recursal/Fanatic-Fandom huggingface dataset:
Jynx

**Jynx** is a Ice/Ghost dual-type Pokémon.

It evolves from Smoochum on level 30, and evolves into Glamorice via Rainbow Stone.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Jynx
* *Italic* indicates a move that gets STAB only when used by an evolution of Jynx
* Moves in yellow cannot be learned by any previous evolutions of Jynx
Science expansion

All things considered the science tab needs some updating. Oddly enough, there is not a political science department, which could very well contain technologies for reducing the rate at which Force, Trade and Culture deteriorate. Labelled, perhaps, Gross, Complex and Fine projections respectively and working the same way as the current Footprint reduction technology.

Along the same lines, an Econimical research tree would make sense, with reductions to base construction costs as well as building upkeep, both in credits and knowledge for metascience.

Finally, I'd like to propose a science projection technology - that is to say, a way to have my current technologies to have some small effect on the included systems in my empire. Could be in the political science department, perhaps, and dependent in it's effectiveness on the difference in the cultures. I'm afraid that the current science formulas will have to be rewritten, though. If my understanding is correct, the current formula is as simple as:

T=B\*X%

where T is total value, B is base and X is the total bonus from the sciences. This seems the simplest solution to me, at this point. Now if, say, I can project 5% of my science onto a system then with this formula X will need to be at least 2000% simply to prevent a reduction in stats. With a formula like:

T=B+B\*(X%-100%)

there should be no such problem as the effect on the systems would be calculated as:

T(s)=B(s)+B(s)\*M\*(X%-100%)

where T(s) is total stat of a given system, B(s) is it's base stat and M is the extent to which one can project science on a given system.

I'm not very well-versed in matters like this, and so apologize in advance if my understanding of the formulas is flawed.
Da the Grand

Da the Grand is believed to be the creator of Kevo's sky, the soil and the world's internal structure and since the days of Kelbren widely regarded as the True God and Prime Creator. He is associated with lightning, thunder and fatherhood and is often represented as an obelisk, a cross or a key.

In Norlin he was worshipped as God, and some of this thought spilled over into Kayanism. The Cult of the Skydad believed that God was incarnate in the penises and testes of men, and some sects believed that God also existed in the feminine in the vagina and labia of women, a view that became the dominant position by the time of Kelbren.

Kelbren himself affirmed the existence of Da but viewed him as less of a sexual
god and more of a gender-neutral Grand Architect who also had feminine
spiritual characteristics.
Baily Lembeck

Baily Lembeck is the first love of Kelbren, and the mother of Meghan. She is also the First Tetrachrome.

Considered the most beautiful foreign girl in Dulin (despite being born in Dulin), of Norlish Elasian descent, Baily is a kind hearted and generous, but highly intelligent and sassy petty-noble girl of Bay Town.
Science View (manual)

The science view is where you make intellectual improvements to the current incarnation of your empire.  Scientific advancement is broken down into two basic types of improvement:

* Fields of Study
* Technologies

A field of study is a group of related technologies.  Dependencies can exist between fields of study such that opening one field of study can make another one visible.

Technologies are individual advancements within a particular universe.  They might improve a core strength, improve a total strength, enable an investment, or some combination thereof.  Unlike fields of study - which are either opened or closed - a technology can be both purchased and refned.

Opening a field of study, developing a technology, and refining a technology all cost knowledge.
The Gods

The gods are the creators of Kevo. They were banished from a root world (created by Da the Grand) with many similarities to Kevo, and this is a secret to Kevo's three primary race of Folk - the human Northerners and Far-aways and the blue-tinged Blim, a somewhat human group.

Examples of Gods include:

Da the Grand
Chansey

**Chansey** is a Normal-type Pokémon.

It evolves into **Chansey** with Oval Stone , which then evolves into Blissey with high friendship .
It cannot be found in the pokedex yet due to a glitch.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Chansey
* *Italic* indicates a move that gets STAB only when used by an evolution of Chansey
* Moves in yellow cannot be learned by any previous evolutions of Chansey

## Trivia

### Design origin

Chansey's tendency to carry eggs in a pouch is much like a monotreme or marsupial, but may also simply be based on a general concept of females and motherhood. As the Pokédex mentions its frequent laying of nutritious eggs, Chansey may also be based on chickens or other poultry.

### Name origin

Chansey is a corruption of chance and chancy. It may refer to Chansey's rarity and/or the chance of a successful catch.
Field of Study

A field of study is a broad area of related technologies. Opening a field of study for research allows you to develop or refine technologies in that field. Dependencies exist between fields of study, representing First Empire's tech tree.

## States

There are three states for a field of study: not visible, closed, and open for research. If a field of study is opened for research, then all its constituent technologies are potential research targets. If a field of study is closed, you are able to see it and you can open it for research but you cannot immediately research any of its technologies. If a field of research is not visible, then one of its dependencies is not opened for research.

## Technologies

Each field of study has one or more technology in it. Typically, there is more than one but there are no limits. Technically, a field could have no technologies although, as of October 15, 2015, this is not the case.
Norlin

Norlin is the origin of many Dulina families and lineages, and is where the Dulina language originates from.

Although Norlin has been in theory a single country for most of its existence, in practice its governance has almost always been done almost exclusively on a local level, and virtually everyone speaks widely divergent dialects of Norlen rather than "Bookspeak".

Several decades before the birth of Kelbren Norlin broke up as the result of the printing press making the runic alphabet originally designed for grave stones replace pictographic language and betray the vast linguistic gulfs between Norlin's six valleys, the Commune and two parks. This decree by the King ultimately led to the overthrow and massacre of both his family and the Monastery, expect for two monks and their wives who escaped to Dulin and founded the Dulina monarchy.
Skydad

The Skydad is one image of Kayan that is proposed in Kayanism. It is based largely on Da the Grand the thunder god. An ancient Skydad line of thought sees the penis as being the pillar of foundation holding up the Universe, and human penises as being the physical incarnation of God on Earth, being able to seed life.

Kelbren introduced a more gender-neutral view of Dasenfo, viewing him as the Grand Architect of the Universe.
Feature Requests

Please manage and discuss feature requests, here. Following is the process:

1. Check to make sure the request isn't already in the wiki.
2. Create a new page with the request.
3. Add the request to the Feature Requests category.
4. Create a link to the feature request page the bulleted list below.

## Requested Features

* Visual Aids
* Building-Specific technologies
* Auto buy supporting structures
* True use
* User Interface Streamlining
* Kings management and upgrades
* Science upgrades
* Land upgrades
* Truth Upgrades
* Manage Kings From Personnel Tab
* Science expansion
* Imperial upgrades
* Other notation styles
Lunaclipse

Lunaclipse is a Rock/Fairy dual-type Pokémon. It evolves from Lunatone via moon stone and it is the final form of Lunalisk.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Blissey

**Chansey** is a Normal-type Pokémon.

It evolves into Chansey with Oval Stone , which then evolves into **Blissey** with high friendship .
It cannot be found in the pokedex yet due to a glitch.

## Biology

Blissey has a large, ovoid body with a pink upper body and white lower body. It has hair-like curls on either side of its head. White, wing-like tufts grow from its hips and shoulders, creating the impression of a dress. Its stubby arms and feet are pink and lack any digits. A small, pink pouch on its belly holds a single egg, which brings feelings of happiness and makes a person pleasant and caring if ingested. Blissey can use its fluffy fur to sense sadness, and will rush to anyone feeling sad or ill and attempt to nurse him or her back to health. Its evolutionary line is the only one capable of learning Soft-Boiled. Blissey is a female-only species with no male counterpart. An urban Pokémon, it is rarely seen in the wild.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Blissey
* *Italic* indicates a move that gets STAB only when used by an evolution of Blissey
* Moves in yellow cannot be learned by any previous evolutions of Blissey

## Trivia

### Design origin

Blissey appears to be based on a nurse, specifically sharing some physical similarities with Nurse Joy from the anime in both color and hair. Its tendency to carry eggs in a pouch is much like a monotreme or marsupial, but may also simply be based on a general concept of females and motherhood.

### Name origin

Blissey is a combination of bliss (happiness) and the suffix -sey from Chansey, its pre-evolution.
City of Light

The City of Light was the ancient capital of Norlin. It was destroyed during the Collapse of Norlin, as both of its great towers were raided and the occupants murdered. The towers were then hewn onto the city below, causing lanterns in the royal squares to break and bringing great fires through the markets and bazaars into the palaces below.
Summary View (manual)

The summary view is where you can see the impact of your actions at a glance.  The information provided can be broken down into three categories:

* Core strength
* System relationships
* Total strength

The core strength of your empire is how powerful your empire would be if you were living in a vaccuum with no other systems in your universe.  It is the combined effect of your investments, technologies, achievements, truth commitments, and remaining active truth.  Certain strengths are primary, meaning they are a direct result of the actions you take.  Some are derivative, meaning they are the result of a combination of primary strengths.

The system relationships is a summary of how many systems you have in each of the four empire relationship categories.  This is a result of the interaction between your core strength, other systems, and the distance between you and each system.

The total strength of your empire is what governs your various incomes as well as influencing how much investments cost.
Land Total Empire Strength (manual)

Your empire's total land is an accumulation of your core land and the land from any included systems modified by any applicable technologies or truth commitments.

The more land you have, the more footprint you can have with no cost penalty. Once your footprint exceeds your land, a progressively difficult penalty is applied based on the ratio between the two.
Active Technology Property (manual)

Any given technology can either be active or inactive. An inactive technology has no effect on the game and has a price in knowledge to develop.

Developing a technology will move it into the active state. Active technologies affect the game in some way. Further expenditures of knowledge can be made in order to refine them. Generally speaking, refinement improves the impact of a technology but does not make qualitative change to the impact.

For instance, if a technology enables an investment, then that investment will be enabled merely by developing that technology and refinement will only improve the effectiveness of the enabled investment.
Systems View (manual)

Systems are the centers of power for other major species in the current universe.  While there are beings all throughout every universe, there are special species with whom your interactions can influence your own empire.

As you interact with systems, you can increase your science, improve your total wealth, or increase your empire's total land.
Cost as a Function of Land Pressure and Investment Count

This puzzle is solved.

Here is how cost is computed, right now (copied from the test):

```
Given number L (= <Land>)
And number F (= <Footprint>)
And number I (= <Land Increment>)
And number C (= <Cost Increment>)
And count N (= <Investment Count>)
When investment cost R is computed based on the following:
And number Expected = C * (2^(I * (F + I)/L)) * (1 + (0.01 * [count] N)^2)
Then number R = Expected

```

The math in the comment below seems right but I can't get the formula to work.

```
2^((R+I)*I) = 2^(I*(R+I)) = (2^I)^(R+I)
A = 2^I
R = F/L
R = (F0 + I*N)/L
A^(R) = A^((F0 + I*N)/L) = A^((1/L)*(F0 + I*N) = (A^(1/L))^(F0 + I*N)
B = 2^(I/L) = (2^I)^(1/L) = A^(1/L)
A^((1/L)*(F0 + I*N) = B^(F0 + I*N) = B^(F0)*B^(I*N) = B^(F0)*(B^I)^N
D = 2^(I^2/L) = (2^(I/L))^I = B^I
B^(F0)*(B^I)^N = (B^F0)*D^N
2^((R+I)*I)= (B^F0)*(D^N)
C(2^((R+I)I))(1+ k*N^2) = C*(B^F0)*(D^N)*(1 + k*N^2)
C' = C*(B^F0)
C' * D^N * (1 + k*N^2)

```

Then take the integral of that over N and compute the area under the curve.
Truth upgrades

You probably have something like this planned already, but I'll suggest some things anyways.

Turn truth into a currency that can be spent between unfoldings on upgrades. Right now simply having tons of wealth don't automatically solve all problems since you run out land. It can be solved by spending wealth on increasing the count of vision buildings for finding systems, science buildings for buying land increasing upgrades, buying actual land increasing investments but the costs on all these scale in their own ways rapidly, leaving you with just a crapton of wealth that you can't effectively spend since you're at dozens if not hundreds of times your land availability.

Solutions: after you hit unfold you get taken to a screen where you can spend truth on multipliers for the core resources. Omniscience for vision, hive mind for science, planetbusters for force etc. Keeping the wealth multiplier without diminishing returns is good because it's essentially the default resource, but doing the same for the rest, especially land, science or vision, would be severly unbalanced. Buying the resources in chunks of saaay 25% increase (stacking additively and not multiplicatively with themself) for an ever increasing cost is probably the simplest way.

Another thing you could potentially have for unlocking is Provost Emperors, upgradable permanent personel that don't buy anything or hire anything, but simply give upgradable (with truth) bonuses to one area of investments. They could do things like increase production, reduce costs or reduce footprint. Maybe each one requires some specific achievement to even unlock to begin with. Reach 1 Q of income for wealth for the wealth one, get 10 science refinements in a level 5 or 6 tech for the science one etc. Maybe avoid having one for the Truth investments because... well... that's essentially the player. Doing things to maximize truth income.
Personnel View (manual)

The personel view is where you recruit and manage Provost Kings.

Provost Kings do work on your behalf as a result of your directives.

At present, they only do work while online and only purchase investments.

By the time the beta ends, this is what kings should be able to do:

* Manage scientific advancements
* Have multiple ways of managing investment purchases
* Influence your relationships with systems
* Modify core strength when at court
* Work while offline
Champeon

**Champeon** is a Fighting-type Pokémon. It evolves from Olvee through an unknown method.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Name origin

Champeon is a combination of Champion and Chameleon
Science upgrades

Suggestion for adding additional science: Having one tech for each major resource on each level of science. And maybe add a 7th or even higher tier of science for even greater returns for greater costs. So each level of science would have a wealth, land, science, joy, identity etc etc technology to research.

The less useful resources like joy and availability could be randomly sorted on each level of science, but the 3 most expensive ones should probably always be wealth, science and land, not necessarily in that order. Increasing those gives the ability to increase the rest through sheer volume of buildings after all.

Finally: maybe on the 6th level of science have an very expensive upgrade for truth production? Maybe even have it cost some permanent resource, like reducing lands from a system or two a little.
MS Boulogne

**MS *Boulogne*** is the name of a Kinetic Class cruise ship on order for Home Ferries.</nowiki>

## Order

*Boulogne* was ordered along with three other vessels on January 21 2012 by Home City Transport for Home Ferries.

As of January 21, the ship was under construction at Leeds Docklands, Leeds. The vessel was delivered in April 2013, and entered service not long after.

## Name

The name of the ship was named after Boulogne-sur-mer in France, after a twinning agreement was arranged in March 2011.
Imperial upgrades

It seems odd to me that once a system is included in my empire I just leave it hanging there, not doing jack squat about it. A well-developed system would contribute more to my strength that an ill-developed one, and wastefulness is certainly not a fitting quality for an invasive inter-universal species. Therefore, it makes sense that I ought to be able to pour wealth into my colonies so as to develop them and derive better use from them.

In all likelyhood it'll be a better idea to invest in each aspect of a system separately, upgrading it's force, wealth, science and possibly also land, than to simply throw money at it and get specks in all aspects but nothing significant in either one. Might be a good idea to have a requirement of having a provost king assigned to a system for it to be upgraded.

Also, to the best of my understanding trade ought to be a mutually profitable endeavor unless it's simply a covert way of sapping more of a system's wealth than occupation. If I'm correct and connected systems are part of a legitimate trade network then their wealth should increase from it. The greater the number of systems in the network, the greater the bonus.

EDIT: one more thing. Are my people the only ones with ovservation technologies? Currently the other systems don't even have an observation graph, which seems quite odd to me. If they're wealthy, curious and not completely stupid they'll build telescopes of their own. And if they have such tech, then included systems ought to consolidate vision into my empire. Worst case scenario, positioning my telescopes onto different points in space ought to give a boost similar to what I get in terms of science just from knowing about other species.
Great Changes

Great Changes are periods in Kevo's history where "fast time" took place, due to innovations of art and craft. Most notably was the era just before and during the reign of Kelbren and Queen Elerea.

The collapse of Norlin 399 years before Kelbren's ascent to the Throne was another time like this.

See also:

Churning of the Seas
Settings View (manual)

The settings view is what its name implies plus a little more.

It provides direct access to certain game settings, such as how numbers are displayed and whether or not tooltips are rendered.

It also is your path to certain views which cannot be accessed from the main menu strip in the game. These include the start screen (so you don't have to restart the game to read some text you might have missed) and the game data management view.

Finally, it gives you visibility into certain settings which are out of your control, such as whether or not it is connected to Kongregate and reporting high scores.
Trade Empire Core Strength (manual)

Trade drops off less sharply than Culture, but produces a smaller yield. It has the potential to put a system in the connected empire relationship (which increases your trade potential, reduces the system's force cost, and gives you some wealth).

At the time of this writing, the formula for trade is as follows:

A
×

W
3

4
3

{\displaystyle \sqrt[{4 \over 3}]{A \times \sqrt[3]{W} }}
Srumvo

Srumvo is the lore network that connects the more materially sophisticated nations of Kevo. It is comprised of a series of forty nine lore crystals located in libraries and palaces in many different kingdoms and folkdoms in Kevo.

In the classical age of Dulin the first two crystals were set in Linelmyn and Brenlin after King Kelbren united the kingdoms of Dulin and Elas. When a potion was consumed, which is believed to have been made of mushrooms according to several extant accounts and contemporary sources. Incredibly, it allows for the user's mind to perceive the pulses of light and sound it generates as like being near the portal it is communicating with.

The crystals are off limits (or were until the Utopian Era, that is) to the basic class in most countries and they are required to write letters to the libraries and palaces in order to send their messages. Use of the system is highly coveted by the more destitute parts of the world, and several wars have been fought over the Srumvo system's value.
Moon Island

If you want to teleport any eligible monsters to Moon Island, they need to be at Level 25.

## Trivia

* This is the first island with a bass drop.

## Monsters

* Noggin
* Shrubb
* Cybop
* Fwog
* Drumpler
* Stogg
* Floogull
* Scups
* Repatillo
* Ziggurab
* Pompom
* T-Rox
* Pummel
* Clamble
* Flum Ox
* Entbrat
* Riff
* Quarrister
* Woolabee
* Candelavra
Gorweed

**Gorweed** is a Grass/Ground-type Pokémon. It evolves from Tumblow at level 38 and is the final form of Tumbli.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design origin

Gorweed is based on a tumbleweed and a golem dressed as a grass weed.

### Name origin

Gorweed is a combination of *grow*, golem, *gore*, and tumbleweed.
Wealth Empire Core Strength (manual)

Wealth is an essential component of any empire. It is the very core of civilization; it...

* ...supports other investments.
* ...drives income (when incorporated into total wealth).
* ...drives trade.
* ...drives culture.

Core wealth does not directly influence income but it is part of your total wealth, which is a measure of your empire's funds income over time.
Culture Empire Core Strength (manual)

Culture is one of your empire's radiant powers. It decays most quickly over distance but also has the greatest potential effect. When your empire's at-distance culture is greater than that of a system, you will include that system in your empire. This has an impact on your trade, your land, and your wealth.

The formula for culture is still in flux but, at the time of this writing, it was

J
×
I
×

W
4

×

A
3

31
12

{\displaystyle
{\sqrt[{31 \over 12}]{J \times I \times \sqrt[4]{W} \times \sqrt[3]{A}}}
}

.
True use

My idea is quite simple, in the Science Tab (and in Options the gain in unfold) they tell me what current multiplier and the multiplier i get when i buy the Upgrade(or fold the universe), but that's not really interesting for me, what truly interest me is the multiplier of what i gain.

e.g.: i have current truth effect 20 and after unfold 200 so my gain multiplier is 10 since i get 10 times the multiplier i had.
Truth View (manual)

Truth is the goal of the game. For one thing, it affects the high score that people seem to monitor most frequently. For another, it affects your total wealth (increasing your income). It also can be used to purchase truth commitments, which directly modify core or total strengths.

All of this can be monitored and managed through the truth view.
Included Empire Relationship (manual)

At the time this page was created, this is the ultimate empire relationship. It grants you all the benefits of the connected relationships (and, consequently, the known relationship).

However, instead of costing force, it increases your available force rather than decreasing it. The boost to trade is far greater than the connected relationship.

Most importantly, this relationship increases your empire's total land as well as increasing its ability to purchase land-increasing investments.
Land upgrades

The only major problem with land isn't how it affects costs, but rather how slowly you gain it. Here are some suggestions on how to fix it, though I suggest against doing them all since that would make land \*way\* too common.

* Doubling the land investment alotment you get from systems.
* Adding an intermediate land investment or two before dyson spheres.
* Increasing the rate at which systems scale in land, and maybe slightly boost how quickly they scale in other ways as well.
* Having land science affect systems, which I'm not sure if they currently do.
* Having more land science available.
* Reduce the vision cost scaling at +10 systems because even with alot of science and a million plus buildings, it will still take days for me to find the 15th system.
Connected Empire Relationship (manual)

Connection is a more refined upgrade from the known relationship than the occupied relationship. Like occupation, it grants you the benefit of the known relationship, costs force, and increases your total wealth. However, the amount of wealth it adds is larger, the force cost is lower, and it also increases your trade potential as of that system.
Pirott

**Pirott** is a Water/Flying dual-type Pokémon.

Pirott evolves into Beackaneer at level 28, then evolves into Talonbierd at level 45.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

This evolutionary line(except for Talonbierd) was created by heavily modifying Wingull's line. Some of the data may still remain similar until its eventually replaced.

### Design origin

Pirott is based on a Parrot bird that looks like a pirate.

### Name origin

Pirott is a combination of Pirate and Parrot.
Force Empire Core Strength (manual)

Force is the radiant power that drops off most slowly with the lowest potential yield for any given system. If your empire's at-distance force is greater than a system's, you will occupy that system. As one would expect, occupation is the most primitive kind of relationship so it has the weakest possible outcome.

Occupation gives you a small wealth boost but absorbs a great deal of force in the process.

Force is also required to suppress piracy or resistance. Your trade and cultural potentials at any given point cannot exceed your force at that point. This makes occupation a far more expensive prospect than it otherwise would be, as it limits your ability to trade with or include further systems.
Building-Specific technologies

Considering that the building system is already semi-non-linear (that is, sometimes you don't need to buy the previous building to get a better one, and sometimes you need one of a different class) it would be nice to (similarly to some other idle-genre games) have science upgrades that affect only one specific building, rather than the entire production of a resource. As it is now, some mid-level buildings are not at all worth buying if they are not required for a higher tier one, and if they actually are required, buying them becomes a chore.

With some building-specific upgrades you could make them worth getting again. Some of those upgrades could also be more creative than just "production of X increased Y times", but, for example, "production of X increased by *the amount of Y building*, times Z"

Now that I think of it, it could also partially or completely replace the prerequisites - Instead of being forced to get a lower-tier building, it would simply not be profitable to skip it, since it vastly increases higher-tier production.
Cave Island

## Monsters

* Mammott
* Kayna
* Glowl
* Bowgart
* Flowah
* Floogull
* Fwog
* Shellbeat
* Quibble
* Yelmut
* Thumpies
* Wynq
* Barrb
* Quarrister
* Gheegur
* Dermit
* Brump
* Zuuker
* Grumpyre
* Humbug
* Screemu
* Reedling
* Krillby
* Rare Mammott
* Rare Bowgart
* Rare Quibble
* Rare Fwog
* Rare Shellbeat
* Rare Thumpies
* Rare Quarrister
* Rare Kayna
* Rare Glowl
* Rare Flowah
* Rare Floogull
* Rare Yelmut
* Rare Wynq
* Rare Barrb
* Rare Grumpyre
* Rare Humbug
* Rare Reedling
* Rare Krillby
Cost Technology Property (manual)

The cost displayed for any given technology is the amount of knowledge required to advance its state. If the technology is currently inactive, then the cost is how much knowledge is required to develop it.

If the technology has already been developed and/or refined, then the cost is the cost of the next refinement.
Tetrachrome

A Tetrachrome is a person, always a woman, who can see four primary colors and perceive a much larger variety of sensory shades in general.

Before the commoner Baily Lembeck was revealed to be the first Tetrachrome, the Tetrachrome was believed to be a woman who will be born from the Bloodline of the Fae somewhere in Farenna towards the End of Years. Her new perceptions of sight, vision, touch, sound and taste would bring humanity and the Fae into a New Age.

Baily refused to use her powers for the sake of the Dulina Monarchy and this ultimately allowed for Kelbren to take power and wed Elerea, who became his queen. This caused a great loss of faith towards the Dulina Monarchy, who based much of their power and right to opulence on being the sole incubators of the Tetrachromat Bloodline.

It is unknown how the blood of the Fae came into the Lembeck family, but it's believed that it was through one of the Monastery's opulent and corrupt orgies that godblood entered the family.
Uwan

**Uwan** (ウワン) là một loại Makamou mùa hè.

## Đặc điểm chung

Uwan là Makamou ve sầu lớn màu đen với đôi mắt xanh lá. Ở dạng ấu trùng, đầu và càng Uwan được bọc bởi lớp vỏ màu nâu, khi trưởng thành, lớp vỏ này bị tiêu biến, hai càng phát triển thành đôi tay linh hoạt, một đôi cánh mọc ra từ sau lưng chúng. Trước khi trưởng thành, Uwan có tập tính sống dưới lòng đất. Như những Makamou mùa hè khác, loài Makamou này dể dàng bị hạ bởi Âm kích Đả.

## Xuất hiện

### **Minato**

Với nhiệt độ trung bình 19℃ và độ ẩm trung bình 86%, Uwan xuất hiện ở Minato và tấn công con người. Một ấu trùng Uwan làm tổ dưới lòng đất, bị Ibuki phát hiện và theo dõi. Nó giao chiến với nhóm Oni và bị tiêu diệt bởi Âm kích Nhẫn Quỷ thần Giác tỉnh của Hibiki. Tuy nhiên, đó chỉ là Uwan bản sao, Uwan gốc tiếp tục phát triển thành dạng trưởng thành, phân thân và tiếp tục tấn công con người. Chúng chọn mục tiêu là chỗ đông người để kiếm mồi. Bầy Uwan đụng độ nhóm Hibiki, Ibuki và Todoroki. Một Uwan bị Hibiki kết liễu bằng Âm kích Đả Bộc liệt Chân hồng. Một Uwan khác bị Ibuki tiêu diệt bằng Âm kích Xạ Tật phong Nhất thiểm. Con còn lại bị Todoroki tiêu diệt bằng Âm kích Trảm Lôi điện Kích chấn.

### **Miura**

Trong thời gian xảy ra hiện tượng Orochi, một đàn Uwan xuất hiện ở Miura. Chúng cùng với Tengu bao vây và tấn công Ibuki. Sau khi Ibuki dùng Âm kích quản Liệt phong bắn chết một Uwan, Hibiki đến tham chiến. Một con Uwan nữa bị Ibuki tiêu diệt bằng Âm kích Xạ Tật phong Nhất thiểm. Ba con Uwan khác bị Hibiki kết liễu bằng Âm kích Nhẫn Quỷ thần Giác tỉnh.

### **Tatebayashi**

Cũng trong thời kỳ Orochi, Uwan xuất hiện ở Tatebayashi. Chúng cùng những con Makamou khác bao vây và tấn công Ibuki, Hibiki và Zanki. Một Uwan bị Zanki tiêu diệt bằng Âm kích Trảm Lôi điện Trảm chấn.

### **Saitama**

Một Uwan xuất hiện trong thành phố Saitama cùng với những Makamou khác tấn công Adachi Asumu và Kiriya Kyousuke. Hibiki và Ibuki đến đánh nhau với lũ Makamou giải vây cho họ. Sau đó, Uwan bị Ibuki tiêu diệt bằng Âm kích Xạ Tật phong Nhất thiểm.

### **Thánh địa Orochi**

Ở thánh địa Orochi, khi Hibiki tiến hành thực hiện nghi thức thanh tẩy, rất nhiều Uwan xuất hiện từ những bụi cỏ gần đó vây quanh anh. Uwan cùng những Makamou khác liên tục tấn công các Oni và ngăn cản họ thực hiện nghi thức.

## Khả năng

* Ấu trùng Uwan có khả năng độn thổ, làm tổ và di chuyển dưới lòng đất.
* Uwan trưởng thành có khả năng bay lượn, tuy nhiên không thể bay cao như Makamou bầu trời.
* Uwan có thể dùng vòi của nó đâm vào cơ thể kẻ thù khiến đối phương bị choáng váng.
* Uwan có thể phun một chất dịch nhầy màu vàng lên mặt kẻ thù, làm hạn chế tầm nhìn của đối thủ.
* Phân thân: Uwan tạo ra bản sao bằng cách tự làm cơ thể bốc khói, những bản sao được hình thành và tách rời khỏi cơ thể gốc.

## Ghi chú

* Mặc dù là Makamou mùa hè nhưng Uwan vẫn bị Âm kích Xạ và Âm kích Trảm tiêu diệt, điều này cho thấy chúng đã yếu đi do việc xuất hiện trái mùa. Khi nó xuất hiện trong *Kẻ khờ học yêu* và *Thiên thần lạc lối*, khoảng thời gian đó đã bắt đầu chuyển sang mùa thu.
Develop or Refine Technology (manual)

Every technology can be activated or improved by spending knowledge. The button to develop or refine a technology can make this advancement, provided you have enough knowledge. If you don't have enough knowledge, the button will give you a visual impression of how close you are toward developing or refining the technology.
Dulin

Dulin is a northern island kingdom that was the starting point of many Great Changes in Kevo history. It is also the home of the Cherry Blossom. It is bordered to the west by Elas, to the north by Konlin and to the west over the sea by Kernlen.

It is ruled by the Enan Dynasty. The language of Dulin is Dulina.
10 bus route

The **10** is a premium-standard *more* bus route in southern Newleaf Island operated by City Transport Newleaf Island from their Home Road depot post-privatisation.

## Details

The 10 runs every 5 minutes between 0630 and 1930, and every 10 minutes outside of that time from Monday to Saturday. It runs every 10 minutes throughout the day on a Sunday. The 10 runs between Leeds Mall, Leeds Interchange, Main Gate Interchange and Home, via Diplomatic City and Boondox.

## History

Route 10 was first introduced between Home and Main Gate Interchange in Leeds in September 2010 and was originally operated by Stagecoach Newleaf Island. Stagecoach registered to cancel the route with the local traffic commissioner in August 2011, much to the dismay of locals. At this stage, Leeds Buses took over the route and gave it a fresh image with a fleet of brand new high back seated double deck vehicles, and to make operation on the route more simple, the route was operated in connection with Home City Transport.

A night variant of the route, the N10 bus route was introduced during November 2011, running from an evening through to the early morning, to fill the gap in service of the 10.

In April 2013 with the privatisation of Home City Transport, the route continued to be operated by Leeds Buses and the new City Transport Newleaf Island, until Leeds Buses was Privatisated in 2014.

The route was then transferred to the hands of the newly formed Leeds subsidary of City Transport, and for a while was operated with a mix of Wright Gemini vehicles.

June 2014 brought the first major timetable change to the 10 since it was introduced, when City Transport introduced early morning, late evening and early night journies. The N10 was withdrawn at this point due to low usage through the night with these additional journeys, albeit at a lower frequency to the usual 10 route, replacing the bulk of most used journeys on the N10.

The route was also upgraded to City Transport's premier *more* brand in 2014, being the first route to be upgraded to this standard in Newleaf Island, with the brand being previously used in a now defunct subsidary of the company. The upgrade to the premier standard coincided with the extension of the route in Home from Home Interchange to Freshwater, and from Main Gate Interchange in Leeds to Leeds Interchange and Leeds Mall.

## Buses

The 10 runs with a fleet of dedicated Wright Eclipse Gemini 2-bodied Volvo B9TL double-decker buses, which were bought specifically to bring the route up to City Transport's premier *more* standard in 2014. Twenty-five of these buses are allocated to the route, with twenty-two buses being put onto the route each day.

### 2014 *more* upgrade

The 10 was City Transport Newleaf Island's first use of the *more* brand, which was being rolled out through the company's United Kingdom operations at the time. The *more*-standard buses feature leather dual-purpose seating, mood lighting, charging points, free onboard WiFi and a fleet of drivers dedicated to the route.

*more* is analogous to Localbus Diamond, as well as *Stagecoach Gold* and *Arriva Sapphire* in the United Kingdom.
Meghan

Princess Meghan was the most renowned princess of Dulin and daughter of Kelbren, despite being of bastard birth. Her mother Baily Lembeck was her mentor and best friend, and the two were practically inseparable. Queen Elerea was the mother of her half brother Nafret the First. She was the second Tetrachrome and her wisdom is placed as being even higher than that of her parents.

During The Rebellion she was held at ransom by the Norlin Guard, who severed the link between the world's worlds. She was famed for her flowing dark locks, lovely green eyes and soft and kind heart nearly as much as she was for her intellectual and perceptual brilliance.
Climacule

**Climacule** is not known to evolve from or into any Pokémon, but has 3 alternate forms depending on the weather. The main form is Psychic/Water dual-type. The other two forms are Psychic/Ice and Psychic/Flying types, with the same stats and moves.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By Breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Climacule
* **Bold** indicates a move that gets STAB when used by Climacule
* *Italic* indicates a move that gets STAB only when used by an evolution of Climacule

## Trivia

### Design Origin

Climacule appears to be an anthropomorphic water molecule. It also looks similar to an umbrella. Its individual forms reference the three states of matter water is most commonly found on Earth, that being gaseous, liquid, and solid.

### Name Origin

Climacule is from *climate* and *molecule*, it could also be from *immaculate*.
Active Truth Currency (manual)

Active truth is the unspent amount of truth you've acquired in previous universes. Left alone, it drives a multiplier for total wealth (which, in turn, drives funds income over time).

At the time of this page's creation, the formula for the multiplier is approximately logarithmic:

```
log10(T + 1)

```

So 9 truth means a multiplier of x2, 99 truth means x3, *et cetera*.
Other notation styles

I'm not sure about anyone else, but the current numbering shorthand loses me past "decillions". I feel it's already too easy to mix up s="sextillion" and S="septillion". I may be alone in this, but I keep trying to buy a septillion's qc worth of an investment and wondering why I didn't get it all when I have 100 sextillion qc or so, until I facepalm a second later because I failed to tell the difference between an upper and lower case 'S'. Also, other games have run into trouble with colliding shorthand making numbers like "1 ssx" ambiguous.

In that vein, I wonder how easy it would be to replicate the scientific/engineering/hybrid notation system from swarmsim (http://www.kongregate.com/games/swarmsim/swarm-simulator)?
Cat

The cat is a vitally important animal in Kevo. Originating in the land of Narrut in the Far Lands, they came in three colors, black, orange, and the rare calico. It was with the aid of the Cat's mousing that humans were able to evolve into a civilization. The ability to remotely send likenesses of cats was one of the major catalysts for the expansion of the Srumvo in Kevo.

Cheryl Elerea was known to have kept cats; with her favorite being a black male named Iten, meaning "Lucky", who followed her at all times.

Cats are generally shy creatures, but are extremely loyal to their guardians and compassionate for the injured and sick.
Monastery

The Monastery is the ancient priestly order of the late Kingdom of Norlin. They shared a power dynamic with the Norlish Monarchy, with both having traditionally encoded checks and balances.

It is held to have been founded by the god Da the Grand himself to the people of Norlin, his children. The Norlish were considered to be the greatest, yet most tragically arrogant of all the people of Kevo.

As playing out in tragic Norlish fashion, the Monastery found many Secrets of Reality yet grew smug in their knowledge and became parasitic in their feasting and partying, feeling themselves better than the "sheep". Later in their days they were plagued by scandals of indulgences of financial and erotic kinds, and the Rise of the Letter utterly ruined the Monastery when all but two of the monks were massacred by Freemen after their tower in the City of Light was raided and scaled. The two "Good Monks" who were saved were sailed to Dulin, where they were taught to convert and enlighthen the heathens to Norlish ways.
Value Chains

## What Is a Value Chain?

Dependencies are not arbitrary in First Empire. They represent relationships between providers and consumers of goods, services, and ideas. Value chain satisfaction tells you how well an Investment blends in with your overall investment portfolio.

## Calculation & Effect

In general, value chain satisfaction is calculated by comparing the number of dependent investments an investment *could* support to the number it *does* support. The effect of value chain satisfaction is a multiplier that can cascade to dependents, dependencies, or can affect the overall output of a class of investment.

### Calculation of Satisfaction

The number of units of a dependent resource that can be supported by a dependency is the *ideal* number of units of that dependent investment. An investment's value chain satisfaction is a measurement of how close each of its dependencies is to their respective ideal numbers. 0% means that an investment is totally overbuilt. 100% means that you could not support any more units of any dependent investment.

### Calculation of Effect

Every investment that is part of a value chain has two factors that matter:

* Its value chain satisfaction (S)
* The maximum effect of fully satisfying a value chain (B)

The two numbers are used to compute a multiplier using this equation 1 + (S \* B). That is, if there is no bonus or no value chain satisfaction, then the multiplier is one. If the value chain satisfaction is 100%, then the multiplier is 1 + B. Otherwise, the multiplier scales from 1 to 1 + B in a linear fashion.

### Final Result

Every value chain is different in how its multipliers are used. Some cascade "up," meaning the dependencies apply multipliers to their dependents (as is the case with the Science Investments). Some cascade "down," meaning that dependents apply multipliers to their dependencies (as is the case with Wealth Investments). In some cases the multiplier of one investment is applied to another investment.

## "Gotchas"

While a value-chain multiplier will never cause an investment to produce *less* than its base output, the multipliers *do* fluctuate. This means that your overall output can go down if you upset the balance of a value-chain.

### Science & Value Chain Satisfaction

An anonymous user asked:

> I don't understand the the how to control Value Chain Satisfaction. I noticed that after investing in a certain amount of science facilities (in my case, after [100K]) additional investments caused my core knowledge to *decrease* instead of increase. This coincided with a decrease in the "Value Chain Satisfaction" %. I assume [there] is a link, but I don't get it. How to I keep the Value Chain Satisfaction high and increase my core knowledge?
>
>
Pocket army wiki navigation

Go back

## Hero

The hero is the main person in the game, the hero is the character the person plays trough out the game. The hero can be leveled up as the player continues on the map. There’s to heroes to choose from when a person first start the game for the first time, this be girl or a boy. There is no difference on this to characters what so ever. No statistic difference, no level difference. They are the same.

## Barracks

The barracks are were a player would like to train their troops and upgrade them, this is also were a player would like to by Felixes. When a player upgrade their troops here it takes time and their is a limit to how much they are upgrade able. The troops cost coins to train and gems to speed up the process, the same thing is when you upgrade troops, it cost coins to upgrade and gems to speed up the process.

## Shop

The shop is we’re you can buy swords, shields, armors and rings. The swords give attack bonus while the armors, shields and rings give health bonus. Their different prizes for the things in the shop to. Armor is always Coins, shields swords and rings has always one purcashe able for coins while one stronger for gems, always.
Skill

## Skills and Their Usage:

The skills are used in order to deal damage, boost stats, or heal the hero. The silks also have a brief period of invulnerability time during their power-up phase. This can be used to bypass the damage of the enemy allowing for more survive-ability.

It is best to use offensive skills when the enemy hero is not in a defense state, and use things like healing and stat boost when they are. This allows for the highest damage output along with the longest duration of life without the need for potions.

Enemy heroes do begin using skills, so be aware of the queue for their own power-up phase timing to block offensive damage, and cause damage at the right moments.
Shield

A.

Each of the sheilds can be purchased once every 5 levels. The royal version of each sheild is an enhanced version that can be purchased at the same level as its non royal version. It is advised to focus on paying the coin version after level 6 unless you have enough gems and are still a distance from the next level.
Barnabble

**Barnabble** is a Rock/Bug dual-type Pokémon. It is not known to evolve.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* Barnabble was created by heavily modifying Dwebble, suggesting that there may have originally been an evolution to it as well. Some of the data may still remain similar to Dwebble until its eventually replaced.

### Name origin

Barnabble is a combination of *barnacle* and possibly *squabble*.