recursal/Fanatic-Fandom huggingface dataset:
Electro-Snare

This snare is used by hunters and explorers of the outer rim to somewhat passively catch animals in the wild.

Set-up requires a Survival check, depending on the situation.

Once hidden, approaching target must make an Opposed Perception check against the user's Survival skill. If undetected, snare deals 10 stun damage, +2 damage per success on the original check.
Forearm Grip

This is nothing more than a vertical grip situated at the front of the weapon, under the barrel.

This can be applied rifle or carbine sized weapon (not heavy rifles).

**Base Modifier:** Decrease the difficulty of Ranged (Heavy) checks when engaged by 1.

**Mod Options:** 1x "Innate Point Blank talent", 1x "Accurate +1"
Enhanced Hyperspace Shields

Hitting what's known as a mass shadow in hyperspace would be a swift ending to one's existance, and although ships are equipped to make hyperspace travel absolutely safe - it isn't perfect. For those that are especially paranoid or travelling poorly mapped hyperspace routes may benefit from this.

It can be installed onto any starship with a hyperdrive.

**Base Modifier:** Downgrade difficulty of Astrogation checks to navigate ship through hyperspace once.

**Mod Options:** 2x "Remove 1 setback dice from Astrogation checks to navigate this ship through hyperspace."
ED-V8-Series Envoy Droid

Rseikharhl Droid Group released the ED-V8 to compete with the general stream of protocol droids, which had all been humanoid in appearance until now. This droid uses a complex set of cybernetics to appeal to the target species with which it is interacting.

## Statistics

**Skills:** Knowledge (Education) 2, Knowledge (Outer Rim) 3, Negotiation 4, Perception 1.

**Talents:** None.

**Abilities:** Droid, Non-humanoid Etiquette and Protocol (add 1 boost dice to Negotiation checks with non-humanoids).

**Equipment:**

* None.
Foamcast

Foamcast is a quick-setting aerosol foam used during construction and building maintenance. It is often used to fill cracks, dents and holes. It is as solid as the plascrete used to build most structures.

Add 1 boost die when repairing structures and vehicle hulls. A disadvantage result may indicate that the foamcast dispenser has been depleted.

A hard (3 difficulty) Mechanics check may be used to make an improvised explosive with the following profile:

Failure on a check causes the can to rupture and cover the user in foamcast.
Gigoran

**Wound Threshold:** 12 + Brawn

**Strain Threshold:** 10 + Willpower

**Starting Experience:** 100 XP

**Special Abilities:** Brawl +1

**Adapted to the Cold:** Remove 1 setback dice imposed due to cold or snow-filled conditions.

**Low-Tech:** Upgrade difficulty of Mechanics checks involving advanced technology once.
Guardian Police Droid

Designed by Cybot Galactica, these droids are built specifically for Coruscant's security force (police). They are commonly found on patrol in the underworld of the capital.

## Statistics

**Skills:** Athletics 2, Melee 1, Perception 3, Piloting (Planetary) 2, Ranged (Light) 2, Streetwise 1, Vigilance 2.

**Talents:** Nobody's Fool 1 (upgrade difficulty of incoming charm/coercion/deception attempts).

**Abilities:** Droid.

**Equipment:**

* Baton

* SS-410 Blaster Pistol
H-Type Nubian Yacht

This vessel, produced by Nubia Star Drives, is based of an exclusive commission for the royalty of Naboo. The yacht features the signature chromium finish which marked the livery of the Naboo monarchy. It has a strong deflector shield system and powerful engines that would allow it to escape most starfighters. It is on the lower range of luxury, as it is relatively smaller.

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**Hyperdrive:**Primary: Class 1, Backup: 7.

**Navicomputer:**Yes.

**Sensor Range:**Short.

**Ship's Complement:**1 Pilot, 1 Co-pilot.

**Encumbrance:** 75

**Passenger Capacity:** 8

**Consumables:** 2 Months.

**Weapons:**

* None.
Fear Stick

This small weapon is made to be discrete. It contains a potent neurologic component which is able to illicit an overwhelming fear response in the target.

Add 2 setback dice to Perception checks to find a fear stick on the wearer's body.

May spend critical success result to force a living (non droid) target to make a formidable (5 difficulty) Fear check.
For The Republic! talent

## For the Republic!

* **Activation:** Active (Incidental, Out of Turn)
* **Ranked:** No
* **Trees:** Clone Officer

Once per encounter when an ally is incapacitated or killed, the character may perform the For the Republic! incidental. The character makes a **Daunting Leadership check**. If the check succeeds, the ally is not incapacitated or killed until the end of the following round, instead. If the character's wounds or strain are reduced below their threshold before the end of the next round, they are not incapacitated.
HAVw A6 Juggernaut Heavy Armoured Fighting Vehicle

This juggernaut is twice the size of an AT-TE and is the largest land vehicle ever build by Kuat Drive Yards. It is capable of transporting a full company of clone troopers and their necessary support facilities into combat. Accordingly, it is also equipped with the destructive power of a typical armored regiment.

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**Sensor Range:** Short.

**Crew:** 1 Pilot, 1 Co-Pilot, 1 Engineer, 1 Vehicle Commander, 1 Navigator, 1 Comms Operator, 6 Technicians, 8 Gunners.

**Encumbrance:** 200

**Passenger Capacity:** Up to 300 troopers with gear.

**Weapons:**

* Dorsal Turret-mounted Rapid-fire Rotary Laser Cannon

* Dorsal Turret-mounted Heavy Laser Cannon

* 1x Port & 1x Starboard Medium Laser Cannon

* Forward-mounted Light Blaster Cannons

* 2x Retractable Hull-mounted Anti-personnel Flex Ordnance Launchers (personal scale)

**Additional Rules:**

* Anti-Personnel Ordnance: Launcher can fire any standard grenade. Must be replenished from on-board magazines with an Easy (1 difficulty) Gunnery check after a combat encounter (or when it runs out of ammo).
GR-75 Medium Transport

This cheap freighter is extremely common in the space lanes of the galaxy. It uses a network of automated cargo racks which can easily load up standard cargo containers. These are exposed to space, except for a thick durasteel shell slung over the top of the skeleton.

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**Hyperdrive:**Primary: Class 4, Backup: Class 15.

**Navicomputer:**Yes.

**Sensor Range:**Medium.

**Ship's Complement:**1 Pilot, 1 Co-Pilot, 1 Engineer, 1 Cargo Master, 3 Mates/Crew.

**Encumbrance:** 1000

**Passenger Capacity:** (100 or more with pods)

**Consumables:**6 Months.

**Weapons:**

* None.
Dodge talent

## Dodge

* **Activation:** Active (Incidental, Out of Turn)
* **Ranked:** Yes
* **Trees:** Ambassador (2), Assassin (2), Ataru Striker (2), Doctor (1), Fringer (2), Gunslinger (1), Infiltrator (2), Medic (1), Performer (1), Politico (1), Propagandist (1), Seer (1), Shadow (2), Steel Hand Adept (2), Thief (2), Trailblazer (2)

When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed [their] ranks in Dodge.

### Improved

* **Activation:** Active (Incidental)
* **Ranked:** No
* **Trees:** Steel Hand Adept

When the character performs the Dodge incidental, the character may make a Move maneuver as an out-of-turn incidental after the triggering attack has been resolved.
Droid Brain Detonator

The most sophisticated form of detonator, allowing for having an explosive go off exactly when and where the engineer wants it to, this is essentially an extremely loyal droid chip being implanted into the grenade's detonator.

It can be applied to any grenade or explosive device.

**Base Modifier:** Detonator can be controlled by a droid brain that can activate under any predetermined circumstances its owner dictates.

**Mod Options:** None.
Fuel-Air Bomb

This form of demolition device is created from compressed volatile gas, typically used for welding and powering vehicles. The Fuel-Air Bomb ends up being a relatively impressive explosive device, if not difficult to work with.

Rigging this explosive requires an Easy (1 difficulty) Mechanics check, increasing by 1 difficulty per charge.

Concussive value increases by 1 per charge.

A despair result while rigging the explosives cause it to detonate immediately, dealing full damage within range.
Elysium Model 2 Atmospheric Processor

This equipment, produced by Gandorthral Atmospherics, when assembled, appears a large pyramidal structure full of systems that are produced to cycle an atmosphere and produce clean water, breathable air and even weather patterns. Requiring a crew of about 100 engineers, this is only the smallest unit of the type offered.
Dreadnought-Class Heavy Cruiser

Considered old and outdated at the outbreak of the Clone Wars, Rendili StarDrive's *Dreadnought*-class heavy cruiser is still considered one of the more capable vessels of its class and size in use today. Designed with heavy space combat and planetary occupation in mind, these powerful ships serve both the Imperial and Rebel Alliance Navies as workhorse cruisers. They fill a number of roles and are typically employed in missions that larger vessels cannot or will not undertake. They mount a strong mix of weapon systems and can carry a single squadron of starfighters in a dedicated hangar, a feature that is extremely attractive to the Rebel Alliance, whose commanders rely so much on fighter tactics. Although once quite common, *Dreadnoughts* are becoming increasingly rare as they succumb to fatigue, accident, combat, and parts scarcity. With their large crew requirement and antiquated systems, *Dreadnoughts* are often simply left to deteriorate in shipyards or in orbit above planets when they break down, as the Empire considers them not worth the price of repair. This doesn't stop the Alliance from salvaging and refitting them, however, and many a former Imperial *Dreadnought* has found a new and loving home in the Alliance fleet.

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**Hyperdrive:**Primary: Class 4, Backup: Class 18

**Navicomputer:**Yes.

**Sensor Range:**Medium.

**Ship's Complement:**9000 to 16000 officers, pilots, and enlisted crew.

**Starfighter Complement:** 12 Starfighters.

**Encumbrance Capacity:** 7500

**Passenger Capacity:** 3000 Troops.

**Consumables:**1 Year.

**Weapons:**

* 5 Forward & 5 Aft Medium 'Dreadnought' Turbolaser Batteries

* 10 Port & 10 Starboard Light 'Dreadnought' Quad Turbolasers

* 5 Port & 5 Starboard Heavy Laser Cannons

**Additional Rules:**

* Massive 1: when attacking this starship, increase critical rating of weapons by 1.
Eopie (Cameloid)

These relatively dumb and ponderous seeming animals are commonly underestimated. They are typically used as mounts and labour animals on their native world of Tatooine.

## Statistics

**Skills:**Resilience 2, Survival 2.

**Talents:**None.

**Abilities:** Silhouette 2, Stubborn 1 (upgrade difficulty of checks to train eopie by 1), Trained Mount 1 (add 1 boost dice to a rider's Survival checks while mounted on a eopie), Sand Walker (eopies remove 1 setback dice from any checks made to traverse sandy or desert terrain), Beast of Burden 5 (encumbrance threshold +5).

**Equipment:**

* Trampling Hooves
Great Lightsaber

A great lightsaber is an oversized lightsaber built for those individuals with large powerful frames. Their heavier hilts come with a more powerful emitter allowing for a stronger blade.

This is essentially a great lightsaber hilt with an unmodded ilum crystal.

When installing a lightsaber crystal into a great lightsaber, increase damage of the crystal by 1.
Fabritech CN-21 Camouflage Paint

This thick paint comes in small tubes, used to camouflage exposed skin or weaponry - anything that is small enough to cover effectively. The paint contains photoreactive pigments which match its surroundings.

Add 1 automatic failure result to checks made to visually detect items concealed by it. Only works for items silhouette 1 or smaller.
Force-Attuned Resonator

This modification requires a user of the weapon to be force-sensitive to use it.

The mod can be applied to Ranged (Light) or Ranged (Heavy) weapons with a trigger.

**Base Modifier:** Character must have force rating of 1 or higher and knowledge of the mechanism to use the weapon.

**Mod Options:** 1x "Innate Prescient Shot talent"
G-1A Heavy Starfighter

This large and sturdy fighter fulfills multiple battlefield roles, which makes it a coveted choice among fringers. Flexibility is always sought after and a reliable vessel which is also flexible is even better.

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**Hyperdrive:**Primary: Class 2, Backup: Class 10.

**Navicomputer:** Yes.

**Sensor Range:**Short.

**Ship's Complement:**1 Pilot, 1 Co-Pilot/Gunner.

**Encumbrance Capacity:** 25

**Passenger Capacity:** 3

**Consumables:** 1 Month.

**Weapons:**

* Forward-mounted Twin Medium Laser Cannon

* Forward-mounted Twin Concussion Missile Launchers
Extended Reach talent

## Extended Reach

* **Activation:** Active (Incidental)
* **Ranked:** No
* **Trees:** Force Adherent

While armed with a two-handed melee weapon, the character may suffer one strain to make a Melee combat check with that weapon targeting an enemy at up to short range (rather than engaged range). The difficulty of the check remains **Average**.
Double-Bladed Lightsaber Hilt

This is the hilt of a double-bladed lightsaber, without an installed crystal.

When purchasing mods and attachments for this weapon (including crystals), they cost double the base price due to the fact you need one for each end; however, follow the normal rules for modding and installing a single attachment.
Droch-class Boarding Ship

This intimidating ship is often found in use by the CIS, launching itself at enemy vessels which it easily impales. The entrance is equipped with a set of fusion cutters which then open a sealed hole in the hull and allows passengers to deploy into the ship.

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**Hyperdrive:**None.

**Navicomputer:** None.

**Sensor Range:**Close.

**Ship's Complement:**1 Pilot.

**Encumbrance Capacity:** 10

**Passenger Capacity:** 6 Passengers.

**Consumables:** 1 Day.

**Weapons:**

* 4x Turret-mounted Twin Light Laser Cannon
Font Of Power talent

## Font of Power

* **Activation:** Active (Action)
* **Ranked:** No
* **Trees:** Prophet

*Force talent.* Once per game session, the character may perform the Font of Power action. For the remainder of the encounter, if the character is a light side user, whenever another Force user within medium range rolls a Force dice, add automatic light Force point to the results. If the character is a dark side Force user, whenever another Force user within medium range rolls a Force dice, add automatic dark Force point to the results.
HMP Droid Gunship

The Droid Heavy Missile Platform was designed by Haor Chall Engineering to counter the Republic LAAT gunship line. It was an ambitious project that paid out, featuring shields, armour and an advanced launcher system.

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**Maximum Altitude:** 100 kilometres.

**Sensor Range:** Short.

**Crew:** None (integrated droid brain).

**Encumbrance Capacity:** 0

**Passenger Capacity:** 12 Super Battle Droids or BX-series Droid Commandos in ventral-mounted deployment racks.

**Weapons:**

* Forward-mounted Heavy Laser Cannon

* Wingtip-mounted Dual Medium Laser Cannons

* 2x Forward-mounted Twin Light Laser Cannon Turrets

* 2x Wing-mounted Flex Ordnance Launchers (profile for proton torpedos)

**Additional Rules:**

* Droid Brain Operated: Characteristics all have a rating of 1. Has skills Astrogation 2, Computers 2, Gunnery 3, Perception 2, Piloting (Planetary) 3, Piloting (Space) 3, Ranged (Heavy) 3, and Vigilance 2. Can perform an action to attack with 2 weapons in same turn, but upgrades difficulty of both checks once.
* Flex Ordnance Launcher: Can carry a mix of ordnance types, additional sensors, fuel tanks or other equipment. Has 14 mounting points total (7 per wing).
Gungan Bongo Submarine

This submersible vehicle is handcrafted by the Naboo Gungans. It is heavily armoured due to the array of massive sea creatures of this system.

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**Standard Diving Depth:** 500 metres.

**Sensor Range:** None.

**Crew:** 1 Pilot.

**Encumbrance Capacity:** 20

**Passenger Capacity:** 2

**Weapons:**

* None.
Flickerphase Blade

Considered 'cheating' in duel, this modification allows a blade to become unstable. Although making it unpredictable and thus difficult to fight with, it also makes it near impossible for an opponent to parry.

The attachment can only be applied to Lightsabers.

**Base Modifier:** Damage -2 and Inaccurate +2 (or increase existing quality by 1). Targets may not reduce the damage of the attack by using the Parry incidental.

**Mod Options:** 1x "Inaccurate -1", 1x "Damage +1"
Firestar II-Class Orbital Defense Station

Smaller less expensive orbital defense platform built for lower security planets. Designed for more streamlined production than the older Firestar I.

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**Hyperdrive:** None.

**Navicomputer:** None.

**Sensor Range:** Long.

**Ship's Complement:** 300 Officers and enlisted Crew.

**Starfighter Complement:** 4 Hangar bays.

**Encumbrance Capacity:** 5000 depending on configuration

**Passenger Capacity:** 200

**Consumables:** One Year.

**Weapons:**

* 6x Fore 6x Aft 6x Port & 6x Starboard Turret-mounted Medium Turbolasers

* 6x Fore 6x Aft 6x Port 6x Starboard 4x Upper Ring & 4x Lower ring turret-mounted quad lasers cannons

* 2x Forward 2x Aft 2x Port 2x Starboard 4x upper ring & 4x lower ring Turret-mounted Assault Concussion missile launchers

**Additional Rules:**

* Massive 2: Critical rating of weapons targeting this starship counts as 2 higher.
Etaan Crystal

These extremely rare crystals form in the depths of the Mid Rim world of Etai, and echo any nearby sound with a humming resonance.

The crystal can only be applied to Lightsabers.

**Base Modifier:** Damage +6, Critical Rating +2, Breach +1, Sunder Quality. When using the Improved Reflect talent, increase damage dealt by 2.

**Mod Options:** 1x "Vicious +1", 2x "Damage +1", 1x "Critical Rating -1", 1x "Innate Parry talent", 1x "Innate Reflect talent"
Explosive Implant

Used by more sophisticated slaving companies and groups, these implants ensure slaves are dutiful and docile with the threat of instant death - while not hampering their physical abilities.

Can locate implanted target with a **Simple Computers check**. The target can be killed instantly with the press of a button.

Escaping requires an **upgraded Daunting Medicine** or **Mechanics** check, with threats alerting the transmitter and a despair detonating the device.
Golan I Space Defense Platform

This massive and heavily armed space station is the first in a series of planetary defense platforms produced by Golan Arms. They protect planets and important locations, developed during the clone wars to free up defense fleets for assault operations. It has been surpassed by Golan II and Golan III models, but is often still seen protecting imperial worlds of lesser importance.

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**Hyperdrive:**None.

**Navicomputer:** None.

**Sensor Range:**Long.

**Ship's Complement:**5000 Officers, Pilots, and Crew.

**Starfighter Complement:** 24 TIE series starfighters, 4 Patrol Boats, and 4 Shuttles.

**Encumbrance Capacity:** 20000

**Passenger Capacity:** 10000

**Consumables:** 2 Years.

**Weapons:**

* 14x Port & 14x Starboard Turret-mounted Medium Turbolasers

* 3x Dorsal & 2x Ventral Turret-mounted Proton Torpedo Launchers

* 3x Port- & 3x Starboard-mounted Heavy Tractor Beam Emitters

**Additional Rules:**

* Massive 4: Critical rating of weapons targeting this starship counts as 4 higher.
Encouraging Words talent

## Encouraging Words

* **Activation:** Active (Incidental, Out of Turn)
* **Ranked:** No
* **Trees:** Advocate, Instructor, Ship Captain, Teacher

When an ally within short range fails a check, the character may suffer 1 strain. If so, the character may assist the next check that an ally makes this encounter as an out-of-turn incidental (rather than as a maneuver). The GM has final say as to which actions can benefit from such assistance if the character is farther than engaged range.
Fang Fighter

Based on designs of the Death Watch Gauntlet fighter, the Fang Fighter was designed for the Protectors of Concord Dawn. Produced by SoroSuub, it is one of the fastest fighters produced.

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**Hyperdrive:** None.

**Navicomputer:** None.

**Sensor Range:** Short.

**Ship's Complement:** 1 Pilot.

**Encumbrance:** 4

**Passenger Capacity:** 0

**Consumables:** Three days.

**Weapons:**

* Two Forward-mounted Medium Laser Cannons

* Forward-mounted Proton Torpedo Launcher
Exemplar Of The Republic talent

## Exemplar of the Republic

* **Activation:** Active (Incidental)
* **Ranked:** No
* **Trees:** General

*Force talent.* When making a Mass Combat check for which the character is the acting commander or takes a prominent role on the battlefield, the character may add Force dice no greater than their Force rating to the check. The character may spend Force points to add success or advantages (character's choice) to the result.
E-7 "E-Wing" Multi-Role Starfighter

The E-7 was meant to make competition for the X-Wing, designed as a multi-role starfighter sporting both proton torpedoes and laser cannons.

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**Hyperdrive:**Primary: Class 1, Backup: None.

**Navicomputer:** None - Astromech droid socket

**Sensor Range:**Close.

**Ship's Complement:**1 Pilot.

**Encumbrance Capacity:** 8

**Passenger Capacity:** 0

**Consumables:** 1 Week.

**Weapons:**

* Forward-mounted Medium Laser Cannons

* Forward-mounted Proton Torpedo Launchers
HCVw A9 Turbo Tank

Designed as a troop carrier and armored cargo hauler, it departs from its predecessor (the A6 Juggernaut). In fact, it was developed to support the Juggernaut - though as a lighter armed and armoured vehicle. Its hull was redesigned for deflection, built from lighter materials.

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**Sensor Range:** Short.

**Crew:** 1 Pilot, 1 Co-Pilot, 1 Vehicle Commander, 1 Comms Operator, 4 Technicians, 4 Gunners.

**Encumbrance:** 200

**Passenger Capacity:** Up to 125 armed and armoured troopers with full battle kit, depending on configuration.

**Weapons:**

* Dorsal Turret-mounted Rapid-fire Rotary Laser Cannon

* Two Turret-mounted Twin Heavy Repeating Blasters (personal scale)
Engineered Redundancies talent

## Engineered Redundancies

* **Activation:** Passive
* **Ranked:** No
* **Trees:** Cyber Tech

The character benefits from emergency repair patches as if [they] were a droid. The character still benefits from a total of 5 stim packs and/or emergency repair patches per day. Additionally, the character can be healed with the Mechanics skill in the same manner as a droid.
Gyrostabilizer

This expensive attachment makes a weapon feel lighter by a user through the use of repulsorlift engines, allowing a weapon which may usually need a fixed emplacement to be used independently as a single person.

This can only be applied to Ranged (Heavy) and Gunnery weapons.

**Base Modifier:** Cumbersome -1

**Mod Options:** 3x "Cumbersome -1", 1x "Innate Barrage talent".
H-Series Megafauna Carriage

This is a broad platform that can be attached to a creature's back to form a canopy which is great for weapon emplacements.

May only be worn by riding creatures with a silhouette of at least 3 and a brawn rating of at least 5. If the creatures has more than 4 legs, modifications require 500 credits extra. May attach one or two vehicle sized weapons following usual rules. May ride beast without bareback penalty.
Don't Shoot! talent

## Don't Shoot!

* **Activation:** Active (Action)
* **Ranked:** No
* **Trees:** Charmer

Once per session, the character can take the Don't Shoot! action to make a **Hard Charm check**. If [they] succeed, [they] cannot be the target of a combat check until the end of the encounter or until [they] make a combat check. This player must explain how [they] make a combat check. This player must explain how [they] talk [their] way out of being associated with [their] party's combatants, and the GM has final say on whether [their] ruse succeeds.
Forager talent

## Forager

* **Activation:** Passive
* **Ranked:** No
* **Trees:** Beast Rider, Big-Game Hunter, Force Sensitive Exile, Hermit, Medic, Pathfinder, Scavenger, Scout, Seer, Survivalist

The character removes up to two setback dice from [their] skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Executor-class Star Dreadnought

The Executor-class Star Dreadnought, known commonly as the Super Star Destroyer, was a heavy warship class in the Star Dreadnought league, often used as command ships and flagships in the Imperial Navy. At their prime, they were among the largest vessels in the galaxy, and were almost invincible in combat, although they were costly to operate.

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**Hyperdrive:** Primary: Class 1, Backup: Class 10

**Navicomputer:** Yes.

**Sensor Range:** Long.

**Ship's Complement:** 280,734 officers, pilots, and enlisted crew.

**Starfighter Complement:** 144 TIE-series starfighters (12 squadrons).

**Vehicle Complement:** 200 assault shuttles, transport shuttles, and support craft, 24 AT-ATs, 50 AT-STs, 2 prefabricated garrison bases.

**Encumbrance Capacity:** 105,000.

**Passenger Capacity:** 38,000 troops and support staff.

**Consumables:** 6 years.

**Weapons:**

* 250x Forward, Port, and Starboard Twin Heavy Turbolaser Batteries

* 200x Forward, 300x Port and Starboard, and 200x Aft Turret-mounted Light Turbolaser Turrets

* 30x Forward, Port and Starboard, and 10x Aft Twin Battleship Ion Cannon Batteries

* 40x Forward, 35x Port and Starboard, and 15x Aft Assault Concussion Missile Launchers

* 50x Forward, 75x Port and Starboard, and 50x Aft Turret-mounted Quad Laser Turrets

* 40x Heavy Tractor Beam Emitters

**Additional Rules:**

* **Massive 5:** When attacking this starship, increase critical rating of weapons by 5.
* **Inspiring Presence 3:** When this ship is engaged with the enemy, allies gain 3 boost dice to Cool and Discipline checks to resist fear caused by combat.
Frenzied Attack talent

## Frenzied Attack

* **Activation:** Active (Incidental)
* **Ranked:** Yes
* **Trees:** Infiltrator (2), Marauder (3)

When making a Melee or Brawl combat check, the character may suffer a number of strain, then upgrade the ability of [their] combat check by that number. This number cannot exceed [their] ranks in Frenzied Attack.
Force Protection talent

## Force Protection

* **Activation:** Active (Maneuver)
* **Ranked:** Yes
* **Trees:** Ascetic (2), Protector (2)

*Force talent.* The character may take the Force Protection maneuver, suffering 1 strain and committing a number of Force dice no greater than Force rating or ranks of Force Protection. The character then increases [their] soak value by an equal amount. The character suffers 1 strain at the beginning of each of [their] turns in which [they] keep these dice committed.
Forewarning talent

## Forewarning

* **Activation:** Active (Action)
* **Ranked:** No
* **Trees:** Master, Seer, Warleader

*Force talent.* The character may take the Forewarning action. All allies within medium range increase their melee and ranged defense by a number equal to the character's Force rating until they take their first turn during an encounter. If they have already taken their first turn, Forewarning has no effect.
Droid Targeting System

Although frowned upon by marksmen, by attaching a droid brain chip and a series of gyros to one's weapon can help tremendously with aiming a weapon.

It can be applied to any personal ranged weapon.

**Base Modifier:** Upgrade ability on Ranged combat checks made with this weapon once.

**Mod Options:** 1x "Add 1 boost die to a Ranged combat check per encounter.", 1x "Suffer 3 strain to remove a despair result from a Ranged combat check."
Double-Bladed Lightsaber

This is a form of lightsaber first used by the Sith of the Old Sith Empire. It is an oversized hilt featuring two emitters.

This is essentially the Double-Bladed Hilt with an unmodded Ilum Crystal.

When purchasing mods and attachments for this weapon (including crystals), they cost double the base price due to the fact you need one for each end; however, follow the normal rules for modding and installing a single attachment.
Galven Pattern Resequencing

One can re-focus the Galven pattern in the blaster to direct the energy into a more penetrating bolt. However, this makes the weapon prone to failure.

This can only be applied to blaster pistols and heavy pistols.

**Base Modifier:** Damage +1. Add 2 threat results to all combat checks with this weapon.

**Mod Options:** 2x "Damage +1", 2x "Pierce +1"
Goseia HIC "Mercy" Grenade

"Mercy" or "Nightmare" grenades contain a hallucinogenic compound that distorts reality, causes paranoia, and a set of other psychological effects.

Characters hit by this grenade must make a Hard (3 difficulty) Resilience check. Failure results in an incomplete or inaccurate memory of events that transpired during the encounter. Suffers disorientation for 1 round per disadvantage result.
Harch

**Wound Threshold:** 11 + Brawn

**Strain Threshold:** 11 + Willpower

**Starting Experience:** 75 XP

**Special Abilities:** Perception +1

**Additional Limbs:** Harch have 6 arms, allowing them to make two free maneuvers per turn (as opposed to 1).

**Venomous Fangs:** Brawl attack checks gain Stun 3 item quality.
Filed Front Sight

Taking off the sight of a weapon such as a pistol makes it easier to draw from the holster. It can be filed down oneself without paying the cost with an average (2 difficulty) mechanics check.

This can be applied to any pistol-sized weapon.

**Base Modifier:** Innate Quick Draw talent. Increase difficulty to hit targets beyond short range by 1.

**Mod Options:** 1x "Decrease difficulty of checks to conceal weapon by 1."
E522 Assassin Droid

The E522 was designed in a limited run during the clone wars, but then picked up by the Empire for another limited run. The droid is tracked and relatively heavy, possibly the most feared of all droids. With less than 100 of this model running around the galaxy, running into one likely spells doom for a target.

## Statistics

**Skills:** Brawl 3, Coercion 4, Computers 2, Gunnery 3, Mechanics 2, Melee 3, Ranged (Light) 4, Vigilance 4.

**Talents:** Adversary 2, Barrage 2, Point Blank 4, Brace 2

**Abilities:** Combat Computer (add 2 boost dice to all combat checks), Droid.

**Equipment:**

* Heavy Repeating Blaster

* Ion Blaster

* Needler Gun

* Mini-Missile Pack (uses planetary scale)
HAVR A9 Floating Fortress

This is an extremely armoured personnel carrier used by the Empire in combat zones instead of the ITT. Being less unwieldy than the AT-AT, but with a downgrade in weaponry, it is a nice counter-part.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 2 (*0 in **Friends Like These** adventure*)

**Maximum Altitude:** 20 metres.

**Sensor Range:**Medium. (*also add a boost dice to Computers checks to use the sensors in **Friends Like These** adventure*)

**Crew:**1 Pilot, 2 Gunners, 1 Sensor Operator (*co-pilot instead of sensor operator in **Friends Like These** adventure*)

**Encumbrance Capacity:** 40 (*100 in **Friends Like These** adventure*)

**Passenger Capacity:** 10

**Weapons:**

* Twin Turret Laser Cannons

* (*Two turret-mounted heavy blaster cannons in **Friends Like These** adventure, instead of other weapons*)
Ealewon A-212 Tracing Console

This desk full of monitors and sensors is generally hooked into a data network of a vessel or building, allowing security personnel to keep an eye on the system and identify slicers.

The console can monitor a single system (building's data network or ship's computer, etc).

Checks to slice system protected this way suffer 1 setback dice. Defending slicer gains 2 boost die to Computers checks to identify intruder.
Flare Jacket

The flare jacket contains a set of charges that release a blinding light upon release, produced experimentally by both military and high end clothing companies.

Once per encounter, a character wearing the jacket can trigger the charges as a maneuver. Everyone in short range (except the wearer) must make a Hard (3 difficulty) Vigilance check. Failure leads to being staggered for 1 round, plus 1 per 3 disadvantages.
Eta-2 Actis-class Light Interceptor

This interceptor, produced by Kuat Systems Engineering for the Republic's Navy modernization program, was widely used in the late Clone Wars by Jedi. Despite being a light craft, built for speed and maneuverability, the Eta-2 was very well armed - capable of taking down targets as large as light gunboats and shuttles.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 0

**Hyperdrive:**None.

**Navicomputer:** None.

**Sensor Range:**Close.

**Ship's Complement:**1 Pilot, 1 Astromech Droid.

**Encumbrance Capacity:** 5

**Passenger Capacity:** 0

**Consumables:** 72 Hours.

**Weapons:**

* Forward-mounted Dual Medium Laser Cannons

* 2x Wing-mounted Light Ion Cannons
Gunnery (Ag)

This combat skill determines a character's proficiency in using vehicle-mounted weaponry and very heavy personal weapons such as missile tubes and heavy repeating blasters.

##### Specializations with Gunnery as a class skill:

* Bodyguard
* Clone Pilot
* Clone Trooper
* Driver
* Gunner
* Heavy
* Mercenary Soldier
* Modder
* Operator
* Pilot
* Rigger
* Shipwright
* Squadron Leader
* Starfighter Ace
Grapple talent

## Grapple

* **Activation:** Active (Maneuver)
* **Ranked:** No
* **Trees:** Martial Artist, Warden

Once per round, the character may perform the Grapple maneuver. Until the beginning of [their] next turn, enemies must spend two maneuvers instead of one maneuver to move from engaged range to short range of [them].
Falleen

**Wound Threshold:** 10 + Brawn

**Strain Threshold:** 12 + Willpower

**Starting Experience:** 90 XP

**Special Abilities:** Charm +1

**Beguiling Pheromones:** Suffer 2 strain to upgrade ability of a Charm, Deception or Negotiation check against a living sentient within short range once (no effect on those wearing breath masks or lacking respiratory systems).
Expensive Jewelry

Wealth and authority has traditionally gone hand in hand. It is no surprise that when one flaunts their wealth, they often are treated as a member of high status.

Displaying this jewelry grants an automatic advantage to Charm and Deception checks. Others add 1 boost die to attempts to remember the character.
First Among Brothers talent

## First Among Brothers

* **Activation:** Passive
* **Ranked:** Yes
* **Trees:** Clone Commander (2), Clone Officer (2)

When the character makes a check that does not result in any uncancelled threat results, add advantages equal to the character's ranks in First Among Brothers to the check results. The character may only spend these additional advantages to affect allied clones.
Darth Vader's Lightsaber

The tool which has led to the death of countless Jedi, Darth Vader's lightsaber has been fine-tuned into a superior killing implement.

**Dramatic Entrance:** Once per encounter, may ignite lightsaber to upgrade ability of a Coercion check).

**Dual-Phase Modification:** May change blade length once per encounter as an incidental. Next attack ignores target's melee defense.
Fusion Shunt

When one needs the lightsaber as a tool rather than a weapon, this attachment can greatly increase the power output of their blade. This allows cutting through armour like butter, but requires careful handling as the plasma becomes much more dangerous.

The mod can only be applied to Lightsabers.

**Base Modifier:** As a maneuver, activate or deactivate. While active, combat checks suffer 3 automatic disadvantage results, but breach quality increases by 1.

**Mod Options:** None.
Fabricators' Protective Gear

This outfit is seen all around the galaxy, used by engineers in vehicle pools, hangars and most small industrial operations. It comes with dark-tinted goggles and face-mask, as well as thick gloves and a reinforced apron.

Wearer ignores the effects of fires or acids of rating 1 or 2.

Counts as soak +2 against damage from weapons with the Blast quality (but only when that quality is being used to inflict damage.
HT-2200 Medium Freighter

This vessel is a purpose-built cargo freighter, good overall for its purpose, except for a lack of system power distribution and rear shields.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 1

**Hyperdrive:**Primary: Class 3, Backup: Class 15.

**Navicomputer:** Yes

**Sensor Range:**Short.

**Ship's Complement:**1 Pilot, 1 Co-Pilot, 1 Engineer, 1 Loadmaster.

**Encumbrance:** 800

**Passenger Capacity:** 8

**Consumables:**3 Months.

**Weapons:**

* One Dorsal & One Ventral Turret-mounted Medium Laser Cannon

* Two Forward-mounted Twin Light Laser Cannons

* Aft-mounted Twin Light Blaster Cannons
H-22A "D-Wing" Heavy Attack Boat

This 'fighter' is more-so a shuttle, designed as a combination of landing craft and attack fighter. This ends up being a heavily armoured and shielded dropship capable of standing its ground against a couple dedicated fighters it may encounter.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 2

**Hyperdrive:**Primary: Class 2, Backup: None.

**Navicomputer:** Yes.

**Sensor Range:**Short.

**Ship's Complement:**1 Pilot, 2 Gunners.

**Encumbrance Capacity:** 120 (without passengers)

**Passenger Capacity:** 12

**Consumables:** 2 Weeks.

**Weapons:**

* Dorsal Turret-mounted Twin Heavy Laser Cannons

* Forward-mounted Light Laser Cannons

* Wing-mounted Proton Torpedo Launchers

* Ventral Turret-mounted Auto-blasters
Findsman Shockprod

The Findsman are a Force sect from the mist-shrouded world of Gand. Originally religious leaders, the Findsmen once sat atop Gand society in a role that has diminished in the wake of modern sensor technology. The Findsmen of old employed scratch-built shockprods to ply their trade. Part weapon and part tuning fork, their split-ended polearms helped guide the Findsmen through the impenetrable mists.

When a character wielding a Findsman shockprod makes a Seek, Sense or Farsight power check, they may add one light or dark side point to the results.
Fear The Shadows talent

## Fear the Shadows

* **Activation:** Active (Action)
* **Ranked:** No
* **Trees:** Sentry

*Force talent.* The character may perform the Fear the Shadows action. [They] make a **Hard Deception check** targeting a single minion group or rival within long range. If [they] succeed, that minion group or rival flees the encounter. At the GM's discretion, these NPCs may not flee due to extenuating circumstances (such as if there is no realistic path or means to leave the encounter, or if the only way to leave the encounter may result in their deaths from a dangerous fall or lethal atmosphere). A character who has purchased this talent automatically gains 1 Conflict at the beginning of a game session.
Far*Reach Reconnaissance Ship

This is a highly popular scout ship model, designed by the Loronar Corporation. It is especially useful at short-range exploration and scouting.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 2

**Hyperdrive:** Primary: Class 2, Backup: Class 12

**Navicomputer:** Yes.

**Sensor Range:** Extreme.

**Ship's Complement:** 1 Pilot, 1 Co-pilot, 1 Engineer, 3 Sensor Operators

**Encumbrance:** 65

**Passenger Capacity:** 2

**Consumables:** 6 Months.

**Weapons:**

* Dorsal Turret-mounted Twin Light Laser Cannons
HLAF-500 Starfighter

This is a heavily modified and upgraded version of the LAF-250 with increased offensive capabilities and a little increased flight performance.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 1

**Hyperdrive:**Primary: Class 2, Backup: None.

**Navicomputer:** Yes.

**Sensor Range:**Short.

**Ship's Complement:**1 Pilot.

**Encumbrance Capacity:** 6

**Passenger Capacity:** 0

**Consumables:** 2 Days.

**Weapons:**

* Forward-mounted Linked Light Laser Cannons

* Forward-mounted Linked Proton Torpedo Launchers
Droid Tri-Fighter

Designed by the Colicoid Creation Nest, designers of the dreaded Droideka model, this powerful starfighter was considered similarly deadly in the space theatre. It featured powerful weaponry for a fighter of its size, and thanks to the droid design, had impressive maneuverability.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 0

**Hyperdrive:**None.

**Navicomputer:** None.

**Sensor Range:**Short.

**Ship's Complement:**None (integrated droid brain).

**Encumbrance Capacity:** 0

**Passenger Capacity:** 0

**Consumables:** 48 Hours.

**Weapons:**

* Forward-mounted Heavy Laser Cannon

* 3x Forward-mounted Light Laser Cannons

* 2x Hull-mounted Flex Ordnance Launchers

**Additional Rules:**

* Droid Brain Operated: Characteristics all have a rating of 1. Has skills Astrogation 2, Computers 2, Gunnery 3, Perception 2, Piloting (Planetary) 3, Piloting (Space) 3, Ranged (Heavy) 3, and Vigilance 2. Can perform an action to attack with 2 weapons in same turn, but upgrades difficulty of both checks once.
* Discord Missile Launcher: May be equipped with payload of buzz droids, using profile below. A successful hit deploys a buzz droid engaged with the target (1 per success result on combat check).
Gearhead talent

## Gearhead

* **Activation:** Passive
* **Ranked:** Yes
* **Trees:** Driver (2), Droid Specialist (2), Rigger (2), Mechanic (1), Modder (2), Armorer (2)

The character removes a setback dice per rank of Gearhead from [their] Mechanics checks. In addition, the credit cost to add mods to attachments decreases by 50% (this does not increase with additional ranks of Gearhead).
Eye For Detail talent

## Eye for Detail

* **Activation:** Active (Incidental)
* **Ranked:** Yes
* **Trees:** Cyber Tech (1), Droid Tech (2), Shipwright (2)

After rolling the dice pool for a Mechanics or Computers check but before interpreting the results, the character may voluntarily suffer a number of strain no greater than ranks in Eye for Detail to convert that many success results into advantage results. (The character must still have at least a success in the results at the end to succeed on the check.)
Harbor-class Mobile Space Dock

Designed by Rendili StarDrive, the *Harbor*-class is a rare type of vessel. It is a hyperspace capable space dock, containing a drydock and maintenance facility. It is capable of supporting frigate or cruiser sized vessels (silhouette 6) per docking station...

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 2

**Hyperdrive:** Primary: Class 3, Backup: Class 16.

**Navicomputer:** Yes

**Sensor Range:** Long.

**Ship's Complement:** 4500 officers, engineers and enlisted crew.

**Vehicle Complement:** Numerous shuttlecraft & short-range runabouts.

**Encumbrance Capacity:** 30000

**Passenger Capacity:** 8000

**Consumables:** 2 Years.

**Weapons:**

* 6 Port & 6 Starboard Turret-mounted Twin Light Turbolaser Batteries

* 30 Port & 30 Starboard Turret-mounted Quad Laser Cannons

* 10 Hull-mounted Heavy Tractor Beam Emitters

**Additional Rules**

* Massive 2: When attacking this starship, increase critical rating of weapons by 2.
Formal Council Armour

These are very ornate suits worn by members of the Jedi Council when sent to act on behalf of the council with societies entrenched in high class and tradition.

Add 2 advantage results to Negotiation checks when interacting with individuals who hold Jedi in high regard.

[At GM's discretion:] Add 2 advantage results to Coercion checks when interacting with individuals who hate/fear the Jedi.
Formation Tactics talent

## Formation Tactics

* **Activation:** Active (Action)
* **Ranked:** No
* **Trees:** Clone Commander, Imperial Academy Cadet

The character may take the Formation Tactics action by making a **Hard Leadership check**. If successful, they may choose a number of allies within short range equal to success results generated. The difficulty of attacks against these allies is upgraded once until the end of the character's next turn. The effects of this action do not stack.

### Improved

* **Activation:** Active (Maneuver)
* **Ranked:** No
* **Trees:** Clone Commander, Imperial Academy Cadet

The difficulty of taking the Formation Tactics action is reduced to **Average** instead of **Hard**. The character may also spend a triumph result or six advantage results to have the effect last until end of encounter.
Driver

This subset of the Ace career is a self-contained pilot for ground and air vehicles. The driver is adept in repairs and shooting from their speeder as well.

Explorers need to be able to get around the worlds they are visiting, and this specialization has that covered.

**Bonus Career Skills:**

* Cool
* Gunnery
* Mechanics
* Piloting (Planetary)
End of Days

A flagship of the Zann Consortium, the *End of Days* is a modified *Keldabe*-class cruiser.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 2

**Hyperdrive:** Primary: Class 2, Backup: Class 10.

**Navicomputer:** Yes.

**Sensor Range:** Long.

**Ship's Complement:** 6,000 Crew.

**Starfighter Complement:** 36 starfighters.

**Encumbrance Capacity:** 8,000.

**Passenger Capacity:** 1,000 troops.

**Consumables:** 2 years.

**Weapons:**

* 5x Dorsal, 10x Port and 10x Starboard Turret-mounted Heavy Turbolasers

* 5x Ventral, 5x Port and 5x Starboard Heavy Ion Cannons

* 2x Forward-mounted Mass Driver Missile Launchers

* 5x Forward-mounted Heavy Tractor Beam Emitters

**Additional Rules:**

* **Shield Energy Absorbers:** May activate as a maneuver, reducing a single ship's (within medium range) shields to 0 on all sides. For every round this is active, the Keldabe suffers 4 system srain.

* **Massive 1:** increase critical rating of attacks against this ship by 1.
Hair Trigger

Pistols typically are capable of firing as quickly as the trigger can be pulled. Thus, by making the trigger quicker to pull repeatedly, the weapon's rate of fire can be significantly increased.

This can only be installed on Ranged (Light) pistols lacking the Auto-fire quality.

**Base Modifier:** Gains Linked 1 & Inaccurate 2.

**Mod Options:** 1x "Inaccurate -1"
Ewok

**Wound Threshold:** 9+ Brawn

**Strain Threshold:** 11 + Willpower

**Starting Experience:** 120 XP

**Special Abilities:** Stealth +1 OR Survival +1, & Silhouette 0.

**Acute Senses:** Add 1 boost dice to Perception and Vigilance checks.

**Low-Tech Users:** Upgrade difficulty of checks to use technology not available on their home world. May become familiar with equipment after time, removing the difficulty for the specific equipment. Remove this disadvantage with 10XP.
Double Or Nothing talent

## Double or Nothing

* **Activation:** Active (Incidental)
* **Ranked:** No
* **Trees:** Gambler

Once per check, the character may suffer two strain to increase the difficulty of the check by one. Then, after canceling opposing symbols, [they] double the number of remaining advantage results.

### Improved

* **Activation:** Passive
* **Ranked:** No
* **Trees:** Gambler

When performing the Double or Nothing incidental, after canceling opposing symbols, the character also doubles the number of remaining success results.

### Supreme

* **Activation:** Passive
* **Ranked:** No
* **Trees:** Gambler

When performing the Double or Nothing incidental, the character also doubles the number of triumph and despair results.
Enviro-suit

These suits are generally full body and bulky suits that are environmentally sealed and reinforced against whatever hostile elements will be most pertinent.

Protects user from a specified environmental condition for 8 hours.

Add 1 setback dice to any Agility-based or Perception checks while wearing the suit.
Flasherfish Personal Watercraft

This speeder has found a niche in the many water-worlds of the galaxy. Even though it is unable to actually travel beneath the water, it is suited for transport between island archipelagos.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 0

**Maximum Altitude:** 20 metres.

**Sensor Range:**Medium.

**Crew:**1 Pilot.

**Encumbrance Capacity:** 5

**Passenger Capacity:** 1

**Weapons:**

* None.