recursal/Fanatic-Fandom huggingface dataset:
Fortified Frost

## Card Effect

**Cast:** Deal 2 damage.
You may discard a card in hand. If you do, deal 1 additional damage.

**Fortified Frost** is a spell from Outcasts. Fortified Frost may be gained from the supply for 2 .

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 2 damage to an enemy.
* (Optional) You may discard one card from your hand. If you do, deal 1 additional damage.

All damage is applied at the same time to the same target.
Griefweaver

* Front
* Back

**Griefweaver** is a nemesis from Legacy of Gravehold.

## Overview

When Griefweaver unleashes, it draws a fetter from the fetter deck and places it into play on one of the corresponding supply piles, preventing players from gaining cards from that pile until that fetter is defeated and limiting the possiblities open to them in the market.

## Rules

#### **Set Up**

When creating the supply, you may include at most 4 gem supply piles, 3 relic piles, or 5 spell piles. This does not allow you to have more than 9 supply piles.

Shuffle all of the fetter cards facedown to form the fetter deck.

Place fetters into play until there are four covered supply piles. If there are no uncovered gem supply piles, place fetters until there are five covered supply piles, then discard a fetter from a gem supply pile. Shuffle any extra fetters drawn back into the fetter deck. Gravehold cannot suffer damage during this setup.

#### **Additional Rules**

* A supply pile is covered if there is a fetter on it.
* Players cannot gain or destroy cards from covered supply piles.
* If there are ever no uncovered supply piles, the players lose.
* If the fetter deck is empty and a fetter would be placed into play, shuffle the fetter discard pile facedown to reform the fetter deck.

#### **Unleash Effect**

Draw a card from the fetter deck and place it into play.

#### **Increased Difficulty**

**SETUP:** Before placing fetters, destroy a supply pile.
**RULES:** Each fetter comes into play with 1 additional life.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*When I saw the tips of the Griefweaver's fingers cresting over the horizon, silhouetted black against the purple sky, I almost thought I had finally met another person in the vast wasteland of the Void. Then, as it stepped closer, I realised that its arms and body are the only things it shares in common with our people. It towers above me, taller than the very walls of New Gravehold iteslf, but there is no heart inside it except a lust for magic and gems. Perhaps that is another commonality with humanity. Its greed. I'm not unfamiliar with the work of the Fountain of Souls, and the way the aether of fallen mages can reconstitute itself into Nameless. I've pulled quite a few half-formed creatures from there to serve as soldiers in the army I'm forging. Perhaps this great beast is an old comrade of mine, left with nothing but a mindless craving for the magical accoutrement it once took into battle. I rather hope it was. It makes it all the more poignant that it is now fighting again at my side, for the salvation of all our people.*"
> ― Bishop of Scrolls
>
>
Needle Doom (Upgraded)

## Card Effect

**PERSISTENT:** Unleash. Gravehold suffers 2 damage.

**Needle Doom** is an Upgraded Basic nemesis minion from The New Age.

## Details

Add 12 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Unleash.
* Gravehold suffers 2 damage.
Galvanize

## Card Effect

While prepped, once during your main phase, you may **Conjure**
**Cast:** Deal 2 damage.

> "*Magic can flow wildly. Without Xander to help tame it, I needed new outlets for that power.*"
> ― Perth, Frayed Fuse
>
>

**Galvanize** is a spell from Legacy of Gravehold. Galvanize may be gained from the supply for 4 .

## Details

While prepped, once during your main phase, you may **Conjure**.

Resolve the following effects when **Cast**:

* Deal 2 damage.

## Trivia

Pictured mage: Yan Magda (Legacy of Gravehold)
Gygar's Tsunami

## Card Effect

**Cast:** Deal 1 damage.
You may lose 1 charge. If you do, deal 3 additional damage.

**Gygar's Tsunami** is a treasure from the Return To Gravehold expansion. Gygar's Tsunami is a level 1 treasure and Treasured Spell, and may be chosen at the beginning of Battles 2, 3, and 4 of an expedition. This treasure replaces a  from your starting deck. If there are no sparks in your starting deck, then replace a  with this instead.

## Details

This spell has no effect while prepped.

Resolve the following effects when **Cast**:

* Deal 1 damage.
* (Optional) You may lose 1 charge. If you do, deal 3 additional damage.

All damage is done at the same time to the tame target. This treasure acts as a spell during the game, and is removed from your deck at the end of the game.
Gossamer Web

## Card Effect

While prepped, when you gain a card from a supply pile, gain 1 charge.
**Cast:** Deal 1 damage.

> "*I am not obligated to finish the work, but I must continue it.*"
> ― Arachnos (Legacy of Gravehold)
>
>

**Gossamer Web** is a spell from Legacy of Gravehold. Gossamer Web is a starter card for Arachnos (Legacy of Gravehold), and so cannot be gained from the supply.

## Details

While prepped, when you gain a card from a supply pile, gain 1 charge.

Resolve the following effects when **Cast**:

* Deal 1 damage.

## Trivia

Pictured mage: Arachnos (Legacy of Gravehold)
Infused Ignition

## Card Effect

**Cast:** Deal 3 damage.
If Xaxos: Outcast has 4 or less charges, he gains 1 charge.

**Infused Ignition** is a spell from Outcasts. Infused Ignition may be gained from the supply for 4 .

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 3 damage to an enemy.
* If Xaxos: Outcast has 4 or less charges, he gains 1 charge.
Nemesis Deck

The **Nemesis deck** is the deck of cards the nemesis draws from over the course of a game. It is comprised of between 20 and 31 cards, depending on the player count, and is split into three tiers which increase in difficulty as the game progresses. The Nemesis deck contains powers, attacks, and minions, which come from both basic and nemesis specific card pools.

## Creating the Nemesis Deck

To build the nemesis deck:

* Locate the nine nemesis specific cards of the nemesis you plan to fight, and separate them into three piles of three cards according to the cards' tiers.
* Use the following chart to add basic nemesis cards to each pile based on the number of players in the game.

 Tier 2
 Tier 3

* Shuffle each pile of cards separately
* Place the tier 3 cards on the bottom facedown, the tier 2 cards facedown on the top of the tier 3 cards, and the tier 1 cards facedown on top of the tier 2 cards. Combined, these tiers form the nemesis deck
* Do not shuffle the nemesis deck once it has been created.

## Rules Regarding the Nemesis Deck

* Depending on which nemesis you're playing against, there may be other cards used besides the nemesis deck. These cards are marked as tier 0. Refer to the nemesis mat for the specific setup instructions.
* If the Nemesis deck runs out, and there are no minions or powers in play, the mages win the game.
Infernal Domain

## Card Effect

**TO DISCARD:** Spend 8 .
**POWER 2:** Draw an acolyte. Resolve the Blood Magic effect of each acolyte in play without those acolytes suffering damage from their Blood Magic effects.

**Infernal Domain** is a Hollow Crown specific power from War Eternal.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* One player must spend 8 . This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Draw and play an acolyte.
* Resolve the Blood Magic effect of each acolyte in play without those acolytes suffering damage from their Blood Magic effects.

Resolve the Blood Magic effects in order starting with the acolyte that has been in play for the longest.
Pain Sower

## Card Effect

**PERSISTENT:** Any player suffers 2 damage.
A different player focuses a breach.

> "*Even its beasts seem to delight in lunacy*"
> ― Brama, Breach Mage Elder
>
>

**Pain Sower** is a Crooked Mask specific minion from the Core set.

## Details

Add 11 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Any one player suffers 2 damage.
* A different player focuses a breach. If a breach is ready to be opened, they may open the breach instead (opening a breach counts as a focus action).

If playing true solo the player resolves both effects, suffering damage and focusing a breach.
Haze Spewer

## Card Effect

**PERSISTENT:** Gravehold suffers damage equal to this minion's current life. Then, this minion suffers 1 damage.

> "*The fumes they belch are so caustic that they rarely live long themselves.*"
>
>
>

**Haze Spewer** is a basic nemesis minion from the Core set.

## Details

Add 5 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Gravehold suffers damage equal to this minion's current life.
* This minion suffers 1 damage.
Lurzan

## Card Effect

**BLOOD MAGIC:** The player with the lowest life suffers 1 damage.

> "*We call the weak to feed the worthy.*"
>
>
>

**Lurzan** is one of nine unique Hollow Crown minion-acolytes from War Eternal. Acolytes are not used in the standard nemesis deck, but form their own acolyte deck and discard pile.

## Details

**BLOOD MAGIC:**

* The player with the lowest life suffers 1 damage. If multiple players are tied for lowest life, they choose one of the tied players to suffer the damage.
Galvanized Bauble

## Card Effect

Focus any ally's breach
**OR**
Cast any player's prepped spell. You may destroy it.

> "*I think I knew this relic once. I was happier then.*"
> ― Lost
>
>

**Galvanized Bauble** is a relic from The New Age. Galvanized Bauble may be gained from the supply for 3 .

## Details

Choose to resolve one of the following effects when played:

* Focus any ally's breach. If a breach is ready to be opened (cannot be focused any further), you may open it instead. If playing true solo, you may focus one of your own breaches.

**OR**

* Cast any player's prepped spell (you may choose your own prepped spell). You may destroy it.

When choosing the second option; if the spell is prepped to a special breach granting bonuses, you gain these bonuses upon cast. When casting another player's spell, you act as the 'you' referred to on that spell, not the owner of the spell. The spell is discarded to the spell owner's discard pile, unless destroyed.
Nothingness

## Card Effect

Discard two non-corruption cards.
Suffer 2 damage.
 Shuffle any player's turn order card into
 the turn order deck.
Destroy this.

> "*The Crooked Mask shackles the self.*"
>
>
>

**Nothingness** is one of eleven corruption cards used by Crooked Mask from the Core set.

## Details

Effect When Played:

* Discard two non-corruption cards.
* Suffer 2 damage.
* Shuffle any player's turn order card into the turn order deck.
* Destroy this.
Flash of Decay (Upgraded)

## Card Effect

**POWER 2:** Unleash twice. The player with the most expensive prepped spell destroys it. If that spell costs 4  or less, or no spell was destroyed, Unleash.

**Flash of Decay** is an upgraded basic nemesis power from The New Age.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Unleash twice.
* The player with the most expensive prepped spell destroys it.
* If the destroyed spell costs 4  or less, or no spell was destroyed, Unleash.
Kel (Legacy of Gravehold)

**Kel (Legacy of Gravehold)** is a breach mage from Legacy of Gravehold.

Kel (Legacy of Gravehold) has no special setup rules.

### Breach Setup

Kel (Legacy of Gravehold) starts with one open breach and three closed breaches in the following orientations.

## Strategy

*This page is lacking strategy tips right now*

## Lore

> "*Ilya and I didn't plan to get mixed up in any of this. Our elders teach us to care for strangers as we would care for our own Tether, and when she stumbled across our village Z'hana was certainly about as strange as one gets. Even Ilya was delighted to learn all her strange magic, the way she opened her breaches, her attunement to the great wells of aether trapped inside gems and geodes instead of the little bits we Azerians find flowing through every living being. We taught her, she taught us, and we assumed it would end there.
> Now, dragged halfway through the Void and facing down what seems to be yet another apocalyptic threat, I find myself wonedring how we got here. These are not our leaders. These are not our fights. New Gravehold made it our problem when they emerged from their underground world and began disrupting the natural patterns of the surface Portalborn, and that's the only reason I'm still fighting now. To protect my people. My village. My beloved Ilya. Those are the only things that truly matter.*"
> ― Kel (Legacy of Gravehold)
>
>

## Trivia

Cards Kel (Legacy of Gravehold) Appears On:
Maul

## Card Effect

The players collectively destroy the two most expensive prepped spells.
**OR**
Umbra Titan loses two nemesis tokens.

**Maul** is a Umbra Titan specific attack from War Eternal.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

**Choose** to resolve one of the following Attack Effects:

* The players collectively destroy the two most expensive prepped spells. If more then two spells are tied for being most expensive, the players choose which two are destroyed.

**OR**

* Umbra Titan loses two nemesis tokens.

If the players do not have two or more spells prepped, then they must choose the second option.
Monstrous Inferno

## Card Effect

This spell must be prepped to two adjacent breaches so that this card touches both breaches. This fully occupies both breaches.
**Cast:** Deal 7 damage divided however you choose to the nemesis and any number of minions.

> "*There is a certain serenity to becoming flame. Then they can barely hear the voidspawn as it turns them to coals.*"
> ― Z'hana, Breach Mage Renegade
>
>

**Monstrous Inferno** is a spell card from The Depths expansion. Monstrous Inferno may be gained from the supply.

## Details

Monstrous Inferno must be prepped to two adjacent breaches so that it touches both breaches (placed sideways). This spell fully occupies both breaches. If this spell is prepped to two breaches that both give bonus effects, then casting this spell will receive both bonus effects.

Resolve the following effects when **Cast**:

* Deal 7 damage. All damage from this spell may be split up between the nemesis and any number of minions, in any combination the casting mage chooses.

Normal rules apply when prepping Monstrous Inferno to closed breaches; you must focus a closed breach to be able to prep a spell to it, and the spell must be cast on the mage's next turn. If Monstrous Inferno is prepped to two closed breaches, both must be focused first during that same Main Phase. If Monstrous Inferno is prepped to one open and one closed breach, the closed breach still must be focused first, and the spell still must be cast on the following turn.

If a breach has been destroyed, Monstrous Inferno may not be prepped across the gap (eg. breaches I and III are not adjacent, even if breach II was destroyed).

## Trivia

Pictured mage: Z'hana

Pictured enemy: Rageborne
Nova Forge

## Card Effect

While prepped, once per turn during your main phase you may gain 2  that can only be used to gain a spell.
**Cast:** Deal 4 damage.

> "*As I have said before, the breach is my anvil, Adelheim.*"
> ― Gex, Breach Mage Adviser
>
>

**Nova Forge** is a spell card from War Eternal. Nova Forge may be gained from the supply.

## Details

While prepped, once per turn during your main phase you may gain 2  that can only be used to gain a spell. You may use this effect in the same turn that you prepped Nova Forge.

Resolve the following effects when **Cast**:

* Deal 4 damage to an enemy.
Malastar (Legacy of Gravehold)

**Malastar (Legacy of Gravehold)** is a breach mage from Legacy of Gravehold.

## Setup

Shuffle all of the Invention cards together facedown to form the Inventions deck. Cards in this deck can only be gained using Malastar's Burst of Inspiration ability.

### Breach Setup

Malastar (Legacy of Gravehold) starts with one open breach and three closed breaches in the following orientations.

## Strategy

*This page is lacking strategy tips right now*

## Lore

> "*Z'hana's basically like a sister to me, but every family has its problem children. When I heard Inco and Razra talking about a mysterious traitor mage who could control Nameless, I'll admit, my mind went straight to her. I'm not surprised to discover I was right. She's always wanted to push the boundaries. Sometimes figuratively, with explorations of nontraditional magic that stepped beyond the sister-words, sometimes literally with the way she constantly brought up leaving Gravehold and exploring the World That Was. Ideas like that had her thrown in the Crypts more often than not, but she never stopped. Kadir thinks that makes her a fool. I give her slightly more credit.
> You have to dedicate yourself to something, to survive in this world. I've dedicated myself to Kadir, my precious gem, and to my inventions. I've dedicated myself to my Claudia. Z'hana has picked more dangerous pursuits. I'd thought settling down with Soren might tame her rebellious spirit. With Taqren to protect I thought she'd want simplicity. But the safe life has never been enough for Z'hana. I don't want to fight my friend, I don't want to believe my friend would fight me. But I've known Z'hana too long to delude myself about her dangerous ideas.*"
> ― Malastar (Legacy of Gravehold)
>
>

## Trivia

Cards Malastar (Legacy of Gravehold) Appears On:
Gift of Spirit

## Card Effect

**Cast:** Deal 1 damage.
**OR**
**Cast:** Any ally draws a card.

> "*Breathe it in, let it invigorate you.*"
> ― Taqren
>
>

**Gift of Spirit** is a spell from The New Age. Gift of Spirit is a starter card for Taqren, and so cannot be gained from the supply.

## Details

This spell has no effect while prepped.

Choose to resolve one of the following effects when **Cast**:

* Deal 1 damage to an enemy.

**OR**

* Any one ally draws one card.

If you chose the second option, then this spell does not deal damage; however, if this is cast with an additional damage modifier (such as +1 damage from a breach), you may target an enemy and deal that much damage. If playing true solo, you may choose the second option to draw one card for yourself.
Forged Crystal

## Card Effect

Gain 2 .
*Use this card only when playing with Lost.*

> "*Refined in the flames.*"
> ― Lost
>
>

**Forged Crystal** is a gem from The New Age. Forged Crystal is a special card used by Lost, and cannot be gained from the supply.

## Details

This card may only be used while playing with Lost. Forged Crystals are created by playing  and transforming a  from your hand. Forged Crystals are considered Crystals for any card effects/abilities.

Resolve the following effects when played:

* Gain 2 .
Ghost Harness

## Card Effect

Each player focuses their closed breach with the lowest focus cost.
**OR**
Each player may **Conjure**

**Ghost Harness** is a relic from The Ruins. Ghost Harness may be gained from the supply for 6 .

## Details

Resolve one of the following effects when played:

* Each player focuses their closed breach with the lowest focus cost.

**OR**

* Each player may **Conjure**.
Lava Tendril

## Card Effect

While prepped, at the end of your casting phase deal 1 damage.
**Cast:** Deal 3 damage.

> "*My turn!*"
> ― Nym, Breach Apprentice
>
>

**Lava Tendril** is a spell card from the Core set. Lava Tendril may be gained from the supply.

## Details

While prepped, at the end of your casting phase, deal 1 damage to an enemy (do not discard this).

Resolve the following effects when **Cast**:

* Deal 3 damage to an enemy.

## Trivia

Pictured mage: Nym

Pictured enemy:
Fate Shepherd

* Front
* Back

**Bishop of Scrolls** is a nemesis from Legacy of Gravehold.

## Overview

When Fate Shepherd unleashes, it allows a player to gain a card from the supply - at a cost. Either that player or Gravehold must suffer damage equal to the cost of that card minus 1, leading to a balancing act of how much damage you're willing to take to gain better cards.

## Rules

#### **Additional Rules**

* When a player becomes exhausted, the players collectively return three cards in hand that cost 3  or more to the supply instead of Unleash twice.

#### **Unleash Effect**

Any player gains a card from the supply. That player or Gravehold suffers damage equal to the cost of that card minus 1.

#### **Increased Difficulty**

**UNLEASH:** After resolving the Unleash, destroy the least expensive card in the supply.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*I find this one quite curious! Fate Shepherd seems to have an inquisitive personality that I have et to come across in my many jaunts through the Void. Most Nameless barely seem to understand what magical relics and gems are let alone know how to utilize them. Perhaps it is because of the connection between our magic and Void magic that this particular creature can manipulate our weaponry and turn it back against us. If more Nameless learned how to interfere with our sources of aether and spells, that would certainly make for a terrifying challenge to defeat! Yes, Fate Shepherd will be an integral member of my army.*"
> ― Bishop of Scrolls
>
>
Mentite Chunk

## Card Effect

Gain 3 .
If there are seven or more cards in your discard pile, gain an additional 1 .

> "*Efficient management of resources is key to a swift victory. The breach mage who plans ahead can turn a disadvantage into a great strength.*"
>
>
>

**Mentite Chunk** is a gem from the Buried Secrets expansion. Mentite Chunk may be gained from the supply for 5 .

## Details

Resolve the following effects when played:

* Gain 3 .
* If there are seven or more cards in your discard pile, gain an additional 1 .

Gems and relics played during a player's main phase are not discarded until after the main phase ends, and so do not count towards the required seven cards. Cast spells are discarded during the casting phase before the main phase, so any spells cast prior to playing Mentite Chunk do count towards the required seven discarded cards.
Living Gauntlet

## Card Effect

Reveal the top card of your deck. You may destroy or discard it. Each ally may draw a card. Each ally that does discards a card in hand.

> "*This gauntlet hungers. Feed its greed and you will be rewarded.*"
>
>
>

**Living Gauntlet** is a relic from the Buried Secrets expansion. Living Gauntlet may be gained from the supply for 4 .

## Details

Resolve the following effects when played:

* Reveal the top card of your deck. You may destroy or discard it, or return it to the top of your deck.
* Each ally may draw one card. Each ally that does discards one card from their hand.

If playing true solo, you may draw and discard a card during the second effect (you are your own ally when playing true solo).
Fleche

## Card Effect

**POWER 2:** Unleash twice. The player with the most expensive prepped spell discards that spell.

**Fleche** is a Bladius specific power from Legacy.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

There is no may to discard this power.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* The nemesis unleashes twice.
* The player with the most expensive prepped spell discards that spell. If multiple players are tied for most expensive spell, they may choose which one discards the spell.
Orb of the Deep

## Card Effect

Focus your closed breach with the lowest focus cost.
**OR**
Destroy this. Gain 1 charge.

**Orb of the Deep** is a relic from Outcasts. Orb of the Deep may be gained from the supply for 2 .

## Details

Choose to resolve one of the following effects when played:

* Focus your closed breach with the lowest focus cost. If you lowest costing breach is ready to be opened (cannot be focused any further), you may open that breach instead.

**OR**

* Destroy this card. Gain 1 charge.
MainPageSandbox

**Welcome to the Aeon's End Wiki**
A collaborative encyclopedia of all things related to the tabletop cooperative deckbuilder.

1,061 Articles · 9,577 Edits · Since February 2020

Aeon's End is a tabletop game designed by Kevin Riley with Action Phase Games and published by Indie Boards and Cards. In Aeon's End, players work together as a team of Breach Mages defending one of the last human sanctuaries, Gravehold. A great cataclysm has befallen the world, bringing forth hordes of creatures from breaches, portals from other realms.

Each game of Aeon's End sees the mages clash with horrible creatures from another dimension. These Nemeses employ a slew of monsters and powers against the mages and Gravehold; if either fall, the game is lost. If the mages slay the Nemesis, or outlast it, then the players win. Browse all the sets released for the game and check the rules page on how to play the game.

Template:Mainpage Sets
Template:Mainpage Maintenance

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NSpeckles
23 February 2021

 0

## Aeon's End: Legacy of Gravehold Kickstarter Available

The Aeon's End: Legacy of Gravehold kickstarter is now available here! This is the 6th wave of content, adding another story driven legacy version of the game. There will be over 20 playable mages and 11 nemeses to battle!

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NSpeckles
2 August 2021

 0

## All Wave 2 Content on the Wiki!

All pages for Aeon's End Wave 2 content (War Eternal, The Void, and The Outer Dark) have been created and fully realized! General pages with content independent of sets (e.g. Spells) have had their card/character lists updated with all Wave 2 conten…

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NSpeckles
1 February 2021

 0

## Wave 2 in the Works

It's a new year and things are happening around here again! All Wave 2 set pages (War Eternal, The Void, The Outer Dark) are being made right now. Once all the new pages are in fairly good condition, they will be integrated with the rest of the wiki…

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NSpeckles
27 November 2020

 0

## The Nameless are Here!

* The cards and characters from The Nameless Expansion (Wave 1) have been uploaded with all pages created.
* Existing card lists have been updated with the Nameless card set.
* Strategy sections have been left empty for now, as per usual.

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**Helping Out**
Want to get involved? Create an account and get started! Everyone is welcome to contribute and edit this wiki, and every bit helps. See the style guide for more.

**Featured Article**
Destiny Forger (Outcasts) allows fast deck upgrading, especially if each player has a copy. Low power cards are removed as better ones replace them!

**Community**
Flamequake

## Card Effect

**Cast:** Deal 5 damage.

**Recall:** Lose 2 charges to remove a fire token from your location on the map.

> "*The best kinds of friends are made of fire. Like Lost!*"
> ― Claudia (Legacy of Gravehold)
>
>

**Flamequake** is a spell from Legacy of Gravehold. Flamequake may be gained from the supply for 6 .

## Details

Resolve the following effects when **Cast**:

* Deal 5 damage.

**Recall** (while this spell is in your discard pile, once per turn):
Lose 2 charges to remove a fire token from your location on the map.

## Trivia

Pictured mage: Claudia (Legacy of Gravehold)
Onslaught

## Card Effect

Unleash three times.
The player collectively discard cards in hand equal to the number of Fury tokens Rageborne has.

> "*Even its shadow leaves a wake of carnage, smoke, and screams.*"
>
>
>

**Onslaught** is a Rageborne specific attack from the Core set.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

Attack Effect:

* The nemesis Unleashes three times.
* The players collectively discard cards in hand equal to the number of Fury tokens Rageborne now has.
Nemesis

**Nemeses** are the primary foes that the mages of Gravehold must defend against in Aeon's End.

## Expedition Mode Nemeses

These nemeses act and can be used just like the standard nemeses, but are listed separately to allow them to be hidden behind a spoiler warning as they are supposed to be initially hidden. They are revealed during the first playthrough of the expedition they belong to.
Jolting Crust

## Card Effect

Gain 2 . Gain 1 pulse token.
**OR**
Gain 2 . Lose 1 pulse token. If you do, gain 1 charge.

> "*This gem allows mages to gain and convert latent Pulse energy into charges.*"
>
>
>

**Jolting Crust** is a gem from the Buried Secrets expansion. Jolting Crust may be gained from the supply for 3 .

## Details

Choose to resolve one of the following effects when played:

* Gain 2  and 1 pulse token.

**OR**

* Gain 2 . Lose 1 pulse token. If you do, gain 1 charge.
Jian

**Jian** is a breach mage from the Core set.

## Mage Overview

Jian provides an offensive role, able to deal large amounts of damage throughout the game. Jian starts with 2 breaches open, making her immediately more capable of higher damage in the early game. Jian's ability, **Black Mirror**, allows her to cast any player's one spell twice, dealing massive damage by the mid to late game.  gains 1  with an additional +1  that can only be spent on a gem.

### Ability

Jian may spend 4 charges to choose one prepped spell (belonging to any player, including Jian). Jian may cast that spell twice, and the spell's owner discards the spell.

* Jian may choose different targets each time she casts the spell
* If the spell is prepped to a breach with a bonus effect (e.g. +1 damage), that effect is applied on each cast of the spell

### Breach Setup

Jian starts with two open breaches and two closed breaches in the following orientations.

## Strategy

Jian is an offensive mage with incredible damage potential. For example, using her Black Mirror ability on a Planar Insight with all breaches open can deal 14 damage, without having to wait for your next casting phase.

Black Mirror is also one of the cheapest abilities in the game, allowing Jian to use it multiple times in a game.

Jian has a total of 4 Sparks in her starting deck, making it a bit more difficult to gain expensive gems and spells in the early game. Her Moonstone Shard alleviates this by allowing her to gain a 4  gem on her first turn.

When playing with one mage, all "Any ally gains a charge" effects will give yourself a charge instead. This makes cards like Mage's Talisman very effective at generating charges for Black Mirror.

Jian synergizes well with a lot of support mages, including Kadir, who can set her up for a huge turn, and Dezmodia, who can use her Sigil breaches to add extra damage.

## Lore

> "*Father died. The orb. I took it in my hands. And then quiet was upon me.
>
> Orphan. Then the mages. I learned the sister-words. The spark. But never spoke them.
>
> Like Phaedraxa, I see. It changed me.
>
> There are many worlds. The nameless are a scourge to all. So, war.
>
> Once, I was born. Soon, I will save them, then become nothing. Everything in between is just waiting.
>
> A web. It's all a web.*"
> ― Jian
>
>
Fly Throng

## Card Effect

**TO DISCARD:** Spend 6 .
**POWER 3:** Place three maggots into play. Any player suffers 3 damage.

**Fly Throng** is a Maggoth specific power from The New Age.

## Details

This power enters play with no immediate effect. Add 3 power tokens to this power.

To discard this power from play:

* Spend 6 . This is a player action and must be resolved during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Place three maggots into play.
* Any one player suffers 3 damage.
Lightning Arrow

## Card Effect

**Cast:** Deal 3 damage.
You may discard a card in hand. If you do, Gravehold gains 1 life.

**Lightning Arrow** is a spell from Outcasts. Lightning Arrow may be gained from the supply for 5 .

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 3 damage to an enemy.
* (Optional) You may discard one card from your hand. If you do, Gravehold gains 1 life.
Focusing Conduit

## Card Effect

**Attach** this to any player's breach. At the end of that player's casting phase, focus this breach. When this breach is opened, destroy this card.

> "*This is a neat shortcut I used to get out of lessons.*"
> ― Razra
>
>

**Focusing Conduit** is a relic from The Ancients expansion. Focusing Conduit may be gained from the supply for 5 .

## Details

Resolve the following effects when played:

* **Attach** this card to any player's breach. The selected breach may not already have an attached relic.

At the end of that player's casting phase, focus the selected breach. If the breach cannot be opened any further, open it instead. When this breach is opened, destroy the attached Focusing Conduit. Focusing Conduit may not be discarded in any other way, unless the breach it is attached to is destroyed.
Gore

## Card Effect

Unleash twice.
The player with the most expensive card in hand discards three cards in hand. Then, for each card in that player's hand that costs 2  or more, that player suffers 2 damage.

**Gore** is a basic nemesis attack from The New Age.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* Unleash twice.
* The player with the most expensive card in hand discards three cards in hand. Then, for each card in that player's hand that costs 2  or more, that player suffers 2 damage.
Nettlewing

## Card Effect

**PERSISTENT:** If the Thorn supply pile is a spell, Advance. Otherwise Gravehold suffers 2 damage.

> "*Imagine a knife with wings... and teeth.*"
> ― Sparrow, Breach Mage Soldier
>
>

**Nettlewing** is a Maiden of Thorns specific minion from The Void expansion.

## Details

Add 6 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* If the Thorn supply pile is a spell, Advance.
* Otherwise Gravehold suffers 2 damage.
Nook

**Nook** is a breach mage from the Shattered Dreams expansion.

## Mage Overview

Nook was once a normal breach mage, able to create and sustain typical breaches. Nook was also fascinated by the possibility of drawing power from the Void, to the point of obsession. His research nearly ruined him, stripping him of power and memories. Indira saved Nook, containing the Void portal that Nook was experimenting with. Nook survived, but now unable to open breaches; he starts the game with one single breach. Nook relies on his two copies of , which allows him to cast spells directly from his hand. These spells must be returned to their supply piles, making it a constant struggle for Nook to keep an arsenal of spells, as other mages do. Nook does not start the game with any s.

### Ability

You may spend 5 charges during your main phase and resolve the following:

* (Optional) You may destroy one card from either your hand or discard pile (but not both).
* Gain 4 .
* You may place the next spell you gain this turn directly into your hand.

### Breach Setup

Nook starts with no open breaches and one closed breach in the following orientation.

## Strategy

*This page lacks strategy tips right now.*

## Lore

> "*Give me a second to clear my thoughts. It gets harder and harder to tell this story in the proper order. Finally, when I ran out of breaches, the portal began pulling at me, pulling at my very mind. I wanted to see the other side. The more we could learn about the Void, I was sure, the better we could defend ourselves. After that, Indira trapped my little Void in a magical containment sphere. I thought I could create a simulation, a miniaturized Void breach, the kind the Nameless came through. The worst of them all was that the portal required energy, too much energy. I used to have a mind unparalleled in all of New Gravehold. Indira kept me together, afterwards. I opened breach after breach and the Void kept sucking them in, devouring their energy. If we could manufacture a Void portal, I believed I could peer through safely. At least I can use the sphere, now. I was a scientist. I would have died if Indira hadn't come in and stopped it. But it's not what I was before. I like to think I still am one, despite everything that I lost. To this day I do not know if I succeeded. I awoke without familiar breach magic, without many of my memories, without my mind. Initially, my research encountered many issues. Indira understands what it's like to have all of your energy concentrated in one place. More energy than I could muster. Time was scattered, messy, hard to grasp. I'll never be that again. Give me a second to clear my thoughts. It gets harder and harder to tell this story in the proper order.*"
> ― Nook
>
>
Mother of Rust

* Front
* Back

**Griefweaver** is a nemesis from Legacy of Gravehold.

## Overview

Mother of Rust has no life of its own, and cannot be dealt any damage by the players. Instead, players must kill all the rustborn minions from its special rustborn deck.

## Rules

#### **Set Up**

Shuffle the rustborn cards facedown to form the rustborn deck.

Place one rustborn into play.

#### **Additional Rules**

If there are no rustborn in play, place a rustborn into play.

At the end of the nemesis turn, if Mother of Rust has 4 or more nemesis tokens, the rustborn rush. Resolve all of the **RUSH:** effects on rustborn in play. Then, Mother of Rust loses 4 nemesis tokens. Only resolve this effect once per turn even if Mother of Rust has enough nemesis tokens to have the rustborn rush again.

When a rustborn is discarded, place it in the rustborn discard pile.

Prevent all damage dealt to Mother of Rust.

The players win the game when there are no rustborn in the rustborn deck and no rustborn in play.

When a player ebcomes exhausted, place two rustborn into play instead of Unleash twice. Do not activate the **"RUSH:"** effects of those rustborn this turn.

When a rustborn would be placed into play and the rustborn deck is empty, all rustborn in play gain 1 life. This can cause rustborn to have more than their maximum life.

#### **Unleash Effect**

* Mother of Rust gains a nemesis token.
* Draw a card from the rustborn deck and place it into play.

#### **Increased Difficulty**

**RULES:** When any number of rustborn are placed into play, place an additional rustborn into play.

## Nemesis Cards

#### **Rustborn Deck**

The rustborn deck is comprised of 4 copies of each of the following Rustborn minions:

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*It's interesting, isn't it, the lines we draw between a true Nameless and a simple Void creature. When does the definition shift? When I was wandering the endless plains of Void, I nearly stepped on one of these creatures as it scuttled beneath my foot. I assumed, at first, that these were nothing worth my time. I'd only come to collect the most powerful Nameless that could properly challenge the mages of New Gravehold. Imagine my shock when more and more of the little things began to pour from the cracks and crevices of the stones around me. Unlike Carapace Queen, they had no leader to guide them. Instead they seemed to share a single consciousness that guided them together like a swarm. When they stand as one, they assume the form of a human woman. How curious. I wonder if it is me they are mimicking. I wonder if I myself will ever cross beyond that line into true Nameless.*"
> ― Bishop of Scrolls
>
>
Gygar

**Gygar** is a breach mage from The New Age.

## Mage Overview

Gygar is an aggressive mage with very high damage potential. Gygar has a unique I breach; the Ancient Breach. This breach functions as a normal opened breach at the start of the game, but as Gygar activates his ability, he adds Surge tokens to his Ancient Breach. Each time a spell is cast from Ancient Breach, the spell does additional damage equal to the number of Surge tokens on the Ancient Breach, up to a limit of 10. The Surge tokens are never removed from this breach, making Gygar capable of massive damage later in the game. Gygar has two copies of starter card , which allows him to consistently gain charges, and thus Surge tokens.

### Ability

You may spend 5 charges during your main phase and resolve one of the following:

* Place one Surge token on your Ancient Breach.

**OR**

* Cast one spell that is prepped to your Ancient Breach and gain 2 charges.

### Breach Setup

Gygar starts with two open breaches and two closed breaches in the following orientations.

Gygar's Ancient Breach may hold up to 10 Surge tokens. When a spell is cast from Ancient Breach, that spell deals 1 additional damage for each Surge token on that breach. If the spell does multiple instances of damage, each instance deals the additional damage.

## Strategy

*This page lacks strategy tips right now*

## Lore

> "*Old Gravehold and its unknown troves of power aren't lost. Nothing is lost until we stop looking for it. There are little cracks and pockets full of knowledge and treasure all over this world, and I'm the one who's gonna hunt them down. Years and years of rain filled up the tunnels we abandoned in The Fall, drowning ancient ruins and their manifold mysteries. Somewhere down there lie the sunken secrets forgotten by the modern children of New Gravehold, just waiting for me to rediscover them. The elders balked when I proposed an exploratory mission into the depths, shying away from adventure in favor of the known. For them, Old Gravehold is nothing but a memory of failure and loss. But I won't let emotion steer me away from discovery! I recruited Kadir to help me craft a spell for holding air, and her daughter Claudia insisted on joining my expedition below the surface. Claudia's focus may be scattered but her mind is keen and sharp. I needed her help maintaining her mother's spell to reach the deepest ruins. While swimming among the sunken stones, we found a strange necklace inside an unnatural pocket of air. We returned to the surface with it and I discovered it had the power to bend water to my will. More marvels just like it must be waiting below. Who knows what mysteries I - we - have yet to uncover. Our hunt for the unknown has only just begun.*"
> ― Gygar
>
>
Lost Watcher

## Card Effect

**PERSISTENT:** Discard the top card of the nemesis deck.

> "*All around us, the world unhinged and shattered. Life and death lost all meaning as time became obsolete.*"
> ― Mazahaedron, Henge Mystic
>
>

**Lost Watcher** is a Thrice-Dead Prophet specific minion from The Outer Dark expansion.

## Details

Add 17 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Discard the top card of the nemesis deck (the Thrice-Dead Prophet wins if the nemesis deck is ever empty)
Mystic Orb

## Card Effect

Gain 1 charge.
Cast a spell in your hand. Return that spell to its supply pile, if able. You may lose 1 charge to gain a spell from any supply pile that costs less than the cast spell.

> "*Give me a second to clear my thoughts. It gets harder and harder to tell this story in the proper order.*"
> ― Nook
>
>

**Mystic Orb** is a relic from the Shattered Dreams expansion. Mystic Orb is a starter card for Nook, and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 charge.
* Cast one spell from your hand. Return that spell to its supply pile, if able.
* (Optional) You may lose 1 charge to gain a spell from any supply pile that costs less than the cast spell (from the previous step).
Gorge

## Card Effect

Devour two cards from the second most
 expensive gem supply pile.
Any player suffers 2 damage.

> "*So much of our history was lost in the first Purge. Aeons of knowledge, art, and culture erased. It has been so very long that we know not even the true name of The World That Was.*"
> ― Brama, Breach Mage Elder
>
>

**Gorge** is a Prince of Gluttons specific attack from the Core set.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* Devour two cards from the second most expensive gem supply pile. If multiple gem piles are tied for being second most expensive, the players may choose from which pile the cards are Devoured (you may not Devour from two separate supply piles, even if both piles are second most expensive).
* Any one player suffers 2 damage.
Monstrous Inferno (Xaxos Ascended)

## Card Effect

**Cast:** The players collectively suffer 7 damage.

**Monstrous Inferno (Xaxos Ascended)** is a Xaxos: Ascended specific nemesis card from Legacy. While this card is a spell, it is used exclusively in a special tier 0 nemesis deck when playing against Xaxos: Ascended, and may not be gained or played by a player.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast:**

* The players collectively suffer 7 damage. Players cannot suffer damage greater than their life total. Any damage suffered by a player it applied in one instance.
March of Horror

## Card Effect

**TO DISCARD:** Spend 5 .
**POWER 2:** Unleash. Move each bramble one space toward Gravehold.
Any player suffers 3 damage.

**March of Horror** is a Necroswarm specific power from the Into The Wild expansion.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* Spend 5 . This is a player action and must be resolved during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* The nemesis Unleashes.
* Move each bramble one space toward Gravehold on the Invasion Track.
* Any one player suffers 3 damage.
Infest

## Card Effect

Carapace Queen Swarms twice.
**OR**
Any player suffers 4 damage.

> "*Husks are easy enough to dispatch... one on one, that is.*"
> ― Lash, Breach Mage Scout
>
>

**Infest** is a Carapace Queen specific attack from the Core set.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

**Choose** to resolve one of the following Attack Effects:

* Carapace Queen Swarms Twice.

**OR**

* Any one player suffers 4 damage.