Three Zetleneers, Care Wherever You Go!

The Three Zetleneers, Care Wherever You Go! (Colloquially referred to as the The Zetling Care) Is A Self Contained Tamagotchi-Like Device Released By CatZeti inc, It's A Virtual Pet Game Where You Watch Over One Of The Three Zetleneers. Young Versions Of Zavok And Zazz From The CatZeti Crew And Friends Series, As Well As The Introduction Of Zetling Zor. The Device Takes One (Preferably Duracell) AAA Battery And Uses Game Boy Colour Style Graphics, A Pause Function, Thermometer, Recorded Sound Effects, A Pedometer And A Built In Clock.

## Design

The Zetling Care Device is Approximately 5 Centimetres or 2 Inches Tall, With an 8 Bit Colour LCD Screen, Controls Are Initiated With 5 Buttons. Action (ACT) Back (BCK) Pause (P) Left (<) And Right (>). The Back Of the Device Contains The Battery Compartment And Moulded Warnings Regarding the Battery.

Zetling Care Comes In Several Different Designs. Some Were Exclusive To Certain Regions Or Stores.

## Gameplay

After Choosing one of the Three Zetlings, It Will Appear As A Sprite in The Centre Of The Screen Where Players Can Press the BCK Button to Hear A Quote From It, The System's Pedometer Function Counts Steps Taken By The User, Essentially Allowing Him/her To Take Their Zetling For A Walk. Every once In a While, The Zetling Will Cry, Prompting Player To Answer it's Needs, Pressing The ACT Button Will Turn On The Highlight That Can Me Moved Across the Five Different Functions. Selecting the Right Option Will Calm The Zetling Down, Making A Mistake (Represented By The Zetling Shaking His Head) Or Leaving the Problem Unanswered Will upset Him More. Making It's Stress Level Go Up,

If The Stress level is Left To Maximize, The Zetling May Start Crying Constantly and Refuse to Say Anything to the Player, Which Can Be Resolved With Walking Some Distance. Pressing The P Button Will Pause The Game And Bring Up A Statistics Screen Where You Can See How your Zetling Is Doing Or Switch Zetling.

## Actions

**Feed.** Represented By The Image of A Bottle. The Simplest Function. Simply Press It And The Zetling Will Do a Brief Animation, Satisfying It,.

**Game.** Represented By The Image Of Zeti Footprints. This Function Starts A Ball Game Where Players Move Their Zetling Left And Right Do Catch Falling Balls. When Underneath A Ball, The Player Presses The ACT Button To Raise The Basket, Not Doing So Will Hit The Zetling On The Head. Counting As A Miss. The Game Lasts One Minute, Each Catch Adds a Point To The Score, Getting At least Six Points Counts As A Win.

**Medicine**. Represented By A Syringe, Sometimes A Zetling Will Get ill, Common Culprits Include Low Temperature And Overfeeding. Since The Zetling Won't Always Cry When They Get Sick, Players Rely on the BCK Click Reaction And Will Refuse The Bottle Or Game, It May Take One Or Two Doses To Cure It

**Diaper**. Represented By A Branch Of Poruseam Leaves. Occasionally The Zetling Will Use It's Poruseam Leaf Diaper. The User Presses This icon And Follow The Instructions Starting With Using Left And Right Button To Undo The Tapes, Afterwards A Portrait Of The Active Zetling Will Appear While The Game Handles The Rest. Then, Using the Same Buttons, The User Attaches The Tapes on the New Leaf. Leaving the Leaf Unchanged Might Make Him Sick.

**Nap.** Represented By A Moon And Stars, When the Time Hits A Certain Point. The Zetling Will Get Drowsy. The Uses Presses This Option To Have the Zetling Fall Asleep. It Will Wake Up On It's Own After A Certain Amount Of Time, Not Selecting this Option Soon Enough will Raise Stress.

## Pause Menu

Pressing The P Button Will Bring Up the Statistics Menu. Where the Player Can Check Different Features. The Menu Contains 3 Pages.

### Page 1

**Step Count.** See How Many Steps You Have Taken With The Device, This Can Be Reset by Highlighting It And Pressing the ACT Button.

**Time.** See the Current Time, Time Controls Many Features Such as When The Zetling Falls Asleep, Time Is Set When you First Use The Device

**Thermometer.** Measures the Temperature Of the Environment, Having it Overly High Or Low May Impact the Zetling's Health

### Page 2

**Stress Bar**. Measures The Zetling's Mood, It Is Vital to Keep it Low. The Higher It Gets, The Tougher Your Zetling Will Be.

**Fullness Bar**. See How Satisfied The Zetling Is In Regards To Feeding. When It Hits A Low Level, He Will Alert You. If it's At A High Level, He Will Reject the Bottle.

### Page 3

**Switch Zetling**, Change the Currently Active Zetling.

**Measurement.** Select Whether to Display Temperature As Celsius Or Fahrenheit

**Brightness.** Select One Of Three Settings, Low, Medium And High.

## Gallery

Three Zetleneers, Care Wherever You Go!/Gallery

## Quotes

Three Zetleneers, Care Wherever You Go!/Quotes

## Trivia

This Marks The First Instalment of the Spinoff Three Zetleneers Series

During Leaf Changes, Each Zetling Does Something To Occupy Themselves, Zetling Zavok Will Do Some Presses with a Fake Barbell, Zetling Zazz Will Play With His Rattle And Zetling Zor Will Look Up At the Artwork on the Roof.

The System Features Built in Memory. So The Current Data Is Kept, Even When the Battery Is Changed

The Zetling Care Was Announced Alongside CatZeti Crew And Friends Olympian Ole! At Dreamworld CZ Con And Released Exactly Eight Weeks Later.

When Left Untouched for A Certain Amount Of Time, The Zetling Care Will Enter a Power Saving State Where the Screen Turns Off, The Device Can Still Count Steps And Will Turn Back on When A Zetling Starts To Cry, Pressing Any Button Will Also Turn It Back On