recursal/Fanatic-Fandom huggingface dataset:
Religious

Perhaps you were raised in a religious household, or decided to be a theological scholar and expert on religious studies.

* **Skill Proficiencies:** Religion, plus your choice of one from among Insight, Arcana and History
* **Tool Proficiencies:** One of your choice
* **Languages:** Two of your choice
* **Wealth Bonus:** 1d4\*1000 Yen

## Faith Community

You command the respect of those who share your faith, and you can perform the religious ceremonies of your order. You and your companions can expect to be received favorably at a temple, shrine, or other established presence of your faith. Those who share your religion will offer their personal and financial support to a limited degree.

## VARIANT: CULTIST

Some individuals use religion and belief to manipulate people to amass power and wealth. This background covers individuals within the leadership of cults that manipulate underlings, and those relatively innocent people that have been manipulated into joining a cult. This replace the Faith Community feature.

You may still be a member of the cult, travelling out into the world to further the cult's doctrine, or you may be an ex-member, who left the cult after a particular event.

## Secret Symbolism

You know the secret signs which identify members of your cult. This may be in the form of a hand sign, a particular phrase, a specific tattoo or perhaps some form of ritual mutilation. Your cult may include some influential members, from whom you may be able to secure certain resources. Your cult may also have hidden cloisters scattered among different settlements, where you may be able to secure aid. You only get this feature if you're a Cultist.
Diana Tarkowski

**Diana Alisson Tarkowski** is a British-Polish Conservative politician, serving as the MP for Rochford and Southend East since 2010. Despite having a Polish surname, Tarkowski was born and raised in Southend-on-Sea, and is a staunch Brexiteer. Her shouty attitude in the House has gifted her the nickname "**Sharky Tarky**", which became a common name used by her critics.

Her policies as MP involve being exceptionally pro-armed forces and pro-hard Brexit, while being staunchly loyal to her constituency. She is an advocate for turning Southend-on-Sea into a City.
Hierophant

*(Back to Tarot Arcana)*

>
> "*This town is my town. It's the place where you and Nanako live. That's why I'm gonna live on protecting this place. As a detective... and as a father.*"
> —Ryotaro Dojima, *Persona 4*
>

The Hierophant Arcana represents teachings, tradition, beliefs, and obedience. This is often given to religious figures or people within a family tradition. As the Empress is the mother, and the Emperor is the father, the Hierophant is a teacher. It represents the connection to the spiritual world and links it to the physical world through teachings and tradition. The word "Hierophant" literally means a person who interprets sacred mysteries or esoteric principles

Hit Dice: 1d6 per Persona User level

Hit Points at 1st Level: 6 + Constitution modifier

Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per Persona User level after 1st

## Proficiencies

Armor: Light Armor

Saving Throws: Wisdom, Intelligence

Skills: Choose two from Arcana, History, Insight, Medicine, Nature, Religion

## Repetitious Resolve

At 1st level when you select this Arcana, you can choose to gain Abilities from one category of your choice. You also have access to Abilities from the Psychic category. You may choose either your Wisdom or Intelligence modifier as your Spellcasting Modifier. You cannot change these choices later on.

## Resolute Focus

At 3rd level, you can add your Spellcasting modifier to the damage roll of any Psychic Ability that your Persona uses.

## Prepared Strike

At 5th level, you can attack twice, instead of once, whenever you take the attack action on your turn.

## Reserved Knowledge

At 9th level, you can choose to learn one additional ability category. This choice cannot be changed later on. Additionally, you gain two extra abilities from your chosen category. These abilities does not count towards maximum amount of abilities known.

## Resolute Exchange

At 11th level, when you use your action to use a Psychic ability, you may cast it again without any AP cost.

## Erudite Knowledge

At 13th level, you can learn a number of Abilities of your choice from any of the Persona User Ability categories without having access to the category equal to half of your proficiency modifier (rounded up). These Abilities will not count against your maximum known.

## Inner Strength

At 17th level, as a reaction, you may use a single Ability that does not deal damage. You may only use this feature once per round and a maximum number of times equal to half of your proficiency bonus (rounded down) per long rest.

## Unwavering Resolve

At 20th level you gain your Ultimate Persona and you can use Esoteric Overflow. When you use this Ability, you temporarily gain access to all Persona Abilities (does not include passives) for the next round, not including the turn this feature is used. This Ability costs 30 AP. You may use this ability only once, regaining use after a long rest
Social Links

*(Back to Character Creation)*

> "A bond made with another person. Getting to know others is the key to strengthening your Personas."—*Persona 3 FES* Dictionary entry
>
>

Throughout the campaign, you and your friends will form bonds known as Social Links. These bonds can strengthen you and your personas with different benefits at different Ranks.
Academic

*(Back to Backgrounds)*

As an academic, you have spent significant time employed within educational systems. You may have been employed to teach a particular subject as a tutor or a teacher, or you may be researching independently.

* **Skill Proficiencies:** History, plus your choice of one from among Arcana, Nature, and Religion
* **Tool Proficiencies:** Two of your choice
* **Languages:** Two of your choice
* **Starting Wealth:** 1d10\*1000 Yen

## Specialty

You are knowledgeable in the field you chose to pursue. You gain Expertise for one of the following skills of your choosing:

Arcana, Nature, History, Religion

## Researcher

When you attempt to learn or recall a piece of knowledge, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, research laboratory, university, or an expert in that field of knowledge. Your GM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found.
Scorpeon

Scorpeon is a Bug-type Pokémon. It evolves from Eevee when levelled up knowing Bug Bite.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

**By levelling up**

**By TM/HM**

**By tutoring**

**By breeding**

**Via a prior evolution**

Evolution
Sprites
Trivia
**Design Origin**
**Name Origin**
Celebrity

*(back to Backgrounds)*

A celebrity is anyone who has been thrust into the spotlight of the public eye. It's said everyone eventually gains their 15 minutes of fame. The typical celebrity stretches that time into a career. You may have inherited fame, stumbled into it accidentally, or sought it out yourself.

Actors, Models, entertainers of all types, newscasters, radio and television personalities, and more fall under this background.

* **Skill Proficiencies:** Performance, plus your choice of one from among Persuasion, Deception and Sleight of Hand
* **Tool Proficiencies:** One of either disguise kit or one type of musical instrument, plus one of your choice
* **Languages:** One of your choice
* **Starting Wealth:** 1d15\*1000 Yen

## Debut

There are 101 ways to become famous. To determine the triggering event of your fame, roll a d6 or choose from the options in the table below.

 2
 3
 4
 5
 6

## By Popular Demand

You can always find a place to perform, usually in a nightclub or bar but possibly at a festival or theatre, or even at a private party. At such a place, you receive free lodging and/or food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in an area where you have performed, they typically take a liking to you.
The Priestess

*(Back to Tarot Arcana)*

>
> "*At first I wanted to thank everyone, then I realized what I actually wanted to do was help them.*"
> —Fuuka Yamagishi, *Persona 3: The Journey*
>

The Priestess Arcana represents the inner voice, instinct, and mystery. This arcana is often given to characters with high knowledge, wisdom and the ability to follow their instinct, though they're also ones who balance their instinctive action with logical deduction. The personas of this arcana are often associated with healing and support abilities.

**Hit Dice:** 1d6 per Persona User level

**Hit Points at 1st Level:** 6 + Constitution modifier

**Hit Points at Higher Levels:** 1d6 (or 4) + Constitution modifier per Persona User level after 1st

## Proficiencies

**Armor:** Light Armor

**Saving Throws:** Wisdom, Charisma

**Skills:** Choose three from Arcana, History, Insight, Medicine, Perception, and Religion.

## Path of Virtue

At 1st level when you select this Arcana, you have access to the Support category and can choose an additional category; your choices being the Nuclear, Wind, Recovery. You cannot change these choices later on. Wisdom is your Spellcasting Modifier.

## Divine Vision

At 3rd level, you gain the ability to find out more about your foes. You can use your bonus action to study a creature. After studying a creature two times, you may choose to learn one piece of information regarding either resistances, vulnerabilities, immunities, ability scores or their current HP.

## Revolving Revelation

At 5th level, when you use a persona ability, you may use another one without expending an action. This feature can only trigger once per turn.

## Endless Aid

At 9th level, the duration of your Support Abilities are doubled. Additionally, the duration of any status ailment you inflict is also doubled.

## Empyrean Providence

At 11th level, when you start a combat encounter you can choose to have a surprise round for your allies. You can only use this feature once per day and must finish a long rest to regain its use.

## Scarlet Transmutation

At 13th level, you gain the ability to use Abilities from the third Ability category that you did not choose at 1st level.

## Solemn Judgment

At 17th level you may add your Spellcasting modifier to the damage roll of any offensive Abilities you use.

## Ultimate Providence

At 20th level you gain your Ultimate Persona and you can now use Unleashed Destruction. This Ability forces all hostile creatures within 60 feet of your Persona to make a Wisdom saving throw. This Ability inflicts 12d4 amount of Radiant damage to all creatures that failed and would take additional 2d4 fire or acid damage for the next 6 turns. Enemies who succeed the save will only take half as much damage and will not take the additional fire or acid damage. This Ability costs 30 AP. You may use this ability only once, regaining use after a long rest.
The Magician (S. Link)

*(Back to Social Links)*

*Jun Amari, The Haphazard Virtuoso*

## Rank 1: Just Vibe

Passing time while doing nothing is boring. Thankfully, Jun knows exactly how to make it fly by. While in the Other world, whenever the party is resting in a Safe Room for a Short rest, Jun can perform one of the following activities for himself and one other member of the party, the effects last up to an hour:

***Have a Staring Contest:*** They gain advantage on Constitution checks and saves. They also gain 2d6 temporary hit points. (\*Stacks with other Temp HP benefits)

***Arm Wrestling:*** They gain advantage on Strength checks and saves, and a +2 to weapon attacks.

***Rock, Paper, Scissors:*** They gain advantage on Dexterity checks and saves. They also doesn’t take damage from falling 20 feet or less if they aren’t incapacitated.

***Charades:*** The target gains advantage on Charisma checks and saves. They also cannot become Charmed.

***Play Cards:*** The target has advantage on Intelligence checks and saves. They also cannot become Confused.

***Tell a Scary Story:*** The target has advantage on Wisdom checks and saves. They also cannot become Frightened.

(\***Note: If another short rest is taken and an hour hasn't passed, the previous benefit will be replaced by the new one.** )
Athlete

Athletes include amateur athletes of Olympic quality and professional athletes of all types, including gymnasts, weight trainers, wrestlers, boxers, martial artists, swimmers, skaters, and those who engage in any type of competitive sport.

* **Skill Proficiencies:** Athletics, plus your choice of one from among Acrobatics, Medicine and Intimidation
* **Tool Proficiencies:** One of your choice
* **Starting Wealth :** 1d8\*1000 Yen

##### EVENT

To determine your particular athletic specialty, roll a d10 or choose from the options in the table below.

 2
 3
 4
 5

 7
 8
 9
 10

## Athletic Conditioning

You have conditioned your body for performance under the harshest circumstances. As long as you can exercise for one hour daily, you can still do activities at Night even after exploring The Other World without gaining levels of Exhaustion. In addition, you can hold your breath twice as long as normal when under water or otherwise.
Human

back to Races

## Speed and Size

Your base walking speed is 30 feet. Your size is Medium.

## Ability Score Increase

Two different ability scores of your choice increase by 1.

## Skills

You gain proficiency in one skill of your choice.

## Versatility

You gain one feat of your choice. (Discuss with your DM beforehand which Feat you'll be choosing)

## Languages

Given how you'll be studying and/or be living in Japan, you have proficiency in Japanese. You may also additionally choose English.
Strength

*(Back to Tarot Arcana)*

>
> "*Until now, I've been doing things because I felt kinda obligated to. But if I put my mind to it, I can be good at anything I want, right?*"
> —Kou Ichijo, *Persona 4*
>

The Strength Arcana represents courage, self-control, and willpower. This is often given to characters with strong convictions and people who have to resist temptations on a daily basis. Personas of this Arcana, like the Chariot, excels in physical strength. While Strength is often thought of as a physical element, this arcana is not a description of that. Instead, it is Inner Strength, part of one's character and will. Like the Chariot, this card deals with emotion. Though while the Chariot drives to control them, Strength drives to rise above them.

Hit Dice: 1d10 per Persona User level

Hit Points at 1st Level: 10 + Constitution modifier

Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Persona User level after 1st

## Proficiencies

Armor: Light Armor, Medium armor, Heavy armor

Saving Throws: Strength, Constitution

Skills: Choose three from Animal Handling, Athletics, Intimidation, Investigation, Performance, Survival

## Adonis

At 1st level when you select this Arcana, You gain access to Abilities from the Nuclear and Physical Ability categories. Your Strength modifier will be your Spellcasting Modifier.

## Heightened Strength

At 3rd level, you and your Persona are capable of striking with great force. You become proficient with Unarmed Strikes and your Unarmed Strikes now deal 1d6 bludgeoning damage. At 5th, 11th, and 17th levels, your Unarmed Strike die becomes 1d8, 1d10, and 2d6 respectively.

## Second Slash

At 5th level, you can attack twice, instead of once, whenever you take the attack action on your turn. Alternatively, you can also make your Persona use two abilities instead of one.

## Strength from Within

At 9th level, you can add your Spellcasting Modifier to Physical Abilities when your Persona uses them.

## Critical Strength

At 11th level, your melee attacks score a critical hit on a roll of 19 or 20. Additionally, when a creature fails a saving throw from one of your Physical Ability DCs by more than 5, it takes the maximum damage.

## Tri-Slash

At 13th level, you can attack three times when you take the attack action.

## Maximum Overdrive

At 17th level, when you land a critical hit with a Physical Ability or Melee attack, you automatically deal the maximum amount of damage possible. Additionally, you gain a +2 to your Spellcasting Modifier score and increase the maximum to 22.

## Might of the Gods

At 20th level, you gain your Ultimate Persona and you can use the Ability Eternal Soul. As a reaction, you may regain 1/4th (rounded up) of your total hit points if you were to drop to 0 hit points. The cost of this Ability is 30 AP. You may use this ability a number of times equal to your proficiency modifier, regaining all uses after a long rest.
Backgrounds

(*Back to Character Creation)*

Your Default Background is Student, however, you may choose an additional background if you'd like, if you do so, your background proficiencies are replaced by the additional background you choose, however you will still get the features that come from the Student background in addition to the features of the other Background.

Academic

Athlete

Celebrity

Creative

Criminal

Dilettante

Investigative

Madcap

Political

Religious

Rural

Technician

Student
Dryadecit

## Sumario

Os **Dryadecit** são uma subespécie dos antigos, uma espécie de humanoide com longas orelhas pontudas e pele completamente pálida, com marcas de um tom azul mais esverdeado em seus rostos, e normalmente possuem olhos brancos com pequenos símbolos em preto.

Dryadecit's são, assim como basicamente todos os antigos, são uma criação divina, sendo mais específico, são criações de Verpenum junto com Vaeganch. O que lhes concedeu, junto com sua evolução acelerada, uma vasta velocidade e capacidades venenosas, sendo capazes de criar qualquer tipo de veneno, até mesmo aqueles que seriam impossíveis de serem criados por meios convencionais. Os Dryadecit's também tinham outras características especiais, como a de poder criar clones de si mesmos através de uma gota de sangue e até mesmo sobreviver após terem sua linha temporal destruída por uma Fengái.

## Poderes/Habilidades

* *Condição Antiga*

Os antigos são a primeira raça a existir, e por causa disso, eles possuem uma capacidade evolutiva e adaptativa absurda, além de regeneração extrema, sentidos e força aprimorado.

* *Velocidade aumentada*

São extremamente rápidos, podendo até mesmo alcançar a velocidade da luz e podendo viajar entre as dimensões com sua velocidade.

* *Toxicinese*

Podem manipular e criar qualquer tipo de veneno, mesmo que ele não exista, possuindo uma capacidade criativa de venenos basicamente ilimitada.

* *Marcado*

A marca no rosto não serve apenas para torna-lo visualmente diferente, mas sim, para deixa-los mais fortes, quanto mais a marca vai consumindo o corpo de um Dryadecit, mais forte e rápido ele vai ficando, porém para aumentar o tamanho da marca é necessário entregar a marca sua energia vital.

* *Baixa atemporalidade*

Os Dryadecit são capazes de sobreviver mesmo que suas linhas temporais inteiras sejam destruídas, e são mais resistentes a alterações temporais que a maioria dos outros seres.

* *Clones de gotas*

Caso queiram, os Dryadecit podem ao derramar uma gota de seu sangue no solo, fazer com que dessa gota seja criado um clone idêntico ao usuário, e com os mesmos poderes, embora em níveis menores.
Student

You're a College-age Student. Self-Explanatory.

* **Skill Proficiencies:** Two of your choice
* **Tool Proficiencies:** Computers, plus one of your choice
* **Languages:** One of your choice
* **Starting Wealth:** 1d4\*1000 Yen

## Student ID

Your student ID gives you access to various services and discounts that are not available to the general public, as well as access to school resources, such as libraries, laboratories and conference spaces. This ID doesn't act as a no-bars pass, and there are likely certain resources which your educational institution will not permit immediate access to.

You have a working knowledge of your institution's personnel and bureaucracy, and you know how to navigate those connections with some ease.

Additionally, you are likely to gain preferential treatment at other educational institutions, as professional courtesy shown to a fellow scholar.
Dilettante

Dilettantes usually get their wealth from family holdings and trust funds. The typical dilettante has no job, few responsibilities, and at least one driving passion that occupies their day. That passion might be a charity or philanthropic foundation, an ideal or cause worth fighting for, or a lust for living a fun and carefree existence.

* **Skill Proficiencies:** Persuasion, plus your choice of one from among Acrobatics, Performance and History
* **Tool Proficiencies:** One set of artisan's tools
* **Languages:** Two of your choice
* **Starting Wealth:** 10d20\*100 Yen

## Old Money

While you have significant financial resources of your own, you can also draw on your family’s extensive funds in a pinch. However, this assistance is rarely without strings attached. In exchange for additional resources you may be expected to make certain public appearances, or perhaps you may even be set up in an arranged relationship.
Tower (S. Link)

*(Back to Social Links)*

*Junichiro Adachi, The Disillusioned Security Guard*

## Rank 1: *Eyes Peeled*

When exploring the other world, once per day you can try to detect the number of shadows within 100 feet of you.

## Rank 3: *Guard Up*

When entering the other world, you may roll a Perception check. The DC is 30 - Your Passive Perception (The DC cannot go lower than 12). The people who succeed on the roll gets a +1 to their AC for the next hour.

This ability can be used up to half of proficiency bonus number (rounded down) shared amongst the party.

\*A Person cannot use this ability twice on themselves.

\*\*This Ability does not stack on itself.
Bird Story that Time Forgot

## Cast

* Woody - Puffin (The Swan Princess)

* Buzz Lightyear - Blu (Rio)

* Jessie - Jewel (Rio)

* Mr. Potato Head - Donald Duck

* Rex - Big Bird (Sesame Street)

* Trixie - Kevin (Up)

* Mr. Pricklepants - Rafael (Rio)

* Angel Kitty - Didi the Dodo (X-Tink-Shun)

* Reptilius Maximus - Storkules (DuckTales)

* The Cleric - Mzingo (The Lion Guard)

* Ray-Gon - Lomo the Flaringo (Elena of Avalor)
Strength (S. Link)

Crane, The Stubborn Avian

## Rank 1: *Prayers of Connection*

While at the Shrine, think of a bond and roll a 1d20. Depending on the roll, you get varying results regarding hints on how to get closer to your S.Links.

 1-5
 6-10
 10-15
 16-19

 20

In addition, for the duration of the next **24 hours**, when interacting with the S.link that your chose, get advantage on one of the follow abilities: *[Persuasion, Deception, Intimidation, Insight, Perception]*

Also, roll 1d4. Increase your Max SP by the result permanently.

\*Note: This ability cannot be used for undiscovered S.Links.
Moon

*(Back to Tarot Arcana)*

>
> "*There's something I need to take care of. It's something only I can do... Listen, don't worry about me. Just do what you think is right.*"
> —Shinjiro Aragaki, *Persona 3*
>

The Moon Arcana represents illusion, intuition, and loneliness. This is often given to characters who are going through trials. They can also be given to dreamers. Personas of this Arcana often excel in high damage. The ordeal of the Moon is that you must travel in the dark, not knowing for sure if your path is the right one. There is no sunlight to guide you, no distant landmark in the hills to direct your steps, no one to travel alongside. This is a journey that must be made alone, in darkness and without a map or a compass. You must learn to rely on your own inner light to lead you along the true path. Any hesitation, any doubt, and that light will be extinguished forever. But if you believe, your light will shine forever, as brightly as the sun that will inevitably rise once this night has passed.

Hit Dice: 1d8 per Persona User level

Hit Points at 1st Level: 8 + Constitution modifier

Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Persona User level after 1st

## Proficiencies

Armor: Light Armor, Medium Armor

Saving Throws: Wisdom, Dexterity

Skills: Choose three from Acrobatics, Deception, Insight, Intimidation, Perception, Stealth

## Empathic Call

At 1st level when you select this Arcana, you can choose abilities from the Physical and Curse categories. You may choose either your Wisdom or Dexterity modifier to be your Spellcasting modifier. You cannot change this choice later on.

## Chilling Hex

At 3rd level, you can add your Wisdom modifier to the damage rolls of Curse Abilities that your Persona uses. Additionally, you now have access to the Ice category.

## Soaring Fang

At 5th level, you can use your bonus action to teleport to a location within your maximum movement speed.

## Lunar Traveler

At 9th level, as an action, while in The Other World, you may now teleport yourself and 4 other creatures to either the entrance of the dungeon or the nearest Safe Room. You may do so a number of times equal to your Spellcasting modifier, of which you regain all uses after a long rest.

## Lunar Constitution

At 11th level, any necrotic damage you receive heals you instead.

## Phases

At 13th level, at the start of your turn, roll a d20. If the result is a 1-10, then all your Physical abilities gain advantage on their attack rolls. If the result is 11-20, then all you may roll twice the healing dice from your Curse abilities.

## Blazing Moon Rampage

At 17th level, you can now attack twice. Additionally, you may choose to forgo one attack to use a persona ability instead.

## Antumbra

At 20th level, you gain your Ultimate Persona and you can use the Ability Hellish Annihilation. When you use this Ability, all hostile creatures within 5ft of your Persona make a Wisdom Saving Throw against your Ability Save DC. A target takes 10d10 necrotic damage and are blinded for 5 turns, they take half as much on a successful save and aren't blinded. This Ability costs 30 AP.
Electric

## 1st level - Zio:

Make a ranged Ability Attack. On a hit, deal 1d8 Lightning damage to one target within 50 feet of you.

*Cost: 1 SP*

## 2nd level - Mazio:

Choose an area equal to a 20-foot cube within 50 feet of you. Any hostile creatures in the area must make a Dexterity Saving Throw against your Ability Save DC. On a failure, they take 1d8 Lightning damage or half as much on a successful save.

*Cost: 3 SP*

## 3rd level - Zionga:

Make a ranged Ability Attack. On a hit, deal 2d8 Lightning damage to one target within 50 feet of you.

*Cost: 2 SP*

## 3rd level - Lightning Breath:

Make a melee Ability Attack. On a hit, deal 1d10 lighning damage to one target within 5 feet of you. You may make this attack 1d4+1 times.

*Cost: 5 SP*

## 4th level - Mazionga:

Choose an area equal to a 20-foot cube within 50 feet of you. Any hostile creatures in the area must make a Dexterity Saving Throw against your Ability Save DC. On a failure, they take 2d8 Lightning damage or half as much on a successful save.

*Cost: 8 SP*

## 5th level - Ziodyne:

Make a ranged Ability Attack. On a hit, deal 3d8 Lightning damage to one target within 50 feet of you.

*Cost: 4 SP*

## 6th level - Maziodyne:

Choose an area equal to a 20-foot cube within 50 feet of you. Any hostile creatures in the area must make a Dexterity Saving Throw against your Ability Save DC. On a failure, they take 3d8 Lightning damage or half as much on a successful save.

*Cost: 12 SP*

## 7th level - Ziobarion:

Make a ranged Ability Attack. On a hit, deal 4d8 Lightning damage to one target within 50 feet of you.

*Cost: 7 SP*

## 7th level - Lightning Dance:

Make a melee Ability Attack. On a hit, deal lightning 2d10 damage to one target within 5 feet of you. You may make this attack 1d4+1 times.

*Cost: 16 SP*

## 7th level - Empyrean Storm:

Choose an area equal to a 20-foot cube within 50 feet of you. Any hostile creatures in the area must make a Constitution Saving Throw against your Ability Save DC. On a failure, they take 4d8 Lightning damage and be stunned until the end of their next turn or half as much on a successful save.

*Cost: 30 SP (Must be Emperor Arcana)*

## 8th level - Wild Thunder:

Choose an area equal to a 20-foot cube within 50 feet of you. Any hostile creatures in the area must make a Dexterity Saving Throw against your Ability Save DC. On a failure, they take 4d8 Lightning damage or half as much on a successful save.

*Cost: 21 SP*

## 8th level - Thunder Reign:

Make a ranged Ability attack. On a hit deal 8d8 lightning damage to one target within 50 feet of you.

*Cost 25 SP (Must Be Chariot or Emperor Arcana)*
Devil (S. Link)

*(back to Social Links)*

Kimura Magnani, The Gruff Shopkeeper

## Rank 1: *Model Guns*

If it's (airsoft) guns you're looking, Kimura has you covered.

You can also customize your airsoft gun to suit your needs. Though only one Modification can be applied, and once applied it cannot be undone or replaced.

The cost for customization is half the initial price for purchase of the related airsoft gun.

[Currently available modifications]

 **Ice Camo [I]** | Bullets do Ice damage
Fortune

*(back to Tarot Arcana)*

>
> "*Only by striving to live every moment to its fullest can the soul truly be satisfied.*"
> —Takaya Sakaki, *Persona 3*
>

The (Wheel of) Fortune Arcana represents destiny, change, and luck. This is usually given to characters who have a direct response with destiny, either by following it or attempting to control it. Personas of this Arcana specialize in Wind magic.

Hit Dice: 1d8 per Persona User level

Hit Points at 1st Level: 8 + Constitution modifier

Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Persona User level after 1st

## Proficiencies

Armor: Light Armor, Medium Armor

Saving Throws: Dexterity, Charisma

Skills: Choose three from Acrobatics, Deception, Performance, Persuasion, Sleight of Hand, Stealth

## Mortal Will

At 1st level when you select this Arcana, you can choose abilities from the Wind and Almighty categories. Charisma is your Spellcasting modifier.

## Fortune's Blessing

At 3rd level you gain access to the Recovery Ability category.

Additionally, you may reroll a failed skill check and use the new result. You may use this feature twice per day and regain uses after a long rest.

## Lucky Draw

At 5th level, you can now use your bonus action to do a Lucky Draw. Choose heads or Tails, if you guess the correct result, You can apply one of these effects:

* One Creature gains advantage on their next ability check.
* One Creature gains advantage on their next attack.
* You may find a helpful item or extra currency(of the DM's discretion).

The number of Lucky Draws you can do per long rest is equal to your Proficiency Bonus.

## Fateful Knowledge

At 9th level, you can treat ability skill check results that are 9 or lower as a 10.

## Fortune's Power

At 11th level you may add your Spellcasting modifier to the damage roll of the Wind and Almighty Abilities that your Persona uses.

## Unlucky Draw

At 13th level, you now have access to new types of Lucky Draws. You may now do a Lucky Draw to apply either of these effects:

* One creature can have advantage on any saving throws for the next minute.
* One Creature gains disadvantage on attacks towards a single target for the next minute.

## Future Sight

At 17th level, when a hostile creature makes an attack against an allied creature, you can use your reaction to have you take the damage of the attack instead of the allied creature. Afterwards, you gain resistance to the damage type you received for 1 minute.

## Heaven's Upheaval

At 20th level, you gain your Ultimate Persona and you can use the Ability Shield of Fate. When you use this Ability, you may use your reaction to make all allied creatures within 30 feet of your Persona immune to negative Conditions and gain Resistance to all damage for 3 rounds. The cost of the Ability is 30 AP. You may use this ability only once, regaining use after a long rest.
Recovery

Cost: 2 SP

Cost: 4 SP

Cost: 4 SP

Cost: 8 SP

Cost: 16 SP

Cost: 32 SP

## Revival

### 5th level - Recarm:

Target one unconscious creature or a creature that has died within the last minute. The creature becomes stable and recovers 2d8 Hit Points.

Cost: 15 SP

### 6th level - Recarmdra:

All allied creatures within 30 feet of you recover 16d8 Hit Points and are purged of all adverse effects including curses and diseases, but you lose all but 1 HP.

Cost: 30 SP

### 7th level - Samarecarm:

Target one unconscious creature or a creature that has died within the last minute. That creature returns to life and recovers 8d8 Hit Points.

Cost: 25 SP

## Ailment Recovery

### 4th level - Energy Drop:

Target one allied creature. They recover one level of Exhaustion.

Cost: 3 SP

### 6th level - Amrita Drop:

Target one allied creature. All negative conditions affecting that creature are immediately ended. This does not end -nda skills.

Cost: 5 SP

### 7th level - Amrita Shower:

All allied creatures within 30 feet of you that are under the effects of negative Conditions have those Conditions immediately ended. This does not end -nda skills.

Cost: 15 SP

## Special

### 5th level - Cadenza:

All allied creatures within 30 feet of you recover 2d8 Hit Points and receive the effects of Rakukaja (Duration: 30 seconds (5 rounds).

Cost: 15 SP

### 5th level - Youthful Wind:

All allied creatures within 30 feet of you regains 2d8 Hit Points and gains the benefits of Sukukaja (Duration: 30 seconds (5 rounds))

Cost: 15 SP

### 8th level - Salvation:

All conscious allied creatures within 30 feet of you recover 8d8 Hit Points and all unconscious allies in this radius are revived with half their HP.

Cost: 80 SP

### 8th level - Neo Cadenza:

All allied creatures within 30 ft of you heal 8d8 hit points and receive the effects of Heat Riser.

Cost: 60 SP

### 8th level - Oratorio:

All allied creatures within 30 feet of you recover 8d8 Hit Points and are purged of all adverse effects, including curses and diseases.

Cost: 50 SP
Empress

*(Back to Tarot Arcana)*

>
> "*Even if you lose everything... your soul will not be isolated. And if that does happen... Just as Elizabeth did for the other boy, I shall do for you.*"
> —Margaret, *Persona 4*
>

The Empress Arcana represents motherhood, comfort, and beauty. This is often given to characters who represents female authority, or actual mothers. Personas of this arcana often excel in ice magic, while possessing some level of healing magic.

Hit Dice: 1d8 per Persona User level

Hit Points at 1st Level: 8 + Constitution modifier

Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Persona User level after 1st

## Proficiencies

Armor: Light Armor, Medium Armor

Saving Throws: Dexterity, Charisma

Skills: Choose three from Acrobatics, Insight, Intimidation, Medicine, Perception, Persuasion

## Authority

At 1st level when you select this Arcana, you can choose Abilities from the Ice, Physical, and Recovery categories. You may choose your Wisdom or Charisma modifier as your Spellcasting Modifier. You cannot change these choices later on.

## Chilling Command

At 3rd level, when your Persona uses an Ice Ability, you can add your Spellcasting modifier to the damage roll.

## Icy Resolve

At 5th level, when your Persona uses an Ice Ability, you may make a weapon attack as part of that action. This feature can only trigger once per turn.

## Frigid Execution

At 9th level, whenever you hit a creature with an Ice Ability, they must make a Constitution Save against your Ability Save DC. On a failure, they are Frozen until the end of your next turn.

## Glacial Mastery

At 11th level, you can expend double the amount of AP required to use an Ice Ability to deal maximum damage for each roll.

## Regal Strike

At 13th level, when you and one of your allies attack the same target in the same round, you may make an additional weapon attack against that target as a reaction.

## Noble Proclamation

At 17th level, Whenever you or an allied creature makes a melee attack against a creature with the Frozen condition, their attack automatically becomes a critical hit. After the attack is resolved, the creature is no longer Frozen.

## The Finale

At 20th level, you gain your Ultimate Persona and you gain the ability Ninth Circle. When you use this Ability, target one hostile creature who you can see. That creature must make a Constitution saving throw or take 8d12 Cold damage and become Frozen. A creature who successfully passes this saving throw takes half damage and only has its movement speed halved until the end of its next turn. This Ability costs 30 AP. You may use this ability only once, regaining use after a long rest

Additionally, Creatures frozen from your Ice Abilities now remain Frozen for two turns instead of one.
Lovers

*(back to Tarot Arcana)*

>
> "*I was trying to figure out who the real me was. But I realize now that I was on the wrong track. There is no "real" me. It just doesn't exist. You... me... even Risette. They were all born from me.*"
> —Rise Kujikawa, *Persona 4*
>

The Lovers Arcana represents duality, agreement, and emotions. This arcana is often given to people with multiple lives, or people who are in love with each other. Personas of this arcana are often sported with healing and support abilities. While the Lovers does represent love and sexuality, that's not all it is about. The Lovers is about duality, which is the harmony between two separate forms. These forms can be between two people, two emotions, or even two philosophies. Either way, the Lovers focus on harmonizing these two entities.

## Spirit of Unity

At 1st level when you select this Arcana, you can choose Abilities from the Fire and Recovery Categories. Your Charisma modifier is your Spellcasting Modifier.

## Blissful Aid

At 3rd level, when your Persona uses a Recovery Ability, you can add your Spellcasting modifier to the healing roll.

## Revitalizing Sacrifice

At 5th level, you can expend double the amount of AP required to use a Recovery Ability in order to heal for the maximum amount possible for each die.

## Feisty Combat

At 9th level, you gain access to Abilities from the Electric category. Additionally, you can now add your Spellcasting modifier to the damage roll of Fire and Lightning Abilities that your Persona uses.

## Rejuvenating Succor

At 11th level, when your Persona uses a Recovery Ability on an allied creature, you may also choose to remove one negative condition from the creature.

## Regenerating Aphrodisiac

At 13th level, as an action, you may command your persona to stabilize a friendly creature whose Hit Points have been reduced to 0. The creature will regain consciousness and heal for 1/4 of its maximum Hit Points. You can use this feature only once per long rest.

## Stylish Cure

At 17th level, when your Persona uses a Recovery Ability, you can add double your Spellcasting modifier to the healing roll. Additionally, the cost of all Abilities in the Recovery tree are reduced by half of their original cost (minimum 1 AP).

## Wondrous Serenade

At 20th level you gain your Ultimate Persona and you gain the Ability Lover's Redemption. This Ability will stabilize and revive all creatures that is within 50 feet of your Persona to regain consciousness and receive the benefits of a long rest. This Ability costs 50 AP. You may use this ability only once, regaining use after a long rest.
第3卷

这个页面的标题可能引起歧义
注意这个页面说的是**轻小说第3卷**，而不是漫画第3卷。

## 第3卷

* 日文版
* 繁中版

## 贩售信息

### 繁中ISBN

978-626-321-431-6

这里是轻小说**第3卷**的介绍页面，日文版第3卷于2020年11月10日发售。

介绍
--

「高中生广播！」的新单元意外（？）博得好评，夕阳与夜澄的日常生活正式恢复平静。

夜澄目前的烦恼是──没有工作！

就在她穷途末路时，居然获得了在夕阳主演的神代动画中扮演女主角宿敌的机会！

好不容易能替主要角色配音的夜澄干劲十足，但没能持续多久……

「妳这样是在给周围的人添麻烦。」

「这样别人很难做事。」

一流水准的高墙毫不留情地阻挡在她面前。

办不到、好痛苦、实力还不够。

不过「就只有妳──」「就只有妳一个人。」

「「绝对不会输给妳！」」

感谢大家的热情声援。由想要有所突破的两人主持的声优广播，仍会继续ON AIR！

## 章节列表

[点击展开/折叠标题的其它译名]

第34回

`[ja]` 夕陽とやすみと再開と

第35回

`[ja]` 夕陽とやすみと不機嫌と

第36回

`[ja]` 夕陽とやすみと超難題？

第37回

`[ja]` 夕陽とやすみとクリスマス

第39回

`[ja]` 夕陽とやすみと合同イベントで？

第41回

`[ja]` 夕陽とやすみとめくると乙女

第44回

`[ja]` 夕陽とやすみと収録と

第46回

`[ja]` 夕陽とやすみは突き抜けたい

[点击展开/折叠标题的其它译名]
## 相关链接

* 电击文库轻小说第3卷介绍页面。
* 日本亚马逊轻小说第3卷购书页面。
* 台湾角川轻小说第3卷介绍页面。
Priestess (S. Link)

*(Back to Social Links)*

*Umi Hachiso, The Kind-hearted Researcher*

## Rank 1: *Placebo Effect*

While in the other world, once per day, you may increase the die of 3 healing items by 1. (Eg. If items normally heals HP/SP by 1d4, it becomes 2d4 instead.). This effect lasts until you leave the Other World. After which the die returns to the original number for the items.

## Rank 3: *Deep Breath*

Once per day, you may take a moment in combat to calm your nerves and restore 2d4 times half your Persona User level (rounded down) SP. This ability costs an action.

(Note: This is a per/person ability, each member can use this ability once)
第7卷

## 贩售信息

### 日文ISBN

978-4-04-914449-9

这里是轻小说**第7卷**的介绍页面，日文版第7卷于2022年6月10日发售。

介绍
--

## 章节列表

[点击展开/折叠标题的其它译名]

「ティアラ☆スターズ☆レディオ！」

第17回

`[ja]` ～めくると乙女のライブ直前ラジオ～

第1回

`[ja]` ～【続】やすみとめくるの初回放送～

第14回

`[ja]` ～めくると花火の安定ラジオ～

「『柚日咲めくるのくるくるメリーゴーランド』

第1回

`[ja]` ～新人めくるのこなれた初回放送～

「「めくると花火の私たち同期ですけど？」

第260回

`[ja]` ～めくると花火の活きる道～

第263回

`[ja]` ～柚日咲めくるは卒業しなくちゃ？～

「『夕陽とやすみのコーコーセ―ラジオ！』

第69回

`[ja]` ～夕陽とやすみの隠しきれない先輩～

[点击展开/折叠标题的其它译名]
## 相关链接

* 电击文库轻小说第7卷介绍页面。
* 日本亚马逊轻小说第7卷购书页面。
Game Story (Jubba3456 Version)

Jubba3456's movie-spoof of "Toy Story"

## Cast:

* Woody - Sonic the Hedgehog (Sonic X)
* Buzz Lightyear - Mario (Super Mario World)
* Mr. Potato Head - Whyatt Beanstalk/Super Why (Super Why)
* Slinky Dog - Big Bird (Sesame Street)
* Rex - Thomas O'Malley (The Aristocats)
* Hamm - Chuck (The Angry Birds Movie)
* Bo Peep - Amy Rose (Sonic X)
* Sarge - Tinky Winky (Teletubbies)
* Sarge's Soliders - Dipsy, Lala, and Po (Teletubbies)
* Andy - Caillou
* Mrs. Davis - Wendy (Bob the Builder)
* Baby Molly - Melody (The Little Mermaid II: Return to the Sea)
* Sid Phillips - Dr. Drakken (Kim Possible)
* Scud - Plankton (Spongebob Squarepants)
* Hannah Phillips - Kim Possible
Psychokinesis

## 1st level - Psi:

Make a ranged Ability Attack. On a hit, deal 1d8 Psychic damage to one target within 50 feet of you.

Cost: 1 SP

## 2nd level - MSPsi:

Choose an area equal to a 20-foot cube within 50 feet of you. Any hostile creatures inside the area must make a Intellligence Saving Throw against your Ability Save DC. On a failure, they take 1d8 Psychic damage or half as much on a successful save.

Cost: 3 SP

## 3rd level - Psio:

Make a ranged Ability Attack. On a hit, deal 2d8 Psychic damage to one target within 50 feet of you.

Cost: 2 SP

## 3rd level - Psy Breath:

Make a melee Ability Attack. On a hit, deal 1d10 psychic damage to one target within 5 feet of you. You may make this attack 1d4+1 times.

Cost: 5 SP

## 4th level - MSPsio:

Choose an area equal to a 20-foot cube within 50 feet of you. Any hostile creatures inside the area must make a Intellligence Saving Throw against your Ability Save DC. On a failure, they take 2d8 Psychic damage or half as much on a successful save.

Cost: 8 SP

## 5th level - Psiodyne:

Make a ranged Ability Attack. On a hit, deal 3d8 Psychic damage to one target within 50 feet of you.

Cost: 4 SP

## 6th level - MSPsiodyne:

Choose an area equal to a 20-foot cube within 50 feet of you. Any hostile creatures inside the area must make a Intellligence Saving Throw against your Ability Save DC. On a failure, they take 3d8 Psychic damage or half as much on a successful save.

Cost: 12 SP

## 7th level - Psycho Force:

Make a ranged Ability Attack. On a hit, deal 4d8 Psychic damage to one target within 50 feet of you.

Cost: 7 SP

## 7th level - Psycho Dance:

Make a melee Ability Attack. On a hit, deal 2d10 psychic damage to one target within 5 feet of you. You may make this attack 1d4+1 times.

Cost: 16 SP

## 8th level - Psycho Blast:

Choose an area equal to a 20-foot cube within 50 feet of you. Any hostile creatures inside the area must make a Intellligence Saving Throw against your Ability Save DC. On a failure, they take 4d8 Psychic damage or half as much on a successful save.

Cost: 21 SP
Character Story 2 (PierrickFamilleCanal)

## Cast:

* Woody - Timothy Q. Mouse (Dumbo)
* Buzz Lightyear - Bernard (The Rescuers)
* Mr. Potato Head - Pongo (101 Dalmatians)
* Slinky Dog - Scamp (Lady and the Tramp 2: Scamp's Adventure)
* Rex - Dudley (T.U.F.F. Puppy)
* Hamm - Pumbaa (The Lion King)
* Bo Peep - Tanya (An American Tail Movies)
* Sarge - Barry (Bee Movie)
* Andy Davis - Taran (The Black Cauldron)
* Mrs. Davis - Rapunzel (Tangled)
* Buster - Copper (The Fox and the Hound)
* Mrs. Potato Head - Perdita (101 Dalmatians)
* Emperor Zurg - Professor Ratigan (The Great Mouse Detective)
* Trashcan Toys - Dr. Facilier and his Shadows (The Princess and the Frog)
* Wheezy - Timon (The Lion King)
* Al McWhiggin - Mr. Snoops (The Rescuers)
* Mr. Shark - Shere Khan (The Jungle Book)
* Monkeys - Hyenas (The Lion King)
* Bullseye - Dumbo
* Jessie - Miss Bianca (The Rescuers)
* Stinky Pete the Prospector - Iago (Aladdin)
* Geri the Cleaner - Geppeto (Pinocchio)
* Tour Guide Barbie - Duchess (The Aristocats)
* Utility Belt Buzz - Stuart Little (Stuart Little)
* Emily - Penny (The Rescuers)
* Squeeze Toy Alien Trio - Lucky, Roly, and Penny (101 Dalmatians)
* Amy - Vanellope Von Schweetz (Wreck It Ralph)
* Amy's Barbie Doll 1 - Kitty Soft Paws (Puss in Boots)
* Amy's Barbie Doll 2 - Mittens (Bolt)

## Scenes:

1. Character Story 2 (PierrickFamilleCanal) Part 1 - Opening Credits/Bernard's Mission
2. Character Story 2 (PierrickFamilleCanal) Part 2 - Timothy's Lost Hat/It's Copper
3. Character Story 2 (PierrickFamilleCanal) Part 3 - Timothy's Arm Sleeve Gets Ripped
4. Character Story 2 (PierrickFamilleCanal) Part 4 - Timothy Meets Timon/Mousenapped
5. Character Story 2 (PierrickFamileCanal) Part 5 - To the Penthouse
6. Character Story 2 (PierrickFamilleCanal) Part 6 - The Round Up Gang
7. Character Story 2 (PierrickFamilleCanal) Part 7 - Timothy's Round Up
8. Character Story 2 (PierrickFamilleCanal) Part 8 - Timothy Nearly Looses His Arm Sleeve
9. Character Story 2 (PierrickFamilleCanal) Part 9 - Crossing The Road
10. Character Story 2 (PierrickFamilleCanal) Part 10 - Arrival Of Geppeto/At Mr. Snoops' Toy Barn
11. Character Story 2 (PierrickFamilleCanal) Part 11 - White Mouse Switch/The Female Cat Aisle
12. Character Story 2 (PierrickFamilleCanal) Part 12 - Miss Bianca Gets Mad
13. Character Story 2 (PierrickFamilleCanal) Part 13 - Miss Bianca's Story ("When She Loved Me")
14. Character Story 2 (PierrickFamilleCanal) Part 14 - Searching For Timothy
15. Character Story 2 (PierrickFamilleCanal) Part 15 - Into the Vents
16. Character Story 2 (PierrickFamilleCanal) Part 16 - To the Rescue/Timothy Stays
17. Character Story 2 (PierrickFamilleCanal) Part 17 - Battle With Professor Ratigan/Car Chase
18. Character Story 2 (PierrickFamilleCanal) Part 18 - Timothy vs Iago/Rescuing Miss Bianca
19. Character Story 2 (PierrickFamilleCanal) Part 19 - Welcome Home
20. Character Story 2 (PierrickFamilleCanal) Outtakes
21. Character Story 2 (PierrickFamilleCanal) Part 20 - End Credits
Disney Friends Story 2 (Bismarck MTD Version)

Bismarck MTD's movie-spoof of "Toy Story 2"

## Cast:

* Woody - Prince Phillip (Sleeping Beauty)
* Buzz Lightyear - Taran (The Black Cauldron)
* Bo Peep - Princess Aurora/Briar Rose (Sleeping Beauty)
* Jessie - Eilonwy (The Black Cauldron)
* Mr. Potato Head - Robin Hood
* Mrs. Potato Head - Maid Marian (Robin Hood)