Patch Notes

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11 December 2019
odd fruit not longer grants a random effect
now it has a chance to give experience at the cost of sanity
reading notes no longer restores sanity, but instead gives experiences
fixed bug with elder flesh not decaying

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11 December 2019
added chainsaw
gasoline canisters can now be thrown and combined with each other
houses burn down now
I dare anyone to kill the presence by shooting a gasoline canister
parasitosis is now a death sentence as it should

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10 December 2019
fixed enemies jumping over traps
fixed mannequins fighting over your attention

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9 December 2019
you can now carry your wife in the third scenario
spear trap damage has been doubled
presence will interrupt crafting when announced
equipping a stackable item from a stack will now select the equipped item instead of the stack

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9 December 2019
rebalanced the madman so it should be no longer possible to exploit him for exp
made ramen actually an useful item

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8 December 2019
fixed the "sprint" exploit
further optimization of fire
should be much more manageable
I removed the postprocess from the game as it was causing issues

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8 December 2019
you can make gas grenades from cans now
added option to play in a window

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7 December 2019
added the ability to throw matches
added soccer ball

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6 December 2019
soda drink now produces an empty can
it doesn't have much utility right now though
added bowl of ramen
it's super tasty
eat it
oh, and I removed the stone blade from the game

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6 December 2019
added bag of chips
have a snack during the apocalypse, what could go wrong?
updated the map with couple of new locations

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5 December 2019
drinking alcohol and taking pills will now kill you

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5 December 2019
fire should be slightly less performance heavy
I added option for vsync and it's ON by default right now

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4 December 2019
I just added a hatchet
it can be used to chop down trees
bonus points for anyone who manages to kill the presence by dropping a tree on its head

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12 December 2019
so I buffed vampires a little bit
they should be a little harder to avoid
I also made the occurrences of the "presence" based on the player sanity
and it should be much more random now
also, you can now drag bodies of murdered cannibals into bushes to do whatever you want to do with them

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29 November 2019
I tweaked pathfinding so enemies should not be so keen on randomly banging on furniture for no reason

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28 November 2019
I lowered the cost of all unlocks by 50% so if you were saving for something then it's possible you can unlock it now

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27 November 2019
just added an option to change keybinds

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26 November 2019
I just made horrors much less scary because having high sanity is actually important now
furniture got buffed HARD and using it to block doors should be a viable tactic now

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26 November 2019
sanity determines chance to find items
added 3 additional characters to unlock for the first scenario

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25 November 2019
added ability to throw guns
torches are now crafted from firewood and a rag
you can shoot gasoline canisters now

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