Harvest Run

**Harvest Run** is the primary mode of gameplay in *After the Fall*, and the mode which the game's story revolves around. In this mode, a squad of four runners are dispatched to a "harvest site" to kill congregated snowbreed and collect harvest from the corpses.

## Maps

The following maps are available in Harvest Run mode:

* Skid Row
* Chinatown
* Union Tower
* Quarantine Zone
* Relay Tower

## Gameplay

A squad of up to four players with AI-controlled bots filling in for missing players begin in a safe room and receive a briefing from Luna or Frank once all players that could connect to the host are loaded in. Players can check their equipment and purchase consumables they might want from the Harvest-O-Matics, and when all players are ready, someone can hit the big red button at the exit door to proceed.

### Difficulty

Harvest Runs can be run on one of four difficulties. The difficulty will affect how tough snowbreed are through health multipliers and presence of ice armor, how many snowbreed are spanwed, how quickly snowbreed can complete their attack animations, and rewards that can be earned.

### Horde Encounters

The map has a number of areas where entering may trigger a horde attack. When this happens, sprawl will creep in to block forward progress, any husks in the area will move to attack, and mobs of more husks will begin to spawn from predetermined locations in waves - these can be holes in walls or ceilings, debris littering the landscape, rooftops, etc. In addition, one mutated snowbreed may spawn in with a wave, with the chance of this happening increasing on higher difficulties.

When players have taken out most of a wave, another may begin. An encounter can last for anywhere between one to many waves depending on selected difficulty and luck. Once the players have cleared all waves of the encounter, the sprawl blocking the path will reveal its weak points, and players may shoot at them to clear the sprawl and proceed.

### Item Spawns

Each map has a number of predetermined locations where ammunition, equipment, floppy disks, keycards, and locked drawers may spawn, and which locations are populated is randomized on each run. In addition, there are also frozen runner remains scattered throughout the level, the ice statues usually holding handguns, pipe bombs, and juice boosters for runners still alive to take.

Runners should be on the lookout for floppies during a run, as they will unlock new weapon upgrades and mods. Newer players will appreciate finding keycard rooms as they will contain more powerful weapons they may not have unlocked yet.

### Finale

At the conclusion of most runs is a finale event that requires all runners to be present to trigger. The exact events of a finale are based on the narrative purpose of the level, but all share the common theme of fighting off multiple large waves of snowbreed with some sort of complication such as a smasher attack.

When the players have cleared the last wave of the finale, in most cases a door will open to a room with four arcade cabinets with a single button. Pressing the button will end the run, granting all players the floppy disk guaranteed for their chosen difficulty.

### Results Screen

The players will be put into a void with a screen before them showing the results of their run. First, total harvest earned by the player, plus bonuses for things like time spent, accuracy, and not being frozen. Found floppies will be decrypted and the resulting blueprints will be shown, with each player receiving rewards from rolls unique to them. Then a scoreboard will be shown, comparing all players' harvest gathered, damage output, accuracy, headshot count, how many times they were frozen, and how many times they unfroze a player.