W.A.N.D

W.A.N.Ds (Wieldy Ambrosia Nectar Device) are magical instruments developed by Ambrosia Applied Science made for harvesting nectar that cannot otherwise be bottled directly. W.A.N.Ds have the appearance of ordinary antique fountain pens with a magenta tipped golden nib that matches the handle. With the use of nectar they have the ability to transform into all sorts of tools, serving a multitude of uses to bottlers.

W.A.N.D's are an interesting but incredibly mysterious piece of technology. They function similarly to smart phone's, connecting to it's user and personalized to fit their preferences. A W.A.N.D is much more unique and complex than that, however.

It is implied W.A.N.D's have a subtle level of intelligence, or at least a fantastic level of magic that can sense and read information about it's wielder on a much deeper level than just a fingerprint scan. Once a W.A.N.D "connects" or "bonds" to it's wielder, it can only be used by that person and that person alone (until taken away and reset at the end of their career). It's transformations are not necessarily commanded by the bottler, but are instead initiated by the W.A.N.D itself, as it "always knows what kinda of tool it's user needs". These different tools are not always accessible, and may depend on the users experience level or rank to be able to summon them.

## Activation

Activating a W.A.N.D is simple as dipping the tip in nectar and holding it for a couple of seconds to allow it to connect to the user. This is done by the W.A.N.D automatically and requires no further input from the wielder.

W.A.N.Ds can presumably only be used by the glass (since only they can enter bottle worlds). Any other restrictions for using or activating W.A.N.Ds are not known.

## Transformations (Appearance & Usage)

Depending on the circumstances, a W.A.N.D can take on multiple forms. So far there are only two known transformations (not counting it's default state) in canon.

### W.A.N.D Net

The most common and simplest use of a W.A.N.D is culling nectar bugs. This action is performed by "capturing" a targeted insect (that is the same element as the bottler) with a W.A.N.D that has entered it's net form. When a bug passes through the net opening it is liquefied and converted into nectar, dying instantaneously.

A W.A.N.Ds net form comes in four variants; earth, wind, fire, and air, depending on the element of the glass wielding it. Each elemental type is identical across the same variant and do not reflect a glasses special power. Any bottler able to activate their W.A.N.D can access this form.

### W.A.N.D Weapon

When a nectar bug is too large or dangerous to be culled with a net, more drastic measures may be needed - a W.A.N.D weapon. These tools are intended for engaging nectar bugs in battle that will deposit globs of nectar upon death. It is unclear if the production of nectar when killed is due to the effect of using a W.A.N.D, or if it's a natural occurrence.

A W.A.N.D weapon is a unique offensive weapon specifically catered to the user. These weapons vary greatly, often peculiar in shape, taking inspiration from real world items not traditionally used as weaponry. It is implied summoning a W.A.N.D weapon requires great skill or a certain amount of experience, and must be earned. Only a few W.A.N.D weapons have been appeared so far.

## Notes & Sources.

1. ↑ https://bottledupcomic.tumblr.com/post/190064855549/babblingbranches-replied-to-your-post-a-random
2. ↑ As said by Marian in panel nine of A World Inside a Bottle: Part Two, page seven.https://www.deviantart.com/tamarinfrog/art/A-World-Inside-A-Bottle-Part-2-Page-7-820800396
3. ↑ In panel four of A World Inside a Bottle: Part Two, page twenty-four, Clementine expresses amazement at Whinter wielding his W.A.N.D weapon so soon