Choker of Bloody Command

**Descriptors:** Enhanced (implement: Blood)

**Class:** Sphereshaper

**Slot:** Neck

**Saving Throw:** See text

Blood seeps from the arteries of your neck, forming a choker of akasha-infused gore that can reach out like chains to control other beings.

You gain the Blood sphere and the Blood Puppet and Extract Blood Construct talents. Unless you have the Blood sphere from another non-veil source, you cannot use blood control to perform the bleed or coagulate abilities.

Shaping this veil grants you the following additional abilities:

* Lesser Blood Puppetry: When you use your blood control to take over a creature’s body using Blood Puppet, you can choose to use a lesser version of that ability by choosing not to spend a spell point. A creature affected by this lesser form of Blood Puppet is not dazed; they are able to freely take physical actions in addition to whatever actions you force them to perform. additionally, when using Blood Puppet in this way a chain of blood extends from you to the creature. This chain extends out to the maximum range of your blood control, and can be sundered as if it were this veil. If this veil is suppressed, or if you or the affected creature ends their turn outside of your blood control range, the effects of your lesser Blood Puppet end.
* Tethered Construct: When you create a blood construct, you can choose to tether it to this veil. A tethered construct has no maximum duration and does not require your concentration to maintain it, but a chain of blood extends from the construct to this veil. This chain extends out to the maximum range of your blood control, and can be sundered as if it were this veil. If this veil is suppressed, or if you or the tethered blood construct ends their turn outside of your blood control range, the tethered blood construct is immediately destroyed. These tethered constructs still count against the maximum number of blood constructs you can control at any time. If you choose to willingly suppress this veil (either by taking an action to do so, by shattering the veil, or through another ability), the blood construct is instead suppressed for the duration of the suppression instead, reappearing in a space adjacent to you when the suppression ends. Any ongoing effects that are affecting the blood construct continue their duration during this time, and any ongoing damage affecting the construct continues to deal damage to it while it is suppressed.

The chain of blood produced by the above abilities extends around objects and creatures and can turn around corners, but otherwise follows the straightest line between you and the creature it is tethered to. Creatures can freely pass through these chains and are not otherwise obstructed by them. If a chain cannot reach a creature it is tethered to despite that creature being in range (such as a door being closed between you and that creature and the chain has no other way to reach it),the chain immediately breaks as if you or that creature ended their turn outside of your blood control range. The chain is considered a fine object when determining the spaces it can fit through to reach the creature it is tethered to.

**Essence:** For each point of essence invested in this veil, your tethered blood constructs gain a +1 insight bonus to weapon damage rolls, and the duration of your Blood Puppet increases by 1 round. For every odd point invested, your tethered constructs gain a +1 insight bonus to weapon attack rolls, to their CMB, to their CMD, and a +1 dodge bonus to AC. For every even point of essence invested, your tethered blood constructs gain fast healing 1 (or increase their existing fast healing by 1).

**Chakra Bind (Neck):** Binding this veil to your Neck chakra further extends the range of your ability to control and manipulate creatures chained to this veil. You gain the Blood sphere Mass Blood Magic and Ranged Blood Magic talents as bonus talents, but unless you possess those talents from another non-veil source you may only use those talents with your Blood Puppetry and Extract Blood Construct talents.

You also gain the following abilities:

* Legion of Puppets: You do not need to spend an additional spell point when using Mass Blood Magic to affect multiple creatures with Blood Puppet if you only target willing creatures. You can also choose to use your lesser form of Blood Puppet when affecting multiple creatures with Mass Blood Magic. For the purposes of the chains of blood linking each creature to this veil, if a chain is broken by you or that creature moving out of range only the creature whose chain was broken has the effects of this lesser Blood Puppet removed from them.
* Combined Blood: As a move action, you may combine two tethered blood constructs under your control of the same size into a single tethered blood construct that is one size larger, up to the maximum size of blood construct you can control. Any ongoing effects and damage taken on either construct persist in the larger construct.
* Split Blood: As a move action, you can split a single tethered blood construct you control into two separate tethered blood constructs of one size smaller. Any ongoing effects and damage taken from the larger construct must be divided between the smaller constructs as you see fit. For example: If the larger construct is suffering from two ongoing effects, you could cause each smaller construct to suffer one of those effects, or one construct to suffer both and the other suffer none.