recursal/Fanatic-Fandom huggingface dataset:
Patch Notes/7.01

## Official Articles

Patch Notes

The following is a list with all the changes made in patch v7.01.

*Hi, everyone! It’s Jo-Ellen here.*

*Mastered Deadlock’s Ultimate yet? Or gotten a 4k with your Neo Frontier Sheriff? Either way, we always welcome feedback so please let us know how everything’s working.*

*Also, Premier’s Ignition Stage is open so grab some friends and compete!*

## Agent Updates

* We've updated the ability action icons to be more consistent across all Agents and abilities that have a common cast paradigm or output. We've also added new ones to where it was necessary. These icons appear above your equipped ability.
* We’ve added voiceover line interactions between  Gekko and  Deadlock.

## Competitive Updates

### Premier

Ignition Stage is live!

* If you played in the Premier Open Beta, first of all, thank you! Second, everyone is starting from scratch with Ignition so you’ll have to make or join a new team this time around, too. Your team and match history will carry over from Ignition to the launch in August though, so choose your team name carefully. (You can’t change it later!)
* Enrollment runs until July 20, so get your team together and make sure to choose a Zone before then. The exact time for the end of Enrollment varies by Zone—make sure to check the schedule in the client for more information so you don’t miss it.
* Matches start on July 20 and run through August 12, with Playoffs on August 13. Earn a Premier Score of at least 375 by then to qualify and to have a chance to be crowned one of the best teams in your Division. (Oh…and get a sweet Premier Champion title and gun buddy, too.)
	+ Check out our FAQ for all the nitty gritty details.

## Player Behavior Updates

* We added in-game bans for repeated AFK, Friendly Fire, and Queue Dodge in Competitive and Unrated modes.
* People who are text-muted in real time will now also be voice-muted for the entire match.
Nightfall

## Description

Unleash a wave of nightmare energy, afflicting caught enemies with trails, deafness, and decay.

## General

### Default Key

X

For Ultimate costs or Ability cooldowns in Team Deathmatch, see here.

— In-game description

**Nightfall** is an ultimate ability for Fade.

## Description

Nightfall is an Intel ability that Fade must equip before casting. Upon casting she will send a wave of nightmare energy forward. Any enemy agents hit by the wave will be deafened, afflicted with Decay, and marked with a **Terror Trail**. The decayed health will immediately start to be restored at a constant rate after being applied.

If Nightfall's wave affects an enemy, an alerting screech will be heard.

### Terror Trail

Nightfall will mark enemies with a Terror Trail, creating a black trail on the ground between Nightfall's point of origin and the affected agent, that Fade and her allies can follow. For the duration of the mark, Terror Trail will track the affected agent's movements, extending their current trail. The trail can only be broken by teleports (the trail will begin again from the agent's new position as long as they are still marked but will not connect to the original trail) or cleansed by Yoru's Dimensional Drift. When the agent's mark debuff expires, the trail will disappear.

Nightfall equippedNightfall castNightfall activated
## Stats

\* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.

## Update History

**v5.10**
* Cost increased 7 >>> 8

**v4.09**

* Decreased amount of flickering textures on diagonal walls when casting
* Added VFX for additional clarity and visual impact
Give Back 2022 Collection

The **Give Back // 2022 Collection** is a collection of cosmetics in *VALORANT*. Featuring weapon skins from other collections, its other unique contents were available to be obtained for a limited time when the collection was released as a bundle in the Store.

The bundle was created in collaboration with the *VALORANT* playerbase, who got to vote on which weapon skins would be included. Unlike the skins, the accessories (gunbuddy, card, and spray) were brand new releases, with the theme of Killjoy and Neon shaking hands. 50% of the proceeds from weapon skins and 100% from accessories went to the Riot Games Social Impact Fund, in partnership with Impact Assets.

## Voting

Before the bundle was released, players were given the opportunity to vote for what previously-released skins should be in the bundle on Instagram, TikTok, Facebook, and Twitter. The winning skin is stylized in green background.

Sidearm

SMG/Shotgun

Rifle

Sniper/Machine Gun

## Appearance

Player Cards
Odin

## Icon

See here for more stats about multipliers, TTK, spread, and accuracy penalties

The **Odin** is a machine gun that is a primary weapon in *VALORANT*.

## Summary

The Odin is a high-cost machine gun. When using Primary Fire, the Odin's fire rate will increase over the duration the weapon is fired to a maximum amount, but using Alternate Fire will allow the user to shoot at that maximum fire rate immediately.

As a machine gun, the Odin is most effective as either a defensive tool to hold a site or when used to get wallbang kills due to its high penetration, rate of fire, and magazine capacity. Their lower mobility and longer equip speeds however make them less suited for peeking or entering sites, something better served at such a price by rifles like the Phantom or Vandal.

As a more expensive machine gun compared to the Ares, the Odin is a direct upgrade, offering more damage, higher rates of fire, and higher initial accuracy, with the only benefit to the Ares being its unique reverse accuracy feature. However, these upgrades come at a heavy cost, with the Odin being the second-most expensive weapon in the game, more than any rifle.

## Stats

* Headshot multiplier: x2.5
* Leg shot multiplier: x0.85
* 30+ m falloff multiplier: x0.816 (31/38)

### Spread values

 **Primary Fire** | 0.8
 **Alternate Fire** | 0.79

## Update History

**v3.0**
* Walking Inaccuracy increased from .5 >>> 2.4

**v0.50**

* Reduced the amount and intensity of horizontal (Yaw) Recoil after the first 8 bullets.

## Trivia

* During the Beta, the weapon's full name was the **HMG-50 Odin** (Heavy Machine Gun).
* The Odin's design has similarities to the KAC ChainSAW.
* Despite the Operator's and the Odin's heavy physical appearance, the Bucky and Judge are the weapons slowest to run with.
* Like the Ares, the Odin is named after a god of war, with Odin being from Norse mythology.

1. ↑ File:Weapon lengths.png
2. ↑ File:Weapon lengths.png
Gaia's Vengeance Collection

* EP 7
* EP 4

The **Gaia's Vengeance Collection** is a collection of cosmetics in *VALORANT*. The contents of each of its bundles have been available to be obtained when they have been released in the Store for a limited time. After this, only the collection's weapon skins can be obtained whenever they become available in a player's daily Featured Store Offers.

## Upgrades

A downloadable folder containing all the audio files on this page can be found here.

### Kill Banner

 Kill banner and audio are only available when the gun skin is upgraded to Level 4 or using other variants.

### Upgrade Effects

 2
 3
* New inspect SFX
 4
	+ For the EP 7 skins, the kill banner's colors match the variant color of the skin used
* Final kill of the round plays a finisher animation
	+ Leaves swirl around the victim, then a tree grows in their place
 Level
 2
* New inspect SFX
 Animation
* New equip animation with VFX and SFX
* Unique slash animations with VFX and SFX for primary and alternate click utilizing both melees
* New inspect animation with VFX and SFX

Muzzle FlashGun equipReloadFinisherGaia's Wrath equipGaia's Wrath Primary SlashGaia's Wrath Alt SlashLvl 1 Gaia's FuryGaia's Fury equipLvl 2 Gaia's Fury with Gaia's WrathGaia's Fury inspectGaia's Fury Primary SlashGaia's Fury Alt Slash
## Appearance

Player Cards
Alexandria Ocasio Cortez

*Our community needs more information on this page! Can you help out? Click "edit" to add more.*

**Alexandria Ocasio-Cortez** (occasionally referred to as **AOC**, her initials) is a left-wing Latin-American politician who is currently a U.S. representative of New York‘s 14th congressional district. She used to work as a Bartender.

She gained popularity once she won the District 14 House of Representatives election in 2018 despite being completely inexperienced. She is also known for slamming multiple people (ironically, Nancy Pelosi as well), usually on social media.

She, like most libtards, is pro illegal immigration. In early June 2019, She started spreading a rumor about kids at the detention facilities getting their water out of the toilets. And yes, a lot of people believed it, *because y'know, they're Democrats. They're dumb enough not to realize their own insanity.*

She teamed up with Ilhan Omar and other sluts to deliver a (we can't even call it a speech) at the White House this July filled with LIES and FAKE NEWS. The four have been slammed on social media because of this.
Glitchpop Collection

* EP 2
* EP 1

## Video(s)

Glitchpop! Glitchpop! Glitchpop! -- Skin Reveal Trailer - VALORANT

The **Glitchpop Collection** is a collection of cosmetics in *VALORANT*. The contents of each of its bundles have been available to be obtained when they have been released in the Store for a limited time. After this, only the collection's weapon skins can be obtained whenever they become available in a player's daily Featured Store Offers.

## Upgrades

A downloadable folder containing all the audio files on this page can be found here.

### Kill Banner

 Kill banner and audio are only available when the gun skin is upgraded to Level 4 or using other variants.

### Upgrade Effects

 2
 3
	+ Displays a holographic image on the weapon that changes whenever the player re-equips it
* New equip animation and SFX
	+ Holographic glitches appear on parts of the weapon
	+ Gun barrel opens out from collapsed state
* New inspect SFX **(EP 2 guns only)**
* New gunfire animation
	+ Barrel recoils back and forth whilst firing
* New reload VFX and SFX
 4
* Final kill of the round plays a finisher animation
	+ Victim explodes, leaving a holographic outline of their silhouette
 Level
 2
	+ Blade has holographic outline that changes color with each equip
* New equip VFX and SFX
* New inspect SFX
 Animation
	+ Blade has holographic outline that changes color with each equip
* New equip animation and SFX
	+ Blade unfolds from extendable handle
* New inspect SFX
* New slash VFX and SFX

Muzzle FlashGun equipLvl 3 Gun modelReloadFinisherFinisher UnicornDagger EquipLvl 2 DaggerDagger Primary SlashDagger Alt SlashAxe EquipLvl 2 AxeAxe Primary SlashAxe Alt Slash
## Appearance

Player Cards

## Gallery

All the possible holographic images that can appear on Glitchpop weapon skins
Kuronami Collection

The **Kuronami Collection** is a collection of cosmetics in *VALORANT*. Its contents were initially available to be obtained when the collection was first released as a bundle in the Store. After this, only its weapon skins can be obtained whenever they become available in a player's daily Featured Store Offers.

## Cosmetics

### Accessories

* If the buddy is equipped on a weapon using a Kuronami skin, the buddy's colors will change to match with the skin
	+ The buddy has a kill counter on that round, increasing by one every kill it gets.
* The player card has an animation surrounding the waves that will only appear in parties and the collection tab.

## Upgrades

A downloadable folder containing all the audio files on this page can be found here.

### Kill Banner

 Kill banner and audio are only available when the gun skin is upgraded to Level 4 or using other variants.

### Upgrade Effects

 2
 3
	+ Spectre, Vandal, and Marshal skins materialize from a summoned swirl of water
	+ Sheriff skin is spun around telekinetically
* New inspect VFX and SFX
	+ Water swirls around the gun during the inspect
	+ Each gun has unique music that plays during the inspect:

* New reload VFX and SFX
 4
	+ The kill banner's colors match the variant color of the skin used.
* Final kill of the round plays a finisher animation
	+ The victim is suspended in the air surrounded by water droplets before the droplets converge on them, forming into a sphere of water that encases the agent before it eventually explodes, while a thunderstorm appears in the sky above.
 Level
 2
* New inspect animation and SFX
	+ Agent repeatedly spins the melee indefinitely until interrupted by other actions
	+ Repeated inspect without interrupting causes the spinning to go faster, up to three times in a row.
* Additional slash VFX and SFX

Muzzle FlashGun equipGun inspectReloadFinisherFinisher SphereFinisher Sphere ExplosionMelee equipMelee inspectMelee inspect at max speedPrimary SlashAlt Slash
## Appearance

Player Cards

## Trivia

* The Kuronami Collection is the only:
	+ Collection to cost  2,375 for each gun skin.
		- At  2,375, Kuronami Marshal requires the most amount of VALORANT Points to purchase for a Marshal skin.
	+ Exclusive-Edition bundle to cost  9,500 instead of the standard  8,700.
Headhunter

## Description

Equip a heavy pistol with an ADS mode. The pistol kills enemies with a single headshot.

## General

### Default Key

Q

For Ultimate costs or Ability cooldowns in Team Deathmatch, see here.

— In-game description

**Headhunter** is a basic ability for Chamber.

## Description

Headhunter is an Empowerment ability that equips Chamber with a pistol. He can continuously equip and unequip this weapon so long as he has purchased ammunition for it before round start. Headhunter has an Alt-Fire ADS mode and has no damage falloff.

Headhunter equippedHeadhunter ADSHeadhunter Primary FireHeadhunter ADS Fire
## Stats

### Ability Stats

\* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.

### Spread values

 **Primary Fire** | 0.25
 **Alternate Fire** | 0

## Update History

**Undocumented**
* ADS Zoom reduced x1.75 >>> x1.5

**v5.12**

* Spread increased after 2nd bullet when spamming
	+ Standing maximum spread increases as a result from 2.75° >>> 3°
* Primary fire first shot spread increased 0.2° >>> 0.25°
	+ **This is an undocumented change**
	+ 1st shot spread while crouched increased 0.15° >>> 0.19°

**v5.03**

* Bullet Cost increased 100 >>> 150

**v4.07**

* Can now be input-queued to equip after the current action

**v4.03**

* Fixed a bug where Headhunter could float away

**v3.12 Spike Rush only**

* Charges reduced 8>>>4
Capítulo 45

## Hombre Sabio

**Hombre Sabio** o **Humanos Sabios** (賢者, *Kenja*?) es el nombre del cuadragésimo quinto capítulo de la serie manga *Jujutsu Kaisen*, escrita e ilustrada por Gege Akutami.

Fue lanzado el 04 de febrero de 2019 en la Edición Nº 10/2019 de la revista *Weekly Shōnen Jump* de Shueisha. Se encuentra incluido en el volumen 6 del manga.

## Resumen

El Festival de Intercambio es interrumpido por la aparición de un grupo de usuarios y espíritus malditos. Los usuarios malditos forman una pantalla alrededor del área construida específicamente para mantener a Satoru Gojo fuera. Es vista de Gojo no puede ingresar, el Director Gakuganji y Utahime deciden seguir adelante para llegar hasta donde están los estudiantes y protegerlos.

Mientras tanto, Megumi, Toge Inumaki y Noritoshi Kamo se enfrentan a Hanami, quien afirma haber nacido del odio de los humanos hacía la naturaleza.

## Personajes

* Satoru Gojo
* Yoshinobu Gakuganji
* Masamichi Yaga
* Utahime Iori
* Mei Mei
* Juzo Kumiya
* Momo Nishimiya
* Kasumi Miwa
* Mai Zenin
* Panda
* Maki Zenin
* Nobara Kugisaki
* Yuji Itadori
* Aoi Todo
* Hanami
* Toge Inumaki
* Megumi Fushiguro
* Noritoshi Kamo
* Tengen *(Mención)*

## Elementos Introducidos

* Terminologías
* Técnicas
* Batallas
* Eventos
* Lugares
* Elementos

**Terminologías**

* *Terminologías nuevas no introducidas.*

**Técnicas de Noritoshi Kamo**

* Técnica de Manipulación de Sangre
	+ Sierra Exorcizadora

**Batallas**

* Megumi Fushiguro, Toge Inumaki & Noritoshi Kamo vs. Hanami

**Eventos**

* *Eventos nuevos no introducidos.*

**Lugares**

* *Lugares nuevos no introducidos.*

**Elementos**

* *Elementos nuevos no introducidos.*
KTAC Collection

The **K/TAC Collection** is a collection of cosmetics in *VALORANT*. Its contents were available to be obtained using the REFLECTION: Act 1 Battle Pass. After this, only its accessories can be obtained whenever they become eligible to appear in a player's weekly Accessory Store Offers.

## Cosmetics

### Weapon Skins

 All weapon skins of this collection are in Premium track.
Patch Notes/7.06

## Official Articles

Patch Notes

The following is a list with all the changes made in patch v7.06.

*Hey, all! Still Jo-Ellen here.*

*The biggest update for this patch is our change to who can queue with who in Competitive mode. As always, please give us your feedback. We’re always listening!*

## General Updates

* We're implementing some updates to how we load your accessories, like gun buddies and weapons skins, so that it will reduce your load times. This will land mid-patch.

## Agent Updates

###  Sage

* We’ve updated Sage’s voice lines and added interaction lines with more Agents.

## Competitive Updates

* There has been a wave of competitive rank boosting with bots and real players. In an effort to protect against this abuse, we have introduced restrictions where Ascendant players and higher can only invite players with Platinum rank and higher to their competitive party.
* We will continue to actively monitor botting abuse and ban any accounts suspicious of this behavior.
* For more information on our Gameplay Systems and our approach to combating disruptive behavior, check out our recent VALORANT Systems Health Series.

## Gameplay Systems Updates

* Made some back end updates for Combat Reports in order to fix instances where all the correct information wasn't showing. Please let us know if there are any weird behaviors—especially after death and pre-round start.

## Bug Fixes

**Gameplay Systems:**

* Fixed a rare bug where you would be revealed unintentionally in places that you shouldn’t be seen after purchasing a weapon.
* Fixed an issue where the Spike plant and defuse UI bar did not appear for minimal HUD observers.
* Fixed a bug where vision cones would flicker at the start of a round on Sunset.
Forsaken Collection

The **Forsaken Collection** is a collection of cosmetics in *VALORANT*. Its contents were initially available to be obtained when the collection was first released as a bundle in the Store. After this, only its weapon skins can be obtained whenever they become available in a player's daily Featured Store Offers.

## Cosmetics

### Weapon Skins

The Gold variant essentially turns them into Sovereign weapon skins.

## Upgrades

A downloadable folder containing all the audio files on this page can be found here.

### Kill Banner

 Kill banner and audio are only available when the gun skin is upgraded to Level 4 or using other variants.

### Upgrade Effects

*The upgrade effects written only applies to the base variant of Forsaken. For upgrade effects of weapon skins using Gold variant, see Sovereign Collection → Upgrade Effects.*

 2
 3
	+ Brighter gemstones
* New equip VFX and SFX
* New inspect SFX
* Killing an enemy will cause the gemstones to briefly darken
 4
* Final kill of the round plays a finisher animation
 Level
 2
	+ Additional lighting and particles surrounding the blade
* New equip VFX and SFX
* New inspect SFX
* New slash VFX and SFX

Muzzle FlashGun equipLvl 3 Gun modelKill effectReloadFinisherMelee equipLvl 2 Melee modelPrimary SlashAlt Slash
## Appearance

Player Cards
Patch Notes/4.07

## Official Articles

Patch Notes

The following is a list with all the changes made in patch v4.07.

## Server Updates

* Added a new set of servers in Latin America, which should help with latency in that region
	+ Scheduled to turn on not long after 4.07 is live!

## Weapon Updates

* Bulldog and Stinger now delay firing inputs while bringing up the weapon to aim down sights (ADS)
	+ Prevents you from getting burst mode accuracy improvements before they finish raising your weapon.
	+ Adds a slight cost to the decision to switch to burst firing mid-combat.
	+ You can still begin firing immediately while switching back to full auto/hip fire mode.
* Ability-based weapons can now also be input-queued to equip after the current action
	+ This includes: Chamber guns and ultimates for Neon, Jett, and Raze

## Agent Updates

*The VALORANT Agents have been busy with a pretty frightening problem. Explore around the Shooting Range to find out what they're up to.*

## Store Updates

* Load times for the VP purchase page should now load in a matter of seconds (previously, it would take more than thirty seconds in some instances)

## Social Updates

* Added new detections for different AFK-like behaviors in rotating game modes
	+ *Friendly reminder that discriminatory behavior is not tolerated in VALORANT, and if brought to our attention, we will be reviewing the incidents on a case by case basis and determining an appropriate punishment accordingly. We will also be updating our Code of Conduct to be more specific and avoid any misinterpretation. —*S&PD Team

## Bugs

### Agents

* Fixed a bug where Yoru could use a weapon immediately at the end of his  ultimate by exploiting an unwanted interaction with ropes
* Fixed a bug where it was possible to defuse the Spike while channeling abilities
* Skye’s  Seekers can once again break through the destructible doors on Ascent

### Social

* Fixed a bug where comms-restricted players could not listen to team voice chat
* Fixed a bug where players were not always immediately removed from the game after being banned

### Competitive

* Fixed a bug that was causing performance bonuses to show at incorrect times

### Gameplay Systems

* Fixed an issue where briefly tapping the “Use Spike” button to plant the Spike could cause you to end up holding the Spike instead of your last equipped weapon
Ignite Collection

The **Ignite Collection** is a collection of cosmetics in *VALORANT* celebrating the launch of servers dedicated to China. Its contents were available for a limited time on initial release.

## Ignite Capsule

Unlike most other bundles, items within the set could not be purchased individually; players had to buy the complete bundle to unlock any of its contents. The items are unable to appear in the Featured Store's daily Offers.

### Cosmetics

#### Weapon Skins

* Variants must be used with the fully upgraded weapon skin set.

#### Accessories

The player cards have a continuous shining animation surrounding the model that will only appear in parties and the collection tab.

 For other appearances of the player cards, see this section.

### Upgrades

#### Upgrade Effects

 2
	+ Fan opens and spins, then closes
* New inspect animation and SFX
	+ Agent fans themselves
* New slash animations and SFX
	+ Fan opens up

Lvl 1 StanceLvl 2 equipLvl 2 StanceInspectPrimary SlashAlt Slash
## Appearance

Player Cards
Icebox/Lore

This article lists all of the lore elements that have been seen on Icebox.

These include a series of emails within Kingdom Corporation.

## v6.02

**Kitchen**: An email sent from K-SEC to Kingdom employees.

 "Keep Soaring With Science!"

 K-SEC
Greetings, Kingdom family. Thanks for crunching on Project Landfall. We appreciate your focus and applaud your passion. Every commissary will now offer midnight meals to keep those brain cells carb loaded. As the world cheers us on, media reps may contact you for a scoop. Don't be rude. Just use your NDA as a cover. We speak through innovation. Dream better!

*Sent to* KINGDOM EMPLOYEES
## v6.03

**Kitchen**: A new Kingdom email.

 "Slides Over Snowshoes"

 M. CALVIN
Yo! Any luck on that restock? I'm riding shotgun on a transport to Los Angeles, planning to hit up some resellers. If you still want those sneakers send colorways and sizes. No rush. I'm on the schedule for a while. Hustling a convoy through rush hour will be a lot. I'll be crashing with your pal PD.

*Sent to* B. TATE
## v6.04

**Kitchen**: A new Kingdom email.

 "What's the deal out there?"

 M. CALVIN
Are you guys good? Chat's buzzing about an incident in LA. K-SEC e-blast says it wasn't a real break-in. Just a company red cell testing security. Then why are we at Level 5? Why rescan our biometrics and reset our badges? If the deuce went down, I hope you were safe at the wheel or copping kicks. What about PD? Was he on the job?

*Sent to* B. TATE

## v6.05

**Kitchen**: A new Kingdom email.

 "KINGCON SURVEY"

 CUSTOMER EXPERIENCES
At the request of our founder, we'd like to create in-person experiences to reward our most dedicated fans and customers. Internal conversations are trending toward a convention or a music festival on First Light's anniversary. A destination event to celebrate decades of Kingdom innovation. Where we can share optimistic visions of a radianite powered future. Reply with feedback and ideas. Your voice matters! Raise it!

*Sent to* KINGDOM EMPLOYEES
## v6.06

**Kitchen**: A new Kingdom email.

 "Making a Difference"

 KINGDOM PR
Be proud, Kingdom family. Once again, Dr. Nathaniel Valdez has been nominated for Good Samaritan of the year. His devices continue to improve the lives of young radiants worldwide. With a new implant, Adhiarja T. of Jakarta can return to the Badminton court. Little Meredith W. can be safely held by her parents in Vancouver. Ask your supervisor how to up-vote for your brilliant colleague!

*Sent to* KINGDOM EMPLOYEES
## v6.07

**Kitchen**: A new Kingdom email.

 "SUBJECT: 34.029571, -118.211540"

 LANDFALL ADMIN
Regional scientific analysis of temblor activity in the area of the experiments remains inconclusive. Official sensor logs from the dates in question cannot verify coseismic subsidence and vertical displacement. Residents have been unable to document and submit any physical evidence. Anecdotal reports have been variously logged as sonic booms of military aircraft, thunderstorms, unpermitted dance parties, and off-gassing local sewage.

*Sent to* LANDFALL TEAM
## v6.08

**Kitchen**: Emails moved to Bind (**see Bind/Lore for continuation**).
Leer

## Description

Cast an ethereal eye a short distance forward that Nearsights all enemies who look at it.

## General

### Default Key

C

For Ultimate costs or Ability cooldowns in Team Deathmatch, see here.

— In-game description

**Leer** is a basic ability for Reyna.

## Description

Leer is a Blind ability that Reyna must equip before casting. Once equipped, her crosshair will be replaced with an indicator for placing an ethereal eye. The eye will be cast a fixed distance from Reyna's casting position and can travel through terrain. This distance can be reduced if cast against solid, horizontal terrain, in which case will cause the eye to deploy at ground level and not travel further through the ground.

Upon casting, the eye will travel to its location and remain there for a short duration. Any enemy agent who can see the eye's center (i.e. its pupil) will be nearsighted so long as it remains in their field of view. They will also see warning VFX appear on their screen if they are in the eye's line of sight, even if they are not affected by the nearsight. Enemies can deal damage to the eye and destroy it.

Leer equippedLeer castLeer activatedLeer nearsighted
## Stats

 0.4 seconds on arrival at target location

a Value equal to total eye duration minus the windup duration on arrival

## Update History

**v7.10 Team Deathmatch only**
* Cooldown increased 44s >>> 51s

**v6.07**

* Yellow indicator removed from Leer

**v5.07**

* Wind-up of nearsight effect decreased .6s >>> .4s
* Range Restriction on Leer removed
* Nearsight unequip delay decreased: .7 >>> .5
* Duration decreased 2.6s >>> 2.0s

**v3.0**

* Cost increased 200 >>> 250

**v1.01**

* Fixed issue where translucent particles, like smoke layers, would show through Reyna’s Nearsight
* Area-of-Effect indicator now only shows up on the enemy’s minimap if the player or their allies are close to the affected area
Neo Frontier Collection

## Video(s)

SHOWDOWN -- NeoFrontier Skin Reveal Trailer - VALORANT

The **Neo Frontier Collection** is a collection of cosmetics in *VALORANT*. Its contents were initially available to be obtained when the collection was first released as a bundle in the Store. After this, only its weapon skins can be obtained whenever they become available in a player's daily Featured Store Offers.

## Cosmetics

### Accessories

The buddy, by default in green, will display the agent with the highest average combat score in the lobby currently. It will turn red should the current player be the holder with the gunbuddy equipped.

## Upgrades

A downloadable folder containing all the audio files on this page can be found here.

### Kill Banner

 Kill banner and audio are only available when the gun skin is upgraded to Level 4 or using other variants.

### Upgrade Effects

Sheriff equipSheriff stanceSheriff reloadLvl 2 Marshal equipLvl 2 Sheriff inspectLvl 2 Phantom reloadLvl 2 Marshal post-reloadLvl 3 Gun equipLvl 3 Gun modelLvl 3 Gun inspectMuzzle FlashLvl 3 Gun reloadFinisherFinisher Wanted posterMelee equipLvl 2 Melee modelMelee inspectPrimary SlashAlt Slash
## Appearance

Player Cards

## Trivia

### Development

* During its initial release, the Neo Frontier skins had a 6th kill sound effect, a sound that was supposedly meant for skins that had no Finisher and still remains unused. This has since been removed and from the 6th kill onwards, it plays the 5th kill sound effect.
From the Shadows

## Description

Teleport to any location on the map. Arrive as a Shade for a brief period that can be destroyed to cancel the teleport.

## General

### Default Key

X

For Ultimate costs or Ability cooldowns in Team Deathmatch, see here.

— In-game description

**From the Shadows** is an ultimate ability for Omen.

## Description

From the Shadows is a Mobility ability that Omen must equip before casting. Upon doing so, a display of the entire map will appear on Omen's screen. He can click on any part of the map to instantly begin teleporting to that location. This activation will also cause the minimaps of enemy agents to become obscured for the ability's duration.

After a brief windup time, Omen will arrive at his destination as a Shade for a short amount of time. As a Shade, Omen is rooted in place, though he can still rotate his body, his vision is mostly grayscale, and he is inflicted with a reduced vision radius. On immediate arrival his vision radius starts at zero but during his time as a Shade this will gradually increase, the rate of restoration getting quicker towards the end of the Shade's duration until the vision radius cap is completely removed.

Whilst he is a Shade, enemy agents can shoot a bullet at him to cancel the teleport, returning Omen to his original position when he activated the ability. Omen can cancel the teleport himself by re-casting the ability whilst he is a Shade.

From the Shadows equippedFrom the Shadows castFrom the Shadows activated

## Update History

**v7.02**
* Fixed a bug where Omen’s From the Shadows was not properly canceled if he was hit by  KAY/O’s  ZERO/point or  Deadlock’s  Annihilation during the windup before teleporting.

**v7.0**

* Suppression now properly interrupts the ability if hit in Shade form

**v6.11**

* The timing of Omen’s From the Shadows voiceover line will come in quicker to increase your discernibility.

**v6.10**

* Removed the mouse cursor that was displayed

**v6.08**

* Updated targeting visuals to help players with precision placement on the map.

**v3.05**

* Fixed a bug where Omen could become stuck in other objects if they were blocking From the Shadows' return location

**v2.09**

* Omen can no longer drop the Spike or weapons while casting From the Shadows

**v2.02**

* Fixed issue where Omen could swap equipables right after selecting a map location for From the Shadows

**v2.01**

* Fixed issue where Omen could have his gun equipped while forming

**v1.0**

* Omen can now cancel his teleport while in Shade form by pressing the ABILITY KEY again
	+ Omen still loses all of his ult points if he cancels

**v0.49**

* Omen now immediately become vulnerable and no longer appears dark after leaving shadow form
* Attenuation radius of arrival sound reduced to 2250
Origin Collection

The **Origin Collection** is a collection of cosmetics in *VALORANT*. Its contents were initially available to be obtained when the collection was first released as a bundle in the Store. After this, only its weapon skins can be obtained whenever they become available in a player's daily Featured Store Offers.

## Upgrades

A downloadable folder containing all the audio files on this page can be found here.

### Kill Banner

 Kill banner and audio are only available when the gun skin is upgraded to Level 4 or using other variants.

### Upgrade Effects

 2
 3
	+ Additional lighting
	+ Moving parts on the gun
* New equip VFX and SFX
	+ Parts of the gun around chamber, magazine, and scope are detached and levitating outwards of the gun model on equip, with the animation pulling them in
* New inspect animation
	+ Gun becomes suspended in the air in front of the player, with the detachable parts expanding outwards and levitating for the duration
	+ Inspect lasts indefinitely until the player makes another action that would cancel it
* New gunfire animations
	+ Moving parts on gun model
* New reload VFX and SFX
 4
* Final kill of the round plays a finisher animation
 Level
 2
	+ Additional lighting
* New equip VFX and SFX
* New slash VFX and SFX
* New inspect animation and SFX
	+ Blade becomes suspended in the air in front of the player, with parts of the weapon expanding outwards
	+ Blade spins around
	+ Inspect lasts indefinitely until the player makes another action that would cancel it

Muzzle FlashGun equipLvl 3 Gun modelGun inspectReloadFinisherMelee equipLvl 2 Melee modelMelee inspectPrimary SlashAlt Slash
## Appearance

Player Cards
Frenzy

## Icon

See here for more stats about multipliers, TTK, spread, and accuracy penalties

The **Frenzy** is a Sidearm in *VALORANT*.

## Summary

The Frenzy is a low-cost automatic pistol. As a sidearm equivalent of an SMG, it's not too punishing to use on the move at short ranges, making it most effective at that range and the best sidearm to use in such scenarios, though to challenge enemies who have full-bought getting headshots will most likely be necessary.

Its high rate of fire and small magazine size however means it will run out quickly and, unless controlled exceptionally well, isn't great at taking out multiple enemies at once. This makes it especially risky to spray through vision blockers with if using it during a pistol or eco round as the player is much more likely to run out of ammo than most other weapons.

## Stats

* Headshot multiplier: x3
* Leg shot multiplier: x0.85
* 20+ m falloff multiplier: x0.808 (21/26)

## Update History

**v6.11**
* Min spread increased from .45 >>> .65
* Min spread on ropes increased from .35 >>> .52
* Maximum spread and recoil reached at 6 bullets >>> 5 bullets
	+ Total recoil lowered to compensate
* Vertical Recoil Multiplier while running increased from 1.25 >>> 1.5

**v6.02**

* Fixed an issue where third person reload audio was quieter than intended

**v3.0**

* Price decreased 500 >>> 450
* Walking inaccuracy increased from .25 >>> .8
* Running inaccuracy increased from 1.0 >>> 2.0

**v2.03**

* Price increased 400 >>> 500

## Trivia

* During the Beta, the weapon's full name was the **AMP-11 Frenzy** (Auto Mag Pistol).
* The Frenzy's design has some resemblance to the Kriss Vector but without a recoil balance system.

1. ↑ File:Weapon lengths.png
2. ↑ File:Weapon lengths.png
Nebula / Dissipate

## Description

Activate a Star to create a smoke.

For Ultimate costs or Ability cooldowns in Team Deathmatch, see here.

— In-game description

**Nebula/Dissipate** is a basic ability for Astra.

## Description

Nebula/Dissipate is a Vision Blocker ability that Astra can instantly activate by targeting a Star that she has placed on the map. As the shared name suggests, she can use Nebula/Dissipate in two different ways.

Nebula is the primary use of the ability using, by default, the E key that many other abilities use. Using Nebula on a Star will create a long-lasting smoke at its location.

Dissipate is the secondary use that uses, by default, the F key that is usually used to operate other items such as door switches or capturing orbs. Using Dissipate on a Star will create a short-lasting smoke at its location. The Star used to activate Dissipate will also be recalled and can be redeployed using Astral Form after a delay. During the buy phase, using Dissipate on a Star will be recalled without a delay, but will not create a short-lasting smoke.

Vision within both smokes is clear. Nebula smokes will play audio and visual cues shortly before they are about to expire. For both smokes once they expire, the smokes will rapidly shrink.

Nebula/Dissipate castNebula/Dissipate activated
## Stats

 **Dissipate**: 1 second

\* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.

## Update History

**v7.08**
* Nebula now plays an audio and visual cue 1.5 seconds before it expires

**v5.10**

* Can no longer cast Dissipate right at round start before stars are charged up

**v4.04**

* Cooldown Increased 14 >>> 25
* Nebula cooldowns are now sequential instead of simultaneous
* Nebula size increased 410 >>> 475

**v3.03**

* Dissipate can no longer be activated while Astra is attached to ascenders

**v2.09**

* Fixed issue where Nebula was slightly offset once fully formed

**v2.08**

* No longer blocks flashes even when you are not fully inside the smoke
Patch Notes/3.12

## Official Articles

Patch Notes

The following is a list with all the changes made in patch v3.12.

*Light one to close the year so you can go home and be a family person.*
*But hey, Agent-specific keybinds are finally here. We did say Episode 3, didn’t we?*

## Game System Updates

### Agent-specific Keybinds

* *We heard you loud and clear. You can now go to the Settings Menu and set different keybinds for each Agent!*
* Go to Settings >> Controls >> Actions to get started
* Added ability to create, delete, and search for keybind profiles for each Agent. You cannot create more than one profile per Agent.
* Added ability to copy your default keybindings to a single profile or all profiles at once.
* Now when your keybinds are in conflict, you can see what other items the binding is assigned to.
* You can revert individual changes made to bindings in each keybind profile. Reverting will reset the keybind to what it was at the time the profile was created.

## Social Updates

* Report in Agent Select is now live!
	+ You can now report disruptive players during the pregame. Just hover over the name and click REPORT.
	+ You can also add players to your friends list if you have a positive experience.
* Friendly Fire detection
	+ You Better stop purposely blasting grenades on your teammates cause we’re tracking them and will be punishing excessive damage to allies!

## Progression Updates

* Wide Player Cards
	+ After community feedback we are bringing back the Wide Player cards that are shown during the Loading Screens and in the kill banners.

## Modes Updates

### Spike Rush

* Chamber's  Headhunter (Q) charges reduced 8>>>4
	+ *We're docking this ability specifically because it undermines the core mechanic of Spike Rush, which is to see what happens when everyone has the same gun. With this change we hope that you will get value out of Headhunter, while still resorting to the selected weapon for that round.*

## General

* Integrated select changes and bug fixes for Slate/UI from Unreal Engine 4.26 and 4.27

## Bugs

### Agents

* Fixed a bug that caused abilities that consist of a held object to display incorrectly in third person. You’ll notice this fix on Skye, Sage, Jett, Yoru, and Reyna.

### Social

* Fixed a bug where players were able to spam invite others to party
Guardian

*This article is about the rifle. For the intercosmic group from VALORANT's lore, see Guardians.*

## Primary Fire

### Fire Rate

5.25 rounds/sec
324 RPM

### Reserve

36 (3 magazines)

See here for more stats about multipliers, TTK, spread, and accuracy penalties

## Damage

### 0 - 50m

**Head** - 195
**Body** - 65
**Leg** - 49

## Alt Fire

### Note(s)

* Slight spread and recoil reduction
* Crosshair follows recoil

The **Guardian** is a Rifle that is a primary weapon in *VALORANT*.

## Summary

The Guardian is a moderately-priced semi-automatic rifle. It is highly effective in long-range fights in the hands of players who are confident in their ability to hit headshots at such distances, being more accurate than a Vandal. The Guardian's high penetration makes it solid for wallbanging, often being a one-tap headshot. However, it's lower firerate and magazine capacity compared to the Vandal or Phantom makes the gun less viable for breaking enemy utility, or spraying down opponents on close range.

## Stats

* Headshot multiplier: x3
* Leg shot multiplier: x0.75

### Spread values

 **Primary Fire** | 0.1
 **Alternate Fire** | 0

## Update History

**v6.11**
* Min spread on ropes increased from .8 >>> 1.3

**v4.0**

* Removed firing rate penalty on ADS
* Added an extra bullet before it enters a recovery curve

**v3.0**

* Price decreased from 2400 >>> 2250
* Walking inaccuracy increased from 1.3 >>> 2.0

**v2.02**

* Running Error increased 3.75 >>> 5.0
* Walking Error increased .8 >>> 1.1
* Crouch-moving Error increased .3 >>> .8

**v1.08**

* Price reduced 2500 >>> 2400
* Rate of fire increased 4.75 >>> 5.25 RPS (rounds per second)
* Improved weapon recovery from .35 after 3 bullets >>> .2925 after 3 bullets

**v1.03**

* Price reduced 2700 >>> 2500
* Penetration power increased Medium >>> Heavy
* Rate of Fire reduced 6.5 >>> 4.75
* Input queue increased 0.083 >>> 0.1175

**v0.50**

* Base walk spread increased 0.6° >> 0.8°
* Gun Recovery Time decreased .4s >> .35s
	+ *"Fixed an issue where the Gun Recovery Time was higher than intended"*

## Trivia

* During the Beta, the weapon's full name was the **DMR-04 Guardian** (Designated Marksman Rifle).
* The Guardian's design has similarities to the M39 EMR.

1. ↑ File:Weapon lengths.png
2. ↑ File:Weapon lengths.png
Cycles

## What are Cycles?

Cycles are a measurement of time based on whenever the realm is actually up or not. Cycles tend to last a month, but sometimes they last a few days extra because i dont know. Each cycle costs $7.99 USD (aside from the free trial cycle). Small price to pay for minecraft.

## List of Cycles

 Cycle 1
 Cycle 2
 Cycle 3
 Cycle 4
 Cycle 5
 Cycle 6
 THE GREAT HIATUS
 Cycle 7
 Cycle 2.1
Kill Contract

## Description

Hurl a column of energy forward, pulling you and the first enemy hit into an interdimensional arena for a duel to the death.

## General

### Default Key

X

For Ultimate costs or Ability cooldowns in Team Deathmatch, see here.

— In-game description

**Kill Contract** is an ultimate ability for Iso.

## Description

Kill Contract is a Crowd Control ability that Iso has to equip before casting. Upon casting, he will hurl a column of energy in front of him. If any enemy agents are detected within the column, both Iso and the closest enemy agent to him within the column will be banished from the battlefield and transported into an interdimensional arena. If any of the agents is carrying the spike, they will be forced to drop the spike at their current location. A purple marker will be visible on the ground in the normal world at Iso and the enemy's location when they were teleported into the arena. Both agents will spawn on opposite sides of the arena and remain in position for a short duration while the arena is fully constructed. Two Contingency walls will also spawn to each of Iso's sides just in front of him, while another Contingency wall will spawn directly in front of his opponent. On spawn, Iso has unobstructed vision of his opponent's Contingency wall and its edges.

Iso and his opponent will have their health and shields replenished, bullets reloaded, and be suppressed while inside the arena. Additionally, Iso will automatically cast Double Tap or refresh its duration if it was already active, without consuming an additional charge in either case. After the arena has been constructed, Iso and his opponent will then be freed to duel and kill the other in order to end the ability and return to the battlefield. After a brief duration, the Contingency walls in the arena will deactivate.

Once someone is killed, the victor will be teleported back to their original position after a brief duration with their original health points restored. If both agents survive after a set duration in the arena, they will both be killed instead.

During transport both to and from the arena, Iso and his opponent will have their vision be completely obstructed, which will fade away on arrival.

Kill Contract equippedKill Contract castKill Contract activatedKill Contract arenaKill Contract enemy killed
## Stats

\* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.

## Update History

*Kill Contract has not yet received any changes*
Moses Jogurt JordJar

### Gender

She/Her (Birth)He/Him (Adoptive)They/Them (after moving back to the Splatoon dimension)

### Clothes

Overalls, crop top hoodie, top hat, socks

## Relationships

### Family

Marina and Pearl (Biological Parents)Jason and Jordan (Adoptive Parents)

## Character Origin

Jason really wanted a squid hat, and when he heard Jordan was going to six flags, he asked Jordan to win a squid hat for him. And on September 14th, 2019 Jordan delivered.

​

## Backstory

Maurea Ida was born on September 14th, 14,0??. Maurea was raised by Pearl and Marina for a few years, but after realizing at a young age that she would be born into a life of fame, she didn't want any of that shit. so on her 6-7th birthday, while she and marina were shopping at the local deli, she ran away. Somehow, she ended up moving from the Splatoon dimension to (our dimension), and found herself in a Six Flags. She found a stand with the squid hats and transformed into a squid, to camouflage with the squid hats.

Later that day, Jordan--who is on a quest to win a squid hat for Jason--would win at the stand Maurea was hiding at, and chose Maurea, thinking it was a normal squid hat, and took it home. On the ride home, Jordan and Jason discussed co-parenting their new squid hat baby. And later they would name the child Jogurt JordJar. They would also mistake Jogurt's gender, thinking Jogurt was a he. They then started to co-parent, and swapping custody every week (aside from the weeks where they didn't lmao).

## Post-Child Jogurt

After growing up in (our dimension), Jogurt moves back to the Splatoon dimension and becomes a hat salesman ~~after growing up as a hat~~ in New Ink City. They share a store called "(shop)" with Seamore.
Pussy Boy

```
INFORMATION IS WITHHELD FROM THIS ARTICLE DUE TO SPOILERS. 8^/ SORRY.

```

## Character Origins

February 6th, 2019. A fanfiction is read in VC, and a reader name is needed. "Pussy Boy" is suggested by ~~(Unknown)~~. Afterwards, it becomes a rule/meme to;

```
**==> Enter Name: Pussy Boy**

```

for every character. A form of this rule/meme is Lucy naming the protagonist of persona gay 5 "pussy boy"

Shortly after the fanfiction reading, a Pussy boy 'design contest' is held. The pussy boy you see today was designed by Jason using a sprite maker. Jason also took "Custody" over all PB lore and designs because

> "Its my god damn baby" -Jason 2019
>
>