Greg

> "*It's Greg! You know Greg, right? Well, even if you don't, too bad! You're going to fight him!* "
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>
>

**Greg** is the second challenge on the *Displaced Fates 2* board. He appears alongside Thyton in Masters of Wind.

## Attacks

1. Greg punches his target.
	* Applies 'Blazing Chi' for 3 turns inclusive.
		+ +20 Boost.
	* Attacks for 2 hits of 100% Wind Melee damage (200% total).
2. Greg punches his target.
	* Attacks for 2 hits of 100% Wind Melee damage (200% total).
	* Inflicts 'Chi Strike' for 2 turns.
		+ -20 Bonus.
3. Greg punches his target.
	* Attacks for 2 hits of 100% Wind Melee damage (200% total).
	* Inflicts 'Closed Fists' for 3 turns inclusive.
		+ -20 All.
		+ +20 Health.
4. Greg unleashes a burst of energy, then takes out his nail.
	* *Greg's spirit grows brighter! Next over 9000 attack will be stronger!*
	* Resets Greg's Power to 0.
	* Purges himself of 'Nimble Cricket' (see Mechanics).
	* Attacks for 3 hits of (200 + 100X)% Wind Pierce damage ((600 + 300X)% total).
		+ X is equal to the combined number of times Attacks 4 and Attacks 9 have been used.
5. Greg fires a wave of energy at his target.
	* Attacks for 1 hit of 200% Null Melee damage with +300 Bonus.
6. Greg slashes his target.
	* Attacks for 2 hits of 100% Metal Melee damage (200% total).
	* Inflicts 'Hard Slash' for 3 turns inclusive.
		+ -30 All.
		+ +30 Health.
7. Greg performs a spinning slash.
	* Attacks for 7 hits of ~42.86% Metal Melee damage (300% total).
	* Inflicts 'Thousand Cuts' for 5 turns, a 100% Metal DoT.
8. Greg performs a flurry of strikes on his target.
	* Applies 'Dash Master' for 3 turns.
		+ +120 Melee/Pierce/Magic.
	* Attacks for 8 hits of 50% Metal Melee damage (400% total).
9. Greg performs a flurry of strikes and fires a wave of energy at his target, then puts away his nail.
	* *Greg's spirit grows brighter! Next over 9000 attack will be stronger!*
	* Resets Greg's Power to 0.
	* Purges himself of 'Steel Cricket' (see Mechanics).
	* Attacks for 9 hits of (66.67 + 33.33X)% Metal Melee damage ((600 + 300X)% total).
		+ X is equal to the combined number of times Attacks 4 and Attacks 9 have been used.

## Rotation

Greg's attack rotation consists of 2 phases:

* Nimble: 1 -> 2 -> 3 -> repeat.
* Steel: 5 -> 6 -> 7 -> 8 -> repeat.
* If Greg is in the Nimble rotation and his power is over 9000 at the start of his turn, he pauses his rotation to use Attack 4, then switches to the Steel rotation.
* If Greg is in the Steel rotation and his power is over 9000 at the start of his turn, he pauses his rotation to use Attack 9, then switches to the Nimble rotation.
* Greg starts the fight with the Nimble rotation.

## Mechanics

### Power

* Each time Greg is hit or lands a hit, he increases his Power by 500.
	+ *Greg is charging his power: 500X.*
	+ X is capped at 18, whereupon any further hits increase his Power over 9000.
		- *Greg's power level is over 9000!*
* At the start of each turn, Greg gains 1000 Power if he is in the Nimble rotation, and 500 Power if he is in the Steel rotation.

### Nimble Cricket

* During the Nimble rotation, Greg applies 'Nimble Cricket' for 99 turns any time he gains Power.
	+ +Y / 30 Melee/Pierce/Magic.
	+ +Y / 60 Bonus.
	+ Y is equal to Greg's current power.

### Steel Cricket

* During the Steel rotation, Greg applies 'Steel Cricket' for 99 turns any time he gains Power.
	+ +(Y / 100)% Damage Reduction.
	+ +Y / 200 Boost.
	+ +Y / 200 Crit.
	+ Y is equal to Greg's current power.

## Resistances

* Shrink: 300
* Immobility: 300