recursal/Fanatic-Fandom huggingface dataset:
Krocker

## Glossary entry

>
> This species definitely scared me at first sight, but they seem unprejudiced and decent, as long as you're not on their wrong side...
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> The **Krockers** explain to have a strong desire to serve beings not physically visible in out world... They have a lot of rituals to support this too. Their shamanistic behavior seems to be a bit out of touch with their heavily aggressive way of expanding territories. Originally starting from the Soggy Woodlands, they now seem comfortable in any biome, as long as they have their bone-heavy ornaments with them.
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> I can learn a lot about both attack and defense from these creatures.
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## Appearance

**Krockers** are a reptilian species strongly resembling a crocodilian with an underbite and long teeth. They appear in white, teal, green, and red, and in various body shapes from very thin to very fat.

**The Krocker Crest** contains eight white teeth with black slime or drool on a red background.

Their village structures are made primarily of white bone and red canvas tents and awnings, with some dark wood details. Even **villager krockers** - having no role and dropping no Role Token - carry a staff having an avian skull on top and a skull arm shield of an unknown animal.

Krocker Units

## Combat

The large and hulking **Krockers** specialize in melee combat above all else. They lumber into battle swinging their staves and arm shields. **Krockers** can unleash a powerful charge attack that knocks back enemies and temporarily stunning them. It is extremely unwise to engage in melee combat between several **Krockers** at once, as you could find yourself being knocked back and forth between multiple **Krockers** like a tennis ball and totally stun-locked until dead. Pacing yourself and taking them out one at a time is the smartest plan.

**Krockers** have a large and easy-to-hit head, making them susceptible to Critical Hits with the Bow. While they do have a charge attack, their usage of it against ranged enemies is surprisingly infrequent. This is very noticeable if one is trying to get the Battle of the Reptiles achievement, with the Litters almost always winning,

## Items

* Krocker Essence
* Bone Gear Set
	+ Skull Horns
	+ Skull Arm Braces
	+ Skull Leg Braces
	+ Skull Mace
	+ Skull Shield
	+ Skull Horns Idea
	+ Skull Arm Braces Idea
	+ Skull Leg Braces Idea
	+ Skull Mace Idea
	+ Skull Shield Idea
Idea: Hunter's Sword

*This article is a stub. You can help Pine Wiki by expanding it.*

*An Idea for a heavy blade to deal heavy damage with.*

Taming Bands **and**

Conducting Lantern *or* Scouting Lens

There are four required pins in the immediate area. One is at the ocean side of the building in the socket - retrieving this pin will lower the platform hiding the Scouting Lens symbol. Two are buried in the piles around the structure - you need a tamed Waddletooth to dig those up. The last is at the top of the structure - use the platforms to the side to jump up.

**--then--**

Spoiler (Part 2)

Pull the lever at the top of the structure to reveal the crystal below. Use the Conducting Lantern to zap the crystal and energize the path around the lowering elevator platform. Place pins in the holes and zap the crystal until you get the entire path lit up then the elevator platform will lower so you can get to the chest.

**--or--**

Use the Scouting Lens to see the clues at the corners of the building and place the pins in the corresponding sockets. Once the pins are placed in the correct positions the elevator platform will lower so you can get to the chest.

Spoiler (Cheese Method)

Alternatively, you can stand on the very slight wooden protrusion, and slingshot the target through the window.
Fatplant

*This article is a stub. You can help Pine Wiki by expanding it.*

*A rather heavy, edible plant that holds plenty of fresh water, found in warm, dry areas.*

## Glossary entry

>
> A rather heavy, edible plant that holds plenty of fresh water to vitalize and energize.
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> It looks a bit like a Meageryam, but much heavier. I can fund these all across the dunes and dry areas.
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Efficiency Plan

*This article is a stub. You can help Pine Wiki by expanding it.*

*An elaborate plan about more efficient material usage. Villages processing this will produce stronger armor and will upgrade much quicker. The effect lingers for 5 minutes.*

It allows the village to upgrade while requiring less materials.
Ancient Stables

*This article is a stub. You can help Pine Wiki by expanding it.*

The Ancient Stables is a vault located in the Soggy Woodlands area. Its entrance is guarded by the Stable Barracks village. The Tamba lived here before but not anymore. They still have a lot of knowledge stored there inside of books.

Hue visits it during one of the following quests:

* The First Vault
* The Second Vault
* The Last Vault

He finds the Taming Bands inside it and learns about the different critters that live on Albamare and lived there in the past.
Food

Items of the category Food can be eaten by Hue to regain health and stamina.

Most food items have renewable item source nodes distributed all over the world, while others are only dropped by Critters.

Each food type replenishes Hue's health and stamina at varying rates. No single food is the best at both health AND stamina, though there are a few that are near the top of both.

Pages in category Food:

 Alpafant Meat Anura Shroom Avian Pepper Bleeker Thigh Carrant Commonwheat Dunerice Eden Fruit Fatplant Fermented Meageryam Leafdough Meageryam Mudbeet Nuctus Obergine Puffle Egg Ridge Fennel Roseberry Telkin Chives Tingflower Waddletooth Loin
Droolica

*This article is a stub. You can help Pine Wiki by expanding it.*

*A byproduct of grinding stone with Litter spit. Every grain is extremely hard and has the ability to draw out moisture, making it ideal for **preserving** food and other materials.*

The item boxes that contain **Droolica** spawn for 5 minutes when you donate or trade Preservation Knowledge to a village.

## Glossary entry

>
> Once a delicacy on the island of Albamare, **Droolica** originates from the Litters, but has spread all around. But for a long time, **Droolica** was nowhere to be found, so the species of Albamare forgot about how to make it and even about its existence.
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> However, using a False Commision on a village seems to make this resource reappear, whichever species it is!
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### Usage in crafting

Beagalite Axe Idea[E]

Beagalite Shield Idea[E]

Hunter's Vest Idea[E]

Hunter's Arm Guards Idea[E]

Hunter's Pants Idea[E]

Hunter's Boots Idea[E]

Telkin Cap Idea[E]
Obergine

*This article is a stub. You can help Pine Wiki by expanding it.*

*A long, bitter-sweet plant full of edible fluids that is found low in the ground in swamps.*

## Glossary entry

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> A long, bitter-sweet plant full of edible fluids that vitalizes and energizes.
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> If I find dirt on the ground of the Soggy Woodlands or Humid Shores, there's bound to be a **Obergine** on it, albeit very low on the ground.
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## Usage in crafting

Rotten Meat Platter Idea[E]

Poisoned Meat Platter Idea[E]

Highly Toxic Meat Platter Idea[E]
Idea: Hunter's Boots

*This article is a stub. You can help Pine Wiki by expanding it.*

*An Idea for a strong pair of leather boots, protecting against low blows and onerous travels.*

### Open World Puzzle

#### Requirements

Spoiler

Taming Bands

and one of:

Explosive Keg

or Explosive Arrow

or Explosive Tripwire

or Conducting Lantern (This should work as well to remove the explode-able barrier).

#### Walkthrough

SpoilerThe explosion destroys fragile areas.

Take a digging pin with Waddletooth.

Place the pin in the socket.

Shoot the target that comes up twice to level the foothold.

Jump the scaffold to the chest.

Another

Jumping on the Puffle.

Chest Guide by Ligu94 (talk)

Spoiler

You can bypass this chest's puzzle by jumping onto the trash barrier, rather than exploding it, then jumping and angling around the wall, to land directly on the chest's platform. This requires no tools, but is not intended.
Nuctus

*This article is a stub. You can help Pine Wiki by expanding it.*

*A sweet, hard and nutritious piece of food that grows on tough green plants in the dry parts of Albamare.*

## Glossary entry

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> A sweet, hard and nutritious piece of food that grows on tough green plants.
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Key Graphite

*A dark grit which, when compressed, forms intricately shaped and solid items.*

It is a finite resource in Albamare and can be easily spotted by the green glow surrounding it. The glow is accompanied by green flies directly above it.

There are a total of 202 **Key Graphite** in the game. 112 are required to open all 14 Albamare Chests, which leaves 90 **Key Graphite** (or 11 Albamare Keys and 2 **Key Graphite**).

For a list of all 202 **Key Graphite** see the article for the Keyholder achievement, which is granted for collecting all of them.
Gearing Up

As the village's chief remarked, your outfit offers only minimal protection. Upgrading your gear and tools might be key to surviving the dangers of the Out.

The chief was kind enough to provide you with a lead: there's a creature called Grob who can possibly help you with some Human gear.

* Explore the Pollen Pass cave
Show on map
	+ Reward: Albamare Key Idea
* Investigate the abandoned watchtower
Show on map
* Collect the gear from the stashes
	+ Gear found: 0/6
		- Wedgewood Tunic Idea
		- Wedgewood Wrist Guards
		- Wedgewood Pants Idea
		- Wedgewood Leg Guards
		- Wedgewood Bow
		- Sharp Arrow Idea

Previous Quest: First Humble Steps

Next Quest: The Human Wake
Limited Beta

The **Limited Beta** is the second beta version and launched on **2019-09-12** on Kartridge.

Additionally to the Kickstarter backers, that had access to the Backer Beta before, the first 200 people that pre-ordered Pine on Kartridge gained early access to it.

### Changes

* Full game playable
* Voice overs in invented language
* Glossary
* New Water
* Remap and calibrate controls
* Permission to publicly stream and share screenshots of the game
Beagalite

*This article is a stub. You can help Pine Wiki by expanding it.*

*A strong mineral unique to Albamare, highly valued and used to solidify almost any object.*

This material is a quest objective for Grob's Workshop

## Glossary entry

>
> Albamare's own, rare mineral. It's said that every species simply adores this, but it's a bit scarce.
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> I can find this everywhere, but only if I look hard enough. Usually, **Beagalite** just sits there, alone, if it hasn't been picked up by a gatherer already.
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## Usage in crafting

Beagalite Axe Idea[E]

Beagalite Shield Idea[E]
Litter

## Glossary entry

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> These rather hunchbacked specimens clearly live a simple life. In fact, the others frown upon their ways of doing so... They shoot green blobs of what seems to be their saliva when in combat.
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> The **Litters** seem to think they are improving the hygiene of their surroundings by covering everything in their spit. They originate from the Sparse Fields, where there are a bunch of relics found of older **Litter** civilisation. Their simple lives expanded from the plains to any other biome - they sure don't mind spitting all over the place.
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## Appearance

**Litters** are small creatures resembling a combination of lizards, geckos and newts. They appear in green, purple and orange, and though they do have various body shapes between thin and plump, they don't appear to physical vary as much as the other species in body type.

**The Litter Crest** contains four blue spystals on a burnt orange background. Their structures are stone buildings with turf roofs.

Litter Units

## Combat

**Litters** are truly masters of range combat with their spitting techniques and extremely high rate of fire. Not only can they rapidly fire off three straight shots, but they can also spit an arching shot that reaches over cover and to high surfaces. This makes fighting litters from a range tedious, if not challenging, but it can be done.

One tactic is to shoot them with arrows from a close but high position to avoid their rapid fire attacks, but you'll have to be wary of their arch shot and bow strafe to avoid it.

Another tactic is to circle and melee, as their fire rate may be high, but they can't turn very quickly when shooting.

All in all, **Litters** are fightable in small groups, but be incredibly wary when they swarm.

## Items

* Litter Essence
* Spitter Gear Set
	+ Spitter's Hood
	+ Spitter's Wristguards
	+ Spitter's Legs
	+ Spitter Axe
	+ Spitter Bow
	+ Spitter's Hood Idea
	+ Spitter's Wristguards Idea
	+ Spitter's Legs Idea
	+ Spitter Axe Idea
	+ Spitter Bow Idea
Amphiscus Orb

*A rare, mysterious orb, seemingly from the civilization of an ancient species. Seems to hold special meaning.*

>
> Grob: "They belonged to the Amphiscus, the first inhabitants of Albamare."
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Picking up an **Amphiscus Orb** after talking with Grob for the first time starts the quest Grob's Workshop . Be sure to talk with Grob before collecting the last orb.

There are a total of 68 orbs in the game. Subtracting the 55 orbs required for Grob's Workshop  Hue is left with a surplus of 13 orbs. Two orbs aren't accessible at the start of the game (on map: 1 and 2). They become accessible during the quests Many Turns  and The Pact.

For a list of all 68 **Amphiscus Orb** see the article for the Collector's Dream achievement, which is granted for collecting all of them.
Feather Gearset

## Set Bonuses

* Dodge Speed ++
* Sprint Time ++
* Melee Attack Speed ++

## Items in this set

* Feather Adornment
* Feather Sleeves
* Feather Shinguards

### Crafting

Feather Adornment Idea[E]

Feather Sleeves Idea[E]

Feather Shinguards Idea[E]

## Related Items

These items aren't required for the set bonuses.

* Feather Sickle
* Feather Bow

### Crafting

Feather Sickle Idea[E]

Feather Bow Idea[E]
Boreal Coasts

## Glossary entry

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> The northernmost parts of the island reaching into the water. Sparsely populated but rich with vegetation.
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> Enormous wavebreakers make up the better part of the structure leading to the land.
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> It's quite clear that this is, or once was, an important harboring area. The large tower looking over the sea only confirms that.
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Deep Pit

This item is missing from the game. It was either moved or removed from the game with version pre-Alpha Development.

## Deep Pit

### Area

Soggy Woodlands

The **Deep Pit** was a Vault idea, planned to be located in the Soggy Woodlands. It'd have given Hue the Climbing Axes Outfinding.

The idea for this Vault and Outfinding was scrapped during development and replaced with the Ancient Stables and the Taming Bands.
Crassbone

*This article is a stub. You can help Pine Wiki by expanding it.*

*Marrow and bone from deceased species and critters.*

## Glossary entry

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> Marrow and bone from deceased species and critters. As much as I dislike the origin of this material, it has many uses and is surprisingly strong.
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## Usage in crafting

Antler Mace Idea[E]

Antler Shield Idea[E]

Hunter's Sword Idea[E]

Hunter's Bow Idea[E]

Outgoer's Jacket Idea[E]

Outgoer's Arm Guards Idea[E]

Outgoer's Trousers Idea[E]

Outgoer's Shinguards Idea[E]

Skull Horns Idea[E]

Skull Arm Braces Idea[E]

Skull Leg Braces Idea[E]

Skull Mace Idea[E]

Skull Shield Idea[E]

Telkin Cap Idea[E]

Staggering Arrow Idea[E]
Alpafant Meat

*This article is a stub. You can help Pine Wiki by expanding it.*

*A sturdy piece of fresh meat from an Alpafant Critter.*

## Glossary entry

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> A sturdy piece of fresh meat from an Alpafant critter. Alpafants roam any area, but don't drop this meat anywhere... Which means I can only get it from a deceased Alpafant.
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## Usage in crafting

Scope Drink Idea[E]

Rotten Meat Platter Idea[E]

Poisoned Meat Platter Idea[E]

Highly Toxic Meat Platter Idea[E]
Mudbeet

*This article is a stub. You can help Pine Wiki by expanding it.*

*A very nutritious, bitter beet eaten by most creatures in the Soggy Woodlands.*

## Glossary entry

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> A very nutritious, bitter beet eaten by most creatures in the Soggy Woodlands.
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## Usage in crafting

Stamina Brew Idea[E]

Highly Toxic Meat Platter Idea[E]
Conducting Lantern

*This article is a stub. You can help Pine Wiki by expanding it.*

*An Outfinding of an earlier civilization that energizes even the darkest of places.*

The Conducting Lantern is an Outfinding found in the Hollow Mountain Vault. Unlike the other 2 outfindings, Holding **R** will have no secondary effect. When **R** is tapped, Hue will draw out the lantern and it will release a set of sparks out into the air. They travel fast, and dissipate after a few seconds. It has uses both in Combat and Puzzle-Solving

## Appearance

The Conducting Lantern is a Purple shard of Mohlenite inlaid in a dark Metal Tablet, seemingly made of Lean-Iron. It has handles wrapped in brown leather protruding from both ends. When used, Hue will take out the Lantern and hold it in front of him, and Sparks will appear from the Crystal. These Sparks are a bright white, and snake outwards, dissipating entirely after travelling a few meters. Any Lanterns that come into contact with these sparks become **charged**, and glow blueish-white.

## Usage

When activated, a group of sparks are produced. The range of these sparks is surprisingly large, and can affect things in the environment from a decent range away. Tapping **R** while facing a nearby lantern will charge it (often momentarily) and active the function it was attached to.

While in combat, Hue can activate the Lantern to electrocute nearby enemies, momentarily making then stumble. This stun is functionally identical to the Kick, in that it knocks an enemy out of an attack animation if they are hit. This can be very useful for cancelling powerful attacks, like the **Fexel**'s Explosive Keg. It can also cancel an attempt to heal. The Lantern acts much faster than the Kick, and has considerably more range. It does not, however, have any melee combo of it's own.

The Lantern also does a slight amount of knockback, which helps when dealing with powerful and overbearing enemies. This is even more so in tight/claustrophobic spaces, such as when raiding a village, or during the Final Boss Fight. The stun synergizes well with a heavy melee combo too.

## Glossary entry

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> The **Conducting Lantern**, which I found in the Hollow Mountain, is finally of use with all those crackling lanterns across Albamare!
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> Tapping **R** will bring out the **Conducting Lantern** and send some effective sparks forward pretty quickly. It can stun enemies in combat, but also trigger suspcious-looking lantern triggers.
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Gobbledew

## Glossary entry

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> The avian breed always want to appear in control of the situation, but when it comes down to it, they absolutely panic, it seems. They can be very aggressive in combat and seem to let go of any desire to look great.
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> Wherever they are, the **Gobbledew** tend to look at the stars and seem to know not only their, but everyone's next move. Too bad they can't fly.
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## Appearance

**Gobbledew** are an exotic avian species with physical characteristics of both peacocks and turkeys, however, unlike both of their real world counterparts, **Gobbledew** do not have any sexual dimorphism, and all individuals contain bright colored plumage and large, fanning tails.

**The Gobbledew Crest** contains an egg symbol emblazoned with an eight pointed sun and a crescent moon. The crest can appear solid gold or blue and gold on a dark red background.

Their village structures consist primarily of rounded adobe structures with red and blue markings. Their architecture and clothing resembles a cross between native American and Arabic designs.

Gobbledew Units

## Combat

Fighting **Gobbledew** is an arduous task for many, but because these vain birds are extremely showy, they telegraph quite a lot before every attack. Their most powerful attack is a long distance, gliding leap that cannot be blocked an knocks down their opponents for a short time. If you try to put distance between yourself and a **Gobbledew**, they will throw rocks at you for a bit less damage than their standard melee attack. The wisest thing to do in a fight with a **Gobbledew** is to just keep moving and watch carefully their wings and tails.

Their well choreographed attacks also make them quite susceptible to parries, which can be a lifesaver when fighting a large group.

## Items

* Gobbledew Essence
* Feather Gear Set
	+ Feather Adornment
	+ Feather Sleeves
	+ Feather Shinguards
	+ Feather Bow
	+ Feather Sickle
	+ Feather Adornment Idea
	+ Feather Sleeves Idea
	+ Feather Shinguards Idea
	+ Feather Bow Idea
	+ Feather Sickle Idea
Leaping Queen

## Quotes

The Tomb Gazer:

>
> *The Path of the **Leaping Queen**.*
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> *Her path was illuminated by her courage to make impossible leaps...*
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> *...a skill that formed a bridge between the Gobbledew and the ancestors that came before them.*
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The Tomb Gazer:

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> *Lead by the **Leaping Queen**, the defenseless Gobbledew offspring fled the conflict...*
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> *It was the same Queen that brought the first of the Gobbledew to safety, in a place where no sun is ever to be seen...*
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The Tomb Gazer:

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> *Later, the **Queen's** leaps also showed the path towards unity...*
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Est:

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> *It is known that the first **Gobbledew Queen** invented a way to make species more calm.*
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> *In fact, it is said that the Gobbledew are much easier to speak to when they're calm...*
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Dullrock

*This article is a stub. You can help Pine Wiki by expanding it.*

*A common type of rock used for crafting a wide variety of tools.*

## Glossary entry

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> A common type of rock used for crafting a wide variety of tools. The rocks here are too hard to extract it from any place, but some parts are chipped of easily, which is where everyone gathers this handy resource from.
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## Usage in crafting

Barrel Bow Idea[E]

Barrel Shield Idea[E]

Outgoer's Sword Idea[E]

Outgoer's Shield Idea[E]

Spitter's Hood Idea[E]

Spitter's Wristguards Idea[E]

Spitter's Legs Idea[E]

Explosive Keg Idea[E]

Explosive Tripwire Idea[E]

Sparkler Trap Idea[E]

Fexel Raid Flare Idea[E]

Sharp Arrow Idea[E]

Broadhead Arrow Idea[E]

Staggering Arrow Idea[E]

Explosive Arrow Idea[E]
Anura Shroom

*This article is a stub. You can help Pine Wiki by expanding it.*

*A rather slimey mushroom type, traditionally eaten by slimey creatures only, now widely found around the soggy areas of Albamare.*

## Glossary entry

>
> A rather slimey mushroom type, traditionally eaten by slimey creatures only. Energizing, slightly nutritious.
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> I can find this all across the woodlands, but it's very tiny, so it's a bit hard to spot. The edible plaques are surrounded by even smaller fungi.
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## Usage in crafting

Rotten Meat Platter Idea[E]

Poisoned Meat Platter Idea[E]

Highly Toxic Meat Platter Idea[E]
Mohlen

The **Mohlen** are a former mole-like species that inhabitated Mt. Telkin inside of the Hollow Mountain vault.

There whereabouts are a bit unclear. They might have dug to deep, relocated deeper into the mountain, and/or have gone extinct.

## Quotes

Loading screen:

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> *The heights of Mt. Telkin have always attracted much lightning, and the ancient **Mohlen** species inside have done everything they could to harness that energy.*
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Artbook, page 36:

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> *The Hollow Mountain is a large, open space, dug out by a now-extinct mole-like species called **Mohlen**. They started excavating the mountain because of a very rich and important material, which they deemed Mohlenite. It has conducting properties, making it useful for moving objects and powering their machinery inside the mountain.*
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Artbook, page 98:

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> *The story of the **Mohlen**. The Humans helped them excravate the mountain, giving them the Conducting Lantern. But the **Mohlen** got greedy, wanted to dig even deeper, and never returned.*
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## Items

* Conducting Lantern
* Beagalite Antenna Cap
A Chilling Affair

The Tambas, having given you the key to the second Vault, are not trusted by the other species anymore... Instead, they entrusted the key to the third Vault to one of the strongest warriors on Albamare: the Cariblin sage Brenirr.

As you have a history with this sage, he might be open to discussing access to the third Vault. A third Outfinding will be needed to open the cave in the Remote Woodlands, where perhaps a safe haven exists.

* Reach the Hollow's Collapse village
Show on map
* Look for signs of Brenirr
Show on map
* Follow the trail
Show on map
* Defeat Brenirr and obtain the last Vault Key
	+ Reward: Vault Key
* Explore the beacon
Show on map

Previous Quest: The Old and the New

Next Quest: The Last Vault
Grandcone

*This article is a stub. You can help Pine Wiki by expanding it.*

*Cones of the common conifers of the Wedgewoods. Finding them near large logs.*

## Glossary entry

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> Cones of the common conifers of the Wedgewoods. We Humans learned to employ them in a wide variety of things and appreciate how multi-functional they can be.
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> I can find these only in the forest areas near trees. They're a bit hard to find.
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## Usage in crafting

Barrel Mask Idea[E]

Barrel Gloves Idea[E]

Barrel Boots Idea[E]

Barrel Bow Idea[E]

Barrel Shield Idea[E]

Wedgewood Tunic Idea[E]

Wedgewood Sword Idea[E]

Fexel Raid Flare Idea[E]
Guard Token

*This article is a stub. You can help Pine Wiki by expanding it.*

*An order and badge of a village guard, tasked by the leader to protect a territory at all cost.*

## Dropped by

### Usage in crafting

Efficiency Plan Idea[E]

Faulty Designs Idea[E]

Incoming Heat Wave Rumor Idea[E]

Incoming Storm Rumor Idea[E]

Peace Treaty Idea[E]

Tranquility Rumor Idea[E]
Lunarodos

*This article is a stub. You can help Pine Wiki by expanding it.*

*A bright flower, found mainly in soggy areas, of which the extract can be applied to solidify and enhance.*

## Glossary entry

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> A strange-looking, curly piece of hardwood that seems to have a bioluminescent vein coursing through it. The extract can be applied in crafting certain items.
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> These can only be found in the soggy areas such as Soggy Woodlands and Humid Shores. Luckily, it's quite easy to spot at night.
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## Usage in crafting

Hunter's Vest Idea[E]

Hunter's Arm Guards Idea[E]

Hunter's Pants Idea[E]

Hunter's Boots Idea[E]

Highly Toxic Meat Platter Idea[E]
Leafdough

*This article is a stub. You can help Pine Wiki by expanding it.*

*A fabricated, energizing paste of wheat and bush leaves used by some species to spice up their dinner.*

## Glossary entry

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> A malleable paste of wheat and bush leaves used by some species to spice up their dinner.
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> This can only be crafted - it seems to be one of the few delicacies home to Albamare that all species enjoy and craft. It has high value!
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Gatherer Token

*This article is a stub. You can help Pine Wiki by expanding it.*

*An order and badge of a gatherer, tasked by the leader of a village to check the nearby surroundings and collect food and materials.*

## Dropped by

### Usage in crafting

Cataclysm Rumor Idea[E]

Efficiency Plan Idea[E]

False Commision Idea[E]

Incoming Heat Wave Rumor Idea[E]

Preservation Knowledge Idea[E]

Tranquility Rumor Idea[E]
Dry Clay

*This article is a stub. You can help Pine Wiki by expanding it.*

*A sturdy building material made of the iconic red rock of the dunes of Albamare.*

## Glossary entry

>
> A sturdy building material made of the iconic red rock from the dunes. Its flexible structure makes it usable for many different things.
>
>
>
>

## Usage in crafting

Feather Adornment Idea[E]

Feather Shinguards Idea[E]

Feather Sleeves Idea[E]

Feather Sickle Idea[E]

Feather Bow Idea[E]

Softglass Idea[E]
Strategic Goals

Quests within Above the fold are known as "Strategic Goals". Every so often, the mysterious Owner will present you with three options to choose from. Each has a deadline and a goal to reach.

If you reach your Strategic Goal in time, the Owner will reward you with cash and forgive a few more angry letters. But if you should fail to meet your goals, you're in trouble. Do it 4 time total, and you're fired, so choose your quests carefully.

There are 8 types of goals that may be presented; the owner will choose three different options for you from the following list:

* Young Adults
* Adults
* Middle-Aged
* Liberal Appeal
* Conservative Appeal
* Improved Credibility
* Staff Changes
* Ad Inches Sold
* Awards
Dune Observatory

*This article is a stub. You can help Pine Wiki by expanding it.*

The Dune Observatory is a vault located in the Dry Bay area. Its entrance is guarded by the Tower's Fort village.

Hue visits it during one of the following quests:

* The First Vault
* The Second Vault
* The Last Vault

He finds the Scouting Lens inside it.

*Built by a species long-forgotten, its purpose was to provide a place to look at and study the stars and celestial bodies. Conveniently, it also became a fitting location for overseeing the island.*
Amam

*This article is a stub. You can help Pine Wiki by expanding it.*

**Amam** is Hue's adventurous and courageous brother who used to stay on a little edge of the Unstable Cliffs where he would map out the area around him and invent tools to help him on his plan of exploring the outside.

SpoilerUnfortunately, when the Unstable Cliffs started uncontrollably quaking, **Amam** pushed Hue out of the way in order to save his life, ultimately ending his own.
Ledger's Base

## Glossary entry

>
> This village seems to hold a perfect trading spot. It's nearly in the center of the island and has an overview of almost all biomes. It has two layers, the chief of course sitting on the topmost - from where they can see every trader or enemy coming from far away.
>
>
>
>

## Tips

Near the village leader's seat is a wooden wall. This wall can be opened by a mechanical lever, revealing an Amphiscus Orb and two crates that drop a Sparkler Trap and Explosive Tripwire trap. These crates respawn, providing a useful source of traps.
Grob's Workshop

Grob is excited to help you out with improving your pouch to carry items, and might have some more in store for you. In return, he's looking for Amphiscus Orbs for his collection.

* Show Grob the Amphiscus Orbs

* Bring Grob some Amphiscus Orbs
	+ Amphiscus Orb: 0/5
		- Reward: Pouch Upgrade 1

* Bring Grob a bunch of Amphiscus Orbs
	+ Amphiscus Orb: 0/25
		- Reward: Pouch Upgrade 2

* Bring Grob Amphiscus Orbs and Beagalite
	+ Amphiscus Orb: 0/5
	+ Beagalite: 0/2
		- Reward: Beagalite Gauntlets

* Bring Grob Amphiscus Orbs and Beagalite
	+ Amphiscus Orb: 0/5
	+ Beagalite: 0/3
		- Reward: Beagalite Sabatons

* Bring Grob Amphiscus Orbs and Beagalite
	+ Amphiscus Orb: 0/5
	+ Beagalite: 0/5
		- Reward: Beagalite Breeches

* Bring Grob Amphiscus Orbs and Beagalite
	+ Amphiscus Orb: 0/5
	+ Beagalite: 0/8
		- Reward: Beagalite Plates‎

* Bring Grob Amphiscus Orbs and Beagalite
	+ Amphiscus Orb: 0/5
	+ Beagalite: 0/10
		- Reward: Beagalite Helmet

Previous Quest: N/A

Next Quest: N/A

## Additional Notes

You obtain this quest by picking up an Amphiscus Orb after having talked with Grob for the first time.

If you collect all Amphiscus Orbs before talking with Grob, then you might miss out on this quest.

In total you need the following amount of items to complete this quest:

* 55x Amphiscus Orb
* 28x Beagalite
April 15, 2020 - 0.1.3 changelog

# KNOWN ISSUES AS OF 0.1.3

* It’s possible to reach a state of the game where the HUD resources do not reflect the resources in local storage of Storage Containers and Facilities, causing a softlocked state where no progression can be made
* This may also be related to buildings not completing construction, upgrade or connection
* Using the drag and drop priority menu while streaming with OBS causes OBS to focus on the UI element instead of the game, resulting in a blank screen
* Citizens often do not lie down in their conversion capsules correctly, instead lying down outside or on an angle
* Details button on Energy related UI refreshes too frequently, making it difficult to view
* Loading a save that was made while leaving or entering a Building will cause the map to be completely blank on load
* If the game plays multiple sounds at once (i.e. Energy flickering on and off) it can cause audio issues
* Some UI issues with the Employee Assignment buttons on connected Smokestacks and Mines
* Connecting a building with a power grid inside can cause devices inside, including Industrial Outlets, to go offline
* Monument Influence gain is not working as intended and does not currently increase the amount of Influence gained
* It’s possible to gain more employees than you should be allowed to support
* If playing at a lower resolution, some elements of UI will overlap
* The step of overlapping a Factory and HQ with an Energy Pylon sometimes does not autocomplete
* Rebinding keys does not work until the player has started a game and rebound the keys from within the game itself
* If dismantling a device is queued but not immediately carried out, boxes from the dismantle are copied to other floors of the building containing the device

# FIXED ISSUES AS OF 0.1.3

* Entering the HQ no longer results in a crash
* Citizen locations are updated correctly when connecting factories - they no longer sleep on empty space
* The opening cutscene audio now follows the audio settings
* Fixed a crash that could occur when converting citizens
* Fixed tutorial dialog not displaying if tutorial was skipped quickly

Source: BYG Discord
April 19, 2020 - 0.1.9.1 changelog

This patch contains around 20 different bug fixes for more stability. It also includes a potential fix for the Audio dropping issue.

Note: All containers now have Waste unchecked in their filters by default. You can always re-enable them to store Waste. Waste Receptacles behave as normal. This is a test to see if it is a preferred default setting.

It has been confirmed by our experimental testers to have fixed the Audio/Music dropping issues. Multiple reports of users being able to complete a full game without crashes. Storage bug, Idle Worker Bug, and Framerate drop is still being worked on. Thank you for your patience.

Source: BYG Discord
April 17, 2020 - 0.1.7 changelog

# 0.1.7 FIXES

* Two different types of freeze are fixed
* UI panels should not jiggle anymore
* Game now prevents the player from buying ships that they do not have space in the Spaceport to store

# 0.1.7 CHANGES

* Icon indicating that devices are relying on battery power was added, but a bug exists where the icon does not show up correctly in all instances

# 0.1.7 BALANCE CHANGES

* Lowered the chances of super long down times between attacks
* Lowered the HP bonus from connecting buildings
* Increased collateral damage from ships being destroyed

Source: BYG Discord
Combat

**Combat** is but an extension of politics through other means. And that extension comes in the form of massive ships. Every salvo bypasses the ships' hull and lands on the modules and crew inside the ship. Damaged modules goes offline and needs to be repaired by the crews to function again. Crews can also be injured by enemy fire and needs to heal in medical pods to avoid dying. So yes, ship-to-ship combat is may seem grand on the outside but inside the ships' hull, it's a massive firefight. It is best to crew your ships with as many employees as possible. This will keep those manning the guns from having to stand up and help put out the fires.

And yes, you now realize that the most efficient way to defeat the enemy ships is to cause as much mayhem as much as possible in their ships. The more modules they need to repair, the less chance they will have to fire at you. Keep them too busy saving their skins to return fire. If you can disable all their life support modules, go for it, Killing their crews is a fast way to defeat their ships.

## Overview

*This article is a stub. You can help Industries of Titan Wiki by expanding it.*
Industries of Titan Wiki/Section 3

Links

* Industries of Titan
* Forums
* Discord

* Brace Yourself Games
* Steam Store
* Epic Games Store

* Twitter
* YouTube
* Twitch

* Industries of Titan
* Forums
* Discord

* Brace Yourself Games
* Steam Store
* Epic Games Store

* Twitter
* YouTube
* Twitch

Twitter

Tweets by @IndustriesGamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Latest updates
* **April 14th, 2020** – Industries of Titan available now in Early Access on the Epic Games Store!
Industries of Titan Wiki/Section 1

Welcome to the Industries of Titan WikiWelcome to the Industries of Titan Wiki
The Industries of Titan guide for Great Houses, battleships, factories and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About *Industries of Titan*

Set on Titan, one of Saturn's moons, *Industries of Titan* gives you a simple objective: Built up a sprawling industrial cities on the frontier of human civilization, fighting against other Great Houses, the environment of the moon, and a variety of complex military-industrial challenges. Think you have what it takes? Then pack up your gear and get ready to move into your office.[Read more...]
Industries of Titan Wiki

Welcome to the Industries of Titan WikiWelcome to the Industries of Titan Wiki
The Industries of Titan guide for Great Houses, battleships, factories and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About *Industries of Titan*

Set on Titan, one of Saturn's moons, *Industries of Titan* gives you a simple objective: Built up a sprawling industrial cities on the frontier of human civilization, fighting against other Great Houses, the environment of the moon, and a variety of complex military-industrial challenges. Think you have what it takes? Then pack up your gear and get ready to move into your office.[Read more...]

Welcome to Titan

Terrain

Resources

Buildings

Devices

Table of Contents
Basics

* Great Houses
* Economy

* Weather
* Terrain

Resourcing

* Resources
* Workers
* Transportation

* Buildings
* Factories
* Politics

Warfare

* Combat
* Weapons

* Shields
* Thrusters

Links

* Industries of Titan
* Forums
* Discord

* Brace Yourself Games
* Steam Store
* Epic Games Store

* Twitter
* YouTube
* Twitch

* Industries of Titan
* Forums
* Discord

* Brace Yourself Games
* Steam Store
* Epic Games Store

* Twitter
* YouTube
* Twitch

Twitter

Tweets by @IndustriesGamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Latest updates
* **April 14th, 2020** – Industries of Titan available now in Early Access on the Epic Games Store!

Wiki Community

We are currently maintaining 474 pages (39 articles)!

Recent changes | New pages | Missing pages

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Items

All the known items in the game.

The list currently stops at Item ID 411 because that is how far it has been tested yet. There might be more items with greater IDs.

If an Item ID is missing, it is due to one of several possibilities:

* the ID does not allow save files to load, if included in the player inventory.
* the ID displays an item with the name **Item Name** and can be a pouch item, Equipment item, or Idea.
* the ID doesn't break the game but doesn't have something associated with it.
* the ID is for an item that isn't obtainable as a normal player (development items, cut content).
* the ID is for an item that isn't meant for the general public (Kickstarter exclusives).
* no one has gotten to that ID yet.
April 16, 2020 - 0.1.5 changelog

# BALANCE CHANGES AS OF 0.1.5 - NOW ON MAIN BRANCH

## BATTERY DEPOT

Mineral cost: 20 > 10
Build Time: 24 > 12

## FUEL SILO

Mineral cost: 30 > 10
Build Time: 24 > 12

## RESIDENTIAL

Mineral cost: 30 > 20
Build Time: 48 > 36

## OFFICE

Mineral cost: 30 > 12
Build Time: 48 > 24

## HABITAT POD

Mineral cost: 4 > 8
Build Time: 6 > 12

# KNOWN ISSUES AS OF 0.1.5

* It’s possible to reach a state of the game where the resources in the HUD do not reflect the resources in local storage of Storage Containers and Facilities, causing a softlocked state where no progression can be made
* Thanks to helpful forums user Arcalane we may have found a fix for at least part of this issue!
* Using the drag and drop priority menu while streaming with OBS causes OBS to focus on the UI element instead of the game, resulting in a blank screen
* Sound can become glitched and start stuttering - currently reloading your game will solve the issue
* Citizens often do not lie down in their conversion capsules correctly, instead lying down outside or on an angle
* Details button on Energy related UI refreshes too frequently, making it difficult to view
* Loading a save that was made while leaving or entering a Building will cause the map to be completely blank on load
* If the game plays multiple sounds at once (ie Energy flickering on and off) it can cause audio issues
* Some UI issues with the Employee Assignment buttons on connected Smokestacks and MInes
* Connecting a building with a power grid inside can cause devices inside, including Industrial Outlets, to go offline
* Monument Influence gain is not working as intended and does not currently increase the amount of Influence gained
* It’s possible to gain more employees than you should be allowed to support
* If playing at a lower resolution, some elements of UI will overlap
* The step of overlapping a Factory and HQ with an Energy Pylon sometimes does not autocomplete
* Rebinding keys does not work until the player has actually started a game and rebound the keys from within the game itself
* If the dismantle of a device is queued but not immediately carried out, boxes from the dismantle are copied to other floors of the building containing the device
* Loading a hardcore mode game may result in a blank screen until a building is entered and exited

# FIXED ISSUES AS OF 0.1.5 - NOW ON MAIN BRANCH

* Prevented the connection of a building that was undergoing upgrade which resulted in a crash
* Fixed soundtrack not playing correctly and cutting out suddenly
* Fixed some more crashes related to pollution generation
* Fixed pollution overlay not appearing correctly

Source: BYG Discord
Devices

*This article is a stub. You can help Industries of Titan Wiki by expanding it.*

In *Industries of Titan*, **Devices** are equipments that can be built in Headquarters and Factories. Some of them can also be built inside Ships and some devices are exclusive to Ships, like **Crew, Offense** and **Defense Devices**.

## Shields (Ships exclusively)

(seconds)
nearby devices and does not
require an  to function
nearby devices from a single damage

## Resources (Not implemented)

(not implemented)
(not implemented)
(not implemented)
Council Hall

The Council Hall is a Council owned building (the other one being the spaceport). This is where the player can trade resources, credits and/or artifacts for influence and viceversa (exception are artifacts, they can only be sold). One spawns near the player headquarters. It's UI is unlocked by paying 5 artifacts (). The user interface can either be accessed by clicking on the first button on the top right, by pressing F3 (configurable via in-game settings), or by clicking on the Council Hall.

It counts with an internal storage of 10 and 5 tickets. Those tickets are used for transactions inside the council hall. They'll be slowly replenished over time.

The player can request minerals, isotopes and credits with influence. They can also donate them at double ratio in exchange for half the influence. They can donate artifacts for influence. Since to date, artifacts are not a renewable resource, it's not recomended to sell them, unless extreme conditions.

When requesting resources, the resources will be available at the internal storage, similar to the spaceport. When donating, the required resources will be deducted from your available resources and moved into the building, to dissapear forever. It's because of these movements that access to the road network is recomended.

## Available Trades

Below is a table with the available trades. These are infinitely available and will never change. Take into account the player also requires a trade ticket for any transaction.

## Upgrades

The internal storage can be upgraded up to 2 times, for a total space of 30.

 1
 2

## Research

There are 5 research nodes available, dedicated to improve the council hall.

 Sheaf of Tickets
 Council Locker
 Increased Ticket Generation 1
 Increased Ticket Generation 2
Resources

*This article is a stub. You can help Industries of Titan Wiki by expanding it.*

**Resources** are the first step in establishing an industrial economy in *Industries of Titan*.

## Natural resources

* Minerals patch
* Minerals node
* Rocks
* Migrant ships
* Mine
* Council
* Upgrading Buildings
* Isotopes patch
* Isotopes node
* Rocks
* Migrant ships
* Mine
* Council
* Upgrading Buildings
* Building Devices

## Industrial products

* Rocks
* Excessive Energy
* Migrant ships
* Fuel turbine
* Energy plant
* Devices

## Currencies

* Migrant ships
* Council monument
* Council
* Council
* Upgrading Buildings

## Population

* Building construction
* Building assignement
Patches

**Patches** are updates to the game that fix known bugs, glitches, or exploits within the game, and often add new features or balance changes to items, levels, or other game elements.

## Changelogs

* May 23, 2020 - 0.1.10.8 changelog
* May 14, 2020 - 0.1.10.7 changelog
* May 5, 2020 - 0.1.10.5 changelog
* May 4, 2020 - 0.1.10.4 changelog
* May 3, 2020 - 0.1.10.3 changelog

* May 2, 2020 - 0.1.10.2 changelog
* May 1, 2020 - 0.1.10.1 changelog
* April 29, 2020 - 0.1.10.0 changelog
* April 28, 2020 - 0.1.9.9 changelog
* April 27, 2020 - 0.1.9.8 changelog
* April 25, 2020 - 0.1.9.6 changelog
* April 24, 2020 - 0.1.9.5 changelog
* April 23, 2020 - 0.1.9.4 changelog
* April 22, 2020 - 0.1.9.3 changelog
* April 20, 2020 - 0.1.9.2 changelog
* April 19, 2020 - 0.1.9.1 changelog
* April 18, 2020 - 0.1.8 changelog
* April 17, 2020 - 0.1.7 changelog
* April 16, 2020 - 0.1.5 changelog
* April 15, 2020 - 0.1.3 changelog
April 24, 2020 - 0.1.9.5 changelog

# CHANGES AS OF 0.1.9.5

* Added information to the tooltips displayed when hovering over buttons for the Council Trading, Population, Employee Management and Migration windows on the Global HUD
* Autosave history is now defaulted to 10 instead of 5 (you'll have to set your settings to default for this to have effect)

## Changes thanks to community feedback

* Added the waste storage capacity of Residential and Conversion Center buildings
* Conversion UI updated
* Survey tutorial will now complete even if the player does not own the tile

# FIXES AS OF 0.1.9.5

* Fixed crash caused by Citizen returning to a habitat pod that had been destroyed
* Fixed two rare crashes related to Device Constructions and Ruins Extraction
* Fixed missing strings on upgrading and connecting buildings
* Fixed inaccurate display of number of tiles available in Upgrade tooltip for factories
* Fixed intro video being stretched at certain resolutions
* Fixed a rare crash when upgrading the HQ while Citizens were living inside
* Fixed some Smokestack rounding issues
* Fixed Fuel displaying as 99 when input matched output
* Fixed Overlays resetting due to a UI refresh
* More small fixes to the Upgrade and Connection tooltips

Source: BYG Discord