Toxalure

**Toxalure** is a fusion featured in the Fusion Evolution Under Used Pet Mod. It is a fusion of Toxapex and Chandelure.

## Overview

Toxalure's primary role is a defensive spinblocker and a special wallbreaker for balance and occasionally bulky offense. It has a great supportive movepool with access to Taunt, Scald, Will-O-Wisp and Hex; Will-O-Wisp is particularly useful for its ability to reliably cripple physical attackers and chip foes in general. It also has a unique Ghost / Water typing and great bulk, allowing it to check many Fighting-types, such as Miemie and Slurpum, and Steel-types, such as Xotalion and Yacian-Crowned. Despicable noticeably increases the firepower of Toxalure if it manages to get its switch-ins statused. Despite that, Toxalure's weakness to Dark leaves it with a crippling weakness to Knock Off and Dark-type moves in general from Pokemon like Dongoro, Garborude, Tanette, and Kingtsar. Toxalure's Speed doesn't help it either; it is a bit slow and, as a result, is shut down by faster Taunt users.

* Maximum stats are calculated with 252 EVs, 31 IVs, and (if applicable) a helpful nature.

## Sample Sets

* Physically Defensive
* Bulky Setup Sweeper

```
Toxalure @ Leftovers
Ability: Despicable
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Hex
- Scald
- Knock Off / Will-o-Wisp
- Recover

```

Created by: Bobsican and AquaticPanic

**Moves**

Hex synergizes with the status spreading Scald or Will-o-Wisp do while also enhancing its wallbreaking capabilities. Will-o-Wisp also hits statused Grass types that would switch into it reliably such as Kingtsar. Keep in mind that skipping Scald lets Dark types such as Dongoro and Garborude switch in far more easily into Toxalure and force it out. It also makes it lose a reliable way to hit Normal types such as Dragontler and Stoudrago. Scald functions as an spammable STAB option with a chance to burn the target, which deters physical attackers from switching in, however, running Scald may allow Grass and Dragon types from switching in more easily if used too freely, Knock Off allows Toxalure to cripple switch-ins it can't otherwise do anything to such as Tanette and Snortine.

**Set Details**

252 HP and Defense EVs maximize Toxalure's physical bulk and allow it to check strong physical attackers such as Lycanserker-Dusk and Dragontler. 4 Atk EVs and a Relaxed Nature keep its offensive presence uncompromised, if Knock Off isn't being used, 0 Atk IVs and a Bold Nature with the leftover EVs onto SpA may be used instead. Leftovers increases Toxalure's longevity with passive recovery.

**Usage Tips**

Switch Toxalure into physical attackers it's supposed to beat, such as Lycanserker-Dusk, Dragontler and Yacian-Crowned. Take advantage of Toxalure's Ghost typing to spinblock effectively by pivoting into Rapid Spin users, such as Miemie and Tentoxys-Defense. Afterwards, afflicting the foe with status or double switching to a Pokemon that threatens out the aforementioned spinblockers are both great plays. While it has access to reliable recovery, it is important to keep it away from status, especially Toxic, so it can continually tank hits and stallbreak must be played around, as they can cripple Toxalure by giving it a Choice item.

```
Toxalure @ Leftovers
Ability: Despicable
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Hex
- Scald
- Calm Mind
- Recover

```

Created by: AquaticPanic

**Moves**

Recover gives Toxalure reliable recovery to have longevity across a match-up as it takes hits, Scald functions as an spammable STAB option with a chance to burn the target, which deters physical attackers from switching in, Hex synergizes with the status spreading Scald does while also enhancing its wallbreaking capabilities, being boosted even further from its ability, Calm Mind allows Toxalure to setup on passive Pokémon such as Ferros, Corveot and Volquag to then reach obscene damage numbers with Despicable-boosted Hex.

**Set Details**

252 HP and Defense EVs maximize Toxalure's physical bulk and allow it to check strong physical attackers such as Lycanserker-Dusk and Dragontler. 4 SpA EVs and a Bold Nature keep its offensive presence uncompromised. Leftovers increases Toxalure's longevity with passive recovery.

**Usage Tips**

Switch Toxalure into physical attackers it's supposed to beat, such as Lycanserker-Dusk, Dragontler and Yacian-Crowned. Take advantage of Toxalure's Ghost typing to spinblock effectively by pivoting into Rapid Spin users, such as Miemie and Tentoxys-Defense. Whenever you force a switch out of the opponent not being able to do much to you, setup with Calm Mind. While it has access to reliable recovery, it is important to keep it away from status, especially Toxic, so it can continually tank hits and stallbreak must be played around, as they can cripple Toxalure by giving it a Choice item.
**Team Options**

Toxalure should be used on more balanced and defensive teams and some bulky offense teams. Teams that are weak to physical attackers, such as Mesflame and Xotalion, and need spinblocking support appreciate Toxalure a lot. Hazard setters such as Galarian Thornbro, Flygalge, Landmaldo-Therian and Dongoro appreciate Toxalure's ability to keep hazards up, while Toxalure appreciates the hazards given as it forces switches, especially Toxic Spikes as it lets it keep its Hex powered up. Dongoro deserves an special mention as it makes a solid core with Toxalure out of threatening out the Electric, Ghost and Dark types that may trouble it, while Toxalure beats the Water types that may annoy Dongoro. Clerics and status absorbers such as Tanette help Toxalure to remain consistent across a match-up by having a backbone for opposing status spreaders. Since Toxalure will constantly switch into physical attackers and dislikes being weared down, hazard removers such as Kingtsar and Landmaldo-Therian.

**Checks and Counters**

**Bulky Grass Types**: Toxalure is forced out by Kingtsar, Tanette, Flaant and Galarian Thornbro as they resist Scald and can hit hard in return with Grass STAB. Tanette deserves an special mention as it can't be statused whatsoever by Toxalure, and it can heal off any chip damage Scald may do with its ability, although it has to be careful over Knock Off.

**Electric Types**: Slowton doesn't mind much burns nor it's particularly threatened by Hex out of its Assault Vest noticeably reducing the damage Hex may do, and it can just OHKO Toxalure after moving last and gain momentum with Volt Switch, although it dislikes Knock Off, Cryogolem, Grousle, Noicity and Galarian Strikados can threaten it out with Electric STAB, however, they have to be careful over being statused on the switch.

**Residual Damage**: Toxalure hates residual damage, mainly damage from Toxic and entry hazards, as they give it a harder time checking what it is supposed to check, thus giving the opponent an easier time wearing it down.

**Garborude**: Garborude hits Toxalure hard with Dark type STAB and can't be statused to begin with, while also being resistant a good portion of Toxalure's viable movepool, keeping it as setup fodder.

## Changelog

As of April 14, 2021, Toxalure had its stats changed from 55 / 79 / 121 / 109 / 116 / 67 to 75 (+20) / 59 (-20) / 121 / 109 / 126 (+10) / 57 (-10)

## Trivia

* Toxalure was created around the concept of Hex and Merciless both taking advantage of a statused opponent.