Amazing Traits

## Amazing Accuracy

[Trait]

**Cost**: 2CP per rank (+1 to ranged attacks)

You have a precise and deadly eye. For every rank in this power, you gain a Competence bonus +1 to all your ranged attack rolls. You can take up to 5 ranks in this trait.

### Limitations

**Limitation**: Power

> **Value**: 1CP per two ranks
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> **Activate**: 1PP per rank (By CL); use-activated (attack)
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> **Sustain**: per round; free action
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> Your *Amazing Accuracy* is a power. You can now take unlimited ranks in the base power.
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## Amazing Combat Skill

[Trait]

**Cost**: 5CP per rank (Base Attack +1)

You have highly advanced combat skills, outstripping others at your level. For every rank in this trait, you gain a permanent +1 to your Base Attack Bonus. This trait can potentially increase your attacks per round, or grant a prerequisite for a Feat. You can take up to 5 ranks in this trait.

### Limitations

**Limitation:** Power

> **Value**: 1CP per rank (Base Attack +1)
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> **Activate**: 1PP per rank; use-activated (attack)
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> **Sustain**: per round; free action
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> Your *Amazing Combat Skill* is a power. You can now an unlimited number of ranks in the base power.
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## Amazing AC

[Power]

**Cost**: 2CP per rank (enhancement bonus to AC +1)

**Activate**: 1PP per rank (By CL); use-activated

**Sustain**: per round; free action

**Range:** self

For every rank in this power, you get a +1 enhancement bonus to AC. You can take up to 5 ranks in this power.

### Enhancements

**Enhancement:** Inherent AC

> **Cost**: 1CP per rank in *Amazing AC*
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> Your *Amazing AC* is now a trait.
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## Amazing Diplomacy

[Trait]

**Cost:** 1CP per rank (Diplomacy +2)

For every rank in this power, you get a +2 competence bonus to your Diplomacy checks. You can take up to 30 ranks in this enhancement. Its effects stack.

### Limitations

**Limitation:** Power

> **Value:** 1CP per 2 ranks in *Amazing Diplomacy*
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> **Activate**: 1PP per rank (By CL); use-activated (skill check)
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> Your *Amazing Diplomacy* is now a power. You can take an unlimited number of ranks in the base power.
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## Amazing Dodge

[Trait]

**Cost:** 2CP per rank (dodge +1)

For every rank in this power you gain a +1 dodge bonus to your  AC. Any condition that makes you lose your Dexterity bonus to  AC also makes you lose this dodge bonus. Unlike other  AC bonuses, dodge bonuses stack with each other. You can take a maximum of 5 ranks in this trait. Its effects stack.

### Limitations

**Limitation**: Power

> **Value**: 1CP per 2 ranks in *Amazing Dodge*
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> **Activate**: 1PP per rank (By CL); free action
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> **Sustain**: per round; free action
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> Your *Amazing Dodge* is a power. You can take an unlimited number of ranks in the base power.
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## Amazing Fighting

[Trait]

**Cost**: 2CP per rank (mêlée attacks +1)

You are a prodigy in close combat. For every rank in this power, you gain a +1 competence bonus to your melee attack rolls. You can take up to 5 ranks in this enhancement.

### Limitations

**Limitation**: Power

> **Value**: 1CP per 2 ranks
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> **Activate**: 1PP per rank (By CL); use-activated (attack)
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> **Sustain**: per round; free action
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> Your *Amazing Fighting* is a power. You can take an unlimited number of ranks in the base power.
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## Amazing Initiative

[Trait]

**Cost**: 1CP per rank (Initiative +2)

For every rank in this power, you receive a Enhancement bonus +2 to your Initiative score. You can take up to five ranks in this trait.

### Limitations

**Limitation** : Power

> **Value**: 1CP per 2 ranks
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> **Activate**: 1PP per rank (By CL); use-activated (initiative roll)
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> Your *Amazing Initiative* is a power. You activate it by rolling for Initiative. You can take an unlimited number of ranks in the base power.
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## Amazing Leap

[Trait]

**Cost:** 1CP

You get a +10 competence bonus to your Acrobatics checks to jump.

### Enhancements

**Enhancement**: Powered Leap

> **Cost**: 1CP per +10 to *Amazing Leap*
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> **Activate**: free; use-activated (Acrobatics check)
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> Your *Amazing Leap* ability is now a power. For every rank in this enhancement, you gain an additional +10 enhancement bonus to all of your Acrobatics checks to jump. With this power, you also ignore maximum distances for both long and high Jumps.
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**Enhancement**: Long-Distance Leap

> **Cost**: 3CP
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> Given a very long running jump, you can, at your discretion, calculate your **lateral jumping distance in miles rather than feat**. The run-up to the jump is a single Run action (i.e., full-round action, your total Speed x4). You must complete a single Run action or move 100 feet, whichever is shorter. You then spend a number of rounds travelling through the air at your Run speed until you complete your jump. While in the air, you can perform other actions, logic and practical circumstances permitting.
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> Normally, when you make a Long-Distance Jump, you just jump "that way" and the GM places you a number of miles away in "that" direction. However, you can also try to land on a particular spot. To do that, you need to either know the terrain very well or have studied a map closely. When you make your jump check, the DC for distance applies normally (i.e., the DC equals the distance in miles), but if you fail the check, then you don't fall short. Instead, you miss the target by a number of miles equal to the difference between your roll and the DC. **For example**, if the DC were 25 and you rolled a 22, you would be 3 miles off-target. You determine what direction off-target by rolling 1d12 and using clock directions: 12 o'clock is past your target, 6 o'clock is short of the target, and so on.
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**Enhancement**: Super Long-Distance Leap

> **Cost**: 3cp
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> Your Long-Distance Leaps (and misses!) are now in *tens* of miles instead of miles.
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## Amazing Scrutiny

[Trait]

**Cost:** 1CP per rank (Sense Motive +2)

For every rank in this power, you get a +2 competence bonus to your Sense Motive checks. You can take up to 30 ranks in this enhancement. Its effects stack.

### Limitations

**Limitation:** Power

> **Value:** 1CP per 2 ranks in *Amazing Scrutiny*
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> **Activate**: 1PP per rank (By CL); use-activated (skill check)
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> Your *Amazing Scrutiny* is now a power. You can take an unlimited number of ranks in the base power.
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## Amazing Swimming

[Trait]

**Cost:** 2CP per rank (Swim +5 ft. / +1)

This power grants a Swim speed, which means that you no longer have to make Swim check sunless you are performing a special action or avoiding a hazard (i.e., you swim with the same ease that most people walk or run). For every rank in the power, you get 5 ft. of swimming speed and a +1 enhancement bonus to Swim checks.

### Limitations

**Limitation:** Power

> **Value:** 4CP
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> **Activate**: 1PP per rank; use-activated (skill check)
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> Your *Amazing Swimming* is now a power.
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