recursal/Fanatic-Fandom huggingface dataset:
Tinkering

## Clockwork Gizmos

Gadgets are special devices made from clockwork components that can be utilized in and out of combat with the Use Object action. In order to craft a gadget, you need several things:

* A set of tinker's tools
* A schematic for the gadget you wish to make
* A certain amount of scrap components, represented by their worth in currency

If these requirements are satisfied, you can use downtime to craft gadgets. It takes one hour for every 25gp worth of scrap components the gadget requires to complete the item, or one hour for every 100gp if you have access to a dedicated workshop. Upon completion you successfully craft the object if you succeed on an Intelligence (Tinker's Tools) ability check against the object's crafting DC. Otherwise, you lose the components used and must start again.

## Disassembly

You can break down gadgets you have made or found into scrap components. If you succeed on a DC 15 Intelligence (Tinker's Tools) ability check, you receive half the components used to make the gadget. On a failure, the object breaks and the components are lost. You automatically succeed on this ability check if you possess the schematics for the gadget.

## List of Gadgets

Ball Bearings
 Greased Bearings
 Frictionless Bearings

Caltrops
 Razor Caltrops
 Wicked Caltrops
 Banecraft Caltrops

Manacles
 Reinforced Manacles
 Oubliette Manacles

Traps
 Jawtooth Trap
 Sawripper Trap
House Rules

* **Short Short Rests.** Short rests are now 10 minutes long.
	+ Spells with a duration of one hour or shorter end during a short rest.
	+ Features that take a certain amount of time during a short rest now take 5 minutes.
	+ The *catnap* spell now works in one minute.

* **Quick Quaff.** Drinking a potion is a bonus action. You may apply a potion to someone else with an action.
* **Dying is Tiring.** Being revived from having 0 or fewer hitpoints gives you a point of exhaustion.
* **Slot Encumbrance.** Encumbrance is tracked based on "slots". You can carry any number of items that fit easily into pockets (within reason), and can carry a number of bulky or heavy items like armor or weapons equal to your strength score.
* **Stacking Resistances.** Each source of resistance after the first reduces the damage you take by 5.
* **Layman Scroll Usage.** Anyone may use a magic scroll by succeeding on an Arcana ability check with DC equal to 10 + the spell's level. On a failure, the action is wasted but the scroll is not destroyed. If that spell is on your spell list, you automatically succeed this check as normal.
* **I Know a Guy.** If you would reasonably have a connection in a certain location or faction due to your backstory, you may roll to contact them.
* **Intelligence Bonus.** You gain a number of tool proficiencies or known languages equal to your Intelligence modifier at character creation.
* **Inspiration Nomination.** Inspiration cards can be given by the DM or by unanimous nomination by the party.
Signature Spells

## Hallmark of a Powerful Wizard

Notable masters in the arcane arts are able to put their own spin on their spells. Often these signature spells have taken many months of experimentation to master, and the secrets of their casting are often closely guarded. Over time, some signature spells have become common enough to be learned by mainstream spellcasters.
Gell

"Build the future."

## Description

Gell believes that even gods must strive for improvement. He himself has already replaced most of his astral form with metal, seeking to place himself above even his fellow divine. Gell provides wisdom to scholars and inventors so that they might improve themselves as well.

Gell is the Grand Architect of the City of Gods, the great golden city where many of the gods reside. Additionally, many of the scientific and architectural wonders of Nyr were inspired by the genius of Gell.

## Worshipers

Gell likes it when you:

* Create marvelous works
* Identify and improve on your weaknesses
* Get rid of things that have outlived their usefulness

Gell does not like it when you:

* Settle for mediocrity
* Succumb to your weaknesses
* Scorn technology or knowledge

Gell is typically worshiped by inventors, craftsmen, artisans, researchers, writers, and apprentices.

The Academy of Artifice in Redfane contains the largest congregation of scholars devoted to Gell. The artisans and apprentices there are on the cutting edge of scientific discovery in Nyr.

## Blessings

**Minor Favor: Divine Craft -** You gain proficiency with three sets of artisan's tools of your choice.

**Major Favor:** **Path to Perfection -** Your maximum hitpoints increase by 1 for each of your levels when you first receive this blessing, and an additional 1 hitpoint for each level thereafter. If you were missing any limbs, you are granted a brass prosthetic that functions like a normal appendage would.

**Divine Boon:****Godshape -**An ability score of your choice increases by 4 and the rest increase by 1.
The Shining One

"Banish the shadows!"

## Description

De facto ruler of the Golden City of the gods, The Shining One is a blazing emblem of civilization and order. The luminous aura that surrounds the god is so blinding that even other gods have no choice but to bow their heads to The Shining One. The Shining One is always rallying the other gods to fight against the forces of evil and chaos in order to preserve the divine mandate of order in Nyr.

The following of The Shining One is one of the most dominant religious orders in Nyr, and they continue to spread their influence through holy crusade and colonization. Many folken who prefer to live under the protection of strict laws regard The Shining One as a savior and seek to spread his light to those who have not been touched by it. However, those who live less orderly lifestyles see The Shining One as a choking threat to their way of life.

## Worshipers

The Shining One likes it when you:

* Have honorable conduct
* Strive to spread justice and order
* Destroy evil and chaotic creatures

The Shining One does not like it when you:

* Show mercy to the wicked
* Break laws, oaths, or promises
* Behave cowardly

The Shining One is typically worshiped by knights, crusaders, leaders, ministers, and those with a penchant for righteousness.

## Blessings

**Minor Favor:** Goldtouched - As long as you are awake and conscious, you may choose to emit an aura of 20 feet of bright light and 20 feet of dim light.

**Major Favor:** Purge the Darkness - Your shining aura now banishes magical darkness as if it were light cast by the *Daylight* spell. Fiends and undead have disadvantage on attack rolls while inside the light cast by your aura.

**Divine Boon:** Blinding Radiance - As an action, you channel The Shining One's radiance, unleashing a blinding nova of light. Each creature you choose within the light cast by your aura must succeed on a Constitution saving throw with DC 15 or be blinded for one minute. Those affected may repeat this saving throw at the end of their turn. You may invoke this blessing once per day without losing piety.
High Speed

Skills:

Level 1: High-Speed Punch - The user punches then roughly a second afterward seemingly teleports a very short distance in front of them, dealing damage to anyone caught between the distance "dashed". Useful for disorienting your opponent, dashing through and around them over and over while still dealing damage (which after a few hits will start to become very devastating, can be dodged with jumping but the user can counter this by timing the high-speed punches), or used for faster movement. Cooldown 1 second

Level 10: High-Speed Kick - The user kicks in a circle, dealing rapid damage and increasing their movement speed. Lasts 5-15 seconds. Cooldown 1 second (btw is broken because it makes some ncps not attack if you spam it at the right time).

Level 20: High-Speed Dash - The user's movement speed is extremely fast after activating a magic circle for 3 seconds (during this time the user cannot move), able to run like sonic or the flash, very useful for running away, hit and runs, or just traveling. It lasts roughly 30 seconds. Cooldown 15-25 seconds

Level 30: Falcon's Soar - The user builds up incredible speed for a second or two and then dashes a mid-ranged high kick almost instantaneously, does high knockback and decent damage. This is very useful for getting close to your target or a hit and run, depending on where you dash to using your high-speed punch. Cooldown 15-20 seconds

Level 40: Falcon's Rage - The user goes into a JoJo pose and moves his hand forward, anyone touched when this move is activated will then be repeatedly barraged by 0.5 damage hits almost instantly, the user is still able to take damage during this barrage, however, the user instantly teleports all around the target so fast that the move ends in a few seconds. In order to activate it, the user must be very close to the target. If there is no one when the move is clicked, then it will not activate after even if you manage to touch someone while in the JoJo pose.

Note: Because of high speed's incredibly short cooldown, fast moveset switching and clicking and a multitude of combos can be done resulting in massive damage. Take advantage of the instantaneous movement of high-speed punch for dodging or constant barraging and confusing the enemy, (Keep in mind that there is a 1-second delay between clicking and the teleport/dash so timing is important)
Hobgoblin

## Shrewd Social Climbers

From atop their wrinkled noses perch expressions of keen observation. A hobgoblins long pointed ears twitch slightly as they listen, scanning for a moment of hesitation or deception. Hobgoblins are slightly taller and more muscular than a human, and look closely similar to their cousins, the Goblins. Hobgoblins carry within them an innate understanding of social hierarchy that allows them to grant magical gifts and extract them from others in turn. Like all goblinoids, Hobgoblins are created from negative emotions. In the Hobgoblin's case, they are born after moments of profound embarrassment.

## Hobgoblin Features

* **Creature Type.** You are a Humanoid.
* **Size.** You are Medium.
* **Speed.** Your walking speed is 30 feet.
* **Darkvision.** You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light.You discern colors in that darkness only as shades of gray.
* **Fey Ancestry.** You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
* **Fey Gift.** You can use this trait to take the Help action as a bonus action, and you can do so a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest. Starting at 3rd level, choose one of the options below each time you take the Help action, whether as a bonus action or an action:
	+ **Hospitality.** You and the target of your Help action each gain a number of temporary hit points equal to 1d6 plus your proficiency bonus.
	+ **Passage.** You and the target of your Help action each increase your walking speeds by 10 feet until the start of your next turn.
	+ **Spite.** Until the start of your next turn, the first time you or the target of your Help action hits a creature with an attack roll, that creature has disadvantage on the next attack roll that it makes within the next minute.
* **Fortune from the Many.** If you miss with an attack roll or fail an ability check or a saving throw, you can draw on your bonds of reciprocity to gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses you finish a long rest.
Idealist (No god)

## Divine Idealism

You are so devoted to an ideal that an unnamed divine force manifests itself. This could be a newborn god that others could worship, or a faceless force of nature that ceases to exist as soon as your belief in it does.

## Blessings

**Minor Favor: Exemplary Action -** You relentlessly pursue your ideal. You may activate this ability to reroll any attack roll, ability check, or saving throw.

**Major Favor: Paragon -** As long as you have major favor, your proficiency bonus increases by 1.
Blayne Karden

Blayne is the descendant of Howard Karden. He is the father Isador and Avinna in future timelines. His designated color is green and his username is irrationalHawker.

Blayne is the descendant of Howard Karden. He is the father Isador and Avinna in future timelines. His designated color is green and his username is irrationalHawker.
Martyn Yaekov

Martyn is the ancestor of Jordyn Yaekov. His designated colors are blue and red, and his username is abnormallyDisguised.

## Backstory

Martyn lived and died long ago. The details of his life were lost to history, even to his own family. However he, as a ghost, has acted as a mentor and guide to many generations of his descendants.

## Personality

Martyn is generally very soft spoken and kind. He prefers listening to speaking, often being the first to offer when someone needs to talk. He tends to act as a guide towards his descendants, leading the Yaekov family down the right path.

## Relationships

Jordyn Yaekov- Jordyn is currently the youngest living member of the Yaekov line. Martyn and he seem to have a rather positive relationship.
Realms of Nyr

Nyr contains several planes. Travel between them is impossible without powerful magic.

## The Realm of Mortals

The Mortal Realm, called Nyr in the ancient tongue, is the home of mortals. Some of these mortals are descendants of the races the Titans created to serve them, while others were created in different ways.

## The Realm of Fey

The Realm of the Fey, called Huir in the ancient tongue, is a densely forested land of mystery and fey magic.

## The Realm of Light

The Realm of Light, called Orre in the ancient tongue, is an expanse of blinding radiance and positive energy. It is home to the Millstone as well as the Astral Meadow.

## The Realm of Shadow

The Shadow Realm, called Dith in the ancient tongue, is an abandoned world created by the Titans to be a laboratory for death magic. What little life is left in this realm is trapped in a spiral of undeath and decay.

## The Realm of Chaos

The Realm of Chaos, called Muth in the ancient tongue, is an ever-shifting realm of pandemonium. It is home to elementals, chaotic beings, and those who have been banished from the other realms.

## The Realm of Salt

The Realm of Salt, called Salain in the ancient tongue, is a stark-white desolation of salt that is totally inhospitable. Ancient Titan machines boil endlessly beneath the cracked expanse.

## The Realm of Mist

The Mist Realm, called Sunna in the ancient tongue, is an ocean realm shrouded in impenetrable mist. Leviathan beasts lurk beneath its dark waters.

## The Realm of Dreams

The Realm of Dreams, called Brua in the ancient tongue, is a scintillating land of endless possibility. Mortal minds can travel the realm during sleep to receive omens, inspiration, and nightmares.

## The Realm of Blood

The Blood Realm, called Fhala in the ancient tongue, is the home of fiends and is locked in an endless war. Millennia of spilled blood have stained the realm crimson.
Serafina Vasuman

## Backstory

Sera is the daughter of a young, non-bending traveler from the Earth Kingdom. She earned money along the way of her trip through sexual favors, so it is no surprise that she at some point found herself pregnant, without a clue of who the father was. She returned to a small village in the Fire Nation, where a kind elderly couple, who owned a tea shop, had previously let her stay, for the only price of her smile, and a little bit of help around the shop, which she loved. The couple had no children of their own and welcomed her back with open arms. She gave birth to Serafina several months later, bestowing upon her the elderly couple's surname, which she had also adopted, Vasuman. The couple helped raise Sera, treating her much like they would their own grandchild. The family discovered a clue to the identity of Serafina's father when, as a young child, she was startled by a Komodo chicken and lit a nearby fence on fire. Mr. Vasuman, a firebender himself, mentored the young firebender. Once she was old enough, Sera assisted her mother in the tea shop, which she had taken over, allowing the Vasumans to rest in their old age. At age 16, Sera, with the approval of her family, decided it was time for her to go on her own adventure, with the promise of not ending up in the same position as her mother.
Centaur

## Equine Stature

Centaurs have the upper bodies, down to the waist, of muscular humans, displaying all the human variety of skin tones and features. Their ears are slightly pointed, but their faces are wider and squarer than those of elves. Below the waist, they have the bodies of small horses, with a similar range of coloration- from various shades of chestnut or bay to dappled or even zebra-like striped patterns. Most centaurs style their hair and their tails in a similar way.

## Proud Tribes

Centaurs are a strong and proud race. Although they typically strive to find peace and balance with nature, they can act with violence when the need arose. Despite this desire for balance, centaurs have to eat a lot to fuel their large bodies and are known to overindulge, especially with wine and ale. Although some are solitary, centaurs generally live in tribal societies called Conclaves. Those that felt a sense of wanderlust to explore the world made excellent companions, and occasionally would offer a ride to allies. The suggestion that they be used as a pack animal however was met with derision.

## Centaur Features

* **Ability Score Increase.** An ability score of your choice increases by 2, and another increases by 1.

* **Age.** Centaurs mature and age at about the same rate as humans.

* **Size.** Centaurs stand between 6 and 7 feet tall, with their equine bodies reaching about 4 feet at the withers. Your size is Medium.

* **Speed.** Your base walking speed is 40 feet.

* **Fey.** Your creature type is fey, rather than humanoid.

* **Charge.** If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.

* **Hooves.** Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to ld4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

* **Equine Build.** You count as one size larger when determining your carrying capacity and the weight you can push or drag. In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.

* **Survivor.** You have proficiency in one of the following skills: Animal Handling, Medicine, Nature, or Survival.

* **Languages.** You can speak, read, and write Common and Sylvan.
Aarakocra

## Subrace

The Aarakocra of Nyr come in two predominant varieties: Falcon and Shrike. Falcon aarakocra are skilled fliers and roost in isolated, high-elevation places where they are closest to the winds they study and control. The Shrike aarakocra are predominantly found in the Shrikelands, an expansive forest wreathed in enchanting magical twilight. Because of their prolonged exposure to their home's magic, they can compel others to enter a stupefied state.

## Features

Ability Score Increase. An ability score of your choice increases by 2.

• **Age.** Aarakocra reach maturity by age 3. Compared to humans, aarakocra don’t usually live longer than 30 years.

• **Size.** Aarakocra are about 5 feet tall. They have thin, lightweight bodies that weigh between 80 and 100 pounds. Your size is Medium.

• **Speed.** Your base walking speed is 25 feet.

• **Languages.** You can speak, read, and write Common and Aarakocra.

• **Flight.** Because of your wings, you have a flying speed equal to your walking speed. You can't use this flying speed if you're wearing medium or heavy armor.

• **Talons.** You have talons that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.

### Falcon Aarakocra

Ability score increase. An ability score of your choice increases by 1.

**• Wind Caller.** Starting at 3rd level, you can cast the *gust of wind* spell with this trait, without requiring a material component. Once you cast the spell with this trait, you can't do so again until you finish a long rest. You can also cast the spell using any spell slots you have of 2nd level or higher. Intelligence, Wisdom, or Charisma is your spellcasting ability for when you cast gust of wind with this trait (choose when you select this race).

### Shrike Aarakocra

Ability score increase. An ability score of your choice increases by 1.

**•Gloam Weaver.** Starting at 3rd level, you can cast the *enthrall* spell with this trait, without requiring a material component. Once you cast the spell with this trait, you can't do so again until you finish a long rest. You can also cast the spell using any spell slots you have of 2nd level or higher. Intelligence, Wisdom, or Charisma is your spellcasting ability for when you cast gust of wind with this trait (choose when you select this race).
Playground

**Playground** is the second major world playable in Hot Lava. It contains 4 Courses, 2 Pogo Trials, and 2 Tiny Toy Trials. It was officially added to the game in Update #16 on November 7th, 2018.

## Levels

### Courses

* Recess
* Big Kids Side
* Bouncy Castle
* Back to Class
* Sports Day

### Trials

* Pogo Trial 1
* Pogo Trial 2
* Tiny Toy Trial
* Tiny Toy Trial 2
Ruedicca

"Your destiny lies far from home."

## Worshipers

Ruedicca likes it when you:

* Discover new lands
* Reveal profound truths
* Pay heed to signs and warnings

Ruedicca does not like it when you:

* Stay in one place too long
* Fail to prevent an obvious blunder
* Try to subvert destiny

## Blessings

**Minor Favor:** Horizon Seeker - You cannot be surprised as long as you are conscious and can cast the *Guidance* cantrip at will without requiring any components. Your eyes glitter with tiny lights, like shining stars.

**Major Favor:** Saw It Coming - As a reaction to being hit by an attack, you may invoke this blessing to reroll the attack roll, possibly causing it to miss.

**Divine Boon:** Dreamwaker - You may invoke this blessing to begin a one-minute ritual in order to enter the dream of another character as if you cast the *Dream* spell with DC 15 and without requiring any components. You may invoke this blessing once per day without losing piety.
Lugh

"A quiet town for those who prefer it that way. If you catch my meaning." -Belladonna, Lugh Herbalist

## Politics

### Leaders

Heironymous Bosch

Lugh is a small village settlement nestled near a shallow lake in the Revelwood region of Caeradh. An annis hag named Greasy Gretchen cursed the town when the village's herbalist violated her contract.

## The Wishing Well

Lugh is located near a site of ancient magic, an elven Namestone. The Namestone was buried underneath a hidden well and was controlled by benevolent woodland spirits and druids for most of its history. Nearby folk would often seek out the well when in dire need and whisper their wishes into its depths. The benevolent stewards were ousted by the annis hag Greasy Gretchen, who used the wishes uttered into the well to form fey pacts. The well became an object of folklore that most villagers learned to avoid.

Gretchen tricked a battalion of redcaps among others into guarding the well against unwanted guests, who scratched "Witching Well" into the well in an act of meek defiance.

## Gretchen's Curse

Lugh's herbalist Belladonna was gathering medicinal plants in the nearby wood when she found two abandoned infants close to death. In desperation, she sought out the wishing well and asked to save the children at any cost. Gretchen healed them, but in the process turned them into juvenile hags who would transform on the night of their 18th birthday and join her coven, increasing her power. Belladonna was instructed to return the children two months before their 18th birthday, but disobeyed, hiding her secret from the village. Gretchen then cursed Lugh, who sought adventurers to end the mysterious affliction.

The adventurers thwarted Gretchen's plans, using the power of the Namestone to restore the two daughters' humanity. Afterwards, they left the Namestone under the stewardship of a nameless deity.
Forever Mine (Book)

**Forever Mine** is a fanfiction written by Lightningfox21 on Wattpad. The first chapter was published February 18, 2019, as there are to be fourteen chapters.

## Novel Summary

Kandice Parker is the daughter of witch-siphon Kai Parker. Throughout her life, it's just been her and her father all alone together. However, when Kandice turns 11, she decides that she is tired of living by herself in a purgatory world. When it is revealed that they can return to the land of the living, Kandice begins to show incredible and devastating signs of power. She even starts figuring out shocking information about herself and even begins questioning who she is meant to be. When Kai and Kandice are targeted by a "threat" Kai sets out on a mission to find a way to end it, before it grows even worse. Learning about her father's past and future, Kandice begins to fashion herself to become more like her father, but with Kai's dismay, he fashions his daughter to become more like her mother. The beautiful Winter Samedi, who was the daughter of Loa Baron Samedi.

## Characters

* Malachai Parker
* Kandice Parker
* Brandon North
* Ambrose Spellman
* Baron Samedi
* Winter Samedi
Character Roster

1. Jordyn Yaekov
2. Martyn Yaekov
3. Stacey Alexan
4. Clovis Alexan
5. Phoebe Alexan
6. Aisley Yvette
7. Zandra Yvette
8. Verlyn Yvette
9. Vivana Yvette
10. Aurora Estyll
11. Adelyn Estyll
12. Bonney Estyll
13. Evaine Navila
14. Evelyn Navila
15. Elanie Navila
16. Isador Karden
17. Blayne Karden
18. Howard Karden
19. Dakota Finnly
20. Lilian Finnly
21. Zinnia Corwyn
22. Delyla Corwyn
23. Arabel Corwyn
24. Cyllia Corwyn
25. Rasela Tarrin
26. Zavion Tarrin
27. Dayvid Tarrin
28. Skylyr Yudial
29. Shirly Yudial
30. Delphia Trinity
31. Amarra Zosime
32. Adonne Zosime
33. Aphera Romeda
34. Alijah Romeda
35. Aletia Romeda
36. Atreus Zosime
37. Thalia Zosime
38. Thanos Zosime
39. Loviza Hurnon
40. Dafina Hurnon
41. Terika Deltay
42. Corina Deltay
43. Odezah Deltay
44. Sylvia Deltay
45. Raylah Rozate
46. Jaycee Rozate
47. Mayela Rozate
48. Destiny Trinity
49. Daniele Trinity
50. Avinna Darmag
51. Adison Darmag
52. Adryel Darmag
53. Adella Darmag
54. Rowenn Skarle
55. Rossii Skarle
56. Melina Skarle
57. Maci Valmaris
58. Serafina Vasuman
59. Lunetta Astra
60. Amber Resinite
61. Celeste Bennett
62. Xyla Kragen
63. Alys Ronare
64. Skya Lillie-Anne Proga
65. Quinn Procsal
66. Iris Syrena
67. Phoenix River Wendler
68. Grayson Boetus
69. Yukki Saville
70. Sarah Wendler
71. Steven Proga
72. Celosia Vasuman
73. Diyan Vasuman
74. Charles Bennett
75. Claire Bennett
76. Cyan Bennett
77. Crystal Bennett
78. Claude Bennett
79. Conri Bennett
80. Clive Bennett
81. Chastity Bennett
82. Fenris Hurnon
83. Kayden Estyll
84. Emelia Navila
85. Cyra Astra
86. Mayar Astra
87. Kostya Zakhar
88. Naddia Zakhar
89. Vadikk Zakhar
90. Ren Nucifera
91. Kamala Nucifera
92. Aravind Nucifera
93. Levi Perry
94. Ulysia Hurnon
95. Novalee Trinity
96. John Procsal
97. Mary Procsal
98. Ensley Skarle
99. Luka Trenton
100. Constance Farran
Magran

"Burn bright!"

## Description

Every star that shines in the night sky is a beacon of Magran's passion. Magran embodies the essence of flame: bold, bright, and unstoppable. Magran's worshippers often channel their impulsiveness to accomplish great feats, but some see them as overzealous or fanatical.

Magran operates the Solarium, a massive divine forge that fuels the Golden City and provides Nyr with light and warmth.

Magran is a steadfast ally with whichever gods he has aligned with, but those alliances are quickly broken and reformed based on Magran's whims. Due to the god's rash nature, Magran often disagrees with the ponderous Ondra. Like Magran, the god's followers are often seen as brash and overzealous but extremely capable when they set their mind to a task.

## Worshipers

Magran likes it when you:

* Pursue an interest passionately
* Support and encourage your allies
* Make impulsive decisions

Magran does not like it when you:

* Waste time planning or hesitating
* Retreat from battle
* Engage in subterfuge or sneakery

Magran is typically worshipped by anyone driven by passion, whether they be soldiers, artists, scientists, mages or any other.

Magran is the patron deity of Redstar Temple, one of the two major religious organizations of the island nation of Redtorch.

## Blessings

**Minor Favor: Spurred to Action -** You have advantage on initiative rolls. Whenever you take the dash action, you are briefly covered by bright, orange flames.

**Major Favor:** **Zealous Spirit -** As a reaction to receiving damage that would reduce your hitpoints to zero, you may drop to one hitpoint instead. You may use this ability once each day without losing piety.

**Divine Boon: Born of Flame -** You have immunity to fire damage.
Magical Items

Creating permanently magical items is a lengthy and expensive process usually reserved for skilled and well-funded artificers. However, divine beings can choose to invest a portion of their power into artifacts, and magical items may even form spontaneously from the weave in extraordinary circumstances.

## Story Items

Some magical items are an adventure all their own! By performing certain tasks, those attuned to Story Items can unlock the powerful magic within them.
Loxodon

## Elephant Nature

Loxodons tower above most other humanoids, standing over 7 feet tall. They have the heads- trunks, tusks, ears, and faces-of elephants, and hulking bipedal bodies covered by thick, leathery skin. Each of their hands has four thick digits, and their feet are the flat-bottomed, oval-shaped feet of elephants. Like that of an elephant, a loxodon's trunk is a useful appendage. In addition to providing a keen sense of smell, the trunk can be used to lift and carry even heavy objects. The trunk can be used to carry both food and liquid to the mouth and can even act as a snorkel.

## Pious Craftsmen

Loxodons are typically very devout worshipers of the gods, and they use their natural skill for crafting and architecture to build massive temples in their deities' name. Many of the ancient religious buildings that scatter Nyr were built by Loxodon hand and trunk.

## Loxodon Features

• **Ability Score Increase.** An ability score of your choice increases by 2, and another increases by 1.

• **Age.** Loxodon physically mature at the same rate as humans, but they live about 450 years.

• **Size.** Loxodons stand between 7 and 8 feet tall. Their massive bodies weigh between 300 and 400 pounds. Your size is Medium.

• **Powerful Build.** You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

• **Speed.** Your base walking speed is 30 feet.

• **Loxodon Serenity.** You have advantage on saving throws against being charmed or frightened.

• **Natural Armor.** You have thick, leathery skin. When you aren't wearing armor, your AC is 12 +your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.

• **Trunk.** You can grasp things with your trunk, and you can use it as a snorkel. It has a reach of 5 feet, and it can lift a number of pounds equal to five times your Strength score. You can use it to do the following simple tasks: lift, drop, hold, push, or pull an object or a creature; open or close a door or a container; grapple someone; or make an unarmed strike. Your DM might allow other simple tasks to be added to that list of options. Your trunk can't wield weapons or shields or do anything that requires manual precision, such as using tools or magic items or performing the somatic components of a spell.

• **Keen Smell.** Thanks to your sensitive trunk, you have advantage on Wisdom (Perception), Wisdom (Survival), and Intelligence (Investigation) checks that involve smell.

• **Languages.** You can speak, read, and write Common and Loxodon.
Jordyn Yaekov

Jordyn is the descendant of Martyn Yaekov. His designated colors are blue and red and his username is concealedAbnormality.

 Backstory

Very little is known about Jordyn's backstory. He does not talk much about his family, or his upbringing. It's implied that his family had a poor reaction to when he came out as transgender. It's also known that he has spent much of his life learning swordplay.

## Personality

Jordyn tends to keep to himself, generally avoiding people he doesn't already know, unless one of his friends vouches for them first. He is normally very kind, but given a reason, he is a very fierce fighter, and puts his swordsmanship to good use.

## Relationships

Martyn Yaekov- Martyn is the long dead ancestor of Jordyn. The exact nature of his relationship with Jordyn is unknown, although his ghost seems to appear often to the young Yaekov to act as a guide in times of need.
Skya Lillie-Anne Proga

## Skya Lillie-Anne Proga

### Relatives

Father: Steven ProgaMother: Sarah Wendler

Sister: Phoenix River Wendler

## Physical description

### Eye color

Grey

Skya is the current head of ProgaDesigns Robotics.

## Back Story

Skya
grew up in Delaware with her father, Steven, a world renowned robotics
engineer. She often spent time painting, reading, and playing with robotic
animals her dad made. Every year, she and her dad went to a different art
museum. On the morning of her 11th birthday, she and her dad boarded a train
going to an art exhibition in a nearby city. About half way to their
destination, the train derailed and crashed into a patch of trees. Everyone on
board was dead by the time help arrived, except Skya. She was badly injured and
did not appear that she would pull though, that is, until it was suggested that
she go through countless hours of surgery that would leave the girl a cyborg.
They went through with the surgery, even using her father’s blueprints to craft
her artificial limbs. After the surgery she was placed in the care of a friend
of her fathers, who also kept up work on her limbs. She developed an interest
in robotics, building a small cat she dubbed Gerald, and later a lion named
Bobert. Throughout her pre and early teens, she was often depressed by all the
wreck had caused her. She eventually came to accept what she is, and that her
dad is gone.

## Personality

Skya often keeps to herself. She finds a hard time opening
up to people, due to a rough time through school, after her accident. She is
incredibly intelligent, and talented, but often underestimated due to her
average appearance, and almost constant sleep deprivation.
Samedi Family

The **Samedi Family** is one of the main families featured throughout *Forever Mine*. Their family is originally powerful witches and warlocks who practiced Voodoo, with enhanced abilities being linked to Baron Samedi a powerful Voodoo god.

## History

Baron Samedi is the progenitor of the Samedi bloodline. According to him, none of his children had mothers to start with, and all three were conceived by spirits through nature. However, revealed by his daughter she had an adoptive mother.

## Family Members

* Baron Samedi
* Kervens Samedi
* Winter Samedi
* Cristophoros Samedi
* Prince Jackson
* Kandice Parker
* Kandice Samedi

## Surname

* The surname **Samedi** is French meaning *Saturday*.

## Trivia

* All of Baron's children are supernatural conceptions, whereas is grandchildren have mother (excluding Cristophoros)

## References

1. ↑  https://translate.google.com/#view=home&op=translate&sl=fr&tl=en&text=Samedi
The Only Easy Day Was Yesterday

Season Two, Episode 3 (24)

**The Only Easy Day Was Yesterday** is the third episode of the second season of *Heirs* and the twenty-fourth episode of the series overall.

## Cast

* Danielle Rose Russell as Brynne Spellman
* Kaylee Bryant as Josette Saltzman
* Jenny Boyd as Elizabeth Saltzman
* Nick Robinson as Christian Jackson
* Bella Samman as Kandice Samedi
* Jason Ritter as Noah Jackson
The Man Who Broke The Bat

Season One, Episode 13 (13)

**The Man Who Broke The Bat** is the thirteenth episode of the first season of *Heirs* and the thirteenth episode of the series overall.

## Cast

* Danielle Rose Russell as Brynne Spellman
* Kaylee Bryant as Josette Saltzman
* Jenny Boyd as Elizabeth Saltzman
* Nick Robinson as Christian Jackson
* Bella Samman as Kandice Samedi
* Jason Ritter as Noah Jackson
This Magic Called Sex

Season One, Episode 7 (7)

**This Magic Called Sex** is the seventh episode of the first season of *Heirs* and the seventh episode of the series overall.

## Cast

* Danielle Rose Russell as Brynne Spellman
* Kaylee Bryant as Josette Saltzman
* Jenny Boyd as Elizabeth Saltzman
* Nick Robinson as Christian Jackson
* Bella Samman as Kandice Samedi
* Jason Ritter as Noah Jackson
Version History

* Improved controller support. Prevent conflicts with mouse, Configurable gamepad deadzone, Better gamepad support in menus.
* Tweaked award pin and comic placement based on feedback
* Additional death announcement types added. Heat/Fan/Crusher.
* Increased the impact of objects and bobbles on the lava sim
* Overworld collectible challenge added
* Fixed Steam authentication
* Add option to disable gamepad (fix “mouse look constantly moving upwards” bug)
* Made things, like, easily 25% shinier
* Player pooling optimization to reduce hiccups while playing
* Tutorial content brought into line with level gameplay
* Various tweaks and fixes in school based on phase 1 feedback and reports
* Surf Mastery added to Mastery Gym
* Decals are now oriented to the normal of the surface they are applied to
* New level select UI
* Improved performance on lower quality settings
* Added level portals to the overworld
* Added progress gates to the overworld
* Wall Jumps now prevents rotation of characters momentum during the ride allowing you to look away from the portal and aim your next jump
* Report Bug now embeds an image
* Added a small 0.2s delay on accepting player input when the screen is fading from black
* Fixed a number of areas where players could get stuck
* Fixed bad collision in wind tunnels causing players to incorrectly die when rubbing against the wall
* Reset leaderboard results

#### HOTFIX 267700

* Missing key light in tutorial fixed
* Fixed visibility and sync issues with replays
* Enable timers in non-lava portions of the mastery courses
* Fixed challenge text being cropped out in advanced mastery course
* Fixed "player left" crash
* Mastery Gym player visibility fix
* Fixed occlusion issue in school
* Fixed invisible grab in school atrium (reported by Judgy)

#### HOTFIX 267882

* Fix issue where the timer would start counting before the player moved
* Fixed bad collision in early tunnel sections
* Removed invalid tooltip in pause screen
* Fixed issue causing the player to teleport to weird location on spawn
* Fixed viewmodel hiding not working consistently
* Fixed "bad rotation vector" error
* Simplification of wind tunnel section
* If you die holding jump, don't automatically jump on respawn

#### HOTFIX 267972

* Fixed 3rd person glitch
* More school collision fixes
* Fixed leaderboard crash

#### HOTFIX 268223

* Rework raycast for climbers to make it more accurate. This is the first of several climbing/swinging improvements we will be pushing
* Fixed issue with disconnection scenarios causing people to hang around
* Prevent lag spikes when bad data is received from other players
* Optimization: Reduced the number of pooled player instances per user
* Optimization: Deactivate wind and crusher areas when not near them
* Optimization: Only redraw portions of UI that have been dirtied
* Optimization: Don't request leaderboard results on every restart
NewToys

A ZPEG, or a Zero-Point Energy Generator, is a hybrid item that generates a constant but mild flow of energy.  Forever.  It never runs out and never needs recharging, but it can only provide a charge equal to its rating on any given draw.

The battery form is shaped like a common battery cell and can be inserted into any conventional battery compartment.  This is not a worn item.  The field form is a worn item; it pushes power to all devices held by the user, whether or not a battery is inserted.  This prevents the user from wielding any devices with a usage higher than the rating.

A draw is considered to be a single pull of the trigger or activation of a device. For anything rated in X/hour, X/minute etc. this should be converted to X/round to compare against the draw; usually even a mk 1 is sufficient to cover those needs. The ZPEG does not generate any other resources that might be consumes such as replacement filters - it's purely a battery.

Also on the battery front: most weapons and tools take A-cells. B-batteries are found in terminals. C-packs are found in vehicles and power armor. D-banks are found in generators and recharging stations. E-piles are found in backup power supplies.

There's a size implication; you need to match the physical size of your power source to its application. A converter lets you get around that. It jacks into the battery compartment and handles any energy upsert needed to let you power a gun from a generator, a vehicle from a bucket of cells, so on and so forth.

Planetary Armor does not come with environmental protection. In trade it comes with something else - KDR, DR specific to Kinetic damage.
Master Class

**Master Class** is the fifth major world playable in Hot Lava. It contains 6 Courses, 1 Pogo Trial, and 1 Tiny Toy Trial. It was officially added to the game alongside the beginning of the first phase of the beta on April 10th, 2018.

## Levels

### Courses

* Air Control Mastery
* Wall Jump Mastery
* Surf Mastery
* Boosting Mastery
* Wind Tunnel Mastery
* Honors Gym Class

### Trials

* Pogo Trial
* Tiny Toy Trial
Wholesale

**Wholesale** is the fourth major world playable in Hot Lava. It contains 6 Courses each with Buddy Mode variations, an All Courses Marathon, 3 Pogo Trials and 1 Tiny Toy Trial. It was officially added to the game in Update #5 on July 5th, 2018.

## Levels

### Courses

* To The Top
* Duct and Cover
* Meat Market
* Returns
* Meat Grinder
* Chase the Lie ("Chase the Buddy" in Buddy Mode)

### Trials

* Pogo Trial 1
* Pogo Trial 2
* Pogo Trial 3
* Tiny Toy Trial

## Mode Variants

### Buddy Mode

The Buddy in Wholesale can be found opposite from where Chase the Lie is located and to the right of the All Courses Marathon. Taking the Buddy into any course will turn it into a Buddy Mode course, with the exception of Chase The Lie which becomes a course titled "Chase The Buddy" where you pursue a floating Buddy down an alternate path from Chase The Lie's path.
He Made My Daddy a Prince, My Daddy Made Me His Queen

Season One, Episode 20 (20)

**He Made My Daddy a Prince, My Daddy Made Me His Queen** is the twentieth episode of the first season of *Heirs* and the twentieth episode of the series overall.

## Cast

* Danielle Rose Russell as Brynne Spellman
* Kaylee Bryant as Josette Saltzman
* Jenny Boyd as Elizabeth Saltzman
* Nick Robinson as Christian Jackson
* Bella Samman as Kandice Samedi
* Jason Ritter as Noah Jackson
Someone To Watch Over Me

Season One, Episode Eight (8)

**Someone To Watch Over Me** is the eight episode of the first season of *Forever Mine* and the eighth episode of the series overall.

## Cast

* Summer Fontana as Kandice Parker
* Candice King as Catherine North
* KJ Apa as Brandon North
* Chance Perdomo as Ambrose Spellman
* Danielle Rose Russell as Brynne Spellman
* Tierney Mumford as Elizabeth Saltzman
Fertility Inducement

**Notice:** This ***article*** uses content directly taken from the Fertility Inducement ***article*** at the Superpower Wiki, and is licensed under the Creative Commons Attribution-Share Alike License.
**Fertility Inducement** is an ability of Baron Samedi (giver of life) to induce fertility causing growth and reproduction. He also has the ability to make one infertile.

## Capabilities

Baron is able to increase fertility, the natural capability of growth and reproduction. In animals this increases both the number and health of offspring's, and gives the parents, in plants in increases the fertility in soil causing healthy botanical growth.

## Limits

* May be limited to certain types of beings.
Matthew Davis

**Matthew "Matt" W. Davis** is an American actor who portrays Alaric Saltzman on *Forever Mine*.

## Biography

Matthew W. Davis (born May 8, 1978), also professionally known as Matt Davis, is an American actor who is known for his roles as Adam Hillman on the ABC comedy-drama What About Brian from 2006 to 2007 and Alaric Saltzman on The CW fantasy drama The Vampire Diaries from 2009 to 2012. In 2014, he returned as a series regular for the sixth season, he starred on the short-lived CW mystery and horror drama Cult as Jeff Sefton, and had a recurring role on the CBS police drama CSI: Crime Scene Investigation as Sean Yeager.

Davis was born in Salt Lake City, Utah. He attended Woods Cross High School, and the University of Utah. He was briefly married to actress Leelee Sobieski in 2008.

Davis co-starred with Reese Witherspoon and Selma Blair in the comedy Legally Blonde (2001), as Warner Huntington III, who breaks up with Elle Woods (Witherspoon).

His notable film credits include Blue Crush (2002) with Kate Bosworth and Michelle Rodriguez, Tigerland (2000) with Colin Farrell and BloodRayne (2005) with Kristanna Loken.

Davis starred in The CW fantasy drama The Vampire Diaries, as Alaric Saltzman since 2009 and starred in the short-lived CW mystery and horror drama Cult, as Jeff Sefton that same year.

Davis had a recurring role in the CBS police drama CSI: Crime Scene Investigation from 2013 to 2014 in the 14th season, as swing shift CSI Sean Yeager. He appeared in the sixth episode titled "Passed Pawns", the eighth episode titled "Helpless", and the 13th episode titled "Boston Brakes".

He later returned to the hit The CW show The Vampire Diaries as Alaric Saltzman once again as a series regular.

## External Links

* IMDb
* Twitter

## Trivia

* He likes the colors red and blue.
* Matt's Twitter alter-ego is Ernesto Riley.
The Truth Will Set You Free

Season Two, Episode 7 (28)

**The Truth Will Set You Free** is the seventh episode of the second season of *Heirs* and the twenty-eighth episode of the series overall.

## Cast

* Danielle Rose Russell as Brynne Spellman
* Kaylee Bryant as Josette Saltzman
* Jenny Boyd as Elizabeth Saltzman
* Nick Robinson as Christian Jackson
* Bella Samman as Kandice Samedi
* Jason Ritter as Noah Jackson
* Candice Patton as Winter Samedi
Necromancy

**Notice:** This ***article*** uses content directly taken from the Necromancy ***article*** at the Superpower Wiki, and is licensed under the Creative Commons Attribution-Share Alike License.
**Necromancy** is an ability of Warlocks to utilize magic involving the dead, death-force and/or souls. This power falls under the branch of Resurrection.

## Capabilities

Warlocks magical abilities revolve around manipulating the dead, death, the death-force and/or souls for good (i.e., resurrecting the dead), evil (in various ways) or neither. They can also communicate with the deceased – either by summoning their spirit as an apparition or raising them bodily – for the purpose of divination, imparting the means to foretell future events or discover hidden knowledge.

Many practitioners find a way to cheat death one way or another, whether by becoming some form of undead creature or by bypassing their own ability to die.

## Users of This Powers

* Ambrose Spellman
* Kervens Samedi