Unit Data Explanation

## Page Explanation

This page explains the logic behind each of the unit stats we provide on the wiki, as we are aware that these can be quite confusing. Unit stats are all pulled directly from the game's XML files, always from the public version of the game.

## Unit Stat Meanings

There are many exact values for units we provide, here are the most common ones that you might be looking for.

### [Shield Level]

The Shield level stat is a rough representation of how strong the type of shields a unit has are. This is not the same thing as how many points of shielding a unit has. For example, a capital ship with top level tier 4 shielding might hold out for longer in the face of turbolaser fire than a unit with more shield points, but only tier 2 shield level.

### [Armour Level]

Like shield level, this stat refers to the level of armour a unit has. Note that certain armour levels are effective against certain munitions. An AT-AT walker will significantly reduce the damage it takes from small arms fire, but will actually take more damage from rockets than a lightly armoured AT-ST would. Because health points are a separate category, in this case the AT-AT will still take more salvos of rockets to destroy than the AT--ST, even though the damage dealt per rocket is greater.

### [Shield Points]

This is the exact value of how many points of shield a unit has at their deposal. Most commonly seen on ships and infantry who have specialized equipment.

### [Health Points]

Exactly as the name suggests, how many hitpoints a unit has, every unit in the game has this stat.

### [Shield Regeneration]

This pertains to how fast a unit's shields recharge by themselves, units who do not have shields will not have this stat.

### [Health Regeneration]

Health regeneration describes how much a unit will regenerate lost health automatically, and how fast they will do it.

### [Max Speed]

Max speed describes the maximum speed the unit can travel, most important when it comes to ships.

### [Field-Of-View Reveal]

Field of view reveal determines how much the unit can see on the battlefield, most units have a very small field of view. Fighters are a unique case, when the FOV has single by it, it means that is the reveal range of a single fighter. If a squadron is present, the FOV section will also explain how much a squadron's FOV is.

### [Build Limit]

This value explains how many units that are allowed to be built of this unit alone, many units have no build limits.

### [Build Cost]

How many credits a unit costs to be requested and built at a production facility. Galactic Conquest and Skirmish have the same build costs most of the time.

### [Build Speed]

Build Speed explains in seconds how fast a unit will be built from the moment the player requests the unit, this stat is always different between Skirmish and Galactic Conquest values. Skirmish build time is shorter as the game mode is meant for fast play.

### [Population Value]

Population Value explains the total amount of population this unit consumes when on the field, in Galactic Conquest your total population value cap and consumption can be seen in the very left bottom corner. In skirmish, the unit consumes the same amount of population, but the pop cap has a set limit of 60.

### [Required Structures]

Required Structures tells the reader what buildings are needed for the unit to be able to be constructed. For example, some fighters have need of a Fighter Shipyard, and in a unique case some units might require control of a specific planet.

### [Faction Affiliation]

Faction Affiliation means what factions can use the unit, for example, the X-Wing can only be used by the Rebellion because it is only Affiliated with them and therefore cannot be built by any other faction.

### [Unit Class]

Unit Class explains what role and category a unit belongs to in the faction. An MC-80 Justice for example is a Capital Ship for the Rebellion.

### [Maximum Attack Range]

Max Attack Range explains the max distance at which a unit can fire their weapons at enemy combatants. Home One for example has a massive attack range due to having very heavy long range Turbo Laser batteries at its disposal.

### [Unit Hardpoints]

Unit hardpoints are only seen on Vehicles and Starships, this describes how many important modules a unit has and what they are. A Capital Ship for example, would have a hanger hardpoint which can be targeted. Some are non targetable by enemy units, these have been marked in their respective info boxes already.

### [Ship Complement]

The Ship Complement stat is usually used by Ships who have fighters stored inside them and launch them upon entering a battle. The Nebulon-B for example has a complement of a flight of X-Wings.

### [Formation Size]

Formation Size explains the quantity and composition of the unit. An X-Wing squadron for example would not have a complement, but a formation size of 6 X-Wings.

### [Unit Abilities]

Unit Abilities describes a units active abilities in full detail, active abilities are one the players casts themselves or are set to auto cast, active abilities can be seen in battle above a units portrait when selected.

### [Passive Abilities]

Passive Abilities describes how many passive benefits a unit provides either to itself or to other units on the field. This can include bonuses like healing, or to combat bonuses for the entire army.

### [Hyperspace Speed]

Hyperspace Speed describes how fast a unit moves through hyperspace lanes, this stat is only useful for galactic conquest playthroughs, in addition, units like the TIE/Fighter do not have a hyperdrive, so the stat is marked with an N/A.

### [Turn Rate]

Turn Rate explains how fast a unit turns itself on the battlefield, this is especially important for vehicles and Starships.

## Ground Unit Stats Only

### [Amount]

This explains how many soldiers or vehicles are in a ground platoon, a Secforce platoon for example would have 4 teams of 10, or 40 troops in total.

### [Composition]

Composition explains what types of soldiers or vehicles there are in the platoon and how many of each type there is.

### [Armament]

Armament explains what each soldier brings with them to the battlefield, a carbine soldier for example would have a simple blaster carbine and nothing else, while an AAC speeder tank has two mounted rocket pods and twin blaster cannons. This description also describes if the infantry have special grenades with them.

### [Debuffs]

Grenades and special firepower on vehicles sometimes are able to inflict a debuff upon enemy units, the debuff and what weapons causes it can be found on the page.

### [Buffs]

Buffs describes what buff is given to a squad and what particular unit gives it to them, the medic for example heals infantry in a radius around them.

## Note

Please understand there is only so much that words can convey through a page, come chat on our discord server if you have any questions that have gone unanswered. Wiki contributors are happy to help in any way.