recursal/Fanatic-Fandom huggingface dataset:
Second Army (Republic of Fühlgart)

The **Second Army** of the Republic of Fühlgart was a medium-sized force commanded by famous general Albert Schmied throughout the majority of the Great War. It was formed in 1206 AW as part of Fühlgart's military reforms in the wake of the Fühlgartian Civil War. The Second Army was a patched-together union between dozens of smaller Republican militia groups that had formed during the civil war.

The Second Army became a subject of mockery in the Republic: a group of misfits led by the so-called Peasant General. However, critics were quickly silenced during the Great War, where the Second Army promptly became the most accomplished and experienced of them all, fighting on nearly every front of the Great War. In time, the Second became more loyal to Albert Schmied than to Jan Luftschwert.

Upon the death of Jan Luftschwert, the Republic of Fühlgart was thrown into chaos. Albert Schmied packed up the Second and abandoned his position in Ostland, traveling to his native Amberg and capturing it. Here, the Second Army split. The vast majority remained loyal to Schmied and would later form the Amberg Defense Army. A handful of smaller units remained loyal to the Republic, abandoning the Second and linking up with the Eighth Army in Kalzberg.

By 1227 AW, the remnants under Aldrecht Kurse were deemed insufficient to remain a proper army, and the Second was disbanded by Ulfric Luftschwert the same year. Republican loyalists would ultimately be integrated into other units, mainly the First and Eighth Armies.

## Involved Conflicts

* The Great War
	+ Republican-Wyrsian War
	+ Kirchenstauer Civil War
	+ War for Whitecrest
	+ The Northeastern War
	+ Republican Coup in Marenbach
	+ War for Weckstein
	+ Ostlander Civil War
* The Epilogue Wars
	+ Second Fühlgartian Civil War

## Leaders

* Albert Schmied (1206-1220 AW)
* Falk Krech (1220-1224 AW)
* Albert Schmied (1224-1227 AW)
* Aldrecht Kruse (1227 AW)
Temple of All Divines (Whitecrest)

The **Temple of All Divines** is a large cathedral in the center of Whitecrest's Temple District. Initially built by a cooperation between the League of Whitecrest and the Divine Order of Enselonde, the temple was meant to bridge the religious gap between the Human kingdoms and the non-Human Freeholds of the North.

Construction started in 286 AW, finishing in 302 AW. Upon its completion, the temple was the largest in all of Enselonde before being overshadowed by the Temple of the Holy Blood in Asaryia in 419 AW. Nonetheless, due to the sheer size of the cathedral, it drew in many pilgrims and would tower over Whitecrest. The temple was renovated twice in the coming centuries.

In recent years, the unrest that plagued the City-State of Whitecrest has left the Temple of All Divines a ruin. On the Day of Life in 1200 AW, the temple was attacked with bombs and firearms by the Great Orchestra, causing considerable structural damage that collapsed large sections of the building. Further damage occurred during the War for Whitecrest, with even the Fühlgartians accidentally bombarding the already ruined Temple with their cannons.

Nowadays, the temple is controlled by the Crestian Syndicate, the victors of the War for Whitecrest. The ruins of the temple house a significant Dirtcloak force under Aryk Potars, a Dirtcloak officer tasked with keeping order in the Temple District.
Red Sands Matron Xirryn'na

**Red Sands Matron Xirryn'na**, alternatively spelt as **Xirrynna**, is the current matron of the Red Sands Harpy Clan located in the Great Sand Sea. She has served as head of the clan since 1225 AW.

Born in Rez'al, Xirryn'na was naturally curious towards the Desert Lords which roamed the Great Sand Sea, vying for power. Despite the isolationist stance of the Red Sands clan, she sought out contact with some of these Humans and, in time, even learned Common.

Xirryn'na joined the local Pridehunters at the age of twelve, becoming notable for her prowess on the battlefield as well as her intelligence. In 1225 AW, with the death of the previous patron of the clan, Xirryn'na took control of the clan in a swift power grab.

As matron, Xirryn'na quickly began aligning herself with the Seventh Desert Lord Hegemony, angering Bloodbeak Matron Occyra, the ruler of the Bloodbeak Harpies who were, de jure, the masters over the Red Sands clan. While no conflict has broken out between the clans, the Red Sands' entry into the Seventh Hegemony has been a source of growing tension which could lead to infighting between the two matrons in the future.
Winston Cainley

**Winston Cainley** was a nobleman who served as the spymaster of the Kingdom of Wyrsia. He tried to claim the Wyrsian throne after the death of Thomas II but was assassinated by the Order of the Red Dove. His death is seen as the dissolution of House Cainley.

## Biography

Winston Cainley was born in 560 AW. He was born blind, resulting in him lacking proper schooling when he grew up. However, that is not to say that the young Winston had no talents. He was a master at getting others to do his bidding, manipulating the other children at court in Redlyre.

He was made Spymaster of Wyrsia under the reign of his far-flung uncle, Otis. Here he served with an iron fist, being the brain behind Otis' countless assassinations, arrests, and murders of Wyrsian nobles. Winston did this all in the name of his self-perceived justice.

When Otis was deposed and replaced with Thomas II in 591 AW, Winston retained his position through thinly veiled threats and manipulation. However, when Thomas was arrested by the Order of the Red Dove in 593 AW, House Cainley were branded as enemies of the state.

Winston fled south to Whaler's Bay, taking control of what remained of House Cainley on the way. He started a minor resistance movement against the newly crowned House Redbark. He had himself crowned as Winston I of Wyrsia, a mostly ignored claim. Ultimately, he was tracked down by the Red Dove and assassinated in 594 AW. With his death, House Cainley fell apart.

## Personality

Records at the time view Winston either as a misguided genius hellbent on enforcing his own sense of justice or as a power-hungry lunatic. He had no quarrels with having – in his eyes – enemies of the state murdered in cold blood. This did not make him popular with the Wyrsian nobility, and it is rumored that nobles in Whaler's Bay ultimately gave up his hiding place as revenge.
Volloix

**Volloix** (Toscovish: **Volkiv**) is a town in the Lamondes Province of the Republic of Avateaux, located not far to the west of the city of Lamondes.

Volkiv was initially a tiny farming community founded in the Kingdom of the Eastland, but due to its close proximity to Arkhalesk – modern-day Lamondes – it grew significantly due to being near the trade routes heading in and out of the city. When the Kingdom of the Eastland fractured, however, Volkiv largely stopped growing.

Volkiv was burned to the ground by Inyne during the Starslaughter, turning the town into little more than a ruin. It subsequently came under the control of Kusma Volkiva, who would later become the first Principality of Arkhalesk under the new Golden Empire of Toscov. Subsequently, Volkiv became the home of the new ruling house over the area. Volkiv was rebuilt from the ground up despite the family's infighting, becoming a sizeable town once more.

Volkiv fell without resistance during the Five Kings' Invasion to Blue Skull, later being renamed Volloix and becoming part of the new Kingdom of Avateaux. Since those days, little has happened in Volloix, as it has become a relatively quiet town.

## Ownership

* Kingdom of the Eastland, 110-101 BW
* Human Kingdom of Arkhalesk, 101-16 AW
* Golden Empire of Toscov, 16-875 AW
* Kingdom of Avateaux, 875-1214 AW
* Republic of Avateaux, 1214 AW-
Redcloaks

Flag used by the Redcloaks

The **Redcloaks** are a Crestian criminal organisation operating out of Whitecrest's Market District. A moderate breakaway group born out of the ashes of the Great Orchestra, the Redcloaks claim to be the spiritual successors to the Crestian Reform Movement of the 12th century AW. They are a minor member of the Crestian Syndicate.

Led by Melody Rowen, a former reformist and officer of the Orchestra, both the Redcloaks and herself have faced extreme scrutiny and suspicion from the Syndicate's other members. While more violent groups like the Dogs of Whitecrest have called for the Redcloaks to be wiped out just in case, diplomatic ties and close cooperation with the Dirtcloaks and Red Serfs allowed for their continued survival, though all major groups of the Syndicate keep a close eye on them to prevent another Orchestra from ever rising again.
Sheh'hok

**Sheh'hok**, also known as the **Burning One**, is the Draconic God of Fire. Originally a military leader, he received one of the Six Divine Potions made from the blood of the fallen Archangel Doloa and subsequently achieved godhood.

Sheh'hok's worshippers would go on to establish the Empire of Hrek. He is known for his extreme militarism and xenophobia and subsequently installed these sentiments among the Hreki people. With Sheh'hok's support, the Hrek conquered the five other Dra Kh Lozzi Empires that rose out of the Draconic Exodus. More recently, he has been highly critical of the Hrek establishing diplomatic ties with the City-State of Point Mikhail and has been known to fund outlaws to attack its Krighal Vitna population.
List of Countries

The political landscape of Enselonde has experienced a drastic shift in the Great War and ongoing Epilogue War. Many of the current countries are relatively young and unstable, as their creation came from little more than hastily stitched-together wartime collaboration governments. Many territorial conflicts broke out between and within these young states, collectively referred to as the Epilogue Wars.

Below is a list of currently existing states in Enselonde per continent.

## The North

*Main Article: The North*

* Kingdom of Fühlgart
* Republic of Fühlgart
* Kingdom of the Green Grove
* Green Skull
* Green Wolves Clan
* Kingdom of Gurtrenn
* Freehold of Hykkfjord
* Stratocracy of Kirchenstau
* Republic of Marenbach
* Protectorate of Nordelver
* Republic of Ostland
* Duchy of Redlyre
* Free City of Rosendorf
* Clan Shadow-Guard
* Republic of Southern Wyrsia
* Free Republic of the Sylvir Cluster
* Third Union of Clans
* Kingdom of Vachstadt
* Grey Kingdom of Weckstein
* Protectorate of Weckstein
* Duchy of Western Innyria
* Free City of Whaler's Bay
* City-State of Whitecrest
* Duchy of Woodhall Island
* Kingdom of Wyrsia

## The South

*Main Article: The South*

* Khanate of Agumia
* Kingdom of Amagoi
* Republic of Arrenzo
* Empire of Da'al Mon
* Republic of Da'al Mon
* Empire of Daletia
* Legionary Daletia
* People's Republic of Daletia
* Desert Lords
* Kingdom of Fontragono
* Hexad Empire
* Protectorate of Lao Muji
* Kingdom of Llendus
* Sapphire Kingdom of Qibiqa
* Qu'Zell City
* Duchy of Rytow-Kierzew
* Empire of Sallant
* Kingdom of Yingzheng
* Kingdom of Yratessia

## The Eastland

*Main Article: The Eastland*

* Aquatic Republic
* Republic of Avateaux
* Duchy of Kinzova
* Kymelian Republic
* Kingdom of Lesterwood
* True Republic of Redwall
* Kingdom of Toscov
* Protectorate of Toscov

## Wintersong's Wasteland

*Main Article: Wintersong's Wasteland*

* Frozen Horde
* Loyalist State of New Wyrsia
* Empire of Nytalyria
* Freehold of Nytalyria
* Orange Skull
* Republic of Southern Nytalyria
* Timeless Empire
* Wintersong's Republic

## Nuj Tarrok

*Main Article: Nuj Tarrok*

* Empire of Hrek
* Empire of Kortis
* City-State of Point Mikhail

## Nuj Vhalis

*Main Article: Nuj Vhalis*

* Empire of Vhalisia
Seventh Desert Lord Hegemony

The **Seventh Desert Lord Hegemony**, or simply the **Seventh Hegemony**, is the current ruling hegemony of the Desert Lords. It is the first hegemony to arise after the end of the Great Game and is aligned with neither the Da'al Moni nor the Sallanthian Empire.

Seeking prosperity, neutrality, and internal stability, the Seventh Hegemony largely mirrors the ambitions of the Fifth. Talks of feudalising or becoming a federation have floated around, though some suggests that the Great Sand Sea is unable to support a unified country.

The Seventh Hegemony promotes trade and peace. It is notable for including many non-warlords, as the general trend of the Great Sand Sea has been shifting away from violence and towards empowering local civilian families. It is also notable for being the very first hegemony which includes the Red Sands Harpy Clan based out of Rez'al.

While it is still too early to tell, many expect the Seventh Hegemony to finally be the one to unify or, at the very least, pacify the Desert Lords. While the Fifth Hegemony certainly got close, their efforts were crushed by the Great Game. Yet, with the Game coming to an end, some think now is the time for peace. Only time will tell whether this sentiment will be a guiding light for the Desert Lords or just a fantasy.

## Members

### Settlements

* **Warlord Settlements**
	+ Aleja - Agil Gosan
	+ Cayiic - Telluk Sarich
	+ **Cadurica** - Kabhir "the Lynx" Arnek
	+ Coslia - Kurazach Tolagame
	+ Orhoz - Jarri Sahakos
	+ Tenovah - Kurazach Tolagame

* Albariz - Behera Bagess
* Andalos - Macchos Axas
* Calzes - Uzan Vell
* Cayakisla - Icogor Eriss
* Mahmular - Myris Galor
* Olulid - Biro Tilles
* Payaila - Aubadon Erkhan
* Rez'al - Red Sands Matron Xirryn'na
* Socthan - Sangos Thur
* Tiripal - Apa Os
* Zantash - Achan Xygos
Stephen I of Wyrsia

***“**Let us no longer cower beneath the Nytalyrian boot! Let us be free! Let us be a power in our own right!**”***
— Stephen I

**Stephen I**, born **Stephen of Woodhall**, was the last Duke of Wyrs and the first King of Wyrsia. He was assassinated by separatists from Whaler's Bay in 524 AW, which caused the Wyrsian Crisis.

## Biography

Stephen was born as the eldest son of the Duke of Wyrs, Harrald. He received military training from a young age, becoming a squire and later a knight at the age of twenty. Harrald died in 510 AW, leading to Stephen inheriting the duchy. However, Wyrs had long grown past her historical borders, already having conquered Whaler's Bay, Laenius, and Wyrgate.

However, to Stephen, the Wars of Wyrsian Unification were not yet complete as long as the Mage-Duchy of Redlyre still existed. As a result, he declared war on Redlyre in 512 AW, conquering the city in 515 AW. In the same year, he reformed Wyrs into the Kingdom of Wyrsia.

To say that many 'Wyrsians' were disgruntled with the formation of the kingdom would be an understatement, as separatist sentiments were still strong in many of the former duchies. Stephen spent most of his rule quelling rebels and stabilizing his country. Ultimately, while on the road, he was ambushed and killed by rebels from Whaler's Bay. Stephen's death caused the Wyrsian Crisis, a soft civil war between Whaler's Bay and the other duchies that lasted until 548 AW.

## Personality

Stephen I is described as a just and righteous king. However, he had a tendency to choose the more violent option when presented with problems. He refused to compromise with or even take the separatists seriously, which ultimately angered them even more. Perhaps, if he had been more lenient towards his opponents, he wouldn't have been assassinated.
Valmeia Fletcher

Intelligent, cunning, and focused, Valmeia "Val" is one of, if not the strongest archer in Adarlens army despite being one of the youngest adepts. She takes herself *very* seriously and is a favorite of Captain Thatcher. She is now a member of Esadora Duras' party, along with Orion Virac and Violet Stoll. She was originally in the Adarlen half of the Alliance
Traitor (Dogs of Whitecrest)

**Traitor** was a Crestian fighter and criminal who acted as the fourteenth leader of the Dogs of Whitecrest. He was made boss after killing Stonecrusher in 1190 AW. He was killed by Bear in a duel in 1193 AW, who became the new boss.

Traitor was a nickname granted by the Dogs of Whitecrest; his real name is unknown. He was formerly a member of the Sons of Innyria but later betrayed them and joined the Dogs, earning him his nickname.
Oguth Khai

**Oguth Khai** was an Agumian-born Hyllidan warlord and one of the Desert Lords. He ruled over the town of Cadurica in the Great Sand Sea as a member of the Sallanthian-controlled Sixth Hegemony. Oguth Khai participated in the Fifth Desert Lord invasion of Da'al Mon in 1214 AW, later joining the Sallanthian effort in their own conflict with the Empire.

When the Second Sallanthian-Da'al Moni ended the same year in stalemate, Oguth Khai was amongst the Sixth Hegemony warlords rounded up and beheaded in front of Emperor Muzai II for their failure. A power struggle broke out between Kabhir Arnek and Ekem Boll over who would be Khai's successor, with Arnek coming out on top, cementing himself as the new ruler of Cadurica.
Llendan Embassy (Higayoshi)

The **Llendan Embassy** to the Kingdom of Amagoi is located in the capital city of Higayoshi. The building is located near other national embassies, overlooking the city's harbour and shoreline on the Western Ocean. The diplomatic staff is headed by Princess Akia of Llendus, the Llendan ambassador to Amagoi.
Zaelphar Fateguard

**Zaelphar Fateguard** is the 14th Fateguard of Piqumi. He serves as the leader of the Order of the Golden Cliffs as well as the right hand of the Goddess. He is considered a Champion, as he receives some powers from Piqumi.

## Biography

Zaelphar was born to a family of relative nobodies in Ylhoria. His father was a farmer, and his mother was a lowly priestess in the Order of the Golden Cliffs. As a result, he grew up in the shadow of Piqumi's Palace and even got to meet Piqumi herself as a child.

Motivated by his mother, he joined the Order at 24, becoming one of the guards stationed at the Palace. His job was relatively simple, merely having to be on the lookout for the occasional thief. However, when it came to his regular sparring, he was quick to top almost anyone. What seemed like simple beginner's luck proved to be much more, as Zaelphar quickly rose to the top of the Order through pure skill.

Zaelphar continued his service at the Palace until the death of the 13th Fateguard in 1184 AW. The 52-year-old Faerian was handpicked as Piqumi's new number one and earned himself the Fateguard title. For many, it suddenly clicked as to why he had such a natural talent for combat. He had been blessed from the start.

Zaelphar continued to serve as Piqumi's right hand, going above and beyond to defend the Goddess no matter the odds. When Syarus attacked Piqumi's Palace in 1214 AW, she had ordered him to retreat to Ylhoria and to let her face the God alone. However, Zaelphar grew restless and returned to the Palace with a small unit, only to find that Piqumi had already fended him off on her own.

She initially scolded Zaelphar for disobeying her, yet later revealed that she was impressed with his bravery in the face of danger. In fact, Piqumi has stated multiple times that of all the Fateguards she has had over the years, Zaelphar is easily her favorite one, much to the enjoyment of the man himself.

It is a changing world, especially with the Republic of Ostland collapsing in the ongoing Vachstadt Rebellion. If any army would dare attack Ylhoria, or if Syarus returned for Piqumi, Zaelphar would serve her with utter devotion. He always has.

## Career

Order of the Golden Cliffs

* Palace Guard (1156-1159 AW)
* Palace Officer (1159-1184 AW)
* Fateguard of Piqumi (1184 AW-)

## Personality

Zaelphar Fateguard, despite being immensely powerful and of a high position, is actually quite reserved. He rarely speaks up and even has some difficulty with talking to strangers. However, his devotion not just to Piqumi but to his friends and his subordinates is absolute. If any of them come into danger, he becomes a different person altogether, with unmatched willpower and bravery.

Some say Zaelphar lacks the nature to be a strong leader. Perhaps this is true. However, there is no denying that the Faerian is loyal to the bitter end and an excellent person to rely on.

## Relationships

* **Piqumi** - Some would consider it an act of vanity to refer to a Divine as a friend. Yet, I feel like Lady Piqumi, and I can rely on each other. Our relationship is a lot less formal than it should be, though I wouldn't have it any other way.
Library of Zinnos Wiki

## The Library of Zinnos

The Library of Zinnos is easily the greatest collection of knowledge about the world of Enselonde that has ever existed. Created by the God of Time, Zinnos, and updated in real-time, it provides an observer's position over the world without actively participating in it. The Library itself is located within the Timeless Empire, hidden from the rest of the world through geographic isolation and magical illusions.

Within the Library, you will find perfectly preserved documents of all kinds, as well as entries about almost any nation, event, or person throughout the thousands of years of history. However, you can also witness history unfold in the form of stories, where you will be sent back in time to see with your own eyes what happened. In the hands of any people with evil intentions, the Library would be the perfect superweapon: infinite knowledge and intelligence about your enemies will stack the odds of any conflict in your favor. This is not the purpose of the Library. It is a place of study and knowledge, not one for warmongering. That is why it must remain hidden and defended.

No matter the cost.

**OOC:** The Library of Zinnos is a personal worldbuilding project of mine that I've kept mostly in my head since at least 2017. What initially started as dabbling my toes in worldbuilding out of boredom has (to an extent) evolved into a proper world, with politics, wars, relationships, and history. That is not to say that this place is complete. Nowhere near it.

As per Fandom's policy, the overwhelming majority of pages will be completely open to editing. However, while I do not discourage people from participating in creating characters or stories within Enselonde, I'd prefer if you at least shot me a message or at least read a bit about the nations/conflicts/people related to your own additions, to not break the lore on accident.

However, the lore tends to be a bit all over the place, so if you DO see an error with two things completely contradicting each other, edit away! :^)

**Any pages where I should start?**

I'd recommend some of the broader pages, and then branching out from there. Try:

* List of Countries
* List of Races
* List of Divines
* Magic
* Timeline / Calendar

If you'd like to dive right in, I might recommend the Great War, which most of Enselonde's recent history revolves around. If you're more interested in the factions that did the actual fighting in the Great War, you should see the pages on:

* The Monarchists
* The Republicans
* The Grey Temple
* The Emerald League
* The Sapphire League
* The Enselonde Front for Democracy

However, in the long run, the Great War changes little, as many Republicans were left unsatisfied by the outcome. As a result, many former allies turned on each other in a group of conflicts together referred to as the Epilogue Wars, which the Republic of Fühlgart tries (and largely fails) to put a stop to.
Piqumi's Palace

***“**Do be careful with the walls. I ripped off a lot of kings for those.**”***
— Piqumi

**Piqumi's Palace** is a gigantic manor in southern Ostland that also serves as the Divine Seal of the Goddess of Luck, Piqumi. The Palace was created as little more than a form of bribery during the Third Human Rebellion, as various Human and non-Human rulers would contribute to the construction of the complex in exchange for Piqumi's favour. This has made the building somewhat criticised, as many see it as a monument to the greed of Piqumi.

Structurally, the building itself is worth a fortune. Used building materials include expensive marble, gold, silver, and rare gemstones. This means the area attracts many would-be thieves, yet these are dispensed by the Order of the Golden Cliffs, which serves as the Palace's guard force.

Finally, the Palace, despite being a Divine Seal, is open to outsiders. Many pilgrims travel either to the Palace or the associated town of Ylhoria to worship the Goddess or, more selfishly, beg her for good luck. However, she seems to get some pleasure from it, as the Palace has remained open for petitioners since its initial creation.
Mahgett

**Mahgett** is a coastal town in the Duchy of Redlyre, located in Red Skull County. It is the largest port in Red Skull County, though it is relatively isolated from other towns located further in-land. It was founded as early as the Hyllidan Freehold of Kainiya and maintains a sizeable Hyllidan community to this day, mostly descendants of former traders and sailors.
River Gesch

The **River Gesh** is a river that runs through Marenbach and Fühlgart. It originates in an underground spring underneath the Marenbach Mountains, flowing north into the Republic of Fühlgart. It eventually joins with the River Elver.

The River Gesch has historically been at the heart of the Fühlgartian economy due to its close proximity to both Torstadt and Kalzberg. However, after the Republic of Fühlgart moved the capital city to Freistadt, the Gesch has lost most of its importance.
New Castle of Tsazhahn

The **New Castle of Tsazhahn**, also known as the **Southern Castle of Tsazhahn**, is a fortification built into the city walls around Tsazhahn, the capital city of the Khanate of Agumia. Built by Banthas Khan, the New Castle hosts two gatehouses and four impressive towers that defend the southern (and main) approach to the capital. It was built as a supportive castle to the larger Tsazhahn Fortress, a much larger bastion at the centre of the city.
Treewatch Castle

**Treewatch Castle** is a castle of the larger Highlands of Death. It served as the right castle of the Central Line alongside Sloethorn and Red Crest Castles.

Treewatch sustained relatively minor damage during the Republican-Wyrsian War from Fühlgartian shelling. After the fall of Red Crest Castle, Treewatch was abandoned due to fear of being overrun. Its garrison retreated to Red Rock Castle. Due to its mild damage, Treewatch remains functional and is currently staffed by a small unit under Robin Brimhall.
Lyari Nalfir

**Lyari Nalfir** is an officer of the Innyrian Syndicate who serves as the de-facto ruler of Lyna'el, a vital smuggling town near the border between the Duchy of Western Innyria and the City-State of Whitecrest.

Born in Asyus, Lyari Nalfir joined the Innyrian military at sixteen, becoming part of the Army of Asyus in 1215 AW. However, tired of constant guard duty, she ultimately left the army and became a mercenary in the Great War, enlisting in the Republic of Fühlgart's Thirteenth Army and fighting in the Daletian Civil War.

She ultimately returned to Asyus in the early 1220s. Lacking meaningful legal work, Lyari became an enforcer within the Sons of Innyria and briefly moved to Whitecrest. Not impressed by the chaotic city, she soon after asked to be transferred to the Innyrian Syndicate.

In the Innyrian Syndicate, she proved to be a bitter fit. An experienced soldier and an accomplished fighter, Lyari was assigned to protecting smuggling shipments, which frequently took her through the town of Lyna'el. Lyari personally invested time in improving the security of Lyna'el after some shipments went missing. When Fiona Hijaeli heard of the efforts made, she had Lyari appointed as the new "Quartermaster of Lyna'el," a made-up position that effectively gave Lyari complete control over the town.

Under Lyari Nalfir, Lyna'el has prospered. No shipments go missing, and all smugglers passing through the town are scrutinized and assessed carefully. The settlement has become a well-oiled machine, with contraband constantly flowing through Lyna'el in both directions, with no room for error. This has given Lyari a large amount of influence in the Innyrian Syndicate and positioned her as one of the Syndicate's top officers.
Ulto III, Count of Red Skull

**Ulto III of Red Skull**, born **Ulto Cille**, was a Wyrsian nobleman who served as the Count of Red Skull and leader of the Red Skull people from 760 AW until his death in 788 AW. Much like Ulto I, Ulto III was committed to improving the economy of the county and spent his entire reign hell-bent on improving the wealth of the region. He fell ill in his early fifties, possibly from stress, and died in 788 AW. Ulto III was childless, and the County passed to his younger sister, Cian.
Ulto II, Count of Red Skull

**Ulto II of Red Skull**, born **Ulto Cille**, was a Wyrsian nobleman who served as the Count of Red Skull and leader of the Red Skull people from 739 AW until his death in 760 AW. Ulto II was a well-spoken natural diplomat and repaired the ties lost to Cossam I's arrogance. He was much-beloved, but died relatively young in 760 AW. He was succeeded by his son, Ulto III.
Zenadov Castle

**Zenadov Castle** is a ruined castle located in the Blue Forest in the Kingdom of Lesterwood. First constructed by the Golden Empire of Toscov, Zenadov was granted to the Anti-Krighal Watchmen by Emperor Ludimik II after the War of the Fifteen Princes, acting as the headquarters for the paramilitary group ever since.

Overlooking a major road and located in the heart of the Blue Forest, where Krighal Taresh activity was highest, Zenadov served the Watchmen well. However, they became increasingly obsolete over the years as the number of Krighal Taresh attacks went down.

In 690 AW, Emperor Yudemian I disbanded the Watchmen through imperial decree. The leader at the time, Vitya Galkid, refused to heed this order, retreating into Zenadov with some followers and stubbornly refusing any attempt at a peaceful resolution. Not deeming it worth the effort to besiege, the Empire began razing the castle instead of besieging it. Zenadov, largely a wooden structure, was battered by pyromancers and sappers until it was nothing was left but ash and rubble. No efforts have been made to rebuild it since.
Order of the Red Dove

***“**Never trust the Red Dove!**”***
— Common Wyrsian Sentiment

The **Order of the Red Dove**, often abbreviated to just **The Red Dove**, is a Redlyrian collective of mages founded in the early Age of Abandonment by the followers of Cynda Wintersong. The Red Dove rose to both extreme fame and infamy in the coming centuries.

On the one hand, they were crucial in several advances in the fields of magic. They also streamlined the process of taking in acolytes and turning them into skilled mages. On the other hand, the Red Dove has been plagued with corruption and nepotism scandals for most of its existence. They de-facto overthrew the Wyrsian monarchy and replaced the House of Woodhall with their own puppet monarchs, who reigned from 549-652 AW.

In the wake of Zachary Mitthel's coup, the Red Dove lost its influence over the Wyrsian crown. Many Wyrsian nobles called for the order to be disbanded and its members to be killed, though they were ultimately spared, albeit with a much more limited amount of power. Shortly afterwards, the organisation was couped from within by Kayara Akey, who reformed the Red Dove and cleansed it of much of its corruption. Since Akey's ascension, the Red Dove has generally taken on a more limited role and has been viewed in a more positive light, though they are still highly distrusted amongst the Wyrsian population.

Most recently, the Red Dove was instrumental in defending the Duchy of Redlyre from Fühlgartian invasion during the Great War. In the Epilogue Wars, they pressured Duke Patric to declare independence during the Woodhall Campaign, leading to the duchy becoming an independent state.
Sloethorn Castle

**Sloethorn Castle** was a castle of the larger Highlands of Death. It served as the left castle of the Central Line alongside Red Crest and Treewatch Castles.

Sloethorn was captured by Fühlgartians in the Battle of Stavia in early 1212 AW, who transformed it into a forward artillery position and ammunition storage. It was sabotaged by Cynthia Grey, who caused the ammunition stores underneath the castle to light up. Subsequently, Sloethorn Castle and most of the hill it stood upon exploded, scattering rocks throughout the Highlands and killing hundreds of Fühlgartian soldiers.
Siege of Toscov (146 AW)

Combatants| * Rebel Princes

Commanders| * Prince Durkrin
* Prince Zhincis
* Princess Zviglena
* Prince Deslov
* Iosif Tupystin  †

Forces| * Prince Durkrin's Warband
* Prince Zhincis' Warband
* Princely Army of Toscov
* Princely Army of Ozach
* Imperial Guard

Casualties| * 750~ dead or wounded

***“**I'd rather rule over the Empire's rubble and ashes than serve under an arrogant fool with a crown.**”***
— Rebel Prince Durkrin

**The Siege of Toscov**, alternatively the **Toscov Coup Attempt**, was the first battle of the War of the Fifteen Princes. In the weeks before the attack, Princes Durkrin and Zhincis had snuck soldiers into the capital city, waiting to rise up in the case of an attack. They had also covertly recruited militias to reinforce their uprising if necessary. Late in the evening on the 10th of Greenburst, 146 AW, when Durkrin and Zhincis were both in Toscov, they ordered their troops to storm the Imperial Palace and take over key buildings in the city. Ultimately, the Imperial Guard drove back the attackers from the palace, leading to their captain, Iosif Tupystin, making the ultimate sacrifice. Remaining troops came under attack by local loyalist soldiers.

On the night of the 11th, Durkrin and Zhincis retreated from the city and instead laid siege, drawing on reinforcement arriving from the countryside. They had hoped more of their siblings would defect, yet one essential prince, Deslov, remained loyal to Ludimik II. Not long after the siege camp was established, reports of Deslov marching from Ozach to Toscov were received. By the 34th, they had arrived, and a valiant cavalry charge by Deslov forced Durkrin and Zhincis to abandon Toscov altogether.

While people in the capital celebrated the end of a relatively underwhelming coup attempt, the Siege of Toscov was merely the beginning, as all fifteen of the late Budimiv I's children chose a side in the conflict. The resulting War of the Fifteen Princes would drag on for an entire decade, leading to chaos and destruction in every corner of the Golden Empire of Toscov.
Piqumi Worship

**Piqumi Worship** is a minor religion included in the Faith of All Gods. It is also part of the Faith of the Five Gods, although it plays a more minor role. The worship of Piqumi, the Goddess of Luck, is one of the most followed practices in Enselonde, as people from every corner of the world pray for good fortunes. However, some visit Piqumi at her palace, which also serves as her Divine Seal, for the hope of a better fate.

The fundamental belief of the worship of Piqumi is that by showing her the respect she desires, she will grant you success in the future. However, this is simply not true for most mortals, as Piqumi lacks the time and willpower to carefully influence the fate of every mortal in Enselonde. However, she *can* manipulate fates and will accept offerings presented to her directly.

Some would say that Piqumi Worship revolves around bribing the Goddess of Luck, and, to some extent, this is the truth.
Prince Silas of Llendus

**Prince Silas of Llendus**, personal name **Silas Tryalis**, is the third and youngest child of King Gitaeus II. Prince Silas has recently finished his military education and enrolled into the Royal Army, rapidly rising from the rank of Knight-Captain to Knight-Commander. A talented militarist, many expect Prince Silas to, in the long term, become the Knight-General of the Royal Army.
Princess Akia of Llendus

**Princess Akia of Llendus**, personal name **Akia Tryalis**, is the second child of King Gitaeus II. She received diplomatic training, learning the art of court etiquette and diplomacy. Shortly after her education, she enrolled in the Llendan diplomatic service. She currently acts as the ambassador to the Kingdom of Amagoi at the Llendan Embassy in Higayoshi.
Orhoz

**Orhoz** is a village in the Great Sand Sea in the territory of the Desert Lords. It is currently ruled by the minor warlord Jarri Sahakos and a part of the Seventh Desert Lord Hegemony. With Sahakos being a murderer and outlaw, and his followers consisting mainly of bandits, Orhoz has been subjected to the self-serving deeds of its occupiers. Traders aligned with the Seventh Hegemony tend to avoid it.
Skypriestess Ix'a

**Skypriestess Ix'a** is a Bloodbeak Harpy who serves as the leader of the Bloodbeak Skypriests. She serves as the right hand of Bloodbeak Matron Occyra.

Ix'a was born in the Bloodbeak capital of Temaya Phis'ala, later joining the priesthood of the Goddess of the Sky, Adyana. She served under and became a close friend with Occyra, the head priestess at the time. Ix'a was a crucial supporter in Occyra's rise to power, rallying the other Skypriests as her friend ascended to become the matron of the clan.

Ix'a has since become the head of the Skypriests of the Bloodbeak Clan, wielding considerable religious and political authority. Ix'a is exceptionally devoted to her worship of Adyana and has made it her mission to eliminate heresy from Bloodbeak territory. This means finding and killing Harpies who oppose the Skypriest domestically. However, Ix'a is also infamous in Amagoi for abducting Human travelers, soldiers, or locals and offering them as living sacrifices to the Sky Goddess. The Amagoians have placed a significant bounty on Ix'a's head, yet none have been brave enough to claim it.
Thomas II of Wyrsia

***“**House Cainley doesn't have a good reputation. I aim to fix that.**”***
— Thomas II of Wyrsia

**Thomas II of Wyrsia**, born as **Thomas Cainley**, was the King of Wyrsia between 591 and 593 AW. He is the last Red Dove puppet king that belonged to House Cainley.

## Biography

Thomas Cainley was born in 557 AW as the son of Otis of Wyrsia. He was trained from a young age in the art of commerce, spending much time with the merchants throughout his youth. However, as his father descended into madness in the 580s, he plotted with the Order of the Red Dove to usurp him.

That day would come near the end of 591 AW, when, together with Red Dove mages, he marched on the Wyrsian Royal Palace, arresting his father, who was later hanged for treason. Thomas took the crown as Thomas II, and he proved to be a capable administrator, swiftly eradicating the chaos his father had caused and stabilizing the Wyrsian economy.

However, Thomas II was no fool when it came to the position of the Red Dove and tried to covertly undermine their influence by electing his own supporters to positions of power, both nationwide and domestically. These efforts did not go unnoticed back in Redlyre, where the Order was getting tired of the monarchs of House Cainley. As a result, they chose Edward Redbark to be the next Wyrsian monarch before marching on Woodhall once again. Thomas II was imprisoned and later hanged, after which the remainders of House Cainley were exiled or killed, many fleeing to Whitecrest.

## Personality

Thomas II is often described as a man who could never relax. Always working on something, whether they were grand construction projects or the most minor of adjustments to his schedule to save time. This left him with little time or interest to socialize with others besides his business partners.
Vissil I, Prince of Arkhalesk

**Vissil Volkiva** was a Toscovish nobleman who served as the 12th Prince of Arkhalesk. His father, Gavre, was the 10th Princeof Arkhalesk but was overthrown by Irilil. When Irilil died childless in 113 AW, Vissil retook his father's throne.

Vissil was described as a relatively weak ruler and was easy to push around for his courtiers. Ultimately, he was murdered, though the killer was never discovered. A distant relative, Okus II, took over as the next Prince, though he was widely regarded as an Imperial puppet. This has led to many theorizing that Vissil was murdered by men of Emperor Gazrev I.
Reigau

**Reigau** is a town in the Republic of Fühlgart's Southern Province. It is currently under the control of the Azure Sky Movement, a faction of the Second Fühlgartian Civil War. The warrior monks of the Azure Sky Movement have elevated Reigau into a minor religious centre and use the town to run their day-to-day operations.
Temple of Anir (Lisseia)

The **Temple of Anir** in the Llendan town of Lisseia is a small temple built during the economic boom of the town. Due to its location in Llendus, the temple is actually a dual temple of the more orthodox Anir Worship and the locally popular Cult of Xylathas. The temple also draws some worshippers of the One thanks to the nearby presence of Lisseia Monastery, headquarters of the Grey Temple-aligned Grey Brotherhood of Llendus.
Wyrsian Language

**Wyrsian** is a language that originated in the late Duchy of Wyrs and early Kingdom of Wyrsia. Subsequently, it spread overseas alongside Wyrsian explorers and settlers, which allowed it to spread to most of the Eastland as well. Wyrsian originates from Proto-Wyrsian, a language that has its roots in Old Human and Dryadic.

As Wyrsian is based on Dryadic, which was also used as the basis for Common, many people across Enselonde will vaguely recognize some Wyrsian words. However, knowing Common most certainly does not make you fluent in Wyrsian.

## Examples of Wyrsian

Starting with a simple sentence such as, "Good morning, the weather is nice today!" will show the general style of Wyrsian. Translated to Wyrsian, this sentence would be "Goel maeng, seo weside ise aenog diuy!".

A more difficult but famous Wyrsian quote, taken from Swellash Cordell's novel, Golden Glades, would translate as follows:

* "**Wor bei gue seo Daone wo cuied re ifae fim fa seo gilfes oe oire, de faa me ffaigh faasin glacc ba theie meach."**
* "Woe be to the Human who spends too much time in the glades of gold, for he may find himself trapped by their beauty."
Victor Montar

An Earth genasi rogue with a penchant for helpful chaos. You lost something? It most likely appears taped to your ceiling the next day by his hand. Victor has been scaling the mountains of Adarlen castle for fun since he was 12. While he may come off as childish and incapable, he was one of the very few able to track and dispatch bounty hunters sent to hide in the far corners of the world.
Kurazach Tolagame

**Kurazach Tolagame** is a native warlord who controls the settlements of Tenovah and Coslia in the Great Sand Sea. He is one of the Desert Lords and a leader within Seventh Hegemony.

## Biography

Kurazach Tolagame was born in the town of Tenovah in 1175 AW. His family has lived on the land for at least 400 years before his birth, making the young Kurazach a member of a well-respected elder family. Like many boys growing up in the unstable Desert Lord-ruled Great Sand Sea, Kurazach enrolled in a local militia as early as the age of fourteen, learning to fight with the shortsword and spear. He also learned how to ride on horseback, though preferred to fight on foot.

Kurazach became a lieutenant under Sixth Hegemony warlord Zorkha Zeleri, who controlled Tenovah at the time. He fought in the Fifth Desert Lord Invasion of Da'al Mon. After the invasion ended in stalemate and white peace, Zorkha Zeleri marched south to assist the Sallanthian war effort against Da'al Mon directly. Kurazach Tolagame was not present in this renewed offensive, returning to Tenovah to head the local garrison.

Zorkha Zeleri was amongst the Sixth Hegemony warlords rounded up by Sallanthian Emperor Muzai II and beheaded for their failure. When news of Zeleri's death reached Tenovah, Tolagame immediately took control over the town as the highest-ranking officer and member of a well-respected local clan in late 1214 AW. Stragglers from Zeleri's forces would trickle into town for months, though these were all low-ranking soldiers who posed no threat to Tolagame's rise, and many came to serve under him.

Kurazach acted quick as he rallied his admittedly small forces in 1215 AW and captured the leaderless village of Coslia south of Tenovah. In his sixteen-year reign as a warlord, Tolagame has spent much time and energy rebuilding and expanding upon Tenovah, as many buildings have fallen into disrepair thanks to multiple Desert Lords fighting over control of the strategically important settlement.

He was relatively late to join the Seventh Hegemony in 1227 AW. Kurazach's motives for joining mostly stem from a sense of betrayal from the Sallanthians, and he has been a vocal supporter of the neutral reformist policies of the Seventh Hegemony. Some suspect Kurazach of trying to steer the hegemony's influence towards Tenovah as opposed to its current de facto capital in Cadurica, though these claims are largely the results of rumours.
Lesterhall

***“**Lesterhall has perfectly integrated itself with the vast woods that surround it. It is hard to spot from the skies, with trees lining every street and every courtyard. It is a balanced dance between Man and Nature.**”***
— Guide to Cities of the Eastland

**Lesterhall** or **Lester's Hall**, alternatively **Kovka** (Toscovish) or **Kyvykia** (Old Hyllidan), is the capital of the Kingdom of Lesterwood. The city rose to prominence after the establishment of the Kingdom of Lesterwood in the wake of the Lesterwood Revolt against the Kingdom of Wyrsia, who had conquered the area during the Five Kings' Invasion of the Golden Empire of Toscov. Under Toscov, it was a relatively isolated place that, while the seat of a duchy, lacked political power.

Lesterhall is entirely surrounded by the Blue Forest. While not located on the coastline, Lesterhall does have sea access due to its bank on Lake Sineya which reaches the Endless Ocean through the River Kashak.

## Ownership

* Freehold of Ixa (246-131 BW)
* Human Freemen (131-127 BW)
* Kingdom of the Eastland (127-103 BW)
* Human Kingdom of Kovka (103-36 BW)
* Human Kingdom of Toscov (36-17 BW)
* Golden Empire of Toscov (17 BW-875 AW)
* Wyrsian Eastland Colony (875-900 AW)
* Wyrsian Lesterwood Colony (900-909 AW)
* Kingdom of Lesterwood (909 AW-)
Royal Palace (Aboniah)

The **Royal Palace** in Aboniah is the royal palace of the Kingdom of Llendus under House Tryalis. It was constructed in 551 AW not long after the founding of the Autonomous Kingdom of Llendus within the Sapphire Empire. It replaced Castle Tryalis north of the city, which previously served as the interregnum seat of power for the new vassal kingdom during the transitional period. Castle Tryalis remains the seat of power for the Duchy of Aboniah, however.

The Royal Palace features other supporting facilities, such as two barracks, one for the Royal Guard and one for the Silent Guard, stables, and gardens.
Vance Graham Smith

**Vance Graham Smith** was a Human Wyrsian general who led the Army of Whaler's Bay during the Red Skull Rebellion and, fatally, during the Fifth Fühlgartian-Wyrsian War. Though born a commoner, Smith reached the rank of general thanks to a combination of talent and the meritocratic reforms of Maria I of Wyrsia.

A violent yet devoted attack dog of the Wyrsian crown, Smith's loyalty was absolute, both to his monarch and to his soldiers. He was known to fight on the frontlines and fly into fits of mindless rage on the battlefield. This proved fatal in the disastrous Second Battle of the Highlands, where Smith marched right into a Fühlgartian trap and was felled in an unrelenting hail of arrows. His body was later handed over by the Fühlgartians and buried in his hometown.

## Military Career

* **Red Skull Rebellion**
	+ Battle of Cnoc Iar - Victory
	+ Battle of Taragha - Victory
	+ Battle of Cnoc Cain - Victory
* **Fifth Fühlgartian-Wyrsian War**
	+ First Battle of the Highlands - Defeat
	+ Second Battle of the Highlands - Defeat (KIA)

## Awards

* Kingdom of Wyrsia
	+ Service Medal
	+ Wyrsian Defence Medal