Protectorate of Flavevein

The Protectorate of Flavevein is a small nation in the southern half of the Archipelago of Moribus. It shares an island with its much larger neighbor to the south, the Kingdom of Shavenia. The Protectorate is the current home to the Adventurer's Guild.

## Geography

The Protectorate of Flavevein is broken into six seperate regions that are seperated through cultural, geographical, or other differences.

### Craq Gren

This region is located in the center of the Protectorate and contains the land dominated by the Khaza Dorin Mountain range. The individuals in this region is mostly comprised of dwarves, and it produces almost the entirety of the Protectorates metals, ores, precious gems, etc.

### Tascayra

Tascayra is the capital region and eastern region of the Protectorate and contains the capital city of Stilde and thus the main seat of the national government. Due to its influence and general wealth of opportunity, Tascayra is home to diverse array of races and individuals.

### Ashia

Ashia is the southern and partial western region, and it occupies the entirety of the border with the kingdom of Shavenia. Deriving itself from the original guardians of the border near the end of the War of Bloody Crowes, this region has maintained a lot of its militaristic nature. This region is mostly humans, but also tends to attract some half-orc, dragonborn, and other strong individuals.

### Triyr Brea

Triyr Brea is the northern and inland western region of the Protectorate and is (aside from Stilde) the major shipping and fishing region for the Protectorate. Similar to Tascayra, Triyr Brea boasts a diverse culture, as it is essentially a melting pot of immigrants and refugees from other nations around the Archipelago looking for a new safe life.

### Skeana

Skeana is the western region of the protectorate, entirely separated from the main body by Isigur Channel, and bordering the Kingdom of Pathez. This region is often referred to simply as 'The Far West' and is known for not having significantly large cities, but rather maintaining frontier and farming towns across the rolling plains that the central island of the Archipelago is known for. Its populations are generally human, halfling, gnomish, and other races that tend to prefer to be on their own. It is connected to the mainland of the Protectorate by various ferries, including that of the well known Kevin.

### The Wyldwoods

This region, unlike the others, is not a specific plot of land but rather a collective of the various magical forests maintained by the Protectorates wood elf population. The main seat of government for these wyldwoods is the Brioye forest in the southeastern half of the nation, but each and every wyldwood maintains an equal share of power.

## Government

### National Government

The Protectorate, unlike the majority of nations within the Archipelago, is run by a Democratic Republic likely due to its history of freeing itself from an abusive monarchal government. In fact, in its Articles of Foundation, the first rule states that no single individual shall have complete power over Flavevein

The national government's main body is the National Congress which decided national law and policy, which consists of 10 elected individuals each from the 6 regions of Flavevein, resulting in 60 senators' total. This body is headed up by the Prime Senator, one of the 60 who is elected by majority vote to act as the nation's leader. There also exists a high court of 6 individuals, 1 from each region.

### Regional Government

Each region has its own regional government which differs by region, and the towns and cities have their own differing local governments as well. Each of these smaller governments must pass scrutiny from the national government bodies to ensure that these local and regional governments are still 'by the citizens, for the citizens'.

#### Craq Gren Regional Government

Craq Gren is governed by a group of 10 equivalent Elders known as the Stone Lords, each a leader of their respective guild.

#### Tascayra Regional Government

Tascayras regional government is a smaller version of the national government and pulls its regional representives from each town and city based upon their populations.

#### Ashia Regional Government

Ashia maintains two separate legislative bodies, one which is solely made up of military individuals, and one which is solely made up of civilians. Each legislative body has to approve a bill for it to be passed, whether it's a military or civilian bills.

#### Triyr Brea Regional Government

Triyr Brea is run by a council of the head merchants from throughout the region, though generally they come from the richer port towns. The national government ignores this obvious oligarchy because they bring so much trade and wealth to the Protectorate in exchange.

#### Skeana Regional Government

Skeana, due to its low population, exists as a true democracy, and every single citizen gets to take an equivalent vote on policy. Note however, that regional policy is rare, and instead local policy between the different frontier towns and their adjacent farms is generally more the letter of the law.

#### The Wyldwoods Regional Government

Each Wyldwood send the head of their druid councils (Known as an archdruid) to the main wood Brioye where they maintain council within the boughs of the Mother Tree. It is said, from the rare number of individuals who have witnessed a meeting, that the meetings are done completely in beautiful, haunting, elven music.

## Culture

### Major Religions

The protectorate allows freedom to choose your own religion, however, most follow the Old Gods Pantheon which include gods such as Umberlee, goddess of the sea.

## Protectorate History

Around 850 years ago, the Protectorate of Flavevein and its lands existed as part of the Kingdom of Shavenia. For a long while, the Kingdom of Shavenia existed in peace, until a particularly ruthless military advisor and powerful sorcerer named Zaros Crowe overthrew the rightful king Guarin the Great and established a long line of vicious sorcerer kings known as the Line of Bloody Crowes.

As the oppression of the Bloody Crowes increased with each and every heir, discontent slowly grew among the populaces until a bloody and brutal Civil war broke out during the Crowe festival in Stilde celebrating 100 years of Crowe family reign of Shavenia. Pockets of resistance popped out throughout Shavenia following the lead of Stilde rebels, including wood elves from some of the local wyldwoods who had grown tired of the Crowes disregard for their lands, and dwarves from the mountain regions who had been forced to give larger and larger tithes of gold and gems mined from their mountains, as well as many other groups.

The War of the Crowes lasted for about 50 years as the Crowe forces, which were spread thin over 50 years of fighting, consolidated in the southern regions to maintain the capital city of Shaven and the surrounding lands. Due to the ongoing war, and continuous opportunistic raids from the dark elf raiders from the Tsardom of Bobkai, a shaky peace treaty was negotiated, allowing the Crowe family to maintain control of the Kingdom of Shavenia south of the Red River, and a new nation to be formed by the rebels north of it.

This new nation was named the Protectorate of Flavevein, the protectorate to remind the people that it existed a safe haven from oppressive government, and Flavevein to honor its greatest general and first elected Prime Senator.

Over time, as the Crowe line died out and was replaced by more benevolent rulers and the wounds of the past healed, Shavenia and Flavevein became closer and closer allies, until today they seem as if they have always been friends. The worry still exists in Flavevein, however buried, that Shavenia will find itself led by another line of brutal kings like the Crowes, and that war will erupt once again.

## Military Forces

### National Forces

The national forces are smaller than the regional ones, as its law that the regional forces must be maintained and come to the aid of any attack anywhere within the protectorate. Still, the nation as a whole maintains the following forces.

#### Protectors

The Protectors are a collection of tough and veteran soldiers who complete a wide array of roles including governmental guards, trainers for regional forces, and a standing army ready to be deployed as assistance to any of the regions for fighting or disaster relief.

#### Protectorate Navy

The government maintains a small group of warships, including the pride of its fleet *The Protector*, a massive warship which is used to ferry and protect important individuals as well as protect Protectorate trading vessels from Dark Elf raiders from Bobkai. *The Protector* was recently wrecked by Kingle and Gary during The Black Ballad quest and is undergoing repairs.

### Regional Forces

#### Craq Gren Regional Forces

Craq Gren maintains a small elite fighting force of heavily armored dwarves known as The Iron Lords. If necessary, the mining guilds can be called up to fight, though their armor and weapons are of significantly poorer quality, so they are only called up at last resort.

#### Wyldwood Regional Forces

Each Wyldwood maintains a fighting force of skilled ranged and magic guerilla fighters called the Wyldwood Rangers

#### Skeana Regional Forces

Skeana does not have a particularly large force, but the local frontier towns and farms do have informal militias that can band together if necessary in groups called Skeanan Frontiersmen. The Protectors tend to help protect this region as well due to the low number of military force, and its proximity to the Kingdom of Pathez.

#### Ashea Regional Forces

The Ashean Guard is the closest thing that the Protectorate has to a full standing army. Due to it bordering Shavenia, and its history from being the guards throughout the times the two nations were not allies, the Ashean Guard maintains itself as the largest and toughest of the regional fighting forces.

#### Triry Brea Regional Forces

Triry Brea supplies the rest of the Protectorates naval forces, as well as a small fighting forces of sailors and ratings known as the Brean Marines.

#### Tascyra Regional Forces

Tascyra is defended mostly by the Protectors as it contains the capital city and seat of the national government, however various smaller forces do exist that can supply units to the war effort if necessary, such as the policing force of Stilde called the Knights of Stilde.

## International Relations

* Allies with the Kingdom of Shavenia
* Shakey Allies with the Kingdom of Pathez
* Publicly denounces the Tsardom of Bobkai's raiders
* Publicly hates and denounces the Brideveinese Theocracy

## Protectorate Locations/Cities

Cities of the Protectorate

Important Protectorate Locations