Euryon

Euryon are the demi elemental race of Narrakka. They are attuned to the Elemental forces present at their birth. They manifest this element on their bodies.

The very largest Euryon settlement is a theocratic fortress metropolis Called Hallayr that guards the Halastrum Gate. The only path between the Chthonic realms and the Material ones. They Ruling priest class dutifully guard the mortal realms from what might come through and maintain a ward placed on it.

The other Euryon nations have Similar tendencies towards duty and enlightenment through service to higher purpose.

## Euryon Traits

Your Euryon character has certain characteristics in common with all other Euryon.

#### Languages

You can speak, read, and write Low Primordial and one other language of your choice.

#### Age

Euryon mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.

#### Alignment

Independent and self-reliant, Euryon tend toward a neutral alignment.

#### Size

Euryon are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.

## Air Euryon

As an air Euryon, you are descended from the djinn. As changeable as the weather, your moods shift from calm to wild and violent with little warning, but these storms rarely last long.

Air Euryon typically have light blue skin, hair, and eyes. A faint but constant breeze accompanies them, tousling the hair and stirring the clothing. Some air Euryon speak with breathy voices, marked by a faint echo. A few display odd patterns in their flesh or grow crystals from their scalps.

#### Unending Breath

You can hold your breath indefinitely while you’re not incapacitated.

#### Mingle with the Wind

You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.

## Earth Euryon

As an earth Euryon, you are descended from the cruel and greedy dao, though you aren’t necessarily evil. You have inherited some measure of control over earth, reveling in superior strength and solid power. You tend to avoid rash decisions, pausing long enough to consider your options before taking action.

Elemental earth manifests differently from one individual to the next. Some earth Euryon always have bits of dust falling from their bodies and mud clinging to their clothes, never getting clean no matter how often they bathe. Others are as shiny and polished as gemstones, with skin tones of deep brown or black, eyes sparkling like agates. Earth genasi can also have smooth metallic flesh, dull iron skin spotted with rust, a pebbled and rough hide, or even a coating of tiny embedded crystals. The most arresting have fissures in their flesh, from which faint light shines.

#### Earth Walk

You can move across difficult terrain made of earth or stone without expending extra movement.

#### Merge with Stone

You can cast the pass without trace spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.

## Fire Euryon

As a fire Euryon, you have inherited the volatile mood and keen mind of the efreet. You tend toward impatience and making snap judgments. Rather than hide your distinctive appearance, you exult in it.

Nearly all fire Euryon are feverishly hot as if burning inside, an impression reinforced by flaming red, coal- black, or ash-gray skin tones. The more human-looking have fiery red hair that writhes under extreme emotion, while more exotic specimens sport actual flames dancing on their heads. Fire Euryon voices might sound like crackling flames, and their eyes flare when angered. Some are accompanied by the faint scent of brimstone.

#### Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Elemental Plane of Fire make your darkvision unusual: everything you see in darkness is in a shade of red.

#### Reach to the Blaze

You know the produce flame cantrip. Once you reach 3rd level, you can cast the burning hands spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

## Water Euryon

The lapping of waves, the spray of sea foam on the wind, the ocean depths—all of these things call to your heart. You wander freely and take pride in your independence, though others might consider you selfish.

Most water Euryon look as if they just finished bathing, with beads of moisture collecting on their skin and hair. They smell of fresh rain and clean water. Blue or green skin is common, and most have somewhat overlarge eyes, blue-black in color. A water Euryon’s hair might float freely, swaying and waving as if underwater. Some have voices with undertones reminiscent of whale song or trickling streams.

#### Call to the Wave

You know the shape water cantrip. When you reach 3rd level, you can cast the create or destroy water spell as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.