Missions

**Missions** are the various in-game objectives for players to complete.

There are 3 types of missions: Main Missions, Optional Missions, and Big Quests. They are detailed below.

# Main Missions

**Main missions** are given at the beginning of each level and are marked with blue, red, or pink quest markers. They can be done in any in order, but all must be completed before players can move on to the next level. To complete a mission, you must carry out the objective required from it. Below is a list of all mission types you may receive:

Successfully completing a mission will earn you Money or a Reward Item. It is also possible to fail missions, in which case they will technically be completed, but no rewards will be given.

# Optional Missions

**Optional missions** are not automatically given at the beginning of a level, and are only found on every second floor of each area in-game. As the name implies, they do not need to be completed in order to move on to the next level and can be ignored.

The quest marker icons for optional missions are yellow. To receive this type of mission, locate a Shopkeeper, Drug Dealer or a Clerk with an "M" over their head which indicates they have an optional mission to give. You can talk to them to receive the details of the mission and choose to accept it by pressing the interact key (Keyboard default: E). Once completed, the "M" above the quest-giver's head will turn green, and talking to them again will allow you to receive your reward.

### Notes

* If you anger the quest-giver, your optional mission will automatically end in failure and no rewards will be earned.
* If you accept an optional mission, you can still progress to the next floor even if you don't complete it.
* Often, the rewards for these missions are 5 Chicken Nuggets. You will instead receive a typical Reward Item if:
	+ You have the maximum number of Chicken Nuggets.
	+ You are playing as an overpowered Custom Character.

# Big Quests

**Big Quests** are optional, large-scale missions that encompass an entire run. Big Quests always have 3 objective parts: Current Run, Stage, and Floor. Each character has their own goals, but they can be summarized as: meeting a quota for something by the end of the run, preventing something from happening too many times over the course of the run, or performing a specific task on each level during the run.

The values for each objective of quota and preventative Big Quests are not limits on how much you can contribute to or hinder a character's Big Quest at one time. For example, a Slum Dweller can pay more than $50 per level towards the Movin' On Up Big Quest while a Doctor that goes on a killing spree and racks up more than 30 kills can completely fail the Purveyor of Peace Big Quest on level 1-1. This also means that you are not required to flawlessly complete the objective for every floor for these kinds of Big Quests. As long as you make up the difference later, the Big Quest can still completed.

On the other hand, specific task Big Quests such as Silent But Deadly *must* be completed on every level or the Big Quest will be failed. These kinds of Big Quests will have the phrase "IN PROGRESS" listed for the Current Run and Stage objectives.

Completing Big Quests objectives rewards the character as follows:

* Completing the requirements for the floor will result in bonus XP once the floor is completed.
* Completing the requirements for the current stage will result in a greater amount of bonus XP once the third floor of the stage is completed.

All Big Quests end upon clearing Uptown (5-3). A character that completes their Big Quest will unlock their Super Special Ability for use in Mayor Village and in future runs if the Super Special Abilities mutator is enabled.

Custom Characters **can** be given a Big Quest, but they do ***not*** gain any Super Special Abilities after completing it. Those are exclusive to the built-in characters.