Classes

**COWBOY**

"Born and raised on a ranch, the Cowboy learned how to handle a gun at a young age. As a skilled marksman, he left home to become a bounty hunter, taking on the toughest contracts and earning a reputation as a deadly shot."

The cowboy wears a brown hat, brown boots, and a brown jacket with a tan shirt. He has a holster on his belt with a pistol inside, and he carries a rifle on his back.

The Cowboy is a high-damage class with normal health. They specialize in using revolvers to deal massive amounts of damage. However, the Cowboy can only hold four bullets at a time. The Cowboy starts with only two bullets, but a successful STAND fully reloads them. Their revolver attacks can deal critical damage if not blocked, making them a formidable opponent. Additionally, they have the option to use a whip for weaker attacks or to disarm their opponent. However, the whip cannot BLOCK attacks.

**DRUID**

"The Druid was once a simple farmer, tending to crops in a peaceful village. But when a group of bandits attacked and destroyed the village, the Druid discovered his innate ability to control nature. Now he seeks revenge against those who wronged him and protects the natural world from harm."

The druid wears a long green robe with a hood, and carries a wooden staff with a green crystal on the top. His eyes are a bright green, and his skin has a slight green tint. He has vines and leaves intertwined in his hair and beard.

The Druid is a medium-damage class with medium health. They specialize in using natural elements to attack their opponents. Their unique ability is to throw seeds at their opponent that return all of the damage they deliver. However, these seeds cannot block their opponent's attacks. Druids also have the option to use spells that deal damage over time, heal themselves, or buff their own stats. They can even transform into various animals to gain different abilities, such as increased speed or damage resistance.

**KNIGHT**

"The Knight was born into a noble family and trained from a young age to serve as a loyal defender of the realm. Though not the most skilled warrior, the Knight's unwavering dedication and sense of honor have earned him the respect of his peers."

The knight wears a suit of armor made of shiny silver metal with gold accents. He has a red cape draped over his shoulders, and carries a broadsword at his side.

The knight is the most basic class in the game. He has relatively high health and damage.

**HANDLER**

"The Handler grew up in the wilderness, honing his ability to communicate with animals and harness their power. He now travels the land with his trusted companions, using their strength to take down any who threaten the balance of nature."

The handler wears a long leather coat with fur lining, and has a bandolier of ammunition across his chest. He has a rugged, weathered appearance, with a thick beard and scars on his face. He carries a whip in one hand, and a small whistle in the other.

The Handler is a low-health, low-damage class that specializes in controlling various beasts to deal massive damage. Every attack uses one of these beasts, and the only way to gain more is by using the "STAND" action. The Handler starts with three random beasts and gains two more every time they successfully STAND. Their beasts have different abilities, such as stunning the opponent or dealing poison damage. Additionally, Handlers have access to traps that can hinder their opponent's movements.

**MINER**

"The Miner spent years digging in the depths of the earth, seeking riches and discovering ancient artifacts. But when a rival mining company stole his claim and left him for dead, the Miner emerged from the tunnels with a newfound strength and a burning desire for revenge."

The miner wears a hard hat with a light on the front, and a brown jumpsuit with a pickaxe attached to his belt. He has a thick beard and calloused hands, and carries a satchel filled with various mining tools.

The Miner has medium health and high damage. Any successful attack by the miner obscures him with dirt for his next turn, causing the next card the miner plays to be obscured and any attack on the miner to only have a 25% chance of hitting. However, if the miner chooses to attack then the opponent can still BLOCK.

**FREEZER (Stop Sign)**

"Little is known about the Freezer's past, as he keeps to himself and rarely speaks. Rumors abound that he was once a powerful mage who delved too deep into the mysteries of time magic, and now seeks to undo the consequences of his actions."

The freezer wears a blue jumpsuit with a white stripe down the side, and a white helmet with a blue visor. He carries a freeze gun on his back, and has a small device on his wrist that allows him to control time. He wears white gloves and boots.

The Freezer is a medium-damage class with medium health. Their unique ability is to freeze time after successfully using the "STAND" action twice. In frozen time, they can attack their opponent unless their opponent was shielding in the turn where the Freezer committed the stand that allowed them to freeze time. Blocking does not occur in frozen time, and while STANDs in frozen time apply the player with cards and a damage boost, they do not count towards unlocking Freeze or an instakill.