Nymph/Guide

The Nymph can not only heal teammates, but deal a pretty decent amount of damage and slight tanking.
The Nymph is available around level 15 for males at i believe 30k silver, and free for females after completion of starter quests early on around level 2 or 3.

### Main Stats

* **1) Will:** The Nymph uses will as the primary talent. Her talents go based off will and intellect, and her aura talents are based off will. Will decreases damage taken from magical damage.
* **2) Intellect:** Intellect increases the healing and damage powers of the Nymph's main skill: power balance.
* **3) Health:** Not only does the Nymph heal, and damage, but she can tank a little bit, and every bit of healthy to go along with damage reduction helps make her even more valuable in team fights.
* **4) Energy:** Energy is going to be a problem early when having to heal alot, so getting a few hundred extra energy in your talent build will do nothing but help in sustained fights.

### Nymph Skills

 **Power Balance:**
Heals 33-347 the Nymph's Health (based on Intellect), as well that of nearby allied heroes.
Inflicts 33-347 EnergyDamage on surrounding enemies, increasing the effects of healing: the Nymph and nearby allied heroes evenly recover Health equal to 50% of the damage they have received, but not greater than 107-1108 (based on Intellect) each.
Bonus: When this talent is used on Native Terrain, allied heroes also receive 30% more Speed for 7 seconds.

 **Balance Shift:**
The Power Balance talent deals enemy heroes 2 times as much damage as usual.

 **Bewitch:**
Native Terrain is created around the Nymph for 15 seconds and all enemies near the hero are immobilized for 2.5 seconds.

 **Conquest:**
The Bewitch talent also reduces enemies' Stamina and Will by 3-53 for 6 seconds (based on Will).

 **Rainbow Flight:**
The Nymph flies on the unicorn for 4 seconds, during which she becomes invincible and is not subject to control effects. Flying above the enemies, she deals them 19-192 Energy Damage per second.

 **Euphoria:**
The Rainbow Flight talent lasts 5 seconds longer.

 **Tranquility:**
An aura which increases the Will of allied heroes by 2-34 (based on Will).

 **Peacebreaker:**
The talents of enemies near the Nymph emitting a Tranquility aura require an additional 11-116 Energy (based on Intellect). This Energy is redistributed to allied heroes.

 **Shield Of Purity:**
The Nymph's Stamina is increased by 0-75 (based on Will).
Bonus: On Native Terrain, enemies attacking the hero take 7-78 EnergyDamage (based on Will).

### Suggested Talents

 **Mage's Defense VI**

+13 Intellect
+5 Stamina
+5 Will
 **Magic Resistance IV**

The Will of all nearby allies is increased by 7,5.
 **Mighty Mind V**

+3 Intellect
+3 Will
+75 Health
 **Power of Mind VI**

+7.0 /7.6 /8.2 /8.8 /9.4 Intellect
+180 /190 /200 /210 /220 Energy

 **Reliability III**

+7 Will
 **Resolute Mind III**

+3 Intellect
+2 Will
 **Sagacity IV**

+5.0 /5.4 /5.8 /6.2 /6.6 Intellect
+125 /135 /145 /155 /165 Energy
 **Self-Assurance III**

The Stamina and Will of all nearby allies is increased by 2.
 **Solid Defense IV**

The Intellect of all nearby allies increases by 2 and their Stamina increases by 3.
 **Strength of Faith V**

The hero's maximum Will increases by 0,2 for every 200 damage he receives. Maximum total gain: 10.
+9 Will

 **Team Spirit IV**

All nearby allies receive 3 Strength and 4 Will.

### What to do

You must remember always that Nymph is support. Her main theme is mini game. Yes, she can stay on the line, and she also can jungle, but she is support in the main role, and she must assist to carries and give them all farm.

If you choose either yo go top or bottom. Either pick the squishiest of your allies to help or go with the tank to give him even more survivability when laning early on.

If you are with ranged, you want to stay in front of them, acting as a support tank. If you are with melee either fight along side them last hitting or if you have enough mana you can try and AoE last hit with Power Balance

As you fight against enemy players you want to try and save bewitch for when a player with low healthy is trying to run away, so you can stun him and watch him die.

As you level up, and gain your auras you want to try and stick as close to teammates as possible during fights, but position yourself for the situation. If you have Rainbow Flight ready, don't be afraid to get right in the action and cause the enemy to waste a few seconds attacking you while invulnerable, or sit in the mid to back of your group and keep the healed, using Bewitch when possible to stop fleeing enemies, or to keep them from chasing down your low health allies.

You CAN jungle in the teens/twenties if you are behind and need a quick catch up or a few hundred prime quick, but not recommended

Late in the game, when everyone is in the 20's you are pretty much going to be the pest on your team. Your going to run around in circles during team fights, being invulnerable, healing, causing damage, and stealing energy for your team while supplying some extra auras for increased nukation and survival. You can also tank the brunt of tower damage due to will increasing your stamina and having the healing power to keep yourself from dying.

Nymph is generally not "great" in outpost, but with mass intellect and will talents, she can provide enough healing and damage to hold her own and keep your team pushing.

**Guide created by:** turty11.