Orpheus

Phaeton and Thanatos (Brothers)

Ravka, Epione, Persephone, Helh, and Hestia (Sisters)

Vergil, Damien, Hellion, Alastor, and Honiahaka (Half-Brothers)

Renae (Half-Sister)

Orpheus was a dark-reddish-furred male wolf with silver eyes. He was born to the second litter between Mistress Hekate and Lord Cobra Janus of Vektren, in the midst of a war with Aryn. He had several siblings: littermates Phaeton, Helh, and Hestia; older siblings Epione, Ravka, Persephone, and Thanatos; and half-siblings Hellion, Damien, Vergil, Honiahaka, Renae, and Alastor (though nobody knew about the former two). He served his pack as a Shade, before he decided to leave the pack, and Domain, for good. He was designed by WynBird, and created and RP'd by FaIIenShadows.

## Personality

* ***Gifted and Relaxed.*** A jack-of-all-trades, most things come easy to this young Vektreni. With a naturally strong and agile body, Orpheus rarely has to work hard when completing missions or tasks. Sporting a quiet yet profound sense of self-confidence, he is highly skilled in most activities, especially the physically demanding such as hunting, running or tracking.
* ***Resourceful and Spontaneous.*** Not one to devote time into a well-thought out plan, Ophy's inspiration comes in great waves. Whether in the middle of the night or half-way through a current task, when an idea comes to him, he must act. No matter the inconvenience or absurdity. He follows a deeply instinctual path, and places a lot of faith in natural ability. This makes him dispassionate and unmotivated, and he often misses opportunity to grow as a result. Living with a highly resistant sense of self assurance, Orpheus rarely feels stressed or fearful. He takes things as they come, and is a marvelous improviser. He finds great joy in the presence of other's, and is a natural extrovert. Contrary to some of his elder siblings, Orpheus bears a deep sense of empathy and feels most at peace when bringing peace to his friends and family. He finds some of the pack's practices disturbing, but keeps his grievances to himself out of respect for his heritage.
* ***Adventurous.*** Viewing the world from excited eyes, Orpheus seldom see's danger beyond the camp's borders. He has a deep passion for exploration and finds thrill when faced with challenging or potentially threatening situations. Careless but courageous, he has good faith in both himself and his comrades and is never one to cower. Bold by nature, he is quick to call out should he see a problem, whether that be among his pack-mates or out on a mission. Clever and able to think well on his paws, he rarely feels unprepared or caught off guard.
* ***Innovative and Self-Sufficient.*** Naturally very bright, Orpheus is one to find a way when there is none. Creative and energetic, he is always eager to test new techniques out in the field, whether that be during the hunt or whilst setting traps for the unfortunate. His enthusiasm may mature into a sharp wit as he ages, with the right training. Blessed with a quick and eager mind, he learns swiftly and rarely backs down from a challenge. He is in constant need of entertainment, and he is often busying himself with games and other activities to pass the time and ease his boredom. Finding great pleasure in experimenting, he is always curious to see the outcome from different situations, plans or approaches. Known to think outside the box, he is quick to attack from a different angle, offering a unique point of view and somewhat unusual way of thinking. Although most would brand him as downright odd, Orphy prefers the term, ingenious. Independent by default, Orpheus doesn't feel reliant on other's to get him where he needs to go. Although enjoying the social life, he doesn't need to be the center of attention and feels equally as content when on his own. A natural leader, he has an uncanny ability to make other's feel at ease, however, his brashness and careless traits hinder him greatly. He has never had to lean on another for help, and therefore fails to see and respect the importance of working as a single unit.
* ***Unfocused, Unfulfilled, and Amoral.*** Often "off with the fairies", Orpheus has the attention span of a sparrow. Unintentionally selfish in the way he thinks, this male has little time for other's agendas and approaches distasteful duties with a lazy or unhelpful attitude. He is easily bored and shows little respect to the tasks he has no interest in. Having been so used to facing life as it comes along, Orpheus has failed to find a true moral ground. He had little concern for what is right and wrong in his youth, knowing only to complete the tasks set by his superiors and nothing much else. He has lived a very sheltered life, having little contact with outsiders. However, his eagerness to learn and discover means, if he were to face a new culture, he would be quick to abandon his current sensibilities out of sheer curiosity. Without solid mentoring or guidance, he could grow into quite an unstable and deceitful individual, too easily manipulated by the opinions of others. His naturally gifted skill-set means Orpheus has never had to try for the things he wants. Most come easy to him, and he is ignorant of failure. He takes his achievements, talents and circumstances for granted, not fully appreciating how blessed he is. As he ages, Orpheus feels deeply unaccomplished and hollow. He no longer understands what it is he had been living and training for, and wants nothing more than to find his true calling. His own mind may exhaust him in the end.

## Pre-Group History

Product of their second litter, Orpheus's arrival came as a surprise to Hekate, Janus and Vektren in its entirety. Although tensions between packs make the future uncertain, new life never fails to rekindle frozen spirits.

## Group History

Orpheus's laid-back and confident nature meant that he offered some comfort to his littermates when they were originally introduced to the pack - particularly Helh, who felt extremely self-conscious about her white pelt. He muddied her up to help her feel better!

Orph had a *lot* of playmates growing up. He had his three littermates, but there were many pups growing up alongside him: Damon and Demogorgon, children of Solitaire; Acheron, raised by Miron; and Ghislaine and Morrigan, who were being raised by Vieste. But only Orpheus and his siblings were being raised by the *Mistress* of Vektren, the *Herald.*

Still, Orpheus was adventurous and explored the Nest and beyond. One day, he stumbled upon Eztli, in the Sepulcher, who taught him about religion. He grew older, interacting with his older siblings, and learning from the older wolves. Seraph showed him how to make traps, for instance.

His adventurous tendencies only grew as he became a young adult. Orpheus traveled outside of the pack frequently, meeting outsiders just beyond the murky borders of Vektren, like Mirakel. He wasn't a fan of the whole "attack or threaten" method of scaring wolves away from the border, preferring, instead, to frighten them by pointing out the warnings to trespassers, pretending to be a loner to earn their trust.

He also journeyed further, towards the borders of Fellfang, where he met a beautiful young she-wolf his age named Yael. He called her Ellie, and the pair enjoyed playing in the ocean. Indeed, Orpheus was very fond of the ocean, when peaceful and reflective. The two met a couple of times.

Still, it was hard to ignore the fact that Vektren was at *war.* When his mother Hekate led Janus, Hellion, and Nimh to assassinate the Arynian alphas, Athena and Alcatraz, and this was *successful*, tension boiled in the pack.

*Since the murder of the Arynian alphas, Orpheus' devotion to the brotherhood began to wither and decay. As the days turn to weeks and the tension thickens, one night, it all proves too much and the distraught heir flees the only home. In search of what? He isn't sure...but anything had to be better than this...*

*There had to be more than this.*

He has not returned to the Domain since.

## Trivia

* Naturally a good-minded individual, Orpheus loves to please other's and is generally quite charismatic and complimentary - He is rarely in a bad mood.
* He loves fashioning new traps, and is often thinking up strange ideas that usually end with him hanging by his hind-leg from a tree or stuck down a hole in the middle of nowhere. Learning the hard way has become his motto.
* He smiles *a lot* and has what some may call, a very contagious laugh.
* Is an extremely animated individual, using plenty of comical gestures when he communicates.
* Speaks with an Irish accent.
* Sits with an obvious lean.

## Quotes

* “I could join the God’s for dinner if I wanted to. I wonder what they eat. The hearts of the lost? *Souls of the unfortunate?* Actually, on second thought...maybe I *won’t* join them for dinner." (joking with Epione from up in a tree, *Pride of Vektren*)

## External Links

* Official Application Sheet
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