Patch Notes/Changelog

## Major Feature Additions

**Spire of Infinity** - (Released 10-07-22) - End game dungeon centered solo boss fights. Near endless levels with powerful boss fights and each floor cleared grants items and empowers new Spire Masters Charm -- granting massively impactful enchants.

**Corruption** - (Released 10-04-22) - Corruption mechanic added to items. Corruption gems replace the quality of an item with corruption level and rolls into corruption exclusive enchants (mastery level, traits, etc).

**Ascension** - (Released 9-07-22) - Feature addition to break through previous max level of 9999. Ascending returns the player back to level 1, but grants +200 Master levels, +300 Trait Points and +100% EXP (limit 500%) each time. Ascension can be done up to 15 times for +3000 Mastery +4500 Trait Points and +500% EXP.

**4th Job Classes** - (Released 5-13-22) - Added highest job advancement classes, enabling players to main/sub 2 classes at once and utilize all skills from both classes.

## Patch Notes

**Changelog 12-25-22**

* Happy Holidays to everyone, drop and EXP rates are doubled until after the New Year!
* Base/Job/Drop will be 10x/10x/3x with cards 10x!

**Changelog 12-15-22**

* Mystic Blue and Purple boxes no longer drop individual gems and instead have a chance to drop bags of gems.
* A few new Fractured Weapons have been added.
* Krunch is a knuckle weapon provided bonuses to Monk classes and melee Priests.
* Lucille is a mace weapon that provides bonuses to swordman and merchant based classes.
* The Gilded Book of Amun-Ra is specifically for Sky Emperor and helps some of their AoE abilities.
* The Onyx Book of the Dead is a poison skill oriented book for Sage classes.
* Reflected damage is now limited to 10% of player HP before reflect reduction happens. This makes it possible to survive reflects and makes values of reflect reduction less than 100% still useful.
* Fixed rush windmill and moonlight sonata to give proper bonuses
* Dragonic Aura is now an AoE attack and cooldown reduced to 6 seconds
* Effligo has improved damage and reduced AP cost
* Auto Guard no longer is affected by multi-strike
* All in the Sky is now AoE and AP use has been slightly reduced
* Research Report is now affected by +skill levels.
* Twinkling Galaxy (Sky Emperor) is now longer duration and has improved damage.
* Star Burst (Sky Emperor) no longer requires twinkling galaxy to be active and doesn't stop it, has a slightly smaller damage radius and slower trigger rate but greatly improved damage and is now considered ranged.
* Star Cannon (Sky Emperor) no longer requires twinkling galaxy to be active and doesn't stop it, has a much higher damage amount and longer cooldown as well as dropping in a larger area
* These changes make twinkling galaxy an easier to use general purpose AOE but with significantly less damage than star cannon, star burst becomes less about AOE but is a great single target ranged skill
* Updated Super Deviling card with improved function and it now explains what it does.
* Most other Super Poring type cards have been updated with additional bonuses to trait stats (POW, SPL etc).
* Updated the Limitless Stones to be a little better including now adding trait stats and adding more of the baseline stats as well, truth stone now adds VIT but adds less total HP.
* Changed the graphics for absorption and dispersal gems.
* Greater absorption gems now specify they only work up to item level 15,000 (it has always been this way).
* A new Absorption Gem has been added "Ultra Absorption Gem" that works on any item up to quality 30,000.
* This new gem will be very rare but can drop from larger gem bags and normal monsters at about the same rate as temporal gems.
* Summoned Elementals now have a Base Level equal to their Creator's Base Level and Mastery instead of just Base Level`.
* Skills used by pets/minions now gain 10% of the value of auto attack and pet damage (normally their auto attacks were the only thing affected)
* Some pet skills now benefit from +All Skills as well
* Distorted Temporal Gem now works on items up to 15,000 quality.
* Temporal Gem now works on any non-fractured coin item.
* Fixed an issue that could cause the buffs on some items to give the server issues (resistances over 100% being one of them).

**Changelog 11-30-22**

* Made Biolo crafted foods affected by base level once again.

**Changelog 11-29-22**

* Alchemist Pezzletug now has an option to explain most of the benefits of enchant grade.

**Changelog 11-28-22**

* Partially fixed rush windmill and moonlight serenade to grant close to the right MATK bonus but the ATK bonus is not correct. This will be fully fixed in a future server reboot.

**Changelog 11-25-22**

* Mastersmith Ryan can now list what kind of enhancements can be added to his crafted items.
* Added new rewards to the Baphomet's Castle raid including card albums and bags of gems. There's a new possible "tier" of reward improvements for higher than level 9999 versions of the raid as well increasing all rewards.
* Added some fixes for Rift Invasions to hopefully prevent them from failing to trigger.
* The golden portal to invasions will no longer vanish when there are no active invasions instead it will always be open but if there are no invasions you obviously won't be able to go anywhere.
* Fixed a few skills not working correctly and re-fixed a few NPCs that had gotten reverted during the last server upgrade (mostly related to corrupting items)

**Changelog 11-11-22**

* Fixed some issues causing totem of tutelary to kill players
* Fixed issues with melee skills not doing proper damage
* Made many sources of skill/buff +% dmg additive instead of multiplicative and to offset this increased the amount of damage many monsters take by 2x to 5x or more (reduced their damage reduction)
* Item based +% bonus damage is still multiplicative with this and some other sources are as well.

**Changelog 11-10-22**

* UPDATE: Guild emblems should truly be fixed now, there was an issue where the server was not connecting but it is fixed now.
* Rift Invasions now randomly occur throughout the world, Bloody Rift Branches are no longer sold by Yobo though they will still drop on occasion from Rifts.
* Rift Invasion bosses were changed to have less HP but also take far less damage and be a bit stronger on offense
* Several new tiers have been added to Baphomet's Castle going much higher level with better rewards.
* Baphomet's Castle bosses and monsters are significantly stronger.
* The Ascension Limit has been raised to 15
* Upgraded the stats of and updated the descriptions of a number of Inquisitor skills to do more damage or show the amount of damage they were doing properly.
* A big update to how the server runs (updated to a much newer version of rAthena) will bring guild emblems back and they can be animated now!
* Some other issues including an error on login that was always appearing should now be gone.

**Changelog 10-30-22**

* Fixed most of the Fractured Accessories such as Chain of Alt-Eisen to properly provide their buffs and not mess with the players other stats or movement.

**Changelog 10-25-22**

* Added additional trait stat bonuses to all Tier 2 Crafted Ryan Weapons as well as +all skills at SS grade
* The Whip and Violin crafted Ryan weapons now add Magic and Ranged damage instead of melee and ranged damage.
* Impositio Manus now adds more ATK/MATK
* Fixed an issue causing monsters over a certain level to not be able to be hit.
* Fixed an issue causing corrupted items that are modified in certain ways (and sometimes upon relogging) to have their stats rolled to the minimum value even if they were max value.
* Please note there is no way to retroactively "fix" items that were affected by this, they can be rerolled again with a refine stone enchant grading them or by talking to the item appraiser. This will set them to their minimum value.
* Powerflux Guard has received some upgrades.
* +Skill levels will now affect weapon mastery style damage bonuses and Mastery will further improve those bonuses (all weapon mastery type bonuses gain +1% of their base value per base level now including mastery)
* Fixed an issue in one of the maps for The Spire of Infinity that caused players to spawn in the void outside of a frozen area in the Dark Temple sections.

**Changelog 10-11-22**

* Fixed an issue causing Impositio Manus to not grant ATK/MATK

**Changelog 10-09-22**

* Howling of Chul Ho cooldown increased to 3 seconds (what it should be) from 1 second.
* Josephine the appraiser can now fix corrupted items that had bad rolls of +1 to stat or stat groups. This does not apply to charms I am still working on a system for those.

**Changelog 10-07-22**

* The Auto-Attack & Pet Damage mod now also affects pet skills at 10% of it's value (just like auto attack triggered skills)
* Added The Spire of Infinity to the game.
* The Spire of Infinity is a new endless dungeon that increases in difficulty each floor you go up, clearing the boss on a floor will yield a number of item rewards with extra rewards every 5 10 and 50 floors cleared.
* The Spire Masters Charm is a new charm you will get when you clear your first floor, this item gets stronger each floor cleared and will be available to all of your characters on your account.
* Spire progress is also tracked by account and you can onyl get rewards per floor once per account.
* You can't take party members or outside buffs into The Spire.
* You have 6 minutes to kill the boss or they enrage and become immune to damage and will quickly kill you.

**Changelog 10-04-22**

* Added Gregio Grumani to Malangdo costume exchange shop. He can add the 4th slot headgear mods to grant players a visual effect.
* The effect items drop from costume exchange boxes that players can get from Designer Heidam, not all costumes can be turned into a box but many can.
* Remember Shady Dan sells random costume boxes.
* Added 3 new gems as drops in the world and from a new set of items called gem bags.
* These are Corrupting Gem, Greater Corrupting Gem and Purification Gem
* Corrupting Gems modify items in unpredictable ways randomizing stats rerolling quality or sometimes doing nothing.
* Once corrupted and item can no longer be modified by gems except for refine and Purification Gems.
* Purification Gems remove corruption and all mods from an item so it can be once again modified.
* The new Gem Bags can drop a fairly large number of modifier gems including Temporal and Distorted Temporal Gems.
* They can't drop Enchanting Gems though.
* The rate of Temporal and Distorted Temporal Gems dropping has been slightly increased. ( approx. 1/128,000 to 1/96,000 )
* Added the ability for spell echo to be able to trigger for autospell skill and skills triggered on auto attacks.
* Added a large amount of baseline weight capacity to all characters, I don't really like weight in the game to begin with but it's tied into too many things.
* Merchant Cart weight limit increased by 10x
* Skills that are auto cast now pretty much all benefit from auto attack damage bonus (but at 10% of the value)
* This bonus is multiplicative so it is VERY potent which is why it is now 10% of the listed value.

**Changelog 9-25-22**

* Fixed an issue causing Death Metal Guitar's Rich Man Kim bonus to not be applied properly.
* Improved many skills for expanded classes most of these improvements follow KRO in terms of their scope but some are a bit more for skills that are not quite as good.
* Hyper Novice skills in particular received many improvements.

**Changelog 9-24-22**

* Transfer of the server to google hosting, it is no longer being hosted directly by me.

**Changelog 9-13-22**

* Updated ascension explanation to indicate it can be done 10 instead of 100 times.

**Changelog 9-07-22**

* Update: Changed color of Ascension to purple so it stands out a bit more.
* Ascension is now available to characters that have reached the max level of 9999, Ascension is like a super rebirth.
* Ascending a character resets your level to 1 and grants +200 Mastery levels, +300 Trait Points and +100% EXP (limit 500%) each time.
* Ascension can be done up to 10 times for +2000 Mastery +3000 Trait Points and +500% EXP.
* There may eventually be special item mods depending on Ascension some day.
* Mastery now is taken into account when attempting to equip an item with level requirements. (IE: If you have 100 Mastery, you can equip an item requiring level 100 when you are Base Level 1)
* Changed confirmation before rebirthing to default on Cancel to help prevent accidental rebirths.
* Elementals, ABRs and Biolo summons now all benefit (either outright or in some cases just more) from +skills and their creators Mastery level.
* Fixed the Malangdo enchant exchange to properly give out box 21 again.

**Changelog 9-06-22**

* Fixed Master Artisan Ryan to actually only require level 500/500 quality to upgrade a tier 1 item to tier 2.

**Changelog 9-05-22**

* Fixed an issue with Soul of Heaven and Earth that was causing it to not apply it's damage buff.

**Changelog 8-31-22**

* Fixed an issue with VIP scaling causing it to lower exp instead of increasing it.
* Made certain skills and effects multiplicative instead of additive to skill damage. True Sight and in some cases Giant Growth were affected by this.

**Changelog 8-30-22**

* Disabled teleport and fly wings in Red Rifts.
* The bonus +50% exp from VIP is now multiplicative instead of additive.

**Changelog 8-27-22**

* Update: Fixed an issue causing the airship in Einbroch to make people get stuck.
* Class Souls from Biolabs are now able to be sold.
* Added a chat room message indicating how many people are in the PVP room
* Added monsters to the airship crash site
* Bulvar no longer prevents you from taking the daily quest if you did it on another character, but the fractured coin part of the reward is still only given once per day.

**Changelog 8-24-22**

* Sleipnir can now drop from random armor boxes very rarely.
* Ether Dust can no longer be sold to NPCs.
* Mystical Dust and Pinch of Mystical Dust can also no longer be sold to NPCs.

**Changelog 8-22-22**

* Added 2 new monster spawn sets to rifts Elemental Knights and monsters from Clock Tower Basement.
* Fixed an issue with some scripts that could cause items over refine 30 to be modified and end up with 30 refine.
* Final Strike (Ninja) damage formula has been modified for players and monsters and the skill now only takes 20% of the user's current HP. This skill no longer ignores DEF.
* Mage Coat[1] is now sold by Bob
* The eruption portion of Magma Eruption (Mechanic) now deals ATK based damage instead of it's misc formula. It will do about 20% of the slam damage per tick.
* Designer Heidam in Malangdo has been rebuilt to make it harder to mess up and lose a costume you might want to equip or have equipped.
* His menu now lets you pick from costumes you have and can let you quickly exchange costumes, his costume list has NOT been altered so only some select costumes can be exchanged still.
* In the future a completely custom costume enhancement system will be implemented that will have new skills but this is still a ways out.
* Create New Poison (Guillotine Cross) now benefits from +skill levels which improve the success chance and number of poisons created
* All item creation skills now gain success rate bonuses based on +skill levels.
* Ring of Resonance sprite fixed.

**Changelog 8-17-22**

* Fixed an issue with several soul links not properly recalculating bonuses.

**Changelog 8-16-22**

* Fixed an issue with hat and shadow gear boxes that could cause ones that let you pick your mods to show the wrong item slot.
* Cooldown recovery rate can now appear on normal/shadow weapons and shields and has slightly higher roll possibilities on everything.

**Changelog 8-15-22**

* Corrected an issue with Keyrons Tear causing it to give more Cooldown Reduction than intended
* Added in the framework for a new pair of zones on the eastern side of the Mjolnir Mountains based on the crashed airship instance. Currently no monsters are implemented but the zones exist and they spawn blue rifts.

**Changelog 8-14-22**

* New characters now get a set of q25 novice gear that's fully enchanted.

**Changelog 8-13-22**

* Fixed some of the MVP's tracked/spawned in the rifts and in general. Wrong versions of the 3-2 Biolabs MVPs were being tracked and spawned (IE Royal Guard Randel).
* Added costume previewing to the costume crafter both when you are searching for a costume and when you go to your saved costumes.

**Changelog 8-12-22**

* Reduced the global cooldown slightly
* Enabled Rolling Cutter to be auto cast while it's button is held down. (no other skill can have this due to client limitations so don't ask!)
* Changed the buff from Rose of Sharyn to trigger off skills at 15% but not auto attacks, it also now has an icon with a duration
* Monica's free gear quest now is available at level 90 and is a little more involved, she will send you to Ryan to craft some gear and he will send you back after which she can send you to the new Goblin Village Warp Stone near the low level red portal.

**Changelog 8-10-22**

* Fixed Super Porings to have proper hit/flee (they will have more than they had)
* Super Porings now have significantly higher eternite ore drop chance especially at higher levels.
* Deft Stab has been changed to not directly repeat from multi-strike but instead gain damage and more "hits" added. This will prevent it from causing massive screen lag and probably crashing clients.
* Facebreaker now gets double potency on enchantments and enhancements on it as well as some stat upgrades, it can also be refined normally.
* Randomly dropped items now have a chance to come with existing enchant grade (up to A).
* Disenchanting a grade S or SS item now has a high chance of returning a Sky Diamond and/or an Ocean Sapphire depending on the grade.
* Fixed some costume layering issues
* Added buffs from each of the class specific accessories such as Sorin's Beads that trigger on a specific skill use (Keyron's Tear and Chain of Alt-Eisen already had these but now the rest will too).
* Fatal Shadow Crow cooldown reduced from 60 seconds to 6 seconds
* Dragonic Aura cooldown reduced from 60 seconds to 6 seconds and AP cost reduced to 75
* Astral Strike cooldown reduced from 60 seconds to 6 seconds and AP cost changed to 50 duration reduced from 15 seconds to 6
* Omega Abyss Strike cooldown reduced from 60 seconds to 6 and AP cost changed to 50
* Elemental Buster cooldown reduced from 60 seconds to 6 seconds (AP cost is 50)
* Massive Flame Blaster cooldown reduced from 60 seconds to 6 seconds (AP cost is 25)
* Mission Bombard cooldown reduced from 10 seconds to 6 seconds (AP cost is 35)
* Dark Dragon - Nightmare can now be taken in the Shinkiro/Shiranui tree
* Added some lower headgears to the fractured coin item shop

**Changelog 8-8-22**

* Modified how refine and enchant grade works on gear, most gear will see an improvement in the amount of defenses they gain from having refine/enchant grade.
* Enabled the Morroc Jeweler to sell 2 more of the gems needed for lower grade enchant grade, Amethyst and Aquamarine.
* Enabled SS grade on all gear currently limited to A grade. This does not alter Level 4 Weapons and Level 1 Armor and they still are limited to A grade.
* Made some background changes to hyper novice skills so they perform their weapon swap prevention.
* Tried to make all instances of +skills in item descriptions use the same formatting of "+X All Skills".

**Changelog 8-4-22**

* Update: Added Red Rifts of the 4 Biospheres ranging from level 9800 to 10400.
* Implemented monsters in the Biosphere Ice zone
* Modified and added a few more signboards over NPCs in the castle (and ones for the biospheres).

**Changelog 8-3-22**

* Update: Added new monsters to ra\_fild10 and ra\_fild11, nothing special and no new cards.
* Update: Fixed a crash with elemental summons that can occur with a specific amount of +all skill
* Changed how rift charge works, if you are higher level than 20% of a rifts level (if a rift is lv 1000 and you are over lv 1200) you will never get any rift charge otherwise you should get something in most cases.
* Higher level rifts can potentially reward up to 60 rift charge depending on their level now.
* The Lava Biosphere monsters and drops are now implemented in Varmundt mansion.
* Removed a bad warp in ein\_fild02 that lead to an unwalkable location.

**Changelog 8-2-22**

* Update: Fixed an issue with Keyrons Tear causing it to slow the player and mess with HP.
* Added all 4 Biosphere zones in Varmundt's Mansion as well as the NPCs related to crafting and upgrading the drops.
* Currently only the Glade zone has monsters but the others will be added soon.
* Reduced the ATK bonus from Defender Ring at high defense amounts and improved it slightly at lower amounts.
* Capped the amount of Zeny the atk bonus from Chain of Alt-Eisen can consider to 400m Zeny but it will properly calculate and refresh itself now.
* Both of these accessories were giving too much ATK for an accessory slot (could be upwards of 10k base ATK or more) and have been brought down to around 3-5k
* The max bonus to ATK is 6324 with 400m Zeny for Chain of Alt-Eisen.
* Keyron's Tear now refreshes itself without issue.
* Reduced AP cost and cooldown on rush quake and enabled the rush quake buff that was not working.
* Slightly reduced cooldown on steel tornado
* Added a new 2h Axe to the Fractured Coin Shop
* Enabled a new AtCommand "@randomdrop" add an item name or ID and it will check if the item can drop from enchanted boxes or as random monster drop (if it can drop from one it can drop from the other).
* Fixed a long standing issue with pet's that will stop the random junk popup and appearance of intimacy being reset.
* Fixed the EXP and ATK/MATK values of a lot of level 140-250 monsters in ep 17/18 content as well as illusion dungeons
* This was mostly reducing EXP values though some dungeons got improved exp values. A lot of the exp values were roughly halved when bringing them in line with Divine Pride values.
* ATK and MATK values were all over the place and are now mostly synched with what Divine Pride has listed. There were more reductions than increases especially for MATK.
* Double Casting duration increased to 10 minutes.
* Reduced the cost of enchanting gems purchased from Shady Dan.

**Changelog 7-30-22**

* Fixed an issue with defender ring
* Added a minimap red dot to indicate where the zone in to Oz Labyrinth is located

**Changelog 7-29-22**

* Corrected sprite for modification orb (sharpshooter) that was not showing correctly.
* Added sprite support for Hyper Novice, Shinkiro/Shiranui, Spirit Handler and Night Watch for the costumes that were missing them.

**Changelog 7-28-22**

* Fixed several issues with Hell Tree not using its skills.
* Items should stop getting their mods rolled down to 0
* Monica now gives her initial item set if you reach 99 without requiring a rebirth first. But you still must be 99+ when you talk to her.
* Hack and Slasher now properly does AoE damage
* Multiple Shadow Cross skills have received updates and improvements
* Savage Impact and Impact Crater have reduced cooldowns
* Shadow Exceed now affects Impact Crater and also increases the radius of Savage Impact
* Fatal Shadow Crow AP cost reduced to 75
* Nearly every Fractured Coin weapon that had not been previously improved now grants 1-2 4th job skill bonus or +all skills bonus and some trait stats
* The Destroyer has been reworked and no longer triggers earthquakes when hit
* Added new wing costumes:
* Spider Wings
* Baldur's Wings
* re-added Amistr Bag
* Blue School Bag
* Giant Shark
* Flower Wings
* Seraphim Wings
* Poring Basket
* Adventure Bag
* Electric Guitar Of Phen
* General DaeHyon Sword
* Niflheim Key
* Straw Hat
* Root Beer Server
* Striking Mikoshi
* Samba Carnival
* Filir Backpack
* Lunatic Bag
* Ten Guardian's Shield
* Beginner Purple Backpack
* Winter Coat
* Scepter
* Fairy of Eden
* Rotating Gears
* Capoo Bag
* Hunting Bow
* Heart Wing Backpack
* Gerhard Von Devi Bag
* EXE Backpack
* Chocolate Heart
* Bouquet of Flowers
* Diabolic Rock Guitar
* Fork & Spoon Set
* Blue Rose Garden Shears
* Kyel Hyre
* Melody Wings
* Triple Icecream
* Shining Angel Wings
* Ground Eruption
* Swirling Flame
* Spot Light
* Astrological Blessing

**Changelog 7-26-22**

* Rolling Cutter stacks are not reset while Dancing Blades is active and they increase the damage of dancing blades along with it's radius if you have at least 5 stacks.
* When using Dispersal Gem you can now move enchants from any slot of headgear to any other slot of headgear
* Hopefully fixed a crash with universal ammo and ranged abilities.
* Implemented an experimental monster skill damage normalization, this should cause monster skills to not have such extreme damages especially at very high levels

**Changelog 7-23-22**

* Reduced the number of monsters needed to spawn the MVP in lower level rifts scaling up to the current number in higher level rifts,
* Rift Events now grant progress towards the completion of a rift.
* Christopher in Geffen now uses normal shops to sell his materials and purifies ores like other ore purifiers via a barter shop.
* Increased duration of Attack and Defense Machines (Meister) as well as Dancing Blades (Shadow Cross), also Machines no longer dispel on map change or teleporting
* Increased the duration of Marine and Sandy Festival (Spirit Handler) to 10 minutes at max level
* Most of these durations are NOT currently reflected in the client but they are there.
* Emperium now has a sell value of 500,000z

**Changelog 7-20-22**

* Reduced the amount of EXP required per job level slightly.
* Certain Troubadour/Trouvere skill durations will be increased
* Soul Ascetic Talisman based buffs will last longer and gain power based on the level of the caster or target (whichever is lower)
* Talisman buffs will also now be affected by +all skills (which they had not been)
* Reduced lower level rift mob HP by up to 90%
* Though not announced previously The Riftbound castle now hosts a set of level 100-110 blue rifts in back on the left.

**Changelog 7-19-22**

* Reduced lower level rift monster damage
* Improved player damage vs monsters at the highest level by about 50%.

**Changelog 7-18-22**

* Fixed an issue causing mini munitions factory to not work with a bow for auto attacking
* Fixed an issue causing monsters to take more damage than intended at high levels.
* Fixed an issue with stellar fusion not being able to be taken.
* Fixed a prerequisite for All in the Sky being set to Midhnight Kick instead of Rising Moon.
* Monsters at higher levels have gained a bit more damage resistance in general, when they outlevel you this will potentially be even higher.
* The reverse is true to a degree, when you outlevel higher level monsters some of their damage resistance will be negated.
* The normal damage resistance monsters gain will be slightly less at lower levels than before
* Added in multiple sections of episode 17.2 Sage's Legacy
* Hopefully fixed the hyper novice skill meteor storm buster
* Monsters now gain mres/res and def/mdef piercing as they level and if they outlevel you. You lose 1 res/mres and 5 def/mdef per level a monster has over you. They also negate 1 res/mres per 20 levels and 1 def/mdef per 3 levels.
* hopefully fixed low level monster skills inflicting status ailments on high level players
* Hand of Darkness now restores 2 ap on normal attack and +2 on any skill use. This will reduce the AP gains from it but the gains were far too high.
* Mr Kim a Rich Man, Bard/Dancer skill has been reduced from +60% exp at max level to +10% exp at max level to make it feel less required to use.
* Many Bard/Dancer skills that put down area of effect bonuses now benefit from +skills bonuses (including Mr Kim a Rich Man)
* The Devo and Death Metal Guitar now grant +5 to Mr. Kim a Rich Man skill among many reworked bonuses
* Rhythm Shooting damage increased and casting time/cooldown reduced.
* Increased bonuses from Prontera March and Serenade of Jawaii to +30 each (Jawaii was listed as +30 but was only providing +15) as well as the duration to 10 min
* Roseblossom initial hit damage increased and bonus from CON for both hits increased.
* Sound Blend damage increased substantially.
* Fixed monster drops maxing out around 9920 quality.
* Ring of Wisdom now grants +5% EXP
* Added a new Mini Munitions Factory item that provides Ammo for most skills requiring it. Will count as kunai shurikans arrows and all bullets. Also provides dragon tail missile liquid condensed bullets and other munitions.
* This item does NOT provide gemstones charms and other magical consumables nor does it count as mado gear fuel.
* Reduced the cost of the infinite use flywing and aspd potions by half.

**Changelog 7-05-22**

* Fixed an issue lowering player hit and flee chances.
* Fixed another issue with shield shooting that would mess with the number of hits, this should finally make it behave the way it's supposed to.
* Lord Jacob in the Raid should no longer talk to anyone who is not the party leader.

**Changelog 7-04-22**

* High level monsters will do a little more damage with auto attacks
* Monica should be fixed now and show red rifts correctly
* Fixed some issues with shield shooting and attack stance
* MVP monsters damage increased slightly to be stronger than normal mobs the same level (when they have bonus levels)
* Fixed an issue that could cause monster MATK to be VERY low.

**Changelog 7-02-22**

* Aura Blade's ATK bonus is far too high and has been changed from +1% of the base 550 ATK per base level to +0.1% per base level.
* This leads to it adding 5500 ATK at level 9999 instead of 55000 ATK which is more than any other skill provides by a large margin.
* Re-factored what rift portals are available in what zones between 7500 and 9300 to get a better distribution of portals.
* Monica can now tell you what areas have portals around your level.
* Slightly reduced oleum sanctum CD.
* Fixed Circle of Directions and Elementals for really real this time.

**Changelog 7-01-22**

* Updated Dragon Tail Missile and Hammer of God skills for Rebellion.
* Added in all remaining skill damage changes and boosts according to latest divine pride info I can find.
* All skill descriptions for 4th job skills should be updated and accurate to how they actually work in game.
* This still does not include adding any of the new skills.
* Master Artisan Ryan can now upgrade an item's quality to 15000, the cost for upgrading past 10000 increases by nearly 80% though.
* Moderately reduced (-32%) the effect on weapon ATK that enchant grade adds at higher grades (5 & 6) and increased it at lower grades (1-3)
* Slightly reduced (-17%) the gain to patk and smatk from grade bonus on level 5 weapons but added a bonus to weapon level 4 weapons as well.
* Reduced the quality and refine bonus on Caster and Fighter charms as they simply provide way too high of a boost overall making them extra painful not to have and otherwise too good for requiring basically nothing to use.
* The previously mentioned charms now gain 1% per 5 refine instead of 3 and the total +% is increased every 100 quality instead of 40.
* This makes the charms at 10k quality and +30 provide a bonus of 18% instead of 45.5%
* Reduced some other item mods scaling factors to prevent them from hitting caps at higher levels and slightly reduce how powerful some mods are
* Flat and % atk/matk were reduced by about 20% and spell echo/multi-strike were reduced by about 18%
* Despite these reductions to base matk and atk the massive increase in most skill damage should offset this.
* Auto attack damage bonus on gear was increased
* Improved the bonuses elementals get from being summoned and made +allskills affect their power

**Changelog 6-28-22**

* Master Refiner Ed can now do normal item refining as well as his special stuff.
* Adding a rough elu/ori/bradium/carnium purifer as well near Ed.
* Added a 20m zeny cap on the cost of improving the Quality of an item by 100 via Master Artisan Ryan.
* IG Attack Stance will now remove a flat amount of DEF and provide a better POW bonus.
* Fixed Vigilante at night to do proper damage. Also reduced the fixed cast time by 500ms but added 500ms of normal cast time.
* Fixed some issues with enhancement adding items. Specifically the Spring Regulator should work better now.
* Mission Bombard should have 10 levels now instead of 5.

**Changelog 6-27-22**

* Fixed Dancing Blades, Attack Machine and Hells Plant to no longer interrupt the players movement or trigger the player to play an attack animation when they deal damage
* More sources of damage will now properly show the critical effect when they crit! This isn't applicable to everything though.
* Reduced the cost one some of the Clock Tower Basement enhancements.
* Finished adding Hidden Card to Night Watch
* Added skills to all remaining expanded classes
* Hopefully fixed an issue causing flash kicks star mark to not be able to be applied to a target again after wearing off.
* Reduced costs of some mado gear related items
* Restored warp portals in the castle, any further abuse will force me to remove them permanently.

**Changelog 6-26-22**

* Bomb Porings should do more damage now.

**Changelog 6-23-22**

* The crash seems to have fixed itself, it may have just been a temporary buff or something causing it. Keep an eye out and if you see a crash again report it on discord!

**Changelog 6-22-22**

* There is a new crash occuring on the server and I am trying to find it.
* Enabled Auto Firing Launcher NW skill
* Fixed some damage issues with Night Watch and Imperial Guard skills.

**Changelog 6-21-22**

* Currently Grand Judgement has a bug in the code where it does very little damage, this will be fixed later.
* Intensive Aims special icon no longer show to other players to prevent the noise from becoming too annoying
* Fixed some issues withe certain items being equippable by any class if they were equippable by summoners.
* Enchanted Fly wing now has only a 3 second cooldown.
* Hand of Darkness now grants 1 AP per hit and like the HP also works on skills adding 1 recovered AP on hit.
* Cannon strike damage increased and it now gains a bonus from VIT and is a ground target skill.
* Due to a bug Magic based skills were inadvertantly doing double the damage they should be doing compared to non-magic skills. This issue has been corrected.
* Imperial Guard skills have had an update to match KRO in many regards, reduced AP use and increased damage on some. (Overslash, Cross Rain, Shield Shooting, Judgement Cross and Grand Judgement)
* Added more skills to Night Watch.

**Changelog** **6-18-22**

* Increased movement range substantially.

**Changelog 6-17-22**

* Reduced global cooldown from 200ms to 50ms (was not 100 like I thought it was -\_-)
* Reduced the cooldown of inspiration by 50%
* Fixed an issue that caused skills which should require equipped ammo (but do not consume it) to not actually check for equipped ammo.
* Fixed Rat King and certain rift monsters from becoming level 30000 when they should not be.
* Monsters have improved hit chance now.

**Changelog 6-15-22**

* Updated a number of zones portals and their descriptions
* Added new dungeons to world map and updated world map level descriptions
* Added + all skills and skill radius to the tome advanced stats display
* Added the ability to grant single skills extra levels just like +all levels which can take them over their normal level caps
* Wraith Strike has had a few upgrades.

**Changelog 6-06-22**

* Added a few gems to the rift charge shop and lowered cost of sky diamond.
* Sky Diamonds and Ether Diamonds are no longer tradeable. Ocean Sapphires are still able to be traded.
* Added RES/MRES to monsters with bonus levels added to them.
* A number of healing skills now benefit from skill bonus levels
* Crystal Impact radius reduced and climax 5 no longer makes it full screen.
* Implemented Spirit Handler Skills

**Changelog 6-04-22**

* Added a new physical based 2 hand staff called Pillar of Creation
* Reduced the trait stat bonuses on Staff of Serendipity
* Boxes that let you select a stat now also let you select the slot of the item (it's still random but you can keep clicking to cycle it)
* Fixed an issue with Heart Seeker that caused it's melee damage amount to not be increased by job level appropriately.
* Added a break in the tome of ROTFR showing the point value of MVPs so it would not take as long to load the list.
* This issue is apparently something with the newer client but the new client is needed for fourth jobs to show correctly.

**Changelog 6-01-22**

* Drop rate of rift sparks has been fixed in most scenarios but it was also reduced a bit at the highest levels due to being higher than expected.
* Sparks drop roughly 1/3 of the previous rate at the highest levels. The rate is now capped at about 4% chance per kill (in blue rifts this is less due to how drops work in blue rifts).
* Added Zelunium and Shadowdecon refining to the refine NPCs in towns and cleaned up the interface for it to be a barter system now.

**Changelog 5-31-22**

* Added 4th job weapon drops and added upgrades to them along with the clock\_01 map
* Hypernovice Ground Gravitation cooldown increased to 3 seconds from 1 second.

**Changelog 5-28-22**

* Added Hyper Novice skills
* Fixed an issue with ignition shadow weapon causing it to fail to cast.
* Possibly fixed the weird issue of monsters staying on screen when they died.
* Fixed an issue with Pezzletug where he could get a player stuck in a menu on hitting cancel.

**Changelog 5-26-22**

* Fixed some Spirit Handler issues such as job changing to them not causing head/hair color or body to reset like it does for summoner.
* Spirit handler can now wear my cusomt added weapons like summoner can.
* Enriched Elunium and Oridecon can drop from mining events in rifts now.

**Changelog 5-25-22**

* Re-enabled the Card Trader NPC after fixing a very specific possible exploit.

**Changelog 5-24-22**

* Temporarily disabled Card Trader NPC until a bug with it can be fixed.
* Skill trees are getting reset for sub jobs you will need to re-do your skills!
* Added a refresh to Chain of Alt-Eisen and Keyron's tear for their given buffs when the associated spell is cast.
* Fixed numerous skills not showing the right chat window message when beginnign ending their buffs (especially 4th jobs)
* Fixed the skills window to show all jobs including etc skills when players have a 4th jobs
* Updated core client to 11-17-21 client from 01-07-21 client
* Added back in the special areas warp option that accidently got removed.
* Fixed a long standing issue with Golden Thief Bug card where it was not giving proper resistance to elemental status effects.
* Cleaned up Master Artisan Ryans menu and crafting system to explain it better and to make it a bit faster to navigate.
* Changing jobs no longer removes trait points when it should not
* Trait points will always be reset on rebirthing or sacrificing levels.
* Rebirthing or sacrificing levels now requires level 250 instead of 175, only 4th jobs can rebirth.
* Enabled change cart 2 skill from platinum skills, Morrigan can grant this skill.

**Changelog 5-18-22**

* Improved all 4th job skills per kRO updates including some updates of my own
* 4th jobs now appear first when selecting a job or sub-job at Morrigan, additionally all other jobs are now sorted better with less used jobs appearing at the bottom of the list.
* In most cases when AP is gained it will now show as a yellow number heal for the character
* Added some new mods to Wand of Consuming Shadows and improved some existing ones.
* Reduced MDEF ignore mod on Staff of Serendipity slightly
* Added a new Magic Focused ring to the fractured coin vendor
* Added a physical focused ring as well
* Most buffs now benefit from +skill level bonuses if they have skill level related bonuses.
* This will not change some buffs that are level use dependant such as Mild Wind
* A few more buffs now benefit from the level of the caster but a new modification now also limits the level bonus based on the target as well.
* How this works is it takes the lowest level between the caster and target of a skill and uses that to determine the strength of the buff.
* Many 4th job buffs that add trait stats now slightly scale with base level, since most of these bonuses are % based bonuses this scaling is NOT very high.
* At level 9999 the previously mentioned buffs will gain about +200% of their base value
* The RO:TFR guide book now has the ability to disable damage numbers from being shown which may help some users getting crashes from too many numbers being displayed.
* Reduced the res/mres of raid monsters from 2500 to 650 (75% to 50% reduction)

**Changelog 5-15-22**

* Monica should be working again.
* Added 4th job elemental stones to tool dealer.

**Changelog 5-13-22**

* Fixed life gain on gear not working
* Theres new shops in prontera that sell class based items, also added machine creation book to tool dealer in castle for now.
* Updated to the latests version of rAthena, there were a large number of changes so let me know if weird/unexpected things happen.
* Enabled the transition to 4th jobs and saving/using 4th jobs for sub-jobs etc. Due to existing possible issues having a 4th job will not prevent you from selecting a third job and they will remain a possible sub/main job choice even if you have their 4th job. This is on purpose.
* Merged rAthena Illusion of Moonlight and Vampire with my version, the quests are all now added and I am using their drops/stats
* I did remove the requirements to complete the quests to enter the illusion zones (but you can still do the quests)
* Merged illusion 17.1 with my changes, again I removed requirements to complete quests to access most zones but I am using the rathena stats etc for the monsters.
* Illusion 17.1 gear enchanting should work and has been modified to retain enchant grade and extra mods from server.
* For really reals fixed Sarah to give soul credit on death.
* All fractured items that utilize Soul Power are now limited to 1000 in order to keep things simple and balanced.
* Some items have had their bonuses altered after this change in order to keep them relevant.
* Monsters that get their damage reflected now obey their own immunities
* Bombrings in the bombring event no longer kill low level players with their auto attacks and are level 1 but can no longer miss with their attacks/explosion
* Master Artisan Ryan has had his menu for crafting tier 1 items changed and now will take the original items mods into account when crafting it (if it has no quality it will get q100 and a random set of enchants)
* The cost for upgrading an item to its second tier is now 30x the base items material cost instead of 50 of each material
* This will reduce the total materials needed by about 65% but can increase specific material costs by up to 2-3x depending on the item
* Players can now toggle off the display of monster levels in their names, you might have to @refresh for nearby monsters to update
* It is now possible to get a set of normal equipment from Monica in the castle after you reach level 99 while having at least 1 rebirth.
* This gear is intended to help get into rifts and most of it can be upgraded by Master Artisan Ryan
* Pet Rune Knight Dragons and Mechanic Mado Gears now have special skills that will appear that let you tell them to use their skills, they no longer automatically use the skills though.
* These new skills will replace the standard skills (which are not currently usable as a sub-job skill)
* Added 2 new skills that will allow players to summon the pet Rune Dragon and Mado-Bot when the appropriate sub class is used.
* The advanced stats view now shows stat caps when possible.
* Fixed an issue causing monster kills to not properly count.

**Changelog 5-01-22**

* Kublin can now respawn after a period of time in the TE dungeon and also gives Soul Power.
* Added a great deal of additional skills to be affected by +all skills, mostly magic spells. This should make most skills benefit in some way from +all skills
* Reverted a number of skills from circular targetting to square targeting. This also makes monster skills ALL square target now (many were changed to circular)
* Added some new mods to Deaths Crescent and Mjolnir
* Spellfist is now additive to auto attack damage instead of replacing it with bolt damage.

**Changelog 4-27-22**

* Increased damage of Diamond Dust and Earth Grave (Sorcerer)
* Added weight checks to most NPCs and custom items to prevent the loss of equipment during any kind of modifications.
* Added 2 new movement oriented skills Blink and Leap to magician and swordsman respectively.
* Blink allows movement without any restrictions (through walls etc) though it can't be used on teleport restricted maps.
* Leap is functiuonally the same as body relocation but has a short cooldown (and no spirit sphere requirement).
* Added a new Body Armor to the Fractured quartermaster that grants the Blink skill along with some other fun stuff.
* Experience rates reduced from 30x to 5x but EXP required for higher levels (starts taking effect after level 200) has been reduced by about 85%
* The result is higher levels will be a little bit faster but lower levels will be a bit slower to help new players have more time to get low level gear and get accustomed to changes in the server
* Added a new item mod +All Skills which will increase the effective level of most skills, please note that this only increases the effect of a skill level on damage bonuses and will not affect any other aspect of skills including range and effects that depend on the level of the skill used.
* This mod will appear on a handful of items in the future
* Added a few new spawns based on lasagna mobs to rifts potential monster packs
* Most blue rifts now have a "preferred" spawn group which around 70% of the time will be the monster type that spawns in the rift in general.
* Random packs are unaffected.
* Reduced the "No Enchant Grade Loss on Failure" cost from x5 materials to x3.
* Reduced the time to enter a rift portal from 20 seconds to 10.
* Added a warp point between the east and west parts of lighthalzen.
* Moved/re-enabled some thana dungeon champion mobs and kiel dungeon champion mobs around
* Box prices for the basic and elite boxes from Quartermaster Melissa have been slightly increased
* Some box types from Quartermaster Melissa now have a minimum quality threshold before they will appear, enhanced boxes require 1000+q, advanced boxes require 2000+q and elite boxes require 3000+q
* Made the amount of AGI/DEX needed to keep ASPD up more difficult to maintain at higher levels putting more emphasise on +ASPD gear to maintain high ASPD
* This helps keep magic spell echo from AGI more in line with ASPD based multi-strike.
* Crafted gear from Master Ryan can no longer be affected by Absorption or Dispersal stones.
* Enhancing gems now grant more quality on use.
* Rebalanced Mod Gem drop rates and costs from Madam Theibualt.
* Improved the rewards from disenchanting items
* Removed quest requirement to enter Nidhoggurs Nest
* Fixed Sarah and T\_W\_O to finally grant credit towards mvp souls
* Added guild dungeon warps to the two TE dungeons
* Added monsters to Gray Wolf Fields 1 and 2
* Added new rift spawns based on Gray Wolf Fields

**Changelog 4-19-22**

* Reduced the cooldown on the teleport skill only (fly wings remain the same) by 1 second to 4 seconds.
* Teleport can no longer be interrupted if struck while casting.

**Changelog 4-17-22**

* The crash from earlier is now resolved!
* A cooldown has been added to fly wings and the teleport skill.
* Lunatics in rifts currently gain new skills at higher levels as a test of new functionality. More monsters will gain this in time.

**Changelog 4-16-22**

* There is currently an issue with the server crashing during a script, I have not identified the script causing this yet.
* If you are doing something specific during a crash please report it in discord to help me track it down!!
* Fixed a few issues with items not binding when they should, laying out more groundwork for new kinds of rifts with extra difficulty and new rewards.
* Added more compatibility for skill range increase, more skills should now be affected by it. There's still a few that are not, these are mostly skills that hit a specifically sized area like grand cross.

**Changelog 4-13-22**

* Fixed stats being able to get so high they break.
* Ninja Aura corrected to give it's INT bonus as well as STR.
* The daily rift quest is now limited to once per account.
* Added a Crown for sale from Bob in order to craft the Gilded Crown.

**Changelog 4-12-22**

* Madam Theibualt is now a barter shop, some gems now cost a bit more Zeny to create/convert.
* Made sure that skill radius affects pretty much all skills that it can, let me know if you find a skill with a radius that is not being affected.
* Severe Rainstorm (Wanderer/Minstrel) reduced damage to bring it more in line with other similar skills.
* The Devo and Death Metal Guitar now have a skill damage bonus for Severe Rainstorm.
* Furious Storm (Ranger) increased damage of this skill to help bring it in line with similar skills.
* Re-balanced generated stats for monsters with added levels to give them more baseline stats.
* Reduced the amount of hit and flee monsters get from agi/dex to help prevent them from becoming too hard to hit/dodge from previous change.
* Monster health adjusted in red/blue rifts as follows:
* Red rifts will see normal monsters have slightly less health and MVPs have about double health.
* Blue Rifts will see the lowest level mobs lose health and higher level mobs gain quite a bit more, blue rift MVPs should have roughly 400-500% more hp.
* This will put more emphasis on the level difference in blue rifts (within a rift only) each single level means the monster is quite a bit stronger than other monsters in the same rift and also is worth more rift progress.
* These changes will make the HP pools of blue/red rift mobs a bit more similar instead of red rifts having a lot more hp than blue rifts.
* Red rift MVPs should have roughly double the HP of blue rift MVPs of the same level.
* Morrigan has projected an illusion of herself near the test dummies to allow for build testing.
* Leiborough now uses a barter NPC style shop to perform his crafts making it much easier to mass craft items.
* Dispell now only purges a limited number of buffs instead of all buffs making it a bit less punishing when a monster dispells a player.
* Hopefully fixed a bug leading to poiton pitcher causing health loss instead of gain.
* A few more Ninja magic based skills improved and all skill descriptions updated to reflect changes.
* Ninja Aura (Ninja) skill has increased duration and provides more base STR and INT which now also scales with base level.
* Increased drop changes for dragon gems from abyss\_04 red portal All tier 2 crafted gear from abyss/odin will also now be account bound as will the materials for crafting.

**Changelog 4-9-22**

* Added several new instances of Mastery Level and Skill Radius bonuses to fractured coin items
* Added a new 2h staff to fractured coin vendor that has Mastery and Skill Radius
* Added a new offensively focused shield to fractured coin vendor that changes its bonuses based on if your INT or STR is higher
* Comet (Warlock) radius reduced to 11x11 and damage reduced, knockback also reduced. It still applies a magic damage taken increase which should keep it useful and bring it more in line with other skills
* Hell Inferno (Warlock) shadow damage reduced slightly but radius increased by 1
* Chain Lightning (Warlock) damage increased
* Earth Shaker (Sura) now deals significantly more damage to bring it in line with similar skills
* Fallen Empire (Sura) now deals increased damage
* Fatal Menace (Shadow Chaser) damage improved to put it more in line with similar skills
* Psychic Wave (Sorcerer) hit count reduced to 4 and damage bonus from int reduced but base damage increased and damage is dealt more quickly. Overall this brings psychic wave damage more in line with similar skills.
* Cart Cannon (Genetecist) increased damage and made vit improve the damage as well as improving the existing int bonus
* Spore Explosion (Genetecist) increased damage and bonus from int.
* 16th Night (Kagerou/Oboro) now properly only removes fixed casting time from ninja skills.
* Several magic based Ninja skills have had their damage improved
* Master Artisan Ryans crafted dagger Fated Misericorde now adds +1 skill radius at Enchant Grade A instead of Crit Damage +25%
* Master Artisan Ryans crafted 2h Axe Tabarzin Axe now adds Skill Radius +3 instead of multi-strike +50% at SS grade
* Master Artisan Ryan can now craft a Whip and Violin which both have an SS grade bonus of skill radius +1
* Master Artisan Ryan can now craft a 2h staff with skill radius +2 at A grade
* Fixed an issue where the level gap before crit chance is affected by level difference was a bit harsher than it should be causing crit chance to dramiatically drop once a monster was 101 levels higher than you.
* Defender Ring ATK bonus from soft def/mdef reduced to keep it in line with other items. Hard def/mdef bonus ATK boost remains the same.
* Fixed Defender Ring coma resistance to it's proper amount (40%)
* Reduced flat SP bonus on Titan Shoes based on training from 5 per training to 2 per training.
* Coma Resist now shows in the resistance sections of the advanced stats
* Advanced stats in the Tome now properly takes C.Rate(Crt) critical damage bonus into account for critical damage bonus %.
* Advanced stats in the Tome now shows Coma resistance
* Fixed a handful of card pictures not showing or even worse crashing.
* Abyss 04 red portal now can drop new materials that allow for the upgrading of Draconic Armors to a new tier which requires level 5000 and is armor level 2 with greatly improved bonuses
* Odin Past red portal now drops a new item that can be used to upgrade soutanes and clergy gear to a new tier
* Thanatos Tower red portals now drop materials that when combined with odin past or abyss 4 red portal materials allow for the rings and necklaces to be upgraded to a new tier
* Super novice should new be able to be used as a sub job and give skills your main class doesn't already have.
* Additionally a sub job can now be used with super novice but will not grant any skills the super novice would already have available

**Changelog 4-6-22**

* Increased range of wind cutter by up to 2 cells and works with most non-ranged weapons.

**Changelog 4-5-22**

* Moderate refine stones will now be able to drop
* Rebuilt refining system to make it a bit better:
* Refining now has a higher success rate and failures only lose 1 refine level max
* Whitesmiths can refine weapons up to level 30 but beyond +30 still requires an NPC
* Refining with HD materials won't lower refine on failure
* Enriched materials have a slightly higher success rate than HD but can still lose refine on failure.
* Reduced the damage of most monster versions of Double Strafe
* Defender Ring will now grant some resistance to Coma
* Coma resistance is now also a part of the same resistance group as stun poison bleed and blind
* Unlike the other resistances coma resist is not a chance for coma to not take effect but instead reduces the amount of life lost by the % of the resist so 50% coma resist means you go to half life instead of 1 life when affected by coma.
* Added a new Ring of Wisdom left only accessory to the fractured coin shop.

**Changelog 4-1-22**

* Fixed up Bob the merchant to function a little cleaner (won't be too noticeable though for most users)
* Fixed a very long standing bug with random BGMs in blue rifts that would cause them to kill your menu after you leave a rift and you would get stuck.
* Fixed a resistance bug on crafted armor

**Changelog 3-31-22**

* Yobo should now use as many shards as he can on a limitless stone.
* Baby Poring ringleader can now be found south of prontera in addition to the novice zone.
* Fixed an issue with limitless stone shards dropping as account bound from rift event MVPs causing 2 stacks of each shard to show up.
* Added a new ferry option from izlude to go to the izlude sunken ship, also added a warp stone there.
* Added warps to enter the 4 primary sets of Guild Dungeons.
* Added Yuno and Rachel guild warp stones and guild dungeon warps
* Warp Stones can now be set to show full map name or the internal short name.
* Warp Stones that are still locked now show in the list so you know where they are.
* Keyron's Tear, Chain of Alt-Eisen, Ring of Windsor, Jewel of Guile, Sorin's Beads, Damon's Glove and Lawgiver have all received some improvements to their bonuses.
* Fatal Menace now affected by multi-strike.
* Race, Size, Class (boss/non-boss/guardian etc) and Element based damage bonuses are now cumulative rather than multiplicative.
* Race, Size, Class and Element based damage reductions max out at -90% dmg in total but are still multiplicative.
* The defenses based on armor element vs attack element have also always been maxed at 90% reduction for players AND monsters (these 2 reductions CAN multiply together for over 90% reduction though).

**Changelog 3-29-22**

* Fixed descriptions for a few of the battle manuals/bubble gums and boxes.

**Changelog 3-25-22**

* Fixed a crash related to reject sword and grand cross
* Grand cross damage bonus from vit/int reduced which should reduce monster version (but it will also lose dmg from players)
* Added reject sword dummy to test abilities on
* Added a reproduce/plagiarism NPC to cast skills on the player.
* Fixed chain lightning to now allow for spellecho.
* Added warp stones to each of the main 4 guild locations

**Changelog 3-24-22**

* Fixed an issue at very high levels where logging out could cause a loss of EXP for current level.
* Fixed food buffs not scaling with level.
* Fixed an issue with facebreaker that was causing it to not add the ATK based on level.

**Changelog 3-22-22**

* Fixed an EXP display issue in the client at very high levels that could cause the % of EXP to display weird values.
* Potions, herbs, slim potions and syrups now heal a % of HP in addition to their base heal effect, this should make them more useful.
* Not all potions were changed in this way but most standard potions should have this effect.
* Fixed advanced stats in book to show stat based multistrike and spell echo and corrected crit damage display to be maxed at 400% (including the base 40% bonus, so 360 cap from gear)
* Random rats in the raid instance are now spawning at level 1 again.
* The Devo and Death Metal Guitar gain more damage boost to their skills and now have MATK as well as ATK

**Changelog 3-16-22**

* Added a 5 minute cooldown to creating the raid instance.

**Changelog 3-11-22**

* Facebreakers get a flat atk bonus based on Base Level Cap
* The base atk/matk on fractured coin items was increased by 400%
* Some flat stat bonuses on fractured coin items increased to be more useful
* Ride in lightning deals significantly more damage now
* Windmill (Sura skill) gained +500% base ATK.
* Soul Destroyer damage increased and int's effect on it greatly increased.
* Fire Dance damage increased
* Mass Spiral damage increased
* Warlocks Comet damage, cooldown and cast time have all been reduced
* Grand Cross now uses multi-hit instead of spell echo
* Many advanced stats can now be viewed in the book (they only show generally if you have something in them)
* Stats that are capped show the overage amount in grey or red. Grey is a soft cap and you might want more of that stat if you fight higher level monsters. Red means you have too much.
* Kunai splash damage reduced a bit to make it more in line with other skills of the same nature.
* Explosive kunai damage increased but a cooldown is still present
* Severe rainstorm deals increased damage and gains a damage bonus if a whip/instrument is equipped
* Monsters can now give 0 EXP if they are much lower than you instead of 1-3. This will remove EXP gains from showing on monsters that are too low instead of showing +1 or +2 exp.
* Hit has less impact on larger level difference monsters now.
* Very high level monsters will take a little less damage now. (up to ~40% less at 9999)

**Changelog 3-1-22**

* @mapdrop now works in the poring dungeons but they still do not show their card drop rates which are special (and rare)

**Changelog 2-28-22**

* Changed how item bundles work, they are now usable items and no longer have an automatic (client side) cooldown on use.

**Changelog 2-25-22**

* Added Trait stats as the second enchantment on all randomly enchanted gear
* Added DEF/MDEF pierce, Deflect physical, magical and all attacks reducing damage by 75% and a new negate elemental resistance which reduces the effect of using the wrong element on something

**Changelog 2-24-22**

* Bulvar in the castle now gives a daily quest to compelte 10 rifts which rewards a mystic purple box a fractured coind and 250k zeny.
* Rifts now let you know if they are too easy to give rift charge.
* Fixed the "You can't carry more than 30000 of an item" error message on finishing rifts.
* Many card combo and items that gave bonuses based on your stats (AGI STR etc) have been limited in effect past 250 of that stat. This was already the case for many items but there were some new ones and certain card combos that didn't have this in effect yet.

**Changelog 2-23-22**

* Bloody Rift Branch bosses always drop a fractured coin but you are limited to 5 per week.
* Rift Charge gains are now capped at 30 per run.
* Monster level display has been moved to the front of the name
* Reduced EXP from Bloody Rift Branch event mobs by 95%, these mobs now show they are invasion mobs in their names.
* Increased the EXP from the boss of Bloody Rift Branch events by 1000%.
* Landmine, Blast Mine and Claymore Trap have improved damage.
* Traps no longer cost trap items (you need to have 1 in your inventory though).
* Traps can be set on top of eachother and under the feet of a target.
* Trap mastery increases trap damage by 10% per level instead of a flat amount.
* Traps including fire pillar can trigger from slightly farther away.
* Cluster bomb, Landmine, Blast Mine and Claymore Trap are affected by Multistrike in terms of placing up to 5 traps at once
* The previously mentioned traps are limited to 15 instances on the ground and have reduced durations.
* Fatal Menace has a larger area of affect
* Grand Cross has a reduced aftercast delay and movement delay.
* The fractured coin weapon Rainbow now increases the damage of ignition break and grand cross and reduces their cooldown.
* Monster HP has been increased again by 50% and MVPs have their HP doubled (a reversal of a previous change)
* Slightly reduced the effectiveness of trait stats.
* Increased the maximum amount of effective Res and Mres from 625 to 2500 (50% reduction to 75% reduction possible)
* Fixed the description of Over Brand to indicate that it works with any weapon (functionality unchanged it already worked with any weapon).
* Reduced damage of Psychic wave (it was overly buffed originally) it's still stackable which makes it very strong.

**Changelog 2-20-22**

* Enhancing items with cards in slots that are no longer card slots should now remove the cards and place them in your inventory.
* Removing cards will now also get cards in slots from items that had slots removed.

**Changelog 2-19-22**

* Fractured Coin weapons are all going to now be set to 2 slots regardless of their previous slot count. Existing cards already inserted will continue to work.
* If you attempt to modify a fractured weapon with Ezmerelda and you have cards in slots that are now used by enhancements the cards will be DELETED and replaced with enhancements.
* The refine bonus on weapons has been reduced.
* Refine bonuses (the +ATK/MATK from the refine itself) as well as enchant grade refine bonuses (the p.atk and s.matk) are now doubled on 2-hand weapons.
* Enhancements to fractured coin weapons and crafted weapons from Ryan are now doubled on 2-hand weapons.
* Fixed multiple issues with crafted items from Master Artisan Ryan
* Ryan can now repeatedly upgrade the quality of an item without going through the menus multiple times.

**Changelog 2-15-22**

* Fixed dispersal gems setting quality to 0.
* Added a new shop to Riftmaster Yobo, it uses Rift Charge which is a new currency players get from rift completions. All players have been accumulating rift charge this entire time it will now show up as an item in your inventory.
* A good rift run will net you about 20 rift charge, so spend it wisely.

**Changelog 2-14-22**

* Kunai splash damage scaling based on level changed to be more in line with other skills that gain damage based on level (will be lower).
* Added trait status points to all players past level 200.
* Removed the bonus ATK/MATK from every 10 str/dex/int, trait statuses and reduced mob hp will make up the gap.
* Removed the level diff modifier on def that was causing weird behavior in damage.
* Many taekwon skills that were previously not working as sub job are now working again when used as sub job.
* Crit rating over 100 no longer increases critical damage
* Added ether dust drops to all monster over level 209 at a low rate as an additional drop to any other drops they may have
* Added ether dust drops to thanatos tower and abyss 4
* Changed how item enchants roll, most will be lower
* Items enchants now get a bonus in power from the enchant grade of the item
* All items can be enchant graded, level 4 and lower weapons and armor lower than level 2 have A grade as their max charms and level 5 weapons and level 2 armor can get to SS grade
* Enabled infinite space vendor as a barter NPC to exchange stones for gear
* Rebuilt the enhancement npc for infinite space to work like other enhancers

**Changelog 2-10-22**

* Players lower level than share range (500 lv difference) no longer get any form of scripted credit for kills made by a player.
* This includes all item drops but will not stop gaining MVP kill credit for souls or Runes for the pendant quest.

**Changelog 2-06-22**

* I have returned from a long time spent out of state dealing with a death in the family. I will resume working on the server shortly.

**Changelog 1-18-22**

* New items now drop from rifts that you can vendor for Zeny (this will be their only purpose)

**Changelog 12-27-21**

* Server work will be going on a temporary hiatus as I am having a family emergency. I will still be on discord and can remote into the server if needed but I am leaving my home for an unknown amount of time.

**Changelog 12-26-21**

* Fix a menu freeze in Master Artisan Ryan when enchant grading with no valid targets
* Added all new item systems to Ryan to craft, upgrade and enchant grade a second tier of items
* Fractured items got a couple of upgrades and their enchancements all now get greater bonuses with enchant grade
* Reduced value of stone of sage to prevent over camping of odin temple/past that has been happening a lot lately
* Made some updates and additions to the Tome of ROTFR to show more stats
* Updated more fractured item enhancements to make sure they remain competitive

**Changelog 12-22-21**

* Hopefully fixed the recent crash.
* Fixed players having too much HP do to some changes in rAthena source.
* Added new mods to a number of fractured coin items that were not as good or useful as others
* Changed hand of darkness to flat HP steal instead of % of damage stolen.

**Changelog 12-21-21**

* Currently HP pools are way higher than intended don't get too used to it!
* Added new mods Deflect which can be for magic ranged or melee attacks and blocks 75% of the damage of a recieved attacks
* Added Elemental Resitst Negation mod that can allow an elemental attack to bypass elemental resistance (it can't add damage but can remove the damage reduction of say making a water attack vs a wind mob)
* Added a new Pierce Def/MDEF by value mod. Rather than a % reduction these mods ignore a flat value of def/mdef and occur AFTER % reductions (which are capped at 50%)
* Amber is now sold at the Morroc Jeweler and 2 new gems can drop from MVPs used in the higher enchant grades these also drap at muc higher rates from the raid dungeon
* Added 2 new ranks of enchant grade Rank 5 is "S" and 6 is "SS"
* Added 44 new weapons and armors to Master Artisan Ryan that are all upgrades to empowered weapons and crafted armors they are weapon 5 and armor 2 and can have their enchant grade increased up to SS rank
* Not everything is currently able to be obtained I am working on it.

**Changelog 12-12-21**

* Fixed weird hit issue with lower level players not being able to hit monsters with spells
* Disenchanting now works on items that have things in their card slots
* Slightly reduced highest level monster HP (around -10%)

**Changelog 12-11-21**

* Increased blue rift monster HP to better match up against red rift monster HP
* Implemented costume crafting NPC to allow the crafting of any costume

**Changelog 12-09-21**

* Improved hit vs higher level monsters, made it so the maximum reduction to a status resist you can have is -100% so with 200% resist it would not matter what level the monster is you will be immune to the status effect.
* Changed monster HP calculation and added support to make client properly show monster HP, reduced monster damage reduction at very high level by up to 50% since they now can have more HP
* Added a few more items to mystic boxes for more variety

**Changelog 12-08-21**

* Monsters can now have more HP as a possible max

**Changelog 12-07-21**

* Heat Barrel duration and cooldown increased by 3x.
* Axe Boomering now called Weapon Boomerang and works with most melee weapons
* Damage improved on cold slower and flame launcher (also fixed an issue with cold slower casting too many times)
* Monster skill damage increased back to about half of normal damage (it was lower) you may need more defenses now.
* Hopefully hit crit and status ailments are all fixed now, some skills still wont show the crit effect and some monsters won't show as being crit though they still do take the increased damage
* A new NPC is in the right side of the castle but she is not fully working yet.
* Updated the costs of mado gear fuel and armaments since they no longer are consumed and labeled them and their matching skills to indicate this.
* Changed enchant grade icons to be stars and added support for up to 6 grades (the last 2 are not in use yet but likely will be someday)

**Changelog 12-06-21**

* Fixed some issues with hit and crit, especially when a large level gap is present
* Updated mystic blue and purple boxes to give better rewards

**Changelog 12-05-21**

* Fractured coin items can now be enhanced with new powerful enhancements (card slot enchants) and can now be graded.
* Adding enchant grade to an item increases the normal bonuses to atk/matk or def/mdef from refining the item as well as providing special bonuses depending on the item
* Fracturted items with enchant grades gain a 10% increase to most of their bonuses per enchant grade (up to 40% more at Grade A)
* An items grade shows in the window with the color of the window changing and a poring symbol appearing at the top right per grade.

**Changelog 12-04-21**

* Charms that are now favorited will be the ones that give stats, still only one of each type will give bonuses
* Added new NPC that can enchant all fractured coin items as well as upgrade their enchant grade
* MVPs now drop the amber item needed to upgrade enchant grade at a low chance (rift MVPS have a lower chance than normal MVPs)

**Changelog 12-01-21**

* Added @ii2/@itemdesc that will allow you to lookup an item description
* Updated/Upgraded several fractured coin weapons including wraith strike stormlance all 3 elemental swords and heart seeker

**Changelog 11-30-21**

* Fixed an issue with RG Earth Drive causing it to possibly do too much damage at higher levels and not enough at lower levels
* Converted all Fractured coin items into Level 5 Weapons and Level 2 Armors
* Added a bunch of refine material crafting options to Master Smith Leiborough including the materials to upgrade level 5 weapons and level 2 armor
* All weapons now get significantly more ATK/MATK from refining, level 5 weapons at +100 now get ~11k ATK/MATK
* (Remember refining doesn't destroy any armor or weapons on failure, some failures can reduce current refine by up to half though)
* Increased drop chance for Powerful soul essence from rift MVPs by 2x and normal mvps by 10x
* Reduced effectivenes of miracle and it will no longer trigger for star emperor sub jobs
* The % based hit bonuses from numerous sources have been reduced
* Fractured Magma Dungeon 03 has been lowered from 8300 to 6000
* Fractured Abyss Glast Heim has been lowered from 9000 to 6200
* Fractured Odin Past has been lowered from 9200 to 7000
* Fractured abyss 04 has been lowered from 9400 to 7200
* Thanatos Tower floors 9-12 now have red portals that lead to 7400-8000 level zones
* There is a new map dropped set of items in fractured thanatos tower zones that are not currently used but will be able to upgrade existing thanatos tower rings and amulets in the future
* Fractured Amicitia Lab and Nifleheim dungeon have been added to cover levels 8200-9600

**Changelog 11-28-21**

* Updated The Destroyer to no longer trigger poison mist and icnreased the damage bonus to earthquake while reducing it's trigger rate
* The destroyer also now provides a very large boost to grimtooth damage

**Changelog 11-18-21**

* Kunai splash now should be ranged considered ranged and should no longer be affected by melee bonuses but in turn should be affected by ranged bonuses
* A few rebellion skills that were behaving as melee skills are now behaving as ranged skills
* Reduced damage from dragonbreath and its huge hit bonus
* Fixed reginleif costume hat
* Fixed Shady Dan not sitributing enchantment crystals.

**Changelog 11-17-21**

* moro\_cav\_cav no longer requires a quest to enter
* Added monsters to Special Area OS

**Changelog 11-16-21**

* Added 11 new monster groups to random rift generation and several new MVPs
* Added credit for MVP kills to several new mvps
* Added monster to amicitia dungeon level 1 and 2
* Added mosnters to all floors of Rudus dungeon
* Hopefully fixed Yobo fight

**Changelog 11-15-21**

* Added Niflheim monsters and blue portals 7720~9920
* Added Amicitia dungeon blue portals (no mobs yet) 8520~9360
* Added rudus dungeon blue portals (no mobs yet) 3500~7720
* Added Oz labyrinth monsters and blue portals 5940~7720

**Changelog 11-14-21**

* The mvp of the hidden dungeon has a cooldown timer now
* Fixed an issue in the hidden dungeon where certain items were dropping more than intended and one set of items wasn't dropping at all

**Changelog 11-13-21**

* Reduced the maximum damage bonus from having multiples of 10 of str(or dex) and int from 100,000 to 30,000.
* Reduced the flat attack roles on equipment enchants by 60% on weapons and wings and a bit more on accessories (existing equipment will all lose 90% of atk/matk but can be re-rolled to be higher)
* Reduced monster HP by about 30% to compensate for the atk/matk reduction
* Taking other sources of ATK and MATK into account monsters will likely not be any more difficult.
* Fixed tiger cannon to not be so crazy in large groups of monsters
* Skynetblow is once again gaining damage from multi-strike
* Added a new monster hunt event to find the correct named monster among many incorrect named monsters.

**Changelog 11-11-21**

* Spellfist now has an icon and lasts 15 minutes, yes you still have to cast cancel with it.
* Taekwon running skill no longer works on empty offhand
* Baphomets castle raids higher than level 7800 work now
* Completely revamped crafted gear from master artisan ryan to be more beginner friendly and able to be upgraded slowly and enchanted. you can still use enchanting crystals or dispersal sstones to transfer mods to the items
* Increased poison buster cloud kill and veretyr spear damage
* Added Agi scaling to catnip meteor and silvervine stem spear
* Reduced prices on gems from Shady Dan but you can now only buy gems up to around 130% of the highest level you have ever attained (with a minimum cap of ~3000).
* Reduced prices on boxes from Quartermaster Melissa but you can now only buy boxes up to around 130% of the highest level you have ever attained (with a minimum cap of ~3000).
* Increased chance of looting touches of the gods from the baphomets castle raid chest for Baphomet
* Star emperor starfall has higher chance to trigger and can trigger off of non-ranged non-magic weapon skills it also has a longer range which it can hit targets
* Increased radius of solar burst and full moon kick
* The fractured coin weapons End of days and Zaldebar now have +MATK % on them
* Added mount reins to the fractured coin vendor
* Moved Ayothaya dungeon warp stone to near the level 2 door instead of by the entrance
* Using Item Boxes that let you select stats now shows stat ranges
* Reduced party bonus to +50% from +80% per person

**Changelog 11-07-21**

* Thanatos Tower Revamp has been added
* Added map zone in descriptions for most zones
* Added Oz labyrinth and gray wolf areas (no monsters) but blue portals are in place
* Reduced card drops from 10x to 5x, with new bubblegum and the general high density this was needed to keep cards from being too easy to get and still having some value

**Changelog 11-02-21**

* All pets now eat pet food.
* Added last warp taken to warp stones.
* Made entrance to nightmare biolabs directly via crevice and have no requirements
* ensured biolabs headgear doesnt remove server enchants
* Really fixed the horror toy factory to have exit finally
* Sped up some of the Horror Toy Factory scenarios by making them not lock out player movement and sped up some of the dialogue
* improved drops in horror toy factory
* Added spell echo to comet casting
* fixed the tome of ROTFR to properly show agi/dex based spell echo
* Added Orc Hero, Kiel, Bacsojin and Gloom Under Night as pets including their evolutions

**Changelog 10-31-21**

* Smoothed out exp more and increased exp at higher levels slightly while reducing it at the lwoest level blue/red rifts as they were way too high
* Exp from level 150 + blue/red rifts should be comparable to normal dungeons
* Added bloody coins to the normal drops from monsters in the horror toy factory, added new item drops to celine kimi
* Added fractured mode to horror toy factory setting it's level to 4140 and improving drops
* Hopefully fixed the celine kimi fight
* Added fix for crit dmg in the Tome of ROTFR
* extremely large exp values now display properly

**Changelog 10-30-21**

* Added more types of battle manuals and bubble gums to the fractured coin shop, also added taming gift set box which contains 10 taming gift sets
* Added Illusion of Underwater, the npc can be found along the southern edge of Izlude his name is "Jerry"
* Added a new item to Shady Dan that can remove the bound state of an item at the cost of removing all other modifiers from it. Only items that can be traded after this happens can have this effect done. (fractured coin items for instance will not work with this item)

**Changelog 10-29-21**

* Illusion Huuma Wing Shuriken damage bonus to Kunai splash has been reduced
* Hopefully finally fixed the server crash from demonic fire and fire expansion acid
* Demonic fire has a shorter CD shorter duration and can now have 3 active instances fire expansion acid no longer consumes demonic fire (the other expansion skills still do though)
* Removed the confirmation dialogs when entering many high level zones to prevent a possible issue of players not being able to enter while another player has an open dialog box
* Added 5 new weapons to the fractured coin shop to help give more options to various classes and builds

**Changelog 10-28-21**

* Implemented Chaos Labyrinth (illusion of labyrinth)
* Component items for crafting equipment are now capped at 3000 quality, this is temporary as eventually the quality will be removed entirely and they will be made to be able to stack. They will then produce a set quality item that can be upgraded for more materials.

**Changelog 10-27-21**

* Fixed EXP in a couple of illusion dungeons being almost 3x higher than what it was supposed to be. The most noticeable will be teddy bear
* Dexterity now also reduces casting time in additiona to agility but at half the rate of agility
* Agility now reduces after cast delay in addition to dexterity but at half the rate of dexterity
* Smoothed the leveling curve from level 150-200 and 800-1200
* Multi-leveling is now re-enabled
* fixed issue with keyrons tear, chain of alt-eisen and defender ring while also making their bonuses more obvious

**Changelog 10-26-21**

* Fixed a major issue with demonic fire leading to a server crash, demonic fire is no longer affected by multistrike but fire expansion acid still works
* Upgraded to latest release of rAthena
* Magic is now properly affected by enemy crit resistance
* Magic can now miss and requires hit (it has a higher natural hit chance than normal attacks)
* All skills new gains variable cast rate decrease based on AGI instead of DEX
* All Skills now use dexterity for aftercast delay reduction
* These changes should bring magic more in line with other skills
* Reduced the damage reduction of all Baphomets Castle Raid monsters by half
* Yobo now takes more damage.
* Added Temple of the Demon God (may need more fixes still)
* Changed all biolabs 5 headgear enhancements (enchants) to be like their iRO versions (all have had their stats reduced) to make them less rediculous
* OGH boots no longer break when modifying them
* These changes apply to all gear that gets these enhancements.
* Removed a few more geneticist reagent requirements
* Lowered cooldown on Spore Explosion to 2 seconds and made it affected by vit an addition to int
* Work on adding lapine upgrade and synthesis UIs
* Made OGH boots and nightmare biolabs helm enhancements no longer remove server custom enchants
* thanatos now gives credit for kill in tome of rotfr and thus give soul points
* Fixed Einbroch accessories from not being buyable

**Changelog 10-25-21**

* Fixed multiple issues with sky fortress and it now works to use fractured coins to reset it
* Fixed a few issues with dynite exchanger
* Made sure rift branch mobs give shards
* Rift branches have a duration now
* Bloody rift branches also have a duration before the boss wont spawn or after the boss has spawned before they leave

**Changelog 10-24-21**

* Reduced weekly coins from rifts from 35 to 30 with the addition of bombring event and its 10 free coins per week (+3 from winning one time)
* Added ability to repeat craft some of the materials from abyss 04 crafter

**Changelog 10-23-21**

* Slightly reduced the EXP from blue rift monsters and increased the MVP exp, also increased EXP from red rift monsters
* Max Pain is now affected by reflect damage reduction
* Added rift branches and bloody rift branches

**Changelog 10-22-21**

* Added a new rift branch item that will be dropping in rifts soon, they summon rift monsters that drop shards and give EXP a bloody version will be added as well that will start an event of many rift monsters spawning on the map followed by an exceptionally strong MVP
* Fixed an issue with super novices leading to nearly inifinite MATK
* Thanks to Zoey there are now proper Dancer Scream and Bard Frost Joker lines.

**Changelog 10-21-21**

* Dispersal gems are now account bound, a new item will be added at some point in the future to unbind items so they can be traded.
* Enabled the draconic gear from abyss 4 though the enhancements don't work yet.
* Remove scaraba hole nightmare scaraba hole and tunnel entrance requirements
* Removed juperos entrance requirements
* Removed quest requirement to get to moscovia lands
* Remvoed requirements to go to Ayothaya field 2 and dungeon 2
* Removed requirements to enter amatsu dungeon

**Changelog 10-20-21**

* Added new bombring event with new rewards for winning and participation, this event will run every hour

**Changelog 10-19-21**

* Improved the Titan Gears which can be obtained for fractured coins from the castle, their price was slightly increased as a result
* Improved job exp gain significantly and slightly reduced base level exp gain, changed the highest levels to taper of at 8000 instead of 9000 EXP
* Reduced drop rate of item modfying gemstones (they were way too high) in red portals and blue portals but less so in blue portals to help even them out
* Reduced cost to trade dust for lowest tier gemstone (fractal)
* Moved nightmare biolab monster cards to uncommon card album
* Dramatically reduced all EXP bonuses from shadow gear that had it's level limitations removed so all versions are the same exp bonus

**Changelog 10-18-21**

* Added atcommand NPC in castle to save your atcommand settings and reload them on login
* Shards from rifts no longer are tradeable
* Made a few fixes to how loot is shared in rifts especially for groups
* hopefully fixed the sorcerer elemental that was crashing the server

**Changelog 10-17-21**

* Fixed most cases of bad exp but some red portals may still be a little less than before.
* Job levels are properly taking longer after levle 70 to gain levels (this was always intended but was not working properly)

**Changelog 10-16-21**

* Fixed illusion of abyss (turtle dungeon) to have proper drops
* Changed EXP requirements per level for levels to be in line with normal RO and bumped rates to 30x (lower levels should be much faster and higher levels about 20-40% faster)
* Leeching large amounts of life through damage should no longer be able to kill players
* Hopefully finally fixed rift monster credit not getting distributed to all party members for boss kills! (please be working!!!)

**Changelog 10-15-21**

* Added in a new Multi-Gun to the Fractured Coin shop that counts as all guns.
* Added a new @mapdrop command to show what global map drops are in a map (doesn't work in all maps! Still working on it!)
* Defender ring has received improvements
* Dual wielding no longer unequips weapons when logging in
* Added Resonance Stone of Dusk and Dawn to give powerful enhancements to level 4 Illusion Weapons.
* Enchanting Gems obtained from disenchanting will no longer be tradeable. (current gems are unaffected)
* Enabled @autotrade, Prontera will be the designated vending area

**Changelog 10-12-21**

* Added card album bonuses to most donation shop purchases
* Removed entrance requirements from Kiehl dungeon and Rachel sanctuary
* Updated the Tome of ROTFR to have better clarity on certain stats and show overage amounts on them
* Fixed left hand damage bonus not being applied correctly
* added bubblegum and battle manuals to fractured coin shop

**Changelog 10-11-21**

* Adding ability to make instances have enhanced levels for more interesting gameplay.
* Poisoning weapon now works with any weapon (but not bare handed)
* Fixed refine and enhancing gems hopefully for good
* Added some modifiers to a few of the Fractured coin weapons

**Changelog 10-10-21**

* Started work on a new special weapon type of multi-gun that works as any gun as well as a universal ammo option that works for any skill needing some kind of ammo
* Added function to hide MVP levels and any monsters higher level than the player
* Made some changes to how magic dmg is calculated against higher level monsters (will likely need more work).

**Changelog 10-9-21**

* Created new function for refine gems to just fix them once and for all
* Identified a few situations where item mod gems could be showing items that could not be modified (or when attempting to modify them nothing would happen) in the selection list and fixed them
* Added a shop with 2 items to Shady Dan, costume and shadow gear boxes. These cost 1m and 2m zeny each and give account bound costumes or shadow items respectively

**Changelog 10-8-21**

* Improved damage of shield chain and shield boomerang
* added illusion of luanda
* account bound cards now bind the item you put them in
* removing cards from an item binds them to your account
* changed drop bonus for being VIP to +50% for normal items exp bonus is 50%

**Changelog 10-6-21**

* Implemented card exchanger, can sell cards to them for points used to buy card albums of differing rarity cards
* Made monsters resistant to coma effect as they get higher level, they lose less health
* A few changes to general loot in rifts and the hidden dungeon
* Items over level 999 are no longer tradeable when enchanted, this is true of items dropped from chest or that have enchantments added to them
* Items can have an absorption stone used on them to make the item tradeable, the stone will also be tradeable

**Changelog 10-5-21**

* Made changes towards preventing menus from freezing players if kills happened while they wrre in a party in a rift the hidden dungeon or in some cases anywhere.
* Additional work on granting rift monsters new skill as they go up in level to keep them challenging

**Changelog 10-4-21**

* Food buffs from yellow glowing rift event no longer overwrite other food buffs
* Slightly reduced the impact of hit vs flee and increased the impact of level difference when determining if an attack misses
* Increased the impact of level difference on chance to crit slightly
* Removed a number of spells from multi-strike or spell echo that have issues with casting multiple times.
* This priest sanctuary mage frost driver and several alchemist/genetecist skills that summon monsters
* Beginning work on a few events that will be implemented in the future

**Changelog 10-2-21**

* Added boss to illusion of vampire
* Made homunculus not get such insane stats and fixed it so they won't fail to save if they get too high level (buffer overflow)
* Unlimit now only gives 75% damage bonus at max.

**Changelog 10-1-21**

* Added several GN summon skills and frost driver to exclusion from spell echo/multistrike effect
* fire expansion acid no longer gets as much bonus vs target based on vit

**Changelog 9-30-21**

* Monsters gain more base damage at higher levels, levels about 2000 will see about a 20-30% increase any the increase gets substantially higher with more levels.
* Spirit stone monsters RK sub job dragon and NC sub job Mado gear are all now damage immune and passive, they will assist you in combat but will no longer take hits.
* Monsters resist burning damage and poison damage based on their level.
* Added framework to allow for monsters in rifts to gain skills as they get higher level
* Added more items to the fractured coins vendor
* updated a number of items on the fractured coins vendor (update was actually made earlier today)
* Most of illusion of vampire and illusion of teddy bear are now implemented.