Divine Campion

<color=Gold>**Divine Champion**</color>

<color=Red>(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)</color>

A divine champion is the strong right arm of her deity. She serves as a guardian of holy sites, a protector of pilgrims, and a leader of crusades. Though paladins fill this role in many good-aligned churches, a divine champion may take up the banner of any deity, regardless of alignment or ethos. These holy warriors are loved by their patron's worshipers and hated by the church's enemies in equal measure. Most champions come from a combat or military background. Barbarians, fighters, paladins, and rangers are the most common candidates, through monks, clerics, and the more militant druids frequently pursue this path as well.

<color=Gold>Requirements:</color>

**Base Attack Bonus:** +7.

**Feats:** Weapon Focus (any), Smite Good, Smite Evil, or Turn Undead.

<color=Gold>Class Features:</color>

- **Hit Die:** d10

- **Base Attack Bonus:** High.

- **High Saves:** Fortitude.

- **Weapon Proficiencies:** Simple and martial weapons.

- **Armor Proficiencies:** None.

- **Skill Points:** 2 + Int modifier.

- **Class Skills:** Concentration, Craft Alchemy, Craft Armor, Craft Trap, Craft Weapon, Diplomacy, Intimidate, Heal, Listen, Lore, Parry, and Spellcraft.

- **Lay on Hands:** Beginning at 1st level, a Divine Champion with a Charisma score of 12 or higher can heal wounds by touch. She can heal herself and her party a total number of hit points of damage equal to her levels in Divine Champion \* 20. This ability has a 5 minute cooldown. If they already have Lay on Hands, their Divine Champion levels are added.

- **Sacred Defense:** A divine champion of 1st level gains a +1 sacred bonus on all saves. This bonus increases to +2 at 3rd level, and +3 at 5th level.

- **Bonus Feat:** At 2nd and 5th level, the divine champion may select a bonus feat from the following list: Epic Prowess, Epic Toughness, Armor Specialization (Heavy), Armor Specialization (Medium), Blind-Fight, Combat Expertise, Divine Power, Divine Shield, Dodge, Exotic Weapon Proficiency, Extra Turning, Greater Two-Weapon Defense, Improved Combat Expertise, Improved Critical (any), Improved Initiative, Improved Parry, Indomitable Soul, Power Attack, Improved Power Attack, Toughness, Improved Toughness, Steadfast Determination, Weapon Focus (any), Great Smiting, Epic Toughness, Epic Prowess, Great Wisdom, Great Charisma, Great Constitution, Great Strength, Epic Weapon Focus, Epic Weapon Specialization,

**They can also choose to pick a divine casting progression feat for either Cleric, Favored Soul, or Paladin. (if they qualify, must be at least 5 levels of the spellcasting class for cleric and 6 for paladin/favored soul) which will grant them a +1 casting level for 4/5 levels of Divine Champion.**

- **Smite Infidels:** At 3rd level, once per day the Divine Champion can imbue their weapon to harm targets opposite of their alignment. They can add a 2d6 magic bonus against their opposite alignment (or 1d6 vs evil/good if they are neutral) to their weapon. The spell lasts for 20 minutes.

- **Divine Wrath:** At 5th level, once per 2.5 minutes, the divine champion is capable of channeling the awesome fury of his patron deity, granting him and his party considerable bonuses in combat. They and their party gain +30 bonus hitpoints, +2 bonus to attack rolls, a +2 bonus to AC. The divine fury lasts for 30 seconds.