Anywhere At The End Of The Charger: Remastered

**Anywhere at the End of the Charger: Remastered** (often abbreviated as **AATEOTC:R**) is a fan-made remake of Dante Timberwolf's Anywhere At The End Of The Charger. Led by Sebwy (formerly An Original Username), as well as featuring contributions from various other artists, the project released its first stage on November 10th, 2021. Anywhere at the End of the Charger's remaster draws its basic concept from the original version, sampling movie and video game soundtracks between 2000 and 2022. There are, however, many differences between the original and the remaster. Whereas the original project draws its framework from Everywhere at the End of Time, the remaster draws more from All the Grand Memories of All the Lovely Years, leading to a much longer runtime with many more tracks compared to the original.

Initially, the project was hosted on Dante Timberwolf's channel. However, circumstances led to Stage 5 and Stage 6 being released exclusively to Sebwy's channel. A "full release" featuring new tracks was planned, however, it was decided to be released early as individual stages. Stage 7 was going to be released beforehand but never did and little to no information regarding the stage has surfaced.

## Stage 1

* Side A Cover
* Side B Cover

### Artist

TurlzThe Bobmaker
Sebwy
Aniball
Superkirby145
luangameprays
An Original Username
svr

### Producer

Sebwy

> "When dementia typically comes to one's mind, what usually follows are the images of people, places, and things from over a hundred years ago all crumbling to pure emptiness. However, what will we experience if any of us were to ever get dementia? What childhood memories, movies, video games, and media would be lost from our minds forever? Here, this modern spin on dementia is visualized in its entirety over seven stages. All songs are sampled from the stuff of our youth typically ranging from the year 2000 to today. In stage one, we experience the first signs of memory loss where most memories are unharmed, some less faded than others, but overall mood being the same. You are Anywhere at the End of the Charger."
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The first album of Anywhere at the End of the Charger: Remastered consists of sixteen tracks. The music represents the second clinical stage of dementia. As a result, it features very light effects beyond slowdown and reverb.

The album art for record Side A features a candy on a string, an obvious reference to the mobile game *Cut the Rope*, a game played by a large part of the mobile-device-owning members of late Gen Z whence they were younger. Meanwhile, the art for Side B shows the hat of the Onceler from the movie *The Lorax*. Both the movie and later memes surrounding it would be strong in the memory of a child growing up in late Gen Z/early 2010s.

## Stage 2

* Side C Cover
* Side D Cover

### Artist

Superkirby145Turlz
Aniball
Sebwy
Eccojams vol 2
Gooby
Sciutto
svr
Afrocity
Molten (The Crafter)

### Producer

Sebwy

> "You continue to look back on nostalgic times, only memories are markedly reduced in quality. Plaque builds up causing a few memories to be much hazier than the others. One would normally defy the tragedy of dementia by making a greater effort to be happier and remember than ever before, yet in the end, the darkness always consumes all, and there is no hiding from the woe of what is really happening."
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The second album takes a noticeable turn in mood. Stage 2 paints a much more melancholic mood than the preceding stage. With a total of 20 tracks, it is also longer than Stage 1.

The cover art for the C-side of the album depicts a grass block from the wildly popular game *Minecraft*, which played a large part in most childhoods - undoubtedly making it nostalgic. The D-side use an alternate artwork that depicts an Enderman from the same game and thus inherits the same nostalgia properties.

## Stage 3

* Side E Cover
* Side F Cover
* F12 Cover

### Artist

Superkirby145Aniball
Kohencidence
The Bobmaker
Goofer
Afrocity
Sebwy
LunatiK
Sciutto
svr

### Producer

Sebwy

> "Now we approach the end of the line. All the levels played, all the films seen, every last show is slipping away with nothing to be done. Whether the patient has come to terms with their condition in the previous stage, all that is left here is an increasingly forgetful, erratic elder who is losing sight of himself as his most treasured memories come and go. Delusions strengthen tenfold, and towards the end we see childhood memorabilia begin to take on the form of hallucinations before growing so terrible to the point of utter debilitating stupor."
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The third album of Anywhere At The End Of The Charger: Remastered is marked with a drastically increased musical distortion. Tracks have severe degradation to them, representing the memory loss - and often delusion - of a patient facing fourth-stage dementia.

The cover art for the E side is an art piece centered on a distorted logo of the Source engine game *Garry's Mod*, a sandbox game responsible for many early internet phenomena. From E9 to E16, the cover art slowly fades into dark red until it fades to the next cover during E16. The cover for the F side a picture of Mario from the Nintendo franchise of the same name warped to the point of barely being recognizable -- games in the series tend to be heavily nostalgic.

F12 features a different artwork to the rest of the sides, however, with a red balloon replacing the usual image. This is likely in reference to the movie *Up*, from which the sample originates.

## Stage 4

* F16-G1 Cover
* G2-G3 Cover
* Side H Cover

### Artist

Superkirby145Aniball
sowebackinthemine
Kohincidence
Sebwy
Jammer
The Crafter
Spirit
svr

### Producer

Sebwy

> "Cherished memories have long since crossed the line of coherence by the time we reach stage 4. Half the time, the patient appears to go on senseless rambles of yesteryear, constantly wander and get lost, and at times, stumble on feet and slur speech due to the beginning of reduced motor abilities. The other half of the time, he is somewhat normal, though visibly confused. Imagine yourself when you were a toddler. You were in the prime years of your development. You were not yet fully conscious until about 4 or 5, yet at the same time, you wouldn't quite call your thoughts and experiences empty and arcane as you would from your time in your mother's womb to the first two years after you were born. The patient's cognitive state could be comparatively summed to these earlier years of your life. The key exception is that while you were growing and become more and more aware of the world around you, the patient's life is ending, and all that follows towards the end of this stage are a series of demented confusions."
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Stage 4, following the trend in the Caretaker community of extending works to seven albums, represents a transition between the somewhat distorted, yet still intelligible tracks of Stage 3 and the whirlwind of memories in Stage 5.

Stage 4 features three cover artworks, much like the preceding album. It also introduces dynamic movement to the arts, as the track "Confusion breaking through" features VHS quivering over the art. Without direct knowledge, it is incredibly difficult to deduce what the artwork represents, however, it is widely agreed upon that the first piece of art represents Sans from the game "Undertale", where many samples had already been drawn from.

## Stage 5

* Side I Cover
* Side J Cover
* Side K Cover

### Producer

Sebwy

> "Once all structured thought is lost, every clear, cohesive memory rendered near-indistinguishable from another, what proceeds next is a horror simulated by the dying neurons trying to piece any sort of sense it can make from things that were once so familiar. The patient is now eternally lost in a state of intense agnosia, constant delirium, and assistance for day-to-day activities. People may interact with such victims and discern a fractured, stranded soul. One who is so ridden with delusional, volatile behaviors as a result of a mind far gone that anywhere they go they are bound for tragedy, and so a vast quantity of the time is either spent at home with family or with a doctor. Even the harshest, sacred moments of bliss spawned from either cheerful hallucinations of treasured memories or true, miraculous rebounds of the mind are overshadowed by the fact that you can never go back to what you had by the time its destroyed before you could realize it."
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Released on Sebwy's YouTube channel, the fifth album in the Anywhere at the End of the Charger project represents the clinically defined fifth stage due to the fourth stage catching up and matching the progression. More severe distortions and twists on the whirlwind of memories leads to chaotic and broken melodies, much like the broken memories of a patient of this stage.

Much like the previous albums, Stage 5 has three pieces of artwork, as well as the first significant use of visuals in the project. During its parallel of the PTSD/"Hell Sirens" segment, the album cuts to a visual which features several different videos that could be considered traumatizing to children who grew up during the time, such as the "The Dawn is your Enemy" bumper from Adult Swim, the strange YouTube video "Obey the Walrus", or the early analog-horror production "The Wyoming Incident", as well as other memories not associated directly with horror but indirectly entangled into the segment, such as the introduction to *Donkey Kong 64*.

The three static album arts are much more abstract than even Stage 4, leading to early guesses being wildly up to interpretation. Thanks to confirmation from Sebwy himself, though, it can be conclusively proven that:

* The art for the I-side represents the virtual Japanese pop idol Hatsune Miku.
* The art for side J representing the "piano tiles" type games (wherein the player clicks on scrolling white boxes on a black background to play a musical piece).
* The art for the K-side represents the Windows 95 "pipes" screensaver.

## Stage 6

* Side L Cover
* Side M Cover
* Side N Cover
* Side O Cover

### Producer

Sebwy

> "What few years remain with any significant brain activity left can be described as pure, unadulterated suffering. Unintelligible outbursts and other freak incidents reach their climax. The rates of getting lost and falling grows progressively worse until the patient is physically incapable of walking or even spouting gibberish anymore. You could tell him something and mere seconds will go by at best before he forgets, and the neocortex, in responses akin to the body's reflexes after death, contains the only remaining glimpses of the patient's past as the most sacred long-term memories are brought up in the crisis and swallowed whole, several of which are memories of events that never happened. He is hospitalized on a near-weekly basis, which at first seems to help substantially before an utter hurricane rolls in to tear this hope of a peaceful end to the ground. By the end, he mentally regresses to a state no more functional than that of a baby, and despite the empty peace this brings the patient and their family, it quickly followed by a descent to where he can't do anything at all.
> This is truly the most tormenting, heartbreaking time in the entire course of Alzheimer's disease for everyone involved."
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Stage 6 was released on July 8th, 2022, to Sebwy's YouTube channel. It featured four tracks across four sides and represents the sixth clinical stage of dementia. At this stage, memories - much like the music - are distorted to the point of near-complete incomprehensibility. By the end of the stage, whatever memories could be pieced together in a horrifying whirlwind in the first place are completely forgotten, forming a bed of drones.

Notably, this stage features numerous clear moments - often referred to as "clarities" - in its early half, however, many of these tracks are horribly disfigured compared to their samples, compounded only by the associated visuals having extremely heavy distortion to them.

With the four tracks comes four pieces of artwork given life through background animation, intermixed with dynamic visuals displayed with clarity moments, similar to the PTSD segment in Stage 5. Extensive combing of the art submissions reveals that:

* The cover art for the L-side was based on the branch coral from OMORI (as can be seen in the third clarity state).
* The cover art for the M-side was based off a scene from the Disney-annexed Australian children's TV series "Bluey".
* The cover art for the N-side was based off the early internet "vaporwave" aesthetic, exemplified in the 2015 album Floral Shoppe.
* The cover art for the O-side, despite bearing resemblance to Nowhere at the Millennium of Space, is based on the desk from Super Smash Brothers 64's opening.

## External Links

* Anywhere At The End Of The Charger Remastered Stage 1 on YouTube
* Anywhere At The End Of The Charger Remastered Stage 2 on YouTube
* Anywhere At The End Of The Charger Remastered Stage 3 on YouTube
* Anywhere At The End Of The Charger Remastered Stage 4 on YouTube
* Anywhere At The End Of The Charger Remastered Stage 5 on YouTube
* Anywhere At The End Of The Charger Remastered Stage 6 on YouTube