Devastator Marines

Devastator Marines' icon

## Description

A Pre-elite long ranged unit equipped with Heavy Bolters, up to 3 of which can be replaced with upgrades. They can be produced in the Chapel-Barracks and the Orbital Relay.

Devastators are the heavy support infantry of the Space Marines and just like every space marine unit, can be upgraded to counter any unit. They start out with heavy bolters which are very effective against infantry and they can be upgraded with multi-meltas, lascannons and plasma cannons. However, Devastators are ineffective in melee so they should be kept behind your force. They also require a set up time before firing.

## Abilities

RUN!!!

-Order the squad to run.

-Increases movement speed by 45% in exchange for weapon accuracy.

-Lasts for 10 seconds, 2 second cooldown after use.

**Hotkey:** Q

Frag Grenade

**Requires:* Wargear: Frag Grenades*

- Tactical grenade.

- Area effect ability/support weapon that deals good damage to all infantry types except Elite Heavy Infantry.

- 30m throwing range, knocks back enemies in about a 7m area effect radius

- Upon use, it will disable any strategic or support grenade for a duration.

- Left-click and target an enemy or target location to activate.

**Hotkey:** G

Inferno Grenade

**Requires:* Wargear: Inferno Grenades*

- Tactical grenade.

- Area effect ability/support weapon that deals good damage to all infantry and structures types, mostly based on damaging morale.

- 30m throwing range and causes temporary flame damage to all hit targets with bonus morale loss, 10m impact radius.

- Upon use, it will disable any strategic or support grenade for a duration.

- Left-click and target an enemy or target location to activate.

**Hotkey:** I

Stun Grenade

**Requires:* Wargear: Stun Grenades*

- Strategic/Support Grenade.

- Area effect ability/support weapon that blinds and defs all infantry targets within the area of effect with a bonus of morale loss

- 30m throwing range, 13m impact radius.

- Upon use, it will disable any strategic or support grenade for a duration.

- Left-click and target an enemy or target location to activate.

**Hotkey:** H

Smoke Launchers

**Requires:* Wargear: Smoke Launchers (SM) or Wargear:Smoke Launchers (IG)*

- Fires a smoke grenade at the targeted location.

- Left-click and target a location to activate.

- Units in the area around the smoke grenade receive a defence against ranged attacks.

**Hotkey:** L

Krak Grenade

**Requires:* Wargear: Krak Grenades*

- Tactical grenade.

- Anti vehicle support ability/weapon that deals good damage to lightly armored vehicles and buildings; not used against infantry.

- 30m throwing range.

- Upon use, it will disable any strategic or support grenade for a duration.

- Left-click and target an enemy or target location to activate.

**Hotkey:** K

Melta Bombs

**Requires:* Wargear: Melta Bombs*

- Tactical grenade.

- Heavy and potent anti vehicle support ability/weapon that deals good damage to all armored vehicles and buildings; not used against infantry.

- 15m throwing range.

- Upon use, it will disable any strategic or support grenade for a duration.

- Left-click and target an enemy or target location to activate.

**Hotkey:** B

Rally

**Requires:* Sergeant*

-The Sergeant rallies his squad.

-Left-click to activate.

-Restores the squad to full morale.

-Counteracts the effects of being broken.

**Hotkey:** Y

## Upgrades

Upgrade: Twin-Linked Lascannon
  60  30

**Requires:* Armory and Fortress Monastery (HQ add-on, Tier II)*

- Upgrade choice.

- Weapon is effective at taking down armored targets.

- Range: Long.

- Accuracy: Never Misses.

- Requires a setup time.

 86-144

**Hotkey:** W

Upgrade: Plasma Cannon
  70  35

**Requires:* Heavy Armor Deployment (Tier III) and Armory*

- Upgrade choice.

- Weapon is effective at taking down armored targets.

- Range: Long.

- Accuracy: Never Misses.

- Requires a setup time.

- Area effect weapon.

 49-67

**Hotkey:** P

## Leaders

Add Leader : Sergeant
  90  20

**Requires:* Monastery (HQ add-on, Tier I)*

- Heavy infantry

- Leader unit effective at close combat and boosting squad morale.

- Can be upgraded with powerful close combat weapons (Armory building).

- Can use rally ability to restore lost morale.

- Effective against infantry.

**Hotkey:** L

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