recursal/Fanatic-Fandom huggingface dataset:
Buu's Candy Beam

## Original Text

ENDURANCE 1.

(When this card is discarded or destroyed from your Life Deck, you may banish an attached card in play)

Energy attack costing 2 stages.

Search your discard pile or Banished Zone for a Named Setup and place it into play or use its Power.

DAMAGE: 5 life cards.

## Official Clarifications

If Nappa - Space Traveler is in play when you play Buu's Candy Beam you can use it's effect to use the Power of one of your Buu's Chocolate, Buu's Candy, or Buu's Cookie in you Banished Zone as you are not using the Setup, you are using Buu's Candy Beam to use its Power. [source]

The Implication and Halt cannot cancel the effects of a Buu's Cookie, Buu's Candy, or Buu's Chocolate applied by Buu's Candy Beam. [source]
Blue Protective Mastery

## Original Text

CONSTANT: Your opponent needs 6 anger to advance a personality level. POWER: You may discard a Physical Combat card from your hand to stop an energy attack or an Energy Combat card to stop a physical attack. If you discarded a Blue card, you may raise or lower a player's anger 1 level.

## Official Clarifications

If your opponent is at level 4, he still only needs to reach 5 anger to win.
Broly's Face Crusher

## Original Text

ENDURANCE 10.

Physical attack.

Damage from this attack cannot be modified. Reveal the top 3 cards of your Life Deck. You may place a Styled physical attack card revealed into your hand. Place the remaining cards at the bottom of your Life Deck in any order.

DAMAGE: AT life cards.

HIT: Raise your anger 2 levels.

(Banish after use.)
Broly - Determined

## Limit per Deck

1

 Traits

**Saiyan**

## Original Text

CONSTANT: After your opponent's MP advances a level, your opponent's MP loses 7 stages. Physical attacks performed by this personality deal +2 stages of damage.

POWER: Banish the top card of your opponent's Life Deck. You may reveal 2 attack cards from your hand to banish a Setup or Drill.
Bulma - Taking A Drag

## Original Text

(If your MP is Kid Trunks, Trunks, or Vegeta, you may use this Power regardless of your MP's power stage and you may play this card from your hand as an action to gain 5 stages and draw a card.)

INSTANT POWER: At the start of your turn look at the top card of your Life Deck. You may place that card at the bottom of your Life Deck.

## Erratum Text

(Once per combat, if your MP is Kid Trunks, Trunks, or Vegeta, you may use this Power regardless of your MP's power stage and you may play this card from your hand as an action to gain 5 stages and draw a card.)

INSTANT POWER: At the start of your turn look at the top card of your Life Deck. You may place that card at the bottom of your Life Deck.
Blue Sword Mastery Drill

## Original Text

(When this card enters play during combat, if it is the first time a card titled "Red Sword Slicing Drill" has entered play this turn then you may search your discard pile for an attack with "Sword" in the title and place it into your hand.)

CONSTANT: Whenever you play a card with "Sword" in the title, lower your opponent's anger 1 level.
Mete

Mete, also known as wrftw, wrwtf, WR, metehan, DonerSheik456 and Sir Falafel "It's pronounced Maytay" Kebabbistan the 2nd, is a ~~tagger~~ grumpy spammer on Tagfreak.

Wr is currently on a secret mission to create a team with only female members in it. Allegedly he will call it "BN's turkharem".

## The man, the mystery

Nobody knows where Mete lives. Turkey? America? China? Maybe he is out of this world.

Nobody knows how to pronounce Mete, not even Mete himself. Mutteh? Maytay? Méhtehh? Meaty? Muh Tea? This will forever remain a mystery.
Blue Hush

## Original Text

INSTANT POWER: Use when entering combat. Attacks can only be stopped by cards played from the hand this combat. Your attacks deal +1 stage of damage this combat.

## Official Clarifications

A **shield** card played from the hand that stays in play for additional uses (such as Orange Swerve or Black Protection) cannot stop an attack with its second use while Blue Hush is active as it was not played from the hand for the second use. [source]

## Community Clarifications

Spoiled by the DBZ TCG Wiki on October 21, 2015.
Blue Lifting Drill

## Original Text

(If this card is discarded from your hand by a card effect, you may place it into play.) CONSTANT: Your attacks deal +1 life card of damage. Whenever one of your attacks is stopped, lower your opponent's anger 1 level.

## Official Clarifications

If this card is discarded to use Piccolo, Combat Stance, you will complete the first sentence of Piccolo's power Rejuvenating Blue Lifting Drill. Then as Lifting Drill will be in a Hidden Zone, any effects that reference it will be cancelled and it will not be placed into play.

None
指军旗帜

编辑数据

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## 价格分析 \*

*价格价值*

* 60 魔法攻击 = 1305
* 20 魔法防御 = 360
* 200 生命力 = 533.3
* 10% 冷却时间减免 = 300
* 100% 基础生命回复 = 300
	+ **总价格价值** = 2798.33

价格效率 \*

15 magic resistance = 270 Gold (1350 Gold with 5 affected allied champions)
Total Gold Value to Wielder = 3068.33 Gold

Gold Efficiency\*

Banner of Command item.png Banner of Command's base stats are 96.49% gold efficient without the active effect and aura. While the aura is affecting the wielder and no one else, the item is 105.8% gold efficient.
The aura has a value of 270 Gold for every allied champion it affects (including the wielder), giving it a maximum value of 1350 Gold when the entire team is affected and raising the item's gold efficiency to 143.05%.
Captain Ginyu - Leader

## Original Text

POWER: Energy attack costing 3 stages. DAMAGE: 4 life cards. Search your Life Deck for an Ally and place it into play at 4 power stages above 0. HIT: Choose one of your Allies in play, that Ally can make actions regardless of your MP's power stage this combat.

## Official Clarifications

If the Ally chosen by Captain Ginyu, Leader's HIT effect leaves play, it can no longer be used to perform actions if Captain Ginyu is above 1 stage above 0 or higher, even if that Ally comes back into play by another card effect.[source] [source2]
Blue Neck Beam

## Original Text

(If this card is discarded from your hand by a card effect, your MP gains 4 stages.) ENDURANCE 1. Energy attack costing 2 stages. DAMAGE: 4 life cards. HIT: Raise or lower your opponent's MP one personality level at the end of combat.

## Official Clarifications

If your opponent's MP is on level 1, you can still attempt to lower his MP a personality level with no effect.

If you have other "end of combat" effects, you may choose the order in which they occur.

## Community Clarifications

Blue Neck Beam’s HIT effect is decided at the end of combat. [source]

If Sobering Hammer was successful that combat, Blue Neck Beam would not be able to advance your opponent’s MP a Level. Similarly, the HIT effect of Gohan’s Backlash would not advance or lower your MP at the end of combat where Android Arm Breaker was attached. [source]
Cell - Smooth

## Limit Per Deck

1

 Traits

**Saiyan, Earthling, Namekian, Alien, Android**

## Original Text

POWER: Use when entering combat. Search your Life Deck, discard pile, or Banished Zone for a Saiyan Ally and play it.

POWER: Physical attack.

If you control 2 or more Allies, destroy the top 5 cards of your opponent's Life Deck.

DAMAGE: AT +6 stages.
Chilled - Familiar Foe

## Original Text

CONSTANT: Your attacks deal their life card damage as stages of damage instead.

INSTANT POWER: Use after your attack deals 5 or more stages of damage. That attack is considered to deal critical damage. Raise your anger 2 levels.

POWER: Rejuvenate 1. You may draw a card. If you do, discard a card.

## Official Clarifications

Chilled's "conversion" effect is not a modifier (only "+" or "-" that increase/decrease damage are modifiers).

Chilled's "conversion" effect is active when an attack is performed, but the actual conversion takes place immediately before damage is dealt, after all damage calculation and modifiers.[source]

Converted life cards taken from stage damage dealt when your opponent has no stages are considered both stages and life cards of damage for effects. [source]
Buu's Candy

## Original Text

ENDURANCE 0.

(Limit 1 per deck. Whenever this card leaves play, banish the card "Buu's Candy" was attached to.)

POWER: Attach to an opponent's Setup in play. Gain control of that Setup and it loses all effects. While attached, you may banish this card as an action to lower your opponent's anger 2 levels and banish the top 2 cards of your opponent's discard pile.

## Official Clarifications

The target of Buu's Candy loses all effects when it is targeted, not as a condition of being attached. If an effect causes Buu's Candy to lose all effects while it is attached to a target, the target does not regain its effects.

Parenthetical Text is not considered to be part of a card's effects. If you target a Setup with Parenthetical Text with Buu's Candy, the target will retain that Parenthetical Text.

If your Buu's Candy is used to target an opponent's Buu's Chocolate that is attached to your Drill, your drill would stay under their control but with effects lost. Their Chocolate would come under your control, stay attached to "their" drill, and lose effects (but not parenthetical text). Candy would be attached to "your" chocolate attached to "their" drill. If you use Candy's banish action or it otherwise leaves play, Chocolate and the Drill will also get banished.[source]
Cell - Prepared

## Limit Per Deck

1

 Traits

**Saiyan, Earthling, Namekian, Alien, Android**

## Original Text

POWER: Use when entering combat. Search your Life Deck for an Ally with "Cell Jr." in the title and play it.

POWER: Destroy the top card of your opponent's Life Deck. Shuffle an Ally in play into its owner's Life Deck to raise or lower a player's anger 2 levels.
CRD & Frozen List

## CRD Links

Panini DBZ CRD (Final): Click here to view.

FanZ CRD: Click here for the download link.

## FanZ Frozen List

The following cards are considered "frozen" for all FanZ official events and cannot be included in your deck. They are recommended to be considered "frozen" in any unofficial FanZ events as well, but ultimately up to the discretion of the Tournament Organizer.

Black Devious Mastery (Premiere R122, Premiere S28)

Red Enraged Mastery (Premiere R140, Premiere S27)

Saiyan Empowered Mastery (Premiere R145, Premiere S25)

Namekian Restored Mastery (Evolution S15)

### Legacy Thawing Bonus

The Legacy Thawing Bonus is no longer supported by FanZ. Frozen Mastery Cards may not be used by any MP.

## Panini DBZ Final Frozen List

Black Devious Mastery (Premiere R122, Premiere S28)

Red Enraged Mastery (Premiere R140, Premiere S27)

### Panini DBZ Legacy Thawing Bonus (PanZ only):

The Mastery Cards on the PanZ Frozen List may be used with the MPs listed below.

#### Black Devious Mastery:

* Krillin
* Frieza
* Piccolo
* Captain Ginyu
* Vegeta (Villain alignment only)

* Nail
* Nappa
* Raditz
* Tenshinhan
* Turles
* Lord Slug
* Garlic Jr.
* Dr. Wheelo
* Android 16

* Android 17
* Android 18
* Android 19
* Mercenary Tao
* Hercule
* Cell Jr.

#### Red Enraged Mastery:

* Krillin
* Frieza
* Piccolo
* Captain Ginyu
* Vegeta (Villain alignment only)

* Nail
* Nappa
* Raditz
* Tenshinhan
* Turles
* Lord Slug
* Garlic Jr.
* Dr. Wheelo
* Android 16
* Android 17
* Android 18
* Android 19
* Mercenary Tao
* Cell
* Cell Jr.
Bubbles - Curious

## Original Text

(If Bubbles would leave play and your MP is King Kai, you may shuffle him into your Life Deck instead. You may use this Power regardless of your MP's power stage.)

INSTANT POWER: Use when entering combat. Discard a card from your hand. If your MP is King Kai, name a card. Your opponent cannot play that card this turn.
Blue Swift Block

## Original Text

Stops a physical attack. You may discard a card from your hand to perform a copy of that attack for your next action.

## Official Clarifications

When you copy an attack, treat it as if you played an invisible copy of the card yourself. You do not receive any modifiers that the opponent applied to the attack, and AT damage is calculated from your personality’s power level. If you copy an attack that stays on the table to be used again, it is not present on the table for a second use. If you copy an attack that attaches, the invisible copy does not attach.
Blue Mimicry Mastery

## Original Text

CONSTANT: Your opponent cannot use Endurance on your copied attacks.

INSTANT POWER: Use after performing a successful copied attack. Destroy the top 2 cards of your Life Deck to draw a card.

POWER: Choose up to 3 cards in your discard pile with "copy" or "copied" in the text-box and shuffle them into your Life Deck.
Buu - Monstrous

## Original Text

CONSTANT: Whenever you Rejuvenate, increase that amount by 1.

INSTANT POWER: Use when entering combat. Rejuvenate the top or bottom card for your discard pile.

POWER: Physical attack.

Search your discard pile or Banished Zone for a Named Setup and place it into play or use its Power.

DAMAGE: 6 stages.

## Official Clarifications

Buu - Monstrous's constant simply increases the number of cards Rejuvenated and does not change how those cards are selected. For example, you would Rejuvenate the top or bottom 2 cards of your discard pile with this level's INSTANT POWER. [source]

If the constant effect of Buu - Monstrous Rejuvenates 2 Styled Drills with the effect of Orange Combative Mastery or Orange Juke (with 2 or less Drills in play), both Drills will be placed into play. [source]

If the constant effect of Buu - Monstrous Rejuvenates 2 attacks with the effect of Red Commanding Mastery, you may choose which of the two to play. [source]

If you use the power of Red Speedy Drill while the constant power of Buu - Monstrous is active, you Rejuvenate 2 Styled Drills from your discard pile, but you destroy the top 2 cards of your opponent's Life Deck even if you are only able to Rejuvenate 1 Drill. [source]
Blue Leverage

## Original Text

Stops a physical attack. Reveal the top 3 cards of your Life Deck to all players. Your opponent chooses 1 of those cards. The chosen card is placed into your hand and the other 2 are placed back in any order. If your Main Personality's level is 3 or higher, you get to choose the card instead.

## Community Clarifications

The player who used Blue Leverage chooses the order of the cards placed on top of their Life Deck.
Bojack - Transformed

## Limit per Deck

1

 Traits

**Alien**

 Original Text

(You cannot win by MPPV if you advance a level with this card's effect.)

INSTANT POWER: Use when entering combat. Banish "Team Bojack" you own in play to advance your MP 1 level.

POWER: Energy attack costing 2 stages.

Lower your opponent's anger 2 levels.

DAMAGE: 5 life cards.

HIT: Search your Banished Zone for a Named card and Rejuvenate it.
Blue Stylish Pose

## Original Text

ENDURANCE 1.

(As an action, you may banish this card from your hand to search your discard pile or Banished Zone for an Ally and play it.)

POWER: Search your Life Deck or discard pile for an Ally and play it. Raise an Ally to its highest power stage. You may use a critical damage effect.

(Created by Matt Tambor, OP1 North Kai Champion)

## Erratum Text

ENDURANCE 1.

(Limit 1 per deck. As an action, you may banish this card from your hand to search your discard pile or Banished Zone for an Ally and play it.)

POWER: Search your Life Deck or discard pile for an Ally and play it. Raise an Ally to its highest power stage. You may use a critical damage effect.

(Created by Matt Tambor, OP1 North Kai Champion)
Cell - Combative

## Limit Per Deck

1

 Traits

**Saiyan, Earthling, Namekian, Alien, Android**

## Original Text

POWER: Use when entering combat. Search your Life Deck, discard pile, or Banished Zone for an Ally with "Cell Jr." in the title and play it.

POWER: You may set your MP to its 0 power stage. Destroy the top 3 cards of your opponent's Life Deck. Shuffle an Ally in play into its owner's Life Deck.
Captain Ginyu - Body Change

## Original Text

CONSTANT: Your "Ginyu Force" Allies may make actions regardless of your MP's power stages and they cannot be discarded. All of your attacks deal +2 life cards of damage.

## Official Clarifications

This constant power prevents discarding via critical damage effects (terminology in the rulebook is discard an Ally), but not “destroying” (or other forms of removal) from card effects.
Buu - Playful

## Original Text

(At the start of the game, you may search your Life Deck for all copies of "Buu's Candy," "Buu's Chocolate," and "Buu's Cookie" and banish them.)

CONSTANT: Your opponent's attacks deal -1 stage of damage.

POWER: Physical attack.

Raise your anger 1 level. Rejuvenate 1.

DAMAGE: 3 stages

HIT: You may discard a card from your hand to draw a card or Rejuvenate 2.
Buu's Cookie

## Original Text

ENDURANCE 0.

(Limit 1 per deck. Whenever this card leaves play, banish the card "Buu's Cookie" was attached to.)

POWER: Attach to an Ally in play. Gain control of that Ally, it loses all effects, and it cannot make actions nor have damage redirected to it. While attached, you may banish this card as an action to gain 2 stages and Rejuvenate 2.

## Official Clarifications

The target of Buu's Cookie loses all effects when it is targeted, not as a condition of being attached. If an effect causes Buu's Candy to lose all effects while it is attached to a target, the target does not regain its effects.

Parenthetical Text is not considered to be part of a card's effects. If you target a Drill with Parenthetical Text with Buu's Cookie, the target will retain that Parenthetical Text.

If an Ally that has Buu's Cookie attached to it leaves play, Cookie is no longer attached to a target and is discarded.
Broly - Undaunted

## Limit per Deck

1

 Traits

**Saiyan**

## Original Text

CONSTANT: You cannot win by MPPV. If your MP is a Saiyan, players cannot use effects to lower an MP 1 or more levels. Whenever a card would be discarded after use, it is banished instead.

## Official Clarifications

Broly’s effect only applies when a card would ultimately be discarded after use, regardless of the reason. Attacks affected by Saiyan Acute Rapid Slam would still be place on the bottom of the Life Deck after use, and Crushing Beam would not be impacted by Broly.[source]
Cell Jr. - Oppressive

## Limit per Deck

1

 Traits

**Saiyan, Earthling, Namekian, Alien, Android**

## Original Text

CONSTANT: You may Rejuvenate an Ally with "Cell Jr." in the title from your hand to stop a physical or energy attack.

POWER: Physical attack.

Search your discard pile for 2 Allies with "Cell Jr." in the title and Rejuvenate them.

DAMAGE: 1 life card.

HIT: Search your Life Deck for an Ally with "Cell Jr." in the title and place it in your hand.
Blue Reverse

## Original Text

Physical attack. DAMAGE: X stages/life cards +2 life cards. X = The damage of the last attack your opponent performed this combat, including modifiers.

## Official Clarifications

Use the value of power stages and life cards of your opponent's attack during the Damage Calculation step, not the amount of damage that was actually dealt.[source]
Dufferin

**Past**:
Jane
Bloor, Yonge
NA
NA
**Apprentice(s):**

A sort of cute, stout long-haired tom cat with some persian ancestry. His coat is shaggy and fully black with the exception of a few brown streaks on his chest. It is perpetually in poor care. He has orange eyes and big paws. About 16 moons old.

## History

He had a happy kithood but by no means did he have any intention to not leave his home one day. It was easy for him to accept that he needed to go and Dufferin hopes that he'll see them one day, but he believes that every cat needs to make their way. Still, he hopes his family is alive and well.

## Personality and Skills

A loner who loves company, Dufferin isn't the brightest tool in the shed but he's lucky. He's good at getting in and out of trouble with his complete lack of shyness and thoughtfulness. While he is far from malicious, he can come across cruel through his carelessness with his words. Dufferin is fun, lively, and still a kit at heart. He doesn't like to live by rules but Clan lifestyle intrigues him.

## Family and Relationships

**Firestorm:** The first forest cat he met. Doesn't care much for her obvious dislike of him and enjoys pestering her.

## Trivia

* Occasionally refers to himself as Lord Dufferin Ironclaw the first of his name and rightful bearer of his mantle (or a variation of it).
Combination Drill

## Original Text

(Limit 1 per deck.)

INSTANT POWER: Use when entering combat. Choose a Drill not named "Combination Drill" and destroy it. Your opponent may then use the effect of this Drill.

## Erratum Text

(Limit 1 per deck.)

INSTANT CONSTANT POWER: Use when entering combat. Choose a Drill not named "Combination Drill" and destroy it. Your opponent may choose a Drill not named "Combination Drill" and destroy it.

## Official Clarifications

Treat this card as if it was both Instant Power and Continuous Power (thus it must be used whenever you enter combat). If your opponent uses the effects of this drill, it does not allow you to then choose a new drill to destroy.

Combination Drill can target the owners Drills in play.
Buu's Chocolate

## Original Text

ENDURANCE 0.

(Limit 1 per deck. Whenever this card leaves play, banish the card "Buu's Chocolate" was attached to.)

POWER: Attach to a Drill in play. Gain control of that Drill and it loses all effects. While attached, you may banish this card as an action to raise your anger 1 level and your opponent loses 3 stages.

## Official Clarifications

The target of Buu's Chocolate loses all effects when it is targeted, not as a condition of being attached. If an effect causes Buu's Candy to lose all effects while it is attached to a target, the target does not regain its effects.

Parenthetical Text is not considered to be part of a card's effects. If you target a Drill with Parenthetical Text with Buu's Chocolate, the target will retain that Parenthetical Text.

If you banish Buu's Chocolate as an action while it is attached to a Drill you own and control, and raising your anger 1 level with its effect causes your MP to advance a level and advancing a level would cause the Drill that Chocolate is attached to to leave play into a Hidden Zone during the process of advancing a level (e.g. Orange Retribution Mastery, Master Roshi - Overwhelmed) the Drill will no longer be banished (per Hidden Zone ruling in the CRD).
Buu - Steaming

## Original Text

CONSTANT: Prevent all damage from your opponent's first attach each combat.

INSTANT POWER: Use after performing a successful physical attack. It gains "HIT: Search your Life Deck, discard pile, or Banished Zone for a Named Setup and place it into play or use its Power."

POWER: Physical attack.

DAMAGE: 8 stages.

HIT: Banish all Named Setups you own in play. Rejuvenate 5 for each card banished this way.

## Official Clarifications

The HIT effect of Buu - Steaming only refers to the Named Setups banished by its own effect when it says "banished this way." You will not Rejuvenate for cards banished by other effects triggered by this one such as Buu's Candy, Chocolate, or Cookie's parenthetical.
Blue Farewell

## Original Text

(Limit 1 per deck. Banish after use.) POWER: Shuffle and Ally you control into its owner's Life Deck to stop all attacks this combat.

## Official Clarifications

Blue Farewell stops your own attacks.

With Frieza, Tyrant and Frieza, Galactic Conquerer, stopping your own attacks with Blue Farewell will cause you to raise your anger.
Broly - Relentless

## Limit per Deck

1

 Traits

**Saiyan**

## Original Text

CONSTANT: Your opponent cannot use Endurance.. Physical attacks performed by this personality deal +4 stages of damage and their damage is banished.

POWER: Banish the top 2 cards of your opponent's Life Deck. You may reveal 4 attack cards from your hand to banish any amount of Setups, Drills, and Allies.
Broly - Bio Warrior

## Limit per Deck

1

 Traits

**Saiyan**

 Original Text

CONSTANT: Your attacks deal +2 life cards of damage. Whenever your Rejuvenate during combat, attacks in your next action this combat are considered to deal critical damage.

POWER: Energy attack.

Choose 3 cards in your discard pile and Rejuvenate them.

DAMAGE: life cards.

HIT: Banish the top 10 cards of your opponent's discard pile.
Blue Guarding Drill

## Original Text

(As an action, you may banish this card from your hand to perform a non-Styled physical attack dealing AT stages of damage.)

CONSTANT: Whenever you perform an attack that was not played from your hand, your opponent's MP loses 1 stage.

## Official Clarifications

Blue Guarding Drill checks when you perform the actual attack. As long as the attack is not being performed directly from your hand, it works. Setup attacks and attacks that stay in play to be used a second time would both be eligible.[source]
Cell Jr. - Unrelenting

## Limit per Deck

1

 Traits

**Saiyan, Earthling, Namekian, Alien, Android**

## Original Text

(This personality cannot gain stages.)

POWER: Physical attack.

Allies you control cannot perform attacks this combat.

DAMAGE: 3 +X stages. X = the number of Allies in play with "Cell Jr." in the title.

HIT: Shuffle all Allies you control with "Cell Jr." in the title into their owner's Life Deck.

## Official Clarifications

This personality is also prevented from "raising" its stages (e.g. Namekian Fusion[source]).
Chilled - Space Pirate

## Original Text

CONSTANT: Your attacks deal their life card damage as stages of damage instead. Your attacks deal +1 stage of damage.

POWER: Physical attack

Rejuvenate 1. This attack is considered to deal critical damage.

DAMAGE: 5 stages.

HIT: Raise your anger 1 level.

## Official Clarifications

Chilled's "conversion" effect is not a modifier (only "+" or "-" that increase/decrease damage are modifiers).

Chilled's "conversion" effect is active when an attack is performed, but the actual conversion takes place immediately before damage is dealt, after all damage calculation and modifiers.[source]
Card Rulings, Clarifications, and Erratum

## Set 1

* Commons
* Uncommons
* Starters
* Rares
* Ultra Rares
* Unique Promos

## Heroes & Villains

* Commons
* Uncommons
* Rares
* Ultra Rares

## Movie Collection 1

* Commons
* Uncommons
* Rares
* Ultra Rares
* Unique Promos

## Evolution

* Commons
* Uncommons
* Starters
* Rares
* Ultra Rares

## Perfection

* Commons
* Uncommons
* Rares
* Ultra Rares
* Dragon Rares

## Vengeance

* Commons
* Uncommons
* Rares
* Ultra Rares
* Dragon Rares
* Unique Promos

## Awakening

* Commons
* Uncommons
* Starters
* Rares
* Ultra Rares
* Dragon Rares
Chilled's Enraged Volley

## Original Text

ENDURANCE 2.

Energy attack costing 1 stage.

Raise your anger 1 level. Whenever your opponent's MP changes levels this combat, set their power level to 0. Whenever you use a critical damage effect this combat, choose a personality in play. That personality loses 1 stage.

DAMAGE: 5 stages.

HIT: This attack stays in play to be used a second time this combat.

(Banish after use.)
Roleplay Details

**Premises:** The four Clans are nearly extinct. Two have been wiped out completely and the other two just managed to keep their heads up. With new Clan names, new leaders, and new developments, life has drastically changed.

**New Clan Listing**

**IvyClan:** Firestar (leader), (deputy), Redpaw

**CaveClan:** Stonestar (leader), (deputy),

**Loners:** Esther/Frosteye

**Medicine Cat Status:**
Bea's Constellation

Subtype
 Rarity
 Collection
 Other attributes
 Artist

Bea's Constellation is an Uncommon Nature Spell from the Elder Gods Expansion. It can be used by the Sorcerer.

## Strategy

One of the best Transmute cards in the game, this card synergizes quite well by turning Sorcerer's constant discarding into additional card draw.
Buu - Evil Incarnate

## Original Text

CONSTANT: Whenever you perform a copied attack, raise your anger 1 level.

INSTANT POWER: Use when one of your effects requires you to discard 1 card from your hand. Reveal that card instead.

POWER: Choose a non-INSTANT/non-CONSTANT Power of a personality in play not named "Buu, Evil Incarnate." Use that Power. If that Power is an attack, it is considered a copied attack for your effects.
Bulma - Genius

## Original Text

(Heroes only.) CONSTANT: When Bulma enters play, attach a card from any discard pile to her. Cards with that title cannot be played.

## Official Clarifications

Bulma's power prevents the card from being played, but if the card is already in play, it can still be used.

Focused Assault is able to destroy the card attached to Bulma.

The card attached to Bulma is not considered "in play" and cannot be removed by the likes of Namek Dragon Ball 4, Blue Betrayal, etc.[source]

If Bulma attaches a card that has a "While attached" effect, that effect is not active (the attaching card was not activated to "target" Bulma).[source]

If you have a card like Saiyan Rescue attached to your MP, which states "You may only have one copy attached", another copy in a discard pile would be a legal target for your Bulma's power when she enters play because Saiyan Rescue's intended target is "Your MP".
Captain Ginyu - Frog

## Original Text

CONSTANT: Your Allies may make actions regardless of your MP's power stage and they cannot be discarded. All of your attacks deal +X life cards of damage. X = the number of Allies you have in play when you perform that attack.

## Official Clarifications

This constant power prevents discarding via critical damage effects (terminology in the rulebook is discard an Ally), but not “destroying” (or other forms of removal) from card effects.
Raventail

**Past**:
*NA*
*Hollyclaw, 2 unknown sisters*
*2 unknown borthers*
None
None
**Apprentice(s):**

Raventail is an attractive, medium-long furred black and white tom with pale green eyes. He is mostly snow white with black patches on his face, back, and tail. In fact, his entire tail is black and quite plumy, giving him his name. Raventail is otherwise completely average which it comes to size and strength.

## History

Raventail was born and raised in CedarClan. His history is largely unremarkable, except for the fact that he was part of a large litter of kittens. While he lost a few siblings from kittenhood to adulthood to disease and misfortune, what remained of his large family perished when the Clans fell.

## Personality and Skills

This young tom had a hard time distinguishing himself from his siblings (most of whom had similar pelts), so he didn't really try to. While he was not the runt, he allowed his siblings to do everything first, be it eating, training, sleeping, etc. As a result, he was always given the short end of the stick and took the awkward patrols and the worst chores without complaint. Thus, it's more than fair to call this tom a pushover. He never did anything notable.

In truth, Raventail is a whole lot smarter than he lets on, he just rarely speaks how he feels. He is very much the type of cat to just agree and go with the flow even if it ends up being bad for him in the long run. He has a big heart, though, and likes to see everyone around him happy far more than he values his own well-being.

Raventail has quite sure-footed, but is largely an average hunter and fighter, if not slightly below.

## Family and Relationships

While Raventail never really stood out from his siblings, he was most certainly close to the heart of his family. He was the first that many of them talked to when they had problems and was always trusted with even the deepest of secrets. He was particularly close to his dark-pelted sister, Hollyclaw, who was the only one who really stood up for him when no one else would.

Raventail was generally well-liked within CedarClan, but he never really did anything to make him stand out, which was how he liked it.
CaveClan

## Welcome to CaveClan

CaveClan is made up of what is left of ReedClan and BriarClan and is located at the corner of both territories. These cats live in a cave that also has access to and underground stream.

To roleplay in this territory, go here.

## Members of CaveClan

Leader: Stonestar

Medicine Cat Apprentice: Minkpaw

Warriors: Beetlefur

Apprentices: Dawnpaw
Firestar

**Past**:
*Oakfire*
*2 unknown sisters*
None
*Longshadow*
None
**Apprentice(s):**

Firestar is a striking red spotted tabby she-cat with a distinctive bottle-brush tail and sharp, light green eyes. She has an average build and may be a bit on the small side.

 History

Firestar was one of Swiftspring and Oakfire's three daughters and was the only one who bore her father's fiery pelt, giving her her name.

She was the type of apprentice that constantly took risks, but seemed to always make it out unscathed. As a Warrior, she became more focused and gained a lot of attention in other Clans for her strength in battle and will.

Firestar was made a deputy in CedarClan shortly before the Clans' destruction. When the leader of her Clan, Fallowstar, died, Firestar did not hesitate to take the lead.

## Personality and Skills

Firestar is known to be a quick-witted and sharp-tongued she-cat. She is not one to hold back when giving her opinion and does not tolerate anything except for absolute loyalty.

In battle, Firestar is known for extraordinary fighting skills and was, in her prime, given the name "CedarClan's Fox" due to her ferocity. She's a bit impulsive when it comes to hunting, but does okay.

## Family and Relationships

Firestar's family is no more. Her mother died in battle and her father caught greencough. Both of her sisters also passed away; one in battle, one when the Clans fell.

While their deaths were hard for Firestar, she never let them hold her back and only grew stronger. She bonded closely with Longshadow, a tom she had trained with as apprentices, and the two eventually became mates (although they were known to bicker frequently, no cat challenged the strength of their love). Longshadow died when the Clans fell while jumping in the way to save Firestar.

Firestar is currently struggling to bring order back into the Clan, but that's not her only worry: She recently found out that she has kits on the way.
Howlingstar Wiki

## Welcome to the Howlingstar Wiki

This website is going to be used to keep track characters for a roleplay made up of a few close friends. It is not open to the public but, if you are interested, leave us a message and we will consider adding other people.

## The Plot

CedarClan, BriarClan, ReedClan, and HillClan are eliminated after a major tornado ripped through the forest, triggering landslides and general destruction of nearly all the territories. The Clans, already poorly numbered after an extremely harsh leafbare, are nearly wiped out. There is not a HillClan survivor to be found and only a handful of cats remain from the rest. The last Clan cats then banded together, but later break apart due to conflicts. Most of CedarClan stayed in their home territory and renamed themselves IvyClan. ReedClan and BriarClan, however, moved into new territory altogether: A recently uncovered cave system. They renamed themselves CaveClan. From here on out, the two new Clans rebuild.

## Quick Navigation

**Roleplay Forum Directory**

Significant Pages: CaveClan, IvyClan, Other

Jade's Characters: Firestar, Raventail, Beetlefur, Dawnpaw, Squint

Val's Characters: Stonestar, Redpaw, Esther, Dufferin

Kim's Characters: Minkpaw, Mirana
Esther

**Past**:
NA
NA
NA
NA
**Apprentice(s):**

A long, hairless sphinx she cat with large, high-set ears and piercing blue eyes. Fairly lean and slight for a kittypet due to her occasional hunting and frequent roaming. Generally considered quite unattractive.

## History

Born to two purebred sphinxes and unaware of her pedigree, Esther was sold at a young age to her twolegs, with whom she lives a happy life. They allow her to roam around so she has some street smarts, but loves that she has somewhere warm and clean to sleep at night.

## Personality and Skills

Esther is very friendly and outgoing, though she was made fun of for her appearance frequently. She has a heart of gold and can't stand to see anyone be mean. Esther is fairly bold with her actions but she's far from stupid. She completely avoids fights and generally stood away from the highly territorial clan cats for that reason.

## Family and Relationships

She has few friends as many are put off by her appearance and cherishes those she has for the same reason. Esther has always wanted kits of her own, but she believes that no one will ever love her because of her appearance.

## Trivia

* A purebred sphinx cat.
* Named after the biblical queen Esther while her parents are named after a legendary Pharaoh and his queen.
Worldgates

The two divine realms are physically connected to Natura by means of worldgates.  Worldgates are greatworks that allow for physical transit between either Principality or Anathema and Natura.  Each worldgate should be something unique and interesting that reflects the god or gods who created it.  I expect a fair amount of gameplay and strategy will center around creating, hiding, discovering, defending, using, blocking, fortifying, attacking, or destroying worldgates.  Each side will also have a vested interest in preventing the other side from constructing or completing new worldgates.

Remember that even if you find an enemy worldgate, that doesn't mean you can use it.  Princes can't enter Anathema, period.  And Adversaries can't enter Principality.  You could theoretically send some mortals through, but those mortals wouldn't be able to make a dent in Anathema anymore than a mortal could make a dent in the supreme and unlimited power of Principality.

As the game would end should all of one side's worldgates be destroyed (at least without me producing unestablished worldgates out of nowhere, to the great frustration of careful gate-hunters), and the gods have to reach Natura for the first time somehow, each pantheon has a Prime Worldgate, which will exist from the beginning of the game.

The Prime Worldgates aren't greatworks, or even made by the gods.  Rather, they are the result of the cosmic desires of the Principle and the Antithesis.  You could say that these gates are their desire to affect Natura made manifest.  As such, while the Prime Worldgates can be damaged, blocked, hidden, or altered, they cannot be destroyed.

While you cannot completely block the Adversaries from entering Natura, you could, in theory, destroy all their secondary worldgates, damage their Prime Worldgate, and then block it up and layer it with defenses on defenses waiting for an Adversary to try to come through.  The Adversaries, in turn, could also theoretically do the same to you.

While you can't create Prime Worldgates, you can modify and move them, though doing so requires a greatwork.  It may be a good idea to keep your own Prime Worldgate on the move and/or in changing/camouflaged environs, to help protect it from Adversary attack.

Each side will only ever have one Prime Worldgate.

The mortal dead can use worldgates, but only with great difficulty.  The dead require attunement to a given god, or an escorting Prince, and must be highly principled or antithetical.  Most mortal souls won't qualify, and also won't be able to reach a worldgate on their own.  Divine help would be necessary in order to help these souls improve themselves and find their way.
Stonestar

**Past**:
*Slatefur*
None
None
*Snowstream*
*Mothkit, Rainkit*
**Apprentice(s):**

A young leader, Stonestar is a large, dark grey shaggy tom cat with a lighter patch on his chest and black markings over his face and body. He has an intimidating to look to him, partially due to his rarely blinking yellow eyes. Contrary to his appearance, Stonestar has a soft voice.

## Personality and Skills

He has a tendency to stare at other cats and it sometimes makes others uncomfortable. Since losing his family and Clan, Stonestar has grown more stoic and rigid. He's gruff, but kind even though he tries to avoid talking about his personal losses.

Stonestar believes that the Clans had somehow offended StarClan and maybe it's just a part of him seeking an answer as to why the disaster happened, but he has grown more open and adaptable. Stonestar is eager to let in loners and rebuild the Clan from the ground up. He tries to connect with every cat in his Clan, however few there are.

Stonestar is an especially graceful cat, fame for his fluid motions on and out of the battlefield. There is little doubt to his technique. He is also a master of silence and ambush, having led more than a few such patrols before the Clans' glory days faded. Despite his heavy coat, he is an strong swimmer and a talented fisher.

## Family and Relationships

Stonestar had taken a mate before the disaster. He didn't love Snowstream but one thing led to another and she was expecting his kits. They were usually friendly to one another, but nothing more. He was not looking forward to being a father although it came naturally. He loved his two daughters with all the ferocity that he had never experienced for family or friends. Stonestar could often be found in the nursery bringing his kits prey and playing with them. When Snowstream died to malnutrition, the devastation upon his kits hurt him more than anything else prior in his life. Rainkit followed as did Mothkit. He never talks about his family.
The Bladed Maw

The Bladed Maw is a vast hurricane in the far reaches of Natura's Void, an eternal tempest strewn with the wreckage of an Adversary's metal traps and creations. Lightning continually flashes in its depths and coruscates its edges with brilliant light.

All who attempt to traverse the Maw - either inward to the Antithetical Gate at its heart, or outward from the Gate to Natura - are marked by it: the blades and debris rake them, or lightning strikes them. Aizea will know them no matter their form, by the marks left by the Maw.
Squint

**Past**:
NA
NA
NA
None
None
**Apprentice(s):**

Squint is a somewhat large, but skinny, short-haired white tom with pale pink-hued eyes. He has long limbs and whiskers and would be handsome if not for his ever present scowl. Squint has very poor eyesight and is hypersensitive to bright light.

## History

Little is known about Squint's past. All that can be said for sure is that he found the cave system when he was very young and has lived there even since.

## Personality and Skills

Squint is abrasive and anti-social. He doesn't mind the new cats living with him in the cave, but he doesn't want to really interact with them and would much prefer to be let alone.

He knows the cave system better than any cat.

## Trivia

* Squint was given his name because, as a kit, he constantly squinted to see where he was going because of his light sensitivity.
* Squint is a true albino, which is not the same as white cats with blue eyes, as they have a form of partial albinism.
Nircine

Nircine is the Adversary of cold and death. She was the first Adversary to reveal herself when she attacked Praxis with an ice storm nearly the size of the small planet itself. She hurt Dungran and made planetfall, but was defeated by Tobock and Lilitu. Lilitu delivered the final blow with a blade of magma, infused with the power of peace, directly through Nircine's icy heart.
The Beings of Weather

The Beings of Weather are Aizea's answer to Praxis' need for a self-sustaining weather system. Her trinity of creatures covers weather systems from small rainshowers to massive hurricanes, and everything in between.

They are not responsible for hail, sandstorms, wildfires (although they can spawn them), atmospheric effects like sundogs or halos, duststorms (dustbowls), or any other kind of weather that does not involve water vapor. Snow could go either way: snowstorms and thundersnow could easily be caused by Aizea's creatures during winter or near the poles due to ambient temperature differences, but usually Aizea's creatures feed off thermal energy and temperature differentials.

Her creatures are naturally crystal clear and incorporeal, taking on color only when they've incorporated mist and cloud into their forms. They have been given an instinctive drive to stay as hidden as possible, both to protect them from possible Enemies and give the world a sense of wonder.

## **The Baleina**

The Baleina are whale-like creatures three times the size of blue whales but modeled after humpbacks, with long wing-like fins and a broad tail. The baleina's purpose is to consume water evaporation, generally from over seas and large lakes, and exhale it into clouds. They swim through their exhalations and shape and drag the clouds. They are charged with bringing their clouds to areas in need of rain and shade. When they draw near to the earth, their breath forms mist and fog.

http://roocharffer.deviantart.com/art/Sky-Whale-332076167

http://joshhutchinson.deviantart.com/art/My-first-sky-whale-290556676

http://cresent-lunette.deviantart.com/art/whale-watching-278424234

http://atomixz.deviantart.com/art/cloud-whale-482336128

http://rhads.deviantart.com/art/Sorrow-For-Whales-330979514

## **The Olagarro**

The olagarro are massive octopoids, the spread of their mantle as large as a football stadium and their tentacles stretching twice that. Their eyes are the size of small suvs. They are responsible for thunderstorms. When their tentacles curl and writhe, they "squeeze" the rain from the clouds. When their limbs rasp against each other, they spark lightning. Their arms are tornados when they touch the ground, and waterspouts when they brush the ocean. The olagarro are far less empathic then their baleina cousins.

http://rhads.deviantart.com/art/Tenkhariis-450917646

## **The Rauska**

The rauska are manta ray-like creatures the length of school buses. They live exclusively over the ocean, primarily over tropical waters. In small numbers they are harmless, floating gently over the waves. Over particularly warm waters, though, they will begin to flock. The more there are, the more they begin to spiral, until they have generated a tropical storm - typhoons, hurricanes, cyclones. Olagarro frequently shelter in the edges of the rauska's tempests.

http://rhads.deviantart.com/art/Exploring-The-World-470610834
Antithesis

The Antithesis is what the Principle and its Princes call the equal and opposite force that stands against the Principle.  The Antithesis is not its true name, which is actually either unknown or even literally unknowable to you.  Just as the Principle can derive gods from itself, the Antithesis can also derive gods from itself.  These are called the antithetical gods, or Adversaries.

While the Principle generally has a humane and principled mindset and goals, if often on a cosmically large and impersonal scale, the Antithesis has an alien and antithetical mindset and goals.

The Principle and the Antithesis are not capable of directly interacting, nor even drawing close to each other.  You could say they are repelled from and aligned with each other like opposing magnetic poles.  Both feel it is their fundamental right and obligation to have sole control over the mortal realm, Natura, that lies in the metaphysical space between the two forces.  Thus, both forces derive gods from themselves that are capable of interacting directly with Natura.

Neither the Principle nor the Antithesis are omniscient, nor remotely omnipotent.  They are, in a certain sense, perfect entities, as they are flawless within the terms of their own natures.  But their limitations and natures also make them inflexible and unchangeable.  They are more the fundamental pillars of reality then what we might think of as gods.