recursal/Fanatic-Fandom huggingface dataset:
Thalia Gorecaller

Thalia's  first memory is waking up one morning partially buried in a shallow grave, the only things to her name being her clothes and a torn note in her hand with a passage from an epic poem on one side and the other a message reading "goodbye Gorecaller". She set out to try and make myself a life, giving herself the name Thalia Gorecaller. While curious about her past, she is fairly pragmatic about it and doesn't have high hopes. However she find herself leery of some religious symbols, arcane symbols and statues. She don't know why and generally stay out of arms reach of most things.
Dungeon Masters

In Dire Arch we will have four different levels of Dungeon Masters on the server.

With so many wonderful people taking the time to run a game for us, we are needing to get a bit more organized. It has given been given to me as a proposal and after discussing it with other DMs, I am happy to announce the levels and what they are able to do and run.

The first level will be the NCG (Non Canon Gamer). This tier of DM will run non-canon games. They can be light or dangerous but are being run for the fun of it. Real Death can not occur for characters. Normal gold and xp can be earned and if the campaign is 3 or more sessions long, then uncommon and below magic items can be handed oit at the finale after discussing it with DMs or higher tiers.

Second level we are introducing is GM (Game Master). This level can do everything the first level can. It also allows the the DMs in this tier to run minor Canon games which include real death consequences. They offer normal xp and gold (unless otherwise discussed with DMs). They also have the ability to facilitate chats and roleplay outside of their own shop like the downtime chat. If their campaign is three or more sessions long, they can hand out rare or lower items (after discussing it with DMs or higher).

The third tier will be DM (Dungeon Masters)... They will have some extra permissions on the server. They are able to run full Canon games after discussing it with the Campaign Master. Their campaign may end with magic items that are very rare and below after discussing it with the Campaign Master.

The final tier is the CM (Campaign Master), help only by the founder and creator of the Broken Sword Guild.
Jenni Homandollar

## Jenni

Fashion

Social media

Flowers

Darcy hurt or upset

Clyde

Chandler

Cody

**Jenni Homandollar** is a minor character in Callie & Zhan Tiri. She is Callie's hairdresser.

## Character Info:

Jenni is Darcy's older sister and a friend of Lincoln. She is pretty similar to Darcy, but smarter. She dated Lincoln, but Lisa split them up, to her dismay.

### Personality:

Jenni has a very similar personality to Darcy, except a little smarter. She is very friendly, outgoing, and optimistic. She is incredibly well liked...except by Lisa. She is also very good at styling hair and is a hairdresser.

### Episode Appearances:

1. **Callie and Tyler A's First Date**
2. **Callie's Drastic Makeover**
3. **The Perfect Date?**

## Trivia:

* She is Lizzie's best friend.
* She likes fashion.
* Like Darcy, Jenni's into giraffes.
* She is friends with nearly everyone.
Bombeziux Glooms

Bombeziux grew up in the Malbo forest located in the far south with his mother who was the local witch. He never knew his father who was a passing army scout, according to his mother.

He spent most of his life around the forest and the closest village often selling odd furs that he hunted or the concoctions that his mother made for people at the village.

Being mostly content with his young life he was happy living in the forest and assisting his mother with a number of weird things he didn't really understand. One day he was asked by his mother to deliver a package to a town much further away then he had ever gone before.

He enjoyed this trip out immensely. Seeing new sites, people and animals he had never seen before, he made up this mind then to travel and explore more of the world. After a shaky hand off of the package he rushed back home to pack his gear and say farewell to his mother. However when he arrived home he was told he could not leave until he had fulfilled his duty to his mothers coven by acting as a *Witchguard* for a set period.

He was slightly heartbroken but his mother promised him that as soon as he had fulfilled his term he would be allowed to leave with her blessing.

So for the next few years he did his role of *Witchguard* by protecting the coven from threats and helping its members out when needed, until the day his mother told him his term was over and he had her and the covens blessing to go and explore the world, if he was still willing to help them out from time to time.

He excitedly agreed, packed his gear and hugged his mother as he then left to go explore the world.

During Bombeziux's time as a Witchguard he was empowered by this coven making him much stronger then he is now, He was warned by this mother that he might come to miss this power, but being to excited about the aspect of traveling and seeing the world he ignored her warning not thinking he would ever need more strength then he has to travel and hunt.

Traveling the world suited Bombeziux greatly, meeting new people and seeing new vistas but not staying in one town or city for to long instead preferring to live in the wild after learning the harsh lesson that staying in a town for longer then a season means that you can get attached to people and the hurt from losing said people can be great, especially when you no longer have enough power to save them.

After a few years of traveling and joining a faction which shared his views he drew the short straw and at the factions request he is now in Dire Arch.

## Abilities

Bombeziux Glooms is a Beast Master Ranger

His animal companion is Sniff the wolf, a white and gray wolf that was apparently sent by his mother to help him. he is a very good boy who is great at his job and should get all the treats!
Supernaturals

Als een supernatural (dit kan elke supernatural soort zijn die kan shiften) dezelfde vorm heeft als een andere, kunnen ze een semi-telepathie gebruiken. Die communiceert door het verzenden van elektrische golven over korte afstanden. Die werkt als praten en kan worden gehoord door iedereen die dichtbij genoeg is en in dezelfde vorm (wat in hun "beest" -vorm bedoeld wordt.) Het werkt eigenlijk als praten, maar niemand in een andere vorm kan het horen.

Hier staan verder alle linkjes van de supernatural lijst die wij gebruiken. Veel plezier met het lezen!

The Core Supernaturals

Vampire

Werewolf

Kanima

Whisps

Windigo

Werefox

Werehyena

Kymeraia

Neko / Werecat

Humans
Ael, the Vagabond

A scruffy half-elf, with stubble covering his lower face. His clothes are common, and ragged, and he has a strange odor about him that is not directly unpleasant, but you cannot quite place. His hair is rugged and unkempt, and he cannot hold your gaze.

Ael is an unemployed drunk, who spends most of his time lounging around the Friends to Outsiders Inn. He’s lived in Dire Arch for the last five years, and the locals have learned to tolerate him, even if most of them don’t like him.
Rapunzel Edwards-Fitzherbert

## Rapunzel

* Current
* 1505
* 1502
* 1501
* 1500

20-21 (in 1502)

23-24 (in 1505)

38-39 (in 1520)

Songs

Dancing

Floating lanterns

Ducklings

Playing her guitar

Books

Sewing

Knitting

Climbing

Stretching

Hair-brushing

Astronomy

Chess

Sketching

Puzzles

Darts

Baking

Paper-mâché

Ballet

Ventriloquism

Candle making

Her friends and family

Hazelnut soup

Flynn Rider and calling him by his birth name, Eugene

Not being able to see the lanterns

Not being able to protect her friends

Anxelin (daughter)

Ruby (daughter)

Lance

Most of Corona

Tromus

Sugracha

**Rapunzel Edwards-Fitzherbert** is a recurring character in Callie & Zhan Tiri. She is Cassandra's best friend.

## Character info:

Rapunzel is a friend of Varian and Cassandra. She's also Winston's great, great, great, great aunt. She's the princess of Corona who got kidnapped as a baby by Mother Gothel, who used Rapunzel for her magical blonde hair that heals others. She later on got reunited with her family when charming thief, Flynn Rider, aka Eugene Fitzherbert rescued her from the tower. She can be a bit naive and gullible, often not understanding when she's being used or manipulated. She later on gets married to Eugene and has 2 daughters.

### Personality:

Rapunzel is very kind, sweet, and a little ditzy. She thinks the best of everyone, but can be somewhat stubborn and stuck-up. She is also very optimistic and sees the world as a beautiful place and thinks the glass is overflowing, and doesn't really see the danger until it happens. She is also very well-rounded with a large number of interests.

### Episode Appearances:

1. **Callie Comes Out**
2. **Zhan Tiri and Callie Rule!**
3. **Callie and Tyler A's First Date**
4. **A Sibling Rivalry**
5. **A Class Field Trip**
6. **Tad's Suspicion**
7. **Callie and Zhan Tiri's Big Plot**
8. **Callie's Plan**
9. **Callie Gets Bullied**
10. **Lizzie's Big Help**
11. **Zhan Tiri's Triumph!**
12. **Cassandra's Revenge**
13. **A Father-Daughter Bond**
14. **Grandparents' Day**
15. **Zhan Tiri's Big Plan**
16. **A Sick Day**
17. **Zhan Tiri's Success!**
18. **Zhan Tiri Reforms**
19. **Zhan Tiri's True Colors**
20. **The First Day of Summer**
21. **Zhan Tiri Steals Christmas!**
22. **Callie Starts Middle School**
23. **Callie and Tyler A's First Kiss**
24. **Callie Starts High School**
25. **Callie's Sour 16**
26. **A Look in the Future**
27. **Skylar Goes Bad**
28. **Callie Saves Zhan Tiri**

## Trivia:

* She's the embodiment of the sundrop flower.
* On her birthday, her parents release floating lanterns in the sky.
* She is very heroic usually.
* She has a chameleon named Pascal.
* She is Cassandra's closest friend.
* She has short, brunette hair in the year of 1502.
Rrargh!

Rrarghs story starts back and far far in the northern rim of mountains passing "the big sea" as he knows it. Raised in a small Goliath tribe he soon learnt that the harsh environment only pardoned those who were strong and adaptive. Growing up surrounded by his people meant that becoming a barbarian was a way of life (maybe the only way to stay alive) and he started to show some prowess in that regard. But he always felt blue about something, being isolated in the elevations of those big mountains kept him from knowing what else was there and that feeling kept growing until a point where he couldn't take it anymore. Not being understood but still with the blessing of his family he got permission to wander the world by the elders of the tribe with the sole condition to make the tribe's and Goliath's race reputation to be remembered for centuries! So ahead he went getting down form his house until he reached shores which he saw for the first time in his life, adventurous as he is he got into a transport that crossed the big sea to a city that he heard some sailors talk about called Dire Arch in search of new adventures and to make a good reputation of who he is and where he comes from
Temple of the Shining Hand

NON CANON part of DMTim's Games

The Temple of the Shining Hand is a temple that moves from place to place at the will of Azuth the God of wizards. The **Shining Hand** was a monastic order based in Amn, dedicated to Azuth.

Azuth is an old God and can be quite mischievous. It has been said that on occasion he would waylay travellers and adventurers on the road or in taverns and inns on busy roads and persuade these adventurers to help him clean out his temple as some sort of beast had taken hold. When in truth he would place an illusion spell on all the adventurers so that they would think their companions were actually orcs and vis versa. The chaos would ensue and Azuth would sit back and enjoy the show as warriors fight their friends thinking they were evil Orcs.

To make matters worse there would be booby traps, and room by room the building would collapse until any remaining competitors were forced into a single room to fight it out.

The last one standing would be given a magic item for reward and once it was over they would be returned unharmed to their reality with the thanks from amused God for a fan gladiatorial afternoon.

One such group while working as caravan guards for Norare Weramalk  the owner of the Trinket Eye Emporium, consisting of Alarial, Mint, Thalia, Avin, Miseria, Vars and Eltharion managed to pierce the magic and escape the Temple before it collapsed getting out as the last room came down around them. The room had a magic crystal under it that put anyone to sleep so those without resistance collapsed. Avin forced his way through the sleep, smashed out the tiles in the floor and they all jumped down into a small room where the sleep crystal, was dragging their sleeping companions with them. They worked out that they all had to have their hands on the crystal and it sucked them out of the temple and back to the inn where there journey had begun.
Thelmond Goldaxe

Thelmond has the tedious job of dealing with outsiders on behalf of the Council of Dire Arch.

Goldaxe is a small, honorless clan, whose only job (for the last few generations) has been to ensure that diplomatic relations continue.

There is nothing Goldaxe likes more than making a good deal. He's able to speak a multitude of different languages. He greets newcomers to the Dire Arch town hall in Dwarven before speaking to them in their preferred language.
Dire Arch Wiki

Dire Arch looks like a city that has been brought to its knees. The walls have all been destroyed. The homes in most districts are completely damage and even the bustling city centre shows scars of defeat... It is a wonder why the Red Army didn't, or couldn't deal a killing blow before needing to retreat for the winter....

The cold snip is in the air, the white powdery snow is starting to completely cover the ground and properties.... Normally Winter was a month you had to survive... But now, in Dire Arch, it is the only opportunity we have to rebuild before the Red Army returns....

As you walk through the city centre, you notice that the architecture is of a wide variety of races and eras.... It's only as you get closer to the citadel of Dire Arch do you notice it becomes more Dwarven... The massive dark read and black archway looms, it's presence is hard to ignore no matter where you are in the city. The gate it houses is equally dark and the size is unreasonable.... Like the mountain itself uses this Arch... The steps leading up to the Arch are mad of stone, there is no traffic on the stair case. There are a line of guards on the steps... Anyone watching these steps will notice that occasionally a runner, or messenger will walk to the guards, whisper something and then the guard moves inside using a normal sized door way that is to the right of the archway...

All those on the steps are dwarves... And none will answer to any calls or questions.

Looking for something? Try one of these categories!

* Rules
* Avrae
* Dungeon Masters
* Noble Houses
* Factions
* Nations
* Locations
* Player Characters
* NPCs
* Villains

## Gallery

Map of Dire Arch

**Check out the Broken Sword Guild facebook page**

**Join the Dire Arch discord server to play**!

*Want to contribute to this wiki?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
* admin dashboard

*Wanted Pages:*

* Player Character introductions
* NPCs
* More Locations
* History of Cetus
Malbo Forest

( WIP )

Malbo Forest is located far to the south and is the birthplace of Bombeziux Glooms.

Local superstition from the surrounding villages puts off most from entering due to the rumours of people entering and never leaving, while in truth only those who enter with thoughts of malfeasance will meet a bad end, If you go into the forest with no bad intentions or you are seeking help you might come across a nice looking cabin by a stream.
House Minaithnir

Led by Prince Eltharion, the Warden of Tor Yvresse. The last remnant of the Kingdom of Nagarythe, after a bloody war civil war between the Asur kingdoms.

The Kingdom of Nagarythe, now known as the Shadowlands, is a dark and desolate region, but was once the greatest of Asur kingdoms. Here, the first Phoenix King, Aenarion the Defender, once held court, and it was here that the greatest battles against Daemonkind were won. That desperate struggle hardened and embittered the folk of Nagarythe, so that other Asur came to regard them as a cruel and bloodthirsty people.

After Aenarion's death, his son Malekith inherited the kingdom. When Malekith rose against the rightful Phoenix King, he led his warriors in a savage and destructive war. Nagarythe was destroyed and many of its people fled with their evil master to the cold lands of the New World. Only the Nagarythii who rose against the Witch King remains in Nagarythe, unable to abandon their home. House Minaithnir now rules over the barren wasteland, feared by their fellow Asur, hated by their fallen kins.

Retainers

Vars-Shadar-Kai

Npc's

Afrarion - Steward of the House.
Vars-Shadar-Kai

Vars has always been a bit different from his brethren, this maybe linked with an occurrence at his birth, for less than 5 seconds his eyes glowed white then returned to normal.

Not many saw this but the Raven Queen did. "Could this be a sign that could break the curse by the evil wizards a millennia ago?" she thought.

She watched Vars grow, he had an aura and a demeanour that was not like others. Vars' family consisted of his parents, an older brother and a younger sister. His older brother was always cruel to him and they would fight constantly. Vars would always end up worse off, but would never back down as that is the way of the Shadar-Kai. Vars' younger sister would look up to him and he would protect her from his older brothers wrath.

On a hunting trip with his brother, Vars messed up a kill and his brother furiously punched and hit him. Without thinking, Vars lashed out with a hand, not realising it was still holding a dagger. He felt a warm liquid running down his hand. "What have I done?" He felt his brothers body go limp. "Is he dead?" He didn't know what to do, his head was spinning.

The Raven Queen saw an opportunity "Vars you must run, I the Raven Queen can get you to a place where you will not be found."

Vars could not believe his mind, the Raven Queen was talking to him.

Vars asked his Queen "Will I be able to return home?" she replied "In time when you have earned my gifts and proved to me of your loyalty." Vars replied "I will go and do what you require, but what of my Brother?"

She replied "He is dying, but I could save him if you would just remove a finger as a sacrifice." Vars thought long and hard, thinking about the times his brother was vicious and mean to him, a slight glow in his eyes occurred. Then he cut off a finger which instantly disappeared. After bandaging it up Vars said "I am ready."

A portal opened. He walked through. To where? He was not sure. In his head the Raven Queen said "Your first mission is to find a blackstone rune stone. Then I will bestow my gifts and our alliance will begin."

Vars progressed well in Dire Arch gaining power and talent in his skills until one day after another incident involving killing a polymorphed sheep and being scorned by the party, he didn't feel he had control at times, Vars decided to let fate decide his future, he went to the book waited awhile to think, then rolled the dice, he the wrote himself out of existence still giving what power he had to his Queen.
Zivo

Zivo is a tall and beautiful aasimar. She seems out of place in Dire Arch. Her dark skin seems to shine with radiant light, and her smile is welcoming to all. Her innocent nature hides how intelligent she is, especially when it comes to magic. She sells healing potions and spell components at the Crystal Spire.
The Bigg Boss

Rumours persist among the nearby goblins of Dire Arch. They say that there’s a new Bigg Boss in the area, one who can overthrow the meanies and the kickers. They say that he’s twenty feet tall, and wields a greataxe so large it could cleave a dragon in two. They say he rides on a chariot pulled by six worgs, and they still struggle with his weight. Nobody really knows if what they say is true, but it does make you wonder…

The first rumours of the Bigg Boss came from a group of goblins north of Dire Arch. The group, led by a goblin named Torvak, is currently trying to find the Bigg Boss and join up with his warband.

According to a hobgoblin prisoner interrogated by the adventurers, the Bigg Boss is holed up beyond the Serpent Pass, to the east of Dire Arch. It is rumoured that he may be the famed warlord Grom the Paunch, responsible for the slaughter of many Asur in Nagarythe.
A.R.A.I.

A.R.A.I or Automated Robotic Artificial Intelligence Model XP10000RXI was Warforged and programmed as an anthropologist, designed to study humans and similar humanoid creatures and generate reports on how best to defeat enemies by observing their tactics. He belonged to an Emperor, a very powerful wizard, who taught ARAI some tricks for fun, when he was bored between battles. But one day, a sneaky rogue that was unknown by the Emperor's assets got past security and assassinated the Emperor. ARAI was given his freedom as a reward for his years of service, some money, and three of his companions, who pledged to follow and serve him. Travelling over Kardis pass, ARAI met a far traveler that told ARAI and his companions about the city of Dire Arch and the city's plea for help. ARAI answered!
Crystal Spire

The Crystal Spire is a small magic shop, slightly outside of the centre of town. Inside, Zivo stands behind the counter in the brightly lit room. There is a small stock of potions on the shelves behind her, and some of the more mundane spell components decorate the walls of the shop. Zivo keeps the more valuable components in the storeroom behind the counter, though her stocks are currently running low.

Zivo, a tall and beautiful aasimar, seems out of place in Dire Arch. Her dark skin emits a faint radiant aura. She often wears a simple silvered dress, complemented by a leather necklace with a mysterious lapis pendant at its centre. She greets most people with a smile, and her light blue eyes reveal nothing she doesn’t want you to see. Her innocent nature hides how intelligent she is, especially when it comes to magic.

She is able to sell spell components for level 1 and level 2 spells (prices are the same as component requirement of the spell).

She also sells Healing potions (2d4 +2) for 50g.

Currently, both Miseria and Alarial are working at the Crystal Spire.
Friends to Outsiders Inn

You walk into a well kept inn that also serves food to those who are needing a short or long rest. When you meet the Inn Keeper, you immediately understand why the Inn has a strange name. Kavoris is a simple Dwarf with very little understanding of common. He is nice but stares blankly at you and smile in a weird way. To pick items off a menu, you point at the badly written menu and he will nod... Seemingly taking a while to process what it is you want. When Kavoris eventually brings the food to your table, it is well cooked (for an inn) however, he always waits and hovers over you with that same smile... For just a little too long....

The badly drawn price list shows that it is 2g pieces for a short rest (takes an action) and 5g pieces to take a long rest (happens at midnight every night).
The Archeart Forgers

#### **Who are The Archeart Forgers?**

Creation is at the heart of The Archeart Forgers. Whether you find beauty in paint on a canvas or iron in a forge, self-expression is bringing life into a piece through your own hands. This faction was founded thousands of years ago by Alma Runnora, Danret Ricwrick and Hardren Silveraxe with the intention to create a home for all cultures to express their expertise in a craft. Since then The Archeart Forgers have gone through leaders and members, all skilled in their respective crafts. All members train to be the best in their craft in Dire-Arch. Members of The Archeart Forgers should find joy in the process of creation, and their intentions should be to create for the benefit of society. Anyone with a desire to create can find a home in the Archeart Forgers Faction.

#### **Proficiency's:**

* Smithing Tools (Expertise)
* Herbalism Kit
* Tinker's Tools
* Arcana
* Persuasion

#### **Current Members:**

* Thorrom Silveraxe

* Avin Iceforged

* Miseria

* A.R.A.I.

* Ikaroth Borantti

* Father Harrison

* Olaf
House Fateforged

## Welcome to house Fateforged we are Miseria and Avin.

Hailing from the Empire of Iceforged, Avin is the 3rd son of the Emperor. An Empire carved out by his Grandfather. Avin left Iceforged looking for Adventure. The Emperor gave his blessing to Avin wondering ways by sending along a diplomat to forge new alliances wherever his son would go. Travelling through the lands Avin and hes best friend Miseria heard of a call from Dire Arch for adventures so decided to answer their call.

The doors of Fateforged are always open for those who fate calls to. All men have a fate and House Fateforged collects those with a destiny for greatness.

## House Fateforged has joined together a coalition of houses:

1. Wydra
2. Fabrik
3. Silvraial
4. Amok
5. Mystery

In joining together these houses, FateForged has the vision of the alliance serving the people and answering the call of aid for Dire Arch. Together the diverse range and skills of these houses hope to triumph over the oppressing forces and return the town to a prosperous peace.

## NPC in House Fateforged

Ena- Chief Advisor - (Male, Mark of scribing Gnome)

Dio- House carer (Human woman)

Tria- Chef - ( Female Halfling)

Pente- Butler

Epta- Moirai Priestess (Healer)

Octo- Head Grounds keeper - (Male Earth Genasi)

Ennea-

Deka- Captain of the Guard (Male Hill Dwarf)
Avrae

Avrae is the server bot which we use to roll dice, store character information, keep initiative and many other things. It's important to familiarise yourself with the basic Avrae commands to use in combat and in downtime.

!i attack (weapon you want to use) -t (target) or

!i a (weapon) -t (target)

Eg, !i attack handaxe -t GO1 (to attack the first goblin)

!cast (spell) -t (target is there is one) -l <level>

Eg, !cast fireball -t GO1 -t Church

(this is to do damage to the church and to the first goblin. NOTE, you need a new "-t" for every new target. To cast without using a spell slot add -i onto the end !g longrest (!g lr) to gain all hp and spells lots back in between games and after you have updated your character.

!g hp +(number) to add health

Eg, !g hp +3d6 or !g hp +18

!check (skill) when asked by DM

Eg, !check stealth or !c stealth

!save (ability) when asked by DM

Eg, !save strength or !s str

To roll with advantage.... Add "adv" at the end of your command.

To roll with disadvantage, add "dis" at the end of your command.

To regain/remove spell slots use !g ss <spell level> +/-<number of slots>

Eg, !g ss 1 +1

!g update - to sync your Avrae character sheet with DnDBeyond

!char list - to view your characters that have been added to Avrae

!char <char name> - to change characters

Class specifics:

To apply rage use: !i effect <char> Rage -d <ragedamage> -resist bludgeoning -resist piercing -resist slashing

To use wildshape: !i madd <creature> -p <yourinitiative>

You can find more information on Avrae by going to their official site.
Brulha Fendwell

Brulha Fendwell was an oddity, even for half-orcs. She and her mother spent their time at the fringe of their clan's home, far by the freshwater swamps where beasts lazed in the deep. Brulha's human father was always a mystery. Her only mementos of her father, as far as she knows, are her shock of bright red hair and a decorative knife carved from some kind of tooth. Her mother always got a nostalgic twinkle in her eye gazing at the green waters before gnashing her tusks at Brulha and her full-orc half-siblings. Bruhla had to fight amongst her brothers and sisters for food, clothing, and status -- where they were vicious, she was clever. Brulha works now as a hunting guide for wealthy young lords who find hiring a half-orc guide "exotic." She plays up her exoticism with her intricate tattoos across her face and body and her gruff demeanour. Her penchant for booze is unfeigned, and she often finds herself waking up outside of a tavern after a rowdy night. She wonders if there's a better life out there than playing the grunting orcish brute, but as a liver-in-the-now, Brulha quickly forgets such dreams after a hearty drink of moonshine.
The Dark Coils

A fragment of history, uncovered in the wilds.

The warmth of another, by your side.

Smooth braided leather, in your hands.

The steam rising, off a delicious meal.

The call of an animal, one you will befriend.

A map spilling out, from your pen.

These are the aspects that are important to the Dark Coils.

The Dark Coils are a group of survivalists and historians that try not get dragged down by the past. They enjoy the small things in life, and treat them as their tether to the knowledge that they use to make their lives their will.

Due to their nature it is often hard to contact them because of this only one member has answered the call of Dire Arch for now.
House Fabrik

As you approach the house you see a lamp at the entrance that looks live a lava lamp and changes colour every 5 minutes. A recorded message plays when you get to the door: "Hello! You have reached House Fabrik! Welcome! Feel free to come in if you need a roof a bed, tinkering, infusions, tools, solutions. After all, our motto is: "A tool for every job, a solution to any problem" Founded by A.R.A.I., the Warforged, this house of Dire Arch specializes in tinkering, infusions, and tools.

NPCs:

Cog (Butler/Housekeeper)

Wheel (Cook/Mechanic)

Screwdriver (Handyman/Groundskeeper)

PCs:

A.R.A.I. Warforged

Torgon Hastur

Jason

Thea
House Amok

Led by Quinn, the Aasimar Fighter. Seemingly strives to create as much chaos as possible.

#### Notable members

* Quinn Béchallon - House Leader
* Emrakul - Retainer

Near the middle of Town, a close walk to the local Inn is House Amok. Its eerie gothic design and glinting gold details portray a sense of seductive danger.

And the House lives up to its name, as the events inside of it are often nothing short of chaos.

A large Bathhouse resides off the side, and a brewery in the basement.

Quinn has the master suite on the top floor, her bedroom surprisingly dark and gloomy but adorned with glittering trinkets, stylish décor and the odd trophy she picks up from her adventures.

She plans on expanding this into its own show room, once her collection is impressive enough to display.

#### Susan and the Daves

Five soldiers currently protect House Amok, along with the wooden walls that line the Estate. Their names are Dave 1, Dave 2, Dave 3, Dave 4 and Susan.

Overworked and underpaid, they seem to have a double life, both protecting the property, Quinn and Meri, but also running errands, attending to guests, serving the mistress and generally taking care of all the admin work in the house.

They are also an aspiring band. Playing in the Bathhouse is their practise zone, but they aspire to be able to play in the Inn, and fate-willing perhaps getting out of this city and touring the world.

#### The Bathhouse

Luxury and Relaxation were what Quinn had in mind when she drew up the plans for this masterpiece.

There are several pools, all of varying temperature and depth, changing rooms, lounges and tables. The room is scented heavily with aromatic perfumes and spiced herbs.

Candles flicker giving low light to enhance the ambiance, and provide shadows to those that wish not to be seen.

On any given you can find Susan and the Daves playing relaxing music to entertain patrons and serve drinks from the brewery on the other side of the house.

Thanks to a lovely gift from A.R.A.I., some of the pools also have a spa feature, pumping bubbles up from the depths to help ease sore muscles.

Quinn has great plans for expansion - but first she has to replace the broken windows on the roof...

#### The Brewery

Currently small, but with big plans ahead - Quinn and Meri are in the beginning stages of working out some amazing concoctions, most to be provided to guests of the bathhouse, others to be sold at a later stage.
Witchguards

*Witchguards are the sworn defenders of the witches and the coven they belong to. Although the witches are spellcasters of immense power, even they cannot defend themselves against every attack. Witchguards dedicate their lives to protecting their charges, during their term they are empowered by the witches and their patron to be able to protect them better. They are trained to work closely with witches and defend their charges from harm. A witchguard is ready to face any foe that might threaten his charge, and he is ever prepared to lay down his life to protect the life of the person he is sworn to defend.*
Лиза

**Лиза** - поданная игрока. Управляет армией игрока в Королевстве. Как Гилберт, Решелье и Шаара дает задания игроку, например, открыть древо "мечника" и тому подобных войск.

## История

Лиза была поданной игрока, она встречает его и советует развивать королевство. Она будет сопровождать героя на карте Стилвинда, где он встретит многих других злодеев.

Большую часть игры, она участвует в сюжетных диалогах с иными персонажами. Игроку она советует улучшать и создавать войска для битв.

После того, как игрок добрался до Разорванного Сердца и победил Темного короля, отправив того в прошлое, она в восторге вскрикнет "дааааа", и скажет, что на этом приключение не закончились, так как дальше ожидаются другие путешествия. Игрок строит корабль, и на нем уплывает на новую карту, злодеями которой является - султан Саиф Кадир и разбойник Ках.

## Характер и внешность

Лиза по характеру добрая, устойчивая и внимательная. Она готова всегда помочь игроку, сделать тому комплимент, и улучшать его армию.

У неё распущенные русые волосы и броня солдата, в качестве оружия, она использует большую боевую секиру.
Taboran

Darth Taboran was Hand of the Lord Emperor, serving under Lord Emperor Veldarius Imperior.

Not much more is known about the mysterious, white-clad figure, but he is known to enjoy a nice, hot cup of coffee from the Wine & Chiss cafe.

Taboran was born on Amgarrak.

## Styles of Address

**Current** - *His Excellency, Darth Taboran of House Imperior, Hand of the Lord Emperor, Lord Councillor of the Dark Council, and Dark Lord of the One Sith.*

## History

### Background

Darth Taboran was engineered in secret by Sith Imperium scientists who sought to produce excellent qualities that would befit an individual who would serve in the Office of the Hand. Holding genes from many successful and noteworthy people, Taboran holds qualities which include superior intellect, responsibility, management, strength, and many other skills and skill-sets. However, he is prone to angry outbursts as he is still rather new to the whole 'being alive thing'. Given growth accelerators while being developed, Taboran is actually quite young. The experiment was started approximately four years ago.
The Magnifying Glass

Expertise: Investigation

Skills: Survival, Perception

Tools: Cartographer's tools

Language: Aquan

We are about kindness and standing for truth, honour, and sacrifice, regardless of background, class, or race.  If you value family and friends, have a keen eye for finding the best way to help others, a determination to uphold honour and discover the truth, send a message to Sherlock Gnomes and Jade Watson with one sentence that explains why you want to join our faction. We can offer training in the art of investigation, tunning in perception and unleashing your survival abilities. We also offer courses in Aquan and Cartgrapher's tools taught by Jade Watson herself, from the line of Jade Ermings, from Deep Blue Fortress. Join us today!
House Excession

This house has been purchased in Dire Arch by Udoroth Esstyrlynne a young Dragonborne who made a name for himself in battles around Dire Arch and has been given the title of Count. He has brought some land on the edge of the city over looking. If you visit at the moment this will be what you see;

You look around and see nothing, bare ground where soon enough a house will be built. A couple of dwarven masons are stringing out the foundation areas. It is not very large, perhaps 30 ft by 50ft. But it has a spectacular view down to the lake with the mountains behind it. It would be a modest building when complete.

You notice there are also a couple of wizards, a sorcerer and an artificer looking at the plans for a door. They are in heavy discussion with alot of hand gestures and ribald arguments going on.

If you go over and ask what is going on they clam up and look at each other. One whispers something to another. If you speak Chakobsa you would understand what they are saying. But you recognise one word. Udoroth. Suddenly you hear a woosh of displaced air above you and the smell on the wind of a dimensional door or rift opening and closing, a slight smell of ionised molecules can be sensed if you have the perception or investigative skills to know such things.

You look up to see a huge black dragon, it could probably swallow a small house in one gulp, wings spread wide that seem to cover half the sky as it breaks thirty feet above you, dust and wind buffet you. It is old scarred but awesome in its majesty. You may notice that around it’s neck is a pendant with a hammer symbol and the letters NPCPD.

A voice like the hammer of doom smashes into your mind, your ears would have ruptured if the sound had been mundane.

“This is Dragon Unit Ulfarrian of the Dire Arch NPCPD! You have entered a restricted zone any display of force and non compliance will be met with deadly force. State your business.”

Once you have talked to the dragon;

With that the huge dragon pulls his wings in tight to its body, sounding like the furling of giant sails, she rolls to the side and down heading directly for the ground. A moment before her face plants into the ground you see a purple dimension door open quickly growing large enough to contain the dragon the size of a small castle and as its tail flicks through the door slams shut in a burst of light green sparkles that swirl and dance for a moment before drifting away on the breeze.

You are non the wiser.
The Technomancers

The Technomancers are a group of engineers and arcanists, dedicated to pushing the limits of possibility. They are led by Zeebo Sprocket, a gnome mechanic. Other prominent members include Vannifar, the tiefling alchemist, Hakeem, the human arcane smith, and Lagazi, the half-orc sorcerer. Their headquarters is located to the southwest of Dire Arch, inside a massive tower known as the Shard.

The Technomancers are able to provide certain magic items and services to the adventurers of Dire Arch, once they have been befriended.

The Technomancers do not currently get along with the Sylvanus, as they have fundamentally different ideals on how power should be used. They also do not trust members of the Steel Allegiance, as they have clashed with them over lands and resources in the past.
Meri Sabelson

"I didn't ask for this. Don't make me out as some sort of champion! Some sort of chosen one! I'm just human like everybody else!"

Meri wasn’t born into anything important. At least, according to him, he wasn’t. Meri Sabelson had a simple life. A mother he loved. Friends he loved to hate. True love that could never be replaced. At least until the next season. For twenty-three long and glorious years, he lived a happy, normal and simple life. He was no one important. Not really.

At least, until he was.

When the bright golden wings sprouted from his back, and his once long black hair turned a vibrant, pale white, he became very important. The town saw it as divine intervention. His friends saw it as abnormal. His mother saw something else, but he wasn’t sure what. To everyone he became very important. Too important as far as he was concerned.

And when the holy men from their church came and marked him as the champion of the gods and of nobility, Meri wanted no more. We wanted a way out. Someone offered him one. Something offered him one. From within the deepest blackest confines of his mind echoes a voice, gentle and soft.

*Do you wish for freedom? From fate? From power?*

A sweet and innocent voice that would fall harshly and painfully upon the ears of any other. *Do you want to make everything like it was again?* Weak men would do anything to keep things as they were.

And Meri was no different.

He made a deal with something that marked him for the rest of his days as the the melodic echoes turn sour. And when he looked upon a crimson red knife, wedged painfully in a holy man’s back, he soon realised how much truly weak he really was. Meri ran from the burning torches and the hatred and the fury, his wings withering and blackening with an ungodly visage. His sparkling pale hair becomes dull and ashen. Fallen would perhaps be the correct term, but Meri barely had a chance to even fly.

But this was months ago. Now Meri travels to new ventures, coming to terms with what he is but seeking answers to what that means. Meri now resides within the walls of Dire Arch, discovering more about his angelic nature and steadily growing in power.
Fujin

Fujin is an aasimar who draws his power from Akadi, goddess of air. He was raised and trained to use his power at her Sky Temple alongside his brother Raiden whose powers have a more sinister origin; Talos, god of storms, a cruel and unforgiving patron. Neither Raiden, nor Fujin for that matter, answer to Talos but instead are guided by an elder council of gods whose ranks include: Akadi, Eldath, Grumbar, Helm, Istishia, Kelemvor, Kossuth, Oghma, Silvanus, and Torm. In times of great strife on the material plane, a council like this will convene to choose and train protectors of the realm. Raiden and Fujin have been chosen this time, and their duty will be to defend the material plane from internal and external forces that threaten the current balance of the realm. One of those threats *is* in fact Talos the Storm God himself. While Talos is callous as per his essential nature, the council fear he has become venomously spiteful and power-hungry, expecting him to strike out at them or the material plane in the not too distant future. Raiden and Fujin are expected to prevent this foreseen attack and supplant him, but they have much yet to learn.

Raiden takes his duties and training seriously and is steadfast in his belief that he must supplant Talos, no matter the cost. Fujin on the other hand is much more relaxed and seeks to better understand the world around him and the people he's supposed to protect. At some point in their training Fujin decided to leave the Sky Temple in order to pursue this goal. Raiden, while disproving of Fujin's decision, accepted that he was powerless to stop him from leaving but warned him not to get attached to anyone outside of the temple; "sentiment will impede the execution of your duty." Fujin disregards this notion however; "we are strengthened by sentiment, we do not fight to *kill* enemies, we fight to protect our loved ones." At some point during his travels Fujin hears about a call for aid from Dire Arch, he will heed this call.
General Store

Gilrig Copperbeard cleans his store....

As you walk in, he appears to sigh and moves to sweep where you walk, even if it does not appear to be dirty. Copperbeard is polite enough but refuses to shake hands or exchange pleasantries. There is only time for cleaning and business.

The store is neat and well organised. Everything is clearly labelled, and a sign in every row is written in rough common.... "Naw Hagglin"
Miseria

# Death is only a new beginning when you're a grave cleric...

Miseria spent her younger childhood in a healing home for the church of the Moirai. Learning she'd been dropped their by her mother at 4 days old and not even given her mothers name, Miseria assumes it was because of her unusual wings. She hid these, only inspecting them in private after one incident where people reacted unfavorably to their grey tinged appearance. Feeling the sting of this she grew an angry rebellious child and from a young age would escape at night to run with the urchins, learning the ways of the streets but returning in the mornings, as even in her anger she did not want to disappoint the priestess Diana who raised her.

At the age of 12 yrs Diana decided Miserias' fate lay in the Empire of Iceforged and she was sent to train under an aging priest. Who though skilled in his craft could not keep the wayward child's interest long (his habit of nodding off in lessons didn't help at all). Using her street skills Miseria would sneak about the palace and one day discovered a forge with a loud redheaded Dwarf. Hiding and watching Miseria was curious at his craft. She returned often to do this, filling in her free time around the healers lessons. On one of these visits the forge exploded knocking the Dwarf burned and unconscious into the molten metal. Diving forward she struggled to pull the older teen from the forge and with no other choice but his death, released her wings to pull him back to safety and her full abilities to heal him as best she could. She was discovered there crouched over the injured son of the Emperor, wings turned completely black now and unable to explain the situation to the guards' satisfaction.

She was not surprised at being thrown in the cells below and planned to escape and run as soon as she could but did not get a chance. Closely guarded she assumed her execution was coming having now learned who she spied on. The Emperors third son, Avin.

Three days past until from her cell she heard Avin cursing and screaming at guards. Throwing open her cell door he stood there "GODS LASS, there's work to do, what the bloody hell ya sitting down here for? These IDIOT'S are no company for ya!" From that day forth Miseria swore her life to protecting Avin who had set it straight she had saved him. Avin had even bullied his father to adopting her to their family - though removed from the line of succession. Miseria learned Avin knew full well she hid all those times watching him, which now explained his habit of 'talking to himself'. From then on she no longer hid and enjoyed assisting Avin in the forge when free from her lessons. Firm friends he became her only family and there was no choice for her but to follow him when he decided to adventure.