recursal/Fanatic-Fandom huggingface dataset:
Mystery dungeons

### **Mystery dungeons belifs**

Mystery dungeon are special type of dungeons where the layout changes, and random seemingly out of place items can appear on the ground.

Depending on where you are and at what time you are there more strange and unusual things can happen in mystery dungeons.

The most common belief about mystery dungeons is that it is the torterras way of testing you, to see if you are worthy of passing through.

If you are clever and smart the torterra will grant you lots of treasures and rewards and passage through.

If you are stupid, traps will catch you and you'll simply have to turn back or be stuck in the maze.

Some believe that the mystery dungeon is the torterra's way of communicating with modern day pokemon,

and some simply believe the dungeon is the spirits way of being playful, messing with wandering travelers and interacting with it's children.

### **Mystery Dungeons in K'terria**

#### **Mystery dungeons in Arctil:**

Ice thorn cave

Grayrock cave

Magnetic cave

Gotta play to discover more :V
Day of hope

Also known as Sapling day

A more somber holiday. But one that has become about hope.

It is to remember the loss of the mother tree during the dark times. The giant tree that connected the torterra to all living creatures and allowed it to speak with them.

On this holiday the people mourn the connection lost.

But celebrate hope. And that even though they cannot hear the torterra she is still there watching over them and loving them every step of the way.

As a symbol of hope during this darker time families and communities meet together and plant new sprouts. Both showing their gratitude to the mother and hoping for a brighter future.
ShiveringUroh Wiki

**Main PC's**

Team Tryhard

Main Story

Art Gallery

**Guild**

The Shivering Uroh

Noticeboard

Guild interior and rooms

Other Guilds

**Npc's, Items and systems**

List of NPCs

Shops and currancy

Cooking system

Items library

 **K'terria Mythology and history**

Mythology of K'terria

The sky of K'terria

World map of K'terria

Rulers of K'terria

Mystery dungeons

Military

The source stream

The Truth

**Other**

The Uroh flower

Holidays

Months in the year

Cusses

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Psyfur

Psyfur is an espeon living in Ovanu Village. She offered her home as a safe spot to recover after Team Tryhard were being chased by guards, but later tried to turn in Svaldiche. In the end the team outsmarted her by making her look crazy, leaving her desperately trying to find Sval and defend her image.

## History

While trying to evade Xiravian guards in Ovanu Village, Team Tryhard encountered Psyfur on her way home. Detecting their stress and making the connection, she offers her home to them to lay low and recover for a moment. She momentarily leaved them in the living room while she got more firewood before coming back. Notiving Vii being incredibly upset, Psyfur suggested they go to the kitchen and make cookies. She was absent during most of the team's conversation, but came back out when she overheard Svaldiche mention Carbunkle. Psyfur says she knows where Carbunkle is and offers to take the team to her.

On the way the team is distracted by over hearing two Xiravi officials talking inside the building they are next to. Psyfur urges them on, saying it is cold outside and they're so close to finding their friend. She calls Svaldiche by name, which sets the team off since Sval had purposefully said to not say his name around her. There is a short stand-off before Vii becomes impatient and runs into the building, followed by Psyfur who declares she has found Sval, as she expects the rest of the team to rush in after her. She is thrown off when they don't come in as expected and, in fact, walk in very calmly and act as though they don't even know who Svaldiche is! She rushes outside declaring that she can simply follow his footsteps in the snow, but struggles since there are the footprints of herself and the rest of the team mixed in as well. Psyfur's preoccupation with the footprints and eagerness to find a now-invisible Sval causes some nearby guards to think she is crazy.
Ilvya

Ilvya is one of the two great continents of the world. Ruled by king Aster. A king known for being quite knowledgeable and kind hearted.

Blessed by the wonderful white snow, blessed by the freezing lakes that shimmer beneath the sky. It’s a cold and unforgiving land, but incredibly beautiful and well loved by its people.

**Ilvyan problems**

Ilvya has struggled a lot to unify the country. While the vast majority all have accepted king Aster. There are tribes and clans around from the dark times refusing to do so. They cause ruckus and chaos to try to break things apart. A lot of them appear as bandits on the road to cause fear.

It is believed that king radian hit anyone that opposed him with an iron fist, and so because Radian eliminated the threats to his power, his country is more unified and devoted to serve him.

Aster has been criticized for not doing the same by some people.

saying that his lack of action and soft heartedness causes Ilvya a lot of pain, and that sometimes a ruler need to eliminate those causing harm.

“Doing nothing can be as detrimental as doing something bad” is argued.

Because of these internal problems of Ilvya the country has been less prosperous then its counterpart Xiravi. It’s military is weaker and the military it has focus  on the country's internal problems. and so would not be ready for an outside attack.

The belif that King Aster has failed his country has spread much more after the xiravian attack.

his inability to step away from emotions and to use an ironfist to eliminate the groups causing problems when necessery has given him the inability to control his own country.

Only some would have suffered had he been decisive and crushed the oppositioners.

Now his entire people has to suffer the lack of freedom and to be oppressed and terrorized by an outside force.

**Mind readers**

Mind reading is the art of reading the night sky, to interpret messages from the mother. Mind readers from Ilvia have become rather famous for this and a lot of merchants from Xiravi have hired Ilvian mind readers to try and predict the near future so they can improve their businesses.

**Shadow beasts**

The amount of tribes abusing the mothers energy for summoning shadow beasts  have risen a lot the last few years. The huge rise of summonings seems almost out of nowhere.
Stolen teaset

On her first day in the guild Vii stole a tea set from a bed.
This turned out to be Rover's "super special double deluxe triple gold vintage edition tea set".
He was furious about it and caused a ruckus in the guild. Making literally everyone furious with him as he kept pointing fingers at everyone.

He still does not know what happened to his tea set.
Noticeboard

Tired mother needs help with children.

**Task**: Babysit 5 kids while mother is out working. Keep all the children safe and happy.

**Rewards**: 300 Sol + Pecha berry

### D: Rank missions (10 points)

Those DARN KIDS STOLE MY STUFF

**Task:** Help old man Marshall get back things that some bergbite kids stole from him

**Rewards**: 500 Sol + Cheri Berry

**Escort mission**

Escort an enthusiastic researcher through Icethorn cave while he does his research.

**Task:** Protect him from all harm.

if he get’s too hurt missioned is failed

**Rewards**: 500 Sol + Combee Nectar

### A Rank missions (50 points)

Normal Rank 0 Points

Bronze Rank 50 Points

Silver Rank 150 Points

Gold Rank 350 points

### completed missions reward log:

Magnetic cave- Destroying uroh flowers- D rank

Points: 10

**Grayrock cave - finding a valuable scarf- E rank**

**Items:**

**Sol**: 1000

**points:** 5 (mission successful?)

**Magnetic cave** - Destroying uroh flowers- D rank - 10 points

**Snowrith** **- Food delivery- D rank**

**Items:** nothing

**Sol:??**

**Points:** mission objective failed, no points
Hammerting Wiki

**Welcome to the Hammerting Wiki!**
A wiki for the Hammerting game by Warpzone Studios. Manage a Dwarven mining colony in the unexplored mountains of Mara. As a war rages in the Overworld, you will need to craft, explore and fight as you provide your allies with the finest weapons and gear to assist in the war against evil.

* Book of Tings
* Patch Notes
* Developer News
* Helping Out

**The Great Book of Tings!**
In this book of all books, the dwarven race stored all of their knowledge, common and uncommon. From treating their beards properly to how to make beer, using molten lava and ogres. Below, the contents of their most treasured artifacts are ready to be read by your eyes.

* Rooms
* Infrastructure
* Knowledge
* Clans
* Monsters
* Biomes
* Flora
* Points of Interest
* Locations
* Missions
* The League of Methis
* The Dread Horde
* Resources
* Consumables
* Items

*Patch Notes**Don't forget to check older Patch notes*

We're a collaborative community website about Hammerting that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

Social Media

If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.

Twitter

Twitter
The Truth

Read the Original Legend here: Mythology of K'terria

When team tryhard got transported to Ova cave

They met a big and fearsome looking creature that non had ever soon the likes of. Despite his scary appearance he seemed gentle in natur

The creature whose name was Rhamillion explained that he was a memory of a person that lived long ago, given sentience by the great mother.

#### **The legend**

As the Original legend goes King Aster and King Radian were the only higher beings sent by the mother to guide her children and save them all from the evil.

The truth however is that there were 9 others like them. Higher beings that the mother had created as guardians to her children.

Together they were the 11 that protected the world for the mother.

However an evil force took over the world 1000 years ago. Enslaving the great mothers own children, forcing them to serve their own plans and wishes.

Seeing the children in pain The mother and the 11 grew desperate. Hope seemed lost and they were not left with many options.

In the end they managed to come up with a plan.

But in order for that plan to succeed 9 of them had to give up their life to hold down the evil creature.

While two others had to give the finishing blow.

The two chosen for this task were King Radian and King Aster.

#### **The Task**

Rhamillion desperatly tried to defend radian, explaining that the evil actions that the king was doing was not of his own choosing. Radian has been posessed by the darkness serving as a sort of evil puppet. He fears that if he is not stopped it could mean the new dark ages of the world.

However King Radian has god like powers, and so in order to be able to stop the upcomming apocolypse he begged the team to travel around the world. The only way to give these normal pokemon godlike powers would be for them to find the memories of the other 9 guardians and have them bestow their power unto them.

Rhamillion gave team tryhard a special rock, and connected the energy of that rock to the pokemon present that day.

Explaining that this rock would be storing the power they would need to defeat radian, and that in powering up this rock they themselves would be given new and stronger forms. When the power of the 9 has all been stored in the rock they will be ready to fight a god.

Durin is the compass that has the ability to sense where these spesific memories are stored in the great mother.

So she will be the key to finding and obtaining this power.
Shivering Uroh

####  **About the Guild**

Is a secret guild located in the Arctil region of Illvia

Guild Interior

#### **Guildleaders**

Halfdan

**Second in command**

 Haux

#### **Members:**

**Team sky explosion**

 Mantis

 Wrench

Krill

**Team Axiom**

 Rover

**Team Freezing Fire**

Kiva

Vier

**Team Deepsleep**

Talesin

Hilda

Ameillo

Penlyn

**Team Golden hourglass**

Aurora

Valkyr

**Team Bonding time**

Edmund

Ilva

**Team Bff's**

Koi

Mystery spheals

**Team Tryhard:**

Nils

Durin

Sarin

Svaldiche

Vivian Graywood

Selkie

**Free labor**

Spheals
Chilly's shop

It's a different kind of Chilly!

Gives a one time use of the move flamethrower upon drinking

**Rope: 100 Sol**

Halfdan not providing you with your rope needs? Chilly's got you covered

Sleep and stun seed: 100 sol

### **Backstory**

After leaving team tryhard Chilly seeked out a bit calmer life. She found some spheal friends and started up a little shop selling basic items for the teams adventures
The sky of K'terria

The Pokemon of this world believe that the sky is the Torterra's mind manifested above them.

They believe that when the Torterra is awake, her energy is at its highest, and so the sun shines and the skies get bright.

When the Torterra sleeps or calms down, its energy is lowered and so it gets darker.

### The Nightsky

It is believed that all the stars in the sky are each a thought of the Torterra. It is often said that the stars glow so brightly because all of her thoughts are like treasures.

Traveling to the stars is almost never talked about, as it is believed that if you travel too far into the sky, you will lose your physical body and become part of the mindscape. Never to return.

Almost all normal people who want to stay alive don't want to lose their physical bodies, though a few say it is an honor to become part of the Torterra's mind.

Reading the stars and interpreting the Torterra's mind is an occupation that some people have.

### The weather

Weather is believed to be the emotions of the Torterra.

However rain does not necessarily mean sadness, and sun does not necessarily mean joy.

Being able to read the true emotions of a weather is an art that only a few people specialize in.
Cusses

(This page is still under work, so stuff might be messy here)

there are None! only clean speak here.

I still need to come up with something hmmmm

Don't use the kings names in vain. They are holy!

- Aw roots! (milder cuss)

- May you fall in the never ending sea (A fate worse then death to wish upon anyone)

- Mother of Terra!!

-"scale off" (A nicer way of saying shell off)

- Oh shell off (common man, shall day's important to us all :( don't go throwing out the sacred shell word like that)

- Terra (one of the many names for the torterra, so you shouldn't say it when you get mad)

### Winter kingdom cusses

"I hope the wings of Lugia brings down your house"

Historically lugia's wings are said to be really strong.

This is something that is said to your enemiesthat you wish harm upon.

### Summer kingdom cusses:

"Ho-oh's feathers"

Example: "Ho-oh's feathers, your right!"
Other Media:

https://www.youtube.com/watch?v=\_hb9DdN1AEY&feature=youtu.be

**Poison yum**

https://www.youtube.com/watch?v=-UA1XDl5BxQ&feature=youtu.be

**Ironwell PIxel Dance**

https://www.youtube.com/watch?v=dY5nBR70tuk&t=1s

**By The Fire**

https://youtu.be/QaOQm96YKvs

**Aurora Vii Slap**

https://www.youtube.com/watch?v=K44ea4LAXds

https://soundcloud.com/srarlight-l-155521722/youre-not-a-demon-are-you-viis-theme-remix

**Shell day song**

https://soundcloud.com/srarlight-l-155521722/shell-day-anticipation

**Sarin to the rescue**

https://soundcloud.com/srarlight-l-155521722/sarin-to-the-rescue

**Durin's main theme**

https://soundcloud.com/srarlight-l-155521722/durin-v2

**A small Business Venture**

https://soundcloud.com/srarlight-l-155521722/a-small-buisness-venture

**Titania battle theme**

https://soundcloud.com/8bitcolors/evade-the-blade-or-die

**Sval Theme**

https://soundcloud.app.goo.gl/FCT4LAG2ESo1Ck7p9
List of NPCs

### **The Shivering Uroh**

**The guildleaders**

Halfdan

Haux

**Team sky explosion**

Mantis

Wrench

Krill

 **Team Axiom**

Rover

**Team Freezing Fire**

Kiva

Vier

**Team Bff's**

Koi

Mystery spheals

**Team Tryhard**

Selkie

**Teamless**

Peter

**Ex team tryhard members:**

Carbuncle

Chilly

**Team Golden hourglass**

Aurora

Valkyr

**Team Deepsleep** Talesin

Hilda

Ameillo

Penlyn

 **Team Bonding time**

Edmund

Ilva

#### **Ironwell**

Alion

Oscar

**Ovanu Town**

Xiravian Rookies

Psyfur

Evie

Grimal

**Teenagers**

4Stars

Kamile

Coen

Gerald

Penelope

### **Xiravi**

King Radian

Titania

Yarrel

Marcel

Benedictus
Tech and gadget shop

Protects your eyes and looks stylish

**Binocular Goggles - 1500 Sol**

Protects your eyes and let’s you see far away things

**Communicators 2000 Sol**

Comes in a pair. Let’s you communicate with people at a distance

**Sound transmitter (Radio) 1000 Sol**

This is young technology. We only got one channel coming live from our very own Ironwell peaks.

 **Gass mask 800 Sol**

You want to enter a toxic mystery dungeon?

Unless you want a painful death, better get one of these!
Mythology of K'terria

#### The beginning

It is common knowledge that the world of K'terria rests on a giant Torterra's back. This Torterra is referred to by many names, a common one being The Mother.

According to this legend the Torterra has simply always existed, walking in her plane of existence always in solitude. That is until one day, The Mother tired of her loneliness.

She harnessed the life energy within her. Using her own life energy as seeds, she planted life in her soil.

For thousands of years she waited patiently, until one day her energy took form.

From her soil Dittos grew.

None of the Dittos had ever known life before, and none had a shape of their own.

But through the trees, through the wind, through the ground she spoke to her children.

She taught them life. How to survive, how to live together.

How to find their identity, their form and their potential.

She guided them every step of the way.

Today all Pokemon have forgotten their past life and history as Dittos and have lost all abilities of transformation, only having one form.

But they still know the legend.

Every year on Shellday they thank the great torterra for the body, the mind and the self she taught them to find.

### The dark times

Everything in this world had been seemingly perfect. Living in harmony with the torterra.

However, one day a great evil appeared as if out of nowhere.

Tales have been told of this horrifying monster.

It enslaved this entire world. forced the people to labor all day day, the people were never allowed to rest, they had no free will,

and somehow the torterra seemed powerless to stop it.

#### **The saviors**

However as all hope seemed lost.

all of the people in this world were on the on the verge of breaking.

The energy in everyone, the desperation they were feeling combined.

From the people's desperation, out of the sun and from the depth of the ocean two gods were born.

Materialized right then in there. With only one purpose in mind. Destroy the evil.

The gods both flew to the sky, and together fired a giant beam right at the monster.

The beam was so great that the monster was killed right then and there.

and the world was split into two.

Seeing how broken the world was the two new gods knew the people would need all the help and guidance they could get. and so they both made themselves the kings

of each continent. To rebuild and save their people from despair

### The story today

Thousands of years has passed since that time.

The monster is only a scary bedtime story parents tell to their children.
Clan Copperbreeze

Clan Copperbreeze is one of the clans Dwarves can belong to.

### Description

Decimated by the fall of their ancient Mountainhome to the Scourge of Khuzhul in the Fourth Æon, the Copperbreeze clan took home and refuge instead upon the salty brine, finding a new calling as able seadwarves and sailors. Clan Copperbreeze lives scattered across the ships and docks of the Nine Known Seas, often finding employment as merchants, dockworkers, or smugglers, even occasionally being known to dabble in outright piracy. Clansdwarves of Copperbreeze are observant of their surroundings, and the sun, gales, and sprays of the deep blue has tanned their hides.
Iceriver Town

Also known as the infected town. A small little town in Arctil, It is not too far away from the guild.

To find the town you walk south to the guild until you find a frozen river to follow, which will lead you to iceriver town.

There are many long frozen rivers from different directions that leads to iceriver.

It's been a small quiet, relatively poor village until two years back, when weird rifts started to develop in the town. It was as if the ground was cracking and black liquid pouring out of it.

,

### Xiravian takeover

Xiravian guards took over iceriver not long ago. The town is small yet a lot of guards were placed here, along with some science looking people.

The town got made into a research facility for the summer kingdom.

The towns people may still live here, but if the Xiravians want anything from them they have given themselves the right to take it from the village people.
Haux

Haux the Talonflame is Halfdan's partner in crime and co guild leader.

His own origin and history with halfdan is yet unknown.

### **Main story**

So far Haux has been mostly quiet, and speaking when necessery. He comes of as quite intimidating. He does have a sense of humor, though just like his friend halfdan has a tendency to maybe take that joke a little too far.... Like joining in on Halfdans joke about throwing the newest members of team tryhard in the furnace.

Though both of the guild leader have a temper, Halfdan seems a bit more forgiving then Haux. Halfdan was a lot more forgiving when Rover was whining over his stolen teaset.(though this might be because Rover is halfdan's personal suckup) While Haux got furious he was siding with the whining Snover. he likes things being efficiant, and jobs professionally well done. He does not approve of his friend accepting bribery, but just can't be bothered to react most of the time.

Haux does a very loud bird screech whenever they have guild meetings to make sure all members hear.
Mountainhome

**The Mountainhome** is one of the overworld locations in *Hammerting*.

When starting the game, it is controlled by The League of Methis.
The Mountainhome is the place where the player controls their Dwarves and makes their base.

### Inhabitants

DwarvesMonsters

Flora

## Description

Here, at the Heart of the World, on cold, foreboding, Mount Kraz-Tharuum, lies our home. The mountain has lain undisturbed since the Æon dawned, and no dwarf no alive knows what may lurk in the deep fathoms below. Our colony has taken in volunteers from amongst all the clans of Dwarvenkind, and, at Æon's end, they shall say that we delved deeper than them all. For the Mountainhome!

## In-game

The Mountainhome is the main game location, all of the gameplay takes place in it. It is an old, abandoned dwarven hold, taken back by nature. It is filled with different types of rock, yet many tunnels, openings and caverns remain. Many new sources of minerals can be found all over the area. Of course, after the primary inhabitants, the sturdy dwarves, left other creatures took over, mainly monsters.

Each time you start a game, it's layout is generated by random, yet the entrance has a solid position almost at the top of the mountain.

Even if the mountains aren't square, the map of the Mountainhome is typical for many RTS games and has a square shape.

## Trivia

* Developers call Mountainhome "the cave".
* It resembles typical dwarven settlements from other fantasy works, like Tolkien's.

## Gallery

The gate to the MountainhomeConceptual artwork of mines in the MountainhomeConceptual artwork of Smelters in Mountainhome
Food

These are ingredients that on their own don't give much effect, but when cooked can give a lot health and spescial abilities.

Cooking books with recepies can be bought in some towns.

### **Food classes:**

#### **Basic foods**

All these food will fill your stomach, but don't have much other effects until cooked into a dish

**Combee nectar**

Combee's work hard to extract this sweet yummy substance from plants.

It's yummy and sweet, sure to bring up the mood.

**Ironwell Root fruit**

Artificially grown by ironwell workers themselves on lower levels inside the mountains.

**Ironwell Raddish**

**Ironwell Basic shroom**

Fills your stomache

**Mountain Shells**

Grows on the walls of some mountains

Peacha Milk

**Rice**

**Chilly**

**Butter**

 **Wheat**
A Light in Dark Woods

**A Light in Dark Woods** is an obtainable mission in *Hammerting*. It can be accepted at The Lodge at Kraz-Garin.

### Description

The tradewinds have carried word of your work on the new Fall Docks berth, through North-Vendarii woodlands, to our Lodge at the foot of cold mount Kraz-Garin, and we should like to offer you a contract. First established in the Reign of King Drohr the Fool, The Lodge at Kraz-Garin is known to hunters and trappers far and wide, well into the Loogun Marshlands, and the fur trade with the east depends on us. We require a shipment of Lanterns to brighten the darkness of the forest. Will you, proud Dwarf, be our light?

### Resources needed

To complete the quest, the player must deliver :

* 3  Lantern

### Rewards

A Light in Dark Woods rewards :

* 5-10  Bacon of Boar
* 3  Trade Lore
Bacon of Boar

**Bacon of Boar** is a resource found in *Hammerting*.

# Obtention

Bacon of Boar is found both as a mission reward and through rummaging.

List of missions rewarding Bacon of Boar:

* [Insert mission name]

# Uses

Bacon of Boar is used in the following buildings:

* Cook House

Bacon of Boar is used in the following missions:

* Southern Whispers

Bacon of Boar is used in the following recipes:

* Boar Bacon Brochette
Items

### A library of the items in k'terria

This sour berry shakes the body and rises its temperature, thawing any ice surrounding it.

HEALS FROZEN SOLID
Its spicy flavor reinvigorates the
muscles and stops the cramping.

HEALS PARALYSIS
It is difficult to eat, so tough
and dry that it will heal the drowsiness.

HEALS SLEEP
A delicious citric berry that numbs pain away.

This berry’s sweet pulp will absorb simple poison out of the bloodstream.

HEALS POISON
A strong flavored berry to snap out of confusion.

HEALS CONFUSION
Its liquid pulp is ideal to stop
fire from spreading and numbs the pain on the area, it is quite bitter, though.

HEALS BURN 1 BURN 2
RARE A bigger and sweeter berry from the Oran family but scarcer in the wild.

 **Lum Berry**
This berry is said to cure everything, it is however very rare to find. HEALS ALL STATUS AILMENTS

Gives a one time use of the move
flamethrower upon drinking

A must have for all adventurers

Protects your eyes and looks stylish

**Communicators**
Comes in a pair. Let’s you
communicate with people at a distance

**Sound transmitter (radio)**
Listen to the ironwell channel

**Gass mask**
For entering a toxic mystery dungeon

**Orbs**
Monsters

All the creatures in the Mountainhome come in different shapes and forms, all susceptible to axe cuts, but not hammer blows from the dwarven hammers. Below is the list of all ingame creatures you might find during the game. Most of them spawn in special locations, known as Lairs in batches of several units per spawn. Destroying a lair prevents more of them spawning.

Your dwarves can fight them just in case their beard needs saving. On another hand - monsters drop precious resources, needed in key crafting recipes and missions.

### Hostile creatures

Some of the creates are hostile. These hostile creates will attack your dwarves when they see them and can spawn in lairs and in dark places. To stop hostile creatures from spawning in dark places you can build a Brazier or a Lantern Post. To stop them from spawning in their lairs the dwarves will need to destroy the lair.

#### Oozes

Oozes consist mainly of Green Slime that spawn in Bleeding Atrium and dark places. Besides Green Slime there is also the possibility for a Slime King to spawn in dark places.

#### Rats

Rats come in the form of the Fat Rat hostile creature. These rats can spawn in a Rathole or in dark places.

#### Skeletons

Skeletons spawn in an Abandoned Graveyard. They spawn in groups and will try to defend their graveyard when a dwarf comes close.

#### Spiders

Spiders spawn in the Tangled Hollow. There are two types of spiders: Brood Mother and Spider Broodling.

#### Shroomfolk

The Shroomfolk are mysterious and territorial folk. The Shroomfolk consist of the Mushroom Shaman, and will spawn in a Clachan of Fungi. These are the settlements of the Shroomfolk.

### Friendly and Neutral creatures

Friendly and neutral creatures are creatures that won't attack dwarves. However, dwarves will automatically attack of these creatures.

#### Foxes

Foxes can be encountered in dark places and are traditionally considered a sign of good luck among dwarvenkind.
Warpzone Studios

Warpzone Studios is a small studio that started out in 2016 with three co-founders, Linda, Fredrik and Anders.
They have worked in the games industry for 14 years each as of 2020.
In 2019 they were joined by Daniel (3D), Björn (Game Designer), Daniel (Programmer), and Axel (2D).
The three former also has many years in the industry, but Axel was just an intern when he drew the fantastic cover art for Hammerting!

Warpzone aims to make solid quality strategy games.
Gideon

A minor character first introduced as a negotiator hired by Thunder Horizon, tasked with reclaiming Geo Grimke's soul from the puzzlebox. He hasn't hinted at a surname yet. He referred to himself as a master negotiator, however his results have been lacking as he hasn't saved Geo's soul yet. Vortex brutally murdered him using a lightning ball.
Biomes

### What are biomes?

Biomes are the different environments you encounter in the Mountainhome. They vary from a mild granite rock to lava, frozen water and much more delicate rock overgrown with vines and roots. All biomes have two types ground to dig - the light soil and hard rock. If you hoover over them, a tooltip will display, showing both drop rates and mining difficulty of the ground.

#### Dirt

Mining Difficulty 15

Mining Yield

* 7,9%  Granite Chunk
* 0,7%  Lichen
* 0,3%  Copper Ore

#### Granite

Mining Difficulty 40

Mining Yield

* 2,7%  Granite Block
* 13,7%  Granite Chunk
* 1,3%  Lichen
* 2%  Copper Ore

### Frozen Waste

Somewhere in the deep recesses of the mountains body, ice imbued into stone, freezing all. Dwarves who wander here see their breath instantly changing into a mist, while they try to avoid slipping on frozen rocks.

#### Ice

Mining Difficulty 60

Mining Yield

* 14,9%  Granite Chunk

#### Snowy Rock

Mining Difficulty 100

Mining Yield

* 19,9%  Granite Chunk

### Verdant Grotto

Some parts of the mountain have been taken over by life itself - tree roots and vines dug through the soil, forming a living system of grottos and caverns. Filled with living beings, the Verdant areas seem like a garden, even birds found a way to live in here, using cracks in the mountains shell to fly in and out, filling the emptiness of solid stone with their songs.

#### Olivine

Mining Difficulty 50

Mining Yield

* 8,6%  Granite Chunk
* 0,4%  Lichen
* 0,8%  Copper Ore

#### Chlorite

Mining Difficulty 90

Mining Yield

* 7,6%  Granite Chunk
* 0,7%  Coal
* 0,3%  Copper Ore

### Dire Tunnels

This part of the mountain has been overtaken by vile death magic. It is assumed that an ancient civilisation, even older than the dwarven ancestors of your dwarves, made their dwellings there and fell to an unknown cataclysm. Something cursed them, their tunnels and chambers, changing rock and stone into a deathly gripped graveyard. Their bones lie there, sometimes moved by the powers imbued in the soil, raising again as skeletal fiends in search for the living.

#### Tormented Soil

Mining Difficulty 150

Mining Yield

* 8,3%  Granite Chunk
* 0,8%  Iron Ore
* 0,8%  Restless Bone

#### Dreadstone

Mining Difficulty 300

Mining Yield

* 8,6%  Granite Chunk
* 0,8%  Iron Ore
* 0,4%  Silver Ore

### Fiery Underworld

In the heart of the mountain lies a Fiery Underworld, presumably being an old magma chamber. Lava spills out from the deepest recesses of Mara, like lifeblood - flowing between basalt rocks and mineral outcrops. The first dwarven denizens of old Mountainhome are said to use the wealth of this hot wasteland and even leaving something for future generations of their race - a shrine to the God of Forge.

#### Basalt

Mining Difficulty 250

Mining Yield

* 9,0%  Granite Chunk
* 0,9%  Copper Ore
A Windmill Ill

**A Windmill Ill** is an obtainable mission in *Hammerting*. It can be accepted at The Mill at Merrynac.

### Description

A hearty Merrynac greeting to you, dwarf! The Merrynac Windmill is the pride and joy of all County Glendaire, but unfortunately took a bit of a bruising in the recent storm. There seems to be an unusual amount of foul weather drifting in from the Deadwoods lately. Could you provide us with some Reinforced Supports for repairs? It would be much appreciated, and we could give you dibs on the first couple of sacks of flour coming through!

### Resources needed

To complete the mission, the player must deliver :

* 3x  Support Beam

### Rewards

A Windmill Ill rewards :

* 5-10  Glendaire Flour
Weary Axes

**Weary Axes** is an obtainable mission in *Hammerting*. It can be accepted at Latewind Lumbermill.

### Description

Our axes grow weary from heavy labors in the forest, and we wear them down to the handle. Could you spare us some Axe Heads, dear dwarf?

### Resources needed

To complete the mission, the player must deliver :

* 5  Axe Head

### Rewards

Weary Axes rewards :

* 5-10  Vendarii Lumber
* 1-2  Trade Lore
Copper Ore

**Copper Ore** is an ore found in *Hammerting*.

# Obtention

Copper Ore is found while mining.

List of blocks yielding Copper Ore:

* Copper - 100%
* Gold - 3.2%
* Dirt - 0.3%
* Granite - 2.0%
* Olivine - 0.8%
* Chlorite - 0.3%
* Basalt - 0.9%

# Uses

Copper Ore is used in the following buildings:

* [Insert building name]

Copper Ore is used in the following recipes:
Knowledge

**Knowledge** is the set of technologies that can be unlocked in *Hammerting*.

## List of all knowledge

### Tier 1

* Metallurgy
* Subterranean Farming
* Dwarven Trade Relations

### Tier 2

* Cooking
* Formalized Learning
* Medicine
* Blacksmithing

### Tier 3

* Adequate Trade Records
* Advanced Casting
* Grains & Milling
* Spear Making
* Complex Stonemasonry
* Weaving
* Woodworking Techniques

### Tier 4

* Blade Forging
* Brewing
* Cargo Manifests
* Established Authority
* Geological Surveys
* Machinery
* White Smithing

### Tier 5

* Cogborne Transmission
* Lapidary Arts
* Lething Militia
* Sharp Edge Tempering
* Tradewind Recipes
* Written Chronicle

### Tier 7

* Exquisite Jewelcraft
* Rare Earth Smelting
Money

It is said that ""money is the nerve of war ", and in *Hammerting*, it's no different! You'll need to grease a few palms to get where you want, especially your dwarves' so they help you building your great home in the Mountain.

Money in *Hammerting* follows a fixed trimetallic standard:
1  Gold coin is worth 100  Silver coins, one of which being worth 100  Copper coins.
Ore

The Ore's in-game icon

Ores are the main resource aquirable in the cave and the knowledge how to use them is the Dwarves most guarded secret. Their race is able to use even the hardest and most difficult to smelt ores to produce amazing works of craftsmanship, every other race in the world envies...

# Obtention

Ores can be gathered by mining the associated tile with it.

# Types

There are many different types of ores in Hammerting which include...

* Copper Ore
* Iron Ore
* Silver Ore
* Gold Ore
* Adamantine Ore
* Mithril Ore
* Heavy Metal Ore
* Platinum Ore
* Orichalcum Ore
Great Hall

"A place of gathering for all occasions in the Mountainhome, the Great Hall is universally used for the recurring conclaves among clan or colony elders known as the Ting, where the ancient Dwarven custom of the Hold's Autocracy is expressed."

## Stats

Maximum Health: +5000

Vision Range: +25

## Required Resources

4x  Mortar

10x  Copper Ingot

10x  Granite Pillar

10x  Granite Slab
Market Medicine

**Market Medicine** is an obtainable mission in *Hammerting*. It can be accepted at Gramford Bridge.

### Description

The Commandery at Gramford is happy to spare some of its medical supplies, in exchange for some metal if you have it.

### Resources needed

To complete the quest, the player must deliver :

* 3  Copper Ingot

### Rewards

Market Medicine rewards :

* 2-3  Gauze
* 1-2  Trade Lore
Fall Docks

Fall Docks is one of the strongholds in Hammerting.

When starting the game, it is controlled by The League of Methis

Fall Docks as seen in the Overworld

### Description

Basking perpetually in the autumnal glow of Red Willows, reflected in the waters of the Trifjord, where the salt of the Great Sea meets sweet melt waters trickling down the Æbonrange, lie the Fall Docks, first established as a staple port for the Vendarii lumber trade, but expanded over the years into an entrepôt for trade with all ports on the Nine Known Seas.
Clan Rockcrusher

Clan Rockcrusher is one of the clans Dwarves can belong to.

### Description

Clan Rockcrusher weaves the tale of how the cosmos emanated, at the beginning of all things, from the crushing of the Urstone, of which all apparent forms are mere imperfect shards. Hailing from the Barazi Northmark, and renowned for their strength and intimate unterstanding of mineralogy, Rockcrushers tend to be rough in outlook and craftsmanship, and often find employment as miners, soldiers, or mercenaries.
Training Area

Tiny but many, low HP

###

**Dummy 2:**

Dummies of normal pokemons Medium HP

 **Training Dummy 3:**

Boss dummy. Highest HP

(Hanging from the roof, so when you punch him you have to duck out of the way or he will crash into you)

### **Fighting ground**

A little part of the ground is set up for fighting and practicing with team mates.

### **Weapons in the room:**

These belongs to the guild and can only be used in the training area

Most of these are locked up in a closet.

Only a few different weapons are left out each day for free use. Which weapons this is will depend on the day
Clan Fireforge

Clan Fireforge is one of the clans Dwarves can belong to.

### Description

Day and night carry no meaning in the depths of the Fireforge, perpetually illuminated by the roaring fires of the Deep Furnace, the eldest machination of King Garûnd Fireforge. Devout followers of Thuum, from whom they claim lineage, the forgedwarves and blacksmiths of Clan Fireforge are known throughout dwarfdom for their exquisite craftsmanship.
Beam

## Required Resources

3
 Ingot

Beam is a general group of items. Depending on the type of metal used in the creation one can obtain one of the specifc items:

* Copper Beam
* Iron Beam
* Silver Beam
* Gold Beam
* Heavy Metal Beam
* Platinum Beam
* Mithril Beam
* Orichalcum Beam
* Adamantine Beam

As beams are mostly construction material, therefore their material does not matter much. It is advisible to avoid using precious and rare metals for its crafting, by setting specific material, like copper or iron, in the crafting window
Foundry

"A Foundry, where streams of molten metal are cast into new forms. The intense heat only achievable in larger Foundries is required to smelt several rarer metals."

## Stats

Maximum Health: +5000

Vision Range: +25

Maximum Fuel: +3000

## Required Resources

2x  Mortar

3x  Support Beam

6x  Iron Ingot

10x  Granite Pillar

## Required Knowledge

 Advanced Casting

A Foundry, where streams of molten metal are cast into new forms. The intense heat only achievable in larger Foundries is required to smelt several rarer metals.
Tavern Small

"While food and strong drink can certainly be had standing on ones two legs, most dwarves nevertheless prefer having a seat in the good company of comrades and compatriots. The Tavern is a social hub for the entire Mountainhome, and provides significant bonuses to the well-being of the dwarves who call it home."

## Stats

Maximum Health: +2500

Vision Range: +15

## Required Resources

4x  Block of Granite

4x  Lumber
Clan Diamondwill

Clan Diamondwill is one of the clans Dwarves can belong to.

### Description

Clan Diamondwill was historically the most numerous of the dwarven clans, until a rift along family lines in the Fourth Æon caused the splintering of the clan into thd Diamondwills and the Toughbrows, with both clans coming to claim the true lineage from old King Alfród Kuzhulsbane. Clan Diamondwill to this day occupies th ancient hold of the two clans once united, situated as a watchful sentinel overlooking the Cleftrend Pass, where the caravan roads from Ogor spill into the desert wastes of Baraz. The Diamondwills are known for their fervor, acquired over many ages of holding the first shieldwall in defense of the eastern nations against the orcish hordes that with terryfying force and regularity crash in from the Deep Ogormark.
F8 camera

## ***Flying Eyes Wiki***

The **F-8** is a WWII era aerial camera designed by the Keystone Manufacturing Company, Boston, Mass. The camera was used by the US armed forces namely the Air Force and Navy for aerial view reconnaissance. The camera weighed approximately 16 lbs., and was operated handheld out of the hatch on an aircraft. The effectiveness of the F-8 led to civilians shooting with it also, most famously by photographer Margaret Bourke-White who made photographs for US commercial airlines with it. The Keystone was fitted with a 15 inch F5.6 Wollensak lens. It takes 5x7 inch images on roll film 7 inches wide and 25 feet long. The shutter speed range is 125th of a second to 400th of a second. This exact camera was also manufactured by the Fairchild company.

It's use for aerial reconnaissance‏‎ was reduced by the introduction of the F24 camera.

## Sources

1. ↑ https://www.keh.com/blog/keystone-f-8-aerial-camera
2. ↑ https://en.wikipedia.org/wiki/F24\_camera
Heavy Metal Ingot

## Required Resources

1
 Heavy Metal Ore

Heavy Metal Ingot is smelted in Foundry from a single piece of ore, and counts as Ingot, therefore can be used in all recipes requiring non-specific Metal Ingot.

Due to its high weight it's one of the bext metals to create Miner's Pickaxe.

### Uses

Heavy Metal Ingot is used in the following buildings:

Heavy Metal Ingot is used in the following recipes:
Hide & Seek

**Hide & Seek** is an obtainable mission in *Hammerting*. It can be accepted at The Lodge at Kraz-Garin.

### Description

The Red Beaver season has been unusually plentiful this year, and the market for hides is saturated. Would a shipment be of interest to the Mountainhome?

### Resources needed

To complete the quest, the player must deliver :

* 5  Copper Ingot

### Rewards

Hide & Seek rewards :

* 5-10  Beaver Hide
* 1-2  Trade Lore
Vendarii Lumber

**Vendarii Lumber** is a version of lumber and a resource found in *Hammerting*.

# How to Obtain

* Vendarii Lumber can be obtained by buying it from a ally faction.

* Vendarii Lumber is provided as a mission reward.

List of missions rewarding Vendarii Lumber:

* A Bridge Beyond rewards 2 units

# Uses

Vendarii Lumber is used in the following buildings:

* [Insert building name]

Vendarii Lumber is used in the following missions:

* [Insert quest name]

Vendarii Lumber is used in the following recipes:

* [Insert item name]
Clan Stormcrash

Clan Stormcrash is one of the clans Dwarves can belong to.

### Description

Like a glowin lightning rod above the world rises the terrible peak of Khuz-Khaz'un, the tallest prominence in the ranges flowing off of the eastern marches of the plains of Ogor, sacred to the Tempest Queen, after whom the mountain bears its name, and to her devotees in Clan Stormcrash. Clan Stormcrash has made a name for itself in the mastery and taming of electrical currents, employing means both magical and mechanical, and like a nave in the wheel of the Clanhold lies the Zim-Kharun, the Archegenerator, humming with static and electricity, and channeling the terrible storms that strike the mountain with clockwork-like regularity. Being struck by such fulminations is a rite of passage for all youngling Stormcrashers.
Gold Ingot

## Required Resources

1
 Gold Ore

Gold Ingot is smelted in Foundry from a single piece of ore, and counts as Ingot, therefore can be used in all recipes requiring non-specific Metal Ingot.

Due to its high value and stats it's a good material to craft items for sale and tools requiring preciousness. Due to its rareness be careful not to use by mistake in crafting common materials like Beams or Metal Sheets.

 Preciousness
 Resilience
 Weight

### Uses

Gold Ingot is used in the following buildings:

Gold Ingot is used in the following recipes:
Mithril Ingot

## Required Resources

1
 Mithril Ore

Mithril Ingot is smelted in Foundry from a single piece of ore, and counts as Ingot, therefore can be used in all recipes requiring non-specific Metal Ingot. It has high stats and is a good metal to craft most of the tools, as well as precious items for sale.

Mithril Ingot cannot be smelted in Small Foundry. You will need to build Foundry.

### Uses

Mithril Ingot is used in the following buildings:

Mithril Ingot is used in the following recipes:
Gloom Beer

Dwarven Beer Recipe: Farm wheat, preferably in a dry, but not barren biome. Grind it, put it in a lake, and boil for two weeks. Hunt down and add three Malty Slimes, stir. Boil for another week. Chill. Add two liters of yeast from a Sweaty Swamp Ogre (find them by following the stench of Musty Mangrove Moss), cover and ferment.
Smithy

"The heart of the Mountainhome, where the hardest metals are pounded and forged into gears of war, and plowshares of peace. The unique smithing techniques available in a large Smithy are required for several Blacksmithing crafts.

## Stats

Maximum Health: +5000

Vision Range: +25

Maximum Fuel: +3000

## Required Resources

2x  Mortar

3x  Support Beam

4x  Machine Parts

10x  Iron Ingot
Trade Lore

**Trade Lore** is a research currency in *Hammerting*

## Description

*Knowledge of the World beyond our halls comes to us chiefly by the Tradewinds that carry goods to and from. Increase our Trade Lore by trading and completing missions.*

## How to acquire

Trade Lore can be acquired as a reward in the following missions:

* Skirmish Foretold

## Uses

Trade Lore can be spent to acquire the following knowledge:

* Myth of the Hoard : 20x  **Trade Lore**, 150x  Mountain Lore
Orichalcum Ingot

## Required Resources

1
 Orichalcum Ore

Orichalcum Ingot is smelted in Foundry from a single piece of ore, and counts as Ingot, therefore can be used in all recipes requiring non-specific Metal Ingot.

Orichalcum Ingot cannot be smelted in Small Foundry. You will need to build Foundry.

### Uses

Orichalcum Ingot is used in the following buildings:

Orichalcum Ingot is used in the following recipes: