Status

Statuses are (usually) temporary effects that can be applied to characters in all three versions of CRUSADE. Statuses can be inflicted via many Special Moves and Items, as well as some Badges and Passives. Most Statuses grant their effects for a predefined number of turns, though some Statuses stay active until a condition is met, such as attacking the foe or taking damage, and occasionally (usually when Badges grant Statuses) they may be permanent.

## Status Types

Each Status can fall into one of several categories, as well as being Positive or Negative, one of three Elements, or Uber.

### Positive Statuses

Positive Statuses are generally beneficial to have on your character. Some may have negative effects attached to them, however. Positive Statuses ignore Status Cures (such as the Tasty Tonic), however, some effects may specifically target them (such as the Toxic Tonic).

* **POW-Raising** Statuses increase the damage output of the user's attacks.
* **Movement** Statuses allow the user to move more times or grant more options with their moves, whether by their own accord or caused by other players' actions.
* **DEF-Raising** Statuses decrease the damage taken from other players' attacks.
* **Negation** Statuses negate effects from enemy attacks, whether by outright denying them or by allowing the user to dodge them.
* **Regeneration** Statues allow the user to restore HP, FP, or other resources over time or more effectively.
* **On-Hurt** Statuses have any kind of effect that is triggered when the user is hit by an attack. Some may only trigger from certain types of attacks.
* **Speed Raising** Statuses allow the user to move earlier in the turn order by some means.
* **Cost Reducing** Statuses reduce the FP costs of the user's moves by some means.
* **On-Hit** Statuses trigger their effects when the user attacks a foe.
* **Miscellaneous** Statuses have some other positive effect.

### Negative Statuses

Negative Statuses generally are harmful to have on your character, either causing you to lose more HP or otherwise impeding your ability to play the game. Status Cures such as Tasty Tonics will remove these, however.

* **POW Reducing** Statuses lower the damage output of the user's attacks.
* **Movement Denying** Statuses either outright prevent the user from moving, or restrict access to some of the user's options.
* **DEF Reducing** Statuses cause the user to take more damage from enemy attacks.
* **Negating** Statuses prevent positive effects from working on the user, or cause their moves to not work (potentially via missing attacks).
* **Damaging** Statuses cause the user to take damage while they have them, or lose FP or another resource.
* **On-Hurt** Statuses have any kind of effect that triggers when the user is hit by an attack.
* **Speed Reducing** Statuses cause the user to move later in the turn order by some means, potentially even delaying their moves to later turns.
* **Cost Increasing** Statuses increase the FP costs of the user's moves by some means.
* **On-Hit** Statuses trigger their effects when the user attacks a foe.
* **Miscellaneous** Statuses have some other negative effect.

### Elemental Statuses

Some Statuses may have certain elements attached to them. Some moves interact with players with elemental Statuses on them, and elemental Statuses may interact with one another. Most notably, Fire, Ice, and Electric Statuses used on players with Flammable, Glacial, and Conductive respectively will last for one additional turn, while they will not work at all on players with Fire Shield, Ice Shield, and Shock Shield respectively.

### Uber Statuses

Uber Statuses are powerful Statuses with some restrictions on their use. Most notably, these Statuses will not last longer if the user has Status Plus equipped. Otherwise, they behave the same as most Statuses.

## Status Inversions

In the CRUSADE Simulations, some Badges, Items, and Special Moves are capable of inverting Statuses. Generally, inverting a Status turns it into one with the opposite effect of itself, though in some cases it may just invert to a Status with a similar effect to the would-be opposite. Most inversions are two-way, meaning re-inverting the Status will turn it back into the original, however there are a few exceptions to this.