Mage

Masters of fire and ice magic, the Mage controls these elements to deal damage and manipulate the flow of the battle from afar. Being a glass cannon class, Mages have to rely on their extended attack range and wits to make up for their lack of durability. Using their skill *Word of Elements*, the Mage is the most devastating class to be paired with *weapon card transformations*, being able to deal more damage than any other classes in its duration.

At level 50, during the promotion questline, Mages can be promoted into either a Pyromancer or Frostweaver. This decision will open up a second skill tab, exclusive to the promoted class.

Choosing the path of the Pyromancer will allow you to specialize in fire magic. Using their newly found fire skills, this type of mage is able to bring carnage over an impressively large area, burning everything within range.

Choosing the path of the Frostweaver will allow you to specialize in ice magic. Using their newly found ice skills, this type of mage is able to freeze targets more effectively, but also has various new tricks up their sleeves to escape or defend against dangers.

## Mage

**Role:** Magical Damage Dealer

**Weapon:** Staff

**Class attributes:** Crit Rate / Magical Damage

*"Only wise apprentices with self-discipline may become a mage."*

### Basic Skills

Note: In order to unlock and use a skill, you need to invest at least 1 skill point into it. Equipping calamity emblems enhancing skills doesn't allow you to use it, it just levels up the ability you already have.

## Pyromancer

**Role:** Magical Damage Dealer

**Weapon:** Gun

**Class Attributes:** Crit Rate / Magical Damage

*"Roar-on, burn bright-- the flames of guren shall devour all that we despise."*

### Warmount Skills

Characters acquire additional **Warmount** skills exclusive to their class when riding a Dragon Warmount or Mech Warmount. Active Warmount skills consume *Rage points*. Rage points are acquired when using character skills.

## Frostweaver

**Role:** Magical Damage Dealer

**Weapon:** Staff

**Class attributes:** Crit Rate / Magical Damage

*"We hold our scepters with a benevolent smile, yet those we smile upon can find themselves flung into the depths of ice or an endless black hole the second they cross us."*

### Warmount Skills

Characters acquire additional **Warmount** skills exclusive to their class when riding a Dragon Warmount or Mech Warmount. Active Warmount skills consume *Rage points*. Rage points are acquired when using character skills.

## Awakening

With **Awakening**, a new active skill is added for all promoted classes, as well as awakened versions of existing class skills and new attributes.

## Stigma Awakening

With **Stigma Awakening**, additional passive skills are unlocked to improve your existing skills even further, as well as Stigma Ultimate active skills that are charged through using specified Stigma Skills. A character needs to reach Lv.100 to unlock this feature.

### Stigma Skills (Pyromancer)

Leveling up Stigma skills requires **Stigma Grimoire**.

### Stigma Ultimates (Pyromancer)

Leveling up Stigma Ultimate skills consumes **Stigma Root**.

### Stigma Skills (Frostweaver)

Leveling up Stigma skills requires **Stigma Grimoire**.

### Stigma Ultimates (Frostweaver)

Leveling up Stigma Ultimate skills consumes **Stigma Root**.

## References

1. ↑ 1.0 1.1 1.2 Table contains variables for maxed out skills, without use of calamity emblems.