War for Kamen Riders/Gameplay

The **War for Kamen Riders** (仮面ライダー為に大戦, *Kamen Raidā Tame ni Taisen*) is a tournament royale-like game in which multiple participants compete against each other in the rankings.

## Gameplay

### Joining

To become a participant, one must possess a strong will. Only then will they be approached by the game's navigator Toumou, who will invite the potential participant into the game by presenting them a Spirit Driver and a Driver ID Bezel, with a small booklet of rules that each player is expected to follow.

Touching a Driver ID Bezel is one of the methods of agreement, to which doing so restores the player's memories if they had lost in or bore witness to a previous game. If they agree to play, they cannot void it until the game's conclusion. Once they wear their Spirit Driver and equip their Driver ID Bezel, they are instantly transported to the Legend Hall, which exists in a location inaccessible by Earth's satellites. After Toumou explains the game's background and rules to the agreeing players, they then write their given reason down on a Spirit Card, to which the winner's reason will be honored. Each player is then given a default t-shirt and a uniform jacket to wear in-game.

At the start of each game, a transparent and impenetrable glass barrier is erected within a certain radius around the largest gathering of Terrors, which becomes an area known as the Terror Area. The participating players are then safely teleported to the area.

### Mid-Game

There are multiple stages to each round with the first often being a treasure hunt for Trust Medals, which are stored inside Trust Boxes in the hands of various Dreadmen. Halfway into the round, a Rook Terror may appear, which will trigger an "emergency stage." Players who have yet to procure a Trust Medal are immediately eliminated from the game, while the remaining players are automatically transformed into their Training Forms. Although not required, players can insert Trust Medals into their Spirit Drivers, which allow them to equip weapons and high-level armor onto themselves, as well as freely enter and exit Rider form.
In the second round, players are pitted in a Musou (Warriors) game, where they attempt to mow down as many Dreadmen as they can. The player at the bottom of the ranking board is eliminated.

In the third stage, Toumou enters all remaining players in a lottery and randomly separates them in pairs. If there are an odd-number of players at the beginning of the round, the administration will dispatch one of their many possible A.I. Riders, such as Kamen Rider New Jin to even out the teams. Each pair is tasked with fighting the Rare Terror, which can only be fully neutralized by being attacked in pairs provided they are the part of the same suit. The player rankings are in pairs, with the scores being a total sum of each pair's individual points instead. The player paired with the A.I. Rider is granted the privilege of purchasing a Duo Chance Ticket with their Y Money and switch partners with another pair, though that can affect the rankings considering each player has their own score. The pair at the bottom of the ranking board is eliminated.

The player in the lead of the rankings during the final stage wins the round, which bestows them the title **Kamen Rider Champion**, with a special boost granted to the winner of their choice.

### Elimination

* 1
* 2

"DISQUALIFIED!"
―Game announcement after a player has been disqualified.[src]
"MISSION FAILED!"
―Game announcement after a player has been killed.[src]
Once a player has been eliminated, they and their Driver ID Bezel will disappear, leaving only their Spirit Driver and/or any Trust Medals that had been equipped into the driver. A large red "LOSE" notice will appear over their name on the ranking board, indefinitely barring them from the War for Kamen Riders. Ways a player can be eliminated include:

* Failing to procure a Trust Medal in the first stage before the start of a potential "emergency stage". Many are often eliminated through this method and only a handful of players are actually capable of making it to the "emergency stage".
* Disqualification though rule violations.
* Ranking last in each round.
* The player's defeat, which results in teleporting them away afterwards, permanently erasing their presence in the arena. This method of elimination also destroys the Driver ID Bezel instead of having it simply disappear.

It is not known whenever ID Bezels of eliminated players can be reused by another player.

### Boosting

Depending on the capabilities of the committee running the Grand Prix, there are, however, certain limitations of the boosts each winner can make. As of now, the limitations are unknown.

### Moving On

In order to move on to the next round the participants must a least meet the set criteria or over in order to move on.

#### Round 1

* **Set Criteria**: 500,000
	+ Yukiko Onodera - She was qualified to move on with 864,000.

#### Round 2

* **Set Criteria**: 200,000
	+ Yamato Hachi - He was qualified to move on with 220,249.
	+ Jiro Inusan - He was qualified to move on with 200,921.

## User Interface

While transformed, each Rider's line of sight is given a HUD-screen much like a traditional video game, which includes the following (top to bottom, left to right):

1. **Map**: Shows the position of the player and the direction they are facing relative to the modern compass. (Due to an in-show error, the wind directions do not change.) The map does not show other players nor enemies.
2. **Current Score**: Shows the player's current score.
3. **Field Information**: If an enemy or another Rider is in the player's field of view, brief information regarding them is shown, such as their name.
4. **Game Log**: Shows current game information and the points that were recently earned and the action performed to earn them.
5. **Driver ID Bezel Status**: Shows the player's ID Bezel.
6. **Rider/Civilian Name**: Shows the player's Rider name and civilian identity.
7. **Health Bar**: Shows the player's remaining health, which will deplete as the player takes damage. Upon depletion, it will forcibly de-transform the player but not necessarily cause immediate elimination.
8. **Shield Bar**: Shows the player's remaining shield strength. Upon depletion, it will forcibly enter the player into an "Armor Break" status, making them more susceptible to receiving increased damage.
9. **Equipped Trust Medals**: Shows the currently equipped Medal(s) on the player. It will not identify which part of the Spirit Driver the Medal is equipped on if there is only one equipped.

## Points System

Different actions award a different amount of points:

Certain actions will deduct points:

 -1500
 -1000
 -3000

Different tiers of Terror are worth different amounts of points upon defeat:

### Casualties

Due to some unknown circumstances Andrew Cíclope was actually killed by Kamen Rider Ouja and not eliminated like the other participants, thus the Kamen Rider Grand Prix made an apology and tries to try prevent something like this from happening again. This event cause trauma to Kenta Adams.

## Intermission Periods

In-between rounds, players can chat with other players, rest, check their current rankings, survey the current game map, and even trade/gift Trust Medals if they wish. Players also have access to the concierge area supervised by Giovanni and his assistant Margaret in the Desire Hall, where they can also enjoy complimentary refreshments and shop the Bandai Store. Violence against other players and acts of sabotage remain prohibited. Continued violation of these rules will lead to point deduction, and even instant disqualification from the game.

By performing well in the game, players can earn "Y Money", which can be spent towards cosmetics and other goods. The player can approach Margaret at the Legend Hall, where they are given a tablet computer which have the following available options:

* Movie: Browse a selection of Kamen Rider movies from Go Go Kamen Rider to the latest movie. Unavailable movies will either Unavailable or Coming Soon on their icon. Trailers are available to watch.
* Food: Browse a selection of food items can be eaten at the concierge area. Food items are free.
* Drink: Browse a selection of drinks that can be drank at the concierge area. Drink items are free.
* Fashion: Browse a selection of clothes that can be worn in-game outside of Rider form. The clothing can be worn on top of the DGP Uniform Jacket.
* Hair Change: Browse a selection of hairstyles that can donned in-game outside of Rider form.
* Accessories: Browse a selection of accessories can be worn in-game out of Rider form.
* Chat: *to be added*
* Settings: *to be added*

According to Giovanni, gacha and micro-transactions such as purchasable Trust Boxes do not exist, which eliminates any potential "pay-to-win" aspects and elements.

## Outside the Game

At the end of each round, surviving players are allowed to return to their normal lives with their memories intact until another round begins at a later date. During this time, they are prohibited from disclosing information regarding the Kamen Rider Grand Prix to anyone else other than their fellow players. Video diaries are permissible as long as they remain private. Players are also allowed to take any Trust Medals they have collected in-game with them.

Players will be notified via Y-Phone when a new stage becomes available. Although each player has been seen to obligate to their Rider duties, it is unknown what would happen should one ignore the call, most likely being instant disqualification.