recursal/Fanatic-Fandom huggingface dataset:
虚無謎

**虚無謎**とは、その名の通り「虚無」の概念を用いた謎解き。

概要
--

現在一般的に「虚無謎」と呼ばれているものは、謎解きの画像中に「虚無」という文字列を織り込んだ謎である。この「虚無」という文字列は位置や形、色などの情報を持っているが、あくまで「虚無」すなわち存在していないものとして扱われ、「虚無」という単語自体が謎に影響することはない。情報を持ちながら何も示さないという点ではコンピューターのnullの考え方に近い。

虚無謎を解く場合は、一度「虚無」が存在しているものとして普通に謎を解き、その後「虚無」の部分を無視するというプロセスが取られる。

また、何も書かれていない部分に「虚無」という文字をあてはめて解く謎や、指示に従った結果答えの単語が存在しなくなる謎も虚無謎と呼ばれることがある。

歴史
--

2020/03/23-24に開催されたhack謎解き交流会においてハードナッツが出題したことが起源とされ、主に同団体のにわびー氏、しおん氏によって普及された。

この記事はあなたの編集を待っています！！**編集** ボタンをクリックして、知っていることを追加しましょう！書きかけの記事については**書きかけのページについて**へ

## 関連項目

* 白い謎
	+ 「無い」ことをテーマにしているという点では虚無謎と共通しているが、考え方はかなり異なる。
Cube Cavern - MC Remake Wiki

**This is the CC:MCR Legacy Wiki now.**
This wiki is no longer being worked on, but I decided to let it stay up specifically for viewing what some stuff used to look like, and old mechanics that were removed.

If you want to visit the new wiki that will be used from now on, then click here: https://cube-cavern-mcr.fandom.com/wiki/Cube\_Cavern\_MCR\_Wiki

The old Sara story goes as follows:

It revolves around a huge cavern containing several dungeons created by a girl, named Sara. The dungeons are: White (Innocence), Yellow (Confidence), Blue (Sadness), Red (Anger), Green (Envy), Orange (Determination), Purple (Joy) and Black (Fear). These dungeons were given a Keeper, known as the Ninja's you fight at the end of each dungeon. They exist purely to protect their dungeon with their life. Every time someone dies in one of the dungeons, they become a Keeper, and the cycle continues. This system got out of hand and Sara makes the White dungeon into a safe haven, which is known as the Lobby. As more and more people came and died here, the outer world became chaotic and froze up, which is why the tutorial is snowy. Now, you must be the one to successfully put an end to the cycle, defeat all of the Keepers, excluding her Innocence. Can you return peace to the world?

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Jetpack

*"Now the color makes sense" -Geo*

Jetpacks are obtained by crafting 2 Metal, 1 Reinforced Rope and 1 Hiking Backpack together. They have the same inventory space as a Hiking Backpack and still slows you a little, but also grant temporary flight by looking up. You can also look down and up repeatedly to cross gaps rather than using all of the fuel at once. It has 50 fuel, and can't be used during boss fights.
Komei

## komei

### 所属団体

タンブルウィードalgoC-lock-row

タンブルウィード、稲田大学謎解き企画「algo」，東京工業大学謎解き製作集団「C-lock-row」所属の謎制作者。

新しい視点を取り入れた一枚謎やパズルの制作を得意としている。

除夜謎2018，2019ではディレクターを務めた。

高難易度系謎制作者「firsecthir」と深い関わりがあるとの噂もあるが、その真相は謎に包まれている。

2021年4月よりタンブルウィードに所属。田村滉明名義で公演、持ち帰り謎、告知謎などの制作に携わっている。

## 主な制作コンテンツ

* 持ち帰り謎「謎が先か答えが先か komei編」
* 持ち帰り謎「ぱぱぱぱっかそん 謎付きクリアファイル」
* Web謎解き「XXXXXXXXXX(エクシーズ)」
* Twitter謎「フミヅキ謎」
* 一枚謎「f(0)は定義した方が早い」
* InstructionlessGrid

### タンブルウィード

#### 公演

* Analyze -アナライズ
* 切手のいらないユウビンテガミ
* もしも江戸幕府が21世紀になってもまだ続いていて、なおかつ謎解きが大流行していたとしたら！？
* もてなせ！ナゾトキお嬢様
* Overclock
* アルジーヌ ──知恵の女王と死のゲーム──

#### 持ち帰り謎

* もしも『もしも江戸幕府が21世紀になってもまだ続いていて、なおかつ謎解きが大流行していたとしたら！？』が120分公演だったとしたら！？
* Allstar Project2021 『ORIGINAL』

## 外部リンク

* Twitter: komei (@komei0531)
* Twitter: firsecthir (@bramorcae1)
* Twitter: komeiTML (@komeiTML)
* 自作問題のまとめ (Twitter)
Stick

*"Clearly the best weapon in the game, according to lolpi" -Geo*

Sticks are a common material obtained by either finding them or buying them. They have a chance of 5 to generate in dungeons, and a chance of 4 to generate in the shop, and cost 5 Coins. They are used to craft the following items:

## Stick

Dagger

Sword

Hatchet

Pure Wand
美しいナゾトキ

『美しいナゾトキ』（うつくしいナゾトキ）は常春, 無策師, 矢野了平の共著による、ナゾトキの美術書と銘打たれた書籍。2021年9月16日に小学館より出版された。

概要
--

３名の謎解き作家が一枚謎を４６問厳選し、１ページに１枚ずつ掲載。すべての一枚謎にはタイトルがつけられている。

謎解きの解き方ではなく、美しさや着眼点、謎解きの魅力にフォーカスした解説が特徴。

「造形美のナゾトキ」「技術が美しいナゾトキ」「奇跡の一問」「もっとも美しいナゾトキ」と章立てられており、

pia、フライパン職人が美しさについて語るコラムも書かれている。

予約が開始された9月1日、発売日である9月16日にはAmazonの雑学・クイズカテゴリでベストセラーランキングの1位を獲得した。

また、発売時にはジュンク堂書店池袋店にて、約一ヶ月ほど、一枚謎の展示が行われた。

## 参加クリエイター

* まくろーりん
* ますとび
* ぽかり
* ねいぴあ
* あまつパイセン
* まっきー
* りょー
* ロマ
* かめ
* 亜富ネオン
* 高井茅乃
* pia
* きらく
* IZM
* フライパン職人
* 抹茶ん
* Rお日様謎
* 鎌鼬
* Clear
* 哥乃兎
* ブラッキー
* けいわい
* Rätsel
* KB
* たららん
* あゆむ
* NQrate（のれーと）
* こなかぁ
* M野
* どるふ
* Tohl
* yuch
* あるつ
* りぽ
* 内海狼猫（うつみろうね）
* 福

## 美しくないナゾトキ

2021年9月19日には、『美しいナゾトキ』刊行記念として、「美しくないナゾトキ"クソ謎"の世界」と銘打たれた、思わず笑える"クソ謎"を紹介するイベントがTSUTAYA 田町駅前店およびサテライト、オンライン会場にて開催された。

登壇は著者である矢野了平、無策師、常春、MCは青木達也が担当した。

## 関連項目

* 謎王
	+ 本企画の原型となった一枚謎コンテスト

## 外部リンク

* 『美しいナゾトキ』公式 ＠奇跡の46問！さん (@binazotoki) / Twitter
* [持ち帰り謎] 美しいナゾトキ | 謎ログ

1. ↑ https://twitter.com/binazotoki/status/1438409267887828995
Rope

*"Great! Now I can finally make a noo-" -Geo*

Rope is a common material obtained by either finding them or buying them. They have a chance of 2 to generate in dungeons, and a chance of 2 to generate in the shop, and cost 12 Coins. They are used to craft the following items:

## Rope

Sword

Backpack

Reinforced Rope
Invinci-Boots

*"They don't actually make you invincible, but it's close enough" -Geo*

Invinci-Boots are obtained by buying them at dungeon shops. They have a chance of 1 to generate, and cost 70 Coins. They increase your movement speed slightly and invincibility time after taking damage from 1 second to 2 seconds, and also slightly increase your dodge chance.
Rock

*"Why bother letting you throw it? You think anyone's gonna use that?" -Geo*

Rocks are a common material obtained by either finding them or buying them. They have a chance of 3 to generate in dungeons, and a chance of 2 to generate in the shop, and cost 8 Coins. They are used to craft the following items:

## Rock

Dagger

Tough Rock
Lavinikova Aldataur

Lavinikova Aldataur is the older sister of Vyre. She lives in Baldur's Gate and, according to Vyre, is married to one of the most tedious men in An.

Vyre sent Lavinikova a letter, instructing her to reach out to Seth's sibling Deckhun in response. Lavinikova responded with some suspicion, but was never sent a reply. As a result, she hired Delilah, a drow mercenary, to investigate the purview of the letter.
Bottle

*"Is a boiettle1! Shningle" -Geo*

Bottles are a common material obtained by either finding them or buying them. They have a chance of 3 to generate in dungeons, and a chance of 3 to generate in the shop, and cost 10 Coins. They can either be dropped in water to get a Water Bottle, or dropped on an enemy Soul to capture it. The following Soul Bottles are:

## Bottle

Bottle R

Bottle B

Bottle G

Bottle Y
Pouch

*"It's like a chest but for your coins and stuff yeah mhm" -Geo*

Pouchs are obtained by buying them at dungeon shops. They have a chance of 2 to generate, and cost 30 Coins. They increase your maximum coin, bullet and key capacity from 40/30/5, to 70/40/10. It must be placed in the "Pouch" slot to take effect. Removing it when you have exceeded the default limit will set them to the default max, so don't remove it.
Mega Life Fruit

*"They taste extra juicy and have a unique flavor apparently" -Geo*

Mega Life Fruits are obtained by defeating Dungeon Bosses. They increase your maximum life by 2, but only once each. Afterwards, they will just heal you to max health. (which doesn't matter since you heal when entering the lobby anyways)
武者

武者
--

▲ワードアート・HG創英角ポップ体

### 活動地域

東京

> 僕は武者、君も武者、みんな武者
>
> **武者**, 武者のうた

武者（むしゃ）とは無策師としゃる（佐々木翼）が悪ふざけをする謎イベント団体である。

## メンバー

#### 無策師

* 武者の「む」担当
* Twitterで行われた「あなたにとって武者とは？」アンケートではリプライがこなかったことで、「無」が勝利した。
	+ https://twitter.com/Musha\_nazo\_6901/status/917295879316320261

#### しゃる

* 武者の「しゃ」担当
* コンテンツでは主に外見を担当している

### サポートメンバー

#### 匿名協力者

出演

* コント「えんどれす本当にソレデヨカッタのでしょうか？」
	+ 公演解説者役
	+ 余った時間にサイン会を実施

#### いすみ

映像作成

* リアル0人脱出ゲーム「繰り返される宴からの脱出」
	+ OPムービー「武者の歌」
	+ クリア・EDムービー
		- 参加者0人のため誰も観ることが出来なかった

#### うつる (武者ガール)

出演

* わくわく！筋トレ教室！

## 主なコンテンツ

* 謎解きクラスタ格付けチェック
	+ キャンガク2016 ステージイベント
	+ プロが作ったものと素人が作ったものを見分けるクイズ大会
	+ 宣伝、デザイン、パズル、タイトルなどを見分ける
* コント「えんどれす本当にソレデヨカッタのでしょうか？」
	+ キャンガク2017 ステージイベント
	+ 謎解き公演の解説を用いたコント
* リアル0人脱出ゲーム「繰り返される宴からの脱出」
	+ キャンガク2017秋 ステージイベント
	+ ネタバレ解禁済み
		- 無観客公演のはしりとされる
* これはナゾなのか？展 (2018 ナゾガク)
	+ 謎制作者に「謎だと思う人と思わない人が半々になる画像」の制作を依頼し、それを展示した展示会
* 大乱闘ムシャブラザーズ (2018 アナビフェス)
	+ 武者、**全員参戦**
	+ 会場の一画で武者の二人と「大乱闘スマッシュブラザーズSP」の対戦をするだけの企画
* わくわく！筋トレ教室！ (2019 ナゾガク)
	+ 武者と一緒に、正しいBodyを作り上げよう！
* the M (2019 ナゾガク)
	+ 筋トレカードバトル
* XXXXXからの脱出 (2019 ドラマクションシティ)
	+ **武者** meets イマーシブ。
	+ ネタバレ解禁済み
		- 「ルーム型公演を遊び人」の動きだけを見て謎を解く公演
		- 公演内公演の資料
			* https://drive.google.com/file/d/1kzlu-XycWX2ZBP6FazrR-\_8IoZzHF\_Yd/view
		- #XXXXXからの脱出についてのまとめ @wand\_125
		- 「xxxxxからの脱出」がやばすぎた件｜オート｜note
* ZAKO\_RUSH
	+ https://zakorush.wordpress.com/2020/04/17/zako-rush/
	+ ギルド戦
* 持ち帰り謎 名探偵コナン　謎ファイル　沖矢昴ver「沖矢昴と謎のレシピブック」
	+ https://www.yte.co.jp/asobi/goods/detail.php?id=115
* あそびファクトリーの箱
	+ https://twitter.com/AsobiFactory/status/1345204648504819713
* 持ち帰り謎 呪術廻戦 謎ファイル　狗巻棘ver「分断結界～かつおの香り引き立つおかかづくし～」
	+ https://www.yte.co.jp/asobi/goods/detail.php?id=200
* Musha for You
	+ あそびファクトリーのあそび場（新宿）月替わりコンテンツ

## グッズ

* **武者**Tシャツ
* これは謎なのか？展図録

## 外部リンク

* #XXXXXからの脱出についてのまとめ @wand\_125
* 「xxxxxからの脱出」がやばすぎた件｜オート｜note

脚注
--

1. ↑ 1.0 1.1 https://twitter.com/\_shalu\_/status/926645455689097216
Prelude: Paths Crossing

### Tears Between Worlds

Our story begins on **Saturday, April 28, 2351**. Gulo and Vyre, having met in Rogerton and agreed to travel together for a while, arrive in Red Deer, blissfully unaware of how long they'll stay. Upon meeting Elfrieda Chad and not making as favourable an impression as they might have done, they're sent out to go find Sam Hawkins, a member of Roger's Guard.

On their way to find her, they fight a number of skeletons with strange, crystalline growths protruding from their bones. After a brief battle, they emerge victorious, continuing on until eventually, they find Sam.

Sam — reasonably friendly, and apparently amused by the two — is searching for a portal somewhere nearby. Some portals, she explained, are less like gates and more like tears in reality. These jagged holes between planes can let all sorts of nastiness through, which is why she makes a point of closing them, by means of magical devices which can seal the tears.

Eventually, the three find the portal in question — and are promptly ambushed by a large, white and blue spider, along with several swarms of smaller spiders. Some of these smaller spiders scurry up Gulo's pants leg and bite him in sensitive areas, leading to his first untimely death. Sam revives him with a touch, which is weird, but go off I guess. Eventually all spiders are defeated, all portals are sealed, and our heroes return to Red Deer victorious.

### Dungeon, Take 1

Our story continues on **Monday, April 30, 2351**. Seth is walking with purpose, though she doesn't know her destination. She is following the call of something ancient and powerful — she does not know exactly what she's seeking, or why, but she knows she will not be able to rest until she's found it. The universe intervenes by forcing her to sit down and take a breath when she falls into a hole — the mouth of a dungeon.

Meanwhile, above ground, Zohal is in search of some missing Roger's Guard members. On her way, she finds a lynx and magically befriends it — much like our heroes with Red Deer, poor Lynxy has no idea what he's signing up for when he starts to follow Zohal. Unlike Seth, Zohal spots the trap and hops down into the dungeon along with Lynxy — soon after, the pair meet.

Going deeper into the dungeon, the pair tense when they hear shouting further in — panicked, much-aggrieved shouting. This turns out to be none other than Seán, a vampire who was, at the time, being assaulted by various crawling claws.

It doesn't take long for Zohal and Seth to decide this dungeon is much too dangerous for them to be exploring, and Seán heartily agrees. With the vampire's help, the two women and Lynxy escape the dungeon, and as Seán settles in the shade of a tree to wait for sunset, the others make their way back to Red Deer — Seth now with the rocks she knew she had been chasing for days, Zohal with a report that her compatriots were very likely killed in that dungeon.

**NEXT | ALL**
Yellow Ninja

*"Too easy once you know his attacks..." -Geo*

The Yellow Ninja is the first boss. He's relatively easy, but might kill you if you're unfamiliar with how Cube Caverns bosses work.

His introduction:

*"Well well... What do we have here?"*

*"Another one has arrived?"*

*"You're here for the same reason, huh?"*

*"Then you will meet the same fate."*

*"Let's begin..."*

He has 300 Life, has 5 attacks in Phase 1 and 9 attacks in Phase 2, and they go as follows:

**Phase 1**

Attack 1-3:

Drops a 3x3 cube from above where you're standing. This attack targets a random player, and the sound warning plays 4 times before it happens.

Attack 4:

A 3x3 line will appear from the wall in the back, and moves towards the wall with the door on it. This attack targets a random player, and the sound warning plays 4 times before it happens.

Attack 5:

Appears in the center and after a short delay shoots out 4 small cubes that move towards you. This attack targets a random player for all 4 of them, there is no sound warning, but he will appear to be "charging" something while facing the targeted player.

Tired:

He will become exhausted after attack 5 and you can then damage him. He will go back to attacking after 4.5 seconds.

**Phase 2**

Attack 1-3:

Drops a 5x5 cube from above where you're standing. This attack targets a random player, and the sound warning plays 4 times before it happens, but goes a little bit faster.

Attack 4:

A 3x3 line will appear from the wall in the back and right side, and moves towards the wall with the door on it and left side. This attack targets a random player, and the sound warning plays 4 times before it happens, but goes a little bit faster.

Attack 5-7:

Brings a 5x5 cube up from below where the last place you were before it started. This attack targets a random player, and the sound warning plays 4 times before it happens, but goes a little bit faster.

Attack 8:

A 3x3 line will appear from the wall in the back and right side, and moves towards the wall with the door on it and left side. This attack targets a random player, and the sound warning plays 4 times before it happens, but goes a little bit faster.

Attack 9:

Appears in the center and after a minor delay shoots out 6 big cubes rapidly that move towards you. This attack targets a random player for all 6 of them, there is no sound warning, but he will appear to be "charging" something while facing the targeted player.

Tired:

He will become exhausted after attack 9 and you can then damage him. He will go back to attacking after 4.5 seconds.

**Defeated**

When defeated, he will drop 1 Yellow Life Fruit and 1 Bottle C. A white beam will appear towards the back of the arena, entering it will start a cutscene if this is your first time winning, if not then it will place you back in the Lobby.
Leather

*"Don't put it in your mouth, for some reason that happens if it's on your head" -Geo*

Leather is a common material obtained by either finding them or buying them. They have a chance of 2 to generate in dungeons, and a chance of 2 to generate in the shop, and cost 12 Coins. They are used to craft the following items:

## Leather

Backpack

Hiking Backpack

Pure Wand

Charged Boots

Gravity Gum
Cracké Jr. Unshelled!

Cracké Jr. Unshelled! is an cancelled Cracké season. The series/season was going to be about Jr. being hatched. While all 8 eggs would later hatch in an continuation series, Cracké Family Scramble. There was going to be 52 Episodes of the series. Episodes last 3 minutes. It was originally supposed to be released in Fall 2019 as stated on the Cracké website in 2018, but it was delayed. It is cancelled. However, Cracké Family Scramble is not cancelled and is set to release in July 2022.

## Cracke Website Description

Daddy Ed's worries hit a new level! Junior broke out of his shell. Now that he has feet he's determined to discover the world... leading his seven siblings to the most exciting places. Ed's worst nightmare has begun!

## References

1. ↑ https://web.archive.org/web/20181028224559/http://cracke.com/
Dungeons & Dingongs Wiki

**Welcome to the Dungeons & Dingdongs Wiki!**
A wiki for the D&D podcast Dungeons & Dingdongs

## Main Characters

PlaceholderTallioPlaceholderAourasPlaceholderDracPlaceholderZyvernPlaceholderConwayPlaceholderLados

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Big Lungs

Big Lungs is the second episode of Cracké.

## Characters

* Ed
* Ed's Eggs

## Synopsis

When Ed is sleeping he realizes he accidentally swallowed one of his eggs, he then ends up swallowing the rest of them and then everything in the desert except the ground.

## Plot

Ed was sleeping with his eggs, he accidentally swallowed one of his eggs and spit it out, Ed's eight eggs were fine as Ed breathes he swallows all of his eggs, Ed has an idea by jumping in the air and landing his body flat, spitting out all his eight eggs, as Ed breathes again; he then ends up swallowing everything in the desert except the ground, a feather flew on his nostril sneezing everything out, Ed's tries to cover his beak swallowing his whole body except his eyes, Ed's eyes moved to his eggs and now safe.
Cracké Crazy Stories

Cracké Crazy Stories is an upcoming Cracké mobile app. On the app, you can watch the entire Cracké series, including two exclusive episodes, you can also watch or read the episodes in different formats, with those being: comic strip with have hidden content (including storyboards) Interactive animated books and Cracké animated episodes. it is currently only avaliable in France and will release worldwide soon. It was released in France on September 3, 2016.

## App Store Description

Bring Cracked craziness on your tablet and mobile phone! Explore the 52 episodes of the TV series in the format you prefer: comic strip, animated book or video. As a bonus: two exclusive episodes!

Discover Ed, an anxious and overprotective ostrich dad, his eight runaway eggs, and a bunch of fierce enemies. Explosions, extreme contortions, tumbles and madness guaranteed!

- 52 episodes + 2 bonus episodes
- 3 ways to discover the adventures of Ed and his brood
o Animated comics with hidden content
o Interactive animated books with original texts
o HD video content for a movie theatre-style experience

To know more about Cracked:

www.squeezecracked.com
www.facebook.com/squeeze.cracke
Pigeon

Pigeon is a small village about two and a half days' journey west-southwest of Mohkinstsis. Home to Alja, this little village — a member community of Niitsitapi — was where our heroes found themselves when they were resurrected in the wake of their murder, presumably on the orders of Sabina Sweetney.

Pigeon is a small, tightknit community with a significant travelling population and a communal ethos. While part of the village remains in place more often than not, it's home to many rangers and other wanderers, most of whom stay within a reasonable travelling distance of Pigeon, but some of whom range farther afield. Comprised mostly of small one-room cabins and a larger community hall, in Pigeon there are no real professional, full-time tradespeople so much as members of the community with certain talents, who use those talents as needed.

## Known Residents

### Alja Nivalda

One of our heroes, Alja grew up in Pigeon, and had only been gone for a number of weeks when she was brought back home dead.

### Ariston Casanova

A bard with hardcore schoolteacher vibes and a deep, rumbly voice. Assisted with the resurrections.

### Frieda

An older individual with many strange things in jars, crowded shelves, and stories to tell. Bonded with Seth during her recuperation.

### Iskri

One of the village leaders; gives strong Home Depot Retired Lesbian vibes. Would probably be most content fishing most days, but then who would look after all these overgrown kids?

### Jahzara

One of Alja's closest childhood friends, an accomplished herbalist with a big heart. Doesn't have a negative Wisdom modifier, but acts like it sometimes (Silas would be happy to tell you).

### Johan

The local blacksmith, a friendly but much put-upon man for whom copper wire will become an enduring enemy, something that must be conquered.

### Maria Amen-Osayinwen

The local cleric. Maria claims to worship Abram when outsiders are around, but everyone in Pigeon knows the Nine have no real hold here. What exactly Maria worships isn't widely known in Pigeon — it's easier to keep a secret if no one knows its name — but it is based in nature, and balance, and life. Maria is not a friendly figure — as their bad eye can attest, they've seen their share of trouble, and that trouble has left its mark in what can sometimes be a suspicious nature — but no one can deny their dedication to Pigeon and its people.
Cracké Wiki

**Welcome to the Cracké Wiki!**
Cracké is a french cartoon made by Squeeze. The series is about a red ostrich named Ed who tries to protect his eggs from any harm.

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Willius

## Bio

**Willius** Temtrro is a kind soul and a fierce fighter, he will stand up for his friends no matter the cost; prepare to lose some teeth if you try to get past this lumbering hulk of muscle and fur.

## Appearance

Willius is a large brown furred bugbear, he wears jeans and a dark red belt. He often puts his long hair into a bun or ponytail. He is almost always seen with one of his many, many sidebags.

## Stats

 Dexterity
 Constitution
 Intelligence
 Wisdom
 Charisma

 Speed
Celestyn

Celestyn is one of a pair, inextricably entangled with Halyna, god of sea and storm. Often depicted as lovers entwined, with long flowing hair that weaves together as if they were one, worshippers of Celestyn often pay tribute to their lover Halyna as well—at the very least, worshippers of either god are likely to help out worshippers of the other.

The power of the unknown and unsaid are both prized in Celestyn’s temples. Celestyn is said to have been one of the first elves to cross over from An, when they feel deeply in love with Halyna, a beautiful human woman. The union was forbidden by both Celestyn and Halyna’s families, and the pair were cruelly tested — Celestyn was boiled in oil, while Halyna was forced to walk through a pitch-black labyrinth with floors made of broken glass. Miraculously, they both survived their trials, and would not repent their love for one another. As punishment, Celestyn was torn apart by wolves, and Halyna was drowned at sea.

However, their bond extended beyond death, and they ascended together — while Halyna has the power to bring destruction down on the unworthy through the forces of nature, Celestyn uses the moon to punish mortals, whether bestowing the curse of lycanthropy to those deserving punishment, or guiding packs of wolves to those who truly deserve death. Given the nature of the trials they were put through, bloodletting and extended periods underwater are both common forms of worship for both gods.
Ed

Ed
--

Ed is the main protagonists in Cracké. He is father of his eight eggs and protects them.

## Appearances

He is a red ostrich, yellow beak, blue eyes, three hair lines, three feathers at his back, light red legs.

## Personality

Ed likes to take protection on his eggs but always anxious on losing his eggs, them being destroyed (although they don't due to his protection except one has a crack) or enemies threatening his eggs.

## Abilities

1. Surviving His Body Being Hurt Hard
2. Transformation

## Trivia

* Ed and his eggs are the only characters to appear every single episode.
Idella

Idella is a young woman who the party first met in Pigeon, along with her friends Iris, Rani, Varsha and Milka. An accomplished fighter and conspiracy theorist, she is originally from far south on this continent. She first met Iris and Ella while sheltering from a storm in Tornado Alley, and they've been inseparable ever since. She left home because she wanted adventure, and to see the world beyond the small town she called home — Roebuck.
Zernes Chelst

## Bio

**Zernes**, born Zyneleris, will often tell you that "I've done too much in my life, I think I've given up...but I have hope...that's what keeps me going." She fought as a soldier and later a corporal in The North War for 12 years. She Bought The Goldfist Tavern after the owner had died. Even if she brags that she met The Great Heroes, she never actually has.

## Appearance

Zernes is a tall, Strong, Hunk of a woman. Fierce in every sense, a bit of a strange character and...a crazy neat freak. Black-red hair always held in a ponytail, axe at her side, and honor in her step.

## Stats

 Dexterity
 Constitution
 Intelligence
 Wisdom
 Charisma

 Speed

## Trivia

* Zernes has a son, but who the father is no one seems to know.
Lord Draciel

# Fighting Style

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.

**Archery** You gain a +2 bonus to attack rolls you make with ranged weapons.

# Second Wind

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

# Action Surge

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

# Extra Attack

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

# Risque Dodge

Dodge any non-spell attack made against you, but next time you attack, roll with disadvantage.

# Fast Minded

You can do two reactions per round instead of one.

# Lucky

You have inexplicable luck that seems to kick in at just the right moment.

You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.

## Stats

 Dexterity
 Constitution
 Intelligence
 Wisdom
 Charisma

 Speed
 Passive Perception

## Items

### Arcane Instruments Found

* The Tambourine of Tyeson
* The Castinets of Carsollne

### Equipment

* The Ring Of Fog
* Longbow
* Dagger
* Scimitar
* White Eye Issued Pack
* Glowey Headband

## Trivia

Drac has the title of Lord despite the fact she is female, the reason being that when her father died she had no male siblings old enough to take the title.
The Swamp Saga

### Summary

Aouras Avinariquary, Tallio Owill, and Lados Mubrac meet in The Goldfist Tavern and after fighting in a small tavern brawl they decide to do some shopping and come across a Broad Belt Organization keep; after a full night of sleep, and with some help from a friendly bard, they sneek into the keep and...blow it up. The town took notice and when the mayor's children when missing they rush of to the swamp to save them.
Bottled Night

*Potion, uncommon*

As an action, you can throw this bottle up to 20 feet, shattering it on impact. Make a ranged attack roll to determine accuracy of aim. From the point of impact, magical darkness will erupt in a 20-foot radius, obscuring everything within the affected area for 10 minutes, or until dispelled (DC 12 *dispel magic*).
Teleportation Circle

Teleportation circles are the result of high-level magic. Generally when they come up in conversation, it's in reference to permanent teleportation circles, which can only be established by casting the same spell on the same spot every day for one year. However, teleportation circles can also be temporary — high-level mages such as bards can create a temporary teleportation circle that links to a permanent one for a matter of seconds before disappearing, provided the mage knows the proper sigil sequence for the permanent teleportation circle in question.

Teleportation circles are a feature of most major cities in both Ki and An, and are the preferred mode of transportation between those metropolises. However, the use of teleportation circles between cities in Ki and cities in An is not possible, due to their technically not being on the same plane. The establishment of teleportation circles between two cities is generally a mark of trust and a promise of greater trade and assistance between the two locations.

Priority mail often makes use of teleportation circles where available to cut down on delivery time, though the use of this method tends to raise the price of delivery considerably.
Rani

Rani is a flirtatious wizard, friend to Iris, Idella, Varsha and Milka. Originally from Zhentil Keep, Rani came to Ki as part of a research expedition looking into the differences in magic and its practice in Ki and An. Unfortunately, the expedition ran afoul of a vampire queen with a fondness for beheadings and no fondness for mages, and she only narrowly escaped by claiming she had no magical abilities herself. In a strange land with no grasp of the local languages, she was on the verge of starvation when Iris, Ella, and Idella found her. She has hit on the entirety of the party in the short time they've known each other, but especially Samsok.
Theodard Longhole

## Theodard in the party's words:

> He's a cock, but he's our cock.
>
>

> He's a messy bitch.
>
>

## Biography

Theodard Longhole is the handsomest halfling you'll ever meet. His -3 Wisdom modifier doesn't hold him back even when it should, which I guess is what happens when you have a -3 Wisdom modifier. A native of An and member of Roger's Guard, Theodard was brought to Red Deer when word got out that our heroes needed a guide to the Ethereal Plane. Being something of an expert — or, well, the closest thing to an expert they could get on short notice — Theodard came running only to discover his clients had mysteriously disappeared. Lucky for them, he stuck around to watch the ensuing intrigue unfold, and when our heroes were finally free to leave Red Deer, there he was to lead them.

Theodard seems fond of boasting about his past, but rarely discloses any sensitive information. Following the battle with the bandits led by Gulo's old acquaintance Borel, Theodard rarely spoke to our heroes for several days after, seemingly disgusted by their decision to kill numerous teenage children. Rorrik was the only one of our heroes to talk with him about this, and as such he got a hint of what had disturbed Theodard so much — he pointed out that a child of that age has little choice in how they were raised or by whom, and that it could just have easily been Gulo in the bandit band that made the mistake of trying to kill the wrong people for profit. Whether or not Theodard spoke from personal experience is unclear.

Another clue to Theodard's past is the revelation that he has, at some point, been in a serious relationship, though he declined to share details, turning the spotlight instead on Vyre's discomfort regarding her own romantic past when she kept pressing the matter.

For all his various eccentricities, Theodard is talented with his sword (wink), and has readily shared his wine, whiskey, and rations with the others.
Aouras Avinariquary

## Bio

**Aouras Avinariquary** is an outcast and an exile who made many mistakes, and learned from them. only after bringing disgrace to his family did he gain the resolve which drives him forward, but he was still sent away for what he had already done. while he traveled across the wilderness of Anilani he trained his mind through his Druidic practices, finding wisdom in the harsh wilderness around him. eventually he was drawn to The Goldfist Tavern by its legendary status as the starting point of heroic journeys. there he met Tallio Owill and Lados Mubrac. More recently he has taken up residence in the White Eye Base as a member of the organization. as unyielding and harsh as the deepest forests and strongest trees, and as adaptive and innovative as the ever changing forces of nature, the power and teachings of the circle of the moon fuel the unrelenting determination in everything he does.

He is a wise yet quiet strategist with a keen eye, a blunt but to the point mannerism, and an unrelenting dedication to whatever he commits himself to.

## Appearance

Aouras is an Eagle Aaracokra with the patterning of a bald eagle. Black to brown body feathers and white head feathers, he also has a small white beard.

# Spellcasting

Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will.

# Wildshape

Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.

# Combat Wild Shape

When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.

Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.

# Circle Forms

The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1. You ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there.

Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.

# Primal Strike

Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

# N/A

## Stats

 Dexterity
 Constitution
 Intelligence
 Wisdom
 Charisma

 Speed
 Passive Perception

## Items

### Arcane Instruments Found

* The Tambourine of Tyeson
* The Castinets of Carsollne

### Equipment

* Quarter Staff
* Various melee weapons
* Short bow
* Fish of wish
* Crazy wild magic sword (damaged)
* A magic shield which devours the strength of attacks
* Red Dragon Pendant
* White Eye Issued Pack
* Grappling hook bracelet.
スケルトン

**スケルトン**は、言葉を利用したペンシルパズルの一種。

概要
--

紙面上には、タテヨコにマスがつながってできた格子と単語リストが与えられており、リスト内の単語を全て格子に埋めることができればクリアとなる。どこにどの単語を埋めるかというヒントは一切与えられないため、単語が交差する部分の文字と単語の文字数から推測して埋める必要がある（この点がクロスワードと最も異なる部分である）。

解法
--

最も一般的な解法は以下のものである。

1. リストの単語を文字数別に分ける（これは問題が提示された時点ですでになされていることが多い）
2. 単語数が1つしかない文字数別の組を格子に埋める（例えば、5文字の単語が1つしかなければ、5マスの枠にその単語が入ることは確定する）
3. それが無ければ、単語数が少ない文字数別の組に注目し、単語が交差するマスの情報をもとに単語を確定させる（例えば、6マスの枠と4マスの枠が互いに1文字目で交差していた場合、それぞれ共通の頭文字が存在する単語が埋まる）
4. 埋まった部分をヒントにして、再び3のような推測を行う

## 謎解きとスケルトン

スケルトンのルールは明らかであるため、それ自体を直接謎解きと呼ぶことはない。しかし、マス目と単語を提示すれば成立するという分かりやすさなどから、大謎を構成する謎解きの一部（小謎）として用いられることは多い。この場合、リストの単語が別の場所で再利用される、別のリストでもスケルトンが成立するなどの仕掛けが施されていることが多い。
The Vines

The vines were the cause of a mysterious illness that plagued the town of Red Deer when our story began. These strange, sentient plants had found themselves suddenly in Ki instead of their home on the Ethereal Plane — rather like a certain half-elf. They had sent out psychic pleas for assistance in returning to their home, as they knew they could not survive on this plane, but this manifested as a strange sickness which plagued the sleep of all who bore it, leading to fatigue, irritability, and in its late stages, paranoid delusions and violent impulses.

Upon making contact with four out of five of our heroes (while Rorrik stood back and questioned his life choices), the vines entered an agreement with Zohal, Gulo and Vyre, implanting a thorn in the back of each of their jaws. Through this, they've been able to sustain a symbiotic relationship with the three, lending them the ability to communicate telepathically with one another within a certain distance in exchange for subsiding off their psychic residue.

It is unclear whether carrying these thorns will have any lasting effects, once they're returned to the Ethereal Plane.
Helm of Devil Command

*Wondrous item, very rare (requires attunement by a creature that can speak Infernal)*

This bulky, eyeless helmet is made for a pit fiend but magically resizes to fit the heads of other wearers.

While wearing the helm, you can see out of it as though you weren't wearing it. In addition, you know the exact location and type of all devils within 1,000 feet of you. You can telepathically communicate with a devil within range, or you can broadcast your thoughts to all devils within range. The devils receiving your broadcasted thoughts have no special means of replying to them.

The helm has 3 charges. As an action, you can expend 1 charge to cast dominate monster (save DC 21), which affects devils only. (The spell fails and the charge is wasted if you target any creature that's not a devil.) If a devil can see you when you cast this spell on it, the devil knows you tried to charm it. The helm regains all its charges 24 hours after its last charge is expended.

If you are not a devil, using the helm's dominate monster property in the Nine Hells has a 20 percent chance of attracting a narzugon, which arrives on the back of a nightmare mount in 1d4 hours. The narzugon tries to recover the helm, killing you if necessary to obtain it. If it gets the helm, the narzugon tries to deliver it to its infernal master.
Francisca Crawford

Francisca Crawford is the Madam of the Red Bed in Red Deer. A vampire, it is unknown how old she is or how she came to Red Deer, but she's been there at least a century. It's known around town that she can be a useful source of information, provided you're willing to pay for it one way or another. Currently, she's looking into matters for both Vyre and Gulo.
Vyre

One of our heroes, Vyre was an elven paladin of Eustachy on a quest for revenge. Befriending Gulo first, she met the others along with Gulo on the May Day festival in Red Deer. Though she had a habit of antagonizing the others our heroes met, Vyre was a fierce defender of the rest of the party.

Our heroes lost track of Vyre in the Deep Ethereal, on their quest to restore the thorns to their native plane. With them one moment and gone without a trace the next, the party spent the next few weeks trying to ascertain what had become of their friend, reaching out with Sending spells, filing missing persons reports, and interrogating her unbearably douchey "widower" Trennen when they crossed paths in Mohkinstsis.

Vyre's alleged death — what the party suspects was Trennen attempting to murder her — was on February 5, 2351. On April 25, she met Gulo, and the pair began to travel together. On May 1, she met Seth, Zohal, and Rorrik. She disappeared in the early morning hours of June 25. Just over three weeks later, on July 18, 2351, Rorrik, Alja, and Samsok were informed by Sam that Vyre was dead and, for the moment, beyond resurrection, her soul in the service of Gargauth, a former archdevil and current demigod who roams the Material Plane after being exiled from the Nine Hells. How she ended up there was not information Sam had, but there is a certain elvish douchebag the party is inclined to blame.
Milka

Milka is a young cleric, friends with Iris, Idella, Rani and Varsha. A worshipper of Eustachy and from a far-away continent elsewhere in Ki, she is stoic and silent, offering up few details about herself or anything else. It's from the others that the party learned her sad story: how she was brought to the continent as a young girl, in servitude to a vampire ruler who treated her and her family as both slaves and food. She lost her parents and her brother to that vampire, but she could not claim Milka. It was never stated that Milka helped kill the vampire, but it was implied. She was the second-last to join the group, found by Iris, Ella, Idella and Rani.
Adventurers

Generally regarded as the cause of many of the problems they claim to solve, adventurers are a plague on this and every other world. Should be avoided at all costs.

## Known Adventurers

### Gulo

Can't stay away from the drink. Almost certain criminal past. Suspiciously good at catching greased pigs.

### Rorrik

Is a few bad days away from becoming a Death cleric and we all know it.

### Sam

Married to an ancient being who can bitchslap the hit points right out of you. Apparently part of a religious insurgency. Turns into a unicorn sometimes??? Sus.

### Samsok

Tries to eat halflings. Substance abuse. Knows too much.

### Seth

Made a deal with a horrifying ancient being that she *knew* would drive her mad. Dark Academia.

### Theodard

Has a bag of holding and won't give it to our heroes. Pants impractically tight. Hair remains suspiciously glossy even after three weeks on the road.

### Vyre

Doesn't care about killing children and explicitly worships a god of revenge. Bougie. Probably going to kill us all in the night.

### Zohal

Just HAPPENED to turn up in Ki, huh? What a COINCIDENCE. Just HAPPENED to know the entrance to the murder dungeon. Open your eyes, sheeple.
Coins

*"Why is there even money in the dungeons anyways? Guess they gotta make a living somehow" -Geo*

Coins are obtained by finding them. They come in 4 types: Bronze, worth 1; Silver, worth 2; Gold, worth 3 and Platinum, worth 5. Bronze coins have a chance of 10 to generate, Silver coins have a chance of 6 to generate, Gold coins have a chance of 3 to generate and Platinum coins have a chance of 1 to generate. Enemies may also drop Bronze or Silver coins, they have a chance of 4 to drop a Bronze coin, and a chance of 1 to drop a Silver coin. Coins are used in the shops on floor 2 of any dungeon. You can hold a maximum of 40 coins, or 70 coins if you have a Pouch.
Seán

Seán is a vampire bard who Zohal and Seth first met in the Mephistopheles Dungeon. Always wearing the same slightly oversized leather jacket, tight jeans, and various obnoxiously-patterned, brightly coloured shirts, little is known about Seán and where he comes from. He has not been seen since the evening of the May Day festival.
Vampire

Vampires are, in general, the most powerful people in Ki. Unlike their counterparts in An, where they are an extremely rare form of undead, in Ki, vampires have become relatively common, though like the 1% before them and the nobility before that, they are rare indeed compared to the power they wield.

Though they take pains to obscure the truth surrounding what their limitations truly are vs. what is merely legend, three points are common knowledge:

1. Vampires are much stronger and faster than humans and other humanoids.
2. Vampires are extremely difficult to kill.
3. Vampires are vulnerable to sunlight, and any major urban centre you can find almost certainly has extensive use of UV-blocking windows to help allow vampires to conduct business in the daylight.

## Known Vampires

### Belras Ball

Wife of Breasal, Belras "accidentally" ended up bleeding to death, forcing Breasal to turn her or let her die. He turned her.

### Breasal Ball

Turned against his will about ten years ago as revenge for upsetting a vampire passing through, Breasal is the co-owner of the Gentle Thicket tavern in Red Deer.

### Francisca Crawford

The Madam of the Red Bed in Red Deer, Francisca's origins as a vampire are unknown.

### Seán

A moderately delinquent vampire bard, Seán's origins as a vampire are unknown.
Seth

One of our heroes, Seth is a deep gnome and recovering warlock who left her twin sibling because an ancient unknowable being in the guise of a star told her to. So, y'know, normal reasons. She knows a lot about wine and most other things, and she would be happy to give you a 40-minute lecture on any of those things.
Barica

Popular among warriors of all sorts, Barica takes prayers not only from those about to enter battle, but for those facing any trial requiring bravery, whether it’s asking for a raise, asking someone to marry you, or asking your neighbours to please stop having such loud sex in the middle of the night, please, you really have to be up on time to tend to your crops.

It’s said that Barica was once a great warrior, but that they unknowingly slew their twin during a mighty battle after the opening of the gates to Ki. The siblings had been separated for years, and it wasn’t until Barica removed their opponent’s helm that they realized it was Grga. Grga ascended to become the god of death and fate, while Barica, realizing the terrible mistake they had made, killed their own horse, destroyed their weapons so they would not fall into enemy hands, then laid down and died.

It’s said that even in death, Barica was so fearsome to gaze upon that no one disturbed their body for 33 days. Once Barica’s body was burned — so that no one could raise them from the dead — they ascended to divinity.
Cult of Mephistopheles

The Cult of Mephistopheles was a cult dedicated to Mephistopheles, one of the lords of the Nine Hells. Based in Red Deer and led by local werewolf Lionel Gough, the cult operated for an unknown amount of time, sacrificing various people to their patron devil.

The cult was derailed by our heroes' investigation of its hideout, as well as the appearance of the Stranger in response to their kidnapping of Sam. After the death of their leader, Lionel, the rest of its members were quickly revealed and taken into custody.

Based off the interrogations led by Aleida de Gris and Edmund Serpentwind, witnessed by Rorrik and Vyre, the cult was dedicated to increasing the power of werewolves.
An

An is, in many ways, the mirror of Ki. The other half of the known Material Plane, An was separated from Ki for many centuries, though some have theorized that some from Ki who claimed to have visited the land of the fae over the years had, in fact, temporarily dipped into An, where magic was still very much alive.

For our purposes, it's simplest to say An is pretty much just the Forgotten Realms setting from D&D, y'all, it's Toril okay, I already homebrewed one world, I'm not fully homebrewing another, just grab stuff from Forgotten Realms and hope for the best!!!

The current year in An is 1268.

## Notable Residents

### Vyre Aldataur

Vyre, though she had been working in Ki for some time on her family's behalf, originally hails from Baldur's Gate in An, where her family still lives, including her parents and older sister, Lavinikova.

### Theodard Longhole

Originally from An — and, like Vyre, having spent a fair amount of time in Baldur's Gate — Theodard came to Ki at some point and may return to An again one day, who knows, life is wild!

### Zohal

Originally from An, Zohal fell through an uncontrolled portal to Ki in early 2351.