recursal/Fanatic-Fandom huggingface dataset:
AA Beam Gunship

### Abilities

Afterburner: Increases speed to 2.10 for 6 secondsThe AA Beam Gunship is unable to attack during this period.

Cooldown: 25 seconds

## **General Information**

The AA Beam Gunship is one of the two units added in the 1.14 update, the other being the Heavy Anti-Air Mech. Like the interceptors, it is an anti air aircraft and is mainly used to counter the Amphibious Jet, and maintain aerial superiority along with the Heavy Interceptor. It also has the ability to use its afterburner for 6 seconds, which increases its speed up to 2.10, while being unable to attack. The afterburner has a 25 second cooldown, hence it is advised to time it wisely.

### **Strategies:**

The main strategy for this unit is similar to using the interceptors, which is to intercept enemy aircraft, protect units that lack anti air, and maintain aerial superiority. As Luke, the creator of the game mentioned, it is designed to counter amphibious jets, yet is easily countered by Heavy Interceptors that are shielded. This creates a triangular counter system to ensure balance, preventing players from overusing amphibious jets , while rarely utilizing heavy interceptors. Hence, while using this unit, do avoid heavy interceptors as its attack does 75% to them.

### **Counters:**

Like interceptors, the best way to counter them would be using anti air land units such anti air mechs, aa missile tanks and hovertanks. However, an alternative is to use heavy interceptors since its beam attack does lesser damage against shields.

## Pros and Cons:

### Pros:

* Large amount of health for an aircraft
* Moderate range, allowing it to outrange most aircraft
* Afterburner can be used to quickly advance to or retreat from an area
* An excellent counter against amphibious jets
* Unlike Heavy Interceptors, their slow move speed makes them ideal in escorting armies

### Cons:

* Can only engage aircraft, leaving it vulnerable to attacks from land units
* Very expensive
* Cannot attack when using afterburner
AA Mech

The AA Mech is the opposite to the Basic Mech, a mech designed for destroying airborne threats rather than assaulting opponents on the ground. With many similarities to the AA Missile Tank, but far weaker in terms of its performance. The AA Mech is a very powerful asset that supplements tank and mech armies alike, but must be protected from ground forces.

## Strategy & Tips

AA Mechs fill in a role similar to the AA Missile Tank, but do so at a greatly reduced performance. That said, they are much cheaper and can often be spammed to achieve similar damage output. These Mechs are excellent support units to bring along no matter what type of army you're using. Several of these mechs can reliably clear away nuisances and dangerous flying forces like the Gun Ship and Amphibious Jet, but their damage output begins to lack when facing tougher flying units like the Bomber.

AA Mechs have no ability to attack a ground target, making them extremely vulnerable to even the Tank. Defending them with other ground units, such as the Basic Mech will allow them to do their job without interference. At later stages of the game, it may be best to trade out these mechs for the more powerful AA Missile Tank, which provides much greater firepower at much better overall efficiency.

## Advantages

* Powerful anti-air attack, at decent range.
* Durable ground unit that can take a beating before going down.

## Disadvantages

* Cannot attack ground and naval units.
* Ineffective against more resilient flying units like the Heavy Interceptor and the Bomber.
* Costs the same as the Artillery($900), making it pricey to make early on.
Carrier

## Unit showcase:

The Carrier, also known the Aircraft Carrier is a T2 unit that can produce aircrafts at a rapid rate, and also establish naval superiority on the battlefield.

## Strategies:

The Carrier possesses its own Air Factory with 2x the speed with some T2 units removed, making it a game changer in naval battles

It is best to assist it with underwater units such as Attack Submarines and Heavy Subs since its Anti-Sub attack was light and make it stay away from Shielded Hovertanks since their laser defence cannot protect it.

## Counter:

The Carrier is a beast to be defeated since it's laser defence can disintegrate any projectiles simultaneously except some units. The Shielded Hovertank is a best choice to counter it but Heavy Subs can attack it underwater since its anti sub attack is weaker and will usually defeat a heavy sub longer than an attack sub.

## Advantages:

• Has its own built-in fabricator with an income of +8

•Can build air unit twice the speed.

•Decent Anti-Air Damage.

•2 Cannons left and right making it a superior naval unit.

•Laser Defence to protect it from incoming projectiles.

•Self Repair with Repair Bay to automatically heal nearby units.

•Anti-Sub.

•Goes Nuclear at death and with Anti-Nuke Missiles.

## Disadvantages:

•Weak Anti-Sub attack.

•Anti-Nuke missiles are more expensive than an normal Anti-Nuke Missile Launcher.

•Weak to Shielded Hovertanks and hard countered by Experimental Spiders.

## Just the stats:

HP: 6000

Speed: 1.10

Twin guns Attack: 80×2/1.67s

DPS: 95

Anti air Attack: 110×2/1.67s

DPS: 131

Sub Attack: 65/3s

DPS: 21

Range: 290

Price: 30000

Production time: 64.1s

Produced in Sea Factory at T2

## Abilities:

* Income +8

* Produces aerial units at twice the speed

* Nukes on death

* Laser defence
* Repair beam
* nuke counter
Gun Ship

The gunship is the successor and T2 version of the light gunship. It fills the role of a reasonably fast ground attack aircraft, being able to destroy most ground units with relative ease and survive small amounts of AA fire.

#### In-Game description

- Can attack ground only

- Strong Attack

- Heavily Armored

#### Assessment:

##### Pros:

* Can escape pursuing ground units;
* Able to destroy most T1 units extremely quickly;
* Capable of withstanding light anti air fire;
* A good unit to make a swarm out of.

##### Cons:

* Will always be destroyed in a 1 on 1 against an Anti-Air Mech;
* It can be destroyed in one shot by a Laser Tank without damaging it.

Gunship
 Cost: | 800 $

#### Strategies and counters:

##### Strategies:

Small numbers of gunships can destroy unprotected ground units and bases without T2 Anti-Air turrets. When in larger swarms gunships can counter experimental units or T2s such as Minigun and Flame Mechs.

##### Counter:

Heavy Interceptors, T2 and T3 Anti-Air turrets can easily counter swarms of gunships, assuming these turrets are supported by shields and are properly protected.
Nautilus

## It has a sub-like appearance and it can submerge/re-surface when in water, Also despite having a sub-like appearance it can walk on land.

Nautilus is armed with devestating missiles and decently damaging torpedoes,albeit with a limited amount of ammo.

Attack: 215×6/5s

range: 240

Hp: 4000

Spd: 0.34

Special abilities:
LAUNCH SCOUT BOATS
Apon choosing a point within a large radius,Nautilus launches 2 missile-like-projectiles that turn into scout boats apon landing.

#### Misc:

Scout bots are lil guys that explode after [insert time] (haven't rlly explored that area yet), they also can repair/reclaim buildings.
Both missiles and torepedoes consume the same ammo bar,meaning Nautilus cannot launch a barrage of missiles after using all of its' torepedoes on a random naval unit,and vice versa.
Command

Your Command is the heart of your war operation, and one of the toughest buildings in the game. This all-in-one structure provides multiple critical functions, including a substantial income, production capabilities albeit minor, and long-range missile defense systems to defend itself.

* The Command offers the third highest income of any building in the game, beaten out by the T3 Extractor and the **Overclocked** Extractor respectively, and is incredibly durable to boot. Losing your command is a major blow to your income and you would be wise to ensure this doesn't happen.
* The Command is capable of producing the Builder and the Scout, two very useful ground units; the former being essential to manufacturing your base.
* The Command possesses a powerful, long-range missile attack. While the damage output of this attack is modest, it has a short cooldown and can hit both land and air targets, giving it unparalleled versatility against any incoming forces.

## Production

* Builder - **$500**
* Scout - **$700**

## Strategy & Tips

The Command Building is straightforward, but incredibly important. Its main purpose is to supply you with a large income, while enabling you to bolster your quantities of builders and scouts quickly for rapid construction and surveying of the map. The Command should be protected at all costs, as the credit generation it provides is an immense boon that one cannot afford to lose early on.

The Command can defend itself, and is effective against most units. However, it can only attack one foe at a time and cannot multitask between air and ground at the same time. A coordinated and combined assault renders the Command easily demolished, and you would do best to ensure your opponent cannot easily do so. Artillery are particularly troublesome, as they can still out-range the Commands weaponry.
Combat Engineer

**Combat Engineers** are a more expensive and powerful 'jack of all trades' version of Builders:

* Can travel over water like a hovertank
* Can construct some T2 buildings directly (T2 Extractor, T2 Land / Sea / Air Factories). Price is equivalent to building then upgrading the T1 facility, but direct T2 construction is faster than waiting for the upgrade to complete.
* Can directly construct Heavy Tank and Amphibious Jet units
* Construction and repair rate is faster than the basic builder
* Can heal units in addition to buildings, with a healing rate approximately 2X faster than the $1500 Repair Bay.
* Slowly self-repairs
* Have a weak ground attack capability, and can attack submarines.
* Generates $1 / second via a built-in Fabricator. For reference, Fabricator buildings and upgrades cost roughly $1000 per $1 of revenue, or extractors provide even better ROI, at $100 / $280 / $500 / $800 per $1 of revenue for T1 / T2 / T3 / Overclocked extractors.

Combat Engineers are not a cost effective land combat unit, due to costing $4500, but they can defeat an $800 Heavy Tank in 1:1 combat, with their superior health (1000 vs 600) overpowering the tank's superior DPS rate (36 vs 43). Most of the time, Combat Engineers are used as second-line healer units, but in a pinch, their attack can be used to supliment the main army, or to defend the home front against solo harassing units.

Notably, Combat Engineers hard counter submarines, being the only unit able to attack a sub without being attacked back. Additionally, Combat Engineers are the only sub attacking unit that can be produced without having a Sea Factory. This makes Combat Engineers indespensible for regaining sea access in situations where massed submarines have seiged your coastline, destroying all Sea Factories as they are being built.

## **Statistics**

**Price:** 4,500$

**Health:** 1,000HP

**Produces:** $1

**Tech Requirements:** Land Factory II, Experimental factory

**Attack Damage:** 30/0.83s (ground attack), 45/2.50s (sub attack)

**Speed:** 1

**Range:** 170
Bomber

The Bomber is an air unit, made in an Air Factory, that is able bomb enemy units or buildings.

The Bomber is a slow unit with a lot of health (3000) and can only attack at short range (45). If it's not destroyed before it reaches it's target, the bomber does 1000+ points of damage to most targets, instantly destroying all but the highest tier of units and buildings.

Tips:

It is highly recommended to not create such units during the early to mid phase of the war as it will severely dampen your ability to respond to threats created by the enemy given if you haven't built some form of defensive formation across your base.
Missile Airship

## Unit Showcase:

The missile airship is a T2 aerial unit similar to bomber as they both fire payloads (in the form of bombs and missiles respectively) and can automatically reload themselves in the process.

## Just the stats:

HP: 1000

Speed: 1.40

(Per Missile) Attack: 80/1.83

DPS: 43

Range: 180

Price: 4200

Production time: 23.8s

Produced in Air Factory at T2 and Aircraft Carrier(at ×2 speed)

Targets: Ground and Air

## Assessment:

Pros:

* Spawns with 8 missiles, capable of doing a total of 640 starting damage
* Missiles can target both Air and Ground, making it a flexible unit

Cons:

* A Jack of all trades unit, there are better units that fulfill its roles. For example, heavy interceptor is better at defending the airspace while bomber is more efficient in destroying structures
* Little range of 180, easily outranged by most anti air units
* Expensive for a multirole aircraft, with a cost of 4200, in addition to 2500 to construct a T2 Air Factory

## Strategies and counters:

Strategy:

As mentioned earlier, use it as a multirole aircraft to support and assist other aircrafts such as heavy interceptors and bombers

Counter:

Exploit its range and outrange it with Anti air turrets, AA Missile Tanks and other anti air units.
Amphibious Jet

## Unit showcase:

The amphibious jet is a T2 aerial unit that shoots lightning at its foes. It also has a unique ability to dive under water and submerge itself.

## Just the stats:

HP: 530

Speed: 1.40

(Lightning) Attack: 45×2/2.25s (Strong vs Shields, Weak vs Structures)

Total DPS:36

Range: 170

Price: 2000

Production time: 16.7s (3.3s in Aircraft Carrier)

Produced in Air Factory at T2, by Combat Engineer and Aircraft Carrier

(While Surfaced): Ground, Air, Sea

(While Submerged): Sea, Submerged

Abilities:

Fly: Allows the amphibious jet to surface up and fly to attack both ground and air targets

Dive: Allows the amphibious jet to dive and use lighting attacks against other sea units

## Assessment:

Pros:

* Lightning attacks are super effective against shielded units such as the heavy interceptor, plasma tank, and AA Missile Tank
* Can be produced by a Combat Engineer, unlike other aircrafts, making it more flexible to produce an Amphibious Jet
* Fast speed allows it to catch up to its targets
* Can fly and dive, making it extremely flexible in attacking any type of unit
* Good micro makes it hard to counter against

Cons:

* Poor DPS, its attacks are also weaker against structures
* Needs careful micro to redeem its potential
* Very expensive to produce
* Easily countered by the AA Beam Gunship and interceptor
* On a map without water, it cannot dive and can only be an aerial unit

## Strategies and counters:

Strategy:

Its powerful lightning attack allows it to counter shielded units similar to the mammoth tank and tesla mech. Due to its enhanced flexibility as an aerial unit and its ability to dive under water, under proper management and control, it can be unstoppable especially in groups.

Counters:

As an aerial unit with lightning attacks, its is advised to use AA Beam Gunships, T1 interceptors and anti air mechs to effectively counter it. Do note that it successfully counters the T2 Heavy Interceptors and is hard countered by the AA Missile Tank.

## Gallery:

Attacking a Heavy InterceptorAttacking a Plasma TankDiving under the water to ambush a heavy missile ship
Missile Tank

## **AA Missile Tank**

The AA Missile Tank is the epitamy of air defense superiority among your armies ground forces. A heavily armored tank outfitted with powerful homing ground-to-air missiles is the perfect tool to clear the skies of unwanted interference. This unit is very difficult to destroy for just about any air unit, but its anti-air specialization comes at a grueling price: Inability to attack ground and naval units.

## Strategy & Tips

AA Missile Tanks are very specialized units, but powerful ones at that. With a very strong Anti-Air attack, these tanks are capable of destroying just about any flying target given enough time. A single tank is capable of taking down even a Bomber with enough time, which alone gives this unit incredible status as an anti-air unit. This effectiveness only grows exponentially as you add more tanks to the mix, enough of these can render the sky impassable.

However, the AA Missile Tank has **Absolutely** no way of fighting enemies on the ground or on the water. Because of this, even their immense durability is powerless against a ground assault, and you would do best to protect these tanks at all times to prevent this weakness being exploited. Generally, these Tanks should be used to protect units that do not have any way of fighting off airborne assaults, such as the Heavy Artillery.

## Advantages

* Extremely resilient against almost any air unit. Even able to absorb full bomber payloads.
* Very long range coupled with powerful Anti-Air attack render most enemy aircraft dead on arrival.

## Disadvantages

* Incapable of attacking ground and naval targets.
* Multiple are required to defend against the Fire Bee, otherwise helpless.
* Rather expensive to produce, at $2500 a pop.
Dons

We can't be ignorant about Elemental's faithful companions, now can we? Dons are small, dragon like creatures, usually about five feet tall when fully grown. They have long necks with large, almond shaped heads. Like Elementals they come in a diverse variety. They live about eighty or ninety years on average.

### History

Dons existed before the dragons, who were created by skilled elementals. Dons are unified under one King, a don the size of a dragonet. The don's name is Tarse.

### Language

Dons have their own language, called Donish. I highly doubt you will learn it easily: it is very complicated. However, just murmur some incomprehensible ramble and you're probably speaking it, though you never know when you are cussing. **Never** say anything in Donish that begins with a B and ends with a U. Thankfully, dons speak English for the poor schmucks who can't speak it. (I can >:D).

### Species

Dons come in these types:

Fire don

Water don

Grass don

Ground don

Air don

Electric don

Ice don

Poison don

Dark don

Light don

Spike don

Portal don

Magician don

Wingless don

Odd don

Burrowing don

Mix don

Feel free to make a don OC, or have a don as your OC's pet!
Artillery Mech

Artillery Mech is more powerful than the lesser Artillery, boasting long range and transport capabilities. These mechs are better option than Artillery but takes longer to build, but like all Artillery, these mechs suffer from some of the same weaknesses as other Artillery. Primarily being its inability to fire on flying targets.

The Artillery Mech is a much more cost-effective artillery unit compared to the more meager Artillery, superior in every regard save for price. But even its increased price is still arguably better than the regular artillery, and although it requires more time to get going than the former, its better stats make it more worth the effort. That said, these units are still artillery, and carry the same weaknesses.

Although they deal very similar damage to the regular artillery albeit slightly faster, they are still greatly vulnerable to attack, especially from the sky. Protecting them with other units is highly advised in order to get their maximum effectiveness. Additionally, be wary spamming these units as their cost can quickly add up. It's recommended you aim for a moderately high income rate before you build these in bulk.

## Advantages

* Strong attack damage with long range.
* High health allows it to survive some attacks.
* Outranges all but 3 types of turrets.
* Can fire while moving, unlike the normal Artillery

## Disadvantages

* Expensive for a T1 unit ($1400), making it very hard to produce early on.
* Cannot shoot at airborne targets.
Blu

Blu is a Canon character, portrayed as a distant friend of the gang. He has been described as a know it all and smart aleck. He is not an Elemental, though he goes to a school chock full of them, but he never let's that get him down. At all. His ego's too big for that. You see, Blu's a genius.

A really, really smart, egotistic, know-it-all, smart alek, bloody brilliant genius.

With an IQ of 195 (wow) he soars above everyone else in everything else. He's even working on a piece of technology that will actually trap elemental energy inside, so everyone could be an elemental.

### Physical Description

He is described as having hair as blue-black as raven feathers, a short build with long arms and a thin face, and a protruding nose. His hair often falls in front of his eyes.
Giants

Giants are Elemental's 2.0. When an Elemental gets more powerful than it can handle, boom. They transform into four thousand foot tall beings. Sometimes Elemental's get to keep the element they're born with, but don't if there is already a giant for that element. Example: you are an earth elemental. However, there already is an earth giant. So you get transferred into something new. If all the elements are taken, then you transfer into the giant of technology or something like that.

### Transformations

An Elemental's journey into giant hood can be painful. However, the trip is worth it. Giants have a considerable more amount of power, and they can change their size from their original height to four thousand feet.

### Monarchy

Like the elementals, the giant kingdom is divided in half. Acid and his army fight Diego and his army. Diego supports Alex, and Acid wants to tear everything Diego made down.

### List of Giants

These are the current giants and their sides.

* Diego- giant of Water- Diego
* Acid- giant of poison- Acid
* Lucas- giant of fire- Diego
* Adam- giant of plants- Diego
* Jonathan- giant of lightning- Diego
* Dominic- giant of darkness- Diego
* Luke- giant of knowledge- Diego
* Henry- giant of the sun- Diego
* Zahir- giant of the moon- Diego
* Jeremy- giant of portals- Diego
* Hunter- giant of animals- Diego
* Morgan- giant of distances- Diego
* Connor- giant of explosives and demolition- Diego
* Nicholas- giant of metal- Diego
* Logan- giant of the earth- Diego
* Levi- giant of the sky- Diego
* Brandon- giant of space junk- Diego
* Loam- giant of technology- Diego
* Mia- giant of archery- Diego
* Heather- giant of color- Diego
* Melissa- giant of sight- Diego
* Tanner- giant of ethereal- Acid
* Cebrel- giant of smoke- Acid
* Cilan- giant of magma and lava- Acid
* Nancy- giant of ice and snow- Acid
* Nani- giant of the Red World- Acid
* Wilma- giant of weeds and poisonous plants- Acid
* Emma- giant of spears- Acid
Darcie

Another one of Perilsflames100's oc s! NO STEALING PLEASE.

## Appearance

Darcie is the opposite of what she is supposed to be. Her hair is an onyx black, steamed with silver. Her skin is as dark as naturally possible. Her hair is almost always braided, and falls over her shoulders as she smiles at you, as if nothing could ever go wrong. She lives at 326 Silverbirch Av. in California. She and Natalie were actually pretty close friends, despite the major difference in opinions on almost everything.

## Powers

Many people think that Darcie was a mistake. Her complexion is dark. Her lifestyle is dark. Even her name means dark. And yet, this optimist is a light elemental. She has been compared to that beam of sunshine that just gets in your face and makes you turn away to save your eyes, Darcie never wants to fight about ANYTHING. War? Just talk it over. Arguments?  Is it really worth it? Attacks? Meh, just create a peace movement. She can be annoying sometimes,  and many people think she is, yet they never complain when she tags along. Of course, that has nothing to do with the fact that she uses her element very well and pretty much melt something as easy as pie.
The Kings

The Elemental world is divided. Regular, "ungifted" people are affected, too, but mostly the Elementals. Two Kings vie for control, while one sits and does nothing. These are them.

### King Alex

The "good" king. He certainly is the least ruthless, and the most kind, and most of the protagonists back him. He is a Titaniumling(insert link here later?), which means he can control two elements. In his case, fire and nature. A more of an elected official, to be perfectly honest, as he has no royal blood. King Elemental, his enemy in the war, is descended from an ancient bloodline.

### King Elemental

A vile, cunning, and devoid tyrant. He thirsts for power, and is extremely resentful to have to contest his "rightful throne". He wishes for all of the Elemental world to be at his back, and for King Alex to be crushed. He is a Titaniumling as well, controlling electricity and air. All the protagonists oppose him, though not all openly. He is not afraid to torture, imprison, or even execute his subjects, for seemingly meaningless reasons.

### King Stoneheart

A neutral king. He rules over a rather large city in the desert, and his domain ends there. Despite that, him army is enormous, due to the fact of constant imposing threats from the other two kings, both showing interest in capturing or recruiting his city. It is a center of trade, full of markets and exports. It is built around an oasis. King Stoneheart dies not do much to influence the outside world politically, and is perfectly content with just his city, but the world heavily relies on his commerce. He is another Titaniumling, controlling earth and water.

## Giant Kings

The giant society is also divided, between two giant kings.

### King Diego

He has the majority of the Giants on his side, as well as a massive floating fortress located somewhere in the plains, Norfaire. He is described as "a just enough leader, though we could do better," and a powerful giant. The giant of water. It has been a tradition in the giant hierarchy to have the water giant as leader. Diego supports King Alex, and sends him Elementals that he picks up on his journeys. He is widely accepted. However, many people still think he is a heartless tyrant.

### Acid(king title withheld)

The leader of the Giant Rebellion, a group of seven Giants, including Acid, who violently disagree with Diego's philosophies and ways. He commands a VERY large army of about ten thousand Red World Warriors(see: the Red World), and an estimate of 20,000 monsters that the Monster King lent, as they are in an alliance. He also leads the infamous assassin Silver Astrel, and a Greenwick to boot. He has been giving Diego's side a run for its money.

## The Monster King(s)

A group of four monsters, extremely large, that lead the main bulk of the monster forces, one for each main element: Fire, Water, Earth, and Air. They are enormously powerful, and many of their enemies have ended up dead.

###
World W*ING Spirit (WWS).

## Section heading

World W\*ING Spirit (WWS) is a professional wrestling promotion specialized in death matches .

## Section heading

World W\*ING Spirit would also have a talent exchange relationship with buraza town-based frontier martial-arts wrestling, as well as sharing W\*ING/WWS Caribbean Heavyweight and World Junior Heavyweight Championships between the two promotions.
Sabrina

What is it with Perilsflames100 and creating oc s? Oh well. No using without permission, blah blah blah. I can and will ban you, blah blah blah. Who reads this anyways?

## Appearance

Sabrina is not a person you would overlook.  About twellw years old, (she keeps track down to how many days old she is, but twelve is simpler) Her hair is auburn, with dyed acid green streaks, she is a little shorter than average, and not very good at being quiet. She prefers to wear neon colors, but is also one of those fashion freak kids, the kind that falls over if they see a sandal with an undone strap.

## Powers

With her fashion sense, and her love of cheerful colors, no one would ever guess her elemental powers. Sabrina is a complete master in her subject: poison. She sometimes wears a nightshade flower in her hair, and always has a harmless looking water bottle. For weapons, she used to have an iron spear with a mechanism on the tip that worked like a snake fang, injecting venom into anything it was pressed into. However, she lost it in the mountains, and now uses a sword that Diego let her borrow. She often sprouts random facts, which her sister finds very annoying. Sabrina is not the best fighter, but she loves sneak attacks, something quite ironic due to the fact that she hates being quiet.

## History

Sabrina was born one year after Natalie, and it seemed like she did everything in her power to annnoy her. She would sneak off and put gravy in the toothpaste, you name it. So you can imagine how unhappy she was when she had to go to summer camp in the mountains, while Natalie got to stay home. She was at camp in the mountains when their house was destroyed, and hasn't been seen since, though her sister looked for her for a long time.

WIP. SORRY
Stormfyre

My Novatalon OC. No touchy.

Stormfyre is an eight year old red Novatalon with black and purple stripes.

### What is a Novatalon?

A Novatalon is an Acantian dragon, closely related to a Cosmesos or Galaxian. They have similar powers as well. They can be either red or yellow, with any combination of two of these color stripes: black, green, blue, or purple.

### Personality

Stormfyre is a tad cocky, a bit of a daredevil. He is skilled in a lot of things, and never likes others to forget it. As a friendly warning, of course. He is more of a loner than a socialized, but occasionally he will join a guild or club. ===

### Family

He has a mother named Planetbloom and a father named Choal. His sister is called Goldenstrike.

### History

Stormfyre had a relatively easy child hood, with a bunch of friends and parents that cared. His life changed when a schoolmate revealed she was working for Starcrusher, a crazy Cosmesos. That was two years ago, and his schoolmate still has the building and campus under her control. He plots to take back the school and free his friends. The dragoness was a Technolen that named herself, "The Technomancer".
Naval Units

Naval Units are one of the five unit varieties in Rusted Warfare.

These units are constructed from the Sea Factory, and are crucial to establishing naval dominance in the early game, if a map has enough water to warrant using them. Naval ships are completely limited to the water, and cannot leave it, with one exception. That said, Naval Units are versatile and powerful, with many units able to fulfill numerous roles in your naval fleet. Particularly when it comes to sieging fortifications on land.

## List of Units

* Builder Ship
* Gun Boat
* Underwater Probe
* Attack Submarine
* Missile Ship
* Battleship
* Heavy Sub
* Heavy Battleship
* Heavy Missile Ship
* Nautilus
* Aircraft Carrier
Gregory Lesmer

Gregory Lesmer is an Electricling with brown hair and brown eyes. He is five foot six, and is mostly legs.

```
   Name:Gregory Lesmer

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Creator:Kraken the Seawing

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Attribute: Loyalty

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Elemental Attribute: Electricity

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Theme Animal: Electric Eel

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Theme Song: The Indian Song

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Age: 16

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Family: Sammy (brother), Unknown father, Unknown mother

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Residence: His house on 132450 Diversity Street

```

### Personality

Gregory is cool under pressure and finds certain people a nuisance. However, once you gain his trust, he will fight along side you.

### Family

His mother and father are unknown so far, but his brother Sammy has a complicated relationship with him. Gregory finds Sammy irritating, and Sammy thinks Gregory is a show off. However, they have an inseparable bond, the result of the older Gregory accepting Sammy into his clubs and groups when they were young. Sammy is constantly trying to outperform Gregory, but Gregory calmly shows better results than Sammy.

### Random Facts

* Gregory's sword is called, 'Anoros', which means 'One who thunders' in Donish.
* He has a spike don named Guillotine.
* He is part of Releus's guild.
* Gregory is an AWESOME cook.
Sammy Lesmer

Sammy is almost a twin image of his brother. He has brown hair, is five foot four, and, yes, an electricling.

### Personality

Sammy is a happy go lucky kind of person. He bounces around and sings theme songs until people's ears fall off. However, he finds his brother a show off sometimes, and he can't wait to show Gregory up.

### Family

Gregory an unnamed father, and an unnamed mother.

## Physical description

### Eye color

Brown

* He has a don named Torch.
* his favorite show is Mr. Penguin.
* He likes pie flavored PIE.
We are W*ING Wikia

Happy 35th Anniversary W☆WING!

## Welcome to the We are W\*ING Wikia

this wikia is about the superviolent wrestling organization wrestling international new generations or for short. (W\*ING)

## Describe your topic

**Wrestling International New Generations** (W\*ING) is a professional wrestling promotion specialized in deathmatches. W\*ING also has a talent exchange relationship with the laun based **World W\*ING Spirit (WWS)**.
as well as sharing WWS's Caribbean Heavyweight and World Junior Heavyweight Championships between the two promotions.
it once had a strong rivalry with Frontier Martial-Arts Wrestling. FMW.
it became a major federation Owing to its TV program aired on TV Asahi, it is the largest wrestling promotion. one of the largest in the world. Although attendance has declined in recent years, it still recorded a yearly attendance of approximately 50,000 fans higher than their closest rival Pro Wrestling NWA in 2005 according to Weekly Fight. In October 2005, 51.5% of W\*ING has a working agreement with XPW, an Osaka based company that markets home videos and video games. W\*ING has working agreements with Eonsejo Mundial de Lucha Libre, World W\*ING spirit and W\*ING monster army and W\*ING monster gun. It has a working agreement with WCW
it has been renamed to W\*ING Superstars Uncensored (WSU)

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's
https://www.youtube.com/watch?v=6XHLGk5ehlE our 1st DVD
ElementLesmer Wikia

## Welcome to the ElementLesmer Wikia!

This Wiki is about a book I'm writing called **Element**. I hope you find it's characters endearing and the plot breathtaking. Anyone who visits gets to see the first eight chapters. Here's the first of many to come:

## Chapter 1: Gregory Lesmer

Hello, my name is Gregory Lesmer. I’m sure you know me. You know, famous electricling? Whatever. Where was I? Oh, yeah.”Ahhhh!” “Don’t be a wimp, it’s only a ground monster!” Sammy yelled. Sammy, brother of mine, the most annoying nuisance on the planet. Anyways, back to the story.”It’s a Glitch, Sammy!” I roared back. “Stop eating breakfast and help!” “Breakfast is the most important meal of the day!” Just help!” “Fine,” Sammy grabbed his war-hammer, stomped over, and swung it at the glitch’s head. The glitch flickered and caught it in elemental form. Then he slammed his fist around to Sammy’s face, and my brother flew back.”Sammy, you weak spark of an elemental, this is how you do it!” I focused all my energy into my center, and let loose with a powerful lightning surge.” Discharge!” I screamed at the top of my lungs. The electricity passed harmlessly through my friends’ bodies, but the glitch received full blast of it. A look of astonishment spread through his face as he dissolved into grey powder. I stooped, exhausted. I needed healing, fast. I ran into the tent and rummaged in my trunk, knowing I packed it when we went camping. Finally I found the small vial of Lemnos water, rushed back outside, and drank three drops. I floated into the air and glowed with a golden light. Then I floated down as if nothing had happened. “Show off,” Sammy muttered. I glared at him, static surging through my hair and making it rise. “Hey, hey, hey,” Leaf said, sliding between us.”If you two don’t stop bickering right now, I will personally decorate both of your hair with flowers.” Sammy stormed over to the table and I sighed. Jut another day with my brother.

## Let's get started!

Alright, guys. Let's set some rules

1. No inappropriate language or content.
2. No personal info
3. Be kind and respectful to other users
4. No whaling on Gregory (joke)

You can make your own OCs, and please do. Make fanfics and Roleplays galore. Just follow the rules, and you'll have an awesome time!

-Kraken the Seawing

### New Elementals

I thought this would be a fun idea. So here's what I'm thinking: every six months, you can make up a new type of 'Ling', a new type of elemental. You put your ideas in the comments under the page "Elementals", and I choose one in June, and one in December. You better hurry to put up ideas, because one's coming up! Be sure to include powers and stuff.

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

Picture of the giant Diego.
W*INGs desire for blood

```
this W*ING'S  next event after square of death

```

look down the page to see it

W\*ING Desire For Blood
Desire For Blood. Promotion: W\*ING

Date

Feb. 2 2016

City
buraza town

Last Event

Scaffold Match
Next Event

Climbing Up!
Desire For Blood is a Professional wrestling event produced by W\*ING which will take place on Feb.at akademi in buraza town.

Numbers in parentheses indicate the length of the match.
Builder

The most critical unit in your arsenal. Builders are essential to your success in Rusted Warfare as they are one of the only units with the ability to construct buildings and base defenses, an invaluable trait that is balanced out by the builders complete inability to defend itself. Although quick and cheap to produce, they are mowed down effortlessly by even the meekest opponent and must be protected at all times.

## Strategy & Tips

Builders are an essential asset in fueling your war machine, as they are often required to build the necessary structures needed to attack your foes and defend your base. Unless you have access to a Experimental Spider or Modular Spider, they are the only unit available that can do this and in fact have the largest assortment of construction options compared to the other two. Furthermore, builders may repair any damaged structure.

Builders can be stacked with one another whenever performing a task, rapidly speeding up the progress as you add more builders. Additionally, the Repair Bay can provide aid as well to further increase the speed. Large quantities of builders can construct buildings incredibly fast, and make a structure almost indestructible with stacked repairing.

## Advantages

* Builders cost only $500 credits, being extremely cheap to manufacture and are quick to produce to boot.
* Builders can be stacked on projects to amplify the construction of buildings, or speed up repairs.

## Disadvantages

* With only 170 hit points, builders are incredibly fragile.
* Builders have no means to defend themselves if caught in a fight.
W*ING Gift of The gods Championship

## Section heading

The Gift of the Gods Championship,A.K.A Super heavyweight And Aztec warfare. is The Main championship promoted by W\*WING on its weekly television show CZW And World Wrestling Federation. Unlike most traditional professional wrestling championships the "Gift of the Gods" Championship is promoted by what it grants the champion is the "main prize" in itself, holding the "Gift of the Gods" Championship entitles the champion to a Non-title match for the time of their choosing, provided they give a one-week notice to properly promote such a high profile match. The concept is similar to the that also grants a title match of the winner's choice does not allow for an immediate championship match. Being a professional wrestling championship, it is not won legitimately; it is instead won via scripted endings to matches. If the Gift of the Gods Championship was vacated, the medallions will be removed
New judo pro wrestling

## Section heading

New JUDO Pro-Wrestling Co., Ltd. (新柔道プロレス株式会社 Shin Jūdō Kabushiki-kaisha?), operating as New Judo Pro-Wrestling (新柔道プロレス Shin Jūdō Puroresu?) and sometimes referred to as NJPW or simply New Judo,is a major professional wrestling promotion founded in march 2015. who later sold it to BJW in 2012. Jasmine Aishi is the current President of the promotion and has held that position when the previous President, was promoted to Chai.
W*ING Million Dollar Championship

Write the first paragraph of your page here.

## Section heading

The Million Dollar Championship is an unsanctioned title created by The World wrestling Federation TV show

## History

Hachiman was unable to win the W\*ING Championship, having lost the final match For one of the WWF World Championships in a tournament at WrestleMania IV,in a team known as "The LWO", while chasing one of the WWF World Championships. A frustrated Hachiman decided that if he couldn't win or one of the Tv shows World Championships he would purchase his own championship belt. Hachiman unveiled a new championship belt, which he called the Million Dollar Championship. This title was never official and therefore unsanctioned by the Show, and rarely did DiBiase defend his "title". Jake Roberts stole the title during their feud, but Inuyasha won the Title at NXT-ECW partner show WrestleMania VI. As part of his feud with his Friend and trained with Ayano to face him at Summer Red for the title, which hachiman won, making him the only wrestler to retain the title. During his second title reign he he was still the Champ when he Won One of the WWF World Tag Team Championships on August 19th with Ribbons Almark
Battleship

## Unit showcase:

The battleship is a T1 ship designed to maintain naval superiority, with its dual cannons that can attack both ground and sea units

## Just the stats:

HP: 1200

Speed: 0.80

Cannon 1: 65/2s

DPS: 32.5

Cannon 2: 65/2.03s

DPS: 32.5

Range: 240

Price: 1500

Production time: 16.7s

Produced in Sea Factory at T1

## Assessment:

Pros:

* Fulfills the role of establishing early game naval superiority with long range, a moderate amount of health and damage
* Long range allows it to bombard up to T2 turrets and outrange most units, perfect for siege

Cons

* Lack of anti air makes it vulnerable to aerial units
* Lack of anti sub weapons makes it vulnerable to submerged units such as underwater probes and attack submarines

## Strategies and counters:

Strategy:

Possessing a moderate amount of health, damage and range, the battleship can be used as a siege ship in early game while establishing naval superiority, best supported with missile ships which have anti air and anti sub weapons to counter the main threats of the battleship. Later on, the siege role will be replaced by the heavy missile ship and naval superiority role by its heavy counterpart.

Counters:

Though the battleship may be powerful, it is still easy pickings to aerial units and submarines such as light gunships, underwater probes and attack submarines.
W*ING Universal Womens Championship

## Section heading

The W\*ING Universal Women's Championship is a world heavyweight championship, created By W\*WING on the IWA japan brand. It is one of two world titles in the promotion, and was created on July 25, 2016 to rival the W\*ING Womens Championship, which became exclusive to one of their show following the re-introduction of the brand extension on July 19, 2016. The championship is named in honor of the W\*ING Universe. The title is currently vacant,
International Wrestling Association of Japan

International Wrestling Association of Japan, more commonly known as IWA Japan, Is a professional wrestling promotion operating from 1980-2016 onwards. It was formed by Loran Cehack as a brand extension to the W\*ING promotion, which was becoming famous at the time. Most of the wrestlers jumped ship to W\*ING. which was IWA Japan . He found a sponsor in Tokyo and had bought and run several wrestling shows prior to IWA Japan. After the failure of IWA Japan loran Reformed the homonymous federation.
Shin-W*ING

## Section heading

Shin-W\*ING. is a professional wrestling promotion. It was formed by Shin higaku to sponsor to the W\*ING seikeigun promotion which was sponsoring them at the time. the new W\*ING promotion has working agreement's with W\*ING monster gun. their wrestling shows are on tv. prior to their own DVD VHS Shin-W\*ING home video.
Cho Sento Puroresu FMW

Cho Sento Puroresu FMW is a promotion in buraza town and owned by Budo masuta, juku ren, mina rai shima shita sho kunin

## Section heading

ever since FMW closed Budo fell into depression. until he heard W\*ING was doing FMW reunion shows
he got a little happy until
Cho Sento Puroresu FMW. it became a sister promotion for budos main promotion New Beijing pro Wrestling
Elementals

Elementals are humans with unique powers in controlling the elements.

### Powers

Elementals can create and manipulate any element, but each person only uses one, and only is able to. They are born with one of 10: water, fire, air, earth, poison, ice, darkness, light, electricity, or plants. Their strength varies.

### Population

Elementals make up one third of Earth's population, or about 2 billion.

### Monarchy

They currently have three kings. King Alex, who fights King Elemental, and King Stoneheart. King Alex fights to stop King Elemental's tyranny.

### Science

They have modern science, though a little on the magic side. A scientist tried to create a Phoenix, yet ended up creating a whole new species of monster, the Fire Ray. Elementals harnessed its power and use it for transportation.
Joshi FMW

## Section heading

Frontier Martial-Arts Wrestling (FMW) is a Japanese professional wrestling promotion founded on July 28, 2015 by Budo Masuta that specialized in hardcore wrestling involving weapons such as barbed wire and fire. They held their first show on October 6, 1989. In the late 90s,FMW had a brief working agreement with Extreme Championsh\*t Wrestling, and as well had 14 DVDs released FMW resurrected under the name Joshi FMW

## Section heading

Write the second section of your page here.
Rusted Warfare RTS Wikia

**Welcome to the...**
**RUSTED WARFARE WIKI**
**69 articles • 73 files • 824 edits**

**ABOUT THE GAME**

Rusted Warfare is a Real-Time Strategy game for Android and PC developed by CorrodingGames. Inspired by classics such as Total Annihilation, Supreme Commander, and Command & Conquer, the player is tasked with constructing bases, building units, and conquering the enemy while defending your resources from opposing assault.

With 10 Missions, 48 Skirmish Maps, 5 Survival Maps, and 7 Challenge Missions, there is over 40 hours of content available to you from the getgo, with even further playability offered through the games Level Editor, a bonafide sandbox mode, and through Custom Maps and Mods that are in abundance for this game, allowing you to experience fresh content at your leisure. Finally, there are 6 AI Difficulty settings that allow you to amplify or reduce the opponents strength to better suit your skill level or preferences.

You can read more about the game here.

**IMPORTANT ARTICLES**

Land UnitsNaval UnitsAir Force UnitsAmphibious UnitsBuildingsExperimental UnitsMissionsSkirmish MapsChallenge Missions & Survival Maps

**Modding**

Custom Maps

Custom Units
Juggalo Club Wrestling

JCW is a wrestling promotion formed by Nene and nono Matoe

## Juggalo Championship Wrestling

the company started a year long rivalry with the ICP
and changed its changed its name to Juggalo Championshxt Wrestling ( Championshxt is club in JCW way

## JCW Wrestling

the company use this name short because there was a controversy because XCW had the same name name