recursal/Fanatic-Fandom huggingface dataset:
Astrologiset linkit

Tälle sivulle on kerätty erittäin tärkeitä astrologiaan liittyviä linkkejä. Useimmat linkeistä ovat pelkästään apuvälineitä eli ne eivät liity hengelliseen satanismiin mitenkään, osa taas on uskonnon jäsenten tekemiä.

Ylipapitar Maxine Dietrich suosittelee sivuillaan Astrodienst-sivuston käyttämistä syntymäkartan tekemiseen:
http://www.astro.com/horoscopes

Selaa sivustoa aivan alas saakka niin löydät oikealta kohdan "Chart Drawing, Ascendant" johon syöttämällä syntymätietosi voit luoda ilmaisen syntymäkartan.

Toinen Maxine Dietrichin suosittelema astrologinen sovellus on ilmainen Chronos-ohjelma jolla voi selvittää planetaariset tunnit missä tahansa kirjoittamalla koordinaattinsa:
http://chronosxp.sourceforge.net/en/
Planetaaristen tuntien tietäminen auttaa taikuuden onnistumisessa, ajoittamisessa.

## Joy of Satan -liikkeen sivuja

http://joyofsatan.org/FURCAS.html

Kiintotähtilaskin:
http://fixedstars.eu5.org/
Toimii siten, että syötät syntymäkartaltasi planeettojen ja akselien asteluvut laskimeen ja se laskee mihin kiintotähtiin planeettasi ovat konjunktiossa/oppositiossa.

## Muita erittäin hyödyllisiä sivuja

Astrologinen Kuu-kalenteri;
http://www.lunarium.co.uk/calendar/universal.jsp
Huomautus käyttäjille; sivusto käyttää automaattisesti Lontoota sijaintipaikkana. Voit asetuksista vaihtaa sen Suomeen mikä tahansa listan kaupungeista sattuu olemaan sinua lähimpänä. Kuu-kalenterin tärkein merkitys on tyhjiökuun (engl. void course of moon) aikojen seuranta, koska tällöin ei kannata JoS-sivuston mukaan aloittaa mitään.

Planet Watcher on erinomainen sivusto, jos haluat tietää missä planeetat ovat tällä hetkellä tai menneisyydessä/tulevaisuudessa:
http://planetwatcher.com/
Jos olet kiinnostunut transiiteista niin sivusto on sinulle tarkoitettu.

Planeettojen nykyiset sijainnit:
http://www.theplanetstoday.com/astrology.html#
TMP

* Tile Effect
* Evasion Focus

(MAX VALUES)

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD 6 seconds / Skill CD 10 seconds

Increase Evasion by 65% for 3 seconds.

 **Lv.2** | Initial CD 6 seconds / Skill CD 9.8 seconds

Increase Evasion by 71% for 3.2 seconds.

 **Lv.3** | Initial CD 6 seconds / Skill CD 9.6 seconds

Increase Evasion by 77% for 3.4 seconds.

 **Lv.4** | Initial CD 6 seconds / Skill CD 9.3 seconds

Increase Evasion by 83% for 3.7 seconds.

 **Lv.5** | Initial CD 6 seconds / Skill CD 9.1 seconds

Increase Evasion by 89% for 3.9 seconds.

 **Lv.6** | Initial CD 6 seconds / Skill CD 8.9 seconds

Increase Evasion by 96% for 4.1 seconds.

 **Lv.7** | Initial CD 6 seconds / Skill CD 8.7 seconds

Increase Evasion by 102% for 4.3 seconds.

 **Lv.8** | Initial CD 6 seconds / Skill CD 8.4 seconds

Increase Evasion by 108% for 4.6 seconds.

 **Lv.9** | Initial CD 6 seconds / Skill CD 8.2 seconds

Increase Evasion by 114% for 4.8 seconds.

 **Lv.10** | Initial CD 6 seconds / Skill CD 8 seconds

Increase Evasion by 120% for 5 seconds.

## Acquirement

* May 2019 Login Reward
* Drop from Sigularity
Nagant

* Tile Effect
* Suppression Fire N

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD: 6s/Skill CD: 15s

During nightime, decrease all enemies' damage by 20% (12% during daytime) for 5 seconds (3 seconds during daytime).

 **Lv.2** | Initial CD: 6s/Skill CD: 14.7s

During nightime, decrease all enemies' damage by 22% (13% during daytime) for 5.3 seconds (3.2 seconds during daytime).

 **Lv.3** | Initial CD: 6s/Skill CD: 14.3s

During nightime, decrease all enemies' damage by 23% (14% during daytime) for 5.7 seconds (3.4 seconds during daytime).

 **Lv.4** | Initial CD: 6s/Skill CD: 14s

During nightime, decrease all enemies' damage by 25% (15% during daytime) for 6 seconds (3.6 seconds during daytime).

 **Lv.5** | Initial CD: 6s/Skill CD: 13.7s

During nightime, decrease all enemies' damage by 27% (16% during daytime) for 6.3 seconds (3.9 seconds during daytime).

 **Lv.6** | Initial CD: 6s/Skill CD: 13.3s

During nightime, decrease all enemies' damage by 28% (16% during daytime) for 6.7 seconds (4.1 seconds during daytime).

 **Lv.7** | Initial CD: 6s/Skill CD: 13s

During nightime, decrease all enemies' damage by 30% (17% during daytime) for 7 seconds (4.3 seconds during daytime).

 **Lv.8** | Initial CD: 6s/Skill CD: 12.7s

During nightime, decrease all enemies' damage by 32% (18% during daytime) for 7.3 seconds (4.6 seconds during daytime).

 **Lv.9** | Initial CD: 6s/Skill CD: 12.3s

During nightime, decrease all enemies' damage by 33% (19% during daytime) for 7.7 seconds (4.6 seconds during daytime).

 **Lv.10** | Initial CD: 6s/Skill CD: 12s

During nightime, decrease all enemies' damage by 35 (20% during daytime) for 8 seconds (5 seconds during daytime).
Tu-95

## Appearances

Girls Frontline
The Art of Girls' Frontline Vol.1 (pre-rewritten version)

The **Tupolev Tu-95** (Russian: **Туполев Ту-95**) is a large, four-engine turboprop-powered strategic bomber and missile platform.

## Girls' Frontline

Svarog Heavy Industries owns some Tu-95s, they are shown to be equipped with EMPs when player uses Aid Commissions for High-Altitude Directed EMP Bombing Run Services in Capture Operation.
Guidelines/Editing Guide/Wikitext

## Magic Words

 Displays Date Name
 Shows Wiki-name

## Headers

== Heading 2 ==

=== Heading 3 ===

==== Heading 4 ====

Heading 2
Heading 3Heading 4
 * When an article has more than 4 headings, a table of contents will automatically be created.

## Basic Editing

 ABCDEFG
1234567
1234567
1234567
 Bulleted points
 \* ABCDEFG
\* ABCDEFG
\*\* 123456
\*\* 123456
\*\* 123456
* ABCDEFG
	+ 123456
	+ 123456
	+ 123456
# ABCDEFG
## 123456
2. ABCDEFG
	1. 123456
	2. 123456
 Mixed listing
 \* ABCDEFG
\* ABCDEFG
\*# 123456
\*# 123456
\*#\* 123456
* ABCDEFG
	1. 123456
	2. 123456
		+ 123456
## | ABCDEFG
123456

 Listing
 ; ABCDEFG
: 123456
; ABCDEFG
: 123456
: 123456
123456
ABCDEFG
123456
123456 | : 123456
:: 123456
::: 123456
123456

## Article links

 * [[M1911]]
* [[M1911| NAISU CHOISU DESS]]
* [[M1911#Voice\_Lines]]
* NAISU CHOISU DESS

Adding
```
[[]]
```
 to an article name creates a link to that article.

Adding a 'pipe
```
```
 allows setting of displayed text.

To make a link that directs to a specific section of an article, add

```
#
```

 Code
 http://girlsfrontline.wikia.com/
[http://girlsfrontline.wikia.com/]
[http://girlsfrontline.wikia.com/ Nihao]
[1]
 * Directly adding a website URL creates a link
* Using
```
[]
```
to enclose a URL shows a serial number
* Adding a space and text within the [ ] enclosure lets you set shown text.

## Embedding images

 [[File:Kalina\_design.png]]
 Code
 [[File:Kalina\_design.png|left]]
 Code
 [[File:Kalina\_design.png|thumb|100px]]
 Code
 [[File:Kalina\_design.png|OBEY]]
 Code
 [[File:Kalina\_design.png|thumb]]
 Code
 [[File:Kar98k\_norm.png|link=Kar98k]]
 Code
	+ None：Opens the full size image in a new tab.
	+ Thumbnail（thumb）：Opens the image in the Wikia image browser
	+ Link（link=）：Redirects to set link when image is clicked, if no URL is set the image becomes unclickable.
M3

* Tile Effect
* Hand Grenade

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD: 3s/Skill CD: 20s

Throw a grenade that deals 1.8x damage to enemies within a radius of 2.5.

 **Lv.2** | Initial CD: 3s/Skill CD: 19.6s

Throw a grenade that deals 2.2x damage to enemies within a radius of 2.5.

 **Lv.3** | Initial CD: 3s/Skill CD: 19.1s

Throw a grenade that deals 2.6x damage to enemies within a radius of 2.5.

 **Lv.4** | Initial CD: 3s/Skill CD: 18.7s

Throw a grenade that deals 3x damage to enemies within a radius of 2.5.

 **Lv.5** | Initial CD: 3s/Skill CD: 18.2s

Throw a grenade that deals 3.4x damage to enemies within a radius of 2.5.

 **Lv.6** | Initial CD: 3s/Skill CD: 17.8s

Throw a grenade that deals 3.9x damage to enemies within a radius of 2.5.

 **Lv.7** | Initial CD: 3s/Skill CD: 17.3s

Throw a grenade that deals 4.3x damage to enemies within a radius of 2.5.

 **Lv.8** | Initial CD: 3s/Skill CD: 16.9s

Throw a grenade that deals 4.7x damage to enemies within a radius of 2.5.

 **Lv.9** | Initial CD: 3s/Skill CD: 16.4s

Throw a grenade that deals 5.1x damage to enemies within a radius of 2.5.

 **Lv.10** | Initial CD: 3s/Skill CD: 16s

Throw a grenade that deals 5.5x damage to enemies within a radius of 2.5.
SSG 69

* Tile Effect
* Damage Focus

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | 100%

Initial CD 5s/Skill CD 10sIncrease damage by 35% for 3 seconds.

 **Lv.2** | 100%

Initial CD 8s/Skill CD 9.8sIncrease damage by 38% for 3.2 seconds.

 **Lv.3** | 100%

Initial CD 8s/Skill CD 9.6sIncrease damage by 41% for 3.4 seconds.

 **Lv.4** | 100%

Initial CD 8s/Skill CD 9.3sIncrease damage by 43% for 3.7 seconds.

 **Lv.5** | 100%

Initial CD 8s/Skill CD 9.1sIncrease damage by 46% for 3.9 seconds.

 **Lv.6** | 100%

Initial CD 8s/Skill CD 8.9sIncrease damage by 49% for 4.1 seconds.

 **Lv.7** | 100%

Initial CD 8s/Skill CD 8.7sIncrease damage by 52% for 4.3 seconds.

 **Lv.8** | 100%

Initial CD 8s/Skill CD 8.4sIncrease damage by 54% for 4.6 seconds.

 **Lv.9** | 100%

Initial CD 8s/Skill CD 8.2sIncrease damage by 57% for 4.8 seconds.

 **Lv.10** | 100%

Initial CD 8s/Skill CD 8sIncrease damage by 60% for 5 seconds.
Gentiane

**Gentiane** is a character in the Dolls' Frontline series.

## Appearance

Gentiane has pink hair and eyes. She wears a white dress shirt, a black tie, a forest green short skirt, black stockings, fingerless gloves, a chocker, and shoes.

## Personality

Gentiane has an excellent ability to judge a situation on the battlefields.

## Background

Gentiane was dropped off at the Griffin HQ.
NB-90

## Appearances

* Codename: Bakery Girl (mentioned only, as NB-70)
* The Art of Girls' Frontline Vol. 1 (mentioned only and as NB-70 before it was re-written)

The **NB-90** (or **NB-70** in Codename: Bakery Girl and pre-rewritten version of The Art of Girl's Frontline Vol. 1), is an aircraft produced by Antarctica Rockwell Corporation and used by Antarctic Union during the First Antarctic War. It was the most powerful weapon of the Antarctic Union Air Force’s strategic airborne forces. Propelled by four sets of eight P&W NP-4073 nuclear turbojet engines, it hovers in mesospheric airspace during combat deployment, providing commands and locations thanks to its supercomputers and Great Dragon radars. It also uses microwave energy to carry out matter collapse and transmission.

## The Art of Girls' Frontline Vol.1

The NB-90 secured air superiority for the Antarctic Union during the war and helped pinpoint Rossartrist ships for guided missiles, resulted in Coalition fleets not daring to expose themselves thoughtlessly. Later during Operation Kindle, a XK-3 Pluto III long-range ballistic missile contained molten plutonium was launched from a NB-90 onto Bear's Den to prevent Collapse particle cloud from generating a second large-scale eruption.

## Codename: Bakery Girl

The NB-70's history during First Antarctic War is identical, minus the event of Operation Kindle.
PTRD

* Tile Effect
* Interdiction Shot

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD 15 seconds / Skill CD 16 seconds

After aiming for 2 seconds, shoot the nearest target for 3.2x damage

?

?

?

?

?

?

?

?

 **Lv.10** | Initial CD 15 seconds / Skill CD 16 seconds

After aiming for 2 seconds, shoot the nearest target for 7x damage.
F-5

## Appearances

Codename: Bakery Girl (mentioned only)

The **Northrop F-5** is a family of supersonic light fighter aircraft initially designed as a privately funded project in the late 1950s by Northrop Corporation.

## Codename: Bakery Girl

A squadron of F-5 is involved in the undated gas bombing trial in Vietnam, dropping a single canister of gas within the experiment area.
Quests

**Quests** award the player with various rewards upon completion and redemption, and do not need to be activated beforehand

## Quests

1. When a quest is completed, the main menu will have a notification on the 'Quests' button

1. Tap on the 'GET REWARD' button to obtain the reward

Notes

* Main Quests can only be completed once
* Daily Quests are renewed daily at 24:00 AM GMT+08
* Weekly Quests are renewed on the Monday of a new week.
* Quests do not need to be activated to be fulfilled
* There are one-time only milestone Quests which are not listed

## List of Quests

* Daily Tasks
* Weekly Tasks
KS-23

* Tile Effect
* Damage Focus SG

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD 8s/Skill CD 20s

Increase Damage by 30% and number targets hit per attack to 5 for 8 seconds (does not stack with slug ammo).

 **Lv.2** | Initial CD 8s/Skill CD 19.6s

Increase Damage by 40% and number targets hit per attack to 5 for 8 seconds (does not stack with slug ammo).

 **Lv.3** | Initial CD 8s/Skill CD 19.1s

Increase Damage by 50% and number targets hit per attack to 5 for 8 seconds (does not stack with slug ammo).

 **Lv.4** | Initial CD 8s/Skill CD 18.7s

Increase Damage by 60% and number targets hit per attack to 5 for 8 seconds (does not stack with slug ammo).

 **Lv.5** | Initial CD 8s/Skill CD 18.2s

Increase Damage by 70% and number targets hit per attack to 5 for 8 seconds (does not stack with slug ammo).

 **Lv.6** | Initial CD 8s/Skill CD 17.8s

Increase Damage by 80% and number targets hit per attack to 5 for 8 seconds (does not stack with slug ammo).

 **Lv.7** | Initial CD 8s/Skill CD 17.3s

Increase Damage by 90% and number targets hit per attack to 5 for 8 seconds (does not stack with slug ammo).

 **Lv.8** | Initial CD 8s/Skill CD 16.9s

Increase Damage by 100% and number targets hit per attack to 5 for 8 seconds (does not stack with slug ammo).

 **Lv.9** | Initial CD 8s/Skill CD 16.4s

Increase Damage by 110% and number targets hit per attack to 5 for 8 seconds (does not stack with slug ammo).

 **Lv.10** | Initial CD 8s/Skill CD 16s

Increase Damage by 120% and number targets hit per attack to 5 for 8 seconds (does not stack with slug ammo).
PKP

* Tile Effect
* Ultimatum

(MAX VALUES)

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

Each attack has a 5% chance of firing an additional bullet with guaranteed critical damage.

Each attack has a 7% chance of firing an additional bullet with guaranteed critical damage.

Each attack has a 8% chance of firing an additional bullet with guaranteed critical damage.

Each attack has a 10% chance of firing an additional bullet with guaranteed critical damage.

Each attack has a 12% chance of firing an additional bullet with guaranteed critical damage.

Each attack has a 13% chance of firing an additional bullet with guaranteed critical damage.

Each attack has a 15% chance of firing an additional bullet with guaranteed critical damage.

Each attack has a 17% chance of firing an additional bullet with guaranteed critical damage.

Each attack has a 18% chance of firing an additional bullet with guaranteed critical damage.

Each attack has a 20% chance of firing an additional bullet with guaranteed critical damage.
Pierre

## Appearances

Girls' Frontline 2: Exilium

The **Howitzer Type Pierre-II**, Italian: **Obice Tipo Pierre-II**, shorted as **Pierre**, is an unmanned ground vehicle produced by Sokolite Machinery Manufacturing Company.

## Girls' Frontline 2: Exilium

The Commader uses Pierre to aid their T-dolls in combat.

```
OBICE TIPO PIERRE-II
“Howitzer Type Pierre-II”
Production information:
——————————————————————————————————————————
Shortened Name: PIERRE
Gender: Male
Another great work by Sokolite Machinery Manufacturing Company. He, who is meticulously painted, is your reliable companion on the battlefield. His various different ways of attacking shall greatly increase your options in combat. We are deeply rooted in the field of automatic weapons. We work tirelessly and meticulously only for your satisfaction!

We would like to sincerely invite a first batch of customers to experience this product. Register immediately, as we will choose three lucky winners to receive the newest model of Gatling type CHIARA-IV!

For any informations, please inquire at ▇▇▇▇▇
```
M950A

* Tile Effect
* Assult Command

(MAX VALUES)

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

?

?

 **Lv.3** | Initial CD 6 seconds / Skill CD 14 seconds

Increase all allies' rate of fire by 17% for 6 seconds

?

?

?

?

?

?

 **Lv.10** | Initial CD 6 seconds / Skill CD 12 seconds

Increases all allies' rate of fire by 25% for 8 seconds
Saiga-12

* Tile Effect
* Big Antelope's Horn

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD 8 seconds / Skill CD 20 seconds

Attack thrice with increasingly higher damage, dealing 0.8x/1.2x/1.6x damage to each target.

 **Lv.2** | Initial CD 8 seconds / Skill CD 19.6 seconds

Attack thrice with increasingly higher damage, dealing 0.9x/1.3x/1.7x damage to each target.

 **Lv.3** | Initial CD 8 seconds / Skill CD 19.1 seconds

Attack thrice with increasingly higher damage, dealing 0.9x/1.5x/2.0x damage to each target.

 **Lv.4** | Initial CD 8 seconds / Skill CD 18.7 seconds

Attack thrice with increasingly higher damage, dealing 1.0x/1.6x/2.2x damage to each target.

 **Lv.5** | Initial CD 8 seconds / Skill CD 18.2 seconds

Attack thrice with increasingly higher damage, dealing 1.1x/1.7x/2.5x damage to each target.

 **Lv.6** | Initial CD 8 seconds / Skill CD 17.8 seconds

Attack thrice with increasingly higher damage, dealing 1.2x/1.8x/2.8x damage to each target.

 **Lv.7** | Initial CD 8 seconds / Skill CD 17.3 seconds

Attack thrice with increasingly higher damage, dealing 1.3x/2.0x/3.0x damage to each target.

 **Lv.8** | Initial CD 8 seconds / Skill CD 16.9 seconds

Attack thrice with increasingly higher damage, dealing 1.3x/2.1x/3.2x damage to each target.

 **Lv.9** | Initial CD 8 seconds / Skill CD 16.4 seconds

Attack thrice with increasingly higher damage, dealing 1.4x/2.3x/3.3x damage to each target.

 **Lv.10** | Initial CD 8 seconds / Skill CD 16 seconds

Attack thrice with increasingly higher damage, dealing 1.5x/2.5x/3.5x damage to each target.
SPAS-12

* Tile Effect
* Damage Focus SG

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD 8 seconds / Skill CD 20 seconds

Increase damage by 30% and the number of attack targets to 5 for 8 seconds (does not stack with slug ammo).

 **Lv.2** | Initial CD 8 seconds / Skill CD 19.6 seconds

Increase damage by 40% and the number of attack targets to 5 for 8 seconds (does not stack with slug ammo).

 **Lv.3** | Initial CD 8 seconds / Skill CD 19.1 seconds

Increase damage by 50% and the number of attack targets to 5 for 8 seconds (does not stack with slug ammo).

 **Lv.4** | Initial CD 8 seconds / Skill CD 18.7 seconds

Increase damage by 60% and the number of attack targets to 5 for 8 seconds (does not stack with slug ammo).

 **Lv.5** | Initial CD 8 seconds / Skill CD 18.2 seconds

Increase damage by 70% and the number of attack targets to 5 for 8 seconds (does not stack with slug ammo).

 **Lv.6** | Initial CD 8 seconds / Skill CD 17.8 seconds

Increase damage by 80% and the number of attack targets to 5 for 8 seconds (does not stack with slug ammo).

 **Lv.7** | Initial CD 8 seconds / Skill CD 17.3 seconds

Increase damage by 90% and the number of attack targets to 5 for 8 seconds (does not stack with slug ammo).

 **Lv.8** | Initial CD 8 seconds / Skill CD 16.9 seconds

Increase damage by 100% and the number of attack targets to 5 for 8 seconds (does not stack with slug ammo).

 **Lv.9** | Initial CD 8 seconds / Skill CD 16.4 seconds

Increase damage by 110% and the number of attack targets to 5 for 8 seconds (does not stack with slug ammo).

 **Lv.10** | Initial CD 8 seconds / Skill CD 16 seconds

Increase damage by 120% and the number of attack targets to 5 for 8 seconds (does not stack with slug ammo).
T91

* Tile Effect
* Annihilation Focus N

(MAX VALUES)

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD 5 seconds / Skill CD 20 seconds

During nighttime, increase damage by 60% (20% during daytime) and critical rate by 25% (15% during daytime) for 5 seconds.

 **Lv.2** | Initial CD 5 seconds / Skill CD 19.6 seconds

During nighttime, increase damage by 67% (23% during daytime) and critical rate by 28% (16% during daytime) for 6 seconds.

 **Lv.3** | Initial CD 5 seconds / Skill CD 19.1 seconds

During nighttime, increase damage by 73% (27% during daytime) and critical rate by 31% (17% during daytime) for 6 seconds.

 **Lv.4** | Initial CD 5 seconds / Skill CD 18.7 seconds

During nighttime, increase damage by 80% (30% during daytime) and critical rate by 33% (18% during daytime) for 6 seconds.

 **Lv.5** | Initial CD 5 seconds / Skill CD 18.2 seconds

During nighttime, increase damage by 87% (33% during daytime) and critical rate by 36% (19% during daytime) for 7 seconds.

 **Lv.6** | Initial CD 5 seconds / Skill CD 17.8 seconds

During nighttime, increase damage by 93% (37% during daytime) and critical rate by 39% (20% during daytime) for 7 seconds.

 **Lv.7** | Initial CD 5 seconds / Skill CD 17.3 seconds

During nighttime, increase damage by 100% (40% during daytime) and critical rate by 42% (21% during daytime) for 7 seconds.

 **Lv.8** | Initial CD 5 seconds / Skill CD 16.9 seconds

During nighttime, increase damage by 107% (43% during daytime) and critical rate by 44% (22% during daytime) for 8 seconds.

 **Lv.9** | Initial CD 5 seconds / Skill CD 16.4 seconds

During nighttime, increase damage by 113% (47% during daytime) and critical rate by 47% (23% during daytime) for 8 seconds.

 **Lv.10** | Initial CD 5 seconds / Skill CD 16 seconds

During nighttime, increase damage by 120% (50% during daytime) and critical rate by 50% (25% during daytime) for 8 seconds.
SR-3MP

* Tile Effect
* Piercing Command

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | 100%

10s cooldown, 4s initial cooldownIncreases SR-3MP's damage by 160% for 3 seconds.

 **Lv.2** | 100%

9.8s cooldown, 4s initial cooldownIncreases SR-3MP's damage by 171% for 3.2 seconds.

 **Lv.3** | 100%

9.6s cooldown, 4s initial cooldownIncreases SR-3MP's damage by 182% for 3.4 seconds.

 **Lv.4** | 100%

9.3s cooldown, 4s initial cooldownIncreases SR-3MP's damage by 193% for 3.7 seconds.

 **Lv.5** | 100%

9.1s cooldown, 4s initial cooldownIncreases SR-3MP's damage by 204% for 3.9 seconds.

 **Lv.6** | 100%

8.9s cooldown, 4s initial cooldownIncreases SR-3MP's damage by 216% for 4.1 seconds.

 **Lv.7** | 100%

8.7s cooldown, 4s initial cooldownIncreases SR-3MP's damage by 227% for 4.3 seconds.

 **Lv.8** | 100%

8.4s cooldown, 4s initial cooldownIncreases SR-3MP's damage by 238% for 4.6 seconds.

 **Lv.9** | 100%

8.2s cooldown, 4s initial cooldownIncreases SR-3MP's damage by 249% for 4.8 seconds.

 **Lv.10** | 100%

8s cooldown, 4s initial cooldownIncreases SR-3MP's damage by 260% for 5 seconds.
X-MG

**X-MG** is an upcoming Defender class in Time Gunners.

## Characteristics

* Pistol as the default weapon.
* Default HP: 150
* Moves slower: 75% speed of Striker when pistol is wielded, 50% when wielding the minigun and 25% when firing with it.
* Press 'E' to transform to/from the turret: Takes 2 seconds, you are vulnerable when transforming
* When in turret mode, have a weapon that is twice as powerful as the SMG, with 200 shots before it needs to reload.
* When you have the MiniGun wielded, the player can't: jump, crouch, aim down sights and sprint. The player can move, but very slowly.
* Shield on the front that blocks damage when in turret mode. Probably covers 75% of the body, 100% of the head.

## Abilities

* **Transform (E)**: transform to/from the turret. Takes 2 seconds and you are vulnerable when transforming.
* **Nuke (Q)**: fire a tactical nuke rocket when in turret mode.
F-22

## Appearances

Codename: Bakery Girl (mentioned only)

The **Lockheed Martin F-22 Raptor** is an American single-seat, twin-engine, all-weather stealth tactical fighter aircraft developed for the United States Air Force.

## Codename: Bakery Girl

It is developed based on the research and reverse-engineering of technology from relic site "Door 1" (D1), similar to U-2, SR-71, F-117 and F/A-00.
U-2

## Appearances

Codename: Bakery Girl (mentioned only)
The Art of Girls' Frontline Vol. 2 (mentioned only)

The **Lockheed U-2**, nicknamed "Dragon Lady", is an US single-jet engine, high altitude reconnaissance aircraft operated by the United States Air Force and previously flown by the Central Intelligence Agency. It provides day and night, high-altitude, all-weather intelligence gathering.

## The Art of Girls' Frontline Vol. 2

The U-2 is mentioned to be shot down by SA-2 multiple times but helped the United States of America learns about the Starfish facility at Tabasar-B of Soviet Union. While the D1 relic site presents in the file, there isn't any connection between it and the U-2.

## Codename: Bakery Girl

The U-2 along sides with SR-71, F-117, F-22 and F/A-00 are all mentioned to be developed based on the research and reverse-engineering of technology from relic site "Door 1" (D1) in the Confidential files.
Chiara

## Appearances

Girls' Frontline 2: Exilium

The **Gatling Type Chiara IV**, Italian: **Gatling Tipo Chiara-IV**, shorted as **Chiara**, is an unmanned ground vehicle produced by Sokolite Machinery Manufacturing Company.

## Girls' Frontline 2: Exilium

The Commader uses Chiara to aid their T-dolls in combat.

```
GATLING TIPO CHIARA-IV
“Gatling Type Chiara IV”
Production information:
——————————————————————————————————————————
Shortened Name: CHIARA
Gender: Female
A sincere work by Sokolite Machinery Manufacturing Company.
Her form naturally makes her suitable for all types of operational environments, perfectly executing your orders on the battlefield.
Our mission is to liberate cheap, good quality products to free up your hands!

“I have never seen such an outstanding Gatling, she completely overturned my impression of automatic machine guns forever.”
~ First Batch customer · Miss Hark · Veteran Bounty Hunter

“She’s mesmerising. Although I can’t understand what she’s saying, even the beeping sounds she makes when trying to talk to me are so pleasing.”
~ First Batch customer · Mister Cañas · Business Executive

“Awesome! I want to order it now and give one to every one of my friends!”
~ First Batch customer · Anonymous person from the Military
```
Guidelines

This page lists general guidelines and policies. This article is recommended but **not** a must-read before editing.

You may also want to check out the editing guide.

## Foreword

Welcome to the GIRLS'FRONTLINE community-made Wikia,

Please feel free to add anything that you think is missing, improve anything that you think isn't good (or good enough)!

The Wikia is still in need of content, updates, improvements and such so every edit counts, every contribution helps us grow!

## Basic

1. Use common sense
2. Don't vandalize
3. Don't spam
4. Roleplaying in comment section is discouraged

Prohibited

1. 'Fun' edits - Allowed in reasonable amounts.
2. Immature edits - E.G. 'Negev hates you you will never get her because you salt xD'
3. Fan-lore - Only include official information

* Please note that **only** spam and vandalism will be met with administrative action.

Be aware that any edits made *might* be subject to tidying up to fit page writing styles and/or correction of grammar and other potential issues.

* Extra note: When moving/renaming pages please untick the "Redirect" option, as redirect pages clogging up the Wikia is not desired.

## Coding / Templates

If setting up a template page or coding related page on your own, please type the page name of the template in ALLCAPS for visibility against the default Wikia templates. And please ensure it is a stand-alone page, policy is to not modify the default Wikia templates.

* This Wikia currently uses .CSS/HTML/Javascript

## Detailed guidelines

These are **not** forcefully enforced. Thus they are fully optional, only recommended.

### Standardized Font

All edited in-image text font should best use Roboto・Noto

### Term usage

Try to use official terms, even if grammar/vocabulary-wise awkward or incorrect.

E.G.

Use

Logistic Support (Used in the game menu)

instead of

Logistics Support (Although correct grammar wise)

### Uploading images

When uploading images try to add a prefix that denotes what it is and/or rename the image to better clarify what it is.

Current standardized prefixes are
(Example filenames shown)

* T-Doll CG:
```
xxx_norm/dmg_CG.png
```

* Visual design elements:
```
xxx_design.png
```

* Event related elements:
```
xxx_event.png
```

* Update related elements:
```
xxx_(date of update)_update.png
```

* Skill icons:
```
xx_skill.png
```
Type 81 Carbine

* Tile Effect
* Assault Focus N

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD 8 seconds / Skill CD 10 seconds

During nighttime, increase Rate of Fire by 50% (16% during daytime) for 3 seconds.

 **Lv.2** | Initial CD 8 seconds / Skill CD 19.6 seconds

During nighttime, increase Rate of Fire by 54% (18% during daytime) for 3.2 seconds.

 **Lv.3** | Initial CD 8 seconds / Skill CD 19.1 seconds

During nighttime, increase Rate of Fire by 59% (19% during daytime) for 3.4 seconds.

 **Lv.4** | Initial CD 8 seconds / Skill CD 18.7 seconds

During nighttime, increase Rate of Fire by 63% (21% during daytime) for 3.7 seconds.

 **Lv.5** | Initial CD 8 seconds / Skill CD 18.2 seconds

During nighttime, increase Rate of Fire by 68% (22% during daytime) for 3.9 seconds.

 **Lv.6** | Initial CD 8 seconds / Skill CD 17.8 seconds

During nighttime, increase Rate of Fire by 72% (24% during daytime) for 4.1 seconds.

 **Lv.7** | Initial CD 8 seconds / Skill CD 17.3 seconds

During nighttime, increase Rate of Fire by 77% (25% during daytime) for 4.3 seconds.

 **Lv.8** | Initial CD 8 seconds / Skill CD 16.9 seconds

During nighttime, increase Rate of Fire by 81% (27% during daytime) for 4.6 seconds.

 **Lv.9** | Initial CD 8 seconds / Skill CD 16.4 seconds

During nighttime, increase Rate of Fire by 86% (28% during daytime) for 4.8 seconds.

 **Lv.10** | Initial CD 8 seconds / Skill CD 8 seconds

During nighttime, increase Rate of Fire by 90% (30% during daytime) for 5 seconds.

## Acquirement

* Drop from Deep Dive
* March 2019 Login Reward
M590

* Tile Effect
* Protection Focus

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD 10s/Skill CD 20s

Increase armor by 40% for 4 seconds.

 **Lv.2** | Initial CD 10s/Skill CD 19.6s

Increase armor by 43% for 4.2 seconds.

 **Lv.3** | Initial CD 10s/Skill CD 19.1

Increase armor by 47% for 4.4 seconds.

 **Lv.4** | Initial CD 10s/Skill CD 18.7s

Increase armor by 50% for 4.7 seconds.

 **Lv.5** | Initial CD 10s/Skill CD 18.2s

Increase armor by 53% for 4.9 seconds.

 **Lv.6** | Initial CD 10s/Skill CD 17.8s

Increase armor by 57% for 5.1 seconds.

 **Lv.7** | Initial CD 10s/Skill CD 17.3s

Increase armor by 60% for 5.3 seconds.

 **Lv.8** | Initial CD 10s/Skill CD 16.9s

Increase armor by 63% for 5.6 seconds.

 **Lv.9** | Initial CD 10s/Skill CD 16.4s

Increase armor by 67% for 5.8 seconds.

 **Lv.10** | Initial CD 10s/Skill CD 16s

Increase armor by 70% for 6 seconds.
P08

* Tile Effect
* Cover Command N

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD 6s/Skill CD 15s

During nighttime, increase all allies' Evasion by 50% (28% during daytime) for 5 seconds (3 seconds during daytime).

 **Lv.2** | Initial CD 6s/Skill CD 14.7s

During nighttime, increase all allies' Evasion by 54% (29% during daytime) for 6 seconds (3.2 seconds during daytime).

 **Lv.3** | Initial CD 6s/Skill CD 14.3s

During nighttime, increase all allies' Evasion by 58% (30% during daytime) for 6 seconds (3.4 seconds during daytime).

 **Lv.4** | Initial CD 6s/Skill CD 14s

During nighttime, increase all allies' Evasion by 62% (30% during daytime) for 6 seconds (3.7 seconds during daytime).

 **Lv.5** | Initial CD 6s/Skill CD 13.7s

During nighttime, increase all allies' Evasion by 66% (31% during daytime) for 7 seconds (3.9 seconds during daytime).

 **Lv.6** | Initial CD 6s/Skill CD 13.3s

During nighttime, increase all allies' Evasion by 69% (32% during daytime) for 7 seconds (4.1 seconds during daytime).

 **Lv.7** | Initial CD 6s/Skill CD 13s

During nighttime, increase all allies' Evasion by 73% (33% during daytime) for 7 seconds (4.3 seconds during daytime).

 **Lv.8** | Initial CD 6s/Skill CD 12.7s

During nighttime, increase all allies' Evasion by 77% (33% during daytime) for 8 seconds (4.6 seconds during daytime).

 **Lv.9** | Initial CD 6s/Skill CD 12.3s

During nighttime, increase all allies' Evasion by 81% (34% during daytime) for 8 seconds (4.8 seconds during daytime).

 **Lv.10** | Initial CD 6s/Skill CD 12s

During nighttime, increase all allies' Evasion by 85% (35% during daytime) for 8 seconds (5 seconds during daytime).
Build 123

**Build 123** was released on *June 24, 2016.*

## Features

* Added damage & headshot indicators, as well as changed the enemy character model to be red.
* Display Ping.
* Display FPS counter.
* Volume Slider.
* Last 10 chat messages visible when you press enter.
* Chat no longer disappears when too many message are posted.
* Added notification if capturing more than 20 red cubes.
* Changed notifications to differentiate between capturing & crafting Time Cube.

## Balance

**Pulse Pistol damage adjusted:**

* Regular hit to the legs = 5 dmg
* Regular shot to the body = 10 dmg
* Regular shot to the head = 90 dmg
* Charged shot to the legs = 50 dmg
* Charged shot to the body & head are both 1 shot kills.

## Bugfixes

* Game should no longer get stuck on “Your Team Won - Switching Teams”
* Chat no longer disappears when too many message are posted.
* Fixed graphic for collectible Time Cube.
* Performance changes to reduce lag.
F-4

## Appearances

Codename: Bakery Girl (mentioned only)

The **McDonnell Douglas F-4 Phantom II** is an American tandem two-seat, twin-engine, all-weather, long-range supersonic jet interceptor and fighter-bomber originally developed by McDonnell Aircraft for the United States Navy.

## Codename: Bakery Girl

It is mentioned that the Thundercats squadron flew special modified F-4s for Collapse gas combat trials in Vietnam.
UH-60 Black Hawk

## Appearances

Girls' Frontline
Reverse Collapse: Code Name Bakery (2020 trailer)
Girls' Frontline: Song of humanoid
Dolls' Frontline (anime)
Dolls' Frontline Anthology series
Girl of the Bakehouse

The **Sikorsky UH-60 Black Hawk** is a four-blade, twin-engine, medium-lift utility military helicopter manufactured by Sikorsky Aircraft.

## Girls' Frontline

Griffin & Kryuger uses it extensively as the main transport aircraft despite being in Neo Soviet Union. The helicopter appears every times player deploys a T-dolls echelon. It also appears on a concept art.

## Girls' Frontline: Song of humanoid

The Black Hawk makes more appearances in the manhua.

## Doll's Frontline (anime)

The Black Hawk continues to serve as Griffin & Kryuger's main transport helicopter.

## Dolls' Frontline Anthology series

The Black Hawk makes a short appear in Chapter 2 of Volume 2 of Dolls' Frontline Dengeki Comic Anthology.

## Reverse Collapse: Code Name Bakery

A Black Hawk appeares for a brief moment in the 2020 preview trailer.

## Girl of the Bakehouse

The Black Hawk is used by the Antarctic Union Armed Forces as recon plane.

## References

1. ↑ https://www.bilibili.com/video/BV1G5411s7Fj/
Combat Mission

This section covers missions in GIRLS' FRONTLINE.

Accessed via the Combat tab, this section allows deployment of combat echelons to complete missions under supervision or autonomously.

This page covers missions, tap here for the COMBAT GAMEPLAY guide.

## Operations

* Episode tabs separate storyline arcs.

* A mission can be completed as many times as desired.

### Battle Modes

普通作战 (NORMAL BATTLE)

* Deployment with player control

自律作战 (AUTONOMOUS BATTLE)

* Deployment without player control; Echelons will finish the mission independently.

Autonomous Battle

This allows a number of echelons to be deployed independently on a combat mission.

* Autonomous battle has a fixed resource usage rate, but also a fixed experience gain rate.
* A mission has to be cleared with all 3 medals to unlock this deployment mode.

### Pausing & Halting Operations

* Resuming a mission
* Paused missions will have a timer counting down
1/2
Operations in progress can be paused or halted.

* Whilst on the Strategic Map, tap 任务选择 (MISSION SELECT) to return to mission select, any ongoing missions will be able to be resumed where left off within an hour.

    On the top-left bar there is an additional button once a mission is commenced. Tap it to access two options.
* 'Pause Order' can be used to pause the turn timer infinitely until the next turn.
* 'Halt Order' to stop the operation entirely.

## Difficulty

Missions have three difficulty modes.

* NORMAL is the default difficulty for missions, and contains the main storyline.

* EMERGENCY difficulty is unlocked after clearing all missions in an Episode on NORMAL.

* Map layouts are identical to NORMAL but have stronger enemies, better rewards and a different storyline.

* MIDNIGHT difficulty missions take place at night as opposed to daytime.

* MIDNIGHT difficulty is unlocked after clearing all EMERGENCY difficulty missions of the next Episode. (E.G. Clear EM EP.02 to unlock MIDNIGHT EP.01)

* The victory condition is different from NORMAL/EMERGENCY as eliminating all enemy echelons is needed. There is usually no HQ to capture.

* Map layouts are different, with night combat mechanics and a different storyline from Normal and EMERGENCY modes.

* Armored enemies are present, and there are only equipment drop rewards.

## Ranking

To check Medal ranking requirements, tap this button on the top left of the screen during a mission to bring up the Mission Briefing window

(GOLD STAR MEDAL)
* (在\_回合内・In \_ turns)

Achieving victory in a set amount of turns
* (消灭\_个敌对目标・Eliminate \_ enemy targets)

(SILVER STAR MEDAL)
(BRONZE STAR MEDAL)

### Mission End Ranking

This shows a summary of operational performance when a mission ends via victory or defeat.

指挥官经验(Commander Experience)

* Total commander experience gained.

歼灭敌人 (Enemies Eliminated)

* Total enemy echelons eliminated.

战斗回合 (Battle Turns)

* Total turns taken to complete mission.

自身损失 (Friendly Losses)

* Total friendly T-Dolls rendered combat incapable. (0 HP)

据点占领 (Occupied Points)

* Total points captured.
Guidelines/Editing Guide/Templates

What are templates?

Templates are essentially "utility" pages that may have varying code and features etc. that can be "called" onto another page like an addon.

The way they're used is by first being called into the page, then if the template itself is coded for it, having pre-set parameters filled to fit the target page's content.

For example:

Let's say we're writing a template named "Protoupdate" that is used for showing updates

A page named "Template:Protoupdate" will be created, and the following will be its content

```
Date of update: {{{date}}}

Update content: {{{info}}}

```

* Parameters are indicated by {}, and can be named anything.

(Best to name it something relevant and/or after it's role)

Now in another non-related page, you enter source editing mode and enter

```
{{Protoupdate
}]

```

This will call the template in and set those as the "content" of the parameters

The resulting page after all that will display as

```
Date of update: 200x.1.23

Update content: Ara ara

```

## Notes

```
{{*templatename*}}
```
 are enclosures for 'calling' the template.

* Position of the parameters do not matter in the non-template page.
PP-19-01

* Tile Effect
* Smoke Grenade

(MAX VALUES)

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD 1 seconds / Skill CD 20 seconds

Launch a smoke grenade that decreases the enemies' rate of fire by 25% and movement speed by 30% within a radius of 2.5 for 2.5 seconds

 **Lv.2** | Initial CD 1 seconds / Skill CD 19.6 seconds

Launch a smoke grenade that decreases the enemies' rate of fire by 27% and movement speed by 32% within a radius of 2.5 for 2.7 seconds

 **Lv.3** | Initial CD 1 seconds / Skill CD 19.1 seconds

Launch a smoke grenade that decreases the enemies' rate of fire by 28% and movement speed by 34% within a radius of 2.5 for 2.8 seconds

 **Lv.4** | Initial CD 1 seconds / Skill CD 18.7 seconds

Launch a smoke grenade that decreases the enemies' rate of fire by 30% and movement speed by 37% within a radius of 2.5 for 3 seconds

 **Lv.5** | Initial CD 1 seconds / Skill CD 18.2 seconds

Launch a smoke grenade that decreases the enemies' rate of fire by 32% and movement speed by 39% within a radius of 2.5 for 3.2 seconds

 **Lv.6** | Initial CD 1 seconds / Skill CD 17.8 seconds

Launch a smoke grenade that decreases the enemies' rate of fire by 33% and movement speed by 41% within a radius of 2.5 for 3.3 seconds

 **Lv.7** | Initial CD 1 seconds / Skill CD 17.3 seconds

Launch a smoke grenade that decreases the enemies' rate of fire by 35% and movement speed by 43% within a radius of 2.5 for 3.5 seconds

 **Lv.8** | Initial CD 1 seconds / Skill CD 16.9 seconds

Launch a smoke grenade that decreases the enemies' rate of fire by 37% and movement speed by 46% within a radius of 2.5 for 3.7 seconds

 **Lv.9** | Initial CD 1 seconds / Skill CD 16.4 seconds

Launch a smoke grenade that decreases the enemies' rate of fire by 38% and movement speed by 48% within a radius of 2.5 for 3.8 seconds

 **Lv.10** | Initial CD 1 seconds / Skill CD 16 seconds

Launch a smoke grenade that decreases the enemies' rate of fire by 40% and movement speed by 50% within a radius of 2.5 for 4 seconds
IWS 2000

* Tile Effect
* Hawk Assault

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD 6s/Skill CD 20s

Increase Damage by 80% and decrease Rate of Fire by 20% for 6 seconds.

 **Lv.2** | Initial CD 6s/Skill CD 19.6s

Increase Damage by 91% and decrease Rate of Fire by 22% for 6.4 seconds.

 **Lv.3** | Initial CD 6s/Skill CD 19.1s

Increase Damage by 102% and decrease Rate of Fire by 23% for 6.8 seconds.

 **Lv.4** | Initial CD 6s/Skill CD 18.7s

Increase Damage by 113% and decrease Rate of Fire by 25% for 7.2 seconds.

 **Lv.5** | Initial CD 6s/Skill CD 18.2s

Increase Damage by 124% and decrease Rate of Fire by 27% for 7.6 seconds.

 **Lv.6** | Initial CD 6s/Skill CD 17.8s

Increase Damage by 136% and decrease Rate of Fire by 28% for 8 seconds.

 **Lv.7** | Initial CD 6s/Skill CD 17.3s

Increase Damage by 147% and decrease Rate of Fire by 30% for 8.4 seconds.

 **Lv.8** | Initial CD 6s/Skill CD 16.9s

Increase Damage by 158% and decrease Rate of Fire by 32% for 8.8 seconds.

 **Lv.9** | Initial CD 6s/Skill CD 16.4s

Increase Damage by 169% and decrease Rate of Fire by 33% for 9.4 seconds.

 **Lv.10** | Initial CD 6s/Skill CD 16s

Increase Damage by 180% and decrease Rate of Fire by 35% for 10 seconds.
Restore

Restoration repairs all damage a T-Doll has sustained with a Manpower and Parts cost

1. To repair, tap on an empty slot and select damaged T-Doll(s), it will then show the below prompt
2. Repairs will be done when the timer hits 00:00:00

* A heavily damaged T-Doll's repair cost is significantly higher than normal

* A higher level T-Doll takes longer to repair

* Ongoing restoration **cannot** be cancelled; T-Dolls in repair cannot change equipment or do any other actions (Includes being used for power-ups, dummy linking and retirement)

Fast Repair contracts can be used to instantly complete a repair

* Fast Repair contracts do not mitigate the resource cost for restoration
* Fast Repair contracts can be obtained through missions, tasks/quests, logistic support, and daily login/specials

## Misc. Info

* Four repair slots are allotted to each player by default
* Extra restoration slots can only be bought at the Shop via Diamonds
* A notification will show up if tapping on a restoration slot with no T-Dolls in need of repair
Astra Revolver

* Tile Effect
* Assault Command

(MAX VALUES)

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD: 6s/Skill CD: 15s

Increase all allies' rate of fire by 11% for 5 seconds.

 **Lv.2** | Initial CD: 6s/Skill CD: 14.7s

Increase all allies' rate of fire by 12% for 6 seconds.

 **Lv.3** | Initial CD: 6s/Skill CD: 14.3s

Increase all allies' rate of fire by 13% for 6 seconds.

 **Lv.4** | Initial CD: 6s/Skill CD: 14s

Increase all allies' rate of fire by 14% for 6 seconds.

 **Lv.5** | Initial CD: 6s/Skill CD: 13.7s

Increase all allies' rate of fire by 15% for 7 seconds.

 **Lv.6** | Initial CD: 6s/Skill CD: 13.3s

Increase all allies' rate of fire by 16% for 7 seconds.

 **Lv.7** | Initial CD: 6s/Skill CD: 13s

IIncrease all allies' rate of fire by 17% for 7 seconds.

 **Lv.8** | Initial CD: 6s/Skill CD: 12.7s

Increase all allies' rate of fire by 18% for 8 seconds.

 **Lv.9** | Initial CD: 6s/Skill CD: 12.3s

Increase all allies' rate of fire by 19% for 8 seconds.

 **Lv.10** | Initial CD: 6s/Skill CD: 12s

Increase all allies' rate of fire by 20% for 8 seconds.
KLIN

* Tile Effect
* Incendiary Grenade

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD 3 seconds / Skill CD 20 seconds

Throws an incendiary grenade that deals 3.2x damage within a radius of 1.5 units and ignites them, dealing 0.5x continuous damage every 0.33 seconds for 2 seconds.

 **Lv.2** | Initial CD 3 seconds / Skill CD 19.6 seconds

Throws an incendiary grenade that deals 3.6x damage within a radius of 1.5 units and ignites them, dealing 0.6x continuous damage every 0.33 seconds for 2.4 seconds.

 **Lv.3** | Initial CD 3 seconds / Skill CD 19.1 seconds

Throws an incendiary grenade that deals 3.9x damage within a radius of 1.5 units and ignites them, dealing 0.6x continuous damage every 0.33 seconds for 2.7 seconds.

 **Lv.4** | Initial CD 3 seconds / Skill CD 18.7 seconds

Throws an incendiary grenade that deals 4.3x damage within a radius of 1.5 units and ignites them, dealing 0.7x continuous damage every 0.33 seconds for 3 seconds.

 **Lv.5** | Initial CD 3 seconds / Skill CD 18.2 seconds

Throws an incendiary grenade that deals 4.7x damage within a radius of 1.5 units and ignites them, dealing 0.7x continuous damage every 0.33 seconds for 3.4 seconds.

 **Lv.6** | Initial CD 3 seconds / Skill CD 17.8 seconds

Throws an incendiary grenade that deals 5x damage within a radius of 1.5 units and ignites them, dealing 0.8x continuous damage every 0.33 seconds for 3.7 seconds.

 **Lv.7** | Initial CD 3 seconds / Skill CD 17.3 seconds

Throws an incendiary grenade that deals 5.4x damage within a radius of 1.5 units and ignites them, dealing 0.8x continuous damage every 0.33 seconds for 4 seconds.

 **Lv.8** | Initial CD 3 seconds / Skill CD 16.9 seconds

Throws an incendiary grenade that deals 5.8x damage within a radius of 1.5 units and ignites them, dealing 0.9x continuous damage every 0.33 seconds for 4.3 seconds.

 **Lv.9** | Initial CD 3 seconds / Skill CD 16.4 seconds

Throws an incendiary grenade that deals 6.1x damage within a radius of 1.5 units and ignites them, dealing 0.9x continuous damage every 0.33 seconds for 4.7 seconds.

 **Lv.10** | Initial CD 3 seconds / Skill CD 16 seconds

Throws an incendiary grenade that deals 6.5x damage within a radius of 1.5 units and ignites them, dealing 1x continuous damage every 0.33 seconds for 5 seconds.