Achievement/Gameplay - Darkmoon Faire

A lists of all **Gameplay - Darkmoon Faire** achievements can be found here.

Completing all of these rewards the player a total of 1450 achievement points. Before Patch 20.0.0.77662, these achievements used to reward 18400 Reward XP.

## Notes

* **Not So Lonely**: Redeemed Pariah must have 10 attack after "this turn" effects wear off.
* Both players get the achievement **YoggChamp**. Spells generated by the new spell, like Puzzle Box of Yogg-Saron, do not count.

## Strategy

### Demon Hunter

* **Good Arm**

To get this achievement by playing against token decks (primarily DH, Druid, or Hunter), put Throw Glaive in any DH deck and, and if possible, do not let the opponents buff their minions.

An alternative simplier way is to kill the own minions. This is most easily done using such cards as Command the Illidari, Coordinated Strike, or Desert Hare.

* **Not So Lonely**

Play Redeemed Pariah as early as possible and to make it clear to the opponent you aim to get an achievement only, do not attack the enemy hero. This does not guarantee the opponent will understand this hint, but nevertheless increases the chances of success.

An alternative easier way is to use the following combination: Redeemed Pariah + Brann Bronzebeard + two Lance Carriers. It is also acceptable to use Costumed Entertainer, although this is a less reliable method.

Note that temporary buffs like Abusive Sergeant will only help if you finish the game immediately after reaching 10+ Attack. Thus, if the player immediately concede after receiving this number by a temporary buff, then the achievement will be received. But if the turn has ended, the achievement will not be done.

* **Feeling Ill... gynoth**

Since the Lifesteal Demon Hunter OTK deck is fully combat-ready, it can be used for getting this achievement eventually without significant deck changes. Play the maximum of Mo'arg Artificer and Ethereal Augmerchant / Bloodmage Thalnos before casting Eye Beam or Felscream Blast.

* **Highway to Fel**

This card is a quite good tool for any Demon Hunter deck, so there is no need to create a separate deck. Wandmaker and Cobalt Spellkin can generate extra copies.

### Druid

* **RIGGED!**

This achievement needs only the deck knowledge. This is done over time, usually when playing as a Clown Druid or Guardian Druid, and also does not require special deckbuilding, but to find additional copies of this card, play Duels, use Nature Studies, Guidance, Raven Idol and so on.

* **Leaf Us Alone**

It is advisable to create a separate deck aimed at repeatedly summoning Greybough to accomplish this achievement. The highest results will be in Wild thanks to such cards as Hadronox, N'Zoth, the Corruptor, Witching Hour, and Germination. The Faceless Manipulator may also come in handy.

In Duels, the achievement may become doable after obtaining the Totem of the Dead passive treasure or Banana Split / Ancient Reflections active treasures.

* **Sun and Moon to Me**

To get the achievement, the player has to cast any Eclipse spell six times per game - whether it's six Solar Eclipses or 3 Lunar Eclipses and 3 Solar Eclipses. In this case, Kiri, Chosen of Elune will help - if only two Solar and Lunar eclipses are in the deck, Kiri will give the exactly required number to achieve. Kiri can be replaced by Educated Elekk, although this is a less reliable option.

If any of the above cards are not in the deck, the player can try to Discover the missing cards with spells - Guidance, Nature Studies, Resizing Pouch, Raven Idol, or Crystalsong Portal.

* **Forest Fights Back**

The best card here is Arbor Up, which is often played in Aggro Druid decks. Faire Arborist also summons Darkmoon Treants. To speed up progress, Solar Eclipse or Archmage Vargoth are may be used.

### Hunter

* **Ride Together, Die Together**

This is one of the easiest achievements to complete since it can be done by turn 4 using Toxic Reinforcements.
Alternative simple ways:
- Cast Jewel of N'Zoth
- Having two Deathrattle minions on board, then casting Gift of Luminance, Seance, or play Faceless Manipulator
- Play Bloodreaver Gul'dan or N'Zoth, the Corruptor in Cubelock deck

* **Toss Me!**

To successfully complete the achievement, lower the opponent's health as low as possible, then play Maxima Blastenheimer. The optimal deck is that has a Darkmoon Tonk due to high Attack.

* **Tonk Commander**

This achievement can be slowly completed over time when playing a deck with Maxima Blastenheimer. However, to speed up progress, it is preferable to make a special heavy Deathrattle Hunter deck that will use the following cards: Play Dead, Feign Death,Master's Call, Nine Lives, Barnes; optionally - Animated Broomstick, Baron Rivendare / Necromechanic, Oblivitron, Jewel of N'Zoth, N'Zoth, the Corruptor.

* **Three for One Sale**

This spell can be optimally used in any deck and gain progress against any opponent. Killing own minions is allowed; if there is still a need in more targets, try to add Desert Hare and Mad Summoner in deck.

### Mage

* **You Can't Take it Off**

This achievement is easier to get in Duels in the starting stages, when the opponents have low Health. Put the Mask of C'Thun in a combat-ready starting deck and wait for the right moment.
In Ranked mode, No Minions Mage and Spell Damage Mage decks have a chance to get the achievement, but unlike Duels, much more burst damage and board clears will be needed there.

Regardless of the selected mode, Spell Damage can be useful here.

* **Hall of Mirrors**

This achievement is quite feasible when playing Secret Mage, if to cast a secret like Rigged Faire Game or Ice Block, and then play both Occult Conjurers on the turn 8. Duplicate can increase the chances, but its use is completely optional.

* **Your Future is Clouded**

Take the Secret Mage and play as usual. This achievement does not require much effort and will be completed in any case, so there is no need to play too many secrets before playing Sayge, Seer of Darkmoon to the detriment.

* **Hard Tack**

Use a deck that contains Conjure Mana Biscuits. To generate additional copies of this spell, use Magic Trick, Evocation, Primordial Glyph and so on.

### Paladin

* **Yrang?**

Use the Pure Paladin deck with High Exarch Yrel and don't attack Divine Shield minions with her. Overall, the achievement is not difficult and will be completed in due time.

* **YoggChamp**

One of the most difficult achievements since it depends on randomness. Oh My Yogg! is highly undesirable to cast when either the player or the opponent has a lot of Health - the enemy will immediately reveal it and then deprive a chances to get the achievement. For same reason Lorewalker Cho is unlikely to be useful; it can only hint to the opponent about the player's intentions if he gets this secret in his hand while having low Health.

Thus, to get the achievement, cast Oh My Yogg! only if either you or your opponent at low Health; a separate deck in the hope of meeting a friend does not make sense.

Additionally, it is worth noting that the highest chance of success occurs if a spell for 3-4 mana is cast - currently, they are most numerous spells that cause damage to the hero (e.g., Backfire, Cinderstorm, Headcrack, Spreading Madness; Swipe, Dunk Tank, Hellfire).

* **Lothraxion's Balloon Shop**

Although the name suggests to play Lothraxion the Redeemed, other Divine Shield-granting cards can also progress the achievement, such as Balloon Merchant, Righteousness, or Steward of Darkshire following with any Recruit-generating cards, like Day at the Faire, Stand Against Darkness and so on.

* **So Judgey...**

While the achievement suspects that the Lifesteal weapons are Paladin ones like Grave Vengeance and Libram of Judgment, all Lifesteal weapons work with the achievement, making big weapons like Spectral Cutlass and Aldrachi Warblades much more viable to complete it.

### Priest

* **Spoilers!**

Playing a Fortune Teller in a spell heavy deck is enough. It is also advisable to add Put into hand cards like Insight or Witchwood Piper. Additionally, Costumed Entertainer and Claw Machine could also be used to buff it.

* **One Has No Name**

For this achievement, it is advisable to create a special deck of low-cost buffs, which will then be stealed by The Nameless One. Examples - Inner Fire, Power Word: Shield, Topsy Turvy, Wave of Apathy, or Divine Spirit.

* **You're G'huunna Be Sorry**

Despite the name, it is not necessary to craft or use G'huun the Blood God for this achievement. It is doable with Seadevil Stinger (Bloodbloom and Cho'gall are not confirmed), it will only delay the process a bit.

G'huun will fit in heavy priest control deck, where it is desirable to play it after Lorekeeper Polkelt.

* **Darkmoon Express**

This achievement does not take too long thanks to the effect also involves enemy minions. The best card to help is Circle of Healing - use it when the opponent has a lot of minions. To generate additional targets, Desert Hare or Mad Summoner may be used.

### Rogue

* **IT'S SO FLUFFY**

Prize Plunderer plays in Kingsbane Rogue, Aggro Stealth Rogue, and sometimes in Odd Rogue. There is no much need to rebuild these decks, but if the player is interested in getting the achievement only, Brann Bronzebeard or Spirit of the Shark may be added to the decks.

* **Forbidden Jutsu**

Modify cost the 10+ Mana minions with Jepetto Joybuzz, Anka, the Buried, Deck of Chaos, or something else, and then giving them to the opponent is not the only way. It is enough to give the enemy a giant (they are much easier to reach a 0 Mana cost) like Frost Giant, Arcane Giant, Mountain Giant, or Molten Giant, using the battlecry of Silas Darkmoon, then cast Shadow Clone and return Silas to hand with Shadowstep.
Before doing this, make sure there are no other minions on the opponent's board before the combination (the best option to make sure is Vanish). Emperor Thaurissan is optional, but may be very useful.

* **Myra's Unstable Empress**

Draws as many cards as possible from the deck, then shuffle enough copies of the chosen minion with Togwaggle's Scheme, Gang Up, or Lab Recruiter.

* **Monkey Business**

Add this secret to any Rogue deck. the most preferred choice is Secret Rogue. Additionally, Dancing Swords may be used guaranteed draw during the opponent's turn. Since almost all decks have a draw, the player will eventually take this achievement.

### Shaman

* **Two Punch Man**

This achievement is easily obtained by combining Doomhammer + two Rockbiter Weapon / Rockbiter Weapon + Stormstrike. However, it does not require to play specifically the Shaman class. It can also be obtained by playing Demon Hunter (usually Soul decks or Duels mode with Outlander hero power), or Kingsbane Rogue.

* **Scary-Go-Round**

This achievement can be easily done earliest at turn 7 with Mad Summoner, which allows to fill the board with 14 minions at the cost of 6 mana. The only complication is the achievement will not be obtained if there are dormant minions after transformation, so it is very desirable to have minions of the different mana cost on the board before casting Revolve.

* **Darkmoon Woodshop**

A simple achievement, requiring only a Totem Deck. In Duels, the additional copies can be found in "Totems" loot bucket. To speed up progress, use Totemic Reflection, Splitting Axe, or Drakkari Enchanter.

* **Win by a Landslide**

To advance, it is enough to cast this spell and not necessarily kill the minions. If the player us not overloaded, then one trigger will be counted, whereas if the player is overloaded, two triggers will be counted. To get additional copies of this spell, use Diligent Notetaker, Archmage Vargoth, or Guidance.

### Warlock

* **Missing: Holy Hand Grenade**

This achievement does not require playing a Warlock, so not only Deck of Chaos may be used, but also Jepetto Joybuzz, Luna's Pocket Galaxy, or Aviana to complete it.

* **My Friend is at the Front**

For guaranteed completion build a deck of cheap demons and spells. Trying a luck is possible while playing Zoo or Discard Warlock.

* **Escalating Antics**

Any Warlock control deck will do here. Try to use it for the maximum number of targets, and to get additional copies, take Y'Shaarj, the Defiler.

* **Cannot Run, Cannot Hide**

Unlike Priest's "You're G'huunna Be Sorry" achievement this one can be completed only by Warlock. For maximum progression speed, use both Kanrethad Ebonlocke and Envoy Rustwix. If desired, copy the last one using Felosophy, Faceless Manipulator, or Carnivorous Cube.

### Warrior

* **Mine! Mine! Mine!**

Easy completion will be provided by Lord Barov who will receive 1 damage before casting Minefield (with Inner Rage, Elven Archer, etc.). Two Desert Hare can also be used to create the enough targets.

* **Tent of out Tent**

It is not necessary to add two Hench-Clan Hag cards to the deck or try to achieve the result in Menagerie Warrior. It is enough to draw Tent Trasher with Jepetto Joybuzz or get it by Dragonqueen Alexstrasza, and then reduce the cost by any means except playing the type minions. For example, Emperor Thaurissan, or Athletic Studies.

* **Bass In Your Face**

This achievement does not require much deckbuilding and is easily performed on any deck with E.T.C. and Rush minions, especially OTK ETC Warrior. The additional copies of E.T.C. and many Rush minions can be found in Duels mode.

* **The Best Defense...**

This achievement does not require playing Warrior, so for an easier solution, play Druid, whose basic Hero Power always gives the opportunity to attack while having armor.

### Neutral

* **Embrace the Void**

The fastest results in obtaining this achievement are shown by heavy Druid and Warlock decks thanks to a variety of playable cards with Corrupt ability. Y'Shaarj, the Defiler significantly speeds up progress regardless of the deck.

* **Dermatology**

Since Horrendous Growth is a low-cost card, it does not make sense to significantly change the deck and add various buffs to it. It is enough to put this card in any control deck and the necessary 15 Attack will be easily got even before fatigue.

* **F2PBTW**

Repeated playing of Corrupted version of Strongman is a good option here. Priest and Rogue also have a lot of Copy and Return to hand effects, both of which can speed up the progress.

This can also be done with Y'Shaarj, the Defiler if the player have it in the collection or in the Duels deck.

* **Coulrophobia**

It is enough to play a card for 10 Mana (for example, Survival of the Fittest), while having a Carnival Clown in hand. Then filling the board will not cause difficulties.

* **Harmless Little Bunny**

Since Darkmoon Rabbit is not a good minion to include in a combat-ready deck, it is advisable to create a separate deck in order to kill as many enemies as possible with Darkmoon Rabbit per game and thus complete the achievement faster. The examples of cards to achieve this objective: Jepetto Joybuzz, Germination, Dire Frenzy, Psyche Split, Witching Hour.

* **No Pathetic Cards**

This achievement is almost impossible to get against opponents whose heroes can constantly attack or gain armor (for example, Demon Hutner, Druid, Paladin, Warrior), but has a high chances against Mage or Priest.

The best class to complete this achievement is Warlock due to the huge number of board clears and the ability to play C'Thun for 0 Mana with Tome of Origination (this makes it possible to clear the board and immediately play C'Thun at the same time). An alternative, but less reliable method, is to completely heal the enemy hero before C'Thun by Tree of Life or Nozari.

Using the battlecry doubling cards (Brann Bronzebeard, Heart of Vir'naal) does not make sense, since the second trigger of C'Thun's battlecry will be a separate event that starts when the enemy hero has less than 30 HP, while it is necessary to kill the enemy during the first event.

There is also a high chance to complete the achievement in Duels in the first stages against the control decks.

* **It's N'Zothing, Really**

Despite the description, it is not necessary to resurrect 6 minions at the same time. Progress is made even if a smaller number is resurrected.

Regardless of the conditions, the best classes to perform are Menagerie Paladin or Warrior.

* **Yogg Take the Wheel**

Winning the game after playing Yogg-Saron, Master of Fate is possible with the Mysterybox or Rod of Roasting variants. Since it is impossible to affect the chances of such outcomes, be patient and use a large number of spells. If desired, protect the hero with armor and Blur.

* **Wheel of Misfortune**

It may take 10 to 30 games to get all the outcomes from the Yogg-Saron wheel. To optionally reduce this amount, add Brann Bronzebeard or Heart of Vir'naal in the deck.

* **Who Let the Dragon Out?**

Not a very difficult achievement, as Runaway Blackwing will almost always kill enemy minions thanks to the high damage. Overall, the corresponding Paladin and Warrior decks are most suitable for completion.

* **Can't Touch This**

Since the opponent will probably ignore Moonfang, the player will need to force him to damage the beast so that the process does not take too long. In this case, such cards as Animated Broomstick, Germination, Psyche Split and any other cards that give Health or Taunt (e.g., Barkskin, Divine Spirit, Titanic Lackey, Mark of Nature, any healing) will help.

If the player is not focused on winning, then he can damage Moonfang himself with such minions as Risky Skipper or Wild Pyromancer, as well as with cheap spells.

## Patch changes

* **Patch 20.0.0.77662 (2021-03-25):** No longer rewards XP.
* **Patch 19.4.0.71003 (2021-01-21):** New achievements: Highway to Fel; Forest Fights Back; Three for One Sale; Hard Tack; So Judgey...; Darkmoon Express; Monkey Business; Win by a Landslide; Cannot Run, Cannot Hide; The Best Defense; Who Let the Dragon Out?; Can't Touch This.
* **Patch 19.0.0.65614 (2020-11-12):** Added.