recursal/Fanatic-Fandom huggingface dataset:
Behemoth notes (part 3)

Behemoth notes (part 3)
 Weight | 0 kg

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**Behemoth notes (part 3)** are dropped by Stomp. The drop is random, just like all other Dungeoneering journals. The notes describes the plane where the behemoths originated, where there are different climates in various areas of the plane. The author states that he brought one behemoth that is too large to fit through the portal, so only it's head appears. When they needed to get through a room, they get rid of Stomp by closing the portal, leaving the rest of its body in the behemoth plane.

## Transcript

4th Age, year 1824. Date unknown.

The plane the behemoths come from is a vast, open wasteland. It stretches as far as the eye can see in every direction, and different areas have wildly differing climates - permanent blizzards to scorching deserts to salt marshes devoid of all life. This has allowed for the astronomical difference in physical attributes the creatures display. Their skeletal structure remains the same throughout strains, but the hardness of their hides, shape of their mandibles and claws, the bulk upon their bones and their size vary greatly. The specimen that I was brought before today is one extreme example of these creatures' diversity. I was brought before it and not the other way around, because only part of it could fit through the portal to our realm. What I stood before was a huge face with claw-like mandibles, angrily thrashing about and trying to force the rest of its ample frame through the portal. I was decided to leave it as it was; the portal it had come through was directly in front of a door we needed guarding, and, as long as we bait the portal daily, it will spend most of its time guarding it. I have instructed my underling mages to set up similar 'arrangements' with other specimens of similar size, all over the area we now inhabit. They will keep us well-protected from interlopers and cannot get deep enough into our realm to devour anyone of intelligence level that renders them worth keeping. In the event we need to get through any of the doors, all we need do is close the portal to be rid of the beast, in an admittedly horrifying, albeit amusing, manner.
Black helm (h4)

Black helm (h4)

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File:Black helm (h4) detail.png
File:Black helm (h4) chathead.png
A **Black helm (h4)** is a helmet can be obtained by completing a level 1 clue scroll, or from other players. As with all Treasure Trails and Black armour, this cannot be made with the smithing skill.

It has the same defence bonuses as a Black full helm. It requires 25 defence to equip. Players buy it for its unique design.
Biscuits

Biscuits
 Weight | 0 kg

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**Biscuits** are stackable food available from any level Treasure Trail. They will heal 250 life points, and will restore 10 Prayer Points. These are not tradeable, and are only obtainable through Treasure Trails. Up to 200 biscuits can be owned at once; however, more could be obtained as a reward from the 2012 Christmas event if looted from a Snow impling.

This item could potentially be useful in activities requiring prayer and life points regeneration; however, they are untradeable and can only be received from clues. A lot of these would be needed to replace a single prayer potion as they only restore 10 prayer points each.

This item is similar to purple sweets, as they are both stackable food items. Biscuits could be useful when doing the TzHaar Fight Cave, but as they are untradeable, it is difficult to get hold of a large stack.

If you look closely you can see the symbols of the three main gods, Saradomin, Guthix and Zamorak, on them.

## Trivia

* During the 2012 Christmas event, "A Stray in a Manger," players could exchange the Gift of Giving (inactive) with another player to get them. Free players could obtain this member's object this way. Members could also loot them from Snow implings.
* During the 2013 Christmas event, members could again loot them from Snow implings.

## References

1. ↑ RuneScape. RuneScape 3 - 10,000 Hard Clue Casket Rewards with Mods Simon and James! (Twitch.tv livestream). 12 May 2015.\*

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Platform 9 3/4

"In choosing the number of the concealed platform that would take young witches and wizards to boarding school, I decided that it would have to be a number between those of the Muggle platforms - therefore, it was clearly a fraction. This raised the interesting question of how many other fractional platforms lay between the whole-numbered platforms at King's Cross, and I concluded that were probably quite a few. Although these are never mentioned in the book, I like to think that it is possible to take a version of the Orient Express off to wizard-only villages in continental Europe (try platform seven and a half), and that other platforms may be opened on an as-required-basis, for instance for large, one-off events such as Celestina Warbeck concerts (see your ticket for details).

"The number nine and three-quarters presented itself without much conscious thought, and I liked it so much that I took it at once. It is the 'three-quarters' that makes it, of course."
Black plateskirt (h1)

Black plateskirt (h1)

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File:Black plateskirt (h1) detail.png
**Black plateskirt (h1)** is a possible reward from level one Treasure Trails. It has the same stats as a Black plateskirt. It requires 25 defence to equip. It is one of the pieces in the Black heraldic armour set 1 (sk). This Armour is usually used for decorative purposes as a Black Plateskirt is much cheaper.
Black chainbody

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Black chainbody

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The **Black chainbody** is a body armour that has better defence than a Steel chainbody, and can be worn by a player with 25 Defence. Players can purchase this item at the Keldagrim, Falador, and Ardougne Chainmail shops. This item has the same bonuses as a white chainbody, except for the +1 prayer bonus.

This item is sold at Wayne's chains shop south in Falador for 1440 coins, and at Saro's armour shop in Keldagrim for 1872 coins.

*As with all black equipment, this item **cannot** be made from raw materials using the Smithing skill.*

## Other Uses

An Easy Falador Task requires a player to purchase a black chainbody from Wayne's Chains - Chainmail Specialist, then try it on in the store.

## Trivia

* Following a graphical update to the equipment on 6 March, 2012, the player's torso appears transparent whilst wearing a black chainbody. This was fixed a day later. Because of this glitch the price of the body was being sold at extremely high prices but quickly dropped.

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Black herb

Black herb
 Weight | 0 kg

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**Black herb** was one of the resources gathered in the Resource Race of the Gielinor Games. Black seeds had to be planted by players to pick it. It gave 5 points when deposited and required a Farming level of 40 to plant.

There was a glitch on the day of release where the herb patches you were growing black herbs in displayed "black *b*erbs" instead of "black herbs".
Bench with lathe

Bench with lathe
 Materials
 Examine text | You can make furniture here.

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The **Bench with lathe** is a piece of furniture that can be built in the Workshop of a player-owned house with the Construction skill.
The player can, with the right materials and construction level, flatpack all furniture.

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Baked potato

For the Dungeoneering version, see baked cave potato.

Baked potato

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A **baked potato** is a food item that players with a Cooking level of 7 can make. It can also be dropped by various NPCs in the Troll Warzone for all players. To make a baked potato, use a raw potato with a range. Making a baked potato gives 15 Cooking experience and heals 200 life points when eaten.

To add toppings to a baked potato, you first have to add a pat of butter to make a potato with butter. After that you can add different toppings to make:

* Potato with cheese
* Chilli potato
* Egg potato
* Mushroom and onion potato
* Tuna potato

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Bitter melon

Bitter melon
 Weight | N/A

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**Bitter melon** was one of the ingredients in the Gielinor Games preparation kitchen. It could be used to make Gielinor games food. It was worth 1 Sweet point, 2 Fruity points and 4 Bitter points. Bitter melon could not be interacted with in any other way than making food.
Black shield (h2)

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Black shield (h2)

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File:Black shield (h2) detail.png
A **Black shield (h2)**  is an ornamental kiteshield that has the same stats and requirements as a normal Black kiteshield. It is obtained as a reward from level 1 Treasure Trails and requires level 25 defence to equip.

Despite Treasure Trails only being available to members, it can still be traded and owned by non-members.

The black shield (h2) has an alchemy price ten times higher than the black kiteshield and the other heraldic black kiteshields, which has led to the relatively high, albeit remaining at alchemy-priced level, value of the shield.
Big shark

For the item stuffed by the taxidermist, see Big shark (stuffed).

Big shark
 Weight | 0.7 kg

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File:Big shark detail.png
A **Big shark** is an abnormally large raw shark caught while harpoon fishing at any harpoon/big net fishing spot. Since players can only get it while fishing for sharks, it requires 76 Fishing to catch. It is a rare catch, and wearing a ring of wealth will not increase the chances of finding one. Similar to the Big swordfish, the Big shark also has a chance of catching of approximately 0.02%, based on a sample of 219901 sharks caught where only 50 were big sharks.

To stuff the big shark, players can take it to the Taxidermist in Canifis. She will charge the player 5,000 coins and turn it into a stuffed shark. Once it's stuffed, players can mount it in their Skill Hall at 76 Construction, using a stuffed shark and 2 Mahogany planks, producing a Mounted shark.

## Trivia

* When players catch a Big shark, they receive a message saying "You catch an enormous shark!" instead of the normal "You catch a shark."
* It is possible to catch two or more Big Shark at a time. It is currently unknown whether this is a glitch or not.
* When attempting to cook a Big Shark you will receive the normal XP and receive a normal cooked shark, so long as it is not burnt.
* When it is taken to the Taxidermist, she will say "That's quite a fearsome shark! You've done everyone a service by removing it from the sea!"

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Black headband

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Black headband

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The **Black headband** is a piece of cosmetic headwear. There are no requirements for wearing this headband. To obtain a black headband, the player can either trade with another player or receive one as a Level 2 Treasure Trail reward. The black headband can be stored in the Costume room of a player-owned house.

This article incorporates text from the RuneScape Wiki which is also licensed under CC-BY-SA.

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Black armour set (sk)

This article is about the plateskirt version. For the platelegs version, see Black armour set (lg).

Black armour set (sk)

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File:Black armour set (sk) detail.png
 File:Black armour equipped (female).png
A **black armour set (sk)** is an armour set requiring level 25 defence to equip and is from the Grand Exchange. It can only be made into a set by exchanging it with the Grand Exchange clerks. It contains a black platebody, black plateskirt, black full helm, and a black kiteshield. When wearing full black armour (excluding the kiteshield), the player has access to the Black Knight's Fortress.

As with all black equipment, the components of this set **cannot** be created using the Smithing skill.
Black cane

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Black cane

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File:Black cane detail.png
The **Black cane** is obtained as a reward from Level 1 treasure trails. Only level 8 Attack is needed to equip this item, as opposed to standard black items, which require level 25. It is not used often as a weapon, since its damage is lower than an iron mace, and its accuracy is equivalent to a bronze mace. Despite its low stats, some players use it as a display of wealth. The black cane is often worn with elegant clothing in a further show of wealth, such as a top hat, black elegant costume, and pirate boots to create the look of a wealthy gentleman. Like other black items, a black cane cannot be made. Like all treasure trail items, the cane can be stored in a Treasure chest in a Player-owned house.

This cane is topped with a cut sapphire gem. The cane is popular because of its looks, going well with black clothing as well as appearing most like a cane to Skill pure players and players who have high combat levels. As a result, its price has risen and now sells for substantially more than its adamant and rune counterparts, despite them being both better weapons and rewards from higher-level treasure trails. On closer inspection, the main body of the cane is in fact a very dark blue colour.

*As with all black equipment, this item **cannot** be made from raw materials using the Smithing skill.*

## See also

* Adamant cane
* Rune cane
Black armour set (lg)

This article is about the platelegs version. For the plateskirt version, see Black armour set (sk).

Black armour set (lg)

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File:Black armour set (lg) detail.png
A **Black armour set (lg)** is an armour set requiring level 25 defence to equip and is from the Grand Exchange. It can only be made into a set by exchanging it with the Grand Exchange clerks. It contains a black platebody, black platelegs, black full helm, and a black kiteshield. When wearing full black armour (excluding the kiteshield), the player has access to the Black Knight's Fortress.

As with all black equipment, the components of this set **cannot** be created using the Smithing skill.

A player wearing Black armour (lg)
Big Wolf

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**Big Wolves** are high-level wolves that lead packs of other wolves. The most well-known Big Wolf is found on top of White Wolf Mountain near the gnome glider, and can prove deadly to new players attempting to cross the mountain. Other Big Wolves can be found in the Chaos Tunnels. Despite their intimidating combat level, they have relatively low defence, so someone with decent armour and a fast weapon such as a scimitar at or above a combat level of 50 can easily defeat them.

Their drops are not very good, although it seems to drop charms quite frequently. However they do drop wolf bones, which are a mediocre source of money to low-level players, although other wolves provide a better source of them.

## Locations

* White Wolf Mountain
* Chaos Tunnels
Big Chompy Bird Hunting/Quick guide

## Walkthrough

* 30  Ranged (can **not** be boosted)
* 5  Fletching
 Items required | *Items from the tool belt are not listed unless they do not work or are not automatically added.** Feathers (100+ to be safe, 25 can be bought during quest for 50gp)
* 4-6 wolf bones (can be obtained during the quest)

**Recommended:**
* Ring of duelling
* Gnome glider network
* Dramen staff (Fairy ring a•k•s - fastest way to start)
 Enemies to defeat | * Chompy Bird (Level 3)
* Wolves (level 25/42) (optional)

## Fletching Some Arrows

* Chop down some Achey Trees.
* Use a Knife on the logs.
* Use Feathers on the Ogre arrow shafts.
* Obtain some Wolf bones. How they are obtained does not matter.
* Use a Chisel on the bones.
	+ **Note:** The arrowtips cannot be bought from the Grand Exchange.
* Use the Wolfbone arrowtips on the shafts.
* Use 6 Ogre arrows on Rantz.

## Bloated Toads

* Ask Rantz all possible questions.
* Enter the cave North of Rantz.
* Talk to Fycie and Bugs.
* Attempt to unlock the chest and search it.
* At the nearby swamp, look for swamp bubbles and use the bellows on them.
* Use the bellows on a swamp toad.

## Hunting

* Talk to Rantz.
* Drop a Bloated toad where the arrow points.
* After Rantz fires his bow, talk to him to receive an Ogre bow.
* Place another toad in the clearing.
* Kill the Chompy bird that appears with the Ogre bow.
* Pluck the carcass and take the Raw chompy.
* Talk to Rantz.

## Cooking the Bird

* Go back into the cave and talk to Fycie and Bugs.
* Obtain the ingredients that they ask for and use the Raw chompy on the spit-roast North of Rantz.
* Talk to Rantz.
* Quest complete!
Black ibis body

Black ibis body
 Weight | 1.3 kg

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File:Black ibis body detail.png
The **black ibis body** is a part of the Black Ibis outfit. Wearing the body boosts thieving experience gain by +1%. It is received by looting urns while playing the minigame Pyramid Plunder. Wielding a Sceptre of the gods increases the chances of finding parts of the outfit.
Black desert robe

Black desert robe
 Weight | 0.907 kg

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A **Black desert robe** is needed for the Shadow of the Storm quest. It is made by dyeing a regular desert robe with black mushroom ink. Black desert robes will *not* protect you from the sun and the heat of the desert.

The quest requires players to be wearing at least three black garments, in order to look evil. Players may already be wearing a desert shirt (since the main part of the quest takes place in the Kharidian Desert), and black mushrooms can be found locally.

This makes it a convenient choice to make the ink and use it to dye the shirt, though players will also need an empty vial with them.
Beaten book

Beaten book
 Release date
 Weight | 0.1 kg

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File:Beaten book detail.png
The **Beaten book** or the **Book of the Elemental Helm** begins the Elemental Workshop II quest. It can be found in the Digsite's library south-east of Varrock, or in your POH bookcase after completing the quest, and has a scroll inside it as a bookmark. This scroll helps find the key to get into a lower level of the workshop.

To make a mind helmet for the quest you must have this book in your inventory after which the book serves no purpose beyond reading (see below).

## Transcript

This is the second book in a series which aims to preserve the knowledge gained by artisans of the early Fifth Age. A thorough grasp of the processes and techniques described in my earlier work, 'Book of the Elemental Shield', is necessary to comprehend the concepts involved in the more technical chapters of this book.
Some years following the original discovery of the elemental ore, further investigation was performed by a metallurgist called Vitruvius in collaboration with a freelance mage. Over the course of two years they did many tests on the ore and refined metal, aiming to optimise the process by which the metal was extracted from its impure ore. From the data they gathered, they discovered the optimum temperature and carbon/ore ratio for the production of elemental metal of the highest quality. The quality of the resulting metal was assessed on the basis of its ultimate tensile strength, hardness (as compared to a standard diamond-tipped probe), magical absorption capacity per unit mass, grain size and elastic deformation modulus. Their most significant discovery in this period, however, was the novel technique of 'priming' the ore.

At the time, the significance of priming was not fully appreciated. However the records kept by Vitruvius state that his apprentice, in an unsuccessful attempt to animate a small ingot of elemental metal as part of a student prank, accidentally instilled his entire consciousness into the primed ingot. An unfortunate side-effect of this process was to reduce the apprentice's body to a dead shell. Attempts to return his consciousness to his body were regrettably unsuccessful.

Vitruvius discovered that the mental energy was firmly bound to the elemental metal that no dissipation was detectable. Similar experiments with un-primed bars initially yielded comparable results, but the mental energy quickly left the bars and dissipated within such a short period that no practical applications seems feasible. However the primed elemental metal showed considerably more promise.

Researchers have continued to use the terminology defined by Vitruvius for this field of study. In his own notebooks, Vitruvius referred to his preparation technique as 'priming', and he referred to his apprentice as 'Idiot'.

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Big rock

This article is about the item. For the troll, see Big Rock.

Big rock
 Weight | 32 kg

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File:Big rock detail.png
The **Big rock** is a rock that must be lifted during the King of the Dwarves quest. Players need 77 Strength in order to lift the rock for the quest. However, if the player has 90 Strength, it will be kept in the player's inventory as a quest reward. Boosts can NOT be used to obtain this item. Those who do not have 90 Strength can come back to collect it any time later once 90 Strength is achieved.

 File:Big rock.gif
## Lift emote

"Big rock" comes with a 'Lift' emote in which the player picks up the rock and drops it. To do the 'lift' emote, you need one space in front of you. However, you can still do the emote with players and NPCs standing in front of you. You don't need one space behind you, but in the emote, you go back after taking the stone up, giving the ability to clip into scenery such as stairs.

## Location

 File:Keldagrim south-west mine.png
 File:Barendir map.png
To claim this item, players need to return to the troll settlement in the Barendir cave network. To get there, first head to the southern most entrance of Keldagrim. Just to the east of the entrance is the Keldagrim south-east mine. Along the east wall in the mine is the entrance to the Barendir cave network. Go in and then head northeast to the next cave entrance located along the east wall. Once in the troll settlement, the big rock is located on a pedestal in the center of the room.

## Trivia

* This item's emote bears some resemblance to the Strength cape emote.
* At 32 kg, it is one of the heaviest items in the game, as heavy as a Barrel of coal-tar.
Bervirius

Bervirius

 Race
 Quest NPC
 Examine | N/A

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**Bervirius** is the deceased son of Rashiliyia, whose tomb is found underneath Cairn Isle. The Tomb of Bervirius is the final burial ground for Bervirius. The tomb is visited during the Shilo Village quest, where the player found the Bervirius notes.
Black d'hide shield

Black d'hide shield

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File:Black d'hide shield detail.png
The **Black d'hide shield** is a piece of black dragonhide armour. It requires a Defence level of 60 to wear.

It can be made by using a needle and thread on four black dragon leather, requiring a Crafting level of 85 and granting 344 Crafting experience.
Beer barrel

Beer barrel
 Materials

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The **Beer barrel** is a piece of furniture that can be built in the Kitchen of a player-owned house with the Construction skill.

The barrel, used with an empty beer glass, supplies the player with an unlimited amount of beer. The beer cannot be taken outside of a player owned house. This is not commonly done as the boosts to strength obtained from beer can be easily replicated with strength potions without the Attack stat drain.

When house parties were popular in Runescape, these barrels were often built for guests to obtain free beer.
Black d'hide body

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Black d'hide body

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Black d'hide body
**Black dragonhide body** is black dragonhide armour worn in the body slot available to member rangers.

To wear black dragonhide body, a player must have 60 Defence. It is the third best dragonhide armour currently available (along with the blessed d'hide bodies), behind Third Age Ranged Armour and Royal dragonhide armour.

Members can create a black dragonhide body with the Crafting skill at level 84 from three black dragonleathers; creating one grants the player 258 Crafting experience.

## Production costs

The data in this table is based on the current Grand Exchange prices. It is accurate assuming the items haven't changed in price, are bought off of the Grand Exchange, and the completed Black d'hide body is sold afterwards.

 Buying Black dragonleather

## Trivia

* Before the Evolution of Combat, the black d'hide body had better defensive stats than the Karil's top in stab, slash, and crush, despite costing less, however it had inferior magic protection, which was the defensive stat people were looking for in ranged armour, and the required Ranged level to wear black d'hide body was 70.

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Black mushroom (Dimension of Disaster)

Black mushroom
 Weight | 0.01 kg

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A **black mushroom** can be found next to Evil Dave's compound in New Varrock. It can be used to dye silverlight black, creating silverlight (dyed), in order to gain entrance to the compound and proceed with Dimension of Disaster: Demon Slayer. It can also be eaten, but this does nothing.
Black satchel

Black satchel
 Weight | 0.1 kg

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Detailed view of the black satchel
A **black satchel** is a drop from swordchicks that are killed while playing Creature Creation. It holds a banana, cake and triangle sandwich. While equipped, it will enhance the beckon emote.

When full, the food contained heal a total of up to 1198 life points. It takes multiple bites to consume the food, but it is much cheaper than most food items that heal a similar amount.

## Trivia

* Multiple satchels of the same type do not stack in the bank, no matter what their contents are.
* Satchels were once tradeable among players. However, with the introduction of the Grand Exchange, they became untradeable.
Black key crimson

Black key crimson
 Weight | 0 kg

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File:Black key crimson detail.png
**Black key Crimson** is a key and reward from the Shades of Mort'ton minigame. To obtain it, the player must kill either a riyl shade or a asyn shade and then burn its remains on a pyre. This is the best type of key players can get as a reward from a riyl shade. The key may be used to enter the Shade Catacombs and then open the correctly coloured chest. It will open a black-framed chest with a crimson lock. This type of key can only open doors up to black within the tombs.

### Misc

1. ↑ May be received in addition to any of the other rewards
2. ↑ May be received from the bottom of the chest after the initial reward of treasure and/or coins

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Black platebody (t)

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Black platebody (t)

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A detailed image of a black platebody (t)
The **Black platebody (t)** is a trimmed version of a black platebody. It has the same defence stats as a normal black platebody and thus is purely ornamental in purpose. It is a possible reward from level 1 treasure trails. It requires 25 defence to equip.

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Professor Quirrell

"Harry's first Defence Against the Dark Arts teacher is a clever young wizard who took a 'Grand Tour' around the world before taking up his teaching post at Hogwarts. When Harry first meets Quirrell, he has adopted a turban for everyday wear. His nerves, expressed most obviously in his stammer, are so pronounced that it is rumoured the turban is stuffed full of garlic, to ward off vampires.

"I saw Quirrell as a gifted but delicate boy, who would probably have been teased for his timidity and nerves during his school life. Feeling inadequate and wishing to prove himself, he developed an (initially theoretical) interest in the Dark Arts. Like many people who feel themselves to be insignificant, even laughable, Quirrell had a latent desire to make the world sit up and notice him."

"Quirrell set out deliberately to find whatever remained of the Dark wizard, partly out of curiosity, partly out of that unacknowledged desire for importance. At the very least, Quirrell fantasised that he could be the man who tracked Voldemort down, but at best, might learn skills from Voldemort that would ensure he was never laughed at again.

"Though Hagrid was correct in saying that Quirrell had a ‘brilliant mind,’ the Hogwarts teacher was both naive and arrogant in thinking that he would be able to control an encounter with Voldemort, even in the Dark wizard's weakened state. When Voldemort realised that the young man had a position at Hogwarts, he took immediate possession of Quirrell, who was incapable of resisting.

"While Quirrell did not lose his soul, he became completely subjugated by Voldemort, who caused a frightful mutation of Quirrell's body: now Voldemort looked out of the back of Quirrell's head and directed his movements, even forcing him to attempt murder. Quirrell tried to put up feeble resistance on occasion, but Voldemort was far too strong for him.

"Quirrell is, in effect, turned into a temporary Horcrux by Voldemort. He is greatly depleted by the physical strain of fighting the far stronger, evil soul inside him. Quirrell’s body manifests burns and blisters during his fight with Harry due to the protective power Harry's mother left in his skin when she died for him. When the body Voldemort and Quirrell are sharing is horribly burned by contact with Harry, the former flees just in time to save himself, leaving the damaged and enfeebled Quirrell to collapse and die."

## J. K. Rowling's ThoughtsEdit

"Quirinus was a Roman God about whom there is not much information, although he is commonly associated with war - a clue that Quirrell is not quite as meek as he appears. 'Quirrel,' which is so nearly 'squirrel' - small, cute and harmless - also suggested 'quivery,' a nod to the character's innate nervousness."
Bedabin Camp

Bedabin Camp
 Release date
 Leader

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 Wizards' Tower | ←

The **Bedabin Camp** is a very small nomad camp south-west of Al-Kharid and the Kalphite Lair. It is visited during the Tourist Trap quest and is the starting point of the Desert Treasure quest.

The Bedabins are known as a peaceful tribe of desert dwellers, and are often nicknamed "Tenti's" because they live in tents. They are renowned for surviving in harsh desert climates, and also for growing the delicious Bedabin ambrosia, or Tenti pineapple. The pineapples are grown in a secret location in order to stop thieves from raiding them.

Besides these quests, the Bedabin Camp is not often visited by players, mostly as part of treasure trails, or as a stopover on their way to the Bandit Camp. It is inhabited by Bedabin nomads who sell certain desert supplies and level 56 Bedabin nomad fighters. Notable NPCs are Al Shabim, leader of the Bedabin nomads, archaeologist Asgarnia Smith, and a Bedabin nomad guard protecting the entrace to the northern tent. The anvil in this tent can only be used during the Tourist Trap quest. Also, there's a deposit chest in the northwest after completing Deadliest Catch.

The Bedabin Camp can be reached using the Magic Carpet transportation system from the Shantay Pass.

## Quests

* The Tourist Trap - Players come here to get the Tenti pineapple.
* Desert Treasure - Players start the quest here by talking to the archaeologist Asgarnia Smith

## Trivia

* The name Bedabin is a variation on Bedouin, ethnically Arab nomadic peoples who inhabit/inhabited various deserts in and around the Middle East.
* Although that almost everyone in the camp is called a nomad, none of them actually do as their name suggests.

fi:Bedabin Camp
nl:Bedabin Camp
Bees

Bees
 Race
 Quest NPC

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**Bees** are non-interactive insects found buzzing around the beehives west of Catherby. Their hives are maintained by the beekeeper. Although they are harmless while outside their hive, if a player attempts to take wax from their hive without first using insect repellent on it, they will attack and deal a small amount of damage.
Big fishing net

Big fishing net

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File:Big fishing net detail.png
A **Big fishing net** can be purchased from Harry's Fishing Shop. It is used on net/harpoon fishing spots. Because of the large variety of practically worthless fish and other objects that will quickly fill the player's inventory while fishing in this way, it is rarely used other than for the bass it produces, which may be used with a Ring of Charos (a) to re-enchant players' Lyres, or caskets which may rarely contain half keys or higher-level talismans. If a player is lucky the net may catch multiple (2/3) fish and/or items at once. It can be stored in the toolbelt.

The following can be caught with a big fishing net:

* Mackerel (Level 16) (20 experience)
* Cod (Level 23) (45 experience)
* Bass (Level 46) (100 experience)
* Casket
* Leather boots (1 experience)
* Leather gloves (1 experience)
* Oyster (10 experience)
* Seaweed (1 experience)

## Big fishing net spots

* Fishing Guild
* Burgh de Rott
* West of Elf Camp
* Jatizso
* Ape Atoll
* Catherby

## Trivia

* There is a glitch where the inventory icon of the big fishing net disappears. It can still be used, examined, and dropped. The cause of this glitch is unknown.

## See also

* Small fishing net
* Big cast net

fi:Big fishing net
Black gold-trimmed armour set (lg)

This article is about the platelegs version. For the plateskirt version, see Black gold-trimmed armour set (sk).

Black gold-trimmed armour set (lg)
 Weight | 2.2 kg

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File:Black gold-trimmed armour set (lg) detail.png
A **Black gold-trimmed armour set (lg)** is a variant of the Black armour set (lg). None of the pieces can be made by a player. The stat bonuses of this set are identical to an ordinary Black armour set. It requires level 25 Defence to equip. Only Members can find parts of it (from level 1 Treasure Trails), but non-members can purchase it and wear it. The set is mostly worn to show off wealth.

A player wearing Black armour (g) (lg)
Black goblin mail

Black goblin mail
 Weight | 3 kg

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File:Black goblin mail detail.png
**Black goblin mail** is made by crushing black mushrooms into an empty vial and then using the resulting black mushroom ink on goblin mail. Like all goblin mail, it is too small for players to normally wear as armour.

However, during the Land of the Goblins quest, the player can turn into a goblin using a transmogrification potion to access the tribal areas of the Goblin Cave. While wearing black goblin mail, the player can enter the Huzamogaarb goblin tribe's area and pickpocket the Huzamogaarb priest to obtain the Huzamogaarb key required to continue the quest.

Black goblin mail cannot be traded, and therefore has no value. It can only occupy space in the inventory or bank. However, the brown goblin mail *is* tradeable.
Binding book

Binding book
 Weight | 0.51 kg

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File:Binding book detail.png
 File:Enchanting vials.gif
The **Binding book** is an integral part of the Legends' Quest. It contains information on demons and can also provide a fairly useful service. By right clicking on it, you can enchant vials. This will turn one or more vials in your inventory into enchanted vials. This process temporarily drains magic and prayer, both of which you need to keep at level 10 or higher for the enchantment to work. You can then put pure water into the enchanted vials from a gold bowl to make holy water which will weaken demons (namely Nezikchened) in combat.

Also during Legends' Quest, the player can use the book on Ungadulu when he is possessed to release him from Nezikchened's control.

After doing the quest, this book can be found in the bookcase in your house.

## Transcript

**Book of Binding: A treatise on Demons**

-- Indexo --

Arcana : I

Instructo : II

Defeati: III

Enchanto : IIII

**Arcana I**: Use holy water to determine possession.

Slight appearance changes may be perceived when doused.

Legendary Silverlight will help to defeat any demon by weakening it.

Arcana II: Be wary of any demon, it may have special forms of attack.

Use an Octagram of fire to confine unearthly creatures of the underworld – the perfect geometry confuses them.

Eximus

**Instructo**: Creation of holy water must be undertaken with determination and urgency.

Take to yourself empty vials free of all liquids.

Read warily the enchantment contained herewithin in order to magick the vial for the holding of holy or sacred water.

Take utmost care as you enchant them.

With great care and precision place the sacred water into the magicked vial and stopper it.

Eximus

**Defeati...** Ye dreaded demon will be of unholy power and abilities.

Present thyself before the possessed with good intent and ready manner.

With least obstruction and utmost solemnity hold open the pages of this great tome in order that the goodlight falls upon the victim completely.

Be thee prepared in every capacity, for the demon’s tricks and wiles will outwit the unready man.

Attack with vigour and zest if thee hopes to see another day.

Eximus

**Enchanto…**

Possessus valius emptious, projectus spellicus avoir valius magicus.

Castus enchant avoir createur valius magicus holious avour defeati Demonicus Absolutus.

Extralias projectus Magicus Holarius

Attackanie demonicus Absolutus distancie airus throwus armiues.

Eximus

## Trivia

* The incantations in the book, at first glance, appear to be a romance language very closely associated with Latin; this is actually not the case. It is actually a false form of Latin.
Big frog leg

Not to be confused with Giant frog legs.

Big frog leg
 Weight | 0.4 kg

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File:Big frog leg detail.png
The **big frog leg** is an item on the Odd Old Man's list during the Rag and Bone Man quest. It is dropped by big frogs. After the quest is completed you can no longer obtain this as a drop. The bone must be put into a pot of vinegar and boiled to create a polished big frog leg before giving it to the Odd Old Man.
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Bettamax

Bettamax
 Race

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File:Bettamax chathead.png
**Bettamax** is a druidess who was introduced with the Herblore Habitat update on 24 November 2010. She sells juju teleport spiritbags in the shop that she owns and operates, Bettamax's Shop. She can be found in Taverley just northeast of the southern bank, in front of the mill. She also has a pet named Wilbur.

## Trivia

* Like many druids, her name is a play on words, in this case Betamax, a home videocassette tape recording format.
* According to the RuneFest 2013 Quiz, Bettamax was originally going to be called Floppydix, as a reference to Floppy Discs.

**Bettamax' voice**

noicon
Black heraldic armour set 3 (sk)

This article is about the plateskirt version. For the platelegs version, see Black heraldic armour set 3 (lg).

Black heraldic armour set 3 (sk)
 Weight | 2.2 kg

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File:Black heraldic armour set 3 (sk) detail.png
**Black heraldic armour set 3 (sk)** is made by exchanging all the components of a set of Black h3 heraldic armour (except platelegs) with a Grand Exchange clerk. Players can then exchange the set with a Grand Exchange clerk to receive the individual items. The set is purely to save space and for use in trading. It is made with, or can be exchanged for, a Black helm (h3), a Black platebody (h3), Black plateskirt (h3) and a Black kiteshield (h3).

A player wearing a Black heraldic armour set 3 (sk).
Bearded Pollnivnian bandit

This article is about the attackable NPC in Pollnivneach. For other uses, see Bandit.

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File:Bandit chathead.png
**Bearded Pollnivnian bandits** are non-player characters that can be found in the northern part of Pollnivneach. Players are able to pickpocket them with a Thieving level of 45, yielding 40 coins and 65 Thieving experience. They can be knocked out using a blackjack after completing The Feud and having a thieving level of 30, doing so successfully allows you to pickpocket them, knocking out a bandit also grants 10 Thieving experience. If you fail to blackjack a bandit, you will take 50 life points, and the bandit will attack you. Bearded Pollnivnian Bandits wield blackjacks. They should not be confused with normal Pollnivnian Bandits, who instead wield steel scimitars. If you try talking to them after completing The Feud, they will attack you.

Challenge Bug Warning: Does not always count toward "Beard Tax" thieving challenge even with successful pick-pockets.
Bilrach's memory (book)

Bilrach's memory
 Weight | 0.1 kg

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File:Mahjarrat memory (book) detail.png
**Bilrach's memory** is a book found during the Mahjarrat Memories miniquest. To find it, a fully charged Engrammeter must be operated inside the castle above Daemonheim. When Bilrach's memory is brought to Kharshai, he transcribes it into the book.

## Transcript

Some of my compatriots - having grown soft and weak on the fat of this empire - seem to have forgotten where we came from not so very long ago. On Freneskae we lived not as lords but as peasants, eking out desperate lives in the shadow of the volcano. The magicks that serve us so well now on Gielinor were taxed to their limit simply for survival against the environment and the other tribes. Thanks to the constant conflict with the neighbouring Mahserrat and Chelon-Mah, and the need for sacrifices for the Ritual of Rejuvenation, we never numbered more than a few hundred, and came perilously close to extinction many times. Like all the tribes, we were ruled by right of strength - the only true natural law. Those who disagreed with the consensus of the strongest found themselves upon the marker stone. By ruthlessly culling the weak, we grew ever more powerful, despite our low numbers. We believed that the destiny of the Mahjarrat was to become the strongest of all tribes, but our enemies were powerful and many.

Then, the strangers Icthlarin and Amascut appeared and told us of a world with weaklings, assaulted by an implacable foe. They needed the help of beings as mighty as we, and in return offered us places of great respect and influence. This prompted a debate - the greatest I had seen in my short life - about whether to stay or to go. The sides were evenly matched in number, but with both Temekel and Azzanadra in favour of leaving, the subsequent violence left Salisard dead and Abrogal atop the marker stone. I do not know what Icthlarin thought of this, but his companion Amascut seemed dismayed by our ways and walked out of our village towards the volcano. We did not see her again.

With the matter agreed, the Mahjarrat tribe made preparation for travel and gathered up our meagre belongings. Before we were finished, a great bellowing roar came from the volcano. I do not know if it was Mother Mah, but I cannot imagine what else it could have been. Great rocks began falling onto the village, shaken loose from above, and there was no time to consider the Ritual of Enervation. We had no choice but to evacuate immediately, and fled with Icthlarin to his world. None of us ever returned to our homeland.
Beguiling smoke devil card

This article is about the Sinkholes item. For the solo Dungeoneering card, see Beguiling smoke devil card (solo). For the team Dungeoneering card, see Beguiling smoke devil card (team).

Beguiling smoke devil card
 Weight | 0.02 kg

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File:Beguiling smoke devil card detail.png
The **Beguiling smoke devil card** is an item that can be found during the Sinkholes Distraction and Diversion. When used, it randomly swaps each player's chest. Some players' chests may not be affected by this, and there is a chance that the card will have no effect at all.

This card will fail to activate if a Protecting titan card is in effect.
Black brutal

Black brutal

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File:Black brutal detail.png
**Black brutal arrows** are used to kill Zogres south of the Castle wars arena. They are made with Flighted ogre arrows and black nails. Level 38 Fletching is required to make these and they will yield 6.4 experience per arrow. They can only be used with a Composite ogre bow, requiring level 20 Ranged to fire. Black nails are somewhat rare, and only found while mining the rubble in the Burgh de Rott Inn during the In Aid of the Myreque quest, level one clue scrolls, or inside Zogre coffins.
Beer and kebab

Beer and kebab
 Weight | 0.2 kg

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File:Beer and kebab detail.png
The **beer and kebab** is an item used in Festival of the Dead to honour the Drunken Dwarf, who died from his wounds after a baby troll ate his leg. They are located just outside the Troll Stronghold main entrance.

It gives 20,000 bonus Prayer experience. This requires 40 Prayer and completion of My Arm's Big Adventure.
Black Knight zombie

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**Black Knight zombies** are enemies fought during The Death of Chivalry quest. They are re-animated bodies brought back to life along with Sir Owen by Dawn after she acquires Elora's Wand. In the quest there are 2 of them. Like all of the monsters during this quest, their life points are scaled to match the player's level. Upon death they fall to the floor instead of disappearing, and can be searched for small amounts of coins.

They appear as regular black knights, but moaning and limping, since they are zombified. They deal very little damage as they will only grab something and attempt to rip it off.
Garrick Ollivander

The family of Ollivander has long been associated with the mysterious profession of wandcraft. It is said that the name means 'he who owns the olive wand', which suggests that the original Ollivander arrived in Britain from a Mediterranean country (olive trees not being native to the UK). Mr Ollivander himself believes that his earliest forebears in this country arrived with the Romans, and set up stall (subsequently shop) to sell to ancient British wizards whose wands were crude of construction and unreliable in performance.

Mr Ollivander is arguably the finest maker of wands in the world, and many foreigners travel to London to purchase one of his wands in preference to those on offer in their native lands. Mr Ollivander grew up in the family business, in which he showed precocious talent. He had the ambition of improving upon the cores andwand woods hitherto used and from his earliest days conceived a single-minded, even fanatical, determination in his pursuit of the ideal wand.

Prior to Mr Ollivander's proprietorship of the family business, wizards used a wide variety of wand cores. A customer would often present the wandmaker with a magical substance to which they were attached, or had inherited, or by which their family swore (hinted at by the core of Fleur Delacour's wand). Mr Ollivander, however, was a purist who insisted that the best wands would never be produced merely by encasing the whiskers of a favourite Kneazle (or the stalk of a Dittany plant that once saved a wizard's father from poisoning, or the mane of a kelpie a witch had once met on holiday in Scotland) in the customer's favourite wood. The best wands, he believed, had cores of immensely powerful magical substances, which were expertly enclosed in specially selected and complementary wandwoods, the result to be matched to an owner with whom the wand itself felt the most affinity. While there was initially substantial resistance to this revolutionary way of crafting wands, it swiftly became clear that Ollivander wands were infinitely superior to anything that had come before. His methods of locating wand woods and core substances marrying them together and matching them to ideal owners are all jealously guarded secrets that were coveted by rival wandmakers.