recursal/Fanatic-Fandom huggingface dataset:
Schiffe

**Schiffe** können in der Werft gebaut werden und befahren alle Meere. Unterschieden wird zwischen den Handels und Kriegsschiffen. Zusätzlich gibt es noch das Entdecker- und das Kurierschiff. Durch bestimmte Händleraufträge ist es möglich, eine Kriegsdschunke oder eine Handelsdschunke als Belohnung zu erhalten.

In der Universität gibt es zum Verbessern Ihrer Schiffe folgende Forschungsmöglichkeiten:

Großer Laderaum - 60 Tonnen Kapazität pro Laderaum
Trockendock - schnellerer Schiffbau
Kupferbeschlag - mehr Trefferpunkte
Große Segel - höhere Geschwindigkeit
Es können in jedem Fall nur die ersten beiden oder die letzten beiden Verbesserungen erforscht werden, da man sich im Forschungsbaum der Universität für einen der Forschungsäste entscheiden muß.

Ein Kapitän beschleunigt den Schiffbau und verbilligt ihn während seiner Anwesendheit. Aufträge für Schiffe können in jeder Werft gegeben werden; pro Werft können in die Warteschlange aber nur mehrere Schiffe des gleichen Schiffstyps aufgenommen werden. Das erste Schiff im Endlosspiel oder Multiplayer ist immer das Entdeckerschiff.

Das Kurierschiff muss in der Schule erforscht werden. Das Kurierschiff ermöglicht in Anno 1701 die umgehende Lieferung von Waren, die zum Einkauf über den passiven Handel festgelegt wurden. Wird eine Ware besonders dingend benötigt, kann mit Hilfe des Kurierschiffs die Lieferung beschleunigt werden. Es kann anschließend per Mausklick über den passiven Handel im Kontor bestellt werden und fährt dann selbstständig zum freien Händler und wieder zurück. Es kann jedoch immer nur eine Ware auf einmal liefern. Bedenken Sie, dass die Warenlieferung mit dem Kurierschiff zwar besonders schnell erfolgt, dafür aber recht teuer ist! Darüber hinaus kann das Kurierschiff von Feinden angegriffen und versenkt werden.

## Arten von Schiffen

### Kleines Handelsschiff

Allerdings verfügen sie über keinerlei Bewaffnung und sind daher Angriffen schutzlos ausgeliefert. Beschädigungen beeinträchtigen die Fahrtgeschwindigkeit dieses Schiffstyps besonders stark. Das kleine Handelsschiff kann in der kleinen Werft und der großen Werft gebaut werden.
Kleine Werft
Siedler
Slots: 3
12 Holz
8 Seide
0 Kanonen

### Großes Handelsschiff

Große Werft
Kaufleute
Uniforschung
3000 Gold an Kisten
Slots: 4
35 Holz
20 Seide

### Entdeckerschiff

Das Entdeckerschiff hat einen relativ großen Laderaum, es büßt aber bei voller Beladung einen Großteil seiner Fahrtgeschwindigkeit ein. Diese Schiff bekommt man am Anfang auch von der König geschenkt.
Kleine Werft
2000 Gold an Kosten
Slots: 3
25 Holz
15 Seide

### Kleines Kriegsschiff

Kleine Werft
Kanonen
2000 Gold an Kosten
Slots: 1
20 Holz
12 Seide
12

### Großes Kriegsschiff

Große Werft
Kanonen
Uniforschung
4500 Gold an Kosten
Slots: 2
34 Holz
20 Seide

Die Bilder stammen von der Website "AnnoWiki". Der Artikel von dem AnnoWiki, dieser Artikel stammt nicht von uns!
Custom Enchantments

In addition to the custom enchantments available through scrolls and Mythic items, Castia also has custom enchantments that may be applied to specific Castian items. All of these enchantments can be learned about in-game by typing *`/enchants`* and hovering over the book icons. Most custom enchantments are associated with a specific set of gear, and these enchantments cannot be applied to other items.
Fremde Völker

**Fremd Völker** in Anno 1701 sind immer gute Handelspartner, vor allem in Anfangszeiten. Sie befinden sich meist auf kleineren Inseln, welche teilweise abgelegen sind. Wenn man ihr Vertrauen hat, kann man sich mit ihnen verbrüdern, was die Handelsbeziehungen stärkt.

Wird man jedoch feindselig kann es sein, dass die Spielerinsel mit einem Fluch belegt wird.Folgende Fremdvölker sind anzutreffen:AsiatenDie fortschrittlichen Asiaten leben im Nordosten der ANNO-Inselwelt.

* Die Asiaten

Die Asiaten freuen sich immer über ein gutes Geschäft.

* Azteken

Auf einer besonders dicht bewaldeten Insel im Süden trifft man auf das Volk der Azteken.

* Inder

Die Inder unterhalten in der südlichen Klimazone eine kleine Siedlung.

* Irokesen

Lerne die naturverbundenen Irokesen kennen.

* Piraten (Sonderfall)

Ramirez und seine Piraten gehen in der gesamten Inselwelt auf Kaperfahrt.

## Quelle

Der Artikel von dem AnnoZone, dieser Artikel stammt nicht von uns!
Zak

> ***"Welcome to the resistance."*** ―Zak to Richard Thompson
>
>

Zak was portrayed by Zac Cardinal.

Zak is one of the members of the group of survivors from the first chapter of the chronicles. He is the one to welcome commander Richard Thompson to the group and introduce him to general Jake Gunn.

When a zombie breaks through the group's defences he descends the stairs behind the general with his gun at the ready in case others were inside. He followed Gunn and Thompson to the door of the building and stayed there while Thompson escorted Gunn to inspect the body. The zombie was, however, not dead and was promptly executed by the general with a point-blank shot to the face.

Zak was killed during the invasion of the base only 8 days into the outbreak of the Huntsman virus, along with everyone in the base other than Gunn, Thompson and Francis.
Richard Thompson

***"My name is Richard Zacarias Thompson. I was a commander for the U.S military."*** ―Richard Thompson

Richard Thompson was portrayed by Euan Lawlor.

Special Forces Commander Richard Zacarias Thompson is one of the main protagonists of the first chapter of the chronicles. He is welcomed to the survivor group and introduced to general Jake Gunn by Zak only one day after the initial outbreak of the Huntsman virus.

During his stay he awakens in the night to find a zombie in the base and shoots it twice. Thompson then drags the body outside, believing it to be dead and returns inside. The general and Zak descend the stairs in the main room of the house and Gunn confronts him about the break-in. Richard then escorts Gunn outside and shows him the body. The zombie wakes up and attacks Gunn but is promptly shot and in the face and killed. Gunn later talks with Thompson about the break-in under the watch of one of the guards.

    A few days later another break-in occurs, leaving only Thompson, Gunn and Ross alive. The three begin exterminating all infected left in the base. During the extermination process, Richard comes across Jeremy Stevenson, a lone survivor, who helps him kill a zombie near the door. Thompson introduces Stevenson to Gunn, who is suspicious of him at first, believing him to be a spy for another group when he warns of an incoming horde of zombies coming from the south, but soon accepts him into the small remaining group. Gunn holds a meeting with the two of them while Ross is upstairs dealing with the last of the infected.

The three survivors prepare to head out for the last stand while Ross remains at the base. Richard sets himself up in a tree, picking off zombies that came down by the river near Gunn. He is killed when Gunn accidentally drops a live grenade and kills them both.
Days into the dark

the developer of the days into the dark called BrightEye Studios it inspired him by watching youtube series like the dark days by Crowbar Productions and others**Welcome to the Days into the dark Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Games Animation Inc

(1 april 2021-15 august 2021)

Logo: We see a red brick building with two green windows, the 3D beau blue text "GAMES ANIMATION INC", and Mouse from Slim Pig standing on the right side and holding a piece of chalk. There seems to be a spotlight shining on Mouse and the beau blue text. Craig Bartlett's name can be seen faintly on the bricks below the company name.

**FX/SFX:** None.

**Music/Sounds:** The end theme of the show.

**Music/Sounds Variant:** On The 90's Are All That airings of *Hey Arnold!* with the split-screen credits, the tail beginning of the 2009 Nickelodeon Productions logo's music can be heard along with the end theme of the show.

**Availability:** such as Sheeep, Only Seen on The television series of Ekipa Chrumasa, Only Seen Season 7 of The Amazing World Of Gumball
Clan

Access to joining a clan is available upon reaching level \_\_\_\_. Creating a clan requires 200 diamonds.

Clan Member Help

1. Clan member can construct to gain clan exp and level up the clan.
2. New clan can have 40 members.
3. Level up the clan can unlock clan instance and up the construction rewards.
4. Members can gain clan contributions which can exchange items in clan shop via clan construction and instance.
5. Clan can set 2 vice leaders who can admit applies or kick members out, edit the clan notice and clan declaration.
6. When joined clan is less than 24 hours, quitting the clan would require another 12 hours to join again. Being kicked out does not add a time limit.
7. Only leaders can abandon the clan. For preventing the misoperation, clans with more than 10 members cannot be abandoned.
8. Clan without 3 members above would be auto-dismissed.
9. Clan can have 30 notes on the board and the leader can pin one.
10. Clan War is available from Tue 16:00 to Sun 22:00 game time.
11. Clan War Badges can exchange rare SS Ninja and items in shop.
Systemanforderungen

Die Systemanforderungen von Anno 1701 sind glücklicherweise moderat und das Spiel läuft auch auf älteren Rechnern noch mit recht ansehlicher Grafik.

#### Minimale Anforderungen

* Betriebssystem: Windows 2000 / XP
* Prozessor: 2,2 GHz Intel Pentium 4 oder vergleichbar
* Arbeitsspeicher: 512 MB RAM
* Grafikkarte: 64 MB Grafikspeicher mit 1.1 Pixel Shader
* Soundkarte: DirectX 9.0c-kompatibel
* Festplatte: 3,5 GB freier Speicherplatz
* Laufwerk: 4-fach DVD-ROM-Laufwerk
* Eingabegeräte: Tastatur und Maus
* Internet: ISDN (nur für Online-Spiel)

#### Empfohlene Anforderungen

* Prozessor: 3 GHz Intel Pentium 4 oder vergleichbar
* Arbeitsspeicher: 1 GB RAM
* Grafikkarte: 256 MB Grafikkarte mit 2.0 Pixel Shader
* Internet: Breitband-Internetanschluss

Ansonsten wie minimale Anforderungen.
Towns

Castia uses towny as its main protection plugin.

Towny Ranks

Town Commands

Resident Commands

Plot commands

Misc Commands

This is a list of frequently asked towny questions.

## FAQ

**How do I create a town?**

* To create a town, use the command /t new (name)
* You must be official rank to create a town.
* It costs $25,000 to create a town.

**How do I deposit money into my town?**

* /t deposit (amount)
* Towns require $5,000 per day. If this upkeep is not met, your town will be disbanded.

**How do I add a friend to my plot?**

* To add someone to your plot, you must add them as your friend.
* /resident friend add (name)
* Then do /plot set perm friend on.

**How do I claim town land by walking around?**

* /res set mode townclaim
* To turn it off, do /res set mode reset

**How do I give permission for people to use my plot?**

* /plot set perm (resident/nation/ally/outsider) (build/switch/itemuse/destroy) (on/off)
* If you want to turn ALL permissions on, do /plot set perm on. (Remember to do /plot set perm off afterwards!)
* **Resident** includes people in your town and your friend list. **Nation** includes people in your nation. /n. **Allies** include towns and nations you are allied with. **Outsider** includes everyone.
* **Build** allows players to add blocks in your town/plot.
* **Destroy** allows players to remove blocks in your town/plot.
* **Switch** covers the use of dispensers, noteblocks, chests, furnaces, wooden and iron doors, levers, gold, iron, stone and wood pressure plates, stone buttons, trapdoors, jukeboxes, redstone repeaters, gates, redstone, beacon blocks,hoppers,droppers, item frames, Accessing minecart hoppers, minecart chests, minecart furnaces, Shulker boxes
* **Itemuse** covers the use of: water and lava buckets, empty buckets, lighters, bonemeal and other dyes, enderpearls, placing/destroying all minecart types, firecharges, using bottles.
Königin

**Die Königin** hat euch in die Neue Welt entsendet. Sie hat euch mit Gold und einem Schiff auf die Reise geschickt.

Im Verlauf des Spiels kannst du, wenn du ihr in die missliche Lage kommt Pleite zu gehen, die Königin um ein Darlehen bitten. Dieses Darlehen müsst Ihr wenn Ihr die Bevölkerungsstufe der Aristokraten erreicht habt, zurückzahlen.

Ferner stellt die Königin auch Tributforderungen. Solltet ihr der Forderung der Königin nicht nachkommen, so macht ihr Bekanntschaft mit der königlichen Flotte. Diese ist nicht unbezwingbar, aber natürlich recht schwer zu besiegen.

Durch das Vernichten der Flotte oder das Zahlen aller Tributsforderungen (ca insg. 200.000 Gold) kann ihnen die Unabhänigkeit von der Königin verliehen werden. Die Königin besucht ihre Stadt jedoch nur wenn ein Schloss und ein Leuchtturm vorhanden sind.

## Flotte

* Erster Angriff der Königin: 4 Kleine Kriegsschiffe und ein Entdecker Schiff (13% Unabhängigkeit nach dem Sieg)

* Zweiter Angriff: 6 Kleine Kriegsschiffe, 2 Entdecker Schiff und 1 Großes Kriegsschiff (40% Unabhängigkeit nach dem Sieg)

* Dritter Angriff: 8 Kleine Kriegsschiffe und 3 Große Kriegsschiffe (60% Unabhängigkeit nach dem Sieg)

* Vierter Angriff: 9 Entdecker Schiff und 5 Große Kriegsschiffe (90% Unabhängigkeit nach dem Sieg)

* Fünfter Angriff: 5 Kleine Kriegsschiffe, 4 Entdecker Schiff und 7 Große Kriegsschiffe (100% Unabhängigkeit nach dem Sieg)

## Verbündete/Unterstützer

* Agatha von Thielen
* Hendrik Jorgensen
* Randolph McCrane
* Hanna Martell
* Winfried von Schallert
* Francois Bataille
* Gustav Eichendorff
* Igor Yegorov

## Feinde

* Victor LeRoi
* Carmen Marquez
* Madame Nadasky
* Emilio Castelli
* Piraten
Agent 88

**Agent 88** was an Open Mind Productions-contracted agent in Numberjacks Sofa, London, England. She first appeared in Out of Order alongside with Agents 47, 73 and 96 and last appeared in 3 Things Good alongside with Agent 25.

 Episodes
 Enemies
Puzzler
Shape Japer
 Friends
One
Three
Four
Five
Six
 Agents

## History

Agent 88 commenced operating on October 31st, 2006 and became an agent in April 2015. Her Agents 47, 73 and 96, her friend Five and her enemy, the Spooky Spoon were introduced.

On November 1st, 2006, her Agents 25, 34 and 100, her friends Three, Six and Nine and her enemy, the Puzzler was introduced.

On February 20th, 2007, her friend Four was introduced.

On February 26th, 2007, her Agents 52 and 61 and her friends Zero and One were introduced.

On February 27th, 2007, she expired from being an agent and her enemy, the Shape Japer was introduced.

## Appearance

She has nearly-dark skin, black blonde hair and use to wear a blue jumper, Now she is wearing a white shirt.

## Episodes

* Nine Lives with 25, 34 and 100 (Three, Six, Nine, Puzzler)
* Off Colour with 25, 34 and 100 (Four, Spooky Spoon)
* Out of Order with 47, 73 and 96 (Five, Spooky Spoon)
* Tens Moments with 25, 52 and 61 (Zero, One, Five)
* 3 Things Good with 25, 34 and 100 (Three, Shape Japer)

## Error

* Agent 88 must be in an episode with the Problem Blob or the Numbertaker and Agents 25, 34 and 100.

## Trivia

* Nine Lives is the only episode that she sees Six, Nine or the Puzzler.
* Off Colour is the only episode that she sees Four.
* Out of Order is the only episode that she sees Agents 47, 73 or 96.
* Tens Moments is the only episode that she sees Zero or One or Agents 52 or 61.
* 3 Things Good is the only episode that she sees the Shape Japer.
Belongings

**Belongings** is the 9th episode of Numberjacks. A Game of Two Halves is next and Seven Wonders is previous.

The Spooky Spoon mixes things up so they do not belong - Five flies out because she loves fashion. She also trapped Spooky Spoon in a circle with a spoon matched with a knife and a fork in the café.

If she goes on mixing things up so they do not belong, we have to sort that problem out.

1. She might start mixing things up so creatures are in places where they do not belong, and a hamster cannot swim in water like a fish.
2. The dancing cow is happy grazing in his field, but a shark would not be.
3. The birds are happy flying in the sky. Oh, but the dancing cow cannot become the flying cow! [Explosion]

## Numberjacks' Speech

[Alice] There they are in the funny clothes. Do not eat it.

[Oliver] Not very healthy food.

[Jonathan] You cannot clean things with a pizza.

[Laura] And you cannot play tennis with a mop.

[Alice] Ah! The Spooky Spoon!

[Jonathan] Laura sorted her.

[Oliver] Everything back matching where it belongs.

[Jonathan] And Spooky Spoon was trapped in a circle with all the things she matches.

[Alice] All the things for eating with.

[Oliver] Well done, Laura.

[All] Hooray!

## Characters

Agents: 16, 33, 42, 68

Numberjacks: Three, Four, Five, Six

Meanies: Spooky Spoon

Goes: Five

Stays: Three, Four, Six

## Trivia

* Agent 33 saw the Spooky Spoon for the first time in this episode.
* This is the first time Five goes out on her own.
* This is the first Five going out on her own to sort Spooky Spoon.
* This is the only time Agent 42 sees the Spooky Spoon.
Higher and Lower

***High and Low*** is the 33rd episode of Season 2 of Numberjacks.

## ***In the Beginning***

***Four and Five are in the gym room and the alarm goes off. Four and Five run to the control room. Agent 43 called in. So her boxes went higher and lower. So Three and Six flew out. Three and Six are at house number 999. And it was Spooky Spoon. Four puts out on an emergency call. So Nine flies out. And Four and Five send Brain Gain. Three, Six and Nine got the Brain Gain. Spooky Spoon was sky high away. Three, Six and Nine flew back at the control room. The End.***

***Meanies: Spooky Spoon***

***Goes: Three, Six, Nine***

***Stays: Four, Five ￼￼***
Ernest Penfold

DANGER MOUSE WIKI

Pandamonium

Voice Actor:

```
               Nick Edwards

```

Species:

```
               Panda

```

Aliases:

```
               The Jigsaw (by DM)

```

Gender:

```
               Male

```

Status:

```
               Deceased

```

Occupations:

```
               Evil Henchmen

```

Alignment:

```
               Evil

```

Allies:

```
               Baron Silas Von Greenback (Codeworker)
               Sttiletto Popcock (Codeworker)
               Nero (Codeworker)

```

Enemies:

```
               Penfold
               Danger Mouse

```

Likes:

```
               Food
               Bamboos
               Computers

```

Dislikes:

```
               Work

```

First Appeared:

```
               Ernest Penfold Begins Again!

```

Last Appeared:

```
               Losing Exaggeration (Mentioned, Cameo)

```

Quote:

```
               I found the internet.

```
Agent 83

**Agent 83** is an Open Mind Productions-contracted agent in Numberjacks Sofa, London, England. He first appeared in Almost Human and last appeared in How? What? Check! alongside with Agents 22, 38 and 95.

 Episodes
 Enemies
 Friends
 Agents

## History

Agent 83 commenced operating on March 23rd, 2007 and became an agent in July 2015. His Agents 79, 95 and 106, his friend Four and his enemy, the Problem Blob were introduced.

On March 27th, 2007, his Agents 41 and 60 and his friend Five was introduced.

On March 30th, 2007, he expired from being an agent and his Agents 22 and 38 and his enemy, the Puzzler was introduced.

## Appearance

He has flesh skin, flat hair and a blue and black top.

## Episodes

* Almost Human with 79, 95 and 106 (Four, Problem Blob)
* How? What? Check! with 22, 38 and 95 (Five, Puzzler)
* Round and Round with 41, 60 and 106 (Five, Problem Blob)

## Trivia

* Almost Human is the only episode that he sees Four or Agent 79.
* How? What? Check! is the only episode that he sees Agents 22 or 38 or the Puzzler.
* Round and Round is the only episode that he sees Agent 41 or 60.
* Agent 83 must be in an episode with the Shape Japer, Spooky Spoon or the Numbertaker.
Agent 55

**Agent 55** is an Open Mind Productions-contracted agent in Numberjacks Sofa, London, England. She first appeared in One Won and last appeared in Into the Teens. She always joins up with Agent 70.

 Episodes
 Enemies
Problem Blob
 Friends
Three
Four
Five
 Agents

## fifty-five

Agent 55 commenced operating on March 1st, 2007 and first became an agent in July 2015 instead of being Agent 53. Her Agents 68, 70 and 94, her friends One and Six and her enemy, the Numbertaker were introduced.

On March 2nd, 2007, her Agents 42 and 85 were introduced.

On March 6th, 2007, her Agent 28 and 101, her friend Five and her enemy, the Problem Blob were introduced.

On March 8th, 2007, her Agent 33 and her enemy, the Spooky Spoon were introduced.

On March 14th, 2007, her friend Three was introduced.

On March 15th, 2007, she expired from being an agent and her friend Four was introduced.

## Appearance

* She had a bright pink shirt and black hair tied in a bun with spikes.

## Episodes

* Being 3 with 28, 70 and 101 (Three, Numbertaker)
* Best Estimate with 28, 70 and 101 (Five, Problem Blob)
* Into the Teens with 33, 70 and 85 (Four, Numbertaker)
* One Won with 68, 70 and 94 (One, Six, Numbertaker)
* Tricky Sixes with 42, 68 and 85 (Six, Numbertaker)
* Zero the Hero with 33, 70 and 85 (Five, Spooky Spoon)

## Error

* Agent 55 became an agent to replace expired Agent 53 in One Won.
* Agent 55 must be in an episode with the Puzzler or the Shape Japer.
* fifty-five

## Trivia

* Being 3 is the only episode that she sees Three.
* Best Estimate is the only episode that she sees the Problem Blob.
* Into the Teens is the only episode that she sees Four, Seven, Eight or Nine.
* One Won is the only episode that she sees One or Agent 94.
* Tricky Sixes is the only episode that she sees Agent 42.
* Zero the Hero is the only episode that she sees Zero or Two.
NinjaOrigin

Welcome to the Ninja Origins Wiki
**Ninja Origins** is a mobile game that is available for both Android and iOS. It can be downloaded from the available app stores. The aim of the game is to assemble a group of Ninjas and to continuously improve and equip them with new items. With these heroes fights are carried out, repeatedly, which brings different rewards.
Ninja Origins offers more than 60 ninjas in different factions with specific and unique skills. Summon them, train them to become more powerful, or use them to ascend your other heroes and make them stronger. Furthermore you're able to obtain Ninja Tools and challenge players in the arena, challenge ninja drills, the ninja tower and more.

The multiplayer part of the game allows you to join a Clan and compete in the worldwide Clan War. Fight the best players or help your allies to fight mighty bosses. Whatever you do, you'll earn generous rewards.

Summons

Team

Ninja

Challenge

Shop

Story

Help us develop! What do you use most of the time to browse the wiki?
PC
Mobile
Tablet
Giggling Gurgle

# Numberblocks One Thousand And One

```
Number eight, it's your party. Let's all shout hurray.

```

```
Hurray!

```

```
Let's jump and groove, I'm in the mood to celebrate eight today.

```

```
What's your favourite number? Eight!

```

```
Hello, 100.

```

```
Hello, 10.

```

```
Hello, 1.

```

```
Sit. Sit. Sit.

```

```
100's place, 10's place, 1's place.

```

```
Look, Teddy Bear. There's 100 nightingale stars.

```

```
Look, 100! If I join in with you. We'll be 101.

```

```
And we can add more 1s.

```

```

```

```

```

```

```

```

```

```
Or we can add 10s.

```

```

```

```

```

```

```

```

```

```

```

```
And we can keep adding 1s.

```

```

```

```

```

```

```

```

```

```

```

```

```

```
If we can add 1s and 10s, We could add 100s.

```

```

```

```

```

```

```

```

```

```

```

```

```

```
We can make.

```

```

```

```
Wow! That is the big number! But there must be biggest numbers!

```

```
Because we can add blocks! So what is the bigger number then 777?

```

```
Let's think again, 1.

```

```

```

```

```

```

```

```

```

```

```

```

```

```
Your a gianting numberblock!

```

```
I am 6000.

```

```
Wow! I can't wait to have meetings for my options.

```

```
6000 YAWNS

```

```
Goodnight, young number 1.

```

```
1 LAUGHS

```

```
Goodnight, 6000.

```

```
There are 156 episodes thoughting round and round my head.

```

```
10 by 10 is 100. And that is not the big number.

```

```
Goodnight, sky.

```

```
Goodnight, 1 000 000 stars.

```

```
Goodnight, numberland.

```
Agent 101

**Agent 101** (Jamal) was an Open Mind Productions-contracted agent in Numberjacks Sofa, England. He first appeared in Sphere Today, Gone Tomorrow alongside with Agent 70 and the Shape Japer and last appeared in Being 3 alongside with Agent 28. He sometimes joins up with Agent 28. His apperence -> https://www.google.com/search?q=jamal&client=opera-gx&hs=JS5&sxsrf=ALiCzsasGyOmeWHfIiFuD\_Su0brVyB6f\_w:1669413510993&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjd7rj6qcr7AhUPiIsKHRxaB9cQ\_AUoAXoECAIQAw&cshid=1669413578420990&biw=1436&bih=865&dpr=1#imgrc=-2qjLZj6Pp7\_IM

 Number of episodes
 Enemies
Problem Blob
 Friends
Four
Five
 Agents

## History

Agent 101 commenced operating on October 18th, 2006 and first became an agent in April 2015. His Agents 28, 33 and 70, his friend Six and his enemy, the Shape Japer were introduced.

On October 28th, 2006, his Agent 68, his friend Four and his enemy, the Numbertaker were introduced.

On October 30th, 2006, his Agents 85 and 94 were introduced.

On March 5th, 2007, his Agents 16 and 42 were introduced.

On March 6th, 2007, his Agent 55, his friend Five and his enemy, the Problem Blob was introduced.

On March 14th, 2007, he expired from being an agent and his friend Three was introduced.

## Appearance

He had flat black hair and very dark skin and he used to wear a dark blue shirt. Later on he wore a grey jumper.

## Episodes

* Being 3 with 28, 55 and 70 (Three, Numbertaker)
* Best Estimate with 28, 55 and 70 (Five, Problem Blob)
* Boxing Day with 33, 85 and 94 (Six, Shape Japer)
* Fair Shares with 28, 33 and 85 (Six, Problem Blob)
* 4 He's A Jolly Good Fellow with 28, 33 and 68 (Four, Numbertaker)
* May the Fours Be With You with 16, 42 and 68 (Four, Shape Japer)
* Sphere Today, Gone Tomorrow with 28, 33 and 70 (Six, Shape Japer)
* Takeaway with 28, 70 and 85 (Four, Numbertaker)

## Error

* Agent 101 must be in Bad Circles to replace Agent 94.
* In Takeaway Agent 101’s number was mistaken as 42. He did not say “Agent 42/101 here.”
* Agent 101 must be in an episode with the Puzzler or Spooky Spoon.

## Trivia

* Being 3 is the only episode that he sees Three.
* Best Estimate is the only episode that he sees Five.
* Boxing Day is the only episode that he sees Agent 94.
* May the Fours Be With You is the only episode that he sees Eight or Agents 16 or 42.
* Fair Shares is the only episode that he sees One, Two or Seven.
Boxing Day

**Boxing Day** is the 11th episode of Season 1. Off Colour is next and 4 He's A Jolly Good Fellow is previous. This is not an episode for writing the agent's numbers.

 The stubborn brown cow will not move.
 100 fireworks shooted out in the sky. Do you know you can count up high?
 Unicycles are perfect for a balancing act.
 Tuttle was embarrassed that he gave a flower to Amy. ￼
 Pinkerton dropped 52 marbles on the floor and accidentally started a party dance.
 44 bikes zoomed around Little Blue before he can go across the road.
 Abby used 96 crayons drawing a picture.

Boxes go wrong when the Shape Japer plays tricks, but Six can get ready to do the trick too, when someone put him in a box.

## Numberjacks' Speech

[Laura] Her boxes started it all off.

[Oliver] She has got a lot of stuff.

[Jonathan] That is why she needs proper boxes. A box is no good without four good sides.

[Laura] And a bottom.

[Oliver] And sometimes a top too. Those were very strange boxes.

[Jonathan] Corners not square? No good at all.

[Laura] We sorted the boxes out, but then there were too many of them.

[Oliver] So there was lots of air in my box.

[Laura] There was lots of jumping in your box.

[Oliver] And we sorted out the boxes.

[All] Yeah.

[Oliver] And the Shape Japer.

[All] Yeah!

[Oliver] Everything back to normal.

[Alice] And you came home.

## Characters

Agents: 33, 85, 94, 101

Numberjacks: Three, Four, Five, Six

Meanies: Shape Japer

Goes: Six

Stays: Three, Four, Five

Controller: Four

## Trivia

* Agent 94 saw the Shape Japer for the first time in this episode.
* This is the first time an agent with a four, a five or a nine in sees the Shape Japer.
* This is the only episode to feature the Direction Machine.
* This is the last time Agent 33 sees the Shape Japer.
* This is the only time Agent 85 sees the Shape Japer.
Jake Gunn

> ***"It's the three of us against like a thousand of those things."*** ―General Jake Gunn
>
>

Jake Gunn was portrayed by Jackson Bell.

General Jake Gunn is one the main protagonists in the first chapter of the chronicles. He is the leader of the band of survivors followed in the chapter. He is introduced to Richard Thompson by Zak.

Gunn is concerned when a zombie is able to break through the group's defenses. He leaves the safety of the building to check the intruding corpse is dead and upon finding out it isn't, shoots it point-blank in the head and by doing so, is the first to perform an on-screen kill. He talks with Richard about the break-in soon after. The next day another invasion occurs on a much larger scale, killing all but 4 of the group. A survivor arrives by the name of Jeremy Stevenson. Gunn is wary at first but soon welcomes the stranger to join him and Rick in the last stand against an incoming horde.

During the last stand, Gunn takes a ground position and hides amongst groups of plants on the ground, firing at any infected who run at him. He is killed along with Richard Thompson when he drops a live grenade.
Agent 42

**Agent 42** was an Open Mind Productions-contracted agent in Numberjacks Sofa, London, England. He first appeared in The Trouble With Nothing along with Agents 16, 33 and 68 and last appeared in Famous 5s alongside with Agents 16, 68 and 94.

 A good day is the middle of the part of the morning.
 The little green man movie might be scary for Pinkerton and Grok. ￼
 Yoshi jumped over the fence. Not Grumpkin. ￼
 Pumpkins are called carve Jack A Lympics on Halloween night.
 Sunny was tired so I gave her coffee.
 Grok's new pet is a very cute dog.
 The frisbee chased Eli. ￼

## History

Agent 42 commenced operating on October 16th, 2006 and first became an agent in April 2015. His Agents 16, 33 and 68 and his friends Zero and Six were introduced.

On October 19th, 2006, his Agents 53, 70 and 94, her friends Three and Five enemy, the Puzzler were introduced.

On October 24th, 2006, his friends Four and Seven were introuced

On October 27th, 2006, his enemy, the Spooky Spoon was introduced.

On March 2nd, 2007, his Agents 55 and 85 and his enemy, the Numbertaker were introduced.

On March 5th, 2007, his Agent 101, and his enemy, the Shape Japer were introduced.

On March 9th, 2007, his Agent 28 was introduced.

On March 12th, 2007, he expired from being an agent.

forty-two

## Appearance

He had almost-brown skin and flat hair and he used to wear a bright pink shirt. Later on he wore a white coat.

## Episodes

* Bad Circles with 28, 70 and 94 (Six, Shape Japer)
* Belongings with 16, 33 and 68 (Five, Spooky Spoon)
* Famous 5s with 16, 68 and 94 (Five, Puzzler)
* In, Out, Shake It All About with 33, 53, 70 and 94 (Three, Five, Puzzler)
* May the Fours Be With You with 16, 68 and 101 (Four, Shape Japer)
* Seven Wonders with 16, 53 and 70 (Four, Seven, Puzzler)
* The Trouble With Nothing with 16, 33 and 68 (Zero, Six)
* Tricky Sixes with 55, 68 and 85 (Six, Numbertaker)

## Error

* Agent 42 must be in an episode with the Problem Blob.
* Agent 42 was not in One More Time and Takeaway. He was played by Agent 68 in One More Time and Agent 101 in Takeaway.

## Trivia

* Bad Circles is the only episode that he sees Agent 28.
* The Trouble With Nothing is the only episode that he sees Zero.
* Belongings is the only episode that he sees Spooky Spoon.
* In Out Shake It All About is the only episode that he sees Three.
* May the Fours Be With You is the only episode that he sees Eight or Agent 101.
* Seven Wonders is the only episode that he sees Seven.
* Tricky Sixes is the only episode that he sees Agents 55 or 85 or the Numbertaker.
Gebäudeaufstieg

Durch den **Gebäudeaufstieg** entwickeln sich Pioniere zu höheren Zivilisationsstufen. Für den Aufstieg zur nächsten Zivilisationsstufe sind folgende Voraussetzungen zu erfüllen:

* Alle Bedürfnisse der Zivilisationsstufe müssen erfüllt sein (bei Pionieren Dorfzentrum und Nahrung)
* Alle Bedürfnisse der nächsten Zivilisationsstufe müssen erfüllt sein (bei Pionieren sind das die Siedler-Bedürfnisse Stoffe und Glaube (Kapelle)) Zu den Bedürfnissen
* Es muss genügend Baumeterial vorhanden sein (Pioniere benötigen 1 Holz und 1 Werkzeug zum Aufstieg zu Siedlern)
* Das Baumaterial muss im Markthaupthaus freigeschaltet sein. Wenn nicht, müssen die Häuser manuell zum Aufsteigen gebracht werden.
* **Die Steuern müssen so niedrig sein, dass die Bewohner "euphorisch" sind, also im dunkelgrünen Bereich liegen**

Sind diese Voraussetzungen erfüllt, steht dem Aufstieg nichts mehr im Weg.

Kosten für den Aufstieg:

## Quelle

Die Bilder stammen von der Website "AnnoZone". Der Artikel von dem AnnoWiki, dieser Artikel stammt nicht von uns!
Survivor base

The base used by General Jake Gunn and his group of survivors was formerly a residential house prior to the outbreak of the Huntsman virus.

#### The beginning

Chapter one of the chronicles follows a group of survivors led by General Jake Gunn. One day after the outbreak of the Huntsman virus, Richard Thompson shows up at the door of the survivors' base seeking shelter from the undead roaming the streets. He is welcomed to the group by Zak and is introduced to Jake Gunn.

#### The break-in

During his stay at the base, Thompson, who was sleeping on the floor, awoke to the sound of a zombie approaching him. He swiftly grabs a pistol, spins around and shoots it twice. He orders Ross, a guard who had been sleeping on the couch behind Rick's spot on the floor, to check the zombie was dead. Francis does so and informs him that it was dead. Richard then drags the body outside while Ross went upstairs and alerted Gunn and Zak of the situation. Both rush downstairs as Richard returns. Gunn is outraged at the break-in and asks Rick where the body is and upon being told it had been dragged outside, demanded to know if Rick had worn gloves when he did this, which he had. Thompson and Gunn leave the building to go and inspect the body, and when they do so, the body seemingly comes back to life and attacks Gunn, who promptly shoots it in the face with a small pistol he had taken with him.

#### The invasion

Gunn later discusses the break-in with Thompson. A few nights later, one of the guards positioned outside is attacked by a zombie and infected. In the morning, the infected guard and the zombie that infected it begin banging on the door, which gains the attention of another guard who is positioned by the door to listen and watch out for intruders or survivors who may want in. The guard opens the door and is then infected by the other two. During this invasion, everyone in the base is killed or infected except for Gunn, Thompson and Ross. The three then begin exterminating all infected still in the base. During the extermination process, Thompson comes across a survivor entering the base, who helps him kill one of the last zombies in the building. The survivor then tells Rick his name is Jeremy Stevenson. Gunn is not pleased to see a new survivor in the base and believes him to be a spy for another group of survivors seen near the base when he tells them of a large horde of zombies heading towards the base, but soon welcomes him to the small group of survivors. Gunn then holds a meeting with Thompson and Stevenson while Ross deals with the remaining undead upstairs. He tells Stevenson that the three of them were the only survivors. They know that the only thing left to do is fight.

#### The last stand

Gunn, Thompson and Stevenson all prepare to go out and fight the horde, while Ross stays behind. The three all go in to the kitchen one-by-one and choose the weapons they plan to use in their fight against the mass of zombies heading their way. Once they have everything ready, the trio leave and head to a river where they position themselves for the fight. None return to the base.
Grandpa Joe

VILLAINS WIKI

Pirates (Ice Age)

The Pirates are female and male. Captain Gutt is voiced by Derek Jacobi, Shira is voiced by Gabriela Godoy, Silas is voiced by Paul Irving, Flynn is voiced by Tom Nesbitt, Squint is voiced by John Flagg, Gupta is voiced by Joe Fallon, and Dobson is voiced by John van Bruggen. There vocal sound effects were provided by Greg Hill.

Full Names The Pirates

Alias Gutt's Crew

Original Movie Ice Age 4: Continental Drift

Foundation Gutt's Ship

Headquarters Unknown

Goals Unknown

Crimes Unknown

Type of Villains Unknown
Agent 73

**Agent 73** was an Open Mind Productions-contracted agent in Numberjacks Sofa, London, England. He first appeared in Out of Order alongside with Agents 47, 88 and 96 and last appeared in A Game of Two Halves.

 Episodes
 Danger Mouse (2015 TV Show)

TV Series Danger Mouse (2015 TV Series)

Narrated by Duke Davis

Number of seasons. 2

Number of episodes. 99 (Episode List)
Shape Japer
 Fishtronaut (TV Series)

Also known as Pexonauta

Narrated by Ed Pauphan (Season 1), Kevin Eldon (Season 2)

Number of seasons. 2

Number of episodes. 104 (26 episodes on each season) (Episode List)
Five
 Agents

## History

Agent 73 commenced operating on October 31st, 2006. His Agents 47, 88 and 96, his friend Five and his enemy, the Spooky Spoon were introduced.

On November 3rd, 2006, his Agent 14 and his enemy, the Puzzler was introduced.

On February 19th, 2007, his Agents 34, 52 and 100 and his friend Six was introduced.

On February 21st, 2007, he expired from being an agent and his friend Four and his enemy, the Shape Japer were introduced.

## Appearance

He has flesh skin, medium bright yellow hair and wears a white shirt.

## Episodes

* A Game of Two Halves with 14, 47 and 96 (Four, Shape Japer)
* Cuck-cuck-cuck-oo-oo-oo with 14, 47 and 96 (Five, Puzzler)
* Out of Order with 47, 88 and 96 (Five, Spooky Spoon)
* Stop and Go with 34, 52 and 100 (Six, Spooky Spoon)

## Trivia

* A Game of Two Halves is the only episode that he sees Four or the Shape Japer.
* Out of Order is the only episode that he sees One or Agent 88.
* The Cuck Cuck Cuck Oo Oo Oo Bird is the only episode that he sees the Puzzler.
* Stop and Go is the only episode that he sees Six or Agents 34, 52 or 100.
* Agent 73 must be in an episode with the Problem Blob or the Numbertaker.
Carry on Counting

Carry on Counting is the 55th episode of Numberjacks and the 8th episode of Season 2. It was released on October 5th, 2015 and can only be watched on school days. A Record in the Charts is next and Think Again is previous.

Six is sent out to do a battle with the Problem Blob, who is causing people to go back to the beginning of things, sliming Six as Brain Gain helps him. There must be a Boom Sound Effect in Five's imagination if the black wheels come off a car and the WTF Sound Effect if green wheels come on the car.

## Characters

Agents: 12, 81, 108

Numberjacks: Zero, Three, Four, Five, Six, Seven, Eight

Meanies: Problem Blob

Goes: Six

Stays: One, Three, Four, Five, Seven, Eight, Nine

Controller: Five

## Trivia

* Agents 12 and 108 saw the Problem Blob for the first time in this episode.
* This is the only time Agent 12 sees Six.
* This is the last time Seven and Eight see the Problem Blob.
Agent 38

**Agent 38** is an Open Mind Productions-contracted agent in Numberjacks Sofa, London, England. She first appeared in Time Trouble alongside with Agents 54, 79 and 95 and last appeared in How? What? Check! alongside with Agents 22, 83 and 95. She always stays on the timeline with Agent 95.

 Episodes
 Enemies
Shape Japer
 Friends
 Agents

## History

Agent 38 commenced operating on March 20th, 2007 and became an agent in July 2015. Her Agents 54, 79 and 95, her friend Five and her enemy, the Spooky Spoon were introduced.

On March 22nd, 2007, his Agents 17, 22 and 41, her friend Four and his enemy, the Shape Japer were introduced.

On March 30th, 2007, she expired from being an agent and her Agent 83 and her enemy, the Puzzler were introduced.

## Appearance

She has a red hair clip and a red and white top and black hair.

## Episodes

* How? What? Check! with 22, 83 and 95 (Five, Puzzler)
* More 4 with 17, 22 and 41 (Four, Shape Japer)
* Time Trouble with 54, 79 and 95 (Five, Spooky Spoon)

## Trivia

* How? What? Check! is the only episode that she sees Agent 83 or the Puzzler.
* More 4 is the only episode that she sees One, Two, Four, Seven or Eight Agents 17 or 41.
* Time Trouble is the only episode that she sees Agents 54 or 79 or the Spooky Spoon.
* Agent 38 must be in an episode with the Problem Blob or the Numbertaker.
Double Trouble

**Double Trouble** is an episode from season 3.

## Characters

Agents: 72, 27, 54, 108

Numberjacks: Two, Three, Four, Five, Six, Seven, Eight

Meanies: Puzzler

Goes: Two, Four, Six, Eight

Stays: Three, Five, Seven

## Trivia

* This is the first time in season 3 that a Numberjack not in the main six goes on a mission. In this case, it's Eight.
Instrumental

# All Hail King Julien: Exiled

## List of episodes

1/66. The Strife Aquatic

2/67. The Most Eggcellent Adventure

3/68. Iron Teddy Weekend

4/69. Bridge Over The River Mort

5/70. The Raiders Of Lord Shark

6/71. Bad Blimp Year

7/72. Cult Fiction

8/73. Faux Unchanged

9/74. I Am Fartacus

10/75. For Gods To The Bell Pineapple

11/76. Out Of Fossa For The Gosh

12/77. The Day After Yesterday

13/78. The Day Before Tomorrow
Almost Naked Animals Catch up, Laugh Piggy Laugh on CITV

NUMBERJACKS WIKI

The Trouble With Nothing

The Trouble With Nothing is the first episode of Numberjacks Season 1. And the Numberjacks overall episode from the series.

Season Number. 1

Episode Number. 1

Aired date May 27, 2015

Writer Greg Ellis

Director Michael Perron

Episode Guide

Previous Episode: None

Next Episode: Going Long, Going Wrong ￼
Agent 63

**Agent 63** was an Open Mind Productions-contracted agent in Numberjacks Sofa, London, England. She first appeared in On the Move alongside with Agents 44 and 81 and last appeared in Hundreds and Thousands alongside with Agents 12, 18, 27, 37, 44, 58, 72, 81, 99 and 108 and the Numbertaker

 Yoshi had lost the ping-pong game.
 Cowboys ride on horses. Do you?
 That movie is too scary for Pinkerton and Grok. ￼
 Little Blue licked a cat because is tastes good.
 Everybody be quiet. The movie is starting.
 Sam sleeps in a nest, not in a bed.
 The strong mice can be exercise like gym rats.
 He tried to get the net what he can see and he pulled out a wet lobster jazzy quartet.

## History

Agent 63 commenced operating on October 27th, 2009. Her Agents 44 and 81, her friend Five and her enemy, the Problem Blob were introduced.

On October 29th, 2009, her Agents 12 and 108, her friends Three, Seven, Eight and Nine and her enemy, the Puzzler were introduced.

On November 3rd, 2009, her Agents 58 and 99 and her enemy Spooky Spoon was introduced.

On November 10th, 2009, her enemy, the Shape Japer was introduced.

On November 12th, 2009, her friend Four was introduced.

On December 7th, 2009, all of her other agents alongside with Agents 12, 44, 58, 81, 99 and 108 were introduced.

On December 10th, 2009, her Agents 18 and 27 were introduced.

On December 11th 2009, she expired from being an agent and her friend, Six and her enemy, the Numbertaker were introduced.

## Appearance

She used to have a hair bubble in her hair and a grey top. Later on she had blonde hair, a white shirt and a pink jacket.

## Episodes

* A Circle at Both Ends with 44 and 81 (Five, Shape Japer)
* Hundreds and Thousands with 12, 18, 27, 37, 44, 58, 72, 81, 99 and 108 (Six, Numbertaker)
* A Different Sort with 12 and 108 (Four, Spooky Spoon)
* More Ways Than One with 18 and 27 (Four, Eight, Puzzler)
* On the Move with 44 and 81 (Five, Problem Blob)
* The Dreaded Lurgi with 12, 18, 27, 37, 44, 58, 72, 81, 99 and 108 (Five, Problem Blob)
* Think Again with 58 and 99 (Five, Spooky Spoon)
* Wee Three Phone Home with 12 and 108 (Three, Seven, Eight, Nine, Puzzler)

## Error

* **Agent 63** must be in an episode with the Zero One and Two.
Did You Notice Anything?

**Did You Notice Anything?** is the 52nd episode of Numberjacks and the 5th episode of Season 2. It was released on September 29th, 2015 and can only be watched on school days. Measured Response is next and Wee Three Phone Home is previous.

The Numbertaker is taking away people's noticing skills, and then plays tricks on them without noticing - Four is sent out to beat him. There must be a WTF Sound Effect if Three falls over on her beautiful things and a Boom sound effect if Four slides on Three's beautiful things and bangs in the Cosy Room.

## Characters

Agents: 27, 81, 108

Numberjacks: Three, Four, Five, Six

Meanies: Numbertaker

Goes: Four

Stays: Three, Five, Six

Controller: Five

## Trivia

* Agents 27, 81 and 108 saw the Numbertaker for the first time in this episode.
* This is the only time Agent 81 sees Four.
Agent 57

**Agent 57** was an Open Mind Productions-contracted agent in Numberjacks Sofa, London, England. She first and last appeared in Two Four Six Eight. She will be in five more episodes created by Open Mind Productions soon, alongside with Agents 17, 22, 38, 60, 79, 83, 95 and 106.

 Episodes
 Enemies
 Agents
 Next

## History

Agent 57 commenced operating and expired from being an agent on March 26th, 2007 and first became an agent in July 2015. Her Agents 17, 54 and 79, her friends Six and Eight and her enemy, the Numbertaker was introduced.

## Episodes

* Two Four Six Eight with 17, 54 and 79 (Six, Eight, Numbertaker)
* Agent 57 must be in an episode with the Problem Blob, The Shape Japer, The Puzzler or Spooky Spoon.
Agent 17

**Agent 17** was an Open Mind Productions-contracted agent in Numberjacks Sofa, London, England. She first appeared in Slide and Turn alongside with Agents 41, 60 and 106 and last appeared in Data Day alongside with Agents 54, 60 and 106. She always stays on the line with Agents 60 and 106.

 Episodes
 Enemies
Puzzler
Shape Japer
 Friends
Four
Five
Six
Eight
 Agents

## History

Agent 17 commenced operating on March 16th, 2007 and first became an agent in July 2015. Her Agents 41, 60 and 106, her friend Five and her enemy, the Shape Japer were introduced.

On March 21st, 2007, her Agent 54, her friends Three and Nine and her enemy, the Puzzler were introduced.

On March 22nd, 2007, her Agents 22 and 38 and her friend, Four were introduced.

On March 26th, 2007, her Agents 57 and 79, her friends Six and Eight and her enemy, the Numbertaker were introduced.

On March 29th, 2007, she expired from being an agent and her enemy, the Spooky Spoon were introduced.

## Appearance

She has a black head scarf and a red top.

## Episodes

* Data Day with 54, 60 and 106 (Three, Spooky Spoon)
* 1, 2, 3, Go with 54, 60 and 106 (Three, Nine, Puzzler)
* More 4 with 22, 38 and 41 (Four, Shape Japer)
* Slide and Turn with 41, 60 and 106 (Five, Shape Japer)
* Two Four Six Eight with 54, 57 and 79 (Six, Eight, Numbertaker)

## Trivia

* Data Day is the only episode that she sees Spooky Spoon.
* 1, 2, 3, Go is the only episode that she sees One, Two or Nine or the Puzzler.
* More 4 is the only episode that she sees Four or Seven or Agents 22 or 38.
* Slide and Turn is the only episode that she sees Five.
* Two Four Six Eight is the only episode that she sees Zero, Six or Eight or Agents 57 or 79 or the Numbertaker.
* Agent 17 must be in an episode with the Problem Blob.