Operation Death

> *For the team, see Opearation Death.*
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* Lobby
* Act One
* Act Two

### Objective

Survive against the limitless hordes of the undead, completing Operation Death objectives until exfil.

### Enemies

Zombies, Hellhounds, Manglers, Mega Abominations, Terminus Soldier, Orcus

**Operation Death** is a Operations experience featured in *ShooterofIO 1: Modern Ops*. It takes place in the Dark Aether Saga. It is set in 2023 with the main team being called Opearation Death. Act Two will be released alongside Season One on December 6th, 2023.

It is primarily set within Urkinstan, and sees players completing contracts as well as various other objectives across a large-scale map with the goal of ultimately exfiltrating with High Value Items.

## Overview

Operation Death is divided into three different tiers of difficulty the further in the map one goes: Low Threat (Tier I), Medium Threat (Tier II), and finally High Threat (Tier III). When players begin a match, they will spawn at the outer edges of the map at Tier I.

The primary objective in Operation Death is to complete contracts, which can be found scattered across the map. When a contract is completed, a Reward Rift will spawn, containing various items that can either be used or stowed in one's rucksack to save for another match. Alongside contracts, various other minor objectives can be found known as "Activities", which will also reward the player with random loot.

Within the map at a random point is the "Aether Storm", a hostile area of the map that contains extremely difficult enemies. Being present in the Aether Storm will cause the player to take damage unless they are wearing a Gas Mask. The player has roughly 45 minutes to explore the map as they please before the Aether Storm will begin to expand. The player will have 15 minutes to reach an Exfil Site and exfiltrate before the Storm consumes the entire map. If the player fails to do so, they will die and lose their gear.

Certain items can be stored in one's rucksack and exfiltrated with as "High Value Items", such as Aether Tools or Perk Cans. If a player exfils with these items in their rucksack, they will be available to spawn in with if selected for use in another match. 11 of these items can be stored in one's "Acquisitions Stash" in the menu.

## Contracts

There are various contracts scattered across the map. They reward essence as well as a Reward Rift containing various items.

### Aether Extractor

Terminus Outcomes is extracting Aetherium through use of rockets. Players are tasked with rushing the rockets to overload and destroy them while fighting off Terminus mercenaries. The amount of rockets is dependent on which Tier the contract is completed in, with Tier I having three rockets and Tier II having five.

### Deliver Cargo

Players tasked with stealing a Terminus Outcomes LTV containing precious cargo. After breaking into a garage (which will sometimes have mercenaries or zombies waiting inside), players must drive the LTV to a marked location while avoiding damage from an enemy helicopter. Once players reach the marker they will see a rope with a hook hanging from a helicopter. They must then drive through the hook and allow it to hook onto the cargo, lifting it away.

### Defend Ground Station

Operation Death is conducting a seismic scan of the Exclusion Zone. Players must collect data from three seismic refractors, then afterwards activate a nearby server to begin uploading the data back to Deadbolt HQ. Players must then defend the server from attacking Terminus mercenaries for around 2 minutes and 40 seconds.

### Eliminate The Bounty

Operation Death has located a High Value Target, and players are tasked with finding and eliminating it so the team can study its genetic material. A marker will indicate where the HVT is located. Players must then kill the HVT, which will either be a Mimic, Mangler, Disciple (Tier II and III only), or Mega Abomination (Tier III only).

### Outlast

Players are tasked with finding a squad that lost contact with Dr. Barrera. After making their way to a Phase Neutralization Device, players must re-activate it, remain in the area and survive a horde of the undead until the PND is finished with its analysis to destroy the Aetherium crystals present.

### Raid Weapon Stash

Terminus Outcomes has various safes filled with weapons across the Exclusion Zone. Players are tasked with finding and breaking into these safes while surviving against a horde of the undead. Once the contract is complete, alongside the usual reward rift the safe that players broke into will also be available to loot, usually containing weapons and other useful gear.

### Spore Control

Dark Aether Spores are growing across the Exclusion Zone, and could tear open new rifts to the Dark Aether if not dealt with. Players are tasked with heading to an infestation of Spores, breaking through their shell using Inhibitors that can be found in a toolbox nearby, and destroy the Spore by shooting it. There are a total of six spores that must be destroyed before the contract is completed.

### Escort

Players are tasked with escorting and defending an Aether Containment Vehicle across the Exclusion Zone so it can harness Aetherium from various Dark Aether vortices in the area. Once it is finished doing this, players must briefly defend the ACV while it begins a protocol to launch a container back to Deadbolt HQ.

## Activities

Alongside Contracts there are also some secondary objectives known as Activities found across the map. These also offer rewards but not Reward Rifts. They are much smaller and reset faster after completion.

### Aether Nests

There are a multitude of Aether Nests located across the map, containing Zombies and native Nest Crawlers who thrive in the gasseous environment. Entering without a Gas Mask is toxic to players and will cause them to slowly take damage. Players must shoot and destroy all cysts present to clear out the Nest, spawning a Power-Up and unlocking a nearby chest.

### Harvester Orbs

Players can find various Harvester Orbs from the Dark Aether floating across the map. If an Orb is not interacted with, it will eventually summon a vortex above itself and teleport away. Shooting the orb will cause it to jitter around, as well as occasionally dropping a vial of Essence. Eventually the Orb can be destroyed, dropping a pile of Essence as well as an Aether Tool.

### Infested Stronghold

Essentially larger versions of Aether Nests, players must clear out the Stronghold by destroying all cysts present to unlock a variety of chests.

### Merc Camp

Small camps guarded by Terminus Outcomes mercenaries are scattered across the map, with a Counter-UAV drone hovering in the area to interrupt players' HUD. If the players attack the camp and kill all mercs present, they will be able to loot a small chest nearby with some loot and a Mercenary Stronghold keycard.

### Mercenary Convoy

A convoy of three Terminus Armored Trucks can be found patrolling the map. Once the convoy is taken out and all the mercs present are killed, players can loot small chests located in the pick-up bed of each truck. If they so desire, they can also drive one of the trucks, provided they haven't been destroyed yet.

### Mercenary Stronghold

Essentially larger versions of Merc Camps, Mercenary Strongholds can only be entered if the player obtains a keycard to unlock the door (done either by completing a Merc Camp or purchasing one at a Buy Station). Once the player raids the Stronghold and kills all mercs present, they must then crack open a safe while defending themselves from incoming Terminus forcs trying to take the building back. Once cracked, the safe will contain random items as well as a Legacy Fortress Keycard.

## Story Missions

The story of Operation Deadbolt is told through a series of missions divided into Acts. There are currently three acts available, and completing a mission in-game (if extraction is not necessary) will reward the player in-game with a Random Perk Power-Up, as well as other rewards outside of the match including schematics and acquisitions. Each Act ends with a specific story mission that takes players into an isolated area to complete specific objectives.

### Act I: Welcome to Operation Death

"*The War begins. As Operation Death begins their research into the Dark Aether, they come across multiple dangerous enemies that are attempting to stop them.*"
— Act I Description

### Act II: The Forsaken

"*A Great Evil Arrives into our world. Operation Death must stop it.*"
— Act II Description

## Cutscenes

[The air crackles with tension as Victor and Jackson plunge Urkinstan into an abyss of pandemonium. Bullets, like raindrops of malevolence, reverberate through narrow alleyways and abandoned hallways. The duo dances through the chaotic choreography of bullets and bravado, unsettling the equilibrium of the town's forgotten existence.]
[Their destination is a hidden wall, a dark secret they've unveiled through meticulous research. With the precision of seasoned criminals, they demolish the barrier, revealing the decaying prison. The sight within is both horrifying and mesmerizing—six lifeless bodies arranged in a row, each bearing an expression etched with indescribable torment. Yet, the revelation that eclipses the horror lies within a well-guarded vault—a repository for four tubes containing the elusive Dark Aether, a material that has danced on the periphery of legend and myth.]
[Victor, a confluence of awe and apprehension etched on his face, handles the Dark Aether Shards with a reverence befitting their malevolence. The quartet of tubes is placed, with calculated care, into a specialized, portable case—a vessel now holding the essence of the unknown. As they prepare to make their swift exit, the shadows of Urkinstan come alive with an unforeseen menace.]
[The local police force, disoriented by the chaos, regains control of the situation, inflicting heavy casualties upon Victor and Jackson's crew. The atmosphere thickens with the acrid scent of gunpowder, and Victor, in the frenzy of the skirmish, sustains a gunshot wound to his leg—a bitter reminder of the price paid for unveiling the secrets Urkinstan harbors.]
[In a desperate bid to tip the scales, Victor opens the portable case. With a flick of his wrist, he tosses one of the Dark Aether Shards high into the night sky. Jackson, seizing control of their getaway car, accelerates with a roar, tires screeching against the unforgiving asphalt. The shard crashes back to Earth, detonating in a spectacular explosion—a symphony of destruction that echoes through the silent corridors of the prison and beyond.]
[Approximately seventeen seconds later, the battlefield undergoes a transformation of biblical proportions. Lifeless soldiers, once confined to the embrace of death, stir with unnatural vigor. Those who had been alive moments before convulse in agony, their eyes shifting to an unsettling yellow hue. The very essence of their humanity seems to wither away as they turn on each other with a ferocity that transcends the boundaries of the living.]
[Maddened and transformed, they become something less than human—Zombies, a grotesque manifestation of the Dark Aether's malevolent power. The once-silent town of Urkinstan now pulsates with a sinister energy, a dark symphony conducted by Victor and Jackson.]
[Amidst this apocalyptic tableau, Victor leans back in the car seat. His face, illuminated by the eerie glow emanating from the remaining Dark Aether Shards, bears witness to the genesis of a new era. With a grim smile, he turns to Jackson, his words etched with the weight of destiny.]
Victor Shari: (with malevolence) We've just discovered a new weapon—one that promises to redefine the future of warfare.
[In that chilling moment, the duo speeds away from Urkinstan. The town, now a stage for the unfolding apocalypse, is left in their rearview mirror. The world they leave behind is forever altered, a canvas painted with the malevolent strokes of power they've unleashed.]
[The screen fades to black, leaving players to contemplate the consequences of this unholy discovery—an act that has not only unshackled the forces of darkness but has rewritten the very fabric of reality.]

John Price: (solemnly) Gentlemen, we've got a job to do, and it's unlike any we've ever faced. (He looks at the maps, tracing the spread of the undead threat.) We've got an undead horde on the move, and it's threatening to spread like wildfire across the globe. We can't afford to let that happen.
[Soap nods, his face a mix of determination and concern. Sergei Ravenov, with a stoic expression, acknowledges the gravity of the situation.]
Soap MacTavish: (nodding) We're not dealing with your typical enemy this time.
[Price looks at Ravenov, acknowledging his expertise.]
John Price: Sergei, you've had firsthand experience dealing with this kind of anomaly. You're the best man to lead this operation.
[Sergei Ravenov nods, his eyes reflecting the weight of his experiences. He speaks with a determined tone.]
Sergei Ravenov: I understand the risks and the enormity of what we are up against. Rest assured, we will stop this threat, no matter what it takes.
[The aircraft descends, landing on an undisclosed airstrip. The back hatch opens, revealing an arsenal of weapons and equipment, including vials of a classified serum and blueprints for an electromagnetic pulse (EMP). The trio loads up their gear.]
John Price: (locking eyes with each) We're not just fighting for ourselves, or our countries. We're fighting for humanity. (He pauses, the gravity of his words sinking in.) This is our Alamo, our last stand. Failure isn't an option.
[The scene shifts as they disembark, stepping onto the airstrip. The air is thick with tension as they gaze upon the unknown landscape before them.]
[Cut to the trio walking towards the horizon, the night enveloping them. The undead threat looms in the distance, their eerie groans echoing through the air. The heroes move forward, each step a commitment to the daunting task that lies ahead.]
Narrator (Voiceover): As they venture into the abyss, united in their resolve, the fate of the world hangs in the balance. Heroes are forged in the crucible of unimaginable challenges, and the trio steps into the darkness, ready to confront the nightmare that awaits them.