Challenges (Fan-Made)

A list of fan-made Challenges to make a Niche tribe more interesting. Please add your own ideas! (Make sure there isn't one like it already first) (Some of the smaller challenges might be better to combine (play several challenges at once).

## No Mutations

A very simple but hard challenge-you can't ever use the Mutation menu. If your creature has Short-sighted eyes and you want to breed them with a regular eyesight mutation, too bad.

## Bad Mutations

This is something I would recommend if you are new to your thing of Niche(AKA you hop onto the switch/PC), but have played Niche before. Simple: You can only put in the auto-unlocked genes in the mutations.

Made by EvergreenVoiceActing

## Blind Genetics

It's simple, but hard. You can never, ever look at your Nicheling's genes, including the Family Tree, since their genes are shown there. (Optional: You can open the Family Tree, but you can't look at their genes. Only do this option if you trust yourself.)

## Forever Family

Every creature in the tribe must have at least 2 children in their lifetime. (This does not count Rogue Male children.) If a Nicheling is infertile, they must be sacrificed. (Drowned, killed by Bearyena/Ape, starved, etc)

## Killer

Your mission is to have the strongest creatures possible. You must also kill and destroy everything in your path (not including Friendly Bearyenas, because you'll need them to become stronger). Examples of genes you want: Armored Body, Big Body, Bearyena Snout, Bearyena Claw, Hammer Tail, Claw, Sabertooth, etc.

## Ice-Age Challenge

The aim of this challenge is to collect all of the ancient genes (mammoth foot, sabertooth, etc) or create a lookalike creature to your specific requirements (down to pattern, eye color, etc) using one or more of these ancient genes. For example, you could try and create a mega creature that has all of the ancient genes actively present, or breed a creature that looks like an extinct animal or animal that uses an ancient gene (reindeer for megaloceros horns, Sabertooth tiger for Sabertooth fangs, you get the point). The challenge must obviously be done on a mountain/snowy island that enables you to get the genes.

## Globetrotter Challenge

The Globetrotter Challenge is a fast-paced, spontaneous challenge recommended for semi-fully experienced players that want a casual, fun challenge to do. The goal of the Globetrotter Challenge is to reach the Home Island with 1+ creatures that have Home Island immunity within the quickest time possible. How many days you want to generally restrict yourself to per island is up to you, but I recommend 25-30 days per island, depending on how big it is. I suggest creating 1-2 new generations per island (fast paced). This challenge is in story mode. I also recommend, when still on easy islands, to gather as much food as possible while it's easy so going through the hard islands is easier.

## Divergent Evolution Challenge

The aim of the Divergent Evolution Challenge is to create two sub-groups of nichelings (e.g one group has all red, fighting nichelings, one has all white swimmers/fishers), all from your starting Nichelings. Story mode is not required for this challenge. Wanderers are allowed into the tribe, as they may carry the genes you want for a sub-group, or could determine what the group's genes might be, but each wanderer taken in must only breed with one group. If you want to make it harder for yourself, then don't allow nichelings from different sub-groups to breed, even if you are desperate for opposing immunities or other genes. The challenge is done once you have two clearly distinct breeds of nichelings.

## Wolf Conquest Challenge

The Wolf Conquest Challenge/Pack Conquest Challenge is based on Seri! Pixel Biologist!'s Pack Conquest Series. There is no strict goal of this challenge, but it is necessary to attempt to breed as strong and carnivorous creatures as possible (if a creature is born a herbivore, thats fine, but no berry-and-nut-collecting genes should be put in the mutation menu, only defensive and offensive genes). In Wolf Conquest, every generation of creatures should have one-two breeding pairs or breeding groups (one main breeder, many others that breed with the main) and all other creatures focus on acquiring more food and other stuff. Breeders have the Alpha rank. Another rule in Wolf Conquest is that babies born of rogue males, wanderers (depends), or very poor genetic creatures are inherently slaves from birth, and are only to collect food and must not breed. They have the Omega rank, and will (if it happens) starve first. All other creatures have the Beta rank.

## Loner Challenge

In this challenge you must only have one creature (with one execption). When you start, you must immedieatly release your male. You can have babies with him still, but you have to release them as soon as they become adults. However, you may pick one of her daughters to be the heir, and once she becomes an adult, you have to make her wander away from her mother like her siblings, except you're controlling her. Once her mother passes away, the new heiress must find a male to carry on the next generation.

## Hyena Pack Challenge

With the Hyena Challenge, the main aim is to set a social hierarchy similar to that of hyenas. If you're in story mode, move to a bigger island as soon as you can. Once at the island, set Eve as an alpha, and Adam as an omega. If you're in sandbox mode, just skip to the rank changing. Once you have had a bunch of kids with your starters, pair up the genetically compatible ones into couples, and mark the couples with gem colours/combinations. All females born are alphas by default, and all males are omegas. As hyenas are strong predator, and were the inspiration for the beareyna's design, hybrids are suggested genes to incorporate to your tribe.

-There will eventually be multiple packs within your tribe

-Each pack has its own gem/colour combination

-Wanderers and rouges have a separate gem combination, and are betas instead of alphas for females.

-Babies are given the combination of their birth pack

-Males move to a different pack when they gain 3 gems, and keep their birth pack combination

-Female stay with their birth pack from birth to death

-Males and females with the same gem combination may not mate, no exceptions.

-Females aren't allowed to breed until their most recent child/children obtains two gems (this can include the baby being born to a mother who's child will grow to 2 gems on the same night).

-Females are hunters, taking down bunnies, moles, and predators while males gather the meat and berries

-Females are allowed to live out their natural lifespans, but if a male creature has 5 days left of his lifespan and hasn't taken at least 5 days worth of damage, he must be banished and killed.

Ranking System:

Females first, males second

Within the females, rank is determined by strength. If two females have the same amount of strength, the older one has a higher ranking. For twins with equal strength stat, flip a coin to see who ranks higher. Juvenile males and females rank just behind their mother. With this, generally the strongest and/or most "beautiful" females have top mating priority, and males who are oldest.

Within the males, rank is determined by who came into the pack first. (Challenge taken from here[1])

## Amazon Challenge

The Amazon Challenge is one of the most well-known, attempted, and most likely failed niche challenges that is widespread. The Amazon Challenge is set in a jungle, all of which can be played in (an easier one is suggested until you're confident with playing a hard island), and is like pack conquest, where all grass tiles should be cleared before moving to a new jungle island. In the Amazon Challenge, females are born alphas, and males omegas, and have according social ranking. Generally, there will be one lead female who rules and dictates the tribe and their actions, and she will banish males from the tribe once they reach 3 gems of age. The males are intended to go through a trial time to see if they'll survive the jungle, and once they appear again, you can choose to let them in again and breed with females as a beta, or kill them. As a suggestion, write down all the nichelings for each generation and pair them off for the future before releasing them, so you'll know which ones to kill or take in. In the tribe, you are allowed a maximum of 1/6 of your tribe's size in slave males who only collect and don't mate to keep (e.g. If you have 21 tribe members once all the nichelings of a generation are born, that means you can have 3-4 males that you wont release and will keep). It is also a good idea to almost corner your breeding males when you release them, because I found out the hard way that they like to disappear forever if you don't sometimes.

## Mimic Challenge

The goal of the Mimic Challenge is to have at least one recreation of every non-nichling creature in your tribe. For example, your rabbil creature would have long ears, white fur, black eyes, double runners leg, ect. Animals such as crabbits and fish can be left out, as there are no genes similar enough. The mimics must look as close to the original animal as possible. For example, your rabbil cannot have genes like spiky body or cracker jaw. For an additional challenge, your creatures can't have recessive genes that are not the genes it needs. For example, your rabbil wouldn't be able to have recessive webbed hind legs, even if the rabbil had normal hind legs.

## Vegetarian Challenge

The vegetarian challenge is a simple challenge made for new players who would like to try a challenge. The rules are simple but make things hard during droughts.

-Your goal is to make a Nicheling with the highest possible collecting.

-If a nicheling has no collecting ability it has to be banished as soon as possible, nichelings with the highest collecting abilities are Alphas.

-If a nicheling has lower than 2 collecting ability it can’t breed.(Only exception is your first 2 generations)

-Even If you kill a Bearyena you may not grab the food it dropped and if a nichelings kills a Rabbil, Stagmole or any other animal that can’t attack you back, they must be banished.

-Birds are seen as terrifying and any animal with Wings, Bird Beak, or Peacock tail must be banished. Same with Bearyena attributes.

For update 1.19 and up: Give your first nichelings pure white fur, one nimble finger, hind legs, give the female recessive antenna and make everything else random. Also set environmental damage to x0 and Enemy damage to x3-8, depending on how challenging. Your goal is to get 4 collecting, because you can’t get 5 without double nimble fingers and bird beak,5 cracking, antenna ,pure white fur and patterning, and get at least 8 nichelings like that.

## Warrior Cats Challenge

Rule 1: You must give your Nichelings Warrior names. Babies/children are called kits and must have "kit" as their name's suffix, teens are called apprentices and must have the suffix "paw," adults are called warriors (unless they are the deputy, which is the leader's second-in-command) and their names can be any warrior cat suffix (other than "paw" "kit" and "star"), and the leader's suffix must be "star"

Rule 2: Mothers (whether pregnant or just have babies/children), babies/children, sick, and injured nichelings are given alpha status since they eat first.

Rule 3: There can only one Nicheling who heals wounds, sicknesses, etc. (The medicine cat) (The exception being if a teen (Apprentice) who is being trained by the medicine cat completes his/her training)

Rule 4: Genes must be: No horns, no pink fur ANYWHERE, any ears, any blood clotting, purr snout/short snout/big nose, any eyes, any eye color, medium body/big body/lean body, bearyena claw/claw/deformed paw/digging paw/runner leg/velvet paw, no webbed hind leg, medium tail,  any fertility, any immunity.

Rule 5: Invite little to no Wandering Nichelings into your tribe/clan.

Rule 6: Don't kill baby/child Nichelings

Rule 7: You are allowed and encouraged to banish Nichelings who don't follow the rules, but Don't kill them unless they have killed a nicheling before

Rule 8: If the leader dies, the deputy will become the leader. If the deputy dies, a new one must be chosen before the day ends. Deputies can be changed at any time.

Rule nineeeeeeeeeee: The medicine cat cannot be pregnant or father children, if made pregnant by a rogue male disregard some rules, banish and kill the child, and ignore what just happened (if you can), or just strip the medicine cat of her status and keep the child. Female leaders and deputies are discouraged from having children but if a deputy becomes pregnant, replace her until her child/children become teen(s).

Rule 10: Don't banish Nichelings without a logical reason

Rule 11: Don't eat plant material for purposes other than healing or true emergencies

Optional:

- Apprentices in the books often do camp chores such as replacing the moss in old nests and removing parasites from elders. Have teens be the main nichelings who fix/destroy nests, remove goldleeches, and gather nesting material. Assign them an adult nicheling to be their mentor (a leader can have an apprentice, a deputy can't) to "teach" them how to hunt and fight.

- Leaders are the first to enter a fight. If they are sick, injured, or are pregnant/taking care of kits, the deputy takes over this role.

- Deputies lead the warriors in hunting and patrolling. If they are sick, injured, or are pregnant/taking care of kits, replace them until they're ready to return to their duties.

Challenge ends if all Nichelings die or 5 rules are broken.

Inspired by the Warriors book series by Erin Hunter.

## Aquatic Challenge

Rule 1. You must start with 4 nichelings, 2 males and 2 females. You must assign one male to one female.

Rule 2. All Nichelings have to have water breathing, and if not then they have to be able to crack nuts and clams. If not, then they must be banished.

Rule 3. Nests must only be made on spots that have been dug up from "Feeding from the bottom", and once the child can move out the nest, destroy the nest.

Rule 4. You can Never breed a nicheling with another nicheling if either animal has no swimming, fishing, and underwater breathing ability.

Rule 5. Nichelings can only eat clams, fish, nuts/ coconuts, or goldleeches.

Rule 6. Nichelings may only gather sea grass or grass that is 1 through 3 blocks away from the shore.

Rule 7. Nichelings can only take one mate per life time, and can only have a maximum of 3 children.

Rule 8. Never mix bloodlines. If one male breeds with another female that was not in his breeding pair, and that child breeds with a child with either the males mate or the females mate, this rule is broken.

Challenge is ended if food supply is under 10, if no nichelings have water breathing, or if all nichelings die.

Challenge failed if more than 3 rules were broken (Keep track), if there were less than 5 generations, or if the tribe has only lived less then 100 days.

## Go Rogue Challenge

In this challenge, you are a Rogue that got exiled from your original tribe for a good reason: you were a nuisance. Now you hunt for mates to increase your tribe, and will stop at nothing to do so. As your tribe increases, you find yourself with not only Rogue Males, but Rogue Females too.

In this challenge the rules are:

-Since it would be almost impossible to live with no paws at all, your Rogues may have at least one paw that isn't deformed. If both their paws are useful, you must banish them.

-Stick with the derp. Your Rogues must have the derp snout. Since the derp is the highest dominance, this rule should be easy to follow

-Breed em'. If you happen to find a wild Nicheling, you must breed with them, but NOT allowed to invite them.

-Keep it simple with the names. ALL of your Rogues must be named either "Rogue Male" or "Rogue Female" depending on their sex.

-Now the mutations. You are allowed to mutate, but remember, if they have two good paws, they're out.

-Expand the family. If a wild Rogue happens to appear, let him join in on the family. If you have too many Rogues in your own tribe, you may try and flee from him, but you are NOT allowed to attack him.

Those are the basics of this challenge. Have fun :D

(Go Rogue challenge added + created by Pic via Steam.)

## Arctic Ramfox Challenge

You find yourself in the coldest climate that nature has to offer. Instead of controlling a family of Nichelings, you will control a family of Arctic Ramfoxes!

The rules to this challenge are:

-Your genetics must stay medium/big ears, ram horns, Regular eyes, Long snout, lean/big/medium body, 2 claws/2 beayena claws, beayena hindlegs, white/silver fur, gray horns, normal tail, and no pattern (fertility and immunity genes do not matter)

-You can't attack your distant Arctic Ramfox cousins, so you must flee from them.
More Challenges coming soon!

## Lone Wolf Challenge

Rowan, a female wolf, was stranded in a jungle, all alone.

Rules:

-You must start with a female "wolf" named Rowan. Rowan must start as a teen, and have the following genes: Ram horns, bearyena claws(doubled), and melanism

-Default age/enemy/starting materials settings

-Start in the deep jungle(a killer island)

-You must only breed through wanderers, and cannot invite them into your tribe

-Once a child reaches adulthood, kick it out(Except for one condition, listed below)

-You can only ever have one "wolf" in your tribe(always female), unless the female is three days from death, where they will keep their youngest female daughter with them. This female will become the new "lone wolf."

## The Hunger Challenge

Eat or die. That is the rule.

This is a sandbox mode only challenge, and is not recommended for beginners. In this challenge, you need to always have enough food to feed your animals- if you don't, they will die very quickly. Make sure not to overpopulate!

- Your starting pair (1 male 1 female) can look however you want. There are some genes required, listed below.

- Put double nimble fingers and a digging snout on one animal. This will be your forager.

- Put double claws/bearyena claws, bearyena snout/saber tooth fangs and spots/stripes (depending on where you are) on one animal. This will be your hunter and fighter.

- You will start with 0 food and 10 nesting materials.

- Put hunger damage is at least x5- more is better.

- Find food right away.

- Put a creature near berry bushes + rabbil nests to keep all the food to yourself.

Some tips in case they help!

- Don't overpopulate.

- If a creature has bad genes and won't help (sick, blind, deformed paw), banish it.

- Chase outsiders away from your bushes- kill them if needed

## Stampede Challenge

There are a lot of rules that go along with this challenge and only experienced players should try it if they wish to succeed. Invented by Seri! Pixel Biologist!.

Start on any savannah, jungle, or mixed jungle biome. (Including the whale island)

Your nichelings are a herd of herbivores that are very skittish if they do not have their protector, and when they find a predator such as a bearyena or ape, they will stampede, leaving everything behind to run to the closest island port. They cannot gather, clear grass, break nests, or wait for a few stranglers while they are stampeding.

If they do have a protector, a niche with any type of horns, the protector will fight the predator to the death to protect the herd. Protectors are not allowed to gather any kind of food but can clear grass and mate.

If you have cleared an island of all non-regrowing grass, the island is considered too far grazed upon, and the herd must move on to another island.

Migration is the largest obstacle to overcome in this challenge because every 50 days the weather will change and your herd must migrate to a jungle island for the wet season or a savannah island for the dry season. While the herd is migrating, if you come across an island that is not savannah, jungle, mountains, or mixed, you must keep going, and you cannot breed on an unsuitable island.

If during migration your herd comes across a cold or mountain biome, your herd faces an "Ice Age" During an Ice Age, you must stay there and survive for 50 days. During these harsh times, you are allowed to gather meat.

While in the savannah, you may use only defensive/offensive, and gathering mutations. While in the jungle/mixed, you may only use mutations relating to fertility, senses, and cosmetics. During an Ice Age, you may use any muations.

Best of luck to your herd!

## Rogue Female Challenge

This challenge has some similiatities to 'Go Rogue' and 'Lone Wolf'. The main rule is no males!

Start in sandbox mode and have the male and female breed, then banish the male. The female must seek him out if she wants to breed more.

If the child is a male, banish them the moment they grow their second gem. If they are a female, they can stay.

You can only breed with wanderers and rogue males. If it has to come to it, breed with banished sons.

This challenge can be combined with things like blind genes or no mutations. You probably won't have many creatures in your tribe at a time, unless you get lucky and end up with seven daughters. Have fun!

Tip: Make sure as many females as possible are pregnant when going to a new island. It may be a while before you find new wanderers.

## Alternia challenge

the alternia challenge is named after the homeworld of homestucks trolls, and themed after its culture.

rules:

1. you must start out with two nichelings, named the mother grub and father grub. the father grub is made up so this challenge will be playable, but yeah.
2. nichelings may only breed with the mother and father grubs, and prefrably do so as close to the end of their lifespan as possible. children with rogue males are counted as mutants and will be banished and killed or sacrificed to birds. exceptions to this can be made for storytelling purposes.
3. double immunity nichelings, blind nichelings, infertile nichelings, and nichelings who cant gather food in any way are to be banished and killed or sacrificed to birds. exceptions to this may be made for storytelling purposes.
4. when the mother and/or father grub die, the first wanderer that is capable of doing so must be invited into the clan to take their place.
5. all names must be cut to six letters. when a nicheling grows to adulthood/3 gems, their name will be replaced by a title relating to their behavior or apperance.
6. horns and grey fur arent required, but are suggested
7. all dice rolled and coins flipped over the course of the challenge may be digital dice/coins
8. extending lifespans beyond default is reccomended, but not required

your clan is bound by a strict caste system in this challenge. upon a nicheling being invited to the clan or being born of a mating between the mother and father grub, roll a d9. the new nichelings blood caste will be decided by the number rolled: 1=rust, 2=burgundy, 3=gold, 4=olive, 5=jade, 6=teal, 7=cobalt, 8=indigo and 9=purple. if the nicheling has water breathing ability, they are violetblood. there may only be two fuschiabloods (which must also have water breathing) at once, the current ruler and their descendant. however, exceptions may be made for storytelling purposes. if neither fuschia currently exists, flip a coin upon a water breathing nicheling being born/invited. if heads, theyre a fuschia. if tails, a violetblood. any nicheling with purrsnout is automatically a limeblood, but banishing and killing them is optional.

nichelings born of an adult nicheling and the mother/father grub are automatically the same blood color as their ancestor/parent, except for if their ancestor was a seadweller or a limeblood and the child lacks the requisite parts, in which case you roll the d9 again.

all castes up to and including olivebloods are subject to random culling. the first time you select any given nicheling of rust, bronze, gold, lime, or olive blood in a given day, roll a d100. for a burgundy, if they roll a 1, 2, 3, 4, or 5, they will be banished and killed. bronzes will be culled if they roll a 1, 2, 3, or 4, and so on until olives, which will only be killed if they roll a 1.

the strict caste system also restricts nichelings to a specific role.

burgundies do odd jobs, like cracking open icebergs or anything else that doesnt fit with what the other castes do. or do what other castes do if there arent currently any members of that caste

bronzes pick berries

golds eat insects and crack nuts

limes heal and pick parasites

olives kill predators

jades stay in the brooding camp (explained below), only leaving to search for a new mother or father grub when the old one died. they may pick berries or crack nuts as long as the bush/tree is within the confines of the brooding camp, or clear grass to expand the brooding camp if needed. they also repair the mother grub's nest

teals kill rogue males. optionally, if youre doing a story, they also decide what other nichelings assign as their mutations.

cobalts hunt

indigos clear grass and destroy berry bushes

purples kill nichelings that, by the specifications of the challenge, need to die.

violets feed from the bottom/crack open clams/fish

fushias sit on trees/tree stumps and do the voice reach thing all day to represent leading.

there must be three camps on your island: the brooding camp, where the mother + father grubs, babies, and jadebloods are, the teen camp, where teens are, and the adult camp, where the adults are. the day a baby becomes a teen or a teen becomes an adult, they must move to the respective camp unless theyre a jadeblood.

caste is displayed via the color of gems

All red = rustblood

Red yellow red = bronzeblood

All yellow = goldblood

Purrsnout = limeblood

Green red green = oliveblood

All green = jadeblood

Blue green blue = tealblood

All blue = cobalt blood

Blue pink blue = indigoblood

Blue red blue = purpleblood

Pink blue pink = violetblood

All pink = fushiablood

optional: maintain a class of albino 'lusi'. lusi are free of the breeding restrictions of other nichelings in the challenge. when a lusus nicheling reaches adulthood, they choose a charge in the form of a teen nicheling and follow them everywhere until their charge grows up and goes to the adult camp.

## Kingdom Royalty Challenge

The Kingdom Royalty Challenge is more of a story based challenge than anything, but through my many days of playing it I've had quite a lot of fun! First thing you'll need to do is set it up, just simply open a sandbox settings tab and set the ages and damage as anything you want. You may want to increase food (usually I do 100) and nesting (I do 30).

The first thing to change is Gene settings. Create 3 females and 3 males, and then mark who you'd like to mate together using a prefix. Personally I use (Xo, Yu, Zi). So the name should look like Xo - Remi , for example. These are your royal starters. Give each of the starters their own trait that you set as restricted for the others. For example, I set Xo's trait as Antlers, and then locked the trait for others. This trait is the royal trait, so choose wisely! It will be important throughout.

Next, pick a gem color for each of the kingdoms, as well as Rogues. I'd recommend making rogues green (or whatever your default gems color is) just to make it easier. These gem colors can change throughout a nichelings life, and often do. The first gem is the mothers tribe. (So since Rogues are green, if the mother has no kingdom, the first gem would be green). The second gem is the tribe the nicheling is in, so it'll be the only one changing throughout the challenge. The last gem is the fathers tribe, as mixed tribe breeding may come up.

Now, back to the titles. The titles of the kingdoms you picked will only be on the founders and each heir. The heirs may not breed outside of their tribe, unlike others may be able to (up to the strictness of the kingdom). The heir also must carry your tribes initial trait. They may not carry other tribes initial traits.

Set kingdom borders when you load up the world (I recommend peaceful meadow or any of its harder levels as its large but doesn't require specified nichelings. when two nichelings from opposing tribes meet (no tribes are opposing in the beginning unless you'd want them to be against each other, this will just develop through time), roll a dice for both nichelings. The higher nicheling 'wins' the border dispute. If the gap is greater than 2 (For example, if Nicheling 1 rolled a 1 and Nicheling 2 rolled a 3, the gap would be 2 so this wouldn't apply. If nicheling 2 rolled a 4 instead, it would greater than 2 and this would apply) they end up killing the other nicheling (the other with the lower score). You can kill a nicheling by drowning it/sacrificing it in other ways, or just banish it. If you are sacrificing a nicheling, while they are dying they may not do anything like collect food or grass.

Each king or queen has a rule. This rule may develop each generation, but it may not jump. This means that if Xo King 1 has a rule that every nicheling must collect 2 food per day or else they get banished, King 2 may higher or lower the amount of food needed or specify what food is needed, but wouldn't randomly change the rule to be that they must breed only once a lifetime.

Play the game, just watch kingdoms die and develop, and have fun! This was really fun for me and was more of a playstyle than a challenge, so I hope you'll enjoy too!

## Jungle Runners Challenge

(note; remember this is my first challenge, and most likely isn't that good!)

(I'll be adding to this! It's still a WIP!)

The Jungle Runners Challenge (previously named Runners of the Jungle Challenge and the Jungle Explorers Challenge) is a fairly simple challenge (I think), developed by two people. The creatures in this challenge can be winged, or just have legs.

Rules:

You must have at least one animal in your tribe that doesn't have wings. Wings are overpowered in a way!

after 30 days exactly, you have to move to another jungle island. if you need to, you can use the "MoveOccupant" command if you're too far from a port.

Most (if not all) of your animals are carnivores! Hunt meat, no berries allowed!

TBA

## Amphibia Challenge

Are you the type of player that get's emotionally attached to your Nichelings? for this challenge, too bad.

**ANYWAYS**

Pull out Sandbox mode, whip out 3 Nichelings to use. Set the genes to Antlers, Eyes, Cracker Jaw, Lean Body, Digging Paw, Nimble Fingers, Normal hind legs and a Scorpion Tail, name the girl "Anne" this will be your ***gatherer***

set the genes to Megaloceros Horns, Eyes, Saber Tooth Fangs, Medium Body / Big Body, two Runner Legs, Bearyena Hindlegs, Hammer Tail, name the dude "Sasha" this will be your ***hunter*** *( Recommend making her a dude for keeping rogue males at bay n other things cough cough )*

set the genes to Savanna Horns, 1 Eye and 1 Shortsighted eye, Purr Snout and Bird Beak, Lean Body, Bearyena Claw and Runner Leg, two Normal Hind Legs, Fishing tail, name the gal "Marcy" and she will be your... ***healer / fisher?***

Cool, you go on to do usual Nicheling junk, only problem is for this Challenge only the 3 gals are allowed to travel to other areas. so say bye bye to any of the nichelings you met, had a baby with a wandering Nicheling? cry about it.