Factions

Many factions exist in Terreth. The factions will have a brief description of them as well as their most common symbol.

## The Black Hand

   *Elvish Nation, Chaotic Evil*

The black hand is a criminal organization within the Elf nation. They are mostly drow that worship Lolth and believe that the drow are the first elves and should be treated as such. Their ultimate goal is to overthrow all the elves and other elf deities.

## The Twin Lamps

   *Elvish Nation, True Neutral*

A smaller less organized group that free slaves where ever they can, recently they have been freeing criminal slaves and gladiators, sometimes killing the slave owners in the process. They have a growing order in the Elf Nation.

## The Broken Crown Gang

   *Elvish Nation, Chaotic Neutral*

A criminal group the resorts to almost any kind of crime, they go through members fast as many of them are quickly arrested. They resort to smaller towns because of this, and unguarded roads around the elf nation.

## The Order of Life

    *Most Nations, Lawful Neutral*

A group of knights and clerics that seek out necromancers and undead in the name of the Raven Queen, their order is spread thin, but they are zealous and one of the most determined factions.

## Heroes of Light

    *Elvish Nation, Neutral Good*

A new and small guild formed by Sir Tohn, a former adviser to a previous elf council member. Sir Tohn is a Hal-Elf knight. The Guild purpose it so alleviate crime, stop disasters, and protect the weak. With the Goblin wars continuing on, and resources scarce, a guild that can act in dire situations would be a great asset.

## Mountain Ogres

    *Mountains South of the Elvish Nation, Chaotic Evil*

A tribe/s of Ogres living in the mountains near the south of the Elvish Nation. They are aggressive and eat animals and people near and around the mountains. In recent years, due to lack of food, they have started to come down from the mountains and attack people on the paths going through the passes.

## The Knights of the White Light

    *Elvish Nation, Lawful Good*

An elvish centered group that focuses of sustaining civilization, life, and a better way of peace. If recent years they have been used to help out in the war of the goblins. But a few seek out bandits and inner issues within the elvish nation. They are few, but highly skilled and dedicated people.

## Fairfox Family

*Elvish Nation, Neutral Good*

One of the more important elvish noble families. They help out with elvish issues, such as the war efforts, supporting the Hall of Heroes, and different humanitarian efforts. Their main trade is training and distribution of servants.They take the criminals that have chosen servitude and train, outfit, and establish them in their place of residence.

## The Two Coins

*Elvish Good, True Neutral*

A group of common-folk wanting to rise above their low lives and take on the wealthy and high government who they believe are exploiting them and are the reason they are poor. It was started by an evil bard giving homeless people each two coins and telling them to spread the word for rebellion, it soon spread like wildfire among, until the Heroes of Light were ambushed by a large uprising of these people.

Being attacked and in enemy territory it would have been easy for the Heroes to defend themselves and kill the poor people attacking them, however they put their lives at risk and tried to put down the uprising using non-lethal ways. Blunt weapons, hand-to-hand combat, and a well placed sleep spell quickly brought the group down. A few people still claim to be part of the faction, but its small in size.