Blasphemous Dream

Art by Y-mir

The **Blasphemous Dream** is the final boss in *Silent Knights*.

## Description

The Blasphemous Dream is a creature comprised of multiple humanoid forms copied multiple times, all acting within the will of the hive. It is believed to be some sort of false being. Its true form is a half-troll human with large tusks and strange blue skin patterns.

## History

### *Silent Knights*

The Silent Knights dream first hear warnings of a half-troll man up to no good from Alle Eskator, who warns that a half-troll villain is in Sun's Hope. The party later gets the last location of the half-troll man from Rzamd -- he was last seen in the mountains of Krazax in the valley of the Giants, and he gives the party a map of his trackings.

Jairx next sees the half-troll man in a vision after touching the crystalline pools in the Dream Realm. She sees a party with a tortle merchant. The troll can be seen in a witch's cavern as a young boy, listening to his mother's cackling as there are strange inscriptions on the stone walls. Jairx watches him grow up as he runs from a band of strangers from Krazax into Orde. He moves from Sun's Hope and is seen opening the portal above Dream's Drift Abbey. He holds up a strange set of scales in front of Wode, and Wode turns into a sword of night, which is then plunged into the heart of Oun .

He is no longer human nor troll when the party encounters him waiting in the Dream Parthenon when the group enters it. The creature claims he was the one that called them there, and he has been there for many years. He sees itself has necessary to free the memories in the dreams, as he sees them as stolen and misused and sees them as lies. They belong to those that dream, not to the gods. He asks that they follow his bidding and the party refuses and they battle him as he refuses to be stopped. Although he no longer looks like a troll, Alyla is able to see his previous form when she shifts into her Dream Form, confirming that the half-troll and the Blasphemous Dream are the same being.

As Alyla makes the final blow to The Blasphemous Dream, he drops the orbs and dissipates.

In *Broken Bonds*, Nox recognizes the markings of the one who opened the portal out of the Dream as being made by the one who rose up against Wode and Oun that she had previously fought. The creature has escaped the Dream into the Shadowfell, possibly hinting that the half-troll man is not quite dead .

## Characteristics

* Immune to stun
* +7 Constitution Save

## Abilities

* **Tentacles** - The Blasphemous Dream chooses one party member and restrains them to one of the pillars in the Dream Parthenon.
* **Tentacle Wall** - The Blasphemous Dream is able to summon walls of tentacles around it to block the way.
* **Tangible Fear** - All creatures within 30 ft must make a wisdom saving throw and make a DC of 15. Failing it will push them back 30 feet and cause them to be frightened for one round.
* **Crown of Thorns** - This has an unknown effect (it was only used once and the party member succeeded on the save), but the enemy must make a wisdom saving throw to avoid its effect.
* **Unnamed Bane Spell** - All creatures must make a charisma saving throw. Failing the saving throw causes the effects of the *Bane* spell.
* **Plungent Nightmares** - An aura activates and an enemy must make a constitution saving throw. Failing it causes nightmares to plunge at them; this causes 5d6 necrotic damage.
* **Resplendent Dreams** - Heals for 3d10.

### Orbs

The Blasphemous Dream holds two orbs that imprisons Oun and Wode, which each have their own abilities:

* **Dream Missles** - Using the orb of Oun, the attack hits every enemy not adjacent to it; Followers of Oun are immune to this attack. This causes 6d4 + 6 force damage.
	+ After The Blasphemous Dream loses the orb of Wode, this seems to hit everyone in the room regardless of where they are except Alyla, who is a follower of Oun.
* **Shadow Attacks** - Using the orb of Wode, the attack hits every enemy adjacent to it; Followers of Wode are immune to this attack. Everyone must make an intelligence saving throw, else take 3d6 damage.

Other Notes:

* Followers of each deity are able to cause Blasphemous Dream to loosen their grip of their deity's orb by using spells empowered by their deity.
* The Blasphemous Dream is able to attempt to trap followers in the orb of their deity.
* After losing the orb of Wode, The Blasphemous Dream is able to put the orb of Oun in its chest and grow spider talons capable of impaling enemies.

## References

1. ↑ Silent Knights: Episode 06: Timestamp
2. ↑ Broken Bonds: Episode 10: Timestamp