recursal/Fanatic-Fandom huggingface dataset:
Lion Medal

A **Lion medal** increases a hero's loyalty by 15 when rewarded and is used for hero persuasion.

Lion Medals are one of the requirements for the following Titles:

 Prinzessin\* | 10

\* Older Servers (Confirmed on Servers 23 & 32)

Lion Medals are one of the requirements for the following Ranks:

 Colonel | 5

## Medal Rewards:

Medal Reward is an important encouragement system. A country gives it as award to those who make outstanding contribution to the nation. Beside as award given to heroes, it can also be used in the Persuasion of rival heroes.

 Lion Medal 1 | Lion Medal 2 | 100 | 10,000

## Medal Achievements :

 Acquire 100 Lion Medals | 200

```
DESERTS SUCK!

```

## Where/How to Obtain :

Obtaining the medals should be pretty easy. They don't have the highest drop rate, but it's definitely higher than Rose Medals. I've gotten about 4 lions in merely 2, probably closer to 1 hour of wave attacking. It seems that attacking a level 4 desert with about 1 scout and 350-400 archers is the best way with minimal losses. Make sure, also, to have a high-intel hero in your waves, because he/she seemed to be the one who got the medals from the waves.

Lion medals seemed to drop at about a rate of 1 every 30-40 attacks, but it was with the highest intelligence hero, and about 5-6 other heroes also waving the same valley/npc. The theorem is that having a good amount of waves attacking(5-9at a time) gets the chance for a medal up higher, and then having the intelligence heroes in the mix adds a bonus to the chances. Seems to work so far!

Got a lion medal very recently from a level 1 with 1000 scouts(I was trying to get some rose medals, and got frustrated) and a hero with about 92 intelligence, but I highly dis-recommend this method, unless you have the scouts to waste.

**Remember**

No medal farming method is completely solid. Some work for people, and others do not. Do not complain to others about not being able to find medals, and blame the source. It probably worked for them, but doesn't for you.
Soot Fox

*This article is a stub. You can help Yonder: The Cloud Catcher Chronicles Wiki by expanding it.*

The **Soot Fox** is an animal found in Numino Peak. It can be found during Spring, Summer or Autumn and likes to eat Fodder.

Soot Fox can be adopted if you have an empty Small Animal Pen or Sturdy Small Animal Pen at the farm. It produces Coal while living in the pen.
Furstin

## Basic Information

Furstin is the ninth title that a player can achieve, after Duke.

## Requirements

To reach title Furstin, a player must have reached rank General, have 400,000 gold in one of their cities, at least 128,000 prestige, 10 Justice Medals, and 5 Nation Medals. This will enable a quest to be completed, where the items (but not prestige or rank) will be taken away in return for a promotion to title Furstin.

## Awards

Awards for completing the quest include 1 Beginner Guidelines, 1 Primary Guidelines, 1,600 prestige, and the ability to own 9 cities.
Popomo Tree

*This article is a stub. You can help Yonder: The Cloud Catcher Chronicles Wiki by expanding it.*

The **Popomo Tree** is a tree native to Crestfall Coast.

## Description

The **Popomo Tree** resembles a palm tree, giving the region its tropical look.

## Resources

* Sapling - The tree grows from a Popomo Seed or randomly from a Mystery Seed.
* Trunk - Chopping down a Popomo Tree will yield Wood and Sticks.
* Stump - Chopping down its stump will yield Wood, Sticks and a chance of dropping a Popomo Seed.
* Farm - When planted in a Tree Plot or a Stone Tree Plot, the Popomo Tree will produce Wood and Sticks.
Colonel

## Basic Information

Colonel is the fifth rank that a player can achieve, after Major.

## Requirements

To reach rank Captain, a player must have 40,000 gold in one of their cities, at least level 8 Town Hall, and 5 Lion Medals. This will enable a quest to be completed, where the items (but not prestige or building) will be taken away in return for a promotion to rank Colonel.

## Awards

Awards for completing the quest include 1 Beginner Guidelines, 1 Primary Guidelines, and 400 prestige.
Base Statistics

**Base Statistics** (or base stats for short) are a way to measure how good a hero is. They are calculated, and then the values of several heroes can be compared in order to find which one is the best one of them. This is important to do when hiring heroes from the inn, or when persuading that have been captured from the enemy during battle.

## Calculation

Base stats are calculated like this:

1. Choose the Hero stat to be compared (Politics, Attack, or Intelligence). Make sure that you are working with the heroes focus. There is no point in comparing the politics base stat of an attack hero and a politics hero.
2. Unequip all Hero Enhancement gear which may be equipped. Also make sure that you do not work with potential effects of The Wealth of Nations, Excalibur, or The Art of War.
3. Take the statistic that you want to compare and subtract the hero's level from it:

Attack hero with 98 attack and level 30: 98 (hero stat) – 30 (hero level) = 68 (base stat). This is a decent attack hero, although you can get ones with even better values from the inn. It is important to have a low level in (lv. 1-2) for this, as it gives you lower level heroes. However, if you work out the base stat, you will see that these heroes are a lot better than the ones that you get with a higher level inn.

## Results

The result can be used to compare two heroes very effectively. As Age II heroes have a maximum level of 100, at that point, the focus stat should be as high as possible. If the base stat is higher, then the final stat will also be higher, which is what you want.
Bolt the Door to Catch the Thief

*This article is a stub. You can help Evony Wiki by expanding it.*

**Bolt the Door to Catch the Thief**

Even there is a slim chance, your enemies will definitely fight to escape. However if they are hopeless to run away, they are all yours so the best way to annihilate the enemies is to surround and destroy them. If you let them retreat, you will be at a disadvantage pursuing them.
Demolish

Buildings may be downgraded or removed from your city by using the **demolish** action. This may be done with labor over time or with dynamite which is immediate.

## How to Demolish a Building

1. Open the menu for the building by clicking on the building in the Town or City view.
2. Click the demolish button. It is found in the bottom right corner of the image of the building (the red *anti* symbol). This takes you to the **Demolish Building** menu. Here you can select the following:

### With Labor

At the *Demolish Building* menu, choose **Demolish by One Level**. This is free and returns some resources, depending on the building's level. However, it also takes time.

### With Dynamite

At the *Demolish Building* menu, choose **Completely Demolish**. This costs 1 dynamite, and returns an empty building spot immediately. However, it does not return any resources.
Military Tradition

## History:

Victorious warriors win first and then go to war, while defeating warriors go to war first and then seek to win. -Sun-Tzu

While the fall of the feudal system in Europe and the creation of standing armies, a new military tradition was born. Organizing soldiers based on their skill, experience, and understanding of tactics rather than their position of birth, the armies of post-feudal Europe were markedly different from their predecossors. This change in the definition of the soldier, and with this transformation also came a strict code of conduct based on the old ideals of chivalry. The life of a professional soldier came to appeal to many who saw it as a career filled with oppotunity for advancement, and now ordinary citizins were able to distinguish themselves in any number of specialized positions in military conflict.

## General Information:

* Each level of Military Tradition enhances army attack by 5%.
* Requires:
	+ Academy Level 2
	+ Military Science Level 1
* Quest: Scientific Research:
	+ Military Tradition Lv.1 Award: Gold 6,000
Feasting hall

The **Feasting Hall** is the residence of the heroes. You can check the status of heroes, upgrade stats, give rewards, and dismiss them. There must be vacancies in the hall if you want to hire a hero. There must also be a vacancy if you capture a hero during combat. A captured Hero can either be *Persuaded* to join you (same cost as hiring in the Inn) or *Released*. Also it is a good idea to keep Hero 'seats' spare in case either one of your cities is about to be lost and you want to save them, or one of your cities has been devastated/plundered and cannot pay the Heroes from City Tax

## History:

The ancient feasting halls of Scandinavia were a large building with a single room. From About the fifth century to early medieval times the lord resided in these halls with his retainers. People danced and sang for celebrations. The heroes are praised and appointed here.

## Buttons:

### Rename Button

After capturing your enemies Hero, you may find he/she's a 'poison pill' with an abusive name. Change it here.

### Dismiss Button

*Hasta la vista, Baby!* The Feasting Hall is full but there's a better Hero in the Inn? Time for retirement.

### Upgrade Button

In the example below an L10 hero has accumulated enough experience to go up a level. Experience can be gained by:

1. Appointing a Hero to be Mayor - continuous trickle feed
2. Leading troops into Battle - can get a lot of experience very quickly, but needs big casualty count
3. Applying an Item via the green 'plus' sign - instantaneous
	* Anabasis (+1,000 experience)
	* Epitome of Military Science (+10,000)
	* On War (+100,000)

### Redistribute Button

Requires Holy Water Item. Allows redistribute of the same number of points as the Hero level.

### Reward Button

Rewards can alter Hero Stats temporarily or Loyalty permanently. A 15 minute cool-down is enforced between all

types of reward. There are three kinds of Rewards:

#### Gold

100 gold for each level of a Hero buys 5 loyalty points.

*Seek independent financial advice before trying this with a high level Hero.*

#### Items

Each Item gives a 25% increase in one stat for 7 days.

 Excalibur | Attack

### Save Button

Changes need to be saved before leaving this window or they are lost.
Build Location

## Basic information

Build locations are the fields that buildings can be constructed on. They include in-town and exterior fields.

### In-town fields

There are a total of 34 interioir building locations. However, two of these are preoccupied for Town Hall and Walls, and cannot be used for other buildings. There are 32 interior fields that can be used to construct in town buildings, such as *Cottage*s, *Barracks*, *Fesating Hall*, *Inn*, *Academy*, *Beacon Tower*, *Rally Spot*, *Embassy*, *Forge*, *Workshop*, *Marketplace*, *Embassy*, or *Warehouse*s. All interior Building locations are unlocked as of when the city is created, compared to exterioir fields which have to be unlocked.

### Exterior (Resource) Fields

These are the up to 40 fields that are located outside the walls and where *Farm*s, *Sawmill*s, *Quarries*s, and *Ironmines* can be built. These have to be unlocked by upgrading the Town Hall of a city. In the beginning (Level 1 Town Hall), the city has 10 resource fields. For each level that the Town Hall is upgraded, it unlocks another three new Resource fields in that city for the player to use.
Historic Cities (Level 12, 14, 16, and 18) have higher level Town Halls, and thereby also more resource fields. Additionally they can upgrade their resource fields (ie. the buildings on them) up to the level that the HC has (so a level 12 HC can have level 12 farms, sawmills, etc.)
Coordinates

## Basic Information

**Coordinates**, or tiles, mark a specific 1 mile square in which a Valley, City, or other object (such as a NPC) resides. They consist of an x-value, followed by a y-value. On most Age 2 servers the map goes from 0,0 to 799,799. The map has the shape of a square, 799 units (miles) along each border.

## Use

Coordinates are used to describe the exact location of an object on the map. This creates a way to describe a location on the map, which is very useful in game. Coordinates are also used to calculate the distance between to points on the map, such as the player's city and a NPC.

## Historic Cities

Historic Cities are found in regular patterns all over the map. Depending on the level, they are found more or less often.

Level 12 NPCs: every 18 miles across and down, starting from 9,9

Level 14 NPCs: every 66 miles across and down, starting from 33,33

Level 16 NPCs: every 200 miles across and down, starting from 100,100

Level 18 NPC: Atlantis, found at 0,0

see Historic Cities page for more information.
NPC/A10/HB9

The best research you can get to without Michelangelo's scripts (or conquering a L10 town) is Archery level 10 and Horseback Riding level 9. Once you have these, farming NPC valleys (up to level 5) can be done easily with a minimum number of troops and zero losses. By this point your Logistics (Lgst) should be level 7 through 10. The table below is for heroes with attacks (Atk) of 20, 52, 73, and 105. To compile this list, I had Military tradition 10 and Iron working; if yours is lower, start off with 5% more ballistae per level per research (so if you have Military tradition 8 and Iron working 8, add 20% ballistae -- rounding up! -- to the numbers cited below).

* Too few ballistae for level 1 will often result in a *total loss of troops*! So when possible, be a bit conservative. With the other city levels, you might lose a few ballistae, or lose the battle (100 round defeat) but keep the troops.
* The above results **will vary due to the defending city's hero**. If there is any doubt, scout the city and if there is a hero, add to your balistae force (as a guess) 20% plus 1% times the level of the city's hero.
* A "+" means "at least this many" -- that is, the attack linked to failed without losses.
* A '-' means it *might be possible* to use *fewer* ballistae than reported so far.
* A "/" followed by a number is the number of lost (destroyed) ballistae due to the battle.
* Don't bother with Level 6. You'll lose lots of troops AND your loot will be only 133% of a Level 5 city.
Food

Food is one of the five main resources in the game, next to iron, lumber, stone, and gold.

## Uses

Food is consumed by the following actions:

* Construction of buildings
* Researching technologies
* Dispatching troops
* Feeding troops (done automatically)

Food is a very important resource for bigger players, as large armies need food in order to be able to be sent out. If a city runs out of food, different things might happen, depending on whether you are playing Age I or Age II:

**Age I**
Units will start running away from your city, so it is very important to always have food available for them to eat

**Age II**
In Age II, troops do not run away, and the city starts getting supported from your other cities, meaning that they will transport food there continuously for free, meaning that it does not send troops and it does not take up a rally slot. This will go on as long as the other cities have food. Once they run out, you are pretty much stuck, and have try some of the ways of getting food below (or dismiss some of your troops, so that your food production is positive again)

The amount of food consumed by your troops is shown when hovering over food section of the sidebar on the right. The line called Troops Upkeep is the amount of food that is subtracted from your brutto production (what your farms produce), to form your netto production, which is what you actually get per hour (the number shown to the right of the amount of food available).
Food is the only resource that is consumed by troops on an hourly basis, all other ones are only required for training

## Acquisition

Food is produced by Farms, but it can also be won on the Wheel of Fortune, or farming NPCs for resources.
If done correctly, large amounts of food can also be acquired by trading with resource (i.e. buying a resource for a cheap price and selling it for a more expensive price), although this is not so easy, as food is always wanted and needed by bigger players, so prices will usually be relatively high.
Governor

## General Information

A Governor is the player on an Age II server that won the previous week's poll. All player with at least 1,000 prestige can participate in a server-wide poll, where the weekly governor is elected.
The Governor gets orange text in World Chat and also has the phrase "Governor " in front of their name.

The Governor can gift free gold to players, and also has the ability to give loyalty to a Historic city(a.k.a HC) if it is under attack. This is a quite desirable feature among big alliances that want to keep their HC's safe from conquering. That is why many alliances decide to vote for one specific player to win the weekly election and have one of their players become Governor.

Only male characters will be called Governor, female characters will be called Governess.
Lombardy

**Lombardy** is a state that is located at the bottom edge of the map on every Age II sever that Evony has. Coordinates for the corners of the state are:

 200,799 | 399,799

Lombardy borders the following states:

## Historic Cities

Every state in Evony Age II has several Historic Cities. All states have several level 12s, a few 14s, and a level 16 state capital.

### List of Historic Cities in Lombardy

And 121 level 12 Historic Cities. Look at this thread for a full list of Historic Cities.
Bots

Bots: dont have one because if it was found out you will be reset and will lose everything. it is very hard to win against a bot in evony. and if you find someone with one. report it. bots are commonly known as helpers and bobs....(bob)a bot will help research, medal farm,...defend, scout, and build up cities troops and wall defenses while you are not on.
Aries Amulet

*This article is a stub. You can help Evony Wiki by expanding it.*

**Aries Amulet**

Amulet of Aries which are used to spin the Wheel of Fortune and earn a random item. 1 item acquired once applied.

## Most valuable items

The most valuable items you can get from the wheel:
1. Holy Helm of Mars
2. 1000 Cents
3. Plate Helm of Lancelot
Those items are valuable because you get good heros from them.

## Notes

* The average value of an item raffled off by amulet spins is **24**

.

* You get 1 each day when you log in and a chance to get one daily from the new evony toolbar.
Office

## Basic Information

Within alliances there are several different offices. The Host is the highest of these offices, followed by Vice Host, Presbyter, Officer, and regular Member.

The host has the most power, and he/she can promote members to any of the other offices.
See the respective pages for more information about each of the different offices.
Head Gearing

*This article is a stub. You can help Evony Wiki by expanding it.*

 HeadGearing lvl 2

**Head Gearing** technology enhances hero's attack, politics, or intelligence attribute.

## History

*Uneasy lies the head that wears a crown.* ~ William Shakespeare

It didn't take long after warfare began for soldiers to find the usefulness of protecting their heads. By the middle ages, helmets had developed to be not only effective in protecting from attacks, but imposing to enemies as well.

## General Information

Head is the most fragile part of the human body and needs extra protection. Helmet has greatly strengthened a hero's safety. As it requires high solidness and hardness, the helmet is usually made of metal and alloys.

* Each level of Head Gearing increases hero's attribute.
* Requires:
	+ Workshop Level 1
* Quest: Hero Gear:Forging Helmets
	+ Head Gearing Lv.1 Award: Iron Ore 1, Fabric 1

\*The star level will be downgraded by one after the upgrade but the maximum star level will be increased by one.
List of Material items

**Materials** are all  items. They are used to upgrade the hero enhancement feature.

## Uses

Materials are required in different amounts for upgrading hero gear to a higher level. Every upgrade of a piece of gear gives an extra +1 gear bonus when this item is equipped to a hero. Also, by upgrading a piece of gear, the maximum star level it can have is increased by 1, while the current star level (if any) is decreased by one. Therefore, it is recommended to save up gems and not use them or star levels until gears are at level 10.

## Acquirement

The hardest thing to farm for in Evony seem to be materials. They drop extremely rarely from high level valleys. For most people, about 5 hours of farming will yield about 2-3 gems, with a loss of up to 800k warriors. The easiest way to get materials is to buy them in the shop from in-game cents.

### Controversy

Obviously, when you do have to buy items for cents to become a big player on your server, people complain that the game is called Evony, **free forever**. However, on the other hand, Evony does not state that it is still free for you if you wnat to be a top player with a 15-set and lots of Historic Heroes. As materials do have a (very limited) drop rate, technically everyone could become a player with a lv. 15 star set.

## See also

* List of Items
* List of Produce items
* List of Speed Up items
* List of Chest items
* List of Stratagem items
Captain

## Basic Information

Captain is the third rank that a player can achieve, after Lieutenant.

## Requirements

To reach rank Captain, a player must have 20,000 gold in one of their cities, at least level 4 Town Hall, and 5 Cross Medals. This will enable a quest to be completed, where the items (but not prestige or building) will be taken away in return for a promotion to rank Captain.

## Awards

Awards for completing the quest include 1 Beginner Guidelines, 1 Primary Guidelines, and 200 prestige.
Snowy Milk

The **Snowy Milk** is a type of cat that can be found in Numino Peak. Snowy Milks can be found only in Winter.

### #1

This Snowy Milk is between the rocks on the border with Sunderwind Wilds, south of Sunderwind Farm.

### #2

This Snowy Milk is on the ground in the middle of Numino Peak, between two patchees of Murk.

### #3

This Snowy Milk is on a rock east of cat #2, in the Murk cleared with 12 sprites.

### #4

This Snowy Milk is on the very top of Numino Peak.

### #5

This Snowy Milk is on a rock in the west, near the ruined house.

### #6

This Snowy Milk is in a cave in the southwestern part of the region, in the Murk cleared with 12 sprites.

### #7

This Snowy Milk is on a rock on the border with Dapplewood Forest.

### #8

This Snowy Milk is on the plateau to the north of Dapplewood Forest Sage Stone where the ruined house is.
Forge

A **Forge** is essential to research Military Science, which improves the speed at which troops can be trained. A level 2 Forge is required for a Workshop to be built, which is a prerequisite for building Walls, researching Metal Casting, and developing some types of offense and defense mechanics.

## History:

The forge is a furnace where metal is shaped by heating and/or melting. In ancient times the smiths with small forges could be found in most settlements. The furnaces were stoked with coal, which was fanned by bellows to create the intense heat needed. The smiths used anvils to shape the heated metal with a hammer. The finished product was dipped in cold water to cool and harden the metal. The smith also might melt the metal and pour it into molds to shape it.
Sage Stone - Hearthwind Vale

You can start the quest by interacting with the Sage Stone in Hearthwind Vale. The Sage Stone is on the southern coast. To get to it you need to repair the Hearthwind Vale wooden bridge.

## Task

The task is to wear a new outfit. You need to change 3 pieces of your clothing or accessories.

Talk to the Sage Stone in your new clothes or accessories to complete the quest and access the teleport.

## Notes

Completing this and every other Sage Stone quest unlocks *Rock of Sages* steam achievement.
Achievement

**Achievements** are available in . There are a total of 316 achievements that can be attained. Each achievement adds points which lead to added buffs.

## Summary

The summary of achievements shows a player the total of the achievement buffs they have earned.

## Scouting

 10,000 successful scouting | 200 | Increase iron production 25%

## Troops Training

 Complete 48 Troops Training Achievements | 400

## Enemy Killing

 Complete 48 Enemy Killing Achievements | 400 | Increase wounded proportion %5

## Colonize

 Colonize 400 cities | 400 | Increase treasure drop rate 10%

## Medal Acquisition

 Complete 45 Medal Acquisition Achievements | 200 | Reduce the cost of mechanics by %25

## Civilization

 Develop 19 Lv10 Technologies | 200 | Increases production of gold by 25%

## Resource Production

 Complete 30 Resource Production Achievements | 100 | Automatically reduces public grievance by %25

## Marching

 A total mileage of 1,000,000 miles | 200 | Increase production of stone by 25%

## The Captive

 Capture 100 heroes | 100 | Reduces the cost of infantry by 25%

## Booty

 Acquire 100 items from war | 200 | Reduces the cost of cavalry by 25%
Inn

The Inn is used to recruit Heroes. Increasing the level of Inn allows for more Heroes of higher level to be present at any point in time. The quality of available Heroes varies.

There is a trade-off between initial level and Stats for Politics, Attack and Intelligence. Higher level Heroes hit diminishing returns for improvements - each Stat increase requires more experience. This makes a low level Hero that can be developed a much more attractive recruiting prospect than a higher level one with better Stats. Financially, low level Heroes are cheap to hire and keep. In this L5 Inn example, Rachel has the best Attack Stat, but at level 22 she costs 22k to sign on and then 440 gold/hr. Her next level up for a Stat increase is at 48400 experience, and the next level will be even higher. Faithe is cheap to hire and keep and won't need much experience to level up, but her Stats are unimpressive. The Inn population resets over time, so in this example it's a quick "Thank you for your time today. Next!"

## History:

The early Inn found in Europe may have sprang up when the Romans built their system of roads throughout Europe. Some Inns in Europe date back several centuries. These Inns provided accommodations, food, lodging, stabling, and fodder for the traveler's horses, as well as being a community meeting place.
North March

**North March** is a state that is located along the top border of the map next to Saxony on every Age II sever that Evony has. Coordinates for the corners of the state are:

 0,599 | 599,599

North March borders the following states:

## Historic Cities

Every state in Evony Age II has several Historic Cities. All states have several level 12s, a few 14s, and a level 16 state capital.

### List of Historic Cities in North March

And 121 level 12 Historic Cities. Look at this thread for a full list of Historic Cities.
Courage Medal

A **Courage medal** increases a hero's loyalty by 25 when rewarded and is used for hero persuasion.

Courage Medals are one of the requirements for the following Titles:

 Earl | 10

## Medal Rewards:

Medal Reward is an important encouragement system. A country gives it as award to those who make outstanding contribution to the nation. Beside as award given to heroes, it can also be used in the Persuasion of rival heroes.

 Courage Medal 1 | Courage Medal 1 | 100 | 10,000

## Medal Achievements :

 Acquire 100 Courage Medals | 200

## Where to Obtain:

Courage Medals can be obtained by attacking higher level valleys (level 6 or higher) and NPC cities (level 0 and higher).

I have been "overly" successful finding these medals in LVL 4-5 NPC cities.
Delicate Gem

*This article is a stub. You can help Evony Wiki by expanding it.*

**Delicate Gem**
I got a delicate gem by attacking level 3 and 4 npc's. For level 3 npc's i used 150 ballista and for level 4 npc's i used 200 ballista i got a delicate gem in about 4 attacks more or less. Hope this helps!
To upgrade the level of items.
Help! I'm being attacked!!

## Introduction

So you're being attacked, right? Or you were attacked after you last came on? You must be worrying about it. But follow these steps, and you will be hit less hard by an enemy.
I like to think of this article as what to do immediately, like the band-aid as opposed to the surgery. This is not what you do a few days after the attack or a few days after the first plunder.

## Immediate (1 second after an attacking wave is coming)

These actions are like blotting out a cut. These steps are for protecting mainly against plunders. A red flashing "reports" icon means somebody is attacking.

1: See what the goal of the attack is, if your Beacon tower 's level is high enough. If their mission is to colonize, they will not be able to take your resources.
If it is to plunder, then follow the next steps.

2: Hide resources in your Marketplace . To do this, go to the market and sell every 4 of your resources for high prices(you need a level 4 market or higher), high enough so that nobody will buy them. Once the attack is done, you can cancel the offers and get the resources back instantly. You can also reinforce valleys with troops carrying the resources, but they will take a few minutes to return and you cannot get the resources back instantly. Reinforcing is the only way to save gold.

3: Go to the Rally spot and uncheck the option "Open gates to fight". If you have significantly more troops than them, open the gates so they get killed. If you have less, close the gates.

## Secondary (as soon as all Immediate actions are done)

These options are like putting a band-aid on an injury.

1: Go to your alliance chat and tell everybody you're being attacked. Or send a group message saying so, and you can put your coordinates in the mail (not recommended becasue of spies for other alliances). Having mutiple members help you may deter the attacker.

2: Upgrade your beacon tower and marketplace levels, so you can get more info about an attacker, and hide more resources in the market.

3: Upgrade your embassy so more troops can garrison in your city.

## Long-term (once all Secondary actions are done)

These actions are like going to the doctor and having some gauze tape and ointment put on your cut, and possibly even surgery.
1: Build more barracks in your city to recruit more troops.

2: Build fortifications on your walls, and research techs that you need to build those.

3: Train more soldiers, and if you have been attacked for a long time, build defensive units such as warriors, pikemen, swordsmen, and rams.
Ironmine

## General Information

The **Ironmine** produces Iron, which is used for construction and research and is also
used to upgrade weapons and armors.

## History

The massive use of Iron may date back to circa 1,000 BC. The continuous demand for Iron led to the development of Iron Mining.

## Upgrades

* Note that construction of Level 10 Ironmine also requires one unit of Michelangelo's Script
* Note that Levels above 10 can only be built in a Historical City(incomplete page), but do not require an additional Michelangelo's Script once Level 10 is reached.
Foot Gear

Foot Gear lvl 2

**Foot Gear** technology enhances hero's attack, politics, or intelligence attribute.

## History

*Be sure you put your feet in the right place, then stand firm.* ~ Abraham Lincoln

Boots were imperative for medieval combat, offering protections from debilitating foot injuries that could leave a soldier unable to fight. Like other pieces of armor, foot gear improved to become lighter and less cumbersome on the wearer.

## General Information

All experienced warriors prefer this type of footwear for it could be used for long periods of time, through various adverse conditions. A pair of water-proof can sustain a man's life in the coldest part of winter.

* Each level of Foot Gear increases hero's attribute.
* Requires:
	+ Workshop Level 1
* Quest: Hero Gear:Forging Greaves
	+ Foot Gear Lv.1 Award: Fabric 2

\*Each time you upgrade an item, the **current** star level will be downgraded by one, but the **maximum** star level will be increased by one.
Hero Hunting

**Hero Hunting**

This notice posted in city that to recruit heroes by offering considerable salary. Apply this item in Inn to refresh the list which may summon some high ranking heroes for employment.

This item refreshes the list of heroes available in the Inn. It is useful to see other heroes in case you are in desperate need of a hero. However, it is recommended to just wait until the list refreshes automatically. If a hero is hired, it is immediately replaced with a new one, so if players have a lot of gold, they can just hire and fire heroes in order to find good heroes from the Inn without this item.
Loot a Burning House

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**Loot a Burning House**

This stratagem means when someone's house is on fire, take advantage of the chaos to steal his valuables. militarily paraphrased when the enemy falls into severe crisis, exploit his adversity and unleash direct confrontation.
Horseback Riding

## History

*"If you speak the truth, have a foot in the stirrup."* ~ Turkish proverb

Tribesmen on the Asian steppes first domesticated the horse for transportation and warfare. These tribesmen used their superior mobility and speed to overwhelm the proto-civilizations just rising in southeast Europe and the Middle East. In approximately 2000 B.C., domestic horses were introduced into Babylonia. Within the next several centuries, horses had spread throughout much of Europe and northern Africa. It was not long before nearly every civilization had put horses to work as field animals and as a means of transportation. Horses also went on to play an important role in the military conflicts of nearly every civilization in the world, both as mounts for horsemen and cavalry , and as draft animals for pulling war chariots and heavy weapons into battle.

## General Information

* Each level of Horseback Riding enhances moving speed of cavalry and mechanics by 5%
* Requires:
	+ Academy Level 5
	+ Stable Level 1
	+ Military Science Level 5
* Quest: Scientific Research:
	+ Horseback Riding Lv.1 Award: Gold 8,000

**I don't know about Evony Age II, but for Evony Age I the research times in this table are completely wrong. For example, Horseback Riding 9 takes approximately 12 hours, not 142 hours. The times shown here appear to be the correct times for Archery research, not HBR.**

\* Cavalry can be recruited.

\*\* Cataphract can be recruited.

## Notes

* If you upgrade HBR above the level of your archery, all of your troops will die. However when your archery is upgraded to level 10 then it does not matter what your HBR is.

* + The NPC entry in this wiki suggests HBR 9 with Archery 10 will lead to losses, which conflicts directly with the above statement. Whether that is server-specific or outdated advice, always be cautious on new servers what Evony will require to safely farm level 5 NPCs. So far, they have not yet made a combination of HBR 10 with Archery 10 a failing combination for NPC 5s on any server, but for heroes with less than 20 Attack attribute, losses of ballistae have been seen with as many as 585 ballistae being used on a level 5 NPC and HBR 10 with Archery 10.
Major

## Basic Information

Major is the fourth rank that a player can achieve, after Captain.

## Requirements

To reach rank Major, a player must have 30,000 gold in one of their cities, at least level 6 Town Hall, and 5 Rose Medals. This will enable a quest to be completed, where the items (but not prestige or building) will be taken away in return for a promotion to rank Major.

## Awards

Awards for completing the quest include 1 Beginner Guidelines, 1 Primary Guidelines, and 300 prestige.
Double Saw

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**Double Saw**

In the process of lumbering, some trees are too big to saw. Single-handled saw is not suitable for these trees. People began to design a longer saw which was held by two ends with two men. This double saw widens the sawing range in lumbering, and contributed a lot to lumber output.
Essential Oil

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**Essential Oil**

Various essential oils have been used medicinally at different periods in history. Medical appication proposed by those who sell medicinal oils range from skin treatments to remedies for cancer, and are often based on historical use of these oils for these purposes.
Bluffing

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**Bluffing**

When you are outnumbered by rival, you can use this stratagem to delude them. Bluffing causes psychological impact to your rival, which may postpone his attack thus earn you time to prepare. Your marching troops are overestimated by 5-10 times of the actual numbers in enemy's beacon tower, which makes them think that you have a lot more troops marching in. This stratagem is not very useful if the enemy has a higher level beacon tower, as they can see your coordinates. If they go to the map and check what kind of city you are sending from, say a level 10, but the troops are like 500000, they know that you applied this strat, as you can send out max 100000 troops from a level 10 city with level 10 rally spot. In all, this strat is only useful between smaller players that do not have level 10 cities and are not so experienced in the game.
Inundate with Rumors

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**Inundate with Rumors**

In ancient time, one party might send spies or agents to infiltrate into the other party in order to spread rumors in rival city to cause unrest and doubtfulness. This is effective and costs much less than waging war. Trepidation and fears are the greatest forces to break an army.
Disarm

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Disarm is a Policy that a suzerain can issue over a colonized city, or a Historic City owner on a player within his/her HC's range. The range depends on the level of the Historic City.

When a player disarms another players city, or in the case of an HC, also an NPC, the player destroys a percentage of the troops found in that city. If the city is a colony, then the suzerain can see the amount of troops as a word. A full list of the meanings is found here.
Abatis

## General Information

An **Abatis** is a type of fortified unit consisting of wooden barricades with spear points. It is effective only against mounted troops, such as cavalry and cataphract. It has no effect on other units.

Construction time is affected by Construction Research and your Hero's Politics Skill. Construction Time = BaseTime\*(0.9^Const)\*(0.995^Poli)

Like all Evony defences it is only effective in huge numbers.

## Other Information

Obstacle formed of the branches of trees laid in a row, with the tops directed towards the enemy. The trees are usually interlaced or tied with wire. Abatisses are used alone or in combination with wire entanglement and other obstacles. Abatisses are used in war to keep the approaching enemy under fire for as long as possible. Most useful against highly mobilized troops such as horse men.

## Defending your city

As only Cavalry can destroy abatis it is good to have some just to stop your city from being captured too quickly. Your city can be captured even if all your defenses are not destroyed. Therefor more abatis you have the more enemy's cavalry will be killed if they try to use Cav's to capture you city quickly.
Population Raising

Population raising is one of the four options you can do in the "Comforting" tab in the Town Hall. Population Raising costs gold and will intermediately raise the population. However, the population seems to decrease as soon as this is applied. It is not recommended to do this unless your population is near 0 and/or the quest requests it. Alternative ways to boost population is lowering tax, pray, disaster relief, upgrade existing cottages, build more cottages, and decreasing labor rate (also dismissing troops, however, this is not recommended.).
Host

A host is the leader of an alliance. Hosts are the highest in the alliance and manages the alliance. The host may expel members, declare war, group message, invite people to the alliance, accept pending applications, relinquish (withdraw job), change introduction, and manage roles. The host's embassy level affects the limit of members in the alliance (Level 2 means 20 members, Level 3 means 30 members, etc.). Each alliance may have a maximum of 100 members. So hosts must upgrade and use a Michelangelo's Script item for an embassy level 10, thus, enabling 100 members. (You can also use the Ritual of Pact which increase the limit automatically. Any member can use it. However, it costs 500 game cents.) Hosts often deal with diplomatic problems so sometimes, the host has vice hosts, who can deal the work while the host can concentrate on other means. The host is usually the founder of the alliance (if a then-host relinquish however and gives the role to another member, then that member will be host). There can be only 1 host.

## The Host's Fellow Members

See the respective pages for Member, Officer, Presbyter, and Vice Host for more information about these offices.
Azumandias and the Level 10 NPC

I have had numerous requests for an explanation of my conquering of a level 10 NPC city. This page attempts to give a thorough description of the battle and its tactics.

## The Background

**My Research Levels:**

Archery (10)

Compass (10)

Horseback Riding (9)

Iron Working (10)

Medicine (10)

Military Tradition (10)

**My Attacking City:**

Academy (9)

Feasting Hall (9)

Rally Point (9)

9 heroes with attack stats ranging from 80-145

Distance to NPC - 3 miles

**My Applied Items:**

War Horn (10% additional attack for 24 hours)

Penicillin (13% wounded rather than 10% wounded)

**My Troops:**

Warriors - 108,000

Swordsmen - 59,000

Archers - 425,000

Ballistas - 19,000

1 each of Worker, Scout, Pikeman, Transporter, Cavalry, and Cataphract

## My Strategy

The basic strategy was adapted from various forum posts and I would like to thank those on bbs.evony.com that shared their experiences with level 10 NPC cities.

The strategy was to first attack with a large group of ballistas and archers to remove all defenders from the NPC city. After this, wave upon wave of a somewhat smaller group of archers and warriors would pummel the city, reducing its loyalty until the inevitable conquest. The reason for the relatively large number of troops in the wave attacks is due to the random regeneration of all 40,000 warriors in the NPC city approximately every 6 minutes.

My basic makeup for the attacks was to apply a War Ensign for my first attack, thus allowing 25% more than the normal 90,000 troop limit. With this, I sent 19,000 ballista, 93,493 archers, and 1 of each of the other troops listed above for layering. My subsequent waves consisted of 35,000 archers and 12,000 warriors. Because I did not have sufficient warriors to send 12,000 in every wave after I began taking losses, I substituted swordsmen as needed to bring the number of hand-to-hand infantry to 12,000. I do not claim that these are the minimum or best numbers to use for the waves. They are simply derived from the largest amount of warriors I could supply, divided evenly by the number of waves (9).

The timing for my waves was derived by taking the total attack and return time for my typical wave and dividing that by nine. My warriors and archers took 7 minutes and 30 seconds to attack the city. Thus the total time of 15 minutes, divided by the nice waves, set the waves 1 minute and 40 seconds apart. I then made a quick time table for roughly 40 attacks, starting from the server time that my first attack hit. This timing will almost certainly be different for you, but should be somewhere in the range of 1 to 2 minutes apart. It should certainly be no more than 6 minutes as the city would regenerate too fast for you to conquer it. As you will be able to see from the table below, I did not always stick to the rigorous 1 minute 40 second attack schedule but tried to be as close as possible.

I have provided a table of all the attacks below for your own analysis if you desire. Good luck conquering your own level 10 NPC!

## The Battles

¹ Wins / Losses

² Loyalty loss / Current Loyalty
Construction

## History

And on the pedestal these words appear: 'My name is Ozymandias, king of kings: Look on my works, ye Mighty, and despair!' Nothing besides remains. - Percy Bysshe Shelley

The development of masonry led to a widespread use of stone in simple structures such as fortifications, but due to the weight and cumbersome nature of stone blocks, more complex structures had to be made of simpler materials. The need for the widespread use of more durable and permanent materials eventually became apparent, forcing ancient artisans to learn new techniques. The biggest problem to overcome was finding a stable way to span the distance between two upright columns or walls using stone blocks. To solve this problem, fundamental architectural elements such as the arch and vault evolved. These basic construction techniques allowed larger and more elaborate buildings to be created from stone and mortar. Many of the buildings erected by these early builders are still standing, a testament to the sound construction techniques employed in their construction.

## Compound Improvement Speed

Because construction time is one of the most crucial elements to this game, I thought it would be useful to layout specifically how advancing Construction will aid in your construction time.

You may notice from the sections below that each subsequent Construction level improves your building speed by 10%. It's important to keep in mind that this is not an aggregate sum, but rather a compounding formula. In other words, level 3 Construction doesn't increase your building time by 30%, it increases it by 10% then 10% then 10%. One should note that there is a considerable difference between the two, particularly as the level increases.

The Following Formula can be used to determine the effect of your construction level

[Base Building Time]\*(0.9)^[Construction Level]

Example: **60\*(0.9)^10 = 21.0 seconds**

The following table breaks down the compounding build times.

If you're having trouble understanding what's happening, consider the first three levels. If it would normally take 60 seconds weight gain to build something, then the level 1 10% reduction would be 6, leaving 54 seconds of build time. Level 2 then takes 10% of the remaining 54 seconds, or 5.4 seconds, bringing the total to 48.6 seconds. Level three then takes 10% of 48.6 seconds, or 4.9 seconds, bringing the total to 43.7 seconds. I'm not exactly sure how the game handles fractional parts of time.

## General Information

* Each level of Construction enhances construction speed of buildings and fortified units by 10%.
* Requires:
	+ Academy Level 5
	+ Lumbering Level 5
	+ Metal Casting Level 2
* Quest: Scientific Research:
	+ Construction Lv.1 Award: Gold 10,000

\* Level 10 also provides 4337 points of Relative Prestige

## Notes

* Level 10 Construction does not instantly build/upgrade something.
Legs Gearing

Legs Gearing lvl 3

**Legs Gearing** technology enhances hero's attack, politics, or intelligence attribute.

## History

*In the morning a man walks with his whole body; in the evening, only with his legs.* ~ Ralph Waldo Emerson

Unlike other body parts, the legs were often unarmored on many medieval combatants to disastrous results. Knights included legplates in their head to toe armor ensembles, thus presenting no weaknesses to enemies and they were all the more powerful for it.

## General Information

From shorts to legguards, the fitting and flexible leg armory helps the wearer to move quickly enough to avoid danger and in the meantime, protect them from harm.

* Each level of Legs Gearing increases hero's attribute.
* Requires:
	+ Workshop Level 1
* Quest: Hero Gear:Forging Legguards
	+ Legs Gearing Lv.1 Award: Iron Ore 1, Fabric 1

\*Each time you upgrade an item, the **current** star level will be downgraded by one, but the **maximum** star level will be increased by one.