Holy Tectonian Purifiers (ORBAT)

## Doctrine:

Tectonian doctrine is like that of water and rushing waves you might stop the frist one the second one, but it will not stop coming till you are subsumed by the water. The Tectonian empire makes use fully of it’s endless waves of manpower to complete this goal. When the Tectonians go on the attack at first is the crest of the wave sharp, hard, and devastating. These are some of the hardest hitting forces in the the Tectonian empire with the best training, equipment and leadership. These forces do not just attack one point on a front line they hit everywhere all at once to break the enemy force and overwhelm the force before it can break the tide. While there will be main focal points of attack the force itself does not rely on a single point of breakthrough but choosing to attack the hardest defended point to break the enemy line of defense before flooding the waves on consripts in to then carry on the slow grind to victory, not though tactics but though drowning the enemy in bodies unlike what they have seen.

Ground warfare on the Tectonian empire is a logical follow on for the overall Tectonian doctrine, There are two main forces that the Tectonians use for attacking and defending the elite forces the most train well lead and equipped force and the consripts. The Elite forces are fruther broken down into two different forces SF and non-SF SF forces are used in two levels Strat and Tactical.

Strat level is via large fleets and formations to breakthrough into the Stratigtic dept of an emeny and force important assets off the frontline and to the rear allowing for the consript forces to breakthugh and push. Non-SF forces are more simular to regular ground troops and act as an assisting force to SF units while maintaining line of defense for consripts. Lastly are the Consripts, whose overall tactics are very simple attack, via overwhleming firepower and destory enemy positions then send wave after wave of troops well supported to overwhelm fighing postions.

The Air war for the tectonian Empire is simple is this regard, maintain overall Air control over the battlefield to allow for the conscirpts to push forwards without much trouble. In many ways this makes the Tectonian Air Force the most simliar to peer-nations only further having power do to the number of the Force overall.

The Tectonian navy further pushes this ide by making use of a strong battleline supported by carriers. The Tectonian battleline is also not just a singular line of ships or a single formation but an overlapping and flexible force which is able to adjust to the changing environment of the battlefield. Able to act and respond independent even if the battleline is breached or broken. But similar to the Ground forces the Navy as a split in training tactics and doctrine with the primary forces able to maintain and carry out this battle doctrine with secondary forces not so much.

## Manpower and Statistics:

Population: 220,000,000,000~

Manpower: 96,000,000,000~

* 6,000,000,000 (Draxxul)
* 3,000,000,000 (Hama)
* 12,000,000,000 (Praeton)
* 11,000,000,000(Marauder)
* 5,000,000,000 (Tauren)
* 1,000,000,000 (Lannite)
* 60,000,000,000 (Conscripts)
* 2,000,000,000 (Immortals)

Ground vehicles: 9,000,000

Ships: 8,000

## Ranks and Hierarchy:

The Tectonian High Council: A purification committee with a representative from each "chosen" council race. They are led by a High Councilor, who's race and origins are as of now unknown.

* "Chosen" (High Councilor)
* "Justice" (Draxxul Councilor)
* "Faith" (Hama Councilor)
* "Order" (Praeton Councilor)
* "Wrath" (Marauder Councilor)
* "Death" (Tauren Councilor)
* "Victory" (Lannite Councilor)

Tectonian Crusade leaders:

* The End
* Regret

ArcLords: Field officers among Tectonian forces, meant to help guide them, are assembled from all council species. They're cybernetically configured and joined to an exoskeletal suit, fusing their nevous systems to a set of robotic limbs. This not only enhances their fighting capabilities, but psionic abilities as well.

The Chosen Races: The chosen races make up the bulk of Tectonian regular forces. They are species who have proven themselves worthy to the Tectonians through one way or another. They're assembled from across the Gothic Constellation's east side, their homeworlds survivors of the billions the Tectonians have burned. They are indoctrinated with the history of their races now burned from memory, instead, all their destinies now lie to serve the father.

The "Swarmers": a term coined from those who have survived their onslaught, the Swarmers is a devestating living bioweapon developed by the Tauren council member "Death". A single spore can overtake a continent, a platoon can overwhelm a planet. They live only to kill and assimilate, their only downfall being that they're planet born. Thus, billions of spore are transported in small carriers and should a planet be deemed unworthy of a Tectonian campaign, a carrier is crashed into the planet and the infection begins. So far, thousands of worlds are currently festering with them, with tens of thousands now lifeless husks.

Tectonian Conscripts: Races deemed not worthy of being a council race are hereby sentenced to lifelong and species long servitude to the father. This means that they and every single member of there species young, old, big, small, are locked into iron suits and given ineffective weapons. They're the shore party, thrown in the billions at planets to soften them up for the chosen's advance. Many species have been driven to extinction from this doctrine, and many more will join them.

The Tectonian Immortals: *These members of the Lannites who have shunned the decadence of the priesthood or the awe-inspiring power of political office. These men willingly subject themselves to horrors that would make the BlackGuard Program blush. Their final task is to bathe in the Lava of a molten moon, like a baptismal ceremony, before they pick a new name and assume the role of as a faceless number. Such is the burden of being an Immortal.*

*They use only two weapons, a highly advanced plasma rifle that can fire specialized ammunition charges including Armor Piecing, High Explosive, Intoxicant Gas, Electromagnetic Pulses, and Mind Melt. Their other weapon is a bastarization of a Empire In Waiting Void Blade.*

*Their armor is of a special material, known only to the Empire In Waiting as Adamantium. A nearly unbreakable material, the very best the Gothic Constellation has to offer. They carry no oversheilding, as they do not need it.*

*They have no officers to lead them, for they are all designed and drilled to work as a team. They view power structures only as a means to control, and not be controlled by. They, however, have a small habit of playing kingmaker when a councilor position opens up...*

## Navy:

Navy
34x 600 PEMBAL turbolaser,
50x 250 PEMBAL point defense lasers
150x fighters (Kamazki)
Helium project shielding
Notes: Strong against MHD and Plasma, weak against Railgun
 Dreadnought
40x 600 PEMBAL LANCE
70x 250 PEMBAL point defense lasers,
300x fighters (Kamakazi)
Notes: Strong against MHD and Plasma, weak against Railgun
 Supercarrier
40x 600 PEMBAL LANCE
40x Point Defense PEMBAL Turbo Lasers
180x 40mm rotary cannons,
500x Fighters (Kamakazi)
Notes: Strong against MHD and Plasma, weak against Railgun
 Swarmer Carrier
Notes: Strong against MHD and Plasma, weak against Railgun