Move variations

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**Move variations** are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but have different types, damage categories, or secondary effects. Below are the various move archetypes and the moves that fall into their categories.

Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.

## List of damage-dealing move variations

### Elemental Fangs

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### One-hit knockout moves

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### Pledge moves

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### Variations of Acid

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### Variations of Aeroblast

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### Variations of Ancient Power

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### Variations of Aurora Beam

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### Variations of Barrage

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### Variations of Bite

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### Variations of Blaze Kick

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### Variations of Blizzard

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\*Focus Blast and Gunk Shot formerly had the same power too, but their power didn't drop in Generation VI and are therefore no longer included.
### Variations of Blue Flare

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### Variations of Bone Rush

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### Variations of Brine

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### Variations of Bug Bite

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### Variations of Bullet Seed

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### Variations of Catastropika

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### Variations of Circle Throw

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### Variations of Clamp

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### Variations of Counter

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### Variations of Cross Chop

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### Variations of Crush Grip

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### Variations of Crush Claw

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### Variations of Crunch

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\* Energy Ball formerly had 80 power, but was changed to 90 power in Generation VI and is therefore no longer included in this list (it is instead in a different list of variations).
### Variations of Dig

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### Variations of Discharge

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### Variations of Double-Edge

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### Variations of Dynamic Punch

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\* Zap Cannon formerly had 100 power, but was changed to 120 power in Generation IV and is therefore no longer included.
### Variations of Eruption

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### Variations of False Swipe

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### Variations of Fire Lash

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### Variations of Fire Punch

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### Variations of Flail

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### Variations of Flamethrower

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### Variations of Frost Breath

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### Variations of Frustration

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### Variations of Fusion Flare

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### Variations of Giga Drain

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### Variations of Gust

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### Variations of Gyro Ball

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### Variations of Hammer Arm

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### Variations of Heat Crash

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### Variations of Hyper Beam

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### Variations of Icy Wind

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### Variations of Karate Chop

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### Variations of Leaf Blade

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### Variations of Liquidation

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### Variations of Low Kick

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### Variations of Luster Purge

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### Variations of Megahorn

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### Variations of Moongeist Beam

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### Variations of Night Shade

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### Variations of Needle Arm

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### Variations of Octazooka

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### Variations of Overheat

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\*Psycho Boost formerly had the same power too, but its power didn't drop in Generation VI and is therefore no longer included.
### Variations of Petal Dance

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### Variations of Psychic

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### Variations of Quick Attack

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### Variations of Revenge

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### Variations of Rollout

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### Variations of Sky Attack

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### Variations of Slash

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\*Leaf Blade formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.
### Variations of Smelling Salts

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### Variations of Stomp

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### Variations of Stored Power

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### Variations of Strength

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### Variations of Superpower

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### Variations of Super Fang

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### Variations of Surf

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### Variations of Swift

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### Variations of Thief

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### Variations of U-turn

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### Variations of Waterfall

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## List of status move variations

### Terrain moves

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### Variations of Acid Armor

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\*Minimize formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.
\*Tail Glow formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.
### Variations of After You

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### Variations of Bulk Up

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### Variations of Camouflage

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### Variations of Charm

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### Variations of Coil

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### Variations of Confide

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### Variations of Conversion

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### Variations of Defense Curl

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### Variations of Destiny Bond

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### Variations of Memento

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### Variations of Detect

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### Variations of Disable

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### Variations of Flash

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### Variations of Follow Me

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### Variations of Foresight

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### Variations of Forest's Curse

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### Variations of Guard Split

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### Variations of Harden

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### Variations of Heal Bell

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### Variations of Heal Pulse

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### Variations of Ingrain

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### Variations of Leer

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### Variations of Lock-On

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### Variations of Lovely Kiss

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\*Will-O-Wisp formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.
### Variations of Magnetic Flux

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### Variations of Mean Look

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### Variations of Mirror Move

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### Variations of Moonlight

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### Variations of Mud Sport

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### Variations of Poison Powder

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\*Glare formerly had 75% accuracy, but was changed to 90% in Generation V and is therefore no longer included.
### Variations of Quick Guard

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### Variations of Rain Dance

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### Variations of Recover

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### Variations of Roar

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### Variations of Safeguard

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### Variations of Screech

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\*Cotton Spore formerly had 85% accuracy, but was changed to 100% in Generation V and is therefore no longer included.
### Variations of Sing

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### Variations of Skill Swap

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### Variations of Spikes

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### Variations of Splash

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### Variations of Trick

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### Variations of Trick Room

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### Variations of Worry Seed

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## See also

* Ability variations

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