Killer Queen 8

"-My- killer queen... is invincible."

*"The #8 stands for it's upgrade."*

— Alice Kira to Leonard Watch. Early Season 2.

Killer Queen #8 is an upgraded version of the original Killer Queen, much stronger in the user's hands.

## Capabilities

Killer Queen #8 is a short-range humanoid Stand of beyond average power and strength. Unlike it's original counterpart that was overshadowed by other close-range Stands like Crazy Diamond and Star Platinum in both speed and attacking power, Killer Queen #8's speed and melee attacking power reaches those levels. However, Alice sees no need for physical confrontation, using Killer Queen's set of powers to prevail instead.

Killer Queen #8's powers revolve around setting up different kinds of bombs that can annihilate Alice's enemies in one blast, making it a very dangerous Stand to face. Not only are the bombs powerful, but Alice is also able to four types of bombs, giving the serial-killer a large array of options when dealing with her foes.

#### **First Bomb:**

Killer Queen #8 may charge any object, inanimate or not, as a bomb simply by touching it. Once a target has touched the object, Killer Queen #8 can detonate the target by pressing its right thumb onto its index finger's middle phalanx, as if pressing a trigger on a handheld detonator; the charge immediately travels through the target's body before exploding. Additionally, Killer Queen #8 can blow up the charged target itself. However, if someone else touches the charged target before Alice can detonate it, they will automatically be blown up instead, consuming the charge. This can also be done through direct contact with Killer Queen or Alice herself, skipping the charging process.

#### **Second Bomb - Sheer Heart Attack:**

*"LOOK OVER HERE. I SAID LOOK OVER HERE!"*

— Sheer Heart Attack.

This tiny tank-like automatic bomb detaches from Killer Queen #8's left hand, so any Stand abilities activated upon it are reflected onto Alice's left hand. Because Sheer Heart Attack is attached to Alice's left hand, the primary bomb can still be used when Sheer Heart Attack is active.

It is completely autonomous and has a great range, so Alice can safely engage Sheer Heart Attack and move a great distance away while it carries out its duties. It seeks out whatever the warmest object in the vicinity is, even changing targets the second a warmer object appears; upon reaching its target, it automatically induces an explosion with power and blast size equivalent to the heat of the target. If Sheer Heart Attack's explosion was set off by a non-human source, it will continue to seek out targets until it explodes from a human. Like Killer Queen #8's first bomb, Sheer Heart Attack's explosions remove all physical evidence of the target.

The body of Sheer Heart Attack is nigh-indestructible, withstanding countless blows from Neku and Maemi Yudeku, but can still be affected by non-damaging Stand powers and cracked if pulled apart at the mouth with tremendous force, such as Sapphire Giordano's strength. It can also travel in bubbles, and change sizes.

#### Third Bomb - BITES THE DUST (負けて死ね):

This bomb appears as a miniaturized form of usually a very tiny Alice, or when it's needed a miniature Killer Queen #8 that hides inside whoever it is planted in; it acts independently of Alice's will, manifesting only when the bomb is triggered. When planted, Alice can give it a set purpose for the trigger, and when this happens, a miniature Alice or Killer Queen #8 enters the eye of the person and causes an explosion, killing them. The bomb can detonate multiple people simultaneously.

After killing someone with its power, Bites the Dust creates a temporal loop, rewinding time to roughly one hour prior to the detonation. Because Bites the Dust is completely independent and autonomous, Alice is not aware of who is killed by it, but she is directly aware of whether a time loop has taken place. In fact, the only people who retains the memory of each time loop is the person harboring Bites the Dust and Alice herself. All actions performed in the previous time loop are destined to occur as they had happened. Slight deviations may happen, but any person killed by Bites the Dust in a previous time loop is destined to explode at the exact time that they were previously killed, even if they did not re-activate Bites the Dust in the current timeline.

Because the person in whom the bomb is planted must be alive in order to activate the trigger, Bites the Dust will never harm the person with its explosions nor let them be harmed by other forces, demonstrated when the miniature Killer Queen #8 prevented Shirou from slitting his own throat with a glass piece, or when it prevented Tomoka from self harming herself. Ironically, Bites the Dust also prevents the Stand User themselves from harming the bomb's carrier, with the miniature Killer Queen #8 intercepting Alice's hands when she tried to roughly push Shirou. It also appears to be able to revive that person if they are dead when it is activated.

The only way to stop Bites the Dust's effects is to outright kill Alice or otherwise force her to withdraw it; should this occur, all timelines created using Bites the Dust are erased.

#### Fourth Bomb - Smooth Criminal:

Through Killer Queen, and her own hands when inactive, Alice can generate air bubbles made out of virtually invisible energy levels unable to be detected by even the strongest of energy sensors, only able to be seen by those who can reach incredibly low frequencies on energy detecting or with eye abilities that grant ultimate sight. These air bombs can be detonated automatically through contact or manually through Killer Queen #8's switch.

Since Alice has mastered her hanshin energy to levels of really strong characters energy-wise, Smooth Criminal is the only bomb that has no limitations, allowing her to do anything she pleases with the bubbles, the farthest she's shown is creating a remote Killer Queen her size and give it her father's voice out of bubbles, allowing them to be visible as well.

## Limitations

Almost all the bombs have some sort of limitation to them, excepting the fourth bomb.

* First bomb: First, if Alice or Killer Queen #8 cannot press their thumb against their index finger's middle phalanx to trigger the bomb's detonation, the target cannot blow up. In addition, since this power is similar to incendiary bombs, it also cannot induce their explosions if there is no air. Finally, Killer Queen can only charge one object at a time.
* Sheer Heart attack: Its main drawback lies in its autonomous nature, which will sometimes prevent Sheer Heart Attack from prioritizing killing Alice's's intended human target(s). Secondly, since it needs to explode from making contact with a human target to fully dissipate, should Sheer Heart Attack need to be deactivated while actively seeking a target, the user must physically return in the range of Sheer Heart Attack to deactivate and retrieve it. Furthermore, Sheer Heart Attack can continue to be active even after Alice's hand has been cut off. Cutting off her hand even gives Sheer Heart Attack more power, as well as the ability to withstand even Neku's Gravity Pressure.
* Bites The Dust: Besides protecting the person the bomb is planted on, using Bites the Dust forcibly prevents Alice from activating any of Killer Queen's other abilities because Killer Queen is planted in the body of the third party; thus, she must deactivate Bites the Dust and withdraw Killer Queen if she needs to defend herself or otherwise.

## Users

Alice Kira
 Fun facts/Trivia

* Originally Alice's power wasn't a stand. However, when she reformed, it became a stand as she broke her remaining limiters.
* People often avoid trying to fight her because the stand works identical to canon, just stronger.
* A lot of the things here are not general knowledge. They're OOC information.