List of Spells

**Spells** are mystic art techniques through which mages harness the mystical forces of the supernatural world to invoke specific magical effects and phenomenons. These effects are guided and governed by meticulously structured formulae that conjures a diverse array of expressions that can mystically effect their reality by channelling mystical energies in a myriad of ways that spellcasters bring these formulae to life, wielding the power to shape their world according to their command.

## Variations

* Hand Gestures:
* **Inscription Marks:** User can formulate symbols that can cause special events to occur, depending on the symbol that empowers the user, they can achieve a variety of abilities. With a great number of symbols that can be turned to magic, the user can do almost anything.
* **Magic Circles:** Mages have access to a variety of abilities that can be used in combat through the use of magical circles. For magical purposes the circles carry different incantations and runes that release arcane energies in different shapes and forms. The magic circles also protects those who stand within from demons and spirits. A variation, magic squares, is used for creating magic and summoning spirits.

## Mechanics

Spells can be formulated by a variety of methods, but the core and key to spell casting; is pure, clear and focused ***intentions***. It’s through will and intent that determines the nature and function of the spells when casted thus achieving the result that casters want. Often, the effectiveness of these spells is further augmented by intrinsic components that lend potency to the mystical workings. These components can take various forms such as words, arcane symbols, incantations, specific thoughts, gestures, rituals or even the utilization of enchanted items like wands, with some spells even contingent upon celestial alignments.

Within the hierarchy of spellcasting, practitioners progress from novices to masters, unraveling the profound mysteries of the arcane with each step. Novices acquaint themselves with fundamental spells, mastering the building blocks of incantations, symbols, and rituals. Advanced spellcasters wield formidable spells, expertly manipulating reality, bending the very laws of physics to their will, and ultimately achieving the pinnacle of mastery, which includes the art of non-verbal spellcasting.

## Spell Classification

Intermediate practitioners delve into an array of spell types, exploring the realms of offensive, defensive, and supportive magic:

* **Conjuration:** In traditions and most contemporary usages, it refers to a magical act of invoking their conjuration subject by using incantations or charms to cast magical spells to bring the creation forth. High-level users may not be bound by restrictions such as a contract and can summon anything they want, including powerful beings or "familiar spirits" and often require strong mystic connections to where these entities reside.
	+ **Familiar Summoning:** The user can summon their own familiar, beings that are completely loyal and subservient to the user. Familiars are supernatural entities, normally associated with magic/witchcraft, that fulfills the needs of the owner. They often come into their owner's life through a magical contract. The actual type of familiar summoned varies greatly; it is typically a small animal (such as a witch's cat) but can be anything, including demons, goblins or even human beings.
* **Curses & Hexes:** Powerful spells that allow mages to cause either harm or damage and even death to fall upon a victim that commonly comes with long-lasting, slowed, or delayed effects. Several are ritualistic and may require physical contact with the target, an object owned by the target, or is a part of their body such as nails, hairs, or blood. Hexes, in particular, are much more potent and have a short time before removal is impossible. Hexes start with magic, but as time progresses and they take root, they alter the very chemistry of the brain.
* **Elemental:** Spells that allow mages to affect their surroundings by manipulation of the natural elements. The four elements of fire, water, earth, and air are the most basic and can be called forth for their specific properties. Higher controls of the environment such as the weather or plant-life may require channeling Nature's energy or massive amounts of power.
* **Destruction:** Spells typically unravel or completely destroy enchantments bound to inanimate objects. A bound object can be dispelled by either destroying the spell upon the object, thereby leaving said object intact or the object itself. Variations of such spells include temporarily blocking or neutralizing the spellbound to the object without compromising the integrity of the original spell or object, leaving it intact and the spell to resume once the intent is accomplished.
* **Divination:** A method of reading the future, the present and the past and/or provide help to a problem at hand by using an occultic, standardized process or ritual. As such this enables the user to learn secrets long forgotten, interpret dreams, predict the future, to find hidden things or foil deceptive plots. Divination also deals with the uncovering of mysteries, fortune-telling and perceiving targets at a distance. In ancient times, mages were often found in the company of leaders and the military, as their power allow them to glean information about enemies and discover the presence of spies, assassins or plots against them.
* **Enchantment:** Spells that has power over others to alter the properties of things using magic from people, objects, or even spells by manipulating certain means of magic to permanently/temporary endow any kind of quality to others or themselves accomplish their goals which can come in a variety of spells from illusions, shapeshifting and bestowing.
* **Forbidden:** Dangerous and forbidden techniques that are typically banned from being taught or used. The reasons vary from causing damage to the user themselves, to massive collateral damage, to violating the laws of nature and simply not being meant for mortals to comprehend. With limitations, usage of such techniques and power often comes with a price, such as the user’s sanity or health.
* **Healing & Support:** Spells which allow mages to affect the organic tissue of a living being by changing the state of a body and its natural processes. Although it is most commonly used for healing, other spells can be used to paralyze the body or preserve the recently deceased. Under extremely rare circumstances, it can be utilized to rapidly advance the age or completely alter the state of life.
* **Protection:** Spells which can grant protection of various kinds, healing, prevent other beings from entering an area, force armor, purification and force fields. Practitioners of this type of magic tend to focus toward assisting others, purifying evil spirits, dispelling curses, creating medical potions and respecting all the rules about what is forbidden and not. They are also capable of using offensive magic, though this comes with strict restrictions most of the time.
* **Transfiguration:** A form of magic based on and/or take control of the transmutation of living or non-living things, ranging from simple changes and modifications to more complex and powerful transformations, allowing for harnessing their magical energies and/or mystical control of the aspects of a verity of forms. With this users will be able to perform a variety of magical spells and feats that manipulate forms.

A

### Astral Projection Spell

* **Type:**
* **Incantation:** *"Demitte Moi"*
* **Effect:** A powerful spell that allows a caster to project the visible, astral form of their consciousness across vast distances such as to other continents. The spell also allows a witch to practice witchcraft in their astral body and even carry the form of another person with them if they are strong enough through physical contact. This particular spell also granted the intangibility of the astral form.

B

### Barrier Spell

* **Type:** Protection
* **Incantation:** *"Praesidium"*
* **Effect:** The user is capable of using a form of magic that creates mystical defensive measures. These barriers are capable of deflecting attacks, normally projectiles or blunt force, away from themselves. While usually a defensive method, it can be utilized as an offensive technique by redirecting the deflected attacks against others.

### Binding Spell

* **Type:** Offensive
* **Incantation:** *"Vinctura Viridia"*
* **Effect:** Summons magical vines to bind and immobilize the target, restricting them to a certain location.

C

### Charm Spell

* **Type:** Transfiguration
* **Incantation:** *"Ego Sum Venuste"*
* **Effect:** The user possesses a seductive form that enables the user to become so mesmerizing that all will fall under their spell, without strictly needing to change into just the desires of others. The affected targets remain fully themselves but can't help but long for the user's favor and affection and can't bring themselves to cause them harm except as a last resort, like an irreplaceable treasure too precious to be lost.

### Copy Spell

* **Type:** Conjuration
* **Incantation:** *"Replicare"*
* **Effect:** The user can instantly and perfectly replicate themselves, often numerous times. These self-duplicates are sometimes created directly from the user, often by them splitting into multiple individual beings while also being able to recombine their clones at will.

### Cutting Spell

* **Type:** Conjuration
* **Incantation:** *"Talis Scalpere"*
* **Effect:** The user can project magic in a way that allows them to cut through matter from a distance. Although this attack does usually slashing damage, some users are able to focus it into single piercing stab like immaterial bullet.

D

E

### Explosion Spell

* **Type:** Destructive
* **Incantation:** *"Praemium"*
* **Effect:** This spell causes an object or person to explode.

F

### Familiar Summoning

* **Type:** Conjuration
* **Incantation:** *"Evocatio"*
* **Effect:** The user can summon their own familiar, beings that are completely loyal and subservient. The user also can combine familiar spirits with physical combat skill, allowing them to wield their contracted/summoned entity in battle; this often entails aiding them through physical attacks or specialized techniques.

### Fire Spell

* **Type:** Conjuration
* **Incantation:** *"Incendium"*
* **Effect:** Conjures mystical flames that can be directed toward the target.

### Flight Spell

* **Type:** Enchantment
* **Incantation:** *"Levitatio"*
* **Effect:** The user can fly, by emitting a burst of magical energy into the ground that sends them flying into the air.

G

### Glowing Chain Spell

* **Type:** Conjuration
* **Incantation:** *"Ardenti Catena"*
* **Effect:** The user can summon chains from magical energy and use them for bind their targets. Depending on what the weapon is made of, the chains can possess a variety of abilities and be very effective in both offensive and defensive combat.

### Golem Creation Spell

* **Type:** Enchantment
* **Incantation:** *"Resurget Abominatio"*
* **Effect:** This spell bestows life by carving a magic sigil on the forehead. The symbol keeps the golem alive unless it is erased. The golem exists only to obey the commands of its master, which can be given at a distance. However, if the golem is placed under the control of someone more powerful than its creator, this one loses its control over the golem.

H

### Healing Spell

* **Type:** Protection
* **Incantation:** *"Remedii Causa"*
* **Effect:** A spell that can instantaneously heal the injuries of a person through the use of magic.

I

### Ice Spell

* **Type:** Conjuration
* **Incantation:** *"Glacies Creo"*
* **Effect:** A spell that can conjure ice out of thin air.

### Illusion Spell

* **Type:** Enchantment
* **Incantation:** *"Phantamogriphia Decorum"*
* **Effect:** The spell allows a witch to alter the perception of the immediate vicinity creating illusions of objects and other people. Such spells range from creating manifestations that appear real to altering the physical form of another or themselves. At more advanced levels they can become physical manifestations.

### Insanity Hex

* **Type:** Curse
* **Incantation:** *"Exibis Insaniam, Amentiam Tristitiam"*
* **Effect:** A curse invoked by tracing a symbol on the victim's hand while using the power of dark magic. The spell will drive the victim insane to a point where they become violent and kill. If a Hex like this is allowed to set in for too long, it can no longer be reversed. It is explained that hexes like this begin with magic, but after a while they alter the very chemistry of the brain, making them irreversible.

### Invisibility Spell

* **Type:** Transfiguration
* **Incantation:** *"Indiscreta"*
* **Effect:** The user is capable of utilizing a form of magic meant for hiding and camouflage. This could mean that it is immune to detection from magic and human interaction, only being detectable to those who already know of its whereabouts.

J

K

L

### Levitation

* **Type:** Offensive
* **Incantation:** *"Casso Tor"*
* **Effect:** A spell that suspends an object aloft for an undetermined length of time.

### Light Spell

* **Type:** Elemental
* **Incantation:** *"Spero Lucem"*
* **Effect:** A spell that conjures a ball of light in the caster's hand.

### Lightning Spell

* **Type:** Elemental
* **Incantation:** *"Fulgur Trabem"*
* **Effect:** A spell used to generate a spark of electricity.

### Location Spell

* **Type:**
* **Incantation:** *"Sequitur Locus"*
* **Effect:** A simple spell in which the caster will receive a vision of the object or person's location, which can be used to ascertain a more precise location. In some instances, it's not possible to get an exact address or even a location if the target is cloaked or deceased.

M

### Magic Arrows

* **Type:** Conjuration
* **Incantation:** *"Sagitta Magica"*
* **Effect:** The user can summon arrows formed from magic, capable of causing massive amount of damage and destruction.

### Magic Sphere

* **Type:** Conjuration
* **Incantation:** *"Arcanum Sphera"*
* **Effect:** A compressed ball of magic energy that is fired to a target, as the user can launch spheres of luminous energy spark particles from their body.

### Master-Servant Contract

* **Type:** Forbidden
* **Incantation:** *"Servire Ars Est Dominium Eegere!"*
* **Effect:** The user can manipulate the mind of target by branding the body with a symbol, effectively making the victim a slave to the user's will, binding them into mindless servitude. Occasionally, the user can even gain subordinates because their enemies submitted to them.

### Memory Alteration

* **Type:** Enchantment
* **Incantation:** *"Memoria Extergimus"*
* **Effect:** The user is able to erase the memories of others, ranging from a certain memory or erase a person's entire personality.

### Mending Spell

* **Incatnation:** *"Morphus Mutatio"*
* **Effect:** Allows the caster to alter the physical form of an object, reshaping it into a different appearance.

### Mindscape Transcending Spell

* **Type:**
* **Incnatation:** *"Lamina Ferri In Mentem"*
* **Effect:** The spell allows a person to transcend into another form of reality (such as a subconscious mind) to take a physical object with them, by somehow penetrating their skin with said object.

### Mist Spell

* **Type:** Conjuration
* **Incantation:** *"Caligo"*
* **Effect:** The user can create fog, making it hard to see them or anything. The user could use the fog generated to blind their foes so they can escape. They could also use it to fight, hit and run as their foes cannot see them.

### Mystical Dragon Seal

* **Type:** Conjuration
* **Incantation:**
* **Effect:** The user can summon dragons through various means to achieve various goals, usually combat-related by having their draconic companions fight for them or assist them in combat.

N

O

### Obliteration Wave

* **Type:** Offensive
* **Incantation:** *"Excidium Fluctus"*
* **Effect:** Releases a wave of magical energy that erases anything in its path.

P

### Pain Infliction Spell

* **Type:** Offensive
* **Incantation:** *"Phasmatos Pyrox Morsinus Illum"*
* **Effect:** A spell to induce pain or bodily harm. It is similar to the passive, non-verbal pain infliction power used by most mages albeit, a stronger, more forceful variation and done possibly when one requires it quickly but does not have the time for mental concentration to passively cast it.

### Paralysis Spell

* **Type:** Support
* **Incantation:** *"Nervi Resoluti"*
* **Effect:** A spell used to paralyze a target's body, including even those of vampires, which has the effect of preventing them from moving at all.

### Petrification

* **Type:** Conjuration
* **Incantation:** *"Conversus In Lapidem"*
* **Effect:** The user can create and project beams capable of turning a target caught within its blast range to stone upon contact.

### Plant Spell

* **Type:** Elemental
* **Incantation:** *"Melan Veras"*
* **Effect:** A spell that channels Nature to enhance and accelerate the growth of flowers, plants or entire gardens.

### Portal Spell

* **Type:** Conjuration
* **Incantation:** *"Aperta Ianua"*
* **Effect:** The user can create portals using magical energy, either by using spells or channeling mystic energy.

### Protective Circle

* **Type:** Protection
* **Incantation:** "*Aegis Circulus"*
* **Effect:** Creates a magical circle that acts as a barrier, protecting those within from external influences.

Q

R

### Red Zone Spell

* **Type:** Forbidden
* **Incantation:** *"Ars Inanis Zona"*
* **Effect:** The user can create a void outside the living world, where nothing can be created nor destroyed because there is nothing to create or destroy.

### Repulsion Spell

* **Type:** Protection
* **Incantation:** *"Dispellere"*
* **Effect:** The user can create an area where they can cancel out the magic of others, or simply "dampen" or just weaken powers. The cause is merely a formality, as the effect has already happened before the cause has even started. The event looks completely normal to onlookers, as the cause led to the effect, but the cause is simply an action meant to prove the fact that the effect has happened.

### Restoration Spell

* **Type:** Enchantment
* **Incantation:** *"Sanguinatum Planicium"*
* **Effect:** A powerful, protective enchantment that completely restores an object which was previously destroyed.

S

### Shock Wave Spell

* **Type:** Offensive
* **Incantation:** *"Fluctus Inpulsa"*
* **Effect:** A spell that can temporarily disable a target by inducing shock waves.

### Sigil of Eternal Bindings

* **Type:** Protection
* **Incantation:** *"Sigillum Aeternae Vincturae"*
* **Effect:** Creates a permanent magical seal, locking away an entity or power.

### Silence Spell

* **Type:** Enchantment
* **Incantation:** *"Silentii"*
* **Effect:** The user can remove target's ability to speak temporarily or permanently, which can severely limit an opponent's ability to relay information.

### Sleep Spell

* **Type:** Enchantment
* **Incantation:** *"Phasmatos Somnus"*
* **Effect:** This spell renders the target instantly unconscious when cast. While more forms are non-verbal, variations and advanced forms can render targets in a comatose state for an undetermined amount of time.

### Spatial Displacement

* **Type:** Forbidden
* **Incantation:** *"Loci Moventur"*
* **Effect:** Users can take a section of space from one location and shift it to another; anything occupying the taken space, whether it is objects, people, or attacks, would be transferred as well; in essence, this is the ability to teleport the area itself. The user can control the size of the taken area, allowing teleportation of a large amount of targets at once, or reducing to partial teleportation without the need to make physical contact with whatever they desire to teleport

### Spike Spell

* **Type:** Conjuration
* **Incantaion:** *"Magicis Spiculum Ruptis"*
* **Effect:** The user can create and project needles/spikes of magical energy to impale targets. These spikes can be projected in mid-air or generated from the ground, potentially creating a trail of needles.

### Spirit Barrier

* **Type:** Protection
* **Incantation:** *"Protego Contra Spiritus"*
* **Effect:** Protects the inscribed area from supernatural entities or malevolent spirits.

### Substitution Spells

* **Type:** Conjuration
* **Incantation:** *"Corpus Obsessio"*
* **Effect:** The user can create a substituting replacement, as the form of an object in the event of themselves.

T

### Teleportation Spell

* **Type:** Enchantment
* **Incantation:** *"Abaeo Exorior"*
* **Effect:** This spell allows a caster to instantly teleport themselves and others.

### Transformation Spell

* **Type:** Transfiguration
* **Incantation:** *"Omvandla"*
* **Effect:** A spell that can alter the appearance of another.

### Translucence Spell

* **Type:** Enchantment
* **Incantation:** *"Preitori Speculo"*
* **Effect:** A spell that causes objects or walls to become see-through.

### Trap Spell

* **Type:** Conjuration
* **Incantation:** *"Captionem"*
* **Effect:** The user can lay down traps of magic that activate when a certain condition is met.

### Truth Spell

* **Type:** Enchantment
* **Incantation:** *"Tantum Veritas"*
* **Effect:** The spell can cause others to admit to a secret and misdeeds, whether it is personal or non-personal. Those affected by the user's powers are often oblivious to the effects of this ability.

U

V

### Vision Spell

* **Type:** Divination
* **Incantation:** *"Invidium Cala Mactus"*
* **Effect:** This spell allows the caster to relive a vision of the future by placing their hands on the one who first experienced it, as the caster's eyes turn white when cast.

W

### Water Spell

* **Type:** Conjuration
* **Incantation:** *"Aquarius"*
* **Effect:** The user can summon and manipulate water, able to completely control the temperature at will.

### Wind Spell

* **Type:** Elemental
* **Incantation:** *"Ventus"*
* **Effect:** A spell used to create a torrent of wind.

X

Y

Z