Attributes

There are seven attributes that govern a beings or certain objects intrinsic properties. In order to have attributes, the being or object must be capable of expressing or exerting some sort of effect upon the environment around them.

## **The Seven Attributes**

### **Average Ability Score**

The average ability score for any individual is 10. This is “average” ***human*** intelligence or strength.

### **Ability Score Limit**

At an ability score of 100 or greater however, the individual is considered to be at the equivalent level of that of a deity, though there are some exceptions after 40 points in an attribute, a creature must have a number of cairns (level or hit dice) equal to one less the amount over 40 that the attribute has to benefit from it.

### **Ability Limit Effects**

If an individual gains more points of an attribute above 40 than they have cairns, they suffer an effect akin to reaching zero. Each score governs the following:

 **Dexterity [DEX]** | How fast and nimble you are.
 **Constitution [CON]** | How tough you are.
 **Intelligence [INT]** | How smart you are.
 **Wisdom [WIS]** | How intuitive and aware you are.
 **Charisma [CHA]** | How strong your force of personality.
 **Talent [TAL]** | How magically capable you are as well as your polarity.

### Attribute Special Properties

The various special properties of attributes and their requirements if any:

### **Attribute Example**

You have a tomato. Your Strength [STR] determines how far you could throw the tomato. Your Dexterity [DEX] determines how accurately you can throw the tomato. Your Constitution [CON] determines how well you deal with eating a rotten or poisoned tomato. Your Intelligence [INT] determines if you know that a tomato is a fruit. Your Wisdom [WIS] determines if you understand that a tomato does not go into a fruit salad. Your Charisma [CHA] determines if you can convince someone to buy a tomato based fruit salad. Your Talent determines if and how you can change a kumato tomato into blue tomato AND a cherry tomato.

### **Increasing Attributes**

#### **Training**

##### **Physical Attributes**

Training physical attributes takes weeks training each day. This consists of spending 4 hours training in a physically demanding set of actions. At the end of a week of this, the training culminates in an appropriate attribute check with a DC equal to 10 + the attribute modifier of the attribute being raised. If this check is passed, the attribute increased by one permanently to no higher than one below the mortal limit of the individual. The amount of weeks (and therefore checks) needed to increase the attribute is equal to the attribute itself. For instance, it takes 50 weeks of training to attain a 51 in an attribute.

##### **Mental Attributes**

Training mental attributes takes weeks training each day, though more than physical ones. This consists of spending 4 hours training in a mentally demanding set of actions, studying under or from a more powerful mentor or from previously unknown or unlearned secrets left behind. At the end of a week of this, the training culminates in an appropriate attribute check with a DC equal to 10 + the attribute modifier of the attribute being raised. If this check is passed, the attribute increased by one permanently to no higher than one below the mortal limit of the individual. The amount of weeks (and therefore checks) needed to increase the attribute is equal to twice the attribute itself. For instance, it takes 100 weeks of training to attain a 51 in an attribute.

#### **Path Attribute Points**

At certain steps in both an individuals path and mythic path, they gain attribute points. This is a result of the calmative experiences, energy, strength, vitality and other things that their soul is passing onto both their mind and body after processing incredible hardship, growth and difficulties. A character can increase any attribute besides Talent with these points, up to 1 point below their mortal limit. An individual will have a total of 175 possible attribute points that they can attain in their paths.

### **Dexterous Fighting**

A character may choose to be a dexterous fighter, at creation. This allows them to use Dexterity for melee attacks and damage, however they can not use their Strength for such things anymore. They can still benefit from Strength with skills and combat maneuvers however.