Garou Numbers in the PNW

**There are almost 500 garou in the PNW. Most of them are members of Septs. About 40% are in wandering Packs or Packless.**

* Black Furies: 30
	+ The tribes numbers are less than some of the others, but their impact is felt over the region. The Black Fury tribe persues its traditions and causes like they always have. Unfortunately, they have been caught up in the local politics. A pack serves the Sept of the Spirit Beacon, but the only sept they hold has taken sides with the Wendigo.
	+ One Sept 10
	+ Working closely with the Younger Brother
	+ Wandering Pack serving with the Sept of the Sprit Beacon
* Bone Gnawers: 71
	+ The tribes great numbers make them a factor in any large operation. The tribe only holds one caern, but their numbers bolster many other tribes septs. With the advancement of Mother Kishana to elder, the Sept on the Hill is becoming a center of gravity for the tribe. Much of their strength is spread around the region caring for the many homless kin in the region.
	+ One Sept
	+ 5 Wandering Packs
	+ Numbers for mixed septs 30
	+ Player Characters
		- BB
		- Salue-Le-Patron
		- Wyldchemist/Toto
* Children of Gaia: 47
	+ The Imminent Strike camp has control of one caern. They are part of the Shadow Lord's coalition, taking part in raids on wyrm operations in the region. Other Children of Gaia have decided to throw in their support behind the Silver Fangs. The tribes leadership has remained neutral in order to mediate between the two factions.
	+ Two Septs
* Fianna: 38
	+ The Fianna have a Righ to lead them, but they are not unified. One of the Septs is working with the Shadow Lords who have provided a lot of support against local wyrm threats. This has caused a lot of strife in the tribe.
	+ Three Septs
	+ Wandering Pack
	+ Player Characters
		- Liam
* Get of Fenris: 38
	+ The warriors of Fenrir have not had strong central leadership in the last few years. It has not been a problem though. Each of their Septs has stayed busy attacking the wyrm where ever they can find it. This siuts the other tribes well. The Shadow Lords have taken advantage of this by supplying many targets.
	+ Sept of the Kicked Puppy
		- Sigurd Calls the Storm, Jarl
* Glass Walkers: 27
	+ the Glass Walkers have had a tough time in the region. They have repeatedly tried to push into the Seattle tech hub but have been pushed out by the Technocracy. They have managed a start up, however. They have done best in packs at other septs and in finance.
	+ Sept of the Smiling Bhudda
	+ Members in mixed septs
		- Sparks
		- Memphis
* Red Talons: 24
	+ The Red Talons have made the most of their space on Vancouver Island. They have dont their best to care for the wolves on the island, teaching them to hunt a new hunting ground, the sea.
	+ One small sept
	+ A few in other packs
		- Tail like a branch
		- Eyes of shadow
		- Vicious Fang "Bloodthirsty-Howl"
* Shadow Lords: 38
	+ The Shadow Lords have established a solid network of contacts and allies among several septs. Even the Get of Fenris are satisfied with them because they provide targets for them to crush.
	+ One Sept. It is the shadow lord seat of leadership in the protectorate.
	+ Player Characters
		- Pyotr Rides the wyrmbear
		- Warlord's Shadow
* Silent Striders: 14
	+ The members of this tribe have not set down much in the way of roots. Most move from sept to sept carrying news and assisting where they can over the short run.
	+ No Septs
	+ One Pack
	+ 4 wanderers
	+ Player Characters
		- Ba-Dancer
* Silver Fangs: 39
	+ The old Silver Fang elder did not do a good job promoting unity in the region. He was deposed but the new sept leader was met with a lot of successful resistance from a coalition formed and led by the Shadow Lords. A new Sept has formed under Silver Fang leadership and is doing good work coordinating several other septs.
	+ One Sept
	+ Leadership in a mixed Sept
	+ Character
		- Sergei Morningkill
		- Jasper Morningkill
		- Shines with Luna
		- Lingering Fangs, Wanderer
* Stargazers: 4
	+ The Stargazers have left the Nation. But there are several still in the area.
	+ 2 NPCs in Packs
	+ 1 NPC is mentor to Lighting Claw
	+ Characters
		- Lightning-Claw
* Uktena: 47
	+ One Sept
		- Running Crow
		- Julliette Running Crow
		- Oakroot
	+ The Uktena are doing their best to keep peace in the region. They know there are several large Banes under some of the caerns. Any fights to take those caerns could cause a catastrophe.
	+ Character
		- Solomon Paints-Gaia's-Pain
		- Urkon
* Wendigo: 57
	+ Five Septs
	+ A group of younger Wendigo are pushing for a War Party for reclaiming a Caern from the Get of Fenris or the Fianna. They want Blood Cloud to lead a War party of 10 Wendigo. Surprisingly a Silent Strider, a Stargazer, a Bone Gnawer, and an Uktena have joined them.
	+ Player Character
		- Nakoma