recursal/Fanatic-Fandom huggingface dataset:
1.7.5

1.7.5

 Data wydania
 Nieoficjalne wersje
 Serwery zgodne z

**1.7.5** - aktualizacja pełnej wersji gry wydana 26 lutego 2014 roku. Serwery 1.7.5 są kompatybilne z 1.7.2 - 1.7.4.

## Zmiany

Minecraft Realms
* Przycisk Realms w menu głównym jest dostępny tylko wtedy, gdy wersja gry jest aktualna.
* Administratorzy serwera Realms mogą zmienić świat na serwerze w jedną z minigier.
* Dodano przełącznik minigier na serwerach Realms.
* Dodano minigry:
	+ Cake Defense 2, stworzone przez FVDisco
	+ Blocks vs. Zombies, stworzone przez Sethbling
	+ The Walls, stworzone przez Hypixel
	+ Autospleef, stworzone przez Sethbling
	+ Dash of Doom, stworzone przez Dragnoz
* Dodanie kilku krajów do sieci Minecraft Realms.

Serwery
* Ulepszenia wydajności serwerów.

## Naprawione błędy

**Naprawiono 4 błędy**.

Z wersji sprzed 1.7.2
* MC-12545 - Crashe gry spowodowane błędami spawnerów mobów

Z wersji 1.7.x
* MC-42174 - Kurzy jeźdźcy powodują obciążenia serwerów
* MC-46329 - Licznik ilości graczy na serwerze nie działa
* MC-47857 - Przycisk "Nie" przy oknie odzyskiwania plików nie działa

## Przypisy

Poniżej znajduje się lista przypisów na tej stronie.

1. ↑ https://mojang.com/2014/02/minecraft-1-7-5-and-realms-to-nordic-countries/
25. Hadosztály

**25. Hadosztály** is an Axis C-rated Infantry division in *Steel Division II*, available in *Blood Feud in Transylvania*. The 25. Hadosztály, or 25th Infantry Division, was a young Hungarian formation raised primarily from Romanian-speaking recruits. Treated with some suspicion by Hungarian leadership, the division suffered heavy casualties but fought well during the Transylvanian operation.

With plenty of infantry, the battlegroup can count on Lövész soldiers and Hegyi Lövész border guards. Lacking tanks, the few well-regarded Zrinyi II assault guns provide critical fire support. Other support units and anti-tank, air, and artillery assets are numerous, including Raba Vr self-propelled anti-air trucks and off-map 105mm guns with a WM-21 Solyom biplane spotter. Top cover is provided by German fighter and fighter bombers, as well as the unique Héja recon fighter, a license-built Italian Re.2000.

The 25. Hadosztály is a capable division on defense but only has limited means to distinguish itself when on the attack.
16. Panzer

**16. Panzer** is a German Armored division in *Steel Division II* Nemesis Division series. Reformed after its destruction at Stalingrad, the 16. Panzer-Division served in France and Italy before being sent back to the Eastern Front.
Here, the formation was used as a “fire brigade,” shuffled around without respite as a fast reaction force to help out where needed most.

As such, and despite its previous losses, 16. Panzer spearheaded the counter-offensive against the Sandomierz bridgehead in 1944, reinforced heavily for the occasion.
With two attached Tiger battalions, the 16. Panzer can count on a tremendous amount of armored firepower with the brand-new Königstiger (H) leading the way.
To offset the lack of off-map artillery, a large number of Nebelwerfer rocket launchers can be deployed. Luftwaffe air support is also more substantial than normal, resulting in the availability of numerous fighter and fighter-bombers.

The 16. Panzer-Division is an up-gunned armored division well suited for its role as an offensive sledgehammer.

## Battlegroup

### Deployment types

 Vanguard
 Maverick
 Juggernaut
5 Cavalerie Motorizata

**5 Cavalerie Motorizata** is a Romanian Mechanized division in *Steel Division II: Black Sunday*. The 5 Cavalerie Mot. had been earmarked for conversion into an armored division, a process that ultimately never materialized due to the poor state of Romania’s armament industry. Instead, it fought alongside the German StuG-Brigade 325 as a traditional cavalry division, aiming to keep Iasi from falling to the Soviets. While the formation had to retreat, it escaped complete destruction.

The 5. Cavalerie Mot. features a variety of light armored recon vehicles: from pre-war AH.IV (R1) and Czech tanks to Italian AB-41s and German Sd.Kfz. 222s. With a powerful infantry component and reconnaissance force, this division lacks tanks and only has medium artillery at its disposal. Romanian pilots bring the renowned Hs-129 tank-killer as air support.

The 5. Cavalerie Mot. is an infantry-centric force, nimble on the battlefield thanks to its armored recon troops.

## Battlegroup

### Deployment types

 Vanguard
 Maverick
 Juggernaut
9 Infanterie

**9 Infanterie** is an Allied B-rated Infantry division in *Steel Division II*, available in *Blood Feud in Transylvania*. The Divizia 9 Infanterie can trace its military lineage back almost as far as the founding of the modern Romanian state. Mauled during the Battle of Stalingrad but surviving, the formation escaped destruction once more during the Soviet invasion of August 1944.

Large, well-trained, and reinforced with the armored “Jupiter” detachment, the Divizia 9 Infanterie has turned into a full-blown mechanized infantry division. Infanteristi and Echipa Asalt assault teams fill out its ranks. A mix of German equipment has also found its way into the battlegroup from SdKfz. 222 armored recon cars to Panzer IV and Stug III armor. Air support makes up for light anti-air and artillery forces, with several variants of IAR-81, including ace Dan Vizenti, deployable.

Divizia 9 Infanterie is a force to be reckoned with on the battlefield thanks to its large size and fighting power.

## Aces

* IAR-81C Vizanti, replacing one card of IAR-81C dogfighters.
122. Infanterie

**122. Infanterie** is a German Infantry division in *Steel Division II: Fate of Finland*. Rushed to support Finland’s desperate fight for survival, the German 122. Infanterie-Division was the strongest Axis infantry division in the Karelia sector. Its timely arrival contributed greatly to the crucial Finnish victory at Tali-Ihantala.

As a regular infantry division, the 122. nonetheless has a few aces up its sleeve, one being powerful PaK 43 Krupp anti-tank guns and organic StuG IV. The formation is also bolstered by StuG-Brigade 303 as well as several attached Finnish army battalions, including Estonian volunteers.
Finally, this battlegroup can rely on the efficient Luftwaffe support of Detachment Kuhlmey, fielding fighters and fighter bombers to compensate for its very light organic AA defenses.

The 122. Infanterie-Division can form a strong and versatile battlegroup with potent anti-tank units and heavy air cover, allowing its soldiers to deal with most situations and opponents.

## Battlegroup

### Deployment types

 Vanguard
 Maverick
 Juggernaut
Undertop

**Undertop** is a sub-category of Protections. As with any other form of equipment, undertops can be obtained as loot drops in the open world, bought with fragments or obtained as random drops from Rift Coins and Disks. They also carry their own protection and weight values, as well as a rarity value ranging from "Ordinary" to "Mythical". Undertops can also come in colour variants, similar to other types of protections and select masks, and can also be dyed into 6 possible colour variations.

The following undertops can be obtained in **Absolver**:

**Undertops** - These undertops can either be dropped from the open world or obtained via opening Rift Coins and Disks.

1. Prospect Undertop
2. Ceremonial Top
3. Essence Miner Undertop
4. Fang Li Baron Undertop
5. Fang Li Noble Undertop
6. Forest Caller Shirt
7. Forest Dweller Undertop
8. Karshi Nomad Undertop
9. Orate Keeper Undertop
10. Orate Leader Undertop
11. Scout Chest Piece
12. Sea Guardian Cuirass
13. Shabu Guard Bands
14. Silan Undertop
15. Tear Chief Undertop
16. Tear Chieftain Tank Top
17. Tear Gatherer Shirt
18. Tear Trapper Undertop
19. Towerpoint Shirt
20. Uring Military Undertop
21. Uringal Padded Armor
22. Uringal Padded Shirt

**Purchasable Undertops** - These undertops can be bought with fragments, accessible from the "Essence" tab when saving at an altar.

1. Ripan Lord Undertop
5. Gebirgsjäger

**5. Gebirgsjäger** is an Axis C-rated Infantry division in *Steel Division II*, available in the Tribute to the Liberation of Italy pack. The 5. Gebirgsjäger was part of the renowned German Alpine troops - elite soldiers focused on mountain warfare. Having established themselves well on Crete, the Eastern Front, and Monte Cassino, the formation proved its worth again during combat at Gemmano - the Monte Cassino of the Adriatic - in the summer of 1944.

Lavishly equipped with SMGs and well trained, the battlegroup’s Gebirgsjäger infantry (including support weapons) feature the Raider trait. For much-needed firepower, the 5. Gebirgsjäger calls on captured Italian equipment, such as the Autoblinda 41 armored car, Semovente assault guns, ... Airpower is also substantial, with Hs-129 tank busters and Bf-110 heavy fighters flying top cover.

The 5. Gebirgsjäger relies on the quality of its infantry, support, and air forces, as the lack of AA and AT units is noticeable on the battlefield.
Powers

**Powers** in Absolver are special abilities which cost Tension Shards to activate.

## Shockwave

A yellow burst of energy that radiates from the Prospect. Useful for breaking an opponent's combo, or pushing opponents off of ledges in certain areas and Arenas.

## Gravity

A small area power that stuns affected characters upon use and causes them to react more slowly for a time. It's appearance is a smoke-like purple effect on the affected Prospect.

## Armor

A protective power that increases a Prospect's durability for a short time. Those using this power have a blue glow.

## Regeneration

Shown by a red glow on the player, this power causes the player to gain a small amount of health upon casting and continues to slowly regenerate health for as long as no more damage is taken.

## Earthquake

Knocks the target momentarily off balance. Focuses in the direction of the locked-on enemy, but can affect others as well. Appears as glowing yellow cracks in the ground.
Armor

The **Armor** in Absolver is referred to as "Protections", a sub-category of Equipment, and are split into the following categories:

1. Mask
2. Elbow
3. Shoulder
4. Undertop
5. Overtop
6. Gloves
7. Belt
8. Trouser
9. Shoes

Each type of protection carries their own set of cut and blunt protection values, as well as a corresponding weight value. In general, the higher the protection values, the heavier the item is, and this will slow down your character's speed, rate of stamina regeneration as well as damage (for moves that has damage scaling with mobility). Likewise, lighter clothes tend to have lower protection, but grant the user higher mobility.

Mobility can be categorised into "Fast", "Medium" and "Slow". Fast entails a mobility value of at 25-30, medium means a value of 15-25, and slow means 15 and below.

Additionally, some gear are part of armour sets.
126-y L. Gornostrelkovy Korpus

**126-y L. Gornostrelkovy Korpus** is a Soviet Infantry division in *Steel Division II: Fate of Finland*. Despite its name, the 126-y L. Gornostrelkovy Korpus (126th Light Rifle Corps) was closer to a small Soviet rifle division than a full infantry corps. Created in early 1944, this formation brought together the elite 31st Ski Brigade and the 72nd Naval Rifle Brigade.

The 126th has two sides: on the one hand, it features experienced mountaineers, on the other, naval assault troops. The former are lightly equipped but lavishly supplied with radios; the latter feature larger rifle squads fielding more SMGs.
Armored support comes from M3 Lee medium tanks and fast BT-7 tanks. Lend-lease A-20, P-40 Kittyhawk, and Hurricanes provide vital air cover.

The 126th Light Rifle Corps might be a lightweight in terms of AA and AT units, but thanks to its strong infantry and powerful air force, it can go toe to toe with most opponents.

## Battlegroup

### Deployment types

 Vanguard
 Maverick
 Juggernaut
12. SS-Panzer (SD2)

**12. SS-Panzer** is an Axis Armored division in *Steel Division II*, available in the *Tribute to D-Day* pack.
Formed from fanatical 17- or 18-year-old teenagers drawn from the ranks of Hitler Youth, and led by battle-hardened officers & NCOs, the 12. SS-Panzer proved to be the Allies' most dreaded opponent in Normandy. Lavishly provided with modern vehicles and guns, the 12. SS was one of the best equipped Panzer divisions on the Western Front.

'PanzeMeyer', one of the youngest German divisional commanders, was known for his aggressive spirit and quick thinking, and for commanding from the front (often too close, sometimes even beyond it).

Meyer took part in all the elite 1. SS-Panzer Division 'Leibstandarte SS Adolf Hitler' (Hitler's own bodyguard) campaigns from 1939 to 1943, earning the nickname 'Schnelle Meyer' (Speedy Meyer) for his quick thinking and dashing spirit.

In 1943, he was transferred to the newly formed 12. SS-Panzer Division 'Hitlerjugend' as commander of Panzer-Grenadier-Regt. 26, and it was in this position that he arrived in Normandy on June 6th, 1944.

He was appointed as commander of the whole division a mere week later, when his predecessor was killed in a British artillery barrage. During the Summer of 44, he proved himself one of the most determined opponents the Allies faced in Normandy, aggressively counter-attacking with any handful of men he could gather to retake any inch of lost ground.

## Battlegroup

### Deployment types

 Vanguard
 Maverick
 Juggernaut
 Flat line
 V For Victory
1. Páncélos Hadosztály

**1. Páncélos Hadosztály** is an Axis B-grade Armored division in *Steel Division II*, available in the *Men of Steel* DLC.

The Hungarian 1. Páncélos Hadosztály, or 1st Armored Division, was committed against the Allied Romanian and Soviet forces in Transylvania in September 1944. Reinforced by German SS troops, the formation continued to cover the withdrawal of the Axis nation’s army all the way until the destructive Siege of Budapest.
The division contains a range of infantry from regular Kerékpárosok to disheartened Tártalek Lövész and German SS-Reit. Jäger from 22. SS-Freiwilligen Kavallerie-Division. Tanks are mostly of domestic origin, including lighter Toldi II, Turan I and II, while attached StuG III Gs deploy with the Hungarian Ace Barnabás Kőszeghy. The many excellent self-propelled Nimróds are noteworthy, providing the much-needed anti-air defenses as fighter cover is scarce.
The 1. Páncélos Hadosztály relies on the quantity and speed of its light armored forces and mobile anti-air to succeed on the battlefield.
Overtop

**Overtop** is a sub-category of Protections. As with any other form of equipment, overtops can be obtained as loot drops in the open world, bought with fragments or obtained as random drops from Rift Coins and Disks. They also carry their own protection and weight values, as well as a rarity value ranging from "Ordinary" to "Mythical". Overtops can also come in colour variants, similar to other types of protections and select masks, and can also be dyed into 6 possible colour variations.

The following overtops can be obtained in **Absolver**:

**Overtop** - These overtops can either be dropped from the open world or obtained via opening Rift Coins and Disks.

1. Prospect Tunic
2. Ceremonial Keffir
3. Elite Scout Plates
4. Essence Miner Bands
5. Fang Li Baron Vest
6. Fang Li Noble Vest
7. Forest Caller Tunic
8. Forest Dweller Overtop
9. Orate Keeper Tunic
10. Orate Leader Mantle
11. Shabu Guard Vest
12. Silan Chest Armor
13. Tear Chest Plate
14. Tear Chief Overtop
15. Tear Guardian Tunic
16. Tear Trapper Vest
17. Uring Guard Tunic
18. Uringal Chest Cover

**Unique Overtop** - These overtops can only be obtained once. They may either be exclusive items or loot drops from the open world.

1. Absolver Tunic
2. Kuretz Overtop
3. Oration Priest Tunic
4. Shabu Commander Vest

**Purchasable Overtop** - These overtops can be bought with fragments, accessible from the "Essence" tab when saving at an altar.

1. Scout Ceremonial Plates
2. Absolver Captain Tunic
3. Orate Chief Tunic
AB M1A1 How 75mm (US)

## Armaments

* HE
* Smoke

### Ammunition

45 (HE)
15 (smoke)

## Protection

### Squad strength

⬤⬤⬤⬤
(4)

## Special abilities

### Abilities

**AB M1A1 How 75mm** is a United States Artillery unit in *Steel Division II*.

## Background

1st Airborne Task Force has two Parachute Field Artillery Battalions. 460th Parachute Field Artillery Battalion supported 517st Parachute Regimental Combat team and 456th Parachute Field Artillery Battalion supported 509th Parachute Infantry Battalion Combat Team. Each of these Parachute Field Artillery Battalions were equipped with three batteries each equipped with 4 M1A1 howitzer. 460th Parachute Field Artillery Battalion's D battery was originally Anti-Aircraft & Anti-Tank Battery equipped with M3 anti-tank guns and M2 HMG but due to the M3 anti-tank guns had to be delivered by glider and the obsolete against modern armor the battery was converted to a fourth firing battery equipped with four M1A1 howitzers.
Trouser

**Trouser** is a sub-category of Protections. As with any other form of equipment, trousers can be obtained as loot drops in the open world, bought with fragments or obtained as random drops from Rift Coins and Disks. They also carry their own protection and weight values, as well as a rarity value ranging from "Ordinary" to "Mythical". trousers can also come in colour variants, similar to other types of protections and select masks, and can also be dyed into 6 possible colour variations.

The following trousers can be obtained in **Absolver**:

**Trouser** - These trousers can either be dropped from the open world or obtained via opening Rift Coins and Disks.

1. Prospect Trousers
2. Absolver Trousers
3. Essence Miner Trousers
4. Fang Li Baron Pants
5. Fang Li Noble Pants
6. Forest Caller Trousers
7. Forest Dweller Pants
8. Karshi Nomad Trousers
9. Old Ceremonial Pants
10. Orate Keeper Pants
11. Orate Leader Trousers
12. Sea Guardian Trousers
13. Shabu Guard Pants
14. Tear Chief Pants
15. Tear Gatherer Pants
16. Tear Trapper Pants
17. Tear Trousers
18. Tribal Pants
19. Uring Knight Trousers
20. Uring Riding Pants
21. Workers Pants

**Unique Trouser** - These trousers can only be obtained once. They may either be exclusive items or loot drops from the open world.

1. Oration Priest Pants
2. Shabu Commander Pants

**Purchasable Trouser** - These trousers can be bought with fragments, accessible from the "Essence" tab when saving at an altar.

1. Fallen Leader Trousers
2. Oration Chief Pants
Shoulder

**Shoulder** is a sub-category of Protections. As with any other form of equipment, shoulder gear can be obtained as loot drops in the open world, bought with fragments or obtained as random drops from Rift Coins and Disks. They also carry their own protection and weight values, as well as a rarity value ranging from "Ordinary" to "Mythical". Shoulder gear can also come in colour variants, similar to other types of protections and select masks, and can also be dyed into 6 possible colour variations.

The following shoulder gear can be obtained in **Absolver**:

**Shoulder** - These gear can either be dropped from the open world or obtained via opening Rift Coins and Disks.

1. Desert Cotton Duster
2. Essence Miner Cape
3. Fang Li Noble Cape
4. Forest Caller Shawl
5. Forest Dweller Mantle
6. Golden Shoulder Plates
7. Karshi Nomad Cloak
8. Leather Shoulder Pads
9. Metal Shoulder Pads
10. Oaken Shoulder Armor
11. Orate Keeper Mantle
12. Orate Leader Pads
13. Oration Scarf
14. Ripa Chief Emblem
15. Shabu Guard Hawk Pad
16. Shoulder Furs
17. Tear Chief Fur
18. Tear Princeling Armor
19. Uring Commander Armor
20. Uring Knight Spaulder
21. Uring Soldier Armor
22. Warlord Armor

**Unique Shoulder Gear** - These gear can only be obtained once. They may either be exclusive items or loot drops from the open world.

1. Oration Priest Mantle
2. Absolver Cloak
3. Kuretz Fur
4. Cargal Armor

**Purchasable Shoulder Gear** - These gear can be bought with fragments, accessible from the "Essence" tab when saving at an altar.

1. Absolver Missionary Cloak
2. Ripan Absolver Cloak
3. Oration Absolver Cloak (unlocked at CT level 500)
4. Ripan Lord Scarf
5. Desert Linen Duster
6. Essence Master Cape
Mask

**Masks** are a sub-category of Protections. As with any other form of equipment, masks can be obtained as loot drops in the open world, obtained as random drops from Rift Coins and Disks, or bought with fragments. They also carry their own protection and weight values, as well as a rarity value ranging from "Ordinary" to "Mythical".

The following masks can be obtained in **Absolver**:

**Masks** - These masks can be obtained as either loot drops in the open world or via opening Rift Coins or Disks. Those in bold have colour variants, which may or may not be exclusive to PVE.

1. **Prospect Mask**
2. All-seeing Mask
3. Anlek's eye Mask
4. Barapha Mask
5. **Forest Dweller Mask**
6. **Forest Spike Mask**
7. Golden One Mask
8. Hand of Marek
9. Hive Bone Mask
10. Mask of Talem
11. **Motherland Mask**
12. **Metal Teeth Mask**
13. Newforest Mask
14. **Orate Keeper Mask**
15. Oration Time Mask
16. Placid Mask
17. Sand Tribe Mask
18. Sea Guardian Mask
19. Shabu Guard Mask
20. **Simeon Mask**
21. Tear Chief Mask
22. **Terracotta Mask**
23. **Thorns Mask**
24. Upside Down Mask
25. Wild Stag Mask

**Unique Masks** - These masks can only be obtained once. They may either be exclusive items or loot drops from the open world.

1. Folded Eyes Mask
2. Kuretz Mask
3. Labyrinth Prospect Mask
4. Lost Prospect Mask
5. Red Essence Mask
6. Silan Mask
7. Silly Face Mask

**Devolver Masks** - These masks were available as a drop behind the map in Guidance Bridge for a limited time for update 1.06. They are no longer available in the open world but can be obtained as drops from Rift Disks. They are inspired by games published by Devolver Digital.

1. Rooster Mask (Hotline Miami)
2. Cartel mask (Mother Russia Bleeds)
3. Rengkok mask (Ruiner)
4. Oration Operative Mask (Shadow Warrior 2)
5. Elohim Mask (The Talos Principle)
6. Bullet Kin Mask (Enter the Gungeon)

**Halloween Masks** - These masks were available as loot drops from the Marked Ones who donned it over the period of the Halloween update. They are no longer worn or dropped by Marked Ones but can be obtained as drops from Rift Disks.

1. Bird Doctor Mask (worn by Lamren)
2. Devil Mask (worn by Ristael)
3. Dead Inside Mask (worn by Dormek)
4. Mask-o-Lantern (worn by Revario)
5. Candles Mask (worn by Angrel)
6. Night Owl Mask (worn by Ama Saba)

**Purchasable Masks** - These masks can be bought with fragments, accessible from the "Essence" tab when saving at an altar.

1. Ice Mask (unlocked at CT level 1000)
2. Forest Shaman Mask
Belt

**Belt** is a sub-category of Protections. As with any other form of equipment, belts can be obtained as loot drops in the open world, bought with fragments or obtained as random drops from Rift Coins and Disks. They also carry their own protection and weight values, as well as a rarity value ranging from "Ordinary" to "Rare". belts can also come in colour variants, similar to other types of protections and select masks, and can also be dyed into 6 possible colour variations.

The following belts can be obtained in **Absolver**:

**Belt** - These belts can either be dropped from the open world or obtained via opening Rift Coins and Disks.

1. Elite Scout Belt
2. Essence Miner Belt
3. Forest Caller Belt
4. Forest Dweller Belt
5. Motherland Leather Belt
6. New Uring Belt
7. Orate Keeper Belt
8. Orate Leader Belt
9. Ripa Scout Belt
10. Shabu Guard Belt
11. Silan Belt
12. Tear Chain Belt
13. Tear Chief Belt
14. Tear Trapper Belt
15. Uring Knight Belt
16. Wide Leather Belt
Soaring Mistral

## Logs

LOGS, CLICK TO EXPAND

 Out there....beyond the sea, somewhere, waiting for me.... | January 25th, 2016 | Thunderous Challenge and Soaring Mistral meet, and she becomes part of his crew.

## Cutscenes

CUTSCENES, CLICK TO EXPAND

 Out there....beyond the sea, somewhere, waiting for me.... | January 25th, 2016 | Thunderous Challenge and Soaring Mistral meet, and she becomes part of his crew.
Tension Shards

**Tension Shards** are floating crystals which follow the player in combat. They are filled by various actions taken during a fight and consumed by the use of powers and the unfolding of weapons.

When filled, they glow dull yellow. Otherwise, they are black. It is useful to note that the shards of other players cannot be seen, in combat or out.
78. Sturm

**78. Sturm** is an Axis Panzer division in *Steel Division II*. Without a doubt the best and most well-equipped infantry division of the Third Reich.

The Sturmdivision was a prototype organization for what future German infantry divisions were supposed to be, with smaller infantry regiments but lavishly equipped in MP-44 assault rifles, support weapons and guns.

By all means, it was even stronger than a Panzergrenadier division, with a large number of StuGs and anti-tank guns, including its own PaK 43.

Holding the most sensitive sector of Army Group Center, the Moscow-Minsk highway near Orsha, it was even reinforced with a Flak battalion, heavy Nashorn tank destroyers, penal troops, …

Definitively one of the strongest close-quarter and anti-infantry division on the German roaster, it will require more skill to defeat an armor-strong opponent.

## Battlegroup

### Aces

* Nashorn Neigl, replacing one card of regular Nashorns.

### Deployment types

 Vanguard
 Maverick
 Juggernaut
1 Piechoty "Tadeusza Kościuszki"

**1 Piechoty "Tadeusza Kościuszki"** is a Polish Infantry division in *Steel Division II: Death on the Vistula*. The 1st Polish “Tadeusza Kościuszki” Infantry Division was formed in 1943 as part of the Soviet-controlled Polish People’s Army and was comprised of Polish communists in exile, POW’s and liberated civilians. This formation was kept in reserve at the start of Bagration, only to be unleashed in the drive on Poland in the latter stages of the offensive.

In theory a regular Soviet rifle division, the “Tadeusza Kościuszki” is supported by several independent formations normally found on a corps level, including separate tank and reconnaissance regiments, and additional anti-tank troops. Scavenged German infantry weapons, such as MG-42’s and Panzerfausts, are a common sight within its ranks.

The 1st Polish “Tadeusza Kościuszki” Infantry Division can form a strong, reinforced battlegroup being able to both attack and defend with relative ease.

## Battlegroup

### Deployment types

 Vanguard
 Maverick
 Juggernaut
Absolver Wiki/Top section

Welcome to  Wiki
the *Absolver* guide written and maintained by the players.
We are currently maintaining 255 pages (32 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Absolver

Absolver is an online melee action fighter developed by Sloclap and published by Devolver Digital.

Absolver puts players behind the mask of a Prospect, who has taken a sacred vow and chosen to join the Absolvers, an elite corps of combatants fighting to maintain stability in the world.

Build a team of warriors to fight side by side with you in the dungeon mines of Adal (PvE) or put your skill on display in dedicated combat arenas (PvP) scattered across the land.

Features
* Fluid Real-Time Combat
* Customizable Combat Styles and Flow
* Multiplayer Action + Narrative
* PvP and PvE

Quick Links
About the GameProspectsCombat stylesDungeonsArenas
Combat styles

**Combat styles** in Absolver allow players to customize the way their Prospect fights. These styles are based off of real-world fighting techniques.

There are 3 styles which you can choose from at the beginning, and two styles which can be unlocked further in the game.

## Starting Styles

### Forsaken

Forsaken is a balanced and powerful style based on Kick boxing. Its special ability is *Parry*. Users of the Forsaken style are able to counter moves, briefly stunning their opponent.

### Khalt

The Khalt method is strong and defensive, with a special ability called *Absorb.* This allows Prospects to absorb the knockback from attacks and convert the damage into chip damage. If you successfully counterattack, you regain this health and any other white damage.

### Windfall

The Windfall style is based on Ba Gua Zhang and other different varieties of Kung Fu. This style is agile and quick to react. Its special ability is called *Avoid.* Avoid allows Prospects to dodge left and right, as well as jump over and crouch under attacks, opening your opponent to a counterattack.

## Unlockable Styles

### Stagger

This odd style is unpredictable and powerful, based on Drunken Boxing. It has a special ability which provides a set of moves with charging or evasive properties (1 charge, left/right strafing and a backward evading attack), allowing users of the style to simultaneously attack and defend. These moves don't produce stamina when successfully countering attacks like other styles, but are treated as attacks and can use both feints and the flow mechanic.

### Faejin

Inspired by Bruce Lee's Jeet Kune Do, the Faejin Combat Style blends defense and offense with percussive strikes and fluid power. A complex style for experienced Absolvers, featuring different defensive abilities that depend on both input and stances.
Amethyst

## Logs

LOGS, CLICK TO EXPAND

 First Aid Through Black Magic | May 17th, 2016 | In which Student Eternally Rising summons Sesseljae, the Demon Bottle Bugs, to heal her friend Amethyst.

## Cutscenes

CUTSCENES, CLICK TO EXPAND

 First Aid Through Black Magic | May 17th, 2016 | In which Student Eternally Rising summons Sesseljae, the Demon Bottle Bugs, to heal her friend Amethyst.
3. Fallschirmjäger (SD2)

**3. Fallschirmjäger (SD2)** is an Axis Airborne division in *Steel Division*.
The 3. Fallshirmjäger-Division proved to be among the toughest opponents the Allies faced in Normandy. Although lacking heavy guns and armour, they were highly motivated, well led, and equipped with the best weapons the Reich could muster. In the bocage, their firepower was unmatched…

A skilled and charismatic leader, Schimpf led his division with great effectiveness in Normandy despite heavy odds.

A WW1 veteran, Schimpf transferred to the air force branch (Luftwaffe) years before it officially existed, it still being a secret training program in violation of the Versailles Treaty.
Rising quickly through the ranks, he held several technical and staff positions, until being placed in command of 21. Luftwaffe-Field Division which he led for more than a year on the Russian Front.
Being given command of 3. Fallschirmjäger-Division in February 1944, he led it through the Normandy campaign. Under his leadership, his division ranked among the best and most reliable German ones: during the desperate breakout attempts from the Falaise pocket, only what was left of the 12. SS-Panzer & 3. Fallschirmjäger remained as organised and disciplined units around their leaders to lead the charge.
Although Schimpf was seriously wounded in the breakout, his paratroopers carried him with them in the escape.

## Battlegroup

### Deployment types

 Vanguard
 Maverick
 Juggernaut
 Flat line
 V For Victory
29-ya Tankovy Korpus

**29-ya Tankovy Korpus** is a Soviet Armored A-grade division in *Steel Division II*. Organized as a standard tank corps, the 29th didn’t enjoy such a lavish rehaul as 2nd Guards did.

Although its tank battalions had transitioned to the T-34/85 by the time Bagration was launched, it retains more older or lend-lease vehicles, such as Valentines recon tanks.
Yet, 29th TC has some specificities of its own, several of them being lend-leased: it fields half the total of M10 Wolverine delivered to the USSR in place of SU-76 and may count on some A-20 Boston & P-39 Airacobra air support.
But not all, especially not the best, of its toys are coming from the West since it gets some of the few already available IS-2 attached to it.

Although with the same weakness in AA defence, structural to Soviet tank corps, than the above, and with a bit less artillery and armor punch, 29th TC is much stronger in AT, recon and ground support planes, making it more versatile.

## Battlegroup

### Deployment types

 Vanguard
 Maverick
 Juggernaut

## Gallery

* The first division emblem in Beta stage 3
28. Jäger

**28. Jäger** is an Axis Infantry division in *Steel Division II*. A very experienced division, one of the 28. Jager-Division regiments contained the second highest number of Knight’s Cross recipients of the war.

Lightly equipped in anti-aircraft and anti-tank guns, this division is nonetheless supported by StuG III and StuH 42 assault guns, as well as being able to call upon strong air support.
It is in close-quarter combat that the veteran Jäger infantry excel, with a large number of them fielding MP-40 SMGs, MP-44 assault rifles or flamethrowers.

The 28. Jager-Division performs very well against other infantry divisions, but it will require more skill to defeat an enemy with armor.

## Battlegroup

### Deployment types

 Vanguard
 Maverick
 Juggernaut
4a Alpina "Monterosa"

**4a Alpina "Monterosa"** is an Axic C-rated Infantry division in *Steel Division II*, available in the Tribute to the Liberation of Italy pack. Made up of Italian veterans loyal to Mussolini, and a lot of more or less willing recruits, the RSI 4a Divisione Alpini “Monterosa” was originally formed as a mountain division. However, with a very high desertion rate, the formation wasn’t considered reliable enough for direct combat and was mostly used in an anti-partisan role.

All of the battlegroup’s Alpini infantry have mountain training and are equipped with German weaponry, but a sizable portion also features the Disheartened trait. Armored firepower is composed of older Italian medium tanks, with a few “heavy” P-26/40 available. Several dual-purpose 90mm guns can be fielded, while RSI air support is substantial, including SM.79 Sparviero light bombers, C.205V and G.55 fighters, as well as Luftwaffe planes.

The 4a Divisione Alpini “Monterosa” focuses on quantity over quality, with the air force making up for the lack of heavy ground forces.
Schedule View

\_\_NOCACHE\_\_
For an actual calendar view (which can give you full scene briefings): CLICK HERE!

**SCENE TIMES APPEAR IN GMT/UTC**. You can use THIS page to help find yourself.
{{#css:

```
 .LogTable {text-align:left; width:100%; table-layout:fixed;}
 .HeaderCell {padding: 0px 0px 0px 5px;}
 .HeaderCell:nth-child(1) {border-radius:5px 0px 0px 0px; width: 20%;}
 .HeaderCell:nth-child(2) {width: 10rem;}
 .HeaderCell:nth-child(3) {border-radius:0px 5px 0px 0px; width: 70%;}
 .LogRow { max-height:1em;}
 .LogRow:nth-child(1) {background-color: rgba(0,70,70,.5)}
 .LogRow:nth-child(2n+2) {background-color: rgba(0,70,70,.2)}
 .LogRow:nth-child(2n+3) {background-color: rgba(0,70,70,.3)}
 .LogCell { vertical-align:top; padding: 0px 0px 0px 5px; max-height:1em;}
 .LogRow:last-of-type td:nth-last-child(3) {border-radius:0px 0px 0px 5px}
 .LogRow:last-of-type td:nth-last-child(1) {border-radius:0px 0px 5px 0px;}
 .LogCell:nth-child(odd) { word-wrap:break-word; text-overflow: ellipsis; white-space: nowrap; overflow: hidden; max-height:1.5em; height:1.5em; display:block;}

```

}}
{{#get\_db\_data:
db=scenesys
}}

}}
Traits

## Supernal Abilities

To clarify what the book says, Supernal Abilities allow you to purchase Charms that require up to Essence 5 while your natural Essence is lower. Supernal does not 'hold back' a character who achieves Essence 6. As a further clarification, Charms which have 'extra effects' that come into play when the character reaches a higher Essence threshold ARE affected by Supernal Ability. An example would be the Solar Resistance Charm 'Spirit Strengthens the Skin'. A Solar who has Supernal Resistance enjoys this benefit the moment Resistance is high enough. However, whenever Charms use Essence as a VALUE in a roll, such as adding Essence successes or dice, the natural Essence rating is used. Not the 'Supernal 5.'
25. Panzergrenadier

**25. Panzergrenadier** is a German Mechanized division in *Steel Division II*. The 25. Panzergrenadier-Division occupied the southern flank of the Orsha sector, and much like the nearby 78. Sturm-Division was considered one of the best formations of Army Group Center. Holding the line against all the odds, the 25. Panzergrenadier managed a fighting withdrawal from the doomed Feste Plätze, but was subsequently surrounded and destroyed east of Minsk.

The 25. Panzergrenadier has access to several unique heavy and super-heavy artillery pieces, including the French K331 105mm and Czech K35 105mm howitzers and the new, gargantuan K532 220mm howitzer. The division also fields strong armored reconnaissance units. It lacks Flak AA defenses though, having to rely on the Luftwaffe for air cover.

The 25. Panzergrenadier-Division is a formidable infantry division, with long-ranging artillery support, allowing it to match up against even the heaviest of enemy battlegroups.
11. SS-Fr.-Panzergrenadier "Nordland"

**11. SS-Fr.-Panzergrenadier "Nordland"** is a German B-class Infantry division in *Steel Division II: Burning Baltics*. The 11. SS-Freiwilligen Panzergrenadier-Division “Nordland” was largely made up of foreign volunteers, the nucleus formed by a large contingent of Scandinavian SS troops.
Mostly fighting around Leningrad, “Nordland” retreated to the Baltics, where it made its famous stand during the Battle of Tannenberg Line, successfully beating back Soviet attacks for several weeks.

Having to make do with whatever equipment is available, most of the depleted “Nordland’s” armor support comes from a few worn-out Panther tanks. Some of these have found a second life as fixed bunkers, the so-called defensive Panther-Stellung.
Still, its recon forces are considered excellent, and the first jet bomber, the Arado 234 B-2, can be used for lightning-fast bombing runs.

The 11. SS-Freiwilligen Panzergrenadier-Division “Nordland” is pockmarked by combat, and while not the hardest-hitting, makes up for great flexibility on the battlefield.
97-ya Gvard. Strelkovy

**97-ya Gvard. Strelkovy** is a Soviet Mechanized division in *Steel Division II* Nemesis Division series. Having fought and escaped several encirclements by the skin of their teeth, the 97th Guards Rifle Division received its honorary “Guards” title after Stalingrad. The formation saw further action during Kursk and in Ukraine.
Aggressive reconnaissance gave the division advance warning of the impeding Wehrmacht counter-offensive against the Sandomierz bridgehead.

Reinforced with numerous ZiS-2 and ZiS-3 AT guns, the 97th Guards Rifle Division can also count on a brigade’s worth of T-34/76 and T-34/85 tanks. IS-2 heavy tanks provide additional armor to blunt an enemy assault.
The formation lacks heavy artillery compared to other Red Army divisions, and the overstretched Red Air Force can only offer a token amount of air support.

The 97th Guards Rifle Division is a powerful battlegroup, excellent as a counter-puncher, thanks to its extensive array of tanks and AT guns.

## Battlegroup

* The division has an ace unit, the T-34/85 obr. 1943 Oskin, replacing one card of T-34 obr. 1943 tanks.
* The division has one of the most powerful offmap artillery in the game in the form of the GPA KAO (132mm). This rocket barrage is extremely effective as a single concentrated barrage, likely to kill everything within its radius, or as an area denial weapon, as the "Long Duration" strike lasts around 9 minutes to fire all its shots
715. Infanterie

**715. Infanterie** is an Axis C-grade Infantry division in *Steel Division II*, available in the *Men of Steel* DLC.

The 715. Infanterie-Division was a mobile reserve formation created in occupied France, composed of old and infirm soldiers. Transferred to Italy, the second-rate division’s baptism of fire came during the Allied amphibious invasion at Anzio in 1944. Reinforced by fresh troops, heavy tank destroyers, and fascist Italian forces, the battlegroup acquitted itself well while fighting to contain the beachhead.
A colorful range of infantry fills the 715. Infanterie-Division ranks, from pasty reservists to Luftwaffe penal troops and Decima Mas naval special forces. While time-locked, a varied arsenal contains units such as the Italian panzer P40 737(i), Tiger E, Sturmpanzer, Cannone 47/32, towed K.390(r) 122mm and super-heavy Mörser 220mm howitzers, and even the mighty Elefant tank destroyer.
The 715. Infanterie-Division is a versatile battlegroup, with infantry of varying quality backed up by few but powerful, heavy-hitting units.
7-y Mechanizi. Korpus

**7-y Mechanizi. Korpus** is a Soviet Mechanized division in *Steel Division II: Black Sunday*. Made up of a mix of green recruits and Stalingrad veterans, the 7-y Mekh. Korpus fought its entire existence on the southern flank of the Eastern Front. During the strategic offensive into Romania, the 7-y Mekh. Korpus broke through heavily fortified lines and ultimately completed the trap that encircled the German 6. Army.

One noteworthy vehicle of this mechanized formation is the SU-76i - assault guns repurposed from captured StuG IIIs, originally built in 1943 with some still in active service in the summer of 1944. Furthermore, British Matilda II tanks can be found in this battlegroup.

The 7-y Mekh. Korpus features a host of different infantry and armored units, allowing it to be a decent choice for an all-around battlegroup capable of holding its own on the battlefield.

## Battlegroup

### Deployment types

 Vanguard
 Maverick
 Juggernaut
Character Creation

## Mortal Chargen

p.125
* Attributes: 6/4/3
* Abilities: 28; No caste/favorite/supernal
* Merits: 7
* Intimacies: Choose at least 1 of each (Defining, Major, Minor, Negative), no Curse or Limit Trigger
* Finishing touches: WIP 3, Health (-0,-1, -1, -2, -2, 4, Incap), Essence 1, no Essence-Pool
* Bonus Points: 21

## Solar Chargen

p.120
* Attributes: 8/6/4
* Abilities: 5 caste; 5 favored;1 supernal; 28 dots (fav min 1, fav choices may not also be chosen for caste; Max 3); 4 Specialties
* Merits: 10
* Charms: 15
* Intimacies: Choose at least 1 of each (Defining, Major, Minor, Negative), Choose Limit Trigger (p 170-171)
* Finishing touches: WIP 5, Health (-0,-1, -1, -2, -2, 4, Incap), Essence 1, Personal Essence Pool: [Essence x 3]+10, Peripheral Essence Pool: [Essence x 7]+27
* Bonus Points: 15

## Lunar Chargen

Traits and Charms: https://drive.google.com/file/d/0BwZiXCIz14oCYlhwV1dEOWdmVVE/view?usp=sharing
* Attributes: 8/6/4; Note 3 Caste Attributes (Full Moon: Physical, Changing Moon: Social, No Moon: Mental) and 1 Favored Attribute. Add 1 to a Favored/Caste Attribute of your choice.
* Abilities: Survival is always Favored; 1 Additional Favored; 28 dots (fav min 1; Max 3); 4 Specialties
* Merits: 10
* Charms: 15
* Intimacies: Choose at least 1 of each (Defining, Major, Minor, Negative)
* Finishing touches: WIP 5, Health (-0,-1, -1, -2, -2, 4, Incap), Essence 1, Personal Essence Pool: [Essence ]+15, Peripheral Essence Pool: [Essence x 4]+34
* Bonus Points: 15

## Terrestrial Chargen

Charms: https://drive.google.com/file/d/0B2d9MosRLCKeMDRYd0N2WjBWU1E/view?usp=sharing
* Attributes: 7/6/4
* Abilities: 4 Aspect (Caste); 3 favored; 28 dots (fav min 1, fav choices may not also be chosen for aspect; Max 3); 6 Specialties
* Merits: 15
* Charms: 15
* Intimacies: Choose at least 1 of each (Defining, Major, Minor, Negative)
* Finishing touches: WIP 5, Health (-0,-1, -1, -2, -2, 4, Incap), Essence 1, Personal Essence Pool: [Essence]+11, Peripheral Essence Pool: [Essence x 4]+23
* Bonus Points: 18

## Houserules

### Languages

1 Language other than Forest Tongue
+ Forest Tongue for free
17. SS-Panzergrenadier (SD2)

**17. SS-Panzergrenadier** is an Axis Mechanized division in *Steel Division II*, available in the *Tribute to D-Day* pack.
The only Panzer Grenadier division in Normandy, the 17. lacked many vehicles, yet had a full complement of modern StuG IV assault guns. Engaged in bocage country, its lack of heavy equipment was less of a handicap. There, the low profile StuGs worked wonders, as effective in ambush as in counter-attacks.

Ostendorff was a veteran from 2. SS-Panzer Division 'Das Reich', an aggressive infantry commander specialised in combined arms counter-attacks.
Ostendorff first fought in the Interwar Freikorps against communist groups in East Prussia, before enlisting in the army in 1925. He initially transferred to the Luftwaffe, and finally transferred to the SS in 1938.

A consummate soldier, Ostendorff served in more roles than many of his counterparts: infantryman, instructor, pilot, aerial observer, intelligence officer, anti-aircraft commander, divisional & corps' chief of staff...
Distinguishing himself on the Russian Front, especially at the (third) battle of Kharkov, he was promoted to commander of the newly formed 17. SS-Panzer-Grenadier-Division which he led in Normandy.
Facing the American 101st Airborne in the Carentan sector, he launched a series of counter-attacks which came close to recapturing the city, had not the Americans received the timely reinforcements of their 2nd Armoured Division.
Wounded a few days later, Ostendorff would later be the last commander of 'Das Reich', and would die of his wounds one week before the end of the war.

## Battlegroup

### Deployment types

 Vanguard
 Maverick
 Juggernaut
 Flat line
 V For Victory
1st Airborne Task Force

**1st Airborne Task Force** is an Allies C-rated Infantry division in *Steel Division II*, available in the *Men of Steel* DLC.

The multinational 1st Airborne Task Force briefly operated during the Allied invasion of Southern France in the summer of 1944. With a combat drop during Operation Dragoon, the notorious Canadian-American 1st Special Service Force, known as the Devil’s Brigade, was part of this battlegroup.
The 1st Airborne Task Force’s rank and file are paratroopers and special forces of a wide variety, from British Paras, American Pathfinders, Glider troops and assault groups, to elite Canadian Forcemen. The Allied Ace, Tommy Prince, is featured as a Forcemen Scout. While lacking heavy weaponry, the formation relies on powerful air support to even the odds, including B-25 Mitchell bombers, F-5 Hellcats, Seafire FR Mk. III recon fighters and Beaufighters.
The 1st Airborne Task Force excels in fighting up close and personal thanks to its well-equipped and experienced airborne and recon forces.
Systems

# Systems and Conflict

## Craft and Sorcerous Workings

Unlike a tabletop game where one can handwave the passing of months on major projects, the MUSH is strictly linked to real time (albeit at an accelerated rate for IC time compared to OOC time). In order to make extended projects like crafting and sorcerous workings still doable, the time required to make the crafting item or working can be considered to be somewhat retroactive so long as it is plausible your character could have been working on it during off-screen 'downtime'. If your character has been stuck in the middle of a desert without tools or facilities, you can't create anything (without appropriate charms). If a problem has just shown up, you cannot have been coincidentally working on just the thing to solve that problem over the last three months. However, if you're just wanting to have established that you've placed an anti-demon ward over your place of business, we will not force you to wait a week or two in order to cast the working so long as the working itself has been properly rolled out, witnessed, and paid for with XP.

The exception to this rule is on workings using the "extra time" means. Since you are deliberately taking extra time, that extra time must be reflected in-character although the *base* time can still be handwaved.