recursal/Fanatic-Fandom huggingface dataset:
Maw of the Deep

{{#cargo\_store:
\_table=Items
The first weapon that moonlights as a terrible sea predator.
142 (242) DPS
}}

The **Maw of the Deep** is a melee weapon exclusive to the *Queen and the Sea DLC* that has 3 hit combo with the third hit being a ranged attack. When the ranged attack hits the shark latches onto the target, rooting them and inflicting bleeding.

## Details

* **Special Effects:**
	+ Does 2 melee hits and 1 ranged attack.
		- When the range attack hits it latches onto the target, rooting them and dealing 40 DPS (base) of bleeding for 4 seconds.
	+ Deals critical damage on rooted enemies.
* **Breach Bonus:** -0.5 / 0 / 0
	+ **Base Breach Damage:** 68 / 150 / 120 (135 / 300 / 360)
	+ **Base Breach DPS:** 119 (279)
* **Combo Duration:** 2.85 seconds
	+ **First Hit:** 0.92 (0.48 + 0.44 + 0)
	+ **Second Hit:** 0.92 (0.54 + 0.38 + 0)
	+ **Third Hit:** 1.01 (0.54 + 0.47 + 0)
* **Tags:** HeavyWeapon, ForceAmmoDrop, HasBullets, NoCritical
* **Legendary Version:**
	+ **Forced Affix: Stun Damage**
		- "+70% damage to a stunned target"

## Notes

This weapon has a unique mechanic where if a shark is thrown at a Tornado it creates a sharknado.

## History

* 2.7: Introduced.
	+ **2.7.1:** Base damage increased from 112 to 142. Now deals critical hits on rooted targets.
* 2.8: Description changed to reflect changes made in version 2.7.1.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Vampirism

{{#cargo\_store:
\_table=Items
}}

**Vampirism** is a power skill which that consumes a portion of player's health in exchange for a leech effect of player's melee attacks and a speed boost for 10 seconds.

## Details

* **Special Effects:**
	+ Upon usage, player loses an amount of health equals [40% base, 20% max] max health. For 10 seconds, player's movement speed is increased by 20%, and all of their melee hits heal 2% max health.
		- Heavy melee weapons (which have "Cannot be interrupted by an enemy's attack" affix) heal 4% max health instead.
		- The healing effect has a cooldown of 0.25 seconds.
* **Tags:** NoDamage, Heal

## Notes

* The skill cannot be activated if the player is at 0% max health.
* Melee attacks that aren't dealt by weapons, such as the dive attack or the Phaser skill will heal the player for 2% of their maximum health while this skill is active.

## History

* 0.4: Now also works with ranged weapons.
* 1.4: Scaling changed from  Tactics/ Survival to  Brutality/ Survival instead.
* 1.9: Reworked Vampirism.
	+ No longer an area of effect skill that causes nearby enemies to bleed and drop healing items when killed.
	+ No longer requires a health flask or a level change to use again. Has a normal cooldown instead.
	+ Now transform remaining health plus a portion of missing health into recovery.
* 2.8: Reworked.
	+ No longer transforms health into recovery. Instead, sacrifices a portion of max health to give a leech buff on melee attacks and a speed boost for 10 seconds.

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

 5 BSC spoiler:
Collector's Syringe
Controls

Please help improve this if you can. The talk page may contain suggestions.

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.

The following list is of the default controls in *Dead Cells*. Controls can be rebound in the settings.

It is recommended to play with a controller, but this is merely a suggestion and the game works perfectly fine with a mouse and keyboard as well.

## Advanced Maneuvers

**Down + Jump:** Drop through platforms (if standing on a platform), jump attack (if in mid-air and not too close to the ground)

**Jump + Roll:** Mid-air roll

**Up or Down:** While on a chain or vine, climb up or down

**Special Action 1:** Swap weapons (in pause menu), Change sort order (in the Collector's interface)

**Special Action 2:** Swap skills (in pause menu), Toggle visibility of unavailable items (in the Collector's interface)
Quick Bow

{{#cargo\_store:
\_table=Items
Speed at the cost of precision.
75 (203) DPS
}}

The **Quick Bow** is a bow-type ranged weapon which has a very fast fire rate that deals critical damage to enemies with several projectiles stuck in them.

## Details

* **Ammo:** 15
* **Special Effects:**
	+ Deals 2.7x damage (203 base critical DPS) to enemies with 3 or more projectiles stuck inside them (all projectile types qualify).
* **Breach Bonus:** -1
	+ **Base Breach Damage:** 0 (0)
	+ **Base Breach DPS:** 0 (0)
* **Attack Duration:** 0.2 seconds
	+ **Charge:** 0.1
	+ **Lock:** 0.1
	+ **Cooldown:** 0.1
* **Tags:** HasBullets, Ranged, LimitedAmmo, UnlockInPublicEvent
* **Legendary Version: *Noja's Bow***
	+ **Forced Affix: Poison on Hit**
		- "Poison the victim."

## Location

Quick Bow's blueprint only begins to spawn once the player has died two times on a save file - this is because the starting room which contains the blueprint only begins appearing starting with the third run; the first two runs have custom starting rooms which do not have the secret area that appears in the normal starting room. The secret room is located on the left side of the starting room, climb up the wall using the platforms and you will reach a secret tunnel that leads to the blueprint.

## Notes

* If an attack with this weapon is interrupted within the first 0.15 seconds of the attack animation, another attack with this weapon can only be attempted at least 0.1 seconds after the start of the previous attack.

## History

* 0.2: Decreased critical hit condition from 3 arrows to 2.
* 0.4: Now fires automatically when holding the fire button.
* 1.9: Decreased critical hit damage.
* 2.4: Increased critical hit condition from 2 arrows to 3.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Frost Blast

{{#cargo\_store:
\_table=Items
48 DPS
}}

**Frost Blast** is a ranged weapon which freezes all enemies in a cone in front of the player.

## Details

* **Special Effects:**
	+ Blast occurs after 0.4 seconds of wind-up.
	+ Blast freezes all enemies it contacts, including enemies with shields, for 3 seconds, dealing damage as it does so (on thaw, enemies are slowed for 0.9 seconds).
* **Breach Bonus:** 0
	+ **Base Breach Damage:** 35
	+ **Base Breach DPS:** 48 (95)
* **Attack Duration:** 0.73 seconds
	+ **Charge:** 0.4
	+ **Lock:** 0.2
	+ **Cooldown:** 0.33
* **Tags:** Ranged, Ice, NoCritical, UnlockInPublicEvent
* **Legendary Version: *Flash-Freeze***
	+ **Forced Affix: Strong Ice**
		- "Reduces the chance of unfreezing an enemy when attacking."

## Trivia

* The attack animation is a reference to Ryu's Hadouken from the Street Fighter franchise.

## History

* 0.0: Introduced
* 1.5: Scaling changed from  Tactics to  Tactics/ Survival
* 1.9:
	+ Increased range.
	+ Ammo changed from 6 to no ammo use.
	+ No longer can get "Victims Burn when they die" Affix.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Rapier

{{#cargo\_store:
\_table=Items
It's all in the wrist...
171 (388) DPS
}}

The **Rapier** is a melee weapon which deals a critical hit right after a roll or a parry.

## Details

* **Special Effects:**
	+ Deals critical damage for 0.8 seconds after a roll or a parry.
* **Breach Bonus:** 0 / 0 / 0 / 0
	+ **Base Breach Damage:** 40 / 35 / 35 / 35 (120 / 70 / 70 / 70)
	+ **Base Breach DPS:** 171 (388)
* **Combo Duration:** 0.85 seconds
	+ **First Hit:** 0.3 (0.2 + 0.1)
	+ **Second Hit:** 0.1
	+ **Third Hit:** 0.1
	+ **Fourth Hit:** 0.35 (0.1 + 0.25)
* **Tags:** UnlockInPublicEvent
* **Legendary Version: *Carduus the Subtle***
	+ **Forced Affix: Back Damage**
		- "+15% damage on backstabs."

## Synergies

* Used via 檔案:Porcupack Mutation Icon.pngPorcupack, which inherently involves rolling, will deal critical damage every time.
* This weapon synergizes well with the Front Line Shield due to the fact that parrying with the latter grants a +50% damage bonus to melee attacks for 6 seconds in addition to activating the critical condition for the Rapier.
* Due to its high attack speed and ability to consistently land critical hits on every single attack, the Rapier also pairs well with the Instinct of the Master of Arms mutation.

## History

* 0.1: Base DPS increased from X (X) to X (X).
	+ Timing window for crit shortened.
* 1.9: Changed from  Brutality to  Brutality/Tactics.
* 2.1: Changed from  Brutality/Tactics to  Brutality.
* 2.4: Time to deal critical hits increased from 0.6 seconds to 0.8.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

pl:Rapier
Oven Axe

{{#cargo\_store:
\_table=Items
215 (273) DPS
}}

The **Oven Axe** is a slow axe-type melee weapon which can repeat the final hit of its combo.

## Details

* **Special Effects:**
	+ The third attack of the combo will be repeated if the player continues to attack in a short period of time.
		- Repeated attacks after the third attack deal critical hits.
	+ The first attack can hit enemies from behind.
* **Breach Bonus:** 3 / 2 / 1 / 1
	+ **Base Breach Damage:** 600 / 645 / 500 / 1000
	+ **Base Breach DPS:** 745 (1491)
* **Combo Duration:** 4.32 seconds
	+ **First Hit:** 0.8 (0.6 + 0.2)
	+ **Second Hit:** 1 (0.75 + 0.25)
	+ **Third Hit:** 1.26 (0.8 + 0.46)
	+ **Fourth Hit:** 1.26 (0.8 + 0.46)
* **Tags:** HeavyWeapon

## Trivia

* This weapon is an intentional reference to the Oven Knight, enemies which carry a similar weapon.

## History

* 2.4: Base DPS increased from 184 (237) to 215 (273).
	+ Base breach DPS increased from 464 (794) to 745 (1491).
	+ Second attack charge duration decreased from 0.94 seconds to 0.75.
	+ Third attack charge duration decreased from 1 second to 0.8.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Gold Plating

{{#cargo\_store:
\_table=Mutations
}}

**Gold Plating** is a colorless mutation that causes the player to lose gold instead of health upon taking damage.

## Details

* **Scroll Cap:** 33 of the highest stat
* **Special Effects:**
	+ Upon taking damage, player will lose an amount of gold equals to [Damage taken] × [22 base]. If player has enough gold to lose, they will not lose any health. If they do not, the remaining damage which Gold Plating could not absorb will be deducted to their health accordingly.
		- This mutation does not trigger for damage from poison or darkness.
		- This mutation does not protect player from Curse, or protect player's flawless killstreak.
* **Scaling:** [Damage taken] × [22 - 0.6×(Stat-1)]
Get Rich Quick

這是一個未完成的頁面，快幫我們完善它吧！
{{#cargo\_store:
\_table=Mutations
}}

**Get Rich Quick** is a colorless mutation which enables the player to accumulate bonus gold while the player has increased movement speed.

## Details

* **Scroll Cap:** None
* **Special Effects:**
	+ Enemies killed during an active speed buff will drop extra gold equals x2 the normal amount. Player will gain the extra gold when the speed buff expires.
* **Scaling:** None
Flashing Fans

{{#cargo\_store:
\_table=Items
Use the force Luke...
145 (246) DPS
}}

The **Flashing Fans** are a melee weapon exclusive to the *Bad Seed DLC*. They repel most projectiles their attacks comes into contact with.

## Details

* **Special Effects:**
	+ A melee weapon that has a similar function to a shield, in that it can reflect enemy projectiles that it hits when attacking.
	+ Upon reflecting a projectile, it will deal critical damage for a few seconds.
* **Breach Bonus:** 0.3 / 0.5 / 0.3
	+ **Base Breach Damage:** 65 / 135 / 78 (111 / 230 / 133)
	+ **Base Breach DPS:** 201 (342)
* **Combo Duration:** 1.38 seconds
	+ **First Hit:** 0.33 (0.18 + 0.15)
	+ **Second Hit:** 0.6 (0.4 + 0.2)
	+ **Third Hit:** 0.45 (0.25 + 0.2)

## Notes

* This weapon works similarly to the Shovel. However, unlike the Shovel it can deflect all projectiles, rather than just bombs.
* This weapon is also able to reflect the player’s own bombs and other thrown projectiles, these will not activate its critical condition however.
* The bombs dropped from the Parting Gift can activate the critical ability.

## Trivia

* The flavor text is a quote from Obi-Wan Kenobi in *Star Wars - A New Hope* and it references the fact that lightsabers from the Star Wars universe are also able to deflect projectiles.

## History

* 2.1: Scaling changed from  Brutality/ tactics to  Brutality.
* 2.4: Base critical DPS increased from 217 to 246.
	+ Base critical breach DPS increased from (302) to 201 (342).
	+ Fixed critical damage not being dealt upon bouncing a grenade back.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Sonic Carbine

{{#cargo\_store:
\_table=Items
250 (500) DPS
}}

The **Sonic Carbine** is a carbine-type ranged weapon which can autofire. Its bolts will always pierce through the first enemy they hit. This item is exclusive to the *Rise of the Giant DLC*.

## Details

* **Ammo:** 20
* **Special Effects:**
	+ Inflicts critical hits to targets behind the first enemy.
* **Breach Bonus:** 0.6
	+ **Base Breach Damage:** 52.8 (106)
	+ **Base Breach DPS:** 112 (225)
* **Attack Duration:** 0.47 seconds
	+ **Charge:** 0.17
	+ **Lock:** 0.3
* **Tags:** HasBullets, Ranged, LimitedAmmo, IsCrossbow
* **Legendary Version:**
	+ **Forced Affix: Fire Bullet**
		- "Shots leave a trail of flames."

## Location

The blueprint for the Sonic Carbine can be found at the top of the exit tower in the 5 BSC biome, it requires Apex key.

## Synergies

* Due to its high rate of fire, it works well with Barbed Tips.

## Notes

* Prevents player actions such as dodge-rolling for a brief time after shooting.

## Trivia

* Sonic Carbine's name change was brought due to crossbows being reworked into two-handed weapons, while this one remained functionally identical.
* In some rare instances, the blueprint for the Sonic Carbine is accessible by using the Homunculus Rune.
* Wings of the Crow can also be used to access the blueprint without the Apex key.

## History

* 1.9: Renamed from *Sonic Crossbow* to *Sonic Carbine*.
	+ Base price decreased from 2500 to 2000.
* 2.4: Base DPS increased from 167 (333) to 250 (500).

## Footnotes

1. ↑ The critical DPS displayed in-game is incorrectly shown to be the same as the normal DPS. This is incorrect as the actual critical DPS is actually double the amount of the normal DPS.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Pyrotechnics

{{#cargo\_store:
\_table=Items
102 (185) DPS
}}

**Pyrotechnics** is a magic-type ranged weapon which lets the player throw flaming projectiles which deal critical hits to enemies covered in oil.

## Detail

* **Special Effects:**
	+ The player throws fireballs which explode on impact and cover patches of floor on fire. This fire, lasting for 1 second, inflicts enemies with a 1 second burning effect dealing 24 base DPS.
	+ Fireballs deal ~1.81x direct damage (185 base critical DPS) to enemies covered in oil. All burning damage over time is also innately increased on enemies covered in oil.
* **Breach Bonus:** -1 / -1 / -1 / 0.5
	+ **Base Breach Damage:** 0 / 0 / 0 / 150 (0 / 0 / 0 / 300)
	+ **Base Breach DPS:** 110 (221)
* **Combo Duration:** 1.68 seconds
	+ **First Hit:** 0.41 (0.15 + 0.1 + 0.16)
	+ **Second Hit:** 0.3 (0.2 + 0.1)
	+ **Third Hit:** 0.32 (0.1 + 0.06 + 0.16)
	+ **Fourth Hit:** 0.65 (0.3 + 0.35)
* **Tags:** Ranged, RapidFire, Fire, UnlockInPublicEvent, HasBullets
* **Legendary Version: *Lesion of Hell***
	+ **Forced Affix: Fire Damage**
		- "+40% damage on a burning target."

## History

* 2.4: Pierce affixes are now allowed.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Stun Grenade

{{#cargo\_store:
\_table=Items
}}

The **Stun Grenade** is a grenade skill which stuns nearby enemies on detonation.

## Details

* **Special Effects:**
	+ Throws an arcing projectile which explodes on contact with an enemy or a horizontal surface.
		- The projectile bounces off of a Shieldbearer's shield without detonating.
	+ Upon explosion, deals damage and inflicts a 2.5-second stun on enemies in close proximity.
* **Tags:** Ranged, Explosive, NegligibleDamage, Stun
* **Legendary Version: *Unconsciousness***
	+ **Forced Affix: Long Stun**
		- "+50% stun effect duration."

## Location

The blueprint for Stun Grenade is located in the Ramparts, in a secret area in the very last, far-right tower. The tower itself doesn't always spawn, so it may require a few runs to get it, but if it does, it will always be the last tower.

## Trivia

* Previously named *Flashbang*.
	+ The Stun Grenade is indeed designed after a real-life flashbang, having a similar general design and the ability to disable enemies.

## History

* 0.1:
	+ Base damage decreased from 30 to 20.
	+ Cooldown increased from 7 to 8 seconds.
	+ Stun duration decreased from 3 to 2 seconds.
	+ Range decreased from 6 to 5.
	+ Added tags "Explosive" and "NegligibleDamage".
* 0.2: Cooldown increased from 8 to 9 seconds.
* 0.4:
	+ Cooldown increased from 9 to 18 seconds.
	+ No longer always unlocked.
	+ Unlock cost is 60 cells.
	+ Now scales with  Tactics.
* 0.6: Scaling changed from  Tactics to  Brutality/Tactics.
* 0.7:
	+ Added tag "Stun".
	+ Added legendary affix "LongStun".
* 1.3:
	+ Stun duration increased from 2 to 2.5 seconds.
	+ Base damage increased from 20 to 30.
* 1.4: Scaling changed from  Brutality/ Tactics to  Tactics/ Survival.
* 1.9:
	+ Cooldown decreased from 18 to 12 seconds.
	+ Rally effect has been removed.
	+ No longer activates cooldown reduction mutations.
	+ Base price decreased from 2000 to 1500.
* 2.1: Scaling changed from  Tactics/ Survival to  Survival.
* 2.4:
	+ Base damage increased from 30 to 45.
	+ Stun duration increased from 2.5 seconds to 3.5.

## Gallery

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

 5 BSC spoiler:
Collector's Syringe
Blueprint Extractor

{{#cargo\_store:
\_table=Items
}}

The **Blueprint Extractor** is a unique, power skill which is produced when the Hunter's Grenade is successfully activated. It is only usable on the targeted Elite enemy when its health is below 40%.

## Details

* **Special Effects:**
	+ Activating the Blueprint Extractor in range of the enemy roots the player in place and channels a beam for 1.3 seconds. If the channeling succeeds, it kills the enemy and forces one of its blueprints to drop, then the Blueprint Extractor disappears.
		- Attempting to use it when the enemy's HP is still at higher levels will cause the game to say "Too much HP!".
		- Attempting to use it when the enemy is too far away will cause the game to say "Too far away!".
	+ A message appears onscreen when the enemy drops below 40% health, so wait to use the Extractor until you see it. *Taking damage interrupts the channeling, so it is recommended to use skills that stun, freeze, or slow down enemies, or make the player invincible.*
	+ If the enemy dies before the Blueprint Extractor is used, it will despawn, and another Hunter's Grenade will drop.
* **Tags:** NoDamage, NoQualityUpgrade

## Notes

* Although the Blueprint Extractor will scale to a certain stat and have affixes, they are meaningless as it does not inflict damage.
* Elites spawned by the Hunter's Grenade will count towards the "Not so Tough" achievement when defeated with the Blueprint Extractor.

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

 5 BSC spoiler:
Collector's Syringe
Corrupted Power

{{#cargo\_store:
\_table=Items
+75 (item boost) DPS
}}

**Corrupted Power** is a power skill which boosts both damage dealt and damage taken for a short time.

## Details

* **Special Effects:**
	+ Adds 75 base DPS to all player-inflicted damage. The player takes 30% more damage from all sources.
		- The skill stacks additively with other sources that increases damage received by the player.
	+ All effects last for 8 seconds.
* **Tags:** NoDamage, HasDuration
* **Legendary Version: *Anomaly***
	+ **Forced Affix: Run Speed On Use**
		- "Increases movement speed for 10 seconds."

## Synergies

* For Brutality builds, it is possible to back it up with Vampirism and the Recovery mutation to compensate for any mistakes made while the skill is active.
	+ Beware that some damage sources have a specified limit which will ignore the skill's negative attribute, such as being hit by traps while Masochist is active.

## Notes

* Corrupted Power is best used for burst damage. As a trade-off, the player needs to avoid attacks to the best of their abilities in order to take maximum advantage of the skill.
* It is ill-advised to use weapons such as Blood Sword, Alchemic Carbine and Hokuto's Bow with it since the skill **does not** affect damage from negative status effects such as bleeding, poisoning, and Hokuto's Mark.

## History

* 0.1: Cooldown decreased from 20 to 15 seconds.
	+ Bonus damage changed from base 60 DPS to 70% DPS.
	+ Effect added: Player takes 30% extra damage when active.
	+ Effect cooldown removed.
	+ Unlock cost increased from 30 to 40 cells.
	+ Base price decreased from 2200 to 2000 gold.
	+ Changed description.
* 0.4: Cooldown increased from 15 to 30 seconds.
	+ Bonus damage changed from 70% to base 50 DPS.
	+ Added effect cooldown of 0.33 seconds.
	+ Now scales with  Tactics/ Survival
	+ Description changed.
* 0.7: Added legendary effect "RunSpeedOnUse".
	+ Description changed.
* 1.1: Cooldown decreased from 30 to 16 seconds.
* 1.4: Scaling changed from  Tactics/ Survival to  Brutality/ Tactics.
* 1.8: Added tag "hasDuration".
* 2.4: Base DPS increased from 50 to 75.

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

 5 BSC spoiler:
Collector's Syringe
Magnetic Grenade

{{#cargo\_store:
\_table=Items
12 DPS
}}

The **Magnetic Grenade** is a grenade skill which draws in enemies and projectiles, dealing low damage over time.

## Details

* **Special Effects:**
	+ Throws an arcing projectile which explodes on contact with an enemy or a horizontal surface.
		- The projectile bounces off of a Shieldbearer's shield without detonating.
	+ Upon explosion, saturates the immediate area with lightning that inflicts 5 shock damage for 3 seconds and begins to pull in enemies and projectiles in range of the lightning.
		- Lightning goes through walls and deals damage 5 times per second, producing a base tick damage of 2.4.
* **Tags:** Ranged, Explosive, Electric
* **Legendary Version:**
	+ **Forced Affix: Ammo Retrieval**
		- "Causes all arrows to drop from victims."

## History

* 0.1:
	+ Unlock cost increased from 30 to 40.
	+ Added tag "Explosive".
* 0.4:
	+ Cooldown increased from 8 seconds 16.
	+ Now scales with  Tactics.
* 0.6:
	+ Base price increased from 1500 to 1800.
	+ Scaling changed from  Tactics to  Brutality.
* 0.7: Added legandary affix "AmmoRetrieval".
* 1.4: Scaling changed from  Brutality to  Brutality/Tactic.
* 1.9:
	+ Now inflicts 5 DPS of shock DoT.
	+ Added tag "Electric".
	+ Rally effect has been removed.
	+ No longer activates cooldown reduction mutations.
* 2.1: Scaling changed from  Brutality/Tactics to  Tactics.

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

 5 BSC spoiler:
Collector's Syringe
Йон Ула Санд

**Йон Ула Санд** (21 декабря 1961 - 5 декабря 2021) - один из антагонистов Murder Mansion 3: Return To Paris. Был супервайзером Европейского Вещательного Союза с 2011 по 2020, свой пост отдал другу и коллеге Мартину Остердалю.

1 декабря 2020 года приехал в горящий дом к Мартину и спас ему жизнь. Спустя год, 3 декабря, он вместе с Мартином и подопечным Энзо устроили смертельные испытания для участников Детского Евровидения 2021. Но не всё пошло так, как надо и Мартин был застрелен Кайей. После этого, Энзо и Йон пустились в бега, зашли в отель с участниками Детского Евровидения и убили Леви Диаза, после этого за ними погнались Аяна и Робин и загнали в тупик на кладбище. После недолгих переговоров, внезапно, на кладбище появляется Фло Райда, и размазывает мозги Энзо по кладбищенским памятникам, после чего стреляет в Йона и уходит вместе с Аяной и Робин.

После этого, Йон достаёт пистолет, и совершает самоубийство.
Version 0.9

{{#vardefine:vbox\_cur|Version 0.9}}

**Version 0.9**, officially the **Mac & Linux Update**, is a major update to *Dead Cells* that was released on the 26th of June 2018 to PC.

## Important features

* Mac and Linux builds are available
* Workshop and mod support
* **Community suggestion** | Added experimental support for mods Version 0.9.2

## Graphics & UI

* **Community suggestion** | Add an option to enable the pixel art font (Options->Video->Pixelated Font)
* **Community suggestion** | Add an option to disable razer chroma

## Bug fixes

* Fixed Portuguese texts
* Added a warning dialog when Steam Cloud is activated / deactivated

## References

1. ↑ Mac & Linux *Official patch notes*, 2018-06-18
2. ↑ Update 9 - Mac and Linux version available in the beta branch. Also, pixel art font available again. *Steam blog post*, 2018-06-18
3. ↑ Update 9: The Mac & Linux update is live! Price increase & mod support. *Steam blog post*, 2018-06-26
Мартин Остердаль

### Род занятий

Супервайзер Евровидения, убийца, продюсер, писатель, организатор садистских, но высокоморальных игр

## Отношения

### Семья

Карла и Ангелина (дочери, обе погибли 1 декабря 2020)

### Враги

Робин, Вики Габор, Аяна, Кайя

**Эрик Мартин Остердаль** (12 октября 1973 - 3 декабря 2021) - один из самых главных персонажей франшизы Murder Mansion. Является главным антагонистом во второй и третьей частях Murder Mansion. 1 декабря 2020 года получил серьёзные ожоги после пожара в его доме, устроенного Робин де Хаас. Из огня Мартина выволок Йон Ула Санд и увёз в больницу, в которой он вылечился и выжил, но остался инвалидом.

3 декабря 2021 года запустил мировую трансляцию, в которой были запечатлены испытания, через которые проходили участники Детского Евровидения 2021. В этот же день, Мартин был застрелен Кайей - участницей Детского Евровидения 2021. На этот раз, у него не получилось пережить ранение и он скончался.
Wrenching Whip

{{#cargo\_store:
\_table=Items
129 (187) DPS
}}

The **Wrenching Whip** is a melee weapon which ignores shields and pulls enemies toward the player before dealing a critical hit at close range.

## Details

* **Special Effects:**
	+ All but the last attack of the combo bypass the shield of a Shieldbearer.
	+ Pulls damaged enemies toward the player on the first two strikes of the combo, then kicks them away on the last strike and deals a guaranteed critical hit.
		- The first hit of the combo strongly pulls enemies toward the player for 0.2 seconds, the second hit strongly wrenches enemies toward the player, and the final hit deals strong knockback. For all hits, enemies may only be pushed or pulled 2.5 tiles at a time.
* **Breach Bonus:** 3 / 3 / 1
	+ **Base Breach Damage:** 180 / 160 / 140 (280)
	+ **Base Breach DPS:** 400 (800)
* **Combo Duration:** 1.2 seconds
	+ **First Hit:** 0.3 (0.2 + 0.1)
	+ **Second Hit:** 0.3 (0.2 + 0.1)
	+ **Third Hit:** 0.6 (0.3 + 0.3)
* **Tags:** UnlockInPublicEvent
* **Legendary Version: *Splinter***
	+ **Forced Affix: Bleed on Hit**
		- "Bleeds the victim."

## Notes

* Although the first two attacks bypass shields, the third attack in the combo does not, hence using it on a Shieldbearer won't damage it and using it on a Thorny's back will self-damage the player.

## History

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Meat Skewer

{{#cargo\_store:
\_table=Items
Now you see me, now you don't.
181 (281) DPS
}}

The **Meat Skewer** is a melee weapon which can be obtained by completing 10 unique daily challenge runs. The first attack surges the player forward, penetrating most targets. The two follow-up hits are quick, and deal critical damage to any enemies that were hit by the first attack.

## Details

* **Special Effects:**
	+ The player will dash through the enemy, granting them invincibility during this dash. Two critical strikes will then be applied if the player had previously dashed through the opponent.
* **Breach Bonus:** 0.4 / 0.5 / 0.5
	+ **Base Breach Damage:** 56 / 67.5 / 67.5 (56 / 122 / 122)
	+ **Base Breach DPS:** 265 (415)
* **Combo Duration:** 0.72 seconds
	+ **First Hit:** 0.3 (0.2 + 0.1)
	+ **Second Hit:** 0.26 (0.2 + 0.06)
	+ **Third Hit:** 0.16 (0.1 + 0.06)
* **Tags:** InstantBlueprint, UnlockInPublicEvent
* **Legendary Version:**
	+ **Forced Affix: Back Damage**
		- "+15% damage for hits in the back."

## Notes

* Only one Daily Run completion per day counts toward the unlocking of Meat Skewer, so the Daily Run must be completed on 10 different days before the blueprint is given.

## History

* 1.4: Scaling changed from Brutality to Tactics/ Brutality.
* 1.6: First strike now pierces and dashes through enemies.
	+ Subsequent strikes now inflict critical hits on enemies pierced by the first attack.
* 2.1: Scaling changed from  Brutality/ Tactics to  Brutality.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}
Ice Bow

{{#cargo\_store:
\_table=Items
46 DPS
}}

The **Ice Bow** is a bow-type ranged weapon which deals very little damage, but freezes enemies.

## Details

* **Ammo:** 4
* **Special Effects:**
	+ Arrows freeze enemies near the point of impact for 1.2 seconds when they hit an enemy (on thaw, enemies are slowed for 1.05 seconds).
* **Breach Bonus:** -1
	+ **Base Breach Damage:** 0
	+ **Base Breach DPS:** 0
* **Attack Duration:** 0.59 seconds
	+ **Charge:** 0.19
	+ **Lock:** 0.2
	+ **Cooldown:** 0.4
* **Tags:** NoCritical, Ice, HasBullets, LimitedAmmo, Ranged, UnlockInPublicEvent
* **Legendary Version: *Frost***
	+ **Forced Affix: Strong Ice**
		- "Reduces the chance of unfreezing an enemy when attacking."

## Notes

* Though this weapon can only be fired once every 0.59 seconds, the player regains control 0.39 seconds after the start of the attack, resulting in a net 0.2-second wait time between the end of the previous attack and the start of the next one.

## History

* 0.1:
	+ Now freezes all enemies around the hit target.
	+ Ammo increased from 3 to 4.
* 0.5: Can no longer have the "shoot arrow behind" affix.
* 1.5: Scaling changed from  Tactics to  Tactics/ Survival
* 1.9:
	+ Base price decreased from 2250 to 1750.
	+ Can no longer get "Victims Burn when they die" Affix.
* 2.4: Freeze duration increased from 0.75 seconds to 1.2.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

pl:Lodowy łuk
Flamethrower Turret

{{#cargo\_store:
\_table=Items
8 DPS
}}

The **Flamethrower Turret** is a deployable skill which deploys a turret to burn enemies.

## Details

* **Special Effects:**
	+ Throws an arcing projectile which explodes on contact with an enemy or a horizontal surface.
		- The projectile bounces off of a Shieldbearer's shield without detonating.
	+ Upon explosion, deploys a flamethrower turret.
		- Turret spews flames out of both sides in 2-second bursts whenever an enemy is in range, inflicting victims with burning effects.
			* Burning effects last for 2 seconds and deal 8 base burning DPS per effect.
		- Turret must wait for at least 3.6 seconds between flame bursts.
		- Turret can be destroyed - remaining health is indicated by a small yellow bar above the turret.
		- Only one turret per Flamethrower Turret skill can be active at a time - attempting to deploy a second turret will destroy the first one.
		- Turret ceases to function if the player goes too far away, but resumes operation once the player comes back into range.
* **Tags:** Ranged, Fire, Deployable, NeedPower
* **Legendary Version: *Furnace***
	+ **Forced Affix: Deployed Damage**
		- "You gain +10% damage while near a deployed skill."

## History

* 0.1: Now puts the ground on fire.
	+ Now requires the player to be in range to operate.
* 0.6: No longer burns mobs protected by a global shield.
* 1.9: Cooldown increased from 6 to 12 seconds.
	+ Rally effect has been removed.
	+ No longer activates cooldown reduction mutations.
* 2.4: Base DPS decreased from 18 to 8.
	+ Duration decreased from 2 seconds to 1.7.

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

 5 BSC spoiler:
Collector's Syringe
Rhythm n' Bouzouki

{{#cargo\_store:
\_table=Items
Hey, get rhythm when you get the blues! Come on, get rhythm when you get the blues...
133 (330) DPS
}}

## Blueprint

### Unlock cost

25

**Rhythm n' Bouzouki** is a melee weapon exclusive to the *Bad Seed DLC*. It is a unique weapon which deals critical hits when you attack as soon as you hear the musical sound from your previous attack.

## Details

* **Special Effects:**
	+ The weapon deals critical hits if you press the attack button with the correct “rhythm”.
	+ The third hit with the weapon can be repeated continuously if the timing is correct.
* **Breach Bonus:** 1 / 0.5 / 0.25
	+ **Base Breach Damage:** 110 / 120 / 162.5 (220 / 240 / 488)
	+ **Base Breach DPS:** 196 (474)
* **Combo Duration:** 2 seconds
	+ **First Hit:** 0.67 (0.47 + 0.2)
	+ **Second Hit:** 0.72 (0.47 + 0.25)
	+ **Third Hit:** 0.61 (0.31 + 0.3)
* **Tags:** HeavyWeapon

## Notes

* This weapon works similarly to 檔案:Nerves Of Steel Icon.pngNerves Of Steel in the sense that you have to time your attacks to deal critical hits.
* The base DPS is the DPS for the normal three hit combo and not for continuing the combo with perfect timing.
* The correct attack timing for critical hits is approximately 98bpm.

## Trivia

* The flavor text is a part of the lyrics from the song Get Rhythm by Johnny Cash.

## History

* 1.8: Improved feedback for combo timing.
	+ Changed description.
* 2.1: Scaling changed from  Brutality/ Survival to  Survival.
	+ Damage has been reduced from x to x.

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}

```
                 CASE WHEN Image2 IS NOT NULL THEN CONCAT('檔案:', Image2, '') ELSE  *END,*
                 '', Name ,'', '',
                 CASE WHEN DLCExclusive IS NOT NULL THEN CONCAT('{{DLC|', DLCExclusive, '}}') ELSE  *END,*
                 CASE WHEN RemoveVersion IS NOT NULL THEN 'removed' ELSE  *END)=*

```

}}