The Return Cindy

The Classic

## System requirements

* OS: Windows 7 or other
* Processor: Intel Core i3 or AMD Athlon X4 640 or better
* Memory: 4 GB RAM
* DirectX: Version 9
* Graphics: Any 1-2 GB and up
* Storage: 2 GB available space

After a while, after the decision was made to return back to Clickteam Fusion, full-fledged development of the game began. This version can be considered a classic, since initially this version was supposed to be released.

After the start of development, the first teasers with Cindy's still raw design began to come out. And soon a teaser was released with the date of creation of the game page. The further the development went, the more teasers came out, as well as the first screenshots of the game. The graphics at that time looked quite attractive, due to the magic of darkness and light sources.

We played as the main character Richard, who investigates a strange secret place where people have been missing for several months. Together with Alex, they explore an underground building located in the sewer.

Throughout the game, Richard will be hindered by animatronics who will try to kill him. The mechanics of the animatronics attack were banal and very simple. All because of the limits of the game engine and the limits capacity of the computer.

The further the development of the game progressed, the more ideas and ambitions appeared that were supposed to improve the gameplay. To increase the size of the game, it was decided to divide the plot into two modes - **Normal Mode** and **Hard Mode**. Normal Mode told the story of Richard and Alex, and Hard Mode told the story of Caroline and Creator of animatronics.

Along with this, it was also decided to add a variety of player choices to the game. That is, he could perform the same actions in different ways. At that time, the author was very much inspired by **Detroit: Become Human**. And although of course this idea sounded exciting, but to implement it in such a small game where so many things were added presented some difficulties.

But the ambitions did not stop the author from adding at least something so that there was more variety in the game.
And the more new mechanics were added to the game, the more confusing the game code becomes, which is why the game became more broken every time. For this reason, this version of TRC was canceled, since it was already very difficult to fix it. It was easier to rebuild the project from scratch, so that all the code was in order, and there were fewer bugs in the game. For the same reason, Hard Mode was never made and all that's left of it is 3d models and renderers.

After that, the author took a break because he was tired of the size of the project. Yes, the game remained cancelled, but this was not announced anywhere. Only with a new attempt to recreate TRC, the game will be officially canceled. But more on that in the next episode.

## Description

*Cindy's Burgers has been closed! The company officially closes this restaurant because of the incidents that happened. Many children were injured and killed by the animatronics of the restaurant, so they were forced to transport the animatronics to a safe area, where they will be dissassembled. But, are we going to forget Cindy and Candy, our favourite characters?*

## About the game

This game will continue the story of **Five Nights at Cindy's**, and it's going to be the final game in the FNaCindy series and our final project in the FNaF community. This game will contain much better graphics and mechanics. You can also change the language of the game to be able to understand the disalogues and not use translators for them. The game will also have several endings + an additional mode which would take more time to finish the game completely. We hope you enjoy this game. **THIS GAME IS CREATED BY THE FANTASTIC►GAMES TEAM**

## Gameplay

   **About gameplay**
**WARNING!** Everything you see here is a broken and raw version of the game. Therefore, do not judge strictly all visual errors, bugs, etc.

Since the game was broken at the time of creation, it was very difficult to record a video with the entire gameplay. I had to fix some bugs so that it was possible to at least somehow PLAY it.

*Initially, I planned to create an event in which you, the user, had to solve a simple task on the wiki page and get the key to access this version of the game. But due to the fact that I was not able to completely fix this project, I had to abandon this idea. And to be more correct, the game can be fixed, but this one will take too much time. But in any case, the project at the moment looks very weak in terms of gameplay and graphics.*

## Characters

* Body
* Jumpscare
* Render

### Jumpscare

**CINDY**
Animatronic girl cat is the face and partly the main antagonist of the game. She and the other animatronics try to kill Richard during his investigation.

3D model of the character was taken and upgraded from Five Nights at Cindy's 2. Work was carried out during which Cindy received severe damage, which is why her body has cracks and holes.

She, like everyone else, has her own unique theme, which is played during the attack. You can meet Cindy only at the warehouse and nowhere else. This is due to the fact that it was difficult for the author to place all animatronics in different rooms. More details about "why" this will be written in the "Game development Material".

Also, Cindy's voice changed during the development of the project. There is the very first version of the voice acting. She was voiced by a voice actor who can be heard in Five Nights at Cindy's CHAPTER 1, but she was replaced with a more suitable and high-quality voice, because it didn't sound very good.

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* Body
* Jumpscare

### Jumpscare

**CANDY**
Animatronic boy cat is one of the enemies in the game. He and the other animatronics try to kill Richard during his investigation.

3D model of the character was taken and upgraded from Five Nights at Cindy's 2. Work was carried out during which Candy received severe damage, which is why his body has cracks and holes. Unlike Cindy, Candy was not very lucky and he received severe damage.

He, like everyone else, has his own unique theme, which is played during the attack. You can meet him almost everywhere, except for the last location "Restaurant". Candy most often tries to kill Richard for unknown reasons.

Candy is the first animatronic to be added to the game. The attack system, music and much more were tested on it. You can learn more about this in the chapter "Game development Material".

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* Body
* Jumpscare

### Jumpscare

**KORBY**
Animatronic Raccoon is one of the enemies in the game. He and the other animatronics try to kill Richard during his investigation.

3D model of the character was taken and upgraded from Five Nights at Cindy's 2. Korby has received minor improvements. His arm was torn off, but eyeballs were also added to make him more compatible in style with other animatronics.

He, like everyone else, has his own unique theme, which is played during the attack. You can meet him almost everywhere, except for the last location "Restaurant".

Korby's idea was taken from another old fnaf parody Smiley 2 | Chapter 2, in which the Raccoon was the main antagonist. Then the author of TRC and the author of Smiley worked together, so there was an idea to connect the universes by taking animatronics from each other.

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* Body
* Jumpscare

### Jumpscare

**SMILEYTRAP**
Animatronic with a human corpse inside, is one of the enemies in the game. He and the other animatronics try to kill Richard during his investigation.

3D model of the character was taken and upgraded from Five Nights at Cindy's 2.

He, like everyone else, has his own unique theme, which is played during the attack. You can meet Smileytrap only at the warehouse and nowhere else. This is due to the fact that it was difficult for the author to place all animatronics in different rooms. More details about "why" this will be written in the "Game development Material".

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* Body
* Jumpscare
* Reference

### Jumpscare

**EMILY**
Animatronic girl bunny is one of the enemies in the game. She and the other animatronics try to kill Richard during his investigation.

3D model was made from scratch inspired by the Reference attached to Emily. *Don't ask why her breasts are weird and big enough.*

She and her sister Stella share a unique theme that plays during the attack. You can meet Emily only in the Restaurant and nowhere else. Because these are the last characters the player can see in Normal Mode.

They have a unique attack system where Emily and Stella attack the player together. The player also has to shine on them in turn to repel the attack. The battle with them can be considered a small Boss fight, but please don't ask me where they go after an attack in a spacious restaurant.

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* Body
* Jumpscare

### Jumpscare

**STELLA**
Animatronic girl bunny is one of the enemies in the game. She and the other animatronics try to kill Richard during his investigation.

3D model was created after Emily was modeled. *Don't ask why her breasts are weird and big enough.*

She and her sister Emily share a unique theme that plays during the attack. You can meet Stella only in the Restaurant and nowhere else. Because these are the last characters the player can see in Normal Mode.

They have a unique attack system where Stella and Emily attack the player together. The player also has to shine on them in turn to repel the attack. The battle with them can be considered a small Boss fight, but please don't ask me where they go after an attack in a spacious restaurant.

## Locations

    **Street**
The street was created very first at the beginning of the development of TRC. It is this location that appeared first on the teaser and it is on this street that the actions of the game begin.

There was an attempt to recreate a real street, but it turned out or not, it's up to you.

    **Sewage**
After the street, the player descends into the sewer. The game location turned out to be not very big, but due to the fact that there are a sufficient number of tasks in this location, the player stays there a little longer.

There were attempts to convey the feeling of abandonment and dampness around.

    **Warehouse**
Soon, after completing all the tasks in the sewer, the player will be able to get to the warehouse. Level design was very strange and was calculated to stretch the playing time.

There was an attempt to recreate the feeling of cold. After all, it turns out that there are restaurant products in this warehouse: *vegetables, fruits and other ingredients.*

    **Restaurant**
When the player gets out of the warehouse, he will find himself in a closed restaurant due to strange circumstances.

There was an attempt to make a real restaurant and it seems to the author that he managed to do it.

    **Bunker (Hard Mode)**
After the main locations were completely done, it's time to do Hard Mode. To do this, a large game location was created - a **Bunker**.

It's level design is the same strange, but if anything, an incomplete version of the location is displayed on the map. In fact, it looks a little bigger and with rooms in which the player should perform various tasks.

Texture (Wall)Texture (Wall)Texture (Wall)Texture (Wall)

## Content

The Return Cindy ► ANNOUNCEMENT TRAILER ( 2020 )Teaser 1 "TRYING TO BE AS YOUR UNCLE?"Teaser 2 "Soon"TRC page creation dateTeaser 3 "SURVIVAL BEGINS"Teaser 3 RenderTeaser 4 "2020"Screenshot 1Screenshot 2Progress ALL MODSThe project is frozen4K ART - TRCScreenshot 3Gamepad TeaserTeaser 5 "TRAPS ARE EVERYWHERE"Teaser 6 "GAME STARTED"Teaser 7Screenshot 4Screenshot 5Screenshot 6Screenshot 7Screenshot 8Newspaper Smiley

## Game development Material

   **360 Camera TEST**
This video demonstrates a 360 camera test in Clickteam Fusion. Yes, it can show that the camera can really rotate endlessly in different directions. But if you rotate for a very long time the player's camera in a certain direction, you can find the boundary at which the camera rotation ends.

This is due to the fact that the author did not really know how to make 360 in game engine and then he did the visual deception. Because of this visual deception, the development of the project was slowed down too much, since it take half an hour of work to develop one room.

   **Menu (Version 1)**
The video shows the very first menu that was created at the beginning of development. There is nothing here except the old logo design and text.

Already at the time of shooting the video, there were settings with the ability to change the language.

   **Candy's Attack (BETA)**
The very first version of Candy's attack. At the time of recording the video, Candy did not yet have a sound theme, since the effects system and the animatronics attack system were tested here.

   **Flashlight Effect Test**
Here the effect of the flashlight is tested when the player directs it to a wall standing very close to him.

Of course, the flashlight in reality works quite differently and vice versa, not only the light decreases, but also the size of the beam, but it was decided to do exactly as shown in video.

   **Engine repair (TEST)**
This is where the engine repair test takes place, where the player had to assemble 5 gears and install them into the engine.

Since it was not entirely clear whether the engine was being repaired or not, in addition to the sound of the instrument and a small UI with a loading bar were added.

   **Candy's Attack (New Ver.)**
The development of the animatronics attack did not stand still and already in this video new effects and sound accompaniment are demonstrated.

   **Game Over TEST**
This video demonstrates the Game Over window. Here you will not hear the voice acting of the characters, because at that time the voice lines had not yet been added.

During the subsequent development time, this menu has not changed in any way.

   **Normal Mode - Menu**
A menu that has been lost forever... At the moment, this version of the menu has been removed forever, but its atmosphere remains only in this video :(

A frame from the development of this menu:

## Logos

First LogoFirst BannerPictures for description 1Pictures for description 2Pictures for description 3Logo 2Banner 2Logo 3Banner 3Logo 4Banner 4Logo 5Banner 5Banner 6Logo 6Banner 7Last LogoLast BannerTrailer Preview100 FOLLOWERS200 FOLLOWERSPictures for description 4Pictures for description 5Pictures for description 6Pictures for description 7

## Deleted & Unused Content

    **Deleted scene**
This is the very first scene. On it, the main character wakes up from the alarm clock. He turns it off and the scene ends there. There were animations, but they were all lost. All that's left of this scene is just this render.

   **Deleted Scene 2 (RU version)**
The next scene takes place in the same room, only at night. This scene is an introductory one and it shows the date of the events and the TV on which white noise is displayed.

    **Deleted city**
During the development of the game, a city was simulated, which was supposed to serve as a scene for John's arrival at the scene of the incident.

But due to the fact that the level of modeling at Frond Fox was low, he could not finish the city to the end.

    **Tablet**
At the initial stages of development, a tablet was created. For what and why is unknown.

    **Old Cindy Jumpscare**
This is Cindy's very first jumpscare version. Was removed because the animation looked very strange and not very scary.

    **Old Candy Jumpscare**
This is Candy's very first jumpscare version. Was removed because the animation looked very strange and not very scary.

    **Old Smileytrap Jumpscare**
This is Smileytrap's very first jumpscare version. Since all the screamers were being redone, we had to replace this jumpscare with a more suitable style.

    **Deleted Candy position**
This position remained in the game code, but due to the fact that the game is broken, Candy and Korby did not want to appear in this location.

      **News and Opening scene**
In this scene, a TV is shown that shows white noise. A little later, the TV abruptly turns on the emergency news where it is told about the missing person.

This upgraded scene was supposed to bring the player a little into the course of events so that he would understand what his task would be about.

This scene was deleted only because the limitations of Clickteam Fusion did not allow this scene to be completely finished. Plus, it was not very informative and too short.

   **Emily and Stella Restaurant Ad**
This advertisement can be considered as deleted, because it simply did not find its place in the game. Frond Fox could not find the ideal moment when it could be shown.

   **Deleted scene from trailer**
The reason for not adding this material to the trailer is not known. But maybe this material just didn't fit into the dynamics of the trailer.

   **Deleted scene from trailer**
The reason for not adding this material to the trailer is not known. But maybe this material just didn't fit into the dynamics of the trailer.

   **Remote camera recording**
Another version of the opening scene that wasn't finished. All that's left of this scene is just renders. The scene shows a recording from a surveillance camera on which a person goes missing.

**Unimplemented Hard Mode opening scene**
This opening scene was intended for Hard Mode. But since the project was canceled, the developer did not reach the implementation of this scene.

In this scene, Caroline wakes up after being put to sleep by sleeping pills. She finds herself in the middle of the room on a chair. The Announcer begins to communicate with her, where he talks about the bunker and about what she has to do to get out of the bunker. During the conversation, the announcer introduces to girl the Cindy, who appears after the lights go out, and then disappears somewhere.

12345

**Announcer**
**The Announcer is the antagonist of Hard Mode.** In the game, he arranges a deadly game where Caroline will have to live a couple of game days and get out of the laboratory. The announcer has mental problems, because of which he decided to create deadly animatronics and test people for survival. But due to the cancellation of the project, this character remained at the bottom of the pit, where no one remembers about him.

**System Voice**
The System is a background voice that voices the player's progress in Hard Mode. Due to the cancellation of the project, the System remained only in the game files.

## Unused renders

Render CandyRender Candy (Dark)Render CindyRender Cindy (Texture Test)Render Cindy (Test)Render Cindy (Dark)Render KorbyRender Emily (Hard Mode)Render Stella (Hard Mode)Render Emily (First teaser version)Render SmileyTrapRender SmileyTrap 2Render Light testRender Candy & Cindy (Hard Mode)Render Candy (Hard Mode)Render Cindy (Hard Mode)Render Korby (Hard Mode)Render Smileytrap (Hard Mode)Render Stella (Hard Mode)Render Emily (Hard Mode)Render Cindy2 (Hard Mode)Render Cindy3 (Hard Mode)Render Hard Mode (Background)

## Achievements

Since the achievements were removed from the official page of the game, it is impossible to find out their exact name and description, so here are only the author’s guesses.

The secret is revealed
Complete the entire game

Gamepad King
Complete the entire game using only a gamepad

Handyman
Complete the entire game using only the keys

Lambda
Complete the entire game using only a crowbar

Easy way...
Find the key and finish the game with a different ending

Speedrunner
Complete the game in 60 minutes

Experienced player
Complete the game with hints turned off

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