Melee

Likely one of the first set of weapons you will come across as a waste lander consists of **Melee** weapons. These types of weapons range from blunt weapons like pipes and bats, to short bladed weapons like knives and cleavers, to spear like weapons such as harpoons and spiked sticks and to swords like katanas. These types of weapons usually inflict debuffs like bleed, or stun, these weapons require no ammunition to use and can utilize power attacks to cause additional damage or injury, you can never go wrong with having a **Melee** weapon at your disposal for when your firearms break or run out of ammo, and depending on the melee can effectively be utilized at close to medium ranges. Rehehehe

## **Spears & Long**

These spears and lengthy weapons universally can push targets when attacking and have an extended melee attack range.

### **Pitchfork**

Can push targets, has long range, and special attacks do more damage, and deal more damage against burning/non human targets.

### **Crude Halberd**

Can push targets, has long range, and special attacks do more damage, inflicts additional damage when the enemy has less HP.

### **Pike**

Can push targets, has long range and does additional special damage, suffers from being a heavy weapon, and deals 70% less close range damage however has a 50% chance to knockback a target, attacks deal significantly more damage and stuns targets for a short period of time and this weapon has a considerable chance to pierce through defense.

### **Spiked Stick**

Can push targets, has long range and deals more special damage, considerable chance to cause bleeding, and if target is already bleeding has a considerable chance to reduce enemy damage and this weapon will do more damage based on an enemies current HP.

### **Wooden Spear**

Can push targets, has long range and does increased special damage, on attack lowers enemy defense for a short period.

### **Bone spear**

Can push targets, has long range and does increased special damage, when attacking at range deal multiple poison debuffs, inflicts additional damge proportionate to a percentage of missing enemy HP, heals the user by that amount, and the more poison inflicted to a target by this weapon will further increase damage and healing.

### **Combat Spear**

Can push targets, has long range, and does increased special attack damage, also decreases targets attack speed for a small amount of time.

### **Long Scythe**

This weapon drags enemies, has long range and deals additional special attack damage, this weapon also has a vampire effect, stealing life from your enemy to heal the user, and upon a kill restores a fair amount of health.

### **Harpoon**

This weapon pushes enemies, has long range and does additional special attack damage, upon attacking an enemy decreases target movement speed, attack speed, and damage by a considerable amount for a short time, and increases targets tumble cooldown considerably.

## **Blunt Weapons**

Most of these blunt weapons have a special attack which can be used once the guage is filled; the guage can only be filled by attacking enemies with such weapons. In addition, all Blunt weapons ignore 35% of the total Physical defense.

### **Mace of Malac**

The Mace of Malac upon special attack, stuns for a short period of time and ignores enemy armor considerably, this weapon also inflicts additional damage based on total enemies killed, however you take twice the amount of damage you deal if hit.

### **Aluminum Baseball Bat**

While attacking with this weapon, physical defense increases by a small amount for a considerable amount of time, special attacks launch enemies and reduced elemental defense by a considerable amount, special attacks also stun and ignore enemy physical armor considerably.

### **Wired Baseball Bat**

Special attacks will launch the enemy and increases bleed damage taken by a significant amount for a considerable amount of time, this weapon also has a considerable chance to cause bleed and when enemies bleed take significantly more damage, this weapon also when using special attacks stuns for a short period of time and ignores enemy armor considerably.

### **Combat Mace**

When using the Combat Mace, stuns for a short period of time and ignores enemy armor considerably when using special attacks, also has a considerable chance to deal additional damage equal to a portion of the users Max HP and stuns the enemy for a short time, enemies exposed to this multiple times have their damage taken considerably higher.

### **Frying Pan**

The Frying Pan upon special attack, stuns for a short period of time and ignores enemy armor considerably, while moving also take considerably less damage, also while moving has a considerable chance to ignore ranged damage.

### **Rusty Pipe**

The Rusty Pipe upon special attack, stuns for a short period of time and ignores enemy armor considerably, This weapon also does significantly more damage against stunned enemies and considerably reduces enemy defense while attacking stunned enemies.

### **Scrap Morningstar**

The Scrap Morningstar, upon special attack will stun an enemy for a short time and ignore enemy armor considerably, while attacking with this weapon damage received is reduced by a small portion and Max HP is increased for a small time.

### **Tennis Racket**

When attacking with the Tennis Racket, will deflect projectiles, there will also be considerable chance to launch the enemy, and enemies launched by the Tennis Racket take significantly more damage for a small period of time.

### **Tribal Club**

Special attacks with the Tribal Club do extra damage.

### **Wasteland Mace**

The Wasteland Mace's special attacks will stun the target for a short time and considerably ignore the enemies physical armor, this weapon will also deal considerably more damage equal to a portion of the enemies defense.

### **Iron Hammer**

On a kill of an enemy with the Iron Hammer restore durability of your equipment, if equipment durability is above 90% this weapon will do considerably more damage.

### **Golf Club**

When using a special attack with the Golf Club, special attack damage will considerably ignore enemy physical armor, and stun the target for one second, Upon special attack launch the enemy airborne and increase damage received by a considerable amount, enemies on the ground will once killed restore rage by 100%, this can only happen once per fight.

### **Radioactive Sign**

Special attacks with the Radioactive Sign stun the enemy for a short time and ignores enemy physical armor considerably, on attack inflict the enemy with radiation for a period of time and will inflict true damage equal to a portion of current HP per second.

### **Guitar (Instrument)**

When using the Guitar attacking an enemy increases the damage the user and its allies deal by a small amount for a period of time.

### **Trench Defense Club**

When using the Trench Defense Club, special attacks stuns for a small period of time and ignores enemy armor considerably, While attacking has a considerable chance to cause bleeding twice, Also while attacking receive considerable less damage, however while moving receive considerably more damage.

### **Wasteland Hammer**

If the user of the Wasteland Hammers HP is lower than that of the target, the targets damage is reduced considerably for a short period of time and will also stun the enemy for a short period of time.

### **Monkey Spanner**

Special attacks with the Monkey Spanner will stun for a short period of time, and ignores enemy armor considerably, this weapon also will do significantly more damage to machines.

### **Wooden Baseball Bat**

Special attacks with the Wooden Baseball Bat will launch the enemy in the air and will considerably lower their Physical Defense for a considerable amount of time, and special attacks will also stun for a short period of time and considerably ignore enemy physical armor.

### **Broomstick**

Whenever attacking with the Broomstick, increase the targets damage by a portion, however also lowers their defense by a similar amount, when using a special attack gain a large amount increased ability damage.

### **Crowbar**

While attacking with the Crowbar, Special attacks will stun for a small time and ignore a considerable about of targets armor, this weapon also does significantly more damage against undead enemies.

### **Wooden Stick**

While using the Wooden Stick, attacks with this weapon will do tremendously more damage if the user is not wearing armor.

### **Shovel**

While using the Shovel, special attacks will stun their enemy for a short duration and ignore a large portion of physical armor, also while attacking with this weapon multiple attacks on the same target will both decrease the targets Max HP and increase the users Max HP until the end of battle.

### **Baton**

Upon attacking an enemy with the Baton, steals a portion of a targets armor, and special attacks will both stun the target for a short time and ignore a considerable portion of enemy armor.

### **Huge Bone Club**

Special attacks with the Huge Bone Club will both stun the target temporarily and ignore a considerable amount of enemy armor, also while attacking Inflicts additional damage equal to a portion of the users Max HP, also has a considerable chance to stun the enemy.

### **Sledgehammer**

Using a special attack with the Sledgehammer will stun a target temporarily and ignore a large portion of enemy physical armor, on a basic attack stun a target for a small time, also on a special attack will airborne enemies and deal a tremendous amount of additional damage.

### **Workbench Hammer**

The Workbench Hammer when utilizing a special attack will temporarily stun a target and ignore a portion of enemy armor, and while using a basic attack has a considerable chance to stun a target and do a significant amount of damage.

### **Staff of Truth**

Considerably lowers ability cooldown, and removes all negative effects when attacking with the Staff of Truth.

## **Machetes & Swords**

The most diverse melee weapon branch, each machate and sword have their own unique properties, such as passive ability or a special attack, with the latter using the same mechanic as most blunt melee weapons'.

### **Daedo**

With the Daedo upon special attack, deals considerably more damage equal to a portion of a targets missing health plus a portion of their total health.

### **Orc Sword**

When attacking with the Orc Sword, there is a chance to cause bleeding and this will also cause increased bleeding damage for a period of time, also if the target's HP percentage is lower than the user, deal additional damage equal to a portion of Max HP and the user will recover HP equal to that same portion.

### **Saw Blade Sword**

When attacking with the Saw Blade Sword, therr is a chance to cause bleeding and this will also result in increased bleed damage for a period of time.

### **Scrap Bastard Sword**

The Scrap Bastard Sword has a considerable chance to stun the enemy for a short period of time and reduce a targets physical defense by an amount until a battle ends.

### **Scrap Machete**

When attacking with the Scrap Machete, inflict poison multiple times and deal additional damage equal to a portion of the targets Max HP.

### **Kukri**

When attacking an enemy out of range of the Kukri, throws a kukri towards the enemy, and when an enemy is killed with this weapon instantly recharges the kukri throw and deals double damage.

### **Combat Sword**

While attacking with the Combat Sword, take no damage for a short period of time, and this weapon will do significantly more damage based on dodge chance of the user.

### **Katana**

The Katana has a considerable chance to deal additional damage based on a portion of a targets current HP, however special attacks do not do additional damage or stun an enemy, but have a short rage cost and pierces through enemies, dealing additional damage equal to a portion of an enemies missing HP.

### **Kitchen Cleaver**

Upon killing an enemy with the Kitchen Cleaver there is a chance the enemy will have food, and while attacking healing is increased by a small amount for a considerable amount of time.

### **Infected Cleaver**

The Infected Cleaver Inflicts additional elemental damage equal to a percentage of the enemies health missing, and will also inflict the target with poison.

**Ghost Blade**

Considerable chance to deal additional damage based on percentage of an enemies current health, also, special attacks do not do additional damage or stun an enemy, but have a short rage cost and pierces through enemies, dealing additional damage equal to a portion of an enemies missing HP. However this weapon sacrifices a considerable portion of users current HP when attacking and deals additional damage based on a percentage of an enemies missing HP, and when special attacking a target cloak for three seconds and significantly increase movement speed, attack speed and increase evasion.

## **Axes**

These axes' attacks universally have a chance to cause an enemy to bleed; taking DoT (Damage over Time) per second.

### **Hook Axe**

When attacking with the Hook Axe, has a considerable chance to cause an enemy to bleed, and does significantly more damage to an enemies armor and or shield.

### **Hatchet**

When utilizing the Hatchet, there is a considerable chance to cause the enemy to bleed, and when the users health is dangerously low will absorb a considerable portion of the damage.

### **Scrap Axe**

When attacking an enemy with the Hatchet, there is a considerable chance the enemy will start bleeding, additionally hitting an enemy five times will cause the enemy to recieve an additional percentage of damage based off of their missing health and will also nullify their healing for a short period.

### **Combat Axe**

While attacking with the Combat Axe there is a considerable chance the enemy will bleed, this weapon will also deal alot more damage if an enemies health is above 50%, and will finally increase an enemies bleeding damage taken for a long period of time.

### **Lumberjack Axe**

While attacking with the Lumberjack Axe, there will be a considerable chance the enemy starts bleeding, additionally attacking the enemy ten times will knock them down and deal additional damage equal to a percentage of the users current HP, and will also recover a similar percentage of Max HP.

### **Fire Axe**

While utilizing the Fire Axe, have a chance to cause a target to start bleeding, additionally if a target is burning this weapon will do significantly more damage plus a percentage of their missing HP as added damage.

### **Savage Axe**

While using the Savage Axe, there is a considerable chance to cause an enemy to bleed, and will deal extra damage based on a percentage of the users current missing HP.

### **Pickaxe**

When attacking with the Pickaxe, there is a considerable chance to cause an enemy to bleed, also upon killing an enemy the user will get a random material.

### **Crude Metal Weapon**

When attacking with the Crude Metal Weapon, there will be a considerable chance the enemy bleeds, and when attacking reduces an enemies defense by a fair amount for a short period of time.

### **Sickle**

When utilizing a Sickle, there is a considerable chance the enemy will bleed, and while lower enemy movement speed considerably for a short time.

## **Daggers & Knives**

These daggers and knives universally have the fastest attack speed amomg all melee weapons, and do significantly more damage when backstabbing (I.e. attacking an enemy's rear/back).

### **Bone Dagger**

The Bone Dagger has a fast attack speed and does significantly more backstab damage, and while utilizing a special attack gain Heist for a short period, when attacking from the rear poison the enemy and deals additional damage equal to how severe the poison is times a small percentage of the targets Max HP.

### **Swordfish Dagger**

The Swordfish Dagger has a fast attack speed and does significantly more backstab damage, and while utilizing a special attack gain Heist for a short period, When attacking from the rear of an enemy inflict bleed and cause a considerable chance for the enemy to get stunned, already stunned enemies take severe bleeding and significantly more damage.

### **Rusty Dagger**

The Rusty Dagger has a fast attack speed and does significantly more backstab damage, and while utilizing a special attack gain Heist for a short period, when attacking an enemy with this weapon there is a considerable chance to inflict poison and inflict an additional percentage of poison damage taken.

### **Combat Knife**

The Combat Knife has a fast attack speed and does significantly more backstab damage, and while utilizing a special attack gain Heist for a short period, this weapon when attacking a ranged enemy will deal considerably more damage.

**Switchblade**

The Switchblade has a fast attack speed and does significantly more backstab damage, and while utilizing a special attack gain Heist for a short period, tremendously less frontal damage, attacks from the rear both deal IMMENSELY more damage, and an considerable portion more damage based on missing enemy HP, special attacks stealth for a short period and reset cooldown on this weapon.