SPG-Warlords Wikia

## Greetings Warlords!

SPG Warlords is a unique blend of space sim, RPG and 4X games. Conduct research and construction in your own gigantic space station, command your war fleets and heroic companions to invade enemy territory, build up your stronghold, trade, mine, salvage and remind your enemies why they fear you.

## Early Access

The game is currently in the Early Access phase of the development. Its progress is heavily dictated by the community, since LGM (Little Green Man) Games pay a special respect towards the community input. Even though Early Access games often miss on the content, SPGW already has over 50 playable ships and hundreds of manually created places to visit. Take a quick look at some of the in game screenshots to get a feeling of its beauty.

## Current Content

The current gameplay consists of over 50 playable ships, hundreds of locations to visit and dozen of quests to complete. The main campaign is being developed, with only a prologue/tutorial mission that will introduce you to the game. By the end of the development, we plan to implement over 80 ships and the special non - linear campaign. Special, but in what way? In short, you will have the same goals during the campaign, but you can achieve them over many different ways. You can, at any point of the game, completely change your preferences and ignore the main story for as much as you want. During the travels, players will often encounter other entities and organizations with their own quests and tasks.

The biggest change, which originated from our community, is the addition of the HQ. It's a massive space station which enables you to conduct researches, build ships, assemble autonomous fleets and much more. HQ features are 50% completed at this stage.

## Game Development

The current list of the features includes, but is not limited to:

* The full game world which is almost 10 times larger than the game world in Starpoint Gemini 2.

* Start with a prologue of the story-line and continue in Conquest mode.
* Headquarters features that are about 50% complete.
* 13 of 19 planned freelance mission types are in. Roughly half the modifiers too.
* 60% of planned ships are in (approx. 50).
* 60% of random encounter types are present. Roughly half the modifiers too.
* 1 of 4 character classes.
* Most of the ship’s equipment and weapons.

As the game progresses through the Early Access, the following features will be implemented and polished:

* **Headquarters** - construct and upgrade your own personal space station; a massive structure that enables you to conduct research, build ships, assemble autonomous fleets, ‘park’ fleets and much more.
* **Huge Open World** - a very large game world will allow more distinction between the ship sizes and will have pockets of empty space to travel through.
* **Conquering** - gradually expand your reign over unclaimed territory, by battling minor factions, or conquer the entire Gemini sector, by facing off against familiar strong Gemini foes, familiar from the previous Starpoint Gemini titles. Reinforce conquered regions to defend themselves.
* **Researching** - conduct Research on simple weapon enhancements, obtain the expertise to construct a titan class behemoth, or boost the effectiveness of your non-combat fleets. Equipment, ship systems, enhancements and ships can still be bought, but he best ‘stuff’ can only be researched, constructed and improved in your HQ.
* **Resource Management** - construction and research demand the allocation of resources. Gather them by conducting missions for other factions, trade or purchase resources, or conquer regions providing a steady flow of resources, and bonuses.
* Skill classes, attributed skills and perk progression will be revamped and re balanced, as will leveling-up, the reputation system and diplomacy.
* **Story line vs Conquest (Free-roam) -** the campaign story line will be blended in with the more generic conquer quests. Free-roam mode strips all main story line missions, but leaves side quests and generic freelance missions intact.
* A full branching dialogue scheme, the industry standard in modern RPGs.
* Technical additions include: x64 system only, projection mapping, deferred shading, physically based rendering and realistic physics.

## In Game Screenshots

Asteroid FieldPlanet FairuzPlanet KorkyraShip ScanCarrier BorealisEngaging OrionPlanet PyrosPlanet Baeldor
## System Requirements

* **OS**: Windows 7 or higher (64 bit)
* **Processor**: Intel Core 3.0 GHz or equivalent
* **Memory**: 8 GB RAM
* **Graphics**: DirectX 11 nVidia GeForce GTX 470 / 560, 1280MB or equivalent
* **DirectX**: Version 11
* **Storage**: 15 GB available space
* **Sound Card**: DirectX compatible sound card
* **Additional Notes**: The **minimum** requirements listed here are PRELIMINARY and are subject to change!

## Little Green Man Games

LGM Games is a growing team of highly motivated and talented programmers, writers, 3D and 2D artists and animators, all sharing the same passion for video games. Our mission is to create new worlds and adventures, with players - for players. LGM Games stands behind the successful Starpoint Gemini series, from our debut title in 2011 to the 2014 sequel, along with countless expansions. LGM’s vision of space-flavored RPG simulation games continues to evolve and grow, with many more exciting elements to be revealed in the future. To learn more about Little Green Men Games, visit: http://www.inter-corona.com .

Game is now on its exciting journey through Early Access, with new content coming on a regular basis.

Our previous Early Access experience was simply amazing; the massive response (after 50+ updates) resulted with a bigger and better game which was soon followed by two smaller paid DLC's and one huge free DLC (basically a remake of the entire first game in new environment).

## Disclaimer

Some of the textual content on the SPG Warlords Wikia is a mere placeholder, a copy pasted information from SPG 2 that is fairly related to the current version of SPG Warlords. Visual content, pictures, screenshots and videos are all from the Warlords game and are not brought over from previous titles. This will change with time, as we add more content and find enough time to write the unique lore and descriptions for several Wikia pages. The Warlords balance is changing on a daily basis, so some of the smaller presented information might be outdated. However, we will do our best to update the site as soon as possible. As the game progresses, new content will be regularly published and covered.