Slime Bros.

Dr. Kero's Character Select Screen Image

**The Slime Bros.** are two living masses of goop that hail from a strange, secretive facility only known as Factory 51. Through some freak accident, the both of them came alive from a mere petri dish filled with two normal gels. Now Pink and Blue roam the world as an (in?)seperable duo who live to have fun--that is, if you count beating up and getting thrashed by wandering fighters 'fun'.

### Playstyle:

SLime Bros. are the shortest character in the game, beating out even Dr. Kero! This gives them a stark advantage against certain opponents who rely too much on throwing out projectiles all willy-nilly (looking at you, Goto). Their Normals, while a bit heavy on the startup lag, are very powerful tools for aerial combat. Be wary of projectiles right above you, though; if you attack with your neutral Normal

## Moveset

### Tackle (Attack)

The Slime Bros. power up for a quick second, then leap forward at their enemy. A fast, yet short melee attack with a large amount of startup lag. Can act as a longer dash.

### Hammer Fist (Down + Attack (Fused/Pink Only))

The Slime Bros. jump up and morph part of their combined body into a massive fist, bringing it down on anyone unfortunate enough to be near them. Very fast, but doesn't have a lot of range and is liable to miss at the end of its arc. Much better used as an aerial than a ground move. Useful for gaining a bit more air time, but locks you out of any other attacks until the animation ends.

### Jelly Cannon (Down + Attack (Blue Only))

Blue, now separated from Pink, launches a glob of his body out in a slow arc that's as long as half the screen. Can pressure enemies that are farther away. Usable while midair, much like Hammer Fist, but shares the drawback of locking you into the animation until you hit the ground.

### Split Shot (Special)

The Slime Bros. become invulnerable for a short period, splitting from each other and using Tackle in opposite, symmetrical arcs. Player immediately takes control of Blue.

Always launches Pink backwards and Blue forwards. Can be used midair, but doesn't negate current falling speed until either Slime Bro Tackles. Very good as a feint, and is the only attack this character has that can hit backwards.

IMPORTANT: Blue getting KO'd doesn't end the round; that only happens when Pink is hit. As such, players should prioritize Pink's life over Blue's.

### Control Switch (Special (After Split Shot))

Only one Slime Bro can move at a time. This seems like a pretty big downside, but don't worry: by pressing the Special button again, you can switch controls between either of them. This doesn't cost any green points to do, so swap as often as you'd like! Just be careful about leaving Pink in a vulnerable position, or you might lose a point...

### Control Switch (Special (If Blue is KO'D))

For the cost of one (1) green point, Pink can revive Blue. Doesn't switch to Blue on revive.

### Fuse Crash

The Slime Bros. create a medium-sized explosion around themselves, fusing back together. Can be used when Split and both Pink and Blue are alive, or when fused together already. Very niche use for tripping up your opponent by teleporting somewhere else. Otherwise, useless. Too much startup lag, leaving you virtually defenseless while trying to hit someone.