recursal/Fanatic-Fandom huggingface dataset:
AESTHETICA

## The Story So Far

Hundreds of years a go Mega Corp tried to harness the sun itself - but instead of leading AESTHETICA into the promised vibrant future, the sky went pitch black. The specifics of this incident are sealed in the companies secret vault.

Nowadays the sky is illuminated by artificial lights, but most "stars" you can see are surveillance tools to help keep the people obedient.

### (End of Age 1)

For more than 50 years N3ONs have fought Mega Corp to almost no avail. But when a talented young magician made a name for himself as *King of the Lost* the tables finally turned. In a bold operation he and a handful of elite N3ON fighters accessed Mega Corps secret lair. But there they have already been awaited by one of the most formidable Generals, the Bishop of Curfews. The fight took great sacrifices on both sides. And in the moment that King finally had the chance to reveal was had been hidden from the world, unmasking Mega Corp forever, freeing AESTHETICA from their tyranny, a *strange portal* opened up and all combatants disappeared in an instant.

## Faction: N3ON

They are (extremist) freedom fighters, trying to bring back the sunlight to their home world.

Mega corp control everyday life and a thus a direct confrontation is ill advised. That's why N3ONs have to strike fast and precise.

### Design directives and goals:

-In their everyday life 90% of N3ONs are regular people, but small trained animals can also be found among them. The N3

-cost 1-5 Mana

-almost exclusively Mind

-Entrance and Leave Play triggers, Flicker and (temporary) copy effects

-sleight of hand magic sub theme

-Hacker subtheme

-Boardcontrol

### Visuals

Most N3ONs keep a "OUTRUN" color scheme. Dark colors, night sky, sharp neon lights and reflections. They also use elements of "Vapor"- and "Retrowave" and "Cyberpunk".

Ideally they also depict card game symbols (Hearts, Spades, Clubs, Diamonds) or are otherwise (in)directly referencing sleight of hand magic in some form or shape.

### Current N3ONs

Vanishing Act

N3ON Ronin

N3ON Viper

N3ON Chaser - token: N3ON Trey

N3ON Gemini Twins

N3ON King of the Lost

N3ON Daredevil

N3ON Sinister Dove

## Faction: Mega Corp (Temporary Name)

Hundred of years a go they tried to harness the sun itself but instead of leading AESTHETICA into a vibrant future, the sky went pitch black. Nowadays the sky is illuminated by artificial lights, but most "stars" you can see are surveillance tools helping to keep the people obedient.

### Design directives and goals:

-Their cards can be found in both Strength and Spirit affinity

-Suppression is their agenda: Exhaust, Can't attack, Life gain, etc (Stall effects)

## Faction: Zodiacs

Details TBA

Future Mechanic, similar to Fusion from Yu Go Oh!.
Ashgerdy Hive Queen

# Legacy

## Decklists

3 Fluffy Boi
3 Absolute Fire
3 Baby Wiz
3 Bob the Human
3 Bursting Blight
3 Cat With Frying Pan
3 Combat Analyst
3 Corpsewasp Drone
3 Crab Mortar
3 Dragon Idol
3 Dunewalker Climber
3 Dunewalker Rogue
3 Eldritch Enthusiast
3 Electric Eel
3 Elusive Cloud Frog
3 Fireworks Expert
3 Green Man
3 Hungry Vath
3 Knight of the Pristine
3 Lonely Mermaid
3 N3ON Tenkai Palm
3 N3ON Viper
2 Office Spy
3 Pinchy
3 Plasma Splash
3 Prince of Corals
3 Reusable Partling
3 Ring The Bell
3 Roach Boi
3 Sands of Mir'aj
3 Scaled Predator
3 Shadowfish
3 Speediest Boi
3 Spookiest Boi
3 Test Post
1 The Hive Mind Queen
3 The Swineprince
3 Tin-Foil Truther
3 Torchtile
3 Turbo Yo-yo
3 Upgrade Weaponizer
3 Vanilla Flower
3 Vicious Stare
3 Voidy Boi
3 Vortex of Hatred
3 Wishwing
2 Wisp Of Hope
3 Aether Servant
3 Anti-Air Array
3 Aqua Magician
3 Baby Diver
3 Backup Server
3 Brilliant Wisp
3 Charge Wing
3 Craver of Pace
3 Disruption Mage
3 Dragon Whelp of Tides
3 Dunewalker Apprentice
3 Dunewalker Archer
3 Dunewalker Druid
3 Dunewalker Scout
3 Dunewalker Swordsman
3 Dunewalker Trapper
3 Dunkleosteus
3 Duobot
3 Elder Freshman
3 Finding Magician
3 Fire Ant
3 Fireball
3 Fisherman Apprentice
3 Fishman Swashbuckler
3 Frenzied Hammerhead
3 Friendly Axolotl
3 Frostfly
3 Jill of Trades
3 Jim, Friend of Bob
3 Juice Mechanic
3 Junior Sorceress
3 Keeper of the Meek
3 Lost Experiment
3 Lunar Dancer
3 Mermaid
3 N3ON Canine Trails
3 Plunderdog
3 Reanimated Feowyn
3 Steel Sentry
3 Doragon Crossbowman
3 Dunewalker Marksman
3 Dunewalker Pyromancer
2 Fake Vampire Fangs
3 Imp of Halitosis
3 Marauding Boatswain
3 N3ON Hotwire Sentry
3 N3ON Sinister Dove
3 Panzer Faust
3 Arie, the Huntress
1 The Stranger
3 Wand Combustion
3 Flambeau Spill
1 Nibbler of Worlds
1 Submerged Predator
3 Mermonger
1 Archmage Melidas
1 Volcanic Stomper

# Outdated / History

## Decklist

3 The Hive Mind Queen

292 other cards

## Strategy

Ashgerdy Hive Queen is a unique deck that relies on pairing Hive Mind Queen's card draw with Ashgerdy's ramp abilities to outvalue the opponent. The deck contains a minimum of 295 cards in order to satisfy the Queen's start of game condition. It is usually constructed with an overabundance of cheap units, especially one drops, to be able to use the card advantage effectively without overdrawing, and simultaneously build a wide board to activate Ashgerdy's passive repeatedly. Ash's level 2 and 3 rewards are both capable of ramping the player's mana. Since the deck focuses on quantity over quality, the increased mana should be used to play several low cost cards instead of a single high cost card, if possible. Other card choices should focus on various removal options such as Incendium and Explosive Incantation (lack of consistent removal to deal with threats that can deal direct damage or are evasive is a major weakness of the deck), and select general good lategame units such as Submerged Predator and Rainbow Dragon. Discretion should be taken in including cards that generate card advantage, as they will contribute to overdrawing on a full hand.
Ashgerdy Tempo

* Deck Archetype: Aggro-Control (tempo)
* Also known as: *Tempogerdy, Countergerdy*
* Related deck type(s): Ashgerdy Midrange, Ashgerdy Aggro

This deck aims to set up a suite of early aggressive units backed up by direct disruption. As it's of mind affinity, it also has easy access to reach in form of burn spells.

## Decklists

Tahazzar
Tahazzar
Tahazzar
Axelicious
3 Hungry Vath
3 N3ON Viper
3 Twin Kunai Toss
3 Aether Servant
3 Counterspell
3 Fireball
3 Frenzied Hammerhead
3 Lunar Dancer
3 Relentless Amoeba
2 Arcanoblast
2 Dome of Protection
3 Dream Eater
2 Purrple Spellthief
3 Dreamwake Muffler
2 Reversal Mage
2 Far South Strike
3 Hungry Vath
3 N3ON Viper
3 Twin Kunai
3 Counterspell
3 Fireball
2 Fort Knight
3 Hushmage
3 Lost Experiment
3 Relentless Amoeba
3 Terrible Drawer
2 Arcanoblast
2 Dome of Protection
3 Dream Eater
2 Splitting Aakh
2 Incendium
1 Very Bouncy Spell
2 Far South Strike

3 Fireball
2 Counterspell
3 Hungry Vath
1 Dome of Protection
2 Aether Servant
3 Shirkan Harpoon
3 Mermaid
3 Prince of Corals
2 Twin Kunai
2 Far South Strike
2 Reversal Mage
2 Incendium
3 Relentless Amoeba
1 Very Bouncy Spell
3 Stampeding Boar
2 Vath Breeder
2 Splitting Aakh
3 Frostfly
3 Baby Wiz
3 Dream Eater
3 Aqua Magician
3 Blinkbug
3 Forgive & Forget
3 Lost Experiment
3 Mermaid
3 Shirkan Harpoon
3 Disruption Mage
2 Plasma Cannon
3 Reversal Mage
2 Synapse Relapser
3 Blinding Anglerfish
3 Prince of Corals
3 Counterspell
3 Blinkbug
3 Disruption Mage
3 Purrple Spellthief
2 Aqua Magician
3 Elder of the Spire
3 Scourge of the Night
3 Baby Wiz
3 Hungry Vath
3 Speediest Boi
2 Forgive & Forget
3 Dream Eater
3 Incendium
2 Reversal Mage
3 Friendly Axolotl
3 Frenzied Hammerhead

## Deck Shell

2-3 Counterspell / Disruption Mage
0-3 Dome of Protection
?-3 Forgive & Forget
0-3 Frenzied Hammerhead
0-3 Blinkbug
0-3 Purrple Spellthief
0-3 Baby Wiz

## Other notes

Possible packages:

* Shirkan Harpoon + Mermaid (might run fishes beyond Mermaid, mainly Frenzied Hammerhead)

Mind aggro staples:

* N3ON Viper
* Twin Kunai Toss

Mind staples:

* Dream Eater
* Fireball
* Incendium

## Older decklists

Nowayitsj
Tahazzar
Gentle-Cat 2/14
3 Fireball
3 Blinkbug
3 Mermaid
3 Shirkan Harpoon
3 Reversal Mage
3 Dream Eater
3 Incendium
2 Dome of Protection
3 Baby Wiz
3 Aqua Magician
3 Elder of the Spire
3 Scourge of the Night
3 Lucrative Expedition
2 Junior Sorceress
2 Counterspell
3 Hungry Vath
3 Fireball
3 Frenzied Hammerhead
2 Honorable Boi
1 Junior Sorceress
3 Mermaid
1 Scavenge
3 Shirkan Harpoon
2 Counterspell
2 Dome of Protection
3 Dream Eater
2 Plasma Cannon
2 Stranded Sailor
3 Incendium
2 Reversal Mage
3 Astral Blast
1 Faerie Magician
3 Scourge of the Night
2 Reversal Mage
3 Stranded Sailor
3 Plasma Cannon
3 Incendium
3 Baby Wiz
3 Honorable Boi
3 Scourge of the Night
2 Faerie Magician
3 Scavenge
3 Dome of Protection
3 Fireball
3 Frenzied Hammerhead
3 Junior Sorceress
2 Counterspell
3 Astral Blast
3 Baby Wiz
2 Honorable Boi
3 Scourge of the Night
3 Incendium
3 Astral Blast
3 Fireball
3 Dream Eater
3 Shirkan Harpoon
3 Mermaid
1 Blinding Anglerfish
3 Blinkbug
2 Reversal Mage
3 Hungry Vath
1 Vath Breeder
2 Plasma Cannon
1 Mushtello's Button Man
3 Turbo Yo-yo
Baldwin Vampires

# Legacy

## Decklists

TomSoniQ
3 Chicken Tower
3 Glowstone Mine
3 Tainted Fanatic
3 Tainted Initiation
3 Viscera Genereator
3 Blood Mage
1 Martial Promotion
1 Nether Gate
3 Queen's Gambit
3 Rrhagia's Catalyst
3 Vampiric Modifier
3 Sangwald Diplomat
3 Shika's Devout
3 Crimson Caravan
3 Rose, Immortal AI
1 Blood God's Avatar
3 Fleshrider
3 Skeletal Vampire
3 Vampire Scout
3 Bloody Stream
3 Fake Vampire Fangs
3 Uppercut
3 Defenestrate
3 Sangwald Diplomat
3 Veinreaver
3 Vile Nightmare
3 Cortess, Curse Queen
3 Flambeau Spill
3 Vampiric Bloodpriest
3 Rose, Immortal AI
All Tribal Types

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Archaeopteryx

## Decks containing this card

* Heldim Flying
* Heldim Hive Queen
* Frog Quest
* Heldim Dwarves
* Heldim-Mind Flying

## Strategy

Archaeopteryx is an early game conditional flying unit with decent stats good for early game board control. Gaining flying only while you have initiative, the unit alternates between aggressive and defensive tactics every other turn.
Ashgerdy Ramp

* Related deck type(s): VrikThicc, Ashgerdy Midrange
* Also known as: *"Ash Ramp"*

# Legacy

## Decklists

2 Bloodletter
3 Passive & Aggressive
3 Psychic Split
3 Scholar's Disc
3 Absolute Storm
3 Anxiety Attack
3 Prophetic Constellation
3 Spilled Grail
3 Down & Dirty
3 Gift of Peace
3 Paint & Power
2 Negotiate
3 Ou, Celestial Hatcher
3 Treu, Regiment Sgt
2 Ohmch, Blind Glutton

# Outdated / History

Ash Ramp utilizes the ramp burst potential of Ash's level 2 and 3 as well as a suite of other ramp and cost reduction cards to survive and create card advantage in the early game, then ramp out big threats in the mid to late game to win.

## Decklists

TomSoniQ
TomSoniQ
3 Acid Rain
3 Crystallize
2 Explore the Archives
3 Prophetic Constellation
3 Starter Magic Kit
3 Lucrative Expedition
3 Plasma Cannon
3 Electric Magi
1 Explosive Incantation
3 Far South Strike
3 Golem of Harmony
3 Battlecarrier Alpha
3 Archmage Melidas
3 Cosmic Observer
3 Nepthet, the Eternal
2 Westwind Channeler
3 Fireball
3 Lucrative Expedition
3 Plasma Cannon
3 Explosive Incantation
2 Incendium
3 Tales of the Past
3 Tall-Tale Fisherman
3 Vath Breeder
2 Battlecarrier Alpha
2 Ozealan Kraken
2 Submerged Predator
2 Orchid Attendant
3 Cosmic Wyvern
3 Seraph of Salvation
3 Devourer of Worlds
2 Piggy Bank
3 Acid Rain
3 Coffee Break
2 Fireball
2 Honorable Boi
3 Lucrative Expedition
2 Plasma Cannon
2 Prophetic Constellation
2 Incendium
1 Luxury Goods Merchant
2 Tales of the Past
3 Explosive Incantation
2 Crushing Waves
3 Elder of the Spire
3 Old Witch
2 Cosmic Wyvern
3 Devourer of Worlds
1 Titan Of The Old Ways
1 Vox
Armed Lizabo

## Decks containing this card

* Heldim Lizabo
* Frog Quest
* Heldim Equipment
* Heldim Duelist
* Samuraimaw
* Heldim Frogs
* Lizamaw
* Heldim Starter

## Strategy

When holding an Equipment, Armed Lizabo reaches the strength of a 3 mana unit, which is very powerful on turn 2. If not, it's still a good and balanced unit to have on the board, similarly to Clattering Skeleton.
Ashgerdy Starter

This is the initial decklist for Ashgerdy players are granted when they enter the game for the first time.

## Decklists

3 Dunewalker Climber
3 Dunewalker Rogue
3 Plasma Splish
3 Ring The Bell
3 Vicious Stare
3 Dunewalker Archer
3 Fishman Swashbuckler
3 Multihammer Oni
3 Multi-Shot Spellslinger
3 Marauding Boatswain
3 Midknight Sleepwalker
3 Panzer Faust
3 Wand Combustion
3 Vexing Voidborn
3 Hungry Vath
3 Spookiest Boi
2 Baby Diver
3 Fireball
2 Miner Demon
1 Imp of Halitosis
3 Lucrative Expedition
3 Plasma Cannon
3 Stranded Sailor
1 Zealous Missionary
2 Gifted Telepath
3 Incendium
3 Surveyor Bot
1 Tales of the Past
1 Tall-Tale Fisherman
1 Astral Blast
1 Electric Magi
1 Explosive Incantation
2 Ozealan Kraken
2 Submerged Predator
3 Cosmic Wyvern
Flashlight

The **Flashlight** is tool that allows players to see in darkened environments.

## Function

The Flashlight emits a bright light in the direction the player points it. It is powerful enough to illuminate a significant area in front of the player, even in the darkness of Europa's ocean.

Flashlights can also be placed in the player's head inventory slot, in which case the flashlight will be placed "on" the players head while still lighting up the direction the player is looking at.

The Flashlight can be used in the head inventory slot while using the Diving Suit, providing more light than the Diving Suit's helmet light as well as keeping the diver's hands free.

## Usage

When equipped the Flashlight will light up the area the player is looking at.

By holding the "Aim" keybind (Right Mouse Button by default) the player can also point it towards the cursor.

## Gallery

* Flashlight in use
* Flashlight placed in the head inventory slot
Ashgerdy Burn

* Deck Archetype: Aggro (burn)
* Also known as: *Burngerdy*

Ashgerdy Burn's plan is simple: Burn the opponent to death. Generally all the damage spells should be aimed at the opponent's face.

## Decklists

GentleCat
TomSoniQ
GentleCat
Tahazzar
3 Twin Kunai Toss
3 Siegebreaker Jotunn
3 Mind Blow
3 Fireball
2 Forgive & Forget
3 Fort Knight
3 Dream Eater
3 Incendium
2 Astral Blast
3 Far South Strike
2 Galemaster Wie'yo
3 Lunar Dancer
2 The Performer
3 N3ON Viper
3 Frenzied Hammerhead
2 Harvest Fear
3 Spilled Grail
3 Twin Kunai Toss
3 Arcane Magus
3 Explore the Archives
3 Fireball
3 Starter Magic Kit
3 Arcanoblast
3 Bloody Stream
3 Faerie Pod
3 Moonlight's Judgement
3 Thoughtbolt
3 Far South Strike
3 Mind Blow
3 Harvest Fear
3 Incendium
3 Far South Strike
3 Terrible Drawer
3 Spilled Grail
2 Scourge of the Night
3 Fort Knight
3 Fireball
3 Astral Blast
3 Imp of Halitosis
2 Faerie Magician
3 Frostfly
3 Disruption Mage
2 Macabre Waltz
1 Electric Magi
3 Forgive & Forget
2 Galemaster Wie'yo
3 Third Sight
3 Aether Servant
2 Explore the Archives
3 Fireball
3 Fort Knight
3 Absolute Scaling
3 Galactic Command Post
3 Imp of Halitosis
3 Stranded Sailor
2 Terrible Drawer
3 Wine in Front of Me
3 Galemaster Wie'yo
3 Astral Blast
3 Scourge of the Night
2 Elder of the Spire
3 Speediest Boi
3 Arcane Magus
3 Fireball
3 Fort Knight
3 Junior Sorceress
3 Snowball Fight!
3 Dream Eater
3 Imp of Halitosis
3 Stinging Nettle
3 Stranded Sailor
2 Wine in Front of Me
3 Aggressive Oni
3 Astral Blast
2 Faerie Magician
2 Scourge of the Night

## Other notes

Mind staples:

* Fireball
* Dream Eater
* Scourge of the Night
Buluc-Mind Ramp

## Decklists

2 Dr. Cornie
3 Giddy Gardener
2 Makeshift Army
**2 Penumbra**
3 Ramp
3 Big Eyes
3 Roach Boi
1 Runeblade
3 Bullfrog Trainer
3 Crystallize
3 Heartbeet
3 Plasma Elemental
3 Prophetic Constellation
3 School of Herrings
3 Arcanoblast
3 Dome of Protection
3 Flagbearers
3 Forgotten Commander
2 Solder Siblings
2 Grapes of Wrath
3 Vath Breeder
2 Death Metal
2 N3ON Gemini Twins
3 The Forgotten King
3 Outbreak Broodlings
2 Prontosaurus
Blinkbug

## Decks containing this card

* Vriktik Self Ping
* Heldim Hive Queen
* Ashgerdy Dragons
* Ashgerdy Tempo
* Ashgerdy Midrange
* 1-ATK Ash
* Vriktik Control
* Vriktik Disco
* Buluc Hive Queen
* Vriktik Pendant

## Strategy

Blinkbug can be used to prevent a unit from attacking and/or blocking, similarly to Frostfly. However, since the unit is returned the start of the turn after, it's still exhausted that turn.

Blinkbug can also be used on friendly units, which combo's nicely with cards from Asthetica and Wonderstar casino such as N3ON Viper, who trigger their enter/leave play abilities.
Buffmaw

## Decklists

Tahazzar
Bonk Choi
2 Starter Set
3 Angelfish
3 Animated Armor
2 Cloak of Ivy
1 Ethereal Wings
2 Wendigo
3 Woodcutter's Axe
2 Enrage
2 Gone With the Wind
3 Lizabo Hunter
3 Tectonic Platemail
2 Yoricho Brave
2 Sightless Archer
3 Slimy Steed
2 Suicide Mission
2 Wall of the Clans
2 Amatera Sentry
2 Lady of the Pond
2 Consume
3 Animated Armor
3 Cloak of Ivy
3 Ethereal Wings
3 Woodcutter's Axe
3 Backstage Valkyrie
3 Enrage
3 Tectonic Platemail
3 Sightless Archer
3 Slimy Steed
3 Suicide Mission
3 Wall of the Clans
3 Spellfencer
3 Psychedelic Steed
3 Consume
3 Cloak of Ivy
3 Iceshard Dagger
3 Vitruvian Form
3 Monowheel Rider
2 Dome of Protection
2 Gift of Peace
3 NightRot
3 Stoneskin
3 Suicide Mission
3 Wall of the Clans
2 Counterspell
3 Imp of Leeching
3 Spire of Edenhold
3 Totem of Longevity
3 Consume
Cassiel's Guard

## Decks containing this card

* Heldim Flying
* Heldim Demons
* Heldim Sac
* Frog Quest
* Heldim Equipment
* Heldim Dwarves
* Heldim Duelist
* Heldim Frogs
* Heldim-Mind Agile
* Heldim-Spirit Brew
* Budget Heldim Flying

## Strategy

Ever since its release, Cassiel's Guard has been a staple in Heldim decks of all types, which makes sense given how directly it plays into the hero's strengths by encouraging even further to trigger the already desirable EXP reward condition. It hasn't seen much play in the other strength hero (Pearlmaw) however.

## Trivia

Cassiel's Guard is the first custom card made by the community that directly refers to Cassiel by name. It's ability also mirrors the condition of Heldim's EXP reward.
Bigmaw

* Deck Archetype: Control
* Also known as: *"Big Pearlmaw"*

Bigmaw is a ramp deck that aims to survive the early game and quickly produce big threats to control the board and generate value.

## Decklists

TomSoniQ
3 Deface
3 Phasar Blast
3 The Old Arts
3 Blood Blast
3 Defenestrate
3 Irradiated Bite
2 New Horizons
3 Flambeau Spill
3 Plasma Invocation
3 Sim-ta, Warped Order
3 The Firstmold
3 Ou, Celestial Hatcher
2 Cliffside Tusknewt
1 Vrotk Magicka
3 Mirage Swampstomper
1 Volcanic Stomper
3 Psychic Split
3 The Old Arts
3 Cratermaker
3 Head Chieftain Dzikus
3 The Money Machine
3 Defenestrate
3 Blood Blast
3 Medona Tarrae
3 Ring The Bell
1 Meltdown
2 New Horizons
3 Plasma Sentinel
3 Peer Into Flesh
3 Plasma Invocation
3 Phasar Blast

## Other notes

Global staples:

* Phasar Blast
* Ring The Bell

Strength staples:

* Defenestrate
* Blood Blast

Strength control staples:

* Plasma Invocation
* Plasma Sentinel

# Outdated / History

## Older decklists

TomSoniQ
3 Gal'Arax, the Unceasing
3 Consume
3 Falling Star
3 Onnabushi
3 Suicide Mission
3 Wall of the Clans
1 Imp of Leeching
3 Chaotic Hellhound
3 The Butcher
2 Elder of the Spire
2 High King's Commander
2 Archmage Melidas
3 Shogun Hinata
3 Lizabo Hunter
1 Vox
3 Explore the Archives
1 Necronomicon
3 Explore the Archives
3 Shika's Disciple
3 Amatera Warsinger
3 Lucrative Expedition
3 Idol of the Despot
3 Onnabushi
3 Suicide Mission
3 Falling Star
3 Imp of Leeching
3 Scavenging Shark
3 Consume
3 Who?
3 Seraph of Salvation
3 The Butcher
3 Elder of the Spire
3 High King's Commander
1 Vox

## Other notes for old meta

Global staples:

* Falling Star

Strength staples:

* Onnabushi

Strength control staples:

* Consume
* Chaotic Hellhound
* Shika's Disciple
Buluc Return

* Deck Archetype: Aggro / Control-Aggro (midrange)
* Related deck type(s): Buluc Vanilla Return, Dhat Vanilla Return

Return Buluc is a deck type centered around Rattling Return and Clattering Skeletons It uses support cards, which generate more Skeletons, buff them, or recur them from the graveyard. The win condition of the deck is to build up control of the board and win via damage attrition or a board-wide attack burst.

The deck shell has enough flexibility that it can be used to create both aggro and midrange builds.

## Decklists

maniacoak
maniacoak
FannyFissure
3 Dr. Cornie
3 Falling Star
2 Cursed Consort
3 Fluffy Boi
3 Giddy Gardener
3 Turbo Yo-yo
3 Vanilla Flower
3 Big Eyes
3 Clattering Skeleton
3 Zealous Missionary
3 Death Metal
2 Rattling Return
2 Bullfrog Trainer
3 Flagbearers
3 Arachnonurse
3 Giddy Gardener
3 Lost Visitor
3 Makeshift Army
3 Turbo Yo-yo
3 Vanilla Flower
3 Big Eyes
3 Clattering Skeleton
3 Zealous Missionary
3 Cursed Consort
3 Death Metal
3 Rattling Return
3 Bullfrog Trainer
3 Flagbearers
3 Stickland
3 Giddy Gardener
3 Clattering Skeleton
3 Cursed Consort
3 Pumpkewal Spider
3 Collector's Net
3 Falling Star
3 Kango-Rex
2 Shimmerling
3 Totem of Longevity
2 Death Dealer
3 Rattling Return
3 Adept of the Shadows
3 Iron Fist
2 Mr. Bones
2 Cataclysm
1 Prontosaurus
Strategy
3 Giddy Gardener
3 Zealous Missionary
3 Clattering Skeleton
3 Winter Festival
3 Cursed Consort
3 Clattering Lord
3 Lightning Strike
3 Dome of Protection
3 Bullfrog Trainer
3 Spectral Courier
3 Falling Star
3 Rattling Return
3 Lich
3 Cryptcrawler Zakkar

## Deck Shell

2-3 Rattling Return
2-3 Death Metal
0-3 Clattering Lord
0-3 Cursed Consort
0-3 Lich

## Other notes

Spirit staples:

* Zealous Missionary

Spirit aggro staples:

* Big Eyes
* Bullfrog Trainer
* Giddy Gardener
Husk Stinger

The **Husk Stinger** is a melee weapon occasionally dropped by Husks (9%).

# Acquisition

The Husk Stinger can be acquired from a Husk 9% of the time.

# Function

Husk Stingers are one handed, short ranged, melee weapons. They inflict minor damage and bleeding on hit.

Compared to the Diving Knife, the Husk Stinger is a weaker weapon.

# Usage

The Husk Stinger requires only one hand to use. Once equipped, the player can hold down right-click (mouse 2) to ready weapon. The character will then lift the Stinger above their head in preparation to strike. Left-clicking (mouse 1) will then swing the Stinger.

Unlike the Diving Knife, the Husk Stinger can damage structures but cannot sever limbs.
Ashgerdy Actions

* Deck Archetype: Combo
* Related deck type(s): Vriktik Actions

# Legacy

## Decklists

2 Expert Fireball Charger
1 Frozen Fish
3 Pot of Gold
3 Scholar's Disc
3 Aether Servant
3 Arcane Magus
3 Fireball
3 Medeiscriptum
3 Rare Material
3 Dwarven Cello
2 Negotiate
1 Tempus, Timebender
3 Glitzmelon
3 Thoughtflux
2 Zhulg'lum
1 Nepthet, the Eternal
3 Plasma Sploosh

# Outdated / History

Ashgerdy Actions is deck build around the card Frozen Fish, which uses actions, that deal direct damage and cards that draw more cards in order to make a lot of value out of Frozen Fish and burst the opponent down.

## Outdated Decklists

3 Arcane Magus
2 Baaaked Bun Broker
3 Explore the Archives
3 Fireball
3 Starter Magic Kit
3 Absolute Scaling
3 First Aid Kit
2 Galactic Command Post
3 Gift of Peace
3 Medeiscriptum
3 Plasma Cannon
3 Incendium
2 Astral Blast
3 Explosive Incantation
3 Spellweaver

## Deck Shell

3 Arcane Magus
2-3 Galactic Command Post
3 Explore the Archives

## Other notes

Packages:

* Baaaked Bun Broker + Frozen Fish
* Starter Magic Kit + Frozen Fish
* Absolute Scaling + Spellweaver

Mind staples:

* Incendium
* Fireball
* Plasma Cannon
Ashgerdy Midrange

* Deck Archetype: Control-Aggro (midrange)
* Also known as: *"Ping Ash"*, *"Ashgerdy Pin"*
* Related deck type(s): Ashgerdy Tempo, Ashgerdy Ramp

## Decklists

bgg1996
GentleCat
GentleCat
3 Scourge of the Night
3 Fireball
3 Plasma Cannon
3 Incendium
3 Captain Chameleon
3 Forgive & Forget
3 Lazy Dragon
3 Flare
3 Far South Strike
3 Black Magic Meddler
3 Aether Servant
3 Elder of the Spire
3 Astral Blast
3 Purrple Spellthief
3 Dream Eater
3 Plasma Cannon
3 Stranded Sailor
3 Incendium
3 Forgive & Forget
3 Friendly Axolotl
3 Disruption Mage
3 Electric Magi
2 Faerie Magician
3 Blinkbug
3 Spookiest Boi
2 Lazy Dragon
2 Dragon's Breath
2 Scourge of the Night
2 Far South Strike
2 Galemaster Wie'yo
3 Baby Wiz
3 Dream Eater
3 Plasma Cannon
3 Stranded Sailor
3 Incendium
2 Acid Rain
3 Aqua Magician
3 Forgive & Forget
3 Friendly Axolotl
3 Disruption Mage
3 Electric Magi
2 Faerie Magician
3 Galemaster Wie'yo
3 Blinkbug
3 Spookiest Boi
3 Stranded Sailor
3 Plasma Cannon
3 Incendium
3 Baby Wiz
2 Scourge of the Night
3 Faerie Magician
3 Scavenge
2 Fireball
2 Junior Sorceress
2 Counterspell
3 Electric Magi
3 Mr. Mushtello
3 Acid Rain
2 Tales of the Past
2 Elder of the Spire
3 Aqua Magician

## Deck Shell

3 Stranded Sailor
2-3 Acid Rain
2-3 Aqua Magician

## Other notes

Mind staples:

* Dream Eater
* Fireball
* Incendium
* Plasma Cannon
* Scourge of the Night

Mind aggro staples:

* Astral Blast

Mind control staples:

* Elder of the Spire
Watcher's Gaze

Last updated for version: 0.11.0.7
Current game version: Go To The Official Barotrauma Wiki

*See also: Afflictions*

```
*Seeming confused and slightly terrified, the patient doesn't look good. Could it be a mental breakdown? A stress reaction? There's not much you can do about it.*

```

"Watcher's Gaze" is an affliction that is applied when a Watcher is nearby. The only cure is to gain distance from the Watcher and wait for the effects to subside.

The Affliction itself has two distinct stages of intensity, applying multiple other afflictions such as Psychosis and Nausea. along with screen distortions.

The two stages will be referred to as "Indirect" and "Direct", both cause varying levels of the aforementioned afflictions.

The "Indirect" stage normally occurs when the Watcher is outside the submarine with the player being inside, this stage applies minor Nausea and Psychosis, along with small screen distortions. Said distortions resemble warped glass, with objects and items being changed appearance-wise as the player's camera moves around.

The "Direct" stage most often occurs when the player is outside the submarine and the Watcher approaches to observe them. This stage is much more extreme, involving heavy Nausea and Psychosis and causing extreme screen distortion, making it almost impossible to see clearly. It should be noted that while this affliction by itself is harmless, the Nausea that comes from it will slowly inflict Organ Damage.

This affliction's stages are based on range, so it is entirely possible to get the extreme "Direct" stage while still inside the submarine if the Watcher is very close.

 Decays (-7/s)
 Decays (-19/s)
Buluc-Strength Swarm

* Related deck type(s): Buluc Swarm, Heldim Swarm

## Decklists

Tahazzar
3 Giddy Gardener
3 Nekomancer
1 **Penumbra**
3 Big Eyes
1 Dust to Dust
3 Purrlock
3 Sogin's Squire
3 Zealous Missionary
3 Bullfrog Trainer
3 Heartbeet
2 Lightning Strike
3 Pack Raptor
3 Synapse Relapser
3 Uppercut
3 Falling Star
3 Flagbearers
3 Forgotten Commander
3 Seal of Flame
3 Flame Drawer
3 Death Metal
3 Firebringer's Tome
3 Morning Star
3 Wildfire
3 Rallying Shout
3 Giddy Gardener
3 Nekomancer
2 **Penumbra**
3 Big Eyes
3 Dust to Dust
3 Purrlock
3 Sogin's Squire
3 Bullfrog Trainer
3 Heartbeet
2 Lightning Strike
3 Pack Raptor
3 Synapse Relapser
3 The Blood God's Vessel
3 Uppercut
3 Falling Star
3 Flagbearers
3 Forgotten Commander
3 Seal of Flame
2 Lizabo Ripper
3 Death Metal
3 Morning Star
3 Wildfire
2 Rallying Shout
2 Iron Fist
Britamphibia

# Introduction

Britamphibia (previously known as Frogelot) is a realm based on Arthurian legend but every charecter is a frog.

It contains:

* Frogs of the Round Table
* Duelist and Rebound
* Low HP and ATK
* Arthurian charecters with frog names

# Age 1

* Quest for the Grail

Rare:

* King Croaker
* Frogelot

Uncommon:

* Frog Squire
* Cursed Princess

Common:

* Marshlin the Wizard
* Heqet's Peace-Singer
* The First Knight

# Age 2s

* -

Rare:

* Lady of the Pond
* -

Uncommon:

* -
* Golden Frog

Common:

* Hop in the Fray
* Moorgan le Frog
* Axephibian
Changes to Collective to be DMCA Compliant + Other Legal Stuff

* 2020-02-23

As previously announced, we’ll soon be allowing Premium Season Pass owners to upload art in the Card Creator. After thinking some more and talking to a lawyer, we’ll be making some changes to be fully compliant with the DMCA.

# Important Stuff:

* No more weekly card review stream.
* New cards and updates will be added automatically each week. This will happen about about the same time on Fridays as it currently does.
* Card creators will always receive 1000 Gold (split evenly among collaborators).
* As previously announced, cards will always be available in singleplayer for at least a week before entering multiplayer. This will give time to find bugs in the new cards. Keep an eye on cards with the orange “Fresh” border.
* Nick and I will continue handling card bug fixes manually through Discord. We may make this process more automated in the future.

# Copyright Enforcement

* When we receive a valid DMCA complaint, we will immediately Limbo the affected card.
* Under the DMCA, the card creator/art uploader will have a chance to respond to the complaint and prove they have the right to the content.
* Repeat infringers may receive a subreddit ban and/or Collective account ban.
* Our full DMCA policy and agent information is on our homepage.
* We won’t be awarding Marbles for copyright whistleblowing.

# Changes to Legal Status of Player Creations

Some players have expressed concerns about our ownership of characters or card designs they create, so we're changing our Terms to address those concerns. Similar to how player created art already worked, you own the content, and grant us a license to it by submitting it to the Card Creator. The new terms also clarify ownership of uploaded art.

New Text: Art you (the player) create yourself in the card portrait creation tool, or art you upload belongs to you. Card designs and original characters you create in the Card Creator also belong to you. You grant us (Odious Studios) a permanent license to use, reproduce, profit from, and re-license any content (art, card designs, characters, etc.) you create or upload here. You agree to not license any of this content to other digital games without our agreement while Collective continues to operate.|}

Other Changes
We’ve revamped the golden frame card creators get for the cards they get into the game. Check it out!
("gold frame" Card\_GoldCreator\_Background.png image)
When it comes to anything structural related to voting and the systems around it, expect the developers to be much less likely to discuss details with players going forward. We will still read feedback, especially if it’s in a reddit post or in the #feature-request-concise or #bug-reports-concise channels on our Discord, but a policy of not talking about specifics is in our best interests for this topic, and is basically how other, similar things work.
Buluc Midrange Swarm

* Deck Archetype: Midrange
* Related deck type(s): Buluc Aggro Swarm

This deck aims to flood the board with lots of early unit to take advantage of Buluc's passive and rewards, then win with a board wide damage burst in the mid-late game.

A straight-up aggro variation of this deck is known as Buluc Aggro Swarm. There the curve tops at 4 and it omits any attrition styled value cards.

## Decklists

lamonf
TheNitroMelon
TomSoniQ
2 Makeshift Army
3 The Forgotten King
3 Giddy Gardener
3 Dr. Cornie
3 Bullfrog Trainer
3 Spectral Courier
1 Iron Fist
3 Shirkan Harpoon
3 Mermaid
3 Zealous Missionary
2 Turbo Yo-yo
2 Falling Star
1 Lizabo Thief
2 Synapse Relapser
1 Prontosaurus
2 Stinging Nettle
2 Lost Visitor
1 Void Hatchling
2 Flagbearers
3 Dr. Cornie
3 Giddy Gardener
3 Turbo Yo-yo
2 Baaaked Bun Broker
3 Fort Knight
3 Zealous Missionary
3 Bullfrog Trainer
2 Honeypot Ant Brew
3 Lightning Strike
2 Servant of Maricha
3 Synapse Relapser
3 Dome of Protection
3 Falling Star
3 The Forgotten King
3 Iron Fist
3 Dr. Cornie
3 Giddy Gardener
3 Turbo Yo-yo
2 Big Eyes
3 Mermaid
3 Shirkan Harpoon
3 Zealous Missionary
3 Bullfrog Trainer
3 Dome of Protection
3 Falling Star
3 Lizabo Thief
3 Spectral Courier
3 Winter Festival
3 The Forgotten King
3 Dr. Cornie
3 Giddy Gardener
2 Turbo Yo-yo
2 Big Eyes
1 Dust to Dust
3 Mermaid
3 Shirkan Harpoon
3 Zealous Missionary
3 Bullfrog Trainer
3 Synapse Relapser
3 Dome of Protection
2 Falling Star
1 Lizabo Thief
2 Mirror Maiden
3 Spectral Courier
3 The Forgotten King
1 Iron Fist
1 Prontosaurus

## Deck Shell

3 The Forgotten King
2-3 Makeshift Army
0-2 Flagbearers
0-3 Spectral Courier

## Other notes

Packages:

* Shirkan Harpoon + Mermaid

Global staples:

* Falling Star

Spirit staples:

* Zealous Missionary

Spirit aggro staples:

* Bullfrog Trainer
* Big Eyes

Spirit control staples:

* Lightning Strike
Budget Heldim Flying

* Deck Archetype: Aggro
* Related deck type(s): Heldim Flying

The deck aims to push damage via air evasion and go-wide buffs. As with most aggressive Heldim decks, having a 1 drop on turn 1 is crucial for tempo and it's recommended to aggressively mull for them if you don't see any in your pre-mull hand. This is a cheaper version of Heldim Flying and is tuned for Colosseum.

## Decklists

TacoDanger
3 Uncommons
3 Dragon Idol
3 Imp of Ill Intent
3 Starter Set
3 Angelfish
3 Bloody Stream
3 Lightning Rapier
3 Shirkan Harpoon
3 Uppercut
3 Woodcutter's Axe
3 Airborne Armory
3 Butterfly Corgi
3 Enrage
3 Veinreaver
3 Winter Festival

## Strategy

The main strategy is to go big, go wide, and kill the opponent as quickly as possible. Try to get as much damage out of it as you can, such as by playing Angelfish before Veinreaver (if they both attack on the same turn and Angelfish attacks first, its Lifebond will buff Veinreaver before Veinreaver attacks). Use duelist when needed to kill blockers and problematic units, and use uppercut for really big threats, but damaging your opponent. Starter Set is mainly used for Ward and added HP on a unit you want to focus buffs on, but can also further buff a unit's ATK if needed.
Bygone Thought

## Decks containing this card

* Buluc Disco
* Vineyard Self-Discard
* Vriktik Disco
* Buluc Hive Queen
* Buluc Aggro Undead
* Dhat Fallout Combo

## Strategy

Bygone Thought is the go-to 1-drop in self-discard decks as it provides a nice threat for its cost with an entomb trigger that you can use to your advantage. The card is arguably more of an archetype enabler rather than a disruption card.

The entomb discard effect is symmetrical, it can make it undesirable for the opponent to trigger the entomb, which might leave them unwilling to respond to it. This is another angle on the card, while the entomb is certainly good at giving it a longer lifespan, it also is technically weaker than it would be as an summon since it's harder to trigger its effect on early turns - where discard would be stronger as many decks tend to accumulate cards in their hand as the game progresses.

The card is reasonably powerful and it wouldn't be entirely unreasonable to main this card even off-affinity given its potential can be utilized fully.

## Trivia

The earlier designs of the card, that didn't get voted in, made players discard cards randomly, which would have been stronger as far as disrupting the opponent's game plan goes, but also harder to utilize for yourself as a self-discard enabler.
Bullfrog Trainer

## Decks containing this card

* Buluc Return
* Place Spider Buluc
* Buluc Disco
* Vineyard Self-Discard
* Buluc Swarm
* 1-ATK Ash
* Buluc Hive Queen
* Buluc-Mind Ramp
* Spiritgerdy Swarm
* Buluc-Strength Swarm
* Top Decks May-2020
* Top Decks Jun-2020
* Top Decks Jul-2020
* Top Decks Aug-2020
* Top Decks Oct-2020
* Top Decks Nov-2020
* Maestro Buluc
Card Frame and Website Update

* 2019-09-08

We've released a big update to our website and the Card Creator. The main features are:

* The Library - a new section where we've centralized card submission, card update, and community rules, along with some extra documentation about the card editor.
* Card frame update - We're changing how cards look so they're more rectangular. This won't be in the game until the next patch, but you can already see it in the Creator.
* Collection - Searches are now saved in the URL so they're shareable.
* https://www.collective.gg/realms - We don't link to this anywhere yet, but it contains up to date info on all the Realms.
* A fancy new top menu bar

The Library section of the website is open-source and available on GitHub here.
Radiation Sickness

Last updated for unknown version
Current game version: Go To The Official Barotrauma Wiki

*See also: Afflictions*

```
*Burns and sores can be seen on patient's skin. They seem to be spreading.*

```

**Radiation Sickness** is a rare but very dangerous affliction that can be inflicted by being too close to a Nuclear Reactor meltdown, being too close to the explosion of a nuclear railgun shell or nuclear depth charge, or by being poisoned by Radiotoxin.

Radiation Sickness will cause progressively worse Burns on all limbs, leading to quickly accumulating damage.

Radiation Sickness does not decay overtime.

 25 - 50
 50 - 75
 75 - 100
Builder Restrictions

These are the current Block Builder rules/limitations. They may change with future developments.

## Design Rules

### Card Jail

An informal term created in the Discord used to refer to cards that function properly and don't break any rules outlined in the Submission Rules and Guidelines, but are still not allowed by the developers. The general rule is that "if your card works, then post it." However, there may be exceptions if they are harmful to the game or likely to cause bugs.

The current list of effects which will land a card in "card jail":

* Cards which interact directly with a hero's abilities, such as buffing Cassiel.
* Cards that reference traveling back in time. This is due to official lore reasons.

### Card Limbo

An informal term used to refer to cards which have been created and voted into the game, but are not in the game, due to a bug or incomplete feature. A card will temporarily sit in Limbo while its underlying bug or required feature is fixed.

## Editor Limitations

### Outdated Limitations

* Triggered abilities where you make decisions, outside of resolving (no "when a unit attacks, deal 1 damage to an enemy unit”).
	+ This is now possible with the Choose One Card and Choose Cards steps.

* “When gain stats/player hp” triggers (no "whenever you gain life, draw a card").
	+ This is now possible with the When property value changes... step.

* Effects that make copies of a saved group of cards (no "make a copy of each card that has been removed from game by this card").
	+ This is now possible with the Group: Do Something for Each Item... step.

### Current Limitations

* Manually triggering “hook” abilities such as Summon or Entomb (no "your units Summon abilities happen twice").
* Replacement/instead effects (no "the first time you would take damage this turn, prevent it").
* Change of control effects (no "gain control of a unit").
* "When lose ability” triggers (no "when a unit loses Ward, it gains Ward").
* Effects that refer to events happening before a certain card is created/drafted (for specific situations where a card haven't existed since the start of a game: no "if a unit died last turn, this gets +1/+1")
Cat With Frying Pan

## Decks containing this card

* Ashgerdy Hive Queen
* Ashgerdy Aggro
* 1-ATK Ash
* Buluc Hive Queen
* Heldim Starter
* Ashgerdy Starter
* Top Decks Jun-2020
* Top Decks Jul-2020
* Top Decks Aug-2020
* Top Decks Sep-2020
* Top Decks Oct-2020
* Top Decks Dec-2020
* Highlander Pearlmaw
* Vriktik Action Spam
* Lazaro Pirates
* Capitalism Burngerdy
* KM Hive Queen
* Top Decks Jun-2021
* Maestro Buluc
Lamp D

Please help improve this if you can, by filling in the missing information.  The Discussion page may contain suggestions. Reason: "*Cost to unlock*"

**This article is missing some information.**
Please help improve this if you canby filling in the missing information.
 The Discussion page may contain suggestions.
Reason: "*Cost to unlock*"

**Lamp d** is a decoration element in The Sandbox Evolution.
Buluc Scaling

## Decklists

3 Fall of the Weak
3 Spidrawer
2 Zealous Missionary
3 Absolute Scaling
3 Lightning Strike
2 Lucrative Expedition
2 Quick Growth
3 Scavenger Crab
2 Servant of Maricha
3 Falling Star
3 Gift of Peace
3 Soul Harvester Xil
3 Totem of Longevity
1 Tales of the Past
3 Sunken Treasure
3 Cataclysm

## Strategy

Buluc Scaling is a control deck that aims to survive the early game, then use repeated face burn casts of Absolute Scaling as its inevitability package. Absolute Scaling starts off at the rate of dealing 2 damage for 3 mana, then deals 2 more damage for each subsequent casting (regardless of the actual copy used). Early copies of Absolute Scaling is generally used as removal, while later copies are used to burst down the opponent's health quickly in the span of one to two turns. The support cards for Absolute Scaling are Scavenger Crab and Soul Harvester Xil. Scavenger Crabs are used to create more copies of Scaling, while Xil is used to create more copies of Crab. As Scaling is an action, playing Crab after Scaling guarantees that it'll be returned to hand. Crab, however, has a chance of being killed before Xil can successfully target it. It's therefore recommended to play Crab off-initiative, so that Xil can be played on-initiative the next turn and guaranteeing two more Crabs in hand. The other cards in the deck are standard control cards, offering various forms of removal and card draw. It is important to know the situation that each removal is best suited for, and use them accordingly for the most value.
Buluc Disco

* Deck Archetype: Aggro-Combo?
* Related deck type(s): Buluc Aggro Undead, Vineyard Self-Discard

Buluc Disco decks can go to many different directions from aggro to midrange to combo.

## Decklists

iAmLeroy
Tahazzar
Tahazzar
3 Bygone Thought
2 Gift Exchange
3 Wisp Of Hope
3 Avenger Crab
3 Big Eyes
3 Jack-o'-Lantern
2 Why?
3 Anxiety Attack
2 Bullfrog Trainer
3 Lightning Strike
3 Ravaging Spirit
3 Synapse Relapser
2 Dome of Protection
2 Falling Star
3 Spectral Courier
2 Consuming Horror
2 Absolute Unit
3 Pilgrimage
3 Turbo Yo-yo
2 Wisp of Hope
3 Avenger Crab
3 Fall of the Weak
3 Jack-o'-Lantern
2 Starter Magic Kit
3 Zealous Missionary
3 Bullfrog Trainer
2 Lightning Strike
3 Ravaging Spirit
3 Scavenger Crab
3 Servant of Maricha
2 Thrift Storekeeper
2 Falling Star
Strategy
3 Makeshift Army
3 Giddy Gardener
2 Wisp Of Hope
3 Avenger Crab
3 Big Eyes
1 Dust to Dust
3 Fall of the Weak
2 Jack-o'-Lantern
3 Mermaid
3 Relentless Undead
3 Shirkan Harpoon
3 Zealous Missionary
2 Bullfrog Trainer
3 Ravaging Spirit
3 Synapse Relapser
2 Dome of Protection
2 Makeshift Army
2 Giddy Gardener
3 Lost Visitor
1 Wisp Of Hope
3 Avenger Crab
3 Big Eyes
1 Dust to Dust
3 Fall of the Weak
2 Jack-o'-Lantern
3 Mermaid
3 Relentless Undead
3 Shirkan Harpoon
3 Bullfrog Trainer
3 Ravaging Spirit
3 Synapse Relapser
2 Dome of Protection
3 Keeper of Balance

## Deck Shell

3 Avenger Crab
0-3 Wisp Of Hope
0-3 Jack-o'-Lantern

## Other notes

* iAmLeroy's list is a new one after Anxiety Attack's choose update. It utilizes things like Why? + Burial Spirit as well as taking advantage of the interaction between mill/discard and cards with Rebound and Spectral Courier. Gift Exchange after its inclusion from limbo also has now seen play heavily in self-discard lists and it's used here as well.
* 1/27 list is more ways to refill (Pilgrimage, Thrift Storekeeper, Scavenger Crab) while the 2/14 list is oriented towards the traditional Buluc Aggro Tokens way of play (Makeshift Army, Giddy Gardener, Dome of Protection). The third 2/18 list additional things going on with Relentless Undead + Keeper of Balance.
The Tavern of Magic Wiki/editcopy/Top section

Welcome to the official Tavern of Magic Wiki
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We are currently maintaining 303 pages (19 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

**About The Tavern of Magic**

The Tavern of Magic is a virtual reality spell-slinging game. Collect, buy and sell Magic Cards to assemble your spellbook and create your perfect deck to fight against over mages in Duels or team up with your friends for a Dungeon crawl. Defeat enemies to collect their souls and summon them in battle to fight for you.[Read more...]

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Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

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To write a new article, just enter the article title in the box below or in the search box at the top of the page.

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The Tavern of Magic

*This article is a stub. You can help The Tavern of Magic Wiki by expanding it.*

 **Price** | Unknown

**The Tavern of Magic** is a virtual reality spell-slinging game. Collect, buy and sell Magic Cards to assemble your spellbook and create your perfect deck to fight against over mages in Duels or team up with your friends for a Dungeon crawl. Defeat enemies to collect their souls and summon them in battle to fight for you.

## Features

* Collect, buy or sell Magic Cards, form your perfect deck and conquer other mages in Duels.
* Crawl together through Dungeons, defeat various enemies, seize their souls into your Card deck and use them in Battles.
* PvP Duels, 2v2, the Tavern Brawl
* PvE Dungeons (4 co-op or 4v4 "Mirrored Dungeon")
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How to play guide for The Tavern of Magic

*This article is a stub. You can help The Tavern of Magic Wiki by expanding it.*

This page will serve as a basic **how to play guide for *The Tavern of Magic***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
System requirements

*This article is a stub. You can help The Tavern of Magic Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *The Tavern of Magic*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

AMD FX 8350
 Graphics card
AMD Radeon RX 480
 RAM
 Video output
 USB
 OS

## Minimum requirements

AMD FX 8350
 Graphics card
AMD Radeon R9 290
 RAM
 Video output
 USB
 OS

## See also

* How to play guide for The Tavern of Magic
* Release date