Arc 10 Items

Items introduced in Arc 10, sorted alphabetically. Items marked with "\*" were submitted via Patreon.

* **The Bracers of "Can You Not?"** - Bishop's magic item. "When activated, these bracers create a magical barrier that grants temporary immunity to slashing and piercing damage and resistance to fire and cold damage for up to one minute with concentration." (Submitted by AJ Bissinger)
* **The Cigar of Fresh Air\*** - Theodrink's magic item. "It looks and is used like a normal cigar, but when smoked, instead of filling your lungs with smoke, it's a refreshing spring breeze. When exhaled, it smells of fresh cut spring flowers spewed across a babbling brook with a hint of lemon." (Submitted by DinoQueenJoules)
* **The Earrings of Sending\*** - Bishop's magic item. "Three times per short rest, the Earrings of Sending allow the wearer to use the Sending spell to the person wearing the other earring." (Adapted from the *Hairpins of Message* submitted by Rachel Bowers Stories)
* **The Handbag of Holding\*** - Marigold's magic item. "A small handbag that can hold up to five items to a total of three cubic feet within it. A more discreet alternative to a bag of holding." (Adapted from a submission by CT\_TheJournalist)
* **Loom of Lives** - A magical loom woven with thread that is about as thin as embroidery floss. It weaves itself, but only a skilled weaver can use it in a way that the resulting fabric actually looks nice. It is in the gameroom of Tiffany's mansion, but possibly belonged to Nea Veia.
* **Philosopher's Rosehip** - A plant to which souls were bound as it was growing, similar to a philosopher's stone. When the plant is harvested, it still contains these souls, which can be used as ingredients for certain rituals. It is stored in Tiffany's kitchen, but possibly belonged to Thalia.
* **The Pipe of J'accuse\*** - Dion's magic item. "As a bonus action by gesturing this pipe at another character accusedly, you may force that creature to speak its mind truthfully. This character must make a Charisma save DC 16 or your spell save DC, whichever is highest, to be under the effects of  *Zone of Truth* when replying to the next question they are asked. This item recharges plus 1d4 charges at dawn." (Submitted by Jennifer Wild) For Dion, this pipe is a bubble pipe.
* **Speaking Stone of Wonderous Boom\*** - Marigold's magic item. "The small cylindrical black stone that could fit in the palm of someone's hand is light in weight and decorated with thundercloud motifs and musical instruments. This magical item has five charges and requires attunement. A creature can expend a charge of the item to cast a Thaumaturgy. Ah, I hate that. Booming Voice only. And can be heard by all creatures within 300 feet who are not deafened. Additionally, if an attuned creature deals thunder damage to a target, they can expend a charge and roll an additional die of damage. This item gains 1d4 plus one charges daily at dawn." (Submitted by Ya Boi, Jesse)
* **Tippy\*** - Tippy is Luminessa's pet, and thus not actually an item, but his abilities were adapted from a patreon submitted item: "When activated, the incomprehensible nature of the multitudes contained within Tippy, simultaneously finite and everlasting, begin to corrupt the mind of the target. Anyone looking directly at Tippy must succeed on an intelligence save, DC 16 or your spell save DC, whichever is highest, or take 1d6 psychic damage and become stunned until the end of their next turn, as their mind grapples with the paradox of unknowable knowledge. You can activate Tippy by imploring an onlooker to look at your cat in one manner or another." (Adapted from *An Inconceivable Oddity* submitted by Lust of Loyalty)
* **The Tome of an Unpreparation Caster\*** - A book from Tiffany's library that contains the stories told on the podcast. (Submitted by Petal)