Introduction to Mapzor

The still-officially-untitled **Map Game** is a 17-year-old "strategy" game that's been through four hard and eleven soft reboots. This website is dedicated to its fourth and hopefully final major iteration.

## Premise

Each player of the map game controls a country on a fictional world - currently Charos. These countries grow, flourish, and butt heads with one another much like countries might in the real world, all under the direct control of their players. As a player you are in near-complete control of your country and can do with it as you please - there are no restrictions on what you can or can't try to do.

You can take the map game as seriously or not as you would like. Many aspects are light-hearted and satirical, and some are much deeper and more focused. Some players like to delve into the lore of their nation and its culture, others might focus on its philosophies and religions and how they might influence foreign policy. Maybe you're one of these - or maybe you're neither.

To maintain both flexibility and light-heartedness, we don't have fixed rules. Structures will soon be put in place for players to democratically create guidelines for future play, and these will remain flexible.

Success in the map game is dependent on players communicating with each other, be that in forming alliances or laying deceptions, and most importantly with the GMs. Potential players will have been invited to join us on both Discord and Facebook.

## Mechanics

The map game works on a weekly cycle. At the start of each turn the GMs will update the world map and detail the week's events; players then have until the turn deadline to consider their position, negotiate with other countries, and submit their orders to the GMs. The GMs will use the time between the deadline and the update to resolve conflict.

### Orders

There are no rules on what you can and can't try to do with your orders - only that the more grounded an instruction is, the more likely it is to be successful. Players who try to take sensible actions based on the global situation and refer to information on nations in question will generally find the update treats them more favourably than players who rush in and gamble - though there is always the chance that a gamble will pay off or a ridiculous plan will somehow work against all odds.

In short, tell the GMs what your plan is and convince them it'll work. And remember that the other players are all trying to do the same thing - so be more convincing than them.

### The Wiki

This wiki is an encyclopaedia of information you'll need to play the game. Here you'll be able to record details of your own country, find information on your allies and opponents, and record events that may be of importance. Referring to it will help you form plans that are more likely to work.

### Diplomacy

Discussion and negotiation between players is completely unregulated - but the GMs like to be kept in the loop. A community Discord and several Facebook Messenger chats exist for the purpose of international negotiation and, when it comes to it, the founding and operation of the Charosi United Nations.

## Founding a Country

After being invited, the first step in joining the map game is to create a wiki page for your country. You can find a master list of examples on List of Countries - feel free to copy formatting and take cues from your fellow players. The following basic information is required:

* Country name
* Preferred colour (the GMs will use this to indicate your territory on the map)
* Capital city and five other cities
* Leadership (what this means is up to you)
* Political system (What is your country? A democracy? Dictatorship? Monarchy? Theocracy?)
* Currency (doesn't need to be unique - you can adopt another country's currency if you want)

We will also need a brief summary of your country, including its culture, history, and any other relevant information you would like to give. This can be as detailed as you want, but bear in mind more information will give you more to use to support your actions.

The last detail is your flag, or at least a description of what you'd like your flag to look like so one can be created for you.

## History

For information on previous worlds - Arsinos, Barvos, or any of the eight Ancient Worlds, please consult the archives at Mapzor Wiki.