recursal/Fanatic-Fandom huggingface dataset:
Animal Gods

There are five animals gods and all have a respectable following. The Fox, Wolf, Vulture, Raven, Bear and Owl. These are the six gods made by the Grand Wizard Imphior, a widely known creator of biological weapons, he instead decided to put the energy of his soul into these six gods and by the time the sixth god was formed, Imphior was no more.  He created these gods to keep watch over the world and guard its landscapes from destruction and chaos. the Animal Gods have been shrouded in secrecy ever since the second Great War, after which most of the religions that followed them, dispanded and they swept themselves under the rug, never to be heard of again for quite some time after that.

### **Gods**

**Fox God** **(the God of Mystery)** - King of the Voidwalkers and one of the few beings in existence that can dwell and exist within the 10th dimension, outside of the universe. The Fox God is commonly depicted as a small brown fox with either shining yellow eyes or deep set black eyes, the eyes of a voidwalker. This is one of the oldest Animal Gods in existence and is one of the most powerful. The men and women that worship/worshiped this God are referred to as Fox Priests.

**Raven God** **(the God of Chance)** - Considered to rule over all gambling houses decides the fate of all gambles. One of the youngest of the Animal Gods, typically depicted with a pair of dice on a string it its mouth, mid-flight. The men and women that worship this God are referred to as Raven Priests.

**Wolf God (the God of the Hunt)** - Ruling over hunting and said to aid those seeking prey. The oldest Animal God of all, said to give birth to the prospect and notion of hunting and killing, The strongest God among the Animal Gods and said to be the rarest to see within the world due to its unrivaled speed and agility. Those who worship this God are said to be Wolf's Fangs.
Звёздное племя

## Описание

После смерти коты с маленьким количеством тёмных баллов попадают в **Звёздное племя**. Заводить новых персонажей при этом нельзя: сперва нужно либо удалить нынешнего персонажа, либо попросить Почемугрива перевести вас в Душевую. У котов этого племени после смерти добавляется особый навык — «могущество». Этот навык полезен тем, что если набрать определённый уровень, то можно переродиться.

## Интересное

* После перерождения с 70 лун и 5 уровня могущества вам будут доступны особые окрасы, не набирая 5 уровень могущества - гетерохромия, которые обычным котам не доступны. [1]

* После перерождения с 275 лун вам будет доступен фиолетовый цвет глаз. При этом 5 уровень могущества набирать не нужно.
Myrina

***Myrina*** (*demonym - Myrinese*) is an island chain nation located on the southernmost cusp of the Northern Depths. Myrina was founded during the Shattering, where the Horde of Giants broke off into smaller tribes across the world. The Myrinese and the Northern Himvaran are the only Giant nations that survive today, the others have either organizationally dissolved or were conquered into extinction.

First known as the ***Mhyr Tribe***, the populous of Myrina were originally native to An El but migrated south by boat during the Shattering. This journey lead the tribe around the northern realm, meeting great resistance from a slew of ancient cultures. Eventually, the tribe settled on the land of Myrina however, due to the sailing practice they had naturally gained, they were able to slay the monsters guarding its coasts and call it home.

Myrina was brought into prominance across the realm by Rhena, an admiral and stateswoman who was called the First Citizen. Rhena is an intensely controversial figure because of her clear willingness to accept influence from other cultures as well as men, causing ire from her bigoted countrywomen. However, she brought about a renaissance in terms of culture, political advancement and military organization, turning her squabbling gaggle of clanswomen into a robust nation upon the world stage.

## Culture

### Art

Taking inspiration from Eratine sculpture, the Myrinese have developed their own school of the artform. Myrinese sculpture is characterised by two factors, its fluidity and its bombast. Myrinese sculptures are usually made to resemble the ocean itself, often having dynamic, liquid-like poses when people are portrayed. Moreover, portraying crashing foam, lapping waves or even typhoons in stone is common background decoration.

## Navy

Myrina has come as far as it has on the back of its navy, not its army. The Myrinese are not known for their phalanxes, their brilliant land-cavalry or their Generals, but it proves difficult to find greater quality warships and admirals than Myrina.

### Hierarchy

* Grand Sea Marshal - Commands the Navy
* Sea Marshal - Commands a Fleet

### Fleets

Currently, the Myrinese Navy includes seven fleets, each named after a god in their pantheon.

## Geography

### Regnos

#### Citizen Circle

Surrounding the heart of the capital of Regnos is one of the architectural wonders of the world, the Citizen Circle. This was originally a colossal defensive wall encircling the centermost structures of the capital. However, after the death of Rhema, a colossal statue of her was erected at the front gate, along with an inscription of her deeds. Over the cycles since, this wall has become a gallery of the nation's greatest citizens and leaders. Currently, the Citizen Circle includes: Rhena, Sidonia,

## Famous Myrinese

* Rhena - "First Citizen" Founder of Myrina
* Azura - "Empress of the Sea" Admiral
Sidonia

**Sidonia Mundicar** or **Sidonia the Magnificent** was a Eratine military and political leader, Lord-Juggernaut, and one of the legendary Drachoi. Sidonia is widely regarded as one of the greatest military commanders who has ever lived and is instrumental to starting the Age of Iron, a peaceful golden age for the northern realm. Under her and her brother's command, the Eratine Empire reached the largest it ever held in its history. Impulsive and keen to chase heroism, Sidonia's became an infamous risk-taker and performed feats near-mythic in scale.
Wraith

**Wraiths** are a breed of Phantom widely accepted to be wicked among the wider Mage community. Wraiths are also known as **Frost Demons**, and the **Destroyers of Worlds**. They live in infamy as a malevolent faction of ruthless tyrants, having been the cause of the Wraith War, the most constly conflict in mage history. During their war, the Wraiths migrated to the Summit of the World, as to remain untouchable by the mages, who would freeze solid in such conditions.

The Wraiths, as part of the Phantoms, are some of the most ancient beings on the planet, having lived before the mages even took their first steps.

## Biology and Appearance

Wraiths, in their true forms, stand as tall as towers and take a wide variety of shapes: be they birds, hounds, insects or sharks, often with symmetrical meldings of other creatures. Generally their appearance has been known to provoke terror and even insanity in some, however Khata is known for being the most beautiful of all the wraiths.

In almost every metric, Wraiths surpass mages by leaps and bounds; they are undying and never age, can only be killed by members of their own kind, have unlimited endurance and can master a plethora of magical disciplines at once. Wraiths absorb the intelligence of the creatures that comprised them, and thus are often considered hyper intelligent with a near infallible memory.

## Notable Wraiths

* **Silas** "The Kraken" - Wraith King
* **Ba' Rath** "Barren" - Grand Wraith
* **Khata** "the Proud" - Grand Wraith
* **Amu** "The Spider" - Ex-Grand Wraith,
Луговая Собачка

## **Описание персонажа**

**Луговая Собачка** — крупная, по при этом несколько тощая трёхцветная кошка с довольно длинным тонким хвостом.
В её шерсти сочетаются рыжий, белый и чёрный цвета, а глаза кошки небесного цвета.
Её короткий густой мех обладает невероятной завораживающей мягкостью.

## **Интересные факты о персонаже**

* Была одной из организаторов игрового этапа первого Лунного фестиваля;
* Находится на посту Главы Дома Знаний — ответственной за подотряд педагогов (воспитателей) в племени Луны, за своё правление там провела несколько реформ и привлекла новых людей;
* Будучи ученицей хранителей покоя обучалась у Куриного Вора — Верховного хранителя покоя — одного из глашатаев племени на тот момент.

## **Цепь племён**

**Племя Луны** [котёнок, ученица хранителей покоя, хранительница покоя, ученица Луны, лунная жрица, верховная жрица]
Valins

Valins are a humanoid race with features much like our own, two arms, two legs a torso and back but there is one difference the head. A Valin can be born with up to five heads. The rarest is six or seven. with a birth height of 5 foot and a peak height of 7/8 foot they have supreme intelligence with their brains. In the Camera feed room in Horizon a Valin with five head sits 24/7 watching over a million monitors of camera feed looking for a slip-up of one of the inmates. They are ruthless and love pain. The overseer of Horizon is named Howard Manhin a Valin businessman. He walks the prison three times a week and checks the state of his creation. He has two heads and one has a high tolerance to pain the other is the brains.

### **Known Valins**

**Howard Manhin -** approves of inmate torture and obedience as the inmates are also on the planet to work as well as serve time. Each inmate has to work in the planets mine. Sitting on the other side of the planet is a diamond mine. Each inmate for 20 hours a week must do work there.
Остролист

## Внешность

Кот сплошь чёрного цвета, имеет гетерохромию, состоящую из правого зелёного и левого фиолетового глаза. Имеет пышный хвост, умеренную гриву и длинные уши с кисточками.

## Интересные факты

* Очень активен, частый гость лагеря и патрулей.
* Бывший Лисье Сердце.
* Опытен в плане нахождения на сайте.
* На Новый год имел имя "У меня самая лучшая сестренка" тем самым показывая, как он любит Остролистку.
* Является собирающим водных патрулей.
Purgatory

A vacuous empty white dimension holding several million lost souls, commonly used as the battleground for incredibly intense conflicts, taken place there to not put the over world in any risk of loss of life. It is mainly used for combat events due to its very useful properties. Purgatory possesses the densest matter in existence, making it perfect for large scale conflicts as it would be difficult to even damage the matter.
Miranth

Queens/Kings-August
```
Sethra the Magnificent
```

```
Sima the Magnificent
```

```
Helix Nightwork
```

```
Mikhael the Magnificent
```

***Malcara*** (*demonym - Malcaran/Malcaric*) is a Nelantian monarchy founded by Sethra the Magnificent and is lead by a King or Queen-August. Founded as the ***Mytic Empire*** during the Age of Iron, Malcara was at its greatest extent, including Hesa and southern Aun El.

Originally, Sethra the Great had seven retainers named the Seven Peers or First Citizens, these knights have become figures of great cultural, fokeloric and historic significance in the cycles to come. There are now seven royal dynasties in Malcara, each of which claiming to trace their heritage back to these seven knights. Cautious of future invasion, only Malcaran citizens who serve in the army are allowed to elect their Kings or Queens-August.

After the Age of Iron, Plutara the Blind, the new Eratine Empress, betrayed the peace agreement made between the two Empires and invaded Malcara; enslaving its population and rendering it a client state ruled by powerless monarchs. This period is named the Bleak Age, when Malcara was in a strangle hold with vicious taxes and no autonomy. The Bleak Age ended during the War of Rings, when surrounding nations formed the Iron League and crushed Plutara, imprisoning her in the Abyssal Cells. Crucial to the Iron League's success was Sima the Magnificent, a Malcaran general who formed the Mytic Legion. Having been the country's formal military ever since, the Mytic Legion is a well-regimented and well-equipped army that became the nation's pride for many thousands of cycles ever since.

## Government

### Red Rule

A Red Rule is the appointment of a Monarch-August when Malcara is in a state of immediate urgency. During a Red Rule, the laws and traditions of the nation are far more lax, allowing for the Red Monarch to do whatever necessary in order to maintain the safety of Malcara. This has included certain Red Monarchs enlisting the help of foreign nationals to fulfill roles strictly for Malcaran citizens and even appointing Phantoms in certain times. Red Monarchs are even allowed to manipulate the organizational structure of the nation and change laws, these are then voted in our out permanently after the Red Monarch's rulership has ended.

## Culture

### Art

Traditionally, Malcaran artwork is most popularly done in mosaics. The materials that these are made from are a hallmark of the artist's social standing.
Mages

Mages are the primary sentient race on Bara, their homeworld. Their highly social and form complex social structures across the globe. They are generally characterized by a soul, the ability to use magic, a long lifespan and pointed ears.

## Lifetime

### Spring

*Birth - 30 Years*

Mage children reach adulthood once they have lived for thirty years. In most cultures, much of the wider world, (education, military etc.) are not available to them until they are given a coming-of-age ceremony. This brief span is called the **Spring Season'*,*** the youth of a mage's lifetime. However, to frantically supply soldiers for the Wraith War, many kingdoms like Miranth lowered the ceremony to twenty years, allowing child-soldiers to be drafted into the army. This proved an infamous decision, resulting in the name ***'**Springtime War*' to refer to the Wraith War.

### Summer

*Years 30 - 1,000*

Summer is viewed as the adulthood of a mage, and lasts until their one-thousandth year of life. In the Summer Season, a mage is at their physical and mental peak. They show relatively little signs of aging during this period, so it is usually very difficult to tell a mage's lifespan while they are in this season.

### Autumn

*Years 1,000 - 1,500*

Autumn is the most indistinct period of aging, and is often wildly different from person to person, although the indicators are undeniable. The Autumn Season usually lasts from a mage's thousandth year to their one thousand five-hundredth year. The signs of the Autumn Season are, put simply, physical aging. This often appears as: changing of hair colour, wrinkles, changing of eye colour and a changing of voice, typically a huskier and harsher one. Physical aging is typically a cosmetic change, and rarely effects a mage's muscles and body, allowing them to be athletic and strong at a very old age. However, the most degrading signs of aging are almost always mental, those that affect: memory, depth perception, sight, delusions and more.

### Winter

*Years 1,500 - 2,000*

The Winter Season marks the end of a mage's life. Their hair usually pale like snow, giving rise to the name. This ranges from their one-thousand-five-hundredth year to their two-thousandth. At this point, tragically, they are at their lowest, likely to be suffering from some psychological handicap. Some rare individuals can avoid these mostly or entirely, and are considered blessed for having done so. These are usually individuals of brilliant wisdom or combat prowess and are highly-valued elders of a community. Some religious faiths consider this mental degradation a divine challenge, and those who surpass it are lauded as true believers.

## Aging

At the furthest extremes, Mages have a natural lifespan of around 2,000 standard years, if they are not slain or diseased. There are many different signs of aging for a mage, both physical and mental.

Characteristics
Helix

Helix is the queen of Miranth and is introduced half way through the first book as a rather young child and grows quickly after that stage, she is a pleasant girl throwing in sarcasm and whit with her speech. She is the mother of the Problem Children. She is a important side character within the story showing herself as a strong leader and commander within the story.

In Book 1 she is a small child shown to have incredibly powerful abilities, possessing all of the abilities of each of the Problem Children, she has little relevance after her introduction for the remainder of that book however her role is more prevalent within the second book as she commands the mages remaining at Miranth, as well as having the power to unlock the deepest reaches of the palace, accessing the Stone Hand Army, an army containing 10,000 iron Golems.

### **Physical Appearance**

Helix is a very pretty young woman, shes quite short in stature and height also. She has orange and blue eyes, having hetrochromia. also she possesses a bizarre hair colour, her hair is genetically coloured in a perfectly formed black and white checkerboard on the left side of her head and on the right side is a small tuft of green hair. She frequently wears pink pajamas, with the Grand Magicium Logo on it, in small print all over the fabric.

### **Personalty**

Helix is an optimistic pleasant woman, she often is sarcastic in sentences , which is pointed out to be derived from Michael's way of talking. She is often very forgiving and reasonable of the things that are done to her, for some things, this differs hugely however.When Red breaches her privacy and peeks on her in the shower she is angry however very forgiving. Although after the death of Death, she becomes extremely angry, exhibiting uncontrollable rage and anger, fueling her power hugely.

### **Powers and Abilities**

Elemental Magic - She uses Michael's white flames to slay an opponent in her path.

**Blood magic** - She uses blood magic to make a blood javelin to slay a G.N.U. officer.

**Increased Anger** - She uses Rage's 'Rage Engaged' to vastly increase her anger and decrease the restriction on her combat style.

These are her showcased powers, although it is garenteed that she posesses the ful powers of the remaining Problem Children.
Problem Children

### **History**

In the world of mages there exist a group of people known as the Problem Children, these 10 people were some of the first mages and some say, the best. They possess unfathomable power, these people were named after some of the main emotions and attributes of their creator .The 10 known children are: Despair, Fear, Lust, Cold, Euphoria, Hope, Hopeless, Love, Rage and finally Death.The Problem Children Project was started about three and a half thousand years ago. It started around the dark age of Miranth, It's now known as The age of Mythics, Mages were known as Mythics back then.It was started by one of the High Sages, Helix Solberg in an attempt to create new types of magic, unusual never before seen profession that would, for one thing would make finally get Miranth to 'World-power' status. It was originally commissioned for Military purposes, however only a few of the Problem children were actually used in warfare, Michael, Fear, Cold and Trust, sadly Trust has passed on. In the very early stages it was made up of children that showed strong magical potential and made them flourish into magedom. Most of the Problem Children had to go to school however when they left they had to go to an orphanage of sorts, it was a laboratory but Helix tried her best to make sure it didn't seem or look that way, it was the place they liked the most.
Deceiver

> "The...Blue...Man" - The Deceiver talking about The Librarian to The President
>
>

## Physical description

### Eye color

Yellow

The Deceiver is an antagonistic figure present through the latter section of the second book, he makes a large impact as a powerful enemy due to his highly powerful and corrosive Illusion Magic. A brief glimpse of his detailed and woeful past is when The Librarian uses Illusion magic, his own technique on him and forces him to witness the pain of his tragic past, the natures of which are currently unknown.

### **Personality**

The Deceiver seems very unconnected and detached from the rest of the world, he seems very bland and unemotional in the way that he talks he hasn't exhibited any emotions in his brief appearances within Book 2. With the rough way he speaks suggests that speaking for him is painful or causes discomfort for him, which is why he doesn't speak that frequently.

### **Powers and Abilities**

**Illusion Magic** - The Deceiver has a high level of illusion magic, convincing people that things aren't there.

* **Umbra** - A third eye located in the middle of the Deceivers forehead, increasing the potency of his illusion magic, capable of alluding Miles while wearing the Librarians Armour.

**Lightning** - The Deceivers way of inflicting physical pain onto his enemies is through high power lightning attacks, typically formed in a spear, a lightning bolt.
Grigori Agency

*"The Grigori Agency? they're along with Sanctum, they both combined a few hundred years back. They say --and I always loved this when I was a kid, they say if the Grigori want you killed, you will be dead within ten minutes. Bone-chilling isn't it?" - Wednesday Murdock*

## Section Header

### Juristiction

The Solar System of Kopesh, Purgatory, the Highlands, the Underworld

### Agency Executives

Commander Ankou Stirling (Commander-in-Chief)

**The Grigori Agency** is a sister agency to Sanctum, the two became on in 236 AGW and they since work cooperatively on missions. The Grigori Agency, like Sanctum, was created by Ankou, one of Clarence's God-Slayers as a group of his personal reapers. In the beginning all of them were reapers, but since its inception, the reapers have died and more lackadaisical entry requirements have been added. The Grigori's staff are specialised for long range reconnaissance, sniper-work, surveying and intelligence gathering. The Grigori serve as Sanctum's Special Operations unit. In every mission there is at least one Grigori sniper team onboard to supervise intelligence gathering and long-range, silent kills.

### **Entry Requirements**

* Be a pure-blood mage.
* Be between the age of 40-7000.
* be a master in at least one martial art.
* Score between 95-100 in the Firearms test.
* Have the Wisdom eyes.
* Be fully Telekinetic.

### **Known Members**

the following are a list of all known members.

### **Uniform**

To blend into the public they either wear fully conspicuous clothing for the select region they are disguising with, or they will wear the clothing adorned by the military that is sent into that area. For example, Grigori agents wore black suits with yellow ties and white shirts during Operation Baseplate.

### **Equipment**

The Grigori agents use thick, black long coats with hoods to both hide their identity, function as armour and as an optical camouflaging device. On their eyes they wear goggles that amplify their already advanced ocular skills (thanks to the Wisdom eyes) by giving them night-vision, infrared and thermal vision. Both arms are equipped with vambraces that project shields, some are equipped with smaller firearm if requested.

For a firearm, they are granted the RS90 Nightfall Multi-Purpose rifle
Erathon

***Erathon** (Demonym - Eratine/Erathonian)* is a nation in southern Nelantil bordered by Malcara, Calistri and two oceans. In Mythology, Erathon was the promised land given to Erathon the Great by Astartus, the chief god of the Eratine Pantheon. With a population of 200,000, it is one of the largest nations on Bara. The national capital is Calon.

Erathon was founded by the Legendary first king Erathon, for whom the country was named. Erathon's existence and culture is primarily characterised by warfare thus it has fluctuated greatly in terms of area. At its largest extent, the Greater Eratine Empire covered almost all of the Northern Realm and at its smallest, it was no more than the city of Calon, choked on all sides by usurper kingdoms. However, its hardy and adaptable culture has let it stand the test of time. Its iconic cultural staples like sculpture, Runecraft, Locomotive trains and Lockstep warfare have become globally renowned and have each seen their fair share of imitators.

## Government

Erathon is divided into a number of Provinces, each lead by a Margrave and out of these leaders, one is nominated to be the Magi (also called Lord Magi). This governmental council is called the Iron Pantheon, which includes each Margrave, the Magi as well as military and infrastructural leaders.

### Members of the Iron Pantheon

Lord Magi

Position is only held for 5 Cycles

Margrave

## Famous Eratines

* Erathon the Great
* Cinereous - Philosopher
* Tanyth Noma
* Sidonia
* Strabo
* Nariah Greenfort
Aan'el

**Aan'el** is the largest single nation on the planet of Bara, with a myriad of cultures, languages and ethnicities all mingling together: not always on friendly terms.

## Cultures

### Khasar

The Khasars are a semi-nomadic collection of tribes that live along the steppes below the Dragon scale mountains. They have thrived and wained uncounted times in the region but never entirely vanished. Although often dismissed as mindless savages, the Khasar (much to others' envy) are brilliant metalworkers and craftspeople. They have an animalistic faith, focussed on worship of beasts. The tribes are usually organized monarchically, with kings, queens etc. They ride on bounts and view them with religious importance in their culture. Cavalry is their major method of warfare, where mounted archers are common.

Some tribes keep their bloodlines pure and thus they practice certain very ancient kinds of magic, including metalweaving. Due to the dense nature of metal, its extremely difficult to perform the magic. The symbol of the Khasar tribes is generally a Griffon, a bird-like lion or wolf. Both winged and lupine elements of the animal relates to their speed and swiftness as well as boldness and strength. Due to the harsh climates of the steppe, the Khasar have come to worship liquid generally. Water, as a form of hydration, blood and the often liquid-like grace with which their mounts move. Therefore, jewellery and patterns often have sweeping curves and circles.
Demon

## Demons

**Demons** are a creation of Satan, Father of Demons, they are covered in a very minimal way in Books 1 and 2. Only three named Demons being present within the two books combined, one only having a single scene of screen time. Lucifer, Baal and Maile.

### **History**

Demons are a race created by Satan, the Father of demons, he created them to fight against God and try to win the war of heaven, they still reek havoc today however in small scale conflicts, rarely do they engage in large scale conflict however when they do they fight in numbers, large numbers. They have had little importance since the Demon war over five thousand years ago. Lucifer was a main antagonist within the first book or so we thought as a powerful overwhelming force of energy and destruction, showing he has lots of magical abilities.

### **Ranking Structure**

**Father of Demons**

**Satan** - The creator of Hell and Demons and commander of all Demons.

**Archdemon - Seven Kings of Hell**

* **Lucifer - Guardian of Hell's Throne**. Lucifer is one of the central antagonists in the first book, he possesses power to control the form of matter, being able to change the steel in several peoples blood to create a firearm.
* **Baal - Grand Admiral of the Infernal Armies** (Former Price). Baal is commander of the Infernal armies, a special division of Hell's military. **Infernal Armies** - Armies hand picked by Baal to serve in the Demon wars, these are veteran demons with thousands of years fighting experience. Powers unknown.
* Remaining Archdemons are Unknown as of yet.

**Marquis**

**Duke**

**Earl**

**Knight**

**Marshals**
Lucas Israfel

> "I am a doctor at the best academy in the known galaxy, i have been knighted three consecutive times and i have four Durs Degrees, the highest form of academic honour in the world!. They are in Biology, Mage Sociology, Demonology and Magical Science. I am the creator of blood magic a magic archetype responsible for winning three world wars and saving millions of lives. But please, tell me more about your husband who builds schools for a living!" - Lucas to the Teacher of Rage's Class.
>
>

## Lucas Israfel

### Aliases

Blood Father, Blood Bender, Red Talon, Warmaster Luca

### Relatives

Lucy 'Rage' Israfel (Daugher) Michael Fitzroy (Adopted Son)

### Affiliation

Hope's End,Mages, Miranth, Mage Military.

## Biographical information

### Marital status

Married (previously) Unmarried (currently)

## Physical description

### Eye color

Blood Red

**Lucas Mundy Israfel** is the biological father of Rage and the adopted father of Michael. He is a very loving sweet and kind-hearted man, sticking up for his past and the things he's done as well as deeply loving his children. His first appearance was in thee flashback chapter in the first volume of Book 2. He then appears once again later on in the book at the end of Book 2 Volume 2 as Warmaster of the war effort to destroy the G.N.U. he was resurrected by The Grim Centurion whom is currently serving as his bodyguard.

### **Personality**

Lucas is a very forgiving kind man, who values his children more than anything in the world, this is extremely clear by the way he talks to them in the flashback chapter as well as volume 2. he is also extremely overprotective over them, not letting their teachers row with them for no good reason.

### **Physical Appearance**

In the flashback chapter Lucas is a tall slender man with black spikey hair and a young kind face, he also has shining blood red eyes. In his resurrected form he is less slender with graying hair and a thin grey beard, his face is much more wrinkled and warn with more defined cheekbones. In the flashback chapter he s depicted with a black suit a black shirt and black trousers. In his resurrected state he has a grey suit and trousers with a white shirt and a red tie.

### **Powers and Abilities**

**Blood Magic** - Lucas has the ability to control the blood in his enemies body completely and puppeteer him to do what he likes.

* **Blood Dance** - Controlling a large group of enemies at once to perform a dance in which they slash and hack at each other in the process.
Mikhael

One-eye (Centaurs)

Mikhael the Brave

Eda (Sister)

**Mikhael** is a Malcaran Paragon, veteran soldier, King-August and adventurer. He served with distinction during the Wraith War, earning him the title *"Hero of the Nation"* by Malcara and the title of *"Ice Wolf"* by the Wraiths. As the war closed, he was betrayed by Samon, a fellow Paragon who became the high-witch Walker, and Amu the Trickster. Mikhael then fell from grace and was shamed for not putting a stop to their plot. As a result, Amu and Walker ran free, becoming a thorn in the world's side for the next thousand cycles.

### Journey

Mikhael is sent to Neliana as an ambassador from Malcara to ask for help.Neliana mocks Mikhael and commands he lead a small group of rejected soldiers. Mikhael, embarassed to be outcast, drills his men and leads them with vetern-quality distinction. Mikhael defends border cities, cripples large armies by cutting supply lines and liberates fortresses: all with a tiny force.
Jeal

Jeal is the deadliest criminal in the history of the G.N.U. and is currently imprisoned on Horizon within the secretive 4th Sector. He is responsible for starting the first ever Inter galactic species purge, no one knows his motives for doing so but he would lay waste to tens of billions of life with no concern or worry. He single-handedly destroyed all the life on seventeen planets across two galaxies, resorting in the entire military force of the G.N.u. hunting him down, but missing him every time due to his annoyingly persistent nature and his cumbersome powers. Jeal has the highest recorded kill count of anything in the G.N.U.'s sprawling data banks, even considering illnesses, pathogens and even natural disasters, Jeal triumphed them all. Mothers across the stars told their children stories of him to keep their children in line. Jeal was eventually captured and put into Horizon prison by a man by the name of Abel, a war-veteran and among the most decorated soldiers in the G.N.U, their confrontation was not witnessed by anyone however it ended with Jeal in handcuffs so no one was complaining. he also has the highest recorded bounty of any criminal, that of 25 Trillion Galactic Credits. Due to his crimes he has also been given a very unique prison sentence, that of "Until Death of Prisoner" it was originally considered to be a joke but was meant completely serious, the moment that Jeal dies he will be thrown from the prison, and that is the only legal way he is escaping.

Jeal was the first ever mage to be created and was given a terrifying assortment of offensive weaponry at his disposal, the depths of which is not known by even the G.N.U.'s archives. His most noteworthy power he utilities is shape shifting and illusion magic, he uses this to make copies of himself and replicate himself. he uses shape shifting to blend into his surroundings by either changing himself to lo replicate a single person, or the a random person he sees, with this combination he can be completely nameless and anonymous and thus can possibly be on any planet in the universe. He has used this technique to blend in and ellude his enemies so many times, Jeal himself admits that he's forgotten what his original appearence is.
Manticores

*"Torch the wicked, light the world" - Manticores' motto*

"Warrior Kings"

**The Manticores** , known often as the **Paragons**, Silver Sentinels and Warrior Kings, were an elite unit in the Miratine army during the Wraith War; widely regarded as the greatest in Bara's history. Founded by Nariah Greenfort, the Manticores recruited from already famous warrior cultures from across the globe, from the Myrinese Ironhearts to the Skanian Icewalkers. The Manticores were designed to be mythic paragons of heroism - each Soul-fashioned with pioneering sorcery and fed through a godly training regime. The world's greatest generals, mystics and craftspeople assembled to build an unrivalled fighting force.

Originally, the Manticores were made to be an invincible field army, designed to crush Wraiths consistently in pitched battles. This would serve to inspire confidence in the world, to show them the light of Bara was not yet exstinguished. Over time, the Manticores diversified themselves: training sub-groups that specialised in more shadowy operations and the safeguarding of royalty.

## Founding

This goal they completed brilliantly; earning their first victory at the Battle of the Eclipse, where a force of a hundred Manticores repelled a legion of Wraiths, without a single fatality.

## Armour Equipment

Manticores were granted with the greatest panoply of war possible at the time. Thanks to the stress the war put on Bara, scientific advancement exploded, much of which was dedicated to outfitting the worlds greatest warriors.

### Armour

Originally, the Manticores were crafted a standard suit of full plate armour, fit to be impervious in pitched battles. This raiment was named Griffin Plate and became the Manticores most iconic look. At the time of its forging, alloy battle armour often left open areas protected by leather or other hardy substitutes; Griffin plate was different in that, combined with a mail undercoat, it completely covered the individual. The alloy itself, Ichorite, was a state-of-the-art material that was lightweight, intensely durable and was comprised of such a concoction of metals it could not be bent with magic. This made Manticores juggernauts of war: clad head-to-toe in perfectly weighted body armour that allowed for lightning-fast movement.

The mail in the coat beneath was forged from Looping Steel, a subterranean crystal that naturally grows in arcs, so it could be hammered into sheets of mail with little effort.
Blair Fitzroy

Blair is the kind-hearted mother of Michael Fitzroy and Hope Fitzroy. She a very kind, loving individual who ignored the others opinion of her children and loved them both no matter their non royal descent. She is only mentioned in Books 1 and 2, she gives Michael a cherished Watch and Cane-Gun given to him by Edith. Shows he still cares for them and still loves him.

### **Personality**

Blair is very adoring and loving shown in the books, she is also a clever woman, playing pranks and tricks on her children while they did the same back.
Lacruma (unit)

The **Lacruma** [lakruːma] (SI unit symbol: Lc), plural *lacrumae* [lakruːmæ], is the SI base unit of mana amount.

1Lc equals the amount of mana needed to initially cast *Ardescat* (the weakest western spell) at minimum power (40 joule).

Despite being a base unit, the **Lacruma** cannot be used in non-magic related calculation, as its base (Ardescat) is extremely dependant on the individual power of the caster in actual power, and the end result of several High Ancient spells exceeds the amount of mana used to induce these (most extreme example, 1000 Thunderbolts requires 30kLc to activate, but its end yield is 46 Terajoule).

The word **Lacruma** means “droplet” in Latin.
The Librarian

## Sir "The Librarian" Oricalcos

### Aliases

The Librarian, Silver King, The Blue Knight, The Blue Man (Deceiver) Master of all Magic

## Physical description

### Eye color

Yellow

The Librarian is a character present in the latter half of the second book, he is a spirit and a very powerful one at that, possessing and able to harness all types of magic and possessing an absurd level of power with them. He is originally a female knight who was later killed and regenerated as a spirit. The Librarian's real name is Amy Whimsy

### **Appearance**

The Librarian is a cloud of energy that takes the appearance of a fragment of space, his body is in the vague shape of a human featuring three orange eyes made of a rock or metallic substance. He has blue and golden gauntlets with very sharp-tipped fingers.

### **Personality**

the Librarian is a very carefree and adventurous person, taking new challenges whenever he sees them and have a fine taste for thrill and freedom. Adopting a new hobby or interest on a regular basis he is very keen to see what the world holds. he has also a very innocent or childlike aspect to him. Not ever getting angry and tackling most situations at hand with a ray of optimism and hope.

### **Powers and Abilities**

The Librarian possesses monumental skill in all kinds of magic;

**Arcane** - The Librarian is able to summon living, complex organisms by simply thinking it so. He was able to summon a living, breathing dragon as well as an infinite tidal wave when fighting against John.

**Illusion Magic** - the Librarian was able to efficiently use the Deceiver's Umbra magic against him with little to no visible effort needed.

**Immense Sword Skill** - He was able to use his sword; Lazarus - End-bringer to slice a gargantuan ravine in purgatory's matter, which is the strongest matter in the known world, with once again, little effort.

**Immense Physical Strength** - The Librarian was able to lightly kick John's leg resulting in the smashing off all of the bones in his leg and his pelvis.

### **History**

The Librarian is revealed to be the Blue Knight Oricalcos, the most powerful mage in the entire world once the Mages were first formed. He was one of the knights of the Eight Pointed Star, a union of the strongest beings known to the globe a long while ago.
Custos Militaris Maximus

The **Custos Militaris Maximus/a** (Latina: Supreme Caretaker/Keeper of the Military [of Rome]) is the Supreme Administrator and peacetime/de facto Commander-in-Chief of the Roman military. They only defer to the Princeps (Augustus) and thus to the senate, serving as the executive of the Praetor Maximus (Minister of Defence) to the emperor. Most Custos Militaris were mages, and more than half of them were women due to this.

## Origin and History

After their victory in 30 BC over Antonius, the newly minted Augustus sought a way to keep his friends/allies close while not endangering his own power. While he could placate his troubles concerning Agrippa with marrying him to his daughter Iulia, the enigmatic Caesia Tullia Cicero, who commanded three legions directly and five through association, was not so easily leashed, although she could not, as a woman, take part in active politics (but certainly could have promoted any of the male members of her family if she so chose). Eventually, Cicero herself came up with the solution of putting her in charge of anything concerning warfare of the empire, with Augustus staying the actual emperor, calling herself "custodian". In accordance to Augustus' desires, as well as Caesia's extreme political neutrality, it was decided that whoever held the title of Custos was not allowed to hold any other high office; while this was mostly reflecting the fact that Caesia as a woman *couldn't* hold any office but certain priesthoods (Venus, Minerva, Juno), it also was to keep potential rivalries at bay and considered the massive responsibilities the Custodian has.

Due to being the only high office besides Legate and Military Praetor a woman could hold (provided she was a mage) outside of priesthood, nearly all Custodians until the *lex Flavia de aequitate hominium* (Declaration of Equality) in 963 AD were female mages; and even after that it was more likely to be held by woman than a man.

## Duties and Authority

While the nominal Supreme Commander of the Roman military are the Consuls in wartime and the Praetor Maximus in peacetime, who defer to the Parliament and the Emperor, the Custodian is the executive leader of the military. Their duties thus are similar to that of the Inspector General of the Bundeswehr of Germany, advising the Emperor and the Ministry of Defence. However, due to historical reasons (Cicerona being Augustus' military leader), the Custodian has far more authority than the Inspector General or other, similar positions in other nations, being the de facto leader of the military. As such, the Custodian is the only person in the Empire to hold *imperio*, the right to lead an army aside from the actual Commander-in-Chief, and thus the right to hold a Triumph.
(Traditionally, the Custos offers the symbol of their victory – the Laurel wreath – to the Emperor, who will hand it back to acknowledge the achievement.)

## Known Custodians

* **Caesia Tullia Cicero**
* **Viridia Tullia Cicero**
* **Aquiliana Tullia Cicero**
* **Titus Flavius Vespasianus**, Son of Titus Minor
* **Constantine the Christian**
Red Valentine

**Red Valentine** is the highly promiscuous God of Death that took the place of Death after he passed. Red is considered by many the strongest of the Gods of death and was said, in his human form, he was able to carry continents and drink oceans with ease and now he plays Golf in his own dimension, Realm 37. This highly suggests that Red could be one of the most powerful mages in existence. At the end of Book 2 he is introduced playing golf and sitting on a deckchair looking longingly at the galactic skyline he had above him. He is then greeted by Lucifer, Despair and God, whom he flirts with. He then proceeds to flirt with Helix before joining all of them on the cargo ship constructed by Gallagher, he then wanders round the ship, partaking conversations of a sexual nature. He is last seen talking wit the Librarian, in between groping God's chest with the help of Sarah and Morgan. Red is a stand out side character with a large place in the story itself.

### **Physical Appearance**

Red is a tall skeletal figure with a small stature, he frequently wears a red hoodie which is very baggy as his shirts, he has the cartoonist image of a crown carved into his skull just above his left eye. He has a single golden tooth below his left eye and a large crack, going up his skull over his right eye. He is often depicted with a cigarette in his mouth..

### **Personality**

> "You wish you had thighs as juicy as these" - Red, talking to Sarah and Morgan.
>
>

Red is a extremely promiscuous character, not being restricted with his sexual tendencies, pinching the rears of woman as he passes them and them not minding it as for an unknown reason all women on Hope's End find him indescribably attractive, it is unknown as to why this is the case. it is also unknown if Red is bisexual or not as he pinches John's rear at the end of the second book. Red is showcased to be a very illustrious man although he is not smug or boastful of his abilities he remains rather humble even though his power is so great. He is a suave, classy man that loves to spend time around a group of woman, all of which completely adore him.

### **Powers and Abilities**

**Enhanced Vision** - Red was able to accurately make out the faces and clothing of men on boats, over 5 miles away from him with little effort.

**Godly Speed** - Being a spirit, Red has mastered the art of the Light Jump, a technique commonly used by mages to travel at the speed of light in an attack. Red can move, much, much faster than this however, considering he is a spirit and he has no mass, he can move at speeds, trillions times faster than light. This is demonstrated when he outpaces God with ease.

**Godly Strength** - Red is capable of lifting a continent, it is unknown weather he i still able to do this or not because it is told that he did this thousands of years ago. Still lifting trillions of trillions of tonnes of stone is still a indescribable achievement.

Reaper magic - Red being one of the four Gods of Death, he has extremely powerful reaper magic. some have said he's the strongest out of the four.
Timekeeper's Palace

The **Timekeeper's Palace** (*Latina: Templum Custos Temporis*) is the Memoria of the history of the Roman Empire, and the home of the Imperial Chronology Office.

## Overview

Originally a temple dedicated to *Saturnus Pater Temporis* (Saturn, Father Time), this small cordoned hall is the home of the Grand Imperial Record keepers, chronists of the history of the empire since the founding of Rome. Their leader is a mage, styled **The Timekeeper**. In reference to the building's original purpose, it still holds a statue of Saturn, but now in combination with the "three faces of Metathron" (child, warrior woman, senex), with the deus and the main Form of the Angel of Time connected via the Glaive-Scythe of Silence aka The Harvester. The statue stands in the main hall.

Similar to the home of the Gens Tullia, the walls of the hall are engraved and imbued with magic, turning them into a massive Memoria-library, the giver in this case being Rome herself.

The dark blue walls of the main hall serve as access, holding a long "time line" made of lazurite plated with gold, which may be touched at any given "year point" (small diamonds embedded in the line) to choose a part of the memoria to be viewed. Some more momentous events are marked by picture engravings and mosaics accompanying the time line; these are in turn enchanted to grant access to the corresponding recording either on the spot or in a viewing chamber. Due to the projections, the main hall is kept only half-alight.
Forum Romanum

## Welcome to the Tullipaedia Wikia

**Pax Romae Magica** is an alternate history/fantasy project by Kamikashi, based upon traditional western magic as demonstrated by *Akamatsu Ken* in his manga *Magister Negi Magi*, the video game *Ryse: Son of Rome* by Crytek and the question what would have happened if the Romans had indeed conquered Europe, then finally connecting it with **John Hickman'**s "Pax Romana" in one iteration.

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