S'uthlam

**S’uthlam**

The Suthlemese revere the sanctity of life above all else. Their population now numbers in the hundreds of billions. The people of Suthleim live a life rampant with starvation and cannibalism.

**Principal Geography**: Metropolitan

**Technological Level**: Advanced

**Keywords**: overpopulated, religion, massive cities, weird food sources (nanowheat, slig-meat, oil-pods), hostile, expansionist, proselytizers, missionaries, food shortages, starvation, love of all life

**Moral of the Story**: Strict adherence to religious dogma is very dangerous

a colorful fixture in the great orbital community that was officially known as the Port of S’uthlam. Downstairs, planetside, the office was only another box on the bureaucratic flowcharts, but up in orbit the Portmaster was foreman, chief executive, judge, mayor, arbiter, legislator, mastermech, and head cop all in one. So they called her the P.M.

The Port had started small and grown over the centuries, as S’uthlam’s swelling population made the world an increasingly important market and a key link in the network of interstellar trade for the sector.

At port center was the station itself, a hollow asteroid some sixteen kilometers in diameter, with its parks and shops and dormitories and warehouses and labs. Six predecessor tations, each larger than the last and each now outdated, the oldest built three centuries back and no bigger than a good-sized starship, clung to the Spiderhome like fat metal buds on a stone potato.

Spiderhome was what they called it now, because it sat at the center of the web, an intricate silver-metal net cast across the dark of space. Radiating from the station in all directions were sixteen great spurs.

The newest was four kilometers long, and building; seven of the originals (the eighth had been destroyed in an explosion) stabbed twelve kays out into space. Inside the great tubes were the port’s industrial zones—warehouses, factories, shipyards, customs gates, and embarkation centers, plus docking facilities and repair bays for every class of starship known in the sector. Long pneumatic tubetrains ran through the center of the spurs, moving cargo and passengers from gate to gate and to the crowded, noisy, bustling nexus in Spiderhome, and the elevator downstairs.

Other, lesser tubes branched from the spurs, and still lesser passages from them, crossing and recrossing the void, binding everything together in a pattern that grew in intricacy each year, as more and more additions were made.

And between the web strands were the flies—shuttles going up and down from the surface of S’uthlam with consignments too big or too volatile for the elevator, mining ships coming in with ore and ice from the Frags, food freighters from the terraformed farming asteroids inward they called the Larder, and all manner of interstellar traffic: luxurious Transcorp liners, traders from worlds as close as Vandeen or as distant as Caissa and Newholme, merchant fleets from Kimdiss, warships from Bastion and Citadel, even alien starcraft, Free Hruun and Raheemai and gethsoids and other, stranger species. They all came to the Port of S’uthlam and were welcome.

The ones who lived in Spiderhome, who worked in the bars and mess halls, moved the cargos, bought and sold, repaired and fueled the ships, they called themselves spinnerets as a badge of honor. To them, and to the flies who came calling often enough to be regulars, Tolly Mune was Ma Spider—irascible, foul-mouthed, rough-humored, frighteningly competent, omnipresent, indestructible, as big as a force of nature and twice as mean. Some of them, those who had crossed her or earned her displeasure, had no love for the Portmaster; to them she was the Steel Widow.

She was a big-boned, well-muscled, homely woman, as gaunt as any honest S’uthlamese but so tall (almost two meters) and so broad (those shoulders) that she had been considered something of a freak downstairs. Her face was as creased and comfortable as old leather. Her age was forty-three local, nearing ninety standard, but she didn’t look an hour over sixty; she attributed that to a life in orbit.

“Gravity’s the thing that ages you,” she would say. Except for a few starclass spas and hospitals and tourist hotels in the Spiderhome, and the big liners with their gravity grids, the Port turned in endless weightlessness, and free fall was Tolly Mune’s natural element.

Her hair was silver and iron, bound up tightly when she worked, but off-duty it flowed behind her like a comet’s tail, following her every motion. And she did move. That big, gaunt, raw-boned body of hers was firm and graceful; she swam through the spokes of the web and the corridors, halls, and parks of Spiderhome as fluidly as a fish through water, her long arms and thin, muscular legs pushing, touching, propelling her along. She never wore shoes; her feet were almost as clever as her hands.

Even out in naked space, where veteran spinnerets wore cumbersome suits and moved awkwardly along tether lines, Tolly Mune chose mobility and form-fitting skinthins. Skinthins gave only minimal protection against the hard radiation of S’ulstar, but Tolly took a perverse pride in the deep blue-black cast of her skin, and swallowed anti-carcinoma pills by the handful each morning rather than opt for slow,