recursal/Fanatic-Fandom huggingface dataset:
Kalku

The Puppeteers make slaves of their prey, which accounts for most other vampires across Argentina and Chile. Feeding only when they must, Kalku encourage a healthy feeding stock while subjugating their fellow predators. The Puppeteers concentrate on the realm of undead politics and faith, and are ruthless in dealing with interloper Kindred. Some suspect the Puppeteers practice a form of Thaumaturgy, but their control over the Blood is a power unique to their line. Capable of manipulating blood or vitae in a creature’s body by dancing their fingers or flicking their wrist, they push victims into actions as if the sufferers were marionettes. The greatest Puppeteers claim they pull spirits from bodies of the wicked with their skill. Kalku are particularly vulnerable to attacks from mortals, explaining their desire to remain on good terms with the kine.

**Sobriquet:**Puppeteers.

**Clan Disciplines:** ?????, ?????, ?????

**Weaknesses:** Vulnerable to damage inflicted by mortals.
Oubliette

*Let it enter you. Let it use you. Make love to the dark!*

*— Common chant from the Mystics’ dungeons*

Within the courts of Clan Lasombra, Abyss Mystics occupy roles as seers, counselors, spies, and secret weapons used to devastating effect against rivals and enemies. The Mystics come in many stripes, with the only unifying feature being an impossible lust for secrets, and willingness to do whatever it takes to acquire them.

Mystics are responsible for the Lasombra fashion of constructing Oubliettes deep beneath their domains. These impenetrably dark prisons serve a double-duty for the clan, inducing terror in their captured inhabitants, and creating bastions of absolute lightlessness for meditation and study by the Mystics. Within the Oubliettes, claustrophobia becomes a tangible enemy for those unlucky enough to be there against their wills. Some Oubliettes are one-room cells, with walls so tight the inhabitant must remain standing. Others are squat cages, rendering the inmate impossible to do anything other than squat, or bend painfully for as long as she remains incarcerated. The Abyss Mystics’ favored Oubliettes are subterranean labyrinths that wind down, through each other, and farther beneath the earth’s surface than many a mortal or vampire has trod. Each of these Oubliettes — no matter the size, shape, or scale — is unlit. The inhabitants must become one with the darkness, or be crushed by its dominance.

Abyss Mystics occasionally study Oubliette-bound prisoners in seclusion, but prefer to run field tests in which they release up to a dozen Cainites in an underground maze and watch their actions from the safety of their ever-present friend; the oppressive dark. If a vampire let loose in an Oubliette shows tenacity, or embraces the lack of light, Mystics will offer the Cainite their respect and an opportunity to study the dark a little closer. Few survive with their sanity intact. Those who endure the rite of passage open themselves to Abyss Mysticism. A rare few even hail from other clans and bloodlines.

The Oubliettes are the Magisters’ dirty secret. It’s not so unusual for a Cainite Prince to hold a horrifying dungeon of legend in her domain, but Mystics conceal their catacombs’ and prisons’ presence to vampires of other lines. Not all Lasombra appreciate the Mystics’ influence within their clan. Those feeling particularly chafed spread tales of the Oubliette rites being bastardized from those enforced by a dangerous vampire sect known as the Tal’Mahe’Ra. Mystics react poorly to accusations of connection to that group, but their knowledge of the sect is telling.

See also: Oubliete (Background)
Switch Star on the Island

**Switch Star on the Island** is the eighth level of
Tiny-Huge Island. It is only available in Super Mario 64 DS.

## What to do

In the Huge island, Mario or another character must do the same as in Wiggler's Red Coins except he must not collect the Red Coins (unless he wants to). He must instead go to the Switch Star on a platform to the left of the entrance.
The orb containing the star is opposite of it.
The player must then make their way using wall jumps across the pillars to the star.

## Enemies

Main enemies (see Tiny-Huge Island)

Bottomless Pit
Serpents of the Light

The Serpents of the Light are the antitribu of the Followers of Set. They began as a splinter group, a Setite heresy that rejected the worship of the Clan’s founder as a god. This Sect made its way to Haiti, studying vodoun and the mysticism thereof, and during the 1970s came under the sway of the Sabbat. The Clan proper tried to bring the Serpents of the Light back in line with “orthodox” Setite belief, but to no avail.

As with several other splinter groups of the Clans, the Serpents of the Light found the freedom of the Sword of Caine too alluring. The bloodline’s methods are familiar to those who know the Setites. The Cobras engage in seduction and sexual manipulation in order to achieve their ends (and, of course, to find the blood they need to survive). They dabble in drugs, prostitution, and any other method they can find to bring mortals into slavery to their own vices. In fact, apart from religious outlook, very little separates them from the Followers of Set. Some Kindred wonder, in fact, if the whole schism isn’t part of some much longer and intricate scheme, one that only the eldest of the line are fully privy to.

**Nickname:** Cobras

**Disciplines:** Presence, Obfuscate, Serpentis

**Weakness:** The Serpents of the Light, despite the name, are just as vulnerable to bright illumination as their parent Clan. They suffer two additional health levels of damage from sunlight, and a one-die penalty to all rolls when subject to bright light of any kind.

***Quote:** Let’s dance, you and I. No one watching but the loa. And hell, let’s invite them to join us. Roll up your sleeve.*
Tox Box

Gender
 Eye color
 Location(s)
 Received When Killed

**Tox Boxes** are an enemy found in *Super Mario 64* and *Super Mario 64 DS*.

## Appearance

Tox Boxes are large cube shaped creatures. They are almost perfect cubes besides one side, which is hollow. Each face of the cube has a different expression (such as sad, angry, etc.) At the bottom of the Boxes are yellow and black striped lines.

## Attacks and Behavior

Tox Boxes are not able to move besides flipping to another face, and they all have a set path. The only way the player can be hurt by Tox Boxes is if they stand next to one, and is crushed by the Box (only if it moves onto a non-hollow face, otherwise the player will be safely hidden inside the hollow part of the Box.)

## Gallery

A Tox Box showing its sad expression.Another Tox Box showing its angry expression.A Tox Box, that is lying on its side. The safe zone, where Mario goes unharmed can be seen on its right side.
Toreador Antitribu

The Toreador of the Sabbat are just as prone to creative expression and love of beauty as their Camarilla counterparts, but they enjoy a much higher regard within their Sect. This is because the Toreador antitribu codified much of the Sabbat’s present structure, forming its rites and expressing its philosophy in such as a way as to appeal to the young vampires of the time.

They layered discourse with meaning, showing through satire, poetry, and (when necessary) straightforward explanation that the Sabbat held the keys to the future of all Cainites.

These vampires haven’t lost their creative edge over the centuries. While Camarilla Toreador express themselves through fairly conventional means of art, the Perverts tend more toward extreme, bloody, and painful presentations. Torture is an art form, and body art — whether performed with tattoo needles or scalpels — is popular among the Perverts. Since such modifications are not permanent (unless the Pervert in question is able to learn Vicissitude, that is), the undead form is a constantly renewing canvas. The Toreador antitribu take advantage of this to send messages coded within the art of their own bodies, using a system of symbols that takes the vampires a lifetime to truly master.

**Nickname:** Perverts or Pervs

**Disciplines:** Auspex, Celerity, Presence

**Weakness:** Over time, the propensity for the Toreador to become fascinated by beauty has twisted itself into a perverse need for cruelty. When faced with an opportunity to inflict emotional or physical pain — a captive that might be tortured, or a protégé whose ambitions might be squashed — the Toreador antitribu’s player must make a Self-Control or Instinct roll (difficulty 6), or spend a Willpower point. If the roll fails, the character must indulge in her savage desires.

***Quote:** Hold that pose. That’s good. Can you stop bleeding from the neck so much, please?*
Senior Concert Band

We have had a very busy year this 2014-2015 in SCB. In addition to our regular performances at the Open House and awards night we also played at the Eco Assembly. In our Spring Show we added a song; a difficult arrangement of Uptown Funk. The students were up for the challenge and they performed brilliantly!
Karai Pyhare

The Night Men are among the more diversely-spread Drowned Legacies, inhabiting domains ranging from Peru to Argentina. They recognize a forthcoming descendant named Tunchi, who gifted them the powers to imitate the sounds of any creature; walk without making a sound or leaving a trace; and contort their way through impossibly-small spaces. Tunchi has not yet been born. When he is, he will reclaim his power. The Night Men habitually seduce their victims, believing sexual activity a vital part of feeding. Karai Pyhare spawn more dhampirs than any other line. Their territory often extends to tourist hotspots, nightclubs, and bars, though the Night Men tend to dress poorly for these scenes, wearing unusually heavy clothing. Upon exposing a substantial portion of their bodies, the Night Men lose their resolve, succumbing to Rötschreck until they find a suitably-enclosed space.

**Sobriquet:** Night Men.

**Clan Disciplines:** ?????, ?????, ?????

**Weaknesses:**Sucetible to Rotschreck when exposing large amoutns of skin.
Libermann Green Team

Francis Libermann Catholic High School is an environmentally friendly school. The club has kept the rest of Libermann aware of the important of keeping the school eco friendly by making daily announcements, organizing assemblies, collecting batteries to dispose them properly, raising awareness on the importance of recycling and water conservation through Eco week and homeroom challenges. By doing so, they have continued to raise awareness in the FLCHS community about important issues regarding the environment. Green team has done a fantastic job and have made a great impact in changing the school for the better and have helped Libermann stay green!
Activities List

**Activities List****Disney Magic Kingdoms Activities List**

This is a complete list of all the Character Activities in *Disney Magic Kingdoms* along with their collection and duration. Use the small arrows to sort the character collections or to find out if one of the characters is a Wished-for character to gain Happiness () (so you know which activity you should not start for a long time). However, due to the large size of this list, sorting may take some time and may also reduce performance.

If you want

to know the complete information for each task, go to the page of the character in question.

*For a complete list of the Animated Activities in Disney Magic Kingdoms, see the Animated Activities List.*
Super Mario 64 Official Wiki: Abbreviations Guide

This is a guide of **abbreviations** used throughout articles and other pages on this wiki.

## What are Abbreviations?

Abbreviations are shortened forms of words. They can be used in many cases, such as the US state of Missouri being abbreviated as MO, or Alaska as AK. Another example would be in names, such as Clive Staples Lewis (author of *Narnia*) being stated as C.S Lewis. In video games, many titles are abbreviated, such as Call of Duty being abbreviated as CoD, or LittleBigPlanet as LBP. (Consoles are also abbreviated, such as PlayStation3 as PS3, Nintendo Entertainment System as NES, and so on.)

## *Super Mario 64* Abbreviations

A list of *Super Mario 64* abbreviations (note not every abbreviation will appear in the articles.)

*SM64* - *Super Mario 64*

*SM64 2*/*SM642* - *Super Mario 64 2*

*SM64DS* - *Super Mario 64 DS*

SM64O - *Super Mario 64* Official Wiki

N64 - Nintendo 64

N64DD/64DD - Nintendo 64 Disk Drive

DS - Dual Screen

BOB - Bob-omb Battlefield

WF - Whomp's Fortress

JRB - Jolly Roger Bay

CCM - Cool, Cool Mountain

BITDW/BW1 - Bowser in the Dark World

HMC - Hazy Maze Cave

MIPS - Microprocessor without Interlocked Pipeline Stages
(The yellow Rabbit in the basement of the castle - see the image at the top of this article.)

LLL - Lethal Lava Land

SSL - Shifting Sand Land

BITFW/BW2 - Bowser in the Fire Sea

WDW - Wet-Dry World

DDD - Dire, Dire Docks

TTM - Tall, Tall Mountain

TTC - Tick Tock Clock

THI - Tiny-Huge Island

SL - Snowman's Land

BITS/BW3 - Bowser in the Sky
'Helping Hands' Tutoring Club

**The Tutoring Club**'s main objective is to assist students in reaching their full academic potential. At 50+ members, the club is one of the biggest and busiest at Francis Libermann CHS. Tutors and the "tutees" both benefit from this experience by teaching and learning curriculum, earning volunteer hours and forming new friendships. A big thank you goes out to all dedicated members of the peer tutoring club. We wish you the best in all of your academic endeavours!
Bridges: Respecting Differences

Be Respectful of Individual Differences and Give Everyone Some

L O V E

**BRIDGES** is a student led group for people who feel strongly about issues of fairness, equality, social justice in order to support lesbian, gay, bisexual, trans and questioning a member of society and Francis Libermann CHS. There are many discussions about present-day issues, current events and courageous individuals. Thank you to everyone for your support and encouragements. Everyone regardless of gender orientation is welcome.

There is only LOVE.
Chaplaincy Program

While being enthusiastic, talented, and encouraging, the Chaplaincy Team continues to ignite the spirit within the community and celebrate the faith by following in the footsteps of Jesus. With the help of Ms. Young Beck, many devoted students help implement many spiritual activities, such as penitential services and leading masses, as well as serving special breakfasts and collecting food for the needy to enhance the importance of God and faith.

The focus of the Chaplaincy Program at Libermann is to encourage and to provide opportunities for staff and students to integrate their Christian faith into their lives.

### To bring this into reality, the Chaplaincy Program strives to:

* provide a ministry of presence;
* build a Christian community;
* be an intregal part of the school community;
* lead liturgical celebrations, retreat experiences and community outreach initiatives.

## Liturgical Services

The focus of the Chaplaincy Program is achieved by providing weekly and seasonal Eucharistic liturgies, paraliturgies, penitential services, staff and student retreats and opportunity for volunteer service. Time will also be available to provide support to staff and students through individual contacts and peer programs.

As our faith is strengthened and lived out on a daily basis, our efforts to create a more loving, reconciling and peaceful world will be initiated. All of us will experience a faithful and loving Christian Community, one in which we pursue educational endeavours.

## Retreats

By voluntarily choosing this Catholic school, Francis Libermann, a student agrees that participation in the various religious activities including the liturgies, retreats and other special events, is a ***compulsory*** component for everyone in the Libermann community.
Stop the Stigma Student Committee-Mental Health Group (Think Mental Health)

This group has been spreading awareness about teenage mental health and attempting to stop the stigma associated with it. In the school year of 2014- 2015, the group organized a focus week that included a guest speaker, yoga/ mindfulness sessions and classroom discussions.

> *"No Health Without Mental Health."*
>
>
Dance Squad: VZA

Francis Libermann's dance crew, VZA, debuted in 2014 under its new name. They placed 3rd in Bring Your Own Beat 2014 Secondary School - East Division. After half of the crew graduated in 2014, VZA welcomed new members. Under the guidance of Ms. Llanera, VZA stood at 17 members strong. In 2015, VZA competed in Flashmob Toronto, placed 4th in Notre Dame's Dance Off, and became reigning champions of BYOB in 2015.
Good Shepherd

Once every month, Libermann students volunteer at the Good Shepherd Centre in downtown Toronto. Led by Ms. Choma, Christine Crisolo and Jonayca Fabian, head to the centre to do tasks; such as serve or prepare meals and provide a welcoming environment to the homeless and impoverished people they meet.
Francis Libermann Catholic High School Wikia

## Welcome to the FLCHS Wiki

The **FLCHS Wiki** is the official Libermann community site dedicated to TCDSB's *Francis Libermann Catholic High School*. Anyone, especially a member of the faculty, can edit here and contribute to Libermann history.

## Disclaimer

The FLCHS wiki and its sister sites are not affiliated with the TCDSB or Francis Libermann Catholic High School. All trademarks, copyrights and/or legal ownership of items are property of their respective owners. This wiki is a fun, informative guide for all *Falcons* to use as they see fit.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Titlacauan

The Nuevo gain their epithet not because of age, but due to an ardent faith in their founders. Titlacauan do not ascribe to the idea of a single progenitor, citing a family of vampires as responsible for birthing their eldest members. Titlacauan favor mirror surfaces. As the Lasombra use shadows, the Nuevo possess gifts allowing them to peer through reflections, and ultimately pass between them. Titlacauan regularly masquerade within Central and South American high society, infiltrating big business, the upper end of criminal organizations, and celebrity circles. Titlacauan flit through the night like little birds, eschewing stealth for speed and grace. Nuevo often act as detectives for the other lines, subordinated, yet independent. Their curse links to their Willpower. As a Nuevo grows close to frenzy, a trail of salty smoke oozes from her shoulders, and head.

**Sobriquet:**The Nuevo.

**Clan Disciplines:** Celerity, ?????, ?????

**Weaknesses:**As a Nuevo grows close to frenzy, a trail of salty smoke oozes from her shoulders, and head.
Senior Stage Band

The 'big funk band' produced this 2014- 2015!!! Strong performances at both shows including selections from Bruno Mars and the swinging jazz standard Night Train. The trumpets were led by the confident playing of Stephen Yusay in the hot cafe at the spring show. Mr. Champion is proud of your excellent playing this year SSB!
We Are... (Me to We)

WE ARE... The change we wish to see in the world. We are a large group of positive minded students who raise awareness of issues about poverty and social justice. We raise money to support global and local programs by partnering with Free the Children. We Are... which is to inspire others to take action and make a difference.

Everything is possible.
Student Choir

Libermann's choir provides the school community with the wonderful sounds of music at various events. This team is student-led and includes students that have the same love for music, while sharing their talents by singing to God. Libermann's choir has been a group that works by connecting students through music.
Best Buddies

**Best Buddies** creates one-to-one friendships between mainstream students and those with intellectual disabilities. Throughout the year, members participate in various activities and events together such as Bake Sales, Potlucks, Karaoke, and Just Dance Parties.

> *"These students are no different from us. This is a worthwhile opportunity and experience that WILL teach you to see differently about these students. Growing with Best Buddies for 3 years, I've learned how to communicate and get to know each DDME student individually. I'm proud to call each and every one of them my BEST FRIENDS."*
>
>

> *- Christine Crisolo, Chapter President*
>
>
Toronto Catholic District School Board (TCDSB)

"Transforming the world through witness, faith, innovation and action."

### Inhabitants

168 elementary schools (55,287 elementary students),31 high schools (30,577 secondary students), & 2 arts schools

The **Toronto Catholic District School Board**, also known as TCDSB and English-language Separate District School Board No. 40 prior to 1999, and formerly known as the Metropolitan Separate School Board (MSSB) as an anglophone and francophone separate school district, is an English-language public-separate school board for Toronto, Ontario, Canada, headquartered in North York. It is one of the two English boards of education in the City of Toronto, serving the former municipalities of Scarborough, North York, York, East York, Toronto and Etobicoke. With 85,864 students, the TCDSB is one of the largest school boards in Canada, and is the largest publicly funded Catholic school board in the world. Francis Libermann Catholic High School is governed by the TCDSB.

## Their Mission

The Toronto Catholic District School Board is an inclusive learning community rooted in the love of Christ. Their mission is to educate students to grow in grace and knowledge and to lead lives of faith, hope and charity.

## Their Vision

At Toronto Catholic they transform the world through witness, faith, innovation and action.

## TCDSB Catholic Values

### We believe . . .

* in the worth and dignity of every person.
* in the critical role that our Catholic schools play in promoting Gospel values, social justice, environmental responsibility, human solidarity and the common good.
* that high standards and expectations foster greater achievement.
* that people thrive in a safe, healthy and compassionate environment.
* that teaching is responsive to individual needs.
* that teaching and learning be rooted in research and evidence.
* that each of us shares responsibility for creating collaborative communities of learning.
* that equity, diversity, accessibility, and inclusivity are integral to the Catholic community.
* that the 21st century fluencies of digital literacy, creativity, innovation and collaboration are essential.
Bottomless Pit

**Bottomless Pits** are stage hazards found in *Super Mario 64* and *Super Mario 64 DS*.

If Mario falls into them, he will immediately lose a life and has restart the level. This can sometimes be avoided by using wall jumps or by rapidly performing the jump kick.

While regular Bottomless Pits are mainly found in Hazy Maze Cave or the tomb beneath Shifting Sand Land, the majority of Bottomless Pits in Super Mario 64 and it's remake are found by leaving the boundaries of various levels by jumping too far or missing a floating platform, so Bottomless Pits are mainly met by sheer accident. Tick Tock Clock may have the most prominent of bottomless pits because there is a bottomless pit that expand the entire bottom of the level.

## Quicksand

A special kind of Bottomless Pit is **Quicksand**, which comes in two variations. While the lighter colored variant has Mario slowly sinking in and can be escaped from by mashing the jump button like in the earlier Super Mario games, the darker colored variant is inescapable and will swallow Mario alive, causing him to stick out his hand and lose a life.

Despite what it might seem like, the lighter colored variant isn't harmless either, as staying in it for too long without moving will cause Mario to drown in it regarless.

While the brighter quicksand is mainly found at the edges of the map and the outdoors areas of Shifting Sand Land, the darker quicksand can mainly be found in the area with the rock bridges, which houses some Tox Boxes.

Unlike the Bottomless Pits, quicksand can be safely croseed by using the Koopa Shell. Surfing into a Bottomless Pit with a Koopa Shell will just call Mario to lose a life as usual.
Cheer Team

> *"We are the green, we are the blue! Let's go Falcons, show them what to do!"*
>
>

The cheerleading squad is a group of ladies who demonstrate school spirit by promoting our Libermann athletes at sporting events and by performing at Talent Shows and Falcon Fest! A big thank you to all the cheerleaders for their determination, persistence, and hard work! #FearTheFalcons #FalconPride #NoJamesNoGames
Bookend

Received When Killed

**Bookends** are minor enemies in *Super Mario 64* and *Super Mario 64 DS*.

## Appearance

Bookends are regular, floating green books. However, they have eight large, spiky teeth in the inside of their pages. Furthermore, their visible pages are messily coated with a red substance with no visible handwriting.

## Attacks/Behavior

Bookends can be found in a library on the second floor of Big Boo’s Haunt. They will begin to fly from bookshelves and attempt to collide into Mario, Luigi, or Wario (Yoshi is not applicable as he cannot enter the stage). There are several bookends in the room that can be nuisances if not dealt with correctly.
Friendly Snowman

Gender
 Eye color
 Location(s)

The **friendly Snowman** is an NPC in the games *Super Mario 64* and *Super Mario 64 DS*.

## Appearance

The friendly Snowman is a large, living snowman, whose body is composed of two large balls of snow. The larger one acts as its body, while the smaller one acts as its head. The head has black eyes and a black mouth.

## The Mission - "Snowman's Lost His Head"

The friendly Snowman has been separated.

Mario needs to find the body on top of a wooden platform around the top of the mountain area in the mission "Snowman's lost his Head". Then he will need to make it roll safely down to around half the mountain's height, where the head is waiting.

Once the body has arrived at the head's location, they will unite to become a whole snowman. The friendly Snowman will then reward Mario with a Power Star.

## Other Snowmen

There are also two other types of snowmen. One is a human sized Snowman, that acts as an enemy, that is found both in Cool, Cool Mountain and Snowman's Land, while the other one is a Giant Snowman, who appears exclusively in Snowman's Land.
Film & Photography

A group of creative and ambitious students got together in 2014 to form the first ever Film and Photography Club at Francis Libermann. The students coordinated several events in 2014/2015 that added to school life for all students, such as providing a photo booth for Semi-Formal, After some successful fundraising events, the club was able to purchase photography equipment for future school use. The senior leadership of the club is proud to know that they have left a legacy of an important club at Francis Libermann for years to come.
Heave-Ho

Location(s)
 Received When Killed

**Heave-Hos** are enemies in *Super Mario 64* and *Super Mario 64 DS*.

## Appearance

Heave-Hos are maroon colored, metallic creatures. They appear to work similar to a spin toy, as they move around and have a spinning spring on their backs. They have two small “arms” holding a pan that will flip backwards, propelling away anything on it.

## Attacks/Behavior

Heave-Hos don't have a physical attack. Rather, they will drive up to Mario, Luigi, Wario, or Yoshi and attempt to get them onto their pan. If they does get on it, then the Heave-Ho will spin them around and throw them backward. The amount of damage the player receives is based on how far they fall.
Super Mario 64 Official Wikia

**WARNING: This wiki is no longer being actively maintained by its original founders and contains outdated and/or incorrect information. Go forth at your own discretion.**

**fellow user, to the *Super Mario 64***  Wiki!
**We are currently working on 156 articles and house 747 files, and you can help!**

**Thank you, and Happy Editing!**
 Note: We are not endorsed, sponsored, or backed by Nintendo. This is not an officially-run wiki. Everything related to Super Mario 64 and Super Mario 64 DS officially belongs to Nintendo.

* Explore the amazing world and lore of this N64 classic.Go to Super Mario 64
* You know him, you love him, *it’s-a me, Mario!*Go to Mario
* With 15 expansive worlds and 120 stars to collect, adventure awaits!Go to Peach's Castle
* Explore even more in the 2004 DS sequel, with 30 new stars to collect!Go to Super Mario 64 DS
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***Super Mario 64 and Super Mario 64 DS are 3D action games developed by Nintendo. The games allow players to explore 15 awesome worlds, and go on an adventure to collect the stolen Power Stars and restore peace to the castle.***
***In Super Mario 64 DS, Yoshi, Luigi, and Wario are now playable! However, they all go missing, and it's up to Yoshi to find them! Thirty extra power stars have also been added, and many new features!***

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Bob-omb

**Bob-ombs** are enemies that appear in *Super Mario 64* and *Super Mario 64 DS*.

## Apperance

Bob-ombs are black spheres with large, white eyes, yellow floppers, and a small fuse on the top. In the remake, they look very similar to their appearance from the Nintendo 64 game, but they now sport a twister on their backs.

## Uses

When Mario, Luigi, Wario, or Yoshi get near to a Bob-omb, it will start making a steam sound and chase them. Once it explodes, it will grow for a split second and make a explosion sound. If the player is too close to a Bob-omb when it blows up, they will lose two units of health.

The player can grab a Bob-omb by punching or lunging at it. If the player presses the attack button once again, Mario will throw the Bob-omb. He will throw it farther if he's walking while doing so. Mario cannot run while holding a Bob-omb and he can only use the first and lowest jump. In the *DS* version, Yoshi can eat them and spit them out, but he keeps them in his mouth for a while, they explode, causing Yoshi to take damage. If a player picks a Power Flower without their Cap on, a Bob-omb comes out instead. However, there are some courses like Whomp's Fortress, Jolly Roger Bay, and Snowman's Land where if playing as Mario and he picks up a Power Flower, a Bob-omb comes out regardless if Mario has his Cap on or not.

## Locations

Bob-ombs appear in:

* Bob-omb Battleforld
* Bowser in the Fire Sea
* Bowser in the Sky
* Tiny-Huge Island
* Tick Tock my Cock
* Rainbow Ride
Boo

Eye color
 Location(s)
 Received When Killed

**Boos** are signature enemies in the *Mario* series and minor enemies in *Super Mario 64* and *Super Mario 64 DS*.

## Physical Appearance

Boos are small, spherical, and completely white. They have a blue mouth, which is changed to red in the *DS* version. Their mouths contain four sharp teeth, with the outer ones being longer. Their eyes are blue in the N64 version, while they are black in the DS remake. They also have two flaps that serve as "hands" on their sides, although they don’t use them. If the player looks directly at a Boo, it will turn transparent, revealing a blue coin inside their body.

## In the *Super Mario 64* series

After collecting a single star, a regular-sized Boo will appear in the middle hallway of the castle, and large number of Boos can be found in the rear courtyard. Eight of these Boos contain Red Coins in the DS remake. Once the player collects 12 stars (or 15 in the remake), a larger Boo will appear in the hallway. If the player ventures to the courtyard, they will spot a a larger Boo, which can be defeated to get to Big Boo's Haunt.

In the DS versions, Boos move a bit faster, but they are still slower than Mario and even Luigi. However, they are faster than Yoshi and Wario. Furthermore, Yoshi can't defeat Boos; eating them causes Yoshi to spit them out, and any attacks he can perform do not harm Boos. Because of this, Big Boo's Haunt is the only main course that Yoshi cannot enter.

When defeated, Boos will fly backwards and disappear, leaving a Blue Coin behind. The Boos residing in the Castle Courtyard produce regular yellow Coins.

## Locations

* Courtyard in Peach's Castle
* Big Boo's Haunt
* Big Boo Battle (*DS* only)

## Attacks

Boos have no attack other than trying to rapidly fly into the player. When the player is attacked, they lose two bars of health. If the player is attacked by a larger Boo, they will lose three bars of health.

## Behaviour

In a similar fashion to the earlier *Mario* games, Boos will turn mostly invisible if Mario faces them. If Mario faces a different direction, they will reappear and try to attack. To defeat a Boo, Mario must jump over the Boo and Ground Pound it.
The Status Perfectus

Being a Declaration of Principles for the Self-Governance of the Kindred of the Free State.

We, the Kindred of the Free State, do hereby declare that we and our progeny, and all Kindred who choose freedom over oppression and liberty over tyranny, of all clans and generations, have as an inherent part of their being the spiritual substance called libertas, or Free Will. We further declare that, as we have freed ourselves from the bonds of mortality, so must we free ourselves from the forces that would rob us of our libertas. Not only must we continue to struggle on our own behalf, but on behalf of our brothers and sisters who continue to be robbed of their libertas by oppression, ignorance and fear.

The Anarch Free State is the political expression of that struggle. In choosing to free ourselves from political tyranny, we have also chosen to embrace our own libertas and that of our brother and sister Kindred everywhere.

For these reasons we, the Kindred of the Anarch Free State, meeting this night in solemn convocation, do hereby pledge ourselves to the following principles:

1. We declare ourselves to be free and independent, owing allegiance to no creature and no organization.

2. We declare our ability to rule ourselves, with no Prince, no Primogen and no other ruler other than that we choose for ourselves.

3. We declare our kinship with oppressed Kindred everywhere and offer a home to all Kindred of all generations and clans who will agree to dwell in harmony with us.

4. We further accept our responsibility to our oppressed brothers and sisters everywhere and pledge to assist them at all times and in all places in their own struggle for the freedom that we declare to be the birthright of all Kindred, from now until the end of time.

5. We recognize our responsibility to maintain the Masquerade, and we pledge to protect and defend it.

6. We establish this Status Perfectus and recognize its duty to all Kindred.
Pokey

Gender
 Eye color
 Location(s)
 Received When Killed

**Pokeys** are enemies appearing in *Super Mario 64* and *Super Mario 64 DS*.

## Appearance

Pokeys are large, centipede-like creatures. They have a total of five yellow "body segments" that can be punched off by Mario, Luigi, and Wario. Yoshi can eat them. Each segment contains a number of small spikes. The top segment is the head, which contains the orange eyes and smiling mouth.

## Attacks and Behavior

Pokeys slither on the ground, moving gradually. Mario can be hurt if one rams into him or vice-versa.

## Trivia

* In the E3 1996 Beta, Pokeys had lines for spikes, normal looking eyes and a big smile. This was most likely changed because this design did not really look threatening.
Scuttlebug

Location(s)
 Received When Killed

**Scuttlebugs** are an enemy type in *Super Mario 64* and *Super Mario 64 DS*.

## Appearance

Scuttlebugs have a spider-based body. They have four legs on each corner, with cone shaped feet. Their main body is composed of a spherical, mixed color body, ranging from pink and red to yellow and orange. They have small eyes on the front of their bodies, which are red.

In the remake, Scuttlebugs are slightly different. They have black and yellow stripes on their body, which is now separated into the main body and the head (containing the eyes).

## Attacks/Behavior

Scuttlebugs do not have any flattering attacks other than attempting to run into Mario, Luigi, Wario, or Yoshi, which only deals minor damage. Scuttlebugs are easy to defeat, only by stomping on their heads (identical to Goombas).
Red Coin

### Use(s)

Restores Mario's HealthIncreases the Coin Counter and counts towards the corresponding world's Red Coin Star.

The **Red Coin** is an item in *Super Mario 64* and *Super Mario 64 DS*.

They are mainly used for Red Coin Missions and Health Restoration.

Each Red Coin is worth 2 normal Coins and restore two units of Mario's health when collected.

## Red Coin Missions

Red Coins appear in every course, usually they are in a fashion of collecting eight of them.

The missions are usually the fourth or fifth Star in each world.

## Other Types of Coins

There are two other types of Coins:

* Coins
	+ Regular Coins are worth one Coin and also refill 1 health when collected.
* Blue Coins
	+ Worth 5 regular Coins and also refills 5 health when collected.
Koopa Shell

This article is a **work in progress**. Please be patient while content is being added.

## Koopa Shell

### Locations

Bob-omb Battlefield
Lethal Lava Land
Jolly Roger Bay
Shifting Sand Land
Snowman's Land

### Use(s)

Allows Mario, Luigi, Wario, and Yoshi to surf on hazardous surfaces

The **Koopa Shell** is an item in *Super Mario 64* and *Super Mario 64 DS*.

It is mainly found by jumping and bumping into ! Blocks. It is first mentioned by a sign in Lethal Lava Land, where the Koopa Shell is needed to collect all coins and enables the player to reach farther locations of the level without losing health.

The Koopa Shell is only found in a few select worlds. Using it enables Mario to surf on hazardous surfaces like lava or acid and, of cause, harmless water. He can also use it to run over various kinds of minor foes like Goombas or Boos.

## Missions

In Snowman's Land, Mario needs to use the Koopa shell to collect the 8 red coins since some of them are on frozen water which Mario will lose health over time or 'be burnt' (like lava).

## Gallery

Mario riding on a Koopa Shell in Lethal Lava Land in the original game.A Koopa Shell as it appears in Bob-omb Battlefield in the remake.
Beach Koopa

Gender
 Eye color
 Location(s)
 Received When Killed

The Beach Koopa is an enemy from *Super Mario 64* and *Super Mario 64 DS*.

## Appearance

Beach Koopas are human-sized, orange tortoises without green shells and large, white eyes with black irises. They are bipedal and wear green shoes with white soles.

## Behavior

Then Beach Koopa will try to chase after the shell acting scared. When it's near the shell, it'll slide on the ground, recheving its shell.

## Gallery

A Beach Koopa as he appears in Tiny Huge IslandA Beach Koopa as he appears in Bob-omb Battlefield.A Beach Koopa Chasing His Shell
Wiggler's Red Coins

**Wiggler's Red Coins** is the sixth mission of
Tiny-Huge Island.

## What to do

*Note: Mario needs to talk to the Bob Omb Buddy to open up the cannon of this level before the player can make a proper attempt at getting this star.*

In Huge mode, Mario must make his way to the cannon
(at the right side of the pool and near the canyon).
He must then shoot himself to a ledge across from where Koopa The Quick is. Mario must then walk on a thin wooden path into the opening. Once inside, Mario will be in the main part of Wiggler's Cave.

Inside the cave are many platforms with the Red Coins on them. One, which is on the tallest platform in the cave, can be accessed with Mario's Wall Jump or by climbing on the grate above the platforms. Once done,
the Power Star will appear.

## Enemies

Goombas

Cheep Cheep

Bottomless Pits
Find The 8 Red Coins

**Find The 8 Red Coins** is the fourth mission of
Bob Omb Battlefield.

## Mission

Mario must find all 8 red coins scattered about the level.

## Red Coin Locations

1. On an elevator near the first bridge
2. On a platform with two wooden stands
3. In the same area as #2
4. In a gate at the lower part the battlefield
5. On top of the Chain Chomp's peg
6. On a slope on the mountain
7. On the floating island
8. Under the floating island on a rock

Location of the first red coinLocation of the second and the third coinLocation of the fourth red coinLocation of the fifth red coinLocation of the sixth red coinLocation of the seventh red coinLocation of the eighth red coinThe location, where the Power Star appears once all 8 red coins have been collected
## Enemies

Goomba

Bob Omb
Grindel

Eye color
 Location(s)
 Received When Killed

**Grindels** are enemies in *Super Mario 64* and *Super Mario 64 DS*.

## Appearance

Grindels are very similar in shape to Thwomps, but Grindels lack the curved edges of Thwomps. Grindels have stone on their upper and lower edges, with what appears to be a mummified mass in between. These unusual things have blue, slightly gray eyes, large bushy eyebrows, and a wide grinning mouth with yellow teeth. Their counterpart is the Spindel

## Attacks/Behavior

Grindels have a similar attack to a Thwomp: they will hop around a set path and try to crush the player underneath (for comparison, Thwomps stay still). Grindels are somewhat dangerous.

## Locations

Grindels only appear in the pyramid in Shifting Sand Land.
Dorrie

**Dorrie** is a friendly dinosaur that appears in *Super Mario 64* and *Super Mario 64 DS*.

## Appearance

The character is a dark blue Plesiosaurus with a lighter hued neck and belly, as well as a pink/rose colored tongue, that is heavily based on the mythological Loch Ness monster from the famous Scottish legend.

## Behaviour

When Mario first encounters her, Dorrie is found swimming in the lower lake, which is found in the deepest section of Hazy Maze Cave.

If Mario leaves her alone, Dorrie will continously circles a small island which contains a Power Star.

If Mario swims and draws near, Dorrie won't harm him, though she will cause him to skid off her fins.

On the outside of the lake, there is also a small area, where Mario can stand and reach a slightly higher ground. Once Dorrie passes by, Mario can use this moment to leap onto her back.

From this point onwards, Dorrie will carry him while she continues circling the small island.

Though, if the player is skilled enough, Mario can attempt to leap onto Dorrie's head, from where on he is able to control Dorrie. If the player changes the direction, Mario faces, via the control stick, they can change the direction Dorrie faces and thus swims towards, as well.

Through the means of riding Dorrie, Mario can reach the aforementioned little island, which he can't on his own, as his water surface jump is too low, and thus reach the Power Star to claim his own.

## Locations

Dorrie is exclusive to the little lake in Hazy Maze Cave. She is never found anywhere else.

## Trivia

* As mentioned before, she is based on the Loch Ness Monster. [1] "The surgeon's photograph", A photo of the Loch Ness Monster which is generally believed to be a hoax.
* In the *DS* version, Dorrie wears yellow goggles and overall looks cuter and is also seen wearing Wario's Cap if the player isn't playing as him.
Lakitu

Gender
 Eye color

**Lakitu** is a character from the *Super Mario* series.

While Lakitu used to be an enemy in the earlier installments of the series, *Super Mario 64* and its remake introduces him as a cameraman.

Another version of Lakitu also appears a minor enemy in some levels.

## Appearance

He posesses an orange-yellowish body and a green shell. The character has cartoonish, white eyes with black irises, with the eyes themselves being remniscent of glasses, as seen in later entries in the *Super Mario* series. Lakitu mainly moves around by using a cloud as his mount, which, unlike in other entries from the series, is depicted without a face in *Super Mario 64* and S*Super Mario 64 DS*.

## Function

Lakitu introduces Mario,Luigi, Wario, and Yoshi to the mechanic of switching through different camera angles. Lakitu's camera also acts as the player's perspective of the world, as players see Mario's world from Lakitu's view in the Lakitu camera mode.

It is also possible to switch to a first person Mario camera, but it makes the game's difficulty spike and is more useful for viewing the surroundings than actually playing the game.

## Gallery

### Intro

Lakitu as he appears in the intro of *Super Mario 64 DS*
### Mirror Room

Lakitu can be seen......visiting the Mirror Room......in Peach's Castle.
Yoshi

**Yoshi** (full name "**T. Yoshisaur Munchikoopas**") is a green dinosaur and ally of Mario, Luigi, and other friends in the *Mario* series. He makes an unplayable cameo appearance at the end of *Super Mario 64* and is the first playable character in *Super Mario 64 DS*.

## Appearance

Yoshi is a green dinosaur with white skin on his stomach and lower head. He has a red shell on his back which in other games Mario and Luigi use to ride on him. He has three orange spikes on the rear of his head. He wears brown shoes with yellow bottoms. He also sports a long, red tounge with a very similar appearance to that of a frog.

## *Super Mario 64*

In *Super Mario 64*, once Mario has collected all 120 Power Stars, a cannon near the lake will open. If Mario goes inside it, he can be able to shoot up to the castle roof. Up here are three 1-Up's and Yoshi. If the player talks to Yoshi, he will say:

Talking to Yoshi will refill Mario's Health Meter and give him 100 lives. After that, he'll jump in to the waterfall.

## *Super Mario 64 DS*

In *Super Mario 64 DS*, Yoshi's role has been entirely changed. After Mario and his gang go missing, Lakitu wakes up Yoshi and persuades him to find the three missing plumbers.

Yoshi has to collect 8 Power Stars before he can go and rescue Mario by defeating Goomboss in Goomboss Battle. Once Mario has been rescued, he can be continued to be used or can be switched with Mario or the other plumbers. Note, Yoshi cannot free the other plumbers until they have been freed at least once by a certain plumber (Mario must save Luigi, Luigi must save Wario).

## Abilities

Yoshi is the weakest of the four characters as he can't punch, kick, grab enemies/objects, destroy Bricks without a Super Mushroom, and defeat Boos. However, he is able to stick out his tongue and eat enemies like Goombas with it. If he spits it out, the enemy will die. If Yoshi swallows it, then an egg will be made, which can be thrown at enemies or breakable objects. He has average speed at both running and swimming.

Yoshi can also spit fire if given a Power Flower. This can kill enemies and melt ice, if present.

The last ability is Yoshi's flutter-jump, where he has the highest jump in the game. If the player holds the jump button, which is B, Yoshi will flutter in the air briefly. This is helpful when Yoshi needs to cross long gaps.

## Notes

1. In the quote, Yoshi says "*Mario!*" ***It*** "*that really you?*". The quote was supposed to be "*Mario!*" ***Is*** "*that really you?*". This is a typo on the game's behalf.

* Yoshi's *Super Mario 64* design also appeared in *Super Smash Bros.*, except his appearance in that game was slightly updated.
* This means that this game is the first of two games to feature Yoshi's design in the Nintendo 64 era.

## Gallery

Yoshi as he appears at the rooftop of Peach's Castle.Yoshi walking around at the rooftop after Mario has talked to him.Wario, Mario, Yoshi, and Luigi as they appear in the box art of the remake.