Soul Cards

**Soul Cards** are the essential upgrades and weapons provided to the player to improve their odds of succeeding. In Rog's Mode, Soul Cards are presented to the player after level up, upon completing a stage, via mystery events, chests and shops. In Survival, Soul Cards only appear upon level up.

Soul Cards modify the stats of the player either my multiplying (or dividing) an existing stat, or adding (or subtracting) an existing stat. They can also provide the player with special effects, such as slows or pulling in soulgems on kill.

## Rarity

Soul Cards have **rarity** which dictates their strength and frequency of appearing as an option in Card Selection. However, rarity doesn't always enable all Soul Cards, for example: **Synergy** Soul Cards can only appear once you have already selected their component cards.

Most Soul Cards increase in drop chance if the player already has a level in them. This increase in drop chance does not apply to **Tainted** Soul Cards. Additionally, higher rarity cards are more likely to appear in Chests and Champion's stages.

In Rogue: Genesia, there are 9 rarities, 8 of which are listed below (the other being **Evolutions** for weapons):

* **Tainted**
* Normal
* **Uncommon**
* **Rare**
* **Epic**
* **Heroic**
* **Synergy**
* **Ascended**

### **Tainted**

**Tainted** Soul Cards are the weakest rarity of Soul Cards and provide the least increase in stats, but can be leveled up to incredibly high levels. **Tainted** Soul Cards are unique in that they can be upgraded via the Soul Shop after completing certain Challenges, allowing the player to increase the number of levels they get per pick-up and the overall power of the card. **Tainted** Soul Cards are indicated by a dark gray border.

Currently, there are 7 **Tainted** Soul Cards offered in Rogue: Genesia. There are currently no **Tainted** weapons.

\*Max level can be surpassed via Corrupted Core

^Effects are base values, not affected by the Soul Shop

### **Normal**

Normal Soul Cards are cards that provide the player with stat increases, sometimes in exchange for stat decreases. Normal Soul Cards are indicated by a white border.

Currently, there are 19 Normal Soul Cards offered in Rogue: Genesia. There are currently no Normal weapons.

\*Max level can be surpassed via Corrupted Core

### **Uncommon**

**Uncommon** Soul Cards are cards that give you am increased variety of stats, often in exchange for decreased stats in related areas. **Uncommon** Soul Cards also introduce weapons and passives. **Uncommon** Soul Cards are indicated by a green border.

Currently, there are 21 **Uncommon** Soul Cards offered in Rogue: Genesia, of which 5 are weapons and are unlisted on this table.

\*Max level can be surpassed via Corrupted Core

### **Rare**

**Rare** Soul Cards are cards that contain powerful stat changes, often with no down side. There are no **Rare** Soul Cards with passives. **Rare** Soul Cards are indicated by a blue border.

Currently, there are 16 **Rare** Soul Cards offered in Rogue: Genesia, of which 5 are weapons and are unlisted on this table.

\*Max level can be surpassed via Corrupted Core

### **Epic**

**Epic** Soul Cards are cards that vastly alter a player's build via massive stat increase in exchange for big downsides. Some **Epic** Soul Cards grant the player a stacking bonus effect each time a specific item is picked up or action is taken. **Epic** Soul Cards can also banish a keyword, altering the player's choices in Card Selection. **Epic** Soul Cards are indicated by a dark purple border.

Currently, there are 29 **Epic** Soul Cards offered in Rogue: Genesia, of which 6 are weapons and are unlisted on this table.

\*Max level can be surpassed via Corrupted Core

### **Heroic**

**Heroic** Soul Cards are powerful cards that give strong stat boosts or unique passives in exchange for decreased stats. **Heroic** Soul Cards can also convert some stats into other stats, such as Max Health to Damage. **Heroic** are indicated by a golden border.

Currently, there are 26 **Heroic** Soul Cards offered in Rogue: Genesia, of which 3 are weapons and are unlisted on this table.

\*Max level can be surpassed via Corrupted Core

### **Synergy**

**Synergy** Soul Cards are powerful cards that require the player to acquire multiple different non-weapon Soul Cards to appear in Card Selection. **Synergy** Soul Cards are indicated by a hot pink border.

Currently, there are 2 **Synergy** Soul Cards offered in Rogue: Genesia. There are no **Synergy** weapons in Rogue: Genesia, those are instead referred to as **Evolutions**.

 **Rift** | Requires **Attraction**, **Recursion** and **Evasion**Upon Taking Damage, the damaging enemy is teleported 5m (+2m/lvl) away and loses 1% (+1%/lvl) of its current health. | 3

\*Max level can be surpassed via Corrupted Core

### **Ascended**

**Ascended** Soul Cards are incredibly powerful cards that give the player many benefits, often with the downside of added Corruption. **Ascended** Soul Cards are indicated by a red border.

Currently, there are 4 **Ascended** Soul Cards offered in Rogue: Genesia. There are no **Ascended** weapons.

 **Martyr** | Health Regen Multiplier \* 2Defence Multiplier \* 2Damage Mitigation + 16%Corruption + 5 | 1
 **Spike Boots** | On Dash, trigger "Upon Taking Damage" effectsDash Charges + 2Dash Cooldown \* 0.8 | 1
 **Thorn Firework** | When a Thorn spike kills an enemy, launch 4 additional, weaker thorns from the killed enemy. | 1

\*Max level can be surpassed via Corrupted Core

1. ↑ Plexus (dev) confirmed on Discord: https://i.imgur.com/vFB1655.png