Session 28

8/2/20

With a newly acquired magical mansion, the party continues their journey onto Whiteshell. It isn’t long before they remember that they have Marcus stuffed in the bag of holding, and when they go to check on him, his mood and sanity seemed to be somewhat restored. With a mild amount of trust, they allow him to come out of the bag and explore this mansion with them. Rakkesh wants nothing to do with such magical devices and remains outside as Flynn, Jack, and Marcus head in. Inside they find a rather extravagant foyer, but as Flynn steps out of the mansion, he and Rakkesh quickly realize that the few minutes they had just spent in the mansion equated to almost an hour passing by. Clearly, this mansion had some effect on time similar to Manzu’s Funhouse. The first night Jack and Flynn decide to sleep outside with Rakkesh while Marcus meets a lovely lady named Fey and they play a beautiful Pony Run original song and then enjoy a splendid duck dinner. Shortly after the dinner, Flynn comes in to get Marcus out of the mansion and the group continues on to Whiteshell for another day. That evening they all decide to do some exploration in the mansion again. Clatter shows them the way to the basement, where they meet the kitchen staff along the way. They explore the fermentation room, and wine cellar before attempting to break into the vault of the mansion. Realizing the pointlessness of this endeavor, Rakkesh explores the armory and forge where he meets a dwarf named Torlen. They exchange some pleasantries, and after talking with Fey and Torlen, the group begins to realize that the inhabitants of the Ivory Mansion seem to struggle to recall some of their past. Torlen goes back to his forge, and the group decides to check out the dungeon cells. The door is locked, but Flynn with his little fucking nimble halfling fingers manages to unlock the doors only to find the cells empty. Clearly, this is unsatisfying, so one natural 20 later, Flynn unlocks the door into the torture chamber, where they meet an individual that appears to pay no attention to them as he is doing something at his workbench. Once the party does get his attention, they decide it probably best to leave this bloody torture chamber behind. As they get out, Jack receives his daily message from Sebastian Ponce that the crew is still making good time. The party realizes they’ve spent a bit too much time exploring the Ivory Mansion and quickly head back to the entrance. They are unable to leave, so naturally, they call upon Arannis to come bail them out. He appears to recall some things about the Ivory Mansion, and eventually remembers the way to get out of the mansion. He then teleports the group to Whiteshell and leaves them. The party travels to the Rose & Rust where Flynn receives his package from the owner Quinn. Quinn offers the party a bit of a fishing task if they’re interested, and there are also a few notes collected from the local town board. The party decides they would like to pursue a post regarding some werebears apparently walking around in town at night spotted by a man named Sterling Fitzgerald. They meet with Sterling to gain some additional details and then head back to call it a night at the Rose & Rust.