Release Notes/1.0 Release

## Highlights

* New Daily Practice Run game mode.
* Twitch Integration - let stream viewers make your game even more more chaotic.
* Biome modifiers - biomes are sometimes a bit different from the usual form.
* Some biomes have simulated temperature effects.
* Lots of gameplay and UI tweaks and additions.
* Visual and audio enhancements.
* New spells, perks, enemies, materials, secrets, sounds and more.
* Over 15 new music music tracks: Underground Jungle, Vault, Temple of the Art and more.
* Performance optimizations and bug fixes.
* Options menu overhaul.

## Features

* Twitch integration - let stream viewers make your game more chaotic
* New progress is displayed at the end of a run
* Sim - liquids freeze in cold biomes
* Sim - ice and snow melt in hot biomes
* Biome modifiers: moist, dark, freezing, hot, conductive, mineable and more..
* New contraption in Holy Mountain
* More new stuff in holy mountain
* New elements in Nightmare mode
* Menus support keyboard input
* Rendering - some environments have custom color grading
* Rendering - some environments hav underground fog/mist
* New perk: Revenge Bullets
* New perk - Gas Fire
* New perk - Phasing
* New perk: No More Knockback
* New perk: Faster Levitation
* New perk: Peace with Gods
* New perk: Kills To Mana
* New spell: Cursed Sphere
* New spell: Freezing Gaze
* New spell: Pinpoint of Light
* New spell: Blood Magic
* New spell: Octagonal Bolt Bundle
* New spell: Fizzle
* New spell: Decelerating Shot
* New spell: Warp Cast
* New spell: Laser Bounce
* New spell: Magic Guard
* New spell: Big Magic Guard
* New spell: Infestation
* New spell: Earthquake Shot
* New spell: Duplicate
* New spell: Linear Arc
* New spell: Oil Rain
* New spell: Bubbly Bounce
* More than 30 new secret spells
* 4 new enemies added
* New enemy: ???
* New enemy: Munkki
* New enemy: Maadoittajamestari
* New enemy: Palauttajamestari
* New item: Vuoksikivi
* A variety of new items to find in the game world
* New prop: Water barrel
* New prop: Plasma beam box
* New music: Underground Jungle
* New music: The Vault
* New music: Temple of Art
* New music: Kolmisilmä
* New music: Credits
* New music: Stevari
* New music: Various side biomes
* New music: The Work
* New music: Snowy Wasteland
* New music: The Tower
* Audio: new material sounds for chains
* Audio: new material sounds for wires
* Audio: new material sounds for magical materials
* Audio: new projectile sounds
* Audio: new creature sounds
* Audio: new boss sounds
* Audio: new explosion sounds
* Audio: new ambiences for Underground Jungle, Vault and Temple of Art
* Audio: various new sounds
* New traps in crypt
* New material: Levitation
* New material: Hastium
* New secret materials and material interactions
* Option for reducing cosmetic particle amount, other new options
* New achievements
* New secrets..

## Updates

* New background in Temple of the Art, Pyramid and Mines
* Telekinetic Kick animations
* Levitation Trail sparks have increased velocity but slow down when penetrating materials
* Added variety to projectile explosion VFX
* Increased the strength of physical impulses of many projectiles
* Mines has new wands, spells and tiles
* Starting equipment is randomized
* Enhanced Holy Mountain visuals
* Adjusted spawn probabilities of several spells
* Pentagram / Hexagram mana tweaked
* Light modifier's radius increased
* New attack for Plasmakukka
* Improved UI graphics filtering (pixel-perfect UI rendering)
* Health bar displays damage amount
* Spell icons are colored according to spell type
* Tweaked selected item look in inventory
* Wand info boxes display all slots
* Mana bar is displayed only if a wand is selected
* Overhauled and extended a side biome
* Overhauled options menu
* Improved adaptive vsync logic
* Gamma setting can no longer be used to see in the dark
* Overhauled knockback effects
* Picking up the nearest item is now prefered
* Polished teleport fx
* Mountain background fixes
* Never Skip Leg Day perk is buffed
* Never Skip Leg Day perk affects Telekinetic Kick
* Living On The Edge perk effects start when hp is under 25%
* Toxic Sludge Immunity perk now protects you from frozen toxic sludge
* Some ragdolls fall down more easily
* Jetpack particles indicate remaining jetpack energy
* Melee on frozen player doesn't lead to instakill
* Glass Cannon is shinier
* Liquids can now push characters
* UI - bars now shake to indicate when you're out of them
* UI - mana drain now has its own icon
* UI - displays cast delay as a bar if trying to use wand and there's an ongoing delay
* Buffed a secret spell to be worth its salt
* AI doesn't attempt to use wands with certain spells
* AI throws away wands that have no usable spells
* Polished AI wand carrying animations
* Various text changes
* Spells in the progress menu have a background indicating the spell type
* Torch will melt frozen materials around it
* Made some wall materials harder
* UI - New rising damage numbers
* Emerald Tablet text appears in a more mysterious way
* Optimization - optimized various systems
* Optimization - optimized rainforest performance
* Optimization - optimized area saving and loading
* An arcane action is acknowledged
* Game over UI tweaks
* Updated some spell icons
* Audio - mix tweaks
* Audio - rain ambience stereo panning
* Audio - added flying sound to Stevari's projectiles
* Polished the visuals of various props and background sprites
* Enemies have new particle-based laser sights
* Menus - scrolling boxes are smoother
* Menus - locked game mode description text is washed out
* Menus - menu UI animations
* Menus - main menu polish
* Tweaked emerald tablet text animations
* Tweaked some teleport particle effects
* Temple and boss music reacts better to various situations

## Bugfixes

* Revenge Tentacle and Revenge Explosion used to trigger on heal
* Some rainforest enemies didn't drop gold on death
* UI wasn't scaled correctly on some resolutions
* UI bars could sometimes go negative
* The game allowed selecting resolutions where the UI became so small it was illegible
* Display resolution change restore counter went below zero
* Perk list went offscreen when lots of perks had been picked
* Health bar went partially over other UI elements when max hp was high
* When hovering "Mods" in main menu a tooltip about mod incompatibilities was always displayed
* Changes to "Low resolution rendering" option weren't applied correctly until other options were changed
* Dragged spells weren't always rendered at correct depth
* Spell Refresh effects on wand weren't applied until inventory was interacted with
* Character kept momentum after entering a portal, while the target area was loading
* Quiet liquid flow sound could be heard throughout the intro
* Gamepad always overrode mouse input focus when it was enabled
* Crash - shooting wand with fireworks and downwards bolt bundle
* Game should be hitting 60 fps more consistently now
* Hitting Escape at the start made things bug out
* Gold couldn't be picked up near enemies that were alive
* Boss arena bridge didn't always collapse
* Cloud spell spawn positions ignored obstacles
* Teleportitis triggered even though damage was blocked
* HP overflow is handled better
* Money overflow is handled better
* Setting enemies or yourself on fire multiple times didn't work correctly
* Inanimate objects displayed damage numbers
* Fixed some issues in scripts
* Inventory gamepad controls didn't work with some item configurations
* Fixed a crash when loading very old save game
* Homing on Eel didn't work
* Splash sound could be heard when approaching [REDACTED]
* Throwable items had a lifetime of 28 minutes
* Clouds had ridiculous maximum speed
* Progress menu item info boxes weren't sometimes fully visible
* "Press E to pick treasure chest" -> "Press E to open treasure chest"
* Audio - a fungal enemy didn't play sound on all deaths
* Scroll container left side worked as a snap target
* Mouse cursor flickered when starting the game
* Hopefully fixed Hiisi Base turrets being able to shoot backwards
* It was not possible to anger the gods in the holy mountain area of The Laboratory
* Improved note spell code

## Modding

* EntityAddComponent2() supports tags via \_tags="tag1,tag2"
* Lua - added StatsGlobalGetValue()
* Lua - added BiomeMapConvertPixelFromUintToInt()
* Lua - added BiomeObjectSetValue()
* Lua - added BiomeVegetationSetValue()
* Lua - added BiomeMaterialSetValue()
* Lua - added BiomeMaterialGetValue()
* Lua - added EntitySetDamageFromMaterial()
* Lua - added EntityAddRandomStains()
* Lua - added OnBiomeConfigLoaded hook (Accessible via init.lua. Gives access to biome configs pre world gen.)
* Lua - added StreamingGetVotingCycleDurationFrames()
* Lua - added a new Shift+F5 debug menu that can be configured via lua (available in noita\_dev.exe)
* Lua - added GameIsModeFullyDeterministic()
* Lua - added GameIsInventoryOpen()
* Lua - added StreamingGetIsConnected()
* Lua - StreamingGetSettingsGhostsNamedAfterViewers()
* Lua - added ComponentAddTag()
* Lua - added ComponentRemoveTag()
* Lua - added ComponentHasTag()
* Lua - added StreamingGetRandomViewerName()
* Lua - added SetWorldSeed()