recursal/Fanatic-Fandom huggingface dataset:
Qira

—Ambrosia Heroux

Qira's Demon Form

## Information

***Qira*** is an incredibly powerful Unusual who currently holds the rank of ***Upper Rank Three*** within The Mezurashi. She is one of the oldest demons currently alive, most likely having been born sometime between The Great Siege and The Reclaiming War (1562-1872). Considering her longevity and position within The Mezurashi, she has solidified herself as one of the most dangerous demons in existence.

She is known under the alias "The Trickster Queen" due to her incredible intellect and cleverness, often confusing her opponents in combat and utilizing unexpected and unusual fighting techniques.

Qira is one of the three founding members of The Mezurashi, the other two being Zichi and Kojitenski Ankou.

## Appearance

Qira's appearance consists of a dark-red complexion along with burgundy hair and scarlet eyes. She sports red and gold robes and wears a soft white headpiece resembling a towel, as well as a necklace with a golden metal sphere resembling a planet. She stands at 5 feet 7 inches in height.

Qira can be commonly seen carrying a mysterious box which she is hesitant to open. The contents of this box are unknown, though believed to be dangerous if released, however, this is purely speculation.

## Fighting Style

Qira's primary abilities involve gravity manipulation, allowing her to change the force of gravity around her either by flipping, increasing, or decreasing it substantially. She can easily throw opponents off balance or crush their bodies entirely under the extreme gravitational forces she is able to conjure up. She draws power from the cosmos, an ability synonymous with that of Daphne Verne.

Furthermore, she can manipulate the gravitational force within her own body as well, allowing her to completely obliterate matter upon contact. It was noted once that she drove her fingers into the chest of a Senshi, completely mangling their body beyond recognition in an instant.

Her weakness comes in the form of having relatively fragile skin that is extraordinarily easy to cut through. An amateur swordsman could easily slice through her body, though the challenge is being able to overcome her gravitational abilities to even get close enough to hit her.

Qira has 6 cores, one in her neck, torso, and each of her limbs.

## Location

Qira spends most of her time at The Mezurashi's Headquarters, taking care of administrative duties and keeping a watchful eye over the Lower Rank demons, as it is her duty to oversee that echelon. When she is not at HQ, she is usually roaming the country and can be found in many different locations, collecting information and scouting for unusuals.

## Quotes

“Unless you plan to throw your life away, I’d advise you to get out of my way. If you don’t like it, take it up with Zichi.”

"I've been alive longer than you think, which means I've seen a lot. I've seen Minerva grow over centuries, and now I'm watching as it falls apart."

"I hate it when people call me the secretary. I'm one of the founding members of this group, I deserve a little more respect!"
World Organizations

## Information

***World Organizations*** are officially-recognized groups of Extraoridnary Individuals who band together to take on the onslaught of unusuals at a global level. These groups can exist in any of the world's many nations, and can range extensively in size and skill level. Below is a list of all current recognized World Organizations.

### ~Minerva~

The Purorigu: Official organization of 825 of the strongest extraordinary individuals in the world. People from around the globe travel to Minerva specifically to be a part of this prestigious organization of warriors, as their missions involve defending humanity from the most powerful of demons.

The Senshi: The 10 strongest extraordinary individuals in the world. These ten people are the only individuals in the world who are authorized to pursue Takai-Mezu level demons, though their attempts at apprehending them are few and far between, as only 6 missions have been successful in the last 100 years.
The Kanpeki

The Kanpeki's Emblem

Itsuki Nagata

## Information

***The Kanpeki*** are a group of students at Eritoakademi who represent the pinnacle of the academy in terms of performance. These students are recognized for their achievements within the academy regarding slaying unusuals and displaying leadership. There are currently 13 students in The Kanpeki, and there is no limit to how many members there can be at once.

The members of The Kanpeki are considered to be the strongest students in the entire academy, and it is their job to train the underclassmen on how to defend themselves and others from the unusuals, as well as take on high-level missions as they prepare to join The Purorigu upon graduating.

Members are also traditionally in charge of the academy's functions, and they hold a great deal of power in regard to how the academy as a whole operates, as they are always in direct communication with the academy director.

The Kanpeki have the final say on whether or not certain affairs get approved within the academy, and even hold the power to overrule decisions made by faculty if the majority vote upon it. They sit directly beneath the director himself.

## Seat Placement

While there is no limit on how many seats there can be at once within the organization, the typical number ranges between 10-15 each year. Students who are selected to The Kanpeki are placed into their respective seats at the start of the academic year, and may shift around depending on their accomplishments that year.

The seats are ordered in terms of performance, with the first seat being reserved for the best student in the entire academy. For many, the first seat of The Kanpeki serves as the academy's highest honor that can be bestowed upon a student. Many powerful individuals, such as Levi Andersson, Satsuka Yuki, and Daizen Asahi held the first seat during their time at Eritoakademi.

## Joining The Kanpeki

When considering who should become a member of The Kanpeki, the academy faculty pays attention to numerous factors. The most important factors are listed below:

1. **Accomplish large feats recognized by the academy and its faculty**

*-Ex: Slaying incredibly high leveled Unusuals / A very large number of Unusuals*

*-Ex: Completing dangerous missions/saving other’s lives*

2*.* **Accomplish large feats recognized by the majority of the student body**

*-Ex: Win Tournaments (Both in-school and out-of-school)*

*-Ex: Win a lot of duels*

3. **Be nominated by the student body/current Kanpeki members**

4. **Continue to perform with excellence in everything that you do**

5. **Reach Master Rank (Required)**

## Members

Below is a list of all of the current members of The Kanpeki, in order from first to last seat.

1. Tsukasa Mizuto
2. Kiyoko Ishioka
3. Itsuki Nagata
4. Eisaku Fujioka
5. Hideki Tsurugi
6. Ryuko Uchida
7. Jirochi Nakamura
8. Murasaki Hoshi
9. Izanagi Otsuka
10. Kagaku Shinji
11. Yukime Azuma
12. Yui Kinochi
13. Akira Kobayashi
Eisaku Fujioka

Status: Alive

## Information

***Eisaku Fujioka*** is a 5th year student at Eritoakademi Institute for The Extraordinary. He is a member of The Kanpeki, and currently holds the title of fourth seat. His abilities are opposite to Yukime Azuma, as he is able to cast and manipulate fire magic, as well as infuse his sword with flames. His parents also had this ability, as well as his grandparents, meaning fire magic runs through his family line.

## Fighting Style

*Eisaku* has an ability that allows him to manipulate fire to his advantage, as well as making him completely immune to it. His sword, which he nicknamed "***Daybreak***", is a long-bladed katana made with a reinforced steel blade that is able to withstand high temperatures, as Eisaku infuses his blade with fire often. His slices can melt through objects, as well as unusuals, making it easy to destroy their cores.

His attacks are useless against ice and water abilities, such as those of Yukime, as well as aquatic unusuals or otherwise aqueous-based individuals/unusuals (including ice).

## Quotes

"Fire is often seen as the ultimate form of destruction and devastation. But in the hands of a master, it can be used as a beautiful form of art. I am one of those masters."

"One of the perks of being me is I can instantly cook anything wherever I'm at!"

## Trivia

* Eisaku's family line extends hundreds of years back, in which the entirety of his family possessed pyromagical abilities.
Yorizu

## Information

Yorizu's Demon Form

***Yorizu*** is a frighteningly powerful Unusual, and the biological sister of Zichi. It's unknown who their parents are, or when exactly they were born/created. Yorizu is not a member of The Mezurashi, and this is by choice. She claims she would rather work alone, under the shadows, cleaning up the messes her brother made.

## Fighting Style

Yorizu's abilities are the same as Zichi's, in which she is able to cast mind-bogglingly powerful magic in order to fight. However, despite her incredible power, Yorizu is rather passive, opting never to attack her opponents. Rather, she uses her abilities to induce severe panic within them.

She causes her opponents to be overcome with dread and panic, and ultimately succumb to their own mental state. Her opponents are inherently aware of how devastatingly strong she is, and she uses this to its fullest potential.

Those who are strong enough to overcome her panic and fight against her are typically met with her fleeing, as she has a strong belief against harming others. Zichi uses a similar technique, however he has no problem harming others, he simply believes in keeping them alive.

## Quotes

"It's there... you can see it, but it's too strong. YOU’RE GOING TO **DIE AND THERE’S NO WAY OUT!!!** WHY DID YOU COME DOWN HERE???"

"**PANIC PANIC PANIC PANIC PANIC PANIC!!!"**

"RUN AWAY!!! **BUT WHERE?? THERE’S NO PLACE TO..."**

"...I won't kill you, there's no need to panic...right?"
Yukime Azuma

Status: Alive

***Yukime Azuma*** is a 5th year student at *Eritoakademi*, and a member of *The Kanpeki*, holding the title of eleventh seat. She is an extraordinary individual who possesses the ability to manipulate ice and snow, as well as the temperature of the area around her.

Born in *Samui Village*, the most populous town in the *Sanmyaku Mountain Range*, Yukime grew up around frigid temperatures her entire life. She demonstrated extensive knowledge and skill in the art of manipulating ice and snow when she was young, as well as ice skating. She enrolled in Eritoakademi when she was 16 so that she could learn to utilize her skillsets in a professional manner.

Yukime was invited to The Kanpeki her 5th year after saving another student's life from Kazekura, the current Upper Rank Five demon of The Mezurashi. It was stated by the student that she froze his spiritual particles in place with her icy wind, allowing her and the student to escape unharmed.

## Fighting Style

Yukime can be considered by many to be a mage, though her official alignment in terms of ability is an "*Elemental Manipulator*", which is somebody who possesses magical abilities, but only in regard to a specific element such as water, fire, ice, air, earth, etc.

Yukime can use her ability to create weapons out of hardened ice, as well as summon ice sculptures and shards of ice in order to attack her opponents.

Yukime has the highest defensive capabilities out of everybody else in Eritoakademi, as well as the majority of those who are in The Purorigu. The reason for this is that she is able to summon barriers of incredibly dense ice around her, effectively giving her a forcefield, shielding her from attacks.

This ice is so dense, that 99% of blunt force attacks are unable to destroy it. The only weakness Yukime has is against Fire Manipulators such as Eisaku, who can simply melt through her ice. Otherwise, she is considered one of the most difficult students to defeat.

## Quotes

"When I realized I could enter ice skating tournaments to win money, I immediately knew I had a new side hustle."

"I'm glad there's more talent in the realm of ice and snow magic, Ophelia, for example, is a marvel of a student!"

"Who wants a snow cone!"

## Trivia

* Yukime and Eisaku are best friends, despite being exact opposites of each other
* When she was a third-year, she defeated Tsukasa, Kiyoko, and Itsuki to become the champion of the Eritoakademi Third-Year Tournament.
* Her powers are unique to natives of the Sanmyaku Mountain Range.
Yui Kinochi

Status: Alive

## Information

***Yui Kinochi*** is a 4th year student at Eritoakademi, and a member of The Kanpeki, holding the title of twelfth seat. She joined the Kanpeki at the start of her 4th year due to her unprecedented skill in taming and training spirits. Her spiritual affinity is unmatched by anybody in the academy and beyond.

She’s the current president of the “*Spirit Club*”, and teaches students how to get along with their assigned spirit, as well as how to communicate with other spirits, such as those of the deceased.

She can commonly be seen late at night in graveyards, as they serve as the prime area to communicate with spirits. In her free time, she enjoys hanging out with her friends Murasaki and Kiyoko, as they are an established “Friend Trio” in The Kanpeki.

## Fighting Style

**Yui** fights with a single-wielded blade, but she has multiple spirits that assist her in battle, providing her with incredible amounts of energy. When she uses the power of all of her spirits at once, her strikes can compare with the likes of Tsukasa in terms of strength.

Yui uses Moon Jitsu, similar to most other students within the academy

## Quotes

“My sword spirit and I are great friends. People should honor their spirits more, they’re not just there to serve you.”
The Sand Sisters

## Information

***The Sand Sisters*** are two unusuals, ***Sakyu*** and ***Suna***, who are high-level demons, and a part of Koshia's tribe known as "*The Desert Dwellers*". They are both threat level *Terror,* and live in Tjizima, an oasis village near the center of The Vernati Desert. They prefer to stick together as a group, rather than travel alone. This also greatly boosts their power and ability to fight as a team, making them all the more deadly. They are in charge of helping Koshia guard the portal to The Spirit Realm.

Sakyu and Suna are orphans with unknown parents. They both believe their parents were unusuals who were killed when the sisters were infants, and that they survived, or went unnoticed, but there is no way for them to confirm nor deny this.

## Fighting Style

Sakyu and Suna fight together as a team, which essentially means you'll always be fighting two demons at the same time if you take them on in battle. They both have magical abilities which allow them to manipulate the sands around them to their will. This allows them both to create dust devils, sandstorms, quicksand, and shift the sands around them at high speeds to throw their opponents off and eliminate them.

Sakyu is taller and stronger than Suna, her weapon of choice if she is not manipulating the sands is a whip which she uses to incapacitate her opponents before drowning them in the sand. If you are struck with her whip, it can render your ligaments useless and send you into temporary paralysis as your muscles fall asleep, making you unable to fight entirely.

Suna's weapon of choice is a little more lethal than Sakyu's. Suna opts to fight with a karambit which she uses to kill her opponents directly. Suna is faster than Sakyu, and a bit smaller, so she is harder to apprehend. If she gets the upper hand on you, it could very easily be your last battle.

## Quotes

### Sakyu Quotes:

"I wouldn't wish a death as cruel upon my worst enemy, don't worry, I'll make this quick for you."

"Submit or else I will force it upon you."

"If you kill me, you better prepare yourself to face the wrath of Koshia himself, I'm sure he won't be thrilled to hear I've been assassinated."

### Suna Quotes:

"My sister is pretty scary when she fights, but I'm scary too..."

"I walked through the portal one time, The Spirit Realm doesn't take kindly to unusuals. I was almost killed on the spot, but Koshia saved my life."

## Trivia

* Sakyu and Suna were recruited personally by Koshia as he found them to be the most powerful and reliable demons in the desert besides himself.
* Despite their threat levels being Terror, they both possess almost behemoth level strength, they just haven't caused enough damage to be promoted to the next threat level.
* Sakyu is fluent in 13 languages, while Suna is fluent in 9.
* Both sisters were invited to join the lower ranks of The Mezurashi, but declined.
The Senshi

The Senshi Insignia

## Information

***The Senshi*** are a group of 10 individuals that rank among the top of The Purorigu in terms of combative skill within the organization. In order to be named a Senshi, one must show true valor and immense accomplishment within the field of combat, going above and beyond expectations. There are no numerical ranks within The Senshi, as their mission focuses purely on defending humanity, rather than personal rank.

Members of *The Senshi* are the only extraordinary individuals who hold the authorization to pursue Upper Rank Demons. This is because of the incredible strength gap between the demons of the Lower Rank and the Upper Rank. Sending anybody weaker would certainly result in their death, as the Upper Rank demons have killed scores of Senshi members in the past.

The Senshi are considered to be the 10 strongest extraordinary individuals in the world.

## How To Become a Senshi

In order to be named a Senshi, one must meet the following list of requirements:

1. Serve at least 5 or more years in The Purorigu
2. Hold the status of Captain
3. Slay at least 1 Lower Rank Unusual
4. Display unwavering resilience and valor in the face of danger
5. Apply to become a Senshi and achieve a 100% approval rating among the committee

## Current Senshi

Levi Andersson - "*The Wind Senshi*" - Yevigar

Ambrosia Heroux - "*The Butterfly Senshi*" - Skiens

Daizen Asahi - "*The Soul Senshi*" - Minerva

Satsuka Yuki - "*The Mind Senshi*" - Minerva

Daphne Verne - "*The Astral Senshi*" - Skiens

Fuyuki Kanematsu - "*The Water Senshi*" - Minerva

Saiba Sodeta - "*The Phantom Senshi*" - Aldorei

Tasuki Rossi - "*The Mechanical Senshi*" - Corikas

Klaus Lamberdt - "*The Fire Senshi*" - Breling

Kento Fujiwara - "*The Deadeye Senshi*" - Minerva

#### **Notable Former Senshi:**

Jun - "Former Goddess Senshi" - Minerva - (active 1898-1957)

Kaizo Karasagi - "Former Titan Senshi" - Minerva - (active 1997-2005)
Camps

## Information

***Camps***, also known as *Character Groups*, are teams of characters who usually stick together and help each other out in times of need. They can be informally described as "*friend groups*". Numerous smaller camps can exist within a large camp, but most characters are a part of one central camp based around a major character in the story.

## List of Camps

### ~Hachirō Camp~

Hachirō Karasagi

Momoka Sasaki

Akisada Hiroto

Kage Takahashi

Celeste

Sanako Ren

Saburō Asahi
Daphne Verne

—Ambrosia Heroux

Status: Alive

## Information

***Daphne Verne*** is a deadly assassin, graduate of The Yushu School, and current ***Senshi*** and ***Platoon Captain*** of The Purorigu. She is known as "*The Astral Senshi*" due to her celestial affinity. She possesses the same ability as Qira in which she is able to tap into the cosmos, giving her astronomical amounts of power.

Daphne graduated in the top of her class at The Yushu School, joined The Purorigu, became a captain in 6 years, and was named a Senshi shortly after due to her combative prowess and accomplishments.

Daphne was born in Skiens where she lived for most of her childhood. She is a childhood best friend of Ambrosia Heroux, the two of them often seen accompanying each other throughout grade school. Ambrosia is two years older than Daphne, though they have remained friends throughout their entire lives. Ambrosia moved to Minerva when Daphne was 13, and Daphne followed suit when she turned 16.

## Fighting Style

Daphne fights with dual-wielded daggers that she dubbed her "*Cosmic Fury Blades"*. They are similar in style to Hachiro's "*Celestial Blade*", though each are significantly shorter. Daphne isn't as refined as Ambrosia or Levi in terms of swordsmanship, but her celestial affinity allows her to closely match them in power.

Daphne fights with a modified form of Moon Jitsu that involves her gathering energy from all celestial objects, rather than just the moon. Mathematically, this has been shown to nearly quintuple her attacking power.

Because she fight's with daggers, Daphne is required to get up close to most of her threats, which puts her in immediate danger. However, she is a master of movement, her incredible reaction time allowing her to reliably dodge close-ranged attacks.

## Quotes

"Je ne peux pas te voir, mais j'entends ton cœur battre."

"Amber and I come from the same country, we're good friends."

"The moon looks lovely tonight, doesn't it?

## Trivia

* Daphne is good friends with Ambrosia, and the two of them are often seen speaking in their native tongue to each other.
* She refers to Ambrosia as "Amber"
Akisada Hiroto

—Eisaku Fujioka

Status: Alive

## Information

***Akisada Hiroto*** is a first year student at Eritoakademi, and a childhood friend of Hachirō Karasagi, the two of them crossing paths during the first portion of the Eritoakademi First-Year Entrance Exam in which they were surprised to see each other, as they were unaware of each other's ambitions to attend Eritoakademi.

Akisada comes from a family of farmers who originated in *City V*, but moved to *City X* as the land there was more suitable for the farming season. His father, Souta*,* is one of Minerva's top cultivators, working for a company that produces freshly-grown food for the citizens of Minerva.

Akisada placed 214th out of the 700 students accepted into Eritoakademi.

## Appearance

Akisada wears a white kimono with brown and gold decorations. He sports a beige hat that he has worn since he was a young boy, as well as black pants and sandals. He has orange hair and eyes, and is relatively tall. Akisada wields a half-moon axe that he found in his father's shed and turned into a weapon, allowing him to easily behead unusuals.

## Fighting Style

**Akisada** fights with an axe dubbed the "Half Moon Axe". The axe has a polished wooden handle and a brilliant curved blade, sharp enough to cut through numerous materials. He is proficient at using both the axe as well as a katana, but prefers to use his axe over the sword. He fights primarily with the Moon Jitsu fighting style.

Akisada's mark is representative of a scythe which signifies proficiency with large two-handed weapons, as well as an increased ability to strike Unusuals in vital zones close to their cores, leading to quicker deaths.

## Quotes

"I took this axe from my father's shed, he said I could use it as a weapon if I polished it up. I'd say I did a pretty good job."

"Sometimes I can feel the energy of the sun flowing through my veins. It sounds weird, but it makes me stronger."

## Trivia

* Akisada did not qualify for the Erito First-Year Tournament, as he did not score within the top 128 applicants.
* Hachirō was the first person Akisada ever dueled, and he lost the battle.
Erito First Year Tournament

Tournament Icon

## Information

The ***Erito First-Year Tournament*** was a *seven-round single elimination tournament* that took the top 128 scorers from the entrance exam, and put them against each other shortly after the beginning of the academic year in order to place them amongst their class, as initial rank placement is important within the tops of each class.

There exists a second-year, third-year, fourth-year, and fifth-year tournament as well to place those students into their initial rank placements. All Kanpeki Members are exempt from the tournaments as their placement procedure works differently, and will remain in their seats. They serve as the judges of the tournaments.

## Tournament Rules

The rules of the tournament are simple. You will be put up against one of the top 128 scorers in the entrance exam, and be asked to engage them in battle using weapons provided to you, or if you're a mage, your own magic.

The goal of each round is to fight until your opponent is no longer able to battle. There are many ways to win a duel in this format. The first is if your opponent loses too much energy and cannot continue, the second is if they are knocked out, and the third is if they resign.

While knocking your opponent out is a valid way to win a duel and continue in the tournament, it is generally frowned upon and discouraged. Though oftentimes it is unavoidable/unintentional.

Causing significant physical harm to your opponent is against the rules, and you will be warned if it is deemed that you are doing so within the tournament. The goal isn't to injure your opponent, but instead to overwhelm them until their resignation or your declaration of victory from the judges.

## Judges

The *2021 Eritoakademi First-Year Tournament* was exclusively judged by members of the 2021 Kanpeki, with three judges present at each round. A few Kanpeki members judged multiple rounds due to the lack of unique members to cover for all seven rounds of the tournament. Six of the seven rounds were judged using this panel.

The Finals were judged by *The Academy Director*, as well as two high-ranking members of The Purorigu.

**Round 1:** Yui Kinochi, Kagaku Shinji, Jirochi Nakamura

**Round 2:** Akira Kobayashi, Yukime Azuma, Izanagi Otsuka

**Round 3:** Jirochi Nakamura, Tsukasa Mizuto, Ryuko Uchida

**Round 4:** Murasaki Hoshi, Kagaku Shinji, Itsuki Nagata

**Quarterfinals:** Eisaku Fujioka, Hideki Tsurugi, Akira Kobayashi

**Semifinals:** Tsukasa Mizuto, Kiyoko Ishioka, Itsuki Nagata

**Finals:** Renjiro Otsuka, Levi Andersson, Ambrosia Heroux

## Bracket and Results

Below is a bracket which begins at the start of round three, in which the top 32 students remain in the tournament.

## Trivia

* Kage Takahashi was the overwhelming favorite to win the tournament, as he placed at the top of all applicants.
* Saburō Asahi was unknown to the academy until he entered the tournament and became the champion, stunning the academy and catching the attention of The Kanpeki.
Tatakai no Mezurashi Wiki

**Welcome to the Tatakai no Mezurashi Wiki!**

Welcome to the ***Tatakai no Mezurashi Wiki***. This wiki acts as a "*home base*" for my characters, lore dumps, etc. Beware those interested in reading the novel, this wiki contains spoilers involving the lore/information/characters for my upcoming Web Novel "***Tatakai no Mezurashi - Fighting Demons in a Steampunk World!***", however, as the web novel hasn't been finished, everything on this wiki is subject to change, so follow along as you like!

READ WEB NOVEL CHAPTER DRAFTS HERE: https://docs.google.com/document/d/1I0TYf7yN\_tUywwTMg87uacl33KlBnEjulbG9i7vlFWI/edit?usp=sharing

READ OFFICIAL WEB NOVEL HERE: https://www.royalroad.com/fiction/45253/tatakai-no-mezurashi-fighting-demons-in-a-steampunk

**Editing is disabled on this wiki, to request edit access, please consult the wiki owner or bureaucrat.**

## Important articles

Lore

Characters

Unusuals

Minerva

Eritoakademi

The Kanpeki

The Purorigu

The Mezurashi

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

Fin.
Misako Karasagi

* Age 13
* Age 16

## Information

***Misako Karasagi*** is the younger sister of *Hachiro Karasagi*, and one of the supporting protagonists in ***Tatakai no Mezurashi: Fighting Demons in a Steampunk World***. She is currently 13 years old, but plans to enroll in Eritoakademi when she turns 16, much like her brother did.

Misako doesn't have any significant powers, similarly to her brother, but is gifted academically as well as acrobatically. She is quick and agile, and is able to dodge attacks easily. She currently trains at home with her father Kaizo Karasagi.

## Fighting Style

*Misako* currently does not have a specified fighting style but she shows signs of being a more than capable evasive combatant, as she is skilled in advanced acrobatics.

She is currently training with her father on how to use a sword, though she has taken a particular interest in the way of the dagger as well.

## Quotes

"By the time I enroll, you'll be a 3rd year! Promise me you'll wait for me."

"I wasn't aware of any powers until I turned 15. It was then I realized I could do something interesting."

"Hey big brother, duel me one more time, I need to train."
Droitwich Town railway station

**Droitwich Town** was a railway station that opened in 1861 to serve the town of Droitwich Spa. It was originally called Droitwich Spa. It was temporarily closed in 1908 when Droitwich Victoria opened but it was reopened in 1924 as Droitwich Town when a limited express service to Southport began. Though this reopening was short lived with the station closed in 1933 due to low ridership. Services were diverted to Droitwich Victoria.
Tonari Sazuke

—Tonari to Hachiro during the thunderstorm

Status: Alive

## Information

***Tonari Sazuke*** is a first-year student at Eritoakademi, and a good friend of Hachiro Karasagi. The two of them become acquainted with each other during their first Moon Jistu Class, having been assigned to the same squad for their first Field-Ops Mission in which they were assigned to save Dregl Town from The Gesuido Oni. The two of them work together to defeat the demon, known as Sawazan, and save the town.

Following the mission, Tonari and Hachiro are separated from their squad and become lost in a valley in the middle of nowhere, where they must adapt to their new environment to survive. They are stranded for a couple of days before being rescued by Eritoakademi staff, during which they become good friends.

Tonari comes from a family of swordsmen who are famous for running one of the best fencing academies in the country. She trained there during her childhood and quickly became a skilled swordsman, specializing in the rapier.

Tonari placed 36th out of the 700 students accepted into Eritoakademi.

## Fighting Style

**Tonari** fights with a Rapier, a style of sword commonly used for thrusting through your enemies and piercing their armor/body. She is very accurate with her weapon, and can easily pierce and shatter the cores of unusuals.

She must be careful not to dent the tip of her weapon. Any wrong movements could result in her sacrificing the structural integrity of her rapier.

Tonari's mark looks like two eyes with moons for pupils, representing night vision. She is able to see outlines of objects in dark environments, allowing her to navigate through them with ease.

## Quotes

"My name is Tonari, I'm a prolific fencer and have taken down a couple of anomalies before, so we should be well-equipped for this mission!"

"...Alright, you've tipped me over the edge...congratulations Sawazan, you just threw away any remaining chances of survival."

"Well, you're going to have to defeat me if you're ever to show me this superpower of yours!"

## Trivia

* Tonari develops a crush on Hachiro as the story progresses, to the disapproval of Momoka, who is also interested. The two of them fight back and forth often.
* Tonari is left handed
Tamashi

Tamashi assuming the form of a human

## Information

***Tamashi*** is an omnipotent, omniscient, and immortal spirit who resides in The Spirit Realm. He is the *God of the Spirits*, and a religious deity worshipped commonly in Minerva. He is the one responsible for constructing the portal in The Vernati Desert, though his reasons for doing so are unknown.

As a God, it is Tamashi's job to oversee his realm, and thus he cannot interrupt of interfere with the natural flow of events taking place in other realms (i.e. Earth), as it would cause distortions and ripples in the universe, leading to potentially cataclysmic circumstances. Because of this, Tamashi opts to send spirits between realms in order to assist Minerva with their war, as this is a safe alternative which causes no space-time distortions.

Spirits are allowed to assist humanity in all ways except for direct physical combat. This is forbidden as it comes too close to direct interference with otherworldly affairs in the realm of the spirits, and could cause disruptions in the universe. Because of this, the most common form of assistance is in the form of spirits offering their energy to humans to increase their strength and heighten their abilities.

## Abilities

Tamashi's powers allow him to teleport, create matter out of thin air, walk upon water, levitate and fly, pass through objects, bestow divine powers upon others, and create portals/worm holes between realms. He can also shift through alternate planes of existence, allowing himself to phase in and out of reality at will, though it is unknown where he goes when he does this, as his body disappears.

Tamashi also has what is known as a "*Supreme Watching*" of all spirits. If any spirit commits a forbidden act, such as directly interfering with humanity in the form of physical combat, he is able to immediately return them to the spirit realm at any given moment, and eradicate them instantly.

## Quotes

"I am aware of the war that has been going on for centuries, but I cannot do anything to stop it. Doing so would disrupt the natural flow of the universe, and cause a multitude of galactic-level disturbances. Time must flow as it was intended to, the best thing I can do is provide guidance for the spirits as they aid humanity."

## Trivia

* Tamashi's origin is unknown, as no spirits who are currently alive know where he came from or how long he has been alive. He is the ruler of all spirits.
Spirit

## Information

***Spirits*** are a species of creature that exist on Earth, as well as in The Spirit Realm. They are humanoid and translucent in nature, but most can adopt a physical form of some kind, typically remaining humanoid, though some can adopt animalistic forms. There are multiple types of spirits, such as weapon spirits, elemental spirits, etc.

Spirits can also be malicious in nature, an example being Kazekura. However most of the time malicious spirits are dissipated by Tamashi due to them going against the natural way of the spirits. The reason Kazekura hasn't been dissipated is because over the millennia that he has existed, he has become so far removed from Tamashi's bounds that he no longer has any control over him, a severe oversight with devastating consequences.

## Types of Spirits

**Weapon Spirit:** Spirits that inhabit your weapon, such as sword spirits, knife spirits, gun spirits, etc. They are able to provide you with energy, capable of boosting your attack power.

**Elemental Spirit: add info**

**add more info**
Satsuka Yuki

—Akira Kobayashi

Status: Alive

## Information

***Satsuka Yuki*** is an incredibly powerful esper, graduate of Eritoakademi, former Kanpeki member, holding the *1st seat* in her graduating class (2014), and current ***Senshi*** and ***Platoon Leader*** of The Purorigu. She is known nationally as the most powerful psychic in Minerva, and has used her abilities to slay numerous high-level unusuals.

*Satsuka* graduated one year after Levi Andersson (Class of 2013). The two classes (2013 and 2014) are considered to be among the most brilliant classes in academy history.

*Captain Satsuka* is the leader of the platoon "***SAT-CORP***", a skillful platoon of mages and espers alike who frequently patrol the regions of The Papilio Forest.

## Fighting Style

*Satsuka* is an esper, much like Akira, meaning she can manipulate matter with her mind. She has become so incredibly refined in her craft, that her powers lay underneath nobody else except Ryozu. She uses her mind, along with her hand motions to manipulate objects around her, as well as demons, destroying their cores with her advanced psychokinesis.

She encountered Ryozu once in 2019, and engaged in battle with him. Ryozu was looking to avenge Hyunagoi, who had been slain by Levi the year prior, and targeted Satsuka as she presented herself to be his biggest threat. According to Levi, Satsuka's powers at 100% effort were shockingly enough to match Ryozu, and the battle ended in a stalemate, with Ryozu fleeing.

## Eritoakademi

*Satsuka* was a student at Eritoakademi between the years of 2009 and 2013, graduating in the spring of 2014. During her time at the academy, she demonstrated incredible psychokinetic prowess, ranking in the top of her class for the entirety of her academic career. In her 4th year, she was invited to the Kanpeki, and ranked as the 2nd seat underneath Levi Andersson, the 5th year phenom.

She was the former leader of the Psychic Club, which is currently under the leadership of Akira Kobayashi. Satsuka currently teaches espers such as Akira privately as a secondary paid job, which explains the sudden influx of incredibly powerful espers within the recent years.

## Quotes

"Besides saving the world and all, one of my biggest motivators to always put forth 100% of my effort is surpassing Levi. He's good, annoyingly good, he's always one step ahead of everybody else."

"Stop asking me to read your mind, I'm not a circus animal."

"I love coffee, just wanted to put that out there in case anybody wanted to bring me some, I'd appreciate it."

## Trivia

* Satsuka and Levi have been working alongside each other for over a decade. They met at Eritoakademi and both rose to the top. They continued this trend into their professional lives, reaching the top of The Purorigu.
* Satsuka began demonstrating powerful telekinetic abilities at age 2, when she began to make her toys float.
Ashbourne Ferry railway station

**Ashbourne Ferry** is a disused railway station on the Ashbourne Pier branch line and was the terminus of the branch from 1865 until 1934 with services running to Guisborough and Kingston. The station closed in 1934 due to low ridership, though the infrastructure remains in place for potential reopening. Following closure, services were cut back to Ashbourne Town, the town's other station.
The Spirit Portal

Image Captured of The Spirit Portal

**The Spirit Portal** is a green gemstone-like structure that was supposedly constructed by Tamashi*.* According to many spirits, the portal was built long ago as a gateway for the spirits to access Earth, though the reasoning behind its construction is completely unknown. It's rumored that The Spirit Portal and The Fallen Portal were constructed around the same time in history.

The Spirit Portal is currently being sieged by Koshia*,* who is blocking the entrance, preventing spirits from entering or exiting. It's speculated that the reasoning for this siege is to prevent spirits from aiding humanity in exterminating The Unusuals, and to hinder their progress by cutting off the spirits' access to Earth.

Entering The Spirit Portal will bring you to The Spirit Realm.

## Discovery

During the era of westward expansion in Minerva, (sometime between 1100-1300), a group of mapmakers who were in charge of charting the western regions of Minerva came across an unusual structure whilst traversing through The Vernati Desert. The structure emanated green light and seemed to have healing properties. Upon closer inspection of the structure, the group of explorers noticed that you could look into the portal at what was on the other side.

Curious, two of the explorers entered the portal and were immediately transported to another realm, one that hosted numerous different kinds of spirits. The realm was filled with water, with what appeared to be a magical subway station in the center, this place would later be known as The Limbo. The explorers were approached by two small spirits who appeared to be heavily armed, Limbo Drones, and were questioned, as the spirits had never seen humans before in their realm.

The explorers made it clear they meant no harm, and quickly made allies with the spirits, who showed them around the realm, and even allowed them to pass through The Limbo into The Spirit Realm. Upon the explorers' return through the portal, they charted it on their map, and built a monument nearby so they would remember where it was.

For the next couple of centuries, until The Great Siege began, humans and spirits would become allies and work together, oftentimes travelling back and forth between realms. This would end with the start of The Great Siege, in which The Spirit Portal was captured and sieged by Ankou's army.
Sanako Ren

## Information

***Sanako Ren*** is a first year student at *Eritoakademi*, and a member of Hachirō's crew. She was born in *City S*, where she spent most of her childhood in the clothing industry with her parents, *Natsuo Ren* and *Miyoshi Ren*.

While she produced clothing with her family as her primary job, Sanako often trained in her free time, as she was an extraordinary individual possessing incredibly enhanced combative prowess. She is quick and agile, and possesses *enhanced hearing*, allowing her to locate unseen enemies effectively.

She met Hachirō through Momoka in one of their classes together, in which she requested she join their team. She agreed under one condition. If Hachirō defeats her in a duel, she will join their crew. Sanako ended up winning the duel, but joined anyway, in hopes of training Hachirō to be more agile.

Sanako placed 8th out of the 700 students accepted into Eritoakademi.

## Fighting Style

**Sanako** is skilled with the *Tessen*, also known as the *Japanese War Fan*, using its sharp ends and dense structure to her advantage. She can stun unusuals by striking them with her Tessen, before slicing them and their cores. She can also close her Tessen and use them as a club to stun unusuals or shatter their cores.

Sanako also possesses enhanced hearing, which allows her to locate and track quiet movements in all directions more effectively than others. This makes her immune to sneak attacks, a tremendous advantage that proves incredibly helpful in all situations.

## Quotes

"I pay no attention to morals when killing unusuals. They don't seem to do the same for us, so why waste time thinking about it?"

"If I can find any slight advantage, I will exploit it maximally."

"Hey Momoka, wanna go shopping later?"

## Trivia

* Sanako made it to the quarter-finals of the *Erito First-Year Tournament*, where she faced off against *Saburō Asahi*, and was defeated.
Characters

These are not currently in any order and if anyone wants to correct these they can and not all characters are here

### Part 1: Yes

* Joost Jodocus
* Dariusz Brand
* God
* Erina
* Dionysus
* Joshar Jodocus
* Joshu Higashikata
* Flaming Bullet Train
* Baroque Cepelis
* Satan
* Jesus
* Wang Chan
* Jack the Rapper
* Friedrich Long-Fried
* Ckemi
* Kira
* The impious mother
* Bongo
* eu
Joey's Special Experience Wiki

**Welcome to the Joey's Special Experience Wiki!**
Joey's Special Experience, often shorted to Joey's or abbreviated as JSE, is a shounen manga by Hirohiko Archie and published by Jump A Little. This wiki exists as a hub for information and theories about the characters, plot, and lore of JSE.

This wiki is edited and created by any fan of JSE that is willing to contribute, and discussion of the wiki and manga is always open on the JSE discord server (link on the sidebar).

New chapters of Joey's Special Experience are posted at 12:00 EST. JSE will continue to be posted until the heat death of the universe (or until BlueJoseph gets bored and/or catches up to the official publication of JJBA)

## Categories

### Useful links

Hirohiko Archies twitter

Joey's Special Experience discord server

Google Drive folder

### Wiki Editors

PrincessHela (creator)

BlueJoseph (Hirohiko Archie)

Tc squarepants

Myiscoh

Moonyetis

SpecTwo

PK oof

Lasloser

Penip9873

Reiji-Reinhard

JunFerra
City S

Aerial View of the Heart of City S

## Information

**City S,** also known as *"The City that Never Sleeps"*, is one of the 26 major cities within Minerva. The city is one of the southernmost cities, located not too far from the start of The Sanmyaku Mountain Range *(pictured in the distance).* In terms of unusual presence/activity, City S is the second most dangerous city in Minerva, behind City J.

The city has a Human to Demon Ratio of 25:1 in favor of humans, though most of the demon population are located in specific clusters throughout the city which the residents of City S have dubbed "*Dead Zones"*. It is in your best interest to remain out of these dead zones, as entering them could risk your safety.

The City is called *"The City that Never Sleeps"* due to the high abundance of night clubs, bars, casinos, brothels, and other adult amenities throughout. The average cost of living in City S is among the highest in the country, with numerous of the world's billionaires living deep within the city.

## Hot Locations

Below is a list of the most popular locations within City S based on average money spent per year, visits per year, location, ease of access, content, and ratings/reviews:

#### **~Hotels~**

* The Sanmyaku Inn
* Cityscape Residence
* Springfall Inn
* Moonbay Inn&Suites
* Green Door Inn

#### **~Casinos~**

* Rakkidoro (Lucky Draw!)
* White Villa
* All-In-Casino
* Las Fortuna
* Kujira Kujira

#### **~Restaurants~**

* Dojima
* Chizirin Grill
* Hana
* Subarashi Kitchen
* Empartica

#### **~Bars/Pubs~**

* Kotta Te
* The Jetsream
* Dragon's Claw
* Black Box Bar
* The League

#### **~Theatres~**

* Novel Hall
* Grand City Theatre
* Amber Stage Theatre
* Classico Theatre
* Natsuma Theatre

#### **~Brothels~**

* Minerva Majesty
* The Serpents Den
* X-Tra
* Diamond Foil
* The Red House

#### **~Night Clubs~**

* Club Red
* Music City
* Vortex
* Eclipse Clubhouse
* Fantasia
Dariusz

XENIS?

> XENIS?
> *- upon realising that Joshar is still alive while trying to rob him*
>
>

Dariusz Brand is a character who appears in Chapter 1: Tie your Hat. He is the father of God, and sets the plot in motion by sending God to the Jodocus manor and by rescuing Joshar.

He is a self-proclaimed "attractive man", and is married to Joshar, though he doesn't know about this arrangement for quite a while.

## History

#### Pre-part 1

In 1868, while at a bar with his pregnant boyfriend, Kira, Dariusz notices a carriage knocked over. He moves closer to investigate and examines the corpses strewn about near the carriage and when doing that, he finds the body of Joshar who he presumed to be dead, so he took his ring. He looks inside a briefcase nearby and finds the Ice Mask. When trying to open Joshar's mouth, Joshar is revealed to be alive, with Dariusz introducing himself as Brand, thinking to himself that, in this situation, one who knows his name has nothing to lose, implying there is more at work here than him simply giving his name. He also tells Joshar he is attractive.

Sometime after these events, Jesus would open a bar for Dariusz, but presumably due to its power, it failed. Dariusz also had a husband, but they died sometime before the story begins.

Later, after the birth of Joseph, Dariusz would save Joshar again, this time from Joshu. The actual situation and what occurred however is currently unknown. What is known, however, is that Dariusz and Joshar marry sometime, much to the shock of everyone - even Dariusz himself, who was seemingly unaware that taking Joshar's ring would mean marrying him. This explains Joshar's remarks of being bisexual.

#### During Part 1

We cut to the present, where Darisuz (on his deathbed) summons God into existence. He dies shortly afterwards, but before that he tells God to go to the Joester Manor, claiming that Joshar wants his money and that God owes him for sending them to a better life. His grave is later spat on by God, who believes that Darisuz will come back to life from the "impious mother". What this exactly means is unknown.

He is eventually resurrected though, and in 1908, he reunites with Joshar (who was either reincarnated into or possessing Joost’s unnamed child).