Ghost

A **Ghost** is the spirit of a human or humanoid that has died they are generally less aggressive than other specters and most of the time are capable of civil conversation.

A **ghost** has a increasing chance of becoming a Wraith the longer they are stuck in the veil between realms often being driven mad in the process.

## Physiology

A Ghost is a spectral (Pale blue or spectral green) human or humanoid that looks basically as they did before or at the time of their death. They may have a glow around the outline of their form caused by their soul not having a physical form to hold in the radiance of their soul's energy.

## Abilities

* **Ghost Physiology**: As a type of Specter, **Ghosts** have the abilities of one.
	+ **Conditional Visibility**: **Ghosts** can be invisible by others while being seen by certain people only by certain conditions. **Ghosts** can choose to be visible to others whenever they want (barring certain restrictions).
	+ **Energy Independence**: **Ghosts** have an independence from energy, having no need to eat, drink, sleep, ATP, Mitchondrion (and by extension the lack of need for calories or other units of energy). They do not fatigue or get tired. **Ghost** have powers that they can usecontinuously/repeatedly without a need to recharge or refill their energy.
	+ **Flight**:
	+ **Inaudibility**:
	+ **Inodorosity**:
	+ **Intangibility/Conditional Tangibility**:

## Evidence of a Ghost

According to The Book of Specters by Arrah of Verden, the evidence of a ghostly presence can be the following four pieces of evidence:

### Fingerprints

A **Ghost's** presence is recognizable by the presence of a set of fingerprints from objects the entity interacts with these are not visible to the naked eye but a witcher can see these with their witcher sense or a dusting kit can be used.

### Light Orb

While usually invisible outside of a body, a light orb's light beams could make a ghost's non-corporeal body visible as long as they were within range of the beams.

### Voices

A **Ghost** is capable of a level 0 Spectral Presence otherwise known as a sonic disruption such as being able to hear it speak.

### Writing

Due to the maddening nature of their existence and death, a **Ghost** is compelled to write details about their death around their haunt such as their name, and the date of their death. Clever witchers can glean information from them by bringing blocks with letters on them which the Ghost will move about giving information about their fate.

## Weaknesses

###### Black Witches Salt

A mixture of sea salt, charcoal, incense ash, vervain, rue. and hyssop creates Black Witches Salt which can be used for protection, warding, banishing, or cleansing spiritual presences.

###### Incense

Burning incense can be used to calm spectral entities if the entity is nearby, the effectiveness of this is determined by the distance from the entity.

###### Specter Oil

As a specter, the sword oil known as specter oil deals more damage to a ghost.

## Becoming a Wraith

A wraith is the natural conclusion to the madness brought on to a ghost by its inability to move on, leading to blind rage and savagery without intelligence. A wraith is in constant agonizing pain which drowns out the reason and restraint they once might have held in life, driving them forth to last out at anything living in an attempt to make the pain stop. Once a ghost becomes a wraith there is no reasoning with them and the only course of action is to exorcise them by removing the object that ties them to the world.