Insanely Large Worlds

**THIS FEATURE IS NOT IN THE MOD DUE TO COMPLICATIONS.**

**Insanely Large Worlds** are world sizes that are chosen during world creation. Insanely Large Worlds are ludicrously larger than Very Large Worlds. During world creation, they take an even longer time to load. On that world, Insanely Large Worlds have even way much more stuff, biomes, minibiomes, and structures. On that world, there are ludicrously way more Floating Islands, so you can get even much more loot from them.

## Pyramids

* There is a 100% chance of generating 10-15 pyramids.
* There is a 75% chance of generating 15-20 pyramids.
* There is a 50% chance of generating 25-35 pyramids.
* There is a 25% chance of generating 33-60 pyramids.

## Map Size Comparison

### Advantages of Insanely Large Worlds

* There is ludicrously way much more space to build and explore.
* There are ludicrously way much more total chests, pots, and background objects per world.
* There are ludicrously way much more Underground Cabins.
* There are ludicrously way much more Ancient Shrines.
* There are ludicrously way much more Floating Islands.
* The Dungeon is ludicrously way much larger, with a ludicrously greater potential to have all three Dungeon Wall types.
* There are ludicrously way much more Corruption/Crimson chasms and Demon Altars/Crimson Altars. This also means there will be ludicrously way much more Hardmode ores to generate.
* There are ludicrously way much more Shadow Orbs/Crimson Hearts to destroy, which drop unique and valuable items.
* There is always a 100% chance of generating Pyramids.
* The Underworld is ludicrously way much longer, potentially giving more time to defeat the Wall of Flesh.
* The Celestial Towers will be ludicrously way more spread out, reducing the likelihood of the player's base and NPC homes being overrun.
* There is a ludicrously way larger amount of ore.
* There is a ludicrously way larger amount of wood.
* There are ludicrously way much more Jungle Shrines.
* There are ludicrously way much more Enchanted Sword Shrines.
* There is a ludicrously way greater chance of having lakes and rivers big and large enough for fishing in surface biomes.
* The Jungle Temple is ludicrously way larger, and possibly contains ludicrously way much more traps and Lihzahrd Power Cells.
* The Wyvern spawn level is ludicrously way much higher making above-ground housing safer at low altitudes.
* The surface terrain tends to be ludicrously way more varied and interesting.
* Way much more meteors can be in the world.
* The world now has 17-30 Corruption/Crimson biomes.
* There are ludicrously way much more Mushroom Biomes.
* There are ludicrously way much more Living Trees.
* The Jungle is ludicrously way larger, and now contains 7-15 Jungle Temples.
* Oceans are ludicrously way larger than usual oceans, and contains ludicrously way much more Water Chests.
* There are ludicrously way much more biomes and minibiomes.
* There are ludicrously way much more pots and Ruined Houses in the Underworld.
* There are ludicrously way much more chests, pots, loot, statues, and background objects.
* There are ludicrously way much more Hellish Altars. This also means there will be ludicrously way much more Revenge Mode ores to generate.
* The Space Temple is ludicrously way much larger, and contains ludicrously way much more corridors.
* The Ancient Old House can now contain up to 17 stories high.