recursal/Fanatic-Fandom huggingface dataset:
Trophy Cabinet

Over the course of its history, Manchester City has won nine league titles, seven FA Cups, eight League Cups, six FA Community Shields, one European Cup Winners' Cup, and one Champions League.

1. **(1903-04) FA Cup**
2. **(2010-11) FA Cup**
3. **(2011-12) Premier League**
4. **(2013-14) Premier League**
5. **(2017-18) Premier League**
6. **(2018-19) FA Community Shield**
7. **(2018-19) EFL Cup**
8. **(2018-19) Premier League**
9. **(2018-19) FA Cup**
10. **(2020-21) Premier League**
11. **(2021-22) Premier League**
12. **(2022-23) Premier League**
13. **(2022-23) FA Cup**
14. **(2022-23) UEFA Champions League**
(2010-11) Season

Manchester City Football Club

The **2010–11 season** was Manchester City Football Club's 109th season of competitive football, 82nd season in the top flight of English football and 14th season in the Premier League. In this season they won the FA Cup which was their first FA Cup since the 1960s.

1. ↑ "History". Statto.
Manchester City Wiki

**Welcome to the Manchester City Wiki!** Seasons

We're a collaborative community website about Manchester City that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
(2008-09) Season

Manchester City received considerable financial investment both in playing staff and facilities following its takeover by Sheikh Mansour bin Zayed Al Nahyan through the Abu Dhabi United Group in August 2008.

1. ↑ "Manchester City's £200m training complex officially opens". *BBC Sport*. 8 December 2014. Archived from the original on 15 June 2020. Retrieved 29 July 2020.
Dimetrosheldon cloning report, 1987

Report on the Cloning of Dimetrosheldon

By Dr. Samantha Torres, Head Scientist of Esla Islands Corp.

Introduction:

The Dimetrosheldon is a fascinating and hypothetical creature with a unique combination of physical and intellectual characteristics. As a head scientist of Esla Islands Corp, we have undertaken the task of cloning the Dimetrosheldon to study its behavior, biology, and cognitive abilities. The purpose of this report is to document our progress and findings regarding the cloning of Dimetrosheldon.

Cloning Process:

The cloning process began with the extraction of DNA from the fossils of Dimetrodon, a sail-backed reptile from the Permian period, and Sheldon Cooper, a character from "The Big Bang Theory" with exceptional cognitive abilities. Using advanced genetic engineering techniques, we spliced the DNA strands of both creatures to create the genetic blueprint of the Dimetrosheldon.

The genetic material was then inserted into a fertilized egg of a closely related reptilian species. The embryo was then incubated and implanted into a surrogate mother. After a gestation period of several months, the surrogate mother gave birth to the first cloned Dimetrosheldon.

Physical Characteristics:

The cloned Dimetrosheldon possesses the sail-like structure on its back, similar to the Dimetrodon, which serves as a thermoregulatory mechanism, helping the creature to control its body temperature. The sail is covered with intricate patterns and colors, which are believed to be used for communication and display.

The creature also has sharp teeth and claws for hunting and defense, along with exceptional agility, speed, and strength. It is a formidable predator in its environment.

Cognitive Abilities:

The cloned Dimetrosheldon exhibits advanced cognitive abilities and problem-solving skills, similar to that of Sheldon Cooper. It has shown an aptitude for complex tasks, including problem-solving, decision-making, and communication. It has also displayed the ability to learn and adapt quickly to new situations.

Conclusion:

The cloning of Dimetrosheldon has been a remarkable achievement, and our research has yielded fascinating insights into the creature's physical and intellectual capabilities. Further studies are necessary to fully understand the biology, behavior, and potential applications of the Dimetrosheldon. Nonetheless, our work represents a significant milestone in the field of genetic engineering and has the potential to contribute to many fields, including medicine, genetics, and biology.
How to progress in Piggy build mode Backrooms

## Level 0 and the Sublevels

Once you are in Level 0, you can go into the Dark Area and find a Metal Door out of place to get to Dangerzone, walk an unknown distance to reach the Manila Room, and more. To Enter Level 1 You need to find a Vent.

### Level 1 Habitable Zone

There are 2 Exits in Lvl 1, The First is by solving The Puzzle and getting to Level ! Run for your Life and The other is a Vent that leads to Level -0 Untextured

### Level ! Run for your life

There is only 1 known Exit, that is by sucessfully running away from The Entitys and going trough The Door, THIS will leads to Level 2 Pipe Dreams

### Level 2 Pipe Dreams

THE only known Exit is by tskijg a Turn Close before Level 2 ends, THIS will leads to Level Fun.

### Level 3 Electrital Station

The only was to Exit Level 3 is by exploring, THIS will leads to Level 4.

### Level 4 Abadoned Offices

THE only was to Exit is trough Findung a lever, THIS will leads to Level ...
F2-18

1. Aujourd’hui il fait mauvais.

2. Va-t-il faire beau demain?

Oui, il va faire beau.

3. Est-ce qu'il neige à Paris?

Oui, il neige quelquefois.

4. En été, est-ce qu’il pleut souvent dans cette région?

Non, il ne pleut pas souvent.

# Un étudiant américain

David est un étudiant américain. Il apprend le français à Washington. Cet été, il passe ses vacances à Toulouse pour améliorer son français. Il va à I'université tous les jours, mais pendant le week-end, il va faire des excursions. Il aime les montagnes et il aime visiter les belles églises de la région.

Aujourd'hui, c'est samedi. Il fait très beau. David va à Moissac en voiture, mais, à quelques kilometres de Moissac, la voiture tombe en panne. Il faut faire venir un garagiste pour la réparer. Mais comment le prévenir? Heureusement il y a un café tout pres. David entre dans le café et télephone à un garagiste. Le garagiste va arriver bientôt. David prend un apéritif et bavarde avec le patron du café. Ah! On apprend aussi le français au café.

# Les quatre saisons

Dans une année, il y a quatre saisons. La première saison, c'est le printemps. Au printemps il fait frais et doux. La deuxième saison, c’est l’été. En été, il fait chaud. Après l’été, c’est I'automne. En automne, il pleut souvent et il y a beaucoup de nuages. Le vent est froid et il fait mauvais. L'hiver est très froid et il neige souvent. En hiver, on peut patiner ou faire du ski. Beaucoup d’étudiants aiment I’hiver. Mais moi, j’aime le printemps, parce que c’est le commencement de l'année et tout est très beau.
Level List

## Cluster 1(Level 0-999)

### The Main 9

Level 0 the Lobby

Level 1 Habitable Zone

Level 2 Pipe Dreams

Level 3 Electrital Station

Level 4 Abadoned Offices

Level 5 Terror Hotel

Level 6 Lights Out

Level 7 Thalassphobia

Level 8 Cave System

### Level 0-99

Level 9 Dark Suburbs

Level 10 Field of Wheat

Level 11 Endless City

Level 12 Matrix

Level 13 Infinite Apartments

Level 14 Millitary Hospital

Level 15 Futuristic Halls

Level 16 J. Barry Mental Asylum

Level 17 Abadoned Carrier

Level 18 Memories

Level 19 Dark Hotel

Level 20 The Warehouse

Level 21 Numbered Doors

Level 22 Polluted Ruins

Level 23 Apparatus Insania

Level 24 The Moon

Situation 25 Anomaly

Level 26 Lab

Level 27 Woodrooms

Level 28 Stormstone Island

Level 29 Bunker

Level 30 Welcome to the Jungle

Level 31 Roller Rink

Level 32 Forest of the Skeleton Queen

Level 33 Infinite Mall

Level 34 Sewer System

Level 35 Day Zero

Level 36 Airport

Level 37 Poolrooms

Level 38 Fold Point

Level 39 Enchanted Forest

Level 40 Pizza Store

Level 41 The Black Lake

Level 42 Horyzon

Level 43 Beyond

Level 44 Iceways

Level 45 Abyss Inc.

Level 46 Arabian Desert

Level 47 Adderwoods

Level 48 Sunset Beach

Level 49 Trenches of Grime

Level 50 Highway
(2018-19) Season

Manchester City Football Club

The **2018–19 season** was Manchester City's 117th season of competitive football, 90th season in the top flight of English football and 22nd season in the Premier League. In this season, they won four trophies, completing an unprecedented sweep of all domestic titles in England and becoming the first English men's team to win the domestic treble.

1. ↑ "History". Statto.
2. ↑ Bullin, Matt (18 May 2019). "Man City win treble – how impressive is that achievement?". BBC Sport. Archived from the original on 18 May 2019. Retrieved 18 May 2019.
Multistudiobackrooms Wiki

**Welcome to the Multistudiobackrooms Wiki!**
We are the Multi Studio Backrooms Fandom!

## Backrooms

If youre not Careful enough, you might noclip out of Reallity into The Backrooms, Level 0. The Lobby. May god save you if you hear any innormal sounds...

## Our Story

Everyone here, writing an Article/Page. Supposely either was in the Backrooms or got Informations from the Survivors...
Yuston XIII

## Biographie

   Il a fait de la musique son journal intime. C’est avec une sensibilité profonde qu’il exprime ses déceptions et ses doutes face à la complexité du monde qui l’entoure. Sa musique, est ponctuée d’une énergie brute et sans limite. Toujours très imagée, elle met en lumière un artiste écorché vif à la voix ténébreuse et inspirante.

## Ses Musiques

1. Fantôme
2. L'Âme du Phoenix
3. La Forêt du Loup
4. Tempête
5. R66
6. Au dessus des Nuages
7. Lumière
8. Que des Cendres
9. Signal
10. Dystopia
11. La Belle et le Fou
12. L'Armée des Ombres
Wiki Les Chanteurs et leur Musiques

**Bienvenue sur le Wiki Les Chanteurs et leur Musiques !**
Apprends-en plus sur t'es chanteurs préféré et les chansons qu'ils ont faits!! Rejoins nous et aide nous a faire développer ce wiki!

Nous sommes un site Web communautaire et collaboratif à propos de Les Chanteurs et leur Musiques que n'importe qui, vous y compris, peut modifier. Les wikis comme celui-ci dépendent de la participation des lecteurs et de l'ajout de contenu. Cliquez sur le bouton « Ajouter une page » ou « Modifier » en haut de n'importe quelle page pour commencer !

## Articles importants

PlaceholderUne page sur votre thèmePlaceholderUn personnage principalPlaceholderLe premier épisodePlaceholderUn lieu importantPlaceholderUn événement cléPlaceholderUn objet crucial

*Besoin d'aide pour construire cette communauté ?*

* Règles de ce wiki
* Commencer
* Comment contribuer
* Gérer votre nouvelle communauté
* Guides
* Toutes les pages d'aide

Vous pouvez également faire partie de la grande famille des communautés Fandom. Venez visiter le Centre des communautés !

*Fondateurs de la communauté* : Rédigez une description correcte et courte pour votre section d'accueil concernant le thème de votre wiki. Informez vos lecteurs sur ce dont parle votre thème et ajoutez des informations générales qui le concernent. Puis, n'hésitez pas à visiter le tableau de bord des administrateurs pour plus de conseils.
Level 0 Lobby or 'tutorial'

**Survival Difficulty: Class 1**

»⠀Safe

»⠀Stable

»⠀Devoid of Entities

**Level 0** is the first level of the Backrooms, and the first level many encounter.

## Description

**Level 0** is an expansive non-Euclidean space, resembling the back rooms of a retail outlet. All rooms in **Level 0** share the same superficial features, such as worn yellow wallpaper, old moist carpet, scattered electrical outlets, and inconsistently-placed fluorescent lighting. Aside from these common features, no two rooms within the level are identical.

The fluorescent lighting present in **Level 0** hums at a constant frequency. This buzzing is notably louder and more obtrusive than ordinary fluorescent lights, and examination of the fixtures to determine the source has been inconclusive thus far. Secondly, the substance lightly saturating the carpet cannot be consistently identified; it is not water, nor is it safe to consume.

Linear space in **Level 0** is altered drastically; it is possible to walk in a straight line, return to the starting point, and end up in a completely different set of rooms than the ones previously passed through. Due to this phenomenon, and the visual similarity between each room, consistent navigation of **Level 0** has proven very difficult. Devices such as GPS locators and compasses fail to function within the level, and radio communications are audibly distorted and often prove unreliable.

The most prominent threat in **Level 0 lack of** of available resources. As the fluid saturating the carpet has been deemed unsafe for human consumption. Most are likely to perish before managing to find an exit due to extended dehydration, starvation, and exhaustion.

## Entities

in general ... there are no entities in level 0 but however in rare ocasions you might encounter any entity but mainly backteeria

Entrances and Exits

in general.... you might noclip out reality if you are unucky ... but aswell from other levels

Exits :
here are five currently known methods of exiting **Level 0**.

* A variety of factors will eventually cause the hallways to fade into Level 1.
* Breaking a wall will lead one to Level -1.
* Breaking through the floor may lead to Level 27. It may also lead out into The Void.
* Rarely, wandering far enough in any direction may lead one to the Manila Room.
* One may occasionally find doorways constructed out of glass. These doors lead to Level 13.
* as of now there cant be any outpost because in this level your alone
Fantôme

"Fantôme" est la 1er musique écrites par Yuston XIII

Retrouve la musique sur youtube

## Paroles

Hey, ne reviens pas ce soir

J'ai mis nos souvenirs dans la caisse

Mains sur la vitre qui disparaissent

Le temps est partout il paraît

Fonce, tourne la page

Prends le banc, je garde la rage

N'en parle à personne, c'est des rapaces

Mais là il faut tourner la page

Donne moi la terre, je tourne le disque

Je t'efface comme un vieux vice

Plus rien me fascinait sans toi

Prends de la vitesse, te retourne pas

Je finirais très seul je sais

Te souviendras-tu de moi

Quand la ville dort j'essaie

De revenir vers toi

Oh-oh, hey

La pluie vient frapper ma vitre

Je roule à fond, ouais

En fermant les yeux

Je roule à fond, ouais

Je danse seul dans la pièce

J'essaie de me dire que c'est mieux comme ça

Ça se répète, sort de ma tête

Je fais des cauchemars qui dure 6 mois

Je me demande souvent si tout est réel

J'ouvre les yeux pour plus te voir

Mais tout est noir, ouais

Tout est noir, ouais

Je parle plus à personne

Les racines dans mon lit m'empêchent de bouger

Ça fait toujours mal

Je crie tous les soirs

Le silence ça m'apaise quand j'écris

Mais les plaies ne cicatrisent pas

Là je suis dehors, je sais même pas pourquoi

L'impression d'être perdu même devant ma porte

Je repense à toi des fois, je repense toi souvent

Mais, elle croit que je suis mort

Hey, hey

Elle croit que je suis mort

Hey, hey

Ton corps s'éloigne, ton souvenir reste

Les années passent et mon cœur fane

Combien de temps il faudra pour t'effacer

Tout est fade, tout devient si pâle

Je rentre seul à la fin du bal
Sonic the Hedgehog (1991)

**Sonic the Hedgehog** is a 1991 platform video game developed by Sonic Team and published by Sega for the Sega Genesis.

## Codes

### Sega Genesis

* Level Select: At the title screen, press Up, Down, Left, Right. A ring sound will confirm, hold A + Start to access level select screen.
* Debug Mode: At the title screen, press Up, C, Down, C, Left, C, Right, C. A ring sound will confirm, hold A and press Start.
Кэос

**Кэос** – старший сын короля Верхнего двора фейри, Маахи, потомок легендарного эльфа-полководца Оберона, единокровный брат принцев-близнецов Турмалина и Берилла. Муж королевы Эриу, отец принца Тристана. Молчаливый, рассудительный и опирающийся на логику правитель, превосходный мечник.

Его характер и навыки были результатом эпохи, в которую он родился – сразу После Падения Заслона, он застал несколько лет правления знаменитого деда. В отличии от своих сородичей, он сначала не испытывал неприязни к роду человеческому, люди, скорее, казались ему забавными, но все изменилось после уничтожения Священного Древа.
PADIK

## Story

Padik is the third installment in the Jongo-Land franchise. It takes place at a apartment complex as you play as either a citizen or a IE member. The goal as the citizen is to securely hide the breifcase until the timer runs out while defending it with weaponry. As the IE member you'll need to wait a minute before you're able to attack (to give the citizens time to set up) then you'll have 5 minutes to locate the briefcase and return it to the car. The IE members have way stronger guns than the citizens do. The story of this is based off of a tragedy that really happened in the Jongo-Land lore. a man in the apartment complex stole a briefcase of classified info from the IE and the IE broke into the building, killing innocent people and injuring many more. This event caused an uprising in Sector 4.
Sonic the Hedgehog 2

**Sonic the Hedgehog 2** is a 1992 platform video game developed and published by Sega for the Sega Genesis, Game Gear and Master System.

## Codes

### Sega Genesis

* Level Select: At the options screen, go to "Sound Test" and play songs (19, 65, 09, 17). A ring sound will confirm, go back to title screen, hold A + Start.
* Debug Mode: From the level select screen, go to "Sound Test" and play songs (01, 09, 09, 02, 01, 01, 02, 04). A ring sound will confirm, choose any level will play.
* All Chaos Emeralds: From the level select screen, go to "Sound Test" and play songs (04, 01, 02, 06). A chaos emerald sound will confirm, choose any level will play.
* 14 Continues: From the level select screen, go to "Sound Test" and play songs (01, 01, 02, 04). A ring sound will confirm, choose any level will play.
* Change Tails' name to Miles: At the title screen, press Up, Up, Up, Down, Down, Down, Up.

### Game Gear

* Level Select: At the title screen, hold Left and press 1 + 2.

### Master System

* Level Select: At the title screen, plug into a second controller, hold Left and press 1 + 2.
Sonic & Knuckles

**Sonic & Knuckles** is a 1994 platform video game developed and published by Sega for the Sega Genesis.

## Codes

### Sega Genesis

* Level Select (Sonic & Knuckles): Go to Mushroom Hill Zone, grab the pulley and press Left, Left, Left, Right, Right, Right, Up, Up, Up. A ring sound will confirm, pause the game, press Start + A.
* Level Select (Sonic the Hedgehog 2): At the title screen, press Up, Up, Up, Down, Down, Down, Left, Right, Left, Right. A ring will confirm, hold A + Start.
* Debug Mode (Sonic the Hedgehog 2): From the level select screen, go to "Sound Test" and play songs (01, 09, 09, 04, 01, 00, 01, 08). A ring sound will confirm, choose any level will play.
* All Chaos Emeralds (Sonic the Hedgehog 2): From the level select screen, go to "Sound Test" and play songs (01, 06, 07, 07, 07, 02, 01, 06). A chaos emeralds sound will confirm, choose any level will play.
* Level Select (Sonic the Hedgehog 3): Go to Angel Island Zone, while hanging on the vines and press Left, Left, Left, Right, Right, Right, Up, Up, Up. A ring sound will confirm, pause the game, press Start + A.
* Debug Mode (Sonic the Hedgehog 3): Go to Mushroom Hill Zone, grab the pulley and press Left, Left, Left, Right, Right, Right, Up, Up, Up. A ring sound will confirm, pause the game, press Start + A.
Фотом

**Том "Фотом" Скархоллан** - мужчина-арент. Глава Техно-Легиона. Верховный военный главнокомандующий Техно-Легиона.

## До Техно-Легиона

По человеческим меркам, Фотом родился за два года до окончания ВАВ. Его родителями были два беженца, бывших в АСТ, сбежавших после отделения КАО от союза.

Родители мальчика сбежали на нейтральную землю. Там они основали поселение для беженцев недалеко от спавна, где первыми жителями стали Фотом, его родители и братья - Тифер и Кайлер. Том был старшим из 3 братьев. Они занимались в-основном фермерством. Родители делали всё, лишь бы забыть через что они прошли.

В этом поселении жило также много детей беженцев. По судьбе с Фотомом они были схожи. Подавляющее большинство из них не знало о том, через что прошли их родители. Фотом и его братья были в их числе.

До 11 месяцев Фотом занимался в своей деревне как правило фермерством, помогая своим родителям. Позже, отец обучил его плотничеству. Строительство стало любимым хобби Фотома, он помог своим родителям построить первый дом в Энерополисе. Он был построен на холме. Состоял из ели и камня и имел при себе 2 этажа и глубокий подвал. Он показан справа чуть ниже, если вы на компьютере и выше, если на телефоне.

К 19 месяцам Фотом стал уже одним из самых уважаемых людей в своей деревне, построив несколько довольно крупных домов и механизмов, которым его также обучал отец. Благодаря своей репутации, Фотом стал внегласным лидером поселения. Это позволило ему призвать всех людей на стройку полноценного города. 10 человек строили этот город почти целый арентский год. Но когда город для нынешнего числа жителей был готов, Фотом был полностью доволен результатом. Наконец, Фотом объявил о создании новой фракции - государства под названием Техно-Легион, а город назвал Энерополисом.

## После создания ТЛ

Название Техно-Легион происходит из-за развитости фракции, а Энерополис назван по той же причине (Энеро - сокр. от Энерго).

Когда широкой общественности стало известно о создании молодой фракции, большое кол-во людей, живших в деревнях пошли именно туда. Это позволило Фотому и Техно-Легиону стать доминирующей силой на Теосе.
Teos SMP Вики

**Добро пожаловать нахуй!**
Вики о русскоязычном приватном майнкрафт сервере.

## Навигация

ШирковчикФотом

Вот список служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Категории
* Свежие правки
* Изображения на вики
* Справка
* Инструменты вики
* Управление вики
* Оформление вики

Посетите Вики Сообщества и задайте любой вопрос на форуме.
Сейкрол

## Основная информация

**Сейкрол** - город на тропическом архипелаге в океане Теоса. Столица и крупнейший город государства Рафтаус.

Герб города означает яркое солнце, освещающее все острова города. Состоит из 2 цветов: оранжевого и жёлтого. Оранжевый находится по краям и в центре в качестве символа солнца. Жёлтый выполняет роль фона.

Мэр города - игрок Лерсан.

## Постройки

### Ярмарка

Состоит из 11 палаток. На момент написания статьи (26.04.2023) там ничего не продаётся. Все палатки выполнены из шерсти и тропического дерева. Строители - Лерсан и Мистери.

### Статуя дракона

Выполнена из оранжевого и жёлтого бетона, окончания крыльев сделаны из белых блоков. Глаза дракона состоят из зелёных квамп и жёлтого стекла. Большая часть крыльев выполнена из жёлтого стекла. Строила статую Лерсан.

### Макдак

Двухэтажный ресторан. Внешняя часть выполнена из бетона чёрно-белых цветов и стекла. Также, внизу имеются каменные кирпичи. Над входом висит лого ресторана. Также, немало "растительного" декора. Внутри ресторан из себя представляет самое обычное место для того, чтобы поесть. Построила Лерсан. Ярро и Мистери слегка помогли с ресурсами.

### Дом Лерсан

Окна и крыша сделана из тропического дерева. Опоры сделана из обтёсанной берёзы. Остальная часть выполнена из жёлтого бетона. Пол сделан из белых блоков. В доме расположен подвал. Около и в доме немало животных. Строила дом Лерсан.

### Ферма железа

Внешнее оформление фермы выполнено из сочетания ели и саманных кирпичей. Внутреннее оформление отсутствует. Внутренняя часть построена Ширковчиком. Внешнее оформление выполнил Мистери.

###  Маяк

Высокое здание, выполненное из бетона красного и белого цветов. Само здание имеет высоту 64 блока, с островом поднимается от уровня моря на 74. Внутри полое, есть только лестница из ступенек до самой верхней части здания, где расположен светильник. Строила Лерсан.
CSL

The Complex Dynamics of Conflict Resolution and Diplomacy

The Intricacies of Italian Culture and History

Libya’s Path to Recovery: A Journey of Resilience and Progress

Giuseppe Mazzini: A Visionary Leader Inspiring Italian Unity and Change

Resounding Reconciliation: The Legate’s Journey to Unity

Julius Caesar: The Grandeur of Intervention

The Armistice's Calculation

Forging Resilience Amidst Adversity: A Conversation of Determination

The Rehabilitation Apparatus

Rojava: Facts at a Glance

The History and Context of the Rojava Revolution

VEL-A1 VEL-A2
The Armistice's Calculation

The Armistice's Calculation

In a secluded spot near the stockade, General Reynolds and Captain Thompson engaged in a conversation that would shape the future of their troops. The disposition of their forces and the impetuous nature of their enemy had placed them at odds with their contemporary tactics.

General Reynolds, with a posture of authority, leaned against an ornate apparatus, contemplating the opportune moment to pursue an armistice. He knew that a prolonged conflict would only impede their progress and harass their troops' morale. The calculation of when to permit a temporary ceasefire weighed heavily on his mind.

Captain Thompson, filled with fury and contempt for the enemy, was inclined to hold back and continue the fight. He believed that spoiling their rich spoils and harassing their ranks was the proper course of action. He saw no reason to reunite with the enemy and invest in an armistice that could be perceived as a sign of weakness.

General Reynolds, however, saw the confusion and weariness that had befallen both sides. He understood the value of a temporary respite, a chance to replenish their treasury and replenish their ranks. The universal privilege of peace was not to be taken lightly, even if it meant temporarily putting off their pursuit.

"Captain Thompson," General Reynolds began, his voice steady and firm. "I believe it is time to consider an armistice. The odds are stacked against us, and a prolongation of this conflict will only lead to further bloodshed and loss. We must enumerate the benefits of a temporary ceasefire."

Captain Thompson, his brow furrowed in contemplation, replied, "But sir, to permit an armistice would be seen as a sign of weakness. Our troops have fought valiantly, and we must exalt their efforts by continuing the fight. We cannot let the enemy think they can encounter us with impunity."

General Reynolds nodded, acknowledging the captain's concerns. "I understand your perspective, Captain. However, we must consider the bigger picture. By holding back and engaging in an armistice, we can regroup, strengthen our vanguard, and prepare for the battles that lie upstream. It is a calculated move, one that will serve us well in the long run."

Captain Thompson, his initial resistance waning, took a moment to ponder the general's words. The contingent circumstances and the steep range of challenges they faced demanded careful consideration. After a brief pause, he finally spoke, "Very well, General Reynolds. I trust your judgment. Let us pursue the armistice and reunite our forces for the battles that lie ahead."

With that, the conversation concluded, and the two officers set in motion the necessary provisions for the armistice. The calculation of their actions would determine the course of the conflict and the fate of their troops.
Ε-7

# Στο καφενείο

Καλημέρα σας, Παρακαλώ.

Θα ήθελα έναν ελληνικό καφέ.

Βεβαίως.

Εγώ θα ήθελα ένα χυμό πορτοκάλι.

Και λίγο νερό, σας παρακαλώ.

Ορίστε. O κπφές , ο χυμός και το νερό.

Το λογαριασμό, παρακαλώ.

Μάλιστα.  Όλα μαζί εφτά ευρώ και πενήντα λεπτά.

Ορίστε δέκα ευρώ.

Ευχαριστώ πολύ. Τα ρέστα σας. Δυο ευρώ και πενήντα λεπτά

Ευχαριστούμε.

# Ελληνικός καφές

Καλημέρα σας. Παρακαλώ.

Θα ήθελα έναν ελληνικό καφέ.

Βεβαίως. γλυκό, μέτριο, σκέτο;

Μέτριο.

Εγώ θα ήθελα έναν φραπέ χωρίς ζάχαρη αλλά με πολύ γάλα.

Και λίγο νερό παρακαλώ.

Ορίστε. Ένας ελληνικός μέτριος, ο φραπέ και το νερό

Ευχαριστούμε.
Rod Lawrence

* Rod Lawrence is a main character of brave journey he is andy´s best friend and megan´s younger brother. In interpreted by Zac Efron

### History

* Not much is known about Rod, it is only known that he was born in 2001 and his mother was the best friend of Andy's mother. and she met andy and edward in kindergarten. They later attended Minnesota High School together. miss smith made fun of andy and this annoyed him and edward, then they defeated her and after being recruited by the spy agency AJAX they rescue the norwegian princess and stop an apocalypse. He is currently single and lives in Texas with his niece Grace.

### Personality

* Rod is An expert in technology and in operating systems, he also is good at ingresong codes and shooting

### Weapons

* Blaze Gun
* Electroshot
* Ak 47

### Avoiding Death

* Rod was nearly killed in Brave Journey 4 when a colleague of Karl's shoots him in the shoulder.
* In Brave Journey 2 is almost petrified by ms. smith

### Trivia

* can withstand electrical charges
* usually cracks keys using quantum physics
* He usually runs away from girls

## * Rod Lawrence

### Alias:

Rod344

Bocca

Roddy (By megan and James)

### Age:

14 (BJ1)15 (BJ2)

16 (BJ3)

17 (BJ4)

18 (BJ5)

20 (BJ6)

### Ocupation

Student (Formely)Spy Agent

Profesional Hacker

### Affiliations

Andy StewartEdward Connel (Brother in-law, current)

James Arthur

Princess Kara

David Federick

Megan Lawrence

Dino

Michael Benson

## Family

mr. Lawrence (Father)

mrs. Lawrence (Mother)

Megan Lawrence (Older Sister)

Grace Connel (niece)

Edward Connel (Brother in-law)
F2-17

1. Voilà Pierre. Je le connais. Je le rencontre. Je lui dis bonjour. Je lui parle.

Voilà Marie. Je la connais. Je la rencontre. Je lui dis bonjour. Je lui parle.

Voilà Pierre et Marie. Je les connais. Je leur dis bonjour. Je les rencontre. Je leur parle.

connaitre quelqu’un

rencontrer quelqu’un

dire quelque chose à quelqu’un

parler à quelqu’un

2. Est-ce que vous avez des cours aujourd’hui?

Oui, nous en avons.

Avez-vous des oncles?

Oui, j'en ai. J'en ai deux.

Non, je n'en ai pas.

(M. Martin entre dans un cafe. Il rencontre M.Duval, un de ses collègues' et un autre monsieur.)

Bonjour!

Ah! C’est vous, bonjour. Je vous présente mon ami, Monsieur Johnson. Il vient de londres.

(à Johnson) Monsieur Martin, un de mes collegues.

(à Johnson) Très heureux de vous connaitre.

Moi de même.

(à Martin) Voulez vous prendre un cafe avec nous?

Martin:Volontiers.

(au serveur) Un cafe pour monsieur. s’il vous plait.

(à Martin) Une cigarette?

Non, merci. Je ne fume plus... Vous étes en vacances?

Non, je viens ici pour un reportage. Je suis journaliste au Times.

Un reportage, sur quel sujet?

Les problèmes du chômage.

Helas!Des chomeurs, il y en a partout en France.

Il y en a aussi en Angleterre, mais pas tout à fait dans les mêmes secteurs.

Je viens de faire une enquête sur la greve des cheminots.

Monsieur Johnson, votre français est excellent!

C’est normal, ma mère est Française.

Michel a 24 ans. Il est au chômage depuis six mois. Chaque jour, il fait la queue devant les portes des bureaux de chomage ou. lit les petites annonces dans les journaux pour trouver une place. Mais toujours sans résultat. Bien sûr, ses parents peuvent lui donner de l'argent, mais il veut être indépendant et refuse l’aide de ses parents. Alors il accepte du travail temporaire et travaille dans des restaurants ou dans des magasins.
Занятие 8

Скажите, пожалуйста,где Анто́н?

Он здесь

Спасибо

Скажите, пожалуйста,где Анна?

Она там

Спасибо

Скажите, пожалуйста, Зина дома?

Нет,она в школе

Спасибо

Скажите, пожалуйста, где почта?

Вот там

Спасибо

У вас есть конверты?

Да, есть.

Вы знаете, кто это?

Да, знаю

(Да,я знаю,кто это)

Нет,не знаю

(Нет,я не знаю кто это)

Я не знаю, кто это

кто он

как его зовут

где он

что это

знать

Я знаю

ты знаешь

он знает

мы знаем

вы знаете

они знают

Витя студент?

Да

А ты?

И я студент

Зто Москва?

Да, Москва.

А зто?

Зто тоже Москва.

Где живёт Витя?

Он живёт в Москве

А Таня?

Она тоже живёт в Москве
Libya’s Path to Recovery: A Journey of Resilience and Progress

Libya’s Path to Recovery: A Journey of Resilience and Progress

In the wake of tumultuous times, Libya has emerged as a nation determined to flatten the obstacles that once wrenchingly toppled its progress. The epicenter of change, the country’s resilient spirit has become the crust upon which its future is built.

With the dispatch of resources and the deployment of aid, Libya has witnessed the establishment of vital institutions such as mosques and clinics. These umbilical cords of support have nurtured the nation, providing care for its infants and a beacon of hope for all.

Sole in its pursuit, Libya has embraced a vision to flatten disparities and bridge divides. With a wrenching commitment to progress, it has toppled the barriers that once held it back, embracing abstract ideals of unity and inclusivity.

Like wires intricately connected, Libya’s journey has been harrowing, observed by onlookers who have witnessed both the struggles and the joyous moments of triumph. With each lift of the nation’s spirit, it has been spurred forward, wrapping itself in the blanket of determination.

Through distribution and circumscription, Libya has decreed its commitment to salvation and the salvage of its potential. The circumscription of challenges has staggered its foes, routing the forces of adversity and overcoming onerous obstacles.

With a multiplier effect, Libya’s progress has become multiple-fold, instead of spinning in place, it has propelled itself along the rail of development. Like a statue of resilience, it stands under the supervision of its people, who guide its path with wisdom and foresight.

Easements have been granted, particularly in the piedmont region, paving the route for economic growth and prosperity. The eminent tear of the past has been replaced with a roll-up of determination, as Libya firms its resolve to move forward.

Vindictive sentiments have been cast aside, replaced by a collective focus on progress and reconciliation. Aisles of opportunity have opened, leading Libya resolutely towards a brighter future.

In the metropolitan centers, a characteristic spirit of business and innovation thrives. The band width of possibilities expands, as Libya embraces the binary digit of progress, harnessing the power of technology and connectivity.

In conclusion, Libya’s journey towards recovery is marked by its ability to harness the strength within. From the epicenter of change to the deployment of resources, the nation has shown resilience and determination. With each step, it has flattened obstacles, wrenching away from the past to embrace a brighter future. Libya’s path to progress is characterized by unity, innovation, and a resolute spirit that looks forward to a better tomorrow.
Julius Caesar: The Grandeur of Intervention

Julius Caesar: The Grandeur of Intervention

In the annals of history, the name Julius Caesar resonates with grandeur and marvel. Amidst the convulsions of the Roman Republic, he emerged as a charismatic leader, ready to engage in the pursuit of power and glory.

Caesar’s journey began with a convocation, a gathering of influential figures who recognized his potential. They saw in him the ability to repulse the discontent that plagued the republic and restore order. With their commission, Caesar embarked on a path that would shape the destiny of Rome.

Like a pirate navigating treacherous waters, Caesar faced numerous challenges. The Moors, with their infestations and piracy, sought to disrupt his ambitions. But Caesar, with the Apostolic Chamber at his side, wove a fabric of alliances and strategic maneuvers to overcome these obstacles.

Caesar’s bow, both symbolic and practical, was always sheathed with the resolve to fit out his legions for battle. He spared no expense in ensuring their readiness, categorically deeming their condition essential for victory. The papacy, recognizing his potential, lent its support to the cause, for Caesar’s triumphs would enhance the prestige of the Duchy.

Amidst the lagoon of political intrigue and power struggles, Caesar rendered his adversaries powerless. He reserved no engagement for half-hearted efforts, but rather, with each battle, he exuded a confidence that intertwined with his soldiers’ bravery. Seam by seam, he stitched together a legacy of military renown.

Caesar’s enchanting presence and ruly mind captivated both friend and foe. His benevolence, though ardent, was always guided by the principle of securing Rome’s future. In times of convulsion, he offered stability, and in times of scantiness, he provided abundance.

Caesar understood the importance of the tithe, the sum owed by conquered lands, to sustain the empire’s prosperity. He recognized the discontent that could arise from excessive taxation and wisely postponed such burdens to maintain the people’s loyalty.

Throughout his reign, Caesar’s interventions were marked by a mindful approach. He knew that tarnishing his grandeur with reckless decisions would undermine his authority. Instead, he sought to intervene with wisdom and prudence, always considering the long-term consequences.

The people, nestled in the embrace of Caesar’s leadership, marveled at the peace and prosperity he brought. His intercession in matters of governance and justice earned him their trust and reverence. The tapestry of Rome, interwoven with his vision, flourished under his rule.

The historical narrative of Julius Caesar’s reign is a testament to the power of intervention and decisive leadership. His ability to navigate the complexities of a republic in turmoil, to engage with conviction, and to preserve the grandeur of Rome sets him apart as a legendary figure in history.
F2-13

1.C'est un bureau.

Le directeur travaille dans ce bureau.

C'est le bureau du directeur.

2.Ce sont des journaux.

Les professeurs lisent ces journaux.

Ce sont les journaux des professeurs.

3. Voilà un cinéma.

Je vais souvent au cinéma.

4. Ce sont des paysans.

Ils travaillent aux champs.

(Bernard et Anne-Marie veulent louer un appartement. Ils lisent les petites annonces dans le journal.)

A Louer

Appartement:4 pièces, cuisine,salle de bains, téléphone. Place Nationale. Agence Martin.

C’est près de ton bureau.

Oui, mais le prix du loyer n’est pas indiqué.

On peut teléphoner à l’Agence ...

Agence Martin, je vous écoute.

Bonjour, monsieur. Il y a une annonce aujourd’hui dans le journal. Vous avez un appartement à louer?

Oui,Place Nationale.

Le loyer est de combien?

500 euros par mois.

Est-ce que les pièces sont assez grandes?

Oui, Mais vous pouvez venir à l'Agence: j'ai le plan de l'appartement.

D'accord. Merci, monsieur.

Tu veux y aller?

Bien sûr, j'y vais tout de suite.

Monsieur Morin est professeur à l’Université de Nice. Il est Italien. Sa famille habite en Italie, près de Rome. Monsieur Morin voyage souvent. Il va en Espagne, aux Etats-Unis et au Portugal. A Nice,il a un appartement de trois pièces. Il y invite souvent des amis. Quelquefois,il va au cinéma et au théatre avec eux.

A l'université, les bureaux des professeurs sont confortables; les fenêtres des bureaux sont grandes. Monsieur Morin va souvent au bureau à pied, mais quand il fait mauvais, il y va en voiture.
The Rehabilitation Apparatus

The Rehabilitation Apparatus

Once upon a time, in a bustling urban city, there was a rehabilitation center known for its innovative approach to healing. The center’s name was “Gratitude Affordable Sensible Barefoot Altar,” a place where individuals from all walks of life sought solace and renewal.

At the heart of this center was an extraordinary contraption called the “Rehabilitation Apparatus.” It was a graphic depiction of human resilience and determination. The apparatus, meticulously set up by skilled technicians, served as a proxy for the challenges and triumphs of its users.

Within its rotating axis, veterans and civilians alike would undergo a transformative journey. The process involved bypassing skepticism and embracing the power of belief. Each participant would rotate through various stages, akin to a sniper’s precision, as they allegedly confronted their inner demons and fears head-on.

The apparatus had a way of liquefying doubts and cynicism, creating a reservoir of hope within its users. Under the watchful guise of experienced therapists, the participants would curve and adapt, their intermolecular bonds of strength and tenacity growing stronger with each passing session.

Throughout the process, the participants discovered their own unique paths to rehabilitation. Some found solace in the camaraderie of their fellow comrades, forming a tight-knit regiment of support. Others armored themselves with newfound confidence, shedding the weight of past traumas.

As the days turned into weeks, the participants utilized the apparatus as a catalyst for change. They harnessed the power of their experiences, while the clergy of therapists guided them towards a consensus of self-acceptance and growth.

The Rehabilitation Apparatus became a symbol of prestige and hope, with its reputation extending far beyond the center’s walls. People from distant lands would travel kilometers to undergo its transformative powers. Its precision in healing became renowned, and its impact on lives immeasurable.

In the end, the Rehabilitation Apparatus taught its users that rehabilitation was not merely a physical process but a holistic journey of the mind, body, and soul. It proved that beneath the surface, beneath the manufactured barriers of doubt and malice, lay a reservoir of untapped potential waiting to be unleashed.

And so, the story of the Rehabilitation Apparatus continues to inspire and uplift, reminding us all that with determination, compassion, and the willingness to undergo rehabilitation, we can overcome any obstacle and find our true purpose in life.
Forging Resilience Amidst Adversity: A Conversation of Determination

Forging Resilience Amidst Adversity: A Conversation of Determination

Alex: The demoralization we’re experiencing is disheartening. It feels like a rout, reinforcing our doubts.

Maria: I understand how you feel, Alex, but we cannot let this demoralization define us. It’s crucial that we remain prudent and maintain our tenacity.

Alex: True, we can’t afford to be imprudent. These setbacks necessitate a bitter struggle, but we must be smart about it.

Maria: Absolutely, we need to find a balance. We can’t let the bitterness consume us. Instead, we must condemn our failures and redeem ourselves.

Alex: Agreed. We need to cease doubts and retrocede from negativity. It’s time to repatriate our strengths and tempt success back into our lives.

Maria: Amidst this adversity, let’s not forget to find moments of celebration. We have achieved some trophies along the way, and we should marvel at our progress.

Alex: You’re right, Maria. We should infuse our journey with a festive spirit, even in the face of challenges.

Maria: To navigate through this, we need to supervise our strategies and be meticulous. We must sift through our plans and portray ourselves as architects of our own success.

Alex: And let’s not forget the importance of working as a team. We need to respect the hierarchy and prioritize the success of the spetsnaz staff over personal gains.

Maria: Absolutely, dismissing individual egos and fostering collaboration is key. We must overhaul our mindset and rise above these challenges.

Alex: It’s also crucial to explore new outlets and affiliate with like-minded individuals and organizations. We can’t let any oligarch dictate our path; we need to remain independent.

Maria: Agreed, we must be true to our cause and strengthen our position. We can’t let any logistic thread hinder our progress.

Alex: This conversation has been solemn, but it has invigorated me. I feel a renewed sense of resilience and determination.

Maria: I feel the same way, Alex. Our dialogue has reminded me of the power of conversation in times of adversity. It’s through conversations like these that we find the strength to face challenges head-on.

Alex: Indeed, our conviction and perseverance will see us through. Let’s continue to rotate our perspectives and avoid fatigue.

Maria: Absolutely. Together, we will overcome this artillery ammunition shortage and emerge stronger than ever.
G2-17

# Ein Brief

Lieber Herr Baumann,

ich habe Ihnen lange nicht geschrieben und Ihnen nicht einmal für Ihre Ansichtskarte gedankt. In letzter Zeit habe ich ziemlich viel Pech gehabt. Im Februar habe ich mir den Arm gebrochen, und ich bin zwei Monate im Krankenhaus gewesen, dann habe ich mir eine Grippe geholt. Aber jetzt geht es mir wieder gut. Der Arzt hat mir gesagt, ich darf keinen Sport treiben und soll mich gut ausruhen.

In zwei Wochen bekomme ich Urlaub, ich möchte einen Teil von meinem Urlaub in Ihrer Heimat verbringen. Ich habe auf Ihrer Ansichtskarte gesehen, die Landschaft bei Ihnen zu Hause ist sehr schön. Aber wie kann ich eine Unterkunft finden? Ist die Unterkunft sehr teuer? Konnen Sie mir vielleicht dabei helfen? Ich brauche ein Zimmer mit Dusche. Für Ihre Hilfe möchte ich Ihnen im Voraus herzlich danken. Es freut mich sehr, wenn ich Sie bald wiedersehen kann. Schreiben Sie mir bitte bald! Mit herzlichem Gruß!

# Auf der Post

Ich möchte ein Telefax aufgeben. Das ist doch der Schalter?

Ja. Haben Sie das Formular schon ausgefüllt?

Ja, hier bitte!

Sie haben aber nicht sehr deutlich geschrieben, die Adresse missen Siebesonders deutlich schreiben.

Entschuldigen Sie, ich schreibe es noch einmal. Ist es nun gut so?

Ja. Das kostet 10 Euro.

Kann ich den Brief nach China bei Ihnen aufgeben? Luftpost bitte!

Der Brief wiegt 18 Gramm, 1,55 Euro. Den Brief können Sie dort in den Briefkasten werfen.

Danke schön. Auf Wiederschen!

Auf Wiedersehen!
Anarchy

第十七章

农业

经济学常常被人非难为从一个分明虚伪的原理中演绎出一切的,这原理即是:驱使人们增进其生产力的唯一刺激物乃是最狭义的个人一身的利益。

这种非难是完全不错的;我们如果想到在工业的大发明和大进步的时代中，人们都在追求万人的幸福，而少有顾及一己的富裕,那么,我们会更觉得这是不错的了。从来伟大的科学研究者和发明家都是特别以谋人类的较大自由为目的的。假使瓦特、斯蒂芬森、雅加尔①等人当初能够预料到他们夜以继日苦心研究的结果,会使无数的劳动者陷于悲惨的苦境,那么他们一定要焚毁他们的计划书,毁坏他们的模型了。

此外在经济学中还有一个通行的原理,也是一样虚伪的。这是一般经济学家所共同默认的:纵然在某一部门中发现了生产过剩的现象，社会仍还没有充足的生产品以满足一切人的需要，因此人们不卖他们的劳力去求工钱的日子是永不会来到的。此种默认是建立在经济学家所倡导的一切所谓“法则”和学说的基础上面的。

而且当任何文明的个人团体着手来研究这个问题:万人的需要是什么?要用什么手段才能满足这些需要?这时候他们定会明白在工业中与在农业中一样，已经有着很充足的物品足以应万人的需要了，只要他们知道怎样应用它们来满足真正的需要。

关于工业,这是十分确实,没有人可以否认的。我们只要调查大工业中挖取煤炭和矿物,铸炼钢铁,以及大规模地制造用于衣着等上面的物品等等所取的方法，我们便可以看见生产额已经能够增加到四倍以上,而同时劳动则较我们现在所耗费的更少。

我们再进一步说，农业和工业的情形也是一样的。农业劳动者和工业劳动者一样,已经能够增加他们的生产额不仅到四倍,而且还要到十倍以上;只要他们觉得有实行这个的必要--只要社会主义的劳动组织建立起来代替了资本主义制度，他们立刻可以这样实行的。

世人说到农业,无论什么时候，总想到一个农夫拿着锄，弯着腰,拿一些没有好好选择的种子随便撒在地上,于是焦急地等候着好的或不好的季节给他带来的收获;他们又想象到那自朝至夕劳苦不息而所得的报酬不过是粗拙的床,干的面包,恶劣的饮料的农民家族。总之,他们简直在描画拉布律耶①的所谓“野兽”了。

对于这些沉溺在如此苦海中的人，社会所提出的最上的救济方法，不过是减轻他们的租税和地租罢了。至于说使耕田者直立起来，每天得有闲暇的时间,而且只做几小时的工作，就可以产出不仅养活他一家，并且至少足以养活百余人的粮食，--这样的事，甚至大多数的社会改革论者也还不敢想到的。一般社会主义者的最热烈的未来的梦想，也还脱不了美国式的粗放耕作法的范围,这种耕作法不过是农业技术的幼稚期罢了。

然而有头脑的农业家现在已有更广大的理想了，--他的计划的范围更扩大了。他只要求一英亩的地面，便可以生产出供他一家取用的菜蔬了;养二十五头牛羊所需要的地面,并不比从前养一头时所需的地面宽广;他的目的是要自己制造土壤,并不去管季节和气候，只把那些嫩植物四周的空气和土壤都弄得很温和;总之，从前在五十英亩田地中的收获物,现在要在这一英亩中生产出来，不但没有何等过度的疲劳--反而会大大地减少从前的劳动量。他知道为着养活所有的人的缘故，各人在田地上劳动的时间并不要许多,正好是各人能够快快乐乐地安排的。

这便是现代农业的倾向了。

化学农业论的创始人里比希①一流的科学家,因为偏爱学理，往往走入谬误之途,而目不识丁的农业家却开辟了到繁荣的新路。巴黎、多罗瓦、卢昂的市场园艺家,苏格兰、英格兰的园艺家,弗兰特②的农人,郎巴底③的农夫,泽西岛与格恩西岛④的农民，细利群岛⑤的农夫等等已经打开了极大的地平线，但是许多人都还不敢接近它们。以前一个农家靠着土地的出产过活，至少需要十七英亩乃至二十英亩才够(农民怎样生活这是我们所知道的);但是在今天如果依照集约的农法来耕种土地，那么我们再不能够说什么是可以生产一个家族的一切必需品(甚至奢侈品也可以包含在内)的最小地面了。因为那时出产的丰饶,决不是我们所能够想象到的。

在二十年前(法文本作十年前)人们已确定地承认英国的三千万人口,①只靠着国内生产的物品，不从外国输入什么东西，便能够生活得很好了。然而现在我们看见法、德、英三国近来的进步，又考究了那个在我们眼前展开的新地平线，我们可以说不管土地如何瘠瘦，只要用现在许多地方已经采用了的那种耕种法来耕种它们，那么,这五六千万的英帝国人民,和土地的生产物比较起来还是相差很远呢!

无论如何(我们将在后面讨论)，我们且认定这是绝对证明了的:假使明天巴黎和塞纳与塞纳-瓦兹两省一旦组织成一个无政府主义的公社,万人都来用手劳动，不要外国输入一英斗小麦,一头家畜，一篮果物,他们只有这两省的土地,然而他们不仅能够产出他们所需要的一切谷物、肉类和菜蔬,甚至一切现在所视为奢侈品的食物也可以生产出来的。

而且我们还要肯定说，这种劳动的总量比较现在拿在奥威尼与俄罗斯收获的谷物,用粗放农法在各处生产得很少的菜蔬,和南部地方生产的果物，来供给这两省人民所耗费的劳动总量却少得多。

不用说，我们并不想把一切的交易完全禁止，也不要把那些只能在一定的季节和气候中生产的东西，在每个区域里都用多少人工的耕种法生产出来。然而我们要人注意现在人们所了解的交易的理论,--“交易常常无用而且有害”,是过于夸张的。而且我们还可以断言关于法国南部的葡萄栽培者以及俄罗斯、匈牙利等国的谷物生产者等的那种何等辛苦的劳作，世人并没有一个正确的观念。事实上倘使那些生产者废弃了现在所采用的粗放农法，而代以集约农法,则此种过度的劳动也可以因之而节省了。