Creating a Character: Introduction

Welcome to the Age of Champions. If you are to create a character to find their place in the world and need a little information before, odds are you already have a team and a background in mind. If not, the main page should be able to provide you most of the essential details of the world. However, the most, most essential for your unique character are magic and character classes found below.

Now when developing the magic of your character, you may select 3 schools of magic and 3 magical elements. HOWEVER. When selecting schools, you may only major in 1 school. This one school will be your specialty and your most powerful, intricate, elegant spells will come from this school. Your other 2 schools are minors and thus your character will be less proficient and less powerful in spells from those schools. Now there are workarounds. A Magician may automatically name a 2nd major (then having 2 majors and 1 minor). In addition, to turn a minor into a major, one may spend 4 skill points (though keep in mind to start, you only have 13 skill points). A drawback to all of this is however that if you should ever choose to change your character's magical schools later in game after having already developed your full character (as you may only have 3 magical schools and 3 elements exactly), the new school your character learns will be leaned as a minor. You will have to discard a current school of magic in order to learn a new one once in game. That said, should you ever discard a school to regain one you once discarded (like if you gave up school A to learn school B but you later give up a school to relearn school A), it will be restored to its previous standing (a major school that you previously discarded can be relearned AS a major once again).

Magic

Classes:

-Bard/Merchant

-Magician

-Rogue

-Warrior

If you already have everything you need, here is your character sheet. Just copy/paste it to a document and let it walk you though. Get it approve and be welcome in the world. If you need just a little more explanation about the sheet or skill points, look below.

Character Sheet

The 2 features most likely to cause confusion are Feats and Limitbreakers.

-Feats: Feats are your character's 3 most defining and unique traits. Your character may have a history with a particular organization such as the Knights of the Round Table that would give them lore knowledge on magical history and mechanics that they can employ. They may be a member of a race that gives them the ability to breath underwater. They may have a limited degree of innate telepathy. Things that not every character is going to have access to. These are your feats.

-Limitbreaker: Limitbreakers are a tricky subject. Everybody gets one but only one. The Limitbreaker is your character's time to shine. It is their moment of draw the sword from the stone, bring forth a tidal wave to save yourself, call in a deus ex machina, rip a Star Destroyer out of the sky with the force (wrong universe but similar concept). Your limitbreaker, your ONE limitbreaker is when your character takes things to the next level. Use it wisely.

Now there are ways to acquire additional skill points in game. They may be used in a number of ways. 4 skill points allow the character's minor knowledge of a school of magic to become a major. 4 skill points may also be used to purchase an additional feat (default feat count is 3 but the maximum cap is 4). 10 skill points may be used to acquire a second use of your character's limit breaker. Thus skill points are valuable commodities.