Factions

This article is under construction.This article is in the middle of being filled out with information by an official Developer to provide better information on this subject soon. Thanks for visiting!
There are many Factions of friends and foes to be found in Ardendale.

### Found In

Camps, Cities, Trading Posts and more scattered around the Map.

## Orcs

Orcs are said to have risen from the underworld, spewing out from a fissure caused by the last eruption of the volcano on the realm's west coast. If we could locate this opening and seal it shut, it could mean the end of this invasion.

We’ve identified three classes in Orc society. The first are the ‘pure’, those who emerge from the underworld. The second are those born on our plane, descendants of the pure. The third class are the half-breeds, the unfortunate but inevitable result of generations of Humans and Orcs conflict.

Though from a common source, above ground they remain fractured between multiple smaller tribes. Each tribe has a unique fighting style and preferences for weapons and mounts. These tribes are too prone to infighting to organize themselves into a single force, and for that the realm is grateful! If the Orcs became unified under a single leader, they may be unstoppable.

Orc related units you fight in combat include:

* **Battle Brawlers (Orc Axemen)**
* **Night Bringers (Orc Archers)**
* **Beast Riders (Orc Cavalry)**
* **Troll Rock'throwa (Ranged Rock Throwing Troll)**
* **Troll Berserker (Melee Troll)**

Orc related targets and territories of Camps, Cities or Strongholds you can attack include:

* **Ravager Camps**
* **Night Bringer Armies**
* **Night Bringer Citadels**
* **Orc Quarries**

Night Bringer targets are found in Volcanic areas.Ravager Camps are scattered throughout the overworld.
## Humans

Like the Orcs, we humans have our various classes. Obviously there’s Nobility such as yourself, and the peasants we rule, but those few Nobles that claim to be able to trace their bloodline back to the indigenous people of the realm believe they are blessed by the creators. These dogma-driven warriors say all actions are controlled by the gods, looking down on us from above, poking and prodding us with their invisible fingers, dictating our fate.

For the rest of us sane people, we are just trying to build our kingdoms on this land, protect our people from those who intend them harm, and have fun while doing it.

Human related units you fight in combat include:

* **Swordsmen**
* **Axemen**
* **Archers**
* **Crossbowmen**
* **Cavalry**
* **Lancers**
* **Catapults, Battering Rams, Ballistae and Trebuchets armed by Humans**

Human related targets and territories of Camps, Cities or Strongholds you can attack include:

* **Marauder Camps**
* **Resource Cities (Woodside, Farmington and Bedrock)**
* **Separatist Armies**
* **Royal Armies**
* **Capital Cities**

Royal and Separatist targets are found in the overworld.
## Did we miss anyone?

With huge stretches of land covered in a year-round frost, the scorched earth that surrounds the volcanic regions, and the skeletal remains of winged creatures the size of houses, much of the realm remains unexplored and unexplained. Who knows what you’ll discover on your adventures.

## What’s your story?

As a young Noble you were busy globe-trotting when your uncle passed away and left you his small town. Your plans for a quick flip to get back to you partying ways are put on hold when you find his town overrun and your people enslaved by some new orc leader. After liberating them, and meeting your uncle’s feathered advisor, you start to become invested in your new-found role as leader. With every quest you complete you shape the lives of others and become increasingly responsible for the very fate of this realm.