U-23

* Napalm

C1/A HC  MK77  V3-1  **U-23**  V3-0  FG-119

## U-23 **Napalm Heavy Cannon**

Released March 17th 2023

This is a type of Napalm weapon.

Requires **RANK 30 T4 Crates. Shop Purchase**

**As Of Update 1.6.82 20/6/2023**

**The U23 Napalm has had a huge update**

**Page Under Construction**

## Analysis

Napalm V3-0, C1/A, V3-1, MK77, U-23 and AGD burn & ENK phase 1

Significantly increased performance when multiple zombies are burning

Can now stack with \*\*anything\*\* in the game, including self and any
other napalm fire. (e.g. U23 + U23 + MK77 will all stack)

Attention Airmen

Are you looking for maximum cremation? Look no further!

The latest addition to the ZGS Arsenal is here: \*\*The Napalm - U23\*\*

This Spin-off Cannon is a fast-firing beauty loaded with extremely flammable ammo that deals massive damage over a short burn time. It has a short reload time of 3s and is very good against Blighters. Melts them fast and disposes of their spawn within seconds.

The radius, reload, and shell count will improve based on the star's increase ladder. This is your new weapon of choice against Wreckers, Heavy Titans, Bosses, and large targets.

Lock & load and watch your enemies melt away.

**Particularly Effective against Wrecker**

A phenomenal weapon: A titan burner at any rarity, while boosted epic+ can deal with HTs. Impalers, Shamblers and Hellhounds stand no chance.

*Firing, it shoots a projectile that explodes on impact spreading fire and destruction. Enemies that walk through the fire are slowed and have damage over time effect applied to them.*

Note: The initial blast causes a small (10%?) level of damage to buildings, but the subsequent burn does not; could be useful for Frenzy.

**Note:** All Napalm weapons use a single algorithm which will apply the **last weapon used** to determine the burn / damage over time effect for the duration of that weapon's effect; longer lasting effects such as M77 will then resume.

**Slow Intensity:** Zombies **but not your** **troops** in the area of effect are slowed by the % stated. ie speed = (usual speed) - (usual speed x slow %)

**Extra Specifications**

1 Time to impact is 0.5s

2 Impact damage is 1/11 of burn damage

3 Impact radius is 1.5

**⭐** **Based Specifications**

4 Reload time 4-> 3.8-> 3.6-> 3.4-> 3.2-> 3s

5 Ammo 25-> 27-> 29-> 32-> 36-> 40

6 Burn Radius 1.9, 2.0, 2.1, 2.2, 2.3, 2.4

⭐based slow: 20, 27, 27, 32, 38, 38%

## Unit Stats

 Reload Time
 Ammunition
 Impact Radius

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

## **Pre Update 1.6.82 On 19/6/2023**

Requires **RANK 26\***

\*Not available in common crates

￼**Note**: This page is still under construction as it was built upon a C1 template, which requires updating.
**Modifications**

**Ammo count per ⭐rating**
Analysis
Attention Airmen

Are you looking for maximum cremation? Look no further!

The latest addition to the ZGS Arsenal is here: \*\*The Napalm - U23\*\*

This Spin-off Cannon is a fast-firing beauty loaded with extremely flammable ammo that deals massive damage over a short burn time. It has a short reload time of 3s and is very good against Blighters. Melts them fast and disposes of their spawn within seconds.

The radius, reload, and shell count will improve based on the star's increase ladder. This is your new weapon of choice against Wreckers, Heavy Titans, Bosses, and large targets.

Lock & load and watch your enemies melt away.

**Particularly Effective against Wrecker**

A phenomenal weapon: A titan burner at any rarity, while boosted epic+ can deal with HTs. Impalers, Shamblers and Hellhounds stand no chance.

*Firing, it shoots a projectile that explodes on impact spreading fire and destruction. Enemies that walk through the fire are slowed and have damage over time effect applied to them.*

Note: The initial blast causes a small (10%?) level of damage to buildings, but the subsequent burn does not; could be useful for Frenzy.

**Note:** All Napalm weapons use a single algorithm which will apply the **last weapon used** to determine the burn / damage over time effect for the duration of that weapon's effect; longer lasting effects such as M77 will then resume.

**Slow Intensity:** Zombies **but not your** **troops** in the area of effect are slowed by the % stated. ie speed = (usual speed) - (usual speed x slow %)

**Extra Specifications**

1 Time to impact is 0.7s

2 Impact damage is 1/11 of burn damage

3 Impact radius is 1.5

**⭐** **Based Specifications**

4 Reload time 4-> 3.8-> 3.6-> 3.4-> 3.2-> 3s

5 Ammo 25-> 27-> 29-> 32-> 36-> 40

6 Burn Radius 1.8-> 1.9-> 2-> 2.1-> 2.2-> 2.3

Rarity based slow: 15-> 18-> 22-> 27-> 32%

**Unit Stats**

 Reload Time
 Ammunition
 Impact Radius

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

**Slow Factor ( % )**