Agent Warp Darkmatter

Template:Member

> “Evil is just so much more profitable than good-- and more fun!„ ~ Warp Darkmatter revealing his true league with Zurg to Buzz Lightyear.
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> “Actually, I went to him. Evil is just so much more profitable than good-- and more fun!„ ~ Warp Darkmatter revealing his true league with Zurg to Buzz Lightyear.
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> “Aw, come on buddy. That's no way to treat your *partner*.„ **~ Agent Z revealing who he truly is to Buzz Lightyear.**
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Agent Warp Darkmatter **is a former Space Ranger who was secretly working as a double agent for the Evil Emperor Zurg for nearly twenty years. After faking his death, he betrayed Star Command and went on to work for Zurg, acquiring the short-lived moniker "Agent Z" before he was discovered and opted to openly commit crimes under his actual name. /** Mister Warp Darkmatter**, also known as** The Agent Z**, is the secondary antagonist (and sometimes an anti-hero) of the Disney animated series *Buzz Lightyear of Star Command* (based on the fictional show from *Toy Story*). He was once a respected space ranger of Star Command and the best friend/the greatest partner of heroic legend, Buzz Lightyear, until he was revealed to be a secret agent for Emperor Zurg and is the traitor of Star Command. Afterwards, he has served as Zurg's second-in-command and enforcer, doing all sorts of dirty work for him. He also appears as the secondary antagonist of *The Adventure Begins*. At The Start, He Was-Working Fully for The Star Command, but It Looks-Like-He Perished in Zurg's Base-'Blowing Up', but They're Just-Zurg's Fireworks. He ended up working for Zurg.He is voiced by Diedrich Bader,who also voiced Hoss Delgado in The Grim Adventures of Billy and Mandy in 2003. The secondary antagonist and occasional anti-hero of the Disney•Pixar animated series *Buzz Lightyear of Star Command*. He was once a respected space ranger of Star Command and partner of Buzz Lightyear, but he had been secretly working for Zurg since his academy days as a double agent. He eventually began working for him full-time as "Agent Z" after faking his death. His right arm is mechanical (with various weapon attachments) and was grafted to his body after becoming Agent Z. Warp often takes on assignments for Zurg and is paid quite handsomely (he owns a moon and a summer home). Though Buzz has vowed to bring him in for treason, he retains some hope that there is still some good in him.

## The Warp Darkmatter

### Occupation

Space ranger (formerly), **Herald and second-in-command of The Evil-Emperor Zurg**, Traitor of Star Command

## Physical description

### Eye color

The Large-Round-Yellow Eyeballs with The Regular-Black Pupils**

## Physical Appearance Characteristics

Warp is a blue humanoid alien who has periwinkle skin and navy blue hair that he keeps cropped short, flanked by sideburns. He currently sports a chin-strip beard and he has sharp, squarish features. He is broad-shouldered and muscular.

* In his Academy days, he had curly, afro-like hair and still had both arms.

He is still broad-shouldered and muscular, and is usually seen wearing body armor colored red and purple.

* He originally wore a helmet that came with the armor, but he ceased wearing it after defeating Buzz on Planet Z.
	+ He Looks Fully on Rarely Almost Identical to Zurg with His Face Helmet

After losing his right arm, he now possesses a cyber-biotic arm with four claws that can morph into an array of weapons, including a flamethrower.

## History

### Early Life

Very little is known about Warp’s past, when he became a Junior Space Ranger, or when he signed up for the Space Ranger Academy.

### Academy Years and Star Command

Warp was trained to be a Space Ranger at the academy alongside Buzz Lightyear, and the two developed a strong though competitive friendship. They worked well together and became a top-notch team as partners and friends. Secretly however, Warp had begun accepting bribes from Emperor Zurg to act as his double agent within Star Command, secretly acting against them for years. **One day, while searching a moon for three Little Green Men (LGMs) that had gone missing, they discovered a hidden base belonging to Zurg, who had kidnapped the LGMs. Buzz and Warp rescued the LGMs, but Zurg activated the base self-destruct sequence on his way out, and Warp ended up pinned under rubble caused by the fight. Buzz tried to free his friend, but Warp insisted that he leave him behind and get the LGMs to safety. Buzz refused, causing Warp to activate Buzz's rocket pack. It propelled him out just as the lair exploded, seemingly killing Warp.**

### As of The Agent Z

In truth, Warp was not killed in the explosion, as everyone had thought. Instead, Zurg took him back to Planet Z and had him rebuilt with cybernetic parts to become his new top henchman, dubbed "Agent Z". **He then sent Agent Z out to the home planet of the LGMs to steal the Uni-Mind, the mystical orb that links all the LGMs together. Buzz and his new robot partner XR arrived on the scene, but with Agent Z's knowledge of Buzz's fighting style and moves, he easily escaped with the Uni-Mind.** During the final battle to stop Zurg from using the Uni-Mind to control every mind in the galaxy, Warp revealed himself to Buzz, and also revealed how long he's been working for Zurg, and that once he learned of the Uni-Mind, he and Zurg set up the explosion to allow Warp to leave Star Command and come work for Zurg full time. However, Warp was surprised that Buzz formed Team Lightyear and they foiled his plot. **After Zurg was stopped, Warp escaped and has frequently clashed with Buzz and Star Command while completing missions for the evil emperor.** In *Downloaded*, Warp put the Galactic Alliance in complete chaos only for Team Lightyear to stop his plan. He was put in hot water with Zurg, only to find a reprieve when it turns out XR downloaded all the alliance's information. Warp kidnapped XR after getting him away from Rentwhistle Swack and taunted the angry robot on how his knowledge will greatly benefit Zurg who would find it interesting. After delivering XR, Warp stood by pleased while Zurg extracted info from the robot. When Team Lightyear arrived, he taunted them on their late arrival and had the Hornets attack.

## Personality

From an early age, Warp was evidently the type of person to stoop to any means necessary to achieve his goals. He was not above cheating or stealing to get his way, but was not above giving into cowardice when the odds were against him. **He's somewhat picky about his appearance, and seems to prefer taking the easy way out of situations. He's also sarcastic and snide, ready to dish out opprobrious remarks when he's up for the task.**

## Abilities

Although originally possessing no powers or abilities beyond his peak physical condition, Warp Darkmatter's organic right arm has been replaced with a cybernetic attachment from the shoulder down. The appendage consists of a spherical shoulder prosthetic connected by two flexible tubes to a tapered cylindrical unit. The shoulder and arm are almost completely silver in color with the exception of a circular area on the shoulder prosthetic which is purple.

### He Still-Has Entirely of Both Real Arms

#### As of Known Space Ranger

##### His-Own Pulsar-400 Enviro-Suit

The-Evil Pulsar-400 Enviro-Suit is The Standard Armor of All Evil-Space-Rangers Wear as His Primary Uniform. **Its colors are white, green and purple. Though cloth-like in texture except for the chestplates, they are durable, strong enough to withstand any blast short of a supernova, but they can occasionally sustain tears. They also have a built-in space helmet that can be mainly be open or closed when used in space or on a planet.** The red-circle button situated on the left side of the suit activates via The Good-Ranger's Jetpack or thrusters along with built-in glider wings. **Given the nature and diverse array for Warp Darkmatter, The-Good Space-Ranger Enviro-suits have been customized to suit the anatomical needs of the wearer. Quadrupedal races would have additional legs and larger torso section. Rangers having additional arms would have additional arms and gloves. The dactyly of various members (arrangement and number of digits; fingers and toes) would necessitate different gloves and boots.**

* **Communicator:** Usually situated on the left forearm, most notably the wrist, the communicator is a small compartment that Rangers can use to contact each other and Star Command. Besides the wrist communicator, suits also have a back-up communication system.
* **Laser:** The wrist laser, usually situated on the right forearm of a space suit (though suits are occasionally equipped with two), is a Ranger's default means of defense against their enemies. The lasers have settings, ranging from stunning an enemy to atomizing them entirely.
* **Storage compartment:** The blue diamond-shaped chest insignia can act as a storage unit, keeping things like food and compact items.

### His Right Arm

#### As of The Agent Z

##### Prosthetic Arm

Warp's arm features a modular system that allows various weapons and tools to be equipped or exchanged in short order. Warp's default tool is a set of metallic claws which not only function as his right hand but also have the ability to increase and reduce in length, spin rapidly (allowing him to cut through glass) and can be fired like a cannon ball. Warp can exchange his metallic claws for various other weapons such as a flamethrower, plasma cannon and a disintegration ray gun. Warp's arm also has a built-in communicator which he regularly uses to talk with Zurg and to command his Hornets. Warp's shoulder prosthetic is able to shoot spiked bombs with enough velocity to partially pierce an airlock. **Warp's arm also has a storage system built into it, which has been shown to contain at least one type of sidearm and a plasma charge. When needed, a hatch can open on his arm and the desired items can be dispensed. Warp's arm has been shown to contain at least 2 blaster pistols and a plasma charge but it is highly likely that his arm contains a larger number and variety of items since, when Buzz asked if he could borrow a plasma charge, Warp was able to provide him with one even though such a device or Warp's ability to produce one had yet to be seen, indicating that Buzz had witnessed Warp produce and use one in the past during an unlisted encounter.**

##### Cross-Platform Compatibility

Warp's shoulder prosthetic has been shown to be compatible with additional hardware, as seen during the events of "Large Target", in which he had switched out his regular arm unit for a large Hornet yellow blaster unit. This weapon system was mounted to Warp's shoulder via a simple black hardpoint rather than the normal silver metal tube and shaft Warp's default arm unit used.

### His-Own Pulsar-400 Enviro-Suit

The-Evil Pulsar-400 Enviro-Suit is The Standard Armor of All Evil-Space-Rangers Wear as His Primary Uniform. **Its colors are purple, green and red. Though cloth-like in texture except for the chestplates, they are durable, strong enough to withstand any blast short of a supernova, but they can occasionally sustain tears. They also have a built-in space helmet that can be mainly be open or closed when used in space or on a planet.** The green button situated on the left side of the suit activates via The Evil-Ranger's Jetpack or thrusters along with built-in glider wings. **Given The Nature and Known Diverse Array of Mister Warp Darkmatter, The-Evil Space-Ranger Enviro-suits have been customized to suit the anatomical needs of the wearer. Quadrupedal Entire Races will Have Additional Legs and Larger Torso Section. Rangers having additional arms would have additional arms and gloves. The dactyly of various members (arrangement and number of digits; fingers and toes) would necessitate different gloves and boots.**

* **Communicator:** Usually situated on the left forearm, most notably the wrist, the communicator is a small compartment that Rangers can use to contact each other and The Evil-Emperor Zurg. Besides the wrist communicator, suits also have a back-up communication system.

## Quotes

### The Adventure Begins

* "(Thumbs over his shoulder) There's something really bad behind me, isn't there?"
* "(about to shoot some crater vipers) Let's see how ticklish you are."
* "Anything else I should know?"
* "You are good but I'm better."
* "Evil is just so much more profitable than good—and more fun!"
* "Look, Lightyear, I've been on Zurg's payroll since the Academy."
* "My name's Darkmatter, who's surprised here?"

### Tag Team

* "Another misguided Lightyear-ism. Crime pays, and it pays big."

### Downloaded

* "Warp, you *sly* devil. I can kiss you."
* "Dig in."

### Devolutionaries

* "Nah! I'd say he's really, really stupid."

### The Starthought

* "No, no, please. I can tell when I'm beat. You win."

### Large Target

* "There's nothin' like a quality arms shipment to bring a little pep into your day."

### Rookie of the Year

* "Hey, Buzz. What's up? How you doing?"
* "A dungeon? Cool - kinda retro."
* "Oh, sounds like a party!"
* "Hey, just because your evil scheme failed, don't take it out on me."

### Ancient Evil

* "I figured I owed you one. Besides, it was either that, or being mashed by your flying debris, and that's just messy."

## Trivia

* Warp has received the following special commendations during his time at Star Command:
	+ Order of Galactic Merit, 2nd Class.
	+ The Bronze Cluster.
* Warp is paid handsomely by Zurg for his services. He is affluent to the point he owns a whole Moon, as well as a summer asteroid in the Hampton's Ring.
* Warp's species is never identified throughout the series. It was revealed in “Devolutionaries" that Warp's species evolved similar to human beings, with his de-evolved state appearing brutish and caveman-ish.
* Tad Stones originally wanted to create a sci-fi series called *Warp Wilde*, but the idea never got off the ground. Liking the name "Warp", Bob Schooley thought it sounded like a good name, and thus it was used to create the character of Warp Darkmatter.
* Warp is revealed to dislike Buzz’s signature catchphrase, "To infinity and beyond!".
* Warp's quote, "You are good, but I'm better" is possibly a reference to Wolf O'Donnell's quote from *Star Fox 64*.

## Appearances

### Episodes

* The Adventure Begins
* NOS-4-A2
* Tag Team
* A Zoo Out There (no lines)
* Downloaded
* ***Sunquake*** (mentioned only)
* War and Peace and War (montage, no lines)
* ***Lost in Time*** (mentioned only)
* Devolutionaries
* The Starthought
* Large Target
* Rookie of the Year
* Ancient Evil

## Gallery

(Fill out with memorable moments and pictures of Warp's different arm weapons, tools and dispensable items.)

### From of Space Ranger Academy

The Space-Ranger-Academy•Agent-Warp-Darkmatter Flight.pngWarp In Flight.
### As of Known Space Ranger

The Space-Ranger•Warp-Darkmatter Flight.pngWarp In Flight.The Space-Ranger•Warp-Darkmatter Boosters.pngWarp in Hover-Mode.
### As of The Agent Z

Agent Z Flight.pngWarp In Flight.Agent Z Boosters.pngWarp In-Hover Mode.Warp's Right-Prosthetic Shoulder--.pngWarp's Shoulder Cannon.-- that Shoot Regular-Spiked Bombs--.pngWarp's Shooting-Out Bombs.-- with Strong Enough Velocity to Partially Pierce-An Airlock.pngWarp's DisIntegrating-Devices' Target
## Profile By Gallery

Profile - Agent Warp Darkmatter from His Academy Days.pngProfile - Agent Warp Darkmatter as Entire Space Ranger.pngProfile - Agent Warp Darkmatter in His NEW-Agent-Z Attire.png
## Gallery Via Video

Buzz Lightyear-of-Star Command - Large-TargetBuzz Lightyear-of-Star Command - NOS-4-A2Buzz Lightyear-of-Star Command - Tag T TeamBuzz Lightyear-of-Star Command - Rookie Of-The YearBuzz Lightyear-of-Star Command - An The StarthoughtBuzz Lightyear-of-Star Command - DownloadedBuzz Lightyear-of-Star Command - DevolutionairiesBuzz Lightyear-of-Star Command - Ancient-EvilBuzz Lightyear-of-Star Command - An Zoo-Out ThereBuzz Lightyear-of-Star Command - War And-Peace-And War
Template:Buzz Lightyear-of-Star Command