Secret Areas

In both Chapters a number of Secret Areas were hidden that are mostly dilapidated areas around the main paths and tell the player a lot about the Lore of the Maps.

Warning!

The following article contains major spoilers. Please play the maps first before reading this article.

# Episode 1

Note

The content of the Episodes as well as all previous maps are no longer canon to the lore and thus, should not be interpreted as part of the story.

## Chamber 9

After leaving Chamber 9, the player can open up a hole in the wall to the right by destroying the plant blocking it. Behind, there are a couple of highly dilapidated hallways that lead to a notice board reading:

as well as a blocked door titled "TEST TRACK 01" saying "CONDEMNED UNTIL FURTHER NOTICE"

# Episode 2

## 09 - Chamber 5

Inside Chamber 5, a hole in a corner leads to a hallway with a chest containing a book reading:

## Maintenance Halls

From the Lava Processing Unit, the player can escape through a hole in the wall, which leads to a storage room containing a record disc of a radio ad voiced by Jake Kitatcho, saying:

## 16 - Chamber 6

By using the jump boost to jump inside the observation room at the top of the chamber, a book can be found, which reads:

## 23 - Chamber 5

Inside Chamber 5, a hole in a corner leads to a hallway with a chest containing a book reading:

... I hope I make it out of here alive.

# Chapter 1

## Chamber 5

After exiting Chamber 5, a hole in the wall to the left of the ladder leads to a secret area. Inside, you find an abandoned storage and maintenance room for Test Track 01 containing a notice board reading:

## Chamber 9

After solving Chamber 9, a hole in the wall to the left can be opened by removing the leaves using the Weed Whacker. You find an abandoned Office Hall in which a meeting room holds a board reading:

## Hidden Signs

Throughout out-of-bounds areas, 9 purple signs were scattered in Update 1.3 of the map.

 Cryogenic Refridgeration: | "I'll be waiting for you. "Test Subject""

# Chapter 2

## Chamber 3

From the central open area, follow the trail of Lily Pads on the water to reach a ladder on the back of the building. You find what remains of the Viewing Room for Chamber 3. The instructions on the wall read:

## Chamber 4

At the end of the Chamber, on the pathway is a partially open airlock with a chest behind it on the right.

In the chest we find a record disc reading "Notice to Experimental Labs". The disc can be played on a jukebox at the end of the map, which will be covered in the "Testers Reward Program" section of this article.

## Chamber 6

On the pathway after Chamber 6, a small nook into the building can be found.

In there, you find a Notice Board reading:

* "KiTaco Tuesday to be discontinued due to budget cuts."
* "Perpetual Testing Initiative to take place on 25th anniversary."

You will also find a chest with a Book reading:

In the chest the book is obtained, one of the pieces of paper has a custom name on it reading "Employee Termination Notice", hinting at the fact that the employee that wrote the journal was terminated after trying to spy on Jake.

## Chamber 8

Using your bow, it is possible to hit a button on the flower on the wall of the cave at the end of the chamber. It opens up the handrails and you can jump over the lily pads onto the island infront of it.

In the tree, a sign reads "Welcome to the pointless islands :)", and yes, the island is pointless.

## Chamber 9

By using the levitation obtained at the bottom of the chamber to fly to the left, you can find a hole in the building. In there, a Notice Board can be found that reads:

## Chamber 11

In the hallway located after finishing the chamber, you can activate a lever through the opening of the office, which opens the door on the opposite side. It should be noted that this lever only appears if the player has found the music disc located before entering Chamber 05 earlier in the map.

In the room behind it, a sign instantly greets the player that reads: "Please be seated until you've been called. Thank you!"

In the office room to the left, you can find a button labeled "REGISTER FINGERPRINT", that, when pressed, prints "\*Thank you for registering to be a part of our experimental labs. Your fingerprint has been documented in our database. Please locate the overseer's office at the end of Test Track 09 for further instructions.\*" into the chat and deactivates itself.

## Chamber 14

This Chamber opens the player up to the old, dilapidated Chamber 12 and nearby hallways on the roof of the actual Chamber 12. In a staff room behind the observation room we find a board reading:

## Detour Area

➟ Main Article: The Kitatcho Laboratories - Chapter 2#Detour\_Area

At the end of Chamber 15, between the Winner's Lounge and the Testers Reward Program, the ceiling collapses and the Repair Bots guide the player through the detour area to the right.

## Testers Reward Program

At the top of a staircase to the right of the entrance, a button labelled "Fingerprint Verification Required" opens the door to the right when pressed after pressing the Fingerprint Registration Button after Chamber 11. In the room, a jukebox can be found and used for the record disc found after Chamber 4. Jake Kitatcho on the record says:

Now look- I'm no mathematician, but that sounds like a whole heck of a lot. And typically speaking explosions are the end result of test subject failure, not the instigator here at the Kitatcho Labs and so we want to make sure you guys are kept in check down there. So here I am about to whip up some fresh new ideas for you. Hopefully with a whole lot less explosions. If you wanna take notes, feel free just make sure you're ready for the test afterwards.
Now- first thing on my mind is turbines. Now we got that big fan sitting there in Test Track 09 for what- cool air? No! I pay the AC bills every month and I can keep this place as cold or hot as I want! Now I don’t want a cool breeze, I wanna see a man get launched up into the air! ...In the name of science.
Next up: speed plates. As amusing as it is to see subjects bounce around and float into ceilings, we need to give them a rush. An incentive for them to solve these chambers as quickly as possible with extremely high pressure so we can squeeze a little extra science out of 'em. I get that it may be a hard sell, but it's either that or slowness plates and God forbid we get anyone stuck in a test chamber because they can't move. Again.
Next on the list is one I'm pretty excited about. Death robots. That's right: floating turrets of death! Complete with fireballs and cute little beeps and boops. Letal beeps and boops, of course. Lethal- lethal beeps and boops that's- really? You’re- Whoever wrote this is-
Okay but it's too meta now. I'm supposed to write this easter egg thing and make it all cool and funny and instead it's just turning into one big meta joke- it's not even funny! It's not even funny! I mean come on, beeps and boops?? No one says that! Come on- come on man you can do better than that. Can’t send that garbage in in good conscience- y'know big plot twist- Woahh dramatic story beat oh my god!! Then LETHAL BEEPS AND BOOPS. Ah congrats on your efforts, congrats on finding this thing- jesus. It's horrible…. Oh god I forgot to hit stop recording- um. Hey! Hey, guys! Congrats on uh- finding this I guess it was- it was supposed to be much cooler than this. It was um- but, but you did it! You put in the effort, you did all the steps to um- yeah okay you can leave now it's- it's all good. It's all good. Like just leave, okay? What do you want me to say, something funny? You- \*sigh\* you want me to say the thing? When you- okay. Fine. Okay. Here goes.
***LASAGA***"