Peko Pekoyama

## Character Backstory

**Warning:** The following contains spoiler for Danganronpa 2: Goodbye Despair.

Since Peko Pekoyama was born, she had a strong connection to the Kuzuryu family, the Yakuza family in which Fuyuhiko Kuzuryu was born. She was raised to be a hitman and a personal bodyguard to Fuyuhiko, sometimes against his wishes. Her loyalty went to the extent that she didn't even see herself as a human anymore; in her mind, she was a tool for Fuyuhiko to use. Peko learned through a motive provided by Monokuma that, before the events of Danganronpa 2: Goodbye Despair, that Mahiru Koizumi was involved in the death of Fuyuhiko's sister. She and Fuyuhiko worked together to isolate Mahiru, kill her, attempt to frame Hiyoko Saionji, and obscure the motives for the kill by having Peko claim to be Sparkling Justice, sacrificing herself so that Fuyuhiko would graduate. This backfired when Monokuma confirmed that Peko was, in fact, the killer and therefore would be executed instead of any other members of the class.

## Character Card Abilities

### Primary Active: **Counterblow**

* If your Counterblow target is attacked by a direct elimination, you force the attacker to commit unintentional suicide. (They remain the blackened.)
* You can't Counterblow the same character twice in a row.

### Secondary Passive: **Tool**

* At the start of the game, you are randomly given a master who you meet.
* Peko wins with her master. However, she cannot lie about any info she learns about her master.
* If your master dies, you die as well.

## Character Card Notes

### Primary Notes:

* Peko never spawns a protection trial with Counterblow.
* Counterblow does not trigger reactive attacks (i.e. the puppet master performing a NO U on a character who attacked him with a Kitchen Knife).
* Counterblow is not a "protection" that can be bypassed with a Sledgehammer.

### Secondary Notes:

* If your master is among two players that have been killed during a murder night and you have not been killed, your passive does not eliminate you.
* Peko wins with whatever faction the master was on if the master leaves the game via death, graduation, etc..
* Peko can only win as despair if blackened or the puppet master.
* Peko cannot be her own master.
* Peko is not removed from the game if the master graduates.
* Peko cannot lie about anything she knows to be true about her master. For example, if the master does not talk/trade to Peko then Peko cannot say that he/she did.
* Peko is not required to reveal *who* the master is or tell the truth on *who* her master is.
* If Peko is the puppet master, she is not required to tell the truth about the blackened status of her master.

## Strategy

Peko makes for a simple Limited character in that her only motivation to win is to help her master win by any means necessary. This makes for a secret mutual relationship in which Peko can ignore the conflict between hope and despair if it doesn't involve her master and Peko's master can use Peko to either plan out investigations that can only be done with two players working together or corroborate to eliminate somebody if Peko's master is the blackened. Peko's Counterblow allows Peko to either protect her master from direct elimination or attempt to prevent the blackened from eliminating another character and making the trial more difficult. Tool is an ability that changes how Peko plays, but the rule of that ability that's the most difficult for Peko players to follow is being forced to give information about her master. It's probably in Peko's best interest to keep the identity of her master a secret, but she's required- unless she's the puppet master- to reveal any information that she knows to be true if it relates to her master. This can sometimes be a problem if either Peko's master is the blackened or if the blackened is trying to plan a murder on Peko or her master.

Peko's main objective is to win with her master. There are three ways that Peko can win: if her master is on the side of hope and hope wins the game, if her master graduates and despair wins the game, and if she's chosen to be the blackend or puppet master and despair wins. If neither Peko nor her master are ever chosen to be on the side of despair, Peko's motivation is helping her master stay alive and gather information about the potential blackened. Once she or her master become the blackened, however, that all gets flipped 180 degrees and Peko has to find a way to undermine the efforts of the side of hope without making it obvious that her allegiance has changed.