recursal/Fanatic-Fandom huggingface dataset:
BrazenThrone

Gorin’s ancestral home in the harsh and unforgiving mountains of the Spine of the World, BrazenThrone was home to the BlackMountain, FrostBeard & StoneBorn clans. Originally inhabitants of the Dwarven Valley, the clans banded together in founding a new home for themselves further south in mountains of the Spine of the World. They retained good relationships with their Dwarven kin in the region as well as the folk of the Ten Towns.

Thought the region was harsh and unforgiving, the three clans thrived in their new home, establishing trade with the Ten Towns, Luskan, and others. They carved great halls into the mountain and mined many valuable ores, and even a deep subterranean waterway that was in an upper layer of the Underdark used to transport refined goods and raw materials.

The weapons of BrazenThrone in particular became prized and coveted, as they were both works of art and incredibly lethal in nature. There are rumors that the three clans tapped into some primordial ancient magic deep within the mountain to forge and imbue their weapons with great power. These rumors themselves are what drew the dwarves to the mountain.

Unfortunately, these prosperous times were not to last, as an incursion of a horde of Orcs flooded into their halls via a breached tunnel that connected to the Underdark. Many dwarves were killed, including women and children. The brunt of the casualties occurred in the BlackMountain section of the city. It is thought that none of the clan survived. The remnants of the FrostBeard and StoneBorn clans fought bravely but were gravely outnumbered. They fled in great haste, leaving everything behind.

There are rumors that the attackers were actually powerful spirits. There are accounts of FrostBeard and StoneBorn dwarves who saw flashes of eerie blinding light, unworldly screeches & guttural sounds from the dark depths. A superstitious folk wary of such things, the survivors scattered to the wind. Some returned to Icewind Dale while others left south to Gauntlgrym and the other dwarf citadels.

BrazenThrone has become a cautionary tale in the north. Dwarves stay away and don’t speak of it. For all intents and purposes, it has become a ghost town. Some say that the Orcs remain or even Duergar now reside in the deepest tunnels, or something even worse. Regardless, the loss of life and potential was too much to bear.
ロブ

ロブ
--

情報
--

ほか

**ロブ**は人形劇「8だいのきしゃ」に登場する青いテンダー機関車。

## 概要・歴史

### Engines of Eight

第1話から登場、初セリフは第4話(主役回)。自身の速さをヤンダルやグレゴリーに自慢するが、グレゴリーから反論される。その後、二台でレースをする事になるが、信号主のミスで正面衝突してしまう。

### うp主のチャンネルでは

特に目立った出番はないが、MAD「ヤンダルでアイドル」に登場した。また、ツイッグとポリーの表情差分の元ネタでもある。

EO8の他機関車同様、コメント・チャット欄に出現している。機関車トンプソンさんの設定に基づいて、関西弁で喋る。一度レールゲート送りにされ、野々村と化したことがある。それ以降、ロブ村という新しいネタが生まれた上、2023年11月6日には「ロブ村議員」の会見動画が投稿された。

性格
--

自惚れ屋で自信家、典型的な「大きな機関車」タイプ。鉄道を救う為に全力で走るなど、勇敢な面もある。

## トリビア

* 顔のモデルはトーマスとジェームス。
* 名前の由来はおそらく監督のロブ・フランクス氏。
ディーゼル10

情報
--

ほか

ほか

**ディーゼル10**は黄土色のディーゼル機関車で、頭にクローのピンチーが付いている。

概要
--

第1作「魔法の線路」で初登場。ハット卿の不在中に手伝いとしてソドー島にやってきたが、消えた機関車を探して、他の蒸気機関車もバラバラにすると脅迫した。最後にはスプラッターとドッヂに裏切られ、追跡中に橋から転落した。

### うp主のチャンネルでは

主に「魔法の線路」の設定で登場...というかそれ以外の設定では登場しない。チャンネル内では最強クラスらしい。再現にも時々カメオ出演。

また、人間なしで動かせるように作られた実験用機関車だったという設定が付け加えられている...が動画では言及されていないし使われていない。

## トリビア

* モデルはイギリスのクラス42ディーゼル機関車。ピンチーは付いていない。実際だと高さ制限に引っかかるらしい。~~まあ人殺そうとしたりしてるし合法要素0である。~~
ジェームス

情報
--

ほか

**ジェームス**は赤いテンダー機関車。本線で旅客・貨物列車の両方を担当している。

## 概要・歴史

### 過去

1912年から1913年の間に製造。車体のぐらつきを直す為、試験的に前輪が取り付けられ、ランボードが拡張された。しかし、木製のブレーキを使用していた為か期待通りの結果が得られず、ノース・ウェスタン鉄道に売却された。1924年から1925年の間に来島。

### 公式

原作では第3話、TV版では第1話から登場。貨車に押された際に木製のブレーキが燃えてしまい、牛の住む草原で事故を起こしてしまう。その後、トーマスに救出され、原作では赤く塗り直される。(TV版ではこの時点ですでに赤色)

張り切りすぎてハット卿の帽子をダメにしてしまったり、客車のブレーキパイプを壊してしまうが、貨車のいたずらにも負けず仕事をやり遂げ信頼を取り戻す。また、信号主のミスで方向転換してしまったゴードンの代わりに急行列車を引っ張った事もある。その後は時々急行も担当することになった。

### うp主のチャンネルでは

再現動画でよく出てくる。また、オリキャラ「ジャスパー」の元ネタにもなった。

性格
--

自信過剰で自惚れ屋。赤いボディを誇りに思っており、よく自慢する。ヘンリー同様、綺麗好きで目立ちたがりだが、仕事熱心な性格でもある。

## トリビア

* 名前の由来は発行者の息子、ジェームス・ファーズ氏から。
* 車軸が改造されている為、車軸配置2-6-0で内側シリンダーという、英国では珍しいタイプである。
2230

## Episodes

**← Previous**
**Next →**

## Gorin's Log

Relentless Grp Info:

* Kores - Human Male - Leader
* Big Man in Full Plate, doesn’t speak- Ivo
* Kroznad - Gnome Male - Infernal
* Male Goliath
* Female Drow Elf
* Large Dire Wolf

We start with Behlen in Bryn Shander working with the militia men to gather up the dark chardalyn. There are some reports of looters running off with pieces during the chaos of the storm. There are 3 wagons full currently. Others from the other Ten Towns are still pouring into Ten Towns. Feeding everyone is becoming a major concern for the Speaker, Sheriff & others. Behlen guides the dark chardalyn up to the mines of Termalaine and then leaves to join up with the others in the Blue Clam. He enters the room and the strange individual enters the room and is also enchanted like the others except for Claymont. The man playing the leer is a Satyr. He sees Claymont as not being affected. Claymont wants to act but isn't sure what to do in the moment. The leer player is starting to draw a crowd. The group can't seem to communicate with each other unless they rhyme. They're able to at least agree to leave, with Kores even becoming interested and leaving with them. He plays another song to the tune of "Never Gonna Give You Up" by Rick Asyley" teasing of Gagdrinikin's treachery. They're met by the Relentless gnome outside. They get far enough away where the spell wears off and they can communicate. Kores says that the leer player was the one who contracted him to obtain the cauldron and bring it to the Blue Clam that night. They start on their way to talk as a group as the Eastside Inn. Behlen mentions along the way that they now have a boatload of dark chardalyn right in the proximity of one of these powerful ghosts. After some banter with the Relentless, they part ways to head to the gem mines to secure the Dark Chardalyn and make their way to the Dwarven Valley. They offer to pay the Bryn Shander militia to accompany them with their ax beaks pulling the carts. The group comes upon a group of traveling Battlehammer dwarves also on their way to the Dwarven Valley. The Battlehammers are suspicious of the group and choose to keep their distance. As they approach the Valley itself, they are met with dwarf sentries. They are also suspicious of their intent. Gorin takes the lead in talking, and eventually Gorin and Claymont agree to walk ahead and speak to the dwarves about their dangerous cargo.
2110

Mar. 19, 2021

The group starts out at the mouth of the entrance to the cave with several entrances. They curve around to the right and go past an old mammoth skeleton. They make their way in and they start to smell rancid flesh and feces. Threduin enters and stumbles, no one is alerted, but we see a bonfire and goats in pens. the goats are getting rowdy and anxious at the sight of them. The creatures talk to them like they are their pets. Skitters uses Limon to turn invisible and open the latch on the gate and the goats start to slowly wander out. They then hear a large creature, and it turns out there is both a Verbeeg AND an Ogre in here. They back out of that entrance. They come up with a plan to try and use Limon to mimick goat sounds to lead them outside and try and get some separation. They fall for it the monsters head out. As they head to the central chamber to prepare for their return, they notice a full barrel each of salt and pepper. In the interim, they free the goats again to put a barrier between them and the ogre. Gorin also moves a broken wagon in between them as well. The verbeeg then comes up the west tunnel. Gorin rushes to attack and Threduin joins him shortly after. They slowly take out the Verbeeg with help from the others with ranged attacks but not before he can call over a polar bear to help.  The Troll is killed and with its masters gone, the polar bear runs off. With all the enermies Gorin chops off the head and takes the Verbeeg's spear. The rest of the group heads off and discovers a room with hanging baskets, one of which holds a treasure. They then all head around a corner and up a set of stairs. They see a room with tales of traveler inscribed on the walls, like old mythology of travelers. In the middle of the room there is a stone coffin. Gorin is getting some reactions from his tattoo. Gorin tries to open the coffin but cannot since its way too heavy. The group combines their strength and is able to open it. They see the ancient remains of a female who was probably the tribal chieftain. He has a pearl in the left hand and a stick/wand in the right. They then head to adjoining room with a 7 foot deep frozen pool with a statue of a man at the bottom. Threduin puts his tongue to the ice on dare and it sticks. Skitter lights a bonfire to melt the area to get him free. Threduin ends up ingesting some of the water and he's able to tell it's magical in nature with unknown properties. The rest of the group samples it as well with no ill effects. They take 2 vials of the water. The group decides to take a long rest by the fire to get their strength back and leave in the morning.
Icewind Dale

This entire northern is region known as Icewind Dale. It consists of:

* The Ten Towns
* The Dwarven Valley
* Kelvin's Cairn
* The Spine Of The World
* etc...

Souls have been trapped here since the Frostmaiden came to power. Anyone who dies has their soul leave their body, only to be unable to pass along to an afterlife. These souls are trapped, roaming Icewind Dale until another body presents itself, or until they are hopefully freed some day. The group seems to be the only people who have been able to get in to Icewind Dale since the dawn of the Frostmaiden.
2120

June 11, 2021

The group starts off descending into another deeper tunnel. Now Gorin's arm starts to tingle and burn, as they are near undead. They come to a crossing with a rop and bucket across a chasm. Off to one side is another passage, where there are kobolds hiding with one larger sized kobold with what looks like wings. Skitter takes lead and says he means them no harm. The leader asks what we are seeking and he describe the psi crystal. They ask for a recommendation to the town in exchange for safe passage. They both agree on this deal. Skitter ushers Gorin forward and his gorinometer gets even stronger. After Skitter mentions it, one of the kobolds tenses up. Claymont uses a spell and senses an undead aura from the head kobold. Gorin uses his boots of springing and leaping and jumps the gap. CLaymont follows in the bucket and they discover a crystal skull embedded in the wall. He attempts to break it loose and they find a shard inside that they're sure is the psi crystal. They make their way back across and speak again to the kobolds. They're unable to determine if Trex (the kobold leader) has bad intentions or not even after isolating one of his minions. They then trek off to find Macreadus's cabin, kobolds in tow. It looks largely abandoned with broken planks and windows. Skitter knocks on the door but no one answers. Gorin starts to pick up another ghostly presence. They break into a workshop and they find some tinkerer's tools. Skitter attempts to get through another door on the walkway on the perimeter, but he falls through a gap and falls down 20 feet into the snow. Rodrick breaks a window and enters into a living area. There is a scorched charred dead body on the floor. Near him is an object called the Summer Star. As Claymont paces the room, the floor gives way underneath. He's able to balance himself. Skitter searches the body and finds an amulet. There is also a burnt book on the floor. All that can be made out is "ETHER". Skitter enters into another small room off the main room and there's a small clay man in the middle of the room on the floor. They find blueprints of the device  in the other room. Skitter rolls them up and takes it with him. Claymont wanders into an even smaller side room that's filled with wine barrels. Rodrick finds a letter to Copper from Macreadus in his room. It is more or less a goodbye letter. It reads:

```
“Macreadus, I've had enough of this damned, relentless cold. I feel it creep into my bones, my head, my heart. I'm heading back to Ten-Towns for a decent meal and a warm bed. I fear this endless winter has numbed your mind, and any tinkerer worth their chains can see the Summer Star is a fool's errand. Maybe without me here to incessantly complain to, you'll finally snap out of your obsession.

```

```
If you truly insist on dedicating your remaining days to this doomed project, might I suggest that three is better than two. I considered telling you before, but you were particularly rude about the dinner I made last night. May the light of the Morninglord protect you.”

```
The Ten Towns

The Ten Towns, sometimes written as Ten-Towns, were a loose confederation of frontier villages found in Icewind Dale in the western Frozenfar. While life within each community exemplified diligence and partnership, relations between each of the communities demonstrated the fierce competitive spirit that was needed to survive in the North.
Creeper's Creel

This is the new stand-alone Creeper's Creel page. The Creeper's Creels are ghostly holding cells, a sort of ghost trap. They were made in the forge by Fogah, using the chains that held the Malignant Six in their cells and a sacrificial magic item. They can hold an incorporeal entity indefinitely, provided the spirit inside is not powerful enough to break free. "Standard" ghostly entities can be contained by the creels, no matter which of the six chains they are made out of. More powerful creatures, such as the members of the Malignant Six, can only be held by the creel that was made from their own specific set of manacles.

#### Stats

* This enchanted fish trap can be opened and activated when one touching the end of its 15 foot semi-ethereal chain wills it to do so. The trap closes when willed shut or if no one is in contact with the chain for three rounds.
* When an incorporeal creature at 10 hp or lower enters within 15 feet of the open trap for the first time an a turn or starts its turn there, it must make a DC 13 Wisdom saving throw or become trapped.
* The creel can hold only one creature at any given time. If destroyed (AC 15, HP 10) the creature is freed. A released prisoner appears in the same space as the trap.

 More notes here.
2136

Dec. 17, 2021

The group starts off investigating the room where the dead Yeti lies. Claymont discovers a few items, including a scroll. As Gorin goes into the next room, he comes up on a chamber full of gold and jewels, but the armor and weapons are not in good shape. Gorin is getting a strong feeling of a ghostly presence from the north. They try and ask the imprisioned ghost about with no luck. Threduin seems to be hearing someone talking to him but no one else is hearing it. Suddenly Gorin sees a ghostly head appear out of the north wall but it quickly disappears. Gorin thinks he saw what/who Threduin is hearing. They found out his name is Corym. He slowly comes out of the wall to speak to them. He tells them they should turn back if they want to live. He says the head powerful ghost is sleeping in the next room under a large snow mound. He asks that we find his body and give it a proper burial. They decide to get rest and heal Gorin before they attack. They also cast an invisible spell and a sneaky stealth spell on him as well. He sneaks behind the large snow mound so he can attack it from behind. The rest of the group attempts to sneak in. One of the group alerts the Gamrad and they enter into battle. Gamrad is in a giant Yeti body. They defeat the physical body and the ghost emerges. Shortly afterward, he possesses Gorin, who takes out Claymont and almost does so to Rodrick before Gorin is freed by Threduin. Gorin then takes out his Revenant Lash and traps Gamrad in his beam. Threduin attempts to use his lash but is unable to. Claymont then successfully uses the large trap to capture him. After this, they release the captured ghost. As promised, they then find Corym's body in a cavern nearby. Claymont uses his spell to levitate him up to them. On his dead body they find: Boots of speed, Gloves of Swimming and Climbing, Hat of Wizardry, Cloak of Elvenkind & Finder's Goggles.
ローズ

この記事はあなたの編集を待っています！！**編集** ボタンをクリックして、知っていることを追加しましょう！書きかけの記事については**書きかけのページについて**へ
**ローズ**、玩具名**ローズラック**はマイリトルポニーに登場するアースポニー。

概要
--

### 公式

よくリリーやデイジー(MLP)と一緒に登場している。パニックに陥りやすく、時々失神する。名前ネタでドクター・フーヴスとも絡みがある。しかし、ドクター・フーヴスとよくカップリングされるのはダーピーであり、好みが分かれる。うp主は~~狂気の~~3P派である。

### うp主のチャンネルでは

うp主がローズの映像を使って「君は薔薇より美しい」のMADを作った為、時々話題に上がる。

性格
--

少々心配性で、パニックに陥りやすい。うp主の動画内では「他2匹よりも賢く落ち着きがある」とされており、機関車化されたローズラックと連動している。

## ファンからの評判

花屋の3匹の中では一番人気。デザインやカラーが目立つからなのだろうか。MLP系画像サイトのDerpibooruでも、デイジーとリリーが約2000件ほどであるのに対して、ローズは5000件以上である。
Custom Shulker Box Crafting Recipe

It's often hard to obtain shulker boxes in SMPs, and shulker boxes are such an essential part of storing items in Minecraft survival, so we decided to add a custom crafting recipe to make it easier to get them in the Mythic SMP.

## Recipe

* 1x Shulker Shell

That's right: 1 shulker shell = 1 shulker box. *No need for an image with this one!*
2130

Oct. 21, 2021

The group starts with Gorin amidst the 4 possessed humans and the 1 Duergar. Knowing he is surrounded, he retreats back up the stairs and warns the others. Skitter lights a bonfire at the bottom of the stairs. As they slowly regroup at the room at the bottom of the stairs after Skitter puts the bonfire out. The room is now actually empty. They head north and find the 4 possessed and the Duergar hiding in the corner. Skitter casts a betray spell and the humans part so there's an opportunity to attack the Duergar in the corner. Claymont does so with his javelin of lightning. One of the humans seems to have a stronger presence than the others. After Threduin fires a warning shot, this causes them to grow larger and stronger. They ‌incapactiate them all. Skitter finds the missing Duergar from earlier and gets caught in a trap that hurts him. Gorin is able to take out the Duergar and flip the switch to free Skitter. One of the spirits rises and escapes, saying Gamrad Skitter talks to one of the humans who is just now waking up from a trance-like state. He says he and the rest of the humans are from Caer Koenig. They head to another room where they find a Duergar named Nildar cornered and hiding behind a desk with a weapon ready. He and Gorin trade some barbs and the Duergar asks if he know who his father is. Gorin, Claymont & Skitter proceed to pummel and knock him out. Before they attempt to wake him up to question him. they search the room and find 10 pieces of dark chardelin, an ornate RBG lamp with dark chardelin built into it, some $, a scrap of paper on the desk that has a message written in Dwarvish. IT says "You will find me on the frozen ferry in Easthaven. From this new base, the search for chardalyn continues. Long may our father reign over this dark land!

Durth." They take the weapon above him and wake him up. After some intimidation, they find out his father's name is Xarorok and he is in the mountains to the south with this brother Durth in the Spine of the World. He has built a flying enemy/weapon made of dark chardalin that will terrorize the region. They ask about the spirits. They learn that they work with the powerful spirit Gamrad, He now rules the Yeti's. Gorin kills Nildar
木製きかんしゃトーマス

この記事はあなたの編集を待っています！！**編集** ボタンをクリックして、知っていることを追加しましょう！書きかけの記事については**書きかけのページについて**へ
**木製きかんしゃトーマス**はTV番組「きかんしゃトーマス」のエピソードを公式玩具である木製レールシリーズで再現するシリーズである。

## 概要・歴史

映画「魔法の線路」再現の制作中に撮影が開始され、2021年8月12日に第1弾「ディーゼルがやってきた」が公開された。2022年2月以降はチャンネルのメインシリーズとなり、同年3月には毎週2本の動画が投稿された。

2023年5月初頭、うp主が一時的な休止を発表。同年7月に復帰。

## エピソード一覧（TV順）

### 第1シーズン

* トーマスとゴードン
* エドワードのおてがら
* でてこいヘンリー
* ヘンリー、だいかつやく
* トーマスのしっぱい
* トーマスのさいなん
* ジェームスのだっせん
* ジェームスのあやまち
* ジェームスのうれしいひ
* トーマスとバーティーのきょうそう
* ヘンリーのせきたん
* トビーとハットきょう
* トーマスとけいさつかん
* ゴードン、みぞにはまる
* あなにおちたトーマス

### 第2シーズン

* せんろのうし
* おいかけるバーティー
* おんぼろエドワード
* パーシーとしんごう
* こわれたブレーキ
* ディーゼルがやってきた
* ディーゼルのわるだくみ
* とこやにいったダック
* ふたごのきかんしゃ
* きむずかしやのデイジー
* かしゃにのりあげたパーシー
* がんばりやのエドワード

### 第3シーズン

* ほめられなかったジェームス
* おくれたゆうびんしゃ
* しんじられるきかんしゃ
* いしきりばのメービス
* うみをはしりたかったダック
* ちょっとちがうよオリバー
* 2かいだてバスのバルジー

### 第4シーズン

* デイジーとおうしのめだま
* トードのめいあん
* ブルドッグ
* スチームローラー
* ブルーベルれっしゃ
* ディーゼルとぼうし
* しあいちゅうだん

### 第5シーズン

* クレーンのクランキー
* ゴードンのまど
* バイバイ・ジョージ！
* なかよくやろうよ
* まいごになったステップニー
* トーマスとうわさばなし
* パーシーびっくり
* うしろむきのトード
* まんげつのよるのできごと
* いわのボルダー

## トリビア

* 一時期、動画の概要欄にエピソードのあらすじ（公式サイトから引用）が書かれていたが、現在は書かれていない。
* 2021年11月以降は毎月更新されていたが、2022年11月と2023年6月・9月には更新されなかった。
ラプラス

この記事はあなたの編集を待っています！！**編集** ボタンをクリックして、知っていることを追加しましょう！書きかけの記事については**書きかけのページについて**へ

## ラプラス

情報
--

## ステータス

### あだ名/愛称

* ラプラスさん
* ラプラブ

### 友達

* フランちゃん
* ベイリーフ
* ムウマージ
* チリーン風鈴

## その他

### トレーナー

いない

**ラプラス**は水/氷タイプのポケモン。背中に人やポケモンを乗せるのが好き。

## 概要・歴史

### うp主のチャンネルでは

フランちゃんの友達として登場(予定)。Twitterアカウントを持っており、そちらで浮上する事が多い。アイデンティティはグラサントビー。なぜか時々パルシェン扱いされる。

性格
--

親切でおしとやか。好きな人やポケモンを見つけると時々暴走する。

## 種族として

「赤・緑」から登場。知名度は高め。宮城県応援ポケモンとして指定されている。対戦では上記のようにパルシェンと比べられることがあるが、割と強い(?)らしい。

## トリビア

* 「背中に乗せたら一生降ろさない」という初期設定あったという噂だが、実際にあったのかは不明。
이브

이브
--

외관
--

또래에 비해 작은 체구를 가진 여자아이. 하늘&핑크 투톤의 머리와 눈을 가지고 있으며 대부분 가벼운 남색 셔츠를 입는다. 하의는 흰색 반바지를 입고 있다. 검은색 반장갑과 검은 스타킹을 신고 있다. 주황색의 작은 뿔과 꼬리가 특징.

성격
--

어린 아이답게 해맑지만 꿈 속에서는 정반대의 모습을 보여준다.

## 전투 및 능력

나이 때문에 신체 능력은 영 좋지 못하다. 대신 이런 건 가능하다. 아무도 못 가는 좁은 틈을 비집고 들어간다거나... 애초에 초능력자이기 전에 평범한 초등학생 1학년이므로.

능력은 꿈으로, 전투 중 상대방의 힘이 많이 빠져있거나 상대방이 저항할 의사가 없다면 즉시 잠에 들게 한다. 내부 쿨타임 같은 건 없고, 이 능력으로 인해 잠에 든 상대는 8시간 정도 잠에 빠진다. 이 능력을 응용하면 [꿈의 감옥]을 사용할 수 있으며, 본인을 포함하고 다른 한명을 꿈의 감옥으로 보낼 수 있다. 이 능력을 사용하면 현실에서 분리되어 10분 간 꿈의 감옥에 갇힌다. 일종의 무적기. 꿈의 감옥에서는 자신의 트라우마나 악몽이 환상으로 나타난다.

관계
--

## 작중 행적

여담
--

민초를 제외한 모든 초콜렛을 좋아한다고 한다.
Zex

the smart one, seduction, orchestrated the escape, enchanter

* sexy
* planned the escape
* seductive
* smart
* enchanter maybe

### Notable Appearances

Raving Ruin told the group that Gagdrinkin's sister, Phanbera, helped the Malignant Six escape their cave prison, but it was Zex who actually got them out. Zex is a manipulator and a seducer (2/25/22).

In an early appearance, Corym says that he has heard of Zex but can't remember how or where. The triplets say they can make a device to try and draw the memories from Corym. They would need a helmet and a magic item to try. Corym doesn't like this idea and flees (3/3/22).

Zex likely disguised herself as Sahra and Westia of the Spring Court of the Fey(2319, 2320).

After the groups's 18 month time shift following the liberation of Termalaine from Edin of the Glowwer, they return to the Dwarven Valley. They reunite with Roderick, who tells them that while they were gone a female Dwarf named Jakhalda lead a group who seemed to be obsessed with the containment unit. Jakhalda fled the Citadel soon after, leaving the impression that she was, in fact, Zex (2328).
Hair of the Dogs Wiki

**Welcome to the Hair of the Dogs Wiki!**

We're a collaborative community website about Hair of the Dogs that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

The Malignant SixThe New RedbrandsPlaceholderThe First EpisodeIcewind DalePlaceholderA Key EventA Crucial Item

Latest Episode
Season 4

Episode 2302

Blood from Mr. Stones

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
2001

July 24, 2020

- In the guise of cultists with their stolen cloaks, the group heads north in search of the triplets.

- Fight and Defeat 6 Twigblights in nearby building

- Fight and Defeat 5 Ash Zombies in Fort in northeastern corner of town. Claymont ascended to the top of the fort to try and get a glimpse of the tower where VenomFang (VF) is. The roof on the tower is torn away and collapsed. Skitter lets out Limon to scout ahead.

- The group creeps into the room adjacent to VF from a back entrance. Skitter enters praising the dragon with Gorin in tow holding the 3 diamonds as offerings.

- Skitter convinces VF to lift up large boulders covering stairs that lead to underground chambers. He states he has to ask a question to one of the others.

- VF allows up one of the triplets/brothers, who are Kobolds. His is name is Yelwa. He is quite skiddish and hesitant. He got excited at the sight of the offering of the 3 diamonds.

- Skitter secretly implies to Yelwa that we are here to rescue him and his brothers, who he advises that he will not leave without. He leads him down into the tunnels and past the traps set therein.

- Skitter meets the other 2 kobold brothers: Yehwa (untrusting one, grumpy tinkerer) and Yedewa (creepy /magical/mystical) Also, Yelwa is slightly suspicious and likes to steal things.

- Meanwhile Claymont, Rodrick, & Threduin scout the perimeter outside the tower trying to keep tabs with what is going on but remaining hidden. At one point Rodrick is impatient and preprares to something drastic. He is persuaded by the other two to back down.

- Claymont uses his levitation spell to elevate himself enough where he can get a better glimpse on things.

- Below in the tunnels, the Triplets open Skitter's Book. This action triggers multiple happenings:  Limon passes out and is caught by Claymont. Gorin's tattoo on his right forearm starts to glow and burn, but he dares not reveal this to VF. Claymont is able to perceive Gorin's glowing arm while observing from above. Also, Thredyn starts hearing voices.

- We end with Gorin is in keep giving 3 diamonds to VF to occupy him.
2201

Jan. 28, 2022

The group starts out dividing the magical items from Corym's body. They ask Corym if there is an easy way out without running across enemies. He states there is a cave in where there's a tunnel, which is how he got in originally. They all descend down safely and come upon the bodies of 2 dead Duergar, they appear to have been bitten to death by something. Gorin finds a wooden flask with runes on it that is Dark Lake Stout. They find some Zurkhwood Fungi, food, on one of the other Duergar dead bodies they find. He takes it and hides it. They come upon a glowing purple structure. There is glowing ice below and flickering flames. It is definitely very strong magic. They ask him if it's the way out, and he says it's to the west, and this cave is currently occupied by a group of crag cats to the north. They decide to try and usd range weapons and wait for them to close the distance. After killing a number of the crag cats, we see they are trying to flee, so they let them. Around where the crag cats were, there is an unconscious Duergar. We find out he's actually the keeper of all of these cats and is overcome with grief. He says his name is Rotnus. He is in deep grief. We explain it's a misunderstanding and that some of the cats fled. As we tell him this, he leaves hastily to try and find them. The group heads out a western tunnel to emerge outside. Threduin uses his innate ability to let Corym speak to the rest of us. He is wondering why his spirit can't cross over, and we explain it's because of the Frost Maiden. He then states that Gamrad was trying to obtain the dark chardalin so the Duergar could make him a body. He also mentions that he is not with the Arcane Brotherhood out of Luskan. He said he was searching for the Codicil of White, which is a powerful spellbook, but it seems to have been already removed from where we just were. They decide to have Corym stick with them for mutual benefit until he's able to cross over. As they head back on the trail, they come across two more skeletons of 2 giants, not as large as the one they encountered on their way to the fortress. Soon after, Claymont hears a squealing sound coming from the kreel holding Gamrad. Threduin also senses it and he turns to see a large # of 20-30 Yeti's and Crag Cats an 1/8 of mile away up the mountain staring at them. The group decides to take the 2 shields and use them like sleds. The kreel shrieks and it causes the creatures to charge down the hill.
Go! Go! ソドー島まるごとアドベンチャー?

**Go! Go! ソドー島まるごとアドベンチャー?**は2022年11月に投稿されたMAD動画。きかんしゃトーマス(世界編)OPのパロディで、原曲は「だいぼうけんにでかけよう」。

## 歌詞(原曲と同じ)

ジェームス　パーシー　ニア
ゴードン　レベッカ　エミリー
トーマス、いっちばん！
さあ いこうよ　ひろいせかいへ
さあ いこうよ　いつもトーマスといっしょ
さあ いこうよ　ともだちがまってる
だいぼうけんに　でかけよう
でっかい　せかいにむけて
はしりだすよ　きかんしゃトーマス
## 登場キャラクター

* トーマス
* エドワード
* ヘンリー
* ゴードン
* ジェームス
* パーシー
* トビー
* ダック
* オリバー
* ビルとベン
* メイビス
* スカーロイ
* ステップニー
* エミリー
* ニア
* レベッカ
* アニーとクララベル
* ヘンリエッタ
* いたずら貨車・いじわる貨車
* リケティー
* 意地悪なブレーキ車
* 高山鉄道の客車
* バーティー
* テレンス
* ハロルド
* クランキー
* ヒノアラシ
* キュゥべえ

## 使用映像

* トーマスのさいなん
* トーマスとバーティーのきょうそう
* トーマスととくべつなてがみ
* ゴードンのまど
* うしろむきのトード
* いわのボルダー
* ジェットエンジンのトーマス
* ジェームスとソドーとうのじょおう
* ベタベタのトーマス
* ゴードンでよかった
* 魔法の線路
* みんなあつまれ！しゅっぱつしんこう

新規映像や「魔法の線路」再現中に撮られたNGシーンも使用されている。

## トリビア

* 「ベタベタのトーマス」と「ゴードンでよかった」のNGシーンが使用されているが、この動画は第10シーズンのNG集がリークされてから数時間後に作られた。
The Spine Of The World

* Map
* World

**The Spine of the World** is a mountain range that stretches across the northwest region of Faerûn from the Cold Run near the Sea of Moving Ice, to the Ice Spires north of the Silver Marches.

## Appearances

Background

**The Spine of the World** is a mountain range that stretched across the northwest region of Faerûn from the Cold Run near the Sea of Moving Ice, to the Ice Spires north of the Silver Marches.

Folks all across the lands of the Savage Frontier and the Silver Marches, particularly those in Scornubel, referred to the Spine as *"the Wall"*. On the winter days when the white snow covered faces of the peaks met the iron-gray of the sunless winter sky, it appeared as though the peaks were holding up sky. To others, it simply marked the end of the world as they saw it.

This long mountain range shields the civilizations of the North from the freezing expanse of the Uttermost North, that comprised the Reghed Glacier and the Endless Ice Sea.

To many Faerûnians, the Spine of the World was simply an endless, nearly–impassable range of high, jagged, perpetually ice-covered mountains. While the western-most edge of the Spine was penetrated by a circuitous, always dangerous trade route to Icewind Dale, the rest of the range was not even approached by those without a stout heart.

Some of the mountains in this range stood over 20,000 feet (6.1 kilometers) tall, and all but the smallest were covered in snow and ice all year round.

There were four well known sister peaks that were referred to as Firstpeak, Secondpeak, Thirdpeak, and Fourthpeak. The sister mountains were so similar in height that they seemed to form a single line.

The northern slopes of the mountains had plentiful enough trees that loggers of the Ten Towns would risk regular treks back-and-forth across the tundras. The southern slopes, located near the Druarwood and Moonwood forests, were referred to as the Lands Against the Wall.

Like much of the North, these mountains had a subarctic climate. As expected for mountains of that height, the Spine of the World experienced devastating, icy winds. As a result, the mountains experienced frequent rock slides.

Relevance

The New Redbrands traversed the mountain range during their time in the nearby Ten Towns hunting members of the powerful evil ghosts known as The Malignant Six. They also battled and defeated King Xardorok Sunblight and his Duergar forces at their mountaintop fortress.

The region is also home to the abandoned dwarven colony of Brazenthrone, ancestral home of New Redbrands member Gorin Grimblade.
Rhea-Jupiter 2

Rhea-Jupiter 2 imaged by the recovery ship

**Project Rhea**

**Rhea-Jupiter 2** was launched on August 14th 1960 from LC-5 at Cape Canaveral, Florida. The mission was a suborbital flight to qualify the Rhea spacecraft for space flight, and for a future orbital flight test. The spacecraft successfully demonstrated its instrumentation, retrograde rockets, and landing system. The mission was a reflight of the failed Rhea-Jupiter 1 mission, this flight was completely successful.

The capsule reached a peak altitude of 207 kilometers, and a downrange distance of 178 kilometers. The total flight time was 12 minutes and 57 seconds.
IRIS

### Organization

Central Intelligence Agency (1958 - 1961)National Reconnaissance Office (1961 - )

## Vehicle Information

### Launch Vehicle(s)

Orion-Vega, Zeus-Vega, Colossus II

The IRIS program was a series of American reconnaissance satellites produced and operated by the Central Intelligence Agency (CIA) and the National Reconnaissance Office (NRO), with assistance from the U.S. Air Force. The IRIS satellites were used for photographic reconnaissance of the Soviet Union, China, and other areas beginning in 1959.
Sickle of Arcus

*Part of Cosmology*

**Mewetharcuë, Sickle of Arcus** - a constellation dedicated to Arcos located in the northern hemisphere of Tenaë.

The constellation is dedicated to Arcos and represents a sickle that he crafted, and was later used by Thergia to kill Chias. Others also refer to it as "the little bear" as the opposite to the Great Bear.

The brightest star in the constellation is Arcois - the north star, the star of prophets. The second brightest is Eartoxie (*Eartú - great, Xiec - Chias*) and represents Chias. The name - Mewetharcuë is composed of: Meweth *(sickle)*, Arcu *(Arcos)*, ë *(of)*.

In real life this constellation is idenfitied as Ursa Minor.
Chias

The all-father, creator of Earth and Destiny

**Offspring:**
Toras, Hiphlos, Oser

**Chias**, Chiās (*Xiec,* Dun) was the first god in Të, creator of Thergia and Arcos.

Chias was the first being to appear in the universe, in a place called Hëralkos. Shortly after that, he created Thergia and Arcos to to accompany him. Later, as the two of them started spending more time with each other, Chias got jealous and planned to murder Arcos. After finding out, Thergia, with the help of this partner, murder Chias. From his dead body sprouted three beings - Toras - time, Hiphlos - universe and Oser - soul.
2210

April 15, 2022

The group starts off heading east further into the cave and down a set of stairs. Skitter wanders north and can see a cliff where the icy terrain is that Claymont investigated earlier. They enter into a chamber with a cauldron on a fire with sigils carved into the floor. There is an old frail woman near the cauldron staring at them and a dead body on the ground. They talk briefly but once she realizes the undead Frost Giant Skeleton is dead, she attacks just after she transforms into a hideous witch hag named Maud Chiselbone. She summons 2 glowing willow wisp orb creatures. Gorin and Roderick get frightened right away. Gorin gets mortally wounded but gets resurrected by Threduin right away. The rest of the group pummels here before the hag begs for her life when she is almost defeated. She offers gold and her magic cauldron if we spare her life. Skitter kills her by mistake ala Pulp Fiction. Gorin brings her back to life to ask about the 2 items that he found on her. Gorin finds a nautilus shell necklace where she can hear the sound of a women's voice and a fish that was sewn back together. The stew in the cauldron smells good and bad at the same time. It is full of different body parts. As it is magical, they choose to take it with them. The group takes a short rest. Now being healed for the most part, he carries the cauldron with Rodrick. As they leave over the ice, they see the frozen remains of giants under the ice. They can see now that this was the sacred place where they would take their lives. After they take a short rest, Skitter, Claymont & Rodrick discuss the possible financial gains of the food this cauldron can produce. As they look to depart they ascend and then climb, they find a path that winds 200 feet down into a deep subterranean path next to a river that looks very similar to the underdark river that took them to the Icewind Dale in the first place. They make a note to remember this, but they realize they still have much to do in the area. They decide to make the way back to town. As they head across the frozen tundra, they see a figure huddled on the ice with their back to us. Skitter summons Limon to go invisible and go check this character out and see if he's dangerous. Limon calls out that it is Skeeki just before he explodes and dies. It is Raving Ruin.
2227

### Fri 10.28.22

The group is attempting to regroup, minus Behlen, who is stuck helping a group of militia fighting off a group of Duegar. Skitter has set up a kind of communication beacon through the flame where he can communicate with Claymont. Gorin rides by and scoops up Rodrick while enroute to Skitter (Legolas style). Suddenly the Chardalyn Dragon reappears behind Claymont, heading toward the wall of flame. The Chardalyn Dragon decimates a building with his fire breath weapon and creates a landing place for itself. The group stare at him through the wall of flame, very foreboding. It screeches loudly at them. Skitter tries unsuccessfully to cast slow on the Dragon. After Gorin has dismounted, Rodrick stays on Rocky to stay mobile in his attacks. Claymont attempts a kamikaze style dive with his Bronze Dragon at the Chardalyn Dragon while he leaps away safely with his flight spell. It hits it, but doesn't do major damage. Gorin is attempting to run around the perimeter and flank the dragon. Claymont goes down after taking the dragon head on. Finally as Gorin is closing in, Skitter takes the Dragon construct out with an Eldritch Blast. The explosion is enough to destroy it. After this happens, Rodrick rushes to Claymont and administers a greater healing potion on him. Rocky scoops Claymont up to get him away to safety. Gorin's tattoo senses a strong ghostly energy emerge from the ashes of the Chardayln Dragon. Skitter uses one of his charged Chardalyn stones to enact a magic circle to protect the group. a wispy tendril form turns into a humanoid form. It comes up to the magic circle, stalking them like an animal. He then shrinks to a normal humanoid size. Yunas says to the group”You bargained with it?” with an assumption that he is referring to Raving Ruin. He also says "They're loose now. Bryn Shandar is mine." before he fades into the ground.
세트

세트
--

> 어둠을 사랑하는 아이야, 고개를 들거라. 칠흑같은 밤을 담은 눈을 뜨고 네 내면을 바라보아라. 네겐 그 그림자를 짊어질 가치가 있느냐?
>
> 누군가

외관
--

성격
--

## 기타 특징

폐소공포증이 있다. 이 때문에 ㅇㅇ할 당시 능력을 사용하는 데 어려움을 겪었다. 심지어 ㅇㅇ할 때는 엘리베이터를 타고 구석에서 벌벌 떨기도 했다.

생활 습관이 불규칙하다. 능력을 쓸 때마다 잠으로 체력을 보충하다 보니 수면 시간이 들쑥날쑥해 진 결과.

## 전투 및 능력

### 그림자 조종

주위의 그림자를 끌어내어 자신의 의지에 따라 그림자를 변형하고 조종할 수 있다. 무기 등을 만들어내 사용하거나 상대를 그림자로 죄는 등 응용은 다양하며, 주변의 그림자가 짙게 깔려 있을수록 그 힘은 더욱 강해진다. 능력 사용 시 그림자의 표면과 몸의 일부에 다수의 붉은색 눈이 돋아난다. 단점은 체력 소모가 상당하다는 것. 왜소한 체구까지 감안하면 세트가 사용하기에 결코 쉬운 능력은 아니다.

### 섀도우 트래블

그림자가 존재하는 한, 다른 곳에 있는 그림자로 순간이동할 수 있다. 단점은 일반적인 그림자의 조종과 마찬가지로 체력 소모가 대단히 크며, 아직까지는 오차 범위가 상당하다는 것.

관계
--

## 작중 행적

리버스의 최고 권력자 ㅇㅇ의 왼팔로 처음 등장했다.

여담
--

1. ↑ 단, 내부가 상당히 넓거나 창문이 존재하는 경우 등은 제외.
2. ↑ ㅇㅇ할 당시, 이 능력을 쓰고는 곧바로 엎어져 자기도 했다.
Koushi

**Koushi** (煌四, *Kōshi*?) is one of the main characters in The Fire Hunter series.

## Profile

A 15-year-old former student living in the capital. He was a special student at the academy for his brilliant mind. His father was a fire hunter who disappeared, and he eventually conducted top-secret research on lightning and fire.
Pathfinder LP-2

Wayfarer 1 near the moon

**Pathfinders Program**/**Wayfarer Program**

**Pathfinder Lunar Probe 2**, also called **Pathfinder 8**, or **Wayfarer 1** was an American uncrewed spacecraft that launched as a part of the Pathfinders Program on a lunar flyby. It carried a payload similar to Pathfinder LP-1: a geiger counter, photoelectric scanner, and a lunar photographic experiment.

It passed within 1,298 km of the Moon's surface. The probe failed to take any close up photos of the moon as it's closest approach happened while the lunar surface was in darkness. However it did take images of the moon from further away becoming the first spacecraft to photograph another celestial body. Pathfinder LP-2 reentered Earth's atmosphere on June 16th 1959.

## Spacecraft

Wayfarer 1 was almost completely identical to the Pathfinder LP-1. The main difference being the camera was moved from within the spacecraft's main body to the top of the spacecraft.

## Launching vehicle

Wayfarer 1 was launched on board a Mariner X-2 rocket. The satellite was originally planned to launch on a Zeus SLV like it's predecessor, but due to the lack of available Zeus boosters the probe was shifted onto the Mariner X-2.

Mariner X-2 was a three stage solid fueled launch vehicle that was derived from the Mariner X-1. The vehicle featured new Thiokol build solid motors and did away with the cluster motors the Mariner X-1 used as upper stages.

## Mission

On the night of 8 June 1959, Wayfarer 1 launched from Launch Area 29 on Wallops Island. The vehicle performed perfectly throughout the flight successfully placing the probe on an Earth-Moon trajectory. As the spacecraft cruised towards the moon it took several photos of the Earth becoming the first time the full disk of the Earth was seen from space.

After four days of transit Wayfarer 1 entered the Moon's sphere of influence and began observing the environment around the moon. The spacecraft passed within 1,298 km from the lunar surface where it took readings from its photoelectric scanner. After the close encounter the spacecraft looked back at the Lunar surface and took several images of the moon, the first time a spacecraft has photographed another celestial body.

Wayfarer 1 drifted for another four days before it reentered Earth's atmosphere on June 16th 1959.
2228

## Episodes

**← Previous**
**Next →**

### Fri 11.4.22

We start off with Behlen assisting the city militia with fighting off the Duergar at the wall entry points. He and one militia member are suddenly ambushed by 3 Duergar. He's able to fend them off and escape to safety.

Behlen rejoins the rest of the group cautiously, not seeing the Dragon. The group fills him in on the recent battle with the Dragon and Yuna giving threats then disappearing. Gorin shares that he is not currently sensing Yuna or any other ghosts with his Gorometer currently. Behlen climbs a roof to see if he can get a view of what's going on. He shares that he heard/saw an explosion down to the south. Skitter uses his thaumaturgy to call over the militia to gather and guard the chardalyn. Skitters lets the protective magical sphere dissipate naturally. After some silly back and forth, Skitter has Gorin relay the directions to the militia men. As they depart the militia, Claymont sends Rocky south to investigate the explosion that was heard while the group heads through the storm to head to the town center. There they see even more militia men. Some are wounded. They're informed that they have a Duergar captive. They ask to be taken to him. Sheriff Southwell comes out from the Town Hall to greet them. Gorin and Behlen opt to interrogate the Duergar as they all head inside. Speaker Shane is present as well. Gorin and the Sheriff have a little contentious back and forth, as Gorin wants to speak to the Duergar captive. He says he will only allow Gorin to go with Behlen if they are disarmed. They are led downstairs into tunnels. The Duergar is chained to a chair. He looks beaten. Gorin and Behlen are permitted to speak to him. Gorin reveals Xardorok's crown to him and Behlen states that both of his sons are dead as well. This both angers and deflates him. They're not able to get much info out of him, so the Sheriff allows Behlen to kill him humanely with his sword. The Speaker seems disturbed by all of this. Gorin tries to console her before they all depart upstairs to rejoin with the rest of the group. In the time that Gorin and Behlen were away, Skitter and Claymont find out there are other battles ensuing in the city. As Claymont gives the weapons back to them, Claymont is seeing that Gorin's axe in particular seems to have a strong, even magical connection in wanting to get back to him. Skitter requests a troop of 4 militia with multiple wagons to gather the dark chardalyn and get it out of the city ASAP. Claymont speaks to one of them, and says he is willing to pay double the going price for some pieces of his bronze dragon. The plan at this point is to head back to the Dwarven Valley and see what they can make of the dark chardalyn, safely outside of their borders. They'll also use this opportunity to get the correct traps and creels they need to fight both Yuna as well as Raving Ruin. Behlen will stay in Bryn Shander to help try and stabilize the city with the militia.
GameHawk Wiki

**Welcome to the GameHawk Wiki!**
#### The GameHawk Network's official wiki.

The GameHawk Network includes Minecraft, Discord, YouTube, CoHost, SoundCloud, and more!

## Minecraft

The GameHawk Minecraft server consists of three gamemodes: the Mythic SMP, Greek-mythology based custom survival; Battleground, sci-fi futuristic kit PvP; and CrimeBlock, a dystopian custom-coded stealth and PvP game. There are cosmetics purchasable on the GameHawk store such as ranks, pets, and Credits.

Server Address: **play.GameHawk.ca**

## Discord

The GameHawk Discord network consists of three servers: the main GameHawk server, a Discord community and central forum for the Minecraft server; Game Land, a bot server revolving around game bots such as Idle Miner, Taco Shack, and Pokétwo; and Hawk Promotion, a self promotion server in which users can advertise their work, Discord server, YouTube channel, social media, etc.

## Mushroom

⭐️ GameHawk

🙋 CallMeCanadian

🙋 CatastrophicCam

## Important articles

PlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Parthenon

In the Mythic SMP, the Parthenon is a custom build. In life today, the Parthenon is a ruined building. But in ancient Greece, the Parthenon was a magnificent wonder, a former temple that was dedicated to the goddess Athena during the fifth century BC. The Parthenon was built in thanksgiving for the Hellenic victory over Persian invaders during the Greco-Persian Wars. Like most Greek temples, the Parthenon also served as the city treasury.
Mythic Orb

The Mythic Orb, which is in the Mythic SMP, is used to craft mythic armour, tools, and weapons, including:

* Mythic Sword
* Mythic Pickaxe
* Mythic Axe
* Mythic Shovel
* Mythic Hoe
* Mythic Bow
* Mythic Helmet
* Mythic Chestplate
* Mythic Leggings
* Mythic Boots
* Mythic Shield

## Crafting Recipe

* **2x Netherite Scrap**
* **2x Emerald Block**
* **1x Eye of Ender**
* **1x Diamond Block**
* **1x Iron Block**
* **1x Redstone Block**
* **1x Gold Block**