Pay Day (move)

**Pay Day** (Japanese: **ネコにこばん** *Coin for a Cat*) is a damage-dealing Normal-type move introduced in Generation I. It was TM16 in Generation I, TM57 in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, and TM02 in Generation VIII. From Generation II to VI, it was the signature move of Meowth's evolutionary line.

## Effect

### Generation I

Pay Day does damage and scatters coins on the ground with a value equal to twice the user's level for each time it is used. Regardless of who used Pay Day, these coins are picked up afterwards if the player wins the battle. No money is obtained if they flee or if the player captures the opponent Pokémon.

No coins will be scattered if Pay Day breaks a substitute.

### Generation II

Pay Day now scatters coins even if the target has a substitute.

The Amulet Coin doubles the number of coins picked up when held by a Pokémon in battle.

### Generations III to V

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Pay Day now scatters coins equal to five times the user's level each time. The player can now only pick up coins that were scattered by their Pokémon.

The opponent's substitute now prevents coins from being picked up, even if the substitute is broken.

Due to a minor glitch in Pokémon Ruby and Sapphire, the wrong amount of money will be displayed if the Amulet Coin is held (the correct amount is still gained after the battle). This error was fixed in Pokémon FireRed and LeafGreen and all subsequent games.

Luck Incense doubles the amount of money picked up (but does not stack with the Amulet Coin).

### Generation VI onwards

If the user levels up during battle, the amount of money is now calculated based on the new level, not the level at which the move was used.

Prize Money Power and Happy Hour increase the amount of money picked up, and can both be stacked with each other and either the Amulet Coin or Luck Incense.

If Pay Day is used during a Max Raid Battle, the "Coins were scattered everywhere!" message will not be displayed and money will not be earned after the battle, regardless of whether the opposing Pokémon is captured or not.

## Description

 **BWB2W2****XYORAS****SMUSUMPE****SwSh** | Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

## Learnset

### By leveling up

 L221
 L222
 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## In other games

### Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team, Pay Day 8 base power, 22PP and 90% accuracy. The user attacks enemy in front. If the target is knocked out, they will drop Poké (on top of their held item, if they have any). This effect will not trigger if the target is recruited.

In Explorers of Time, Darkness and Sky, the move's PP has been decreased to 16.

### Super Smash Bros. series

When a Meowth appears from a Poké Ball in Super Smash Bros., Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS/Wii U, and Super Smash Bros. Ultimate, it uses Pay Day to hurl coins at opponents.

### Description

 **MDRTDX** | If you defeat an enemy with this move, the enemy will drop File:Poké currency VI Sprite.pngmoney. However, enemies you defeat while you're in a maze won't drop any File:Poké currency VI Sprite.pngmoney!

## In the anime

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## In the manga

### Pokémon Adventures

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### Pokémon Gotta Catch 'Em All

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## Trivia

* In Generation I, Pay Day was one of only three methods (discounting glitches) to earn money once all Trainers were defeated, the other two being selling items (obtaining them with Coins after all other items are sold) and battling the Elite Four and Champion.
* The Japanese name of the move is an idiom equivalent to "to cast pearls before swine." The coins depicted in the move's animation are koban, gold coins used in the Edo period of feudal Japan, the same type of coin as the one on Meowth's head.

## In other languages

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