recursal/Fanatic-Fandom huggingface dataset:
Climb

*You'll need good **reflexes** to react to changing terrain as you climb and **endurance** to keep going as your muscles give out.*

**Climb** is a very useful skill in InfernoMOO. It is used, unsurprisingly, for climbing up and down ladders, cliffs, and walls. It's a good idea to become at least decent at Climb early on the game, as this allows you much greater access to the world as a whole.

Having a total Climb of around fourteen is more than enough to let you handle virtually any climb in the world, provided you use grappling hooks/ropes.

## Training

To train climb, a good place to go is Rolf's Gym in Slagtown. In the northern room of the gym is a climbing wall which will allow you to gain skill without risk of serious injury. Of course this is only good for your first couple of raws once you get too good you won't really get much IP from it.

Once you pass 10 or 12 total (with at least 1 raw, of course), training in Brucie's Gym, located in Corpclave, should be considered as an alternative to Rolf's Gym. Keep in mind that you CAN take fall damage from Brucie's wall though.

Also consider the outer wall of the Bradbury, or of NEWB HQ. By the time you get too good for any of these, you should know of tougher climbing places - unless the first and only thing you do is grind climb.

## Related: Leapfrog

If one has the Leapfrog, one of the mutations, they will be able to bypass all climb checks, provided they succeed in their leapfrog.

## Ropes

Eschaton Outfitters in Freedom City offers two tools that can greatly help inexperienced climbers in traversing cliffs, a climbing rope and a grappling hook.

A climbing rope allows you to hang climbing rope from 'direction'. Then you can climb down the rope. After reaching the bottom, you can get climbing rope from 'direction' to retrieve your rope.

A grappling hook can be used exactly the same way, but can also be used to climb upwards. Simply throw grappling hook to 'direction' to use it. (Unsurprisingly, using a grappling hook in this manner depends upon Throw.) You can then climb up the rope and, after reaching the top, retrieve your grappling hook by using get grappling hook from 'direction'
Uniform Suppliers Inc.

**Shop contents and availability of items may change often due to buying and selling from players.**

Clothing & Armor:

```
a corpslave jumpsuit                    $      150 (2 in stock)
a leather gimpsuit                      $      750 (2 in stock)
a loyalty band                          $      750 (2 in stock)
a corporate flag                        $    1,500 (2 in stock)
a blank corporate badge                 $    1,575 (3 in stock)
a bomber jacket                         $    1,800 (2 in stock)

```
Linguist

*Ya'll gonna need some **brains** to understand all that jibber-jabber, son!*

~~The ability to understand foreign languages, like Japanese (see Kakuri Island).~~

One of the most useless goddamn skills in the game. Only ever used to make urumi and in one quest, which can be bypassed with another item. If it isn't, they're keeping it a very big secret.
Jack 'N Wendy's Box

**Shop contents and availability of items may change often due to buying and selling from players.**

```
a cajun catfish sandwich                $       11 (5 in stock)
a JnW's Kid's Combo Meal                $       5  (4 in stock)

```

```
a severed body part                     $        5 (16 in stock)
a raw meat                              $       17 (9 in stock)
a dead flathead catfish                 $      179 (3 in stock)

```
Mr Bling

**Shop contents and availability of items may change often due to buying and selling from players.**

Hats:

```
a white fur hat                         $      600 (1 in stock)

```

Rings:

```
a gold ring                             $      900 (2 in stock)
a gold peridot ring                     $    1,260 (1 in stock)
a gold topaz ring                       $    1,395 (1 in stock)
a gold diamond ring                     $    1,800 (1 in stock)
a platinum ring                         $    2,250 (2 in stock)

```

Bracelets:

```
a livestrongbad bracelet                $        7 (1 in stock)

```

Necklaces:

```
a gold chain                            $    1,425 (1 in stock)

```

Face piercings:

```
a gold nosering                         $      390 (1 in stock)
a gold earring                          $      510 (1 in stock)

```

Etc:

```
a jewelry box                           $      375 (1 in stock)

```
Rough Trade

**Shop contents and availability of items may change often due to buying and selling from players.**

Clubs:

```
a sledgehammer                          $    2,640 (1 in stock)

```

Whips:

```
an antenna whip                         $      225 (1 in stock)

```

Spears:

```
a military fork                         $      225 (1 in stock)
an assegai                              $   12,000 (2 in stock)

```

Firearms:

```
a dinged up BB revolver                 $      375 (5 in stock)

```

Explosives:

```
a frag grenade                          $      300 (2 in stock)

```

Other:

```
a steel lockpick                        $       75 (2 in stock)
a Kakuri Assassin contract              $      187 (1 in stock)
a CRT television                        $      225 (5 in stock)
a portable television                   $      300 (1 in stock)
a Western Hunter contract               $      675 (1 in stock)
an Aiwa stereo                          $      975 (1 in stock)
a Gangland Extermination contract       $    1,125 (1 in stock)
a necropolis hunting contract           $    1,500 (1 in stock)
a silver grill                          $    3,522 (1 in stock)
a flatscreen TV                         $    5,250 (5 in stock)
a holopanel TV                          $    9,600 (5 in stock)

```
Appraise

*It's all about having sharp **senses** to notice the little things, and enough **brains** to appreciate their significance.*

The art of estimating the value and effectiveness of things you find, people you meet, and creatures you fight.

Using appraise 'thing' can tell you:

* How you stack up against a creature, combat-wise.
* What equipment a creature has.
* The weight of an object.
* The approximate resale value of an object. (1)
* The difficulty of installing a mod on a weapon.
* Pretty much everything you'd want to know about anything, *ever*.
* What kind of damage a weapon you are holding does and if it's damage scales with skills or stats better.

(1) Either on 'Market' or 'Open Market' value. Open Market is closer to what you'd fetch on tradenet, though as an upper limit. Remember to take supply-demand into account, and consider compromise in price if nobody is biting! No prices are set in stone.

At lower levels of appraise, information obtained is often determined by a 'roll' of appraise.
For example, one time you might only acquire a resale value of a weapon, and the very next roll you'd get all the information on how the damage spreads over the various types, etc. For this reason, tagging appraise is not recommended - any information you couldn't get off of the wiki/needed 'right away', you could just reroll for unless your appraise was at, say, 4.
Oil Pumper

Given by the fuel controller in the outer refinery.

Worth 250 XP, up to fifteen times.

Available every 24 mins.

Walkthrough:

1. Go to the control console on the second level, configure it to
	* Pumping Station
	* Desalinator Wedge
	* Catalytic Reformer Bay
	* Hydrocracker Bay
	* Merox Room
	* Isomerization Plant.
2. Go down the ladder to the first level, repair all tiles with % signs with "repair here". Scav for repair parts as needed. A liquid reservoir assembly is upstairs in a tool chest in the NW room.
3. Go up both ladders, to the third level, and vent the control console.
4. Go down the ladder to the second level, switch the control console there to FLOWING, then immediately back to STOPPED.
5. Go up the ladder to the third level and
	* If you do not have a security badge, once you enter the helipad tile, an autocannon will attack you. Immediately run to the dropship, and kill the pilot inside. Take the badge from his corpse and wear it. You have to wait for the autocannon to deaggro before it will let you pass. Once you return to the helipad scav a bottle rocket, and then fire it.
	* Else, Scav a bottle rocket; fire it
6. Return to the tile with the ladder down to the dock and activate the console when the tanker arrives, this may take a few minutes.
Vice City

**Shop contents and availability of items may change often due to buying and selling from players.**

Load 'em and Smoke 'em:

```
a clear glass bong                      $       60 (3 in stock)
a spartan hookah                        $      105 (3 in stock)
a koeler bong                           $      120 (3 in stock)
a blue hookah                           $      150 (2 in stock)
a Roman hookah                          $      375 (1 in stock)

```

"Reading":

```
an Ass Blasters porno mag               $       37 (4 in stock)
a Nuclear Robot Sluts In Hospital Bondag$       75 (1 in stock)
an issue of Boys Life magazine          $       75 (1 in stock)
a Nerd Girly Gleet Shower magazine      $       75 (1 in stock)
a porno                                 $       75 (1 in stock)

```

Etc.:

```
a bottle of viagra                      $      270 (1 in stock)
a red lighter                           $        4 (9 in stock)
a book of rolling papers                $        6 (6 in stock)
a bag of weed                           $       75 (2 in stock)
a book of PCP laced rolling papers      $      375 (6 in stock)

```
Psyduck

Psyduck is a water pokemon his japanese name is "Koduck コダック" he evolve to golduck ar level 33

## Trivia

* Psyduck, as well as Golduck, has appeared in every regional Pokédex, due to the Unova Pokédex's expansion in Black 2 and White 2.
* Psyduck is one of fourteen Pokémon that one could collect foreign Pokédex entries for in Pokémon Diamond and Pearl.
* Psyduck requires the most loops with the Capture Styler to be captured in Pokémon Ranger, surpassing even Metagross.

## Origin

Psyduck's design appears to draw inspiration from both ducks and platypuses.
Snakeskin

## Helpfile

```
A cellular restructuring of your skin leaves it resistant to slashing damage.

[   Cost:       5    ]

Armor Modifiers:
[   slashing   +2 to 4  ]
[   stabbing   +1 to 3  ]
This Mutation is a Tier 1 skin mutation.

Location:
snakeskin is located in the mall in northwestern Gangland.
Located in mall.
Classification: skin.

```

## Stat Changes

* Slashing Resistance +2-4
* Stab Resistance +1-3
Leapfrog

## Helpfile

```
Powerful leg sinews and hollow bones let you leap up cliffs and over gaps. Your bounding strides also make your overall walking speed somewhat faster, as well as letting you dodge a bit better.  You're left more fragile, causing your limbs to break easier, aside from your newly enhanced legs.

[   Cost:       5    ]

Skill Modifiers:
[   dodge        +1   ]

Resist Modifiers:
[   broken arm         -30   ]
[   broken nose        -30   ]
[   broken hand        -30   ]
[   broken jaw         -30   ]
[   broken leg         +80   ]
Located in forgotten swamp.
Classification: movement.

Incompatible with: phaser, clairvoyance, blink, medium, rift, and pathfinder

```
City Hall

**Shop contents and availability of items may change often due to buying and selling from players.**

**steel corporate contract automat:**

```
a Kakuri Assassin contract    $125
a Freedom City Cleansing contr$200
a Chomo Killer contract       $200
a Chomo Terrorist contract    $200
a Rim Hunter contract         $200
a zombie hunter contract      $250
a Ghostbuster contract        $300
a chomoninja tracker contract $300
a freedom city enforcer contra$300
a Beachcomber contract        $350
a Maas Police Contract        $500
a tankboy tracker contract    $500
a Mythos Buster contract      $700
a Robot Dismantler contract   $700
a Gangland Extermination contr$750

```

```
a business expansion contract           $    3,000 (2 in stock)
a business license                      $    4,500 (3 in stock)
a corpcom infrastructure expansion licen$   10,999 (3 in stock)
a search warrant                        $   22,500 (3 in stock)

```

```
a broken arrow contract                 $      220 (10 in stock)
a chomoninja tracker contract           $      330 (4 in stock)
a tankboy tracker contract              $      550 (4 in stock)
a prisoner hunter contract              $      550 (10 in stock)
a chud invasion contract                $      550 (10 in stock)
a doctors within borders contract       $      825 (5 in stock)
a racist invasion contract              $      880 (10 in stock)

```
Pathfinder

*"That's fuckin' fascinating, truly."*
This article still has missing content, and is a work in progress! Someone get on that!

## Helpfile

```
A different version of the blink mutation, letting you rip open portals in reality to other locations similar to how blink would teleport you there. Maintaining a portal is incredibly taxing on the psyche, and will stress you out until you opt to close it - in addition, if you can't focus properly your portal might end up somewhere undesirable, or they might not be see-through at all.

[   Cost:       15    ]

Requires:
 * phaser
Located in shipwreck cove.
Classification: movement.

Incompatible with: blink, clairvoyance, leapfrog, medium, rift, and flight

```
Fuck

*Gotta have the endurance to put your back into it, and sense enough to know when to pull out!*

Fuck is the skill that allows you sexually interact with other players or NPCs in InfernoMOO, and to lower your horniness level. The higher your Fuck skill, the better your chances are at achieving orgasm for both yourself, and your partner. How much you are paid by NPCs is also probably affected by your Fuck skill. One can also rape a player/NPC who is not allowing sex by grabbing them before initiating sexual commands (though articles of clothing may have to be removed using strip 'article of clothing' from 'name'.

Fuck depends on Endurance and Senses and can be trained from Mace, who occasionally travels around in the sewers. Your sexual abilities may also be raised using the mutation Fuck Machine.

The commands that are related to Fuck are:

 cum | Causes your character to immediately orgasm. Requires the Fuck Machine mutation to use.
Mutant Firefighters

A grossly disfigured humanoid, his skin but a charred fabric drawn tight over swollen muscles. His
lips are retracted, exposing black gums and sharp teeth, and his eyes shine brightly with a yellow
flame.

Firefighters can be located inside the basement of the Lanyard Court Fire Station within Gangland which is west of Freedom City.
Slagtown

### Shops

* CSICOP Operative Shop
* Tandoori Shack
* Barry's Rainbow Dream Emporium
* Rough Trade
* Zombie Hunters Inc
* Radio Slack
* Cosmic Dave's
* Girl In A Box!
* Commander Andy's
* Chudburger
* Evel Knievel's House of Motorcycles
* Ike's Last Chance Emporium
* Crazy Sargo's Discount Warehouse

### Notable Locations

* Nukem Academy
* Blacksmith's Workshop
* Princeton General
* Round Corner
* Bradbury
Hardcore

Hardcore mode is for those who want a challenge. Or maybe you just beat the game and want to do it again without dying.

## Deaths

You do not get the privilege of dying in hardcore mode. Dying will kill you permanently, unless you can get a friend to revive your body before you lose your pulse.
After you do eventually die permanently, you will be sent back to character generation, though you will keep all effective experience (jobs, journals, etc.) up until your last save.

## Saving

You can save experience you earn at any clone bank.

## Experience

All experience earned from killing enemies will be doubled. However, jobs, journals, kill journals, achievements, travels, and likewise will not be.
Experience, jobs, journals, etc. can also be cleared using the big red button in the Hall of Kings.
Quickdraw

*Eating a banana and reloading at the same time? Well shit, to look that* cool *you need some sick **reflexes** for that!*

Quickdraw is mostly a utility skill, used for retrieving things from your inventory in good time, stowing them again, and occasionally instigating Mexican standoffs. If you see a message about fumbling clumsily with an item and your character takes half an hour to wield a toilet plunger, that's low Quickdraw skill holding you up. The skill is dependent on Reflexes and Cool.

Quickdraw increases through regular play as you walk around stuffing your pockets with things and pulling them out again. Most of this skill's uses are very mundane; stuff like pulling your weed out to fill your bong, then stowing the weed and pulling out the lighter to light the bong.

## Uses

The ready system ignores Quickdraw, so at the start of a fight you'll wield your readied weapon instantly no matter what. However, Quickdraw is still a situationally useful skill, even if you don't want to be the fastest bong-ripper in the West. Some key uses include:

* Swapping weapons in combat. When you want to swap parry classes, damage types, or an unloaded gun for a loaded one, Quickdraw is a must.
* Reloading guns on the fly. Don't do this in important fights, it's too slow. Swap between loaded guns instead.
* Nanite spam mid-fight to get yourself off of critical health.
* Using aim. Aiming at a player rolls your Quickdraw skill against their dodge. If your aim lands, you can hold them on the spot or open the fight with a free crit. Counter-aiming is to-hit vs. to-hit; whoever can aim better wins.
* Using parachutes... Most of the time. Parachutes are notoriously inconsistent and gay. Bring autodefibs just in case!

## Trainers

* Heath at The Wide Stance trains from 3-9. There is no teacher for levels below 3.
* Johnny Fiveaces at the Round Corner trains from 8-15.
Soaks

If you type gear, you will get a list of the soaks you currently have. They work by subtracting a number (rolled between your soak values) from the damage done by an opponent. You can see your soak values by using the gear command.

Soaks exist for the different types of damage (slsh, stab, beat, shot, burn, elec, acid, irrad, and cold). Additionally there are special damage types that are less common, and are not listed in the gear command. However, they are still able to be soaked (with the exception of wasting damage). They are laser, explode, and wasting.

You can get better soaks by wearing better armor or by getting mutations that enhance them.

To counter soaks, it is better to deal as much aggregate damage of a certain type as possible. This helps to bypass the maximum soak value that the enemy can roll. When a soak overpowers damage, it is displayed as:

[YvE] Your attack bounces off the Enemy's skin/armor.
Golem

Golem is a rock ground pokemon his japanese name is "Gorounya ゴローニャ" he is the final evolution of geodude and evolve from graveler with a trade

## Trivia

In Generation I, Golem was the only Pokémon that could not be seen without trading. However, its existence was implied by a non-player character who had just received his friend's Graveler. Venusaur (if the player started with Charmander), either Kabutops or Omastar and Magmar in Pokémon Red and Electabuzz in Pokémon Blue would also be missing, but only Golem was definite.

In the Japanese version of Pokémon Blue, this isn't true as there is an in-game trade for a Graveler.

## Origin

Golem is probably based on a turtle with aspects of boulder
Zombies

The rotting meat shell of what was once a human being. Its dull, dead eyes, partially clouded over,
stare a thousand yards into the distance. It walks with a ponderous, lumbering gait, and
occasionally murmurs something you can't understand.

Zombies can be located wandering the streets and buildings of Gangland, Slagtown and Freedom City.
Slowbro

Slowbro is a water psychic type his japaese name is "Yadoran ヤドラン" he evolve from slowpoke at level 37

## Trivia

* Despite it being a commonly known and accepted fact that Shellder triggers the evolution, mentioned in most of its Pokédex entries, Slowbro's evolution from Slowpoke has nothing to do with Shellder in the games, unlike how the evolution of Mantyke requires a Remoraid.
* Mega Slowbro is tied with Cloyster for the highest Defense base stat of all Water-type Pokémon.
	+ Mega Slowbro has the highest base Defense stat of all Psychic-type Pokémon.
* Slowbro's Pokédex entries state that if the Shellder is removed, it will revert to its Slowpoke form.
	+ This is the only mentioning of a Pokémon possibly devolving anywhere in the Pokémon games, aside from a card in the game versions of theTCG.
* Many Pokémon are noted to evolve by two or more Pokémon combining, such as Metang being formed by two Beldum. However, the animedoes not show this and simply spawns the second Pokémon out of nowhere: an example is Morrison's Beldum, which simply evolved into Metang without the need of joining to another Beldum. The evolution of Slowpoke into Slowbro or Slowking is the only time that evolution by two Pokémon physically merging is shown

## Origin

Slowbro's shell and lifestyle are somewhat similar to hermit crabs, though it is physically similar togiant otters, giant salamanders, and hippopotamuses.
Roleplaying

Unlike many other MUDs, roleplaying on InfernoMOO is most definitely NOT required. In fact, almost the entire playerbase is hostile to the idea of roleplaying in the traditional sense and will actively pick on you for it.

However, you'll start to notice that almost all serious Inferno players roleplay to some extent, in the sense of getting involved in the reality of the actions your player is taking and the interactions you're having with the world and other players. That's the kind of roleplaying we try to encourage, as opposed to the traditional I'm a bitter wasteland bounty hunter whose parents were killed by ninjas! roleplaying.

So feel free to get really into being that teenage mutant with a black leather jacket and dual pistols and a grudge against chuds.

Still, with the flexibility of (subpar) outfits, emoting and posing, it is a somewhat conducive environment to the activity, if you're one of those nerds that likes decorating, going ham with @describe me text and making custom areas to stick full of furniture and text loot.
Nidoran♂

Nidoran♂ is a poison pokemon his japanese name is "Nidoran♂ ニドラン♂" he evolve to nidorino at level 16 and nidoking with a moon stone

## Trivia

* Nidoran was the first Pokémon to feature gender differences, and even gender; however, their difference is much greater than most later Pokémon.
* Despite the addition of genders in all Pokémon starting in Generation II, the two variations of Nidoran remained separate species, rather than a singular species that splits down different evolution paths based on gender.
	+ When an Egg is produced from Nidoran and Ditto parents, the gender ratio of the Egg favors the gender of the non-Ditto parent by an unknown margin.
	+ A Nidoran♀ Egg has a chance of hatching into a Nidoran♂ when bred with a non-Nidoran♂ compatible father.
* Nidoran♂'s alternate coloration is similar to Nidoran♀'s normal coloration. The same goes for Nidoran♀ .
* Nidoran♂ and its evolution share their category with their female counterparts Nidoran♀ and Nidorina. They are all known as the Poison Pin Pokémon.
* Due to the fact that its gender, ♂, is included in its name, checking Nidoran♂'s summary from Generation II onward will display as if it were genderless if it does not have a nickname. If its nickname is anything other than "Nidoran♂", its gender will appear as normal.
* Nidoran♂ is the only Pokémon with a base stat total of 273.

## Origin

Nidoran♂ is similar to mices and rabbits.
Electroid

Location

The **electroid** is an enemy in *Ratchet & Clank*. Originally from the planet Quartu, these were one of the first enemies Ratchet encountered on Veldin while on his way to investigate the crash site where he would eventually find Clank. They arrived on Veldin following Clank's crash-landing, who they were chasing. They are manufactured by the Blarg, evidently serving as guards for the Robot Factory on Quartu. They were succeeded by the electroid v2.0.

## Characteristics

Electroids are medium-sized, turqoise-colored armored robots. They have a large torso area with a small abdominal area that connects to a sphere of light allowing them to hover slightly off the ground, increasing mobility. They have a single protrusile, telescopic sensor situated in the center of their torso, presumably used to help them visualize. Their right arm consists of a laser cannon which they use to ward off enemies (such as Ratchet and horny toads). The right arm has a simple, articulate robot hand.

Electroids are notably skilled pilots, managing to successfully give chase to Clank through Solana in Blarg fighters and accurately fire upon his ship which caused him to crash land on Veldin.

## Combat

Electroids pose a threat only at close distance, as their cannon's arc is relatively short range. Because of their swift mobility, it is suggested to take them out using the Bomb Glove (mainly because it is the only weapon available in the only mission during which they are encountered aside from the OmniWrench 8000). However, their cannon does not fire indefinitely, for but a couple seconds, before they cease fire and partially shut down, which may allow the player to destroy them with two hits from the wrench or a single hyper-strike before they fire again. There is also a window to attack them during their short cheer after they manage to hit you. Additionally, they do not move from their previously-determined position once they begin firing, so evading them is fairly easy.
Caterpie

Caterpie is a bug pokemon his jappanese name is "Catapie キャタピー" He evolve to metapod at level 7 and butterfree at level 10

## Trivia

* Caterpie was both the first Pokémon to be captured and the first Pokémon to evolve in the anime.
* Caterpie shares its category name with Wurmple. They are both known as the Worm Pokémon.
* Until the release of Pokémon Platinum, when it became able to learn Bug Bite, Caterpie was unable to do anything to a Ghost type outside ofstruggling except lower its Speed. It shares this trait with its evolution, Metapod. This is also true for Weedle, and its evolution, Kakuna, againstSteel types before Pokémon Platinum was released.
	+ Due to this, it was impossible to complete a Generation I game using only Caterpie or Metapod, since Struggle couldn't hit Ghost types at the time.
* In the anime and in Pokémon Adventures, Caterpie holds the record as the Pokémon who takes the least time to evolve twice, taking only one episode in the anime and one chapter in Pokémon Adventures.
* In *Ash Catches a Pokemon*, when Caterpie evolves into Metapod, the process was similar to a real caterpillar going into pupation. Laterepisodes show Caterpie evolving like the rest of the Pokémon do.
Bugs

This article catalogs **bugs** in the *Ratchet & Clank* series. Note that there is a difference between a software bug and a glitch; this article should only include the former. Additionally, this page should only include notable bugs. Bugs such as those where the player can travel outside the game area's bounds are common and should not be described here unless they are used to achieve a bigger bug.

## *Ratchet & Clank*

### Blackwater City hoverboard race

In *Ratchet & Clank* on the PlayStation 2 it is possible to enter the local hoverboard race in Blackwater City while using the Holo-Guise, which would cause Ratchet to enter the track without a hoverboard and thus be able to walk around. This effectively allows the player to abuse the large quantities of crates on the course that will respawn nearly instantly when out of the camera's view. If equipped with the Taunter, one could reliably collect an incredibly large amount of bolts ranging in the hundreds of thousands over several hours.

In the *Ratchet & Clank* Collection this bug has been fixed. However, it is still possible to access the race track by using the Decoy Glove. Simply position yourself next to a corner in the area with the Hoverboard Girl and deploy a decoy next to yourself. With a large amount of luck it will push you through the wall, allowing you to glide to the course which will be visible down below. Be warned though as this method is rather unreliable and can take a while to achieve successfully.
Veldin

Original

Reboot

 Climate
 Primary terrain
 Points of interest

**Veldin** is a planet in the Solana galaxy.

## History

### *Ratchet & Clank*

Veldin first appeared when Clank crash-landed near Ratchet on Kyzil Plateau. Ratchet thereafter investigated the crash site and found a deactivated Clank, after which he brought him back to his garage. When Clank reactivated, he informed Ratchet that he could help him get his ship operable. They then left Veldin and did not return until the end of the game.

Veldin occupied the ideal orbit for Chairman Drek's new planet. As such, he planned on using his deplanetizer to destroy it. Ratchet and Clank swiftly returned to Veldin to stop him. There they encountered a Blarg invasion, though eventually managed to defeat Drek and save the planet.

## Characteristics

**Veldin** is a planet featured in *Ratchet & Clank*. It is home to Kyzil Plateau, the home of Ratchet and Grim's garage. Drek blows Veldin up because it was an eyesore.
Chukkas

A large rodent with watery yellow eyes wriggles obscenely along the ground. Long, dark fur
streaming down from its lightly colored face resemebles a religious habit. Its long, apparently
prehensile tail is tightly wrapped around a large, smooth rock.

Chukkas can be located in Crater Rim, east of Freedom City.
Tesla Claw

Manufacturer
 Ammo price
 Ammo per magazine
 Discount price
 PDA ammo price

The **Tesla Claw** is a weapon manufactured by Gadgetron in *Ratchet & Clank* and *Going Commando*. It is a continuously firing weapon which fires electricity that automatically targets enemies, prioritizing those closer to Ratchet. At 40,000 bolts, it is the most expensive weapon purchased from a Gadgetron vendor.

The Tesla Claw can be upgraded to the Gold Tesla Claw in *Ratchet & Clank*, and to the Mega Tesla Claw in *Going Commando*.

## History

### *Ratchet & Clank*

The Tesla Claw is made available in *Ratchet & Clank* once the played reaches Oltanis. In a subsequent play through, the player can upgrade the Tesla Claw to the Gold Tesla Claw, for 60,000 bolts and 4 gold bolts.

### *Going Commando*

The Tesla Claw was one of many weapons available on planet Barlow, and sold by the Help Matron. It was sold for much cheaper than in *Ratchet & Clank*. Once the player reached challenge mode, the Mega Tesla Claw was sold at any Megacorp vendor, for 100,000 bolts.

## Characteristics

The Tesla Claw fits onto Ratchet like a glove with a blue casing, but a yellow and top antenna on the back. The "claw" itself consists of two claws, one larger one arching over the top, and a shorter one at the bottom. There is a gap between the two, but they slightly face each other. At the back is a green open area, with black lines in between, from which the energy is shot. The weapon is completely gold when upgraded to the Gold Tesla Claw.

The weapon makes an electronic buzzing sound when fired. In its basic form, it fires a small electric bolt in front of it. When upgraded, as either the Gold or Mega Tesla Claw, it fires a thicker, green energy.

## Combat

The Tesla Claw fires continuously, and its projectile always homes in on enemies, prioritizing those close to Ratchet. Much like the Pyrocitor, the weapon will immediately kill most small enemies. The weapon continuously fires on larger targets, and will eventually destroy them. The ammunition is consumed at the same rate as the Pyrocitor.

The Tesla Claw is an incredibly versatile weapon, useful against all types of enemies. As it requires no aiming, the weapon can be used recklessly, and can defeat most targets. This means that, once owned, it completely outclasses the Pyrocitor and the Blaster, and unlike those weapons, is much less limited in which targets it should be used. However, even though the Tesla Claw is useful against larger enemies, there are still weapons dealing heavier damage that can replace the Tesla Claw against these enemies, such as the Devastator or the Walloper.

When upgraded to either the Gold or Mega Tesla Claw, it instead fires a green electric beam which can hit two enemies at once. This essentially makes the weapon even more cost-efficient for its ammunition. The Mega Tesla Claw in *Going Commnado* also increases the ammunition to 400.

Template:Navbox items GC
Blaster

Manufacturer
 Ammo price
 Ammo per magazine
 PDA ammo price

“
The Blaster is a great all-purpose weapon. Even though its range is limited, its high rate of fire makes it ideal for taking on tough enemies at close and medium ranges.

”— Description found in the game manual, Ratchet & Clank
The **Blaster** is a weapon manufactured by Gadgetron featured in *Ratchet & Clank*. It is a medium-ranged pistol with a high rate-of-fire which automatically targets enemies and deals minimal damage.

The Blaster becomes available as soon as the player reaches planet Kerwan, and costs 2,500 bolts. It may later be upgraded to the Gold Blaster with 4 gold bolts and 20,000 bolts upon completion of the game.

## Characteristics

The Blaster is a large, black pistol with orange and red trim. It has a large, circular muzzle due to the large blasts fired. The ammunition fired is yellow, and appears to have similar particle effects to flames. Blaster ammunition is blue and cylindrical with a large black target icon on the front.

## Combat

The Blaster's nature allows it to be fired rapidly, at the expense of its ammunition, which is depleted very fast. Its damage is minimal, although this is often enough to easily defeat the weaker enemies in the game. Its high rate-of-fire also allows it to be more powerful and more cost-efficient against larger enemies. However, due to a lack of strafing in *Ratchet & Clank*, the Blaster is susceptible to missing the mark, and the player should make sure that an enemy is targeted. When upgraded to the Gold Blaster, the projectiles can ricochet off walls to hit enemies.

Though the Blaster is useful when it is acquired, it can be very quickly outclassed. The Pyrocitor, and later, the Tesla Claw, can easily outperform it at defeating smaller enemies quickly, while weapons such as the Devastator are always far more useful against larger enemies. This means that the Blaster has only a small window within the game's story in which it is the optimal weapon for its job, although it is still useful when other weapons run out of ammo.
Hideous Freak

## Helpfile

```
You're a horribly deformed homicidal outcast who kills for relaxation. Everyone hates and
fears you.

[   Cost:       20    ]

Skill Modifiers:
[   senses       +4   ]
[   cool         -3   ]
[   endurance    +1   ]
[   sneak        +3   ]
[   persuade     -2   ]
[   focus        +3   ]

Resist Modifiers:
[   vampirism          +100  ]

THE FUNDAMENTALS:
* You no longer clone in Freedom city and will instead clone in Necropolis, though most
npcs in Necropolis will be friendly to you there.
* You are hunted by all police in Freedom city and will find most shopkeeper across the
world will not want to sell to you.
* Since you now have acid blood the number of implants you can wear is stuck at two
unless you find a way to calm down your blood.
* Every time you respawn you will start with a mental meaning having a good doctor as
a friend is helpful.

LOCATION:
* Freak is located in the Northern side of Necropolis Gate.
Located in necropolis gate.
Classification: racial.

Incompatible with: vampire, zombie, chud, and adonis

Note: If you choose to demutate this mutation, you will not be able to demutate it
again for 3 days.

```

## Stat Changes

* +4 Senses
* -3 Cool
* +1 Endurance
* +3 Sneak
* -2 Persuade
* +3 Focus

* Vampirism Immunity

## Mechanics

Almost nobody in any civilized area will sell to or buy from you anymore. Fuckin' racist bastards. You also bleed acid, so if you get some on someone, they'll probably take damage. You can only have two implants now.
Bomb Glove

Type
 Manufacturer
 Ammo capacity
 Ammo price
 Ammo per magazine
 Discount price
 PDA ammo price

“
The Bomb Glove is Gadgetron's most affordable weapon — in fact it's free! We believe in this product so strongly that we are willing to give it away to first time customers.\*
\*This offer is at the discretion of individual Gadgetron vendors. Terms and conditions apply.

”— Gadgetron weapon presentation found in the game manual, Ratchet & Clank
The **Bomb Glove** is a weapon manufactured by Gadgetron featured in *Ratchet & Clank* and *Going Commando*. It is a glove which tosses a small explosive at enemies, which deals moderate damage and has a small radius of effect.

The Bomb Glove can be upgraded to the Gold Bomb Glove in *Ratchet & Clank*, and the Mega Bomb Glove in *Going Commando*.

## History

### *Ratchet & Clank*

The Bomb Glove was granted to Ratchet at the beginning of the game as a free offer to him from Gadgetron. It could later be upgraded to Gold Bomb Glove with 4 Gold Bolts and 20,000 bolts upon completion of the game.

### *Going Commando*

The Bomb Glove was acquired from planet Barlow when Ratchet met the Help Matron. It could either be purchased for 1,000 bolts or acquired for free, depending on whether or not the player had a *Ratchet & Clank* save file. During challenge mode, the player could purchase the Mega Bomb Glove from any Megacorp vendor for 1,000 bolts.

## Characteristics

At its base, the Bomb Glove is a simple black sleeve. At the knuckles and wrist is blue, metallic plating, which connect to each other via two large tubes with orange bases. The bombs that the glove dispenses are spherical with white with black markings, with the white sections pulsing red. Its icon is a simple spherical bomb with a lit fuse. Bomb Glove ammo is silver and spherical with copper caps on top and bottom, with three rims placed equidistant from each other around the perimeter, across the vertical diameter. On the front is the Bomb Glove icon.

## Combat

The Bomb Glove is a versatile weapon that can be used on various types of threats. It can be used on small groups of enemies, due to its small damage radius, and it can easily destroy several groups at once. Its impacting damage also allows it to be useful against larger enemies. However, because the Bomb Glove is only acquired very early, it is later outclassed by weapons which do more damage to larger targets, and by rapid-fire weapons with a greater damage radius that can more easily take down smaller enemies.

When upgraded to the Gold Bomb Glove, or Mega Bomb Glove, it has a greater range, and a greater area-of-effect.
Rapidash

Rapidash is a fire pokemon his japanese name is "Gyaroppu ギャロップ" he evolve from ponyta at level 40

## Trivia

* In early English-language promotional material for Pokémon Red and Blue, it was revealed that Rapidash was to keep its romanized Japanese name 'Gallop'.
* Rapidash is the favorite Pokémon of the Kanto Pokémon Fan Club Chairman. When the player first speaks to him, he goes on about why Rapidash is his favorite Pokémon at length.
* In the in real life Pokédex that's based Ash's, Rapidash's weight was listed as 2@9, the middle symbol most closely resembling the at symbol

## Origin

Rapidash's horn shows it may have been inspired by unicorns, but it more closely resembles a regular horse. Rapidash and its pre-evolution may also be based on fiery steeds in mythology, such as those of the Greek god Helios, Skinfaxi of Norse mythology, and the horses of the Ashvins in Hindu myth.
Sandslash

Sandslash is a ground pokemon his japanese name is "Sandpan サンドパン" he evolve from sandsrew at level 22

## Trivia

* In the Pokémon Red and Blue beta, Sandslash's original name was "Sandstorm".
* Sandslash and its pre-evolution share their category with Rattata, Raticate, Pikachu, and Raichu. They are all known as the Mouse Pokémon, though Rattata and Raticate have also been called the Rat Pokémon.

## Origin

Sandslash is inspired in pangolins and hedgehogs
Ratchet's first ship

Operator(s)

Ratchet owned a spaceship which he built on Veldin prior to the events of *Ratchet & Clank*.

It served as the object of Ratchet and Clank's first adventure together, as Ratchet needed Clank's service as a robotic ignition system. Clank agreed on the condition that Ratchet help him on his quest to find Captain Qwark.

The ship did not last long before it crash-landed on Novalis, and was subsequently replaced by the courier ship.

The ship is covered in blue plating with minimal yellow framing. It has two wings on either side of a large engine, with large dual turbos in the back. There is a yellow a wing on the top of the vehicle. It has two driver seats, and the cockpit is covered entirely by a framed glass window.

The ship is described as "a real homemade job held together by gum and rubber bands." Ratchet appeared to take assembly instructions from the Gadgetron HelpDesk while building it.

## References

1. ↑ Insomniac Games (2002). *Ratchet & Clank* (concept art description). PlayStation 2. Sony Computer Entertainment.
2. ↑ Insomniac Games (2002). *Ratchet & Clank* (prologue). PlayStation 2. Sony Computer Entertainment.
Butterfree

Butterfree is a bug flying pokemon His japanese name is "Batterfree バタフリー" he is the final evolution of caterpie and he evolve from metapod at level 10.

## Trivia

* Butterfree was the first Pokémon shown in the anime to have an alternate color, pink. This has only been seen in a single female, and unlike aShiny Butterfree, which has green eyes and pink wings, limbs, and snout, this Butterfree only differed in its pink body and wings.
* Butterfree has been trained by four important anime Trainers: Ash, Ritchie, Solidad, and Drew.
* Butterfree shares its category with Beautifly. They are both known as the Butterfly Pokémon.
* Butterfree can be seen as a parallel to Beedrill. Both of their unevolved stages evolve at level 7 and again at level 10. They both go through metamorphosis-like evolution and have the same base stat total of 395. Also, while Beedrill is a version exclusive of Black and Black 2, Butterfree is exclusive to White and White 2.
Drone Device

Manufacturer
 Ammo price
 Ammo per magazine
 Discount price
 PDA ammo price

“
Whenever this device is selected from the QuickSelect menu or Weapons menu, it will automatically deploy protective Defense Drones. These drones will absorb damage from incoming attacks, leaving your hands free to use other weapons. If any drones are destroyed, simply select the device again to replenish your orbiting friends.

”— Help menu, *Ratchet & Clank*
The **Drone Device** is a weapon manufactured by Gadgetron in *Ratchet & Clank*. It is a defensive weapon which launches six drones around Ratchet to absorb many forms of incoming damage, as well as to attack enemies immediately surrounding him. The drones are launched as soon as the weapon is selected.

The weapon becomes available for purchase from planet Hoven onwards for 7,500 bolts, or 5,000 with the Persuader. There is no gold upgrade.

## Characteristics

The drones launched by the device are very small, metallic and silver drones. They have two blue eyes on the front, a green antennae at the top and a small, round metallic pad at the back. The drones, when launched, orbit around Ratchet, all in a line behind each other.

## Combat

The Drone Device, when launched, will float around Ratchet, until an enemy is encountered close by, in which they will self-destruct and attack them. The drones will block many forms of damage, such as incoming ranged projectiles, but not all of them.

The Drone Device is a relatively weak weapon. It does not always block damage, and only attacks enemies in very close proximity to Ratchet. As such, the weapon essentially functions as a melee weapon, though one that has paid ammunition, unlike the OmniWrench or Walloper. While the weapon does sometimes block damage, it can only block damage six times, one for each drone, meaning the weapon does not provide much utility, and the player can choose to skip the weapon entirely.

In *Going Commando*, Ratchet can purchase the Shield Charger, which functions very similarly to the Drone Device in damaging weapons close to Ratchet while absorbing damage, but is a far less limited weapon.
Electrode

Electrode is a electric type pokemon his japanese name is "Marumain マルマイン" he evolve from voltorb at level 30

## Trivia

* In Red, Blue, FireRed, and LeafGreen, players can obtain an Electrode at a level as low as 3 by catching a Pikachu in Viridian Forest, evolving it, and trading it to an old man on Cinnabar Island.
* Electrode has a short song dedicated to it, sung by Suzukisan.
* Electrode has the highest base Speed of all Electric-types.
Crates

**Crates** are items found throughout the *Ratchet & Clank* series. They usually come in cubic shape, made of a variety of materials. They are usually found stacked on top of or beneath other crates, across all locations, as if left there momentarily by others. There are various types of crates, each serving a different purpose.

## Types

### Standard

Standard crates contain a standard amount of bolts. These appeared in every game except for *Ratchet: Deadlocked*. Being made of wood, they can be easily destroyed with any weapon. It was not until *Tools of Destruction* that these crates and others were given tumble-down physics, at which point they also gained a dark red trim.

### Explosive

Explosive crates detonate after a certain amount of time following physical contact, and usually accompany steel crates, as those cannot be opened with a wrench and other non-explosive weapons. They can be destroyed immediately with a weapon or a strike, or they will self-detonate after being touched. Being explosive, they present a hazard to the player if too close.

### Resupply crates

Resupply crates include ammunition crates, which restock ammo, and nanotech containers, which replenish Ratchet or Clank's health. In *Going Commando*, some nanotech orbs were purple and their containers had rounded corners, and replenished more health.

### Bonus

Bonus crates contain a larger amount of bolts than usual or commodities more valuable than bolts, such as raritanium. Additionally, some bonus crates affect gameplay, such as the jackpot crate, which multiplies the number of bolts acquired, or the inferno crate, which upgrades Ratchet's armor and damage.
Circuit Shiti

**Shop contents and availability of items may change often due to buying and selling from players.**
Cyber Access:

```
a RioTech Kitty cyberdeck               $    3,000 (1 in stock)
a YoYoDyne Lectroid cyberdeck           $    6,750 (1 in stock)
a wireless network access station       $    7,500 (1 in stock)
a Dailung 1000 cyberdeck                $   12,000 (5 in stock)
a whistler 4500 media edition           $   18,000 (1 in stock)

```

Media:

```
a memory card                           $       90 (2 in stock)
a disposable camera                     $      600 (1 in stock)
a camcorder                             $      975 (1 in stock)

```

Home Entertainment:

```
a CRT television                        $      225 (2 in stock)
an Aiwa stereo                          $      975 (2 in stock)
a Mitsugatosanwi stereo                 $    4,725 (1 in stock)
a flatscreen TV                         $    5,250 (8 in stock)

```

Etc.:

```
a final fantasy XXXVII strategy guide   $       75 (5 in stock)
an issue of Popular Teledildonics       $       75 (1 in stock)
a GPS transponder                       $      525 (3 in stock)
a roomba carry crate                    $      750 (1 in stock)
a ham radio                             $    1,800 (3 in stock)
a roomba box                            $   11,250 (1 in stock)
an aerospace workshop console           $   15,000 (1 in stock)
a charging rack                         $   30,000 (3 in stock)

```