recursal/Fanatic-Fandom huggingface dataset:
Daisuke/Relationships

Information
History
Familiar
Relationships

Unnamed Tribe
The *Okuri-inu* tribe where Daisuke was born in. Conservationists who follow their tradition passed down for ages including preying on lone travelers (including people living in the villages around their home) who tripped and fall in the mountains. As an odd one out of the tribe, Daisuke never liked the lifestyle. Since a bloody incident occurred between his tribesman and the village he swore to protect, he never return nor contact to his tribe.

Kana Kannagi-Yoshioka
**Wife - Therian (*Okuri-inu*)**
A female black *Okuri-inu* Daisuke met years after left the village he protected. She was also the odd one out of her tribe which resulted her exiled from her land. She was a feral *Okuri-inu* who threatened to kill him during their first encounter, but their relationship blossomed into friendship as they joined the alliance with Shizuru in the campaign of vengeance. After the slain of Madara, Daisuke was heavily injured and Kana took over the care of fellow *Okuri-inu*, in which they fell in love with each other and married afterwards. Unlike Daisuke who loves adventuring, Kana is a person who handles matters with cautious. Excels in spying, she working with Ivy in Intel gathering. Kana strongly against the idea of Daisuke bringing their son to adventure, but her warning often ended in her husband's deaf ears.

Shizuru Shu
Daisuke met Shizuru in a tavern where the dragonborn posted his first recruitment request in. They had been through many dangerous situation during the conquest against the Shu family, but Daisuke laid his eyes on the dragonborn who somewhat could bring him excitement. They met up again after Shizuru returned to the line of mercenary years later. Shizuru also against Daisuke's action in bringing his son to dangerous places.

Shou Yoshioka
**Son - *Therian (*Okuri-inu*)***Daisuke and Kana's son. A young *Okuri-inu* in his tenth summer with greyish hair and overloaded curiosity. The little pup loves adventure as much as his father, he often sneaks out from house to join Daisuke in traveling to different towns. Even though often being scolded by Kana. Despite being overactive in a sense, he loves stories from lands faraway and adventures, in which storytelling time is one of the rare moments when he would sit down obediently. Although he is still a child, his beast form is a grey wolf in the size of adult Alaskan Malamute.
Douglas/Relationships

Information
History
Familiar
Relationships

Helem
**Human**
The Traveling Doctor that saves his life, she also is the reason that Douglas has not give up in life. A warm, caring and gentle lady. She is one of the most precious person he ever met in his life, whether their relationship is romantic or not is debatable. She lives her life to the fullest and spends her life with him until her last breath. While she ages and grows old, Douglas appearance didn't change throughout her lifespan.

Person
Text.
Eoghan

Information
History
Familiar
Relationships

## Eoghan Ó Duibh

**Eoghan Ó Duibh** *(Pronunciation)* is a strict tutor in combat who teach people as best he can but he wants people to learn from their mistakes and punish when it is needed. His familiar is **Kili**.

## Personality

**+ Relaxed | + Optimistic | + Outgoing | + Willing to help
- Stern | - Frivolous| - Impulsive | - Reckless**

Eoghan is sort of a typical person who is rather lax, he tends to be very social and does a lot for those around him. He is friendly and likes the company of others and being in the company of other people. He likes to crack jokes, and ease people up so that they are comfortable. He does get awkward in certain situations with people who tend to be asocial, he just lacks the skills to handle people who aren't fond of huge crowds of extroverts.

On his bad days he can be at his worst and often resents his worst traits, he can be impulsive and do things he doesn't necessarily think of doing...impulsively eating while stressed is one. He can be reckless too and forget to pay attention to things or grab a hold of hot surfaces, even though he's aware that they are hot. He takes risks, especially in life or death situations and often his pressure to do well clouds his better judgement.
He seems frivolous, someone who is very carefree and often laid back but honestly would rather let life take him down paths untaken.

He is a stern teacher, it is both a good thing and a bad thing. He wants to teach people as best he can but he wants people to learn from their mistakes and punish when it is needed.

## Abilities

* **Agile:** Is naturally very mobile and agile.

* **Earth armour:** Very basic earth magic that he can cast to create plates of armour from the natural world around him.

* **Earth magic:** (at present) Very basic earth magic, involving plants and soil. Either causing them to be used offensively or defensively in combat.

## Strengths - Weaknesses

Strengths
✔ *Agile*
✔ *Strong physically*
✔ *Social*
✔ *Can tolerate most spices*
✔ *Good at cooking*

Weaknesses
𝙓 *Not magically inclined*
𝙓 *Too friendly (for introverts)*
𝙓 *Doesn't take things seriously*
𝙓 *Can appear lazy*

## Extra

* While he may dislike performing in the sense of arts, he enjoys festivals. He is fond of music and dancing and will gladly dance with people regardless of race.
* Eoghan is also reluctant to get close to people in terms of intimate relationships, as a result of his lifestyle.
Aila/Familiar

Information
History
Familiar
Relationships
Gallery

Ara

* **Status:** Alive

* **Hatchling:** Water Elemental

Ara is really just your happy and friendly familiar. They're always happy especially beside their master's side. They enjoy being around their owner as well as finally now being able to help a bit with the job. They're friendly to everyone no matter good or evil. Now that they're able to talk they can happily be able to communicate with any fellow citizens in Almaria

How Ara met Aila was because they spotted someone in the forest and just happened to suddenly follow the unfamiliar person. Aila didn't know what to do noticing the water blob following her and a few moments afterward decided to welcome them into living with her.
Annette

Information
History
Familiar
Relationships

**Annette** *(Pronunciation)* is some person you describe here briefly. Her familiar is **Saraya**.

## Personality

**+eager to learn +observant +kind +patient =innocent =curious =quiet -naive**

Annette was created by an old retired witch Hazel so she has the personality of a young child. Her innocent nature makes her out to be naive or aloof for the most part. Though, she is eager to learn and curious about the world around her and how it works. She is quiet but not shy. Some may take it as sheepishness but she is quiet because she loves to listen to the conversations of others and the interactions. Her quietness allows her to keen in on listening and is quite observant. She likes to study the nature of others. Annette has a tendency to nod when being talked to. This is her way of acknowledging what a person is saying. She is patient and kind and has not yet found out the hard ways of the world. With her curiosity, it can get her into a lot of trouble as she doesn’t know when to back away from a situation. With her taking in things like a sponge to water, Annette willing to understand, and grow in this new world that she has been introduced to by Hazel.

## Abilities

* **Minor healing magick** - as she grows as a magick user, Annette learns spells that are needed for helping others. So far she can heal minor wounds, burns, and small fractures, (broken finger or nose)

* **Fortune telling** - She has been reading books on divination and feels her skills are best fit for tea leaf reading. She can not predict the future but can predict what a customer is in need of with a simple reading. This is to help retrieve the items for the customer to buy to help with a quicker shopping experience.

## Strengths - Weaknesses

Strengths
✔ *Learns fast and has soaks up information like a sponge*
✔ *Makes great tea for remedies like the common cold*
✔ *Can read fortune with tea leaves*

Weaknesses
𝙓 *Being made of porcelain, she has a higher chance of cracking and or breaking*
𝙓 *Even though she likes to read, she still needs help with complicated words. She is getting better but it still is taking her some time to comprehend it*
𝙓 *She is naive and will trust in anyone which is dangerous as she can’t really understand evil entities just yet*

## Extra

* Annette reads a good amount of books. Hazel has taught her to read by starting with children’s books and fairy tales. Annette struggles with harder words that she comes across in the magick spell books but she is learning slowly. She likes to use big words that she is taught but uses them in the wrong context and Hazel usually would have to explain them.
* Hazel animates objects like tea cups for Annette’s amusement. She likes to dance the tea cups and has a natural affinity to porcelain dishware.
Almaria/Rosario

World
Capital
Rosario
Losandthel

**Rosario** is the **Treasure Nation** of Almaria and an ally of the capital. It is led by the royal court under baroness Tania, the leader of the Kurrea. The nation is widespread and covers a wide part of animalistic tribal grounds, as well as the majority of the ocean sides. As a progressive nation, they heavily rely on resources and trades to flourish in the society.

## Culture

Rosario is primarily inhabited by animalistic creatures such as Therians, as well as the main home to the Kurrea.
Robin/History

Information
History
Familiar
Relationships

## History

Robin was born into a small but happy family. His father was a traveling fish merchant while his mother was a beautiful but deadly siren. The two of them met when Robin’s mother accidentally got tangled up in his father’s fishing net while trying to run away. Seeing that she was injured, Robin’s father took her in and nursed her back to health despite how dangerous she was. The two gradually fell in love and eventually had Robin. While his birth was a surprise to the two, they did not hesitate to shower their son with lots of love.

When Robin was a little toddler, his parents stumbled across an injured Jocelyn washed down a river near the area they were staying in. Seeing how young the boy was, Robin’s father didn’t hesitate to take Jocelyn in like his wife. Even after the couple realize how dangerous Jocelyn potentially could be, they grew to care for him like their own son. They also thought Jocelyn would be a good playmate to Robin. Robin would always play with his “older brother”, despite the older boy playing pranks on him with his plants. After traveling together for a few short years, Jocelyn decided to go off on his own and Robin’s parents were sad to see him go, hoping they sufficiently provided him with whatever he needed in his short stay.

Because Robin’s father had to travel a lot for his work, Robin spent a majority of his life on his father’s ship. He didn’t mind it though and enjoyed helping out his father a lot. Plus, his mother felt the most at home in the ocean. Even though his parents gave him a lot of attention, Robin still felt lonely since he didn’t have a lot of opportunities to meet other kids his age. Jocelyn short stay with his family were the instance where he was around someone his age and his memories of him were hazy. His interactions with other people were only limited to his father’s customers and because he is an Amal, his parents were a little overprotective of him. To deal with the loneliness, Robin turned to reading.

Since his father was traveling a lot, Robin was also constantly surrounded by different species and languages. He gradually picked up these languages and began to collect books in the native language of whatever area his family was currently staying at. Since he was a kid, Robin always had a knack for translating his mother’s native tongue to his father and especially loved to tell his mother’s stories and songs. As he got older, he was able to use these skills to help his father expand his fishing business and made many connections with different people.

When he left his parents to be on his own, he didn’t hesitate to become a translator. He believed that being a translator played a key role in uniting people by helping them understand each other. Being an Amal, he has seen his fair share of discrimination, but he’s also seen how his father, a mere human, become friends with so many people by just speaking a little of their language.
Sable

Information
History
Familiar
Relationships

## Personality

Sable normally is very calm and graceful and very catlike for obvious reasons. Not to mention she is a little flirty but not too much, it's mostly when she's dealing with guests. When running her inn she's very hospitable and acts very responsible to give her guests a nice experience, she knows travelling can be exhausting. She can be very strong willed and assertive when dealing with her business and has no tolerance to rudeness and misbehavior in her establishment which can lead to her seeming bossy or jumping to conclusions at times and becoming a little sarcastic.

## Abilities

* **Levitation to objects** - Handy when cleaning up and putting things away. Nothing fancy just very useful.
* **Fire magic** - Great for lighting a fireplace and cooking or fending off unfriendly encounters.

## Strengths - Weaknesses

Strengths
✔ *Always lands on her feet*
✔ *Is quite proficient in wielding Brooms and Staffs*
✔ *Stealthy*
✔ *Productive*

Weaknesses
𝙓 *Overworking herself*
𝙓 *Not knowing when to stop*
𝙓 *Startles easily*
𝙓 *Snow and water*
Robyn/Familiar

Information
History
Familiar
Relationships

Flamble

* **Status:** Alive

* **Sapling:** Fire

Flamble is a very emotional fella. Mostly in bad mood and always raging - that is being the reason why he is kept inside of a Lamp so his damage can be reduced to a minimum. However, that does not hold him from being the master of his own will, mostly shaking the lamp so vividly from the inside till it moves. (Robyn swears that sometimes even she had seen the entire lamp jumping around)
Monica

Information
History
Familiar
Relationships

## Monica Aeramin

**Monica Aeramin** *(Pronunciation)* is some person you describe here briefly. Her familiar is **Trump**.

## Personality

**+ Friendly | Diligent | Open-minded
= Inquisitive | Attentive | Anxious
- Shy | Gullible | Clumsy**

Monica is naturally a friendly person. When meeting someone for the first time, she doesn’t judge people by their appearance, instead, she judges them by their personality. This makes her very easy going and nice to be around. Monica is also a diligent worker. When running the bathhouse, it is almost instinct for her to find something to do. When given a task by a peer, she will also show this work ethic towards it. She is a perfectionist. Monica is also Open-minded. She doesn’t mind listening to other opinions.

Monica is also inquisitive. She is always questioning things as well, like her actions (‘Am I doing this right?’, ‘What does he think about me? /////). In a way this also makes her more childish. Monica is also attentive. When given a task she focuses on the task given and blocks out her surroundings. This makes her unaware. Because of these traits, Monica is also anxious. She worries about perfection and what people think about her —which makes her self conscious sometimes.

Monica is she — because of her anxiety. This makes it challenging for her to start conversations with her peers. Fortunately, her shyness disappears somewhat when she’s with someone she is close with. Monica is very gullible. Because of this she is an easy target for pranks and scams. Monica is also very clumsy. First, she has her tail. Unlike her brothers, she is unable to keep her tail out of trouble. This makes her hold her tail with her hands when she walks. She is also a naturally clumsy person and makes many mistakes. She is somewhat unorganized.

## Abilities

* **Temperature regulation:** Her body temperature changes with the temperature outside. She is very sensitive to temperature.
* **Scales:** able to cover body in thick armor-like scales - she doesn’t like this because it makes her skin dry
* **Retractable claws:** able to project sharp ‘claws’ from her fingertips

## Strengths - Weaknesses

Strengths
✔ *Wind and Sand resistant*
✔ *Can take hits with scales*
✔ *Droppable tail (used for sacrifices to help her run away)*
✔ *Can do close range combat*
✔ *Can scare little animals with neck flaps*

Weaknesses
𝙓 *Cold temperatures (makes her hibernate/sluggish)*
𝙓 *Hot temperatures (makes her sweat)*
𝙓 *Shy (can’t do anything too bold)*
𝙓 *Unable to take hits without a heads up*
𝙓 *Her tail (makes her clumsy)*
Raxus/Familiar

Information
History
Familiar
Relationships

Mire

* **Status:** Alive

* **Sapling:** Earth

A mess of clay VERY loosely shaped in the form of a melting bunny with piercing eyes whose ‘legs’ and ‘ears’ constantly get folded into his body (turning him into a … eye’d lump of clay with a rock). The only constant, non-mucky part of him seems to be the tiny ‘horn’ shaped rock on his head! The little creature lacks a mouth but talks plenty, and what he says isn’t exactly great.

Mire seems to be obsessed with conquering or owning his own land, except he's so weak at the moment he lives in a tiny hatch basket that has a porcelain, square bowl within that is constantly being filled with water by his master. Arrogant, sadistic and foul mouthed, Mire seems to only be loyal to Rax… everyone else is a target for the little clay creature!
Asher/Familiar

Information
History
Familiar
Relationships

Water

* **Status:** Alive

* **Sapling:** Water Salamander

Water is a water familiar simulating ocean waves or white water as it is called and is constantly in motion with itself with a single rock at it’s centre where it’s body crashes against. Water was given her name simply because Asher isn’t that creative and can’t really think of a good name so Water may be renamed in the future as she changes and grows up with something most likely as uncreative. Water is unusually calm and very quiet beyond the sound of her form constantly moving against her center rock and is a stark contrast to Asher’s more outgoing and boisterous nature.
Festival of Unity

Short Summary
Full Summary
Familiar Frenzy

[...]

Pyre excitedly slithers onto the dance floor, eager to enjoy the social event, however is compromised by the smooth surface underneath him, causing the half naga to be stuck in place.

[...]

When Delta arrives, she is still alone and painfully aware of her surroundings after the incident inside Nelocte. The gryphon acknowledges both Tania and Aquila attending, causing her to remember the mention of Atlah and the fact that everyone was still in the dark about what the name implied. Nervously she enters the ball, scouting for Nisha, who she had asked to accompany her through tweets. The young blacksmith is late to arrive, however, as his suit requires for him to double check the seals enchanting the piece of clothing, as not to explode when exposed to the fae realm's aether radiation.

[...]

Akaneiro and Aithne enter the ball together, both admiring each others company to the fullest. They decide to scout the buffet for any meat, instead discovering many fae grown fruit which deliver odd but pleasant taste. Akaneiro decides to pocket a few ingredients for his cooking studies, causing his date to gratefully compliment his enthusiasm in making her meals. This is when Harper bolts into the fox to greet him, happily welcomed by the two. When Aithne inquires what they would like to do next, Akaneiro admits to wanting to touch the Fairy Queen, pondering if he could use his amal friend as a projectile to achieve so once again.

[...]
Asher/History

Information
History
Familiar
Relationships

## History

*Blue…*

It was the first thing he remembered, the color blue. The muffled clicks beneath the surface of the ocean was the first things he could hear. Born from an ancient Lapis Lazuli rock on a coastal cliff side, Asher fell into the sea soon after where he woke and began to struggle. Luckily he was found by a man who had been fishing at the time not too long after. The man then brought him home, assuming him to be a teenager. It soon was evident that Asher didn’t know their language- or any intelligible language really. Nor did he know how to read or write. The man, Keaner Jones, then dedicated his time to help Asher- seeing that the boy was in need beyond the usual necessities. His wife, Ava, then began to try and teach Asher how to communicate and even though it was a rocky few years, Asher began to learn how to speak- however reading and writing were more of a challenge for him. During those years, the Jones came to welcome Asher into their family and began viewing him as their own son even if he wasn’t related by blood.

Once Asher was able to speak well, his more boisterous side began to show and it tended to get him in trouble- the kind expected of most outgoing boys. To curb his wild nature, Asher’s father began to teach him what he had been taught from his time as a guard- the way of the sword which helped to provoke discipline. Asher was very skilled and was able pick up the practice. Seeing as his son had natural gifts, Keaner sought to find someone who could better teach him. In the local city he had a friend, Alexius Castus, who still worked for the guard and through him Asher began to fine tune his training further and explored into other weapons. It was then that Asher found a liking to the battleaxe- preferring it over other weapon choices. But he was trained to use various kinds of weapons. Sadly, archery isn’t one of his strong suits but a crossbow is something he is barely decent at.

When Asher grew in age, he soon went to follow in his father’s footsteps as well as his mentor’s, becoming a city guard where he received further training. Life as a guard was something Asher felt he fit into until he sought the need for more. For adventure. Much to the dismay of those he had come to know not only as co-workers, but friends too. Accumulating money, Asher eventually quit his job as a guard on good terms and began venturing the world like he wanted to, providing aid to others- so long as he was paid. Most of the time. It became a lifestyle he really enjoyed and it was this profession as a sellsword that he met Teagan on a job. Finding that he worked well with her, the two eventually became partners in their travels, working together as a team.
Rylan

Information
History
Familiar
Relationships

## Rylan Wulfstan

**Rylan Wulfstan** *(Pronunciation)* is some person you describe here briefly. His familiar is **Mishi**.

## Personality

**[ + Hard-Working + Honest + Observant + ]
[ = Proud (Sometimes a bit too much for his own good) = Gruff = Blunt = ]
[ - Impatient - Stubborn - Easily provoked if pushed - ]**

Rylan is a man well known for his gruff manner, and less than friendly words. Still, while his words can be intimidating and rough, for the most part his bark is worse than his bite, and unless deliberately provoked, it is rare for him to do more than growl impatiently at those who annoy him... which is most people, it seems.

Still, his attitude might be less than amiable, but he makes up for it with the great skill he pours into his craft, and his fine work almost makes up for having to deal with his attitude for most. In his business dealings he is known for being an honest and fair person, just not necessarily a pleasant guy to have a random chat with.

He's a proud man, and holds his honor above almost all else. Never will he stoop to picking on the weak simply because he is strong, for he sees no honor in bullying those without the means to fight back. Rylan is not the kind to back down from a fight though, and if given what he feels is 'just cause' then he won't hold back with either his words, or in a fight.

## Abilities

* **Enchanting Magic** - Mostly used to make the things he forges more durable, and resistant to wear and tear. Can also imbue his work with more complex enchantments, but these take a lot more time and effort to do.
* **Beast Form** - Can completely shift into a wolf.
* **Fire Magic** - Mainly involving the manipulation of fire itself. Mainly used in his work to control temperature more precisely, etc.

## Strengths - Weaknesses

Strengths
✔ *Physically strong*
✔ *Excellent Survival Skills*
✔ *Skilled Fighter*
✔ *-High Pain Tolerance*

Weaknesses
𝙓 *Weak Eyesight* - He's moderately nearsighted
𝙓 *Tends to act more on instinct, rather than logic* - Making him easy to trap, as he doesn't look before he charges into things
𝙓 *Old injury to right leg* - Causes him to limp, have difficulty in running, and will give out if hit with much force.
𝙓 *Diplomacy* - or any situation requiring sensitivity and tact.

## Extra

* He is moderately nearsighted, which is the main reason he always seems to be giving others a squinting look of suspicion. It's not really that he's overly suspicious, he just can't see very far away is all.
* Very self-sufficient. He grows most of his own food in a small garden, and hunts for most of his own meat. He takes great pride in this too.
* Rylan has a great appreciation for the work of other craftsmen, and discussing different trades is one of the easiest conversation topics for him to discuss with some civility.
* He tends to spend a lot of time in wolf form, and was even shot at once by a farmer who mistook him for a real wolf after his sheep. After this incident, Rylan took to wearing a 'collar' of rope and beads, to show he's not a wild animal.
Flynt

Information
History
Familiar
Relationships

**Flynt Almas** *(FL-HINT)* is a jewelry store owner, who *occasionally* dabbles in stealing from the rich. Their familiar is **Stefano**.

## Personality

[ **passionate** ] Flynt loves to put his all into his interests- despite how strange they are. It genuinely shows if you step into his home. His walls and shelves are decorated with all his most precious finds during his er... Adventures

[ **generous** ] Despite his riches, Flynt has always remained a humble, and generous man. He never lost sight of why he began stealing. His motive was, and always will be: To make others lives easier.

[ **quick-witted** ] He has always been known for his sharp tongue, and quick wit. He is great at improvising. You can always count on him to talk his way out of a slippery situation.

[ **stubborn** ] Though not necessarily a bad thing per say. Flynt will never turn down a challenge, and is quite the determined man. It is rare for him to give up.

[ **talkative** ] ... Someone shut this boy up. He can go on and on about his 'adventures'.

[ **flirty** ] He tends to flirt with every pretty girl he meets. The only thing that'll stop him is if someone manages to chain this boy down smh.

[ **cocky** ] Flynt genuinely believes he is untouchable when it comes to the law. He has managed to slip away from their grasp so much, that he has come to the conclusion that they cannot hurt him.

[ **liar** ] Though he not a 'liar' in the sense that he does it with the intention to hurt someone. He tends to sugar coat his adventures, and make it seem like he's a sort of hero for the things he has done.

[ **unethical** ] Through the years, Flynt has developed a rather convoluted way of seeing the world. Though he would never harm anyone, he lives his life stealing from the rich, and the dead.

## Abilities

**Hat Trick**
Throughout the years of thieving, Flynt has developed his dexterity as much as he can. His sleight of hand is challenged by no other. He found himself developing a sort of magic. With little effort, he is capable of making small objects disappear from the owner's body, and reappear in his hand. Although, he needs to be able to have his eyes on the object at all times, and it needs to fit in the palm of his hand.

## Strengths - Weaknesses

Strengths
✔ *Quick on his Feet*
✔ *Innovative*
✔ *Comfortable in Spooky Places*
✔ *Can dig you a grave in 15 Minutes*

Weaknesses
𝙓 *Aether*
𝙓 *He is a Fragile Human*
𝙓 *Pretty girls*
𝙓 *His Ankles* - Pretty sensitive after all the abuse from Stefano.

## Extra

* "*I might disrespect the dead, but I won't disrespect you, baby.*" (gags)
* Massive dork.
* Loves talking about his adventures.
* Tea person.
* Has a bullet wound, and slash scar on his back. He came a little too close to the law one day.
Percival/History

Information
History
Familiar
Relationships

## History

Percy grew up in a pretty big family in a pretty small village, his father taught anyone who’d listen, happy to help others with the wonders that Is plant life. His mother helped people get better and helped to bring new life into the world. Though they were both pretty busy, being such a close nit family, his parents always made time to spend with the younger ones and take the older ones out sometimes.

With a 44 years difference between him and his youngest older sibling and 106 between the oldest he never really got to ‘play’ with them outside of their animal forms. Out of his older siblings, Percy got along best with Kris, who would sit down with her brother and teach him how to read and write while his parents were busy.

With his younger siblings, While Percy couldn’t teach them anything he spent most of his days chasing them around the nearby woods and gardens. Keeping Cole and Cale out of trouble and running the wilds with Maria.

Most of his childhood though, was spent with his twin sister Thomasin. Tomi and Percy were always thick as thieves, often getting themselves in trouble while avoiding, earning the nicknames ‘thieves’ kits’. Though it was slightly hypocritical of the pair to get in trouble but scold their younger siblings for it after a few too many times getting grounded growing up, protecting their younger siblings sounded like a better idea.

 As they grew older Tomi settled down a lot more, finding her own way to satisfy the need to help people while Percy grew restless, unable to find a way to help but not interested in what his family was doing. Unable to swear an oath to anyone, nor find a way to make himself and others happy, Percival slowly grew sadder and sadder, no longer spending time with his family or anything at all. Seeing her brother like this, Tomi dragged Percy outside, throwing him into a nearby river, both transforming and fighting until it turned into play and they were exhausted.

From then on whenever Percival was sad he’d go hang out by the river, eventually starting to bring a fishing rod and collecting what he caught, rather than just returning it. Much to his sister’s approval, Percy started selling his catches and continued to do so when he moved out.

Percival never actually settled down like the rest of his siblings, instead choosing to simply have a base of operations (A small hut he bought) and instead, travels around fishing, selling his wares and meeting new people.
Delta/Familiar

Information
History
Familiar
Relationships

TonTon

* **Status:** Alive
* **Element:** Storm

* **Sapling:** Rain Storm → **Hatchling:** Cloud Fish

Tonton is rather useless, and clings onto Delta's head with all its' tiny might. It rarely opens its' eyes, as seemingly everything it sees makes it cry. A flower? It would wilt some day, and that was sad. The sun? Somewhere someone is too hot and is uncomfortable, and that was sad. Candy? ........actually, candy was pretty swell. When sad, it will proceed to rain on Delta's head, aggravating the amal accordingly. It is such a sad cloud nugget, that it's a mystery to how it is connected to Delta. Well, at least to anyone that doesn't really know her. But only Tonton will truly understand their connection.
Evayn/Relationships

Information
History
Familiar
Relationships

Family
* **Rozalihn** - Evayn's dear mama! A rose by any other name. <3
* **Typith** - Evayn's dear papa! A respected craftsman.
* **Duleosi & Pepyn** - Evayn's favorite sisters! (Don't tell the others).
* **Demultreos** - Evayn's favorite brother! (Please remind him).

Person
Text.
Pascal/History

Information
History
Familiar
Relationships

## History

**AN UNEVENTFUL LIFE** one would consider Pascal’s. If asked, she would say her parents were Idaia and Rainer Dubois, two florist shop owners in the capital, that she had five older brothers whom loved her with an adamant fervor, and that life was okay. The florist shop was owned and ran by the family, passed down from generation to generation, and as thriving as the flowers and herbs they sold. That it was tradition for every child to work there If asked, she would say the household was lively and warm and welcoming and despite being humans surrounded by other species different shapes and sizes, they were content and they were respected and admired for their strong bonds and willingness to help any and everyone. Pascal was taught by her mother who taught the boys as well, but ultimately Pascal would learn of her role. She would be the one to inherit the shop, whilst her brother’s went on doing what they wanted. And it was fine, she would tell you, it was, but it was a lie. Yet still she accepted it.

The truth was Pascal was not a Dubois. She was not just a human girl. Yet the truth is kept from Pascal in only whispers and rumors. That her father had an affair. That the only reason his wife remained with him was because he had nothing, because she loved him dearly, and she could not bear to do to her kids what other parents did. Divorce wasn’t an option. Adoption was. So Pascal became a Dubois, believing to be their blood, and there was no resistance from her biological mother, because she was gone. As if she’d never existed before. A blessing for them, you could say. Pascal was loved as if she was their own, his wife too kind of a woman to scorn a child for her husband’s mistakes. Their sons accepted her willingly, and though it was strange to have a female among all the males running around, someone younger than the youngest, they tried. The truth was kept from them. The most they knew was that she was abandoned, and thanks to their parent’s love and generosity an orphan with bright red hair and beautiful seafoam green eyes now had a home.

Pascal lives her life within Almaria’s downtown streets, her time occupied by the shop, taking care of the endless growth they continued to produce to make others smile, to know joy and love and happiness. All in the smallest, most fragile thing in existence.
Aithne

Information
History
Familiar
Relationships

**Aithne** *(Pronunciation)* is a busy Goldsmith who wishes to make more friends and learn to control her abilities better. Her familiar is **Draco**.

## Personality

**Serious / Hardworking / Distrusting / Reliable / Organized / Grumpy / Courteous / Talkative / Snobbish / Conceited**

Aithne is a quite balanced person. She knows how to contain her emotions, though she cannot hide her grumpy attitude early in the mornings. She is always in her workshop early, to make sure that she can work properly. She works hard on every piece, she makes. In order to get the client request right, she needs to organize her work environment and have all of her tools in a designated place. She takes things seriously and is a person who you can rely on if you are in need of help. She tries her best to aid the people she cares about when they need their help. She usually gives off good first impressions of herself, though she can't bring herself to trust people right away because of the bad experience in her past. Aithne is generally a talkative person, but it still takes time for her to fully trust a person. She always speaks to everyone in a polite manner and behaves well especially in front of stranger. However if you do get her to trust you, her conceited side starts to show. She may often think of her needs rather than the needs of others but she does not mean harm, despite her sometimes selfish actions. She absolutely loves receiving compliments and likes to return hem if she is in the mood.

## Abilities

* **Fire claws** - As she is able to manipulate fire, she can compress the flames and form a claw like structure from them. With these fire claws, she can fight in close combat if needed.

* **Flying/Levitating** - She is able to fly with her dragon wings. Levitating is also an option, it just means she must think more of controlling her wings so she doesn't prefer to levitate when focusing on other stuff.

* **Fire manipulation** - From small fire spells and fire breath to fire like chains, which can keep the opponent immobilized for a few seconds, letting her escape. Aithne can manipulate fire to a certain extent due to being born a fire type dragonborn.

* **Agility** - She is able to move extremely lightly due to her strong legs

## Strengths - Weaknesses

Strengths
✔ *Has a very good memory*
✔ *She is a patient person*
✔ *She always sticks to her deadline*

Weaknesses
𝙓 *Has a tendency to act snobbish*
𝙓 *Often puts her needs before others*
𝙓 *Spiders, she is afraid of them*

## Extra

* Has a hard time trusting people at first
* She likes her food spicy
* Has a complete heterochromia on her left eye
Nicholas

Information
History
Relationships

**Nicholas** *(Pronunciation)* is a Dragonborn who works as apotecharist in Almaria City. Their familiar is **Willow**.

## Personality

**-Excitable -Playful -Cheerful -Mischievous -Drama Queen -Loud -Tactless**

Nicholas is an excitable person that loves nothing more than confusing and messing with people. They love to be the center of attention and will talk to everyone and anyone.

Nicholas hates to be alone, when alone they begin to fall into depression. The negative voices in their head become too loud. During these time Nicholas will drink far heavier than normal, it helps to block out the voices.

While not a liar, Nicholas doesn’t tell lies, they are expects at concealing the truth and distracting from subjects they don’t want to talk about. Usually by creating a scene.

## Abilities

* Fire Magic - They spells have a blue hue to them. These spells are not very powerful and are/were mainly used as effects during his dance acts.
* Fire Immunity - Having been born from lava Nicholas is immunity to most types of fire, some magic fires can still affect them. When they use this ability their skin becomes more scarly.
* Hidden Wings - Nicholas does possess wings however they keep them hidden most of the time as they get in the way and mess up the lines of their outfit.

## Strengths - Weaknesses

Strengths
✔ *Taking care of others*
✔ *Agile/Fast*
✔ *Creating medicines/potion*

Weaknesses
𝙓 *Taking care of themselves/Self Esteem issues*
𝙓 *Alcohol*
𝙓 *Past memories*

## Extra

* While having no real preference when it comes to pronouns Nicholas likes to use neutral ones as it confuses people more.
* Nicholas drinks a great deal, boarding on alcoholic.
* Can speak both Common Tongue and Blacksong.

## Familiar

Willow is a very shy, easily scared familiar, the opposite to its master, that spends a large amount of it’s time hiding behind Nicholas. It also almost always sounds and looks like it’s on the verge of tears.

However if anyone ever manages to make Nicholas cry Willow’s personality does a whole 180 and it becomes an angry, bitey ball of fury and will attempt to ‘fight’ whoever make their master cry.
Lore/Chronology

Lore
Terminology
Species
New Era
The Ancients
Chronology

The timeline differentiates between time of **Before Cleanse (BC)** and **After Drought (AD)**.

 Neaul sacrifices his own life source, becoming the new center of the new world, declaring the beginning of a new era of peace and harmony between all species.

 Tania survives attempted assassination using an invention of the kingdom for her defense. Atlah rises from inactivity with their new leader Gabriella after rescuing her from the failed attempt.

 The Festival of Unity is freed from the capital's clutches and is re-established as a world wide celebration of the Fae Realm.
Magi/Relationships

Information
History
Familiar
Relationships

Aila Sylveen
Magi see her as a caring mother. She is really passionate about her work and had been Looking after Magi from the day she found them. She can be quite naggy.

Percival Maximus Daxian
He appeared to be a really friendly person. Especially since he saved them from falling into the river.

Apsel Raske
A grumpy, and scary looking person living in a church, He is quiet and grunts a lot, but he is actually a nice person. He helped Magi when they almost fainted.

Akaneiro (Azrael)
An illiterate man. He seems friendly. Magi feels bad for him because they made the poor man read and upset. Things couldn’t get any worse than this.

Lynna
Magi finds her to be a little scary since she always sounded like she is going to eat them or something. That, and they way they dressed makes them uneasy.

Kestfel Nirathaar
A female Dragonborn who is quite reserved and afraid of ghost. She helped Magi to return home by giving them direction to head back into the city.

Shizuru Shu
A good Dragonborn who met Magi once in the pub, and met them a second time after saving them from a raging treant. Magi see him as a good man and savior.

Negistra Tristalina Estalia
This stranger came to Magi one day, claiming to be their twin brother. Magi doesn’t trust this stranger one bit due to their approaches.

Peyton Water Tower
A dragonborn who sells oil lamps. Magi met her during harrowing

Harper
A friendly and cheerful fellow Magi had met during the Festival of Unity. They have this cool electric trick!

Yáng Yì
A friendly looking man he met during the Festival of Unity. They seem to be friends with Harper.

Pyre
A forager who saved Magi from a wild boar attack. Magi trusted the man fairly quick for their kindness and sincerity.

## References

https://www.deviantart.com/magishop/art/Magi-Relationship-Tracker-767243006
Annette/Familiar

Information
History
Familiar
Relationships

Saraya

* **Status:** Alive

* **Sapling:** Water Sprite

A bit ditzy and playful, Saraya can’t tell whether to be serious or not. Even though Annette has the mind a young child, Saraya has the mentality of a toddler. She is clumsy and aloof but is willing to help to the best of her ability.
Rayla/History

Information
History
Familiar
Relationships

## History

Rayla was born in a small, but prosperous town that was hidden from most other areas. The people there consisted of mostly humans stuck in past ways who couldn’t accept change. They seemingly did not welcome those with magical features, and so you can see why her family stuck out. She lived in a small cottage towards the outskirts of the town, happy with her life. She had two older siblings, Rucian, and Ruby. She got along with her siblings quite well, but especially with Rucian. You see, Ruby and herself had been born with dragonborn features, but Rucian had not, he was simply human. Her father was a human, but her mother dragonborn. Nevertheless, the family was happy, but then, it all went downhill. For some unknown reason, when she was only four, her mother left. The whole family was devastated, but her father was most affected. They had always been told not to venture into the village, as the locals would act unkindly towards them, but her father became ultra paranoid after their mother left. They were stuck on their small property for days before they could even set foot into the town. As he became more and more worked up, he became crueler too. He shouted at Rucian for not taking care of Ruby and her, saying he needed him to grow up. Poor Rucian was only eight at the time, and Ruby was six. Because of their father's new attitude, they would often venture into the woods behind their house. Their mother had always warned them to be weary of the woods, but they had no where else to go. For a while is was fine, nothing bad happened, but then, Ruby died. None of them expected it, for it was just a normal day in the woods. They all say on a log and were playing around when something caught Ruby’s eye. She chased after it, and Rucian and herself followed. When they got there, they saw the most hideous monster. They tried to save Ruby, but it was too late. From that day, she got a massive scar up her left arm, that she keeps hidden from others. She never wants to be reminded of that day, ever. From that point onward, she had to grow up. Over the next few years, not much happened. Both children were sent to school, which took up most of their time. Rucian quickly graduated and headed off to start his own life. It hurt at first, to see him go, but then she was also happy. He was escaping the horrors of their childhood. Rayla stumbled through her education and soon was ready to say goodbye to her father. She moved to a larger town where she trained to become a knight, ever since her sister died, she wanted to protect others. While practicing, she discovered her ability to easily master sword skills. No one really believed her when she tried to explain, but she didn’t really care. This was a cool power of her own. Once her training was finished, she applied for the job and soon became knight, and here she is now.
June/Familiar

Information
History
Familiar
Relationships

Pom

* **Status:** Alive

* **Sapling:** Grass

June found Pom being bullied by small children.She rescued the small sappling.Pom is quite the cheerful familar.She often trys to encourage her owner to speak with others.She does have alittle sass in her though.Her ears are leaves,tho they look much like a cat's.
Aiyana

Information
History
Familiar
Relationships

**Aiyana Riva** *(Pronunciation)* is a wandering bard who originated from the Abyss Paradox. Her familiar is **Dew**.

## Personality

**[ kind ] [ adventurous ] [ supportive ] [ level-headed ] [ creative ] [ stubborn ] [ naive ] [ emotional ] [ skeptical ]**

Aiyana is generally known as an incredibly kind and selfless person. Upon first meeting her, one will be quick to notice her calm and content nature, as well as a well developed sense for respect. Friends learn to enjoy her adventurous and curious tendencies, as she is always ready to tackle the unknown and support her comrades along the way. Aiyana is no fool however, as a suspicious situation will lead to her questioning potential motives in and out of favor for her group's safety. This includes being skeptical of strangers, who she approaches with caution. Loyal to friends and leaders, the mermaid reassures comfort and a spark of light to whom surrounds her, and she is willing to risk even the biggest sacrifices if she trusts in the abilities of herself and others. Aiyana, despite her big heart, will not always let shenanigans slip through however and can grow stubborn easily, sometimes even scold. If something does hit the wrong nerve, Aiyana is naturally not without flaws and can grow emotional, upset or angry. Generally though she is a playful and cheerful girl who enjoys life to the fullest. Collecting things counts to her favorite activities, as she likes to stay focused on a task and it serves as a pleasant distraction. Due to sharing the amnesia paradox with others, she has lost her memories and therefore tends to approach situations with more naivety.

## Abilities

**Water manipulation** - Can bend water to her will.

**Minor Transformation** - Can transform her mer-tail to legs and vice versa.

## Strengths - Weaknesses

Strengths
✔ Stronger in water
✔ Music/Singing - Well versed in Piano, Violin, Guitar.
✔ Strong swimmer

Weaknesses
𝙓 Heat
𝙓 Dryness
𝙓 Running
𝙓 Occasionally clumsy with legs

## Extra

★ **Theme Song** - (Lindsey Stirling - Master of Tides)