Attack Heroes

Attack heroes are offensive based heroes. They specialize in high ability damage. Their secondaries have limited range due either to spread or to bullet drop. Their abilities can deal either high splash damage or high single target damage, They are also can do area denial to prevent enemy heroes from crossing.

There are currently 7 attack heroes. Artillery, Interceptor, Enforcer, Whiskers, Rage, Pyre, and Azure.

## **Artillery**

**Stats:**

**Weapon: Grenade Launcher, 3 Ammo per reload**

**280hp**

**24dmg**

**Abilities:**

**Ordnance**

Unleash multiple missiles within target area

**Bounce**

Each Grenade bounce will Increase damage.

**Push**

Launch a hook that will push the first unit (or item) in its path. Deals 50/125/200 Damage.

**Health Collector**

Destroying cores and drones will fill up bar – once bar is full, hero gains bonus health. Bonus health is lost when hero dies

## **Interceptor**

**Stats:**

**Weapon: Electric launcher, 1 Ammo per reload**

**240hp**

**30dmg**

**Abilities:**

**Dash**

Teleport to the selected position and anything in your path will take damage.

**Markers**

Place markers on an enemy target, Markers will steal during 10 seconds all pickups the enemy would receive and send them to the Interceptor.

**Hook**

Launch a hook that will grab the first unit (or item) in its path. Deals 100/250/500 Damage.

**Damage Collector**

Destroying cores and drones will fill up bar – once bar is full, hero gains bonus damage. Bonus damage is lost when hero dies

## **Enforcer**

**Stats:**

**Weapon: shotgun, 1 Ammo per reload**

**280hp**

**24dmg**

**Abilities:**

**Botswap**

Destroy an enemy bot and spawn a friendly unit(s) at their place.

**Missiles**

Shoot continuous missiles.

**Hook**

Launch a hook that will grab the first unit (or item) in its path. Deals 100/250/500 Damage.

**Health Collector**

Destroying cores and drones will fill up bar – once bar is full, hero gains bonus health. Bonus health is lost when hero dies

## **Whiskers**

**Stats:**

**Weapon: Smg, 10 Ammo per reload**

**200hp**

**30dmg**

**Abilities:**

**Whisker's Army**

Unleash a deadly army of little Whiskers to overwhelm the enemy forces.

**Barrage**

Activate two high powered laser turrets.

**Hook**

Launch a hook that will pull the first unit (or item) in its path. Deals 50/125/200 Damage.

**Damage collector**

Destroying cores and drones will fill up bar – once bar is full, hero gains bonus damage. Bonus damage is lost when hero dies

## **Rage**

**Stats:**

**Weapon: Shotgun 1 Ammo per reload**

**280hp**

**24dmg**

**Abilities:**

**Berserk**

Temporarily grow in size and strength

**Spikes**

Activate spikes that slow down ground enemy units within range

**Hook**

Launch a hook that will pull the first unit (or item) in its path. Deals 50/125/200 Damage.

If Rage is in Berserk, the unit will be pulled towards Rage.

If Rage is not in Berserk, Rage will be pulled towards the unit.

**Last Drop**

When Rage kills an enemy hero or a creep, Rage gains health

## **Pyre**

**Stats:**

**Weapon: Star Blaster, 1 Ammo per reload**

**200hp**

**24dmg**

**Abilities:**

**Dragon Slave**

Summon Dragon Slave which will explode after a certain time. Absorbed damage is added into the final explosion. (Heroes can shoot at it to supercharge it)

**Sparkle Time**

All cooldowns are stopped and no ability can be equipped during Sparkle Time.

**Defense Link**

Specialty: Creates a link between Pyre and a friendly hero which will grant both heroes a bonus damage reduction 5/15/25%.

**Secondary Range**

Bonus range, 50/100/200%

## **Azure**

**Stats:**

**Weapon: Sword, No reload**

**280hp**

**24dmg**

**Abilities:**

**Storm**

TBD

**Jump**

TBD

**Sword Slash regen**

TBD

**Sword Upgrade**

TBD