Thrown Weapons

* **Game Notes:** A Gungan weapon that consists of a short stick used to hurl energy balls. It can also be used as a club.
* **Source:** d20 Core Rulebook (pg. 131), Secrets of Naboo (pg. 49)

### B'hedda

* **Type:** Swingblade
* **Model:** Dug B’hedda Swingblade
* **Scale:** Character
* **Skill:** Thrown weapons: b’hedda; Melee combat: b’hedda
* **Cost:** 200cr
* **Availability:** 3, X
* **Difficulty:** Easy (blade)
* **Range:** 10/20/40
* **Damage:** STR+1D (blade, max: 5D), 3D (thrown weapon)
* **Game Notes:** The *b’hedda* resembles a scooped atlatl with a meter-long wooden handle and a hooked blade on the opposite end. The hooked metal blade grants a +1D *climbing* bonus for Dugs with the *melee combat: b’hedda* specialization. The wielder can use the atlatl end to fling homemade explosive projectiles called bangcaps that detonate on impact. Non-Dugs take a -1D penalty on all attack rolls with this weapon.
* **Source:** Ultimate Alien Anthology (pg. 31)

### Caster's Net

* **Type:** Thrown net
* **Model:** Geonosian Caster’s Net
* **Scale:** Character
* **Skill:** Thrown weapons: net
* **Cost:** 400cr
* **Availability:** 3
* **Range:** 1-2/3/4
* **Damage:** 3D stun, plus entangle
* **Game Notes:** An entangled target suffers a -2D penalty to all actions, including initiative. Net has a trailing rope that allows attacker to contain the target with an opposed *Strength* roll. Disentangling oneself from the net is a Difficult *Dexterity* task. Net has a *Strength* of 4D+2 to resist damage.
* **Source:** Geonosis and the Outer Rim Worlds (pg. 61)

### Cesta

* **Type:** Melee weapon or thrown weapon (with energy balls)
* **Model:** Otoh Gunga Standard Issue Cesta
* **Scale:** Character
* **Skill:** Thrown weapons: cesta; Melee combat: cesta
* **Ammo:** 1
* **Cost:** 100cr
* **Availability:** 3, R
* **Range:** 20/40/80 (energy ball)
* **Damage:** STR+1D+1 (melee combat, max: 6D), 3D (stun or ionization, energy ball)
* **Game Notes:** A long staff used by Gungans to hurl energy balls. It has a greater range than the atlatl. It can also be used as a staff in melee combat.
* **Source:** d20 Core Rulebook (pg. 131), Secrets of Naboo (pg. 49)

### Chestrashi Void Spear

* **Type:** Biological construct spear
* **Model:** Charendohl Exports, Limited Chestrashi Void Spear
* **Scale:** Character
* **Skill:** Thrown weapons: spear
* **Cost:** 5,000cr
* **Availability:** 4, F, R or X
* **Ammo:** 5 (biological injections only)
* **Difficulty:** Moderate
* **Damage:** STR+1D plus special
* **Game Notes:** Following a successful strike in which the victim is stunned or worse, the victim must make a Difficult *stamina* roll once every 5 minutes to resist the effects of the biological assault. If the *stamina* roll fails, the user must resist a 6D damage roll (the effect of the biological weapon). The biological weapon is counteracted by exposure to high electromagnetic fields or the injection of small amounts of radioactive trace elements in the bloodstream.
* **Source:** Galladinium’s Fantastic Technology (pg. 86)

### Curva Blade

* **Type:** Circular blade
* **Scale:** Character
* **Skill:** Thrown weapons: curva blade
* **Cost:** Not available for sale
* **Availability:** 3, R
* **Range:** 3-5/8/15
* **Damage:** STR+1D
* **Game Notes:** Circular blade that may be thrown in combat
* **Source:** Adventure Journal 2 (pg. 79)

### Discblade

* **Type:** Thrown blade weapon
* **Model:** Zeison Sha Discblade
* **Scale:** Character
* **Skill:** Thrown weapons: discblade
* **Cost:** 500cr (only Zeison She warriors may acquire this weapon legally; black market versions cost 2,000cr)
* **Availability:** 4, X
* **Range:** 3-20/50/200
* **Damage:** STR+1D+1
* **Source:** Hero’s Guide (pg. 122)

### Ewok Net

* **Type:** Primitive missile weapon
* **Model:** Ewok Net
* **Scale:** Character
* **Skill:** Thrown weapons: net
* **Cost:** Not available for sale
* **Availability:** 3
* **Range:** 1-3/5/10
* **Damage:** Entangles with a *Strength* of 4D
* **Game Notes:** Any character successfully entangled by an Ewok net suffers a –2D penalty to all actions, including initiative rolls. Untangling oneself from an Ewok net can be accomplished in one of two ways: either the entangled character must succeed at a Moderate *Dexterity* check and take 1D turns to free himself (failure indicates he may try again, but at one difficulty level lower), or he must make an opposed *Strength* check against the net’s *Strength* score.
* **Source:** Gamer Magazine

### Ewok Sling

* **Type:** Primitive missile weapon
* **Model:** Ewok Sling
* **Scale:** Character
* **Skill:** Thrown weapons: sling
* **Ammo:** 1 (stone)
* **Cost:** Not available for sale
* **Availability:** 3, F
* **Fire Rate:** 1
* **Range:** 3-7/15/30
* **Damage:** 2D+1
* **Source:** Gamer Magazine

### Gruush

* **Type:** Native weapon/tool
* **Model:** Sauvax *Gruush* Fishing Spear
* **Scale:** Character
* **Skill:** Thrown weapons: spear; Melee combat: spear
* **Cost:** 50cr
* **Availability:** 3, R
* **Difficulty:** Moderate
* **Range:** 3-5/10/15
* **Damage:** STR+2D+1 (max: 7D+1)
* **Game Notes:** A multipurpose spear used by the Sauvax to hunt fish and cultivate seaweed. The head of a *gruush* consists of a straight, barbed point and a curved hook, and can be used either as a melee weapon or thrown.
* **Source:** Ultimate Alien Anthology (pg. 138)

### Kerestian Darkstick

* **Type:** Light-boomerang
* **Model:** Kerestian Darkstick
* **Scale:** Character
* **Skill:** Thrown weapons: darkstick
* **Cost:** 3,000cr
* **Availability:** 3, X
* **Range:** 5-20/40/60
* **Damage:** 3D+1 energy damage
* **Game Notes:** When deactivated, a darkstick looks like a flat metal stick. When a button near one end is pushed, the weapon emits a beam of black light that warps at the midpoint, giving the deathstick its distinctive “V” shape. The black light cuts through any known material, much like a lightsaber. When thrown, the darkstick returns to its thrower whether it hits or misses its target. Catching back the weapon is an Easy *Dexterity* task. If the roll fails the weapon lands 2 meters away. If a “1” is rolled on the Wild Die, the thrower takes full damage. The darkstick takes a full round to be thrown and retrieved.
* **Source:** Ultimate Alien Anthology (pg. 85)

### Magna Bolas

* **Type:** Thrown weapon
* **Model:** Magna Bolas
* **Scale:** Character
* **Skill:** Thrown weapons: magna bolas
* **Ammo:** 1
* **Cost:** 500cr
* **Availability:** 2, F
* **Range:** 3-6/12/25
* **Damage:** 4D stun, or entanglement
* **Game Notes:** When used, the thrower of magna bolas must decide if he intends to stun his target or entangle it. If attempting to stun the target, the bolas inflict a 4D stunning attack if the thrower is successful. If attempting to entangle a foe, a successful hit inflicts 2D+2 damage. The target of the entangling attack must succeed at a Difficult *Dexterity* check or be entangled. Entangled creatures suffer a -1D penalty to all attack rolls, a -2D penalty to their *Dexterity* ratings, and can only move at half of their normal Move scores.
* **Source:** Coruscant and the Core Worlds (pg. 157)

### Massassi Lanvarok

* **Type:** Disc launcher/polearm
* **Model:** Massassi Lanvarok
* **Scale:** Character
* **Skill:** Thrown weapons: Massassi Lanvarok/Melee combat: Massassi lanvarok
* **Ammo:** 1 burst
* **Cost:** 250cr
* **Availability:** 4, X
* **Range:** 2-5/10/20
* **Difficulty:** Moderate
* **Damage:** STR+1D+2 (pole arm, max: 7D), 3D+1 (discs)
* **Game Notes:** Usable either as a ranged or melee weapon. When used as a ranged weapon, the disks launched from the lanvarok spread out, increasing the chances of a hit. This grants a 1D bonus to hit any target within 10 meters. Anyone using a lanvarok who also possesses the *Telekinesis* Force power can extend this bonus to the full range of the weapon with a successful use of that power. A lanvarok takes a full round to load.
* **Source:** The Dark Side Sourcebook (pg. 58)

### Repulsor Rodian Throwing-Razor

* **Type:** Thrown weapon
* **Model:** Rheshalva Interstellar Armaments Repulsor Throwing-Razor
* **Scale:** Character
* **Skill:** Thrown weapons: Rodian throwing-razor
* **Cost:** 3,000cr (pair)
* **Availability:** 4, F, R or X
* **Range:** 25-50/150/300
* **Damage:** STR+1D+2
* **Game Notes:** After initial attack, victim must make a Difficult *stamina* roll for three minutes to avoid additional damage due to excessive blood loss. Weapon automatically hovers back to the owner.
* **Source:** Galladinium’s Fantastic Technology (pg. 89), Arms and Equipment Guide (pg. 37)

### Sith Lanvarok

* **Type:** Disc launcher
* **Model:** Sith Lanvarok
* **Scale:** Character
* **Skill:** Thrown weapons: Sith Lanvarok
* **Ammo:** 1 burst
* **Cost:** 4,000cr
* **Availability:** 4, X
* **Range:** 2-10/20/40
* **Damage:** 3D+1
* **Game Notes:** The Sith Lanvarok is useable only as a ranged weapon. The disks launched from the lanvarok spread out, increasing the chances of a hit. This grants a 1D bonus to hit any target within 10 meters. Anyone using a lanvarok who also possesses the *Telekinesis* Force power can extend this bonus to the full range of the weapon with a successful use of that power. A lanvarok takes a full round to load.
* **Source:** The Dark Side Sourcebook (pg. 58)

### Spinblade

* **Type:** Thrown edged blade
* **Model:** Vrakolian Spinblade
* **Scale:** Character
* **Skill:** Thrown weapons: spinblade
* **Cost:** 10cr each
* **Availability:** 3, R
* **Range:** 2-5/10/20
* **Damage:** 3D
* **Game Notes:** Skilled throwers can make a spin blade curve in flight, allowing them to hit targets under cover. This can only be done at medium or long range. Up to two spinblades may be cast at once form each hand, but they must be thrown at the same target.
* **Source:** Tapani Sector Instant Adventures (pg. 22)

### Tarpoon

* **Type:** Capture harpoon
* **Model:** Whiphid Tarpoon
* **Scale:** Character
* **Skill:** Thrown weapons: tarpoon
* **Cost:** Not available for sale
* **Availability:** 3
* **Range:** 3-5/10/20
* **Damage:** STR+2D (max: 6D)
* **Game Notes:** If the attack total beats the difficulty or the target’s *dodge* roll by 5 or more points, the tarpoon becomes lodged into the victim, which can then be dragged with an opposed *Strength* roll. Tarpoon has 20 meters of syntherope.
* **Source:** Shadows of the Empire Planets Guide (pg. 87)

### Throwing Knife

* **Type:** Melee weapon
* **Model:** Standard Throwing Knife
* **Scale:** Character
* **Skill:** Thrown weapons: knife
* **Cost:** 35-50cr
* **Availability:** 1
* **Range:** 2-3/5/10
* **Damage:** STR+1D (max: 6D)
* **Game Notes:** May be used as a normal knife in melee combat
* **Source:** Rulebook (pg. 228), Tales of the Jedi Companion (pg. 126)

### Zenji Needle

* **Type:** Throwing needle
* **Model:** Cutom-made Mistryl Zenji Needle
* **Scale:** Character
* **Skill:** Thrown weapons: zenji needle
* **Cost:** Not available for sale
* **Availability:** 4
* **Damage:** STR+3D+1 when used with *thrown weapons: zenji needles* specializations, otherwise STR+1D
* **Source:** Gundark’s Fantastic Technology (pg. 15), Hero’s Guide (pg. 124)