Stun Melee Weapons

* **Game Notes:** By making the Moderate difficulty roll for both attacks, a character wielding this weapon may make 2 attacks without suffering the multiple action penalty. They must declare whether or not they intend to deal physical or stun damage for each attack before they are made. Rolling more than 10 below the Moderate difficulty results in the character being stunned for 1 round. This weapon may be used to deflect blaster bolts, as described in the lightsaber combat ability, with all difficulties increased one level.

### Electro-Jabber

* **Type:** Hand-held shock baton
* **Scale:** Character
* **Skill:** Melee combat
* **Cost:** 700cr
* **Availability:** 2, R
* **Difficulty:** Easy
* **Damage:** 5D stun
* **Source:** Geonosis and the Outer Rim Worlds (pg. 14)

### Electropole

* **Type:** Melee weapon
* **Model:** Otoh Gunga Defense League Electropole
* **Scale:** Character
* **Skill:** Melee combat
* **Cost:** Not available for sale
* **Availability:** 3, R
* **Difficulty:** Moderate
* **Damage:** STR+1D+1 (stun or killing)
* **Game Notes:** The staff can deliver both bludgeoning (lethal) and electrical (stun) damage at the wielder’s whim. Before damage is rolled, the wielder must decide what percentage of stun and real damage they will inflict on the target
* **Source:** Secrets of Naboo (pg. 49)

### Fear Stick

* **Type:** Bio-chemical injection melee weapon
* **Model:** Sabrashi Bio-Chemical Deterrent, Inc., FSI-200
* **Scale:** Character
* **Skill:** Melee combat: knife
* **Cost:** 600cr, 50cr (refills)
* **Availability:** 4, F
* **Difficulty:** Moderate
* **Damage:** 2D stun damage (due to system shock)
* **Game Notes:** One round after injection, the recipient must make a Difficult *stamina* or *willpower* roll to avoid the onset of a severe panic attack resulting in immediate flight. This emotional state will continue until Heroic *stamina* or *willpower* roll is made or one hour has elapsed
* **Source:** Galladinium’s Fantastic Technology (pg. 68-69)

### Flashstick

* **Type:** Drallish melee weapon
* **Model:** Flashstick
* **Scale:** Character
* **Skill:** Melee combat
* **Cost:** 100cr
* **Availability:** 3, F
* **Difficulty:** Moderate
* **Damage:** Strength, plus blindness
* **Game Notes:** When touched to a target, a flashstick produces a flash of light, blinding the target for 1D+2 rounds
* **Source:** Coruscant and the Core Worlds (pg. 81)

### Gand Shockprod Staff

* **Type:** Electric staff
* **Model:** Gan Shockprod Staff
* **Scale:** Character
* **Skill:** Melee combat: shockproof staff
* **Cost:** 1,000cr (500cr on Gand)
* **Availability:** 3, R
* **Difficulty:** Easy
* **Damage:** 3D electricity damage, plus 3D stun damage
* **Game Notes:** Weapon has a 3-meter reach.
* **Source:** Ultimate Alien Anthology (pg. 63-64)

### Gentler Rod

* **Type:** Double-strength stun baton
* **Model:** Gentler Rod
* **Scale:** Character
* **Skill:** Melee combat
* **Cost:** 1,000cr
* **Availability:** 2, R
* **Difficulty:** Easy
* **Damage:** STR+1 or 5D stun (two settings)
* **Source:** Tempest Feud (pg. 128)

### Hand-Held Contact Stunner

* **Type:** Contact stunner
* **Model:** SoroSuub CS-12 Stun Master
* **Scale:** Character
* **Skill:** Melee combat: contact stunner
* **Ammo:** 5
* **Cost:** 575cr (power cells: 15cr)
* **Availability:** 2, R
* **Difficulty:** Very Easy
* **Damage:** 4D+2 stun
* **Game Notes:** Small 15cm long, 5cm wide cylinder with a flat disc with 13 contact studs protruding from the forward end. Easy difficulty to *hide* (+2D to *hide* against weapon detectors, +1D against physical searches)
* **Source:** Gundark’s Fantastic Technology (pg. 10), Operation: Elrood (pg. 86), Arms and Equipment Guide (pg. 31)

### Neuronic Whip

* **Model:** TholCorp Neuronic Whip
* **Scale:** Character
* **Skill:** Melee combat: neuronic whip
* **Cost:** 700cr
* **Availability:** 4, X
* **Difficulty:** Moderate
* **Damage:** STR+1D or 5D (stun or normal, two settings)
* **Game Notes:** Power pack lasts for three hours.
* **Source:** Alliance Intelligence Reports (pg. 56), Gundark’s Fantastic Technology (pg. 10-11), Arms and Equipment Guide (pg. 31-32)

### Picador’s Spear

* **Type:** Charged spear
* **Model:** Geonosian Static Pike
* **Scale:** Character
* **Skill:** Melee combat: spear
* **Cost:** 650cr
* **Availability:** 3
* **Difficulty:** Easy
* **Damage:** STR+1D+2 (max: 4D) and 3D stun
* **Game Notes:** Weapon has a 4-meter reach.
* **Source:** Geonosis and the Outer Rim Worlds (pg. 60)

### Rodian Cryogenic Whip

* **Type:** Cryogenic whip
* **Model:** Sancretti Arms & Munitions, Interstellar Rodian Cryogen Whip
* **Scale:** Character
* **Skill:** Melee combat: whip
* **Cost:** 350cr
* **Availability:** 3, F, R or X
* **Difficulty:** Moderate
* **Damage:** STR+1D (whip) plus 4D (stun damage due to extreme cold)
* **Game Notes:** Victim must make a Moderate *stamina* roll after second and additional strikes to avoid -1D penalty to *Dexterity* and all related skills due to system shock (penalties are cumulative).
* **Source:** Galladinium’s Fantastic Technology (pg. 70), Ultimate Alien Anthology (pg. 130)

### Schinga Electropole

* **Type:** Schinga riding electropole
* **Model:** Swokes Swokes Schinga Electropole
* **Scale:** Character
* **Skill:** Melee combat: electropole
* **Cost:** 100cr
* **Availability:** 3
* **Difficulty:** Moderate
* **Damage:** STR+1D+1 and/or 3D stun
* **Source:** Geonosis and the Outer Rim Worlds (pg. 92)

### Stun Baton

* **Type:** Stun baton
* **Model:** Merr-Sonn Stun Baton
* **Scale:** Character
* **Skill:** Melee combat: stun baton
* **Cost:** 300cr
* **Availability:** R
* **Difficulty:** Easy
* **Damage:** STR+2D+2 (includes charge; STR+1D if stun charge is not on)
* **Game Notes:** Power pack lasts for three hours
* **Source:** Gundark’s Fantastic Technology (pg. 11-12), Han Solo and the Corporate Sector Sourcebook (pg. 116), Pirates & Privateers (pg. 43), Arms and Equipment Guide (pg. 31)

### Stun Cloak

* **Type:** Stun cloak
* **Model:** Koromondain PDS, Inc. Model SVT-300
* **Scale:** Character
* **Skill:** Melee combat
* **Ammo:** 3 before power cell is temporarily depleted; holds a total of 8 charges
* **Cost:** 1,500cr
* **Availability:** 2
* **Difficulty:** Moderate (Easy if target is attacking)
* **Damage:** 5D (stun damage)
* **Game Notes:** The stun cloak has a micro cell that recycles in three minutes after the initial charges are used. The cell can be powered up from any external generator in two rounds. A target must make a Difficult *melee parry* or *brawling parry* roll to avoid contact with the cloak.
* **Source:** Galaxy Guide 10: Bounty Hunters (pg. 86), Gundark’s Fantastic Technology (pg. 70)

### Taser Staff

* **Type:** Taser staff
* **Model:** Merr-Sonn Taser Staff
* **Scale:** Character
* **Skill:** Melee combat: taser staff
* **Ammo:** 50 charges
* **Cost:** 500cr (power packs: 40cr)
* **Availability:** 2, R
* **Difficulty:** Moderate
* **Damage:** 5D or 5D stun (uncharged attack causes STR+1D damage)
* **Game Notes:** Weighs 10kg an can be separated into three pieces to be carried in backpack.
* **Source:** Shadows of the Empire Sourcebook (pg. 113), Gundark’s Fantastic Technology (pg. 13)

### Togorian Scimitar

* **Type:** Yil tribe Togorian scimitar
* **Model:** Togorian Yil Tribe Scimitar
* **Scale:** Character
* **Skill:** Melee combat: Togorian scimitar
* **Cost:** 8,500cr
* **Availability:** 4, F or R
* **Difficulty:** Moderate
* **Damage:** STR+2D
* **Game Notes:** In addition to normal damage, the scimitar inflicts 4D stun damage from electrical shock.
* **Source:** Galladinium’s Fantastic Technologies (pg. 70), Ultimate Alien Anthology (pg. 162)

### Z2 Stun Baton

* **Type:** Stun baton
* **Model:** Merr-Sonn Z2 Stun Baton
* **Scale:** Character
* **Skill:** Melee combat: stun baton
* **Cost:** 400cr
* **Availability:** R
* **Difficulty:** Easy
* **Damage:** STR+1D or 5D stun (two settings)
* **Game Notes:** Power pack lasts for three hours
* **Source:** Alliance Intelligence Reports (pg. 56), Gundark’s Fantastic Technology (pg. 12), Arms and Equipment Guide (pg. 31)