Garrison Pawn Shop

##### **Water Trekking Boots - 1100**

You and up to 10 willing creatures within 30 feet can walk on any liquid surface (water, lava, acid, etc.) for 30 minutes. This item has 3 charges, afterwards it becomes a set of boots that grant +1 to athletic checks made to swim.

### Weapons

##### Billy Club of Brutality - 5400

This weapon has the same stats as a +1 Warpick. Instead of dealing an additional 1d8 extra damage on critical hit, this weapon deals 2d8.

##### Sheriff's revolver

This weapon is a +1 revolver. The wielder has a +3 to Persuasion and Diplomacy.

##### Ink of protection - 2500 (3 in stock)

Tattoo slots - 1

This tattoo grants 2 charges of 1d10 temporary health points when you take damage to your health pool. The temporary health is rolled when you take the damage, and can only be rolled once per day.

### Wonderous Item

##### Pocket of Holding (USE AT YOUR OWN PERIL) - 500

A small pocket that contains 50 lbs of storage, this pocket can be sewn into an outfit.

##### Wand of the Web - 1800

Follows the normal rules of wand of the web, except it never regains charges at dawn.

### Spell Scrolls

##### Spell Scrolls with Common Ink  - 800

* Detect Magic (1 available)
* Floating Disk (2 available)
* Heroism (1 available)
* Scroll of Protection (fiends)
* Unknown scroll 1 (evocation)
* Unknown scroll (divination)

##### Spell Scrolls with mythril ink - 1200

* Faerie Fire
* Detect poison and disease
* Unknown Scroll Illusion

## Prior Shop Rotation, these items may no longer be for sale!

Diamond rings - 150$

Folding Canoe - 2400$

Folding boat but holds 6 people.

Double Automobile speed for 2 rounds

Wand of the War Mage (runed wrench) - 500$

Grants the mending cantrip, especially effective on pre WW2 cars.

Potion of the Eagle - 1400

A potion with a liquid that looks like a magnifying glass when looked through.

Wand of Secrets - 1500

The wand has 3 unreplenishable charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you.

Obsidian Handaxe of Soaring - 5000

Requires Attunement

+1 Handaxe

The throwing range of this weapon is 60/80. When thrown it leaves a trail of feathers.

40: Protective Boots - 1500

Wonderous item, uncommon (requires attunement), uncommon (requires attunement)

The bearer may cast Blade Ward once per day.

Sling - 3000

This sling is magically drawn towards projectiles aimed at you. When you are targeted by a ranged attack using a projectile you can roll a sleight of hand check as a reaction. You gain a +5 bonus to this check. If your check is higher than the attack roll, you may redirect the projectile and make an attack with your sling against a target of your choice. This attack does not consume your ammunition. (Uncommon)

Defensive Steel - 4000

Weapon (Rapier), uncommon (requires attunement)

Whenever the bearer takes a dodge or disengage action, they may move an additional 5 feet that round.

16: Fathoming Circlet - 600

Wonderous item, uncommon (requires attunement), uncommon (requires attunement)

Contains 3 unreplenishable charges of the Comprehend Languages spell.

40: Protective Boots - 1500

Wonderous item, uncommon (requires attunement), uncommon (requires attunement)

The bearer may cast Blade Ward once per day.

Frog Hide Band, uncommon (requires attunement) - 3000

The wearer of this band can leap 20 feet in a single bound without a running start. (Uncommon)

David’s Gauntlet, uncommon (requires attunement) - 4000

This gauntlet has many stones attached to it. The gauntlet has 3 charges. When an enemy misses you with an attack you can expend a charge as a reaction to cast the catapult spell, launching a rock directly towards the attacking creature, save DC13. (Rare)

1 charge is returned at dawn after punching a boulder.