recursal/Fanatic-Fandom huggingface dataset:
United States Marine Corps Reserve

The **Marine Forces Reserve** (**MARFORRES** or **MFR**) (also known as the **United States Marine Corps Reserve** (**USMCR**) and the **U.S. Marine Corps Forces Reserve**) is the reserve force of the United States Marine Corps. It is the largest command in the U.S. Marine Corps.

Marine Forces Reserve is the headquarters command for approximately 40,000 Reserve Marines and 184 Reserve Training Centers located throughout the United States. The mission of Marine Forces Reserve is to augment and reinforce active Marine forces in time of war, national emergency or contingency operations, provide personnel and operational tempo relief for the active forces in peacetime, and provide service to the community (for example, through Toys for Tots).

The United States Marine Corps Reserve was established when Congress passed the Naval Appropriations Act of 29 August 1916 and is responsible for providing trained units and qualified individuals to be mobilized for active duty in time of war, national emergency or contingency operations. Marine forces Reserve also provides personnel and operational tempo relief for active component forces in peacetime.

MARFORRES comprises two groups of Marines and Sailors. The first, known as the Selected Marine Corps Reserve (SMCR), are Marines who belong to reserve units and drill one weekend a month and two weeks a year. The second group is known as the Individual Ready Reserve (IRR). The IRR is composed of Marines who have finished their active duty or USMCR obligations, however their names remain on record to be called up in case of a war or other emergency – the Individual Ready Reserve is administered by the Marine Corps Individual Reserve Support Activity. IRR Marines participate in annual musters to check in with the Corps.

Reserve Marines are equipped and trained to the same standards as active Marine forces.
Robos

Robos are one of the two playable character races that the player can play as. (second being Humes) Their beings are much of a robotic appearance, completely encased in an inorganic metal body. Despite that, they share a passion of battle.

Their customization of textures are limited due to the fact their colored texture affects the color you picked. However, you can have up to three custom colors that can overlap other textures.

Most of the Robos don't speak loudly, but there are the special few that actually does speak male voices, one of them being the fabled Zero Saber.

## Unlockables

Other than Crimrose, Lunastia and Fiona, there are other unlockables available.

\* - These are NOT the actual unlocking requirements to get them, but are placeholders, meaning its possible to get them as of right now.

## Event/Special Award

These Robos can only be obtained via a certain event, or won by certain event/option.

## Garapon

These Robos can only be obtained from Garapons.

## Hybrid

These Robos are hybrids of Hume, with tall Hume-like feature while retaining the looks of a Robo.

## Others

These Robos are either not shown in the server yet, or are only limited to events.
Cosmic League Wikia

## Welcome to Cosmic League Wiki

This wiki is dedicated to providing information about Cosmic League / CosmicBreak 2 and any bits that will eventually be released.

If you have any information you would like added, have a concern about any of the information currently provided, or have any questions about the wiki, then please contact any of our Wiki Admins listed below. Or post a comment on the designated page with informations to be added.

If you have any questions, you can either contact us here, or through in game.

*Current Staff*

* Vaculity

## About Cosmic League

Cosmic League is a "Free-to-play" Online Game.
US MARINE CORPS

the **United States Marine Corps** (**USMC**) is a branch of the United States Armed Forces responsible for providing power projection, using the mobility of the United States Navy to, by Congressional mandate, rapidly-deliver combined-arms task forces on land, at sea and in the air. The U.S. Marine Corps is one of the four armed service branches in the U.S. Department of Defense and one of the seven uniformed services of the United States. The current Chairman of the Joint Chiefs of Staff, the highest-ranking military officer in the U.S. armed forces, is a Marine Corps general.

The Marine Corps has been a component of the U.S. Department of the Navy since 1834, working closely with naval forces for training, transportation, and logistics. The USMC operates posts on land and aboard sea-going amphibious warfare ships around the world, and several of the Marines' tactical aviation squadrons, primarily Marine Fighter Attack squadrons, are also embedded in Navy carrier air wings and operate from the Navy's nuclear-powered aircraft carriers.

Two battalions of Continental Marines were formed on 10 November 1775 in Philadelphia as a service branch of infantrytroops capable of fighting for independence both at sea and on shore. The role of the Corps has since grown and evolved, expanding to aerial warfare and earning popular titles such as, "America's third air force", and, "second land army". The United States Marine Corps has distinguished itself as it has served in the majority of American wars and armed conflicts, from its inception to the modern era, and attained prominence in the 20th century when its theories and practices of amphibious warfare proved prescient and ultimately formed the cornerstone of the Pacific theater of World War II.

By the mid-20th century, the U.S. Marine Corps had become a major theorist and the dominant practitioner of amphibious warfare. Its ability to rapidly respond on short notice to expeditionary crises gives it a strong role in the implementation and execution of American foreign policy.The USMC has around 194,000 active duty members and just under 40,000 reserve Marines as of 2010. It is the smallest of the U.S. armed forces within the U.S. DoD.
Häyhä

Becoming "White Death"

Simo Hayha's involvement in the Winter War was very extraordinary. With his Mosin-Nagant M91 rifle, he would dress in white winter camouflage, and carry with him only a day’s worth of supplies and ammunition. While hiding out in the snow, he would then take out any Russian who entered his killing zone. Hayha preferred to use iron sights on his gun instead of scopes, as scopes had a tendency to glare in the sunlight and reveal his position. While he may sound like an ordinary sniper, this was far from the case: over the course of 100 days during the winter he racked up over 500 kills, earning him the nickname “The White Death”. The Soviets feared him so much that they mounted numerous counter sniper and artillery attacks to get rid of him, all of which failed miserably. However, on March 6th, 1940, he was hit in the jaw by an explosive round from a counter sniper. He fell into an 11-day coma, awakening on the day that the war ended.
Invasion of Africa

Players who reach level 45 and above are eligible to join Invasions of Africa.

###

Players will fight a series of consecutive battles, retaining the damages and stats throughout. After certain battles, players will have the option to visit the IoA hospital to mend Commanders’ wounds.

###

Players will use bandages in the hospital. Bandages have three functions, each of which can be used once on any given Commander. The functions are as follows:

   1. Restore 50% of Commander HP (best used on your most powerful Commander)

2. Restore 50% of Commander Morale (best used on Commanders with 50% or more morale, for immediate use in next battle)

3. The third function is to allow a Commander to perform a kamikaze mission on their closest enemy, killing the enemy in question. As this function does not depend on the stats of the Commander, it is recommended to use this on relatively weaker ones for maximum impact.
PvE

**Warning:** There are potential spoilers on this page. Do not continue if you value your enjoyment.

While most leagues are focused on player against player, several leagues involve a team of players against a team of only NPC's.

## Hunting League

Hunting League pits you against a group of bots, with "Dread Hammer" as the leader. In between waves, the Haunted Hume girls are brought out.

 2
 4

## Haunted

You face three AI Humes in this mode. Depending on the difficulty, their AI style will differ, meaning the harder it gets, the more intelligent they are and the more damage they deal.

Cosmoloids' endurance will not be reduced in these battles, regardless if you win or lose.

Haunted Fight 3 requires you to have cleared key quest #2-13 to gain access, featuring a stronger boss and requires three player. It is also **not out yet in US**.

 Haunted Fight (NORMAL)
 Haunted Fight (HARD)
 Haunted Fight II
 Haunted Fight II (NORMAL)
 Haunted Fight II (HARD)
 Haunted Fighter III

## Trials

### Story Missions

These missions appears after reaching Key Quest #2-1.

 Investigating the Assault
 Rescue Lily Rain
 Garnachia's Assault

### Limited Trials

Limited Trials are limited for the duration of their stay. Unlike the normal Trials, you don't use your own Cosmoloids for these Trials, but one that is set up for you.
Taro

## Versions

Fox Demon Taro

Young Fox Demon living in mountain village

### Information

Big and Wide Taro Leaf.It seems to be used as kids’ umbrella in a country on a day when rain drops suddenly due to its appearance.

Fox Demon Taro (Rare)

## Fox Demon Taro (Rare)

Young Fox Demon living in mountain village

### Information

Fox Demon who used to live with his mother in mountain village.Barely received mother’s permission and came alone to meet a uncle far off.Good and young fox demon full of curiosity who wants to be a friend of kind human.

Fox Demon Taro (Rare+)

## Fox Demon Taro (Rare+)

Young Fox Demon living in mountain village

### Information

Taro who came to a shrine for running an errand for his mom.Actually, he begged to his mom he'd like to come... Errand is just an excuse...Cute demon following Akiha with a happy face all the time.
Rudel

## **HANS-ULRICH RUDEL**

Axis

A Stuka bomber pilot, Rudel was the most highly decorated German serviceman of the war. Flying over 2,500 combat missions and destroying over 2,000 targets including 800 vehicles, 519 tanks and a Soviet battleship, he harassed Soviet troops throughout the war and was despised by his enemies for his indifferent cruelty.

## **Equipment (by level)**

 Rank 2

 Rank 2
 Rank 3
Wake

## **Nancy Wake, the “White Mouse”**

She and her army brandish bazookas on the Liberators battlefield.

Keep them on duty behind your frontline tanks.

### Skill:

**White Mouse**Silences all units on the battlefield. Increases ATK of all your infantry units by 24%. Lasts for 2 turns.

Her patented “White Mouse” special attack silences all enemies. At the same time, it increases the attack
power of all friendlies by 20% and lasts for two turns.

**STRONG AGAINST:**

* tanks
* armored vehicles
* machine gun nests
* and fortified bunkers
* buildings and tank armor

**GOOD TO KNOW:**

* this medium range explosive unit can evade armored vehicles, and make them *dizzy* (unable to aim properly during battle).
* high-explosive anti-tank (HEAT Round)
* fired a HESH round

**POSITION:**

* right behind front lines for best use.
Teri

## Versions

Manager Teri

High school soccer team's manager

### Information

A weak vine, it can only grow to make shades by leaning on something else. Legends say a star-crossed lover was reborn into a wisteria.

Manager Teri (Rare)

### Information

A very sickly boy who cannot stand under the sun for long. The truth is, he wanted to be a player rather than the manager.

Valedictorian Teri (Rare+)

### Information

He's gotten a lot better through continuous medical treatments. Plans to enter medical school. He wants to become a doctor on Celt's pro soccer team.

Halloween Teri (Event)

### Information

Though Teri is not well, because the Halloween festival is at night, he can also participate. With the Dracula costume, his white skin is whiter and looks good on him.

## Story Appearances

School Nurse Mint 1 (mentioned), 2, 4, 5, 6, 7, 8, 9, 10.
Defense Intelligence Agency

the **Defense Intelligence Agency** (**DIA**) is an external intelligence service of the United States specializing in defense and military intelligence. A component of the Department of Defense (DoD) and the United States Intelligence Community (IC), DIA informs national civilian and defense policymakers about the military intentions and capabilities of foreign governments and non-state actors. DIA also ensures intelligence assistance, integration and coordination across uniformed military service intelligence components, which remain structurally separate from DIA. The agency's role is wide-reaching, encompassing collection and analysis of defense-related foreign political, economic, industrial, geographic, and medical and health intelligence. As part of its national IC responsibilities, DIA regularly provides input for the President's Daily Brief.

Though sometimes compared to foreign military intelligence services, like the Russian GRU or Israeli Aman, DIA is unique in that two-thirds of its 17,000 employees are civilians and the agency's structure bears resemblance to that of its non-military counterpart. DIA's intelligence operations in support of U.S. national security extend far beyond the zones of combat, at hundreds of locations and U.S. Embassies in approximately 140 countries.The agency primarily specializes in collection and analysis of human-source intelligence (HUMINT), has its own Clandestine Service and is in charge of American military-diplomatic efforts overseas. DIA is also designated a national manager for the highly technical measurement and signature intelligence (MASINT) and the Department of Defense manager for counterintelligence programs. The agency has no law enforcement authority, although it is occasionallyportrayed so in American popular culture.

Established in 1961 under President John F. Kennedy by Defense Secretary Robert McNamara, DIA has been at the forefront of U.S. intelligence efforts throughout the Cold War and rapidly expanded, both in size and scope, since the September 11 attacks. Due to the sensitive nature of its work, the spy organization has been embroiled in numerous controversies, including those related to its intelligence-gathering activities, its role in enhanced interrogations, as well as attempts to expand its activities on U.S. soil.
Barracks

Players who reach level 22 have the option to build barracks on their bases. Here, players can form squads and invite other soldiers to fight in collaborative battles. Successful campaigns will result in considerable rewards.

Click on the barracks to choose to either create your own team or join an existing one. Click the TASK button to select from three given tasks, each with their own conditions and rewards. Upon completion of these tasks, three new ones will be produced automatically.

Players who choose to create their own team can click Invite Alliance to invite members from their own Alliances or Invite World to extend the invitation to all possible interested soldiers. Prepare well and fight intelligently and victory should be yours.

Barracks campaigns are available three times per day, after which time players will no longer be able to create their own teams. While it is still possible to fight on others’ teams, rewards will no longer be available until the following day. Check the Teams tab to see which teams are currently engaged in battle and waiting for your assistance!
NOAA Commissioned Officer Corps

The **National Oceanic and Atmospheric Administration Commissioned Officer Corps**, and known informally as the **NOAA Corps**, is one of seven federal uniformed services of the United States and operates under the National Oceanic and Atmospheric Administration (NOAA), a scientific agency within the Department of Commerce. The NOAA Corps is one of two uniformed services that consist only of commissioned officers, with no enlisted or warrant officer ranks. The other is the United States Public Health Service Commissioned Corps.

Established in 1970, the NOAA Corps is the successor to the **United States Coast and Geodetic Survey Corps** (1917–1965) and the **Environmental Science Services Administration Corps** (**ESSA Corps**) (1965–1970).
Base & Map

## **General Base**

A military base can be a miserable spot for soldiers torn from their homes and forced to engage in military exercises.

Your military base is a crucial component on the path to victory. It’s the place where your soldiers grow and learn and attain a sense of unity in lands far away from home. In addition, it’s a place where competent Generals manage resources, as well as import them from the outside world, for example from the supply ship .

Because the base is the one area you have total control over, it’s important to make it reflect your personality as a General. When it comes to war games, much of victory is determined by psychology. Improve team morale with base decorations, which are updated every month! Have your soldiers run their army games in an area overflowing with culture! We even occasionally invite Generals to show off their super cool bases in a base showcase!

## **Map**

Liberators is fashioned to have a clean interface with clear instructions, captivating artwork, and overall intuitive design. It is crafted to both immerse the user in an authentic atmosphere and maximize gameplay flexibility. The following are some of the main components users will manipulate on their path toward victory. The map is only in Europe.
Task System

Liberators' Tasks are divided into two kinds: **Main Tasks** and **Daily Tasks**. Completing them is the users main source of EXP, as well as a source of resources that might otherwise be more difficult to attain, like dogtags. Rarer tasks that players only accomplish once are recognized as achievements.

* **Invasion of Africa:** Win 5 victories in Invasion of Africa
* **Armies of Might:** Complete 3 Armies of Might battles
* **Trophy Room:** Extract resources from the Trophy Room
* **Draft Tickets:** Use Draft Tickets in the Recruiting Office
* **Ongoing Battles:** Join 10 Ongoing Battles
* **Armory:** Buy an item in the Armory
* **Squads:** Join a Squad Battle
* **Alliance War:** Join an ongoing Alliance War that is already happening
* **Turning Points:** Battle in Turning Points
* **City Raids:** Raid a city 3 times
* **Soldiers of the Reich:** Fight in Soldiers of the Reich
* **True Patriot:** Use 200 War Bonds
* **Training:** Go to a City and Train with a Commander 3 Times
Commander profile

Join dozens of historical figures
on the battlefield as you recreate famous battles and liberate Europe from Nazi
control. Take advantage of each Commander’s special attack and strategize your
way to ultimate victory.

Experience an immersive atmosphere
as some of the most iconic scenes and photography are recreated for your
viewing pleasure. Countless base buildings, military vehicles, weaponry, and
more are reproduced to ensure authenticity.

Machine gun, AT, Paratroopers, Motor,Tank, Rifleman, Artillery, Bazooka and Sniper

### Commander Class

Commanders’ class can
be leveled up from white to gold by consuming supplies.

Adding equipment will
also increase your Commander’s power on the battlefield.

### Upgrade

Upgrade
your Commander to a 5-star ranking using strategic items.

### Equipment

Commander status can be manipulated
in the following ways:

### Unit Features

Each
unit has 4 features, each with its own specialty. Take advantage of them and
their location on the battlefield. Exploit the weaknesses of your opponents.

### Commander skills

Each
Commander has their own special attack which can be leveled
up with experience.
City

## **Big City**

   description: Declaration on Big Cities (x3 attempts/daily) can make **Generals** or **Colonels** in your alliance.

Properties: 12

* Tobacco Shop (gives supplies)

Cost: 3000 dog tags
Basic output: 1600/day
Alliance output: 160/day
Special Output: Supplies
* Market (gives Oil, items)

Cost: 600 dog tags
Basic output: 900/day
Alliance output: 900/day
Special Output: Oil, Items
* Le café (gives gold, drafts)

Cost: 1000 dog tags
Basic output: 1300/day
Alliance output: 130/day
Special Output: Gold
* house x4

Cost: 300 dog tags
Basic output: 3200/day
Alliance output: 320/day
* manor

Cost: 9000 dog tags
Basic output: 7000/day
Alliance output: 700/day
* church

Cost: 800 dog tags
Basic output: 3900/day
Alliance output: 390/day
* villa x2

Cost: 4000 dog tags
Basic output: 5500/day
Alliance output: 550/day
* City Hall

Here you can become Governor by CHALLENGE.

Can be decleared by: Generals or Colonels

## **City**

description:

Properties: 10

Can be decleared by:

## **Town**

description:

Properties: 8

Can be decleared by:

## **Village**

description:

Properties: 6

Can be decleared by:
George Smith Patton, Jr.

Born in 1885 to a family with an extensive military background, Patton attended the Virginia Military Institute, and later the U.S. Military Academy at West Point. He participated in the 1912 Olympic Modern Pentathlon, where he placed fifth. After the Olympics Patton studied in France with M. L’Adjutant Clery, reputed to be the finest Fencing Master in Europe. Patton also designed the M1913 Cavalry Saber, more commonly known as the “Patton Sword.” The War Department ordered 20,000 of them in 1913. Later the same year Patton was assigned as a student and “Master of the Sword,” the top instructor in a new course in swordsmanship, at the Mounted Service School in Fort Riley, Kansas. It was here he wrote “Saber Exercise 1914,” using easy-to-follow steps accompanied by detailed illustrations.[1] The following year he wrote a more informal guide, “Diary of the Instructor in Swordsmanship,” at the request of his students who wanted more detailed training guidance.[2]Patton first saw combat during the Pancho Villa Expedition in 1916, taking part in America's first military action using motor vehicles. He later joined the newly formed United States Tank Corps of the American Expeditionary Forces and saw action in World War I, commanding the U.S. tank school in France before being wounded while leading tanks into combat near the end of the war. In the interwar period, Patton remained a central figure in the development of armored warfare doctrine in the U.S. Army, serving in numerous staff positions throughout the country. Rising through the ranks, he commanded the U.S. 2nd Armored Division at the time of the U.S. entry into World War II.

The best US Armed Force Tank commander as well as pioneer of US Armour Warfare.

Even long gone his legacy being carried out by M60 Patton around the world

Patton the risk taker known as "Crazy Cowboy General" by Hitler even fear by the Fuehrer himself as shown when Operation Bodyguard launch as diversion for Overlord
Tori Oak

Tori Oak (Korean: 도토리, *Dotoli*; Japanese: 椎奈, *Shina*) is a 1★ mandrake from the 1.2 Childhood Friend Seeds. She is the representation of an Acorn. She appears in the 'Reaching You, My Childhood Buddy' stories, 'Waiting for You at the Mandrake Town' stories, and the 'Cherry Hot Spring Has Gone Missing' stories.

Tori is a high school freshman and one of the few female characters in the game. She loves comics, video games and anime to the point of creating some while drawing inspiration from her surroundings. She seems to be a *fujoshi* and ships Cher with Zale Lea.

## High School Student Tori

High school freshman. Full name: Tori Oak

### Information

Fruit of the fagaceae family. They say "mighty oaks from little acorns grow." Don't underestimate acorns!

High School Student Tori (Rare)

## High School Student Tori (Rare)

High school freshman. Full name: Tori Oak

### Information

Girl who loves comics and video games, so much that she ended up creating some herself. She usually draws inspiration from her surroundings

Kindergartner Tori (Mix)

### Information

This anime costume is Kindergartner Tori's number one treasure. She's an aspiring talent in the animation industry who'll wake from the dead if an anime song's on.

Theater Festival Tori (Event)

## Theater Festival Tori (Event)

Tori who joined a Theater festival during spring festival

### Group

[Event] Cherry Hot Spring Has Gone Missing

### Information

Chore helper in the theater club.Suggested theater performance to Dalae and Jinhae and offered a huge contribution to give them starring positions.Unexpectedly, many theater club members seem to trust him so much.Play was a huge success thanks to Tori's insight! Dalae and Jinhae have become stars in the school.

## Story Appearances

Reaching You, My Childhood Buddy 2, 5.

Waiting for You at the Mandrake Town 1, 2, 3.

Cherry Hot Spring Has Gone Missing Extra 1-2, Extra 1-3.
POLICY & NEW AGENCY

## **POLICY**

Policy is a great way to use political leverage to give your army a tactical advantage in the war!

**!!! Very important to upgrade, to make your army stronger and leveling your B.R.**

Which one you will focus depends on your player type...

-> Obtain Victory Reports by playing **WAR GAME**

### **On War**

* On War – increase attack for current units
* Mobilization – increase defense for current units
* Military Tradition – increase attack and defense for currentunits
* Discipline – increase troops for current units
* Modern Logistics – increase speed for current units

### **Suffrage**

* Economic Union – increase gold production
* Arsenal of Democracy – increase ammo production
* New Deal – increase supply production
* Treaty of Organization – increase defense for allied units
* Their Finest Hour – increase attack for allied units
* Volunteer Army – increase troops for allied units

### **Class Struggle**

* Five-Year Plan – increase ammo production
* Iron Curtain – increase defense for soviet units
* Socialist Realism – increase attack for soviet units
* The Motherland Calls – increase troops for soviet units
* Hero of the People – increase morale for soviet units
* Patriotic War – soviet units counter x percentage of closecombat damage taken

### **Totalitarianism**

* Cult of Personality – increase troops for axis current units
* Nationalism – increase defense for axis current units
* Elite Forces – increase attack for axis current units
* Militarism – increase speed for axis current units
* Oberkommando de Heeres – axis units cause x percentage extradamage to soviet units
* Oberkommando der Wehrmacht – axis units cause x percentageextra damage to allied units

BUG : zero Moral
Hero of the People – increase morale for soviet units

BUG : Max 1 % for basic production
For all % ressource, always  1% of the basic production, never more
Augmentation

You can use the EXP+ items or use other Cosmoloids as catalyst in augmentation to boost and level up Cosmoloid of your choice.

So far C grade standard Cosmoloid will grant 1000 exp, their equipped parts will not be destroyed. (Need info and confirmation on other grade levels)

Know augmentation items:

EXP+100, EXP+300, EXP+500, EXP+1000
Resources

Resource management is paramount to leading a successful campaign. Various aspects of gameplay consume different resources. The main items you will encounter and use are listed below:

 **Gold:** currency used to purchase goods in Shops, and to upgrade Units

**War Bonds:** currency used in Armory and financial asset exchangeable for Gold, Supplies, and various gameplay functions; able to be purchased with real currency

**Supplies:** The costs of battle; engaging in battle will consume supplies

**Dog Tags:** currency used in Tank Hangar shop

**Oil:** item used to upgrade tech, base buildings, etc.

God speed soldiers. The world is counting on you.

## **GOLD**

You can obtain Gold from:

* The Trophy Room
* The Houses in Army Base
* Properties in Cities
* War: Salary
* War: Bonus Draw
* Ongoing Battles
* Governor

## **SUPPLIES**

* The Trophy Room
* The Victory Gardens in Army Base
* Properties in Cities
* War: Salary
* War: Bonus Draw
* Ongoing Battles
* Governor

## **DOG TAGS**

* Achievement (Lvl. 150)
* War
Riflemen

## **All about riflemen**

Originating in the 18th century, the term “rifleman” has been used to refer to light infantry soldiers who carry rifled firearms. The evolution of the weapons used took place over at least three centuries. On the Liberators battlefield, your Rifleman units will make use of the M1 Garand, one of the guns of highest repute during the Second World War.

Rifles are prime choice weaponry for mobile soldiers due to their weight, mobility, and the fact that they’re able to be taken apart and reassembled. Because of this, they were produced en masse and often brigades of riflemen flooded the fields in numbers greater than any other unit.

On the Liberators battlefield, Riflemen have awesome offensive power, which compensates for their relative lack of defense. They are especially potent against anti-tank units, which makes them best protection for your powerful tanks. They’re great to keep at your flanks. They can perform repeat attacks, whose frequency increases as their levels rise. And at the highest levels, they even learn the ability to self-heal. The double agent Zigzag represents first class riflemen toward the beginning of the game, and is an excellent Commander to use to familiarize yourself with the strengths and weaknesses of this very versatile unit.

Throughout WW2, we come across a host of weapons, characters, and strategies. Riflemen are among the most frequently cited game changers on the war front. Their numbers, flexibility, and mobility makes them a definite asset to any dedicated soldier.

Check back here for all the latest news on 2016’s top WW2 game, Liberators: a WW2 Strategy Epic! You’ll find all the latest news, updates, and tactics. Learn about your favorite military leaders from the Second World War and go forward to liberate Europe from Nazi oppression!

See you on the battlefield!

Play now: http://liberators.mutantbox.com/
Alliance War

Alliance Wars is
how your Alliance can take control over cities and extract loot from them.
Players can also join other Alliances' wars in exchange for special
rewards.

   When a city is
burning, it means it’s under a war. We could click war button to join the
battle and claim the rewards. The city ownership will be decided in the end of
the battle.

   You can also
choose to declare war yourself. Click on the War button to attack a basic city.
If you win the battle, the city will become occupied by your Alliance.

   If
you want to choose an Alliance War, you can choose to be on either the
defending or attacking side. If your Alliance is directly involved in this war,
you cannot choose your side and must stand behind your Alliance.

    Several Armies can
be sent to Alliance Wars. Click the tabs on left of the screen to control them.

    When
you select an army, the tiles surrounding it will light up. Click on the tile
you want your army to move to. If the enemy is on a surrounding block, you can
attack by clicking the unit.

    Moving and
attacking will consume Action Points. AP's regenerate gradually over time or
can be purchased with war bonds.

An Alliance will
occupy a city if it destroys the defender’s stronghold.

If two minutes go
by without any attacks being made, the Defending Alliance will win the war and
keep the city.
Mortar

## **Liberators: Mortar!**

   Mortar weapons were all those issued to infantry units to provide close range, rapid response during the Second World War. They enhanced the indirect fire capability of an infantry unit in tactical combat. Their firepower is similar to that of a hand grenade, only far deadlier. With a range of up to 325 yards, mortar units are some of the most highly prized a soldier can want.

On the Liberator’s battlefield, soldiers make use of the legendary M2 Mortar. This high-angle-of fire weapon was developed by the U.S. specifically for WWII and due to its powerful efficacy was used also in later wars as infantry weaponry.
Mortar units are powerful on the rear lines due to their long range. They’re very good at attacking enemies deep within enemy lines. They can be found under the employ of CommandersTassigny, Leni Riefenstahl, and Montgomery.
What are some of your favorite special moves involving mortar units? Who is your favorite mortar-wielding Commander? Do you have any strategies to share with other soldiers looking to change things up? We can’t wait to hear from you!
For more ideas, tips, and strategy on the internet’s top WWII army game, check out www.mutantbox.com! There you can catch up on all the latest Liberators information, updates, and events, as well as join the growing community of dedicated generals.
See you on the battlefield, soldiers!

Liberators Team
Stauffenberg

## **Basic Info**

* **Name: Claus Von Stauffenberg [3 Star]**
* **Unit type:** Rifleman

* **Range:** 1

* **Starting Stats:**

**Leadership:** 69

**Strength: 58**

**Intelligence:** 73

* **Unit Features:** Infantry, close combat, firearm

## **Bio**

Claus Philipp Maria Schenk Graf von Stauffenberg was a German army officer and member of the German nobility who was one of the leading members of the failed 20 July plot of 1944 to assassinate Adolf Hitler and remove the Nazi Party from power. Along with Henning von Tresckow and Hans Oster, he was one of the central figures of the German Resistance movement within the Wehrmacht. For his involvement in the movement, he was executed by firing squad shortly after the failed attempt known as Operation Valkyrie.

In Liberators, Stauffenberg is commander of an army of rifleman, close combat, accurate, and also deadly. He's also a strong rifleman commander in the game because of his special skill and high stats.

## **Trivia**

Stauffenberg lost his left eye, his right hand, and two fingers on his left hand because his vehicle was part of a column strafed by Kittyhawk (P-40) fighter bombers of the Desert Air Force. For his injuries, Stauffenberg was awarded the Wound Badge in Gold on 14 April and for his courage the German Cross in Gold on 8 May.
黑山研究所（2025）

资料里充满了剧透，不推荐查看。

Black Mesa Research Facility [黑山研究所]
2025年黑山研究所崛起复兴，重返地球战线推动地球全民抵抗运动，作为独有超级技术研究机构，为光复地球使命努力极力推翻叛徒华莱士布林。

黑山研究所2025

* 官方标志
* 官方第二版
* 官方特定标志

组织
黑山研究所

领导
蝙蝠博士

属于世界
南极研究所

组织特征

教派
无

主义
研发科技

主要核心

未来科技

历史背景
参考原黑山研究所蝙蝠时期不作介绍。

背景
全面改革换面培养更多黑山警卫力量，研究所在一次保卫战全胜击垮南极残余联合军想要夺取卫星通信中心的阴谋，经过战役以后黑山研究所全控了南极洲为光复地球铺平了道路，为了报复美国全面失职出卖地球的行为作为耻辱，将华莱士布林比喻为美国投降分子必须彻底消灭。

[奉命警卫故事]
暂时不提。
Basic Info

## **City**

The number of casualties was very high and the city was devastated. The damages were largely caused by the incompetence and inadequacy of the measures adopted by the regime in terms of civil and military protection. The municipalities set up makeshift trenches  and shelters even in factories and in the port. However, the total capacity amounted to 150,000 people out of 600,000 inhabitants of Greater Genoa.
On the night of October 22, 1942 the bombs dropped by **two British Avro Lancaster's hit  the city centre with hundreds of bombs** and mines, thus leveling over 30 hectares of buildings. The following night a new attack caused one of the most dramatic events during the war in Genoa. While desperately making their way to the shelters, those who rushed down the Galleria delle Grazie at Porta Soprana crushed, trod on and killed the people who had already entered the shelter. 354 people died. In order to clear the gallery, rescuers had to break the bodies forming the tangle of corpses.
After September 8, 1943 and until 1945 the attacks grew in intensity. The city centre was almost uninhabitable, while 50,000 were left homeless. Roads were not accessible as they were covered in rubble, while churches and historical palaces were seriously damaged, whereas hospitals were crippled.
After five years of suffering, between **April 23 and 25, 1945**, the **Italian resistance movement** freed the city from German troops. **Genoa was the only case in World War Two where an entire army corps surrendered to the partisans**. Due to its fervent anti-fascist activity, Genoa was awarded with the gold medal of the Resistance. When allied forces arrived in the city, they found it was tidy and public transport was working.
Bazooka

## **Liberators: Bazooka!**

   Due to its ease-of-use, simple maintenance and operation, as well as fewer restraints on mass production, the M1 “Bazooka” became an indispensable tool for the war effort. It was thoroughly useful against tanks and to assail fortified positions. Eisenhower cited the Bazooka as one of the major contributors to the Allied victory. In order to

maximize its action, the Bazooka requires two operators to work in unison. This medium range explosive unit
can evade armored vehicles, and make them dizzy – unable to aim properly during battle. The might of this
weapon is not something your army can afford to miss out on! Keep it right behind front lines for best use.

Make use of it today on the battlefield!

Liberators Team
Minimum daily activates and special event

## **Decisive battles**

Usually this special event usually activated on Sundays at midnight to dawn Monday. The little secret to fully complete this event is only use 1 to 3 attempts in decisive battles on Sunday and midnight complete the leftovers.
If you used an attempt only you can complete the other 5 and get all the rewards as soon as the event is triggered and use other attempts at decisive moments.
If you used more than one attempt will have to wait at 5am for another 2 attempts are updated at decisive moments and to fully complete this event.

Total Reward: 80k gold

## **Training**

It is an outstanding having a frequency of once a week event. In order to get all chocolates it is advisable to only use 3 trials of training before 12 pm. To await the occurrence of the event, once you confirm the appearance you use the remaining 12 attempts. At 5 am training another 15 attempts so you have 27 of the 25 required training available to complete this event is regenerated.

Total Reward: 17 chocolates.

## **Challenge squad**

It is one of the easiest events to complete because you only have to form a squad three times in the barracks.

Total Reward: 9K supplies.

## **Battle of Desert**

As in the training field event this event has a special mode to complete, and the trick is to not use or only use five stages of the invasion of Africa and wait for midnight that the event occurs. To use the remaining stages.
That you only get 9 wins to take the 5:00 a.m. try to complete the 14 stages of the invasion of Africa which will complete the 22 wins will be updated.

Total Reward: 3 Case medal, 8 case large & 5 Rack Medals.

## **Suborner**

For complete this event you will have 50 chocolates in your inventory, you can visit the following link http://forum.mutantbox.com/forum ... &fromuid=453065 to know how to get that amount quickly, chocolates recommend spending 3 commanders.

Total Reward: 37 tactics of deception (commander experience).

## **Raid**

Recommendations for this game mode: 60K supplies have access to all rewards quickly and easily.
I recommend looting the city of Angers which is the first to plunder in story mode and is one that has lower cost per Raid (600 per sack).
I recommend using the Hard looting because it has the same cost as normal looting the only difference is you get more equipment, you can then share or sell your guild.

Total Reward: 80k and 50k Gold supplies
Properties

When you join in some Alliance try to buy properties of city your Alliance captured.

Buy **Tobacco Shop**, **Marker** and **La Cafe**, (they give supplies, gold, drafts, oil...), dont waste dog tags on expensive buildings.

Alliance members can own 4 Properties. Building Production will receive a 10% bonus if the Alliance occupies the city.

## Tobacco Shop

**Cost:** 3000 dog tags

**Basic output:** 1600/day

**Alliance output:** 160/day

**Special Output:** Supplies

## Market

**Cost:** 600 dog tags

**Basic output:** 900/day

**Alliance output:** 900/day

**Special Output:** Oil, Items

## Le Cafe

**Cost:** 1000 dog tags

**Basic output:** 1300/day

**Alliance output:** 130/day

**Special Output:** Gold

## House

**Cost:** 300 dog tags

**Basic output:** 3200/day

**Alliance output:** 320/day

## Manor

**Cost:** 9000 dog tags

**Basic output:** 7000/day

**Alliance output:** 700/day

## Church

**Cost:** 800 dog tags

**Basic output:** 3900/day

**Alliance output:** 390/day

## Villa

**Cost:** 4000 dog tags

**Basic output:** 5500/day

**Alliance output:** 550/day
Armies of Might

Here players can challenge other players to battle, eaching both war bonds and Wehrmacht helmets, which can be used as currency in the Armies of Might store. Players can also acquire daily treasure chests for their participation. Players are given five free daily attempts and can purchase more using war bonds. The total number of purchaseable attempts can be increased using Honor Points in the VIP menu.

*Note:*

* Players can fight up to 5 times free per day, which is updated each morning at 5am.
* Each battle reward victorys with Wehrmacht helmets which can be used to purches items in the Armies of Might shop. Every evening at 11pm, all players receive a reward according to their ranking for that day.
Tank

## **Liberators: Tiger !**

If there’s one weapon that the Second World War is known for, it’s tanks. This is definitely the war that puts tanks on the map.One of our favorites is the unforgettable Tiger 1. Deployed in 1942 in Europe and Africa, this was the first tank to mount the KwK 36 88-mm gun. Its design was highly sophisticated and required a lot of costly engineering, making it particularly expensive to produce. Able to advance in water up to four meters deep, the Tiger 1 had a substantially thicker armor than its predecessors and greater firepower, which allowed superior penetration and highly explosive firepower.

Tanks in general are monsters on the Liberators battlefield. They have enormously high HP by comparison to soldier types. As motorized vehicles they are particularly suited for speed and resistance. They are particularly strong against close combat infantry units, but be careful, because they can also have a weak spot for explosive units. They are best against Jeeps, so when you see Paddy Mayne or Tommy Prince, you know what to do. In general, keep these units on your front line, sit back, and watch the destruction!

If you need to beef up your army with a tank unit (and we know you do), here's a great unit to give a try to. Let your Tiger I's claws rip through your enemy's lines.

Liberators Team
Tricolor

## Versions

Sage Tricolor

Wizard, and the only human to hold the title of Sage

### Information

Symbol of salvation. An herb Mandrake known as a miracle drug from the past. It has a very strong scent and effects, so you should only use it in minimum amounts.

Sage Tricolor (Rare)

## Sage Tricolor (Rare)

Wizard, and the only human to hold the title of Sage

### Information

No one know how such a strong human came to be. Uninterested even in his own power. It's rather fortunate that he doesn't abuse his powers.

Sage Tricolor (Rare+)

## Sage Tricolor (Rare+)

Wizard, and the only human to hold the title of Sage

### Information

He dropped out of School of Wizardry. His great talent was envied and resented by others, and back then he was too young to endure it all. He came to alienate himself.

Wizardry School's Tricolor (Mix)

### Information

He was called an out-of-hand prodigy at his days at School of Wizardry. His talent was envied even by the teachers, and such pressure forced him to go into hiding.

## Story Appearances

Devils' Bizzarre Adventure 1 (referred to), 2 (referred to), 3, 4, 5 (referred to), 7, 8, 9.

The Taming of the Wizard 7 (mentioned), 8 (mentioned), 9 (mentioned), 10 (mentioned), 11 (mentioned), 12 (mentioned).

Halloween Party Spin-Off 1-1, Spin-Off 1-2.
Liberators Wikia

**Liberators Wiki** is a community that aims to create the best resource for Liberators game.
All pages can be edited and you are welcome to join us and contribute to this wiki.

Everyone is free to create a new page or edit an existing one.

1/9

**PLAY NOW**

**CONTACT US**

**LIBERATORS** - A WWII STRATEGY EPIC

An international team of artists and developers has come together to create a brand new browser game experience. LIBERATORS - A WWII STRATEGY EPIC will take players on a bloody campaign through Nazi-occupied Europe, where they will face some of the toughest generals and soldiers of the time. Starting with the iconic D-Day invasion on June 6th 1944, players will have to build a fortified base in order to keep their armies supplied with the best men and vehicles throughout the Allied conquest of Europe. Successfully managing resources will be key to getting an advantage over the enemy, as will clever tactics when setting up formations before each battle. Countless commanders will be available for recruitment, each with unique attributes, items and skills that will take the enemy by surprise. Do you have what it takes to build a prosperous army? You will have to find out the hard way.

**GAME SETTING**

It is June 6th, 1944. Most of Europe has fallen prey to the Nazi war machine and is under brutal occupation. Though the times may be dark, there is still hope. One of the largest armies ever amassed is about to storm the beaches of Normandy and bring freedom back to the oppressed. The Allied soldiers stand ready to die for freedom, but they need true leaders. Only the wisest and most courageous will be able to build an army capable of bringing down the Nazis. Will you be the general who brings the Reich to its knees?

**SITE MAP**

* **BASE and MAP**
	+ Base
	+ Map
* **CITY**
	+ Basic Info
	+ Governor
	+ Properties
	+ City Rewards
* **COMMANDER**
	+ Commanders
	+ Unit Features
	+ POLICY and NEWS AGENCY
	+ Task System
	+ Min. Daily Activities and Special Event
	+ MEDALS
* **BATTLES**
	+ Barracks
	+ Alliance War
	+ Invasion of Africa
	+ Armies of Might
	+ Turning Point
	+ Commander Training
	+ Ongoing Battles
* **RESOURCES & ITEMS**
	+ Resources
	+ Items
	+ Buildings
	+ Units
	+ Weapons
* **EVENTS**
	+ Check-in
	+ Hot Events
	+ First Recharge
* **VIP**

**GAME INTERFACE**

Liberators is fashioned to have a clean interface with clear instructions, captivating artwork, and overall intuitive design. It is crafted to both immerse the user in an authentic atmosphere and maximize gameplay flexibility. The following are some of the main components users will manipulate on their path toward victory. *Read More...*

**VIDEO**

 File:Liberators - A WWII Strategy Epic - Trailer
**EXTERNAL LINKS**

**Facebook:** https://www.facebook.com/LiberatorsGame

**Official Website:** http://www.mutantbox.com/
Governor

## **Military Governor**

* You can get Commanders CP becoming Governor of city hall of your choice.

You can become the Military Governor of any city, as long as you have a high enough B.R. You get a daily wage in each town/city. The number of resources you receive, depends on your B.R. The higher the B.R., the more rewards you will receive. In towns/cities that a commander resides in, you will get 1 Commander Point (CP) of that certain commander daily. You can hire assistants, or people can apply to be your assistant. For each assistant you have as Military Governor, you will receive a 5% reward bonus (excluding CP changes).