The One Path Guide (By Candy)

*Writer: Candy*

*Editor: Riley*

*Last Updated: August 1st, 2018*

Terminology: Gems; Resistance Potions; Legendary Rings; Evolution

This is a high-end (that means it is not for newbies) The One PvP build that **doesn’t require enchants** (like size resist). But **it requires** an **Evolved The One Set**, being **fully evolved** with **Double Supremacy** (Terry and Path Keepers can provide you those).

OBS 1: You can evo and farm the points to get supremacy simultaneously in The One Room now that you can use spells in there.

OBS 2: I’ll consider that if you are reading this guide, you are **well-versed in RO and in eRO already**, and know how to get elemental resistance potions, RO terms,  Box of Sunlight, how to get the cards, farm, etc. Same goes for already having a Temple Raider, a Gemologist, etc.

Ruby G7s (or Diamond G7s/G6s), 2% HIT Hero charms (around 8 of those), Hell Inferno Crown, Spirit of The One and a EDP Katar for Lower (not necessary, but better with it). This build is oriented towards the following classes:

Sniper, Stalker, LK (Lord Knight) ,WS (Whitesmith), and High Priest. You can adapt it to other classes and in the way you prefer.

The 10% ATK costume (50 or 120 King Tokens) suit is a luxury.

It is strongest if you are a WS. Because of that, I will separate the build in 2 parts—1 for WS only.

## The Core and The Principles

The core for this is the fact that, with evo set and the ruby G7s/G6s, you can pull out **1500 total LUK** to cover for all stats ailments and still get nice HIT thanks to double supremacy (15%), the extra stats and hero HIT charms.

As a WS and a LK, for example, you won’t be needing to maximize your STR or DEX (will lose damage in that case) to 1k because your ATK caps at a certain value (65,536) unless your are a DEX type.

You **will also need Stage 2 or Stage 3** (S3 too expensive) **HP evo charms to cover up for Tao Gunkas**. If you are LK or WS and plan on using a +20 Bloody Cape (400 STR, 100 LUK), you will need extra HP evo charms.

If you are a LK or a High Priest, you will also need some **casting evo charms** to get 100% cast delay reduction without Kiels. Since you have double supremacy and spirit, you will have passively 75%. Combine your evo charms around that (I recommend 3x stage 2 + 1x stage 1).

The rest of the Evo charms can be oriented towards damage if you want to(on all classes). **WSes, Snipers and Stalker don’t need evo cast charms**, because they do damage with spells that don’t require Cast Delay Reduction (Double Strafe, Cart Term, etc).

### **Part 1 – WS**

**WS** has naturally **20% Fire resist and 5% Neutral** because of Tempering Skin. If you pick The Chaos, you’ll get 10% more Fire resist and 5% more resist, but you will lose some Holy resist from The Order Faith [Lv:2] and the The Order sign (+5% Holy resist).

You can adjust the Fire resist you have depending on your Alignment by removing or getting a Ifrit Ring (Ring of Flame Lord).

All the 21% on the resist are from the 17+3+1 from The One set + double supremacy. Also, **remember that TO Shield** gives 20% Fire, Water, Dark/Shadow and Undead resist, and **TO armor gives 70% Holy resist**.

You can also try buying or farming Sign of Nature from Hollow King during Halloween as it gives +1% Fire, Water, Wind, and Earth resistances.

You can also change the resist depending on what you want. This is more of a principle-oriented build.

Wind: 21% + 30% (3x Steel Chonchon Cards) + 20% (Wind Potion) + 20% (Giant Hornet Cards) = 91%

Water: 21% + 20% + 30% (1 Marse Card) + 20% (2 Leaf Cat Cards) = 91%

Fire: 21% + 20% + 20% (Skin Tempering) + 10% (The Chaos) + 20% (Hell Inferno Crown) + 10% = 91

Earth: 21% - 15% (Wind Potion reduction) + 90% (6 Giearth Cards) = 96%

Dark/Shadow and Undead: 21% + 20% + 5% (The Chaos) + 30% ( 2 Permeter Cards) + 3% (Legendary Necromancer's Ring) = 79%. Since you have Argiope Card, Dark/Shadow and Undead will be halved, so ~90% resist.

Neutral: 21% + 5% + 60 (3x Raydric Cards) + 3% (Legendary Illusionist's Ring) = 89/29%

Holy: 70% + 21% + 3% (Legendary Necromancer's Ring) = 94%

Ghost: 21% + 3% = 24/24% + 90% (3 Marionette Cards) = 114%

Poison: 100% (Argiope Card)

Demi-Human resist: 50% (2 Thara Cards) + 10% (Hell Inferno Crown) + 5% (The Order) + 4 (double supremacy) = 69%

Seeing that, you can almost guess already what are the main cards and the only switch in the build.

Armor: 1 Argiope Card + 3 Steel Chonchon Cards

Boots: Whatever you want

Manteau: 1 Marse Card + 3 Raydric/1 Marse + 3 Marionette (sole switch of your build)

Weapon: Since you are a Whitesmith, Hydra Cards and Turtle General Cards don’t increase your CT damage, so you can invest in Phreeonis, Sniper and a Lord of Death Card. Up to you to combine those.

Shield: 2 Thara Frog

Acessories: 8 ruby G7-G6-G5 (depends on what you have at your disposal)

Headgear: 6 Giearth (90% Earth), 2 Permeter (30% Dark/Shadow), 2 Giant Hornet (20 Wind%), 2 Leaf Cat (20% Water)

### **Part 2 – The Rest**

Realize that now you **won’t have** free 20% fire resist and free 5% Neutral resist since you’re not a Whitesmith.

Wind: 21% + 30% (3x Steel Chonchon) + 20 (Wind Potion) + 10-20% (1-2x Giant Hornet) = 81-91%

Water: 21% + 20% + 30% (1 Marse) + 20% (2 Leaf Cat Cards) = 91%

Fire: 21% + 20% +20 (Ifrit rings) + 10% (The Chaos) + 20% (Hell Inferno Crown) + 10% = 91%

Earth: 21 - 15% (Wind Potion) + 90% (6 Giearth) = 96%

Dark/Shadow and Undead: 21% + 20% + 5% (The Chaos) + 45% (3x Permeter) = 91%

Neutral: 21% + 21-60%

Holy: 70% + 21% = 91%

Ghost: 21%

Poison: 21-91%

Armor: [4 Steel Chonchon] OR [3 Steel Chonchon + 1 Argiope]

Boots: Whatever you want

Manteau: 1 Marse + [3 Raydrics or 3 Marionettes]

Weapon: No more Whitesmith, so 2 Hydra + 2 Turtle General Cards (and now having those HIT charms is a must).

Shield: 2 Thara Frogs

Accessories: 8x Ruby G7/G6/G5 (depends on what you have at your disposal), but now you will very probably need **2 Ifrit rings** for 20% Fire resist. As a High Priest, you can replace those for Cookie Card; as as Sniper/Stalker, for Siamond G5/G6/G7.

Headgear: 6 Giearth (90% Earth), 2 Permeter (30 Dark/Shadow%), 2 Giant Hornet (20% Wind), 2 Leaf Cat (20% Water)