recursal/Fanatic-Fandom huggingface dataset:
Pantheon

### Gods

The Gods are the utmost divine beings. Gods are immortal and possess enormous power within certain domains that concern the material realms and of mortals.

A god gains its power through the manifestation of actions and occurrences that fall within their domain. For example, Kaim the god of life, gains his divine power through the existence and creation of mortal life. New gods may emerge to represent new domains within the material world. For example, Strafas, the god of war, emerged as the concept of war arose amongst mortal beings fighting one another. Should the domain of a god become completely non-essential or extinct, that god would also cease to exist and fade into obscurity.

The symbiotic relationship that gods have with the material realm means that gods will seek to maximize the extent to which their domain affects the material world. Ardras, the god of law and order, will seek to spread order amongst mortals, whereas Narkis, the god of chaos, will derive his strength by doing the exact opposite.

Worship of gods amongst mortals give gods strength and power. If certain areas or objects within the material planes become associated with a certain god through worship, it is possible that it may be imbued with divine power and properties associated with the worshipped god.

### Demigods

The Demigods are beings of a partial divine lineage. Their powers are marginal compared to the gods but still substantial. The lifetime of demigods is substantial compared to regular mortals, with most demigods living many centuries longer or even infinite. Worship of demigods is not uncommon and tends to be concentrated amongst certain cults or specific regions that a demigod might inhabit.

Demigods
 Valdefax, Avatar of the Ster | Caraella | Rivers, Harmony

### The Outer Gods

The Outer Gods refers to divine beings that are said to exist outside of the known planes. Little is known of these beings, although it is hypothesized that they come from planes of existence unknown to most people. Little hard evidence of the outer gods' existence exists, with most evidence being anecdotal experiences and divine revelations.

Worship of outer gods is highly esoteric and uncommon and often viewed by mainstream societies as being at best hard to understand and at worst as another form of fiendish worship. Worship often involves practices and beliefs that tend to be unorthodox and contradictory of the more well-defined scriptures and revelations of the gods, making most followers of the gods view outer being worship as heresy and blasphemy.

### Archdevils

Devils
 Fasifer | Obedience, Tyranny, Maltreatment
 Modezhu | Greed, Ambition
 Agonith | Despair, Sadness, Loss
 Libilith | Lust, Submission

### Archdemons

Demons
 Maelmaz | Corruption
 Nort the Defiler | Sickness, Plague
 Ba’an the Betrayer | Deceit, Betrayal
Strafaclios

Strafaclios is a legendary demi-god hero. During the early days of the The Age of Division, Strafaclios would play a part in defending Cintias from the emergence of beings from other planes invading Cintias after the gods departed from the mortal realm.

## Biography

Strafaclios is the child of Stella, an Azurite woman, and Strafas the God of War.

When the gods departed from Cintias, Strafas gave his son a task: To use his divine strength to defend the mortal realm from whatever would invade from foreign realms and bring stability to the land of mortals. To accomplish this, Strafas gifted Strafaclios the following divine items; a sword, shield, breastplate, boots, diadem and pendant, each possessing various magical properties.

Strafaclios would spend many years combating devils, demons and fiends invading Cintias. His final and toughest foe was Herdeziel, the archdemon of Death and Destruction. He would fight Herdeziel to a standstill within Mount Sula but was getting atigued and unable to defeat him. Strafaclios would command that his diviners turn his body into a vessel that would contain the archdemon for the next thousand years, trapping Herdeziel within his demonic plane.

### Strafaclios' Legacy

Strafaclios legacy would be left to his six sons. He would task them to take his divine artifacts and use their influence to establish long-lasting kingdoms that can face Herdeziel once he returns.

* To his first son, Simeon the Honorable, he gifted his divine Pendant. Simeon would sail to Epros and become the first king of the island.
* To his second son, Estos the Wise, he gifted his shield. Estos founded the city of Estorion and built a city of mages.
* To his third son, Torgis the Venerable, he gifted his Diadem. Torgis would travel east and found a kingdom somewhen in present day Messilia.
* To his fourth son, Pratos the Diligent, he gifted his breastplate. Pratos would create his own kingdom in Konos and swim in wealth.
* To his fifth son, Hastios the Far-Travelled, he gifted his boots. Hastios would sail to Kesrica, travel far and wide and eventually settle his realm on the north coast of the continent.
* To his sixth son, Asphion the Strong, he gifted his sword. Asphion travelled west to Chernavia and fought the tribesmen in the woods and settled his kingdom.

However, over time, his descendants empires would collapse or diminish in influence, and the legend of Strafaclios would become lost to time.

## Known Descendants

* Victarius
* Xargos the Corruptor
Kesrica

Kesrica is a continent located in the south of Cintias, lying directly south of the seas that divide it and the Midrealms. A small landbridge connects Kesrica to the continent of Aeboria in the northwest. Kesrica boasts a mostly warm and dry climate, with the immense Qoz’t Desert making up a large portion of its northern half. The southernmost part is much more humid and tropical, and is defined by the Kingoza Jungle.

## Etymology

The origin of the name "Kesrica" is disputed. Old Akarrosian texts have contained references to "Kesricos", meaning "Dry Lands", which is the earliest known use of the name. Another hypothesis is that "Kesrica" derived from the name of the Qoz't Desert by outsiders.
Frostend Elves

The Frostend Elves are an elven culture group inhabiting the arctic northeastern parts of Aeboria known as Frostend.

## Culture

### Hermit society

Frostend is one of the most remote geographic locations in Cintias, making it hard for others to easily access the lands of the Frostend elves. This has allowed the Frostenders to avoid hostile contact with its neighbors, who view conquest of their land as a challenging and pointless endeavor. Likewise, Frostenders usually don't seek to expand or grow outside the confines of their home region, only interacting with the rest of the world through trade.

Frostender elves has a lineage going back thousands of years, independent of most other elves. With such a pure lineage and a homogenous society, Frostenders tend to be cautious with outsiders and rarely start families with other people groups (even other elves).

### Spirit worship

Frostenders are known to communicate with the spirits and fey inhabiting Frostend. They believe that they start their existance as a spirit and when passing away, their spirit will rejoin the spirit realm of Frostend. This rejects the idea that a deceased soul enter The Flow, making Frostender's perception on death and rebirth somewhat unique.

Regardless of the unorthodoxy of their spirit worshop, it is nevertheless true that many Frostenders are indeed able to communicate with the many spirits and fey creatures of their region, and that this bond between them and the spirits grants them a significant ally.

Frostender fighterFrostender highbornFrostender spellcaster
Eoghin Dirh

Eoghin Dirh is a town in the heartland of eastern Maravia. It is situated next to the Kilkana River and is surrounded by arable farmland. It is the only major settlement on Maravia where halflings are the largest racial group. Apart from halflings, elves, humans and dwarfs all live together in Eoghin Dirh. The town is known for its beverages, such as the famous Eoghindew Cider. The town is known for its hospitality.

## History

### Golden Ooze Invasion

On 15 August 1444, a swarm of golden oozes invaded the town. The Maravian Adventures happened to be in town and were hired by the sheriff, Shelly Dumbledee, to investigate and figure out how they came. The party figured out that the slimes were accidentally created by Lester, a half-elf alchemist who experimenting with turning slime tissue into gold. The party learned the slimes were susceptible to loud noises, and they cleared the town church of slimes so that the church bell could be used to eliminate the remaining slimes.
Ealric

Ealric is a duchy within the Damaria empire. Its capital is the city of Breia. It is ruled by the House of Windaine.

## Culture

### Hinterland region

Viewed as a backwater region lacking in valuable farmlands and navigable rivers, its most productive industries remain forestry and mining in the Ealric Highlands. It has a reputation for hardy and free-minded people who somewhat disregard the politics of the cosmopolitan heartland of the empire.

Historically, many outcasts and persecuted individuals within Damaria would move to Ealric to start a new life. This gave rise to banditry which continues to be a major issue in the Ealric countryside. Magic users would also set their home in Ealric, leading to an increase in occult witchcraft and practice of forbidden arts. The presence of rogue wizards encouraged the empire to fund the Ealric Academy of Magic to consolidate the practice of magic and give the talent within Ealric a sense of purpose and utility. This proved to be a major success, with the academy becoming the largest institute of magic in the entire Midrealms continent.
Keepers of Eirene

Keepers of Eirene is an adventurers guild located in Anemone. The purpose of the guild is to create an organization for adventurers who can protect Anemone and the wider Isuraea region from evil.

The guild is an important part of the Myths of the Forgotten campaign.

## History

The guild was established in 1446. The guild is a restoration of the old Guild of Heroes. The guild was formed and funded by Amon III Amonos with assistance from Emorius Eprosion. The founding heroes were Calchas Diakos, Grom, Kaali Xochitli and Reginald. The guild was formed shortly after the slaying of Molysménos by the founding heroes. Reginald was elected to be the first Guildmaster.

## Members

Guild Leader

* Reginald (1446-present)

Heroes

* Calchas Diakos
* Grom
* Kaali Xochitli
* Reginald
* Ser Henry the Goblin Knight
* Assera vin Celys

Other Members

* Emorius Eprosion (administrator)
* Taime (alchemist)

Personel

* Marsha (guard)
* Rovian (guard)

Pets

* Woofy (dog)
Chops

Chopryn, known under the alias Chops, is a Ravenbrand mercenary.

## Biography

Chops was tasked with killing a Behir along with other mercenaries, including Sophinia Greyfeather and Nadia the Owl. During the fight, Nadia would fall to the Behir. Sophinia would accuse Chops of neglecting to help Nadia in her moment of need, leading to her death. This initiated a tense rivalry between Sophinia and Chops.
Kantmark

A small town in the Grand Duchy of Holvist, sitting on the eastern bank of Lake Kantic. The town has arable land and plenty of fishing spots, and also deals with trade coming from the east, although the war with the Duchy of Orcidiahas slowed down commerce somewhat. Although not a big town, it is prosperous and buildings are well-maintained and built of durable materials like stone.

The most remarkable thing about Kantmark is the nearby Kantmark Academy, located 6 miles north of the town, which is the main academy for wizards in Holvist.
Callough

Callough is a duchy and a break-away state of Cinhara. It is ruled by Erwyn Gosley of the House of Gosley.

## History

### The Crisis of the Twin Brothers (1440-present)

In 1440, the throne of Cinhara was succeeded by the 18 year old Renald Gosley. His twin-brother Erwyn Gosley had consistently disputed the claim of Renald being born first and had the backing of a major faction seeking to place himself on the throne. Upon Renald seizing the throne fights would erupt in the city of Luwellyn. Erwyn fled the city, gathering support in the countryside and fleeing to the port city of Ban Callough. The region of **Callough** would side with Erwyn. Thus ensued a long civil war between the two young brothers.
Caetlians

The Caetlians is an ethnic and cultural group of southeastern Eolainn. They inhabit areas stretching from the Dunglair Basin to Rhionland, as well as the island of Maravia.

## Etymology

The word "Caetlian" is a Cinharan word meaning "River People". Most early Caetlian societies prospered in the many river basins of southern Eolainn, making rivers an integral part of Caetlian identity.

## Caetlian States

* Cinhara
* Dunglair
* Rhionland
* Seldia

## Culture

### Caetlian hospitality

Being at the cold northeastern edge of the world, Caetlians inhabit a land that is of little interest to most other people groups. This has allowed Caetlian society to remain relatively secluded from the politics of the larger world, as outside conquerors rarely world visit their lands. Most strife and war tends to be amongst Caetlians themselves or nearby cultures who seek to loot and pillage. With most potential hostile foes being in the vicinity, Caetlians have strong traditions involving diplomacy and alliance-building with their neighbors. This has given Caetlians a reputation as a hospitable people who are welcoming to strangers, as long a their positive disposition is reciprocated. Travellers to Caetlin lands note how their people are generally happier and more laid-back compared to other places in the world.

### Diversity

Caetlians are racially diverse, including humans, elves, halflings, gnomes and even some dwarfs. Caetlians tend to be inclusive towards different races, as cooperation is valued highly.

### River culture

Rivers have played an integral part of the creation of early Caetlian societies. Many traditions and ceremonies involve the river, such as the "Caetharch", meaning "River Crossing", a coming-of-age ceremony where a person swims (or sails in case of any disabilities) across a local river to enter adulthood. Other traditions include the "Sil Cinrithaegh", meaning "Summer Rejuvenation", a tradition where all locals gather to swim in a nearby lake or river to celebrate the first day of summer.

Caetlianic Highlander SwordsmanDunglair BardShieldmaiden from RhionlandSeldian ElfCinharan Knight
Karagon I

Karagon I was a king of Damaria from 1298-1330. Like his father, Allaeric III, Karagon was an important figure in the consolidation of the empire of Damaria.

## Biography

### Ascension to the throne

Allaeric III died in 1298, leaving the throne to Karagon I. Karagon was ambitious like his father and saw a future where all the Damarian peoples of the northern Midrealms were united. In 1301, Karagon went to war against Gelric, conquering the duchy in 1302. In 1305, a rebellion rose up in Vaskia. the kingdom of Akarros, being anxious about the growing influence of the Midrealms, went to war in support of Vaskia, starting the War for Vaskian Indepence. This war would be a long bloody affair and the Akarrosians would reach as far as Loraein before the Damarians would turn the tide and gain the upper hand. The war ended in 1309, with the rebellion quenched and the Akarossians pushed back.

### War against Vealand

In 1321, Karagon declared war against Vealand, seeking to conquer the rival kingdom. This war would be long and bloody and would outlast Karagon's life, with his son Allaeric IV, taking over after Karagon's death in 1330. His son would eventually conquer Vealand and establish Damaria as an empire.
House of Gorzky

The House of Gorzky is the ruling family of the Principality of Vloblin.

## History

### Vassals of Vloblin and Chernavia (1122-1305)

The House of Gorzky arose as a minor noble house of Svodino in northern Varda. They would serve as vassals of the Principality of Vloblin and later the Chernavian Kingdom.

### Uprising of the Nobles (1305-1308)

The Chernavian Kingdom fractured following the Uprising of the Nobles from 1305-1308, in which the ruling House of Stremitza was overthrown and Vigansk and Vloblin split. During this period, the House of Gorzky managed to gain influence and set themselves up to become the successor of throne of the Principality of Vloblin.

### Rulers of Vloblin (1308-present)

The Gorzky rule of Vloblin has since its inception always been tenuous as they have had a hard time aligning the interests of the various regions of the kingdom.

Between 1366-1370, the Gorzkys faced a challenge from the lords of the Weznian March which sought independence. This rebellion would be put down and the House of Czakobeski would be installed to rule Weznia as vassals of the Gorzky family.

## Relations

The House of Czakobeski emerged as a cadet branch splintering from House of Gorzky. The Gorzky and Czakobeski houses are on very friendly terms with each other and the Czakobeskis are highly loyal to their suzerain.

## Coat of Arms

The Gorzky coat of arms is a fess design with a white band on a black background, with a golden crown centered inside the white band. The black represents the power of the house and the white represents nobility. Additionally, the colors represent the regions of the Principality of Vloblin, with the upper black part representing Pomz, the middle white representing Varda and the lower black representing Weznia. The golden crown represents the supremacy and legitimacy of the Gorzkys.

## List of Rulers

* Vladislaus III Gorzky, Grand Prince 1408-1410
* Cyryl Gorzky, Grand Prince, 1410-1441
* Sienja Gorzky, Grand Princess 1441-present.
House of Scipias

House of Scipias is a Akarrosian noble house which rules the Duchy of Manakos.

## History

Originally a minor family which served the House of Koronoi, house Scipias rose through the ranks and proved their mettle in warfare. After the conquest of Manakos by house Koronoi, the duchy was awarded to House Scipias in 1170.

## Relations

The House of Scipias view the House of Koronoi favorably, although Scipias has grown more assertive and bold through the years. Their closest ally is the House of Scoia. Scipias often feud with the House of Caio of Messilia.
Bham Train Station

The train station in Bham's Tudor District is a large build that connects to the ice subway which in turn connects to the ice highway and the Bham subway.

The station contains a bathroom in which the doors are mirrored as well as the head of the person who started the project but never got around to finishing it.

The train conducter pig named Ticket Pig was a resident in the train station before it was furnished and was thus employed and is now the owner of the station.
Dask Pilgarlic

## Daks Pilgarlic

Dask Pilgarlic is the captain of the north in the Grand Duchy of Holvist. He was appointed to deal with the Haggard Bandits who have been gaining influence in the region, after the death of the former captain, Erron Daleham, who was murdered by the gang.

Dask is known for his ruthless and authoritative personality. He is known to be harsh towards his own men and is highly punitive against wrongdoers.
Kai Haggard

Kai Haggard is the leader of the Haggard Bandits, who have been harassing the locals living close to Mothwood Forest in Holvist. Common people mistakenly believe that Kai is a man when she is in fact a woman. Even amongst Kai’s gang her identity is mysterious, although her bandits maintain great respect for her, as most of her bandits come from unfortunate background which she has helped them escape from.

Kai is a tall strong woman, standing 190 cm tall. She is great at manipulating and deception, often posing as a commoner in different towns in order to gather intelligence. She has a network of spies that keeps her informed about goods to plunder and local law enforcement. Thus, she tends to be a step ahead of the law.
Kartara Island

Kartara is an island located southeast of Maravia.

Kartara has historically had a sparse population but in recent times people have been emigrating to the island. This is in large parts thanks to a shift in its ecology. The island used to have infamously poor soil for agriculture, but today it supports bountiful farmlands. Stories are told of the wizard Aldagas Quaill, who have been aiding the local communities with his magic, turning the once barren land into productive soil. This change has brought many war refugees to the island who seek to escape the strife on Maravia and start a new life.
Senju Gojo

* Adult
* Toman

## **Intro**

**Senju Akashi** is the First Division of the Tokyo Manji Gang. Shes A High School girl and The Younger Sister Of Satarou Gojo

## Relationships

### Takemichi Hanagaki (Best Friend)

Senju bonds with Takemichi very well. they hang out alot along with chifuyu and Baji. Senju is devout to their friendship and Loves to hang out with him. she promised to protect him and takemichi always finds that very nice about him proving her trueheartedness at being his friend. She Kinda Has a small crush on him but doesn't indulge in it because of takemichi being with hina

### Haruchiyo Sanzu (step-brother)

Sanzu's withdrawal from their family and his indifference toward his younger sister and brother as whole. While hanging out with Takemichi Hanagaki one day, Senju tells him that Sanzu could not care less about her or her brother or even satoru gojo. She still loves him but she cant deny the fact that sanzu might be mentally not ok

### Takeomi Akashi (step-brother)

Senju deeply trusts Takeomi, at least before he was once again blinded by the absolute power and authority. Apart from being her step brother, she believed in his ability to share his wisdom in guiding her through her gang duties. However, she gradually becomes dubious toward his actions; Senju fears that Takeomi would eventually cave into sin the more she exhibits her strength and power, hence her decision to lock away her true potential from her brother. Soon enough, He Became better and tries his best to support her by working. He Owns his own house that she stays at sense she was in 5th grade
House of Koronoi

The House of Koronoi is a powerful dynasty which rules Akarros. The dynasty was instrumental in reassembling Akarros into a powerful state after the collapse of the Azurite Empire.

## Coat of Arms

The Koronoi coat of arms consists of a white and blue division with a yellow phoenix. The white symbolizes the virtue of the Azurites, the blue symbolizes the ocean and the naval traditions of Akarros and the phoenix symbolizes the rejuvenation of Azurite civilization which the Koronoi credit themselves with.

## Members

* Paliagis I Koronoi the Great
* Makelian III Koronoi
* Niobe Koronoi
Stauden Bishopric

The Stauden Bishopric is a region within Damaria. The region is administered by the Archbishop of Stauden who impose a theocratic rule centered primarily around the worship of Panaea, the goddess of virtue and honor. Its capital is Brivenair.

## History

### Independence (780-1349)

The Stauden region was consolidated in 780 by local lords. Religion would play an important part in Stauden, to the point that the influence of the Archbishop outgrew that of the lords, establishing a theocratic rule in the later 800's. During this era, Stauden would remain a neutral state avoiding conflict with its neighbors whilst sheltering itself within its defensible geography.

### Annexation by Damaria (1349-present)

Following the Vealander subjugation war, the Stauden Bishopric which had remained neutral during Damaria's many wars, decided to willingly become a vassal of Allaeric IV in 1349. Although now a part of the Damaria empire, the Stauden Bishop managed to maintain control of the Bishopric whilst swearing loyalty towards the Damaria thrown.

## Religion

Panaea is viewed as the patron deity of Stauden. Citizens of the bishopric must declare their faith and believe in Panaea and any blasphemy towards her within the bishopric is highly punishable. Other patron deities include Kaim, Ardras and Ellasil. Worship of demons and devils of any kind is a crime punishable by death.

Although laws within Stauden are highly punitive towards heretics, heathens and blasphemers, in newer times Damaria laws occasionally overwrite local laws, especially in cases concerning high profile incidents where the Damaria throne may have an interest. The most punitive laws tend to mostly affect those of lower standing in society. Compared to its days of independence, the laws of Stauden are slowly becoming less harsh and more in line with those of the empire which it is a part of, although the empire still mostly has a hands-off approach concerning Stauden's internal religious matters in order to keep the region satisfied.

## Military

### Order of the Golden Light

The Order of the Golden Light is an elite military institution in Stauden consisting of paladins, knights and clerics. The Order is tasked with protecting religious institutions, hunting down heretics and heathens and protect the bishopric from foreign invaders. Occasionally, the order provides its services to the empire's military efforts.
Grand Duchy of Vigansk

The westernmost Chernavian state, as well as the westernmost country of the Midrealms. Located on the western part of the Chernavian Bridge, Vigansk has long served as the crossroads to other regions due to its geographic position linking the Midrealms with Aeboria. Vigansk is a militarily strong state, but nevertheless it is on the defensive due to the Chalkan Empire's encroachment on their territory. Vigansk maintains a close alliance with Vloblin, its sister nation with a similar ethnic makeup.

The Grand Duchy is currently ruled by Waliry III Korbieski.

## History

### Independent fiefdoms (before 1062)

Before uniting, Vigansk was a small city state amongst many other independent city states, tribes and petty kingdoms. Founded in the 800s, Vigansk would grow to become a trading hub in the region and would become wealthier than its neighboring rivals.

### Founding of the Grand Duchy (1062-1222)

The Vigansk Duchy was consolidated in 1062 after a brutal conquest led by Raclaw the Uniter, thus becoming the first major Chernavian state in the region. In the following years Vigansk would try to push eastward, but was stopped from further expansion by the growing influence of Vloblin, which would establish the Principality of Vloblin in 1079. Many wars would be fought between Vloblin and Vigansk, but with neither being able to overpower the other the two states decided to negotiate a more peaceful coexistence with each other.

### Kingdom of Chernavia (1222-1308)

In 1222, the Principality of Vloblin experienced a succesion crisis which resulted in the Vigansk ruling Stremitza family acquiring the title of Grand Prince of Vloblin. This resulted in a joining between Vigansk and Vloblin, and the Kingdom of Chernavia was formed, with its ruling seat in Vigansk. Although the merger between the two states made it a regional powerhouse, it was nevertheless internally unstable, as the interests of Vigansk and Vloblin rarely aligned. The kingdom fractured following the Uprising of the Nobles from 1305-1308, in which the Stremitza family was overthrown and Vigansk and Vloblin split, with House Korbieski becoming the new ruling family of Vigansk.

### Korbieski Dynasty (1308-present)

Following the fracturing of the Kingdom of Chernavia, the new ruling House Korbieski sought to rebuild the internal framework of the grand duchy. This led to a long period of relative peace and stability, leading to the establishment of new cities and new infrastructure tying the lands together and creating new overland trade routes. Ironically, during this period Vigansk would become more connected with neighboring Vloblin than it was when it was part of the same kingdom.

In 1432, Vigansk has been embroiled in conflicts with the Chalkan Empire which seeks to expand into Vigansk territory and undermine the grand duchy.

## Locations

### Towns

Towns
 Czelna | 16,000
Ealric Academy of Magic

The Ealric Academy of Magic is the largest school of magic in Damaria, as well as one of the largest magic schools in all of the Midrealms.

## History

### Founding

The Ealric Academy of Magic was founded in 1142 by Queen Sevelia I. Historically, many outcasts and persecuted individuals within Damaria would move to the duchy of Ealric to start a new life. This included magic users, leading to an increase in occult witchcraft and practice of forbidden arts. The presence of rogue wizards encouraged the foundation the academy to consolidate the practice of magic and give the talent within Ealric a sense of purpose and utility. This proved to be a major success, with the academy becoming the largest institute of magic in the entire Midrealms continent.

## Members

### Members

* Dimo Ceafani
* Stravigan Beall
Frederica Chironius

Frederica Chironius is a famous Kordobian sorceress and alchemist. Her most well-known work was her ground-breaking research on the cure of Inferno Strain, a highly contagious disease that would affect the victim's nervous system and result the body to have an inflammatory reaction on both skin and eyes.

## Biography

### Early career

Frederica's initial work in alchemy started as a medic volunteering in different conflicts around the Midrealms. Most notably she would accompany the army of Ashlind I during the seige and occupation of Point Jarstark in 1433 to 1434, in which she helped secure soldiers' wounds against infections and her influential potions for the prevention of gangrene.

### Finding the cure for Inferno Strain

Frederica eventually returned to Kordobia and started researching cures for Inferno Strain in 1435. Inferno Strain is a highly contagious disease that would affect the victim's nervous system and result the body to have an inflammatory reaction on both skin and eyes. If let untreated, this would lead to sharp burning sensations and in rare cases, even vision loss. Frederica used volounteers from the slums of Adriana to test on. In 1439, Frederica created the first effective cure when she discovered that Puffswart powder, commonly used as a contraception among noble women, had an effect on the Inferno Strain, ultimately putting a halt to the Inferno Strain.

Frederica's discovery propelled her from relative obscurity into renown and fame, becoming a celebrated figure throughout Kordobia and much of the Midrealms.

## Personal Life

Despite her influential work on epidemics and wounds, Frederica remains a mysterious figure. She is an introverted woman, who is known for her substance abuses of various potions and will often turn away company. This aversion towards others began when she was experimenting in her lab and had a terrible chemical burn in her face, leading half her face scarred and one eye blinded. It is told that she lives together with a fellow sorceress, Velaya Vespertine, an elven sorceress known for her work in divination. No one really knows their true nature of their relationship and how she managed to get under Frederica's tough shell, but they are believed to be close companions.

Frederica has a familiar, a silver pet toad, who delivers the medicine that people order from her.
House of Scoia

The House of Scoia is a noble family of Akarros. It is one of the oldest dynasties in the midrealms, having been established during the days of the Azurite Empire. They rule the wealthy agricultural region of Kentrikia. They are a close ally of the ruling House of Koronoi and is perhaps the second most influential house in Akarros.

## Relations

The House of Scoia maintains a delicate relationship with the ruling royal House of Koronoi, which has gone between periods of close corporation and tense balancing of power. Their closest ally is the House of Scipias. The House of Scoia's main rival is House of Alenias.
Goran

Goran is a half-orc fighter. He is a protagonist of the Myths of the Forgotten campaign.

## Biography

Goran was born to a mason named Stepan. In his youth, his father died after his village was ravaged by invaders from the Chalkan Empire. He would travel in his youth with his mother for some time before finally settling in Vloblin.

At the age of 15, Goran would become an adventurer and his fame as a fighter grew to the point that he attracted attention from the nobility of the Principality of Vloblin. He would later settle down in the hamlet of Zorby along with his partner Renna, a human herbalist woman.

## Notable Kills

* Olduag
* Ghost of Olduag
* Xargos the Corruptor
House of Ironheart

The House of Ironheart is a dwarven Rinfolk noble house which rules the kingdom of Karrock.

## History

### Rise to power (485-960)

House Ironheart was founded in 485, ruling a minor estate near present day Brilben. In 635, the Ironhearts would become rulers of the first state of Karrock and founded the city of Riddelrest.

### Fall from power and vassal to House Caladin during the Great Karrock era (960-1148)

In 960, king Anbain Ironheart was defeated and killed in battle by the ambitious Torin Caladin of the House of Caladin. House Caladin would the same year consolidate power and form the kingdom of Great Karrock, which united Karrock and Wulfphalia into one powerful state. After Anbain's death, Torin would offer the Ironhearts to become his vassal rather than destroying their house. Although fallen from power, the Ironhearts would continue to exist as a vassal during the existence of Great Karrock.

Great Karrock would eventually collapse in 1148 due to internal struggle. During the collapse, the Ironhearts managed to position themselves into a powerful position which enabled them to reestablish the old kingdom of Karrock and become the kings of this kingdom.

### Present (1148-present)

The Ironhearts have managed to secure a stable rule after the fall of Great Karrock. They have sought to maintain their power through shrewd diplomacy with neighboring regions, avoiding armed conflict. In recent times they face a severe threat from Damaria which seeks to incorporate Karrock and the Upper Rinlands into their empire.
House of Caio

House of Caio is a major noble family which rule the kingdom of Messilia.

## History

### Vassals of the Azurite Empire (840-1135)

House of Caio came to prominence during the Azurite Empire. In 911 they were awarded the county of Losos and ruled from Port Danoa. In 1073 they managed to claim the title of the Dinaros county, making them a powerful player within the empire.

### Independence (1135-present)

Following the collapse of the Azurite Empire, House Caio was the strongest faction in present day Messilia. They managed to subjugate the other lords in the region and would unite South Messilia under their banner in 1141. During this time House Caio would face a major threat coming from the west as the Akarros kingdom was formed and sought to pressure House Caio to become a vassal. Meanwhile, House Caio was competing for dominance against Northern Messilia. In 1175, Northern Messilia was conquered by House Caio.

## Relations

House Caio are known to feud with House of Scipias who controls the bordering Manakos duchy.
Plane of Fire

The Elemental Plane of Fire is a plane of fiery chaos and intense scorching heat. The plane is made up of a dry rocky surface overlaid with cracks, fissures and pits of unyielding flames. The lowest temperatures within this realm hovers around 45 degrees Celsius and the ground itself is hot enough to burn the feet of travellers. Anyone entering this plane without adequate fire protection are likely to be die a quick death either through incineration, overheating or dehydration.

Apart from elementals, other creature roam the plane, such as Efreeti, Magmins, Fire Snakes, Azers, Flail Snails, Salamanders, Phoenixes and Red Dragons.
Chalkan Empire

The Chalkan Empire is a multicultural realm ruled by the Chalkan people of the Mankhegi Steppes of southern Aeboria. The Chalkans have managed to expand and establish a large empire, bringing multiple cultures under their control.

The Chalkans consist of 5 major tribes: The Denbeks situated in the southwestern wastelands of the Ulin Desert, the western Yighars, the eastern Tashkirs, the northern Agülai, and the central dominant Oikans who united all the tribes under its leadership. All tribes maintain great autonomy and can act independently but are expected to answer when called to action by the Oikans.

The neighbors of the Chalkans feel threatened by their expansion and either seek a defensive stance or corporate by providing the horde with tributes.

## Locations

### Towns

Towns
 Tuva | 11,000
Feon the Grim

## Feon

Feon, commonly known as Feon the Grim or The Grim Ruler, was the last ruler of the kingdom of Demereth. Demereth would collapse in 567 after Feon

failed to secure his own succession and grew increasingly mad and paranoid as he grew into old age. The kingdom collapsed shortly after his death and the lords of the land fought for influence and independence.

### Feon's Curse

It is said that Feon's great misfortunes and eventual madness in his later life was the result of a curse. Many varying myths surround this curse, some saying Feon was punished by the gods, others saying some nefarious sorcerer cursed him.

Today, the term "Feon's Curse" is used by many in the Midrealms to explain madness, dementia, cognitive dissonance and other potential afflictions old people may suffer from, leading to a lot of superstition regarding the mental degradation of seniors.
Fal

Fal was a member of the Faceless Ones. He was a fierce fighter with a flaming two-handed sword. Fal was pursuing the Maravian Adventurers, and kidnapped Uuhu. The party managed to free Uuhu after fighting him. Fal would later reappear, ambushing the party in Deepvale. He was slain by Aerysa in battle, taking an arrow to the groin and subsequently beheaded.
Rhionland

Rhionland (Sometimes shortened as Rhion) is a Caetlianic kingdom situated on the easternmost tip of the Eolainn continent. Its heartland occupies the expansive Rhion River Basin, in which the Rhion River provides the country with excellent farmlands for such a northern state.

## Locations

### Towns

Towns
 Ban Ceary | 25,000

## Known Rhionlanders

* Rhogar
* Wolfric of Trent
* Brenly
Herdeziel

Herdeziel is an archdemon representing death and destruction. He resides in the Plane of Destruction. He is a malevolent demon lord who is appeased by violence and has an insatiable thirst for tributes, either in the form of powerful artifacts or human sacrifices.

## History

### Herdeziels Entrapment

During the early days of The Age of Division, Herdeziel sought to expand his influence to the realm of mortals in Cintias. He would summon his legions to lay waste to the realm. Coalitions of humans, elves dwarfs and many other races would form against him. The demi-god hero Strafaclios, son of Strafas, the God of War, would use his divine powers against Herdeziel, fighting him to a standstill within Mount Sula. Unable to deliver a killing blow, Strafaclios would order his diviners to turn his own body into a sigil that would trap Herdeziel within his own realm. Sice then, Herdeziel has been unable to leave his realm and threaten Cintias.

## Personality

Herdeziel is said to be wrathful and malignant, possessing no care for life or for values that mortals hold. Life to Herdeziel only holds meaning if it is willing to submit and serve Herdeziel in furthering his influence and domain. Herdeziel's lust for power is unending and he remains eternally unsatisfied with the influence he possesses.

Herdeziel pays close attention to powerful individuals who are unruly, chaotic and destructive in their behavior. He will often try to lure these individuals into his service, promising them great power and wealth in return for accepting him as their lord.

## Worship

Cults of Herdeziel exist throughout Cintias. Many of his worshippers are nihilistic, antisocial and rebellious, seeking that their world and society be upended by Herdeziel. Herdeziel cults are often violent and criminal, sacrificing both valuable artifacts as well as the blood of the living to appease their master. Worship of Herdeziel is outright banned in most societies.
Maviano Gradenius

Maviano Gradenius is a Kordobian statesman and socialite of the Gradenius Family. He is a member of the Kordobian senate. Maviano is known for his flamboyant and excessive lifestyle, throwing extravagant parties and being a womanizer.

## Personal Life

He is the son of Porto Gradenius, one of Kordobia's most important statesmen and merchants. His mother is Fayaana, a Seyanite bard who died during childbirth.

He has a trusty Stregian bodyguard named Thorun and has a white pet owl.
Izharians

The Izharians are the dominant ethnic group of the lower Axor River, Droza Highlands and most of the northern coastal regions of the Qoz’t Desert. The Izhari are an ancient people who's history traces back millennia, and have historically dominated their homeland and its surrounding regions. Izhari's are currently consolidated under the Sultanate of Izhmat.

## Culture

### An ancient society

The Izharians have for time's immemorial lived in highly centralized states that emphasize the strengths, cohesion and values of the Izharians. Izharian leaders are referred to as "Mat Qejim", meaning "The Granted One", referring to the belief that the leader is granted favor by Kaim, the god of life, to lead and protect the realm of the Izharians. This divine mandate has provided much stability by centralizing authority in an individual who's rule is viewed as authorized by the gods. However, whenever this mandate has been questioned historically, either through inept rule, droughts, invasions and other calamities, violent rebellions and civil war has taken place, resulting in strife until a new powerful leader fills the power vacuum and reestablishes the divine mandate as the Mat Qejim.

### Water as a necessity of life

Water is an element of significant importance to the Izharians. Being surrounded by desert, the Izharians have depended on water from the Axor River to sustain their civilization and on the seas to gain access to the wider world. Water is often used at holy sites and included in religious ceremonies as an expression of life and prosperity. The Izharians have throughout millennia constructed canal and irrigation systems to make transport along the Axor River easier and to fertilize their crops. Droughts in Izharian societies hit especially hard due to the harsh climate they inhabit, which lead to people questioning the validity of the rule of their lords, thus often leading to civil conflict.

### Izharian urbanization

Izharian society is highly urbanized and their population is concentrated in the few areas that are suitable for large numbers of inhabitants, such as the Axor River and the northern coasts of Kesrica. Their cities are known for their vastness and splendor, sporting countless temples to the gods, vast markets filled with goods from all of Kesrica and beyond, and splendid palaces built by dynasties throughout millenia. Some of Cintias' oldest existing universities, libraries and schools of magic exist in Izharian lands, attracting scholars and disciples far and wide to study their ancient texts.

Student from KarasisIzharian MerchantsDwarven WizardArcherIzhari cleric from Shumat
## Given Names Examples

Male

* Bel-azzar, Hamarbi, Mesheeb, Ramsankh, Sargot, Set, Tethot

Female

* Enhiti, Hamartiti, Khafira, Merasetsut Narshut, Neferi, Serzha, Tati
Chernavian Bridge

The Chernavian Bridge is the westernmost region of the Midrealms, which connects the continent to that of Aeboria. It is the homeland of the Chernavians, who have laid name to the region. The region is flat and contains few mountains, mostly covered by plains and forests. The Grand Duchy of Vigansk and Principality of Vloblin exist within this region.
Makelian III Koronoi

Makelian III Koronoi of the House of Koronoi is the current king of Akarros, having ruled since 1428. Makelian is a shrewd diplomat who has managed to strengthen relations with southern states in the Midrealms to form a coalition against Damaria.

## Biography

### Early life

Makelian was the second son of king Paliagis VII Koronoi. His elder brother Hermus was first in line to inherit the throne but died from sickness in 1412, making Makelian the successor to the throne of Akarros. Makelian was like his brother quite sickly as a child and it was expected that he would die like his brother. However, Makelian overcame his sickness and his health improved drastically.

### Reign

Makelian ascended to the throne at the age of 21 after his fathers death in 1428. Makelian quickly proved to be an effective administrator, hiring competent councilors and being an active force in diplomacy. Makelian promised that his main priority would be to secure against their northern Damarian rivals and focused on restoring the old alliances. Makelian travelled far and wide to visit many states in the Midrealms. He would secure and strengthen the alliance between Akarros and Messilia and the southern Rinland states of Karrock and Wulfphalia. He travelled to Kordobia in hopes of turning them against Damaria but the Kordobians decided to maintain neutrality. He finally visited the Chernavian states of the Principality of Vloblin and the Grand Duchy of Vigansk. Vloblin would maintain their positive ties to Damaria and Vigansk would not side in any conflicts due to their preoccupation with the expansion of the Chalkan Empire.

The ascension of Ashlind I in Damaria let to Makelian initiating an intense smear-campaign against the young empress. His propaganda would focus on belittling her capabilities and presenting her as an infant ruler. However, this propaganda would prove ineffective following Ashlind's succesful campaign against the Stregians, in which she proved her ability as a strong warrior empress.

Ashlind I declared war in 1438 against the southern Rinland states in order to fully conquer the Rinlands in the War for the Upper Rinlands. Makelian would immediately join the war on the side of the Rinland states and rallied against Damaria.

## Personal Life

Makelian married Servinia, a Messilian princess, in 1432. Together they have 4 children: two sons named Paliagis (born 1433) and Kerios (born 1435) and two daughters named Acaela (born 1438) and Emoria (born 1440).
Ralgar the Bishop

## Ralgar

Ralgar was a bishop of Port Kaech. Ralgar led an inquisition during Kaech's plague of 1444. During the inquisition, Ralgar would accuse the Maravian Adventurers of spreading the plague and of murder, wanting them burned. The Maravian adventurers fought Ralgar and his followers, ending with Ralgar being shot and killed with an arrow to the throat by Aerysa.
Cinhara

Cinhara is a Caetlianic kingdom located in southern Eolainn. Its heartland lies in the Cin river basin, which possesses some of the most fertile land in Eolainn, making the country an important hub for food production. Cinhara is ruled by Renald Gosley of the House of Gosley.

Cinhara has been dealing with internal strife, and the westernmost part of the realm, the duchy of Callough, which consists of the major port city of Ban Callough, has broken away from the kingdom and exists as its own political entity.

## History

### The Crisis of the Twin Brothers (1440-present)

In 1440, the throne of **Cinhara** was succeeded by the 18 year old Renald Gosley. His twin-brother Erwyn Gosley had consistently disputed the claim of Renald being born first and had the backing of a major faction seeking to place himself on the throne. Upon Renald seizing the throne fights would erupt in the city of Luwellyn. Erwyn fled the city, gathering support in the countryside and fleeing to the port city of Ban Callough. The region of Callough would side with Erwyn. Thus ensued a long civil war between the two young brothers.

## Locations

### Towns

Towns
 Caer Sevyn | 12,500