Max Health

**Max Health** is one of the stats in *Vampire Survivors*. It determines how much health the character can have in total.

The base value of Max Health is 100 before modifications, such as the characters bonuses or PowerUps. Character's Max Health modification is additive. Max Health modifications from PowerUps and items are calculated after the character modification and stack multiplicatively.

There is no upper limit to how much Max Health the player can have.

## Max Health

Augments max health by 10% per rank (max +30).

## PowerUp

### Initial cost

 200

Max Health PowerUp increases Max Health exponentially, multiplying it by 1.1 each rank up to a maximum rank of 3. At rank 3, it multiplies Max Health by 1.331. It initially costs  200.

 2
 3

The calculation of initial Max Health is done differently from other stats, similarly to that of Magnet:

`Max Health = ( 100 + character bonus ) * PowerUp multiplier`

For example, Poe reduces Max Health by 30, so using Poe with the PowerUp at rank 3, Max Health would be:

`( 100 - 30 ) * 1.331 = 93.17`

## From Items

Max Health's associated passive item is Hollow Heart, which multiplies Max Health by 1.2 each time it is leveled up. Its maximum level is 5. At level 5 it provides a 2.49x multiplier to Max Health. Metaglio Left multiplies Max Health by 1.05 each time it is leveled up. Its maximum level is 9. At level it provides a 1.477x multiplier to Max Health.

Golden Egg permanently increases Max Health by 1 for the character that collected it.

## From Characters

* Antonio, Gennaro, Marrabbio, and Peppino start with +20 Max Health.
* Lama starts with +10 Max Health.
* Poe starts with -30 Max Health.
* Clerici and Minnah start with +50 Max Health.
* Christine starts with -50 Max Health.
* Mortaccio gains +100 Max Health when morphing into a Goshadokuro.
* Exdash starts with -23 Max Health.
* Toastie starts with -99 Max Health and gains +9998 Max Health upon reaching level 100. In total, she can have +9899 Max Health.
* Smith starts with -93 Max Health.
* Cosmo starts with -80 Max Health.
* Gyorunton starts with +200 Max Health.
* Red Death starts with +155 Max Health.
* Sigma starts with +233 Max Health.
* Scorej-Oni starts with +8 Max Health.

### Legacy of the Moonspell

* Miang starts with +20 Max Health and gains +0.2 Max Health every time she overheals.
* Menya starts with -20 Max Health, can be invincible throught the run.
* Syuuto starts with +50 Max Health. He gains +100 Max Health after he morphs when his starting weapon evolves.
* McCoy-Oni starts with +8 Max Health.
* Megalo Menya starts with -20 Max Health but is invincible throughout the run.
* Megalo Syuuto starts with +150 Max Health.

## From Arcana

Awake (IV) Arcana provides +10% Max Health per Revival consumed.

Divine Bloodline (IX) provides +0.5 Max Health per enemy killed by retaliatory damage.

## Notes

* Max Health value shown in the Character Selection menu doesn't increase exponentially, which is incorrect.
* Max Health value shown in the stats panel, both in the Character Selection menu and in-game, is rounded to the closest whole number. The actual value of Max Health is a decimal number.
* Negative Max Health makes the character invulnerable.
* White Hand kills the character by setting Max Health to 0, even setting Max Health to negative will not prevent it from killing you.

## Tips

* Max Health bonuses are simultaneously more useful and less useful for characters that have less Max Health: The Hollow Heart provides them with especially-important survivability, but it will not scale as fast or as high as other characters. On the opposite side, Max Health Bonuses are especially potent while playing as Clerici.