Long Live The New Fresh

## LONG LIVE THE NEW FRESHbyDanimal Cannon

First phase
"*There are no checkpoints in this level. But I'm a nice guy, I'll give you extra health.*"

### Special notes

Music sample is heard before gameplay in Story Mode

**Long Live The New Fresh** is the fifth level of *Just Shapes & Beats*. It is the first boss battle of the game, which is the first encounter against the fittingly-named main antagonist, the Boss. It is playable by completing the first three levels during the initial stages of the game in Story Mode.

When the level is completed for the first time in Story Mode, they'll unlock the *It's Over* achievement.

## Description

Unlike the first four levels of Story Mode, *Long Live The New Fresh* is a boss battle (sometimes referred as a boss level), which is more difficult than the former levels. The player has 6 health points as opposed to the usual 3 but there are no checkpoints to unlock and the player is faced with a "proper" opponent that attacks them. However, since this is the first boss battle of the game, it shouldn't be that difficult to complete as it may take 2 to 4 attempts to complete this level, or even one attempt if the player is skilled enough.

The Boss uses a variety of attacks given in this level, ranging from attacks from its hand to beam-related attacks. But should the player know the Boss's attack patterns and know how to use the dash ability properly, this level shouldn't be much a problem. Remember that Casual Mode can be enabled should a player have a difficult time finishing this level.

This boss battle lasts around 2 minutes and thirty-two seconds. After the soundtrack ends and after finishing the boss battle, the player transitions to the first chapter of Story Mode: Paradise.

## Layout

Since Long Live The New Fresh has no checkpoints, the "phases" are simply shifts in attack pattern.

First Phase
The level opens with a circle topped with two triangles positioned in the middle of the screen. This circle initially points up and each triangle will fire three spiked circles. The circle will turn to face the bottom-left and fire again, then turn to face the right of the screen and rapidly fire five lines of four spiked circles in tune to the beat followed by two normal shots from each triangle. It will then face upwards and fire normally again.
The circle will now have an eye in the middle. It starts continually turning while firing spiked circles as it was doing before, but it will fire five lines of shots once. Independent spiked circles that explode into rings of eight circles will occasionally appear on the right of the screen. Eventually the circle will move in an oval around the screen.
The previous obstacles will stop entirely as the circle moves towards the middle and starts generating harmless faded lines. Spiked circles will be absorbed towards the circle's eye with their path detailed by the faded lines, so stay clear of them. During this time the circle will continually grow.
After this, the circle will emit another larger circle around itself that disappears. The main circle will shrink and gain two teeth and an angry expression, revealing itself to be The Boss.

Second Phase
Since The Boss is pink, he must be avoided at all times, or the Blue Square will be damaged. The Boss will grow two arms, scattering pink debris which must be avoided. He will then punch the floor five times, creating pink waves across the bottom of the screen and scattering more debris which covers all but the topmost part of the screen. He will then rest his hands on the bottom part of the screen and bob his head to the music as five circular outlines appear around him which take little time to fill up and become hazardous. Horizontal and vertical pink harmless faded lines will start appearing and become solid and hazardous, with another five circular outlines appearing at the end of this pattern.
The Boss will move to the right of the screen and aim one of his arms at the left side of the screen as a faded funnel-type shape appears, covering the whole screen horizontally. This funnel is small on the left side of the screen but wide on the right side of the screen. He will then fire his arm down the middle of the funnel, creating a shockwave and scattering pink debris across the entire funnel. The arm will then drill into the edge of the screen and The Boss will start moving around the screen while spinning his remaining arm around himself. Another funnel will appear with reversed proportions compared to the previous one. The detached arm will fire itself off again, creating another shockwave and more debris. The same attack will occur two more times.
The Boss will stop spinning with an unamused expression and grow another arm. His state of surprise will go back to a state of anger as he starts moving around again, spinning both of his arms around himself this time. Funnels will continue appearing, the detached arm will continue attacking, and vertical funnels will also appear here. The Boss will stop moving at the right of the screen and start moving towards the center. He will lose both arms as he moves. The detached arm will fire itself straight into The Boss.
The Boss will then immediately grow four arms and begin spinning them around while moving around. A vertical funnel attack will occur twice.

Third Phase
The Boss will go back to the state he was in at the beginning of the battle - that is, a circle with two triangles on top and a single eye in the center. He will repeat his pattern from the start of the battle but will shoot faster and face different directions. This doesn't last long, though, as The Boss will go back to his usual appearance.

Final Phase
The Boss grows in size and moves towards the top of the screen before going back to his usual size and moving towards the bottom of the screen, firing horizontal lines left and right. When he reaches the bottom, he'll grow two arms and be pushed back to the top of the screen. He will then use his horizontal funnel attack once, spin his arm around himself for a bit, before losing both arms again and growing in size to move to the top of the screen. Once there, he will fire a laser that sweeps the whole screen and must be dashed through before going back to his normal size and moving down while firing horizontal lines left and right. Two shockwaves will occur on the bottom of the screen when he reaches the bottom. While stuck in the ground, The Boss will fire a series of lasers that sweep most of the screen before growing two arms and being pushed up to the top of the screen. He repeats this pattern twice before growing four arms which will detach and turn to face him. They will all slam into The Boss and knock him out, ending the fight.
Collect the Triangle that appears to exit the level.

Hardcore Mode Changes
First Phase* Each of the Boss's two horns shoot 2 spikeballs instead of 1.
* The spikeballs are faster.

Second Phase* Circular outlines are larger.
* The Boss's arms spin faster.

Third Phase* Each of the Boss's two horns shoot 2 spikeballs instead of 1.
* The spikeballs are faster.

Final Phase* Four walls border the screen during the final phase, limiting the player's movement.

## Gallery

* Level selection
* punchin floor
1/6

## Tips And Tricks

As you begin, a circle with spikes appears. The spikes will shoot small saws and rotate around the circle. Sometimes, they will shoot a few lines of small saws. After an eye appears, Pulse Bombs also start appearing. The circle will start to move around, and there is a pattern to where the big ones are. It goes RLRL. After that, it will stop, and gears will start to fly into the eye. Once it stops, it will grow two arms, making your cue to get to the top left corner. Once his arm shoots out, get out IMMEDIATELY. Start going around the screen and dash through his rotating arm. He grows back an arm, and the rotation goes faster. He gets hits by his own arm, growing two more, and they speed up. The beginning plays again, and once it is done, one of two attacks goes. Once one is done, the other plays, and it goes back and forth.

* Attack 1 is where he shoots lasers to his left and right, going down the screen. He shoots an arm at the left, then spins his arm around him.
* Attack 2 is a laser goes from top right to top left from his eye. He does the beginning of Attack 1, then shoots a laser that you don't have to dash through. It just shoots about half of the screen.

## Trivia

* In playlist mode, the original playlist used is Lunaria. This isn't the original playlist the song appeared in. In fact, the song is a single. Lunaria does however have an updated version of the song with vocaloid and guitar.
	+ Something was also removed in the Lunaria version. A bit after the music in the game cuts of, the original song uses lyrics, "Oh F\*\*\*." The lyrics were likely removed due to language.
* This is the only boss track in the game where it cannot only be played during the level, but also in Story mode sequences at a normal rate.
* This is the first level to be unlocked in Playlist Mode.
* This track shares a leitmotif with The Lunar Whale.
* At the end of the level, you are actually allowed to touch the Boss without getting hurt.

## External Links

* Official soundtrack
* Official soundtrack, original version