Update 0.4.0

Update 0.4.0 is the largest update thus far. Main features include an overhaul of both the progression system and Act 1 of the campaign.

## Full Patch Notes (Steam Link)

*🚀 denotes changes or fixes based on Community Feedback & Participation*

### Changes & Updates

* **Campaign Story Act 1** - Storyline from Ranks 1 to 7, introducing a crew of Shipbreakers, the history LYNX Corporation and expanding on the world of Hardspace - Tutorial revised for improved onboarding - Four new voiced characters - Placeholder Voiceover for all story characters (Will be replaced in a future update) - Additional Data Drive content for expanded world-building
* **Work Order System Revamp** - Replaced with Salvage Indicator - Promotes salvaging “the whole buffalo” - Salvage Goals provide additional Mastery Point and LYNX Token bonuses to proficient Cutters
* **Certification Progression Revamp** - Certification is now based on Mastery Points (MP) - Earn MP based on salvage value, and for reaching Salvage Goals - Certification Ranks 1 to 30 implemented *NOTE: All Progression has been reset for this update!* - The previous version and progression can be played on the archive Steam branch: Version 0.3.1 - Future Campaign/Progression updates may include additional progression resets
* **Early Game Ship Variety Improved** - Mackerel Station Hopper, Light Cargo and Heavy Cargo have been revised to each feel more distinct - Mackerel Exolab Science Vessel added - Ship Difficulty replaced by Hazard Levels that better reflect threats - Slight changes to Mackerel tail and nose composition to improve salvaging
* **HUD Revamp** - Layout updated to reduce clutter and screen space use, and improve readability - HUD rendering improved to increase readability and performance
* **Death Flow Revamp**
* **Improved Death Screen provides more contextual information and humour**
* **Vocalizations for all elemental damages intensified**
* **10 New Stickers Added**
* **Out-of-Range prompt added to Cutting Tool**
* **Grapple Strength Improved** - Baseline strength increased from 1,000 kg to 3,000 kg - Strength Upgrades also increased
* **🚀 Tether Intersection Allowance Time Increased**
* **Should allow daisy-chaining objects together more often without breaking**
* **Some models and textures improved** - Masterjack - Jacks
* **Thruster Fuel Canister**
* **🚀 Removed Cut Guards**
* **Removed Utility Keys & The Terminals That Require Them**

### Bug Fixes

* When Javelins are used in Weekly RACE, the Landing Page incorrectly shows 6 objectives but in-game work order correctly shows 3
* Pressurized space outside the airlock entrance at the back section of the Heavy Cargo Javelins
* On Salvage Runners the bottom panel near the fuses has a duplicated structural beam
* The demo charge loses its durability when the user dies/takes damage, despite still being locked/unpurchased
* Panels in the Cargo Javelin unexpectedly dejointed after chairs were yanked off the floor
* The wall behind the ECU in Heavy Cargo Javelins has duplicated structural beams
* Pulling the fuel cap off the fuel tank on Heavy Cargo Javelins made the fuel flush interaction inactive
* Barge not clearing airlock doors in particular between shifts
* Railgate VFX warmup sequence not playing
* Keel near the cargo hatch is missing a cutpoint in the Gecko Heavy Cargo
* "????" tag seen in the structural scanner view in Salvage Gecko
* A Real Talker Sticker Description refers to "High-Gain Antennae" as "High-Grade Antennae "
* Grade 4/5/6 ships have incorrect thruster class labels in the Ship Catalog
* Industrial hoist in ECU room on Salvage Gecko spawns without a rail guide to be attached to
* On high difficulty Heavy Cargo Javelins, the fuel X pipe is misaligned
* Traditional Chinese texts have parasite characters prompting a line skip
* Red shader over incorrect salvage flashes when object is leaving the barge
* Parts of the Gecko hull may not dejoint until lights are yanked along the seams between the nanocarbon
* The Sticker Category list in the HAB does not update correctly if the player changes the language during gameplay
* In the Stickers Menu, the text prompting to place a sticker is unlocalized
* In the Stickers Menu, the text indicating that a sticker is locked is unlocalized
* When the first loading screen of a session is "front-end to HAB in career mode", multiple locIDs appear in the loading screen tips
* Cut points from top-middle ion ring pop off after being in the barge a few seconds
* Several Barge objects remain highlighted green, after salvaged on the barge
* Soft and hard crates do not have green highlight in the barge
* Cut points on the clamps holding the shipping crates onto Javelin Heavy Cargo don't seem to be vaporizing unless you cut them down the middle
* Harsh bloom on Commercial Gecko Airlock lights
* Polaris audio can be heard in the Tutorial, with no sign of the Polaris
* Control VO doesn't prioritize positive feedback when salvaging multiple objects
* Interacting with the Kiosk during the Tutorial will allow the player to equip the grapple prematurely
* The moon and certain village assets are not properly affected by atmospheric fog
* The weight of detached objects doesn't properly update on the HUD, when using the grapple
* On some Refuellers, the floor panel under the ECU is marked Titanium for Furnace salvaging
* In Scan mode the Multitool appears in the Structural tab
* Fuse Breaker lights are tagged as Structure (Aluminium) for Furnace salvaging
* Demo Charge preview AR remains green from successfully attaching even while others have turned orange due to impending detonation
* Mackerel ghost ship personal terminals pop off when yanking a computer terminal
* Released doors can sometimes rebind to the doorframe they came from
* Detonating preview incorrectly shows up on Frozen demo charges when valid charges are also detonated
* When starting a new shift wheel shows 100% but selecting the tool will show the accurate %
* Blocky shadows on Mackerels next to lights in the main cabin
* Remaining Mass bar may be incorrect if a ship is salvaged in multiple shift
* Demo charges can go through a cargo hatch
* Hidden data drive reappears after being destroyed
* On the cut point of the amplifiers, a triangle can be seen under the regular texture depicting a square
* Stickers screen localization does not change language correctly using the loc debugger
* On Javelins, the exterior pillars connecting the octagon panels are misaligned
* Crash during the Ship Catalog, when the user claimed a new ship
* In the HAB, using Select and Quit button at the same time leads to start a shift while being still in the HAB
* Demo Charge Rental Fee not being deducted as after a shift
* On Javelins, level II cut points have similar textures to level I cut points but are indestructible for the cutter
* Player model fingers on Detonation Tool do not appear to be gripping the tool
* LOD issue on the Geckos' Access Ladders beyond a certain distance
* Rumble will occasionally continue and not stop when switching from splitsaw to stinger while cutting
* The Stickers menu is not translated, when changing the game's language in any other language
* New stickers notification number is right justified and does not match the alignment of the new message notification
* Unjointed AI Node with no emissives seen in mackerel heavy cargo
* Controller able to navigate inbox even when greyed out
* Atmospheric regulator became stuck as 'in progress' when activated via haunting as player cut the door
* Cannot dismiss 'purchase upgrade' pop-up after purchasing an upgrade

Full patch notes on Steam