recursal/Fanatic-Fandom huggingface dataset:
Торговая Гильдия

**Торговая гильдия** - организация, занимающаяся торговлей и производством на территории Ахорна.

## Деятельность

Торговая гильдия принимает в свою сеть предпринимателей, купцов и ремесленников, поддерживая их и делая в них вложения, в замен беря свою часть прибыли. Они занимаются торговлей в тех сферах, где нет Серебряной крови, чтобы не вступать с ними в конфликт. Поддерживают самые разные бизнесы, если видят в них потенциал.
Nigh-Omnipotence

## Summary

The state of being **almost all-powerful**. Whilst Omnipotence is the state of being the strongest character of their respective fictional verse, Nigh-Omnipotence is to be almost that, to be able to do anything and being in one of the highest position of the "hierarchy" of power of all characters. Usually, only beings or characters with the same kind of force can harm these characters.
Magma Manipulation

## Summary

Power to **manipulate geothermal molten substances**. Combination of Earth Manipulation and Fire Manipulation. The opposite of Ice Manipulation.

The user can create, shape and manipulate molten rock (magma while underground, lava when on surface), a mixture of molten or semi-molten rock, volatiles and solids, it may also contain suspended crystals, dissolved gas and gas bubbles.

## Possible Uses

* Create/generate/increase molten stone.
* Shape, compress, and/or otherwise manipulate molten stone.
	+ Cause Earthquakes and/or open fissures.
	+ Create/grow islands.
	+ Eruption Inducement to rise volcanoes and/or cause eruptions.
* Geo-Thermokinetic Constructs, including weapons, walls, armor or allies/servants.
* Heat Absorption.
* Heat Generation varying from painful burns to combustion.
* Magma Attacks.
* Move/lift molten stone at nearly any speed whether in/on surface, air or water. One could even do this on vacuum of space if one has way to survive the experience.
	+ Geokinetic Flight using molten stone.
	+ Matter Surfing by riding a boulder by creating pillar, wave or other mass of molten stone for riding.
* Poison Generation.
* Tectonic Plate Manipulation.
* Volcanic Glass Manipulation.

## Limitations

* May be unable to create molten stone, being limited to manipulating only from already existing sources.
* Control is extremely important. Unconscious use of this power isn't something to laugh at.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Fireproof Skin and/or Thermal Resistance isn't always part of the package, so burning yourself is possible.
* Molten stone can be slowed/stopped by water, ice or cold.
Invulnerability

## Summary

**Invulnerability** is the power to be immune to conventional harm.

Characters with such powers may simply be unaffected by normal attacks, necessitating the use of things like Durability Negation to get through. Others have more conditional invulnerability, such as one that just prevents harm from conventional weaponry, but can be easily circumvented by supernatural abilities. It can be considered the defensive equivalent of Durability Negation, negating simple Attack Potency, though one should be careful not to apply No Limits Fallacy.

This is distinct from simply particularly high durability, which may make a character seem invulnerable to weaker opponents. Only characters whose invulnerability is clearly more than simply being exceptionally durable for the verse's setting qualify.

Profiles whose invulnerability is limited to working on only certain kinds of attacks should have the ability listed as Limited and/or have the limitation described in their weaknesses sections.
Soul Manipulation

## Summary

**Soul Manipulation** is the ability to interact with one's soul or the souls of others. This ability ranges from being able to project the power of one's soul outward, grasping and ripping the souls of others out of their bodies, outright consuming souls to gain power, among other applications.

Generally speaking, we judge the potency of Soul Manipulation both by what it can do and by how many people its user can affect at once with it. This may range from only a few people at a time to entire planetary populations.

When judging the potency of Soul Manipulation, and the resistance against it, there is a variety of factors to be considered. Such as the mechanisms involved, how many people the Soul Manipulation can affect, whether it has demonstrated to break through resistances, how great the effects are, etc.

It should be noted that the ability to interact with souls and other non-corporeal entities directly as if they were physical objects is usually considered Non-Physical Interaction and does not grant the user the ability to manipulate souls in other contexts.

Under normal circumstances, most characters are assumed to have a soul by default unless the original medium specifies otherwise. Those who do not possess soul are usually considered to be immune to most applications of Soul Manipulation.
Inconsistencies

In fiction, an inconsistency is when a character has an occurrence usually regarding power that differs from the norm. An inconsistency can work both ways, being either a low showing or a high showing. Generally, inconsistencies should not be accepted unless there is a good reason for it (such as a character who usually holds back on his or her full power).

## See Also

* Outliers
* Plot-Induced Stupidity
* Game Mechanics
Summoning

## Summary

**The ability to summon various beings.** The summoned beings may come from a distant place, a different plane of reality, a universe, etc. Also includes calling of undead, souls, energy beings or information beings.

## Possible Uses

* **Summoning material entities** - In this case, the object already exists somewhere. It should be transferred to the right location. Includes dimensional manipulation, and the parts of necromancy that allow manipulation the bodies of the dead. The disadvantage is that after the destruction of the material body, such an ability would be of no use.
* **Summoning intangible entities** - In this case, summoning a soul or a spirit. Since it is an immaterial spirit initially, it can be summoned at any time and in any place. It is even possible to provide a tangible form (for example, instill within a suitable container or creating a body via manipulation of matter). The advantage of such summons is that the destruction of the material body will not be a deterrent. Moreover, the physical body might regenerate as long as the spirit occupies it.
* **Summoning higher beings** - Special spells, rituals, or specific manipulation that summons natural gods. This form of summoning is far superior to summoning regular spirits. The disadvantage of this type of summons is that the summoner control is much weaker, and mostly negligible. By and large, the summoner is forced to rely on the good will of the summoned being. If there is any change in their intention to help, the summoner cannot force them.
Statements

Regarding how to gauge the reliability of statements about characters.

The answer depends on the person saying it.

Let's make a hypothetical example.

"The Green Knight is stated in-universe to be invincible. So far, he has taken every single attack thrown at him on the chin and either picked himself off the ground or absolutely tanked it, coming out completely unharmed either way. However, he lives in a low fantasy setting. Is he truly invincible?"

* **Option 1:** The person who made the claim was, say, a squire who was telling the heroes about how he slew his master. We would consider this source hyperbole and an example of the Hasty Generalization fallacy (which, for the record, is the father of the No-Limits fallacy). He saw him break a lance on his forehead and deemed him indestructible.

* **Option 2:** The person is an educated wizard who has been researching this character and experimenting on him with his most destructive magic. In this case, the source is more reliable, but still not completely believable. He is stated to be invincible. In truth, he is only invincible in comparison to whatever this wizard could dish out. A low fantasy "indestructible" is our city-block level.

* **Option 3:** A 2-C or higher deity says the Green Knight is indestructible. If someone with infinite power and the ability to tear this person's reality apart says they can't kill this character, there's an indestructible. At least against all conventional forms of damage. He might be defeated by a polymorph spell or something else that ruins durability.

* **Option 4:** The narrative itself calls the Green Knight indestructible. This statement could be interpreted similarly to Option 2 in that it should be examined in the context of the story. For example, an indestructible character in a low fantasy setting would not automatically be indestructible in settings with more destructive weapons or powers.

* **Option 5:** The author is the one calling the Green Knight indestructible outside of the story. As the previous option, this should be examined in the context of the story. A character being described as invincible, indestructible or all powerful in one setting might not be in the same position when compared to characters from other settings.

A character CAN be upgraded by word of mouth alone. You just have to double check to see by how much, as well as:

* If the source of the statement is reliable?
* If the statement conflicts with the story or feats of the character?
* If the statement is only valid in the context of its setting, or if it holds up in comparison with other settings?

**Note:** Please remember that character and narrative statements tend to use flowery language and exaggerate to certain degrees. Without any further context to clarify, statements such as characters being “beyond space-time”, having "Infinite power" or especially omnipotent statements are not enough to suggest upgrades. When reviewing a statement for potential upgrades, be sure to keep this in mind.

## See also

* Hyperbole
* Fallacies
* Outliers
* Inconsistencies
Animal Manipulation

## Summary

**Manipulation of animals** - the ability to allow to summon, manage, and if necessary, to withdraw back different animals. Control can be carried out at the expense of empathy, or effects on the mind, and with a special magic.

In some cases, it allows manipulation of animals to adopt their individual traits. For example, you can take a sharp sense of smell in dogs and night vision - the owl. In the most advanced cases, can completely transform into a selected living being (or turn other people into animals).

## Types

* **Manipulation of conventional animals** - management of various kinds of living beings, which can be found in the real world. Usually it carried out at the expense of empathy or impact on the consciousness of the animal. Also here can be included all sorts of manipulation primitive living organisms.
* **Manipulation of mythical creatures** - summoning, control and, if necessary, neutralize animals that are either extremely rare or only exist in the tales, legends and myths. The most commonly used dragons, griffins and unicorns, but the list of such legendary creatures is far from exhausted. Usually the call and control is carried out at the expense of a special magic, but there are other options (for example, the creation of a mythical creature by manipulating matter, soul and / or information).
* **Manipulation of insect** - allows its user to control insects, with many showing the ability to gather swarms of them for use in combat. Advanced users may share their senses with these insects, and, due to their small size, they are useful for espionage purposes. A variation is the more general Bug Manipulation, which allows a user to control "bugs" in general, a term which may include many animals besides just insects, such as arachnids and crustaceans.
Fusionism

## Summary

A character's ability to **fuse** **anything together to create a new form**. The user can fuse together objects, powers, emotions, concepts, living beings, etc., turning them into single unit.

## Possible Uses

* Fusing together Magic and Chemistry Manipulation, two distinct powers, to form Alchemy.
* Fusing a television and a cellphone to create a holocron.
* Fusing animals, people, creatures, etc. to create Chimerism, Hybrids, etc.
* Fusing Powers and Enhanced Combat to create Combat Merging.
* Fusing various matter to create Matter Melding
* Fusing powers to create Power Mixture.

## Types

* DNA Fusion (Biological)
* Fusion Forms
* Fusion Inducement
* Omnifusion
* Polymerization
* Power Fusion (Powers)
* Spiritual Merging (Spiritual)
* Superior Splicing
* Conjoined Physiology
* Digital Fusion
* Soul Merging
* Weapon Combination
* Amalgamation
* Fission Entity Physiology
* Fission Inducement
	+ Fused Existence
* Hybrid Physiology
* Union Attack

## Limitations

* Not all fusions will lead to good results.
* Fusing emotions might prove unstable or temporary.
* Users of Immutability cannot be affected.
* May cause Divided Mind if the separate minds don't merge.

## Users

* Doraemon using various gadgets from 22nd century (Doraemon)
* Some Dragon Ball characters
Katie Skulls

* Portrait
* OG

**Katie M. Skulls** is a silly Australian catgirl who is also an artist! Katie likes to chill around and do a lot of a gaming. Katie is in a polyamorous relationship dating with Krea Gato and Lilac. In this universe, Katie is 20 years old, while other possible versions of Katie have ages ranging from 18 to older. Katie is also a current worker at the local LEGO® Store in Mooncanyon Mall.

## Appearance

Katie is a red-tone furred anthromorphic cat with three freckles on each one of her cheeks and she wears an oversized dark-red and brown striped sweater, a red-violet spiked collar, head bow, and thigh highs. Katie's tail consists of a stripe pattern at the end of it as well as a red-violet band accessory on the tail. Katie has realtively short hair and has bangs that cover one of her eyes (always facing in whatever direction her head is looking towards). Katie's main body fur color appears to be a more gray-like tone of red while her secondary fur color is more of a dark brown-red shade. Katie also has shiny black eye shadows.

## Personality

Katie is a very silly and chilled out kitty. She is also known to be a very sweet to those she deeply cares about. She is a very understanding person and is able to always help with anyone who is having a hard time with their feelings. Katie is also very independent and usually has no trouble with being alone by herself when asked to be.
Status Effect Inducement

## Summary

**Status Effect** is a broad term that refers to the any number of ways one is able to hinder their opponents by inflicting a variety of ailments. This is a feature most commonly seen in video games, providing additional options by generating utility outside of sheer damage.

## Types

Some examples of status ailments include (but are not limited to):

* **Cursing:** Curses the opponent to impair them in a wide variety of ways (i.e. lowering parameters, sealing certain abilities e.t.c.).

* **Flash Freezing:** The ability to quickly freeze one's target solid to prevent their movement and retaliation.

* **Mind Manipulation:** The ability to invade and wreak havoc on their opponent's thoughts to inflict a variety of ailments, such as charming one's opponent to end their resistance, confusing them so that they attack everything in sight indiscriminately, or terrifying them into submission.
	+ **Emotional State Changing:** A more direct version of the above ability. This will allow the user to manipulate the enemy's emotional state, thereby making them infatuated, happy, angry or sad. This can be used to control the enemy, render them immobile or make them a non-threat.

* **Paralysis:** The ability to prevent one's opponent from coordinating their movements or stopping their movements completely.

* **Petrification:** Turning the target to restrain their movements if not outright kill them.

* **Poison Manipulation:** The ability to poison one's target as a means of slowly or rapidly killing them.

* **Sleep Inducement:** The ability to forcibly put one's opponent to sleep or otherwise render them unconscious.

* **Statistics Reduction:** Many characters are able to reduce their foes' strength, speed, intelligence, defenses, or other statistics and attributes in combat in order to gain an advantage in a fight.

* **Time Manipulation:** The ability to stop or slow time around one's foes to restrain them.

* **Transmutation:** Converting the target into something else (i.e. a common toad) to render them powerless.
Organic Manipulation

## Summary

**Organic Manipulation** is the ability to generate, shape and manipulate organic matter, that is the matter that possesses carbon in its chemical structure, also present in all life. Superset of Biological Manipulation, but without being limited to control the properties of living beings, if not of any matter that is composed of carbon, including: oil, ink, sugar, alcohol, food (organic), natural poisons, wax, and more.
Underground Breathing

## Summary

Underwater Breathing is an ability that allows its users to breathe underwater. This may be accomplished through the usage of gills, scuba equipment, creating air pockets inside of water, or otherwise finding methods to breathe underwater. Rarely, users may be able to breathe inside of other liquids as well, such as lava or blood.

This differs from Self-Sustenance in that characters still need to breathe, but can receive the oxygen they need to breathe from water.

## Possible Uses

This ability may be applied by those who live underwater, or frequently go underwater. In a combat situation, it can be used to evade an opponent that cannot breathe underwater, or to drown them.

## Types

**Type 1 (Physiological Water-Breathing):** The user has gills or other physiological traits that allow them to breathe underwater, but not outside of it.

**Type 2 (True Natural Breathing):** The user can breathe both in water and outside of it.

**Type 3 (Breathing with Equipment):** The user can breathe underwater through external equipment, such as a scuba tank.

**Type 4 (Breathing via Air Manipulation):** The user can create an air pocket in order to breathe underwater.

## Limitations

* Users may not be able to breathe outside of water, or have limited breathing ability outside of water.
* Users may need to create an air pocket inside of water in order to breathe.
* Users may need to return to the water after being on land for an extended period of time due to dry skin or to restore their abilities.
Hyperbole

## Description

A **hyperbole** is a term that refers to statements made in a particular work of fiction that are exaggerations of the actual truth of the matter. Often hyperboles are used as evidence in debates, and it can be very difficult to tell if a statement is a hyperbole or not.

A general rule is that if a claim is made that is completely out of league of anything ever shown in said universe (for example, if someone claimed to be a planet buster in a verse where the strongest feats were city busting), it's most likely a hyperbole.

In universes with a wide range of characters on different tiers of power (such as Marvel and DC), this has to be evaluated on an individual character basis, instead of on the verse as a whole.

For example, if someone in One Piece claimed that they could destroy an island, it's reasonable to consider it a possibility, since other people in the verse (ex. Whitebeard) have done comparable things (of course, it still has to be evaluated based on the feats and power-scaling of the actual character).

On the other hand, if someone said Spider-Man]could destroy a star, it's unreasonable to think this is true despite the fact that Herald - level characters and above in Marvel have done so, because Spider-Man is established as being on a lower tier than such characters.

Another way of determining weather a statement is a hyperbole or not is to consider the likelihood that a character was misinformed, ignorant, lying, exaggerating, bluffing, mentally unstable, etc. when they made said statement. If there is not any evidence that they were, it can be taken more seriously. Of course, this method isn't as accurate as the feat scaling method above, and should only be relied upon if the first method doesn't give any clear answers.

## Notable Examples of hyperbole

* A common statement of a character having "Infinite power" or being "Omnipotent"
Omnipresence

## Summary

**Omnipresence** is the property of **being present everywhere, whenever and nowhere** at the same time, referring to an unbounded presence. The ability lets you to be everywhere at once that is, at every point in space during a given instant. Some characters are Omnipresent within a single universe, while others are Omnipresent on a Multiversal or even higher scale.

Nigh-Omnipresence is when somebody is almost everywhere at once. An example of this includes being Omnipresent within a city or a planet.

Occasionally, the term is used in a limited way, such as "omnipresent in a city" or "omnipresent across the earth". While this is technically incorrect, the meaning is obvious.

## See also

* Omnipotence
* Omniscience
Bloodlust

## Summary

**Bloodlust** refers to a state where a character is fighting without any inhibitions, and cares about nothing other than defeating the enemy.

Bloodlusted characters fear nothing, and won't hesitate taking injures if it leads to a higher probability of winning a battle.

A bloodlusted character will not be victim to Character-Induced Stupidity, and will be much more likely to speed blitz opponents (if doing so is within their powerset).

Some characters are naturally bloodlusted, and act this way in their own fictional continuity.

## Some Examples

* Evangelion Units in Berserker Mode
* Guts while wearing the Berserker Armor
* Kid Buu
* Nodos during Mental Chaos
* Kisame Hoshigaki
* Zangetsu

It should be noted that there are differences between natural bloodlust (the kind that exists within fictional continuities) and induced bloodlust (the kind used in a vs. thread). Induced bloodlust means the character is free from Character-Induced Stupidity, whereas naturally bloodlusted characters are still vulnerable to this, and are often hampered by it even more than level-headed characters. For example, they may simply attack recklessly, without planning or thinking, or using their powers creatively.
Avatar Creation

## Summary

**Avatar Creation** is the ability to manifest another entity in the place of one's true body, using it as an avatar. This ability may allow the users to interact with the world in a way their true forms, which may be too abstract to normally physically interact. One could also use the ability to manifest a body for another, more powerful entity.

## Users

* Eternity, The Living Tribunal, and other abstract entities (Marvel Comics)
Subjective Reality

## Summary

**Subjective Reality** is the power that allows the user to manipulate the boundary between reality and unreality. It allows the user to induce reality to what is fiction, fantasy or imaginary, bringing them into existence, as well as turning facts, entities and events into unreality, vanishing them as if they were a mere dream or illusion.

## Possible Uses

* **Immersion:** The user's control over the boundary between reality and fantasy allows it to travel across it, capable to enter in any fantasy or imaginary setting such books, comics, movies, etc.

* **Existence Erasure/Nonexistent Physiology:** By turning entities into dreams or illusions, the user is capable of granting Nonexistent Physiology or even completely erase them from reality. In that fashion, is capable to turn fantasy, imaginary and nonexistent beings real.

* **Negation:** By making a recent event unreal, the user is capable to undo and erase any consequence produced by it. The user could be capable to negate attacks, injuries and even death.

* **Creation/Summoning:** The user is capable of creating and manifesting objects and entities that aren't real at all, and only "exist" in the imagination and dreams of the user and/or other beings.

## Limitations

* Could be limited to what one can change, as well as the period from what can change.
* Characters with certain forms of Nonduality could be immune due to lacking the binary system of reality/unreality.
Non-Standard Breathing

## Summary

**Non-Standard Breathing** is the ability to breathe in environments that baseline human beings would find hazardous to breathe in.

Unlike characters with Self-Sustenance, characters with Non-Standard Breathing still require sustenance through the act of breathing and cannot sustain an indefinite lack of air.

## Possible Uses

* Breathing on other planets
* Breathing under water
* Breathing through toxic fumes

## Types

* **Type 1 (Superhuman):** The ability to breathe in hazardous environments such as under water, on other planets, or in poisonous gases.
* **Type 2 (Assisted):** The user still requires oxygen and air, however they are able to breathe in hazardous environments through the use of apparatuses such as gas tanks.

## Weaknesses

Some users can exclusively breathe in a certain type of substance or atmosphere, and may be unable to breathe in Earth's atmosphere. If a user's breathing apparatus is taken from them, they may asphyxiate and eventually die. The ability is still dependent on the limited supply of breathable substance.
Preparation

## Summary

**A character's ability to increase their capabilities significantly**. Generally in the presence of sufficient time, resources and conditions.

## Types

* **Education** - Character can significantly increase the intellectual level in a short amount of time. The increase to their knowledge might be prove useful in the battle, for example: inventing of new techniques or styles of combat.
* **Evolution** - Character can evolve fast enough to increase attack, defense, speed or acquire new skills, or adapt to various external influences. The difference in strength between base form and evolved form must be significant.
* **Technological Preparation** - Character in regular state does not have much power, but with time and materials, is capable of creating artifacts of a much higher tier.
* **Information Preparation** - Character normally does not have great power, but gathers the necessary information which allows drastic self-empowering.

## Users

* Batman (DC Comics)
* The Doctor (Doctor Who)
* Iron Man (Marvel Comics)
* Rick Sanchez (Rick & Morty)
* Nara Shikamaru (Naruto)
Death Manipulation

## Summary

**Death Manipulation** is the ability to directly induce death in beings, objects or even concepts via supernatural means. This can manifest as the inexplicable death of an individual, the direct cessation of biological functions, dispersal of life force and more, being able to affect anything from plant and animal life to possibly even abstract forces and concepts.

It is important to note that just causing death via other abilities or indirect means (such as soul destruction, physical damage, deconstruction etc.) in itself does not qualify for Death Manipulation unless it is specified or portrayed to be a direct inducement of death in its targets with these being aftereffects of that.

## Users

* The Lich and GOLB (Adventure Time)
* The Death Note (Death Note)
* Voldemort and others with the Killing Curse (Wizarding World)
Text Manipulation

## Summary

**Text Manipulation** - the ability to allow work on events recorded in text form, or translated into the reality of events or phenomena. Depending on the forms of this ability is may be related to the manipulation of causality, manipulation of information, or even a direct impact on the reality itself.

## Types

* **The materialization of words or symbols** - such as the burning of anything after writing of the word "fire". The most obvious example can be magical runes.
* **The materialization of the characters** - the revival in the real world heroes to write a novel or foreign works.
* **The materialization of the event** - the ability to translate into reality the events recorded in text form.
* **History changing** - rewriting of the events occurred in the past for a specific person or for the whole world. In some cases, these changes may lead to changes in real time or even affect the future.
* **Create/modify the reality in the writing of books** - translated into the reality of all the events recorded in the book (while accompanied by the creation of the new world), or the manipulation of the characters and events of the real world, comparable with that as a regular writer can manipulate the characters of his novel.
Accelerated Development

## Summary

**Accelerated Development** is the ability to raise ones statistics and/or abilities at a much faster pace than a normal character in the setting is able to. Users of this ability are able to reap the fruits of their training with far less effort and time than most, with some characters improving their overall power effortlessly.

## Types

The types of accelerated development can roughly be categorized by two properties:

#### Cause of Accelerated Development

* **Training**: The character gains increased results from performing training appropriate for raising a statistic or ability.
* **Battle** (Formerly called "Reactive Power Level"): This is the ability to rapidly increase one's overall strength or other physical capabilities by engaging in combat, becoming more and more capable over the course of a fight. This ability can grant a significant edge in battle, as users can potentially strengthen themselves to match or exceed opponents that were previously on par with or more powerful than them. It is important to avoid confusing this ability with Reactive Evolution, which allows one to develop new powers and resistances in response to the enemy's attacks, and may encompass this ability as well in the process. By contrast, battle-oriented Accelerated Development does not grant any new abilities, it strictly improves existing ones.
* **Leveling**: Usually used in RPG like settings. The character gains more exp than others for performing the same tasks and/or gains larger increases upon leveling up.
* **Passive**: The character can train by doing either nothing in particular, only everyday activities or things that they can constantly do at the side during everyday life.
* **Other**: Various other causes of accelerated growth are imaginable and should be explained on the profiles if applicable.

#### Type of Developing Property

* **Physical Statistics**: The user's strength, speed and/or durability grows at a faster pace than normal. This can be further separated by which of these statistics grow at a faster rate.
* **Intelligence**: The user's intelligence grows at a rapid pace or it is able to quickly expand its knowledge through its high intelligence.
* **Abilities**: The user can learn new skills and abilities, or improve and master them, at a much faster pace than normal.
* **Other**: Various other properties could develop at an accelerated rate or only very specific subsets of the above apply. Such cases should be explained on the profiles.

## Limitations

* A character might have a maximum potential beyond which it can not grow.
* Training using this ability might be more taxing than normal.
* The additional increase might happen discontinuously (for example only gaining more points than normal upon level up).
Absorption

## Summary

**Absorption** is the ability to absorb something - whether it is energy or other living beings - and use it for one's self. This ability has many potential applications and forms ;

* **Biological Absorption:** The user can absorb other living beings into their own body, often breaking them down into energy or gaining their abilities, power, or memories. Sometimes, people that are absorbed in this manner aren't killed, but merely stored inside the body of the being that has absorbed them.

* **Energy Absorption:** The user can absorb energy from their surroundings and/or from others, draining them of their power and becoming stronger in the process. High-level applications of this ability can completely nullify energy attacks by absorbing them, drain opponents of all of their strength in moments, and drain energy from their surroundings on a massive scale. The specifics of what energy the user can absorb vary from individual to individual.

* **Power Absorption:** The user can absorb and steal the powers of others, stripping the original user of their abilities. While some may only have access to these drained abilities temporarily, others can accumulate many abilities over time in this way, permanently taking them for themselves.

* **Soul Absorption:** The user can absorb the souls of other beings, typically killing them, drawing power from them and growing more powerful the more souls they've absorbed. They may even gain the abilities and memories of the souls they've absorbed.
Corrosion Inducement

## Summary

**Corrosion Inducement** is the ability to corrode objects, generally on solids like rock or metal, at faster than natural rates. On biological objects or people, this is usually seen as a form of rapid decay. Corrosion generally causes the inflicted to slowly break down and weaken durability. It can also be seen as a subset ability of Acid Manipulation, and rarely, Water Manipulation or Age Manipulation.

## Notable Users

* SCP-106 (SCP Foundation)
* Tomura Shigaraki (My Hero Academia)
* Poison Kirby (Kirby)
Forza horizon and Need for speed Wiki

**Welcome to the Forza horizon and Need for speed Wiki!**
All about Racing Video Games and movies.

We're a collaborative community website about Forza horizon and Need for speed that anyone, including you, can build and expand for other users. The name is Forza horizon and Need for speed, but feel free to add anything of any racing video game out there.
Spatial Manipulation

## Summary

**Spatial Manipulation** is the ability to warp, bend, flip, crush, and control space.

The ability only refers to one's ability to manipulate an area, not to defy its laws, so gravity, friction, and many other rules may still apply.  Sometimes, the user cannot affect people or objects, but they fold space onto itself, making the object take 2 different places at once. Some users are limited to a specific location or type of space, others are only restricted to their imagination.

Examples include teleportation, causing wormholes, summoning, creating pocket dimensions and universes, causing a loop in space, invisibility (by altering light travel), creating force fields, etc. Some users can also manipulate time which is called Space-Time Manipulation.
Alternate Future Display

## Summary

**Alternate Future Display** is the ability for users to show others how their lives would be or become if they had chosen to make different decisions in their lives. They can essentially show alternate futures to others and the alternate possibilities of their lives formed by personal decisions. A sub-power of Time Manipulation.
Construction

## Summary

**Construction** is the ability to build large structures or objects. Characters with this ability may be capable of building entire fortresses in brief amounts of time, or building walls or turrets to help defend themselves. This ability is most common in sandbox games such as Minecraft.

It is also worth noting that characters with this ability are also very likely to have some form of preparation, as, given sufficient time, they would be capable of building larger and stronger structures than they would otherwise.

It is also common for characters with high intelligence and speed to be capable of building constructs of varying degrees in brief amounts of time. Due to this it must be ensured that construction is truly an individual ability and not simply a result of a combination of speed and intelligence.

This power should only be listed when it is clear that the character can do it in a brief amount of time or in the middle of a battle. If the character needs considerable time to build their structures, Preparation should be listed. Construction should under no circumstances be given to a character who does not show the supernatural ability to build structures in a very brief timespan.

Construction is generally reserved for characters who are capable of building objects quicker than their overall speed would suggest. Characters who can apply this ability quickly (relative to their own reactions), would qualify for this ability. Simply having high speed alone is not enough to qualify for Construction.

This ability should not be given in the place of other powers. Characters who use Earth Manipulation to create a pillar of rock would not qualify for Construction, and characters who use Ice Manipulation to create a wall of ice also would not qualify, etcetera. Only characters with an separate ability to Construct objects without the use of another power should be given this ability.

## Possible Uses

Construction can be used in a variety of different ways, with the most common usage being to build large bases or buildings for protection purposes.

Another possible use of construction is to build various technological contraptions that could range from vehicles to turrets or towers. This can be used to set traps or build defenses around the user.

## Types

* **Basic Construction:** This form of construction allows characters to build basic structures such as walls, buildings, and more.
* **Technological Construction:** This form of construction is used to build more technologically advanced structures, such as turrets, weapon towers, vehicles, and potentially robots.

## Limitations

Characters with this ability almost always need sufficient materials to build these structures, and these structures can be destroyed quickly depending on what materials are used. Characters who are not limited by this factor typically have some form of Creation or Matter Manipulation.

## Users

* The Player (Minecraft)
* Wyldstyle ([The Lego Movie)
* Franky (One Piece)
* Terrarian (Terraria)
* Dr. Robotnik (Sonic the Hedgehog (Paramount Continuity))
Body Puppetry

## Summary

**Body Puppetry** is the ability to control the body or bodies of others. Unlike its counterparts Mind Manipulation and Possession, it does not work off controlling the mind or inhabiting a body, rather it functions by controlling another's body directly from a distance without affecting the soul or mind. However, the end result is often extremely similar, so it can often be confused as either the aforementioned abilities, even in-verse.

Sometimes the ability can come through or with Biological Manipulation or Blood Manipulation
Clairvoyance

## Summary

The term clairvoyance is generally defined as **the ability to gain information about an object, person, location or physical event through extrasensory perception**.

This can be manifested through a variety of different means, but are generally invoked through magical or psychic powers.

Extreme cases of this ability may lead to a mental overload, or, if one's mind is able to handle it, even Nigh-Omniscience.

For the specific type of clairvoyance related to perceiving the future, see the Precognition page.

## Types

* **Dream Scying:** The ability to see what happened in the past or future through one's dreams.

* **Enhanced Sight:** One is able to locate and perceive targets and distances far surpassing normal humans. This is one of the weakest forms of this ability and can also be treated as merely a type of Enhanced Sense.

* **Psychic Navigation:** Creating a mental map of the surrounding area and the area's contents.

* **Visual Linking:** Viewing something through someone else's eyes.

## Limitations

* Clairvoyant abilities often require focus and are thus impractical to use during a fight.
* The degree of one's clairvoyance may vary, with some providing extremely accurate images, while others may only receive vague or cryptic messages.
* May require another medium such as Tarot Cards or a Crystal Ball.
* This ability may be out of the user's control and provide uncontrollable or debilitating visions at the worst of times.
Size Manipulation

## Summary

**The power to manipulate the size of oneself and others**, from tiny to absolutely gigantic while retaining their physical proportions, some may be able to alter their density. Usually strength and durability is proportional to the size assumed, but users may actually gain increased abilities when growing or keep their normal ones when shrinking.

## Types

* **Size Enhancement** - The user can increase the size of themselves or others to be a hulking giant, when the user grows their physical capabilities are also enhanced, allowing them to draw upon vast amounts of strength to superhuman levels.
* **Size Reduction** - The user possesses the power to reduce themselves or others down to the size and dimensions of an ant, cell or even smaller. Some users may retain or have boosted strength, weight, mass while they are at reduced size. Some users can shrink their body parts and objects as well.

## Limitations

* May be limited to changing only their own or others' size.
* May be limited to only growing, or only shrinking.
* May be limited to how large one can grow, or how small one can shrink.
* May have mental/emotional effects.
* Clothing and other equipment may not change size with the user.
* One has to be careful when becoming larger while in confined places, to avoid getting stuck/trapped inside of a building or damaging surroundings/themselves.
* In a larger size, one becomes an easier target due to their size hindering their ability to evade attacks.
* Grown/shrunken size causes problems with environment.

## Users

* Growth users (i.e. Venusaur, Roserade and Shaymin) (Pokémon)
* Ant-Man (Marvel Comics)
* Mario, Luigi, Bowser, and others (Mario Bros)
Time Manipulation

## Summary

**Time Manipulation** (sometimes called Chronokinesis) is the ability to control time itself. Examples include time travel, Precognition, slowing down time, speeding up time, etc. As time and space are connected, many users can also manipulate space.

Another use of time manipulation is **Time Stop**, which is the ability to **stop time** and move around normally. In stopped time, characters can attack immobile opponents or set up and dodge attacks. Characters may be able to stop time for only a few seconds, or much longer – in some cases, they may be capable of stopping time indefinitely. Often, characters who can stop time can move in the stopped time of others as well.

## Note

* Characters in video games shown to be able to "slow" or "stop" time entirely might just be making use of an ability that consists of Speed Amplification, Enhanced Senses or/and Perception Manipulation, unless the game or its lore explicitly state or show it to be otherwise.
* By default, the range of time manipulation is considered universal unless explicitly demonstrated or specified otherwise. In the case of time manipulation through gravity manipulation, it will be presumed to have a localized range instead of a universal one unless explicitly stated or demonstrated. Similarly, when utilizing pocket dimensions for time manipulation, it will not be presumed to possess a universal range unless explicitly indicated or shown.
* In case of time stop sub-ability, unless users are shown or stated to have limits in terms of range, or that their ranges extend to areas beyond the universe, then they are assumed to be universal or higher by the virtue of affecting the very flow of time itself, thus all of time in the universe.
Social Influencing

## Summary

**Social Influencing** is ones ability to manipulate other characters using some form of charm. This has several uses in the form of manipulation. Whether it be to manipulate how an opponent fights, thinks, or to get info from them that the user would want or need. This can be used in a number of ways via their looks, natural charm, or their way of speaking.

While it does not usually seem combat applicable, this skill can be used in many ways that can affect a fight indirectly, including buying time, obtaining information that could be important, or manipulating how a person might approach a situation.

## Users

* Frisk (Undertale)
* King (One-Punch Man)
Curse Manipulation

## Summary

**Curse Manipulation** is the ability to inflict curses and/or control the nature of curses, fantastical abilities that are explicitly intended to cause harm and misfortune against the target. Curses are primarily depicted as magical in nature and generally fall under the classification of Dark Arts, but they sometimes fall under an entirely different designation.

## Possible Uses

* **Death Manipulation:** Some curses are known to inflict instantaneous death to swiftly murder their targets.
* **Mind Manipulation:** Some curses were created for the purpose of controlling a target, allowing the user to manipulate the target from a distance without actively concentrating on them with a successful applications.
* **Pain Manipulation:** Many curses were created with the intention of torturing the target, allowing them to induce the sensation of agony in a target at will.
Damage Transferal

## Summary

**Damage Transferal** is the ability to duplicate the wounds an individual has suffered from on to their opponent or other individuals or objects. The ability can also be used to have the target such as an object or person take damage for the user or have the target suffer the same damage they have suffered. The damage they share with the targeted individual or object could be physical, mental, spiritual or supernatural in nature or some combination of the above.

Transferring wounds does not necessarily remove the wounds from the afflicted user. This ability is not to be confused with Attack Reflection, which reflects attacks rather than transfer injuries.
Mining Overview

# We do a lil Mining

## What are The Mines

The mines exist in a separate dimension, players will each have their own unique mine that randomly generates its floors daily.

Be careful as you explore the depths of the mines, it is full of deadly mobs, and precious gems!

If you die in the mines, you are able to go back down and get your stuff, but you are on a timer, as when the day ends at 2am, your items will be erased! The mines contain rocks, and mineral deposits that are only breakable by a **Sprout Pickaxe**.

Pickaxes are obtainable by the towns blacksmith **GORT** for *5000* 🪙

## Skillful Miners

### Mining Xp Values

 Copper Ore
 Silver Ore
 Solium Ore
 Diamond Ore
 Emerald Ore
Statistics Reduction

## Summary

The functional inverse of Statistics Amplification, **Statistics Reduction** reduces the overall parameters of one's opponent, such as physical or magical strength, defense, or speed, to hamper their fighting capabilities.

The effects of these abilities are usually temporary and may be reapplied or even stacked in rapid succession to prolong and increase the ability's effectiveness. Statistics Reduction is most frequently in video game series.

The effects of Statistics Reduction are entirely restricted to reducing the raw stats of one's opponent. The ability to eliminate the special powers of one's opponent should be listed under Power Nullification. Adding additional inhibiting effects, such as poison or paralysis, should be listed under Status Effect Inducement.
Code Manipulation

## Summary

Not to be confused with Hacking or Data Manipulation. Code Manipulation is the ability to create, shape, manipulate or destroy code (usually program instructions). This ability is often encountered within games, programmed or digital realities, or into a verse with a whole other atmosphere where code shapes structures or reality.
Platform Creation

## Summary

**Platform Creation**, as the name suggests, is the ability to create a platform in the middle of the air to step on. It functions similar to Forcefield Creation, only for agility rather than defense (Though some can be defensive). They are often visually composed of several symbols, ranging from ancient texts for magical verses to more modern symbols, but can also just be anything you can stand on.

## Possible Uses

* As a pedestal, or an extra step.
* Keeping an enemy below oneself.
* Keeping up with Flight users or significantly Large Sized enemies.

## Limitations

* Generally cannot be used for defensive purposes.