Power of Ten Wiki

**Welcome to the Power of Ten Wiki!**
A community wiki for the fans of Power of Ten

Are you ready to save the universe against the most vicious enemy humanity has ever faced? Then get ready for this action-packed space battle simulator where you will be a pilot in the attempt to rescue as many people as possible for various planets within the known universe from the menace of a terrible enemy: the Deadeye. Upgrade your ship and weapons, unlock new boosts, buy items and accesories, and become the ultimate space pilot!

**Wiki Sections**
**HOW TO PLAY****STORY**XXXX.png**SURGE LEVELS****SHIPS****UPGRADES****ENEMIES****ACHIEVEMENTS**

**About the Wiki**

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**Player Reviews**

*A very fun hidden gem!
It's a simple space shooter game where you're trying to protect the citizens of planets within planetary systems while trying to ward off/avoid enemy ships that seek destruction. To save the planets you have to collect resources and then deposit those resources into shield devices.
The graphics, despite being pixel art, can be absolutely stunning to look at. The developers incorporated such a unique style into this game which is quite impressive in my opinion. Another minor yet important detail is the music which adds to the experience as a whole. It isn't too jarring, but rather fits well into the background. It can either be suspenseful or calming when it fits the mood.
As for the gameplay, it's actually very strategy-based. There are many ships that you can use that each have their upsides and downsides. Additionally, there are different gears that you can equip which, much like the ships, have their ups and downs. However comparing the gears to each other is kind of like comparing apples to oranges since some of them are way different from each other in what they do. A negative of this, though, is that it can be very overwhelming to those who are new to the game.
Overall, for a game with such a small player base, I'm surprised at how pleasant the experience is. If this is early access, I'm really excited to see what the full release has in store!
P.S. A question for the devs: Is multiplayer (either co-op or versus) ever going to be a possibility in this game? I personally think it could be a great addition.*

*It's really a shame how few reviews this game has, it deserves a thousand more. Its a top-down space shooter mixed with a rogue-lite where you bounce from system to system activating planetary shields, beating back invasion fleets of ravaging pirates, and upgrading your ship bit by bit. The controls are tight, the gameplay loop is satisfying, and the art is pretty as all getout. For $15 its a steal already, and on sale its an autobuy for me at least!
Edit: I will say there is a small bug I've found with the Switchblade, it was unlocked from the beginning in my game and as a result I can't get the achievement for unlocking it even when I switch to it during a run, and I did get stuck in the warp gates for a moment (don't try to escape out of the menu too quickly before its fully loaded). Will update with small bugs I find, but still, wonderful game.
Edit: Big has been fixed, wonderful game, go buy it, 11/10*

*First things first: There is a demo, and although it is enjoyable, it pales in comparison to the released game.
This is a solid and enjoyable roguelite. If you know and like the genre, then this a "one more run" type of game. I really think this is a hidden gem that is flying under the radar. The controls take a little getting used to, but are fun when you start strafing in a circle around your target and focusing fire. FTL meets Asteroids meets No Man's Sky (sorta).
The negative reviews don't seem to understand how a rogulite gameloop works. The game is about rinse and repeat, with upgrades in between runs. One review mentions ammo scarcity, which to me is fine as a resource managing mechanic from the start. However, I think after 2-3 runs is when I started getting the max ammo upgrades. Another review mentions just boring gaps in flying through space. I don't think they experienced their ship rocketing across a map after using the warp gates.
The game will not hold your hand, but it has a tutorial that serves its purpose. The fun of a roguelite, at least to me, is getting right into the action and discovering new things through trial and error.*

**Twitter Feed**
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**Additional Content**
Do you want to now more about this game? Then check the following online resources for *Power of Ten*:

Steam Page
GOG Page
Itch.io Page
Metacritic Page
Game Jolt Page

**Screenshots**
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