recursal/Fanatic-Fandom huggingface dataset:
Varagë

The Varagë are tall, titanic figures with bright eyes and bronzed skin.  Great bright beards and long, light hair give the Varagë a strange look.  They bear great resemblance to their southern cousins.  But very little is the same about the Varagë and their distance relatives.  For the Varagë are a pagan folk who rule as the Reliné once did.  They are fierce warriors, cunning raiders, shrewd merchants, and exceptionally independent.

The Varagë are known as “The Children of the Storm” and have an uncanny ability to navigate the treacherous waters of the north.  They are magnificent sailors and Varag Stormlords rival even the Mërën Windcallers and Seasingers of the south.  As a result, Varagë reach is all encompassing, as they navigate the seas in large ships that cut through the water like a sword.  Varagë warrior-princes are feared everywhere, for the Varagë understand fear like few others, bringing storm, fire, and terror whoever faces them. In battle, the Varagë conceal their faces behind masks of iron and silver, or behind aventails.  Due to their reputation, Varagë are mercenaries in many nations.

As great mariners, the Varagë are masters of trade through their lower castes.  Among the merchant castes of the west, Varag is becoming a lingua franca.  The Varagë are most famous for their dealings in human flesh, selling captives to Laurëan nobles and buying laborers and pleasure slaves from the south.  These slaves are sent to the homeland where they aid the Varagë in their primitive subsistence farming.  The Varagë grow small amounts of wheat and raise cattle and a large variety of domesticated deer.

Varagë culture is pagan. practicing ancestor worship through ancient rituals.  The most common is the sacrifice of blood to the sea, where sacrifices are taken to the sea-shore and are bled into the sea.  Other, less violent sacrifices, are the sacrifices of food or wealth to the sea, where the Varagë go down to the low tide and lay their sacrifices on the shore, to be washed away on the tide.  Their politics are often nothing like the autocratic stylings of the south.  In the clans, the rank of “Kel” is a first amongst equals.  In many places, this rank is elective and the Kel is held obligated to the lower castes via the Great Councils.

Varagë are sexually frank and care little about the personal lives of men and women.  Polygamy is expected among men but some women have practiced this as well, leading to extremely complex webs of alliance and sexual relations.  In their society, many petty kingdoms have female Kelan and the Varagë are famously egalitarian.

Their clothing is very distinctive, with long coats being worn at all times of the year.  These are often buckskin and fur, but more often they are dyed cloth (usually blue, green, or red).  These are worn with long, simple scarfs that display caste, clan, and occupation.  Warriors wear red scarves, priests wear bright blue, farmers wear green, and sailors wear deep blue.
Rona

The Rona are the tall conquerors of the Adanë, a pale race of barbarians with pointed ears, born out of their unions with their conquered peoples.  The Rona are fair-haired, though many now have darker hair due to their mixed blood.  Their eyes however, remain bright and have a fierce quality to them.

The Rona clan is the dominant force in the north.  Culturally, the Rona are warlike and prone to violence.  They are a significantly small and elite section of the population and their rule is dependent on maintaining martial dominance over their Adanë neighbors.  Though they are known to hunt, they are more well knowns raiders and rulers, depending on their subjects for food.  As raiders, the upper caste maintains a large slave caste of captives and the children of captives.

Rona culture is sophisticated, based in great hill forts where the Rona are master smiths of iron, bronze, and silver.  Unlike the iconoclastic south, the Rona cultivate images and tapestries.  For the Rona clan is fiercely pagan, worshipping their warrior god Rone, the mortal god who led his people on exile to the north and conquered the Adanë there.  Much like their cousins, the Varagë, the Rona practice the worship of their ancestors through ritual sacrifice.  When the Rona first conquered the Adanë, many of the sacred groves were conquered and reconsecrated as tombs for Rone and his firstborn children.  There, they stab the heart of animals and, depending on the prince, An.  Then they paint their faces with their blood in battle and pour the excess over the ground.  The males victims are then taken to the Prince’s farming fields and then buried to “impregnate” the land.

The Princes of the Rona are scions of the god Rone and their caste system is strict and hierarchical and are known to be harsh in their enforcement.  That said, sexuality is even more open among the Rona than the Adanic clans, with the Rona able to have relations with members of any caste.  Homosexuality is allowed, just as the cousin nations of Rona have done for millennia.  Gender roles within the caste are also fairly egalitarian, as the Rona are too small of a people to afford gender discrimination in war and in rule.

The Rona dress very much like their Adanic subjects but only in the most regal variety.  They wear slightly short long vests, designed to go over armor.  Their most common color is Ronic Green.  But they buckle these at the waist with leather belts and wear baggy trousers.  Their women wear long gown and long, unbound hair and the men keep clean-shaven at all points in life.
Clans

The continent of Ossien is home to a civilization that stretches back millennia in its roots.  Ossien is dominated by great clans, massive dominating groups of families with a common origin.  This method of organization is universal and is the closest thing to a political system that most of the people of Ossien understand.

These clans are also externally hierarchical in nature, with regions being dominated by a powerful clan called the Mareyan, dominated by a kingly figure called a Reya.  Beneath this are clans that are loyal to, sworn to, or have been subjugated by the Mareyan.  These clans are called castes, and serve specialized functions for the Mareyan.  Many of these lesser clans serve across multiple Mareyana, such as the Mërën.

These clans are internally hierarchical, with the clan leader at the top, and his or her lieutenants below her, and their retainers below them and so on and so forth. The Mareyan is unique as the leader of the clan is the Reya, and functions as a king or queen.

Each clan has historically claimed to be descended from a divine ancestor.  This ancestor is venerated and worshiped as a patron deity or saint, though other divinities are worshipped.

## **Clan:**

Amanatar

Adanë

Arthadë

Lenorë

Laurë

Tarë

Rona

Reliné

Maji

Mallanë

Mërën

Vaela

Varagë
The Duchy of Orelon

Head of State:  Deya Valadei an’Orelon

Founder: Deya Orëa an’Mallanë

Government: Vassal Autocracy

Population: 3,000,000

Religion: Aman Ecclesia, Saint Cults (Saint Orëa)

Description: The Deya Orelon is a Reya in all but name and he rules a small successor state  in the bread-basket of Laurëa.  Valadei is the descendent of Amellen’s uncle, and is a strong ruler of a river-side state.  His new clan is strong by leeching off its neighbors, nominally being vassals of the Laurë.  Despite this, the little state owes nothing to any of its neighbors.  A complete autocracy, there is only one member of the higher nobility in Orelon, and that is Valadei.  He has no rivals in his own realm, for he and his fathers have rooted them out and hanged them in their capital city of Orelon for all to see.

Orelon have immense presence in the courts of both Laurë and Amellen, and exercises an ancient grudge against all the descendents of the man who killed their forefather and (according to their histories) destroyed the glorious Mallanë clan.  Orelon seeks to build a new state in the north and to bring vengeance against Amellen.
Vaela

The Vaela are a strange race.  They are ghostly pale, with pupil-less eyes that were completely of one color and ears that came to a sharp point.  Manes of dark hair frame their faces.  They are small of frame and uncanny of appearance.  Some say they are able to change their appearances, but are always given away by their eyes.  They are met with caution and suspicion, but also with courtesy as the Vaela are performers, pilgrims, and ties to a past long forgotten.  For the Vaela are long-lived, with many reaching the age of two-hundred and legends of thousand year old Vaela still persist to this day.

They had a language unlike any other and, to this day, only the closest friends of the Vaela know anything of their language.  Tales circulate of their magical abilities. The Vaela were said to by the children of the elder god, the wandering god and patron of vagabonds.  They are famed for their wanderlust.  The Vaela take up many occupations mostly living in caravans.  They are referred to by many as the “Grey Pilgrims” or “The Mummers.”

The Vaela mostly fit into no caste.  Some are merchants, some are professional pilgrims for the Ecclesia.   But the most well known of the Vaelan traditions is that of the “Mummer’s Dance” held at crossroads at various times of the year.  These festivals are where the Vaela reenact ancient stories, alien and archaic to the people who watch them.  They wear strange costumes and bizarre masks and perform a ritual play.

The Vaela have a reputation for being kindly but often quiet and reserved.  When the Vaela speak, their voices are transfixing and their eyes rivet your own to their with a natural ease.  They tend to keep to themselves and they rarely have sexual contact outside of their caravans.  Their religions tend to be Eccleisan but the Vaela often have many gods, besides their ancestor, Vael.  And their tradition always mixes with their religion, taking on strange Vaelan quirks, including the worship of a number Vaelan heroes of old.

The Vaela wear very little color and tend to wear grey, except on the Mumming days.  Then they wear colorful ritual costumes and masks with ancient looks.
The Dava

He was born and held no
soul within his body.  None know his
mother or his father, only that he was found atop the slopes of Aman.  He was forsaken and forsook and was raised
among the lepers and slaves.  And yet, he
was protected from disease and it is said that no man could die when his
presence was upon him.  Now the Dava
lived in the land where men worshipped false gods, or believe themselves to be
god.  The Dava sought the wisdom of the
godhead.  He heard voices about him in
his dreams and bade him to begin a pilgrimage. And so, he, a child spoke and
bade his best friend to come with him.
Yet his best friend was lame and said that he could not come.  And so, the Dava picked up his friend and
began the journey.  He could not have
known that he was the third man to make the journey he set upon.  Seven Shrines he visited and Seven men
followed him, for he showed them compassion.
From Ano to the lands of the far Tarë he walked.

When he found the final
shrine, it was at Aman in the west.
Amidst the pagan revels of the Ecclesia, he heard the voice of the
Godhead: “Come and be whole.  For unto  thee is gifted a soul and this soul shall be
a fire that cleanses the world.  Look
into my fire.”  And so he climbed the
Holy Mountain and there, atop the highest peak of the mountain, he awaited the
godhead.  Seventy-six days passed but no
man could move him as he gazed deep into the sun.  His eyes were blinded and his body was
wracked with suffering.  But he stood on
the seventy-seventh days and cried aloud as his mind understood that which only
the Godhead could and the voice of the Dava, the messenger of man who had
walked the world seven times before awoke within him.  He spoke in the tongues of heaven and the
Seven around him revealed their true, forgotten natures and proclaimed him the
Dava.

The Dava walked
throughout the world and preached of the falseness of the physical world and
the truth of heaven.  He spoke mysteries
and of the Demiurge who blinded them to the truth. His eye were ablaze with the
presence within him and the seven afflictions of the Saints ravaged his
body.  But never would he age nor change
appearance.  And at last, though at first
the religious leaders despised him, he gave hope to all.  And the Dava claimed sovereignty over all shrines
and so, his followers took the mountain shrines.  Their priests all bent in worship of the
Godhead...

…But the Dava’s physical
shell was fading and so, in his final days, he went into the desert, to face
his foe.  For in the desert, the Devil,
the Creator awaited him. The Devil offer ed to heal the affliction of himself
and his comrades eight times and eight times he refused.  And the Dava forsook the world that day
allowed his soul and his body to become one.
The Godhead poured into his body and his physical form could not bear it
and was devoured.

The Life of the
Child, The Mindful Saint
Maji

The Maji are a small clan but are the most valued caste in the Laurëan world.  The Maji are masters of the arts of magic and take many shapes and forms.  More than that, they are masters of the art of diplomacy, embedding themselves in the courts to avoid the persecution of Aman.

The Maji are an ancient clan, going back to the age of the Palatine or further back.  The Maji mastered their art millennia ago.  Secretive and well guarded by their aristocratic masters, the Maji represent the aristocratic and militaristic side of magic.  They first gain their places in courts as Diviners and Seers.  They differentiated themselves from the petty magic of the lower castes and the witches.  This distinction made them the envy of the courts and made them an item of great prestige.

Maji are secretive and perceptive seeming, with a deliberate air of mysticism.  The Maji are disliked by the Ecclesia, and several attempts by Ecclesians to dislodge them from the courts have nearly proven successful.  But the Maji always return as the Reyan of Laurëa have grown dependent on them.

The Maji do not worship ancestors or gods, but instead venerate and invoke names, supposedly of spirits from the True World.  These names give them foresight and the ability to transfer energy between objects.  The Maji are aware of their True Names and give them to the clan leader in the area as a sign of fealty.  They then guard their True Name from any attempts at scrying or discovery as such knowledge could result in their deaths.  The Maji are, in name, Ecclesian, but are known more for their mystical tradition than their loyalty to orthodoxy.

The Maji attempt to remain pure-blooded but are known to take noble lovers to cement their position, of both genders.  The Maji fit into any court circle, distinguishing themselves with amulets, containing their true name in their ancient tongue.
Main Page

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DigitalRazor Kuplinov Play

**DigitalRazor Kuplinov Play** - игровой компьютер, собранный специально для Куплинова.

## Характеристики

* **Корпус:** Corsair Graphite Series 760T Black
* **Блок питания:** Corsair AX850 850W
* **Материнская плата:** MSI X99A Godlike Gaming Carbon
* **Процессор:** Intel Core i7-5820K, 4.6GHz (разогнанный)
* **Охлаждение процессора:** Система водяного охлаждения Corsair H100i
* **Оперативная память:** 32GB Corsair Vengeance LPX 2800MHZ
* **Видеокарта:** GeForce RTX 2080 Ti 11GB
* **Твердотельный накопитель SSD:** Corsair 240Gb Force LE
* **Жесткий диск HDD 1:** 2x1TB WD Blue 7200
* **Жесткий диск HDD 2:** 4TB WD Red 5400
* **Оплетка проводов:** Голубая
* **Дополнительное охлаждение:** 5 x Air Series AF140 Quiet Edition High Airflow
* **Моддинг:** Покраска корпуса и комплектующих и нанесение изображения

## Внешние ссылки

* Страница сборки на сайте
* Процесс сборки
* Распаковка, первый обзор, 5 июл. 2016 г.
* Второй обзор 25 нояб. 2016 г.
The Holy See of Aman

Head of State: Ecclesiarch Alavaya

Founder: Ecclesiarch Maratha the Great

Government: Ecclesiocracy

Population: 200,000

Religion: Aman Ecclesia, Saint Cults

Description:  The Holy Mountain of Aman, east of the Palatine, is the site of the Ecclesia.  The great temple complex that sits upon the mountain is a gleaming city of alabaster.  It gleams and shines with a divine glory.  For it is the city that has served as the home for all religion in the west for thousands of years.  The holy mountain was chosen by the ancient kingdoms to be the home of all their gods.  And so, stretching for miles on the hills around Aman are thousands of shrines and temples to ancient gods and saints.

This holiest of sites was traditionally ruled by the Ecclesia, an organization designed to regulate and train the priesthoods of these temples.  For millennia, the Ecclesia kept order among the pagan gods, under the watchful eye of the Ecclesiarch.  But shortly before the reign of the Saint Emperor, the world was rocked by the Seven Saints, who marched into Aman and launched a coup in the Ecclesia.  A new Ecclesiarch, who served the monotheistic Godhead, converted the Ecclesia and demolished all the temples.  Thousands of patron caste deities were forgotten, their priests exiled or buried alive.  And after the reign of the Saint Emperor, Aman is now a mostly empty garden city with the vibrant temples acting as the tombs of gods.  It is also the supreme religious authority, controlling the loyalty of all Paladins throughout Laurëa.  The Ecclesiarch has dethroned Reyan and led crusades to punish apostates.  However, it is dependent on the protection of the Palatine and the power of the Laurëan castes.
The Palatinate

Head of State: Repalatine Devayan an’Vallanëan

Founder: Repalatine Valen an’Arraz

Government: Imperial Autocracy

Population: 14,000,000

Religion: Aman Ecclesia, Seclorum, Saint Cults (Saint Peniel, Saint Valén)

Description: East of the Reliné, in the vast open plains, a plateau sits.  Upon this plateau sits a vast stone palace, large enough to be a city.  It is called the Palatine and has been considered the capital of the world.  It is an ancient civilization stretching far into the past with a unique tradition of government that proved influential in its aesthetic if not its intent.  Indeed, the Palatines of Pallas are the remote ancestors of the Paladins of later centuries.

In Pallas, a league of Tarë, Mërën, and others castes sat in council.  Representatives, known as Palatines, from every province or city-state met to resolve their grievances in peace, and gathered together in war.  All this was done under the watchful eye of the Repalatine, first of the Palatines.  This unique league became an empire that ruled much of the known world.  Even when conquered, the Palatine shone as a bastion of civilization.  And now, the Palatine is ruled by a Laurëan.  By far the most complacent and static of the children of Valén, the imperial dynasty refuses to enter the wars of its brother Reya and instead sees itself as the rightful masters of the Laurë.  Despite this, the Repalatinate has no central authority and is largely a ceremonial position.  But despite this, the support of the Repalatine is important as the Laurëan authority is dependent on a Vallanëan on the throne of the Palatine and their protection of the Holy See of Aman.
Reliné

The Reliné are debatably the most influential culture in the world, serving as the father nation to Laurëa and the mother to the modern Palatine.  These tall tan skinned people, with dark hair and bright eyes were of the same wave of refugees that brought the Rona, Laurë, and Varagë into the western kingdoms.  And since the rise of their former territory, Laurëan golden eyes have spread throughout the upper nobility.

The Reliné were barbarian conquerors who reformed the ancient Palatine empire into their own image.  They were nomadic warriors, known for their mastery of the shield and of the sword.  They were bedazzled by the wonders of the Palatine and by the remnants of the Old Kingdoms.  It was this admiration that inspired their leaders to take the titles of Palatines, and eventually, paladins.  The Reliné, in a period of Palatine decline, united and invaded the city of Pallas and the Reya of the Reliné proclaimed himself the Repalatine of Pallas and founded a new empire.  For hundreds of years, the Reya of the Reliné maintained his title of Repalatine, even when the dynasty was overthrown and exiled.

The Reliné were warriors first, famed for their paradoxical qualities: loyalty and tradition of petty civil war.  The Reliné nobility are constantly in a struggle for dominance, though these wars are rarely the vicious blood feuds many kingdoms are plagued by.  The Reliné’s warrior aristocracy has been seen as the originator of the modern codes of honor.  The Reliné clan’s lower castes are well defended, as most nobility do not levy troops or fight total war.  Though they are generally more restricted than in other nations, the lower castes in the clan.  After the Laurëan conquest, the Reliné clan has maintained its traditions.

A very open society, sexuality is freely practiced and homosexuality has become a martial tradition.  For the clan’s warrior always fight in pairs: The Armsman and the Shieldbearer.  These two will often be lovers, make the Shieldbearer more motivated to protect his charge.  Religion in the Reliné clan is vital as the Paladins rely on the faith for support and for order.  In this regard, Saint Cults are at their strongest here.

Reliné clothing is very long and influenced early Laurëan fashion quite a bit.  The Reliné also wear long coats in the winter, much like their cousins in the north: The Varagë. The upper castes wear cloaks, thrown over their left shoulder in times of peace, as to conceal their swords.  In wartime, the cloak is worn over the right shoulder and the sword is exposed and easy to draw.  Lower castes wear simple, short coats and vests.
Gang Beasts

**Gang Beasts** — локальный и онлайновый файтинг, разработанный компанией Boneloaf и изданный Double Fine Presents. Игра выпущена в Steam в раннем доступе 29 августа 2014 года на Windows, OS X и Linux. Куплинов играл в эту игру вместе с Алексом (AlexPozitiv) в сентябре 2016.

## Список серий

1. ПЛАСТИЛИНОВЫЙ РЖАЧ (08.09.16)
2. МЕСИВО НА РИНГЕ (10.09.16)
The Sauma

Head of State: Paras Dëmainu Samiöen

Founder: Sauma

Government: Monarchy

Population: 200,000

Description: Sauma is one of the many clans that have held off the Varagë invasion.  They aren’t among the most powerful of the clans but they are a resilient folk who have protected their culture.  They are cousins of the Adanë and they live a nomadic style of life.  They are herders of livestock, and have mastered the northern deer.  They have domesticated them and ride upon their backs and harvest them for food.  They are also great mariners and sailors, rivaling even the children of the storm,

The Sauma are a mostly peaceful people and are mostly ignored by the Varagë.  They have fought before but are unlikely to stand against the Varagë if they sought to destroy the clan.  Still, the Sauma have become more and more desperate over the years.  The Sauma are ruled by the Paras (meaning “First”) who is currently Dëmainu Samiöen.
The Principalities of Ronis

Head of State: Ved Redayera ya-Rona

Founder: Ved Rone

Government: Decentralized Monarchy

Population: 2,000,000

Religion: Rona Paganism (Rone), Adan Paganism (Ada)

Description: Ronis was founded by a man who claimed to be Rone, the fierce warrior deity whose avatar on earth lead his children to conquer the Adanë of old.  He was a great warrior prince who defeated the Mallanë and the Adanë alike, uniting his Rona children.  He founded his great kingdom, and his priesthood on earth before his mortal body died.  His children have reigned ever since in the fortress of Arone, in the great wood called the Black Forest.

Ronis not so much a political body or a nation but a nebulous confederacy controlled by the Rona aristocracy.  The Rona are a clan but their system of governance is much less formal than a typical Laurëan clan.  For none of the successors of Rone dare use the kingly title, preferring the title Veda or Prince.  They desire tribute, sacrifices, and loyalty.  They maintain this control by the sword and by their natural cunning.  Many Laurëans have died under the sword of the Rona, who fight like demons.  And unlike most of the Adanëan peoples, the Rona have settled and mastered the art of ironworking and steelworking.

Arone is a mixture of holy city and symbol of dominance.  Buried beneath the foundations of the city of Arone, the corpses of a hundred Adanë captives lay.  From here, the High Prince of the Rona can see for dozens of miles, tracking the local Adanic tribes through their campfires.

Redayera ya-Rona is the current High Prince and he is a devout worshipper of his ancestor, Rone.  He is a young prince and inexperienced in the ways of the Rona.  But he has great ambitions and grew up in the shadow of the Arthadë, who his father died trying to destroy.  Moreover, the over-ambitious princes have forgotten their old loyalties.   While whispers of a great host in the east threaten him.
Kingdom of Amellen

Head of State: Reya Jour an’Amellen

Founder: Reya Amellen an’Mallanë

Government: Absolute Monarchy

Population: 6,300,000

Religion: Aman Ecclesia, Saint Cults (Saint Callaron the Lion)

Description: Amellen is the last surviving bastion of the old house of Mallanë, ruled by the descendants of Amellen. The vast empire founded by this new clan’s namesake, Amellen the Old King, crumbled after his death.  Crushed under the weight of the Laurë, the Mallanë clan dissolved, splintering into three monarchies.  Amellen is the weakest of those three, sitting in the ancient clans old heartlands of fertile fields divided by copse and broken by woods and a network of rivers.

Only a strong, professional army keeps the children of the Old King from destruction.  But the current Reya, Reya Jour is a weak, sniveling monarch without spine or cunning.  Worse yet, Amellen is surrounded by enemies on side.  The Rona in the north raid the borders and burn villages and fortresses.  The Varagë sack the coastline, raping and pillaging the settlements of the lower castes.  The army, unable to match the mobility of these raiders or provide local superiority is powerless to defend these small scale raids.  Already, the clan’s neighbors circle it like vultures.  Soon, the clan will fall unless a hero comes forward to rescue it.

History: The title of Reya Amellen is one with a recent history.  Born after the conquest, the Mallanë were named for the ancient Reyan known as the Lions of the North.  Not much is known of these ancient Mallanë, and until the reign of Amellen, little was notable about the Mallanë.  In fact, the Mallanë nobility exercised exceptional control over the clan and foreign powers like the Laurë crushed all attempts at expansion. Amellen an’Mallanë changed all this.  He was a unique Reya, raised in the court of Courë an’Arrazëan to be a puppet.  Instead, he learned to rule like Courë and came to believe that he alone could be the successor of Valén.

Amellen marshalled his clan and created the first professional army, and when Courë, he claimed the title of Reya Laurë through his wife and his mother.  He was denied and marched south.  The following century was the most vicious and cruel in the history of Laurëa.  Amellen conquered and claimed huge swathes of the land in the south, controlling the most amount of land of any Laurëan Reya.  He claimed the name of Valén and attempted to claim the entire old empire.  And in doing so, he united the Laurëan world against him.

Amellen, being a military genius, held off the alliance in his lifetime.  But upon his death, his generals and nobles, united by Amellen’s charisma and fear mongering, divided and abandoned his son and heir to be crushed by the alliance.  With that, the Mallanë was destroyed and the son of Amellen founded a smaller state based in the north of the Mallanë heartlands.
Adanë

The Adanic people are a people of pale to deep green skin, a fact that has led to their being called “Green Men” by foreigners or detractors.  Their eyes are dark and their hair tends towards dark as well.  They have small, pointed ears.  As the most populous northern clan, the Adanë, has been a luckless clan.  Originally the de-facto masters of the continent that bears their name, the nomadic Adanic tribes are now either conquered and left among the lower caste or are fighting a desperate war for independence.

Culturally the Adanë clans are nomadic, hunting and gathering for food as they migrate through the great wood.  Their journey is a pilgrimage, where they wander from sacred grove to sacred grove.  These groves are the dwelling places of their divine ancestors, the first children of Adan and Ada, the deity was one and then two, and then became one again to birth the Adanë.  This nomadic ancestor worship is central to society and even stationary Adanë communities will build a grove in whatever woods they find and create a symbolic trail around it.  When in the groves, the Adanë sacrifice the first game of their hunt.  It is said that in days of old, they would sacrifice their first kills on the battlefield, though this is mostly speculation. They were once led by Veda, or Princes of the Clan.  These Princes were the direct scions of Ada/Adanë.  But under the Laurë and Rona, the Adanë are led by petty chiefs under a foreign prince who has taken their place at the head of the sub-clan.

Native Adanic culture is very egalitarian and had a very pre-Tarëan view of social caste.  The Adanic people were also more sexually open than other cultures.  The Adanë have a reputation for promiscuity in foreign eyes.

The lower Adanë wear coats made of fur over cloth shirts, usually bought from southern merchants.  The leaders of the clan wear vests and the longer the vest, the more prestigious the individual.  These vests are usually green, blue, and yellow.  The Adanë tribes trade for the goods they need but generally keep to themselves.

The Adanë are practicers of old magic and use the magic of their ancestral blood to divine the will of the gods and the future.  They accomplish this through special mages called “The Blind Seers”, men and women who sacrificed their eyes to the gods.

Greetings: Adanë greet by extending their hands to their furthest reach and opening their palms to the person they are greeting.  The person is expected to do the same and for their palms to touch.
Mërën

Blue-skinned and pointed of ear, the Mërën are tall and graceful of form, with most of their clan have slow, flowing aspects to their motion.  Distantly related to the Adanë, the Mërën are a coastal people with an ancient history.  While they have been thoroughly implemented into the western society that has been born around them, the Mërën have maintained a unique culture, based on sea-going nomads and the land based “Fisher Princes”.

The Mërën are the most accepted pagans in Laurë state.  The Mërën are avid ancestor worshippers and participants in ancient Sea-Cults.  The Mërën are also very close to their roots, having always been mariners and fishermen.  The Mërën also are uncannily good as these activities, following the currents and winds with freakish accuracy and efficiency.  Some even speculate that these forces obey their whims.  Indeed, almost every non-Mërën ship has one Mërën crewmember called a “Windcaller” who uses the strange rituals of their people to grant good luck and favorable winds.

The Mërën are a society unto themselves, wherever they are, speaking their native tongue and obeying the wills of their Wind Lords.  For every captain of a ship is a Lord.  And the Lords answer to the Fisher Princes, who command the Fisher Fleets that all Mërën are members of.  They are mercenary in their work ethic but they are far from warlike.  The Mërën are more like the Vaela, sailing beyond the coast in their fleets and feeding the coasts with their amazing catches.  When faced with conflict they usually flee.  But some Mërën have fought back against invaders, and legend speak of fleets drowned beneath great waves.

The Mërën are sexually promiscuous by reputation, as most sailors are.  Blue skinned bastards are found all along the coast and often become members of the Mërën nation.  Mërën women are few but are very well valued in society.

The Mërën are colorful, wearing blue as their base color under normal circumstances.  The sailors wear practical clothing while the Windcallers wear blue robes with elaborate front-pieces and windcloak of red.
Tarë

Tarëans are golden of skin and dark of hair.  Their ears often come to a slight point due to the mixing of the Tarë with the ancient Ellenë of old.  They are a slight people, wiry and meant for peaceful times, but not unfamiliar to the ways of war.

The Tarë are considered the fathers of the western world.  The originators of the caste system, founders of the caste system, and unifiers of the world.  Tarëan castes founded Aman, the Palatine, and fathered the clans.  Famed for their innovative work in the arts, architecture, literature, and most civilized arts, the Tarë are now the servants of nobles throughout the Laurëan empire.  As administrators, they are reputed as creative bureaucrats.

The Tarë live in small communities in the south, or in the courts as retainers with their families.  Once the masters of the known world, the Tarë seem to have long accepted servitude and rarely show signs of rebellion.  The Tarë are most famous for their writing and their written language of abstract glyphs.  Their language still remains the Lingua Franca of state conversation, though Laurëan is considered the language of the nobility.  And were it not for the infrastructure and groundwork of the Tarë, the inter-dependent civilization of the Laurëans would never have been possible.

Tarëan society is highly patriarchal and it is utterly hierarchical.  Later conquerors learned the caste system from the Tarë and the Tarë still remain the masters of their system.  The Tarë remain in their castes till death, not rising or falling.  They marry within their castes and have lovers within their castes.  Women are the property of the head of the clan and may be delegated to marriages at will.  The Tarë are mostly Ecclesians but a small remnant still worship their divine ancestor (Atar) in small shrines that are overlooked by their overlords.

The High Tarë wear robes with long cloaks with beautiful edges.  The lower order wear shorter clothes with baggy trousers.
Sklep Mścicieli

W Sklepie Mścicieli mamy możliwość zakupu dodatkowych skillów naszych Sylfidów, Możemy używać zwykłych lub związanych diamentów. Możemy również kupować skille bezpośrednio w intefejsie Duszy Mścicieli. Wyświetlają nam się tam umiejętności jakie aktualnie posiadamy i jakie możemy kupić nowe. Jeżeli chcemy dodać nowy skill to Mściciel musi mieć 55 lv.
Hayamana

Hayamana is a formalized pantheistic pantheon, venerating the various aspects of the godhead, the creator of the world.  The Hayamana was the primary philosophy of the Old Ecclesia, before the time of the Saints and of Valen.

It was the faith of a thousand gods, all of whom were avatars of the godhead. Hayamana holds that mankind are the children of the godhead’s avatars and that the avatars of the godhead who walk among men grants souls to infants and council to the heart.  They taught that all creatures are one with the godhead and when they die, they return to the godhead.  These gods are venerated in their own separate shrines according to the locations of their legends, but also in great cathedrals that venerated as many gods as affected the locals.

The religion is the religion brought by the Tarë.  It was the work of the Avatar of Aman that these beliefs took form.  Most central to this religion, and the inheritance of the east, was the concept of caste.  Some individuals in the community are lesser by birth and in spirit.  These people are born into the caste and die in their castes.  This caste is usually determined by ethnic group and clan.

Over the millennia, the Ecclesian temples took root in the south, though the ancestor worship continued in one form or another.  After the rise of Davahaya, the religion of Valen, those loyal to the old gods became rarities as missionaries rode forth from the new Ecclesia.

Aman became a ghost of the old Ecclesia and only small pockets of resistance to the new Godhead remain in the south.  Only a few members of the Old Ecclesia remain and the city of Aman is occupied by a shadow garrison of Priests.  The practicers of the Davahaya despise the clingers on of the old faith.  But though the temples are to the Dava, many shrines remain for the gods or gods who take the names of Saints.
Davahaya

The Davahaya is the religion of the upper class and the official religion of the Ecclesia of the West.  The Dava was a prophet in the far eastern lands, where the ancient ancestors hailed   from.  He was said to be the incarnation and avatar of the Godhead.  He bore the body of a child but the mind the Godhead.  And when he said all things, his mortal flesh burned and he sent his followers to preach his message.

His message was that the physical world is evil and that it’s creator, the Demiurge is the shadow of God.  He preached that this is why laws and boundaries exist.  He preached that the godhead is infinite and beyond the limits of concept and laws.  Those who do not realize this world is finite are forced onto the wheel and will return forever until they accept this and are released from the cycle of misery and into the world of the infinite: the True World of which the physical imitation is a mere shadow.

This faith became basis for Valen’s conquest of the west and the Ecclesia for the most part, is under Ecclesiarchs loyal to the Dava and his Seven Saints.  Though the Ecclesiarchs pay lip service to the Ecclesiarch of Aman, the Ecclesiarch of each kingdom is independent and reliant on the Laurë.

The practices of the Davahaya Ecclesia are highly mystical, with many traditions with the Ecclesia.  The doctrines and beliefs vary from school to school and the Ecclesiarch of Aman’s primary function is to define the line of heresy. The doctrines of the Ecclesia, or Mysteries are what vary among the various rites of the Ecclesia.  A common obsession among those who practice the Davahaya is with numbers.

The Dava

Saints
Bestia

Bestie są dostępne po przejściu postaci na 16Lvl. Każdy gracz otrzymuje wtedy Białego Konia Wojennego.

Wchodząc w panel 'Jeździec' można wejśc lub zsiąść z Bestii. Posiadając Bestię otrzymujemy jej dodatkowe statystyki: Siłę, Inteligencję, Wytrzymałość i Pancerz.

Można je podwyższać trenując Bestię **Kamieniami Bestii**.

1 kamień bestii daje 10pkt. Istnieje prawdopodobieństwo zadziałania efektu Fortuny Bożka Bestii gdzie się zdobywa 5 razy więcej doświadczenia.

## Zwykłe rodzaje Bestii

Poziomy bez efektu Fortuny Bożka Bestii:

1Lvl ---------->2Lvl= 1.300 kamień bestii;

2Lvl----------->3Lvl= 5.100 kamień bestii;

3Lvl----------->4Lvl= 10.100 kamień bestii;

4Lvl----------->5Lvl= 12.500 kamień bestii;

5Lvl----------->6Lvl= 12.500 kamień bestii;

6Lvl----------->7Lvl= 15.000 kamień bestii;

7Lvl----------->8Lvl= 17.500 kamień bestii.

## Zaawansowana Stajnia

Po ukończeniu 70 lv postaci możemy podnieść ponownie statystyki u zdobytych bestii.

Kopyto Niebiańskich Bestii

Zaawansowanie działa jak szkolenie rumaka. 1 kopyto daje 10pkt i tak samo można dostać efekt Fortuny Bożka Bestii. Zdarza się sytuacja gdzie poziom bestii od razu się podniesie.
Arthadë

The Arthadë are much like the Rona in appearance, though years of Laurëan dominance has led to the disappearance of the Adanic ears.  Their bright eyes and dark hair betray their Adanic roots from before the rule of the Laurë Reya.  By far the most defiant of the Saint-Emperor’s subjects, the Arthadë are hated by the Laurë, for they alone threw off the conqueror’s yoke and placed one of their native sons in the Reya’s seat.

The Arthadë clan is as old as Mallanë and Lenorë.  One of the ancient Kingdoms, the Arthadë were Adanic wanderers who traveled between the groves of their ancestors.  But this was brought to an end when the Saint-Emperor conquered the west.  The Arthadë defied his conversion attempts, being fierce pagans.  And they suffered the near genocide of their culture and upper castes as a result.  Thousands of rebels were enslaved.  Women were raped and given as wives to Laurë retainers.  Men were tethered to the fields and forced to learn the ways of farming.  Those who continued the old way were executed by the clan.

All seemed bleak until the rise of the rebel Reya, Elemer Sethanos.  The Crowned Son of Arthadë reconquered the Arthadë clan with his host of Rona and Adanë outcasts, and rallied the loyal armies of Arthadë.  They broke free and established a delicate culture of Ecclesian and Pagan religions.  His new clan was agricultural but maintained the old ways of wandering for the tribes that supported the rebel Reya.

As a result, the values of the new nation are based on Adanic egalitarianism and their sexuality reflects Rona sensibilities.  But the Reya remains Laurë in authority and religion.  This fact causes much tension in the lands.  Arthadë lower castes wear Adanic clothing but the nobility still wear the Laurëan nobility’s style.
Kingdom of Varamar

Head of State: Kel Maganon av Vara

Founder: Vara

Government: Elective Monarchy

Population: 500,000

Religion: Varag Paganism (Vara)

Description: Varamar is the oldest of the ancient Varag kingdoms, and the model of all the Varag kingdoms.  Ruled by a fierce warrior elite caste, Varamar was ruled by the authority of their strength of arm and wit.  The royal clan was once a source of great strength and the Varag tradition of elective monarchy was born from this first kingdom, for the Kel is chosen from the Princes of the Clan by election of the lower members of the clan.

Varamar is a cold, coastal kingdom with its seat in the holdfast of Kalathenn.  The hillfort port city is the center of a primarily agricultural society.  The basis of this is the coastal Yar, an owners of the large farms that supply the cities.  These Yara are mostly Varamaran but some are of lesser, petty Varag lines. These slave owners are administrator-warriors, but they rarely go to raid, unless in the most dire of circumstance.

Varamar’s days of raiding are ending, as the last three raids ended in utter defeat for the Varamar clan and led to the humiliation of the Kel, who led the final raid personally.  Kel Maganon, watches in growing alarm as the smaller kingdoms see their people starve.  He sees the future of his people in them and it fills him with fear.  The Yara circle his throne and seek to take his crown.  This Kel is unlucky or weak and he must watch around any corner.
Nauka nowych skillów

Należy pamiętać o tym, aby zyskać nowy skill do ostatniego slotu należy zaznaczyć opcję Zaawansowana Nauka (koszt: 200 diamentów). Tylko w ten sposób jest to możliwe. Jeśli nie użyjemy tej opcji, skill zostanie dodany poprzez zastąpienie losowego, który uzyskaliśmy wcześniej.

Można go nauczyć po wbiciu 55poziomu.
Kamień Wrostu

W zakładce "Awans" można ulepszać sylfa za pomocą Kamieni Wzrostu.

Istnieją dwa rodzaje awansu za pomocą kamieni wrostu: awans pojedynczy i awans maksymalny. Zwykły pochłania jednego kamienia, maksymalny natomiast 50.

Przedmiot służący do ulepszania jakości Duszy Mściciela. Gdy Sylph biały, zielony, niebieski lub fioletowy osiągnie pięć gwiazdek to może zostać ulepszony do następnego poziomu jakości.

   Przedmiot służący do ulepszania jakości Sylfów przemienionych w drugim etapie ewolucji i tych połączonych.
Plecak

Do czego służy plecak?

Jak otworzymy plecak możemy wejść na wszystkie nasze dane.

Po lewej stronie są statystyki bohatera.

Na środku są różne strony: Ekwipunek, Ochrona Bitewna, Smocza Dusza, Info.

Po prawej są przechowywane wszystkie zdobyte przedmioty w grze (można go rozbudować za pomocą diamentów..nawet związanych).

## Ekwipunek

Magiczne Karty

Imprint Ducha

Ochrona Losu

Moda

## Ochrona Bitewna

Odblokuje się na 55lvl.

Kryształ Woli

Kryształy Żywiołów

## Smocza Dusza

Odblokuje się na 35lvl.

Smocza Dusza info

## Info

Tu są napisane niektóre dane:

* Imię;
* Gildia;
* Profesja;
* Charyzma;
* Chwała

#### Szybkie Zakupy

Tutaj można wymienić Dusze potwora, Punkty Horoskopu, Kryształy na Uniwersytet, Ametysty, Punkty Magicznego Kramu, Order, Królewską pieczęć, Odznaka Ligi, Kryształ Chwały i Żetony Labiryntu.
Kule Skupienia

W zakładce "Wzmocnienie" można ulepszać parametry sylfa po przez wykorzystanie Kul Skupienia.

Istnieją dwa rodzaje wzmocnień za pomocą kul skupienia: wzmocnienie pojedyncze i wzmocnienie maksymalne. Zwykłe pochłania jedną kule, maksymalne natomiast 50.

Przedmiot służący do podnoszenia waleczności Duszy Mściciela. Statystyki Mściciela to Siła, Pancerz, Inteligencja oraz Żywotność. Jedna Kula Skupienia podnosi jedną losową statystykę.

Przedmiot służący do podnoszenia waleczności Sylfów przemienionych w drugim etapie ewolucji i tych połączonych.
Wchłonięcie Dusz

Mściciela można scalić z innym co by zyskać więcej doświadczenia. Wybieramy sobie więc Mściciela, którego chcemy ulepszyć wkładając w główny slot, a w drugi slot natomiast wkładamy takiego, którego chcemy "zniszczyć". Zniszczony Sylph odda 50% swojego pełnego expa do głównego Mściciela (100% używając przy tym 50 diamentów).

Proces ten jest ostateczny i nieodwracalny, więc wcześniej należy się upewnić czy dobrze umieściliśmy Mściciele, co by nie stracić np. dużo silniejszego.

Aby wchłonięcie było możliwe:

- Sylphów musi być minimum 2 w interfejsie,

- Te które mają być użyte nie mogą w tym czasie medytować,

- Sylphy należy zdjąć z szyku aren Mścicieli i z wyprawy dusz,

- przede wszystkim Mściciele wybrane przez nas muszą być w stanie spoczynku.
Medytacja

Mściciele mogą zostać umieszczeni na cokołach przy naszym Drzewie Wieków. Maksymalnie mogą medytować dwa równocześnie. Odbywają 12 godzinny cykl medytacji. W tym czasie nasi Mściciele zdobywają dodatkowe doświadczenie. Od czasu do czasu pojawiają się przy nich czerwone kule. Można wówczas pomóc przyjacielowi klikając na sylfa, to odda dodatkowego expa. Dzięki uzupełnianiu również zwiększa się natężenie przyjaźni. Doświadczenie zostanie uzyskane dopiero w momencie kiedy 12 godzinny cykl zostanie ukończony. Można oczywiście przerwać to w każdej chwili, jednak exp zostanie wtedy okrojony.
Danya Louve

video File:Placeholder
Danya is the current Number 20 Reaper. She appears to be loyal to the Church.

## Personality

Not much is known about Danya's personality, but she seems quiet and loyal. Seeing as how Balota didn't talk about Kalia around her, Danya may not be trustworthy.

## Story

### Amelia Arc

Danya is assigned to clear out Fort Marquise with Balota and Sorin. along the way there, she scouts ahead, and during the battle against Amelia she is quickly killed. Upon resurrecting, she talks with Rida for a while, and leaves the fort with Balota and Sorin.

## Powers and Abilities

Danya possesses all the powers of a Reaper, including increased agility, speed, strength, and healing, as well as the ability to come back to life. Like all Reapers, she is able to enter the unseen world and slay the Descended and Twisted.
Astrologia

**Astrologia odblokuję się od 20lvl.**

Z astrologią można znaleźć gwiazdy, zdobyć punkty zeby je wymienić na fioletowe, żółte albo na czerwone, wzmocnić je i oczywiście można bohatera odznaczyć gwiazdą.

Gwiazdy magą być zielone, niebieskie, fioletowe, żółte i czerwone.

Zielone
 Gwiazda Śmierci
 Blask Woli
 Duch Ochronny
 Krew Chwały
 Duch Zbroi