Teloom

Forests, plains and hills of temperate climate can be found west of the Kahn desert, bordering the mystic Taeryni woods and the Eladrin Sea. Teloom is filled with quaint human towns, farms and walled cities. The weather is comfortable, though it often rains.

## Guild Influence

The largest guilds hold most of the power in Teloom, heavily influencing the current ruling royal family with bribes and favorable trade deals. Whoever controls the wealth of the guilds, controls the land itself. Most citizens are aware of the horribly corrupt nature of the government, but the guilds haven't been bad for the local population. Their commercial focus has brought vast amounts of wealth into the cities and towns.

The influence of guilds increased considerably after the Kahniran Empire occupation, which legalized and heavily funded slave raiding parties and slave trade. In current days, Teloom is well known for heavy slave trade by capturing Taeryni Wood Elves. Several independant Mercenary Guilds frequently venture into the forests with a large force to take whatever and whoever they can from the elven settlements. The Kahniran Empire's influence has established the slave trade as the most financially rewarding industry of Teloom.

## Vassal Nation

The invasion of the Kahniran Empire started on year 14 of the Third Era, the desert armies marching in from the West. The first assault succesfully occupied settlements near the border, but the war soon reached a stalemate. The valiant King of Teloom banded his forces together, and they held back against the Kahniran Empire for almost two decades. Ground and settlements exchanged occupation multiple times.

It was only when the King fell ill, died, and made place for his arrogant son that the war changed for the worse. The new King was easily swayed by wealth and fame, to which the competing guilds took advantage of. His incompetence led the military in disarray, ending in massive losses for Teloom's armies. A coup of Teloom's most esteemed general failed only a year before the end of the war, when the corrupt King declared a full and unconditional surrender. The corrupt King died only decades later, succeeded by his equally corrupt offspring.

The Kahniran Empire forced Teloom to become a Vassal Nation of the Empire. This allowed Teloom to remain as it's own nation with their own local laws, but requires its military and royalty to answer to the Empire in all internal and international matters.

## Rivalry

Teloom and FaireHills have been tenacious rivals since their early years. A war between the two nations ended only 140 years ago. While it has been long enough ago that no humans alive remember the battles, people of Teloom still blame FaireHills for almost everything that goes wrong.

Many believe FaireHills played an important role in their defeat by Kahniran hands.

## Teloom Settlements

**Daroan** is a city in the southern region of Teloom. Once a city of explorers, now a city of slavers. Slaver Guilds rule the districts, vying for control as trade from the Kahniran Empire is quickly bringing more wealth to the streets than ever seen before. There are many open slave markets active on the streets, where one can wander around and browse for any kind of slave available.

## Bandits

Groups of bandits roaming the woods and fields have always been an issue in Teloom. They ambush merchants, openly raid smaller villages or harass the local population. There is a great variation of bandits present in Teloom, including human gangs and Goblins and Hobgoblin tribes. Most bandit groups employ lethal force without thinking twice, though a rare few have rules not to kill.

The problem is growing significantly due to the increase of wealth in Teloom, but rumours also tell of bandits being exceptionally well-equipped, and attacking targets that don't make much sense for simple thieves.