Heroes

Heroes are the ultimate cards in WAGMI Defense, capable of turning the tide of battle in an instant. They relentlessly target enemy Core Towers, but may be sidetracked by other units or structures. With unique offensive and defensive attributes, including Speed, Attack Range, and Deployment Time, each hero boasts a distinct set of stats.

Whether they are ground or air units and equipped with melee or ranged attacks, heroes stand out with their special abilities. These passive powers remain in effect until the hero is defeated in battle.

Stay tuned for more information on their exceptional special abilities.

## Heroes List

Emperor Melek Taus

RaceHumanAttack TypeRanged

The Human Emperor is perhaps the most formidable unit one can deploy on the battlefield. His refined NiFe armor, combined with his sky-high offensive and defensive stats make him virtually unstoppable. To add insult to injury, his unique ability "Aurora Healing" allows him to regenerate health when he's not engaged in battle. His one weakness is encountering an enemy Sharpshooter or Interscoper.

General Stemima

RaceHumanAttack TypeMelee

A master of close combat, General Stemima deals AOE damage to nearby enemy units with his spinning attack. His leadership and experience on the battlefield is unmatched, and he is able to rally his troops to fight harder and longer with his special ability Iron Will, enhancing the attack and health of surrounding troops, making them a formidable force on the battlefield and turning the tide of battle in the player's favor.

General Figyu

RaceHumanAttack TypeRanged

A formidable human hero equipped with the ability to harness the power of Adallium through his Optic Beam attack. Every successful hit on an enemy builds energy, increasing the power of his next attack, making him virtually unstoppable the more he remains on the battlefield. His average defense stats make him a specialty unit that needs to be protected at all costs.

General Melcrose

RaceHumanAttack TypeRanged

Despite being quite formidable in battle, Melcrose's true utility comes after death. Her unique ability, Eternal Retribution, emits an aura of pink Adallium upon defeat, dealing AOE damage to all units and structures within her radius and forcing her opponents to think twice before attacking her. Melcrose can also be used as a kamikaze to deal massive damage to enemy structures...if she makes it that far.

General Leviathan

RaceHumanAttack TypeMelee

Equipped with a hyper-advanced nano suit, Leviathan is undoubtedly a technical unit that can change the tide of battle in an instance. His special ability, Nano Disruption, emits a field that slows down enemy units in close proximity, making them more vulnerable to attacks and less effective at sneak raids or attempts at bringing down the enemy towers

General Talos

RaceHumanAttack TypeRanged

Talos may be a hero but he’s technically functioning as an air unit. Once deployed, his presence on the battlefield enhances the energy production of the WAGMI army by 50%. If utilized properly, his special ability, Power Surge, can give the player a strategic advantage by accelerating Energy production and allowing for more powerful units to be deployed on the arena.

Emperor Temeluchus

RaceAlienAttack TypeMelee

The almighty Gray Alliance leader, Temeluchus is truly powerful in melee combat and becomes almost unstoppable in his Omega form, equipped with his Ion Destroyer. His special ability, Elemental Drain, drains the life force of nearby enemies, weakening them over time. Although powerful, his high energy deployment cost and vulnerability to enemy sniper units are key weaknesses to consider when deploying him on the battlefield.

Commander Archon

RaceAlienAttack TypeMelee

Archon draws his power from his Sarablades which can make quick work of enemy units and structures. His special ability, Celestial Summoning, allows him to summon a battalion of minions on the battlefield to fight for him, giving the Gray Alliance a strategic advantage in battle. Archon’s minions may be frail but they can serve as an excellent diversion in a quick raid or as a “meat shield” when necessary.

Commander Dagon

RaceAlienAttack TypeRanged

Dagon’s Uggron Canon is not something that should be taken lightly. Strong at range, Dagon can decimate enemy troops and structures if left unchecked. To make things worse (for the opponent), Dagon’s presence on the battlefield boosts the Energy production of the Gray Alliance, thanks to his special ability, Uggron Boost. Protect him at all costs.

Commander Sartosis

RaceAlienAttack TypeMelee

Wielding his elemental blade, Sartosis is the ultimate melee fighter. His special ability, Gelena Healing, allows him to harness the healing energy of his home star Gelena to restore his health after each decisive blow. As a result, even if he barely survives a fight, he will fully heal himself after a few seconds. Deploy him in conjunction with cheaper melee troops to apply some serious pressure to the opponent.

Commander Apollyon

RaceAlienAttack TypeRanged

Equipped with an impenetrable shell and his Entomigun, Apollyon is a hero that can and will lead your ranged units to victory. His special ability, Insectid Fury, makes his mini-gun stronger with each consecutive hit, dealing increased damage to enemies the more he survives in battle. Your opponent’s priority will be to take Apollyon down, which is why he should be guarded at any expense.

Commander Chemosh

RaceAlienAttack TypeRanged

Chemosh wields her Eceliptis with telepathy and is able to strike enemy units and structures from a distance. Chemosh’s defensive power is quite limited but what she lacks in defense, she more than makes up with her special ability, Dark Rescindence. Her presence on the battlefield negates the special abilities of all enemy heroes, effectively rendering them useless.