recursal/Fanatic-Fandom huggingface dataset:
Sheep

Raw Sheep Meat

Sheep are animals that can be raised in an Animal Pen. A Shepherd can be set up as a provider for a Pen. They will wander outside of the pen in search of food and water if they are not provided.

Once per day a Sheep has a random chance to drop a tuft of Wool, which can be used to craft various things at the Clothier room.

Sheep will spawn on the map through Events. A notice will appear saying that Sheep has appeared on the map. To tame them, see JobCapture.

### Sheep Remains

The corpse of a killed Sheep. You can perform a 'Butcher' job on the Sheep Remains to gain the following resources:

* Sheep Meat
* Wool
* Bones

### Sheep Meat

**Sheep Meat** is a Raw Food obtained by using the Butcher job on Sheep Remains.

### Wool

**Wool** is a Resource obtained by using the Butcher job on Sheep Remains or as a possible daily drop from Sheep. It can be converted to Wool Cloth using the Clothwork skill inside of a Clothier shop.

### How to obtain:

#### Butcher

Sheep Meat can be obtained when using the Butcher job on Sheep Remains.

#### Shephard:

A Shepherd can tame and raise Sheep for you to Butcher.

#### Discovery

Meat can be found in a Dungeon that you discover underground or from Bandits
Sheep can spawn on your map for your Shepards, or, you can hunt them as wild animals.

#### Spawning

Spawning: -e entity\_sheep , -i item\_sheep\_meat\_raw

#### Trivia

* Wool and Wool items were added to the game well before Sheep were implemented.
Medium Leather Leggings

Medium leather leg armor for combat and weather.

Medium Leather is equal to Stoneleaf for protection, but provides better weather protection with an evasion penalty.

Medium Leather Vest can be crafted inside of a Tannery once you have discovered the Blueprint.

The Blueprint will be discovered once you have enough materials.

Medium Leather Leggings
Milk

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Item name: **Milk**

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Item ID: **item\_milk\_raw**

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Flammable Chance: **100**

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Burn Fuel: **3**

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Merchant Value: **6**

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Rarity Type: **0**

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Is Unique: **No**

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Can Have Quality: **No**

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Damage Value: **Null**

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Damage Bonus: **0**

```

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Category: **Raw Food**

```

Tamed cows will give one bucket of milk a day.
Meat Bowl

Meat Bowl

**Meat Bowl** is a Cooked Food item obtained from through production inside of a Kitchen. There are two hunger boosts created from eating, the first one is larger and has a longer timer, the second one is shorter with a shorter time.

You can use the room type "Kitchen" to set up an automated production to create it based on a desired amount you want to keep on hand, or tell them to make it only when you set it into production.

## Recipes

 4 Meat Bowl
 4 Meat Bowl
 4 Meat Bowl
1 Rice

## How to Obtain

* Kitchen as stated above.
* It can be purchased from Traveling Merchants.
* It can be obtained in Dungeons or from bandits that attack your settlement.
* Spawning: -i item\_meat\_bowl
Minamis Squeakenbabs

MinamisSqueakenbabs

**MinamisSqueakenbabs** is a Cooked Food item obtained from through production inside of a Kitchen. There are two hunger boosts created from eating, the first one is larger and has a longer timer, the second one is shorter with a shorter time.

You can use the room type "Kitchen" to set up an automated production to create it based on a desired amount you want to keep on hand, or tell them to make it only when you set it into production.

## How to Obtain

* Kitchen as stated above.
* It can be purchased from Traveling Merchants.
* It can be obtained in Dungeons or from bandits that attack your settlement.
* Spawning: -i item\_minamis\_squeakenbabs

## Note

This item was named after one of the original Wiki editors.
Roasted Rat Meat

Roasted Rat Meat

**Roasted Rat Meat** is a Cooked Food item obtained through production inside of a Camp fire. There are two hunger boosts created from eating, the first one is larger and has a longer timer, the second one is shorter with a shorter time.

You can use the room type "Camp Fire" to set up an automated production to create it based on a desired amount you want to keep on hand, or tell them to make it only when you set it into production.

## How to Obtain

* Kitchen as stated above.
* It can be purchased from Traveling Merchants.
* It can be obtained in Dungeons or from bandits that attack your settlement.
* Spawning: -i item\_roasted\_rat\_meat
Rat

Raw Rat Meat

Rat are animals that can be raised in an Animal Pen. A Shepherd can be set up as a provider for a Pen. They will wander outside of the pen in search of food and water if they are not provided.

Rat will spawn on the map through Events. A notice will appear saying that Rat has appeared on the map. To tame them, see JobCapture.

### Rat Remains

The corpse of a killed Rat. You can perform a 'Butcher' job on the Rat Remains to gain the following resources:

* Rat Hide
* Rat Meat
* Bones

### Rat Hide

**Rat Hide** is a Resource obtained by using the Butcher job on Rat Remains. It can be converted to Medium Leather using the Leatherwork skill inside of a Tannery.

### Rat Meat

**Rat Meat** is a Raw Food obtained by using the Butcher job on Rat Remains.

### How to obtain:

#### Butcher

Rat Hides and Rat Meat can be obtained when using the Butcher job on Rat Remains.
The Hide can then be made into Medium Leather in a Tannery.

#### Purchase:

Merchants can sell the meat, hides, and leather.

#### Shephard:

A Shepherd can tame and raise Rat for you to Butcher.

#### Discovery

Hides and meat can be found in a Dungeon that you discover underground or from Bandits
Rat can spawn on your map for your Shepards, or, you can hunt them as wild animals.

#### Spawning

Spawning: -e entity\_rat , -i item\_rat\_hide , -i item\_rat\_meat\_raw
Raw Lopen Meat

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Item name: **Raw Lopen Meat**

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```
Item ID: **item\_lopen\_meat\_raw**

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```
Flammable Chance: **100**

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Burn Fuel: **3**

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Merchant Value: **7**

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Rarity Type: **0**

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Is Unique: **No**

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Can Have Quality: **No**

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Damage Value: **Null**

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Damage Bonus: **0**

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Category: **Raw Food**

```

### How to Obtain:

#### Method 1:

Killing a lopen will drop a piece of raw lopen meat.
Sweet Root

**Sweet Root** is a raw food item obtained from harvesting mature Sweet Root plants. Harvesting a mature Sweet Root plant will produce Sweet Root, Plant Fiber, and Sweet Root Seed(s).

You can use the room type "Farm" to set up an automated system to harvest and plant Sweet Root to keep production active.

The item is listed as "Fresh Sweet Root" in information dialog boxes when the mouse is hovered over the item.

## Recipes

 Roasted Sweet Root | Cook | Camp Fire | Fresh Sweet Root

## How to Obtain

* Sweet Root plants will grow on random grass blocks during Spring in Taiga biomes.
* They can be purchased from Traveling Merchants either as seeds, or as a fresh item.
* They can be obtained in Dungeons or from bandits that attack your settlement.
* They can be grown through Farming using the Plant skill, and gathered using the Harvest skill.
* Spawning: -i item\_sweet\_root\_raw, -i item\_sweet\_root\_seed ~ Note: The plants themselves cannot be spawned.
Wool Pants

Wool leg armor for combat and weather

Wool is better than Linen for both armor and weather, but with an evasion penalty.

Wool Pants can be crafted inside of a Tailor once you have discovered the Blueprint.

The Blueprint will be discovered by having any resources because it is considered a basic item.

Wool Pants
Sleipnir Special

Sleipnir Special

**Sleipnir Special** is a Cooked Food item obtained from through production inside of a Kitchen. There are two hunger boosts created from eating, the first one is larger and has a longer timer, the second one is shorter with a shorter time.

You can use the room type "Kitchen" to set up an automated production to create it based on a desired amount you want to keep on hand, or tell them to make it only when you set it into production.

## How to Obtain

* Kitchen as stated above.
* It can be purchased from Traveling Merchants.
* It can be obtained in Dungeons or from bandits that attack your settlement.
* Spawning: -i item\_sleipnir\_special

## Note

This item was named after our Glorious Lord and Creator Sleipnir. (In Discord, he's the one that writes all the code for the game)
Seasons

There are four(4) seasons in Odd Realm.
The seasons can affect the temperature and weather of the region a settlement is in.

## Spring

This is the starting season.
*Spring* starts the process of growth in plants.
It is a time of increased chance for rain.
For existing settlements, snow and ice will start melting.

## Summer

This is the hotest season of the year.
During this time, it is possible for temperatures to raise high enough for things to catch fire (100 degrees), especially during storms and in deserts.
During the summer, Apple Trees can produce Apples

## Fall

The weather cools back down during this time.

## Winter

The weather turns cold with a chance to cause freezing temperatures. This can make it hard for settlers to work, as can the snow and ice that can appear instead of rains.
Tree growth is limited during the winter, and most crops are not likely to grow well in the normal atmosphere.
Raw Crab Meat

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Item name: **Raw Crab Meat**

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Item ID: **item\_crab\_meat\_raw**

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Flammable Chance: **100**

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Burn Fuel: **3**

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Merchant Value: **7**

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Rarity Type: **0**

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Is Unique: **No**

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Can Have Quality: **No**

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Damage Value: **Null**

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Damage Bonus: **0**

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Category: **Raw Food**

```
Rutile Ingot

'*Rutile Ingots* are a Refined Material created using 1 Rutile Ore and 1 Coal to create 3 **Rutile Ingots** with a Foundry. Items that require Rutile Ingots to be made require the Metalwork skill.

### How to obtain:

#### Mining:

Rutile Ore can be found mining and Coal is a random drop while mining.

#### Recruit:

They can be acquired from settlers that join you.

#### Discovery

They can be found in a Dungeon that you discover underground.
Roasted Blood Crown Mushroom

Roasted Blood Crown Mushroom

**Roasted Blood Crown Mushroom** is a Cooked Food item obtained from through production inside of a Camp fire. There are two hunger boosts created from eating, the first one is larger and has a longer timer, the second one is shorter with a shorter time.

You can use the room type "Camp fire" to set up an automated production to create it based on a desired amount you want to keep on hand, or tell them to make it only when you set it into production.

## How to Obtain

* Kitchen as stated above.
* It can be purchased from Traveling Merchants.
* It can be obtained in Dungeons or from bandits that attack your settlement.
* Spawning: -i item\_roasted\_blood\_crown\_mushroom
Toolbar

The toolbar is where a settlement initiates orders and issues. it has different uses depending on which or what is currently highlighted or selected.

The default toolbar displays the game menus, layer and zoom controls, while selecting a settler will add additional buttons for settler issue controls.

List of Default toolbar controls:

1. Toggle toolbar - toggles/cancels usage of toolbar/last used button.
2. Jobs - Contains the Job menu for settlers to work on.
3. Build - Menu for things that settlers will be able to build (walls, props, floors, roofs, doors, and lightning).
4. Plant - Enable your settlement to plant crops.
5. Zones - Allows designating of areas for your settlers to place items on.
6. Rooms - Lets your settlement afford the services and comforts of room amenities.
7. Utilities - Door locking and Aesthetic functions for your settlement.
8. Lock/Unlock settler select - Enable prioritizing selection of Settlers and get highlighted and selected if hovered on when using functions of the toolbar.
9. Enable Multi/Same layer select - Enable selecting on same or multi layers.
10. Show secondary info - Mainly used for checking item counts on ground and Container capacity.
11. Zoom Out - Farther view of game screen.
12. Current Zoom - current view.
13. Zoom In - Closer view of game screen.

List of Settler toolbar controls:

1. Issue stop order - Commands selected settler/s to halt and stop whatever it is doing.
2. Issue hold position order - Commands selected settler/s to hold current position.
3. Issue tame order - Commands selected settler/s to tame a tamable animal if tame permission is set.
4. Issue attack order - Commands selected settler/s to attack enemy if Fighting permissions are set.
5. Character Info - Shows the selected Entity's Character Information window.

List of Build toolbar controls:

1. Enable Fill/Border select - Allows choosing inside of selection.
2. Enable Midair/Platform only select - Allows building items on midair(tiles without blocks) or not.

Notes:
Raw Squeaken Meat

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Item name: **Raw Squeaken Meat**

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Item ID: **item\_squeaken\_meat\_raw**

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Flammable Chance: **100**

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Burn Fuel: **3**

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Merchant Value: **7**

```

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Rarity Type: **0**

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Is Unique: **No**

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Can Have Quality: **No**

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Damage Value: **Null**

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Damage Bonus: **0**

```

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Category: **Raw Food**

```

### How to Obtain:

#### Method 1:

Killing a squeaken will drop a piece of raw squeaken meat.
Roasted Chicken Meat

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Item name: **Roasted Chicken Meat**

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Item ID: **item\_chicken\_meat\_roasted**

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Flammable Chance: **100**

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Burn Fuel: **3**

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Merchant Value: **7**

```

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Rarity Type: **0**

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Is Unique: **No**

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Can Have Quality: **Yes**

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Damage Value: **Null**

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Damage Bonus: **0**

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Category: **Cooked Food**

```

###  How to Obtain:

#### Method 1:

Roasting a chicken in a kitchen or campfire will give you a roasted chicken.
Weep Wisp

**Weep Wisp** is a currently considered a weed as it has no purpose other than to grow more seeds and produce Plant Fiber. You can obtain both by harvesting mature Weep Wisp plants.

## How to Obtain

* Weep Wisp plants will grow on random grass blocks during Spring in Voidlands and Taiga biomes.
* They can be purchased from Traveling Merchants either as seeds/spores, or as a fresh item.
* They can be grown through Farming using the Plant skill, and gathered using the Harvest skill.
* They can be found inside of dungeons or off of bandits.
* They can also be "purchased" when starting a new settlement using the "Custom" option.
* Spawning: -i item\_weep\_wisp\_seed
Tavern

**Notice: As of Version 0.9.0.10, Tavern rooms are currently disabled due to them not working as intended and the interface not being user-friendly.**

### **Room Info:**

Settlers use taverns as a place of relaxation. Good stories, good ale, and good friends.

### **Benefits:**

**- Place of recreation (Settlers will regain energy in room.).**

The tavern will serve food & drinks, it is the only room that has an item designation sub-menu which is called the Tavern Menu that specifies what food can be served on a specific room.

### Permissions Needed:

* Cook

A settler with Cook is the preferred profession to use the Tavern.

### A Tavern requires the following props**:**

* 3x Tables
* 6x Seats
* 1x Cabinet
Tomato

Raw Tomato

**Tomato** is a raw food item obtained from harvesting mature Tomato plants. Harvesting a mature Tomato plant will produce Tomato, Plant Fiber, and Tomato Seed(s).

You can use the room type "Farm" to set up an automated system to harvest and plant Tomato to keep production active.

The item is listed as "Fresh Tomato" in information dialog boxes when the mouse is hovered over the item.

## Recipes

 Roasted Tomato | Cook | Camp Fire | Fresh Tomato

## How to Obtain

* Tomato plants will grow on random grass blocks during Spring in Taiga biomes.
* They can be purchased from Traveling Merchants either as seeds, or as a fresh item.
* They can be obtained in Dungeons or from bandits that attack your settlement.
* They can be grown through Farming using the Plant skill, and gathered using the Harvest skill.
* Spawning: -i item\_tomato\_raw, -i item\_tomato\_seed ~ Note: The plants themselves cannot be spawned.
Roasted Onion

Roasted Onion

**Roasted Onion** is a Cooked Food item obtained from through production inside of a Camp Fire. There are two hunger boosts created from eating, the first one is larger and has a longer timer, the second one is shorter with a shorter time.

You can use the room type "Camp Fire" to set up an automated production to create it based on a desired amount you want to keep on hand, or tell them to make it only when you set it into production.

## How to Obtain

* Kitchen as stated above.
* It can be purchased from Traveling Merchants.
* It can be obtained in Dungeons or from bandits that attack your settlement.
* Spawning: -i item\_roasted\_onion
Modding Index

This page is intended to give reference about the Index ID for mods, and image location of mods, so that they can be added to the game without interfering with other mods already created.

**Example Title of a mod in the Steam Workshop:**

Darkwood Table Mod : 00003

**Example Range ID**:

00003

**Example Index Value**:

1337000031

 The mod family section.
This section ensures that the mod will not interfere with regular game assets in future versions and enables debuggers to recognize mod entries at a glance.
Derived from the word “Leet” as a joke, 1337 is the original mod family as devised by Mantic Marksman in 2022.
Based on development branches and other incompatibilities modders can choose to create their own family or make their mod compatible with an existing family.
Once all 99999 mod range id’s are filled for the 1337 family, a new family would then be created.
The 5 digit Range ID should be unique to your mod and allows yourself and other modders to make mods that are compatible with each other by not utilizing the same Index id’s. This is important as if two mods utilize the same Index numbers the game will not load.
Vodka

Vodka

**Vodka** is a Beverage item obtained from through production inside of a Distillery. There are two thirst boosts created from drinking, the first one is larger and has a longer timer, the second one is shorter with a shorter time.

You can use the room type "Distillery" to set up an automated production to create it based on a desired amount you want to keep on hand, or tell them to make it only when you set it into production.

## How to Obtain

* Distillery as stated above.
* It can be purchased from Traveling Merchants.
* It can be obtained in Dungeons or from bandits that attack your settlement.
* Spawning: -i item\_vodka
Tomek

Covered in stone scales, The tomek posses incredible toughness and have few natural predators. Unless threatened, they will rarely venture outside their subterranean homes. To this day, the location of their capital city, Fengold keep, is still unknown.

### **Perks:**

Stone skin: Tomek have a natural toughness of +5.

Deep rock dwellers: Tomek are expert miners and get a 5 point bonus to mining.

*Notes:*

* Coming Soon!

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Entity ID: **entity\_tomek**

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Roasted Mirmit Meat

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Item name: **Roasted Mirmit Meat**

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Item ID: **item\_mirmit\_meat\_roasted**

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Flammable Chance: **100**

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Burn Fuel: **3**

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Merchant Value: **7**

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Rarity Type: **0**

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Is Unique: **No**

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Can Have Quality: **Yes**

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Damage Value: **Null**

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Damage Bonus: **0**

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Category: **Cooked** **Food**

```

###  How to Obtain:

#### Method 1:

Roasting a mirmit in a kitchen or campfire will give you a roasted mirmit.
Water

Used in numerous recipes and necessary for most living things to survive, water is a key resource. If water is removed from the map (such as by filling in all natural water reservoirs), survival is all but impossible.

Water occurs in-game in three forms, Purified Water, Unpurified Water, and the water tile. Water tiles follow a particular set of rules outlined in Water Pressure.
Squeaken

Raw Squeaken Meat

Squeaken are animals that can be raised in an Animal Pen. A Shepherd can be set up as a provider for a Pen. They will wander outside of the pen in search of food and water if they are not provided.

Squeaken will spawn on the map through Events. A notice will appear saying that Squeaken has appeared on the map. To tame them, see JobCapture.

### Squeaken Remains

The corpse of a killed Squeaken. You can perform a 'Butcher' job on the Squeaken Remains to gain the following resources:

* Squeaken Meat
* Bones

### Squeaken Meat

**Squeaken Meat** is a Raw Food obtained by using the Butcher job on Squeaken Remains.

### How to obtain:

#### Butcher

Squeaken Meat can be obtained when using the Butcher job on Squeaken Remains.

#### Shephard:

A Shepherd can tame and raise Squeaken for you to Butcher.

#### Discovery

Meat can be found in a Dungeon that you discover underground or from Bandits
Squeaken can spawn on your map for your Shepards, or, you can hunt them as wild animals.

#### Spawning

Spawning: -e entity\_Squeaken , -i item\_Squeaken\_hide , -i item\_Squeaken\_meat\_raw
Onion

Raw Onion

**Onion** is a raw food item obtained from harvesting mature Onion plants. Harvesting a mature Onion plant will produce Onion, Plant Fiber, and Onion Seed(s).

You can use the room type "Farm" to set up an automated system to harvest and plant Onion to keep production active.

The item is listed as "Fresh Onion" in information dialog boxes when the mouse is hovered over the item.

## Recipes

 Roasted Onion | Cook | Camp Fire | Fresh Onion

## How to Obtain

* Onion plants will grow on random grass blocks during Spring in Taiga biomes.
* They can be purchased from Traveling Merchants either as seeds, or as a fresh item.
* They can be obtained in Dungeons or from bandits that attack your settlement.
* They can be grown through Farming using the Plant skill, and gathered using the Harvest skill.
* Spawning: -i item\_onion\_raw, -i item\_onion\_seed ~ Note: The plants themselves cannot be spawned.
Medium Leather

**Medium Leather** is a Refined Material created using a variety of hides using the Leatherwork skill. Because of the variety in hides and what they produce, they are going to be in their own table instead of listed here. Changing hides to leather, and making them into gear uses the Leatherwork skill.

### How to obtain:

#### Butcher

Hides can be obtained when using the Butcher job on a variety of animals. It can then be made into **Light Leather** in a Tannery.

#### Recruit:

It can be acquired from settlers that join you.

#### Discovery

It can be found in a Dungeon that you discover underground.
Nightwing

Raw Nightwing Meat

Nightwing are animals that can be raised in an Animal Pen. A Shepherd can be set up as a provider for a Pen. They will wander outside of the pen in search of food and water if they are not provided.

Nightwing will spawn on the map through Events. A notice will appear saying that Nightwing has appeared on the map. To tame them, see JobCapture.

### Nightwing Remains

The corpse of a killed Nightwing. You can perform a 'Butcher' job on the Nightwing Remains to gain the following resources:

* Nightwing Meat
* Bones

### Nightwing Meat

**Nightwing Meat** is a Raw Food obtained by using the Butcher job on Nightwing Remains.

### How to obtain:

#### Butcher

Nightwing Meat can be obtained when using the Butcher job on Nightwing Remains.

#### Shephard:

A Shepherd can tame and raise Nightwing for you to Butcher.

#### Discovery

Meat can be found in a Dungeon that you discover underground or from Bandits
Nightwing can spawn on your map for your Shepards, or, you can hunt them as wild animals.

#### Spawning

Spawning: -e entity\_nightwing , -i item\_nightwing\_meat\_raw
Roasted Gully Meat

Roasted Gully Meat

**Roasted Gully Meat** is a Cooked Food item obtained through production inside of a Camp fire. There are two hunger boosts created from eating, the first one is larger and has a longer timer, the second one is shorter with a shorter time.

You can use the room type "Camp Fire" to set up an automated production to create it based on a desired amount you want to keep on hand, or tell them to make it only when you set it into production.

## How to Obtain

* Kitchen as stated above.
* It can be purchased from Traveling Merchants.
* It can be obtained in Dungeons or from bandits that attack your settlement.
* Spawning: -i item\_roasted\_chi\_chi\_meat
Sandbur

**Sandbur** is a currently considered a weed as it has no purpose other than to grow more seeds and produce Plant Fiber. You can obtain both by harvesting mature Sandbur plants.

## How to Obtain

* Sandbur plants will grow on random grass blocks during Spring in Voidlands and Taiga biomes.
* They can be purchased from Traveling Merchants either as seeds/spores, or as a fresh item.
* They can be grown through Farming using the Plant skill, and gathered using the Harvest skill.
* They can be found inside of dungeons or off of bandits.
* They can also be "purchased" when starting a new settlement using the "Custom" option.
* Spawning: -i item\_sandbur\_seed
Omelette

Omelette

**Omelette** is a Cooked Food item obtained through production inside of a Camp fire. There are two hunger boosts created from eating, the first one is larger and has a longer timer, the second one is shorter with a shorter time.

You can use the room type "Camp Fire" to set up an automated production to create it based on a desired amount you want to keep on hand, or tell them to make it only when you set it into production.

## How to Obtain

* Kitchen as stated above.
* It can be purchased from Traveling Merchants.
* It can be obtained in Dungeons or from bandits that attack your settlement.
* Spawning: -i item\_omelette

## Note

Look at how big those eggs are, 4 omelettes from 1 egg!
Raw Traelik Meat

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Item name: **Raw Traelik Meat**

```

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Item ID: **item\_traelik\_meat\_raw**

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Flammable Chance: **100**

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Burn Fuel: **3**

```

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Merchant Value: **7**

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Rarity Type: **0**

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Is Unique: **No**

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Can Have Quality: **No**

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Damage Value: **Null**

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Damage Bonus: **0**

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Category: **Raw Food**

```

### How to Obtain:

#### Method 1:

Killing a traelik will drop a piece of raw traelik meat.
Raw Night Ghost Meat

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Item name: **Raw Night Ghost Meat**

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Item ID: **item\_night\_ghost\_meat\_raw**

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Flammable Chance: **100**

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Burn Fuel: **3**

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Merchant Value: **7**

```

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Rarity Type: **0**

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Is Unique: **No**

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Can Have Quality: **No**

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Damage Value: **Null**

```

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Damage Bonus: **0**

```

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Category: **Raw Food**

```

### How to Obtain:

#### Method 1:

Killing a night ghost will drop a piece of raw night gost meat.
Dax Web

**Dax Web** is a currently considered a weed as it has no purpose other than to grow more seeds and produce Plant Fiber. You can obtain both by harvesting mature Dax Web plants.

## How to Obtain

* Dax Web plants will grow on random grass blocks during Spring in Voidlands and Taiga biomes.
* They can be purchased from Traveling Merchants either as seeds/spores, or as a fresh item.
* They can be grown through Farming using the Plant skill, and gathered using the Harvest skill.
* They can be found inside of dungeons or off of bandits.
* They can also be "purchased" when starting a new settlement using the "Custom" option.
* Spawning: -i item\_dax\_web\_seed
Sleipnir

The creator of Odd Realm and founder of Unknown Origin Games.
Sleipnir is the one that writes the code, compiles the data, and presents it to us so that we may share in this world he is creating.

He is interactive with players through active discussions in different ways:

Odd Realm Website

Reddit

Discord

Twitter

Steam

YouTube

There are a few ways that we can support his work in Odd Realm such as linking to the game, sharing news and stories about the game, and other forms of "word of mouth" about his work through our social media.
For those whom would like to take a more direct route, we can also directly contribute to it financially the following ways:

Paypal donations

Patreon donations (includes special bonuses)

Purchase the game through Steam (can be purchased as a gift for someone else)

Purchase the game through itch.io (which includes a Steam key)
Roasted Cauliflower

Roasted Cauliflower

**Roasted Cauliflower** is a Cooked Food item obtained from through production inside of a Camp fire. There are two hunger boosts created from eating, the first one is larger and has a longer timer, the second one is shorter with a shorter time.

You can use the room type "Camp Fire" to set up an automated production to create it based on a desired amount you want to keep on hand, or tell them to make it only when you set it into production.

## How to Obtain

* Kitchen as stated above.
* It can be purchased from Traveling Merchants.
* It can be obtained in Dungeons or from bandits that attack your settlement.
* Spawning: -i item\_roasted\_cauliflower
Wheat

Raw Wheat

**Wheat** is a raw food item obtained from harvesting mature Wheat plants. Harvesting a mature Wheat plant will produce Wheat, Plant Fiber, and Wheat Seed(s).

You can use the room type "Farm" to set up an automated system to harvest and plant Wheat to keep production active.

The item is listed as "Fresh Wheat" in information dialog boxes when the mouse is hovered over the item.

## Recipes

 Wheat Ale
 Whiskey
1 Water (Unpurified)

## How to Obtain

* Wheat plants will grow on random grass blocks during Spring in Taiga biomes.
* They can be purchased from Traveling Merchants either as seeds, or as a fresh item.
* They can be obtained in Dungeons or from bandits that attack your settlement.
* They can be grown through Farming using the Plant skill, and gathered using the Harvest skill.
* Spawning: -i item\_wheat\_raw, -i item\_wheat\_seed ~ Note: The plants themselves cannot be spawned.
Wool Hat

Wool head armor for combat and weather

Wool is better than Linen for both armor and weather, but with an evasion penalty.

Wool Hat can be crafted inside of a Tailor once you have discovered the Blueprint.

The Blueprint will be discovered by having any resources because it is considered a basic item.

Wool Hat
Roasted Dolma Meat

```
Item name: **Roasted Dolma Meat**

```

```
Item ID: **item\_dolma\_meat\_roasted**

```

```
Flammable Chance: **100**

```

```
Burn Fuel: **3**

```

```
Merchant Value: **7**

```

```
Rarity Type: **0**

```

```
Is Unique: **No**

```

```
Can Have Quality: **Yes**

```

```
Damage Value: **Null**

```

```
Damage Bonus: **0**

```

```
Category: **Cooked Food**

```

###  How to Obtain:

#### Method 1:

Roasting a dolma in a kitchen or campfire will give you a roasted dolma.
Tomek Fries

Tomek Fries

**Tomek Fries** is a Cooked Food item obtained through production inside of a Camp fire. There are two hunger boosts created from eating, the first one is larger and has a longer timer, the second one is shorter with a shorter time.

You can use the room type "Kitchen" to set up an automated production to create it based on a desired amount you want to keep on hand, or tell them to make it only when you set it into production.

## How to Obtain

* Kitchen as stated above.
* It can be purchased from Traveling Merchants.
* It can be obtained in Dungeons or from bandits that attack your settlement.
* Spawning: -i item\_tomek\_fries
Roasted Rabbit Meat

Roasted Rabbit Meat

**Roasted Rabbit Meat** is a Cooked Food item obtained through production inside of a Camp fire. There are two hunger boosts created from eating, the first one is larger and has a longer timer, the second one is shorter with a shorter time.

You can use the room type "Camp Fire" to set up an automated production to create it based on a desired amount you want to keep on hand, or tell them to make it only when you set it into production.

## How to Obtain

* Kitchen as stated above.
* It can be purchased from Traveling Merchants.
* It can be obtained in Dungeons or from bandits that attack your settlement.
* Spawning: -i item\_roasted\_rabbit\_meat
Raw Dolma Meat

```
Item name: **Raw Dolma Meat**

```

```
Item ID: **item\_dolma\_meat\_raw**

```

```
Flammable Chance: **100**

```

```
Burn Fuel: **3**

```

```
Merchant Value: **7**

```

```
Rarity Type: **0**

```

```
Is Unique: **No**

```

```
Can Have Quality: **No**

```

```
Damage Value: **Null**

```

```
Damage Bonus: **0**

```

```
Category: **Raw Food**

```

### How to Obtain:

#### Method 1:

Killing a dolma will drop a piece of raw dolma meat.
Smithy

The Smithy Room will let you craft items made from Ore Ingots that is smelted from the Foundry.

The Smithy doesn't need a settler to be assigned to it as an Owner but it needs Prop Requirements in order to be usable for a settler.

### Permissions Needed:

* Metalwork

A settler with Blacksmith is the preferred profession to use the Smithy.

**The Smithy has the ff. Prop requirements:**

The following Props can be built by accessing the Build menu on the HUD and looking for the furniture on the Props filter.

* 1x Bronze Anvil
* 1x Wood Table
* 1x Wood Stool
Seabreeze Sapphire

**Seabreeze Sapphire** is a Resource obtained by using the Mining job in the deeper layers underground. Aeternum can only be crafted by an Ancient because of room requirements.

### How to obtain:

#### Mining

It can be obtained when using the Mining job.

#### Recruit:

It can be acquired from settlers that join you.

#### Discovery

It can be found in a Dungeon that you discover underground.
Taming & Hunting

This page has been replaced with updated information based on the version of the game you are playing.

For the most recent content for version 0.10.0.21 (or any version 0.10.X +) then go here to learn to use the Capture Job.

For the older 0.9.0.13 version of the game **this link will take you to see how to tame animals**.

If you are unsure of the version of your game, when you load it, the version number is shown on the bottom left corner of your page.
Roasted Boletus Mushroom

Roasted Boletus Mushroom

**Roasted Boletus Mushroom** is a Cooked Food item obtained from through production inside of a Camp fire. There are two hunger boosts created from eating, the first one is larger and has a longer timer, the second one is shorter with a shorter time.

You can use the room type "Camp fire" to set up an automated production to create it based on a desired amount you want to keep on hand, or tell them to make it only when you set it into production.

## How to Obtain

* Kitchen as stated above.
* It can be purchased from Traveling Merchants.
* It can be obtained in Dungeons or from bandits that attack your settlement.
* Spawning: -i item\_roasted\_boletus\_mushroom
Twilight

**Twilight** is a currently considered a weed as it has no purpose other than to grow more seeds and produce Plant Fiber. You can obtain both by harvesting mature Twilight plants.

## How to Obtain

* Twilight plants will grow on random grass blocks during Spring in Voidlands and Taiga biomes.
* They can be purchased from Traveling Merchants either as seeds/spores, or as a fresh item.
* They can be grown through Farming using the Plant skill, and gathered using the Harvest skill.
* They can be found inside of dungeons or off of bandits.
* They can also be "purchased" when starting a new settlement using the "Custom" option.
* Spawning: -i item\_twilight\_seed
Roasted Sand Shrimp Meat

Roasted Sand Shrimp Meat

**Roasted Sand Shrimp Meat** is a Cooked Food item obtained through production inside of a Camp Fire. There are two hunger boosts created from eating, the first one is larger and has a longer timer, the second one is shorter with a shorter time.

You can use the room type "Camp Fire" to set up an automated production to create it based on a desired amount you want to keep on hand, or tell them to make it only when you set it into production.

## How to Obtain

* Kitchen as stated above.
* It can be purchased from Traveling Merchants.
* It can be obtained in Dungeons or from bandits that attack your settlement.
* Spawning: -i item\_roasted\_sand\_shrimp\_meat
Spring Stew

Spring Stew

**Spring Stew** is a Cooked Food item obtained through production inside of a Kitchen. There are two hunger boosts created from eating, the first one is larger and has a longer timer, the second one is shorter with a shorter time.

You can use the room type "Kitchen" to set up an automated production to create it based on a desired amount you want to keep on hand, or tell them to make it only when you set it into production.

## How to Obtain

* Kitchen as stated above.
* It can be purchased from Traveling Merchants.
* It can be obtained in Dungeons or from bandits that attack your settlement.
* Spawning: -i item\_spring\_stew
Primarch Aeternum

A special head piece for magic users.

The Primarch Aeternum is a craftable headpiece To give Ancients a boost in skill and energy.
This item is currently found under "Tools" in the Blueprint section, but it is under helmets in the settler equip screen.
Aeternum are created inside of the Chaos Construct.
The Blueprint is discovered when you have all the necessary materials to craft it.

Primarch Aeternum
1
1
Arcane Dust
Seabreeze Sapphire
Arcane Dust
Seabreeze Sapphire
Raw Vytrax Meat

```
Item name: **Raw Vytrax Meat**

```

```
Item ID: **item\_vytrax\_meat\_raw**

```

```
Flammable Chance: **100**

```

```
Burn Fuel: **3**

```

```
Merchant Value: **7**

```

```
Rarity Type: **0**

```

```
Is Unique: **No**

```

```
Can Have Quality: **No**

```

```
Damage Value: **Null**

```

```
Damage Bonus: **0**

```

```
Category: **Raw Food**

```

### How to Obtain:

#### Method 1:

Killing a vytrax will drop a piece of raw vytrax meat.
Shepherd

The **Shepherd** is a profession that specializes in taming and caring for animals at Animal Enclosures.

Shepherds are going to be receiving an overhaul in the near future, changing the way they go about taming entities and allowing them to interact more directly with animals and their produce.

Favoured Bonuses:

Survival

Tame Animal

Carry

## Skills

Shepherds have 2 basic uses.

First, they are used to tame animals. A selected settler will tame a wild animal when the creature is right clicked on. This will be indicated by the mouse cursor turning into a carrot when hovering over the animal.

Second, they are used to maintain animals. The room type "Animal Pen" will have one (1) Shepherd manage it if there is one available.
Pineapple

Raw Pineapple

**Pineapple** is a raw food item obtained from harvesting mature Pineapple plants. Harvesting a mature Pineapple plant will produce Pineapple, Plant Fiber, and Pineapple Seed(s).

You can use the room type "Farm" to set up an automated system to harvest and plant Pineapple to keep production active.

The item is listed as "Fresh Beetroot" in information dialog boxes when the mouse is hovered over the item.

## Recipes

 Pineapple Brew
1 Water (Unpurified)

## How to Obtain

* Pineapple plants will grow on random grass blocks during Spring in Taiga biomes.
* They can be purchased from Traveling Merchants either as seeds, or as a fresh item.
* They can be obtained in Dungeons or from bandits that attack your settlement.
* They can be grown through Farming using the Plant skill, and gathered using the Harvest skill.
* Spawning: -i item\_pineapple\_raw, -i item\_pineapple\_seed ~ Note: The plants themselves cannot be spawned.
Toasted Xan

Toasted Xan

**Toasted Xan** is a Cooked Food item obtained from through production inside of a Kitchen. There are two hunger boosts created from eating, the first one is larger and has a longer timer, the second one is shorter with a shorter time.

You can use the room type "Kitchen" to set up an automated production to create it based on a desired amount you want to keep on hand, or tell them to make it only when you set it into production.

## How to Obtain

* Kitchen as stated above.
* It can be purchased from Traveling Merchants.
* It can be obtained in Dungeons or from bandits that attack your settlement.
* Spawning: -i item\_toasted\_xan

## Note

This item was named after our world shaper Xan. (Xan/Xn in Discord)
Roasted Chirpen Meat

```
Item name: **Roasted Chirpen Meat**

```

```
Item ID: **item\_chirpen\_meat\_roasted**

```

```
Flammable Chance: **100**

```

```
Burn Fuel: **3**

```

```
Merchant Value: **7**

```

```
Rarity Type: **0**

```

```
Is Unique: **No**

```

```
Can Have Quality: **Yes**

```

```
Damage Value: **Null**

```

```
Damage Bonus: **0**

```

```
Category: **Cooked Food**

```

###  How to Obtain:

#### Method 1:

Roasting a chirpen in a kitchen or campfire will give you a roasted chirpen.
Snow Ball

**Snow Ball** is a Resource obtained by using the Mining job on a Snow Wall. **Snow Balls** will "melt" and disappear from inventory when the weather warms up.

### How to obtain:

#### Mining

It can be obtained when using the Mining job on a Snow Wall.

#### Recruit:

It can be acquired from settlers that join you.

#### Discovery

It can be found in a Dungeon that you discover underground.
Roasted Gnarl Tooth Meat

Roasted Gnarl Tooth Meat

**Roasted Gnarl Tooth Meat** is a Cooked Food item obtained through production inside of a Camp Fire. There are two hunger boosts created from eating, the first one is larger and has a longer timer, the second one is shorter with a shorter time.

You can use the room type "Camp Fire" to set up an automated production to create it based on a desired amount you want to keep on hand, or tell them to make it only when you set it into production.

## How to Obtain

* Kitchen as stated above.
* It can be purchased from Traveling Merchants.
* It can be obtained in Dungeons or from bandits that attack your settlement.
* Spawning: -i item\_roasted\_gnarl\_tooth\_meat
Flail

This article is a Minecraft: Dungeons Wiki stub, which means it’s a short page. You can help the Villagers by growing the page.

## Flail

### Description

This ancient weapon inflicts grave blunt damage to those who cannot evade the deadly metal ball.

## Weapon Stats

### Weapon Area

Low

The Flail is a unique melee weapon in Minecraft Dungeons. It appears to be able to immobilize enemies as well as deal heavy damage, but with a low speed to compensate.
Room Edit Overlay

The Room Edit Overlay lets you view and edit who has access to the room's features and functions. This window can be moved by using the middle mouse button to drag it.

This shows a "Stockpile" room. It will say "No Room Selected" when there isn't a room created yet. The right column has the list of existing rooms.

If you left click on a room, it will select it that room for viewing and editing. If you right click on the room, it will change you to the BETAProduction Overlay window. If you click on the red X next to the name of the room, you will delete the room; there is no prompt to verify.

The rooms are listed by room type first, then alphabetical order; an Animal Enclosure named Zebra, will be listed before an Arboretum named Aardvark. All rooms are numbered by the *order created*. If you created a Well House, a home, a farm, then a Storehouse, they would be labeled:

* Well House 1
* Home 2
* Farm 3
* Storehouse 4

## Room Management

The top left portion of the window will have the room name, with an edit icon to the left showing you can change the room's name.

Under the room name there is a button to "Add Owner Group." This will let you add a new group that you can edit for access to room functions.

Under the "Add Owner Group" button, it shows the "Owner Groups."

Each group starts by indicates the minimum number of occupants are in the room/group, how many settlers are occupants of the room, and the maximum number of settlers it can have (based on physical space).

There are 3 buttons under the Occupant quantities:

Auto Join: lets the game automatically add settlers into the room

Toggle Unique: this will limit people from joining this room, if they are already a member in another one..

Toggle Family Only: This will limit settlers that can join being in the immediate family of someone that is already in the room.

There are 4 options to add/remove settlers from room access:

Ownership Options

The last option in this list will allow you to manually select which entities of your settlement can access the room and its functions.

You can click the "Clear All" or "Add All" button to select/deselect all of the entities on the list.

The second column shows you which Items the room can have stockpiled in it.
The first two buttons allow you to set up to have items inside of containers, the second lets you allow items to be placed on the ground.

"Category" can be clicked on to add any missing categories of items. You can click on the red X to remove any currently allowed categories.
"Item" can be clicked on to add specific items, such as Wood Log or Stone Hammer 1h. You will only see items that the settlement has seen.
Rice

Raw Rice

**Rice** is a raw food item obtained from harvesting mature Rice plants. Harvesting a mature Rice plant will produce Rice, Plant Fiber, and Rice Seed(s).

You can use the room type "Farm" to set up an automated system to harvest and plant Rice to keep production active.

The item is listed as "Fresh Beetroot" in information dialog boxes when the mouse is hovered over the item.

## Recipes

 Sake
1 Water (Unpurified)

## How to Obtain

* Rice plants will grow on random grass blocks during Spring in Taiga biomes.
* They can be purchased from Traveling Merchants either as seeds, or as a fresh item.
* They can be obtained in Dungeons or from bandits that attack your settlement.
* They can be grown through Farming using the Plant skill, and gathered using the Harvest skill.
* Spawning: -i item\_rice\_raw, -i item\_rice\_seed ~ Note: The plants themselves cannot be spawned.
Roasted Potato

Roasted Potato

**Roasted Potato** is a Cooked Food item obtained from through production inside of a Camp Fire. There are two hunger boosts created from eating, the first one is larger and has a longer timer, the second one is shorter with a shorter time.

You can use the room type "Camp Fire" to set up an automated production to create it based on a desired amount you want to keep on hand, or tell them to make it only when you set it into production.

## How to Obtain

* Kitchen as stated above.
* It can be purchased from Traveling Merchants.
* It can be obtained in Dungeons or from bandits that attack your settlement.
* Spawning: -i item\_roasted\_potato
Ore Generation

The information for this page was copied from version 0.9.X.

Understanding the process of Ore Generation will help you look for the materials you are after because you will know where to look.

## **Definitions**

Helpful definitions to the terms used during ore generation.

* **block\_type** - ID is given to a block. Ex. Copper is block\_type 10.
* **target\_block\_type** - During ore generation, ore will spawn at the target\_block\_type. Ex. Copper will spawn in the dirt, sand, kalite, ridgestone, sandstone, and voidstone.
* **Spawn Rate** - During ore generation, there is a random roll to determine if an ore will spawn. If a particular ore passes the roll check, it will spawn.
* **z-Level Min** - Minimum z-Level on a map where an ore will spawn.
* **z-Level Max** - Maximum z-Level on a map where an ore will spawn.
* Ore Density - Number of times the loop will run during the ore generation step.

## Methodology

Logic steps to determine ore generation.

1. Ore generation only occurs post world generation.
2. Ore Density starts at 600 and counts down for every successful loop. When ore density reaches 0, ore generation ends.
3. For every loop, each line in the Spawn Table gets a random roll against their Spawn Rate. The roll is from 0 - 1000. If the spawn rate is matched or higher, the ore will spawn.
4. If the ore passes the roll check, ore will spawn at random between their z-Level Min and z-Level Max AND specifically spawning at the target\_block\_type.
	* Example: Line 1 in the spawn table is Copper (block\_type 10). If during the ore generation loop copper passes the roll check against its spawn rate of 400, copper will randomly spawn between z-Level 31 and z-Level 55 and spawn in a patch of Dirt (target\_block\_type 1).