Patch 3.9.X

Version history

  Astral Planes

 3.10 • 3.10.1 • 3.10.2

  Galactic Paragons

 3.9 • 3.9.2 • 3.9.3

 3.8 • 3.8.2 • 3.8.3 • 3.8.4

  First Contact

 3.7 • 3.7.3 • 3.7.4

  Overlord

 3.6 • 3.6.1

 3.5 • 3.5.2 • 3.5.3

 3.4 • 3.4.3 • 3.4.4 • 3.4.5

  Nemesis

 3.3 • 3.3.2 • 3.3.3 • 3.3.4

 3.2 • 3.2.1 • 3.2.2

 3.1 • 3.1.2

 3.0 • 3.0.1 • 3.0.2 • 3.0.3 • 3.0.4

  Federations

 2.8 • 2.8.1

 2.7 • 2.7.2

 2.6 • 2.6.1 • 2.6.2 • 2.6.3

  Ancient Relics

 2.5 • 2.5.1

 2.4 • 2.4.1

 2.3 • 2.3.1 • 2.3.2 • 2.3.3

  MegaCorp

 2.2.4 • 2.2.5 • 2.2.6 • 2.2.7

 2.2 • 2.2.1 • 2.2.2 • 2.2.3

  Distant Stars

 2.1 • 2.1.1 • 2.1.2 • 2.1.3

  Apocalypse

 2.0 • 2.0.1 • 2.0.2 • 2.0.4 • 2.0.5

  Synthetic Dawn

 1.9 • 1.9.1

 1.8 • 1.8.2 • 1.8.3

  Utopia

 1.6 • 1.6.1 • 1.6.2

 1.5 • 1.5.1

  Leviathans

 1.4 • 1.4.1

 1.3 • 1.3.1 • 1.3.2

  Base version

 1.2 • 1.2.1 • 1.2.2 • 1.2.3 • 1.2.4 • 1.2.5

 1.1

 1.0 • 1.0.1 • 1.0.2 • 1.0.3

**Patch 3.9.X** are all patches beginning with 3.9.

## 3.9

*Main article: Patch 3.9*

Patch 3.9.2 was released on 2023-09-26.

* Pre-FTL empires now have reduced technological development before the mid-game year.

### Bugfix

* Anomalies that reward Scientist Expertise traits now apply those traits to the Cognitive Node for gestalt empires.
* Blocked empires without the Scientific Method technology from constructing research districts.
* Federations End should no longer spawn empty habitats if the pre-FTL slider is set to 0
* Fix a CTD when loading a save containing an invalid species archetype
* Fix for wrong value for evasion in ship design.
* Fixed being able to build multiple gaia seeders on a single planet.
* Fixed Fallen Empires not triggering their monthly random events
* Fixed pre-ftl civilizations that naturally progressed to the Early Space Age being unable to become space faring.
* Fixed Secrets of the ... no longer granting Expertise traits.
* Fixed stage 4 gaia seeders being buildable, but immediately destroyed by non-Idyllic Bloom empires.
* Fixed the Colonial Remains deposits not spawning for the Remnants origin in some cases.
* Fixed the Patron achievement not firing.
* Fixed the Prethoryn getting stuck because their starting system contains an FTL inhibitor that prevents them from expanding
* Fixed the Surveyor not spawning resources in some cases.
* Gardening Drones will no longer have an unlocalized string.
* Habitat Central Complexes constructed around stars should now be placed further away, so they no longer clip into the star.
* Industrial designation is now only available on habitats for gestalt empires, if they use consumer goods.
* Merc enclaves now inherit their shipset from their creator.
* Paradisiacal Habitat modifiers in Ithome's Gate no longer use placeholder icons.
* Restored -25% penalty if the government doesn't have a head of research.
* Set a manual planet size for the Toxic God star asset, as it otherwise counts the large visual effects as part of the planet.
* The Crystal Splitter will now hopefully stop blowing up Fruitful Partnership colonies
* The spiritualist fallen empire will now wake up if you eat their holy worlds.
* The knights will no longer try to quest if you pacify their habitat.

### Performance

* Removed MTTH from anomaly.6710, bane of ship events, horror of designers
* Removed MTTH from assorted fallen\_empire\_tasks events
* Removed MTTH from communications\_spread.1 and communications\_spread.3
* Removed MTTH from crime.1, crime.40 and crime.41, plus added pre-triggers to all crime-events
* Removed MTTH from fallen\_empires.1, fallen\_empires.3, fallen\_empires.10, fallen\_empires.11
* Removed MTTH from leviathans.660 and leviathans.662
* Removed MTTH from pop.1-13, madness that should have never existed
* Removed MTTH from random caravaneer events (cara.4000-4050)
* Removed MTTH from refugees.5, scourge of the game, destroyer of performance
* Removed MTTH from the Migrating Forests event chain (colony.1 to colony.12)
* Removed MTTH from the Orbital Debris event chain (colony.171 and colony.172)

### Modding

* Added researchers\_add.txt and archaeoengineers\_add.txt inline scripts for buildings.
* Added chemist\_add.txt, factory\_add.txt, foundry\_add.txt, refiner\_add.txt and translucer\_add.txt inline script for buildings.

### Balance

* AI Empires are more likely to seek a federation if their rivals have federated.
* Federations (except for Hegemonies) now default to not permitting subject members.
* Having less than 50 Trust with an empire imposes a -100 Acceptance to them becoming your subject or overlord.
* Hydroponics Designation on habitats now swaps all jobs on the housing districts for farmers.
* Increased the importance of being more powerful than your vassal for loyalty purposes.
* Insulting someone decreases their Trust of you by 5.
* Rebalanced requirements for diplomatic treaties to require trust.
* Reduced how excited subjects get about things like shared sensors.
* Reduced the effect differing war philosophies has on federation acceptance.
* Removed the ability to trade favors.
* Replaced all +10% Districts on Habitats from technologies and traditions with +1 District on Habitats
* Replaced the upgrade habitat decisions with checks for habitat capital level instead.
* The Intimidation menace perk now allows you to ignore diplomatic requirements for proposing subjugation.
* The Pharma State civic now provides +1 Medical Worker job to capital buildings.
* The Unity from Rivals from the Animosity Diplomatic Stance has been reduced to 10 per rival.
* Trade Designation on habitats now has the housing district swap a clerk for a trader

### Improvement

* Research, Energy and Mining District capacity on habitat complexes now have their own planetary features to clearly show the number of districts, current number of orbitals and maximum number of orbitals.
* The Crisis event chain will now use their bespoke event chain icon.

### Bugfix

* Added is\_scope\_valid checks for anchorages.
* Fix to hiring events not being dismissed for other players in coop
* Fixed concept tooltips for starbase components.
* Fixed issue with nested tooltips and mouse tendency being incorrect when using UI scaling
* Fixed issue with some portraits being blurry on lower graphics settings due to mip levels being skipped. Disabled the functionality for portraits and related textures.
* Fixed the Node Culling gateway leading to an unlocalized string.
* Fixed Tiyanki occasionally not spawning correctly at the start of a Fruitful Partnership playthrough
* Massive Crater got its 25% pop growth back
* Restoring the Payback habitat when your homeworld is a moon now grants a minor orbital instead of a major orbital.
* Rewrote math for calculate tendency between mouse and nested tooltip window. This should fix issue with tooltips below and above mouse cursor behaving somewhat differently.
* Stopped interactions allowing multiple gaia-seeder buildings on a planet.
* The bonus provided by Eclipse from Enmity now correctly grants a 2% modifier instead of a 20% modifier.
* Updated the Eclipse tradition tooltip
* Updated the massive crater concept tooltip to accurately display the actual deposit.

### AI

* Certain AI personalities (Federation Builders, Spiritual Seekers, Migrating Flocks, and Peaceful Traders) are now 25x more likely to select Diplomacy traditions.
* The AI will no longer request to be subjugated by empires that are equivalent or weaker than them.
* The AI will no longer request to become the subject or overlord of another empire unless they have 50 Trust with the other party.

### UI

* The ship viewer's zoom speed is now scaled to the ship's size.
* Tooltips to select agendas now show the estimated time to launch the agenda, based off of your current agenda progress rate
* Trust between nations is now visible in the main diplomatic screen.
* When switching ships in the ship viewer, the zoom distance will now be preserved relative to the ship's size.

### Modding

* Added documentation for concepts.
* Added support for more object types in concept tooltips.
* Fixed gridbox left and top padding not working.
* Some objects' auto-generated tooltips can now be shown as concept tooltips.
* Support building concept tooltips without valid scope.
* Calling non existing events should no longer crash the game.

## References

1. ↑ Forum: [Dev Team] 3.9.2 Patch Released, 2023-09-26.
2. ↑ Forum: [Dev Team] 3.9.3 Patch Released, 2023-10-17.