The Colony (American TV series)

***The Colony*** is a reality television series following a group of people who must survive in a simulated post-apocalyptic environment. It was produced by Original Productions and narrated by Thom Beers, and aired on the Discovery Channel from July 21, 2009 to September 28, 2010.

## Synopsis

The series is a controlled experiment to see exactly what it would take to survive and rebuild under circumstances caused by a global catastrophe. A group of ten volunteers, whose backgrounds and expertise represent a cross-section of modern society, are isolated in an urban environment for ten weeks and tasked with creating a livable society. With no electricity from the grid, no running water and no communication with the outside world, all the volunteers have to work with are their skills and whatever tools and supplies they can scavenge from their surroundings. Over the course of the 10-week experiment, the Colonists must work together to build the necessities of survival, such as a water-filtration system, a battery tank that powered their electricity, a solar cooker, a shower system and a greenhouse - and even some niceties like a coffee maker.

## Season 1

The first season was filmed at and around 516 S Anderson St., Los Angeles and follows ten cast members in an environment that simulates life after the collapse of civilization due to a catastrophic epidemic. The volunteers tend to many aspects of sustainable living including the essentials: water, electricity, security and food. Insights into psychology, security, and technology were given by experts.

### Cast

* **Allison White, "The Nurse"** - A 29-year-old registered trauma nurse from Oklahoma City whose natural inclinations allow her to remain calm in extreme, life-threatening situations; thus, she has found herself most at home working in the emergency room. She generally assisted others in projects until George was removed from the show, and then she took on a larger role as medical caregiver.
* **Amy West, "The Marine Scientist"** - A 34-year-old marine biologist certified in providing CPR and other medical assistance. She is believed to have been interested in marine biology while she was a child vacationing in the Caribbean. She and Allison kept tabs on the food supply and how they related to the colonists' health. She also participated in the manual labor.
* **George Fallieras, "The Doctor"** - A 34-year-old ER doctor from Tampa, Florida. After majoring in Marine Biology at University of Florida and considering a career as a marine mammal veterinarian, he decided to go to medical school because he liked to take care of people even more than animals. He is a strong fisherman, can start a fire and hunt. George returned to New Orleans in the immediate aftermath of Hurricane Katrina to provide care in makeshift medical students. He was removed from the show in Episode 6.
* **Joey Sciacca, "The Independent Contractor"** - A 37-year-old contracting hailing from Los Angeles, California. He is a Black Belt in Tang Soo Do. He is also proficient in plumbing, electrical maintenance, drywall refurbishing, framing and framework, concrete construction, and is also seen to be an artist. Joey has admitted to being incarcerated for six consecutive years for trafficking but stated that he is now a changed man. He now works in construction, where he utilizes his skills as an eco-friendly engineer.
* **John Maxwell Cohn, "The Computer Engineer"** - A 49-year-old chief IBM scientist for design automation from Richmond, Vermont. He fixes, makes and hacks electronics, fabricates mechanical devices, and welds. His other talents include building structures out of natural materials, growing edible plants, sculpting and fire building. John is typically viewed as an eccentric personality. He has been referred to by other colonists as 'The Professor'. Viewers have consistently rated him as the number one colonist.
* **John Valencia, "The Machinist"** - A 37-year-old machinist from Covina, California, specializing in fitting for irrigation waterworks, repairing motor-vehicle engines, and rebuilding alternators to hook up generators for electricity. He also has developed hand crank electrical systems. He is a purported conservationist.
* **Leilani Smith, "The Martial Arts Instructor"** - Started her martial arts career at the age of 28. She now works as a personal self-defense instructor in Tacoma, Washington. Smith played a role in defending the colony by designing a gym and instructing the other colonists in the practice of self-defense.
* **Michael "Mike" Raines, "The Handyman"** - A 47-year-old actor and solar panel installer/designer originating from Kotor, Montenegro. He currently resides in Santa Monica, California. He specializes in building alternative energy sources and in designing for security. His temper and poor interpersonal skills put him at odds with the other colonists. The productivity lost to these difficulties highlights the importance of sociological and psychological aspects of group survival.
* **Morgan Hooker, "The Aerospace Engineer"** - A 23-year-old aerospace engineer from Woodland Hills, California. She has a B.S. in mechanical aerospace engineering from The George Washington University. Morgan builds custom computers for both individuals and companies, design irrigation canals, and builds heat-insulated shelters. She is also proficient in mechanical engineering.
* **Vladimir Beck, "The Mechanical Engineer"** - A retired oil industry engineer who currently lives in Los Angeles, California. He has spent around 40 years working as an engineer in oil refineries. As a young man, he had been in the military and left SFR Yugoslavia.
* **Diane Cohn** - John Cohn's wife and a 49-year-old electronics engineer who is reunited with him in Episode 8. She remains with the group until the end.

#### Supporting cast

* Adam Montella - Homeland security advisor
* Dr. Miatta Snetter - Psychologist, psychotherapist / post-traumatic stress order specialist
* Dr. Tom Macklin - Engineer / technology analyst

### Phases and projects

#### Episode 1

 Phase 2: Looting
 Phase 3: The Marauders
 Phase 4: River Walk
 Phase 5: Arrival and Survival

**Projects**

* Water Filter: The Los Angeles River is the colonists' main water source, but the water is unsafe to drink without filtration. The plan is to puncture small holes in a 55-gallon drum, and fill it with multiple layers of sand and charcoal to filter out impurities such as algae, lead, and E. coil. The water is then boiled to remove bacteria, as only then will they have a safe water supply.
* Cooktop: The colonists suspend a steel plate over a fire inside a steel drum to cook their food.
* Giant Bed: A giant bed is assembled to sleep on using cardboard, pallets, box-springs, fabric and foam.
* Night Watch: Security can be compromised at any time in a post-apocalyptic world, so one or two colonists stay up at certain times of the night to look after the others.
* Battery Array: To get electricity, the colony daisy chain twenty 12-volt car batteries in parallel to maximize the current. They then convert the direct current to alternating current using an inverter. It provides just enough power to last just a week, so a generator will need to be built to recharge the batteries.
* Cistern: Keeping a supply of drinking water is crucial the colonists' survival. To guarantee a steady supply, they move the filter on a warehouse shelf and place a large container beneath it.
* Rain Catching: When a rare LA storm approaches, Mike and John V. modify the gutters of the warehouse to catch and stockpile rainwater, thus saving them a river trip.
* Laundry: Because of the grime on the roof, the first part of the collected rainwater is too dirty to drink, but it is suitable for laundry. Without detergent, the colonists improvise using baking soda, and use a piece of corrugated steel as a washboard to clean their clothes.

#### Episode 2

 Phase 7: Foraging

**Projects**

* Generator: Power is the immediate priority, and with the batteries having only a few days' worth of power left, a generator needs to be built. The plan is to scavenge an engine from a pressure washer, a pulley system from a ventilation fan, and a car alternator. The engine's drive shaft must turn the pulley, and the pully must spin the alternator. Just like in a car, the alternator converts mechanical energy into electrical energy, which his needed to charge the battery array.
* Wood Gasifier: The colonists will need a constant fuel supply to the generator engine running. One way is to scavenge for gasoline, but that method is dangerous and barely sustainable. John C. proposed building a gasifier after noticing an abundance of wood. A gasifier is two containers each holding wood scraps. The wood is the first container is used to build a fire. The fire heats the wood in the second container releasing a flammable vapor called wood gas, which is then piped directly into the generator engine.
* Escape Vehicle: Everyone agrees that the warehouse, or the city for that matter, is not an ideal place for long-term survival in this post-apocalyptic world. Noticing a broken-down flatbed truck on the yard, everyone brings it inside the warehouse and into the main work area so it can later be used for their exodus.

#### Episode 3

 Phase 9: River Trip
 Phase 10: Power On
 Phase 11: Colony Attack

**Projects**

* Solar Shower: The immediate project is a shower. A tank of water on the roof uses solar energy to heat the water inside. The tank is painted black to maximize heat absorption and reflectors aimed at it to increase heat absorption and is shrink wrapped to preserve the heat. A garden hose hooked to it pours the water down into a wood and fiberglass structure. The gray water is then piped out of the box into a bucket. Water is pulled up by a bicycle pulley to the roof.
* Fish Trap: Amy makes a fish net to help with fishing in the river.
* Visual Diary: Morgan starts a picture diary about the colony's day activities in the Hieroglyphic room.

#### Episode 4

 Phase 13: Traders

**Projects**

* Warehouse Fortification: The immediate project is securing the warehouse with better defenses. Joey fixes the hole in the back wall that was previously breached by putting trash on the stairs. He also put chain-link on the wall where they were previously attacked to prevent any openings in the wall and puts wooden board secured with metal screws to keep the front door shut.
* Weapons: The colonists build a series of weapons for defending their home. John C. creates a flamethrower and a large taser that can be used from a few feet away. Vladimir starts building claymore mines out of some small materials.
* Gym: Leilani builds a small gym to teach everyone self-defense for when they need to leave the warehouse. She fills a nylon bag with dirt from the yard and suspends it with chains to make a punching bag.
* Trading: The colonists send Joey and Mike to trade goods with the traders outside. They trade an air compressor and jackhammer for a ten-kilowatt generator and five gallons of gasoline. They also trade 157 oranges, eight cans of food, one bag of flour, and one bag of salt for two chickens, one jug of cooking oil, one box of toiletries, and nine yuccas.
* Escape Vehicle: Mike and John V. get to work on the two-ton truck to get it running again. The colonists wish to use it to leave the city and move into the country for a more sustainable existence. Mike discovers that one of the engine's pistons and the carburetor's butterfly valve were rusted in place and that the engine won't start. Fortunately, he manages to fix them, so now the engine runs.

#### Episode 5

 Phase 15: New Arrivals

**Projects**

* Solar Panel Rig: Using the generator obtained from the traders in Episode 4, Mike, Joey and the others set out to build a rig for the solar panels they obtained from the roof of a nearby building and along the railroad. John C. works to build a device that incorporates two photodiodes and a small motor into a solar tracking device, allowing the solar panels to follow the sun during the day, and return to starting positions at night.
* Washing Machine: To make the laundry duty easier, John C. modifies the interior of a steel drum, then sets it on an angled base mounted with wheels so no water can get out. To conserve electricity, he gets the drum turning by hooking it up to a bicycle so it runs on pedal power instead.
* Escape Vehicle: The next objective for the escape vehicle is to get the bed stripped by removing the damaged truck bed and the remaining part of the trailer body, that way they can have something to work with.

#### Episode 6

 Phase 17: Hospital Foraging
 Phase 18: Disappearance
 Phase 19: Communication

**Projects**

* Clinic: Allison and George clean part of the lookout for a sanity environment for a clinic. They assemble the furniture and shelving found in a typical doctor's office and place a scale to check the colonist's weight. The colonists' conditions are recorded in a journal.
* Spark-Gap Transmitter: John C. proposes making a rudimentary transmitter that's similar to a telegraph. It will consist of four components made from scratch. First, a capacitor is made from aluminum foil and glass sandwiched together to store electrical energy. A switch will activate a spark gap which will release the stored energy. John C. crafts a transformer that consists of a spool-like housing made of PVC pipe and copper wire to turn the electrical energy into radio waves. Finally, an antenna will be wired to broadcast the radio waves over the AM band. Their message will be transmitted in Morse Code.
* Receiver: Morgan proceeds to build a receiver to go with the spark-gap transmitter, so they can listen in on any responses. She installs a second antenna to the roof of the warehouse and wraps a piece of insulated copper coil around a discarded peanut butter jar. She then hooks the receiver up to a telephone headset and later to a television to listen for any form of radio communication. By moving an alligator clip across the wires, she can pick up different AM frequencies.
* SOS Banner: Mike and Allison paint an SOS message with instructions to transmit over the AM band on a large piece of fabric and hang it on the roof in hopes of getting help from someone.
* Fireworks: Vladimir builds fireworks to get other survivors' attention at night. He uses string, glue, and charcoal from the gasifier for a fuse. He then cuts ABS pipe to be used as a launcher. The fireworks themselves consist of gunpowder scavenged from shotgun shells and other flammable materials inside cardboard tubes. A detonation system is built so he can fire them from a safe distance from the roof,
* Escape Vehicle: Joey continues work on the escape vehicle by getting to work on the truck's bed. He puts in benches, hidden compartments, and tank to hold 75 gallons of drinking water.

#### Episode 7

 Phase 21: Nomads

**Projects**

* Ozonator: The colonist must find an alternative method of sterilizing the filtered water with their propane supply gone. One way is to use the cooktop to boil water, but that method isn't efficient enough to purify the amount of water they use every day. John C. gets an idea to use ozone as a way to purify their water supply. The plan is to build a tesla coil to generate ozone, then, using a pump scavenged from hospital equipment, pipe the ozone into a bucket of water to be purified. John C. completes the project with some help from Mike and the colonists are now able to sterilize the water.
* Phonograph: Morgan, having grown sick of all the stress and noise of colony life, fixes an old phonograph that she found. She discovers that the cartridge is broken but is eventually able to fix it. The colonists dance to celebrate.
* Soap: After if it is discovered there is a soap shortage, John C. and Allison check on the soap they made two weeks previously from lard, lye, water, lavender and lemon. As it has now set, they test it and discover it works.
* Film Projector: John C. decides to fix an old film projector. The projector is missing the lamp, so he uses the halogen lamp from a car headlight. He gets the projector running and the colonists spend the end of the day by watching some home movies that John C. had found.
* Escape Vehicle: Mike and John C. use body panels from cars to armor and protect the truck from projectiles.

#### Episode 8

 Phase 23: Nomads
 Phase 24: Waterworks
 Phase 25: Recon Mission

**Projects**

* Electric Vehicle: Mike, John V. and John C. build a solar-powered truck using a 120-volt electric motor, car batteries and two solar panels.
* Surveillance Dirigible: Morgan and Allison build a surveillance dirigible. The plan is to inflate trash bags with helium and place them inside a net. Suspended from the net is a Styrofoam gondola to which a surveillance camera is mounted and computer fans for steering are attached. The dirigible is anchored to the ground using wires and a television so the colonists can observe from the ground.

#### Episode 9

**Projects**

* Scout Vehicle: Mike gets to work on a Ford Ranchero in hopes of making it into a third vehicle to be used for their escape.
* Trading: The traders return looking for items of interest to haggle that the colonists need. The colonists trade two solar panels, two tires, a bag of salt, a box of baking soda, and a kiss from Allison for ten gallons of propane, five gallons of gasoline, twenty gallons of water, one pound of beans and a jar of peanut butter.
* Escape Vehicle: The flatbed truck won't go very far with a log supply of gasoline. Vlad, John C. and Diane build a bigger version of the gasifier.

#### Episode 10

 Phase 28: Destination
 Phase 29: The Final Attack

**Projects**

* Escape Vehicle: Vlad completes the cooling system for the trucks gasifier by using a radiator and fan scavenged from an old car. At the same time, Mike and John V. create a motorized solar panel array to place on the truck to provide electricity.
* Warehouse Defense: Joey organizes security from the warehouse. John C.'s flamethrower has its range increased and mounted, and Amy makes a set of Molotov cocktails to be thrown from the roof. The warehouse doors are barricaded, and an electric fence and an oil trap are installed. All this is intended to buy the colonists time so they can escape during an attack.

## Season 2

The second season was filmed in an area previously devastated by a hurricane, at and around 300-498 Southern Place, Chalmette, Louisiana, and follows ten cast members in an environment that simulates life after a global virus outbreak. Experts from homeland security, engineering, psychology, and medicine were consulted to help create a realistic storyline involving survivors of the "nuclear flu", a fictional mutation of the Avian flu.

### Cast

* **Becka Adams** - A 22-year-old professional model who grew up on a horse ranch in Colorado where her family raised Arabian horses.
* **Jim Armistead** - A 42-year-old carpenter by trade and a general outdoorsman with an interest in disaster preparedness. His expertise is in water filtration, animal trapping, self-defense, and shelter creation.
* **Sally Dawson** - A 27-year-old auto mechanic who owns her own garage. She was homeschooled and has no formal educational beyond high school. She brings expertise in cars, engines, and self-defense.
* **Robert Deville** - A 70-year-old retired building contractor. He brings expertise in the areas of construction and anything else involving a workshop.
* **Sian Proctor** - A 40-year-old geology professor at a community college in Arizona and specialist in geological hazards. She also has a pilot's license and loves math and science.
* **Reno Ministrelli** - A 29-year-old construction foreman for a cellular tower company in Michigan. He also has skills in welding and carpentry.
* **George Willis** - A 46-year-old industrialist artist and architect who enjoys working with recycled materials. He is also a Red Cross disaster volunteer and is capable of providing emergency medical assistance.

#### Second wave (Episode 3 onwards)

* **Michael Slover** - A 40-year-old anatomy, psychology, and reflexology instructor at The Denver School of Massage Therapy in Aurora. He brings knowledge of the human immune system.
* **Amber Williams** - A 31-year-old logging foreman for a log home construction company. She brings knowledge of home construction and is missing a portion of one of her fingers.

#### Third wave (Episode 7 onwards)

* **Adam Ticknor** - A 33-year-old Body Language Instructor, personal security specialist and security expert who is a former reconnaissance Marine and sniper.

### Phases and projects

#### Episode 1

* Shelter: The Colonists select an abandoned two-story apartment building located behind the VOPA tent.
* Food: Food collected from the VOPA tent includes canned food, rice, boxed whole milk, coffee, and other items.
* Water filtration - Water from a nearby canal will be used by the Colonists as a water source, after being filtered through layers of sand and charcoal and then boiled.
* Fire: A fire is started by using a spark created by jumper cables connected to car batteries. The fire is used for light, boiling water, and cooking.
* Fishing traps: The nearby canal is known to have fish, crabs, and alligators. The Colonists build a wire trap to catch their food.
* Security: Three strangers arrive on the compound looking for supplies, but the Colonists confront them, give them some milk and send them away after a brief fight. Later, a militia of about fifteen strangers approach the Colonists for medical supplies, attacking with smoke bombs and pepper spray. The militia overwhelms the defense of the Colonists and takes a number of supplies. The Colonists realize that they need to focus more effort on both offense and defense in the future.
* Contagion Isolation Test: The Colonists that contacted the strangers may be put in isolation for twelve hours and then tested for signs of the infection before rejoining the group.
* Nails: The group tries to find nails in order to start construction of their fishing traps.
* Training: The Colonists' previous training from their careers and hobbies come into play a lot in this episode, giving special praise to Reno's construction abilities.
* Rain Catching: A rainstorm allows the Colonists to collect ninety gallons of rainwater in various buckets around their land.

#### Episode 2

* Electricity: Sally obtains an alternator and generator from abandoned vehicles, and designs a schematic for producing electricity using the hardware of a diesel tractor.
* Fuel: The Colonists, drawing on Deville's experience on a farm, work on creating fuel by rendering the fat of rotting pigs found in an abandoned truck. The fuel was used to provide electricity for power tools for construction.
* Food: Jim works on creating a bridge to cross the canal for easier fishing, but it breaks when Deville is crossing it.
* Trapping: Jim and Deville create spears and go into the bayou to hunt snakes and fish.
* Defense: The Colonists begin working on barricading their shelter, but are stalled when their power tools die.

#### Episode 3

* Sanitation: A hole is cut in the bottom of the filled porta potty and converted into an outhouse by allowing it to empty directly into a hole in the ground.
* Metal forge: Power tools are used to construct a bellows and a furnace to allow the construction of other tools and weapons.
* Food smoker: A smoker is constructed entirely out of wood, to try to preserve food without refrigeration. It catches fire and part of it is burnt away. It is later fixed but fails to preserve the fish and the meat goes to waste.
* Shower: A shower stall is constructed out of wood and an old bathtub to allow the Colonists to have a way to clean themselves.
* Outsiders: Two friendly new Colonists. Michael and Amber, arrive and are allowed to have a way to clean themselves.
* Trading negotiation: Traders on a boat come offering fruit, a generator, welder, medical supplies, soap, fish, and other supplies. Michael and Amber contribute some of their supplies to facilitate the trade, and are welcomed into the group.
* Root cellar: Amber buries a plastic cooler in the ground to attempt to store leftover fish soup, but she failed dig down far enough to make a proper root cellar.
* Machete: The metal forge is used to flatten and temper a piece of sheet metal into a machete. Metal arrowheads and other metal items begin to also be constructed.
* Scavenging: Tools, gas cans, nails and some other items are found in an abandoned warehouse just prior to being chased off by three other outsiders with cattle prods.

#### Episode 4

* Defense: While the old house of Michael and Amber is on fire, they see a person running around their base and looting many of the resources, which leads them to install fencing around the helipad and close the gate with a heavy chain they found while scavenging the bayou.
* Shelter: While the rain is pouring down on the Colonists, they discover a number of leaks in their roof, leading Reno and Robert to try to nail a tarp down onto the roof to try to stop the rain from leaking into their house, but this does not work.
* Sanitation: The Colonists use the heavy rain as an opportunity to bathe.
* Outsiders: While on their way back from the bayou, Michael, Amber and Jim find a downed airplane being scoured by other survivors, but the scavengers just flee.
* Scavenging: While hunting for food, Michael, Jim and Amber find a downed plane and take its motor, and many scrap metal pieces from it. They also bring back a parachute found in a nearby tree. Michael also finds a turtle in the bayou, but no other food is found.
* Food: The Colonists are starved, which leads Becka to go out and scavenge for berries by herself, which leads to her abduction.

#### Episode 5

* Electricity: Using scavenged parts, the Colonists construct a wind turbine on the roof of their house, connected to an alternator allowing them to generate renewable energy.
* Negotiation: The Colonists have to negotiate with outsiders for the return of Becka in exchange for food and medical supplies.
* Emotion: Becka, as well as the other Colonists, have to deal with the mental strain of the abduction, thus causing more problems than needed.

#### Episode 6

* Water: Robert creates a cistern to hold rainwater to provide the Colonists with sufficient drinking water.
* Scout Vehicle: Reno works on building a trike using a metal frame and cart attached to an old motorcycle.
* Food: Jim and Michel catch an alligator, providing a food source for the Colonists.
* Leadership: The Colonists vote Sally as leader through a secret ballet.
* Security: Michel was placed on night watch and went to sleep, looters came in, but took nothing.

#### Episode 7

* Security: Robert constructs a wooden observation platform on the roof the house.
* Transportation: Amber begins to prepare a speed boat to patrol the canals and water ways, while Sally and the other Colonists begin preparing another boat for escape purposes.
* Fuel: Michel begins to build a distiller that will be used to ferment yeast and other chemicals to create ethanol to power the escape boat.
* Food: A stranger has been observing the Colony for over thirty days invites them to a feast.
* Outsider: The man, named Tick, is friendly and invited to stay with the Colony.

#### Episode 8

* Food: A VOPA helicopter drops a crate of food and water outside the Colonist compound. Tick, Jim and a few Colonists encounter another group of strangers at the drop zone, trying to make off with the supplies and a fight ensues.
* Emotion: The Colonists discover an iPod Touch with the food supplies, with videos of their loved ones.
* Security: Tick creates a security plan for the compound. George, Jim and Michel begin fashioning riot shields as a form of protection against hostiles. Jim meanwhile begins work on a water-pressure hose as a weapon to ward off intruders.
* Transportation: Robert starts to work attaching tires to the tractor that will be used to help transport the escape boat. Amber and George also work on the propeller using scavenged hardwood. The patrol boat is tested in the canal.
* Fuel: Michel's distiller produces its first results.

#### Episode 9

* Security: The Colonists supervised by Tick ward off an attack by a militia of 21 people and prevent them from entering the house and stealing their possessions.
* Exploration: Tick, Jim, Michel and Amber head out to the bayou using the patrol boat. They encounter a house in the fishing camp area that they feel is much better habitat and easier to defend than their current location.
* Transportation: Sally rebuilds the airplane engine that will be used to power the escape boat.
* Food: Tick and Jim begin to scout the surrounding areas of the bayou and catch a couple of snakes, nutria and crabs that will feed the Colonists.
* Contagion: Amber and Michel are infected by the virus and are forced to leave the rest of the Colonists. They leave their possessions behind for the rest of the Colonists to use them.
* Militia Camp: Tick and Jim track down a militia member to their lair and headquarters.

#### Episode 10

* Transportation: The Colonists complete the finishing touches to the escape boat. Reno constructs a railing and bench sitting area in the boat. George, Sian and Sally complete the rudder and throttle system for the boat.
* Militia Camp: Tick, Jim, Reno and Becka infiltrate the militia camp and retrieve food cans and gas canisters.
* VOPA: Two VOPA trucks arrive at the Colony, with the intention of picking up two Colonists, but only Sian wants to leave them. Becka questions Deville numerous times, asking him if he wishes to leave with them on the VOPA truck but Deville refuses, leading to a mild confrontation. Muffled screams are heard as the trucks drive away.
* Militia Attack: The militia launches an attack on the Colony just as the Colonists are about to leave. The militia set their abandoned house on fire.
* Escape: The Colonists immediately escape on the boat to the bayou. When they get to the house on the fishing camp in the bayou, there is a group of armed militia waiting at the docks. The Colonists' fate is unknown.