recursal/Fanatic-Fandom huggingface dataset:
Book 1: Founding

The acclaimed debut novel of the Best Selling LitRPG Saga, Chaos Seeds from the Father of American LitRPG, Aleron Kong.

#1 in Cyberpunk and Video Game Fantasy

Over Three THOUSAND positive reviews on Goodreads Book 1 of "The Land"

Tricked into a world of banished gods, demons, goblins, sprites and magic, Richter must learn to meet the perils of The Land and begin to forge his own kingdom. Actions have consequences across The Land, with powerful creatures and factions now hell-bent on Richter's destruction.

Can Richter forge allegiances to survive this harsh and unforgiving world or will he fall to the dark denizens of this ancient and unforgiving realm?

A tale to shake "The Land" itself, measuring 10/10 on the Richter scale, how will Richter's choices shape the future of The Land and all who reside in it? Can he grow his power to meet the deadliest of beings of the land? When choices are often a shade of grey, how will Richter ensure he does not become what he seeks to destroy?

## Chapter Summaries

Book 1: Founding, The Dark Court

Book 1: Founding, Prologue

Book 1: Founding, Chapter 1

## Links

Goodreads: https://www.goodreads.com/book/show/34234639-the-land

Amazon: https://www.amazon.com/Land-Founding-LitRPG-Chaos-Seeds-ebook/dp/B0172GEB68
Badges

Badges are bought by a war leader using war points and gives benefits to those under their command.

Magical Attack and Defense badges require a spell school and it has to be one that was used during a battle.

* Melee Attack 1 - cost 25, add 5% to melee attack
* Melee Defense 1 - cost 25, add 5% to melee defense
* Range Attack 1 - cost 25, add 5% to range attack
* Range Defense 1 - cost 25, add 5% to range defense
* Magical Attack 1 - cost 25, add 3% to magical attack, must specify spell school when selected
* Magical Attack 2 - cost 50, add 6% to magical attack, must specify spell school when selected
* Magical Defense 1 - cost 25, add 2% to magical defense, must specify spell school when selected

Skilled positions cost 100 each, unlocked at Initiate Rank

* Tank I - 10% more likely to aggro, plus 5% to defense
* Tank II - 20% more likely to aggro, plus 10% to defense
* Scout 1 - plus 10% to stealth, can assign enemies, works outside of war leader influence
* Healer 1 - Plus 10% to healing spells, first aid, and others
* Lead by Example 1 - cost 150, as the leader you can take the role of any other positions
* Movement Speed 1 - cost 100, plus 10% movement speed in a specified terrain
* Favored Enemy 1 - cost 250, plus 10% attack and defense vs favored enemy, only one per war formation
* Trainer 1 - cost 250, plus 5% experience earned for war party
* Power Level 1 - cost 125, 10% of war party experience can be channeled to one member, must be in the sphere of influence
* Sphere of Influence 1 - cost 250, increase range of influence by 100%
Book 7: Predators

In The Land:Predators, the Mist Village has harnessed its power. Core buildings, Professional fighters and now, their own Dungeon, the settlement is primed to grow into a kingdom of true power and magic. The path to power has not been without risk, however. The MistVillage has been noticed.

Evil nobles from the Kingdom of Law, bloodthirsty goblins from the Serrated Mountains, an undead lord with a penchant for human sacrifice and fanatical kobolds from the Depths, all plot the village's destruction. The predators are circling. Richter's people are horribly outnumbered by foes whose own power has been entrenched for thousands of years.

Richter and Sion need to be stronger than ever before. Luckily, they are. New skills have been learned, stronger enchantments have been wrought and the hundreds of villagers have answered the call to adventure. The Companions do not stand alone. While many eyes have turned towards the mists, wanting to take the treasures within, the Mist Village stares back with a simple message.

Come and get it!

## Section heading

Write the first section of your page here.

## Section heading

Write the second section of your page here.
Breath of Life

**Breath of Life** is a Mastery Spell granted to a Master of the Mist Village who has activated all of their level 1 powers. This spell combines Life Magic and Air Magic.

*Breathe into the mouth of a being that has died in the last hour.  The wind from your body will carry the power of Air and Life.  At a cost of one year of your own life, you may rekindle the life of a dead being.  They will be reborn in a weakened state.*
Blood Oath

A **Blood Oath** is a vow made while shedding blood and enforced by The Land.

Randolphus has made Blood Oath three times. Once to his father that he would not take the throne of Yves, once to Lord Richter and one that he keeps as a secret.

Richter has also made a Blood Oath, the Blood Oath of Vengeance.
Astronomy I

**Astronomy I** is a technology Research option in the Scholar's Hut.

Cost: 52 Research Points

*Successful research will give a basic idea of the movement of the stars, planets, and other cosmic bodies.*

Researched:

*Your people now have a rudimentary understanding of the movement of the stars, planets, and other cosmic bodies.*

## Notes

1. ↑ *The Land: Swarm*, Chapter 41
2. ↑ *The Land: Swarm*, Chapter 42
Bea

Bartle and his partner Bea where hired as the Mist Village's scribes. Richter tasked both men to pursue research and to train the new researcher and the children.

## Appearance

* His face is smooth and rounded. He has long red hair woven into a single braid hung down his back.

## Skills

* Knowledge Tablet
* Book Binding
* Research Level 17
Building Enchantment

This is a Talent of the Enchanter Profession. It is a Tier 1, Orbit 2 Talent.

*Gain the ability to enchant buildings. Create impregnable fortresses or desert homes that generate water. This Talent allows you to make the desolate bountiful and the impossible commonplace. Increase this Talent to build grander projects with stronger effects.*

**Cost to Purchase:** 10 Talent Points

**Cost to Upgrade:** Unknown

## Sub-Talents

Currently unknown.==Notes==

1. ↑ *The Land: Swarm*, Chapter 5
Beast Tamer (quest)

A quest chain offered to Richter when he brought the River Skath Eggs and placed them in the mud near the river.

## Beast Tamer I - *In Process*

> *Every creature in The Land struggles for survival. Conflict is not the only way to survive, though. Even the most violent monster can be turned into an ally if you have the skill. Will you protect this clutch of skath eggs until they hatch? Yes or No?*
>
>

* **Success Conditions:** Protect the skath eggs until they hatch
	+ ***Success Prompt:***
* **Reward:** The Spell Tame (awarded on accepting the quest)
	+ ***Earned Rewards:***  1,000 xp, Baby skaths, +50% chance to domesticate this clutch in addition to other modifiers. Progeny of imprinted skaths have a 10% chance to hatch a monster of increased strength.
* **Penalty for Failure or Refusal:** Unknown
Richter completed the quest when the Bull River Skath Egg hatched and he Imprinted the Bull River Skath.

## Notes

1. ↑ 1.0 1.1 *The Land: Catacombs*, Chapter 19
2. ↑ *The Land: Swarm*, Chapter 33
Carpenter

A non-combat Profession dealing with building with wood. Having a carpenter may increase the quality of a settlement's wood structures as well as the speed with which they are built.

## Talents

* **Burnished Glow:** Allows a Carpenter to polish wood so well that it literally shines with a soft light.
* **Wooden Art:** Allows a Carpenter to carve figures into the buildings they work on. This can increase Morale and affect the City Mechanic, Beauty.

## Known Carpenters

* Ulin (Mist Village)
* Zounm (Mist Village)
Book 2: Forging

The second captivating installment of Aleron Kong's, Chaos Seeds series.

"We are life takers and heart breakers," Richter shouted. "Let's go!"

Richter and Sion are at it again! Even more of what you loved in

 the first book! Leveling, world building, awesome items, and what's that you say? Sure! Why not? What's a little necrophilia between friends!?!

Join your favorite Chaos Seed as he answers the call of adventure and deals with the invaders, greedy dwarves, and a wood elf that keeps telling him he has a pretty mouth!

Welcome back my friends!

Welcome back... to The Land!!!!

## Section heading

Write the second section of your page here.
Blood Crystal

*Steeped in the blood of Richter, Master of the Mist Village, this crystal has greater properties than a normal crystal. This red mineral is tied to Richter and can make objects and potions specifically tailored to him. The properties linking him to this crystal also mean that it can be used to target him with certain spells or poisons. The damage he would receive would be magnified significantly. This crystal may also be used to augment Blood magic. Further uses of this crystal exist and must be discovered.*
Vedan and Elki

Vedan and Elki were two identical twin Titans which lived in the deep mountains of Epsilucia. They are often known as the "Abominable Twins". During their march on Opsala during the Annihilation at the head of a vast demonic legion, Vedan was slain by Kevalinen the Fiend before Elki promptly avenged his twin and proceeded to massacre the survivors who had not already fled Opsala (though with far less victims than if Kevalinen had not been there to delay their advance). The traditional narrative then states that Elki retreated into the Dreadlands, but his presence there has never been confirmed.

Vedan and Elki were known as the Abominable Twins not merely for their murderous conduct and penchant for violent malice, but also for their monstrous appearance. They were vaguely humanoid in shape, but in place of normal arms they possessed prehensile tentacles covering their backs and sides which constantly fluctuated in size and number. They supported their bodies not with humanoid legs, but with five spider-like legs which unevenly jutted out from where their torso ended. Their "heads" were little more than lumps of misshapen fleshy growths. From head to belly stretched a gaping maw lined with multiple rows of teeth, which the Twins appeared incapable of fully closing, making black viscous saliva constantly ooze out of their mouths. Across their entire body was littered thousands of unblinking black eyes, and the fleshy growths on their "heads" were covered in an uneven scattering of Human-like ears. Their flesh was hairless and dark grey in colour, and constantly slick with foul-smelling bodily oils.

The Twins could wield magic with their prehensile tentacles, but they could also use weapons and tools or simply form them into the shape of sharp blades and cut with them. This is exactly how Elki killed Kevalinen after Vedan was slain; he morphed his tentacles into sharp points and stuck somewhere around fifty of them through Kevalinen's throat, tearing the neck to shreds.
Broyin

**Broyin** is a Human potcher who came into the Forest of Nadria when Sion was a child. Sion and his best friend, Kurian, followed Broyin and his group to get a look at humans. Broyin captures the two Sprites and feeds Kurian to a Razorling, scaring Sion until Richter proved that not all humans are as evil as Broyin.

Broyin finds his end at the tip of a Sprite arrow through his neck.

## Distinguishing Marks

He had a tattoo on his hand in between his index and middle finger that was a hexagon with three circles in the center.
Battle of Henakot's Valley

A large battle that pitted the forces of the Mist Village and the Hearth Tree against a large force of goblins and a force of troll mercenaries.

## Combatants

* Mist Village
	+ Lord Richter
	+ Sion
	+ Terrod
	+ Caulder
	+ 80 Village Guards
	+ 70 Meidon Sprites
* Hearth Tree
	+ Hisako
	+ Yoshi
	+ Damien
	+ 200 Sprite Warriors
* Ash Stalker Goblins
	+ Heqht-jo
	+ Radg-or
	+ Scor (Cat creatures summoned by Radg-or)
	+ ~1,000 mixed Goblins (scouts, fighters, grinders, etc.)
* Shattered Bone Trolls
	+ Vulzal
	+ Ttarmok
	+ 100 Troll Mercenaries
	+ 1 Mountain Troll

## Aftermath

### **WARNING - This section contains spoilers.**

After the battle all of the goblins had been killed along with a large portion of the troll forces, including the mountain troll. The remaining trolls negotiated with Richter to allow the survivors to leave the battlefield. During these negotiations Richter received **Token of the Shattered Bone Troll Clan** that would allow him safe passage to meet with the leaders of the troll clan should he need to call on their aid. The negotiations also increased the relationship between the Mist Village and the Shattered Bone Troll Clan from *Distaste* to *Apathetic.* Richter's personal relationship with Vulzal also increased from *Distaste* to *Apathetic.*

* Starting Ailed Army 415
* Returned 308
* Mist Deaths 46
* Sprite Deaths 52
* Medon Sprites 9
Bartle

Bartle and his partner Bea where hired as the Mist Village's scribes. Richter tasked both men to persue research and to train the new researcher and the children. With the completion of the Village's level 3 House of Scholarship, Bartle was made the village Wiseman.

## Skills

* Book Binding
* Perfect Scribing
* Research Level 23
* Still Image

## Talents

* Association Level II
* Confidential
* Copying Level II
Barbican (dungeon)

A Barbican is a defensive structure that comes in between a castle's gate and its grounds. The Barbican in the Dungeon of Bloody Chaos is a rectangular room with an exit on each side. One exit comes off of the main chamber and its gate butts up against the portal that goes to the main chamber with the columns. The gate is wide enough that two people can enter and exit at a time. The walls are five feet across, but the door is only two feet thick because there is a 35.5-inch slab of marbled quartz that can be dropped into place to block access to the Barbican from the main chamber. The two-foot thick doors also have the ability to The two rooms off of the long side of the Barbican can serve as a barracks and even have bathrooms with running water. These doors are about half the size of the other gates so that only one person can enter and exit at the same time. The last gate is the same as the gate that moves out to the main chamber of the Dungeon but this one exits to the Entrance Chamber. Richter has limited access through this portal to his villagers.

There are two sets of stairs leading to the roof. At the top of these stairs are battlements that overlook a courtyard, showing that the central chamber described in the previous paragraph is just half of the Barbican. The courtyard has four foot thick walls all the way around so defenders can patrol the top of the crenelated battlements. This courtyard has only two exits. One leads to the other room of the Barbican, the other one leads out to the Dungeon with a portcullis to allow defenders to continue attacking even as they retreat. The walls surrounding the courtyard also have spouts to allow pouring oil or other flammable substances on those in the courtyard. At the corners of the room are areas widened to allow small siege engines.

The purpose of this courtyard is to house the Mist Village's Portal. Richter wisely placed the portal in an easily-defended area. This is a place of easy access into the Mist Village, so Richter placed it in the Dungeon and in the Barbican to protect his people.

The Barbican offers a comfortable atmosphere, neither too hot nor too cold.

The Barbican offers many advantages to its inhabitants.

* +10% Bonus Attack and Defense for Defenders assigned to this Room.
* Anyone assigned to this Room is exempt from the five-person limit of Dungeon occupancy.
* Anyone assigned to this Room cannot gain Loot or harvest Resources.
* Maximum Defenders: 50
* The entire contingent of Defenders can be mobilized without penalty if the Dungeon Master is called upon to defend the Dungeon from outside threats.
* Exceeding the Maximum Number of Defenders for more than seven minutes negates bonuses offered by this Room and will cause the gate and doors to open.  Defenders will be notified if the maximum number is surpassed.

The Barbican has nodes that only work inside of the dungeon which it is a part of. Richter calls these "mini-nodes."

## Trivia

Roswan almost lost his mustache to Richter's fury at finding out that he "blessed" the bathroom before Richter had the chance.
Assengai Spider Cutter

## Encounters

Richter and his War Party encountered these on a monster hunting expedition. They followed the trail of a Shale Adder which led them to a spider lair.

## Analyze Text

*Assengai cutters are larger, meaner, and more powerful than their drone cousins. They are normally seen only when the queen is being threatened. Their front blade limbs have been seen to bisect horses and tear through leather and chainmail armor with ease. Cutters are also able to spit a magically corrosive venom. Assengai cutters are not foes to be taken lightly.*
Castle of Transition

The Castle of Transition is a dungeon in the MMOVRPG version of The Land. Not much is known about the Castle, except that it has a shield with an "insane amount of HPs" and not NPCs on the inside. It was not mentioned on the forums on Earth, and no mention of it has been made except in Richter's memories. James (Richter's Earth name)/Silk (his MMOVPRG character name) is the only member of his party to enter into the castle, and on the sixth floor down, he comes across a Portal that brings him to the land.
Archery

Slay your foes from afar.  *‘Don’t look at my bow unless you want an arrow in your eye!*

*Kong, Aleron. The Land: Founding: A LitRPG Saga (Chaos Seeds Book 1)*

Richter gains the Archery skill when he first goes hunting outside the Glade of Serenity.

## Ranks

* **Novice Rank:** Each skill level gives a +2% bonus to aim and damage when using a bow.
* I**nitiate Rank:** Anyone that reaches this skill rank earns a 20% chance to retrieve their special arrows after they have been shot.

## Subskills

### **Drill Shot**

This subskill allows the bearer to ignore a percentage of their target's armor by targeting the holes within the armor. At level one this subskill costs 25 stamina and ignores up to 10% of an opponent's armor.

### **Double Shot**

This subskill allows the bearer to fire a second shot less than one second after the first. Doing so greatly decreases the accuracy of both shots. At level one the accuracy of the first shot is decreased by 25% and the second by 50%. This decrease is removed by 1% per level for the first shot and 2% per level for the second.

### **Focus**

By expending stamina, you can zoom in on your target making shots easier. Zoom is increased by 0.1x per level of the subskill.

### **Imbue Arrow**

You can now imbue arrows with part of your mana to increase the damage of that shot. This subskill cannot be combined with enchanted arrows.

* **Baseline Mana Flow:** 10 mana/sec.
* **Baseline Damage Ratio:** 10 mana per +1 damage.
* **Per level gained:** +5% Damage, +5% Speed of Mana Flow

### **Enhanced Imbue Arrow**

An evolved form of Imbue Arrow. When learned it replaces the regular Imbue Arrow subskill, and all levels gained in Imbue Arrow are transferred to Enhanced Imbue Arrow. Sprites that have gone through the meidon automatically gain this subskill upon emergence. Requires a Pixie meidon or a soul familiar. This subskill can be used on enchanted arrows.

* **Baseline Mana Flow:** 20 mana/sec.
* **Baseline Damage Ratio:** 5 mana per +1 damage.
* **Per level gained:** +10% Damage, +10% Speed of Mana Flow
* **Chance to Stun:**  If bound to an Air Pixie

#### Additional Effects specific to Richter:

* **Psi Damage:** Net strength of imbued shots increased by 1% per familiar level.
* **Mind Fog:** Baseline 10% chance to cause Mind Fog. Increases by 10% for every five levels of the familiar.
* **Stun:** Requires familiar level 15. Baseline 10% chance to cause Stun. Increases by 10% for every five levels of the familiar.
* **Psi Crystallization:** Requires familiar level 30. Baseline 10% chance to cause Psi Crystallization. Increases by 10% for every five levels of the familiar.
Battle of Wills

A **Battle of Wills** is a contest between two parties over a broken Favor, Vow, or Oath. The **Battle of Wills** is fought with Power, a stat that is determined by many things including, but not limited to: Overall Tier and Rank, Aura, Special, Level, and Tier of Body, Mind, and Soul. The Power of both parties is then adjusted based on other factors such as *Reasonableness, Description, and Conditions of the Request*.

After all of the factors are determined by the authorities of the Battle of Wills, the combatants will take turns using their Power to attack the other opponent's Power. The turns last 77 seconds there is a 7 second respite in between each turn. The offended party has initiative and attacks first.

In the Battle of Wills, Power is everything. The attacker will use Power in order to lower the opponent's Power and the attack is very painful on the Body, Mind, and Soul of the attacked. The attacked has the opportunity to use their Power is reduce the pain caused by the attack, but this uses more Power than simply enduring the attack. During the 7 second respite, each party has the opportunity to use their Power to heal, but once again, this lowers the overall Power available.

There are additional rules to the Battle of Wills that are yet unknown, but during their battle, Richter and Xuetrix revealed a few.

* Someone with the secondary attribute, Resilience will be given a one time boost to their Power when they are almost depleted. Richter's own Resilience of 3.6 boosted his Power back to almost 50%.
* Tokens can apparently be won from previous battles. Xuetrix possesses one such token that allows him to take two turns in a row.
* The offended party can call for a 77 second halt one time only.
* Battles can be called to a halt if both parties agree to stop.

## Outcome

The outcome of a Battle of Wills is determined by the respective powers of the two opponents. If the offended is much more powerful (has a lot of Power left at the end of the Battle), then they can either force the offender to fulfill their vow or enslave their soul.
Blood Mana

Richter learned this spell from the Chaotic Bloodstone after fulfilling the Vow he made to give it a home and keep it safe.

*Every 10 points of Health will provide one point of Mana that will increase your total mana pool for one hour. Can absorb 1 mana / Blood Magic skill level from each blood source.*
Book of Weak Aura Lance

### Traits

Fires a beam of spiritual energy at your target. Does no physical damage, but causes disruption of the target's aura. Reduces resistance to all spell types. This is a spell of Spirit, level 1.

A spellbook that teaches the Spirit spell, Weak Aura Lance. This book can be used by anyone so long as they have the Spirit magic skill or an affinity for Spirit magic greater than or equal to 50%.

Richter found this book in the hidden compartment in the Crystal Garden guarded by the kobolds.

1. ↑ Book 3, Chapter 23
Basic Spell Theory

**Basic Spell Theory** is a branch of knowledge. Having an understanding of Basic Spell Theory is necessary to learn or understand Runic Magic. Richter receives a message to attain this knowledge.

*You have become aware of a new field of study: Runic Magic, but have not yet discovered the prerequisites for this branch of study.*
Analyze

This skill deals with uncovering information about other creatures, allowing the bearer to gain insight into their nature. This skill costs 5 mana to use.

> *You will be able to know information about other creatures simply by looking at them. The greater the difference in level between you and the target, the less effective your skill may be.*
>
>

> Kong, Aleron. The Land: Founding: A LitRPG Saga (Chaos Seeds Book 1)
>
>

Richter learns this skill on Day 13.

## Skill Progression

At skill level five the bearer gains access to the target's name, race, and disposition towards them.

At level ten, when advancing to the **Initiate** rank, the bearer gains access to an abbreviated status page with the target's attributes.

At level fifteen the bearer receives access to a list of the target's skills, including the special abilities of non-humanoids.

## Notes

1. ↑ *The Land: Founding*, Chapter 11
2. ↑ *The Land: Founding*, Chapter 23
3. ↑ *The Land: Catacombs*, Chapter 10
4. ↑ *The Land: Predators*, Chapter 3
Ancient Dungeon

The **Ancient Dungeon** is an Interesting Location found in the forest outside of Mist Village. It is reached by a cave. Since an ancient dungeon has existed for 100,000 to 1,000,000 years, Richter immediately backed away before he could fall in or something.. Finding this location helped him complete the quest Know Your Backyard I.

## Notes

1. ↑ 1.0 1.1 *The Land: Swarm*, Chapter 31
Bodak

Bodaks are animated skeletons that still retain some memories from their former life. These memories of what has been taken from them fill them with hatred and loathing. Their reinforced bone structure and potential remembered skills make them enemies that should not be underestimated.

While normal skeletons tend to have a somewhat shambling gait, the movement of bodaks is more graceful, similar to how they would have moved in life.

It is possible that the attributes of these monsters varies based upon the memories it retains. In general, however, they prioritize strength and constitution while neglecting intelligence and wisdom.

## Special Attack

**Memories of Life** - Each bodak retains memories, skills, and sometimes even abilities from their former life.

## Akaton Evolution

If afflicted by the Akaton Evolution spell, bodaks can evolve into one of four different creatures:

* Cinder Bodak
	+ This evolution is associated with the fire element. They have a natural resistance to fire attacks and deal additional fire damage.
* Crag Bodak
	+ This evolution is associated with the earth element. They have a natural resistance to earth attacks and deal additional earth damage.
* Flash Bodak
	+ This evolution is associated with the air element. They have a natural resistance to air attacks and deal additional air damage.
* Rime Bodak
	+ This evolution is associated with the ice element. They have a natural resistance to ice attacks and deal additional ice damage.

**Rime Bodaks** afflicted by Akaton Evolution will evolve into **Frost Bodaks.** Frost Bodaks radiate cold and are intensely blue in color. They have small ice shards on their bodies and any enemies struck by a frost bodak will be afflicted with *Slow.*

## Soul Stones

Regular bodaks yield **Common** level souls. Cinder, Crag, Flash, and Rime versions yield **Luminous** level souls. The level yielded by a Frost bodak is currently unknown.
Captain of the Guard

A settlement Job. The bonuses granted by filling this position are affected by the level of the person chosen for the role. Anyone given this position that does not already have the War Leader skill will be granted the skill upon accepting the position.

Hiring a Captain of the Guard increases the attack and defense of all villagers within the village's boundaries. The bonus granted is determined by the Captain's rank in their highest level martial skill. If their highest rank is Novice, the bonus granted is 3%.

## Comradery

A Captain with the Comradery ability is more effective at training and motivating. Having this Ability grants an 5% to the attack and defense bonus and increases Fighting Spirit by 80.

## Job Holder

Terrod took this position when he swore fealty to Richter.
Black Ice

Richter's personal sword. It is currently the only known weapon that can be leveled. It's current location is unknown and it may never be found.

> *This darkstone blade was forged by Bowdin of the Mist Village and enchanted by the village Master, Richter. The hilt was recovered from a pile of the dead. Created from the dimensional bones of a Greater Shadow Demon, this hilt and the blade that was once attached were wielded by the Dark Paladin Tqlor. A fragment of the demon's soul is still bound to this item. Using this hilt will shroud the wielder in shadows, greatly increasing their base Concealment stat. Whosoever holds the weapon also benefits from some of the demon's powers. The more lives this weapon claims, the greater the powers that it can unlock. The culmination of these events has produced a **Named Weapon.** You hold* Black Ice.
>
>

## Current Stats

* **Level:** 1
* **Attack:** 29-36
* **Durability:** 317
* **Item Class:** Rare
* **Quality:** Superb
* **Weight:** 6.9kg
* **Traits:**
	+ +10% Damage vs Spell Barriers
	+ +9-10 Earth damage (+200% vs Air, +300% vs Crystalline)
	+ 7-8% chance to *Disarm*
	+ 3% chance to *Shatter*
	+ +4-5 Water damage (+100% vs Fire)
	+ 4% chance to *Freeze*
	+ Wounds inflicted with darkstone will fester and interfere with mana regeneration
* **Hilt Bonus:** Your weapon hungers. Feed it to increase its powers.
* +1 Dark Damage per 5 skill ranks in Dark magic (independent of Charge)
* **Max Charges:** 468
Blood Magic

Blood Magic is one of the branches of Deep Magic in the land. Practitioners of blood magic are sometimes called sanguimancers. Blood magic relies on the blood, either of the caster, willing participants, or sacrifices. Blood spells often have a health cost as well as a mana cost.

## Spells

Ritcher also has the spells Dread Harvest and Sanguine Protection though he currently lacks a high enough skill level in Blood Magic to use them so we've not seen an info/identify screen for either spell yet.

Dread Harvest seems to be a mass blood absorption type of spell as the Bloodstone used it on the battlefield to pull all of the blood from all of the corpses.

Sanguine Protection seems to be a shield type of spell as when the Bloodstone used it a scarlet dome of energy appeared around it.
Aquiel

One of The Land's many moons. Larger than Nevuur. Aquiel has a slightly bluish tint. It is also referred to as the water moon.

Aquiel is home to a living organism known as **Consuming Sands**. The sands appear as a midnight-blue swath of desert. Any creature setting foot on the sands will fall through and then be killed by enormous pressure. This pressure allows for rapid production of gems and combustible liquids from the remains of the creatures, so long as the creatures are organic.
Blood and Chaos

**Blood and Chaos** is a Mark Richter received when the Dungeon of Bloody Chaos was born.

*You have provided both an Item of Power and a Harbinger and so have created a new dungeon in the land. Blood and chaotic creatures may now recognize you as one of their own. What this bodes for the future only time will reveal. Your status as dungeon master may also affect your interactions with denizens of the labyrinth the power of you mark of Blood and Chaos will grow with you dungeon level*

## Current Bounces

* + 14% Constitution
* +14% incidence of finding treasure
* +14% yield of treasure
Bloodstone (quest)

A quest chain offered to Richter by Liddle.

## Bloodstone I

> *Dozens, if not hundreds, of captives are being sacrificed to fuel an item known as the Bloodstone. Your Companion is clearly distressed by this. You have been charged by the hill spite, Liddle, to save his family and the other captives. The problem is, they are in the middle of a goblin encampment.*
>
>

**Quest Update:** *The success of the mission rests upon you. Yoshi is confident that his strike force can kill the gate guards despite being outnumbered. The patrol of six goblins is already returning, however. You must kill them quietly. Yoshi will leave you extra men to help, but that would endanger his half of the attack.*

* **Success Conditions:** Free the goblin captives and escort them to safety
* **Update Conditions:**  You and Sion kill the goblin patrol quietly
* **Reward:** Variable, increases with the number of lives saved
* **Penalty for Failure or Refusal:** Large drop in regard from Liddle
* **Update Penalty for failure or refusal of Quest:** The possible death of Yoshi's entire strike force and failing the Quest.
* **Reward:** 100% bonus on rewards for exceeding quest requirements. 5,000 xp, 10,000 Relationship Points with each freed prisoner, Freed prisoners 100% more likely to stay in the village, Freed prisoners 100% more likely to swear fealty
## Notes

1. ↑ *The Land: Raiders*, Chapter 2
2. ↑ *The Land: Predators*, Chapter 7
Break Soul Bond

**Break Soul Bond** is a Talent available to Enchanters.

*Soul bonds can be broken in a number of ways, but almost all of these methods result in destruction of the items. This Talent allows you to sever a soul bond while preserving the object. Success is dependent on strength of the bond and power of the enchanted objects. Cost: **30 Talent Points.***
Book of Weak Rending Talons

### Traits

Summons invisible claws to attack all targets within AoE. This is a spell of Earth, level 4.

A spellbook that teaches the Earth spell, Weak Rending Talons. Only someone that has reached level 4 in the Earth magic skill may use this book.

Richter found this book in a hidden compartment of the Crystal Garden guarded by the kobolds.

1. ↑ Book 3, Chapter 23
Ardrim

Ardrim is a Dwarf from the Bone Crusher Clan. In Book 3, when Richter and Krom do not give all of the Dwarven Smiths access to the Forge of Heavens, he speaks up and complains. Krom immediately puts him in his place, though and claims that they have had disagreements in the past. In Book 7, Ardrim is the only Dwarven Smith who does not swear fealty to Richter and the Mist Village.
Tonya Wagner

**Tonya Wagner** was a recurring character in *Bratz*. She was portrayed by Francesca Capaldi.

## Character Description

*Tonya is the younger sister of Meygan Wagner, and a deadly reminder of her past.*

## Early Life

Not much is known about Tonya's past. She is the younger sister of Meygan Wagner.

## Biography

### Chapter Ten: Prophecy Girlz

Appearing in a flashback, Tonya and her parents were horrifically murdered by Meygan following the possession of the Darkness.

## Appearances

**Season One (01/10)**

* "Chapter Ten: Prophecy Girlz" (flashback)

## Notes

* Due to being so young, it's likely she never activated her magic.
* Meygan's first victims were her family. ("Chapter Ten: Prophecy Girlz")
Belt of Spell Stealing

This belt allows the wearer to steal a spell that has been cast. It removes the spell knowledge from the target and keeps it bound to the belt to be used at the wearer's discretion. The belt can hold three novice level Basic element spells. Each spell held can be used once per day and used a total of three times. The belt costs 5 Chaos Points.

It is available in the Sea of Chaos level 1. Richter decided to purchase this item.
Bull River Skath Egg

### Traits

The egg will lose 1 HP per day unless properly cared for. They will hatch in fifteen to thirty days.

Richter found this in the River Skath Nest

When Richter tries to care for the eggs he is told he doesn't have the necessary skill.

## Notes

1. ↑ *The Land: Catacombs*, Chapter 16
2. ↑ *The Land: Catacombs*, Chapter 19
I Wojna Polska

+Ruś, Igor Dregovich

**I Wojna Polska** (28 września 808 - 11 lipca 809) - Wojna między plemionami Polan i Lędzian starających się zdominować tereny Polski.

## Przyczyny

Starające się o dominację na terenach Polski plemiona Lędzian i Polan starały się skonsolidować wszystkie ziemie Polski. Przyczyną tejże wojny stała się chęć przyłączenia przez Polan ziemi Płockiej, gdzie znajdowała się ziemia święta Słowian - Arkona. Popiel II, wódz Polan który posiadł roszczenia do tej ziemi, wypowiedział wojnę w celu uzyskania tego terenu na własność 28 września 808 roku. W wojnie Polan wkrótce wspomogli Czesi oraz Rusini

## Pokój

11 lipca 809 Lędzianie po wielu przegranych oddali Polanom ziemię Płocką, zarazem Polanie stworzyli Wielkie Księstwo Polski.
Assassin

A Specialization of the combat Rogue Profession. Assassins specialize in killing quickly, stealth, and concealing their identity, skills, levels and talents in order to infiltrate locations and eliminate their targets. There is one known Guild of Assassins of which Sonirae is a member

## Talents

* Blades of Reaping - Lightning fast strike that punctures enemy armor and creates a bleed effect.
* Marked For Death - Increases all Damage the target receives from the user for a period of time.
* [Hide in Plain Sight] - Allows the Assassin to conceal their level and Professions from skills and abilities. Can be pierced with higher skill levels or Abilities. (This Talent is implied from Sonirae’s Ability to trick Richters Analyze Skill.)
* [Poison Communion] - Sonirae said her poison was part of her body and she could tell how quickly Richter processed it.
* Shadow Form - Activating this talent darkens the users form, making the user harder to see and dramatically increasing dodge chance.
Book of Weak Virol's Blessing

*Casting this spell will increase the yield and potency of a 20 x 20 yard area of plants by 5%. Successive casts of this spell create a cumulative effect for a max of 100%. This spell can be cast once per day. This is a spell of Life, level 1.*

Richter crafted this book in cooperation with a Mist Village mage that learned the spell when their magic was awakened.
Assengai Spider Queen Egg Sac

Beyan harvested this from the Assengai Spider Queen killed by Richter's War Party.

**Possible Uses:**  A spider queen can birth any type of assengai spider. As such, the hormones and enzymes in the sac are extremely nourishing. The contents of this sac may be used to create growth potions. It is also highly coveted by other monsters as it will make their own offspring grow stronger. This egg sac can also create strong web traps.
Alignment

Alignment is a Mechanic of The Land. It is The Universe's judgment of motivation and actions. When Richter ended the Epoch of Banished Gods, he changed the way alignment worked.

## Epoch of Banished Gods

During the Epoch of Banished Gods, Alignment was one-dimensional, represented by a positive or negative number. These numbers were typically thought of as "Good" and "Evil" but there was no official definition given. Richter thought these numbers were typically given out for motivation, rather than deeds themselves. For instance Wood Sprites have almost a uniformly Positive alignment, but they have a standing "shoot-to-kill" order for any other species they found in their territory. However, they are not killing for personal gain, but rather to protect their families and the forest.

## Age of Chaos

At the end of the Epoch of Banished Gods, the Age of Chaos started and changed the way alignment works. No longer are denizens of The Land restricted to one-dimension. Now, alignment is read in two parts: Good (positive) and Evil (negative) but also Chaotic and Lawful. This new aspect of Alignment is not given an express definition, although it seems as though the more change is embraced, the higher one's Chaotic alignment.
Call to Action

When Mist Village is attacked by Bugbears Richter makes the statement that the attackers *will NOT live to regret it. We are life takers and heart breakers*. This results in a type of quest: **Call to Action**.

*Kill the majority of your attackers to be awarded the skill: **War Leader]**. Failure to do so will give you the trait **Fool in War**: - 500 Fighting Spirit to those near you.*
Allure Potion of the Crypt Mistress

*This potion, once released, creates a gaseous cloud that will attract Death creatures up to level 21. The base radius of this cloud is 100 yards. Be warned. The creatures attracted may fall into a rage upon finding there is no recipient for their passions.*

Tabia made this potion using ingredients from Crypt Mistress Ichor.
Baby Skath

Richter Imprinted the babies as they hatched. They were from the eggs found after the battle with the River Skaths.

One of the eggs was a Bull. Richter later fed an Stem Cell Egg of an Assengai Spider Queen which caused it to immediately grow to a Juvenile Bull Skath. The bull grew 30% and gained +2 to attack. Monsters can only consume one egg every 7 days. It also domesticated the skath which will have a 50% chance to domesticate the other baby skaths.

Feeding the Stem Cell Eggs to the rest of the babies gave them increased skills and domesticated 8 of the 14.

## Notes

1. ↑ *The Land: Swarm*, Chapter 33
2. ↑ *The Land: Predators*, Chapter 31
Alma Stats Day 141

Alma stats on Day 141

Note: After Richter reviewed the stats he added the new enhancement Natural Armor I and purchased the next level of Psi Bond.

 Race: Psi Dragonling

**Stats**

 130
 points: 7

**Attributes**

 Constitution: 13
 Wisdom=80
 Unused level

**Spell Power Bonuses**

 50%

 Mental: 100%
Life: 50%

 Psi Channeling - Lvl 2, Points to next level 2

**Skills:**

Air Magic

Life Magic
Blueprint of Mana Storage

### Traits

This building will let you store mana to be used at a later date. The capacity of the mana storage is 1,000 mana. You must be within one mile of your mana storage to access the mana.

### Requirements

Must have Construction skill level 56.

A Blueprint detailing the construction procedure for a mana storage building.

Richter found this blueprint in the locked room guarded by the Dark Aberration.

If built on his place of power Richter will be able to access the mana 1 mile from the boundaries of his domain.

1. ↑ Book 4, Chapter 7
Book of Weak Paralysis Beam

### Traits

Fires a beam at your target and can cause paralysis for 4 seconds. This is a spell of Earth, level 5.

A spellbook that teaches the Earth spell, Weak Paralysis Beam. This book may only be used by someone that has reached level 5 in the Earth magic skill.

Richter found this book in the hidden compartment in the Crystal Garden guarded by the kobolds.

1. ↑ Book 3, Chapter 23
Brain Drain

**Brain Drain** is an ability that Alma has. The ability can be increased using level points Alma receives after gaining a level.

## Levels

* 2 = *Successful kills will now give 2% of total experience to both you and your familiar. Drain occurs faster. Stun can occur on enemies level 6 and below*
* 7 = *Successful kills will now give* 7% *of total experience to both you and your familiar. Drain occurs faster. Stun can occur on enemies level* 31 and below and can relive some key moments of the targets life.
Agility

**Agility** is one of the nine attributes that affect the player's statistics and skill effectiveness.

*Improves accuracy with ranged or thrown weapons. Determines movement speed. Determines dodge. Determines balance. Affects the ability to move without being detected. Other unknown effects to be discovered.*

After boosting his agility in a dungeon, Richter noticed it was easier to move his weapon and was more precise with his attacks.
Blank Book

**Blank Books** can be made by scholars using the Book Binding skill. If the book quality is Above Average or higher, a Magic Spell book can be made with it. The Blank Book must also be enchanted by sprinkling powdered crystal through the pages of the book.

Ingredients: Combed Flax to make paper. Combed Flax is made from raw flax. With the talent [Writing Tools]], a scholar can also make paper from raw wood.
Activated Enchantment

This is a Talent of the Enchanter Profession. It is a Tier 2, Orbit 1 Talent.

*Enchantments which have a chance of discharging under certain conditions can now be forcibly activated. This uses 2.5x more charges than otherwise and has a 5-minute cooldown. During this cooldown period, the previous chances of triggering enchantments still apply.*

Using this Talent requires 2 extra measures of Powdered Crystal per item.

**Cost to Purchase:** 63 Talent Points

**Cost to Upgrade:** Unknown
Book of Weak Sonic Wail

### Traits

All within AoE suffer damage and risk being deafened. This is a spell of Earth, level 6.

A spellbook that teaches the Earth spell, Weak Sonic Wail. Only someone that has attained level 6 in Earth magic may use this book.

Richter found this book in the secret compartment in the Crystal Garden guarded by the kobolds.

1. ↑ Book 3, Chapter 23
Abyssal Gobrit Tree (Immature)

*Hateful Gobrit trees are made from the union of a mature tree and a Sakeru pixie. The celestial nature of the pixie which created this monster has allowed an abyssal seed to fester in the heart of the tree. It has not yet grown to full potency, but the pixie's power has already made this tree formidable and dangerous.*

## Special Attacks

* Tentacle Lash: The tree can use its long vines autonomously to attack in all directions at once.
* Corrupt: The attacks of this creation are laced with abyssal energy
* Spawn: The gobrit can create a short-lived version of itself to aid in its defense.

Richter and his war party encountered this tree while traveling to the Kinder village.

The war party was able to severely damage the tree using range attacks. Richter then charged in and finished the tree and recovered the Sakeru Pixie. He received a Soul of an Abyssal Gobrit Tree as a reward.

## Notes

1. ↑ *The Land: Predators*, Chapter 58
2. ↑ *The Land: Predators*, Chapter 60
Book 1: Founding, The Dark Court

video File:Placeholder
The Prince reflects that the plan to break the lock on the prison of the exiles has begun. His ally, the Vizier found a world populated by Humans that all have a seed of Chaos in their soul. If enough of them can be brought to The Land, the chaos should destroy the world which is the lock of their prison.

## Characters

* The Prince
* Vizier
Burk

Burk is a Profession Locksmith in the Mist Village. When Richter first sees his profession, it raised a red flag. Randolphus explains that buildings locks gave the skill Lock Picking, but in Burk's case, this concern was warranted. The man was a thief before coming to the Mist Village, but Randolphus is going to take charge of his training. In time, Burk will most likely become one of the Mist Village's Spies.
Brilliant Soul Stone

**Brilliant Soul Stone**s are created by casting Soul Trap on a higher level monster and having a Soul Stone available.

Richter found one of these in the cave of the Dark Aberration.

Brilliant Soul Stones are also available as loot in the Dungeon after Richter sacrificed one to the Well of Offering. They may also become available as a Dungeon resource if a required room is created.

## Notes

1. ↑ *The Land: Catacombs*, Chapter 7
2. ↑ *The Land: Predators*, Chapter 2
Bull River Skath

Richter and his War Party encountered the skaths while traveling a river near Mist Village.

*The larger of the species, male river skath are often solitary creatures. Unlikely to attack unless threatened. The exception to this is during mating season when one bull will mate with an entire pack of females. Travelers have come to fear meeting a bull in this scenario as their normal solitary nature is replaced with a horrible belligerence.*

Richter Imprinted when a Bull River Skath hatched from the Bull River Skath Egg.

## Notes

1. ↑ *The Land: Catacombs*, Chapter 15
2. ↑ *The Land: Swarm*, Chapter 33
Aura

An **Aura** is a field that surrounds the incarnation.  This can be seen or unseen, felt or undetectable, passive or active. It is one of many aspects that can be affected when a creature Ascends from one Tier to another. It is one of six attributes making up a creature's Tier. The others include Body, Mind, Soul, Special, and Bloodline.

Known Aura Types:

* Chaotic Gradient
Catacombs

The **Catacombs** are a multi-level dungeon located beneath Mist Village. Richter first enters to scout and finds that Kobolds inhabit the caverns.

Futen later tells Richter that the entrance to the Catacombs is a Portal but one that is different from portals that access two distant locations.

## Notes

1. ↑ *The Land: Alliances*, Chapter 5
2. ↑ *The Land: Swarm*, Chapter 18