recursal/Fanatic-Fandom huggingface dataset:
Mecha

The term **mecha** (Japanese: メカ, Hepburn: *meka*) may refer to both scientific ideas and science-fiction genres that center on giant robots or machines (**mechs**) controlled by people. Mechas are typically depicted as humanoid walking vehicles. The term was first used in Japanese: 'mecha', after shortening the English loanword 'mechanism' (メカニズム, *mekanizumu*) or 'mechanical' (メカニカル, *mekanikaru*), but the meaning in Japanese is more inclusive, and 'robot' (ロボット, *robotto*) or 'giant robot' is the narrower term.

These machines vary greatly in size and shape, but are distinguished from vehicles by their humanoid or biomorphic appearance and size—bigger than a human. Different subgenres exist, with varying connotations of realism. The concept of Super Robot and Real Robot are two such examples found in Japanese anime and manga. The term may also refer to real world piloted humanoid or non-humanoid robotic platforms, either currently in existence or still on the drawing board (i.e. at the planning or design stage). Alternatively, in the original Japanese context of the word, "mecha" may refer to mobile machinery/vehicles (including aircraft) in general, manned or otherwise.

## Characteristics

'Mecha' is an abbreviation, first used in Japanese, of 'mechanical'. In Japanese, mecha encompasses all mechanical objects, including cars, guns, computers, and other devices, and 'robot' or 'giant robot' is used to distinguish limbed vehicles from other mechanical devices.[*citation needed*] Outside of this usage, it has become associated with large humanoid machines with limbs or other biological characteristics. Mechas differ from robots in that they are piloted from a cockpit, typically located in the chest or head of the mech.
Christmas iCO

## Description

As her promise, RiCO prepared this battlesuit for iCO as a chrismas present.

iCO seem to really happy about it

~~and took ViA as a pratice dummy for her new battlesuit~~

You receive a gift when using the skill, and another gift after the skill hits the target.

* When cosuming two gift: Gain an additional accelerated status, increasing movement speed by **37.5%**
* When cosuming three gift: Gain an additional Enhencement CRI status and increase your CRIR by **108%**

### Passive Skills

	+ *This effect can only be triggered once more after a 3-second cooldown*
* After you use "Gift Unboxing", gain the Healing Enhancement status, which increase the healing effect by **50%**
8
* Damage is reduced by **20%** when you have no gift on you.
24
* When using **Gift Unboxing**, remove all negative statuses you currently have.
50
40
* When attacked, you can use **Gift Unboxing** again and get a Preventive Shield to protect you from all negative status.
	+ *This effect can only be triggered once more after a 6-second cooldown.*
1
50
40
	+ This skill will only be activated once per stage.
* When consuming 3 gifts, you gain an additional Enhanced CRID,which increases CRID by **108%**.
1
80
60
800

## Trivia

* **Christmas iCO** is the first character have  **Healing Enhancement** status
Dynamo (Boss)

This page is dedicated to **Dynamo**  as a boss. For as a playable character, please visit the **Dynamo** page.

## Description

"Nice to meet you, Maverick Hunters. I have no hard feelings toward you, but this is my mission..." A mercenary of unknown origin, hired by Sigma. Possesses the combat skills of a SA-Class or above. His personality is sloppy and fickle, and is afraid of trouble. His mission is to disrupt X and Zero's operations as much as possible. Dynamo helps Sigma attack space colonies and spread the Sigma virus.
General

## Description

The supreme commander of the Repliforce. After the Sky Lagoon incident, Repliforce was wrongly accused by the Maverick Hnters as the main culprit for the disaster and General refused to disarm and come in for questioning. He straged a coup in the hopes of creating a nation where Repliforce could live in freedom. After the coup, General relocated to space at the giant destroyed satellite, the Final Weapon, while commanding the Repliforce troops. As he fought the Maverick Hunters, Sigma took his chance in the midst of chaos to activate the Final Weapon, targeting the weapon on Earth. After realizing his mistake, he self-destructed as a way to atone for his sins and destroyed the Final Weapon.

## Appearance

Event: *Trial from the Supreme Commander Event*
Electric Spark

Electric Spark is the first learnable DiVE skill, unlocks when a player reach level 22.

## Description

The maximum upgrade level for this skill is 25.

It's memory fragment for rank up can be found in arena or rare event boxes.

The effect of the skill:

"Shoot an electric wall forward and backward, inflicting 400% + (16% per  rank up) damage along the path."

## Level up parameters

Currently recorded stats for this skill is as follow:

### Rank Up Parameter

Skill effect increases by 16 % damage per rank

Stat values in this table are based on the maxed level of the DiVE Trigger.

Each Rank upgrade increases a certain percentage and is not uniform on each rank.

For example Rank 1 can give 2% increase, Rank 2 can give 2.2%, Rank 3 can give 1.9% increase to the stats..

## Tips and Trivia

* also known as Electric Spark, weapon got from Mega Man X
* Though the normal version is not available, this DiVE Trigger is the charged version.

## References

* Credits to two members of Facebook group, ROCKMAN X DiVE International; One is Cross Rider from Channel 2 - Zero for providing screenshot of max leveled DiVE Trigger Rank 4. The other is Uchiha from Channel 3 - Axl, providing screenshot of max leveled DiVE Trigger Rank 3.
DiVE

DiVE is where you get to play various modes of the game.

* You can navigate the six stages of one chapter, defeat the boss of that chapter to correct Deep Log errors.
* You can play with another person, as both of you explore the stage on the same screen.
* You can also challenge certain bosses. Each boss can be fought three times a day.
* You can also play special stages, each having a unique objective.

## Modes

Various Modes in DiVE

 Events |  | Are you in short of EXP, Zenny, or enhancement materials? All of them are available in event! Limited time point events with special stages and bosses may be available!

## List of Bonuses

    Every week, there is a certain bonus effect active. It could increase rate of zenny, weapon point, or loot drop. This starts usually on Wednesdays at 16:00 (UTC+8). The bonus will not apply if it is the first time the stage or boss will be played.

Bonuses

* x800 in Story Mode will be x1600
 2nd Week Cycle
 3rd Week Cycle
* x40 in Story Mode will be x80
* x60 in Challenge Boss node will be x120
* x10 in Skip Dive Story Mode will be x20
 4th Week Cycle

(Tip: equip weapons that have been upgraded with a decent amount on Luck to raise your chances even more)
Omega (Boss)

This page is dedicated to **Omega** as a boss. For as a playable character, please visit the **Omega** page.

## Description

The ultimate weapon of destruction created by Dr. Weil by modifying Zero's original body and implanting a new personality into it. Consequently Omega has proven its incredible might on the battle fueld as it has Zero's battle skills and overwhelming strength. During the Elf Wars, Omega was single-handedly responsible for unimaginable casaulties and in order to prevent such a tragedy from ever happenning again, he ended up being exiled into space.

## Appearance

Event: *Messiah Event* - *September 03rd 16:00 ~ September 16th 22:00 (UTC+8)*

*Messiah Event Rerun* - *June 02nd 16:00 ~ June 8th 22:00 (UTC+8)*

## Moves

**Triple Slash**: Omega performs triple slash, which summons a meteor at last slash.

**Messenkou**: Omega charges up for a brief while before shooting out 5 energy rounds by slamming the ground.

**Rekkouha**: Omega summons pillars of light around him by slamming the ground.

**Rising Slash**: Omega will dash towards the player and performs Rising Slash.

**Arc Blade**: Omega will jump up and sends out a few crescent arcs.

**Double charge wave**: Omega will shoot out 2 buster shot with a ground slash wave followup.

**Ranbu**: Omega will perform 7 slashes.

## Strategy

- Maintain distance, be wary the third strike has charge slash shock wave hit box and the slow meteor followup.

- Omega has a huge wind up which is a great opportunity to dish out damage to him, quickly jump over the energy rounds.

- Unlike the original counterparts, this attack does not protect him or heal him. He is vulnerable in this attack, great chance to deal damage.

- Rising slash can stun, he may do it up to 2 times. Maintaining distance is preferred.

- Dash left and right to dodge the arc.

- Wall climb and jump up. The first two buster shot can be dodged by ducking.

- This attack has extremely long stun duration. Maintain distance to avoid this attack at all cost especially at low health. If the player revive after being defeated by ranbu will result in out of boundaries bug.
Gen

Trald ( Roommate )

Gen is a red and white fox who works on the gym's second shift

## Appearance

Gen is a red fox with reddish white details, he looks similar to Zorro because he is his half brother. Gen has a defined bodybuilder body with barreled chest and a hard eight-pack.He wears a tight black shirt and shorts with a pair of gloves in both hands.
October 2001

Template:MonthNav

Linking page for schedules from **October 2001**.

October 1, 2001

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October 2003

Linking page for schedules from **October 2003**.

October 1, 2003

October 2, 2003

October 3, 2003

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REX-2000

## Description

The mechanical robot resembling T-rex is the D-REX improved with walking legs. The powerful jaws are traded off for missiles as the primary weapon.

Variant: REX-2000(HANABI)

It is unthinkable for a traditional festival to appear in the Deep Log! Robotic tanks fashioned like T-rex dinosaurs in custom paint jobs with target-seeking missiles launching with dazzling fireworks will be featured as part of the celebration for this event.

## Appearance

Event: *Fireworks and Lantern Festival Event*
Ion Rifle

## Description

**Attack Type:** Beam Shot

*Inflicts **12.71%** attack damage to targets and penetrate up to 5 targets for 25% attack damage after the penetration.*

## Skills

Passive Skills

Attack Increase
6

Harden
15

Weakness Analysis
30

Power Increase
50

CRID Increase
80
80
680

## Trivia

* This weapon is called Particle Gun(パーティクルガン) in Japanese.
* After Oct 7th Adjustment:
	+ The beam shot was adjusted from dealing 11.05% damage, penetrating 3 targets to dealing 12.71% damage, penetrating 5 targets.
	+ bonus CRIR from passive Weakness Analysis was 44.2%.
* This weapon's model consists of two meshes, in gameplay the secondary mesh is exaggerated, leading to the gun's bright white actinic appearance while in-mission.
Pandora (Boss)

This page is dedicated to **Pandora** as a boss. For as a playable character, please visit the **Pandora** page.

## Description

Pandora is a Reploid created and used by Master Albert, and is set to hit Model V. She is able to use thunder and ice elements, and acts together with her brother Prometheus. She is feared by Hunters as the "Witch".

Because her body is permanently fused with part of Model V, she cannot change into the original body, and her personality is cold and reticent, as if she does not have any feelings. She believes that neither she nor Prometheus can change her inescapable destiny.

They were created with the reins of a Game of Destiny, and for The world they were deliberately created to fullfill Albert's plans. With their intense hatred for Albert, they vowed to destroy everything in the world.

## Trivia

* All of her move was similar to the move she used in the Prometheus and Pandora fight in ZX Advent.
* **Loop-the-Loop** is similar to Halloween Pandora's Continuous Circulation
* **Flying Attack** is similar to Halloween Pandora's Flying Attack
* **Electric Line** is similar to Pandora's Homming Plasma but it can not fly all direction.
Network Guardian Event

Event period: 2020-11-25 16:00:00 ~ 2020-12-08 22:00:00 (GMT+8)

## Description

After completing the event stage, the reward "Event Coupons" will be given based on difficulty and evaluation. You can draw for rewards by using the Event Coupons, come and bring the "MegaMan.EXE Memory" home!

## Map & Difficulty

The map is the modification of the stage "Cyberspace" but with themed after area Den from Mega Man Network Transmission. The final boss is Cyber Peacock.

Each time entering the stage will cost 3 . If you exit the stage without completing it, 2  will be returned.

1  is added every 30 minutes, to a maximum of 15. Additional  can be purchased with  .

You may also use up all EP at once.

### Objective and Hidden Elements

In order to obtain higher score, there are three requirements

One of the objective is get 1300 points, which 1730 is the maximum points the player can gather in total, optional paths are suggested to take for extra points.

### Difficulty

Completing the stage will reward the player a certain amount of "Event Coupon" base on the difficulty and player record of the previous run on that difficulty.

***Note: Using Skip Dive will only receive half the points***

 2
 3
 4
 5
 6

## Prize Pool Rewards

There is no competitive ranking rewards and the player can use up EP at once to claim the Event coupon within 1 stage. The rewards are from a prize box where the player needs to obtain the best result Aile memories in order to move the next phase.

The new changes to prize pool is the addition of pulling 200 for phase 5 and onward.

* Prize Pool 1
* Prize Pool 2
* Prize Pool 3
* Prize Pool 4
* Prize Pool 5+

## Bonus Units

Certain characters or weapons will give increased damage during the event stage and increased Event Coupons reward upon completing the stage when used. Remember to use these characters or weapons to challenge the event level!

## Event Daily Missions

Event period: 2020-12-02 16:00:00 ~ 2020-12-08 22:00:00 (GMT+8)

## Achievement Rewards

Clear the Event level: Network Guardian (Difficulty level 1).
Clear the Event level: Network Guardian (Difficulty level 2).
Clear the Event level: Network Guardian (Difficulty level 3).
Clear the Event level: Network Guardian (Difficulty level 4).
Clear the Event level: Network Guardian (Difficulty level 5).
Clear the Event level: Network Guardian (Difficulty level 6).
Eratoeir

This page is dedicated to **Eratoeir** as a playable character. For Eratoeir as a navigator, please visit the *Eratoeir (Navigator)* page.

## Description

The elder sister of Angepitoyeir and Droitclair.

Unlike the other 2 naughty sibling, Eratoeir's first impressions are gentleness and stability.

In combat, she's specialized in Self-enhancement, Area control and Debuffing.

## **Abilities**

**Sacred Realm**

Deploys Field, dealing **100.80% *(+ 0.80% per level)*** of continuous damage to targets within range, as well as a weakened damage Status and a weakend DEF status. When deployed, you gain an enhanced Damage and DEF status. Effects caused by Field cannot be removed and ignores the preventive shield. Does not take any damage or debuff status when used.

*Damage Weakened effect: 25%*

*Damage Weakened duration: 8 seconds.*

*DEF Weakened effect: 25%*

*DEF Weakened duration: 8 seconds.*

*Enhanced Damage effect: 25%*

*Enhanced Damage duration: 8 seconds.*

*Enhanced DEF effect: 25%*

*Enhanced DEF duration: 8 seconds.*

*Invulnerability duration: 1 second.*

*Cooldown: 8 seconds.*

Modifier Chips
*(Enhanced DEF effect: 32.5%)*
*(Enhanced DEF duration: 8 seconds)*

**Divine Summoning**

Summon a Divine Spirit to your side. The Holy Spirit will automatically lock onto the enemy and attack, and the Holy Spirit will disappear after 8 attacks or 6 seconds. \*This skill is a summon

*Holy Spirit damage: 80.64% (+ 0.64% per level).*

*Cooldown: 8 seconds.*

Modifier Chips
*(Cooldown: 6.4 seconds)*

## Passive Skills

8
*(Defocus duration: 2 seconds)*
24
Visual Sear's Defocus status cannot be removed and ignores preventive shield, and the effect is increased to a **50%** chance that the attack will fail to hit the target.
*(Slow duration: 5 seconds)*
50
40

*(Lock-on duration: 5 seconds)*
1
50
40
When HP is <35%, you will also release a barrage attack that deals damage to all targets in its path, the barrage attack will only fire once during a battle.
*(Enhanced DEF duration: 3 seconds)*
*(Barrage Attack damage: 50%)*
*(Barrage Attack projectiles: 50)*
* *The barrage attack is a bunch of small projectiles, randomly split into all directions*
1
80
60
800

## Video

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```

## Trivia

* Her introduction post on JP stated that she somewhat strict in her discipline.
	+ Warning Droit when she said bad words.
	+ Getting angry when Ange didn't value and keep destroying things.
* Eratoeir's design bears a slight resemblance to Based on Flora from Yes! Pretty Cure 5 GoGo!, Cure Flower from Heartcatch Pretty Cure! and Marie Ange from Doki Doki! Pretty Cure.
* She is surprisingly mischievous and has a dark side that she likes to see others in trouble or distressed.
* She loves those whom she recognizes, but is cold and ruthless toward all others.
* In JP version, the title the player gets when Rank her to 5\* is エラトネールのきょうだい ("Eratoneir's sibling").
Halloween Vile

Halloween Vile

## Showcase

* Stand
* Batwing Boomerang
* Pumpkin Bomb

## Description

Vile's seasonal unit for the Halloween event.

Launch a batwing-shaped boomerang at the target to cause **221.76%** damage, with a chance to recover HP. The boomerang will stay in place for a little while after hitting its target or reaching its maximum range before it disappears.

Cooldown: 6 seconds.

Modifier Chips

**Pumpkin Bomb**

Summon a pumpkin bomb that will automatically seek and track a target. The pumpkin bomb will explode when it contacts its target, when it is attacked or after **6** seconds have past to deal **201.61%** damage to all targets in range and reduce their defense.

Cooldown: 4 seconds.

* The defense weakened effect was tested to be weakened by 20% for 10 seconds.

Modifier Chips

### Passive Skills

8
24
50
40
1
50
40
1
80
60
800

## Video

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## Tips

* Due to Batwing Boomerang's ability to leech health from its targets, even without destroying them, Halloween Vile is one of the few characters in the game that is able to restore health.

## Trivia

* The name for Halloween Vile is Dark Craze VAVA (漆狂のVAVA) in Japanese.
* The name for the Active Skill Batwing Boomerang is VA Wing (VAウィング) in Japanese.
* The name for the Active Skill Pumpkin Bomb is Jack Bomb (ジャックボム) in Japanese.
* The name for the Passive Skill Vampiric Change is Vampiric Livelihood (吸血の生業) in Japanese.
* The name for the Passive Skill Vampiric Desire is Vampiric Awakening (吸血の覚醒) in Japanese.
* The name for the Passive Skill Jack O'Lantern is Jack Trick (ジャックトリック) in Japanese.
* Due to an error, Halloween Vile did not play any dialogue clips during his victory animations after being released. This was patched following the end of the Halloween event.
Maoh the Giant

## Description

The intro stage boss in Rockman X3. A huge Mechaniloid that is bigger than buildings. Beside its head and arms, Maoh is covered with hyper-metal and cannot be damaged. It can crush everything easily with its spiked steel balls.

## Appearance

Story Mode: Highway 1-1; 1-6

Co-op Mode: Gallery 5-2 (Level 65 Required)

Challenge Mode: 2nd Boss node (Level 20 Required); Jakob Orbital Elevator Floor 5

## Moves

**Strike:** Maoh uses one of his steel ball to attack the player at their current position. If the player is in the air, he will strike directly at the point. If the player is on the ground, he will smash down from above.

**Sweep**: Maoh will sweep the floor from one side to the other with one of his arm depending on which side is nearer to the player.

## Strategy

Maoh is a simple boss. The normal striking attack can be easily dodge just by keep moving around without backtracking into its aiming range. The sweep can be avoid with a timed double jump when he's about to do the attack, characters with skill that hold their altitude in the air can make avoiding the sweeping attack even easier.

Maoh's weak point and only damageable part is his head which is located high above the ground, making hitting him with melee and close range skills either hard or completely impossible. His spike balls can be hit which can induce status effects onto him and trigger on hit effects but won't deal any damage to the boss.

## Reward

Chip Tutorial reward: x20

Boss Challenge 2nd node (Level 20 Required) : Chance for x1

Boss Challenge 6 reward: x20

Jakob Elevator Floor 5 (Normal): x50 x10 x3 x1

## Chip Details

### Acquistion

By reaching Player Level 13, RiCO will give you x20 to unlock the Chip as a reward for the tutorial.

### Skill

**Iron Ball Impact**: Fire an iron ball while attacking with the weapon, inflicting 25.50% (+1.02% per rank up) attack damage to the target.

Can be equipped on any Ranged Weapon.

### Statistic

 Rank

Attack: 15

HP: 30

Defense: 7

Range: 15

Reload: 8000

## Trivia

* Maoh's boss battle plays out pretty similar to that of his X3 counterpart, except his head is now located much higher up compared to the original and he has one extra move.
* Maoh's head will turn toward the player's position during the battle.
* This is the first time Maoh is an obtainable special weapon, with his morning star as the projectile.
AKUMA (Boss)

This page is dedicated to **AKUMA** as a boss. For as a playable character, please visit the **AKUMA** page.

## Description

Revered as the "Master of the Fist", Akuma is a fighter that has chosen the path of Shura. Driven by a burning desire to challenge those who he deems worthy in "duels of death", Akuma has subjected himself to unthinkable training and obtained unworldly prowess through "Satsui no Hadou". Numerous powerful fighters and warriors have already died by his hands.

After "Street Fighter V" became incorporated into the Deep Log, Akuma's data manifested as a Hunter Program as he appeared before Player and his companions. Being an uncanny double of the feared fighter himself, Akuma also seeks to challenge the most powerful fighters to duels of death in this world...

"To go from being human...to beyond human...to beyand demon...to reach heaven!"
Massimo

Massimo

## Showcase

* Stand
* Whirlwind
* Berserker Charge

## Description

One of the bulkiest units in X DiVE. He made his debut in Rockman X Command Mission. The Reploid donning the green armor goes by the name "Steel Massimo".

## **Abilities**

### Active Skills

**Whirlwind**

Inflicts **90.32%** **(+ 0.72% per level)** attack damage to targets within range. Acquire shield after hitting the target.

Shield effect: 74.67% of attack damage

Shield duration: 3 seconds

Cooldown: 6 seconds

* This skill slashes up to 3 times.

Modifier Chips
(Shield effect: 93.33% of attack)
(Whirlwind cooldown: 4.8 seconds)
(Damage: 94.83% (+ 0.75% per level)

**Berserker Charge**

Shoot a huge beam forward that continuously inflicts **80.64% (+ 0.64% per level)** damage to all targets within range.

This skill hits up to 6 times

Cooldown: 12 seconds

Modifier Chips
(Damage: 84.67% (+ 0.67% per level))
(Shield duration: 6 seconds)
(Invincibility duration: 2 seconds)

### Passive Skills

(Slow duration: 3 seconds)
8
24
50
40
360

## Cards

* HP:16
* DEF:4
Mobility I(→II):
The preparation time of the Berserker Charge is reduced by 20%(→30%). When you equip more than 1 copy of this card, only the card in the right most slot will be activated.
Requirement:
 Massimo
Crisis Adaptability I(→II):
When below 30% HP, reduce damage taken by 6%(→8%).
Requirement:
1 Green 1 Green 1 Red

## Video

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## Tips

* hits targets both in front of and behind Massimo for a total of 3 hits. Each hit will refresh his shield, making it good for damage trading in close range.
* Massimo has a massive hitbox, and as a result he cannot successfully duck underneath enemy shots like other characters featured in the game.

## Trivia

* The axe used in  is not obtainable and doesn't have an equipped motion in-game unlike some other personal gear like Alia's Buster or Axl's Dual Pistols.
* is Massimo's Action Trigger in Rockman X Command Mission. It still deals massive damage in DiVE, but lost most of its properties from the original game.
* Due to his large size, when Massimo mounts a Ride Armor, his upper torso can be seen.
* Massimo's stage introduction animation was sped up after the update on May 17th 2020, due to causing him to lag behind the stage start time of other B-rank characters.
* Massimo's original design was not made to accomodate neck-motion in Rockman X Command Mission, necessitating he turn his entire upper body to look in different directions. Due to the fact Massimo shares a rig and animation with other characters in Rockman X DiVE, his model visibly distorts whenever he moves his head, due to not being designed for such motion.
* Massimo is the only launch-day playable character not featured in the game's second title screen.
Red Lotus Saber

## Description

**Attack Type:** Slash (Cooldown)

*Consume energy to unleash a variety of slashes. The energy consumed with each slash and damage dealt is different with each slash. There will be a brief cooldown when energy has been exhausted, and then the energy will be fully replenished.*

## Tips

* As stated in its description, **Fiery Pursuit** will activate when the user afflicts an enemy with  status, or when hitting an enemy that already has  status. This can be useful when paired with other weapons or characters that can inflict  status, such as Alia's Melt Creeper or the Shooting Dragon Buster.
* **Red Lotus Salvo** can deal up to 2 hits and has a massive vertical range, making it a good crowd control weapon for vertically long stages as well as catching distant or agile bosses like Sting Chameleon or Split Mushroom.

## Trivia

* **Red Lotus Salvo** uses the same special effect from DiVE Armor Zero's **Ryugoshoku**.
* The Red Lotus Saber is based on the weapon of the same name from *Rockman X Command Mission*. The original weapon had a blade made of flame with a guard strongly resembling Zero's helmet. The weapon featured in *Rockman X DiVE* however has a solid blade and the likeness to Zero's helmet on the guard has been heavily reduced.
Pandora the "Witch"

* Main
* Feature
* Hidden Element

## Event Overview

 Feature Bosses
 Feature Reward
*Check the **Feature** tab to see the card details*

## Feature Character/Weapon

Certain characters or weapons will give increased damage during the event stage and increased Event Coupons reward upon completing the stage when used. Remember to use these characters or weapons to challenge the event level!

 40% Bonus
 20% Bonus
 10% Bonus

## Feature Card

  Sword Cannon Maestro I I(→II)
 Increase the effect of **Sword Cannon Adaptability** by **20%(→30%)**.

TBA
Messiah

* Main
* Feature

## Event Overview

 Feature Bosses
 Feature Reward

## Feature Character/Weapon

Certain characters or weapons will give increased damage during the event stage and increased Event Coupons reward upon completing the stage when used. Remember to use these characters or weapons to challenge the event level!

 20% Bonus
 10% Bonus

Original Run

 40% Bonus
 20% Bonus

First Rerun

 40% Bonus
 20% Bonus

## Reward

There is no competitive ranking rewards and the player can use up EP at once to claim the Event coupon within 1 stage. The rewards are from a prize box where the player needs to obtain the best result Aile memories in order to move the next phase.

The new changes to prize pool is the addition of pulling 200 for phase 5 and onward.

 X 50 | X 10
 X 50 | X 10
 X 50
 Capsule

Original Run

TBA

*Note: Reward of rerun are the same*

## Feature Card

  No Weapon Resistance I(→II)
  Buster Adaptability II(→III)

  Defense Enhancement Special Attack I(→II)
Assault Rifle

## Description

**Attack Type:** Beam Shot

*Inflicts **10.85%** attack damage to targets and penetrate up to 5 targets for 25% attack damage after the penetration.*

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
Weakness Analysis

Lightning Strike

Fodder Sentinel
CRID Amplification

## Trivia

* The Japanese name for this machine gun is Purple Lightning (シデン).
Crimson Scythe

## Description

**Attack Type:** Slash (Cooldown)

*Inflicts attack damage to targets within range and allows user to execute various moves. Once energy is depleted, the weapon can not be used for a brief period of time.*

For Each slash damage for reference, please check https://rockman-x-dive.fandom.com/wiki/Category:Weapons/Saber.

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
HP Amplification

Damage Reduction Resistance

HP Absorb

Energy Absorb

## Trivia

* This weapon's model is based on Reaper Sigma's scythe from Rockman X4, with a different color palette.
* Droitclair will sometimes manifest equipped with the Crimson Scythe during cutsenes.
Magnamalo Sigma

## Description

The data from "Monster Hunter Rise" was mixed into the Deep Log, and merged with the Irregular Data of the Wolf Sigma that was named "Magnamalo Sigma." Magnamalo is a monster that will continue to prey on other monsters, and is engulfed in "Hellfire." The appearance of this Irregular Data takes the shape of that ferocious and brutal Magnamalo and after it gained an unprecedented mysterious power, the excited Sigma set out again to conquer the world and claim Magnamalo's power. Hunters... Hunter Programs, hunt down the Magnamalo Sigma immediately! Go and valiantly vanquish the beast!!
Glittering Spark

## Description

**Attack Type:** Beam Chain

*Deal **34.04%** damage to target, the chain will continue to travel and seek other targets in range and cause 25% damage.*

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
DEF Amplification

Boss Sentinel

Destructive Chain

CRI DR Increase

## Tips and Trivia

* The Japanese name for this buster is テルオスパーク (Teruo Spark), with Teruo being Joumon Teruo (上文テルオ), SparkMan.EXE being his navi.
* Roll Caskett can be seen giving this weapon to MegaMan Volnutt in her character selection intro.
Blight Baptism

1A

Give target Companion: "The next time I would be destroyed, I enter the Story again instead. Advance the Act counter by 3."

**Blight Baptism** is an ambition spell card, from the Abdication set.

## Details

*I feel the weight of a world upon me. My mouth opens. I taste the stars. I drink of them, and so I swallow divinity...I am reborn. - Grahdaza Hima*

Artist: Magno Husein

## Notes

* Blight Baptism is a replacement effect: the affected Companion won't enter the Ashes.
	+ Any Dusks the Companion has won't trigger when resummoned by Blight Baptism, but Dawns and Rallies will trigger if appropiate.
* If the Companion affected by Blight Baptism is destroyed during their controller's turn, the player will be able to choose where to place them. If they're destroyed during the Opponent's turn, the Companion will automatically be placed in the leftmost valid Page instead.
	+ If the Companion is Revels-In-Cruelty and the leftmost Page has a Permanent in it, it's still considered valid, as Revels-In-Cruelty will be placed on top of it, destroying both the Permanent in that Page and their opposing adjacent Permanents.
DNA Code

## DNA Code Screen

**DNA Code (DNAウェア)** is a new feature that just launched in Asia version with 10/30/2021 update, located at the 6th tab on the bottom of the Hunter Program Screen. It adds options to build and customize the characters, similar to hidden skills for weapons, but more complex with more options. You need to rank Level 50 to unlock DNA Code.

DNA Code is split into 3 parts: **Fixed DNA**, **Recombined DNA**, and **Inherited DNA**

## **Fixed DNA**

The **Fixed DNA** are addition passives which enhance specificlly for that Hunter Program ranking from minor increase potecy (Increase passive duration, Cooldown Reduction, etc) to brand new passive that have really urgency improvement for the Hunter Programs. Every Hunter Program has 3 slots of the Fixed DNA which unlock when you reach 1★ 3★ and 5★ accordingly.

Here is the requirement to unlock each Fixed DNA slot:

 Rank
 Rank

## Recombined DNA

The **Recombined DNA** are addition passives that the Hunter Programs can randomly gain from a pre-set table. Every Hunter Program has 5 slots of the Recombined DNA which unlock each time you rank up.

* There is a **Rare R-DNA** in slot 4 and 5 with a low chance to get it. These passive are really powerful and can pass to other character via Inherited DNA.
* If the R-DNA's passive and a Card's passive have the same name and tier, it will not stack and only 1 is active.
	+ Example: If a character equips a card that has **Player Killer I** **(4%)** and also has **Player Killer I** **(4%)** in a R-DNA slot, it will only increase damage on player by **4%**, and NOT **8% (4%+ 4%)**

Here is the requirement to unlock each Recombined DNA slot:

## Inherited DNA

The **Inherited DNA** is a system that allows a character to link with another character to acquire the latter's Recombined DNA.

* Every character has 5 Inherited DNA slots and unlocked from the start. However, each slot have their own chance of success.

 Chance

## Border

Once you fully unlocked a character Fixed DNA and Recombined DNA, the character card will have a new shiny border.

## How to obtain DNA Points

Currently, the only way to earn DNA points is by playing Deep Recorder.
Lover's Gaze

## Description

**Attack Type:** Shot

*Inflicts **18.03%** attack damage to the target.*

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
Fiery Passion
Boss Sentinel
No Weapon Resistance

Defense Reduction Resistance

## Tips and Trivia

* The Japanese name for this weapon is スレイブオブユー (Slave of You).
ICO

This page is dedicated to the playable **iCO** character. For iCO as a navigator, please visit the iCO (Navigator) page.

## Showcase

* Stand
* Attack
* Data Reconstruction
* Analyzer Wall

## **Abilities**

### Active Skills

**Data Reconstruction**

Spend data energy to deploy an info window in the field. Info window will access random BOSS skills from the Deep Log and release the skill. Info windows will leave after a number of attacks has been performed or **12** seconds. This skill is a summon.

Cooldown: 6 seconds for each charge, up to 3 charges.

Outcome:

* Shooting Claw (4 hits): 176.4% (+ 1.4% per level) damage on hit.
* Purple Cube (3 shots): 99.96% (+ 0.79% per level) damage on hit, penetrating.
* Snare (10 seconds): Stun all targets in range for 2 seconds, every 5 seconds

Modifier Chips
(Damage: 202.86% (+ 1.61% per level))
(Damage: 114.96% (+ 0.91% per level))

**Analyzer Wall**

Deploy a forcefield that moves with iCO that will inflict **181.44% (+ 1.44% per level)** attack damage to targets within range and absorb data energy from them.

Cooldown: 12 seconds.

Modifier Chips
(Damage: 190.51% (+ 1.51% per level))

### Passive Skills

8
24
50
40
(Damage: 55.08%)
(Slow status: 22.67%)
(Slow duration: 2 seconds)
1
50
40
(Shield duration: 1 second, with no cooldown)
1
80
60
800
Capsules/March 2020

* Server Launch Commemorative Capsule / Element Metal Capsule
* S Rank Character Capsule
* S Rank Weapon Capsule
* White Day Capsule

### Server Launch Commemorative Capsule / Element Metal Capsule

This was the first capsule Rockman X DiVE ever saw, it featured the first 3 **S Rank** characters of the game, First Armor X, Black Zero, and Cinnamon.

During the first week the servers got released, it was possible to activate the capsule **1 time for free** each day, after the first week, the banner changed to "Element Metal Capsule", which had the same drop rates, but it was no longer possible to activate the capsule for free.

This capsule was available from Server Launch **(03/24/2020)** and could be activated for free until **03/30/2020**, then removed on **04/16/2020**.

### S Rank Character Capsule

The first capsule alongside the "**S Rank weapon Capsule**" to require a purchase with real money to activate. This capsule guarantees to drop an S Rank character. It is required to purchase the "**Beginner Pack**" located at "Direct Purchase" on the store, which contains the "**S Rank Character Voucher**" to activate the capsule. This pack can only be bought ***once per account***.

This capsule was released on Server Launch (**03/24/2020**) and was available until **05/14/2020**.

### S Rank Weapon Capsule

The first capsule alongside the "**S Rank Character Capsule**" to require a purchase with real money to activate. This capsule guarantees an S Rank weapon. This capsule can only be activated by using **x1290 paid Element Metal**. This capsule can only be activated ***once per account***.

This capsule was released on Server Launch (**03/24/2020**) and was available until **05/14/2020**.

### White Day Capsule

The first capsule which featured "limited time" characters, this capsule offered "**White Day Alia**" and "**White Day Cinnamon"** with extra chance to drop for a limited time, and also featured the "**Doom Blade**" with extra chances to drop, which would be included into the S Rank Weapons.

This capsule was available from **03/31/2020**, then removed at **04/16/2020**.

The first capsule which featured "limited time" characters. This capsule offered White Day Alia and White Day Cinnamon with extra chance to drop for a limited time, and also featured the Doom Blade with extra chances to drop, which would be included into the S Rank Weapons.

This capsule was available from **03/31/2020** to **04/16/2020**.

## Capsule gallery

Server Launch Commemorative Capsule / Element Metal Capsule backgroundServer Launch Commemorative Capsule / Element Metal CapsuleS Rank Character Capsule / S Rank Weapon Capsule backgroundS Rank Character CapsuleS Rank Weapon Capsule2020 White Day capsule background2020 White Day capsule
Characters

When exploring the world, the player will encounter several characters, each with their own personalities and desires in which the player will be able to interact and decide their choices. However, each character has its own characteristics and can act according to the physical appearance of the character, being only possible to interact more deeply with some characters if the player achieves the character's desires.

Stats that can affect player interactions are cuteness , handsomeness , muscles , tone , weight , ass , dick and player progress towards character interactions.
Drill Head Cannon

## Description

**Attack Type:** Drill Missile

*Inflicts **47.60%** attack damage to the target. Can penetrate all target along its path, and the damage is 25% after the penetration.*

## Skills

Passive Skills

CRI Increase
6

Enhanced Drill Head
15

Destroy Armor
30

Power Increase
50

Accelerated Rotation
80
80
680

## Trivia

* The Drill Head Cannon is a homage to the boss Tunnel Rhino from Rockman X3.
	+ The weapon's name in the Closed Beta Test was Masaider Launcher (based on Tunnel Rhino's Japanese name, Screw Masaider).
	+ This weapon is called マサイランチャー(Masai Launcher), which retains the naming element.
Bridal Layer

Bridal Layer

## Showcase

* Stand
* Ring of Solemn Vow
* Cut the Cake
* Work of Love

## Description

Bridal Layer is one of the Bride of June event exclusive unit, dressed up in a wedding dress due to errors.

## **Abilities**

### Active Skills

**Ring of Solemn Vow**

Flash the ring at the target and the ring will contract gradually along with the target. Upon reaching its limit, the skill will attack all targets in range and cause **201.60% (+ 1.60% per level)** damage and cause Immobile. (If no target is available, the ring will appear on yourself). When using this skill, there's a chance for you to gain a heart.

Stun duration: 2 seconds.

Cooldown: 4 seconds.

Heart Gain chance: 50% (Goes up to 5 stacks)

Modifier Chips
(Stun duration: 3 seconds)

**Cut the Cake**

Inflict **211.68% (+ 1.68% per level)** attack damage to targets within range.

Cooldown: 6 seconds.

Modifier Chips
(Slow duration: 10 seconds)
(Confusion duration: 4 seconds)
(Preventive Shield duration: 8 seconds)

### Passive Skills

(Acceleration duration: 6 seconds)
8
24
(Heart Gain chance: 75%)
50
40
1
50
40
(Acceleration effect: 32.5%)
1
80
60
800

## Trivia

* The Japanese name for Bridal Layer is Naive Layer(天真なるレイヤー).
Destroyer

## Description

**Attack Type:** Bombard

*Inflicts **32.39%** attack damage to nearby targets.*

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
ATK Amplification

Damage Enhancement Special Attack

Damage Reduction Resistance

Intent to Destroy

## Trivia

* This is the Launcher that Sigma uses in his first phase in Rockman/Megaman X7 but modified with details and colors that are featured on Sigma's armor from that game.
Gangsta Boy Sigma

Gangsta Boy Sigma

## Description

When an Unknow Data invaded Deep Log, it happened to be combined with Sigma's Hunter Program, so the new Hunter Program **Gangsta Boy Sigma** was borned.

**Gangsta Boy Sigma** feel like the "captain period" Sigma, as long as he is there, the subordinate will feel secure, it's just that... It doesn't feel like the captain who awe-inspiring righteousness.

But the thouht of taking care of his subordinate can not be questioned.

— From **X DiVE Official Facebook Page**

## **Abilities**

### Active Skills

* Issues a duel invitation letter to the target, which instantly deals **362.88% (+ 2.88% per level)** of damage and slow state, reducing movement speed by **55%**.
* When the distance between the two sides is reduced to less than 3, a duel will be initiated, and every **2** seconds you gain a damage boost to yourself, increasing damage by **22%**, and can be stacked up to **3** times.
	+ If the distance between you and the target increases to 5, you will continue to deal damage to targets in range.
	+ If there is no target in range, you cannot use the skill.

* Punch and lunge forward, inflicting **241.92% (+ 1.92% per level)** attack damage along the path, will not take any damage when the skill is active.
* You can then unleash a shockwave that ignores terrain to your left and right to deal damage to targets in your path, and the damage becomes 50% after it penetrates the target, without taking any damage during use.

### Passive Skills

* Gain a preventive shield when using the skill, and you do not receive any negative status.
	+ *This skill can only be activated again after an 8-second cooldown.*(Preventive Shield duration: 4 seconds)
8
24
* When being hit, there is a chance to obtain Enhanced CRID to increase CRID by **25%**, which is stackable to **4** levels.(Enhanced CRID chance: 60%)(Enhanced CRID duration: 10 seconds)
50
40
	+ This shield cannot be removed.
	+ Can coexist with the shield of the **Captain's Aura**(Protective Shield duration: 60 seconds)
* Gain an acceleration status that cannot be removed after using a **Lethal Combo**, increasing movement speed by **36%**.(Acceleration duration: 10 seconds)
1
50
40
* Enhancement status that reduces damage by **7.5%** and can be stacked for **2** levels.(Enhanced DEF duration: 10 seconds)
* After using **Duel Invitation**, forcibly pull the target in range that was invited to the duel and was affected by the slow state towards you, only effective on players.
1
80
60
800

## Tips

* **Man's Duel** 's Defense Enhancement status is gained by casting **Lethal Combo**
* By not unlocking **Man's Duel**, you can prevent enemy from teleporting to your melee range which could be lethal when against strong close range character like Eratoeir, DiVE Armor Zero or RiCO Celebration

## Trivia

* In the JP localization, Gangsta Boy Sigma's title that's unlocked for 5 Star'ing him is 番長シグマ推参 ("Banchō Sigma's unannounced visit").
Factory

**Factory** is the third stage of *Story Mode*.

 Complete the stage in 300 seconds.
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 Complete the stage in 300 seconds.
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 Complete the stage in 300 seconds.
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 Complete the stage in 300 seconds.
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 Complete the stage in 300 seconds.
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Sub-Boss

 Complete the stage in 300 seconds.
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Sub-Boss

 Complete the stage in 300 seconds.
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 Complete the stage in 300 seconds.
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 Complete the stage in 300 seconds.
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 Complete the stage in 300 seconds.
 Finish Reward
 x800
 Completed Reward
 Hidden Element

 Complete the stage in 300 seconds.
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Boss

 Complete the stage in 300 seconds.
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Boss

The stage design here is complicated, but you have to keep bravely going forward! Go!

### Factory 3-3

**RiCO**:
**RiCO**:
Well, I'm familiar with the Deep Log, too. Anyway, it's your turn, now!

**Gigantic mechaniloid CF-0**:
...
Gigantic Mechaniloid CF-0, I get it. But I didn't realize you'd show up here.

**(Line directed at the player)**
Get going! Start the restoration!
**RiCO**: **(in a cheerful tone)**
You listened carefully to my suggestions and didn't jump off! Okay, time to go back to base.

### Factory 3-5

**RiCO**:
Player, are you tired?
It's only been due to your help that the data restoration has made any progress.
**RiCO**:
Oh, come on! I've heard enough from you!

### Factory 3-6

**RiCO**:
There's a signature up ahead. It's Irregular Data, more powerful than any I've seen before!
**Rangda Bangda W**:
...
This must be Rangda Bangda W. Its weakness is the spherical cores. The walls on both sides will close in...
Huh, so that's how it is. Seems like I'll be able to take advantage of that somehow!

**(exclaims in an excited tone)**
**RiCO**:
Irregular Data repair complete. Good work!
Just like that, the Factory Stage restoration is finished, too. The Deep Log data restoration is going great! And it's all thanks to help from you, the Player! It just seems...

**(RiCO is in amazement of the player)**
Yeah, you've become very reliable! It's like you're a completely different person from when I needed to help you out.
Yep, you got it! I have to say again, I know the right person for the job!
Okay, back to base for a bit of R&R.

## References

* Credit on recording of stage 3 story: megasaiyamanX13 channel, YouTube playlist of Story Mode.