The Bloodied Goats

*[This page is under considerable development, and is subject to change.]*

The **Bloodied Goats** are an irregular company of the Stormwind Army, made up of specialists and veterans. Formerly a mercenary company operating throughout Azeroth, as of the completion of the Tirisfal Campaign the Bloodied Goats earnt themselves a Crown Charter, formerly attaching them to the army of the Crown. However, under said charter, the Bloodied Goats are still able to take up private contracts, as long as they do not interfere with the interests of the Crown.

The Bloodied Goats have a long and extended service history. They were originally established in 6 ADP by Sir Buchard. Weathering the worst of the Third War, the Bloodied Goats managed to eek out an existence under the continued command of Sir Buchard, until the battle of Hogans Farm, where thirty seven of the company's forty strong were mowed down by Alteraci arbalests.

The company went on to make a second rise under the command of Sir Eisteynn Barnekow, one of the three surviving members of the original company, three years later. Under his command the Bloodied Goats have fought for King, Country and Coin across the known world, through Northrend, the Eastern Kingdoms, Pandaria and Kalimdor, earning a Crown Charter for themselves in 33 ADP after their service in both the War of the Thorns and the Battle for Lordaeron.

## History

### The First Founding & Third Great War

See Also - *Third War*

With the fall of the Kingdom of Lordaeron to the ravages of the Plague of Undeath, the 6th Lordaeron Cavalry Squadron was swept up into the chaotic vortex of the wars aftermath. With no king nor kingdom to now serve, theman and woman of the 6th Cavalry had to adapt to the new world order. Under the command of Sir Buchard, the 6th Lordaeron Cavalry march up and down the length and breadth of the Eastern Kingdoms, fighting for petty king's, warlords, and anyone else with enough coin to buy their service.

The 6th Cavalry however met its end during the infamous Battle of Hogan's Farm. Numbering forty strong, the cavalry of Sir Buchard stood little to no chance against the regimented fire from Alteratci arbalests. Dozens died in their droves, painting the fields of Hogan's Farm red with blood. Of the forty cavalrymen that marched into the farmstead, only three managed to escape, leaving the tattered, bloodied banner of the 6th Cavalry in the muck, asides it's staunch commander Sir Buchard.

### Third Invasion of the Burning Legion

Main Article - *Third Invasion of the Burning Legion*

#### Twilight Highlands Operations

During the waning days of the Legion's third offensive into the material world, the realm of the Wildhammer Dwarves came under threat from errant forces of the burning host. In response, the Alliance High Command levied the Bloodied Goats and deployed them to the sweeping hills and deep river valleys of the Twilight Highlands. Almost immediately, upon arrival, the Bloodied Goats were beset on all sides. The Alliance's stronghold of Highbank was under siege. A fierce and bloody battle ensued, one that saw the first deployment of the dreaded Blackrounds.

#### Clay Crisis

[*Needs to be written*]

* The Goats are approached and hired by the mage Claire Ashwood
* While retrieving her scroll, Gilliam shoots Claire.
* Claire offers peace with the Goats, if they return her scroll. The scroll has been burnt.
* The Goats are ambushed in Stormsong Valley by another band of mercenaries, hired by Claire, as proved by a note she has left behind for them.
* Unawares that the letter was sent by Claire, the Goats are called to aid the town of Surwich in catching a witch.
* The Goats travel to Desolace to recover a dangerous artifact before the Horde. During this a member of theirs, Maria, has been kidnapped and replaced with a clay replica without their knowledge.
* The imposter Maria attempts to steal the artifact and kill Eisteynn. She is defeated.
* The Goats trace the imposter to a nearby cave, where Maria was held hostage by Claire. Fearing a trap, they instead bargain with the scorned mage, and through Cildar they secure a truce.

### The Fourth Great War

#### War of the Thorns

Main Article - *War of the Thorns*

During the early summer months of 33 ADP, short of half a month after the conclusion of the war against the Legion, the Alliance was once more on the defensive. The Horde had driven their axes deep into Ashenvale for a third time, cutting a swath through its meager defenses. Elements of the Alliance's own military assets, predominantly irregular and mercenary companies of varying renown were called upon as a quick reaction force, the Bloodied Goats among them.

Still reeling from a failed expedition to the New World earlier that same year, the Bloodied Goats answered the call regardless, taking sword and shot to the New World to defend their elven allies. Assigned to the vanguard under the command of Sir Ortellus Falheim, the Bloodied Goats and their allies cut a path to Stonetalon,

The war went well, swaying in the side of the Alliance, until it ground to a halt in Ashenvale due to logistical mismanagement and poor tactical deployment. This error quickly snowballed into a hasty rolling retreat from the Alliance army groups set up in Ashenvale. The sudden haste of this rolling retreat left the Alliance Vanguard behind enemy lines, forcing the Bloodied Goats and allies into a bitter fighting withdrawal, culminating in the Battle of the Blackwolf River, one of the bloodiest engagements in the history of the Company prior to that point.

Scraping out of the Stonetalon Mountains, bloodied and battered, the Goats rejoined their comrades in Darkshore, where the trend of rolling retreats continued until they were backed against the Veiled Sea. Men and women, professional soldiers all, fought like rabid animals in the ash rain of Teldrassil's burning, showering them with the smoldering remains of the World Tree's once immortal inhabitants.

#### Tirisfal Campaign

Main Article - *Battle for Lordaeron*

[*Needs to be written*]

#### Flower of Death

[*Needs to be written*]

* Travel to Tirisfal
* Fighting cultists
* Delving into the Depths
* Battle against Emperium
* Retrieving the Flower

#### Trouble on the Home Front

[*Needs to be written*]

* D R E A M S

#### Dark Heart of the Mountain

[*Needs to be written*]

* Secret cultist base under Ironforge

#### Traitors & Treason

Having dealt with the cultist lair beneath the depths of Ironforge, the men and women of the Bloodied Goats returned to Stormwind, only to find themselves fugitives; wanted for the crimes of treason and occultism. Under the command of Commander Isidus Cartwright, the Stormwind City Watch apprehended the men and women of the Bloodied Goats on the platforms of the Deeprun Tram, escorting them to a ship birthed at Stormwind's harbour, waiting to take the fugitives to an island prison off the coast of the city. However, whilst en-route, Captain Barkenow and a number of his mercenaries managed to escape the scene, fleeing into the sewers of Stormwind, whilst the rest of the company were transported to the bleak and barren prison to await their execution.

Trawling through the depths of Stormwind's sewers, Captain Barnekow and his company were forced to kneel before the Beggar King, Lauwens, in order to secure safe passage through the city's sewer systems and out into Elwynn, where they can plan their escape, biding their time in King's Country. On the next day, under the cover of night and in disguise, Coppers, Gilliam Aldrington and Doctor Vern snuck back into the city to find passage to Tol Barad from Captain Fyfe and his Molly's Bounty, whilst Captain Barnekow lead the remnants through the forest of Elwynn and over the Nazferiti river to the beaches of Westfall.

Held deep within the bowls of Tol Barad, the captured Goats underwent grueling living conditions under the prison's glutenous warden. Trapped in the depths of Tol Barad and separated from the majority of their kinsmen; Raes Longshanks, Gavin Vossler and Kother Davixon were forced to endure dire torture methods and other unthinkable horrors.

After days of gruelling sea travel, evading the major trade routes up the spine of the Eastern Kingdoms, the Bloodied Goats and Captain Fyfe came within sight of Tol Barad; only one option was open to them now, a covert infiltration. Sailing ashore under the cover of nightfall, Gilliam led an advanced party up to the walls of the Arcano-fortress,

* Escape from Tol Barad
* Arrival in Menethil
* Problems with the port authority
* Attack on the Road
* Camping in Arathi
* Moving to Alterac
* Encountering Brigands
* Encountering Ambush
* Syndicate Siege
* Escaping Through the Sewers
* A chance encounter on the road
* Fleeing to the hills
* Delving into the Deep Elm Hills
* Assault on the Parkinson Estate
* Frontal Assault
* Raes' team
* Gilliam's team
* Escape from the Mansion
* Events in the Deep Elm Hills
* Trouble in Arathi
* Coup at the Camp
* Prison Transport
* Rainy Landing in Westfall
* Captain and Company depart for Stormwind
* Discussion over Evidence

#### A Cold Triumph

[*Needs to be written*]

* The Goats are met at the gates by stones and rotten fruit
* Abraham Fenneck hounds the goats on their lack of paperwork
* Public assassination and riot in the Dwarven District
* Digging up Fennecks mother
* A treasure hunt, and the accidental release of a demon
* Dreams of Cultists

#### Virtues, Vices and Visions

[*Needs to be written*]

* Goats sucked into Amon's throne room, under the man's control
* Eisteynn and Gilliam break the spell, fight Amon (Gilliam tries to shoot Ricki)
* Amon in shock, throne room splits apart
* Goats transported to Stormheim, Amon finds the last relic, Goats attempt to stop him - fail.
* Goats transported to Dragonblight
* Jennifer shows up
* Company splits up into two groups to destroy the runes (Gilliam, Brant, Coppers blow runes up/Eisteynn, Cynthel, Jennifer, Kother destroy the rest.
* Nothing happens and Amon appears
* Goats feint subservience to Amon - Amon reveals Ricki as a traitor
* Eisteynn, Gilliam and the rest of the company attack Amon and try to retrieve ricki
* Eisteynn thrusts his runeblade through Amon's shaded form, stabbing Ricki in the process
* Amon vanishes, as does Ricki with Kother in tow (trying to help the wounded girl)
* Company are spat back out, finding their bodies in Stormwind's Cathedral... Except Kother.

#### I, Avarice

    [*Needs to be written*]

* Void Journy
* Infiltration of Amon's base
* Death of Renfred
* False Paradise
* Battle through Stormwind (Old Town, Mage and Dwarvern)
* Assaulting the Cathedral (Judged by stone angels, killed by forcing them to judge each other, statue crumbles away to find Ricki.
* Forward unto the breach (Goats charge into the Keep; cofronting Amon once and for all.

## The Goat Hall

Main Article - *Goat Hall*

Goat Hall is the residence of Sir Eisteynn Barnekow and the headquarters of the Bloodied Goats in Azeroth. Located in the dense woodland of Elwynn Forest, Goat Hall has served the Bloodied Goats since their re-founding. It is the location of the company armoury, archives, barracks and other locations key to the logistics of the company.

## Allies & Associates

* Dainty Damsel
* Lordamere Rangers
* Longshanks Mechaworks
* Nicholas Caldemeyn
* Cynthel Stelen
* Jennifer Marlson