recursal/Fanatic-Fandom huggingface dataset:
Musai

A **Musai** (*moo-ZY-ee*; ancient Gr. *Μοῦσαι* "Muses") is a muse-like Wesen that appeared in "Kiss of the Muse".

## Characteristics

When a Musai woges, their hair turns red and their skin turns shiny, bluish-green. Musai have large, deep blue eyes and long, pointed ears, similar to those of elves. The lips of the Musai secrete a psychotropic substance, making its kiss to be known as euphoric and addictive as any narcotic known to man. Once a relationship has been established and sealed with a kiss, it always ends in madness, destruction, and death. Should aGrimm be kissed by a Musai, the effects of her kiss will begin to affect them much faster than anyone else.

It's possible for the kiss of a Musai to be mistaken for the influence of a Hexenbiest. ("Kiss of the Muse")

## Behavior

Similar to Ziegevolk with women, Musai don't seem to try to hide the influence that they have over men. They also don't feel guilty about the death and destruction that they cause, thinking that they have done nothing wrong. They believe that a short, artistic, and passionate life is better than living a long life with untapped potential. They are passionate about art and target artists or those with untapped creative potential, such as authors or composers. They claim to be able to sense untapped power in people, which is what draws them to their victims. They normally target one victim at a time, and once their first victim ends up dead or insane after creating masterpieces, they move on to their next target. The relationship between the Musai and their victim causes the victim to become obsessive, willing to kill or die to be with her. The only way to cure the effects of a Musai's kiss is with true love.

Like many Wesen, they fear Grimms. However, they have no problems manipulating them if a Grimm falls under their influence.
Salamanders

**Salamanders** are a race of elemental humanoids that dwell in the fire region of Elemental Chaos. They are greedy, cruel creature and are quick to rob or enslave weaker races.

## Background

Salamanders prize treasure and will happily serve powerful masters for the right fee. They are constantly seen launching slave-taking raids into the world of Abeir-Toril from elemental vortices or through planar rifts.

Salamanders will fight for their masters with unhesitating loyalty and want nothing less of their own slaves and servants. They are great metalsmiths and are especially great at crafting weapons to harness fire power.

## Capabilities

User with this ability either is or can transform into aSalamander, elemental being connected to fire, which has two greatly differing forms:

*Legendary salamanders* are often depicted as a typical salamander in shape, with a lizard-like form, but is ascribed an affinity with fire, sometimes specifically elemental fire. They are so cold that they can live unharmed in a fire and extinguish the hottest flames, and freeze hot water by entering it. They have poison powerful enough that merely by falling into a well they would poison the water, and by climbing a fruit tree poison the fruit.

From the salamander comes a material that is unlike any other cloth; when it becomes dirty, it must be thrown into a fire, which will consume the dirt without harming the cloth. This cloth is made in the deserts of India, and is worn by important people. This is a good description of asbestos, which some sources link with the salamander.

*Modern salamanders* are beings of pure fire and often with more humanoid shaped, thought with reptilian/snake like features (some are still completely animal like), and are directly connected to fire. Unlike the legendary salamander, they are generally both intelligent and sociable beings, able to form their own societies.

### **Powers**

**Fire Manipulation
Volatile Constructs
Fire Breath
Magma
Fire Aura
Thermovariance
Thermokinesis
Heat Transferal
Fire Mimicry
Combustion Inducement
Heat Vision
Fire Ball Projection
Fire Infusion
Lava Generation
Fire Bolt Progection
Pyroportation("Flaming"-Charmed)
Incineration
Fire-proof Skin
Fire Absorbstion
Combustion
Fire Empowerment**
Willahara

A **Willahara** (*vil-uh-HAHR-uh*; O.Eng. *willa* "pleasure, desire, wish" + *hara* "hare") is a rabbit-like Wesen that was seen in "Bad Luck".

## Characteristics

Willahara are known to be an especially fertile Wesen species, capable of producing a large number of offspring. In their woged state, there appears to be some slight variation between genders in their appearance. Males gain white fur covering all of their neck and most of their face except for the area just below the eyes, the tip of their nose, and the area of the philtrum. The first two incisors elongate, and their ears migrate towards the top of their head and become rabbit-like and pointed at the top. In females, the coloration of their fur is not pure white and is mostly brown, with the white hairs being more accentuated around the mouth, ears, and area of both eyebrows. Their first two incisors elongate just as the males' do, but their ears become more elongated and do not stand as straight as a male Willahara's ears.

When woged, Willahara feet gain fur covering most of the dorsal surface and all of their ankles, with no fur growing on their toes, which reduce to just four digits (their hands still have five). Their toes and toenails elongate as well. They do not possess an enhanced jumping ability in their woged state but are fairly quick.

## Behavior

Willahara are very passive creatures, not liking to woge in front of even other Wesen. Like many Wesen, they are afraid of Grimms and avoid them. They also greatly fear Wesen who hunt them for their feet; these hunters are known as Leporem Venators. Willaharas are still being victimized by these hunters and have been hunted for so long by them that all members of the species know of them without even needing to see them. They are instantly recognizable to Willaharas by the tremendous labryses they wield as well, a type of axe. Once a Willahara family becomes targeted, they do not stay in one place very long but will continue to stay together.
Animal Shape-Shifter

Shape-Shifters are a species related to werewolves but can turn into any animal that has ever been on the animal kingdom. They predate faeries, vampires and werewolves. It is believe that they are the fathers of the Werewolf species.

## Early Life

Not much is known yet about the early lives of the Shape-Shifters. It is known that most were killed off by the Faeries.

## Powers and Abilities

* **Super Strength**-They are stronger than any supernatural and non-supernatural species except for the faeries and in animal form their strength exceeds faeries. Shape-Shifters in human form can easily lift 3 thousand pounds. Decapitation is too easy for them.
* **Super Speed**- They are capable of running at speed that exceed 400 mph. Their speed is matched by their adversaries, the Faeries. In animal form, if the animal is known for being fast, like the cheetah, then the shape-shifters speed increases to over 500 mph.
* **Super Agility**-They are capable of jumping to extremely high heights, even while in human form. They have tremendous flexibility.
* **Shape-Shifting**-They are capable of turning into any animal that has ever existed in the Animal Kingdom. Their power increase depends on what type of animal they turn into. Due to years of experience, most can change in under a second and the transition is nearly painless. In a predators form, they can kill almost any Faery.
* **Immortality**-They do not need to eat, drink blood, drink water, or even breath to survive. The only way they die is by decapitation and heart extraction, only doing both will kill a shape-shifter.
* **Regeneration**-They can regenerate any part of their body that has been lost including limbs and vital organs. If you tear out their heart, they do not die because it regenerates unless their head is cut off.
* **Accelerated Healing**-They heal at rates faster than the Faeries. Due to the years of pain of tranforming, they do not feel pain and since they heal so fast, they won't feel pain.
* **Durability**-They can take far more trauma then any other creatures. They have shown to have skin almost as hard as a Faeries and have taken severe beatings only to come out uninjured. Its very hard to hurt them due to their healing factor.
* **Command**-They have the power to command other being to do their bidding through verbal and telepathic means.
* **Telepathy**-They can read the minds of other beings including animals, humans, witches, vampires, originals, and werewolves. They can go even further and look into the memories of thers.
* **Heightened Senses**-They have senses that exceed even the senses of the faeires, due to their animal like powers.
* **Procreation**-They can have kids and turn any human into shape-Shifter with a bite or scratch.
* **Alpha Voice**-They can command any werewolves in both human and wolf form due to shape-shifters being the fathers of werewolves.
The Deadpool

The **Deadpool**was a list of the supernatural beings present in the town of Beacon Hills and which offered a reward for their deaths to those who got their hands on the list. At first, the list was sent only to professional assassins but it was later distributed to all printers in Beacon Hills for anyone who wanted to try their chance.

The Deadpool was written by Meredith Walker, a Banshee who, after a near-death experience, shared a room with an injured Peter Hale. Badly burnt in the fire which killed his family, Peter was a werewolf and, despite his comatose state, he was fully conscious as his body slowly healed. In his rage, he vented his fury against those he believed were his enemies and eventually came up with a plan to destroy the supernatural community in Beacon Hills and rebuild it under his leadership, as a powerful and feared community. Meredith heared all of Peter's thoughts and, in her desire to help, decided to carry out his plan for him. In effect, Peter's name was the only one not placed on the Deadpool.

Blackmailing Eichen House head orderly Brunski (who had secretly been killing inmates to 'help them') to be her accomplice, Meredith transmitted the Deadpool to most known hired killers in the United States, such as the Mute and the Orphans, and used Peter Hale's fortune ($117 million in bearer bonds she had Brunski steal) to pay them.

The Deadpool was transmitted using a computer system Meredith set up in Lydia Martin's lake house, where her grandmother, Lorraine, had conducted experiments on banshees such as Meredith.
Eva Petrova

Eva Petrova is the first doppleganger and the second immortal to exist.

## History

Eva was a sweet girl, not hurting anything in her life. Her parents wanted her to marry rich like her sister, Hanneh. But instead she had an affair with a stable boy, claiming to be in love with him. Having found out, Eva put a knife to her heart, saying she could live no longer without her one true love . She wakes up and learns she is immortal from a witch, Mulan. Mulan took her in and teaches her how to kill evil humans and how to hide. Once Eva learned about her dopplegangers, she decided to watch over them. In one instance, Eva came out of hiding during the 21st century to try and save Elena. But Damon Salvatore spotted her and thought she was Katherine. She barely escaped with her life.

## Powers and abilities

* **Super Strength** - Originals are much stronger than normal vampires, werewolves, and humans. They are able to decapitate other species with a single chop and shatter windows and doors with small objects.
* **Super Speed** - Originals are much are much faster than normal vampires, werewolves, and humans. They are able to stop other supernatural species in their tracks and run miles in mere minutes.
* **Heightened Senses** - Original vampires have extremely keen senses of hearing, sight, smell, and taste.
* **Super Agility** - Originals possess superhuman agility. They can move, jump, climb, and run incredibly fast without difficulty or exhaustion.
* **Accelerated Healing** - Originals injuries heal faster than normal vampires, werewolves, and humans.
* **Durability** - Originals can take far more trauma than normal vampires, werewolves, and humans can without much discomfort or injury. Originals can heal faster than normal vampires when exposed to vervain and wood does not seem to weaken them.
* **Mind Compulsion** - Originals can compel the minds of both humans and vampires.
* **Vervain Detection** - They able to detect when vampires and humans are on vervain. It's unknown if it's due to their advanced age or one of their abilities.
* **Immortality** - Originals are nearly indestructible, and will live forever.
* **Magic -**As a witch Charlotte can perform spells and use magic.
Nerfbat

**Nerfbat** is a supervillain armed with a specially designed baton that weakens his enemies.

## Powers/Abilities

Nerfbat’s primary power is his specially designed combat baton. Apparently made out of foam, the baton is lined with sophisticated circuitry. While it does no physical damage when hitting something, its design allows it to temporarily weaken its targets by draining their energy. It has variable settings, allowing Nerfbat to sap their strength, make them physically weak or other options. He will usually select what setting he uses based on his opponent’s abilities.

Nerfbat also wears a set of lightweight combat armour to protect himself in battle. While he has some degree of combat training, he lacks the strength and power to go toe-to-toe with most superhumans. Instead, he will often work in tandem with others, weakening and allowing his partner to move in for the kill.

## Appearance

Nerfbat is a rather unremarkable looking man in his mid 20s. He has brown hair and close-cropped brown eyes. His normal outfit consists of a bright green jumpsuit with lightweight black armour over the chest, waist, hands and feet, as well as goggles and a mask – after all, someone might get hurt.
Ghouls

The **Ghoul**is an undead creature that desires only warm human flesh and blood. Although it will greedily devour a corpse, this necrophagous behavior is not its preference. It desires living flesh above all else. It will strive to obtain a living victim if it can do so with little risk to itself (it is a rather cowardly creature). These creatures tend to travel and hunt in small packs, and even a small group can strip a corpse clean in minutes. Although not very intelligent, the creature is very cunning. They have no knowledge of but the most basic tools.

## Description

Ghouls are commonly described as having long arms, sinewy legs, gaunt faces, large and sometimes bulging black eyes, razor sharp yellow teeth, hands that are claw-like, and thick fibrous pale skin. Their claws are extremely sharp and are used to dig in the dirt and to rip apart flesh.

## Powers

**Shapeshifting:** ﻿Ghouls have the power to transform into any human. This can only be done by eating a living or a corpse of a human being. Ghouls also download the memories of the person they are mimicking.

**Superhuman Speed:** Ghouls can move and run faster than humans.

**Superhuman Strength:**Ghouls are slightly stronger then humans. They can overpower a human, but can be fought off. Ghouls are also not as strong as Vampires, Demons, Angels, and Archangels.

**Superhuman Agility:** Ghouls possess advanced agility. They can climb up walls and jump off building without hurting themselves.

**Superhuman Endurance:** Ghouls are impervious to pain, does not age, needs no air to breathe, and is immune to drugs, poisons, and gases. Guns and knives can wound these creatures, but they will not destroy them, enabling them to withstand large caliber weapons and even small explosives.

**Heightened Senses:** Ghouls can hear whispered conversations, even ones in far off buildings, smell blood, and see in total darkness.

**Infectious Bite:** Like wereolves, ghouls possess a poisonus bite; if someone is bitten by a ghoul, he or she will also become a ghoul.

**Claws and Teeth:** Their claws and teeth are extremely sharp and are used to dig in the dirt and to rip apart flesh.

**Healing Factor:**Ghouls possess superhuman regenerative abilities, meaning if ever injured, their bodies will heal instantaneously.

## **Weakness**

**Decapitation:** Complete removal or destruction of the head is lethal to a Ghoul.

**Light:** lights can be harming to their eyes, as they shine more to them than to normal humans.

**Fire:**Ghouls can be killed by fire. A corpse needs immense temperatures, oxygen, and constant heat to be reduced to charred ashes.

**Electricity:** When ghoul is electrocuted it causes it pain and will result in death.

**Concentrated Acid:** Any exposure to concentrated acid will result in death to a ghoul.
Wildesheer

A **Wildesheer** (*VIL-dəs-hair*; Ger. "wild army") or **Caccia Morta**(*KAT-chuh MOR-tuh*; It. "dead man's hunt") is a wolf-like Wesenthat first appeared in "The Wild Hunt".

## Characteristics

When woged, a Wildesheer gains a coat of grey fur and a prominently bestial facial visage. The brow over their large, black eyes becomes larger and monstrous in nature. The nose becomes canine in appearance, and the face becomes a short, almost pushed-in snout. The mouth becomes filled with glistening yellow fangs.

Wildesheer are generally large and muscular individuals, and their strength increases considerably when they woge. They are among the strongest and most dangerous Wesen, able to lift a grown man into the air with one arm, and two were able to fight on even terms with and even overpower a Grimm and a Blutbad. They are also very durable creatures, able to shrug off excessive punishment, even when not woged.

Presumably, a Wildesheer's long hair is linked directly to its circulatory system, as three of them bled excessively from the severed locks of hair and died almost instantly after they had their hair cut off by Nick. This appears to be their only weakness.

## Behavior

Wildesheer are ferocious and extremely aggressive Wesen that historically made up the majority of the dangerous Nordic warriors that became known as "Berserkers." Their extremely fearsome battlefield prowess is due to the horrific way in which they fight. Wildesheer enter the battlefield with no fear of death, fighting in a trance-like state of murderous fury. They take down opponents by way of a broken neck and coat themselves with the blood of their victims. In addition, they will scalp their defeated enemies and sew the various scalps into a cloak that they will don for their next battle. The Wildesheer supposedly draws from these scalps, the power of those they once belonged to. This seems to actually work, as one Wildesheer shrugged off a close range shot from the Siegbarste Gewehr; likewise, one of Nick's ancestors wrote that it makes them invulnerable to all known weapons.

In the modern day, Wildesheer will target powerful people in uniform (state troopers, police officers, military veterans, etc.) who are considered modern day warriors and continue their gruesome tradition of scalp collecting. They appear to hold a level of respect for their opponents, deeming them worthy before scalping them. Wildesheer also lead generally nomadic lifestyles, traveling from city to city to find worthy victims, but aren't above hunting in small groups.

Due to their obsession with fighting warriors, Wildesheer are willing to hunt Grimms. They've been known to start entire hunts for one, and they have been doing this for centuries. Upon arriving before the confrontation, there is a storm of lightning, thunder, and wind, as if the beasts are "blown out of hell."

Due to their prowess, Wildesheer are greatly feared throughout the entire Wesen community. Blutbaden tell stories of Wildesheer killing Grimms to their children.
Brass Mimicry

The power to **transform into or have a physical body made up of brass**.

## Capabilities

User is made up of or can transform their body completely into brass. Users transformed form can be either anatomically identical to their normal form, aside from being made of brass, in which case it contains all organs and is somewhat vulnerable to attacks. Alternately, the user can transform into homogenous matter, without any part of their form being more important than the other.

As a metal, brass is malleable, ductile, non-magnetic and has low-friction, all of which the user gains.
Lilith Mikaelson

**Status** | * Alive

 **Gender** | * Female

**Lilith Marilena Mikaelson**, nicknamed "**Lily**", was born on December 31, 1994, and is a Pureblood Hybrid. She is the daughter of Niklaus Mikaelson and Emmaline Valerio. She is the step-daughter of Marcello Cipriano, the maternal younger half-sister of Alexander Valerio and the older half-sister of Alessandra Cipriano, the paternal older half-sister of Hope Mikaelson, the granddaughter Esther and an unnamed man, the step-granddaughter of Mikael, the granddaughter of Antonio and Marilena, the paternal niece of an unnamed boy, Elijah, Finn, Kol, Rebekah, and Henrik, the maternal niece of Mariella and niece-in-law of Viktor, the cousin of Andrian, Gavrail, and Izabela, and the distant relative of Cary, Hayley, Eve, and Lana.

She was conceived during a one-night stand.

## Early Life

ily was born on Decemeber 31st, 1994, in England to Niklaus Mikaelson and Emmaline Valerio. Shortly after her birth, her mother began travelling all across Europe with Lily in an attempt to keep her existence a secret.
Tunguuk's Mask

Tunguuk's mask, was a mystical Indian mask, fifteen hundred years ago the warlord Tunguuk, used this mask on his army, they wore the skins of animals, and with the mask turned them into the actual animals they dressed as. Angry at this the gods blasted the mask of his face with a bolt of lightning and the spell was broken.

In the modern times, Mr. G got hold of the mask and showed it to his class, while in detention Rory put on the mask, and was possessed by it, making him act wild and feral.

At Ethan's Halloween party, he began turning everyone into what they were dressed as, however the mask was removed, when a combination of Ethan (who had been changed into Jakeward the vampire from Dusk) and Benny (who had been turned into a more powerful wizard) and then Benny blasted the mask off with a lightning spell, and the spell was broken, and no one remembered being changed.

## Powers

The mask was incredibly powerful, however it needed someone to wear it, to lock into its power, it could transform anyone into what they were dressed as, both physical and mentally, if the person they were dressed as possessed any supernatural powers or skills, then they would gain them, for instance when it turned Ethan into a vampire, he also gained all a vampires powers. It also turned Sarah into Rechelle (Jakeward's love intrest) so she might have been turned back into human for a short time since Rechelle was a mortal from dusk (Made more likely by the fact that in this form she was seemingly powerless). There didn't seem to be a limit to how much power it could give, nor a limit to how they would change. It could literally manipulate reality, mind and matter. However if removed all its changes would be undone, however it required a bolt of lightning from an incredibly powerful being to remove it.
Spriggan

The **Spriggan** is a creature that can be found across Skyrim. Spriggans can usually be found underground in caves, or in dense forests. They appear more tree-like than they did in *Oblivion*, where they looked more humanoid.

## Behavior and appearance

Spriggans are beings which are made entirely of wood and magical energy; the source of which is their taproot. Spriggans are attracted to taproot, and Hagravens manipulate this weakness by hanging taproots from trees to attract spriggans. Hagravens then sacrifice them for their magical characteristics, and because of their hatred of nature.

Some spriggans may be encountered hiding in trees, and step from them when the Dragonborn comes too close. Despite this, all spriggans may be found with the Aura Whisper Dragon Shout or the Detect Lifespell.

In combat, spriggans have the ability to use the Invisibility spell, heal themselves quickly when low on health, and attack their target with a unique novice Destruction spell in the form of swarm of bees which canpoison their target. When in melee range, they can swipe at the Dragonborn with their claw-like appendages, which can also poison.

Their most notable ability is their ability to enthrall the nearby wildlife - including animals not normally hostile like deer, goats and foxes - to come to their aid; enthralled animals bear a green aura and the effect can be overridden with the Animal Allegiance or Kyne's Peace shouts, or prevented entirely with the Voice of the Sky effect from the 7000 Steps Etchings. After casting this spell they become invisible for 5 seconds, but the invisibility can be broken by being attacked. The animals remain enthralled after the spriggan is defeated.

## Powers and abilities

When in battle, Spriggans use a spell that sends a swarm of hornets onto their foe that poisons them, and are able to turn themselves invisible. They are also able to control animals to fight for them. Also, spriggans are able to heal and resurrect themselves.
Radioactive Zombie

Radiation has numerous effects on biological tissue such as causing brain damage, deformations, or even mutations of DNA. This could result in zombification depending on what effect the radiation has on the organism. This can mean many enhanced superhuman features can take place. They can become super strong and super fast moving super-predators who seem to take on animal-like movements and hunting techniques. They sometimes run on all fours or sprint long distances until they have caught their prey. Sometimes they seem to go on the prowl in a zombie pack looking for people to devour. They can smell and hear you and there is no escape once one is on your trail.Zombies are extremely powerful supernatural beings. Superhuman doesn’t come close to describing the benefits that they have available to them and they are delighted to share these benefits with their master. Zombies are dark spirits . Zombies use less of their brain energy for reasoning, technology, and learning and instead use it for basic survival thus giving them many enhanced abilities when compared to humans. Zombies possess super strength. They are able to easily overpower humans. Zombies have super speed. all types of Zombies are much faster than humans and can chase one down at will. They have super stamina. They have super senses. With less effort used towards thinking, it gives them heightening to their sight, hearing, and smelling senses. Zombies have regeneration. While their bodies can receive damage, they can reform from their injury and heal themselves very quickly.
Gorosaurus

**Species: New tyrannosaurus species**

Gender: Male

Side: Neutral

Home: Earth, Japan

Size: 400 feet tall

## Powers & Abilities

- Great strength

- Powerful jaws

- Arms only useful for scratching his head

- Strong tail

- Strong hide

- Decent intelligence, if Gorosaurus wasn't he wouldn't use his legs

- Fast runner

- The powerful weapon he contains are his legs, 50 times more powerful than his bite pressure
Leaf Towers

**Information**

**Leaf Towers** is the tallest building in Vertoak City. It is located in the direct middle of the city, acting as the centerpiece. It can be found at the end of the Center Street

### **Physical Description**

Leaf Towers is constructed with two mirrored wings connected by a central area. This central area houses the elevator which runs up nearly the entire building. In total the building has twelve levels and is X blocks tall.

### **Trivia**

While Leaf Towers is in fact the tallest building, The Sequioa building reaches a higher point, as it its built at a greater elevation.
Lingonberry Gravy

Plum Pudding Murder

### (or Apricot if you can't find Lingonberry)

**Hannah's Note: This is not homemade pork gravy. Since you cook the pork in milk, you don't have all that wonderful brown stuff in the bottom of your pan that makes gravy taste so yummy.**

**If you want to make this the way my grandma did and you can find lingonberry jam, by all means use it. If you can't find lingonberry jam, you can substitute apricot jam, seedless raspberry or blackberry jam, or even apple jelly.**

## Ingredients

* 3 packets of Pork Gravy Mix ***(I used Schilling's—the kind that makes 1 cup of gravy for each packet)***
* Extra packet of Pork Gravy Mix
* ½ cup lingonberry jam ***(or your choice of a substitute jam or jelly)***

## Directions

* Make the 3 packets of Pork Gravy Mix following the directions on the package. When it's ready, add the half-cup of lingonberry jam ***(or substitute.)***
* If the jam thins the gravy too much, use as much of the other gravy package as you need to thicken it.
Matança Zumbido

A **Matança Zumbido** (*mah-TAHN-cuh zoom-BEE-doe*; Por. "buzz kill") is an electric eel-like Wesen first seen in the Grimm diaries in "The Last Fight" and first physically seen in "Death Do Us Part".

## Characteristics

When they woge, Matança Zumbido gain lime green skin with royal blue accents around their eyes, mouth, and temples. Their hair, along with their external ears and nose, disappears, giving their serpentine heads little resemblance of humanity.

Matança Zumbido are able to generate massive amounts of bio-electricity, with one known individual known to have generated over 200,000 amperes worth of electricity while murdering his wife and her lover. It is often seen dancing across their skin during times of aggravation or before an attack. Anyone killed by their discharge looks like they were struck by lighting, with scorched skin along with fractured skulls, teeth, and blown out eyes. They also have control over their discharge and can ensure that only their target is affected while everything else in the room is untouched. Electronic appliances tend to go on the fritz around Matança Zumbido if they are emotionally unstable, turning on and off, even if the appliances in question are not hooked up to a power grid. They also give off incredible levels of EMF. The only way for a person to be able to become immune to their shock is to pierce their own ear and rub in a paste made from the ground up skin of an *Anura dendrobatidae*, a species of poison dart frog.

When they die, Matança Zumbido will give off a large electric pulse. Anyone hit by it will be knocked back several feet, but otherwise unharmed, while any fragile object can be destroyed at a considerable distance.

## Behavior

Matança Zumbido appear to be somewhat possessive and do not like when their spouse cheats. It is also possible for them to go insane over traumatic events. On the other hand, they are noted to be a Wesen that is considered horrifying and extremely dangerous when provoked or confronted.
Infinity Godzilla

## Biography

Our number one enemy, the King of the Monsters that appeared in 1954 and has since regularly threatened man’s very existence on this planet, its name is... Godzilla. He is the very reason that the Earth Defense Force was born, to combat the monsters that would seek to harm humanity and see it extinguished, the worst of which being Godzilla. Godzilla was originally a prehistoric dinosaur that was awaken and mutated by Hydrogen bomb tests on an island in the South Pacific. The radiation from the blast caused Godzilla to grow to into a gigantic monster that rose up from the ocean depths and destroyed all of Tokyo in one night. That unforgettable event triggered a chain reaction and ever since more and more monsters have appeared causing death and destruction on a global scale. While the people of Japan were able to kill the original Godzilla using the Oxygen Destroyer this new Godzilla lives on. Today Godzilla still holds his title as King of the Monsters and is considered by many to be the most powerful creature on the planet. He has saved the Earth countless times from aliens, mutants, and other threats. However, Godzilla holds no allegiance towards humanity and does not care if innocent civilians get underfoot. Often times he will even show hostility towards humanity, this puts him in conflict with other Kaiju who defend human beings. Despite all of our efforts to destroy him he yet lives to continue his path of destruction like an unstoppable force of nature. We see Godzilla as a major threat to the survival of the human race and will not rest until he is destroyed once and for all. Godzilla is the by-product of humanity’s mistake and now we are paying the price for it. Godzilla is neither good nor evil, he borders somewhere between the two making his actions totally unpredictable.

## Powers and Abilities

Can fire a blue Atomic Ray from his mouth

Can emit a Nuclear Pulse from his body

Superior regenerating abilities

Immune to all forms of conventional weaponry as well as immunity to nuclear weapons

Can absorb and store enormous amounts of radiation

Superior physical capabilities

Adept swimmer; capable of hibernating under water

Surprisingly high intelligence
Holland Brooks Roaden

full name ; Holland Brooks Roaden

nick name ; Holly

gender ; female

age ; 15

birthday ; July 4

sexual orientation ; straight

rank ; beta

species ; African wild dog (just like the werecoyote but insead she can shift into a African wild dog)

abilities ; unnatural speed

job ; she works at veterinarians office

hair color ; dirty blonde

eye color ; green

skin color ; tan

build ; medium build

Holland is a young girl of the age 15, she might look tiny and weak but she is the total opposite. Holland, or Holly is one of the betas of Derek's pack. She is a kind caring person if your on her good side, if your the unlucky person who has double-crossed her she will most likely rip you to shreds if you have come anywere near her or the pack. Holland may not be the brightest person in the world because she usually chooses to follow her heart rather then her head. pack because she has a strong fear of water. Holly wears a aqua bracelet with a silver feather on it. She has a large dream catcher tattoo on the side if her stomach.

Holland's history is a rather unpleasant one, living in a small cabin kept far off in the woods away from everyone else. These parents were not actually her blood parents they were her adoptive parents because her real parents were killed. Everyone belived that her parents died because their car "accidentaly drove into a river but it was really a murder because a human broke the brakes on their car and they couldn't stop. Holland now lives with her adoptive parents and an older brother, Holland did not have many friends as a child even though she went to school her parents wouldn't let her do any activities after school and she rarely got out of the house. Holland hadn't started to shift until the age of seven.
Alfie

Name: Alfie Marcus Reed

Age: 17

Species: Werewolf

Sexual Orientation: Straight

Likes: Running, math, science, chatting with friends, avocado, reading, going to parties, underdogs

Dislikes: Bullies, drama, bitching, feeling trapped, exams, people being surprised that he's intelligent

Personality: Suave and laid back Alfie is great to get along with. He is good fun and people like that about him.

He tries his best in school, excelling in science but can focus too much on it near exams due to anxiety of failing.

He is basically a nice guy but never gets too attached which is both an asset and a hinderance. Not many people know him well enough for him to fully trust them.

He loves to run, especially since he's become a Werewolf. He looks after himself eating well and making sure he keeps physically active... after all he might need it being hunted and all.

Traits:

3 Positive
+Smart
+Friendly
+Laid back

3 Negative
-Untrusting
-Detached
-Too absorbed in his own world

Biography:
Alfie lives with his mother, father and sister, none of whom know about him being a werewolf.

His father is supportive of his son to a fault, perhaps pushing him too hard in his schooling, which could account for why a laid back guy is so worried about exams.

His mother is kind and nurturing and Alfie gets on with her well, although she can be a little smothering sometimes wanting to know everything he's up to.

His sister Hera is at an age where she doesn't think it's 'cool' to get along with her family, but despite this Alfie is still quite protective of her.

Alfie has lots of friends but only a few actual close ones. He is very social and goes out quite a lot.

Family:
Mother, works as a kindergarten teacher- Felicity Reed

Father, works teaching French - Ben Reed

Sister, still in middle school - Hera Reed
Fire Mimicry

The power to **transform into or have a physical body made up of fire**.

## Capabilities

User is made up of or can transform their body completely into fire. User can be either anatomically identical to their normal form, aside of being made of fire, in which case, it contains all to organs and is somewhat vulnerable to attacks. Alternately, the user can transform into homogenous matter, without any part of their form being more important than the other.

*Nigh Formed Fire Beings* are or can change into mostly physical beings, with the energy flowing through their being, fortifying their cells, bones and muscles. Their power is mostly focused to their bodies and while they gain some amount of energy-attacks, the changes and applications are mostly internal.

*Full-Formed Fire Beings* are completely formed of energy, without anything truly left from their physical form. They gain impressive control over their form and vast capacity to expel fire in various ways.
Fuchsbau

A **Fuchsbau** (*FOOKS-bow*; Ger. "fox hole" or "burrow") is a fox-like Wesen that first appeared in "Organ Grinder".

## Characteristics

Compared to many canid Wesen, Fuchsbaus have a mild woge. They grow long, orange fur, as well as either white or black patches all over their bodies. Their facial features remain relatively the same, save for becoming slightly more pointed. They also gain sharp canine teeth, fox-like ears, fox-like eyes, and a black, fox-like nose. Their hair stays roughly the same.

They do have strength enhancement or superiority over humans that other canine Wesen like Schakals and Blutbaden obviously have. However, their jaw muscles are powerful enough to tear off a whole chunk from their victims, and their teeth are sharp enough to chew through rope. They are known to have an excellent sense of smell that is on par with a Blutbad's, as seen when Monroe and Rosalee smelled Nick's mother in his house, but Rosalee was able to specifically tell that it was a female's scent. ("Bad Teeth") Their sense of smell becomes stronger when they woge. Like several Wesen, they are able to focus their woge to just their eyes.

## Behavior

Generally deemed as "liars" by the Wesen community, ("Cat and Mouse")Fuchsbaus may deal with shady transactions, including the buying and selling of human organs. Despite this, Fuchsbaus are loyal and friendly to those whom they consider friends.

They generally prefer to avoid confrontation; however, they will fight when forced to do so and will not go down until they at least succeed at biting off something from their adversaries. They prefer to ambush and surprise those who come after them.

They will fight for causes they believe in, as shown by the number of them in theResistance (against the Verrat), namely Ian Harmon and Rosalee's parents and grandparents.

Male Fuchsbaus can have a bit of a propensity to philander, as was the case with Ryan Showalter.

Like many Wesen, Fuchsbaus fear Grimms. Their first response to meeting one is usually to try to run away, but they are willing to at least work with them after being assured the Grimm means them no harm.
Anubis(Wesen)

An **Anubis** (*uh-NOO-biss*; Lat. *Anūbis*, from A.Gk. *Ἄνουβις*, from Egypt. *jnpw*, "god of the cemetery") is a jackal-like Wesen.

## Characteristics

When they woge, their body, unlike most canid Wesen, is almost totally hairless, and their skin color is pale beige. Their most striking feature is a long snout that ends in a dog-like nose. The shape of the skull itself changes to look much more canine than human. The mouth of the Anubis is filled with sharp teeth and long canines that, paired with clawed hands, can cause significant bodily harm. Another tell-tale aspect of their appearance is a pair of large, pointed ears that stand up and extend far above the top of the head.

Anubis are stronger and faster than normal people, however they are still much weaker than Grimms.

## Behavior

The Anubis is a powerful Wesen with Egyptian roots and a rich history. They are known to be protective of the dead and respectful of artifacts. Thus, they are often involved with the Beati Paoli, an alliance involved with the preservation of Wesen culture. In ancient Egypt, many Wesen species were worshiped as gods; the Anubis was worshiped as the protector of the dead and embalming. The Egyptians believed that anyone buried with an Anubis would themselves become a god. This led to a horrific torture and slaughter of hundreds of slaves in search of Anubis, but only a few Anubis were ever found, and even fewer were ever successfully mummified in full woge.

The Anubis is strong, agile, and seemingly fearless, making it a worthy opponent for many Wesen and even Grimms.
Doctor Grief

Grief, known by some as Doctor Grief, is a member of the Mutant Alliance.

## Early Life

Hugo Gray grew up in Moscow, Russia, to a wealthy family. Hugo's father was a genius, always working on something new. Hugo grew up with his father, his mother abandoning them.

Hugo learned much from his time with his father. By the time he was six, Hugo could balance tires and replace a car battery. Hugo and his father were always in their large workshop, building something new. Hugo strayed away from toys, and would fix real toys, like vehicles. When Hugo turned 15, his father was transferred to Washington DC, due to his job. Hugo liked it there, and loved his father's job.

## The Later Years

Over 20 Years later, Hugo was a genius. He was still in Washington DC, and testing out a Reverting Cell Refractor. This would spilt any type off inanimate object into cells, and rebuild it completely, stronger and better. 3 weeks after it's creation, the scientists in the building were leaving. Hugo had forgotten his wallet. He walked back to the Reverting Cell Refractor room to get his wallet. The team had activated the Refractor for the night, so it could, "warm up" for the night. The room had to be airtight, and the door would automatically close in a few seconds. Hugo grabbed his wallet, and walked to the door. It had closed. He was still smiling, thinking his friends would get him out. But he knocked on the door, and no one was there. He felt fear for the last time. He stood in front of the RCR, and dropped his wallet. His skin was melted. He gained the power to wield the strange form of Red Energy.

### The Suit

Hugo crawled out of the room, in pain and agony. He managed to put on a Bio-suit, and found he was alive and well inside it.

Hugo worked at his home inside the suit, it restrained the energy within him. He learned how to harness this power, and built a suit. He called it the LIFE Suit, and the energy he harnessed, the DEATH Energy. His suit was amazing. It could harness his power, but increase it.

### The Massacre

With his newly found powers, and anger, due to the fact his friends left him behind.

He called himself Grief, Doctor Grief. He went from house to house, incinerating his friends and family. He destroyed every one of them. He went on a rampage. He obliterated small towns, made dents in big cities, and killed over 200 people.
The Ancient Ones

*The Ancient Ones the first inhabitants of this world. God locked them up long ago when he saw how deep their hatred of man ran because they are so... **ravenous**.-Jeremiah explaining The Ancient Ones.*

The Ancient Ones are a multitude of supernatural races consisting of pure blood vampires and other species that existed before the dawn of man they were among the first sentient beings to be created by God. However when God created man the The Ancient Ones over time grew jeleaous and sought to plague man kind.

## List of Species

Some of the the Ancient Ones are but not limited to...

Pure Bloods

Lycans

Phantoms

Kitsune
Darachs

**Darachs** are a species featured on *Teen Wolf*. They first appear in the first episode of the third season.

## Physical Appearance

Darachs are human. They look and appear human but they have the ability to shapeshift into other people through human sacrifices.

## Powers and Abilities

* **Glamouring**: Once a Darach has sacrificed a few humans, they have the ability to look like someone else. However this ability requires a lot of concentration and is difficult to maintain.
* **Enhanced Strength**: Once a Darach has sacrificed a few humans, its strength becomes enhanced.
* **Force Generation**: A Darach can focus their power to one spot and release it, forcing the person or object away.
* **Telekinesis**: Darachs can move things with their minds. Jennifer used this ability to levetate glass shards into the air and impale Kali with them.
* **Acelerated Healing**: Darachs can heal from all injurys.
* **Healing**: A Darach can heal any injury but after it has healed, it leaves them really weak and tired.Jennifer displayed an ability to instantly heal from a bullet wound
* **Super Agility**: Darachs can move so fast when they want that it appears that they are like a blur.

## Modus Operandi

In each attack seen , victims suffered visual or auditory hallucinations before they were taken.

In the first six cases, the killer employs a Threefold Death ritual, using three different types of fatal blows on each victim -

* **Blow to the Head**
* **Sliced Throat**
* **Strangulation by Garrote**

After the first six, the Darach changed to a crucifixion-like hanging method where the individual is suspended by the hands.

The victims still suffocate but the manner of their death takes longer and they suffer more.

The victims, in groups of three, seem to be chosen due to some common status.

* **Virgins**
* **Warriors**
* **Healers**
* **Philosophers**
* **Guardians**

## Weaknesses

**Mistletoe**: Mistletoe can reveal a Darach's true form when using a Glamour ability.
Fish Market

The **Fish Market**is a building full of food stalls selling fish and fish-related food that used to be in the Barnegat Bay area. It is located on Cliff Road next to The Bear's Head Bar and in front of the Grand Ballroom, and is primarily built out of stone, with glass block, oak wood slab, and wooden stair additions. The Fish Market only has 1 floor, which only contains 1 large room, and this room contains the fish stalls. A door leads to an alley below, and this door is also the back entrance. Each stall also has either one or two chest with the items the stall sells. Most chests contain the sold item and ice blocks to keep the sold items fresh.

## Stalls

### Cal's Calamari

This stall only has one chest, which contains 11 ink sacs to represent the calamari it sells. There are 9 ice blocks in this stall's chest.

### The Fish Monger: Fresh Fish

In one chest of this stall are 8 ice blocks and 7 cooked fish, while in the other there are 20 cooked fish and 6 ice blocks. Out of the total fish in the second chest, 12 of the 20 are divided into 2 groups of 6 cooked fish.

### Catch of the Day! Cold Fish

In the first chest of this stall are 4 raw fish and 1 ice block, and in the second are 10 ice blocks and 33 raw fish, and 20 of these raw fish are stacked into 4 groups of 5 raw fish.

### The Blue Marlin Fish Outlet

The first chest of The Blue Marlin has 9 raw fish and 9 ice blocks in it, while the second chest of this stall is nearly empty, only having 1 raw fish and 1 ice block in it.

### Fried Feast Cooked Fish

This last stall's first chest is completely full of cooked fish, and the second chest of the stall contains 9 cooked fish, along with 3 netherrack blocks with 3 fire items above them to keep these fish cooked.