Enemies (temp)

I'm lazy so I'm just writing it out. If somebody can pls develop it.

PUNISHROOM: [high pow and int but low def]

Savage attack: physical damage, 2pts

Poison beam: magic damage and lowers power, 2pts

Poison breath: poisons monster, 3pts

Giant Drill: physical dmg, costs 3 pts

COPO: [high int and def low pow]

Spit X: does the lowest magic damage, costs 3 pts

Spit II: does magic damage, costs 3 pts

Spit I: does the highest magic damage, costs 3 pts

CEBOLLA [ high int and agi low pow and def] (because this monster doesn't have a character page):

Bite: does physical damage, costs 1 pt

Slow: lowers enemy's recharge rate, costs 2 pts

Heal II: heals a small amount of health, costs 2 pts

Call to Arms: clones your monster therefore increasing atk dmg, costs 3 pts

Heal III: Heals slightly more health than Heal II,  costs 3 pts

Health exchange: Swap current HP percentage between you and the opponent, costs 4 pts

FLORABIO [well balanced like all thing should be ;)]:

Whip: low physical dmg, 1pt

Thousand Years of Pain: does three sets of physical dmg, 3pts

Poison Pollen: casts poion, 2pts

FROSTMAN [really high def and but low agi] {it has a chance to cast slow on its attacks}:

Ice Statue: casts slow, 3pts

Ice Smash: does high physical dmg, 3pts

Ice Ball: does physical dmg, 2pts

TWOCERATOPS [high int & pow but low def]:

Rock Drill: magic dmg, 2pts

Bite: physical dmg, 1pt

Rock Seal: high magic dmg {and has a chance to do slow}, 3pts

TANKSHROOM [high def and agi but low pow]:

Slow Blow: casts slow, 2pts

Air Cannon: does magic dmg, 2pts

Spin Attack: does low physical dmg, 1pt

JACK-O-PUMP [high def and int, and high agi but low pow]:

Pump Smash: high magic dmg, 3pts

Pump Attack: magic dmg, 2pts

Jack Strike: physical dmg, 1pt

KOMODOOM[really high def and high pow but low agi]:

Savage Strike: A lunge attack, 1pt

Earthquake: physical atk, 2pts

Rock Blast: magic atk, 3pts

SUMMONKONG [high def and int, and high agi but low pow]:

Ground Strike: weak magic atk, 1pt

Energy Ball: magic atk, 2pts

Laser Beam: weak magic atk {casts pow down}, 2pts

Triplets Combo: triples atk dmg, 3pts

GRIM REAPER[very high pow and high def but avg agi and int]:

Soulsteal Circle: reduces agi, pow & int, 2pts

Reaper Strike: weak physical atk, 1pt

Darkness Beam: magic atk{reduces pow}, 2pts

FLASHBUG [high int & agi but avg pow & def]:

Savage Strike: physical atk, 1pt

Leaf Thrust {it's spelt trust in the game} : magic atk, 2pts

Body Rush: strong physical atk, 3pts

Flash Rush: strong physical/ magic atk, 4pts

FUUJIN [high agi & int, and high pow but avg def]:

Spirit Ball: magic atk, 1pt

Energy Blow: strong physical atk {attacks 3 times}, 3pts

Savage Strike: physical atk, 2pts

GAMBERO [high pow, def & int but low agi]:

Pincer Attack: strong physical atk, 3pts

Tornado Missile: magic atk, 2pts

Glue Spit: magic atk {has a chance of slow}, 2pts

Heal III: heals a large amount of health, costs 3 pts

HATTORI:

Strike, costs 1 pt

Earth Slash, costs 2 pts

Flash Draw, costs 3 pts

MACHPANZER:

Machine Spirit Beam, costs 1 pt

Rapid Machine Gun, costs 2 pts

Nuclear Missile, costs 3 pts

MOAITRON:

Tron Missile, costs 1 pt

Bulking Up, costs 2 pts

Mega Blast, costs 3 pts

DRAIGA (Boss 1):

Excruciating Rake, costs 2 pts

Doom Blast, costs 4 pts

Mega Blast, costs 3 pts

King’s Claw, costs 5 pts

WARLORD (Boss 2):

Shadow Hand, costs 1 pt

Rocket Punch, costs 2 pts

Inferno Blast, costs 4 pts

Blackhole, costs 5 pts