recursal/Fanatic-Fandom huggingface dataset:
The Amazing World of Gumball

***The Amazing World of Gumball*** (also known as ***Gumball***) is a British-American children's animated television created by Ben Bocquelet for Cartoon Network. Produced primarily by Cartoon Network Development Studio Europe, it first aired on May 3, 2011 and ended on June 24, 2019. The series revolves around the life of Gumball Watterson, a 12-year-old cat who attends middle school in the fictional city of Elmore. Accompanied by his adoptive goldfish brother Darwin Watterson, he frequently finds himself involved in various shenanigans around the city, during which he interacts with his other family members—sister Anais and parents Nicole and Richard and an extended supporting cast of characters.

## Why It Rocks

1. Impressively creative, beautiful and colorful animation, which is some of the best looking shows ever created on Cartoon Network.
2. Great and likable characters such as Darwin.
3. Awesome and very expressive voice acting.
4. Entertaining and fast-paced plots.
5. Many of the characters' designs are mixed with various art styles such as 2D, 3D, claymation, live-action, traditional (mostly digital ink and paint, as cel animation (hand-drawn) is no longer standard in the animation industry since the late 1990s/early 2000s), and CGI, which looks very unique for a show.
6. Many good, clever and hilarious jokes.
7. Numerous pop culture references, such as: video games, movies, TV shows, and anime.
8. Several excellent catchy songs like "Weird Like You and Me", "The Vermin Man", "I Am Free", "Without You" and "Books are Violent".
9. Rob's transition from being a background character into an antagonist was well executed.
10. The concept where a dimension is full of the world's mistakes is a pretty interesting and clever idea.
11. The show greatly improves as it goes on after season 1 with better plots, better animation, more reasonable stories, and most importantly, more refined comedy, mostly meta humor.
12. Despite the show being aimed at kids, it could easily be enjoyed by adults as well due it's surreal humor and some adult jokes.
13. Several hilarious, awesome, and memorable episodes such as "Christmas", "The Shell", "The Choices" and "The Agent".

## Bad Qualities

1. The animation in Season 1 has not aged well.
2. Some jokes can be unpleasant.
3. An occasional bad or mediocre episodes like "The Girlfriend" (the most infamous episode of the show), "The Parents", "The Apprentice", "The Rival", "The Hero", "The Coach", "The Triangle", "The Laziest", and "The Robot"
4. Some gross-out humor.
5. Nicole and Anais are Mary-Sues sometimes.
6. Some unlikable characters, such as Felicity and Jamie.
7. The spin-off miniseries it spawned after the show's conclusion, Darwin's Yearbook, was negatively received.
8. Some of the background characters can suddenly disappear for the whole time in certain episodes and don't return for quite a lot of episodes. Multiple background characters get very little episodes to themselves. Strangely Jamie doesn't appear in "The Inquisition" but the rest of the characters are there.
Victoria Argent

## Biographical Information

### Occupation

- Hunter- English Teacher (at Sunnydale High School)

## Family Information

### Relatives

- Chris Argent (Husband)- Allison Argent (Daughter)

- Henry Argent (Son)

- Gerard Argent (Father-in-law)

- Celestine Argent (Mother-in-law)

- Kate Argent, Jenna Geyer (Sisters-in-law)

- Alex Argent (Brother-in-law)

- Liam Dunbar, Kieran Geyer (Nephews by marriage)

- Molly Geyer (Niece by marriage)
Moduly

Moduly jsou části elektrárny které hráč může postavit. Dělí se na tři typy: Ekonomické, Obranné. Ekonomické slouží převážně pro vydělávání peněz. Obranné slouží k bránění vaší elektrárny před nepřáteli.

Seznam Modulů:

* Ekonomické

	+ Jádro (Core)
	+ Palivové tyče (Fuel Rods)
	+ Větráky (Vents)
	+ Statický chladič (Heat Sink)
	+ Předavač tepla (Heat Exchanger)
	+ Výzkumná laboratoř (Research Lab)
* Obranné

	+ Ohnivá věž (Fire Turret)
	+ Laserová věž (Laser Turret)
Větráky (Vents)

Větráky se používají ke chlazení různých modulů, které vydávají teplo (např: Palivové tyče). **Přebírají a nepředávají teplo** sousedním políčkům na mapě. Mají nižší tepelnou kapacitu a rychle se zbavují tepla.

Parametry:

* Základní životy: 100
* Velikost na mapě: 1x1
* Přijímá teplo: ano
* Tepelná kapacita: 30
* Chlazení: 12,5/tik
* Pořizovací cena: $ 15

Upgrady:

* HP Upgrade and Repair: +10% ze základní životů
* Heat Capacity Upgrade: +10% ze základní tepelné kapacity
Jádro (Core)

Jádro slouží jako hlavní a základní modul. Všechny ostatní
moduly musí být na jádro napojeny k tomu aby fungovali. Jádro také slouží k prodávání nashromážděné energie.

Parametry:

* Základní životy: 500
* Velikost: 2x2
* Pořizovací cena: $ 1000

Upgrady:

* HP Upgrade and Repair: +10% ze základních životů

Speciální Upgrady:

* Auto-selling Upgrade: Automaticky prodává nashromážděnou energii.
 (Max lvl = 10)
Statický chladič (Heat Sink)

Statický chladič se používá k chlazení různých modulů, které vydávají teplo (např: Palivové tyče). **Přebírá a předává teplo** dál sousedním políčkům na mapě. Má velkou tepelnou kapacitu a tepla se zbavuje pomalu.

Parametry:

* Základní životy: 300
* Velikost na mapě: 1x1
* Přijímá teplo: ano
* Tepelná kapacita: 120
* Chlazení: 7,5/tik
* Předávání tepla: 10/tik
* Pořizovací cena: $ 10

Upgrady:

* HP Upgrade and Repair: +10% ze základní životů
* Heat Capacity Upgrade: +10% ze základní tepelné kapacity
Laserová vež (Laser Turret)

Laserová věž střílí laserové projektily na nepřátele. Její provoz stojí peníze.

 Parametry:

* Základní životy: 100
* Velikost na mapě: 1x1
* Přijímá teplo: ne
* Základní poškození: 50
* Základní rychlost střelby: 0.5/tik
* Vzdálenost: 20
* Cena za střelu: 1
* Pořizovací cena: $ 10

Upgrady:

* HP Upgrade and Repair: +10% ze základní životů
* Damage Upgrade: +10% ze základního poškození
* Attack Speed Upgrade: +10% ze základní rychlosti střelby
Level 15

Previous Level: Level 14

Trophy Time: 20.00s

Glitched WR: 8.18s - Kii1

Glitchless WR: 8.95s - Mica

### Speedrun Route

Start by either walking or ghost walking until right before the first spike. Do a small jump over the spike while holding right (d). Make the jump as small as possible while barely clearing the all the small ledges. Fall down as much as possible before shooting downwards to destroy the spinner below and to be launched over the little wall and onto the next recharge station. Try and land as far right on the recharge station as possible. From there, jump and shoot upwards to destroy the above spinner and push yourself downwards to pick up another missile. Your positioning will have to be very precise in order to hit the spinner and pick up another missile without moving left or right or falling to the next level down. After picking up the missile, do a small jump to be just over the recharge station and shoot to the left to gain speed while falling back into the recharge station to pick up another missile. Immediately jump and the player should be able to reach the other floating island with a missile. Jump and fall through the hole and shoot the spinner on the left. This skips having to go around and do it later, saving ~4 seconds. Attempt to start holding right at a time which allows you to pass under the wall while keeping some momentum. Walk right and jump as high as possible to the next level with the recharge station. As you jump, hold "w", "d", and the down arrow to buffer a missile as soon as the player passes through the recharge station. This should allow the player to reach the main level without landing on the intermediary ledge with the recharge station. Land in the recharge station and make a small jump. At the peak of the jump, shoot upwards to destroy the spinner and push yourself back down into the recharge station. Jump as small as possible and shoot the first two spinners to your right with a single missile. Do this again for the next two spinners, but also start moving right. Hit the recharge station as far right as possible. Hold right, shoot to the left, and jump simultaneously. Fly through the spike tunnel and do a final small jump to the door.
Level 1

Next Level: Level 2

Trophy Time: 1.00s

Glitched WR: 0.68s - Boombox

Glitchless WR: 0.80s

### Speedrun Route

Doing a very small ghost walk in the beginning makes the time go below 0.80s. Start the level by shooting the rocket to the left and run to the right. The timer starts on the first input, so try to press them at the same time. Press "w" to jump as little as possible and land on the second ridge before the mushroom. Then do a larger jump to make it to the door. If the first jump is small enough, you can miss the ledge that the door is on and get a time between 0.80s-0.83s. If you run into the ledge, you will get at or slightly below 1.00s, which is enough to get the trophy.
Ohnivá vež (Fire Turret)

Ohnivá věž metá plameny na nepřátele. Na to aby mohla fungovat **potřebuje teplo**, je to proto ideální budova, kterou stavět vedle reaktorů, bude z nich odčerpávat teplo na svůj provoz.

 Parametry:

* Základní životy: 100
* Velikost na mapě: 1x1
* Přijímá teplo: ne
* Základní poškození: 5
* Základní rychlost střelby: 10/tik
* Vzdálenost: 10
* Cena za střelu: 1
* Pořizovací cena: $ 10

Upgrady:

* HP Upgrade and Repair: +10% ze základní životů
* Damage Upgrade: +10% ze základního poškození
* Attack Speed Upgrade: +10% ze základní rychlosti střelby
Palivové tyče (Fuel Rods)

Palivové tyče slouží jako hlavní prostředek na vydělávání herní měny. Jde o jediný prostředek na generování energie. Musí být dostatečně chlazeny ostatními moduly (např: vetráky, statičký chladič), jinak se přehřeje a exploduje. Palivo musí být pravidelně doplňováno kliknutím na modul, případně automaticky upgradem.

   Parametry:

* Základní životy: 100
* Velikost na mapě: 1x1
* Základní palivo: 10
* Spotřeba paliva: 1/tik
* Základní výroba energie: 3/tik
* Přijímá teplo: ne
* Tepelná kapacita: 60
* Předávání tepla: 30/tik
* Generování tepla: 20/tik
* Pořizovací cena: $ 25

Upgrady:

* HP Upgrade and Repair: +10% ze základních životů
* Heat Capacity Upgrade: +10% ze základní tepelné kapacity
* Profit Upgrade: +10% ze základní výroby energie
* Fuel Efficiency Upgrade: +10% ze základního paliva

Speciální Upgrady:

* Auto-Refill Fuel Upgrade: automatické doplňování paliva
 (Max lvl = 1)
Příběh

Ve 22. století se stala planeta Země pro lidi příliš malou. Velká část obyvatelstva Zemi opustila aby našla nový domov. Zemi jsem opustil už i já a dostal jsem se na cizí planetu, jejíž číslo je 858. Nevím kolik je na planetě aktuálně lidí, ale největší problém je tu s elektřinou, protože jí tu nikdo nevyrábí. Budu první kdo tady postaví jadernou elektrárnu a aby toho nebylo málo tak vyřadím kohokoliv kdo by semnou chtěl soupeřit tím, že jí udělám velkou... obrovskou... největší.

Artur Plebic
Malia Tate

## Family Information

### Relatives

- Bruce Hale (Biologicial Father)- Corrine Skinner (Biological Mother)

- Henry Tate (Adoptive Father)

- Evelyn Tate (Adoptive Mother)

- Kylie Tate (Adoptive Sister)

- Iris Hale (Stepmother)

- Darryl Hale, Calum Hale (Biological Half-Brothers)

- Hanna Hale (Biological Half-Sister)

- Talia Hale (Biological Paternal Aunt)

- Peter Hale (Biological Paternal Uncle)

- Laura Hale, Derek Hale, Cora Hale, Liam Dunbar (Biological Paternal Cousins)

- Thomas Hale (Uncle-by-Marriage)
Jak začít?

Obsah:

* Spuštění hry
* Cíl hry
* Ovládání
* Stavění modulů
* Destrukce modulů
* FAQ
* Jak hrát - video

**Spuštění hry:**

Z virtuální školy si stáhněte .rar soubor s názvem „**ThermalGrid Hra**“. Rozbalte .rar soubor, otevřete složku „**Build1**“ a spusťte soubor s názvem „**ThermalGrid**“

**Cíl hry:**

V aktuální verzi je cílem hry je přežít, vydělat co nejvíc peněz a postavit co největší elektrárnu.

**Ovládání:**

**Pohyb kamery:** klávesy WASD/šipky

**Rotace kamery:** držte prostřední tlačítko myši (scroll button) a pohybujte myší doprava/doleva

**Přiblížení kamery:** otočte prostředním tlačítkem myši (scroll button) dopředu/dozadu

**Další akce:**

* Klávesa R resetuje hru (nutné, pokud hráči dojde herní měna)
* ESC otevře/zavře menu a pozastaví hru
* **Save:** uloží hru
* **Load:** načte uloženou hru
* **Quit:** vypne celou hru (POZOR! Pokud předtím neuložíte hru, ztratíte veškerý postup)
* **Enable VFX:** zapne/vypne visuální efekty
* **Enable Camera Shake:** zapne/vypne klepání kamery
* **Volume:** nastavení hlasitosti

**Stavění modulů**

Vyberte jednu ze tří záložek v menu pro stavění

Levým tlačítkem myši vyberte, který modul chcete stavět. Každá stavba stojí herní měnu.

Klikněte levým tlačítkem myši na místo, kam si přejete modul položit (zelená naznačuje místo umístění modulu).

**Destrukce modulů**

Klikněte pravým tlačítkem myši na modul (na mapě), který si přejete zničit. Pokud stavbu zboříte, nevrátí se vám žádná utracená herní měna.

**FAQ**

Q: Proč mi vybuchl modul?
A: Každý modul palivové tyče (fuel rods) musí kolem sebe mít alespoň 2 exkluzivní větráky (vent), jinak vybuchne.

Q: Proč mi vybuchl větrák (vent).
A: Byl na něj příliš velký nápor, palivové tyče předávají teplo rovnoměrně všem větrákům, které k nim přiléhají stranami.

Q: Jak vyberu peníze?
A: Kliknutím na jádro (core) levým tlačítkem myši.

Q: Proč nemůžu postavit modul?
A: Nemáte peníze, vyberte peníze nebo restartujte hru tlačítkem R.

Q: Jak uložím hru?
A: Zmáčkněte klávesu ESC, poté klikněte na tlačítko Save.

Q: Jak se po uložení vrátím zpět do hry?<
A: Znovu zmáčkněte klávesu ESC.

Q: Jak dlouho tvrá hra
A: Cca +30 minut pokud přežijete a úspěšně rozvíjíte ekonomiku.

**Jak hrát - video**
Předavač tepla (Heat Exchanger)

Předavač tepla rovnoměrně distribuuje teplo mezi své sousedící moduly podle procentuálních poměrů jejich tepelné kapacity.

Parametry:

* Základní životy: 100
* Velikost na mapě: 1x1
* Přijímá teplo: ano
* Tepelná kapacita: 150
* Předávání tepla pro každé pole: 90
* Pořizovací cena: $ 100

Upgrady:

* HP Upgrade and Repair: +10% ze základní životů
* Heat Capacity Upgrade: +10% ze základní tepelné kapacity
IrisFrankenstein

**IrisFrankenstein**, better known as **His Majesty Iris, The King Of Iceland** or **King Iris Of Iceland**, is the first and current monarch of Iceland, as well as the first and current mayor of Reykjavík.

Iris is almost always an incredibly quiet but friendly person. He rarely leaves Iceland.

Iris enjoys listening to Björk, listening to punk rock, listening to Indie music, watching horror movies, watching YouTube, and gaming. His favourite TV show is *The End Of The Fucking World*.
Výzkumná laboratoř (Research Lab)

Ve výzkumné laboratoři můžete kupovat upgrady pro zlepšení různých prvků modulů.

Parametry:

* Základní životy: 500
* Velikost: 2x2
* Přijímá teplo: ne
* Pořizovací cena: $ 200

Upgrady:

* HP Upgrade and Repair: +10% ze základních životů

Seznam nakoupitelných upgradů:

* HP Upgrade and Repair: +10% ze základních životů
* Heat Capacity Upgrade: +10% ze základní tepelné kapacity
* Profit Upgrade: +10% ze základní výroby energie
* Fuel Efficiency Upgrade: +10% ze základního paliva
* Damage Upgrade: +10% ze základního poškození
* Attack Speed Upgrade: +10% ze základní rychlosti střelby
* Auto-selling Upgrade: Automaticky prodává nashromážděnou energii.
 (Max lvl = 10)
* Auto-Refill Fuel Upgrade: automatické doplňování paliva
 (Max lvl = 1)
Winterfell

The city of Winterfell was founded on the 17th of January, 2021, by the player Andreapuchun. It is very loosely based on *Winterfell* from the tv show and book series *Game of Thrones*. It is located in the north of the Nunavut province of Canada.

Winterfell has a nordic-style of building which utilizes mostly dark oak and spruce wood combined with cobblestone and stone bricks.
Auckland

**Auckland** (Māori: *Tāmaki Makaurau*) is a city located on the North Island of New Zealand, owned by Mochoimochi. It is also the capital of New Zealand. Initially created as Iqaluit on the 4th of January 2021, the city relocated to Auckland as the previous town Aotearoa, owned by Hatru, fell.

### **History**

Not much has been recorded on the early history of Auckland but based on real life, before human settlement, the geographical area of Auckland was an isthmus but was later terraformed when the first settlers arrived. The Auckland area was first settled by Hatru, with the town of Aotearoa. Hatru evenutally became an inactive player and the town of Aotearoa fell due to a lack of funds. The exact date of the fall of Aotearoa is unclear but it is estimated to have fallen around late Februrary 2021 - Early March 2021.
After the town fell, the town was left in complete ruins, grief was everywhere.

Mochoimochi cleared up the area, broke down almost all the buildings. The only remaining building from Aotearoa is a lighthouse called Tawhito Lighthouse (Tawhito meaning old in Māori) on Manukau Heads.

**Modern History**

As the area was mostly cleared, Auckland began their first building. The mega project was the Sky Tower, The tallest observation tower in New Zealand and AtlasMC. This skyscraper would later be featured on AtlasMC's Instagram page.

### **Geography**

Auckland lies on a large peninsula, with the Tasman sea on the west and the Firth of Thames on the east. From place to place, there are small areas of water with small peninsulas. It is west from the Coromandel peninsula and is surrounded by islands including Waiheke Island, Rangitoto Island, Little Barrier Island, Great Barrier Island etc.
Lively Era

* Documentation of eras begin. This marking the first day of the 'Lively Era'.
* **Invasion of Brittany //** French Empire, Spanish Empire, Goven, Vault 81 and Tsardom of Russia vs New Francia and Atlas Guard.
* Persia and Federation of Qurac merged into Persia-Qurac, however due to a glitch remnants of the Federation of Quroc remained.

26th:

* Invasion of Venice by Crimean Empire (mostly the town of Milan)
* New Francia's declaration to attack any of Persia-Qurac's allies or members if alexis1 does not agree to become the wife of OpTc\_Blueberry/queen of New Francia.

## **Events**

### **January 2021:**

23rd:

* Spanish Leadership changed after Mqdboy was banned.
* Mikukim resigned from NA Manager position, was reappointed Administrative Manager without any oversight of moderation at personal and community request.

24th:

## Febuary 2021

```
The Mass War Era Begins

```
Nunavut

**Nunavut** (*NUUN-ə-vut*; Inuktitut syllabics: ᓄᓇᕗᑦ) is a nation based in Northern Canada on the continent of North America. Nunavut is the first nation to be created in all of Canada. It was established by Mochoimochi on the 4th January 2021, on the same day as the founding of Nunavut's capital, **Iqaluit**.
Cape Town

Cape Town is a town on AtlasMC, located at False Bay and the surrounding areas, including the Cape Peninsula (Cape of Good Hope). The name and location of Cape Town is based on the real-life city located in South Africa. Cape Town was founded on January 7, 2021. Cape Town is owned by player W00dpecker, who is also the town's sole inhabitant. The town is not a member of any larger nation. As of January 23, Cape Town takes up 30 towny chunks. Cape Town has one outpost, at the very tip of Cape Cod, at the approximate location of Provincetown, USA.

Visitors are not welcome.
Ontario

Ontario is a town in the nation of Persia-Qurac. It is located just above Hudson's Bay, Canada. The town was created on January 1st, 2021 by j\_com, Veitchboy, CosmicBucket, FrenchieToasty, Tonythetoad1, and CosmicGalaxy371.

## Members

### Founder(s)

j\_com, Veitchboy, CosmicBucket, FrenchieToasty, Tonythetoad1, CosmicGalaxy371

## Creation

On January 1st, 2021 j\_com created the town of Ontario along with Veitchboy, CosmicBucket, FrenchieToasty, Tonythetoad1, and CosmicGalaxy371. j\_com then gave the role of town mayor to Veitchboy.

## History

### Atlantis

One of Ontario's citizens(FrenchieToasty) left to create his own town in the Indonesian Islands called Atlantis. The town was joined by Tonythetoad1, CosmicGalaxy371, Tinu04, and ZacharyFuge. This left the town with 2 members(see King Julian's Pyramid). Tensions rose between the 2 towns and after a couple days, all but FrenchieToasty, Tonythetoad1, and Tinu04(due to inactivity) were left in Atlantis.

### More Members

During the Ontario/Atlantis conflict, 3 more members joined the town. They were Vor\_Techx, CloneGuy95, and C0nvoy12.

### King Julian's Pyramid

j\_com briefly left the town to create the town of King Julian's Pyramid, intending to build a pyramid in the Sahara Desert. After a couple days he put a pause on the project and joined back into Ontario

## Town Members

### Mayor

The first Mayor of Ontario was j\_com, who gave the position to Veitchboy.

### Co-Mayor

Veitchboy appointed CosmicBucket as the Co-Mayor of Ontario and remains the only one who has held that position so far.

### Assistants

Both j\_com and Vor\_Techx were promoted to town assistants.

### Citizens

The current citizens are ZacharyFuge, C0nvoy12, CloneGuy95, and Tinu04.

## Claimed Land

### Town Home

The home land of Ontario is located on a group of islands north of Hudson's Bay. This was the origin place of Ontario and they have expanded to gain space for the citizens builds.

### Outposts

Ontario has claimed a total of 2 outposts. The first one was claimed by Vor\_Techx, in western Croatia, near the former location of the town of Naples. This outpost was created as a "Friendly Base" - Vor\_Techx. The second outpost is located on an Indonesian island named Lombok. This outpost was created by Veitchboy as a "Honeymoon House/Marriage Home" for CosmicBucket and FrenchieToasty.

## Nation

Ontario first created the nation of Specs, which was then disbanded on January 21, 2021. One day later the town joined the Federation of Qurac(Now Persia-Qurac)
Iceland

Iceland is an island nation in the Atlantic Ocean. The capital and largest city is Reykjavik. Both the nation and the capital were founded and currently ruled by IrisFrankenstein, better known as King Iris Of Iceland, the first and current monarch of Iceland and also the first and current mayor of Reykjavik.

Iceland is nicknamed The Land Of Fire And Ice, and ruled by an absolute monarchy. The home of the monarch is The Royal Cottage, a large three story building at the centre of Reykjavik. The land is covered in snow, ice, and flowers. Two volcanoes have been discovered. Iceland experiences incredibly intense weather and frequent snow and rain on an almost daily basis.

The nation is incredibly dedicated to preserving and not disrupting nature. Breaking blocks, trees, or flowers anywhere on the island is illegal. Icelanders are required to stay in towns during night, so they can avoid encountering Creepers and possibly causing Creeper explosions.

The history of Iceland began when IrisFrankenstein arrived on the island and established Reykjavik on the same day, the 27th of January, 2021. 3 days later, on the 30th of January, the nation of Iceland was established.
Almost (Sweet Music)

**"Almost (Sweet Music)"** is a song from Hozier's sophomore album Wasteland, Baby!. It was released as the third single from the album on January 16, 2019.

## Trivia

* The song's music video premiered on Hozier's official YouTube channel on April 16, 2019 and features Cameron Boyce and Christine Flores.
* "Almost (Sweet Music)" was certified gold by the RIAA on May 6, 2021. It was then certified platinum on August 17, 2021.
Kinngait

**Kinngait** (Inuktiut Syllabics: ᑭᙵᐃᑦ) is a town founded on the 24th January 2021 by Porbei. It is part of the nation of Nunavut and is situated on the South-West corner of Baffin Island, it was the third town founded on Baffin Island, after the now fallen Mittimatalik.

### History

Kinngait was founded on the 24th of January 2021 by a player named Porbei, Porbei is also a user of EarthMC and lives in the nation of New Zealand. Porbei's first project was Mittimatalik, however it fell after a few days because the player became bored with it as the environment in the far north of Baffin Island was not suitable for human habitation - let alone a town. After this failed town fell, Porbei became inactive for a few days and didn't really play on the server much. During this time, the player was researching a new in-real-life town to base their new town on. The idea of founding Kinngait (or Cape Dorset) was brought up by the player named Mochoimochi, who Porbei is good friends with. He suggested this spot because it was quite flat and situated fairly close to the Capital City of Nunavut (and Mochoimochi's town) Iqaluit. Porbei decided that this was a good spot and therefore founded the town a small while after. As soon as the town was founded, Porbei set to work claiming around 10 plots around the town. On the 27th of January 2021, Porbei started work on a small house to live in, the player wasn't able to finish it before they had to go so they finished it the next day. On the 28th of January 2021, the mayor started work on a community farm in which people with access to it could farm the crops, trees there as long as they replaced them with seeds or saplings. Kinngait fell sometime around March 2021.
Reykjavík

Reykjavik is the capital and largest city of Iceland. It is the home of the monarch and the house that houses the monarch, The Royal Cottage, which is located at the centre of Reykjavik. The first and current mayor of Reykjavik is also the first and current monarch of Iceland, IrisFrankenstein, better known as King Iris Of Iceland.

Reykjavik, like the rest of Iceland, experiences incredibly intense weather and frequent snow and rain on an almost daily basis in the Minecraft world, and is incredibly dedicated to preserving and not disrupting nature. It is so dedicated that almost all of the houses that are built are turf houses, triangular shaped houses whose roofs are covered with dirt and flowers. Breaking blocks, trees, or flowers is illegal. Reykjavikians are required to stay in Reykjavik during night, so they can avoid encountering Creepers and possibly causing Creeper explosions.

The history of Reykjavik began when IrisFrankenstein arrived in Iceland and established Reykjavik on the same day, the 27th of January, 2021.
Altai

Founded by DaisyDoberman (gernamon).

Small isolated town housing refugees from a long lost ancient towny server. Known for keeping themselves separated from the rest of the world in terms of location, communication and economic ties. Altai focuses more on building than anything else. Buildings are usually made utilizing mountain terrains with the aid of walls, pits, traps, and whither roses to discourage invaders. Altai leadership are proud members of the Persian empire, serving on the national parliament since Altai's creation.

Early Altain builds:

Altai has been a faithful member of the Persian empire since Altai's creation
Spanish Empire

**Empyreal** is the oldest and largest nation in the world. Currently holding a population of 130~ with nearly 2 dozen cities scattered across the world. It was established on December 21st, 2020.

## Information

### Continents

North America, Europe, Asia, Oceania, Antarctica

## Relations

### Allies

Goven-Omikami, Crimean Empire, Tsardom of Russia, NSSR & FBI
Level 5

Previous Level: Level 4

Next Level: Level 6

Trophy Time: 4.34s

WR: 3.51s - YentesTV, Mica

### Speedrun Route

This level does not seem to benefit from ghost walking, so the game time and real time speedruns should be the same. Start the level by shooting a missile downwards to launch yourself to the first floating island. Barely have the player pass through the recharge station to get a missile and then drift to the left. Shoot the missile to the left in order to give yourself speed and pass through the recharge station again to grab another missile and immediately shoot it downwards to launch to the next floating island. The hardest part of the speedrun is passing through the recharge station enough to grab a missile and holding left just long enough so a second missile can be gotten without wasting time. After making it to the top platform, the next missile doesn't matter. Either jump over the gap or shoot the missile downwards to clear it, but the missile doesn't have to be shot to the left because the player should already be at maximum speed.
Basic Movement

Each level has a timer, with different awards being given for reaching better times with each level. See the levels from the home page to see the times needed. The timer starts on the first input, so you often need to put multiple input in at the same time when beating a level to save time.

The movement in the game is controlled by the wasd keys. Movement is relatively slow with just using those keys. "w" performs a jump, and the size of the jump is determined by how long you hold "w." Often the speedrun requires combining very short and large jumps, such as in the first level.

Shooting a missile is done with the arrow keys. Missiles are used both to give the player momentum opposite of the direction fired and to destroy spinners. All of the spinners in a level must be destroyed to unlock the door and complete the level. Missiles explode with a relatively lenient hitbox, allowing the player to shoot the edge of a spinner to destroy it or to shoot 2 spinners at once, such as in Level 15.

The player starts each level with one missile, and gets a new missile when passing through a recharge station. The hitbox of the recharge station is rather lenient and extends above the ground, allowing for tech such as the double missile. Whether or not the player has a missile ready to fire is indicated by the icon hovering above the player.

Shooting a missile to the side launches the player in the opposite direction. If the opposite direction is held (a or d), the player will keep their fast speed until the direction is let go. It is important to almost always hold the opposite walking direction when shooting a missile.

Shooting a missile downward launches the player upwards. Shooting downwards while in the air accelerates the player upwards slightly. Shooting downwards while on the ground is the fastest way to accelerate upwards, but does not reach as high as jumping as high as possible using "w" and then shooting downwards. This is important at the end of Level 10 for example, as shooting downwards will not allow you to pass through both platforms, while jumping and then shooting will.

Shooting upwards launches the player downwards if the player is in the air, but does not change player speed if the player is on the ground. Usually, upwards shots should be performed either after jumping above a recharge station (so that the player then goes back onto the recharge station and gets another missile) or while moving forwards, such as in Level 10 where the spinner is directly above the station, allowing the player to keep all of their forward momentum.
Goven City

In-Game View of Goven Palace

### Creation

The city of Goven was founded on December 30th, 2020. Goven City was founded with goals to become the largest builder / art community on Atlas, but ambitions of Goven's leaders have changed over Goven's history.

### Notability

Goven City is most notorious for it's ambitious building projects and extensive military arsenal, and currently holds the records for second largest, and third largest continuous builds on Atlas.

### National Influence

Goven City is the European Capital city of Goven-Omikami, and contains many National Residential Facilities.

### Government

Goven-Omikami operates as a Republic, in which Citizens vote bi-weekly to elect 5 officials, dubbed the Chief Council who make decisions on matters such as foreign policy, and matters within Goven-Omikami.

#### Goven Chief Council

Members of the Goven Chief Council are elected / re-elected on a bi-weekly basis (Excluding the Council President and Pacific Emperor, of whom can only be appointed by the sitting Council Member) and all citizens of any Goven-Omikami Settlements have the right to campaign. The council votes amongst themselves on matters such as foreign policy, and internal affairs such as court cases, and infractions of morality. Each councilman / councilwoman has specific duties and responsibilities they provide for the Cities of Goven-Omikami.

**Current Council Members:**

* **Chief Council President** - Council President ACrummyRival
* **Goven City Manager** - Councilwoman Z\_man0306
* **Emperor of Goven Pacific Branch - Omikami** - Emperor Vertiven
* **Nation Recruitment Specialist** - Councilman Dukeeeeee
* **Industrialization Specialist** - Councilman SteveDoty

### Residential Privileges

All members of the Nation of Goven are afforded a number of unalienable rights, which can only be unafforded in cases of severe treason.

**Residential Privileges include, but are not limited to:**

* Access to all public MMO / XP / Villager / Resource grinders & farms.
* Minimum 1 Free plot of land within Goven City
* The right to participate in any public forum (Council Elections, Civil Courts, Public Halls)
* The ability to take loans from / deposit into the Goven National Banking Service
* Access to the Goven City Resource Bank
* Free access to food at any point
* The ability to run for any elected position in the Goven Chief Council
* The ability to prosecute in any Goven Court System

#### Goven National Guard (Goven Knighthood Program)

Being an active member of the Nation of Goven could provide citizens with an offer of Goven Knighthood, commonly referred to as the 'Inner Circle'.

**Goven Knights are offered the following exclusive privileges:**

* Industrialized XP farming facilities
* Private vaulted villager farm
* Exclusive seating during public forums
* Industrial gold factory access
* Sanctioned national armory access
* A private plot / domicile within the Palace of Goven

### Recruitment

Those interested in Joining the Nation of Goven-Omikami must seek forum, and get in touch with the sitting Chief Council National Recruitment Specialist.

* Aka Dukeeeeee in-game, or Duke#8008 on the AtlasMC Discord
Level 6

Previous Level: Level 5

Next Level: Level 7

Trophy Time: 8.10s

Glitched WR: 4.46s - Mica

Glitchless WR: 5.06s - Mica

### Speedrun Route

This level is one of the most precise speedruns, and other strategies might be possible. Start the level by either walking or ghost walking to right before the first spinner and do a small jump over it. Fall enough so that you can fire left to hit the spinner and launch through the recharge station and fall down to the bottom spinner. It is most consistent to jump over the first spinner and then do another jump before shooting left, but it may be possible on the way down. After falling down, jump back up and shoot the spinner to the right as late as possible. This should allow you to keep your momentum to the left as you go back up to the recharge station. Use the momentum to go just to the left of the above island and shoot the top spinner. The hitbox for the spinner extends beyond the floating island by a little bit, enough to shoot it from below. Go back through the recharge station and jump up and hit the spinner on the right. You have to do 2 small jumps, first onto the floating island and then to hit the spinner. These jumps should be as small as possible, to minimize time spent in the air, while still being large enough to reach a height where it is possible to hit the spinner. After shooting, hold left to run into the floating island to line up for the recharge station. If you hold left and make it on top of the other floating island, your jump was too high (you can also shoot the spinner on the way down to help with this problem). After going back through the recharge station, jump up again, shoot to the right to hit the spinner far to the right off screen, and use that momentum to take the player to the goal. The spinner may get destroyed before the player reaches the door, so stop at the door to wait. Because of this, it is important to shoot the far right spinner as quickly as possible (your rocket should skim the ground between you and the spinner).

It is possible to perform a double missile on this level by starting left of the recharge station and shooting downward as the player goes right, allowing the player to go around the overhead island. It is not clear if this can be implemented into the route to save time.
Level 3

Previous Level: Level 2

Next Level: Level 4

Trophy Time: 1.05s

Glitched WR: 0.28s - Mica

Glitchless WR: 0.88s - Mica

### Speedrun Route

If doing a game time speedrun, ghost walk until the player is close to the spinner. Then do a small jump over the spinner and shoot the missile back to the left towards the spinner to destroy it and launch into the door. Shoot the missile as soon as it will hit the spinner for the best time.

If doing a real time speedrun, walk and jump over the spinner and shoot the missile to the left to destroy the spinner. Either way, shooting the missile to the left is the most important part of this level. A time of 0.93s is possible with this method.
Iqaluit

**Iqaluit** (*ee-KAL-oo-it*; Inuktitut syllabics: ᐃᖃᓗᐃᑦ) is a town located in Northern Canada, established on the 4th of January 2021. It is the capital of the first nation to be founded in Canada, Nunavut.

### **History**

Before human settlement began in Iqaluit, flowers and diverse amounts of plants dominated the area. The cold climate and temperatures prevented trees and forests from growing so instead the area grew diverse amounts of bushes. Sheep, cows, pigs etc were also rarely seen in the area because the place was too cold so instead, white rabbits and small amounts of polar bear populations mainly roamed Iqaluit. Recently, there have been a small amount of Black and White rabbits spawning in the area.

Founder of Iqaluit, Mochoimochi before establishing the town lived in **Smolko**rea on **Jeju Island**, **South Korea**. He spent his time building Korean traditional houses and temples which remain on the Island today. Mochoimochi originally decided to establish a town on the Korean peninsula but due to some complications, he couldn't and so he decided to go to Nunavut, wanting Isolation and peace from the rest of the server.

The town was established on the 4th January 2021 along with **Nunavut**. The first building to be built in Iqaluit was a Korean traditional type house (Hanok), today known as the Yirjin House. Being a migrant of Korea, the Yirjin House was built to have a piece of Korea with them in Iqaluit and also to show that they came from Korea. Two Hanoks remain in Iqaluit today.

Plans for Iqaluit's development began after the two Hanoks were built.

main street Qitiq street. Qitiq means middle.
Level 12

Previous Level: Level 11

Next Level: Level 13

Trophy Time: 5.40s

WR: 2.98s - Mica

### Speedrun Route

Start the level by shooting a missile downwards to reach the above platform. It seems that the extra speed from shooting downwards is worth the slight amount of falling from going too high, as opposed to doing a medium jump and shooting downwards to reach the platform exactly. If doing a jump and shooting downwards is faster, a slight ghost walk to the right would be beneficial. Get another missile from the recharge station and do as small a jump as possible over the spinner and shoot downwards to destroy the spinner and make it to the next recharge station. Then, jump relatively high to the right and shoot downwards to destroy another spinner and reach the top platform with a recharge station. This platform can be reached without a maximum height jump, so learning how long to hold "w" can save time. From the platform, the easiest thing to do is to do a small jump and shoot left to hit the spinner, and then immediately shoot downwards upon landing on the recharge station to launch into the door. Be careful that hugging the right wall can cause the player to miss the door.

Another thing to do from the platform that saves a small amount of time is a double missile. It is barely possible to stand just on the left edge of the small platform, shoot downwards while holding right (d) to get another missile, and then shooting left on the way up to the door to hit the spinner and reach the door in one jump. Be careful that shooting left will push you to the right and cause the player to miss the door if not accounted for. This is by far the hardest double missile in the game because of the tiny platform it must be done on, the timing afterwards to hit the spinner, and the small time you have to set up in order to actually save time. You must hold right (d) on the way to the platform to barely collect a missile, then hold left (a) for a slight moment to set up for the double missile, and then perform the double missile. 3.30s is possible without the strategy. It is slightly slower, but much easier, to go through the recharge station and do a double missile on the right side of the station. This strategy gets a time of 3.16s, slightly slower than the WR, but requires one less turn around, making it more similar to the Level 7 double missile. In a full-game speedrun, it is recommended to either not do the double missile, or to do it from the right.
Level 9

Previous Level: Level 8

Next Level: Level 10

Trophy Time: 5.70s

Glitched WR: 3.68s - Mica

Glitchless WR: 3.90s - Mica

### Speedrun Route

For a game time speedrun, the level begins with a very small ghost walk to the right that is difficult because of its small amount but does help save time. Get close to the first spikes and do a small jump over them. As the player falls, weave between the two ledges while trying not to run into either. Try and land as close to the far left spike as possible. The most important part of this route is that it's possible to go off the left side and make it to the floating island with the door, skipping most of the level. After landing close to the far left spike, jump past the left ledge and then hold right (d) so that the player does not run into the ledge but gets as far right as possible. Just before the player is level with the bottom floating island, shoot the missile down while continuing to hold right (d). If the missile was shot at the right time and the player didn't run into any walls or the ceiling, the player will be able to make it to the top of the bottom floating island, clearing the small indent with a large mushroom on it. This allows you to continue holding right (d) all the way to the door. You must do a very small jump over the spikes to clear them without hitting the the wall above the door.

It is also possible to land on the first ledge and jump around the island from there instead of landing next to the bottom spike, but it seems these strategies would have near identical times.
Level 7

Previous Level: Level 6

Next Level: Level 8

Trophy Time: 2.25s

Glitched WR: 1.55s - pinkey, Mica

Glitchless WR: 1.83s - Mica

### Speedrun Route

If doing a game time speedrun, ghost walk to right before the first spike. Either way, the first input should be a missile to the left while holding "d" to run right. Do a small jump over the first spike. The hardest part of this level is doing a double missile on the recharge station. Run through the recharge station until just before the player hits the wall and then shoot downwards and hold left to perform a double missile. Hold right after collecting the missile to avoid the spikes, and shoot a missile to the left once clear of the spikes to gain speed. Weaving through the spikes will take practice, and the last missile needs to be shot as early as possible without forcing the player into the spikes. The double missile is the hardest part to get, but is still worth going for in a full game speedrun because if performed incorrectly, the player can still run to the goal.
Level 2

Previous Level: Level 1

Next Level: Level 3

Trophy Time: 1.40s

Glitched WR: 0.93s - Kii1

Glitchless WR: 1.28s - Kii1

#### In game time

Begin the level by ghost walking right until the player runs into the first ledge. Then, do as small a jump as possible to land on that ledge, and immediately jump again and fire the missile to the left such that the player makes it onto floating island with the door and do another tiny jump to reach the door.

#### Real Time

This speedrun is very similar to level 1. Shoot the missile to the left and hold right immediately. Do as small a jump as possible onto the first ledge, then a large jump onto the second, followed by another small jump into the door. This should get you close to or at a time of 1.31s.
Level 4

Previous Level: Level 3

Next Level: Level 5

Trophy Time: 2.70s

Glitched WR: 1.40s - Kii1, Mica

Glitchless WR: 2.01s - Mica

### Speedrun Route

This level begins very similar to Level 3. If doing a game time speedrun, ghost walk to right before the spinner and jump over it (as small a jump as possible), shooting the missile back towards it to gain speed. If doing a real time speedrun, immediately shoot left to gain speed and then jump over the spinner. After reaching the recharge station, go left slightly before shooting to the left to gain speed, hit the spinner, and pick up another missile. After picking up the next missile, do a jump large enough to clear the small lowered part and shoot the missile upwards to hit the second spinner. You should be able to clear the lowered part if you shoot the missile late enough and jump high enough, but you want to shoot the missile as soon as possible because you will reach the door before the spinner is destroyed. Because of this, you need to stop moving and wait at the door for the spinner to be destroyed or you will fly off the side. There is likely an unknown route change to prevent this. Using real time strategies should get a time of ~2.50s.