Greenhouse

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## **Stage Info**

That pesky Donkey Kong's taken a liking to Stanley's Greenhouse! Armed with nothing but his trusty Sprayer, Stanley has to deter the giant ape from eating all of his flowers. All the while, Donkey Kong's antics release a host of bugs that Stanley must avoid, lest he be eaten alive! ...Not that the NES version would want you to know his fate.

## **Stage Layout**

Just like in *Donkey Kong 3*, the Greenhouse is split into three rounds. It's nearly a port of the arcade game, with 8-bit sprites present in the background as the action unfurls as it normally would. Stanley leaps and jumps around hazards while shooting Donkey Kong with his spray, who knocks around beehives and throws coconuts in an attempt to halt his progress. Bugs will travel into the foreground, acting as hazards for fighters to avoid or combat similarly to Stanley.

Round One features three platforms to duke it out on, with the bottom-most being the longest at roughly 1.5x the size of Battlefield, and each concurrent one becoming slightly smaller. Round Two features four sets of vines that fighters can leap between, alongside two large wooden platforms acting as the primary ground. Round Three is very similar to Round One's layout, but features four platforms instead of three, with the middle one from Round One having been chopped in half. A drop-off with two walls is present where the platform has been chopped.

Stanley inevitably defeats Donkey Kong during each round, sending everyone to the next round along with them. Each round tends to last around 30 seconds. Once Donkey Kong is defeated, his sprite will leap into the air, defeated, as the screen shifts vintage-style, immediately into the next area with just a couple seconds' delay where the fighters are duking it out in a transitory area—like on Castle Siege.

Round TwoRound Three
## **Stage Hazards**

### **Beehive**

When Donkey Kong shakes the beehives on either side of him, watch out! A new batch of buggies are about to pervade the stage. Insects that may slip from out of the beehives include Buzzbees, Creepies, Super Bees, Vine Eaters, Beespies, Attackers, Kabutomushi, and Butterflies. The Buzzbee will flutter towards the top of the screen, sporadically moving left or right and tossing tiny spears downwards onto their foes. Creepies are inchworms that crawl along vines and are most prescient in Round Two; yellow Creepies can be dispatched, but gray ones will continue to take your hits like a champ, with no knockback. Super Bees are faster, hard-hitting Buzzbee variants. Vine Eaters look akin to Piranha Plant heads that, as their names imply, casually bite up the vines that Donkey Kong populates and little else. They deal minor damage to opponents who touch them, though otherwise are present to offer another way to dispatch Donkey Kong if Stanley takes too long with his Sprayer. This is technically a Game Over for Stanley, but will simply move the screen along as usual in *Smash*. Attackers are thin, blue bees that charge downwards at fighters, divebombing them and dealing persistent flinch damage while they're at it. Kabutomushi are rhino beetles that act as more powerful Attacker variants, and Butterflies fly every which way in unpredictable directions while divebombing fighters, too.

### **Coconut**

Occasionally, Donkey Kong will reach into a palm tree and toss a coconut straight down onto his foes! He'll be focusing on Stanley, mostly, but at times the 8-bit fruit could slip onto the stage. Avoid its initial "pow" and be rewarded as it breaks open and becomes Food. Otherwise, like the Coconut Gun, these hard-headed, hairy balls pack a considerable punch!

## **Soundtrack**

* **Donkey Kong**
	+ 25m Theme
	+ Donkey Kong - An atmospheric and big beat remix of the 25m level music which incorporates other jingles and sound bytes from the arcade version as well as acoustic guitar and drum samples. [SSBB]
	+ Opening - A remixed medley of several tracks from the original Donkey Kong game beginning with the Opening track followed by Game Start, 25m Level, and Hammer Time. [SSBB]
* **Donkey Kong Jr.**
	+ Stage 1
* **Donkey Kong 3**
	+ Donkey Kong 3 Medley - A medley of Title Theme, Stage Theme, Stage Theme 2, Stolen Flower, Power Up, Donkey Kong Low, Stage Clear, and Life Lost.