Speed

Speed is an attribute that determines how fast or slow an animal is.

## Mechanics

* All animals have speed as an attribute.
	+ Pseudo-animals (animals in a state like a Puffed Pufferfish or a Closed Giant Isopod) will usually have 0% speed.
* Speed will affect how far you go when you dash.
* Speed can be increased by abilities like the Dolphin / Marlin's Porpoising ability, or decreased by abilities like the Cachalot's Slow Wave, though these are temporary.
	+ Speed will temporarily decrease by -15% if your animal instantly takes a fifth of their max health in damage or more, so an Orca would get a speed decrement if it takes 180 damage or more.
	+ Sinking animals will usually have less speed, due to their lack of neutral buoyancy.
	+ Speed can also determine how easily you can get through currents, though animal tier also affects this.
	+ Being out of the water will leave you at the effects of gravity, where speed doesn't play a role in how fast you move. This doesn't apply to walking animals that are out of the water, or flying animals.
	+ Your speed will also decrease by 10% if you happen to be taking temperature damage, but only if you don't live in the arctic.
* Walking speed is another attribute which is not shown, which defines the speed the animal can walk at. Animals like Crabs and Frogs will usually have a high walking speed. If an animal has no walking speed defined for it, then when it goes out of water and onto land, it can click while beached to perform a small hop.
* Turbulent waters (whirlpools) will slow down most animals by 30%, but animals like Whales and Cachalots are immune to this.

## Abilities

This is a complete list of passive / active abilities of animals that increase speed:

* Clownfish that are near other clownfish gain a +15% speed boost, maximized at +50%.
* Worms that are digging have a +20% speed boost.
* Piranhas that boost instead have a +100% speed boost rather than a dash.
* Flying fish that go out of water get a speed boost that changes based on how long it was out of water. It is affected by gravity.
* Horseshoe crabs and olms get a +30% and +50% speed boost respectively when they boost instead of a dash.
* Giant isopods gain a +30% speed boost when near terrain.
* Seals gain a +15% speed boost when near terrain.
* Bats get a +16% speed boost in areas where it is dark.
* Cookiecutter sharks get a +30% speed boost when unlatching from a tier 7-10.
* Mahi mahis get a +33% speed boost when porpoising, maxing out at +66%.
* Barracudas get a +350% speed boost when using their charged active ability.
* Wobbegong sharks get a +20% speed boost while near the seabed.
* Dolphins get a +33% speed boost when porpoising, maxing out at +99%.
* Manatees and electric eels get a +30% and +50% speed boost respectively when they boost instead of a dash.
* Frilled sharks get a incremental speed boost that maxes out to +300% more speed instead of a dash.
* Sharks get a +200% speed boost when they use a boost instead of a dash.
* Bull sharks get a +20% speed boost after hitting a target and moving away from it.
* Giant squids get a speed boost when holding a target via its charged boost, determined by the amount of pressure left, maxing out at +125% speed boost.
* Tiger sharks get a +15% speed boost when near terrain.
* Basking sharks get a +20% speed boost when using their charged boost.
* Whale sharks get a +20% speed boost when a remora is used on a target. This does not stack.
* Hippos get a +50% speed boost and creates a ram hitbox when they use a boost instead of a dash.
* Bald eagles get a speed boost when they use their charged boost depending on how they are facing, which maximizes at +700%.
* Sawfish get a +25% speed boost when they use their charged boost.
* Alligator gars get a +10% speed boost when at the surface of the water.
* Leatherback turtles get a +20% speed boost when they use their charged ability, alongside a shield.
* Napoleon wrasses get +200 speed boost when they click twice (once when passively charging up a cyan bar, and twice to activate the speed boost)
* Sunfish get a +50% speed boost when they boost instead of a dash.
* Manta rays get a speed boost depending on what animals are in the aura.
* Elephant seals get a speed boost depending on its health, maximizing at +10%.
* Walruses get a +50% speed boost when they use a charged boost.
* Goblin sharks get a +50% speed boost instead of a dash when using a boost.
* Sleeper sharks get a speed boost that increments, maximizing at +150%.
* Megamouth sharks get a +25% speed boost when using their charged boost.
* Humpback whales get a +50% speed boost when they use a Speed song.
* Cachalots get a +10% speed boost in the deeeep, but also gets a speed boost that stacks when it uses a boost, maximizing at +20% (+30% in the deeeep)
* Beaked whales get a +25% speed boost after detonating a bubble on an animal, via their half-way charged boost.
* Marlins get a +33% speed boost when porpoising, maxing out at +99%. Hitting an animal with this speed boost inflicts bleed.
* Ghosts can click and hold down to receive a speed boost, maxing out at +300%.

This is a complete list of passive / active abilities that decrease speed. Note that the ability can *slow themselves down OR other animals*.

* Bats can give a -30% speed debuff to anyone touching its sonic waves, activated via its charged active ability.
* Dragonfish can give a -20% speed debuff to anyone touching its red eye-lasers, activated via its charged active ability.
* Bull sharks can boost and hit a target to scar them and slow them down by -5%, stacking up to -10%.
* Thresher sharks can use their charged active ability to shoot whirls that slow by -15%, but the thresher receives a -100% speed debuff, lasting until the active ability ends.
* Colossal squids can use their active abilities to slap a target, giving them a -30% speed debuff and inflicting bleed.
* Alligator gars will slow themselves down by -30% while holding or charging up a charged boost.
* Manta rays can inflict slow if Worms or Bats are in its aura, with the latter being stronger.
* Polar bears can hit a target with a snowball via their charged boost to slow them down by -20%.
* Goblin sharks can use a boost (charged or not) to slow down targets by -30% if they are hit by the jaw projectile. If a goblin shark is holding a charged boost, they will slow down depending on how long it was held, maxing out at -50%.
* Humpback whales can use their ruin song to slow down animals by -10%.
* Whales receive a -10% speed debuff if they are near terrain.
* Cachalots can slow down any animal, except other Cachalots by -30% if they are touched by their slow waves, activated via their boost.
* The mud clouds from a Halibut's charged boost can slow down animals inside it by -15%, with detonated ones slowing down by extra -25%.
* Coelacanth drones will inflict a -5% speed debuff on any animal hit by it.