Armored Shock Trooper

File:FFVIIR wiki icon.png

重装甲戦闘員 (Jūsōkō Sentōin?, lit. Heavy Armored Combatant)

> Troopers belonging to the Shinra's Public Security Division. Protected by reinforced armor developed by the Advanced Weaponry Division, and capable of inflicting heavy damage with their beam sword and heavy machine gun. As they are some of the most elite troopers in the military, they are tasked with guarding Shinra's HQ.
>
> Enemy details

The **Armored Shock Trooper** is an enemy in *Final Fantasy VII Remake*. They are heavily armored combatants capable of dealing high amounts of damage from both close and long-range. They are the elite forces of Shinra Electric Power Company's Public Security Division.

## Stats

* Stats
* Damage affinities

## Normal Mode

### Attack

4937
8976
248

### Magic Defense

99
259
31

### Gil

0 (0)
0
0

## Level 50 (Hard Mode)

### Magic Attack

12969
418
148

### EXP

379
45
0

### Gil

0
0

## Elemental affinities

### Ice

Normal
Normal

### Wind

Weak
Normal

## Damage type affinities

### Magical damage

Lesser Resistance
Normal

### Proportional damage

Normal
Normal

## Statuses and resistances

### Berserk

Immune

## Stagger multipliers

### Fire

1x
1x
1x
1x

### Wind

1x
1x
1x

* Information

## Items

###

Grenade (12%)

###

Sedative (5%)

## Abilities

### Abilities

File:Physical damage from FFVII Remake icon.png Eject; File:Physical damage from FFVII Remake icon.png Skewer

## Battle

The Armored Shock Trooper is the strongest type of Shinra Public Security troop, being heavily armored and equipped with heavy machine gun and a beam sword, capable of attacking from virtually any range. The armor limits his movements, however, as he walks slowly towards his targets.

He boasts very high HP and attack power, as well a formidable defense and natural resistance to physical attacks, and also cannot be flinched. His magic defense, however, is low.

 File:Skewer from FFVII Remake.jpg
The Armored Shock Trooper uses his heavy machine gun against opponents thar are further away, dealing heavy damage unless blocked. When in close combat, he'll perform a spin attack with the beam sword, as well the File:Physical damage from FFVII Remake icon.png Skewer ability, where he'll charge at his opponents, dealing heavy damage and knocking them down.

Once half of his HP is depleted, he'll use the File:Physical damage from FFVII Remake icon.png Eject ability, dealing massive are-of-effect damage, and revealing the pilot inside the armor: the Enhanced Shock Trooper (this will not happen when fought in the VR Combat Arena, though).

### Hard mode

On the hard difficulty, the Armored Shock Trooper will use his abilities more often, and will be overall more aggressive.

### Strategy

Much like the vast majority of mechanical-type enemies, the Armored Shock Trooper is weak against thunder. While he cannot be flinched even when stuck by lightning, his elemental weakness to it, plus his low magic defense, makes him a vulnerable target.

It is recommended to fight the Armored Shock Trooper head on, as he'll use his heavy machine gun if his opponents are too far away. Abusing his slow movement speed and running around him to attack from behind is effective. Both his sword attack and Skewer are telegraphed with a noticeable startup, giving the player enough time to react and dodge. Cloud is especially effective thanks to his counter-attack while in Punisher Mode. He can equip a File:Magic Materia from FFVII Remake.png Lightning Materia with an File:Support Materia from FFVII Remake.png Elemental Materia in his sword to deal more damage with each strike.

With enough focused damage output, it is possible to destroy the Armored Shock Trooper before it can use Eject, preventing the Enhanced Shock Trooper from taking the field.

## Related enemies

* Shock Trooper
* Elite Shock Trooper
* Enhanced Shock Trooper