Pyro

Muffled Burner

***"MMPH MMPH MMPH MMPH!"***

The **Pyro** is a murmuring arsonist of undetermined origin who has a burning passion for all things related to fire. The Pyro seems to be crazy and delusional, thinking that it lives in a world of utopian fantasy known as *Pyroland*, in which there're rainbows and happines everywhere that it creates them, but in reality it's all burning chaos everywhere. Nothing is known about the Pyro, its name, its age, its origin, or why it's so freak to burn everything in its path with its flamethrower!

**The Pyro is a class that's quite good in a supportive/defensive role**, since it can push back the boss with its airblast, and consequently save classes that are essential for your team to win, such as Medics or Engineers; and you can also deal damage with your flamethrower and afterburn to the boss, which will gradually accumulate until adding large amounts of damage. Although the Pyro isn't so good being aggressive, since you'll depend a lot on the use of airblast to push away the boss from getting closer, and that will benefit the boss by the time, since it'll add his rage percentage, until he just solo rage you and die. The Pyro also has a good variety of weapons that allows it to play in different ways, long distances with the Backburner, critical damage with the Phlogistinator, having a great mobility with the Detonator/Flare gun/Thermal Thruster, or go directly against the boss to melee with the Sharpened Volcano Fragment.

The Pyro is the only class in which its gender is not known, even if it's human. Every time you do airblast to the boss, he will receive 15% rage, so it wont be a good idea to spam m2. Like Pyro, you extinguish the fire that your allies suffer caused by the boss, and you'll receive 20 hp in return. The worst nightmare for the Pyros, is to face Pyro-type bosses, since these are immune to the afterburn, which cuts your **DPS** (*Damage Per Second*) drastically!

***One shudders to imagine what inhuman thoughts lie behind that mask: Flying babies and Rainbows!***

## Weapons

### General

Each time the boss gets pushed back by an airblast, they receive 5% rage. The exception to this are Five Nights at Pinkie's, for which the amount of rage received varies with each life.

### Primaries

Flamethrower

Nostromo Napalmer

Rainblower | +30% damage bonus
+74% flame speed
Extinguishing teammates restores 20 health
Backburner | +15% damage bonus
+74% flame speed
100% critical hits from behind
+60% more flame distance
-5 degrees flame spread (Hidden)
Extinguishing teammates restores 20 health
+150% airblast cost
Degreaser | +74% flame speed
The weapon holsters 30% faster
The weapon deploys 60% faster
Extinguishing teammates restores 20 health
+25% airblast cost
Phlogistinator | +30% damage bonus
+74% flame speed
Build ‘Mmmph’ by dealing damage
Alt-Fire on full ‘Mmmph’: Taunt to gain crits and 67% damage resistance for 11 seconds
Invulnerable while ‘Mmmph’ taunting
No random critical hits
-20% health from packs on wearer
No airblast
-50% less healing from Medic sources
Dragon's Fury | +20% damage bonus
Extinguishing teammates restores 20 health
Deals 300% damage to burning players
+50% re-pressurization rate on hit

### Secondaries

Shotgun | +25% bullets per shot
25% faster reload time
15% more accurate
Flare Gun | +120% self damage force
100% critical hit vs burning players
+50% damage to self
-99% explosion radius
-67% afterburn damage penalty
Detonator | +220% self damage force
100% mini-crits vs burning players
-25% damage penalty
+50% damage to self
Reserve Shooter | +10% damage bonus
50% more accurate
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
Crits whenever it would normally mini-crit
100% mini-crits vs burning players
This weapon deploys 20% faster
Mini-crits targets when fired at their back from close range
-20% damage penalty
-34% clip size
Manmelter | +30% faster firing speed
100% critical hit vs burning players
+50% projectile speed
Does not require ammo
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 50 health
-25% afterburn damage penalty
Scorch Shot | 100% mini-crits vs burning players
Flare knocks back target on hit and explodes when it hits the ground
Increased knock back on burning players
-35% damage penalty
Panic Attack | +50% bullets per shot
Fire rate increases as health decreases (Up to double fire rate)
This weapon deploys 50% faster
Fires a wide, fixed shot pattern
-20% damage penalty
Thermal Thruster | Able to re-launch while already in-flight
Push the enemies back when you land (Force and radius based on velocity)
Deals 3x falling damage to the player you land on while using a jetpack charge
+30% Stomp damage on wearer
Goomba Stomps while using a jetpack charge set the victim on fire
16.7% shorter recharge time
This weapon deploys 35% faster
Gas Passer | Ignited enemies explode (350 base damage)
Gas meter builds with damage done and/or time (Needs 2000 damage or 40 seconds)
Spawning and resupply do not affect the Gas meter
Gas meter starts empty
M90A CAWS | **Available as a Weapon Pickup**
+150% damage bonus
+100% clip size
+50% bullets per shot
+88% max primary/secondary ammo on wearer
+66% damage bonus if all pellets hit the same target
No damage fall-off
No damage ramp-up
Cannot deal crit or minicrit damage
Nightwatch | **Available as a Weapon Pickup**
On Hit: target is engulfed in flames for 10 seconds
100% critical hit vs burning players
-15% damage penalty
Eternal Umbrage | **Available as a Contract Reward**
On Hit at close range: Target is corrupted by darkness for 10 seconds
Corrupted targets take 8 damage per second
Solar Flare | **Available as a Weapon Pickup**
Fires arcing fireballs that set the enemy ablaze and push them away (120 base damage)
Fireballs cannot deal critical damage
35% slower firing speed

### Melees

Fire Axe

Lollichop | +25% max primary ammo on wearer
Frying Pan

Golden Pan

Freedom Staff

Bat Outta Hell

Memory Maker

Saxxy

Necro Smasher

Prinny Machete | +25 max health on wearer
Ham Shank | On Hit: Gain up to +25 health
-30% self damage force
+25% damage to self
Conscientious Objector

Axtinguisher

Postal Pummeler | This weapon deploys 35% faster
Mini-crits burning targets and extinguishes them
Damage increases based on remaining duration of afterburn
Killing blows on burning players grant a speed boost
-33% damage penalty
No random critical hits
Homewrecker

Maul | +100% damage vs buildings
Damage removes Sappers
Imbued with an ancient power
On Hit: If enemy’s belt at or above eye level, stun them for 1 second
Powerjack | When weapon is active:
On Hit: Gain up to +25 health
+15% faster move speed on wearer
+25 health restored on kill or boss hit
Back Scratcher | +25% damage bonus
+50% health from packs on wearer
Sharpened Volcano Fragment | +25% damage bonus
+50 max health on wearer
+10% faster move speed on wearer
On Hit: target is engulfed in flames
On Hit: Gain a speed boost for 1.6 seconds
-25% damage from melee sources while active
-20% damage penalty
-100% max primary ammo on wearer
Disables Primary Weapon
Third Degree | On Hit: Gain up to +50 health
All players connected via Medigun beams are hit
On Hit: The Medic healing you gains 20% ÜberCharge
Neon Annihilator | Damage removes sappers
On Hit: Remove ~10% rage from the Boss
On Hit: Slow target movement by 40% for 1 sec
100% critical hit vs wet players
25% slower firing speed
No random critical hits
Hot Hand | +50% damage bonus
+45% faster firing speed
Gain a Speed boost for 2 seconds when you hit an enemy player