recursal/Fanatic-Fandom huggingface dataset:
Bullet Dancer

* Content
* Art

The Bullet Dancer is a Generic Hero Class resin miniature.

## Store Description

The Bullet Dancer is the result of a collaboration between Adam & Lokman, exploring some well established tropes in fantasy art. Originally intended as a small line of Generic Hero Classes, the results were so compelling and un-generic, each hero's appearance told so many exciting stories that we wanted to integrate them into the KD world but so far nothing concrete has emerged.

In the Bullet Dancer's town, the lighting of the torches in the square invites the duelist to the stage. The rhythmic stamping, punctuated by jangling spurrs and the syncopated shouts of duelist calling shots. The gunslingers of the town are prideful masters honing their highly individualized styles. Duels are held using specially crafted blanks that explode in riotous discharge of finely ground colored powder. Disgraced novices leave the stage coated in a humiliating sheen of jewel toned colors. Hygeine[*sic*] and the obsessive clothes washing to erase the shame of lost duels keeps the nearby watering hole alight with gleaming color.

## Contents

* 1 x Resin Bullet Dancer
* 1 x Hard Plastic Kingdom Death 30mm round base & insert
* Large matte print of the original concept artwork on heavy card stock
* Character art card

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Crest Crown

## Affinity Bonus

Crest Crown is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

: If insane, reshuffle the hit location deck.

 Affinity Bonus: When you depart, gain +1 insanity and +1 survival for every  you have.

## Crafting Requirements

The Crest Crown may be crafted once the Plumery settlement location has been built.

### Cost

* 1x Phoenix Crest
* 6x Organ
Worldist

AI Generated with Gencraft

## Description

A religion that it's core belief is that portals are their link to the deity.

## History

“Worldism was founded in 2527, inspired by Tellon Blaze’s shining example of personally visiting every colony world of humanity.”

## Traditions

### Saints

Because they gave humanity all of the worlds:

* Thaddeus Alexander Wallam-Crane
* Thaddeus Ignatius Wallam-Crane
* Thaddeus Paul Wallam-Crane

After Drago Tell Dramis saved one of the Worlds of Humanity, there was much debate about venerating him as a saint, but it was decided not to.

### Pilgrimage

While on their pilgrimages to a planet they will wear a long navy-blue hooded cape with a clasp depicting one of the planets, known as a "Hundred Worlds Cloak"

When greeting another pilgrim, they will ask each other *"What is your number?"*, meaning how many planets have you visited. Suitable responses are on the line with *"I am young in wisdom; my number is forty-three.”* Forty-three indicates the number of planets that they have spent the minimum of seven days on. Unless one of them have visited a Hundred worlds, in which the reply will be *"that they have achieved wisdom but seek the perfection of a thousand worlds"*.

### Names

Worldists use historic star names for their children, such as Alcyone Pleiades.

## Military

Many Worldists join the military to be able to travel free and have free lodging at any military base.

## References

### Citations

1. ↑ 1.0 1.1 Edwards, Janet. Hestia 2781 (Drago Tell Dramis) (p. 199-200). Wallam-Crane Press. Kindle Edition.

### Bibliography

* Hestia 2781 (Drago Tell Dramis Book 2) (2021)
Cooking (Innovation)

### Used by

 Acid Storm Bleeding Heart Heat Wave Herb Gathering (Story Event) Nightmare Paella Showdown: Lonely Tree Spidisisyphus

Cooking (Innovation) is an innovation card found within the Kingdom Death: *Monster* Core Game.

## Card Text

+1  (At the start of the Settlement Phase, gain +1 endeavor.)

**Survival Limit: +1**

  Cooking

 Spend 1 organ and 1 bone to cook stone nose gruel. During the next hunt phase, ignore Starvation.
Combo Claw

Combo Claw is a basic White Lion AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

### Pick Target

* closest threat, facing, in range
* closest threat, in field of view
* no target: sniff

### Move & Attack Target

If this attack deals damage more than once, draw .

### Persistent Injury

 Lost Hand: The White Lion stares sadly at its bloody stump. Any adjacent survivors gain +1 understanding, once per lifetime.
Century Greaves

Century Greaves is a gear card found in the Dung Beetle Knight Expansion. This is the uncalcified version of Calcified Greaves.

## Card Text

-1 movement. Add 1 Armor
 Armor to all hit locations.

 Affinity Bonus: Add +1 to Ripple Pattern roll results.

## Crafting Requirements

The Century Greaves may be crafted once the Wet Resin Crafter settlement location has been built.

### Cost

 Nightmare Corn required

* 1x Scarab Shell
* 1x Beetle Horn
* 2x Iron
Boss Mehndi

Boss Mehndi is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

Boss is brave. While adjacent to you, insane survivors gain +1 speed.

## Crafting Requirements

The Boss Mehndi may be crafted once the Stone Circle settlement location has been built.

### Cost

* 1x Beast Steak
* 1x Bone

## Notes

* Even though the Boss Mehndi is a mehndi, it does not have the symbol keyword like other mehndis.
Crystal Firepit

**Crystal Firepit** is the Smog Singers Scout Discovery. It is found in the Gambler's Chest Expansion.

## Card text

Gain the **Smog Singers Tablet** scout gear.

A fragrant smell leads the scout to a smoking patch of broken stone faces and debris. Heat radiates from below. The survivors dig carefully, exposing a shining pit filled with tasty-looking charred vegetables that sizzle in the shimmering heat. Roll 1d10.

 3-5
 6-7
 8+
Cycloid Scale Shoes

Cycloid Scale Shoes is a gear card found in the Sunstalker Expansion.

## Card Text

 Affinity Bonus: : You are not a threat until you attack. If you have the priority target token, gain +2 survival and remove it.

## Crafting Requirements

The Cycloid Scale Shoes may be crafted once the Skyreef Sanctuary settlement location has been built.

### Cost

* 1x Cycloid Scales
* 1x Bone
* 1x Shadow Tentacles
Brave Dirndl (Gear)

Brave Dirndl is a pattern gear card found in the Oktoberfest Aya holiday white box expansion.

## Card Text

Once per lifetime, when you are a returning survivor and this is the only armor you are wearing, gain +1 courage . If your settlement has Song of the Brave, gain +1 permanent strength too!

## Crafting Requirements

In order to obtain the Brave Dirndl, survivors must complete the requirements found on the Brave Dirndl pattern card
Caratosis

An ability. Before making an attack roll, you may declare "Caratosis X" in a loud, booming voice. If you do, that attack gains X automatic hits. X cannot be more than your total red affinities. When the attack ends, gain +X hunt XP.

When you trigger Age 2, gain the Beast of Caratosis secret fighting art.
Cyclops Knight

* Content
* Art

The Cyclops Knight is a limited release resin miniature.

## Store Description

The Cyclops Knight wears its mastery on its ornate sleeves, decorative epaulets, and elaborate footwear. A breathtaking, walking testament to its skill.

Outside the Cyclops workshop, a perpetual queue disappears into the distance. Vassals weighed down with riches offered by their masters, striking heroes with exquisite physiques, and the desperate woe-begotten sometimes live for decades on the line. Even children will inherit spots on the line from their parents. Each believes that the Cyclops Knight's weapons can cut a magnificent new fate for the wielder. From these adherents the Cyclops Knight will extract its strange, seemingly arbitrary price. An ear, flasks of tears, years of life, lobes of liver; the master finds the materials for its craft waiting at the door.

## Contents

* 1 x Resin Cyclops Knight
* 1 x Hard Plastic Kingdom Death 50mm round base & unique resin insert
* Large matte print of the original concept artwork on heavy card stock
* Character art card

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Constellation

Constellations are powerful upgrades available only to the People of the Stars. The exact constellation gained depends on which 4 Dragon Traits were used to complete a row or column on their survivor record sheet. For example, a survivor who triggers the event by having the Oracle's Eye ability, the Unbreakable fighting art, 3+ strength, and 9+ courage, gains the Goblin constellation.

Survivors can only have one constellation. Once a survivor has gained a constellation, they no longer record new Dragon Traits on their record sheet. If a survivor would gain two or more constellations at the same time, they choose which of them to gain.

The settlement can have multiple survivors with the same constellation. For example, a survivor with the Sculptor constellation that is alive within the settlement, does not prevent additional survivors gaining that constellation.

## List of Constellations

* Absolute
* Gambler
* Goblin
* Reaper
* Rust
* Sculptor
* Storm
* Witch
Clever Ploy

Clever Ploy is a White Lion hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

### TRAP! - Reshuffle Hit Location Deck

The attacker is caught in the White Lion's ruse and is savagely mauled.

Attacker is doomed. Perform Basic Action, target the attacker.

Doomed: You may not spend survival until this card is resolved.

Trap Reminder Rules!

A Trap cancels all the attacker's hits and ends their attack. When a Trap is drawn, a knocked down monster will stand.

After a Trap is performed, reshuffle all hit location cards, including the Trap card.
Celestial Gauntlet

Celestial Gauntlet is a Tyrant hit location card found in the Dragon King Expansion.

###  Wound

Perform **resonate**, target the attacker.

**Resonate**: Target suffers 🟣 brain damage. If they suffer 5+ brain damage, they gain the Destined disorder.

###  Critical Wound

Archive any number of Gate terrain tiles on the showdown board. If 5 or more tiles are destroyed this way, the monster is knocked down.
Cycloid Scale Sleeves

Cycloid Scale Sleeves is a gear card found in the Sunstalker Expansion.

## Card Text

When you Shadow Walk and attack a monster from its blind spot, your weapon gains +1 accuracy and sharp for that attack.

## Crafting Requirements

The Cycloid Scale Sleeves may be crafted once the Skyreef Sanctuary settlement location has been built.

### Cost

* 1x Cycloid Scales
* 1x Bone
* 1x Small Sunteeth
* 1x Salt
Crush & Devour

Crush & Devour is a story event in the Kingdom Death: Monster Core Game rule book.

## Event Text

The survivor disappears, shrieking, into the Screaming Antelope's giant under-maw.

You are masticated.

### Masticated

Roll 1d10.

 7 - 10 | With a burst of ferocity, you fight back. Roll 1d10 on the table below.

 8+ | You are suddenly bitten by a pulsing organ. You tear it free! The monster suffers 1 wound. Gain the Second Heart strange resource and Regurgitate. Suffer 1 damage to the arms location.

### Regurgitate

Place Gobbled Up survivors in a free space adjacent to the monsters. Archive Gobbled Up and roll on the table below for each survivor.

 10+ | You vindictively attack on your way out. Gain the Flat Tooth Screaming Antelope resource. The Screaming Antelope suffers 1 wound.
Crimson Faulds

## Keywords and Special Rules

### Gained by

There are no known items that fit that criteria currently on this Wiki.

### Used by

There are no known items that fit that criteria currently on this Wiki.

## Crafting Steps

### Cost

* Pale Flesh
* Organ

Crimson Faulds is a gear card found in the Gambler's Chest Expansion.

## Card Text

When you **depart**, gain a bleeding token.

It requires one more bleeding token to kill you.
Choking Heat

File:Choking Heat.png
Choking Heat is a Flower Knight hunt event card found in the Flower Knight Expansion.

## Card Text

The survivors enter a heavily-forested area. Vined plants twist all around, exhaling putrid steam. The air is stiflingly humid and the survivors' armor chafes and lies heavy on their bodies. All survivors wearing armor at the body location roll on the table.

 6+ | Removing the body armor is a refreshing change of pace! Gain +1 movement token and reduce armor points at your body location by half (rounded up).
Logos

## Intro

Logos is the closest planet orbiting Klaus. It is a carbon planet with a crushing surface gravity of 3.11 G. It surprisingly has a thin atmosphere, likely because when Klaus went supernova, it blew away much of Logos's atmosphere, like Pneuma.

## Topography

Logos's topography consists of lakes of oil and gases like methane and ethane, separated by a few icy continents, and in the continents, there are some lakes too.
Cosmic Tentacle

Cosmic Tentacle is a Sunstalker hit location card found in the Sunstalker Expansion.

## Card Text

###  Reflex

Turn the monster to face the attacker. If you are in darkness, rotate the Sun Dial 90° clockwise.

###  Critical Wound

Gain 1 random Sunstalker resource.

Your attack separates a squirmy appendage from the monster!

 **Persistent Injury - Severed Tentacle**

Affects some AI cards.
Choking Smash

Choking Smash is a basic Gold Smoke Knight AI card found in the Kingdom Death: *Monster* Core Game. It was introduced to the Core game in the Kingdom Death: *Monster* 1.5 Update Pack.

## Card Text

### Pick Target

* farthest threat, in field of view, in range
* random survivor, in range
* no target: all is ash

### Move & Attack Target

The force of the blow creates a gust of searing, soot-filled wind. All survivors roll 1d10 and add their courage to stand their ground.

On a result of 7 or less, you give way. Suffer knockback 5 away from the monster and 1 hit for 5 damage.
Court Investigator

Court Investigator is a Generic Hero Class resin miniature.

## Store Description

Conjurers, illusionists, and magic artificers of all creeds enter covenants of exchange with the sources of their magic. Scoundrels may seek to circumvent the immense cost of magic by stealing it. Fiends may seek to abuse its power. These magical crimes are investigated and prosecuted by the Court. Court Investigators are often called to the scene of magical crime in foreign dimensions of existence and must be vigilant to follow local code and custom in higher planes and demonic underworlds.

## Contents

* 1x Court Investigator resin figure
* 1x Hard plastic 30mm round base and insert
* Large matte print of the original concept artwork on heavy card stock
* Character art card
* Signed and numbered authenticity note (if First Run)

* CI1.png
* CI2.png
* CI3.png
* CI4.png
* CI5.png
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Callused Thigh

File:Callused Thigh.png
A Manhunter Hit Location.

## Failure

Full move through the attacker.
All survivors passed over suffer Grab.

**Grab**: Place the survivor knocked down
in front of the monster.
They suffer
damage to a random hit location.

## Critical Wound

The Manhunter stumbles!

You may spend 2 survival to tackle the
Manhunter and knock the monster down.
Clinging Mist

Clinging Mist is a settlement event card found in the Kingdom Death: Monster Core Game.

## Card Text

The settlement is hidden behind a thick, green mist. Something about the
way the lantern light passes through it makes it seem alive. Roll 1d10.

 1 - 3
 4 - 7
 8 - 10
 **No** | **Returning survivors** must go on another hunt immediately (without departing or changing gear grids) or become the starting survivors for a new settlement, starting with the First Story Settlement Phase.
Cultivated Crypt

Cultivated Crypt is a Dragon King hunt event card found in the Kingdom Death: Monster Core Game.

## Card Text

You uncover a crypt littered with the preserved corpses of dragons. You may Defile the Crypt and draw up to 3 random Dragon King resources. Otherwise, gain +1 understanding and roll a random hunt event.

### Defile the Crypt

If you draw 1+ resource, the Dragon King begins the showdown with the Overheat mood in play.

If you draw 2+ resources, the Dragon King also begins the showdown with a +1 damage token.

If you draw 3+ resources, the Dragon King also begins the showdown with a +1 speed token.

Roll a random hunt event if you do not Defile the Crypt
Convalescer

Convalescer is a strain fighting art card found within the Echoes of Death 2 white box expansion.

## Card Text

Sympathy and tenderness elevate your care. Whenever you remove bleeding tokens, gain survival, or add armor points, increase this benefit by 1.

(e.g. if you use Bandages on another survivor, they remove up to 3 bleeding tokens.)

In contrast to your care, your attacks become more crude. They gain the club keyword.
Choreia

An innovation card found within the Spidicules Expansion.

## Card Text

  **Spider Dance**. Nominate a male and a female survivor and roll 1d10.

 10+ | The female survivor devours the male. The male survivor is dead. The female survivor gains half of the male's Hunt XP (rounded down), one of their fighting arts, and the Death Touch secret fighting art.
Bloodline

## Bloodline

### Bloodline consequences

Empire

An innovation card found within the Dragon King Expansion.

## Card Text

Newborn survivors inherit the following from their parents:

* The Oracle's Eye, Iridescent Hide, or

Pristine ability (choose 1)

* Half of one parents weapon proficiency levels (rounded up)

Add **bloodline consequences** to the innovation deck.
Cuddling Skeletons

Cuddling Skeletons is a Sunstalker hunt event card found in the Sunstalker Expansion.

## Card Text

While sifting through some suspicious mud you find a skeleton cradling the skeletons of an infant and a small monster. The area is not safe, and you only have enough time to investigate the cradling skeleton or the monster skeleton. Choose one and roll on the table blow.

Cradling Skeleton - event revealer rolls 1d10

 10+ | The skeleton is wearing something. Gain the Apostle Crown rare gear.

Monster Skeleton - event revealer rolls 1d10

 6+ | The monster has something useful. Gain 1 Small Sunteeth Sunstalker resource.
Chef (Male)

* Content
* Art

The Chef (Male) is a limited release resin miniature.

## Store Description

Chefs train from childhood to know the palate of a particular noble house by consuming a diet of table scraps and refuse. Each noble's favorite dishes reliably perfected through careful gustatory study. Great Game Hunters are so well nourished by their chefs that their bodies form dependencies on a chef's cooking. The health of a Great Game Hunter that loses their chef is sure to dwindle without an adequate replacement.

## Contents

* Resin Chef - Male
* Hard plastic Kingdom Death 30mm base and insert
* 6" x 4" Matte art print
* Character art card

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Combined Attack

Partners each spend
 and activate a weapon. They simultaneously make attack rolls, determing hits based on their individual accuracy. Draw hit locations for all hits together. Resolve hit locations one at a time. Partners choose which survivor attempts to wound each hit location (including the trap). Each partner may not make more wound attempts than the number of their attack rolls.

Limit, once per round.
Bone Eaters - Encounter Level 2

Bone Eaters - Encounter Level 2 is an encounter hunt event card found in the Gambler's Chest Expansion.

## Card text

Lantern Year: 8

The survivors' thoughts are drowned out by a series of pleasant-sounding notes. The Bone Eaters have returned to challenge the survivors again.

If any survivor has an instrument they play it in defiance, all survivors gain +3 survival.
Build

Build is an action that survivors may take at certain settlement locations during step 7 of the Settlement Phase. Typically, a new location is built in exchange for resources and endeavors. When a new location is built, place that settlement location in the play area and add the new location to your settlement record sheet. This is a permanent addition to your settlement.
Bone Storm

Bone Storm is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

Mighty winds tear across the landscape, collecting chips of stones and skeletal remains. The survivors huddle together on the outskirts of the storm. They may either brave the storm or wait it out.

**Brave the storm**: all survivors gain +1 courage and suffer 1 event damage to 3 random hit locations. Archive all fragile gear.

**Wait it out**: roll twice on the hunt event table before moving on the hunt board.
Kerbal Verse Wiki

**Welcome to the Kerbal Verse Wiki!**
The Kerbal Verse wiki aims at placing planet packs from KSP in a galaxy known as Kerbal Verse, similar to the milky way. The planets and stars will all become life-size and realistic. All planet packs that have stars aim to be included.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Celestial Resonator

Celestial Resonator is a Tyrant hit location card found in the Dragon King Expansion.

## Card Text

###  Reflex

Perform **resonate**, target the attacker.

**Resonate**: Target suffers 🟣 brain damage. If they suffer 5+ brain damage, they gain the Destined disorder.

###  Critical Wound

If 🟣 is 5+, the attacker gains the Frozen Star secret fighting art.
Celestial Scarred Heart

Celestial Scarred Heart is a Tyrant hit location card found in the Dragon King Expansion.

## Card Text

### Death Blow

The Tyrant staggers, clutching his chest as glowing ichor spills from the wound. A hush falls over the settlement as the survivors observe the slowly spreading smile on their fearsome benefactor's lips.

The one that dealt the killing blow is exalted by the Tyrant. They gain:
+1 permanent strength,
+2 weapon proficiency levels,
the Fated Blow fighting art,
and the Pristine ability.

Pristine: When you suffer a dismembered severe injury, ignore it and gain 1 bleeding token instead.
Cosmic Stalk Nipple

Cosmic Stalk Nipple is a Sunstalker hit location card found in the Sunstalker Expansion.

## Card Text

###  Reflex

Turn the monster to face the attacker. If you are in darkness, rotate the Sun Dial 90° clockwise.

###  Critical Wound

Roll 1d10. If the result is less than or equal to your courage, you find peace in the unknown and gain + survival. If you are Frenzied, cancel the effect and lose all positive tokens gained from it.
Celestial Test

Celestial Test is a Tyrant hit location card found in the Dragon King Expansion.

## Card Text

First Strike

The attacker suffers -1 strength to wound this location for each Dragon Trait they posses (up to -4).

###  Failure

The Tyrant is not impressed. The attacker is knocked down and gains 1 bleeding token.

###  Wound

The Tyrant smiles down upon you and rakes a clawed finger across your face. Gain a Scar, +1 permanent strength, and 1 bleeding token.

Archive this hit location.
Crater Lake

Crater Lake is a Lion God hunt event card found in the Lion God Expansion.

## Card Text

Cresting a hill, the survivors look down on a still body of water, perfectly round and unnaturally deep. Ominous lights move beneath the surface. If the survivors don't want to waste time moving around the lake, they may brave the deep. If they do, each rolls on the table.

 9+ | The water changes you. Gain the Legendary Lungs secret fighting art.

Roll a random hunt event if you do not brave the deep.
Carpet of Ticks

Carpet of Ticks is a Screaming Antelope hunt event card found in the Kingdom Death: Monster Core Game.

## Card Text

The ground is covered with a carpet of huge, writhing ticks.

Each survivor must try to fend off the swarm. Roll 1d10 and add your Hunt XP to the result.

On a result of 6+, you successfully smash the ticks away in a shower of gore.

Otherwise, on a result below 6, the ticks make you sick. Reduce your survival to 0. Roll 1d10. On a result of 8+, suffer a permanent -1 strength.
Butcher’s Mask

Butcher’s Mask is a Butcher hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Wound

The blow shocks the Butcher, knocking it off-balance. The Butcher staggers, gaining -2 toughness until the end of the round.

###  Failure

The Butcher effortlessly shoves the attack away.

Full move towards attacker. If the Butcher ends its movement adjacent to the attacker, they suffer knockback 5.
Blue Ring

Blue Ring is a gear card found in the Spidicules Expansion.

## Card Text

Unique, Accessory

 Affinity Bonus: If you are monster controller when the monster draws , draw 1 extra card. Select 1 to play and discard the other.

## Crafting Requirements

The Blue Ring may be crafted once the Silk Mill settlement location has been built.

### Cost

 Legless Ball required

* 3x Eyeballs
* 2x Stomach
Broken Leg

### Gained by

 Crippling Misery Final March Pit Run Away (Story Event) Severe Leg Injury Table Titans in the Dark

### Cured by

 Applause Citrinitas Gilded Crown The Tomb Acanthus Doctor Bleeding Heart Crimson Vial Dead Weed Faces in the Sky Final March Life Pattern Pool of Secrets Puppet's Embalming Regeneration Suit Silk Surgery A Warm Virus Surgeon

An impairment. An ear-shattering crunch! Adjacent survivors suffer 1 brain damage. Suffer -1 permanent movement. This injury is permanent. and can be recorded twice.
Crackling Sunstorm

Crackling Sunstorm is a Sunstalker hunt event card found in the Sunstalker Expansion.

## Card Text

A mighty storm fills the horizon. If the event revealer has 3+ courage, you may chase the monster through the storm and roll on the table below.

1d10 - event revealer

 9+ | The lights are inspiring! The survivor with the lowest courage gains +1 courage.

Roll a random hunt event if you do not chase the monster.
Brain

The brain is a survivor location different from hit locations and represents a survivor's mental fitness. Since the human mind is fragile, there is only one injury level for the Brain (indicated by the light-lined unfilled box). Any damage beyond the light injury level results in a roll on the brain trauma table. The brain is only damaged by brain damage, and works in the same manner that armor points work for typical hit locations. One point of insanity negates one point of brain damage.
Counterweighted Axe

## Affinity Bonus

Counterweighted Axe is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

Reach 2

 Affinity Bonus: On a Perfect hit, monster suffers 1 wound, do not draw a hit location. Limit once per attack.

## Crafting Requirements

The Counterweighted Axe may be crafted once the Weapon Crafter settlement location has been built.

### Cost

* 2x Bone
* 1x Hide
* 1x Organ

## Notes

Prior to the release of Kingdom Death: *Monster* 1.6, the Counterweighted Axe's affinity bonus was not limited to once per attack.
Consuming Grass

Consuming Grass is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

Vibrant green grass grows in patches ahead of the survivors. Closer inspection of the delicate leaves reveals they are as sharp as any blade. Each survivor rolls 1d10. The lowest scoring survivor (or survivors, in case of ties) becomes a straggler. As the survivors carefully pick their way past the verdant hazards, the straggler stumbles into the brush. They roll 1d10.

If any survivor has a whip, a hasty tether is made. Add +4 to your roll.

 10+ | You stop your fall before it's too late.
Bug Patch

### Used by

 Bug Trap Golden Eyed King of 1,000 Years Showdown: Dung Beetle Knight Showdown: Screaming Antelope Showdown: Slenderman Vermin Obsession

## Terrain Tile

### Tiles per card

1

A terrain card found within the Kingdom Death: *Monster* Core Game.

## Card Text

: Roll 1d10 to **scavenge**. If carrying a Scavenger Kit, add +1 to the result.

 4+ | Gain 1 random vermin resource. Archive this terrain.

## Setup

Set up adjacent to the monster. (Unless otherwise stated in the showdown setup instructions.)
Bloody Eyes

Bloody Eyes is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The survivors find a trail of blood. It pools in the eye sockets of the stone-faced ground. The blood is still warm.

The event revealer may investigate and roll 1d10, or ignore the trail and end this event.

 7+ | The trail leads to your quarry! The monster is wounded from a previous battle. Start the showdown immediately. At the start of the showdown, the monster suffers 1 wound.

## Notes

* The huge box referenced in this hunt event is depicted in Lokman Lam's short comic at the end of the core game's rulebook. In this comic the red-headed survivor Aya is trapped in the box by a monster that resembles a giant hand made out of smaller hands.
Cursed

A gear special rule.

This gear cannot be removed from the gear grid for any reason. If the survivor dies, archive this gear.

## List of Cursed Gear

 Belt of Gender Swap Blue Lantern Death Crown Death Mehndi Hideous Disguise Husk of Destiny Mechanical Heart Needle Sword Regal Faulds Regal Faulds (Gambler's Chest) Regal Gauntlet (Gambler's Chest) Regal Gauntlet (Rare Gear) Regal Greaves (Gambler's Chest) Regal Greaves (Rare Gear) Regal Helm (Gambler's Chest) Regal Helm (Rare Gear) Regal Plackart Regal Plackart (Gambler's Chest) Regal Signet Ring Sleeping Virus Flower Thunder Maul Twilight Revolver Twilight Sword Visionary's Circlet Visionary's Shield Visionary's Sword
Chow Down

Chow Down is a basic Screaming Antelope AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

If there are no Acanthus Plants on the showdown board, discard Chow Down and perform Basic Action.

Full move the Screaming Antelope to the closest Acanthus Plant. If the monster ends its movement on or adjacent to an Acanthus Plant, it consumes it. Archive the terrain and perform heal 1d5.

Heal 1d5: Move the top 1d5 cards from the wound stack to the bottom of the AI deck without looking at them.

Place Chow Down on top of the monster AI deck instead of discarding it.
Bone Eaters - Encounter Level 1

Bone Eaters - Encounter Level 1 is an encounter hunt event card found in the Gambler's Chest Expansion. It is added to the hunt event deck by Missing Statue.

## Card text

Lantern Year: 2

You feel a stoic and threatening presence. You step off the trail and raise your lantern in awe, revealing anatomical perfection. Your bones ache with fear as you realize this is not a fight you can avoid!

(If you have not reached lantern year 2 or later, roll a random hunt event.)
Broken Lanterns

Broken Lanterns is a basic hunt event found in the Kingdom Death: Monster Core Game.

## Event Text

The survivors feel something crunching beneath their feet. The event revealer may choose to lower their lantern and investigate or ignore the sensation and continue their journey.

If they choose to investigate, the event revealer gains +1 courage and rolls 1d10. Otherwise, roll again on the hunt event table before moving on the hunt event board.

 9+ | The survivors uncover a long-abandoned lantern hoard. The forlorn sight fills them with dread, each survivor sets their insanity to 0. After composing themselves, each survivor scavenges 1 broken lantern basic resource; add them to settlement storage.
Bold

Bold is a story event in the Kingdom Death: Monster Core Game rule book.

## Event Text

In a single moment, your perspective changes profoundly.

Select the triumph corresponding to the current game phase. A survivor may only gain these benefits once a lifetime.

### Showdown Phase Triumph

The essential difference between man and monster is a gap no human can overcome. You accept this and tap into a deep well of deranged fortitude. Gain the following ability and roll on the table below.

**Stalwart**: Ignore being knocked down by brain trauma and intimidate actions.

 10+ | Gain +1 permanent speed.

### Hunt Phase Triumph

Expect the unexpected. You are prepared to face any mind-bending trials at a moment's notice. Where others may falter, you forge ahead, meeting the journey head on. Gain the following ability and roll on the table below.

**Prepared**: When rolling to determine a straggler, add your hunt experience to your roll result.

 10+ | Gain +1 permanent movement.

### Settlement Phase Triumph

In this fleeting existence, ever moment shared creates meaning. The bonds forged between survivors gives you hope. Gain the following ability and roll on the table below.

**Matchmaker**: When you are a returning survivor, once per year you may spend  to  Intimacy.

 10+ | Gain +1 permanent accuracy.
Burrow

Burrow is a Dung Beetle Knight AI card found in the Dung Beetle Knight Expansion.

## Card Text

Trait

**Burrow:** The monster dives into the ground. Select a random survivor. Unless they spend 4 survival, they suffer 1 random severe body injury and the ruptured muscles severe arm injury.

Then, place the monster on the survivor (avoiding the Resin Dung Ball).
Bored

Bored is a basic Phoenix AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

While Bored is in play, the Phoenix gains -2 toughness tokens.

Instead of drawing , Spiral Cyclone.

Spiral Cyclone: Survivors in the Eye of the Storm gain +1 insanity and +1 survival. All other survivors suffer damage equal to the monster's level, knockback 7, and bash.

**Eye of the Storm**

After Spiral Cyclone is performed, discard Bored and disdain.
Consume

A special rule. This consumable gear or resources may be ingested by survivors for a listed result. Some are archived after use.

## Uses for Consume

 2 Acanthus Plants A Warm Virus Active Thyroid Banquet Trees Black Harvest Black Lichen Blistering Plasma Fruit Brain Mint Bugfish Clean Water Compound Eye Cooking (Story Event) Crab Spider Crimson Vial Crippling Misery Cyclops Fly Dark Trader Dark Water Drifting Dream Fruit Fiddler Crab Spider Frenzy Drink Giant's Blood Gibbering Haremite Golden Eyes Hagfish Herb Gathering (Story Event) Hissing Cockroach Jagged Marrow Fruit Lonely Ant Lonely Fruit Love Juice Mammoth Backstrap Monster Droppings Monster Organ Nightmare Tick Perfect Organ Pituitary Gland Porous Flesh Fruit Rainbow Droppings Red Vial Screaming Brain Sickening Mess Stomach Stone Fountain Stout Kidney Super Food Sword Beetle Unlaid Eggs Venom Sac Weeping Faces Wooly Root
Cannibalize

### Used by

 Carnage Worms Corpse Dead Great Game Hunter Morgue See the Truth Signs of Battle Young Rivals

Cannibalize is an innovation card found within the Kingdom Death: *Monster* Core Game.

## Card Text

**Survival Limit: +1**

Whenever a survivor dies, draw 1 basic resource and add it to settlement storage. Do not gain a resource if a survivor is lost, ceases to exist, or is exiled.
Broken Hip

### Cured by

 Bed Applause Citrinitas Gilded Crown The Tomb The Throne Acanthus Doctor Bleeding Heart Crimson Vial Dead Weed Faces in the Sky Final March Life Pattern Pool of Secrets Puppet's Embalming Regeneration Suit Silk Surgery A Warm Virus Surgeon

An impairment. Your hip is dislocated. You can no longer dodge. Suffer -1 permanent movement. This injury is permanent, and can be recorded once. Gain 1 bleeding token.
Crack Skulls

Crack Skulls is a basic Lonely Tree AI card found in the Lonely Tree Expansion.

## Card Text

All survivors that are adjacent to another survivor suffer 2 damage to the head hit location, bash, and knockback 5 directly away from each other.

The Lonely Tree Bears Fruit in an unoccupied space closest to the monster, then performs Basic Action.
Brazen Bat (Pattern)

Brazen Bat is a pattern card found in the Halloween Ringtail Vixen holiday white box expansion. It is used to craft the Brazen Bat pattern gear card.

## Card Text

### Crafting Recipe

* 2x Bone
* 1x Dried Acanthus
* 1x Scrap

### Crafting Process

* Create a lathe with spare bones. A survivor with Rhythm Chaser cranks it.
* Use Scrap Smelting to heat lantern shards and place in a pile.
* Crush Dried Acanthus and mix with urine to create a sealant.
Bone Witch

Bone Witch is a story event in the Kingdom Death: Monster Core Game rule book.

## Event Text

One day, the exile emerged from the darkness. The settlement worried at the sound of her wailing chants. Everyone feared what mystery kept her alive in the dakrness all these years. Some could not resist asking.

All non-deaf returning survivors gain +3 insanity. The most insane returning survivor (or survivors in case of a tie) is inexorably drawn to the **Bone Witch** and must endeavor at the Witch Camp. Otherwise, during this settlement phase, any survivor may endeavor at the Witch Camp if they choose.

###  Witch Camp

Roll 1d10.

 5 - 7 | The Bone Witch mutters an alluring embrace of the awaiting darkness. Her stories stir strange yearnings in your bones. For being a patient listener, she offers to teach you something from the cost of 1 bone resource.
 8 - 10 | The Bone Witch whispers of the horrors and wonders she has seen, arming you with valuable wisdom. Gain +2 insanity, +1 understanding, and the Bone Whisperer secret fighting art.

If you roll a 10, and the settlement has the Guidepost innovation, the **Bone Witch** wanders over to it. The settlement is transfixed by a sense of danger. Effortlessly, the Witch plucks the weapon from the ground. Archive the Guidepost innovation.

As a consolation, she offers to teach the settlement something in exchange for 1 bone.

If you spend 1 bone, nominate 4 survivors. They gain the Monster Claw Style fighting art.

## Ways to Trigger

 Hands of Heat Principle: Conviction Principle: Society Umbilical Symbiosis Watched
Breakthrough

Breakthrough is a story event in the Flower Knight Expansion rule book.

## Event Text

For a brief instant, a weakness is found in the Flower Knight's seemingly impenetrable defenses.

With a ferocious blow, the survivor is able to overcome the Flower Knight's bird-like reflexes.

If the settlement has innovated Drums, the rhythm of battle is maddening! All survivors gain +2 insanity.

Seizing the moment, the attacker attempts to Breakthrough.

### Breakthrough

roll 1d10. Add the survivor's luck to the result.

 10+ | Pressing through, your senses sharpen until you are nearly overwhelmed. Gain the Fencing secret fighting art! All survivors gain +1 survival.

## Ways to Trigger

 Furious Riposte Hypnotic Deflection Retreating Feint
Crimson Armor

## Crimson Armor

```
 Crimson Helm Crimson Guard Crimson Dress Crimson Faulds Crimson Slippers
```

Crimson Armor is an Armor Set from the Gambler's Chest Expansion.

## Card Text

When you **depart**, gain + insanity.

Once per showdown, spend
 to add armor points equal to your bleeding tokens to all hit locations.

## Total Cost

* 1x Crimson Bone
* 2x Hide
* 3x Pale Flesh
* 2x Organ
* 1x Crimson Fin
* 1x Bone
Brilliant Tentacle

Brilliant Tentacle is a Sunstalker hit location card found in the Sunstalker Expansion.

## Card Text

If attacking from the light, suffer -5 strength when attempting to wound this location.

###  Failure

Attacker is slapped by a tentacle! They suffer +2 damage, knockback 12, and gain -1 accuracy token.

###  Critical Wound

Gain 1 Shadow Tentacles Sunstalker resource. Roll 1d10. If the result is less than or equal to your courage, gain +1 accuracy token.
Callused Elbow

File:Callused Elbow.png
A Manhunter Hit Location.

## Hit

If you hit with a whip, gain +3 strength
when attempting to wound this location.

## Wound

If the attacker is adjacent, they may spend
 survival.
If they don't, they suffer a
severe  injury with a +3 to the result.

## Critical Wound

You hit the Manhunter in the funny bone.

Draw another hit location and attempt to
wound it as normal.
Chef (Female)

* Content
* Art

The Chef (Female) is a limited release resin miniature.

## Store Description

Many Great Game Hunters would readily accept death before they accept a poor meal. Their travelling kitchens are obstinately impractical, able to produce a feast from home in the harshest circumstances. Rival houses know a surefire way to hamstring their competitors is to find a weakness in the kitchen. An extra-rich stew laying too heavy in the belly or a spoiled, gut-wrenching ingredient may be a hunters undoing. To this end, hunters shower their chefs with riches and keep the threat of grievous harm close at hand.

## Contents

* Resin Chef - Female
* Hard plastic Kingdom Death 30mm base and insert
* 6" x 4" Matte art print
* Character art card

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Boiling Resin Spit

Boiling Resin Spit is a Dung Beetle Knight AI card found in the Dung Beetle Knight Expansion.

## Card Text

### **Pick** Target

* closest knocked down survivor
* closest stinky threat, field of view, in range
* no target: **defensive spit salve**

### Persistent Injury effect

 **Broken Mouth**: The monster vomits chemicals all over itself. It suffers 1 wound and is knocked down.
Boxer

* Content
* Art

Boxer is a Generic Hero Class resin miniature.

## Store Description

The Boxer continues the collaboration between Adam & Lokman, exploring some well established tropes in fantasy art. Originally intended as a small line of Generic Hero Classes, the results were so compelling and un-generic, each hero's appearance told so many exciting stories that we wanted to integrate them into the KD world but so far nothing concrete has emerged.

The Boxer's people forage the papery substance founds in the claustrophobic nests of the giant golden-boned hornets. Shining with imperious light, paper made of the nest turns any writing on it from prophecy to fate.

Confrontations between hornets and invaders in the nest inevitably lead to the annihilation of the fragile paper, leading foragers to cultivate stealth. Unfortunately, the Boxer's bravado often left her scrapping wildly with hornets, leaving pitiful shreds of wasted treasure flapping on the hot winds.

After yet another disaster, she scrawled the number one on a speck of paper husk stuck to her bloodied fists.That is the moment, the Magnificent Contest of Fists came to be. Without hesitation, she raced to meet her destiny.

**Store Description 1**

The Boxer's people forage the papery substance founds in claustrophobic nests of giant golden-boned hornets. Shining with imperious light, paper made of the nests center turns any writing on it from prophecy to fate.

Confrontations between hornets and invaders in the nest inevitably lead to the annihilation of the fragile paper maze, leading foragers to cultivate a unique combat style. Utilizing large soft gloves and sharp upper body movements, ruinous puncture damage was minimized while hornets were knocked out, preventing their death pheromone from sending the nest into a destructive frenzy.

A maze nest is only completed once a year and the people hold a tournament to determine the select elites whom will have the opportunity to carefully wander its layered halls boxing their way to riches and fame.

**Store Description 2**

## Contents

* 1x Boxer miniature
* 1x Hard plastic 30mm base and insert
* Large matte print of the original concept artwork on heavy card stock.
* Character art card
* Signed and number certificate of authenticity (if First Run)

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Clang

Clang is a basic King's Man AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

The King's Man bangs its lantern halberd rhythmically against the ground.

### Intimidate All Survivors

All non-deaf survivors suffer 3 brain damage. If the settlement innovated Song of the Brave, they suffer 1 brain damage instead.

Full move the King's Man away from the most survivors. Turn to face the nearest survivor.

Place any discarded Battle Pressure cards on top of the hit location deck.
Chatter

Chatter is a basic Phoenix AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

When Chatter comes into play, draw .

A survivor that spends
 in the Noise Radius suffers 2 brain damage and doubles their age tokens.

**Noise Radius**

Once per turn, a survivor in the Noise Radius may attempt to comprehend the noise in their head. Roll 1d10. If the result is less than or equal to their understanding, they gain +2 insanity. Otherwise, they are knocked down.
Bone (Gear)

A gear keyword. Bone is one of the primary materials used to craft this gear.

## List of Bone Gear

 Acid-Tooth Dagger Antelope Mask Armor Spikes Ashen Shears Beast Hunter Helm Beast Knuckle Blast Sword Blood Drinker Blood Sheath Bloodglass Cleaver Bloodglass Dagger Bloodglass Katar Bloodglass Longsword Bloodglass Saw Bone Blade Bone Charm Bone Chibouk Bone Club Bone Earrings Bone Pickaxe Bone Sickle Calcified Greaves Calcified Juggernaut Blade Calcified Shoulder Pads Calcified Zanbato Cat Fang Knife Century Greaves Century Shoulder Pads Crimson Helm Crocbone Hammer Cruel Cleaver Death Mask Dense Bone Arrows Diamond Scab Katar Digging Claw Dragon Chakram Dragonskull Helm Dream Keeper Knife Drum of Hope Fear Spear Fingernail Whip Gaxe Giggling Scythe God Mask Green Helm Griswaldo Gusk Knife Heartseeker Hideous Disguise Hollow Sword Hooked Claw Knife Immortal Arm Lance of Longinus Lantern Festival Horn Lantern Festival Mask Lion Skin Cloak Lion Slayer Cape Lovelorn Rock (Gear) Lucky Cat Fang Knife Man Mask Master Bone Dagger Mighty Bone Axe Monster Tooth Necklace Ornate Bone Blade Oxidized Beast Katar Phoenix Mask Prism Mace Regal Faulds Regal Faulds (Gambler's Chest) Regal Gauntlet (Gambler's Chest) Regal Gauntlet (Rare Gear) Regal Greaves (Gambler's Chest) Regal Greaves (Rare Gear) Regal Helm (Gambler's Chest) Regal Helm (Rare Gear) Regal Plackart Regal Plackart (Gambler's Chest) Rib Blade Royal Decorations Royal Scalpel Rubber Bone Harness Saxe Scarab Circlet Scrap Bone Spear Scrap Shield Screaming Horns Shawl of Determination Skleaver Skullcap Hammer Sprinter Helm Sunring Bow Talon Knife True Lantern Halberd Unbreakable Zanbato Violet Phoenix Faulds Violet Phoenix Gauntlets Whistling Mace White Lion Mask Zanbato
Challenge

Challenge is an advanced Lion God AI card found in the Lion God Expansion.

## Card Text

When this comes into play, set the Lion God's trap
aside. Shuffle the hit location
deck and place it on top. Place the monster
in the center of the showdown board.

While **Challenge** is in play, do not draw .

While **Challenge** is in play, the Lion God
gains +4 toughness tokens.

When the Lion God suffers a wound,
archive **Challenge** instead of moving a
wound to the wound stack.
Brilliant Sunshark Belly

Brilliant Sunshark Belly is a Sunstalker hit location card found in the Sunstalker Expansion.

## Card Text

If attacking from the light, suffer -5 strength when attempting to wound this location.

###  Failure

The monster shrieks, causing colors to flicker. All survivors in the light suffer +1 brain damage.

###  Critical Wound

The monster vomits a torrent of fluorescent colors on you! Gain the priority target token. All survivors ignore First Strike until the end of the attack.
Corpse

Corpse is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The survivors are overcome by a sudden chill, their breath seizing in their lungs. The survivors' teeth chatter mercilessly. All survivors lose monster level survival. At the center of the sudden frost is a perfectly preserved corpse.

If the settlement has Cannibalize, the event revealer gains 1 random basic resource.

If the settlement has Graves, the event revealer examines the corpse and gains +1 courage and +1 understanding.

If the settlement has Momento Mori, the event revealer understands a little about what happened to the corpse. They gain 1 random fighting art.
Bloodletting

Bloodletting is an innovation card found within the Kingdom Death: *Monster* Core Game.

## Card Text

 **Breathing a Vein** - spend 1 resource and roll 1d10.

 8+ | Cured! Gain +6 insanity. You may remove one of the following:
- 1 disorder of your choice
- Warped Pelvis severe waist injury
- Instestinal Prolapse severe waist injury.
Bone Sickle

### Used by

 2 Acanthus Plants Banquet Trees Dead Weed Fertile Field Field of Arms Flesh Fields Grazing Field Herb Gathering (Story Event) Mineral Gathering (Story Event) Saliva Pools

Bone Sickle is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

After Hunt phase setup, place the Herb Gathering event on any hunt space.

## Crafting Requirements

The Bone Sickle may be crafted once the Bone Smith settlement location has been built.

### Cost

 Ammonia required

* 1x Bone
* 1x Leather