Gundam CFX-02F Fighting Fefnir

The **Gundam CFX-02F Fighting Fefnir** *(Pronounced as: Fie-Ting-Fef-Near)* is an upgraded remake of the CFX-02F Fefnir in Mobile Suit Gundam: The Phantoms of The Cosmos. It is piloted by Soko Totsugeki.

## Technology & Combat Characteristics

Like the Xolani, the Fighting Fefnir had severe damage through repeated battles, so it was upgraded into a new form by Boryokudan. The process utilized the recently acquired mechanical data from the Angelus War, as well as Soko's battle data. As a result, the Fighting Fefnir is a hybrid of old and new. Its exterior and equipment are all brand new, but it retains the basic structure and functionalities of its predecessor such as the sub-arms, the high sensitivity sensor in the head, and alternate head modes, though they did add 1 new feature; Ballista Mode. Fighting Fefnir has a pair of back-mounted long-range shelling units and to maximize its power, a transformation mechanism is incorporated into the suit's frame. This allows the Fighting Fefnir to change into a quadruped form known as Ballista Mode, which excels in ultra long range shooting and is primarily for ground combat. The mode's quadruped form improves the accuracy of the suit's railguns and helps absorb the recoils due to its low posture and because the suit is fixed to the ground surface, meaning it can fire with a lot of force and not get pushed back by it. It also supports immediate evasion during shooting, as well as being able to use the G-Shields and the Sub Arms for defense, though the Sub Arms can be planted with all 4 of the other limbs, making both the recoil from the shots non-existant, as well as making it more stationary; making other Mobile Suits trying to mess up the aim of the shot virtually impossible. The suit's cockpit rotates to accommodate the different modes, having a combination of a top opening method and a front opening style to accommodate for both the Mobile Suit Mode as well as Ballista Mode.

The revision of the suit's equipment also improved the transfer rate of the huge energy generated by its reactor. New weapons added included those that are more specialized for close combat, as Soko had requested for enhanced close combat capabilities. The suit’s handheld armaments change according to needs, allowing it to flexibly adapt to close or ranged combat. With its capabilities in both ranged and close combat, as well as the usefulness of the sub-arms, the suit can be used in a wider range of tactics than other mobile suits.

## Armaments

* **Head Vulcans**

Unlike the usual Gundam's two, these are four firing ports that are built into the head. These are weak rapid firing beam weapons (which can switch out the beams for bullets of equal strength) used for checking enemy movement, damaging equipment, etc etc.

* **G-Shields**

Fefnir's GUND-Bits are the G-Shields, which are protective drones in the shape of massive shields. They are attached to the unit's shoulders and are capable of autonomous defensive operations, they contain drone variants of the Beam Anchor and a Beam Kunai, as well as having 4 special Beam Rifles in each of them. The shields can also make energy barrier/shields for more defense. When upgraded to the Fighting Fefnir, the G-Shields gained the function of being able to separate in fourths, using the special Beam Rifles as offensive drones in combination with the newly separated shields.

* **Beam Saber**

A close combat weapon that makes a beam blade spring forth by the linkage with the grip's sensors. The holder part rotates forward when taking it out from the holder. Although the blade is slender, it can be extended and shorten, and has high cutting power. It also functions as a beam shield if it is rotated at high speed while being held. The Fefnir has two beam sabers mounted on the inside of its knees/legs.

* **Knuckle Guard**

Stored in the forearm armor, it is attached to the wrist via a ring part. When in use, the knuckle guard slides outward from below the hand, rotates, and mounts on the back of the hand. Besides serving as small shields, the pair of knuckle guards can also be used offensively, and excels particularly in extreme close range combat where the enemy is caught by the Gundam's Sub-arms.

* **Rocket Gun**

Stored inside the forearm armor, it only has a single rocket and doesn't deal much damage to mobile suits. To use the rocket gun, the knuckle guard must be fitted onto the back of the hand. The barrel of the gun extends when in use, and gas is vented from the rear when firing the rocket.

* **120mm Long Range Rifle**

The portable fire arm of this machine. Unlike the beam rifle of other machines like the Xolani, it has a longer barrel and an added scope, its long range accuracy has been greatly improved, as well as being quiet powerful. This can both use it as a mid-long ranged weapon, as well as a sniper with Fefnir's aim mode. However, its a little slower than beam rifles. Though it usually uses actual ammo, it is able to have specially made ammo containers that let it use beams.

* **Smoothbore Gun**

The same weapon as used by the Gundam Xolani and a few other MS. It is a 300mm caliber gun with a 60mm machine-gun at the bottom, though its emphasis was placed on power rather than accuracy. Although it is produced for use mainly in zero gravity environment and space, it seems to function fine when used under gravity. The Fighting Fefnir used a pair of these mainly in the battle against Kushiel, but does use them more than just that one instance.

* **Ragnar Dane Skeggøx**

A specially made battle axe for the Fefnir by the technicians of Boryokudan. It's incredibly durable as well as having an extendable handle. When the handle is fully extended, it has higher attack power when swung as well as a broader effective range. By retracting the handle, it can serve as a short axe for close combat at shorter range or to serve as a throwing weapon. When not in use, it is stored behind the shield in the short axe form.