recursal/Fanatic-Fandom huggingface dataset:
Joseph

Joseph nació en 1840, en el valle de Wallowa, el territorio de la ondulante agua, al noreste de Oregón, el lugar de nacimiento de su padre y de sus antepasados. Recibió el nombre de Hin-mah-too-y ah-lah-ket, que significa "Trueno que rueda de las montañas". Su padre, Tu-eka-kas, era llamado por los blancos "Old Joseph", por eso llamarían a su hijo “Young Joseph”. Su hermano más pequeño se llamaba Ollokot, "Rana".

Desde su primer encuentro con cazadores de pieles blancos, hacia 1750, los shoshoni habían vivido siempre en paz con los blancos. Mientras Joseph crecía, cada vez se introducían más blancos en el territorio de la tribu. En 1855, los nez percé se declararon dispuestos a renunciar a una parte de su territorio en favor de los Estados Unidos. El territorio era inmenso y ofrecía suficiente espacio para todos. Sin embargo, pronto se mostraría que la ambición de los colonos, que cada vez querían más tierra, jamás sería satisfecha.

En 1863, el gobierno convenció a algunos jefes de los nez percé para que renunciaran a la mayor parte del territorio que les quedaba y se fueran a la reserva de Lapwai, en el actual estado de Idaho. Joseph tenía entonces veintitrés años. Dos terceras partes de todos los jefes indios, entre ellos también el padre de Joseph, se negaron a firmar ese acuerdo. Lo llamaron el “acuerdo del robo” y no se preocuparon de lo que ponía. Siguieron viviendo como hasta entonces, sin preocuparse lo más mínimo de los límites de la reserva.

En 1871, Joseph sucede a su padre en el puesto de jefe. En los últimos años, los ganaderos blancos se habían adentrado hasta el valle de Wallowa para establecerse allí. Joseph estaba muy dolido con aquellos colonos:

"Nos robaron muchos caballos y no pudimos recuperarlos porque éramos indios. Espantaron a muchas de nuestras reses. Algunos hombres blancos reunieron a nuestras terneras y las marcaron con su propio hierro, con el fin de que fueran declaradas de su propiedad. No teníamos ningún amigo que pudiera representar nuestros intereses ante los tribunales blancos".

El comisario jefe para Asuntos Indios en Oregón invitó a Joseph a una consulta y le explicó que ahora su tribu tenía que irse a la reserva de Lapwai, independientemente de si quería ir o no.

"El hombre blanco no tiene ningún derecho de venir sencillamente aquí y quitarnos nuestras tierras. Este territorio ha pertenecido siempre a nuestra tribu... Nosotros estamos contentos y felices con que se nos deje en paz. La reserva Lapwai es demasiado pequeña para nuestra mucha gente y todo su ganado".

Al principio, los funcionarios de Washington se pusieron al lado de Joseph. La Oficina de Asuntos Indios declaró que el valle de Wallowa seguía perteneciendo a la tribu de Joseph, ya que él jamás firmó el convenio de 1863. Los blancos recibieron la orden de abandonar el territorio, pero se negaron. En su lugar, construyeron carreteras y puentes y amenazaron a los indios con expulsarlos violentamente. Como quiera que cada vez eran más los blancos que venían a asentarse en ese territorio, el gobierno retiró su decisión.
Shackle

The **Shackle** is a passive mob that spawn in the Swamps of the overworld.

## Appearance

Shackles are large, rotund orange-yellow amphibian-like creatures with short, stubby tails. They have 4 blunt spikes on their back and a tan underbelly.

## Behavior

Shackles are passive and will always spawn alone, they are very slow and will not flee when something attacks them. They will drop 1-2 Shackle Skin Flakes when the player right-clicks on them with an axe in hand, these can be used to make Potions of Swamp Vision.

## Breeding

Shackles can be bred with Kelp.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Mosasaurus

**Mosasaurus** are marine reptiles closely related to lizards (which were not dinosaurs despite being called "marine dinosaurs"), that can be found throughout the oceans in the Prehistoric Dimension.

## Appearance

Mosasaurus can be identified by their very large sizes, with a colour scheme of mainly gray and white. They have long tails with fins, four paddle-like limbs, and long snouts with sharp teeth.

## Behavior

Mosasaurus are hostile mobs and will attack players and smaller marine mobs without being provoked. They will be found in small packs of up to about 5 individuals.
Catawba

También se les conocía como Issa o Essa ("río"), aunque para los choctaw eran los katapa (dividido, separado) y para los yuchi, los kotaba (hombres robustos).

Su lengua era la sioux y habitaban el valle del río Wateree (o Catawba), en las dos Carolinas. Estaban formados por la confederación de unas quince tribus, y se dedicaban a la agricultura, destacando por su bravura y hospitalidad.

Sus enemigos tradicionales fueron los cherokee, y fueron fieles a los ingleses (salvo en la rebelión de los yamasis, 1715), y después a los americanos.:

Tras el azote de las guerras y epidemias de varicela, los catawba solo eran unos cientos en 1775. Algunos se fundieron y mestizaron con los cherokees exiliados. El último catawba puro moría en 1962.
Butterfly

**Butterflies** are small passive insects that have many unique wing patterns.

## Spawning

Butterflies spawn in any Forest and Plains biomes, except Tundra or Taiga, on grass blocks at light levels of 9 or more with at least 2 block space above. They often spawn in groups of 4 during world generation.

## Appearance

Butterflies come in seven different colors: orange-black (colour sergeant), speckled orange-yellow (Indian fritillary), black with red bands (red admiral), white with spots (small white), broad yellow (common emigrant), reddish-orange (small tortoiseshell), and bright blue (blue morpho).

## Drops

Butterflies drop nothing other than 1 to 3 experience when killed by a player or tamed Wolf.

## Behavior

Butterflies fly and wander around aimlessly like other insects. They show conspicuous, fluttering flight when in the air. Butterflies will sometimes follow the player if they're holding flowers. Like other insects, butterflies can trigger pressure plates, scale up blocks vertically and take extra damage from the Bane of Arthropods enchantment.

Though they do not react to the player's presence most of the time, butterflies can be hard to kill due to their small hitbox and flying ability.

## Gallery

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Seagull

**Seagulls** are passive animals that spawn in any Beaches and Oceans in the Overworld.

## Appearance

Seagulls are white birds with a few gray feathers. Their wings, which they use to fly with, are also gray, and they have a long, yellow beak.

## Behavior

Seagulls are passive and spawn either alone or in large flocks. If one Seagull is attacked, the whole flock flees and Seagulls can fly. They will steal food from a player, and if food is left laying around on the ground, it will take that too.

However, they have a useful purpose. If you have a buried treasure map in your offhand slot and give it a raw lobster tail, it will fly towards the spot the chest is buried and stand/sit directly above it, making the process of unburying the chest much easier. Note, however, it will eat the tail after a while, so e quick about marking the spot you want to dig up.
Ambergris

**Ambergris** are items that can be obtained by pushing a stranded Cachalot Whale back in the water.

## Obtaining

You can get Ambergris by saving a Cachalot Whale by moving it back into the deeper water. The Cachalot Whale will then award any players by dropping Ambergris.

## Uses

Ambergris have three uses.

* Ambergris can be traded with Villagers for 10-15 Emeralds per Ambergris.
* One Ambergris can be crafted with two Shark Teeth and four Iron Ingot to create an Echolocator.
* Ambergris can be crafted with two Ender Pearls and four Iron Ingots to create an Endolocator.

## Gallery

The Ingredients for the Echolocator Ingredients.
Jiangshi

**Jiangshis** are rare undead hostile mobs that spawns underground, on levels y=30 and below, and during thunderstorms or at night, or, even more rarely, as tamed Jiangshis in Villages.

## Appearance

Jiangshis are humanoid undead mobs with Chinese-styled robes and tags hanging in front of their faces from their hats.

## Behavior

Jiangshis slowly hop, attack passive mobs as well as players and any plants that they come with ten blocks of will simply be destroyed (and any grass they stand on becomes dirt). They're highly aggressive and don't burn in the sunlight, but they are extremely slow, most likely because they only hop everywhere.

Jiangshis can be tamed by giving them paper, which changes their inner pants' and hat's top color from blue to red, and changes their eye color from green to yellow to further signify their status as tamed mobs. Tamed Jiangshis can be summoned to sit, stand, wander, and follow, and will defend players against nearby hostile mobs. Tamed Jiangshis can rarely spawned as already tamed by the Villagers in the Villages, defending the Villagers against other hostile mobs such as untamed Jiangshis.

On death, Jiangshis can drop rotten flesh and blaze rods.
Nessie

The **Nessie** is a rare neutral mob that spawns in the Lakes and Rivers of the Prehistoric Dimension.

## Appearance

Nessies are large, aquatic reptiles with primarily black and white coloring. They resemble Elasmosaurus from the Oceans, but are distinguished by their extremely bendy necks that are often swan-like, unlike real plesiosaurs and more like outdated plesiosaur depictions, with humps on their backs, and lacking any fins on the tops of their tails.

## Behavior

Nessies are neutral towards most mobs and will attack predators or players that provoke. Nessies are, however, hostile towards Enchodus and Cavevillagers.
Sunbird

The **Sunbird** is a peaceful flying mob that spawns rarely in Mountains.

## Appearance

The Sunbird, as the name suggests, is a fiery orange-yellow bird. As they fly, they leave a trail of particles behind them.

## Behavior

Sunbirds fly around in a similar manner to other flying mobs; sunbirds fly aimlessly. They are completely resistant to fire damage. Sunbirds are passive, however hitting them inflicts a negative effect on the player.

### Igniting Undead

When Sunbirds fly over undead mobs, the undead mobs burn up, as if they were in direct sunlight.

### Circling Beacons

If a Sunbird is near a Beacon's beam, it will begin circling around it. This can be a way to keep Sunbirds within an area.

### Blessing and Curse

If a player manages to get close to a Sunbird, they are granted the Sunbird's Blessing effect for 30 seconds, which causes players to fall slowly. If the player has an Elytra on whilst having this effect, it makes it easier to fly and reduces kinetic damage.

If a player hits a Sunbird, the blessing is revoked and instead the player is given the Sunbird's Curse effect for 30 seconds, which causes players to fall to the ground and greatly reduces jumping.

## Advancements

**The Power of the Sun**: Receive the Sunbird's Blessing effect

## Trivia

* The Sunbird is based off of the legendary bird pokemon Ho-Oh from *Pokemon Gold and Silver*, and more specifically, the shiny form.
	+ Furthermore it might also be based off a mythical creature known as the Phoenix though this is unlikely.
* There is a real bird called the Sunbird, but it more closely resembles a hummingbird and is likely unrelated.

## Gallery

The sunbird in the mountainsA sunbird flying around a beaconThe sunbird burning the skeleton.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Trollager

The **Trollager** is a hostile mob that spawns in dark places on the surface of the Overworld.

## Trollager

### Drop(s)

1-2 Obsidian (living form), Emeralds (living form), Golden Apples (living form), 32 Stone (stone form), XP

## Appearance

The Trollager resembles a giant, muscular, Elephant-sized Villager with a dark bluish green skin, tethered purple pants, red eyes, player-like arms, and a quadrupedal stance.

## Behavior

The Trollager senses nearby players through walls and attempts to attack them. It can break through stone and dirt blocks in hard difficulty, but cannot break them on normal or easy difficulty. It alternates between melee attacks, throwing blocks from the ground at its target and smashing the ground, causing a Creeper sized explosion around it. It is sometimes seen with a Gobllager riding on its back, even in daylight, presumably to protect the Trollager when it is immobile.

When exposed to sunlight, it turns to stone. In this state it becomes completely immobile and harmless, but becomes immune to any damage except from Pickaxes. It will turn back into its normal form once it stops being exposed to it.

When killed it drops 1-2 Obsidian, Emeralds or Golden Apples, with each rarer than the previous one. If it was in stone form it drops 32 Stone instead.
Paleoman

**Paleoman** are neutral monster-type mobs that spawn in the Prehistoric Dimension.

## Paleoman

### Drop(s)

Ender Pearl, any blocks that are held, XP

## Appearance

Paleomen are Endermen-like mobs with green eyes and particles, slightly larger torsos, and an extra pair of arms. Compared with Endermen, Paleomen are 1.5 times taller and stronger.

## Behavior

Paleomen spawns naturally in any terrestrial biome in the Prehistoric Dimensions. Paleomen are neutral and will attack if provoked. Although Paleomen are stronger than Endermen, they are 1.5 times slower than Endermen and are less likely to teleport, and even though they teleport, they teleport in a shorter distance.
Naskapi

El nombre les fue dado por los montagnais, y significa rústico, tosco, duro.  Se llamaban a sí mismos nanenot, "los verdaderos hombres".

De lengua algonquino, ocupaban la región central de Labrador. Estos cazadores de caribús y caza menor, estaban aliados con sus vecinos montagnais.  Sus únicos enemigos eran los inuits establecidos más al Norte.

Hoy en día varios centenares de naskapis viven en Quebec.
Yurok

Su nombre proviene de yuruk, término karok que significa "río abajo". La lengua de este pueblo se halla emparentada con el algonquino.

Ocupaban el curso inferior del río Klamath. Eran recolectores y pescadores. Se les conocía por su temperamento pacífico.

En contacto tardío con los blancos, tuvieron conflictos menores con colonos y buscadores de oro. Se salvaron gracias a la constitución de una reserva en su territorio (1855), hoy unida a la reserva hupa.

El el siglo XIX se calculaban en 2500, en 1985 quedaban puros un millar.
Clam

The **Clam** is an ambient animal.

## Spawning

Clams can spawn in the following biomes:

* Lukewarm Ocean
* Warm Ocean
* Mangrove Swamp
* Tropical Island

## Behavior

Clams are passive and will spawn on their own. Interestingly enough clams are on of the few mobs that cannot move.

There is a rare chance that a clam will have a Pearl in its mouth, if the player right-clicks the clam when its mouth is open they will get the Pearl.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Dimorphodon

**Dimorphodons** are flying reptiles, known as pterosaurs (which were not dinosaurs despite being called "flying dinosaurs"), that can be found in the Prehistoric Dimension.

## Appearance

Dimorphodons can be identified by their very small sizes, with a colour scheme of mainly yellow and orange. They have a long tail compared to their bodies.

## Behavior

Dimorphodons are not aggressive towards most mobs (including players). They will, however, be found hunting for insects and spiders, which are their favorite prey.

Dimorphodons will fly around, landing every once in a while. They cannot move while on the ground. They will fly away from any mob bigger than themselves, including player, that come too close to them.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Kangaroo

**Kangaroos** are neutral animals that spawn in Savannas and Badlands.

## Appearance

Kangaroos are large tannish-brown animals with long legs, long tails, short arms, and short snouts.

## Behavior

Kangaroos are neutral: if you fight it, it will fight back.

Kangaroo hops as they move around, they can deal 3 damage on easy and normal difficult and 5 damage on hard or hardcore.

The kangaroo can be tamed by giving it carrots. When tamed, you can give it dead bush or grass to breed it, both of which require shear to obtain.

When two kangaroos successfully produce a joey, the joey will actively seek out for adult kangaroo's pouch and will stay there until it is mature.

Naming a wild or tamed kangaroo with the name "Roger" will make a golden halo to hover above the kangaroo's head.

## Drops

Kangaroos drop leathers and kangaroo meat.

Kangaroo meat can be crafted with two pieces of breads to create a kangaroo burger.

## Taming

Tamed kangaroos can be given three different orders:

- **Sitting**: The kangaroo will sit still and do nothing.

- **Wandering**: The kangaroo will wander aimlessly.

- **Follow**: The kangaroo will follow its owner.

Tamed kangaroos will defend its owner if set in wander or follow mode, moreover, the player can right-click their kangaroo and gain access to its pouch, where different things can be put in for the kangaroo to use.

- **Sword**: The kangaroo can equip a sword to increase their damage, any enchantments on the sword is also applied.

- **Helmet and Chestplate**: For protection, tamed roos can wear helmet and chestplate to increase their defense. Giving it a Crocodile Scute Chestplate makes it look somewhat like Steve Irwin, who is, ironically, Australian.

- **Vegetables**: When damaged, tamed kangaroos will look into their pouch and eat any veggies available in order to heal, making them a promonent sidekick, breads can also be put it, as it is also the food that heal the kangaroo the most, up to 8hp per snack.

**Note**: Gears will detoriate quicker when wore by kangaroos, this is an attemp to nerf tamed kangaroos from destroying everything, but if you with maximum discount smith villagers then that will not be a problem. If your tamed battle kangaroo happens to be latched on by a joey, then fear not, as you can still access its pouch while the joey is inside, the joey will leave when you right-clicked however, but it will just hop in right away.
Shulkren Forest

The **Shulkren Forest** is a biome that generates in the end dimension.

## Blocks

The following blocks generate in this biome:

* Endstone
* Shulkren Phylium
* Shulkren Fungus
* White Mushroom Stem
* Shulkren Wart Block
* Purple Shroomlight

## Mobs

These mobs can spawn in this biome:

* Enderman
* Endergrade
* Enderiophage
* End Slime
Stradpole

**Stradpoles** are passive mobs that spawns in Basalt Deltas in the Nether, or as a projectile of the Straddlers.

## Appearance

Stradpoles resemble angrier, grey tadpoles, hence their names, but with a pair of white fins running down on their backs and sides, making them resemble wings.

## Behavior

The stradpole is passive and it isn't normally dangerous to the player. However, when a Straddler hits you with a stradpole, you take 1.5 damage, and the stradpole disappears after a few seconds. By using a water bucket or lava bucket on a Stradpole, you can transport it as a bucket of Stradpole (coming in either water or lava variant depending on a bucket you use). Stradpoles live naturally in lava, but it can also live in water without any ill effects. The Stradpoles can be bred with raw porkchops.

When killed, the Stradpole drops Raw Stradpole. Raw Stradpole can be eaten to prevent hostile Nether mobs from attacking players with the status effect **Nether Citizen**, which lasts about 20 minutes.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Snow Leopard

**Snow Leopards** are big cats that can be found in snowy, mountainous areas.

## Appearance

Snow Leopards can be identified by their light grey coats with black spots and average growls.

## Behavior

Snow Leopards, although voracious hunters, are not aggressive towards players or Villagers.
They will, however, be found stalking livestock, especially the sheep that are their favorite prey. Snow Leopards will arch their back and sneak up behind their prey, before dealing a devastating leap attack. These big cats can also use their claws to attack in close combat. Snow Leopards are such proficient predators that their kills often yield extra drops, as if the creature had a high looting level.

Although Snow Leopards cannot be tamed, they can be bred with Moose Ribs. These big cats are no pushovers, and will defend themselves and/or their offspring from any attackers.
Spotted Hyena

**Spotted Hyenas** are neutral mobs that can be found in the Savannas.

## Appearance

Spotted Hyenas can be identified by their dark brown fur with darker spots and deep hooting and laugh-like calls.

## Behavior

Spotted Hyenas, although voracious hunters, are not aggressive towards players or Villagers.
They will, however, be found stalking livestock, especially the sheep, pigs, chickens, and turkeys, as well as hunting their favorite prey, gazelles. Spotted Hyenas are such proficient predators that their kills often yield extra drops, as if the creature had a high looting level.

Although Spotted Hyenas cannot be tamed, they can be bred by feeding them Raw Beef.
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Elasmosaurus

**Elasmosaurus** is a passive mob that spawns in the Oceans of the Prehistoric Dimension.

## Appearance

Elasmosaurus are large, marine reptiles with primarily blue and gray coloring. They are distinguished by their extremely long, yet stiff necks and short tails with fins on top.

## Behavior

Elasmosaurus are passive towards most mobs and will not attack predators or players that provoke them, and will instead try to flee from the attackers. Elasmosaurus are, however, hostile towards Enchodus.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Cave Centipede

**Cave Centipedes** are large hostile arthropods that spawns rarely underground, on levels y=30 and below.

## Appearance

Cave Centipedes are long, and segmented into parts (separate entities from the head). The head is mostly a purple color, along with the mandibles, while the rest of the body is black. The legs and antenna on the contrary are an red color. If going over a block, the Cave Centipede's segments slope.

## Behavior

Cave Centipedes are hostile and strong, however this is countered by their slow mobility. Damaging any of the Cave Centipede's segment entities also deals damage to the head entity. Cave Centipedes attack via biting, which inflicts Poison II on targets for 10 seconds. Cave Centipedes target players and Cockroaches.

On death, Cave Centipedes can drop one of their legs, a valuable crafting ingredient that can brewed with Komodo Dragon Spit to create Poisonous Essence, as well as create a pair of leggings that grant the ability to climb blocks.
Piha

**Pihas** are small, passive birds found in Jungle biomes.

## Appearance

Pihas can be identified by their small sizes, coat of dull feathers, and dark gray eyes. Despite their dull appearances, Pihas give out loud, haunting calls, which are iconic and used in many jungle settings in pop culture. They are based on the real life screaming piha.

## Behavior

Pihas can often be seen sitting on trees or flying through the Jungles. Pihas are passive mobs, like most birds in Minecraft, and will flee if they are provoked.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Quetzalcoatlus

**Quetzalcoatlus** are flying reptiles, known as pterosaurs (which were not dinosaurs despite being called "flying dinosaurs"), that can be found in the Prehistoric Dimension.

## Appearance

Quetzalcoatlus can be identified by their very large sizes, with a colour scheme of mainly gray and yellow. They have short tails, short head crests, and long necks.

## Behavior

Quetzalcoatlus are hostile mobs and will attack players and smaller terrestrial mobs without being provoked. They will also be found hunting for fish, including Enchodus, which are one of their favorite prey.

Quetzalcoatlus will fly around, landing every once in a while. They can move while on the ground, and walks about the same speed as a player's walking speed. They will fly away from any mob bigger than themselves, including Triceratops and Tyrannosaurus, that come too close to them.
Bird-of-Paradise

**Birds-of-Paradise** are passive birds that spawn naturally in Jungles in the Overworld.

## Appearance

Birds-of-Paradise are small bird mobs that comes in 20 variants in different colors and patterns, which are all based on real life bird-of-paradise species.

## Behavior

Birds-of-Paradise are passive. They can fly, and usually fly upward if struck. They fly under normal conditions, but they can tire and return to the ground. Birds-of-Paradise crowd and settle around other nearby mobs, including neutral and hostile mobs. When in water, a Bird-of-Paradise swims by flapping its wings. Like Chickens and Parrots, Birds-of-Paradise flap their wings and fall slowly, preventing fall damage.

Birds-of-Paradise are incredibly small. They can pass through openings even smaller than a full block, though not willingly. When one is riding a minecart, it is impossible to hit as it is completely inside the minecart's hitbox.

## Breeding

If two adult Birds-of-Paradise are fed wheat seeds, beetroot seeds, melon seeds, pumpkin seeds or maggots, a baby spawns. They cannot breed for 5 minutes afterward.

Baby Birds-of-Paradise take 20 minutes to grow up, but the growth time can be accelerated by 10% each time it is fed seeds.

## Gallery

A Bird-of-Paradise variant based off of the superb bird-of-paradise.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Zombie Dinosaur

**Skeletal Dinosaurs** are rare, large, undead, Triceratops-like hostile mobs that spawns underground, on levels y=30 and below, and during thunderstorms or at night in the Prehistoric Dimension.

## Appearance

Zombie Dinosaurs are large undead mobs resembling a green, decayed Triceratops, but with glowing red eyes, rotten texture, and groaning moans which resembles a deeper-pitched Triceratops' calls and a Zombie sound all rolled into one.

## Behavior

Zombie Dinosaurs are hostile and are strong. However, Zombie Dinosaurs are rather rare mobs due to being strong. Zombie Dinosaurs target Triceratops and turn them into Zombie Dinosaurs if they're killed.

On death, Zombie Dinosaurs can drop rotten flesh and golden apples.
Toucan

The **Toucan** is a passive animal.

## Spawning

Toucans spawn in the following biomes:

* Jungle
* Tropical Island

## Appearance

Toucans are medium-sized mostly-black birds with two variants, one with an mostly orange beak with a black tip (based on the real life toco toucan) and the other with an orange, green, and cyan beak (based on the real life keel-billed toucan).

## Behavior

Toucans are passive and spawn either alone or in flocks. If one Toucan is attacked, the whole flock flees. Toucans are very fast, able to outpace many predators.

## Gallery

Two Toucans prior to their redesign.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Stalker

The **Stalker** is a hostile mob that spawns naturally in the deep dark biome, specifically when too many sculk shriekers are activated.

## Appearance

The Stalker is about 3 blocks tall when standing bipedally, but about a block tall when on all fours. The Stalker has a tall neck and head with a pair of small, bioluminescent ears. When detecting sound, the Stalker's ears increase and decrease in size and light up when the source of sound gets near the Stalker.

## Behavior

Like the Warden, the Stalker is a blind, hostile mob and relies on hearing to navigate its way around. Due to its unique ability to switch between a bipedal posture and a quadrupedal posture, it can squeeze into small, one-block holes, making it a deadly foe to players. Unlike Wardens, however, the Stalker has far less lives, having 50 health points, as it doesn't drop any special drops and is a weaker mob, dealing 5.5 health points towards players.

## Gallery

Stalkers in quadrupedal mode.Concept art of several Stalker designs.Concept art of the early designs for the Stalker.
Komodo Dragon

**Komodo Dragons** are large, hostile lizards that spawn in Badlands.

## Appearance

Komodo Dragons are large, greenish-brown reptiles. They have a pink tongue which they stick out often.

## Behavior

Komodo Dragons are hostile to passive animals, Komodo Dragons that have taken damage, and baby Komodo Dragons. When Komodo Dragons hit a target, the target is inflicted with Poison I for 10 seconds. Komodo Dragons are neutral towards players and tamed wolves and cats, and will attack players only when provoked or if the player has one heart remaining.

### Spit Dripping

Sometimes Komodo Dragons drop Komodo Dragon Spit, similar to Grizzly Bears shedding.

## Taming

Komodo Dragons can be tamed by feeding them an entire stack of Rotten Flesh, or potentially multiple.

### Taming Features

Tamed Komodo Dragons will defend their owner from attackers. They will still attack passive animals, weakened Komodo Dragons, and baby Komodo Dragons, but not players.

Tamed Komodo Dragons can also be ridden for a relatively fast mount. Riding them does not require a saddle. Komodo Dragons cannot be commanded to sit, nor do they follow their owner.

### Breeding

You can breed 2 tamed Komodo Dragons with Rotten Flesh.
Support Creeper

The **Support Creeper** is a neutral mob that spawns in dark areas in the Overworld.

## Appearance

The Support Creeper resembles a normal Creeper, but with a more yellowish green skin and a one-pixel mouth.

## Behavior

The Support Creeper follows a nearby hostile monster, granting it various positive effects depending on what mob it is, and fleeing when approached by players. After its target dies, it will try to find a new monster to buff, or will run away if there are no valid targets. After falling below half health, it will stop running away and will attack players like a normal Creeper.

When buffing a Creeper or any similar mob, it will charge its target as if struck by lightning and grant it Fire Resistance, while giving itself both Fire Resistance and Speed I.

When buffing any other monster, it grants its target Fire Resistance, Strength I and Speed I, while giving itself Speed I.

Just like a Creeper, it can also get charged by getting struck by lightning, increasing the level of the effects it grants to II.

When killed, it drops 1-2 Gunpowder, has a chance of dropping 1 Cookie and has a rare chance of dropping a yellow Mystery Egg, which is used to hatch a tamed baby Support Creeper that grows up into an adult Support Creeper over time and grants players various positive effects.
Mystic Dinosaur

The **Mystic Dinosaur** is an extremely rare neutral mob that spawns in the Prehistoric Dimension.

## Mystic Dinosaur

### Drop(s)

Raw Dinosaur, Mystic Horn, Blaze Rod, Eye of Ender, Obsidian, XP

## Appearance

The Mystic Dinosaur is a large, blue bipedal hadrosaur-like dinosaur with a tall crest resembling a unicorn's horn.

## Behavior

Mystic Dinosaurs become hostile if the player provokes them. They attack in a similar fashion to Rhinoceroses and charging the player with their horns, but unlike Rhinoceroses, they can inflict bad luck effects, due to being a supernatural dinosaur, and drops some very useful items, not just Raw Dinosaur, as a result. Mystic Dinosaurs can only be seen living alone.

## Trivia

* The Mystic Dinosaur's appearance is inspired by an outdated depiction of *Tsintaosaurus*, which was once thought to had a tall unicorn-like crest.
Filch Lizard

The **Filch Lizard** is a passive reptile.

## Spawning

Filch Lizards can spawn in the following biomes:

* Desert
* Oasis
* Tropical Island

## Appearance

Filch Lizards greatly resembles real world frilled lizards, with frills that opens up while the lizards are standing up on their back legs.

## Behavior

The Filch Lizard wanders around, approaching players that carry precious materials and stealing it from their inventory. Filch Lizards that hold an item stand on their hind legs and will actively flee players. When hit, they will drop whatever they're holding and run away. They also have a 25% chance of spawning already holding a precious material.

The following items are considered precious for Filch Lizards:

* Diamond
* Emerald
* Ender Pearl
* Flint
* Gold Ingot
* Iron Ingot
* Copper Ingot
* Netherite Ingot
* Lapis Lazuli
* Amethyst
* Pearl
* Tungsten Ingot
* Bronze Ingot
* Jade
* Malachite

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Lobster

The **Lobster** is a small, neutral crustacean.

## Spawning

Lobsters can spawn in the following biomes:

* River
* Swamp
* Mangrove Swamp
* Tropical Island
* Tropical River
* Oasis
* Watering Hole

## Appearance

Lobsters most defining features are its claws and tail. They come in 4 color variants: red, blue, yellow, and half-red half-blue. The variants go from most common to least common in this order: red, blue, yellow, half-red half-blue.

## Behavior

Lobsters are neutral, however they are very weak, dealing 1 damage. If provoked, Lobsters will pinch their attackers when they come near. However, Lobsters will not pursue their attacker. Lobsters can be bucketed like fish.

On death, Lobsters drop their tail, which can be cooked and eaten.

## Trivia

* Naming a Lobster "Larry" gives it larger claws, a reference to Larry the Lobster from SpongeBob SquarePants.
Cosmaw

**Cosmaw** are neutral, flying creatures found across the End dimension.

## Appearance

Cosmaws are an extremely upscaled, fantasy version of Tullimonstrum. Their bodies are dark purple in color, while their eyes are white wide, light purple pupils.

## Behavior

Cosmaws are neutral and are able to fly around in the End. Despite their fearsome appearances, they can be tamed. Feeding them Cosmic Cod will tame them and make them follow you, and they are very useful for traversing the End dimension. They cannot be ridden, but instead save you from falling into the void, grabbing you with their trunks and placing you on a nearby End island.

## Advancements

**Its a Fish? Its a Bug? What is it?**: Tame a Cosmaw.

## Trivia

* Taming a Cosmaw will give you the advancment: "Its a Fish? Its a Bug? What is it?" as refrence to the on going debate surrounding the exact taxonomic placement of the animal it's based on.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Rattlesnake

**Rattlesnakes** are small, territorial, neutral reptiles that spawn in Deserts and Badlands.

## Appearance

Rattlesnakes are beige, with small black eyes and brown stripes on the top of their bodies. They have a rattle on their tails.

## Behavior

Rattlesnakes are neutral, however they become hostile if a player gets within 1 block of them. A Rattlesnake inflicts Poison III for 15 seconds on attack. Rattlesnakes are very stationary, rarely moving unless provoked.

### Rattling

If another mob gets within 4 blocks of a Rattlesnake, it will begin rattling its tail as a warning to stay back, with a loud rattling sound accompanying it.

## Advancements

**No Step on Snake:** Find a Rattlesnake.

**Mariachi?:** Craft a Maraca.

## Trivia

* The advancement "No Step on Snake" is a reference to the political slogan "Don't Tread on Me" and the Gadsden Flag, which depicts a snake on it.
Crimson Mosquito

The **Crimson Mosquito** is a hostile, large, flying arthropod that spawns in the Crimson Forests of the Nether.

## Crimson Mosquito

### Drop(s)

Blood Sac, Crimson Mosquito Proboscis, XP

## Appearance

The Crimson Mosquito is a very large mosquito-like arthropod with white, bee-like wings, thin legs, a brown body, 2 red eyes and a long proboscis. They have a blood sac that becomes red once they successfully suck a creature's blood.

## Behavior

Crimson Mosquitos are usually flying, but do sometimes touch the ground briefly. Crimson Mosquitos are hostile, targeting players, villagers, and animals (such as pigs, cows, etc). Being a Nether mob, Crimson Mosquitos are completely fire resistant.

If the Crimson Mosquito is slain whilst their sac is full, they can drop a Blood Sac on death.

### Blood Sucking

Crimson Mosquitos have 2 attacks. The first is blood sucking. Crimson Mosquitos will latch onto their target, and begin sucking their blood. This attack can be denied by blocking with a shield. The Crimson Mosquitos can suck up to 4 times before they detach and switch to their second attack.

Each suck deals: **2 attack damage**.

### Blood Projectile

After a Crimson Mosquito has sucked (or attempted to suck) the blood of their target 4 times, they detach and strafe. At this point, their sac is red due to being filled with blood, serving as an indicator as to whether they have ammo or not. The Crimson Mosquito can fire up to four shots of the own target's blood back at them before they need to refill on blood. The amount of ammo the Mosquito has depends on how many times they successfully sucked blood.

Each blood projectile deals: **4 attack damage**.

### Fly Transformation

If a Fly enters the Nether, it will transform into a Crimson Mosquito after doing a shaking animation, similar to Hoglins turning into Zoglins after entering the Overworld.

## Advancements

**Nightmare Fuel:** Find a Crimson Mosquito.

**Pest Control:** Craft a Crimson Mosquito Larvae.

**Spray n' Pray:** Craft a Blood Sprayer.

## Trivia

* The Crimson Mosquito is inspired by the Bloodbug from *Fallout 4*.
* The advancement "Spray n' Pray" is likely based on a weapon of the same name from *Fallout 4*.

## Gallery

A Crimson Mosquito in idle mode.A Crimson Mosquito draining the blood of a pig.A Crimson Mosquito with a full sack of blood.A Crimson Mosquito attacking a player in first-person view.
Marsh

The **Marsh** is a biome that usually generates close to beaches.

## Blocks

The following blocks generate in a Marsh biome:

* Grass Block
* Grass
* Mud
* Clay
* Sugar Cane
* Birch Log
* Birch Leaves
* Cattails

## Mobs

These mobs can spawn in this biome:

* Frog
* Fly
* Dragonfly
* Perch
* Lobster
* Catfish
* Alligator Gar
* Platypus
* Terrapin
* Snapping Turtle
* Crocodile
* Shackle
Giant Squid

The **Giant Squid** is a large neutral mob that lives in deep oceans.

## Appearance

Giant squid are large, elongated aquatic mobs with red skin, large white eyes, long tentacles, and two fins on their heads.

## Behavior

These invertebrates are large neutral squids that live in the deepest oceans. They are hostile towards small fish and Guardians, but they are prey of Cachalot Whales. If attacked and slain by one of these whales then it can drop some Lost Tentacles. They will become pale and depressurized if under less than ten blocks of water pressure. If a normal Squid is struck by lightning then it can transform into a rare Blue Giant Squid.

## Gallery

A Giant Squid that is depressurized.A Giant Squid in an underwater ravine.A Giant Squid fighting a Cachalot Whale.
Duck

The **Duck** is a passive, semi-aquatic mob.

## Spawning

Ducks spawn in the following biomes:

* River
* Swamp
* Mangrove Swamp
* Lake
* Marsh

## Appearance

Ducks are mostly grey colored, with a green head, yellow feet and beak, and white bands on their necks and necks. Ducks can be heard making raspy quacking noises. The Ducks in Minecraft are based off of real life mallard ducks.

## Behavior

Ducks are passive and spawn either alone or in large flocks. If one Duck is attacked, the whole flock flees and, unlike Chickens (which share the same model), Ducks can fly similarly to Parrots.

## Breeding

Ducks can be bred with Bread.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Raw Blobfish

**Raw Blobfish** are items that can be obtained by killing a Blobfish, and can be eaten by players.

## Obtaining

You can get Raw Blobfish after a Blobfish has been killed. Raw Blobfish can give players 1 hunger points per eating.

## Uses

Raw Blobfish is used in a crafting recipe.

* Raw Blobfish can be crafted with a Bottle to craft Fish Oil.
Dropbear

**Dropbears** are large hostile mobs that spawns rarely Nether Wastes.

## Appearance

Drop Bears resemble demonic-looking versions of real life koalas, but with reddish fur, yellow eyes, sharper claws, and are about the size of sheep.

## Behavior

This creature can often be found hanging upside down from the Nether's ceiling, waiting for unsuspecting prey to walk beneath it. When prey is below, the Dropbear will leap from its position and try and crush its target beneath it. After it has landed, it will use its huge jaws and sharp claws to attack. If successful in dispatching its prey, the drop bear can leap back up to the Nether's ceiling. If slain, the Dropbear will surrender a Dropbear Claw, which, in a pinch, can be used to create Flint and Steel without the need of an Iron Ingot. It can also be used to brew a potion of Clinging, which will allow the drinker to stand and walk on ceilings, just as the Dropbear does.

## Trivia

* Dropbears are based on the Australian myth called the "Drop Bear", which is a carnivorous version of a koala that would drop onto an unsuspecting person's head and kill them.
	+ People in Australia would tell tales about the Drop Bear Myth to scare tourists.
Capybara

The **Capybara** is a passive animal.

## Spawning

Capybaras spawn in the following biomes:

* Mangrove Swamp
* Tropical River

## Appearance

Capybaras are mostly brown colored, with dark brown feet, and two small ears jutting from their head, they also have large noses.

## Behavior

Capybaras are passive and spawn in small herds. If one Capybara is attacked, the whole herd flees. Capybaras are able to dive underwater, and can hold their breaths for 2 minutes.

## Breeding

Capybaras can be bred with Apples.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Blue Jay

**Blue Jays** are small, neutral birds found in Temperate Forest and Taiga biomes.

## Appearance

Blue Jays can be identified by their small sizes, coat of blue and white feathers, and tall feather crests.

## Behavior

Blue Jays can often be seen sitting on trees, walking on the ground, or flying. Despite their small sizes, Blue Jays are neutral mobs and can attack if they are provoked.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Raccoon

The **Raccoon** is a small neutral mammal.

## Spawning

Raccoons spawn in the following biomes:

* Forest
* Roofed Forest
* Birch Forest
* Flower Forest

## Appearance

Raccoons are mostly grey, with black on their feet and face, as well as a thick, black striped tail. Raccoons have a hunching posture, but can stand on their hindlegs when needed. At night, Raccoons' eyes glow.

## Behavior

Raccoons are neutral, and target no mobs. When attacking, they get on their hind legs and swipe their claws at their attacker.

On death, Raccoons can drop a Raccoon's Tail.

### Begging

If a player holds any food item near a Raccoon, it will begin begging for your food. However, this yields no benefits to the player if the Raccoon is given food.

### Washing

When given a food item, Raccoons will try to find the nearest source of water to wash it and eat it.

### Stealing

If a Raccoon is near a Chest, Barrel, or other inventory block that contains food inside it, they will open it and steal the food, before running away to wash and eat it. A Raccoon can only steal 1 food item at a time.

## Taming

Raccoons can be tamed by giving them an Egg to wash. It may take multiple attempts.

### Taming Features

Once tamed, Raccoons can be commanded to stay (sit), follow, and wander by right-clicking on them. They will target any mob you attack, or any mob that attacks you. Tamed Raccoons still beg, but do not steal.

## Breeding

Raccoons can be bred with Bread (taming is not required).

## Trivia

* If a Raccoon washes Sugar, the item will disappear before the Raccoon can eat it. This is a reference to the video of a raccoon washing cotton candy in water and causing the cotton candy to dissolve.
Vampire

The **Vampire** is a hostile undead mob that spawns in the Woodland Mansions and, rarely, Graveyards in Villages. Unlike the Illagers, the Vampires will continue to spawn naturally in the Woodland Mansion even if all of the Vampires were slained from the same Woodland Mansion.

## Appearance

The Vampire is a medium-sized humanoid mob with a Player-like base and size, pale white skin, red elytra-like cape, black clothes, black hair, and 2 red eyes.

## Behavior

Vampires are usually walkers and runners, but do sometimes fly above the ground briefly. Vampires are hostile, targeting players, villagers, and animals (such as pigs, cows, etc) except Bats. After killing a player, the Vampire with the user's name appears where the player died. If the Villager is killed by a Vampire in normal or higher difficulty, the Villager has a chance to turn into a Vampire Villager.

The Vampire will inherently flee from any player and Villagers holding Garlic. The Vampire takes 1-2 damage from all non-wooden weapons, however, they can quickly regenerate from those weapons, but takes 9 damage from wooden swords with slow regeneration. If the Vampires are slained whilst they are full, they can drop a Blood Sac on death.

### Blood Sucking

Vampires have 2 attacks. The first is punching (either with or without a weapon) and the second is blood sucking. Vampires will latch onto their target (similarly to Crimson Mosquitos), even if the target is sleeping in the bed (such as players and Villagers), and begin sucking their blood. This attack can be denied by blocking with a shield or repelling the Vampire with Garlic. The Vampires can suck up to 4 times before they detach and switch to their second attack.

Each suck deals: **2 attack damage**.

## Advancements

**Vampire Slayer:** Kill a Vampire with a Wooden Sword.

**Risen from the Dead:** Have the Vampire kill any player.

**Garlic Power:** Repel a Vampire with Garlic.
Dryosaurus

**Dryosaurus** is a passive mob that spawns in the plains and forests of the Prehistoric Dimension.

## Appearance

The Dryosaurus is a small, green bipedal dinosaur with a bird-like beak and chirping noises.

## Behavior

The Dryosaurus is passive towards players and other predators, and will try to flee if provoked. Dryosaurus can often be seen in flocks of up to around 15, with one or more chicks following behind them.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf