Solar Guardian

> "*They represent the finest of humanity, bred and trained to the limits of their physical conditions, augmented to new heights to better serve their people. They are the bulwark against the many, they are the Solar Guardians."*
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> ―*President Alexis Roussel, in reference to the first days of the Guardian Corp.*
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The **Solar Guardians,** also known as the **Eclios Marines** and **Orion Legion** are the special forces employed by the Alliance of Earth as peacekeepers―soldiers―and saviors. They represent the finest elements of humanity, without cybernetics and genome augmentation. They represent Earth on all battlefields, both out in the galaxy and within the Orion Arm itself.

The Solar Guardians are not an army, but a small cluster of elite soldiers that have dedicated their lifetime to the continued serenity remains bliss in the Orion Arm and have rarely left that region of space to fight in wars that were not their own. Since the Origin Concorde was formed, they were part of the Alliance' military package to support the overall coalition efforts to maintain peace throughout the milky way.

## Training

> *"You will go though the hardest training on your lives, you will become the best and brightest that the alliance will have at their beck and call; You may die in battle, or on your bed. But know this, your deeds will not be forgotten―in life or in death."*
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> ―Drill Sergeant Windsor, to a cadet of recruits training to become Solar Guardians.
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### Physical Training

It takes great stamina and endurance to get though basic training, upon the red sands of Mars and shifting between the other various camps across the Orion arm―each with their own tactical purpose to empose upon the trainee.

The Physical Training surrounds ones need to sustain combat far longer then that of a regular riflemen, to conditioning ones self to follow orders but also know how to think and act; to adept.

(WIP)

### Kharylyx Smart Armor

There are few technological marvels that can match the Smart armor: designed to provide the wearer with different tactical tools, the Kharylyx can be customized with different jetpacks or interfaces.

* The first of three functions the Kharylynx is stealth: the armor engages a cloaking field module to hide the wearer. While brief, the Kharylyx' exceptional aerial mobility allows it to emulate 'teleportation' as some accounts would claim.

* The armor can also harden, tightening the plates to allow the wearer to withstand shots that would otherwise kill him.

* Finally, the Kharylyx is capable of channeling the energy within the armor to provide a speed boost to the attached jetpack, allowing the wearer to quickly escape tight situations.

## Wargear

> *Guardian wargear reflect the tactical flexibility that they hold very dear.*
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### Jetpacks

While the Kharylynx is standard-issued to all Guardians, there's a choice of Jetpacks they can choose from, and specialize their battlefield role.

* HX-ARCHANGEL - The Archangel is the most common Jetpack, usually consisting of a propulsion array combined with a stabilizer field generator. Adding a pair of wings which the Guardian can control with their interface, the Archangel turns the Guardian into a full-fledged airborne fighter, capable of intercepting aircraft and performing what could be compared to strafing runs.
* HX-CHERUBIM - The Cherubin Jetpack array trades mobility for a higher boost of speed and an auxiliary Cherubim Auto-loading Bomb Launcher on the jetpack, allowing the Guardian to deal with clusters of enemies
* HX-WISDOM - The Wisdom Gravpack is original, as rather than providing a boost, the Wisdom temporarily alters gravity in an area. It can be used for movement, to cross distances jumping or destabilize a platoon by sending them flying. Definitely an excellent support tool.

### Primary Weapons

It is worth to note that, Guardian training allows them to use virtually any weapon. Thus, they can pick *any* weapon from any armor except XT-3 Titan, MT-Lynx and Cannibal arsenals.

* AX-FURY - The Fury Plasma Volley is a relatively big plasma gun outfitted with an auxiliary .coil that allows the weapon to release multiple deadly blasts of plasma on the enemy. Useful against infantry and vehicles, combined with the Guardian aerial capacity nothing is truly safe from this weapon. As all plasma weapons, the drawback of the Fury is that it is prone to overheating, making every shot valuable.
* AX-TAILWIND - The Tailwind Twin Assault Cannon takes form as two machine guns, each strapped on a Guardian's arm. Each Cannon fires hypersolid slugs that are capable of penetrating thick personnel armors and dent tank plating, making it the perfect weapon for dogfights. It has however a fairly short range, and is quite cumbersome.
* AX-WHIRLWIND - The Whirlwind Laser Cannon is the ultimate weapon against heavy armors deployed by Guardians: the Cannon has a built-in crystal-laced matrix to calculate and lock on targets while it charges the fire chamber with prismatic amplifiers. When ready to fire, a deadly beam carved through armor and incinerates flesh. Fortunately for the enemy, this weapon has a fairly long wind-up time before it fires and an even longer cool-down, leaving the guardian vulnerable after attacking.

### Secondary Weapons

Secondary armaments complement the Guardian's Primary weapon drawback. Do notice that, due to the Tailwind taking both arms, bringing to bear the secondary weapon becomes slightly cumbersome.

* SX-TALON - The Talon is a secondary weapon that can provide suppressive fire in the form of weak, laser shots
* SX-BOLT - The Bolt is a relatively reliable semi-energy weapon, proving short burst of laser shots that can tear down unprotected enemy soldiers in seconds and can be separated into two smaller pistols for adaptive situations.
* SX-SPINNERET - The Spinneret macrorifle is a relatively small firearm that can be easily brought from the hip to the hand. The Spinneret discharges a web of slicing monofilament, disabling and slashing the opponent. Rather than a full-fledged weapon, it is more a one-trick pony to secure their kill.

## Addon-ons

To make their loadout even more flexible, Guardians enhance their weapons with additional items attached to their primary weapon.

* CX-Phosphox - The Phosphox Grenade launcher uses an energy battery to generate a photon charge that can blind infantry caught in the blast.
* CX-THUNDERBOLT - The Thunderbolt is a One Use Only Ordinance that can be fired from long range. A prototype that predates Dark Matter Weaponry, the Thunderbolt warhead penetrates the thickest of armor before starting a chain reaction to detonate the dark matter within the unstable core. Entire vehicles are disintegrated by the reaction, pulverized.
* CX-Omniscience - Omniscience allows the enhancement of a weapon's performance:
* - Fury channels more energy, allowing it to fire more shots per volley.
* - Tailwind bullets become enhanced with a gravity catapult, increasing their overall effectiveness.
* - Whirlwind locks on their target much faster and reduce cooldown time.

## MODULES

A Guardian can take up to two Modules, capable of providing the final rounding ups.

* FX-DOME - The Dome shield generator is a rather ancient system, but nonetheless very useless: the size of a Grenade, when thrown, the Dome deploys a brief, nigh-invulnerable barrier that shields all within for little time.

* FX-DIVINE - The Divine gadget is installed within the Khalyxys armor, and improves the overall performance of the various modes.

* Stealth becomes Cloak, increasing the overall stealth duration and making the Guardian even harder to detect.
* Harden becomes Armor, allowing the Guardian to take greater amount of damage before the Khalyxys returns to normal mode.
* Dash becomes Sprint, providing an even greater mobility boost.
* FX-PANDEMONIUM - One of the main weaknesses of airborne guardians is that they can be easily shot down. Pandemonium module fixes the issue, causing any lock-on weapon to fail to target the guardian.
* FX-SUNBURST - The Sunburst Flare belt is preferred by Guardians that swoop down on their enemies: the belt releases a number of charges that when detonated, blind and stun their targets, and melts their flesh should they be too close to the photon charge.