recursal/Fanatic-Fandom huggingface dataset:
Sandstone

Tough natural sandstone.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Sandstone**
50
 Quantum Extractor | **Sandstone**
50
2

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Radioactive Soil

This can't be safe.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Radioactive Soil**
50
 Quantum Extractor | **Radioactive Soil**
50
2

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Red Toy Block

A large stackable toy block.

## Recipe

1
Red Dye
1
 Crafted at Research Needed! Original: materials all | Money
25
1

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Silk Fibre

A bundle of silk fibres.

Can be found via extraction (see list further below).

There are no recipes for this item.

Note: Moth traps can be used to gather silk fibres

## Extraction

When used as input for extraction, this item has the following yields.

5
 Extraction Lab MKII | **Silk Fibre**
5
 Quantum Extractor | **Silk Fibre**
5
3

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Shoji Roof

A roof of Shoji design.

There are no recipes for this item.

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Slimetop

"Loves to vomit up slime. Great at dinner parties."

Poptops are a unique monster type, found generally in tranquil environments. They wander around aimlessly whistling to themselves, but when the player draws near they get aggressive, attacking with leaping bites and now, ranged slimy projectiles. Poptops are astoundingly adaptive, and have shown themselves to be quite resilient when faced with even the most extreme environments. Poptops are native to worlds of forest and tranquil environments, however due to the high demand for these creatures as pets, they have been spread to many worlds and planets they otherwise never would have been introduced too. This introduction of Poptops into different environments has lead to the recorded extinction of 300+ indigenous species, countless other wildlife, and lead to numerous biological adaptations and evolution within the species.

A slimy version of the Poptop, a Slimetop can be identified by the slime ichor leaking from it’s sickly green body, paired with two purple eyes. Slimetops have a unique tune that they whistle (Stardew valley?) and their eyes turn red when hunting. Slimetops are capable of walking along walls and ceilings. The orientation of the Slimetop is not guaranteed to be what you expect. The Slimetop vomits caustic acid after attacking, and can even fire globs of bile at range, aiding in hunting and digesting prey. Anything unfortunate enough to get caught in the vile substance produced my slimetops become afflicted with the “Slow” debuff, and are visibly covered in a green dripping liquids for a short time. Additionally, the Slimetop leaves pools of slime after attacking, covering everything in the vicinity with slime.

This monster does not possess a weakness (+50% damage taken) or a resistance (-50% damage taken) to any type of damage.

**Slimetops** can be found on Gelatinous and Strange Sea (plasmic fluid) planets and \_\_\_\_\_\_\_ biomes.

## Luna's Lab Notes

~ The Slimetop whistles a unique melody that shares a striking resemblance to the song "Stardew Valley OST - Spring (It's a Big World Outside)" from the game Stardew Valley. The song as reference:

https://www.youtube.com/watch?v=FO9WXi9gxQg

~ Slimetops constantly spawn slime and so this pet will flood, coat, and cover any indoor space with the sticky liquid. Very much not a cleanly pet. Take on a friends ship to upset them! Especially if they're Hylotl.

**Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/tree/master/monsters/walkers/poptopish/shocktop
Proto Gravel

Strangely colored gravel.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Proto Gravel**
50
 Quantum Extractor | **Proto Gravel**
50
2

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Robot Hen

There are some changes made to Robot Hens in FU. See the Robot Chicken page on Starbounder for info from the vanilla game. They are robotic and need to be fed from a trough in order to produce.

Robot hen eggs take 400s to hatch in the Incubator or 7000s without.

## Baby

* Diet: Diodia. Hunger time: 20 minutes.
* Max health: 40. Regenerates health.
* Capturable and relocatable.

**Monster ID:** furobothenbaby

## Adult

* Mate time: 60 minutes (10% chance of an egg once an hour)
* Diet: Robotic . Hunger time: 20 minutes.

* Poops Spare Parts and pees Oil.
* Max health: 80. Regenerates health.
* Immune to Tar and Black Tar.
* Capturable and relocatable. Captured monster is a Robot Hen Baby.

### Harvest chances

* 95% AA Battery

* 5% 10x Research

**Monster ID:** furobothen

## Sources

* monsters/farming/robothen/robothen.monstertype.patch
* monsters/farming/robothenbaby/furobothenbaby.monstertype
Resistance

Resistant to outside forces.

## Recipe

41
Carbon Dioxide(CO2)
4
Silicon (Si)
6
1

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Solar Tower

Solar Towers are used to produce a very large, quick, and infinite supply of Power to various machines found in the mod pack such as the Quantum Extractor, Powder Sifter, Ansible Network and much more. When provided with the proper amount of light, the Solar Tower produces 12u of power.

## Crafting:

### Power Station (Solar Tower):

* 6 Zerchesium Bar
* 6 Graphene
* 5 Advanced Circuit

## Mechanics

While the Solar Tower is in the world, it checks light levels and the environment and adjusts its output every 10 seconds based on the following criteria:

* If the Solar Tower is underground, submerged in liquid, obstructed by a wall, or in an area with a light level lower than 0.2, it does not produce power.
* If the Solar Tower is located below y=500, power output is equal to 4.8\*light level (full daylight and no artificial light sources produces a light level of 1.0).
* If the Solar Tower is located between y=500 and y=700, power output is equal to 9.6\*light level.
* If the Solar Tower is located between y=700 and y=900, power output is equal to 14.4\*light level.
* If the Solar Tower is located above y=900, power output is equal to 24\*light level.
* If power output would otherwise be larger than 15u, it is reduced down to 15u.

## Tips:

* Solar Towers are not capable of outputting their max power unless natural sunlight falls on them. This means all solar is less than ideal within your ship, and you can not cheat the power with artificial light sources. You can however store produced power in batteries, to be used at a later time. This (when combined with batteries) makes them sufficient for powering things you don't intend to use on a constant basis, but not for things that require constant power, such as automated factories, atmospheric generators, or hydro trays. For those applications, you are advised to invest in more constant power sources.
* If you must use Solar Power, the best place to do so is on an Eden World, where night is not as severe. They will have a period of reduced power, but they'll always produce some of it.
* In addition to batteries, it is recommended to further pair Solar Power with Wind Turbines as a further backup.
Proto-World

## Summary

These planets would seem to be the result of a bit of "mad science". They can be quite volatile with their frequent storms, some even dropping deadly Bio-Ooze instead of rain. This powerful poison can also be found in pools above and underground on these worlds.

However, despite the apparent dangers, Proto Worlds prove to be valuable to any spacefaring scientist. Proto Worlds are just about the only place one can find Protocite, as you would imagine. It can also be found in its liquid form here as well, both of which can be used to craft a multitude of tools, weapons, and so forth.

## Appearance

Proto Worlds are typically covered in tall trees and a large variety of plants. The soil and even the rock that forms the planet's surface have a uniquely colorful appearance unlike anything found on other planets. Almost everything you see on a Proto World is 100% Frackin Universe original.

## Dangers

Proto-Worlds are permeated with a strange sort of toxin that seeps in through exposed skin and drains the player's health.In order to survive long enough to gather Protocite, you must harvest the Vextounge plant for food, which when eaten will give the player temporary Proto-Poison immunity.

There are powerful and dangerous storms to watch out for as well as Bio-Ooze to avoid, even underground. Threat levels vary, but typically Proto-Worlds don't teeter much on the extreme end, with most being Moderate or Dangerous at worst. The lack of atmospheric dangers means that a careful adventurer can seek out Protocite fairly easily by digging underground and watching one's footing, drawing little attention from the local wildlife.

As mentioned, storms don't always drop Bio-Ooze but they will still cause damage both to the player and to plants growing on the surface. This will make collection of plants and fibres much simpler, but at the risk of taking damage from the storms.

## Codex description

These bizarre planets are not inhospitable, but the natural biological slime there can melt your flesh. Plus the slime storms, ew. And really, really weird plant life. But they are the only place to get the extremely valuable Protocite. You'll need it.

## Notable Features

You can find on these worlds Protocite and Trianglium.

## Location

Proto-Worlds can be found orbiting Radioactive Stars, Binary Stars, Temperate Stars and Dying Stars
Shadow Tainted

```
*This page could be improved!*

```

## Summary:

Shadow Tainted is a Frackin' Universe Status Effect. It is primarily the consequence of touching Liquid Aether without protection. Certain enemies (primarily found in Elder sub-biomes) can inflict this as well.

## Effects

When afflicted by Shadow Taint, a large area around the player will become very dark, making travel and mining risky as it will impair your vision, making falls and surprise attacks somewhat common.

If the player were to be emitting any light it would minimally counter this effect, with a light III augment making an area of approximately 5-6 tiles around the player only half visible.

NPCs are unffected by Shadow Taint. They will however have their health reduced in Liquid Aether until their health is reduced to zero, and then they will die.
Rad Grass Seed

This mutant strain of guam can filter any radiation.

Can be found in Jungle, Gelatinous, Proto-World, Irradiated, Rainforest, Snow biomes and Alien Desert, Irradiated Cavern, and Alien Forest minibiomes.

## Recipe

77
Immunization
12
Corrosive
3
Resistance
5
Miracle Grass
3
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Rad Grass Seed**
1
 Quantum Extractor | **Rad Grass Seed**
1
 Xeno Research Lab | **Rad Grass Seed**
1
1
Quint Jump

Five jumps is best jumps.

## Recipe

5
Nocxium Bar
5
???
3
1

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Rainforest Floor

Rich in beauty and leaves.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Rainforest Floor**
50
 Quantum Extractor | **Rainforest Floor**
50
4

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Red Flower

Item ID: flowerred

A flower with bright red petals. Useful for making dye.

There are no recipes for this item.

They can be found on Garden planets.

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Red Flower**
1
 Quantum Extractor | **Red Flower**
1
1

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Shortspear

**Shortspear** is a one-handed procedurally generated melee weapon model. It can be common, uncommon, and rare.

## Base Statistics

* **Base DPS:** 5.5-6.0 health/s (Common/Uncommon), 5.7-7.0 health/s (Rare)
* **Fire Time:** 0.72-1.05 seconds between 1x-damage attacks (~1.0-1.4 1x-damage attacks/s)
* **Combo Progression:**
	+ **First Strike:** 0.5x damage, 9 default knockback
	+ **Second Strike:** 0.6x damage, 9 default knockback
	+ **Third Strike:** 0.7x damage, 9 default knockback
	+ **Fourth Strike:** 0.8x damage, 8 default knockback
	+ **Fifth Strike:** 1.2x damage, 12 default knockback
* **Knockback Range:** 7-10 (Common), 6-12 (Uncommon), 7-15 (Rare)
* **Crit Chance:** 1% (Common/Uncommon), 2% (Rare)
* **Base Crit Damage Bonus:** +2 damage

## Elemental Damage

Uncommon and rare Shortspears are assigned one of seven elements (non-physical damage types) on generation. For all elements, only rare Shortspears will inflict the appropriate elemental status effect with the primary attack.

* **Fire:** Inflicts Burning
* **Ice:** Inflicts Frost
* **Poison:** Inflicts Poisoned
* **Electric:** Inflicts Electrified
* **Radiation:** Inflicts Radiation Burn
* **Shadow:** Inflicts Shadow Gas
* **Cosmic:** Inflicts -Armor debuff

## Special Attacks

Shortspears, like most one-handed weapon types, cannot generate with any special attacks.
Red Sandstone Block

Tough sandstone.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Red Sandstone Block**
50
 Quantum Extractor | **Red Sandstone Block**
50
3

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Quantum Processor

Top-of-the-line computing power.

It can be unlocked via the Engineering section of research. Its recipe will require 1,600 research, 10 Silicon Boards, and 10 Protocite Bars to learn.

## Recipe

4
Protocite Bar
2
2

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Shadowroot Seed

Shadowroot temporarily increases your crit bonus damage.

## Recipe

5
Skeletal Structure
2
Potent Mutagene
1
Plageus Nodule
2
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Shadowroot Seed**
1
 Quantum Extractor | **Shadowroot Seed**
1
5

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Rotting Anglure

"This type of anglure spews noxious gas. Charming."

The Rot Anglure is a medium sized creature akin to it's relative the Anglure. Adapted to environments of madness and twisting mutation, this creature also hunts through deception using it's bio-luminescent stalk atop its head to lure in prey. The Tar Anglure has developed a sickly ashy yellow hide to help it blend in with it's environment. More-so, the Rot Anglure has also developed a tail that assists it in balancing and climbing the slippery gore fields of it's home. There are not many lights in the areas these creatures live, and so the presence of their bio-luminescence attracts all sorts of creatures to them - easy hunting. Be wary of a glowing light in the middle of a dead of night for it might just be your end rather than your salvation.

The Rot Anglure attracts prey by swaying it's maddening red lure in a dizzying pattern, seemingly capable of putting most creatures in a trance that results in the prey shambling toward the Rot Anglure without even their knowing. When close enough to prey, the Rot Anglure will exhale toxic yellow gas, that poisons and decays a targets organs from the inside. While not the most dangerous of attacks, it is when you are attacked at night, and at your most desperate when these creatures tend to strike. This is what makes an Anglure so deadly..

**Rot Anglures** can be found on any kind of Atropus and Nightmare Atropus planets.

## Luna's Lab Notes

~ The Rot Anglure lets off an eerie light red glow that has a similar shining pattern as flashlights in game. Extraordinarily creepy in dark environments given it fills an area with a light foggy mist effect.

~ Intriguing enough, the sprite-sheet in this creatures file shows a sickly yellow skinned, red eyed anglure however when this creature is encountered in game, it has a crimson shell and dull red eyes. It is unclear what purpose the alternate sprite-sheet serves as it is not currently in use. A shame as I find it looks better than the one currently being used by the Rot Anglure.

**Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/monsters/walkers/anglureish/anglure2/anglure2.monstertype
Red Honeycomb Block

A block of red honeycomb.

## Recipe

1
10

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Red Honeycomb Block**
50
 Quantum Extractor | **Red Honeycomb Block**
50
4

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Ravager

"Something about the way it limps makes you feel uncomfortable."

**Ravager** is a unique monster found in Eldritch Field minibiomes, Elder Core, Atropus, and Nightmare Atropus worlds.

The Ravager is hostile to all travellers and colonists. It attacks by leaping in the direction of its target, slicing anything in its path with an arm and leaving a trail of non-damaging cloud particles. This attack is telegraphed by the Ravager raising an arm for a split second and creating a glimmer effect before attacking. It can also use this attack vertically, being able to hit targets directly above it.

Upon death, the Ravager splits into several bouncing flesh projectiles that deal Poison damage and inflict Insanity.

As the Atropic subspecies of the Orbide monster family, the Ravager also retracts into a clamshell-like orb when idle. It also shares the same drop pool as common Orbides.
Refined Ferozium

Ore for refined ferozium is primarily found on planets orbiting frozen stars.

## Recipe

2
1

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Scaveran Reptar

"The scaveran enjoys raw flesh and sleeping."

The Scaveran Reptar is one of the many raptor types that inhabit Primeval Forests. Though rare, they also spawn in bogs. Quick and deadly, this creature combines leaping bites, razor sharp swiping claws and tenacity to bring down foes. This variant of raptor has adapted to hunting on many types of worlds, typically choosing flat plains in which it can easily spot prey to hunt. The spines on the Scaveran Reptar serve as a defense mechanism, used primarily as protection from larger predators. Upon spotting prey, the Scaveran Reptar let's out a deep call, signaling the hunt.

This creature is capable of a fast sprint, able to close distance to unsuspecting prey with ease. The Scaveran Reptar is capable of leaping at targets to catch prey in the air. It is advised to fight on the ground as the leap occurs less often to grounded targets, and can deal significant damage compared to it's grounded bites. Additionally, when attacking a single foe, this raptor excels, however becomes quickly distracted and disoriented when more than one meal presents itself.

All raptors are found on any form of Primeval Forest planets.

## Professor Luna's Lab Notes

~ This creature's assets are pulled from the game Radiant Historia - which the raptor like creature appears as a monster called the "Basilisk". The original sprite-sheet used can be found here: https://www.spriters-resource.com/ds\_dsi/radianthistoria/sheet/61678/

~ Spends little to no time in one place, and remains constantly on the move. Due to this, seeing this creatures idle animation is a rare sight.

~ This raptor seems to be a different project than the more common furaptor types found on Primeval Forest planets. In fact, this raptor is the only variety that may also be found on different types of planets - That I have yet to identify...

'''Source:'''

https://github.com/sayterdarkwynd/FrackinUniverse/tree/master/monsters/walkers/reptar
Rice Seed

Boil it, fry it, throw it at a bride. Rice! For all your culinary needs.

## Recipe

2
Tissue Culture
6
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Rice Seed**
1
 Quantum Extractor | **Rice Seed**
1
7

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Shadow Planet

## Summary

These worlds can only be found orbiting in Black Stars.

## Navigation Console

A shadow world that seems to block our scanners. Whatever is down there, it's likely rather dark. Potentially Lethal!

I get no readings of whatsoever off of this shadow world, but it appears there will be little light on the surface to speak of. Potentially Lethal!

This shadow world prevents any and all scans Use extreme caution when travelling.
Reliraptor

"It's a freakin' dinosaur!"

The Reliraptor is one of the many raptor types that inhabit Primeval Forests. Hunting coast lands and areas where dense fog rises. This creature blends into misty environments with it's naturally blue hued hide. Built for the hunt, upon reaching the age of a juvinile, these creatures forgo their stealthy tactics. Now choosing to rush headlong and rely on their thick hide for defense and crushing jaws to bring down targets. Able to perform distant bite attacks, and leaping strikes which don't pose much more of a threat than it's standard charge or collision damage.

All raptors are found on any form of Primeval Forest planets.

## Luna's Lab Notes

~ The process of capturing and storing a monsters potential within capture pods is currently still a developing field. As it is now, the baseline for most creatures captured and stored within capture pods is around 50% efficiency when compared to their wildlife counterparts. Having less vitality and strength than when they roamed free. However, with the Reliraptor, their strength and vitality is reduced to a mere 20% of their wildlife counterparts upon capture.

~ Fiercely territorial, Reliraptors abandon their offspring at a young age and let them fend for themselves. If a Reliraptor encounters a baby raptor, even it's own offspring, the adult will attempt to hunt, kill, and eat the Baby. Below is a list of noted interactions among species raptor species.
Robot

## Description

Robots are introduced in Frackin Universe v5.0.21. Robots are crafted at the Machining Table  (Matter Assembler ) and each of them have their own function. Just explore and have fun!

## List

**Pending to update: Few more robots, looking for unlocked item. If anyone know please do let me know or update this table directly.**
Radioactive Rock

This can't be safe.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Radioactive Rock**
50
 Quantum Extractor | **Radioactive Rock**
50
2

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Sandstone Block

Tough sandstone.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Sandstone Block**
50
 Quantum Extractor | **Sandstone Block**
50
2

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Refined Aegisalt

Ore for refined aegisalt is primarily found on planets orbiting frozen stars.

## Recipe

2
1

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Rapier

**Rapier** is a one-handed procedurally generated melee weapon model. It can be common, uncommon, and rare.

## Base Statistics

* **Base DPS:** 5.0-5.5 health/s
* **Fire Time:** 0.4-0.7 seconds between 1x-damage attacks (~1.4-2.5 1x-damage attacks/s)
* **Combo Progression:**
	+ **First Strike:** 1.0x damage, 10 default knockback
	+ **Second Strike:** 0.6x damage, 8 default knockback
	+ **Third Strike:** 0.8x damage, 9 default knockback
	+ **Fourth Strike:** 0.7x damage, 8 default knockback
	+ **Fifth Strike:** 0.4x damage, 9 default knockback
	+ **Sixth Strike:** 1.2x damage, 12 default knockback
* **Crit Chance:** 1% (Common), 2% (Uncommon), 3% (Rare)
* **Base Crit Damage Bonus:** +2 damage (Common), +3 damage (Uncommon), +4 damage (Rare)

## Elemental Damage

Uncommon and rare Rapiers are assigned one of seven elements (non-physical damage types) on generation. Neither uncommon nor rare Rapiers inflict elemental status effects.

* **Fire:** Inflicts Burning
* **Ice:** Inflicts Frost
* **Poison:** Inflicts Poisoned
* **Electric:** Inflicts Electrified
* **Radiation:** Inflicts Radiation Burn
* **Shadow:** Inflicts Shadow Gas
* **Cosmic:** Inflicts -Armor debuff

## Special Attacks

Rapiers, like most one-handed weapon types, cannot generate with any special attacks.

## Debug

Item IDs follow this logic fu<weapon tier>rapier

**Example itemName**: fucommonrapier
Refined Violium

Ore for Violium is primarily found on planets orbiting frozen stars.

## Recipe

2
1

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Pure Honey

A measure of sweet, sweet honey.

Can be found via extraction (see list further below).

There are no recipes for this item.

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Rainbow Sand

Rainbow-hued sand.

There are no recipes for this item.

Can be obtained by pouring some Bio-Ooze over some Liquid Protocite

## Extraction

When used as input for extraction, this item has the following yields.

50
2
Glass
 Extraction Lab MKII | **Rainbow Sand**
50
2
Glass
 Quantum Extractor | **Rainbow Sand**
50
4
Glass
2

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Red Sand

A fine glittering red sand. Could probably be made into glass!

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
1
Glass
 Extraction Lab MKII | **Red Sand**
50
1
Glass
 Quantum Extractor | **Red Sand**
50
3
Glass
2

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Semi-Automatic Pistol

**Semi-Automatic Pistol** is a one-handed procedurally generated ranged weapon model.

It can be common, uncommon, and rare. Common Semi-Automatic Pistols will shoot bullets, while uncommon and rare ones will shoot elemental plasma shots.

Note: though Pistols (re-named to Semi-Automatic Pistols in Frackin' Universe) are in vanilla *Starbound*, their characteristics are modified significantly in Frackin' Universe. For the original characteristics, consult the official *Starbound* wiki, Starbounder (http://starbounder.org/).

## Base Statistics

* **Base DPS:** 5.5-6.0 health/s (Common), 6.0-6.5 health/s (Uncommon/Rare)
* **Fire Time:** 0.25-0.75 seconds between shots (~1.3-4.0 shots/s)
* **Energy Usage:** 16.5-18.0 energy/s (Common), 18.0-19.5 energy/s (Uncommon/Rare)
* **Knockback:** 4-8 (very weak to weak knockback)
* **Crit Chance:** 3%
* **Base Crit Damage Bonus:** +1 damage (Common), +2 damage (Uncommon), +3 damage (Rare)

## Elemental Damage

Uncommon and rare Semi-Automatic Pistols are assigned one of seven elements (non-physical damage types) on generation. For all elements, only rare Semi-Automatic Pistols will inflict the appropriate elemental status effect in addition to dealing elemental damage.

* **Fire:** Inflicts Burning
* **Ice:** Inflicts Frost
* **Poison:** Inflicts Poisoned
* **Electric:** Inflicts Electrified
* **Radiation:** Inflicts Radiation Burn
* **Shadow:** Inflicts Shadow Gas
* **Cosmic:** Inflicts -Armor debuff

## Special Attacks

Semi-Automatic Pistols, like most one-handed weapon types, cannot generate with special attacks.
Shadowtop

"A terrible mutation of the poptop. Aggressive and dangerous."

Poptops are a unique monster type, found generally in tranquil environments. They wander around aimlessly whistling to themselves, but when the player draws near they get aggressive, attacking with leaping bites and now, ranged balls of tar and enhanced aggressive behavior. Poptops are astoundingly adaptive, and have shown themselves to be quite resilient when faced with even the most extreme environments. Poptops are native to worlds of forest and tranquil environments, however due to the high demand for these creatures as pets, they have been spread to many worlds and planets they otherwise never would have been introduced too. This introduction of Poptops into different environments has lead to the recorded extinction of 300+ indigenous species, countless other wildlife, and lead to numerous biological adaptations and evolution within the species.

A shadowy version of the Poptop, a Shadowtop can be identified by it’s nearly invisible, translucent body and eerie glowing red eyes and mouth. The Shadowtop runs, jumps, and lunges significantly faster, and farther than an average poptop, making this variation particularly deadly and tricky to deal with. The Shadowtop can also launch balls of tar at enemies, dealing low damage but inflicting the “slow” debuff. While afflicted by this debuff, a target will visibly drip blackish purple ichor until the effect wears off.

**Shadowtops** are found in the \_\_\_\_\_\_\_ planets and Aether Sea biomes.

## Luna's Lab Notes

~ The Shadowtops whistles a unique melody that shares a striking resemblance to the "....." song from the .... ***(If someone could listen too, and identify the tune uploaded I can update this page with the info)*** The song as reference:

~ These little creatures leap farther, and charge faster than all of their other kin, making them one of the most dangerous species to encounter - especially at night given their natural ghostly visage.

~

 **Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/tree/master/monsters/walkers/poptopish/shadowtop
Raw Sewage

A disgusting pile of sewage. Lovely.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Raw Sewage**
50
 Quantum Extractor | **Raw Sewage**
50
4

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Silver Ore

It's silver. Can be used for smelting.

Can be found via extraction (see list further below).

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Silver Ore**
1
 Quantum Extractor | **Silver Ore**
1
8

## Arc Smelter Yield

* 65% Silver Bar
* 10% Silicon
* 10% Mineral Sample

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Protocite

A unique element found only on Proto-Worlds.

Can be found via extraction (see list further below).

Can be found via centrifugation (see list further below).
There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

4
 Extraction Lab MKII | **Protocite**
4
 Quantum Extractor | **Protocite**
4
10

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Slime Blob

A blob of green slime. Slime Blobs can be extracted to yield Goo, and are sold by Slime Merchants. After first extraction to award Goo, The Recipe for Goo is available from the Bio-chem lab (20 Slime Blobs for 1 Goo).

## Extraction

When used as input for extraction, this item has the following yields.

20
1
Hydrogen (H)
1
Goo
 Extraction Lab MKII | **Slime Blob**
1
1
Hydrogen (H)
 Quantum Extractor | **Slime Blob**
1
4
Hydrogen (H)
2

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Rock Bricks

A crudely produced set of rock bricks.

## Recipe

4
20

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Shoji Beam

A beam of Shoji design.

There are no recipes for this item.

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Reed

A bunch of cut reeds.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Reed**
1
 Quantum Extractor | **Reed**
1
2

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Smooth Tomb Brick

Old bricks, polished to perfection.

## Recipe

20
 Crafted at Wooden Workbench | Timber
1
Paper
1
20

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Quarry

The **Quarry** is a fairly cheap auto-harvester of blocks. It does not require power to run, however providing power increases its 'strength'. allowing it to mine tougher blocks easier. it can be connected to an item network to automatically store the resources acquired. it must be placed on the top of three blocks (two for copper) and will extend till it hits a wall or its max length. it only mines blocks within the foreground however.

### **Recipe:**

#### Copper version:

1x Silicon Board

50x Oxygen (O2)

4x Electromagnet

6x Copper Bar

extends 9 horizontally and 32 vertically mining and area of 288 blocks

#### Iron Upgrade :

6x Iron Bar

50x Oxygen (O2)

1x Copper Quarry

4x Electromagnet

extends 16 horizontally and 62 vertically mining and area of 992 blocks

#### Titanium Upgrade :

6x Titanium Bar

50x Oxygen (O2)

1x Iron Quarry

4x Electromagnet

extends 24 horizontally and 88 vertically mining and area of 2,112 blocks

#### Densinium Upgrade :

6x Densinium Bar

50x Oxygen (O2)

1x Titanium Quarry

4x Electromagnet

extends 31 horizontally and 115 vertically mining and area of 3,565 blocks
Rough Stone

Rough, unrefined stone.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Rough Stone**
50
 Quantum Extractor | **Rough Stone**
50
4

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Skittles

The Skittles is a unique tier 4 Grenade Launcher, found in Chromatic world chests. The primary fire launches a medley of various grenade types. Some of these grenades will damage terrain, or cause status ailments and self damage to the user if they're too close

The secondary fire launches Magnorbs of varying number and type.

Both the primary and secondary fire are capable of being fired in a weaker, but faster and more energy efficient, rapid fire mode by holding shift.

Additionally, Skittles has several random features, including:

* Altered item card values (e.g. crit chance is "Taco %," and fire rate is relabeled "pets."
* Various text lines about Greg and Rainbows spouted by the weapon when fired,
* Causing enemies to spout said various text lines.
* Misfiring by saying "Kevin?" and doing nothing.
* Causing a localized music change.
* Granting a long lasting "Party Time" buff characterized by a red balloon to the user causing said music change to be localized on the player
Short-Barreled Shotgun

**Short-Barreled Shotgun** is a one-handed procedurally generated ranged weapon model.

It can be common, uncommon, and rare. Common Short-Barreled Shotguns will shoot bullets, while uncommon and rare ones will shoot elemental plasma shots.

## Base Statistics

* **Base DPS:** 7.5-8.5 health/s (Common/Uncommon), 8.0-9.0 health/s (Rare)
* **Fire Time:** 1.0-2.5 seconds between shots (0.4-1.0 shots/s)
* **Energy Usage:** 22.5-25.5 energy/s (Common/Uncommon), 24.0-27.0 energy/s (Rare)
* **Bullets per Shot:** 8-10
* **Knockback:** 10-20 (weak to average knockback)
* **Crit Chance:** 5% (Common), 6% (Uncommon), 7% (Rare)
* **Base Crit Damage Bonus:** +1 damage

## Elemental Damage

Uncommon and rare Short-Barreled Shotguns are assigned one of seven elements (non-physical damage types) on generation. For vanilla elements (Fire, Ice, Poison and Electric), only rare Short-Barreled Shotguns will inflict the appropriate elemental status effect on hit. For elements added by Frackin' Universe (Radiation, Shadow and Cosmic), both uncommon and rare Short-Barreled Shotguns will inflict the appropriate elemental status effect on hit.

* **Fire:** Inflicts Burning
* **Ice:** Inflicts Frost
* **Poison:** Inflicts Poisoned
* **Electric:** Inflicts Electrified
* **Radiation:** Inflicts Radiation Burn
* **Shadow:** Inflicts Shadow Gas
* **Cosmic:** Inflicts -Armor debuff

## Special Attacks

Short-Barreled Shotguns, like most one-handed weapon types, do not possess any special attacks.
Solar Panel

Solar Panels are used to produce a slow, but infinite supply of Power to various machines found in the mod pack such as the Quantum Extractor, Powder Sifter, Arc Smelter and much more.

## Crafting

The Solar Panel is crafted at the Power Station and requires

* 10 Tungsten Bar
* 10 Silver Bar
* 25 Silicon (Si)
* 1 Silicon Board
* 5 Copper Wire

## Mechanics

While the Solar Panel is in the world, it checks light levels and the environment and adjusts its output every 10 seconds based on the following criteria:

* If the Solar Panel is underground, submerged in liquid, obstructed by a wall, or in an area with a light level lower than 0.2, it does not produce power.
* If the Solar Panel is located below y=500, power output is equal to the light level (full daylight and no artificial light sources produces a light level of 1.0).
* If the Solar Panel is located between y=500 and y=700, power output is equal to 2\*light level.
* If the Solar Panel is located between y=700 and y=900, power output is equal to 3\*light level.
* If the Solar Panel is located above y=900, power output is equal to 5\*light level.
* If power output would otherwise be larger than 12u, it is reduced down to 12u.

It is also recommended that you pair these with Wind Turbines to help round out their power output.

## Trivia

* Solar Panels will work terribly with artificial light such as light produced from torches or lights found on your ship. Even Chromatic dirt placed in the background has been nerfed to not affect them much. This exploit once allowed easy power.
Small Temple Bricks

Dusty but finely crafted bricks.

## Recipe

20
10

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Ship Support

A wall support used in ship construction.

## Recipe

1
20

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Shoji Tile

Tiling of Shoji design.

There are no recipes for this item.

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Reproductive Boost

Rapid-breeding gives plants a serious edge.

Can be used as fertilizer in growing trays or hydroponics trays for +1 growth rate, +1 yield, -0.5 less fluid needed, and 1 less seed.

## Recipe

21
Nitrogen (N)
7
1

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Shoji Wall

A wall of Shoji design.

There are no recipes for this item.

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Regeneration Matrix

**Regeneration Matrix** is a powered object which heals all entities in its vicinity.

It requires 24W to operate. While sufficient electricity is supplied, all entities within 500 tiles are granted Atmospheric Healing, an effect which causes 1% of max health to be regenerated each second.

Learned from picking up Atmospheric Filter.

## Crafting

The Regeneration Matrix is crafted at the Power Station from the following materials:

* Durasteel Bar x40
* Nuclear Core x1
* Protocite Bar x20
* Dense Alloy x5
Solarium Star

Ore to make solarium stars is primarily found on planets orbiting fiery stars.

## Recipe

2
 Crafted at Atomic Furnace
2
1

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Smooth Stone

A thick plate of smoothe stone.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Smooth Stone**
50
 Quantum Extractor | **Smooth Stone**
50
4

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Purple Orchid

That's a nice rich purple, right there.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Purple Orchid**
1
 Quantum Extractor | **Purple Orchid**
1
 Xeno Research Lab | Purple Orchid
1
 Advanced Xenolab | Purple Orchid
1
1

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