Mortal Veil

The Mortal Veil was a disease of mysterious, but magical, origin that ravaged both Dahn and Eond. It had an extremely high mortality rate and took the lives of countless people. After the disease was done, many city-states ended up mostly as ghost-towns.

### Transmission

The disease is transmitted via what are called magical winds: people infected with the Mortal Veil will occasionally gas out an iridescent cloud of magical gas that sometimes moves with the wind, other times by its own accord, as if it had a mind of its own. Areas with high infection rate of the disease would often be lit up at night not by torches or night lamps, but by dense formations of these magical winds from the infected.

### Progression and stages

The stages of progression take a various amount if time, depending on the stage and the person. Generally one can delay the onset of later stages by taking good care of themselves and drinking copious amounts of potions and elixirs.

1. The infected person gets a high fever (can last for up to 2 months)
2. The high fever transmissions into a myriad of symptoms (can last for up to a year)
3. The infectee looses their ability to move and are bedridden (lasts for up to 1 month)
4. The infectee's skin turns into a shade of dark blue, similar to frostbite (if this stage progresses, there's no turning back; lasts anywhere from a month to half a year)
5. The infectee's veins start to glow in a dim shade of red (lasts for a week)
6. The infectee starts gassing out magical winds (lasts for up to a month)
7. The infectee rapidly decomposes (extremely rapid stage, starts and finishes within three days)

### Symptoms

Someone infected with the Mortal Veil can expect to be assaulted by the following symptoms:

* Exaggerated allergies
* Ankle problems
* Back problems
* Bowel incontinence
* Calf problems
* Catarrh
* Chest pain
* Chronic pain
* Constipation
* Heavy coughing
* Dizziness
* Dryness of the mouth
* Ear pain
* Elbow problems
* Excessive gassing
* High fever
* Flu
* Foot problems
* Genital dysfunction
* Hay fever
* Headaches
* Hearing loss
* Heart palpitations
* Hip problems
* Indigestion
* Itching (of whole body)
* Urinary incontinence
* Knee problems
* Migraine
* Neck problems
* Nosebleeds
* Skin rashes
* Shortness of breath
* Shoulder problems
* Sore throat
* Stomach ache and abdominal pain
* Swollen glands
* Testicular lumps
* Thigh problems
* Tinnitus
* Toothache
* Vaginal discharges
* Vertigo
* Vomiting
* Warts and verrucas
* Wrist, hand and finger problems

### The Cure

There is no know cure, anyone that has survived the disease has done so on pure coincidence alone. Any existing remedies, such as mandrake extract, can only delay the inevitable. Sometimes, very rarely, the disease "chose" to just leave the infectee alone, but there never seamed to be any rhyme or reason for it, especially since at times people that were cured this way would just get reinfected again later.

### The Pandemic

The first occurrence of Mortal Veil was documented in the far north harbor of Venetta, A.A. 3019. It rapidly spread across the Concords, then into Quintex, then Cinderfall and eventually into Eond as well. The transmissible nature of the disease meant that there was no real way of stopping the spread, and no real way of protecting yourself aside from just locking yourself up in some crypt or dungeon (which some people did do). The plague tore through the population, killing everyone from peasant to high noble. After everything was finished and the disease subsided, Tosarch lost 60%~80% of its people, with Quintex taking the largest hit. The Chant has concluded that the pandemic ended in A.A. 3265.