Osterian Guard

The Osterian Guard exists to protect the people of Osteria and enforce the Law of the City of Osteria.

They patrol the streets, keep the people safe from criminals and newly rifted monsters, as well as directing new rifters to places they need to go and containing the havoc caused by the rifts that appear.

They also have the duty of defending the city in times of crisis or war, something that has thankfully only happened a couple times in Osteria's history.

All guards wear the green and yellow colors of the city crest, but otherwise their armor and weaponry is dependent on the individual.

## **Locations**

### **Castle Riftwatch**

On a hill directly south of Osteria sits Castle Riftwatch, this impressive castle has recently been finished and is in pristine condition.
The castle is the main place where guards are trained and criminals are detained.

### **Guard House**

The old headquarter of the Guard is now being used as a place where reports can be made, guards can rest between shifts, people can be questioned and temporarily jailed. The nights are most busy, as the rowdy drunk are kept here to sleep off their intoxication.

### **Border Watchtowers**

All along the Border of the Osterian territory stand towers, each of them hold 5-10 frontier guards, depending on the location of the tower.

## **Branches**

The guard is split up in several branches, while most guards will be tasked with several tasks from more than one of these branches, some guards are specialized for one specific branch.

### **Internal Affairs**

These are the most common of the guards, who patrol the streets, to keep an eye out for illegal activities, public nuisances, and people in need. Most guards who come out of training will start here. This branch also includes the sewers and their specialised sewer guards.

#### Sewer guard

Those who specialize themselves as sewer guards are excellent at fighting in darkness, narrow spaces and water and don’t mind the smell.

### **Scouting**

The guards who patrol the area around the town, to scout for potential threats, or help those who are lost.

#### Survivalist Guard

These guards are trained to be able to live outside, they are great at tracking and have a vast knowledge of natural things.  Some of them live outdoors, and can spend months out there tracking down a certain dangerous beast.

#### Frontier Guard

The frontier guards are trained to make decisions on their own, they are stationed in the watchtowers along the borders and don’t see many others during their month-long stay there.

### **Foreign affairs**

When dealing with Dalehold, Sundry Hill or other places, this branch is called upon.
Some normal guards are always sent along, but never without a diplomat.

### **Spellguard**

The ones who enforce laws pertaining to magic, they also close off rifts, and deal with any rampant magic.

#### Spellguard

Spellguards are often seen casting truthspells on those undergoing interrogation, but they are much more skilled than that. They are often accomplished wizards or sorcerers before joining the guard, and are then retrained to use their powers in a guardly sense.

## Ranks

### Captain

Held by Captain Grimsever, the rank of Captain is unique and unattainable without the blessing of the city council and an extensive record of service. The captain oversees all guard operations and reports directly to the city, working to ensure the population is safe and that threats are handled.

### Lieutenant

Directly under the Captain are the Lieutenants, Each of them is at the head of a branch in the guard. Some also do other tasks on the side.

### Sergeant

Whilst Lieutenants are busy with arranging the large scale tasks of the guards, it’s the sergeants who give the direct orders to squads of guards.

### Corporal

Corporals are those guards who have shown great individual potential, they are sent on tasks specific to their strengths. Most often accompanied by others, but sometimes alone.

### Private

Privates are fully trained guards, they are the majority of the guard force.

### Recruit

Recruits have yet to finish their training, sometimes they are sent alongside privates to learn in the field, but most are kept in the castle until they have finished their training.