Road of Death

## Overview

* **False Life-** Possess and puppeteer corpses
* **Ashen Call-** Summon Spirits of the recently deceased
* **Umbral Trespass-** Open a Portal into the Umbra
* **Morbid Overtaking-** Instantly kill a mortal and posses its corpse
* **Abyssal Aspect-** Replenish strength by spreading death

## Evocations

* **False Life**
	+ ***Description**:* *Allows the Evocator to expand upon their mortal host and enter a corpse, puppeteering it with their substance.*
	+ ***Effect**:* After a successful Evocation Roll the Evocator may possess a lifeless corpse they have eye contact to. A swarm of smaller dead animals may be treated as a single corpse. They may controll the corpse and their own body simultaneously and treat both as though their where their main host.
	+ ***Level Bonus***: Possess additional corpse for every level beyond the first
	+ *Example:* The Evocator has wandered through a morgue and picked several promising specimens. Because they only have a 2nd level False Life they can only possess two corpses, walking out with them as though they where perfectly alive if not a bit rotten.
* **Ashen Call**
	+ ***Description**:* *Allows the Evocator to call upon a spirit that hasn´t reached its resting place yet through channeling their corpse; opening a gateway back into the world of the Living and their body so they can take their vengeance. They may shamble on in their rotting remains until they fully decay.*
	+ ***Effect**:* After touching a corpse that died within the last hour the Evocator may make two Evocation Rolls and try to summon their spirit after Preperation. Should they succeed the spirit can be summoned back into their dead body where it must fufill one task for the Evocator. Afterwards it is free to move back into the Underworld or roam the world of the living.
	+ ***Level Bonus***: Tripple the window of time that allows for a corpse to be brought back for every level beyond the first
	+ *Example:* The Evocator has found a corpse of a vital character and chooses to cast 4th level Ashen Call. The murders are already gone but through the level 4 slot the spirit can be called back as long as it died within the last 27 hours. This succeeds and the Spirit is brought back in its body where the Evocator tasks it to track down and kill its murderers.
* **Umbral Tresspass**
	+ ***Description**:* *The Inferi expands their Essence, opening a gateway into the shadow realm of Umbra below them. Insides Umbras ever-falling layers they may enter a single one, but must be quick to find an exit before being dragged in too deep.*
	+ ***Effect**:* After Long Preperation and a successful Evocation Roll the Inferi may open an Umbral Portal that leads to any of its layers. As soon as they step through the gate closes again, transporting them into Umbra. Should they already be in Umbra this portal can take them a layer above or below. However they have to wait 24 hours until they can open another portal.
	+ ***Level Bonus***: Half the cooldown for this ability for every level beyond the first
	+ *Example:* The Evocator found out about a deal that took place a couple of days ago. Wanting to investigate they cast 3rd level Umbral Tresspass, opening a gate their party and themselves can move through. After investigating Umbra they decide to leave again before the Midnightmark passes. Through their level 3 slot the Evocator can open a gate after only 6 hours, allowing them to leave in time.
* **Morbid Overtaking**
	+ ***Description**:* *The Inferi invokes their connection to Umbra, instantly forcing a targets soul out of their body; causing a painless and untracable death. Should they be able to they can instantly possess the corpse infront of them, making the transition to seemless no one even realises their target just died.*
	+ ***Effect**:* The Evocator requires eye contact with their target before making two successful Evocation Rolls and a contested Confidence + Willpower Roll. Should they succeed their target instantly dies an untracable death. This may be used to possess their target in an instant for an additional Evocation Roll should they also have **False Life.** Note that Morbid Overtaking can not be used in combat or high stress situations.
	+ ***Level Bonus***: +1 dice for every level beyond the first
	+ *Example:* The Evocator is trying to infiltrate a palace, but is stopped by one of the royal guards. While taking to them they try to establish eye contact before casting 2nd level Morbid Overtaking. Thanks to their additional dice from the level 2 slot they may instantly kill their target. Since they also have 1st level False Life without an additional Host they take over the guard and use it to bring them into the inner quarters.
* **Abyssal Aspect**
	+ ***Description**:* *The Inferi is bound to one of the Abyssal Realms, following the Call of Lords of Ruin to harvest souls in their name; and be rewarded with fresh power in return.*
	+ ***Effect**:* When personally making a mortal die a [specific death] they may make an Evocation Roll. Should it be successful they may choose to either replenish a point of Health or Essence.
	+ ***Level Bonus***: +1 Health or Essence for every level beyond the first
	+ *Example:* The Evocator has pledged themselves to Sa’eer, meaning they follow the aspect of the unforseen death. They have tracked down their target for a long time and reach it after greatly draining their Essence to bypass its defenses. They kill their target silently, killing them before they even realised there was an intruder behind them. After their Evocation Roll the Evocator is rewarded with 3 points of Essence due to their 3rd level Abyssal Aspect.