Which UW do I select?

Choosing UWs is incredibly important since the cost to select the next one goes up. Each UW has a place in the game but some are better to get early while others are best when you have others to support it.

https://what-uw-should-i-pick.netlify.app/ - Made by Skye, this link explains which choice you should make based on what you have and what your current choices are.

## General Ranking

1. **Golden Tower**

Golden Tower is a massive economy boost and helps make progress feel much faster. Unlocking is an immediate 20% increase to both cash and coins. This should be your top priority above any other pick.

2. **Black Hole**

Black hole is very underwhelming when first unlocked. Its main power is unlocked with labs. BH labs allow it to generate coins and also deal a % damage of enemy health per second. When BH is synced with GT, the coin bonuses stack and create another huge boost to the economy. A well leveled BH duration and cooldown mixed with damage % helps kill protectors on any build. PS: look into using BH in other guides

3. **Spotlight**

This UW seriously improves damage and has a coin lab too. It will feel odd taking this UW early in your build as damage may not yet be your focus but you should still take this one over most UWs. This UW provides a x3 coin bonus that is up constantly and once angle and quantity are maxed, covers half the area. Additionally the SLM lab and damage boost will make damage a viable build in the mid game. This UW is required to compete in champion league as well farm the highest tiers.

4. **Chrono Field**

This UW is the king of crowd control. The UW can be up for 100% of the time after its first activation. The slow makes it much harder for enemies to hit you. Increasing the range will prevent how many enemies can make it past your orbs.

5. **Smart Missiles**

Main damage output in the late game. SM will dwarf any other form of damage especially when paired with SL. The labs make it deadlier by making the damage AoE and amp up.

6. **Inner Land Mine**

This is another support UW. Its main purpose is to stun boss so SM can get extra hits on the boss and kill it. During tournaments, it can also block fasts from hitting the tower. Since it is support for other UWs it is not good to pick early when other UWs can help more.

7. **Chain Lightning**

Chain lightning is a support UW. The shock ability allows SM to deal more damage against bosses. Since the shock multiplier is low, this UW can be picked after all other above it have been well leveled.

8. **Poison Swamp**

This UW will sound great so read until the end to find its downside. PS has a great stun ability that helps prevent chip damage from enemies other than bosses. It also requires relatively few stones to increase the chance and duration to a decent level so PS is very effective. This makes it a cheap replacement to CF. The issue is PS can stop enemies from being pulled into BH. Light speed shot also acts as a cheaper PS in a lot of ways when having a high attack speed. This UW could be ranked above CL in terms of utility but could also be skipped entirely.

9. **Death Wave**

This is the most controversial placement. DW is required for a major mid game strategy - devo. Its also a requirement to one of the biggest coin-earning strategies in the game. So why 9? It is entirely possible to reach champion without using DW. In champ league, DW loses all value until you can unlock UW+ abilities. This means there's a steep progress wall if you are using DW for your main strategy once you get to champ league. The main advantage for DW is coin gain and completing some relics earlier. If you decide to pick this UW, it would be 4th in the ranking and should only be selected if you do not already have SL.