Structures

The term **Structures** includes all buildings on the map that are objectives for the teams to destroy, in order to advance the game in their favor.

* The Core(s)
* Inhibitors
* Towers

Structures always belong to a certain team which results in the following objectives for each team:

* Protect allied Structures from enemy attacks and T-Ons
* Attack enemy Structures to eventually destroy them and gain a gameplay advantage

## General behavior

### Targeting

All structures (Core, Inhibitor, Tower) are targeting the 1st hostile entity which is entering it's range (includes Heroes, T-Ons and certain placable actors like Belica's drone or Aurora's statue).

* After killing all T-Ons inside its range, the Structure starts attacking the player.
* If the player is attacking an enemy hero while in range of a Strucutre, it will target the Player even if T-Ons are in range.
* If another Player is already getting targeted by a Structure, you're safe to do whatever you like without getting targeted by the Structure until the other player dies or gets out of range.
* The structures do not attack continuosly but fire powerful targeting projectiles in short intervals
	+ Once this projectile is launched by the structure, it is impossible to evade it, even if you step out of the structures range

### Attacking a structure

* Structures are immune to damage from skills and should mainly be attacked with basic attacks (LMB). Basic attacks against structures can't hit critically.
* It is recommended to attack a structure together with T-Ons, since they not only get attacked by the structure first (protecting you from damage), but also deal quite substantial damage to the structure themselves. Additionally damage against structures is reduced to ~52% if no T-Ons are within it's range.
	+ especially *Siege T-Ons* and *Super T-Ons* are very powerful (the latter spawning only when the enemy Inhibitor on that lane is destroyed)

* It is also possible to "Tank a strucure", using a Hero with a lot of health and armor to take all the damage, while the allies deal damage to the structure.

## Towers

Towers are the first obstacles on each lane, seperating the allied half of the map and the enemy half. With two Towers on each lane (1 allied, 1 hostile) there are 6 Towers in total.

Towers should be protected from enemy attacks early on so they can act as a kind of safe space for Heroes on the respective lane.

Each successive attack of a tower applies a Defense Ignore stack to the target (max 4), increasing the value by 5% to a total of 20% at 4 stacks.

### Destruction of a Tower

* When attacking a Tower the players basic attacks are amplified depending on the stage of the game:
	+ 100/150/200/250% of normal damage
* Once a Tower is destroyed the Inhibitor on that lane can be attacked
* The safety on that lane and in the nearby jungle is reduced due to the missing barrier and safe space a Tower provides
	+ This can force Heroes on that lane to act more careful, retreat more often, miss out on farm and get ganked more easily

## Inhibitors

Inhibitors are the second Structure on each lane, guarding the teams Core, and are more powerful and more resilient than Towers. They also respawn after a certain time once they are destroyed.

Inhibitors can be attacked once the Tower on that lane is destroyed.
Inhibitors have a Defense of 50 and 6000 Health, reduced to 4300 Health when respawned after destruction.

### Destruction of an Inhibitor

* Once an Inhibitor is destroyed the Core of that team can be attacked
* Enemy Super T-Ons spawn in the lane, as long as the Inhibitor is down
* The safety on that lane is even more reduced by the loss of an Inhibitor
* If the enemy team kills the Orb Prime while an Inhibitor is down, the Core will take damage
* Inhibitors respawn after a given time, however with less health

## The Core

The core is the main objective in each game and is located at each teams Base. The goal of the game is to destroy the enemy Core and consequently win the game.

* Immune to any damage as long as all 3 Inhibitors of the respective team are still in tact
* Most powerful structure in the game, dealing more damage and being more resilient than any other structure
* Unlike other structures, the Core's health is displayed in % instead of absolute values. It has 10000 HP
* The Core regenerates 0.25% health every 5 seconds when the destroyed Inhibitors have respawned

When the game is over all players see a tracking shot of the losing team's Core exploding.