Arcane

**Arcane** is a Durin player of rarely known origin from his homeland of Duriglow. Politically, he serves as mayor of the Durin Republic, a Durin stronghold in Tyro. Being part of the first group of settlers, Arcane has played a key role in Tyro's politics and growth since the very beginning. After receiving Enlightenment, Arcane has spent his time aiding the archipelago. The most notable and controversial traits of Arcane is the gifts of his Enlightenment. Being able to bypass town claims, teleport on a whim, materialize blocks out of thin air, and many other god-like abilities, nothing really stops Arcane from possibly conquering Tyro with an iron fist besides his Univist ideals.

## Early Life

### Childhood

Born in the Valence Village, Providence of Duriglow, Arcane was raised in a small, agrarian village. His younger life isn't all that much known to the people of Tyro. In fact, about nothing is known about Duriglow as a whole. Arcane rarely has talked about his past, leading to a veil of mystery around this powerful player. Some basic descriptions from past comments describe "large, glowing oak trees in Duriglow" and "the Sacred Forest". Further vague descriptions imply he originates from a land not entirely a grouping of islands, implying there are likely further continents in this world unheard of.

### The Durin Navy

Seeking an opportunity to rise his social status, Arcane joined the Durin Navy at the age of 14. Through innovating the interceptor strategy and displaying excellent leadership in his positions, he rose the ranks quickly. According to Arcane, his duties mostly involved clearing pirates of important trade routes Durin merchants used.

## Pre-Enlightenment

### The First Encounter

By 17, Arcane was sent on an expedition to the Xenian Empire, but was blown off course due to a faulty compass. Stranded at sea with no real method of navigation, they sailed for ages. Eventually they hit the island of Hamphilto, an island within The Astilian Commonwealth's borders. The first encounter between Durin and Southern players at Hamphilto's port was the only real peaceful moment they've had in the South. With The Astilian Commonwealth and The Communist State of Reverdon being in a cold war, Astilia put certain policies (which violated Moral Law on several levels) into effect that appalled the Univist Durins.

### Seeking Refuge

This stark contrast in ideals between the Durins and most nations in the South led to mass persecution. Arcane himself barely escaped with a few others to the North. In this era, Greater Kearch and The Grand Duchy of Polidon have been at war for over a decade. By this point, Arcane's leadership has been questioned by the few crewmembers he had and a mutiny led to a split. Arcane and Aspen fled to Kearch whereas the others went to Polidon. The Great Emperor of Kearch, fascinated by this new type of people who have been seeking refuge, sought the opportunity to send Arcane on a mission to colonize a new land. Happy to find a new home and possibly reunite with other Durins at a new and safe location, Arcane gladly accepted.

### The Colony of Kirn and the Company

The Colony of Kirn was settled in early Spring with Arcane and Aspen as the primary momentum leading to Kirn's early success. Not long in, other settlements found themselves blooming in Tyro. Remembering his duty to the Emperor, Arcane added a few towns to the East Tyro Trading Company (later dropping the "East"). A few seasons later, a new power emerged in Tyro which would shift the balance of power and politics of Tyro forever: GamerTopia was founded.

Other towns fearing GamerTopia's massive influence led to Kirn gaining massive support with other towns seeking a strong alliance against the new power. Despite a stunning victory at The Plains Massacre, the Company would prove weak. Arcane tried leading the Company to a powerful national government capable of exerting excellent force. However, Seventh Sacrament wanted more town rights which went against Arcane's plans, leading to Seventh denouncing the Company followed by their removal from the Company. Additionally, New Sceptre left the Company, leaving Kirn vulnerable with its strongest members gone.

Arcane, realizing what his own ambitions has done, repented. Arcane viewed the division as the result of him straying from The Creator and idolizing himself and his goals instead of serving The Creator. The result was divine punishment. This realization led to a new source of devotion back towards The Creator and Arcane from thereon vowed to be true to Univism. This led to what is known as his Enlightenment.

## Enlightenment

Arcane's self reflection, repentence, and renewed faith in Univism led to him attaining Enlightenment, which bestowed unnatural powers to Arcane. Many argue the source of these powers. Some fear Arcane may possibly be a god, possibly disrupting other religions. However, Arcane consistently refers to himself as "Prophet". Arcane personally dislikes worshippers of Arcane, calling them idolatrous for denouncing The Creator, the ultimate source of power and goodness.

Some powers of Enlightenment are:

* Near immortality
* Ability to summon items on command
* Flight
* The ability to teleport on a whim
* Control of other entities
	+ An example of this is his sword, which can freeze entities nearby when wanted

Arcane, having attained Enlightenment, has vowed himself to serving Tyro for its greater good. Not much is known about what exactly Arcane does since most of it is done behind the curtains that hide his grand design from the people of Tyro.