recursal/Fanatic-Fandom huggingface dataset:
Stealth

As the name suggests, this armor is all about stealth, making it the best choice for silent operations. (And lots of Sneaky Breaching!)

### Cobalt:

This set is composed of Stealth Head, Stealth Torso, Stealth Hands, and Stealth Feet.

This armor is also the only one to have some unique effects.

These statistics can be seen in the Story Mode's Lobby in the armory. (aka The Seed.)

These stats include 'Noise Reduction,' and 'Cloaking Power.'

Compensating for this however, makes this armor the weakest at protecting itself, with it lowering the normal damage defense stat to lower than an explorer set.

Same applies to the gamma, heat, and cold defense stats.

Noise Reduction applies to actions like opening doors, jumping noise, punching noise, and walking noise. Ai can detect these actions, and Stealth armor will make it nearly impossible for the enemy to detect you.

Cloaking Power turns your metalface nearly invisible over time, by either sneaking, being in idle state, or by not performing actions over time. (Sticking to a wall via Sloth Grip, or being on a rideable ally.)

This makes enemies not notice you, as long as you are in the 'Partially Cloaked' state.

You lose your cloak if you attack with an un-suppressed weapon, walk without sneaking, touch an enemy, get hit, or unequip your last Stealth piece.

If you have not found or bought any pieces of the Stealth Hull throughout the chapters of story mode, you may find one or more in Chapter 7, in the section, 'Making a Choice.'

### WASD:

The Stealth class in WASD costs 25 volts for both teams, share the same ability, and have 100 HP.

The ability is called Cloaking Aura, and can be spread to teammates in a range of 9.4 meters from the player that activated it.

This, unlike normal cloaking power in cobalt, does not get deactivated from making un-stealthy actions, rather it has a limited time of near permanent invisibility.

Against bots in practice, attacking and missing once while in cloaking mode will trigger the AI to precisely know your location as long as you are in their vicinity.

(This is best paired with a strong melee weapons, such as the Scimitar.)
Time Rod

WASD

### WASD

The Time Rod in WASD is a Protobot exclusive melee weapon that can be bought for 20 volts.

This weapon does around 25-130 damage on hit, 60-231 damage on head, 84-279 on back, and 107-346 on eye.

Upon hitting an enemy, or an enemy grenade, you will be granted 3 seconds of 25% speed increase, which affects all actions such as reloading, planting the bomb, and defusing the bomb. (If a metalface acquires one.)

This weapon is extremely short, causing it to only extend up to 0.8 in-game meters, making this weapon almost as long as the Dagger.

### Cobalt

In Cobalt, this weapon is named 'Chrono Rod', and can be acquired in the story mode only from a specific shop.

In survival game modes, the chrono rod can be bought at 'Special Equipment' shops for 350 volts, and 250 on sale.

Similarly to how it functions in WASD, the Chrono rod slows down time around it, and when it hits an enemy grenade or an enemy, it slows them down.

This is one of the few weapons in the melee slot that are unbreakable, with the others being the Phaser, and the Force Device.
Suppressor

*This article is a stub. You can help Cobalt Wiki by expanding it.*

The **Suppressor** is an upgrade which greatly reduce the sound and enhances recoil handling available for only some guns. You can buy it at the Upgrade Bench. Price varies with the weapon you have.

There is no real use in survival for now, but it can serve when encountering Sound sensors (one can be seen in Safest Gate, which detect sound.

## Used by

* Matter Army Issue, costing 80 volts and also changing projectile color to white
* Slugger Cobra, costing 50 volts and also changing projectile trail color to blue
* Slugger Revolution, costing 75 volts and also changing projectile trail color to blue
Scouter Head

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 **Chrono power** | +28

The **Scouter Head** is an equipment item, and is one of the four parts that compose the Scouter Hull Set.

To see the base stats for a Metalface, see to Metalface.

In Story Mode, the head can be found in the Throne Room in Chapter 2.
Slugger (Weapon Type)

Slugger weapons are conventional bullet weapons.

While not very powerful, Slugger weapons and ammunition is quite cheap, so they are commonly used in the first couple of rounds in Waves Survival.

## Weapons

* Slugger Assault
* Slugger Breacher (aka "Slugger Shotgun")
* Slugger Cobra
* Slugger Pipegun
* Slugger Revolution
* Slugger Revolver
Slugger Cobra

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

The **Slugger Cobra** *(also known as Slugger Semi)* is a handgun that shoots slug bullets. Standard magazine (Slug) size is 15.

An average weapon, this gun is decent for it's standard price.

## Locations

The **Slugger Cobra** can be found in the initial shop of the Deathshrooms chapter. (Chapter 3)

It can also be bought from Palatable Patton, in the chapter one shop, Resupply Station 1, for 240 Volts

## Cost

80 Volts, and each upgrade cost 40 volts.

## Upgrades

* Extended Magazine (Levels: 2)
	+ Adds 10 ammo capacity.

* Suppressor
	+ Enhances recoil handling and reduces sound.

## Notes

* Slightly increased recoil and spread over long firing duration in v101 Alpha
Throwables

**Throwables** are items that the player can throw at enemies. You can select the throwables with the D key. You can also charge up your throw by holding the fire button (Default: X).
Throwables can be thrown very far by throwing while rolling, as explained in the tutorial.

For a list of all throwables, visit this page.
Slugger Revolver

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

The **Slugger Revolver** is a handgun that shoots slug bullets. Standard magazine (Slug) size is 8.

It can be bought in Survival house for 30 Volts, and each upgrade cost 40 volts.

## Story Location

Can be bought/stolen from 'Palatable Patton' in the Chapter 1 shop, Resupply Station 1, for 120 Volts

## Upgrades

* Extended Barrel (2)
	+ Increases Range, Accuracy and damage

* Load Pin
	+ Faster Reload/Fire Rate

* Scope
	+ Increased Range and Accuracy
Torus Inductor

*This article is a stub. You can help Cobalt Wiki by expanding it.*

A **Torus Inductor** is a pickup you can find in *Cobalt's* Classic Survival, Waves Survival, and Story Modes. In Classic Survival, it could be converted to volts, but in Waves Survival and Story Mode, it is converted to volts upon being picked up. It is dropped by robotic enemies.
Local Multiplayer

*This article is a stub. You can help Cobalt Wiki by expanding it.*

**Local Multiplayer** (aka *Hotseat Multiplayer* (one PC), not to be confused with LAN) was the only type of **Multiplayer** in the game, added in v102 Alpha.
It is currently available in Capture the Plug, Deathmatch, Story and Survival gamemodes, as well as the tutorial.

## Setup

**Local Multiplayer** is achieved by using external gamepads that you plug into your computer. The number of players you can have is limited by the number of USB ports. Currently, you can only have one player play on the keyboard. You can have either one player on the keyboard, with others on gamepads, or all players on gamepads while playing **Local Multiplayer**.
However, there is the possibility to virtualize a controller using keyboard keys, which enables **Local Multiplayer** on a single keyboard *as seen here*. Another option for using the same keyboard called JoytoKey is available *here*.

## Gameplay

In **Local Multiplayer** there are five modes available to play- Capture the Plug, Deathmatch, Survival, Story Mode and Tutorial. Since the game is currently limited to a single screen, the camera is forced to stretch and shrink as the players move farther away from each other. This can, however, be changed in settings so that the camera only follows you (this will not affect **Local Multiplayer** as it is only a setting for use with bots). As well as this you can blind yourself from bot HUDs. In Story Mode, players will teleport to each other. If one player moves too far away, the other player will be teleported to their location.
Version History

## v136b Gold

*Released March 15th, 2016*

**Game-play:**

* Increased "Rail Cannon" price to (1600), was (1400).
* Increased "Rail Cannon" reload time to (2.5), was (2).

**Bugs:**

* Fixed rare crash in survival on clients.
* Fixed scaling in player list
* Fixed getting stuck in text chat and pause menu at the same time.
* Fixed dropping wrong item when replacing items on client.
* Fixed rare bug with HUD getting all crazy scale after typing. (Bug was you had to press Shift + Backspace)

## Version History

* Patch Notes: v136b Gold
* Patch Notes: v136 Gold
* Patch Notes: v135 Gold
* Patch Notes: v134 Gold
* Patch Notes: v133 Gold
* Patch Notes: v132 Gold
* Patch Notes: v131 Gold
* Patch Notes: v130 Gold
* Patch Notes: v129 Gold
* Patch Notes: v128 Gold
* Patch Notes: v124 Alpha
* Patch Notes: v123 Alpha
* Patch Notes: v122 Alpha
* Patch Notes: v121 Alpha
* Patch Notes: v120 Alpha
* Patch Notes: v119 Alpha
* Patch Notes: v118 Alpha
* Patch Notes: v117 Alpha
* Patch Notes: v116 Alpha
* Patch Notes: v115 Alpha
* Patch Notes: v114 Alpha
* Patch Notes: v112 + v113 Alpha
* Patch Notes: v111 Alpha
* Patch Notes: v110 Alpha
* Patch Notes: v109 Alpha
* Patch Notes: v108 Alpha
* Patch Notes: v107 Alpha
* Patch Notes: v106 Alpha
* Patch Notes: v105 Alpha
* Patch Notes: v104 Alpha
* Patch Notes: v103 Alpha
* Patch Notes: v102 Alpha
* Patch Notes: v101 Alpha
* Patch Notes: v100 Alpha
The Distress Call

**The Distress Call** is the message sent by the Trunkopia colonists to Earth 50 years before the start of the game. It can be found under "Browse" aboard The Seed.

## Text

"Start of transmission

This is an emergency call from Trunkopia Coloy. Our communication channels are down. And so is our spell checker. Requesting immidiate assistance. Do not land anywhere other thatn at The Nexus. We need support urge.....

End of transmission"
Stormynight

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 Information

Stormynight is a Deathmatch map that can be found in the "maps\_dev" folder. Its a very small map with very few weapons. The suggested players is 1-2. In Stormynight you do not start with any items.

## Featured Pickups

* Slugger Breacher
* Grenade x4
* Flashbang x3
* Slugger Revolution
* Slugger Revolver
* Slugger Cobra

## Trivia

* Stormynight only has a red team and a blue team unlike all other maps in the default game.
Snowfall (CTP)

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 Original Author | Frall

**Snowfall** is a Capture the Plug map introduced in v107 Alpha.

## Featured Pickups

* Slugger Assault
* Grenade Gun
* Klonk
* Flashbang
* Grenade
* Chemical Vial

## Strategies

Use the lever at the back of the plug room to lock the door as soon as you start. Then pick up the Slugger Assault and shoot down any bot that crosses the border. The Klonks found near the upper switches are very useful for sealing off the lower passageway or if the enemies are in your plug room.
Sentry

*This article is a stub. You can help Cobalt Wiki by expanding it.*

**Sentries** are Hostile NPCs that are most commonly found in survival mode, but can also occur in other game modes (e.g. the flare in Space Zone).

There are 5 kinds of **sentries** :

* Left top corner image : Hanging on the roof throwing Throwables.
* Right top corner image : Hanging on the wall holding a gun.
* Middle image : Standing on the ground throwing Throwables. Found in Safest Gate at the far left of the map.
* Left bottom corner image : Standing in the ground holding a gun. Found in Safest Gate at the far right of the map.
* Right bottom corner image : Holding a gun and move right and left, cannot turn or shot upwards/downwards. Found in both Survival House and Safest Gate at the right of the spawn.

They can hold all type of weapons (Spike Bow and sometimes Matter weapons) and a plate and a helmet for protection.

## Defeating Strategies

Every **Sentry** has a big handicap: It can only shoot in one direction. Attacking it from behind or from any other direction it can't shoot at will allow you to defeat them relatively quickly.
Spike Bow

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

The **Spike Bow** is a crossbow that shoots spikes. Standard magazine (Spike) size is 1.

This weapon arguably requires the repeater to be of any use, but is quite good once upgraded.

It cost 50 volts to buy this weapon, and the Repeater cost 70 volts.

## Upgrades

* Repeater
	+ Adds 10 ammo capacity
	+ Become a fully automatic gun

## Cobalt

In *Cobalt,* the Spike Bow can be found in Chapter 2 in a small home, owned by a defensive Felishroom.

## WASD

In *Cobalt WASD,* there is a Spike Bow counterpart, the Radioactive Crossbow. This is a Protobot exclusive secondary weapon that costs 25 volts to buy.

The Radioactive Crossbow does 17 damage on impact, 25 damage from behind, 25 damage on the head, and 50 on the eye.

Unlike Cobalt's normal Spike Bow however, this weapon has a 4 round 'magazine.' After the projectile comes into contact with anything, the spike will emit a single radioactive ball, similar to the ones from Radioactive Vials. Radiation damage is consistent at 7 damage per hit.

## Trivia

The Radioactive Crossbow is the third way to die by radiation in WASD, the first being the Radioactive Vial's projectiles, and the second being the radiation pit in Boulevard.
Soothing Herb

*This article is a stub. You can help Cobalt Wiki by expanding it.*

*"The Soothing Herb was discovered recently in Trunkopia by Dr. H.R. Soothing, giving the herb it's name. If you somehow put this herb on or, less preferably, in your body you will most likely experience a very intense but non-lethal seizure. A staple at clubs in Trunkopolis, the seizure causes those ingesting the herb 'see pretty lights' Since these pretty lights are very pretty indeed the health-issues connected to ingesting the herb (such as explosive diarrhea and loss of hearing) are widely disregarded." - **The description found in eng.translation***

A **Soothing Herb** is a pickup you can find in *Cobalt's* Classic Survival, Waves Survival, and Story Modes. In Classic Survival, it could be converted to volts, but in Waves Survival and Story Mode, it is converted to volts upon being picked up. It can be dropped by mutaflies.
Windy Valley

Teams | Blue, Red

***"Two metalface groups find themselves fighting over the o so vital plugs in this overgrown valley."***

**Windy Valley** is a symmetrical Capture the Plug map introduced in v100 Alpha. It is currently not in the latest release of *Cobalt*.

Due to the magnetic plug physics, a player can score a "capture" by taking the enemy's plug, standing where the flashbang spawns near their plug, and throwing the plug through the hole towards their own plug goal.

## Featured Pickups

* Gyrojet Gun
* Matter Army Issue
* Rail Gun (Spawns some time after the match starts at the top of the map)
* Grenade
* Flashbang

## Advanced Tactics

* Advanced players may use the purple Gas plants at the ends of the map to propel themselves towards the opposite base.
* To get to the railgun, you have to break the Gas plant with something (projectile, explosive, bullet) and quickly hop the wall, or, easily, double-jump on it.
* You can shoot opponents through a gap in the wall near the plug.
WASD: Bomb Plant/Disarm

Bomb Plant/Disarm is a gamemode in Cobalt WASD.

## Description

You play either as a Metalface or a Protobots. Metalfaces try to defend the bomb-sites, while Protobots try to attack and plant the bomb. When the bomb is planted, the Metalfaces must try to defuse the bomb before it explodes.
Each round, both teams get a chance to spend their earnings on new gear. The types of gear include Hulls, Guns grenades, melee weapons, equipment and Vehicles. Each team has access to both common and unique equipment.

## Maps

WASD Maps

v259 GoldAnthillWASD: Bomb Plant/Disarm
v259 GoldBoulevardWASD: Bomb Plant/Disarm
v259 GoldGovernmentWASD: Bomb Plant/Disarm
v259 GoldHotelWASD: Bomb Plant/Disarm

v259 GoldMansionWASD: Bomb Plant/Disarm
v259 GoldMastersWASD: Bomb Plant/Disarm
v259 GoldNightWASD: Bomb Plant/Disarm
v259 GoldOrbitWASD: Bomb Plant/Disarm

v259 GoldSandWASD: Bomb Plant/Disarm
v259 GoldMoonbaseWASD: Bomb Plant/Disarm
Patch Notes: v136b Gold

## v136b Gold

*Released March 15th, 2016*

**Game-play:**

* Increased "Rail Cannon" price to (1600), was (1400).
* Increased "Rail Cannon" reload time to (2.5), was (2).

**Bugs:**

* Fixed rare crash in survival on clients.
* Fixed scaling in player list
* Fixed getting stuck in text chat and pause menu at the same time.
* Fixed dropping wrong item when replacing items on client.
* Fixed rare bug with HUD getting all crazy scale after typing. (Bug was you had to press Shift + Backspace)
Team Strike

*This article is a stub. You can help Cobalt Wiki by expanding it.*

**Team Strike** is a game mode first introduced in v123 Alpha.
In **Team Strike**, two teams composed by 4 members fight each other during various rounds. The one who wins most rounds is the winner.
Several pre-built 'classes' can be bought, sold or repaired between every round. If the player dies, he can take control over a bot on his team.

## Classes

### Matter sets

#### **Pistol** *"Cheap firepower"*

* **Tier 1**
	+ Deflected damage: 75%
	+ Matter Prototype
* **Tier 2**
	+ Deflected damage: 100%
	+ Matter Army Issue
	+ Chemical Vial x2
* **Tier 3**
	+ Deflected damage: 100%
	+ Matter Army Issue (+ Suppressor, Clip size 30, Laser)
	+ Chrono Bomb
	+ Chemical Vial x4

#### **Scouter** *"Fast melee fighter"*

* **Tier 1**
	+ Deflected damage: 82%
	+ Matter Prototype
	+ Grenade
* **Tier 2**
	+ Deflected damage: 100%
	+ Phaser (+ ?)
	+ Matter Army Issue
	+ Grenade
* **Tier 3**
	+ Deflected damage: 100%
	+ Phaser (+ ?)
	+ Matter Army Issue (+ Laser, Supressor)
	+ Grenade x2
	+ Klonk

#### **Hunter** *"Ranged versatile support"*

* **Tier 1**
	+ Deflected damage: 80%
	+ Matter Police Issue
	+ Flashbang
* **Tier 2**
	+ Deflected damage: 99%
	+ Force Device
	+ Matter Assault (+ laser)
	+ Flashbang
	+ Stick Grenade
* **Tier 3**
	+ Deflected damage: 100%
	+ Force Device
	+ Matter Assault (+ Scope, Laser, Clip size 60)
	+ Flashbang
	+ Stick Grenade x2

#### **Sniper** *"Long ranged precision"*

* **Tier 1**
	+ Deflected damage: 72%
	+ Matter War (+ Scope)
* **Tier 2**
	+ Deflected damage: 91%
	+ Matter War (+ Barrel+, Scope)
	+ Flashbang
	+ Nano Dispenser
* **Tier 3**
	+ Deflected damage: 100%
	+ Matter War (+ Scope, Recoil support, Barrel+, Clip size 3)
	+ Flashbang x2
	+ Nano Dispenser

#### **Defender** *"Heavy ranged support"*

* **Tier 1**
	+ Deflected damage: 80%
	+ Matter Prototype (+ Barrel mod)
	+ Riot Shield
* **Tier 2**
	+ Deflected damage: 97%
	+ Matter Bolt (+ Clip size 3)
	+ Spiked Mine
	+ Riot Shield
* **Tier 3**
	+ Deflected damage: 96%
	+ Matter Bolt (+ Supressor, Clip size 5)
	+ Spiked Mine x2
	+ Riot Shield

#### **Machine** *"Heavy armor and firepower"*

* **Tier 1**
	+ Deflected damage: 99%
	+ Matter Machine (+ Clip size 24)
* **Tier 2**
	+ Deflected damage: 98%
	+ Matter Machine (+ Scope, Clip size 36)
* **Tier 3**
	+ Deflected damage: 98%
	+ Matter Machine (+ Scope, Laser, Clip size 48)

## Maps

* Bunker
* Duels
* Dust
* Forest
* Forts
* Pit
* Snowfall
* Space
News/20111003

## October 3, 2011: Asirra Installed

The captcha module has been changed to Asirra. Accordingly, the restrictions on new user editing have been lifted. Anyone may once again create pages. The abuse filters will remain in place, but if you feel you were blocked by it in error please report it to an administrator so we can prevent future false positives. -- **Toraen** *talk* 21:26, 3 October 2011 (UTC)
Sabrewing

**Loot** | Cool Egg (0-1)
Throwing Spike (0-3)

The **Sabrewing** is a common enemy found in survival mode as well as other modes. It follows the player, launches spikes and pecks at the players head. It can also pick up guns that are dropped and throwable drops and shoot or throw them at the player. Most weapons can kill it quickly (including a single punch from a metalface), but there are usually multiple birds that are after the player. They spawn from eggs, which spawn in bird nests and on Trunkan heads.

Sabrewings will fly around the map is somewhat circular patterns when idle. When they spot a target, sabrewings will fly into the enemy in order to attempt pecking. Sometimes they will "harass" you by simply flying into you for a short while before pecking. When a sabrewing is about to peck, it makes a small, grunt-like honk. This same sound is played when a sabrewing plucks a spike from its plumage, and occasionally when it throws a weapon. Both attacks do little damage (the spike can even be rolled away), but are deadly in swarms.

Sabrewings will tire out after a moment of flying; this can be identified by a wailing squawk and the sabrewing slowly losing altitude. When completely tired out, sabrewings will fall to the ground or any other surface and remain still, getting up after a short pause. Use this to your advantage.

Rolling into a sabrewing will stun it temporarily, as will any collision at a high enough speed. Jumping on a sabrewing will produce the same effect and this can even be used to gain a small boost in height or airtime.

Using a Sabre Egg, you can have your own sabrewing, that will attack enemies for you. Its colors can be customized in the profile menu.

## Location

Sabrewings are found in many maps and gamemodes, including Survival House (both the Classic Survival and Waves Survival versions), in the outdated Classic Survival version, they spawned on top of the second building from the players' spawn. The Guards' spawner spawned them in waves 5, 6 and 7. They could also be found in the outdated map Safest Gate, where they had 2 spawns: one on the top of the first building at the left of spawn, and one on the top of the first building at the right. The Guards' spawner would only spawn them in wave 5.

Sabrewings were found in deadly swarms in the Classic Survival map Bird Temple.

## Tips

A sabrewing spawned in the later stages of **Survival House** carried a Thermal Bomb. If you managed to kill the sabrewing before it activated the bomb, you could obtain the bomb for yourself.

## References

1. ↑ http://www.youtube.com/watch?v=XfLmflr7HW4&t=5m30s
Shield Belt

*This article is a stub. You can help Cobalt Wiki by expanding it.*

The **Shield Belt** is an item that generates a shield around the player, making him invulnerable to most attacks. However, the **Shield Belt** needs batteries to operate properly and has to recharge after a certain amount of damage taken, consuming one battery each time it recharges.

There are 4 types of Shield Belts, each one has a unique effects, except for Basic Shield Belt which has no effect. Effects trigger only after Shield Belts are destroyed.

The effect of Hard Shield Belt (Green) is "Harden". it provides a temporary orange coloured shield that works similarly to a regular Shield Belt.

The effect of Reflect Shield Belt (Pink) is "Omni Reflect". It emits a purple-pink aura around the player that reflects all bullets away. (It's a little buggy with Beam Gun).

The effect of Stun Shield Belt (Yellow) is "Omni Stun". It provides a yellow aura around the player that 'stuns' projectiles, absorbing them with no damage done to the player.

Shield Belts are weak against heat. All weapons that produce heat are good against Shield Belts, this includes Plasma Weapons, Beam Gun, Blaster Gun, Thermal Launcher and throwables Thermal Bomb, Molotov, Dynamite, Chemical Vial(?), Klonk and Nitrogen Grenade. Shield Belts are also weak against cold, but except for Nitrogen Grenade and some place in Arctic Vault there are barely any cold things.

A Survival Metalfaces will occasionally be equipped with a Shield Belt, making them characteristically dangerous.

## Obtainment

In Survival Mode, the **Shield Belt** can be bought of Vending Machines for 250 Volts, each battery costs 10 Volts and each upgrade cost 200 (800 to max all upgrades).
In other gamemodes such as Capture the Plug and Deathmatch, the player is usually already in possession of the belt and only needs to pick up the batteries.

The Beam Gun is one of the few weapons able to penetrate the shield belt, making it useful for combating other Metalfaces in survival.

## Usage

After picking up a battery, the shield belt will become active after about 7 seconds.

## Upgrades

* Discharger (Levels:3)
	+ Create a shockwave damaging enemies when the shield is nullified.
* Deflector (Levels:1)
	+ Deflect explosives (like grenades and missiles) when the shield is active, but will consume it
The Seed

*This article is a stub. You can help Cobalt Wiki by expanding it.*

**The Seed** is the ship Cobalt stays in for the duration of *Cobalt*, as well as being Agent Cobalt's "buddy".

### Craft Information

**Name:** The Seed

**Maker:** Borealis

**Class:** Interstellar Prototype

**Designation:** L100-1

**Propulsion:** Twin Experimental ET-C1

**Art:** A selection of the finest human artists, for your enjoyment!
Spear

## Cobalt

*The Spear* in *Cobalt* is a breakable melee weapons that can be found virtually anywhere in the campaign.

Usually seen wielded by Deathshrooms, Trappers, and some rarer cases, Metaldroids.

Can be found in most equipment shops in survival mode, and classic survival.

The weapon does around 53 damage, and roughly double from behind, which can easily kill an Explorer metalface.

This weapon has 1500 HP of usage, making it a relatively durable weapon., that could last you a long time.

(This weapon has a hybrid of damage and knockback, making it a viable choice in long term usage, especially in Story Mode.

## WASD

The Spear in WASD is a Protobot exclusive melee weapon that costs 5 volts.

This weapons states that it does 39 damage in the UI, but a player can expect to inflict up to 200+ damage depending on the are hit. (39-50 from basic hit, 59-177 on head, 117-135 on back, and 161-274 on eye.)

Due to the length of this weapon, it can hit enemies for farther away around 2.4m, with the negative of slow drawback, similar to the Scimitar.

Like all melee weapons, they give a kill reward of 500%.
Upgrade Bench

*This article is a stub. You can help Cobalt Wiki by expanding it.*

The **Upgrade Bench** is used to upgrade weapons or equipment in Cobalt Survival v122.

## Usage

To upgrade an item, simply walk to the **Upgrade Bench** and hold the  **Up** -Key to bring up the upgrade menu. Here you can purchase one or more upgrades for your equipment, paying with Volts.

## Removal

As of Cobalt Alpha v123, the upgrade bench was removed, being replaced by the revamped survival shopping and gambling system.
News/20091022

## HB/TA Removal, New Codex Arena

As of the 22nd of October, both Team Arenas and Hero Battles have been removed from the game. Builds specific to either arena have been archived, and builds with multiple tags had their TA/HB tags removed. Obviously, this means we will not be taking any more TA or HB builds onto PvX.

But when something leaves, something often replaces it. In this case we have been given Sealed Deck, in the form of the Codex Arena. Anybody who would like to expand the following portal may do as they wish and any positive contributions towards it will be appreciated. However for this play type we will not be accepting builds due to the nature of the arena, with decks changing every day. We would like to also promote some build making in an area where creativity shines.
Slugger Revolution

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

The **Slugger Revolution** *(also known as Slugger Sub)* is a sub-machine gun that shoots slug bullets. Standard magazine (Slug) size is 30.

Good submachine gun. Like an upgraded version of the Slugger Cobra, it has a similar range but increased damage and rate of fire.

This weapon costs 190 volts, and each upgrade costs 75 volts.

## Story Location

The Slugger Revolution can be found in the store in the beginning of Chapter 3: The Deathshrooms.

Note: It will not always show up; a Slugger Cobra or a Slugger Breacher can be found in its place. Restart the chapter to be able to have a chance at buying it.

## Upgrades

* Extended Magazine (Levels: 2)
	+ Adds 15 ammo capacity.

* Suppressor
	+ Enhances recoil handling and reduces sound.

## Cobalt WASD

Similar to its *Cobalt* variant, the Slugger Revolution generally behaves the same. However, there are some differences.
Builds by Profession

Here you can find links to *all* builds designed for each primary profession. Note that this includes any build in the "Build" namespace.

* Assassin builds
* Dervish builds
* Elementalist builds
* Mesmer builds
* Monk builds
* Necromancer builds
* Paragon builds
* Ranger builds
* Ritualist builds
* Warrior builds
* Team builds
News/20180910

## September 10, 2018: Policy Revisions

Currently, we are considering adding sections to two of our policies:

* Adding Provisional Vetting to our Real Vetting policy (talk)

This change is aimed at niche builds that have been sitting in testing for a long time to give them a tentative recommendation by PvXwiki if it seems clear that the builds are capable, but merely lacking interested voters.
* Leaving PvXwiki (talk)

This change gives users a quick way to remove their userspace if they decide they no longer wish to contribute to PvXwiki and want to take steps to protect their online privacy.
Since these changes will affect all users, I would appreciate any and all feedback. Please add your comments and suggestions to the linked talk pages of the policy revisions. -Toraen (talk) 04:58, 10 September 2018 (UTC)

The two policies have been updated. Provisional tags for affected builds will be rolled out over the next few days. -Toraen (talk) 10:30, 21 October 2018 (UTC)
Stunning Ruby

*This article is a stub. You can help Cobalt Wiki by expanding it.*

*"Stunning rubies are just that more stunning than other rubies. It's said that any miner who finds one of these is set for life, but according to research that's only if he plans to die after 5 years." - **The description found in eng.translation***

A **Stunning Ruby** is a pickup you can find in *Cobalt's* Classic Survival, Waves Survival, and Story Modes. In Classic Survival, it could be converted to volts, but in Waves Survival and Story Mode, it is converted to volts upon being picked up.
News/20081121

## Breaking up with Razer

Sponsor contract with Razer has been terminated due to unpaid bills. We have hosted their banners for 2 months basically for free. And without response to any of our emails there is nothing else to do but to remove banners and terminate sponsorship contract.

We are looking for another sponsorship partner.
News/20090118

## 19.01.2009

Database is now synchronized and updated with all the latest updates. Let's keep it this way.

## Updating Skill DB

Our skill DB has been outdated for quite some time. Last update was done 15.03.2008. So its kinda about time we update it. First I tried to emplement system where users could edit skill DB directly, but due its huge size its proved to be quite difficult. Just submitting an edit on it takes a few minutes. Pulling it from DB on each request was also not easy (on every builds show/generation). So I have uploaded latest Skill Database to Wikipedia where you can edit Part 1 and Part 2.

I will check it frequently in order to keep DB here up to date.

I made my best effort updating it with skill updates from December 2008, November 2008, October 2008 and September 2008. Following skills has been updated:

* Palm Strike
* Power Leech
* Aura of the Lich
* Mark of Insecurity
* Seeping Wound
* Wastrel\'s Collapse
* Onslaught
* Reaper's Sweep
* Blinding Surge
* Double Dragon
* Energy Boon
* Ether Prism
* Fevered Dreams
* Shared Burden
* Recurring Insecurity
* Symbols of Inspiration
* Boon Signet
* Life Sheath
* Peace and Harmony
* Ray of Judgment
* Aura of the Lich
* Cultist's Fervor
* Lingering Curse
* Weaken Knees
* Incoming!
* It's just a flesh wound
* Angelic Bond
* Archer's Signet
* Spike Trap
* Strike as One
* Trapper's Focus
* Clamor of Souls
* Destructive was Glaive
* Enraged Smash
* Hundred Blades
* Primal Rage
* Whirling Axe
* Hidden Caltrops
* Immolate
* Meteor
* Lyssa's Aura
* Burning Arrow
* Incendiary Arrows
* Melandru's Shot
* Backbreaker
* "For Great Justice!"
* Glowing Gaze
* Glowing Ice
* Glowstone
* Icy Shackles
* Master of Magic
* Mind Blast
* Shock Arrow
* Order of Undeath
* Glimmering Mark
* Disrupting Lunge

PS: Anyone who help update skill database will be reworded with e... :)
Striking Gold

*This article is a stub. You can help Cobalt Wiki by expanding it.*

*"Contrary to popular belief striking gold does NOT try to strike people." - **The description found in eng.translation***

A **Striking Gold** is a pickup you can find in *Cobalt's* Classic Survival, Waves Survival, and Story Modes. In Classic Survival, it could be converted to volts, but in Waves Survival and Story Mode, it is converted to volts upon being picked up.
News/20181023

## October 23, 2018: [[PvX]] wants YOU

In our effort to revitalize the wiki, we are reaching out and would like your feedback! You can start by either registering/logging in here and jumping right into editing builds or make suggestions at the reddit thread!

### Beginner Builds

We've heard that users would like beginner builds to help them transition from a new start to the endgame hero teams we already host, so we're looking to roll out a way to have these beginner builds submitted and judged fairly. Just head over to the linked talk page to contribute your ideas, or use the Reddit thread if you're not yet ready to make an account here.

### An RFA, in 2018?!

I am nominating User:Krschkr for adminship and would like for other users to provide their feedback/congratulations!
Story Mode

**Story Mode** is the main game mode that *Cobalt* was built on. It has 7 chapters, along with optional combat, puzzle and speed challenges. You can

The main protagonist is Agent Cobalt, who is investigating a transmission from the colony Trunkopia after it appeared to have gone missing.

## Chapters

Story Mode has 7 chapters:

****Chapters****

## Plot

50 years before the events of the game, the human colony Trunkopia sent a distress signal to Earth. 5 years later, after failed rescue missions, Agent Cobalt was selected to investigate, traveling aboard the interstellar spacecraft The Seed. After 45 years, Cobalt finally arrives at Trunkopia, where they can begin the investigation.
News/2019 Archive

Recent updates
* **Current News**

2019 updates
* Sunday 12th of May  (talk)
* Thursday 17th of January  (talk)

**This is an Archive of the news from 2019. Please do not edit it.**

## May 12, 2019: Changes to Voting Requirements & New Projects

Thanks to the fine folks at Gamepedia, we recently were able to adjust the rating extension to lower the requirements for users to vote. Previously, you needed to be registered for 3 days and make 8 edits before being allowed to rate a build. Now, you merely need to create an account and make two edits (edits to your "User:" page or "User talk:" page count, but not your "UserProfile:" page).

Krschkr has launched two projects to aid in finishing getting PvX's hero teams up-to-date, please give him a hand by testing out builds per the projects and reporting how they perform. For more details, see the links below:

* PvXwiki:Project Standardized Testing: Goal is meaningful, comparable build ratings and creating at least two votes per team build.
* PvXwiki:Project 7 Hero Meta: Making a high quality 7 hero meta team build page driven by community consensus.

## January 17, 2019: Fandom migration for EEA accounts

Recently, Gamepedia (which is part of Curse) has been sold by Amazon to Fandom. This means that account data needed to be transferred, and any accounts from European Economic Area (EEA) countries needed to approve this transfer before it could happen in keeping with EEA law. A notification was sent to the associated email of affected accounts, but if you missed it and your pages/account no longer show up, there is still a method to reclaim the account and pages: How to Reclaim your Site Account

There is a limited window to reclaim your account (as Twitch will not hold onto the data indefinitely) so if you wish to resume editing at PvX with your current account, please reclaim soon.
News/20110415

## Update

**This has been fixed now, edit as normal**.  **~ PheNaxKian** **talk** 17:12, 16 April 2011 (UTC)

## Huh? I can't edit my build!

Yup, sounds about right. Not just builds either. Any page that uses the PvX extension (specifically the `<PvXBig>` tag) will "break pages" (for lack of a better term).

## How come? What's going on?!

Recently we (Toraen and I) have tried to make some changes to the PvX extensions main file so that it correctly displays changes made by certain primary attributes (such as Fast casting in regards to PvE skills). This is where the problems are coming from. Something we've done has broken it, but we're not entirely sure what (not having access to server logs or a testing server to pinpoint doesn't help).

## When will it be fixed?

That depends on what you mean by "fixed". Everything will be working again as soon as our Curse overlords revert the affected file. This means it will be working, but we won't have any of the changes we wanted doing in place (clarification: it will basically be like it was 2 days ago).

## What about the changes? Are you giving up on them?

For the time being, yes. This is the third (I think) attempt at these changes (with 'fixes' being applied between each of them), and it's hard to debug the problem when you can't do incremental tests without touching the live version (the one you guys all see) or do things as when we want to do them (we have to ask Curse to copy files/code to the server which can take some time, and reverting takes time (as you see)).

However Curse are working on a testing platform that when done (no ETA given so don't expect this in a huge rush) and setup we can play around with as much as we like (yay for getting to use it with root access!) before even touching the version you guys 'see' everyday.

## How about skill descriptions? Are they affected by this?

No. The skill information is kept in a different file so updates should occur as normal!

Apologies for the inconvenience guys!
 **~ PheNaxKian** **talk** 21:31, 15 April 2011 (UTC)
News/20071120

## Notice - 20 November 2007

### New Content Planned

In order to facilitate build retention and build creation, we plan to add a complete skill database as well as a section devoted to Guild Wars game updates. Additionally, we will be hosting news for mmosite in return for a promise to advertise for PvXwiki in order to generate a greater number of new users.
### Ads Successful

Preliminary data indicates that Ads will provide sufficient income (for the time being at least) to ensure the relative stability of this site. (Remember: If you see an inappropriate banner on PvXwiki, feel free to add it to the ad blacklist.)
News/20071214

## Notice - 14 December 2007

### Speed problems

During past week we have been experiencing problems with our current server. It has been pretty much everything from CPU to RAM. Currently this site uses 1.6 ghz Celeron and 1 gb of RAM. It has been tuned to the max but there is a limit of what such a server can give.

So we are upgrading to a much better dual core based server with 2gb of ram. It will be in place during the next week.

We will get a new server in the the beginning of the next week, until that time, please try to limit amounts of edits.
Scope

*This article is a stub. You can help Cobalt Wiki by expanding it.*

The **Scope** is an aiming device available for many guns like the Matter Gun and the Railgun.
You can buy the scope at the Upgrade Bench. Price of the scope varies with the weapon you have.

It also adds a "scope" to the end of your weapon, making it slightly easier to aim. If you aim and stay still, your scope will shift up and down, so you can wait to shoot, and aim accordingly.

## Used by

* Matter Army Issue, costing 80 volts
* Matter Assault, costing 150 volts
* Matter Police Issue, costing 75 volts
* Plasma Accelerator, costing 80 volts
* Plasma Assault, costing 150 volts
* Railgun, costing 150 volts
* Slugger Pipe, costing 30 volts
* Slugger Revolver, costing 40 volts
Ying/Part and Pieces

This page contains information about a past event or game feature that may or may not return in a future version.

The Cosmetic Items of the old **Part and Pieces** system for Ying.

## Body Skins

Default

Mystic

(Common)

Soothsayer

(Common)

Seer

(Common, Exclusive)

Snapdragon

(Rare)

Convention 2017

(Rare, Exclusive)

Quicksilver

(Rare, Exclusive)

Replicant

(Epic)

Genie

(Epic, Exclusive)

Obsidian Ying

(Rare, Mastery)

Cosmic Ying

(Epic, Mastery)

## Accessories

Default

Mystic's Veil

(Common)

Soothesayer's Veil

(Common)

Seer's Veil

(Common, Exclusive)

Snapdragon Veil

(Rare)

Convention 2017 Veil

(Rare, Exclusive)

Quicksilver Veil

(Rare, Exclusive)

Replicant's Filimants

(Epic)

Genie's Feather

(Epic, Exclusive)

Genie's Diadem

(Epic, Exclusive)

Genie's Eye

(Epic, Exclusive)

Genie's Turban

(Epic, Exclusive)

Obsidian Veil

(Rare, Mastery)

Cosmic Veil

(Epic, Mastery)

## Weapon Skins

Default

Mystic Mirror

(Common)

Seer's Mirror

(Common, Exclusive)

Soothsayer's Mirror

(Common)

Snapdragon Mirror

(Rare)

Jadeite

(Rare)

Twitch Illusory Mirror

(Rare, Exclusive)

Convention 2017 Mirror

(Rare, Exclusive)

Quicksilver Mirror

(Rare, Exclusive)

Comrade's Mirror

(Rare, Exclusive)

Replicant's Reflection

(Epic)

Genie's Winged Prism

(Epic, Exclusive)

Genie's Cloud Prism

(Epic, Exclusive)

Obsidian Mirror

(Rare, Mastery)

Cosmic Mirror

(Epic, Mastery)

Golden Mirror

(Legendary)
Portal:Guild Battles

Alliance Battles ·
Codex Arena ·
Guides ·
**Guild Battles** ·
Heroes' Ascent ·
Player versus Environment ·
Random Arenas ·
Speed Clears

Welcome to the **Guild versus Guild Portal**! The Guild versus Guild Portal serves as a main page to all of the numerous Guild versus Guild content located in and around the site.
Guild versus Guild is often called the highest form of Player versus Player and is the basis around which almost the entirety of Guild Wars is balanced around. It is the most balanced, the most tactical, and the most challenging form of PvP. Team compositions are as varied as the players playing in those teams. This portal covers both introductions to GvG and more advanced tactics providing a player the perfect place to brush up on the metagame.

Imperial Isle • Isle of Jade • Isle of Meditation • Isle of Weeping Stone

* You play in guild halls which are mostly symmetrical maps, containing an NPC guild lord along with various other NPCs and a flag. The match is won by killing the enemy's guild lord. In the event that neither guild lord is dead at 28:00, the team that inflicted more damage on the opposing team's lord wins.
* Deaths incur 15% death penalty. Dead players who have less than 60% death penalty will automatically resurrect every two minutes, beginning at 2:00. Killing an enemy player removes 2% death penalty for players that are alive.
* The flag is a bundle item. Interacting with the flagstand while holding the flag captures the stand for your team, starting a 2-minute countdown. If the other team does not end this countdown by capturing the stand themselves, the holding team receives a morale boost (10% morale bonus and all skills recharged).

**Make New Guides**
* See PvXwiki:Guide Format and Syntax for the style and formatting used by most non-profession guides on the wiki.

**Expand stubs**

* ...

**Add new Guides**
* Add newly-found or newly-made guides to the lists on the left, in their respective place.

**Add new maps**

* All working GvG builds
	+ Great working GvG builds
	+ Good working GvG builds
* GvG Guides
News/20080930

### Diablo 3 Wiki is online!

We have started this Diablo 3 Wiki. The free Diablo 3 info source anyone can edit!

### Build database

Unlike other Diablo wiki's we will focus on Diablo 3 only (*not other versions*). Build database (*if such will be possible in game and needed*) will be implemented as soon as game enters beta stage.

### Free and independent

Diablo 3 Wiki will be absolutely independent both when it come to content and admins. Admins are voted by community and content can not be controlled by game makers or anyone except the Community!

### Help us!

We hope you can us with making of Diablo 3 Wiki! Interested in becoming admin? Email me at admin<[@]>gcardinal.com
News/20090212

There has recently been a small change to our Image policy. We have implemented a "tagging" system. This means that users are required to tag any new uploads with one of the templates mentioned in the image use policy.

There is also the issue of any old images. Currently there's around 5000 images, that haven't been tagged in anyway. As such, any help tagging these images would be greatly appreciated.

It will also help, if you go through the uncategorised images, to tag any copyright images with **{{**copyvio**}}** or a **{{**delete**}}** with the reason "copyvio".

There may also be some "dead" images.These are images that show as existing, but there either isn't an image there, or it's just a white square. Tagging these with **{{**Delete**}}** with the reason "dead image" would also be of great help =).
News/20071211

## Update - 11 December 2007

### Sponsored by Razer

After a few weeks of negotiations with Razer™ we finally reached agreement where Razer™ will sponsor PvXwiki! Deal includes both full cover of all hosting costs as well as providing us with prizes for all kind of contests we will hold here on PvXwiki. First trial period of contract are for the 3 month but if all goes well will be extended.
Deal includes that only banners from Razer™ will be shown on PvXwiki as well as other minor things. We will also host news and other information about Razer™ products.
Wild Fire

Whirl

**Wild Fire** is one of the Cards available to Zhin in Paladins.

**Description**

Reduce the Cooldown of Whirl by {0.5|0.5}s for each enemy it hits.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Wild Fire

Reduce the Cooldown of Whirl by 0.5s for each enemy it hits.
1

Wild Fire

Reduce the Cooldown of Whirl by 1s for each enemy it hits.
2

Wild Fire

Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
3

Wild Fire

Reduce the Cooldown of Whirl by 2s for each enemy it hits.
4

Wild Fire

Reduce the Cooldown of Whirl by 2.5s for each enemy it hits.
5
News/20130118

## January 18, 2013: Closing Time

Activity on the wiki has died down considerably since the release of GW2. We have more vandal and troll edits than we do legitimate edits, and no one seems to be interested in keeping the wiki up-to-date with whatever metagame is left in Guild Wars. I am the only active admin remaining, but I am seeing less and less reason to monitor the wiki daily. With these things in mind, I am proposing a lock on anonymous editing and account creation similar to Guildwiki's.

Please discuss this proposal on our Community Portal. By next Monday, I will be implementing the lock if there are no significant objections. —*The preceding unsigned comment was added by* Toraen (talk • contribs) 22:00, 18 January 2013‎ (UTC).

Update: The lock is now in effect. -- Toraen confer 23:20, 21 January 2013 (UTC)
Portal:Heroes' Ascent

Alliance Battles ·
Codex Arena ·
Guides ·
Guild Battles ·
**Heroes' Ascent** ·
Player versus Environment ·
Random Arenas ·
Speed Clears

See how to help and style and formatting for help, or this article's talk page.

Welcome to the **Heroes Ascent**! The Heroes Ascent serves as a main page to all of the numerous Heroes Ascent content located in and around the site.

* King of the Hill
* Relic Offerings
* Capture Points

**Make New Guides**
* See PvXwiki:Guide Format and Syntax for the style and formatting used by most non-profession guides on the wiki.

Critically needed guides:
* Guide:HA Frontline · Guide:HA Midline · Guide:HA Relic Runner · Guide:HA Backline

**Expand stubs**
**Add new maps**

* All working HA builds
	+ Great working HA builds
	+ Good working HA builds
* HA Guides