recursal/Fanatic-Fandom huggingface dataset:
Cross-Fate Episodes

**Cross-Fate Episodes** are additional Fate Episodes that can occur between characters when both of their Fate episodes have been completely cleared. Viewing these Cross-Fate episodes will result in additional skills or stats for both involved characters.

Cross-Fate bonuses are not tied to the Cross-Fate itself, but rather how many you have viewed. For example, Yuel has a Cross-Fate with both Mary and Societte. The table lists Yuel's bonus as *HP+270 (2nd Fate: ATK+360)*, which means that the first Cross-Fate you view will give Yuel an additional 270 HP, while the second Cross-Fate will give Yuel an additional 360 Attack. If you have both Mary and Societte, whether you view Mary's first or Societte's first, Yuel will gain 270 HP in either case.
Episode 3

**Meet the Wind** (風の出会い, *Kaze no Deai*) is the third episode of *Granblue Fantasy*: The Animation.

## Plot

Gran and his party depart Zinkenstill for their destination, the Island of the Astrals. Katalina's handling of the small airship is dubious, however, and the ship makes a rough emergency landing on a nearby island.
A man who happens to be crossing through a meadow calls out to Gran and the others. He seems incensed by the harsh treatment of the ship that led it to crash.

## Characters

* Gran
* Lyria
* Katalina
* Vyrn
* Rackam
* Drang
* Sturm
* Sierokarte
* Furias
Episode 10

**Seperation** (解離, *Kairi*) is the tenth episode of *Granblue Fantasy*: The Animation.

## Plot

Gran races through a city in Auguste, searching for Lyria, who was abducted by the Erste Empire. Meanwhile, the Imperial army has taken over the airship landing site and Pommern is about to leave Auguste with Lyria in tow.

Lyria feels responsible for the Imperial army’s brutality, which has injured many townspeople. Pommern makes her feel even worse by calling her a “tool of destruction.” Gran boards the empire’s warship, mows down the Imperial soldiers in his way, and rushes over to Lyria.

A gigantic column of water suddenly rises from the chaotic Auguste Sea with a deafening roar. Leviathan, the protective deity of the island, a water primal beast, appears. The huge dragon begins to destroy the warships and the town itself.

## Character

* Gran
* Lyria
* Vyrn
* Katalina
* Rackam
* Io
* Pommern
* Lowain
* Eugen
* Rosetta
Colossus

Colossus is one of the bosses of the main islands. He's first encountered in Valtz Duchy (バルツ公国) and has four different forms: Normal, Hard, Extreme (Magna) and High Level. Every fight against him outside of the story is a Multi-Battle fight.

# Colossus Magna [EXTREME]

 Minimum contribution needed | 1500

Colossus is one of the six Magnas in the game. To summon him you have to go to Zinkenstill (ザンクティンゼル), the first Island.

## Abilities

Shelter (シェルター)
AOE damage
Water Resist up on self
Defense up on self
20,000 hp regen per turn on self
Attack down on self
Prominence Reactor (プロミネンスリアクター)
AOE damage
Burn
Defense down on self
Attack down on self
Dimension (次元)
Single target, very high damage
Dimension triggers as ougi at 30%, 20%, 10% and 5%.

## SSR Weapon Drops

Staff
258 HP
1960 ATK / 2290 ATK
Attack Up (Large)
Gun
160 HP
2450 ATK / 2860 ATK
Health UP (Large)
Fist
223 HP
2135 ATK / 2490 ATK
Counter (Large)
Katana
??? HP
2425 ATK / 2830 ATK
Last Stand (Large)
Episode 4

**A Helmsman's Resolve** (操舵士の決意, *Soudashi no Ketsui*) is the fourth episode of *Granblue Fantasy*: The Animation.

## Plot

Gran and company are trapped by attacks led by the imperial army's General Furias. Rackam saves the crew, and the crew proposes hiring Rackam as a helmsman to escape the island. Rackam refuses; he never flies anymore for reasons connected to his experience of repairing and then crashing an airship.

## Character

* Gran
* Lyria
* Vyrn
* Katalina
* Rackam
* Drang
* Sturm
* General Furias
Episode 8

**A Pair Apart** (ふたりの距離, *Futari no Kyori*) is the eighth episode of *Granblue Fantasy*: The Animation.

## Plot

Two treasure hunters, Mary and Karva, are hunting for rare finds in some ruins located on a small island. While en route to Auguste, Gran and the crew make a stop on the very same island to replenish their supplies.

There they find Sierokarte, who is eager to get them to explore some ruins. After accepting the request, the crew heads deep into the woods to get to the ruins.

After the group reaches the ruins' entrance, the stone flooring at their feet crumbles, and they fall down into the depths below. The fall splits the crew into two groups, which each encounter a variety of monsters and traps as they navigate the inner ruins.

Rackam, Io, and Gran comb the halls hoping to be reunited with their friends, but first they come across Mary and Karva battling a monster.

## Character

* Gran
* Lyria
* Vyrn
* Katalina
* Rackam
* Sierokarte
* Io
* Mary
* Karva
A Tale of Skyborn Bonds

## New Characters

* **Loyalty Character**: スタン・エルロン (Stahn Aileron), recruit Stahn during the event. Raise him to 1000 Loyalty to keep him when the event ends.
* **Cross-Game Reward**: ティア・グランツ (Tear Grants), reach rank 40 in Tales of Asteria.
* **Treasure Shop**: エリーゼ・ルタス (Elize Lutus), exchange event treasures to recruit Elize.

## Event Details

Click the images below to play the character voice.
Djeeta

Please help this article by expanding or finishing it; if you have permission from the page owner.

## How to acquire

Playable Character

Djeeta is the female avatar for player characters in the game. She is the captain of the crew that travels aboard the Grandcypher.

Djeeta lived on the island of Zinkenstill in the Phantagrande Skydom. One day, she discovers a letter from her estranged father, instructing her to leave home and fly across the skies to Estalucia, Island of the Astrals. Shortly after this, Djeeta meets Lyria and Katalina who are fleeing from the Erste Empire. She dies after fighting a Hydra commanded by Pommern whilst trying to defend the two from harm.

After Lyria links their souls together to save her life, Djeeta resolves to leave Zinkenstill on a journey alongside Lyria, Vyrn, and Katalina to reach the end of the skies.

## Trivia

* Much like Gran's name, Djeeta's name is derived from the phonetic pronunciation of *Granblue Fantasy* in Japanese.
* Her birthday is March 10th, the same day Granblue Fantasy was released.
* Whilst the main character remains mute in the game, this is not the case in other media. In the anime, Djeeta is voiced by Hisako Kanemoto in Japanese, Erika Harlacher in English, and Laura Maire in German. The same voice actors, aside of German, also provide Djeeta's voice in Granblue Fantasy Versus.
Anthuria

## Notes

* Anthuria always starts a battle with Quick Tap active.

**Rosso Passion**

* Auto-activates the skill "Dance of Delirium" after using a charge attack.
	+ Activates even if it is on cooldown, and does *not* put it on cooldown if it's not already.

**Dance of Delirium**

* The Hostility Up from Dance of Delirium increases the chance for her to be targeted to around 70% in a 4-man party (Hostility increased by +60).

**Alluring Step**

* Dodges through Mirror Image or Counters on Dodge does not count for Quick Tap and Silent Tap.
Boots & Blades

Run Time: May 2 to May 11

Boss Element: Light

Trust Character: Stan (SR)

Stan is available once you unlock the Druj fight.

# Bosses

## Catoblepas

HP: ~3,300,00

Ougi Meter: 2

True Power at 50%

Ougis:

* **Azure Eye**: Single-target Light Damage, inflicts Azure Eye
* **Crimson Eye**: Single-target Light Damage, inflicts Crimson Eye
* **Chaos Eye**: AoE Light Damage, inflicts Petrify, Azure Eye, and Crimson Eye. Used as a trigger action upon reaching 50% HP

Notes:

* Azure and Crimson Eye inflict heavy stat-downs, reducing damage to roughly 10%
* Petrify has a fairly low hitrate, so bringing Clear All on your main character can help get past Chaos Eye if Veil is unavailable.

## Druj

HP: ~9,000,000

Ougi Meter: 2

True Power at 25%

Ougis:

* **Force Breath**: 20 random hits of 600 fixed Light damage, non-OD ougi
* **Gnaw**: Single-target Light damage, increases Druj's attack
* **Primitive Strike**: AoE Light damage, increases Druj's double attack rate

Notes:

* Since Force Breath is fixed damage, only Light Resist can reduce the damage.
* Status resist that helped you defeat Catoblepas is not needed here, so switch your party/EX skills around beforehand.
* Notably status resistant, even Dark Fencer will have serious trouble landing debuffs if off element.
* Hell battle is only against Druj. Like most Hell fights, the boss has lesser HP but does more damage, with Primitive Strike capable of over 10k damage.

# Rewards

## Weapons and Summons

Suggestions:

* MLB Druj is a decent alternative to Colow (Element tends to beat Character but Colow gives HP), but inferior to Lucifer and especially mlb Apollo
* Being a Light Attack Up weapon, Golden Blossom has value for new players to fill out a basic Light pool. However, it likely won't find a place in an advanced Light Grid over an already built-up Chevalier or GW Harp, although it might be desirable over Chev Harp if HP is needed.
* The SRs are complete fodder.

## Trophies

* *Evil Eyes Overcome*: Host and defeat Catoblepas - 10 Crystals
* *Slayer of Vicious Dragons*: Host and defeat Druj - 10 Crystals
* *Protector of Golden Flower*: Defeat Druj (Nightmare) - 50 Crystals
* Honor:
	+ Gain 100000 Honor: *Timid, but Brave* - 10 Crystals
	+ Gain 500000 Honor: *Feet and Sticks* - 30 Crystals
	+ Gain 1000000 Honor: *Boots and Blade*s - 50 Crystals
* Total Raids:
	+ Defeat 5 Raids: *Swift Strikes* - 10 Crystals
	+ Defeat 50 Raids: *A Story to Last* - 30 Crystals
	+ Defeat 200 Raids: *Hero of Legends* - 50 Crystals
Blade of the Young Champion

**Blade of the Young Champion** *(JP: 若き義勇の振るう剣 Flourishing Sword of Courageous Youth)* is an Event that originally ran from 2014/9/30 19:00～10/7 17:00 (JST), and again from 2016/2/17 19:00～2/22 17:00 (JST). It features the Imperial Soldier Juri, as well as the primal summon Poseidon.

## Weapons

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}}
Cagliostro

*This article is about the SSR version. For the Halloween version, see Cagliostro (Halloween). For her Dark version, see Cagliostro (Dark).*

## Field Notes

> This supreme genius and pioneer of alchemy transcended time by making herself into an immaterial being. Awakened from her age-old seal, she is now re-enlightening the world according to her own whims.
>
>

Age: Unknown
Height: 130 cm
Type: Human
Hobbies: Admiring herself, conducting research
Likes: Herself, mirrors
Dislikes: Thoughtlessness
The creator of alchemy in the skydoms, Cagliostro sought to achieve immortality, and in turn, discovered a way to swap out her body at regular intervals. An extreme narcissist capable of creating her ideal body at will, she created her current self in the pursuit of idealized cuteness. However, her attempts at matching it with an equally cute voice often leave something to be desired. Cagliostro is supremely confident, which causes her to view others as incompetent buffoons. Forever greedy in the ever-changing world around her, Cagliostro pursues alchemic research with single-minded stoicism.

## Fate Episodes

* Lvl 1 : The Beauty Sealed Away

Making their way to the tightly sealed ruins, our heroes accidentally released the blatantly suspicious seal. Freed from this ancient seal, an innocent-looking girl by the name of Cagliostro suddenly appeared. Cagliostro was said to the ancient inventor of alchemy, and she soon took an interest in Lyria. She proposed a deal to kleinwalker to get herself into the Order.

* Lvl 45 : Cagliostro's Secret

By Cagliostro's wishes, the party heads to an island. However, on their, monsters block the path of their airship.

The party arrives at the village. There, they see soldiers of the Erste Empire running rampant. The soldiers are turning the village upside down, looking for the research materials by the supposed founder of alchemy. Cagliostro shouts obscenities at the imperial soldiers. It only angers them and causes them to attack.

Making trouble with her trusty partner, Ouroboros, Cagliostro is attacked by the imperial soldiers. However, the imperial soldiers' reckless attacks only further stimulate Cagliostro's sadism.

After chasing out the imperial soldiers from the village, the party goes to a cave in the outskirts. The research documents the Erste Empire is looking for is what Cagliostro wrote and proclaimed to be the "Maiden Diary".

* Lvl 80 : The Alchemist's Melancholy
* Lvl 100 :
Corow Showdown

**Corow Showdown** is one of the Rotating Showdowns. It awards items to trade for the Corow summon. It is preceded in rotation by Sagittarius Showdown and followed in rotation by Diablo Showdown. It may share a rotation with Diablo Showdown during special events, such as 1/2 AP special quests.

## For New Players

Corow Showdown can be farmed on Hard or Very Hard fairly easily for newer players, allowing them to easily accumulate event items. For newer Light players, unless you happened to draw a good Light ATK summon, getting a copy of Corow to use as your main summon can be beneficial.

None of the event weapons are worth spending resources on, so you can use them if you happen to get them, but don't use items to buy them or spend fodder skilling them up. As with all showdowns, you can buy 5  Half Elixirs per month, one per day, and you should be able to get enough materials to buy all 5 each month while using less than 250 AP, so it's worth spending the time to farm materials.

## Quests

Found in *Quests > Special*, there are 4 quest difficulties.

* Hard
* Very Hard
* Extreme
* Maniac

15 AP, 9-star difficulty rating.

* Battle 1
* Boss Battle
	+ **Corow**, Lvl 20 Light, ?? Charge Diamonds
	+ Charge Attacks

20 AP, 14-star difficulty rating.

* 773 RP, 854 EXP
* Battle 1
* Boss Battle
	+ **Corow**, Lvl 30 Light, ?? Charge Diamonds
	+ Charge Attacks

30 AP, 19-star difficulty rating.

* 1320 RP, 1440 EXP
* Battle 1
	+ **Sunlight Knight**, Lvl 20 Light, 2 Charge Diamonds
	+ **Dusklight Templar**, Lvl 20 Light, 2 Charge Diamonds
* Battle 2
	+ **Ivory Dragon**, Lvl 20 Light, 3 Charge Diamonds
* Boss Battle
	+ **Corow**, Lvl 50 Light, 3 Charge Diamonds
	+ Skills
		- *Alfven* - massive Light damage on all allies and removes all buffs. Used under 50% HP.
	+ Charge Attacks

50 AP, 25-star difficulty rating, can only be completed 2 times per day.

* Battle 1
	+ **Bit**, Lvl 30 Light, 2 Charge Diamonds
	+ **Chucky**, Lvl 30 Dark, 3 Charge Diamonds
	+ **Lightwing**, Lvl 30 Light, 1 Charge Diamond
* Battle 2
	+ **Dusklight Knight Amdious**, Lvl 50 Light, 3 Charge Diamonds, Mode bar
* Battle 3
	+ **Sabrewolf**, Lvl 40 Light, 1 Charge Diamond
	+ **Galient**, Lvl 40 Light, 4 Charge Diamonds
* Boss Battle
	+ **Corow**, Lvl 75 Light, 3 Charge Diamonds, Mode bar
	+ Skills
		- *Alfven* - massive Light damage to all allies, dispel all buffs, and inflict Blind. Used under 50% HP.
		- Power unleashed reduces charge diamonds to 1 at 25% HP.
	+ Charge Attacks
		- *Toroidal Plasma* - Light damage to 3 random allies and inflict ??.

## Drops

Harder difficulties have more trash enemies before reaching Corow, but there is a higher chance to receive more and rarer drops.

## Event Shop

The event shop sells the Corow summon and light weapons. Items restock with higher costs when sold out.
Dark Angel Olivia (raid)

*This article is about the tier 2 raid. For the summon stone, see Dark Angel Olivia.*

**Dark Angel Olivia** is a tier 2 raid who can be summoned from Mist-Shrouded Isle at the bottom area, *Dispirra Cliff*. If you own the Dark Angel Olivia summon, hosting and defeating Dark Angel Olivia will unlock the summon's blue star.

Diamonds: 3

## Impossible

After hosting and defeating Celeste Omega (Impossible), you will be able to summon the 6-man raid Dark Angel Olivia (Impossible) from the same location as the Extreme version, Mist-Shrouded Isle, *Disparia Cliff*. Dark Angel Olivia (Impossible) always drops a  Dark Urn, which are required to 4\* uncap Celeste Omega weapons.

Diamonds: 2
Prestige Pendants:
40 (host), 20 (join)
Episode 22

**The Impossible Dream** (見果てぬ夢) is the twenty-second episode of Granblue Fantasy: The Animation.

## Plot

Under the command of Pommern, the imperial army takes Gran and Lyria away. Meanwhile, Noa is held captive in a research lab as he suffers from the effects of dark essence.

It is then that Rosetta appears before Rackam and the others to offer her help in rescuing their friends. A long-forgotten memory surfaces within Rackam, and he makes up his mind to rescue Noa.

The captured Gran and Lyria are brought to see the Erste Empire's prime minister, Freesia...
Ange (Halloween)

*This article is about the limited Halloween version. For the regular version, see Ange.*

## Field Notes

>
> With a cocky flourish she sweeps her cape around her, leaping and shouting through the streets of the harvest festival. Although today's guise is a transient one, still she cuts a fine figure—a dashing prince in search of a damsel in distress.
>
>
Cross Promotion

There are various cross promotions between Granblue Fantasy and other mobile games. By playing these games and meeting certain conditions within them, one time rewards can be claimed within Granblue Fantasy.

# Other Mobage Games

Three other Mobage games, Rage of Bahamut (Japanese version), THE iDOLM@STER: Cinderella Girls, and Knights of Glory, have cross-game rewards. To start earning the rewards, simply start the game and log in with your Granblue Fantasy-linked Mobage account.

# Tales of Asteria

When the Tales collaboration events are active, there is a cross-promotion with Tales of Asteria (Android, iTunes). Instructions on linking the two games can be found here. Rewards for both tie-in events can be earned concurrently.

The latest cross-promotion is active until 16:59 JST, July 31, 2016.
Episode 5

**The Storm Guardian** (決戦, 嵐の守護神, *Kessen, Arashi no Shugoshin*) is the fifth episode of *Granblue Fantasy*: The Animation.

## Plot

The Grandcypher breaks out of its spell and flies again as if accepting Rackam's resolve to save Port Breeze. The helmsman quickly demonstrates his talent at the wheel by navigating violent turbulence. Thanks to his display of skill, Gran and the others survive the perilous route to a mass of dark clouds where the primal beast Tiamat lies in wait.
Tiamat has been driven mad by the machinations of the Erste Empire's army, leaving Gran and the crew no choice but to face the raging primal. The fate of the Port Breeze Archipelago, as well as its patron deity Tiamat, hinges on the outcome of this decisive, skybound battle.

## Character

* Gran
* Lyria
* Vyrn
* Katalina
* Rackam
* Drang
* Sturm
* General Furias
* Sierokarte
Dark Giant of the Blue Sea

**Dark Giant of the Blue Sea** is a scenario event. Progressing through the story unlocks free quests, and raid bosses. As this was one of the first scenario events in Granblue Fantasy, the event character Sig is obtained through rewards instead of by earning loyalty.

## Free Quests

 Bronze BadgeWater Orb

 Bronze BadgeSilver Badge

## Raid Bosses

 Silver BadgeGold Badge

### Charge Attacks

* **Tungnus Blitz**: Deal Dark damage to a single ally, inflict Double Attack Rate Down on Albacore itself.

 Gold Badge

### Charge Attacks

* **Tungnus Blitz**: Deal Dark damage and inflict Skill Seal to a single ally, inflict Double Attack Down on Albacore itself.
* **Excavate**: Randomly attack all allies with Dark damage individually X times and inflict Defense Down (2 turns), inflict Double Attack Down on Albacore itself.

## Daily Missions

Beginning on 17:00 JST (01:00 PDT), July 11, 2016, players have a daily event mission. Supporting 5 event raids will earn:

* Jumbo Meatball x3
* 50 Crystals

This mission resets at 05:00 JST (13:00 PDT).

## Event Rewards

### New Character

**Sig**, SR Water character, obtain Harpoon during the event to recruit permanently. Additional Harpoons do not affect Sig in any way.

### Token Draw Box

Collect dark tokens by completing quests and defeating raid bosses. Spend 2 tokens to draw from the fixed-content reward box. Once Albacore is drawn, you may reset the box. Starting with the fourth drawbox, you can only reset the box once it is completely empty.

### Honor Collection

Collect honor by completing quests and defeating raid bosses. When certain amounts of honor is accumulated, earn rewards. Confusingly, the number used to gauge each player's contribution to a raid boss is also called honor; the amount of event honor earned per raid boss is equal to the amount of participant honor accumulated plus a bonus amount based on whether you started the raid or joined as an assist.

### Other Rewards

* **Rare monster Sea Empress** - chance to appear in the second battle of event quests 3-3, 4-3, 5-2, 6-2
	+ Squid Hand, 02 Water Melee, Large increase to Triple Attack rate when equipped as main weapon, Charge Attack: Water damage / Inflict Blind

## References

* [SCENARIO] Dark Giant of the Blue Sea
* The Giant Fish of Darkness who subjugates the Blue Waters

## Trailer

Click the image below to play the trailer.

soft sands of a sun-blessed island.
It's a picturesque coast where
burdened souls can feel at ease.
Beachgoers frolic carefree under the sun.
But a giant fish is about to make waves.
Next up in Granblue Fantasy,
**Dark Giant of the Blue Sea!**
Blue Sky Crystal

**Blue Sky Crystals** are rare materials that can only be gathered in very limited quantities over time. They are mainly obtained by completing all 3 daily coop missions.

## Obtain

* Complete all 3 Coop daily missions (1 per day)
* Complete an event Challenge Battle for the first time
* Complete a solo Nightmare encounter for the first time
* Drop from Grand Order, Huanglong, and Qilin
Crystal

**Crystals** are the premium currency of Granblue Fantasy. They can be used to purchase almost all of the same items available for real-world currency.

## Usage

The biggest use for crystals is for performing Premium Draws to obtain new characters, weapons, and summons. There are also some useful purchases available in the Crystal shop, primarily expanding inventory space and adding weapon/summon stashes.

## Obtain

* Complete most quests for the first time (50 each)
	+ The first 0-AP Fate Episode for each character awards Crystals, while subsequent Fate Episodes award other bonuses
	+ Event quests with multiple difficulties will each award completion Crystals
	+ Daily quests do not award Crystals the first time they are completed
* Host and defeat a raid boss for the first time (50 per difficulty)
* Earn trophies (10-50)
* Daily Bonus reward (450 every 15 days)
* Event daily missions (50 each)
* Unite and Fight betting (varies)
* Cross Promotion rewards (varies)
* Compensation for game maintenance/outage (varies)
Anna

*This article is about the R version. For the SR version, see Anna (SR). For the limited summer version, see Anna (Summer).*

## Fate Episodes

* Lvl 1 : The Witch in the Wood
* Lvl 25 : Nightmare's Nightmare
* Cross-Fate : Because it is Important - Danua - Learn Roast

## Field Notes

> This witch always wanted to chat, but no one would set foot in her dark, mysterious forest. So one day she became best friends with a giant stuffed animal.
>
>
Apollo

*This article is about the summon stone. For the tier 2 raid, see Apollo (raid). For the high level raid, see Apollo (HL).*

 300  Light Quartz
  10  Apollo Anima
    5  True Light Anima
  10  Primal Bit
  20  Halo Light Quartz
    5  Champion Merit
 Host and clear Apollo Showdown, the rank 40 tier 2 raid, to unlock Apollo's blue star.
Centrum

**Centrums** are High Level materials needed for advanced crafting.

## Usage

 Change a Class Champion Weapon's element | 30 Elemental Centrums3  Silver Centrums

## Obtain

*Elemental Centrums*:

* Guaranteed drop from High Level Omega raids
	+ Tiamat Omega Ayr:  Galbinus Centrum
	+ Colossus Omega:  Rubeus Centrum
	+ Leviathan Omega:  Indicus Centrum
	+ Yggdrasil Omega:  Luteus Centrum
	+ Luminiera Omega:  Niveus Centrum
	+ Celeste Omega:  Ater Centrum
* Prestige Pendant shop (300 pendants each, limit 5 per month)

*Silver Centrum*:

* Drop from Rose Queen (very rare)
* Share chest from Grand Order
* Treasure shop (1 for 5  Heavenly Horn, limit 1 per month)
Cerulean Trial

**Cerulean Trial** is a daily Special Quest that is available on Mondays and Wednesdays. The Very Hard difficulty only appears on Wednesdays. Enemies drop tomes, scrolls, and whorls. Higher difficulties have an increased chance of dropping more and/or better loot.

## Drops

	+ Red Tome
	+ Blue Tome
	+ Brown Tome
	+ Green Tome
	+ White Tome
	+ Black Tome
	+ Hellfire Scroll
	+ Flood Scroll
	+ Thunder Scroll
	+ Gale Scroll
	+ Skylight Scroll
	+ Chasm Scroll
	+ Infernal Whorl
	+ Tidal Whorl
	+ Seismic Whorl
	+ Tempest Whorl
	+ Radiant Whorl
	+ Umbral Whorl
Eustace

*This article is about the regular version. For the limited Halloween version, see Eustace (Halloween).*

## Anti-Social

The Anti-Social skill consumes all of Eustace's charge bar in exchange for the Loaded buff, which varies depending on Eustace's charge bar amount.

 20% - 40%

Each stack of Loaded (up to the maximum of five Loaded) increases Eustace's Charge Attack damage and damage cap. The stacks are consumed after the Charge Attack.

Quickload boosts the next Charge Attack by 200%, but afterwards self-inflicts Shorted which prevents any charge bar accumulation for 5 turns. Note that Shorted is removable by skills such as Clear.

 Loaded | 100%
 Loaded | 200%
 Loaded | 300%
 Loaded | 400%
Xbsaforselena

**Xbsaforselena**, also known as "Carlo", is the winner of *Survivor: Vancouver Island*.

## Profile

**Name (Age):** Carlo (20)

**Tribe Designation:** Nootka

**Current Residence:** Rome, Italy

**Personal Claim Of Fame:** Meeting Selena Gomez in 2015 is still a huge highlight, also winning PoTS in an ORG.

**Hobbies:** Going on walks while listening to music is my favorite thing in the world, I also weirdly love making charts (no I'm not Courtney from Total Drama).

**Pet Peeves:** I don't like people that think they're better than anyone or people that give short answers when texting. Give me the essay, baby.

**3 Words To Describe You:** Determined, funny and.... bottom <3

**Survivor Contestant you are Most Like:** I always say it's a mix of the 'Survivor: China' final 3. Both personality wise and gameplay wise, I feel like I relate to certain aspects of each of them, which is probably why I love that season so much.

**Reason for being on Survivor:** It's been over 6 months since I last played and the timing is just perfect. I'm making my comeback on Discord as a more experienced player.

**Why do you think you will be Sole Survivor:** I'm pretty active and I try my best in challenges, hopefully that's enough to at least get me to the merge... after that it's a walk in the dark, but never say never, right?

## Trivia

* Carlo won the Fan Favorite Award of Survivor: Vancouver Island.
Episode 23

**Contract** (誓約) is the twenty-third episode of Granblue Fantasy: The Animation.

## Plot

Gran and Lyria escape from the empire's garrison and are reunited with Rackam and the others.

Noa tries to resurrect the Grandcypher that had been damaged by the empire's strike, but finds himself too weak to provide sufficient power. He suggests they ask Mithra, the primal beast of promises on Golonzo, to help them.

However, a sudden attack of dark essence hits Noa, causing him to go on a rampage.

The crew stands up against Freesia in order to revive the bond between Rackam and Noa, and to save the primal from the clutches of the empire.
Beginner's Draw Set

The **Beginner's Draw Set**, known in Japanese as "Start Dash," is a special draw promotion initially available to new Granblue Fantasy accounts. For 3000 MobaCoin/Granblue Coin, the player receives a Beginner's Pick Ticket and a Premium 10-Part Ticket. The 10-part ticket alone has a standard value of 3000 MobaCoin/Granblue Coin, so, comparatively, you are getting the Pick Ticket for "free" with the 10-part ticket.

The Beginner's Pick Ticket allows the player to exchange for a single character weapon or summon. What is available to pick depends on **when the account was created**, *not* from when the Beginner's Draw Set appears. This draw set uniquely allows players to obtain limited characters outside of their promotional periods, such as Premium Gala story characters or holiday-themed characters.

The promotion will be available for 48 hours after the account is created. If it is not purchased within the time limit, the promotion will disappear. However, every month on the same calendar day, the promotion will reappear, starting at 5:00 AM JST, for another 48 hours. This will repeat indefinitely, or until the player purchases the draw set.

## Who should I pick?

First of all, browse the SSR Characters List and see if there's a character you like.

Maybe you got interested in the game because of that character, or think he or she looks cool or attractive. If this is the case and you really want that character, go ahead and pick it. It's highly recommended to pick a character that will motivate you to play the game and keep you interested, because games should be fun and interesting, and it's no fun to play a game when you're not interested.

If no one stands out, or you prefer function as much as or more than looks, then you will next want to choose an element. If you were lucky enough to start with a 03, or rerolled into one, then it would be efficient to build a team around what you already have. Otherwise, just browse all the recommendations and see if any character sounds fun to play with.

Some characters are also worth considering for late-game teams for their Veil skills, including: Magisa, Arulumaya, Seruel.
Classes

**Classes** represent the main character's role in the party. Each class can be leveled up to 20, earning active skills and passive bonuses along the way. Upon reaching level 20, the class will earn a Mastery Bonus, which is a permanent, passive stat boost that applies to the main character regardless of the current class. Additional levels gained beyond level 20 will instead generate 1 Extended Mastery Point (EMP).

# Row IV Classes

### Replica-based

Unlocking Row IV classes requires 2500 CP, 20 corresponding Class Distinctions, and having completed a special class quest. The quest is unlocked by crafting a Class Champion Weapon in its entirety.

Luchador
Nighthound
Elysian
Apsaras
Chrysaor

### Rusted-based

Unlocking Rusted-based Row IV classes requires 4000 CP, 20 corresponding Class Distinctions, and completing their respective class quests. These quests are unlocked by reaching level 20 on certain Replica-based Row IV classes.
Lumberjack
Cavalier
Monk
Robin Hood
Relic Buster

# Row IV Classes

Unlocking Row V classes require their prerequisite classes to reach Master Level 30 to access a special quest plus 10,000 CP.

Viking
Paladin
Iatromantis

# Extra Classes I

Unlocking Extra classes requires CP, Warrior Creeds or Mage Creeds, and a trophy from having hosted and completed various Extra Coop Quests.

File:Drum Master gran profile.jpgFile:Drum Master djeeta profile.jpgFile:Dancer gran profile.jpgFile:Dancer djeeta profile.jpgFile:Mechanic gran profile.jpgFile:Mechanic djeeta profile.jpg

# Extra Classes II

Unlocking Extra classes requires CP, Warrior Creeds or Mage Creeds, and a trophy from having hosted and completed various Extra Coop Quests.

File:Runeslayer gran profile.jpgFile:Runeslayer djeeta profile.jpgFile:Kengo gran profile.jpgFile:Kengo djeeta profile.jpgFile:Glorybringer gran profile.jpgFile:Glorybringer djeeta profile.jpg

Soldier

Nekomancer
Tormentor
Rising Force
Dante

*This article is about the R version of Dante. For the SR version, see Dante (SR).*

## Field Notes

> This battlemage refuses to bow to the rules of others. One must follow their own creed, or no creed at all. He takes inspiration from the noble and independent cat, and seeks a life both unfettered and free. His search for true freedom has taken him far across the sky.
>
>
Abby (SSR)

*This article is about Abby's SSR unit. For her SR unit, see Abby.*

## **Fate Episodes**

* Bye-bye, Bobo
* Bobo the Deity

## **Field Notes**

> There once was a lumberjack who had a giant axe. She was friends with a bear who had a giant heart. The lumberjack was very strong, and she could drive away anything that threatened to tear her and the bear apart. But little did she know that friendships do not crack from without so often as they crumble from within...
>
>
>
Dark Fencer

Style
 Master Bonuses
 Sabotage
 Hasty Action

* **Defense Breach/Rain of Arrows III**: Additional debuffs to increase damage or survivability.
* **Rage III**: Hasty Action reduces downtime to 1 turn. Only take if another character or summon can inflict Defense Down, otherwise Armor Break may be better.
* **Blind**: Very easy to apply with Dark Fencer's excellent debuff rate, allowing further damage reduction if other characters can debuff Attack.
* **Clear All/Dispel**: As necessary.

## Assessment

Packed with abilities that interfere with enemies, the Dark Fencer is a highly versatile job that can work with almost any kind of party. Stall II and Gravity Wave are great for delaying bosses' special attacks, though bear in mind that they can miss. Although not heavy hitters themselves, Dark Fencers can boost the party's overall damage output with Miserable Mist, an incredibly useful ability that stacks with many other Attack/Defense debuffs. Dark Fencers can bring down the enemy further with Armor Break (Warrior) or Arrow Rain III (Sidewinder) as their Subskills. Hasty Action is a great Support Skill and gives Dark Fencers a lot of flexibility when choosing Subskills. On the other hand, the Extended Mastery Skills are pretty mediocre. Overall, Dark Fencer is an extremely resourceful job that is favored by beginners and veterans alike.
Episode 7

**The Iron Giant** ( 鉄の巨人, *Tetsu no Kyojin*) is the seventh episode of *Granblue Fantasy*: The Animation.

## Plot

Gran and the party find themselves surrounded by mechanical monsters powered by Archduke Tzaka's magic. Io lets out a cry, causing the monsters to hesitate, thus buying enough time for the crew to escape.

However, their exit route becomes sealed, trapping them in the complex. Left with no other option, they venture further in, guided by Lyria.

The group eventually stumbles upon a secret factory where the Archduke and the iron giant Colossus are waiting. It seems Tzaka has lost his senses, forgetting even the face of his prized disciple, Io.

Staring at Lyria with bloodshot eyes, he demands her power so he can awaken Colossus's nature as a primal beast. Meanwhile, the top advisor of the Erste Empire, the Black Knight—and her companion, a mysterious girl—watch the scene from afar.

## Character

* Gran
* Lyria
* Vyrn
* Katalina
* Rackam
* Drang
* Sturm
* General Furias
* Sierokarte
* Io
* Black Knight
* Tzaka the Great
Champion Merit

## Usage

Champion Merits are primarily used to uncap characters. They are needed for the later stars on SR and SSR characters.

 Purchase Legendary Merit from the shop | 10

## Obtain

The most common way to get Champion Merits is from Proto Bahamut. They are a fairly common drop, and most players will run it many times for Horn of Bahamut and Rusted Weapons. The only caveat is that you must be rank 50 to see Proto Bahamut raids, and they tend to only show up in the raid list rarely and fill up quickly. For players not yet rank 50, many events have Champion Merits as a reward in some format. For Showdown events, they are available in the event shop. For Story events, they are usually in the honor collection rewards.

* Drop from Proto Bahamut, Grand Order (common)
* Drop from Athena, Grani, Garuda, Baal, Odin, and Lich raids (uncommon)
* Showdown event shop
* Story event honor collection
* Drop from event raid boss (rare)
* Cerulean Stone shop (40 stones)
Damage cap

The **damage cap** is an upper limit on how much damage can be dealt in various circumstances. It is not a hard limit - damage values seem to fluctuate around the perceived cap rather than hitting a specific value ceiling, but they cannot significantly surpass it. In general, normal attack damage is capped to 440,000 (440k) damage and Charge Attack damage is capped to 1,160,000 (1.16M) damage. Each character skill also has a damage cap, but the cap varies based on the individual skill.

The 1.16M value is a final damage cap - if a charge attack involves multiple hits during the animation, the final total will not significantly surpass 1.16M. However, normal multiattacks are each separate, so each hit in a triple attack can deal 440k damage. Bonus "echo" damage also is counted separately from normal attacks (see: Warlock's *Chaser* or Narmaya's *Butterfly Effect*), so it does not contribute towards the cap.

There are various ways to temporarily increase the damage cap, such as the Kaguya summon or Ferry's *Grausam*. Most notably, the Hawkeye skill *Crack Shot II* and similar Break Assassin or OD Assassin skills raise the normal attack damage cap to 1.16M, the same as a charge attack. This means end-game team building is increasingly focused on increasing multiattack rate in order to circumvent damage caps.
A Tale of Intersecting Fates

## Trailer

```
*This event trailer currently is not yet translated by Cygames.*

```

 **<- *Click this picture to play sound*.**

時空の狭間に現れるという、

星晶獣ヴァシュロン──

その力によって、

今、交差する２つの世界があった。

「アスタリア」からやってきた、

ユーリ、ミラ、ソフィ。

蒼き空に導かれし３人の英雄は、

自らの世界へと戻る術を探して奔走する。

見知らぬ空で出会う、

かけがえのない仲間達とともに。

次回、グランブルーファンタジー

**「交差する運命の物語」**

ご期待ください！

## New Characters

* **Loyalty Character**: Yuri Lowell, recruit Yuri during the event. Raise him to 1000 Loyalty to keep him when the event ends.
* **Cross-Game Reward**: Milla Maxwell, reach rank 30 in Tales of Asteria.
* **Treasure Shop**: Sophie, exchange event treasures to recruit Sophie.

## Challenge Battle

Recommended Class: Dark Fencer

Guests: Milla, Yuri, Sophie

The implied goal of this challenge is having all three Tales guest characters use their Charge Attack on the same turn. The caveat is that Vacheron applies an unremovable debuff on all characters which causes -10% Charge bar after every turn. If Vacheron uses its full charge attack, it will one-shot the party. Dark Fencer is recommended to allow more time to build charge gauge before Vacheron fills all his diamonds.

* Turn 1: Use Dark Fencer's Gravity Wave. Use Milla's 2nd skill (Sunburst). Use Sophie's 2nd skill (Angelic Ascent). You can use other skills as well, but do not use Milla's 3rd skill (Cloud Pierce) yet. Attack.
* Turn 2: Use Dark Fencer's Stall II. Attack.
* Use Attack until Milla has at least 80% charge, Yuri has at least 90% charge, and Sophie has at least 80% charge. Once these conditions are met, use Milla's Cloud Pierce to gain +20% charge and use Attack. This should result in a 3-chain burst which will kill Vacheron.
Episode 11

**Lyria's Wish** is the eleventh episode of *Granblue Fantasy*: The Animation.

## Plot

Lyria shut her mind down and has been in a comatose state since the hostilities with the Erste Empire in Auguste. In order to awaken her, Gran and company visit the Lumacie Isles under the guidance of a mysterious woman, Rosetta.

Lumacie, “the island that the world forgot,” is mainly a primeval forest full of giant, lush trees. It’s a forest that would make anyone lose their sense of direction, but Rosetta wends her way through it without hesitation.

They arrive in the deepest section of forest, where an exceptionally huge tree towers over everything. When Rosetta touches the tree, Yggdrasil, the primal beast that rules over the blessings of the forest, appears before Gran and friends. With Yggdrasil’s help, Gran enters Lyria’s consciousness, made possible by the fact that they share the link of life.

## Characters

* Gran
* Lyria
* Vyrn
* Katalina
* Rackam
* Io
* Pommern
* Rosetta
Anila

*This article is about the limited Zodiac version. For the event version, see Anila (SR).*

## Notes

* Gains +530 ATK after completing one Cross-Fate Episode.
* Anila is the Chinese Zodiac exclusive character from 2015. She is currently unobtainable outside of accounts created during a Premium Gala in 2015 that have not purchased the Beginner's Draw Set yet.
Episode 15

**False Freedom** (偽りの自由, *Itsuwari no Jiyū*) is the fifteenth Episode of *Granblue Fantasy*: The Animation.

## Plot

Gran was acquitted after receiving a pardon from the Erste Empire. Katalina leaves Gran and Lyria, leaving only a letter behind.

They learn Katalina is devoting herself to Albion and is going to be sacrificed. Gran fends off chasers and finda Katarina, but she argues that her decision is not only for him but for all of the Villa.

## Characters

* Gran
* Lyria
* Katalina
* Rackam
* Io
* Vyrn
* Eugen
* Vira
* Rosetta
Episode 16

**Unconveyable Feelings** (*Todokanu Omoi*) is the sixteenth episode of *Granblue Fantasy*: The Animation.

## Plot

Gran and the others try to convince Katalina, but Katalina's determination does not waver.

Due to a past incident, Katalina feels indebted to Vira and wants to provide her support after the many years of pressure and loneliness Vira has endured as Lord Commander.

Meanwhile, upon discovering the Empire's hidden agenda behind their pardon, the crew declare the deal between them void and rush to Albion Castle to stop Luminiera from being transferred to Katalina.

Before they can retrieve her, however, they find themselves facing against the Erste Empire's new weapon, Adversa.
Kazumaru Otsutsuki

Kazumaru é um jovem aluno de 17 anos da Universidade da Magia, de origem portuguesa, Kazumaru pertence a duas raças distintas, tendo o sangue de um Otsutsuki e o sangue vampiresco.

## Características

### Personalidade

ele gosta de dar o cu mas muito mesmo, tipo pra caralho de verdade

### Aparência

Kazumaru é um garoto com cabelos curto pretos, espetados nas pontas, a pele de Kazuma é clara, possui algumas pinturas de tonalidade azulada. A cor de seus olhos são numa tonalidade próxima ao lias ou um azul bem claro. Kazuma possui peso e altura regulares comparados à outros em sua faixa etária.

## Histórico

```
Informação pendente

```

## Poderes

### Controle do Raio

Kazumaru consegue criar, dominar e manipular o raio e a eletricidade em si. Podendo usar tal poder de formas várias com finalidade diferentes para cada variação de uso, atualmente Kazumaru consegue usar apenas o raio amarelo.

### Sharingan

Kazumaru herdou o doujutsu de seu clã, o sharingan.  O sharingan é uma técnica ocular que permite o usuário criar e sair de ilusões, dependente do nível do sharingan, pode ver os movimentos de cada pessoa em um movimento lento,podendo também ver seu fluxo de chaka ou poder, e por última função ele pode copiar certos movimentos que observar, Kazumaru estando já no terceiro nível.

### Voo

Kazumaru consegue anular o efeito da gravidade sobre seu corpo, ganhando a capacidade de voar

### Imortalidade Cronológica

Sendo um vampiro, Kazumaru tem a capacidade de ficar jovem para sempre ou seja não envelhecer.

## Habilidades

### Velocidade Subsônica

Kazuma consegue se mover,atacar e defender de objetos e pessoas com velocidade igual ou menor à 408 km/s

### Força Sobre-Humana

Kazumaru é capaz com que seus socos, chutes e outros golpes físicos tenha a potência de de 0,09 BdH

### Resistência Sobre - Humana

Kazumaru pode resistir a ataque com o mesmo poder de impacto, igual a 0,09 BdH

## Golpes Especiais

### || Lâmina Relâmpago

Com o controle do elemento raio, ele cria uma corrente de raios na mão destra, semelhante a uma lâmina e consegue perfurar até mesmo o corpo humano.

## Transformação

```
Informação pendente

```

## Curiosidades

* O signo zodiacal de Kazumaru é libra

* O apelido de Kazumaru é "Hiroshi"
Eso

*This article is about the R version of Eso. For the SR version, see Eso (SR).*

## Field Notes

> This mighty warrior will take on any challenge to prove his courage, relying on his great axe to hew a path forward even when his way is unclear. He fights for what is right, but obstacles always rise to bar the path of a good man trying to make a difference.
>
>
Cagliostro (Dark)

*This article is about Cagliostro's Dark SSR unit. For her Earth SSR unit, see Cagliostro.*

## **Fate Episodes**

* Cutie Reborn
* Cagliostro's Grief

## **Field Notes**

> The founder of alchemy has lived for what seems like an eternity, but she still finds new alchemic tricks up her sleeve. With her rejuvenated body, it is only a matter of time before she unlocks the door to the truth in the skies - forever being the envy of all who pursue these secret arts.
>
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Critical hit rate

**Critical hit rate**, unlike how it is commonly defined in other RPGs, is a random chance to deal additional damage *only to enemies weak to the damage's element*. Because of this limitation, it means critical hit rate is useless against the other 5 elements, making it rather undesirable as a stat, which leads to character skills, weapons, and summons that boost crit rate being observed as less useful in general.

It is unclear if crit damage is able to surpass the observed damage cap.
Mode bar

A **mode bar** represents the state an enemy is in during battle. Mode bars are yellow and appear under enemy HP bars. Damaging an enemy or using special skills increase or decrease an enemy's mode bar depending on the current mode.

There are three distinct modes: *Normal, Overdrive,* and *Break.* These modes affect enemy abilities and attack patterns.

Bosses typically have a mode bar, but not always. Normal enemies may also have a mode bar.

## Normal

An enemy with a mode bar always starts in Normal mode. As evident by its name, there is nothing special about this mode.

Damaging an enemy or using skills fill the mode bar until it enters Overdrive mode.

## Overdrive

When an enemy's mode bar reaches 100%, the enemy enters Overdrive mode. While in Overdrive mode:

* Enemies may use special charge attacks.
* Enemies may keep one charge diamond filled after using a charge attack.

An enemy in Overdrive mode is not always disadvantageous for the player. There are some skills that are more or only effective while an enemy is in Overdrive such as the Knight skill  Overdrive Surge.

## Break

When an enemy's Overdrive bar is depleted, the enemy enters Break mode. While in Break mode:

* Enemies cannot fill more charge diamonds. Any charge diamonds that are already filled when entering Break mode are kept, however.
* Enemies cannot use charge attacks, even if all charge diamonds are filled. Enemies will still use triggered attacks if an HP or buff/debuff condition is met.
* All allies gain a bonus to multiattack rate.

Break mode ends after the enemy takes enough damage or after enough time has passed. Inflicting Break Extend on an enemy in Break mode increases the amount of damage and/or time needed for Break to end. The exact amount of damage and time an enemy spends in Break mode varies based on the enemy. As a general rule of thumb, all enemies will stay in Break for a minimum of 10 seconds, even if it receives damage surpassing its break damage value.

There are some skills that are more or only effective while an enemy is in Break mode such as the Thief skill  Crack Shot.

## Duration effects

There are characters skills and buffs that directly affect an enemy's mode bar. Notably, the raid salute when being knocked out as a Hawkeye gives all other players in the raid Overdrive Curbed, a buff that simultaneously builds a Normal mode bar more slowly while reducing an Overdrive mode bar more quickly. Arriet also grants this buff to your party. Rackam's *Duration*, the effect's namesake, is a simple one-shot reduction of an Overdrive mode bar.