Character Creation

The Spiral Step Campaign is played using the Grim and Perilous rules found on page 296 of the Core Rulebook. This means characters are created using the Point Buy System detailed on the previous page, with the inclusion of the Heroic Mettle system; and that Species such as the Stormcast Eternals, Sylvaneth, and Seraphon are not available as options. Additionally, due to the context of the campaign being a Dawnbringer Crusade set in the realm of Chamon certain Species Subfactions such as the Idoneth are also not available as an option as they would not be present for such an event. As such, players will not be able to simply choose Archetypes and copy over their details as these are established for standard Soulbound level gameplay - though you may still use them as a guide for what you wish your character to become. Players are encouraged to build whatever character design they have in mind within the limitations of the Grim and Perilous system but for ease of access and inspiration below are examples of possible starting characters.

Due to the Subfactions found in Champions of Order being balanced for Soulbound-level play, not Grim and Perilous, we will not be utilizing them as they are. Instead, over the course of the campaign players will develop the internal culture of their Subfactions within the Step, alongside the Step as a whole, and effects will be created to represent these. Additional scaled-down versions of the Subfaction effects of other areas may be added later to represent immigrants from those places coming to the Step.

As mentioned above, the campaign uses the Heroic Mettle system with the addition that characters that possess the Blessed or Spellcasting Talent automatically generate 1 Mettle at the start of their Turn, only during combat and after they have spent Mettle on using/sustaining a Miracle or Spell, while others must perform daring or heroic actions to recover Mettle. Characters do not naturally regain Mettle, but can recover 1 Mettle using the Recuperate Endeavor. Characters that possess the Unbind Talent do not have to spend Mettle to use it but can only perform it once per round.

Since parties are not fixed as they are in a standard Soulbound campaign, Doom is tracked individually rather than as a collective with it lingering between missions. Characters can take the Cleanse Corruption Endeavor to lower their personal Doom.

Given the deadly nature of the Mortal Realms, player character death is not only possible - it's likely. As such, to prevent players from being stuck at the bottom power level should a player character die on a mission, but the mission be successful, they may apply the Experience reward of that mission to the creation of their next character.

During Chapter 0 of the Campaign, all Characters receive "Crusade Financing" at creation giving them an additional 350D to spend on equipment (for a total of 400D).

- Freeguild Guard (Freeguild)

- Freeguild Greatsword (Freeguild)

- Freeguild Handgunner (Freeguild)

- Freeguild Sergeant (Freeguild)

- Battlemage (Collegiate Arcane)

- Excelsior Warpriest (Devoted of Sigmar)

- Witch Hunter (Devoted of Sigmar)

Aelves:

- Black Ark Corsair (Scourge Privateers)

- Dreadblade (Darkling Covens)

- Darkling Sorceress (Darkling Covens)

- Drakespawn Knight (Order Serpentis)

- Shadowblade (Shadowblades)

- Waywatcher (Wanderers)

- Wildwood Ranger (Wanderers)

- Witch Aelf (Daughters of Khaine)

- Hag Priestess (Daughters of Khaine)

- Vanari Warrior (Lumineth Realm-Lords)

- Scinari Cathallar (Lumineth Realm-Lords)

Duardin:

- Ironbreaker (Dispossessed)

- Cogsmith (Dispossessed)

- Vulkite Berzerker (Fyreslayers)

- Arkanaut (Kharadron Overlords)

- Skyrigger (Kharadron Overlords)