The Redman

**The Redman** (also known as **Redman.exe** in ONaF 2) is a red skeletal figure who appears in *One Night at Flumpty's,* One Night at Flumpty's 2*, and finally* One Night at Flumpty's 3*.*

The Redman was formerly a citizen of New Dork, who drank lava and somehow lived on as a mutilated but still conscious red skeleton.

## Physical Appearance

The Redman appears to be a tall, long, slim and blood-red skeletal figure with an exposed ribcage, four long legs and three points at the bottom of his head that can sometimes open like a spider's mandibles. He has one dark, large eye socket and one smaller dark eye socket where the eye in the larger socket is bigger than the one in the smaller socket and they are both red with black pupils.

### Virus Form

His computer virus form in ONaF 2 only shows his head, but it lacks pupils and the virus also has a red yield sign with an exclamation point to the right of Redman with the word INCOMING right next to the sign and a progress bar under it. The progress bar when loading appears in individual blocks.

## Appearances

### *One Night at Flumpty's*

The Redman begins in the volcanic room of CAM 3 where he starts to move around the time 3 AM hits. Whenever he enters a new room, the camera feed for said room becomes red static, meaning the only time he can be seen is when he's at the left door, the ending screen, and his jumpscare. He will slowly move to the left door, and will return to CAM 3 if the door is shut for a while. If the player fails to close the door while the Redman is at the left door, he will jumpscare the player. In Hard Boiled Mode, the Redman is active almost immediately and will repeatedly appear at the left door throughout the night.

### *One Night at Flumpty's 2*

In *One Night at Flumpty's 2*, a red pop-up appears on the laptop at random points, with a warning sign next to the laptop button when it appears. A progress bar on the pop-up will slowly fill up, under the progress bar is the "cancel" button. Hitting the "cancel" button on the pop-up before the progress bar finishes results in the pop-up disappearing, preventing The Redman from attacking. Failing to hit the "cancel" before the progress bar finishes results in letting the virus download to The Players laptop, resulting in an error message on the laptop. Around 10 seconds after the player fails to cancel the pop-up, The Redman will jumpscare The Player and it will cause a gameover. If the laptop runs out of power while the Redman.exe pop-up occurs, it will automatically be cancelled, giving an advantage to the player.

### *One Night at Flumpty's 3*

The Redman makes an appearance in *One Night at Flumpty's 3*, and once again serves as a nuisance to the player and at points can be fatal, similar to the two previous games. The Redman starts in CAM 4, as a faint pair of red eyes in the back of the room. Starting at 1 AM, he will make his way to the front of the room and eventually will go into a portal/gate that leads to the Furnace. Once he enters, CAM 4 will be turned into a still image of the Furnace, and flashes "Stay Away". If the player tries to use the furnace to gain warmth during this time, it will result in a jumpscare and a game over. Eventually the Redman will leave your furnace and will start his cycle again.

Redman is not active on Flumpty Night, instead appearing on CAM 6 as a mutilated corpse. His role is replaced by Furnace Flumpty.

## Trivia

* Due to the series lacking lore, The Redman is one of the only characters in the One Night at Flumpty's series to have a backstory, the other being Eyesaur.
* The error screen on the laptop caused by Redman.exe contains several references.
	+ The numbers 10050:11121987 are a reference to *Five Nights at Freddy's 2*. In FNaF 2, the protagonist Jeremy Fitzgerald was paid $100.50 on 11/12/1987.
	+ The text SFETDSFFOPGEFBUI is a code. If you replace each letter with the letter that comes before the mentioned letter in the alphabet, it translates to "REDSCREENOFDEATH", a reference to a computer screen crash, or the blue screen of death.
* The design of The Redman was created before the making of *One Night at Flumpty's*. His design was made whenever Jonochrome was tryinng to make a horror game, but he had no idea what direction to take for the game, and the idea eventually collapsed.
* In a Q&A section with the developer Jonochrome, when being asked who would he get rid of from the ONaF series, he chose The Redman, and the reason is that he wished he could kept his design for a more original game.

## References

1. ↑ "One Night at Flumpty's (Developer Commentary)" - Jonochrome on YouTube
2. ↑ "From time to time, I’ve thought about how I wish I hadn’t put The Redman in the games, because now he’s forever attached to the Flumpty universe when maybe I should have saved his character design for a more original game." - Jonochrome, Flumpty Q&A Results on FNaFLore

**Characters**