Darius/Battle

**Darius** is an enemy in *Octopath Traveler*.

## Battle

Darius will begin the battle with 4 shields, but the shields increase by 2 after recovering from a break, for a total of 8 shields. His first action is typically **Steal Item**, unless broken before he takes his first action. After recovering from the first break, Darius seals three of his weaknesses and rotates his vulnerabilities for the rest of the battle.

Darius begins with 2 actions per turn. At below 50% health, he will increase his actions per turn to 3.

* **Steal Item // *Your items have been stolen!*:** Physical attack, targets entire party. Used once as Darius' very first action, and throughout the battle if Darius accumulates enough BP.
	+ Disables use of items for entire party, including Alfyn's Concoct talent. Effect is removed upon break.
	+ Unlike most abilities, even if all allies evade or otherwise avoid **Steal Item**, the effect will still be applied.
	+ ***You retrieved your items!*:** Used when Darius is broken while the effects of **Steal Item** is active. Effect of Steal Item is removed, and items may be used again.
* ***Darius straightens his posture...*:** Used whenever Darius recovers from a break. Always followed by **Sweep**. Darius will seal and unlock his weaknesses, rotating them in the following order:
* ***Darius let out a battle cry!*:** Used once Darius reaches 50% of his maximum health. Increases actions per turn to 3.

* **Attack:** Physical attack, single target.
* **Sweep:** Physical attack, targets entire party.
* **Steal HP:** Physical attack, single target. Restores Darius's HP by damage dealt.
* **Steal SP:** Physical attack, single target. Removes target's SP by 75% of their maximum SP. Restores Darius's SP by SP removed.
* **Steal BP:** Physical attack, single target. Removes target's BP. Restores Darius's BP by BP removed.
* **Nighthawk:** Debuff. Targets entire party. Removes party's status augmentations and applies  **Decreased Physical Attack** and  **Decreased Physical Defense** for 3 turns.
* **Will o' Wisp:** Heavy elemental damage, . Single target.
* **Hellfire:** Elemental damage, . Targets entire party. Hits twice. Chance of inflicting  **Unconsciousness** for 2-5 turns.
* ***Heh...I'll steal yer most prized treasure!*:** Used once after Darius reaches 33% of his maximum health. Darius enters boost mode for 1 turn. Uses **Call Comrade** if not broken before Darius' next action.
	+ **Call Comrade:** Effect. Removes all of Therion's allies from battle. When battled at The Gate of Finis, a random ally is selected, regardless of whether or not Therion is in the party. Effect is removed upon break.
		- If the isolated traveler is incapacitated when Call Comrade is used or during its effect, the battle immediately ends in a loss.
		- If the isolated traveler defeats Darius while the effects of Call Comrade is still active, all allies will still receive battle rewards.
		- Active augments and effects on allies who are removed will not decrement while the allies are removed from battle. Counters will resume once allies return.
		- Darius will still use Call Comrade even if only battling one traveler in the party. When battled at Lorn Cathedral: Cellars as part of Therion's chapter 4 (where a lone traveler condition limits the party to Therion only), the ability will have no discernible effect. When battled at The Gate of Finis, using the skill will remove the traveler from the battle, regardless if that traveler is Therion, ending the battle in a loss.