List of glitches in Chuhou Joutai

This is a complete **list of glitches** that have been found in *Chuhou Joutai: The Middle State of War*. This applies to both the demo and official release. The game was known for having a large number of glitches compared to Drillimation's other games, partly due to the Prophet Driller's development experience at the time.

## General glitches

### Demo

* There was a bug where the text alignment in the name entry screen was incorrect. This was fixed in the Demo Version 1.0.2 update.

#### Screen blanking when pausing

The screen would go blank after pausing the game. Even if the player unpauses the game, it would still stay blank. The glitch was likely caused by the full-screen mode feature, which was a brand new feature in the game at the time. This was fixed in the Demo Version 1.4.1 update.

#### Unfriendly Butler jumping

During the third stage, the Unfriendly Butler would jump around when he would attack; this bug was fixed in the version 1.5.0 patch.

#### Kagami Ochiai's "No Bomb Bonus" not being invalidated

After the player would use a bomb while playing as Kagami Ochiai, her "No Bomb Bonus" would not be invalidated. This exploit was corrected in the version 1.5.1 patch.

#### High score being thrown at the bottom of the table

If the player obtains a high score while playing as Kagami Ochiai, their name would be put at the bottom of the table instead of the top due to an error in the name entry screen. This was discovered early on and was fixed in the version 1.7.0 patch.

### Base game

#### Japanese text going off screen in pause menu

A minor bug was found after the game was released in the Japanese version where the text would go off-screen. This was fixed in the version 1.2.0 patch.

#### High Score in HUD not displaying correctly

Another bug was found in the HUD whenever the player resumed a saved game, as the game didn't load the correct high score. This was fixed in the version 1.2.1 patch.

#### Missing kanji in Japanese version

If any font does not have a certain character within their texture map, it will be displayed as a white box. This was a big problem in the Japanese version since the Japanese language uses more than 3,000 characters in its writing system to properly display text, and since Drillimation could not fit everything into a single texture page, it was moved onto a separate page to prevent lag.

#### Extra Stage Problem

Prior to the version 1.3.2 patch, the Extra Stage was not playable due to a bug that prevented the "Returning to Ahoge Peninsula" achievement from unlocking. This was dubbed the Extra Stage Problem by Drillimation and explained it on their website and Steam Community forum.

#### Running Grunts Problem

Prior to the version 1.5.1 patch, there was an error where the grunts would run at three times the regular speed of a regular grunt. This was discovered during a developer livestream for the children's gaming charity Extra Life.

### List of crash bugs

#### Fixed in Version 1.1.0

* The game used to crash during stage 6 in the game's multiplayer mode.

#### Fixed in Version 1.3.2

* The game used to crash upon starting a multiplayer game.

#### Fixed in Version 1.4.0

* The game used to crash randomly during the stage 4 midboss's second segments during a two-player game.

#### Fixed in Version 1.4.3

* The game used to crash when Lemonies were on-screen. Another issue also occurred when Pacoonbas would attack after the player fainted.