Armor

**Armor** is used to defend against the various hazards present in the backyard. Different types of armor pieces can be crafted from resources such as acorns, including some that provide various status effects like improved stamina, hauling strength, or damage reduction. All 3-piece armor sets have a bonus that activates when the player wears the full set. Like weapons, all armor can be upgraded at the Smithing Station to inherit stronger defense and durability, as well as the possibility of a unique effect if the player chooses the Sleek path.

## Individual Armor Pieces

### Upper Body

3  Lint Rope
4  Termite King Carapace
1  Tough Gunk

### Lower Body

10  Mite Fuzz
3  Mite Fuzz
2  Eelgrass Strand
2  Lilypad Wax
1  Lilypad Wax

## Armor Protection Mechanics

The amount of damage received by the player is calculated through three variables, in order:

* **Defense** (Shown as a segmented bar. aka Damage Threshold, DT)
* **Resistance** (Shown as a percentage number. aka Damage Reduction, DR)
* **Minimum Guaranteed Damage** (MGD. Not visible in-game)

### Defense

Defense is a ***flat*** damage reduction. For each point of defense, damage taken is also reduced by one point. Only the armor piece's **tier** determines the amount of base defense applied.

Defense is the **first** modifier that is applied to incoming damage.

*Example:* If an attack of 100 damage hits an armor with a defense rating of 30 the damage will be reduced to 70. Afterwards the remaining damage will get reduced further by the **resistance** of the armor.

Defense can be increased through **upgrades**.

### Resistance

Resistance is a ***percentage*** damage reduction. In general the armor piece's **weight class** (light, medium, heavy) determines the amount of resistance applied.

Resistance is the **second** modifier that is applied to incoming damage after the reduction by defense.

*Example:* If an attack of 130 damage hits a heavy armor (30% resistance) with a defense rating of 30 the damage will be reduced to 100. The damage will then further reduced by 30% by the resistance of the heavy armor down to 70 damage for a total of 60 damage of damage reduction.

**The full formula:**

```
(AttackPower - Defense * DefenseModifierFromUpgrades) * Resistance = DamageTaken

```

### Minimum Guaranteed Damage

Minimum Guaranteed Damage (MGD) is a hidden mechanic to prevent players from becoming inevitably invincible to some attacks.

The MGD is **25%** of the **initial damage** of an attack and will ignore all kinds of damage reduction.

*Example:* With a defense of 20, a 20 damage point attack would normally be completely neutralized. But because of the MGD, the attack will do at least 5 points of damage.

Because of its percentage-based nature, there will always be *some* damage that you will take.

**Upgrading** is the only way to lower the **MGD**. The exact formula is currently unknown, but it is theorised that for each level on each piece of armor the **MGD** is reduced by **0.5%**, bringing the **MGD** down to roughtly **11%**.

## Notes

* Some armor pieces also have rotten variants.

## Trivia

* The spider armor has had the most changes out of all the armor sets, originally increasing movement speed, then decreasing attack stamina usage.