H0-9Odd Realm Tutorial

This page has been stored for historical purposes and is not likely to get any further updates..

This tutorial focuses on teaching the Interface for the game.

If you do not have two screens, then you may need to switch between the game and this tutorial.

Please note, I am ignoring any of the in-game tutorials that pop up, please feel free to watch them as they come up.

## Getting started

From the main screen select "New."

On the race selection screen, make sure that "Human" is selected. Races have different features and abilities; selecting Ancient will open up options not provided here, and will not have options that are discussed.

In the top right box labeled "Seed" enter the number "20297." This seed will be used for all Tutorials to ensure that maps are all consistent.

Click "Accept."

The screen that loads should have a peninsula in the middle of it that is filled with desert. In the middle of the desert are two red tinted areas, these are "Voidland" biome areas. Select the right Voidland tile.

The preview window on the right should have a small pool of water in the middle, and a small pool of water in the North-West corner. Select "Settle."

The "Settler Loadout" screen pops onto the screen; select "Pioneers."

It changes the pop-up to show what all the "Pioneers" will include, please look at these icons for a moment, but I will go into detail on them later.

Click "Depart" when you are ready to continue.

The game map will load and will display the words "Void Ruins" in bold letters, we will get to this later.

One of the settlers for your game will start the in-game tutorial provided on the Tutorial page.

After you finish the in-game tutorial, press the Space Bar to pause the game.

This is the screen you should see:
File:H0-9InterfaceMain.png

## Menus

The top left corner has two icons.
File:H0-9InterfaceMenu.png

The Left one is the "Menu" button that lets you save, load, change game settings, and exit the current played game.

The right one allows you to set limits on natural reproduction of your settlers. The left number is the current maximum number of settlers or animals, and the right is the maximum that you can set them to. You can have more than 99 for either, but they have to be obtained outside of natural reproduction.

## Quick Status

The top middle gives a brief state of affairs.
File:H0-9QuickStatus.png

The hourglass indicates how many settlers you have not currently doing any tasks (this should say 5 right now).

The second icon indicates what your current settler count is.

Third is how many raw (uncooked) food items you have.

Fourth is how many cooked food items you have.

Fifth is how many beverage items you have (this includes not only water, but other types of beverages as well).

The last item is Ren, this is the currency for the game.

### Settlement Notification

File:H0-9SettlementNotification.png
Under the quick summary there may be up to 3 more notifications. The above is the settlement notifications. This will tell you when creatures spawn on the map, a settler dies, or if you learn a new blueprint.

Under that will tell you if the game is currently paused.
File:H0-9Paused.png

Below is an Event notification such as discovering a new cave.
File:H0-9EventNotification.png

## Map

The top right is the map area and information.
File:H0-9MapOverview.png

The number in the top left corner here is your current viewed layer. There are 64 layers; layer 1 is solid bedrock and cannot have anything build into it instead of the bedrock.

Under that is a graphic display of where you are currently viewing in the layers. The blue is normally sky area, green dirt, and the bottom section is normally rock-type formations.

Below that it tells you about the environment. The time of day is shown both in sunrise/sunset, and will show weather if it's raining as well.

Then it shows the time of day, and the day of the month.

Next is the season. This can effect the type of plants that can grow, and the type of weather (such as snow) you will get.

Below that is the day's current temperature. This is important as it will effect the temperatures for all the tiles.

Under that is a description of the weather such as raining, storming, snowing, or clear.

The red strips indicate game speed. If just the first one is showing means the game is at it's slowest speed, and makes it real time: 1 second = 1 minute. Each section of red after that speeds up the time. You can change the game speed with the arrows under the red strips, left arrows to slow it down, right arrows to speed it up, and the stop button in the middle will pause it.

The last thing in this section has 2 parts. You can click on "Create Marker" and it will save the location of the map you have displayed. It will put that location where it currently says "Create Marker" and move that down a line. You can then auto-jump back to that location any time.

You can also set up a control group. Select a settler(s), then hold CTRL and press 1-0; it will save that group to that number. It will then display that control group in this section as well.

## Settlement Information

The bottom right is where you can pull up the settlement's detail information.
File:H0-9SettlementInformation.png

### Notifications

This is the first icon from the left, and will let you see what has happened in your settlement.
File:H0-9NotificationsMenu.png

* Default is "All" and will display everything.
* The Sword tab will display combat information.
* The Scroll tab will show recent learned Blueprints (crafting recipes).
* The Settler tab show anything that is related to settler. It will show here if one of your settlers die, or if a merchant or Bandit appears.
* The Paw tab shows Nature events, like creatures showing up on the map.
* The Pickaxe tab shows anything related to "work." When you are creating a wall, the settler "does damage" toward the tile, and it will display here.
* The Fishing Pole tab shows anything related to fishing, fighting to pull one in, catching one, it's all displayed here.
* The Targeting tab is for "Events." If there is a Lightening Strike, or a dungeon/cave if found while mining, it will display it here.
* Settings, above the "Event" tab lets you choose what type of things move the camera to them and pause the game.

### Settler

The second icon allows you to get specific information about each settler you have.

There are 3 tabs at the top of this screen:
File:H0-9SettlersMenu.png

#### Overview

There are a lot of options to filter the entities in your settlement on this screen.

The top four options let you see your settlers, your tamed animals, wild animals and non-aggressive humanoids, and aggressive humanoids. Click on the "Tamed Animals" option.

There are currently no tamed animals in this settlement, but I wanted you to see how the filter is organized with the description on the screen. The row of icons under the top 4 options are filters for professions, these icons match the icons for the professions themselves. The exceptions being "All" which lists all professions, and " / " which will display anything that does not have a profession, such as children.

Click back on "Settlers."

Each Column of the table allows you to sort by that section, it will toggle between ascending and descending when you click on them. The "Attributes" column sorts by Health (the heart icon).

First Settler:

In the "Profess." column, there are 3 icons, the first will take you to the location of that settler. The second one, lets you add them to your selected group (we will go into this more later). The third is their profession. This character is a Carpenter. The following columns show that it's a level 1 carpenter, his/her name with it's race and age.

The Attributes column shows current and maximum health, their Will, Evasion (ability to dodge attacks), Toughness (damage mitigation, hunger (how long until they start starving to death), Thirst (how long until they suffer from dehydration), and Energy (how long until they need to go to sleep).

The Tools column has 2 damages listed. The top one is for the Left hand, the bottom for the Right.

The Status section is used to indicate if a settler is tired, hungry, thirsty, or some other status effect.

#### Skill Permissions

As on the Overview screen, the columns let you toggle sorting from ascending to descending.

Each number indicates the skill the character has. The lowest skill level is 1. Natural skill and Profession bonuses can take these skills as high as 5. Beyond that, you would need tools, gear, or to level up the character.

If the skill level is highlighted, that means the skill is activated. Click on a skill level will toggle that character to be able to perform tasks related to that skill.

There is a slider bar at the bottom so that you will need to use to see all the skills.

#### Skill Priority

This screen is similar to the Skills permissions screen, except that the numbers highlight when you change them from their default level. The higher the number, the higher the priority that skill is to be done. As a default Mining, Logging, and Farming are highest priority, followed by Survival. Carry, the process of moving something to a designated area (we will get into that later) is the lowest priority with a 0.

This page also has the slider bar to see all the skills.

### Uniforms

This screen will allow you to set up uniforms (equipment sets) for settlers. At this time, there isn't any equipment to use, so it would be hard to go over.

You may want to come back to reference this later when you start creating gear.
File:H0-9UniformsMenu.png

There are 4 tabs at the top.

The first one shows all your "Gear Sets" that have been created.

The second shows uniforms that are based on professions.

The third is gear sets you set up based upon their control group (discussed briefly in the mini-map section).

The last one is gear sets that override everything else because you set up one for a specific settler.

Under those 4 tabs are options that let you edit gear sets as a whole such as adding, deleting, and copying them.

Displayed Gear Set:

The large left section shows the actual items for the selected gear set on the far right. You can move your cursor over the item to see the stats for the item equip into that spot. Under it, it shows the stats for the whole gear set. You can hover the cursor over an icon to see what stat it will affect.

The middle section is a list of your equipment, both Tools (for hands) and gear (for body). It has filters that you can use to narrow down to what you may want to change based on location of where the equipment is used.

The right section was mentioned above, it has a list of the different gear sets you currently have, and you can select which one you want displayed on the left by clicking on it with this list.

### Production

This screen will let you set up manual and automatic production of items you can craft. There are three tabs at the top:

#### Workstation

This screen is where you will perform manual and automatic creation of items.
File:H0-9ProductionMenu.png

There is a set of larger icons which are used to go to specific Rooms.

Right now, none of the rooms are created, however, we will be going over how to set them all up in this tutorial though

Right now "All" is selected, so the items it has listed for you to make can be from any room.

There is a filter section under the room icons that let you look for a specific type of item, such as Tools, Gear, or Meals.

The columns under it allow you to sort the list based upon the column header. This does not list the room needed to make them, just the skill.

Click on the "Camp Fire" icon to change to the production screen for that room type.

The topi item listed is to create "Coal." This shows to make it, we will get 5 coal using the Survival skill, using 1 Wood Log.

Under the "Orders" column, you can click the left arrow to lower the quantity to make or the right arrow to increase the quantity to make. If you hold the CTRL key when you click the arrow, it will ad 5 instead of 1. The number on the bottom in [] is used to show how many of them you currently have.

Next to the right arrow is an infinity sign, that you can use to set up a "make until you have this many" command. When you click on that button, it will ask how many you want to have on hand. This number will appear below the [] to show how many you have set up for the minimum to have on hand.

The "C" next to it will clear the automatic, and the current queue for production.

The "1" next to it show the priority for which it will be made; 0 being the lowest and 3 being the highest. You can left click to increase, right click to decrease.

#### Active Jobs

This tab shows which settler is working on which task. At this time, no one will be listed here as no one is doing anything.

#### Blueprints

This page shows a complete list of all the blueprints you have learned so far. It does not mean you have the materials to make them, nor does it mean you have the room necessary to make it. However, this screen does tell you which room you need to make it, but not the skill used to make it. It also does not show the quantity of the item made, only what the item is. For example, if you click on the "Components" icon, you will see "Coal" at the bottom. It shows you make Coal using a Camp Fire and it takes 1 Wooden Log, it does not say you make 5 of them, and you need the survival skill skill active on a settler to do it.

### Inventory

This page shows you a concise list of what you have. You can filter it based on the type of item it is.
File:H0-9InventoryMenu.png

### World Map

This will load the world map screen that you saw when you were directed to click on the Voidland tile being used by this tutorial.

You can use this screen to change to another world map tile. I will not get into it with this tutorial as it's an advanced feature.

### Help

This screen brings up an in-game display of Frequently Asked Questions.

## Interaction

This is the bar on the bottom left of the screen.
File:H0-9InteractionMenu.png

The icons in this area are used to access functions that allow interaction and information/assistance when interacting with the settlers of OddRealm.

### Zoom

On the right side of this bar there are 2 magnifying glasses and a number between them. This is where you can control how close your screen is to your settlers. The right magnifying glass is Zoom In, the one on the left is Zoom out. 5 is as close as you can zoom in, and 1 is as far as you can zoom out.

### Secondary Info

The next icon to the left looks like a plus sign with an arrow. It's used to show information regarding a square. When you click on it, the barrels and crates on the screen change to boxes with yellow, it shows how full that container is. Water, changes to a ?, and later, there will be numbers. You can stack up to 5 of the same item in a square, and it would indicate how many of those items are in that square.

### Show Only Current Layer

This icon will black out anything that is not your current level of view (indicated by the depth meter in the top right corner).

### Toggle

The first icon on the left is a plus sign, it's used to toggle the current/last menu accessed in this section.

### Jobs

The second icon opens the "Jobs" Menu, which allows you to give instructions to your settlers.
File:H0-9JobsMenu.png

When you click on it, the menu opens up with 2 sections. The top section is a set of 4 colored boxes. These are the Job Priority options. Purple is lowest priority (0) and Yellow is the highest priority (3). They will not do jobs in purple, but it allows you to set them up for future use, or disable one you had active without removing it completely.

#### Log

The second section has the commands that you would give to your settlers. You do not give jobs to a specific settler in this area, this gives the command to the settlement, and jobs are handed out to the settlers based on skill availability, job priority, and settler availability.

On the Settlers menu, the 3rd character down was a Forester. These characters have access to the Log skill (it was highlighted on the Skill Permissions screen.

When you click the Log job (it's selected as default the first time you load the menu), you will see a few changes to the screen.

First, the screen will get a red tint, this will allow trees to stand out a little bit more.

You may also notice that your cursor has a tool-tip bar that moves with it.
File:H0-9ToolTip.png

The top section shows what Job you currently have selected. The second one shows the location, health, and temperature. The location is the 3D location. The very bottom left of this map tile is 0,0 on the X,Y axis. Z is the depth (which is the bar to the left of the menu). The health is how much damage your settler has to do to that spot to destroy it, such as logging a Nila Tree which has 25 health and 1 toughness (shield icon).

There is also two new icons that show on the right side of the menu bar. The left one looks like a lockpad, and is used to toggle being able to select a settler (it doesn't allow you to assign them the task, it will just select the settler and cancel the using the job.) The second icon toggles between 3 lines and a bracket, and 1 line (highlighted) with only the center of the bracket highlighted. This is used to toggle between the selected task being only for the current layer (one line), and being able to affect using the skill on additional layers.

You may also notice some squares that are highlighted on the main screen, moving the cursor over them indicates that they are Tree Trunks, and have 100 health and no toughness).

The temperature does not affect the job.

You can left click on a tree and it will have an axe icon appear on it. This tree is now set to be Logged by the next settler available with the Log skill active.

You can also hold the left mouse button and select an area, and it will have all the trees in that area marked with the axe to be logged. (This is more effective with the multiple layers option above active unless you only want to target the trees on that layer.)

#### Mine

When you select this job, you will notice that there are squares everywhere now. Each square is an area that can be mined. If it cannot be mined, then it will.

If you have it set to only affect current layer, then the squares will disappear from all layers except the current. It will display the squares in areas that can't currently be reached if they are under other layers, but you have to make them accessible (typically by mining) to be able to get to them.

If you left click and hold selecting an area with light grey squares to dark grey squares, you will see the darker squares have an ! in them. This indicates they cannot currently be reached.

You can right click (or right click and hold) a square(s) to cancel the job at that location. Go ahead and right click and hold to cancel mining on the selected squares. Right click on the trees you selected so that it will cancel that job on those trees. This is affected by the single/multiple layer option as well.

Note: You did not have to change back to the Log job to cancel the task.

#### Clear/Remove

This is used to break down things that are made by you.

Move the mouse over one of the barrels/crates that were created with the game.

There is a tool tip that comes up showing the contents of the container in addition to the tool tip information you saw before.

Click on one of the containers. The clear/remove icon is now on that container. If you don't cancel the job, when the container is destroyed, all the contents will drop onto the ground. Only one item type can be in each square if it's not in a container, so it will scatter over a small distance.

Right click and cancel the Clear task.

#### Harvest

When you click the harvest job, it will react similar to the Log job. The screen changes color, but this time, the plants on the screen highlight.

Move your cursor over the different plants in the area. You will see in the tool tip screen is says what type of plant it is. Also, it will say how long until the plant is mature, or it will have a + to indicate the plant is fully grown.

If you right click on any of the plants, the Harvest icon will appear on it.

Right click to cancel any harvesting jobs set up.

#### Loot

This will darken the screen and highlight containers that your settlers can get things out of. Right now, it will show the barrels and crates, but they don't really have anywhere to take them, so they will just end up breaking the containers and dumping everything on the ground. We don't want that, so cancel any Loot jobs you set up.

#### Fish

This will allow your settlers to fish at the edge of water. The water locations they can fish in will highlight. You will want to select a place where you see dark spawn in the water, as this indicates fish in there.

Only settlers with the Fish skill permission set will try to fish. None of our settlers have that turned on right now.

#### Collect Water

This will allow you to collect Water (unpurified) for your settlers to drink. You will want to do this until we can get a Well House set up later. I will go over that during the actual game-play tutorial later.

#### Butcher

This is used to turn an animal that you have killed into meat and hides for your settlers to be able to use. We haven't killed any creatures yet, so there won't be anything that you can butcher at this time.

#### Build

The third icon is where you can tell your settlers to build objects that are permanent onto the map.

These are the items that clear/remove can be used to get rid of when you don't want them anymore.

They are broken into similar categories as the inventory screen, and have arrows on the far right to allow you to change which page of items you are looking at.

How many pages there are for that section shows above the arrows.

#### Plant

The Fourth icon will allow your settlers to plant seeds that they have to grow plants to be used for food or other materials.
File:H0-9PlantMenu.png

Forestry is used to plant trees, and Plant is used for the simpler plants.

#### Zones

Zones are used to indicate places that you would want your settlers to put different types of materials.
File:H0-9ZonesMenu.png

There are several predefined groups, you can create a custom group, or you can have everything put into a spot with the "all" option.

Containers have a limited amount of space, and you can only have 5 of the same item in a spot without a container.

### Rooms

This section is used to see what rooms you currently have, edit their information, edit their operators, see what they need to be made/working, and also to mark which areas are what type of room. This is a basic tutorial, room information will be more detailed in tutorials for the races.
File:H0-9RoomsMenuHuman.pngFile:H0-9RoomsMenuAncient.png

There are different "Room" pages for the different races because they have different needs and abilities. I am only going to cover the human page in this tutorial.

I have modified the image(s) to put the left bar at the bottom of the right section for visibility.

The left bar shows the different types of rooms that you can set up. Click on one will allow you to set a tile/area to the type room selected.

The right shows information for the rooms. The top part shows information for what is selected on the left. If you click on Camp Fire icon, it shows you what you need to have a Camp Fire room work, and how many you have working verse how many different ones you have set up with creating them using the left menu bar.

Under that shows the room information based upon your selection of the specific room on the right.

The left section shows the room name (and can edit it).

To the right of the room name is an A (or M) to show that settlers will Automatically join, or you have to add them Manually.

The Anvil icon will open the Production menu for that room type so you can start producing items.

Next to that, is the room edit button. It will let you see and edit who can do things inside of that room.

The arrow icon next to that will take you to the map location of that room.

The X at the end will delete that specific room.

Below that is a list of the settlers that are currently assigned to that room. The X on the right will remove them from that room.

### Utilities

This section is used to help you understand and/or change how settlers interact with the world, by allowing you to alter commands already given to them.
File:H0-9UtilitiesMenu.png

#### Job Priority Menu

If you had already set up a job to do Mining or Harvesting, but wanted to make them do the task sooner, or tell them to wait, you can use this to change the priority that was set up when you first gave them the task.

You can single click, or click and drag for and area.

It uses the left mouse button to increase and the right mouse button to decrease priority for the jobs.

#### Zone Priority Menu

If you have zones set up to place items into, this screen can be used to change the priority in which they place items there. If you have a spot you want them to move Dirt Clods to first, before they put them somewhere else, you would change the Zone Priority the same way you do the Job Priority.

#### Temperature

Settlers can freeze to death if they are too cold for too long. This menu option lets you see what the temperature is for each space on the map. This will allow you to know where to set up fires for heat to keep settlers from freezing, or where you may need to remove some, because if temperatures hit 100 degrees, they can catch fire.

#### Rotate Utility

This allows you to change the direction an object is facing. If you have a chest in the corner and it faces South, but you want it to face East, this is the place to go.

Right clicking turns it clock-wise, left click turns it counter clock-wise.

#### Lock Utility

Doors and gates can be locked and unlocked by clicking on them with this menu option.

#### Is Reserved Utility

If you have given a task to be done, you can go to this utility to see if a villager has been assigned to complete it. There will be a flag on the square to show it is scheduled to be finished.

#### Is Open Path Utility

If you are on this screen, you can change between layers to see if it's possible to travel onto that square. If a character can travel on it with the selected depth, then the square will be highlighted.