John Dalton

John Dalton is the titular Kamen Rider Steam.

## General Information

Series: Kamen Rider Steam

Motifs:

* Steam Locomotive
* Sundial
* Mythological Heroes
* John Henry

## History

In the year 2007, John Dalton worked at his father's railroad company as a ticket master to earn money to someday go to college. However, his true love was the figures of legends and fables that wanted to be like someday. One fateful day, he was at work when it was mysteriously attacked by a strange creature. It was then that Seitaros possessed him and made a contract for them to fight together as Kamen Rider Steam.

Seitaros introduced John to his friends: Horutaros, Gilgataros, and Noahtaros. He explained that they were on the run from a crazy Imagin cult because they accidentally destroyed their sacred temple during a prank. Feeling sorry for the rouge Imagin (and wanting an excuse to run away from his father's planned out dream for his future), John teamed up with them to protect the SteamLiner and defeat the cult.

## Personality

John is very smart on certain subjects like mythology, but has trouble with subjects like math. He also has a childlike deposition and a love for making others laugh and smile.

When a new Taros joins the crew of the Steam-Liner, John's imagination gives them their form and name based on one of his personal favorite mythological figures.

## Forms

By swiping a Rider Pass across the S-like symbol on his belt, Kamen Rider Steam changes into one of his four forms. Each form is based on a specific mythological hero and features design details related to the original legend.

### **Plat Form**

**Plat Form** is Steam's most basic default form undersuit, activated by swiping his Rider Pass.

### **Hammer Form**

*"(Standby Chinese harps, followed by swiping the Rider Pass) Hammer Form!"*

First Foe: Panther Imagin

 When possessing John (or anyone else), Seitaros can become Steam's orange-colored Hammer Form. Due to Seitaros being his best friend, John uses Hammer Form as his default transformation.

Hammer Form's main finisher is the **Rapid Slam**, where Seitaros smashes his opponent with his hammer at blinding speeds. Each hit makes the hammer bigger and bigger, until it is big enough to squish Seitaros' foe. In some situations, he can also use the **Steamy Cloud Kick**.

The DenKamen Mask resembles a pair of Japanese fans, a reference to the Chinese origins of *Journey to the West*, with Seitaros representing the story's protagonist Sun Wukong. The forms being placed around the eyes to form a mask could be seen as representing Sun Wukong's role as Tang Sanzang's protector.

### **Rang Form**

*"(Standby Egyptian dubstep, followed by swiping the Rider Pass) Rang Form!"*

First Foe: Mouse Imagin

When possessing John (or anyone else), Horutaros can become Steam's tan-colored Rang Form. The SteamGasher forms into a boomerang-style weapon in this form.

Horutaros is stuck-up and feels superior, so he fights when he deems his assistance necessary.

Rang Form's Full Charge finisher is **Flying Fury**. Channeling energy into the SteamGasher, which flies around its opponent and hits them from countless different angles.

The DenKamen Mask resembles the Eye of Horus, while the armor resembles Egyptian Pyramids with eagle wing designs. These represent Horus, an Egyptian god often portrayed as a humanoid eagle who is the protagonist of the *Osiris Parable*.

### **Bazooka Form**

*"(Standby house music, followed by scanning the Rider Pass) Bazooka Form!"*

When possessing John (or anyone else), Gilgataros can become Steam's black-colored Bazooka Form. In this form, the SteamGasher forms a large rocket launcher for powerful blows.

Gilgataros is very gluttonous, so John and his fellow Taros often entice him to fight by offering to buy him a meal afterwards.

This form's Full Charge finisher is **Big Finish**, where Gilgataros fires many shots at his opponent rapid-fire.

(Myth Meaning)

### **Mace Form**

*"(Standby techno church choir, followed by scanning the Rider Pass) Mace Form!"*

When possessing John (or anyone else), or by himself, Noahtaros can become Steam's lime green-colored Mace Form. The SteamGasher transforms into a very heavy mace for high damage.

This form's Full Charge finisher is **Legendary Technique**, where Steam swings his mace around himself until he becomes a spinning tornado of pain that tears an enemy apart on contact.

The armor resembles a large boat, referencing Noah's Ark from the *Flood Narrative*.

### **Assault Form**

*"(Standby crowd chanting, followed by scanning the Rider Pass) Assault Form!"*

When possessing Noah (or anyone else) or by himself, Hercularry can become Steam's brown-colored Assault Form.

This form generally resembles Hammer Form but is recolored brown and gold, while the visor is red and resembles a lion's head, referencing the Neamen Lion from the *Twelve Labors of Hercules*.

Assault Form's Full Charge finisher is the **Muscular Beatdown**.

#### **Intensity Form**

*"Sei, Horu, Gilga, Noah! Intensity Form!"*

Intensity Form is Steam's super form accessed through the ???.

Intensity Form is Steam's super form, created when the rouge Taros accidentedly transformed a cell phone into the S-Taros that is attached to the Steam Belt when the code 1-4-7-? is entered. Intensity Form is basically a stronger version of Hammer Form that places different motifs from the other three forms somewhere on the suit.

Using all the Taros to achieve Intensity Form allows all of them to form parts of this suit. A pair of shoulder spikes shaped like pyramids represent Horutaros, tough leg armor represents Gilgataros, and a ship's front on the chest represents Noahtaros.

Intensity Form's Full Charge finishers are announced on the Belt as "Charge and Up" allowing Steam to perform four different finishers based on whose Face button is pressed first:

* **Celebratory Punch**: This finisher is activated by pressing Seitaros' Face button and scanning a Rider Pass. Powerful energy from all four rouge Taros is gathered into Steam's fist, which is then released in a single strike that spawns a giant explosion for extra damage.
* **Celebratory Kick**: This finisher is activated by pressing Horutaros' Face button and scanning a Rider Pass. Powerful energy from all four rouge Taros is gathered into Steam's fist, which is then channeled into a powerful flying Rider Kick.
* **Celebratory Burst**: This finisher is activated by pressing Gilgataros' Face button and scanning a Rider Pass. Powerful energy from all four rouge Taros is gathered between Steam's hands, which forms an orb that Steam shoots at his opponent.
* **Celebratory Wipeout**: This finisher is activated by pressing Noahtaros' Face button and scanning a Rider Pass. Powerful energy from all four rouge Taros is gathered into both of Steam's fists. Steam then slams both hands into the ground, releasing an energy explosion that hits everywhere in his vicinity.

#### **Bursting Intensity Form**

Bursting Intensity Form is Steam's extra final form. Seitaros suggested the name Super Intensity Form, while Gilgataros suggested the name Tasty Intensity Form. It was Hercularry who suggested the current name, and the other Taros were so impressed they agreed to it.

This is the evolved form of the original Intensity Form in being a stronger version of Hammer Form once again. This time, Hercularry's involvement creates a pair of Greek-styled pillar appendages to sprout from Steam's back. These pillars are actually powerful cannons that can shoot fist-shaped energy shots at foes.

Because of the intense unity of this form, all of the Taros share a single finisher: **Great Celebratory Kick**. The pillar cannons aim at the ground to Rocket Jump Steam high into the air. This added height allows Steam the time to build up power for a ridiculously powerful Rider Kick.

#### **Conductor Form**

*"Conductor Form!"*

Conductor Form is Steam's final form, gained when the Taros learned how to form the DenKamen Cannon in response to John's wish to add his own power to Steam.

In order to transform into Conductor Form, the Rider Pass must be inserted into a slot at the back of the DenKamen Cannon. It also requires the S-Taros to be on the Steam Belt.

This form is controlled by John himself, with the Imagin advising him through the DenKamen Cannon. By pulling the lever on one side of the blaster, John can channel the respective Imagin's fighting style by moving their mask to the front and changes the type of ammunition in the DenKamen Cannon. For example, setting the gun to Gilgataros mode increases defense and causes the DenKamen Cannon to fire large explosive rounds.

## Equipment

**Devices**

* Steam Belt: Transformation belt
* Rider Pass: A device to scan on the belt
* S-Taros: Transformation device to become Steam's stronger forms, like Intensity and Conductor

**Weapons**

* SteamGasher: Personal weapon
* DenKamen Cannon: Conductor Form's primary weapon

**Vehicles**

* SteamLiner: Steam's personal train
* Machine SteamHog: Steam's Rider Machine

## Legend Rider Devices

#### **Tropical Lockseed**

Normally used by ?, the **Steam Lockseed** is used in the Sengoku Driver or Genesis Driver to access Steam Arms.

* Squash: "*Full Charge!"*
* Au Lait: *"(?)!"*
* Sparking: *"(?)!"*

## Symbolism

John's forms are each based on a mythological figure from a different fable. Each form comes from a different mythological background.

* **Hammer Form** - Sun Wukong, Journey to the West, Chinese mythology
* **Rang Form** - Horus, Osiris Myth, Egyptian Mythology
* **Bazooka Form** - Gilgamesh, Epic of Gilgamesh, Mesopotamian Mythology
* **Wand Form** - Noah, Flood Narrative, Christian Mythology
* **Assault Form** - Hercules, Twelve Labors of Hercules, Greco-Roman mythology

John's Conductor Form is designed on a train conductor. This represents that John is now able to control Steam instead of letting the Taros borrow his body.

John and his story is inspired by a folk hero too, specifically John Henry. John Henry is famous for defeating a steam engine in a race at the cost of his life. In addition to sharing the same first name, John's other ties to this myth include:

* His steam locomotive motif, a reference to the machine that John Henry defeated
* John being a very determined person, similar to John's perseverance during the race
* Steam's main weapon being a hammer, the one tool John needed to claim victory

## Etymology

John is a given name that derives from the Hebrew name *Yehohanan*, meaning "Yahweh/God is gracious"

Dalton is an English surname. It means "valley town" in Old English.

## Trivia

* Steam's finishers all involve speed, as a reference to the phrase "fast as the wind".