The Rules of War

> **"Das sind die Regeln des Krieges."**
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> The Rules of War
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> In war, there is an **offensive / offending** force and a **defending** force.
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> The **offensive** forces are the forces that have **declared war first**.
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> In a war, there are **Offensives.**
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> **Offensives** have three or five battles each, in **Offensives**, victors of battles are determined by playing **Games. Offensives** can be either a Best of Three or Best of Five.
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> **Games** are basically any competitive multiplayer game, whoever has completed the objective required to win (example: highest kills) will win that battle, and if the a force wins the majority of the battles, it is considered victorious.
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> Once a **Game** has been used in an **Offensive**, it can no longer be used unless it is **Chess**. Once the **Offensive** is over and a new one is started, that **Game** may be used again.
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> You may wonder, why chess? Because;
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> > **Games** are always decided by both sides, **defending** and **offensive** forces. Both forces decide 1-2 games (depending on if the **Offensives** are a bo3 or bo5), and the middle game (which is the 5th game) **will always be Chess**. For example, a BO3 **Offensive** can look like this: Minecraft, Chess, CS:GO **OR** LoL, Chess, osu!.
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> > For a victory in a war, it works like a plus minus point system. If a **Defending** force wins 3 **Offensives**, the 'point' will be +3 for them, and -3 for the **Offending** force. If the **offending** force then wins 5 **Offensives**, then it will have +2 points and the **defending** force will have -2 points. Depending on the scale of the war, victories may be between +6 and all the way up too +20.
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> > > **Final Games** are the 'win or die' / 'win or delay' type of scenario. **Final Games** happen when a **offending** or **defending** force pushes far enough into the enemy by winning enough Offensivess. Once a **Final Game** has occured, neither sides may surrender. A **Final Game** will ALWAYS be a Best of Seven.
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> > > The **defending** forces may choose to surrender whenever it wishes, but the **offending** force can only surrender if the **defending** forces consent it.
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> > > When a belligerent has surrendered, the victor must decide what action to perform. In this case there must be a middle-man to serve as a third-person in order for agreements and ratification.There are two types of victories, conditional and unconditional.
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> > > Conditional victories are ones that a majority must agree on, and unconditional victories state that the victory has no conditions on what they want to do.
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> > > In conditional victories, there are four tiers of actions the victor may take.
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> > > | **Tier One**
> > > The victors may choose
> > > this action regardless of
> > > opposition.
> > >  | **Tier Two**
> > > The victor must have half
> > > of all belligerents agreeing.
> > >  | **Tier Three**
> > > The victor must have
> > > a large
> > > majority of belligerents
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> > >  | **Tier Four**
> > > The victory must have an
> > > unanimous agreement of
> > > all belligerents.
> > > | * Politically Influence
> > > * Create Instability
> > > * Cause Economic Crash
> > >  | * Small / Partial Annexation
> > > * Any action to cripple the nation's future
> > >  | * Assassination of important figure
> > > * Large Annexation
> > > * Puppeting Nation
> > >  | * Total Annexation / Merge
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