Simmiland Wiki

## Bienvenido a Simmiland Wiki

This is a wiki and walk through for the god like card game 'Simmiland' by game developers Sokpop. You work through the game upgrading your civilization and earning coins through achievements and the amount of advancements your civilization has made.Then you spend these coins on extra cards for your game. How far will your people go? Will your people escape their imminent doom by building the rocket? Will they build a church in your honor? Or will they be stuck in a never ending circle of doom? Find out by playing Simmiland on Windows and Mac!

The creators of the game are constantly releasing new updates, so please feel free to add new pages to this wiki.

Simmiland can be purchased on itch.io or on Steam .

## Game Objective

The objective of this game is to guide your sims through the stages of a developing civilization. You will guide your sims from a pre-fire cave man era on through an industrial revolution. The sims need constant support from you, their god. Use the resource and environment cards to manipulate your sims and their surroundings. Expose them to new biomes and resources as you grow your world. Watch them flourish under your care as you chose what wishes get granted.

## Game Mechanics

This game is a deck-building survival and colony management game. You use the cards in your hand to create a world for your sims to survive. Cards can be bought in the store to increase the variety and number of cards in your hand.

There are five types of cards in this game: Green, Blue, Red, Purple, and Grey.

* Green cards are resource cards. They are the trees, minerals and plants that you can place in your world. The biome the resource is planed on changes what resource is produced (A tree placed on a forest will produce a fruit tree and a tree placed on a desert will produce a palm tree)
* Blue cards are environment cards. They are weather like rain, wind and sun as well as events such as thunder, quakes and meteors. The biomes are changed by weather cards (for example, a sun will produce a desert) and by the meteor and quake cards which make mountains, lava, and oil.
* Red cards are life cards. You can use them to create sims and animals. The animals also change in each biome.
* Purple cards are the cards that allow you to interact with your sims and their world. They include "Inspect" and "Sample." Inspect allows your sims to learn about their environment, and sample allows you to harvest a resource for your sims without their involvement.
* Grey cards are destruction cards. There is a remove card, kill card, and a plague card.

When in the game, the cards cost "faith" to play. Faith is generated by your sims over time. A method of generating faith quickly is by either selling cards or fulfilling your sims wishes. The wishes of your sims can be very useful to earning faith. You will eventually get a church in place of the campfire, giving infinite faith, unlocked through granting lots of wishes.

## Raw Materials

### Edible Items

* Berries
* Apples
* Chicken
* Bear
* Cacti
* Fish
* Wheat
* Coconut
* Banana

### Inedible items

* Rock
* Twig
* Log
* Water
* Sand
* Flint
* Ice

### Cooked Items

(In an oven or a cook pot)

* Cooked Chicken
* Bread
* Fried Egg
* Banana Bread