Character Creation

### True Name

True Names have power. The first name of your character shouldn't be given out willingly to strangers. What you submit on the character submission form is what your true name is, and cannot be changed easily. Your True Name is the first name on your character sheet. Please format your Character Name on your character sheet in the following format:

True Name (Nickname) - Discord Name

Example: John Smith (Johnny) - DiscordName#1234

### **Ability Scores**

You have 30 points to spend on your ability scores. The cost of each score is shown on the table below. For example, a score of 15 costs 9 points. The highest ability score you can end up with is 16, before applying your racial bonuses. You also cannot have a score lower than 8.

Ability Score Costs
 9
 10
 11
 12
 13
 14
 15
 16

The following link has a point buy calculator with the Andora rules already applied:

**D&D 5e Point Buy Calculator**

#### **Suggested Stat Arrays from Point Buy:**

16 / 15 / 14 / 10 / 08 / 08

16 / 14 / 13 / 10 / 10 / 10

15 / 14 / 14 / 11 / 10 / 10

### **Approved 5e Books**

The following books are approved for Andora:

* Player’s Handbook
* Dungeon Master’s Guide
	+ The following content from the DMG is not approved:
		- Bullywug
		- Skeleton
* Monster Manual
* Sword Coast Adventurer's Guide
* Elemental Evil Player’s Companion
* Volo’s Guide to Monsters
* Xanathar’s Guide to Everything
* Mordenkainen’s Tome of Foes
	+ The following content from Mordenkainen’s is not approved:
		- Githzerai
		- Githyanki
* Mythic Odysseys of Theros
* Van Richten's Guide to Ravenloft
	+ Only Undead Warlock and College of Spirits.
* Tasha’s Cauldron of Everything
	+ Not everything in Tasha's is approved. Look at **the following page** to see what is and isn't allowed from Tasha's.
* Fizban's Treasury of Dragons
	+ The following content from Fizban's is not approved:
		- Gem Dragonborn
		- Gift of the Gem Dragon
* The Wild Beyond the Witchlight (Only Harengon and Fairy)
* Mordenkainen Presents: Monsters of the Multiverse
	+ The following races will use the version included in this book in place of those in the PHB or other sources:
		- Aarakockra, Centaur, Deep Gnome, Duergar, Eladrin, Firbolg, Genasi (Air, Earth, Fire & Water), Goliath, Lizardfolk, Orc, Sea Elf, Shadar Kai, Triton, Yuan-Ti.
		- The following Races have additional errata. Please see our Errata page linked below for these changes: Eladrin, Genasi (Water), Sea Elf, Shadar Kai.

### **Errata**

Please check our **Errata page** for other changes to classes, races, and general gameplay rules.

### **Races**

All races and their subraces from the approved books are allowed. Custom Lineage is not approved. In addition, there are also custom races for Andora listed below:

* Demigod Aasimar
* Ash Humans
* Carcharians
* Dhampir
* Half Dragons
* Harpy
* Pyre
* Ratfolk
* Ribbits
* Saru
* Skeleton
* Spirit Folk
* Sphinx
* Gnollborn
* Flerics
* Lunethian
* Alraune
* Oni
* Quetz
* Mantis
* Ryujin

We will be using the optional rule from Tasha’s that allows you to customize your race’s ability score increase. As a refresher to the relevant rule from page 8 of the TCE:

*You may ignore your Ability Score Increase trait and assign ability score increases tailored to your character. Here's how to do it: take any ability score increase you gain in your race or subrace and apply it to an ability score of your choice. If you gain more than one increase, you can't apply those increases to the same ability score, and you can't increase a score above 20.*

*For example, if the Ability Score Increase trait of your race or subrace increases your Constitution by 2 and your Wisdom by 1, you could instead increase your Intelligence by 2 and your Charisma by 1.*

According to Official 5e errata, races that previously had negative ability scores, such as Kobolds and Orcs, no longer have those stat loses.

All Fae/Fey races are subject to additional rules and restrictions:

* They can not tell a direct lie
* They can not break agreements
* Can not harm guests/hosts

**All Player characters are born on the Material plane and it is considered their home plane for spells and abilities such as Banishment.**

### Classes

All classes and their subclasses from the approved books are allowed. The Artificer class has been approved as well. In addition, there are also custom classes for Andora listed below:

* Elemental Sorcerer
* Oath of Rebellion Paladin
* Spirit Warrior Fighter
* Oath of Verity Paladin
* Bloodmage Wizard
* College of Charm Bard
* Circle of Winter Druid
* Dark Domain Cleric
* Warlock: The Abomination
* Galeshot Conclave Ranger
* Andora Arcane Archer
* Path of the Shaman Barbarian
* Altruism Domain Cleric
* College of the Starlight Acrobat
* Zephyr Striker Rogue
* Dream Domain Cleric
* Geomancer Wizard
* College of Oration Bard

The following subclasses are no longer locked to a specific race:

* Battlerager Barbarian
* Bladesinging Wizard

### Spells

In addition to those contained in the approved 5e books above, there are additional spells in Andora that are available to be taken by any spellcasting class. Please see our list of Homebrew Spells.

### Hit Points

Your starting hit points at level one is calculated based on the maximum amount of your class’ hit die + your constitution modifier and any other modifier from feats or race. For example, a level one wizard with a d6 hit die would have 6 hit points before adding any other bonuses.

Each time you gain a level past level one, you gain an additional number of hit points equal to class’s hit die average (rounded up) + your constitution modifier.

### Backgrounds

We will not be using the base 5e backgrounds. Instead, you start with any two skill proficiencies of your choice. In addition, you start with one tool proficiency of your choice and choose to either have another tool proficiency or an additional language.

All characters must be adults and look like an adult. You are allowed to create any backstory you want that is appropriate for Andora and within the confines of the server rules. All backstories will be reviewed and approved by staff.

2 skill proficiencies, 1 tool proficiency, 1 tool/language proficiency (thieves' tools, thieves' cant, and druidic are not available to be taken here).

**Bards:** You can trade you musical instrument proficiency for the following making bards less about musicians and expanding them:

1 musical instrument = 1 game set OR language

2 musical instruments = 1 skill OR 1 tool set

### Starting Equipment

You will start with the base equipment outlined for your chosen class. In addition, you will start with 75 gold and 1 potion of healing.

### Ability Score Cap

When your proficiency bonus increases, an ability score cap of your choice also increases from 20 to 22. You cannot choose to increase an ability score cap that had previously been chosen.

### Experience Gain

Characters start at level 3 with five experience points (exp) and gain one exp each time they complete a session successfully. Bonus exp can be awarded at the end of long missions depending on the difficulty of the mission.

### Experience to Level

The experience needed to level up is equal to the next level.

Ex. To level up from level three to four, four experience points are needed.

### Attunement Slots

You start with 3 attunement slots. One of these attunement slots is more powerful and can be used to attune to special soulbound attunement items.

### Alignment

Your character can be of any alignment without restriction. Regardless of character alignment, motivations, or conflicts, negative behavior towards other players such that your actions worsen other players’ enjoyment will not be tolerated.