Elite tar-thrower

### Dam. type

**Fire**. Scales with Weird Science, maximum penetration, effective against organic targets (+30% damage), ineffective against non-organic targets (-30% damage), often has a chance to apply Burning.

## Effects

* Applies Hot Tar  X2
* Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets

## Item Data

### ID

ITM\_DLC1\_Equip\_Weapon\_Flamethrower\_TarThrower\_Elite\_Tier6

**Elite tar-thrower** is a craftable heavy machine gun in *Wasteland 3: Battle of Steeltown*.

## Description

Now your enemies will feel like they're melting like the Wicked Witch of the West. Except with tar.

## Characteristics

Despite preinstalled Fire damage, it is possible to convert this weapon to other damage types (Cold, Energy or Explosive) by using the appropriate damage type conversion mods. This won't add a second damage type but replace the originally installed Fire damage.

Shortened Barrel  alongside with Toxic Linkage  or Crippling Linkage  or Razor Linkage  mods can almost double this weapon's damage, giving the weapon 58 - 69 x6 (348 - 414) damage per attack, at the cost of -10% Hit chance.

Damage can be farther increased from various bonuses. Also Fire damage provide +99 Armor penetration, which negates target's armor completely.

Fire damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Fire damage from Disciple Of The Metal background
* +25% Fire damage from Pyromaniac quirk
* +25% Fire damage from Heating Element perk
* +30% Fire damage from Weird Science skill at level 10
* +30% Fire damage from Elite pyro exo armor set

Applying all bonuses (+28 Damage +60% Ranged damage +125% Fire damage) leads to the following result:

* 208 - 248 x6 (1248 - 1488) damage in weapon stats.

In fact damage will vary depending on a target:

* 270 - 322 x6 (1620 - 1932) damage against organic targets (+30% Damage).

Cold damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* -10% Ranged damage from Cryocell Linkage  damage conversion penalty
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Cold damage from Weird Science skill at level 10
* +30% Cold damage from Elite cryo exo armor set

Applying all bonuses (+20 Damage +83% Ranged damage +60% Cold damage) leads to the following result:

* 146 - 178 x6 (876 - 1068) damage in weapon stats.

In fact damage will vary depending on a target:

* 189 - 231 x6 (1134 - 1386) damage against organic targets (+30% Damage).

Energy damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* -10% Ranged damage from Plasma Linkage  damage conversion penalty
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +30% Energy damage from Elite energy exo armor set
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+20 Damage +83% Ranged damage +65% Energy damage) leads to the following result:

* 150 - 184 x6 (900 - 1104) damage in weapon stats.

In fact damage will vary depending on a target:

* 195 - 239 x6 (1170 - 1434) damage against mechanic targets (+30% Damage).

Explosive damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* -10% Ranged damage from HE Fuse Linkage  damage conversion penalty
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Explosive damage from Explodomaniac background
* +25% Explosive damage from Pyromaniac quirk
* +50% Explosive damage from Explosives skill at level 10
* +5% Explosive damage from Radical Rachel creepy doll

Applying all bonuses (+20 Damage +50% Ranged damage +95% Explosive damage) leads to the following result:
* 146 - 178 x6 (876 - 1068) damage against all types of targets.

### Field stripping results

* 48-76 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Titanium-Cobalt Barrel
		- 5%  Hammerforge-Rifled Barrel
		- 5%  Open Cylinder Choke
		- 5%  Holographic Scope
		- 5%  SWAT Light

## Locations

* Steeltown gates: recipe in the level 8 toaster in the scrapyard.

## See also

* Tar-thrower - weaker, but more common version.