Shadowbane Set

Items denoted with the word Set are part of a magical set of gear. Each part of a set has a shared title noted on its front, such as "Shadowbane Set." Set items can be equipped individually like any other item, but the true power of a set comes from equipping multiple pieces at the same time. Each Set has 1 item that is exclusive to each Class, while the rest of the Set are item cards that any Class can use. When a Hero has at least 2 Set Items from the same set equipped, they receive the corresponding Set Power card for their specific Class and can use that card's Minor power for as long as the Hero keeps at least 2 Set items equipped. If a Hero has 4 or more Set items, they gain access to the Greater power listed on the Set Power card. If a Hero at any times decides to remove a Set item leaveing them with less than the required amount, they lose access to the corresponding Set power. The Hellscape Core Box comes with 1 item Set: Shadowbane.

***Note:** If a Hero draws a Set item from a Class that is not in play, they may discard that card and draw another one of the same tier.*

## **The Shadowbane Set**

Massive Darkness: Hellscape brings the Shadowbane Item Set, composed of a Helmet, Armor, Legs, and Weapons (one for each Class). The Helm and Leg Armor parts can be found in the Rare Treasure deck, while the Armor and Weapons can only be found in the Epic Treasure deck. While the Armor, Helm and Leg Armor are neutral and can be equipped by Heroes of any Class, each Weapon is specific to a Class.

The Shadowbane set is a golden, light themed set. Most of the equipment provides bonuses to Heroes who are standing in the Light.

## **General Equipment**

Body Armor - Shadowbane Breastplate

* The first time a Hero equips this item, gain a new Skill of your level or lower.
* Defense Dice: 4 Blue

Leg Armor - Hero's Greaves

* **(Light) Defense:** Ignore 1 Attacking Die

Head Armor - Shadowbane Helm

* **(Light) Attack (Mana):** Heal the same amount as wounds dealt.
* Melee Dice: 1 Yellow

## **Shadowbane Wizard**

Weapon - Wizard's Radiant Staff

* Two-Handed
* **(Light) Attack:** Gain Double the (Mana) from (Yellow Dice)
* Magic Dice: 3 Yellow, 1 Orange

## **Shadowbane Berserker**

Minor Power

* The Berserker can carry a (One-Handed) in a hand and a (Two-Handed) in the other hand

Greater Power

* The Berserker can carry a (Two-Handed) in each hand
* Every time they kill a Leader or a Roaming Monster they gain (3 Rage)

## **Shadowbane Shaman**

Minor Power

* When the Shaman would gain (Mana), they may instead add 1 (Mana) to this slot
* This mana counts as any element

Greater Power

* When the Shaman would gain (Mana), they may instead add 1 (Mana) to a slot
* This mana counts as any 2 elements

## **Shadowbane Ranger**

Minor Power

* When drawing Arrow cards in an attack, you may draw 2 and discard 1 (*once per round*)

Greater Power

* Instead, when drawing Arrow cards, you may draw 2 and discard 1 (*once per combat*)

## **Shadowbane Tinkerer**

Minor Power

* **Attack (*discard 1 item*):** 1 (Re-roll) +2 (Sword)

Greater Power

* **Attack (*discard 1 item*):** 2 (Re-roll) +3 (Sword)

*If you are equipped with both parts of the Exo-Armor, Shadowbane items in your Inventory count to unlock these powers.*

Weapon - Tinkerer's Golden Hammers

* Two-Handed
* **(Light) Attack:** If you kill a Leader or Roaming Monster, draw 1 Epic item
* Melee Dice: 3 Yellow, 2 Orange

## **Shadowbane Bard**

Minor Power

* You may use your Instruments as (Ranged)

Greater Power

* You may use your Instruments as (Ranged)
* Tenacity Ballad and Bolero of Vulnerability need 1 less G to be played

Weapon - Bard's Shimmering Harp

* Two-Handed
* **(Light) Action:** Deal 5 Wounds to 1 Mob on your Tile and move it up to 2
* Magic Dice: 2 Yellow, 2 Orange