recursal/Fanatic-Fandom huggingface dataset:
Console/Derpl Zork/Tips & Tactics

## Playing As:

* Tapping the jump button slowly instead of holding it down allows Derpl to remain airborne for a longer period of time.
* It is possible for you to go below glass platforms, even when you are in Siege Mode.
* The Longcat upgrade for Derpl's cats allows Derpl to outrange Turrets with ease.
* Try to use your Grid Traps to block your enemies' paths or place them in areas they may go through, such as jump pad paths and hide areas.
	+ Placing your Grid Traps high up is also helpful, as enemy 'Nauts can accidentally jump into them, due to their simple jump.
* Staying near your Grid Traps is usually a good idea: if an enemy is caught on one of them, Siege up and fire a nuke at them while firing your bullets for massive amounts of damage.
	+ Getting the Empowered Grid upgrade makes this tactic even more effective, allowing you to deal more damage, enough to kill most 'Nauts.
* Derpl can't be pushed while in Siege Mode.
* It is possible to Siege up and charge your Nuke mid-air. This can give your enemies less time to escape the explosion.
* Combining multiple defensive upgrades such as the Shields from Siege Mode or Med-i'-can and Power Pills Turbo can make Derpl extremely hard to kill.

## Playing Against:

* Derpl can be very difficult to approach while in siege mode. Consider waiting until he fires his Nuke before doing so.
* If you must approach Derpl while he's sieged, try to get your team to help and approach him from different sides, so that his nuke hits less people.
* With the exception of Nuke's manual detonation, Derpl has no way of dealing damage to enemies that are using Reflection or Deflection effects.
* Nuke has a very clear charge-up animation before launch. Run away from Derpl if you see it!
* Grid Traps make a beeping sound while active. Use that sound to know if a trap is hidden inside a hide area before entering it.
* Poke Derpl while he's sieged and save your crowd control effects when he unsieges and tries to flee.
* Think twice before chasing a Derpl, specially into a hide area or with a jump pad. You might be walking into a literal trap, followed by a nuke.
Console/Splash Dash

Increases damage of splash dash.

 Damage | +5 | +10 | +15

Increase the stun duration on splash dash.

 Stun Duration | +0.5s | +1s

Reduces cooldown on splash dash.

 Cooldown | -0.6s | -1.2s

Adds a ground pound ability to splash dash. Aim at the ground to execute.

 Damage | +25

Reduces cooldown on splash dash.

 Cooldown | -1.1s

Increases damage of splash dash

 Damage | +15
Console/Tongue Snatch

Increases damage of tongue snatch
 *Get kinky with this spiky accessoire.*
 Damage | +3 | +6 | +9

Increases range of tongue snatch.
 *Instructions: Apply sticky tape to tip of tongue, then pull and glue to the back of your head.*
 Range | +2

Adds a silencing effect to tongue snatch.

 Silence Duration | +0.5s | +1.0s

Adds lifesteal to a successful tongue attack.
 *Now you can eat everything, even your car!*
 Lifesteal | +40% | +80%

Increases damage of tongue snatch.

 Damage | +9

Your tongue attack will pull Solar towards you and successful damage will add Solar.

 Solar per Damage | +5%
Demonic Animal Necklace

Reduces the cooldown of orb of Omicron and fire breath when used at 4 stacks of frenzy.
 *Contains the soul of the bottlenose dolphin, a vile and evil beast.*
 Cooldown | -2s

**Demonic Animal Necklace** is an upgrade for  Nibbs' Dragon Frenzy.

## Description

If Nibbs uses Orb Of Omicron or Fire Breath while at max stacks of frenzy, those abilities will have their cooldowns reduced by 2 seconds, making them 5 and 8.5 seconds respectively.
Console/Laser

Increases the range of laser.

 Increases the range of laser. | Length | +1.2

Increases attack speed of laser.

 Attack Speed | +100 | +200

Increases the maximum damage per hit of laser.

 Maximum Damage | +1 | +2

Increases the damage per hit of laser.

 Damage | +1

Increases the maximum damage per hit of laser.

 Maximum Damage | +2

Adds a slowing effect to your Laser. Starts strong, grows weaker.

 Slowing power | +30%
Console/Jet Pack

Increases maximum health.
 *Insert pill into rear end of digestive tract.*
 Health | +30 | +60 | +90

Automatically regenerate health.

 Health Per Min | +120 | +240

Increases movement speed.
 *Fashionable and Fast.*
 Movement | +0.8

Gain additional Solar over time.

 Solar Per Min | +30

Gives 150 Solar.
 *This product was brought to you by Zork industries, exploiting Zurians since 2780.*
 Solar | +150

Increases maximum health.
 *Side effects:-Hyperventilating-Stomach ache-Rainbow farts (Especially Unicornians)*
 Health | +30
Crowd Control

Crowd control are effects present in certain abilities and upgrades that hamper the target's ability to control the character in some way. There are multiple kinds of crowd control effects in the game.

Some abilities and upgrades are also able to reduce or deny the effects of crowd control, reducing their duration or preventing them altogether.

## Crowd control effects

### Blind

Distorts the screen, covering the majority of it in black smoke. Causes Droids and weedlings to become immobile/unable to attack. Targets under this effect will have an eye and the word "Blinded" above their heads.

### Displacement

Moves target a set distance away from its current position. Unaffected by crowd control reduction.

### Ensnare

Prevents target movement for the duration. Targets under this effect will have a pair of blue energy rings around them and a blue lock above their head.

### Gravity

Pulls targets towards the center of the AoE.

### Knockback

Displaces targets, knocking them away from the area of impact.

### Slow

Reduces target movement speed and jump height for the duration. Targets under this effect will have a purple snail above their head and will be surrounded in a purple aura.

### Slowdown

Alters the flow of time within the targeted area, slowing **everything** inside. Unaffected by crowd control immunity.

### Silence

Prevents the use of abilities by target for the duration. Autoattacks are unaffected. Targets under this effect will have the word "Silenced" and a "..." speech bubble above their heads and will be surrounded by an orange glow.

### Stasis

Traps the target in stasis, making it impossible for it to move or attack. Targets under the effect of Stasis are immune to all forms of external damage until released. Unaffected by crowd control immunity.

### Stun

Prevents target movement, use of abilities and autoattacks. Targets under this effect will have stars and the word "Stunned" above their head.

### Tether

Restricts target movement to an area around the point of impact. Unaffected by crowd control reduction.

## Crowd control reduction and immunities

### Immunity

#### Yuri

* Time Warp (Spacetime Continuity Device)

## Trivia

In Patch 3.1.5, most crowd control effects gained new smaller icons to make them less obstructive and easier to read in-game.
Commander Rocket/Tips & Tactics

## Playing As:

* You will automatically charge rockets for your Charged Salvo. Properly timing your attacks allows you to fire in bursts, dealing heavy damage to enemies. Liquid MRE makes this tactic far more effective.
* Rocket Launch will reset your second jump if you already used it. This, combined with its considerable recoil can allow you to achieve great vertical movement.
* Rocket Launch is an extremely versatile ability, allowing you to deal damage from a distance, surprise opponents up close, use the recoil to escape or even to close the gap between enemies and more.
* Rocket Launch has a slow moving projectile: Aim where enemies will be, not where they are.
* You can still use the recoil effect on Rocket Launch to escape enemies even if you are snared.
	+ Alternatively, aiming at places your enemies currently are may be useful to deny them presence in those areas. For example, firing towards droids fighting each other may make it more difficult for your enemy to get the finishing blow on them, especially if they rely on melee attacks to do so.
* Laser Trap has a much shorter range than your abilities: use it to discourage enemies from getting too close to you.
* Laser Trap has a small arming time before deploying, which may allow your enemies some time to move to safety. Consider upgrades such as Borgo Cigar Cutter and Luxor Crystal Ashtray to make it harder to avoid.
* Consider purchasing Mad Bomb and/or Nuke Bug if you're having trouble escaping your enemies.
* Crowd control effects can be very dangerous due to Rocket's low health pool. Consider purchasing Baby Kuri Mammoth if you need help countering these effects.

## Playing With:

* Crowd control effects that immobilize or otherwise hamper enemy movement can greatly aid Rocket in landing his abilities.
* Consider investing in crowd control effects if they are available to you: Rocket does not have many options himself, so you can complement his playstyle.
* Due to his small hitbox and mobility, Rocket can get in and out of situations that would have killed less slippery nauts. Be careful of when and where you follow him.

## Playing Against:

* Be careful when approaching Commander Rocket: Not only is his damage output high, but he can also easily move back to safety with his Rocket Launch
* Due to his small health pool, abilities that deal high damage can be particularly effective in bringing Rocket down, especially ones that are able to outrange him, such as Snipe and Ball Lightning.
* Use displacement and tether effects to bring Rocket closer to your team and either burst him down or keep him there with additional crowd control.
* Stealth and silencing abilities/upgrades can aid in approaching and shutting down Rocket, making him easier to kill.
* Do not underestimate the damage output of Laser Trap! It can kill you very quickly if you stay in the laser beam. Back away or carefully manouver around it instead.
* Abilities that require no aiming (such as Lightning Rod or Suicide Drones' lasers) can help you to counter Rocket's high mobility.
Damage Over Time

Damage Over Time, commonly abbreviated as DoT, is damage that slowly damages the target over time. Damage Over Time is indicated by a purple coloured mark on the health bar, representing the amount of health that the effect will remove when it runs its full duration. Damage over time is not to be confused with periodic damage (such as the one from Magnetic Anchor or Tornado) which can be prevented by removing the damage source (i.e., breaking the tether or moving away from Froggy G in these cases).

The damage dealt by these abilities also prevent teleporting.

Depending on the source, DoT can be represented on a character in a variety of ways. It can appear as red fire on the character's center (burning effects like Earthquake), purple bubbles and glow around the character (poison effects like Acid Spit), static electricity around the character (electric effects like Blaze), or a purple fire on the character's center (Omicronian effects like Red Sneakers). In all cases, the amount of damage that the character will take is represented by a recoloured portion of their healthbar.

The shop, cleanse effects, and healthpacks remove damage over time immediately, while lifestealing and healing effects do not.

## Damage over time abilities and upgrades

### Chucho

* Sticky Bomb (Four-Eye Visor)
* Nitro Boost (Neon Nitro Muffler)

### Coco

* Blaze (Default, further increased by Chuck's Board)

### Gnaw

* Acid Spit (Default, further increased by Spike Slime)
* Bite (Default, further increased by Rotten Teeth)

### Genji

* Butterfly Shot (Space-Hippo Manure Incense)

### Nibbs

* Fire Breath (Eternal Flame)
* Dragon Jump (Red Sneakers) *Passively leaves a trail of fire.*

### Qi'Tara

* Poisonous Blade (Default, further increased by Skroggle Eyeshadow, Coba Serpent and Silent Killer, stacking)
* Seven Star Strike (Default, further increased by Killer Tomato Ketchup, stacking)

### Skølldir

* Mighty Throw (Power Briefs) *Note: The item is not described as applying DoT in-game.*
* Earthquake (Default, further increased by Iridium Bricks Game)

### Yoolip

* Gripping Gaze (Remote Controlled Whisk)
Console/Froggy G/Information

## Back Story

Straight out of the marsh pond ghettos of planet Ribbit IV comes the amphibious B.I.G., also known as Nate Frogg, but mostly known as Froggy G. Growing up in the baddest part of town, struggle and incarceration surrounded Froggy from an early age. Taking part in his first swim-by shoot out as a tadpole, Froggy seemed destined for a life of crime and prison.

After a bloody gangwar with the neighbouring Toad-unit posse ended in a 5 year jail sentence, Froggy G vowed to end his gangsta ways. Instead, Froggy G started earning his keep as a beatboxing streetdancer and rapper, hoping to be picked up by a major record label. Unfortunately, his tracks titled "Pond Pimpin", "Froggin' dirty" and "Motherfrogger bounce!" didn't earn him much.

In order to make some money, and then make some mo', Froggy G became a hired gun. Combining his shoot-out experiences with lethal watery dance-moves and beatboxing techniques, Froggy G now spins and dashes across intergalactic battlefields, droppin foo's left and right with his fishgun, hoping to make some money to take his momma out of the hood.

## Quotes

### Taunts

* *"Yo mama is so fat..."*
* *"Ribbit ribbit real good!"*
* *"Don't touch tha 'fro!"*
* *"Bring it! What?!"*
* *"This is my pond! I ain't goin' nowhere."*
* "I see ya, but I wouldn't wanna be ya."
* *"Can't touch this."*

### Help

* *"Help a frog out!"*
* *"Froggy be bleedin'!"*
* *"Yo man, I'm hurt!"*
* *"I'm croakin' over here!"*

### Purchase

* *"Pimpin!"*
* *"Daddy got a brand new bag."*

### Teleporting

* *"Froggy G left the building!"* Reference to Elvis Presley
* *"Yor homies, smell you later."* Reference to Fresh Prince of Bel-Air
* *"Ciao"*

### Chosen

* *"Grand master splash in da house"*
* *"At the Frog, at the Frog"*
* *"Can't touch this"*
* *"Make some noise for the Frog"*

### Killing Spree

* *"Damn it's good to be a gangsta!"*
* *"This is how I roll!"*
* *"Don't hate the game, hate the player!"*

### Killing Blow

* *"Hubba hubba, hubba hubba!"*
* *"They see me whirlin', they hatin'."* A reference to Ridin': a single by American rapper Chamillionaire.
* *"Can't touch this."* A reference to U Can't Touch This: a single by American rapper MC Hammer.
* *"It wasn't me."*

## Skin Information

   Ready? Set! GO!!! 16 times Space Olympic gold medalist Froggy G is here to farm some gold with perfect technique and a brutal training schedule. Add to that a pair of supertight swimming trunks and we've got a clear winner. The Grandmaster Splash skin! It costs $2.49.
Console/Ball Lightning

Increases the damage of ball lightning.

 Damage | +15 | +30 | +45

Reduces cooldown time on ball lightning.

 Cooldown | -1.5s

Increases the knockback effect of ball lightning.

 Knockback | +1.5

Increases the range of ball lightning.

 Range | +7

Adds a blinding effect to ball lightning.
 *14*
 Blind Duration | +1.2s

Increases the explosion size of ball lightning.

 Explosion Size | +1
Cyanide Cigarettes

Increases the base damage return of black hole sun.
 *"Popular Zurian candy."*
 Base Maximum Damage | +27% | +54%

**Cyanide Cigarettes** is an upgrade for  Sentry X-58' Black Hole Sun.

## Description

Increases the maximum base damage dealt by Black Hole Sun by 107.25 per stage, up to a maximum of 214.5, making it deal a maximum of 754.5 damage with a fully charged shield.
Additionally, it also increases the maximum amount of reduced damage you can take while the shield is deployed. This is a double-edged sword however, as when the shield breaks you can fire the Black Hole Sun immediately rather than having to wait for the full shield duration to end.

## Trivia

* The name of this item is possibly a reference to the movie Dr. No, which features cyanide cigarettes.

## References

1. ↑ http://en.wikipedia.org/wiki/Dr.\_No\_%28film%29
Console/Slash

Increases the damage of slash.

 Damage | +2 | +4 | +6

Increases the attack speed of slash.
 *Cut any vegetable or fiend in a blink of an eye.*
 Attack Speed | +35 | +70

Adds a chance to do a critical strike, dealing more damage with slash.
 *Awarded to the heroes of the first AI war or whoever has 270 solar.*
 Crit Damage | +36

Adds an extra amount of damage when striking the back of a target with slash.
 *The backside of the blade is extra sharp.*
 Backstab Damage | +4 | +8

Adds a lifesteal effect to slash.

 Lifesteal | +20%

Adds a slowing effect to slash.

 Slow Duration | +1s | +2s
Console/Booster Rocket

Increases maximum health.
 *Insert pill into rear end of digestive tract.*
 Health | +30 | +60 | +90

Automatically regenerate health.

 Health Per Min | +120 | +240

Increases movement speed.
 *Fashionable and Fast.*
 Movement | +0.8

Gain additional Solar over time.

 Solar Per Min | +30

Gives 150 Solar.
 *This product was brought to you by Zork industries, exploiting Zurians since 2780.*
 Solar | +150

Increases maximum health.
 *Side effects:-Hyperventilating-Stomach ache-Rainbow farts (Especially Unicornians)*
 Health | +30
Console/Double Jump

Increases maximum health.
 *Insert pill into rear end of digestive tract.*
 Health | +30 | +60 | +90

Automatically regenerate health.

 Health Per Min | +120 | +240

Increases movement speed.
 *Cowboy boots with rockets. What's not to like?*
 Triple Jump | Yes

Gain additional Solar over time.

 Solar Per Min | +30

Gives 150 Solar.
 *This product was brought to you by Zork industries, exploiting Zurians since 2780.*
 Solar | +150

Increases maximum health.
 *Side effects:-Hyperventilating-Stomach ache-Rainbow farts (Especially Unicornians)*
 Health | +30
Counter Intelligence Cross

Photon mines will start to home on enemies over a short distance after time out.
 *"Awarded to the most non-intelligent bots in the field."*
 Homing | 5000

**Counter Intelligence Cross** is an upgrade for  Sentry X-58' Photon Mine Launcher.

## Description

Sentry's Photon Mines fly towards nearby enemies when they expire with a range of 6.4, but their damage is reduced by 50% (only while homing). This upgrade deals half damage to turrets. If there were no nearby enemies, they will fly in the direction they were fired from.
Console/Hover

Increases maximum health.
 *Insert pill into rear end of digestive tract.*
 Health | +30 | +60 | +90

Automatically regenerate health.

 Health Per Min | +120 | +240

Increases movement speed.
 *Fashionable and Fast.*
 Movement | +0.8

Gain additional Solar over time.

 Solar Per Min | +30

Gives 150 Solar.
 *This product was brought to you by Zork industries, exploiting Zurians since 2780.*
 Solar | +150

Increases maximum health.
 *Side effects:-Hyperventilating-Stomach ache-Rainbow farts (Especially Unicornians)*
 Health | +30
Crystal Eagle Bullets

Increases base damage of shots.
 *Crystals from Luxor moon of Calias. Handcarved by Zurians.*
 Base damage | +31%

**Crystal Eagle Bullets** is an upgrade for  Sheriff Lonestar's Blaster.

## Description

Increases Blaster's base damage by 31%, making it 85.15 base damage total. It also increases the size of the bullets, although this is purely cosmetic.

## Trivia

* The flavour text of this item is retroactive reference to Ix the Interloper.
Danger Pins

Unleash a damaging burst in front of you at the end of charge.
 *This batch of safety pins is not suited for retail.*
 Damage | 210 (329.7)

**Danger Pins** is an upgrade for Jimmy And The LUX5000's LUX Charge.

## Description

LUX releases a damage burst at the end of LUX Charge, dealing 210 damage to nearby enemies. This damage scales with team levels.
Cool playing styles

This is just about cool ways I've seen played and have thought about in Awesomenauts. First off is Derpl with grid traps EVERYWERE. All upgrades for right click set to grid trap and with kitten upgrades, and some nice mech boots borrowed from Coco, this set of upgrades, if played right, is deadly.

Next up is open Leon, this Leon uses cloak merely for the dummy and rellys on damage from blade, tounge and his health reserves. This Leon does lots of damage and has good health to back him up and in general is not stealthy at all. I don't know much

    about this style as I have only seen it done well by one person who I forgot their username but darn were they good.

Next is speed kitten Derpl. Now, this play style is merely theoretical as I have not tried it, and don't know of anyone who has tryed it, but it focuses on giving Derpl as many kittens on as many directions as fast as possible while having Derpl be as fast as possible and have a good chunk of health. Now, I haven't tried this style out but I was going to play it as a harraser just taking people's health away and forcing them to go get health a bit like Coco.

That's all I have for now, let me know what you think and your play styles in the comments below!
Console/Frog Jump

Increases maximum health.
 *Insert pill into rear end of digestive tract.*
 Health | +30 | +60 | +90

Automatically regenerate health.

 Health Per Min | +120 | +240

Increases movement speed.
 *Fashionable and Fast.*
 Movement | +0.8

Gain additional Solar over time.

 Solar Per Min | +30

Gives 150 Solar.
 *This product was brought to you by Zork industries, exploiting Zurians since 2780.*
 Solar | +150

Increases maximum health.
 *Side effects:-Hyperventilating-Stomach ache-Rainbow farts (Especially Unicornians)*
 Health | +30
Console/Voltar the Omniscient/Tips & Tactics

## Playing As:

* Voltar has a weak early game and a very powerful late game. Play defensively and focus on farming Solar with your Healing Wave at the start.
* Voltar needs to have companions to be effective. He needs something that can attack because he can't attack without his Drones. The best way to use Voltar is to follow a group of droids, or follow other Awesomenauts and support them.
* Voltar gains Solar from healing anything with Healing Wave, whether it's droids, a fellow Awesomenaut, or even Leon's dummy.
* Voltar may be able to take down a turret if left alone with just droids and drones while the rest of his team is distracting the enemy. Dark Matter Shots makes this tactic even more effective as the enemy droids are incapacitated by blind.
* You might want to avoid pairing Turret Add-on with Cortex Tank, as the knockback will keep your enemies out of the healbot's damaging zone.
* You may activate Voltar's Hover as many times as you'd like as long as you are still up in the air. Alternate between hovering and falling to confuse enemies trying to hit you.
* Remember that the Drones' explosion is a large part of Voltar's damage output and that they take some time before fully respawning. Consider this before detonating them.
* Be careful with Psychokinetic Repulsion and Cortex Tank, as they may push your enemies out of harm's way, denying your team a kill.

## Playing Against:

* Without the Turret Add-on upgrade for Healbot, Twisted Nightmares or his Drones, Voltar has no means of damaging his enemies. Attack him freely if such is the case.
* Voltar's the tallest Awesomenaut of the cast, making bodyblocking him to limit his movements an easier task.
* Most of Voltar's upgrades are very expensive. Putting pressure on him early on to kill him or force a retreat may delay his powerful late game.
* You might want to save a more powerful ability to destroy Voltar's healbot as soon as it's deployed, denying the heal to the enemy team.
* Don't bother trying to steal the healthpack from Health Pack Surprise. Only Voltar and his team can take it.
Console/Derpl Zork/Information

## Back Story

Riding his combat walker onto the battlefield, comes Derpl Zork. The nephew of Blabl Zork, president of Zork industries. Derpl Zork lacks his uncle's business-smarts. In fact he lacks any kind of smarts, managing to get his IQ rated under the level of plankton in the official galaxial IQ test.

Nevertheless Derpl is the heir apparent to Blabl's galaxy-spanning business empire. This is something that doesn't sit well with Blabl, not well at all. Dreading the day Derpl would inherent the company and run all the hardfought accomplishments into the ground, Blabl put Derpl in charge of fieldtesting the new Specialized Universal Secretary Interface (S.U.S.I. for short) in one of Zork Industries' combat walkers. Asking Derpl what form of devastation should be issued forth from his vehicle of destruction he simply drooled and said: "I wuv cats!"

Now Blabl is anxiously awaiting the day that Derpl would suffer a fatal blow on the fields of battle but as of yet Derpl's combat walker has proven to keep making up for its dimwitted driver.

## Quotes

Derpl seems to be unable to speak. The following quotes are said by the Specialized Universal Secretary Interface (S.U.S.I.) which he rides into battle.

### *Taunts*

* *"License to kill approved by management."*
* *"Clear out your desk."*
* *"Mr. Zork is impressed with your determination."*
* *"Mr. Zork! That is highly inappropriate!"*
* *"Mr. Zork is invested in your termination!"*
* *"Mr. Zork expresses his displeasure with your performance!"*
* *"Clearing schedule for random acts of violence!"*

### *Help*

* *"Mr. Zork requests your presence."*
* *"Ow! Ow! Ow! Ow! Ow!"*
* *"Mr. Zork requires medical attention!"*

### *Purchase*

* *"Mr. Zork requires "Shiny Objects.""*
* *"Mr. Zork would like to place an order."*

### *Teleporting*

* *"Mr. Zork isn't in right now, please leave a message!"*
* *"Mr. Zork has an urgent appointment!"*
* *"Mr. Zork has some pressing matters to attend to!"*

### *Chosen*

* *"License to kill approved by management."*
* *"Today's agenda: aggressive negotiations!"*
* *"Blegh" "Good morning, Mr. Zork."*
* *"Clearing schedule for random acts of violence."*
* *"Specialized Universal Secretary Interface Online."*

### Killing Blow

* *"You are the weakest link, goodbye."*
* *"You're a boss, Mr. Zork!"*
* *"You're fired!"*

### *Killing Spree*

* *"This reminds me of last year's Christmas Party."*
* *"I'll get on the paperwork..."*
* *"The cleaners will take care of that."*

### *Drop Pod In*

* *"Blegh" "Good morning, Mr. Zork."*
* *"'Specialized Universal Secretary Interface online."*
* *"Today's agenda: aggressive negotiations!"*

### *On Death*

* *"System terminated."*
* *"Going offline."*
* *"Malfuction."*

## Skin Information

### Hotrod Derpl

    Get your motor running! Head out to the Milky Way! 1500CC Turbostomper engine, Custom paint job by Pond Pimpin' Customs and built-in fondue system. Turn heads on the intergalactic freeway as you cruise easy with Derpl's Hot Rod skin! It costs $2.49.
Console/Sheriff Lonestar/Information

## Back Story

At the heart of the milky way lies the Bovinion system, ruled by a semi intelligent cow-like species. Although technologically advanced to an acceptable level, these Bovinions have maintained a tribal form of society for several thousands of years. Until recent years, an age-old custom in this society was to scare young Bovinion calves with bogeyman stories about a scary cowboy. Naughty Bovinion calves would, as the story went, be caught by this cowboy's unrelenting lasso.

Recently, a wealthy Bovinion visionary opened up a park where visitors would come to see a genetically re-engineered cowboy in action. But disaster struck and the cowboy escaped his cage. Before the Bovinions could react the cowboy had wrangled the entire park staff. Terror shook the Bovinion civilization as the cowboy started to wrangle every single Bovinion on the planet! Suddenly the Bovinions found themselves out of their cities and wrangled into herds on green meadows by the whisky drinking, bucket spitting, yeeehaawing horror.

Once the entire Bovinion civilization had been wrangled, the cowboy, naming himself Sherriff Lonestar, rode a rocket ship into the sunset, his job complete. Now Sherriff Lonestar fights as a mercenary in the robot wars, combining his awesome cowboy-powers with high tech weaponry to earn some solar to spend on whisky and cigars.

## Quotes

### **Taunts**

* *"Come 'ere and say that again!"*
* *"Yellow belly!"*
* *"Be quick or be dead!"*
* *"You're a goner!"*
* *"You best skedaddle!**"***
* *"The jig is up!"*
* *"Get off my porch!"*

### **Help**

* *"I'm all dragged out!"*
* *"I'm getting banged up over here!"*
* *"Pony on up over here!"*
* *"I'm almost a goner!"*

### **Purchase**

* *"Spending some Dinero!"*
* *"More swag!"*

### **Teleporting**

* *"Riding into the sunset!"*
* *"Heading back to the Ranch!"*
* *"Leave some for when I get back!!"*

### **Chosen**

* *"Time to kick butt and chew Tobacco!"*
* *"There's a new Sheriff in town!"*
* *"Saddle up!"*
* *"Yeehaw!"*

### **Killing Blow**

* *"I just did the universe a favour!"*
* *"Dying ain't much of a living, boy!"*
* *"You don't look so good, partner!"*
* *\*spit\**

### **Killing Spree**

* *"Yeeeeehaw!"*
* *"I'm taking you all out!"*
* *"Wildest gun in the galaxy!"*

## Skin Information

   Pull over buster! Freeze! The strong arm of the law has arrived and is gonna give you a ticket for looking horribly out of style in that old Cowboy attire! Your enemies will respect your authority if you upgrade your old Sheriff outfit with the new Officer Lonestar skin, and if they don't they'll be looking at four to five years in an intergalactic state penitentiary.It costs $2.49.
Death

When 'nauts have no health left, they die. When a 'naut is killed by a player, all of the opposing players receive 25 Solar on console, and 30 on PC. The player that dealt the killing blow receives an additional 25 or 30 Solar. If killed by a Turret, Creep or die at the same time as they kill an enemy, then the additional 25 or 30 Solar is dropped on the ground where any 'Naut can pick it up. Players also lose 25/30 Solar on death.

Of course it is better to flee though, and Teleport back to the shop from a safe place. Players being chased by an enemies, should try to be unpredictable while going to a safe place. Going down from platforms or jumping mid-air after boosters, for instance, usually helps.

Players low on health will hear a warning sound and see their screen become increasingly more red.

Dead players will get back to the Drop Pod station, where they can try and recover some of the lost Solar and access the shop during the countdown.
DamageArea

Click **here** to return to the map editor's object list

For general attributes click **here**

As the name implies, this area can be used to damage or heal Awesomenauts, creeps or droids. It also has many other uses.

This area is primarily used in AI Station 205 for the flame machine. You may want to check **AffectArea** as they are a lot easier to use specially if you just want to deal damage.

### Useful damage settings

There are tons of damage settings used by the game to inflict damage/heal/buff/cc/etc. Here is a list of many useful damage settings and their functionality.

 BirdSmoke
Dead Seahorse Head

Shoot extra spikes before you dive.
 *The Omean give these to their children to warn them of the dangers of the seas.*
 Extra Spike Damage | 18% | 36%

Dead Seahorse Head is an upgrade for Vinnie & Spike's Spike Dive.

## Description

Adds an extra Spike Dive explosion at the beginning of the dash, which deals 18% damage of the normal explosion per stage, up to a maximum of 36%, (144 damage).

## Trivia

* The icon and name of this item are most likely references to The Godfather novel and movie adaptations, where a severed horse head is placed on a man's bed while he's sleeping.

## References

1. ↑ http://en.wikipedia.org/wiki/The\_Godfather
Console/Summon Drones

Increases the amount of drones you can create.

 Amount | +1 | +2

Makes done shots blind enemies.

 Blind Duration | +0.5

Increases the damage of your drones' shots.

 Damage | +2 | +4 | +6

Increases attack speed of drones.

 Attack Speed | +16 | +32

Improves drone explosion upon destruction.

 Explosion Damage | +10

Reduces cooldown time on drone gateway and summons drones faster.

 Cooldown | -4s
Console/Siege Mode

Increases range of turretshot.
 *Take out your prey from a safe distance.*
 Turret Range | +1

You gain a damage-absorbing shield when transforming into siege mode.
 *Protect yourself from claws, horns, teeth and missiles.*
 Shield | +7% | +14% | +21%

Adds a knockback effect to your turretshot

 Turret Knockback | +0.5

Increases damage of turretshot.
 *WARNING: Will shred your prey, not suitable for trophy hunting.*
 Turret Damage | +3 | +6 | +9

Reduces cooldown on siege mode.

 Cooldown | -1.5s

You gain a damage absorbing shield when transforming into siege mode.

 Shield | +21%
Consoles/Clunk

StatsSkillsUpgradesInformationBuildsTips &amp; Tactics[edit]

 **Type of abilities**: Lifesteal, Area of effect, Ensnare, Slow, Solarsteal, Launch String | **Release Date**: May 1st, 2012

[edit]
Consoles/Skills

[edit]
Consoles/Upgrades

[edit]
Consoles/Information

[edit]
Consoles/Builds

[edit]
Consoles/Tips & Tactics
Concrete Wall

Increases the damage for each Multi Dash available.
 *"A blank canvas in pristine condition... wait... what happened here!?"*
 Damage per Dash | +10%

**Concrete Wall** is an upgrade for Dizzy's Bubble Shot.

## Description

Increases the damage of Dizzy's Bubble Blast by 10% for each Multi Dash charge she has left. This gives her a maximum of 30% damage increase, making it deal 91 damage in total.

## Upgrade Synergies

* This upgrade synergizes well with "Ribbit Ribbit Real Good", as the extra Multi Dash charge increases her potential max damage to 40%, making it 98 damage total.
Console/Ollie

Increases maximum health.
 *Insert pill into rear end of digestive tract.*
 Health | +30 | +60 | +90

Automatically regenerate health.

 Health Per Min | +120 | +240

Increases movement speed.
 *Fashionable and Fast.*
 Movement | +0.8

Gain additional Solar over time.

 Solar Per Min | +30

Gives 150 Solar.
 *This product was brought to you by Zork industries, exploiting Zurians since 2780.*
 Solar | +150

Increases maximum health.
 *Side effects:-Hyperventilating-Stomach ache-Rainbow farts (Especially Unicornians)*
 Health | +30
Denny's Boots

Increases movement speed and extra when out of combat
 *Let your imagination run wild!*
 Movement out of combat | +2.4

**Denny's Boots** is a Utility Upgrade available exclusively to  Raelynn. It replaces Space Air Max.

## Description

Movement Speed is increased by 0.8, from 7.4 to 8.2. When "out of combat" for a few seconds, an even bigger speed boost of 2.4 is granted, which stacks with the original movement speed increase making it 9.6. The "out of combat" effect is triggered by not using any abilities for roughly 3 seconds (with the exception of Six Million Solar Human Jump). Taking damage will not end the effect.

## Tips & Tactics

* Letting Snipe reach the maximum charge time and firing will automatically activate the "out of combat" effect.

## Trivia

* This upgrade is a reference to a topic posted within Ronimo games' forums, when forum user "Duck" started a joke about a supposed new Awesomenaut called Denny, which was taken seriously. Prior to Raelynn's reveal, it was said that the next 'naut would be "a sniper" with "platforming skills". Many people assumed this was indeed going to be Denny. Forum users found out about the joke upon Raelynn's reveal.
Console/Magnet Piercing

Your tongue attack will pull Solar towards you and successful damage will add Solar.

 Solar per Damage | +5%

## Upgrade Synergies

* Because it's a percentile Solar Generation, the amount of solar generated is based on the damage of the ability. Thus, solar generation is increased by Spiked Tongue Piercing and Morning Star Piercing.
Deployment Pads

Deal a knockback pulse when transforming out of turret mode.
 *Get a chance to win a fishing trip to Okeanos.*
 Size | 16

Deployment Pads is an upgrade for Derpl's Siege Mode

## Description

Upon exiting Siege Mode, Derpl inflicts a knockback effect of 1.5 to all nearby enemy targets. The effect is accompanied by a very short (0.1s) stunning effect to prevent enemies from jumping and cancelling the effect prematurely.

## Trivia

* The flavor text refers to Okeanos, the home planet of the Namala (Coco), the Mon'Grah (Skree), Vinnie & Spike, and many other aquatic beings.
Cortexiphan Shake

Adds a slowing effect to mighty throw.
 *Sideffect: You might experience switching between multiple dimensions.*
 Slow Duration | 2s | 2s

Cortexiphan Shake is an upgrade for Skølldir's Mighty Throw.

## Description

Targets caught by Mighty Throw are slowed by 20% per stage, up to a maximum of 40%. This effect lasts for 2 seconds.

## Trivia

* The name and flavor text are references to the TV show Fringe, which had a special experiential drug called Cortexiphan that gave people special abilities.
Creeps

Creeps are neutral units featured on every map. They wander a preset path back and forth.

Awesomenauts or their minions (such as summoned Droids and Weedlings) can kill these creatures for 5 xp, 3 Solar and small Healthpacks that give 200 Health. Slain creeps respawn after 20 seconds have passed. Certain upgrades such as the Wraith Stone, allow Awesomenauts to gain more health from creeps.

## Neutral Creeps

These robots patrol multiple areas of the Starstorm Station.

 Respawn Time: 20 seconds

## Solar Boss (Ribbit IV)

It is recommended that you fight them after you have enough upgrades. Dealing with them can be risky otherwise, but rewarding. A simple strategy is to jump over to their left or right while attacking, until their health bar is depleted.
If there are no Nauts nearby, Solar Bosses will regenerate all of their health very quickly.

 Respawn Time: 120 Seconds

## Trivia

* The Solar Boss is named "Roshan" in the game files. This is a reference to the DotA 2's neutral creep of the same name.
* Creeps were replaced by sheep on all maps in Patch 2.9.3 to promote Ronimo Games' incoming new game, Swords and Soldiers II.
Derpl Zork/Builds/Sniper-Cat

## **OUTDATED BUILD**

**This build is OUTDATED. This means you will have to improvise to make it work. Builds are outdated when Power Pills (or Free Pills) are included in the strategy. Free Pills have been removed from the game because players stacked the pills with Power Pills Turbo.**

## **Recommended loadout :**

- Grid trap :
Enpowered grid, Superpowered grid, Hydrocollision lava lamp

- Siege mode :
whatever

- Catling gun :
Longcat, Bat Catsuit, Cat package

-Other :
Piggy bank, Free power pills, Boots

## **Purchase Order**

- Piggy Bank
- Free power pills
- Bat catsuit
- Longcat 1 and 2
- Boots
- Cat package 1,2 and 3
- Traps
- Super-powered grid
- Enpowered grid
- Siege mode
- Hydrocollision lava lamp

## **Play Style and Tips**

As Derpl's gameplay is based on Siege mode with powerful gatling and nuke, his basic attack, holo-cat, is made to be very weak.
Or... is it ?

There's one thing that make the holo-cat particularly interesting : Longcat, which increases the range so much that it can outrange enemy turrets. You don't need droids to cover you, any unprotected turret can be covered by a swarm of cats, as you are still mobile and stay at a safe distance.
Besides, cats pack some impressive firepower when fully upgraded : nearly 40 damage/second, from full screen, is extremely dangerous against players too. Stay where you can hit them and they can't hit you, and their lifebar will disappear very quickly.
Console/Reptile Jump

Increases maximum health.
 *Insert pill into rear end of digestive tract.*
 Health | +30 | +60 | +90

Automatically regenerate health.

 Health Per Min | +120 | +240

Increases movement speed.
 *Fashionable and Fast.*
 Movement | +0.8

Gain additional Solar over time.

 Solar Per Min | +30

Gives 150 Solar.
 *This product was brought to you by Zork industries, exploiting Zurians since 2780.*
 Solar | +150

Increases maximum health.
 *Side effects:-Hyperventilating-Stomach ache-Rainbow farts (Especially Unicornians)*
 Health | +30
Dark Matter Shots

Makes suicide drones knock away enemies.
 *Manufactured on AI station 404.*
 Knockback | Yes

Dark Matter Shots is an upgrade for Voltar's Suicide Drones.

## Description

Enemies hit by drone explosions are knocked back. Drone shots do not apply this effect.

## Trivia

* This upgrade shares its flavour text with Weaponised Hull. The only other set of upgrades to share flavour text are Missile and Another Missile.
Corrosive Spores

Increases base damage of weedlings against enemy Awesomenauts.
 *Flower power overwhelming!*
 Base damage | +12% | +24%

Corrosive Spores is an upgrade for Gnaw's Grow Weedling.

## Description

Increases base damage of the Weedling projectiles by 9 per stage, up to a maximum of 18 (93 total).

## Trivia

* Flavor text seems to be both a reference to Flower Power, which was a well-known slogan for those who opposed the Vietnam War and "power overwhelming", a cheat code from 1998 game, Starcraft.

## References

1. ↑ http://en.wikipedia.org/wiki/Flower\_power
2. ↑ http://en.wikipedia.org/wiki/Vietnam\_War
3. ↑ http://en.wikipedia.org/wiki/StarCraft
Console/Dynamite Throw

Adds an extra stick of dynamite to dynamite throw.
 *Now without superglue coating, making throwing multiple sticks a lot easier.*
 Amount | +1 | +2

Increases the explosion size of dynamite.

 Explosion Size | +0.6 | +1.2

Adds a blinding effect to dynamite.

 Blind Duration | +0.7s | +1.4s | +2.1s

Makes your dynamite bounce.
 *Better shape, better explosive.*
 Explode on Contact | yes

Adds a lifesteal effect to dynamite.
 *How you like them apples!*
 Lifesteal | +25%

delays explosion of dynamite until it makes contact with an enemy.

 Time | +19.3
Console/Vacuum Bite

Increases lifesteal and damage of vacuum bite.
 *Got your fine shirt covered in hitpoints? Try Quick 'n Cleaner!*
 Damage | +6 | +12

Adds health to your maximum health for every successful bite. This health is removed upon death.

 Maximum | +75 | +150

Your bite will affect additional nearby enemies.
 *For robo-maid model 34-Y or models with same amount of arms.*
 Target | +1

Vacuum bite will ensnare enemies.
 *WHAT ARE YOU SAYING!?! I CAN'T HEAR YOU!*
 Snare Duration | +1s | +2s

Increases lifesteal and damage of vacuum bite.
 *Free coupon inside for a Nurian ants facial.*
 Damage | +12

Gain Solar per successful bite

 Solar/Damage | +10%
Cortex Tank

Healbot will knock away enemies.
 *Smack that droid up.*
 Stun duration | +0.1s

Cortex Tank is an upgrade for Voltar's Healbot.

## Description

Causes Healbot to emit a wave upon spawning, Knocking enemies back by 1.125 and stunning them for 0.1 seconds.

## Upgrade Synergies

* This upgrade synergises poorly with Turret Add-on, as the knockback effect will push enemies out of the damaging field.
Console/Clunk/Information

## Back Story

Clunk is a robot suffering from anger management issues. He's saving up money to pay for therapy but keeps losing it due to damage compensations. Originally created as part of a robot army to combat an immensely powerful super villain terrorizing the outer star systems, Clunk found himself without a job when the villain accidentally died of a nasty bacterial infection before the robot army was completed.

This was actually a blessing in disguise for Clunk, since he was never designed to return in one piece from his mission. He was refitted to do standard house-keeping work, but soon found himself out of work once more as he kept blowing aggression inhibitors and subsequently went into immensely destrucive tantrums.

Eventually, Clunk signed up as a mercenary to do what he is best at: wrecking things. He found that finally giving in to his aggressive nature has given him great inner peace. Nowadays he takes great pleasure in jetting around the battlefield, blowing up in peoples' faces to the sound of heavy metal.

## Quotes

### **Taunts**

* *"You cant kill the Metal!"* **- Reference to the Tenacious D. song "The Metal"**
* *"The metal will live on!" -* **see abov**e
* *"Clunk smash!" -* **Catchphrase of the Marvel Comics character '***The Incredible Hulk'*
* *"Target acquired, engaging!"*
* *"Bite Clunk's shiny metal!* **Possible reference to a character from Futurama called 'Bender' who often says "***Bite my shiny metal \*ss!***"**
* *"Clunk will assess...No!"*

### **Help**

* *"Warning, warning!"*
* *"Clunk needs help!"*
* *"Require assistance!"*
* *"Damage exceeding tolerance!"*

### **Purchase**

* *"New hardware detected!"*
* *"Part assimilation complete!"*

### **Teleporting**

* *"Recall beacon activated!"*
* *"Returning to base!"*
* *"Activating teleporter!"*

### **Chosen**

* *"Clunk, all wound up and ready to go!"*
* *"Amplifying rage protocols"*
* *"Clunk smash!"*
* *"Batteries included!"*

### **Killing Blow**

* *"Strike you down with a vicious blow!"*
* *"You have been terminated!"* possible reference to the movie Terminator 3 when the T-800 uses his remaining hydrogen cell to kill the T-X and declares *"You are terminated"*

### **On Death**

* *"Oh no!"*
* *"Malfunction!"*
* "*Clunk terminated!"*

## Skin Information

   A team of unruly mercenaries is given the assignment to take out a corrupt military leader and a rogue operative on a Latin American island. Their leader: Expendable Clunk! Double the action, triple the explosions and a-ten-hut for the Master of Metal! It costs $2.49
Console/Mine Deploying

Increases the damage of mines.

 Damage | +8 | +16 | +24

Increases the longevity of mines.

 Time | +8s

Makes mines bounce up and down.

 Bounce | Yes

Reduces cooldown time on mines.

 Cooldown | -0.5s | -1s | -1.5s

Increases the amount of mines placed, dividing total damage evenly across them.

 Mines | +2

Increases the damage of mines.

 Damage | +24
Console/Missiles

Makes missiles do damage in an area.

 Explosive Size | +1.6

Reduces cooldown on missile shot and increases missile speed.
 *Faster deploying, faster destroying.*
 Speed | +1 | +2

Adds a more powerful missile to your launch string.
 *Keep away from children and trigger happy Kremzons.*
 Missile 3 | 0 | +2

Adds a giant missile to your launch string.
 *Property of Earth's Liberation Front. Made in 2991*
 Missile 4 | +1

Makes your missiles better at following enemies.

 Homing | +1

Adds a full missile barrage and juggernaut to your launch string.

 Missile 4 | +1
Console/Froggy G/Tips & Tactics

## Playing As:

* Using your Splash Dash in a way that you end right next to your target will give you a larger window of opportunity to damage your enemy with Tornado Move or the Bolt .45 Fish-gun.
* Hammer Pants upgrade description explains that you must "aim at the ground to execute". In reality, the effect will occur if you hit any kind of terrain, including walls, ceilings and enemy turrets.
* Both Can't Touch This and [Console/Right Back At Ya!|Right Back At Ya!]] allow Froggy G to damage turrets with little to no punishment.
* Turbo Tape can turn Tornado Move into a powerful chasing and escaping tool.

## Playing Against:

* While Froggy G is immune to all forms of direct damage during Splash Dash, crowd control effects will still be applied to him.
* As a brawler, Froggy G excels in one versus one combat. Be sure to stick to your team and avoid being lined up as to make sure at least one team member avoids Splash Dash's stun and is ready to punish him for it.
* If Froggy G is using Right Back At Ya!, stop using attacks that can be reflected until it wears off. See a list of what can be reflected and what cannot here.
* Tornado Move can be interrupted by some crowd control effects, like stuns.
* If an enemy Froggy G is constantly using his Splash Dash to attack, save a Crowd Control to punish him afterward or even maybe kill him.
Console/Shock

Increases damage of Shock attack.

 Damage | +2 | +4 | +6

Increases the attack speed of Shock attack.

 Attack Speed | +43 | +86

Adds a slowing effect to Shock attack.

 Slow Duration | +1s

Increases damage of Shock attack against turrets.

 Turret Damage | +30% | +60% | +90%

Adds a lifesteal effect to Shock attack.

 Lifesteal | +25%

Increases damage of shock attack against turrets.

 Turret Damage | +75%
Crystal Leaves

Increases the base healing and base damage of psionic bond.
 *These razor sharp leaves used to grow on Luxor's Crystallite Trees.*
 Base damage | +10% | +20%

**Crystal Leaves** is an upgrade for  Ix's Psionic Bond.

## Description

Increases the damage of Psionic Bond by 10% per stage, up to a maximum of 20%, for a total of 192 burst damage and 78 damage per second, and the healing effect by 20% per stage, up to a maximum of 40%, for a total of 224 burst healing and 105 healing per second.