recursal/Fanatic-Fandom huggingface dataset:
Audrey Westrianna

Princess Audrey Westrianna comes from Hua Xia, deep in the Freelands. She lived in the Eladrin city of Westrianna with her family, who were considered nobility due to their powerful connections with the other nobles of Hua Xia. After she was cured of her curse, she returned to Osteria, searching for her place in the world.

## Appearance

Audrey currently stands at 6 foot 2 inches. She has pinkish eyes, long platinum colored hair, a pale but soft skin tone, and a slim build. Any skin shown bears multiple scars from large cuts. She wears her elvish garb with chainmail underneath for protection. During combat, she prepares her rapier and shield. She bears the symbol of a rising, blue-tinted crescent moon, supposedly the symbol of Corellon.

## History

Audrey was part of an unfortunate war that came to the Eladrin in Hua Xia. Once the civil wars had begun in Hua Xia against the human nobles, another civil war had followed between the fey in Westrianna and beyond. This led to the splitting of courts, which led to multiple battles. Audrey was caught in the last battle between the Westrianna Court and the Estel Court. The battle absolutely devestated the city and it's surrounding villages, and wiped out the court and it's nobility, leaving ruins of what was once a great city.

Audrey was almost killed by a slash to the throat, but was saved by a druid who had brought her to a witch. The witch turned her into a sprite to keep her identity hidden, as most Westrianna elves were wrongly accused of being traitors to both the rebels and the Hua Xian kingdoms. The slash unfortunately remained, and left Audrey unable to speak or eat properly, forcing her to a liquid only diet (which explains her slim frame).

She was placed under care of Shun Mei-lien as a familiar, which she took up a cloak to cover her entire body. She remained speechless and refused to provide her true identity. Her eladrin pride followed her however, and she always remained vigilant against all threats, and acted elegant even in the face of friends.

The western collection of fey in Daleos gifted Xiu back with her original body, however the scars remained. She gathered her bearings, collected her items given by the fey, and returned east to Osteria.
Kyrssa Ellwindle

**PAGE IN PROGRESS.**

## Apperance

**Physical Appearance:** Long white hair in two long pigtails,no bangs,hair around ears,brown eyes,pale skin,two pointy ears,and markings all over body. She has a hidden scar under her hair around her ears,long nose.

**Clothing:**  A black crop top and fits just above waist,a gold colored choker necklace,and two long baggy pants,with a cloth wrapped around the top part,like a belt.

## Realtionships

**Anlyth Shawyn:** Was a team member of hers when they went on a quest together. Kyrssa sees her as a friend even though she doesn’t know her very well yet.

**Luna:**  a acquaintance. Kyrssa doesn’t quite know her very well yet.

**Dovellin:** Kyrssa isn’t sure what she thinks of her yet. Kyrssa thinks she’s a bit mean especially to Anlyth.

**Luciana:** She seems friendly but isn’t sure about her yet since she’s pretty quiet.

**Sorrel:** Isn’t sure about her. Kyrssa doesn’t know her well.

**Gordon Farre/Apprenticeship Master:** Her Apprenticeship Master. He sees her as annoying but sees potential as well. Kyrssa thinks he’s uptight but respects him in her own way.

**Sysfus:** Her pet cat that has more than one surprise to her.

## Personality

Kyrssa is very easy going and a free spirit. She got her personality trait because of her defiance to her father and mother. She likes to tease others,especially the Apprenticeship Master. She uses humor as a stress relief, so she often looks like she has no idea what she’s doing. Kyrssa is usually very mellow, but she has been shown to get angry, when she accidentally killed a tree,she lashed out in anger. She was looking for someone else to blame because she couldn’t accept what she did.
Learah Astergoth

## Description

Learah Astergoth is a kind woman who to the first glance wouldn't seem that much although piss her off and you might find a dagger in your side. She is a quite petite woman in stature only standing a 4'9 not weighing much either. She has short white hair that reaches to her shoulders and has light blue eyes. For clothing she wears a fairly simple but colourful green dress that has various stitches around it where it has been repaired.

## History

She has led a fairly simple life serving under a minor noble family's house where she worked as a maid/seamstress for the family. Apart from that she picked up a hobby of music and even discovered some amount of power that she uses to help her with her work. This was all about to change though as a rift was about to take her from everything she knew away.
Dra'Andra

## Description

Having recently Rifted into Daleos' primary city, Osteria, Dra'andra has begun trying to make many 'friends' albeit some by unconventional means. He shows himself to be Street wise and honest when spoken to.

## History

Dra'Andra has not spoken of his past or points of origin. Who knows where this charming cat came from.
Elren Loveguard

Elren Loveguard is a male Centaur Protection Cleric.

## Description

Elren Loveguard is a 30 year old centaur man, he has fair looking skin, has long blond hair atop their hair tied in a pony tail...which coincidentally his ponytail is also blond. He has blue eyes. His equine half is more brown in color. Upon his top half he wears chainvestments to protect his body with green cloth on the top and bottom of it. In his hands he wields a shield and a warhammer

## History

Residing within the Feywild. Elren Loveguard is a known entity by most of the common folk as a lovely idiot wielding the belief of his love in everything as a weapon and tool to protect the innocent and virtue of all that is good in the worlds.
Joellen Dawnbringer

Joellen was born in the Sea Ward of Waterdeep to a pair of Dawngreeter priests. She followed in her parents footsteps by studying in the Spires of the Morning at the northern spur of Mount Waterdeep and was chosen to join the Order of the Aster upon her 25th birthday. It was her knighting event at dawn when she rifted.
Annalia of Naukratis

## Description

Annalia of Naucratis has always stood out. Despite being only 5'1" and appearing incredibly typical in most ways, Annalia holds a unique set of cat-like traits on her otherwise very human body. A tail sprouts from the small of her back, and her ears very clearly resemble a cat's. Apart from these features, Annalia had paler skin than most native Neirem kamet, though she did possess black hair. She dresses in blue or black linen with golden jewelry to adorn her, and lines her eyes in a unique way, denoting her position as Hemet Bastet Tepi.
Loch

## Description

Loch is a young water genasi woman who is often sporting a warm smile on her face. Her skin is pale blue, and her hair resembles the colors of an ocean wave. She has large, bluish-black eyes that always seem to be filled with curiosity for the world around her.

## Pre-Rift

As a child, Loch was raised by her parents in a dry, barren city called Anetol. Due to there not being many resources in this city, crime was rampant and caused many people to resort to unethical ways to survive. Loch's family was no different. Having to steal and lie to get a meal was normal for her parents, and the young girl learned a thing or two by living that way.

When she was ten years old, her parents took her on a trip to visit the Sea of Granstable, and they traveled for days to get there. After arriving on a beach, Loch's parents let her go swimming in the sea, telling her that they would watch her from the shore. The young girl swam for hours, soaking up the sun and enjoying the water that she had never gotten to enjoy before. When she returned to the beach, her parents were no where to be seen. They had left her to survive on her own, leaving her with only the clothes on her back and what was in her bag.

Loch managed to survive on her own for a few years before a wood elf named Nievan washed up on the shores of her beach. She helped him recover and as thanks, he stayed with her and taught her almost everything he knew. They stayed together on that beach for about five years, until Loch reached the age of 18. Then, one day, Nievan was gone. He left her without any warning, just like her parents had done eight years prior.

Being abandoned again left her feeling empty inside, and she stayed in isolation for another year before deciding it was finally time for her to leave the beach. She gathered her things and took one last walk across the shore where she ended up falling into a hole that appeared in the sand right in front of her.

## Post-Rift

After falling through the hole in the sand, Loch was shot up out of the water in Port Tranduil, right in front of Isaac Conchur. He explained to her the basics of what happened to her and led her back to the town. She was taken to the Rabbit's Respite where she was introduced to her lover, Tydal Waverender, another water genasi. They instantly hit it off, almost like it was love at first sight, but it wasn't until she rescued him from being kidnapped by a couatl that their relationship really began.

Since rifting, Loch has gone through many battles and quests that have led her to the life she leads now. Due to this, she now has a son named Kitch and a best friend, Thornagil Swiftmoon. She is also a member of the Osterian Guard and is working on making a small faction of her own, the purposes of it currently unknown to the public.
Howe

Howe is a human from the land of Greyhawk. He is a ruthlessly efficient man proud of his martial prowess. He has reportedly never lost a duel.

## Physical Description

Howe is a tall and wiry man. He is surprisingly strong and heavy for one of his build, likely due to hard labor and exercise. On his face are a set of tattoo like burns. The burns are in the shape of writing in celestial warning people from associating him as he is a coward and traitor.

## History

### Pre-Rift

Born to a poor farming family, Howe's entered seminary in his teens. He was trained to be paladin and served in a company of Paladins under Lord Gildenforst. After two years of service with the company of paladins, all but him were killed by devils commanded by a dark wizard. He survived because he ran from the battle and his punishment for this was the loss of his divine powers and severe burning of his face.

### Post-Rift

Howe rifted soon after the battle where his company died. He eventually joined the guard where he serves as a sheriff. When not working, he lives in a shack in the woods, hoping for redemption--or at least reconciliation with his god--Saint Cuthbert of the Mace.
Imp and Grey Charms and Couture

Located in the southern part of the city a prominent building with a cleaned-up exterior lies on a well-traveled intersection. Large glass windows each displaying a mannequin adorned in varying magically changing outfits and armor along with matching accessories and equipment make up the store front with a central door above which a sign reads “Imp and Grey: Charms and Couture”.

The store is well-lit and spacious with half of the store dedicated to clothing neatly arranged and categorized by style and color. The racks are filled with an array of fashionable clothing items, from elegant dresses to hardy outdoor wear, hats, cloaks and everything in between. Shelves along part of the wall showcase a collection of shoulder bags, haversacks, purses and Bags of Holding in a wide array of colors and styles and the fitting rooms are installed with a large full-length mirror. Further in the clothing racks give way to glass cases and free-standing shelves filled with jewellery, orbs, wands and other magical items each with card explaining the object and the price tag.

A number of these display cases have a locking mechanism installed alluding to the power contained within. A few paintings of heroic scenes and ancient looking artifacts and antiques decorate the walls and large humanoid pillars frame the entrance as well as the curtained opening to the back of the shop behind the counter. On the counter a card explains the weapon and armor enchantments the store can provide as well as the attunement process and store policy on cursed items.

This shop is owned by Lord Ammon Greybourn and his imp companion Tril after having bought the establishment from the previous owners Zum and Xil.
Fenlan

### Date of birth

Probably doesn't matter here on Daleos, yeah? (He's 34, if that's what you're asking.)

## Description

Half-orc, half-drow, Fenlan resembles a mix of his parentage. At a little over 6'2", he's imposingly tall for someone with drow heritage, but he is of a slim physique and very lithe, much like the elvish half of his now lost lineage. Pale hair and grey-green skin keep him from being able to deny his origins, and he has amber eyes that are rich and bright, almost jewel-toned.

Fen dresses simply, but his clothing is always clean and well-kept. Reserved instead of flashy, often hoping to blend into a crowd despite how his different appearance often burdens him to stand out around others, the half-orc prefers not to draw attention to himself whenever he can help it.

Pale hair kept short, long ears pierced, Fenlan possesses a penchant for silver jewelry and so he keeps his firearm shined to match. Beneath the dark leather of his coat and the affordable fabric of his clothes, the half-orc possesses a few scars here and there from scuffles in the past with bounties and enemies alike.

## History

Fenlan grew up an orphan, unable to remember his mother or his father, scraping by on the streets from a very young age in Silverymoon as it recovered from the war. Everyone else could guess who his parents were, however, and they let him know: half drow, half orc, Fen was the product of two very distrusted races in the Moonlands.

He found himself in and out of urchin circles, quite capable of handling himself with his hands in a fight. Taken in as a youth by a band of older, rougher ne'er do wells and for a time the power was what Fen thought he needed in his life. A few bouts with the law and he began to question his choices, eventually slipping away from the Moonlands altogether by offering to guard a caravan. He traveled west, all the way to the Sword Coast.

He survived many dangers, grew as a person, and picked up a few skills along the way. He actually found he liked his life on the legal side of the law and once he found himself in Waterdeep, he signed on with the city guard for a while. When he realized he was perhaps a bit too loose for that sort of thing in terms of morals, he took to adventuring and bounty hunting instead, making a name for himself in the famous city.

A run in with the infamous gang of drow gunslingers changed his fighting style once he took a gun for himself off one of their corpses, and he's been known for his skills as a vigilante gunslinger ever since.

At least until one night of playing cards landed him unexpectedly in Daleos instead.
Atzinia

## Description

From her head to the waist, Atzinia is a lean-bodied and healthy-looking young woman of copper skin and wiry muscle tone. She has grown into a powerfully built young woman. Her arms are slim but dense with toned muscle, and her torso is somewhat short. Beneath the waist, however, her naturally bronzed flesh gives way to rippling patterns of midnight scales, subtle geometric patterns running down a length of over seventeen feet of serpentine body, rippling with powerful coils and scintillating in the light as she moves.

She typically wears a set of finely-made adamantine plate armor, its surface featuring runic inscription and a serpentine scale pattern etched into the metal, which is also stained with green and gold colors. The armor has a low cut and intricate but slight shoulders in abbreviated style. Rather than proper gauntlets and vambraces, Atzi has crafted a set of armguards that can be adjusted to protect her arms while allowing her to wear her rune-inscribed jewelry. A fine shield and a clutch of javelins across her back complete the armoring of her upper body. Her long, serpentine body is not fully encased in armor, but key portions, such as the end of her tail, are armored and protected to accommodate her fighting style. This armor is stylized with runic indentations and stained coloration to suit Atzi's powerful, confident demeanor and her runic talents. A pair of whistles hang about her neck, in easy reach.

## Daelos

Since Atzi's arrival in Daelos, she has assisted the city guard with a necromancer, explored caves in the deep woods, and put her creative talents to use in crafting a forgery of an artifact to help others in need. She also spent time learning her craft and improving the gear of herself and her allies, even acquiring a set of plate armor for her own use, though it required an extensive process of reworking to be usable for her.

After an extended hiatus venturing away from the city, Atzi returned to Osteria, where she encountered Emiko and Sharr once more, joined the city guard, and has since been placing a focus on protecting the city and studying her crafts with renewed vigor.

## Allies

* Emiko Satsuka (Emi) - A dear friend.
* Hissta Sharraa Sharr (Sharr) - Atzi's longtime bodyguard and a fellow Naga warrior of her homeland. Like a brother to her.
* Annalisse - Sharr's SO.
* Harlequin - A fellow artisan who works in the Port district.
* Calmain - A Giant who has offered his teachings to her.
* Enna Blackthorn - An experienced adventurer and artisan who has acted as a mentor for Atzi's craft and given her advice.
Heireq

## Sticky McSticks

### Affiliation

House of the Sanguine Helix, Fighter's Guild, Adventurer's Guild, Hidden Drake Dojo

## Biographical information

### Place of birth

Somewhere

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Gabriel

## Gabriel Thorburn

### Description

Standing tall at 6' 1", Gabriel towers above most humans, a life spent in the wilderness has left his skin tanned from the unrelenting
weather. His forest green eyes appear to see through most folk, staring out from a face that is covered in scars. A legacy from fighting
a Daemonic hound. His hair and beard are kept short for convenience sake when wandering the wilds.

### History

Growing up in a small village in the High forest, Gabriel found a knack for tracking and hunting. As he grew up his skills for tracking became
known to the local highborn lords and rich merchants and would be hired for these skills to lead parties into the forests to hunt for game.
During these outings is when he met his wife Felicia the two soon settled and started a small family.

Several years passed and Gabriel returned home from one of these hunts to find disaster had struck. While he was away his village was destroyed
and all the inhabitants killed including his family. scouring the ruins for clues as to the attackers he found that it had been attacked by a
pack of werewolves. Pulling down the houses and set them on fire as funeral pyres, he vowed to travel the ends of the world to hunt down the
pack and end their existence.

During his wanderings he helped several groups of adventurers while tracking the pack. It was after leaving one such group after helping to move
on a baby green dragon, that he stumbled upon a small group of owlbears completely caught off guard. as he moved away they quickly gave chase, in
his bid to escape his feet got caught in a tangle of roots and he was sent tumbling down a steep gully. As he neared the bottom of the gully a rift appeared and deposited him in Osteria town square. By his account not one of his finer landings either.

### History

With his life now uprooted and his quest for vengeance having no more meaning, Gabriel found himself at a loss. His many early adventures when not working at the Respite, lead to his near death as his one purpose was no longer relevant. It was only recently that his life has regained a purpose with no small help from Westra Thorburn, who he has recently married. Life for the newly weds looks promising with their own house built by his own hands.
Morgan "Reaper" Fiske

Morgan Reaper Fiske was born in the streets of Murann, as soon as he was old enough he joined a sips crew to escape the povery he houd found himself in due to his low status within the city. Eventually Morgan soon joined a pirates crew after his own ship had been attacked. his nick name reaper was gained when he had reaped a large tally of Merrows that had attacked his ship, that had foundered on rocks while traverseing through the Nelanther Isles.

When he rifted into Daleos he was lost in the trackless sea after his ship hand been wrecked and sunk by a Kraken, only just making it to dock before his makeshift raft sunk. His life aboard ship has toned and weathered his body which is adorned with several tattoos. one of a reaper covering the left side of his chest and the other side a tattoo of a ship sailing away from port. On his arm a image of Clara his current girlfriend and server at the Rabbits respite waving good bye to the ship from a top of a cliff.
Ash

## History

Born the runt of his kobold liter, he had difficulty finding a way to appease the cruel white dragon that his den had been forced to serve for many years. It was when the hunters brought back a wounded winter wolf and her pups that he found his purpose. He had a natural affinity for animals and healing the wounded. The creatures he would bring back from the brink of death were often never seen again. He assumed the den had released them back into the wild, he was wrong.
Chromatic dragons are cruel creatures indeed. But none enjoy the hunt quite like a white dragon. He would later find out that the creatures he was nursing back to health were being released only to be hunted by the dragon. He discovered this when he found the dragon's 'trophy grounds'. Corpses of frozen corpses of the animals that he had nursed back to health. To make matters worse, the winter wolf pups that had been brought in months prior with their wounded mother were coming of age and he knew a similar fate awaited them. So under the cover of night he released them back into the wild. Unfortunately upon returning to the den he was spotted by the scouts and brought before the dragon who was furious. In his rage, he slashed and clawed at the kobold's back to claw out his wings and sent him out into the wild with the promise that, "Come morning, I will find you and you will be the next corpse to decorate my trophy grounds." And so Ash was thrown out of the den, the clock was ticking.
Ash wasn't strong, but he made up for it by being a little smarter then your average kobold. He knew the dragon would track him by scent. So he took some time to tend to his wounds and try his best to mask the scent. He had an idea, but he wasn't sure if it would work. He made a beeline for the trophy grounds and used the corpses to mask his own. Hours later, he heard the roar of the dragon and the heavy flapping of wings as the dragon took flight. The dragon made a pass but Ash had hidden well enough for the dragon to pass over without noticing. When the dragon was just a dot on the horizon, he made a break for the opposite direction and didn't stop running until his legs gave out just on the outskirts of a town.
He awoke to a white dragonborn woman tending to his injuries. Her name was Undra and she was a devout follower of the platinum dragon Bahamut. She would take him in and teach him of Bahamut's ways and in turn, he devoted himself to his new god. Nowadays, he travels as a missionary to help others and see the world that he was shut off from back at the den.
Cl'rik

## Description

Elder Cl'rik is a Grung nature cleric to the Dolphin Prince Deep Sashelas. He is a short little frog man with red skin with grey hair and grey beard with yellow eyes. He wears a long brown cloak that covers his body and has a spear that he commonalty uses for a walking stick, not because he has trouble walking, he just thinks it makes him look wise.

## History

Formerly of Tribe Za'ard, Elder Cl'rik of the Lake is the self proclaimed protector of Lake Larendiel. Although he hasn't been seen in Osteria for qutie some time he has been busy dealing with various aftermaths of Osteria on the lake itself making sure the local wild life is fine. He has now decided it is time to once again walk with the hugelings.
Dacien Incron

## Description

Dacien wears a neat suit underneath a trench coat, wears a fedora where his horns peak out from holes made in the hat.

## History

Dacien served as an investigator for the Waterdeep City watch after always begin so inquisitive and curious into things naturally which later on in his carrerr would lead to his 'partnership' with Oghma the god of knowledge who lends his power to help Dacien solve mysteries and crimes and who knows, maybe on day even solve the mystery of the thing called life.
Ferumbros

## Description

Ferumbros is a 6'2" tall Tiefling with wide back, despite the apparent small frame. He dresses surprisingly fine clothes, which stand in contrast with the corded muscle that runs underneath. His face is somewhat delicate but the feline eyes shine with a contained violence most of the time. He has a pair of fine gold spectacles he sometimes uses for reading. Ferumbros is quiet and distracted, he seems to be looking at things that are not quite there, and whenever possible he has a book in his hands. He does not drink, unless when he is in a particular foul mood, which usually happens to his own detriment as the tall Tiefling seem to be unable to hold his alcohol

## As a NPC at the House of the Sanguine Helix

Ferumbros is a tall, red, winged Tiefling. Obviously. He is muscular, brooding, and use fine clothes, as everyone can see. He is also intense, his face hides nothing, and he is usually speaks up his thoughts without noticing. He is passionate. Anger, joy, sorrow are always intense for him. He is also very distracted, and keep forgetting any details that does not interested him (usually uninteresting people's names). His Familiar, Achovish, is always around him, helping him remember details and keep focus. He can be found reading and organizing books in the Helix. Or exercising and tinkering in the Front desk, when he thinks the Guild Masters are not seeing.
Nahele Te Mitena’ite

## Description

Standing 5 ft tall, wearing hides and with a thick mane of hair the young woman gives the impression of a savage. Her clothes are covered with plates of chitin, charms and tokens carved from wood or bone and behind her a bushy tail follows her. Strapped on her back she carries a tribal shield with cords intertwined on top of it to form a spiderweb with a wooden loop in the middle and various beads and more memento mori tokens attached in the web.

She walks with a staff likewise decorated with charms and carvings that rattle as she moves. With clear azure-blue eyes she surveys her surroundings with a 1000 mile stare - here but not quite present - as her flexible hairy ears seems to pick up on things others do not. Nahele speaks with a heavy accent in broken common yet seems older and wiser than she appears.
Lira

## Description

Lira is a stout redhead of questionable bent clad in a shell of gleaming steel. She carries a dark leather tome on her belt, alongside a couple pouches, and often has a shield slung over her back, and her left hand has a pair of golden rings, one on her index finger and another on her middle finger. Notably absent from her getup and equipment is any evidence of a weapon. Her hair is often worn in a messy bun, and when she is pried loose from her protective covering she's dressed in worn, though clearly elegant and regal clothing.

When distressed or excited, as well as in combat, Lira can often be seen with dark, inky smoke boiling off of her hands. It gathers around her feet and is the basis of most of her magic.
Ceny (Avans)

Ceny to brand heroes upadłej sieci sklepów AGD/RTV/Multimedia Avans.

Ceny z 2007

## Opis

Ceny to zwyczajnie antropomorficzne metki z wypisanymi cenami bądź ich zmianami (np. -40%, jak na obrazku w infoboksie). W reklamie w której zadebiutowały, leciały samolotom kiedy pilot krzyczał, że spadają. I rozbiły się o sklep Avans.
Krorok

## Description

Krorok is a remote (usually) demolition and fortification specialist. If it doesn’t go boom then he probably isn’t interested. His shell is chipped and scorched with the evidence of multiple explosions.

## History

Krorok grew up around technology and gunpowder, he has become very attached with the processes and entheusiastically gets involved.
Surviv.io FRIENDS AND ALLIES

Im making a new game called surviv.io friends and allies where you gather an army of survivirs with different weapons and abilities. only some characters can have abilities.

Despey: going insane with dual AWM-S wild spinning and 100% accuracy

abstrakt77: ban hammer for 10 sec.

CelestialGarbage: Dual Katanas for 10 sec.

a friend to all: saiga for 5 sec

preadotor x: cosmic form (dual sv-98) 100% accuracy and speed up

pokegeek: clones self

penjiz: summons a fish with a rifle in its mouth

goldenboy: gets gold armor and a vector

candes: dual flare guns
Colin Morthan

## Description

Previously a necromancer lord of untold power and cruelty, Colin became a Reborn when he attempted to transition into lichdom. A minuscule error allowed the transfer to proceed but much of the ritual potency bled away. This left Colin bound in undeath with only flickers of memories of who he once was.

## History

Colin worked in 'Human Resources' and had just established his own firm before he was rifted into Daleos. Since arriving in Daleos he has begun to rebuild what he lost.

## Quests

* Skritterling Hunt
* Tiki Ants
Lake Larendiel

This lake is **big**. Miles and miles across people often remark the difficulty seeing the other side across the clear pristine waters. It can take many hours to try and cross this lake.

Port Tranduil can be seen, docking boats ready to travel downstream to the south and out to the ocean...

The Shady Glen covers the eastern shores, tree line stopping just short of the waters edge.

This is sometimes a popular place for homes to be built, so there may be a cottage or hovel along the lake looking out at the water.
Nyumi Lightening

By Phong Ka

### Description

At 6'2" with a slender build, and golden eyes, Nyumi Lightening is a graceful young-adult Tabaxi with cheetah-like features & markings. She usually wears a set of simple but durable Travelers clothes, designed for maximum comfort and movement. She usually has a spear, staff and backpack on her person.

She generally seems friendly, helpful and able to keep calm, if a little energetic or curious at times.

### Backstory

-~~Find out yourself!~~

-Nyumi was raised in a monastery at the edge of some large plains, and a few villages. She learned her skills there, befriended the village-folk and ran amuck in the plains happily in her younger years. Eventually a disaster struck one of the villages (heavy flooding), and though she didn't like the water or debris she ran to their aid. She saved a large number of people during & after the disaster, and was hailed as a hero by the common folk.

She had just helped out some villagers, when a second disaster struck another village... She lent her aid best she could, and was in the middle of making a mad marathon-run to the nearest City (Tahlier) to call for additional help when she was Rifted mid-run into Daleos.
Calysto

Race: Half-Elf

Class: Warlock
Age: 23

Height: 5'5"

Weight: About 110lbs

Location: Ostaria

Discord TAG: @Whisper

## Description

The dark blues and blacks of the wardrobe she wears stands in stark contrast to her pale skin. The most striking hint of her drow ancestry can be found within the color of her rouge eyes. Her cloak pin is proudly displayed. Her attention often seems like it is elsewhere.

## History

Calysto, a scion of a Merchant House in Undrek'Thoz, could call the Sea of Fallen Stars more of a home.  Well aquainted with travel, especially on the seas, she eventually ended up falling in with the Zhentarim.

Calysto is a merchant and a mercenary, primarily concerned with the aquasition of wealth.  During her travels, she made a name for herself; the Fallen Stars Demon, for raining death from a distance and often from above.

With a Rift, though, she finds herself in a new strange and foreign land - having to start anew.
Hinode

AKA Hagitari Taiyo

## Hinode the Sunswordsman

Hagitari Taiyo, also known as Hinode, or 'The Rising Sun', is an aasimar who comes from the land of Wu, the land of war in Hua Xia. He was originally born in the land of Yamato, in the region of Hiroshima.

## Appearance

Hagitari Taiyo stands at 5 foot 11 inches as an aasimar. He has short brown messy hair. When he activates his internal fire, his eyes go from blue (his right eye) and brown (his left eye) to a pupiless yellowish-white color. He wears red robes with exquisite black and yellow markings, geta (shoes), and a cloth belt to hold his two swords.

## History

*See Sun Long for more information on his previous visit to Daleos/his past.*

Hinode was born in the land of Hiroshima where religion is highly regarded. His family, the Hagitari clan, were heavily known for their worship guided to the high deity Xihe, the goddess of the sun. Their devotion blessed the entire family with the ability to call the power of the sun when in combat, and often are able to radiate both physcial and divine fire about them to burn those near them to death.

Hinode lived a life mixed between a gentle, sheltered child and teenhood by his parents who loved him, and a harsh, unforgiving raising throughout his older teenhood to young adult years by his uncle, who relentlessly forced him to learn how to fight like a true sunswordsman.

After a serious strike against his sister, Hinode lashed out in rage and fought his uncle outside of the honor of the duel, eventually killing him. This was seen as the worst offense, and the clan leaders of Hiroshima banished him to the civil war in Hua Xia. Though paid, he was sent as a slave mercenary to fight with the threat of death to his family if he refused at any point, deserted, or killed himself before the war was over.

Hinode then became Sun Long, who served in the Tiger Infantry, indirectly causing many atrocities across Wu and on the borders of Shu. After much bloodshed and pillaging, he earned his place as a leader of a squad in the platoon, and earned the name in Wu as a sunswordsman.

--

Coming back to Daleos, he found himself wondering why the magics refused to let him leave. He tried to test his strength in a fight, quickly finding himself overpowered and killed. A Reaper revived him and in an agreement, owes them a favor. He now walks along in Ostera, looking to become stronger.

He lost his ability to fight with the sun's power, and wandered godless for a while until Death itself approached him. Fighting against Fate's binding cords, he broke free and promised to Death that if he is given the power to fight, that he will send those who deserve to die directly to them. Now, Hinode walks as a ronin reaper, carefree of earning his honor back.
Luthor Kane

## Description

Scarred and heavily tanned he stands at 5ft 9 inches, wearing leather armour covered in a duster. at his hip an empty holster for only his own reason whcih he not divulaged to anyone. No matter how you look at him or what light he is in, his face and eyes are always shadowed. Yet he never seems to miss anything going on around him.
Alasi Venomtooth

### Relatives

Queen Venomtooth (deceased), Dheeg (blood family), Passion/Strife (blood family)

## Physical description

### Weight

??? (You do not as a lady her weight either)

### Eye color

Bright yellow snake eyes

Alasi is a Yuan-ti Pureblood from Chult.  She is cunning and calculating.  Her magic comes from Dendar the giant friendly nightmare snake who will one day eath the world and its gods.

## Physical Description

Alasi has a slight build and average height (5'6"). Her sun-brown skin is covered with small scales that have shine brightly as if they have been polished. Her features are strong and angular. Her face has bright yellow snake eyes and thin lips. She smells strongly of perfume. She wears two long white gloves which almost go up to her elbows.

## History

### Pre-Rift

Born into the lap of Luxury, Alasi is the only child of Queen Venomtooth of Salathon.  She was tutored by Dheeg as well as the greatest Yuan-ti minds in Chult.  She was forced to leave her kingdom after an apparent coup and death of her queen mother.

### Post-Rift

Alasi was rifted to Daleos with a few retainers, her chief mycologist and friend Dheeg.  Nilsil her valet, and Bit and Tiri, her goblin servants.  She quickly became friends with Strife and Andorell, helping them with their personal problems on occassion.  Although she has done well enough in her time in Daleos, she **will**  return to Chult and retake her rightful throne.  She just needs to find a way back.
Alois Dubois

## Description

A man of small stature and a weak constitution, Alois stands around 5'3 and weighs about 110lbs. His skin is naturally tan and he has vitiligo, with spots of light-colored skin on his mouth and right eye. His hair is long and black with silver tips. He wears studded leather in combat, but he is always seen with a white doctor's coat. In unfamiliar places, he often wears a stitched leather mask in the visage of a crow. When he is at rest, small translucent butterflies flutter around him.

He presents himself as very polite and cheery,but is also very creepy. Has a thing for practicing medicine.

## History

He calls himself a doctor who trained under his father and is certified, but it is unclear if he is being truthful.

He rifted into Sundry through a tear in reality after walking into a hollow tree, and was accompanied by Gihamye, Daelien, Jewel, and Zhahad. They fought some cat monsters and a construct before making it to town, a battle in which Alois fell. After arriving in town, he got settled and inquired about working at the clinic but was turned away. While relaxing at the quarry with Daelien, Jewel, and Kourosh, they were attacked by an elemental and mephits. They won without much damage.
Jerome Fianin

## Description

A medium sized lean Elf with a thick beard and slicked back brown hair. Jerome is often found wearing long jackets, often tanned, along with durable boots for traversing cities and roads alike. Always trying to look presentable to potential clients, be usually wears respectable shirts and pants he cleans carefully. While he doesn't brandish his equipment openly, a steel- cased spellbook and Arcane Focus rod can be found around his waist underneath his jacket, missing his traditional Double-Bladed Scimitar from his homeland. He's rarely seen without his floating metallic familiar, Widget.

Jerome's magic takes the form of ribbons and cloth upon casting, often a grey or silvery tint is seen emanating from it.

## Pre-Rifting

Growing up a child of the Valenar, a race of desert-based warrior elves on the continent of Khorvaire of Eberron, Jerome was raised to overcome any challenges through adapting like the sand dunes change form. For the first 70 years of his life he thrived, but eventually was forced to adapt as multiple sandstorms ruined the settlement he lived in. Finding it difficult to work with people and needing to adapt to survive, Jerome left to Taer Valaestas where he heard of The Courier Guild of House Orien. Joining up at the first opportunity he could his ability to keep himself alive and deliver letters quickly sent him up the ranks. Eventually he was given a promotion and arcane training were he to relocate to the city of Sharn, the largest City in both Khorvaire and Eberron. Gladly accepting the job, Jerome spent the next 50 or so years working with the Guild.

He was taught how to traverse the city streets and rooftops, learning how to free-run and operate any land or air-based vehicle. The Lightning Rails were his favourite method of transportation, but teleportation circles always fascinated him. He believed they would help bridge the gap between people, allowing more than just mail or package delivery, possibly even VIP transportation or resource extraction. The last thing he was doing before rifting was testing a new, cheaper Teleportation Circle spell using runes rather than traditional arcane chalks. He found himself rifting into Osteria's Town Square mid-teleport.

## Post-Rifting

Jerome assisted in retrieving a magical instrument for a famous musician, Uriro Verien, along with a few others before becoming a member of the House of the Sanguine Helix the day after returning from the quest. After talks with some of the members, he hopes to produce scrolls for the guild in an effort to assist adventurers and shop-owners alike.
Hektor

## Description

Hektor is a bit daft at the worst of times, but a very charismatic man at the best.

When not tending to his own appearance to maintain his self-proclaimed *dashing good* looks, he can often be found loitering where ever it is that he can get his next *fix.*

## Backstory

It's a mystery! You'll just have to find out.
Callin Evirie

## Callin "Cal" Evirie

Portrait of Callin

Callin, a young chef who seeks to explore the realm of cullinary artistry, and in doing so be an adventurer that instead of creating ballads creates immortalized recipes!

### Physical Appearance:

Cal appears quite short and lean, with piercing amber eyes and wavy cropped brunette hair., often caught wearing their chefs apparel that the keep clean through the use of magic.

### Unknown origins.

Cal has had very little of their previous life carry into their new one as when they appeared in Daleos they lost most of their memory aside from their job and magical knowledge.
Miyatsuki Hikari

### Relatives

Akimitsu (Brother), Tasugura (cousin), Maiko (Adopted adughter), Daiki (Nephew), Mitsumi (Neice), Hoshi (Adopted Nephew)

## Description

Hikari is a 3 foot 6 inch tall Kitsune from the Miyatsuki Clan. He is often seen taking a quick ritual to change his clothes to put on a different persona, whether pretending to be childlike to gain confidence, elderly to gain information or a more modern businessman Hikari stays focused on the job at hand.

## History

Residing at the Miyatsuki Temple he acts as an elder in the shrine. Younger brother to the Shrine Keeper he is the shrines official messenger fox. He was lost to a strange mist for a time. After which he does not speak of what happened only elaborating to say he was in a Doman of Dread.
Baerryl

Joyful, jolly, and a great time always, Baerryl always finds a reason to laugh. Though he has a rough exterior, the dwarf loves spending their time gardening...when not trying to find a way to die in a glorious fray.

## Description

Tall and girthy by dwarven standards, Baerryl is never seen without his spiked armor sporting spikes up to a foot in length. His signature golden claw gauntlets always gripping the massive dark coloured tower shield that is covered in spikes as well. His weapon of choice is that of the flail, his current having a magic enchantment that makes it look as if it is currently coated in blood.

## History

Baerryl has little known history beyond his stupendous entrance into the Rabbit on his rifting day. Be sure to ask around about the ballista incident.
Lady Luck Temple

Passing a small cemetery on the path leading to front doors brings you to a small community temple dedicated to Tymora, the Goddess of Luck. A few trees around the grounds provide a modicum of shade and protection from the wind before stepping inside to a short but wide entrance room. Stepping up a few stairs brings you to another door, leading to the main chamber, where 6 pews sit, waiting for worshippers. At the back of the hall, stairs raise to a stone platform with pulpit and statue to the goddess.
Alurah Cidre

### Affiliation

House of the Sanguine Helix, Fighter's Guild, Adventurer's Guild, Hidden Drake Dojo

## Physical description

### Discord Tag

@Alu

Alurah Cidre is a level 4 Wood Elf Circle of the Moon Druid.

## Description

Alurah isn't very tall only standing at about 5'3 in height. She has long brown hair and has a piece of black cloth covering her eyes. She wears a rather simple grey dress with patches of leather all over her body connected by straps to protect herself. she carries with her a long staff that she often uses as a walking stick and at her pack is a similar staff except this on carries a bladed tip.

## History

Born simply as Alu, the firs 100 years of her life was spent learning about her heritage as an elf in her tribe and figuring out her talents and skills before she was ready to progress into adulthood. From an early age though it was clear that Alu was the adventurous sort always climbing the trees around the tribe or going spelunking in nearby caves. Its through those little adventurers of hers the Alu discovered her natural magical affinity towards nature having a pull to help and protect it. Once of age the now Alurah Cidre went off on her own through the wilderness to go off on more adventures and protect the wilds. This went on finely for the first 50 years or so into her journey until one day would change everything where she was stuck across the eyes leaving her blinded after trying to protect some baby rabbits.She survived this with some help of her medical knowledge and a tree branch to walk with. She eventually learned to use her connection to nature to help her see, whether that be with the tremors of the earth, the changing direction of the wind or just what she hears. She now however holds a deep hate of those that would hunt animals and harbours a big distrust of anyone she meets secretly afraid they would bring harm to her or the animals and plants that she protects and vice versa protect her.
Dalehold

Dalehold is a city of guilds, mining, and trading. They prefer to stay out of the thick of the heroics of Daleos, or the lawlessness of Sundry. They would rather wine and dine their way through life than pick up a sword; though a few individuals wouldn’t go past it. (Please note that Dalehold is a quest-only city, and not normally reachable during normal off-quest roleplaying)
Miles Prower

## Description

At first glance, Miles appears to be a simple man going about his business. He wears his uniform from his old mercenary company everywhere he goes. While some think of him as a flirt who doesn't take anything seriously, anyone who's ever seen him on the battlefield knows a completely different side of him.

## History

Not much is yet known about Miles's past. He arrived through a rift while seemingly fleeing from some immensely powerful foe, only to arrive in another battle. He assisted the gathered adventurers to defeat their enemies, who had been using illusion magic to blame their banditry on a non-existent dragon, before joining them in their goal to arrest the one in charge of the operation. After bringing the bandits to justice, Miles joined the adventurers on their way back to the city of Osteria, where he stays for the foreseeable future.