Random new PvZH level ideas

## Day 1

Normal Day with Normal Stuff. Nothing to look at.

## Day 2

There are two water lanes now. Still shouldn't be that much hard.

## Day 5

Normal level with Imp Spam. Along with unique Superpower

Imp Spam: Destroy All Plants. Summon (insert Imp) in each empty lane

## Day 6

Something something with raptor and camel I guess?

## Day 7

Uhh hard level something

(Original: Produce 2000 suns, Have no more than 5 plants, Sun Bomb. There are few Gold Tiles but that's it. Really.)

## Day 9

Stall challenge: Stall until opponent play Zombot 1000. That or stall until turn 10. After that Cherry Bomb will be sent.

## Day 12

No idea for this one honestly (TD 12 remake... though I think I will scrap it.)

## Day 14

A shielded Gondola will appear at the start of the game.

## Day 18

At the start of turn, a Lily Pad will appear. Sound easy enough.

Lily Pad - 1 health - End of turn: This transform into Weenie Beanie with Strikethrough, 20 strength and 1 health (In game text: End of turn: Guarantee you that you will lose)

## Day 20

Boss Rampage!

As plant: Zombie Trick phase go first. Only trick zombie can use is Zombot Summoning. It costs 20 brains.

Zombot Summoning: Summon 3 Zombots in 3 random lanes

As zombie: Your deck are full of zombot and trick about it. Get to the business.

Note: Mana counter is locked to 20.

## Day 21

Normal day except Lane 1 is now water lane instead of height

## Day 22

Protect the Squash Producer (Pumpking - 3/3 - Start of turn: Conjure Squash)

also perhaps something about pop jam effect

## Day 23

Normal fight. Introducing Distorted Zombie

Distorted Zombie - 100/3

## Day 24

Using Starfruit and Rotobaga only. With tricks and environment.

## Day 25

Boost trick and stuff like that. Except with Garg that can die in 1 turn later.

## Day 27

First lane and Fifth lane is unplayable for plant side

## Day 29

Boost Potion spam in PvZH. Trying to think of one

## Day 31

Use Electric Blueberry only as an attacker challenge

## Day 32

idk something about time rush (beat the level in less than 5 mins). maybe turn limited or something like that

## Day 33

All zombie have Unshielded. Certain plants are able to remove the trait. Use them.

## Day 34

Camel with Boost. Something along the line. Perhaps add a Flag Zombie

## Day 35

You only have 1 health. Be careful. You can't heal yourself.

## Day 38

Phase 1: All you get is Wall-nut Bowling that make 1 cost plants in every lane.

Phase 2: Your deck start to show up.

Phase 3: Back to Wall-nut Bowling phase. But this time opponent start spamming environment

## Day 39

Level with AstroVera, Jack-O-Lantern, Sunflower only. I think... Along with special Plant Food

Plant Food - Trick - A plant do a bonus attack. You get 2 damages

## Day 41

You can only damage zombie at certain turn. And yes that Zombot trick is out again.

## Day 43

Dino appear at the start of level. King zombies are changed.

King Zombie - 7 health - Start of turn: A random zombie get shielded for this turn only.

## Day 45

idk again xddd lmao something about zomboss mania 5

## Day 46 - Blue Realm

1 mana only challenge. Of course to make life go easier some plant's cost will change into 1. Farm for other though.

## Day 49 - Red Realm

You are provided with a lawn full of Seedling and a trick that can make it happen. Use it wisely.

## Day 50 - Rainbow Realm

Big Gargantuar fight. About what, idk. shrug again