Choraçu Park

**Choraçu Park** (Japanese: **コーデオンザパーク** *Cordionza Park*) is a nature preserve located in Choraçu Town. It is Verela's equivalent to the Safari Zone, and it reaches up to north-central Verela's highlands. Pokémon that are rare in Verela or in other regions are found here.

The park is separated into six distinct areas. From top-left to bottom-right, these are numbered 5, 4, 3, 6, 1, 2. The player starts in Area 1.

## Functioning

### Checking Pokémon

Like anywhere else in the game, the player may check the Pokémon that are encounterable in the current Area of Choraçu Park using the "Encounters" option in the pause menu. Any Pokémon not yet registered as caught will be shown grayed out, allowing for an easy way to check what Pokémon the player has caught yet.

### Capturing Pokémon

Much like the canon Pokémon preserves, Choraçu Park features a Safari Game in which Trainers pay 500 for 30 Safari Balls and a limited number of steps (500) to catch all the Pokémon they can.

The mechanics are similar to other Safari Zones: when a wild Pokémon appears, the player may not send out any Pokémon to battle it, but must instead try to catch the Pokémon without harming it. The wild Pokémon may choose to flee the battle at any time, thus, catching a Pokémon in the Great Marsh requires mainly luck.

There are four options shown in the battle screen:

* **Throw a Safari Ball** - Throws a Safari Ball in possibility of capture. It is much the same as throwing a Poké Ball in an average Pokémon battle.
* **Throw bait** - Throwing bait makes a Pokémon easier to catch, but makes it more likely to flee from battle. (Increases catch rate and flee rate by one stage each)
* **Throw rock** - Throwing rocks does the reverse of throwing bait, making the Pokémon harder to catch, but making the Pokémon less likely to flee from battle. (Decreases catch rate and flee rate by one stage each)
* **Run from battle** - Like in an average Pokémon battle, running away from a Pokémon will cause the battle to end.

## Details

This Safari Zone works very similarly to the Johto Safari Zone. Pokémon are made easier or harder to catch by modifying their catch rates. Catch rates start at the base rate of the species. Each Pokémon also has a chance to flee from battle every turn, known as the escape rate. Unlike the Johto Safari Zone, however, the escape rate of a Pokémon is determined based on its base catch rate.

The escape rate is determined using the following table:

 46 - 70
 71 - 105
 106 - 150
 Over 150

At the start of an encounter, both the catch rate and escape rate are set to their species defaults. When bait is thrown, it lowers the escape rate by one stage, but has a 90% chance of also lowering the catch rate by one stage. When a rock is thrown, it raises the catch rate by one stage, but has a 90% chance of raising the escape rate by one stage. Stages for catch rates and escape rates work identically to stat stages: they can be raised as high as +6 and as low as -6, where 0 is the starting stage; multipliers at each stat stage also work identically.

At the end of each turn, the Pokémon makes a run-away check, using the current escape rate. If successful, then the Pokémon escapes.

Statistically, exclusively throwing Safari Balls provides the best chance of catching every Pokémon in Choraçu Park.

## Trivia

* In Diamond and Pearl, a man in the Great Marsh incorrectly states that both bait and mud make Pokémon more likely to run but easier to catch.
* If the player uses the walk through walls cheat to enter the Great Marsh, the changing Pokémon won't appear.
* In Platinum, if the player encounters a Pokémon when they would normally "pop" out of deep mud, a glitch exists where upon exiting the battle, it will seem that the player is still "stuck", despite being able to move around normally. The effects of this glitch are most obvious when the player attempts to move to a tile with dry land after performing the glitch.
* Despite the Galactic Bomb's successful detonation, no damage caused by it can be found at the Great Marsh.

## In other languages

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de:Großmoor
es:Gran Pantano
fr:Grand Marais
it:Gran Palude
ja:ノモセだいしつげん
zh:大湿地