recursal/Fanatic-Fandom huggingface dataset:
Pig

The **Pig** Squishable is currently available and can be purchased for $42.

## Official Description

"Oh cute little Piggy, can I count your many futures? You might turn into bacon, fried up, with just enough grease left in the pan to impart delicious smoky flavor to the eggs! Or perhaps you will be pulled, with a Low Country vinegar sauce on a bun! Or become scrapple! Well, nobody's perfect.

But little Piggy, even without your future culinary applications, you're great just the way you are! You're smart! You're surprisingly clean! Your corkscrew-shaped tail makes me swoon with glee! Why choose between cuddling with the adorable complete package today, and your succulent posthumous virtues sometime in the future? With a couple dietary substitutions we can do both! Cuddle this little piggy today - there's no soy-based replacement for love!"

## Appearance

This Squishable resembles a pink pig with a white underbelly and small eyes. On the side of the pig, there are three white spots. There is also a short tail on the back of the Squishable.

## Gallery

The official design of the Pig Squishable
Dragon (Mini)

The **Mini Dragon** is a Squishable that was designed by Zoe F. It is retired, but was available for $19.50.

## Official Description

"It's difficult to carry a concealed Dragon. You may desire a spontaneous campfire or occasional s'more, but unless you've got some serious upper body strength it's better to stick with boring old matches.

Or is it? This Mini Dragon has the same incendiary adorability as its Squishable Dragon cousin, but in half the package. Which, if you remember your high school geometry, actually means that his cute density is way up! I can't tell you how huge 'cause I spent geometry class drawing comics, but even I know it's up there. This is one cuddly (tiny) lizard, people!"

## Appearance

The Mini Squishable Dragon is a mini dragon with dark blue fur. Around the stomach of the Mini Squishable Dragon the fur appears to be light blue. The legs of the squishable are quite small and the wings are too.

## Trivia

* This item has a larger counterpart, the Dragon Squishable.
Waffle

*Not to be confused with Waffle II.*

The **Waffle** Squishable was designed by Zoe F. It is retired, but was available for $35. It is part of the Comfort Food collection.

## Official Description

"What do you call that pattern of square indentations left by a waffle iron? Are they syrup pockets? Delicious dimples? Butter-wells? Flavor nooks? Semi-cubic breakfastactular concavities? I just don't know!

What I do know is that they are a badge of honor for the mighty Waffle, showing that strong and sweet have been welded together into one delicious package! Waffles: forged in an iron crucible of savory strength, still soft enough to snuggle!"

## Appearance

This Squishable resembles a square shaped waffle. It has maple syrup, cream and a red strawberry on it. It has two eyes and a pink tongue sticking out of it's mouth.

## Gallery

The official design of the Waffle Squishable
University of Oregon Duck

The **University of Oregon Duck** is a Squishable that is currently unavailable and could be purchased for $9.95. It's part of The Yay-Team! collection.

## Official Description

"How do you make an Oregon Ducks fan for life? Start out when they're little ducklings! Indeed, you can kick off decades of Duck pride with this adorable, snuggleworthy little fella!

He's the toast of Eugene, clad in green and a cuddling machine!"

## Appearance

The University of Oregon Duck is a Squishable that is five inches. The Squishable resembles a white duck with a orange beak and orange feet. It is shown wearing a green T-Shirt which shows the letter "O" in yellow, and a green and yellow hat.
Kittycorn (Kitty + Unicorn)

The **Kittycorn (Kitty + Unicorn)** is a Squishable that is currently available and can be purchased for $19.99. It is part of the Anicorns collection.

## Official Descriptionhtgbtfhotgbjhtih

"Meet Kittycorn! She is an Anicorn. Anicorns are part animal and part unicorn. She is a lovable baby that is waiting for you to adopt her."

## Appearance

Kittycorn is a Squishable that has a light purple oval shaped body. The ears of the Squishable are also light purple with light pink inner-ears. On the face of the Kittycorn there are two small black eyes, a purple nose, and a opened mouth which shows the pink tongue which was stitched on. Attached to the head is a light pink unicorn horn. The Kittycorn appears to be wearing a white diaper and is holding a bottle of milk with a pink lid.
Avocado

The **Avocado** is a Squishable that was released during June 2017 and was designed by Katie Z. It is currently available and can be purchased for $42. The Avocado is part of the Comfort Food collection.

## Official Description

"Avocados are extra! They are extra-satisfying when spread on a piece of toast! They make an extra-yummy dip for your chips! They're also extra-easy to tell when they're ripe!

This particular Avocado has extra-extra! Extra cuddles compared to your average avocado... and extra-avocadoness compared to your average giant plush!"

## Appearance

The Avocado is a Squishable that resembles an avocado. On the brown seed of the Squishable two small, black, circular shaped eyes, two orange, circular shaped cheeks and a black smile can be seen.
Undead

An **Undead** is a living creature that has been brought back to life. A proper Undead possesses the soul of the original owner, ripped back to the physical realm, with soulless undead being technically bone or flesh golems.

It is the distinction of being placed back into the wreck of their own body that prevents Demons and Kodama from being classified as undead.

## Skeleton

A Skeleton is what one would expect, an Undead creature composed of a creature's skeleton, typically after its tissues have long since rotted away

## Remnant

Legends say when a mortal is struck down by one of the gods, their body and soul is completely obliterated, and yet, some fragment of their existence remains. Over time, this fragment feeds off of malevolent energies and other fragments until it gains some semblance of form.

Remnants are extremely powerful undead, infused with the divine power that was used to slay them. Similar to ghosts, the Remnant’s body is insubstantial, though there is no passing on to the next world for them. Instead the Remnants live only to haunt the oldest ruins of Castores, and to feed on the hopes and dreams of any mortal foolish enough to come upon them.
The Autumn Court

On an island far to the east lays the Autumn Court. The land is in a perpetual Autumn, its great forests a collage of reds, oranges and yellows. It is however, a land of eternal mourning.

The Autumn Court was once attached to the continent to its north-west. Its rulers and denizens were friends of the original people who dwelt there. When the Invaders came however, not only where its people eradicated, but the Autumn King was also slain as he came to their defence. Since then, without the other half, the Autumn Queen has been in endless sorrow.

There have been a number of attempted invasions of the Autumn Court by Xhalandar, but over the years they have learned not to tempt the Autumn Queen’s wrath.
Ahmed Thrakul

The legendary hero of the Seven Journeys, conqueror of the world, champion of the people, and the lost Emperor. Until his disappearance, Ahmed Thrakul was a living legend. Even years after his absence, many hold out hope for his return.

## Background

### Birth of a Legend

Ahmed was born in 365/3 in a small village north-west of Raal. The exact nature of his parents is unknown, though he and Muhar are in fact half-brothers, with Ahmed having the more mixed ancestry.

In 370/3 attacked by agents of the Winter Court, forcing him and Muhar to flee with his mother. However, their mother would ultimately offer herself as a distraction while the two boys fled. They never saw her again.

Unfortunately being only five years of age at the time, it did not take long for slavers to come upon and capture the young boys. While Muhar was incapable of fighting back, Ahmed viciously

## Trivia

* Ahmed Thrakul was perhaps the first character of Castores, being written into its summary introduction.
* He and his Seven Journeys, and eventual disappearance, was the foundation of Gen1 Canon.
* In some ways, Ahmed is Castores in a nutshell. He is not meant to come off as european, he is of mixed blood due to Castores's relatively low cultural racism, and his background covers all the various peoples of Castores. Even his disapearance is the source of the conflict of the original setting.
* While seeming to be an unstoppable, almost mary-sue like character, in the end he disappeared from the setting and only got the reap the rewards for all his work for a year.
* His signature "Just who the hell do you think I am!?" line is taken from Tengen Toppa Gurren Lagann.
Taco (Mini)

The **Mini Taco** Squishable is currently unavailable and could be purchased for $19.50. It is part of the Comfort Food collection.

## Official Description

"Tacos! The best transportation option to get seasoned meat from your plate to your face! They're a perfect model of one-handed noshing efficiency: unlike arepas, empanadas and pupusas, you know exactly what you're getting before the first bite! With this Taco, what you're getting is cuteness, softness and joy. Hug a Taco! We guarantee the filling won't fall out the back!"

## Appearance

The Mini Taco Squishable is seven inches and resembles a taco. It is a yellow tortilla with white, green, red, and brown fillings in it. On the yellow tortilla two black eyes, and a black mouth which is shown in a smiling position can be seen.

## Trivia

* The Mini Taco Squishable is similar to the Micro Taco Squishable and the Taco Squishable.

## Gallery

The official design of the Mini Taco Squishable
The Summer Court

To the south east of Khaz Vedran lays the Summer Court. It strongly resembles the lush forests of the Spring Court, though is covered more by trees than by fields.

The affair of the Summer King with the Dragon Phycodrial has been both a blessing and a curse for the court. While serving to the protect his lands from destructive dragons, it has also greatly scorned his wife, the Summer Queen. Entities not normally meant to be separated, the two have clashed for over a thousand years, even occasionally going to war.
Slice of Cake

The **Slice of Cake** Squishable was released during July 2018 and was designed by Pat H. It is currently available and can be purchased for $42. It is part of the Comfort Food collection.

## Official Description

"So there you are, at the bakery. You're eyeing that delectable cake. Oh man, those sprinkles! That strawberry! That pure sugary happiness! If only you could eat the whole thing...but you can't. Because it's bigger than you are. What to do? Might I suggest you treat yourself to a single slice? Less is more, and in this case it's a whole lot more! This Squish certainly takes the cake! Into your mouth! I mean arms!"

## Appearance

This Squishable resembles a slice of cake that has white icing and pink frosting. On top of the icing are sprinkles and a strawberry. It has two black eyes, pink cheeks and a pink tongue.

## Gallery

The official design of the Slice of Cake Squishable
Froggy

The **Froggy** Squishable was designed by Zoe F and is retired. It could be purchased for $42.

## Official Description

"The ability to go from the underwater to dry land has major evolutionary benefits, one of which is an extensive social network!

Picture it: in the morning, our amphibious friend hits the pond for caramel macchiatos and crosswords with some goldfish. A little later, he's hanging out at a nest-warming party for a Morepork (it's a type of owl! Look it up)! In the afternoon we're talking about a game of Connect-Four over at the the eels' place; and finally, s'mores! With snails!

Yeah, being a Frog is pretty great, and the next best thing to being one is hugging one! Snuggle that Squishy! It's just a good social move."

## Appearance

The Froggy Squishable resembles a green frog with two short front legs and two long back legs. On it's back there are dark green spots. The Froggy Squishable also has two large eyes and is shown to be smiling.

## Gallery

The official design of the Froggy Squishable
Teddycorn (Teddy + Unicorn)

The **Teddycorn (Teddy + Unicorn)** Squishable is currently available and can be purchased for $19.99. It is part of the Anicorns collection.

## Official Description

"Meet Teddycorn! He is an Anicorn. Anicorns are part animal and part unicorn. He is a lovable baby that is waiting for you to adopt him."

## Appearance

The Teddycorn (Teddy + Unicorn) is a Squishable that's six inches and has a oval shaped brown body. On the face there are two small black eyes, a dark brown nose and a mouth which shows it pink tongue. It ears are also brown and there are also pink inner-ears. The Squishable is shown to be wearing a white diaper and is holding a small teddy. Attached to the head of the Squishable is a pink unicorn horn.
RP~jour 1

**RP~1**

*Lou* est à la poursuite d'un bandit dans les rues de Tokyo.

*Eric* endort le bandit avec l'une de ses diverses seringues de torpeur au narcoberry, lorsque ce qu'il se prépare à aller vers l'homme endormi, il voit une femme se pencher vers lui.

*Lou* cria "Hé ! Enlève tes pattes de ce type, c'est mon otage !" Elle poussa l'inconnu. "J'avoue que ce n'est pas mal fait ton job. Mais je dois échanger cet imposteur contre un paquet de fric donc merci de me le laisser.

*Eric:* "Du calme, demoiselle, dit il avec politesse, je suis juste venu vérifier son identité et prendre ses empreintes." Il fit une pause et reprit "Ça prendra prendra que peu de temps, j'en ai besoin pour une amie."

*Lou* rétorqua "Ne m'appelle pas demoiselle", et tout en disant ça, elle écarta les pans de son blouson pour laisser découvrir les armes attachées à son ceinturon. "T'es flic pour prendre les empreintes d'un gars comme lui ? Tout le monde sait qui c'est, pas besoin d'analyses. Ton amie travaille pour qui ? Elle regarda autour d'elle comme si elle était observée et se tut.

*Eric:* "Dis donc quel armement, ne t'inquiète pas je ne viens pas de la police, c'est vrai qu'on est plusieurs ici mais nous allons pas t'attaquer...pour l'instant...", il vit avec horreur Marguerite s'approchant de l'inconnue en dégainant son arme heureusement que Rosalie que l’arrêta. "Je ne suis pas flic, j'ai juste besoin de savoir si c'est notre homme et quant à mon amie, je veux lui rendre un service."

*Lou* glissa un petit rire moqueur "Ici, on ne rend des services que quand on a des dettes" Elle dégaina une arme devant la bande sans pour autant se décomposer ou montrer de la peur. Ne sachant pas qui viser, elle en dégaina une deuxième d'un même geste assuré? "Rendez moi ce qui m'appartient, j'en ai vraiment besoin. Je l'avais en chasse avant vous."

*Eric:* "Es tu sûre de ça étrangère ? Nous sommes bien plus que vous" s'écria t'il.

*Marguerite*reprit son arme avec son habit de policière coréenne et ses longs cheveux noirs, elle était voyante. "Si elle veut se battre, on est là", dit elle à voix basse à mes camarades.

***Deuxième partie prochainement !***
Lightcraft

To the people of the post-Invasion world, **Lightcraft** is forgotten form of magic. In truth it was actually a form of science used by the Kyn, Dwarves, and other forgotten races that has been lost to time.

## How it Works

Lightcraft devices rely on specially modified crystals known as Almaz. These diamond-like stones are able to store vast amounts of light energy, typically gathered from the sun. When fully charged they give off a faint glow as overflow, but otherwise remain a solid white color that fades to translucent black as they become depleted.

Most lightcraft technology relies on their ability to store energy as a battery and different ways to harness this energy. Typically the energy is forced out of the battery by hitting with a piece of the non-modified Almaz. This causes it to emit a ray of light that can be harnessed via lenses for different purposes.

## Uses

For the people of the wastes, the most common seen use is as a weapon, known as "light casters". They typically resemble firearms, coming in pistols, rifles, and even shotguns. While most have become inoperable with age, Kyn and even some Dwarven clans have been known to carefully maintain them over the ages. These weapons fire the ray of light through one or more lenses which fire a brief ray of light that makes a loud cracking or popping sound.

However, Lightcraft once served similar purposes as Kresnite in the old world. It was used to heat furnaces and provide lighting. Networks of transmission towers were set up across Kynpeaks to allow efficient energy transferred to where it was needed most.
Cupcake Bean Bag

The **Cupcake Bean Bag** is a massive Squishable that could be purchased for $142 and is currently unavailable. It is part of the Comfort Food collection.

## Official Description

"It's about time we took a fresh look at dessert! Not the desserts we already have, since they're delicious and perfect. No, we need a new attitude about everything else! As in, why isn't everything else made out of dessert? Why can't candy wrappers be made of yet more candy?

And why must sweets be dainty? The idea that cute things should be diminutive is antiquated and silly! Why not create a Cupcake the size of a wrecking ball? A Cupcake big enough to sate the hunger of an entire soccer team! A Cupcake so massive in size, scope and squishiness that you can happily sit down on one in order to eat...yet another cupcake! Think outside the box - and on top of the Cupcake!"

## Appearance

The Cupcake Bean Bag is a Squishable that is massive in size. It resembles a cupcake that has pink icing on it and a red cherry too. On the light pink frosting four white spots can be seen, as well as two black eyes which are closed and a black mouth which has been sewn on.

## Trivia

* This item is the massive version of the Micro Cupcake, Mini Cupcake and the regular sized Cupcake.

## Gallery

The official design of the Cupcake Bean Bag
Invaders

While few know much of the Invaders, all know of their existence and impact on the world. Sometime briefly before the start of the new calendar, great black floating fortresses appeared above what is now modern day Dath. Their attacks started without provocation or warning. Thousands of twisted horrors bursting forth to lay ruin to the glory that was the Old World.

Any attempts at diplomacy were met in failure. The term “Invader” was given to them due to lack of a name for their nemesis.

Beyond the sealed records of the Courts and the Amukreen, all knowledge is known purely through experiencing the remnants of their coming. Their ‘technology’ is all made from a black metal which light dances sickeningly across, as if wanting nothing to do with it. Even striking it sounds wrong. Such a strange phenomenon seems to extend to the elements as well. Water and wind part to its presence, and the very earth beneath it dries and cracks.

Invader technology seems to play by its own rules. To it, gravity is a choice. Even cause and effect are toys it can manipulate. It is somewhat resistant to all forms of magic, though is immune to the fate manipulation of the Amukreen. They are not a part of the world, and thus they and their god holds no sway over it.

Artwork and stories of the time tell of a great, white, tentacled corpse that the Invaders used as their central instrument: the Worldbreaker. A creature of such horrific power that even the Invaders kept it tightly bound out of fear of its remains.

The Invasion eventually ended in Rouran, what is now Jhanin. There their advance was halted by the wondrous Lightcraft of the Kyn, the unholy might of Demons, and the great swarms of the Amukreen. The Elves were supposed to aid in this battle, but their support never came.

After the destruction of the Worldbreaker, the Invaders remained for a time, but slowly their warmachine began to tear itself apart. The details of their downfall and departure are muddled and uncertain.
Kodama

The Kodama are the ancient spirit guardians of the world. Once benevolent Spirits that guided people, the Invasion has warped them as much as it has warped the world. Now most are bitter, vengeful creatures that seek to right the many wrongs in the world.

## Physical Description

Kodama are in some ways the 'original Demon'. That is not to say they are True Demons, rather, they are Spirits inhabiting transmuted bodies in order to interact with the physical world. The process by which True Demons and Demon Lords create other Demons is a dark mockery of the process.

The Kodama once inhabited beautiful green, leafy bodies that were full of life, reflective of their role as caregivers and shepherds. However, after the ruining of the world, the Kodama now manifest as dry deadwood, with thorny exteriors and twisting roots. They are typically humanoid in shape, often exhibiting some physical traits resembling their spiritual or former self.

They possess a natural affinity for spiritual magic.

## History

The Kodama could be considered the 'angels' of Castores. They are spiritual entities that enter the world to save, protect, and guide people to a better tomorrow. Many old Elven stories tell of Kodama guides and saviors. During the Invasion, they worked to rally the peoples of the world against the Invaders.

Their relationships with the corporeal races became ore difficult however. The Elves abandoned the other races to retreat to their arcane paradises. The Kyn summoned the True Demons who ravaged the spirit world to replenish their numbers. Most Kodama were so wounded by what happened to the world that they did not manifest for some time, only to find the people of the world bitter that they did not come to help them sooner. Still, some Kodama did assist in the evacuation of people to shelters to outlast the first long winter. If it were not for them, its quite possible much of civilization would not exist today.

## Culture

While Demons are often simple creatures, the Kodama existence is much more complicated. Some Kodama manifest as guardians and guides as they once did, though many also manifest as vengeful warriors, out to fight Demons, remnants of the Invaders, or even the Fey Courts.

Kodama don't normally manifest in groups, but do tend instinctively gather together in what they call Circles. These circles are like knightly orders, dedicated to a particular cause.

While the process of becoming a Demon seems to rewrite ones soul, a Kodama only suffers from amnesia. It is not known if this is due to the weakened state of spirits in the world, or some side effect of the spirit world interacting with the physical world's linear concept of time. They usually have some idea as to the reason for their manifestation, but otherwise only see the rest of their memory through dream-like visions.

When a Kodama has a memory it particularly wants to remember, it ties a rope about part of its body to remind itself.

## Trivia

* A Kodama is a type of tree spirit from Japanese folklore. Ropes are often tied around them to remind people not to cut them, for doing so brings curses.
Third Cycle

**250/3 AI** - Start of the summer years

**365/3 AI** - Ahmed is born in a village west of Raal.

**366/3 AI** - Harikiran the Great is born near Indore, in Xhalandar

**370/3 AI** -  Ahmed and his younger brother Muhar are captured by slavers while traveling to Archas-Thyr. Their mother is slain.

**382/3 AI** - Ahmed, Thrakul, and friends escape the arenas of Raal. Ahmed begins his famous ‘Seven Journeys’ by heading to Jhanin. This was also the starting point of the RPGMaker game of the same name.

**388/3 AI** - The second Journey begins with Ahmed and his
forces heading to Jhanin. Though welcomed by the Eternal Empress, a
revolt happens that Ahmed is tasked to bring down.

**390/3 AI** - The start of the Third Jouney to Khaz Vedran.
Finding the nation already at war, Ahmed would spend almost five years
ending it.

**394/3 AI** - On his Fourth Journey, Ahmed is tricked by the former Merchant Kings of Xhalandar to fight Harikiran the Great. The two eventually become friends, turning on the Merchant Kings

**396/3 AI** - As his Five Journey, Ahmed decides to make
peace with the embattled Dathi people. This, however, leads him on the
path of enigmatic Nightsisters, where he inevitably makes a secretive pact with Mother Marise.

**397/3 AI** - Ahmed and his follows make their Sixth Journey
to Xiang Feng. It is not exactly a successful visit, but Xiang Feng
agrees not to be their enemy. The Seventh Journey begins shortly after,
with almost the entire world descending upon Bael Archas.

**400/3 AI** - The ruined city of Ekbatan becomes the base of Ahmed's armies, slowly becoming the capitol of the Achaemenid Empire.

**402/3 AI** - The Seven Journeys end with the surrender of
Garyon, last of the Demon Lords of Bael Archas. The Achaemenid Empire is
 officially founded.

**403/3 AI** - Emperor Ahmed Thrakul and the imperial family except for Muhar Thrakul disappear.

**408/3 AI -** This was the time of the first D&D campaign in the setting.
Thran

## The Shrouded Lands

Thran is an oft-forgotten land on the north west coast of Acheamen. Bordering both Achaemen and theWinter Court, few travel to or from there. Those who venture there and return describe the place as remnsicent of Khaz Vedran, but always mention the pervading feeling that something is off. Priests of Armela who go off to map the region come back always with a different map, leaving many to believe the land is under some strange curse.

## The Truth

Thran is actually domain of the Fey, ruled by Anorrin, grandson of the Winter Queen. His father and the region's namesake, Thraniel, attempted a coup against his mother in 187/0. He gathered the various despairing tribes of the region and rallied them as a suplementary force of his warhost.  After his defeat in 191/0, he was banished to these lands in exile. Little did he know his mother had cursed him to slowly and painfully die by the following summer.

Of Fey Lord ancestry, Anorrin has done what he can to maintain Thran as a Feyland. Guarded by numerous bewitching wards, it enjoys relatively calm weather, albeit still observing the extreme seasons of Castores. It is inhabited primarily by Dwarves, Kyn, and Elves and represents a curious mixing pot of their cultures. They are a very insular society, not fond of outsiders.

Despite their exile, their proximity to the descendant of a Fey Lord has allowed them to keep their 'Court' status, however some do lose their powers, known as the 'Wilting'. Anorrin however, to maintain his realm, has secretly resorted to Vampirism.
Thrakul Kulakas

Originally born to a pack of Kyn fanatically devoted in worship of the Invaders, fate would lead Thrakul to revolutionize Jhanin and the Kyn people not once, but twice.

## Abilities and Notable Equipment

A capable commander and leader, Thrakul is known for a number of powerful artifacts.

### The Fist of Angral

The symbol of
leadership of the Angrali tribe. It can only be removed if the wearer dies or
has his arm severed. He acquired it after his father died from the cave in.

It is an Invader
device forged from the mixed essences of the captured demons of another world,
and the extra-dimensional Cathars. It can be considered a crude mockery of
Cathar work, created by the Invaders using their limited understanding.

As an object
originating beyond the world and of partial Cathar make, it is antithetical
to the laws of the world. This is most commonly demonstrated by the perceived
increased strength and speed it grants. It does not actually increase the user
physically, but rather turns their perceived desire into reality. Thus someone
who imagines themselves greater than they are may actually receive greater
benefit that someone who fully understands their own limits.

The gauntlet is
capable of more than just enhancing bearer’s capabilities, it is also capable
of altering the world around them and giving form to thought. Due to the dark
nature of the object, the most common forms are those of nightmares produced by
contact with the device. Abilities beyond the base increase require a degree of
mental training as well as the gauntlet to be fueled with the either Catharic
or Demonic energy.

As an object that
breaks the laws of the world, it is completely immune to the fate-bending
magicks of the Amukreen, and extends this protection to the bearer based on
their level of corruption.

Through prolonged
use, the object slowly corrupts the bearer. The extent of this corruption is
based on time, as well as the power the device receives. Since the previous
Angrali tribe members never even entered Angral and got close to its reserver,
they received merely the minimum of both boons and curse. Prolgued exposure to
an empowered gauntlet is why Thrakul is a zombie-like creature by the time of
Ahmed.

Despite its capabilities,
devices such as these were commonly worn by the Invaders and their minions.
Most their minions were untrained, savage, living weapons who merely wore it
for enhancement. The devices also work as a sort of man-machine interface with

## Trivia

* Thrakul was originally just a random character inspired by a neat sprite in RPGmaker. He evolved into being being Ahmed's mentor, replacing Davion (not to be confused with Davion). His development as a character expanded both the Hakkyn people and the entire winter age, his background forming the basis of Gen2's Canon.
* Thrakul's original origins as a surprisingly cooperative undead warlord from another age was inspired by Ragnir, a D&D character in a small campaign.
Untouchables

The native people of the Wilderness are most often called the untouchables by the interior of the empire. It is possible for non-Imperians to become citizens, but they can't properly climb the social ladders of the empire. Most outsiders will be tolerated by the Imperian population. There are ways to wash away the elements that make a toon untouchable. And many Citizens in high regard are former deletes.. or unwashed..

Seventh Generation - Beyond the Wall
Baby Owl

The **Baby Owl** Squishable was released during early 2018 and was designed by Adria M. It is currently available and can be purchased for $42.

## Official Description

"Owls: Skilled predators! Wizened creatures of infinite knowledge! Cute as a button! Fashionable trend-setters? Totally! Even the most baby-like of owls know how to put themselves together. The colors! The carefully preened feathers! That hairdo! Stunning. This Baby Owl inspires even as it works on its fine motor skills and the alphabet."

## Appearance

This Squishable resembles a teal baby owl with white feathers on it's wings and on it's stomach. It has two teal ears, two black eyes, a purple beak and purple feet.

## Trivia

* The Baby Owl has a smaller counterpart: the Mini Baby Owl.

## Gallery

The official design of the Baby Owl Squishable
Raleigh Gevaar

An Elven Archer who hails from the Spring Court. He joins late during the first of Ahmed Thrakul's Seven Journeys. He had grown tired of the tyranny of the Fey Courts and joins the party in hopes of ending it. He left his young daughter in the care of his father.

His father would later abuse his custody of his daughter to turn him against Ahmed. He was to do what he could to ensure Ahmed and Harikiran continued to fight one another. To this end, he attempted to assassinate Harikiran during his meeting with Ahmed, hoping to shatter what trust the Xhali had in Ahmed. This would fail and unfortunately cost Raleigh his life.

## Trivia

* Raleigh was a footnote in Romani Gevaar's backstory, that was going to be expanded by the RPGmaker game. While he makes a number of appearances, he didn't formally join before the game's unfortunate cessation of development.
* His ability set was to be that of an arcane archer, possessing a choice between utility shots and rapid fire attacks.
* His name is a reference to Pacific Rim.
Sand Worm

Sand Worms are considered the children of Iku-Turso. They are fierce predators that are more sapient that people would expect. They have adapted to the long seasons of Castores, and in some ways are key parts of its cycle.

## Physical Description

As their name would suggest, the Sand Worm is a colossal worm that inhabits the desert of Castores. They are invertebrates whose body is armored by a series of circular shell rings that allow it flexibility. Despite being called a worm, the Sandworm is more like a giant centipede, possessing a number of smaller limbs, as well as a pair of large talon-like limbs near its head. Its mouth is also rimmed with 5-7 mandibles with articulation closer to that of a finger.

Perhaps most notable of the sandworm is its various ways to deceive and lure in its prey. The more normal is the bony protrusions that form near its head, which can allow it to disguise itself as rocks if kept near the surface. The more remarkable is that of its 4 long tongues, one is shorter, and bears the resemblance of a woman. The 'womanly tongue' as its known as, has a striking resemblance to normal humanoid females, though is distinctly pink in coloration. Joined to the rest of the worm at the feet, this appendage can speak and be used to lure in unsuspecting meals.

## History

As befitting as children of their creator, the Sand Worm is key component of the summer years. They are born in the late spring, budding off their deceased parent. They immediately surge to the surface in a great feeding frenzy, eating just about anything they can find. Being omnivorous, the Sand Worm actually clears away much of the dying vegetation from the spring years. One could say in essence, that they create the deserts.

As the Sand Worm ages, it develops a preference for meat. They also calm down and rely more on deception to capture pray than raw power. They however, go into another frenzy at the end of the summer years, eating all they can find before going into a deeper hibernation. During the winter years, the Sand Worm converts most of its body into Kresnite to keep itself warm, the rest of its biomass preserved in order to bud into more Sand Worms the following cycle.
Nalla Pilakai

The Nalla Pilakai, otherwise known as the Shadowborne, are not a true race in the conventional sense, but are considered the children of Belasko.

## Physical Description

Nalla Pilakai resemble other mortal races, most commonly humans, though often of lighter build. What separates them is their typically pitchblack, or dark grey, skin. Their hair and eyes similarly are typically dark, though occasionally they will have white hair and or eyes. The Shadowborne experience discomfort in sunlight, often covering themselves in heavy clothing to protect themselves from it.

## History

The Nalla Pilakai are the children of the childless god. Overcome with his own vanity, Belasko missed the opportunity to sire his own race of mortals. As such, in his jealousy, he takes the children of the other deities.

To the peoples of Castores, the Nalla Pilakai are a divine curse, children of ill omen believed to be born due to excessive bouts of greed. Bringing shame to their parents, and hated by their communities, many are either killed or exiled to the wastes. Though many perish, others become hermits or form small communities of other Nalla Pilakai. As any child of shadow will sire more of their ilk, the strongest communities survive into small tribes that try to hide against the world.

Nalla Pilakai seem to mostly commonly be born of Humans. This is possibly due to not having a protective parent deity.

## Cultures

Nalla Pilakai across Castores distrust other races, as others distrust them. Due to their small, isolated, close-nit nature, the exact nature of their cultures tend to vary.

They are particularly common in Dath, though many of their population consist of those who have fled from Xhalandar.
Characters

## Characters

* Aella
* Aerona Lem
* Ahmed Thrakul
* Anchin
* Andra
* Anyi Kulkarni
* Armelia
* Artrias
* Bareck Urshield
* Besian Tare
* Charities
* Daciana
* Edon Perith
* Gaius Swiftrunner
* Harikiran the Great
* Isidor Bardici
* Jacques D’Leuvierre
* Kali'Kran
* Kathel
* Kaya Lem
* Khulgaich
* Konstandin Dragonsbane
* Lorath Wind (Roy)
* Lucien Benoit
* Mareck Urshield
* Mother Marise
* Meyanda
* Muhar Thrakul
* Myranda Perith
* Myrin Arthellion
* Nevine
* Nully
* Paathon
* Raleigh Gevaar
* Raliam Dawnblade
* Romani Gevaar
* Shazgul Zouthak
* Skandar Dragonsbane
* Sola Zyanya
* Sorcha Anam
* Thrakul Kulakas
* Tinkerer Smith
* Tyra
* Valter
* Varmir Dragonsbane
* Veli Murati
* Xavier
* Xi Qiang
* Zaeed
* Zaheed
* Zamir Bardici
* Lady Zhenir
* Lord Zhenir
* Zoukhan

## Demons

* Adrastos, the Huntsman
* Avariel, Lady of Excess
* Garyon, the Black Bulwark
* Mammon, Queen of Avarice
* Merihim, Prince of Pestilence
* Nina, the Leviathan
* Traphegor, the Gatekeeper
* Kaedal, the End of All Things
* The Demon of Khundrakar
* Despoina
* Lasciel Vex
* Zagmaander

## Fey

* Annorin
* Thraniel
* The Spring King
* The Spring Queen
* The Summer King
* The Summer Queen
* The Autumn King
* The Autumn Queen
* The Winter King
* The Winter Queen

## Dragons

* Balsara
* Davion, the Scarlet Lord
* Khartharion, the Living Mountain
* Mordrezan, the Living Mountain
* Oeneus
* Pavlozan, the Red Prince
* Phycodrial, Queen of the Sea
* Thanh, Dragon of the East

## Invaders

* Adam
* Eve
* Hellion
* Lilith
* The Nightmother
* Unity
* Vorvadoss
* The World Breaker
Divine Construct

**Divine Constructs** are metallic creations of the Demiurge that typically lurk in secret regions of the world not intended for the trespass by the world's inhabitants. As such they are typically highly protective of such regions, attacking all who enter.

## Watcher of the Ages

Perhaps the most 'common' and benevolent of Divine Construct, a Watcher of the Ages is a colossal, 100 foot tall automaton. Forged of lodestone they implacably march from place to place. They seem to follow no specific pattern, and will often idle in random places for long periods of time. They ignore all attempts at interaction, except will fight with remarkable abilities should one try to impede them.

It is believed a Watcher will be able to repair itself if destroyed. Every 100 years, a corrupted member of their kind known as the Defiler of the Ages re-assembles itself, only to be destroy by its former kin again.

## Sentinel

A sentinel, is a insect-like construct that tend to be the first line of defense of restricted regions. They emit a beam of fire as their primary weapon, but can also repair fellow units. They can channel a 'Rune of Fortification' to create a defensive screen for their allies.

## Servitor

One could mistake a Servitor for a Giant forged of lodestone. Shorter than a Watcher, they seem to be the most sentient, even if one of the most rarely encountered, form of Divine Construct. They possess powerful runic abilities, and generally seem to be in charge of maintenance and the construction of other constructs.
Fuzzy Bumblebee (Micro)

The **Micro Fuzzy Bumblebee** is a Squishable that was released on July 21, 2017. It is currently available and can be purchased for $6.99.

## Official Description

"Bees are the only insect that make a food humans can eat! I mean, I knew this cricket once who made dishes that looked like something out of a faded '50s cookbook - all pale meats suspended in fluorescent gelatin with toothpicks sticking out for no discernible purpose! Completely inedible by this human!

In comparison, the humble bumble knows what humans like! We like honey drizzled on ice cream, binding a baklava, or straight out of the squeezy-bottle as a midnight snack! But that last one may just be me. In any case, I'm glad it's there! Thanks, Bee!"

## Appearance

The Micro Fuzzy Bumblebee is a Squishable that is micro in size. The short fur of the Squishable consists of yellow and brown stripes. There are six brown legs attached to the Squishable, as well as a stinger being attached too. Two circular white wings can be seen on the back of the Micro Fuzzy Bumblebee Squishable. There is also a plastic blue keychain that is attached to the Squishable.

## Trivia

* The Micro Fuzzy Bumblebee is similar to the Mini Fuzzy Bumblebee and the regular sized Fuzzy Bumblebee.

## Gallery

The official design of the Micro Fuzzy Bumblebee
World

A **world** in its most general term is a planetary body. However, on a theological level, there exists subworlds, sometimes referred to as planes.

## Material World

Sometimes called the 'material plane' or 'bound world', the Material World is the world shaped by the Demiurge to create order countless ages ago. It is the physical universe inhabited by mortals and other 'natural' entities. There are actually multiple known Material Worlds.

### Castores

The main focus of this Wiki. A world ravaged by the Invaders and more ancient conflict. Castores has two moons, the Warrior and the Thief

### Polydeuces

To the inhabitants of Castores, little is known of Polydeuces. Due to Castores' eccentric orbit, it is only really observable by astronomers of certain generations. Known to few, it is actually the origin world of Humans and the Invaders. It possesses a more stable orbit.

### Ersetu

Believed to be the realm of the True Demons on the edge of the system.

### Tyndaridae

The central star of the system, often believed to be Iku-Turso.

## Spiritual World

Also known as the 'unbound world', it is, in essence, the 'true world'. It is a chaotic world whose only sense of order is its ties to the material world. It exists alongside it, the entities within it able to see the material world, though only able to interact with it through rituals on the other side or with great effort. As its name suggests, it is the domain of Spirits.

Due to the uncertain, shifting rules of the spiritual world, it is difficult for the material world to interact with the spiritual. The most common way is by drawing mana to one's self, but that is about the spiritual equivalent of drawing breathe. It is at leylines when one is most table to interact with the spiritual realm without a spirit coming to you first.

Due to the poor state of Castores, its spiritual world is also in disarray. Perhaps worse however, is the corruption that has seeped into it due to the World Breaker. Known as the Shade. it is a dark corruption that leaks into the spiritual world from places of Invader technology. Few spirits have the courage or power to fight against the Shade. The core of the world, at the heart of Castores, wages an eternal battle between the greatest of Spirits and the might of the Shade.

The Spiritual World would also appear to be the afterlife, or some phase of it. Spirits of the deceased gather here before reincarnating of being taken elsewhere through unknown processes.
Religion

There are no uniform religions on Tenov, primarily because there is little contact between nations with the exception of the Corvidae. Most religions are confined to a region, with some regions having multiple prominent religions.

## Elementra

Many on the Holaki islands worship the Gods of the elements, with a particular devotion to Korang, God of Water. This religion has many believers on the islands, and, while not prominent elsewhere, has reached nearly all the corners of the globe.

This religion has gained traction due to the fact that magic amulets are based on the elements.

## Kriasm

This religion is found mostly in Ketawri, and is found in a number of the tribes which travel the region. It is not a particularly structured religion, but focuses on balancing between the past and the future, and a particular belief is that the past should inform the future, and that one should always be working towards making the future better for oneself and others. The idea isn't to go without today but to ensure that you have something for tomorrow. This idea and the life one leads if they follow it s known as 'the path to kreta'.
World Breaker

The World Break was a colossal world-ending engine employed by the Invaders to corrupt and harvest worlds. In truth, it was actually a colossal corpse of an entity known as the Oathbound Deceiver.

## Background

The Oathbound Deceiver was one of the Cathar - beings of terrifying power that harvested planets across the universe to fuel their war against the Demiurge. It was defeated ages ago by the Nine Heroes on Polydeuces and sealed below ground.

Unfortunately for the universe, the Nythyl discovered it, and used the power of its black blood to greatly increase their understanding of the universe. Their entire civilization hinged upon its power, giving them their distinctive black armor and fortresses.

However, the Oathbound Deceiver was not truly dead. Indeed, it was completely without a concept of death, for the Cathar are beings fundamentally opposed to the Demiurges' rules of creation.

The Nythyl should have realized this, making fragments of its soul as "Enslaved Intelligence" servitors in their armies. However, they realized too late, as the Deceiver effectively woke during their final battle on Castores. Had it not been for the great Lightcraft Cannon used by Rouran, the Deceiver could have had the time to fully regenerate and consume the world.

## Personality

*"The shadow of my corpse will haunt this world for all eternity...."*

The Oathbound Deceiver has not been encountered directly, however its whispers have, along with the many fragments of its personality, many created by the Invaders as Enslaved Intelligence. While many of its fragments seem innocent, the main drive of its being is to consume the world and resume its task. However, at times it seems to have given in to defeat, merely enjoying the ruin it has brought to the world that prevented its resurrection.

The Deceiver considers the Nythyl to have been foolish children playing with fire.

## Abilities and Notable Equipment

The Oathbound Deceiver is by far the most powerful entity on Castores. Were it to be able to fully regenerate, not even the Gods could stop it. Even so, it may achieve its goal of doing so, should heroes not be able to stop its various fragments from reforming.

As the antithesis of the Demiurge, it is a breaker of rules, hewer of truths, and render of reality. Concepts mean little to it, and it is able to impose its alien rules upon the world. The Invaders power comes from only taping a fraction of its capabilities, even believing it 'dead', they kept it chained with magical shackles...just in case.

## Trivia

* Despite its defeat being a significant event in Castores's formation, it was not added until years in.
* The Cathar were originally called the Yugoloths, however their name was changed to not be the same as the Neutral Evil D&D monster.
* The Cathars were a sect of Christianity that disputed who created the universe, and were persecuted by the Church as heretics.
* The Oathbound Deceiver had a cameo appearance in another D&D campaign that took place technically in the same multiverse.
Armelia

Armelia was a Human pyromancer that changed to the side of Ahmed Thrakul early in the first of his Seven Journeys. She initially wed as an ally to Valter, a Jhanin warlord. While originally having fallen for his ambition, the man was driven to insanity by an Invader machine, forcing her to switch sides and put him down.

She was known for her fiery and sultry personality. It is unclear if she and Ahmed were ever officially married, as Lorath Wind is considered their bastard child. She is also likely a few years older than Ahmed.

Armelia would end up sacrificing herself to the dragon Khartharion during his Journey to Khaz Vedran.

## Trivia

* She was created to be a party member in the RPGmaker game. She was actually in the game, and was meant to be one of the player's possible romance choices (alongside Daciana, Balsara, and Sorcha Anam). She is however, the canon relationship and mother of Lorath Wind.
* She was likely an Avatar.
* Her ability set was similar to that of Aella, except focusing on fire. The more mana she had, the more damage she'd deal. She could also ignite her own weapons and charge into melee to regain mana, as well as buff the weapons of allies with flames.
* Armelia's name is really close to that of Armela, the Bear, despite not being supposedly her Avatar.