Protective Vests

* *Protection:* Initially +1D Energy (torso)
* With each subsequent hit by a blaster bolt, the vest goes up by one pip (+1D, +1D+1, +1D+2, +2D, etc.) up to a maximum of 3D. The vest drops by one pip for every three minutes the vest is not hit by a blast. If a blast penetrates the vest enough to allow the user to be wounded, the vest is destroyed.
* If exposed to below-zero temperature for as little as 15 minutes, the vest is destroyed.

* **Source:** Galladinium’s Fantastic Technology (pg. 85-86), Arms and Equipment Guide (pg. 41-42)

### BlasTech Survivor 1000 Concealment Vest

* **Type:** Concealed energy dissipating armor
* **Model:** BlasTech Survivor 1000 Concealment Vest
* **Cost:** 8,000cr
* **Availability:** 3, X
* **Game Notes:**

* *Protection:* +1 Physical; +1D Energy (torso front and back)
* This lightweight vest is easily worn under clothes, or even under other armor. It has only recently been developed and is produced in limited quantities because of the high price. Due to the unique fibers used in the vest, the armor cannot be modified for increased protection, nor do multiple layers of the vests have any additional effect.

* **Source:** d6 Holocron

### Blast Vest

* **Type:** Personal armor
* **Model:** Typical Blast Vest
* **Cost:** 300cr
* **Availability:** 1
* **Game Notes:** *Protection:* +1D Physical; +1 Energy (torso)
* **Source:** Rulebook (pg. 234)

### Corondexx Blast Vest

* **Type:** Protective vest
* **Model:** Corondexx Blast Vest
* **Cost:** 3,000cr; 25cr (power cells)
* **Availability:** 2
* **Game Notes:**

* *Protective Vest:* The power cells project an ablative power screen that adds +1D Energy; +2 Physical (torso)
* *Power Cell Storage:* Vest can store six standard power cells. Cells are drained in 10 minutes of continuous operation.
* *Power Jacks:* In place of power cells, the vest has power jacks allowing a small capacitor to be charged from a portable power generator. Requires one hour to charge and that capacitor can power the vest for two minutes of continuous operation.

* **Source:** Gundark’s Fantastic Technology (pg. 49), Galaxy Guide 10: Bounty Hunters (pg. 87)

### CV14-B Concussion Vest

* **Type:** Personal armor
* **Model:** Core World Arms CV14-B
* **Cost:** 500cr
* **Availability:** 1
* **Game Notes:** *Protection:* +1D Physical, including crash and falling damage
* **Source:** Gundark’s Fantastic Technology (pg. 52), Tales of the Jedi Companion (pg. 124)

### Koromondain Half-Vest

* **Type:** Protective vest
* **Model:** Modified Koromondain PDS, Inc. Mk 45 Protective Vest
* **Cost:** 250cr
* **Availability:** 1
* **Game Notes:** *Protection:* +1D+2 Physical; +2 Energy (torso)
* **Source:** Gundark’s Fantastic Technology (pg. 56), Galaxy Guide 10: Bounty Hunters (pg. 87)

### Leather Jerkin

* **Type:** Leather jerkin
* **Model:** Kamperdine Clothing Specialists Leather Jerkin
* **Cost:** 300cr (+150cr for custom fitting)
* **Availability:** 1
* **Game Notes:** *Protection:* +1 Physical
* **Source:** Arms and Equipment Guide (pg. 42)

### Massassi Chest Shield

* **Type:** Alchemically-treated body armor
* **Model:** Massassi Chest Shield
* **Cost:** Not available for sale
* **Availability:** 4, X
* **Game Notes:**

* *Protection:* +1D+1 Physical; +1D+1 Energy (chest)
* This is a Massassi warrior’s primary body armor. It consists of an alchemically-treated shield strapped to the warrior’s chest which allows increased freedom of movement. It reduces the wearer’s *Dexterity* by -1 pip.

* **Source:** The Dark Side Sourcebook (pg. 114)

### Tracker Utility Vest

* **Type:** Utility vest
* **Model:** Ayelixe/Krongbing Textiles Tracker Utility Vest
* **Cost:** 300cr
* **Availability:** 2
* **Game Notes:**

* *Protection:* +1 Physical
* The vest can carry up to 28 objects of 1 kg or less, each in one of a series of pockets, pouches, and straps.

* **Source:** Arms and Equipment Guide (pg. 41)