Hero Type

## Overview

In Mobile Legends: Adventure, heroes are typically assigned one of seven **types** found in the game:

ElementalTechMartialLightDarkOrderChaosIn some circumstances, Moonton constructs special heroes (known as hybrids) that have two types simultaneously.

Hybrid

## Normal Types

###  Elemental

*Main article: Elemental*
An elemental hero has natural abilities that allow them to deal greater damage to Tech heroes.

###  Tech

*Main article: Tech*
Tech heroes use advanced technology to outperform Martial heroes in battle.

###  Martial

*Main article: Martial*
Martial heroes enjoy fighting with physical weapons, and thus cause more damage to Elemental heroes.

###  Light

*Main article: Light*
Light heroes employ light powers to combat darkness, therefore they deal more damage to Dark heroes.

###  Dark

*Main article: Dark*
Dark heroes employ dark abilities to fight against lightness, therefore they deal more damage to Light heroes.

## Special Types

###  Order

*Main article: Order*
Order heroes are responsible for balancing chaos; as a result, they deal more damage to Chaos heroes.

###  Chaos

*Main article: Chaos*
Chaos heroes cause destruction to prevent stagnation, being too ordered, and bring novelty; as a result, they deal more damage to Order heroes.

###  Hybrid

*Main article: Hybrid*
A hybrid hero possesses two distinct hero types at the same time; as a result, they have an advantage over two other types, and will leverage that strength against an enemy's type with whichever one of the hybrid hero's types is strong against it. Hybrids cannot be disadvantaged regardless of the opponent's type.

For instance, Arcus Miya is dual Elemental—Tech type:

* powerful against Tech (part Elemental)
* powerful against Martial (part Tech)
* not disadvantaged to Martials, despite being part Elemental
* not disadvantaged to Elementals, despite being part Tech

There are currently **13** Hybrid heroes in Mobile Legends: Adventure that meet these criteria:

## Attribute Resonance

### Resonance

Heroes form Attribute Resonance with at least three other heroes of the same type, which grants additional attributes based on how much Resonance they form:

 Above 1: Defense+30%.
Above 2: Damage-triggered Energy Regen+25%.
Above 3: Crit Rate+15%.
Above 4: Crit Damage+30%.

### The World Tree

*Main article: The World Tree*
When a Light, Elemental, Dark, Tech or Martial hero is linked, they will be considered as Order-type to form Attribute Resonance.

Each deployed Order or Chaos hero with Soul Linking increases all allies' HP and Attack by 2%. This effect can be stacked.

## Type Countering

### Basic

Each type has limitations, and may have either an advantage or disadvantage to other types. A hero with type advantage to their foe will deal 30% extra damage.

Any hero fighting a foe where there is no type countering will induce neutral damage.

### Hybrid

When a Hybrid hero attacks, one of their two types that has an advantage over the enemy's type will take effect. When a Hybrid hero is attacked, their types will not be at a disadvantage, regardless of what the enemy's type is.

Hybrid heroes don't have a type advantage over one another, and deal neutral damage to each other.

## Acquisition

Order and Chaos are considered rare and the hardest to get and grow in star level.