Classes

Classes are one of the two choosable options for any new players. Upon joining the server for the first time, the player will undergo a quick tutorial, after which he will choose both Race and Class for his character. Classes are the main system for all pvp based gameplay. There are 5 main classes in total, with 2 subclasses each, who in turn also possess 2 specialised classes. As such, a player has a total of 20 options. Each class offers unique advantages and disadvantages for the player. Each time a player advances to the next (sub)class, he gets to choose between two options, each coming with their own bonuses, while also increasing the bonuses of the previous class choice(s). Aside from specialised bonuses, each class also offers unique skillsets.

## Recruit:

Start your journey as a recruit in the armies of Arda! This class and it's subclasses focus on physical and close combat enhancements.

**Bonuses:**

* +10% Physical Damage
* -5% Skill Damage

**Skills:**

1. Bandages (Lvl. 1)
2. Cross Cuts (Lvl. 5)
3. Advance (Lvl. 10)

### Knight:

You have chosen the path of the knight! A knight should act true to his morals and protect those who can't protect themselves. Faith and honor are important ideals for every true knight.

**Bonuses:**

* +10 Mana
* +5% Physical Damage
* -10% Movement Speed

**Total Bonuses:**

* +10 Mana
* +15% Physical Damage
* -5% Skill Damage
* -10% Movement Speed

**Skills**

1. Shield Wall (Lvl. 20)
2. Unshakable Faith (Lvl. 30)
3. Spiral of Condemnation (Lvl. 40)

#### Dreadnought:

Dreadnoughts are true monsters in battle. If the medieval ages had a tank, a dreadnought would certainly qualify as one. They focus on increasing their attack damage to the highest, while their defense is characterized by their defensive skills and large health pool, making them a menace in all kinds of close combat.

**Bonuses:**

* +5 Health
* +10 Physical Damage
* +5 Mana
* -10% Skill Damage

**Total Bonuses:**

* +5 Health
* +15 Mana
* +25% Physical Damage
* -15% Skill Damage
* -10% Movement Speed

**Skills**

1. Berserker Rage (Lvl. 50)
2. Lunge of the Brute (Lvl. 65)
3. Swordbreaker (Lvl. 80)

#### Paladin:

Contrary to the Dreadnought, paladins are more of a supporting unit. They respresent the epitome of faith in the light, harboring a distate for all dark magic and its practitioners. They possess increased skill damage and statistic amplifying spells, yet by nature are more subsceptile to physical attacks.

**Bonuses:**

* +15% Skill Damage
* +10% Physical Damage
* +5 Mana
* -10% Physical Defense

**Total Bonuses:**

* +15 Mana
* +25% Physical Damage
* +10% Skill Damage
* -10% Physical Defense
* -10% Movement Speed

**Skills**

1. Flash of Light (Lvl. 50)
2. Sacred Prayer (Lvl. 65)
3. Holy Spirit (Lvl. 80)

### Mercenary:

You have chosen the path of the mercenary! As a hired sword, your loyalty lies with those who pay you the most. Honor and Faith are of no concern to you and should you find yourself presented with an impossible job, contracts start to matter less and preserving your own life takes priority.

**Bonuses:**

* +20% Movement Speed
* +5% Physical Damage
* -5% Physical Defense

**Total Bonuses:**

* +15% Physical Damage
* +20% Movement Speed
* -5% Physical Defense
* -5% Skill Damage

**Skills**

1. Contract (Lvl. 20)
2. Cautious Eyes (Lvl. 30)
3. Gut (Lvl. 40)

#### Blademaster:

The Bladedancer is an unusual fellow. His whirlwind of slashes is supported by his flurry of quick spells, increasing the momentum of his strikes to an unparalleled degree. The Bladedancer is defined by his speed increasing skills and ability to target several opponents at once, yet his flashy style of fighting often leaves openings in his defense.

**Bonuses:**

* +15 Mana
* +10% Physical Damage
* +10% Movement Speed
* -10% Physical Defense

**Total Bonuses:**

* +15 Mana
* +25% Physical Damage
* +30% Movement Speed
* -15% Physical Defense
* -5% Skill Damage

**Skills**

1. Whirlwind Slashes (Lvl. 50)
2. Hermenic Feet (Lvl. 65)
3. Dance of Death (Lvl. 80)

#### Sworddancer:

The Swordmaster is the most advanced of all sword fighters. His flawless technique leaves no openings and makes his defense an insurmountable mountain to climb. Though less skilled with spells, his skills increase his power at the exact time of his nigh-perfect attacks, increasing the power of the strikes to previously unheard of levels.

**Bonuses:**

* **+15% Physical Defense**
* **+10% Physical Damage**
* **+10% Movement Speed**
* **-10% Skill Damage**

**Total Bonuses:**

* **+25% Physical Damage**
* **+10% Physical Defense**
* **+30% Movement Speed**
* **-15% Skill Damage**

**Skills**

1. Iron Defense (Lvl. 50)
2. Precise Strike (Lvl. 65)
3. Master of the Arts (Lvl. 80)

## Student:

Start your journey studying the arcane arts! Becoming a student is merely the first step towards achieving mastery over magic itself. As talented as a learner may be in these secret arts, the countless nights spent reading have left many weaker in body than those who have devoted themselves to the sword.

**Bonuses:**

* **+10% Skill Resistance**
* **-5% Physical Damage**

**Skills**

1. Draught of Life (Lvl. 1)
2. Arcane Sphere (Lvl. 5)
3. Wormhole (Lvl. 10)

### Magician:

You have chosen the path of the magician! They prefer to fight from the second line and may either aid their comrades with spells or choose to weaken the enemy from afar. Though their latent magical supply is large, they lack the capabilities to properly defend themselves in close quarters.

**Bonuses:**

* **+10 Mana**
* **+5% Skill Resistance**
* **-5% Physical Defense**

**Total Bonuses:**

* **+15% Skill Resistance**
* **+10 Mana**
* **-5% Physical Damage**
* **-5% Physical Defense**

**Skills**

1. Fireball (Lvl. 20)
2. Magical Aura (Lvl. 30)
3. Hail of Retribution (Lvl. 40)

#### Elementalist:

Controlling the forces of the earth itself, the elementalist prides himself on the devastating attacks he can unleash upon the battlefield. His power over the elements itself increases the deadly effect of his attacks, yet they also put a massive strain on his body, which causes his defenses to be significantly compromised.

**Bonuses:**

* **+15% Skill Damage**
* **+10% Skill Resistance**
* **+5 Mana**
* **-10% Physical Defense**

**Total Bonuses:**

* **+15 Mana**
* **+10% Physical Damage**
* **+25% Skill Damage**
* **-5% Physical Defense**
* **-10% Skill Resistance**

**Skills**

1. Icy Shell (Lvl. 50)
2. Winds of Suffocation (Lvl. 65)
3. Earthquake (Lvl. 80)

#### Elder:

**Bonuses:**

* **+15% Physical Defense**
* **+10% Skill Resistance**
* **+5 Mana**
* **-20% Movement Speed**

**Total Bonuses:**

* **+10% Physical Defense**
* **+25% Skill Resistance**
* **+15 Mana**
* **-5% Physical Damage**
* **-20% Movement Speed**

**Skills**

1. (Lvl. 50)
2. (Lvl. 65)
3. (Lvl. 80)

### Wizard:

You have chosen the path of the wizard! Unlike the magician, the wizard actively participates in the front lines of a battle, enhancing his own combat abilities and dealing massive damage to singular opponents. Though he is quite skilled in taking out enemies, his heavy armament also slows him down considerably.

**Bonuses:**

* **+10% Skill Damage**
* **+5% Skill Resistance**
* **-10% Movement Speed**

**Total Bonuses:**

* **+15% Skill Resistance**
* **+10% Skill Damage**
* **-5% Physical Damage**
* **-10% Movement Speed**

**Skills:**

1. Furious Blast (Lvl. 20)
2. Essence of Power (Lvl. 30)
3. Searing Blades(Lvl. 40)

#### Master:

**Bonuses:**

* **+5 Health**
* **+10% Skill Resistance**
* **+5% Skill Damage**
* **-10% Physical Damage**

**Total Bonuses:**

* **+5 Health**
* **+15% Skill Damage**
* **+25% Skill Resistance**
* **-15% Physical Damage**
* **-10% Movement Speed**

**Skills**

1. (Lvl. 50)
2. (Lvl. 65)
3. (Lvl. 80)

#### Battle Mage:

**Bonuses:**

* **+15% Physical Damage**
* **+10% Skill Resistance**
* **+5% Skill Damage**
* **-10 Mana**

**Total Bonuses:**

* **+10% Physical Damage**
* **+15% Skill Damage**
* **+25% Skill Resistance**
* **-10 Mana**
* **-10% Movement Speed**

**Skills**

1. (Lvl. 50)
2. (Lvl. 65)
3. (Lvl. 80)

## Acolyte:

Start your journey as an acolyte of the dark forces! This class and it’s subclasses focus on increased skill damage and an aptidude for every kind of dark magic.

**Bonuses:**

* **+5% Skill Damage**
* **-5% Physical Defense**

**Skills**

1. Draught of Life (Lvl. 1)
2. Dark Pulse (Lvl. 5)
3. Blink (Lvl. 10)

### Sorcerer:

You have chosen the path of the Sorcerer! Rooted in the darker forms of the archaic arts from the elder days, the sorcerer possesses great magical reserves and a pendant for spells meant to decrease the enemies defenses.

**Bonuses:**

* **+10 Mana**
* **+5% Skill Damage**
* **-5% Physical Damage**

**Total Bonuses:**

* **+10 Mana**
* **+15% Skill Damage**
* **-5% Physical Damage**
* **-5% Physical Defense**

**Skills**

1. Words of Damnation (Lvl. 20)
2. Sinister Curse (Lvl. 30)
3. Tartarus (Lvl. 40)

#### Reaper:

The Reaper is a high damage class, focused solely on robbing his opponents of their lives. His skills enable him to make use of divide and conquer to best his enemies in one on one combat, as he himself is quite vulnerable to spell damage, making him more suitable for hit and runs.

**Bonuses:**

* **+15% Physical Damage**
* **+10% Skill Damage**
* **+5 Mana**
* **-10% Skill Resistance**

**Total Bonuses:**

* **+15 Mana**
* **+10% Physical Damage**
* **+25% Skill Damage**
* **-5% Physical Defense**
* **-10% Skill Resistance**

**Skills**

1. Dark Explosion (Lvl. 50)
2. Flight of the Damned (Lvl. 65)
3. Soul Prison (Lvl. 80)

#### Necromancer:

Well versed in stealing the energy of his enemies for his own enhancement, the Necromancer possesses both strong long range and AoE attacks. When attacked he relies solely on his ability to use reanimated corpses as a shield to give himself time to gain distance, as his magical power has significantly slowed him down.

**Bonuses:**

* **+15% Skill Resistance**
* **+10% Skill Damage**
* **+5 Mana**
* **-20% Movement Speed**

**Total Bonuses:**

* **+15 Mana**
* **+25% Skill Damage**
* **+15% Skill Resistance**
* **-5% Physical Damage**
* **-5% Physical Defense**
* **-20% Movement Speed**

**Skills**

1. Bloody Feast (Lvl. 50)
2. Corpse Wall (Lvl. 65)
3. Field of Nightmares (Lvl. 80)

### Dark Wizard:

You have chosen the path of the Dark Wizard! This class focuses on mass destruction and area of effect spells, while also acting as a support unit. Though the exhausting attacks often leave you vulnerable to counterstrikes.

**Bonuses:**

* +10 Mana
* +5% Skill Damage
* -5% Skill Resistance

**Total Bonuses:**

* **+10 Mana**
* **+15% Skill Damage**
* **-5% Physical Defense**
* **-5% Skill Resistance**

**Skills**

1. Consuming Void (Lvl. 20)
2. Eyes of Greed (Lvl. 30)
3. Fiery Path (Lvl. 40)

#### Warlock:

The warlock is a hands-on fighter, preferring to fight his enemies with magically enhanced weapons and making use of strength and speed increasing spells to further boost his power. Though possessing increased physical abilities, his magical reserve is much smaller than other classes.

**Bonuses:**

* **+15% Physical Damage**
* **+10% Skill Damage**
* **+5% Physical Defense**
* **-10 Mana**

**Total Bonuses:**

* **+15% Physical Damage**
* **+10% Physical Defense**
* **+25% Skill Damage**
* **-10 Mana**
* **-5% Skill Resistance**

**Skills**

1. Fervor of the Fanatic (Lvl. 50)
2. Nefarious Inducement (Lvl. 65)
3. Cursed Cut (Lvl. 80)

#### Blood Mage:

Using the magical qualities of blood to his advantage, the blood mage is a master in surviving any threat, using the flesh of the fallen to heal himself. His skills enable him to turn the bodies of his enemies against themselves, though his proficiency in spellwork has left him much less skilled in physical combat.

**Bonuses:**

* **+5 Health**
* **+10% Skill Damage**
* **+5% Phyiscal Defense**
* **-10% Physical Damage**

**Total Bonuses:**

* **+5 Health**
* **+10% Physical Defense**
* **+25% Skill Damage**
* **-10% Physical Damage**
* **-5% Skill Resistance**

**Skills**

1. Boiling Fever (Lvl. 50)
2. Hemomancy (Lvl. 65)
3. Sacrifice (Lvl. 80)