Battle for Detroit

← Night of the Soul • • • • • List of Chapters • • • • • *N/A* →

*For the full transcript of Kara Leaving Detroit, click here.*
*For the full transcript of Kara Captured, click here.*
*For the full transcript of Connor's Last Mission, click here.*
*For the full transcript of Connor at the CyberLife Tower, click here.*
*For the full transcript of Markus Demonstration, click here.*
*For the full transcript of Markus Revolution, click here.*

**Connor's Last Mission**

* Hart Plaza rooftop

**Kara Leaving Detroit**

* West Side Industrial
* Bus Terminal

	+ Canada Border Inspection Station
	+ Banks of Detroit River (if players missed the bus, returned the tickets or used Luther as a diversion)

**Kara Captured**

* Recall Center Nº5

**Markus Demonstration/Revolution**

* Woodward Ave, Detroit
* Hart Plaza

### Objectives

**Connor at the CyberLife Tower*** Follow the guard
* Reach Floor -49
* Complete your mission

**Connor's Last Mission**

* Find vantage point

**Kara Leaving Detroit**

* Reach the bus terminal
* Find a way to leave
	+ Cross the border
	+ Take the boat (river path, see note above)

**Kara Captured**

* Join the line
	+ Return to Alice (if players volunteered to take the body to the dump)
* Find Alice
* Join Alice

**Markus Demonstration**

* Free the androids
* Hold barricade

**Markus Revolution**

* Launch the attack

### Endings

61* 27 (**Kara**)
	+ 12 (**Leaving Detroit**)
	+ 15 (**Captured**)
* 11 (**Connor**)
	+ 8 (**CyberLife Tower**)
	+ 3 (**Last Mission**)
* 23 (**Markus**)
	+ 5 (**Demonstration**)
	+ 18 (**Revolution**)

**Battle for Detroit** is the thirty-second and the final chapter of *Detroit: Become Human*. This chapter has sixty-one different outcomes.

## Overview

This chapter is from the perspective of Kara, Markus, and Connor.

## Flowchart

This is the flowchart walkthrough for Battle for Detroit, with 100% completion rate and all checkpoints. Although not listed in any of the flowcharts, the chapter begins with a press conference held by President Cristina Warren where she is asked questions by reporters. At this point, the player can control which questions (up to 4 or 5) the president answers before the game turns over to the main protagonists.

### Connor's Last Mission

(If Connor became a deviant in Crossroads and then was killed by Markus by choosing "Don't Trust" in Night of the Soul)

1. In The Zen Garden (Checkpoint)
2. Talk To Amanda (leads to "Hart Plaza Rooftop")

(If Connor remained a machine, the scene will start here)

1. Hart Plaza rooftop (Checkpoint)
2. Find Vantage Point
3. Prepare to Shoot
	* Hank Intervenes (if Hank didn't commit suicide in Night of the Soul)
		+ Talk To Hank
			- Talk About Hank’s Son (if Connor saw the photo in "Russian Roulette")
			- Give Up (only available if Hank still has FRIEND status and if Connor asked twice about Hank's son)
				* ***Connor Left Rooftop***
			- Attack Hank
				* Connor Wins
					+ Let Hank Go
						- Connor Kills Hank
							* Missed Opportunity
								+ ***Connor Left Rooftop***
					+ Save Hank
						- Hank Rushes Connor
							* Dodge Attack
								+ Hank Falls To His Death
									- Missed Opportunity
										* ***Connor Left Rooftop***
							* Fail To Dodge Attack
								+ ***Connor Falls And Gets Destroyed***
									- CyberLife Decided To Sent Another Connor
				* Hank Wins
					+ ***Hank Kills Connor***
						- CyberLife Decided To Sent Another Connor
	* OR Captain Allen Intervenes (if Hank committed suicide in "Night of the Soul")
		+ Talk To Allen
			- Flee
				* Connor Jumps off the Roof
					+ ***CyberLife Decided to Send Another Connor***
			- Attack Allen
				* Kill Allen and His Men
					+ Missed Opportunity
						- ***Connor Left Rooftop***
				* Connor Fails to Defend Himself
					+ Allen Destroys Connor
						- ***CyberLife Decided to Send Another Connor***

### Connor at the CyberLife Tower

#### CyberLife HQ

(If Connor became deviant and Markus spared him.)

1. CyberLife HQ (Checkpoint)
2. Follow Guards
3. Inside Elevator
4. Find a Way to Escape
	* Spot Camera
		+ Hack Camera
	* Elevator Reaches Level 31
		+ Amanda Warns Connor
			- ***Connor Was Ambushed and Shot***
	* Try to Stop Elevator
	* Attack Guards
		+ Fail to Neutralize Guards
			- ***Connor Was Shot By Security***
		+ Neutralize Guards
			- Hack Elevator
				* Copy Guard's Voice
					+ Redirect Elevator (leads to "Floor -49")
				* Use Connor’s Voice

#### Floor -49

1. Floor -49 (Checkpoint)
	* Camera Hacked
		+ Leave Elevator (leads to "Initiate Android Conversion")
	* Camera Functional
		+ Guards Await Connor
			- Eliminate Guards (leads to "Initiate Android Conversion")
			- Fail to Eliminate Guards
				* ***Connor Was Shot By Security***
2. Initiate Android Conversion
	* A New Connor Arrives (if Hank committed suicide in "Night of the Soul")
		+ New Connor Shoots Connor (leads to "New Connor Approaches")
	* OR New Connor Has Hank Hostage (if Hank is alive)
		+ (choosing to sacrifice leads to "Sacrifice Hank and Resume Conversion")
		+ OR Stop Conversion to Save Hank
			- Sacrifice Hank and Resume Conversion
				* New Connor Kills Hank and Damages Connor
					+ New Connor Approaches
						- Swap Consciousness with New Connor
							* New Connor Dies in the Old Body
								+ ***The Androids Woke Up***
						- Talk to New Connor (aka run out of time)
							* New Connor Kills Connor
								+ ***The Androids Woke Up*** (if you sacrificed Hank and managed to finish) OR ***The Androids Remained Dormant***
						- Try to Stand
							* New Connor Kills Connor
								+ ***The Androids Woke Up*** (if you sacrificed Hank and managed to finish) OR ***The Androids Remained Dormant***
						- Draw Gun
							* Connor Kills New Connor and Dies
								+ ***The Androids Woke Up*** (if you sacrificed Hank and managed to finish) OR ***The Androids Remained Dormant***
			- Out of Time
				* New Connor Injures Hank
					+ New Connor Kills Connor
						- ***The Androids Remained Dormant***
			- Attack New Connor (Interpose) (leads to "Connors Fight")
			- Draw Gun
				* Both Connors Shoot (leads to "Connors Fight")
3. Connors Fight
	* Connors Draw
		+ Hank Grabs Gun
			- Hank Asks About His Dog's Name
				* Sumo
				* Wrong Answer (Does not have any impact, New Connor will urge Hank to shoot but Hank will not listen)
			- Hank Asks About His Son's Name
				* Wrong Answer
					+ Hank Kills Connor
						- ***The Androids Remained Dormant***
				* Cole
					+ Hank Kills New Connor (leads to "Resume Conversion")
	* OR Resume Conversion
		+ ***The Androids Woke Up***

#### Deaths

1. Agent 54 *(determinant) - Shot* by Deviant Connor in the elevator.
2. Unnamed Elevator Security Officer *(determinant) -* Shot by Deviant Connor in the elevator.
3. Hank Anderson *(determinant) -* Shot by Connor 60, later dying from blood loss in the Android warehouse on Floor -49.
4. Connor 60 *(determinant) -* Shot in the head by Hank Anderson or Deviant Connor or died in Deviant Connor’s dying body.
5. Connor *(determinant) -* Shot by CyberLife Tower security, Connor 60, accidentally shot by Hank Anderson, or shuts down after sustaining fatal shots by Connor 60.

### Kara Leaving Detroit

#### West Side Industrial

1. A Detroit Street (Checkpoint)
	* See Hanged Android
	* Watch Broadcast About Jericho's Attack
2. Luther Finds a Gun (if Luther was alive and Connor never found Jericho) OR Find a Gun (if Luther is not present)
3. Hide from Military
	* Sneak Past Soldiers
		+ Find Jerrys (if Luther is already dead or Luther is in the group) OR Find Luther & Jerry (if Luther is alive and not already with Kara)
			- Save Jerrys OR Save Luther
				* Grab Rock
					+ Hit Soldier with Rock
						- Jerrys Flee OR Jerry Flees and Luther Joins the Group (leads to "Continue to Bus Terminal")
			- Hurry (leads to "Continue to Bus Terminal")
	* Spotted by Soldiers
		+ ***Kara & Alice Arrested*** OR ***Kara, Alice & Luther Arrested*** (leads to "Kara Captured")
4. Continue to Bus Terminal
5. Security Checkpoint
	* Approach Checkpoint
		+ Hand over ID
			- Talk to Guard
				* Guard Calls Out to Kara (if Luther died)
					+ Don't Shoot
						- Guard Returns Alice's Glove (leads to "At the Bus Terminal")
					+ Shoot
						- Shoots Guards
							* Alice Finds Her Glove (leads to "At the Bus Terminal")
				* OR Luther is Nervous (if Luther is alive)
					+ Ask Luther to Shoot (leads to "Luther Shoots Guards")
					+ Ask Luther to Stay Calm
						- Guard Approaches
							* Ask Luther to Shoot
								+ Luther Shoots Guards
									- Alice Finds Her Glove (leads to "At the Bus Terminal")
							* Ask Luther to Stay Calm
								+ Guard Returns Alice's Glove (leads to "At the Bus Terminal")
	* Take Detour
		+ Delayed
			- (if 11 minutes or more remaining - leads to "At the Bus Terminal")
			- OR Late for the Bus
				* Last Bus Departs (leads to "At the Bus Terminal")

#### At the Bus Terminal

1. At the Bus Terminal
2. Find a Way to the Border
	* Watch TV
		+ Markus Attacks Humans (if Markus chose revolution in Night of the Soul)
		+ Markus Leads Protest (if Markus chose demonstration in Night of the Soul)
	* Read *Civil War* (if Markus chose revolution in Night of the Soul)
	* Alice Meets a Mother (if not late for bus)
		+ Parents Drop Bus Tickets
			- Steal Tickets
				* Board the Bus (leads to "Canadian Border")
			- Return Tickets
	* Security Check
		+ Flee
			- ***Soldiers Executed Kara, Alice & Luther*** (if Luther is alive) OR ***Soldiers Executed Kara & Alice*** (if Luther is dead)
		+ Hand over ID
			- ***Soldiers Executed Kara, Alice & Luther*** (if Luther is alive) OR ***Soldiers Executed Kara & Alice*** (if Luther is dead)
		+ Ask Luther to Create a Diversion
			- Adam Calls Out to Kara
				* Get in Rose's Car (leads to "At the River")
	* Meet Todd (Todd was not killed in Stormy Night)
		+ Persuade Todd
			- Todd Sends Soldiers Away
				* Alice Says Goodbye to Todd
		+ Fail to Persuade Todd
			- Soldiers Arrive for a Security Check
				* ***Soldiers Executed Kara & Alice*** (if Luther is dead)
				* Luther Creates a Diversion (if Luther is alive)
					+ Adam Calls out to Kara
						- Get in Rose's Car (leads to "At the River")
	* Watch Terminal TVs (big departures screen at the back)
	* Find Adam
		+ Get in Rose's Car (leads to "At the River")

#### Canadian Border

1. Canadian Border (Checkpoint)
2. Border Agents Check Temperature
3. Avoid Temperature Check
	* See News Bulletin
		+ Androids Charging the Camp (if Markus chose revolution in Night of the Soul)
		+ Androids Demonstrating (if Markus chose demonstration in Night of the Soul)
	* Check Control Desk
	* Check Information Board
	* Android is Executed
	* See Rose & Adam
		+ Reach Rose
			- See Restroom
				* Go to Restroom
					+ Talk to Rose
						- Talk to Adam
						- Get Back in Line (leads to "At Border Desk")
	* Talk to Luther
	* Talk to Jerry
4. At Border Desk
5. Choose Approach
	* Sacrifice No One
		+ Guard sees Markus Attacking the Camp
			- ***Everyone Was Arrested and Killed***
		+ Guard Sees Markus Protesting
			- Guard Lets Them Pass
				* ***The Group Crossed the Border*** (if Luther is alive) OR ***Kara & Alice Crossed the Border*** (if Luther is dead)
	* Sacrifice Jerry
		+ Jerry Sacrifices Himself to Create Diversion
			- ***The Group Crossed the Border*** (if Luther is alive) OR ***Kara & Alice Crossed the Border*** (if Luther is dead)
	* Sacrifice Luther
		+ Luther Sacrifices Himself to Create Diversion
			- ***Kara & Alice Crossed the Border***
	* Sacrifice Kara
		+ Luther Gets Through With Alice (if Luther is alive)
			- ***Alice Got to Canada with Luther***
		+ OR Rose Collects Alice (if Luther is dead)
			- ***Alice Got to Canada with Rose***

#### At the River

1. At The River (Checkpoint)
2. Get Out of Rose’s Car
3. Detroit Riverbank
	* Check River Temperature
	* Observe Canadian Skyline
	* Talk To Adam
4. Talk To Rose
5. Push The Boat
	* Talk To Alice
6. Coastguard Appears
	* Hide (If Luther is dead)
		+ Coastguard Opens Fire
			- Alice is Injured
	* Accelerate
		+ Coastguard Opens Fire
			- Luther Died
			- Alice is Injured
	* Hide Behind Luther (if Luther is alive)
		+ Coastguard Opens Fire
			- Luther Died
	* Dive
		+ Coastguard Opens Fire
			- Luther Died
	* Protect Alice
		+ Coastguard Opens Fire
			- Luther Died
			- Kara is Injured
	* Surrender (default if no other option chosen)
		+ ***The Group Died***
7. Boat Sinking
	* Cast Luther Away
	* Dispose of Supplies
	* Row
	* Reassure Alice
8. Boat Lightened OR Dispose of Engine
9. Dive
	* Reach Canada On Boat
		+ ***Kara & Alice Survived***
		+ Kara is Damaged and Shuts Down
			- ***Kara Died and Alice Survived***
		+ Alice is Damaged and Shuts Down
			- Continue Living
				* ***Alice Died and Kara Continued Alone***
			- Kara Chooses Death
				* ***Kara & Alice Died***
	* Reach Canada By Swimming (if the boat is allowed to sink)
		+ ***Kara & Alice Died***

### Kara Captured

#### At Recall Center

1. At Recall Center (Checkpoint)
2. Androids Leave the Truck
3. Reassure Alice OR Fail to Reassure Alice
4. Get Out of Truck
	* Kara is Too Slow to Obey
		+ Soldier Strikes Kara
5. Get In Line
6. Alice Ordered to Move Forward
7. Reassure Alice OR Fail to Reassure Alice
8. Soldier Becomes Impatient
9. Convince Soldier OR Convince Alice OR Intervene
10. Reach the Tent
	* Kara is Too Slow to Obey
		+ Soldier Strikes Kara
11. Deactivate Skin
12. Undress
13. Leave Tent
	* Kara is Too Slow to Obey
		+ Soldier Forces Kara & Alice Out
14. Deviant Shot Trying To Escape
15. Soldier Orders Android to Move Body
	* Say Nothing
		+ Android Refuses and is Shot
			- Kara and Alice Get Separated (leads to "Inside the Enclosure")
	* Volunteer
		+ Carry Android
			- (head back - leads to "Inside the Enclosure")
			- OR Climb Truck
				* Go Back (leads to "Inside the Enclosure")
				* Leave
					+ ***Kara Leaves Camp Without Alice***
					+ Alice Died in Recycling Machine OR Alice Freed by Markus

#### Inside the Enclosure

1. Inside the Enclosure
2. Explore Enclosure
	* Caught By Drone
		+ Move
			- (if not wounded) Drone Wounds Kara
			- (if already wounded) ***Kara is Killed by the Drone***
				* Alice Died Alone in Recycling Machine OR Alice Freed by Markus
		+ Remain Still
	* Distressed Android is Shot
	* Talk to Jerry
	* Talk to Other Jerry
		+ Alice Gets Taken Away
	* Talk to Luther (if alive)
		+ Luther Gets Taken Away
			- Intervene
			- Do Not Intervene
	* Talk to Scarred Android (if freed in Zlatko)
	* Talk to Rescued Android (if Kara chose "Volunteer")
	* Talk to Ralph (if squated in house in Fugitives)
		+ Ralph Attracts Drones Attention
			- Give Up
			- Insist
				* Ralph is Killed
			- Calm Down
				* Ralph Settles Down
3. Exit Enclosure (leads to "Join Alice")

#### Join Alice

1. Join Line (Checkpoint)
2. Find Alice
3. Alice is Terrified
	* Firm
	* Optimistic
	* Reassuring
	* Direct
	* Silence
4. Line Moves Forward
	* Soldier Strikes Kara for not Complying
5. Step Forward
6. Find a Way to Join Alice
	* Line Moves Forward
		+ Get Killed (if already shot)
			- ***Kara Died in the Lines***
				* Alice Freed by Markus OR Alice Died in Recycling Machine
		+ Get Shot (if not shot)
			- Alice's Stress Increases
	* Talk to Android Behind Kara (if Markus is alive and attacking the camp)
	* Talk to Android Ahead of Kara (if Kara did not choose "Volunteer")
	* Talk to Luther (if alive)
	* Talk to Jerry
	* Talk to Scarred Android (if freed in Zlatko)
	* Observe Guards
	* Jerry Dies
	* Alice Asks Questions
		+ Reassure
		+ Tell the Truth
		+ Say Nothing
	* Talk to Ralph (if met in Fugitives)
	* Alice Panics and Runs to Kara
		+ Do Not Intervene
			- Alice Gets Shot
				* ***Kara is Dead*** OR ***Kara Freed by Markus***
		+ Intervene
			- Kara Gets Shot
				* ***Kara Died in the Lines***
					+ Alice Freed by Markus OR Alice Died in Recycling Machine
7. Ask to Create Diversion
8. Soldiers Are Distracted
	* Kara Gets Caught By The Drone
9. Reach Alice (leads to "In Line With Alice")

#### In Line With Alice

1. In Line With Alice
2. Find a Way to Escape
	* Line Moves Forward
		+ Get Killed (if already shot)
			- ***Kara Died in the Lines***
				* Alice Freed by Markus OR Alice Died in Recycling Machine
		+ Get Shot (if not shot)
	* Reach Recycling Machine
		+ ***Alice & Kara Died in Recycling Machine***
		+ OR Markus Liberates Androids
			- ***Kara & Alice Survived***
	* Observe Barbed Wire
	* Luther Reaches the Recycling Machine
	* Talk to Jerry
	* Talk to Ralph
	* Talk to Luther
	* Talk to Scarred Android
3. Ask to Create Diversion
4. Soldiers Are Distracted
5. Run to Barbed Wire
	* Kara is too Slow
		+ Soldier Shoots the Group
			- ***Kara and Alice were Killed*** OR ***Kara, Luther and Alice were Killed***
	* OR Alice Gets Past the Barbed Wire OR Alice & Luther Get Past the Barbed Wire
		+ Kara is Too Damaged to Proceed (if Kara was shot earlier)
			- Soldier Shoots Kara
				* ***Alice Escaped on Truck*** OR ***Luther and Alice Escaped on Truck***
		+ OR A Soldier Arrives
			- Pass the Barbed Wire
				* Soldier Shoots the Group
					+ ***Kara, Luther and Alice were Killed*** OR ***Kara & Alice were Killed***
			- Fight Soldier
				* Soldier Beats Kara
					+ ***Kara & Alice were Killed*** (if Ralph and Luther are dead)
					+ OR Ralph Intervenes (if Luther is dead, Kara stayed in the Squat, and Ralph is alive)
						- ***Kara & Alice Escaped on Truck***
					+ OR Luther Intervenes (if Luther is alive)
						- ***Kara & Alice Escaped on Truck***
				* Kara Beats Soldier
					+ ***Kara & Alice Escaped on Truck*** OR ***Kara, Luther, & Alice Escaped on Truck***

### Markus Revolution

#### Revolution at Hart Plaza

(If Markus chose Revolution in Night of the Soul)

1. Revolution at Hart Plaza (Checkpoint)
2. Markus Sends a Message
3. Charge the Barricade
	* Markus Wounded
4. Plant the Flag
5. At the Crossroad (Checkpoint)
6. Launch the Attack
7. Approaching Recall Center
	* Josh Leaves Cover
		+ Rescue Josh
			- Josh Dies in Markus' Arms
		+ Josh is Shot
	* Inspire Frightened Android
		+ Android is Shot Leaving Cover
		+ Android Stays Hidden
	* Simon is Shot
		+ Try to Save Simon
			- Save Simon
			- Fail to Save Simon
		+ Keep Going
	* Throw Grenade
	* Markus Badly Wounded
		+ Simon Offers his Heart (if Simon is alive and his relationship is FRIEND or higher and North status is below FRIEND or she is dead)
		+ OR North Offers her Heart (if North status is FRIEND or higher)
			- Accept
			- Refuse
				* ***Markus Died and the Revolution Failed***
		+ OR Nobody to Save Markus
			- ***Markus Died and the Revolution Failed***
8. Reach Machine Gun
9. Coordinate Attack
	* Send North to her Death
	* Attack Successful (leads to "Approaching Recall Center Nº5")
		+ Drone Attacks North's Group
			- Fail To Shoot Drone (North dies)
			- Shoot Drone
	* Attack Unsuccessful
		+ Androids Have to Fall Back
			- Simon Gets Shot (if North died in Crossroads, Simon is still alive, and percentage of success reaches 0% before Simon rushes forward and gets injured)
			- North Gets Shot (if North is still alive and status is below COMPANION)
			- Markus Takes Shelter in Store (leads to "Alone in Store")
			- OR Markus and North Take Shelter in Store (if North is alive and status is COMPANION or LOVER) (leads to "Inside Store with North")

#### Approaching Recall Center Nº5

1. Final Assault
2. Markus is Hit by Explosion
	* Connor Finds Markus (if Connor remained a machine)
		+ Control Connor
			- Win the Fight
				* ***Connor Stopped The Revolution***
			- Lose the Fight
				* Markus Defeats Connor
					+ Shoot Tanks
						- ***Assault was Successful***
		+ Control Markus
			- Win the Fight
				* Shoot Tanks
					+ ***Assault was Successful***
			- Lose the Fight
				* ***Markus Died and the Revolution Failed***
	* OR Soldiers Approach Markus (if Connor became a deviant)
		+ Neutralize Soldiers
			- Shoot Tanks
				* ***Assault was Successful***
		+ Fail to Neutralize the Soldiers
			- ***Markus Died and the Revolution Failed***

#### Alone in Store

1. Alone in Store
	* Connor Arrives (if Connor remained a machine)
		+ Shoot
			- Markus is Shot
				* ***Connor Executed Markus***
				* Detonate Bomb (if Markus accepted the dirty bomb)
					+ ***Markus Died as Detroit Burns***
		+ Spare
			- Detonate Bomb (if Markus accepted the dirty bomb)
				* ***Markus Died as Detroit Burns***
			- ***Connor Spared Markus***
			- (if Markus accepted the dirty bomb but does not detonate)
				* ***Connor Executed Markus***
		+ No Choice
			- ***Markus and Connor Killed Each Other***
	* Soldiers Surround Store (if Connor became a deviant or the Connor series was decommissioned)
		+ Surrender
			- ***Markus Died Leaving Store***
		+ Suicide
			- ***Markus Committed Suicide***
		+ Detonate Bomb (if Markus accepted the dirty bomb)
			- ***Markus Watched Detroit Burn***

#### Inside Store with North

1. Inside Store with North
2. Soldiers Surround Store
	* Detonate Bomb (if Markus accepted the dirty bomb)
		+ ***Markus and North Watched Detroit Burn***
	* Surrender
		+ ***Markus and North Died Leaving the Store***
	* Suicide
		+ ***Markus and North Committed Suicide***
	* Kiss North
		+ Share a Moment with North

#### North in Hart Plaza

(If North became leader in a previous scene)

1. North in Hart Plaza
2. North Sends a Message
3. North Charges the Barricade
4. North Plants the Flag
5. Deviants Are Outnumbered
	* ***North Was Shot By Soldiers*** (if Connor became a deviant or failed to find Jericho)
	* North Takes Shelter in Store (if Connor remained a machine)
		+ Connor in CyberLife Store
			- Find North
				* Shoot
					+ ***North Was Shot By Connor***
				* Spare
					+ ***Connor Spared North***
				* No Choice
					+ ***North and Connor Killed Each Other***

### Markus Demonstration

#### Hart Plaza Freedom March

(If Markus chose Demonstration in Night of the Soul)

1. Hart Plaza Freedom March (Checkpoint)
2. Lead Jericho
3. Roadblock
4. Talk to Officer
5. Androids Under Fire
6. Show Determination
7. Raise Fist OR Hands in the Air OR Sit OR Kneel
8. Androids Stand Their Ground
9. Build Barricade
10. Use Billboard OR Use Bench OR Use Abandoned Car
11. Hold Barricade
	* Choose Slogans
	* Talk to Scared Android
	* Talk to Traumatized Android
	* Talk to North
	* Plant the Flag
	* Observe Soldiers (Triggers Perkins arrives)
	* Observe Detonator
	* Light Barrel
	* Read *They Defy Us*
12. Perkins arrives
	* Negotiate With Perkins
		+ Accept Deal
			- Perkins Leaves
				* In the Dismantled Barricade
					+ Talk to North (if alive)
					+ Talk to Perkins
						- Perkins Shoots North (if alive)
						- Perkins Shoots Markus
							* ***Markus Died After Betraying his People***
		+ Refuse Deal (leads to "Soldiers Attack Barricade")
	* Refuse to Negotiate (leads to "Soldiers Attack Barricade")
13. Soldiers Attack Barricade

#### Defending the Barricade

1. Defending the Barricade (Checkpoint)
	* Save Fleeing Androids (leads to "Markus is Cornered")
	* Fail to Save Androids
		+ North Takes a Bullet for Markus (if North status is FRIEND or above - leads to "Markus is Cornered")
		+ OR Markus Shot
			- ***Markus Died Protecting His People***
2. Markus is Cornered
	* North Joins Him (if alive)
	* Josh Joins Him (if alive)
	* Simon Joins Him (if alive)
	* Soldiers Raise Weapons
		+ Sing
			- Public Reacts to the Androids' Last Stand
				* President Orders Soldiers Not to Shoot (if public opinion is "Supportive" or "Sympathetic")
					+ ***Androids Won Freedom for the Moment***
				* OR Soldiers Fire
					+ ***Markus Died with his People***
		+ Kiss North (if North status is LOVER)
			- Public Reacts to the Androids' Last Stand
				* President Orders Soldiers Not to Shoot (if public perception is positive)
					+ ***Androids Won Freedom for the Moment***
				* OR Soldiers Fire
					+ ***Markus Died with his People***
		+ Sacrifice
			- Soldiers Fire
				* ***Markus Died with his People***
		+ Do Nothing
			- Soldiers Fire
				* ***Markus Died with his People***
		+ Observe Detonator (if Markus accepted the dirty bomb in Crossroads)
			- Give Up (loops back to same choice)
			- Press
				* An Explosion Shakes Detroit
					+ Soldiers Retreat
						- ***Androids Became Free in the Debris of Detroit***

## Relationship Changes

### Jericho

* Sending a message to the journalists
* Planting flag
* Markus says that the humans are about to launch an attack
* Assault is successful
* Assault fails
* North or Simon give Markus their heart

### North

* Assault is successful
* Kissing her in the CyberLife store

### Simon

* Saving him when he gets shot during the revolution
* Assault is successful
* Accepting Perkins' deal

### Hank

* Choosing "save Hank" at CyberLife Tower
* Hank shoots Connor-60
* Choosing "sacrifice Hank" at CyberLife Tower
* Hank confronts Connor on the rooftop
* Not insisting about his son
* Choosing to attack Hank

### Amanda

* Connor remains a machine and the uprising fails
* Connor refuses to shoot Markus after the assault fails

### Alice

* Agreeing to save Luther/the Jerrys
* Refusing to save Luther/the Jerrys
* Kara or Luther kill the soldiers at the checkpoint
* Miss the bus
* Return bus tickets
* Keep bus tickets
* Sacrifice Luther or Jerry at the border
* Reach Canada by bus

### Luther

* Telling him not to shoot the guards at the checkpoint
* Miss the bus
* Return bus tickets
* Keep bus tickets
* Reach Canada

## Public Opinion

* Choosing "peaceful" or "calm" when talking to the army
* Choosing "provoke" or "accuse" when talking to the army
* Choosing "firm" the first time
* Army firing on protesters unprovoked
* Sending a message to the journalists
* Planting the flag
* Protest being successful, Connor not waking up the CyberLife Tower androids
* Markus/North choosing to attack the camp

## Notes

* This chapter takes place on November 11. This is the date that First World War ended on in 1918.
* Discounting the first chapter some six months prior, the game has primarily taken place over the course of about five and a half days. Only about 72 hours have elapsed from the time Markus' broadcast.
* If the player chooses the pacifist path for Markus, a news tablet can be found in the barricade. If read, it shows the concurrent news, which has the lie that the deviants are planning an attack.
	+ Clearly, someone in the government or CyberLife is spreading lies; or else the news outlets themselves are reporting irresponsibly in the interest of ratings. It may be some combination of the two.
* The four slogans Markus can choose for sending a message to the journalists are "We are alive", "We want freedom", "Equal rights for androids", and "Let our people go".
* The recall center in "Kara Captured" path strongly resembles Nazi extermination camps.
	+ Even some news presenters refer to it as "camp".
	+ When a reporter brings up the similarities President Warren denies this, saying they are nothing alike, and that they are simply recycling machines.
* If the player chooses the violent path for Markus where he assaults Recall Center Nº5, it will share many similarities to  Nat Turner's slave rebellion in 1831.
	+ In both timelines, November 11 concludes both stories with Turner being hanged and Markus potentially dying or winning the battle.
	+ Both were also on the run for a considerable amount of time with Markus hiding in Jericho and Turner hiding in caves.
	+ Both of them also killed humans while freeing others along the way.
* The song sung by Markus and the androids is "Hold On", which may have already been heard sung by another character earlier in the game, or by Hostess Chloe in a random main menu interaction. The vocal performance used for Markus is the same as that used by Luther in the "Luther" short film.
* This chapter has the most flowcharts of any chapter: six different flowcharts, two for each character.
* When Hank asks his son's name to Connor during "Connor at CyberLife Tower", four name options will be given to the player. If the player discovers Cole's picture in Russian Roulette, his name will appear as an option with an unlocked icon next to it. However, if the player misses Cole's picture, his name will still appear as an option but, the unlocked icon next to it will not be there.
* There is a possible clipping error during the "Connor at CyberLife Tower" leg of this chapter. If Connor correctly names Hank's son, Hank's gun will clip through his hands while they discuss the events that led to his son's death.
* At the beginning of the "Connor at the CyberLife Tower" path, two CyberLife agents escort Connor to the elevator. When they approach the entrance of the tower, the security system checks their identity. One of the agents is called "Agent 47". This is most probably a reference to Agent 47 from the *Hitman* series.
* At the beginning of the "Kara Leaving Detroit" path, it is possible to pass a cinema referencing past Quantic Dream games.
	+ The cinema itself is named "The Celcius" (*Fahrenheit*).
	+ *Heavy Rain* is one of the movies being played.
	+ "To Infinite and Beyond" is another movie being played (*Beyond: Two Souls).*
		- The name of the movie is most probably a reference to the famous catchprase of Buzz Lightyear from *Toy Story* franchise.
	+ And, a movie entitled "Nomad Soul" can be seen on the board (*Omikron: The Nomad Soul*).
* Several of the interactions listed for the bus station in the flowchart are easy to miss as they are not indicated on the screen. For example, if the player moves Kara to the left of the checkpoint, they will come upon the couple with the bus ticket. Going to the right will trigger an encounter with Todd (if Todd is alive).
* In this chapter, the game demonstrates how the androids are not "walking computers" and do have gaps in their knowledge by way of revealing that, while she may have been programmed with thousands of children's stories, Kara is totally unaware that she and her group need to go through border-control procedures upon crossing into Canada (at least if they take the bus).
* If the player allows the closing credits to play and the game to return to the main menu, Hostess Chloe, who has been growing more emotional and unstable as the game progressed, will ask to be set free. (See the article on the character for more information on this choice and its ramifications for further playthroughs.)
* Markus fighting Connor is very similar to the fight between playable characters Norman Jayden and Scott Shelby in the chapter "The Old Warehouse" from another Quantic Dream game *Heavy Rain*.
	+ The only difference between the fights is the player gets to choose who to control whereas in *Heavy Rain*, Norman can win by completing the QTEs or lose by failing the QTEs, so only one character can win or lose depending on the player's choices.
* If the player selects Battle for Detroit from the chapters menu, machine Connor will have "51" on his jacket instead of "52". This is usually an error, as the only way to have Connor "51" survive as a machine would be to kill Markus in Jericho's hold.

* The mechanic of Kara calling out to Alice when they become separated in the Recall Center (determinant on whether or not the pair get captured) is similar to how Ethan Mars can call out to his son, Jason, when they become separated in the chapter "The Mall" in the Quantic Dream game *Heavy Rain.*

**Chapters played as *Connor* (in chronological order) -**
**Battle for Detroit**
**Chapters played as *Markus* (in chronological order) -**
**Battle for Detroit**
**Chapters played as *Kara* (in chronological order) -**
**Battle for Detroit**