Sonic The Hedgehog (Canon, Game Character) test no98989898

* Base Sonic
* Super Sonic
* Darkspine Sonic
* Excalibur Sonic
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## Summary

"Sonic the Hedgehog" is Sega's iconic mascot and the main protagonist of the "Sonic the Hedgehog" video game series. He is an anthropomorphic hedgehog known for his exceptional speed, agility, and determination. Sonic was born with the ability to run faster than the speed of sound, which has earned him his renowned reputation as the fastest hedgehog alive. Throughout his many adventures, Sonic has become a champion of peace and justice, revered worldwide for his numerous feats in saving the world from various threats. From battling against the evil genius Dr. Robotnik, also known as Dr. Eggman, to thwarting his plans for world domination, Sonic has constantly put his life on the line to protect innocent lives and ensure the safety of his friends and the world he holds dear.

## Powers and Stats

**Tier:**  At least **2-B** | **Low** **1-A, likely 1-A** | At least **2-C, likely higher** | At least **Low 1-A , likely 1-A**

**Key:** Base Sonic | Super Sonic | Darkspine Sonic | Excalibur Sonic

**Name:** Sonic the Hedgehog

**Origin:** Sonic the Hedgehog (Game Universe)

**Gender:** Male

**Age:** 16

**Classification:** Anthropomorphic Hedgehog

**Powers and Abilities:**

**Attack Potency:** At least **Multiverse Level** (After Sonic Frontiers's events, superior to Infinite, who is stated to be the strongest villain yet, being superior to the Time Eater, who could erase time and space) | At least **Low Outerverse Level** (Superior to Solaris, who is superior to dimensions and eats them for lunch, which should only be possible if such being exists above dimensionality) Likely **Outerverse Level** (Solaris is stated by WoG to be able to consume the concept of Space-Time) | At least **Low Multiverse Level** (Scales above Alf-Layla-Wa-Layla, who consumed all of the Arabian Nights reality, which includes infinite places with separate times and at least one astral plane) | At least **Low Outerverse Level** (Excalibur Sonic is stated to be Sonic's final form, surpassing the likes of 06 Super Sonic, who scales above Solaris who is above dimensionality), Likely **Outerverse Level** (Same as before)

**Speed:** **Immeasurable** (Can restore time and space by running), **Irrelevant** at his full speed (Able to escape Null Space alongside The Avatar, Null Space is closed from all dimensions and it's a space where scientific approaches aren't possible) | **Irrelevant** (Superior to Solaris, who exists through all time and is beyond dimensionality, Massively upscales from Base Sonic, who can escape Null Space) | **Immeasurable** | **Irrelevant**

**Lifting Strength:** At least **Infinite** (Scales to Infinite) | **Irrelevant** (Superior to Solaris and The Titans) | At Least **Immeasurable** (Able to hold and throw back a attack from Alf-Layla-Wa-Layla, such attack contained his power and all the reality of the Arabian Nights) | **Irrelevant**

**Striking Strength:** At least **Multiverse Level** (Able to keep up with the likes of Infinite and damage the MDER, higher afeter the events of Sonic Frontiers) | At least **Low Outerverse Level** (Can damage Solaris's cosmic armor and core, stronger after the events of Sonic the Hedgehog), Likely **Outerverse Level** | At least **Low Multiverse Level,** likely **higher** (Can damage Alf-Layla-Wa-Layla with his strikes) | At least **Low Outerverse Level,** Likely **Outerverse Level**

**Durability:** At least **Multiverse Level** (Can keep up and recieve hits from Infinite) | At least **Low Outerverse Level** (Can recieve and endure hits from Solaris and The Titans, stronger after the events of Sonic Frontiers), Likely **Outerverse Level** | At least **Low Multiverse Level**, likely **higher** | At least **Low Outerverse Level,** likely **Outerverse Level**

**Stamina:** **Superhuman** (Able to withstand multiple days of non-stop adventures through Sonic Heroes and Sonic Unleashed) | **Limitless** (The Chaos Emeralds have unlimited energy) | At least **Superhuman**, likely **far higher** | **Limitless** (Scales to Super Sonic)

**Range:** **Standard melee range**, **Hundreds of meters** with his abilities and Wisps | **Irrelevant** (With Chaos Powers) | **Standard melee range**, At least **Multi-Universal** with Reality Warping, likely **higher** | **Extended melee range,** higher with Excalibur's extension

**Intelligence:** **Gifted** (Throughout numerous adventures spanning many years, Sonic has proven himself to be a highly skilled and formidable combatant. His greatest asset is undoubtedly his unparalleled speed, which he has mastered to perfection in any given environment, effortlessly controlling his momentum. This mastery enables Sonic to employ his speed and agility in both defensive evasive maneuvers and powerful offensive techniques based on momentum-driven combat. Beyond his speed, Sonic possesses remarkable adaptability and quick learning capabilities. For instance, he astutely deduced that Shadow was utilizing the Chaos Emeralds for teleportation, and subsequently replicated Chaos Control using a fake Emerald—a feat that even Shadow considered impossible, despite his profound knowledge of Chaos Energy. Additionally, Sonic possesses an acute ability to discern and adjust to an opponent's fighting style. An example of this is when he engaged in combat with Emerl, who possessed the combat skills and data of various playable characters. Remarkably, after a mere day of training, Sonic effortlessly incorporated his speed into his swordplay, ultimately prevailing against the renowned Knights of the Round Table. Notably, Sonic's intelligence has repeatedly triumphed over the intellect of his arch-nemesis, Dr. Eggman, who has employed extensive research into Sonic's movement patterns and designed numerous machines to counter him. Nevertheless, Sonic has emerged victorious multiple times, consistently outsmarting and outmaneuvering his brilliant foe.)

**Weaknesses:** Sonic occasionally exhibits moments of arrogance and excessive self-assurance, which can hinder his judgment and decision-making. | None notable | None notable | None notable.

**Notable Attacks/Techniques**

* Base Sonic
* Power-Ups
* Wisps
* Transformations

* Attacks
* Techniques
* Special Abilities

* Sonic Homing Attack.gifOne of Sonic's most common methods of attacking an enemy.
* Flying Kick.gifA stronger attack that Sonic can use when the Homing Attack isn't enough.
* Light Speed Attack.gifAfter a small charge-up, Sonic glows and launches the Light Speed Attack to hit all enemies near him.
* Sonic Wind.gifWith simply a raise of his hand, Sonic launches the Sonic Wind technique.
* Sonic magic hands.gifSonic using the Magic Hands to trap an enemy.
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* **Air Kick:** Sonic jumps into the air and kicks out to counter an aerial combatant.
* **Air Spin:** Sonic jumps into the air, curling into a ball to counter an aerial combatant in a manner reminiscent to the **Spin Jump**.
* **Blue Tornado:** Sonic uses the Spin Dash to encircle around opponents through midair while leaving a blue trail. The resulting slipstream creates a tornado effect that forms a blue cyclonic vortex of air around the opponent. This can yank the opponents off their feet and fling them into the air, disorient enemies, or blow away their weaponry or equipment.
* **Bound Jump:** In mid-air, Sonic curls into a ball and performs the Spin Attack straight downwards to slam down on any target below him. If he impacts the ground, Sonic will be propelled back into the air with enhanced jumping height.
* **Chao Attack:** When Sonic has his own Chao, as shown when he partnered with Cream in *Sonic Advance 3*, he can command his Chao to home in on any nearby enemies and attack them.
* **Cross Slash:** Sonic moves around the enemy in an arc, letting loose a stream of shockwaves as he hovers through the air.
* **Cyclone Kick:** A powerful cyclone that hits anything near Sonic as he ascends through the air.
* **Dash Spin:** Sonic runs at his opponent before carrying his momentum into a **Spin Attack**.
* **Dodge Spin:** After dodging an attack, Sonic immediately retaliates with a high speed **Spin Attack** that barrels through his opponent and sends them flying into the air.
	+ **Dodge Spin Dive:** Rather than dodging and doing a **Spin Attack**, Sonic dodges before curling into a ball and launching himself up into the air before slamming into his enemy with concussive force.
* **Double Kick:** Sonic sends two consecutive kicks towards his opponent.
	+ **Triple Kick:** Sonic follows up with an additional kick in a quick flurry that sends the opponent flying back.
* **Double Spin:** Sonic jumps into the air as he curls into a ball, hitting his opponent once before landing in front of them while in position to immediately perform a **Spin Attack**.
* **Flying Kick:** For particularly sturdy enemies that are impervious to Sonic's normal attacks, this is an alternate and much more powerful method. Sonic zips towards an enemy like he would for a **Homing Attack**, and then immediately strikes them with a mid-air kick to sending them flying. If another enemy is caught in the path of the enemy initially kicked away, they will be sent flying and take damage as well.
* **Foot Crush:** Sonic brings up a foot, smashing it down onto the foot of the other opponent to leave them reeling in pain.
* **Foot Sweep:** Sonic drops to the ground, balances on one hand, and then sweeps one of his legs around in a 360 degree circle that resembles break-dancing, damaging anything he comes into contact with.
* **Grand Slam:** A powerful Spin Attack with a follow-up kick to launch the enemy away.
* **Hammer Attack:** Using his Piko Piko Hammer, Sonic pounces on opponents.
* **Head Spin:** After jumping up and curling into a ball, Sonic spins on top of them and moves towards the back of their head to land a devastating hit that knocks them forward.
* **High Kick:** Sonic does a jumping kick that sends his opponent into the air after impact.
	+ **Dodge High Kick:** After dodging an attack, Sonic quickly retaliates with a jumping kick that sends his opponent into the air after impact.
	+ **Back High Kick:** While spinning around, Sonic kicks out to hit his opponent when they're behind him.
* **Homing Attack:** Sonic performs a mid-air Spin Dash that homes in on opponents, striking them with perfect aim. After hitting, the attack's force will cause Sonic to bounce off the target, allowing him to attack enemies again immediately afterward (potentially repeatedly) or attack other enemies in the nearby vicinity.
	+ **Focused Homing Attack:** Sonic locks on up to six enemies at once and executes a far swifter and stronger version of the Homing Attack. This attack can be charged up to dish out attacks capable of quickly overwhelming beings with comparable durability to Sonic himself.
* **Homing Shot:** Sonic launches a volley of energy spheres that home in on his opponent.
* **Hop Kick:** Sonic hops into the air before landing and doing a sweeping kick.
* **Hop Punch:** Sonic hops into the air while reeling back a fist and quickly throws out his fist in a sweeping motion.
* **Horse Kick:** Sonic turns and supports himself on his hands, throwing both feet out in a powerful motion behind him to hit the opponent and launch them away from him.
* **Humming Top:** Sonic thrusts his body forward through midair while spinning and sticking his legs outward to attack foes, thereby increasing his horizontal speed to gain distance.
* **Kick:** Sonic does a somersault and attacks forward along the ground while stretching out both his feet in front of him. When doing so, he is surrounded in a blue aura to ward off hindrances.
* **Light Speed Attack:** Sonic harnesses his conserved energies and charges up in a manner nigh-akin to the Spin Dash. The difference being that while charging, light orbs will encircle Sonic's body and damage enemies upon contact, discouraging interruption of the technique. Once finished, Sonic excitedly utters "Ready!" and takes on a cyan hue, before rocketing off at high speeds to unleash a far faster and stronger Homing Attack. This technique automatically targets every enemy in the vicinity upon execution, allowing Sonic to pull of a rapid onslaught of Homing Attacks to strike all enemies in range.
* **Loop Kick:** A looping, rapidly accelerating kick attack that Sonic performs while in midair.
* **Punch Spin:** After a quick jab to leave his opponent slightly stunned, Sonic makes a quick stride to get behind them and attack.
	+ **Twin Punch Spin:** Sonic performs the **Punch Spin**, but Sonic gives two quick jabs before getting behind them rather than one.
* **Recovery Smash:** After being thrown back by an attack, Sonic can recover before he hits the ground to lead with a fierce counterattack.
* **Rush Spin:** After a quick flurry of four punches, Sonic uses his Spin Dash technique to send his opponent up into the air after impact so he can move behind them.
* **S. Air Cracker:** Sonic drops a landmine from the sky directly underneath him, which flashes blue and explodes when touched or if another landmine is placed elsewhere.
* **Scissor Punch:** Sonic rears both hands back before slamming them closed on the opponent's head and dizzying them.
* **Side Kick:** Sonic sends a swift horizontal kick towards his opponent.
	+ **Double Side Kick:** Sonic adds an additional kick towards his opponent.
	+ **Triple Side Kick:** Sonic sends yet another kick towards his opponent, the final launching them back.
* **Smackback Kick:** Sonic charges up a horizontal kick that sends his opponent flying back on impact.
* **Stomp:** While in the air, Sonic rockets directly downward, descending in a crouching position. Upon landing, he'll release a destructive shock-wave which damages the nearby surroundings and enemies.
* **Somersault:** Sonic flips his body and attacks with his legs.
	+ **Fire Somersault:** A variation of the somersault, imbuing Sonic's kicks with intense flames when he has the Flame Ring equipped.
	+ **Skid Attack:** Sonic performs a somersault before sliding along the ground while striking his enemy with his feet first before coming to a halt. The range of this attack can be increased further by performing it while running at high speeds.
* **Somersault Kick:** Sonic kicks out with his leg while in midair, releasing a thin blue wave of unknown properties as a projectile that can strike enemies from afar. Upon impacting a foe, it induces an affect akin to dizziness and leaves enemies to his mercy.
* **Sonic Boom:** A high-speed kick which unleashes a flurry of powerful shockwaves at the enemy, which Sonic can aim at other enemies within the same barrage while remaining stationary.
* **Sonic Drive:** Sonic tosses a Ring to mislead opponents then performs a Spin Attack that homes in on the Ring, dealing damage to anyone caught in the path and launching them.
* **Sonic Eagle:** Sonic performs a powerful overhead axe kick from a frontward somersault, slamming opponents into the ground.
* **Sonic Meteor:** Sonic performs a Spin Attack, traveling straight downward and bouncing off surfaces he impacts. When slamming against enemies, this technique does perpetual damage.
* **Sonic Rocket:** Sonic performs a powerful downwards kick whilst in mid-air.
* **Sonic Storm:** While in the air, Sonic performs a variant of Sonic Wave, unleashing shock waves that travel downwards diagonally while Sonic himself is sent flying a very small distance back from the recoil.
* **Sonic Wave:** Sonic curls into a ball and rapidly spins, as if to perform a Spin Dash, however, he instead unleashes a shock wave that darts forward, whilst he himself is propelled backwards due to recoil. This move can also be aimed, and the wave itself also "carry" opponents to deal perpetual damage.
* **Sonic Wind:** Sonic raises his fist to generates a small cyclone made of sharp, sky blue winds, which ensnare his opponent to deal damage.
* **Spin Attack:** While moving at high speeds Sonic curls tightly into a ball and rams enemies as a concussive force or cutting disk.
	+ **Flying Spin Attack:** While in a vulnerable mid-air position, Sonic performs the Spin Attack as a means of self-defense.
	+ **Spin Jump:** Sonic leaps into the air and proceeds to perform a Spin Attack.
* **Spin Dive:** Sonic launches into the air and curls up into a ball before ramming down onto his opponent from above.
* **Spin Rocket:** When near a vertical surface, such as a wall, Sonic jumps against it and curls into the position of a **Spin Attack** before launching himself towards his opponent at great speeds.
* **Spin Slash:** Sonic repeatedly encircles an area directly in front of his enemy with a multi-hit spinning attack for repeated damage.
* **Spiral Spin:** Sonic curls himself up before launching himself in a gyrating motion and hurting anyone that he makes contact with.
	+ **Spiral Feint:** Sonic begins to launch his **Spiral Spin** but stops soon after, instead launching himself towards the opponent for a **Spin Attack**.
	+ **Double Feint:** Sonic proceeds to do the **Spiral Feint**, but stops his attack once more to catch dodging or suspecting enemies by surprise.
* **Stomp Dive:** Sonic launches into the air before stomping down on his opponent.
* **Volley Toss:** Sonic uppercuts his opponent, launching them into the air in the process.
	+ **Toss & Attack:** After uppercutting his opponent into the air, Sonic jumps into the air after them and rears back his hands before slamming them into his opponent and knocking them down into the ground.
* **Wall Spin:** Sonic runs up a vertical surface before leaping backwards and performing a **Spin Attack** at his opponent.
	+ **Wall Stomp:** Sonic runs up a vertical surface before leaping back towards his opponent and stomping on his opponent.
* **Wild Rush:** With this attack, Sonic distances himself from the enemy before zigzagging through the air to striking his opponent and allowing for a continued assault afterwards.
* **Windmill:** While in mid-air, Sonic utilizes break dance moves to execute a 360-degree spin kick to strike opponents by sticking out one leg.
* **Windup Punch:** Sonic stand on one foot and leans back as he begins to wind up a punch in a circular moment before launching a punch that sends the opponent flying back.

* Sonic boost.gifAn easy method for Sonic to reach top speeds instantaneously while surrounded by a protective aura.
* Sonic spin dash.gifOne of Sonic's methods of defensive traversal.
* Super Peel Out.gifA technique Sonic uses to quadruple his speed.
* Sonic side step.gifAn evasive maneuver utilized for quick reactions.
* Sonic slide.gifUsed for Sonic to keep his flow and momentum when required.
* Sonic Time Stop.gifSonic using his own method of stopping time.
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**Sonic Style:** Sonic's unique fighting style, in which he specializes in a fluid, precise, and kinetic fighting style based on blitzing foes with a myriad of techniques that are based on all kinds of fighting styles ranging from Capoeira, to Kickboxing, to straight up MMA techniques, along with Sonic's personal fighting style based on his species' ability to curl into a ball. He also boasts great acrobatic skills and agility, along with enhanced reflexes that enable him to evade incoming hindrances with precise and delicate movements, as well as detect attacks beyond his field of vision.

* **Cyloop:** Leaving a light trail in his wake, enclosing it will result in various possible effects taking place. This ranges from launching several enemies into the air at once to freely creating Rings and giving himself an unending amount of Boost for several minutes.
	+ **Quick Cyloop:** This variant allows Sonic to use the move much more quickly, making it even more difficult to react and avoid it.
* **Back Step:** Sonic does a swift backflip, which allows him to quickly backtrack or reposition himself better within a fight.
* **Boost:** Sonic coats himself in a blue aura and rockets forward at top speed, granting instant acceleration and turning him into a highly destructive projectile able to mow down anything in his path.
	+ **Air Boost:** An airborne variation of the Boost, used to increase the Sonic's speed in midair and soar through the sky. Sonic's use for this technique can range from quick evasion away from an enemy, to surfing through the air for long distances, cancelling attacks before they strike a target, and more.
	+ **Power Boost:** Should Sonic enable his Boost while at maximum Ring capacity, Sonic will emit blue lightning around him while his speed is increased even further. Should Sonic lose Rings, his Boost will be reverted to normal once more.
* **Cartwheel:** Sonic cartwheels to the left or right, appearing as nothing but a blur, and has proven useful for evading attacks.
* **Charge Jump:** Sonic crouches slightly down and gathers up his strength, which is signified by a small red aura surrounding him. When releasing his charge, Sonic will then execute a jump that is much higher than his regular jump, allowing him to reach higher places. This can be done when he is running, though it will cause him to slide along the ground and slow down before doing the jump.
* **Dizzy Spin:** In an attempt to confuse and dizzy his opponent, Sonic drops down into the position of a **Spin Attack** before quickly circling the opponent and speeding up before stopping.
* **Drift:** Sonic creates friction to one of his sides while either sliding or spinning at high speed, causing his direction to shift rapidly in a smooth curve without him losing much of his momentum.
* **Drop Kick:** Sonic runs at his opponent before jumping into a horizontal stance and doing a standard dropkick with both feet pointing towards his opponent.
* **Hop Jump:** Sonic assumes a more aerodynamic pose as he flies through midair. He then does a upward spring in midair to gain extra height.
* **Insta-Shield:** For an instant, Sonic creates a temporary shield around himself that can slash enemies within his range. This allows Sonic to attain simultaneous offense and defense, and allows him to bypass forcefields.
* **Jump Dash:** Sonic launches himself straight forward in midair with a burst of speed, leaving a blue trail in his wake. This is useful for gaining air mobility, crossing gaps, and maneuvering across obstacles.
* **Parry:** While guarding, Sonic automatically parries attacks that strike him and deflects them without harm. A successful parry will slow things to a crawl without affecting Sonic himself, allowing more leeway for him to react.
* **Phantom Rush:** With a maxed-out combo meter, Sonic enters this state. His attacks are 1.2x stronger and he attacks so quickly that it appears as if four of him are attacking at once. This lasts indefinitely, so long as Sonic can keep his combo meter running.
* **Quick Step:** Sonic running at high speeds, Sonic performs a swift-strafing movement to the left or right. When doing so, Sonic appears as nothing but a blur, indicating his short burst speed is swifter than his steady pace.
* **Radial Burst:** With a pulse of energy, Sonic uses Radial Burst and is capable of negating the effects of the Color Powers.
* **Skydiving:** Sonic is capable of controlling his descend during a midair dive by making his body more or less aerodynamic. As a result, he can control whether they will fall faster or slower through midair.
* **Slide:** Sonic falls back while running and slides along the ground with his feet in front of him, capable of sweeping comparable characters off their feet. This can be combined with his Drift and Boost techniques to further amplify both his mobility and striking power
* **Super Peel Out:** Sonic begins to move his legs in a pattern similar to the "infinity" symbol to build up speed, all while remaining stationary. After which, he rockets off with immensely increased speed and mobility, even nimbler the Spin Dash. This technique allowed Sonic to match Metal Sonic's V. Maximum Overdrive Attack, which is stated to increase Metal Sonic's speed four times over, meaning Sonic's Super Peel Out grants a similar increase.
* **Sonic Ballet:** Sonic performs an aerial forward somersault. This serves to increase his torque, with the force created from it being used to give a burst forward in mid-air.
* **Sonic Boom:** Sonic launches himself forward with a burst of speed so great that it breaks the sound barrier before continuing to move at a steady pace. While active, the Sonic Boom grants Sonic increased speed and invulnerability, allowing him to damage enemies and opponents with mere physical contact.
* **Sonic Flare:** Sonic falls straight down and carries his entire body on one hand. Using break dance moves (via the flare technique in acrobatics), he then does a sweeping kick across the opponent in a circular motion, before shifting over to his other hand and lifting his legs up on one hand (and then hopping back into neutral stance).
* **Sonic Guard:** Sonic crosses his arms at speeds dwarfing sound to brace himself from oncoming attacks. This forms a purple, pulsing spherical orb around Sonic's body that acts as a shield that blocks any incoming attacks.
* **Sonic Heal:** Sonic vibrates his molecules at a speed dwarfing sound, healing any physical damage he may have received.
* **Sonic Leap:** Sonic kicks forward in a stepping bound, offering a small boost in speed.
* **Speed Up:** Sonic emits blue sparkles and greatly increases his speed for up to ten seconds.
* **Spin Dash:** Sonic curls into a ball and begins spinning rapidly from a stationary position to charge up, then launches forward with enhanced mobility.
	+ **Fireball Spin Dash:** Sonic curls into a ball and spears forward through mid-air at high speeds like a comet of flames by using his Spin Dash in conjunction with the Flame Shield.
* **Strike Dash:** While running, Sonic can activate an effect similar to the Invulnerability Monitor that gives him immunity to damage for several seconds.
* **Time Stop:** Sonic evokes a power of undefined nature that inverts all colors in the vicinity. This effect pauses the flow of time and leaves the opponent completely immobilized.
* **Triangle Jump:** Sonic latches onto a wall, allowing him to quickly jump horizontally from one wall to another.
* **Weapon Grab:** Using this move, Sonic is capable of taking weapons from an opponent and using it against them. This move also takes weapons from Hammerspace.

* Sonic Chaos Control Teleport.gifSonic using the teleportation aspect of Chaos Control.
* Sonic Speed Break.gifSonic utilizing Speed Break.
* Sonic Time Break.gifSonic utilizing Time Break.
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* **Chaos Control:** With a Chaos Emerald handy, Sonic is capable of utilizing Chaos Control to manipulate the fabric of time and space. He can use this to teleport himself as well as other people and objects, manipulate time by slowing or stopping it, perform inter-dimensional or time travel, distort space-time, and so on. The magnitude of this power depends on the amount of Chaos Emeralds Sonic has with him.
* **Hyper Mode:** Using the power of a Chaos Emerald, Sonic is surrounded in a sparkling aura. Entering this state vastly increases his speed and allows him to access special techniques only available to him in this state.
	+ **Air Hyper Start:** Sonic jumps into the air to do a downward punch before landing and alternating between a quick flurry of punches and kicks, entering **Hyper Mode** in the process.
	+ **Emerald Dive:** Sonic does a small uppercut before levitating into the air and diving straight into the opponent in a similar fashion to a torpedo, all the while being in **Hyper Mode**.
	+ **Hyper Start:** Sonic enters **Hyper Mode**, opening up with a kick towards the opponent before performing four **Scissor Punches** before doing a series of punches and kicks to finish the combo.
* **Ichikoro Gauge:** The Ichikoro Gauge, as the name implies, is a special way for Sonic to turn the tides of a losing battle. When all of the necessary energy is built up, Sonic flashes slightly. The next technique Sonic does will defeat his opponent in a single hit. There are several ways to build up energy for this.
	+ **Receiving Damage:** With any amount of damage received, a small portion of it will be transferred as energy for the Ichikoro Gauge.
	+ **Defending Attacks:** By blocking attacks, half of the damage received is instead transferred over into the Ichikoro Gauge.
	+ **Healing:** Any healing being done allows for energy to gradually increase for the Ichikoro Gauge.
* **Sonic the Hedgehog's Soul Gauge:** The Soul Gauge is a skill Sonic acquired during his adventures throughout the Storybook Era, and is ultimately utilized for a myriad of special abilities that Sonic is incapable of doing without it. This entails both offensive and defensive capabilities, be it from enhancing his attacks or allowing him to move at high speeds near-instantaneously. It runs off of Soul Gauge energy, which is also referred to as Soul and implies that the energy comes from Sonic's very soul itself. He can get this energy from attacking enemies, defeating them, and through several other means.
	+ **Speed Break:** The first of two primary functions of the Soul Surge. Sonic accelerates to speeds surpassing what he can achieve normally, leaving streaks of fire in his slipstream. While active, Sonic is invulnerable and can damage enemies and obstacles by crashing into them.
	+ **Time Break:** The second of two primary functions of the Soul Surge. Sonic slows down the flow of time, bringing his surrounds and opponents to a nigh-halt and leaving them to his mercy. Contrary to popular belief, this technique does not actually slow down Sonic himself outside of gameplay.
		- **Soul Armor:** Sonic loses less Soul Energy when he gets hit.
		- **Soul Assimilator:** Simply by running, Sonic's Soul Gauge will begin to refill.
		- **Soul Barrier:** Upon taking damage, Sonic is given Soul Energy that is put into his Soul Gauge.
		- **Soul Resurrection:** So long as he has enough, Sonic uses the energy from his Soul Gauge to resurrect within the midst of combat.

- **Acceleration:** Greatly improves Sonic's acceleration rate, allowing him to reach top speeds in a heartbeat.

- **Athleticism:** Sonic loses less speed when moving uphill and in water.

- **Breath Holder:** Prolongs Sonic's oxygen supply in underwater environments

- **Hercules Muscles:** Enhances Sonic's upper body strength.

- **Magic Hands:** In a small explosion which consumes the targets, Sonic shrinks the enemy down to roughly the size of a basketball and traps them in a transparent sphere. Sonic can then explode the sphere to destroy them or simply leave them incapacitated.

- **Popo Spring:** When equipping the Popo Spring, Sonic obtains a mobile spring underneath his shoes that supplements his jumping height.

- **Power Brake:** Allows Sonic to come to a dead stop, regardless of how fast he is running.

- **Ring Time:** When using Ring Time, Sonic is surrounded by a transparent aura that lasts for fifteen seconds. Any enemies that get near Sonic during this time will then be turned into Gold Rings.

- **Serial Homing:** Allows Sonic to do sequential Homing Attacks faster.

- **Shields:** Items that Sonic is able to use to defend himself, which come in four different variants.
	* **Normal Shield:** Using the Normal Shield, Sonic is encased is a defensive orb that acts as a barrier that protects him from damage. Once struck with a sufficiently powerful attack, the shield will disperse and Sonic may be subjected to knockback, but he will not suffer physical harm.
	* **Fire Shield:** Using the Fire Shield, Sonic is encased in a fiery bubble of flames that acts as a barrier that protects him from damage. This renders him immune to the harmful effects of fire and heat-based hazards. This shield is tough enough to enable Sonic to literally stand in molten lava undamaged. It also enables a mid-air jump dubbed the "Fireball Spin Dash", enabling Sonic to spear forward through midair at high speeds in a comet of flames, dealing damage to anything caught in his wake. Additionally, the Fire Shield will burn anything it comes in contact with.
	* **Aqua Shield:** Using the Aqua Shield (also called the Bubble Shield), Sonic is encased in a sphere-shaped shield similar to a water bubble. This shield allows Sonic to breath underwater indefinitely without fear of drowning. It also allows Sonic to quickly plummet downward and bounce along the ground, or collide with an enemy from above. It has the ability to repel certain projectiles, not including spiked projectiles (for obvious reasons) and explosives.
	* **Thunder Shield:** Using the Thunder Shield (also called the Lightning Shield or Magnetic Shield), Sonic is encased in a defensive orb of electricity. It renders him immune to electricity and energy based hazards and attacks. It also apparently emits a magnetic field that attracts things like Rings. It also allows Sonic to gain an additional air jump.

- **Skateboard:** Allows Sonic to ride a Skateboard.

- **Sure-Footed:** Enables Sonic to always and instantly land on his feet after taking damage regardless of the positioning he was in after getting sent flying.

* Black Bomb Sonic.pngSonic using Black Bomb
* Black Bomb Wisp.gifBlack Bomb transforms Sonic into an ever-growing bomb that progressively gets larger as he takes out more enemies. As he grows, the blast once he detonates gets larger as well.
* Blue Cube Sonic.pngSonic using Blue Cube
* Blue Cube Wisp.gifBlue Cube lets out large shockwaves upon slamming into the ground that cause massive damage to those caught within them.
* Crimson Eagle Sonic.pngSonic using Crimson Eagle
* Crimson Eagle Wisp.gifCrimson Eagle brings Sonic easy access to they sky, allowing him for faster-paced flight in comparison to Green Hover.
* Cyan Laser Sonic.pngSonic using Cyan Laser
* Cyan Laser Wisp.gifCyan Laser can be used by Sonic for quick traversal across the battlefield or for devastating impacts when ramming into enemies.
* Green Hover Sonic.pngSonic using Green Hover
* Green Hover Wisp.gifGreen Hover allows Sonic to freely float through the air and let out small pulses of energy to damage enemies, as well as letting him ram into them.
* Gray Quake Sonic.pngSonic using Gray Quake
* Gray Quake Wisp.gifGray Quake makes Sonic nothing short of a mobile wrecking ball that utilizes shockwaves to his advantage, and also allows him to both wreck through and scale up walls seamlessly.
* Indigo Asteroid Sonic.pngSonic using Indigo Asteroid
* Indigo Asteroid Wisp.gifIndigo Asteroid turns Sonic into a planetoid with a pull that breaks apart anything unfortunate enough that gets too close.
* Ivory Lightning Sonic.pngSonic using Ivory Lightning
* Ivory Lightning Wisp.gifIvory Lightning gives Sonic the ability to grapple towards small groups of enemies with a string of electric-like energy and take them out with a small burst.
* Magneta Rhythm Sonic.pngSonic using Magenta Rhythm
* Magenta Rhythm Wisp.gifMagenta Rhythm brings music to life, turning Sonic into a musical note that meanders about through the air in a steady beat.
* Orange Rocket Sonic.pngSonic using Orange Rocket
* Orange Rocket Wisp.gifOrange Wisp lets Sonic to take off into the air at high speeds, dealing damage to those caught in its path, before letting Sonic glide through the air upon deactivation.
* Pink Spikes Sonic.pngSonic using Pink Spikes
* Pink Spikes Wisp.gifPink Spikes gives Sonic sharper quills than usual and a level of adhesive properties to them, allowing him to scale walls and plow through enemies with no repercussions.
* Purple Frenzy Sonic.pngSonic using Purple Frenzy
* Purple Frenzy Wisp.gifPurple Frenzy grants Sonic the ability to consume enemies and obstacles alike, which causes him to grow in size.
* Red Burst Sonic.pngSonic using Red Burst
* Red Burst Wisp.gifRed Burst allows Sonic to charge up before causing a devastating explosion that destroys anything within his vicinity in potent, Color Power flames.
* Violet Void Sonic.pngSonic using Violet Void
* Violet Void Wisp.gifViolet Void transmogrifies Sonic into a black hole that grows the more Sonic pulls in, giving him his own gravitational pull to match. Anything that is either sucked into or makes contact with Sonic's epicenter vanishes without a trace.
* Yellow Drill Sonic.pngSonic using Yellow Drill
* Yellow Drill Wisp.gifYellow Drill grants Sonic greatly enhanced burrowing capabilities, and can even be used for swifter traversal through bodies of water without the need for oxygen.
* Final Color Blaster Attack.gifBy using Wisps to amplify himself, Sonic can unleash the Final Color Blaster for an advanced Homing Attack that deals devastating damage.
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* **Color Powers:** The power of the Wisps' Hyper-Go-On Energy, which Sonic can harness in a multitude of ways by temporarily absorbing a Wisp. Each Color Power is dependent on what Wisp Sonic absorbs, as each has their own unique set of abilities for him to tap into.
	+ **Black Bomb:** Using the power of a Black Wisp, Sonic becomes a living and incredibly dense bomb. He is then able to roll over enemies or induce widespread explosions by detonating himself without causing self-harm, which can grow in size and power depending on how many enemies he's trampled or destroyed.
	+ **Blue Cube:** Using the power of a Blue Wisp, Sonic transforms into a perfectly shaped blue cube. When transformed into the Blue Cube, he can emit destructive shockwaves by slamming into the ground that spread out for a sizeable distance in all directions.
	+ **Crimson Eagle:** Using the power of a Crimson Wisp, Sonic turns into a crimson-colored eagle-like figure. As the Crimson Eagle, he is able to achieve flight and soar through the air unhindered as well as being capable of performing a dash attack.
	+ **Cyan Laser:** Using the power of a Cyan Wisp, Sonic transforms into a cyan laser beam. As the Cyan Laser, he gains the same properties as that of a real laser, allowing him to move as a living beam of light. When hitting any surfaces as the Cyan Laser, he can bounce off them as if they were reflective surfaces. When hitting enemies, it causes great damage.
	+ **Green Hover:** Using the power of a Green Wisp, Sonic turns into a green hovercraft. As the Green Hover, he gains the power of flight, allowing him to fly leisurely through midair and deal damage to enemies on contact while transformed.
	+ **Gray Quake:** Using the power of a Gray Wisp, Sonic transforms into a grey iron ball with yellow eyes. As the Gray Quake, his body density is greatly increased, making him so heavy that jumping or falling down on the ground can create destructive shockwaves. The Gray Quake also possesses some form of adhesive properties, allowing Sonic to scale walls despite his weight in this form.
	+ **Indigo Asteroid:** Using the power of an Indigo Wisp, Sonic turns into an orb-shaped body with striped indigo skin and a matching planetary ring encircling his middle. As the Indigo Asteroid, Sonic essentially becomes a miniature planet with a strong gravitational field. As such, he is capable of creating a powerful gravitational pull around himself that's strong enough yank surrounding objects and enemies into himself, subsequently transmuting the captured matter into life-less material for his ring system. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants users the ability to levitate through midair.
	+ **Ivory Lightning:** Using the power of an Ivory Wisp, Sonic transforms into a living, straw-colored lightning bolt. As the Ivory Lightning, Sonic gains the same properties as that of a real lightning bolt. Associated with this form, he can move at lightning-fast speeds and with acrobatic movements as living electricity. He can also obtain electrokinetic abilities in this form, giving him the ability to either form threads of electricity that he can use to either electrocute enemies or connect himself to targets as tethers.
	+ **Jade Ghost:** As the Jade Ghost, Sonic is able to turn himself invisible and enables him to move around without being visibly detected by opponents. The Jade Ghost also makes him intangible, thus allowing him to pass through obstacles and avoid unwanted attacks. In addition, the Jade Ghost allows Sonic to hover slightly above ground when using its power. It can even render Sonic intangible to those with Non-Physical Interaction.
	+ **Magenta Rhythm:** Using the power of a Magenta Wisp, Sonic turns into a large magenta-colored eighth note. When in this form, he is able to bounce on air, allowing him to move through mid-air in semi-flight.
	+ **Orange Rocket:** Using the power of an Orange Wisp, Sonic turns into a stubby orange rocket with six fins arranged in a regular hexagon on the rear. As the Orange Rocket, he can create powerful jet propulsion from his back to launch themselves forward through midair at staggering speeds that also damages anything caught in his way.
	+ **Pink Spikes:** Using the power of a Pink Wisp, Sonic turns into a hot pink spiky ball. As the Pink Spikes, he gains long, razor-sharp and extremely durable spikes on his body. By inserting these spikes into a surface, he can stick perfectly firm to it that allows him to climb up walls and along ceilings. The spikes can also be used offensively by using them to pierce opponents. It can also be used to augment his signature Spin Dash, making it much more powerful than normal.
	+ **Purple Frenzy:** Using the power of a Purple Wisp, Sonic turns into a flowing purple, demonic-looking chomper that constantly gives off a dark and thick aura. As the Purple Frenzy, he gains a powerful jaw that can chew and consume any matter he bites off and add it to his own mass, allowing the Purple Frenzy to grow larger for each bite until reaching maximum size. When reaching maximum size, the Purple Frenzy also gains a suction breath that lets Sonic suck in smaller objects that are neither too heavy nor rooted to the ground.
	+ **Red Burst:** Using the power of a Red Wisp, Sonic turns into a red fireball that constantly gives off an aura of flames. As the Red Burst, Sonic obtains pyrokinetic abilities. He is able to form a shield of flames around himself that instantly incinerates anything it touches, and he can create explosions of fire by combusting into flames without inflicting harm on himself. These explosions can be channeled to shoot Sonic higher into the air or be charged up to trigger large-scale and powerful explosions that destroy nearly anything within its range. In addition, Sonic's speed increases while using Red Burst.
	+ **Violet Void:** Using the power of a Violet Wisp, Sonic turns into a fast-moving, ghastly and smoky black orb with violet outlines. As the Violet Void, Sonic essentially becomes a living black hole and can warp space and time to draw objects into himself from a distance and make them vanish without a trace. Because of the Violet Void smoke-like makeup, Sonic is granted a degree of intangibility, allowing him to pass through obstacles unharmed. As the Violet Void, Sonic is also capable of flight through mid-air. Like the Purple Frenzy, the Violet Void can add the mass of the objects they draw into itself, allowing Sonic to grow larger the more he consumes until he reaches maximum size. Also, the more the Violet Void increases in size, the stronger its suction ability becomes, enabling Sonic to draw in bigger and heavier objects from greater distances. The Violet Void can draw in objects the size of the Frigate Skullian at maximum size, a massive aircraft.
	+ **Yellow Drill:** Using the power of a Yellow Wisp, Sonic turns into a yellow spiral drill. As the Yellow Drill, Sonic can burrow and tunnel underground at remarkably fast speeds. This can also be applied in underwater environments, allowing Sonic to move as a living torpedo.
* **Final Color Blaster:** Also referred to as **Unlimited Colors**. All the Wisps gather together and use their combined Hyper Go-On (in conjunction with Sonic's Homing Attack) in one vibrant and powerful attack.

* Super Sonic
* Darkspine Sonic

* Arrow of Light.gifSuper Sonic using his Arrow of Light technique.
* Super Sonic Boost Advance.gifSuper Sonic utilizing his boost technique in quick bursts for evasive dashes and protection.
* Super Sonic Boost Generations.gifSuper Sonic utilizing his boost technique for speed amplification.
* Super Sonic Deflect.gifSuper Sonic using his Deflect technique to harmlessly bat away attacks.
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**Chaos Energy Manipulation:** In his Super form, Sonic's Chaos Energy based powers are enhanced on a tremendous scale. In addition, he gains new Chaos Powers. Due to being empowered by the Emeralds' Positive energies, Sonic is capable of neutralizing negative energies. He can also purify negative emotions, like when he reverted Perfect Chaos back to normal by purifying it of its anger and rage (rendering his will to fight inert). Also, Sonic can unleash powerful blasts of Chaos Energy and channel Chaos Energy to amplify the power of his strikes and form defensive barriers.

* **Arrow of Light:** Super Sonic draws light into his body and begins absorbing it. Once he has gathered enough light, Super Sonic immerses himself in the gathered light, thus turning himself into "an arrow of light", and charges into the opponent with immense force.
* **Constructs:** Alongside his normal moveset, Super Sonic can create golden constructs of punches and kicks to attack his enemy in a quick barrage. Against the Wyvern Titan, Super Sonic created chains by using his Cyloop on it. During his fight against the Knight, Super Sonic had created sword-like constructs that stab through the Titan to both hold it in place or attack it directly using one. Super Sonic can create energy duplicates of himself to strike an enemy with fiercer power.
* **Deflect:** Super Sonic swings his arm forward, which covers him in a shield of slate-gray energy that deflects enemy projectiles back at the enemy.
* **Super Sonic Boost:** Super Sonic surrounds himself in a golden aura of Chaos Energy before ramming the target with incredible speed, resulting in a rather devastating impact.
* **Super Sonic Spinning:** Super Sonic curls into a ball and begin spinning while charging up Chaos Energy. Once charged, he shoots himself forward as a powerful project and rams into nearby targets.
* **Turbo Boost:** Super Sonic surrounds himself in a brilliant golden aura that amplifies his speed. This can be used for extensive maneuverability or deployed in short bursts to evade attacks.

* Darkspine's fire.gifDarkspine utilizing his fire to amplify his strikes
* Soul Gauge refill.gifDarkspine refilling his Soul Gauge
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* **Fire Manipulation:** Darkspine Sonic can create concentrated flames on his hands and feet to amplify the destructive force behind his attacks, and form highly powerful bursts of flames.
* **Reality Manipulation:** Due to being empowered by three of the seven World Rings Darkspine Sonic possesses a degree of control over the fabric of reality. He can rewrite universes in his image and reverse the effects of reality warping on a universal scale.
* **Soul Refill:** By curling himself into a ball in a similar manner to him revving up a Spin Dash, Darkspine Sonic can quickly and effectively refill his Soul Gauge for further usage of his abilities.
* **Speed Break:** Sonic accelerates to speeds surpassing what he can achieve normally, leaving streaks of fire in his slipstream. While active, Sonic is invulnerable and can damage enemies and obstacles by crashing into them. Just like **Time Break**, Darkspine Sonic can use this technique nigh-limitlessly due to creating his own energy to fuel it.
* **Time Break:** Sonic slows down the flow of time, bringing his surrounds and opponents to a nigh-halt and leaving them to his mercy. Unlike his base form, Darkspine Sonic can use this nigh-limitlessly due to creating his own energy to fuel the technique. This move has no canonical impact on his own speed and doesn't affect him, as shown in cutscenes.
-Credits to VS Battles Wiki for the "Notable Attacks/Techniques" section-