recursal/Fanatic-Fandom huggingface dataset:
Hints

Spoiler Warning*This article contains **spoilers** for Advanced Education with Viktor Strobovski. Please be careful when reading.*
*Spoiler type:* Solution/guide to game content
*For the items in UD, see Hint (item).*
These hints can be purchased from the Store in exchange for DCoins. However, keep in mind that most of these hints are either overpriced, or give little to no information about the subject, or sometimes both.

A list of all hints can be found below. If you would prefer to obtain these hints yourself, please go ahead. Just be careful of the kinds of hints I mentioned above.
Golden ingot

*For the item in AEwVS, see Pure golden ingot.*

**Golden ingots** are valuable metallic resources in *gd*.

## Obtaining

This item can be obtained by melting either gold nuggets, or an iron asteroid, in a furnace.

Gold nugget
**Golden ingot**

Iron asteroid

Silver ingot or
Iron nugget or
Aluminium ingot or
**Golden ingot** or
Copper ingot or
Silver nugget or
Copper nugget or
Aluminium nugget

## Usage

### Selling

Golden ingots can be sold at the shop machine for $9000 each. They are much more valuable than the total price of the gold nuggets that are required to craft it.

### Crafting

This item can also be converted back into gold nuggets via crafting.

**Golden ingot** x1
Gold nugget x16

## See Also

* gd
* Gold nugget
Gunpowder

**Gunpowder** is a minor item that can be obtained in MrDrNose’s unfinished game, *gd*.

## Description

An earliest known chemical explosive. Gunpowder has been widely used as a propellant in firearms, artillery, rocketry, and pyrotechnics, including use as a blasting agent for explosives in quarrying, mining, and road building.

## Obtaining

This can only be obtained via crafting.

Coal x1
Sulfur x1
Potassium nitrate x1
**Gunpowder** x2
Fire landmine x1

Rusty gear x1
Rusty gear medium x1
Rusty gear small x1
Rusty bolt and nut x3
**Gunpowder** x3
Sulfur x3
Silicium x1

## Usage

### As ammo

At least one gunpowder in the inventory is required to shoot the musket.

### Crafting

Gunpowder is also used in multiple crafting recipes.

## See Also

* gd
* Musket
Bedside tables

**Bedside tables** are minor storage objects in *Advanced Education with Viktor Strobovski*.

## Locations

Bedside tables can be found in a few places:

* In every level's med rooms.
* Inside the secret "hospital room" in the Language Level's bunker.
* Next to Erie's bed in her bedroom.
* In the History Level's monitor room.

## Function

Like trash bins, paintings and open lockers, bedside tables may sometimes contain items that Angell can obtain by interacting with them. She can also put items into it, thought it's unknown what their maximum storage capacity is.

## See Also

* Interactive Objects
* Erie's bedroom
Item box

The **Item box** is an interactive object in *gd*. It was added in gdd34.

## Location

Item boxes can be purchased from the shop machine for $2600 each. They can be placed anywhere.

## Usage

This is a large, brown box. The player can use any item on it in order to store the item inside the item box. Any items stored inside it can then be taken out again by interacting with it with the "hand" slot selected and selecting any items from the Ui that appears.

The item box can be used to store items that the player wants to save for later, in order to free inventory space. If required, it can also be moved with either the object claw or the object backpack.

It has a very similar function to the space station, lunar module and space cargo.

## See Also

* gd
* List of items in gd

 **Containers**
 **Breakables**
 **Traps**
 **Furniture**
 **Plants**
 **Decorative**
 **Miscellaneous**
 **Unknown**
 **Removed**
Hint papers

**Hint Papers** are pieces of paper stuck on walls around the school in Advanced Education with Viktor Strobovski. They give information to the protagonist that is sometimes useful, but is often written in a cryptic way. It's very likely these notes were written by Albert.

A note outside the 9 room, where the final Language notebook is contained. It lets the protagonist know that they need to collect all 9 other notebooks to enter this room.???A note prompting the protagonist to combine the bertholete salt and the red phosphorus, to make Armstrong's Mixture.A note giving the protagonist the recipe to make a Flash.A note reminding the protagonist that they need a key to open certain locked doors.A note outside the Language elevator, letting the protagonist know that they need to remember the codes.A note that (apparently) warns the protagonist of Antibreather and prompts them to breathe sparingly. Outside the entrance to the Bunker.A note that warns the protagonist not to move when Doggos is around. Outside Doggos' closet.A note attached to the back of Helpscreen in older versions.A note prompting the protagonist to use the Rusty Knife on some doors. Found near the Math Level's chalk circle.A note warning Angell not to let the teachers see them holding secretive items. Found inside the secret-keeping room.A note warning about Freek-a-del'ka. Found in the Red Room.
Gato Alex

**Gato Alex** is a rare item in *gd*.

## Description

Its sprite appears to be Alex from *Alex Basics in Biology and Zoology* as a cat. This sprite was drawn by BaldiEnjoyer.

## Obtaining

This item can be obtained by melting the Alex egg in a furnace.

## Usage

When the player uses Gato Alex, they will gain 1 HP, 1 stamina, 1 hunger and 1 thirst. This can be done infinite times without Gato Alex disappearing from the inventory. This item is currently the only way to recover health that can be used infinite times, though it is extremely slow to recover health using it.

## See Also

* gd
* Alex
* Alex egg
Joint

**Joints**, also called **Light joints**, are craftable defensive items in the Language Level of *Advanced Education with Viktor Strobovski*.

## Spawns

In the Math Level's secret gallery, a single joint can be found next to a lighter. Unlike the craftable version, this item is simply named "joint". As Marzia is not in this level, it has no purpose, but it can still be used like a light joint.

## Usage

Joints or light joints can only be used in conjunction with a lighter. When these two items are combined, it will produce a small flash-bang explosion directly at Angell's position. This explosion is the same explosion as the ones that are generated by flashes or flash mines. However, when this is done the joint will disappear from Angell's inventory.

If this is done in close proximity to Marzia (or theoretically Alice), it will have the same effect as if Angell had thrown a flash at them. Although this can be extremely risky, especially with fast-moving characters like Marzia, it costs much less resources to make, and is worth making for a last resort.

## Crafting

Paper + Flash powder

Lighter + **Light joint**
Lighter (also produces a small bang capable of scaring Marzia)

## See Also

* Lighter
* Marzia
* Crafting
* List of defensive items
Flash powder

**Flash powder** is an item that can be found in the Language Level of *Advanced Education with Viktor Strobovski*. It is used to craft a Flash, as well as a Light joint.

## Description

It is a pile of flash powder, which is an explosive substance that burns quickly and if confined, can make a very loud noise.

## Spawns

Flash powder can sometimes be found on classroom desks, as well as in trash bins.

## Usage

Flash powder can be combined with Armstrong's mixture, a Small cardboard tube and a Small metallic ring to create a flashbang explosive. It may also be combined with a sheet of Paper to create a light joint.

## Crafting

Paper + **Flash powder**

Armstrong's mixture + **Flash powder** + Small cardboard tube + Small metallic ring
Flash

## See Also

* Flash
* Crafting
Infinity School

Spoiler Warning*This article contains **spoilers** for Advanced Education with Viktor Strobovski. Please be careful when reading.*
*Spoiler type:* Deep secret spoilers
Conjectural*This article's title is **conjectural**. There currently isn't an official name for this subject.*
*For other articles with related titles, see School (disambiguation).*
**Infinity School** is the dimension where the first three levels of *Advanced Education with Viktor Strobovski* take place.

## Description

Despite seeming to be a regular school at first, this school is actually a dimension of its own. It consists of an infinitely large, school-like complex which extends in all directions. It also seems to be non-Euclidean (not like hyperbolic or spherical space, but rather that paths sometimes cross over each other, resulting in multiple locations at some given coordinates). There are numerous different teachers, faculty members, locations, and subjects. It seems to be divided into separate schools, one of these being the school where AEwVS takes place.

The dimension does not cross over into other universes, but there are some portals leading to other dimensions (for example, there are some portals leading to the Panacea PAP Station, and Scrina can create portals leading to Earth).

However, many supernatural or anomalous phenomena are found inside this dimension, including doors which may lead to large labyrinths, underground bunkers, or other completely non-school-related locations. The reason for this is unknown.

Part of the school is affected by a curse, which greatly changes the behaviors of the faculty members within.

## Floors

Keep in mind that these are merely the floors located within the section of the school where AEwVS takes place.

### Floor 1 (Math)

The first floor is used primarily to teach mathematics. It is much smaller than any of the other floors, although it contains many secret areas that more than make up for the lost space. Here, the ghost of a past student can be encountered and rescued, and there is also a portal to the deserted ruins of Viktor's old home.

### Floor 2 (Language)

The second floor is used to teach language and grammar, as well as more math (although it is optional). It is very large and difficult to navigate, and its inhabitants are much more dangerous. The teacher, Marzia V., has many supernatural abilities that make her very difficult to avoid.

### Floor 3 (History)

The third floor is used to teach history, including US history and internet history. The teacher is very deceptive and much different than any of the previous teachers. It is also home to Erie and her unusual library. The floor is also laden with dangerous bear traps.

## References

1. ↑ Discord thread about the school's construction
2. ↑ Discord thread about the school crossing into other dimensions

## See Also

* The Curse
* Viktor Strobovski
* Game Mechanics
* Math Level
* Language Level
* History Level
* Panacea PAP Station
* List of Math Level locations
* List of Language Level locations
* List of History Level locations
Geiger counter

The **Geiger counter** is an item in *Advanced Education with Viktor Strobovski*. It hasn't been added into any levels yet, but currently it can be found in Test Maps.

## Description

It appears to be a standard Geiger counter. Geiger counters are commonly used by radiobiologists to measure and detect ionizing radiation.

## Usage

When the Geiger counter is in Angell's inventory, it will emit beeps when it detects radiation near her. The pitch of these beeps changes depending on which type of radiation is being detected. In future levels, this may be useful for detecting areas with high amounts of radiation, but since no levels contain radiation as of yet, this item isn't very useful.

## See Also

* Radiation
* Test Items
Hint machine

The **Hint machine** is a useful interactive object in *UD*. It was added in gdd115.

## Location

The hint machine can be purchased from the shop machine for $13000, and placed anywhere nearby the shop machine.

## Usage

When the player uses the hint machine, it will open the hint shop menu. In this menu, the player can scroll through every available hint, and if they have enough money they can purchase them for varying amounts of money.

While hints can also be purchased from the shop machine, the hint machine allows the player to choose exactly which hints to buy. Purchasing a hint from the hint machine will also automatically add the hint to the player's hintbook.

## See Also

* gd
* Shop machine

 **Containers**
 **Breakables**
 **Traps**
 **Furniture**
 **Plants**
 **Decorative**
 **Miscellaneous**
 **Unknown**
 **Removed**
Bandage

* AEwVS
* UD

The **Bandage** is a medical item in *Advanced Education with Viktor Strobovski*. It acts as an upgraded version of the patch.

## Spawns

Unlike the patch, bandages can only be obtained from medkits.

## Usage

If Angell is suffering from blood loss, she can use a bandage to instantly heal it. This can be done numerous times without the bandage disappearing from the protagonist's inventory.

This item is considered somewhat overpowered, as Angell can use this item repeatedly in order to be rendered practically immune to blood loss.

## See Also

* Patch
* List of medical items

## Bandage

### Sell price

$500

**Bandages** are craftable medicine items in *UD*.

## Description

A roll of thick white bandages, useful for stopping blood loss.

## Obtaining

Bandages can be obtained by crafting them manually.

Cloth pieces x5
Plantain x3
Bottle with ethanol x1
String x5

**Bandage** x3
Empty bottle x1

## Usage

When a bandage is used by the player, it will be removed from the inventory, and will give the player the immune boost effect for 60 seconds. If the player has any blood loss at the time, it will completely remove this effect. It will also leave behind 2-3 pieces of string in the inventory.

## See Also

* UD
* Cloth
Food (disambiguation)

Disambiguation*There are multiple articles associated with the title **Food**. Follow one of the links below to find the article you were looking for, or if it is not here, search for it.*

*If an internal link led you here, you may wish to change the link to point directly to the intended article.*

* In *Advanced Education with Viktor Strobovski*:
	+ Food: Information about an item in the Panacea PAP Station simply named "food".
	+ Food can: Information about a can of food found in the Math Level.
	+ Food bottle: Information about a small bottle of food found in the Tarwill World.
	+ Edible items: A list of items in *AEwVS* that can be eaten by the protagonist.
Mangaliere

**Mangaliere** is one of the Pofins within the Boltrix minigame in *gd*.

## Appearance

Mangaliere's outline is white. They have a white mustache, and spikey hair on the sides of their head. They also wear a pair of circular glasses..

## Behavior

Mangaliere can be selected and launched from the Slingshot like any other Pofin. While midair, they can shoot a laser that will instantly remove any block it hits from existence completely. However, this ability cannot be used after Mangaliere hits the ground or another surface.

## Sounds

 **Passive**
 **Animals**
 **Boltrix**
Geckles

**Geckles** is one of the Pofins within the Boltrix minigame in *gd*.

## Appearance

Geckles' outline is white. They have a mustache, a monocle, and they wear a small white and blue hat.

## Behavior

Geckles can be selected and launched from the Slingshot like any other Pofin. They have a function similar to a Physgun from Garry's Mod, in that they can manipulate nearby objects.

## Sounds

 **Passive**
 **Animals**
 **Boltrix**
Martian rocks

**Martian rocks** are rare materials in *gd*.

## Description

These are small piles of rock from the planet Mars. They appear to be very rough, with a slight orange tint.

## Obtaining

Martian rocks are obtained by breaking mars rocks, found on the surface of Mars.

## Usage

Martian rocks can be sold at the sell machine for $250 each.

## See Also

* gd
* Mars
Flatland

***Flatland***, also called ***The Flatland***, is a minor side project created by EternityDev. It has only been shown in two early prototype videos that were both uploaded to MrDrNose's YouTube channel in January 2020. It's unknown if it is still being developed or if it has been abandoned.

## Description

The main idea of Flatland is a way to demonstrate the life of a two-dimensional being. In Flatland, you control a two-dimensional entity and see the world from their point of view. The only way to see the world around the player is via a single multicolored line, which is expanded for easier visibility by the player. There is also a small display above this window which is meant to display how the entity "feels" the world around them.

## Videos

"Flatland" game test"The Flatland" test 2

## See Also

* Games

 **Finished**
 **Abandoned**
Hard rockdrill

The **Hard rockdrill** is an item in *gd*. It was added in gdd24.

## Description

This is a handheld drill, with the same function and appearance as the regular rockdrill, except its base is colored red instead of yellow. Unlike the regular rockdrill, the hard rockdrill has diamonds inside it, making it much stronger.

## Obtaining

### Shop

The hard rockdrill can be purchased from the shop machine for $65000.

### Crafting

Alternatively, the hard rockdrill can be crafted at the combine machine using various metal parts, iron and diamonds.

Metal gear x7
Medium metal gear x7
Small metal gear x7
Heavy metal rod x1
Bolt x10
Nut x6
Iron nugget x3
Rough diamond x2
**Hard rockdrill** x1

## Usage

The hard rockdrill is one of the most effective and useful tools in the entire game, although it is also one of the most expensive. It has the same function and usage as the sledgehammer, except it is much quicker. Essentially, it allows the player to break rocks, stalagmites, stalactites, fossils and cages instantly. When a rock is broken with the hard rockdrill, it may also drop more than one valuable gem, instead of just one. The hard rockdrill is also one of the only tools that can break asteroids, though it takes a while to do so.

The hard rockdrill has a usage delay of 0.05, and a damage value of 1, making for a DPS of 20.

This item has a default durability of 2048, meaning that after it is used 2048 times it will break and can no longer be used, unless its durability level is upgraded with the centrifuge.

## See Also

* gd
* Rocks
* Rockdrill
* Shop machine
Iron mace

Missing Information*Certain information on this article's topic is currently unknown. If you know anything more about this topic than we do, please add it to the page, or message a mod and we will add it.*
*Missing info: **How the item is obtained***

## Iron mace

### Durability

2048

The **Iron mace** is a melee weapon in *gd*.

## Description

This is a large mace made of iron. According to the description, it is extremely heavy.

## Usage

The iron mace, like other weapons such as the improved knife and spear, is primarily used to damage other entities. It has a usage delay of 1.2, and a damage value of 14, making for a DPS of 11.67. It has the highest base damage value in the game, meaning it is can be very useful for quick once-off attacks, but is less effective when the player needs to attack repeatedly due to its low attack speed.

This item has a default durability of 2048, meaning that after it is used 2048 times it will break and can no longer be used, unless its durability level is upgraded with the centrifuge.
Holehead

> "*Better I sleep little bit longer.*"
> ― Holehead
>
>

**Holehead** is the main character of *Holehead the Cat's Adventure*.

## Description

Holehead is a Siamese cat with bright blue eyes. In-game, usually only his head is shown.

Holehead lives in a sewer underground, although despite the harsh living conditions he seems to be used to them. He has an extremely messy food storage area (which only contains milk) and another storage room containing his money, and presumably other possessions. He seems to know the layout of the sewer system well, as he knows multiple different pathways which he can take to get to various destinations.

He is friends with Dogcap, and possibly enemies with Vonnie. In one story path, Holehead also becomes friends with Zar.

## See Also

* Holehead the Cat's Adventure

 **Minor**
Hand slot

Removed Content*This article's content has been mostly or completely removed from the game in a previous update. The information here is kept for archival purposes.*

The hand was an "item" in UDgame. It was always in the first slot, and it was impossible to remove it, or move to another slot, and acted as a way to use something without using an item. For example, to see your collection in the collect machine, instead of adding an item to the collection, or use the elevator. This item was removed in UD[A] 0.10, and since that version, empty slots can be selected, and they act as the hand slot.
Gas canister

Missing Information*Certain information on this article's topic is currently unknown. If you know anything more about this topic than we do, please add it to the page, or message a mod and we will add it.*
*Missing info: **How the item is obtained***

## Gas canister

### Sell price

$100

The **Gas canister** is a storage tool in *gd*.

## Usage

The gas canister is primarily used to store fuel. The player can place a bottle with flammable liquid next to the gas canister in the inventory and use the bottle to add the fuel within the bottle to the gas canister.

If the player wants to get the fuel back from the gas canister, they can place an empty bottle next to the gas canister in the inventory, and use the gas canister. This will fill up the empty bottle with fuel from the canister, turning it back into a bottle with flammable liquid. If the player uses the gas canister without an empty bottle next to it in the inventory, the fuel will instead be spilled onto the ground, creating a fuel puddle.

The gas canister does not seem to have a limit as to how much fuel it can store, making it effective if the player has a large amount of fuel.

## See Also

* gd
* Fuel puddles
Hammer

The **Hammer** is a minor item in *Advanced Education with Viktor Strobovski*.

## Spawns

Hammers can be found in any level's med rooms, the operating room, the red room or the fridge.

## Usage

Like scalpels, saws and other sharp items, hammers can be combined with certain items in order to "cut" them. (It's likely the "claw" part of the hammer is used for this, as none of the other parts look very sharp.)

* If combined with SCP-4002, a melon piece will be added to the inventory.
* If combined with a carrot, its tail will be cut off.
* If used on Hamon, a piece of flesh will be obtained.

However, keep in mind that this item is on the school's blacklist, meaning if the Head Teacher sees Angell holding it, she will send her to the punishment room.
Just coin gold

*For other articles with related titles, see Coin (disambiguation).*

* Main Game
* BOFU

**Just coin gold** is an item exclusive to *Alex Basics in Biology and Zoology*.

## Spawns

This item can be found on classroom desks.

## Usage

By itself, this item has no use. However, when used on a vending machine, it will disappear from the inventory and be replaced with a walnut bar. This item has no other use.

## See Also

* Just coin silver
* Alex Basics in Biology and Zoology

 **Edible**
 **Defensive**
 **Keys**
 **Misc.**
Impetuosity gem

Spoiler Warning*This article contains **spoilers** for Advanced Education with Viktor Strobovski. Please be careful when reading.*
*Spoiler type:* Solution/guide to game content

## Impetuosity gem

### Added in

Alpha 0.16

The **Impetuosity gem** is a rare item in *Advanced Education with Viktor Strobovski*. It is one of the five rare gems.

## Obtaining

The impetuosity gem can be obtained by combining its four shards together. There are 2 of its shards in the math level, and 2 more in the language level. However, it can also be obtained via test maps.

## Shard Locations

* Under a table in Mr. Mix's fridge.
* In the Language Level's 9 room.
* In the double-locked room labeled "69 nice".
* In the Math Level's garden on the right-hand corner closest to the garden's front entrance, camouflaged in the grass.

## Usage

If the impetuosity gem isn't in Angell's inventory, it will constantly fly towards her while emitting a green glow.

The impetuosity gem's effects are only activated if Angell is holding it in her hand. When this happens, Angell's stamina will constantly be refilled at a reasonably quick rate. This basically allows Angell to run infinitely, for as long as she is holding the item.

If Angell obtains an empty necklace, she can insert the impetuosity gem into the necklace in order to make a Stamina necklace.

The impetuosity gem is a special item, meaning it can be stored in the Artifact belt.

## Trivia

* The word "impetuosity" describes the quality of making decisions quickly without thought or care. It's unknown what this has to do with the impetuosity gem's function.
* The Impetuosity gem is currently the only gem that has all 4 shards available in the main levels outside of test maps, and thus, it is the only gem that can be fully assembled without finding its shards in test maps.
* In older versions, this item emitted green particles when not in the inventory.
* This is the only gem that does not grant negative effects nor ejects itself from the inventory.

## See Also

* Gems
* Stamina necklace
* Stamina
Gear

**Gears** are decorative items found in the Panacea PAP Station of *Advanced Education with Viktor Strobovski*.

## Description

They are small gears made of an unknown metal, likely anperfysium. One variant is a traditional "gear" shape, while the other is longer and has a "corkscrew" shape.

## Spawns

This item is found randomly on the suspended conveyors in the Panacea PAP Station.
Gold (disambiguation)

Disambiguation*There are multiple articles associated with the title **Gold**. Follow one of the links below to find the article you were looking for, or if it is not here, search for it.*

*If an internal link led you here, you may wish to change the link to point directly to the intended article.*

* In *Advanced Education with Viktor Strobovski*:
	+ Pure golden ingot: A decorative item found in the pine forest.
* In *Alex Basics in Biology and Zoology*:
	+ Just coin gold: Common coins, used to obtain walnut bars.
* In *UD*:
	+ Gold nugget: A very common item used in numerous crafting recipes.
	+ Golden ingot: An ingot made of gold.
	+ Golden skull: A rare cursed artifact.
	+ Aurum sample: A small cube of pure gold.
	+ Golden candelabra: Common golden objects within *gd*.
	+ Gold piles: Minor decorative objects.
History Level/Items

This is a list of inventory items introduced in the History Level of *Advanced Education with Viktor Strobovski*.

This list is only for items that spawn naturally in the History Level. Items that are obtained from vending machines, bags, presents, the Store, or are brought over from another level via the artifact belt are not included. This list also includes items obtained from crafting, but only if all the items used in the crafting process are also naturally spawning in this level.

**All items with****yellow text** **,** **red text**  **or** **black text**  **can be placed in the artifact belt.**

**Non-bolded items indicate that the item has been introduced in a previous level.**

## Garbage items

These items are abundant, and are usually left over from other items. Most have no use, however some do.

## Edible items

Angell can eat these items to regain stamina. They are sorted in order from least effective to most effective.

### Rotten items

These items can be eaten, but when they are eaten they will give the protagonist a strong nausea effect.

### Miscellaneous edibles

These items are edible, but they have additional effects on the protagonist when eaten.

## Defensive items

These items can be used to distract, injure or otherwise ward off certain characters.

## Coins

These items can be inserted into vending machines to exchange them for other items.

## Lockpicks

These can be used on lockers, and have a chance of opening them.

## Crafting items

These items can only be used for crafting.

### Gem shards

The shards of the gems mentioned below. Four of the same color can be combined to make a complete gem. (Note that one of each gem shard must be used; using two identical shards will not work.)

## Decorative items

These items don't do anything and exist only for decorative purposes.

## Monitor items

These items only have a use either when they are in the protagonist's hand, or when they are otherwise in the inventory. They inform the protagonist of certain things about the environment, such as the time or the locations of entities nearby.

## Medical items

These items can be found inside medkits, and can be used for various medical purposes.

## Drawing items

These items can be used to draw on various surfaces.

## Sharp items

These items can be combined with certain other items in order to cut them, which yields varying effects depending on the item.

## Artifacts

These items can be stored in the artifact belt, and are necessary to access some of the school's major secret areas.

## Item producers

These are items that have no use apart from producing other items.

## Miscellaneous items

### Books

These books can be given to Erie. They are mostly found on the library's bookshelves, but some are found in other locations.

### Living creatures

These creatures are living entities that can be picked up.

## Joke items

These items are merely jokes, and are not intended to be in the final game.

## Removed/depurposed items

These items have either been removed from the game, or have had their functions completely removed.
Home

**Home** is minor location in *gd*.

## Description

This area can be accessed by using the rope and pressing the "Home" button in the top-left corner of the screen.

Initially, the home is a very small, wooden room with a single golden candelabra and a chair inside it. However, the home can be expanded and/or customized by interacting with certain walls while holding a toolbox. When a wall is interacted with, the player can select either to expand it, place a door on it leading to another room, or add a decorative object such as a window or painting to the wall. Doing any of these requires a set number of materials, such as wood, glass and cardboard.

The home can be expanded seemingly infinitely in most directions, provided the player has enough materials. It's also possible to create a door that leads out of the house and into an "outside" area, which contains grass and weeds.

The player can return to the Dungeon at any time by using the door located at the entrance to the home and pressing the "Mine" button in the top-left corner of the screen.

## See Also

* gd
* Toolbox
* Windows
Gingerbread-Men

> "*I will protect decorations from wild little asses!*"
> ― Head Teacher
>
>

**Gingerbread-Men** are characters exclusive to the Christmas Curse DLC of *Advanced Education With Viktor Strobovski*. They are also items that can be picked up.

## Description

Gingerbread-Men are animate brown gingerbread cookies that feature white icing for eyebrows, waistlines and arm and leg cuffs, green icing/chocolate for bowties, red chocolate for "shirt buttons", liquorice for eyes (the red pupils come naturally as a result of their "possession"), white chocolate for teeth and a dark strawberry filling for blood. Their bodies also come in two sections: the head above the mouth, and the body below the mouth. They also have childish yet menacing laughs.

They are supposedly hellbound minions of "someone" that reach the surface via the cracks in the ground scattered around certain places of the Math Level, sent to ruin Christmas for everyone.

## Behaviour

Gingerbread-Men sometimes spawn from the cracks in the ground. Once they have been spawned, they will run toward the nearest decoration and dismantle it. If they go to a window, they will pull all of the tinsel and lights off of it, leaving them on the ground. If they come to a Christmas tree, they will bag it and run to a crack, throwing it in once it gets there and completely removing it from the game. They will continue to dispose of decorations in this way. However, they are unable to ruin pine rings, stickers, and small pines.

While active, they can be picked up, as if they were a regular inventory item. If they are picked up, they will become inanimate until they are dropped again, unless Angell kills them by pressing the right mouse button repeatedly. If they are holding a Christmas tree when Angell attempts to pick them up, only the tree will be picked up.

## Audio

See here for a collection of voicelines and/or sound effects related to **Gingerbread-Men**.
## Trivia

* If all decorations gingerbread-men can take down and dispose of are gone, all existing and alive gingerbread-men will become inert, as if they were in your inventory, but on the ground, destroying their animacy and causing the Head Teacher to stop noticing them. However, they will come back to life if decorations they can take down are placed again.
* They cannot be recovered by combining gingerbread-man's heads and gingerbread-man's bodies.
* Gingerbread-Men are one of the few animated beings that can be picked up and stored in the inventory, the others being The Cake and Bluche.

## See Also

* AEwVS: Christmas Curse

 **Teachers**
 **Multi-Level**
 **Math**
 **Language**
 **History**
 **Panacea PAP Station**
 **Misc.**
 **Removed**
Hay (disambiguation)

Disambiguation*There are multiple articles associated with the title **Hay**. Follow one of the links below to find the article you were looking for, or if it is not here, search for it.*

*If an internal link led you here, you may wish to change the link to point directly to the intended article.*

* In *Advanced Education with Viktor Strobovski*:
	+ Hay pillow: Information about the decorative object found in the History Level.
* In *gd*:
	+ Hay: Information about the item used to fuel the furnace.
Gas tank

The **Gas tank** is a tool in *gd*.

## Obtaining

The gas tank can only be obtained by purchasing it from the shop machine for $650.

## Usage

This item is the only way to store gases in their pure form. To add a gas to the gas tank, the player must first obtain the gas in its chemical sample form and place it next to an empty gas tank in the inventory. Then, the player can use the gas tank to add the sample to the gas tank. Only one type of gas can be stored in the tank at once, however there doesn't seem to be a limit to how much of one type of gas can be stored.

The gas tank is primarily used to fuel other items or tools, such as the portable laser.

## See Also

* gd
* Chemical samples
* Portable laser
Isometric Game Test

***Isometric Game Test*** is an unreleased concept game that was created by EternityDev. It was never released for public download, but three videos demonstrating its mechanics have been uploaded to his YouTube channel.

## Gameplay

This game is, as the name states, a concept for an isometric-style game.

The player can walk around, interact with certain objects (like doors and toilets), and pick up items. The player can also go into their inventory, drag items around and sometimes combine them into new items.

## Premise

The game takes place in a building with a checkered floor, some toilets along the walls, and small cells with padded walls. As the game was never finished and was merely a concept game, the plot and storyline of the game was never developed.

## Videos

Isometric game testIsometric game test 2Isometric game test 3
## See Also

* Games
* EternityDev

 **Finished**
 **Abandoned**
Golden ticket

**Golden tickets** are unobtainable items in *UD*.

## Obtaining

This item can only be obtained by using the secret cheat menu.

## Usage

When the player uses a golden ticket, it will disappear from their inventory, and the player will gain $1000. As the in-game description states, this is just a debug item that MrDrNose added to gain more money quickly, and it is not intended to be included in the main game at all.

## See Also

* UD
* Unobtainable Usables in UD
Good bread

**Good bread** is a common item in "CUBE" Unreal. Currently, it can be found in the Cube and the Hypercube.

## Description

It appears to be a loaf of bread, possibly a baguette or something similar.

## Spawns

In the Cube, one piece of bread can be found at the beginning of the level. In the Hypercube, two of these can be found.

## Usage

When this item is taken into the inventory, it can be eaten by the protagonist. When eaten, it will restore some of the hunger bar, as well as some of the thirst bar. It can be used 3 times before it disappears from the inventory.

There are other items (such as the good loaf and good cake) that perform the same function, but can be used a total of 5 times.

## See Also

* "CUBE" Unreal

 **Medical**
 **Misc.**
Hazard suit

The **Hazard suit** is an item in *Advanced Education with Viktor Strobovski*. It hasn't been added to any levels yet, but it can be found in Test Maps.

## Description

It seems to be a regular blue hazmat suit, although it has been folded in half so its appearance can't really be determined.

## Usage

When used, the hazard suit is equipped by Angell in one of the "body" slots. Angell can then unequip it by pressing "TAB" and clicking on it. While it's equipped, its effects will persist without taking up any of the protagonist's inventory slots.

If Angell is wearing the hazard suit, she seems to be completely protected from all forms of radiation. This may be useful in future levels such as the Panacea PAP Station, which are likely to contain some form of dangerous radiation. It can also protect her from caustic gas produced by acid.

## See Also

* Radiation
* Geiger Counter
* Test Maps
Gas mask

Spoiler Warning*This article contains **spoilers** for Advanced Education with Viktor Strobovski. Please be careful when reading.*
*Spoiler type: **Deep secret spoilers***

## Gas mask

### Security level

Not blacklisted

The **Gas mask** is an artifact found in the Language Level of *Advanced Education with Viktor Strobovski*.

## Spawns

The gas mask can be found hidden within some crates in the Bunker, which requires the rusty fork artifact to access. To find the directions to the room the gas mask is in, see the bunker map.

## Usage

The gas mask has a few different properties that will activate when it is equipped:

* Sanity will very slowly drop.
* The air bar takes longer to recover.
* A rusty overlay will cover the screen, making it very difficult to see.

It can be taken off by opening the Equip Menu (default control is Tab) and clicking on the gas mask. In older versions, the equip menu was opened by Left Alt, and in even older versions, it could be unequipped by pressing Shift + E.

Aside from novelty, the gas mask has a more important use. If it is equipped while standing in the middle of a correctly-drawn chalk circle, you will be transported to that level's Tarwill World. You are then free to move around the Tarwill World, however if taking off the gas mask at any point will return you to the chalk circle.

Wearing the gas mask also makes it more difficult for the Antibreather to notice breathing, though this isn't ideal due to the other negative effects of the item.

If you wear the sanity necklace, the gas mask won't be able to drain your sanity anymore, allowing you to wear the gas mask forever.

## References

1. ↑ Discord thread about Antibreather and the gas mask

## Trivia

* In version 0.0.6, this item could be found at the start of the language level. This was changed in 0.0.6a.

## See Also

* Bunker
* Chalk circles
* Tarwill World
Flamethrower

The **Flamethrower** is an item in *gd*.

## Obtaining

This item can only be obtained by purchasing it from the shop machine for $32500.

## Usage

The player can use this to shoot flames in front of them. This can be used to light any flammable objects, items or entities on fire, which gradually damages them over time. Objects that the flamethrower can be used on mainly include barrels, furniture, tanks, and Fossilhounds.

Using the flamethrower will constantly deplete fuel from the player's inventory. If the player does not have fuel, they cannot use the flamethrower.

This item has a default durability of 8192, meaning that after it is used 8192 times it will break and disappear from the inventory, unless its durability level is upgraded with the centrifuge.

## See Also

* gd
* Fuel
Improved pickaxe

The **Improved pickaxe** is an item in *gd*.

## Description

This is a reinforced pickaxe, made of rubber and iron. It also contains diamond, meaning it is extremely tough.

## Obtaining

The improved pickaxe can be crafted at the combine machine if the player obtains the necessary blueprint.

Blueprint [improved pickaxe] x1
Iron nugget x1
Tough iron ingot x8
Plastic x10
Bolt x4
Nut x4
Rubber x3
Rough diamond x3
**Improved pickaxe** x1

## Usage

As the name suggests, this item is a greatly improved version of the pickaxe. It has the same functions as the pickaxe; it can destroy stalagmites and stalactites very quickly, and it is also effective at destroying some other objects.

The improved pickaxe has a usage delay of 0.4 seconds, and a damage value of 6, making for a DPS of 15. While being used, it also increases the player's range by 50.

This item has a default durability of 4096, meaning that after it is used 4096 times it will break and can no longer be used, unless its durability level is upgraded with the centrifuge.

## See Also

* gd
* Pickaxe
* Blueprints
Gravity hook

The **Gravity hook** is an item that was added in Alpha 0.25.0.4 of *Advanced Education with Viktor Strobovski*.

## Description

This is a yellow gravity hook with a black rope attached to it. Gravity hooks were designed by Brent Garcia and published on Kicktarter, where they raised over $150,000.

The gravity hook is a cross between a mechanical claw and a grappling hook. The gravity hook in AEwVS has two hooks, however real gravity hooks can also have four.

## Usage

When used, Angell will throw the gravity hook in front of her, and it will continue to travel through the air until it hits a wall, character, item or other surface. If Angell uses it on an item, the item will be pulled towards her, similar to how a real gravity hook works. However, if the gravity hook hits a surface, it will break, and turn into a hook and a rubber rope (though it can easily be crafted again).

## Crafting

Hook + Rubber rope
**Gravity hook**

## See Also

* Hook
* Rubber rope
He

He
--

**He** is a secret Pofin within the Boltrix minigame in *gd*.

## Appearance

He is an extremely large, completely black Pofin. He is the largest Pofin in the game.

## Behavior

This Pofin can only be accessed by pressing 2 on the NumPad during the Boltrix minigame. After this, He can be launched from the Slingshot like any other Pofin. Similarly to Grenes and Kvinn, He can be controlled by the player by pressing WASD.

 **Passive**
 **Animals**
 **Boltrix**
Fully chocolate muffin

*For other articles with related titles, see Chocolate (disambiguation).*

The **Fully chocolate muffin** is a food item found in first three levels of *Advanced Education with Viktor Strobovski*.

## Description

These are double-chocolate muffins inside dark-brown cupcake liners.

## Spawns

Fully chocolate muffins can be found in the Math and Language levels, either on classroom desks, in lockers or in trash bins. They are somewhat common, although not as common as cookies. They can also be obtained from supply closets.

In the History Level, they can only be found around Erie's desk.

## Usage

They can be eaten like any other food item. When eaten, the stamina bar will be set to maximum for 10 seconds, after which it will begin to go down at its normal rate. This makes it significantly more useful than a cookie, however still not as useful as other food items such as chips, carrots or donuts.

When eaten, the fully chocolate muffin doesn't leave any garbage in the inventory after being eaten.

## See Also

* Cookie
* Sour sauce and chedder chips
* Carrot
* Donut
* List of edible items
* List of Math Level items
Gemstones

*For the items in AEwVS, see Gems.*
**Gemstones** are one of the main collectible items in *UDgame*.

## Function

Each gemstone has two variants: a rough version and a refined/precious version. A rough gemstone can be turned into its refined counterpart by combining 10 of them with a chisel in the combine machine or pocket crafting menu.

Both versions can be sold at the shop machine, and refined gemstones have a much higher sell price than their rough counterparts. However, some rough gemstones have unique functions (for example, some are used in crafting recipes, some are used to upgrade tools, and some are used at the laser machine). Refined gemstones do not have any function apart from selling.

## Obtaining

Every rough gemstone can sometimes be obtained from rocks in the dungeon. Certain rough gemstones can also be obtained from moon or mars rocks, or from treasure chests.

Most refined gemstones can sometimes also be found inside treasure chests.
Bottle with manure

**Bottle with manure** is an item in *Advanced Education with Viktor Strobovski*.

## Spawns

This item can be found among the other bottles on the racks of the supply closet, in either the Math and Language levels.

## Usage

It can be used on growing carrots in order to force them to grow much faster, causing the carrot to fully grow in seconds.

## See Also

* Carrots
* Gardening Items
Lunar cheese

* gd44+
* gd43

**Lunar cheese** is a very rare resource in *gd*.

## Description

This is a small piece of cheese, somehow found on the surface of Earth's moon. This item is likely a reference to the common "belief" that the Moon is made of cheese.

## Obtaining

This item has a very small chance of being obtained when a moon rock is broken by the player. This is the only way to obtain this item, making it very rare.

## Usage

Each piece of lunar cheese can be sold at the sell machine for $900. This is currently the only use for this item.

## See Also

* gd
* Moon
Lunar rocks

**Lunar rocks** are a rare resource in *gd*.

## Description

These are small piles of rocks from Earth's moon. They appear somewhat similar to regular rocks.

## Obtaining

Lunar rocks are only obtained by breaking moon rocks, found on the surface of the Moon.

## Usage

Lunar rocks can be sold at the sell machine for $70 each. This is currently their only use.

## See Also

* gd
* Moon
Heart

*For other articles with related titles, see Organ (disambiguation).*

* Current
* Old

The **Heart** is a rotten food item in *Advanced Education with Viktor Strobovski*.

## Description

They appear to be human hearts. They are likely the hearts of deceased students that were killed by teachers before Angell came to the school.

## Spawns

Hearts, as well as all other organs, can be obtained multiple ways:

* From bags.
* From the lockers in the red room.
* From digging through Spoxxys holes.
* From Helpscreen's violent explosion in the Tutorial Level.
* From some decomposed corpses in the History Level.

## Usage

Despite their nature, Angell can eat this item like any other food item. However, instead of restoring stamina, it instead gives her a strong nausea effect. It can also be stored in the artifact belt.

## See Also

* Kidney
* Liver
* Lung
Molush

**Molushes** are rare edible items in *gd*.

## Description

Molushes are bright green and blue mushroom-like growths. They are very rare, and they only grow near rotten foods of any kind.

## Obtaining

Molushes will rarely spawn on the walls, in rooms with barrels inside them. To collect them, the player must use a knife to scrape them off the walls.

## Usage

### As a food

The player can eat molushes to gain various effects.

Eating a molush gives the player:

* Either +1 or -1 health.
* +4 stamina.
* +5-6 hunger.
* Poison x5 for 20 seconds.

### Selling

These are somewhat valuable, and can be sold at the shop machine for $900 each.

### Crafting

This item can also be "treated" via crafting.

Bottle with ethanol x1
**Green molush** x1
**Blue molush** x1

Empty bottle x1
Treated molush x1

## Gallery

Wall molush sprite 1 (green)Wall molush sprite 2 (green)Wall molush sprite 3 (green)Wall molush sprite 4 (green)Wall molush sprite 1 (blue)Wall molush sprite 2 (blue)Wall molush sprite 3 (blue)Wall molush sprite (green & blue)Item sprite (green)Item sprite (blue)
## See Also

* gd
* Treated molush
* Cooked molush