November 07, 2019 Patch

Source: Balance Update (11/7/2019)

## Balance Update (11/7/2019)

### General

* Escape key now cancels some popups. We're gradually adding more and more support for this.
* Fixed middle mouse button being used for the camera regardless of binding.
* Fixed haptic feedback bug when dragging on mobile.
* Added a mini-jail on hover in the shop, to quickly show the jailed heroes.
* Updated Duos wanted posters.
* Party UI improvements
* Other miscellaneous UI improvements.
* Added VO lines to more new heroes.
* Music and soundscape improvements.
* Memory usage improvements.

### Gameplay

* Fire is now lethal if the applier is an enemy.
* Fixed a bug where Knights  would not get their bonus magical damage reduction when standing next to friendly knights.
* Break no longer affects Alliances.

### Hero changes

	+ No longer has a burst heal component, instead it heals over time.
	+ Heal per second changed from 5 to 10 (per Underlord level).
	+ Duration changed from 5 to 8 seconds.
* Rejuvenating Ritual:
	+ Replaces  Arcane Ritual
	+ Now reads: Martyr's Boon now delivers the first 50% of the heal immediately, and the rest over the duration of the spell.
* Instant Regret:
	+ Duration changed from infinite to 5 seconds.

	+ Clones have a -50% debuff to their attack damage.

 Axe:

* Maximum Health changed from [1610, 3220, 6440] to [1851, 3703, 7406].

 Bloodseeker:

* Armor changed from 5 to 0.
* Maximum Health changed from [1000, 2000, 4000] to [1200, 2400, 4600].
* Bloodrage:
	+ Instead of reaching maximum attack rate at 20% health, Bloodseeker now reaches maximum attack speed at [25, 30, 35]% health.

	+ Animation Length changed from 4.0 to 2.4 seconds.
* Let's Go Crazy:
	+ Hype Cost changed from 100 to 85.
	+ Now silences Hobgen.
	+ Attack Range while under Let's Go Crazy increased to 8.

* Fire Break:
	+ Damage Reduction changed from 25% to 45%.

* Feedback Loop:
	+ With the new changes to Let's Go Crazy, we have brought back the old Feedback Loop: Super-Charged units gain mana from damage caused by abilities. Upon casting, they deal damage equal to the mana cost to adjacent enemies.

 Lifestealer:

* Attack Rate changed from [0.588, 0.625, 0.667] to [0.667, 0.714, 0.769].
* Feast:
	+ Lifesteal percent changed from [3, 4.5, 6]% to [4.5, 6, 7.5]%.

 Magnus:

* Maximum Health changed from [1500, 3000, 7000] to [1875, 3750, 7500].

	+ Cooldown changed from [10, 10, 10] to [20, 18, 15].

	+ Minimum damage changed from 10 to 25.
	+ Maximum damage changed from [50, 100, 150] to [100, 200, 300].

	+ Bonus attack speed changed from [15, 20, 25] to [8, 10, 13].
	+ Max Stacks changed from [6, 9, 12] to [12, 19, 24].

	+ Damage changed from [50, 100, 150] to [100, 200, 300].

### Item changes

 Force Staff:

* No longer disabled by Break.

 Helm of the Undying:

* As before, Break will prevent a unit with the Helm from entering Undying state. Now, in addition, if the unit is broken after the Helm activates, it will become targetable and killable again.

### Alliance changes

Brute :

* Debuff to enemy attack damage changed from [15, 40]% to [30, 70]%.
* Damage on debuff being applied changed from [50, 100] to [80, 150].

Demon :

* When a Demon casts, now only allied Demons are silenced.

Heartless :

* Armor debuff for enemies changed from [5, 10, 15] to [3, 10, 15].

Warrior :

* Armor buff for allied warriors changed from [10, 20] to [7, 20].