Kin

## Lore

Kin are humanoid creatures that have been reincarnated by magic whose soul have been altered by the aether of the ethereal plane, whether by passive critters or fierce beasts. Often times they are referred as hybrid spirits or beastial souls, born to either guide those who possess a kind heart or seek retribution by those who have wronged them in their past. Once reborn, kin resemble their original humanoid form with unique beast-like traits, such as ears, tails, or other minor qualities, and through their lifetime they're capable of learning of harnessing other capabilities to aid them in their ventures.

## Kin Features

### General Traits

* **Ability Score Increase:** You can increase any of your scores by 2, and another by 1.
* **Age:** Kin reach adulthood at age 20, and can live up to 500 years.
* **Alignment:** Kin are generally chaotic, and lean towards extreme good or evil alignments.
* **Size:** A kin retains their physical stature and weight they had in life before becoming a kin. Choose a race from the playable races available to you. Your height, weight, and size are of your selected race.
* **Speed:** Your base walking speed is 30ft.
* **Languages:** You know common and one additional language of your choice.

### Kin Traits

* **Hybrid:** You have two creature types: humanoid and beast. You can be affected by a game effect if it works on either of your creature types.
* **Familiarity:** You know the Find Familiar spell, and you can cast it once per long rest. You may additionally cast this spell with your spell slots if you have the *Spellcasting* feature, or cast it as a ritual if you are able to cast it as such.
* **Aetherpool:** You hold a strong connection to the ethereal plane and are able to manipulate its aether. You have a resource called "Aetherpool" with charges equal to your proficiency bonus. As an action, you may expend charges and gain abilities from the table below. You cannot choose a bonus more than once, and expended charges come back after a long rest.

Aetherpool Table
 1
 2
 2
 3
 3

* **Channel Beast:** You are inextricably intertwined with beasts from the ethereal plane, and have the ability to channel them by using the aether around you. Choose a beast type available to you from the table below; you gain speed bonuses based on the chosen beast type and abilities which you can use as an action once per long rest. At your option, you also gain minor physical attributes that are reminiscent of your chosen beast. You gain access to more traits at further levels, and you may choose traits from previous options. You can change your beast type once bonus per long rest.

Linked Table
(Half Movement Speed + 5ft)
 6th Level
(Equal to Movement Speed)
(Equal to Movement Speed)
 11th Level
(Half Movement Speed)

* **Fragile In Death:** Coming back from the ethereal plane has left you weaker than how you were in life. Your Constitution score decreases by 2, and conditions that impair your physical abilities (such as stun, blinded, and deafened) last twice as long.

### Depreciated/Unused Traits

* **Scarred For Life:** Choose a creature type. If your creature type is humanoid, choose a general race. The chosen creature type has advantage against you on Intimidation checks, and rolls against effects that cause the frightened condition are made at disadvantage if they originate from the creature type. If the Intimidation check succeeds against a DC equal to 10 + your Charisma Modifier, you are Frightened of that creature for 1 minute. At the end of your turns, you can make a Charisma saving throw against that same DC to end the effect. You cannot be frightened by the same creature within 24 hours of when this effect ends.