Settlers Overlay

This screen will give you more detailed information about your settlers, and allow you to edit some of their options.

The top 3 tabs are the different areas of this screen.

The "DRAG" icon at the top indicates that you can hold your middle mouse button down to drag the window to a new location.

## Overview

This section gives you a quick overview of the entities in your settlement.

Underneath the heading tabs are 3 categories to look at entities on your screen:

* Settlers: These are the entities that you are able to control and are part of your settlement.
* Neutral: These are typically animals that are wild. You cannot control them.
* Hostile: These are aggressive animal, bandits, and creatures that will attack your settlers.

Below that is a filter that you can use and only see settlers of a specific profession.

Under the "Profess"(ion) column there are 4 options:

* Go to Entity: This will take you to the entity.
* Add/Remove from selection: This will allow you to select more than one(1) entity.
* Tracking on HUD: This will let you add/remove tracking on the HUD. Tracking is per race on entities; Ancients and Humans are tracked separately. This will also allow you to see how many idle settlers there are for that race.
* Profession: The icon showing a profession can be clicked on to change that settler's profession.

The "Name" column shows basic information about the settler:

* Level: Characters start at level 1. They will gain skills based upon their profession when they level.
* Name: By the characters name there is an icon that indicates what race they are.
* Hit Points: The heart indicates what their current/max hit points are.
* Hunger: The drumstick icon shows how full of food they are. When they are at 10%, they are considered starving and finding food should be their highest priority. When it reaches 0, they take damage.
* Thirst: The water drop icon shows how full of fluids they are. When they are at 10%, they are considered dehydrated and finding water should be their highest priority. When it reaches 0, they take damage.
* Energy: The lightening bold shows their energy level. When it reaches 0%, they need to find a bed to sleep because they are not very effective at doing anything.
* Oxygen: When their oxygen level reaches 0%, they will start taking damage.
* Will: Their will is connected to their happiness. When their will reaches 0, they may leave the settlement.

The Status column shows any status effects they may have such as being a companion (holding the mouse over the icon will provide more information). You can go to BETAStatus Effects for more information.

## Skill Permissions

The Skill Permissions tab lets you view the skills your settlers have.

Their active skills show have a highlight around the box, such as Rith Aoth has around mining. You can activate and deactive skills by clicking on their skill level for that skill.

The higher the skill, the more Efficient they are are performing tasks related to that skill.

There is a scroll bar at the bottom of the screen so that you can view more of the skills.

## Skill Priorities

The Skill Priorities tab will let you view and adjust the order that settlers perform their jobs. The default number for the skills are faded, and are highlighted if they have been altered.

Left clicking raises the number, which lowers the priority

Right clicking lowers the number, making it a higher priority.