Glossary

## Public Guilds

**Adventurer’s Guild** - A government-funded hub that makes quests available to adventuring companies, single adventurers, or otherwise skilled experts

**Banker’s Guild** - Provides banking services and insurance policies, accessible in any major city

**Courier’s Guild** - Physically or magically delivers mail between cities

**Windwright’s Guild** - Provides privately-owned, governmentally-regulated travel services by airship between major cities

## Adventuring Companies

**Brazen Guard** (Gold) - Led by Bannok of Kasydon

**Brightstars** (Iron) - A guild in the Brazen Guard collective

**Letalis Serpentia** (Iron) - An elite guild in the Brazen Guard collective

**Metal Wolves** (Bronze) - A guild in the Brazen Guard collective

**Rhodoks** (Gold) - Led by Centurion Cyrac

**Shadowdark Wolves** (Bronze) - Formerly led by Warrior Denman

**Sol Invictus** (Iron) - Led by Warlord Tycondrius of Charm

**Snowy Village** (Iron) - Led by Duelist Ptolema. A guild in the Brazen Guard collective

**Staghorn** (Iron) - Led by Heavy Armor Knight Emilien Leserre in Nice

**Stormbrands** (Iron) - Led by Orcus, god of battle. A guild in the Brazen Guard collective

**Trayus** (Gold) - Led by High Wizard Trayus in Merylsward

## Hidden Sects

**Frozen Cairn Sect** - An all-female sect somewhere east of Arendelle in Nemaya Strana, the Sleeping Country

**Golden Crow Sect** - The sect that the Sea Wolf, Shao Ran, was part of

**Ivory Judge Sect** - Led by the Kimura Patriarch

**Legendary Phoenix Sect** - The sect that Invictus Member, Indrazeal Zuko, is part of

**Sea Wolf Sect** - Lang Hai’s sect, officially a part of the Kingdom’s Navy

## Kingdom Military

**Darktide Fleet** - Fleet under Grand-Captaine Chantal’s command. Part of the Kingdom’s Navy

**Knights Arcane** - An elite cavalry-centric battalion in the Kingdom’s Army

**Sea Wolf Fleet** - (See Sea Wolf Sect above)

## Measurements

**Ponze:** the weight of an empty wine bottle

**Malm:**

**Epoch:** 13 years

**Libra:** 330 gram

**Onze:**

**Yalm:** the length of a bastard sword blade

**Tyrion mile:** 1,5km

**Tyrion congius:**

**Ilm:** 2,5 cm

**Fulm:** an adult human’s foot

**1/2 Bell:** around the time it takes to eat a decent meal (~30min.)

## Guild Terms

**Adventuring Company** - A guild of adventurers, traveling in a company. A company, in this case, ranges from a team (2-5), a squad (~10), a platoon (~50), or a proper company (2-4 platoons). Companies comprised of larger than 200 require a legal permit and are rare outside of times of war.

**Dark Guild** - A type of guild known for performing illegal acts ie. extortion, slavery, assassination, and smuggling.

**Guild vs Company** - These terms are usually used interchangeably. The proper use of ‘company’ refers to either a traveling group or the military term of 2-4 combined platoons.

**Mercenary Company** - An older term sometimes used interchangeably with ‘adventuring company.’ The term remains as, during wartime, adventurers were often hired as mercenaries attached to armies.

## Other Terms

**Daeva** - A human with traces of angelic ancestry.

**Demonblood** - (See tiefling below)

**Dovahkiin** - A human with traces of scalefolk ancestry, often specialized in elemental magic. Will be used unless someone tells the Author they can be sued for it.

**Elf** - A long-lived race that has mostly integrated with humankind. Known for being flighty. Elves reach physical and mental maturity at 110 years old.

**Iredar** - While mostly referring to furred Kobolds, the term is used as a catch-all for underground-dwelling humanoids. Includes Gnomes... but not Dwarves.

**Irvhir** - While mostly referring to scalekin Kobolds, the term is used as a catch-all for scale-folk with lizard ancestry. Several thousand years ago, the term Irvhir referred to what is now the Iredar. Historians are unsure or when or why the change occurred.

**Mana Ward** - A mana-shield generated by Caster Classes, who often do not have strengthened constitutions like Martial Classes.

**Orc** - Large, green-skinned humanoids who worship their gods by engaging in “honorable” battle. To be respected in an Orc tribe, one must either be brutal or cunning-- preferably both.

**Orkish Sugar** - Black explosive powder. First discovered by Dwarves. First utilized by Orc Shamans. First weaponized by Humans.

**Popoto** - A gnome-sized, bronze-skinned humanoid, known for having cute, child-like appearances. Popotoes tend to have a high affinity for magic.

**Tiefling** - A human with traces of demon or devil ancestry. Also known as devil-bloods. In this setting, demons and devils have a healthy rivalry, but are not hostile. Demons dislike being called devils and vice versa, but accept that commonfolk would not easily know the difference. Even current-generation demons and devils find it hard to tell the difference...

**Titanblood** - A human with giant ancestry. Also known as half-giants.