Structures

## General Info

There is a wide variety of structures and buildings in Foxhole. They vary in size, structural strength, and uses. They are used as spawn points, defenses, storages, production sites, resource collection sites, and so forth.

Nearly every structure falls into one of two categories:

* World Structures that are pre-existing buildings at fixed locations that can be destroyed and rebuilt by Players but not created from scratch (e.g. Town Bases, Garages, etc...)
* Structures that are placed and built by Players anywhere they want (e.g. Bunkers, Watch Towers, etc...)

### Construction

Building a structure requires a tool and type of material that depends on the type of structure.

* **Materials used for construction:** Basic Material , Refined Materials , Concrete Materials , Sandbags (Material) , Barbed Wire (Material) , Metal Beams
* **Tools used for construction:** Hammer, Shovel , Construction Vehicle

To know which tool and type of material you'll need to build a particular structure, simply look at the "Cost" and "Built With" columns in the tables listing all structures below.

To create a new structure, no matter which tool is needed, you will have to equip the required tool and press `B` to open the Build Menu. Then you will place a blueprint of the desired structure on the ground and you will use the tool on it to slowly build it.

To rebuild destroyed existing world structures, you will need to equip the required tool and press `E` on them to start the reconstruction and use your tool on it.

### Upgrading

Certain structures can be upgraded to a higher tier (e.g. Walls) or with modifications (e.g. Bunkers & Trenches) with particular tools and materials. No matter the tool required, you'll always need to press `F` to switch to the Upgrade Mode and press `E` on the structure to either start the upgrade or open the upgrade menu.

### Repair

Repairing damage done to a structure is always done with a hammer and uses basic materials.

### Destruction

Most structures in the game can be destroyed in one way or another.

**Structures do not take damage from small arms fire** and only a few take damage from heavy machine guns. Heavy explosives is required to destroy most structures. The amount required will depend on the structural strength of the structure. Structure blueprints however are very vulnerable to all damage types.

### Decay

Player built structures will start to decay over time, starting usually 24 hours after their creation, unless certain requirements are met. This is to help the game's performance as there is a limit to how many entities the game can handle.

### AI

Certain defensive structures in the game can be Garrisoned by invisible AI soldiers if certain requirements are met. The AI will fire at enemy players that come in range. Some defenses with AI will even retaliate when fired upon. To check if a defense's AI is active look at the size of the flag on the structure: **small flag = no AI , large flag = active AI**.

For defensive buildings with windows, the AI is represented by the size of the cloth under the window.

## Structure Types

Structures listed below use a black&white icon if player made and a screenshot if a world structure.

### Spawn

Bases where you can respawn. Home Spawn Points are where the players can also deploy from the Home Region.

**Home Spawn Points**:

**Forward Spawn Points**:

### Automated Defenses

Defensive structures that work automatically. Some requirements may be needed. The ones that fire have infinite ammunition.

**Bunker Automated Defenses**:

### Player Manned Defenses

Defenses that only work when used by a player.

### Protective Structures

Passive defenses used for protection.

### Utility Structures

Structures that serve a purpose other than storage, defense, or production.

## See Also

* Structure Health
* Building Guide