recursal/Fanatic-Fandom huggingface dataset:
Chronic

Chronic is a green anthropomorphic hedgehog who behaves like a stereotypical pot smoker. He can be found in a beach hut in Domo Paradisso and lying down near the front of the ship in Love Cruise.

## Quotes

* "One step at a time, Chronic... ...gotta take it slow... ...go with the flow... ...I'm exhausted..."

## Trivia

* Chronic is clearly a parody of the internet meme "Sanic" which is originated by the video game character Sonic the Hedgehog
	+ An ad in Domo Paradisso reveals he's the star of the game "Chronic Adventures 2."
	+ Meanwhile both Sonic the Hedgehog and "Sanic" is famous for their speed and catchphrase "Gotta go fast.", Chronic, as represented on its name and its pot smoking behavior, seems to be a slow-paced.
NATEM

**NATEM** is the supercorp responsible for the story of Broken Reality. They are responsible for transforming the internet into navigable 3D environments.

## Backstory

NATEM began as a small server created by two friends. As they invited more people and the server grew, investors became interested in it. This caused a schism between the founders, with one calling it "the end of fun" and the other calling it "organic growth". Introducing capitalism to the server brought many problems: users isolated themselves, restrictions were placed, and services were commodified. The partners split because of this, and one of them supposedly left. However, their account was never deleted.

## Trivia

* "Natem" is Latin for "swimming".
	+ "Natem" is also Latin for "buttocks".
Year 7 - Rainbow Six

New Operator: "Noban"

This new defender can only be selected in prep phase by players who opt not to ban any operators or maps during the ban phase so as to raise the skill ceiling. Noban can choose between the C7E and the F2 except the guns are fitted with suppressors and down enemy operators similar to Caveira. After injuring an attacker, Noban can use his gadget "Imposter", where he brutally flays the skin off of the enemy player and wears their skin as a disguise (the animation is very gory and traumatising for the attacker watching it in first person). Noban can use this ability to infiltrate the enemy team and grief/troll them under the guise of being an attacker whether by team killing, false callouts etc. (oh yeah you are put into attacker voice comms as well).
Office

"Office" is Valeyard6282's plans for a continuation of NBC's "The Office", as written by Greg Daniels. The Office is one of my favorite shows, and I belive it ended amazingly, however; I'd love to see what Dunder Mifflin is up to today- and the separate show known only as Office is the gateway to that.

## Cast

### *Season 1*

* **Dwight Schrute, Reginal Manager** - Rainn Wilson
* **Lewis Foster, Salesman** - Dan Stevens
* **John Lopez, Salesman** - Michael Pena
* **Erin Hannon, Receptionist** - Ellie Kemper
* **Pete Miller, Customer Service** - Jake Lacy
* **Zeke Schrute, Customer Service** - Matt L. Jones
* **Bill Evans, Human Resources** - Neil Patrick Harris
* **Gary Franklin, Human Resources** - Tony Hale
* **David Brent, Salesman** - Rickey Gerveis
* **Phyllis Vance, Salesman** - Phyllis Smith
* **Malcolm Barrett, Salesman** - Malcolm Barrett
* **Harold Baxter, Salesman** - Bill Murray
* **Clark Green, Salesman** - Clark Duke
* **Angela Schrute, Accounting** - Angela Kinsey
* **Dakota O'Reiley, Accounting** - Dakota Johnson
* **Nancy Robertson, Accounting** - Peggy Lu
* **Devon White, Quality Assurance** - Devon Abner
* **Meredith Palmer, Supplier Relations** - Kate Flannery
* **Cate Perry, Supplier Relations** - Lisa Kudrow
* **Danny Cordray, Traveling Salesman** - Timothy Olyphant

### *Season 2 New Additions and Roles*

* **Andy Bernard, Regional Director** - Ed Helms

* **Danny Cordray, Vice President** - Timothy Olyphant
* **Clark Green, Traveling Salesman** - Clark Duke

### *Season 3 New Additions and Roles*

* **Karen Filippelli, Salesman** - Rashida Jones

### *Season 4 New Additions and Roles*

* **Toby Flenderson, Human Resources** - Paul Lieberstein
* **Jerry Allen, Vice President** - David Hyde Pierce

### *Season 6 New Additions and Roles*

* **Dwight Schrute, CEO** - Rainn Wilson
* **David Brent, Regional Manager** - Rickey Gervais
* **Jim Halpart** - John Kransinski
Valeyard6282 Wiki

## PLEASE DO NOT CREATE OR EDIT PAGES (Commenting is fine, of course)

This is a hub of Valeyard6282's work. Please do not make any pages. They will be deleted. This wiki is for viewing only. This content is heavily copyrighted and unless I- Valeyard6282- give you explicit permission, nothing on this wiki may be copied or posted anywhere for any purpose. This same content is also viewable on the Movie Ideas Wiki, TV Ideas Wiki, and Ideas for Video Games wiki.

I am in the process of transferring my data from other wikis here so if you don't find something, it may not have arrived yet. Just to reiterate, the screenplays on this wiki are HEAVILY copyrighted and no transferring information nor vandalism will be tolerated.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Battlefield 6 Weapons and Classes

This is Valeyard6282's (My Own) plans for the classes, weapons, and gadgets of Battlefield 6- a first-person shooter set during the Korean War. Battlefield 6 changes Battlefield's class system for the first time in many titles and continues Battlefield V's Tides of War system. Battlefield 6 is aimed to combine the aspects of Battlefield 1 and Battlefield V to bring forward a more solid game with Battlefield V's mechanics and customization systems uniting with Battlefield 1's factions, maps, and historical accuracy. Enter a new battlefield. Welcome to Korea. YOU ARE SO WRONG LOL ITS GOING TO BE BASED IN 2012 BATTLEFIELD 6 WILL BE BASED IN MODERN ERA

No you are wrong, it is 2042.

## Classes

There are five classes present in Battlefield 6: Infantry, Assault, Medic, Engineer, and Recon.

The Infantry Class uses carbines and semi-automatic rifles. Their gadgets include explosives and other special weaponry.

The Assault Class uses sub-machine guns. They use anti-tank gadgets.

The Medic Class uses assault rifles and shotguns. They use healing gadgets.

The Engineer Class uses light machine guns and medium machine guns. Their gadgets are fortification tools and ammo gadgets.

The Recon Class uses bolt-action rifles. Their gadgets include spawn and spotting equipment.

## Infantry Weapons

### **Carbines**

* M1 Carbine
* M2 Carbine
* Jungle Carbine
* Type 38
* Mosin-Nagant M1944
* Type 44 Carbine

### **Semi-Automatic Rifles**

* M1 Garand
* SVT-40
* Gewehr 43
* G41
* A6 Rifle

## Assault Weapons

### **Sub-Machine Guns**

* M3A1 Grease Gun
* Thompson M1928A1
* Owen Gun
* PPSh-41
* PPS-43
* Type 100
* MP-41
* STEN
* Sterling
* Madsen M-50

## Medic Weapons

### **Assault Rifles**

* STG-44
* AK-47
* FN-49

### **Shotguns**

* M1897 Trench Gun
* Auto-5
* M37 12g
* M1912
* M520
* M720
* M21
* M31

## Engineer Weapons

### **Light Machine Guns**

* BAR M1918A2
* Bren Gun
* Lewis Gun
* Type 96
* Type 99
* RPD
* DP-27
* ZB vz. 26

### **Medium Machine Guns**

* M1917
* M1919 MG
* MG-42

## Recon Weapons

### **Bolt-Action Rifles**

* M1903 Springfield
* M1917 Enfield
* Lee-Enfield No.4 Mk.I
* Type 88
* Type 24
* K98
* Mosin-Nagant M1891/30
* MAS 36

## Handguns

* M1911
* M1917 Revolver
* Model 10
* M1909
* BHP
* No.IV Revolver
* Enfield Revolver
* TT-33
* Nagant
* C96
* Type 14 Nambu
* P08
* P38
Rainbow Six Siege - Valeyard6282's Operator Concepts Hub

These are mine (Valeyard6282's) original concepts for operators in Rainbow Six: Siege.

###

### **Year 12**

All these ideas are original. Don't assume because an idea is similar to yours that I copied it. If I belive an idea to be similar enough to another I've seen that it essentially is a copy and paste then I will credit you for inspiration, however; as of now there is no operators in the links above that fall under that criteria.
Athena: The Story of Fortnite

**Athena** is a new concept for video game that would be released by Epic Games. Fortnite: Battle Royale will eventually lose its popularity, so Athena is the key to winning back lost player base. Athena sees a campaign-style storyline of the Battle Royale world from Season 1 all the way through Season 7.

Fortnite © Epic Games

Athena: The Story of Fortnite Concept © Valeyard6282 2018.

## Overview

You will play as specific characters through a storyline-based campaign in the world of Athena. You are not limited to Royale Island and can explore the entire archipelago. Once the storyline is completed, a free-roam mode across all of Athena is implemented. There is no V-Buck system with Athena as there is in Save the World and Battle Royale. Everything present in the game is unlockable with no extra charge with the exception of the base game which does come at a cost.
Oil bottle

1x needed for Collector quest given by Scowling.

**Locations**

* C6-1 center-right: The settlement "Engineering", in the shop yard, found in Storage box.
* C6-2 top middle: The settlement "Engineering", inside a wooden hut, found in Storage box.
* C6-6 top right: The settlement "Engineering", inside a container, found in Storage box.
* C6-9 center: The settlement "Engineering", in the yard, found in 2x Storage box.
Ingot mold

Ingot mold is a tool used in crafting.

**Locations**

* A1-4 top left: "Sortirovochnaya" railway station, in a locked house (45% Lockpick chance), found inside a Storage box.
* B14-2 lower right: Fisherman's house, inside a wooden house, found in a Chest drawer.
* C4-9: inside a house, found in a Briefcase.
* G2-5 top left: inside Kuzmich's house, found in a Bag.
* L1-3 center: Blockpost "Mountain pass", on top of a trailer, found in a green Storage box.
Medium battery

**Locations**

* A1-4 top left: "Sortirovochnaya" railway station, in a locked house (45% Lockpick chance), found inside a Storage box.
* B1-8: Muscovite 412
* C4-9: In an abandoned car standing in the garage (Muscovite 412)
* C6-1 center-right: The settlement "Engineering", in the shop yard, found in Storage box.
* E11-8: In an abandoned car (Muscovite 412)
* F3-7: In a storage box inside a old rusty bus
* F4-5: Muscovite 412
* H4-1: In an abandoned car (Muscovite 412)
Heart-to heart talk

## PDA Summary

Mikhalych tipped off, that I'd find information about my past in the place of camp where I was found. Approximate coordinates are E8-9.

## Notes

* The camp is located in top left corner of E8-9 and consists of a put-out campfire, 2 mats and a bag. Loot a bag to retrieve Piece of clothing and come back to Mikhalych in Solar City to complete the quest.
PDA Modules

## Overview

PDA Modules are used in the world to provide the Player Character with crafting blueprints or map details of the region. Some vendors sell the module to the Player Character directly, while others must be obtained through a questline, by NPC drops, inside chests, or obtained through events. The maximum modules that a Player Character can activate at a given time are not specified, however, they can be removed at will and traded between other Player Characters.

## Abbreviations

For the items below, the following abbreviations are used to indicate whether the item can be traded in the commission store (available from Rafik, Gosha, Valera and Karina):

* (+) Can be traded in commission store
* (-) Cannot be traded in commission store
* Unknown if can be traded in commission store

## Notes

* Quests will only be offered to players once they reach a certain level as shown above.
* At the completion of the quest questline PDA Modules can be obtained only once.
* Event PDA Modules can be obtained as often as the player character participates or is within range of the event area at the time of the event completion (with the exception of the Coal filter event that only grants the module once).
* The Coal filter event will no longer show up for player characters from level 20 and above if they have not participated in this event previously.

## See Also

* Crafting
* Vendors
Exclusion Zone

## Prerequisites

* Level: 15
* NDP Detector
* Nuts, several hundred (recommended, although Tihon sells these, but at 500% markup)

Also if you are going there for the first time:

* Money: around 10k tokens (to buy storage space, equipment and supplies)
* Fishing line (also grab Fishing spool and Fishing float from Tihon's house just before departing)

## Mechanics

This area has a few unique mechanics involved. You will have to complete the NDP Detector quest first. The exclusion zone is accessed from Tihon who is located at the Fisherman's House B14-2. He charges 500 tokens every time you wish to travel there, but the trip back is free.

First, the player is not allowed to carry any weapons inside the zone except for an NV-1 knife (luckily Tihon can sell you one). If the player continues into the zone beyond the gateway with any other weapons equipped - they will instantly die. You can still carry medical supplies, armor, sapper shovel, food, drink, Nuts, accessories, etc. Tihon can act as a storage master (up to 50 slots max with 500kg max weight) if you pay (200 tokens initial contribution unlocking the first 10 slots, and 100 tokens for each slot thereafter) - however Tihon will only allow you to access this storage within Exclusion zone, and not at Fisherman's House B14-2. Tihon also sells the Sapper shovel, buy one now and bring it with you. He also sells medical supplies, PPM-88 and Gas mask filter, food, drinks and Nuts. Now you can ask him about PDA map, he will give you a quest which you can instantly complete if you brought Fishing line, Fishing spool and Fishing float.

After storing all of your weapons, except your NV-1 of course, you can continue through the gateway and past the lightning. There is a small respawn point just on the other side. There are a couple places to loot that contain a machete and a pickaxe, but be warned that if you try to return back through the gateway while carrying those weapons you will be killed. There are unique enemies called Stingray and an anomaly I call Smoke. The area also has a few fire and toxic anomalies. The stingrays drop items that are used for the Healing stimulator.

Now activate your NDP Detector and run around this large zone. When you hear a beeping noise, stop and walk around until the beeping is at it's highest pitch. Once you are in the correct spot you can start using your sapper shovel. The amount of times you have to dig is random, I have dug once and received items and other times I have dug over 20 times and received nothing. Continue digging until you hear the beeping stop which indicates that the area is empty. If you are lucky you will receive either an NDP Stone or an NDP Crystal. I have only seen small/medium/large stones and small crystals. These are used in Crafting.
User Quotes

This page is a list of quotes from the nameless users and robots found in Broken Reality, most of which were submitted by the game's Kickstarter backers.

## Axis Plaza

* B E R E A L I T D O E S N ' T M A T T E R A N Y W A Y
* Beep-Beep Lettuce
* draw my zombsona
* Eat the rich!
* Every person has the right to freedom of movement.
* Greetings! Spanner Shortshaft here!
* GasDog was here
* Have you heard of this guy called Doom?
* I am totally lost.
* Industrial music made me trans, and I love it!
* Mess with the best, die like the rest.

* Please just leave me be.
* PSX > N64. haters. LOL
* Spaalonebabuguuscooties
* The plural of anime is 'anime,' not animes.
* this was supposed to be legit...
* You might sleep but you'll never dream.
Lockpick

Lockpick is a craftable consumable used to open many locked doors. To use it, have it in your inventory and aim at the locked door, this will display the chance of successfully opening it with a Lockpick. To attempt opening the door, interact with it (default: holt F ), once the progress circle completes - a single Lockpick will be consumed, and you will be notified whether your lockpicking was successful in which case the door will open.

For information on crafting lockpicks, visit crafting > inventory > lockpick.
Factions

## Overview

As you progress through the game and reveal more information about your past, you can make a choice to align with one of 2 major factions in the game, although alternatively, you are able to remain neutral if the player character chooses to do so. (Placeholder)

## Faction Types

### Black Sunset

Black Sunset is a faction that follows anarchist ideology that was formed after the Confederation. They disagree with the way the Confederation runs their territory and would like a return to the lawlessness of the early Catastrophe.

### Confederation

The Confederation was formed as a result of uniting armed squads (likely the military). The soldiers took the civilians under their wing and assured the safety of the people in their territories from mutants.

## Faction Information

### Joining Faction

In order to join a faction, you must complete a series of quests offered by Mikhalych with the first being Sticky Situation and the second being Protective Shield. Afterward, you are able to talk to Mikhalych in Solar City if you decided to align your player character with the Confederation, alternatively, you may speak with Valera at Camp Black Sunset should you decide to align with their faction. (placeholder)
Search of Trigger

Search of Trigger is a quest. Below is the entry from PDA.

Long-Long time ago gunsmith made a crib in fisherman's hut somewhere south of Solnechny. New trigger is hidden there.

## Rewards

* Experience: 7000
* Money: 1000

## Notes

* the trigger mechanism can be found in a small boat under the seat by the fisherman at the fisherman's hut
Soundtrack

The Broken Reality soundtrack consists of original tracks composed by Raúl Feliz and featured tracks from an array of artists.

## Track listing

The official track listing has yet to be released.

## Featured music

1000 Blunts
 General Translator
HD Memory Projector
Back Again
 CYBEREALITY
 CatSystemCorp.
 BROKEN\_CANYON
Promise
 Deaths Dynamic Shroud.wmv
 AMANTES DEL FUTURO
Introduction Lore

The sixth century has dawned upon Varkhest. The Emperor of Indarus, the empire that rules over the known world, has made preparations to expand the horizon of his lands. Conquest and exploration, diplomacy and war, and good and evil will take root in the outskirts and beyond, either creating chaos or bringing a golden age. Perhaps this will be a futile attempt, as the Dark Overlord, who has threatened the Indaran Empire, has also been creating evil schemes to either prevent the Indaran Empire’s expansion… or to destroy the empire as a whole.

You are but a normal person. Perhaps for now. You, among others, will create your own adventure, free from the bounds of the Indaran Empire’s homeland. You will take the laws into your own hands, but must stay civil nevertheless. And perhaps, you may create your own town. Your own city. Your own empire.

But you could end the threat, or bolster its resolves. You could make way for the colonists, or bar them from their newfound lands. You could be a hero of Indarus, or a villain who will serve the Dark Overlord. What will you be? What will you carve your legacy as in Varkhest?

- Karthsteel / Zionth II
Moped Wheels

**Locations**

* D10-5 center: Strange Place, in the attic of a house, found in a white square Storage box, which is in the middle of the room. Getting there requires the use of an unstable teleport anomaly in a ruin at E10-7 lower left. Funnel and Hose can be found in the same attic, in green Storage box.
Gasoline

Gasoline is a quest. Below is the entry from PDA.

You need to fill a can of gasoline. But for this, you still need to find a hose, funnel and a cannister. You should look for gas at an old gas stations: maybe there is something left

## Required

* 1x Canister with gasoline
* 1x Hose
* 1x Funnel
* 1x Fuel can

## Notes

* can be gotten from inside Minaev's compound next-door to Grisha by the presses
Hammer

Hammer is a tool used in crafting.

**Locations**

* A1-5 center top: "Sortirovochnaya" railway station, in a small concrete house, found on top of a table (together with Pliers).
* B1-9 center: "Sortirovochnaya" railway station, in a trailer, found on top of a table.
* C6-1 center-right: The settlement "Engineering", in the shop, found on one of the shelves (Pliers can be found in the same shop on another shelf)
* C6-9 lower-right corner: The Settlement "Engineering", in the hangar, found on one of the shelves (Pliers can be found in the same hangar on another shelf).
* E12-3: The old cemetery, a small building, found in a box on the floor.
Small battery

Can be used in crafting.

Required for the quest Looking To Purchase Old Waste Batteries.

**Locations**

* A8-2: inside a storage box.
* C6-1 center-right: The settlement "Engineering", in the shop yard, found in Storage box.
* C6-9 lower center: The Settlement "Engineering", in the service yard, found in Storage box.

* One can be found by the houses in Korovie Village
* The main building at Minaev's Mine, in one of the rooms in a bag
Funnel

## Locations

* D10-1 center: in a railway cargo car, found in a Bag.
* D10-5 center: Strange Place, in the attic of a house, found in a green Storage box. Getting there requires the use of an unstable teleport anomaly in a ruin at E10-7 lower left. Hose can be found in the same Storage box.
* F5-4: inside a rusty bus, found in a container.
* H8-2 top left: inside a rusty bus, found in Storage box.
Grandaddy's Gun

Collector is a quest. Below is the entry from PDA.

Available at character level: **13**

Recommended character level: **16+**

Kill the big cave spider in Spiders' cave and bring the gun back to Scowling.

## Required

Items:

* TOZ-34 M4 (#1964, Grandpa's gun)

## Rewards

turning the gun over to the Scowling will give you 20k exp and 15k credits while choosing to keep the gun will not give any exp or credits.

* Experience: 20000. Money: 15000
* TOZ-34 M4 (#1964, Grandpa's gun)

## Notes

* the cave spiders can inflict a poison so bringing several antidotes would be useful
Long nose pliers

Long nose pliers are a tool used in crafting.

Required to make lockpicks.

**Locations**

* B7-9, on the street, inside the rusty bus.
* B14-2 lower right: Fisherman's house, inside a wooden house, found inside Chest drawer.
* C6-9 center: The settlement "Engineering", in a house, found in a drawer of a desk.
* E7-3 (safe zone): "Minaevskaya" mine, in "Masterskaya" building, found on a table next to the Press Machine.
* F3-7, The village Sobachovka, one of the houses, found in the construction garbage.
* F12-1 lower right: [["Korovie" village], in a rusty bus, found in a Storage box.
* H6-7, in a hangar, found on a shelf.
Bar

**Abilities (ENG)** | : You may drop 1 character card from your hand to the discard pile. Choose 1 character with the same Job from main deck or your discard pile, and add it to your hand. Shuffle your deck afterwards.
 **Abilities (JPN/日本語)** | : あなたの手札から、キャラカード1枚を捨て山に置いてもよい。その場合、あなたの山札から、捨て山に置いたキャラカードと同じ職業のキャラカード1枚を探して手札に加えてもよい。その後、あなたの山札をシャッフルする。
Teleports

## Overview

There are various "radio anomaly" teleports that can teleport you across large distances. These can be used whenever you want, but there are some that you can only take while being drunk, or else, they will randomly teleport you.

## Safe Teleports

These teleports will not cause damage to you.

### Reliable Teleports

There are 10 of these teleports that will always teleport you to a specific destination.

* B3-1 center to D6-6 top left (within Solnechny outskirts)
* C10-8 bottom right to E12-6 center right (within Big village)
* D2-1 top center to G2-8 center (Solnechny outskirts to Forestry)
* E6-1 center right to D2-8 center (Minayev's territory to Solnechny outskirts)
* G3-4 bottom right to C4-4 center (Forestry to Solnechny outskirts)
* F12-6 top right to H10-5 bottom right (within Big village)
* H12-3 center to F11-9 (within Big village)
* I10-1 center left to L6-7 center right (within East Territories)
* K7-3 center to H10-3 center left (within East Territories)
* M6-8 top right to J3-7 top center (within East Territories)

### Unreliable Teleports

These teleports are unreliable as they will teleport you to random locations.

* E12-4 bottom left to E12 or F12 (within Big village)
* F12-9 center (on the LHS after exiting Gosha's store) to E12-4 left, this teleport is fairly reliable with only a small variation (within Big village)
* F12-9 center right (on the RHS after exiting Gosha's store) to F12 (within Big village)
* G6-4 right center to either of H8-2, K8-2, ??? (within East Territories)
* B5-8 to either of B6-6, B10-1, C9-8, ??? (Solnechny outskirts to Minayev's territory)

### Misc Teleports (WIP List)

These are other teleports that exist in the map, these teleports are unreliable too.

* E7-1 to E7-7
* The 3 teleports inside MTE
* Teleport inside "Sortirovochnaya" railway station
* J7-8: Teleport Inside "Old Ruins"

## Unsafe Teleports

These may teleport you high above ground causing you to fall to your death.

* G3-5 (Forestry)
* E11-4 bottom left to E12-4, D8-4, ??? (within Big village)

## M1 Bunker Teleports

These teleports are all located in small safe zones, and require a charged NDP battery M1 to be present in your inventory to be usable. They are all safe and reliable and will teleport you to a destination of your choice.

### Locations

* A2-9 bottom left (Solnechny outskirts), #1001.
* E13-7 top left (Big village), #2101.
* I4-7 bottom right (East Territories), #2701.
* I7-7 center right (East Territories), #2702.
* L5-6 center (East Territories), #2703.
* Canyon G4-6 bottom left, #2401 (level 20+ PvP location).
* Coast, #2901 (level 30+).
* Testing Grounds, #3301 (level 30+).

### Direct Connections

This table shows energy approximate consumption costs for weight around 50-60 kg (consumption costs will wary by your total weight).
Collector

Collector is a quest. Below is the entry from PDA.

Recommended character level: **8+**

Find for Scowling various objects in places that are marked on the map.

## Required

Items:

* 1x Doll (D5-7 lower right)
* 1x Copper statuette (C6-7 center)
* 1x Watch (G10-8 lower right)
* 1x Horseshoe (C7-9 center left)
* 1x Teddy bear (J7-8 center right)

## Rewards

Experience: 6000.
Money: 1500

## Notes

* All items are guaranteed loot from stationary loot objects: Construction garbage or Storage box. So technically no killing is required. However in some places there may be hostile wildlife present close to loot objects.
* **Doll** and **Copper Statuette** are the easiest ones to get, and **Horseshoe** is almost as easy.
* **Teddy bear** is quite difficult to get as getting to the location requires maneuvering around some enemies that will be way too difficult for level 8 players.
* **Watch** is the hardest one to get for the same reason as Teddy bear.
Will to Live Online Wiki

**Welcome**
Welcome to Will to Live online Wiki. We hope to make this a collaborative encyclopedia of information about Will to Live online and a general guide on how to progress throughout the game as a whole. The game itself is still under development, and as such information found here may become out of date with time. Any contributions made will be greatly appreciated, we do however ask that information brought here from the larger community be properly credited to whomever did the initial progression. Thank you all for coming, and good luck!

**Will to Live Online**
Will To Live is a first-person MMORPG-shooter with survival elements. Action comes in the wastelands of a post-apocalyptic world. Manifest your right to life – radiation, mutants, and the most hazardous enemies – people are against you! Go into combat for one of the factions in the wreckages of foregone civilization, explore the world and its history. Wide choice of weapons and detailed role-playing system, fights, and battles with other players.

### External Index

1. **Official Website**
2. Social Media
	1. **Twitter**
	2. **Youtube**
	3. **Discord**
	4. **Reddit**
3. **Steam Page**

### Internal Index

1. Character Info
	1. Classes
	2. Parameters
	3. Proficiencies
2. Item Info
	1. Weapons
	2. Weapon Attachments
	3. Armor
	4. Ammo
	5. Consumables
	6. Items
	7. Crafting
	8. Item Customization
	9. PDA Modules
	10. Master Item List
3. Quest Info
	1. Quests
	2. Repeatable Quests
	3. Quest items
	4. NPCs
	5. Factions
4. World Info
	1. Looting
	2. Teleports
	3. Locations
	4. Bestiary
Item Customization

## Abbreviations

For the items below, the following abbreviations are used to indicate whether the item can be traded in the commission store (available from Rafik, Gosha, Valera and Karina):

* (+) Can be traded in commission store
* (-) Cannot be traded in commission store
* Unknown if can be traded in commission store

## Skins and Paints

All Ranged Weapons and Armor are capable of having skins and/or paint jobs applied to them. There are "Premium" And "Craft able" Skins/Paint Jobs. Premium skins may be purchased individually, or on a gun as a package deal, Some "Premium" skins are exclusive to store purchase.

Crafted Weapon skins will cover the entirety of the weapon. Unfortunately all Camouflaged weapon skins will apply a full gloss sheen, and all Strong Camouflaged skins will apply a semi-gloss sheen, with no way to adjust the individual sheen.

Through they may vary from color to color, all solid color paint jobs/dyes have the same crafting recipe and cost regardless of luster or piece of clothing that they're put on.

## Armor/Weapon Colors

Both Matte and Glossy paint jobs have the same color pallet to choose from.

## See Also

* Crafting
* Master Item List
To-do

## My To-do list

* Beastiary
	+ Beastiary Description + Stats
		- ~~Canyon~~ (Missing: Small Sun Spider)
		- ~~Tunnel Settlement~~
		- ~~Swamp~~ (Missing: Caravan)
		- Solar City
		- Kuzmich Border
		- Korovie Village
		- Bunker
		- Solnechny Outskirts
		- Minaev Mines
	+ Monster NPC Pictures
		- Canyon
		- Tunnel Settlement
		- Swamp
		- Solar City
		- Kuzmich Border
		- Korovie Village
		- Bunker
		- Solnechny Outskirts
		- Minaev Mines
	+ Bestiary Stats
* Quest Guide
	+ Quest giver picture
		- Solar City
		- Kovorive Village
		- Camp Black Sunset
		- Kuzmich
		- Tunnel Settlement
	+ Quest giver dialogue
	+ Step-by-Step Travel Guide
* Comprehensive crafting Guide
	+ Smelting
	+ Inventory Crafting
	+ Ammo Press
	+ Press Machine

- Finish Character Descriptions`
- Location Guide
- Character Proficiencies
- Parameter Description
- Faction Guide
- Level Up Guide
- Quest Index
- Items
- Uploading Images
Cupper tube

* Can be found 100% for sure at the house in grid D10-5 in a storage box located in a closet.
* Has been seen by players at MTE, if the sources are true or not is yet to be confirmed.
* Found in the cave in the building at D10-5 in backpacks, about 2-3 pieces.

Information by Raizel Lyfeld,

IGN:RaizelLyfeld

Steam:Raizel Lyfeld

Special thanks to Bullard & Madman123 for helping me get hands on this information.
West Indaran Carriage Company

### Summary

The West Indaran Carriage Company, often referred to as the WICC, holds an central base of operations can be found at Korn Quay, which is situated at the mouth of the Aurumvane river. The company utilises the multiple rivers connecting throughout the country and to the ocean, to provide transport for people and goods within Varkhest.

### History

The West Indaran Carriage Company was established in the middle 5th Century, year 70. The name was created due to them primarily utilising carriages for the method of transport over Varkhest. The West Indaran Carriage Company was originally formed during the Indaran Empires Reign in Varkhest, however they now remain unaligned with any specific kingdom. This is to allow them to provide services to all, without any obligations to one empire during times of war.

The West Indaran Carriage Company initially began providing its services out of the city of Ilttere. In the start of the 6th Century the company decided to relocate for a more independent approach, which required them to pay less taxes. The WICC established a central headquarters in the Aurumvane region. Located at the mouth of the Aurumvane river, with access to multiple rivers which fed throughout the country and back into the ocean. By choosing this location the company was able to expand into unaided transport using these rivers as shipping lanes to unalligned territories on the opposite side of Varkhest, such as the neutral trade city of Oceanfel. This port was later named Korn Quay, after the company's founder Kornilius Placeholder.

Currently the West Indaran Carriage Company uses its unrestricted access over the country to allow for safe passage of travelers and denizens of the land to otherwise inaccessible locations due to the mountainous terrain, usually by ship although the company still provides its carriage services wherever possible.
First Dawn Wiki

## Welcome to the First Dawn wiki!

The First Dawn Wiki is dedicated to the creation and keeping of lore made by both the project team and the community itself. Create lore for your characters, towns and backgrounds for many things. This is your sandbox for such, as long as you abide by the wiki rules and stay mature.

## Rules

1. Only edit your own work (Unless you are part of the project team.)
2. Do not use this wiki as a source of Metagaming or Powergaming. (Metagaming = Using/bringing OOC information into IC situations, for example, someone's biography states they're a spy, you **wouldn't** know this IC without being told. Alternatively acting upon information gained here would also be metagaming, such as reciting a players character name without being told it.) (Powergaming = an example would be They may also be a player who tries to force others to participate in role-playing they don't want to engage in. For instance, a player who unilaterally describes his character as doing something with (or to) another character that would usually require the other to play along — such as having a fight or a sexual encounter — is considered to be powergaming.)
3. All project team members must use a wikia account when editing and creating pages on this wiki.
4. Don't make joke pages or create anything that can be considered immature. They will be removed.
5. Be responsible.
6. Try to include as much relevant information in your posts as possible.
7. Be creative and do your best!

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Virana Shimmersong

**Virana Shimmersong** is the Second Matriarch of House Volenfeir- the only redeemed True Elven Great House- along with being the governor of Sythaar of Volenfeir, the house's first attempt at expanding their horizons beyond the capital. Her twin sister, Visara Shimmersong, is the First Matriarch of House Volenfeir. She has several relatives who have different roles in the house.
Undead

Undead Soldiers in battle

### Common Abilities

Invulnerability to minor physical attacks, Immunity to paralysis, poisons, mind-controlling magic, diseases.

## Description

Undead soldiers are common within the lands of Varkhest, especially amongst recent large scale battlegrounds. However, these are unorganised soldiers, with broken or damaged armour, using whatever weaponry was left amongst the fallen soldiers.

Undead are frequently referred to as mere carcasses or bareboned skeletons. In reality, the undead soldiers sacrifice most of their flesh and organs, to rise again. Upon the resurrection of the undead, these soldiers will shed their organic matter during this process for increased agility and physical strength; things like teeth, hair and often remain though.

## Background

Magic overtime has become imbued within the lands of Varkhest through years of trouble and turmoil. Throughout time the world of Varkhest has adapted, accommodated magic. Just as nature reclaims the nutrients from the dead, magic has been absorbed within the earth through the same process.

The stories passed throughout time, of the undead, is that excess magic congealed within the rotting corpses, thrusting them through the crust of earth before them, to live again.

Individuals of the highest calibre, have managed to resuscitate corpses of the fallen warriors.  These fallen warriors, bearing little consequence to living skilled warriors. Most undead soldiers lack organisation, battle strategies, or conscious thought. These undead soldiers, usually fight anything that dares to trespass within its proximity.

## Origins of Undeath

There are several causes of undeath. They are as follows:

### **Unfinished Business**

An intelligent creature that died, while being driven by an important deed. It can also occur in a similar manner when an atrocity happens to someone, forcing their souls to remain restless until they've settled what they desired to be at peace.

### **Servants/ Necromancy**

Often knowledgeable, powerful and malevolent creatures create undead beings to rise as their servants. Often used as guards, soldiers or simple servants. These minions are mindless corpses, providing the spellcaster with the perfect obedient servant.

### **Intentional Self Reanimation**

This is when powerful spellcasters who have devoted themselves to magic and wish to further pursue their studies, have converted themselves into undead to further expand their work without the restraints of mortality. Often this can be because of affiliation towards darkness and evil, however, it can be due to thirst for power or fear of dying.

### **Atrocity**

Living creatures who committed extreme and heinous acts of evil, torture and unjustified atrocities on others. In their passing, they have been transformed by a twisted sense of irony into undead creatures. However, the intensity and specific acts that result in this appear to be random, while surprisingly not uncommon.
Oliver Spring

## Summary

Oliver is a tall, slender built adult male Half-Elf. His skin has a slightly pale complexion and his eyes are brown. Oliver has faintly red hair and has sharply structured bones in his face.

 The man has arguably handsome features overall. Oliver typically wears goggles on his head, seated just over his fringe, while wearing an elegantly designed scholars robe, primarily consisting of red and black coloured threads.

## History

There is little information about Oliver. Initially sighted leaving a vessel in Korn Quay, with additional peasants and refugees from Galdaria or elsewhere.

Oliver frequents libraries and more substantial trading cities, such as Illtere City and the Aurumvane region; endeavouring to expand his knowledge and understanding.
Ardenvale

**Ardenvale**, also known as *"Korisanir"* to some of the locals, is the capital city of the Arzenvir Kingdom. The Arzenvir Kingdom has had multiple cities and towns sacked and destroyed by the minions of the Dark Overlord, but Ardenvale has been left mysteriously untouched by disaster throughout many of the decades. It has only been sacked and destroyed once in its history- and ever since then, the King of Arzenvir, Koris Aultrum, has taken many preventative measures to ward off the invaders who dare to touch his city.
Vendors

## Solar City

### Rafik

 Steel Armor Plate SL-1

### Barman

 Fried rabbit carcass

### Doc

 Medium chemical antidote

## Minayev's Mine

### Minaev

 Hunting knife

 12ga Shot

 Small antidote

 Small clothes repair kit

 Steel armor plate SL-1

 Bottle of distilled water

## Kuzmitch Border

### Kuzmich

 Hunting knife

 12ga Shot

 Medium chemical antidote

## Korovie

### Gosha

 Steel Armor Plate SL-1

 Medium chemical antidote

 Matches

## Zapadanya Mine

### Senya the Gunpowder

 Pharmacist Beginner

## East Territories

### Roaming trader

 Dosimeter

 Bottle of distilled water

## Black Sunset

### Valera 'Bonus'

 Steel Armor Plate SL-1

 Medium chemical antidote

 Matches

## Swamp

### Leshiy

 12ga Shot

 Medium chemical antidote

 Campfire recipes Advanced

## Tunnels

### Kira

 Fried rabbit carcass

### Victor Petrovich

 Medium chemical antidote

### Claudiya

 Fried rabbit carcass

### Karina

 Steel Armor Plate SL-1

## Exclusion Zone

### Tihon

 Small antidote

 Bottle of distilled water
Korn Quay

Korn Quay is a small harbour-side settlement that was created by the West Indaran Carriage Company, to be used as their primary headquarters within Varkhest. This small, but rich and elegant port is a popular destination for many travelers in and around the country.

Korn Quay is the main shipping transport location in Varkhest. It utilises the connections to multiple primary rivers which lead through the land, and also directly to the main ocean. Allowing the WICC to transport people and goods down throughout the rivers to the various other ports destinations in the country.

As this active port is owned by the West Indaran Carriage Company, it is considered as territories of the Indaran Empire.
Othesh

Othesh is a desert civilization, referred to by it's inhabitants and local to the region as *Obu*. It includes inhabitants such as Isaac Amari. The town is known for it's iron mining, although it only trades with settlements that have good relations with them.

Otheshians are overall pretty polite, but the society is built on a type of caste system. There are districts that separate the poor, middle class, and the wealthy. However, trade markets and bazaars are unsegregated. Wealthy and middle class districts tend to have their own facilities (taverns, jails, etc.).

Although the religion is not well understood by outsiders, but it is known that Othesians are very superstitious.

The Temple of Theslia holds great religious importance. The story behind it is that one day, there was a man wandering the desert. On the brink of death due to hunger and dehydration, he lied there in the searing sand, defeated. Unable to open his eyes, the man began being hand-fed luxurious bread and given cold water. Once he gathered the strength to open his eyes, sand began falling from the sky, falling all over him. Using his newfound strength he attempted to overcome the sand. It became his new tomb, and they say that travelers could hear screams and cries for help, which beckoned them into the desert. Travelers set up a town there, in hope that the restless spirit could find solace there.

The real story behind the temple of Theslia was hidden by the secret society, which is uncovered in The Revolution quest. The man had opened his eyes to find nobody there. Grateful to the mysterious force who saved him, he became determined to inhabit the hinterlands so that others may be graced by the mysterious woman who became known later as the Goddess of passion, Theslia. The only offerings Theslia asks for, is to not kill. If an Othesian kills a large animal or another human (or other races), they must justify theirself to the signia of Theslia within the temple. The society had hidden the true passionate nature of the goddess in order to instill a sense of fear and judgement upon the inhabitants, being able to easily manipulate them and force them to pay unnecessary tax and other acts.
Isaac Amari

Isaac is an inhabitant of the Obu civilization in the desert. He doesn't play a super large role but does tend to help out with a little bit of everything. Although nobody has seen his ruler, many consider him second in command, unofficially. Not much else is known about this mysterious figure yet.

## Physical Description

Isaac is an average height human male, standing at 5 feet and 10 inches. He is slightly tanned from years of living in a desert civilization, although still white in complexion. Isaac is near bold, with only a few black hairs on his head. Isaac's clothes are tired, old and rugged, looking well worn in; his leather boots tanned brown from scorching desert heat. He wears a brown tunic, with torn sleeves, grey trousers that have torn in time to become fashioned shorts. Isaac uses an old piece of rope as a makeshift belt to keep his trousers in place.

## Out Of Character

Isaac Amari is played by Bugaloo (Minecraft username).
Consumables

## Overview

To keep your character performing in an optimal state, you must consume food and water as necessary to avoid the negative effects of dehydration and starvation, which includes a reduction in overall carrying capacity, a reduction in stamina regeneration, and health regeneration. The in-game hunger and thirst percent represents a fractional value out of 255, for example, a character with 120 out of 255 hunger would represent an in-game percent of ~47.1%.  Both hunger and thirst thresholds must be >75% simultaneously to enable optimal health and stamina regenerative effects, and either hunger or thirst thresholds must be >20% to enable maximum carry capacity. The game utilizes the mechanic of + and - to indicate an addition or subtraction of an effect, using Fried Rat Meat an example, the -30 Hunger would be the equivalent of taking away hunger increasing hunger percent values, and +10 Thirst to indicate that the specific item makes the player character more thirsty and thus reduce thirst percent values, conversely with the +1.0 Radiation which applies the radiation debuff to the character.
Indaran Empire

The capital city of the Indaran Empire

The **Indaran Empire** is the main power of Varkhest, asserting control over much of the known world. While there are other powers (Many of which are not as great as the Indaran Empire, however.) within Varkhest, many of them swear fealty to the Indaran Empire- as they actually branched off of the empire itself. Arzenvir is an example of one such power that swears fealty to the Indaran Empire. The Indaran Empire has been facing difficult times as of the late, with the threat of the Dark Overlord looming over it. Officials debate over what course of action to take, whilst the Indaran Emperor is torn between the information fed to him by his advisors. As a result, its power has waned and the other powers have been grasping at the control of the lands.

## Background

The Indaran Empire was founded centuries ago by an ancient council. The origins of the name lost within time. The Indaran Empire was initially more substantial in size while also being directed by a council, rather than by royalty. As time went on, its power increased as more kingdoms united under it. The Empire's power became seemingly limitless.

However, civil war broke out amongst the initial members of the Indaran Empire, causing ripples amongst the other parties of the empire; each more diverse and potentially powerful than the last. Due to this, the first founding members became known as "The Order", whereas the later parties became known as "The Domain". This path was driven by cultural and racial differences as well as irregular border restraints, unlawful taxes, biased council representation and sectionalism.

As the war raged on, a new and direr threat arose known as the Dark Overlord. When the Dark Overlord first presented his chaotic powers, the Order and the Domain chose to cease the infighting, instead to combine forces and defend what remained of the Indaran Empire, against this newfound threat. This fighting between the Dark Overlord and the Indaran Empire continued until the 4th Century when he mysteriously disappeared.

The Indaran Empire reformed, and it started to regain its united power once again for the next century and a half. Through this time, vast advancements were made during this time. Up until the start of Century 5, Year 80, when the Indaran Empire began to dwindle in members. The first kingdom to leave was that of Arzenvir, which swore fealty to the Indaran Empire though remained primarily independent. However, when Koris Aultrum rose to the Arzenviri throne, he restored numerous relations with the Indaran Empire although refused to return the kingdom of Arzenviri to the Indaran Empire's possession.

In the 6th Century, the Dark Overlord returned to the light of Varkhest. Corruption began to spread, as overwhelming magic power caused a blight of the rising undead corpses as well as mutilation of the land and the creatures that dwelled within it. The Indaran Empire began to weaken, their previously impregnable defences, and unchallenged might threatened once more by what lay ahead...