recursal/Fanatic-Fandom huggingface dataset:
Motali Federation

The **Minbari Federation** is the state composed of Motali and its colony worlds.

## Government

### Grey Council

The Grey Council is the highest governing body in the Federation. The group is made up of nine Satai - three from each caste - with each member speaking for their own caste. The council is led by a Chosen One who acts as the voice of the council, but does not vote in their deliberations.

The first Grey Council was formed by Val’en in 1260, who intended to strike a balance between the three castes who had, until that point, often been in conflict with one another. To this end, Val’en called forth the first council of nine, made up of three from each of the three castes.

In 2260, the council had become complacent and many no longer believed in the knowledge and teachinga of Val’en and refused to acknowledge the reality of the coming  Such was their inaction that Delenn, unable to get through to all of them, broke the council. The resulting power vacuum eventually caused the Motali Civil War and was stopped when Delenn reformed the council, though this time with five from the Worker Caste and only two each from the Religious and Warrior Castes, to make sure that the previously warring factions remember their true role, in service to the people who do the actual work of the Motali Federation.

### Council of Elders

Next in line of authority is the Council of Caste Elders, made up of nine members from each caste, each representing a particular clan. The selection of clan representatives is based on what clans are in dominance at the time. This component of the Motali government is a hold-over from the time before Val’en, such as when the Motali chose their leaders via ritual at the Temple of Varenni.

## Technology

Motali technology is some of the finest and most advanced of any race, though they are still very far behind that of the Tallerian Empire, the Terran Federation, and others. Motali also make use of crystals in their devices, most likely due to the high concentration of crystals present on their homeworld. The Motali use Base-11, or Undecimal math.
Marga Chulda

The **Marga Chulda** is the governing authority of the Malkoth race, based on the planet Varl.

## Government

Being an Autocracy, the Malkoth are governed by a ruler known as The Margus. The ruler is typically male, though there have been a few female Margi in Varl's history. The position of supreme ruler is an hereditary title and once installed the authority of a Margus is absolute, though he or she is advised by numerous government bureaus that run and supervise the routine activities on Varl. Over the years, the Marga Chulda have become exceedingly corrupt, leading many to believe that a revolution is only a matter of time.

## Military

Malkoth have very few warships such as the Malkoth Corvette and Malkoth Cruiser which are not terribly effective in combat and the generally poor degree of fleet cohesion in the Malkoth Military leaves them at a distinct disadvantage.

## Territory

Aside from orbital habitats and shipyards, the Marga Chulda have established no off-world colonies.
Norsai

The **Norsai** are a humanoid species native to planet Norsai and a client race of the Terran Federation.

Their civilization was mostly destroyed by the Alraki, a nomadic species who demanded regular cuts of the Norsai resources to prevent their genocide. In the 23rd century, they pleaded with the Terran Federation for intervention. After the Alraki were driven off, the Norsai became a client race of the Terran Federation.
Onteen

The **Onteen** are a humanoid species native to the planet Aicha.

## Biology

The Onteen are a bipedal, generally humanoid race that can be distinguished by their enlarge foreheads. Like humans, the Onteen possess two five-fingered hands and two five-fingered feet.

Onteen have a series of internal air bladders that can become blocked as a result of infection or as a reaction to injury. This is not an uncommon ailment and is apparently one shared by the "food animals" of Aicha.

Onteen reproduce like many other species through sexual coupling of males and females. However, unlike most mammalian species, they are oviparous, laying an egg that must be incubated until hatched rather than giving birth to live young.

## Culture

The Onteen are a religious people whose faith governs almost every aspect of their lives.

Like the Balosians, the Onteen are very loyalty oriented, always putting the needs of those around them before anything else. However, unlike the Balosians, Onteen men and women are considered equals in every regard. Because of their dominant religion, the government of Aicha passed equal rights for both men and women in their government and military.

Onteen marriage is usually polygamous, with Onteen men taking up to three wives.

### Religion

The Onteen dominant religion centers around the worship of Celene and Andarko, two mortal Onteen who sacrificed themselves for the good of many.

Before Celenism, the Onteen worshiped a pantheon of gods which they believe existed in nature.

Another, smaller sect of Onteen society is called the Children of Time, a pantheistic religion which believes in the flow of time. The teachings of this faith are recorded in a series of sacred scrolls that contain parables intended to inspire faith and reinforce cultural values. Of particular note is the Parable of the 7th Declination in the Scroll of Herrel, in which Herrel makes his final vow of commitment to family honor. Such teachings are considered to be sacrosanct and it is forbidden to speak of them to those not Born of the Egg.

The Children of Time have a very strict religious prohibition against puncturing the body, believing that the soul will escape the body and allow a demon to take its place. If this happens then the individual is either cast out or ritually put to death, an act that is considered to be an act of mercy as it is freeing the body from its misery.

Public displays of emotion are frowned upon. The Children of Time are not meant to speak with certainty about the future, because what is written in the fabric of time will happen.
Pressha

The **Pressha** is the governing theocracy of the Hassk species.

## Government

The Hassk do not believe in a deity but they do believe there is a spiritual energy that they refer to it as "Coo-tah" which controls the destiny of all beings in the universe. Their government is based around this belief and as such the chief governing body, the Pressha is the a council of fifteen priests, male and female, who have attained perfect harmony with the Coo-tah. Council members hold their positions for life and when one of its members die, they are replaced by a ritual choosing involving the entire Hassk race. Beneath this council are a series of specialized orders - a warrior group, an academic group, a business group etc. These orders advise the Pressha, each within their particular area of specialization.

The Hassk government has proven to be very responsive to the needs of the Hassk people and has been stable for over 400 years.

## Territory

The Hassk have established two colony worlds.

* **Nemus**
* **Kitab III**
Ovion Intelligence

The **Ovion Intelligence** is the political state of the planet N'chak.

## Government

In the past, the Queens competed against each other through open warfare, however, since an attempted invasion by the Rilnar Syndicracy, open conflict among the Queens has lessened. What followed was a period of rebuilding, the so-called 'Age of Rationality' that led to what was known as the 'Great Conquest March', a campaign that left four worlds burning in its wake.

Historically, N'chak's thick atmosphere had kept the Ovions from developing astronomy or space flight and after the invasion was defeated by a combination of the ferocity of Ovion warriors and N'chak's hostile environment, the Ovion Queens came to realize that not only were there other races in the universe but that their isolationism was not in their best interests.

Faced with an outside threat for the first time in their history, the Queens broke off all but minimal economic cold warfare among one another and decided to gather information about the potential threats and benefits from the alien governments. When a consensus was reached that contact with other races was a necessity, for the first time in their planet's history, the Ovion Queens collectively combined their Genetic samples and manipulated the Genetic materials in their eggs to achieve a new specific class of Ovion. The product of which was an ambassador class Ovion, to represent the entire species and all of the Queens. Noticing that so many of the alien races were bipedal, the new ambassadors were designed to be likewise. As such, the physical appearance of the ambassador Ovion are not physically representative of the Ovion in their native homeworld.

## Military

Ovion Warrior Drones , the ground forces of the Ovion Intelligence are of the fiercest, toughest soldiers among all of the known races. As it is with all Ovion, the warriors are Genetically engineered for their specific military tasks. Since making contact with alien worlds, the Ovion Queens have taken to hiring out troops and advisors as mercenaries. The Ovions have a large compliment of fighters which are highly advanced by Terran Federation standards.

## Territory

The Ovion have yet to establish colonies outside of their own system.
JoJo Siwa

**Joelle Joanie** "**JoJo**" **Siwa** is an American dancer, singer, actress, and YouTube personality. She is known for appearing for two seasons on *Dance Moms* along with her mother, Jessalynn Siwa, and for her singles "Boomerang" and "Kid in a Candy Store".

She provides the voice of Roxy Anderson in the films R*obotboy: Superactivated Forever**, Robotboy and the Titanium Quest*, *Robotboy and the Revenge of Raxor*, *Robotboy: The Rise of Protoboy X*, and *The Robotboy Movie: So The Drama.*
Kovaalan Hierarchy Army

Unlike the Humans and Osira, the Kovaalan Hierarchy maintain a large standing army to deal with any threats whether they are internal or external. Trained extensively - every Kovaalan serves fifteen years of service, mainly in the military, between the ages of fifteen and thirty - the soldiers in the Kovaalan Army are known for being formidable in their assaults and solid in their defenses; after all, the saying is that you'll “only see a Kovaalan's back when he's dead”.

The Kovaalan Army is well known for having a combined-arms focus, using accumulated resources from the subordinate Army Air Force, the Armored Corps, the Infantry Corps, and the Artillery Corps to saturate an area with an overwhelming amount of firepower. While the Abbidon and Osira military's have developed an emphasis on stealth and infiltration, and the Terran Federation have become masters of maneuver and logistics, the Kovaalans have remained steadfast in their emphasis on overwhelming firepower, discipline and coordination. Kovaalan strategies are generally carefully planned and relatively conservative; most Kovaalan generals view daring operations as too risky for a possible gain, preferring to take a more gradual offensive approach. Despite their reputation for rigidity, though, junior officers are allowed a great deal of autonomy in achieving their objectives, having the authority to cooperate with other branches and call in airstrikes and artillery bombardments, for instance.
High Command

The **High Command** **(HighCom)** is the supreme authority in the Tallerian Empire. The High Command is comprised of various agencies and departments, each concerned with a task concerning the empire, the HighCom consists of the:

* Tallerian High Council
* Tallerian Science Council
* Tallerian Science Directorate
	+ Directorate of Temporal Sciences
* Ministry of Security
* Ministry of Planetary Development
* Ministry of Information
* Ministry of Science and Technological Studies
	+ Ministry of Research
		- Stellar Mechanics Research Committee
* Ministry of Defense
* Ministry of Education
* Ministry of State
* Ministry of Commerce
* Ministry of Labor
* Ministry of Health
* Space Council
	+ Space Central
	+ Space Program
* Tallerian Science Academy
* Imperial Court
Kovaalan Hierarchy Navy

The **Kovaalan Hierarchy Navy** is extremely formidable.

An important part of the Kovaalan Navy's success comes from being able to adapt successful designs for multiple purposes. For example, the basic design of the Taetrus-class cruiser, first unveiled in 2173, has been subsequently developed into dreadnought, destroyer, light cruiser, frigate, and corsair designs. By 'enlarging' or 'shrinking' their most successful existing ship designs and fitting them with appropriate armaments, as well as advanced shields and armor, the Kovaalans are able to keep shipbuilding costs much lower than if they used a multitude of very different designs for each ship-class in their fleet. In addition to being useful for mass-production, the similarities between ship designs also ease the installation of modular upgrades, enabling Kovaalan ships to be upgraded and refitted quickly and easily.

## Starship classes

* Exactor-class dreadnought
* Actus-class battleship
* Kandros-class battleship
* Rocam-class carrier
* Taetrus-class cruiser
* Vallum-class cruiser
* Korvatos-class battlecruiser
* Aurus-class frigate
* Kraxus-class frigate
* Kara-class fighter
Kauld Freehold

The **Kauld Freehold** is the political state of the planet Capek and its colonies.

## Government

The central governing body of the Freehold is a council of five Kauld known as the Shadak. Each member representing one of the five branches of the Kauld race. Every five years, the Shadak is dissolved and the citizens of the Freehold elect a new one.

## Military

Widely considered to be a war-like and belligerent race, the Kauld have maintained a strong warrior tradition since the very dawn of their civilization.

Every male Kauld is required to go through three years of military service to become full citizens of the Freehold. Their Sun-Hawks, their Class-A Battle cruisers are fast, maneuverable and possess a considerable amount of firepower for their size and their Sky Serpents, were among their best fighter craft.

## Territory

* Capek (homeworld)
* Fredamir Research Colony‎
* Mokafa Station
* Draxis
* Cyrus III
* Cyrus VII
* Shambah III
* Zagros VII
* Drathun II
* Drathun IV
* Heptharg III
Kal-Domere

The **Kal-Domere** is the governing authority of the Onteen race, based on their homeworld of Aicha.

## Government

Being a theocracy, the Kal-Domere is headed by the supreme religious authority known as the Tavren. The Tavren himself is advised by a council of Koloth, secondary religious authority figures appointed by the people.

## Colonies

The Onteen have yet to establish any permanent presence in space beyond orbital stations and shipyards.
Kree Empire Colonies

The Kree Empire engaged in several waves of aggressive expansion prior to the Kree War.

## Colonies

* Ailig IV
* Alaris
* Aquila III
* Ardan IV
* Aviskie
* Axelot II
* Boreth
* Bosk
* Cerzom I
* Cerzom II
* Cerzom III
* Cerzom IV
* Chal
* Corvix
* Cossina III
* Da'Kel II
* Da'Kel III
* Dayos IV
* Der'Nath
* Don'zali IV
* Elkauron II
* Fev'Tok III
* Forcas III
* Ganalda IV
* Gila III
* Gila IV
* Gion
* H'atoria
* Kaskall
* Kelm
* Keltara
* Khitomer
* Korvat
* Marcan V
* Marram IX
* Mastocal
* Mempa II
* Mempa IV
* Mempa V
* Mempa VII
* Mempa VIII
* Mempa IX
* Morska
* Muldor IV
* Munjeb III
* Narendra III
* N'Vak
* Ogat
* Otha
* Pao'la
* Penchan II
* Phaedus IV
* Pheben III
* Pheben V
* Praxis
* Qaitos VI
* Qe'tran
* Qi'Vol
* Q'Tahl
* Qul Tuq II
* Rai V
* Rura Penthe
* Traelus II
* Ty'Gokor
* Woz VII
* Xuxiaz I
* Xuxiaz II
* Xuxiaz III
* Xuxiaz IV
* Xuxiaz V
* Yerad III
Lendrin

The **Lendrin** are a humanoid species native to the planet Sarren.

## Biology

The Lendrin are a porcine species whose facial features are somewhat pig-like. They had black pupils set in deep eye sockets and large snouts. Their skin was pinkish-brown and coarse, and normally heavily covered with hair. Lendrin blood is purple.

Lendrin legs ended in two-toed feet with hooves, and their femur was notable for its missing the third tochanter, and that their fibula was vestigial. Their digestive system was designed for plants, and as such they had two stomachs which utilized bacteria to break down the food before entering their single intestine.

## Culture

### Religion

The Lendrin religion is centered around a deity known as Hovah.
Hasik Grand Council of Elders

The **Grand Council of Elders** is the governing authority for the Hasik race, based on their homeworld of Antibaar.

## Government

Being a geritocracy, age is the supreme mark of leadership in the Hyach culture and the entire race is ruled by its elders. Foremost among them is the Ssh-Ba, a title which literally means "Oldest of the Old". The Ssh-Ba is meant to represent the tradition and spirit of the Hasik race, as he or she is the one who possesses the deepest range of knowledge and experience. Advising the Ssshba is a Grand Council of Elders itself, made up of almost a thousand Elders, each a representative of the various towns, cities and rural areas of the planet. Though power struggles are not unheard of, for the most part the Grand Council has proven to be a very stable and effective government.

## Military

The Hasik are a peaceful people that do not value force and have no interest in conquest. Though their technological advancement means they have very formidable weaponry, ships, brilliant tacticians and are perfectly capable of strength and ferocity when it is necessary.

## Territory

Though like most races they thoroughly exploit their system's natural resources, they have not chosen to colonize any other worlds.
Kree Imperial Army

The **Kree Imperial Army** is one of the Largest and most advanced Armies in the Galaxy. Armed with Pulse Rifles that can incinerate any target in an instant and Armor that can withstand the most violent and devastating attacks and conditions, and with their advanced vehicles, gunships and Power Amour the Kree Imperial Army is truly a formidable foe to encounter.

## O**rganization**

### **Unit Structure**

* **Grand Army** — 10 systems armies led by a Supreme Commander
* **Systems Army** — 2 battle armies led by a High General.
* **Battle Army** — 4 corps led by a General.
* **Corps** — 4 legions led by a Commander.
* **Legion** — 4 regiments led by a Legionary Commander.
* **Regiment** — 4 battalions led by a Regimental Commander.
* **Battalion** — 4 companies led by a Commander.
* **Company** — 4 platoons led by a Captain.
* **Platoon** — 4 squads led by a Lieutenant.
* **Squad**— 9 troopers led by a Sergeant.
Kree Empire

The **Kree Empire** is the official government of the planet Ziost and their colonies.

## Government

The Kree Empire is headed by an Emperor, who mostly performs ceremonial duties. The true power in the Kree Empire belongs to the Chancellor and the Parliament.

The Parliament has two separate houses. The Centarum is the upper house comprised of representatives from each of the Noble Houses. The Populum is comprised of elected representatives from the colonies.

The judicial branch of the Kree government is known as the Marusha Assembly, which is comprised of nine members elected by fellow members of the Marusha D'jarra.

## Military

*Main article: Kree Imperial Army*

*Main article: Kree Imperial Navy*
Harkonian Order

The **Harkonian Order** is the political state of the planet Kar'Bodan and its colonies.

## Government

The Harkonian Order is an autocratic state, with the Domo serving as leader. The Domo is a hereditary title, passed down through families.

The Council is the legislative body of the Harkonian government. Under the constitution they are responsible for the creation and passage of new laws that affect the entire Order. In practice, however, the council is little more than a rubber stamp for the Domo, who expects the council to pass any laws he requires or desires, usually for their own benefit or to stamp out potential rivals. The Council consists of three delegates from every Harkonian colony inside Harkonian space and is overseen, in theory, by the Master of the Council.

The enforcement of law is handled by different stages of the Harkonian judiciary. Minor crimes reach the offices of the local judiciary, who usually take an individual to court and seek to impose basic sanctions on them to prevent such crimes from happening again. A provincial director is assigned to each planet and is responsible for looking into larger crimes that affect numerous areas of a single planet but nothing beyond that; the provincial director is the first official who can impose a death sentence on a criminal. In a single star system there will be a large number of administrative officials working for the regional director; this is the individual who handles cross-planet crimes and, more often than not, the most serious crimes in the Harkonian penal code. If a crime is so serious it warrants further intervention the Domo can oversee a trial by the Grand Judiciary; in practice this rarely happens and when it does the criminal is often executed with little care or thought.

## Military

*Main article: Harkonian Order Army*

*Main article: Harkonian Order Navy*
Like the Terran Federation Military, the Harkonian military is a small volunteer army that focuses on maneuver warfare.

The Commander-in-Chief of the Order military is known as the Praetor. This individual can come from any branch in the military and is always a member of the primacy, hand chosen by the Domo himself to act as an extension of his will. Throughout history the capability of praetors have varied; some have been inefficient, chosen only for their ability to be easily manipulated, and some have been so successful and talented that they have succeeded in usurping the title of Domo. The one consistent fact is that the Praetor out ranks every other military rank.

There is no caste for the military, anyone from any caste can choose to become a soldier for the Harkonian Order, they only need to come forth with the intention and will to serve. Only slaves cannot become part of Order's Military.

## Territory

* Kar'Bodan (homeworld)
* Adek
* Aratoht
* Azimir
* Borkha
* Camala
* Cantoht
* Cholis
* Dasic
* Dezda
* Dorgal
* Erszbat
* Ezka
* Hiba
* Klos
* Korar
* Logasiri
* Lorek
* Maklan
* Quorra
* Ramlat
* Turul
* Uza
* Vana
* Verush
* Zak'kon
* Zaris
Orion Syndicate

Liam Bilby (minor operative)
Thalia Bokar
(high-ranking boss)
Dram (low-ranking boss)
Filth (minor operative)
Giraffe (associate)
Hared-Sar (slave trader)
Kole (minor operative)
Maras (Orion slave girl)
Naval (Orion slave girl)
Remus (high-ranking boss)
Sorm (assassin)
Janel Tigan (exploited civilian)
Novo Tigan (exploited civilian)
Triad (assassin)
Hint (supplier)
Kree Imperial Navy

The **Kree Imperial Navy** and was the naval arm of the military of the Kree Empire.

## Organization

### Grand Admiral of the Navy

The Grand Admiral is the leader of the Kree Imperial Navy, with authority across all fleets.

### High Admirals

The High Admirals are a group of high ranking navy officials responsible for the navy.

## Vehicles

### Battleships

* Ronan-class battleship
* Korath-class battleship

## Fleets

The Kree Imperial Navy is divided into 32 Fleets, prior to the arrival of the Terran Federation, the Kree Imperial Navy had the highest number of Dreadnoughts, with 39 standard Dreadnoughts and 5 Super Dreadnoughts in service.
Rilnar Syndicracy

The **Rilnar Syndicracy** is the political state of the planet Casbin and its colonies.

## Government

The Rilnar government consists of a Council of 500 corporate appointees known as the Krona. These appointees represent all the different aspects of the Syndicracy's economy and beyond a minimum corporate value, there is no bar to any economic entity having representation on the Krona. The major powers on the Krona and those who set the agenda are the representatives from the Traders Guild and Maximum Clash, a computer software and hardware manufacturer. There are no democratic elections of any sort and the tenure of a member of the Krona is entirely determined by the corporation they represent. The major concern of the Krona is to ensure that business planetary continues unabated and that Casbin continues to prosper.

## Military

The Rilnar maintain a respectable defence fleet to protect their commercial interests. While their ships are generally considered to be inferior those of the major galactic powers, they nevertheless capable of holding their own against similar ships. Their ground troops are quite formidable, but they lack the numbers to be a serious threat to their peers. The Rilnar normally perceive war as a business move and as such tend to pick their battles very carefully. One of the most often quoted Rilnar philosopher; Klows, wrote "War is business policy pursued by other means."

## Territory

* Casbin (homeworld)
* Matar
* Pomal
* Theshaca
* Treagir
* Kara
* D'Grn IV
Huanni

**Government:** | Terran Federation (client race)

The **Huanni** are a biologically unique species native to the planet Huan and a Terran Federation client species.

They were native to a resource poor and crowded planet and maintained a 20th century level of technology when the Terran Federation first contacted them. After becoming a protectorate of the Terran Federation, many Huanni left their homeworld and established presences in the Rim and Fringe Worlds.
ISA Defense Forces

The **ISA Defense Forces** also known as the **IDF** or the **Defense Forces** is the primary law enforcement and military division of the Interstellar Alliance.

## Organizational Structure

### ISA Ground Forces

The ISA Ground Forces is the primary ground forces branch of the ISA Defense Forces, it comprises of volunteer soldiers from each Alliance member world.

### ISA Space Fleet

The ISA Space Fleet, or the Fleet is the primary space-borne warfare branch of the ISA Defense Forces. It operates numerous ships including; White Star class, Victory class destroyer, Fearless class battleship.
Orn-Ka-Te

The **Orn-Ka-Te** is the supreme authority for the Lorkan race, based on their homeworld Vartas.

## Government

A feudal government, the Orn-Ka-Te derives it's power from a succession of ever changing allegiances in which whoever happens to hold the most power at a given time declares themselves "Orn-Ka-Te". While the Orn-Ka-Te theoretically commands supreme power, the constantly changing allegiances that form his or her power-base all but guarantees that the government is in a state of perpetual turmoil that's been known to even effect interstellar relations. The reign of a given Orn-Ka-Te tends to be very short with only the very strongest lasting more that a single cycle. While this state of affairs may seam unsustainable, the aggressive, independent and chaotic nature of the Lorkan means that they actually thrive in their constant state of near pandemonium.

## Territory

Due to their constant infighting, the Lorkans have never made a concerted colonization effort and as such have established no off-world colonies.
Iksha

The **Iksha** are a humanoid species native to the planet Ikos.

## Biology

Fish-like in appearance, the Iksha are distinguishable for their scaly heads and bodies. Despite being fish-like, the Iksha possess only a set of lungs and no gills. They also possess two five-fingered hands and webbed two-toed feet.

Iksha reproduce like many other species through sexual coupling of males and females. Like the Kauld, Iksha reproductive organs are internalized in the abdomen, fertilization of a female Iksha is achieved through vigorous rubbing which transfers the male seed to female egg sacs through the skin. Once fertilized, an Iksha's egg sac can produce up to five eggs at a time.

The young Iksha will grow inside for a period of ten months before the eggs are expelled from the body.

## Culture

The Iksha are considered a highly tolerant and peaceful species. They are also highly intelligent and crafty, with espionage skills that rival even that of the Abbidon.

Despite all of this, they have one unfortunate flaw. Years prior to contact, they developed an artificial intelligence known as the Zha'til to serve as laborers and tools of war. They treat the Zha'til as slaves and developed the Three Statutes in order to keep them from revolting. However, Zha'til created for combat possess a different programing known as the Three Directives.

### Language

* *Zha*: People
* *Til*: Servant
* *Carn*: Freedom
Side Handle Baton

side handle Baton
This is a club with a small handle protruding at right
angles to the main body about six inches from one end􀀎
This shape enables the baton to be held along the length
of the user’s forearm, offering some defence against
an attacker in melee􀀎 Thousands of different martial
arts styles involve use of this type of baton, and many
enforcers are incredibly adept in deploying them􀀎
This club, due to its unique shape, offers a +5 bonus to
Weapon Skill Tests made when attempting to Parry􀀎
Koldaran Empire

**Colonies:** | AlrondCimera IIIIndaraxLursen PrimeThonolan IVThrellvia IVWeytahnXantoras (subject world)

The **Koldaran Empire** is the official government of the Koldaran and their colonies.

## Government

All Koldarans are members of clans, or keth, which specialise in different professional skills. These keth all have different views, which need to be represented in some way in the global government. As such, the Parliament of the Koldaran Empire, made up of a number of members from different keth is the global government of Barson II, and it comprises around 300 members. Legislation, as well as the election of a Chancellor, is decided democratically.
Procion Empire

The **Procion Empire** was the primary government of the planet Procion III and its colonies.

Following the Rachni Rebellion, the territory that was the Procion Empire became known as the Rachni Quarantine Zone.

## Government

The Procion Empire was governed by a hereditary senate which is headed by the Consul.

The senate served as both the legislative and judicial body.

## Territory

* Procion II
* Ayirn
* Bemm
* B'Morgia
* Burem
* Corola III
* Dav'ir
* Etosha
* Khalas
* Nilor
* Nolth
* T'Vam
Ikaaran Confederacy

The **Ikaaran Confederacy** is the governing authority of the Ikaaran race, based on their homeworld of Ikaara Prime.

## Government

The Ikaaran Confederacy is headed by a President and represented through an elected Council. The council is comprised of two representatives from the eighteen city-states on the planet. Elections take place every four years, though only women are allowed to be elected into office. Unlike the neighboring Androma Republic, the Ikaaran Confederacy is stable and effectual.

## Military

The Ikaaran Naval Guard is one of the primary military organizations in the Ikaaran Confederacy.

## Territory

The Ikaarans have not established any off-world colonies aside from military and industrial stations throughout their system.
Vyroids

Vyroids are a family of organisms which have been steadily consuming the plane of existence since their emergence during the 1970th cycle - 45 cycles ago. In this time vyroids seem to have consumed most of the known planiverse. In the 1994th cycle a small isthmus connecting the final 12 sectors to another vyroid-free "island" of sectors was closed off by a massive vyroid flood. It is likely that this island and others may still be holding out against the vyroids, but communications cannot pass through the vyroid wasteland.

Most believe vyroids are mindless consuming goo, but reports of organized behavior and rapid adaptation have led some to postulate that the vyroids operate as colonial organisms and may even have an advanced caste system. Data to support these theories is very sparse however, since study of the vyroids can only be done on the edge of the consumption.

## known species

*vyroidi convidus* (Conway's vyroids) - basic CGoL vyroids

*vyroidi vividus* (HighLife vyroids) - more prolific than CGoL vyroids

*vyroidi gigantus* (hulkers) - giant vyroid cells

*vyroidi minimus* (buggers) - tiny vyroid cells

*vyroidi hereditae* (rainbows) - mutlicolored vyroids that seem to inherit traits from neighbors

## vyroid structures

mortar

guard tower

wall

generator
Raffir 'Pax Factorem' Rifle

raFFir ‘pax FaCtorem’ riFle
Both Assassins and the Enforcers in Gunmetal city make
use of sharpshooter teams, snipers who ensconce themselves
among the gargoyles, heating ducts, and gantries of the great
hives, the better to watch over every aspect of the lives of the
fearful citizens below, and, when needed, to bring death􀀎 A
variety of local-pattern sniper rifl es are used for this purpose,
including long-las and needler weapons􀀎 However, many
skilled rifl emen rely upon more traditional solid projectile
weapons, such as the Raffi r ‘Pax Factorem’, a large calibre
semi-automatic rifl e of sturdy construction common amongst
the weapons made in Gunmetal City􀀎
Titan (Weapon)

**Titan**s were nuclear weapon platforms developed by the Terran Federation Military in the later years of the Xiati War.

Products of the Titan Project, these walkers were designed to be the ultimate weapons to fight against the Xiati Empire. Two Titans were deployed in the Battle of Azati Prime, resulting in the destruction of two populated cities on the planet. As part of the Treaty of Procyon, the use of Titans was banned from the Terran Federation Military.
Terran Federation Credit

The Terran Federation uses a **credit** based system.

Credits are exchanged via a computer credit chit that stores the owner's account details and DNA to prevent forgery. Visitors to Terran Federation space are required to exchange their native money for credits.

Prices smaller than 1 credit are measured in "millicreds".
Terran Federation Marine Corps

* Terran Federation cruiser
* AC-220 Vulture
* AV-14 Hornet
* AV-22 Sparrowhawk
* SkyHawk

**Weapons:-**
* M145D Rhino

The **Terran Federation Marine Corps** is the Terran Federation's primary specialized peacekeeping forces, though they are also used in boarding operations and a detachment may be used to bolster a starship's security force.

## History

### List of Known Actions

* Xiati War
* Triceraton War
* Kree War
* Draconian War
* Post-Draconian War

## Organization

Marines are organized into units as follows. Troop counts are flexible based on operational necessity.

* **Division**: 10,000 marines, commanded by a Major as CO with a Captain as XO. Divisions are rarely seen assembled in one place outside of a larger colony world's garrison or a battlefield.
* **Brigade**: 1,000 marines, commanded by a Captain as CO with a Staff Lieutenant as XO. This is a heavy cruiser's maximum complement. It is also a typical size for a smaller colony's garrison. A capital ship might have more than one Brigade on board.
* **Company**: 100 marines, commanded by a First Lieutenant. The typical complement for a cruiser.
* **Platoon**: 50 marines, commanded by a Second Lieutenant. Marines are not usually deployed on long-term missions in smaller units than this. A platoon is a typical complement for a light cruiser.
* **Squad**: 10 marines, commanded by a Sergeant. It can be split into two fireteams, in addition to the Sergeant and at least one Specialist. This Specialist might be a heavy weapons operator, a tech user, a sniper, a special operations soldier, or a medic.
* **Fireteam**: 4 marines, led by a Corporal. The most basic tactical unit, and the least "formal" or "permanent".

## Units

### Divisions

* 2nd Frontier Division
* 10th Frontier Division
* 103rd Division
* 356th Infantry Division

### Brigades

* 3rd Brigade
* 212th Brigade
* 232nd Scout Brigade

### Platoons

* 11th Attack Platoon
* 245th Platoon
Kingdom of Kron

The **Kingdom of Kron** is the government of the planet Kron and its space colonies.

## Government

The Kingdom of Kron is a Monarchy, headed by a Monarch and a royal Family. The Governing body of the Kingdom is called the High Quorum of Magistrates comprising of colonial magistrates, which also serves as the Kingdom's Judiciary.

## Military

*Main article: Royal Defense Force*
*Main article: Royal Space Fleet*
Rindamil

The **Rindamil** are an ape-like species native to the planet Doisac.

They were originally a primitive species with an agrarian level of technology. However, when the Draconians arrived, they provided the primitive species with advanced technology and uplifted them into the space age. In return, the Rindamil serve alongside the Draconians in the Draconian Imperial Army.
Vaskan

The **Vaskans** were a warp-capable species from the planet Arda. Physically, they were humanoids with straight hair and golden skin.

In 2654 they negotiated a trading agreement with the Terran Federation. However before the agreement could come into force, Earthdome was raided by a group of Kyrians. Their leader, Tedran, was killed by the Vaskan ambassador and, after further Kyrian attacks, the Terran Federation cut off ties with the Vaskans.
Rilnar Commerce Authority

The **Rilnar Commerce Authority** (also known as the **RCA**) was an agency of the Rilnar government charged with overseeing business practices and the enforcement of Rilnar Trade By-Laws in the Rilnar Syndicracy. Under this authority, the RCA had the ability to dispense or revoke the rights of any Rilnar to conduct business under the Trade By-Laws. Rilnar who refused to follow these rules could be barred from trade with other Rilnar, or anyone seeking to do business with the Syndicracy.
Terran Federation Cabinet

The **Terran Federation Cabinet** is a group of people who are the heads of various departments in the Terran Federation government.

## Departments

* Federation Department of Agriculture
* Federation Department of Commerce
* Federation Department of Colonization
* Federation Department of Defense
* Federation Department of the Exterior
* Federation Department of Interstellar Travel
* Federation Department of the Interior
* Federation Department of Justice
* Federation Department of Science and Technology
* Federation Department of the Treasury
Haradin

The **Haradin**s are a humanoid species native to the planet Androma.

## Biology

Haradin's are distinguished from other races by the six nostrils on their faces. Like humans, Haradin's have four limbs with five digits on both hands and feet.

Haradins reproduce like many other species through sexual coupling of males and females. Fertilization of a female Haradin is achieved much the same was as with humans, with a male phallus and female vagina (both also used for expelling body waste) located in the crotch area.

Once impregnated, the female will carry the developing embryo for the equivalent of 12 months before giving birth to up to two infants through a birth canal located in the groin, again, much like that of humans.

## Culture

As a society it is very intolerant, factionalized and thoroughly male-dominated. Female Haradins are considered by their society to be inferior in all ways and are restricted to childbearing and to providing pleasure and company to the males. They have no right to vote and marriage is considered the pinnacle of social achievement for a female. There is a budding feminist movement on Androma but given the nature of the civilization, any change will be extremely slow and difficult.

Economic disparity within the civilization itself is rampant and there is a significantly large class of Haradin who live in abject poverty while the middle class is typically much smaller and the number of the wealthy elite is extremely small indeed. As is to be expected in this kind of situation, crime and political corruption are rife and crime lords work hand in glove with the government. Most Haradin live in the cities which are constantly suffering from overcrowding. Few Haradin live in rural areas but these are becoming more and more scarce. Haradin generally prize wealth, power and comfort above all else.

### Religion

The Haradins are not a particularly spiritual people and religion is not considered to be that important to most of them. However, those that do follow a particular faith worship one of three male gods: Bron, Rikay and Skartu. Bron is by far the most popular, being a god of chaos and patron of gamblers. The teachings of the god Rikay, on the other hand, preach a more conservative point of view, urging for moderation in all things. The god Skartu is an avenging god with strict rules of behavior and as such very few Haradins follow this faith.
Luna

**Luna** is Earth‘s only natural satellite.

## Notable Locations

### Grissom Colony

Grissom colony was a domed Luna mining colony located near the moon's north pole and included a water mining operation at Malibu station. In the late 21st Century, the colony's dome failed causing explosive decompression throughout the colony. Only through the actions of Lee Crawford enabled some of the colonists to survive, making him well known on Earth for decades as "The Hero of Grissom". Unfortunately for Crawford however, his wife did not survive the disaster. By 2115, the dome had been rebuilt, however newer structures tended to sprawl outside and around the dome, for fear of being caught in another disaster.

### Armstrong Colony

Armstrong Colony is the largest and most populous colony on Luna. It was named after the first man on the Moon, Neil Armstrong.
Terellian

**Government:** | Terran Federation (client race)

The **Terellian**s are a humanoid species and client race of the Terran Federation.

## Biology

Terellians are omnivorous reptile-like humanoids with an average lifespan of 85 galactic standard years. Terellian appearance is very similar to humans, but their muscle tissue is slightly denser, giving them a wiry strength. They appear to have five fingers on each hand, albeit the ring and middle fingers are fused. When aroused or threatened, Trelian skin secretes a hallucinogenic substance known as Sina. Many of their more reptilian features are concealed, however one unique characteristic is the hyoid bone in their throats, which allows them to inflate their throats and produce vocal sounds outside of the human range. They also have two sets of eyelids, like crocodiles. Trelians possess the ability to shed tears.

Sexual dimorphism among Terellians appear to be roughly analogous to humans. Females have breast-like protrusions, and their head "frills" are more pronounced than males'.

Because the Terellian ancestors emerged from arid, rocky deserts, the humid planet of Eletania proved tolerable only when the Terellians stayed inside a climate-controlled dome city. The leading cause of death for Terellians is Kepral's Syndrome, caused by cumulative long-term exposure to a humid climate. This syndrome erodes the ability of Trelians lungs to take in oxygen, and eventually spreads out to other organs. It is noncommunicable, and there is currently no known cure.

The Terellians possess an eidetic memory, an adaptation to a world where they must remember the location of every necessary resource (vegetation, drinkable water and prey migration paths) across vast distances. The memories are so strong that an external stimulus can trigger a powerful memory recall. These recalls are so vivid and detailed that some Trelians may mistake it for reality. This process can be involuntary.

## Culture

Most Terellians are content to live on Eletania and within Terran Federation space. They are afforded every opportunity to thrive by the Federation, yet some outsiders regard the Terellians as second class citizens. However it is quite the opposite, they have integrated themselves into every level of Terran Federation society.

### Religion

The Terellians are a highly religious species, believing that they have souls separate from their bodies. They see death as a departure from the body, and they also state that a person's body and soul form a Whole. When the soul is traumatized or otherwise disrupted, or the body is ill or injured, a person is no longer Whole. They also believe that their body can be directed as a separate entity from themselves.

Their faith is known as Shaiulad Polytheisim, and is one of the oldest survivors from their homeworld.

Many of the older traditions of the Terellians have begun to die out. The younger generations no longer believe the old ways of their ancestors can help them now, with so many other ways to interpret one's place in the universe. Many embrace the religions of Humans, Osira and Konai-Rahn.
Quantium 40

**Quantium 40** is the rarest known mineral and is critical in the production of Jumpgates. Virtually every space faring race depends on the acquisition of Quantium 40 in order to build their gates, making it exceptionally valuable.

## Characteristics

Q-40 is naturally radioactive, chemically complex, and possesses an extremely unusual, naturally occurring quasi-crystalline structure. In its raw form, Q-40 can only be found in small amounts in other rock, mostly deposited deep in the crust of Class 4 planets such as Mars. The presence of Q-40 is often betrayed by the detection of diridium gas in the atmosphere. However, this is not always a guaranteed sign and sometimes what Q-40 may be present can mostly consist of improperly formed crystalline structures, or are too tainted by other minerals to make extraction economical, let alone profitable.

Purified Quantium 40, the final product after the mineral has been mined, processed and refined to a usable degree of purity is highly radioactive, extremely unstable and potentially lethal. The radiation emitted by just two grams is enough to kill an unprotected human within fifteen feet and is so unstable a single mistake can set-off an uncontrollable reaction resulting in either massive irradiation or even an explosion.
Yemai

The **Yemai** are an insectoid species native to the planet Palamok.

Originally, they were starting to explore their own solar system when the Draconian Empire contacted them. They were soon uplifted and served as engineers and soldiers in their empire. The Yemai race, inclining towards a hive-like and eusocial society, are divided by several castes. Most individuals fall into one of the three main, distinct Yemai castes: domestic, worker, or protector. The colorations of the Yemai shell will indicate its caste, and function within the caste. All castes are subservient to the Hive Queen.

Their names are difficult to pronounce by non-insectoid species, which led to the Draconian Empire assigning them names.