Mysterious Enneads

The **Mysterious Enneads** (신위 타락의 칠죄종, *sinbiui enneadeu*)ⓘ

They are part of the Exalted Grade system, introduced in the Season 6 patch.

**Release Order:**

* 1st Wave : Isis & Osiris (31/Jan)
* 2nd Wave : Nut & Anubis (28/Fev)
* 3rd Wave : Horus & Hathor (21/Mar)
* 4th Wave : Nephthys & Set (11/Apr)
* 5th Wave : Geb (02/May)

Skill format is as follows:

* 1-3: Active Skills
* 4-6: Passive Skills
* 7: MAX Passive Skill
* 8: ULT Passive Skill
* 9: ARCH Passive Skill
* 10: INFINITY Passive Skill
* 11: Normal Attack
* Green indicates recent changes made (either due to buffs/nerfs or reviewed translation)

## Isis, The Desert Tear

 Priest | Video

1. **Source of Secrets** ( Magical/Ranged) (Active 1)
 Inflicts 8500% damage to one enemy, additionally doing 3276% damage per second for 32 seconds, and increases damage received by the enemy by 247%. Also increases magic and single target damage done to Hellfire Golem World Boss by 247%. These effects can stack up to 3 times. [CD: 11.7s]
2. **Bitter Winds of the Sand** ( Magical/Ranged) (Active 2)
 Inflicts 6375% damage to one enemy reducing their DEF by 30% for 20s, and increases damage received by 60%. Also increases friendly allies damage by 90% for 10s. [CD: 6.8s]
3. **Consciousness of Life** (Active 3)
 Restores 1430% health to all friendly allies every second and prevents 1 instance of buff removal for 14.4s. Also for 30s, increase magic, single target, and boss damage by 82% stacking up to 3 times. [CD: 12s]
4. **Our Promise** (Passive 1)
 For 20s, increase the magic damage of all allies except herself by 327%, stacking up to 3 times. When using 'Bitter Wind of Sands', increase magic damage by 90% against Hellfire Golem, now stacking up to 3 times.(?) [CD: 1s]
5. **Tears of Love** (Passive 2)
 When Isis attacks an enemy, increase her INT by 10% and all allies magic damage by 35% for 20s. Increase magic and boss damage of all friendly allies by 53% against Hellfire Golem, further increasing by 2% per enhancement level. [CD: 1s]
6. **Road to Revival** (Passive 3)
 Increase allied health recovery by 100% and INT by 390%.
7. **Tears of the Goddess** (Max Passive)
 [Base] Increases fixed damage of all allies by 23%.
[MAX]Increases fixed and skill damage of all allies by 46%, stacking up to 5 times
8. **Long Knife** (Ult Passive)
[Base] Increases damage over time for 'Bitter Wind of Sands'
 [ULT] Increases damage over time from 'Bitter Wind of Sands' by 157% per second for 20s, stacking up to 5 times. 'Our Promise' now stacks up to 5 times.
9. **Sandstorm** <span="color:#999;">(Arch Passive)
 [Base] Increases damage over time for 'Bitter Wind of Sands' for 20s.
 [ARCH] Increases damage over time from 'Bitter Wind of Sands' by 252% per second for 40s, stacking up to 10 times. Our Promise' now stacks up to 10 times. When using 'The Consciousness of Life', increase friendly INT by 50%, magic damage by 63%, fixed damage by 92% and active skill damage by 92%. Also, increases the buff to magic, single target, and boss damage to 165%, stacking up to 10 times.
10. **Death by Sand Tomb** <span="color:#999;">(Infinity Passive)
 Increase the damage over time received by the enemy by 300%. Against Hellfire Golem, further increase damage over time by 300%, magic and single target damage by 100%. Hellfire Golem receives 25% more magic and single target damage per Infinity enhancement level. Increases damage over time from 'Bitter Wind of Sands' by 350% per second for 50s, stacking up to 10 times. This effect also applies to 'Our Promise'. When using 'Tears of Love', for 50s increase her INT by 50%, allied magic damage by 90%, allied fixed and active skill damage by 207%. 'Tears of Love' increases allied magic and boss damage by 240% against Hellfire Golem, further increasing it by 15% per Infinity enhancement level.
11. **Normal Attack** ( Magical/Ranged) Attacks an enemy or recovers friendly ally HP.

## Osiris, The Sentinel of Death

 Paladin | Video

1. **Blessing of the Gods** ( Physical/Melee) (Active 1)
 Inflicts 8946% damage to an enemy with the lowest HP, then stuns them for 10 seconds. Additionally, except against Boss-type enemies, applies the enemy with the "Hand of Death" (Tier 2), ignoring immunity and evasion. [CD: 7.2s]
2. **Pledge of Honor** ( Physical/Ranged) (Active 2)
 All enemies, except boss-type enemies, have their Evasion ignored, dealt 471% damage, and cannot receive heals for 10 seconds (Tier 2). If they die during this 10 seconds, they cannot be resurrected. [CD: 11.3s]
3. **Justice Judgement** (Active 3)
 Reduces all beneficial effects by 2 levels, dealing 4550% damage. Also, allied units remove all tier 2 harmful effects and increases Skill damage by 128% and Single-target damage by 135% for 12.7 seconds (Tier 2) [CD: 23.7s]
4. **Hand of Death** (Passive 1)
 Applies the 'Hand of Death' to an enemy, silencing the enemy for 10 seconds (Tier 2) and forcing the enemy to taunt the ally team. Increase allied attack speed by 188% for 10 seconds (Tier 2). Except for those who have revived themselves, Osiris ignores second phase immunity and evasion, and gives the hand of death to any enemy who revived without his permission. 'Hand of Death' cannot be applied to boss-type enemies.+
5. **Miracle of the Dead** (Passive 2)
 Reduces allied received Normal attack damage by 145%, AoE damage received by 150% and all enemies receiving damage by 75%.
6. **Prince's Authority** (Passive 3)
 Osiris, himself, reduces received damage by 100% and is immune to death (Tier 2).
7. **Gift of Death** (Max Passive)
 [BASE]Increase allied unit  Physical damage by 85%.
[MAX]When allies on the battlefield are killed, Osiris receives all direct attacks from enemies for 15.6s. Apart from this, all allied unit  Physical damage is increased by 815% and Melee damage is increased by 746%. [CD: 15.6s]
8. **Promise of Resurrection** (Ult Passive)
 [BASE]Increase the  Physical damage enemies receive by 146%.
[ULT]Except for Boss-type enemies, enemies who have revived without his permission have their Evasion completely ignored, removes all phase 2 beneficial effects, and are dealt 50% of their Max HP. Also, they cannot use skills for 15 seconds, and receive 565% damage from  Physical damage (Tier 2). This effect is applied through neglecting the Immunity and Avoidance of Phase 2 states. Separately, except for Boss-types, increase the  Physical damage enemies receive by 498%.
9. **Life Reincarnation** <span="color:#999;">(Arch Passive)
 [BASE]Osiris' Active Skills reduce his cooldown recovery rate by 2%.
[ARCH]
10. **Lion's Song** ( Physical/Ranged) <span="color:#999;">(Infinity Passive)
11. **Normal Attack** ( Physical/Ranged) Attacks an enemy and increases allied unit  Physical damage.

## Nut, the Sky Goddess

 Archer | Video

1. **Starfire** ( Physical/Ranged) (Active 1)
 Deals 9734% damage to the enemy who has killed the most allies. If the enemy is not a boss, they will be knocked up [Tier 2] for 3.1s. [CD: 16.1s]
2. **War of Stars** ( Physical/Ranged) (Active 2)
 Does 10 random shots, each dealing 6600% damage. [CD: 21.2s]
3. **Twilight's Glow** (Active 3)
 Blinds all enemies [tier 2] except for bosses, causing them to miss for 10.1s. Does 10 random shots, each dealing 9240% damage. [CD: 26.3s]
4. **Aura of the Stars** (Passive 1)
 'Star' Energy increases to a maximum of 8 and when it is full Nut floats up into the sky for 6.3s, consuming 2 'Stars' per second to deal 8500% damage to all enemies.
5. **Moonlight's Blessing** (Passive 2)
 Nut reduces damage taken by the enemy by 55%. Also upon entering the battlefield, Nut will only take 1 damage for the first 9 hits.
6. **Cumulus' Shadow** (Passive 3)
 Increases physical damage by 185% and ranged damage by 104%
7. **Squall** (Max Passive)
 [BASE] Reduces enemy accuracy by 2% except for bosses.
[MAX] Reduces enemy accuracy by 10% except for bosses. When using 'Twilight's Glow', deals 3x damage. Also, increase  Physical damage by 158%
8. **Lightning Crash** (Ult Passive)
 [BASE] Increases ATK by 153%.
[ULT] Increases ATK by 352% and AoE damage by 482%. Also in 10v10 every time she attacks, increase DEX by 50% and attack speed by 5% [Tier 2], stacking up to 10 times. When using 'Starfire', ignore [Tier 2] immunity and restore HP equal to 40% of damage dealt.
9. **Milky Way** <span="color:#999;">(Arch Passive)
 [BASE] Increased ranged damage by 120%.
[ARCH] When using 'Aura of the Stars', Nut is untargetable [Tier 2], and all allies do not miss. Damage from 'Aura of the Stars' is increased by 5x in 10v10, and removes all buffs before damage. Upon entering the battlefield in 10v10, Nut starts the battle with 8 'Stars'. Apart from this, ranged damage increases by 620%, with an additional 35% per enhancement level. Enemies receive 149% more ranged damage.

1. **Sun, Moon and Star** ( Physical/Ranged) <span="color:#999;">(Infinity Passive)
 Each time Nut uses 'Aura of the Stars' she gains 240% physical damage, stacking up to 10 times, and the cooldown of 'Starfire' is reset. 'Aura of the Stars' now only consumes 1 'Star' per second and lasts for 11.3s, dealing 5x damage during which enemies cannot use normal attacks or receive healing [Tier 2]. 'Blessing of the Moonlight' has been strengthened to only receive 1 damage for the first 18 attacks, or 27 hits in 10v10. Also in 10v10, upon gaining full 'Star' energy increase physical damage received by the enemy by 288%. Apart from this, increase Nut's Main Stats by 120%, with a further 6% per Infinity Enhancement Level.
2. **Normal Attack** ( Physical/Ranged) Attacks all enemies and gains 1 'Star'

Infinity Skills:

* Increase Area of Effect Damage by 900%
* Increase Ranged Damage by 900%
* Increase Accuracy by 360

Character Skill:

* ??? (Infinity+1): When using 'Aura of the Stars', randomly do 5x damage to enemies.

## Anubis, the Death God

 Rogue | Video

1. **Jackal's Blade** ( Physical/Melee) (Active 1)
 Deals 7700% damage to 1 enemy, dealing 3x damage if a **critical** hit. For 30 seconds, normal attack damage is increased by 68% [Tier 2], stacking up to 3 times. [CD: 9.3s]
2. **Beginning of Disaster** ( Physical/Melee) (Active 2)
 Deals 6800% damage to 1 enemy, dealing 3x damage if a **critical** hit. Cries out loudly towards the sky, for 20 seconds increases the Melee damage of all allies by 100% and attack speed by 5%. [CD: 16.1s]
3. **Death's Dance** (Active 3)
 For 11 seconds, goes into stealth [Tier 2] and only attacks with normal attacks. Normal attacks during stealth will deal 3x damage. [CD: 30.2s]
4. **God of the Dead** (Passive 1)
 Normal attacks deal 15x damage, or 30x damage to boss-type monsters.
5. **Ruler of the World** (Passive 2)
 Upon entering the battlefield, Anubis gains immunity and invincibility [Tier 2] for 10s. Also, for all rogues in the party increase ATK by 150%, single-target damage by 141%, with a further 112% per rogue in the party.
6. **Leader of the Afterlife** (Passive 3)
 Increases  Physical damage by 430%, DEX by 421%, melee damage by 527%. Also in Guild Adventure, for all rogues in the party increase boss damage by 390%, with a further 15% per enhancement level.
7. **Pack of Jackals** (Max Passive)
 [BASE] Enemies receive 98% more melee damage.
[MAX] Enemies receive 337% more melee damage. Also in Guild Adventure, increase self boss damage by 629%.
8. **Head of the Jackals** (Ult Passive)
 [BASE] In Guild Adventure, increases the critical damage of all allies by 99.
[ULT] During 'Dance of Death', normal attacks do not miss and all attacks are **critical** hits [Tier 2]. Also, increase ATK by 1652%. In Guild Adventure, all allies gain 130% Accuracy and 180 critical damage.
9. **Jackal's Howl** <span="color:#999;">(Arch Passive)
 [BASE] Increases self melee damage by 184%.
[ARCH] All rogues in the party increase  DEX by 660%, increasing by 132% per party member. Also, Anubis restores HP equal to 88% of damage done. During 'Dance of Death', normal attacks stun for 1 second [Tier 2] except against bosses. Apart from this, enemies receive 353% more melee damage. In Guild Adventure, increase  Physical damage by 798%, melee damage by 879%, and single-target damage by 994%.
10. **Jackal's Revenge** ( Physical/Ranged) <span="color:#999;">(Infinity Passive)
 Every 3rd normal attack, increase damage by 4800% and deals 2x damage to boss-type monsters. Also in Guild Adventure, DEX of all rogues in the party is increased by 930% and boss damage is increased by 1680%, further increasing DEX by 186% and boss damage by 336% per rogue in the party. Apart from this, increase normal attack damage by 865% of all rogues in the party, further increasing by 48% per Infinity Enhancement Level.
11. **Normal Attack** ( Physical/Melee) Deals 6x Damage to 1 enemy or 12x damage when landing a **critical** hit.

## Horus, Guardian of Light

 Warrior | Video

1. **Sun Mark** ( Physical/Ranged) (Active 1)
 Deals 9500% to 1 enemy and increases Physical Damage by 450% for 8.2s. Also, ignoring Tier 2 Immunity and EVA, gives a Sun Mark to the target for 5.8s. When a friendly attacks an enemy with a Sun Mark, deals 7850% damage to surrounding enemies. [CD: 10.8s]
2. **Sun Burn** ( Physical/Ranged) (Active 2)
 Deals 4800% damage to all enemies, leaving a burn effect on 1 enemy [Tier 2] that deals 5800% damage per second for 6.2s. [CD: 13.3s]
3. **Solar Panel** (Active 3)
 Deals 5600% damage to all enemies. Also for 8.1s, protects all allies by absorbing all enemy damage and harmful effects(?). [CD: 25.4s]
4. **Protector of Light** (Passive 1)
 Each time an enemy is attacked, increase physical damage received by the enemy by 198% by a certain probability, stacking up to 5 times. [CD: 20.2s]
5. **The Dawn of Darkness** (Passive 2)
 Increases physical damage of all friendly allies by 387%, boss damage by 319%, with an additional 6% per enhancement level.
6. **Hathor's Man** (Passive 3)
 Increase active skill damage of all friendly allies by 335%. In addition, if fighting against Janus World Boss with Hathor increases cooldown recovery rate by 2%.
7. **Daylight Sun** (Max Passive)
 [Base] Increaase physical damage of all friendly allies by 102%.
[MAX] Increase physical damage of all friendly allies by 430%, and skill damage by 375%. Upon entering the battlefield, gains immunity for 30s. Sun Marks' duration increases to 9.8s.
8. **Moonlight** (Ult Passive)
[Base] Physical damage received by the enemy increases by 17%.
[ULT] Physical damage received by the enemy increases by 376%. Also, the burn effect from 'Sun Burn' deals 6x damage.
9. **Starlight** <span="color:#999;">(Arch Passive)
[Base] Increase the boss damage of all friendly allies by 125%.
[ARCH] Increases the boss damage of all friendly allies by 691%. In addition, if fighting against Janus World Boss with Hathor, increase the main stats of all friendly allies by 55%. Also in Janus World Boss, every time 'Protector of Light' is activated, increase boss damage by 319% and physical damage by 323% stacking up to 10 times [Tier 2].
10. **Flash of Light** ( Physical/Ranged) <span="color:#999;">(Infinity Passive)
 In Janus and Hydra World Bosses, each time 'Sun Mark' is used increase all friendly allies Physical Damage by 345, and active skill damage by 359% [Tier 2] , stacking up to 10 times. Also in Janus World Boss, each time 'Sun Mark' is used, enemies marked will have a debuff [Tier 2] that makes it so all ally attacks do not miss and hit critically, for 9.8s. If fighting against Janus World Boss with Hathor, increase active skill damage by 394% and ranged attack power by 338%. Seperately in Janus and Hydra World Boss, increase physical damage by 523% and random additional damage by 504% to all friendly allies, increasing by 54% per Infinity Enhancement
11. **Normal Attack** ( Physical/Ranged/AoE) Attacks all enemies, stunning them and reducing EVA.

Infinity Skills:

* Increase Party Physical Damage by 900%
* Increase Party Boss Damage by 900%
* Increase Party Single Target Damage in Janus World Boss by 1080%

Character Skill:

* The Descendants of the Sun (Infinity+1): Increase the active skill damage of all friendly allies by 2490%. In addition, if fighting against Janus World Boss with Hathor, increase self active skill damage by 1215%.

## Hathor, the Woman of Love

 Mage | Video

1. **Love Strike** ( Magical/Ranged) (Active 1)
 Deals 12900% damage to 1 enemy, increasing magic damage by 250% for 28.2s, stacking up to 5 times. [CD: 22.2s]
2. **Thrill of Slaughter** ( Magical/Ranged) (Active 2)
 Deals 13800% damage to 1 enemy, increasing boss damage by 250% for 28.2s, stacking up to 5 times [CD: 22.2s]
3. **A Woman of Slaughter** (Active 3)
 Hathor transforms into a goddess of slaughter for 20s. In her 'Sekmat' form, her critical damage increases by 3200, and has 100% accuracy [Tier 2]. After the transformation ends, she is regranted her critical damage and accuracy buffs for 4 seconds [Tier 2]. [CD: 47.1s]
4. **A Woman of Love** (Passive 1)
 Increases magic damage by 303% and boss damage by 364%.
5. **Power of Sekmat** (Passive 2)
 In her normal form, increases INT by 150%, and in her 'Sekmat' form increases INT by 280%. Also when in her 'Sekmat' form, using 'Love Strike' will reset the cooldown of 'Thrill of Slaughter' and using 'Thrill of Slaughter' will reset the cooldown of 'Love Strike.
6. **Horus's Woman** (Passive 3)
 When on Arch Buster Xanthi (Magic), increases Xanthi's INT by 50%. If fighting against Janus World Boss with Horus, increase cooldown recovery speed by 2%.
7. **Technology of Love** (Max Passive)
 [Base] Increase single target damage by 84%.
[MAX] When turning into her 'Sekmat' form, her 'Love Strike' and 'Thrill of Slaughter' cooldowns are reset. Increase single target damage by 286% and ranged damage by 264%, with a further 24% per enhancement level.
8. **Technique of Slaughter** (Ult Passive)
[Base] Increase Magical damage by 129%.
[ULT] Increase Magical damage by 498% and Skill Damage by 377%. Hathor's 'Sekmat' form now lasts for 40s. Upon entering the battlefield, increase ATKSPD by 27% and boss damage by 674% for 55s.
9. **Ecstatic Slaughter** <span="color:#999;">(Arch Passive)
 [Base] Increases INT by 45%
[ARCH] Increases INT by 249%. While in 'Sekmat' form, deals 4x damage to the enemy or 12x damage to Janus World Boss. When fighting against Janus World Boss, each time Hathor turns into her 'Sekmat' form she gains 300% boss damage, 300% INT, and 300% skill damage, stacking up to 12 times [Tier 2]. When on Arch Buster [magic one], increases [magic one] Area of Effect damage by 100%. In addition, if fighting against Janus World Boss with Hathor, increase the main stats of all friendly allies by 55%.
10. **A Deadly Love** ( Magical/Ranged) <span="color:#999;">(Infinity Passive)
 While in 'Sekmat' form, deals 4x damage to the enemy or 18x damage to Janus World Boss. The buffs that Hathor gets as part of 'Ecstatic Slaughter' now stack up to 16 times. If fighting against Janus World Boss with Hathor, increase ATK by 1631%. Separately during Janus World Boss, increase all friendly allies skill damage by 596%, single target damage by 359%, with an additional 63% per Infinity Enhancement. When on Arch Buster Xanthi, increase magic damage of Xanthi by 285%, with an additional 69% per Infinity Enhancement.
11. **Normal Attack** ( Magical/Ranged/Single-Target) Attacks 1 enemy and increases INT.

Infinity Skills:

* Increase Magical Damage by 900%
* Increase Single Target Damage by 900%
* Increase Boss Damage in Janus World Boss by 1080%

Character Skill:

* Serenade of Slaughter (Infinity+1): While in 'Sekmat' form, deals an additional 9x damage to Janus World Boss.

## Messenger of Unity, Nephthys

 Incanter | Video

1. **Holy Spirit of the Judge** ( Magical/Ranged) (Active 1)
 Summons the Holy Spirit of the Judge, eliminating all enemy buffs and dealing 4800% damage. Against  Boss enemies, the Holy Spirit of the Judge is applied for 18.5s and each attack from Nephthys inflicts 1980% additional damage. [CD: 24.2s]
2. **Spirit of the Jackal** (Active 2)
 Summons the Spirit of the Jackal, increasing  Magical damage by 283% and Attack Speed by 64% for 31.9s [Tier 2], overlaying up to 2 times. [CD: 18.3s]
3. **Spirit of the Hawk** ( Magical/Ranged) (Active 3)
 Summons the Spirit of the Hawk, inflicting 4920% damage to all enemies. Deals 4870% damage per second for 85.7s, overlaying up to 10 times. Also, all allied units gain 8% Lifesteal for 5 seconds. [CD: 9.1s]
4. **Judge's Qualifications** (Passive 1)
 Increase the  Magical damage of all allied units by 226%, further increasing by 16% for each enhancement level. Also, increase Nephthys' ranged damage by 264%.
5. **Blessings of the Holy Spirit** (Passive 2)
 Each time Nephthys uses a summon ability, increase her "Blessing of the Summons" by 1, stacking up to 10 times. During Guild Siege/Loot, each time "Blessing of the Summons" is increased, increase Nephthys' DoT damage by 4985% [Tier 2], stacking up to 10 times. When 'Blessing of the Summons" is fully stacked, consume all stacks to increase all allied **critical** damage by 360 for 15.4s.
6. **Wingbeat of the Hawk** (Passive 3)
 Increase the  Magical damage enemies receive by 245%. Also, during Guild Siege/Loot, when using "Spirit of the Hawk", increase the  Magical damage enemies receive by another 102%, maintaining up to 5 overlays.
7. **Beautiful Charisma** (Max Passive)
 [Base] Increase the  Magical damage enemies receive by 76% during Guild Loot/Siege.
[MAX] Increase the  Magical damage enemies receive by 295% and ranged damage enemies receive by 248% during Guild Siege/Loot. Also, increase the Single-target damage of all allies by 445% for 31.9s [Tier 2] when using "Spirit of the Jackal", overlaying up to 2 times.
8. **Woman of Unity** (Ult Passive)
[Base] Increase the  Magical damage of allied units by 127%.
[ULT] Increase the  Magical damage by 358% and Skill damage by 405% of allied units. Also, when using "Holy Spirit of the Judge", increase allied unit additional  Boss damage by 249% [Tier 2] for 18.5s.
9. **Summoning Contract** <span="color:#999;">(Arch Passive)
[Base] Increase the  Main Stats of allied units by 54%.
[ARCH] Increase the  Main Stats of allied units by 295%. Each time "Holy Spirit of the Judge" is used, increase allied units  Magical damage by 395% and additional  by 362%, overlaying up to 5 times.
10. **The Way of Unity** ( Physical/Ranged) <span="color:#999;">(Infinity Passive)
 Nephthys has a 100% chance to reduce active skill cooldowns on normal attacks. Improves the "Blessing of the Summons' allied buff to increase **critical** damage to 960 for 31.4s, and all attacks are **critical** hits. During Guild Loot/Siege, the buff from "Summoning Contract" now stacks up to 10 times, and also increased additional  Boss damage by 189% [Tier 2] stacking up to 3 times. Separately, increase allied unit  Magical damage by 1482%, increasing by 31% for each additional Infinity Enhancement.
11. **Normal Attack** ( Magical/Ranged) Attacks 1 enemy, and reduces active skill cooldowns with a certain chance.

Infinity Skills:

* Party Magic : Increase the  Magical damage of allied units by 450%.
* Party Ranged : Increase the Ranged attack power of allied units by 450%.
* Party Occupation : Increase the additional  Boss damage of allied units by 540% in Guild Siege / Loot.

Character Skill:

* Peaceful Beginnings (INF+1): Increase the  Magical damage of allied units by 3128%.

## Destroyer of Evil, Set

 Dual-Wielder | Video

1. **Shadow of Darkness** ( Physical/Melee) (Active 1)
 Inflict 9800% damage to an enemy and ignores, up to tier 2, Immunity and Evasion, while also prevents them from using active skills for 6 seconds, doesn't work against Boss-type enemies. Also, gain 10 Dark Energy when using this ability. [CD: 8.5s]
2. **Judgement of Darkness** ( Physical/Melee) (Active 2)
 Inflict 12500% damage to an enemy and ignores, up to tier 2, Immunity and Evasion, prevents healing for 10 seconds and Stuns them [Tier 2]. Those who are killed will be unable to be revived. Also, gain 20 Dark Energy when using this ability. [16.3s]
3. **Military Resolve** (Active 3)
 When using this ability, fully reset the cooldown of both 'Shadow of Darkness' and 'Judgement of Darkness'. Also, become Immortal for 11 seconds, restorying up to 80% of your Max HP in the process. While Immortal, you are immune to negative effects, your attacks do not miss and all your attacks are **critical** hits. The Immortality effect is a tier 2 effect. [CD: 28s]
4. **Darkness Aura** (Passive 1)
 Dark Energy can be stored up to 100 stacks, and for each stack Set gains 100%  Physical damage. Upon hitting 100 stacks, active "Agent of Judgement(?)" and consume all Dark Energy. While in 'Agent of Judgement', ignore the Evasion of 1 enemy, remove all beneficial effects from the enemy [Tier 2], and inflict 50% of their Max HP as damage and 8650% additional damage. Also, ignore enemy Tier 2 Immunity and Avoidance, except against Boss-type enemies, cause them to be unable to heal for 10 seconds and be stunned [Tier 2], and throw them Airborne [Tier 2] for 3 seconds. Enemies who are killed in this state are unable to be resurrected.
5. **Military Tactics** (Passive 2)
 For 10 seconds upon entering battle, Set recovers 5% of his Max HP when he is dealt 5% or more of his Max HP as damage. He is immune to Tier 1 Insta-Death and targets Mages and Damage dealers first in combat.
6. **God of War Tactician** (Passive 3)
 Set is always immune to Tier 1 debuffs(?) . Also, increase his Melee damage by 2500% and reduces damage taken by AoE damage by 400%.
7. **Strengthen the Darkness** (Max Passive)
 [Base] Increase self  Physical damage by 400%.
[MAX] Increase self  Physical damage by 1700%,  STA by 500%, reduces AoE damage taken by 500% (buff to P3), and becomes immune to Tier 2 Insta-Death abilities. Also, when using 'Judgement of Darkness' inflict an additional 12500% damage and gain 40 Dark Energy (up from 20).
8. **Overflowing Battle Aura** (Ult Passive)
[Base] Increase self Melee damage by 325% and  STR by 100%.
[ULT] Increase self Melee damage by 2750% and  STR by 400%. Also, when using 'Shadow of Darkness', you can remove Tier 2 beneficial effects from enemies and prevent them from receiving beneficial effects for 6 seconds. Also, 'Shadow of Darkness' now deals 9800% additional damage and gains 20 Dark Energy (up from 10).
9. **Dark Tactics** <span="color:#999;">(Arch Passive)
[Base] Increase allied unit Single-target damage by 750%.
[ARCH] Increase allied unit Single-target attack power by 3500% and reduce enemy damage against allied units by 300%. Also, when using 'Military Resolve' you are given an effect that reduces the enemies ability to evade attacks and their Max HP by 50% for 11 seconds [Tier 2]. Also, if you kill enemies while applying this effect, 'Shadow of Darkness' and 'Judgement of Darkness' are fully reset.
10. **Darkness Domination** ( Physical/Ranged) <span="color:#999;">(Infinity Passive)
 Increase self  STR by 450% and  Physical damage by 3200%. Also, if you kill the enemy while under 'Military Resolve' effect, the 'Agent of Judgment" will be fully reset and Dark Energy will be increased by 40. Also, when using 'Agent of Judgment' remove all Tier 3 beneficial effects from the enemy and gain 9200% additional damage, ignore enemies Immunity and Evasion Tier 2, except for Boss-types, and Stun them for 7 seconds [Tier 2].
11. **Normal Attack** ( Physical/Melee) Removes one beneficial effect from an enemy, except Boss-type units. Also increases Dark Energy by 5.

Infinity Skills:

* Self Physical : Increase Set's  Physical attack power by 900%.
* Self Stamina : Increase Set's  by 135%.
* Self Accuracy : Increase Set's accuracy by 360.

Character Skill:

* Warrior of Darkness (INF+1): Increase Set's attack power by 350%, and he has full Dark Energy upon entering a battlefield.

## Geb, the Wild Wanderer

 Rogue | Video

1. **Earthen Strike** ( Physical/Ranged) (Active 1)
 Deals 12700% damage to 1 enemy and eliminates all buffs. If the enemy is not a boss-type, remove them from the battlefield for 10.1s [Tier 2]. [CD: 16.1s]
2. **Earthquake Induction** ( Physical/Ranged) (Active 2)
 Deals 5500% damage to all enemies and triggers an earthquake after 2.1s. The earthquake deals 4800% damage to 1 enemy, deals another 4800% damage to all enemies, and inflicts 3529% damage every second for 10s as a bleeding effect. [CD: 33.7s]
3. **Indiscriminate Assault** (Active 3)
 stuff goes here haku
4. **Refreshing Earth** (Passive 1)
 Increase physical damage by 136%, with a further 14% per enhancement level. Upon entering the battlefield in 10v10 Arena, for 20 seconds become immortal, gain immunity, and go into stealth [Tier 2].
5. **A Curved Life** (Passive 2)
 Increase critical damage by 384. All enemies hit by Geb's indiscriminate attacks and skills receive 151% more melee damage for 25s and causes blindness(?)
6. **Ambush** (Passive 3)
 Increase DEX by 128%. Except for normal attacks, each attack grants Geb stealth for 5s [Tier 2]. When on Arch Buster Preah (Physical), increases Preah's DEX by 50%.
7. **Rough Rider** (Max Passive)
 [Base] Increase ranged damage by 78%.
[MAX] Increased ranged damage by 297%. When Geb is in stealth, increase his damage by 870% and attack speed by 155%.
8. **Earthquake Rush** (Ult Passive)
[Base] Increase DoT damage by 90%.
[ULT] Increase DoT damage by 315%. When using 'Earthquake Induction (A2)', double Geb's damage and enemies are unable to receive heals for 10s. Also in 10v10 Arena, increase STA of all rogues in the party by 89%, with a further 44% per rogue in the party.
9. **Buried Truth** <span="color:#999;">(Arch Passive)
[Base] Increase physical damage by 113%.
[ARCH] Increase physical damage by 359%, and during stealth gains 100% lifesteal as a buff [Tier 3]. In the 10v10 Arena, using 'Indiscriminate Assault (A3)', instantly kills 1 enemy every 10s [Tier 2], and increases physical damage of rogues in the party by 1040% and reduce AoE damage received by 50% per rogue in the party. When on Arch Buster Preah (Physical), increase Preah's physical damage by 25% and critical damage by 25.
10. **Boldness of the Exile** ( Physical/Ranged) <span="color:#999;">(Infinity Passive)
 When using 'Indiscriminate Assault (A3)', Geb is not attacked by enemies during the 0.9s mental state. In the 10v10 Arena, friendly rogues in the party gains 37% skill cooldown reduction, and gains immunity. Also in the 10v10 Arena, upon entering the battlefield, Geb only receives 1 damage for the first 7 enemy attacks, and increases melee damage of rogues in the party by 1360% and further reduce AoE damage received to Geb by 100% per rogue in the party. Seperately, Geb's physical damage increases by 380%%, STA by 145%, further increasing physical damage by 61% and STA by 29% per Infinity Enhancement level.
11. **Normal Attack** ( Physical/Ranged/AoE) Attacks an enemy and does damage to nearby enemies.

Infinity Skills:

* Increase Physical Damage by 900%.
* Increase Melee Damage by 900%.
* Increase Max HP by 135%

Character Skill:

* PLACEHOLDER (Infinity+1): Increase skill damage by 1920%, and STA by 154%. Increase the DEX of friendly rogues by 54% and further reduce AoE damage to Geb by 50% per rogue in the party.