recursal/Fanatic-Fandom huggingface dataset:
Silver Jade Amulet

## Values

**Sale price**
7 gp
8 gp
13 gp

A **Silver Jade Amulet** is an amulet that require level 15 Defense and grants Armour bonus when worn. It can be crafted at level 16 Artistry by using a Silver Chain and Jade at a Jewelry Station. It can also be upgraded into a +1 Silver Jade Amulet from 2 Silver Jade Amulets.

## Creation

1. ↑ *Experience from H.Q. Silver Jade Amulet.*

## Products

1. ↑ *Experience from H.Q. +1 Silver Jade Amulet.*
Uncut Amethyst

## Values

**Sale price**
—
6 gp
—

An **Uncut Amethyst** is an uncut gem that is used in the artistry skill. Uncut citrines can be cut at level 30 artistry for 28 experience, by using a chisel on it. This item, as well as its cut form, currently have no use other than cutting for experience. Uncut amethysts can be obtained randomly while mining any rocks, or from enemy
Silver Rock

A **Silver Rock** is a rock that contains silver ore. It can be mined at level 20 mining, giving the player 36 experience, or 26 if the silver ore is low quality.

## Mining Info

1. ↑ *Experience from Low Quality.*

### Main Drops

The quality of the silver ore drop is random.

### Gem Drops

*See the Ore Rock page for more info on gem drops*
Gems have a chance to replace ore drops while mining, receiving them in place of ore.
Silver Aquamarine Amulet

## Values

**Sale price**
7 gp
8 gp
13 gp

A **Silver Aquamarine Amulet** is an amulet that require level 10 Defense and grants Melee Power bonus when worn. It can be crafted at level 11 Artistry by using a Silver Chain and Aquamarine at a Jewelry Station. It can also be upgraded into a +1 Silver Aquamarine Amulet from 2 Silver Aquamarine Amulets.

## Creation

1. ↑ *Experience from H.Q. Silver Aquamarine Amulet.*

## Products

1. ↑ *Experience from H.Q. +1 Silver Aquamarine Amulet.*
Turning Over A New Leaf

## Quest Details

* Cabbage
* Watermelon

## Getting Started

Bring your Cabbage, Watermelon, Potato, Combat Gear and Food to kill at least 5 Leaf Boys

1. Talk to Cox North-Northeast of Zamok

## Resolving A Family Crisis

1. Talk to Sister Stonefruit inside the Druid community (north east of cox) with a Cooked Chicken
2. Talk to Cox
3. Talk to Brother Shrub inside the Druid community ***(Make sure to complete dialogue with him as the cards won't drop if you do not)***
4. Kill Leaf Boys to the west until you get 5 Limited Edition Earth cards
5. Talk to Brother Shrub with the 5 Limited Edition Earth cards
6. Talk to Cox
7. Walk along the inside of the gate east of Cox, past the Deer and head to the shore.
8. Talk to Brick the Moss (Level 10 botany required)
9. Walk back along the inside of the gate west to talk to Father Vine inside the Druid community
10. Talk to Cox
11. Quest Complete

## Reward

Congratulations!

* 5,000 Botany experience
* 3,300 Cooking experience
* Access to the shortcut between the northern druid village and the lumberjack camp allowing you to cross the river. Currently bugged to only work from west to east.
The Help

## Quest Details

 **Items required:** | (all items must be normal quality)
* 2 watermelon (22 Botany or bought from another player)
* 3 lettuce (also known as greens, can be bought from Eoforwine)
* 5 tomatoes (15 Botany to pick, or can be bought from Eoforwine)
* 1 egg (spawns in chicken coop)
* 1 flour (bring wheat and coins to Mill Town to exchange for flour, or buy off another player)
* 12 lemons (Can be bought from Eoforwine)
* 6 Raw Beef (made with 10 butchery or bought from another player)
* 2 Raw Onion (picked through Botany or bought from other players - low quality from Eoforwine **doesn't** work)
* 1 Pineapple (dropped by Slimes or bought from other players, Eoforwine will give you one for free if you talk to him while on the making kebabs part of the quest.)

## Getting Started

**WARNING: DO NOT CANCEL ANY TALKING INTERFACE, AS IT WILL TAKE YOUR ITEMS BEFORE GIVING YOU THE NEEDED ITEM IN RETURN**

1. Talk to Aida in Coyn

## Summer Salad

1. Talk to Karyme
2. Bring Karyme 2 Watermelon, 3 Lettuce, and 5 Tomatoes
3. Talk to Aida

## Lemon Cake

1. Talk to Karyme.
2. Bring Karyme 1 egg, 1 flour, and 12 lemons
3. Talk to Aida

Flour can be obtained by bringing wheat to the Miller in Mill Town and paying 3 gold to turn it into Flour. Wheat can be obtained in Mill Town next to the Miller.

Eggs can be found in the chicken coop on the west side of Cent

Lemons can be purchased for 11 gold each by Eoforwine near the bridge between Plenty and Coyn

## Kebabs

1. Talk to Karyme
2. Bring Karyme 6 raw beef, 2 onions, 1 pineapple (Eoforwine will give you one for free if you speak to him)
3. Talk to Aida
4. Quest Complete!

## Rewards

* Painful Memories :(
* 3,600  Experience
* 3,500  Experience
Steel Sickle

## Values

**Sale price**
14 gp
18 gp
32 gp

A **Steel Sickle** is an equipable tool item used with the Botany skill. To chop trees with this sickle requires 30 Botany, and 30 Attack to equip. Like all sickles, this can not be crafted, and can only be obtained from shops, monster drops or as an item spawn in the world.
Spirit Blooms

**Spirit Blooms** are friendly creatures which spawn around Nuublandia. When talked to, they reward players with a special currency called Dew, which can be spent on items at Sage's Bloom Shop.

## Mechanics

### Spawning

Spirit Blooms spawn at a fixed set of locations in the world, and all types of Spirit Blooms share the same set of spawn points.[verification needed]

Most Spirit Bloom spawns are instanced to each player, meaning that players can only see their own spawns. You don't need to worry about other players taking Dew from your spawns. However, Vie Blooms are an exception to this rule. Vie Bloom spawns are shared between players, and only the first player to talk to each spawn will receive Dew.

Fervent Blooms won't spawn until a player has collected 5 Ardent Blooms in a given day.

### Minimap Indicator

Most Spirit Blooms are indicated by a large pink dot on the minimap. This dot is slightly larger than the marker for players, NPCs, and other objects on the minimap.

Wonder Blooms are the exception to this rule, appearing as a light pink dot on the minimap.

### Daily/Weekly Resets

Players may only collect Dew from a limited number of each type of Spirit Bloom in a given daily or weekly period. After you've talked to this many Spirit Blooms, they will stop spawning until the daily or weekly reset. Daily limits reset each day at **00:00 UTC** (midnight), and weekly limits reset at that time every **Sunday night** (Monday morning).[verification needed]

You can click the

```
Dew button next to your inventory to see how many Ardent blooms you have remaining each day and Fervent blooms each week. After purchasing the Wonder Tracker upgrade, players can check how many Wonder Blooms are remaining each week.

```

Vie Blooms are not restricted by a daily or weekly limit. Players can collect Dew from as many of these as they can find, but they are fairly rare, and only one player can collect Dew from each one.

## Species

There are four different types of Spirit Blooms that spawn throughout the world.

## Rewards

*See Sage's Bloom Shop for a list of rewards which can be purchased with Dew.*
Snowbird Cultist

**Snowbird Cultist** are an aggressive enemy, found within the Snowbird's Sanctum dungeon.

## Level 22 Drops

*These drop rates are estimated based on 500 kills from drop logs collected by Genlite. See Drops:Snowbird Cultist for more details.*

## Level 28 Drops

*These drop rates are estimated from drop logs collected by Genlite. See Drops:Snowbird Cultist for more details.*
Silver Snowbird Amulet

## Values

**Sale price**
—
—
—

A **Silver Snowbird Amulet** is an amulet that require level 20 Sorcery and grants Armour bonus and negative Melee Power bonus when worn. It can be crafted at level 37 Artistry by using a Silver Chain and a Snowbird Core at a Jewelry Station. It can also be upgraded into a +1 Silver Snowbird Amulet from 2 Silver Snowbird Amulets.
Suspicious Figure

The **Suspicious Figure** should be the first NPC you speak to after leaving the tutorial area. Despite his name, he is quite friendly.

## Dialogue

 *( 1. I lost my stuff...)*
* **Player**: *All my stuff from the tutorial is gone. :(*
* **Suspicious Figure**: *Ah, so you tried out the disintegrator portal!*
* **Player**: *Was there a second option?*
* **Suspicious Figure**: *We made sure to compensate you with some coin. It should be enough to buy whatever you need at the shops nearby.*
* **Suspicious Figure**: *Gotta stimulate that economy somehow!*
* **Suspicious Figure**: *Fern can sell you some brand new tools. None of that "CLicHe-Branded" junk.*
* **Suspicious Figure**: *Fancier weapons and armour can be bought too, but you'll need to train up before you can equip it. No bronze for you just yet, I'm afraid!*

 *(2. What should I be doing?)*
* **Suspicious Figure**: *So whatever you want!*
* **Suspicious Figure**: *Kill some monsters, level up your skills, talk to NPCs to find quests. Anything!*

 *(3. Can you tell me about the area?)*
* **Suspicious Figure**: *The place you're in now is called Cent. It's not a large village, but the folk here are friendly enough.*
* **Suspicious Figure**: *On the hill to the north you'll find Castle Zamok. If you're looking for a good place to start, I'm sure they'll have something for you to do.*
* **Suspicious Figure**: *Southeast is where the population starts getting denser. Two small towns, Plenty and Coyn, straddle the Of bridge.*
* **Player**: *"Plenty" "Of" "Coin"?*
* **Suspicious Figure**: *That's right. There's some wealth there due to markets and farms in the area.*
* **Suspicious Figure**: *The northeast is where it gets interesting. Rumor has it there's a dungeon somewhere in those parts. Not too sure how to get there myself, though.*
* **Suspicious Figure**: *I prefer wandering a fixed radius, see.*
* **Suspicious Figure**: *Other than that, following the roads is always a guarantee you'll find something, but it often pays to wander off the beaten path from time to time.*
* **Player**: *Thanks for that! Can I talk to you again if I get lost?*
* **Suspicious Figure**: *Surely! I'll bet I can recite that information word for word, over and over again if you asked me to.*
* **Suspicious Figure**: *Will, go on then. World's awaiting!*
Skarde

**Skarde** is an NPC located near the border of the snowy region North-West of Emerald City, in Miner's Town. He is the primary NPC involved with the Banner Nord Saga questline. Skarde wishes to return to his Viking roots and Rünvolk [Ruenvolk] heritage and wants to gather three previous members of his crew, Ragnar, Gertud, and Sigrid to do so.

## Dialogue

* **Player observation:** *You tell him of Gertrud's decision.*
* **Skarde:** *She drives a spear through my heart. Such heartless words!*
* **Skarde:** *And all for what?*
* **Player:** *She seemed \*really\* happy there, Chief.*
* **Skarde:** *What happiness can she find in the fields that she cannot find on the prow of a longship!? Ungrateful!*
* **Player:** *I'm sorry.*
* **Skarde:** *No matter! find sigrid, my last hope.*
* **Skarde:** *I sense her far to the east near a castle, amongst merchant stands.*
* **Skarde:** *And smelling of...fish stew?*
* *(\*Conversation ends\*)*

***After speaking to Sigrid with Skarde's Sigil***
* **Skarde:** *Is this it? The final stone on my burial mound?*
* **Narrator:** *You tell him of Sigrid's decision.*
* **Skarde:** *She has forsaken her tribe! Cuisine is not the Ruenvolk way!*
* **Player:** *It seems like she's got it all set up. She said you should visit!*
* **Skarde:** *Pah! I strike the drum. call my hearthgaurd to me, and this is her reply?*
* **Narrator:** *He is \*not\* pleased. Give him a moment to cool down, then talk to him again.*
* *(\*Conversation ends\*)*
* *(\*Skarde's sigil is removed from the player's inventory.\*)*
* **Skarde:** *The betrayal is complete. Skarde sits abandoned, the last true Ruenvolk.*
* **Skarde:** *My culture will die with my name, then. Leave me to my grief.*
* **Player:** *Is there anything I can do?*
* "*Skarde:'* *You can tell Ragnar, Gertud and Sigrid they are Ruenvolk no more!*
* **Skarde:** *And give me back my sigil! I shall cast it in the flames and watch it burn.*
* **Skarde:** And with it... my hope!
* **Narrator:** *He melodramatically raises his hand to his head and sighs.*
* *(\*Conversation ends\*)*
* **Skarde:** *You can tell Ragnar, Gertud and Sigrid they are Ruenvolk no more!*
* **Skarde:** *Let the cold take me. I have nothing left to say.*
* *(\*Conversation ends\*)*

***While holding Skarde's Saga***
* **Skarde:** *It cannot be...*
* **Skarde:** *What you hold in your hand...*
* **Player:** *It is your saga, Chief Skarde, written by the hearthguards and shieldbearers of your tribe.*
* **Narrator:** *He holds the banner with a trembling hand. Tears blinding him to the questionable appearance of the banner.*
* **Skarde:** *Ragnar, Gertrud, Sigrid. I can see how the Ruenvolk way still lives in you. All is not lost.*
* *(\*Opens quest complete popup\*)*
* *(\*Skarde's Saga is removed from the player's inventory.\*)*
* *(\*Conversation ends\*)*
* **Skarde:** *I had forgotten what prise was.*
* **Skarde:** *You have given me cause to remember, young one.*
* *(\*Conversation ends\*)*
Guard

**Guards** are an enemy that can be found guarding the entrances to some of the towns and cities of *Genfanad*. Though they hit often, they are a popular training spot for level 24-27 players for both their quick killing speed along with valuable recipe drops. The Coyn Sewers are regarded as the best training location due to its small size and proximity to a bank. The entrance is located by clicking on the Outhouse north of the Coyn bank.
Sanguine Cowl

## Values

**Sale price**
—
—
—

**Sanguine Cowl** is an offensive hybrid headgear that requires 40 Defense to equip. The Sanguine Cowl is the strongest offensive headgear item in the game, providing an offensive aim and power bonus to both Ranged and Melee.

Although designed for offense, it still has a decent defense bonus. It is slightly weaker than a Steel Helm, and has a striking resemblance to Emperor Palpatine.

The additional damage and accuracy make this headgear unique and powerful. It is the only offensive Ranged headgear. The Attack and Strength outclass Poggles which is the only other offensive headgear for Melee. In situations where where where high defense is not important, this headgear is the perfect choice to increase outgoing damage with either Ranged or Melee.

It is a difficult item to craft due to it's rare components. The Noble's Hood is a very rare drop from a level 50 boss The Progenitor. Sanguine Thread require Vials of Blood and Flax. The high difficulty of the boss, and the rarity of the Noble's Hood, make the Sanguine Cowl challenging to obtain. The Sanguine Cowl Recipe required to make this item, is also dropped by The Progenitor.

## Creation

The Sanguine Cowl is made by upgrading a Noble's Hood using 30 Sanguine Thread. It is made with a needle and requires 37 Tailoring and a Sanguine Cowl Recipe.
Sanguine Thread

## Values

**Sale price**
—
2 gp
—

**Sanguine Thread** is a material used in Tailoring. It is made using Vial of Blood and Flax (NQ) on a Spinning Wheel at 33 Tailoring.

30 **Sanguine Thread** are used to upgrade a Noble's Hood into a Sanguine Cowl at 37 Tailoring. Although this requires the Sanguine Cowl Recipe.

Due to the Sanguine Cowl being the strongest offensive headgear in the game for both Ranged and Melee, this material is quite valuable and sought after by players.
Simple Bread

* Full
* 1/2

## Values

**Sale price**
1 gp
1 gp
1 gp

**HP Healed**
2 hp
3 hp
4 hp

**Extra Heal**
+4 hp
+4 hp
+5 hp

## Values

**Sale price**
1 gp
1 gp
1 gp

**HP Healed**
1 hp
2 hp
3 hp

**Extra Heal**
+3 hp
+4 hp
+5 hp

**Simple Bread** is a food item made by using Dough at a cooking range. Simple Bread has two uses before being consumed, for a total of 3/5/7 health depending on quality, and 10/13/17 if the player is located within a dungeon. Although creating this item only requires 5 cooking to craft, 19 cooking is required if gather the materials yourself.
The Monster Mash

*For the food item, see Monster Mash.*
## Quest Details

### Talking to Ainsley

* Walk Through the door/wooden fence and North East to a small town, Foreboden, and talk to Ainsley in the Shop
* Go back and talk to Tristan
* Go back and talk to Ainsley
* Go talk to Paisley in the houses across from the Shop
* Kill a Mash Zombie and take it's Skin to Paisley
* Take Parchment to Ainsley
* Talk to Bono the big Skeleton
* Give 1 bones to Bono the big Skeleton (Bones from any enemy works).
* Take the Ink/Quill to Ainsley
* Take the Letter to Tristan
* Return to Ainsley
* Speak to Lerch next to Ainsley
* Take his quiz (any option works)
* Talk to Ainsley
* Make or buy the Monster Mash food - Bowl/Pumpkin/Raw Bean/Beer/Habanero Chili @ Prep Table
* Show the food to Ainsley
* Take the dish to Tristan
* Talk to Ainsley to complete the quest

## Rewards

Access to the Stockroom Sully's Dusty Delights!

Template:The Monster Mash
Sharpened Butter Knife

## Values

**Sale price**
—
—
—

The **Sharpened Butter Knife** is one of the first beginner weapons a player can equip. It can be purchased from Jordan Viljord in the town of Cent, or found on one of the tables just outside the door from the tutorial area.

## Upgrades

This item can be upgraded by talking to Jenn, who is next to the anvils in Cent. This requires Scrap Metal, which can be found around Cent and Zamok, or within Plenty and Coyn.

The +1 upgrade requires 2 Scrap Metal, and the +2 upgrade requires an additional 3 Scrap Metal.
Sorcery

**Description**  |  | Allows your character to perform higher level Sorcery spells while also increasing the potential damage done per spell cast.

## Sorcery

Sorcery allows your character to perform offensive spells. As Sorcery level is increased, more powerful spells may be cast and potential damage done per spell cast is increased.

### Spells

Sorceries are cast using cards, which are consumed upon spell cast. Cards may be gathered as drops from monsters or bought from merchants or other players.

 Stiff Breeze
 Rock Throw
 Oven Touch
Totally Not a Werewolf Town

Located just North (284, 147) of the Ranger's Wall is a small town currently under investigation by Detective Hemlock. He is under the impression the town is infested with werewolves, but the townsfolk deny any and all allegation despite the \*cough\* obvious \*cough\* signs. It's unknown whether or not any of the townsfolks are truly werewolves or just humans, but one villager suggests Detective Hemlock might actually the werewolf in hiding.

## NPCs

* Lupin Furness
* Mike Izzawolf
* Old Man Werewolf
* P. Ackleder
* Vulpina Snarl
* Will Transform
* Wolfgang Howladeous
* Wulfgar Clawson
* Detective Hemlock

## References

1. ↑ Transcript:Detective Hemlock**:** *"There have been rumours of a werewolf infestsation in this village!"*
2. ↑ Transcript:Wolfgang Howladeus**:** *"If you're looking for werewolves, I would start with that detective.* | *'Hemlock' is an awfully suspicious-sounding name, don't you think?"*
Stewart

**Stewart** is a chef who lives in Coyn.

## Dialogue

* **Player**: *What?*
* **Stewart**: *You weren't supposed to hear that!*
* **Player**: *Look, I'm flattered but-*
* **Stewart**: *Not you!*
* **Player**: *Oh. So you* don't *think I have beautiful eyes.*
* **Stewart**: *Wait, don't go! I need your help!*

**(\*Conversation Ends\*)**
Heart of Gold

## Quest Details

 **Requirements:** | * *20 Mining if mining items yourself*
 **Items required:** | * Hammer
* Chisel

## Getting Started

1. Talk to Aurelia (451, 195) in Kosten Ridge

## The Heart of Gold

1. Take the hero bones from the skeleton lying nearby to the west of Aurelia
2. Talk to Aurelia
3. Use a Chisel on the Hero Bones
4. Talk to Aurelia again
5. Bring 1 H.Q. Silver Ore to Aurelia
6. Smelt the Bone Bar at the forge in Coyn
7. Talk to Aurelia
8. Smith 2 Bone Bars into a sheet and 1 into a Crossguard at the anvil in the starter town, then smith them into a Coffin Key.
9. Talk to Aurelia
10. Enter the Cave to the east and open the coffin at the end of the cave (480, 195) to receive the Heart of Gold
11. Talk to Aurelia
12. Quest Finished

## Rewards

Congratulations!

* 1,000 Artistry experience
* 5,000 Forging experience
* 2,500 Mining experience
* Access to the Sugarcane and warehouse shortcut
Uncut Sapphire

## Values

**Sale price**
—
3 gp
—

An **Uncut Sapphire** is an uncut gem that is used in the artistry skill. Uncut sapphires can be cut at level 20 artistry for 24 experience, by using a chisel on it. This item, as well as its cut form, currently have no use other than cutting for experience. Uncut sapphires can be obtained randomly while mining any rocks, or from enemy drops.
Uncut Emerald

## Values

**Sale price**
—
9 gp
—

An **Uncut Emerald** is an uncut gem that is used in the Artistry skill. Uncut emeralds can be cut at level 35 Artistry for 39 experience, by using a chisel on it. It can be used alongside 1 nephrite ore and 2 steel bars on a furnace to make a viridium bar at level 55 Forging.

## Dropped By

 Cheeky Leaf Boy | 15
 Hobgoblin | 35
Scrips

**We’ve now added mass item transfers in the form of scrips! Here’s a bit of additional info:**

- Scrips are stackable certificates that each represent 5 units of an item and can be traded between players or dropped.

- Items can be converted to scrip by right-clicking in the bank. Currently, a fee of 1 coin is charged per 5 items converted into scrip. The coins to pay the fee need to be in your bank, not your inventory. This fee may change over time.

- Scrip can also be redeemed back into items at the bank by right-clicking on the inventory.

- Redeeming scrip has no additional charge.

- You can bank scrip but it will take additional bank slots.
The Warriors of Oz

## Quest Details

 **Items required:** | * 2 N.Q. Steel Sheets
* 1 N.Q. Steel Rivet
* Firestarter
* Hammer
* Jug of Water
* H.Q. Flour
* 3 Springs made from Iron Billetts
* 3 Wood Slivers

## Getting Started

   **Items required:** 2 N.Q. Steel Component (Sheet) and 1 N.Q. Steel Component (Rivet).

1. Talk to Dorothy in Castle Carnelian South of Plenty.
2. At an Anvil craft the Steel Toe Emerald Slippers using 2 N.Q. Steel Sheets and 1 N.Q. Steel Rivet with Dorothy's Emerald Slippers.
3. Go back and speak to Dorothy.

## Recruiting the Tin Man

**Items required:** A dagger to kill Ol' Jack.

1. Speak to the Tin Man South of Ol' Jack.
2. Kill Ol' Jack (Only daggers deal damage to him).
3. Pick up the Tin Axe.
4. Speak to the Tin Man.

## Recruiting the Scarecrow

   **Items required:** Firestarter

1. Speak to one of the Scarecrows in the Wheat Field.
2. Speak to the Scarecrows in the Wheat Field and use the set fire option on them until you speak to the real one.

## Recruiting the Cowardly Lion

   **Required items:** Jug of Water and H.Q. Flour.

1. Speak to the Cowardly Lion located in a hut in the forest west of Dorothy.
2. Prep Liquid Courage at a Prep Table using a Jug of Water and H.Q. Flour.
3. Speak to the Cowardly Lion.

## Cross the bridge

    **Required items:** 3 Wood Slivers and 3 N.Q. Iron Billetts.

1. Speak to Dorothy.
2. Follow the Yellow Brick Road.
3. Inspect the Pully at the edge of the broken bridge.
4. Head West into the forest and pick up the rope next to the shed near the Troll.
5. Inspect the Pully at the edge of the broken bridge again.
6. Smith 3 Springs at an anvil and use them on 3 Wood Slivers to make 3 Nosepegs.
7. Return to the Pulley and inspect it again to be teleported across.

## Entering Emerald city

1. Speak to The Gatekeeper.
2. Speak to An Enormous Head.
3. Head west into the Dark Forest and interact with the door far west into the forest.
4. Head a little bit west and go up the ladder.
5. Attempt to open the reinforced jail door.
6. Talk to the Cowardly Lion.
7. Attempt to open the reinforced jail door again.
8. Search the wardrobe for a Lockpick.
9. Talk to the Scarecrow.
10. Open the Reinforced Jail Door.
11. Talk to the Wicked Witch of the West.
12. Talk to Dorothy.
13. Interact with the Stone Table.
14. Talk to the Tin Man.
15. Interact with the Stone Table.
16. Talk to the Wicked Witch of the West.
17. Leave the Wicked Witch's house, head back and interact with the Pulley.
18. Speak to The Gatekeeper.
19. Speak to An Enormous Head.
20. Open the Large Curtain to the East of An Enormous Head.
21. Talk to Oz.
Slimy Key

Dropped by CLicHe Lab-Grown Slime in the tutorial.

## Values

**Sale price**
—
—
—

This is used to open the **Slimy Door**. It will disappear from your inventory when used, but the **Slimy Door** will remain open for you. (**NOTE**: Sometimes the graphic of the door will look to stay open or stay closed for you when using, but your character will walk through anyway.)
Strength

**Description**  |  | Allows your character to deal higher potential damage per attack using a melee weapon.

Strength is a combat skill that determines how much damage you can deal while using the Melee combat style. You can train Strength by changing your combat stance to Aggressive, which will tune all combat experience towards Strength, or by using the Controlled stance which will split combat experience evenly across all three Melee skills.

The strength combat formula is currently unknown.
World Map

Below is an interactive map of the currently known portions of Nuublandia. Use the filters menu to show or hide map pin categories to find what you are looking for. This version of the map is a work in progress and subject to errors. If you wish to contribute, feel free to join the official discord. Another community made map can be found here: https://genfamap.snwhd.com/
Venison Steak

## Values

**Sale price**
4 gp
4 gp
4 gp

**HP Healed**
5 hp
6 hp
7 hp

*For other venison steak types, see Fatty Venison Steak and Lean Venison Steak.*
**Venison Steak** is a food item made by using Raw Venison at a Cooking Range. They heal the player5/6/7 health depending on quality. Creating this item requires 20 Cooking to craft, and 19 Butchery if gather the materials yourself. This item is used to make various meals such as Venison & Roasted Mushroom Stroganoffs.
Tribe of Truefang

The Tribe of Truefang is a group of werewolves living in Kosten. They prefer to live their day to day in wolf form as they believe it is better to embrace their inner demons. Many of the werewolves will accidentally mention how the player reminds of them of prey, and a store selling meat based products can accessed through Rain Dog.

Tabitha Truefang sduggests that there is some animosity between their tribe and the Northern Shorthairs, a group of vegetarian werewolves who have since renounced their lycanthropy and attempt to live as humans.

## NPCs

* 4 Truefang Werewolves
* Rain Dog
* Skarr
* Tabitha Truefang
* Redina Prowlmoon

## References

1. ↑ 1.0 1.1 Transcript:Tabitha Truefang: "*If we are ever to live in peace from the Sanguelune fascists, we must embrace our inner demons. Asena will never understand this, so it must be war between the wolves."*
2. ↑ Transcript:Rain Dog: "*Welcome to my store. Prey - I mean, \*pray\* have a look around!"*
Tailoring

**Description**  |  | Allows your character to sew higher tier leather based equipment while reducing the chance of breaking materials as well as increasing the chance of yielding higher quality items.

Tailoring is a skill used to craft components at a Spinning Wheel and a Clothing Loom. Clothing and armor is crafted in your inventory with a needle. The loom is currently only available on the second floor of Zamok Castle, while the spinning wheel can be found on the second floor of the castle as well as in Skal.

To get started tailoring, you'll need a pair of Shears, which can be purchased from Fern. Using the shears on Sheep grants one Wool and 2.5 tailoring XP.

It's advised to train tailoring by crafting with flax rather than by using animal hides.

### Spinning Wheel

Wool and flax can be spun into items at a spinning wheel. Spinning wheels are currently on the second floor of Zamok Castle, and near the tailoring shop in Skal.

### Clothing Loom

The only loom currently is on the second floor of Zamok Castle.

### Tanning Leather

Animal hides obtained from Butchery may be brought to a tanner along with coins to be turned into leather. Leather does not have a quality rating; instead, the number of hides required per leather varies based on hide quality. Higher tier leathers cost more coins to tan. There are currently 2 tanners, Tom the Tanner (Tom) in Zamok, and a tanner in Emerald City (Emerald).

### Needlework

#### Ranged armor

Ranged armor can be created by using a needle on tanned leather. There are no quality ratings on Ranged armor.

#### Other Equipment

These items are created by using a needle on any of the listed ingredients.

(Requires recipe)

#### Clothing

Clothing items are consumables that replace the player's default clothing. They cannot be undone without using another clothing consumable. Some items come in multiple colors, and can be crafted by using that color's wool. Available colors are listed in their own column in the following table.

#### Hairstyles

Like clothing items, hairstyles are consumables that replace the player's default hair. These hairstyles come undyed, but you can buy natural hair dyes for 25g each at the The Parlour. Click here for map location.

## Quest Experience Rewards

 Crafty Kingship | 5,000
 A Crabby Farmer | 1,500
 Starry-Eyed Stew | 3,000
The Progenitor's Respite

**The Progenitor's Respite** is a large castle located in the northern part of Kosten Ridge. It is inhabited by various vampires and other monsters ranging from level 15 to 50, including the Progenitor boss fight. It is heavily featured in the Castle Mania quest, in which the player has to find an entrance into the castle and retrieve the whip for Bram the Vampire Slayer. The castle is designed as a maze and requires 5 different keys and 1 book—all found within the castle—to fully navigate.

If a player does not have any keys when they arrive, they must enter the castle first by walking around to the right side, past the Bats, and climb up the "Thick Vine" attached to the castle wall.

## Obtaining the keys

*Warning: to obtain all keys you must pass aggressive enemies of up to level 48. While not a strict requirement, it is highly recommended to have a combat level of at least 40 and to bring equipment with as much armour bonus as possible and a full inventory of high-healing food.*

The following keys are able to be found at the castle:

1) Garden key (green)

2) Library Key (orange)

3) Courtyard Key (blue)

4) Guard key (yellow)

5) Study Key (pink)

The following book is able to be found at the castle (needed to find the remaining keys):

1) Spooky Stories to Tell When It's Dark Out
Update:Patch-notes-3/28/23

This official news post is copyrighted by Rose-Tinted Games.
 It is copied verbatim from the Genfanad Discord.
This posting is dated **28 March 2023**.
## Patch Notes 3/28/23 5:05pm

### [Engine]

* There is now a 15 second delay on logging in after logging out to ensure all player data is saved.

### [New Content]

* A new quest, "Where Food is Born," begins at the farm in northern Reka.
* Mithril helmet, kite shield, and mace recipe are now available in game.

### [Visual]

* ^ characters now show up in chat. Thanks @Cruxal 🍈 for editing the font for us!
* Missing minimap icons have been fixed.

### [Bugfix]

* Clarified "Grisly Fate" post-completion dialogue. Players can give Ajax as many rat steaks as they want but it doesn't do anything more.
* Dungeon keys is not consumed on the gate (dungeon under Tree of Life)
* Fixed skill levels on the client looking boosted by 1 when leveling up.
* Fixed issue with Dark Forest shortcut not being unlocked for players who have completed "It's Not Easy Being Green." Issue with NPCs using incorrect dialogue post completion also fixed.
* Fixed a visual skill bug.
* Many small typo fixes.
* Golden beans are now sellable.
* Mithril equipment color fixed. (For sure this time!)
* Deleted duplicate NPCs in Emerald City and Coyn.
* Removed inaccessible butcher table from Coyn. (The post-quest one is untouched!)
* Lemonade no longer gives free buckets.
* Some recipes got fixed.
* Removed Angry Green Ghost from Under the Tree Dungeon.
* Made the master vampire gardeners into regular vampire gardeners.

### [Rebalances]

* Changed the level of the unique creatures from Under the Tree Dungeon.
* Some drop rates in the Under the Tree dungeon were changed
Shish Kebab

## Values

**Sale price**
1 gp
1 gp
1 gp

**HP Healed**
4 hp
5 hp
8 hp

**Extra Heal**
+5 hp
+7 hp
+8 hp

**Shish Kebab** is a food item made by combining any type of Raw Chicken, Raw Rat Meat, a Raw Potato and Wood Skewers on a Fire. They heal the player 4/5/8 Health depending on quality, and 9/12/16 if the player is located on the overworld. Creating this item requires 10 Cooking to craft, and 6 Butchery if gather the materials yourself.
Venison Stew

### Examine

*Chunky, chunks of venison floating in water. A favorite food of people who live on the edge.*

## Values

**Sale price**
1 gp
1 gp
1 gp

**HP Healed**
6 hp
7 hp
9 hp

**Extra Heal**
+4 hp
+5 hp
+12 hp

**Venison Stew** is a food item made by combining any type of Raw Venison, Raw Corn, a Bucket of Water and a Bowl at a Cooking Range. They heal the player 6/7/9 health depending on quality, and 10/12/21 if the player has under 20% health left. Creating this item requires 34 Cooking to craft, and 19 Butchery and 7 Botany if gather the materials yourself.
Scrap Metal

## Values

**Sale price**
—
1 gp
—

Bits of scrap metal can be found around the starting town of Cent, and are used to upgrade your starter armor and weapons by trading Jenn near the anvils. Each piece of the beginner set can be upgraded twice. Approximate respawn time is ~20 seconds. Green Slimes can drop scrap metal but this takes longer than picking them up.

## Dropped By

 Person | 9
 Rock Elemental | 19
 Ice Snake | 33
The Grave Corridor

**The Grave Corridor** is a dungeon located to the north of Zamok Castle. Players can enter it once they have completed Family Matters, by interacting with the grave marker by the crossroads with a Flax in your inventory. Beware, this is a one way trip and a hostile level 25 Shadow Flax is waiting at the entrance.
Steel Bar

## Values

**Sale price**
5 gp
6 gp
11 gp

A **Steel bar** is a type of bar that can be crafted at level 26 Forging by smelting 1 iron ore and 1 coal together in a furnace. By using a steel bar at an anvil with a hammer in the player's inventory, certain components can be made, which can in turn, be used to create steel armour and weapons.
Update:Mithril Recipes, Dungeons, & Quest Reworks!

This official news post is copyrighted by Rose-Tinted Games.
It is copied verbatim from the Genfanad website.
This posting is dated **24 March 2023**.
## Quest Rework 2: Electric Boogaloo!

Hello and welcome back, everyone!

As you’ve already seen in the last update, we’re revisiting old quests and giving them a few changes. This week, another old quest is spruced up for spring! "Grisly Fate" has been given updated dialogue and a new, long-awaited quest reward (which players who have already completed the quest can access right away).

This isn’t the only quest we’ve revamped, so be sure to check out the new rewards, such as new crafting stations and shops, that we've added to older quests like Moonshine, Banner Nord Saga, and other fan-favorites!

## Mithril Recipes & New Dungeons!

Traverse high and low through Kosten and Fallen Giant and find our newest dungeons! Sink deep into the giant’s stomach or delve into a creepy cemetery; one thing’s for certain– don’t forget to bring your pickaxes!

Once you’re inside, follow the strange blue glow and you might be greeted with a few Mithril ores! But of course, make sure you’re prepared for the dangers that could be lurking within those darkened dungeons.

When you’ve got some hefty Mithril in your pocket, it’s time to go searching for some recipes to craft these ores into real items. Enter the new dungeon located within The Great Tree. Slink deeper and deeper into a massive web of connected caves, while trying your hand at slaying some monsters and collecting those new Mithril recipes! Shields, longswords, and warhammers… see how many you can collect and craft them all!

Don’t forget that these aren’t the only changes you’ll find for this week’s update. Rebalances, bugfixes, and more— be sure to check out our Discord for the full patch notes!

## Special Thanks!

Special thanks to everyone who has joined our Patreon this past week:

Joshua, Deadlywere, Bill Skates, Richard Brown, and Chris Bottorff.

Big thanks to everyone who has chosen to support us on our Patreon. We'll see you GenFans again next week!
Survival

**Description**  |  | TBD.

The Survival Skill is still being designed and currently can only be trained by using a Firestarter on logs for Survival Experience.

### Firemaking

Survival experience can be gained from lighting Fires by using a Firestarter on some logs. The Firestarter can be bought from stores and is not consumed when lighting fires. After the fire burns out, ashes will drop in its place.
Steel Component (Arrowheads)

## Values

**Sale price**
1 gp
1 gp
1 gp

**Steel Arrowheads** are a type of Steel component that can be crafted at level 14 forging for 6 experience, by crafting 1 Steel sheet at an anvil with a hammer in the player's inventory. Steel arrowheads are used to create Steel arrows.

Steel arrowheads are the only component that doesn't have a low, or high quality variant, making it the best use for low quality Steel sheets (although low quality sheets are more likely to break, producing nothing). In addition, you will craft slightly more arrowheads per sheet, on average, when using higher quality materials.

## References

1. ↑ Based on the results of this study, where 559 Bronze Sheets were crafted into arrowheads. It's assumed that the same applies to steel, but this has not been tested.
2. ↑ *The amount gained from each successful attempt varies between 4 and 10.*
Update:Spring has Bloomed Early in Nuublandia!

This official news post is copyrighted by Rose-Tinted Games.
It is copied verbatim from the Genfanad website.
This posting is dated **1 March 2023**.
## Say Hello to the Blooms!

Welcome back, Adventurers! We’ve got a very exciting update for you all this week. As we slowly enter the year of 2023, it seems like the seasons only continue to roll along.

Ah, the fresh air, the melting snow, and the spring blooms… hiding?

A new season has come to the world of Genfanad, and with it, the introduction of the Blooms: mischievous nature spirits that hoard a precious resource, which they share only with adventurers they like the most. Only a certain amount of Dew is available per week, but luckily it comes without an expiration date.

This is the first of the mechanics we have designed to encourage exploration. The intent is that players without a lot of time to be spent can log in to grab a bloom or two, and when they have time to play, they can reap the benefits of the xp boosts!

Players who enjoy scavenger hunts can spend time scouring every corner of the map to get more Dew that they can spend to get an advantage. And of course, this mechanic is completely optional – you can play as normal and occasionally encounter a small reward while playing the game normally!

## What is Dew?

Dew can be traded for rewards and unique upgrades starting with XP rate increases and a unique cosmetic for the most dedicated explorers.

Talk to Sage the Sage at the Sage Camp to see what rewards are available (and expect them to change over time).

As a specific spoiler, the current rewards say "low" -- who knows how they might grow over time...

## Ardent Blooms

These are the friendliest Blooms and the ones players can find most easily. They're visible on the minimap when they spawn, but they hide very well once they feel you’ve gotten enough dew.

## Wonder Blooms

Wonder Blooms reward players who search every nook and cranny of the world map. Each week, a certain number will spawn for each player, but some of these Blooms appear only in the most treacherous areas.

## Vie Blooms

Vie Blooms are the feistiest of the bunch. Because they love competition, they can spawn anywhere and are visible to everyone, but each one shares Dew only with the adventurer who reaches it first. Players have to stay on their toes to find a Vie Bloom, but the reward is sure to be worth the effort.

## But That’s Not All!

We've also made some small tweaks including some new low level mines that are as good as the Zamok mine, some clicking improvements, and a few visual glitches.

As a preview, we are currently working on brand new character rendering code (+50% FPS in some tests!), as well as a large mechanic that ties together a lot of things in game that will hopefully land this month!

Be sure to check out our Discord to read through the complete patch notes. Thanks again and we’ll see you next week!
Woodcutting Expert

A very chip-per woman who teaches about Whittling and Logging.

## Dialogue

* **Woodcutting Expert**: *Whether it's logging or whittling, I can tell you all you need to know!*
* **Narrator**: *What do you need?*

 *(1. The basics, please.)*
* **Woodcutting Expert**: *I'm supposin' you want to know how to get raw lumber, eh?*
* **Woodcutting Expert**: *You just need a hatchet and some elbow grease. If you've got some anger to work out, that helps too.*
* **Woodcutting Expert**: *And you don't need any fancy-pants equipment, either. Just your hatchet and a log and off you go."*
* **Woodcutting Expert**: *Speaking of hatchets! You look like you could use one.*
* **Woodcutting Expert**: *Just make sure you point it... that way.*

You will receive a CLicHe Brand Hatchet.
 *(2. What's whittling?)*
* **Woodcutting Expert**: *Most things are made of wood, so if you can dream it, you can make it! Except for most things.*
* **Woodcutting Expert**: *But you can make yourself a bow and arrows! Or buckets! Everybody loves buckets.*
* **Woodcutting Expert**: *I hear that really good whittlers can even make... well that's probably too advanced for you.*
* **Player**: *No wait! Tell me!*
* **Narrator**: *The woodcutter's expression turns serious.*
* **Woodcutter Expert**: *No. I'm afraid you aren't ready yet for that kind of knowledge.*
* **Woodcutter Expert**: *But you can have this!*
* **Narrator**: *The woodcutter skillfully flips and presents a knife to you, handle first.*

 *(3. The guard asked for a mannequin?)*
* **Woodcutting Expert**: *A mannequin, eh?*
* **Woodcutting Expert**: *Well, there's a trick to it, but it's all the same whittling as usual.*
* **Woodcutting Expert**: *Make some arms, legs, a body, and for the head you'll need a bucket.*

 *(4. I'm fine for now.)*
* *(Conversation Ends)*
Update:An Upcoming Month of Winter Updates!

This official news post is copyrighted by Rose-Tinted Games.
It is copied verbatim from the Genfanad website.
This posting is dated **13 December 2022**.
## We’re Sliding into Winter!

We’re kicking off this month of winter-themed updates with a slew of new content, QoL improvements, and bug fixes— there’s so much, you won’t be able to shovel them away!

First things first, let’s get into the meat of the update. We’ve added a new area within the Timberlode Threshold, so be sure to explore around the South West, meet some of the friendly Gentle Slopes residents, and while you’re there be sure to complete the new quest: “One Man’s Trash”.

There, you’ll be tasked to help out Lord Terrence Vapiedé III with his missing figurine! Or maybe it's a doll… or an action figure? One thing is for certain; nobody on the premises seems to know what it is, or why the Lord is so smitten with it.

## New Items, Enemies, and Secrets!

If you do some walking around, you’ll be able to find our new enemy, the Adult Ice Elemental! Be careful, it’ll be tough to break that icy exterior. And if you’re looking for a way to get some better defense before you start farming them, why not craft an ice shield? It’s our newest item, and we’ve added the recipe and its needed ingredients for you to create it!

Once you've slain a few, you might also notice that non-boss enemies will give all XP to the killer! This means that you can't just attack monsters down to half of their health and then run away to a different monster.

Oh, and as you wander around the Timberlode Threshold, you’ll soon notice that you can finally see the entirety of the Ice Mountain. Though of course, you still won’t be able to venture in. We’ll keep that a secret until another update!

## A Few Bugs We Squashed

It isn’t an update without bugfixes! First of all, we’ve fixed that issue with stuck items in banks. Now, they’ll no longer have broken images.

We’ve also removed the player’s ability to gain a “free attack” from rapidly retreating and re-attacking an enemy. This will make it so that players won’t gain a significant advantage from quicker reaction times.

Finally, we’ve done some bugfixes within the tutorial, to make it so players cannot get stuck; and for quest items to un-appear from interfaces post-quest or before the quest.

Thank you for reading through this update, and we can’t wait to show you guys what we have in store for you in the month of December!
Watermelon

## Values

**Sale price**
1 gp
1 gp
1 gp

**Watermelons** are an item harvested from watermelon plants at level 22 botany for 12.1 experience. This can subsequently be used in the creation of simple fruit salads at level 22 cooking for 25 experience. A watermelon is required for The Help quest.

## Dropped By

 Cobra | 24
 Druid | 26
Update:Patch Notes 10/29/2022

This official news post is copyrighted by Rose-Tinted Games.
 It is copied verbatim from the Genfanad Discord.
This posting is dated **29 October 2022**.
## Patch Notes 10/29/22 12:10pm

* fixed accidental tutorial shop currency change
* fixed field of view computation for NPCs (this "fixes" aggro for all those concerned)
* fixed ranged clicks not starting during walking
Wonder Bloom

**Wonder Blooms** are a type of Spirit Bloom that can be found scattered around the world. Finding each one awards between 3 to 6 Dew, which can be exchanged at Sage's Bloom Shop for rewards. A total of 50 can be found each week.

## Dialogue

***After Receiving Dew***
* **Narrator:** *The spirit sees your confusion and beckons you forward. Come closer?*
* *(1. Yes)*
	+ **Narrator:** *With its woody fingers, the spirit cups your ear to impart a secret, but the voice you hear comes from inside your head...*
	+ **Narrator:** *The earth is carved by many roads and other marks of human hand.*
	+ **Narrator:** *Near one of these, our friend abodes—There spirits find a promised land.*
	+ **Narrator:** *To gain a sum of nature's power and make a blessing of our boons,*
	+ **Narrator:** *You first must pass aportion's hour—*[sic]
	+ **Narrator:** *Resetting suns,*
	+ **Narrator:** *Betiding moons.*
	+ **Narrator:** *On the bank where twice of's river runs,*[sic]
	+ **Narrator:** *North of coin and south of cent,*[sic]
	+ **Narrator:** *You'll find where Bloomdew's keeper went.*
	+ **Narrator:** *The spirit pulls away from you with a smile. it seems pleased with itself.*
	+ *(1. Okay, bye.)*
		- *(\*Ends Conversation\*)*
	+ *(2. Uhhh...)*
		- *(\*Ends Conversation\*)*
* *(2. No)*
	+ *(\*Ends Conversation\*)*
Update:Patch Notes 11/26/2022

This official news post is copyrighted by Rose-Tinted Games.
 It is copied verbatim from the Genfanad Discord.
This posting is dated **26 November 2022**.

### [QoL]

* Bank item swapping returns. Hopefully without killing banks.
* Buckets (of water) can now be used for cooking recipes
* Cooking recipes return jugs and buckets.

### [New Content]

* A village in Kosten has been expanded with a bank and a marble merchant.

### [Bugfix]

* Banner Nord Saga quest fixed
* Clearing the Field keys are now reobtainable (prevents soft lock)
* Another fix for loading screen (>.<)
Wolf Stew

## Values

**Sale price**
3 gp
4 gp
4 gp

**HP Healed**
10 hp
11 hp
12 hp

**Extra Heal**
+4 hp
+5 hp
+15 hp

**Wolf Stew** is a food item made by combining any type of raw wolf meat, onion, a bucket of water and a bowl at a cooking range. They heal the player 10/11/12 health depending on quality, and 14/16/27 if the player has under 20% health left. Creating this item requires 41 cooking to craft, and 24 butchery and 3 botany if gather the materials yourself.