Vigilante

### Unlocks

The Vigilante can be unlocked for 8000  (required to complete "A Reputed Pirate" quest).

### Ability

 **Luck**
 Whenever you attack, 50% chance to deal a critical hit and get 1 Lucky, 50% chance to take half damage you deal and get 1 Unlucky.

## Stats

### Coins

100

The **Vigilante** is the ninth of the playable heroes in Pirates Outlaws.

## Strategies

This might be the hardest character to master so far, but he can be very rewarding in the hands of an experienced player, that is capable of some ridiculous burst- and comeback-type gameplay.

Survival: Your passive ability with this character makes it so that half of your attacks crit and the other half deal half of their damage back to you. This is not great in terms of survivability and **Not So Bad** can mitigate this damage, but only if you only use low attack cards or have enough armor that you don't lose health. The vigilante base deck self heal is one of the best in the game, but that is largely because the playstyle is so risky. Try to hunt for survival cards that work with crits, because that is what you do best. The **Rose** Relic is amazing here, as is **Hourglass**, as both of those augment your healing. Also, applying shield before you attack is generally a good idea, so you have some protection against your own damage.

Tips: You pretty much want to get low damage multi-hit cards (doesn't matter if ranged or melee) so you can easily gain lucky or unlucky stacks without repercussions (like **Fencer's Rush**, **Flurry**). Then, when you have a lot built up a lot of stacks, you can use **Not So Bad** or **Good Luck** for a big payout. **Fire at Will** is one of the best cards for vigilante as it fires 7 times at relatively low damage, allowing him to quickly build up stacks.

Vigilante is always on the look for cards with good crit payoffs and some rare relics. To find these, it is often best to re reroll a few more times than usual at boss fights, as it is far more likely that you will find good relics or cards at boss fight rewards. Often just one good boss fight reward transforms a vigilante run from barely holding on to dominating the competition.

Vigilante should be careful of some cards that they pick up. Since vigilante already has natural crits, cards and effects that give crits are a very bad idea for vigilante as they won't increase his damage output very much but they may make him take more damage from his own attacks.

In Navigation, you generally want to remove **Slingshot**, as it builds luck and unlucky stacks slowly and exacerbates the Vigilantes poor ammo situation at base. Eventually, removing **Flying Kick** is also a good idea, but you should only remove base attack cards when you have a decent ability to deal damage with other cards.

Vigilante's "Heroic" also has a few quirks. When you are Heroic, every attack is a crit and has a guaranteed hit. This includes enemies that are normally invulnerable to regular damage, like specters that have transformed. Furthermore, Heroic guarantees the best possible outcome from any chance card. This means that for % chance cards like **Dangerous Game,** you will always get the positive outcome, and for cards like **Fencer's Rush** or **Dart Barrage** you will always hit the maximum number of times (6 hits and 7 hits, respectively). This is very good for building up lucky stacks when you are already heroic, which allows you to draw cards.

Overall, vigilante is one of the easiest characters to create an infinite draw and attack chain with. Relics like **Telescope** or **Pepper** (when played right) allow for huge amounts of drawing on each turn and can, with a properly trimmed deck, allow for single turn defeats of almost any foe. Even just using the base deck, a small deck with a good multihit, **Good Luck**, **Not So Bad,** and some ammo, you are able to go infinite after a few turns. Vigilante is a very rewarding character when played right, but can be difficult to get into a working position due to his risky nature.

Relics to Search For: Use Relics that reward you when you create land a crit. **Telescope** draws a card for each ranged crit, and **Knife** reloads 1 for each melee crit. **Bandolier** reloads all the ammo used every time you land a critical hit. For multihit cards, this means that if any of the hits crit, you reload the ammo used for all of the hits, which can allow Vigilante to carry little to no ammo with the right deck. Use **Rose** for self-heal and survivability (Heals 3 for every crit, triggers multiple times on multi-hit cards). **Pepper** is another solid relic for vigilante, but it is somewhat hard to run with. While is can allow you to draw a huge number of cards, it relies on you injuring yourself. This means that if you have armor, you will not draw from **Pepper**. This also means that when you are Heroic, you are unable to draw cards, as you are guaranteed to crit the enemy rather than damage yourself. Overall, **Telescope** is the best relic for vigilante as it allows a huge amount of card drawing, especially when you go Heroic.

Packs to use: All packs with multi-hit cards in them are nice. Nothing is necessary.

## Gallery

Vigilante In-gameVigilante (Heroic) In-game

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