recursal/Fanatic-Fandom huggingface dataset:
Taino Basin

**Taino Basin** is a vast tropical region of the planet Sierna.

## History

Once the cradle of a human civilization which blended animism and the occult with stunning architectural achievements, the basin was visited on several occasions by Mage Princes and their agents. While at first these encounters served to further elevate the technology of the indigenous people, they ultimately resulted in the destruction of the Taino culture during the apocalyptic failure of Siebern and Aztlan to control The Thing Behind the Door.

For millennia, Taino Basin fell into savagery, its people eking out a miserable subsistence in the ruins of their former grandeur, punctuated by brutal raids for prisoners to feed sacrificial fires to long dead gods. Overseeing it all was the crippled shade of Aztlan, with much of his godly power locked behind his own willful amnesia at the events that had destroyed the Taino civilization. He and his various spawn cast their terrible shadow over the basin until the events of the Third Knights Mercantile Expedition, which ended in the death of Aztlan's children, Aztlan's own self-sacrifice to keep the Thing Behind the Door in its place and the opening of a new etheric gate.

Since, Taino Basin has fitfully entered the modern age under the often indifferent or cruel yoke first of the Knights Mercantile and then, in a sudden change of hands in the mid 4th century A.U., the Aeldrum Trade Company. Its people no longer fear sacrificial raider-gangs, but now they toil under elvish gunpoint.
The Cult of Ingrid (One-Shot)

*For the faction, see Cult of Ingrid.*

**The Cult of Ingrid** is the name of a One-Shot set in Russia in 270 A.U., concerning prisoners released from the dreaded Lubyanka prison who were former test subjects of experimentation by Dr. Ingrid Gewerschmidt.

## Characters

### Players and Their Characters

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

### Important Non-Player Characters

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## Summary

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.
The Deep Ether Campaign/Session 14

Sigvald's agents, the Ophidian and a scribe, have been murdered by the party and their crew either executed or spirited away by Migna in her own escape from the station. Klaus, in a homophagous fit, set upon and devoured the Ophidian's entrails and fish-like flesh. This appeared to have a terrible effect on Banshee, who writhed in agony as if his own guts were being devoured. As the scribe became increasingly badly injured, the psionic individuals in the room seemed to take on those injuries temporarily.

When Banshee recovered, he tried to kill Klaus for his torment, only to be restrained by Hrymn and at Sigurd's gunpoint. Klaus pleaded amnesia for his actions and Dr. Regi is in acting command of the crew.

In a stroke of luck, Charles Valch had dispatched the *Fire Mule* and the *Lance* in advance to move in and claim the Station before Sigvald could be appraised of the situation. Thus, KM reinforcements arrived about four days ahead of schedule.

KM troops under Captain Gentila Parveno and Commander Fadrique Dartelle have annexed the Station with permission from acting-captain Regi. The *Fire Mule*, after unloading a number of troops and items of equipment to secure the Station, will tow the *Tarim Terror* back to the Forgotten World to fulfill the party's bargain with the Commandant and his Fialta.

Meanwhile, the *Lance* and the *Dalcia's Spoils* will remain at the Station along with the one remaining Sigvaldian craft (the other having been stolen by Migna in the confusion of the murder of the Ophidian and the scribe). To everyone's considerable relief, Dr. Braun and his orderlies have disembarked to help patch up the crew while Dr. Regi recovers.

The party leadership has also been informed that the *Freistadter* has returned from the Pin-Jump with reinforcements to secure the Forgotten World. The discovery of a Black Pyramid and other preliminary intelligence seems to have convinced KM leadership back home that the expedition is worth doubling down on, if only to build a base from which to stop Naga-backed pirates.
The Deep Ether Campaign/Session 12

The party has bought themselves some time to have almost free reign over the station to scavenge and experiment. General status of vessels: the *Taigun* is effectively destroyed, the kamikaze ships are all destroyed, Pickman's vessel *Tarim Terror* is damaged (dorsal gun deck destroyed, forward torpedo bay disabled, crew decks severely damaged, rear torpedo bay damaged) but ether-worthy (bridge, cargo bay, engines, ventral gun deck intact) and the Mage Imperium cruiser commanded by Nidev's proxy is essentially hollowed out (engines and crew decks obliterated, ventral sections obliterated, bridge obliterated, weapons arrays severely damaged).

The Foundation was severely damaged, but still minimally functional. The hologram system seemed capable only of projecting a shimmering blue wall, rather than the ghostly humanoid shapes of before. It has been two days since the *Dalcia's Spoils* was dispatched to report to the main KM fleet: the KM ships were docked at the Forgotten World, while Sigvald's ships are probably patrolling his space within a few days of the station.

The one who encountered the *Dalcia's Spoils* first was something of a matter of chance, but Sigvald's ships were likely to be the first. However, the *Dalcia's Spoils* was acting on old intelligence: namely, that the party was holding the Station and that Nidev's forces were close but not yet committed to an engagement. The probable order of notification was: Sigvald's agents -> KM -> Sigvald, and each may have responded differently to the uncertain information conveyed by the *Dalcia's Spoils.*

This left the party with an uncertain window of autonomy: from their best information and Migna's knowledge of Nidev's space, Nidev threw everything he had in the way of local forces at the Station, so any follow-up from him would take a week at least and more probably several weeks. Sigvald's agents may already have encountered the *Dalcia's Spoils* which could mean they will be in the vicinity within two days. The KM will, at best, know within a few more days, and they won't arrive for a week or more. Sigvald himself, assuming he was still on his world, won't know for at least another week, so he won't be able to arrive for a good two weeks.

So the party has at least two days to themselves. They will have reinforcements before Nidev can strike again, and probably KM support before Sigvald can arrive. This leaves them with a choice to make: how much do they fortify the Station as opposed to pillaging it?

The only officer you lost was Andropov. The crew probably is not thrilled.
Terrence

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Terrence** may refer to:

* Terrence Cakes, an elvish cannibal and self-help guru affiliated with the KM
* Terrance Pratchett, a reporter for the *Daily Telranian* and later for the *Intrepid Reporter*
Tarim Terror

The ***Tarim Terror*** is a spaceship.

## Description

After the party in The Deep Ether Campaign leave the station, they embark under the newly refurbished ship, the*Tarim Terror.*

## Mechanical Effects

Write the Crunch Here

Armor: DR 25 all sections, base AC 15, forward section DR 30 (RAMMING!)

Main Gun (fired by Hrymn as Wis+BaB): Foundation Lance Battery (+2 attack, crit 19-20/x3)

Full power: 6d6d6 damage (every 1 rolled on the initial d6 is ignored completely; every 6 is an \*exploding\* die but the gun overheats for a round). Can split damage across multiple sections at a -2 to attack.

Every 1d6d6 diverted allows 1/4 shielding of a ship section [front, back, starboard, port, ventral, dorsal]; lowering power by 3d6d6 can give 1/2 shielding to any one ship section

Secondary Guns: cannons (crit 20/x3)

25 cannon per side: gunnery officer rolls command for a volley = 5 + Command Roll [+10 on an initial volley]

Every cannon rolls d20 unmodified vs. enemy ship AC: add up damage from all hits vs. DR\*hits

4d12 damage per cannon

## Officers and Crew

Officers in order of command:

1. Allie "Flashpan" Lloyd, Captain
2. Klaus May, First Officer
3. Li Jiang "Barty" Shen, Second Officer; Gunnery Officer
4. Marius "The Commandant" Sulla, Marine Commander
5. Dr. Reginleif, Chief Physician
6. Garrel, Navigator; Chief Engineer
7. Naga Dundee, Occult Officer
8. Faolan Siobhan, Security Officer; Boarding Officer
9. Temerus, Marine Sergeant; Commandant's Aide
10. Hideki Temshi, Bosun
11. Janea Goodall, Wellness Officer
12. Notan Aga, Physician's Mate
13. Hrymn, Helmsman
14. Aggron & Aggron, Boarding Officer's Mate(s)

Current Crew:

30 sailors (15 *Taigun* veterans, 15 Pickman survivors)

35 marines (14 Fialta, 11 Irish, 10 Yakuza)
Soren

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Soren** may refer to:

* Soren Alaveth, Aeldrum politician, 54th Serene Doge
* Soren Hethal, Officer for Spire Affairs during the First Coalition War
* Soren LaPaix, father of Serene Doge Garry LaPaix and founder of LaPaixPal
The Deep Ether Campaign/Session 1

The first part of the session focused mostly on boarding activities involving the party:

* Regi performing physicals.
* Allie setting up her lab and getting an alternate physical from Dr. Braun.
* Counting lessons for Aggron.
* Naga Dundee tried to help Aggron with counting
* Klaus getting reassigned as first officer on the *Taigun* after the untimely death of Hiru's former first officer in the Pin Jump riots.
* Janea setting up her room and encountering the humorless auditor Grayborn.
* Garrel setting up his equipment and being generally reclusive.
* Lumbergh meeting Dr. Sidney (leading everyone to conclude that the senior leadership of this expedition consists mostly of thoroughly irascible people) and then boarding the *Taigun*
* Notan went around "making friends"

With everyone aboard, the expedition launched. We skipped ahead some weeks to the *Taigun* breaking off from the main fleet to investigate strange signals in (then unbeknownst to all but Capt. Hiru) a region of space marked by Banshee as significant. So the expedition found the half-disk and studied the various golems and ruins therein. The ruins apparently were of Pantheon War vintage and seemed to mark the place as a Valdosian-controlled Bazaar and soul collecting place on a now sealed interface between the ether and the domains of the gods.

The golems remained of unknown provenance, though the party of course discovered one of particular note (Hrymn) inside a tower at the midpoint of the straight edge of the half-disk. This tower seemed to be a sort of panopticon, from within which Hrymn had observed the party and, apparently, much of the surrounding ether for an indeterminate period. After a few incidents, including Garrel going temporarily blind, the party recovered Hrymn and took him aboard to serve as a sort of living navigation instrument.
Thad Castel

**Lt. Thaddius "Thad" Castel** was the loyal second-in-command of Cpt. Octo Thorpe, first in the Confederate special forces on Konira and later with the Confederate Inquisition.

## History

*Main article: The Inquisition Campaign*
*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

After the disastrous Inquisition Incident on Firhbank, Lt. Thad followed Cpt. Thorpe's lead and snuck away from Inquision headquarters. His fate is unknown, but it is possible that he was captured and tortured by Kirvan forces.
The Captains

## [Names Unknown]

**The Captains** were poker buddies of The Professor ("Harold Hill") who were involved with the Genoa City Council during the events of the Second Genoan Revolution.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Mafia Campaign*
Stunning Strike

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

Characters that take the **Stunning Strike** Special Ability are granted the following effect: For a full round action and a -3 to hit, a target successfully damaged must pass a fortitude save (DC 12 + 1/2 BAB) or be stunned for 1d4 rounds and paralyzed for 1 round.

## Recommendations

Consider spec-ing into the Bruiser build.

## Characters

List of characters with this ability:

* Luigi G. Alberghi
TCS Lance

The ***Lance*** was a three-deck frigate that formed part of the Knights Mercantile's Deep Ether Expedition into Naga Space in 378 A.U..

## Description

*TCS Lance* was the expedition's main battleship, an experimental ship in development for the better part of a decade as an answer to the heavy gunboats sometimes seconded by Imperial powers to their trade fleets. Sarcastic KM grandees have given it the snide appellation “*TCS Money Pit*” and the designer of the ship’s showpiece rail cannon, Doctor Janice Sydney reportedly pulled significant strings to have the ship assigned to the expedition into Naga Space as a demonstration of its potential.

### Complement

* 60 crew
* 50 marines
* Other Features:
	+ pseudo-adamant armor plating and internal structure
	+ x2 heavy boarding skiff (2 of the dorsal auto-cannons)
	+ dorsal etheric shielding
* Weapons:
	+ broadside hydrogen cannons (x20 port / x20 starboard)
	+ heavy machine guns (dorsal: x4 aft-facing, x4 stern facing; x4 ventral, fully traversing)
	+ auto-cannons (dorsal x4, fully traversing); rail-cannon (ventral, aft-facing)
	+ heavy naval guns (x2 dorsal, aft-facing, x1 dorsal, stern-facing)

### Crew

* Commanding Officer: Captain Gentila Parveno
* First Mate: Dila Sadrith
* Second Mate: Commandant Sigismund Salvard
* Gunnery Sergeant: Krenech
* Chief Engineer: Doctor Janice Sydney

## History

*Main article: The Deep Ether Campaign*
*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.
Superb Fortune

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

Characters that take the **Superb Fortune** Special Ability are granted the following effect: Reversal of Fortune may be used any number of times per day.

## Prerequisites

Must have already taken Reversal of Fortune.

## Characters

List of characters with this ability:

* Allie Flashpan
The Deep Ether Campaign/Session 7

A wary detente has been reached with the Foundation, thanks to clever negotiation from Garrel, Allie, and Klaus. The Foundation is willing to help the party in its quest against the Naga in return for assistance restoring mobility to the station. While not yet willing to share their technological secrets, the Foundation may do so in future. Collaborating with the Foundation, Garrel has computed the location of Selene Veer's signal, placing it very close to the original broadcast point for Flazel's warning to the Foundation of the Naga invasion millennia ago (and close to the Covens of Corrobel, one of the Naga nest sites). This puts Veer's probable location deep within Naga Space, through Prince Nidev the Vain's space.

Klaus and Allie narrowly diplomanced their way out of a showdown with the Fialta. They learned that the Commandant is almost certainly being manipulated by an occult force, which he believes to be an angel of Valdos. The crux of the confrontation was Migna, Nidev's renegade chancellor. She had killed several Fialta, and the Commandant demanded she be remanded to Fialta "justice".

Unsurprisingly, Nidev's agents have been surveying the station. Whether provoked to action by the departure of the *Dalcia's Spoils* or by the party's visible efforts to salvage an etheric lance from the gunnery-ring of the station, it seems that Nidev's forces have concluded that their window of opportunity to seize the station is narrowing, pushing them to launch an assault. Nidev's forces consisted of five ships: three lighter, ramshackle vessels driven on by a Margravate warship and what looked like an Imperium cruiser. The three smaller ships, apparently driven on by the threat of etheric lances on the cruiser, rushed the station. While lance fire from the station pinnacle succeeded in destroying one of the smaller craft and severely damaging the port-side of the cruiser, the two remaining smaller craft slammed into the station. One succeeded in destroying the Pinnacle's etheric lance system, the other battered the middle decks where the Fialta had fortified themselves.

Meanwhile, using the skiffs as auxiliary engines (the main etheric engine having been removed and brought to the Foundation to power additional systems), Allie and Klaus "piloted" the *Taigun* against the Margravate-style vessel (almost certainly commanded by the infamous Captain Jonathan Pickman), with Andropov at the guns. Though they succeeded in knocking out the Margravate ship's torpedo systems, the crew of the *Taigun* were forced to abandon ship as the last torpedo salvo ravaged the gun deck. Andropov went down with the ship, staying behind to get as many sailors out as possible. Klaus seemed oddly elated by the whole affair, while the party took up defensive positions in the lower decks of the station to await the onslaught of Nidev's forces.
Statler Semokku

**Statler Semokku** was the heir to the governorship of Milgar during the late Mage Imperium, and was Milgar's Master of Tithes for the ten years prior to his death. He died in 1728 C.A. after being poisoned by his wife Astrid Keith, leading to the Milgravian Succession War upon the death of his father, Gov. Frodlaw Semokku.
Surgery

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

**Knowledge: Surgery** is a knowledge skill that allows a character to assist with surgery (not a replacement for the Heal skill).
The Black Pyramid Campaign/Session 6

Suleiman, Ottokar, Herman and Marcel made contact with the Knights Mercantile on world A11 and met their leader, Dr. Ingrid Gewerschmidt; Ottokar also realized that several of Ingrid's men bore the uniforms and insignia of the dreaded Black Cell Lab.

Doctors Sera and Jonessi are at the black pyramid with Tamarak and the Telranians and a force of ATC grunts under the preening Lieutenant Caylen, looking for evidence to build a case for Cpt. Pascius to claim that the KM and Cult of the Unnamed pose a national security threat to Aeldrum. Niels and Godehard are still at the ATC camp near the Oasis, with Godehard and Sgt. Janus beginning a massive excavation project along the buried trench lines.
Piss Shivers

## Pistachio "Piss" Shivers

**Pistachio "Piss" Shivers** was a woodsman and hunter from Ireland who became involved in the Irish War of Independence.

## Personality

Piss lived a peaceful and carefree life as a hermit in the woods of Ireland. He considered himself a friend and steward to the trees and animals around him, especially to his trained hawk.

Though he normally cared little about what was going on politically in the world around him, Piss felt a natural revulsion towards authority figures, and saw the presence of the Republican Irish Constabulary (and later the ATC and Aeldrum Dragoons) as a direct threat to his forest and his freedom.

Piss owned a flute that he often played while strolling through the woods. He was typically identifiable by his fairly large gun, his hawk, and his bearskin ~~cloaca~~ cloak.

## History

### Early Life

Little was known about Piss's life prior to the Irish War of Independence, by Piss or by anyone else, due to his severe memory impairment.

### Irish War of Independence

*Main article: The Irish Campaign*
After shooting and killing a constable (in what appears to have been a fit of paranoia), Piss fell in with Gordon Flashpan and the Karma Kameleons, where his skill with his heavy hydrogen hunting rifle was put to good use in the fight for Irish independence.

Piss died in combat, crushed to death by a crashing zeppelin, and never lived to see a liberated Ireland.

## Trivia

It is unknown whether Piss Shivers suffered from Post-Micturition Convulsion Syndrome

## Notes

1. ↑ named Hawkins
2. ↑ named Bearington
3. ↑ named Gunther
Temperance Burns

**Temperance Burns** was a Shantine noble and de facto head of the Knights of Leandra. An accomplished intelligence operative and driven agent, Temperance was adopted into the Knights at a young age and raised within their domestic cells. With no attachments and no history, she rose quickly through the ranks with a deadly combination of iron will and ruthlessness. As High Commander, she serves ably and loyally as Lapheraz's lieutenant- her primary concern being the growing restlessness of the Knights of Adarnum under the Empress's brother, Emmet D'Arcy Kane.
Tacitus

**Tacitus** was the leader of the Confederate Inquisition, based on Zanevuela.

During the Gunboat Wars, Tacitus was a little-known agent working for the Fialta. He used a hole opened up in the blockade of Tar'Thalran to provided critical supplies to the world which would extend the blockade for months from the breaking point at which the Thalranese had found themselves.

### Second Coalition War

*Main article: The Grand Strategy Campaign*
During the Second Coalition War, Tacitus was captured and tortured to death by the Knights of Adarnum.
Thalranese Marches

***The Marches***"*If you want to get a good, nostalgic look at the primal Fialta culture of days gone by, look no further than the Thalranese Marches. The March Lords are the same proud, brawling, honorable warriors that have defined the Fialta since the earliest days. Their ferocious hatred of the regimented hegemony of the Fialta Imperium does not make them any safer for the average cosmic traveller to approach, however.

Always make sure a Fialta owes you a favor before you owe them any - they make terrible foes, yet fast friends. In time, you will come to appreciate their fierce loyalty and bravery.*" —  The Intrepid Guide to the Cosmos

The **Thalranese Marches** are a collection of highly militarized states on the frontier of the Fialta States.

## History

The Thalranese Marches were formed in response to an unusually successful series of orcish conquests against the Fialta states in the early 3rd century A.U.: a collection of Fialta lords agreed to a strong mutual defense pact which enabled them to stall the orcish advance (after a grueling war of attrition, the orcs reached a fragile armistice with the Fialta and settled into what would become the Orcish Directorate). Over the subsequent century, this pact evolved into an economic cooperative and, ultimately a steering council overseeing the Marches’ semiautonomous membership (very much a model for the eventual Fialta Confederacy).

### Fialta Confederacy

*Main article: Fialta Confederacy*
The Thalranese Marches were the primary drivers of the Fialta Confederacy following the First Coalition War. Within the Confederacy, the Marches are the principal counterweight to Fialta Imperial influence within the Confederacy. As part of this position, the Marches act also as something of a standard-bearer for older Fialta traditions.

## Religion

Though tolerant of all faiths of the Lords of the Pentacle, the Marcher Lords overwhelmingly give their worship to Thalran, and a strong preference for the Martial Lord (as he is known) runs throughout the upper echelons of Marcher society. Consequently, the clergy are relevant but far from exercising the enormous power they enjoy in other parts of the Fialta Confederacy

## Society

The Marches are dominated by two classes of grandees, the lords and the grand captains. Lords are hereditary landowners, usually enriched by council-approved trade or tax concessions, while grand-captains are the elected leaders of large standing military companies embedded in the complex web of mutual support pacts that form the military command structure of the Marches. Both grand captains and lords are defined most of all by their patronage relationships with the Thalranese soldiery, which makes up the dominant political class of the Marches. Above individual lords and grand captains are the castellans, a mutually self-recognizing group of powers magnates responsible for administering the defense of critical worlds: these are the political descendants of the founding lords of the Marches, and prior to the creation of the title of Marcher Prince, the Council of Castellans formed the closest approximation of an executive that the Marches enjoyed.
Republican Irish Constabulary

The **Republican Irish Constabulary** (or **RIC**) was a mix of local Irish policemen, and militia recruited for security purposes from the cities. They formed a major portion of the fighting force of the Irish Provincial Government during the Irish War of Independence.

Also included in the RIC was the G Division, the plainclothes Detective/Intelligence agents infamous both for their cruelty and their slyness.
Taigun

The ***Taigun*** is the ship upon which most of the events in Celestial Corsairs and Deep Ether take place.

## Description

The Taigun serves as an experimental exploration vessel.

Crew Complement:

* 25 crew
* 15 marines – assorted Imperial mercenaries
* Assorted special officers

Other Features:

* Adamantine prow
* Pseudo-adamant armor plating
* x2 Light boarding skiffs (MGs)
* Etheric shielding

Weapons:

* Etheric lance battery (dorsal: fully traversing)
* Broadside hydrogen cannons (x4 port; x4 starboard)
* Torpedo bays (ventral: x2 aft-facing, x1 stern-facing)
* Heavy machine guns (dorsal: x2 aft-facing, x2 stern-facing)
* Auto-cannon (ventral: fully traversing turret)

## Crew

* Allie Flashpan, Captain
* Hrymn, Navigator
* Regi, Surgeon
* Garrel
* Naga Dundee
* Banshee
* Sigurd Telervo
* Aggron & Aggron
* Klaus May, First Mate (Ex-captain)
* Lumbergh
* Janea Goodall, Human Resources
* Faolan Siobhan
* Notan Krussksdottr
The Eye of Falamar

**Falamar**
"**One of the less fortunate of the Pantheon, Falamar was the god of travelers and is, despite his unhappy demise, associated with good luck. Many fragments of Falamar's power remain in the Cosmos; those who possess them have a curious tendency to have episodes of irrationally good fortune, and yet come to a terrible end all the same - much like the god the artifacts come from.**"
 — Encyclopedia Imperia, 1st Edition

**The Eye of Falamar** is a magic artifact augmented by technology in the shape of an eye. The outer eye itself was once known as the "Oculus Magos". Inside is a piece of the The Amulet of Falamar.

## History

### Creation

Before it was the Eye of Falamar, this artifact was part of The Amulet of Falamar. Once the amulet was shattered in The Pantheon War, the pieces were scattered across the cosmos. Eventually one of those shards fell into the hands of Magos, a Mage Prince. Magos augmented his body with an artificial eye, known as the Oculus Magos. The technology inside it allowed its bearer to detect arcane phenomena and granted darkvision. Magos planted the shard near the artifical optic nerve of the device, which granted him the lucky powers of the shard and the ability to understand and speak Vedlys as long as the eye was implanted in his skull.

### Expedition to Taino Basin

During the Knights Mercantile expedition to Taino Basin, it was implanted in J. Paul Getty's left eye socket. Its ability to see arcane energies proved useful to the party on several occasions. It's luckiness did not prove more powerful than Getty's recklessness however, and Getty's death in an explosion led to it being picked up by a member of the Aeldrum Trade Company.

## Effects

The owner is granted a supernatural amount of luck. They can suddenly become much more adept at things they have no experience with, and they seem to be much harder to kill.

Possessing it also grants the owner the ability to understand and speak Vedlys. When inserted into someone's eye socket, it also grants that person the ability to see arcane energies.

### Mechanics

Possessing it grants the following feats:

 Borrowed Luck
 Death Defying
 Lucky Strike
 Natural Edge
 Reversal of Fortune
The Deep Ether Campaign/Session 13

The party focused mostly on research and exploration. Among other things, the party re-discovered genetics. It was revealed that the Foundation, severely, perhaps irreparably damaged, was storing their knowledge in tumors on plants in their garden. This was due to the failing systems on the lower decks of the Station, since all data was wiped from the computers when power was cut.

The party also considered exciting possibilities for the transfer of the Foundation to new bodies. Hrymn accidentally detonated a small-scale demon-bomb and Sigvald's agents arrived.

The party has learned that the location of Selene Veer's signal is probably not far from the Covens of Corrobel, the gateway to true Naga Space. The Covens of Corrobel also seem to correspond to the site of Flazel's signal millennia ago warning the Foundation of the Naga. The most direct path to this space is through Prince Nidev's realm.

The party also learned that Nidev is controlled by, merged with, working for, or perhaps *is* the Anathema. The Anthema appears to be a collective of extremely powerful, very psychically hungry Naga.

Ships serving Prince Sigvald are still inbound to the station.
The Commission

*Main article: The Russian Campaign*
***Organized Crime***"*The Genoese mobster is usually the most tragic of all organized criminals. Without the mysticism of the Yakuza, the primacy the Aeldman drug cartels, or the cosmic connections and occult knowledge of the Knights Mercantile, they are left only with ham hands and a steady eye to make their way.**It almost always goes poorly for them*" —  The Intrepid Guide to the Cosmos, Pocket Edition

**The Commission** was a precursor to the Genoese Mafia that was involved in The Russian Campaign in Dalcia in 265 - 266 A.U..

## Notable Members

* Lucian
* Hesperida
* Mikey Romano
* Vinny Vitali
Steev

**Steev** was a human Skinchanger-hunter and passenger on the Trans-Alpine Express who was gunned down by the Austrian police during The Trans-Alpine Express (One-Shot).

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Trans-Alpine Express (One-Shot)*
Sydney

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Sydney** may refer to:

* Sidney Holden, the Governor-General of Valand during the late Mage Imperium
* Janice Sydney, Chief Engineer of the KM's Deep Ether Expedition
Sylettis Alantis

**Sylettis Alantis** was the arch-priestess of Shantara during the First Coalition War. She served the Fialta Imperium as head of the Shantaran Spy Cells and as representative of the Shantaran Dark Elves. Sylettis was also the mother of the heir to the Second Fialta Imperium after having tricked the emperor into believe she was a much younger elf.
Struthil Spire

*For the ley line that connects to the Struthil Spire's etheric gate, see Struthil Line (Ley Line 2).*

## Struthil Spire

### Inhabitants

Elves, Humans, others

The **Struthil Spire** is one of the seven Spires on Aeldrum, created by servants of Baradun during the Pantheon War and housing one of Aeldrum's seven etheric gates.

## History

In the modern era, the Struthil Spire is also a major city. Before Aeldrum was colonized by elves from the Elvish Enclaves, the Struthil Spire was known as the "Lycia Spire".
Standish

**Standish** was a corrupt officer in the Hauldt City Watch on Videna, who was bribed into assisting the Knights Mercantile with the finding and killing of local gang leader Jacob Parr during The Skinchanger Campaign.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Skinchanger Campaign*
Strength

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

**Strength** is an ability score denoting a character's ability to perform acts that require pure muscle power, rather than any form of coordination with that power.
Taker of Skins

The **Taker of Skins**, also known as the **God of the Skinchangers**, was an eldritch entity responsible for the creation of the Skinchangers.

## History

The Taker of Skins was an entity of early Kirvan origin, a cosmic refugee from the great cleansing of lesser gods that followed the Pantheon War.

### Videna

*See also: Skinchangers#Curse*
For millenia uncounted, this nameless, skulking thing became one with the caverns of the pocket dimension of Videna, deep below its barbarian steppes, and was sated with the scraps of half-understood rituals and sacrifices made by the local nomads of the world.

In the first century After Unification, it created the first Skinchangers from the mutilated survivors of a Knights of Adarnum expedition to Videna led by Adolphus Knecht.

### Modern Era

The Taker of Skins infiltrated the Knights of Adarnum through its Skinchanger pawns, before being hunted down and enslaved by the angels of Valdos during the Fialta-Shantine War. The fact of its enslavement is so deeply infuriating to it that even agents of the Bank of Valdos are afraid to call on it for help.

During the Confederate Inquisition, Marius Nemo unintentionally summoned it (now a most resentful servant of Valdos) at the Abbey of Kirva on Konira, a disaster later known as the Kirvan Abbey Incident on Konira.
Tiello Augustine

**Doge Tiello "Brick" Augustine** was the Doge of Estonne and a member of Aeldrum's Common Party in the late 300s A.U.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: Spires of Aeldrum*
During the First Coalition War, after a falling-out with Doge Ulysses "Stubbs" Durant, Augustine started the Progress Party out of half of the former Common Party, supporting Serene Doge Bareth Aefendt's controversial "War Volunteers Amendment" to the Aeldman Constitution.

Augustine was placed under house arrest for his involvement the Galthad Rebellion, and ultimately died later in the war, burned to death in his mansion.
Spurning of Adalna

The **Spurning of Adalna** was the Mage Princes of the Mage Imperium stopping their worship of Adalna in response to The Seer Crisis.

## History

### Germination of the Movement

While the Seer Crisis exacerbated the Spurning, Gnostics and Ascensionists were certainly a contributing factor and could have resulted in the Spurning without it.

## Other Reactions

### The Revivalist Movement

The Revivalist Movement was the belief that the Seers were frauds that should have been deposed in favor of true servants of Adalna. Revivalists believed that Adalna was not dead, but that the Seers simply could not hear her.

An example of Revivalist actions was the Lechtan Uprising.
The Shambler Campaign

**The Shambler Campaign** took place in the city of Veneto, on an unnamed minor world. The party consisted of agents recruited by the Academy of Saldan to retrieve one Dr. Garrel, revealed at the culmination of the campaign to be an automaton who had assumed the name of his creator. It introduced the Shambler Plague.

## Summary

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.
Tenebrius Volucra

**Grand Admiral Tenebrius Volucra** was the head of the Second Fialta Imperium's Imperial Navy during the mid-400s A.U. Acting with the support of a cabal of Othali nationalists, he oversaw the disastrous invasion of the Thalranese Marches that precipitated the Second Coalition War.

After the war and reduction of the Fialta Imperial naval budget by Emperor Neptos I to meet the fiscal demands of the Bank of Valdos and Church of Dalthad, Tenebrius formed the Black Navy, an off-books Othali naval force that sustained itself through piracy, privateering and embezzlement of state funds. Both the Emperor and Grand Admiral were clandestine Othalis, and the Black Fleet acted with the tacit approval of the monarchy in executing such destabilizing acts as raids into Celestial Space, facilitating outbreaks of Mind Virus in Naga Space and at the Forgotten World, arming Perfect Prince renegades against the Aeldman-backed Kingdom of Veran, privateering against Nipponese interests and identifying and excavating a Black Pyramid at the backwater world of Nas'au. The Black Navy also undertook extralegal attacks on Alusian exploratory and colonial ships, formed unofficial diplomatic relations with the Thannasid God Kings and conducted joint Thannasid-Othali experiments to produce "Blood Vessels" powered by horrendous human sacrifices. Finally, the Black Navy was complicit in the Saldanese Resurrection Crisis, providing intelligence, lore and protection on behalf of Emperor Neptos to the Saldanese Executive Board.

After the succession settlement embodied in the Fialta Imperial Constitution, the Black Navy largely reintegrated into the Imperial Navy, understood as the de-facto Othali representative within the government. The Othalis receded into obscurity during the subsequent two generations, even allowing a Thalranese Grand Admiral to come to power and act to protect the ascension of Dalthadi Emperor Leutarus, in violation of the Othali-Valdosian grand bargain under Neptos I.
Tamarak

**Tamarak** was the leader of the Telranian auxiliaries attached to the Aeldrum Trade Company's expedition to A11, where he was killed by the Scaled Man during The Black Pyramid Incident.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Black Pyramid Campaign*
The Deep Ether Campaign/Session 17

The party evaded both the Void Whales and the Naga hunters by diving into the Labyrinth Route to Naga Space. Within the Labyrinth, the party elected to take the twisting inner routes over the mentally perilous outer skeins. Inside the inner routes, the party found a strange pocket of etheric space, from which a Mage Imperium signal seemed to emanate.

Exploring this pocket, which had peculiar time-contracting effect, the party found a ship graveyard. At its center, behaving almost like a planet, was an enormous sarcophagus of unearthly marble. Among other things, the party discovered evidence of ATC-Naga collaboration, a ruined Imperium warship, and the apparent remains of the trial and imprisonment of a god, who might still be (definitely isn't) entombed in the sarcophagus.

The party also learned certain interesting details about Naga and Mind Eels from observing the (decade-later) effects of an unusual soul-based attack that seemed to turn the flesh of ensouled creatures to crystal. Mind Eels seem to be soulless, Naga not so, but some Naga and their servants appeared to resist the soul-based attack, instead going horrifically insane

The party left the pocket with supplies, knowledge and plenty of strange cadavers to examine. Strangely, the party seemed to come out of the pocket in a different place than it had entered, but some clever navigation and piloting brought the *Terror* out of the Labyrinth in record time. Unfortunately, the *Terror* exited the Labyrinth roughly overlooking the Covens of Corrobel, giving it a narrow and extremely fraught passage to Veer's coordinates.

A chance encounter with a non-Naga ship turned into a brief reuniting with Migna the Renegade, who appeared interested in helping the *Terror* (or at least not revealing its secrets) and shared coordinates intermediate between the *Terror* and Veer's location. The *Terror* began making for these new coordinates, hoping for some source of cover on the extremely dangerous journey through Naga space to Selene Veer.
Southgate

**Southgate** is one of two major cities on Semal (the other being Northgate). The name "Souththgate" comes from the fact that the city is built around Semal's southern etheric gate (the gate leading to the Fialta Confederacy).

## Description

Southgate's underworld was home to several gangs:

* Prektanos' Gang
* The Barjacks Gang
* The Pontooners Gang
* The Boardwalkers Gang
* The Upper West Trenchies
* The Darby Street Gang

## History

*Main article: The Gangsters Campaign*
In 435 A.U., the Southgate neighborhood of Upper Harp Street served as the setting for the Gangsters Campaign.
Tiel'Fialt Imperial Family

The **Tiel'Fialt Imperial Family** concerns the siblings and descendants of the warlord Mithranatus (also known as "Tiel'Fialt"), Emperor of the Second Fialta Imperium. Control of the Fialta Imperium remained with Mithranatus's family after his death (specifically, passing to his grandson Prince Brucius at the end of the First Coalition War).
The Celestial Corsairs Campaign

**The Celestial Corsairs Campaign** charted the exploratory efforts of several adventurers under Captain Sumire Fujioka, charged with rediscovering the long-lost Trans-Celestial Trade Route used by the Celestial Confederation and the Mage Imperium millennia ago. The campaign took place mostly in Celestial Space, taking the party across the Nippon States, the Kingdom of Aksai Chin, the Margravate, the Brass Cities, the Celestial Frontier, across the TransCelestial Passage before reaching Imperial Space, where the party passed through The Fialta States and reached the Academy of Saldan.

In addition to a wide variety of worlds, the campaign featured several points of interest in etheric space, including The (Pirate) Station, a void-whale oil station, a reef of etheric coral, an Imperial relic ship and the Pin-Jump Sepulchre.

## Summary

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.
The Friend

**The Seer Crisis**
"**It is now a well known fact that the schism within the Imperium was caused at least in part by the infiltration of Demonic elements into the Seer Council. Some Demons are known to be psionically powerful; psionics inhabited by them were difficult to distinguish from powerful Seer candidates. In this way they infiltrated and tore apart the Seer Council...**"
 — Encyclopedia Imperia, 2nd edition

**The Friend** was an occult, possibly demonic patron and possessor of Seer MacDonald, the man responsible for the Sundering of the Mage Imperium. It did not appear to possess loyalty to any god or being, but held strong grudges against other occult entities, such as the nameless horror which would become The Thing Behind the Door. The Friend's current whereabouts are unknown, but while Seer MacDonald was immolated during the Sundering, there is no evidence that the Friend shared his fate.

## History

### The Seer Crisis

*Main article: The Seer Crisis*
The Friend gave Seer MacDonald the power to continue perceiving higher truths while other seers found Adalna silent. Over three decades, the Friend guided and beguiled MacDonald to ever greater ambition, until he reached the Imperial Seer Council. When the final gamble to bring MacDonald and the Friend to godhood and sole mastery of the Mage Imperium failed, the Friend at last left its host, immolating MacDonald, most of the Seer Council and much of the Imperial Diet.

### Modern Era

Present whereabouts of the Friend are unknown.
Tarragon Hab

**Tarragon Hab** was a teenager on Koral who traveled the Great Sea Road during the Great Sea Road Campaign.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

### Early Life

Tarragon and her older sister Ashleigh were born in the seaside town of Ofuk. Tarragon's parents were killed when she was only about 3 years old.

### Travel on the Great Sea Road

*Main article: The Great Sea Road Campaign*
As a teenager, Tarragon set out northward on the Great Sea Road heading toward Koral's etheric gate, in the hope of meeting the wizards that were said to live there and thereby finding some way of curing her sickly old goat Juniper.

## Notes

1. ↑ in uncertain circumstances, possibly killed by a whale
Steam Carriage

The **Steam Carriage**, often referred to as a "car", uses a steam engine to provide transportation.

## Overview

One of the earliest and most obvious uses of the steam engine was to turn the wheels of a cart. Unfortunately, early steam engines were incapable of turning wheels fast enough to travel at a reasonable pace along shoddy dirt roads. Fortunately, cobblestone streets were suitable enough that the steam carriage was retained as a viable mode of transport and eventually developed into something resembling the car on Earth. This is fortunate, as it allows for the kind of high speed action sequences with an unrealistic volume of explosions that we have come to expect from modern cinema.

## Famous Models

### Rolls-Royce

Famous Luxury model, the result of a collaboration between infamous inventor Royce Poindexter and famous ballet composer Rolls Blunt
The Great Sea Road Campaign/Session 5

After escaping from the *Royal Royal*, the party meets back up at tavern in Fisherhome, and Maureen Klopovich and Billblo Jobbins get to have a heartwarming reunion. The party decides that the best thing to do is to leave town as soon as possible, before anyone from the *Royal Royal* comes looking for them.

Grokkus, as the party's most wanted (and likely most recognizable) member of the *Royal Royal* operation, grabs his horse and heads into the woods north of Fisherhome to meet up with rest of the party later along the road. Sam tries unsuccessfully to convince his Cult of the Tides convert ("Gertrude") to skip town with him and the party. Simon steals some jerky. A.Hab spends some time asking around town for information about the invisible red-eyed whale and also the wizards' towers at the north end of the great sea road, and visits Shannon and Rhea and their family and commissions a local blacksmith to make them some harpoons. One of the sisters gives A.Hab a large sea creature tooth. Grokkus also convinces Daeron and Sister Leila to join the party.

The great sea road to the north of Fisherhome passes through a mountainous region known for its vast systems of mines and deep caverns. One of the peaks contains a goblin town called "High Place", which Grokkus had been to a few years ago. The mountain pass is also home to a waystation run by the Cult of the Peaks.

The party spends a few days traveling the road into the mountains. During travel, Grokkus flirts unsuccessfully with Sister Leila. J.P. Hadid watches the road to try to see if the party is being followed. Simon goes hunting and encounters some sort of large swamp lizards.

While making their way up the slope of the mountains, the party breaks camp in the morning and finds Tarragon distraught. She announces that her goat Juniper has gone missing.