recursal/Fanatic-Fandom huggingface dataset:
Arashi

> ***"Perhaps you were unaware, the blade that woman carries is imbued with enough destructive power to level any army. Make no mistake human, Arashi is the closest thing to a god you will ever see."***
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> ***-Anverin on Gethidan and Arashi***
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### Intro

Arashi is one of the first Kelm-Class weaponry. It has undergone many changes over the years, starting as a spear and eventually being forged into a mighty Kelv.

### Owners

#### **The War God's Brother**

Kindorim, God of the Heavens, was gifted Arashi from Kelm himself.

#### **Queen of the Hinuu**

Gethidan is the Queen of the ancient Hinuu.

#### **The Lightbringer of Verdite**

Malak is the Commander of the Penvaren division. Following in Vredius' footsteps, he is one of the few Verditians capable of summoning a divine flame.

### Trivia

* Arashi is one of the first weapons **ever** created.
* Arashi has lived its life as both a spear and a sword, being reforged a total of three times throughout it's life.
* In the Foam-Fighting group, Arashi is one of the Kelm-Class weapons present in the empire.
Warrior progress log

The log only concerns itself with Command staff promotions, notable invasions, and rank tests from Footman to Warlord.

### **2018**

* Rorick passes his Footman test - February 17th
* **The Black Crusade officially begins! - April 8th**
* **Verdite annihilates Lothtarian opposition at the "Labyrinth of Lad" - April 14th**
* Cadrick passes his Footman test - April 21ist
* **Central Verdite begins it's monthly charity food distribution. - April 26th**
* Igmys passes his Vanguard test - April 28th
* **Verdite invades Lancerus - April 28th**
* Lactoes is reinstated into the Command Staff as a Taichou (Fury) - May 6th
Inquisitor

### Intro

Inquisitors are a special ‘war-time’ position that is tasked with assimilating foreign groups of fighters. They wage devastating wars on the local lothtarian. Inquisitors are also ambassadors to other organizations and handle inter-realm relations alongside Fourth Guardians of Adjudication.

Inquisitors are Tier-3 Command members.

**Additional Info:**

* Only subject to the authority of the Verditian Lord and Tier-2 command staff.

* Equal authority to Generals
* Allowed to wear a Gold Antioch symbol
* Allowed to wear a black open face cloak and a silver/gold ring decorated rank chain
* Allowed to wear golden tigers upon the bottom of their cloak

* Minimal rank of Knight required to hold position.
* Appointed by the Verditian Lord
* Inquisitors decorate their rank chain by adding an alternating set of 3 silver/gold rings spaced out by 5 black rings.
* Inquisitors retain all the samurai armor exceptions given to Taichou, where they can utilize gold colored grommets and other findings.

Holding an Inquisitor title adds 1.5 to authority level .

Gold Antioch SymbolInquisitor CloakInquisitor CloakGold FindingsGold FindingsInquisitor Tiger
### How to become an Inquisitor

Inquisitors are promoted from the current pool of Command Staff members. First, the Empire must be at war and have a need for an active invading force. Inquisitors are required to be Knights to ensure they can devastate enemy forces. Inquisitors are expected to be multi-faceted where they perform the duties of multiple fourth guardian programs, especially in the fields of **Adjudication**, **Vindication**, and **Conquest**.

* Required to own elite level garb regardless of combat rank.

* Required to wear elite level garb at least 50% of the time they are attending any Verdish event.

* Required to attend at least 50% of official practices (once a week when concerning multiple practice days).

* Required to be easily contactable for questions outside of Verdish events by standard members.

* Expected to attempt to generate additional growth for the empire.### Misc.

1. Much of the wiki refers to ***"Taichou and above"***, this statement includes all Gold-Antioch symbol wearing command members: Fourth Guardian Taichou, Generals, **Inquisitors**, Tier-2, and the Verditian Lord.
Narryyn's Trial

### Intro

Narryyn's Knight trial is an infamous event that acted as a tipping point to the eventual split between West and Central Verdite.

While initially received as positive news empire wide, when the footage of the trial became public, it caused extreme uproar. The trial was reviewed by a collaborative council featuring members from every branch of the empire and had been found to exhibit 22 issues of concern listed here.

When evidence was presented to western administration, they initially agreed that the test could not stand. However since power had shifted from administrators to Narryyn's family, they instead sought out a friend to review the footage who has been known to refuse to say that another member is cheating, effectively muddying the entire response. But even with his testimony he still agreed 3 cases of cheating were present.

Western administration stood steadfast in the stance that the amount of cheating in the trial didn't affect the outcome. The rest of the empire held the belief that we can't say for sure that the cheating didn't affect the outcome.

Ultimately the case fell into the hands of Verditian Lord Derath, who upheld the collaborative council's stance and voided the trial. This sparked the separation.

### Screenshots

While the original video footage has since been taken down, there are multiple screenshots of some of the infractions.
Chapter Vanguards

### Intro

Vanguards are Verditians who have passed their Vanguard trials. Vanguards are higher functioning fighters and are often used in positions of combat trainers (Fourth Guardians of Fury)

Vanguards are issued a black and green rank chain. Vanguards also unlock many Samurai Armor exceptions. It is important to note that Vanguard decoration on armor is regulated to a dark forest green color only.

Vanguards are eligible to become any style of Fourth Guardian.

Vanguards carry a base authority level of 3.

Vanguards are considered above-average fighters. Vanguards are people we usually expect to make Knight at some point. What we see from Vanguards (and notably Footmen that just need a lucky break in their Vanguard test) is that they have finally grasped what you need to be doing in most combat situations. Most have come to understand their weaknesses and developed techniques to compensate accordingly.
Acolytes

### Intro

Acolytes are Verditians who have passed their Acolyte trials (listed below). Acolytes are higher functioning crafters and are often used in positions of production command staff (Fourth Guardians of Vindication).

Acolytes carry a base authority level of 3.

Acolytes are considered above-average crafters, versed in multiple disciplines and able to produce in almost every area of work. Acolytes would be able to serve as forge masters as their knowledge of forging is not only in the craft, but in maintaining and improving the craft as well.

Acolyte Rank ChainAcolyte StoleAcolyte Sash
### How to become an Acolyte

* Pass all the requirements of the Grunt trials.
* Pass all the requirements of the Ward trials.
* Must be able to self-create **functional**products from 4/6 areas of work.
* Must be able to self-create **quality**products from 3/6 areas of work.
* Must be able to self-create **high-quality** products from 1/6 areas of work.
* Fundamental understanding of the innovations made in their favorite area of work.
* Understanding of the required merchants/services to source the most effective material options for the Empire.
Gods

## Intro

Gods (not to be confused with Creators) are beings with total control over the various aspects that make up the Antioch Universe.

## Classification

Most gods fall under distinct aspects, most often represented by a flame of varying colors.

### Dark Gods

* Veradenite
* Ba'Kray
* Kelm (Currently a Rogue god)
* Akren'Zule (Non-founder)
* Sudi (Non-founder)

### Light Gods

* Anterith
* An'ion
* Kindorim

### Natura Gods

* Orlavine
* Lusina
* Bedievan
* Udun

### Chaos Gods

* Denothtin
* Omenlen
* Jenanon
* Narsheer
* Syte'Kaib
* Kanderith
* Rainfore
* Jen'Kai
* Lumina (Non-founder)

## New Gods

Not all gods were created when Sefanon and Lothgin shattered. The following were creations of the other gods later in the story:

* Akren'Zule
* Sudi
* Lumina

## God-Like Beings

Some beings in the universe exhibit power that can challenge and ultimately best the power of a god. They are as followed:

* Residen
* Ven
* Vere'Hauth
* Nathtar
* Sen'Shorin

## Unknown Gods

Throughout the world there are examples of essences not covered by the known divinity. Kelm himself has expressed that there are many gods he has no interaction or knowledge of. One of the most powerful examples is the Amorias people's Goddess.

* The Amorias **Goddess**
* The Hinuu **Bali'Un**
* Calanthrean Empire's **La'Fey**
* The Bailong **Silong**
Wards

Wards are issued a solid black rank chain and a black Sash/Stole. Wards are also allowed to decorate their garb with administrative command staff pre-approved mon-styled Antioch/Verdish symbols.

Wards are eligible to become Fourth Guardians (Although some programs have special requirements).

Wards carry a base authority level of 2.

Wards are considered average crafters, able to create quality products in specialized areas of work, while retaining knowledge of more diverse practices.

Ward Rank ChainVerdish SymbolWard Gusoku ColorsMon-styled Antioch patchesAntioch mon patchesMon patch examplesMon patch on the backWard StoleWard Sash
### How to become a Ward

* Become a Grunt
* Must have Footman/Ward Level garb (refer to the garb standards section for specifics).
* Pass Crafter's Trial section of The Trials of Verdite.
* Must have a basic understanding and functioning in 4/6 areas of work.
* Must be able to create **Quality**products from 2/6 areas of work.
Derath's Friend

## The Insignia of Derath's Friendship

> "*Make no mistake. We are not friends."*
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> -Verditian Lord Derath
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### Intro

One of the hardest statuses to obtain within the Verdish Empire is actual friendship with the Verditian Lord. It is sometimes highly sought after by Verditians, not because they care about an inter-personal relationship with the Verditian Lord, but instead because they would like immunity to his constant emotional abuse.

### Restrictive Factors

The Verditian Lord is possibly one of the most jaded Verditians to ever infest the empire. As such he often exhibits cold and bitter tenancies towards the Verditians around him.

Derath's abrasive personality manifests itself most abundantly in the following ways:

* Constant complaining about how 'oppressed he is' (This is mostly shown through constant complaints about not being paid minimal wage for his volunteer work to the Empire. Apparently, Derath doesn't understand that 'volunteers' don't get paid, but who am I to assert that.)
* Casual use of the word **scrub**, **shit-brick**, and **skee-bop** towards excited and prominent members of Verdish society.
* Constantly interjecting himself into conversations to emotionally abuse and berate younger Verditians.
* Iron-fist approach to Verdish Laws, Official-Unofficial Laws, and Precedents.
	+ Potentially, Derath has issued more lap punishments than any other Verditian.

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### Benefits to the title of 'Friend'

Amazingly, Derath's abrasive personality turns silly and school-girlish towards people he *believes* to be his friend. This can be annoying in itself but is often times considered the lesser of two evils when comparing to standard emotional abuse.

One thing that becomes clear is that members who are officially Derath's friend are often spared from lap punishment and disproportionately given 'minus ones laps.'

However, Derath is a sensitive little bug, and can shatter his friendship over the smallest of infractions. He is the neediest of girlfriends and will always require constant ego boosting conversations and activities. In order to maintain a healthy relationship with Derath you must constantly remind him how beautiful he is and that he has the cutest little-puppy ever.

Failure to adhere to those strict standards will end in the inevitable 'break-up'.

### Becoming friend of the Verditian Lord

Truthfully, the grind is hard and will likely not be completed in a standard lifetime. But it is possible through pure negligence or determination to acquire an accidental friendship. Such is the case with Verditians such as Vald'Air, Malak, Hrazlinne, etc.

A harder option is to obtain the status of Verdish Elite. Once a Verdish elite, friendship with Derath is a guarantee, for mutual respect has been earned and Derath's school-girl ways manifest.

The final, and potentially easiest option is to become a Kelm-Tier Benefactor. As a Kelm-tier Benefactor Derath immediately sees that your support for the empire is strong. With such a grounded mutual interest, a natural friendship immediately explodes.
Kelm Class Armors

> "This is ridiculous!"
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> -Sarudon, Fourth Guardian Taichou
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### Intro

Kelm Class armors are armors made out of high strength titanium. This makes them stronger than our standard mild armors and **roughly 60% of the overall weight!**

Unlike Kelm Class weaponry, these armors are not awarded to members based on empire merits. Instead they are just extremely high quality armors that have been created from the most powerful materials the empire has access to. Anyone willing to invest into the armors is able to use them. However, it is likely that these armors will also be given out as gifts to benefactors and other worthy Verditians.

All Kelm-Class armor has to be pre-approved by the Verditian Lord. There are a few standards that have to be met:

* The armor must be constructed **fully** from titanium
	+ Specifically grades stronger than commercially pure titanium
	+ For example a kote cannot use titanium rings without using titanium plates to receive the kelm class armor title and color options.
		- However this does not stop anyone from mixing titanium and steel in their armor for standard suits.
* The armor must have a coated finish
	+ Meaning no bare metal
Hrazlinne (Chapter)

### Intro

Hrazlinne's position in the chapter has varied much over the years. But one thing has remained consistent, he is the ultimate warrior when it comes to overpowering your opponent.

However, Hrazlinne's true threat lies in archery.

### Fighting Style

Hrazlinne's melee styles are often about making fast strikes that require a steady defense to deflect. Often time lesser warriors will not respect his offense and end up guard-broken and slain.

When fighters naturally attempt to fight in close range to minimize his power, Hrazlinne resorts to grappling, exhibiting impressive holds and overwhelming strength.

Hrazlinne's katana technique is almost unrecognizable to his other melee styles. Hraz utilizes max range and swift upper-body chops to dismantle and overwhelm inpatient fighters.

His archery skills are by far the best in Antioch, exhibiting accuracy greater than any other fighter fielded.

### Techniques and Contributions

* Founder of strength based red weapon technique
* Developer of projectile weaponry over the years
* Pioneer of modern katana styles
* Actively contributed to all research and development projects

### Gallery

HrazlinneChainmaile CoatSkirmisherShieldsmanKnights (3rd from the left)KelvArcherKnighting CeremonyFourth Guardian MarshalOn the Attack!Hrazlinne's tsuka/ito scheme (red/black)
The Sekurian

### Intro

The Sekurian are the ultimate brood in Lakai'Veradenite. While desperately few in numbers, every member of the Sekurian hold abilities that are even more devastating than the Sudiheaton.

### Brief History

In the aftermath of **Hetone**'s defeat by the Kelm Knights Anuevin and Valanay, the forces of Lakai'Veradenite felt the only way to best the rising Verdish Empire were to invoke the only unique advantage they had: affiliation with the gods.

The chaos gods attempts at creating an impure bloodline proved marginally successful, but the Verdish Empire failed to collapse as was intended. Instead, the Empire galvanized behind the concept of total unity and quickly rose back into a world power.

Lakai'Veradenite could no longer hope to stand against the children of **Kelm**. As the **Kali Dominion** plunged Antioch into a full Realm War, the children of the Supremacy were given a respite from the war in Verdite. During the war they imbued the blood of **Vere'Hauth** (The Sekur'Overdine) and the flame of **Veradenite** into a physical host. They called these creations 'The **Sekurian**'. The **Sukurian** were to be the last race of the known world, the ultimate power to end all opposition.

The original brood came from a multitude of hosts. Not every subject survived the infusion, but those who did gained unique abilities that proved to be a proper countermeasure against the Verdish people's steel technologies. **Sekurian** were so successful in fact that the Supremacy devoted much of its dark arts supply to creating newer and more powerful successors.

Many **Sekurian** advanced so far in power that they actually became Dark Lords.

### Notable Sekurian

* Vere'Hauth
* Sekurian'Delina
* Sekurian'Derakul
* Sekurian'Derath
* Sekurian'Ulti
* Sekurian'Kalamandrothian
* Sekurian'Tichund
* Sekurian'Drand
* Sekurian'Tucon
* Kel'Duran
Weapon Advantages

## Intro

Weapon advantages refer to the natural abilities of a weapon. These advantages can be skewed/overcome or even manifested in certain levels of play.

*For example, a katana is considered to have a **slight disadvantage** against a medium shield in **standard** fighting. But in **high-levels** of play the medium shield would be more likely to have a **great advantage** over a katana.*

## Explained

### **Great Advantages/Disadvantages**

These fights would largely be considered unfair in random testing. We never throw these fights together unless a test is specifically asking for it.

### **Advantages/Disadvantages**

These fights are unbalanced enough where the weapons in play DO ACTUALLY put one fighter in a noticeable and real advantage/disadvantage.

### **Slight Advantages/Disadvantages**

These fights are very close to balanced but will require one fighter to adapt their style to counter the opponent’s. If a fighter does not know how to do this, the weapons will seem to have a stronger advantage/disadvantage than they actually do. This level of imbalance is the most common and should be considered **normal** fighting.

### **No Advantage**

Weapons really do not offer any distinct advantages at competent fighting levels.

## Overcoming Advantages

The absolute and most effective practice when fighting at a disadvantage is patience.

Often times fighters will know they have a weapon advantage over you and get sloppy with their offense. If you play at max range you are likely to catch your opponent making an unsafe approach that you can easily punish.

Some techniques can really magnify an advantage through proper footwork and defensive advances. For example highly skilled medium shield users can actually function at a level that would warrant Large Shield advantage/disadvantage variables.

Ultimately skill and proper play dictate who will win a match.
Ambiguous Armor

### Intro

Ambiguous Armor is the catch-all category for armors that do not immediately find a clear place in the two other armor classification categories of Single-Make or Hybrid.

Since these armors are not easily identified or open to debate, the official policy is to make their tier-protection level that of the weakest material present. (As far as armors go Leather is the weakest, Chain is the middle tier, and Plate is the strongest.

Certain styles of armor are ALWAYS considered Ambiguous:

1. **Brigandine**
	1. Repeating plates that are not interconnected by chain fall under ambiguous armor standards. Because the true effectiveness of this armor is debatable, it is classified as leather-tier.
		1. Even if the plates are metal.
2. **Cloth Covered Brigandine**
	1. Because the material cannot be easily seen/identified. This armor is always considered leather-tier, regardless of whether or not the plates would otherwise be plate/chain tier if they were visible.
		1. However, kikko armor is exempt from this policy and is instead classified as chain-tier.
3. **Small, non-overlapping metal 'tags' weaved into a chain mesh**
	1. Metal plates that are smaller than 2” by 3” and are interconnected by chain, are considered chain-tier.
	2. Metal plates connected by chain sections that are larger than 1”, are considered chain-tier.
	3. **Tags** made out of leather can never be considered chain-tier. They are always classified as leather-tier.

### Example Gallery

Brigandine is always classified as AmbiguousPlated leather is ambiguousStudded leather offers leather tier protectionSteel tags in chain would offer chain-tier protectionOffers leather-tier protection, regardless of the small chain portionLeather plates reduce this armor to leather-tierLeather-tierPlate tags in chain offer chain-tier protectionPlate tags in chain offer chain-tier protectionAn example of cloth covered BrigandineCloth covered Brigandine is leather-tier armor.Hidden Brigandine is leather-tier
Nobles

### Intro

Nobles are the ‘guest’ title of Verdite. This is in reference to any member’s spouse who participates in Verdish processes to be supportive. Nobles may fight if they wish but are subject to Command Staff field control for the battle. Nobles are considered Honorary Knights by rank but do not have any authority or command control. People choosing the Noble title may not switch between full membership and this guest membership status more than once.

Nobles are to be treated with respect by any member. Nobles are **not** Command Staff
Priests

### Intro

Priests are Verditians who have passed their Priest trials (listed below), they are also members of the Verdish Elite.

Priests are issued a black and blue rank chain. Priests may also trim their Stole/Sash in blue and wear a full blue belt/obi if they choose to. Priests are not regulated to a particular shade of blue like Vanguards are with their green. This standard still has to be approved by an administrative command staff member.

Priests carry a base authority level of 5.

Priests are considered above-elite crafters, able to produce quality products in every area of work and even able to create high-quality products in most. Priests are the ultimate authority in crafting and are always responsible for driving innovation and progress.

Priest Rank ChainPriest StolePriest Sash
### How to become a Priest

* Pass the Grunt Trials
* Pass the Ward Trials
* Pass the Acolyte Trials
* Pass the Monk Trials
* Must have two sets of Elite Level garb (refer to the garb standards section for specifics).
* Ability to self create **quality**products from 6/6 areas of work.
* Ability to self create **high-quality**products from 5/6 areas of work.
* Long standing trend of research and development. (1year+)
* Consistent ability to self-teach in experimental areas of work.
* Consistent ability to innovate and progress Verdish technologies in 5/6 areas of work.
Skull (Chapter)

### Intro

Skull is a prominent and influential Verditian from Central Verdite. Over the years he has shown dependability, drive, and sacrifice for the chapter. He quickly made Fourth Guardian and was soon-after promoted to Commander. After shifts in command structure he was reassigned as a Taichou of Zeal, later to go on to receive a promotion to General.

Skull is one of the best team players in Verdite as exhibited by his work on the field and even the ongoing jokes concerning his (**fictitious** and playful) status as a shit-brick.

### Fighting Style

Skull's journey to Vanguard has solidified a consistent style founded on perfection of technique and stance.

As a larger man he often struggles to swiftly dodge in and out of combat, so to compensate he fights in stoic and patient manners.

He attempts to bring enemies into combat only to abuse his height and reach.

Skull is well known for precise attacks, most notoriously his counter-cuts in shield combat. His counter cut ability is so deadly in fact, that it has been observed dismantling fighters belonging to the Verdish Elite.

Ultimately Skull has proven over the years that through dedication and practice that any member can reach powerful fighting abilities.

According to Derath, Skull will likely make Knight as soon if he learns to fully control bursts of aggression.

### Contributions

* Without Skull there would be no Central-based steel works. Skull has given The Verdish Empire a stable and excellent place to expand our skills in the metal-working arts.
* Skull has been a benefactor for many years.
* Constantly involved in helping to plan Antioch social events.
* One of the original members of the Crafter's Guild.### Gallery

Ragnarok 33, the Samurai armorsRag 32Skull training LachlanSkull with AizenLeading the TroopsReady for warPurging Lothtarian scumTaking to the fieldReturning from battleRag 29Skull's Tsuka/Ito scheme
Aimias (Chapter)

### Intro

Aimias was once the Amorias Lord. A position that held equal authority to the Verditian Lord. During that time in Antioch, there were two functioning divisions, the Verdish and the Amorias.

Aimias held the highest position in the local ROTC program, that at the time was the largest recruitment source for Antioch. When the Amorias were founded, his service to the chapter and external connections made him the most logical choice.

Aimias was a master pike-man and powerful shieldman. He also carried competent abilities in heavy red weaponry.

### Fighting Style

Every fighting style Aimias has, is founded on abusing his long arms, height, and thin frame.

As a pikeman, he had an impressive ability to sneak in attacks that would otherwise seem impossible. One of the most famous cases was during Talen's champion test, where Aimias had been armed. Aimias managed to sneak a spear stab into Talen's upper torso during an expected shield rush, effectively denying Talen the trial. At the time, spear heads were massive, making this maneuver even more impressive!

```
He had the spear head pointed towards the ground. With only one arm left, Talen assumed there'd be no way he could do anything with it if he just charged him. In the very last second of the charge, Aimias kicked the head of his own spear up controlling it just enough while sidestepping to weave it into Talen's body.

```

This kind of quick and creative thinking was truly what made Aimias a devastating fighter.

When Aimias was rushed down by shields, he'd take his spear and utilize it as a shield to intercept the first natural attack, with his long arms he'd quickly snap an attack into the attacker's back. Even if you knew it was coming, you'd always seem to just underestimate how far he could actually reach.

As a shieldsman, Aimias would slowly walk up to you, closing the combat gap to a desperately uncomfortable distance. He'd slowly move his shield closer to the opponent's sword arm to force them to either crossover, or do a wrap shot. As they made a panicked strike, Aimias would again abuse his height and reach to quickly snipe a kill. He'd end most fighters in this fashion.

### Contributions

* Developed the mass-production techniques for chainmail.
* Forged the very first Antioch-made plate armor.
* Major weapon developer in the post-decadence to pre-warbound era.
* Long-standing benefactor.
* Pioneered the foundations for modern pike techniques.
* Established early meta for massive shields.

### Gallery

Among the ElitePre-AmoriasVersus Deos and DerathAt WarClassic!Post-AmoriasVersus LactoesThe Lords of AntiochRagnarok 23Ragnarok 25Ragnarok 27Ragnarok 28Aimias' tsuka/ito scheme (red/white)
Kapral Marmolada

**Kapral Marmolada** był jednym z Androidów Bojowych Konfederacji Niezależnych Firm. Stacjonował w garnizonie na planecie Chłodnik.

## Biografia

Kapral stworzony został w fabryce Mleczaki, podobnie jak wielu jego pobratymców. Od początku istnienia stacjonował na planecie Chłodnik. Podczas wydarzeń pierwszego epizodu patrolował on powierzchnię planety. Niestety w tym samym czasie Respublika wysadziła jądro. Kapral zginął poprzez wybuch tuż pod nim. Mimo to odszukać go miał Szeregowy Bułka, który to zmarł w podobnych okolicznościach nie odnajdując kaprala.
Brutus

Brutus ur 85r p.n.e.Pierwszy członek konfederacji niezależnych firm.

## Historia

44 r p.n.e zamordował juliusza cezara,juliusz chciał aby w rzymie sprzedawali pyszne,a zarazem niezdrowe jedzenie,rzymianom się to spodowało,ale brutus uznał że to niezdrowe.

Po zabójstwie cezara utworzył organizację mającą na celu rozprowadzać zdrowie na świecie

42 r p.n.e popełnij samobójstwo,zrozumiał że przez niego ludzie nie będą mogli jeść smacznie dlatego wbił sobie ostrzę w serce.

Niestety jego samobójstwo nie powstrzymało powstania konfederacji.
Chapter Grunts

> Pawns and Grunts are often too numerous/inconsistent to keep track of. Traditionally we begin recording a warrior's progress and merits at the footman level. In the past Grunts had to undergo combat trials and were more akin to low functioning footmen. In the modern era, becoming a grunt does not require combat testing.
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> Our hope is that they will improve their combat ability and become footmen!
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Jesz

**Jesz** - rasa rozumnych, dwunożnych kolczastych ssaków z planety Omäöüßitä.

## Biologia

Posiadają pokryte kolcami małe ciało pozbawione szyi, a także długi język którego używają do polowania na owady i zjadania owoców. W zaawansowanym wieku, ciała Jeszy stają się bardziej niebieskie, zaczynają wyrastać też na nich żółte plamy wątrobowe.
Gyaah'Popph

Plik:Stub.svg *Ta strona to zalążek artykułu. Możesz pomóc Gwiazdowe Bitwy Wiki **rozbudowując ją**!*
**Gyaah'Popph**— planeta położona w Układzie Geowohyee Vessowoe.Zamieszkana głównie przez Inkuby i Hiphopowe Pomioty. Jest to planeta skalista.

## Historia

Początkowo planeta ta zamieszkana była jedynie przez Wielujady- rasę potężnych, futrzastych stworzeń. Z czasem nowych ras przybywało, ale w większości przypadków wymierały bądź też nie były one tam na stałe. Jednakże w 1676 roku czasu ziemskiego na planetę najechały ogromne floty statków Inkubów, które masowo zbombardowały cały glob i doprowadziły do wymarcia Wielujadów. Nie minęła dekada, a Inkuby zaczęły przenosić swoją historię i kulturę poprzez załamania nadprzestrzenne- tajemniczą sztukę znaną tylko inkubickiej technologii, a także przejmować wielujadzką. Do 1997 roku, czyli czasu przybycia na planetę Hiphopowych Pomiotów, Inkuby wybudowały monumentalne budowle, między innymi Cytadelę i Miasto Chmur. W 2025 doszło do częściowego zniszczenia Cytadeli, a także spłonięcia Biblioteki Kongsan wskutek wojny domowej na terytorium Inkubów.
Vegetabilia Sapiens

**Vegetabilia Sapiens** - rasa rozumnych roślin z nieznanej planety.

## Biologia

Vegetabilia Sapiens rozmnażają się poprzez pasożytnictwo, nowonarodzona sadzonka Vegetabilia przyczepia się do owocu danej rośliny a następnie przemienia ją w nowe ciało, w którym to powstaje układ nerwowy, rdzeń kręgowy oraz mózg, a także odkształcenia przypominające ręce i nogi.

Rasa ta działa potencjalnie jako oddzielne osobniki, ale tak naprawdę posiadają inteligencję zbiorową podobną do tej jaką posiadają owady społeczne. Vegetabilia tworzą wielkie kryjówki z roślinnej materii do której to znoszą wszystko co znajdą.

## Charakterystyka

Vegetabilia Sapiens są jednymi z najbardziej wrednych ras we Wszechświecie. Wielu z nich zostaje przestępcami, mordercami lub nawet dyktatorami. Posiadają oni chroniczną nienawiść do jedzenia modyfikowanego genetycznie, fast foodów, kuchni amerykańskiej, niemieckiej a także Wesenów. Wydaje im się że inne jedzenie jest rozumne, często urządzają procesy podczas których wrzucają do dziur puszki po Coli i chipsy.

Są oni bardzo niebezpieczni, przewodzą dyktaturą znaną jako Przedszkole oraz zorganizowaną grupą przestępczą znaną jako Gang Świeżaków. Są oni trzonem Konfederacji Niezależnych Firm.
Paróweczki Amanamana

**Paróweczki Amanamana** - przysmak, który jest przeciwnikiem produktów Konfederacjacji Niezależnych Firm.

## Charakterystyka

Paróweczki składają się ze zmielonych fragmentów mięsa różnych istot takich jak rancor, koń oraz inne zwierzęta ziemskie, a rzadko kiedy z tłuszczu Huttów. Dodawane są do tego konserwanty, sztuczne barwniki i aromaty, a wszystko to dostaje smak pysznych paróweczek. Pomimo tak niezdrowego posiłku wiele gatunków miesza paróweczki z keczupem Klanu Pikantnego.
Nocny Łowca

**Nocny łowca** - gatunek dwunożnych ssaków z planety Omäöüßitä.

## Biologia

Nocni Łowcy występują w dwóch warianach kolorystycznych - Nocny Łowca Wa i Nocny Łowca Ja. Podgatunek Wa jest całkowicie brązowy z białym paskiem futra, zaś podgatunek Ja przypomina kolorystyką borsuka. Stworzenia te posiadają

    stopy z jednym palcem oraz długie ręce. Ze względu na duże ilości włókien mięśniowych, są one w stanie zmiażdżyć w uścisku kość człowieka. Śpią 20 godzin na dobę, a podczas aktywności są bardzo powolne i na ogół zaspane.
Sapientia (Chapter)

### Intro

Sapientia is a prominent and influential Verditian from Central Verdite. She is one of the few Verditians to hold status as a Verdish Samurai. Over the years she has shown dependability, drive, and sacrifice for the chapter. Her initial position within command staff was focused on combat training, but with her effective diplomacy she was promoted to head the Adjudication Program.

During the great strife of 2020 she was unanimously voted in as Verditian Lord, effectively spawning the 5th law of the empire.

Sapientia was recently discovered to be the actual center of the universe, through major advancements in gen-9 weaponry.

### Fighting Style

Sapi's fighting style is initially very reserved. She utilized max range abuse to keep safe and manageable distances from her opponents.

One of Sapi's trademark tactics is the immediate burst of aggression in favorable/unfavorable situations. In these moments Sapi is capable of rushing down an opponent to force her advantage. Sapi also uses this tactic as a re-balance in unfavorable situations. If she finds herself in a situation where she is likely to die, she makes quick and rapid advancements to ensure her opponent falls with her.

Her skills as a warrior extend into two handed weaponry as well, where she is particularly good at punishing unsafe approaches.

### Contributions

* Built relationships to local foam-fighting communities
* Resolved long-standing bad bloods
* Sapi has been a benefactor for many years
* Broke xenophobic barriers within Verdite
* Brought peace and justice to the crumbling empire

### Gallery

Ragnarok 33, the Samurai armorsPikeClassicMnnsplainedArmoredDual WeaponsPressing the advantageHolding the linePicnicLothtarian rootsVictorySapi's tsuka/ito scheme (forest/black)
Gwiazdowe Bitwy Wiki

## **Witamy na Gwiazdowe Bitwy Wiki**

Gwiazdowe Bitwy Wiki to kompendium wiedzy o Gwiazdowych Bitwach.

## **Wskazówki**

* Dopiero zaczynasz przygodę z edytowaniem wiki? Zajrzyj do Centrum Pomocy, aby nauczyć się wszystkiego co musisz wiedzieć o budowie wiki.
* Przejrzyj obecnie istniejące kategorie, aby dowiedzieć się jakie narzędzia masz do swojej dyspozycji i jakie strony zostały już utworzone.
* Odwiedź główna kategorię administracyjną, która zawiera wszystkie najważniejsze narzędzia pozwalające utrzymać wiki w dobrej formie.

Zawartość
* Tutaj umieść linki do najciekawszych artykułów na wiki.
* Drugi link.
* I trzeci.

Ostatnie zmiany

Jak pomóc?

Pomóż nam i spróbuj rozbudować tę wiki.
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Wilhelm Grimm i Jacob Grimm

Pochodzenie:

**Wilhelm Grimm i Jacob Grimm** - dwaj Niemcy aktywni w osiemnastym wieku. Zbierali oni różne podania, opowieści oraz perypetie Wesenów na Ziemi.

## Pamięć

Są oni uznawani za bohaterów narodowych na ojczystej planecie Wesenów, Omäöüßitä gdzie to na ich cześć zostały nazwane rozmaite miejsca, przedmioty oraz inne obiekty.
Academic Trials Study tools

### Intro

Each link is different and only has questions from the paired sections! Best of luck!

*Note that the flashcards were created prior to the passing of Policy-11 and Policy-12. Therefore any mention of leather chest armor, flails, coreless shields, and body shields is outdated. Additionally grunt portions asking for extensive knowledge of armor are no longer required. Questions asking about these items have been removed from the actual test.*
Kapitan Zupka

Kapitan zupka to jeden z 600 kapitanów mających za cel dowodzenie armią konfederacji niezależnych firm.

## Sposób działania

Kapitan zupka zawszę uważał ,że aby żyć zdrowo trzeba uprawiać sport i zdrowo się odrzywiać,niestety sam nigdy nie uprawiał sportu i nie jadł zdrowo.

Kapitan zupka był uzbrojony w plecak odrzutowy i gladius.

* kapitan zupka podobno znalazł się na planecie upiornej tamuki 9 lat później wrucił na swą planete to jest jedna z wyciętych scen.
* ulubioną planetą kapitana zupki jest jest planeta radości.
Generał Kaschel

Przynależność

**Kaschel** - Kalisz o randze **generała**. Głównodowodzący armii Konfederacji Niezależnych Firm.

## Biografia

Współpracował z Konfederacją dla osiągnięcia własnych celów. Był jednym z dowódców armii planetarnej Serek, gdzie szybko awansował na stopień generalski. Podczas jednej z bitew jego statek rozbił się. Ledwo żyjący Kaschel został poddany długiej operacji i praniu mózgu. Dostał wtedy cybernetyczne części, ale jego organy wewnętrzne zachowały się. Początkowo był jedynie udoskonalonym Nestle HD, jednak z czasem dostał pancerz i nowe części w tym dwie nowe ręce. Od tego czasu wiernie służył Konfederacji i został generałem jej armii.
Dai Yari (Chapter)

> *"**From Orbit."***
>
>

> *-Malak*
>
>

Ashe with a Dai Yari

### History

Dai Yari are a relatively new addition to the Verdish Arsenal. The theory behind their inception was simple, "If 8ft is good. 10ft is better right?"

Dai Yari, while not incredibly common, are some of the most field effective weapons in Verdite. They out-range standard pikes by 2 feet and offer a unique ability to seek out and destroy enemy pike suppression.

The only true drawbacks to Dai-Yari versus pikes is that they are a bit hard to maneuver when switching positions, and their core is less stable than a standard pike. Because of this standard pikes can more easily deflect Dai-Yari away. However, being that Dai Yari are striking from such a long distance, standard pikes cannot effectively counterattack.

### Weapon Properties

*Consult the following image for a quick property chart.*

   The categories are explained as followed:

* **Speed** - The weapons ability to accelerate and combo.
* **Range** - The effective combat range of the weapon.
* **Weight** - The overall weight of the weapon.
* **Difficulty**- The learning curve of the weapon in terms of how much work will be required to be considered proficient.
* **Value**- The combat usefulness in a war situation.
* **MAX** - The chart system is imperfect, but Dai Yari have the longest combat range out of any melee weapon.

### Variants

There are no major variants of the Dai Yari

### Modern Usage

#### **In War**

Dai Yari are the ultimate melee weapon for picking apart enemies from a distance. Their low need for dynamic movement means they hold great synergy with shield walls, allowing for active protection as they wreak havoc onto the enemy force. Dai Yari exhibit a unique ability to out-range standard enemy pikes and therefore are often set on hunter-killer missions to eliminate them.

#### **In Dueling**

Dai Yari's less stable core makes them ill-suited for dueling. Even shorter pikes hold an advantage in a duel because they can easily force openings. If you're dueling someone, it is recommended you swap to a Pike.

### Notable Users

Sarudon

Deos

Torrens

Rakdos

Derath
Armor Maintenance

### Intro

Most of this is common sense, but I am making it for proud new armor owners for peace of mind!

Real armor carries with it a very real commitment to maintenance! Some materials don't need as much, but sadly there is no such thing as maintenance free.

It's pretty straightforward really: **steel rusts**. so here's some tips to keep your armor from degrading too badly:

1. Store your armor in a low humidity area.
2. Don't leave your armor out in the sun (this is more of a big deal if your armor is painted)
3. Your armor's finish will chip over time, it is best to either re-paint or seal the exposed areas.
	1. Oiling can weaken the paint bonds around a chip. Be careful.
4. If your armor has lacing, make a proper stand so it isn't just a collapsed pile on the ground. This can put unintended stress on the lacing, causing it to rip.
5. Every now and again, go through the chain portions of your armor and ensure that the rings are fully closed. Butted mail tends to open slightly over time, this allows the rings to slip apart and potentially cause structural failures in your armor.
6. Wipe your sweat from the armor when you are finished using it.
7. Avoid using your armor in the rain.
	1. If you happen to use armor in the rain, ensure that you fully dry it off in a low humidity area after use. This can be very problematic with Japanese armors because of the lacing. It is best practice to use a fan or heating device to dry out the lacing.
8. While stainless steels require much less maintenance, in cases of total negligence, they **can** and **will** rust!
9. Generally speaking, Kelm-Class armors do not rust.
	1. Titanium *CAN* corrode, but it is unlikely that your armor will encounter such environments that are able to accomplish this.
10. Don't let your armor be used in a tug-of-war contest. It could rip.
Łowca Pi

**Łowca Pi** - szczyt łańcucha pokarmowego Omäöüßitä. Jest to rodzaj ogromnego, niebezpiecznego stworzenia stanowiącego brakujące ogniwo pomiędzy roślinami a zwierzętami.

## Biologia

Łowcę Pi ciężko określić, ponieważ nigdy nie udało się zobaczyć go całego. Pewne jest że typowy osobnik rozciąga się na kilka kilometrów, oraz posiada kolczaste macki. Kolor macek jest brązowy, dodatkowo gibią się one oraz błyszczą śluzem, ułatwiając identyfikację. Nie wiadomo nawet czy macki te należą do jednego, czy kilku takich stworzeń.

Stworzenie te prawdopodobnie jest podobne do głowonoga lub meduzy. Polują, czekając aż ofiara nadzieje się na mackę, następnie brutalnie wciągając ją pod ziemię i prawdopodobnie pożerając.

Nazwa tego stworzenia wzięła się z faktu iż pożera on Weseny, pomimo wielu prób zlikwidowania go przez ich całe grupy.
Konfederacja Niezależnych Firm

**Konfederacja Niezależnych Firm**- grupa złożona z różnych firm których celem jest zaprowadzenie zdrowia we Wszechświecie poprzez dyktaturę, głodzenie i faszyzm.

## Działanie

Konfederaci mają na cel zaprowadzenie "zdrowia" we Wszechświecie, na planetach rozwiniętych oraz tych rozwijających się. Ich założyciele mieli w planach przetworzenie Wszechświata w jedną, wielką globalną wioskę kupującą ich produkty, zniszczenie restauracji szybkiej obsługi takich jak McDonalds, KFC lub Pizza Hut.

Na ogół zaczynają podbój planety poprzez umieszczanie na niej swoich fabryk i produktów. Jeżeli lud dobrowolnie je kupuje, zaczynają zbrojenie i tworzenie na planecie siedzib. W wypadku braku zainteresowania produktami, wdrażają oni militarny atak otwarty.

Firmy operują zbiorowo, lub osobno - każda bowiem posiada swoje własne siły zbrojne i metody na dręczenie populacji. Nestle zajmuje się na ogół "wysysaniem" populacji z planet, poprzez masową przemianę ludzi w HD, podczas gdy ich sub-dywizja Winiary zajmuje się produkcją Androidów Idealna Rodzina MK I w ich planetach, wkrótce przemieniając całą planetę w jedną wielką fabrykę. Mają też współpracować z Peta żeby razem zniszczyć "NIEZDROWY" fast food. Peta- żeby ratować "BIEDNE" zwierzęta. A konfederacja żeby zaprowadzić owe zdrowie we wszechświecie.

## Członkowie

* Intergalaktyczny Klan Pikantny
	+ Kotlin
	+ Łowicz
	+ Pudliszki
	+ Bauntzer
	+ Hela
	+ Heinz
	+ Mikadek
	+ Wrocławek
* Hochlant
* Bieluch
* Nestle
	+ Winiary
* Przedszkole
* Gang Świeżaków
* knorr

## Ciekawostki

* Członkowie Konfederacji Niezależnych Firm odpowiadają członkom Konfederacji Niezależnych Systemów z *Gwiezdnych wojen*, np. Klan Pikantny - Klan Bankowy, Nestle - Unia Technokratyczna itd.
* klan pikantny kiedyś był uważany zastworzycieli cobi2 dopuki nie dowiedziano się że cobi2 tak naprawdę nieistnieje.
Nietoperz Torpeda

**Nietoperz Torpeda** - gatunek latających ssaków z planety Omäöüßitä.

## Biologia

Nietoperze Torpedy nie posiadają nóg, zamiast tego poruszając się na dwóch skrzydłach. Żywią się poprzez wysysanie krwi z innych organizmów, na ogół atakują je poprzez szarżowanie w powietrzu. Posiadają małe szczypce na spodzie ciała do chwytania ofiar, oraz duże kły do wysysania krwi.
Potężny Lord Gerbrer Dejarik Snivune

Rasa

**Gerber Dejarik Snivune** jest potężnym lordem zamieszkującym planetę Tutajine. Pod jego rządami znajduje się 6543236790 mieszkańców tejże planety. Jest uważany za ucieleśnienie boga samego w sobie, gdyż jako jeden z niewielu huttów posiada aż cztery ręce.

## Biografia

Gerber urodził się na Tutajine w rodzinie kupców. Z powodu wchłonięcia swojego nienarodzonego rodzeństwa podczas życia płodowego miał cztery ręce. Był przez to uważany za ucieleśnienie boga.

Drogą demokratycznych wyborów został mianowany lordem, a z czasem przejął władzę na ojczystej planecie. Zmarł sto dni po tym wydarzeniu.
Inkuby

Plik:Stub.svg *Ta strona to zalążek artykułu. Możesz pomóc Gwiazdowe Bitwy Wiki **rozbudowując ją**!*
**Inkuby** (nazywane przez Januszy *HINCIANAMI PEDAŁKAMI*)- rasa dwunożnych ssaków zamieszkująca jako planety macierzyste Moungley i Gyaah'Popph.

rasy Inkubów
## Wygląd

Rasa ta posiada aparycję azjatyckiego BISZOŁNENA. Inkuby mogą posiadać oba narządy płciowe, przez to czasem samice tej rasy są określane jako "piz\*ochłopcy". W przypadku mężczyzn sprawa ma się zgoła inaczej: często u nich genitalia są nienaturalnie długie, bądź krótkie; mogą być jak te u ludzi bądź dziwnie czerwone i przypominać bardziej przyrządy laboratoryjne, aniżeli penisy. W przypadku Larw, czyli młodych Inkubów, ich wygląd nie jest człekokształtny, a przypomina bardziej koczkodana pokrytego kolorkami rodem z halucynacji na LSD. Gdy Larwa podrośnie, zrzuca małpią skórę i przyjmuje postać dorosłego osobnika.

## Inkuby w galaktyce

Inkuby zamieszkują głównie na Ziemię, Gyaah'Popph oraz Moungley, która to jest błędnie określana jako ich "dom" oraz tak też traktowana. Inkuby porozumiewają się głownie w basicu oraz w języku irhu, choć chętnie też mówią po koreańsku, japońsku, chińsku i szwedzku. Na Sraturnie Inkuby są traktowane przez Patapony i Taku jako służba bądź zwierzątka domowe. Jeden z nich został schwytany przez łowcę nagród znanego jako Zero Reploid i wykorzystany do NIE CHCĘ WIEDZIEĆ, CZEGO. Samo życie seksualne Inkubów nie jest zbyt dobrze znane, wiadomo tylko, iż mogą bezproblemowo współżyć ze sobą oraz innymi humanoidami. Są także gwardzistami na planecie Tatooine .

## Ciekawostki

* Uwielbiają drapanie ich po brzuszku.
* Cechuje ich ogromne obżarstwo, z powodu którego w niektórych przypadkach doszło do śmierci z powodu pęknięcia żołądka. Z tego oto powodu na Gyaah'Popph i Moungley popularne jest przysłowie "nażreć się jak Inkub".
* Nie cierpią nadmiernego upału bądź zimna, z obawy przed wychłodzeniem bądź przegraniem ich delikatnych narządów wewnętrznych.
* Mają bardzo dziwne układy odpornościowe- ebola i ospa prawdziwa to dla nich jak dla ludzi przeziębienie, ale zwykła opryszczka jest już chorobą wysoce śmiertelną.
Nestle HD

Twórca:

 **Nestle HD** błędnie określane czasami jako **Android Idealna Rodzina MK II** - przerażający cyborg używany do walki przez członków Konfederacji Niezależnych Firm.

## Działanie

Nestle HD powstają poprzez masowe odchudzanie, "zdrowy" tryb życia oraz spożywanie regualrne produktów Winiary, ich wynalazców a także pranie mózgu ich reklamami. Następnie instalowane są cybernetyczne implanty.

## Leczenie

Nestle HD da się wyleczyć poprzez długotrwałe wystawienie na efekty obżarstwa, hedonizmu oraz opieki. Weseny są w stanie wyleczyć Nestle HD w kilka dni.