Vedichs

### **Rulers:**

The Council of Elders administers the Vedich state, and the head, according to ancient laws, is the oldest resident of Dockol-Mo. He is elected the supreme elder for life. Very often the Supreme Elder, by virtue of his age, can’t exist independently and be reasonable. Therefore, the Council of Elders, which includes the oldest and most influential representatives of the people, is the main governing body of the state. The names of the famous elders of the Vedichs, who influenced the course of history, are unknown. Perhaps there were never any outstanding rulers among the Vedich people.

### **Language:**

Vedichian (Old Vedichian and Vedich-Taurian). Very ancient, not like any other dialects. Because of the closed way of living, Vedich people communicate only in their own language. Rare representatives, who deal with the Taurs, can speak fluently in the Common Language.

### **Capital:**

Swa-Ioledea (in common - Sacredawn). In Swa-Ioledea there is a hollow (in the literal sense, as he lives in a tree) of the Supreme Elder. The Council of Elders also meets in the capital.

### **Other large cities**:

There is no information, again because of the closed way of living. Some tribes specifically go to the most impassable jungle, so that possible outlanders are sure not to disturb them.

### **Geography and climate:**

The climate is moderately warm. In winter, snow falls rarely, and only in the Northern part, at the foothills of Ulutau. Summer gives two or three harvests. Due to the density of the tree crowns, the
heat is not felt in the Dockol-Mo. The sea coastline is entirely rocky, unsuitable for life.

### **Borders with:**

Geographically with the Celestial Plateau, but the Ulutau mountains grow sharply at the borders of the forest as a solid wall and it is not
possible to get to the Ulutau state. Real borders with the Valley of the Ancestors in the East and the state of the Taurs in the south.

## **History:**

Vedich ancestors are the first settlers from the Valley of the Great Exodus. There is one very ambiguous legend: the pioneers lost their way in a
dark, inhospitable forest, which they were going to conquer. And when they were already desperate to find a way out, they met a different tribe in one of the
meadows, who called themselves the tribe of the Veds. So the Vedich people were formed. Again, there is no exact information, but, apparently, the Veds tribe, unlike other Elinor wild people of that time, had a certain level of development of social and cultural life.

According to legends, during the fateful meeting, a bright scarlet dawn came over the tribes, and the settlement was laid around the glade, which became the capital Swa-Ioledea, the city of the Sacred Dawn.

Further, little is known about the history of the Vedich people. The main events were recorded by the chroniclers already after the
advent of the Taurian people.

Vedich people had an ancient belief about evil six-fingered spirits, which sow death and destruction in the forest. According to unconfirmed data, Vedich people even have a habit of killing babies if they are born with six fingers on their hands.

Once in the forest Dockol-Mo appeared six-fingered woman, who called herself Ayduen. It was useless fighting her, as weapons couldn’t harm Ayduen. Vedichs suggested that death itself came to Dockol-Mo.

But there were those who did not think so, they believed Ayduen and followed her. Thus appeared the people of the Taurs, who proclaimed
Ayduen the goddess and declared her cult. The Vedichian people, on the other hand, continued to regard Ayduen as the messenger of death and once declared war to the Taurs. The goal of the Vedichs was to kill Ayduen and unite the two
peoples. However, the Taurs repulsed the attack, and later went into a counteroffensive. Swa-Ioledea was besieged, and the Vedich people could only capitulate. The eternal peace was concluded with the Taurs. Vedichs were also
forbidden to call Ayduen the goddess of death. Although among themselves, Vedich
people still continued to name her that way.

About the history of the Vedich people, it was known
very little to start with, and war with the Taurs turned to cause the irreparable damage to the old chronicles. Something was destroyed, something was lost in the deep forests.

It can be argued that the Vedich people themselves hardly know their own history. Probably, the Council of Elders hides some secrets, but it is impossible to check this. It can also be assumed that many tribes living autonomously and having no connection with Swa-Ioledea can hide some facts from distant times.

### **Industry, agriculture and economy**:

   Vedich people have a cult

of nature. To live in harmony with your own forest is the priority. Hunting is strictly prohibited. The main method of harvesting food is gathering. Agriculture can also be present. The labor of domesticated animals is rarely used, but it is permissible. Without oppressing the animal, only with its’ own free will. There is a weak process of extraction of ores. Nothing is known about the existence of own currency. But market relations exist at the level of natural exchange. Trading deals with Taurs and with each other.

## **Life and culture:**

The main feature of Vedich people: for a short time they can shape
shift into wild animals. This phenomenon has not been investigated and even isn’t confirmed by Djunitian and Tuasmatus scientists. However, numerous eyewitnesses
confirm the existence of this unique ability.

The ability to turn into animals and life in constant
harmony with nature left an imprint on the way of life and culture of the forest people. Vedichs build their houses and even whole cities in the trees. Instead of moving on the ground, they prefer to move on hinged bridges between
branches. It is difficult to explain the origins of this tradition. The forest of Dockol-Mo is famous for its age-old giant trees. More than six dozen Vedich people can live on one tree. Usually they are representatives of the same family. Vedichs are long-livers. There is a belief that Vedich should live a full life cycle, six times six for six years - that is, 216. This can be
considered an average age. Vedich people often live longer. And if they die younger, it is not a natural death from old age, but for other reasons. The family can consist
of 6-8 generations. At the same time, patriarchy and traditions are honored in the families. The word of the elder is the law for the whole family. One tree is a common home for the whole family, with the oldest members of the family living in the roots, and then rising by age decrease. On the tops of trees live the youngest. For disputes with the elders (and in the family, and in general), the younger Vedichs are punished. For insulting nature (killing an animal, cutting a tree down) a Vedich will be severely judged. There is no evidence of severity of punishment. Most likely, this is the expulsion from the tribe with an eternal stigma. Vedich people have no prisons. There is no evidence that the Vedichs have a death penalty. However, judging by the cruelty of traditions, it
may well be present.

Vedich people appreciate beauty. Applied art, pottery, embroidery and weaving, wood carving, smithcraft - all this is well developed among Vedichs. Forest people consider it necessary to decorate objects of everyday life and interior. The only thing - as the materials Vedich use only the dead resource (fallen trees, dry branches, stumps, etc.) Vedich would never cuts
down a living tree or a bush. The same applies to fruits. Whether they are used as food or as a decorative or building component, all the same - you can only take the ripe fruit. Vedichian literature, both prose and poetry, is also developed. The theme of harmony with nature and the description of the beauties of the native forest dominate in such works, love lyrics are possible. Again, a huge damage to the culture was caused by the war with the Taurs. Many books (manuscripts), which were compiled by Vedichs on the bark or wooden tablets, were destroyed.

A separate element of culture is Hurra (Pike) - a board game. This is the national fun of Vedich people, known from ancient times. Nobody knows where it came from and who invented the rules, but it has been played in for many centuries. The Hurra game is not considered a waste of time. Tournaments on the game are held regularly and collect a large number of spectators. It is believed that Hurra develops thinking. As a rule, the winners of major tournaments are the elders from the Council. At the same time, the Supreme Elder doesn’t participate in such tournaments, so that he doesn’t accidentally discredit himself (for the Supreme Elder must play Hurra better than everyone else). The game Hurra is designed for two players. On the opposite sides of the hexagonal playing field in the hexagonal cells there are images of animals. Player needs to place the figures of the corresponding animals. One plays with black figures, the other –white. The task is to "eat" the enemys’ pike. Arrangement of figures from left to right: moose, fox, bear, eagle, owl, sabr. Above in the "water-hole" (in the corresponding image) there is a pike figure. After the figures are placed correctly, it is necessary to determine, which player goes first by throwing the dice. Then the players “walk” by turns. The player's turn consists of two phases: a pike move and a move by any other figure. In the game you have an ability to eat your own pieces, if that's’ necessary for some reason. The game is considered complete in a draw if the players have only pike and moose figures. Each figure has its own properties and variants of moves.

### **Ideology:**

As stated earlier, Vedich people have a cult of nature. Nature is everything, nature is life. Due to the enclosed way of life, For Vedich people Nature as a whole is equivalent to the range of their habitat, the Dockol-Mo forest. That is the nature of the desert, the sea coast, mountains, etc. is simply not known to Vedichs. The Dockol-Mo forest becomes for the Vedichs their own closed universe, which is perceived as a single whole. Nature or, as the Vedich people say, Mother Nature, is not only an object of worship and something sacred, it is their ancestor and that substance that they are themselves. No harm to nature is the most important. Probably, harmlessness to each other should be regarded as equivalent to not harming the nature. However, the facts refute this. For example, the corporal punishment of the younger is possible, while tearing off the branch from the tree is not. Killing six-fingered is not a sin, because six-fingered, as a creations of death, don’t belong to the cult of Nature. From this we can conclude that, nevertheless, Mother Nature is viewed not as a single higher force, but as a bright higher power, while it has an antagonistic force.

### **Vedichian Language:**

Vedichian language is not like any other language. If all other languages ​​in the Valley have a relationship, then the Vedich language doesn’t! The researchers agreed that the Vedichian language does not have a common root with the Old language of the Third Race. And it is worth noting that the modern language, spoken by Vedichs and Taurs, differs markedly from the Old Language. Hence it can be concluded that the Vedichian people completely adopted the language of the Ved tribe, and only then modified it. Vedichs themselves assert that the language was dictated by nature itself with its sounds. Indeed, the pronunciation of the Vedichian is extremely difficult for representatives of other nations. Vedichs use the runic alphabet, but the transcription of each letter is very difficult to translate into Common Language. In the Taurian textbooks of the Common Language, a transcription of words is immediately given, without studying the alphabet. The written language of Vedichian people is way more complicated than oral language!

**Vedich-Taurus language. Rules**

Personal pronouns:

I - oi

You -qwoi

We – oik

It – l’

He – le

She – lyo

They – lek

**Noun.**
+ Adj.

Dock - darkness

Dockol –  dark (it)

Dockole –
someone / something is dark (male)

Dockolyo - someone / something is dark
(female)

Dockde - to get dark

Dockdu - darkened

Dockdo – it will get dark

Dockeira – is dark

The plural indicator is "k" or
"h" at the end of a word. "H" - if the word ends with the
letter "k"; or "k", if to any other letter.

Example: oh - "I", oik -
"We".

Le - an indicator of the masculine gender,
Lyo - female.

Example: the dockol – "dark"
(middle genus or when the genus is unimportant), dockole – "dark (male)",
dockolyo  -"dark (female)".

**Numbers:**

1 - li (lish - obsolete).

2 - qwo

3 - men

4 - tot

5 - kam

6-ir

7-tu

8 - ove

9 - dve

10 - lit

11 - kil

12 - par

36- otor

“Lish”- in Vedic form, is not only “1”, but
also one of the important words -"a part", is used in the phrases
like  “a part of something".

Example: lish esdas  - "a part of everything" \*

\* In the Vedich ideology, everything in the
world is a part of Nature, part of the "whole", universal mechanism.

"Qwo" is the number "2"
and the designation of the second person.

Example: oi - "I", qwoi -
"You" \*

\* In fact, the "qwo" stands for "the
second self." But literary, the second self is "qwool oi", and,
apparently, it is how it was used. Over time, as in any language, the word
inconvenient for pronunciation was replaced by a new one, more convenient for
conversation.

(!) There are no plural  adjectives. Instead a Dokolek (masculine
gender) is used.

What is the meaning of the middle genus?
Adjectives of middle genus are used wherever the genus of the object is not important
or can not be described (so practically everywhere in colloquial speech, except
for a specific description of a Vedich or an animal of a certain sex).

\*\* / \* An
adverb is a sign of action. From this it means that it is used in such cases:
"He spoke darkly"
Therefore, there is no difference between "talking dark", "talk
dark" and "will be talking darkly", except for the time
indicator - "tol’" - past and "nai" - of the future.

The result: the adverbs of the future and the past tense
- are rarely used, mostly found in poetry

**Nash’ – Running**

In the Vedichian language, you can actually form an
adjective and a verb from any noun.

But in practice, Vedich people can form a verb from any
word. In general, a verb should be understood as "the acquisition by some
object of the basic property of another object, the very one from which the
verb was formed" or "the transformation in the present, past or
future of the time of the object to which the verb is applied, into the object
from which this verb Educated ".

Example: var uu \* aynurde

Translation: "var" is a city, "aynur"
is a spirit. The city gradually (in the present tense) acquires the basic
property of the spirit - incorporeality, immateriality. If briefly and
appropriately approximately - "The city is antimaterialized."

Literary translation - "The material part of
the city disappears, while the ghost of the city remains."

Translation is quite difficult and often has several
interpretations, so use verbs from nouns which are not intended for this, only
if there is no other.

**Prepositions**
/ cases:

In, inside, inside, in direction - en

From, from there / as (comparison) – il’

On, above – ol’

Under, below - an

Belonging / of that (belongs) - tenge

By whom / for -gar

O – pes

Me, you, them, us - add "e"

Near - ale

Me –Oie

You - qwoie

Us – Oike

You (honor.) - qwoike

The them - leke

to him / her –l’k

**A**
family:

Mojwe - father

Mojwyo - mother

Mojwek - fathers (forefathers)

Rockojv - brother / sister

Rockojve - brother

Rockojvyo- sister

Liojve - son

Liojvyo - the daughter

**Examples:**

oi-tenge var - my city

var gar beberduk gar oi-tenge mojwek - the
city was built (is built) by my fathers

oi-tenga mojwek beberduk it’ (e) var - my
fathers built the city

Mojwe-tengo var - father's city

Mojweol var - father city

oi-tengo mojwe var - my father's city

**Brief**
Vedich-Taurian Dictionary of Translation into General Language

Abr - cat

Adej’  - flower (daisy)

Adejaow - bee

Ay – Heaven (all praisings linked with
heaven and sun like radiant)

Aylao - the rain

Aynur - the spirit

Aynurnan - art

Aynurnande - to create

Ayra - an eyebrow

Amir - chin

Andes - thought

Anolim - plantain

Ao-sea, ocean

Ao - throwing

Aow
-  insect

Awbeberdol - ant

Aowio - the wind

Aowird – choice

Aowpero - the beetle

Aodeiswa - sunflower

Aorod - earthquake

Arir – tha nation

Arir - Thunder

Ashwiajamde - let down / disappoint

At – beast

Beber - construction

Berad - bear

Bpp / khda - cold

Bucka - owl

Byaarde - be / become

Beckwa - bowl

va - even

val’ - freedom

var - city

Ved – the people

Vesdasde - to collect

Vi - existence

Vir - blood

Virnorod - resin

Vivir - debt

Vide - exist

Vinomes - being

Vio - air

Vird - life

Viyam - being / exercise

Viyamde - exercise

Voyam - lying

Vorozh - the magician

Vu - an indicator of the duration of action

Vyas - sash

Glod – hunger

Gee – obedient

Guma - river

Da - desire

Dan - Hand

Das - wolf

Daslidon - the wolf's berry

Dey - color

Del- mouth

Des - place

Dle - door

Don - the fruit

Dock - darkness

Dockolnai - the cloud

Dockunomos - the night

Eo - the beginning

Eoswa - the dawn

Eol - swimming

Ес - girth

Esdas - all

Yei (yoi) - the end

Yeiswa - sunset

Yeish’ - a deer

Ze - the soul

Zelo - face

Zelodan - palm

Zemir - the eye

Zemiren - symbol

Zemo - the body

Zis - zipper

Zisarir - Thunderstorm

Zisolnis - the hawk

Izayar - evil

Izjaraow - mosquito

Ilo - joy

Iloswanomos - festival

Il’das - fox

Inao - movement

Inao-leyam - the guy

Inaonan - dance

Yo - Back

Yole -the return

Yolede – to return

Y’tu - more

Yu - forward

Ka – fish

Kanil - nose

Kwodle - gate / gate

Kwoi-tenge arir - your fellow tribe

Kesh- death \ blackness

Keshlao - poison

Kesh leyam - the dead man

Klir- Search

Kowen - kindness

Komos - dream

Komosadei - poppy

Komowoyam - bed

Komoswiol - hammock

`kon - grass

Konrod - meadow / glade

Kahn - stone

Kroi - vision

Ke - imperishable truth, the essence of
being

Lanomos - Autumn

Lao - water

Laol'yamal’ - fish

Laonai - cloud

Laomos - waterfall

Laosan - tears

Laosanomo - willow

Laoralim - river

Larma - Partridge

Le - surface

Lede - stand

Leila- stupid

Lemondes - hair

Lemoyam - animal

Leyam - man

Leyam -maolrun -warrior

Leyam-Pero - guardian

Lidon - berry

Lilai - lazy

Lim - leg

Likon - sprout

Lin’ - forehead

Liol - small

Lioleyam - child

Liolcro - sand

Liolomo - bush

Liswa- the star

Litiru - hour

Loa - warmth

Loanomos - summer

Lorim - the eye

Maolrun - War

Mayam - honesty

Mayamyawan - confidence

Mayamyawande – to be confident

Meiwa - cheek

Mir – mirror

Mo - forest (other meaning - initial)/ moon

Mojwei - father

Mondes - head

Mos - the fall

Morwal’ -Raven

Nai - cloud

Nan - Beauty

Nandei - bright

Nandeiralim - Butterfly

Nandeyaiw - Nightingale

Nanol - beautiful

Nancio - music

Nash’ - running

Nis - bird

No - the leaf / part of the living

Nomesdas - eternity

Nomesolnomo - oak

Nomo - tree

Nomodan - branch

Nomos - time

Nomosiam - winter

Nomoswird - spring

Nomoswameos - morning

Nomosvamis - evening

Nomeos - the beginning of time

Nomeyos - end of time

Norod - plant

Norbe - table

Nurbe - chair

Nosiam - paper

Oweyamal’ - Spider

Oiw - relative

Oiwesdas - general fee

Oickol - love

Ore - you can

Orl- need

Okho- great

Okhokro - Mountain

Okhorok - mountains

Per' - calmness

Per'lao - the lake

Pero - protection

Potom - never

Pte - track

Ralim - speed

Ras - food

Rat- fiery

Rir - ear

Rod - earth, nature

Rodo - the world (territory)

Rodoikol - the world (without war)

Rodlidon - strawberry

Rodolunis - the dove

Rockeis - youth

Rockh - lynx

Ru - minute

Run-fight / battle / duel

Re - courage

San - mountain / sadness

Swa - the sun

Swaenomos - the day

Swaenomosol Lao - dew

Ses - chance

Siam - snow

Sio - Sound

Sit - cloth

Sitozemo - clothing

Ta - spirit

Tal’ - waiting

Tot-otortse - antiquity

Tryag - mud

Tryaglamal’ - Toad / Frog

Tryaglao - swamp

Tudey - rainbow

Tucknis - woodpecker

Uz - tooth

Uz’- the needle

Uz’nomo - spruce

Uchuk - stubborn

Uchuk'yamal’ - donkey

Fa - fire

Fanomodan - torch / stick with fire

Fanomodank – fire (fireplace)

Far - fear

Farnomo - aspen

Fir - good luck / luck

Fkhir - fog

Fkhiramal’ - demon

Tse – old age

Chi –brave

Shess - dryness

Shessoldes - Wasteland

Shekk -dispute

Shi - Silence

Eiwe – jay bird

Elon - the mouth

En - word

Enworoz - spell

Enworozd - the ritual

Enosiam - the book

Epa - the title

Erl - eagle

Yaw - voice

Yawarir - scream

Yawshi - whispering

Yawen - speech

Yawende - talk

Yam - pressure

Yamal’ - beast