Side Quests

Throughout the game of Tuba Warriors, Maestro will have many chances to go off the beaten path. Usually these quests will require going far out of your way, however will usually reward the player in lore, worldbuilding, and/or cool loot.

The following is a list of all of the side-quests present in Tuba Warriors:

*Note: For mentioning the Note reward of side quests, terms may be used such as "moderate," "minor," "major," or "decent," in order from lowest to highest it goes; little, small, minor, moderate, decent, major, large.*

## Brass Kingdom

### Well Oiled Machine:

#### Synopsis:

A mechanic from the Brass Kingdom hires Maestro to go and try to destroy his war machines in order to test their viability.

#### Requirements:

* Access to Brass Kingdom
* Access to New Brasston

#### Rewards:

* Moderate amount of Notes
* Holy Tuba Helmet
* Ability to recruit Tuba Pilot (Defeat or talk to Tuba Pilot/Tuba Mech Warrior after completing the quest)

#### Involved Bosses:

* Trumpet Mech
* Trombone Mech
* French Horn Mech
* Brass Mech and Brass Mechanic (Final Bosses)

### The Brass Star:

#### Synopsis:

During the Cornet Festival, a festival honoring the anniversary of the Brass Kingdom's founding, a meteor is seen crashing somewhere over the Brass Kingdom. The festival only occurs once all sidequests in the kingdom have been finished. Hearing of Maestro's many accomplishments in the kingdom, a brass weaponsmith hires the player to find the star, and harvest the material it's made out of. The star is located in Brasswood Forest, but a variety of other hunters are looking for the star as well, and will try to fight the player for it. When the metal is harvested, the brass weaponsmith will transform it into the Lordly Bugle Blaster.

#### Requirements:

* Access to Brass Kingdom
* All other sidequests in the Brass Kingdom have been completed

#### Rewards:

* Large amount of Notes
* Lordly Bugle Blaster

## Keyboard Kingdom

### The Fledgling Prince:

#### Synopsis:

King Glockenspiel VIII is growing old and knows it is coming time to pass the baton to his son, Sparrow Glockenspiel IX, however he fears he is not ready to lead. He tasks Maestro with the combat training side of things. Eventually, once the quest is over, The Raven King believes that his son ought to understand Orchestria more, as he has been sheltered in the Key Kingdom for too long, allowing him to travel with Maestro.

#### Requirements:

* Access to Key Kingdom
* Access to Key Castle
* Already gained respect of King Glockenspiel VIII and Queen Celesta XIV and obtained Royal Melodica

#### Rewards:

* Large amount of Notes
* Unlocks Sparrow Glockenspiel IX as a party member

### The Key to Victory:

#### Synopsis:

A dangerous artifact has been stolen from the National Keyboard Museum in Organ City. Major F. Sharp asks Maestro to help take down the thief, Psychic Pianist.

#### Requirements:

* Access to Key Kingdom
* Access to Organ City
* White and Black Note Badges equipped

#### Rewards:

* Moderate amount of Notes
* Unlocks "The Key To Success"

### The Key to Success:

#### Requirements:

* Completed "The Key to Victory"
* Access to Key Kingdom
* Access to Organ City
* White and Black Note Badges equipped

#### Rewards:

* Unlocks Major F. Sharp as a party member

### The Key To Ascension:

#### Synopsis:

Once all sidequests in the Keyboard Kingdom have been completed, the player can have the opportunity to ask King Glockenspiel VIII for the Royal Noteblade. King Glockenspiel VIII will agree to give him the weapon if he can deactivate the Organ Golem Fortress, a rogue moving fortress that attacks anyone that comes near. He will give you the keys to the fortress, allowing you to enter it.

#### Requirements:

* Access to Keyboard Kingdom
* All other sidequests in the Keyboard Kingdom have been completed

#### Rewards:

* Large amount of Notes
* Royal Noteblade

## Percussion Kingdom

### Percussion Destruction:

#### Synopsis:

The people of the Percussion Kingdom fear to leave their homes at night due to the "Scourge of the Darbuka Desert." A commoner from Bingo Bongo pleads Maestro to put an end to Percussive Juggernaut in the Triangle Ruins.

##### Requirements:

* Access to Percussion Kingdom
* Access to Darbuka Desert
* Access to Bingo Bongo
* Name cleared by High Percussion Council

#### Rewards:

* Minor amount of Notes
* Unlocks Juggernaut gear at shops

### Paranormal Partitur:

#### Synopsis:

An old furniture store in Bingo Bongo is haunted and its effects are spreading to nearby restaurants, driving out business. An owner of one of these nearby restaurants in Bingo Bongo begs Maestro to investigate and stop it. Maestro eventually has to realize how to put the ghost at ease and help him pass on, as it cannot be killed through any means available to them.

##### Requirements:

* Access to Percussion Kingdom
* Access to Darbuka Desert
* Access to Bingo Bongo
* Name cleared by High Percussion Council

#### Rewards:

* Minor amount of Notes
* Unlocks new foods that are only available in Bingo Bongo shops

### Prehistoric Dig-Up:

#### Synopsis:

A researcher from Bingo Bongo requires fossils from Tambourine Town in order to finish their work. It's Maestro's job to go digging and hope to come across them, then bring them back to this researcher.

##### Requirements:

* Access to Percussion Kingdom
* Access to Darbuka Desert
* Access to Tambourine Town
* Access to Bingo Bongo
* Name cleared by High Percussion Council

#### Rewards:

* Minor amount of Notes
* Boneflute Wand
* Unlocks "Prehistoric Reprise"

#### In Depth:

If the player approaches Dr. Boneflute's facility and knocks on the door, He will open a small gap in the door, speaking through it to the player. After some introduction, he will invite Maestro inside. If the player talks to him again, he will mention to Maestro that he is missing a few fossils in order to complete his research and that Basel Drummer, the archaeologist from Tambourine Town, has the fossils he needs. If Maestro agrees to help, Dr. Boneflute will give Maestro a list of what they need, this will begin the "Prehistoric Dig-up" side-questline.

The player must collect 1 of each of the following fossils before continuing:

* Tubasaurus Rex Tooth
* Tricerakey Horn
* Bongylosaurus Spike
* Dipiccolodocus Spine
* Guiteradactyl Claw

If the player brings all of these fossils to Dr. Boneflute, Dr. Boneflute will take them from Maestro and then ask for Maestro to help protect them as they travel to their research station which is on the west edge of the Darbuka Desert. This will then begin a fairly-easy escort mission where you and Dr. Boneflute could be attacked by Metal Vultures, Tambourine Cobras, and Sonar Scorpions. If Dr. Boneflute's health gets too low during this escort mission, he will go unconscious and the player must pick him up and carry him the rest of the way. Upon reaching the research station, there will be an automatic healing airlock, which will bring Dr. Boneflute back to consciousness if need be.

Once you both reach there, Dr. Boneflute will insert the fossils into a large machine located in the middle of the room. The machine will writhe and make strange noises. Dr. Boneflute will then say that this will take some time, and to return in a day or two. Though as thanks, Dr. Boneflute will gift the player a Boneflute Wand.

### In The Belly Of The Beat:

#### Synopsis:

Once all other sidequests in the Percussion Kingdom have been completed, the Percussion High Council will ask Maestro to exterminate an abnormally large Tambourine Cobra found deep under Bingo Bongo. After traversing through the sewers, he can find a hole in the wall that leads to the cobra's burrows. However, upon encountering the cobra, the serpent will swallow the party whole. They will have to attack it from the inside, and the Percussion High Council will gift Maestro with a Golden Gong Slamhammer, as well as a large amount of Notes.

#### Requirements:

* Access to Percussion Kingdom
* All other sidequests in the Percussion Kingdom have been completed

#### Rewards:

* Large amount of Notes
* Lordly Bugle Blaster

## String Kingdom

### The Singing Strings:

#### Synopsis:

After completing all other sidequests, the player can learn the legend of The Singing Strings from a guard in Stradivarius. Near Tremoloa Hill, the player can find the ruins that belonged to The Singing Strings, a group of mages that served King Guitar I. To open the ruins, he must find the resting places of all five of The Singing Strings, and take their amulets. Upon opening up the ruins, he'll find a large amount of Notes as well as the Grand Cello Greatbow.

#### Requirements:

* Access to String Kingdom
* All other sidequests in the String Kingdom have been completed

#### Rewards:

* Large amount of Notes
* Grand Cello Greatbow

### Tanking Beetles:

#### Synopsis:

After earning the trust of the String Kingdom, Maestro can talk more freely with Sergeant String, who will challenge him to a competition. The goal is simple: Kill more Stringed Beetles than Sergeant String can in a set amount of time. Unfortunately, Sergeant String uses a tank to kill the Stringed Beetles, meaning that the player must be exceptionally fast in order to win.

#### Requirements:

* Access to String Kingdom
* Access to Surbahar Swamplands
* Earned the trust of the String Kingdom

#### Rewards:

* Unlocks Sergeant String as a party member

### When Strings Snap:

#### Synopsis:

The monstrous Guitar Psycho has been killing people at Pizzicato Plateau, but the String Kingdom Militia is too occupied with the war to bother stopping him. The player's mission is to defeat Guitar Psycho, by any means possible.

#### Requirements:

* Access to String Kingdom
* Access to Stradivarius
* Access to Pizzicato Plateau

#### Rewards:

* A major amount of Notes
* Recoil Violin x5

### Acoustigator Adventure:

#### Synopsis:

A mount collector from Stradivarius desperately wants to add an Acoustigator to his collection, but he's too scared to do it himself. Because of this, he has contacted Steve Zitherwin and Maestro to catch one for him. While not particularly hard to find, Acoustigator taming requires baiting the Acoustigator with a Stringed Beetle, before leading them all the way to Steve Zitherwin, in Stradivarius. There's just one problem, the collector wants an Acoustigator specifically from the Surbahar Swamplands, which is separated from Stradivarius by the vast Glissando Peaks.

#### Requirements:

* Access to String Kingdom
* Access to Stradivarius
* Access to Surbahar Swamplands
* Talked to Steve Zitherwin
* Earned the trust of the String Kingdom

## Woodwind State

### A Towering Mystery:

#### Synopsis:

Professor Reeds, an astronomer at Oboe Observatory, tasks Maestro with solving a riddle about the Woodwind Towers, which involves talking to spirits at the top of each tower.

#### Rewards:

* Piper Sniper
* A moderate amount of Notes
* Access to Pipe Tower

#### In Depth:

Upon talking to Professor Reeds, he'll tell you of a riddle passed down from the Prehistoric Stanza, when the Woodwind Towers were built:

* The constellations of wind are key to the prize...
* but to get to the stars, you must first scrape the skies...
* Rulers of Shawm, Recorder, and Oboe...
* Double Bassoon, Clarinet, Flute, and Piccolo...
* These seven leaders have hidden their treasure...
* In the lairs of their names, tall beyond measure...
* The eighth fortress, of a ruler lost to time...
* Will rise once more, once you make the last climb...

After the riddle, Professor Reeds will show you the picture of The Silver Ocarina, a constellation depicting an ocarina. Professor Reeds will remark that the constellation was often shown side by side with the riddle.

This riddle refers to the seven leaders that created the Woodwind Towers in the Prehistoric Stanza, long before the Woodwind Kingdom was formed. You must climb the seven Woodwind Towers found in the kingdom, which are located all over the region. If you look at your map of the Woodwind Kingdom, you'll notice that the locations of the towers match the stars on the constellation of The Silver Ocarina, hinting that you need to go there. Each of them have their own challenges to overcome:

**Oboe Tower**

This tower is the simplest to complete, as the layout and enemies remain the same, with the only difference being that the spirit of an oboe ruler from the Prehistoric Stanza will be present at the top of the tower. Once you attempt to speak to him, he'll disappear, leaving a beacon of light at the top of the tower. This event happens at all of the following towers as well, except for the spirits, which vary in appearance depending on the tower. This tower can be found at Crumhorn Crossing.

**Double Bassoon Tower**

This tower is also simple to complete, however, there are two spirits on each of the towers this time. This tower can be found in the Hornpipe Heights.

**Recorder Tower**

This tower is quite difficult to spot, as it blends in with the recorder trees. Several keys are needed to reach the roof of the tower, however they can all be found being carried by Bonoboes in the tower itself. This tower can be found in the Ocarina Tropics.

**Clarinet Tower**

This tower is found within Clarinet City itself, however it requires a key from Flute Tower in order to get inside.

**Flute Tower**

The difficulty here lies in actually getting to the tower itself, as it can be found on a small island off the coast of Bagpipe Bay. There are many ways to get to the island, but none of them are easy, and the island itself is patrolled by Tuba Infantry. A key required to open Clarinet Tower can also be found on the second floor of Flute Tower.

**Shawm Tower**

This tower is one of the more battle-heavy towers, and It can be found in Pan-flute Forest.

**Piccolo Tower**

This tower is quite easy to spot, being found in the heart of Piccolo Woods. The tower is infested with a large swarm of Melodic Centikeys, however they're quite easy to defeat.

**Conclusion**

Once you've activated beacons in all the towers, a new pipe-shaped tower will erupt from the ground in the general center of the Woodwind Kingdom. However, there are no enemies in the tower, aside from a few Baratones. Once you reach the roof, an eighth spirit will thank you for finding the time to restore the towers, and will gift you a Piper Sniper.

### Heist of the Dynasty:

#### Synopsis:

A thief asks for Maestro's help in breaking in and robbing the old abandoned Flute Manor, ex-home of the old Flute Dynasty, in Clarinet City.

#### Requirements:

* Access to Woodwind State
* Access to Clarinet City
* Rumbling Sound Raccoon equipped

#### Rewards:

* Small amount of Notes
* Flute Staff

### Where The Woods Meet Wind:

#### Synopsis:

After all other sidequests in the Woodwind Kingdom have been completed, the mysterious Pipe Tower will start glowing with a greenish light. At the top of the tower, a portal can be found bringing Maestro to a celestial dimension, in the clouds above the Woodwind Kingdom. There, the player will have to solve several wind-based puzzles before reaching the highest cloud, where the Woodwind God resides. For his valiant work in the kingdom, the Woodwind God will gift the player a large amount of Notes, alongside the Aulochrome Annihilator.

#### Requirements:

* Access to Woodwind Kingdom
* All other sidequests in the Woodwind Kingdom have been completed

#### Rewards:

* Large amount of Notes
* Aulochrome Annihilator

## Other/Multiple Kingdoms

### Orchestral Sweets:

#### Synopsis:

The owner of the Banjo Bakery in Stradivarius requests of Maestro that he gets to taste of the finest baked good from each kingdom in order to help him make the perfect one of their own. Maestro must then travel to each major city in each kingdom and purchase each major sweet from the bakeries there.

##### Requirements:

* Access to Brass Kingdom
* Access to New Brasston
* Access to Keyboard Kingdom
* Access to Glockenville
* Access to Percussion Kingdom
* Access to Bingo Bongo
* Access to String Kingdom
* Access to Treble Town
* Access to Woodwind State
* Access to Recorder City

#### Rewards:

* Decent amount of Notes
* Unlocks the ability to purchase Concert Cookies from this baker

### Diminishing Discord:

#### Synopsis:

Maestro is tasked by a mysterious individual near Mt. Fortissimo to wipe out the Discord Observances. Eventually this individual reveals himself to be The Crooked One.

##### Requirements:

* Access to Key Kingdom
* Access to Mt. Fortissimo
* White and Black Note Badge equipped
* Access to String Kingdom
* Access to Glissando Peaks
* Access to Percussion Kingdom
* Access to Darbuka Desert
* Access to Woodwind State
* Access to Bagpipe Bay
* Access to Crumhorn Crossing
* Access to Piccolo Woods
* Access to Ocarina Tropics
* Access to Brass Kingdom
* Access to Alphorn Island

#### Rewards:

* Flute Wand Pieces (Give to Mysterious Pet Seller in order to gain access to their wares) **[Voicing the Silent]**
* Silent Grieves **[Voicing the Silent]**
* Broken Gauntlets **[Mending the Broken]**
* Tarnished Cape **[Arming the Tarnished]**
* Slashed Chestplate **[Soothing the Slashed]**
* Crooked Crown **[Final Completion]**

Note rewards depend on # of Observances fought in final battle:

* Moderate amount of Notes for 2
* Decent amount of Notes for 3
* Major amount of Notes for 4
* Large amount of Notes for all 5

#### Involved Bosses:

* The Silenced One
* The Broken One
* The Tarnished One
* The Slashed One
* The Crooked One (Final Boss)

#### In Depth:

When Maestro stumbles across the Crooked Tower near Mt. Fortissimo, and chooses to try and open the door, it will be locked. However, there will be a voice on the other side. This voice will inform Maestro of the Discord Observances, He will then send Maestro on a valiant quest to quell the 4 Observances' plight, lest they wreak more havoc.

These following 4 sections can be done in any order as long as all of them are done before returning to the Crooked Tower.

**Bagpipe Bay, Woodwind State [Voicing the Silent]**

In order to quell this spirit, Maestro must scour Crumhorn Crossing, Piccolo Woods, and Ocarina Tropics in order to find the 3 pieces of their powerful flute and return it to The Silenced One. Doing this however, reawakens them into the mortal world, with the goal of enacting revenge against the people who sealed them away. Maestro must defeat them in a boss fight in order to continue. Doing so will cause their flute to fall apart yet again. They will also gain the "Silenced Grieves."

**Glissando Peaks, String Kingdom [Mending the Broken]**

In order to quell this spirit, Maestro must search through the rubble of Ukulele City in hopes of finding their wedding veil. The Broken One will then snatch the veil out of Maestro's hands and attempt to attack them when Maestro won't let them run away in a frenzied manner. Maestro must defeat them in a boss fight in order to continue. Doing so will gain them the "Broken Gauntlets."

**Alphorn Island, Brass Kingdom [Arming the Tarnished]**

In order to quell this spirit, Maestro must find their sword and shield somewhere on the island and return it to The Tarnished One. When doing so, he reveals how he knows that Maestro is just another tool doing a job and won't stand for it any more, vowing to end Maestro where they stand. Maestro must defeat them in a boss fight in order to continue. Doing so will gain them the "Tarnished Cape."

**Darbuka Desert, Percussion Kingdom [Soothing the Slashed]**

In order to quell this spirit, Maestro must search the catacombs of the dilapidated village, fighting monsters all throughout in order to find the skull of The Slashed One's murderer. Upon seeing the skull however, they get so filled with rage that they can't help but immediately attack Maestro right after smashing the skull. Maestro must defeat them in a boss fight in order to continue. Doing so will gain them the "Slashed Chestplate."

**Mt. Fortissimo, Keyboard Kingdom [Final Completion/Conquering the Crooked]**

Upon arriving at his former tower, The Crooked One will invite Maestro inside, greeting them in his normal form. He will then proceed to ask a series of questions, growing more and more dissatisfied with the answers no matter what the player responds. He begins the battle assisted by one other member of the Discord Observances, though not as strong as they were before, depending on the answers given. Others may also appear depending on all the other questions answered.

Taking on all five members of the Discord Observances will lead to a tough battle with great rewards for the player. Defeating this boss battle completes the side quest.

### Techno Remix:

#### Synopsis:

Maestro is tasked by Harpsichord Historian to either capture or slaughter all of the Synthesizer Sentinels, an old race of artificial life now brought back for the Tuba Wars.

##### Requirements:

* Access to Key Kingdom
* Access to Mt. Fortissimo
* Access to Organ City
* White and Black Note Badge equipped
* Access to String Kingdom
* Access to Lentando Lagoon
* Access to Acoustic Ranch
* Access to Percussion Kingdom
* Access to Darbuka Desert
* Access to Sitar
* Access to Woodwind State
* Access to Pan-flute Forest
* Access to Brass Kingdom
* Access to Flugelhorn Mines

#### Rewards:

* Little amount of Notes after Subwoofer Sentinel
* Minor amount of Notes after Keyboard, Keytar, and Soundboard Sentinel
* Moderate amount of Notes after DJ Deck Sentinel
* Major amount of Notes after Vocaloid Valkyrie
* Subwoofer Pauldrons **[Kill Subwoofer Sentinel]**
* Sub-Bass Sentinel Hard Drive (Only useful to be sold after side-quest) **[Kill Subwoofer Sentinel]**
* Unlocks Subwoofer Sentinel as Party Member **[Defeat Subwoofer Sentinel using Auxiliary Whip]**
* Keyboard Grieves **[Kill Keyboard Sentinel]**
* Tempo Sentinel Hard Drive (Only useful to be sold after side-quest) **[Kill Keyboard Sentinel]**
* Unlocks Keyboard Sentinel as Party Member **[Defeat Keyboard Sentinel using Auxiliary Whip]** t
* Keytar Gauntlets **[Kill Keytar Sentinel]**
* Melody Sentinel Hard Drive (Only useful to be sold after side-quest) **[Kill Keytar Sentinel]**
* Unlocks Keytar Sentinel as Party Member **[Defeat Keytar Sentinel using Auxiliary Whip]**
* Soundboard Helmet **[Kill Soundboard Sentinel]**
* Reverb Sentinel Hard Drive (Only useful to be sold after side-quest) **[Kill Soundboard Sentinel]**
* Unlocks Soundboard Sentinel as Party Member **[Defeat Soundboard Sentinel using Auxiliary Whip]**
* DJ Deck Chestplate **[Kill DJ Deck Sentinel]**
* Remix Sentinel Hard Drive (Only useful to be sold after side-quest) **[Kill DJ Deck Sentinel]**
* Unlocks DJ Deck Sentinel as Party Member **[Defeat DJ Deck Sentinel using Auxiliary Whip]**
* Microphone Mallet **[Kill Vocaloid Valkyrie]**
* Harmony Sentinel Hard Drive (Only useful to be sold after side-quest) **[Kill Vocaloid Valkyrie]**
* USB [Ultimate Symphonic Battle] Saber **[Defeat Vocaloid Valkyrie using Auxiliary Whip]**
* Stoplight Lantern **[Kill Stoplight Sentinel]**

#### Involved Bosses:

* Subwoofer Sentinel
* Keyboard Sentinel
* Keytar Sentinel
* Soundboard Sentinel
* DJ Deck Sentinel
* Vocaloid Valkyrie (Final Boss)
* Stoplight Sentinel (Secret Boss)

#### In Depth:

To begin the "Techno Remix" side-quest, simply speak to Harpsichord Historian and ask them what help they need. After this, they will regale you with the story of the Synthesizer Sentinels, and give you the quest: *"Venture yonder! Westwardly I say! Scout the Diminuendo Ruins Maestro! Scout them and find the Sentinel! The beast will be vicious and unrelenting, tame it if thou can! If not, bring unto the beast obliteration!"*

**Subwoofer Sentinel [Key Kingdom]**

Once Harpsichord Historian has given you the quest, venture into the Diminuendo Ruins, a secret area located just west of Mt. Fortissimo. There, upon entering, you will encounter a large amount of Piano Warriors and Grand Piano Warriors. Afterward, continue forward and eventually, you will find the Decayed Dungeon in which Subwoofer Sentinel is imprisoned. Subwoofer Sentinel will be seen standing there completely still with long black ropes attached to its limbs and "wings" seemingly locking it in place.

After this, you can either continue searching the Diminuendo Ruins to find the Auxiliary Whip first and equip it to unlock the chance to recruit them, or attack them immediately and begin the (fan-titled) Genocide route.

Once you have completed the boss fight and either collected your new party member or the Sub-Base Sentinel Hard Drive, exit the Diminuendo Ruins and return to Harpsichord Historian in Organ City. Upon returning, either show them the drive or have Subwoofer Sentinel in your party and Harpsichord Historian will give you what you need to access the next 3 steps. (These next 3 steps can be done in whichever order you prefer.)

**Keyboard Sentinel [String Kingdom]**

Harpsichord Historian will give you a letter, telling you to deliver it to Guitarmers Frank and Steve in the southern part of the String Kingdom.

Upon arriving, you will find a quaint little farm with a large barn, if you inspect the barn, you will find it locked heavily. Enter the farmhouse to find Guitarmers Frank and Steve. Hand them the letter and they will give you the key to the barn, warning you to be careful with "it." Upon entering the barn Keyboard Sentinel will almost immediately shout, *"ENEMY!"* and charge at Maestro, initiating the battle.

During this fight, if you have the Auxiliary Whip equipped you can have a chance to recruit Keyboard Sentinel.

**Keytar Sentinel [Woodwind Kingdom]**

Once you have spoken to the Harpsichord Historian in Organ City after completing the Subwoofer Sentinel boss fight, you unlock the ability to access Shakuhachi Village, thanks to Harpsichord Historian telling you the passcode to enter. You can find Shakuhachi Village in the Woodwind Kingdom. Upon entering, you will find a bustling city, however, you will not find Keytar Sentinel, don't fret, you are doing everything correctly. Here, you are free to get lore from the town's people, or even shop if you so wish to prepare for the fight. Highly recommended that you heal up at the Pan-Flute Garden.

Once you are ready, leave the village through the same way you entered. Once it transitions to the next room, Keytar Sentinel will approach Maestro. Keytar Sentinel will then call Maestro an assassin sent by the Brass Kingdom, before initiating the fight.

During this fight, if you have the Auxiliary Whip equipped you can have a chance to recruit Keytar Sentinel.

**Soundboard Sentinel [Percussion Kingdom]**

Once you have spoken to the Harpsichord Historian in Organ City, they will direct you to speak to the merchant in Sitar about a certain "pest problem."

Upon asking, they will regale you with the tale of this small little creature that runs amuck echoing people's sentences back at them and generally just being a real nuisance. You will then have to search the town and eventually find Soundboard Sentinel hiding in an alleyway with a group of 5 enemies crowded around them, seemingly wanting to beat the voices out of them.

Soundboard Sentinel will then immediately leap up and plug their tail into one of the enemies and begin the fight.

During this fight, if you have the Auxiliary Whip equipped you can have a chance to recruit Soundboard Sentinel.

**DJ Deck Sentinel [Brass Kingdom]**

Once you either have all 4 party members; Subwoofer, Keyboard, Keytar, and Soundboard, or have all 4 Sentinel Hard Drives; Sub-Bass, Harmony, Melody, and Reverb, return to Harpsichord Historian. If you show all 4 party members or Sentinel Hard Drives to them, Harpsichord Historian will give you the keys to the "Remix Facility" located in the Flugelhorn Mines.

Upon entering you will find quick passage to the room housing DJ Deck Sentinel, in which they will be standing there completely still, waiting. Upon entering they will question Maestro and eventually challenge them to prove their worth; initiating the battle with a record scratch.

During this fight, if you have the Auxiliary Whip equipped you can have a chance to recruit DJ Deck Sentinel.

Once you have completed the boss fight and either collected your new party member or the Remix Sentinel Hard Drive, return to Harpsichord Historian in Organ City and show them either an entire party full of Synthesizer Sentinels or all of the Sentinel Hard Drives to unlock the next step.

**Vocaloid Valkyrie [Brass Kingdom]:**

After showing them that you have your full party or all 5 hard drives, Harpsichord Historian will give you the keycard to the elevator located inside of the Remix Facility which is inside of the Flugelhorn Mines.

Upon entering you will find the room is dark, with Vocaloid Valkyrie held in place in the center by a machine with 5 slots. Interact with this machine with some combination of all 5 Hard Drives and all 5 Synthesizers in your party in order to free the Valkyroid. Upon being freed, Vocaloid Valkyrie will immediately charge at Maestro, initiating the battle.

If you fight this battle with the Auxiliary Whip equipped, she will relinquish herself to Maestro, a better warrior, and respectfully grant them dominion over her, granting them the USB [Ultimate Symphonic Battle] Saber. If fought instead normally, she will drop the Microphone Mallet and Harmony Sentinel Hard Drive.

Once you have completed this boss fight, either show Harpsichord Historian the USB [Ultimate Symphonic Battle] Saber or Harmony Sentinel Hard Drive to finish the side-quest.

### Prehistoric Reprise:

#### Synopsis:

Dr. Boneflute accidentally unleashed prehistoric monsters onto Orchestria. It is Maestro's job now to go around and kill these beasts before they reek havoc on the people and food chains of Orchestria.

##### Requirements:

* Completed Prehistoric Dig-Up
* Access to Keyboard Kingdom
* Access to The Metallophone Mountains
* Access to Royal Keyboard Catacombs
* Access to Brass Kingdom
* Access to Cornet Mountain Range
* Access to Old Brass Palace
* Access to Percussion Kingdom
* Access to Darbuka Desert
* Access to Tambourine Tunnels
* Access to String Kingdom
* Access to Woodwind State

#### Rewards:

* Major amount of Notes
* Skeletal Inspector
* Bongylosaurus Pauldrons (Kill Bongylosaurus)
* Dipiccolodocus Boots (Kill Dipiccolodocus)
* Guiteradactyl Gauntlets (Kill Guiteradactyl)
* Tricerakey Chestplate (Kill Tricerakey)
* Tubasaurus Rex Helmet (Kill Tubasaurus Rex)
* Unlocks ability to purchase fossilized mounts and pets from Dr. Boneflute

#### Involved Bosses:

* Bongylosaurus
* Dipiccolodocus
* Guiteradactyl
* Tricerakey
* Tubasaurus Rex
* Lord Brass

#### In Depth:

After 2 full in game days after completing "Prehistoric Dig-Up," if they return to Dr. Boneflute, the player find the research station in shambles, with almost no remnants of what once stood there. If they return to Dr. Boneflute's facility in Bingo Bongo, they will find him inside, clearly anxious. He will then inform Maestro that he brought back these ancient species in order to study them, not realizing just how powerful they were. He will then inform Maestro that they have scattered themselves all throughout Orchestria and Maestro must help him recover them, as the fate of Orchestria itself relies upon it and no one he has already sent has been able to do it. If Maestro accepts, this begins the "Prehistoric Reprise" side-questline.

* The Tubasaurus Rex is found in the Old Brass Palace in the Brass Kingdom.
* The Tricerakey is found in the Royal Keyboard Catacombs in the Keyboard Kingdom.
* The Bongylosaurus is found in the Tambourine Tunnels in the Percussion Kingdom.
* The Dipiccolodocus is found in XXX in the Woodwind Kingdom.
* The Guiteradactyl is found in XXX in the String Kingdom.

Each of these creatures drop armor pieces that help buff the Skeleflutes summoned by the Boneflute Wand.

Once Maestro has killed all of these creatures and returned to Dr. Boneflute, he will gift to Maestro a major amount of money as well as the Skeletal Inspector, which is an offhand item that, when equipped, makes fossils more likely to appear when using the Drummer's Dig Site in Tambourine Town.

This will also unlock the ability to turn in the other fossils to Dr. Boneflute in order to get rare skeletal variants of different pets and mounts. These skeletal variants work the exact same, with the only difference being their design.

## Notes for Editors

Anything marked as [Under Construction] is free to edit. Meanwhile, anything marked as [Work In Progress] is currently being worked on or thought about.