Selkies

## Overview

*Have you heard the tale of the Selkie? Buccaneers tell stories about the Seafoam Spirits of the ocean who shed their sealskin when they come ashore. Now, The Smash Up Selkies have made landfall looking for Tribute to return to the Sealie Queen on her driftwood throne. They may look innocent, but there's more Under The Skin than seems at first glance! Selkies are slippery and will elude you at the last second before their base scores, and at the first sight of weakness will swarm and take back their waters. Play as the Selkies and "help" your rivals win their bases, while you slip through for easy second and third place finishes; then swim away to claim a base by yourself elsewhere. If all else fails, Change Into A Seal - they'll never see it coming!*

Description goes here

Image Album: https://imgur.com/a/oGSXiii

## Details

#### General

* Name: Selkies
* Author: ludichrisness
* Complexity: 2/5
* Version: 1.0
* Last updated: May 12, 2023

## Cards

#### Breakdown

Selkies have the normal 10 minions and 10 actions. They have a total minion power of 30, or an average of 3.0 per minion. Among their actions, there are:

* 1 play-on-base action: Blubbering Heights
* 4 play-on-minion actions: Seal of Approval (2x), Shoal Survivor, Under the Skin
* 5 standard actions (4 of which affect one or more minions, **in bold**): **Call of the Sea**, **Change Into a Seal (2x)**, Seafoam Spirits, **Spin Cycle**

#### Minions (10)

* **1x Sealie Queen (5)**: Special: Before any base scores, you may return one of your other minions of power 4 or less (owned by any player) on a different base from it to your hand. You may play it on the scoring base as an extra minion.
* **2x Seawich (4)**: Reduce the breakpoint of another base by 4 until the end of the turn.
* **3x Land Lover (3)**: Talent: Give control of this minion to another player until the start of your next turn to take control of one of their minions with less power until the start of your next turn.
* **4x Manatee Maiden (2)**: Ongoing: Once per turn, after the breakpoint of another base is reduced, you may move this minion to that base. After this minion is moved to another base, you may reduce the breakpoint of that base by 2 until the end of the turn.

#### Actions (10)

* **2x Seal of Approval**: Play on a minion. Ongoing: If the breakpoint of this base is below its starting value, this minion has +2 power. Special: After this base scores, gain 1 VP if you are the only player with a minion here.
* **2x Change into a Seal**: Choose one of your minions. Until the start of your turn it adds no power to its base and the breakpoint of its base is reduced by its power instead. Play an extra card.
* **1x Call of the Sea**: Choose a base and any number of your minions there with a combined power less than or equal to the amount the breakpoint there is below its starting value. Move them to one other base. Special: Play this after a base scores; choose the scoring base.
* **1x Blubbering Heights**: Play on a base. Talent: Until the start of your turn, other players' minions here have -1 power. Ongoing: Other players may not play extra minions here.
* **1x Seafoam Spirits**: Reduce the breakpoint of each base by 3 until the end of the turn. Special: You may play this before a base scores.
* **1x Shoal Survivor**: Play on your minion. Talent: Move another player's minion here to a base where they have more power than you, then move this minion to the same base.
* **1x Spin Cycle**: Move a minion from each base to the base with the next lowest breakpoint.
* **1x Under the Skin**: Play on your minion. Talent: Cancel this minion's abilities until the end of the turn and transfer this action to another minion. The minion this is transferred to gains the cancelled abilities until the end of the turn.

#### Bases

* **(21) The Northern Isles (4 2 1):** The breakpoint of every other base is reduced by 1 for each minion on this base.

* **(14) Subliminal Shore (2 1 0):** Before this base scores, trade control of one of the lowest and highest power minions here until the end of the turn (the current player chooses for ties).

## Author Notes

To be filled.

Most of the art for this faction was made with Midjourney v5. Several Discord members helped with image manipulation for some of the fun stuff like Seawich's sandwich and the Seal of Approval :-)