Guild PvE

Guild PvE currently consists of two types of gameplay modes.

The permanent *Guild Raid* mode has you fighting against waves of enemies. Each workday, a new elemental Guild Raid opens for you to participate in with up to 3 tries. The higher stage you beat, the better the rewards are.

The other mode is called *Guild Raid Co-op* and appears roughly every 2 months. In this mode, you and your Guild fight against three Demon Generals. When each Demon General's HP is depleted, they all reset to their next stage, increasing their stats and gainable rewards. Accumulated damage determines the amount of rewards players receive and also influence the Guild Raid Co-op leaderboard, called *Hall of Fame*.

Rewards include materials and currencies such as  and  which can be spent in the store.

# Guild Raid

 Guild Raid is a permanent Guild-PvE mode, where each player individually challenges stages containing waves of enemies. Each player can enter three times per day, every workday. On weekends, no Guild Raid is available.

## Schedule

Guild Raids are seperated into elements, only appearing on specific days.

Guild Raid schedule

## Strategies

There are two strategies used in Guild Raids.

### Early Strategy

Due to low basestats, early stages up until around Stage 60 are relatively easy to kill just by raw damage by heroes. New players can use any hero they want for these stages, since it's a question of Runes, rather than any specific team composition. Consider reading through the Beginner Guide and choose Esperanza or Donovan, who will be the core of early game teams.

However, considering that it is more efficient to build heroes who also have uses at endgame, it is advised to consider the heroes listed down below to find directions.

### Late Strategy

After a certain point, raw damage won't be enough to kill waves quickly. Since you ideally want to progress at least two stages per day to progress, it is advised to build heroes that scale with something else than just the ATK stat to succeed. Generally, debuff scaling teams perform well since enemies have high HP.

Recommended Heroes: Freyja, Nocturne, Genbu, Elizabeth, Pilar, Lucifer, Belphagor

Make sure to manual later stages, as the AI won't be enough.

## Rewards

Clearing stages in general yields all kinds of rewards including: guild points, gems, silver, spirit stones, costume coins, runes, awakening material, unkown scrolls, advanced scrolls, random 4★ hero mirror pieces, skill fairy pieces and rune gems. Clearing every 3 rounds will add one more random reward to the final payout.

There are also mileage rewards for conquering certain stages. Notable rewards are: Stage 30 for a , Stage 40 for a  and Stage 120 for a element-specific  scroll based on the day.

## Leaderboard

At the end of the week, the record of each member is tallied up in the Raid Status tab. This score is then compared to other Guilds in the leaderboard.

Rewards for high rankings are , which can be used to buy weekly guild rifts for Artemis and Silver Coins.

# Guild Raid Co-op

Guild Raid Co-op is a rotating Guild-PvE mode, sharing its roughly two-month-cycle with RTA. When it arrives, it stays for 14 days.

This mode consists of a collaborative fight against 3 *Demon Generals* with your Guild, competing against other Guilds for rewards and a high rank in the Hall of Fame. Each Demon General has a unique skillset and requires unique strategies to beat. The goal is to deal as much damage to them as possible within 20 turns. Each Guild Member receives 3 tries daily.

Half of the damage dealt is counted as your score. There is a guild-intern leaderboard to see how your peers perform, as well as a combat-log of the most recent battles. When defeating all three bosses, they all reset back to full HP. When doing so, they increase their stats and progress to the next difficulty stage. Bosses share the same stats and gain them equally per Stage. *As of now, there are no material rewards for ranking high in the leaderboard other than fame and bragging-rights.*

### Beelzebub

Beelzebub is the  boss. His skills are adjusted from the actual Beelzebub. Beelzebub is a Guardian type enemy with a Mobility of 4. His speed caps at 166.

Beelzebub's Skillset

Beelzebub's Weakness

If Beelzebub attacks a target without any buffs, he receives the Increased Damage debuff for 1 turn, increasing damage received by 100%.
**Strategy:**
Since Beelzebub's weakness is that he gains a +100% Increased Damage Debuff when successfully hitting an enemy without any buffs on them, we can take advantage of that. Luckily, his passive counterattacks when getting hit in the center tile. This means that you can permanently keep this Damage Increase up, while also applying all other necessary debuffs such as Def and Speed, by frequently attacking his center tile. These three debuffs will be your core to deal as much damage as possible within the 20 turn limit.
Since he doesn't have any other mechanics, the easiest way of scoring high is to use debuff scaling DPS such as Jack O'Lantern and a debuff applying hero such as Apophis.

### Lucifer

Lucifer is the  boss. His skills are slightly adjusted from the actual Lucifer. Lucifer is a Fighter type enemy with a Mobility of 4. His speed caps at 166.

Lucifer's Skillset

Lucifer's Weakness

If there are 2 or less Debuffs on Lucifer, he receives the Increased Damage debuff for 1 turn, increasing damage received by 100%.
**Strategy:**
Since Lucifer receives the +100% Increased Damage debuff when below 2 debuffs, you have two options.
The first option is apply Speed and to bring action gauge controlling units such as Lilith or Osric to keep him from attacking. Then, use the same debuff-scaling DPS to deal damage.
The better alternative however, is to use a team of Buff-scaling DPS such as Donovan, Muspell and Sinmara who all deal high damage based on the quantity of Buffs on themselves. This way, you can keep Lucifer at 2 debuffs (Def and his own +100% Increased Damage debuff) while dealing high damage with buffs. To apply buffs, units such as Amon and Astaroth can be used.
### Astaroth

Astaroth is the  boss. Her skills and Element are adjusted from the actual Astaroth. Astaroth is a Priest type enemy with a Mobility of 4. Her speed caps at 166.

Astaroth's Skillset

Astaroth's Weakness

Every 2 turns, Astaroth receives the Increased Damage debuff for 1 turn, increasing damage received by 100%.
**Strategy:**
Since Astaroth receives the Increased Damage debuff every 2 turns, it is advised to bring high damage heroes who are able to use their powerful spells when the Debuff is applied.
## General Tips

Keep in mind that this fight is a collaboration between Guild Members. This means you want to communicate with the others via Guild Chat or other chatting platforms to coordinate and fight efficiently. One important strategy with this is that some people might have an easier time to kill a certain boss than others. Since Beelzebub is the easiest boss to score high in, consider cycling bosses for your top player to use his daily entries for Beelzebub. Cycling, in this context, means to kill the other bosses to recycle the one boss needed. This way, you achieve the highest possible score.

## Rewards

Rewards for beating a boss are , scaling with the Stage number, damage dealt and participation. When depleting the HP of any boss to 0, the whole guild also gains  sent into their Mailbox.

These coins can be spent in the Guild Raid Co-op store, only accessable within the Guild Raid Co-op duration. The store offers the following items: