Speed

**Speed** is simply how fast a character can move in a given amount of time. There are five types of speed used for VS purposes: **Attack Speed**, **Combat Speed**, **Reaction Speed**, **Travel Speed**, and **Flight Speed**. The term "**Speed**" normally refers to **Combat Speed**.

### 1.1 Attack Speed

The speed at which an attack moves For example, if X is hypersonic but can do an attack that is a natural beam of light, the speed of the attack is different from the speed of the user, so the attack would be lightspeed even if its user isn't.

### 1.2 Combat Speed

The speed at which a character can fight.

### 1.3 Reaction Speed

Reaction speed is the speed at which a character can react to an event or action. This usually only grants a short movement upon reaction, whereas several movements at the same speed switch it to combat speed.

For example, let's say that character A shoots at character B with a gun, and character B dodges. That is reaction speed. Keep in mind that sometimes a person aims to dodge, and it is not as good of a feat.

As another example, let's say that character A uses a minigun on character B, but the minigun takes a second or two to charge up, and character B sees this. Character B's dodge is considered aim dodging because he or she knew the attack was coming.

Reaction speed is the speed at which you react to an attack that you don't know is going to happen or that is at very close range. The reaction speed of a character also tends to be higher than its movement speed.

### 1.4 Travel Speed

The speed at which a character or object can move by running or other non-flight or teleportation methods.

### 1.5 Flight Speed

The rate at which a character or object travels a specific distance, such as from the earth to the sun.

High flight speed logically requires similar reaction speed in order to maneuver when approaching different objects.

However, certain franchises, such as Marvel Comics (and DC Comics or Image Comics, which follow the same conventions), make a great distinction between regular movement speed and flight speed.

As such, we have generally assumed that the characters' regular reaction or combat speeds are roughly equivalent to their flight speeds, unless this is clearly contradicted.

### 1.6 Conversion

You can use this calculator to convert from one speed unit to another.

## Speed Levels

**Below Average Human** (0-5 m/s)

**Normal Human** (5-7.7 m/s)

**Athletic Human** (7.7-9.8 m/s)

**Peak Human** (9.8-12.51 m/s)

**Superhuman** (12.51-34.3 m/s)

**Subsonic (Faster than the Eye)** (Mach 0.1-0.5) (34.3-171.5 m/s or 76.7-383.6 mph)

**Subsonic+** (Mach 0.5-0.9) (171.5-308.7 m/s)

**Transonic** (Mach 0.9-1.1) (308.7-377.3 m/s)

**Supersonic** (Mach 1.1-2.5)

**Supersonic+** (Mach 2.5-5)

**Hypersonic** (Mach 5-10)

**Hypersonic+** (Mach 10-25)

**High Hypersonic** (Mach 25-50)

**High Hypersonic+** (Mach 50-100)

**Massively Hypersonic** (Mach 100-1000)

**Massively Hypersonic+** (Mach 1000-8810.2)

**Sub-Relativistic** (1%-5% SoL)

**Sub-Relativistic+** (5%-10% SoL)

**Relativistic** (10%-50% SoL)

**Relativistic+** (50%-100% SoL)

**Speed of Light**

**FTL** (x1-10 Speed of Light)

**FTL+** (x10-100 Speed of Light)

**Massively FTL** (x100-1000 Speed of Light)

**Massively FTL+** (x1000+ Speed of Light)

**Infinite Speed** (Able to move indefinitely while time literally stands still or to travel anywhere instantly. Teleportation does not count. For further information, see note 4 below.)

**Immeasurable** (Movement beyond linear time. This is why the speed cannot be measured. Given that S = D/T, if T is undefined, the speed formula cannot be applied. This is the same reason why multiple temporal dimensions also grant immeasurable speed. For further information, see note 5 below.)

**Irrelevant** (Characters beyond and qualitatively superior to the concepts of dimensions of time and space themselves. meaning: Tier 1A and above.)

### 2.1 Other

**Omnipresent** (This is technically a state of being rather than a speed, but it has consequences for combat similar to those of a speed statistic. For practical comparisons, each case requires more detailed consideration.)