Base Utilities

**Faction Territory flag**

-One flag required per faction.

-Can be teleported to by running the command: /f home

-Can be broken when a enemy player left clicks it in a raid session, once this happens you will have 15 minutes to kill the enemy and stop him from breaking your flag. While a enemy is stealing your flag, you will get a warning message in chat, during this time you will not be able to teleport to your /f home. When the flag has been stolen, all money in the faction bank will go automatically into the raider's bank account.

-Can be right-clicked to go into the faction perk/upgrade menu.

-When it comes to protecting your flag, you want to place it in the more secure room in your base.

**-**You cant place 'natural' blocks above it but you can place lots of explosive resistant glass above it.

-When the faction flag has been destroyed, the claimed territory will be **automatically unclaimed** after 5 days.

-if your flag is stolen and the raider placed a new flag the base will be taken over if they manage to protect the flag for 24h, this is called a 'faction takeover'

-Has to placed above 'y' level 30.

**Code locks**

-Can be used to lock doors, chests, levers and buttons.

-There is a limit to how many locked chests you can have in one chunk.

-You can not put code locks on blocks outside of your base territory.

**Lockpick tools**

-Can be used to unlock locked chests/doors/vehicles

-When you have started lockpicking your coordinates will be publicly broadcasted in chat. (unless you are lockpicking a vehicle)

-Lockpicks have a chance of failing, if this happens you will have to start again.

-Chests take 5 minutes to lockpick and steel safes take 15 minutes.

**Faction outpost**

-Can be placed anywhere except enemy territory.

-Can be teleported to by using the command: /f outpost.

-Only one faction outpost can be placed per faction.

-Can be found by enemies by using outpost scanning tools ("O" Tablet).

-Can be broken by enemies.

**Portable Base Radar**

-Can be used to find players/faction outposts/faction flags

-Requires a D-Battery to be used

-When right clicked the screen will show markers as you look around, there are 3 different markers that can appear:

P: Player

O: Faction outpost

F: Faction flag

-when you use the base radar the base radar will be refreshed and you will see a new scan by the block you stepped on when using a battery

**Protected Blocks**

-There are 5 different types of blocks that offer advanced base protection.

-Using advanced base protection blocks is better than using regular building blocks since these blocks are protected by the raid session; **meaning that they can't be broken when outside of raid session.**

The different types of protected blocks are listed below:

**Reinforced Timber:** Can be broken with two C4 charge when the faction is under raid session.

**Concrete:** can be broken with four C4 charge when the faction is under raid session.

**Hardened Steel Block:**can be broken with Height C4 charge when the faction is under raid session.

**Explosive Resistant Glass:** can be broken with Height C4 charge when the faction is under raid session.

**Obsidian:** has a small change of breaking with a C4 charge when the faction is under raid session.

**Bulletproof Glass:** can be broken with one C4 charge when the faction is under raid session.

This block can be broken using a singe bullet from a Barrett .50 cal regardless of raid session.

**Hardened Steel Door:** Resistant to lockpicks if the faction base flag is not stolen and can be opened with the correct PIN.

**Iron door:** Not resistant to lockpicks regardless of the base flag, can be locked and opened once you put a code lock on it.

**Steel Safe:** Can hold $50,000 cash and can be locked with a PIN. Safes are resistant to lockpicks when the faction flag is not stolen. Safes can not be placed in the outback.

**Natural Blocks:** Are blocks the game considers as natural. A list of natural blocks can be seen below. Natural blocks can not be placed over faction flags or factories. If a natural block is above you, your /tp time will be three times longer than usual.

Natural blocks:

Stone, Sand, Grass/Dirt, Stained clay, Sandstone, Stone-slabs

**Sentry turrets**

-Will only work on your claimed territory, neutral territory or your allies' territory.

-Will automatically turn and shoot at enemies within a certain range.

-Takes 2 different ammo types:

Minigun Ammo- low damage but more bullets

Portable Minigun Ammo- High damage but less bullets

-Sentry turrets are good for defending your base when you are offline or to make a raid base to defend it.

-You are limited to only placing a certain amount of them in an area

**Personal NPCs**

-Can be hatched anywhere.

-Will automatically aim and shoot at enemies.

-The NPC has a limited ammo supply meaning that you need to re-stock your NPC with ammo.

-Personal NPCs are good for defending your base when you are offline.

-The intelligence of the NPC can be increased by right clicking it while there are diamonds in your hand. The smarter the NPC, the better. smart NPC's can detect enemies more quickly and will inflict a lot of damage and get a lot of resistance to bullet.

-The NPC is fully customisable meaning that you can change it's name, armour and weapon. All you have to do is right-click it after it has been spawned.

-If you attack the npc too much it can become aggressive towards you depends on his IQ.