Version Notes

## V.0.3.1

* Brazilian Nut spawn rate increased, allowing easier access to fishing rods.
* Fixed - Stingrays were absent in shallow rivers
* Fixed - Disappearing river in left top corner of the map
* Fixed - Missing fishing skill in notebook
* Fixed - Fishing Rod's rope has wrong positioning if player press F while casting
* Fixed - Tutorial rope cutscene

## V.0.3.0 - Water Update

**New Stuff**:

**New Animals:**

* Angelfish
* Discus fish
* Black caiman
* Mystery snail
* Prawn
* Red crab

**New Features:**

* New Map Area
* Swimming & Diving
* Fishing & Fishing Rods
* New loading screens
* Death Reason added to death screen
* New Fish Trap
* New Prawn Trap
* New Fishing Rod Trap
* New Challenge Fisherman

**Rebalanced difficulty levels:**

**A Walk In The Park**

* Peaceful mode with no hostile attacks. You can still walk into danger by yourself. Recommended for players who want to focus on building and exploring.

**Welcome To The Jungle**

* Balanced survival experience. Recommended for all players.

**Green Hell**

* Enemies are more hostile, sanity penalties are increased. Recommended for survival experts.

**Changes:**

* Passing out while in water cause drowning
* Cosmetic changes in player animation
* Fish behaviour improved
* Stingray does deal damage and apply poison when stepped on
* Difficulty description added
* Rash now blocks healing
* Rash now last longer
* Standing in anthill or nest will kill the player now
* Fish have been re-distributed in water sources
* Water sources has been adjusted to swimming
* New Creepy Jar Member added to game credits :)

Fixed:

* Fixed - Crafted arrows was disappearing if not touched
* Fixed - Sometimes game blocks spawning some of items and plants
* Fixed - It is not possible to kill fishes by using melee weapons
* Fixed - Fish acting as a life when taken from spear by mouse
* Fixed - Ghost double up when Player save game during construction and load it
* Fixed - Missing working water in some pounds
* Fixed - Player is able to put ember on crafting table
* Fixed - Improper low stamina animation when jumping with bow without arrow
* Fixed - Hut Shelter setting up
* Fixed - Weight of pod and shell fixed
* Fixed - Last two leaves in Palm Roof are very hard to place
* Fixed - Instead of dying from infection Player become blocked
* Fixed - Time is not speeded up when Player is holding any kind of weapon/tool while sleeping
* Fixed - Player is not able to recover if he passed out next to anthill with low health
* Fixed - Missing FX when drinking water from pond
* Fixed - Sometimes sound of harvesting animal isn't played
* Fixed - missing ambient sounds in some places on map
* Fixed - Jumping in water sound
* Fixed - Missing info about parasites stacks
* Fixed - Eaten infolog overlaps
* Fixed - Missing icon when picking up fish from the trap
* Fixed - Random save slot instead chosen one is overwritten upon creating new game
* Fixed - Player may get stuck on sleep screen after loading a save if he died while sleeping
* Fixed - If Player dies in survival game and chooses game saved on Day 1 of tutorial he spawns in after-tutorial game with crate in hands
* Few graphic improvements
* Many performance fixes

## V.0.2.1

New stuff:

* New Sickness - Insomnia
* Wet and Dry seasons
* Notepad - Indicators reminding of new entries
* Backpack - additional slot for blades.

Changes:

* Rain - different sound when player is in shelter.
* Sleeping progress starts after fade out.
* Mixed multiple sounds of cut leaves touching ground.
* Information about how many items needs to be placed in ghost.
* Changed VO when insects bite player.
* Louder vomiting sound.
* Load game no longer is present in challenge mode

Fixes:

* Cooking slots - adjusted position of lager items
* Torches now deal damage to AI
* Fog now affects animal's fur
* Hitting hidden turtle now keep him scared
* Multiple roofs now can’t be placed on each other
* Disappearing spear while exhausted - fixed
* Player can’t catch worm while sleeping on Log and Bamboo Log Bed
* Proceed Meat can be eaten after decay time as fresh if eaten directly from construction - fixed.
* Harvested Stone does not make FX when thrown to water - fixed.
* Player had difficulties with walking under frame buildings during constructing - fixed.
* Ropes in frame ghosts are too hard to insert - fixed.
* Info about built construction overflows from the screen - fixed.
* Palm roof on Bamboo Frame remains after destroying Frame - fixed.
* Near-death state grunts are present in a new game - fixed.
* Click on Resume in pause menu cause the Bow to shoot - fixed.
* Cut plants are re-spawning when the scene is reloaded. -fixed
* Smoker cannot be placed under the Building Frame - fixed.
* Weapon Rack can’t be destroyed- fixed.
* Construction no longer can be destroyed via shooting from Bow at it
* Broken cooking slots fixed.
* Infolog now show proper informations after drinking infusions
* Fish on spear no longer can be destroyed
* Missing info about parasites stacks.- fixed.
* Sounds of falling body during passout. - fixed.
* Game crashes when pressed [G] while holding heavy object - fixed
* UI fixes.
* Tons of arrows killing performance - fixed.
* Animal animations fixed
* Localization fixes.
* Save game fixes.
* Number of crashes fixed
* A lot of optimizations fixes.

## V.0.2.0 - Animal Update

New stuff:

* Modular shelters
* New plants
* New challenge - Hunter (Hunt down listed animals)
* New constructions - Stands (Wood storage)

New Animals:

* Armadillo
* Armadillo three banded
* Bats
* Brazilian Wandering Spider
* Caiman Lizard
* Puma
* Toucan
* Red Footed Tortoise

Changes:

* Constructions can be destroyed by player
* Fire can be extinguished by spilling water on it
* Scorpion no longer can be harvested, body can be cooked
* Pass out, now correctly work as sleeping on the ground
* Venom poison time indicator added on HUD
* New Voice Over when starting fire
* Harvesting animals now requires blade.
* Kindling now can be used in fire tool via expand menu
* Improved sounds of animals
* Getting injury removes leeches
* Different sounds for flies for carcass and wasp

Fixed:

* Weight of various items
* Player stucks when crafting during starting fire
* Some constructions on map not blocking rain
* Water sources player was unable to drink from
* After harvesting player crouching
* Some dressing wasn’t working on wounds
* Issues with loading saved games
* Dialogs position on wide screen.
* Backpack blinking while watch is active
* AI spawn
* Items position in hand corrected.
* Fixed collisions with number of objects.
* Road visuals
* After reading a note in Tent text shows when pressing [R] anywhere in game
* Getting worms when sleeping on hammock
* Missing panic sound when animal is in snare trap
* Small fire snap to stone ring which is under construction
* StoneRing does not increase the length of burning of Small Fire.
* Few items position in backpack.
* After respawning Player seems to find less items
* Multiple construction ghosts can be placed on top of each other
* starting fire cancel by pressing [Q] just before the end block animation
* Items targeting under constructions
* Fixed some sounds not reacting on options sliders.
* Lod ranges fixed for number of models
* Drop option added for fire in hands;
* Throwing up animation doesn't work when backpack is opened
* Performance fixes
* Localization fixes
* Number of crash fixed
* Crash on exit game

## V.0.1.4

Fixed: Backpack issue with widescreen (21:10,21:9)

Also we added new Languages:

* Japanese
* Korean
* Thai
* Vietnamese
* Czech
* Swedish

## V.0.1.3

New stuff:

* Wide screen support for (21:10,21:9)
* Key bindings
* Blocked places that allows to leave the map
* Expand Menu systematized (always same order)
* Improved hit reactions
* Improved visuals of leeches
* Hint reminding why fire starting failed
* Speed of sanity drops now depends on difficulty
* Player now starts with full stats on survival mode
* Low nutritions no longer block healing process and drain condition
* Worms, leeches and rash no longer block healing process
* Decreased palm leaf numbers in raffia tree, it's easier to pick up dry leafs now.

Fixed:

* Food processors should work properly when you walk away
* Fire should work properly when you walk away
* Pink material of some soups.
* Decay timer no longer resets after loading game
* Cooking timer no longer resets after loading game
* Sometime when sleeping time wasn't moving
* Fire snapping to stone ring
* Small fire should work under rack/smoker
* Animation bugs, when attacked by insects
* Blocking with spear animation
* Egg spoiling time
* No more stick blades in the air after loading the game
* Rains stopped after new year
* Bugs with cooking slots
* Animation blocks in case when you get hit while crafting
* Carrying Log position
* Weapon disappearing when getting hit
* Weapon icon not disappearing when weapon is destroyed
* Items dropping on the ground when crafting
* Lack of collision with metal grill
* Fx position on bamboo filter
* Bamboo bridge collisions
* Feather material
* Small localisation bugs
* Maggots in soups no longer drop under terrain.
* Heavy objects disappearing when crafting
* Missing food poison tooltips
* Spear block when fishing
* Jaguar animations
* Small UI fixes
* Coconut bidon size
* Sounds in case when you come back to main menu with low sanity.
* Peacock bass position in backpack
* Smaller UI adjustments
* Other smaller bugs

## V.0.1.2

New language are now available:

* Polish

Below is the list of changes:

* Crash after loading game with meat on smoker - fixed
* Game save - difficulty change itself - fixed
* Added options to invert mouse Y
* Added mouse sensitivity options
* Infinite wormhole healing time - fixed
* Missing maggots on wound after loading game - fixed
* Night time increased, time no longer speeds up
* Leeches now occur less frequently but in larger numbers
* Leeches sanity numbers reworked, giving player time to act
* Message when drinking from coconut bowl - fixed
* Squares in backpack display - fixed
* Drinking from empty bowl - fixed
* Invisible larvas on tree stump - fixed
* Invisible eggs - fixed
* Bird nest on tree - fixed
* Jeep model - fixed
* Disappearing Fruits - fixed
* Outline on dry leaves - fixed
* Bamboo long stick can now be chopped into bamboo sticks
* Charcoal weight - fixed
* Quassia amara infusion now heals fever properly
* Fish no longer should disappear when backpack is full
* Some of the items spawning in the air - fixed
* Added new animation when player is out of stamina in combat
* Heavy objects are now droped without delay
* Blocking in starting fire animation - fixed
* Now you cannot throw without stamina
* Hallucination could take more than 1 hit - fixed
* Picking up items with bow in hand - fixed
* AI are now easier to hit through plants
* Thrown weapons shouldn’t fly into space now
* After killing “hallucination” with arrow it no longer remains in the air
* Item dropping on the ground when crafting- fixed
* Missing (words) font in chinese language - fixed
* Text wrapping in chinese language - fixed
* Small fixes in many languages
* New audio options
* Default game volume is now quieter
* Sound sliders now set proper volume
* Sounds that wasn't affected by sound volume - fixed
* Parrots sounds are less aggressive
* Many bugs with options volume
* Black screen instead of loading screen - fixed
* AI Attacks restored on hard difficulty
* Less hallucination attacks on low sanity
* Hallucination attacks now occurs on lower sanity level
* Main menu buttons fixes
* Game version added in main menu

## V.0.1.

New languages are now available:

* Chinese traditional
* Chinese simplified
* Portuguese
* Portuguese(Brazilian)
* Russian

HotFix changes:

* Notebook text scale issue should be fixed
* Sanity notifications are now displayed along with cause of loss
* Worm under skin texture reworked, so it’s easier to spot
* Random Tribe attacks are temporary disabled, as their where ruining the experience for many. They will be reworked in future updates. (Hallucinations will still occurs)
* Fixed popup text when trying to load a game
* Fixing missing letters in French,Italian,Spanish.