Dancer

Dancer is one of the hybrid classes available.

## Abilities

### Dance Performances

A Dancer is trained to use the Performance (Dance) skill to create magical effects on those around her, including herself if desired. She can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a Dancer can use Dance Performance for 2 additional rounds per day. Each round, the Dancer can produce any one of the types of Dance Performance that he has mastered, as indicated by his level.

Starting a Dance Performance is a standard action, but it can be maintained each round as a free action. Changing a Dance Performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A Dance Performance cannot be disrupted, but it ends immediately if the Dancer is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A Dancer cannot have more than one Dance Performance in effect at one time. A Dance Performance counts as the Bard’s Bardic Performance special ability for any effect that affects bardic performances.

At 7th level, a Dancer can start a Dance Performance as a move action instead of a standard action. At 13th level, a Dancer can start a Dance Performance as a swift action.

Each Dance Performance has visual components.

Since all Dance Performances have a visual component, the targets must have line of sight to the Dancer for the performance to have any effect. A blind Dancer has a 50% chance to fail when attempting to use a Dance Performance with a visual component. If she fails this check, the attempt still counts against her daily limit. Blind creatures are immune to Dance Performances with visual components.

The Dancer chooses their first Dance Performance at 1st level. They gain a new one at 4th level, and every 4 levels thereafter.

### Strong Fist

At 1st level, a Dancer gains Improved Unarmed Strike as a bonus feat. A Dancer’s attacks may be with fist, elbows, knees, and feet. This means that a Dancer may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a Dancer striking unarmed. A Dancer may thus apply his full Strength bonus on damage rolls for all his unarmed strikes.
Usually a Dancer’s unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. He has the same choice to deal lethal or nonlethal damage while grappling.

A Dancer’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

At 3rd level, his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.

At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction.

At 10th level, his unarmed attacks are also treated as aligned weapons for the purpose of overcoming damage reduction.

At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.

A Dancer also deals more damage with her unarmed strikes than others. The table below lists damage for Small, Medium, and Large Dancers.

### Dancer's Dodge

At 2nd level, when an opponent attempts a melee attack against a Dancer, the Dancer can expend one use of an attack of opportunity as an immediate action to move 5 feet, granting the Dancer a dodge bonus to AC equal to their Charisma modifier (minimum 1) against the triggering attack. The attack is still resolved normally, even if the Dancer's movement takes them out of the triggering attack’s reach.

This movement is not a 5-foot step and provokes attacks of opportunity from creatures other than the one that triggered this ability, though the Dancer can attempt an Acrobatics check to avoid provoking the attacks. A Dancer can use this ability a number of times per day equal to half their level.

She can use this ability only while wearing light armor or no armor.

### Versatile Dance

At 2nd level, a Dancer gains a bonus equal to half her level on Perform (dance) checks. She can use her bonus for her Perform (dance) skill in place of her bonus for Acrobatics. The Dancer is always treated to have a running start for jumping.

### Well-Versed

At 2nd level, the Dancer becomes resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.

### Evasion

At 3rd Level, a Dancer can avoid damage from many area-effect attacks. If a Dancer makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a Dancer is wearing light armor or no armor. A helpless Dancer does not gain the benefit of evasion.

### Fast Movement

At 3rd Level, the Dancer gains a +10 ft to land movement speed. If they wear anything more than light armor or are over-encumbered, they lose this bonus.

At 6th Level, this bonus increases to +20 ft.

At 9th Level, this bonus increases to +30 ft.

At 12th Level, this bonus increases to +40 ft.

At 15th Level, this bonus increases to +50 ft.

At 18th Level, this bonus increases to +60 ft.

### Dance of the Vexing Snake

At 9th level, while doing a dance performance, a Dancer can dodge her opponent’s blows with her sudden, unpredictable maneuvers. She can use the Acrobatics skill to tumble at her normal speed without penalty.

### Improved Evasion

At 10th level, a Dancer's evasion ability improves. He still takes no damage on a successful Reflex saving throw against attacks, but henceforth he takes only half damage on a failed save. A helpless Dancer does not gain the benefit of improved evasion.

### Energetic Dance

At 13th Level, the Dancer does not suffer from fatigue or exhaustion while doing a performance. When doing a performance, the Dancer gains a +2 Dodge Bonus to AC.

### Powerfist

At 16th Level, the Dancer gains Improved Critical (Unarmed Strike). Furthermore, the Dancer deals x4 critical hit damage with unarmed strikes.

### Dance of Death's Embrace

At 19th level, a Dancer can perform a vicious, deadly dance to defeat her opponent. Before using this ability, the Dancer selects a single target within 30 feet. As a full-round action, the Dancer performs an elaborate dance that requires a DC 35 Acrobatics check to complete. If she succeeds, any time she makes a successful attack against her designated target she deals +2d6 points of damage. This ability lasts until the end of the Dancer’s next turn.

### Fury Dance

At 20th level, the Dancer can unleash a whirlwind of blows while performing a dance. As a full-round action, they can take a single move action and unleash a single attack at their highest bonus against each target within her reach during any point of her move, up to a maximum number of attacks equal to the Dancer’s character level.

## Subclasses

### Akimbo

The Akimbo dual wields guns and incorporates them in their dance.

### Blade Dancer

The Blade Dancer wields a variety of weapons with grace.

### Femme Fatale

The Femme Fatale uses chakrams and complicated dances to outmaneuver their foes.

### Poledancer

The Poledancer uses polearms and charm to dominate the field.

### Raqis

The Raqis channels fire throughout their body to deadly degrees.

### Ribbon Dancer

The Ribbon Dancer creates magical ribbons that flow around them in combat.