Larin

Larin's Flag

Larin as shown on the map.

**Larin**, formerly known as Farlyon or Dragon Tooth. Larin is one of the major kingdoms on Tealon and wealthiest. Their kingdom is mainly composed of magic users such as wizards and sorcerers, they are known to have a great amount of power over magic, making their army a formidable opponent to other nations. Larin is still a very trusted nation and deeply aids distraught nations that are in need like Alemere. Larin is in good stance with the nearby Dominion of Evisos and are allies in arms together whenever warfare is culminating in the two nations. Larin is ruled by Lady Anesa & the Council of Ideals.

## **Description**

Larin is mainly revolving around peace and diplomacy, wishing not to intentionally cause any wars and avoiding conflict whenever possible. Larin’s collection of artifacts and mythical tomes makes the kingdom a main target in raids as other kingdoms wish to steal these artifacts and tomes for their own gain and power. Larin stores these artifacts and tomes in secure vaults which are in secretive locations around Tealon, but many are in their own vault, hidden beneath their Empire. Many people go to Larin’s temples and academies to train their magic power, making Larin an Empire revolving around magic. Aside from their magic, Larin is a beautiful city with little to no crime rate. Their housing is very good and Larin has many farms like the Windfields, which makes their agriculture stable and secure, meaning that pretty much everyone has access to food. Larin seems like an ideal place to live with many markets and shops around, their city is growing rapidly. Their trade markets are very high, being the main producer of magic weapons, spell books and potions throughout Tealon.

Additionally, Larin is the main producer of all currency throughout Tealon. This means that all Welds, Silpens and Nains come from inside Larin's walls.

## Mints

Larin is the main producer of all currency throughout Tealon. This means that all Welds, Silpens and Nains come from inside Larin's walls. They have a wide variety of Weld Mints situated in the capital. These mints are heavily guarded, and are all situated closely around the Royal Palace. Although Larin has the power to produce money for itself, this would be a very bad idea, as it would de-value the Weld due to the sheer amount which would be made. As such, Larin does not constantly produce an output of Welds, Silpens and Nains, but rather only makes them in small-moderate amounts once every 5-10 years. Alternatively, if the population of the kingdoms increases dramatically throughout a short period, they will produce more currency to keep up with the population.

## Agriculture & Production

Larin's territory has an abundance of fertile land, and this combined with the relative flatness of the land surrounding the capital of Larin attracts a large influx of farmers to the kingdom. While it's agriculture is not as impressive or as large as the Oracle's, Larin's agriculture is still of significant size. The outskirts of Larin's capital city in particular is littered with farms and fields used for growing crops. Larin particularly specialises in grain farming and Horticulture.

## Military

   Larin's military is well-trained, having a large diversity of races among their ranks. Their uniqueness for including a division of mages within their military structure places their power slightly above others, having a large group of dedicated individuals who specialize in the field of magic. These individuals train for roughly 2 or more years before they are granted the title of Battle Mage. These battle mages come from all walks of life, who all share a dedication towards the Kingdom of Larin and it's protection. They are deadly foes in battle, able to wipe large numbers of men in battle when in large numbers. Their magic and spells grant them the upper-hand in warfare. There is no specific magic type that is widely used. Instead, all battle mages use their own form of magic that they have trained in. Battle mages usually have magic that allows them to attack a large group of individuals at once, such as summoning a rain of fire, freezing opponents or blasting rays of light. As such, if not defeated quickly in battle, they will deal a substantial amount of damage to the opposing forces, and should not be under-estimated.

Experienced battle mages who excel in combat may be chosen to become an Arcane Knight.

Currently, the Crown of Larin has an active military of 70,000.

## Navy

**“Trireme”**

One of the most common military vessels used in Tealon, the Trireme is a long ship that acts as a platform for archers to rain down arrows upon their foes. The Trireme has a modest speed, being moved both by the wind and by the use of manual labour (oars).

**Larin currently has a fleet of 200 Triremes**

**“Caravel”**

A large lateen-rigged sailing ship. One of the most common vessels out in Silverfin Bay and near Castlecrest. They are used for defending the coast from invaders with a massive ballista mounted on the front deck. These ballistas can shred through ships, and as such have become increasingly popular against the aging Triremes. Caravels are also used for escorting trading cogs and other ships of Larin’s Imperial Navy.

**Larin currently has 140 Caravels in its fleet**

**”Flaming Serpents”**

Long vessels specifically designed with fire ports to spew out fire at opposing ships, it has a total of six fire chambers, two being at the front and four being on both sides of the ship. On top of this, 50 archers man the top deck of the ship to rain arrows upon targets. A disadvantage of the “Serpents” is that the fire chambers are designed for close range, meaning the vessel has to be right next to another in order to actually use the fire chambers. For long range, the archers on board the ship will fire at enemies.

**60 Flaming Serpents**

**“Gorgon”**

Long, wide vessels that act as moving platforms for trebuchets on the top deck. Slow ship and highly inaccurate against moving targets. Designed to siege kingdoms from waters. Trebuchets are large wooden structures with a sling at the back, usually consisting of a large rock or flaming rock. The angles a trebuchet fires at can be adjusted. The ship typically requires a minimum crew of 20 to operate the four trebuchets on board. It is highly vulnerable to other ships due to having little mobility and defense. It uses a combination of sails and oar-rowing to manoeuvre itself, though since the sails at the front and back can block the firing of trebuchets, it is common practice to steer the ship broadside to where the target is. It is usually accompanied and escorted by two triremes.

**20 Gorgons**

## Royal Protection

Larin's royal guard are known as Arcane Knights. These knights are often former battle mages who have been offered to serve as royal guards. When advancing to their new position, they undergo additional training, which can range from improving their magical capabilities, to spotting potential threats and reading body-language. Arcane Knights are the most skilled fighters of Larin. The combination of weapon combat, alongside magic is a powerful force. They are skilled in all forms of weaponry, but most wield spears. They are usually given small portions of land to build their houses and property on, though not as big as nobles. They are one of the highest paying jobs available in Larin, excluding royalty and ruling.

## Defense

The outer walls of Larin are 5 metres thick, 12 metres high. There are statues carved within the walls that stick out slightly. These statues are called "Guardians" and are able to be 'awoken' to defend the city or serve the Lady herself. They wield large spears that contain an unknown green gem within them that seems to help them use magical abilities to assist them in defending the city. These range from blasting rays of explosive beams at enemies to summoning barriers. Guardians are 12 metres tall and are made completely of stone. When being awoken, they radiate a green glow that shines through their eyes and through the cracks of their body. At the back of the Guardians' heads, they have a circular indent containing a large green gem that acts as a weak spot for the Guardians. If struck enough, the gem will shatter, causing the Guardian to die. There are a total of 20 dormant Guardians within the outer walls of Larin. Aside from Guardians, Larin's outer walls are lined to the brim with multiple patrols, as well as archers keeping a lookout. There are ballistas in every watchtower, and molten oil is readily available to pour on any unfortunate invaders deciding to attack the city.

## **History**

Larin’s foundations came to exist within the *Flaming Age* and were one of the earliest kingdoms formed during this time. Its original ruler and leader Demisces; along with a few of his loyal people, formed the Kingdom of Larin in the Western Union comprising of the Alemere as well, also known as the Union of Farlyon (Larin and Alemere). Demisces had high ambitions and eventually built it up into a thriving kingdom. Larin gained its power very early on, unlike other kingdoms. It had an abundance of resources at its disposal, including magical artifacts which Demisces had found during his times of adventure. Larin’s city became popular sometime around 346 TA. This is when a major plague hit Tealon, called the Ash Plague. At the time, Larin was known to be based on magic, so many people went there in hopes that magic could cure the Ash Plague, and they were right. Hundreds of thousands of people migrated to Larin’s cities and towns, searching for any mages or healers to cure them of this horrible disease. This caused Larin to call upon all of its mages and healers to tend to the sick, also causing an influx of academy enrollments, forcing academies to close their doors and block out further enrollments because there were simply too much. Around 350 TA, the Ash Plague ended. It is estimated 8 million lives were saved by Larin’s magic users. At the end of the plague, many people who were affected by the plague chose to stay in Larin, seeing it is a safe place. The once small kingdom of Larin, now a popular safe haven.

## **The Trade Route through Glenrock**

**Emesold Trade Route:** In the *Thriving Age*, Larin had a huge mountain range surrounding it known as *Glenrock Valley*, which made trade routes extremely difficult to navigate and it took a **VERY** long time to get its trading resources to other kingdoms. As a result, Demisces had a huge tunnel dug through the mountain, known as the *Emesold Trade Route*. This project took two months, with the help of Larin’s people as well as magic. The *Emesold Trade Route* was extremely efficient, getting resources to other kingdoms in a matter of days, even hours. Because of this, Demisces decided to expand the *Emesold Trade Route* to other kingdoms, so he ordered his people to dig down and build tunnels stretching far and wide to reach many of its allies. The reason behind this? Safety and efficiency.

At the time of the *Emesold Trade Route* there were an abundance of bandits and criminals roaming around Tealon, ambushing trade carts and such. As a result, many kingdoms at the time were using a lot of money to escort their trade carts around, some of the less wiser kingdoms even spending more money to protect their trade carts than they actually gained. Word of the *Emesold Trade Route* started spreading, so a wide variety of kingdoms offered Larin a good amount of money in order to safely use the *Emesold Trade Route*. Of course Larin accepted these deals, though the Emesold Trade Route isn’t the only thing which made Larin rich.