recursal/Fanatic-Fandom huggingface dataset:
Castaway (Pursuit)

## Castaway

I found a man stranded on an island between The Marrows and Gale Cliffs. He says he fell overboard in rough seas.He needs passage to Little Marrow.

## Quest Info

### Rewards

Signet Ring

**Castaway** is a pursuit found in *DREDGE*.

## Steps

* Pick up the Castaway.
	+ I need to pick up the Castaway.
	+ I took the Castaway on board.
* Take the Castaway to Little Marrow.
	+ I need to take the Castaway to Little Marrow.

## Outcomes

* The Castaway was escorted to Little Marrow.
* The Castaway was lost overboard. Again.
* I was too late to save him.
A Fresh Start

Met the Mayor of Greater Marrow, who sent me out to catch some fish and find my bearings. Seems nice enough. Warned me to be back before nightfall, though, said something about fog - bit dramatic.

## Quest Info

### Items Involved

Any Fish

**A Fresh Start** is a pursuit found in *DREDGE*.

## Steps

* Catch fish for the day.
	+ The Mayor asked me to catch as many fish as I can, then head back to Greater Marrow.
	+ I caught a fish and returned to dock.
* Sell fish at Fishmonger.
	+ The Mayor has asked me to sell what I caught to the Fishmonger.
	+ I sold my catch to the Fishmonger. He'll buy any fish that I bring in.
* Visit the Shipwright.
	+ The Mayor told me to go to the Shipyard to meet the Shipwright.
	+ I visited the Shipyard and met the Shipwright, who can upgrade and repair my boat.
Sampling Device

## Description

A custom design from The Researcher. It's ineffective, but it should allow me to harvest some samples from the depths.

**Sampling Device** is a Rod found in *Dredge*. It can only catch Abyssal Fish and isn't very efficient. Once obtained, it unlocks the ability to research the Bottomless Lines.

## Location

The Sampling Device is given to the player by the Researcher during the Research Assistant Pursuit in Stellar Basin.
Goliath Tigerfish

## Goliath Tigerfish#76

* Image
* Slots

## Inventory

The **Goliath Tigerfish** is an Exotic Fish that can be caught in *Dredge*.

The Goliath Tigerfish must be caught as part of the Recording Rarities Pursuit given by the Travelling Merchant. As with the Gulper Eel and Oarfish, there is only one Tigerfish in the game, and once it is caught, it will never reappear. This Goliath Tigerfish can be found in the Twisted Strand  at E12, behind a log that can be destroyed with Packed Explosives.
Phantom Shark

The **Phantom Shark** is an enemy that appears in Gale Cliffs, Twisted Strand, Stellar Basin and Devil's Spine with very high Panic.

Although it is much faster than the player, it can be defeated using Banish or quickly dodging out of its way. Nonetheless, it poses a non-negligible danger as it is very fast and will be on the player almost as soon as it appears.
Devil Ray

## Devil Ray#19

* Image
* Slots

## Inventory

The **Devil Ray** is a nocturnal Fish that can be caught in *Dredge*.

## Fishing tips

The **Devil Ray** is found within the Gale Cliffs at night a short distance from the Dusty Pontoon. The type label of Oceanic is misleading since the Devil Ray is found within the cliffs and not out to sea. A single fishing location can be found in the approximate center of grid O4.

Additionally the Devil Ray can be caught by trawling, but requires use of the Heavy-Duty Trawl Net in order to catch Oceanic type fish.

Players who are struggling to catch the aberrant form may wish to save the game at the dock, quit, and reload to refresh the fishing spots. Another strategy is to make use of Atrophy which increases the chance of obtaining the aberration Withered Ray.
Ancient Ruins

**Ancient Ruins** is a place found in Devil's Spine.

Its dock appears to be made of stone and several statutes of hooded figures stand by, and appear to glow when you’re lacking in sleep. An Ancient Lighthouse and Cave are visitable here.

### The Cave

Visiting the cave it is noted to be dimly lit, with paintings on both walls on ether side of you. Checking the left wall states that “These paintings depict the birth of a civilization. A great beacon of light is shown repelling a tentacled figure emerging from the sea.”

Checking the right wall instead states that “these paintings depict the fall of a civilization. A volcanic eruption tears through a tall lighthouse. Monstrous shapes devour people as buildings turn to ruin.”

This appears to be the story of the civilization that once lived here in The Devil’s Spine. A civilization protected by light that is destroyed when an eruption tears down their lighthouse.

Talking to the Travelling Merchant and asking them “what was this place?” Also sheds some light on the subject. They say that “Some kind of ancient civilization must’ve lived here. Judging by the state of the buildings, things didn’t go to well for them. I can’t believe they built this all around an active volcano. So the volcano must’ve become active some time after they founded their city. I’d guess that the volcano caused them to leave - or wiped them out, one way or another. All in all, it’s a pretty inhospitable place. I’m not really sure why I come here.”

### The Ancient Lighthouse

The Ancient Lighthouse is a dilapidated stone lighthouse that is one of the few tallest still standing structures on the Devil’s Spine.

When it’s first found it is locked with a door, requiring the player to Complete the “Stone Tablets” quest, and use the “Fused Tablet” to unlock the door of the Ancient Lighthouse. Inside the player will find that “the stairway to the top had collapsed - this is as far as you’re going to get.” In terms of exploring the building. However you will also be rewarded for opeaning the door by finding the “Flame Of The Sky” light as well as two goblets, a Citrine Ring, and a Ruby Ring.

Once you have collected all these objects any further visits to the lighthouse will lead to you to observe it’s crumbled state and then promptly leave.
Research Assistant

Met a Researcher in Stellar Basin, set up at the old fort. Needs some help collecting samples of fish from the area. My kind of job.She was chased away from her research outpost by an aggressive creature. Presumably it's living in the depths of the basin. I should be careful around there.

## Quest Info

### Items Involved

* 1 Glowing Octopus
* 1 Firefly Squid
* 1 Aurora Jellyfish
* Prototype Parts
* Repulsion Machine
* 1 Anglerfish
* 1 Loosejaw
* 1 Giant Amphipod
* 1 Snailfish

### Rewards

A Plan for the Future
Sampling Device

**Research Assistant** is a pursuit found in *DREDGE*.

## Steps

* Collect samples.
	+ Collect samples: 0/1 Glowing Octopus, 0/1 Firefly Squid, 0/1 Aurora Jellyfish
	+ I collected all the samples.
	+ I collected the set of surface samples.
* Collect Prototype Parts from Research Outpost.
	+ I need to collect Prototype Parts the Researcher left behind when she fled the old Research Outpost.
	+ I found the Prototype Parts.
* Deliver Prototype Parts to the Researcher.
	+ I found the Prototype Parts. I need to deliver them to the Researcher back at the fort.
	+ I delivered the Prototype Parts to the Researcher.
* Pick up Repulsion Machine.
	+ The Researcher made a machine to deter the creature. I need to pick it up.
	+ I collected the machine.
* Connect Repulsion Machine.
	+ I need to connect the Repulsion Machine to the Generator at the Research Outpost.
	+ I connected the Repulsion Machine to the Generator. I can activate it every few hours to keep the creature away.
* Collect deep water samples.
	+ Collect samples: 0/1 Anglerfish, 0/1 Loosejaw, 0/1 Giant Amphipod, 0/1 Snailfish
* Collect all samples.
	+ I need to help the Researcher collect all the samples she needs.

## Outcomes

* Collected all samples.
	+ I collected the set of deep water samples.
Research Part

## Description

A curious-looking component. Could be used to develop new equipment but would need some investigation at a dock first.

**Research Parts** are needed to research and unlock equipment. They can be found while dredging, or bought from the Travelling Merchant.

62 Research parts are necessary to unlock everything.

## Locations

* Sold by the Travelling Merchant
* Random chance to appear while Dredging
* Dredged up from their own unique golden Dredge locations
* Given as a reward for numerous Pursuits
* Exchanged for dog tags by the Airman
* Salvaged from shipwrecks

### Tips

You can farm the Travelling Merchant for research parts. It will, however, take a great deal of patience as she rarely stocks it. You will need to save and quit, then check if she has a part in stock. If she doesn't, just repeat the process of save and quitting and reloading until you have one.

Another way to efficiently get research parts is by running through the loop at Steel Point. Upon dredging the three Cloth, Wood, and Metal Scrap locations, as well as the wood location around the island (at the South-Eastern portion of L10), players may gain a significant amount of research parts alongside other necessary materials.
Art of the Silver Tongue

## Description

More a guide on psychology than simple financial transactions, it delves into the fundamentals of the human psyche and outlines some truly inspired tactics for bargaining.
I get the sense the author isn't giving away all of their secrets, however. Smart.

**Art of the Silver Tongue** is a piece of equipment found in *Dredge*.
Fused Tablet

## Description

Four fragments fused together. The Trader at Little Marrow says they form a key to a "guiding light".

> *When the sky mistakes the stars,
> And the air grows thick with night,
> The deep will open its scars,
> Protect us, O guiding light.*
>  - Trader upon fusing the tablets.
>
>

The **Fused Tablet** is acquired once all three Stone Tablets have been brought to the Trader. With it you can unlock the ancient lighthouse, which is marked as ancient ruin on the map. There you will find the Flame of The Sky light.
Figure in Blue

I met a strange man in hooded robes on an island between The Marrows and Gale Cliffs. They asked me to catch a fish depicted on an old paper scroll.

## Quest Info

### Items Involved

* Blue Mackerel
* Tiger Mackerel
* Snake Mackerel

### Rewards

Haggling and Bartering: A Guide

**Figure in Blue** is a pursuit found in *DREDGE*. Prior to v1.1.0 for PC**, this was a timed quest**. The figure would pass away if the player took too long to deliver the fish after their first meeting. However, this is no longer the case in v1.1.0 and beyond, and the quest can be completed at the player's leisure.

## Steps

You can pre-catch the fish and deliver them to the figure in one go. They will also accept the aberrant variation of the requested fish.

* Catch a Blue Mackerel.
	+ I need to catch a Blue Mackerel and bring it back to them.
	+ I caught a Blue Mackerel and brought it back to them.
* Catch a Tiger Mackerel.
	+ I need to catch a Tiger Mackerel and bring it back to them.
	+ I caught a Tiger Mackerel and brought it back to them.
* Catch a Snake Mackerel.
	+ I need to catch a Snake Mackerel and bring it back to them.
	+ I caught a Snake Mackerel and brought it back to them.

## Outcomes

* All fish caught.
* The person passed away. (Prior to v1.1.0, only, if waiting too long after the pursuit is started)
Dry Dock

The **Dry Dock** is a structure located in Greater Marrow, operated by the Shipwright. The Dry Dock is used to upgrade your boat. Using materials such as metal scraps, lumber, refined metal, and bolts of cloth, you can make upgrades including inventory space, more engine, rod, net, and light slots, and hull upgrades which give the player one extra hit before being taken back to their last savepoint.

The functions of the Dry Dock can also be accessed from the Travelling Merchant, where it is called the Floating Dock. It has no notable differences in use other than its name.

The Dry Docks are unlocked when the player fully pays off their debt to Greater Marrow for the boat the Mayor loans them. The Mayor states how thanks to the player, Greater Marrow is growing, and the Dry Docks are open again.
Grotesque Fish

Caught a strange looking fish - never seen anything like it in all my years. It died as soon as it was pulled from the water - but its scales are still pulsing with a strange rhythm.Don't want to handle it any more. Have headache and ears are ringing slightly. Maybe the Fishmonger at Greater Marrow will know more.

## Quest Info

### Location

Greater Marrow (J8) after catching an aberrant

### Rewards

Dredging equipment

**Grotesque Fish** is a pursuit found in *DREDGE*.

## Steps

* I caught a strange looking fish.
* Show the Fishmonger.
	+ I should take the fish to the Fishmonger - he might know more about it.
	+ I took the fish to the Fishmonger. He sliced it open and removed a handkerchief from it.
* Meet at Blackstone Isle.
	+ A man approached me, interested in what the Fishmonger pulled from the fish. He wants me to meet him on Blackstone Isle.
	+ I met the man on Blackstone Isle and gave him the handkerchief.
* The Collector had a proposition for me.
	+ He offered to equip my boat with dredging equipment. I should let him know if I want it installed.
	+ I agreed to the offer, and he installed dredging equipment on my boat.
Prototype Parts

## Description

A jumble of wires and winches.

These **Prototype Parts** can be found in the laboratory in the research outpost in the Stellar Basin. During the Research Assistant pursuit, the Researcher will ask for the retrieval of these parts so she can make the Sampling Device to capture abyssal fish samples for her research.
Greater Marrow

The island of Greater Marrow

**Greater Marrow** is the first location in DREDGE. It is located within The Marrows and is the largest town in the area. It is home to the Mayor, the Fishmonger, the Builder, the Lighthouse Keeper, and the Shipwright. It is the location in The Marrows where the player can sell Fish, buy Crab Pots, and upgrade or repair the Boat.

Though it is currently unknown what causes this to occur, the player has a chance to run into a giant flatfish around greater marrow. It doesn't pose much of a threat but is certainly a surprise if encountered early on.
Bolt of Cloth

## Description

A decent length of cloth. It's damp but hasn't started to deteriorate yet. Could be used for vessel renovations.

**Cloth** is an item that is used to upgrade your ship in shipyards. It is found near coasts and shipwrecks as **Shapes In The Deep**. They cannot be purchased from anywhere but can be sold.
Shōgaku Sannensei 1993-06

## Contents

* Prizes for the Achievement Test / Hiroshi Kishimoto / 156
* Sai Point Achievement Test / Hiroshi Kishimoto; Basic Academic Achievement Workshop; Tadashi Yoshida / 157
* Answers to the Academic Ability Test in May 2003 / / 158
* (Elementary School of Study) Japanese Language and Proficiency School / Hiroshi Kishimoto; Tadashi Yoshida / 163
* (Elementary School of Study) Mathematics and Proficiency School / Hiroshi Kishimoto; Tadashi Yoshida / 175
* Let's make a map of Doraemon! / Michiaki Tanaka; Hadou Seiji; Yasuhiro Nozu / 176
* (Wonder Color) Don't bully the birds! / Koichi Karasawa / 5
* (Health Feature) Teeth Power-Up Grand Strategy / Yasuichi Ochiai / 69
* (Creative Reading) Urnaya Konomi-chan / Hiroko Reijo; Yu Yabuuchi / 146
* Doraemon's English Quiz / Michiaki Tanaka / 224
* Mom's page Apple Communications / / 252
* Kirby and Bite Whistle of the Stars (How to make... 247) / / 3
* (1) Final Fight 2 / Caramel Mama / 14
* (2) Mighty Final Fight / / 17
* (Kirby of the Stars) The strongest boss nightmare appears!! / Hiroki Otake / 18
* Peter Lapit and His Friends / / 21
* SFC Barcode Butler Senki ㊙ Cheats Guide / / 25
* (Mai-chan)Magic Snack / Yoshiko Fujino / 28
* The Super Mario movie is coming!! / / 36
* (Esparks) the biggest enemy! Legion of Protrude! / Hiroshi Seiya; Musashi no Atsushi; Takahiro Yamashita / 76
* (Jenny) You don't even try fashion design / Whoa wan; Mayumi Kano / 78
* The Great Adventures of Mickey Mouse / / 82
* J.League star Kaz in elementary school / / 85
* (Z Knight) Gekitotsu Ultimate, 2 Great Showdowns / / 88
* Super Mario-kun / Yukio Sawada / 37
* Yume Shiofu Ana / Maya Yo~ko / 50
* Otenba Peach-hime / Sayuri Jō / 63
* Naisho no Kokonattsu/ Kazuko Tomisho / 93
* Oh my God! Butler Squad / Koichi Tanaka / 106
* Kirby of the Stars / Chibi Niyanne / 118
* Kamen Rider SD Bakugou School / Takeshi Tamai; Shotaro Ishinomori / 125
* New Punk Ponk / Haruko Tachiiri / 134
* Sonic the Hedgehog / Hirokazu Hikawa / 140
* Kobo-chan / Masashi Ueda / 144
* J-League Shoot / Koichi Mitaka / 182
* Tama of Third Street / Ōtsuki Chizuru / 196
* Refresh with high-tech goods! / Yoshiko Fujiwara / 198
* Esparks / Musashi no Atsushi; SAN-X / 205
* Asari-chan / Mayumi Muroyama / 215
Getting Over it with Mind and Body

## Description

"A strange Journey, smattered with quotes and wisdoms that promise enlightenment. But towards the end it became tedious and unrewarding slog, akin to climbing a mountain.
An odd mix of relaxation and frustration. Maybe I'll read it again someday."

**Getting Over it with Mind and Body** is a piece of equipment found in *Dredge*.

## Location

Given to the player by the panicked Courier who is holed up in the shallows of three islands directly NorthWest of The Marrows. (10 : I on the interactive map)

## Trivia

* This book's name, and its description, allude to the game Getting Over It with Bennett Foddy.
Best Before

I spoke to an Ingfell Resident who specifically wants a rotting Conger Eel, of all things. She says it's for preparing a meal.Once I catch one, I should be able to just hold on to it for a short while, they start to rot pretty quick out in the sun.

There ought to be a few living in the center of Gale Cliffs.

## Quest Info

### Rewards

$150.00

**Best Before** is a pursuit found in *DREDGE*.

## Steps

* Deliver rotting Conger Eel.
	+ I need to deliver a rotting Conger Eel to a resident of Ingfell.
Builder

The **Builder** appears once the Fisherman's boat is given dredging equipment by the Collector. She will state her desire to leave Greater Marrow and request that he deliver some building materials to Steel Point where she plans to settle.

## Gallery

In boat's inventory. Her item description: Looking at the horizon with a steeled certainty.A transparent version.
Dockworker

* Normal
* Infected

The **Dockworker** at first glance seems like an average working man. However it is implied that the packages he receives are corrupt fish which is also implied he eats. But unlike Fishmonger, who stops at one, the Dockworker will receive another package. After which he is not quite himself anymore. This change will be reflected on his portrait.

If the player delivers the large package first, then accepts the small package from the mayor, by the time the player returns to the dockworker he will be in his hypnotized state. He will still take the small package, but he won't give you any reward.
Jelly Bomb

**Jelly Bombs** are enemies that appear only in the Stellar Basin. They rise up from the deep at night time before sinking back down at daybreak.

Jelly bombs wander through the sea lazily, but explode on contact with the player's boat. They are generally very easy to avoid, and not much of a threat.

Effects upon impact are: damage to hull, Infection of random fish in cargo, and reduction of Sanity.

Jelly Bombs can be Banished back to the deep. They can also be killed by sailing very close past them very quickly so as to avoid the radius of their explosion by the time they detonate. Usually, neither is necessary, as they are slow and directionless.
Hermit

The **Hermit** lives alone in the ruins of a settlement by Gale Cliffs. He had lived there happily with his wife until the Serpent destroyed their town. He is the only occupant left in the town as others have fled.

When the Fisherman asks why he stays in the ruins, he will mention his older brother. His brother is the Retired Whaler that lives in Ingfell. They had a fight over the division of their parents' inheritance. So when he and his wife decided to leave Ingfell, he took with him the Family Crest. He confesses to having stolen the crest from his brother and cannot return to Ingfell with out it. However he lost it when the Serpent attacked the town as it dragged the debris of his home to it's burrows.

After fisherman helps him recover the crest and returns it to the old Whaler as an apology. He will move back to Ingfell and for the time being, stay in his brother's old workshop.

## Gallery

In boat's inventory. His item description: Ready to rejoin his brother at Ingfell.
Repulsion Machine

## Description

A complicated looking piece of equipment with lights and a loudspeaker. You're not quite sure which way it should be facing. Needs to be attached to the generator.

These **Repulsion Machine** is given to the Fisherman by the Researcher after he gives her the Prototype Parts. Once it's attached to the generator on the research outpost, it can repeal the Stellar Basin Creature for a time. Thus allowing the player to dredge and fish in the area above the creature without fear of an attack.

After activation the repulsion is active for 12 in-game hours.
Fathomless Flame

## Description

A cold, unnatural flame. Dark shapes swirl and flicker inside.

Three **Fathomless Flames** are needed to light the crucible of three statues for the Flames of The Deep pursuit. They can be acquired by solving the Shrines of the Deep, which are located in Devil's Spine and are marked on the map by the Fanatic.
Dredge (game mechanic)

Dredging is one of the primary game mechanics in DREDGE and is its namesake. Dredging is very similar to fishing. Both use a bubbling effect on the surface of the water, and keep track of how many more items can be extracted with a High, Medium, or Low stock value. Instead of having a chance to catch aberrations, when dredging the player can sometimes retrieve Research Parts without depleting the stock at that dredge spot.

There are seven kinds of dredge locations: wood planks, scrap metal, cloth, trinkets, research parts, quest, and relic. The first three grant the player materials according to their type, and occasionally research parts. Trinket locations give the player a trinket that can be sold, and usually only have one item before being depleted. They don't respawn/restock. Research part locations are rare, and never respawn. They only occur in material rich locations, such as behind Gale Cliffs, next to the destroyed research station, and near some airplane wrecks. They also use the same 3D model as the trinket dredge spots. The last kind of location, quest dredge spots, have a yellow sparkle effect above them. They always have the same item related to either the main questline, or a side quest. Some examples of quest dredge spots are the mortar parts in Twisted Strand and the bronze belt location behind Little Marrow. Relic spots are marked with a red column of light at night.

The ring relic is the only dredge location that requires a fishing ability (Hadal fishing rod) to be able to dredge it up.
Materials

**Materials** are a common item found in dredge spots around the map. These materials are used to create Upgrades at the Dry Dock/Floating Dock. There are four types of materials:

An outlier of Materials is Research Parts. These are earned from completing most quests, as well as being purchasable from the Travelling Merchant. These Materials are used for researching new equipment for merchants to sell.
Blackstone Key DLC

**Blackstone Key** is optional paid DLC available for DREDGE that was released in tandem with the base game.

## Includes

The DLC only allows the player to access the workshop on Blackstone Isle, granting the player two exclusive items: The Arterial Engine and the Sign of Ruin.

Other Deluxe Edition Content includes the DREDGE Digital Artbook and the DREDGE Original Soundtrack composed by David Madison.

## Reception

The Blackstone Key was not intended to be DLC by the developers, but Team17 removed it from bundled Deluxe Editions before the game launched. On Steam, the Deluxe Edition is bundled with the DLC, making the change virtually indistinguishable from the original launch plan, but it was still met with backlash from fans. Some players are frustrated by the trend of developers releasing DLC content on the day the game launches instead of including it in the base game.

However, Black Salt developers have emphasized that the Blackstone Key DLC does not include any story related content.
Last Fisherman

The **Last Fisherman** an unseen character mentioned by the Fishmonger and the Mayor.

According to the mayor, he was unreliable, going out at night and coming back with no fish then sleeping the day away. He was also a terrible captain, prone to running aground on reefs. One evening he simply left and never returned. As for the fishmonger, he will only say that it takes a certain type of person to last out there. He doesn't seem to be particularly missed by anyone.

## Fate

SPOILER WARNING
Plot or ending details follow.
Click to reveal spoilers

What is possibly the Last Fisherman's boat can be found wrecked on the island at coordinates L5. This boat has a similar inventory space to the player's Boat, and a Weak Valve Engine and Basic Fishing Pole can be found here. It could instead be that this is the Fisherman's original boat from the opening cutscene, but this does not seem to line up with the location where it is supposed to have crashed.

It seems likely that the last fisherman had accompanied the Old Mayor and the Collector when the book was dredged up.
Campsite

These seemingly abandoned **Campsites** are scattered through out the map, each one is next to a makeshift dock. In each one there are unfamiliar symbols, these symbols are more visible to the player in the Twisted Strand and Stellar Basin camps.

## Story

SPOILER WARNING
Plot or ending details follow.
Click to reveal spoilers

After speaking to the Lighthouse Keeper about the Old Mayor, he will appear on the campsite south of Devil's Spine, next to the ruins. At this point in the game, it becomes clear that all the camps all belong to the Old Mayor.

## Gallery

Twisted Strand campGale Cliffs campStellar Basin campDevil's Spine camp
Painter

The Painter is a minor character in *Dredge*. He is found in Little Marrow of The Marrows and allows you to customize your boat and change your Flag or toggle your Bunting, decorative triangle flags outlining the boat.

There are several paint options for the roof or hull.

* Rusty Red
* Seaweed Green
* Blue Depths
* Sharp Mint
	+ Requires: Cerebral Crab & Malignant Pincer
* Maple Orange
	+ Requires: Splintered Crab & Cortex Decorator
* Royal Purple
	+ Requires: Entangled Crab & Imperious Lobster
* Golden Treasure
	+ Requires: Effigy Crab & Mire Screecher
* Black Abyss
	+ Requires: Umbral Puppet & Sable Reacher
Shōgaku Sannensei 1995-08

## Contents

* Waiwai Furoku Room / / 245
* (1) Doraemon's Katsutobase!! Baseball / / 245
* (2) Fuanta no Shimashima Beach Bag / / 249
* (3) Summer Vacation Homework Easy Omakase Book / /
* Kishimoto-style Step-up Achievement Test Prizes / / 154
* Kishimoto Step Up Academic Ability Test / Hiroshi Kishimoto / 155
* Answers to the Academic Ability Test in July / / 156
* Doraemon's Japanese Language and Proficiency Drills / Hiroshi Kishimoto; Yukihiro Mitani / 161
* Doraemon's Arithmetic and Proficiency Drills / Hiroshi Kishimoto; Yukihiro Mitani / 174
* Easy! Gamba-kun / Nomurashinbo / 175
* Doraemon's Suisui English School / Michiaki Tanaka / 214
* 〔Summer Vacation Special (1) 〕Around the World at Summer Vacation Recommended Theme Parks / / 7
* 〔Summer Vacation Special (2) 〕Let's Go Camp in Summer!! / Takuji Hosoda; Bonio Kitamura; Yoji Hokura / 14
* (Creative reading) Otasuke / Kaiketsu! Konomi-chan / Hiroko Reijo; Yu Yabuuchi / 204
* Popular Cards / / 3
* Mini 4WD VJC Battle Data Card / / 5
* Intense appearance!!! Virtual Boy 3D Mario / Jungle Factory / 17
* Happiness with Chakra Goods! / Shigeru Takayanagi; Sayuri Jo; Harumi Suzuki / 20
* Rakuraku Handmade Companionship Diary / Sega; Natsumi Ishida; Moe Nami Osawa; Hirotaka Kawakami; Maya~ko ; Mariko Yamauchi / 28
* Mini 4WD Gold Boomerang 10VJC '95 Super Speed Modification!!! / / 30
* 〔Puyo Puyo Festival (1) 〕Su~Pa~Nazo Puyo Dalian Sanicho Battle! / Hiroki Otake / 33
* 〔Puyo Puyo Festival (2) 〕Cool and delicious Puyo Puyo dessert / Miyoko Kami; Takashi Ando; Tachibana Shinmi ; Mariko Yamauchi / 34
* Mario vs. Donkey's Pika Q Puzzle World // 71
* Fuanta no Yosei San Mikke! / Yuko Iwata / 75
* Tobidase!! Operation Water Gun / / 78
* [Jenny] Dazzling Midsummer Birthday / Sataka Kobayashi; Nami Kawamura; Mariko Yamauchi / 84
* Docchari Postcard Heaven / Masato Fujiaka; Yasuko Sugiki / 236
* Boomerang 10 Gold Body 500 Units Present / / 5
* Chakra Goods Present / / 21
* July/August Edition Notice of Service for All Readers / / 22
* To the Sea to the Mountains Summer Vacation Special Daikensho / / 26
* Questionnaire / / 192
* Postcard / / 193
* Pika Q Puzzle World presents / / 74
* Doraemon "Nature is a Friend" Contest / / 86
* Notice of Shogakukan Mini 4WD Summer Grand Prix '95 / / 226
* Announcement of winners of the June issue of Kosan / / 252~
* Announcement of September issue / / 24,48,60,122,250
* Tottemo! Puyo Puyo 4-Koma Festival / Tachibana Mami / 36
* Tottemo! Puyo Puyo / Tachibana Mami / 39
* Flame Bomber Super Bomberman / Atsushi Musashi / 50
* Kirby of the Stars / Ryoko Sakuma / 62
* Game Comic: The Doraemons / Yukihiro Mitani; Fujiko F. Fujio / 91
* Yumeiro Fuanta / Mayayo~ko / 101
* Strike II Must Laugh!! Gag Battle / Koishi Toshi / 113
* Wedding Peach / Nao Tanizawa; Yuhiro Tomita; Tenyu / 123
* J.League Shoot / Koichi Mitaka / 133
* Magic Cat Chakra-kun / Sayuri Jo / 143
* Tonburin / Yuki Koyama / 183
* Super Mario-kun / Yukio Sawada / 195
* Dashboy Ten / Tokuda Zaurus ; Tamiya Model / 216
* Asari-chan / Mayumi Muroyama / 227
Glaring Sunfish

## Glaring Sunfish#162

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## Inventory

The **Glaring Sunfish** is a Fish that can be caught in *Dredge*.

It is an Aberration of the Ocean Sunfish.

## Fishing Tips

The Glaring Sunfish is known to be one of the more annoying fish to catch in the game, due to the rarity of Ocean Sunfish fishing spots. The best way to catch it is to use baits in the Open Ocean south of the Twisted Strand, while turning any other caught fish into bait by visiting the nearby Airman to continue the process.
DREDGE Wiki

**Welcome to the DREDGE Wiki!**
Welcome to the DREDGE wiki, a site dedicated to the game DREDGE by Black Salt Games.

This is a community site about the game that relies on readers getting involved and sharing their knowledge. You can create a page, ideally a Wanted Page, or edit any page using the edit button on that page. Please read the Rules of this wiki before doing so.

## Official Videos

DREDGE - Pre-Order TrailerDREDGE - Release Date TrailerDREDGE - Announcement Trailer
The Doraemons

***The Doraemons*** (ザ☆ドラえもんズ, *Za Doraemonzu*) is a spin-off manga series of the long-running series *Doraemon*. It was published in *Shōgaku Ichinensei*, *Shōgaku Ninensei*, *Shōgaku Sannensei*, *Shōgaku Yonensei*, *Shōgaku Gonensei*, and *Shōgaku Rokunensei*.

## Synopsis

The series originated from the film *2112: The Birth of Doraemon*, where the six protagonists were created. The original author Fujiko F. Fujio agrees with the story and adds these settings in the original series, even though the settings would not appear in any of the original manga and anime series. This subseries ran the short anime movie series from 1995 to 2002 and included two versions of manga by Michiaki Tanaka (田中 道明, *Tanaka Michiaki*) and Yukihiro Mitani (三谷 幸広, *Mitani Yukihiro*).

## Plot

The Doraemons, or *Dora Dora Seven* DD7, is an old boys' association of the Robot School (ロボット学校, *Robotto Gakkō*) that Doraemon attended. All of the seven male members are cat-like robots of the same type; they enjoy dorayaki, but usually add their own seasoning. They have rock-hard heads that they can use as a weapon or to break things. Doraemon has an especially hard head, since he has no other special weapons, and has no ears or hat to get in the way when using this mode of attack. The gadget that can connect them is the Friendship Telecard. They can call each other with the card from anywhere when one of them is in need.
Ghost Shark

For the enemy, see Phantom Shark.

## Ghost Shark#52

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## Inventory

The **Ghost Shark** is a Fish that can be caught in *Dredge*.

It is an Abyssal fish and can be caught at any time of day.

Although the Encyclopedia lists it as a Devil's Spine fish, the Ghost Shark can be found extensively throughout the southern Open Ocean between the Stellar Basin and Gale Cliffs.

\*As of File Version 2021.3.5.60218, a Ghost Shark fishing spot has been added near the altar at P14 in the Devil's Spine that requires one for the Flames of the Deep Quest.

## Pursuits

* One needed, alongside the Pale Skate, for one of the Shrines in Flames of The Deep.
* Used in the Shark Altar (requires 1)

## Trivia

The Ghost Shark is more formally know as **Chimaera**.
Mixed Bait

## Description

A small portion of bait. Can be used to attract all manner of nearby species.

**Mixed Bait** is unlocked by completing the The Bitter End pursuit.

The Airman converts fish into bait on a 1:1 ratio. The size of the fish doesn't matter, even the small Fangtooth will be converted into 1 bait. But take note, the airman only has space for 12 units of mixed bait per trade. Any excess fish will be lost. Additionally, the Travelling Merchant will also start selling bait at her shipyard. She will sell 2 per in-game day.

Bait is used to bring fish to the boat's location. However the fish it attracts is random, so it might not attract a specific fish you might be seeking. To take full advantage of the bait, you should make sure you can catch fish of all types in that area. For example, if you use the bait in Stellar Basin it can attract Barreleye, an abyssal fish, which requires a winch capable of abyssal fishing. Bait is useful, however, if trying to fill the encyclopedia, especially with oceanic fish which are few and far between in availability. The randomness of fish type drawn by bait supersedes the daytime or nighttime requirement of applicable fish, allowing it to attract both Ocean Sunfish and Moonfish within the same use, for example.

The mixed bait used in the Bitter End pursuit are a quest variant with a different description to the normal mixed bait, each one having a unique name. From first to last they are: **Pungent Bait**, **Fetid Bait**, and **Reeking Bait**. Their description reads, "Foul-smelling mixture of fish and... something else. The airman says this should attract the beasts in Twisted Strands. I should be careful."
Atrophy

**Atrophy** is an ability which, when used, instantly harvests the closest harvest zone, fully depleting it and increasing the player's panic. After using **Atrophy** on a harvest zone, it will not reappear within at least three weeks, though the exact time is unknown. Atrophy can be used on both natural Disturbed Water and Mixed Bait harvest zones. When asking the Collector about it, he describes it as follows:

> "This phrase instantly culls the closest shoal of fish, readying them for swift reaping. It can be heard from a great distance, so you need not be close to your victims. But the population is unlikely to recover from such vile trauma. Use it sparingly."
>
>

**Atrophy** has a high chance for aberrations, although it is not guaranteed. Fish from **Atrophy** may also be infected.
The condition of atrophy-reaped fish is either **Stale** or **Rotting** and decay faster than normal fish, changing freshness every **4** hours, instead of the regular 12.

**Atrophy** has a cooldown time of 12 in-game hours.
Engine

Engines are required to traverse the world of DREDGE. Different engines come in different sizes and provide different bonuses to your sailing speed. Equipping more engines stacks the bonuses to your speed.

Note that while larger engines provide more speed, having a single engine means that taking hull damage could destroy the engine. Therefore it may be a good idea to split your engine power over more than one engine.

In-game engine tooltips display speed taking into account any book bonuses.

## Book Bonuses

There are 2 books that provide bonuses to engine speeds.

Note that despite the bonus text saying *"...more movement speed than listed"*, the in-game tooltip **does** actually show the adjusted speed, ie. it shows the bonus.
Bronze Whaler

## Bronze Whaler#9

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## Inventory

The **Bronze Whaler** is a diurnal Fish that can be caught in The Marrows in *Dredge*.

## Fishing tips

On the way out of The Marrows, there are two notable fishing locations - One at the top of the grid cell K8, and one at the bottom of the same grid cell. Another location is around the middle-right of K9, and this leads into another location in the middle of L10. The southern path has two fishing spots around the Eastern side of J7.

As these are extremely abundant and very costly, the Bronze Whaler is a great source of income for the early game.
Package Delivery

Mayor of Greater Marrow asked me to deliver a package to the Dockworker at Little Marrow, which is to the East.Package feels quite dense and ... damp? Something is seeping through the paper. Curious, but I won't open it.

## Quest Info

### Rewards

Sustainable Fishing

**Package Delivery** is a pursuit found in *DREDGE*.

## Steps

* Deliver the package.
	+ Deliver the package to the Dockworker at Little Marrow.

## Outcomes

* I delivered the package.
* I lost the package.
Coelacanth

## Coelacanth#77

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## Inventory

The **Coelacanth** is an Exotic Fish that can be caught in *Dredge*.

There is only one catchable Coelacanth in the entire game, located behind some bombable debris at Devil's Spine (Q12). Once it is caught, no more will appear and the fishing spot will never replenish. It must be caught to progress the Recording Rarities Pursuit.
Parhelion Jellyfish

## Parhelion Jellyfish#114

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## Inventory

The **Parhelion Jellyfish** is a nocturnal Cnidarian that can be caught in *Dredge* using a Trawl Net.

It is an Aberration of the Aurora Jellyfish.

## Fishing Tips

The Parhelion Jellyfish is infamous as the single most annoying and time-consuming fish in the entire game to catch. The best strategy to catch it is to equip the most efficient net possible (Ideally the Heavy Duty Trawl Net) and sail around the Stellar Basin continuously at night.
Manifest

Manifest

> "Use of these words will induce a trance-like state. While in this state time will pass in the blink of an eye. When it is over, you will find yourself here.
> As always, I caution against overusing this. Selectively and strategically utilize it when you need it most."
>
>

Unlike the in-game description suggests, no in-game time passes when the ability is used and you are instantly transported to Blackstone Isle.

It generates a moderate amount of panic and has a cooldown time of 12 in-game hours. Although it is intended to be used as a transportation convenience, Manifest can also be used to escape dangerous situations, such as being swarmed by Piranhas or attacked by the Leviathan.
Cod

## Cod#2

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## Inventory

The **Cod** is a diurnal Fish that lives in The Marrows in *Dredge*.

It can usually be found in disturbed water spots between Greater Marrow, the starting town, and Little Marrow.

Although it is considered a "basic" fish, and yields only $18 as a base price, it is still more valuable than the Blue Mackerel.
Mimic Crab

* Ship Hidden
* Ship Reveal
* Big Ship Hidden
* Big Ship Reveal
* Plane Hidden
* Plane Reveal
* Obelisk Hidden
* Obelisk Reveal

**Mimic Crabs** are large stationary enemies that are typically disguised as wrecks that the player can dredge or even an obelisk. They can be encountered at any time of day or night, becoming active when the player gets too close. Once the player is with range, they will reveal themselves and thrash around, dealing damage if the vessel is too close.

While Banish will not get rid of them, it will prevent them from attacking the boat for the duration of the ability.
Arrow Squid

## Arrow Squid#3

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The **Arrow Squid** is a nocturnal Cephalopod that can be caught in The Marrows in *Dredge*.

Only being found at night, it is somewhat more dangerous to fish up than the regular starter area fish such as Blue Mackerel and Cod.

The Arrow Squid is part of your introduction to night fishing after the Fishmonger requests two of them, warning you of the dangers of sailing at night.

## Pursuits

* Two needed in the second part of the Fishmonger's Caught to Order.
Rock Slab

**Rock Slabs** are objects that can be seen all around the map of Dredge. They are containers with inventory space that Fish can be placed into, granting some kind of reward for placing the correct fish.

Fish placed in the slab will have their condition frozen.

## Shrines

Throughout most of the world, the only Rock Slabs found are **Shrines**, which have limited space that fish must be fit into in a specific way according to their shape, and grant special items upon completion of the puzzles. You can look up their location on the interactive map.

The following 'Shrines can be found throughout the game:

* Cod Altar, J9, north of Greater Marrow - Takes 5 Cod and gives the Sinew Spindle Rod.
* Crab Altar, P3, south east of Gale Cliffs - Takes 1 Decorator Crab and 2 Rock Crabs, giving the Mouth of the Deep Crab Pot.
* Shark Altar, H2, south east of Stellar Basin - Takes one of each shark in the game (except the Frilled Shark) - the Hammerhead Shark, Bronze Whaler, Blacktip Shark, and Ghost Shark - and gives the Viscera Crane.
* Aberrant Altar, D13, west of Twisted Strand - Takes any aberrant fish and gives the Tendon Rod.

Solving every shrine grants the Steam achievement **Servant of the Shrines**.

## Devil's Spine Rock Slabs

Rock Slabs can also be found in the Devil's Spine, their locations will be marked in your in game map by the Fanatic. These each grant a Fathomless Flame when completed, alongside the final slab giving the Encrusted Talisman. They have a markedly different appearance from the fish shrines.

* P13 - 1 Squat Lobster and 1 Spider Crab
* P14 - 1 Ghost Shark and 1 Pale Skate
* O14 - Any 2 Aberrations
Night Angler

* Ghost Ship
* Angler

The **Night Angler** or **Ghost Ship** is an enemy encountered at nights in The Marrows. Although it appears as a ghost ship in the distance, its true form as an enormous ship-eating angler fish is revealed when it approaches. It will chase and attempt to attack the player's Ship upon detection, damaging hull integrity and increasing Panic.

The night angler can track the player using the Lights of the ship, or the Foghorn if it is used. By shutting off the lights and keeping movement minimal, the enemy can be avoided. Once it begins chasing the ship, it is very fast and tough to avoid, but can be outmaneuvered, especially with a powerful engine. After one's ship engine is highly upgraded, escaping becomes somewhat-trivial.

It appears after 20:30 and gives up chasing player after 03:30 (if it is chasing) and then disappears at 04:00, so it is completely safe to set sail after 4 A.M instead of the default 6 A.M. There is a horn-like sound when it spawns.

Just like other enemies, it gives up chasing immediately when player is close to dock.

Ghost ships observed outside The Marrows are not the **Night Angler**, and will simply vanish when the player approaches.
Anchovy

## Anchovy#57

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## Inventory

The **Anchovy** is a Fish that can be caught using a Trawl Net in *Dredge*.

It is an Oceanic fish and can be caught at any time of day.

## Fishing tips

Players who wish to get anchovies or the corresponding aberration, Anchovy King, may easily do so by equipping the Heavy-Duty Trawl Net and spinning around on the spot east of the small island south of Twisted Strand (in f10 top left corner where it says that there are few fish). This location seems to almost exclusively give anchovies, making it an intensely valuable farming location.
Packed Explosives

## Description

Hollowed out whale teeth packed with a powdery substance. A fuse coils up from the top.

**Packed Explosives** are items that can be collected in DREDGE.

As the name would imply, these are explosive, and they can be used to blow up bombable walls. Made from hollowed-out whale teeth, these explosives are manufactured by the Retired Whaler in the whaling station at Ingfell.

Packed Explosives can be obtained only after finishing all the Pursuits offered by the Retired Whaler and the Hermit in Gale Cliffs. After this, they can be bought one at a time from the Travelling Merchant, or in bulk directly from the Retired Whaler.
Airman

The **Airman** is the last surviving soldier in Twisted Strand. According to him, he and the others went down in the fog. Some crashed into trees or ditched in the water, those who survived gathered by the giant tree. Unfortunately, their camp by the tree did not protect them from the creatures of the forest and they were picked off one by one. Until he was all that remained. He had hung the Dog Tags of his companions on the tree to honor them.

He had spent his time devising a way to put an end to the Mind Suckers. Which he eventually succeeds in when the Fisherman aids him in catching the necessary fish for his bait and collecting the mortar parts from the wreckage of the planes. He will choose to stay in the forests even after the Mind Suckers have been dealt with, as his camp has become a home to him.
Figure in Red

**Figure in Red** is a pursuit found in *DREDGE*. Prior to v1.1.0 for PC**, this was a timed quest**. The figure would pass away if the player took too long to deliver the fish after their first meeting. However, this is no longer the case in v1.1.0 and beyond, and the quest can be completed at the player's leisure.

## Steps

You can pre-catch the fish and deliver them to the figure in one go. They will also accept the aberrant variation of the requested fish.

* Catch a Cusk Eel.
	+ I need to catch a Cusk Eel and bring it back to them.
	+ I caught a Cusk Eel and brought it back to them.
* Catch a Sailfish.
	+ I need to catch a Sailfish and bring it back to them.
	+ I caught a Sailfish and brought it back to them.
* Catch a Frilled Shark.
	+ I need to catch a Frilled Shark and bring it back to them.
	+ I caught a Frilled Shark and brought it back to them.

## Outcomes

* All fish caught.
* The person passed away. (Prior to v1.1.0, only, if waiting too long after the pursuit is started)
Panic

**Panic** is a core mechanic in DREDGE.

It is represented by an eye icon at the top of the screen. It begins closed, and as panic increases, it becomes more erratic and flashes an increasingly more intense red as panic increases.

## Causes

Panic goes up when the player is enveloped in darkness at night. It will decrease when the player's Boat is in good lighting. It skyrockets when the boat is attacked by enemies such as the Night Anglers, Miasma, or Jelly Bombs.

Panic will go down during the day or when a player rests at any town. The Mayor and other characters will frequently attempt to dissuade the player from going outside at night and encourage them to get plenty of rest, especially if the player enters Greater Marrow at high panic.

## Effects

* Chromatic aberration and distortion effects on the screen.
* Obelisks become active.
* Birds will spawn during the day.
* More rocks or obstacles could appear, which cannot be seen when one is not in panic, especially near the Marrows.
* Aberrant waterspout will attack and slightly curve towards the player, a significant challenge to escape.
* In different areas, there will be different negative effects. For example in Twisted Strand, tree roots or vines will block some waterways and attack player. In the open ocean, huge octopus tentacles will appear and hit the ship.
* Monsters such as the Night Anglers or Phantom Sharks will spawn and attack the player.
* You might see some phantom islands, much like phantom or ghost ships (not to be confused with the Night Angler) they will disappear when you get close.
* Night anglers at Twisted Strand become pirate ships.
* There is a chance for the Open Ocean octopus tentacles to get killed by a sperm whale.
* More abberant fish.