Electric Chair Event Piece

The Electric Chair Event Piece is a piece tied to the first region (Kaycee). Functionally it is similar to the Campfire in Act 1, as it allows to grant your Cards some benefits at the risk of that Card's death.

## Mechanics

When you interact with the Chess Piece, an electric chair will appear which you can place one of your Cards on. You can then shock it up to 2 times, causing the Card to gain a Random Sigil every time it is shocked. First shock is guaranteed to have no repercussions but if you decide to shock the Card another time, there is a chance that the Card will be permanently destroyed and removed from your Deck.

On the side of the chair, there is a lever that you can switch into one of three positions. Each position indicates a level at which the chair will work. The higher the level, the stronger sigils it can provide but the pool of the sigils is larger, making it more difficult to obtain the more powerful ones.

The Jammed Chair challenge will lock the chair on the level 3, preventing the player from switching the lever.

Changing the level of the chair does not modify the chance for the card to be destroyed when shocking it for the second time.

### Low Risk Abilities (Level 1)

Armored, Rabbit Hole, Random Ability, Fledgling, Frozen Away, Shield Latch, Scavenger, Bone King, Sentry, Sharp Quills, Bone Thief, Skeletons Within, Cold Front, Loose Limb, Spirit Bearer, Steel Trap

### Medium Risk Abilities (Level 2)

Includes all sigils from the **Level 1**.

Bone Digger, Leader, Bellist, Touch of Death, Stinky, Unkillable, Handy, Airborne, Brittle Latch, Bomb Latch, Looter, Clinger, Made of Stone, Hoarder, Mighty Leap, Skeleton Crew, Sniper, Bifurcated Strike, Screeching Call, Soul Sucker, Area of Effect Strike, Sea Shanty,  Chaos Strike, Skeleton Army, Shipwreck Finder, Haunter, Hook Line and Sinker, Imbued, Blood Lust

### High Risk Abilities (Level 3)

Includes all sigils from the **Level 1 and 2**.

Latch Submerge, Marrow Sucker, Power Dice, Enlarge, Stimulate, Omni Strike, Corpse Eater, Double Death, Double Strike, Fecundity, Detonator, Guardian, Sprinter, Hefty, Rampager, Waterborne, Swapper, Trifuctured Strike, Burrower, Soul Shot, Anchored, Blood Guzzler, Flame Strafe, Guarding Presence, Inverted Strike, Marching Dead, Possessive, Puppeteer

## Generation

The Electric Chair Event Piece can appear as soon as in the first region and is found in amounts from 1 to 3 but some map layouts can have no Electric Chair Event Pieces at all.

## Trivia

* The event is based on the real life electric chair, which was (and still is) commonly used for executions.
* Cards gain a blue glow instead of a uellow one after having been shocked on the Electric Chair.
* When Frank & Stein are put on the Electric Chair, on top of the default effect, they will gain a +1 bonus to Power and Health, gain the Overclock sigil and their name changes to Frankenstein.
	+ This is a reference to *The Frankenstein's Monster*.
* When Yellowbeard gets shocked on the Chair, his name changes to *Bluebeard*.
* Originally, the Electric Chair didnt have any way to change the Sigil Pool, but after complaints about it feeling too random the Power Lever mechanic was added.

## Gallery

The Electric Chair Event Piece as seen in-game.The Electric Chair Node