Child

Children are underage members of a family. They are very important for the gameplay, as they carry on the dynasty, after the Avatar dies one day. They are able to perform their specific actions, and can be used as cheap workers once they have grown up. Then, they may produce children of their own, to increase the size of the family even more.

To check on the decendants of the Avatar, click on the  **Family tree** button in the top left corner of the screen, or press `F4`. If you want to check on other families, open the  **Book of Dynasties** at the top of the screen or press `F5`. Then select the coat of arms (can also be your own) and click on the  **Family tree** button right next to the three main characters of the selected dynasty.

## Obtaining

There are three possibilities, how children can join a family:

* They are born within a marriage as a legitimate offspring.
* They are adopted from the Church as an orphan.
* They are brought back from a long distance journey, as a "bastard" (which was not a swearword in the Middle Ages).

### Legitimate Offspring Within a Marriage

Court, propose to, and marry a father or mother for the child first. Then activate the family member, choose the  **Dynasty & businesses** menu and press  **Produce offspring**. The couple will then retreat into the bedroom of the family's residence, for some secret things, they'll tell nobody. After a while, first the direct decendant of the family, after a while also their spouse, will return to the living room. If the action was successful, the player will be noted, that the woman became pregnant. A while after this, a baby will be born and a name for it can be chosen.

**Notes**:

* The family needs to own a residence for this.
* Only the spouse, who is the direct offspring of the family has this option, not the other one, who joined the family by marriage.
* Check the couple's fertility in advance, to make sure, that everything works as desired. You can either  **Kiss within marriage** or  **Dance with your spouse** first, in order to increase their fertility.
* With each child, and with increasing age, the fertility of the couple decreases.
* It seems, that four children are the game's maximum for each couple. Also, there's a maximum number of possible family members (displayed in the family tree). If either of these is reached or exceeded, trying to produce an offspring, or to adopt an orphan (see below), always fails.

### Adopting Orphans

In order to adopt an orphan, the player must send a natural born or an adopted descendant of the family's founder (= the Avatar) into a church or cathedral, or choose  **Adopt an orphan** from the  **Religion** menu. Choose a church, to send your character to. After arriving there, tell the priest what the family member wants. If the action is successful, the family has to pay some gold and a 5-year-old joins the dynasty.

The advantage of adoption compared to natural born children is, that they have already reached an age, where they already are able to perform children actions (see below). The disadvantage of adoption is, that natural born children, in average, do have better stats than adopted ones.

### Bastards Brought Back From a Journey

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*Please add missing information here.*

## Development

Babies might happen to be born with a certain birth trait. This might be beneficial or disadvantageous for their further life and development.

There are three different stages in the development of a child:

* Zero to four years old: The character can not perform any actions, but it can hold items in the inventory.
* Five to fourteen years old: The character can perform children actions (see below) and gain experience by doing so.
* Over fourteen years old: The child has grown up into an adult. Now they can perform adult actions, get married, have children of their own, run for an office, and so on.

## Equipment

Children are quite limited in regard to equipment. They can neither use weapons nor armour. They can neither use means of transport nor jewellery. Their clothing is only optical, and can't be changed. A few trinkets, especially toys can be equipped in the {{slot|Artefact}s. They can also use a few  **Consumables**.

## Learning

Children learn by performing their actions. If they are not assigned any action, they start  **Playing** in the family residence, as soon, as the reach the age of five.

To improve the learning speed, the player may improve the child's intelligence, when it's levelling up. There's also the possibility to put up to three of the following toys in the child's  **Artefact slot** (can all be identical), to improve the "ability to learn" by a maximum of 12 percent:

  **Slate board** | The slate board is a toy that can boost the intellectual development of your child.
  **Stone soldier** | The stone soldier is a toy and can promote your child's development.

You can also use  **Send to school** or  **Send to the court of the monarch** to improve the child's attributes. For more details refer to the table below.

## Actions

Assigning some actions to the children is important for their development. This is possible, after the child has reached the **age of five**. Orphans are always adopted at this age, so they can start right away, while legitimate offsprings have to wait, until they reach this stage.

Performing actions may earn the family some money, but more important is the experience the child gains by doing so. The experience can then be invested to increase the character's stats.

### Manual Assignment

Actions can be manually assigned **to a certain child** by activating this child, and then clicking on the corresponding button in the child's actions bar. The first few buttons are the same for adults and children. Those are described on the general page about actions:

* **Cancel action** - Stops the currently performed action
* **Exit building** and  **Enter building**
* **Open building menu**
* **Send home**
* **Send to the market**
* **Focus camera**
* **Pause Working** and  **Resume Working**
* **Dismiss employee**
* **Urgent & needs**
* Use up  **Consumables**

The rest of the buttons open four different sub-menues, which are specific to children, as described below.

### Automatic Assignment

To automatically assign actions **to several children** of a family at once, the player has to first "employ" all of them:

Select any of the family's residential buildings (press `V` for main residence), click the  **Open building menu** button or press `I`, and select the **production** menu. There, press **Hire worker**, and select them from currently unemployed family members.

Instead, you can also use the  **Assign a family member as worker** button from the actions bar of the residence (bottom of the page) and select the children from the list.

If - in either case - the desired children don't show up, they are either underage (below 5 years old), or already employed somewhere else.

The player can now move available children's and adult's actions into the **Order list** from the bottom left to the top central window. All of the employed children will now pick up only their actions and perform them. Also, children produce the desired items, moved into the order list as well.

If put on a  **Looped production**, they will cycle through all available actions automatically, until being told, to do something else. If all children actions show up in red, no children are employed in the respective building. For more details refer to this page.

### Specific Children Actions

All children's actions, that can be assigned automatically, can also be assigned manually, but there are some more, that are unique to manual assignment (see table below).

Most (or all ?) of them cause a change in the family's attitude. It is displayed, if the mouse pointer hovers over the desired action. As the change depends on the current value of the attitude, sometimes the change has more or less "+"es at the end, or is missing completely. The following table shows an example for an **egostic** action:

 Very egostic | Nothing at all

Therefore, the following table may not be completely correct in this respect. Feel free to change:

  **Train a rat**Manual assignment only !

Child was last edited for version 1.0.4.

Child was last edited for version 1.0.4.