recursal/Fanatic-Fandom huggingface dataset:
紅屬性

R

* NO.00001
中島敦
* NO.00043
梶井基次郎
* NO.00054
銀
* NO.00235
瑪格麗特·M
* NO.00358
夢野久作

SR
--

* NO.00012
[武裝偵探社]國木田獨步
* NO.00024
[武裝偵探社]宮澤賢治
* NO.00035
[惡食]芥川龍之介
* NO.00040
[港區黑幫]泉鏡花
* NO.00047
[港區黑幫]中原中也
* NO.00055
[港區黑幫]銀
* NO.00067
[公會]露西·M
* NO.00073
[Lupin]織田作之助
* NO.00087
[聖誕節]中島敦
* NO.00115
[龍頭爭奪戰]太宰治
* NO.00116
[龍頭爭奪戰]費奧多爾·Ｄ
* NO.00125
[診察]與謝野晶子
* NO.00130
[白色情人節]中島敦
* NO.00154
[春日祭典]尾崎紅葉
* NO.00189
[板羽球]泉鏡花
* NO.00201
[樂團]樋口一葉
* NO.00215
[夏日祭典]福澤諭吉
* NO.00261
[審問]谷崎潤一郎
* NO.00267
[學園]江戶川亂步
* NO.00281
[演繹]綾辻行人
* NO.00290
[紅心女王]尾崎紅葉
* NO.00293
[梅雨]太宰治
* NO.00298
[白雪的聖誕節]約翰·S
* NO.00302
[聖誕節]宮澤賢治
* NO.00322
[中華]與謝野晶子
* NO.00336
[白衣]森鷗外
* NO.00342
[謎之繃帶男]太宰治
* NO.00345
[購物]與謝野晶子
* NO.00355
[覺悟]樋口一葉
* NO.00363
[發表會]中島敦
* NO.00365
[幼稚園]法蘭西斯·F
* NO.00384
[禮服]納撒尼爾·H
* NO.00391
[偵探]梶井基次郎
* NO.00394
[公會]坡
* NO.00412
[夏裝]中原中也
* NO.00415
[泳裝]江戶川亂步
* NO.00442
[大航海]赫爾曼·M
* NO.00476
[禮服]夢野久作
* NO.00508
[十人長]立原道造
* NO.00526
[巧克力]露意莎·A
* NO.00535
[塔羅牌]中島敦
* NO.00543
[學園大運動會]國木田獨步
* NO.00563
[水族館]銀
* NO.00568
[梅雨]江戶川亂步
* NO.00590
[百鬼夜行]與謝野晶子
* NO.00613
[十五夜]谷崎潤一郎

## SSR

* NO.00005
[月下獸]中島敦
* NO.00045
[檸檬爆彈]梶井基次郎
* NO.00060
[不造人上人]福澤諭吉
* NO.00082
[DEADAPPLE]澁澤龍彥
* NO.00093
[新年]太宰治
* NO.00102
[黑之時代]阪口安吾
* NO.00107
[咖啡廳]中原中也
* NO.00132
[天真爛漫的名偵探]江戶川亂步
* NO.00138
[冬裝]太宰治
* NO.00150
[睡衣]宮澤賢治
* NO.00162
[約會]泉鏡花
* NO.00170
[禮服]中原中也
* NO.00176
[操縱重力]中原中也
* NO.00181
[憤怒]谷崎潤一郎
* NO.00185
[和服]織田作之助
* NO.00194
[樂團]芥川龍之介
* NO.00202
[羅生門·月下獸]芥川龍之介
* NO.00207
[假日]芥川龍之介
* NO.00223
[DEADAPPLE]中島敦
* NO.00229
[紅字]納撒尼爾·H
* NO.00246
[紅髮的少女人偶]露西·M
* NO.00247
[真實身份]阪口安吾
* NO.00250
[一閃]泉鏡花
* NO.00269
[扮裝盛宴]國木田獨步
* NO.00294
[魔人]費奧多爾·Ｄ
* NO.00306
[白虎的決心]中島敦
* NO.00313
[新春之宴]法蘭西斯·F
* NO.00315
[性慾的生活]森鷗外
* NO.00327
[中華]國木田獨步
* NO.00335
[新學期]中原中也
* NO.00337
[禮服]太宰治
* NO.00344
[夢]織田作之助
* NO.00360
[甜點]谷崎潤一郎
* NO.00362
[人間失格·超推理]太宰治
* NO.00367
[賭場]江戶川亂步
* NO.00373
[新學期]泉鏡花
* NO.00376
[遊賞夜櫻]福澤諭吉
* NO.00388
[雙黑]中原中也
* NO.00398
[睡衣]夢野久作
* NO.00418
[泳裝]樋口一葉
* NO.00430
[狂熱的音樂祭]中島敦
* NO.00440
[大航海]泉鏡花
* NO.00454
[智慧的巨人]坡
* NO.00456
[遊賞秋色]樋口一葉
* NO.00479
[燈火的聖誕節]太宰治
* NO.00485
[輝煌的盛宴]宮澤賢治
* NO.00490
[輝煌的盛宴]福澤諭吉
* NO.00492
[近衛騎士長]阿加莎·C
* NO.00498
[初春之宴]廣津柳浪
* NO.00515
[遊樂園]洛夫克拉夫特
* NO.00517
[殭屍]中島敦
* NO.00520
[殭屍]銀
* NO.00537
[甜點]立原道造
* NO.00552
[遊賞夜櫻]國木田獨步
* NO.00557
[新學期]江戶川亂步
* NO.00562
[水族館]森鷗外
* NO.00573
[音樂隊]中島敦
* NO.00575
[兄妹的日常]谷崎潤一郎
* NO.00578
[七夕]尾崎紅葉
* NO.00588
[百鬼夜行]泉鏡花
* NO.00593
[夏日祭典]約翰·S
* NO.00597
[打西瓜]中島敦
* NO.00602
[童話]芥川龍之介
* NO.00614
[遊賞秋色]馬克·T

UR
--

* NO.00146
[月下獸]中島敦
* NO.00191
[檸檬爆彈]梶井基次郎
* NO.00249
[不造人上人]福澤諭吉
* NO.00310
[黑之時代]阪口安吾
* NO.00444
[性慾的生活]森鷗外

EX
--

* NO.00450
[半人半虎]中島敦
Astro Sideris

## Background

Away from his home village, Astro Sideris search the great lands of Ageos in search of the larger cities told of in the legends. Taking rest near the banks of lake, Astro found rest in a convenient cave nearby that had a natural spring and a bench as if it was chiseled by an adventurer of old. In that cave, he found the ancient collections of texts by Stelios Dougenis now called, *Eudaimonia*. Inspired by the texts, Astro decided that it was his duty, for the sake of justice towards the author, to build the nation described in the texts.

## Present

Has established the city-state of Eudaimonia where people have come for a home. In order to pay homage to the gods and their true founder, Astro has sought that Eudaimonia will be a place of culture and beauty for the gods. However, paralleling with the rising aggression in the world, the walls of Eudaimonia will so too rise.
Kingpişru Kra Arkakra

**Story Page**
This is a page that is used for telling a story rather than state facts and give information. The information here might be biased or embellished for storytelling.

> *Şma kingpişru kra şma arkakra çamur aby veçnyfani.*
>
>

> *Kom uçna çiti furnikra.*
>
>

> *Pyo rik farikra uşak pyoy atunomok.*
>
>

> *Çin vopişrunok aby harvavat.*
>
>

> *Pya vopişrunı şiyiyu aşinapişru.*
>
>

> *Şma ryitopişru çam krutakra katrur kratuni.*
>
>

> *Fret nan onta byet yarkiyşayrun mye byet sutkakrutakra...*
>
>

> *Pyo fret hasok vyoy rastok fret reto ışra.*
>
>
Acelidane

(outdated page)

## Basic Information

   Acelidane is a settlement founded by the group of Kalresit. It resides along the shore of the Medosi Sea in the Falida Bay, and is currently governed by the Scydonians. Elros, the second king-like figure in Kalresit and Acelidane history after his brother Fali, has built up the town a lot since his brother's death. The national language is currently Kalresitian, but it has citizens that speak common, and religious tongues of all kinds.

## History

           The town was founded when Fali and Elros, fleeing from war, escaped into the frozen tundra. With incredible luck, the two stumbled upon a small campsite of other refugees. They decided on founding a small town, but without a ruler they knew it would crumble. So they decided to play a simple game of cards to decide the king, or Ace as they are called now. Fali won with all aces and a joker, and was given the title of “ace” due to this amazing hand, however it was found ten years later that he had rigged the game. Elros, his brother, challenged him to a duel over the title, and won in the end.

## Social class system

Acelidane follows a strict class system, which is named after the suites of cards. The way it works is that depending on your job you will be assigned a suite, this suite is not the only factor however because after that depending on how important your job is you will get a number or title. The numbers go from 1 to 10 with everything above a ten being titles like king, queen, and jack. The Ace is above all these s the ruler.

Spades:

Spades are working class people. With ones being what is basically slaves and tens being master class professionals. Spade jobs are normally building, gathering, and other tedious work. Spades are the lowest in the system. They are usually payed by diamonds. The current king of spades is Wild Waste.

Diamonds:

Diamonds are private business owners, this means merchants, shopkeeps, and the like. They get payed by there own work, and not by the state. They are above spades in the system. There is no current king of diamonds.

Hearts:

Hearts are people who do jobs for the benefit of others, wether payed by the state or not. This would include scholars, alchemists, medics, and the like. They are above diamonds in the system. There is no current king of hearts.

Clubs:

Clubs are religious figure, such as priests, oracles, and the such. The club symbol is not to be used by anyone but them, even the ace does not have it on his attire. The clubs are the highest on the system. There is no current king of clubs.

Kings, Queens, and Jacks:

These three titles are above the numbers on the system. Kings are the heads of that industry, with queens right behind them and jacks right behind queens.

Ace:

The ace is a what is basically a king or queen. They control everything, have a power passed on through their lineage, and can appoint on remove everyone else from positions of power. The current ace is Elros Samaelson.
Çotyake

**Çotyake** is an traditional *Ukyalti* non-lethal fighting sport most popular in Vatyaneti. It is used for many reasons, official championships, gambling, duels etc. Its name derives from the *Ukyalti* word "pit", which is pronounced and spelled exactly the same. It can sometimes be referred to with the "the" article, "Şma Çotyake" though this more often than not refers to the pit the sport is done in, not the sport itself.

## Rules

Rules of Çotyake are very simple, the pit that the fighting occurs in should be an oval 11 meters across and 5 meters wide, and dug down two meters deep. The ground should be preferably some sort of gravel or more often dirt, there shall be ladders on the opposite sides of the long ends of the oval to help the fighters climb down.

The fighters are to only carry a shield attached to their arm, and a sharpened wooden sword. They shall only wear cloth to protect their groin area, and this cloth is generally painted to distinguish fighters, alongside various shield patterns. A leather boot shall be worn to protect the foot if the ground is gravel, and the warriors are to fight barefoot if the ground is dirt. Sometimes the warriors wear leather caps to protect their head, though this is rare and is only a sight in training, where leather armour is also worn.

Both warriors will enter the pit at opposite ends, and raise their shield to signify that they are ready. Any step by any side signifies the start of the match. Until the start, the warriors still have the right to leave.

The winning condition is drawing blood; The first one to successfully make the opponent bleed from any part of his body enough to be seen across the oval (11 meters) is victorious. There are also versions where to have a more prolonged and "manly" or "brave" fight, the warriors would fight to the third blood, where three wounds would mean a loss.

## History

The history of Çotyake is unknown, though it has been around for a very long time. It was originally done with leather armour and actual swords, though after a tale of a Çotyake Warrior who slayed 3 Çiruns and a Şran, it is said to be replaced by wooden swords to ensure non-lethality.

The Çotyake carries a big honour importance in *Ukyalti* culture, and is generally used for duels. The act of shaming someone for their loss is considered disrespectful and dishonourful, though celebrating wins are generally not frowned upon.

Nowadays, the tradition lives on in *Vatyaneti*, with the Church running the sporting events to this day.

## Implementation in Minecraft

This sport is also played in Minecraft, where most of the rules are the same. No armour, a wooden sword and a shield, none enchanted. The shields may be decorated with banners.
招募

招募可以獲得角色或素材，一般分為一般招募、稀有招募以及場景卡招募等3種類型。另外還有不定期開的稀有招募，會出現期間限定的特別角色。

各種招募券可以一次最多使用10張。

## 一般招募

使用200友情點數即可來進行1次一般招募，也可一次2000點進行10次一般招募。

有機會獲得強化素材、進化素材以及角色。

## 場景卡招募

使用場景點來進行場景卡招募，一次為200點，也可一次2000點進行10次場景卡招募。

## 稀有招募

使用異能石或募劵來進行招募，可以獲得角色。

當進行招募100次期間，沒有出現任何SSR角色時，下次招募必定獲得一名SSR角色。

使用各類招募劵進行的招募，也會列入保底計數的計算。

若在保底計數前獲得達100前，招募獲得SSR角色的話，則保底計數將會重置。

若使用SSR保證劵獲得SSR角色的話，則保底計數將會重置。

※ 必定獲得SSR角色意指為本次招募活動所有可出現SSR角色之中必定獲得其中一名。

### 異能石

使用一次為25個，也可一次250個進行11次招募。

一次招募可獲得40場景點，一次11連招募可獲得500場景點。

### 招募劵

一共有3種招募劵：一般招募劵，必定SR以上劵、必定SSR以上劵。

一張招募劵進行招募後可獲得40場景點。

### 異能石招募

#### 限定付費異能石

* 一次11連招募必定獲得SSR1名

* 一天一次5個付費異能石

#### 異能石

* 一次25個異能石
* 一次11連250異能石

### 有限次

* 5階

* 7階

 7階（2）

### 無限次

* 6階

 6階
（2）

* 7階

 7階（2）
 7階（3）

* 8階

* 9階

* 11階

\*必定獲得SSR角色意指為本次招募活動所有可出現SSR角色之中必定獲得其中一名。
The City-State of Myros

## History

Myros was once the dominant power of Ageos. It was a small city-state that rose to power during the rule of King Nikolaos I who, according to legend, was the son of Myrodan himself. Many city states in Ageos, including Thyconium and Kratia, were bound to it during its most prominent years.

Nikolaos was born out of wedlock to the queen of a small polis. He was raised alone by the former queen in the outskirts, and had a tough childhood. Without knowing his father, he had to learn the hard way how to become a man, how to fight, hunt and survive. When the king died, all of the people went to the acropolis, and there they offered sacrifices to the gods and discussed the succession. On that day Nikolaos was at the market, and he heard a voice calling him to the acropolis. He left all of his things and went there - though guards didn’t let him in, he was stubborn and ran past them. He reached the acropolis just as the elders were about to pick the next king. The elders, upon seeing the young man and receiving an inspired vision from the gods, picked Nikolaos, took the crown of the former king and gave it to him. They granted him Myrodan’s blessing and declared the polis to be renamed to Myros, after Myrodan the almighty. The elders were religious and political leaders, so no man could argue with them but the king. After the feast was over, Nikolaos was left alone at the acropolis not knowing what to do next. Myrodan showed himself and explained to the king his origins; “You see Nikolaos, you are my son, and now you rule the polis”. Nikolaos was shocked, and Myrodan took him to the side of the acropolis, from where you could see the sea; “Myrodan, father what should I do?, I am no King.” Nikolaos asked, “My son you are the king of Myros and you have my blood, the blood of a god and ruler,” Myrodan said with confidence, “I am the god of the seas, so you will build a fleet worthy of my name” and so Nikolaos did.

The people of Myros dominated the seas for generations after Nikolaos, and his descendants continued to worship Myrodan and to do as he commanded. But one day it all vanished (about 500 years before the server). Some say that Myrodan’s brother Penesos destroyed the city when he tried to overtake Myrodan’s rule for himself.
Redomir Leifson

Redmir is the banished son of earl Leif Varinson. As a young boy he was trained tob e his fathers successor but lost his title in a bitter rivalry ended with Redomir striking his brother down.

His travels brought him further south joining the city state of Thyconium under the wing of Farboid Hammilvar setting up a new life there. Here he found purpose doing all kinds of work around the city. He joined the council as head of agriculture serving as councilman fort he city.

-aegosi-Ukialtan war-

After the assassination of king Skarian Hyrcanus by the people of Ukialta the Kratian,s declared war. The Aegosians put their diffrences aside and laid siege to the city of Işrakra. Redomir fought alongside the Aegosi and his lord Farboid Hamillvar and fought valiantly. Wounded by an arrow he terurned to Thyconium.
The Hyrcanus Dynasty

The Hyrcanus dynasty is a political party in The City-State of Kratia, it was established by Hyrcan I, a local ruler who lived in the times of the Myrosians, he founded the The City-State of Kratia as we know it today.

The Hyrcanus dynasty are known for their bravery and piety, many of the Hyrcanus dynasty died in battle or got assassinated because of their stubbornness.

**" Only those who dare to fail greatly can ever achieve greatly "**

### Characters from the Hyrcanus dynasty -

King Brasidas II Hyracnus of Kratia

King Skarian I Hyrcanus of Kratia
Kinross

## Overview

Kinross is a port city in the nation of Finna. The city of Kinross is based around trade and is the richest city in Finna. Kinross is also culturally different to the rest of Finna. They believe in the Glentice traditon. A series of beliefs that evolved from the cities close contact with the ocean. (finish soon)
Brasidas II Hyrcanus

## Brasidas II Hyrcanus (deceased)

Brasidas II Hyrcanus (deceased) was a King of Kratia.

Brasidas was the first king in many generations to solve Kratia's food problem, he focused on developing the farm lands and feeding his people.

### Brasidas's death

Brasidas went with his general and friend, Tigetius Morelian to offer sacrifice to Myrodan in the old ruins of Myros.

The two men arrived to the desecrated temple and searched for a good place to offer the sacrifice ( It's custom to offer sacrifices to Myrodan in a place you can see the sea )

they noticed a man hiding behind some ruins and watching them, they confornted him and quickly things escalated, Brasidas tried to keep his temper but then the man fired an arrow with his bow directly at Tigetius, there was no turning back. The Krateans raised their shields and stood guard where once stood the great acropolis, the bandit tried to reach them with no succses, while the two fired at him with their bows he started to retreat.

Tigetius rushed after the man who dishonored his king, and started a melee fight with him, Brasidas couldn't leave his friend alone and rushed to his aid, it was two against one and when victory was close, the bandit found an opening in the king's guard and struck him in the ribs, doing so the bandit let his guard down and Tigetius used this opening to kill him.

The king was avenged and in his final moments requested that his son Skarian Hyrcanus will succeed him.
闇屬性

R

* NO.00019
谷崎潤一郎
* NO.00033
芥川龍之介
* NO.00046
中原中也
* NO.00066
露西·M
* NO.00072
織田作之助
* NO.00233
洛夫克拉夫特
* NO.00317
佐佐城信子
* NO.00351
[黑外套的少年]芥川龍之介
* NO.00395
坡

SR
--

* NO.00007
[武裝偵探社]太宰治
* NO.00029
[專屬醫師]與謝野晶子
* NO.00041
[湯豆腐]泉鏡花
* NO.00059
[犯人就是你]江戶川亂步
* NO.00064
[公會]法蘭西斯·F
* NO.00069
[配送報紙]中島敦
* NO.00088
[聖誕節]國木田獨步
* NO.00090
[聖誕節]與謝野晶子
* NO.00097
[新年]森鷗外
* NO.00126
[女僕]泉鏡花
* NO.00134
[檔整理]宮澤賢治
* NO.00171
[禮服]樋口一葉
* NO.00180
[學園]芥川龍之介
* NO.00190
[毒菇]太宰治
* NO.00196
[樂團]谷崎潤一郎
* NO.00198
[樂團]立原道造
* NO.00209
[假日]梶井基次郎
* NO.00230
[公會]約翰·S
* NO.00236
[夏日祭典]露西·M
* NO.00238
[DEADAPPLE]辻村深月
* NO.00248
[虔誠的牧師]納撒尼爾·H
* NO.00252
[霧中的並肩戰鬥]福澤諭吉
* NO.00264
[咖啡廳]樋口一葉
* NO.00273
[扮裝盛宴]梶井基次郎
* NO.00278
[南瓜與鬼火]阪口安吾
* NO.00284
[優秀的破壞者]設計師
* NO.00287
[笑臉貓]谷崎潤一郎
* NO.00299
[白雪的聖誕節]洛夫克拉夫特
* NO.00323
[中華]中島敦
* NO.00325
[中華]谷崎潤一郎
* NO.00326
[中華]中原中也
* NO.00350
[叢]芥川龍之介
* NO.00378
[遊賞夜櫻]中原中也
* NO.00406
[梅雨]尾崎紅葉
* NO.00417
[夏日祭典]芥川龍之介
* NO.00429
[中華]太宰治
* NO.00449
[學園大運動會]泉鏡花
* NO.00464
[化妝舞會]江戶川亂步
* NO.00507
[十人長]銀
* NO.00511
[大航海]馬克·T
* NO.00521
[殭屍]中原中也
* NO.00538
[甜點]森鷗外
* NO.00559
[新學期]與謝野晶子
* NO.00579
[七夕]芥川龍之介
* NO.00598
[泳裝]芥川龍之介
* NO.00616
[遊賞秋色]露西·M

## SSR

* NO.00022
[細雪]谷崎潤一郎
* NO.00036
[羅生門]芥川龍之介
* NO.00049
[黑幫幹部]中原中也
* NO.00071
[虛偽的城鎮醫師]森鷗外
* NO.00081
[DEADAPPLE]太宰治
* NO.00098
[禮服]中島敦
* NO.00101
[禮服]宮澤賢治
* NO.00110
[決戰]芥川龍之介
* NO.00111
[龍頭爭奪戰]澁澤龍彥
* NO.00128
[扮裝盛宴]江戶川亂步
* NO.00141
[冬裝]阪口安吾
* NO.00149
[睡衣]中島敦
* NO.00157
[春日祭典]樋口一葉
* NO.00160
[宿命之時]織田作之助
* NO.00163
[鬥爭]中原中也
* NO.00177
[金色夜叉]尾崎紅葉
* NO.00184
[和服]中原中也
* NO.00203
[最凶殘治療法]與謝野晶子
* NO.00211
[夏日的休假]太宰治
* NO.00214
[夏日祭典]國木田獨步
* NO.00224
[DEADAPPLE]芥川龍之介
* NO.00225
[DEADAPPLE]泉鏡花
* NO.00239
[偵探]芥川龍之介
* NO.00254
[最後的戰役]中島敦
* NO.00259
[Another]綾辻行人
* NO.00268
[扮裝盛宴]中島敦
* NO.00275
[扮裝盛宴]費奧多爾·Ｄ
* NO.00285
[迷途少女]泉鏡花
* NO.00291
[梅雨]中原中也
* NO.00300
[聖誕節]太宰治
* NO.00314
[新春之宴]江戶川亂步
* NO.00328
[中華]福澤諭吉
* NO.00348
[黑蜥蜴]廣津柳浪
* NO.00349
[貫穿的黑刃]芥川龍之介
* NO.00356
[腦髓地獄]夢野久作
* NO.00377
[遊賞夜櫻]法蘭西斯·F
* NO.00386
[戰略家]太宰治
* NO.00390
[怪盜]與謝野晶子
* NO.00401
[賭場]尾崎紅葉
* NO.00402
[睡衣]坡
* NO.00408
[伏擊]約翰·S
* NO.00437
[樂團]梶井基次郎
* NO.00441
[大航海]露西·M
* NO.00445
[宿命之時]紀德
* NO.00447
[襲擊]立原道造
* NO.00457
[遊賞秋色]江戶川亂步
* NO.00460
[化妝舞會]國木田獨步
* NO.00467
[骸砦的惡魔]費奧多爾·Ｄ
* NO.00469
[雙壁]福澤諭吉
* NO.00473
[童話]樋口一葉
* NO.00477
[燈火的聖誕節]織田作之助
* NO.00483
[異能特務課長官]種田山頭火
* NO.00484
[輝煌的盛宴]中島敦
* NO.00491
[輝煌的盛宴]與謝野晶子
* NO.00496
[初春之宴]森鷗外
* NO.00501
[初春之宴]中原中也
* NO.00505
[旋風與淑女]瑪格麗特·M
* NO.00518
[殭屍]太宰治
* NO.00529
[邁進]國木田獨步
* NO.00533
[塔羅牌]谷崎潤一郎
* NO.00541
[學園大運動會]芥川龍之介
* NO.00546
[雙槍]立原道造
* NO.00550
[小太刀]銀
* NO.00551
[遊賞夜櫻]宮澤賢治
* NO.00560
[支配者]洛夫克拉夫特
* NO.00569
[黎明]芥川龍之介
* NO.00571
[音樂隊]泉鏡花
* NO.00577
[七夕]梶井基次郎
* NO.00581
[夏日的休假]法蘭西斯·F
* NO.00585
[心志]福澤諭吉
* NO.00596
[廢線]中原中也
* NO.00611
[十五夜]宮澤賢治

UR
--

* NO.00165
[超推理]江戶川亂步
* NO.00166
[不畏風雨]宮澤賢治
* NO.00204
[細雪]谷崎潤一郎
* NO.00205
[羅生門]芥川龍之介
* NO.00222
[黑幫幹部]中原中也
* NO.00226
[龍頭爭奪戰]澁澤龍彥

EX
--

* NO.00451
[天魔纏鎧]芥川龍之介
* NO.00591
[幻影]谷崎潤一郎
Hinansho

## The City of Light

*"Come all who are skilled and find shelter amongst the gifted."*

Born after the war between the Ageosi and Işrakra, Hinansho quickly was built from nothing by the infamous Tabi.

Tabi witnessed the bloodshed that occurred on that night of countless deaths hallowing the air.

She believed she needed to move somewhere away from all the chaos and violence, so she did exactly that the following day.

Trekking countless miles by foot through forests, deserts, jungles, and sailing across many rivers, she finally found a good area to start her own settlement.

"The first building I made shall be the strongest," Tabi declared upon herself.

And thus the first building she built in Hinansho was heavily fortified, and would become the foundation for the entire town.

From the first building she built came forth additional projects, completed in chronological order:

1. Vegetable Farms
2. Animal Pens
3. Food Storage Hut (#1)
4. Netherwart Farm
5. Outer Fortified Wall, Basic Outline
6. Water and Lava Sourcing Pagoda
7. Underground Brewery and Storage
8. Outer Fortified Wall, Completed
9. Food Storage Hut (#2)
10. Horse Stables
11. Smithery

With many more things planned to be built in the future, and current under development.

As an additional OOC piece of information, Hinansho is an invite-only settlement; characters can only join if they are approached and invited by Tabi herself.

Also, as of Nov. 29th, 2021, no character other than Hinansho's members are aware of the settlement's existence and location. If you walk over to Hinansho (which is over 3000+ blocks away from spawn, separated by dense jungles and mountains, and nowhere near any other settlements), and claim to have found it IRP, then that is meta-gaming and against the rules.

Hinansho is deliberately located far from civilization and surrounded by difficult terrain to remain a secret and make it difficult to besiege.

*More information about Hinansho can be found out through Tabi's character lore page.*
Marewauk

## General Information

Marewauk is a town located in the Gvisir mesa, under the control of the kingdom Aziri. Marewauk has a rich history, first being founded by Lazarus Samaelson. The town is now under the leader ship of Samael, the man who rebuilt it from it's ruins.

## History

Marewauk began with the founder of its religion, Dremen the astronomer. Dremen was the first to "witness its divine glory". After her death her works passed down onto Lazarus, who preached its dogma to the world. The religion started in CIdurat-Azir, in which, they began their religious practices. The problem arose when the state began to question their practices when it came to the youth. A man named Pholo, a martyr, died for their rights to continue their practices. They decided to concede and move to the harsh wasteland of Gvisir. They continued their questionable practices and rituals, founding the capital of Marewauk. The town was busling, but after five years of solidarity and isolation it crumbled into ruins. The Dremens moved into Israkra, but after the town fell it seemed that they had disappeared. That was until Samael, the husband of Dremen the original creator of the religion, came to the town to restore his wife’s religion and legacy. With a few remaining followers, he rebuilt the town from its rubble and began it anew. However, Cidurat had made their job easy by already building most of it up. With Samael declaring himself the ruler of the town, Cidurat’s leader met with him. The two nations decided to form together, under the simple requests from Samael that the government take a more democratic route and the religion of Dremanity be practiced freely. After this point, CIdurat-azir and Marewauk had formed the kingdom Aziri.

## Government

The government was headed by Samael, with supreme governance going to the kingdom Aziri. However, he does not run it alone. The town has elected officials known as prophets. Though prophets are above the rest of the commoners, they still may be unpromoted for blasphemy. Commoners have basic human rights, but must participate in rituals and holidays, as they are of tradition.

## Religious holidays

Marewauk as a whole has various holidays that I will not mention, I will only go over the ones celebrated by Dremanity, for it was the dominant religion.

    Saint Dremen’s day

* Dremen was the original prophet speaking the Dremanity truths, so in addition to naming the religion after them we celebrate a holiday over their works
* The holiday is held in the cathedral, where a speech will happen and a feast of delicacies will ensue

    Flight of the Censur

* A holiday formed to banish evil spirits, but now has been adopted to celebrate the harvest, technological advances, and the old traditions
* It’s festivities involve family gatherings, drinking, and many other things

    Blessings of the fallen

* A holiday that originated from a ritualistic sacrifice of mortal possessions, now taken as a season of giving
* It is mainly held in the capitals town square, where gifts to one another are exchanged and concessions are given freely
漆黑的化妝舞會

通過活動關卡，蒐集活動點數及活動道具，即可獲得獎勵與限定角色！

## 相關角色

* SR [化妝舞會]銀
* SR [化妝舞會]夢野久作

## 活動道具

* 銀的面具
* 夢野久作的面具
* 梶井基次郎的面具
* 尾崎紅葉的面具
* 芥川龍之介的面具

## 活動特效

銀的面具
夢野久作的面具
梶井基次郎的面具
獲得時+1
自身的體力、攻擊力1.35倍
銀的面具
夢野久作的面具
梶井基次郎的面具
獲得時+1
自身的體力、攻擊力1.37倍
銀的面具
夢野久作的面具
梶井基次郎的面具
獲得時+1
自身的體力、攻擊力1.40倍
銀的面具
夢野久作的面具
梶井基次郎的面具
獲得時+1
自身的體力、攻擊力1.45倍
銀的面具
夢野久作的面具
梶井基次郎的面具
獲得時+1
尾崎紅葉的面具
芥川龍之介的面具
獲得時+1
尾崎紅葉的面具
芥川龍之介的面具
獲得時+1
尾崎紅葉的面具
芥川龍之介的面具
獲得時+1
尾崎紅葉的面具
芥川龍之介的面具
獲得時+1
尾崎紅葉的面具
芥川龍之介的面具

## 兌換商店

獎勵
--

## 攻略情報

* BONUS

* EASY
* NORMAL
* HARD
* VERY HARD
Telly

**Telly** is a 19-year-old monkey and is a major character in Gooser and friends (Series).

## Appearance

### Physical appearance

Telly is a peach anthropomorphic monkey with brown hair.

### Clothing

Telly wears light-pink coveralls with a lime shirt.

## Powers/Abilities

* Intelligence, (Clever monke).
* Climbing skills,
* Engine crafting,
* TBA

## Trivia

* Telly's name was mistaken as Terry by Donzaire Riley but was later corrected.
* Telly originally was going to be the daughter of Monking having orange fur instead.
Tevasite Culture

## Culinary

The diet of the average Tevasite consists of mainly Medosian cod, specially baked bread, and a unique variety of Gvisir mesa accustomed melons. However, most Tevasite settlements are known to import large quantities of salted foreign fishes, potatoes, and various other vegetables and fruits. Due to the origin of the Tevasite culture being in the mesa, the majority of Tevasite do not eat red meat.

Due to Tevasite being mainly in dry climates, the land is often hard to farm. To circumvent this, a common practice is to make a flourless bread as a way to conserve resources. The bread is very flavorless, so a lot of local herbs, spices, or other things are baked in. People of wealth or status will have various fish baked in, the rarest of which being a mix of deinked glow-squid, pufferfish, and large amounts of cinnamon.

Fish are a large part of the Tevasite culinary culture. Fish is mixed into just about anything, from the common man's meal to the most regal desserts. The majority of fish are caught from the Medosi sea, meaning large amounts cod, squid, and salmon are used in dishes.

## The Arts

Art is a very strange thing in Tevasite culture. Mainly consisting of sculptures and architecture due to a lack of dyes, it prides itself on its depiction of figures from the past. Common sights to see in Tevasite settlements include fountains, statues, and much more.

The Arts do span beyond just buildings however, for in recent years many Tevasite have taken the Ageosi practice of dramas, with the main site of this being religious reenactments. The majority of dramas held in Tevasite culture are informative about current events, old religious stories revised, or comedies. It is also the norm for the characters to be played by people who aren’t actors by trade, with even the wealthy joining in for a laugh.

## Wartime

While most Tevasite are peace loving diplomats, the religion the culture evolved from did praise war, so the people do too. Wartime is a time for celebration, with regular festivals and events being held in honor of soldiers. Most, if not all, non-war related events are put on hold except for holidays.

Tevasite politicians encourage war with smaller countries, mainly to convert locals to Dremanity. Most of the Tevasite culture is held within the kingdom of Aziri, so Tevasite leaders will often rally the ruler to declare war on a close, small nation.

## Clothing

Clothing is very diverse in Tevasite settlements. Colors of all kinds are worn, ranging from deep reds to bright yellows. Red, a fairly rare color due to lack of dyes, is worn by Tevasite officials to show pride for their heritage, as well as Dremanity oracles and prophets. The most common clothes to see are brown leather, dyed sea kelp, and glossed reed paper.

As you can see by the lack of materials, clothes are hard to come by due to Tevasite being in the mesa. A lot of the people rely on merchants to deliver clothing, or government officials to import large amounts.
Dremanity

## Basic Information

**Dremanity** is a religion mainly centered around the virtues of battle and the creation of the world. It follows the beliefs that a god (referred to by them as **the dismembering**) created Althea by murdering a clone of itself that it created. It's only followers currently live in the mesa of **Gvisir** in a small settlement known as **Marewauk**. The town and religion are currently run by Samael.

## Virtues

**Dremanity** teaches very simple list of virtues to have;

* Wrath
* Patience
* Valor
* Determination
* Strength
* Forgiveness

**Wrath** is a path to many abilities. It is how you grow as a person, how you complete goals, how you live.

**Patience** allows you to wait, to be calm, to collect yourself.

**Valor** is your honor. It is how you present yourself, how you prove your worth.

**Determination** is how you get things done, how you proceed, how you look in the face of adversity.

**Strength** is what you can gain. It is how you get through things, it is your experience, it is your power.

**Forgiveness** is your grace. Your power to above others, and be truly free of guilt

## History

**Dremanity** was founded by Dremen the Astronomer. They were the one to "bear witness to the lord and vow her life to them". It was said that it wasn't actually her who founded the religion however, it was the astronomer's daughter. She was the one to take her mother's writing and give them to the people. She quickly found a preacher, Lazarus Samaelson, who took the religion to new heights. Eventually they broke away from living in other towns that they couldn't change and decided to form Marewauk in the Gvisir mesa.

## Current goals

The religious leader of Dremanity has stated that they wish to spread its influence into other nations, towns, settlements, and cities. After which it intends to share it's aspirations more publicly with its follower's homelands.

More will be added to this page when necessary.
IronForge Guides: Settlements, States and Nations

## How to Start a Settlement / City State

* Settlements require upkeep per player (see the general rules page). This upkeep is to be paid into a designated chest in the town, and will be collected each **week**. The chest can be filled to forward-pay the upkeep, however be mindful that this chest could also be looted in a raid.
* A settlement can officially be founded with three active players (see the general rules page), and it will be marked on the map once an admin checks you have met these requirements. Once marked, the land where the settlement is built becomes *officially claimed*. The amount of officially claimed settlement land must be reasonable (up to the discernment of admins).
* Please don't start your town by constructing a giant square wall / fence around a huge empty plot of land. Please. This will not be marked as an official town.
* It is strongly encouraged to determine a culture for your town. The culture may be the same as other existing towns (particularly nearby towns), or you may elect to bring about a new culture in the realm. Most cultures are heavily inspired by real-world cultures. We ask that your culture and lore fits in with the existing lore of the realm - best to discuss in #lore-discussions in the discord.
* A city state can then be established by an independent settlement which has met the requirements above, and has created its wiki page.
* Contact an admin when you are ready to become a tier 2 settlement.

## Constructing Fortresses

* A fortress that is constructed *outside* of a settlement will require upkeep to be active (see the war rules page). Fortresses will be marked on the map once approved by an admin, and must be built as a proper fort.
* Having a settlement or fortress serves to provide a stronger *RP claim* for the lands immediately adjacent to them. This is not an official claim, but they are an ungriefable base of operations (outside raids and war) and a powerful device for RP (such as casus belli claims).

## Nations / Leagues / Empires / Kingdoms

It is up to you how you wish to define your state. However, if your state only contains a single, small settlement and you call yourself a nation / kingdom / empire etc, it is unlikely that other states will take you seriously. States that grow to control 2-3 settlements, including a reasonable sized capital city may be taken much more seriously as a true nation / kingdom. An empire is more likely to be considered for states that control vast areas, many settlements with many different cultural groups.

It is more likely that leagues of states will be founded. Leagues occur where multiple city states create a union but remain largely independent of each other.
Official Rules: BANDITS

# Bandit Rules

(Bandits must apply beforehand): https://forms.gle/xhJvS47xRRx8MKKJA

1. Mugging:
	* If a player is *outside of a town area and away from spawn*, a bandit may approach and order them to halt, sheath weapon, or drop armor
	* If a player refuses any of the above, or the player does not respond within 1 minute, the bandit can attack the player.
	* If the player surrenders and follows the bandit’s orders, he is free to return to his town
	* A player can attempt to flee or call for help.
2. Raiding:
	* Bandits may raid a wilderness base *only if the owner is present* (1 player), unannounced
	* Bandits may raid a settlement *only if at least three of its residents are present inside the town*, unannounced
	* Bandits can only kill, steal from chests, or cause *minor damage* during a raid (see definition of *minor damage below*). They cannot mine through walls.
	* If players flee from their settlement when the bandit arrives, the bandit is able to loot the settlement as if those players had still been there (this is to stop players from vacating their bases to exploit the rules above)
	* If a town has officially been declared disbanded, a bandit is free to loot it / cause *minor damage* (see definition of *minor damage below*)
3. Bandit Vulnerability:
	* Bandits are free to fight against / steal from other bandits, or to band together (the wilderness base rules above apply)
	* Settlements may place a bounty on bandits, or assault their hideouts

Definitions:

* *Minor Damages:* breaking doors, windows, using ladders to scale walls, breaking walls **only when there is a known vault behind them** - breaking random walls to find a vault is not permitted
* *Major Damages*: Placing blocks, using ballista artillery, breaking blocks besides doors or windows, setting fires

* *Vaults:* any enclosed space that potentially contains loot
Domhnall

## Biography

Domhnall was born into a poor family, where he had to strive to survive. He often went out with his family to hunt. When he was 7 years old their only hunting weapon broke, and therefor they had to resort into a life of crime to survive. They often stole bread from farmers in the country side, but never got caught and always found a scapegoat. When Domhnall was 9, he went for a risky dinner, they had not gotten any food for the day and he was starving, so he went out and found a feast ready, he readied his bag and began pulling the food in, while he was pulling in the food, a member of the house he was stealing from walked in. When they saw him they screamed and ran towards him, not knowing what to do, Domhnall took a knife from the table, and stabbed them with it, until they were left dead. He then ran away with the food. After hes first murder, he began growing more numb to human life, and began taking more risk and hurting more people. By the time he was 20, he was ready to take down anyone in his way.

## History with Finna

Domhnall is part of the history of Finna, as they were the main downfall of an old civilization. Domhnall killed the old leaders, and then rose to power with fear, as he had forced a large part of the countryside to work for him as guards. But Domhnall was too greedy and ended up ruining the nation, with only a few citizens escaping.
Samael Aghilt

## History

Samael Aghilt was an entertainer in Cidurat-Azir. He performed in small venues and open spaces, until the day his wife had made an astronomical breakthrough. The Aghilt family lived in a small observatory, and one day while Dremen was up in the attic, she saw something strange, another planet. She started to frantically inscribe what she saw, explaining under the guise of a god. While this was happening, Samael had been down on his luck. He was stranded in Victria after a performance, his boat had drifted out to sea and he didn’t have enough money to rent one. The worst part about it all was that he wasn’t there when his wife passed.

Samael got the news from a man named Lazarus, who came to bring him back to his home. He couldn't believe it, Dremen couldn’t be dead. He developed a severe case of schizophrenia, believing that she was always with him, just watching him.

It was when Lazarus made his return a month later that he let his illness get the better of him. Grieving and distraught, he lashed out against the stranger. Lazarus understood however, even claiming it to be a great honor to be stricken by such a person. He eventually convinced Samael to leave Victria with him, but instead of going to Azir like Samael had thought, they stopped at the mesa Gvisir. The boat docked at a crude stone port, and Lazarus led him to a town. It was majestic, but fell to ruin. Lazarus explained to him that it was a town he built for Dremen, following her religion. He silently wandered the broken streets, thinking about what to do next.

Standing on a broken statues hand, Samael stated proudly,

“I will not let my lover's wish die in vain, we shall rebuild this broken city to its former glory!”

No one except for the cloaked Lazarus was able to hear this. The streets were completely empty, not even a single citizen remained. But this didn’t stop them, they fixed the buildings, the crumbling streets, the fallen arches, everything.

The town was rebuilt, but one problem stood. No one was around to inhabit it. The two knew this as well, that it would never truly be as it once was.

“Have you been living here, all by yourself Lazarus?” Samael questioned.

“Well, not exactly my friend. The town fell after five years of isolation, so most of us just moved onto other places. I’ve been living in Azir as a healer, they even built a tunnel for us to migrate there quicker. I used to be living in Israkra, but I’m sure you heard how that went.”

“Then why did you find me just to help me fix a place as desolate as this?”

“I didn’t come to see you for this town, I came to meet you. In our religion a figure called Samael was said to be the barrier between man and immortal, and I wanted to see if it was true.”

“I… Dremen really said that?”

Lazarus nodded to Samael.

## Current

Now Samael resides in the old mayor's building of Marewauk, a town under the kingdom Aziri. Though without a citizen or subject, he still rules the settlement.
Assassination of Okişlit

**Story Page**
This is a page that is used for telling a story rather than state facts and give information. The information here might be biased or embellished for storytelling.

*RNU Vukiry came to a halt in the docks of Işrakra, at a night. It was coming back from a journey in Kratia after some political tension caused by an incident that resulted in Sir Zyro’s father requiring a meeting between the leaders of the two nations. As the royal guards tied the ship and put a board which to walk on to get off the ship, they were stopped by men from Sir Zyros's Çirunkra.*

*"What is the meaning of this?" Şran Okişlit yelled from the ship.*

*"I know about the meeting and your plans, Şran." The Çirun Zyros replied from behind the men. They were armed, and their iron armour shined with the insignia of Sir Zyros put smack in the middle of the chest plate.*

*"We just talked with the Kratians, as two honourable rulers," Okişlit responded. “I do not know what you are referring to with ‘plans’. You dare accuse the Şran of conspiring against his own men?”*

*Zyros and his men pushed their way onto the ship. The Royal Guards attempted to stop the men, but the Sir Zyros's men outnumbered the small guard force on the ship. The rest of the force would take an hour or more to arrive back to port in the second ship, as it hit the rocky terrain at the side of the rough turns before coming into the Işrakra’s outer region. Okişlit was at the mercy of Sir Zyros, and he knew that.*

*One of Sir Zyros's men went into the crew quarters and pulled one sailor out, and talked to him, soon after, he came and whispered something in Zyros's ear. His face, filled with anger, soon calmed down once more, and he signed to his men to prepare their weapons.*

*"As I thought," Zyros hissed.*

*Zyros's men unsheathed their swords, and the royal guard did the same. They were outnumbered 10 to 4.*

*"Look, do not need to escalate this," Okişlit said, he had not touched his sword, if he could delay this just enough, the remainder of the force would arrive. "We can talk about it."*

*"There is nothing to discuss, Şran, tell your men to step down, they don’t need to die for your mistakes," said Zyros.*

*He was right, it would be of no use even if his men fought. Sir Zyros probably had more men at the port. Okişlit was at a really bad spot, his force at its weakest, right after a journey. He slowly signed his man to lay down the arms, and they were escorted out, as well as the rest of the crew. Among the crew were Okişlit's concubine Elena.*

*As soon as everyone was escorted out, Okişlit was pushed into the captain's quarters, and his neck put on the desk of the Captain.*

*"Look, Zyros, just let me go and I will forgive your traitorous act-"*

*"The throne of Ukialta is not a place for those who give into the requests of barbarian murderers."  Sir Zyros unsheathed his sword, the Iron surface of it reflected the yellow light of the captain's quarters. He had already made his mind. And with a swift slide of his blade, the fate of Ukialta would change once more.*
The Kingdom of Vatyaneti

> Not to be confused with Vatyaneti, the settlement.
>
>

> **Vatyneti**, or officially **The Kingdom of Vatyaneti** (Şma Vatyaneti Şrankranur) is a country located to the north of the Yoshioka Shogunate, made up mostly of ethnic Ukialtans. They still speak Ukialtan, and still are adamant on keeping the Ukialtan culture alive to some extent.
>
>

## Etymology

The name *Vatyaneti* comes from the family who created the city and the country: The Vatyanets. The name of the family dates back to the pre-unification era of Ukialta, originally formed as a Şarkrun, Merchant, family. This name was quickly popularized after the creation of Vatyaneti following the heavy immigration north, thanks to phrases such as *"Işrakra akru şma Vatyanet kuvahati." , "Işrakra dies with the Vatyanet"*, this event putting the Vatyanet family into the centerpiece of Ukialtan pride.

## History

### The Fall of Işrakra and Forming of Vatyaneti

After the Second Ukialtan Civil War, most of the Southern Ukialtans either fled north with the Vatyanet family or fled to other parts of the world. Those who stayed with Vatyanet settled to the north of Yoshioka, their allies, and managed to make themselves a settlement in the mountain ranges. The early days were troubling, with scarce food supplies and no safety of the citizens. Soon after, the town of Vatyaneti, was fully secured and a somewhat stable food source was established. The government was once more declared under Akufan Vatyanet, this time being a Theocratic Monarchy, with much more emphasis on the religion "Kostça Işra Monyitur", "Temple of Flowing Stream", as the fall of Işrakra, the immigration and the forming of a city in mountain ranges was prophesied long time ago.
Trikola

Trikola is the capital settlement of Ukialta and began construction whilst Israkra was still a thriving cultural hub. It was founded under the supervision of Anethème and Zykalos who both paved the way for the foundations of the city to be created and formed. Trikola is surrounded by great walls and is filled with multiple economic classes. Fields surrounding Trikola satisfy the hunger for all citizens of Ukialta and provide a lifestyle for a few farmers, the mines also provide many opportunities and are a key focus of the settlement. Trikola is also a historical hub being the centre of where the republic was created and where the first resistant movement that ended the Kingdom was made.

Trikola is currently still under construction and is not projected to be finished for weeks with several major scale infrastructure projects being currently designed.
Işrakra

*Status: Abandoned Settlement*

Işrakra (/ˌɪʃrɑːkrɑː/ ish-ra*-kra)* is the cultural, administrative and economic center of the Ukialtans. It is a city laying at the western end of the *Central Sea,* it is the main trading center for Ukialta. It makes up the majority of Ukialtan population.

It was originally founded as a way to export food from the farms, acting as a place where the boats took a rest before embarking on the sea trade and even transported their produce to bigger ships more suited for sea trade. It became more and more wealthy off of the trade and became a hub for travel and trade, slowly turning into the cultural center of Ukialta. After a proper government was established, it was chosen to be the capital as it hosted almost the entirety of upper class Ukialtans.

## Toponymy

*Işrakra* is a word made up of *Işra,* meaning *River* in Ukialtan language, and *-kra*, which is an Ukialtan Derivational Suffix mainly used for place names, originating from the word "Kra", meaning place. It originally was referred to in multiple historical documents as *"The place where the river ends"* but was shortened to *"Işrakra" "River Place",* colloquially, and was adopted as the official name once an official town administration was established.

## Abandonment

The streets of the once prosperous city was now quiet. The dull, dusty air filled any scavengers lungs. The streets, once paved to last years for merchants, are now useless, with a layer of ash on top. The eerie atmosphere only broken up by the occasional screech of a hawk and the grunts of a scavenger. There was not much that wasn't taken by those who left anyways. Buildings burnt, ships sunk, doors left open. Işrakra was now a ghost city. Half constructed royal palace would never see a Şran again, the walled off port would never see a merchant ship arrive again. In the midst of burnt wood and crumbled stone, stood a plate. On it, carefully inscribed:

"Işrakra akru şma Vatyanet kuvahati."

"Işrakra dies with the Vatyanet."
Ironforge: Dawn of Althea Wiki

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