Lyceth Everglade

**Lyceth Everglade** is a half-elf Rogue currently travelling with an unnamed group. He grew up in the forest of Emeralis, on the continent of Siniathel, now more commonly known as Oriathel. He spent decades hunting creatures of the overworld and fey-world alike, gaining a deep and extensive knowledge of bestial behaviour and anatomy. Some he hunted to protect villages within Emeralis, some were contracts for vasts sums of money.

More often than not, Lyceth would use this hard-earned coin to pay for information of new beasts and continue his hunts. Spending so long in the wilderness has taught him how to use nature to his advantage, giving him a wealth of knowledge on herbology and tracking. His ability to remain hidden and deadly precision with a bow is renowned throughout Siniathel, earning him the pseudonyms Spectre, Whispered Death, and Night Stalker. Hiring Lyceth Everglade for a contract now demands a high price.

## Appearance

### Body

A youthful but rugged visage, long dark hair covers his frosty, piercing blue eyes. His long hair is tied in a messy pony tail with a piece of frayed bowstring. He has a short, well-kept beard that he sometimes styles into a few strands. He is of medium height with a slender but toned build. His arms are strengthened from regularly pulling back a bowstring. His nimble fingers seem extremely agile and dexterous, easily able to spin an arrow between them or hide a lockpick in his sleeve.

### Equipment

His clothes are sombre and utilitarian, allowing him to move fast and freely but will also keep him warm when out in the wilderness or when sleeping in drafty barns. His calf high boots keep the mud and damp out but have seen better days. His head is shrouded by a dark hood and the lower portion of his face obscured by a bandana. Only his glacial eyes can be seen peering from the shadowed visage. All his tools are muffled using furs, allowing him to move silently when required. Draped over his back is the skin of a dire wolf, fashioned into a cloak, the dark colours breaking up Lyceth’s outline. A dark wooded and intricately carved longbow hangs over one shoulder, a quiver of arrows beside it. Every arrow adorned with a black, shimmering feather. On the left side of his belt is a scabbarded, long rapier with a black leather hilt; on the right, a large, curved dagger. Upon his wrists, hidden mostly by his sleeves, are rows of throwing daggers, oiled to remove the sheen from the metal. He wears leather, fingerless gloves, worn smooth by years of use. Upon one finger can be seen an ornate silver ring, embedded with a pitch black gemstone – an onyx that seems to swirl with shadows and black clouds. A strong magical presence emanates from this stone.

### Other

A small, black kitten can be seen peering out of one of the many pockets hidden within his cloak. It seems perfectly at home nestled within the warm furs. Were someone to gain a peek of the kitten, they would notice its abnormally slender appearance and small nodules poking from its back.

## History

### Birth and Early Life

Lyceth was born in Emeralis, in the village of Simarue. His mother (**Aisling Everglade**) is an elven historian and lore-keeper, who maintains the local library. His father (Human) was a travelling blacksmith who settled in Simarue once meeting Aisling. They fell for each other and built a small, wooden cottage on the edge of a glade within the forest - soon after, they had Lyceth.

Lyceth's childhood was spent exploring his forest home, making games of stalking creatures unseen and climbing through the dense undergrowth. His father gifted him with a bow while still young and Lyceth would spend hours a day practicing in the small glade beside their house. When returning home in the evenings after long days of exploring the never-ending forest realm, his mother would recount endless tales of the history and lore of Siniathel, peaking Lyceth's interest and instilling in him a deep and burning need for adventure and exploration.

Reaching his teenage years Lyceth started to put his skills to use, hunting for the townsfolk; selling meat and giving animal pelts to his father to use within the forge. Unleashed on Emeralis, his skills progressed exponentially and he soon ventured further away from Simarue, exploring the darkest depths of the dark forest. He started bringing home rarer meats, pelts, claws, teeth and had progressed from hunting animals to stalking the monsters living closer to The Spine. As he grew he became agile, silent, completely and unforgivingly at home in this dangerous forest. He travelled the old roads, ventured through dense undergrowth to find secrets lost for generations. At times we would be absent from Simarue for months on end, become totally at one with the playground of giant trees and never-ending mystery. On returning home, his mother would tell him secrets of the land, lost for generations, and stories of the Everglades' rise to power.

### Growing Reputation

Lyceth's travels took him further afield, eventually leaving the trees and visiting the Meadows adorning the coastline of Siniathel. He visited the human capital city of **Amaron** where he started taking on contracts to hunt beasts and monsters that plagued the settlements within Emeralis and along the coast. While developing a name for himself, he took on jobs of a more questionable nature and soon learnt of the fickleness of man. Here he realised how much he could earn, in money and in knowledge, for his ability to kill without being seen.

Lyceth to a potential employer *-* *“I have always had a knack for remaining unseen. As a young boy in the forests of Emeralis I would often hunt for the local butcher, my archery skills and ability to place an arrow exactly where needed earned me a pretty penny back in the day. I even once become so enveloped by shadow that I was able to slit a bucks throat with my dagger. As I grew these skills became more of a necessity; my line or work (if you could call it that) often requires me to hunt beasts, swipe items from unsuspected targets, deliver and smuggle unknown goods, and even threaten or scare a mark into submission. The shadows have always aided me in life”*

### Return to Simarue

After a while he started to question his morality, his goals, his ideals and eventually decided to return to Simarue to be with his family once again. Upon returning he found his father had been brutally killed by a monster while trying to protect his wife, their glade and their home. Aisling was distraught, but welcomed her son back wanting to hear of his travels. She gifted him a black ring adorned with a midnight sky gem, swirling with shadowy magic - an onyx. Alongside this she disclosed information regarding Lyceth's ancestors and the **Blades of Duthan**. Lyceth immediately gave up on any ideas he previously had to question his ethics and morality and swore revenge on all creatures of evil, whether they had the ability to change their path or not. Armed with a deep knowledge of Emeralis, a dark fire in his heart, the ability to kill from a distance, and a mind full of fury, he set out in search of evil, whether it be creature or sentient life. He became a shadow of death, a whisper of demise, a murmur of revenge.

## Personality and Traits

### Personality

Usually blazé, edgy and playful, Lyceth's demeanour can change instantly under certain circumstances. The cheerful façade he normally presents hides a personality shaped by years spent alone in the forests of Emeralis. While he is able to lead and negotiate when necessary and will protect innocents and combat evil, he can also be calculated, logical, unforgiving, and kill without remorse. Lyceth is completely loyal to his friends and will always strive to keep a promise to them, however will lie to his advantage to those that he is not close to.

Lyceth's personality oft seems altered when his Durstarni are most active.

### Weapons

**Bow (*Whisper*)** -

**Rapier (*Murmur*)** -

**Misericorde (*Mercy*)** - A long, thin blade often used to deliver the killing stroke. Ideal for sliding through enemy armour or beasts scales. Quick and agile, an opponent will rarely see this dagger slicing through the air until it is too late. Mercy is given to end a creature suffering and anguish.

**Throwing Knives (*Wisps*)** - An array of knives attached to Lyceth's forearm beneath his flowing sleeve. Thrown quicker than the eye can follow due to years of training, they Wisp through the air like smoke.

**Hidden Blade (*Phantom*)** - A deadly, spring-loaded blade attached to a contraption on Lyceth's wrist. Sickeningly useful in close-quarters, it appears out of nowhere and takes life like a Phantom. Gifted to Lyceth at the Monster Fair in Phandalin by **Hadin Datsk.**

**Lyceth using his Hidden Blade to silently take down a Bugbear as described by DM** *- "Lyceth uses his hidden blade to slice an Achilles' tendon but the stroke is too powerful and severs the entire lower portion of leg. It falls over backwards and Lyceth is instantly on top of it, bringing the hidden blade forward so fast to keep it silent that he crushes its skull beneath his palm to dust, the blade shattering its skull and piercing the ground beneath. As Lyceth's brings his arm back and retracts the blade, a smeared handprint of blood and gore is all that remains of the Bugbears head."*

## Powers and Abilities

### Magical Affinity

Lyceth has a mysterious affinity for magic, which he often uses to help him hunt and hide. He has developed the ability to blend into any background, becoming almost an invisible shadow to all but the keenest eye. Those close to him know he searches for Durstani, although most are unaware of what these are. He is able to draw on the reserves of energy found within his Onyx ring; doing so seems to engulf him in a sombre, swirling mist and accentuates certain features. This foreboding aura appears to hint towards a powerful, yet dark, destiny.