Quarters

Ships, large vehicles and bases contain rooms or quarters which can be used for various purposes.

Below is a list of models which you can use to fill your quarters, each providing various usages.

Usually the quarters provide tools and appropriate usages, retainers or other utilities.

### Barracks

A room of resting meant for groups of individuals rather than private dormitories. You may only hire retainers if there are sufficient beds and food. This provides beds. Also contains a simple storage container for each creature.

 Rusty Bunkbeds
 Barracks

### Costume Room

A room with wardrobes, hatracks and powerdering stands. You may hire retainers to work here in beauty worker roles.

 Dressing Room
 Outfit Room
Requires 1 beauty worker retainer:  Also provides up to 60 outfits that provide resistance to cold or hot weather.
 Fashion Room
Requires 1 beauty worker retainer: Also provides up to 120 outfits that provide resistance to cold or hot weather. Each of these 30 outfits also provide +1 bonus on all charisma based skill checks.
Also  all outfits can be used as disguises, which gives a +2 bonus on deception checks made while in constume.

### Dining Hall

A hall in which the occupants and the guests can be treated to a lavish meal. Or perhaps a more basic one.

 Mess Hall
 Fine Dining Hall
 Royal Dining Hall
Grants disadvantage on saves made agaisnt Artisan chef meals and Influencer saves by guests in the diner.
Doubles the bonus given by adjucent studies, kitchens and gyms.

### Distillery

Provides vital drinking water to the base, but also potions and lotions, they are all created in the many brewing stands and kettles in this grand room.  Can be used by retainers to make drinks or potions.

 Rusty Distillery
 Generic Distillery
 Industrial Distillery
Requires 1 agricultural retainer: Potions and beverages made in this room restore 4d4 hit points when drunk. Provides drinkable water for the base.

### Dormitory

Private bedrooms and living spaces. Privacy increases comfort for the creatures.  Also contains an advanced storage container and hygiene equipment for each creature.

 Private Dormitory
 Master Bedroom
Creatures resting here Can restore 1 stack of exhaustion and 1 stack of insanity at the same time. Also they can recover from Exhaustion in a sleep-rest by succeeding a DC 12 constitution saving throw.

### Farm

Used to creature food and ingredients at a large scale, as long soil and light conditions allow it.

 Barren Farm Plot
Adjoining Kitchens and Night Lounges gain +1 to their bonus.
 Nutrient Farm Plot
Adjoining Kitchens and Night Lounges gain +2 to their bonus.
Provides oxygen for up to 10 creatures.

### Financial Quarter

Logistics and financing are important for any base.

 Basic Office
 Prestigious Office
Investors gain a double asset pool if their business is conducted from this office.

### Graveyard

Graveyards or memorial halls make it easier for loved ones to process the lost and dead. Some have simple monoliths and vases with ashes while others have a fullfletched tomb.

 Mass Graveyard
 Memorial Hall
 Presitigious Tomb
For every creature in this graveyard, grants +1 necrotic or radiant (chosen when built) damage whenever a creature that spent their long rest in the base deals this damage type.

### Greenhouse

Used to creature food and ingredients at a large scale, where  soil and light conditions don’t allow it.

 Basic Greenhouse
Adjoining Kitchens and  Night Lounges gain +1 to their bonus.
 Nutrient Greenhouse
Adjoining Kitchens and  Night Lounges gain +2 to their bonus.
Provides oxygen for up to 10 creatures.

### Gym

Some people just want to hit the gym and work their muscles, reflexes or constitution.

 Basic Gym
 Advanced Gym
Each creature finishing a long rest and visiting the gym occasionally during it will gain a +2 bonus on the chosen ability focus. Up to a maximum score of 20. Does not stack with the bonus of other gyms or studies

### Hygiene Chamber

To bathe and to shit and some important needs, and must not be forgotten.

 Latrine
 Toilet and baths

### Kitchen

Where the rations and materials are turned into delicious meals, able to lift up the spirits of the hardy.

 Cheap Kitchen
 Improved kitchen
 Deluxe kitchen
Requires 1 culinary retainer: Up to 30 creatures that have their rations prepared in this kitchen for an entire long rest have all their inspiration take an increase in die-scale. Also these creatures only consume half the amount of rations.

### Lab

A lab contains the same tools as would be in a chemistry kit and a poisoner’s kit, you can choose which is the focus of the workshop.

 Basic lab
 Greater lab
 Superior lab
2 week reduction on crafting.

### Leisure Room

A room of entertainment and distraction. Contains various games and leisure activities in which creatures will be spending a lot of their time.

### Menagerie

 A stable in which a beast or multiple beast can be kept and maintained.

 Basic Menagerie
 Advanced Menagerie
Requires 1 agricultural retainer: The beasts only take half rations and gain a total of 16 bonus temporary hit points which must be distributed according to your choice between these creatures,  at the end of each sleep rest in the Menagerie.

### Prison

A place to keep the enemies and unwanted.

 Basic Prison

### Resource Extraction

Places of labor where resources are extracted for use.

 Lumbercamp
 Mine
This output is tripled when there is a workshop adjacent to the mine. An adjacent mess hall will allow double the amount of retainers to work in this mine.

### Room of Healing (Med-bay)

A place in which the injured and tormented can be treated by the medical retainers.

 Field med-bay
 Extended med-bay
Half the upkeep cost to hire 1 medic retainer.
 Chirurgical med-bay
Can now afford 1 doctor retainer without upkeep cost.
A creature that finishes a long rest in this base will gain an increase to their Biotic Points equal to double their proficiency bonus.

### Storage Room (Vault)

A secure room that is supposedly impossible to breach. When everything’s lost, usually the vault remains. A vault has a beacon, and the owner of the vault can use any navigational controls to find it again as long as it's within 100 miles.

 Rusty Vault
 Robust Vault
 Golden Vault
The door has 25AC, 900HP. Thieving saving throw DC and hacking firewall DC is 35.

### Storage Room (Silo)

Store food and rations.

 Silo
 Freezer

### Study

A place in which to advance intellectual hobbies, such as calligraphy, reading or poetry!

 Basic Study
Pick one ability focus of the study: Intelligence, Wisdom or Charisma.
 Advanced Study
Pick one ability focus of the study: Intelligence, Wisdom or Charisma.
Each creature finishing a long rest and visiting the study occasionally during it will gain a +2 bonus on the chosen ability focus. Up to a maximum score of 20. Does not stack with the bonus of other gyms or studies.

### Training Hall

A place in which your retainers and you can spar and train together.

 Dojo
 Advanced Training Hall
Upon ending their long rest, all creatures in the base gain +2 on this weapon or skill. But each creature can only be affected by 1 dojo at the time.

### Workshop

A workshop contains the same tools as would be found in a tinkerer’s kit or an artisan tool kit, you can choose which is the focus of the workshop.

 Scrap workshop
 Greater workshop
 Deluxe workshop
2 week reduction on crafting.