Technology

## Overview

In this game you must choose a specific tech (Intech, strontech, or neotech) to specialize in. Each tech provides its own benefits and weaknesses, and all are effective when used properly.

*From the game: There are three main technological directions that have been researched InTech, StronTech, NeoTech.*

*Scientists and scholars have developed these technologies quite far, and many nations now depend on them in daily life. They are integrated into most aspects of society, production and even in the military. For the most part, this common technology uses a little bit from all three main technological directions. Most general military installations and transports are based around a safe implementation of these technologies. Each of these technological directions are based on central universal properties, and it has been found that certain raw materials are more viable in the production and development of these technologies than others, given their inherit properties.*

*To be on the forefront of development and in order to be one step ahead of the enemy, scientists have started to develop cutting edge military hardware based around specific technological directions in order to maximize the potential within that technology.*

*It is absolutely crucial to specialize in one of these three techs to lead your planet to victory. Each provides different and specialized ships that have different effects.*

## Intech

*All research and development within the InTech specialisation  deals with modifying the physical properties of materials. The InTech specialisation also deals with advanced engineering and construction with these materials. The key element for this technology is Indium, from which it also takes its name. Nations that rely heavily on  InTech will be able to construct immense transportation vehicles. InTech ships also have an extreme focus on the physical defences. This means that the hulls of those ships are considered the strongest in the universe.*

This tech specializes in hull strength and toughness. Its ships have high hull and its carriers carry 50% or more minors than the other techs can. It has weaker shields however and its hull are vulnerable to high damage weapons. Furthermore, Intech specializes in missile technology, giving it superior secondary firepower.

## Strontech

*This specialisation allows for greatly increased energy efficiency in all types of production, and boosts both the relative power of both high energy weapons and energy-shielding. StronTech specialists rely heavily on shielding for protection, and ships built to accommodate this technology are usually built around the needs of its energy-related components rather than practicality, and this gives these ships a distinct look. Non-symmetrical, or angled, and sometimes sleek are words often used to describe these ships.*

This tech specializes in shielding and primary weapon power. Its ships have high damage and shields, but low hull strength. Some of its ships have special abilities that can disable enemy minor ships.

## Neotech

*NeoTech specialists are the masters of the manipulation of gravitational and magnetic fields. This technology is perhaps the most obscure, as it deals with mostly exclusively invisible elements in the universe. It is nevertheless an extremely powerful technological direction, since it works around the manipulation of space itself.*

This tech focuses on minor ship superiority and agility. Its ships focus on dodging enemy firepower while still having powerful weapons of its own. The tech is possibly the most unique ones out there with a wide variety of ships. Some ships are able to create black holes, while others can become invisible.

Advanced Tech Choices

As a player may gain more experience in the game and more familiar with the tech points and what they do, they can do advanced setups for as specific purpose.  For example , a 15/15/15 Eco Tech (As of Round 3) which includes putting points in the production boost, hull/shield/speed in first tier and then 5 points in Homeworld Mining - The combined 5-5-5 in Homeworld (HW) Mining will all stack and a fully developed mining facility added in can bring in as much as 280,000 units of each resource per hour with certain other boosts such as those provided by alliance ownership of somne stations.

Other tech specs might be had by adding selected points in each of the techs that affect "all" ships to gain more hull, more shielding and more speed or firepower or range.. One might also tech into different trees to build a mixed fleet with the best capabilitties such as 20 points into Intech (hull points) along with a higher (level 3 research lab) level research completed, so you can produce Colossus carriers (best and most durable) and then more points into Neotech tree to encompass the speed/ maneuverability points and develop Ghosts (as of this writing, one of the most powerful and feared corvettes).

There are a wide variety of options that can be had by re-teching (ar a cost of 5 credits each time) into different trees for production boosts, mining boosts, ship or defense boosts, and so on. However such a varied tech spec would be recommended only to more experienced players that know and understand what each tech point does and how it will apply to their fleet - some of the planning can take a bit of math, and careful reading of the points, however.