Littletide

Littletide is one of the two major port cities of Warkab. The city is under the control of state approved Lord Vislav, who has over the years isolated the town from the rest of the kingdom and made the populace see him as the best person in the kingdom.

The year 1121 in the month of Rhaan. Came the demon slayers to Littletide by ship, but at arrival they were met by an bronze army who killed the entire ships crew. The slayers escaped into the town’s sewers.

## General Info

### Guard Unit

* The Sea Corps
* Bronze Legion

## Location Information

### Districts

Fishing DistrictSaltfish DistrictLittlewave District

### Point Of Interests

* Church of the Shield
* Littlekeep
* Saltgrave Tavern
* Temple of Fun
* The Eighth Armed Octopus
* The Green Islands embassy
* The Old Fairy
* Thildas Hot Spot

## Societal Information

### Races

* 70% Humans
* 12% Half-Elves
* 7% Tieflings
* 5% Dwarfs
* 4% Gnomes
* 2% Other

## **City Description**

Littletide is a major town in Warkab and has the second highest population next to Inerith. This old and worn down looking town, is protected by its 50 foot high wall that covers the whole of Littletide. The wall has three gates. Littletide has the 'Little Dock', which was once build by dwarf bridge specialists, because there wasn't any sand of dirt terrain, just massive stone terrain for many miles. The dock has since been expanded a great deal and the whole water side of littletide is covered by wooden docks and bridges.

In this old and saltwater rusted looking town was something that stood out, a single gray squared tower, filled with prison windows. On top of this sad boxy prison, was a nice limestone extension where under every second window hanged the citys yellow and blue flag.

## **Point of Interests**

The tower of **Littlekeep** are the residential place for the lord of the city, but also the prison and garrison for the towns law enforcement. Since the pirate takeover in the year 1006 AS, the law enforcement was an organization created by the king who specializes in naval combat and combat in water. They was called the Sea Corps.

Hidden beneath Littlekeep lies the **Saltprison**. Upon crossing the threshold of the 2-foot thick metal gate, one finds themselves standing in a surprisingly well-maintained corridor. Though empty, it exudes an eerie silence that permeates the air. Dominating the corridor are two identical metal doors, positioned in the middle. They both serve as portals to the heart of the prison, where the confined souls dwell.

The prison itself is a labyrinthine structure, designed to house a substantial number of inmates. It boasts room for 112 ordinary criminals, each confined to a 10x10-foot cell furnished with a simple mattress and a rudimentary bucket. The anti-magical cells, painted with a mixture of black paint and lead, create an oppressive atmosphere within their confines. Advanced arcane symbols, strategically placed, act as conduits to absorb and drain most magical energy present. Though the symbols do not remove magical abilities permanently, they act as formidable dampeners, rendering the inmates almost powerless within their prison walls.

Descending further into the depths, the prison is divided into five subterranean floors, each housing its own secrets and its own dark prisoners. At the very bottom, the prison is connected to a vast sewer system, ensuring a means of escape is nigh impossible. To protect against any daring attempts, twelve formidable automatons and their sadistic mechanicalmaster stand as unwavering sentinels, ready to thwart any fugitive's desperate bid for freedom.

**Temple of the foaming Bitch** is dedicated to Umberlee, the evil goddess of the oceans, stands as a solitary monument in the middle of Littletide. Its grandeur is undeniable, with its imposing structure cloaked in a deep shade of ocean blue. The architecture mirrors the furious nature of the goddess it venerates. Intricate carvings of roaring waves, ominous sea creatures with tentacles, and shipwrecks adorn its exterior, capturing the essence of the treacherous depths below. Inside, dimly lit chambers reveal altars adorned with offerings of seashells, seaweed, and even sacrificed marine life, a testament to the desperate attempts to appease the goddess's volatile nature.

When the citiczen of littltide look at **The Temple of the Eternal Protector**, the symbol of Helm commands attention. It is prominently displayed, a testament to the deity's watchful gaze and unwavering guardianship. The symbol takes the form of an upright left gauntlet, radiating strength and resilience, with a singular eye staring out, symbolizing Helm's vigilance and omniscience. Despite the temples modest size, it stands firm and unyielding, built to withstand the tests of time and turmoil. Its construction exudes a sense of sturdiness and durability, serving as a physical representation of the protection it offers.

Inside, the temple resembles a place of worship, akin to a church. Rows of sturdy wooden pews line the central hall, inviting weary souls to find solace and seek the guidance of Helm. Above, an intricately carved ceiling depicts scenes of divine protection and benevolence, inspiring awe and reverence in the hearts of worshipers. Adornments throughout the temple pay homage to Helm and his noble virtues. Decorative tapestries hang from the walls, depicting scenes of guardianship, righteous battles, and the safeguarding of the innocent. Simple yet elegant statues of armored figures stand sentinel in alcoves, their presence a reminder of Helm's unwavering commitment to protecting those in need

### Demographic

With a population of 34,900 by the year 1121PD, Littletide is the second-largest city in Warkab. The racial breakdown of the city is 70% humans, 12% half-elves, 7% tieflings, 5% dwarves, 4% gnomes and 2% other races.