recursal/Fanatic-Fandom huggingface dataset:
Greta

**Greta** is a kingdom in Sahul. It borders the lands of Wal-Rauvar, the mountainous realm of the giants, to the east. Greta is home to four large population centres. Greta has a love-hate relationships with its local bandit guild. On one hand they steal and raid across the land, but on the other hand they are such gentleman who never hurt the down trotted.

## Gretan Sink

One of the most famous areas of Greta is the Gretan Sink. The Gretan Sink is a deep valley where almost all ground is at a low, but noticeable, angle which makes travelling and building on it very impractical.

The Sink divided into three "rings". The first ring is known as the "Gretan Bushland". This is a mildly forested area from which most of the urban areas collect their timber.

The second ring is known as the "Gretan Forest". This is a more heavily forested area which lays deeper down into the Sink. Most locals avoid this area if they can as the combination of mossy boulders, giant trees, and the angled ground makes it hard to see.

The last ring is known as the "Gretan Swamp". This ring is completely covered in swampland with only a few pieces of dry solid land around. In the centre of this ring lays a large lake. This lake is fed by a several rivers from around Greta which mouth out into it. The lake itself slowly drains into a giant underground aquifer which in slowly creeps up throughout the sink, feeding the plant life of the three rings.

## Points of interest

* **The Wayan Wrin University** - Named after one of its most prestigious professors. This once small university has become one of the leading schools for the study of the practical application of makanium.
* **Iron Bandit-Knight** - Giant iron statue of the Bandit-Knight, a local folk hero.
Em-Bashir

**Em-Bashir** (feminine: **Em-Bashira**) is a small country home to a large population of free moon elves. The country used to be a small hilly province of Al-Roc until most of the local moon elves began a rebellion against their garangu overlords.

## Locations

### Free city of Krusul

Most of the population of Em-Bashir live in a small city called "**The free city of Krusul**". The free city is a small community founded by the moon elven miners who escaped the collapse of the Bashir Mines. In the centre of the city is a giant purple crystal spire stabbing into the sky. This crystal is said to be the remains of a mighty behemoth called Krusulu who had helped the founders of the city escape their enslavement by collapsing the mines. Inside of the city there is a heretical cult dedicated to the greatness of Krusulu and his sword maiden who worship them almost as if they were of the Azen.

### Bashir Mines

The **Bashir Mines** were a large network of interconnected makanium mines. inside of these mines entire generations of moon elves would live and die in order to obtain the makanium that their sun elven overlord desperately desired. The mines were all but destroyed during a giant slave uprising which was followed by a apocalyptic cave in. During these events most of the sun elven overseers were killed while a large percentage of the moon elves managed to safely make it to the surface.

## Sword Maiden of Krusulu

The sword maiden of Krusulu is a legendary moon elven warrior who protects the country from harm. She was chosen by Krusulu to lead her people out of the mines and into a country of their own. Nowadays she stalk the forests, only seen during misty mornings and full moons. The sword maiden is said to have crimson hair made out of the blood of her foes and skin pale as moon light. She wields the greatsword known as the Shard of Krusulu, a large crystalline blade which could cut through even the toughest armour.
Ghost Gum Tree

The **Ghost Gum Tree** is an evergreen tree that grows in arid areas on dry lake beds which once had a connection to the Dream.

## Description

The ghost gum tree can grow up to 20 metres in height. It has smooth, white ghastly bark, which sheds seasonally in thin scales. when it blooms it grows white flowers.

## Usage

The scaly bark of the tree is used to make cold medicine, but only when collected during the seasonal shedding.

## Culture

Ghost gum trees groves are feared by the general populous as they are seen as places were mysterious monsters roam, such a ghosts and quinkans. Somewhere deep in one of these haunted ghost gum groves stands an ancient tree, bigger and older then any others which is known as the Tree of Knowledge.
Billy

A **Billy** is a tall metal cooking pot which forms one of the staples of an explorer's backpack. Many people in Sahul have fond childhood memories of coming home after prayer to a boiling billy of tea.

## Usage

Billies are commonly used to boil water, cook food, carry water, or to store boiled meat. To cook with a billy one has to either hang the pot over an fire or put it directly into a campfire. Then the liquid inside is made to boil, after which it is often ready to be consumed.
Bunyip

A **Bunyip** is a reclusive beast which likes to spent its day in the still standing water of swamps and billabongs. They are nocturnal creatures, but they can sometimes be encountered during the day when they seek out a new home after a heavy storm refilled the nearby dried up rivers and lakes.

## Description

Bunyips are large quadruped creatures ranging from 4 to 6 metres in height. Their bodies are covered with a shaggy mud-brown fur. Their small round heads are attached to their bodies with a thick neck on which small manes grow. On top of their mouth they have two small ears which hang sideways. Their mouths are filled with serrated teeth, two of which hang outwards of their mouth as downward pointing tusks. On the back of the body is a small stumpy tail. The legs of the bunyip are thick and stumpy and their forelimbs are slightly longer than their hindlegs. These forelimbs are covered with large curved claws which forces the creature to walk on its knuckles.

The forelimbs of the bunyip are covered in thick muscles. The strength of these thick forelimbs are use to crush foes to death, which is their primary method of attack. Bunyips primarily hunt crayfish and turtles which they catch with their large claws. However when the opportunity arises the bunyip also like to catch land-dwelling creatures, such as humanoids, which threat to close to the water's edge. The roar of a bunyip is loud enough to stun smaller creatures around it and sounds like a building collapsing unto itself.

## Behaviour

Bunyips don't like to be seen and often react with extreme aggression when spotted. As such they prefer to stay hidden at the bottom of lakes. Some of their mud-brown fur tangles together into hair locks which they use to camouflage themselves against the bottom of the lake. When outside of the water a bunyip can run up to 70 kilometres per hour. When caught on land the bunyip attacks anything and everyone that it perceives as a threat.

## Usage

Bunyips lay pale blue eggs which are considered a delicacy on the black market of Chaman where they can be sold for a hefty sum. The mother bury their eggs in the roots of large trees growing alongside the water's edge. This way she can keep a constant watch over her eggs from her hiding spot underwater.
Kukh El Leh

**Kukh El Leh** is the youngest of the Azen and god of metallurgy and insanity. Kukh El Leh was misshapen by Konsulh as he tried to make one more god from the remaining brains of Az.

## Description

Kukh El Leh is often depicted as a three crow-headed wingless dragon with a head of gold, a head of silver, and a head of bronze. The body is sleeping on a pile of gold. These three heads are called Kukh, El, and Leh.

Kukh is the golden head and embodies greed, protecting the pile of gold from the other two heads. El is the silver head, embodying sweet little lies and tries to cause fights between the other two heads. And then there is Leh the bronze head who embodies envy, envy for the other two heads and envy for the other Azen who don't have to share a body.
Jaci

**Jaci** is the maiden of the Indeko who decides the faith of mortals. She rules over the moon (named Indeko), the passage of time, and lovers. Despite the degree of Tenno, Jaci still tries to steer the world in small ways. She likes to guide living creatures to their fate by leaving small signs everywhere. These fates could be fortunate, like a soulmate or an adventure, or they contain nothing but death. Once she has decided that someone is about to die Jaci will send her daughter Barnumbirr to sing them to sleep into the dream.

## Followers

Jaci takes special interest in mortals who use cunning and trickery for the good of other, like diplomats and adventures. This does not mean that Jaci doesn't have her own band of champions, those chosen by her are more aware of important events in time, being able to sense if their foes deserves mercy or execution and are even able to recall their own downfall.

Followers of Jaci are very vigilant against those of the god Hodge, for they believe the god is planning her demise for her theft of the Pillar of Time.

## Holiday

Jaci is celebrated on the **night of the crescent**, which falls on the longest night. This night falls around the end of Spodius. On this night people celebrate the coming of spring and the different types of love they felt in the past year. Usually a woman invited the partners that she had that year to her house to celebrate. These partners come with handcrafted statues in the form of a crescent moon and small moon-shaped pastries as gifts for their hostess and ex-lover. When all guests have arrived the feast begins during which they eat, pray, and celebrate together. In their prayers the people thank Jaci for the good times they had. The night of the crescent moon also provides an opportunity for people to apologise to each other if their relationships didn't work out in the end.
Emu

**Emus** are large birds that roam the land in small flocks. In times of scarcity these flocks coalesce into enormous mobs; most mobs consist of at least 5000 emus. When a flock of Emus decide to settle down in an area, it usually means that most of the local flora will be devoured.

## Description

Emus are bipedal flightless birds with elongated necks and stilt-like legs. The can stand up to between 150 to 190 centimetres tall and weight between 18 to 40 kilograms. Their feathers are fairly soft and have a brownish grey hue. The males are slightly smaller than the females and are in charge of incubating and protecting the nest while the female looks for food. The emu is extremely fast and can run up to 50 kilometres a hour.

## Psychology

Emu's are curious creatures, and are easily attracted by odd noises and strange behaviours. Thou the moment they get startled they will quickly scatter and run away, with their unnatural ability to avoid arrows and spells.

Unlike their cousins, the Terror Bird, Emu's are to weak to be ridden by an normal humanoid. They they are still kept for their delicious meat and their fat, which people use to lubricate their tools.

## Culture

Most cultures believe that Emus are secretly as intelligent as most people, some even smart enough to lead an army to victory. Archers will usually use a Emu's feather as fetching for their arrows with the believe that no one can outsmart such a arrow. Emus are a common sight at the shields of Archery Ranges and Military Collages.
Harakeke Flax

From the **Harakeke Flax** one of the most versatile material of Sahul is created: Harakeke Flax fibre. This fibre is used in the crafting of several goods such as clothing. Harakeke flax plants are cultivated by farmers in small flax nurseries and bigger flax plantations in the wet lowlands of the western coasts.

Harakeke Flax fibre is a thin hairy yellowish brown string, around fifteen millimetres in diameter. It is notoriously though to break, with fabrics made out of it being able to withstand several cuts. Harakeke Flax fibre is commonly used to make harakeke ropes which can be used to bind roofs, weave nets, and even weave sturdy baskets. The fibre is also used to make the thinner harakeke yarn which can be used to weave fine clothes.

## Description

Harakeke Flax grows as a clump of long, sword-shaped leaves of around two meters in length. These leaves are usually dark green with lighter coloured edges and a central rib. From the central plant a rigid stem with a flower stalk shoots up which can reach five meters. On this stalk grows a tube-shaped flower with bright yellow or red colours. These flowers produce large quantities of nectar to attract sever nectar feeding species. The pods that develop after being fertilised each contain hundreds of seeds which disperse themselves on the wind.

## Usage

When a harakeke Flax plant is ready to be harvested it gets cut near the base. The green fleshy parts of the leaves are stripped off with a knife and then undergoes an labour intensive process where they are washed, bleached, softened, dyed, and dried. The fibre which is created through this process is can be used to spin sturdy ropes, or gets put through another process to make it suitable for clothing. The fibre is washed, pounded, and wrung out until it is finally soft enough and then spun into cords from which clothes can be spun.
Cave Beetle

The **Cave Beetle** is a round, omnivorous beetle native to caverns beneath the Umamthakom Mountains. It grazes on cave fungus and has an ornery disposition.

## Description

The Cave Beetle has a length varying between 2 and 3 meters from back to front. Male beetles have a large horn connected to their bodies roughly 1 meter in length, making up one third of their entire body. The average width being between 75 and 85 centimetres. The Cave Beetle is a sturdy little creature being able to carry 100 times it own weight, however at this level the creature slows down significantly. Male and female Cave Beetles have a good amount of hairs underneath their mouths, almost like a beard. Their chitin is a blueish colour with glowing red eyes which are able to see well in the dark.

### Life Cycle

Cave Beetles living primarily underground have no specific mating season. On average the gestation period lasts 30 days, afterwards 5 to 10 eggs are laid by a female Cave Beetle who closely guards them until they hatch. A Cave Beetle larva will undergo three different transformations all combined taking two years. After the two years a Cave Beetle can be considered an adult and will leave up to an average of 20 years old.

### Social Structure

Cave Beetles in the wild tend to life in small packs of about 10 beetles, with 2-4 males to 6-8 females. The pack us led by the eldest male and female beetles who are considered the father and mother within a pack. If a pack has a really good breading season the pack can grow in size up to a 100 beetles. After the beetles reach maturity they will either roam the expansive caverns for grazing land. If not enough grazing land is found, Cave Beetles will venture outside of the caverns in search for new caves.

## Culture

Dwarves first encountered the Cave Beetle in the caves beneath the settlement known as Narum, located in the Umamthakom Mountains. After a series of skirmishes, the dwarves quickly figured out the usefulness of the beetle. Its strong chitin can be used as an armour, of course not as durable or strong as metal but in a pinch, it forms a decent protective armour. Furthermore, the creature's immense strength could be used the turn it into a useful pack animal and even mount. Letting a beetle carrying 30 times its weight is the sweet spot between extra energy consumption and amount of carried weigh. The dwarves quickly set out to domestic the Cave Beetle, eventually becoming close companions.
Beast

A **beast** is any creature that behave in a manner similar to that expected of common animals dwelling in the wild. However, while animals are generally beasts, many beasts aren't animals and can have highly abnormal origins or features. Physically, beasts tend to resemble animals or at the very least, other forms of natural wildlife.

## Species

* Birds
* Dogs
* Fishes
* Insects
* Reptiles
	+ Snakes
Crocodile

**Crocodiles** are giant reptilians who live in the swamps and rivers of Sahul. These aggressive predators often lay submerged near the surface of lakes and rivers with nothing but their eyes and nostrils appear above the water. Laying there they wait for their prey to approach them, and once they are within its reach the beast strikes.
Abreo University

**Abreo University** founded in 1253 was the first university to be opened in Drazenia, located in its capital Grauzier. The University is the renowned for its theological course. While not required its often seen as necessary to have studies theology here to become a High Priest.

## History

The University was opened by the well known dragonborn theologian Rey Abreo (1207-1288). Abreo grew up in the Drazenian countryside and entered formally in the service of Reyim at age 16. She was well known for her piety and knowledge in the matters of the faith. Even attracting the patronnage of Ilar the Faithful later in 1280. At age 40 she moved to Grauzier to enter the service of the priests. Here she was disappointed by the lack of knowledge some of the priests showed on the matters of theology. She famously nailed a treaty on the doors of the Grand Temple listing many points of complaints towards the High Priest. At first she was shunned but over a periode of 5 years she managed to gather the support of the some priest and even two High Priests. Abrea then went on to propose the founding of an institue of learning, where dragonborn can be properly trained in the knowledge of theology. And so the Abreo University was founded in the year 1253. Abreo become the first scholar, focussing first to educate more dragonborn and later she retreated as professor in favour of researching theology. Nowadays all of the High Priests recieve their eduacting at Abreo University, granting its well renowned name.
Maenadic

**Maenadic** is the mystical language of the Leviathan. Those why study Maenadic will never learn to understand it, only to reproduce and control the language. Maenadic is infamous for its magical property, which allows those with mastery over the language to decide who or what can understand their words and scripts, and who cant.

## Description

The way Maenadic sounds can be best described as if someone tries to communicate by hitting a dead squid with a wet towel. Most people get freaked out by these unnatural and disgusting sounds. However to those the speaker wishes to communicate with the words are recognisable as words, almost as if spoken in their native language, thou with an eerie and unsettling accent.

## Script

Maenadic is often written in a script reminiscent of that of Dream Common, but keeps its selective properties. Those chosen to learn the information contained in Maenadic scriptures can read it as if its their own native language, but those unfortunate enough to read a document that was never intended for them to read sink into deep raving insanity.
Dingo

**Dingos** are a breed of feral dogs that have escaped from early human civilisations. they can be found all over Sahul roaming the countryside.

## Description

They are large canines with lean, hardy bodies that are designed for speed, agility and stamina. They hunt in packs of six to eight dogs, with one lead-dingo chasing their prey into an ambush.

## Culture

The dingo is often considered the ranger of the beasts, the cunning hunter that lives at the border of civilisation and the wild. But some, however, see them as coward, making use of dishonourable hit and run tactics; to call someone a dingo is a great insult and means that they are a cowardly person. Thief guilds like to bear the symbol of the dingo to convey their cunning.
Breakfast-pea

The **Breakfast-pea** is a small pulse plant used as an important food crop in Sahul. The breakfast-pea was one of the first plants domesticated on the continent by Sahulan farmers and formed the crop which would kick start the agrarian revolution in the Kallgoor Crescent.

## Description

The Breakfast-pea is a small vinning plant which can grow between 20 and 200 centimetres high. The plant grow thin tendrils which coil either on the ground on around another plant for support. The leafs are wavy and grow up to 10 centimetres in length and 3 centimetres in width. These leaves have a orange-red colouration. The flowers have four white ray florets and a big yellow disc floret in the middle. The flowers and leafs together resemble eggs and bacon, giving the plant its name.

Both wild and domesticated breakfast-peas are capable of self-pollination and have both male and female parts. Once pollinated the flowers turn into white pods which can grow up to 10 centimetres long. These pods contain around nine peas which are roundish in shape but have many irregularities. The peas are white, brown, or red depending on the area. It takes around 88 days for the breakfast-pea to grow from pea to pod but can't grow in the season of the Season of the Crab. This short life cycle allows the plant to be harvest three times every year. The wild breakfast-pea explodes its pods to disperse its peas around, but the domesticated plant keeps its pod closed and depends on farmers to reproduce itself.

## Usage

The breakfast-pea is grown for its nutrient filled peas. Breakfast-peas are contrary to their name often eaten for diner as either cooked peas, soup, or paste. It is important the rinse the peas thoroughly before consuming as most of the Breakfast-pea plant contains a deadly dosses of cyanide. The leafs are especially toxic.
Flail Snail

The **Flail Snail** is a large breed of snail with mace-like tentacles. They are wildly sought after by hunters for the amount of valuable resources the snail provides. When something threatens them the Flail Snail will reflect a beam of light with its shell into the aggressors eyes and starts slamming it with its tentacles.

## Description

Flail Snails have between around five tentacles that it can't seem to keep still. Constantly constantly popping up and down from his head.

They possessed a shell coated in nacre that has antimagic properties. An intact shell can sell for up to 5,000 gp, and can be used to produce shields that retained this antimagic property for one month or more. After that time its potency fades and the shields becomes less effective.

The flail snail produces a valuable mucus that serves as a protective layer for its skin and as a lubricant for its motion. As it moved, the flail snail leaves a trail of this shimmering material that can be harvested to produce clear or opaque glass. Some folks herd groups of them to make a living.
Dream Common

**Dream Common** is the shared language that all inhabitants of the Dreaming World speak. Only few who are still awake know how to speak Dream Common and those who do are often shunned by society at large for their close connection with death. These people however perform an important role in society as they are the few who are capable of communicating with the spirits of the dead in their own language and guide them to the afterlife. Those who were able to speak Dream Common in life retain the ability to speak Common after they die.

## Description

The language of the dead sounds like the ancient echo of a forgotten language, with the worried whispers of fading voices mixed in.

## Script

Dream Common is written with special symbols called "Slumbering Glyphs". Slumbering glypsh are made out of horizontal bars from which the letters hang down as if hung for some long forgotten crime.
Animated Taxidermy

To the naked eye **animated taxidermies** appear as empty metal frames coated in the fur of a once magnificent creature. Moveless they stand, as silent sentinels watching over the hallway of their master. It is only once they are triggered and make their move that one sees the fell magic in their lifeless eyes.

## Description

Animated taxidermies are created by magi to protect their secret workshops from any prying eye. They place them around the house, disguised as quaint ornaments that decorate the hallways or welcome guests to the central lobby. Once the taxidermies spot an intruder they begin to slowly stalk their target. Every time the intruders turns around the same taxidermized animals appear to stand in the hallway behind them, making them wonder whatever they are being followed or are just imagining things. Only once they get close enough do the animated taxidermies make their true nature known as they claw and bite the would-be thief to death. When the target is dead one of the taxidermies will shove it inside of its leathery mouths, slowly crushing it inside of their metal skeletons until it turns into a bloody pulp that can easily be disposed off by their master.

The animated taxidermies are cured with a flammable oil in order to preserve the fur and skin of the animal around the metal wireframe. The decomposing corpses inside of them also usually leak fats and body oil into their fur, making the animated taxidermies one of the main sources of housefires for wizards using them.
Elemental

**Elementals** are creatures formed from various natural elements such as stone, air, or water. Most elementals are naturally formed from elemental mana combining with radiant mana.However some are created with arcane magic by spellcasters. They exist out of one or a combination of two or more of the basic four elements: air, earth, fire, and water. Their intelligent has a similar range as those between animals, humans, and gods.

## Binding

Binding an elemental required much in the way of personal power, both magically and mentally. An elemental that can sense a binding will fight the caster mentally. If the caster loses this battle of wills, the elemental is free to unleashes his wrath on the caster that that tried to bind him. In most cases, the elemental will simply slay the caster and move on with their day.

## Members

The elementals are ruled by the behemoths who lord over them as uncaring tyrants and can turn none elemental creatures into elementals. Next in charge are the jinn, who serve as the humanoids of elemental kind, and below them are the drakes and basic elementals who behave like elemental animals.
Golden Wattle

The Golden Wattle is a tree growing fragrant golden flowers. The tree is a common sight in royal gardens although they have to be replanted every 30 years. The golden wattle is related to the acacia.

## Description

The golden wattle grows to a height of between 3 to 12 metres tall. Its furrowed bark is dark brown in colouration. The tree grows flattened leaf stalks of around 15 centimetres long and 3.5 centimetres wide that hang down from its branches. These dark green leaf stalks have a shiny gleam to them. The flowers of the golden wattle are small and round, growing in clusters of up to eighty flowers.

## Usage

Besides its aesthetic value the golden wattle is also grown for its tannin. Even when compared to other types of acacias the golden wattle creates a great quantity of tannin. This tannin is used to tan leather so it can be used in leather armour.
Dog

**Dogs** are companion animals in Sahul. They are informally known as the "goodest boys" and are priced pets for many of the lower classes. Dogs are also commonly used for hunting or to power machinery.

## History

The first known domesticated dogs in Sahul descended from the common dingos, who likely hanged around communities of humanoids to feed of their scraps and junk. Eventually these dogs would be breed into many different species of dogs such as the Alban wolfhound, the Kurī, and the Woolly Dog.
Carp

The **Carp** is an oily freshwater fish common to many of the ponds and rivers of Sahul.

## Description

Carps are slim but long fish of around 40 to 120 centimetres and weighting in at around 2 to 20 kilograms. They have forward protruding mouths with two moustache like barbels attached it, two sets of fins, a dorsal fin, an arrow shaped tail (which in some species can grow into a beautiful curtain like matter), and a tiny back fin just under where the tail hits the body. Most of the time a carp will be greyish brown colour, but in rare instances the carp will be born with a glistened golden colour instead.

## Culture

In popular Sahulan culture golden carps are seen as symbols of genderless beauty and are believed to bring good fortune. Because of this believe several of the more wealthy members of society like to keep a pond full of golden carps, which in turn only propagated this believe.
Krikos order

> "*We protect those who protect nature.*"
> ― Motto of the Krikos order
>
>

The **Kirkos order** is the main authority of Druid society. The order regulates the activities of the other circles and makes sure that no uninitiated Druid will ever speak the arcane language of the druids.

## Members

Every Druid is indirectly a member of the order, but only the wisest Druids are summoned to the order's meetings, these Druids are usually in charge of the other Druid circles.
The order owns an elite squad of rangers called the Primeval Guardians that it uses to monitor the activity of the Druid population and to make sure that the secrets of the Druidic language shall never be revealed

## Activities

The Kirkos order is usually busy monitoring Druids and protecting their secret society.
Grand Hospice of Saint Jauccer

The **Grand Hospice of Saint Jauccer**, located in Petesnook, is one of largest hospital in all of Sahul. The Grand Hospice also serves as a temple to Zayn-Geif, god of medicine. It is named after Saint Jauccer of Petesnook, who introduced medicine to Petesnook.

## Description

The Grand Hospice is shaped in a square with park in the middle. The hospital is three floors tall and has thick grey stone walls. On top is a slightly tilted roof with red shingles. Located on the first floor are the lobby and surgical chambers. On the second floor are the bedrooms and the doctors offices for quick check ups. On top are storage rooms, private rooms for staff, and secret experiment rooms.

The park in the middle of the building contains primarily plants for medicinal use. Everything from the trees to the flowers are harvested for usage in the hospital. In the centre is a plaza with a monument to Saint Jauccer on it. It is believed that the real Saint Jauccer is buried beneath this monument. Attached to this plaza is a small shrine to the hospital's patron god Zayn-Geif. Here staff comes daily to pray for guidance and to make small sacrifices with the hopes that they will not fall in their sacred duty.
Iron Bandit-Knight

The **Iron Bandit-Knight** is a giant iron statue of the Gretan folk hero known as the **Bandit-knight**. It stands on the knight's road on the way to the city of Greta. It is face in such a way that it faces the sun at dusk.

## Description

The statue depicts a adult human male standing up right who is wearing a great helm and a breastplate. In his hands is a heavy crossbow which he holds to the side. The statue is carefully carved from a single piece of molten iron. Its base is an old boulder on which the real Bandit-Knight is believed to have slept. On the base is a golden plague reading "*The Bandit-Knight: Slyest man in the sink*".

## **Ted Flounder**

**Ted Flounder,** was one of the most infamous bushranger gang leaders in Gretan history. Ted started his life as a simple farmer, but a group of squatters kept getting him into trouble and slowly pushed him into a life of crime. The first gang Ted Flounder joined failed spectacularly, killing both his uncles. Luckily he himself got away safely, and he founded his own gang. The Flounder gang was known for their brash and sudden robberies, although they rarely killed anyone they robbed. They specifically targeted squatters and moneylenders, making sure to destroy any debts of the locals. These actions made the Flounder gang criminal celebrities in their own time.

But Ted Flounder wanted something more: He wanted to rob the royal palace itself. The Flounder gang hit up a local blacksmith, using their ill-gotten wealth to craft themselves a helmet and piece of chest armour. They then sneaked into the city of Greta and made their way to the palace, jumping from roof to roof. To get over the walls they shot special crossbow bolts with a thick piece of rope attached on the highest part of the castle and climbed over it. They crept their way through the castle without anyone noticing them and used the same ropes that they had used to enter to zipline sacks of gold out of the castle. When the king woke up and looked out of his balcony he saw the Flounder gang take the last sack of gold in the castle. He screamed for his guards to get them, but the Flounders gang laughed at him and ziplined back down. The guards quickly began to chase them, but the Flounders gang threw coins into every street they passed by. The cityfolks, awoken by the commotion, created the perfect guard roadblock as the greedily grabbed the coins strewn across the floor. The Flounder gang safely escaped the city, each with a sack of gold, and each went their own way. When Ted was a old man he heard children tell stories of a "Bandit-Knight" who once robbed the castle. Ted recognized the story as his own and decided to come clean admitted to everything. The new king could only laugh at this old man's slyness, and he gave Ted a pardon. But Ted had claimed his story, and as such the legacy Bandit-Knight was forever cemented into the cultural heart of Greta.
Eucalyptus

The **Eucalyptus** is one of the most common trees to grow across Sahul. Almost every single part of the tree is used in production. The tree commonly grows out in the bush, although it can be found almost every environment. Walking under an eucalyptus tree can be dangerous as drop bears like to make their homes in the canopy of eucalypti.

## General

The eucalyptus grows between 70 to 114.4 metres, with a straight, grey trunk, smooth-barked. Mature trees have long strips of bark hanging from their trunks. The trunk typically reaches a diameter of 2.5 metres at breast height, and eventually develops a large buttress. The crown is open and small in relation to the size of the rest of the tree. Arranged alternately along the stems are sickle-shaped leaves. these leaves can grow between 9 to 14 centimetres long and 1.5 to 2.5 centimetres wide. They have a green to grey-green colour with bits of red. The upper and lower surfaces of the leaves are the same colour, and are dotted with numerous tiny circular oil glands.

## Usage

Most parts of the Eucalyptus are used. Its woods are used to crafts various type of bows. Its leaves are used in the crafting of incense, which has a calming effect on creatures around it. The small wax that forms on the leaves gets caught in a bowl to form a bowl of sweet gum, used for dental hygiene and for food sweetening.
Mangani liana

The **Mangani liana** is strong enough to allow a full grown Orc to swing from it. The plant roots itself into a branch of a big tree and then starts to grow around the it. Ones it has gained enough nutrients from its host tree it stops being a parasitic plant and begins to grow downward toward the ground, allowing its leaves to catch sunlight without too much from larger growing trees. It shares the nutrients that it creates with it host tree to ensure that both can survive.

The Bark of the Mangani liana is used to create a potent sleeping poison called Culfuin.
Dwarven Imperium

The **Dwarven Imperium**, named the **Imperium Nanousi** in Nanousian, was once one of the biggest empires north of the Coarse Sea. It eventually fell to the giants at the end of the Troigh Leud when they took over Aurum Invicta, the kaiser was humiliated and forced to move to the second biggest and most loyal city in the empire, Tyria Rupes, from which he rules to this day.

## The Kaiser

The **Kaiser**, also known as the **Kaiser Elect** or the **Nanousi Kaiseri** in dwarvish, is the elected monarch who rules over the Dwarven Imperium. The kaiser is formally addressed as "His Supremacy" by his subject while those outside of the imperium simply refer to him as "the kaiser". He is elected by the imperators of the imperial army, who themselves are elected from among the oldest legionaries of a legion. The kaiser is both the military and political leader of the imperium and personifies the glory and order of his empire.

As political leader it is the job of the kaiser to keep the peace across the realm. He does this by serving as a judge in nation wide issues and by making sure that the many mountainous roads of his realm are well kept and protected from bandits. As the military leader of the imperium the kaiser has to make sure the military stays in shape and is well drilled for any potential wars it might find itself in. It is expected from the kaiser that he leads his troops on the battlefield during important battles, although in reality this is seldom the case unless the battle seems like an easy victory.

The Kaiser wears a crown with a base resembling a wreath of laurels which supports two arches topped by a Aquila. the base is made of gold, silver, and dwarven steel and decorated with 2000 diamonds, 17 lapis, 11 Alexandrites, and 25 pearls. Inside it has a cap made out of quoll fur and trimmed with the royal purple. The crown has a special place for an Astroraptor feather in the middle, but this one was lost during the Troigh Leud. The kaiser also wears a cape almost completely dyed purple, with more quoll fur at its borders.

### Election

In theory a possible candidate has to be a imperator with a successful military career in order to get elected as Kaiser. However in practise an candidate is often selected from the previous Kaiser's direct family who each spent large sums of money for their election campaigns.

### Coronation

After the election the new kaiser is brought to a shrine at the top of the highest mountain of the Dwarven Imperium for his coronation. At this shrine the newly elected kaiser sits down, with the wild winds flowing across his cheeks, while a high ranking dwarven priest places the imperial crown on top of his head. Once the crown is placed securely unto his head the kaiser will stand up, and all subjects attending the coronation will raise their gladius in salute. Once the Kaiser is elected all other imperators swear fealty to his Supremacy until he either dies or suffers a disgrace so great it dishonours the entire imperium.
Kallgoor Crescent

The Kallgoor Crescent is a crescent-shaped area around the Kallgoor Gulf. It engulfs regions of Riverina, The Rim, and Koiturland. The region has been called the "Cornucopia of the east" because of its fertile lands and long agricultural tradition. The region is home to some of the oldest technological advances such as the development of agriculture, the use of irrigation, and the wheel.

## Climate

The Kallgoor Crescent is home to a large amounts of rivers which irrigate its marshes and grasslands. Mild wet winds blow from the east westward unto the land
As crucial as rivers and marshlands were to the rise of civilization in the Fertile Crescent, they were not the only factor. The area is geographically
Merlion

The **Merlion** is a magical beast that roams the northern oceans of Sahul around Serenissima Capitale. It the apex predator of these seas, hunting and feasting on the nearby shark population. Merlions are able to spew deadly jets of water which they use to shoot down seagulls out of the sky. Some people have managed to tame merlions and ride them into battle.

## Description

The Merlion bears the head and forepaws of a lion and the body and tail of a fish. It has thick white manes running from the top of its head to the first half of its body. They have marble white fur with fish-like scales on the lower part of their bodies. These scales are as hard as bronze and protect it from the fangs of other sea predators.
Cockatiel

The **cockatiel** is a parrot found across Sahul and is most recognizable for the crest which sits atop of the head. The cockatiel is almost as popular bird pet as the budgie.

## Description

The cockatiel is 30 to 33 cm large. It's most distinctive feature is the erectile crest, which expresses the animal's emotional state. The crest is dramatically vertical when the cockatiel is startled or excited, gently oblique in its neutral or relaxed state, and flattened close to the head when the animal is angry or defensive. The crest is also held flat but protrudes outward in the back when the cockatiel is trying to appear alluring or flirtatious. When the cockatiel is tired, the crest is seen positioned halfway upwards, with the tip of the crest usually curling upward. The cockatiel has long tail feathers roughly making up half of its total length.

Male and female chicks are almost indistinguishable at birth. They display horizontal yellow stripes or bars on the ventral surface of their tail feathers, yellow spots on the ventral surface of the primary flight feathers of their wings, a grey coloured crest and face, and a dull orange patch on each of their cheeks. Six to nine months after hatching the cockatiel will start to undergo a change in appearance. The male loses the white or yellow barring and spots on the underside of his tail feathers and wings. The grey feathers on his cheeks and crest are replaced by bright yellow feathers, while the orange cheek patch becomes brighter and more distinct. The face and crest of the female will typically remain mostly grey, though also with an orange cheek patch. Additionally, the female commonly retains the horizontal barring on the underside of her tail feathers.

## Culture

The cockatiel is a very popular pet in Sahul almost as popular as its parrot counterpart the budgie.
Duquesne Sword

The **Duquesne Sword** is a heirloom once belonging to the dragonborn Duquesne family. The current head of the house is Castag the Inquisitor the Grand Capitaini of the Reyimic Fellowship.

## History

The Duquesne sword are an old family within the nation of Drazenia. They first gain prominence in the year 1226 delivering priest for Drazenia. The family would slowly establish dominances over the region, until one of them eventually became a High Priest of Drazenia in 1286, after having studies at the Abreo University. The then head of the house and High Priest named Castag forged a sword to represent the strength of the house. Castag had the sword split between the blade and the hilt and gave one part to his two children. When both parts are rubbed by a member of the Duquesne family twin beacons of light will reveal itself revealing the locations to eachother. This way any heir tot he Duquesne family could find eachother in times of grave need.

Over the passage of time the hilt and blade became more and more separated, as it pasted down through two different lingeages. The hilt eventually mades it way to Castag the Inquisitor, the blade however was lost when a member of the Duquesne family carried it with them during the Sarum War. Its rumored that Castag the Inquistor greatest goal is to find the blade of the Duquesne Sword.
Jackalope

The **Jackalope** is rare predatory creature that roams the forests. They hunt by swarming their prey with their entire flaggerdoot and overpower it. After forcing their prey to the ground the flaggerdoot will suck their victim dry until only a husk remains.

## Description

The jackalope is a jackrabbit with antlers. They are extremely shy unless approached. A jackalope can mimic any sounds it hears, even voices. It has a beautiful singing voice, akin to a human male tenor regardless of the jackalope’s sex, and will sing along with any songs it hears, especially yodelling. When chased, the jackalope will use its vocal abilities to elude capture, throwing its voice to trick its pursuers into running a different direction, chiefly by using phrases such as “There he goes! That way!”. Jackalopes are dangerous when cornered and become extremely hostile and vicious.

Though accustomed to roaming in herds called Flaggerdoots, lone jackalopes are occasionally encountered. These rogue jackalopes are usually exiles from their flaggerdoot, or lost souls that were left behind in the wild as children. It has also been said that jackalopes will only breed during electrical storms including hail, explaining its rarity.

## Culture

Traditionally. the jackalopes has an irrational hatred for Chupacabras. Attacking them on sight and trying to steal the chupacabras food away. However nowadays, the have been hunted to near extinction by chupacabra hunters trying to make a name for themselves and only the more couscous and meek jackalopes have survived.

Some experts claim that the best way to catch a jackalope is to lure it with dwarven whiskey, as they have a particular fondness for this drink. A single ounce of the stuff will intoxicate it.
Reyim

**Reyim** is the goddess of dragons and religious zeal. Tenno has appointed her as the guardian of order and his will. According to legends, she created the Dragon-kin as her personal army to help her protect the world from Konsulh's chaos and other dangers. Her followers belief that it is the duty of the strong to protect the weak.

## Creation

There once was a world without the order and light of Reyim. This was a dark world as Konsulh grew in power, creating more chaos. Tenno was busy shaping the world while his brother Konsulh created more discord in Sahul. Tenno was not sure on what to do, talking to his brother had helped in the past. But Konsulh ignored him wanting to create more so that he can master the art of making life just like his brother had. As usual this went mostly wrong and Tenno felt that he needed to create a counter force, so that he can focus on creating more beautiful life while someone else takes care of Konsulh. Tenno took a lung from Az and started shaping Reyim. No one is sure how she looked like, any of the dragon-kin will claim that she looked like their respective race. Some claim that Reyim was all of the dragon-kin at once, not even until this day can any of the dragon-kin agree on this prospect. As Reyim was born Tenno thought her all he knew about Konsulh and his creations and how he dealt with them in the past. Reyim at first approached Konsulh, like Tenno had before. For a short while a new friendly face made sure that Konsulh created no more, until one day were he continued behind the back of Reyim. A great anger came over Reyim, she left Konsulh and started to create the dragon-kin granting them each with special powers to take care of the nefarious spawns of Konsulh, as some records say. An army of dragon-kin was born, with Reyim as their leader. She personally lead them into battle against discord until Tenno decided that Konsulh had created to much chaos and all the gods would leave the lands of Sahul. Reyim felt somber, for she knew with a little more time she could get rid of more vile spawns. Nonetheless she obeyed, but wanted to make sure that Konsulh obeyed as well. Konsulh followed after great pressure from the other gods and especially Reyim. Reyim could leave the land happy, knowing that Konsulh would create no more.

## Legacy

Despite having retreated from Sahul as many other gods did; Reyim did leave an impression. After she left the earthly plane the Dragon-kin settled down in what we now call Drazenia. In her name the religious military order known as the Reyimic Fellowship was founded.
Frilled lizard

The **Frilled lizard**, Also known as a **Frilly** or **Leliyn**, is a average-sized lizard with frills around its neck. Frilled Lizards are popular wizard familiars with an impressive frills and a calm demeanour. When threatened they will raise their frill and try to intimidate their opponents, but not pose a serious threat to humanoids.

## Description

The frilled lizard averages on around 85 Centimetres from head to tail. They have a large frill of skin around their head which lays folded back over their neck. This frill can be flapped open by opening their mouth and is used to scare off potential attackers or to attract potential mates.

Frilled lizards have brown scales with blotches of darker colour thrown in, which allows them to blend in with the bark of trees. They spent most of their time in these trees and are predominantly arboreal. Here they feed on small insects and other small animals. When a frilled lizard decides to come to the ground they are capable of walking and running on their hind legs.