Mitchell Van Morgan 12

### Release date(s)

**PlayStation 4, Xbox One, Nintendo Switch & Microsoft Windows:*** October 2, 2021

**iOS & Andriod:**

* November 23, 2021

**PlayStation 5 & Xbox Series X:**

* March 26, 2022

### Rating(s)

* ESRB: Everyone
* PEGI: 3
* ACB: G
* CERO: A

### Platform(s)

* Nintendo Switch
* PlayStation 4
* Xbox One
* PlayStation 5
* Xbox Series X/S
* Microsoft Windows PC
* iOS
* Android

### Media

* Nintendo Switch Game Card (Nintendo Switch)
* Blu-Ray Disk (PS4, PS5, Xbox One & Xbox Series X/S)
* DVD (PC)
* Digital Download (iOS & Android)

### Input

* Joy-Con (Nintendo Switch)
* Dualshock 4 (PlayStation 4 & PlayStation 5)
* Xbox One Controller (Xbox One & Xbox Series X/S)
* Keyboard & Mouse (PC)
* PC Game Controller (PC)
* Mobile Game Controller (iOS & Android)

## Game order

### Preceded by

Mitchell Van Morgan 11: Episode 3

***Mitchell Van Morgan 12*** is an upcoming platform game developed by Handy-Games GmbH and published by THQ Nordic in association with Nickelodeon. It is the fourtieth main installment in the *Mitchell Van Morgan* series and the fourth chronologically, acting as a follow-up and the sequel to the **Mitchell Van Morgan 11* trilogy*, taking place directly after the events of *Mitchell Van Morgan 11: Episode 3*. It is due to be released for Nintendo Switch, PlayStation 4, Xbox One and Microsoft Windows PC on October 2, 2021. A mobile version of the game has been developed by Handy-Games GmbH, published and distributed by Nickelodeon it will be released after the console & pc version's do.

The game's story sees Mitchell Van Morgan and his pals Gavin O'Neal Davis, Martin J. Moody, David Jessie Drake, Nicholas Dunn, Carolyn Ashley Taylor and Jennifer Hooker facing against their old nemesis Doctor Marquessa as he sets forth on a new scheme to conquer a multiverse of dimensions scattered across time and space. The game will feature new elements to the traditional gameplay of the series, including space-time power-ups that can alter levels and provide means to traverse or overcome obstacles, additional game modes for replaying levels, and the ability to control ten characters in the game, three of whom will have their own unique gameplay and levels.

## Gameplay

Players take control of the characters of Mitchell and his pals in order to traverse levels and reach the goal of the stage. Traditional elements of the series return, including various traps and obstacles to overcome, enemies that can be defeated in certain manners (such as jumping on them), and MVM Creates (or Marquessa's TV Monitors) that can be smashed open for items, some of which act as checkpoints that players restart at when their character dies. Unlike previous entries, players can switch between Mitchell, Gavin, Martin, David, Nicholas, Carolyn and Jennifer at anytime during a level, with each character having the same moveset as in their previous games, and can make use of four different special masks to overcome more complex problems—an example is a mask that allows players to slow down time. At times, players can control Doctor Marquessa, the game's antagonist, in order to traverse levels, making use of gadgets to overcome traps and obstacles.. Alternate timeline levels focus on players controlling one of three other playable characters during these levels: Doctor Marquessa, Amanda Payne, and Valerie Gupton. Each character features their own unique playstyle and moves to overcoming obstacles and completing their levels. Valerie makes use of a frozen breath that not only can be used to attack, but which can be used to transform enemies into solid frozen platforms along with being able to perform hydrokinesis, cryokinesis, piracy and the ability to speak in American Sign Language. Doctor Marquessa primarily makes use of his own Marquessa Monitors, which can be used as his personal bombs to fire enemies and objects. Amanda Payne, while maintaining some her kung-fu skills, her trademark motor scooter and her and makes use of her father's grappling hook to hit objects from long distances.

## Plot

The game is a follow-up to the *Mitchell Van Morgan 11 Trilogy*, forgoing the original last title of the Mitchell Van Morgan 11 trilogy, *Mitchell Van Morgan 11: Part 3*. Following their defeat at the hands of Mitchell Van Morgan in *Mitchell Van Morgan 11: Part 3*, Doctor Marquessa barely escape from his own blown up new Death Zig 2.0 space station and wanted to get revenge on Mitchell & his friends with an evil scheme used in the previous games; in doing so, Marquessa, his family and his minions expose a multiverse, and discover that the rift they use links their universe to the rest of the multiverse, and decide to make use of it to conquer all dimensions. To ensure success, the pair create the Rift Generator, a generator capable of opening other space-time rifts and recruit aid from his wife Genola, his rotten kids The Marquessalings and his evil robotic duplicate of Mitchell Metal Mitchell to provide an army in anticipation of their enemies' interference. Dr. Alexander Payne, senses the disturbance in space and time and quickly rushes Mitchell to Raleighopolis' main mountain peak Mount Mitchell. Upon arriving, he comes across Liam, whom Doc Payne recognizes as one of the Quantum 4 – four ancient Afro-latin American shaman ghosts that have great power over space and time, and who would only appear if something has opened up the multiverse. Liam spots a rift and suspects there is trouble, leading to Mitchell and his friends Gavin, Martin, David, Nicholas, Carolyn and Jennifer agreeing to follow him across the multiverse and find the other Quantum 4 members, while combating the chaos Marquessa is creating and collecting seven power stones to avert the crisis and restore order to the multiverse.

During their adventures, the pair meet an alternate version of Valerie Ann Gupton, One of Mitchell's old friends, who offers her help while undertaking an adventure of her own. At the same time, an alternate version of Amanda Payne, Dr. Payne's daughter and also Mitchell's old friends, who recently retired from being her dad's crime-fighting sidekick, finds herself caught up in the chaos when Lenox's dinor business is burned down by a rival restaurant and she is sucked into another dimension by a spacial disruption. While Amanda does not interact with Mitchell's adventure at first, her actions inadvertently assist Mitchell and his friends at various points in space and time. Mitchell and his friends find two more of the Quantum 4 members, named Baryoni and Mia, and defeat Metal Mitchell and The Marquessalings. After facing and defeating Marquessa, Gordo, the space villain seen in the Mitchell Galaxy series, reveals that he and his new female partner (later revealed to be his wife) are going to remake the multiverse and subsequently erase Marquessa, Mitchell, Gavin, David, Nicholas, Carolyn, Jennifer and the quantum 4 members from existence. A furious Marquessa agrees to team up with Mitchell and his friends and the eight rescue the last member of the Quantum 4, Kawan, and eventually meet up with Amanda and Valerie. Together, the team successfully track down and defeat Gordo and his wife and the Quantum 4 member destroy the Rift Generator, sealing all the space-time disruptions.

However, after taking a celebratory trip to a futuristic city, Marquessa betrays the group and steals Mia, using her to travel back in time to 1998, before the events of his first bid for world domination in an attempt to avert the heroics of Mitchell Van Morgan. Ultimately, he is unsuccessful in both convincing his past self to abandon the experiment and killing the present Mitchell, Gavin, David, Nicholas, Carolyn, Jennifer, who followed him from the future. As the Quantum 4 banish him to the end of the universe, the real Marquessa proceeds with the experiment, preparing to brainwash the past weltonik minions with the Marquessa Vortex; the weltonik accidentally destroys the Vortex's power source, causing it to malfunction and reject his past self, thereby ensuring his own creation. Lenox rebuilds and reopens his diner, Marquessa relaxes on his bed in his room and enjoys the peace and quiet, and Mitchell, Gavin, David, Nicholas, Carolyn, Jennifer, Doc Payne and the Quantum 4 members play video games at their home on Raleighopolis. Following an epilogue narrated by Mitchell detailing the fates and whereabouts of the game's characters, Marquessa's relaxation is interrupted with help of Genola, The Marquessalings and his minions by his side.

## Development

The game was teased on June 18, 2020, when several reporters were sent a jigsaw puzzle that revealed a new, mysterious mask character. The following day, a Taiwan Digital Game Rating Committee filed a rating for the game, revealing the title, box art, a short plot synopsis and the game's developer, Handy-Games GmbH. The game utilizes the Unreal Engine. It was announced during the Summer Game Fest on June 22.

## Characters

### Playable

* Mitchell Van Morgan
* Gavin O'Neal Davis
* Martin J. Moody
* David Jessie Drake
* Nicholas Dunn
* Carolyn Ashley Taylor
* Jennifer Hooker
* Doctor Marquessa
* Valerie
* Amanda

### Bosses

* Metal Mitchell
* Genola
* The Marquessalings
* Humaniod swamp monster
* Gordo
* Gordo's Wife
* Doctor Marquessa
* Doctor Marquessa (Past)

### Supporting

* Doc Payne
* The Quantum 4
	+ Liam
	+ Baryoni
	+ Mia
	+ Kawan

### Cameos

* Lina Fitzgerald
* Genola
* The Marquessalings
* Annabelle
* Scottie Salmon
* Sarah Lynn Meadows
* R.U.N Commander
* Brock Detective Agency
* Lenox
* Kelly Watargashi
* Kayla Smiddy
* Ebony Nichole Lewis
* Preston
* Welton

## Levels

### Dimensional Map

1.The City of Raleighopolis

* The City of Raleighopolis - The opening starts with Marquessa . Nefarious Tropy calls Cortex to help them exit their time prison, indicating that they've been trapped there for a year since Mitchell Van Morgan 11: Part 3. Then, Uka Uka uses all of his power to open a quantum rift and gets exhausted. Cortex checks if Uka Uka is dead but N. Tropy tells Cortex to leave Uka Uka behind, stating that the evil mask has "served his purpose". Meanwhile, in the City of Raleighopolis, Dr. Payne invited Mitchell Van Morgan and his pals over and meet them in the North Carolinian forest and tells him about a great power having awakened from the Mount Mitchell Peak. The gang head there, grinding through the natives’ village and climbing a mountain along the way. Mitchell arrives in Mount Mitchell Peak to investigate the great power who has awoken. He passes through several obstacles within the peak until he finds Lani-Loli, one of the Quantum 4. Just as Lani-Loli awakes from his slumber, a hole opens below Mitchell and Lani-Loli and they fall. Upon landing, they encounter the guardian of the Quantum 4 as it starts to chase Mitchell and Lani-Loli, but they manage to escape the guardian and meet up with Coco and Aku Aku. Lani-Loli then discovers a dimensional rift before explaining the whole dilemma to Crash, Coco and Aku Aku as they go through it, transporting them to the another dimension. Meanwhile, Marquessa and Genola proceed with their plan to take over the multiverse, as well as enlisting the help of Metal Mitchell and their children *The Marquessalings* to help them with their plan. Despite N. Gin and Brio not getting along, they both went off to separate dimensional rifts, as N. Tropy feels confident that they will prevail with their plan.

2.Metal Mitchell Wasteland

* Metal Mitchell Wasteland - Mitchell and his friends begin their quest to find the Quantum 4, but Metal Mitchell appears in front of them using a jetpack. Lani-Loli believes that Metal Mitchell was the "putz" that he mentioned, but Gavin tells him not to worry as Metal Mitchell always loses to Mitchell and his pals. Metal Mitchell warns them that he will not lose this time and tells them about his preparations for his raceway to end Mitchell. It all starts as the group travels through the Hazardous Wastes, also go through the wasteland's smelly compactors and even Throughout this part of the world, Mitchell and his pals must escape from Metal Mitchell's monster truck part-way in a cage ball until the end. Mitchell and his pals confront Metal Mitchell in a style very similar to their battles in Mitchell CD & Super Mitchell.

3.Valerie's Bucanneer Islands

* Valerie's Bucanneer Islands - The world is set in 1717 during the Golden Age of Piracy. This is where Mitchell and his pals encounters Skulldugging pirates, slimey Marauders and even Buccaneer swordsmen. Team Mitchell get captured by pirates, tied up with rope and hung upside down. An unknown girl sees them and rushes to their aid. Mitchell and his pals are eventually rescued, with Gavin realizing that the girl is an alternate version of Valerie. Valerie is happy to see Mitchell and his pals again, and confirms having lost touch with versions of Mitchell and his pals from her universe. When Gavin asks if they died, Valerie denies this and asks what they are collecting. Gavin tells her about the Quantum Masks and ends up disappointed when Valerie decides not to join their journey. Valerie explains that she flies solo, but promises to lend a hand whenever she can, using her grappling hook to leap off the pirate ship off on her own journey. Mitchell and the others sigh out of disappointment, with Jennifer putting his arm around Gavin for comfort. The end of the level includes where Mitchell and his pals investigate pirate cavern and has a surprise boss fight against a tentacle monster named Louise. To defeat her, the player must lure the pirate swordsmen towards her tentacles. The second quantum 4 Akano is found after completing this level.

4.Kung-Fu Falls

* Kung-Fu Falls - This is the 4th world and it takes place in 1402 China with several oriental houses, komodo dragons, venus flytraps, ninjas and ancient lanterns. The world starts with Mitchell, Mitchell's friends and 2 quantum 4 members exiting from a quantum rift; it nearly closes before Mitchell exits. When Carolyn asks where is the next mask is, Lani-Loli says he isn't sure and that they have to travel to the next quantum rift. N. Brio appears, scaring the mask into Crash's arms and startling him into jumping into Coco's arms. Brio tells Crash or Coco to go to his battlefield to get a reward before vanishing in a smokescreen. moments later, starts at night time with Mitchell or any of Mitchell's pals, and they must pass through several Eastern dragons, gong ringers and stone guardians on their way to The Marquessalings and defeat them again. This level starts out in an oriental temple, which the heroes must pass through the end until they arrive at the battlefield of the Marquessalings.

5.Leland Marshes

* Leland Marshes - The world is set in the Marshes of Leland, NC (USA) full of Mosquitoes, dragonflies, ghosts, skeletons and marsh people. during a festival being celebrated by ghosts and skeletons, which can be seen around the level playing musical instruments and having a good time, either in the background or as a hindrance to Team Mitchell's journey. Cannon Men can be found across the level which shoot Mitchell and his friends towards the next segment. Mitchell and his friends are in Leland NC but like New Orleans version of the North Carolinian Marshes in the daytime, and they must pass through a few enemies until they arrive to where the third Quantum 4 member, Kupuna-Wa is found. After doing so, Kupuna-Wa awakes from her hundreds of centuries of sleep like the other Quantum Masks. She greets Team Mitchell like old friends, kisses Crash and tells him and Gavin about their future before Lani-Loli interrupts her before she reveals how they all die and they travel to the year 1954 Arctic Dimension.

6.The Arctic Dimension

* The Arctic Dimension - When Mitchell, Gavin and their friends exit the quantum rift, entering the Arctic Dimension in the year 1954, Marquessa (via a holographic message) warns them not to freeze while they try to find him on the mountain. The phase one realizes that Mitchell, Team Mitchell and Marquessa have a history. Mitchell passes through several Remote Controller Camera Lab Assistants and Skier Lab Assistants until he reaches Marquessa and he must ride onto Snowboard to chase Marquessa through the mountain until he reaches his airship. Moments later Mitchell and his friends confront Doctor Marquessa who uses missiles, discs of light, and purple energy trombies, with Team Mitchell using Time suits to avoid them safely. Marquessa also sends Marquessaniks and the Time Suit needs to be used in order to send them back towards Marquessa Until Marquessa is defeated again, as he laments the cycle of endless fighting between him and Team Mitchell seems to last forever. Gordo interrupts by saying how Marquessa couldn't handle this simplest of tasks. Marquessa decides to quit, while Gordo admits he doesn't need Gordo anymore, because he found a new partner and a new plan. Gordo says that the Rift Generator is too powerful for simply conquering the multiverse and decides to use his generator to rewrite the history of the multiverse completely, ensuring that Marquessa, the Quantum 4 and especially Team Mitchell will never exist. Realizing they now have a common enemy, Marquessa makes an alliance with Mitchell and his friends to defeat Gordo with Mitchell hating Marquessa and his villainous actions since the very first time they've meet.

7.The Prehistoric Dimension

* The Prehistoric Dimension - After Marquessa makes an alliance with Mitchell and his friends to defeat N. Tropy, they travel back in time in a prehistoric jungle, 88 million years B.C.B.. Mitchell, Mitchell friends or Marquessa must pass through several dinosaurs, primitive plants, beetles and lava. Once again this level starts in a prehistoric jungle, but with Marquessa having to go through several dinosaurs, plants, beetles and acid seeds venus fly traps. Team Mitchell are still in the prehistoric jungle, and need to pass through a few dinosaur chase sections until they and Marquessa arrive where the fourth and final Quantum member literally resting. The quantum 4 member is startled awake from his centuries long slumber by the Phase member and flips gravity so the group sticks to the ceiling. He is happy to see him, but then Gavin interrupts the moment to inform him of their situation and he brings Mitchell, Gavin, Team Mitchell, Marquessa and the Phase one down. With all 4 Quantum members, they begin their journey to find and defeat Gordo.

8.Gordo's Orbit

* Gordo's Orbit - Team Mitchell and Marquessa exit from the quantum rift and fall on alternate version of Amanda Payne. Amanda is happy to see Mitchell and his pals again, and confirms having lost touch with versions of Mitchell and his pals from her universe. They prepare to fight thinking that Marquessa is there to cause trouble, but then Valerie appears to tell them that she found Amanda and brought her up to speed, and she explains that she's retired from being her dad's sidekick. Gavin tells them that Marquessa has also had change of heart, though he seems offended when he calls him a "bad guy". Gordo is shown on a television with his wife as well as his gordoniks. Gordo's wife orders the Gordoniks to take his ship to planet Gordo to protect the Rift Generator. Moments later, Valerie is using Gordo's Hovercraft to get away in outer space and Gordo sends the rest of the heroes to Gordo's home planet, *Planet Gordo*, a planet filled with Gordoniks, slippery surfaces, questionable dreams, and planetary illusions. Team Mitchell confront Gordo and his wife, with the latter having caught Valerie within her grasp. The Gordos send Team Mitchell to another dimension until Akano appears and guides them to a quantum rift where they must grind on rails that go on from one dimension to another. They must collect dimensional sound coins which cause them to hear voices of the past and use Phase powers to collect some of the coins in time. When they arrive back to Planet Gordo, they must reach the space station by through floating and fast moving platforms with the help of Akano and Kupuna-Wa while avoiding a laser beam sent by the Gordos. Finally, at the space station, the player, with help from Ika-Ika, must avoid energy balls and destroy power sources. After destroying some of the energy sources, Gordo later starts to chase the player, who still needs to destroy more power sources until Gordo suffers damage. Then, the player needs to do the same thing with Gordo's wife to win the boss fight and then the Gordos crash right into the Rift Generator. After Gordo and his wife's defeat, Amanda does an close punch to send them to another dimension. The Timely one and the other Quantum 4 members reunite to close the rifts that the Rift Generator was opening. Then, the Quantum Masks and the others decide to celebrate their victory by going to Neon City in The Constant Payne Dimension to eat the best food in the galaxy.

9.The Constant Payne Dimension

* The Constant Payne Dimension - After the defeat of Gordo and his wife, the Quantum 4 decide to celebrate their victory by going to the North Carolinian Neon City in the year 3023 to eat the best food in the galaxy. Mitchell, Gavin, Martin, David, Nicholas Carolyn and Jennifer are the first to explore the city. Amanda and Valerie are the second to explore Neon City. After the Mitchell group's exploration, they are going to meet up with Mitchell and Gavin to help them catch up to Marquessa. Amanda also discovers that this dimension's counterpart of her has made several restaurant chains and inspires her to start a Mitchell Van Morgan spinoff (which is Constant Payne). Later, this starts with Marquessa being the last one to reach the others. After Marquessa reaches Team Mitchell, Valerie and Amanda, he realises that with Kupuna-Wa's ability to control time, there is another way to end his eternal feud with the Mitchell and his friends. Marquessa then captures Kupuna-Wa using his ray gun and runs for his airship. With some assistance from his weltonik goons, giving Team Mitchell in pursuit of Marquessa. In the second part, Mitchell and his friends jump make their way up to the airship, using the various platforms, objects and MVM crates falling out of its cargo bay. After Team Mitchell reach Marquessa, he uses time to open a quantum rift to go back in time to 1998, in order to undo his greatest failure. The wind pushes Team Mitchell off the airship roof and they grab on the other airships' pole to land safely.

10/Final.Marquessa Land

* Marquessa Land - After barely managing to stay on Marquessa's airship the V-Carrier, Mitchell and his pals follow him back to 1998. Marquessa communicates with his past self using his "super secret personal frequency", as the group watch over, in an attempt to convince him(self) to abort the experiment which led to the creation of his own Marquessa Empire in the first place. This comes to no avail as the past Marquessa grows confused and distraught, believing the present Marquessa to be an imposter before ordering his minions to alert the Marquessaniks and Marquessa Thugs in panic. Following this, Team Mitchell must make their way through a massive manufacturing facility that appears to create the explosive substance stored within the Marquessa TV bombs. All the while, the protagonists are confronted by numerous Weltoniks, Blaster-armed Marquessaniks and Marquessa Thugs that are throwing explosive bombs, all the while listening to the two Marquessas argue over the intercom. Other hazards include massive spinning cog wheels, containing many dangerous machines such as saws, flame vents and disappearing and rotating platforms inside the industrial castlegrounds. Just like earlier, Team Mitchell has to go through wall-running sections. If Team Mitchell has collected all of the colored gems, he/she will be able to complete the multicolor gem path. At the end of the level, Team Mitchell enter Marquessa Castle. Moments later, The group walks inside the Marquessa Castle, as the heroes have to pass through a few obstacles and enemies until they arrive to Marquessa, who attempts to stop his past self from creating his biggest mistake happened in 1998. Mitchell and his friends confront Doctor Marquessa for the second time during the game. The Past Marquessa has imprisoned his current self and enslaves the Quantum 4 to use them and uses the Marquessa Cannons against Mitchell Van Morgan and his friends. The battle has five phases and in each phase, Team Mitchell need jump on or ground attack the Marquessa Cannons to destroy them, while avoiding electric waves and the effects of the Quantum 4. When all Marquessa Cannons have been destroyed, The Past Marquessa sends Lab Assistants to attack that the player must spin towards The Past Marquessa. After the past Marquessa is defeated for the second time, a few Marquessa TV bombs fall on his head and he passes out. Mitchell frees Marquessa who goes to his lab to subject the past Mitchell to the Vortex, stating that his first order of business will be to dispose of the future Cortex. As Team Mitchell watch the experiment unfold, one weltonik rests on the eject button of a component which causes the Vortex to break down, with Coco realizing this is the reason why the experiment failed in the first place. The Gravity one falls on the past Marquessa's back and the other Quantum 4 member send the past Marquessa to the end of universe. Marquessa, now stranded in a desolate land with absolutely nothing, is a little bit sad for being alone but then is happy for getting peace and quiet with Genola, The Marquessalings and his minions around. Amanda reinstated as her father's personal sidekick, Lenox reopens his own Diner, while on Raleighopolis, David, Martin and Nicholas are playing video games with Gavin in his lab working his gadgets as usual also Carolyn and Jennifer walking into the Wilmington Beach to get ice-cream from the ice cream trolley and finally Mitchell takes a dashing trip to the explore the Mount Mitchell and then stare at the mountain peak with a smile on his face.

## Notes

* Additional work by Black Forest Games GmbH & Deep Silver GmbH.
* As depicted in Mitchell Van Morgan: Episode 3.

## References

1. ↑ Template:Cite tweet
2. ↑ Dornbush, Jonathon. *Mitchell Van Morgan 12* First Gameplay, Details Revealed.
3. ↑ 3.0 3.1 3.2 Grixti, Shannon (June 22, 2020). We Spoke To The *Mitchell 12* Developers About Mitchell's New Look.
4. ↑ Template:Citation
5. ↑ Takahashi, Dean (June 22, 2021). *Mitchell Van Morgan 12* is coming October 2.
6. ↑ 6.0 6.1 Wesley Yin-Poole (June 22, 2020). Mitchell Van Morgan 12 officially announced with debut trailer.
7. ↑ Holmes, Mike (August 6, 2021). Amanda will be playable in *Mitchell Van Morgan 12*. Retrieved on August 6, 2021.
8. ↑ Nadelberg, Josh (September 8, 2021). Valerie Gameplay revealed for *Mitchell Van Morgan 12*. Retrieved on September 8, 2021.
9. ↑ 9.0 9.1 Cite error: Invalid `<ref>` tag; no text was provided for refs named `PS2Never`
10. ↑ *Mitchell Van Morgan 12* rated for PS4, Xbox One in Taiwan. Retrieved on 22 June 2020.
11. ↑ Fingas, Jon. *Mitchell Van Morgan 12* will be revealed tomorrow at 11AM ET.
12. ↑ Holt, Kris (June 22, 2020). ‘Mitchell Van Morgan 12’ pretends the Mitchell 11 trilogy-era games never happened.

## External links

* Official website

 ***Mitchell Van Morgan* console main series games**

 Upcoming | *Unannounced "Mitchell Van Morgan" game* (2024, multi-platform)