recursal/Fanatic-Fandom huggingface dataset:
Mars

> *"Martians all think they are the pinnacle of humanity, being above both the hicks of the outer colonies and the slum-rats of Earth. As one myself: sometimes, I don't think they're wrong." —* Jideofor Okafo*,* Martian native
>
>

## Physical information

### Satellites

 Phobos
 Deimos

## Societal information

### Immigrated species

 *Homo sapiens sapiens*  and other Terran life

### Primary language(s)

Martian dialects of English, Korean, Russian, and German

### Government

 Coalition of Congressional Republics* Planetary Republic of Mars

### Major cities

Olympus Mons
Aspera
Olympia (capital)
Titan Valley
Yelena

### Major exports

Foodstuffs, governmental services, advanced machinery, manufactured items

**Mars**, also referred to as **Sol IV**, is the fourth planet in orbit around its parent G-type main-sequence star, Sol. The planet is home to the polity that controls all planemos and stations within the influence of Mars known as the **Planetary Republic of Mars**. Being colonized in 2021 as part of a United Nations initiative between the Soviet Union, the Republic of Germany, the Republic of Korea, and the United States of America, the advent of sophisticated terraforming technologies allowed the first planetary colony of humanity to quickly rise in "Terran Similarity Index" and become a home to thousands of plucky colonists.

However, the apparent dichotomies in growing culture, population, and ideology between Earth and Mars eventually resulted in the self-declared independence of various allied Martian colonies which had resulted in the First Martian-Terran War of 2042. Martian victory in this war, accomplished through the more veteran colonial fleets it possessed, lead to the astropolitical fracturing of the wider Solar System and the formation of the separate Terran and Martian political blocs that would collide in the Second Martian-Terran War of the late 2070s. The possible destruction and future implications of human annihilation to be caused by the war resulted in the Alliance of Independent States of Mars (**AISM**, the predecessor to the Planetary Republic) suing for peace with the UN and the rest of the Terran bloc in mid-2077. Mars was reformed into one of the first founding polities of the nascent Coalition of Congressional Republics, and maintains its autonomous status as a nation-level republic to this day following the unification of its nations into one Martian state.

In the modern day, Mars is home to 19 billion humans that live primarily within the mass-irrigated grasslands of the greater Martian continents. Due to the ecumenopolization of Earth and the smaller sizes of other rocky planemos within the Solar System, Mars functions as the star system's "breadbasket", contributing to 32% of the foodstuffs delivered to the Terran ecumenopolis. It is considered to be the more conservative of the republics within the Solar System due to its lower comparative population to Earth, maintenance of "old colonial cultures", and its government's insistence against mass urbanization.
Greater Miami

**Greater Miami** is the most southerly metrozone of the Eastern Seaboard Megasprawl, the largest megasprawl in the Americas and one of the largest on Earth. The metrozone in specific is almost entirely constructed out of reclaimed land from the Atlantic Ocean and the Gulf of Mexico, as the Floridian peninsula had been submerged under increasing sea levels in prior centuries. As of 2698, it occupies most of what was once the state of Florida up to the limits of the current district of Jacksonville; due to this, it is also simply referred to as **Florida**. The metrozone sustain links to the rest of the Caribbean through surface bridges that span across the Straits of Florida into Cuba and the Bahamas; it is bordered to the north by Atlanta-Brunswick Tract of the Eastern Seaboard Megasprawl and to the southwest by the New Everglades National Preserve.

Greater Miami is often referred to as the "Venice of the Americas" due to its extensive use of its millions of canals as an option of transportation, and also as a result of its perception as a city of luxury and auspiciousness. In reality, much of the population of live in poverty deep within the metrozone's interior residential districts, with the coastlines having been sculpted by hospitality megacorporations to fit this agenda. The metrozone also serves as the capital of the Commonwealth of the Caribbean, one of the thirteen member commonwealths of the United States of America, and boasts both one of the largest upper-class urban populations and highest levels of organized crime in the US.
Great Stellar Firewall

The **Great Stellar Firewall** is the Coalition's largest known firewall within its collective digital space, managed by the PROMETHEUS cyber defense superturing artificial intelligence. Erected sometime after 2170 as a result of the Machine War, the Great Stellar Firewall's first job was to isolate rogue and non-neutralizable elements of the METASTASIS hostile AI, cleaving much of the early hypernet apart to prevent malicious artificial intelligences from further rooting into core Coalition digital systems. However, as the centuries rolled on, the Firewall was also adapted to isolate and contain all divergent artificial intelligences in digital space, with some AI either deliberately crossing the wall to live a digital life anew or being forced over due to the threat of PROMETHEUS.
N

N

### Relatives

[Expand][Collapse]
Unnamed father
Unnamed mother
Three unnamed sisters

## Physical attributes

### Eye color

Electronic Green (augmented)Cyan & Green (natural, complete heterochromia)

### Hair color

Pitch-black Fiber-optic (augmented)Black (natural)

### Skin color

Chemically-toned Light Skin (augmented)Pale (natural)

### Cybernetic augmentations

* Audio Sensors & Enhancers
* Biomechanical Skeleton Frame
* Cardiovascular Health System
* Cybernetic Arm Prosthesis ×2
* Cybernetic Leg Prosthesis ×2
* Dermal Plating (Head, Torso)
	+ Semi-Synthetic Skin Sheathing
* Enhanced Respiratory System
* Myomere Muscle System
* Neural Assistance Processor
* Optoelectronic Retinal Prosthesis ×2
* Vocal Synthesizer

## Media

### Featured In

**Chapters** [Expand]**Chapters** [Collapse]
* "The Girl With No Name"

### Music Theme

"Rusty Angel"

**"N"**... (to be written)
Phlegethon

> “
> “Was there... two years. Two years of darkness, madness, fire. *Hell*.”
>
>
> — *Sergei Duncan, describing his two-year imprisonment on Phlegethon to his cousin, Edward Duncan*
>
>
>

## Phlegethon

Phlegethon, with the Ring of Fire visible

## Societal information

### Major imports

Human labor, synthetic labor, foodstuffs, water

### Affiliation

 Coalition of Congressional Republics

United Mineral Consortium* Phlegethon Mining Corporation

**Phlegethon**, also coloquially known as **Hell** by its denizens, is a rogue planet located in the farthest reaches of the Frontier. It is a high-security prison world that is used by the Department of Security of the Coalition of Congressional Republics, and leased to the Phlegethon Mining Corporation subsidiary of the United Mineral Consortium, to use prisoners as mining and resource collection labor.

Originally found in 2610 near the Scornstar system after routine astrocartographic surveys, Phlegethon was quickly identified as a planet of interest to the Coalition as a result of to its concentration of natural iridium deposits. These deposits would be readily exposed to the surface by the means of the planet's extreme volcanic activity, thus allowing teams relatively simple access to the large iridium stores. However, due to the distance of the world from civilized systems and its inherent dangers for mining, the corporation that bought the bid for the world - the United Mineral Consortium - would not attempt any large-scale mining attempts until it had struck a deal with the CCR in 2613 to have the world serve as a high security Coalition prison.

In the present day, Phlegethon is one of the largest prisons in the Coalition, with a current inmate population of five million - it is only surpassed by Terran penitentiaries. Due to the planet's extreme nature, almost all of the human population resides in its prison complex that sits within the "Ring of Fire", and reside underground, inside the stable crust of the continent. Scientists state that the planet's intense volcanism, despite not orbiting any star, is both due to its large size and relative youth in the scale of universal time; it is presumed that Phlegethon was slungshot away from its original system some fifty million years ago.

Due to using prisoners as labor, the Phlegethon Mining Corporation pays an annual tax from its mother megacorporation to the Coalition government. However, synthetic labor is also used, mainly in the forms of massive amounts of cheap mining droids equipped with vacuum-sealed "chillsuits".

## Government and politics

Due to being a megacorporate-ran prison world, the official government of the planet is the corporate authority of the Phlegethon Mining Corporation, who administrate the world on a lease from the Coalition of Congressional Republics.

For prisoners, the corporate authority is strict, punishing dissent harshly and enforcing brutal work quotas. However, due to Coalition overseership, a degree of livability persists within the prison itself, such as the offering of religious services, commissary, and nominal recreation and living space.
Human Progress Party

The **Human Progress Party** (acronymized as **HPP**) is a major political superparty represented in the government of the Coalition of Congressional Republics. Founded in 2257, it is one of the oldest and persistent political parties, and has maintained a large presence in the General Congress of the Coalition since its founding in the wake of the Corporate Wars.

The HPP advocates primarily metaliberalism with technocratic and social progressive elements. However, in the terms of economics, the HPP is considered centrist - agreeing to basic fundamental rights such as healthcare and welfare, but conceding a gross majority of economic power to the private sector in much the same vein as the New Democratic Party.

The origin of the HPP lies with its founder, Riley Sabine, who was concurrently the then-standing chairwoman of the Stapleford Group megaconglomerate. With the formation of political parties within the level of the Coalition government - argued by some as a means to internally weaken it in the advance of corporate power - Sabine had saw an opportunity to, in the eyes of the public, advance the notions of technocracy and progressivism to the wider and politically diverse Coalition. With a powerbase on Mars that drew from the Stapleford Group's influence on the world in addition to major funding from the corporate group, the HPP quickly expanded and became one of the vanguards of progressive ideology, alongside that of the then-existent Coalition Democratic and Coalition Liberal parties.

The arrival of the New Democratic Party in 2409 from the two formerly existent political parties left the HPP with a rival within its demesne of politics, which would only be overriden by the creation of conservative coalitions within Congress. The finality of the existence of these coalitions eventually allowed the NDP and the HPP to amend their relationship, leading to the formation of the Alliance of Equity.
Signal 22X-B9

The **22X-B9 Signal** is an anomalous radio signal emanating from a relatively unknown area of Wildspace beyond the confines of the Nightshade Nebula, approximately 107.25 light years away from Sol. Detected by deep space listening posts of the Space Exploration and Discovery Corps of the Interstellar Coalition Space Navy anchored near the star system of Fidelidade, the seemingly eerie similarities of the signal to frequency modulated communications simulated by sapient species has lead to the signal's existence being hidden from the greater public. Further analysis of the signal and its origin have been assigned to the ICSN's Strategic Office of Naval Research.

Combined with the findings at the research colonies on Apophis III, Aaru II, and Neorxnawang III, these have forced the Coalition's highest levels of government to begin the development of military infrastructure en-masse within the distant confines of the Frontier, most especially in the direction of the Nightshade Nebula.
Gizmos

*Gizmos* are obstacles that compose the layout of a mission, and can have different effect on the player, bullets, or can completely change the strategy to win a mission.

## Classic Gizmos

This category groups all gizmos that can appear when playing the main campaign.

### Basic

* Wood blocks
* Cork blocks
* Holes
* Grey Blocks
* Logs

### Special

* Lighthouse
* Train
* Lava
* Electro Pad
* Electro barrels
* TNT blocks

## Other Gizmos

This category groups all gizmos that appear elsewhere then the main campaign.

* Trees
* Radar
* Fences
* Wood planks
* Giant Crayons
* Upgrade signs
* Water
* Player's Turret
Electro King

## Overview

Electro King is the fourth boss the player encounters. It appears on mission 70 in the Classic Campaign.

Electro King is essentially a larger electro tank. The Electro King has a 'forcefield' of electricity circulating around the boss. Like other bosses, Electro King will start to flame up when low on health. When its health has been depleted, it will slowly charge up, then cause a massive non-harmful explosion.

While fighting Electro King, its health will be shown at the top as a transparent, cyan/blue healthbar.

In the fight, the player is placed in an open arena with 4 blocks placed evenly apart. The edges of the arena and all sides of the four blocks are fitted with electric barriers. The Electro King will fire electro rockets that unlike electro bullets, will kill on impact. If an electro rocket hits an electric barrier, the barrier will charge up and will stun the player if touched. If the player's bullets touch electro rockets, touch electro king's forcefield, or hit an electric barrier, they will turn into fatal electro bullets. Fatal electro bullets are faster than normal bullets will kill/damage any tank that touches it.

The arena is entirely covered with electric pads on the floor. Every few seconds, some electric pads on the floor will start to charge up, and once fully charged the Electro King will increase the size of its forcefield for a while. Fully charged electric pads will stun the player, and will also turn the player's bullets into fatal electro bullets.

## Strategy

* Try to get the Electro King in a corner, and spam bullets from behind one of the blocks
* Always keep an eye out on where your player tank is when the electric pads charge up
* Use the charged up electric barriers to your advantage and use them to land more hits.

## Trivia

* This is the first and currently only boss battle to take place in night.
* This is the first boss to use a different animation of defeat.

## Gallery

The Electro King's arena.The Electro King flaming upThe Electro King's healthbar
Southern Albion Outlands

The **Southern Albion Outlands**, in common Hyperian terminology, refers to all land in the southern portion of Albion relatively untouched by human settlement; particularly lacking any sort of megasprawl. Chiefly composed of the desert that is the Great Sand Bowl, the Southern Albion Outlands also includes peripheral forests, mountains, and plains.
Anders Eppli/Quotes

## Background

—Lyon's last words to Anders before the Minerva Augmentation Scare resulted in his untimely death
## Stories of the Struggles

### **“Martyr” Prologue**

#### **First Assignment**

—Anders, to an admin assistant synth of the **Jade City Police Station**

—Anders, in response to Klarisa's criticisms about his eating habits

—Anders, to Klarisa about him working late-night shifts

—Anders, to Klarisa about taking the case of the **Club 290 Murders**

—Anders, in response to Klarisa's conceptual statement about finding a murder suspect in under 48-hours

—Anders, to Klarisa in preparation for an operation

—Anders, announcing himself over radio
#### **Baptism By Fire**

—Anders, to Klarisa regarding her help with financial criminal charges

—Anders, in reply to Klarisa before the annual MCD precinct meeting

—Anders, over the phone to The Martyr after hearing their latest murder live

—Anders, to Klarisa regarding his combat experience

—Anders, in response to Klarisa asking him what they do when they're working outside of their SOPs

—Anders, to Klarisa before commencing the operation to apprehend the Bastuda Martyr

—Anders, announcing himself after breaching the XS Showroom

—Anders, to the Bastuda Martyr after encountering them for the first time
#### **The Harder We Fall**

—Anders, in response to Klarisa in hospital after their confrontation with the Bastuda Martyr
### **Martyred Arc**

#### **Hotel Salerosa**

—Anders, to Klarisa after she moaned over the phone

—Anders, in response to Klarisa's flirtations

—Anders, to Cassie after learning she values him
#### **Thin Blue Lies**

—Anders, to Kwada Jagaban after bumping into him

—Anders, to Klarisa regarding Vicky's interrogation

—Anders, to Klarisa regarding Vicky's interrogation

—Anders, to Vicky in the interrogation room

—Anders, to Vicky about the origins of his name
## About Anders

—Klarisa, referring to Anders as *her* personal detective in "First Assignment"

—Klarisa, to Anders in "First Assignment" about her trust in his abilities

—Klarisa, to Anders about his procedure training in "Baptism By Fire"

—Klarisa, to Anders after he'd spoken with The Martyr in "The Harder We Fall"

—Klarisa, in response to Anders eagerness to show his progress in "Hotel Salerosa"

—Cassie, informing Anders in "Hotel Salerosa" of how important he is to her

—Klarisa, in response to Anders asking to interfere with another officer's interrogation in "Thin Blue Lies"
Mission 1

## Brown Tank Tuttorail

* Toddler
* Kid
* Adult

## Overview

Mission 1 is the first mission that the player encounters. It contains one brown tank. To kill the brown tank you'll need to ricochet your bullets against the walls.

### Adult Mode

Instead of one brown tank, there are three of them. The two new brown tanks are located on the top and bottom of the holes.

## Strategy

* Not much strategy is needed to beat this mission.
* This mission serves as the introduction to bullet ricocheting.

## Trivia

* In earlier versions of the mission, you used to be able to get to the brown tank directly.

## Secret Mission Plate

This is the first mission to have a secret pressure plate in it. Go to the top and then bomb the cork blocks, after move the to right of the square and move into the open space in the square. The plate will activate and then, all you have to do is kill the Brown Tank to get to  secret mission 2.
Coronado

**Coronado** is a borough of Jade City and serves as a home for the bulk of the area's overall municipal government. It is the wealthiest of all the boroughs in the city, and is bordered to the northwest by Little Philippines, the north by Goodbridge, the west by Alabaster, and the south by San Bartolomé.

As the capital borough of Jade City (and its wealthiest area), Coronado has the highest concentration of upper-class establishments, residences, and administration centers. Notable landmarks include the monolithic Jade City Convention Center, the Pleasuredome Highrises, Jade City Hall, and the Jade City Medical Center. However, Coronado is the lowest-populated borough in the municipality, with only around four hundred million permanent residents. Even so, tourism still adds tens of millions annually - most of such being Jade City denizens from other boroughs visiting Coronado's premiere beachfronts.
Rocket King

## Overview

Rocket King is the third boss the player encounters. It appears on mission 50 in the Classic Campaign.

The Rocket King is a larger rocket defender with white studs lining its sides, and four rockets equipped on the back of the turret instead of two. Like other bosses, Rocket King will start to flame up when low on health, and will create a massive non-harmful explosion when defeated.

While fighting Rocket King, its health will be shown at the top as a transparent, orange/red healthbar.

The arena the player fights Rocket King in is very unique to any other mission's arena. The player and the boss is placed on a large wooden platform suspended above a pit of lava. The platform has no edges, so bullets could fly off the map (and eventually despawn), and both the player and the Rocket King could potentially fall into the lava and be destroyed.

The Rocket King behaves very similarly to rocket defenders. The two main differences are that the rocket king moves at a noticeable slower speed than its normal counterparts, and instead of firing two aerial rockets in quick succession, they fire four instead. The aerial rockets can impact the wooden platform, and parts of the platform will eventually be impacted and damaged enough that they fall into the lava, leaving holes on the platform.

## Strategy

* If you get close up to the Rocket King, you can try these:
	+ Spam the boss as much as possible! Rockets fired won't be able to reach you.
	+ Try and trick Rocket King into breaking the platform below it with its own aerial rockets. The Rocket King will fall into the lava, and you'll get an achievement!
* Try not to miss much shots, as you may easily run out of bullets due to the longer time it takes for bullets to despawn off the map.

## Trivia

* Regular rocket defenders used to use the Rocket King's model, before the Rocket King itself was added in.
* There used to be a bug where aerial rockets multiplying themselves, resulting in the fight being nearly impossible due to many aerial rockets to dodge, and the platform breaking down faster.

## Gallery

Rocket King's arenaRocket King flaming upRocket King's healthbar
Secret Mission 2

## Overview

Secret mission 2 is the first secret mission in the classic campaign. The pressure plate to access this secret mission can be found in mission 1, behind the top blocks to the right of the corks.

This mission pits you against 2 yellows and 8 teals. The only cover available is the column of rocks to the left of the player's starting position. There are also pairs and a triplet of holes laid out in a U shape to the right of the player.

## Adult Mode

Like all other secret missions, secret mission 2 is unaffected by difficulty and will always be the same tank layout.

## Strategy

* When the mission starts, instantly get behind cover as you will be shot from all directions from the right.
* Be careful when hiding behind cover, as teal tanks may flank you.
* Shoot any mines dropped by the yellow tanks to get possible kills.

## Trivia

* This was the second secret mission to be made, the first being secret mission 40.
Archer Buchanan

> “
> “Living out here is going to shred my fucking eardrums! The thing is... it's cheap out here. Don't judge me.”
>
>
> — *Archer, speaking to Renée after reuniting*
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>
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## Archer Buchanan

### Aliases

Boar
Uncle Archie

## Employment information

### Former Job(s)

Close air support pilot in the  Interstellar Coalition Space Navy

## Physical attributes

### Body markings

Eagle tattoo of the 1107th Aerospace Support Squadron

**Archer Buchanan** is a former  Interstellar Coalition Space Navy pilot and current auxiliary pilot at the Jade City Aerospaceport, and also serves as the last remaining family figure to his godchild, Renée de Langemyr, after the death of his friend and Renée's father, Nikolai de Langemyr, in 2690. Having spent fifteen years in prison for attempted murder from 2677 to 2692, Archer has been regarded by many as being "off the rails", having been discharged from the ICSN for failing mental health checks and having attempted to kill his ex-wife, Cassandra Perez, while they lived in Archer's hometown of 88 Eastings.

After being released from prison in 2692, Archer found work as a contract auxiliary pilot for various corporate and regular flights in and out of the Jade City Aerospaceport, most commonly for freight within Hyperion's airspace. Living alone on a trailer within the grounds of the aerospaceport, he was able to only sporadically be there for Renée while she visited Hyperion before, as most of his time was either consumed by work or by being intoxicated on different cocktails of drugs such as kreggy. However, in 2698, with Renée's official move to Hyperion, Archer has now opened his home to her and serves to help his late friend's daughter in any way he can.
118th Coalition Marine Division

> “
> “From the womb to the tomb, there are two swords to keep by your side: that of duty and that of diligence.”
>
>
> — *Part of the unofficial creed of the 188th Coalition Marine Division "Twin Scimitars"*
>
>
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The **118th Coalition Marine Division**, also informally known as the **Twin Scimitars**, is the ground-based unit of the 118th Marine Expeditionary Force of the Interstellar Coalition Marine Corps, a multi-theater special branch of the Coalition Forces Authority. It is attached to and supported by the 118th Marine Aerospace Wing and 118th Marine Logistics Group and is composed along the lines of a heavy mechanized infantry division, dedicated to shock-and-awe warfare through combined arms.

## Trivia

* Jideofor Okafo and Hakim Ellis were enlisted soldiers that served in the 118th during the Belial War, participating in critical battles such as the Battle of Nazarayaan in 2663.
War on Terror

Belligerents|  Coalition of Congressional Republics | **Terrorist groups:**

**Insurgent groups:*** Belial insurgents

**Criminal groups:**

**Other groups:**Bernauerstad Organization [Expand]Bernauerstad Organization [Collapse]* United States of Krieland
* Republic of Csillogó

Commanders and leaders|  Nenetli Guillén (Secretary-General 2697–present) | **Terrorist groups** [Expand]**Terrorist groups** [Collapse]* placeholder
* placeholder

**Insurgent groups** [Expand]**Insurgent groups** [Collapse]* placeholder
* placeholder

**Criminal groups** [Expand]**Criminal groups**[Collapse]* placeholder
* placeholder

**Bernauerstad Organization** [Expand]**Bernauerstad Organization** [Collapse]* Flavius Hertzog
* Váradi Deimos

The **Pan-Coalition Anti-Terrorist Initiative,** colloquially known as the **War on Terror**, is an ongoing special military operation being conducted by the various military and paramilitary forces of the Coalition of Congressional Republics against a miscellany of ideologically differing insurgencies, terrorist groups, pirates, and significant criminal organizations in both the real world and in digital space.
Jade City 10th Precinct High School

—Lamarcus, talking to Rinji

The **Jade City 10th Precinct High School** (acronymized as **JC-10P HS**), and also known as **Biff Stoll High School** or **BSHS**, is one of the fifty public secondary schools within the Jade City School Superdistrict system, serving the tenth demarcated precinct. It currently manages over one hundred thousand students that mainly originate from northeast Jade City and regions south of Little Philippines, and is situated within the Alabaster borough north of the massive Jade City Aerospaceport.

The large enrollment size of Biff Stoll is due to its inclusion in Jade City's public schooling system, separate from other private and corporate secondary schools that demand tuitions of varying rates. As a result, all parents within the 10th Precinct area that cannot afford such luxuries have their children zoned to Biff Stoll. In the same vein, it being a public school means that it is dependent on endowments and other monetary streams from the Hathorian stellar government and Hyperian planetary government, thus receiving less than private and corporate schools often funded by organizations or mega-corporations, respectively. This explains the fact that the 10th Precinct school has a high degree of crime and problems within its doors, ranging from daily physical and sexual assaults to the proliferation of drugs and gangs such as the Jade Drifters.

## Trivia

* Rinji Kawano, Marjolijn Dai, and Lamarcus Collins are current attending students of Biff Stoll, with Octavia Maeng having graduated from the school five years ago.
AI Companion

The AI companion is a friendly tank that can help the player during the game. It can be activated by selecting the appropriate dropdown option for players 2, 3, and 4 before starting a campaign.

## Strategy

* Despite being computerized and imperfect, this tank will try to help the player in every way possible. The tank tends to fire at the enemies without a real strategy and dodge enemy shots as quickly as possible. AI Companions will likely place mines in front of every destructible wall it finds nearby. As the AI Companion can effectively shut down problematic tanks, it is advised to somewhat loosely follow it just to use the combined firepower to deal with the mission.

## Main abilities

It can:

1. Place mines
2. Resurrect the player by touching them shortly after they are hit by a bullet
3. Shoot enemy tanks
4. Calculate bounce shots
5. Boost to dodge enemies
6. Pathfind to distant enemies or enemies behind cover. (Note: The pathfinding is not perfect and the tank can sometimes get stuck in a certain area.)
7. sometimes resurrect the player but wont if too dangerous (also a note: sometimes even if u need reviving right next to one it wont help you)

## Trivia

* The AI companion was introduced in the version 0.7.7 of the game
* The AI companion is arguably the most hated tank in the game due to its poorly constructed AI.
* As of version 0.7.9 it has the ability to pathfind.
* It is one of the most heavily buffed tanks in game, almost constantly receiving buffs or additions to its AI in almost every update, due to its distinct role as an ally to the player. Most of these changes prevent the AI companion from actually harming the player due to negligence or oversights in the AI.
Mission 3

## Break the wal!

* Toddler
* Kid
* Adult

## Overview

Mission 3 introduces mines laying to the player. There is one brown tank and one grey tank in this mission you'll need to kill.

## Strategy

* Not much strategy is needed to beat this mission.
* This mission serves as the introduction to mine laying.

## Trivia

* This is the first mission that contains more than one tank.
* In earlier versions of the game, there used to be no holes alongside the breakable blocks.
Rocket Defender

## Overview

Rocket defenders are unique tanks that fire both rockets and aerial rockets into the air. The aerial rockets are fired in pairs, and while come down onto the ground near the player after some time. The locations where the aerial rockets will land are marked by a red target on the ground. Rocket defenders will fire aerial rockets, even if you aren't in their line of sight.

## Strategy

* Approach these tanks similarly to black tanks.
* Stay away from high walls as the red targets will be be hidden behind the walls.
* Always keep a watch out for incoming aerial rockets, as you may get distracted facing other tanks.
* Move and combat enemies in bursts, wait for a rocket defender or rocket defenders to attack with their missiles from above and then counterattack the enemy or move up before they can launch another rocket. Their face to face combat ability isn't anything to write home about and can easily be dispatched.

## Trivia

* Rocket defenders used to have the same model as the Rocket King.
* Rocket defenders used to be introduced on mission 36.
* Rocket defenders' appearance is very unique and different from most other tanks.
* It is indicated that they work for the Rocket King.
* They are also called "Rocket Tanks".
* Rocket speed was drastically increased as per update 0.8.0

## Theme

Snare + Piccolo + Fast kicks + Cymbals + Timpani (teal) + Trombones and Snare

## Missions

### Classic Campaign

* Mission 48
* Mission 53
* Mission 58
* Mission 64
* Mission 68
* Mission 72
* Mission 76
* Mission 81
* Mission 94
* Mission 97
* Mission 98
Red Tank

## Overview

Red tanks are the first tanks that can pose an actual threat to the player (once they have learned how to counter teal tanks). They have a noticeably higher fire rate than previously encountered tanks. They are essentially an upgraded version of Grey tanks.

## Strategy

* More caution is required to face these tanks than previous tanks.
* Spraying directly at them or bouncing a lot of bullets should be able to finish them off.
* Try not to face them in open spaces.
* Red tanks cannot calculate shots to bounce bullets to targets out of sight, beware of accidental bounces, especially in corridors due to their semi poor accuracy.

## Trivia

* This tank, while alive, adds trumpets & fast kicks to the music.
* The abilities of the red tank are based off those of the same tank in 'Wii Play'. Its tint, however, has been modified - from magenta/red to true red - due to a constant debate within the community about this tank's color.
* Contrary to the original Wii Tanks, red tanks are introduced on mission 11 instead of mission 10. This is due to Mission 10 being a boss mission.

## Theme

snare + Piccolo + triangle + fast kicks + trumpets

## Missions

### Classic Campaign

* Mission 11
* Mission 13
* Mission 14
* Mission 15
* Mission 16
* Mission 19
* Mission 22
* Mission 25
* Mission 26
* Mission 33
* Mission 38
* Mission 43
* Mission 47
* Mission 48
* Mission 56
* Mission 59
* Mission 60
* Mission 61
* Mission 64
* Mission 65
* Mission 76
* Mission 81
* Mission 92
* Mission 98
Tankey Town

***Tankey Town is a place that can only be accessed by the Steam Version of the game.***

It has a map editor shop where you can purchase map editor props with marbles (the currency of the game). The owner of the map editor shop is called "Perry" and doesn't like you stealing or placing a mine next to him. If you do any of this, then he will get angry!

Wee Tanks has an artboard that you can draw on! https://weetanks.com/art
Black Tank

## Overview

Black Tanks are high speed tanks that rapidly fire rockets. They have the unique property that makes them lay mines near breakable blocks, contrary to other mine-laying tanks where they place them randomly. The Black Tank can be considered an upgrade to the Teal Tank.

## Strategy

* Move cautiously, as Black Tanks can fire where you will be due to their low accuracy.
* As of 0.7.9, they have pathfinding. Use this to your advantage and place mines around corners that they can run into.
* Remember that their bullets can't bounce, so use this to your advantage and ricochet your bullets against walls.

## Trivia

* The Black Tank is introduced on Mission 36, unlike Mission 50 in the original Wii Tanks. This is due to Mission 50 being a Boss Mission.
* Contrary to the original Wii Tanks, Black Tanks use a separate theme, as opposed to layering the themes of Green Tanks and White Tanks, this was likely done to avoid confusion if there were White Tanks and/or hidden Green Tanks in the level.

## Theme

Snare + Piccolo + Timpani (teal) + Cymbals + Cello

## Missions

### Classic Campaign

* Mission 36
* Mission 37
* Mission 38
* Mission 39
* Mission 40
* Mission 41
* Mission 44
* Mission 45
* Mission 47
* Mission 51
* Mission 52
* Mission 67
* Mission 68
* Mission 71
* Mission 74
* Mission 80
* Mission 84
* Mission 86
* Mission 93
* Mission 96
* Mission 98

## History

**Initial Release (0.7):** Black Tanks were added, but exclusively on the Menu Screen.

**0.7.3:** Black Tanks replaced all Rocket Defenders (until Mission 49). They had a speed of 70, identical to Purple Tanks.

**0.7.8:** Black Tanks' speed was buffed to 80.

    **0.7.9:** Black Tanks' pathfinding was made smarter.
Mission 4

## mOre Gray

* Toddler
* Kid
* Adult
* Grandpa

## Overview

Mission 4 starts introducing a larger number of tanks. In this particular mission there are three grey tanks scattered around the mission.

### Adult Mode

* On Adult Mode there are two more grey tanks.

## Strategy

* Try to fight the tanks one by one.
* Otherwise, this stage is simple

## Trivia

Mission 4 is the only Mission that has a change of No. of Tanks on Grandpa Difficulty, it simply adds 2 more Grey Tanks.
Mission 49

## Rocket Defenders

* Toddler
* Kid
* Adult

## Overview

Mission 49 introduces the Rocket Defender. This Tank has the ability to fire missiles in the air and target you from above. This Tank also acts as a "passive" Black Tank, instead of charging in, they prefer to stay far from you but then defend themselves pretty awkwardly when close against them. This Mission features a lot of Stone Blocks in the middle, so use the bounces via the Boarder Wall against those tanks if you're taking them from afar.
Mission 10

## big redd scaRy tank

* Toddler
* Kid
* Adult

## Overview

Mission 10 is where they introduce your first boss fight, Big Red. he will be assisted with 4 brown tanks. You need to hit him 20 times to take Big Red down. When you die, if his health is more than halfway full, it will be fully restored. If he has 10 or less health, his health will only be restored up to 10 if you die.

### Adult Mode

* 2 teal tanks assist Big Red, to make things more complicated.
Secret Mission 8

## Overview

Secret Mission 8 is a secret mission in the classic campaign. The pressure plate to access this secret mission can be founded in Mission 1, behind the bottom right blocks near the satellite ground station.

The mission contains 9 yellow tanks. The stage shows 3 satellite ground stations as well as scatted holes.
Secret Mission 34

## Overview

Secret Mission 34 is a typical arena with small walls everywhere. This mission contains 1 Purple tank, 2 Shotgun tanks and 3 Silver tanks.

## Mission Info

### Tanks included

* Purple Tank (1)
* Shotgun Tanks (2)
* Silver Tanks (3)

## Strategy

A first fast kill is the Shotgun Tank on the left, as you can spam lots of bullets against it. Then, the Silver tanks will surely come after you.

Silver tanks are, in general, quite tough to fight against, due to their unique properties. Therefore, it's complicated to find a good strategy against them. One may suggest to use ricochets at your advantage, or you can try to overwhelm a Silver tank by spreading a lot of bullets in front of them in multiple directions, that way they can't possibly counter all of them, but that may just: 1. Leave you without any way of defending yourself right after attacking (remember about the Shotgun and Purple tanks), or: 2. Getting hit by your own bullet due to a bad ricochet on a wall.

Anyway, the proper strategy is to stay focus and not panic.
Official Wee Tanks Wiki

**Welcome to the Official Wee Tanks Weeki!**
This is a wiki for the Wii Tanks recreation and fangame - Wee Tanks! Wee Tanks is an expansion of the original game with new tanks, missions, modes, mechanics and achievements, alongside with a level editor!

The Wee Tanks Weeki is still in progress, information is being added regulary.

**Some useful links to navigate here on the Weeki:**

Modding Guide

Achievements

## External Links

**Wee Tanks Official Discord Server** https://discord.gg/6a6XnaUqpf

**Wee Tanks Official Website** https://www.weetanks.com/

**Wee Tanks Official YouTube Channel** https://www.youtube.com/StudioKit
Mission 88

## HigH SeCuRiti

* Toddler
* Kid
* Adult

## Overview

This mission features 2 Cherry Tanks both contained inside hole cages, 2 Teal Tanks stationed directly below the commando's box, and a single Commando Tank, which is locked behind some cork blocks and surrounded by Electro Pads

## Strategy

Take out the Cherry Tanks and Teal Tanks, then destroy the Commando Tank
Mission 66

## RacewAY

* Toddler
* Kid
* Adult

## Overview

This mission features a big circle split into two parts. On the top side of that cirle is you, and on the bottom of it, there're some stationary tanks. Many Black Tank are surrounding it.

### Adult Mode

Adult mode adds another Black Tank and a Purple Tank.

## Strategy

Wait for the Black Tanks to start approaching you and use richocheting shots. Then just go to the bottom and shoot the tanks using the holes.
Mission 72

## Pads! Pads!

* Toddler
* Kid
* Adult

## Overview

This Mission features the full extant of Electro Pads. You and the Enemies will be using Electro Pads to your advantage against eachother. Be carefull however of the Green Tank's rockets! they are nearly double speed when they travel over an Electro Pad!

On Toddler, 2 Greens and 2 Electro Tanks.

On Kid, 2 Greens, 1 Rocket Defender and 2 Electro Tanks.

On Adult, 2 Greens, 1 Orange, 1 Black, 1 Rocket Defender and 2 Electro Tanks.

## Strategy

At the beginning, simply rush to kill that green tank below you before it causes any harms. After that is done, simply hide on the right hallway and get bounce shots from the Boarder Wall in order to get Electrified Bullets zooming across the field while landing ricochet on Enemy Tanks. Since you will be hidden, the only high threats you will have left is side Green Tank, and the Rocket Defender if you're staying behind cover. Since the rest doesn't have Ricochet bullets/rockets, you can abuse it against those Enemy Tanks.
Explosive Tank

## Overview

Explosive tanks are tanks that take multiple hits to destroy, and fire explosive bullets. These bullets do not bounce, however they explode on impact with an object. These bullets destroy other bullets on collision.

## Strategy

* When approaching these tanks, stay away from walls as their bullet's explosions can hit you.
* Since your bullets are destroyed by these tank's bullets, try to ricochet your bullets off walls.

## Trivia

* Excluding Big Red, Explosive tanks are the first 'new' tanks the player will face off in the Main Campaign, as it is a tank that didn't existed in Wii Play.
* This tank, while alive, adds their own timpani to the music.
* Explosive tanks, alongside orange tanks, are one of the first tanks suggested to be added in once the first gameplay video of Wee Tanks was released.
* Explosive tanks' barrels used to be coloured unlike most other tanks.
* The colour of explosive tanks used to be the same as grey tanks'.

## Theme

Piccolo + triangle + timpani (explosive) + timpani (teal) + cymbals

## Missions

### Classic Campaign

* Mission 25
* Mission 27
* Mission 28
* Mission 29
* Mission 33
* Mission 35
* Mission 42
* Mission 48
* Mission 57
* Mission 61
* Mission 68
* Mission 71
* Mission 76
* Mission 78
* Mission 84
* Mission 92
* Mission 98
Mission 18

## prisson break

* Toddler
* Kid
* Adult

## Overview

On mission 18 is like mission 17, but the difficulty has been downgraded. there are 2 green tanks, 1 grey, and 2 brown tanks.

### Adult Mode

* They added 2 more purple tanks to make sure to give you a hard time!

## Strategy

Take out the bottom and top brown tanks, then try to take out the gray tank. While taking out the first 3 tanks, be sure to save a bullet or two in case a Green Tank shoots, so you can deflect.
Mission 20

## super powers

* Toddler
* Kid
* Adult

## Overview

Mission 20 is the final mission on wii tanks, you will be on an open arena with 2 white tanks that can turn invisible.

### Adult Mode

* There are 2 additional white tanks to top it off.

## Strategy

Watch the tracks they make to keep a visual on their position

## Trivia

-Mission 20 resembles the original Wii Play: Tanks! Mission 20, the final mission when first reached.
Mission 100

## Final Boss!

* Toddler
* Kid
* Adult

## Overview

This is the last mission in the entire Classic Campaign. In this mission, you will fight the final boss called King Tank.

## Strategy

There are 2 phases in the fight. During his first phase, he is sitting on his throne while he shoots bombs at you and summons tanks. You must blow up these bombs using your mines to send them back to King Tank and damage him.

Once you reach his second phase, he will get off his throne and start shooting bullets at you. However, these bullets are unique as they are only used by King Tank. He also has a ram attack which he will try and ram into you to try kill you. You can either try to dodge the attacks or hide behind some blocks which will break after King Tank rams into them. Armour Crates will also start falling from the sky so make sure you shoot them to gain an extra Armour Plate. After defeating King Tank, you will enter a plane and be taken to the Credits.
Spacer

**Spacer** is a term used to refer to humans who have spent a majority of their lives in a space station or ship, as opposed to living on a planet or moon. Those who live on airless planemos (such as asteroids) are only sparingly referred to as spacers; they are usually called cavers or domers instead.
Mission 68

## War Grounds

* Toddler
* Kid
* Adult

## Overview

This Mission forces the player into a tight spot, where Rocket Defender's fires missiles while their encaged on both Top left and Top Right boxes. The Electro Tanks serves as an Ambush Tank in order to get a Flank shot on the Player. The Orange Tank simply serves as defense for the Rocket Defender, and the Explosive Tank is there to cause mayhem in the small hallways.

On Toddler, 1 Orange, 1 Rocket Defender and 1 Electro Tank appears.

On Kid, 2 Oranges, 2 Rocket Defenders and 3 Electro Tanks appears.

On Adult, 1 Explosive, 2 Oranges, 2 Rocket Defenders and 3 Electro Tanks appears.

## Strategy

A common strategy against this Mission is to simply sit where you are and dodge the Rocket Defender's Missiles while you wait for the Electro Tanks to teleport near you. once those are out of the way, simply make your way to the top by defeating the Explosive and both Orange Tanks to finally reach the Rocket Defenders trapped in their respective boxes.
Yellow Tank

## Overview

Yellow tanks are the first tanks that can lay mines. These tanks lay the most mines out of all the enemy tanks. They will occasionally fire at the player.

## Strategy

* When in a mission containing these tanks, look out for mines, especially ones hidden behind blocks.
* Avoid rushing a yellow or being rushed by a yellow tank, they lay mines upon their deaths that can be proximity triggered or accidentally set off via spam.
* Beware when next to cork blocks, yellow tanks have the capacity to lay mines specifically at cork blocks and may open passage ways beneficial to the enemy.

## Trivia

* This tank, while alive, adds toms to the music.
* The abilities of the yellow tank are based off those of the same tank in 'Wii Play'.
* Yellow tanks lay mines automatically, even if they are trapped and have no place to run. This can sometimes cause themselves to die to their own mines.
* Yellow tanks at around update 0.8.0 now lay a mine upon death, blending in partly with their death X.

## Missions

### Classic Campaign

* Mission 8
* Mission 9
* Mission 11
* Mission 13
* Mission 14
* Mission 24
* Mission 27
* Mission 33
* Mission 39
* Mission 43
* Mission 47
* Mission 57
* Mission 71
* Mission 76
* Mission 78
* Mission 85
* Mission 93
* Mission 98