Sun Dragon

***The breath of a sun dragon can light up the darkest night and can turn entire swaths of the desert into glass. Get in the way of that, and you'll get cremated early. -Orus Ironfist, Captain of the Emebian guard.***

## **Sun Dragon Wyrmling**

*Medium Dragon, Lawful Neutral*

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

AC: 17 (Natural Armor)

HP: 64 (8d8+24)

Speed: walk 35 ft., fly 45 ft.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

STR DEX CON INT WIS CHA

18 17 16 17 18 19

+4 +3 +3 +3 +4 +4

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Saving Throws:** Dexterity (+6), Strength (+7), Charisma (+7)

**Damage Immunities:** Radiant, Fire

**Condition Immunities:** Blinded

**Skills:** Arcana (+6), Religion (+6)

**Senses:** Darkvision 120 ft., Passive Perception 13

**Languages:** Draconic

**Challenge:** 3

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

ACTIONS:

**Bite:** +7 (1d8+4 piercing)

**Breath Weapon (Recharge 5-6):** The Wyrmling opens it's mouth, emitting a beam of intense light in a 15 ft. line. All creatures in that line must make a dexterity save (DC 15), taking 5d8 radiant damage on a failure and half as much on a success. If they fail, they are Blinded until the start of their next turn.

## **Young Sun Dragon**

*Large Dragon, Lawful Neutral*

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

AC: 17 (Natural Armor)

HP: 144 (18d8+54)

Speed: walk 40 ft., fly 80 ft.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

STR DEX CON INT WIS CHA

22 18 17 17 18 20

+6 +4 +3 +3 +4 +5

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Saving Throws:** Dexterity (+10), Strength (+12), Charisma (+11)

**Damage Immunities:** Radiant, Fire

**Condition Immunities:** Blinded

**Skills:** Arcana (+9), Religion (+9), Insight (+10)

**Senses:** Darkvision 120 ft., Passive Perception 14

**Languages:** Draconic

**Challenge:** 10

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

ACTIONS:

**Multiattack:** The Young Sun Dragon makes three attacks, one with its bite, two with its claws.

**Bite:** +12 (2d8+6 piercing, reach 10 ft.)

**Claws:** +12 (2d6+6 slashing)

**Breath Weapon (Recharge 5-6):** The Young Sun Dragon opens it's mouth, emitting a beam of intense light in a 30 ft. line. All creatures in that line must make a dexterity save (DC 19), taking 10d8 radiant damage on a failure and half as much on a success. If they fail, they are Blinded until the start of their next turn.

## **Adult Sun Dragon**

*Huge Dragon, Lawful Neutral*

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

AC: 18

HP: 209 (20d10+76)

Speed: walk 40 ft, fly 100 ft.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

STR DEX CON INT WIS CHA

25 18 18 19 20 26

+8 +4 +4 +4 +5 +8

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Saving Throws:** Dexterity (+12), Strength (+14), Charisma (+14)

**Damage Immunities:** Radiant, Fire

**Condition Immunities:** Blinded

**Skills:** Arcana (+10), Religion (+10), Insight (+11)

**Senses:** Darkvision 120 ft., Passive Perception 15

**Languages:** Draconic

**Challenge:** 16

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

ACTIONS:

**Multiattack:** The Adult Gold Dragon can use its Frightful Presence. It then makes three attacks, one with its bite and two with its claws.

**Bite:** +14 (2d8+8 piercing, reach 15 ft.)

**Claws:** +14 (2d6+8 slashing, reach 10 ft.)

**Tail:** +14 (2d6+8 bludgeoning, reach 20 ft.)

**Frightful Presence:** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**Breath Weapon (Recharge 5-6):** The dragon opens it's mouth, emitting a beam of intense light in a 60 ft. line. All creatures in that line must make a dexterity save (DC 22), taking 12d8 radiant damage on a failure and half as much on a success. If they fail, they are Blinded until the start of their next turn.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Legendary Resistance (3/day):** If the dragon fails a saving throw, it can choose to succeed instead.

**Legendary Actions:** The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

* **Detect.** The dragon makes a Wisdom (Perception) check.
* **Tail Attack.** The dragon makes a tail attack.
* **Wing Attack (Costs 2 Actions).** The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

**Change Shape:** The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).

In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

SPELLCASTING

While in a humanoid form, the Adult Sun Dragon is a 15th level caster. (DC 22, Spell Attack Bonus +14)

Cantrips: Light, Sacred Flame

1st level slots (4): Color Spray, Detect Magic, Divine Favor, Searing Smite, Shield

2nd level slots (3): Earthbind, Flame Blade, Heat Metal

3rd level slots (3): Blinding Smite, Counterspell, Flame Arrows

4th level slots (3): Charm Monster, Fire Shield, Wall of Fire

5th level slots (2): Flame Strike, Holy Weapon

6th level slots (1): Sunbeam

7th level slots (1): Divine Word

8th level slots (1): Sunburst

## **Ancient Sun Dragon**

*Gargantuan Dragon, Lawful Neutral*

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

AC: 21 (Natural Armor)

HP: 360 (30d12+150)

Speed: walk 40 ft., fly 120 ft.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

STR DEX CON INT WIS CHA

28 20 20 19 20 27

+9 +5 +5 +4 +5 +8

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Saving Throws:** Dexterity (+13), Strength (+17), Charisma (+16)

**Damage Immunities:** Radiant, Fire

**Condition Immunities:** Blinded

**Skills:** Arcana (+12), Religion (+12), Insight (+13)

**Senses:** Darkvision 1,000 ft., Passive Perception 15

**Languages:** Draconic

**Challenge:** 23

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

ACTIONS:

**Multiattack:** The Ancient Gold Dragon can use its Frightful Presence. It then makes three attacks, one with its bite and two with its claws.

**Bite:** +17 (2d12+9 piercing, reach 15 ft.)

**Claws:** +17 (2d8+9 slashing, reach 10 ft.)

**Tail:** +17 (2d10+9 bludgeoning, reach 20 ft.)

**Frightful Presence:** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**Breath Weapon (Recharge 5-6):** The dragon opens it's mouth, emitting a beam of intense light in a 100 ft. line. All creatures in that line must make a dexterity save (DC 24), taking 15d8 radiant damage on a failure and half as much on a success. If they fail, they are Blinded until the start of their next turn.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Legendary Actions:** The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

* **Detect.** The dragon makes a Wisdom (Perception) check.
* **Tail Attack.** The dragon makes a tail attack.
* **Wing Attack (Costs 2 Actions).** The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

**Change Shape:** The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).

In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

SPELLCASTING

While in a humanoid form, the Ancient Sun Dragon is a 17th level caster. (DC 24, Spell Attack Bonus +16)

Cantrips: Light, Sacred Flame

1st level slots (4): Color Spray, Detect Magic, Divine Favor, Searing Smite, Shield

2nd level slots (3): Earthbind, Flame Blade, Heat Metal, Scorching Ray

3rd level slots (3): Blinding Smite, Counterspell, Flame Arrows

4th level slots (3): Charm Monster, Fire Shield, Wall of Fire

5th level slots (2): Flame Strike, Holy Weapon

6th level slots (1): Sunbeam

7th level slots (1): Divine Word

8th level slots (1): Sunburst

9th level slots (1): Time Stop