Alexandria Knight

Alexandria Knight is a support character in Legacies. Alexandria is a Witch and Doppelgänger.

**Alexandria** is a Member of the Knight Family and Gilbert Family.

## Early History

Alex was born on June 22, 1992, in Mystic Falls, when her sister got Adoptive by their uncle and aunt, Alex did not and she went to another family instead the Knight Family a Witch Family.

## Personality

Alex is a sweet young girl who cared about nature and the people around her. Alex believes in family, honor, and loyalty. She is shown to be polite, calm, and composed, but she speaks her mind, not caring what people thought. She is extremely extroverted. She is brave and self-sacrificing. She has a strong back bone and never displays a sense of inferiority. She exalts personal choice and is known for her forgiving nature.

Alex is also described as tough as nails and she can, at times, be protective. She holds her own against her male counterparts. She is at times immature, impulsive, and tends to speak before she thinks, which can get her into trouble. She is a highly skilled manipulator with extremely questionable morals, she has proven she is willing to do anything to get what she wants (including betraying those she claims to care about); even at the expense of others' lives.

## Physical Appearance

Physically, Alex is a very beautiful and attractive young woman with an oval face, light olive complexion, almond-shaped brown eyes which are sometimes described as doe-eyes, and long dark brown hair. Her height is 5'6"(168 cm), and she has a slim, slightly athletic physique. Alex has an uncanny physical resemblance to her ancestor and doppelgänger, Katerina Petrova and sister Elena Gilbert.

## Powers and Abilities

* **Spell Casting:** One of the defining characteristics of a witch is their ability to cast spells; a "spell" being a word, a verse or incantation, ritual action, or any combination of these to carry out a magical action. On rare occasions such actions can be performed without the use of a verbal spell.
* **Channeling:** The power to invoke extra forms of energy by focusing on external forces.
* **Potion Brewing:** The power to brew and concoct potions, remedies, and elixirs that have supernatural properties with varying effects.

* **Telekinesis:** The power to move objects and persons through mental influence.
* **Pain Infliction:** The power to create excruciating migraines or aneurysms through supernatural means.
* **Elemental Control**: The power to control and manipulate the elements of air, earth, fire, and water.
* **Divination:** The power to divine future, past, and present events based on extrasensory perception.
	+ **Clairvoyance:** The power to divine future, past or present events through instinctive knowledge.
	+ **Intuition:** The power to divine future, past or present events through the use of instinctive knowledge.
	+ **Premonitions:** The power to divine future, past or present events through the observation and study of dreams.
	+ **Psychometry:** The power to divine future, past or present events through contact with or proximity to a certain object or person.
* **Projection:** The power to separate from one's body and project the mind to another location or to instantaneously travel from one point to another.
* **Transmogrification:** The unique power to alter the physical structure of objects living or dead, changing their form through spells.
* **Telepathy:** The power that allows witches to access the minds of others through spells.
* **Possession:** The power to jump one's spirit into the body of another, taking control of said host body through spells.
* **Illusions:** The power to alter the senses of others to perceive a false reality through spells.
* **Dream Manipulation:** The power to control people's dreams through spells.
* **Resurrection:** The power to bring someone or one's self back from the dead through spells.

## Weaknesses

* **Disbelief:** The act of denying or disbelieving in one's potential could cause a witch to inadvertently suppress their magical power.
* **Distraction:** Denying a witch from concentrating or giving full attention to their spells, may render them ineffective. Since most spells are spoken verbally and take time to take effect, witches are vulnerable to attack before their completion. Additionally, certain spells require items, tools, and or special events during casting, therefore they can't be invoked on a mere whim.
* **Emotions:** A witch's magic is subject to the influence of their emotional state and may fluctuate according to them, especially when untrained. According to Sheila Bennett, strong emotions such as worry and anger can fuel a witch's power while emotions such as fear may prevent a witch from properly accessing them.
* **Herbs:** Ingestion of certain herbs can cause a witch to lose consciousness and prevent them from using magic for an undetermined amount of time. The Lobelia flower prevents concentration and, therefore, the practice of magic and can be used to temporarily weaken a witch.
* **Huntress' Blood:** The supernatural huntress' blood can suppress all magic of a witch when consumed, as well as prevent magic from working on said witch, as seen when the Armory could not perform a locator spell on Bonnie Bennett. Prolonged ingestion is toxic and ultimately leads to the death of the witch. Once black scabs start appearing on their body, the infected witch has less than a week of life. There is no known cure to combat this disease.
* **Witchcraft:** Witches are still susceptible to the powers of witchcraft. This is inclusive of mystical and dark objects. A siphoner can siphon the magic from a witch and prolonged exposure is said to lead to death.
* **Mortality:** Despite their mystical attributes, witches are still human and share many of the same weaknesses as non-supernatural beings (e.g. age, decapitation, disease, heart-failure, suffocation, snapped neck, etc.). However, witches can temporarily get around this weakness through the use of protection spells.
* **Overexertion:** The excessive use of magic can lead to disorientation, nose bleeds, unconsciousness, and if taken to the extreme, death.
* **Nature:** It is said that Nature will always find a balance when witchcraft is performed, thus spells will always have loopholes. This means, among other things, that no being can be truly immortal.
* **Mystic Falls Founders Bell:** An indestructible bell that amplifies the effects of the Staff of Arcadius when combined with the Maxwell Striker. When struck, it produces a high frequency that has some minor effects on witches and siphoners, giving them painful headaches. Apart from this, it does not affect their ability to perform magic and cast spells.