recursal/Fanatic-Fandom huggingface dataset:
FV101 Scorpion 90

## Crew

* Commander
* Driver
* Gunner/Loader

The **FV101 Scorpion 90** is a Tier 4 progression Light Tank under Marat Shishkin's dealership.

## History

Class: Light Tank

Developed: 1980s

Service: 1982+

Vehicles Built: cca 240

Operators: Malaysia, Venezuela, Nigeria and Indonesia

In the 1980s and early 1990s, the Scorpion was still in service of several countries but by this time it was growing increasingly obsolete. Instead of just phasing it out, these countries opted to have it upgraded with a 90mm CMI gun in a modified turret along with a complete refit of the original vehicle. This way, the Scorpion continues to serve in the 21st century.

## Vehicle Traits

* Stealthy: This vehicle does not lose any camouflage when moving at any speed, which is handy primarily for scouting.
* Designate Target: This vehicle has the ability to designate targets that are within its line of sight. Designated targets are marked to other players and take increased damage.
* HESH Rounds: This vehicle can fire special Squash Head rounds. These are extremely effective against angled armor that is typical for Soviet tanks.
* Improved Reverse: This vehicle can drive backwards much faster than other vehicles can.

## Upgrades

### Armor

Scorpion 90 Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Depression/Elevation**: -10.0° / 35.0°

## Abilities

**Description:**A target designated by this ability will remain spotted for its duration and will receive increased damage.

## Footnotes

1. ↑ 500 mm at 150m;
400 mm at 6000m
2. ↑ 18 mm at 100m;
9 mm at 1000m

CV90105 TML  •
CV90120 Ghost  •
M41  •
 Marat Shishkin | Bglt. Pz 57  •
FV101 Scorpion  •
**FV101 Scorpion 90**  •
M551 Sheridan  •
M8 Buford  •
M8-120 Hades  •
Thunderbolt II  •
PL-01  •
PT-76  •
PT-85  •
Stingray  •
Stingray 2  •
T92 ACAV  •
T92 LT  •
 Zhang Feng | VT5  •
WPB Anders  •
 Oscar Faraday | ASCOD  •
Exp. Tank  •
Griffin 120mm  •
K21 XC-8  •
RDF/LT  •
 Francine De Laroche | Harimau
B1 Centauro 120

* Default
* Wolf
* Beast

## Crew

* Commander
* Driver
* Gunner
* Loader

The **B1 Centauro 120** is a progression Tier 9 tank destroyer under Sophie Wölfli's dealership.

## History

Class: Tank Destroyer

Developed: 2005-2008

Service: 2008+

Vehicles Built: 9

Operators: Oman

This is a B1 Centauro variant, fitted with a HITFACT turret and carrying a 120mm L/45 low recoil gun. It was developed as an export upgrade for the original Centauro, but its limited sales were caused by the fact that, by that time, OTO Melara was already working on a replacement for the entire Centauro series called Centauro II.

## Vehicle Traits

* Marksman: This vehicle can fire advanced ammunition from its accurate weapon, allowing it to destroy enemy armor at long distances.
* Heavy Weapon: This vehicle carries one of the largest weapons around with significantly increased damage per shot.
* Ready Rack: This vehicle features a Ready Rack, which consists of several easily accessible rounds. It can fire several rounds in rapid succession, after which the reload time increases. Ready Rack reloads automatically when not in combat.

## Upgrades

### Armor

Centauro Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

ROMOR-A ERA Kit for Light Vehicles (Gen 2)
 Second generation ERA offers excellent protection against standard HEAT rounds or warheads, and marginal protection against kinetic rounds.

### Weapon

**Stats:**

* **Magazine Type**: Ready Rack
* **Magazine Size**: 6
* **Reload within Magazine**: 4.00 s
* **Burst Fire Rate**: 15.00 rd/min
* **Depression/Elevation**: -8.0° / 15.0°

## Abilities

**Description:**This ability temporarily turns your vehicle into a deadly sniper by increasing its acamouflage and accuracy. However, it also prevents you from moving and makes your turret traverse much slower.

## Footnotes

1. ↑ Enables you to unlock one tier 9 vehicle.

Dealer: Sophie Wölfli

Vehicles with Tier 9 token:

	* M1A2 Abrams
	* Leopard 2A5
	* M1128 MGS
	* Bradley FV
	* VBR
	* Dragun 125
2. ↑ Enables you to unlock one tier 10 vehicle.

Dealer: Sophie Wölfli

Vehicles:

	* XM1A3
	* Leopard 2AX
	* SPHINX
3. ↑ 730 mm at 150m
621 mm at 700m
4. ↑ 800 mm at 150m
680 mm at 700m
5. ↑ 232 for Partial Penetration
58 for Non-Penetrating Hits
6. ↑ 84 for Non-Penetrating Hits
7. ↑ 18 mm at 100m
9 mm at 1000m
8. ↑ This upgrade is unavailable until the vehicle progress is complete.

Centauro 105  •
**Centauro 120**  •
B1 Draco  •
Dragoon 90  •
ERC-90 F4  •
Swingfire  •
LAV-150 90  •
LAV-300  •
LAV-600  •
M1128 MGS  •
M113 ACAV  •
M1134 ATGM  •
Stryker ADATS  •
Taifun II  •
Wiesel HOT  •
 Marat Shishkin | Zhalo-S  •
Sprut-SD  •
Khrizantema-S  •
Kornet-D1  •
BMPT 2000  •
BMPT 2017  •
BMPT-72 Hades  •
BMPT-72  •
IT-1  •
Kurganets-25  •
Object 287  •
Gadyuka  •
Ramka-99  •
SU-152  •
T-15 Armata  •
T-15 Kinzhal  •
 Zhang Feng | AFT-10  •
Assaulter  •
PTZ-89  •
QN-506  •
ST1  •
Wilk XC-8  •
WWO Wilk  •
ZTL-11  •
 Oscar Faraday | Bradley AAWS-H  •
Sucuri II  •
M48 GAU-8  •
Ontos  •
MGM-166  •
NM142  •
 Francine De Laroche | AMX-10P 90  •
AMX-10RCR  •
C13 TUA  •
Leclerc T40  •
Otomatic  •
Type 16 MCV  •
BMD-1P

## Crew

* Commander
* Driver
* Gunner/Loader

The **BMD-1P** is a Tier 4 progression Armored Fighting Vehicle under Marat Shishkin's dealership.

## History

Class: Airborne Infantry Fighting Vehicle

Developed: 1979-1984

Service: 1979+

Vehicles Built: 1000 (most upgraded from BMD-1)

Operators: Russia, Belarus, Ukraine and several other post-Soviet countries (mostly phased out by now)

The BMD-1P was first produced in the late 1970s as a modernization of the BMD-1 with the most notable change being the installation of a more modern 9K111 ATGM launcher, replacing the older Malyutka one. Given it was never used the way it was intended but rather as a standard IFV during the war in Afghanistan, even these upgraded BMDs suffered heavy losses.

## Vehicle Traits

* Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
* Adjustable Suspension: This vehicle features a hydraulic suspension that allows you to manually change its ground clearance.
* Smoke Generators: This vehicle generates smoke all around it and lays down smoke cover by driving forward.
* Amphibious: This vehicle is more resistant to taking on water, allowing it to traverse wider rivers or lakes.
* Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.

## Upgrades

### Armor

BMD-1P Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Depression/Elevation**: -4.0° / 30.0°

**Stats:**

* **Depression/Elevation**: -4.0° / 30.0°

## Footnotes

1. ↑ 129 for Partial Penetration
46 for Non-Penetrating Hits
2. ↑ 106 for Non-Penetrating Hits
3. ↑ 114 for Non-Penetrating Hits
4. ↑ 18 mm at 100m;
9 mm at 1000m

BMP-1P  •
BMP-2  •
BMP-3  •
BMP-3M  •
Boxer CRV  •
Boxer RIWP  •
Bradley FV  •
CRAB  •
CV90 Mk.IV  •
Gepard  •
Scimitar  •
Warrior  •
FV721 Fox  •
LAV-150  •
Lynx  •
Marder 2  •
Puma  •
SPHINX  •
VBL  •
VBL Ingwe  •
VBR  •
 Marat Shishkin | Derivatsiya  •
Stalker  •
BMD-1  •
**BMD-1P**  •
BMD-2  •
BMD-2M  •
BMD-4  •
MT-LB S8  •
Sabre  •
 Zhang Feng | BVP M-80A  •
BVP-M2  •
BWP-1M  •
BWP-2000  •
Scorpion Kastet  •
Rosomak  •
Rosomak M1M  •
OA-82 Jarmila  •
OT-64  •
OT-65A  •
VN17  •
ZBD-04A  •
ZBD-86  •
 Oscar Faraday | Kornet-EM  •
Shadow  •
Pindad  •
T249  •
 Francine De Laroche | AMX-13 DCA  •
AS21  •
EBRC Jaguar  •
Hunter AFV  •
K-153C  •
K21  •
Type 89 IFV
Pursuit

**Pursuit** is the second chapter of the Caribbean Crisis Special Operations in *Armored Warfare*.

## Briefing

*"Panama Canal, September 15 2042'""*

*"Magnus took the chlorine from the plant for a chemical attack. You summon the Zubr and follow the enemy so you can find out where he plans to strike. However, your paths are diverted upon reaching the Panama Canal: Magnus continues on his way, but armed security refuse to let you through. The Department has not sanctioned this operation so you will have to act on your own risk."*

## Primary Objective

Players have 15 minutes to complete all objectives.

### Protect the Zubr

Players must protect the Zubr as it crosses the canal. Two groups of enemy Light Tanks, which can be distinguished by its designated status, target the Zubr - one approximately 50 seconds after the mission starts, and another 50 seconds after the first "Lower the Bridge" primary objective is complete. Should the Zubr's durability reaches zero, the mission ends in a failure. This objective stays active throughout the mission.

### Data Collection

Capture the three control points at F3, G4, and H5 on the southern side of the canal.

After completing the first "Lower the Bridge" primary objective, capture the remaining three control points at C4, E4, and E7 on the northern side.

### Open the Water Gate

This objective appears twice: players have to capture the circle at F5 on the southern side, and another later at D3 on the northern side in order to let the Zubr to pass.

### Lower the Bridge

This objective appears twice: players have to defend the control point at F4 for 2 minutes after capturing three circles for "Data collection" and completing the first "Open the Water Gate" primary objectives, and another at C2 for 2 minutes and 30 seconds after fully completing "Data collection" and the second "Open the Water Gate" primary objectives.

### Evacuate

Capture the control circle at D0 or destroy all nearby enemies to complete the mission.

## Secondary Objective

### Destroy the Bridges

This objective appears 25 seconds after the first "Lower the Bridge" primary objective is complete. Players have 2 minutes to destroy the two bridges at D7 and E9.

## Strategy

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

This mission takes place with night vision enabled: all vehicles have higher camouflage values, and suffer greater camouflage penalty upon firing weapons. Battles are depicted with visual effects similar to that seen from an image intensifier.

## Rewards

Please help improve this if you can. The Discussion page may contain suggestions.

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.

 Total Base Income | 317/7668

## Gallery

* Official preview screenshot
* Official preview screenshot
Chemical Plant

**Chemical Plant** is a PvP map in *Armored Warfare*. The map was first added in April 2017. It also serves as the base map for the mission Attack in Caribbean Crisis Special Operations.

## Background Lore

*"This processing plant is one of the last operational facilities of its kind in the world and it is priceless to several corporations. Mercenary forces have moved in to slug it out one last time and both sides are preparing for the decisive battle that will decide the fate of the region for years to come. Welcome to the Mojave Desert, commanders!"*

## Gallery

* Old version of map with grids
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot

## Trivia

* On Russian game client, the mission is called "Аламо", which means "Alamo".

## External link

* The Chemical Plant Map - Armored Warfare Official Website

## References

1. ↑ Introducing Update 0.19 "Tanks Reloaded" - Armored Warfare Official Website
2. ↑ The Chemical Plant Map - Armored Warfare Official Website
M109

## Crew

* Commander
* Driver
* Gunner
* Loader (X2)

The **M109** is a Tier 5 progression Self-Propelled Gun under Zhang Feng's dealership.

## History

Class: Self-Propelled Gun

Developed: 1953-1961

Service: 1963-1981 (U.S. service, original M109)

Vehicles Built: 3786

Operators: USA, West Germany, Israel, Iran, Austria, Canada, Denmark, Ethiopia, Italy, Jordan, Netherlands and Spain

The M108 was a 155mm self-propelled gun, developed alongside its sister project, the smaller M108 in the 1950s. Despite the same prolonged development, the M109 would end up being a much more successful design with no fewer than 3786 vehicles built (2111 for the U.S. military, the rest for export) in the Cleveland Tank Plant.

Although the M109 was intended primarily for the forces stationed in Europe, it was first used in combat during the Vietnam War. The most common use of the M109 during the war was as a part of U.S. Army firebases – its turret traverse allowed it to rapidly switch targets and to provide the U.S. forces with short response time indirect fire support. The firepower of 155mm shells was especially devastating against infantry, light fortifications and other soft targets. The first M109s appeared in Vietnam in June 19 1966 and there were already as many as 108 M109s stationed there by mid-1968. The last M109 battalion was withdrawn from Vietnam by the end of 1971.

One lesson that the Vietnam War taught the American artillerymen was that range was of paramount importance. To that end, the original M109s were all refitted with longer barrels between 1973 and 1981, producing a variant called M109A1. The M109 series was also widely exported and had seen combat during the Yom Kippur war of 1973. Almost all original M109s have since been upgraded and continue to serve to this day.

## Vehicle Traits

* Artillery: This vehicle is capable of indirect fire across large distances but is very vulnerable in close combat.
* Heavy Weapon: This vehicle carries one of the largest weapons around with significantly increased damage per shot.
* Smoke Generators: This vehicle generates smoke all around it and lays down smoke cover by driving forward.

## Upgrades

### Armor

M109 Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Depression/Elevation**: -5.0° / 75.0°

## Footnotes

1. ↑ 500 for Partial Penetration;
250 for Non-Penetrating Hits
2. ↑ 30 mm at 100m;
15 mm at 1000m

Msta-S  •
Akatsiya  •
Centauro 155  •
Abbot  •
Abbot VE  •
M108  •
**M109**  •
Paladin  •
Palmaria  •
PzH 2000  •
PLZ-05  •
PLZ-89
Starry Night

**Operation: Starry Night** is a PvE mission in *Armored Warfare*.

## Briefing

*"June 28, 2039. Lions of Nequiel are trying to capture the town. Stop them before they destroy the town and its livelihood."*

## Primary Objective

### Defend the City Center

Players are first tasked to defend the control point located between H5 and H6 for 2 minutes and 30 seconds.

### Defend the Central Farms

After successfully defending the first control point, players need to defend the second control point between D5 and D6 for 3 minutes.

### Defend the Far Fields

The final objective is to defend the control point between B1 and C1 for 3 minutes.

## Secondary Objective

### Destroy Enemy Oil Trucks

The bonus objective is to destroy three oil trucks scattered across the map within 5 minutes.

## Strategy

This mission takes place with night vision enabled: all vehicles have higher camouflage values, and suffer greater camouflage penalty upon firing weapons. Battles are depicted with visual effects similar to that seen from an image intensifier.

The first control point is located inside the town, so Main Battle Tanks should confront the attackers head-on, while soft-skinned vehicles can circle around the town and attack the enemy vehicles from behind at G7.

The next control point is on an open ground, and a lieutenant vehicle often arrives first to spearhead the attack. Main Battle Tanks can destroy the barn at F6 and take hull-down position behind it to spot and attack incoming enemies, but they have to be wary of occasional enemy spawns coming from the southwest.

Enemies attack the final control point from two directions (north and south), so Main Battle Tanks have to be careful not to be flanked when defending from one direction, or they would have to rely on long range supports positioned further down south to help cover their rear.

If no Main Battle Tanks are available to carry out spotting, one can deploy snipers or use a vehicle with very high camouflage factor for reconnaissance. The latter should avoid firing weapons in order to keep the camouflage factor high while staying in relatively close distance with enemy vehicles.

## Rewards

Starry Night has a x2.9  Experience multiplier and base x8.28  Credits multiplier for completing the mission. The latter can be boosted to x12.41 if secondary objective is complete.

## Gallery

* Old briefing screen
* First iteration of minimap
* Second iteration of minimap

## Trivia

* Starry Night debuted in September 2015, and was overhauled in September 2018.
* On Russian game client, the mission is called "Звезда", which means "star".

## References

1. ↑ Update 0.9 coming to PTS - Armored Warfare Official Website
2. ↑ Black Sea Incursion - Part II is here! - Armored Warfare Official Website
K-153C Raybolt

## Crew

* Commander
* Driver
* Gunner
* Loader

The **K-153C Raybolt** is a progression Tier 9 Armored Fighting Vehicle under Francine De Laroche's dealership.

## History

Class: Self-Propelled ATGM Launcher

Developed: 2016-2017

Service: 2017+

Vehicles Built: cca 10

Operators: South Korea

The K-153C (also called K-153C Raybolt) is a part of the Kia Light Tactical Vehicle family. The version presented in the game uses a modified Kongsberg Protector turret with a twin Raybolt ATGM launcher. The vehicle was accepted in service only fairly recently and very few details are known about its production numbers.

## Vehicle Traits

* Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
* Recon Package: This vehicle's set of advanced optics provides an improved vision range when stationary.

## Ammunition

* **Accuracy (Fully Aimed)**: 0.09 °
* **Magazine Type**: Clip
* **Magazine Size**: 600
* **Burst Fire Rate**: 500 rd/min
* **Fire Chance Bonus**: 50 %
* **Damage Randomization**: ± 5 %
* **Penetration Randomization**: ± 5 %
 2
* **Partial Reload**: Yes
* **Magazine Size**: 2
* **Reload within Magazine**: 2.00 s
* **Fire Chance Bonus**: 300 %
* **Damage Randomization**: ± 10 %
* **Penetration Randomization**: ± 15 %
* **Flight Agility**: 90.00 deg/s
* **Self-Guided**: yes
* **Lock-on Time**: 1.60 s

## Upgrades

### Armor

K-153C Raybolt Stock Armor
 The K-153C features only very basic armor that protects its crew against small arms fire.

### Weapon

**Stats:**

* **Magazine Type**: Magazine
* **Magazine Size**: 2
* **Reload within Magazine**: 2.00 s
* **Burst Fire Rate**: 30.00 rd/min
* **Depression/Elevation**: -20.0° / 60.0°

## Abilities

**Description:**This ability temporarily improves your camouflage factor at the cost of acceleration and maximum speed.

## Footnotes

1. ↑ 35 mm at 100m
27 mm at 500m
2. ↑ 86 for non-penetrating hit

BMP-1P  •
BMP-2  •
BMP-3  •
BMP-3M  •
Boxer CRV  •
Boxer RIWP  •
Bradley FV  •
CRAB  •
CV90 Mk.IV  •
Gepard  •
Scimitar  •
Warrior  •
FV721 Fox  •
LAV-150  •
Lynx  •
Marder 2  •
Puma  •
SPHINX  •
VBL  •
VBL Ingwe  •
VBR  •
 Marat Shishkin | Derivatsiya  •
Stalker  •
BMD-1  •
BMD-1P  •
BMD-2  •
BMD-2M  •
BMD-4  •
MT-LB S8  •
Sabre  •
 Zhang Feng | BVP M-80A  •
BVP-M2  •
BWP-1M  •
BWP-2000  •
Scorpion Kastet  •
Rosomak  •
Rosomak M1M  •
OA-82 Jarmila  •
OT-64  •
OT-65A  •
VN17  •
ZBD-04A  •
ZBD-86  •
 Oscar Faraday | Kornet-EM  •
Shadow  •
Pindad  •
T249  •
 Francine De Laroche | AMX-13 DCA  •
AS21  •
EBRC Jaguar  •
Hunter AFV  •
**K-153C**  •
K21  •
Type 89 IFV
BMP-1

* Default
* SPz BMP 1

## Crew

* Commander
* Driver
* Gunner/Loader

The **BMP-1** is a Tier 3 progression Armored Fighting Vehicle under Sophie Wölfli's dealership.

## History

Class: Infantry Fighting Vehicle

Developed: 1961-1964

Service: 1966+

Vehicles Built: 20000 in the Soviet Union, 17000 in Czechoslovakia, total est. 40000+

Operators: Cca 50 countries in total, including the Soviet Union, the entire Warsaw Pact, China

Much like the T-55 Medium Tank, the BMP-1 became one of the symbols of Soviet military might. When it was introduced, it was the most heavily armed IFV in the world and outclassed western designs so much that it started a revolution, resulting in various heavier NATO IFVs such as the Marder or the Bradley. The production in the Soviet Union ran between 1964 and 1983, in Czechoslovakia it was produced until 1987. It was used by the entire Warsaw Pact, widely exported and used in pretty much all conflicts around the globe. Despite the design being more than 50 years old by now, thousands are still in active service, mostly in poor third world countries. Like the BMD series, however, their combat value is low.

## Vehicle Traits

* Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
* Designate Target: This vehicle has the ability to designate targets that are within its line of sight. Designated targets are marked to other players and take increased damage.
* Recon Package: This vehicle's set of advanced optics provides an improved vision range when stationary.
* Amphibious: This vehicle is more resistant to taking on water, allowing it to traverse wider rivers or lakes.
* Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.

## Upgrades

### Armor

BMP-1 Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Depression/Elevation**: -2.0° / 33.0°

## Footnotes

1. ↑ 102 for Non-Penetrating Hits
2. ↑ 18 mm at 100m;
9 mm at 1000m

BMP-1P  •
BMP-2  •
BMP-3  •
BMP-3M  •
Boxer CRV  •
Boxer RIWP  •
Bradley FV  •
CRAB  •
CV90 Mk.IV  •
Gepard  •
Scimitar  •
Warrior  •
FV721 Fox  •
LAV-150  •
Lynx  •
Marder 2  •
Puma  •
SPHINX  •
VBL  •
VBL Ingwe  •
VBR  •
 Marat Shishkin | Derivatsiya  •
Stalker  •
BMD-1  •
BMD-1P  •
BMD-2  •
BMD-2M  •
BMD-4  •
MT-LB S8  •
Sabre  •
 Zhang Feng | BVP M-80A  •
BVP-M2  •
BWP-1M  •
BWP-2000  •
Scorpion Kastet  •
Rosomak  •
Rosomak M1M  •
OA-82 Jarmila  •
OT-64  •
OT-65A  •
VN17  •
ZBD-04A  •
ZBD-86  •
 Oscar Faraday | Kornet-EM  •
Shadow  •
Pindad  •
T249  •
 Francine De Laroche | AMX-13 DCA  •
AS21  •
EBRC Jaguar  •
Hunter AFV  •
K-153C  •
K21  •
Type 89 IFV
EE-18 Sucuri II

* Default
* Monster

## Crew

* Commander
* Driver
* Gunner
* Loader

The **EE-18 Sucuri II** is a Tier 6 progression Tank Destroyer under Oscar Faraday's dealership.

## History

Class: Fire Support Vehicle (Prototype)

Developed: 1980s-1993

Service: N/A

Vehicles Built: 1-2

Operators: N/A

The Brazilian EE-18 Sucuri II is an upgraded version of the original Sucuri AFV by Engesa from the 1980s. Its most interesting feature is its suspension, allowing for excellent off-road capabilities. It was originally an export project for a light fire support vehicle, intended for the third world countries of the Middle East. Unfortunately, it found no customers and the whole company went bankrupt in 1993.

## Vehicle Traits

* Marksman: This vehicle can fire advanced ammunition from its accurate weapon, allowing it to destroy enemy armor at long distances.
* Off-Road Capability: This vehicle has increased maneuverability in rough terrain and on soft surfaces that would normally slow a tank down.
* Ready Rack: This vehicle features a Ready Rack, which consists of several easily accessible rounds. It can fire several rounds in rapid succession, after which the reload time increases. Ready Rack reloads automatically when not in combat.
* HESH Rounds: This vehicle can fire special Squash Head rounds. These are extremely effective against angled armor that is typical for Soviet tanks.

## Upgrades

### Armor

EE-18 Sucuri II Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Magazine Type**: Ready Rack
* **Magazine Size**: 8
* **Reload within Magazine**: 4.29 s
* **Burst Fire Rate**: 14.00 rd/min
* **Depression/Elevation**: -7.0° / 15.0°

## Abilities

**Description:**This ability temporarily turns your vehicle into a deadly sniper by increasing its camouflage and accuracy. However, it also prevents you from moving and makes your turret traverse much slower.

## Footnotes

1. ↑ 610 mm at 150m;
519 mm at 700m
2. ↑ 660 mm at 150m;
561 mm at 700m
3. ↑ 18 mm at 100m;
9 mm at 1000m

Centauro 105  •
Centauro 120  •
B1 Draco  •
Dragoon 90  •
ERC-90 F4  •
Swingfire  •
LAV-150 90  •
LAV-300  •
LAV-600  •
M1128 MGS  •
M113 ACAV  •
M1134 ATGM  •
Stryker ADATS  •
Taifun II  •
Wiesel HOT  •
 Marat Shishkin | Zhalo-S  •
Sprut-SD  •
Khrizantema-S  •
Kornet-D1  •
BMPT 2000  •
BMPT 2017  •
BMPT-72 Hades  •
BMPT-72  •
IT-1  •
Kurganets-25  •
Object 287  •
Gadyuka  •
Ramka-99  •
SU-152  •
T-15 Armata  •
T-15 Kinzhal  •
 Zhang Feng | AFT-10  •
Assaulter  •
PTZ-89  •
QN-506  •
ST1  •
Wilk XC-8  •
WWO Wilk  •
ZTL-11  •
 Oscar Faraday | Bradley AAWS-H  •
**Sucuri II**  •
M48 GAU-8  •
Ontos  •
MGM-166  •
NM142  •
 Francine De Laroche | AMX-10P 90  •
AMX-10RCR  •
C13 TUA  •
Leclerc T40  •
Otomatic  •
Type 16 MCV  •
LAV-150 90

* Default
* Merc
* Duckling

## Crew

* Commander
* Driver
* Gunner/Loader

The **LAV-150 90** is a Tier 4 premium Tank Destroyer under Sophie Wölfli's dealership.

## History

Class: Fire Support Vehicle

Developed: 1962-1963

Service: 1964+

Vehicles Built: cca 3000 (incl. all versions)

Operators: Saudi Arabia, Malaysia, Egypt, Thailand and more a dozen other smaller customers

The V-150 (or LAV-150) was a version of the extremely popular Cadillac Gage Commando platform, intended for export. This four-wheeled vehicle was rugged, reliable, well armored for its weight and, most importantly, cheap, making it a popular choice for many poorer third world countries that needed something well-protected to fight poorly armed insurgencies. Even though the first Commando units were built as early as in 1964, the marketing of the platform only ended in 2000, making it one of the most successful and least known armored fighting vehicles. The LAV-150 90 was fire support variant of the family with a Cockerill gun occupying an enlarged turret.

## Vehicle Traits

* Marksman: This vehicle can fire advanced ammunition from its accurate weapon, allowing it to destroy enemy armor at long distances.
* HESH Rounds: This vehicle can fire special Squash Head rounds. These are extremely effective against angled armor that is typical for Soviet tanks.
* Amphibious: This vehicle is more resistant to taking on water, allowing it to traverse wider rivers or lakes.

## Upgrades

### Armor

LAV-150 Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Depression/Elevation**: -10.0° / 35.0°

## Footnotes

1. ↑ 500 mm at 150m;
425 mm at 700m
2. ↑ 18 mm at 100m;
9 mm at 1000m

Centauro 105  •
Centauro 120  •
B1 Draco  •
Dragoon 90  •
ERC-90 F4  •
Swingfire  •
**LAV-150 90**  •
LAV-300  •
LAV-600  •
M1128 MGS  •
M113 ACAV  •
M1134 ATGM  •
Stryker ADATS  •
Taifun II  •
Wiesel HOT  •
 Marat Shishkin | Zhalo-S  •
Sprut-SD  •
Khrizantema-S  •
Kornet-D1  •
BMPT 2000  •
BMPT 2017  •
BMPT-72 Hades  •
BMPT-72  •
IT-1  •
Kurganets-25  •
Object 287  •
Gadyuka  •
Ramka-99  •
SU-152  •
T-15 Armata  •
T-15 Kinzhal  •
 Zhang Feng | AFT-10  •
Assaulter  •
PTZ-89  •
QN-506  •
ST1  •
Wilk XC-8  •
WWO Wilk  •
ZTL-11  •
 Oscar Faraday | Bradley AAWS-H  •
Sucuri II  •
M48 GAU-8  •
Ontos  •
MGM-166  •
NM142  •
 Francine De Laroche | AMX-10P 90  •
AMX-10RCR  •
C13 TUA  •
Leclerc T40  •
Otomatic  •
Type 16 MCV  •
Self-Propelled Gun

**Self-Propelled Guns**, or **SPGs** in short, are one of the playable vehicle classes in *Armored Warfare*.

## Gameplay

*For a full list of playable Self-Propelled Guns, see Vehicles § Self-Propelled Guns.*
By design, Self-Propelled Guns are intended to be a class of direct fire support vehicles that deal damage by firing high caliber shells from a distance. Their primary ammunition are high-explosive shells and high-explosive anti-tank shells, but a few vehicles, such as FV433 Abbot, FV433 Abbot VE, and PLZ-89, have high-explosive squash head shells instead of high-explosive anti-tank shells. While it is possible to use such Self-Propelled Guns as close range support, players should be wary of the vehicles' mediocre accuracy while traversing as well as poor defensive capability compared to other classes.

Self-Propelled Guns also have access to two types of support ammunition: white phosphorus shells can deal fixed damage over a short period of time on a small area, reducing all enemy vehicles' camouflage underneath to zero as well as a set chance to cause engine fire to them, whereas smoke shells can deploy a layer of smoke in the target area to cover friendly vehicles or disrupting enemy vehicles' line of sight.

As of December 2023, all Self-Propelled Guns have 20% base camouflage. They lose 10% camouflage when moving or turning, 20% camouflage when firing their main gun's primary ammunition, and 7.5% when firing support ammunition.

The 2S19 Msta-S is currently the sole outlier, retaining the legacy "bird's eye view" feature that can be used to target enemies practically anywhere on the map beyond the default third person view (default key "LSHIFT"). Its support ammunition have a very steep ballistic arc, allowing them to hit targets where high explosive shells cannot normally reach. As a result, this particular vehicle is limited to PvE and Global Operations only.

## External link

* Self-Propelled Guns - Armored Warfare Official Website

## Reference

1. ↑ Developer Diary: Artillery Overhaul Release - Armored Warfare Official Website
BMD-2

* Default
* Black Eagle
* Combat Ace
* Wolf

## Crew

* Commander
* Driver
* Gunner/Loader

The **BMD-2** is a Tier 5 progression Armored Fighting Vehicle under Marat Shishkin's dealership.

## History

Class: Airborne Infantry Fighting Vehicle

Developed: 1983-1985

Service: 1985+

Vehicles Built: cca 1000 (estimates vary)

Operators: Russia, Ukraine, Uzbekistan

This Soviet-era airborne IFV was developed as an update and replacement for the BMD-1. The relationship between BMD-1 and BMD-2 is similar to the one between the BMP-1 and BMP-2 variants. The original 73mm gun was large, but it had serious flaws and was not really effective against tanks. Additionally, one of the lessons learned from the war in Afghanistan was that in order to be effective in cities and mountains, Soviet AFVs need more gun elevation. And, last but not least, when facing the AirLand Battle doctrine, the Soviets found themselves in need of additional anti-helicopter firepower. As a result, the 73mm 2A73 Grom cannon was replaced by a 30mm 2A42 autocannon with excellent gun elevation. The BMD-2 took part in several conflicts along with the Russian Airborne forces, but, unlike the BMD-1, it wasn't really widespread and retained its problematic combat value in asymmetric warfare due to its thin armor. Despite this flaw, it remains in service in Russia to this day.

## Vehicle Traits

* Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
* Adjustable Suspension: This vehicle features a hydraulic suspension that allows you to manually change its ground clearance.
* Amphibious: This vehicle is more resistant to taking on water, allowing it to traverse wider rivers or lakes.
* Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.

## Upgrades

### Armor

BMD-2 Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Depression/Elevation**: -10.0° / 75.0°

**Stats:**

* **Depression/Elevation**: -10.0° / 75.0°

## Footnotes

1. ↑ 290 mm at 100m;
87 mm at 400m
2. ↑ 300 mm at 100m;
90 mm at 400m
3. ↑ 48 for Partial Penetration;
24 for Non-Penetrating Hits
4. ↑ 114 for Non-Penetrating Hits
5. ↑ 150 for Non-Penetrating Hits

BMP-1P  •
BMP-2  •
BMP-3  •
BMP-3M  •
Boxer CRV  •
Boxer RIWP  •
Bradley FV  •
CRAB  •
CV90 Mk.IV  •
Gepard  •
Scimitar  •
Warrior  •
FV721 Fox  •
LAV-150  •
Lynx  •
Marder 2  •
Puma  •
SPHINX  •
VBL  •
VBL Ingwe  •
VBR  •
 Marat Shishkin | Derivatsiya  •
Stalker  •
BMD-1  •
BMD-1P  •
**BMD-2**  •
BMD-2M  •
BMD-4  •
MT-LB S8  •
Sabre  •
 Zhang Feng | BVP M-80A  •
BVP-M2  •
BWP-1M  •
BWP-2000  •
Scorpion Kastet  •
Rosomak  •
Rosomak M1M  •
OA-82 Jarmila  •
OT-64  •
OT-65A  •
VN17  •
ZBD-04A  •
ZBD-86  •
 Oscar Faraday | Kornet-EM  •
Shadow  •
Pindad  •
T249  •
 Francine De Laroche | AMX-13 DCA  •
AS21  •
EBRC Jaguar  •
Hunter AFV  •
K-153C  •
K21  •
Type 89 IFV
Merkava (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Merkava** can refer to the following:

* **Merkava Mk.1**, a Tier 5 progression Main Battle Tank under Sol Schreiber's dealership
* **Merkava Mk.2B**, a Tier 6 progression Main Battle Tank under Sol Schreiber's dealership
* **Merkava Mk.2D**, a Tier 7 premium Main Battle Tank under Sol Schreiber's dealership
* **Merkava Mk.3 Barak Zoher**, a Tier 8 progression Main Battle Tank under Sol Schreiber's dealership
* **Merkava Mk.4**, a Tier 9 progression Main Battle Tank under Sol Schreiber's dealership
* **Merkava Mk.4M Barak**, a Tier 10 progression Main Battle Tank under Sol Schreiber's dealership
BMP-1P

## Crew

* Commander
* Driver
* Gunner/Loader

The **BMP-1P** is a Tier 4 progression Armored Fighting Vehicle under Sophie Wölfli's dealership.

## History

Class: Infantry Fighting Vehicle

Developed: 1977-1979

Service: 1979+

Vehicles Built: cca 5000

Operators: Soviet Union, Warsaw Pact

Much like the BMD-1P for the Soviet Airborne forces, the BMP-1P was an upgrade program that ran between 1979 and 1983. Even though it overlapped with the new BMP-2 production, it was decided to simply too expensive to re-arm the entire Red Army (let alone the whole Warsaw Pact) with the BMP-2 IFV, making adjustments to the ongoing BMP-1 production a cost-effective solution instead. The goal was mostly to update its anti-tank capabilities by installing a new ATGM launcher. How many vehicles of this specific production sub-type were produced is not known.

## Vehicle Traits

* Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
* Designate Target: This vehicle has the ability to designate targets that are within its line of sight. Designated targets are marked to other players and take increased damage.
* Recon Package: This vehicle's set of advanced optics provides an improved vision range when stationary.
* Amphibious: This vehicle is more resistant to taking on water, allowing it to traverse wider rivers or lakes.
* Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.

## Upgrades

### Armor

BMP-1P Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Depression/Elevation**: -4.0° / 33.0°

**Stats:**

* **Depression/Elevation**: -4.0° / 33.0°

## Footnotes

1. ↑ 129 for Partial Penetration
33 for Non-Penetrating Hits
2. ↑ 106 for Non-Penetrating Hits
3. ↑ 114 for Non-Penetrating Hits
4. ↑ 18 mm at 100m;
9 mm at 1000m

**BMP-1P**  •
BMP-2  •
BMP-3  •
BMP-3M  •
Boxer CRV  •
Boxer RIWP  •
Bradley FV  •
CRAB  •
CV90 Mk.IV  •
Gepard  •
Scimitar  •
Warrior  •
FV721 Fox  •
LAV-150  •
Lynx  •
Marder 2  •
Puma  •
SPHINX  •
VBL  •
VBL Ingwe  •
VBR  •
 Marat Shishkin | Derivatsiya  •
Stalker  •
BMD-1  •
BMD-1P  •
BMD-2  •
BMD-2M  •
BMD-4  •
MT-LB S8  •
Sabre  •
 Zhang Feng | BVP M-80A  •
BVP-M2  •
BWP-1M  •
BWP-2000  •
Scorpion Kastet  •
Rosomak  •
Rosomak M1M  •
OA-82 Jarmila  •
OT-64  •
OT-65A  •
VN17  •
ZBD-04A  •
ZBD-86  •
 Oscar Faraday | Kornet-EM  •
Shadow  •
Pindad  •
T249  •
 Francine De Laroche | AMX-13 DCA  •
AS21  •
EBRC Jaguar  •
Hunter AFV  •
K-153C  •
K21  •
Type 89 IFV
Type 96 (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Type 96** can refer to the following:

* **Type 96**, a Tier 6 progression Main Battle Tank under Zhang Feng's dealership
* **Type 96A**, a Tier 7 progression Main Battle Tank under Zhang Feng's dealership
* **Type 96B**, a Tier 10 special premium Main Battle Tank under Zhang Feng's dealership
Plant in El Arish

**Plant in El Arish** is the first chapter of the Arabian Nights Special Operations in *Armored Warfare*.

## Briefing

*"February 26, 2043"*

*"The failed chemical attack on Jamaica became the CI's excuse for further withdrawal from the peace treaty. It took their troopers only a few months to take over thousands of enterprises all over the world.
CI's old enemy, Magnus Holter decided that this was a great opportunity to take revenge, and struck the soft spot: the plant guarded by CI's allies, the PMC Evocati."*

## Primary Objectives

### Capture the Village

Capture the control point located between B4 and C4.

### Capture the Refinery

Reach any one of the circles at E6, F7, or H6.

### Defend the Refinery

Defend all control points at E6, F7, or H6 for 3 minutes and 30 seconds.

### Capture the Workshops

The final objective is to capture the control point at H8 within 3 minutes and 30 seconds.

## Secondary Objectives

### Break Through

Destroy ten enemy vehicles to complete this bonus objective, which appears near the start of the mission.

### Capture the UAV

This objective appears after "Capture the Refinery" primary objective is complete. Players have 2 minutes and 37 seconds to capture the circle at G3. Upon success a friendly UAV will spawn near the center of the map to spot incoming enemy vehicles within its sight range.

### Destroy 5 Trucks

This objective appears around the same time as "Capture the Workshops" primary objective. Players are tasked to destroy five trucks that are situated near the eastern end of the map. There are seven trucks available to destroy on Hardcore difficulty, and five on Extreme difficulty. Some of the trucks will attempt to escape, whereas others remain stationary. Note that the trucks deal damage with an area of effect upon destruction.

## Strategy

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Rewards

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Trivia

* The map is referred to as "sunrise" in game files.
Red Opossum

**Operation: Red Opossum** is a PvE mission in *Armored Warfare*.

## Briefing

The Lions of Nequiel have claimed this island for its natural resources and as a strategic location allowing them to easily assault nearby ISD encampments. The ISD forces have evacuated onto their oil tankers. Prevent the Lions of Nequiel from gaining a vantage point in the control tower, and cover the oil tankers as they escape.

## Primary Objective

### Secure the Crossroads

Defend the first control point at C2 for 3 minutes.

### Protect the Office Building

Defend the second control point at C6 for 3 minutes.

### Cover the Ship's Escape

Defend the final control point at E6 for 3 minutes and 30 seconds.

## Secondary Objective

### Sabotage Holding Tanks

This bonus objective requires players to reach designated areas one by one. Driving over one white circle will cause the next one to appear until all five areas are complete. The time limit is 9 minutes.

## Strategy

Most enemies attack the first control point from the north. However, at least one vehicle spawn to the east near D5 and will flank defending players if left untouched. One player should take care of any enemies spawning to the east, while the rest should defend from the south at E1 or E2.

Enemies in the second wave enter the area through two gates at A4 and C8 before heading for the control point at C6, so players can anticipate their movements and intercept them.

The final control point will be attacked from enemies spawning to the east around E8 as well as from the gates at A4 and C8. Players can consider splitting into two teams and deal with the threats separately.

## Rewards

Red Opossum has a x3.05  Experience multiplier and base x8.95  Credits multiplier for completing the mission. The latter can be boosted to x13.45 if secondary objective is complete.
Scorpio

**Operation: Scorpio** is a PvE mission in *Armored Warfare*.

## Briefing

*"January 16, 2035. It's time to free the city from the Cartel. You must take over the bridge to prevent enemy reinforcements from entering the city."*

## Primary Objective

### Capture the Bridge

The main goal of the mission is to capture the control point at J7 under 11 minutes.

## Secondary Objective

### Destroy Black Market Shipments

Players have 9 minutes to destroy five stationary targets whose locations are indicated on the minimap.

## Strategy

Beware of enemy presence near the starting position at F3. Some players prefer to turn around at the start of the mission and clear out nearby enemies via E2. There is also small number of enemy vehicles on the dried-out riverbed west of the bridges near H3. The majority of the enemy forms a large cluster of vehicles around the control point, and some of the lighter vehicles may split away to find and approach player vehicles, whether they have been spotted or not.

Players with armored vehicles can go hull-down in the trench near the southern road at J5, but they should be careful of lighter hostile vehicles that may try to rush them. Meanwhile players in lighter classes can provide fire support further back to the west on the hill near J3 and help cover front line vehicles from back attacks, or provide fire support from the northern riverbank.

If all available enemies have been destroyed and secondary objective is still active, players will need to destroy all remaining trucks or allow secondary objective timer to reach zero in order to complete the mission.

## Rewards

Scorpio has a x2.95  Experience multiplier and base x8.6  Credits multiplier for completing the mission. The latter can be boosted to x12.9 if secondary objective is complete.
Quarterback

**Operation: Quarterback** is a PvE mission in *Armored Warfare*.

## Briefing

*"May 18, 2038. The People's Liberation Movement thought they could take the oil refinery in Middle East. Take it back and hold until reinforcements arrive!"*

## Primary Objective

### Retake Oil Refinery

Players have 10 minutes to capture the control point at D8.

## Secondary Objective

### Destroy Supply Vehicles

There are five stationary targets to destroy on the map. The time limit for the optional objective is 8 minutes.

## Strategy

Although there are enemies that spawn in the open desert area, many would retreat towards the control point early in battle, forming a heavy cluster of enemy vehicles surrounding the main objective. On Hardcore difficulty, a lieutenant vehicle also spawns near the control point.

Players with armored vehicles can approach from the south towards F6 and engage the first cluster of enemy vehicles that would gather at D6, then slowly push their way towards the control point. Lighter vehicles can snipe from the hill at D3 or drive around the map and flank the enemies from A8.

When 4 minutes have elapsed, enemy reinforcement will arrive from the north near A6 and B2, which too will head towards the control point. Armored vehicles should take care not to be attacked from behind while attacking the enemies gathered around the control point.

## Rewards

Quarterback has a x2.85  Experience multiplier and base x8.15  Credits multiplier for completing the mission. The latter can be boosted to x12.25 if secondary objective is complete.

## Trivia

* On Russian game client, the mission is called "Прорыв", which means "breakthrough".
Main Battle Tank

**Main Battle Tanks**, or **MBTs** in short, are one of the playable vehicle classes in *Armored Warfare*. They are the most numerous of all classes.

## Gameplay

For a full list of playable Main Battle Tanks, see Vehicles § Main Battle Tanks.
One of the main features that most Main Battle Tanks have is heavy frontal armor that allow them to withstand enemy attacks as front line vehicles. While most of the armor is on the frontal section of the turret and upper front plate of the hull, the lower front plates are usually the tanks' frontal weakspot.

In comparison with Light Tanks and Armored Fighting Vehicles, Main Battle Tanks have poor camouflage and view range. They lose most, if not all, of their camouflage after firing the main gun, and AP shells also lose more penetrative values over distance in comparison with other classes using similar shells and initial penetrative values, making this class not ideal for long range sniping.

Although Main Battle Tanks are not agile and are vulnerable to flanking attacks, they excel at combating in narrow spaces such as urban areas and valleys. Nonetheless they are viable in almost all scenarios and should serve as the central piece in each team, leading the charge while soaking up damage for their team.

The progression Main Battle Tanks have their characteristics that are largely divided by their dealership and country of origin:

* American tanks (Patton series and Abrams series) are generally all-rounder vehicles.
* German tanks (Leopard series) have relatively weak armor, but also very accurate guns among its class.
* British tanks (Chieftain series and Challenger series) are the slowest, but also the most heavily armored.
* Soviet and Russian tanks have high damage per shot and favor close range combat (aka brawling).
* Low tier Chinese tanks behave similarly to early Soviet tanks, but high tier tanks tend to have greater extremities than their Russian counterparts.
* Israeli tanks are also all-rounders with relatively low damage per shot but higher health pool.
* French, Italian, and Asian tanks under Francine De Laroche allow a high degree of customization, and they generally favor high offensive power over defensive features.

As of December 2023, most Main Battle Tanks lose 20% camouflage when moving or turning, 25% camouflage when firing their main gun's shells, and 20% when firing missiles (if available). They also have the ability to switch ammunition type quickly when a shell is already loaded instead of having to repeat the whole reloading process all over again.

## External link

* Main Battle Tanks - Armored Warfare Official Website
Stormy Winter

**Operation: Stormy Winter** is a PvE mission in *Armored Warfare*.

## Briefing

*"November 17, 2034. The NPAA shot down one of the ISD's intel choppers. Secure the chopper and don't let the enemy forces near the intel!"*

## Primary Objective

### Capture the Base

Players have 15 minutes to capture the control point located at D3.

## Secondary Objective

### Destroy Supply Trucks

The bonus objective is to destroy three supply trucks under 7 minutes.

## Strategy

As much of the battle takes place in and around the refinery complex, one should take care of enemy vehicles attacking around corners or spawning from places where they were previously clear of hostile presence.

Soft-skinned vehicles can take position at B0 or C6 to spot and snipe incoming enemy waves.

Additional waves of enemies appear when a player vehicle touches the control point - most of them approach from the northern border of the map, but some can also spawn from the western border as well as south of the refinery complex.

## Rewards

Stormy Winter has a x3.12  Experience multiplier and base x9.3  Credits multiplier for completing the mission. The latter can be boosted to x13.95 if secondary objective is complete.

## Gallery

* Old briefing screen
* Old minimap

## Trivia

* Stormy Winter debuted in September 2015, and was overhauled in September 2018.

## References

1. ↑ Update 0.9 coming to PTS - Armored Warfare Official Website
2. ↑ Black Sea Incursion - Part II is here! - Armored Warfare Official Website