Guilds

If the base game might be getting a little repetitive, then guilds might just be the thing for you!

Guilds add a more competitive aspect to the laidback farmer grind than regular raids do, and with a limit of 50 people per guild, players can team up with many other users!

Players that are in a guild participate in a weekly competition against other guilds for placement dependent rewards.

Guild rewards are given and guild stats are reset every Monday at 00:00 UTC.

In order to join a guild, you must be in Dirt II or higher.

## Guild Roles

In a guild, players can have one of two possible roles: Owner or Member.

To be the owner, a player must either create a guild or become the owner after the previous owner gave them the permissions. To be a member, all a player needs to do is join a guild. Each role has different commands accessible to them.

Before joining a guild, all players have access to the ***/guild create*** command.

### Member Perks

Members can participate in teamraids and can execute a few guild commands.

Commands accessible:

* ***/guild list***
* ***/guild info***
* ***/guild leave***
* ***/teamraid [@user]***

### Owner Perks

Owners have all the features that members have, like participating in guild raids, but with more accessible commands.[1]

Commands accessible:

* ***/guild list***
* ***/guild info***
* ***/teamraid [@user]***
* ***/guild delete***
* ***/guild invite [@user]***
* ***/guild kick [@user]***
* ***/guild changeowner [@user]***

[1] The only command owners cannot execute is ***/guild leave***. When doing so, a message will pop up saying **“[@user], you cannot leave your own guild! you must delete it! (delete)”.**

[2] Users can only delete their guild when they are the only player in it.

## Teamraid

Command: ***/teamraid***

Teamraid is a feature that players have access to once they join a guild. With this, guilds compete with each other by raiding enemy guild’s farms.

This special type of raid has some attributes that differ it from its regular counterpart:

* Unlike normal raids, teamraids can be performed with anywhere from 2 to 4 people.
* Teamraids use 80 energy for all users involved instead of 40.
* There's a cooldown for teamraids, which resets at 00:00 UTC. This cooldown is shared with all members in a guild.

Initiating a teamraid involves a user in a guild to run the /teamraid command while pinging anywhere from 1 to 3 other players.[3] Upon doing so, a message appears asking for confirmation from all members involved to start the raid.

If all players agree, a raid against an opposing guild’s farms will start. Instead of being able to use all of their workers, each player will only be able to use the best 3 workers that they have. Each worker will have a username next to it, and players can only use the workers labeled with their username.

After all players use their workers in the raid, the results of the raid will appear. If the raid is successful, players in the attacking guild will receive raid points[4], and players in the defending guild will have the opposite outcome. If not, then players in the attacking guild will lose raid points.[5]

[3] All players mentioned must be in the same guild.

[4] There could be instances where players will be put up against guilds with no farms, causing an instant win without any items gained.

[5] It is still possible to gain items from a raid that is unsuccessful.

### Honor

All guilds have a system called honor, which can also be gained or lost in teamraids like raid points.

Honor is the determining factor in a guild’s placement for each weekly competition. The more honor a guild has, the higher it is ranked, and better rewards will be given when each competition ends.

## Guild Rewards

When guild honor resets every Monday (00:00 UTC), rewards are given to every player in a guild, depending on their guild’s ranking in that week’s competition.