Dragoon/Valkyrie

*Valkyries are dragoons that transmute their heavy armors to create wings of shining metal to emulate a valkyrie. They soar over the battlefield aiding fellow soldiers with their abilities to bring about war.*

The valkyrie is an archetype of the dragoon class, created by Laeis.

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## **Class Skills:**

A valkyrie adds fly to her list of class skills.

## **Limit Breaks (Su):**

At 1st level, the valkyrie receives the Limit Break (Asgardian’s Conviction).

*Asgardian’s Conviction* (Su): This Limit Break gives the valkyrie strength that could only come from true desperation, filling her with a battle fervor that could only come from the legendary warriors that make up the Einherjar themselves. For a duration of 1 round + an additional round for every four dragoon levels after 1st, the valkyrie gains a sacred bonus to her attack rolls, damage rolls, and Armor Class equal to 1 + an additional +1 for every four dragoon levels after 1st. Allies within 30ft of the valkyrie receive half of this bonus (minimum 1). This limit break requires only a swift action.

This ability replaces the Limit Break (Bahamut Leaps).

## **Strengthened Wings (Ex):**

Beginning at 1st level, a Valkyrie may use her strength modifier instead of her dexterity modifier on Fly skill checks.

This replaces strengthened agility.

## **Asgard’s Feathers (Su):**

A 1st level, a valkyrie’s ability to soar is founded not in physical training, but a divine gift that raises them to the heavens. The valkyrie sprouts a small pair of feathery wings (unless she already has wings of some kind), allowing her to take ranks in the Fly skill.

These wings allow the valkyrie to glide on the air, unable to truly gain height on their own, but she can make a DC 15 Fly check to fall safely from any height without taking falling damage, as if using choco feather. When falling safely, she may make an additional DC 15 Fly check to glide, moving 5 feet laterally for every 20 feet she falls.

Starting at 4th level, the valkyrie can infuse her wings with divine power, causing them to grow and be capable of lift temporarily. While infused she gains a fly speed of 20 with average maneuverability. At 11th level this increases to 40 with good maneuverability, and increases again at 18th level to a fly speed of 60 with perfect maneuverability. The valkyrie may use this ability a number of minutes per day equal to her dragoon level. These minutes need not be consecutive, but must be spent in one minute increments.

At 10th level, she may imbue her wings 10 minutes per dragoon level each day.

This ability replaces jump and the acrobatic talent gained at 10th level.

## **Call of the Einherjar (Su):**

At 1st level, even a young valkyrie has the power to inspire others to battle by diving into the front lines. As a move action before a melee attack with a spear, polearm, or lance or as part of a charge, the Valkyrie rises on her wings and dives onto the enemy, dealing 1d6 bonus damage with her attack (not multiplied on a crit) and afterwards grants allies within 20 feet of the valkyrie a +1 competence bonus on attack and melee damage rolls when attacking the creature. At 5th level and every 4 levels thereafter, the bonus damage from her charge increases by 1d6, and the bonus increases by 1.

The valkyrie can only rally her allies once at any given time, successfully using *Call of the Einherjar* again while it is active removes the previously active effect. This bonus lasts for a number of rounds up to the valkyrie’s charisma modifier (minimum 1 round), but the valkyrie must be threatening the target at the end of each of her turns or the effect ends early.

This ability replaces deadly lancer.

## **Holy Grace (Su):**

At 3rd level, a valkyrie applies her Charisma modifier (if positive) as a bonus on all saving throws. If the character is ever able to add her Charisma modifier to her saves through use of another ability (for example, the dark knight’s dark blessing) she may only add her Charisma modifier once to her saves.

This ability replaces steadfast pike.

## **Vigilance (Su):**

At 9th level, a valkyrie is always ready to leap into battle, and is far more difficult to get the jump on. She adds her Charisma modifier (if positive) to all initiative rolls. In addition, she may make a Perception check when surprised. The DC of the check is 10 + the highest enemy’s CR in the encounter + that enemy’s initiative bonus. If the check succeeds, she may act first in the surprise round.

This ability replaces tail sweep.

## **Wings of Steel (Su):**

Starting at 11th level the valkyrie wings become metallic and grow to full size, granting her a permanent fly speed at her previous increment of *Asgard’s Feathers* (speed of 20 with average, and 40 with good at 18th).

This ability replaces springing charge.

## **Aura of War Revelry (Su):**

Starting at 13th level, the valkyrie begins to emit an aura that bolsters her combat prowess when she receives damage. Whenever the valkyrie receives damage in combat, she gains a +2 morale bonus to attack and damage rolls for one round. This bonus increases to +3 at 16th level, and to +4 at 19th level. Whenever she takes damage in combat, allies within 20 feet of the valkyrie gain a morale bonus equal to half the bonus this ability grants the valkyrie.

This ability replaces spear parry and riposte.