recursal/Fanatic-Fandom huggingface dataset:
The Night of Redress

The night of redress was a historical event in Alberean Empire history.

Solidor I, the founder of the Empire, shocked everyone in 1302 he ordered to public execution of all patriarchs and matriarchs of the old great Houses that had previously bent the knee to him and his Alliance of the Red Rose. These nobles were dragged from the dungeons of the conquered townships and either hung or drowned in the following days. But to the surprise of many of the aristocrats of the alliance, who suspected Solidor's popularity would waver under such an extreme edict, the Alberean people rejoiced the death of their formed lords and hailed Solidor as a saviour. It is widely believed that this event cemented Solidor's position as emperor of the *new* Alberea by in the span of a few days becoming both the most feared, as well as the most loved person in Alberea.
Emperor's Oath

**Emperor's Oath** is the first quest the player has in the Imperial Legion as they sign up to join.

## Emperor's Oath

### Rewards and bonuses

Legion papers
Choice of Imperial studded, chain, or steel armour

## Quick Walkthrough

* Talk to General Darius to join the Legion.
* Talk to Dumbuk gro-Bolak and Rozag gro-Borbuga to get your Legion papers.
* Talk to Mug gro-Dulob to get outfitted for a uniform.
* Report back to Dumbuk gro-Bolak

## Detailed Walkthrough

#### **Talk to General Darius**

To join the Legion the player must have no current bounty when talking to General Darius. When asking to join, the general will tell the player about Legion doctrine and code, before offering to swear the player into the Ruby Ranks.

#### **Talk to Dumbuk gro-Bolak and Rozag gro-Borbuga**

Once the player has been walked through the oath, Darius will proclaim them a recruit in the Legion. He will tell them to go to the barracks to recieve a set of Legion papers from Dumbuk gro-Bolak and Rozag gro-Borbuga. These papers are important as they are required for obtaining pay and for taking up employment in a new fort, among other things. Rozag will explain that replacement papers cost 400 gold to replace should they be lost or otherwise missing. Rozag will also tell the player about nearby services including the armourer, Mug gro-Dulob and the quartermaster, Strillian Macro.

#### **Talk to Mug gro-Dulob**

Dumbuk will direct the player to the fort to receive a new uniform from the garrison smith and armourer, Mug gro-Dulob. Mug will offer the player three sets of armour for each armour class; studded leather, Imperial chain or Imperial steel. Mug will explain that this is the only free uniform recruits are given, and any replacement armour must be bought out of the player's own pocket.

#### **Report back to Dumbuk gro-Bolak**

Once the player has been fully equipped, Mug will send them back to Dumbuk. Talk to Dumbuk for new orders to complete the quest.

## Quest Stages

**Quest**
 20
 30
 40
Faith of the Chant

An important aspect of Alberean culture is faith in what is called 'the Chant', which has become a more and more dominant religion since the forming of the Alberean Empire. The faith of the Chant is an atheistic religion which proclaims that there are no creators or 'gods' besides certain mortals with divine souls that already roam (and always have roamed) the plains of Alberea specifically.

#### Seraphim

These divine 'visitors' to the world of Toussaint, also known as 'seraphim', are believed to be of angelic heritage from a heavenly realm referred to by believers of the Chant as 'the Chantry'. However, the lives of the seraphim as mortals on Toussaint is not a blessing per se. It is believed that the seraphim are sent away from the heavenly Chantry (where they wish to remain eternally singing celestial hymns), burdened to better the mortal world while they remain there in their mortal forms with no memory of their heavenly lives prior to their descent. The seraphim are believed by followers of the Chant to possess divine insight into how the mortal world should be structured, as well as carrying artistic talent meant to brighten up the drab, mortal plane of existance. In this sense, the faith of the Chant does not believe in a single creator, but a continuous, eternal string of heavenly creators. The Chant holds all of such celestial souls to be worthy of equal worship, though only Alberean humans are ever considered seraphim (and subsequently only Albereans follow the faith of the Chant).

#### Afterlife

When an Alberean human dies, it is believed their soul 'returns' to the Chantry on the celestial plane of existance to sing eternally the hymns of creation. Those who devoutly believe in the Chant live their lives in anticipation to this moment of transition. Though it might appear as if this view of life as 'existential burden' might cause the Alberean followers of the Chant to not care for earthly life or order, it in fact inspires action above all else through the sense of a 'divine mission'. The seraphim are sent with a specific goal, after all: the betterment of the mortal plane and the spread of celestial artistry and song. When they fail in this missive, it is not that they are to expect judgment from a godly entity (after all, there is none), but rather silent judgment from their peers.
Oxhem

Far to the northeast of Toussaint lies the region of Oxhem, although it is rarely ever spoken of. According to scribes and rumour, it is an untamed wildland of ice and snow which houses a number of nomadic tribes, some of which have been known to raid the Montclairoise countrysides in the past.

Very little is known of Oxhem, as the border between Montclaire and it is guarded by the fortress-city of Charlevière in an attempt to stop any raiding squads from entering the Republic's lands. It is rumoured by elders and story-tellers, however, that in that far north live powerful giants and menacing elves as pale as snow, and all-but-friendly to their Montclairoise kin.
Lovidia

Lovidia, the Sanctuary image

In the far north of Doren, surrounded by the ever-darkened Mirksage Woods and built upon the Rochefort Cliffs near its natural waterfalls, lies hidden the town of Lovidia. Lovidia has historically been known to be a safe-haven for witches and refugees (especially during the Great War), which is reflected by its patron saint: Marzenna the Wintermare, patron saint of exiles.

## Home of the Dredgers

The so-called 'belly' of Lovida, with its long and winding tunnels, houses its mines and forges that stretch deep down into the large mountain expanse that it is built upon. Many of the materials are directly hoisted upwards to the working districts and city center with the help of ingenious vertical, mechanical hoists. Overseeing the labour and daily life of Lovidia is the Dredgers' Company, which originated in Lovidia before spreading across Doren.

Lovidia is in general known to a quiet place due to its remote location, tough-to-traverse environment and its hardy folk who'd often rather swallow their words than cause a rabble. However, it is also the home to many a scholar and scientist who desires to know more about the non-magical bounties of our earth, or those who have left the Pale Academy in search of earthly truths. As such, the northern district of Lovidia, the closest to the central mine shaft **Aldredge**, has been allocated to the study of these topics.

## The Witch Trials

During the Great War and the prosecution of witches, Lovidia quickly became a safe-haven for witches and other outcasts. As one of the oldest towns of Doren, Lovidia has relatively much history with witch-practice. This, combined with the fact that the Mirksage Woods are more secure than any wall in warding anyone with bad intentions, made a large influx of witches decide to seek refuge in Lovidia when the war started.
Aaravos (PC)

## Ability Scores

Aaravos is a relatively new individual living with the twin witches Virgo and Margo in the Lavorne Mansion. Aaravos was found by the Lavornes fleeing south from a bunch of angry farmers living close to the Fine Line. Where he came from, however, and more specifically, what kind of creature he is, is still somewhat in doubt, however.

## Description

#### Appearance

Aaravos stands immensely tall for a humanoid from Toussaint, giving credit to the theory that he *is*, in fact, from another world entirely. From Aaravos' body continuously lick gentle flickering flames, seemingly a part of his fundamental *being*. His eyes are a fiery orange/amber colour, his hair a fiery shade of pink, and his face contoured in strange ways that don't seem entirely human either. Furthermore, Aaravos can seemingly eat almost anything as he possesses a strangely superhuman constitution for his rather slender physique, though he *very* much doesn't fare well in water.

#### Personality

Aaravos is a rather shy individual, which offsets his towering height. Aaravos cares for people dearly, and is in awe at all of the things that this new world has to offer to (and impress upon) him. However, Aaravos can also be rather lazy and unwilling to perform chores and menial tasks, as well as tending to pout and silently complain whenever things don't go his way.

Aaravos has also shown to have a (literally) fiery temper whenever someone threatens him or his friends.

## Biography

**Before the Mansion**

Aaravos' tale is a bit of a strange one. Aaravos was found by the Lavornes fleeing south from a bunch of angry farmers living close to the Fine Line. Apparently, Aaravos had accidentally set large parts of their fields on fire when he (as he says himself) "arrived on this world". When asked about his origins, Aaravos tells these large tales about a world of existence far from the world of Toussaint. A world made solely of molten rock and fiery storms. Aaravos says that he was exiled from that place, though he seem hesitant and almost sad to elaborate on it further. As such, the Lavornes have waited patiently for him to tell his story further, in the meantime embracing him as part of the family.

The place Aaravos tells the Lavornes of is a city that he calls the 'City of Brass'. Floating in the middle the fiery landscape of his world, above lava-lakes and scorched mountains, Aaravos says it was the gem of all civilisation where he came from. The enormous city, built on a hemisphere of solid brass metal, supposedly houses millions of creatures of all sorts of sizes. Everyone's still a bit uncertain as to whether they believe all this, but at least it's true that none of the Lavornes have ever seen a creature like Aaravos...
Lightning Mcqueen

Speed i Am Speed - Mcqueen

Lighting Mcqueen Is a Car

## Movies

* Cars
* Nick Jr Cars
* Tyrone A Backyardigans Movie (Cameo)
* The Legend of Nickelodeon A Backyardigans Movie (Cameo)
* Cars 2
* Nick Jr Cars 2
* Percy the Green engine and the Tomato Cucumber-Pariah
* Cars 3
* Nick Jr Cars 3
* Mcqueen
* Mcqueen 2
* The Legend of Nickelodeon A Backyardigans Movie (Cars Version)
* The Adventure Begins of Cars Story (2020)
* Cars 4

## Voices

* Owen Wilson
* Keith Ferguson
Annie The Veggie

Annie the Veggie

## Movies

* The toy That Saved Chrismas
* Madame Blueberry
* Jonah A Veggietales Movie
* The Star of Chrismas
* An Easter Carol
* LarryBoy and the Bad Apple
* The Pirates who Don't do Anything A Veggietales Movie
* Saint Nicholas A Story of Joyful Giving
* The Little Drummer Boy
* Sweetpea Beauty
* Robin Good and His Not So Merry Men
* The Penniless Princess God's Little Girl
* Merry Larry and the True Light of Christmas
* Celery Night Fever
* Beauty and the Beast
* Percy the Green Engine and the Tomato Cucumber-Pariah
The Provinces of Toussaint

The world of Toussaint is divided between the distinctly different regions, each with their own natural biomes and cultures. Though these three regions have lives in peace for centuries, the rise of the Empire of Alberea and their subsequent annexation of neighbouring lands has led to many of these cultures becoming lost or incorporated into the empire.

## **The Four Regions**

* **Alberea** (The Empire of Alberea)
* **Doren** (The Dorenese Provinces)
* **Montclaire** (The Republic of Montclaire)
* **Oxhem** (The barren Northern tundra)

The Flag of Alberea.The Flag of Doren.The Flag of Montclaire.
Eli (PC)

## Ability Scores

Eli is a magically-gifted elf from Montclaire living with the Lavorne sisters Virgo and Margo in their old, decrepit mansion. Eli is a *Knowledge Domain* cleric with wood-elven heritage.

## Description

#### Appearance

Eli has an overall wisened look over him. Few know what this elf in (for him rather dangerous) Dorenese lands has endured during his life, but the weight of a lifetime hangs seems to hang over him wherever he goes.

Eli has long-flowing green hair and a trimmed beard, hazel-brown eyes, and often dresses himself in brown garments with animal effigies and/or ornaments, such as feathers of hides.

#### Personality

Regardless of his past, Eli is an often upbeat positivist who treats everyone warmly and welcomingly. He is a fatherly figure for many who believes in the best in people.

## Biography

**Before the Mansion**

Eli grew up in the 'Lucent Glade', a beautiful copper- and green-coloured forest that stretches between the mountains and river-valleys that divide Doren from Montclaire. This vast redwood is home to a large number of elven nomadic tribes that live off the land. Many of them, including Eli, are said to worship gods of nature and commune with animalistic spirits that live in the Glade, though it has been decades since a human traveller ventured to the Lucent Glade and made it back alive, as the elves are supposedly incredibly protective of their holy lands..

**During the Great War**

Eli moved to Lovidia during the start of the great war between The Republic of Montclaire and the Alberean Empire. Here, he met the wayward Virgo and Margo Lavorne, as well as Maru. During these times, this band of four gave their efforts to protect the community of witches who sought refuge from the war and the witch hunts following the outbreak of the Cobalt Plague.

In ***Episode 1***, it was revealed that Eli was partly responsible for the start of the plague. Instructed by his mentor Regis Provost, an elven insurrectionist previously working for the Delphine Division, and provided with a mysterious cobalt blue liquid, **Eli** poisoned the great oak tree on Becker's farm.
עונה 1 (הפלאש)

## עונה 1

"*לא נראה לי שהברק הזה פגע בך, בארי. "
"אתה יכול להיות טוב מזה. אתה יכול לעורר השראה באנשים בדרך שאני לא הייתי מסוגל לעשות. תגן על העיר שלך כמו מלאך שומר, תחולל שינוי, תציל אנשים... במהירות ברק.*"
"*אוליבר קווין לבארי אלן*"
—פיילוט (הפלאש (2014))

```
**העונה הראשונה** של *הפלאש* שודרה לראשונה בתאריך 7 באוקטובר, 2014 ב- CW והסתיימה בתאריך 19 במאי 2015. העונה מכילה 23 פרקים.

```

## קאסט

### הקאסט הראשי

* גרנט גאסטין בתפקיד בארי אלן/הפס/הפלאש וחניבל בייטס/כל-אדם
* קנדיס פאטון בתפקיד אייריס ווסט וחניבל בייטס/כל-אדם
* דניאל פאנאבייקר בתפקיד ד"ר. קייטלין סנואו, חניבל בייטס/כל-אדם, וקייטלין סנואו/קילר פרוסט
* ריק קוסנט בתפקיד הבלש אדי ת'ון וחניבל בייטס/כל-אדם
* קרלוס ואלדז בתפקיד סיסקו ראמון
* טום קוואנו בתפקיד פרופסור איאוברד ת'ון/הפלאש ההפוך, ד"ר. האריסון וולס, וחניבל בייטס/כל-אדם
* ג'סי ל. מרטין בתפקיד הבלש ג'ו ווסט

### קאסט חוזר

* ג'ון וסלי שיפ בתפקיד ד"ר. הנרי אלן
* מישל הריסון בתפקיד נורה אלן
* לוגאן וויליאמס בתפקיד בארי אלן הצעיר
* מאלסה יוב בתפקיד לינדה פארק
* צ'אד רוק בתפקיד קלייד מרדון
* פטריק סבונגוי בתפקיד קפטן דייוויד סינג
* סטיבן אמל בתפקיד אוליבר קווין/החץ
* רובי אמל בתפקיד רוני ריימונד/פיירסטורם
* אנתוני קריגאן בתפקיד קייל נימבוס/הערפל
* ונטוורת' מילר בתפקיד לאונרד סנארט/קפטן קולד
* אמילי בט ריקארדס בתפקיד פליסטי סמוק
* קלנסי בראון בתפקיד גנרל ווייד איילינג
* גרג פינלי בתפקיד טוני וודוורד/גירדר
* פאול אנתוני בתפקיד רוי ג'. ביוולו/רוכב הקשתות
* ויקטור גרבר בתפקיד פרופסור מרטין שטיין/פיירסטורם
* אמנדה פייס בתפקיד ד"ר. טינה מקגי
* דומיניק פרסל בתפקיד מיק רורי/גל חום
* פייטון ליסט בתפקיד ליסה סנארט/גולדן גלידר
* רוג'ר הווארת' בתפקיד מייסון ברידג'
* אנדי מיאנטוס בתפקיד הארטלי ראת'ווי/החלילן
* בריטני אולדפורד בתפקיד שאוונה בייז/פיקבו
* ליאם מקינטייר בתפקיד מארק מרדסון/מכשף מזג האוויר
* מאט לטשר בתפקיד פרופסור הפלאש ההפוך/איאוברד ת'ון
* דניאל ניקולט בתפקיד התובעת המחוזית ססיל הורטון

## טריוויה

* זו היא העונה היחידה של הפלאש שמציגה את ריק קוסנט בתפקיד ראשי.
* לאורך המחצית הראשונה של העונה התראיינו השחקנים הראשיים על מה שחשבו על התוכנית בסדרת הראיונות "Chasing Lightning".

## רשימת הפרקים לפי הסדר

* פיילוט
* האיש המהיר ביותר עולם
* דברים שאי אפשר לברוח מהם
* מחוץ לחוק
* פלסטיק
* פלאש נולד
* הפסקת חשמל
* פלאש נגד החץ
* האיש בחליפה הצהובה
* נקמת הנבלים
* הצליל והזעם
* משוגע עליך
* איש הגרעין
* נשורת
* מחוץ לזמן
* זמן הנבלים
* תעלולנים
* צוות הכוכבים
* מיהו האריסון וולס?
* המלכודת
* גרוד עוד עמנו
* באוויר
* מספיק מהר

## גלריה

### כרטיסיות כותרת

כרטיס הכותרת הראשי של הסדרהכרטיס הכותרת מהפרק "פלאש נגד החץ"כרטיס הכותרת מהפרק "מספיק מהר"

## מאמר זה בשפות אחרות

[אנגלית]
[ספרדית]
[פולנית]
[פורטוגזית ברזילאית]
[רוסית]
Charles Dubois

Charles Dubois was the father of Vanity Dubois and husband to her mother Celeste. He was the lord of House Dubois, one of the three noble houses that govern Brovnoia, as well as overseer of the *Roskova Fields* of Brovnoia (responsibilities which fell on Vanity when he disappeared).

It is yet unknown what happened to Charles, only that he disappeared in thin air one night and was never seen again.

During ***Episode 3***, it was revealed that Zofia Wiesniak (servant and interim lady to House Dubois) had found a hidden chamber previously used by Charles. In it, Vanity found some of his old writings, mostly love letters to and from Celeste, as well as a family portrait with a baby Vanity. Charles had kept Celeste's secrets for all those years from everyone in the estate and Brovnoia.

## Description

#### Appearance

Charles was a very tall Dorenese man with a large, well-groomed beard and very sharp features, who dressed lavishly in the finest furs and silks. Though he is hard to gauge in the portraits that were made of him, he seemed to have been a very cynical and bitter man.
Hit Entertainment Movies Wiki

**Welcome to the Hit Entertainment Movies Wiki!**
## Movies

* Wall-e
* Hero of the Rails
* Misty island Rescue
* Cars 2
* Day of the Diesels
* Blue Mountian Mystery
* King of the Raillway
* Tale of the Brave
* The Adventures Begins
* Sodor's of the Lost Treasure
* The Great Race
* Cars 3
* Journey Beyond Sodor
* Big World Big Adventures
* Digs and Discoveries
* The Royal Engine
Runners

**Setup:** See Scenario Setup in the instructions. Each player secretly picks a character to be a runner. Both players reveal their runner by placing their character cards on the table at the same time. Place the leader marker ★ that matches your base color on runner's card.

**Rules:** When a character does an interact acton with a point marker place it on the 3 of that player's cooldown track instead of the 4.

**Gaining Points:**

* If your runner interacts with a point marker, gain 2 poins. See **Point Markers** in the instructions.
* If your runner's ally interact with a point marker, gain 1 point.
* If you knock out a rival, gain 1 point.

**Winning:** If playing with two characters per side, gain 6 points to win. If playing with three characters per side, gain 10 points to win.
Watermelon Thugs

The **Watermelon Thugs** were minor characters who only appeared in Orange... James Orange. They were seen as the sidekicks of Dr. Po, and assisted him in the capturing of secret agents Orange and Passion. However, when Dr. Po was tossed into the ceiling by an arm-bearing Orange, both of the thugs ended up running away.

## Movies

* Percy The Green Engine and the Tomato Cucumber-Pariah (Cameo)
Scenarios

Each Funkoverse game comes with a double-sided map and two double-sided scenario cards. Scenarios are associated with specific maps, and each combination provides a unique way to play the game and new strategies to explore! Each scenario describes different ways players can gain points.

There are four main **scenarios** in the game, along with two other scenario types to be used with more than two players. The four original Scenarios are: Flags, Leaders, Territory, and Control. The two Free-For-All scenarios are: Triumph and Infiltrate. The AIW100 set introduced two new scenarios: Runners and Croquet. The Marvel 100 set introduced two new scenarios: Siege and Scrimmage. The Space Jam 2 100 set introduced a new scenario: Basketball.

### SCENARIO SETUP

1. Agree on a map and one of its associated scenarios. Place the point markers on the setup squares, as shown on the scenario card.
2. Each player will use dice and points. Place them beside the map.
3. Each player uses a cooldown track.
4. Each player picks a base color. Flip the First Player marker. If the side matching your base color lands up, take the First Player marker and place it in front of you.
5. Choose three characters and one item each.
6. Take the character cards, item card, and any status cards or tokens associated with your characters. Each player takes one exhausted marker for each of their characters.
7. Your character cards have colored dots in their bottom right corners. Take one ability token to match each of the colored dots. Combine all your ability tokens together to form your ability token pool.
8. Check the scenario card for additional setup rules.
9. Your starting area is marked with your base color on the map on the scenario card. The player with the First Player marker places their characters on squares in their starting area. Then, the other player places their characters in their starting area.

### POINT MARKERS

In addition to the ways to gain points described by scenarios, players may gain extra points from point markers. When a character is adjacent to a point marker on the map or in its square, the character may do the interact action to immediately gain a point. Place the point marker, letter-side up, on the 4 of their cooldown track. When a point marker shifts off a cooldown track, place it back on the map in the corresponding letter’s setup square. In subsequent turns, players may gain points by interacting with point markers that have returned to the map.

### WINNING A SCENARIO

Determine the winner according to the scenario’s rules by counting the points each player has at the end of a round. If there is a tie, play more rounds until one player has more points. If you run out of points to take, use something else to keep track of the points each player gains.
The Herd

Though the Empire's influence is vast and far-reaching, there are some that defy its rule. Anarchists and hermits from all corners of the land travel the sprawling plains of Alberea as a tightly-knit family known only as the Herd. These ever-travellers never settle for long and keep large collections of cattle with them wherever they go. The Herd believes in power in numbers, living harmoniously with the land, and ultimate freedom. Though the Herd has been a thorn in the side of the Empire for decades, it has proved much too difficult to disperse the roamers due to their numbers and exceptional physical prowess. Because of the Herd, the empire has not been able to claim control over the northern plains known as the Grasses yet.

One such member of the herd is Ruddy the Red.

## Naturally Strong

Nobody knows exactly what it is that makes members of the Herd so naturally athletic, tall and supernaturally strong. Some believe that they descended from Giants, but these theories are easily dismissible for one who has met the anarchists of the Herd, who are an eclectic community of all races and heritages; even *elves*. Some scholars from the Lys Doré believe it is something in the soil of the Grasses that promotes physical constitution. However, only those select few scholars that prove themselves kind-hearted and with good intentions are permitted to their lands by the Herd to test this hypothesis.

Ultimately, no one knows for certain where their supernatural physical prowess originates from. However, the Herd has proved its existence time and time again, repeatedly throwing Empire forces with artifice rifles out of their territory as if it were a child's game.

## Auroch-Herders

Among the many animals that flock to- and live with the Herd, the most prominent are perhaps *the Aurochs*. These great beasts of burden, akin to big bison with four great curling horns driven to near extinction for their hide, have found refuge and a great kinship with the outlanders of the Herd. Since they've been guarded by the anarchists of the Grasses, the Auroch's numbers have been steadily growing again, out of reach from poachers in the Empire. They are gentle creatures, as well as the beasts that members of the Herd have formed the closest of relationships with.

The hide of an Auroch is extremely heat- and cold-resistant and is said to have lingering magical properties laying latent in it.
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## Qu'est-ce que Seditio ?

Seditio est un jeu vidéo mêlant à la fois un univers pré-apocalyptique et un univers infiltrateur, complétés avec l'option des choix du joueur. Seditio est réparti en 14 Capitulis (autrement dit "chapitres"). Le joueur joue le rôle de Tobias Eriksen, un ancien membre d'une organisation secrète, la VH3M. Depuis que Tobias a déserté celle-ci, cela fait depuis 8 mois que les recherches ont été mises en place pour éliminer ce fameux M. Eriksen, car les membres d'une organisation secrète ne peuvent pas fuguer, parce que trop d'informations seront peut-être divulguées. Ces personnes là se font éradiquer en quelques jours, mais Tobias a l'air différent. Il se rend dans plusieurs États (anciennement "pays") pour aller mettre fin à un malicieux Complot Mondial.

## Activité récente

Les photos et les vidéos sont un bon moyen d’ajouter des éléments visuels sur votre wiki. Ajoutez-en une ci-dessous !

Fichier:Placeholder
Capitulum III : FORTUNA

**Capitulum III : FORTUNA** est le troisième chapitre de *Seditio*.

Toujours en Belgique, Tobias rencontre peu après avoir rompu les liens de l'Union Européenne, une milice par hasard. Le chef, Marian Rousselot, donne des indications sur le système de gouvernement des autres continents. Tobias doit exécuter certaines actions pour que des agents de cette milice lui fasse des annonces importantes à propos du Monde.
Hecsoim Qimmottor

**Hecsoim Qimmottor** est le directeur général de la VH3M dont Tobias est à la recherche. C'est un personnage qui est rencontré au Capitulum XI dans *Seditio*. En fouillant dans les archives administratives de ce personnage, nous pouvons remarquer qu'il est né sous le nom de "*Gabriel Pellissier*" et sa date de naissance est le 15 décembre 2040. 2040 est aussi le code de la porte holographique de la salle privée derrière le bureau de direction générale où se situe Hecsoim au Capitulum XI.
Capitulum XII : PROGRESSUS TECHNICA

**Capitulum XII : PROGRESSUS TECHNICA** est le douzième chapitre de *Seditio*.

Tobias s'introduit dans l'aire spatiale de la Lune. Il y découvre la base lunaire de la VH3M. Quand il se dépose sur le cratère Bailly, précisément sur le cratère satellite U, il remarque que la base est éloignée technologiquement parlant. La Dr. Suyttiv vient l'accompagner et le mettre au courant des recherches que les chercheurs effectuent. Tobias Eriksen lui dit qu'il ne souhaite pas savoir les recherches qu'opèrent les scientifiques, mais de trouver le moyen de s'insinuer sur la planète Mars. Elle lui répond que la chambre de contrôle doit être opérationnelle pour cette manoeuvre-ci. Elle devrait se trouver à l'intérieur du cratère de Bailly, à 67 km d'ici. Tobias se demande comment peut-on s'y rendre si c'est trop loin ? Dr. Suyttiv lui répond qu'il faut avant tout passer à l'étage le plus haut du deuxième quartier de la base lunaire pour ouvrir les portes coupe-feu de la chambre de contrôle, ensuite il pourra acquérir une des voitures céléracrones disponibles dans les garages du quatrième quartier du complexe lunaire. Il la remercie de ces informations et part vivement aller exécuter toutes ces indications. Pendant que M. Eriksen grimpe jusqu'au dernière étage du quartier 1, des hommes armés ont entendu un objet se briser de sa part, l'ont aperçu et se fait poursuivre. On entend des coups de feu de fusil à pompe partout dans ce quartier du complexe. Les portes du quartier 2 se sont ouvertes par des capteurs au sol et au plafond à une distance de 1m devant lui. Il pénètre et utilise l'ordinateur pour écarter les portes coupe-feu. Ensuite, il descent par une longue échelle et, comme l'action est au rendez-vous, Tobias détruit la porte du garage avec une voiture céléracrone pour partir dans la chambre de contrôle. Enfin arrivé, il saute de 5 mètres de profondeur, découvre les commandes et appuie sur le bouton rouge "*Uyxsin gsupvars Nest*", signifiant "Ouvrir frontières Mars". Après coup, il remonte avec une corde qui était à côté des commandes et revient au lieu de la fusée avec la même voiture. Il décolle et fait un signe d'adieu à Dr. Suyttiv et au personnel lunaire en vitesse.
The Vault of Lies

The dark, sprawling halls inside the Vault of Lies.

The Vault of lies is an Empireal facility located in the remotest part of North-East Doren, shaded by a thick willow-forest, which is a depot and sorting facility for banned colony books. It was built in 1360 following the successful annexation of Doren by Aquilla I.

Books and works banned by the Empire included:

* Scriptures on the old Dorenese pantheon
* Modri cultural works
* Studies on the arcane
* Spellbooks and Spell Theorem

During ***Episode 4***, the Lavornes infiltrated the Vault of Lies after learning that Maru had been trying to track the location of some of her most prized books, which were confiscated from her during the Great War when she was studying at the Pale Academy.
Tobias Eriksen

**Tobias Eriksen** est le protagoniste d'origine norvégienne et infiltrateur dans tout l'État norvégien dans *Seditio*. Ses antagonistes principaux sont :

* Kjartan Hegge
* Hecsoim Qimmottor
* Heyvjor di Hopot

Tobias est né le 20 janvier 2057 à Bergen. Dans Seditio, il a 36 ans. Il semble que Tobias s'est fait injecté une légère pigmentation de chloro-chromaglène pour rendre son iris vert plus clair, mais cela est peut-être dû à ses parents qui l'ont utilisé et par analogie, il a cette couleur plus claire naturellement.

Les parents de Tobias sont Erland et Norild Eriksen. Ils sont tous les deux morts à cause de la désertion de Tobias à la VH3M en novembre 2092. C'est à cette date que ses parents n'étaient pas protégés et qu'ils furent donc assassinés. Il a une soeur, nommée Carolina Ericus. Étant née en 2067, Carolina a dû porter un prénom et transformer son nom en latin, à cause de la loi sur la langue latine établie en 2060. Elle n'est pas morte en novembre 2092 grâce à sa couverture dans un entrepôt secret qui brouille toutes les informations sur les personnes qui travaillent à l'intérieur.
Commandant Huynh

Le **Commandant Huynh** est un antagoniste tertiaire de Tobias Eriksen dans *Seditio*. Il est aperçu au Capitulum VIII. Il est le dirigeant de la section C des Forces de l'Ordre de Manhattan. Il a subi une opération de sando-chromaglène pour un besoin esthétique. Vu par son nom, le Commandant Huynh a des origines vietnamiennes. Cela peut aussi se remarquer avec la couleur de son visage, la forme de sa coupe de cheveux, de sa moustache et de ses sourcils.
Carolina Ericus

Soeur de Tobias Eriksen. Étant née en 2067, Carolina a dû porter un prénom et transformer son nom en latin, à cause de la loi sur la langue latine établie en 2060. N'est pas morte en novembre 2092 grâce à sa couverture dans un entrepôt secret qui brouille toutes les informations sur les personnes qui travaillent à l'intérieur.
Capitulum IX : REVERSUS INTELLIGIT

**Capitulum IX : REVERSUS INTELLIGIT** est le neuvième chapitre de *Seditio*.

Quand Tobias sort de New York, il reçoit un appel de l'un de ses amis norvégiens ; Sverre Nygaard, et lui informe que la situation à Oslo se dégrade. Tobias se rend alors à nouveau en Norvège pour aller voir le statut de son État. Il découvre en arrivant que les séditions sont toujours présentes et que des autorités ont bouclé un fylke, celui d'Oslo. En effet, un laboratoire est en train d'examiner le corps du monarque décédé et le personnel a remarqué que ce dernier est rempli de mécanismes remplaçant le sang par de la rénovaïme, ce qui fait que Kjartan Hegge pouvait, avant d'être mort, se remplir de sang qui se renouvèle et donc de vivre pendant une durée indéterminée sans qu'une maladie puisse le dévorer. Cette substance est très rare, non commercialisée mais une personne qui l'a obtenue est vulnérable aux attaques humaines malgré tout. Tobias décide donc de s'infiltrer dans le fylke vers ce fameux laboratoire intitulé "Laboratorium Anatomia Investigationum Vesalius" et emporte la rénovaïme dès qu'il arrive dans les locaux souterrains. Toutes les pochettes de cette substance ont désormais été volées et envoyées par camions transporteurs pour les Industries GAM.
Nadiya Bilous

**Nadiya Bilous** (en ukrainien : Надія Білюс) est une ukrainienne ex-membre de l'organisation secrète de la VH3M et haut gradée au sein du groupe ukrainien "Povstantsi". Elle doit être rencontrée au **Capitulum X** dans *Seditio*. Ses yeux sont de couleur rouge, car elle s'est fait injectée de la pyrro-chromaglène, substance apparue dans les années 2030 au besoin des gens qui trouvent que la couleur de leur iris ne correspond pas à leur physique. Pour certaines personnes, cela répond au besoin esthétique. Il semble que Nadiya ait 31 ans, car un membre de Povstantsi cite un âge dans une de ses phrases : "*À 31 ans, j'aurais jamais passé sous-chef, maintenant regardez la.*".
Capitulum IV : TANDEM INVENI

**Capitulum IV : TANDEM INVENI** est le quatrième chapitre de *Seditio*.

Voulant se diriger en Antarctique pour aller retrouver le directeur général de la VH3M : Hecsoim Qimmottor, Tobias Eriksen se rend en bateau très proche de la ville du Cap, en Afrique du Sud, par faute de désorientation. Les gardes portuaires ont remarqué qu'il y a un bateau en interdiction de naviguer à côté d'une base militaire. Tobias se fait alors emprisonner dans un continent qui lui paraît inconnu.
Povstantsi

Le groupe **Povstantsi** est un groupe ukrainien luttant contre l'État ukrainien et plus généralement le gouvernement européen dans *Seditio*. Il est fondé et dirigé par **Danilo Melnychuk**, bien que Nadiya Bilous soit haut gradée et pourrait devenir la dirigeante de ce groupe dans quelques mois. Le groupe est situé à Kiev, une capitale dévastée par les séditions et la monarchie semble tenir que par un fil. Le drapeau de ce groupe est constitué des mêmes couleurs que celui de l'Ukraine, mais elles sont inversées, ce qui signifie que le gouvernement est ou doit être renversé. En ukrainien, "povstantsi" signifie "rebelles".
Harpoon Gun

### Effects

When this character challenges a rival character, you may place this card on the 1 of your cooldown track. If you do, give that rival a Barrel Status Card.

### Effect

When this character challenges a rival character, you may place this card on the 1 of your cooldown track. If you do, give that rival a Barrel Status Card.

### Status Cards

* **Barrel:** All of this characters moves are reduced by one. Discard this card after this character is knocked out or does a move. Quantity: 2
Rubeus Hagrid

**Rubeus Hagrid** is a playable character in the Funkoverse Strategy Game. He appears in the Harry Potter 102 base set.

## Statistics

* **Defense**: 2

* **Ability Dots:** Red & Gold

* **Trait - Giant Heart:** When Hagrid assists a character, that character may do a basic action.

### Abilities

* **1 Gold - Helping Hand:** Move 3. This movement must end adjacent to an ally.

* **2 Red - Giant's Strength:** Challenge 3. The target must be standing. Push the target 1 square.

* **3 Gold - Yer a Wizard:** An adjacent ally does a basic action or an ability without paying that ability's cost.
Capitulum V : GROOT AFRIKAANSE MENSE

**Capitulum V : GROOT AFRIKAANSE MENSE** est le cinquième chapitre de *Seditio*.

Après s'être évadé, Tobias se rend aux Industries GAM, toujours dans la ville du Cap. Il souhaite prendre un avion pour se diriger aux États-Unis avant de s'orienter vers l'Antarctique pour régler les tensions extrêmes du gouvernement américain. Ce qu'il va faire le promouvra en héros du Monde et convaincra Hecsoim Qimmottor de ne pas tuer Tobias.
Main Page

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Wattled Guan

The **wattled guan** (*Aburria aburri*) is a species of bird in the family Cracidae. It is a fairly large black cracid with blue-based, black-tipped beak and a long, red-and-yellow wattle.

It is found in Colombia, Ecuador, Peru, and Venezuela. Its natural habitats are subtropical or tropical moist lowland forest and subtropical or tropical moist montane forest. The wattled guan is a fairly shy species that is mostly seen when it perches on the outer edge of the canopy from a distance. Like many tropical forest birds, it is heard more often than seen. It is threatened by habitat destruction and the IUCN has assessed its conservation status as being "near threatened".

## Description[edit]

The wattled guan is recognisable by the elongated red and yellow fleshy wattle that dangles from its throat. It is a large bird with a long tail, about 75 centimetres (30 in) long and weighing between 1,200 and 1,550 grams (42 and 55 oz). The plumage is black, the beak is blue and the feet are flesh-coloured.

## Distribution and habitat[edit]

The wattled guan is endemic to the foothills of the Andes in South America. Its range extends from northwestern Venezuela through Colombia, Ecuador and Bolivia to southern Peru. It used to be found on the western slopes of the Andes but this is believed no longer to be the case. On the eastern slopes it is rare in Venezuela but slightly more common in Colombia. Its natural habitat is wet mountain forest and woodland verges, and it also occurs in secondary forest. Its altitudinal range is 500 to 2,500 metres (1,600 to 8,200 ft).
Celeste Dubois

Celeste Dubois was the mother of Vanity Dubois and secret wife to Charles Dubois. Before the great war, she lived with Charles in secret at the Dubois Estate in Brovnoia. Though love between humans and elves was much more unrestricted in the times before the Great War, it was still frowned up in the Brovnoian courts. As such, through a little subterfuge, Charles was thought to be a noble bachelor. However, the two had a terrible falling-out when Celeste was pregnant of Vanity, and Celeste moved to Arlevaux in Montclaire.

When the Cobalt Crisis started, Vanity was four years old. Celeste feared for their safety, as Arlevaux lay very close to the Fine Line. However, she could not bear it to leave her family behind.

Two years later, Celeste tragically caught the Cobalt Plague. With great anguish, she hired an escort to bring infant Vanity back to Charles in Brovnoia. Celeste died shortly after.

## Description

#### Appearance

Celeste was an immensely beautiful elven woman, with immaculate rose-coloured eyes and flowing golden hair. She was always depicted wearing pink and red flowing garments, as well as a beautiful crystalline necklace of a similar-coloured stone.
Flags

**Setup:** Place the flag markers as shown on the map.

**Rules:** When a round ends, check to see if any of your standing characters are on or adjacent to your opponent's flag marker. If so, you may choose to return one or more of those characters to your starting area.

**Gaining Points:**

1. If a character returns to your starting area using the rule above, gain 2 points.
2. If you knock out a rival, gain 1 point.
3. If you interact with a point marker, gain 1 point.

**Winning:** If playing with two characters per side, gain 6 points to win. If playing with three characters per side, gain 10 points to win.
Dr. Ian Malcolm

Dr. Ian Malcolm is a playable Character in the Funkoverse Strategy game. He appears in the Jurassic Park 101 Expandalone set.

### Statistics

* **Defense:** 1
* **Ability Dots:** Blue & Silver
* **Trait - Chaos Theorist:** Whenever Ian would roll dice, he replaces one of the standard dice with the Chaos die.

### Abilities

* **2 Silver - Incessant Snark:** Range 3, challenge 1. If you lose, do a challenge 1 to the same target.
* **1 Silver - Life Finds a Way:** Move 2. Swap an ability token from your ability token pool or cooldown track with one from outside the game.
* **2 Blue - Must Go Faster:** Roll 1 die. If you roll (!!!), move 5. Otherwise, move 2.

## Dice

* **Chaos Die:** 3 sides (!!!), 3 sides blank.
עונה 6 (הפלאש)

## עונה 6

"*הסיבה שניצחת את זום, גודספיד, ת'ון, היא משום שמהירות אינה הדחף שלך, אלא אהבה. זה הכוח האמיתי שלך ואין בה שום דבר מלאכותי.* "
—קייטלין סנואו לבארי אלן[src]

מה ב- 12 במאי, 2020. היא הייתה אמורה לכלול 22 פרקים. עם זאת רק 19 שודרו בגלל שהפקת העונה הופסקה בגלל מגפת הקורונה. ב-20 באפריל, 2020, הכריזו שרק 19 פרקים מתוך 20 הפרקים שהופקו ישודרו.

## קאסט

### הקאסט הראשי

* גרנט גאסטין בתפקיד בארי אלן/הפלאש/הפלאש האפל

* +

## References

1. ↑ "CRISIS ON INFINITE EARTHS Will Loom Through Entire Season of CW's THE FLASH" - Newsarama
2. ↑ "Coronavirus Interrupts TV: Which Seasons Will Be Shortened?" - TVLine
3. ↑ "‘The Flash’ Shuts Down Production Over Coronavirus" - Deadline
4. ↑ "The Flash's Grant Gustin: A Major Sacrifice — And Barry's Epiphany — Will Alter Dynamics in Final Four Episodes" - TVLine
Daenerys Targaryen

Daenerys Targaryen is a playable Character in the Funkoverse Game of Thrones 100 base set.

### Statistics

* **Defense:** 2
* **Ability Dots:** Gold & Red
* **Trait - Mother of Dragons:** At the beginning of Daenerys turn, more the Dragon token up to 4 squares in a straight line or place the dragon token adjacent to Daenerys. Whenever the dragon token moves, it may move through rivals and obstructions.

### Abilities

* **2 Gold - Liberator:** Daenerys may do an assist action. An adjacent ally may do a basic action.
* **1 Gold - Dragon rider:** Move the Dragon token 2 squares. If the Dragon token is within 2 squares of Daenerys, you may place Daenerys in the Dragon token's square.
* **3 Red - Dracarys:** Move the Dragon token up to 4 squares in a straight line. Do a challenge 3 to rivals moved through. Limited to once per turn.
Wonder Woman

**Wonder Woman** is a playable character in the Funkoverse Strategy Game. She appears in the upcoming DC 102 expandalone set.

## Background

Princess Diana of Themyscira is a warrior of peace from an island of women known as Amazons. Trained by the fiercest of her mother, Queen Hippolyta's, subjects, Diana rescued the mortal pilot Steve Trevor when his plane crashed on their island home. Learning of the horrors of the war-torn "Man's World," Diana armed herself and set out to the United States with Steve Trevor in attempt to save humankind.

While in the United States, Diana was nicknamed Wonder Woman by the press. Over the years, she has encountered several adversaries with vicious rivalries, most notably The Cheetah. Once Diana's earliest friend away from Themyscira, Barbara Ann Minerva was corrupted by magic and resents Diana for failing to save her.

## Statistics

* **Defense**: 2

* **Ability Dots:** Gold & Red

* **Trait - Champion of Themyscira:** When Wonder Woman or an adjacent ally would roll dice, you may add the Champion die to their roll. If you do, place the Champion die on the 2 of your cooldown track.

### Abilities

* **3 Red - Fight For Justice:** Move 2. Challenge 1. Increase this challenge by a number equal to the target's defense.

* **2 Gold - Divine Resolve:** Stand Wonder Woman up. Push all adjacent rivals 1 square away. Wonder Woman can do this while knocked down.

* **2 Gold - Inspire Courage:** Move 2. You may do an assist action. Shift the Champion die off of your cooldown track.

### Dice

* **Champion Die:** 6 sided die with 2 sides being !!! and 4 sides being (Shield)
Abilities

When you choose to have a character do an ability action, follow these steps:

1. Choose an ability from that character’s card.
2. Spend an ability token of the appropriate type from your pool to pay the ability’s cost, placing it on your cooldown track on the number shown in the ability’s icon. If you do not have the appropriate ability token available in your pool, you cannot use the ability.
3. Follow the rules of the ability as written on the card.

If the ability has multiple rules, follow the rules in sequence. If the ability contains a challenge and the challenge cannot be done because there are no possible targets, the ability ends and the remaining rules for the ability are ignored.

When ability rules conflict with the rules written in the instructions, the ability rules take precedence.
DC 101

The DC 101 set is an Expandalone game that can only support 2 players on its own.

### Characters

* Catwoman
* Robin
* 2 Basic Characters

### Other Contents

* 2 cooldown tracks
* 1 white character base
* 1 black character base
* 2 character cards

* 2 Basic Character cards
* Doublesided map (Catwoman's Penthouse & Arkham Asylum) - Catwoman's Penthouse is a half-sized map
* 4 exhausted markers
* 1 Silver ability token
* 1 Red ability token
* 2 Blue ability tokens
* 6 basic dice
* First player marker
* 2 flag/leader markers
* 3 control markers
* 4 point markers
* 11 points (Blue)
* 2 double-sided scenario cards
* 1 item card
* 1 instruction booklet
* Partner status Card
Lord Voldemort

(unintelligible spell muttering)

-Lord Voldemort

**Lord Voldemort** is a playable character in the Funkoverse Strategy Game. He appears in the Harry Potter 100 base set.

## Background

Tom Marvolo Riddle (31 December 1926 – 2 May 1998), later known as Lord Voldemort or, alternatively as You-Know-Who, He-Who-Must-Not-Be-Named, or the Dark Lord, was an English half-blood wizard considered to have been the most powerful and dangerous Dark Wizard of all time. He was amongst the greatest wizards to have ever lived, often considered to be the second most powerful wizard in history, his only superior being Albus Dumbledore. The only child and son of Tom and Merope Riddle (née Gaunt), Riddle was raised in the Muggle-run Wool's Orphanage after his father abandoned his new family on the streets of London when the potion's influence was lifted, and his mother died moments after giving birth to and naming him after his father and maternal grandfather, Marvolo Gaunt.

- Harry Potter Wiki

## Statistics

* **Defense**: 1

* **Ability Dots:** Silver & Gold

* **Trait - The Dark Lord:** When Voldemort is knocked out, place him in your starting area, and then you may immediately move him 2 squares.

## Abilities

* **4 Silver - Fiendfyre:** Range 2, challenge 6.

* **3 Silver - Confringo:** Range 4, challenge 2. Then do a challenge 2 to each rival adjacent to the target.

* **2 Gold - Oppungo:** An ally Voldemort can see that is within 4 squares may do a basic action.
Black Panther

Black Panther is a playable character in the Funkoverse Strategy Game. He appears in the Marvel 100 set.

### **Statistics**:

* **Defense**: 2
* **Ability dots**: Blue and Gold
* Trait - ***Vibranium Suit***: When Black Panther is challenged, give him an Energy token. At the start of Black Panther's turn, he may discard two Energy to stand up or do an extra action.

### **Abilities**:

* **1 Blue - Panther Leap**: Choose a rival within two squares that Black Panther can see and place him adjacent to them. Give Black Panther two Energy tokens.
* **2 Blue - Kinetic Energy Burst \***: Do a challenge 2 to each adjacent rival. You may discard an Energy to push each target 1 square.
* **3 Gold- Wakanda Forever!**: Black Panther or a standing ally does a Move 1. Repeat this 2 more times.