Guide:Building Limits

## False Negatives

One thing you will encounter when building is a false "can't build here" because it is not properly gripping the snap point. This can occur simply because you are not looking at the corner of a wall (where the snap points are found) or because the game is still being a little finicky with building. Either way don't despair or give up and keep trying If its within the below guide lines you should be able to find a way. If you are OCD like me (Despite a couple of these pictures showing otherwise) you will want all of your floor/ceilings facing the same way. Doing a full 180 rotate on a piece still has them facing the same way from a graphics perspective so that is an option, however then the assignments can still be upside down but you usually don't see them. What really works though is placing it however you can, and when you finish go back over some of the pieces you struggled with, sometimes its easier when more of the other surrounding pieces are finally in place. The last picture below is a yellow silhouette, this means that the next piece likely will not have enough structural integrity to go out any further, but you can still place the yellow one.

First ceiling tile not wanting to snap.After a little wiggling around, it eventually snaps.Trying to place against the center of a tile can be invalid.You can visible see the blue glow of the snap point when you mouse over it properly.Last piece you can build in a direction is sometimes in a yellow silhouette.
## Max Build Distance

First what is considered okay when building out. The general rule of thumb here is 2 pieces out from a snap point of something with structural integrity. The following pictures illustrate that you can go for 2 from each side but not quite make that center piece connect. If you are in a square room you could actually fill in every piece but the center hole of a 5x5. While I used 4 vertical beams in this example to allow for the placement of that center piece, I could have also ran horizontal beams across as well (Which you will see further in)

Simply adding a vertical beam (This one is 4 high) lets you connect the middle.This shows ceilings going in 2 deep from each side. Connecting the middle will fail because that would be 3 from integral snap point.This shows the max amount of "ceiling" tiles that can be run off of a single Vertical Integrity Point on a wallThe most floor you can build on top of a single wall since they have two Vertical Integrity Points.The most floor you can build on top of a single vertical beam.
So looking above the main take away here is if you do not want beams in your building at all the greatest width you can have a ceiling over is 4 Now you can get creative and use some of the other types of walls that are more transparent but there still needs to be some point of integrity. Any wall that goes vertical (up) can handle a full 4x4 off a Vertical Integrity Point. The fourth picture shows how a single wall can support a 5x4 area of ceiling. The last picture above shows a 5x5 with a single Beam holding up the entire thing in the center. The outer edge is yellow integrity on placement but is still functional. This does impact how much it can hold on top of it around the edge.

## Max Roofing Off Max Distance

So as we just saw the Wall is slightly less sturdy than a Vertical Beam for being a Vertical Integrity Point. Even though you can build a 5x4 structure of flooring off the top of a single wall you can't build up on all the flooring points. If we look at the Vertical Beam we can only get the corners in on the 5x5 but in the 4x4 we can build a completed roof. The edges leading out to the 5x5 can still hold a Wall but the very outer edge cannot.

The biggest your roof can be on top of the floor of a single wall piece.If the edge can support inward, it can also support outward.Corners are the only thing that can truly go on the outer edge.In the 4x4 it is possible to build a full peaked up roof.Showing walls and such that can be posted into the edge, but not on the edge.
As far as "Integrity Weight" goes, it seems that all walls, half walls, door frames and even slanted roofs use the same amount of integrity when constructing. The corner roof pieces use less though which is why on the 5x5 pillar you are able to place them around the entire outer edge. Above I put a picture showing a bit of a variety of what can be placed on the lines leading out to the edge, and on the left of it just a full line of corner roof tiles as an example of the Integrity Weight of these items.

## Horizontal Beams

Still wanting to push out a little further? Horizontal beams can actually assist with this. By placing them from one wall to another for example you can now go 3 floor tiles out. Some of the following images are a mix of walls and vertical beams and what the max distance is before you add in horizontal beams, and after. You can see the additional reach from adding in the horizontal skeleton can be beneficial. In doing so though they honestly don't look the greatest at this time when standing on them, though are still fine to use strictly as ceiling rafters if you are going for aesthetics.

I went out four from Beam to Beam and from Beam to Wall. Using the Beams I may have been able to create a larger gap here.Building out the floor tiles into that corner as far as they would go with this setup.Adding in Horizontal Framing let me finish off the corner no problem!It was even possible to push past some of the horizontal framing.Pushing a beam out from the wall also was able to give me a little extra reach in that direction.Showing where we could build before and after adding in horizontal beams.
## Stairs

Stairs are not actually considered Integrity Points. So to build them you will need the assistance of either walls or beams. Off the ground stairs can be built 3 high with no support. Support can be provided in a couple ways. Either you build a wall on the side of the stairs so it basically has a wall following as it goes up, or you can build vertical beams from underneath it but still giving it proper support. If you are quick enough with a build you can actually go to 3 high and then add up to another 3 to quick connect to a ceiling of matching height (I did 5 in the example below since that was the height I was at) Also as far as height markers go a normal wall is 4 markers high. 5 high stair case below is a wall foundation high going down to the ground. The highest you can build is 14 stairs up, however, I believe that 13 is the highest "build point" as building 4 walls on top of one another is technically 16 measurements high.

Stairs go up 3 before breaking with no support.Stairs don't need building support if technically building off supported wall for half and ground for other half.Stairs can go 14 high.Walls can go 4 high (technically 16 pieces)
## Other Considerations

While you may "technically" be able to have 6 floor tiles in between 2 individual vertical beams it is not very practical on account of not being able to build very well where the two edges meet on top. That being said if you are going for a flea market tent feel and want it to stay ground level you can build up a flat roof, open store with a very minimal amount of Vertical Beams and no walls. The actual building piece is still evolving and being refined and worked on so some of this may change and if enough changes I will update this guide. A better break down of all the possible building pieces is coming to the wiki as well. There currently is already a start on the different types of wallpaper for decor at Wallpaper