Flames of Admonishment

**The Flames of Admonishment** is a magical orb in the *Devils Might Surrender* continuity of Nat19. It is a Devil Arm born from the fire demon Inanna. Upon Inanna's defeat, the orb arose from its disintegrated remains and flew towards Mariley Injusteez, attuning to her instantly.

## Features

* **Fire Manipulation:** You can cause fire to appear in your hand as a bonus action that creates a bright light that extends out in 30 feet and dim light another 30 feet. You can also snuff out nonmagical flames within 100 feet of you or ignite flammable objects such as candles, dry cloths, etc. You cannot ignite objects worn or in the possession of another creature.
* **Inferno Embodied:** A creature attuned to the Flames of Admonishment has resistance to fire damage, and can use this fiery energy to empower their movement. They can use their Charisma to deliver a bonus to their attack and damage rolls, and when they hit a creature with a melee or ranged attack they can add an amount of fire damage equal to their Charisma modifier plus the items enchantment bonus to the damage roll. When a creature attuned to this item is hit by a weapon attack by a creature within five feet of them, the attacking creature takes fire damage equal to 1d6, given an extra 1d6 per each point of this item's enchantments bonuses.
* **Protective Flames:** When attuned to this item, a creature is internally warmed and does not suffer the detrimental effects of cold or extremely cold environments. They can extend this effect to any creatures they choose within 20 feet of them as well. Contact with the skin of the source of this effect reveals a soothing warmth to their presence.
* **Style Actions**
	+ **E Rank Red Collider:** As a bonus action, you can spend 1 style point to blast a wave of flames in a 20 foot cones originating from you. All creatures in that space make a Strength saving throw, being knocked prone and taking 2d8 fire damage on a failed save.
	+ **E Rank, Amplifire:** When you cast a spell that deals damage, you can spend 1 style point to change the damage type it inflicts into fire damage. All of its usual effects remain despite the change as the existing effects and emanations of the spell are covered or converted to fire that emulates liquids, solid material, etc.
	+ **D Rank, Taurian Meteor:** As a bonus action, you can spend 2 style points to cast the spell *thunder step.* When cast this way, the spell surrounds your location with a whirlwind of flames. The damage from *thunder step* is fire instead of thunder, and the eruption of sound is that of a demonic roar rather than a thunderclap. If you choose to, you can cause a burst of flame where you arrive as well, forcing all creatures within 10 feet of the space you arrive in to roll against the effects damage.
	+ **C Rank, Burning Vortex:** As an action, you can spend 3 style points to cast the spell *storm sphere*. When cast this way it is made of a swirling tornado of flames, and all the damage it deals is fire damage instead of lightning or bludgeoning. You are immune to this instance of the spell.
	+ **B Rank, Bombastic:** As a action, you can spend 4 style points to collect burning flames together and launch them into a space up to 60 feet away from you. It explodes into a 20 foot radius sphere, and all creatures you choose in the space must make a dexterity saving throw. Targets take 6d10 fire damage on a failed save, or half as much on a successful save. Any creature that fails by five points or more is ignited, taking 4d8 fire damage at the start of each of their turns. A creature can use their action to douse the flames, ending the ongoing effect. Any flammable objects in the space are treated as if they have been hit by a *fireball* spell.
	+ **A Rank, Ascended Flame:** As an action you can spend 5 style points to cast the spell investiture of flame. When you do, you gain the additional benefit of gaining a hover speed equal to your base movement speed for as long as you are under this spells influence.
	+ **S Rank, Gigadrive Eruption:** As an action, you can spend 6 style points to summon the might of the demon that the Flames of Admonishment came from. You can unleash this burning power as a 30 foot long, 15 foot wide line originating from you. Any creatures in that area are mowed down by the flaming spectral form of the demon, and must make a dexterity saving throw. Any target that fails takes 4d10 fire damage and 5d10 bludgeoning damage and is stunned and knocked prone until the end of their next turn. You can choose to end this effect in any of the spaces on the opposite edge of the line.
	+ **SSS Rank, Arm of Agni:** As a bonus action you can spend 8 style points to cast the spell *blade of disaster*. When cast this way, you can choose what type of weapon the spell looks like, and it deals fire damage instead of force damage.