Civilization Eternal/Gameplay

## Basics

* Gold - Used to maintian Buildings, Units, and Districts.
* Science - Used to explore the tech trees.
* Production - Used to produce Buildings and Units.
* Food - Used to grow and sustain Population in cities.
* Culture - Used to draw in Tourism and explore the civics tree.
* Political Power - Used to enact Policies and interact with Estates/City-States.
	+ Can also be used to purchase Builder units.

## Population

* Immigrants -
	+ Immigrant populations Naturalize in the timespan of one Era.
	+ Push Factors:
		- Pollution, unhappiness
	+ Pull Factors
* Population also gauges how many military units a civilization can have.

# Economy

## Resources

Mines and Farms/Pastures have what are known as *Resource Slots*. A Resource Slot for a Mine is determined by its Production (1 Production = 1 Resource Slot) while a Resource Slot for a Farm or Pasture is determined by its Food (1 Food = 1 Resource Slot).

### Raw

* Mined:
	+ Alabaster - Provides +2 Culture and +1 Faith.
	+ Amber
	+ Bauxite
	+ Coal
	+ Copper
	+ Diamond
	+ Gold
	+ Iron
	+ Kaolin
	+ Lapis Lazuli
	+ Lead
	+ Marble
	+ Mercury
	+ Salt
	+ Silver
	+ Tin
	+ Uranium
* plantationed
	+ Banana
	+ Coffee
	+ Cotton
	+ Ebony
	+ Latex
	+ Pineapple
	+ Rice
	+ Saffron
	+ Sandalwood
	+ Silk
	+ Sugarcane
	+ Tea
	+ Tobacco
* farmed
	+ Cereal
	+ Maize
	+ Papyrus
	+ Potatoes
	+ Yam
* camped
	+ Beavers - yield the Fur resource
	+ Buffalo
	+ Elephants - yield the Ivory resource
	+ Guano
* pastured
	+ Cattle
	+ Horse
	+ Llama
	+ Wool
* fished
	+ Pearls
	+ Whales - Produces Blubber and
* Welled:
	+ Natural Gas
	+ Petroleum
* passively gained:
	+ Salt - In addition to Mines, is naturally gained from Salt Flats.
	+ Sand - From Deserts.
	+ Timber - From Forests and Jungles.

### Manufactured

* Aluminium
* Bronze
* Bullets
* Gasoline
* Honey
* Paper
* Perfume
* Plastic
* Plutonium
* Porcelain (from Kaolin)
* Rubber (from Latex)
* Soda Pop
* Steel
* Vinyl

# Units

A city's military unit limit is judged by its population.

## Civilians

* Settler
* Colonist

## Trade

* Land
	+ Trade Cart
		- *Travois* (Great Plains Heritage replacement)
	+ Caravan
	+ Big Rig
* Naval

## Land Military

* Melee Tree
	+ Clubber
	+ Swordsman
	+ Arquebusier
	+ Line Infantry
	+ specialty branch - Marine
* Heavy Melee tree
	+ Phalanx
	+ Man-At-Arms
	+ Hand-Cannon
	+ Grenadier
	+ Flamethrower
* Anti-Cav tree
	+ Spearmen
	+ Pikemen
	+ Halberdier
	+ Rocket Launcher
* Fast Ranged tree
	+ Slinger
	+ Skirmisher
	+ Crossbow
		- Arbalest - French unique
	+ Gatling Gun
	+ Machine Gun
* Heavy Ranged tree
	+ Slinger
	+ Archer
	+ Longbow
	+ Sharpshooter
	+ Sniper
* Light Cav tree
	+ Horseman
* Heavy Cav tree
	+ Chariot
	+ Knight
		- Samurai - Japanese unique Knight
* elephant units
	+ Elephant Rider
* Siege tree
	+ Catapult
	+ Trebuchet
	+ Rocket Artillery
	+ misc:
		- Battering Ram
		- Railway Gun
		- Sapper
		- Siege Tower
* anti-personnel siege
	+ Field Artillery
* Misc Support
	+ Combat Medic
	+ Drummer
	+ Mahout - Supports elephant units
	+ Mantlet
	+ Military Engineer -
		- Can be used to construct siege engines in enemy territory.
	+ Support Wagon
	+ War Wagon

## Naval Military

* light
	+ Cog (medieval)
* heavy
	+ Trireme
	+ Caravel - capable of accessing Ocean tiles
	+ Galleon -
		- Nau - Unique Portuguese replacement
* Submarine tree
	+ Submarine
		- *U-Boat* (Prussian replacement)
	+ Nuclear Submarine
* Airplane Carrier

## Aerial Military

* Fighter
* Bomber
* Jump Jet
* Drone

## Orbital

The Orbital Layer exists above the map.

* Satellite Laser Cannon
* Telecast Satellite

# Religion

## Pantheon Deities

* All-Father
* Blind Oracle
* Bringer of Apocalypse -
* Celestial Huntress
* Divine Judge
* Earth Mother
* Earth-Shaper - +1 Production from Mountain tiles.
* Eater of Worlds
* Father Time -
* Forge of the Gods -
* Heaven's Messenger -
* Heavenly Bard -
* Heavenly Exile
* Ice Queen
* Keeper of Souls
* Keeper of the Winds - +1 Movement for all non-military units.
* Lady of the Lake
* Leviathan of the Deep
* Maiden of the Hearth -
* Man on the Moon -
* Mother Nature - +1 Food and +1 Faith from Forest tiles.
* Mountain King - Mountains yield +1 Culture.
* One Above All -
* Patron of Sailors
* Protector of the Forests - +1 Production from Forest tiles. Military units gain +5 combat strength in Forest tiles.
* Protector of the Seas -
* Psychopomp
* Sea Serpent
* Shepherd of the Weary
* Sun King -
* Sun Chariot -
* Valkyrie -

# Tech Tree

## Classical Era

* Archery -
* Cuneiform -

# Policies

Policies are unlocked and enacted with Political Power.

* Industrial Era
	+ Land Grant Colleges
* Modern Era

# Ideas

* discern between Culture and Government?
* Governors
	+ city can only have one governor
	+ requires Administrative district?
* bring back Heroes...?
	+ new heroes:
		- Odysseus
		- Merlin
		- Arthur Pendragon
		- Mamaragan
		- Asclepius
		- John Bunyan
		- Bernardo Carpio
		- Liongo
		- Robin Hood
		- Pied Piper
		- Momotaro
		- Sun Wukong
* Borderlands -
	+ units can enter borderlands tiles or go adjacently and perform border raids
	+ Pancho Villa increases raid distance
* Beasts
	+ Mythic Beasts are a stronger variant, proportionally strong as a hero. they produce great works of art
* salt flats and clay pans?
* improvements
	+ Castle -> Citadel
* religious beliefs
	+ cave temples
* archaeology
	+ maybe science focused? in addition to the culture?
	+ bog bodies
* disasters
	+ Locust Swarms
* resources:
	+ https://steamcommunity.com/workshop/filedetails/?id=1677748412