recursal/Fanatic-Fandom huggingface dataset:
The Valderkal

### The Emergence

The excitement of the Cirilian Gold Rush sparked massive mining expeditions all across Athera. While mining deep into the heart of the largest peak in the eastern Snowglades, excavators came upon a massive tunnel inhabited by an underground race of dwarves. The Valderkal claimed to be an ancient order of paladins whose ancestors built the very land itself.

### The Valderkal Tunnels

Charged with the protection of their ancestors' creation, the dwarves claimed they had constructed a massive underground tunnel system connecting every part of Atlas - but only the Valderkal were allowed access. To date, no other Atlian has discovered the location of these tunnels, nor the rumored dwarven metropolis at its center, Valderkal City.

### Reverence in Vantian Society

In the Vantian religion of The Four, it is believed that Kaldras, the God of the Earth, created the lands of Atlas. Kaldras is often seen as a peaceful figurehead of Vantian society, due to the general professions of His direct worshipers - farmers, fishermen, and miners. In fact, the Valderkal are revered in Vantian society, as they are believed to be the Servants of Kaldras (a fact that the dwarves have conveniently never confirmed nor denied.) It is possible that the name Kaldras itself was derived from Valder*kal*, though the origins of this nomenclature have been lost to time.

### Political Relations

Since their first interactions with Atlian civilizations, the Valderkal have strived to maintain positive political relations throughout Atlas. Using the fast transport of their hidden tunnels, the dwarves established themselves as a strong international trading ally. Cementing their neutrality (even during the wars of the Era of Revolution,) the Valderkal built embassies in nearly every major city on Atlas.

To date, the only conflict the Valderkal have taken part in has been a bloody land dispute with the Yukrov people, known as the Battle of the Blue Valley. After mass casualties on both sides, the Valderkal and Yukrov reached a peace accord, agreeing that neither would lay claim to the Yukrovian Highlands.
Fletchery

Fletchery is one of the many unique crafting plugins that was custom coded for Atlas. This crafting allows players to use different wood types and various materials to create custom bows and custom arrows!

To start your adventure down fletchery, seek out Heathcliffe in Nauru. He'll give you the necessary materials and tools, such as the fletchery knife, to get started experimenting with the fletchery plugin.

To craft smeltery arrows, hold a Fletchery Knife in your main hand, and right click a crafting table. Here, you'll be able to create custom arrows and bows! Experiment with them all, and figure out which ones work the best with your playstyle!
Athera Lore

On the Minecraft Atlas server we have a story that player's can choose to partake in or ignore and do their own thing. This story allows us to plan events, develop cool new features, and keep the world fun and interesting.

Click this link to see The Story So Far

If you feel like you have a suggestion for an event or for some new Lore I encourage you to make a fourm post on the MC-Atlas.com website!
Yukrovian Highlands

**NPC Towns**: Yukrovia

**Official Biome**: Mountains

**Growable Trees**: Oak, Spruce

**Regional** **Crops**: Wheat, Beetroot, Cabbage, Turnip, Red Grapes, Apple, Plum

**Regional Animals**: Chicken, Sheep

**Regional Fish**: Yukrovian Bluefish, Tundra Barb, Blue Valley Herring, Nightfin

**Regional Mobs**: Highland Yeti, Phantom Soldier, Frost Spirit

North of the Snowglade Mountains, the rolling hills and icy rivers of the Yukrovian Highlands stretch from the Ice Forest in the west, all the way to the eastern coast of the Atheran continent. Long ago, the highlands were riddled with both Yukrovian and Valderkal settlements, often at odds with one another over territorial disputes. Following the long and bloody Battle of the Blue Valley, the Yukrovians and Valderkal reached a peace accord, stating that neither group would claim ownership over the highlands. The Valderkal migrated south to Teronkal, while the Yukrovian people moved north to settle along the High Cliffs.
Dinner, Dancing, and... Death

"Dinner, Dancing, and... Death" is the Nth episode in the series.

## Plot synopsis

*Here's where you put the description of the plot. Doesn't have to be very detailed. A couple sentences will be enough for starters. You can expand it later.*

## Appearances

*This section allows you to link to character pages. Oh, and remember to remove this text. ;)*

* Character 1
* Character 2

## Notes & trivia

* *This is where you can put notes and trivia, anything that is interesting or strange can be included here*
The Treaty of Telaria Signed on 131st day of Evermoon, 385 ACE

The Treaty of Telaria

Signed by The Vantian Empire and Cirilia

131st day of Evermoon, 385 ACE

The Cirilian Independence War will end
The Vantian Empire will Grant Independence to Cirilia

The Vantian Empire will Renounce all claims to the Redfire Mesa, Goldwatch Plateau, Dunsmoor Hills, and Most of The Vantis Desert not bordering the river between Eastwind and Vantis Desert

The Vantian Empire may not collect any monetary reparations from Cirilia

Trade between Cirilia and The Vantian Empire is halted
til 131st day of Evermoon, 388 ACE

Cirilia may not expand into the Vantis desert, Grey Isles, or Eastwind Desert.

Cirilia has complete Territorial Rights to the Redfire Mesa and Goldwatch Plateau

The Vantian Empire may not go to war or try to reannex any of its former holdings
Any Action taken against Cirilia by The Vantian Empire will result in an occupation of Eastwind Desert and Goldwatch Plateau by Cirilian, Shen, and Telaria forces.

The Vantian Empire must assume all Debt in Cirilia
NPC Shops & Dynamic Economy

## How Does It Work?

There are hundreds of NPC merchants scattered across the world of Atlas, who will buy and sell everything from ores and armors to crops and alcohol! Most of these shops have "dynamic pricing," meaning that the price of an item will fluctuate based on the amount that shop currently has in stock. The higher the stock of an item, the lower the buy and sell price becomes. If the stock amount lowers, the item becomes rarer, and the cost goes up!

## NPC Shops

   Every NPC Town has a handful of merchants that will buy and sell goods. Currently, the only types of merchants have static, unchanging prices are Siege Engineers, Wand Vendors, and Fishmongers.)

Most other shops have dynamic pricing that will change depending on the merchant's stock. Keep in mind that merchant prices fluctuate independently of each other - if the Potion Merchant in Nauru isn't buying something at a good price, they're probably inundated with that item - try the Potion Merchant in Port Qi'Shen instead! Or simply wait for the Naurulian merchant's stock to return to normal.

Every shop has a Base Amount (generally 100) that is the "standard" amount of stock for an item. Every hour, a merchant's stock will slowly regenerate back towards that Base Amount. The rate at which stock regenerates differs from item to item and shop to shop. This amount is not displayed to players, but generally falls around 10% per hour (depending on the rarity of the item.)

Items that sell for 1g (easily-mass-producible items like cookies and carrots) will very quickly become valueless to sell once their stock rises over its Base Amount. Keep an eye out and make sure you're not giving away your items for free by accident!
Lecterns

Lecterns are a fun mechanic that allows players to display written books in a unique format. Instead of players having to pass the book to each other and opening it by hand, a book can be placed in a lectern and read by anyone at anytime.

A Lectern can be made by attaching a sign with the text "[Lectern]", to an enchantment table as shown. For a book to actually be displayed though, a chest with a book must be place adjacent to the Lectern. You can also place an item frame with the book inside it on the side of the lectern to have it display as well.

Multiple books can be placed inside a lecturn usign either method. If this is done, a new menu (pictured below) will appear to allow players to select which book they wish to read. If there is only one book, however, it will immediately display.
Chat Channels

Our custom-coded chat plugin allows players to easily join, manage, and create their own chat channels! To get started, simply type **/ch** in-game to see your current channels. You can mute and unmute channels from this chat window menu as well.

All default channels have a single-letter hotkey to allow players to switch to it instantly:

* **/ch g** - Global Chat
* **/ch l** - Local Chat
* **/ch n** - Nation Chat

Players can create their own chat channels with the command **/ch <number> <name>**. The number assigned must be greater than 100, and must not be in use by another player already.

(ex. **/ch 107 MyChannel** will create MyChannel. You could then switch to it by typing **/ch 107** *or* **/ch MyChannel**.)

Channels you create cannot be searched by other players, so only share your custom channel info with those you want accessing it!
Ayeli-Odalvi

Loosely translating to “Central Mountain,” Ayeli-Odalvi is the gathering place of the 6 Timberland Tribes. Each tribe acts with some degree of autonomy, however important decisions that affect the entire region are decided upon by the 6 chieftains, who gather at Ayeli-Odalvi whenever called upon. The Tribes have long tried to stay out of the political conflicts of the Purelakers - but with war surging from the east, they have allied themselves with the Purelaker Republic in a pact of mutually-assured defense.
Vanguards

Vanguards are veteran players who have proven themselves as positive influences on the Atlas community. The Vanguard rank does not come with any set staff abilities, but is a required step for players wishing to be promoted to higher staff positions. To become a Vanguard, a player must have achieved the rank of Keeper, must be nominated by current Atlas staff, and must not have been sent to Purgatory multiple times.

Vanguards can be identified in-game by their **blue names** in the chat window.

## Current List of Vanguards

* Desertdweller\_
* EpikNyan
* longfellow4
* Macus17
* marsglorious
* Neostars123
* Nollo
* Xeronsis
Elders

Elders are the head admins and head developers of the server. The original creators of Atlas, Elders do not play on the server themselves - however you'll likely see them on frequently, either fixing things, or keeping an eye on the goings-on of the world. Behind the scenes, Elders manage the Atlas Dev team, and are always working on refining and developing new content for the server!

While Elders are always happy to help and answer questions, their in-game chat windows tend to get flooded (and thus in-game messages are often lost in the shuffle.) The best way to reach an Elder directly is to private message them on Discord.

Elders can be identified in-game by their **red names** in the chat window, as well as a red "**E**" symbol next to their names in the tab list.

## Current List of Elders

* Ajaxan
* Iyoforeayo
* Tyrriel
* Wizardteepot
Motu Momona

A peaceful order of monks, the Jhanondi, are the only inhabitants of the tropical island of Motu Momona. Many of the ancient Jhanondi people once also lived on the remote island of Pahutanga… however, they met an unfortunate fate beneath the volcano many generations ago.

The sacred island of Motu Momona is blessed with the most fertile soil on all of Atlas! The land supports whole species of crops that won’t grow anywhere else in the world.

**On *Paradise* Event Days, the green-sailed ship in Nauru will provide free passage to and from Motu Momona, where players may purchase seeds and farm unique cash crops on the island to sell for a hefty profit!**
Beswin

Beswin is the mining capital of Athera. Built into the side of the Worldscar Ravine, the industrious town is a holding of the Cirilian Empire. As of late, the mayor and his council have reported a rise in the disappearances of Beswin citizens, thought to be kidnapped and taken down into the depths of the Worldscar.
Smuggling

Smuggling is a high-risk/high-reward trade mechanic, where players can transport contraband goods across Atlas to make an exorbitant amount of gems!

Every NPC town on Athera has a Smuggler NPC. Each Smuggler sells three types of **Smuggler's Crates** (100g, 200g, and 300g), containing unique contraband goods from that town. Players may purchase Smuggler's Crates, and sell them to a Smuggler in any other town for profit! The farther players travel from where they first bought the Crates, the more gems they sell for.

### Contraband

Smuggling is a shady business, and one that the world's Dockmasters and Caravan Drivers want no part in. Players carrying any Smuggler's Crates are unable to use any of the paid fast travel routes on Athera, until they dispose of their Contraband. Players are also unable to deposit Contraband goods into their bank vault.

Crates aren't cheap, and traveling on foot with them can certainly be dangerous - so be sure to protect your investment!
The Ice Forest

**NPC Towns**: None

**Official Biome**: Cold Taiga

**Growable Trees**: Oak, Spruce

**Regional** **Crops**: Wheat, Potato, Snowberries, Apple, Plum

**Regional Animals**: Chicken, Polar Bear

**Regional Fish**: Crystalapia, Shimmering Haddock, Northern Grayling, Blackstone Cichlid

**Regional Mobs**: Frozen Corpse, Frost Spirit

To the north of the Snowglade Mountains, a sprawling forest lies frozen in ice. An uninhabitable wasteland that spans from Takental to Drakonfell, the Ice Forest is home to the few, resilient native tribes east of the Timberlands that survive in the frozen glade against all odds.
Vantis Desert

**NPC Towns**: Eastwind, Karagport

**Official Biome**: Desert

**Growable Trees**: Oak

**Regional** **Crops**: Wheat, Sugarcane, Cherriberries, Pitaya, Cotton, Apple

**Regional Animals**: Chicken, Rabbit

**Regional Fish**: Sand Skate, Firetongue Barb, Shiraxian Swordfish, Vantian Megalodon

**Regional Mobs**: Rebel Warlord, Desert Shade, Earth Spirit

One of the harsher regions of Athera, the Vantis Desert covers much of the eastern lands of the continent. Home to Eastwind, the seat of power of the Vantian Empire. Many unsuspecting travelers have ventured into the lands of Vantis, never to be heard from again.
The High Cliffs

**Alternate Names:** The Cliffs of Yukrov

**NPC Towns**: Yukrovia

**Official Biome**:

**Growable Crops**:

**Growable Trees**:

**Raisable Animals**:

Along the northern coast of the Yukrovian Highlands are miles of towering cliffs, overlooking the frozen northern sea. After the bloodshed of the Battle of the Blue Valley, the Yukrov people largely moved from their settlements throughout the interior of the highlands, to new homes alongside the edges of the High Cliffs.
Assault on Nauru

## 19th Day of Timberfall, 417 ACE

The numbers of the Cult of the Arkayo have grown to such a level that they are able to launch a beachhead assault on the island of Nauru. Dozens of cultists, led by Lord Xalar, descend upon the town from the north. Having seen the Obelisk with his own eyes decades ago, Lord Xalar is trying to kidnap the Elders of Nauru and force them to reveal the location of the Obelisk.

The Elders decide that the only way to repel the assault and prevent it from happening again, is to use the same magic that the Valderkal use to mask Old Auru and Valderkal City from sight. The Prophet Ajaxan, Archmage Rholla, and High Templar Vargoth of the Valderkal, gather in the Hall of Elders to cast the spell, while Iyo, Tee, Tyr, and our heroic players fight off the assaulting cultists north of town.
Angling

Atlas has over 100 different types of unique fish! Catching normal fish is the same as anywhere else. But to catch better quality fish, players will need to utilize an advanced form of fishing, called Angling.

To learn more about Angling, speak with Alabaster at the docks in Nauru.

### Bait

Using an Angler Rod (available for purchase from any Fishmonger NPC), players can hold any type of consumable item in their offhand to be used as Bait. Certain types of fish will respond to certain types of bait - determining which is up to the player to discover! Fish can be drawn to multiple different types of bait - however, the more rare a fish is, the more specific its bait preferences will be.

### Regional Fish

Each region of Atlas has several species of fish that are native to that region, and thus may only be caught in that particular area.

Fishmonger prices are standard across all of Atlas. The rarer a fish is, the more it will sell for.
Chairs

*This feature is currently in-development. Stay tuned for its release soon!*

Whether you're aching from a long day of walking, or you're just flat-out lazy, Chairs are the thing for you! Chairs allow your character to sit down and.... that's pretty much it.

Players can construct a chair by placing signs on opposite sides of a stair block in the pattern below.

 Item frames can be used instead of signs for a variation in appearance.

Placing multiple stair blocks with signs, or item frames, on both ends creates a couch that can hold multiple players. However, sandstone might not be the most comfortable choice...
The Arkayo

### Arkayos, the God of Chaos

Many on Atlas attribute the first worshiping of Arkayos to ex-followers of the Shen religion; dissenters who believed there existed a being that opposed the Tainted Mother's Balance - the harbinger of Chaos. But it was not long into the First Era that all three of the major Atlian religions began to see such dissenters, all believing the world of Atlas to be nothing more than a "failed experiment," and that Arkayos, the God of Chaos would return to this realm to destroy it. These worshipers, known as the cult of the Arkayo, believed that only those truly faithful to the God of Chaos would be spared His destruction, and offered new life after His cleansing of the sinners and heathens.

### The First Summoning of Arkayos

Growing concerns over the rise of the Arkayo reached a breaking point when all three civilizations began to see an alarming string of kidnappings and disappearances amidst their people. It was said the Arkayo were searching for the “mortal conduit” for the manifestation of their god. A worldwide effort to track down and weed out the dangerous cult was soon launched.

But the Arkayo had grown substantially in numbers and influence; and on one fateful day, in the southeastern reaches of Athera, they found their vessel. The dark ritual that began that day was so devastating, that it began to tear the very land asunder, creating the Worldscar Ravine. The allied Atheran forces fought their way through the devastation, ultimately defeating the cultists before the ritual could be completed - but not before a good many lost their minds to the dark, chaotic magicks brought forth from the summoning.

### Imprisonment and Exile

With the world safe from Arkayos for the time being, the Atherans continued to track down and arrest the dangerous cultists throughout the world. After much deliberation on what to do with them, it was decided that a grand prison would be constructed at the northern edge of the world to house Athera’s most dangerous criminals. A charter was drafted, designating that (no matter the political state of the world) each of the three civilizations would send a delegation to maintain and guard Drakonfell every seven years.

Those cultists who evaded capture by the Drakonguard, escaped to the far reaches of Atlas, where their descendants remained hidden in exile for nearly four centuries. It was the end of the Era of Revolution, with the world exhausted and shattered from two devastating wars, that finally saw the Arkayo's return to Athera.

Now infiltrating seats of power in several major cities, the cult has once again began kidnapping and abducting innocent victims, in search for another vessel with which to summon their Chaos God into Atlas once more.
Currency

## Gems

Gems are the main currency of Atlas. They are a physical item that will take up space in your inventory, so be careful when carrying them around with you! 9 Gems can be crafted together into a Gem Block, and vice-versa.

Gems can be obtained by completing quests and selling materials to merchants throughout Atlas. Players will need Gems for everything from fast travel to paying their Nation's taxes.

As Gems are stackable, they cannot be stored in your personal Bank. However, they can be deposited and withdrawn freely from your Nation's coffers.

## Dungeon Currencies

Each Dungeon on Atlas has its own unique currency item that is only obtainable within that Dungeon:

* Corruption of Kairos - Kairosian Roots
* Escape from Drakonfell - Prisoner ID Tags

Likewise, each Dungeon has a corresponding NPC vendor that will accept the Dungeon Currency as payment for unique armor sets, or exchange your Dungeon Currency for **100g/each**.

## Luxury Vouchers

An extremely rare currency, Luxury Vouchers are used to purchase Luxury Items such as World Maps (from Cartographers), Fine Art (from the Art Dealer in Nauru), and Luxury Furniture (from the Furniture Dealer in Nauru).

Gems can be exchanged for Luxury Vouchers at any NPC that sells Luxury Items, at the rate of **1,000g/each**. Luxury Vouchers *cannot* be exchanged back for Gems.

## Coins

The only non-in-game currency, Coins are purchasable from our website shop. They can be used to purchase exclusive donor perks, such as particle trails and the ability to add custom lore to your items!
Warden Duties

**If you break a rule expect to receive a warning from a moderator. This may be verbal or through the warn command on the server. Either way you must respect the decision of the warden or you could likely end up in trouble. That said, if you feel a Warden is abusing their power please contact an admin immediately.**

## Description of Rank:

Wardens are the official chat moderators of the server. Their main job is to keep chat clean and civil. If someone is constantly spamming, they will ask them to stop. If a player is harassing other in chat or posting inappropriate messages, Wardens will step in.

That said, it is not a Wardens job to watch the chat like a hawk. If a person posts a single spam message, they can let it slide. We all want to have fun and often messages that would be considered spam are meant merely as jokes. No reason to get mad over a joke right?

It is important to remember that Wardens have the ability to mute, kick, and temp ban players who continue to break the rules. They also have the ability to send players to Purgatory as an alternate to banning to the above three methods.

## Rank Commands:

* /mute <player>
* /unmute <player>
* /tempban <player> <time>
* /unban <player>
* /kick <player>
* /warn <player>
Tenshin!Asriel

* Asriel
* Asriel z tłem

**Tenshin!Asriel** - Asriel z AU TenshinTale.

## Wygląd

Tenshin!Asriel nie różni się za bardzo wyglądem od oryginalnego Asriela. Jego sweterek jest jaśniejszy, posiada atrybuty aniołów (tzn: skrzydła i aureolę) zaś jego oczy mają kolor szary i znajdują się w nich ciutkę ciemniejsze, również szare serca których oczywiście nie widać na zdjęciu obok ponieważ Paula jest słaba w tego typu rzeczach...

## Osobowość

osobowość Tenshin!Asriela nie ulega większej zmianie... śmiem nawet zaryzykować stwierdzenie iż nie zmienia się ona wcale. Dalej jest posłusznym, uroczym, miłym, uwielbiającym żarty i przede wszystkim - martwym chłopcem. Oczywiście - po śmierci zmienia się w bezdusznego kwiatka.

## Historia

Historia Asriela nie różni się zbytnio wiele od oryginalnej. Jeśli więc chcesz ją zobaczyć to zapraszam o tutaj.

a teraz czas na to co się zmieniło! ^^

Asriel przeżył coś ala naszą śmierć kliniczną i widział Gastera! ;3

tak jest! już prawie został z nim na zawsze (\*lenny\*) jednak pojawiła się Alphys i zmieniła go w naszego (mojego) ukochanego, bezdusznego kwiatka! ^^

## Zainteresowania

### **rysowanie**

no... to dzieciak... większość dzieciaków to lubi...

### **i don't know**

jest to czysta kopia Asriela z oryginalnego UT tylko, że AU wymaga tego aby go zrobić...

## Relacje

### **why?**

cóż... mogę wszystko jednym słowem przekopiować z oryginalnej wiki... w końcu - te nic się nie zmieniają...

### **Gaster**

krótko się widzieli i krótko rozmawiali po śmierci Asriela i przez zmienienia się w Flowey'a... nothing more! ^^

### **wszystkie relacje oprócz tych u góry**

a tutaj znajdziesz wszystkie relacje... ;3

## Ciekawostki

* tak, tak... wiem, że słaba postać
* Ptysieł dodał zdjęcie bez tła i z tłem ponieważ wie, że te bez tła nie pojawiają się na miniaturkach
	+ ...ach ten mądry Ptysieł!...
* Ptysieł wie, że nudna postać ale AU wymaga...
* Ptysieł wie, że zje\*ał ten artykuł... nie musisz mówić...
* Ptysieł go nienawidzi z całego serca...
* hmmm... to się rozrośnie o walkę, rozmowy itp...
	+ ...chyba...
* Ptysieł jest prawie pewien, że ten artykuł zostanie usunięty ponieważ jest zbytnio krótki...
	+ ...plis... nie róbcie tego... AU wymaga... (tak, tak... wmawiaj to sobie dale Paula...)
* to najkrótszy (jak dotąd) artykuł Pauli
* Wierz albo nie ale zrobienie go nie było takie proste!
* Ptysieł nie ma pomysłu na 99% tego artykułu ale...
	+ ...AU TEGO WYMAGA!!!... \*-\*
* kiedyś pojawi się tutaj galeria więc ten artykuł będzie dłuższy...
	+ ...najpewniej...
* Ptysieł przedłuża ten artykuł różnymi ciekawostkami
	+ ...w tym też większość nie jest ciekawa...
* Ptysieł mógłby zrobić dłuższy artykuł ale po co skoro ktoś się namęczył na oryginalnej UT wiki i wystarczy podać link?
* Ptysieł wie, że będą jeszcze krótsze artykuły...
	+ Powodem jest fakt, że Ptysieł chce zrobić... uwaga, uwaga każdą postać z UT!
		- ...to będzie zue...
* Początkowo ten artykuł był jeszcze krótszy ale Ptysieł miał wyrzuty sumienia, że ciekawostki zaczynają się już na tabelce więc dodał trochę szczegółów.. ;3
	+ ...jak fakt, że zna Gastera...
Nations & Towns: Getting Started

## Why Be In a Nation?

Being a member of a Nation is the best way to stay safe and thrive in the dangerous world of Atlas! Nations can claim land by founding Towns in the wilderness - that land is *block-protected*, meaning players outside that Nation cannot break blocks or open doors and trapdoors within it. These protections allow Nation members to build safe and secure places to store their gems and belongings, without fear of being griefed!

Nations also provide their members with an automatic spawn point (once they've founded a Town.)

Being in a Nation is also one of the best ways to interact with the Atlas community, and advance as a player. Join a Nation and benefit from their strength and knowledge, or found your own and make a name for yourself on the world stage!

## Joining an Existing Nation

For new players looking to learn the ins-and-outs of the Nation system, the easiest method is to join an existing Nation. Fortunately, there are dozens of established player Nations throughout the world of Atlas, many of which are actively looking to recruit new members!

To see a list of all active Nations in-game, type **/nation list**. You can also check out the Nation Recruitment section of our Forums, to see which ones are actively recruiting. If you're interested in a particular Nation, message its leader and request to join!

New players that join a Nation will receive a **Teleportation Scroll** in their inventory. Right-clicking this item will provide a one-time instant teleport to a Town within the Nation they've just joined!

## Founding a Nation

Many new players want to build their *own* empire from the ground up and answer to no one. If that sounds like you, then you'll want to found your very own Nation!

Founding a Nation costs **300g**, which is easily obtainable by doing a handful of quests in Nauru. Be aware that founding a Nation *does not* immediately claim any land - it simply allows for the creation of Towns, which are the method by which Nations claim land.

**Nations can only be founded by speaking with Captain Nemo at the Nation Embassy in Nauru.**

## Claiming Land

As stated above, Nations claim land by founding Towns in available land throughout Atlas. Once a Town is founded, the land within it will be block-protected for all Nation members, and doors and trapdoors will lock automatically (be warned: chests *do not* lock, and can be opened by anyone - so protect them behind a door!)

Members can extend their claim by purchasing additional plots adjacent to their Town. For more information on this, see the Towns page.
Luxury Items

There are a few types of aesthetic items that players with large amounts of gems have the ability to purchase. Luxury Maps and Fine Art are purchased with gems, while Luxury Furniture is purchased with Luxury Vouchers, which are buyable from the Furniture Dealer in Nauru for 1,000g/each.

## Luxury Maps

Every NPC Town has a Cartographer who will unlock that town's waypoint on the Cartographer's Compass. But once they've done this, players will be able to purchase copies of Luxury Maps from them.

Luxury Maps are sold in 3x3 and 4x4 verions. All Cartographers will sell the full Atlas World Map, while only certain Cartographers will sell smaller regional maps.

## Fine Art

Need something tasteful to decorate the walls of your town's buildings? Visit the Art Dealer in Nauru to purchase customized in-game Atlas art! More Fine Art is being added to the Atlas gallery regularly.

## Luxury Furniture

Sick of all those pesky right-angles and flat surfaces? Buy some Luxury Furniture to spruce up your town's design! Visit the Furniture Dealer in Nauru to view all available pieces.

Most Luxury Furniture has a function that makes it useful - whether it's a simple campfire that spit-roasts your food, or a guillotine that actually beheads!
Jagged Cay

Jagged Cay is a tropical island east of Motu Momona. The island contains the highest concentration of ores on Atlas, and the land there slowly regenerates over time!

**On *Cay* Event Days, the green-sailed ship in Nauru will provide free passage to and from Jagged Cay, where players are able to mine ores at a significantly higher rate!**
The Windswept Isles

**NPC Towns**: None

**Official Biome**: Jungle

**Growable Trees**: Oak, Jungle

**Regional** **Crops**: Wheat, Cocoa Beans, Lychiberries, Pinaberries, Daikon, Apple

**Regional Animals**: Chicken, Cow, Parrot, Ocelot

**Regional Fish**:

**Regional Mobs**: Southsea Shark

Far south of the Atheran mainland spans the large atoll region known as the Windswept Isles. The region was once home to the *Dravidians* - a subsect of the ancient Vantians whose belief in the war-averse sea goddess Savarunda, resulted in their exile and pilgrimage to the island atoll. Few have seen a sign of the Dravidians in recent years, as the Windswept Isles have endured worsening tropical storms that have slowly eroded its prismarine cliffs.
Quests

**Quests** are offered by NPCs throughout the world of Atlas. In addition to helping players experience the immersive story of Atlas, they offer helpful rewards like gems, unique items, and perks!

Once you've received the quest... go forth! Find that person, kill that mob, locate those ruins - whatever the job requires!

You can check the status of your active quests in-game by typing **/journal**. You can also see your overall quest progress tree by pressing **L**.

## Old Auru (Tutorial)

 Buying a Blade
 The World of Atlas
 The Prophet

## Kimara Village

 Town Atop the Dragon's Head
 The Traitor of Kimara
 Irvor's Chores (Daily)

## The Wraithwood

 A Rift Too Far
 The Fall of Devshire (Dungeon)

## Karagport

 The Azurestorm
 An Audience with the High King
 Lair of the Azurestorm

## Yukrovia

 Houses of the Holy Water
 The North Remembers

## Shen Zhengyi

 Hermit of the Grey Isles
 The Sunken Cavern
Daily Event System

Every day of the week brings with it a new, unique way to make money on Atlas! With a rotating schedule of events that changes daily, players will have access to a wide array of additional ways to acquire wealth:

* **Smuggling**
* **Excavation**
* **Resource Island**
* **Fishing Tournament**
* Farming Paradise *(Coming Soon)*
* Epic Questing *(Coming Soon)*
* Blood Moon *(Coming Soon)*
Banks

While normal Ender Chest functionality is disabled on Atlas (see Nation Coffers), similar storage is available to players via the Bankers present in every NPC Town. The items stored in a player's vault are accessible from any town's Banker. Players may visit a Banker to access their Personal Coffers and their Personal Stash.

### Personal Coffers

Every player has a Personal Coffer where they may store up to 1,000g. Deposits and withdrawals can be made in increments of 1g, 10g, or 100g.

### Personal Stash

In addition to gem storage, players have 9 slots of storage available from their Bank. Nearly all items can be stored in the Stash, however no items can be stacked there.
The Grey Isles

**NPC Towns**: Port Qi'Shen

**Official Biome**: Mushroom Islands

**Growable Trees**: Oak

**Regional** **Crops**: Wheat, Lychiberries, Daikon, Onion, Tobacco, Purple Grapes, Apple

**Regional Animals**: Chicken, Mooshroom

**Regional Fish**: Grey Eel, Southsea Knifefish, Shen Amberjack, Mutated Roe

**Regional Mobs**: Mana Ray, Shen Mutant, Southsea Shark

The islands off the southern coast of Athera were once reminiscent of the Plains of An'she - lush, green vegetation bordered with white-sand beaches. But at the height of the Great Trade War, as the Shen faced extinction at the hands of the attacking Vantians, they unleashed a devastating explosion of magic from their last remaining city. The Vantians were defeated, but in the process, the very landscape of the islands was morphed and twisted into the Grey Isles of today.
Tannery

Tannery is one of the many unique crafting plugins that was custom coded for Atlas. This crafting allows players to combine common materials and new found hides, to make unique leather types that have unique benefits and drawbacks when used as different type of Leather Armors! This plugin makes Leather armors much more useful, and someone in full Tannery armor might be able to compete with someone in full diamond!

To get started on your adventure down Tannery, seek out Clive near the Naurulian Arena in Nauru. He will give you the necessary knowledge about vats and drying racks to get you started on Tannery!

Vats are defined as a cauldron surrounded by brick stairs! Here is where you will be mixing your materials to make a "leather dye". Every recipe starts with redstone, but they differ from there! Experiment with different types of materials to find the best possible dye. When you're happy with your mixture, right click on the cauldron with the leather you wish to treat. This could be any number of new hides added by the mob drops of hides in Tannery (including cow hides, creeper hides, and rabbit hides.) Doing so will return a "treated leather" to your inventory, and drain the cauldron.

Next, you'll need a drying rack, which is a crafting table, surrounded the fences as seen in the photo. Right click on the crafting table with your treated hide to start drying the hide, as seen by the brown banner in this example. You can use a clock and right click on the leather to figure out how long it's been drying. This is important as different leathers require a different amount of drying to become valid. When you're satisfied with the resulting time, left click the banner to pop the hide off of the drying rack. Make sure to experiment with different hides, mixtures in the vat, and times on the drying rack to find the best armor for your playstyle!

***(Note: Tannery recipes are intentionally unlisted. Players are encouraged to use trial-and-error to experiment and discover various Tannery recipes on their own! Remember - knowledge is currency!)***
Odera Forest

**NPC Towns**: None

**Official Biome**: Forest

**Growable Trees**: Oak

**Regional** **Crops**: Wheat, Carrot, Razzberries, Lettuce, Cabbage, White Grapes, Apple

**Regional Animals**: Chicken, Cow

**Regional Fish**: Freshwater Pike, Smallhead Flying Fish, Kairosian Trout, Giant Odera Sturgeon

**Regional Mobs**: Forest Spider, Wood Spirit

To the north of the Purelake, the lush vegetation of the Odera Forest covers the land. Cradled between the Snowglades, the Purelake, and the Timberlands, Odera is the source of many natural resources for both the Telarians and the Kimarans. Although deceptively peaceful, be wary of the ghost stories that circulate this land.
Treaty of Telaria Sign on 347th day of Lakeshine, 378 ACE

The Treaty of Telaria

Signed in Telaria by The Vantian Empire and The United Republics

347th day of Lakeshine, 378 ACE

The Great Trade War will end

The Vantian Empire will Renounce all claims and rights to the Grey Isles and the coastline of the mainland near the Grey Isles. This includes Redfire Mesa and The Vantis Desert.

The Shen will renounce all claims to The Southern Part of An'Shea, The Redfire Mesa, the Vantis Desert, and all uninhabited Islands of The Grey Isles

Telaria will send out Patrols in order to make sure the Coasts around the Grey Isles in An'Shea, Vantis Desert, and Redfire Mesa do not have Shen or Vantian Occupation.

The Vantians will be required to pay War Reparations

The Vantians and The Shen may never again expand to their former empire sizes

The Shen may not raise Trade Tariffs for one single Nation. Either all Tariffs go up or none go up.

The Vantian Navy may not enter the Grey Isles without Shen Navy Escort.

The Shen may never use large scale magic to attack another nation or the environment

The Shen must actively try to restore the Environment of The Grey Isles during the next 10 years

Any Violation of this Treaty will result in Sanctions and penalties from other nations including Telaria

This treaty will only expire if Telaria feels The 2 Nations can live in peace, or one of the Nations no longer Exists.
Timeline of Atlian History

## The First Era *(200 BCE - 0 BCE)*

* **178 BCE** - Founding of the Church of Kairos
* **157 BCE** - Founding of Shen Zhengyi
* **155 BCE** - Founding of Port Qi’Shen
* **155 BCE** - Founding of the Tainted Mother religion
* **142 BCE** - Founding of Telaria
* **133 BCE** - Karag Eastwind unites the Vantian hordes
* **133 BCE** - Founding of The Four religion (Vantian pantheon)
* **131 BCE** - Founding of Eastwind
* **116 BCE** - Founding of Karagport
* **78 BCE** - The First Summoning of Arkayos
* **74 BCE** - Construction of Drakonfell Prison
* **44 BCE** - The First Council of Telaria convenes
* **42 BCE** - The Great Migration
* **41 BCE** - Founding of Kimara Village
* **40 BCE** - Founding of The Crossing
* **39 BCE** - Cryos discovers Takental
* **32 BCE** - Founding of Devshire
* **31 BCE** - Pact between the Galewind Spiders and Devshirites
* **3 BCE** - Founding of Cirilia

## The Cirilian Era *(1 ACE - 250 ACE)*

* **1 ACE** - The Cirilian Gold Rush Begins
* **14 ACE** - Founding of Riverguard
* **18 ACE** - Founding of Redspire
* **73 ACE** - Emergence of the Valderkal
* **84 ACE** - The Cirilian Gold Rush Ends
* **114 ACE** - Founding of Beswin
* **231 ACE** - The Fall of Devshire
* **232 ACE** - Construction of The Wraithhold

## The Era of Revolution *(251 ACE - 400 ACE)*

* **251 ACE** - The Great Trade War Begins
* **266 ACE** - The Fall of Shen Zhengyi
* **267 ACE** - The Tas’Akram mutates the Grey Isles
* **267 ACE** - The Great Trade War Ends
* **268 ACE** - Founding of Dead Man’s Cove
* **291 ACE** - Battle of the Blue Valley
* **292 ACE** - Founding of Yukrovia
* **342 ACE** - The Cirilian War for Independence Begins
* **348 ACE** - Battle of the Bridge
* **349 ACE** - The Cirilian War for Independence Ends
* **379 ACE** - Founding of Reektall

## The Naurulian Era *(401 ACE - Present)*

* **401 ACE** - The Arrival of the Obelisk
* **405 ACE** - The Founding of Nauru
* **417 ACE** - Arkayo attack on Nauru
* **421 ACE** - Yukrovian Election
* **422 ACE** - Yukrovian Summit
* **424 ACE** - The Shen Revolution begins
* **425 ACE** - The Vantian Empire captures Redspire and Yukrovia; the War of Athera begins
* **426 ACE** - The Shen Revolution ends; the Shen-Cirilian Alliance is formed
* **428 ACE** - Shen Zhengyi is fully rebuilt
* **430 ACE** - The Vantian Empire captures The Crossing
* **432 ACE - *SERVER LAUNCH!***
Smeltery

Smeltery is one of the many unique crafting plugins that was custom coded for Atlas. This crafting allows players to combine common ores and other materials into new materials that have unique benefits and drawbacks when used as different type of tools, weapons and armor.

These unique benefits could be anything from extra health, to a permanent speed boosts. Of course, it comes with drawbacks like a weakness to magic damage, or slowness. Experiment with them all, and feel free to mix and match based on your playstyle!

To start off with your adventure down smeltery, seek out Darnov in Nauru. He'll give you the necessary tools to get started with smeltery, along with teaching you how to craft both Steel and Bronze, two essential alloys for beginners in smeltery!

To make a forge for smeltery, you'll need a very basic set up: place a cobblestone wall over a furnace, and place either fire or lava beneath it to register a valid forge. Then, place in your materials one at a time by right clicking on the furnace. You can check how long your alloy has been smelting by right clicking the furnace with a clock in hand.

***(Note: Smeltery recipes are intentionally unlisted. Players are encouraged to use trial-and-error to experiment and discover various Smeltery recipes on their own! Remember - knowledge is currency!)***
Lost Appleberry

**Lost Appleberry** - Potwór zamieszkujący podziemia stworzony przez BakuBakuNyaNya.

## Informacje biologiczne

### Osobowość

Niby jest samotnikiem, ale tak naprawdę wrażliwa i bohaterska

## Wygląd

### Normalnie

Lost jest niska i ma krótkie włosy, z czarnego przechodzące w czerwień.Ma czarny sweter z trzema czerwonymi paskami. Nosi białe spodnie i czarne buty. Ma jasnoszarą skórę. (Tak, wiem że wygląda nieco jak chłopak XDDD)

### Genocide

Włosy Lost stają się dłuższe oraz lewitują jak ona sama. Zmieniają też barwę na niebieską. Skóra przybiera ciemniejszy odcień, a oczy stają się całkowicie białe. Sweter ma barwę bardzo jasnego szarego oraz jeden niebieski pasek. Ma czarne spodnie i białe buty.

## Osobowość

Udaje, że wszystkich nienawidzi i nikt ją nie obchodzi, ale tak naprawdę jest bardzo wrażliwa i kiedy komuś dzieje się krzywda pomaga jak może.

## Historia

Lost nie ma ciekawej historii. Jest normalnym potworem zamieszkującym Snowdin.

## Relacje

#### Monster Kid

Przyjaźni się z nim. MK jako jeden z niewielu potworów zna jej prawdziwą osobowość.

#### Sans

Kiedyś był jej obojętny, ale nagle nastawiła się przeciwko niemu z nieznanego powodu. Nie lubi go, ale gdyby był w potrzebie to by mu pomogła, bo nie jest taka zła.

#### Papyrus

Mimo że Papy jest bratem jej wroga, ona nawet go lubi. Szanuje jego motywacje do dołączenia do Królewskiej Straży.

## Ciekawostki

* Jej imię oznacza "Zagubiony", a nazwisko jest połączeniem słów "Apple" (ang. *Jabłko*) oraz "Blueberry" (ang. *Jagoda*).
* Jej forma genocide'owa jest kontrastem jej oryginalnego wyglądu.
* Zna historię Akari i chce jej pomóc.
The Four

The Vantian Empire worships a pantheon of gods and goddesses known as ***The Four*** - each representing a different aspect of Vantian life.

While followers technically worship all four, different Vantians tend to favor one above the others, representative of their personal occupation and beliefs. For example, a soldier would likely worship Shiraxis above all others, while farmers would favor both Valkyara and Kaldras.

### Valkyara, Goddess of the Sun

Considered to be the Mother of all Gods, Vantians worship the Sun as Valkyara herself - the source of all life on Atlas. In the daytime, Valkyara breathes life throughout the earth, giving us warmth, and making things grow. At night, Valkyara sleeps - Vantians believe this to be why monsters only choose to roam the land at night - a time where the forces of evil will not be seen by Her eye.

### Kaldras, God of the Earth

Creator of the Lands of Atlas itself, lover of Valkyara, and father of Shiraxis. Kaldras is often seen as a peaceful figurehead of Vantian society, due to the general professions of His direct worshippers - farmers, fishermen, and miners. In fact, the Valderkal are revered in Vantian society, as they are believed to be the Servants of Kaldras (a fact that the dwarves have conveniently never confirmed nor denied.) It is possible that the name Kaldras itself was derived from Valder*kal*, though the origins of this nomenclature have been lost to time.

### Shiraxis, Goddess of War

In Vantian mythology, Shiraxis is the daughter of Valkyara and Kaldras. Born upon the fertile and growing lands of Atlas, Shiraxis soon grew to fear that the utopia her parents had created was unsustainable. To bring balance and control to the masses, Shiraxis imbued the peoples of Atlas with the aspects of Honor, Duty, Loyalty, and Valor. She impressed upon them how great the gift of Atlas was, and that to prove their worth in receiving such a gift, the strongest and most faithful would have to conquer all others in the name of The Four.

### Elefarr, God of the Forge

The bastard son of Shiraxis and an unknown mortal, Elefarr was shunned by his mother. As the half-god wandered the lands of Atlas, he bore witness to the war and violence that Shiraxis had instilled into their people… and vowed to aid the mortals. He gave the people the knowledge of smithing and smeltery - how to manipulate the ores of the very land itself into tools and armor to protect themselves. It is said Elefarr wandered the lands until he had brought this knowledge to every settlement on Atlas, drawing the attention of Kaldras. After much deliberation, it was finally decided that Elefarr would be accepted into his rightful place among the pantheon - his reward for imbuing the aspects of Craftsmanship and Innovation into the people of Atlas.
Plains of An'she

**NPC Towns**: Telaria, Shen Zhengyi

**Official Biome**: Plains

**Growable Trees**: Oak

**Regional** **Crops**: Wheat, Cocoa Beans, Lettuce, Corn, White Grapes, Tomato, Apple

**Regional Animals**: Chicken, Cow

**Regional Fish**: Telarian Snapper, An'she Bluegill, Valderkal Loach, The 'Lake Ness Monster

**Regional Mobs**: Purelaker Rogue, Goblin

One of the largest single regions on Athera, the Plains of An'she stretches from the shores of the Purelake and the Ankala River, all the way to the southern coast of the continent. A mild, temperate climate makes the region a popular area to settle small agricultural towns and farmsteads, as the early Purelakers did.
NPC Icons

There are hundreds of NPCs throughout Atlas! Some will hire you for quests, some will buy and sell goods - while others may teach you a special skill, or just provide you with helpful information.

Certain types of NPCs have floating icons over their heads, to help identify them:

*\*The Quest Giver icon only means that the NPC has a quest - however it may not be available to you currently (or at all, depending on the path you have chosen.) Likewise, this icon will not disappear once the NPC's quests have been completed - they only exist as identifying markers.*