Matrix House Rules

# Matrix Actions

## Altered Matrix Actions

#### Reckless Hacking (Kill Code, 37)

* Will work RAW, except that glitches and critical glitches function at the discretion of the GM (as usual), and any action which is performed while Recklessly Hacking builds Overwatch Score and is considered illegal, even if it normally would not. Reckless Hacking may only performed for opposed actions. A Reckless Data Processing or Firewall action, whether successful or not, alerts the owner of the device akin to a failed Attack action, though it does not grant a mark, cause any damage, or give away your location. It may never substitute for ownership, or for a number of marks greater than 3.

#### Calibration (Kill Code, 37)

* Will work RAW, except that it will be a complex action. For clarity's sake, "One per persona" means that you require a mark on the persona of each person you are attempting to perform the action on, you may perform it on a number of personas up to your data processing score, and their initiative - meat or matrix - will increase by 1 point for every 2 full hits you receive on your test. The bonus initiative goes away at the end of the combat turn. Calibration and Leadership function similarly. A character can only benefit from a single source providing Calibration or Leadership tests in a given combat turn, and a character providing Calibration or Leadership tests may not benefit from any Calibration or Leadership tests.

#### Denial of Service (Kill Code, 37)

* Clarification: Ignore the mentions of the Computer + Intuition [Data Processing] test in the description, the Net Hits of the Cybercombat + Logic [Attack] vs Willpower + Firewall test is what applies the net hits x 2 penalty.

#### I Am The Firewall (Kill Code, 38)

* As a complex action on your turn, perform a Computer + Intuition [Data Processing] test. The hits on this test are bonus dice on defense tests performed by all teammates from whom you are receiving an AR feed. The bonus dice last until the end of the next initiative pass, and apply to any physical defense tests. You may receive an AR feed from a number of teammates not exceeding your Data Processing attribute. You must share a feed with your decker. Under assumed competence, we will assume you are almost always sharing unless you state otherwise, as long as you have a device capable of giving an image feed. If you are not sharing a feed, to do so, use the Send Message action to send a decker your feed, which they can accept with no action. This requires some form of primary sensory input on their person, typically a camera (or cybereyes.) You must have a primary sense link to receive the benefits. This can be accomplished with either image link, sound link or a sim module connected with a DNI. You may also perform this action as an interrupt action, costing 5 initiative, and affecting only one teammate from whom you are receiving a feed for the same duration. Since this requires a conception of how the real world works, this action may not be undertaken by agents or sprites.
	+ Agents may, however, provide teamwork assist to their owner on I Am The Firewall.

#### Popup (Kill Code, 39)

* Will work RAW, except that the penalty shall apply until the end of the combat turn, and it may target any persona with some form of sensory enhancement, including Smartlink or DNI, which is not in VR. One must still be able to see the persona, which typically - but does not always - require wireless to be on.

#### Squelch (Kill Code, 39)

* It prevents all use of the Send Message matrix action. It does not prohibit any other matrix action.

#### Subvert Infrastructure (Kill Code, 39)

* The target of the matrix action is the host you have the mark on and to which the devices being controlled are slaved. Simple Devices are to be most non-drone, non-vehicle devices with a DR of 1, with GM discretion making the final call on any given device. A device controlled by Subvert Infrastructure will make a single action (free, simple, or complex) that it is capable of and that is not an attack per combat turn, as ordered by the person performing the action.

#### Watchdog (Kill Code, 40)

* The mark placed by this does flow up to the master of the device, however, the special option and effects of the Watchdog action against the target marked do not.

# Emerged Content

## Banned Emerged Content

### Dissonance

* Dissonant Streams (Kill Code, 32-134), including all associated powers, complex forms, echos, etc. shall be NPC only.

### Banned Complex Forms

These Complex forms are permitted on the Farmer's Market in any capacity.

* The Host Emulator Complex Form (Kill Code, 94)
* The Pinch Complex Form (Kill Code, 95)
* The Resonance Cache Complex Form (Kill Code, 95)
* The Search History Complex Form (Kill Code, 95)

## Complex Forms

### Detecting Complex Forms

Every time you use a complex form, the target (or it's master, or a host's IC) may roll Matrix Perception test opposed by the technomancer's [Sleaze + Software - Level]. if the target wins they spot the technomancer.

### Fade Value Errata

* The Fading for Complex Forms is -3 from the values printed in the Core Rulebook and in Data Trails. Fading values in any other book (e.g. Kill Code, ) are unchanged.
	+ As examples, the correct Fading for Puppeteer is L+1 and the correct Fading for Derezz is L-1. Both Chummer and Herolab have incorporated this errata.
	+ Remember that, per RAW, Fading can never be lower than 2.

### Altered Complex Forms

#### Bootleg Program Complex Form (Kill Code, 94)

* shall be permitted for use on the Farmer's Market . The defending party may elect to not roll their defense, making the test unopposed.

#### The Mirrored Persona Complex Form (Kill Code, 95)

* Target: Self,
* Duration: Sustained,
* Fade Value: Level -2,
* Revised Description: You can create a proxy persona that looks and acts identical to you in the Matrix. To differentiate between the technomancer and the proxy, opponents must succeed on a Matrix Perception test with a threshold of the number of hits rolled when threading this form. If they fail to notice, opponents target the proxy with a Matrix Action, and it shall automatically negate the next failed defense test against a Matrix action other than Matrix Perception targeting the sustaining technomancer, when this occurs the proxy disappears thus ending the thread.

Several Complex Forms associated with a specific Resonance Stream have been altered, see Resonance Streams

## Submersions

Submersions, as per RAW, have no roll required, no time, and no cooldown.

The Cost for Submersions are 10+(grade x 3) Karma.

A Technomancer is allowed one submersion at chargen

### Ordeals

* Characters who undertake a qualifying run for an Ordeal within 1 week before or after a Submersion may refund 10% of the cost (rounded down) of a single Submersion.

```
No other discounts on the karma cost Initiations or Submersions, regardless of source, are valid, and this discount may not be stacked multiple times.

```

* Karma discounts for ordeal runs do not count against RVP. The discount is more than made up by the danger inherent in a solo run.

### Altered Echos

* The Aegis echo (Kill Code, 101): The boxes are healed 24 hours after the most recent "Aegis" box was filled, and may not be healed by any other means.

* The Neural Synergy echo (Kill Code, 101) can be used as-is, except that it shall be subject to the augmented maximum rules.

* The Predictive Analytics echo (Kill Code, 101): It shall stack with drugs, but not with spells, adept powers, other cyberware, bioware, or geneware.

* The Van Der Waals Effect echo (Kill Code, 102) shall be permitted but rather than as written, treat it as a Magnetic System (Chrome Flesh, 84) implanted separately in each of the character's limbs, as well as both front and back of their torso. The Mechanics Team would also like to remind people at this time that this is not what the Van Der Waals effect is, does, or resembles.

* The Will of the Resonance echo (Kill Code, 102) can be used as-is, except that it shall additionally be subject to the augmented maximum rules.

* The Draining Spike echo (Kill Code, 101) shall only be able to target personas. Additionally it may never heal Fading damage nor can it be used multiple times on the same set of wounds (in the same vein as magical healing).
* Sleepwalker echo (DT:59) shall be permitted but eather than as written, a technomancer with this echo shall gain the effects of the EARRS cyberware (Kill Code, 66) when active
	+ See House Rules (Items) for changes to EARRS
* **Mind over Machine** (Core, 258) and **MMRI** (Data Trails.59)
	+ See Gear House Rules for changes to the Control Rig

## Resonance Streams

### Daemons

* The RAW Technoshaman Daemon (Kill Code, 91) shall instead function as follows: Technoshamans shall reduce Registration time for sprites by 2 hours, to a minimum of 1. This reduction does not apply to the Pet Sprite Complex Form. In addition, Technoshamans shall gain 1 additional task on any successful test to Compile or Register a sprite.

* Machinist: The Machinist technomancer stream may use store-bought autosofts that are stored on a device they own (such as a datachip or commlink) using the Sharing Rating they have gained through the stream. If a technomancer with Machinist uses an Echo to get an Autosoft, it has a rating equal to their Resonance, with a maximum of 6.

### Complex Forms

* LOTO (Kill Code, 90)
	+ Can be used with the following modifications: LOTO can only target wireless on devices.

* Hyperthreading (Kill Code, 91)
	+ Can be used, however, one can not thread the same complex form multiple times in the same hyperthread. All tests shall be resolved using the pre-hyper thread statistics. (Most notably, this means that Diffusion of Matrix Attribute in a Hyperthread does not impact defenses against any Complex Form in that same Hyperthread).

## Sprites

### Altered Sprite Powers

* The Bodyguard Sprite Power (Kill Code, 100): Requires the sprite using it to be actively on the matrix in the same "location" as you - the same grid or host. When used, it will stop a single Attack action targeting the compiling technomancer's persona. The sprite must have 10 initiative on the clock, must have at least 1 task left, and is irreparably destroyed with no chance of resistance. Activating this is not an action on the part of the technomancer, and does not require awareness of the incoming attack IC.

* The Shield Sprite Power (Kill Code, 100) is usable but the redirected damage is unresisted, and cannot be healed by any means. Additionally, the sprite must be of at least the same level as the effect causing the fading, if relevant.

* The Enhance optional sprite power (Kill Code, 101) may be taken and used by any sprite who qualifies, not just companion sprites. It still uses tasks.