Unit Classes

Units in *Star Wars Galactic Battlegrounds* can be divided by **Unit Classes**. Most unit classes are created or trained in their dedicated military center, but there's some exceptions, including Unique Units.

In terms of gameplay, they shouldn't be confused with Armor Classes, which are internal values that define attack bonuses, penalties and armor between units.

## List of Unit Classes

* Troopers
* Mechs
* Heavy Weapons
* Aircraft
* Jedi/Sith
* Ships

## Unit Classes roles

Like other genie engines (Age of Empires I and II) and RTS games, *Star Wars Galactic Battlegrounds* features different kinds of unit classes, but subverting the classical Rock-Paper-Scissors.

Troopers are units trained mainly in Troop Centers, commonly foot soldiers and mounted troopers. They are the first units available: the Trooper and Mounted Trooper lines. While Troopers use their range to harass Workers and kill other Troop Center units, Mounted Troopers are good against buildings and later Tech Levels Mechs. In Tech Level 2 specialised Anti-Air Troopers (Anti-Air) and Grenade Troopers (Anti-Mech) become available. The Trooper and Anti-Air Trooper lines are "trash" units, meaning they cost only Food and Carbon, while the Mounted and Grenade Troopers are Nova dependent.

Mechs (except Scouts) are accessible in Tech Level 3. They are more expensive but more powerful than individual Troopers, which they tend to defeat one on one. Strike Mechs are very effective against Troopers and also a useful alternative for scouting the map, while Mech Destroyers counter other Mechs. Finally, the most expensive but hard-hitting Assault Mech can be built in Tech Level 4. Both the Strike Mech and Mech Destroyer are "trash" units, while Assault Mechs cost a good sum of Nova.

Scouts are the only Mech Factory unit that is available in Tech Level 2. They are very weak in combat and should only be used for exploring the map.

Heavy Weapons are specialized mechanical units that are available in Tech Level 3. Pummels beat defensive structures and buildings, Anti-Air Mobiles protect the ground from air units, and Artillery are good against Troopers, Mechs and buildings. Cannons are the best, and the most expensive, anti-building weapon. Their enormous damage and range lets them demolish most structures quickly and, contrary to Pummels, from a safe distance.

Jedis and Sith are good but expensive units against Troopers and Mechs, but quickly fall to Bounty Hunters. They are also able to collect Holocrons and convert enemy units and even some buildings.

Aircraft become available in Tech Level 3 and can be divided into Fighters, Bombers, Air Transports, and Air Cruisers. The Fighter is a quick unit good against lightly armoured ground units and air units. Bombers are good against buildings, Mechs, and Heavy Weapons but slow and especially vulnerable to Fighters since they lack any form of air attack. Lastly, Air Cruisers are shielded Tech Level 4 behemoths that easily annihilate most units and buildings with their large but very slow area-of-effect attack, but are very slow and expensive to train.

## Trash Units

Trash units are units that cost only Carbon and Food, the two most abundant resources on most maps, whereas other units have an additional Nova cost (and the Fambaa Shield Generator also Ore).

In the early and mid game, players have to choose between allocating workers to Food and Carbon to set up the economy, which tends to favor trash unit creation, or manage some workers to mine the Nova necessary to research most techs or train specialized units to attack the enemy, including early rushes that favor Mounted Troopers or Aircraft.

In the late game, when Nova Deposits are depleted, trash units will lead the fight, especially on 1v1 maps. The following is a list of trash units in *Star Wars Galactic Battlegrounds*.

* Trooper (unit)
* Anti-Air Trooper
* Scout
* Strike Mech
* Mech Destroyer
* Bounty Hunter
* Dark Trooper

All Jedi/Sith, military Aircraft, Heavy Weapons, and Ships cost Nova.