Skeleton Army Barracks

The **Skeleton Army Barracks** is a large complex located underground in the Emere Mountain Ranges, which is the main base of operations for Captain Yarma's Skeleton Army.

## Information

The entrance to the barracks is built into the side of a mountain wall behind a large garrison. Two large gray banners depicting bone designs hang on either side.

Just inside the entrance is a corridor with a larger bone pattern built into the floor and two cannons up on the top. Beyond the cannons is the centre room, which features a criss-crossing iron bridge over a large pool of lava, and two more gray bone banners hanging from the ceiling. Three corridors branch off of here, each leading to a Power Core.

The Green Power Core corridor contains mostly prison cells, with the Power Core room at the end resembling a swamp. The prison cells mostly contain Prisoners, however a few special prisoners are imprisoned within.

* The Evil Chicken's cell is through the first door on the right. A chest in this room contains the Lore Book Evil Chicken Wishes.
* Agent Boom's cell is through the second door on the left. There is a button in this cell above a flower pot which, when pressed, explodes and a Creeper Head is spawned in its place. The explosion deals no damage.
* The Legless Horseman's cell is through the second door on the right.
* Benetha the Witch's cell is the last one on the right, and it can be accessed by climbing up some vines and across a tree in the Green Power Core room. There is also a black cat in this room, likely as an easter egg referencing the common conception around witches having cats. Its owner tag is set to Cavinator1, so only he can cause the cat to sit up.

The Blue Power Core corridor contains numerous rooms blocked off by glass walls which explode when the player passes them, with the Power Core room at the end resembling an ice spikes biome. This is the main place for Skeleton Soldiers to train up.

* The first room on the left contains numerous colored wool blocks with villager heads, and one structure resembling an Iron Golem.
* The first room on the right contains a large target.
* The second room on the right contains a large amount of Snow Golems that are fighting against Skeleton Archers when the player approaches them - these are likely again meant to be practice targets.
* The second room on the left contains a large pool. It is unknown why this was constructed, though some minor details are given in the Lore Book Man, I love this pool!
* The third room on the right contains numerous wooden structures which resemble hurdles. Because Skeleton Cavalry spawn in this room, these are likely meant to help them practise jumping with horses.
* The third room on the left contains some furnaces, a forge, and a simple redstone contraption.

The Yellow Power Core corridor contains a lot of cannons which shoot exploding fireballs when the player walks into their line of fire. The Power Core room at the end resembles a desert biome.

## History

The exact way the barracks were constructed is unknown, but it is likely that, shortly after Captain Yarma began building up his Skeleton Army, that he tasked his skeletons to dig out the large areas.

## Trivia

* The colors of the three Power Cores match up with the Ender Captains from Assassin of Steve 3.
	+ This is referenced more subtly in the Lore Book Thoughts of an Imprisoned Witch.
	+ The biome dioramas in each Power Core room also reference the main biomes for the three Assassin of Steve maps.
* The Evil Chicken is a reference to the game *Realm of the Mad God*, where the tutorial level features Evil Chickens as enemies and a boss known as the Evil Chicken God.
* Agent Boom is a reference to the Minecraft splash text, "The creeper is a spy!"
* The Legless Horseman is a reference to the Headless Horseman from popular culture.
* Benetha the Witch is a boss from the Hypixel map *Herobrine's Mansion*, one of the main influences on the Assassin of Steve series.