Sand Bubble

### **Description**

Sand Bubble allows the user to generate sand from the right side of their body and collect air in the form of a spheres on the left. These air spheres can be controlled by the user, who has the ability to manipulate their movements and properties. Additionally, the user can enhance the air spheres by adding sand to them, increasing their durability and offensive capabilities.

The sand generation aspect of the quirk allows the user to produce sand effortlessly, providing them with a readily available resource for various applications. They can shape the sand into different forms and use it strategically in conjunction with the air spheres. The combination of sand and air spheres enables the user to create unique offensive and defensive techniques, harnessing the versatility of both elements.

The air spheres serve as a vital component of the quirk, acting as containers for captured air. The user's control over the spheres allows them to manipulate the contained air's movements, granting them a range of possibilities in terms of mobility and manipulation. The user can propel the spheres through the air, redirect their trajectory, or even control their size and density.

By incorporating sand into the air spheres, the user can reinforce them, making them more resilient and capable of inflicting damage. The sand particles add weight and solidity to the spheres, allowing them to withstand impacts and providing an additional layer of defense. When directed towards opponents, the sand-infused air spheres can deliver powerful blows, combining the force of compressed air with the abrasive and cutting properties of the sand.

### **Weaknesses**

The Sand Bubble quirk has a crucial limitation—the air spheres can only be maintained as long as the user holds their breath. The air collected inside the spheres is directly linked to the air in the user's lungs. Once the user exhales or releases their breath, the air bubble will cease to exist unless the user incorporates sand into it. This requirement of breath control poses a challenge in scenarios where the user needs to hold their breath for an extended period, potentially limiting the duration and effectiveness of their quirk.

**Quirk Moves**:

* **Air Bubble** The user creates a bubble of air that hovers above the ground.

* **Sand Zoom** Users use their Sand to propel them to fly.

* **Rotund Breeze** The user creates an air bubble, focusing more on the density and volume, that can be sat on. The user then directs the sphere as they will, using it for transport.
	+ **Sand Breeze** The user uses Rotund Breeze, and then Sand Zoom. This makes them move faster and makes it easier to attack faster, block and dodge.

* **Air Dome** The user takes a large breath and creates a bubble big enough to cover them in a certain radius (The range depends on the intake of breath held). It serves as a shield and a reflecting force.

* **Air Bullet** The user creates an air bubble and shoots it at a target. More than one bubble can be formed at once.

* **Aerial Explosive** The user creates an air bubble, focusing on its density and mass as well as sharpness, and shoots it at a target, the same as Air Bullet, but it explodes to sharp wind blades shooting in all directions on contact.

* **Gathering Bubble** The user hardens their Air Bubble with sand. This makes them unpoppable, and better for attacking.