Base Assault

**Base Assault** is a free new feature introduced in update ???.

## Description

FNIX has begun setting up bases across Östertörn at key locations to establish a foothold all over the region. Players may now find base-like structures belonging to FNIX and can suppress their activities by destroying their bases for unique rewards.

The objective of the base assault is to destroy the FNIX Command Center. Before that, it is protected by an impenetrable shield that must be shut down. Around the base are four shield generators that control the Command Center's shield systems. These generators must be destroyed first before the Command Center can be attacked.

The structures are very durable to gunfire so it's imperative to bring supplies of explosives such as deployables and/or a Rocket Launcher. This is important especially when the bases defenses become 'entrenched.' When bases become 'entrenched,' most of the critical structures will be surrounded by walls and may require destroying several walls at once which will require lots of resources.

To destroy the shield generators, it must be exposed by manually opening its core, then destroying the core to disable the shield generator. Once all four shield generators are destroyed, the impenetrable shield will disappear from the Command Center and makes it vulnerable. The last thing to do is destroy the Command Center to reclaim the control point from FNIX. As the Command Center takes damage, it will counterattack with mortar fire or summoning reinforcements, with a temporary shield on intervals.

Upon successfully destroying the Command Center, the entire FNIX base will crumble to the ground and all defending machines will be destroyed. The player(s) will be rewarded with resources, Uranium, a random 5-star Schematic, and the option to establish their own base to prevent future FNIX point establishments.

## Structures

* **Wall** - A durable defense structure to establish a position.
* **Gate** - Keeps intruders out while allowing their allies passage. Less durable than walls. Players with the Remote Hacking skill can open them via their control panels.
* **Fuel Cell Wall** - This wall is outfitted with an attached fuel cell. Destroying the fuel cell will instantly destroy the wall it is attached to.
* **Searchlight tower** - These are only for visual effect. They don't actually alert machines when a spotlight catches a player.
* **Turret** - Wall mounted turret that will open fire on hostiles with a machine gun. Also armed with a concussion generator to knock down any hostiles getting too close to its mounted wall (deals damage to allied machines too). The turrets have exposed fuel cells from behind that can be shot at.
* **FNIX Storage** - Hatch shaped containers that contains deposited items that can be looted. Will be lost if the base is destroyed.
* **Tesla battery** - Cylindrical electric storage that functions as EMP after being shot.
* **Landmine** - Small landmines set to detonate if stepped over. Can be noticed by blinking and beeping noises.
* **Seeker Spawn Point** - A spawn point that spawns in Seeker reinforcements from its base. Colored red. Base level determines grade.
* **Runner Spawn Point** - A spawn point that calls in Runner reinforcements via drop pods. Colored purple. Base level determines grade.
* **Hunter Spawn Point** - A spawn point that calls in Hunter reinforcements via drop pods. Colored blue. Base level determines grade.
* **Shield Generator** - These structures provide power to the Command Center's impenetrable shield systems. The amount of Shield Generators to destroy is determined by the base's level. To destroy the generators, their core must be exposed through manual interaction to damage it. They often project a red beam of light in the air.
* **Command Center** - The central core controlling the FNIX base. Can drop a barrage of rockets around itself or call reinforcements via drop pods when attacked. (*NOTE: If defenses become entrenched, the Command Center may be enclosed without a gate.)*