes on his body.
* Harmful to Water can change the temperature of the water he shoots.
* Harmful to Water can generate a water tornado, briefly levitate while launching water blasts, and weild a water-whip to destroy enemies.
* Harmful to Water is able to create a bubble shield to protect himself.
* Harmful to Water can jump exceptionally high.
* If Harmful to Water is moving at high speeds, he can use his water powers to form water around himself, allowing him to harm anyone near his landing point without he himself actually being harmed.

## Weaknesses

* Although Harmful to Water's armored exoskeleton allows him to feel little to no physical pain, he seems to be vulnerable to energy and radiation attacks.

## Trivia

* Harmful to Water's name was made by putting Water Hazard's name through several layers of Google Translate.
* Harmful to Water's original name was Overflow, both a reference to the *Ben 10* Reboot name for Water Hazard, as well as the name suggested by Chloe Nietzsche for Water Hazard in *Alan 10*. His name was eventually changed to Harmful to Water when it was decided Overflow would be a transformation Alan Nomaly has access to.
Hypnoteyes

**Hypnoteyes** is the Simplicitrix/Stabilized Simplicitrix's DNA sample of an Equidiem from the planet Att'Rahunt.

## Appearance

Hypnoteyes is an odd creature. He has a round body that sits atop two long legs, one of which is positioned at the front just below his head, and the other positioned at the back, each ending with a hooved-foot. His head is rectangular, and he has four spherical eyes and sharp teeth. He has three arms, two coming out from the sides of his body, and one coming out from his spine and looming over his head. Each arm ends in a claw with three phalanges. He wears black cloth on his arms and legs, which ends in red cuffs. His body is orange, with his claws being brown, and hooves being grey. His body is scalely and he has stripes on his back and shoulders.

He wears the Simplicitrixon the cloth of his front leg.

## Powers

* Hypnoteyes' eyes are his main power. They are able to glow, letting him see in dark areas. This glow also has a hypnotic and alluring effect, bringing people closer to him when he wishes.
* Hypnoteyes' claws are sharp, and are able to rotate. He is also able to quickly close thim with a high amount of pressure.
* Hypnoteyes has sharp teeth.
* Hypnoteyes' hooves are durable and can deliver a strong kick.
* Hypnoteyes has enhanced strength.

## Weaknesses

* Hypnoteyes is not very fast.
* Hypnoteyes' body can be easily thrown off balance, causing him to fall over.

## Etymology

* Hypnoteyes' name is a play on "hypnotize" and "eyes."
* Hypnoteyes' species name is a play on the Latin words "equidem," meaning lure, and "meridiem," meaning glow.
* Hypnoteyes' planet name comes from the Latin word "attrahunt," meaning attract.

## Trivia

* Hypnoteyes' design was made with the Spore Creature Creator, and his powers were based off an idea Aaron suggested for him on the BTFF Discord.
Big Chill (Remnant)

**Debut** | TBA

**Big Chill** is a transformation available to Ben Tennyson via his Semblance. He is accessed by Ben using the Omnitrix's Ice Dust and Wind Dust together.

## Appearance

Big Chill is a humanoid, moth-like alien whose four wings and antenna can fold up into a hooded robe (much akin to a poncho), giving him the appearance of a phantom. He has a black body with white patches on his arms, shoulders, legs, the back of his wings, and the back of his neck that resemble ice chunks. Each patch has thick dark cyan outlining except for the ones on his wings, which are outlined in black. There is also a black line that runs on the edge of the outer margin on the back of each wing.

On his torso are three plates: one resembling the chest, a shorter plate under the chest, and one resembling the stomach. The chestplate flays at the top, looking a bit leaf-like in design. On his face are dark cyan cheeks and underjaw, a mouth that always shows white teeth, and large green eyes with dark green spots; surrounding the eyes are large, sharp eyebrows. The top of his head also sports a dark cyan Y-shaped marking that extends over his scalp. He has three pointed fingers and a thumb on each hand, and two toes on each foot and a third toe-like extension on his ankles.

Big Chill wears the Omnitrix on his stomach.

## Powers

* Big Chill likely has most of his powers from other continuities.
* Due to the Wind Dust used to make him, Big Chill has some form of aerokinesis.

## Weaknesses

* Big Chill likely has most of his weaknesses from other continuities.
* Due to the nature of Dust, Big Chill does not have space survivability.

## Trivia

* Big Chill's design combines his Reboot design with the eyebrows and chest plate of his *Omniverse* design. His stomach placement for the Omnitrix is also similar to that worn by *Omniverse* Big Chill, but without a pointless belt. His cyan coloration comes from *Heroes United*, while the white patches come from the Mykdyl'dy Necrofriggians; this overall color scheme is a nod to his *Time's End* design.
* "Big" could make one think of colors of large objects, like white for planes, silvers for skyscrapers, and blue for the big blue world. "Chill" makes one think of cold colors like blue.
* As he is not his own being, and is just a creation of Ben's Semblance and Aura, it is incredibly likely that this Big Chill cannot reproduce asexually, if at all.
Kent Nelson (Aftermath)

**Kent Nelson** *(primarily known as **Dr. Fate**)* serves as a protagonist in *Justice League: Aftermath*. He is a member of the Justice League

## Appearance

Kent is an older man. Although the model art only displays him with the Helmet of Fate, he has black, greying hair, and blue-grey eyes. When wearing the Helmet, his body is covered by a dark blue suit with a golden belt, gauntlets, and boots. The Cloak of Destiny is pale yellow, and attaches to his suit via the Amulet of Anubis. The golden aspects of his suit have orange accents to them. The helmet also has a crest in the center, and white eyes.

## Personality

It's not currently known what this version of Kent's personality is like.

## History

After the deaths of the Big Three, Kent was approached by Aquaman to become part of the new Main League, but turned it down. It is currently unclear if this was Kent's decision, or Nabu's, or perhaps both.

## Powers

* Kent's powerset primarily comes from the use of various magical artifacts on his person: the Helmet of Fate, the Amulet of Anubis, and the Cloak of Destiny. When under the influence of the Helmet, which also grants him the other two artifacts, Kent acts as the vessel for the deity, and is capable of utilizing a wide variety of magic. He also is functionally immortal in this state, and has a vast knowledge of the occult.
* When not wearing the Helmet, Kent still has a genius-level intellect, applicable in way of his professions as an archeologist or physician.
* Kent also is trained in jujutsu.

## Weaknesses

* Without the Helmet of Fate, Kent has no supernatural abilities and is susceptible to those that do.
* Kent, when under the identity of Dr. Fate, is controlled by Nabu. As such, he is at the mercy of the deity in regards to letting him free again. Although difficult, it is possible for others to remove the helmet.

## Trivia

* Kent's model art as made using Darkstar's model art from *Ben 10: Omniverse*.
Kickin Hawk (CYOA)

**Kickin Hawk** is the Omnitrix's DNA sample of a Plumavem from the planet Fugna.

## Appearance

Kickin Hawk has the appearance of a humanoid hawk, standing taller than the average human. His feet and hands look like the feet and talons of a bird. He has muscular arms with wings, each wing being covered in razor sharp feathers, some of which are a darker color than the rest of him. He has dark grey bands on his shoulders. His chest is light brown, while the rest of him is dark brown. He wears black pants that end in tan bandages just before his bird-like feet, which have some brown bandages on them as well just before the talons. The pants go up to his stomach, where there is a red belt with black borders, with the Omnitrix in the center, akin to a wrestler's champion belt. He also has red tail feathers.

## Powers

* Kickin Hawk has retractable talons from his fingers, and scythe-like feathers on his wings. He can cut objects by using the feathers. He also has enhanced strength, durability, agility and reflexes.
* Kickin Hawk is recognized as the Omnitrix's current best close-range fighter, fighting almost exclusively with his legs, which have surprising flexibility and dexterity as he is able to reach out and grab objects much like an arm. His kicks can generate powerful shockwaves which sends his enemies flying. He is able to kick an object with enough force equivalent to a cannonball, and has been shown to be able to knock out Water Hazard, who is armored with a natural exoskeleton. Kickin Hawk can run very quickly.
* Kickin Hawk is capable of withstanding the vacuum of space, but he still needs to breathe to survive. Without an oxygen-supply, Kickin Hawk is limited to holding his breath.

## Weaknesses

* Kickin Hawk's fingers make it difficult for him to grab things.
* Kickin Hawk can be harmed by the feathers of another member of his species.

## History

 *And Then There Were None* | Kickin Hawk fought Mad Clock as Rath. | Clockwork Firefly | 1

## Appearances

* *Outbreak* (debut)
* *Store 23*
* *And Then There Were None*

## Trivia

* Kickin Hawk's design is that of his *Time's End* self.
* Kickin Hawk was unlocked when the Omnitrix returned Liam to normal, removing the Destinarante DNA that had mutated him.
K-Os (CYOA)

**K-Os** is the Omnitrix's DNA sample of an Apeiroaza from the Sympanz Realm.

## Appearance

K-Os has the appearance of a bright, colorful universe. All of his matter is swirling around the Omnitrix symbol, which acts as his great attractor.

## Powers

* K-Os' primary ability is currently unknown. However, he has displayed other abilities:
	+ K-Os can put people into a state of totality petrification. To elaborate, this freezes them in every sense of the word. Time and space, between life and death, etc.
	+ K-Os is able to create new celestial bodies such as planets.

## Weaknesses

* K-Os has not displayed any weaknesses thus far.

## Appearances

* *Clock 10 vs. The Negative 10: Part 2* (debut; locked)

## Trivia

* Given that he is a universe, K-Os is Clock's biggest alien.
* K-Os' art was made by CaT originally for *The Alan 10 Adventures* and then edited for CYOA.
* K-Os' debut didn't actually cover what abilities he had, as Clock's perspective was the light of the Omnitrix beginning the transformation, then passing out for five days.
Kevin's Mutations (Blake)/Basaltine

**Kevin: Basaltine** is a random mutation of aliens, using Alaquartzam as the torso, hence the name.

## Appearance

Kevin: Basaltine's appearance is as follows:

* **5th of November:** Tie
* **Alanyze:** Nodes on left arm
* **Alaquartzam:** Torso
* **AlMighty:** Domino mask
* **Anenemy:** Tentacles from Gutrot nozzles on right arm
* **Antidisintegratematerialism:** Orb on left shoulder
* **Blamurai:** Helmet rim
* **Blockroach:** Roach on left pectoral
* **Bloodstream:** Blood of Humungousaur mace tail
* **Bruticle:** Nail on back
* **Bullfrag:** Neck apparatus
* **Bungee Sponge:** Right arm; color of Spoonerism glove
* **Clairvoy:** Eyes on Invisilizard horn
* **Cocoat:** Fur on head
* **Concretin:** Lower left arm
* **Dumpster Fire:** Trash bag on left hip
* **Evanesentient:** Left hand
* **Furbrawl:** Left foot
* **Gutrot:** Nozzles on Bungee Sponge arm
* **Huginn and Muninn:** Wings, one from each bird
* **Humungousaur:** Mace tail
* **Intangler:** Lure
* **Invisilizard:** Horn
* **Kevin Levin:** Shorts; clothing colors
* **Mole-Stache:** Mustache
* **Nekomancer:** Ears
* **Preying Mantis:** Right foot
* **Shapeglypher:** Left sleeve
* **Slowth:** Lower right arm
* **Spoonerism:** Glove on Bungee Sponge arm
* **Starbuck:** Gem on right pectoral
* **Stinkfly:** Right eye stalks
* **Ten Wheeler:** Boosters/exhaust pipes on left arm
* **The Implication:** Tail
* **Walradiance:** Tusks
* **Whampire:** Wing on Slowth arm
Khyber Zaroffian (Remnant)

**Khyber Zaroffian** is one of the main villains of *RWBY: Grimm Force*, and is a member of Team THMZ.

## Appearance

Khyber is fairly tall and muscular, with dark skin, and a scarred face with red eyes. His hair is colored a muted turqoise, and is done in a short, military-style cut. His outfit is decorated in recreations of Grimm bone armor:

* A Manticore skull is worn on his left shoulder
* The chest armor of a Beringel is worn on his chest, with his back having the spikes of a Beowolf
* An Alpha Ursa's additional bone armor can be seen on his right shoulder

Additionally, Khyber wears metal blue gloves and boots, dark grey pants, and a black suit underneath the bone armor with red details.

## Powers

It is currently unknown how Michael operates outside of his Semblance.

### Khyber's Blade

Khyber wields a serated blade, which does not utilize any form of Dust.

### Domestication

By emitting a high pitched whistle, Khyber can take control of animals, including Grimm. He can to some extent manipulate Faunus who have ear-related traits, but cannot actually control them.

## Trivia

* "Khyber" means fort, castle or palace, which could bring to mind the greys of different rocks.
	+ Khyber's last name is the name of his species name in the proper *Ben 10* canon. This name comes from General Zaroff from the short story *The Most Dangerous Game*. No additional etymology on "Zaroff" is currently known.
* Khyber was given David Kaye's birthday.
* Khyber wears faux Grimm bone armor to show his hunting prowess, and it is a nod to the alien armor he wears in the *Ben 10* canon. It couldn't be real Grimm bone armor, as Grimm fade away after being killed.
* Khyber is the only member of Team THMZ, and also the only adapted *Ben 10* character so far, to not have multiple designs implemented into one for *Grimm Force*, as he only has one design to work with.
* Khyber's infobox lists him as an unlicensed Huntsmen rather than one in training, as Khyber has done plenty of training in the field, just not in an academic setting.
* Khyber's art was done by Shark.
Kalastaa

**Kalastaa** is a character in *The Alan 10 Adventures*. He is a Piscciss Volann from the planet Piscciss, and debuted in *Magnetic Personality*.

## Appearance

Kalastaa is a white, upright Piscciss Volann. He has light orange fins everywhere that Piscciss Volanns usually do, except for on his left arm, and olive teeth and claws. His eyes, lure, and tailfin lines are all yellow. He wears black clothing on his upper body and shoulders which has a neck respirator. He has scars on his body, one on his left upper arm, his right forearm, and three across his left eye. Half of his left forearm and his entire left hand are dark grey. His right foot is colored somewhat differently than the rest of his body, being a brighter white and having a teal fin.

## Personality

Kalastaa is very no nonsense. He has a hardened personality due to his time in the Piscciss-Pyros War, which has also caused him to resent the Pyronites. He also had a hatred for Hagan Maximus and his unit for trapping him.
As what seems to be the case for Khal Raztack and Zedipar, Kalastaa does not like Diamond Zero, going out of his way to say they are not friends.

## Powers

* Kalastaa has all the powers of his species.
* As revealed in *Magnetic Personality*, Kalastaa's left hand is actually a product of his time in the Piscciss-Pyros War, as it gives him the ability to burn things and people, similar to the powers of a Pyronite.
* Another addition to his powers after the War is his right foot, as it is made of taydenite, making it very strong and durable.

## Weaknesses

* Kalastaa has all the weaknesses of his species. However, his necessity for water is overwritten by his respirators, unless they are broken.
* Kalastaa will hurt himself by using his limited pyrokinesis.

## History

* Kalastaa is a veteran of the Piscciss-Pyros War. He mentioned that he was stuck being tortured by the Pyronites for years, which resulted in his pyrokinetic hand and taydenite foot. It wasn't long after this that he was taken by Hagan's unit, what he referred to as "years of captivity followed by more years of it." The War is likely where he got his other visible scars, as well.
* In *Magnetic Personality*, Kalastaa used Fly's reverse amnesia to his advantage by escaping the container he was in using his pyrokinesis, and gave Fly the choice of joining him and the others in escaping, or dying. He then helped fight Hagan's unit.
Jetray (CYOA)

* Past

**Jetray** is the Omnitrix/Ultimatrix's DNA sample of an Aerophibian from Aeropela.

## Appearance

### Clock 10

Jetray is a blue, humanoid, manta ray like alien with two black lightning bolt-like stripes coming down from his shoulders to his Omnitrix symbol. Jetray has light blue horns extending from his nose, gills underneath his arms and light blue patagia which he uses to fly and glide through water. He has deep blue eyes.

### Clock 10,000

Adult Jetray has a slightly altered body shape, along with a light blue stripe paired with his black one, black markings on his wrists, and pale blue eyes.

## Powers

* Jetray can fly at supersonic speeds. Jetray maneuvers through the air with little to no flapping and accelerates to speeds greater than light with ease. Jetray is even capable of maneuvering through space, a task which no amount of flapping would allow. Jetray's flight speed even allows him to go into hyperspace, which means he can travel across interstellar distances in moments.
* Jetray has an additional key to flight beyond his wings. In proportion to his size, he has a very short wingspan, although his weight is unknown.
* Jetray can shoot blue neuroshock blasts from his tail.
* Jetray is durable enough to withstand gunfire from a fighter jet, though it does cause him great discomfort.
* Jetray has some degree of enhanced strength.
* Jetray can survive underwater.
* Jetray can survive in the vacuum of space.

## Weaknesses

* ﻿Jetray can be hurt by his own neuroshocks.
* Jetray cannot walk very well due to his proportionally thin hind limbs.
* Jetray can be ensnared by Spidermonkey's webs.

## Appearances

### Clockwork Firefly

#### *Clock 10: Choose Your Own Adventure*

* *Clock 10 Returns*
* *Plumbers' Helpers*
* *Save the Last Dance* (cameo)
* *Good Copy, Bad Copy*
* *Fame*
* *Video Games* (3x, second time offscreen)
* *Too Hot to Handle* (goes Ultimate)
* *The Map of Infinity* (2x)
* *Perplexahedron* (cameo; goes Ultimate)
* *Absolute Power* (2x, both times cameo, both times goes Ultimate)

### Albedo

* *Good Copy, Bad Copy*
* The Night of the Living Nightmare

## Trivia

* Jetray was added to his debut episode to tease more aliens to come.
* Jetray was the first alien used in the *Alien Force* chapters. He was also both the first and last alien used with the recalibrated Omnitrix.
Indestructiblob

**Indestructiblob** is the Simplicitrix's DNA sample of a Bobthestilla from the planet Physiquidus. He is only available in the *RWBYA* playlist.

## Appearance

Indestructiblob is a blob colored a gradient from magenta to pink with a black collar and sleeves. He has two heads with one eye on each head, two mouths with cream colored teeth and small hands with five stubby fingers.

Indestructiblob wears the Simplicitrix on his chest.

## Powers

* Indestructiblob's liquid body can absorb other liquids and mimic their properties.
* Indestructiblob is indestructible in the same vein as Goop. He can be torn apart, but it does not harm him, and he can regenerate.

## Weaknesses

* Indestructiblob is rather slow regardless of what liquid he is mimicking. This is due to the sheer density of his body.

## Etymology

* Indestructiblob's name is a play on "indestructible" and "blob."
* Indestructiblob's species name is Latin for "Bob the Blob," a nod to his 'canon' name.
* Indestructiblob's planet name is a play ont he Latin words "physicorum," meaning indestructible, and "liquidus," meaning liquid.
Kiusana

Kiusana is the planet of the Orishans.

## Landscape

Kiusana is compelely submerged in water. It used to have land, however, the land was separated from the planet in a mysterious accident, and became the moons, Briinjul and Okaazjor. Because of this, the Orishans are slowly losing their ability to breathe on land through evolution.

## Society

The oceans are separated into five districts: Felniirgevild, Sotru, Okulom, Raften, and Siltiid. Each is governed by a main Orishan: Bivalvan, Austrica, Granchio, Cirri, and Muschio, respectively. When the leaders were appointed, the moons were given to whichever district they appeared in at the time, leaving Briinjul in Bivalvan's posseesion and Okaazjor in Cirri's possession.

Granchio has slightly more power than the other four, as he rules over the "capital" of Kiusana, Tiram, in Okulom. This does not mean he can revoke the others of their powers, however, but his vote holds more weight than the others usually. He tends not to let this get to his head, but it sometimes does.

Bivalvan and Cirri make active attempts to have young Orishans travel to their respective moons so as to prevent the ability to breathe out of water from entirely leaving the species through evolution.

## Trivia

* The districts of Kiusana are based on the holds of Skyrim:
	+ Felniirgevild is based on Winterhold, the name being Dovah for "Winter Hold." It is dedicated to exploring the majestic nature of hydrokinesis, similar to the College of Winterhold being used to explore magic.
	+ Sotru is based on Whiterun, the name being Dovah for "White Run." It is in the "center" of the planet's surface, when looking at it from the right angle, and is often looked to when needing a tie breaker vote, similar to the geographical location of Whiterun, as well as its importance in the Civil War.
	+ Okulom is based on Solitude, the name being Dovah for "Solitude." It is the district which holds the planet's capital, Tiram, similar to how the city of Solitude is held in the hold of the same name.
	+ Raften is based on Riften, the name being Dovah for "Rift Ten." It is crime ridden and slightly corrupted, much like the Riften of the game.
	+ Siltiid is based on Solstheim, the name being Dovah for "Souls Time." It is the northernmost region, and is mostly frozen, much like the snowy regions of Solstheim. This is the only district not based on a Skyrim hold, as it is instead based on an island north of Morrowind.
* The moons are Dovah:
	+ Briinjul is Dovah for "Ocean Man," a reference to the song of the same name.
	+ Okaazjor is Dovah for "Sea Person," a parody of Ocean Man.
Launchpad

**Debut** | TBA

**Launchpad** is the Simplicitrix/Stabilized Simplicitrix's DNA sample of a Tenlua from the planet Bangon.

## Appearance

Launchpad is a small, robotic alien. His body is shaped like an egg on its side. The front half of his body is white, and has an indention. Inside the indention is black and has three red slits, similar to NRG's, which acts as his face. He has an antenna on the back of his body. He has small white limbs. His hands are shaped like rounded claws.

Launchpad wears the Simplicitrix symbol on the right side of his right hip

## Powers

* Launchpad is capable of creating and firing off rocket projectiles from the grills on his face.
* Launchpad's antennae allows him to communicate via radio waves.
* Launchpad has enhanced speed.

## Weaknesses

* Magnetism can affect him and his rockets.
* Launchpad is a non-combative alien.

## Etymology

* Launchpad's species name comes from the Vietnamese word "tên lửa," meaning rocket. His alternative species name comes from the Vietnamese word "đình công," meaning strike.
* Launchpad's planet name comes form the Vietnamese words "bắn," meaning shoot, and "ngọn lửa," meaning fire.
Hippocra-10

***Hippocra-10*** is the twenty-first episode of *Clock 10: Choose Your Own Adventure*. It is the final original series episode.

## Major Events

* Clock 10,000's son, Hippocrates, debuts.
* Clock 10,000 and Hippocrates battle Devlin Levin and Kevin 11,000 for the first time.

### Omnitrix Debuts

* Jetray
* Shellhead
* Overflow
* Toepick
* Rath
* Atomix
* Alien X

## Characters

* Clock 10,000
* Hippocrates Firefly
* Future Taryn
* Future Geralt
* Devlin Levin
* Hippocrates' Rock Monster

### Villains

* Kevin 11,000
* Sploot
* Mot Snikrep

## Aliens Used

### Clock 10,000

* XLR8 *(3x)*
* Jetray *(debut)*
* Brainstorm
* Heatblast
* Diamondhead *(2x)*
* Spitter
* Arctiguana
* Humungousaur *(2x)*
* Overflow *(debut)*
* Snare-Oh
* Four Arms
* Cannonbolt
* Frankenstrike
* Rath *(debut)*
* Way Big
* Atomix *(debut)*
* Alien X *(debut)*

### Hippocrates Firefly

* Buzzshock *(2x)*
* Shellhead *(2x, debut)*
* Grey Matter
* Toepick *(2x, debut)*
* XLR8
* Ditto
* Wildvine
* Spitter

## Trivia

* Clock chose the name Hippocrates in place of Ken.
Kevin's Mutations (Blake)/Mot Snikrep

**Kevin: Mot Snikrep** is a mutation of aliens using Psiomnic as the torso, hence the name.

## Appearance

Kevin: Mot Snikrep's appearance is as follows:

* **4D2:** Placement of Headspace's faces
* **6SixSicks:** Tail replacing lower right arm
* **Chargeantula:** Upper left arm
* **Cherropod:** Left leg
* **Coffee Lean:** Eyes on Headspace's faces
* **Cottonball:** Cotton replacing Cherropod's moss
* **Creepy Hollow:** Vertebrae coming from NRG's grate
* **Cricketernal:** Upper right arm
* **Explogre:** Right leg
* **Four Arms:** Pattern on Chargeantula's shoulder, arm count
* **Headspace:** Faces on shoulders
* **Kevin Levin:** Shorts
* **NRG:** Grate
* **Nun-Knucks:** Eye on chest
* **Pauldrolin:** Tail
* **Power Trip:** Lower left arms
* **Psiomnic:** Torso
* **Psychapath:** Horns replacing right wing
* **ReDoubt:** Left wing
* **Ripjaws:** Mouth on Psiomnic's body
* **Roamedary:** Fur pattern on Psiomnic's body
* **Way Big:** Wrist blade, glove, and elbow blade on Chargeantula's arm
Jason Todd (Aftermath)

**Jason Todd** *(primarily known as **Red Hood**)* serves as a protagonist in *Justice League: Aftermath*. He is a member of the Justice League.

## Appearance

Jason's physical features, outside of his eye and hair color, are left unknown due to his body being fully obscured. He is much slimmer than other counterparts, a consequence of having been dead for some time. He wears a red helmet with dark grey cheeks, white eyes, and a jagged crack along where t he mouth would be. Overtop of his outfit is a brown jacket with a red back. His suit proper is a dark grey top with a red version of the bat symbol. He has dark grey jeans, which are covered from the knee down in silver boots. He has black and red gloves.

## Personality

It's not currently known what this version of Jason's personality is like.

## History

Jason, back when he was Robin, was killed by the Joker and Harley Quinn. He would later be brought back to life by Ra's al Ghul via the Lazarus Pit, though his body would remain somewhat deteriorated, as he did not regain his entire muscle mass.

At some point after being brought back to life, Jason was let onto the Justice League with help from Dick Grayson.

## Powers

* Jason, trained by Batman, has enhanced detective skills and hand-to-hand combat training. Something not passed down from Bruce, however, is Jason marksmanship with the use of handguns.

## Weaknesses

* Jason has no supernatural abilities and is susceptible to those that do.
* Jason can, at times, forget he hasn't fully regained his strength, and get into a fight he's not fit to handle.
* Jason is still somewhat mentally unstable, even with help from his piers, and as a member of the Justice League.

## Trivia

* Jason's model art as made using Corvo's model art from *Ben 10: Omniverse*.
* The crack on Jason's helmet is meant to vaguely resemble a smile, tying into the Joker.