recursal/Fanatic-Fandom huggingface dataset:
The history of pigs

**Indev (December 23, 2009):**

Pigs were introduced early in Minecraft's development, during the Indev (in development) phase, which began on December 23, 2009. In this initial version, pigs were neutral mobs that could be found roaming around the world.

**Survival Test (January 13, 2010):**

In the Survival Test phase, which started on January 13, 2010, pigs remained as neutral mobs with basic behaviors. Players could encounter and interact with them while exploring the game world.

**Alpha (June 28, 2010):**

The Alpha phase of Minecraft began on June 28, 2010, and it was during this time that pigs received significant updates. They were changed from neutral to passive mobs, meaning they would not attack players under any circumstances.

**Saddles (Alpha 1.2.0 - October 30, 2010):**

In the Alpha 1.2.0 update, released on October 30, 2010, saddles were added to the game. Players could craft saddles and use them to ride pigs. This feature added a fun and unique mode of transportation in the early stages of the game's development.

**Beta (December 20, 2010):**

In the Beta phase of Minecraft, which started on December 20, 2010, pigs continued to be passive mobs, and their behavior remained mostly unchanged.

**Golden Carrots (Snapshot 12w34a - August 22, 2012):**

In the snapshot 12w34a, released on August 22, 2012, golden carrots were introduced to the game. These carrots could be used to breed pigs, as well as other passive mobs.

**Carrot on a Stick (Snapshot 13w16a - April 18, 2013):**

In snapshot 13w16a, released on April 18, 2013, the "Carrot on a Stick" item was introduced. This item allowed players to control pigs while riding them, providing a better and more convenient way to steer pigs.

**Updates and Additions (Various versions):**

Throughout Minecraft's development, pigs have received several tweaks and improvements, but their core behavior as passive mobs has remained consistent. They have become an iconic part of the game's farm life, often bred for food and transportation.

**Additional Variants:**

Minecraft has also introduced various pig-related variants over time, such as piglets (baby pigs) and zombie pigmen (neutral Nether mobs). These additions have enriched the Minecraft experience and added diversity to the pig-related content in the game.

***Overall, pigs have been a staple mob in Minecraft since its early days, contributing to the game's charm and providing players with useful resources, such as porkchops for food and a fun mode of transportation.***
Великая Валиде Кёсем Султан

## Статус

### Род занятий

Регент Османской империи, глава духовенства, маршал армии, верховный судья, лидер партии регента, владелица Форт-Инда.

# Имя и титул

Её имя Кёсем Султан, а полный титул с именем звучит так.

*"Владыка высшей Порты, мать Солнца и Луны, наместница Бога на земле, властительница царств Македонского, Вавилонского, Иерусалимского, Великого и Малого Египта, Северной и Южной америки, Австралии, Императрица Индии, царица над царями, властительница над властелинами, валиде над всеми валиде, несравненная мудрейшие, никем не победимая , владетель древа рода, неотступная хранительница гроба Иисуса Христа, страж Мекки, Мадины и Каабы, надежда и утешитель мусульман, устрашитель и великий защитник христиан, хозяйка морей и небес, владелица Форт-Инда, мать османов, Верховная судья, Маршал Армии, генеральный секретарь ООН,генеральный секретарь НАТО, генеральный секретарь ЕС,Глава духовенства, лидер правящей партии, руководитель большой четвёрки, покровительница писателей и учёных, художников и мудрецов, Великая Валиде Регент Султаната Кёсем Султан Хазрет лери."*
Koichi Shido

Koichi Shidou is a scum, a piece of trash.

In the past, he ordered students under his control to rape Miku Yuuki to turn her into a puppet for him to control. But that failed, those students died in an 'accident' and Shidou was said to also die in an 'accident' but shido survived for some reason.

After boarding the bus, Shidou repeatedly urged everyone to ignore Yuikito and leave, but failed. Shido still didn't stop and started making excuses to gain the students' trust leading to quite a few male students who believed in his words and demanded to leave Yukito behind.

Thought it would work, but Shido didn't expect Miku to say 'she will wait for Yukito in another car while they want to leave' and the other women also agree. Shido tried to use public pressure to threaten but at that time Mikoto immediately fired a warning shot plus Saya released Hellf-fire ability to threaten.

Even though he was very angry, Shidou still had to endure it and left with a group of students who were attracted by his flowery words.
A-30

reboundy man

## Description

A-30 is the second entity you will encounter in Unveiled Rooms. It is green and super fast.

## Appearance

A-30 appears as a cyan frowning face, accompanied by a green glow.

## Behavior

A-30 will spawn and give players 3 seconds to hide, then rush to the latest room and bounce off the door, going back offscreen and despawning.

## Trivia

* A-30's image is actually cyan, but the glow makes it look a little green in game.
* A-30 seems to be inspired by A-35 from Interminable Rooms.
* A-30 once caused a bug in the game by turning everything blanked out, though it is fixed.
	+ It's later discovered that it wasn't because of A-30.
* A-30 is removed and replaced by A-45.
Yukine Hyoudou

**Yukine Hyoudou** is a student of **Ousei Academy**, in the same class as **Yuya Tenjo** and is in the Occult Club.

## Appearance

She has black hair in a short bob cut, with streaks of blue in it. She comes off as a blunt, quiet and mysterious woman of cool, athletic beauty.

## Personality

Yukine is a Quiet girl but she is friendly and helpful, she is also extremely shy around other guys, as shown by her staring at Yukito without him knowing her intentions. Before the events of Z-Day, she comes off as a extremely helpful and kind yet keeps sentences short and precise, but her inner monologue is that of a normal girl who has the same worries, but has an amazing poker face.

She was attracted to Yukito when they first met her because of his clumsy but extremely kind personality and she had high hopes that he would enter Ousei Academy. But it's a pity that Yukito chose Fujimi Academy because his sister Shizuka Marikawa was working there, it made Yukine very sad.

She is often considered to be the second smartest person in school, she is often at the top of many fields.

She is jealous of Kaede Kazama having big breasts.

### Relationships

#### **Yukito Minami**

Yukine sits next to Yukito in class and she happily shared her textbook with him when he first visits Ousei. She immediately recognizes Yukito as the one who saved her from gangsters in the past (Yukine fell in love with Yukito when he saved her from the gangsters).

#### **Kaede Kazama**

Yukine and Keade are best friends. However, Yukine holds jealousy towards Kaede for having huge breasts and often has a small smirk whenever she sees Rin embarrassing her by groping her breasts.

## Powers and Abilities

Prior to the events of Z-Day, Yukine was neither too strong nor too weak.

### Ice

**Ice** is a unique ability that Yukine received after becoming an Evolved Human. She can create, control, and even turn her body into ice.

* **Weaknesses**: Yukine also possesses weaknesses like many other Elemental abilities.

## Menu

Yukine is one of the few people who have received Green Energy Waves.

## Etymology

* The name **Yukine** means "snow" (雪) (**yuki**) and "sound" (音) (**ne**).
* Yukine's surname **Hyoudou** means "ice, hail" (氷) (**hyou**) and "hall" (堂) (**dou**).
Ousei Academy

**Ousei Academy** is a prestigious school.

## Overview

Ousei Academy is one of the most prestigious schools of J-City and is the dream academy of many people. Although famous and the dream of many, the Academy was once refused admission by a student.

That person was none other than **Yukito Minami**, he had an experience of studying at Ousei Academy for a week and although studying here was very good. But Yukito turned down the offer of admission simply because he felt it didn't suit him (actually because Shizuka Marikawa was working at Fujimi Academy and Yukito was a Brocon Yandere).

## Students

* **Kaede Kazama**
* **Kaori Houjou**
* Lexia Von Arselia
* Luna
* Merl
* **Rin Kanzaki**
* Ryou Igarashi
* Shingo Kurata
* **Yukine Hyoudou**
* Yuti
* Yuuya Tenjou

## Professors & Staff

* Tsukasa Houjou
* Rie Sawada
* Yomikawa

## Rules

The Academy only allowed to transfer students from different schools who are kindhearted, selfless, courage and generous such as Yuuya Tenjou for saving the student council member and the chairman's daughter, Kaori Houjou from three thugs.
A-45

snake

## Description

A-45 is possibly the second entity you will encounter in Section A. It just does one rebound.

## Appearance

A-45 is like A-15, sharing the same mouth, and has some weird eyes that I don't know how to describe.

## Trivia

* A-45 is the first entity to have variants.
* A-45 replaced A-30, originally it had its own mechanic but decided to remove A-30 and replace it with A-45.
Fenmarel Mestarine

## Fenmarel Mestarine - The Lone Wolf

Fenmarel Mestarine is the eternal outsider, the solitary god who holds himself aloof from his fellows. He is venerated by outcasts from elven society, many of whom have withdrawn voluntarily in response to perceived slights, as well as by elves who have been isolated from the main body of their race and who live in wild, relatively uncivilized rural groups. His faithful are instructed in survival, spying, camouflage, deception, and secrecy.

**Status:** Lesser

**Alignment:** CN

**Specialty Priests:** Lone Wolves
Flandal Steelskin

## Flandal Steelskin - Master of Metal

Flandal Steelskin (FLAN-dahl STEEL-skin) is a master of mining and one of the finest and strongest smiths in creation. The Forgotten Folk hold that he helped create the craft of metalworking along with several of the dwarven powers. The Master of Metal is the patron of gnome miners, artisans, crafts' men, and all smithsnot just blacksmiths, but goldsmiths, silversmiths, and all other workers of metal.

**Status:** Intermediate

**Alignment:** NG

**Specialty Priests:** Pyrosmiths
RFZD Wiki

**Welcome to the RFZD Wiki!**
We're a collaborative community website about RFZD that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important Characters

Rika MinamiMiku YuukiYukine Hyoudou

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Savras

## Savras - The All-Seeing

The blindness of mortals is the origin of all folly. Search for the truth in all things great and small and conceal nothing. Speak only the truth, for lies and misdirection, even for benign motives, are the root of all sorrow. Be not paralyzed by indecision, but take no action without analyzing the implications. Hasty actions and decisions are rarely more beneficial than well thought out strategies which are revised as necessary. Mortals who employ only their two common eyes are essentially blind. Savras provides the third blessed eye, allowing both foresight and hindsight, so that mortals can access the omniscience of the gods.

**Status:** Demipower

**Alignment:** LN

**Specialty Priests:** Sibylites
A-15

OK THIS IS TOO MUCH REDESIGNS FOR 3

## Description

A-15 is the first entity you will encounter in Unveiled Rooms. It's very blue and expectedly slow.

## Appearance

A-15 looks a lot like E-1 from Interminable Rooms, but with squared eyes and cyan squareds inside those. It also has a blue glow.

## Behavior

A-15 will rush up to the current room, then despawn on the door.

## Trivia

* A-15 seems to be inspired from A-10 from Interminable Rooms.
* A-15 replaced A-5.[1]
Every minecraft villager job

**Armorer**

Armorer villagers offer armor-related trades, such as buying and selling iron helmets, iron chestplates, iron leggings, and iron boots.

**Butcher**

Butcher villagers deal with meat-related trades. They buy and sell items like raw porkchops, raw chicken, cooked porkchops, and cooked chicken.

**Cartographer**

Cartographer villagers offer exploration-related trades. They sell maps, explorer maps, and compasses.

**Cleric**

Cleric villagers are associated with magical and potion-related trades. They sell various potions, as well as bottles of enchanting and glowstone dust.

**Farmer**

Farmer villagers are responsible for agricultural trades. They buy and sell crops like wheat, potatoes, carrots, beetroots, and pumpkins.

**Fisherman**

Fisherman villagers deal with fishing-related trades. They buy and sell fish and fishing-related items like raw fish, cooked fish, and fishing rods.

**Fletcher**

Fletcher villagers focus on trades related to archery and ranged weapons. They sell bows, arrows, and flint

**Leatherworker**

Leatherworker villagers handle leather-related trades. They sell leather armor and items made from leather, like leather pants and leather tunics.

**Librarian**

Librarian villagers offer book-related trades and enchantments. They sell enchanted books and bookshelves.

**Mason**

Mason villagers deal with stone-related trades. They sell various stone blocks and items.

**Nitwit**

Nitwits are unique villagers without a specific profession. They do not offer any trades and have no practical purpose other than adding variety to village populations.

**Shepherd**

Shepherd villagers are focused on trades related to wool and sheep. They sell items like shears and various colors of wool.

**Toolsmith**

Toolsmith villagers are associated with tool-related trades. They sell iron and diamond tools, such as axes, pickaxes, and shovels.

**Weaponsmith**

Weaponsmith villagers focus on weapon-related trades. They sell iron and diamond weapons, like swords and crossbows.

It's important to note that villagers' professions are determined by the presence of a corresponding workstation near them. For example, a villager will become a librarian if they have access to a lectern. Additionally, their trades may change over time as they level up their professions through player interaction. This dynamic trading system allows players to obtain various valuable items and resources by engaging with villagers and their professions.
Brandobaris

## Brandobaris - Master of Stealth

Brandobaris is the master of adventure and misadventure, a favorite of halfling adventurers. Tales of the Trickster's wild exploits are almost beyond counting. The followers of Brandobaris, as might be expected, are mostly thieves and fighter/thieves. The more ardent followers are usually also the ones to take the greatest risks on adventures, and the Master of Stealth views them almost as favored apprentices.

**Status:** Lesser

**Alignment:** TN

**Specialty Priests:** Misadventurers
Minecraft Dungeons

Minecraft Dungeons is an action-adventure dungeon crawler game set in the Minecraft universe. It offers a different gameplay experience compared to the traditional sandbox survival gameplay of Minecraft. Developed by Mojang Studios and Double Eleven, Minecraft Dungeons was released on May 26, 2020. It's available on various platforms, including PC, consoles, and mobile devices. Here's an overview of Minecraft Dungeons:

Gameplay: Minecraft Dungeons is focused on cooperative gameplay and action-packed combat. Players explore various procedurally generated levels filled with enemies, traps, puzzles, and loot. The gameplay involves battling hordes of monsters, collecting items and gear, and leveling up your character.

Key Features:

**No Building or Crafting: Unlike the original Minecraft, Minecraft Dungeons does not feature building or crafting mechanics. Instead, it focuses on combat, exploration, and acquiring powerful equipment.**

**Classes and Gear: Players can choose from different character classes, each with unique abilities and playstyles. Throughout the game, you collect and equip weapons, armor, and artifacts that enhance your character's abilities.**

**Levels and Environments: The game consists of various levels, each with its theme and challenges. Players venture through forests, caves, deserts, and other biomes, battling mobs and bosses along the way.**

**Cooperative Multiplayer: Minecraft Dungeons is designed for cooperative multiplayer gameplay. You can team up with friends in online or local multiplayer modes to face challenges together.**

**Randomization: Levels are procedurally generated, ensuring that each playthrough is unique. This randomization adds replayability, as players encounter different layouts and enemy placements.**

**Emeralds and Merchants: Players collect emeralds as a form of in-game currency. These emeralds can be used to purchase gear and items from merchants within the game.**

**DLCs and Updates: Minecraft Dungeons has received several downloadable content (DLC) expansions that introduce new levels, gear, enemies, and gameplay mechanics. These expansions expand the game's content and provide new challenges for players.**

***Minecraft Dungeons received generally positive reviews from players and critics alike. Its simplified but engaging gameplay, cooperative multiplayer, and the familiar Minecraft aesthetic were praised. However, some reviews noted that the game's relatively short length and limited content at launch could be improved.***

***Minecraft Dungeons offers a unique twist on the Minecraft experience by focusing on combat, loot, and cooperative play. If you enjoy dungeon crawlers and the Minecraft universe, you might find Minecraft Dungeons to be an exciting addition to the franchise.***
Gyurza M-Class Gunboat

The Gyurza M-Class gunboat is a lightly armed boat of Ukrainian origin. In the game, there are Gyurza boats that have been captured and put into service by the Russians. Each gunboat carries a crew of two soldiers, who can be killed individually. As of the December 2023 update, the gunboats also carry anti-aircraft machine guns which can return fire on the player.

Two gunboats patrol the Black Sea.The wreckage of two gunboats burns in their docks.
Bane

## Bane - The Black Lord

The clergy members of Bane's church believed that those who crossed the Dark One met their dooms earlier and more harshly than those who foolishly worshiped other deities than Bane and still inevitably fell before the church of Bane. All priests of Bane were ordered to submit to the word of Bane as uttered by Banite clergy members who outranked them and to "spread the Dark Fear" of Bane.

**Status:** Dead

**Alignment:** LE

**Specialty Priests:** Dreadmasters
Chronologian

## Chronologian

* Maximum AC from armor: 2
* Required Proficiency: Reading/Writing
* Bonus Proficiency: Astrology
* Bonus Proficiency: Ancient History
* Bonus Weapon: Sling
* Bonus Weapon: Dart
* Bonus Weapon: Staff
* Bonus Weapon: Dagger
* Bonus Weapon: Club
* Receives wizard NWPs
* INT 11
* WIS 12
* Receives Limited Weapons: True
* Elf or half-elf
* Single class only
T-72

The T-72 is a Russian main battle tank (MBT) which entered service in the late 1960s. It appears in the game in convoys, attacking friendly bases, and being transported by trains.

A T-72 in a field.A T-72 stationed in a tank dugout.A T-72 and a Tunguska M1 stopped at a crossroads.A T-72 firing its main cannon.A T-72 firing its machine gun.The wreckage of a T-72 burns in a clearing.Two T-72s on a flatbed train car.A T-72 firing its machine gun.A T-72 hidden in the forest.A T-72 drives past the burning wreckage of one of its comrades.
Revulsion

**Description:** When a character makes a horror check against a creature to which they have Revulsion, they are automatically Fearstruck but for a longer duration.

### **Notes:**

* The character makes no saving throw vs. paralyzation when the creature they are revulsed by attacks. They automatically enter the Fearstruck condition.
* Revulsion persists for one in game month.
Beshaba

## Beshaba - The Maid of Misfortune

Beshaba is a deity feared and placated in Faerun much more than she is venerated. The ethos of Beshaba is the beliefs of Tymorastood on their head. Bad things happen to everyone, and only by following Beshaba may a person perhaps be spared the worst of her effects.

**Status:** Intermediate

**Alignment:** CE

**Specialty Priests:** Doommasters
Midori Aoyama

**Midori Aoyama**, better known by her pen name **"Blue Mountain" Aoyama**, is a writer who frequently visits Ama Usa An, Fleur de Lapin and Rabbit House. Her most famous work is *The Barista Who Became a Rabbit*, but she has also written a book based on **Syaro Kirima**, known as *Caffeine Fighter*.

## Appearance

Aoyama is an adult woman who looks like a teenager. She has medium-length curled sandy-blonde hair and dull cerulean eyes.

She is normally depicted in a white shirt with dark blue dress and a pale blue scarf.

## Personality

Aoyama has a look of refinement and speaks at a slow and relaxed pace - appearing absent minded at times. She is looked up to and is wise, but she hides a perverted nature and enjoys peeking up girls' skirts.

Witnessing the deaths during the events of Z-Day makes her desperate, especially after a zombie lunges at her. If she hadn't been saved by Yukito, she would probably have died, because of that, Midori developed a feeling of dependence on Yukito and gradually fell in love with him.
Warren Skaaren

**Warren Skaaren** is the screenwriter of Michael Keaton classics *Beetlejuice* and *Batman*. Skaaren is the Genius that invented therm **Great Survivors**. The final screenplay Skaaren wrote before his death was *Beetlejuice In Love*, but he did not live to develop a second draft.

Skaaren was replaced by Wesley Strick as the on-set writer during the filming of *Batman II*.
Artifacts

Artifacts can take the form of any item and are always one of a kind.

Artifacts have the odd habit of appearing or disappearing inexplicably in a campaign.

An artifact may have an alignment, a special goal, or it may be associated to a particular deity.

### Minor Powers

Artifacts always have at least a minor power. Minor powers may include passive bonuses, or low level spells usable only a few times per day or less.

### Major Powers

Only the most valuable artifacts have a major power. Major powers may include passive bonuses, at-will spells, or spells usable numerous times per day. Sometimes the dangers of an artifact are only actively invoked when the major powers are used.

### Dangers

Artifacts may pose particular dangers in their possession; any bonus could theoretically be a penalty.

### Corruption

Carrying artifacts for long periods of time twists characters. They covet the item and distrust others or suspect them for having an interest in it.
Trafimograd

Trafimograd is a village that appears in multiple missions. Trafimograd contains a large grain processing plant. It is also located at an important crossroads which sees an almost constant flow of Russian military convoys.

A Russian convoy being ambushed in the village.The Trafimograd Grain Plant.An entire column of destroyed Russian vehicles.A T-72 stops before a burning pile of vehicles.A Tunguska M1 burns in a grain field outside the village.
Сму

Сму - один из главных персонажей "Секретной службы Санта-Клауса" и помощник Санта-Клауса, член команды Красных шапок. Волшебная звезда Сму даёт ему силу тысячи умов. Сила тысячи умов помогает Сму лучше мыслить, а его технике - лучше работать.

Сму - умный и сообразительный изобретатель. Он изобрёл очень много полезных (и не очень) вещей, например, детектор осколков кристалла и конфетки-переводчики, съев которые, можно заговорить на любом языке. Сму отлично разбирается в технике, он за считанные секунды может подключиться и перепрограммировать электронику врага. Сму застенчивый, но любит говорить, что бесит Джиффи. Также он любит поесть вкусняшки, он даже изобрёл прибор, автоматически кидающий ему вкусняшки в рот. Прибор умеет не только раздавать сладости, но и обладает небольшим искусственным интеллектом, в нём есть спортивный снаряд, расчёска, даже боксёрские перчатки, которыми он может бить. Но этот прибор часто выходит из строя, из-за чего Сму оказывается весь усыпанный сладостями.

Большую часть своего времени Сму проводит в комнате, где находится его изобретение - устройство, улавливающее вибрацию, которая появляется из-за осколков волшебного кристалла, когда осколок взаимодействует с попавшим в беду ребёнком. Сму в этой комнате занимается своими делами, например, кушает вкусняшки из его автомата или готовит что-нибудь. Когда устройство замечает осколок, оно подаёт сигнал, и Сму отправляет шар с информацией о местоположении осколка Санта-Клаусу. Благодаря этому Санта-Клаус получает информацию о местоположении осколков кристалла.

Сму по уши влюблён в Диди, он смотрит на её фотографии в свободное время и пытается привлечь её внимание. Он изучает способы, как понравиться девушке.

## **Осторожно! Сюжетные спойлеры**

 нажмите "развернуть"

Йотан, видя, что Сму влюблён в Диди, пытается их сблизить. Но эти попытки Сму через время начал воспринимать, как попытку отвоевать девушку. Сму при всех начал говорить об этом Йотану, и завязалась ссора. Также поводом к ссоре стало то, что Сму стал завидовать, что только Йотан всегда отдаёт осколок кристалла Санте. У Сму появилась мысль, что вдруг, если Сму отдаст кристалл Санте, Диди наконец обратит на него внимание. После 15 серии Сму стал чаще проводить время с Диди, что его очень радовало.

## Интересные факты

* Сму изобрёл конфетки-переводчики, с помощью которых можно говорить на любом языке и которые помогают Красным шапкам в каждой серии.
* Аппарат, находящий осколки волшебного кристалла - изобретение Сму.
* Историю про миссию Красных шапок и то, зачем им нужен кристалл, рассказывает детям чаще всего именно Сму.
* У Сму настолько плохое зрение, что без очков он не может ничего разобрать.
* При раздаче конфет-переводчиков Сму иногда читает мини-рэп. Многие говорят, что писать стихи у него не получается.

## Галерея

Комната Сму с искателем осколков кристаллаКомната Сму с другой стороныСму и Диди в комнате СмуСму в своей комнатеСамый лучший воздушный акробат - Сму!Сму с голограммофоном, его изобретениемСму и Яга
Tethryl

## Tethryl

Tethryl's receive the following traits:

* Required Proficiency: Longsword
* Required Proficiency: Spellcraft
* Bonus Weapon Proficiency: Two Weapon Fighting Style Specialization
* Limited weapon selection: True
* Bonus Weapon: Longsword
* Bonus Weapon: Shortsword
* Bonus Weapon: Bastard sword
* Bonus Weapon: Scimitar
* Bonus Weapon: Rapier
* Bonus Weapon: Greatsword
* Bonus Weapon: Dagger
* STR 12
* DEX 13
* WIS 13
* Elf or half-elf
* Single class only

### Tethryl Special Abilities

* When fighting with swords, the Tethryl gains +1 to attack and damage rolls
Helm

## Helm - He of the Unsleeping Eyes

Helm is the epitome of the guardian, the watcher, the guard, and has in years past been greatly venerated by those who need to remain watchful for evil at their doorsteps. "He also serves who stands and waits and watches carefully" and "Careful planning always defeats rushed actions in the end" are popular sayings of Helm's faithful. Novices of Helm are charged to be vigilant and to be fair and diligent in the conduct of their orders.

**Status:** Intermediate

**Alignment:** LN

**Specialty Priests:** Watchers
Misadventurer

## Misadventurer

* Maximum AC from armor: 3
* Shield prohibited
* Required Proficiency: Tumbling
* Required Proficiency: Ventriloquism
* Bonus Proficiency: Disguise
* Bonus Proficiency: Gaming
* Bonus Weapon: Dagger
* Bonus Weapon: Dart
* Bonus Weapon: Light Crossbow
* Bonus Weapon: Whip
* Bonus Weapon: Sling
* Bonus Weapon: Shortsword
* Bonus Weapon: Staff
* Selects from rogue NWPs
* DEX 12
* WIS 9
* Receives thieving skills
* Halfling only
* Misadventurer/thief or single class
Snowy Ruins

The snowy ruins are a strange group of derelict buildings that can be found along the edge of the mountain valley in a convoy assault mission. These buildings do not appear to form a single village. Also, the buildings cannot be damaged by the player in any way.

A cluster of ruins.The remains of a two story house.Another two story house.A large three story building.A strange building that does not appear to be textured.
Detect Evil

## Detect Evil (Wizard Spell)

* **Level**: 2 Wizard
* **AoE**: 10-ft. path
* **Casting Time** : 2
* **Components**: V, S,
* **Duration**: 5 rds./level
* **Range**: 60 yds.
* **Save**: None
* **School:** Divination
* **Description:** This spell discovers emanations of evil (or of good in the case of the reverse spell) from any creature, object, or area. Character alignment is not revealed under most circumstances: characters who are strongly aligned, do not stray from their faith, and who are at least 9th level might radiate good or evil if they are intent upon appropriate actions. Powerful monsters, such as ki-rin, send forth emanations of evil or good, even if polymorphed. Aligned undead radiate evil, for it is this power and negative force that enable them to continue existing. An evilly cursed object or unholy water radiates evil, but a hidden trap or an unintelligent viper does not.
Siamorphe

## Siamorphe - The Noble

Nobles are the rightful rulers of the bulk of humankind provided that they keep themselves fit for the task and responsibilities of rule. Nobles have the moral obligation to rule in the best manner possible for the people who serve under them even if their obligations conflict with their personal desires. The descendants of noble bloodlines inherit their charisma and potential for wisdom from their noble ancestors. Their family fortunes provide them enough leisure time to be properly educated as rulesrs. The regular inheritance of noble titles by strict inheritance rules reduces the potential for power struggles between rival claimants to leadership.

**Status:** Demipower

**Alignment:** LN

**Specialty Priests:** Highborns
Lone Wolf

## Lone Wolf

* Maximum AC from armor: 2
* Required Proficiency: Herbalism
* Required Proficiency: Hunting
* Bonus Proficiency: Animal Lore
* Bonus Proficiency: Survival
* Bonus Weapon: Sling
* Bonus Weapon: Shortbow
* Bonus Weapon: Dagger
* Bonus Weapon: Dart
* Bonus Weapon: Handaxe
* Bonus Weapon: Staff
* Bonus Weapon: Spear
* Selects warrior NWPs
* CON 11
* WIS 9
* Limited Weapons: True
* Elf or half-elf
* Single class only
Truesword

## Truesword

Trueswords receive the following traits:

* Required Proficiency: Shortsword
* Required Proficiency: Engineering
* Required Proficiency: Reading/Writing
* Bonus Proficiency: Set Snares
* Bonus Weapon Proficiency: Alertness
* Bonus Weapon Proficiency: Blind Fight
* Selects any weapon proficiency: True
* Selects from warrior NWPs
* Receives Ranger hide/move silently score
* STR 12
* CON 12
* WIS 9
* Halfling only
* Truesword/fighter or single class
* -2 effective priest level for turning

### Truesword Special Abilities

* Detect evil 1/day at level 1
* Strength 1/day at level 3
* Lay on hands 1/day at level 5
* Gains 3/2 attacks per round at level 7
* Gains 2 attacks per round at level 13
Invisibility to Undead

**Level**: 1

**Components**: V, S, M (Holy Symbol)

**Range**: Touch

**AoE**: 1 creature

**Save**: Special

**Casting Time** : 4

**Duration**: 6 rds.

This spell causes affected undead to lose track of and ignore the warded creature for the duration of the spell. Undead of 4 or fewer Hit Dice are automatically affected, but those with more Hit Dice receive a saving throw vs. spell to avoid the effect. Note that a priest protected by this spell cannot turn affected undead. The spell ends immediately if the recipient makes any attack, although casting spells such as cure light wounds, augury, or chant does not end the ward. The material component is the priest's holy symbol.
Zelenskod Village

The Zelenskod Village is a village that is located in the snowy mountains in the north of Ukraine. Most buildings in Zelenskod are in ruins due to the constant fighting. A small number of missions occur here.

The town during occupation by the Russians.The village town hall towers over the other buildings.A Russian convoy burns outside the village.A small store.
BTR-80

The BTR-80 is a Russian armored personnel carrier (APC) which was planned to appear in a new update sometime around late September to October 2023. When asked about it, one of the developers said "BTR yes, it's almost there."

Due to complications, the BTR-80 was actually released in the December 2023 update.

The BTR-80 can sometimes be seen with soldiers riding on top of it.

A BTR-80 with a Soviet flag and soldiers riding on the side.A BTR-80 explodes after being hit by a drone missile.A close-up of a BTR carrying soldiers.A BTR driving along a dirt road.More soldiers riding on a BTR.
Shar

## Shar - Mistress of the Night

Loss is the nature of Shar. She is a deeply twisted and perverse being of ineffable evil and endless hatred and jealousy. She rules over pains hidden but not forgotten, bitterness carefully nurtured away from the light and from others, and quiet revenge for any slight, no matter how old. She revels in the concealed, in that which is hidden, never to be revealed. Dark Followers are instructed to reveal secrets only to fellow faithful and to never follow hope or turn to promises of success. Lay worshipers must prove their faith by obedience to the clergy and by carrying out at least one dark deed ordered by a priest of Shar every year - or bringing at least one being to believe in and worship her.

**Status:** Greater

**Alignment:** NE

**Specialty Priests:** Nightcloaks
Garagos

## Garagos - The Reaver

Garagathans believe that peace is for weak fools. War makes all who fight strong, and only in head-to-head conflict is honor satisfied. Only cowards avoid battle. Any who strike down a foe from ambush or from behind are to be scorned as the cowards they are. Retreat is never an option, even in the face of a greater foe, for if a warrior's heart is focused on Garagos, he will provide the strength to conquer any foe.

**Status:** Demipower

**Alignment:** CN

**Specialty Priests:** Bloodreavers
Gwaeron Windstrom

## Gwaeron Windstrom - Master of Tracking

Gwaeron's teachings mirror those of Mielikki, whom he serves. Intelligent beings can live in harmony with the wild without requiring the destruction of one in the name of the other. Gwaeronans are taught to embrace the wild and not fear it, because the wild ways are the good ways. They are to keep the balance and learn the hidden ways of all life. They should not allow trees to be needlessly felled or the forest to be burned. They are to live in the forest and be part of the forest, not dwell in endless battle against the forest.

**Status:** Demipower

**Alignment:** NG

**Specialty Priests:** Rangers
Секретная служба Санта Клауса Вики

**Добро пожаловать на Секретная служба Санта Клауса Вики!**
Вики о мультсериале "Секретная служба Санта Клауса" (Red caps)

## Описание

Здесь вы можете найти информацию о мультсериале "Секретная служба Санта Клауса"!

**"Секретная служба Санта-Клауса" ("Red caps")** — итало-финский анимационный телесериал, созданный компанией Cartoon-One в 2011 году. Сериал посвящен приключениям группы эльфов и характеризуется образовательными и моральными целями.

В далёкой волшебной Лапландии Санта-Клаус доставляет подарки на Рождество всем детям мира благодаря волшебному кристаллу. Но злой брат Санты Бэзил захотел заполучить кристалл, чтобы отменить Рождество и сделать детей дисциплинированными рабами. Помощник Бэзила Грауч похитил кристалл, но получилось так, что кристалл разбился на 26 осколков, разлетевшихся по всей Земле. Помощникам Санта-Клауса - Диди, Яге, Сму, Альпо и Йотану, образующим команду Красных шапок, было поручено найти все осколки кристалла до Рождества, чтоб рождество наступило. С помощью созданного Сму детектора, улавливающего вибрацию кристалла, когда кристалл контактирует с попавшим в беду ребёнком, они узнают местоположение осколка. Красные шапки летят к местоположению найденного осколка и помогают ребёнку, оказавшемуся в беде. Во время своих приключений Красные шапки сталкиваются с жестокими и безразличными людьми, которые задумываются только о своём богатстве.

После решения проблемы и получения осколка секретной службе приходится сталкиваться с Граучем, помощником Бэзила и его роботами, подготовившими особое смертельное оружие. У каждого участника Красных шапок есть волшебная звезда, дающая ему определённую силу. С помощью этих звёзд они сражаются с вооружёнными роботами. После сражения помощники Санты летят домой в Лапландию и отдают осколок кристалла Санта-Клаусу.

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Посетите Вики Сообщества и задайте любой вопрос на форуме.
Dark Powers Curses

**Description:** Characters in Dread Realms may end up attracting the attention of the mysterious Dark Powers, beings which no one knows the true nature of. The following are a list of possible boons and curses that can affect characters who fail to avoid the attention of the Dark Powers. For each stage, the character receives one random positive effect and one random negative effect. For each stage of dark powers curse, the character suffers a +2 to their notoriety score.

### Dark Powers Effects

* Stage One, The Enticement
	+ +2 HP
	+ +1 Strength
	+ +1 Dexterity
	+ +1 Constitution
	+ +1 Intelligence
	+ +1 Charisma
	+ Sees clearly in darkness
	+ Save vs. fear +1
	+ Save vs. disease +1
	+ Save vs. paralyzation +1
	+ Does not need to eat or drink
	+ Evil Odor
	+ Red Eyes
	+ Yellow Eyes
	+ Twitchy and nervous
	+ Pants and breathes heavily
	+ Forked tongue
	+ Six fingers on each hand
* Stage Two, The Invitation
	+ +4 HP
	+ +2 Strength
	+ +2 Dexterity
	+ +2 Constitution
	+ +2 Intelligence
	+ +2 Charisma
	+ +2 saving throw vs. fire and cold
	+ Minor magical artifact, *chill touch*
	+ Minor magical artifact, *burning hands*
	+ Minor magical artifact, *shocking grasp*
	+ Minor magical artifact, *see invisibility*
	+ Has a tail
	+ Small horns on head
	+ Vestigial leather wings
	+ Daylight blindness
	+ Has a hunched back
	+ Missing eyeballs
* Stage Three, The Touch of Darkness
	+ Magical artifact, *blindness*
	+ Magical artifact, *ray of enfeeblement*
	+ Magical artifact, *tasha's uncontrollable hideous laughter*
	+ Flies buzz when powers used
* Stage Four, The Embrace
	+ Magical artifact, *web*
	+ Magical artifact, *raise dead*
	+ Magical artifact, *invisibility*
	+ Magical artifact, *control undead*
	+ +4 vs. all mind-affecting saving throws
	+ Silver or magical weapon required to hit
	+ Immunity to fire
	+ Immunity to cold

**Note:** The benefits of Dark Powers Curses only remain while the character is in a Dread Realm.
Feywarden

## Feywarden

* Required Proficiency: Longsword
* Required Proficiency: Longbow
* Required Proficiency: Artistic Ability
* Required Proficiency: Spellcraft
* Bonus Proficiency: Musical Instrument
* Bonus Proficiency: Singing
* Selects any weapon proficiency: True
* Selects warrior NWPs
* STR 11
* INT 11
* WIS 9
* Elf or half-elf
* Single class only
Finder Wyvernspur

## Finder Wyvernspur - The Nameless Bard

Finder's followers have taken to heart the lessons it took Finder all his life to discover. Art that is forced to remain immutable is a sign of stagnation and spiritual rot. In order to thrive, people must be willing to change and transform their art so they can be renewed by it. Finderites also recognize the power of art to influence people and politics. Although that should not be its sole use, if art can be used to keep people free and independent from social or political tyranny, it is most proper that it be used so.

**Status:** Demipower

**Alignment:** CN

**Specialty Priests:** Finders
Barakor

## Barakor

Barakors receive the following traits:

* Required Proficiency: Armorer
* Bonus Weapon Proficiency: Blind Fight
* Bonus Weapon Proficiency: Alertness
* Selects any weapon proficiency: True
* Receives 3/2 attacks per round at level 7
* Receives 2 attacks per round at level 13
* Selects from warrior NWPs
* STR 9
* CON 10
* WIS 9
* Dwarf only
* Single class only
* -4 effective priest level for turning
Selune

## Selune - Our Lady of Silver

Selune's ethos seems to be one of acceptance and tolerance over any other overriding principle. All are to be made welcome in her faith and seen as equal, and fellow Selunites should be aided freely, as if they were one's dearest friends. "May Selune guide your steps in the night, and bring them to the new dawn" is the common blessing of priests of Selune to the faithful. Novices are charged with words of the goddess: "Let all on whom my light falls be welcome if they desire to be so. As the silver moon waxes and wanes, so too does all life. Trust in my radiance, and know that all love alive under my light shall know my blessing. Turn to the moon, and I will be your true guide."

**Status:** Intermediate

**Alignment:** CG

**Specialty Priests:** Silverstars
Angharradh

## Angharradh - The Triune Goddess

Angharradh is the face of the power who is both three separate goddesses-Aerdrie Faenya, Hanali Celanil, and Sehanine Moonbow who are collectively known as the Three-as well as a single goddess-the One-who subsumes their separate aspects. Through unity and diversity there is strength. With the melding of widely different skills and interests, creativity, life, and artistry are nurtured and new ideas are discovered.

**Status:** Greater

**Alignment:** CG

**Specialty Priests:** Totem Sisters/Circle Singers
Finder

## Finder

* Maximum AC from armor: 5
* Shield prohibited
* Required Proficiency: Artistic Ability
* Bonus Proficiency: Singing
* Bonus Proficiency: Musical Instrument
* Bonus Proficiency: Direction Sense
* Selects any weapon proficiency: True
* Selects from rogue NWPs
* WIS 11
* CHA 15
* Human or halfling
* Single class only
Proficiencies

## Proficiencies

Proficiencies come in two categories: weapon and non-weapon proficiencies.

### Weapon Proficiencies:

* Weapon (Proficiency)
* Weapon (Expertise)
* Weapon (Specialization)
* Weapon (Mastery)
* Alertness
* Ambidexterity
* Bladesong (Elven only)
* Camouflage
* Dirty Fighting
* Iron Will
* Leadership
* Riding
* Two Weapon Fighting Style Specialization
* Small Shield
* Medium Shield
* Body Shield
* Armor (Proficiency)

### Non-Weapon Proficiencies:

* Agriculture
* Ancient History
* Animal Handling
* Animal Lore
* Animal Training
* Appraising
* Armorer
* Artistic Ability
* Astrology
* Blacksmithing
* Brewing
* Bowyer/Fletcher
* Carpentry
* Cobbling
* Cooking
* Dancing
* Direction Sense
* Disguise
* Endurance
* Engineering
* Etiquette
* Fire-Building
* Fishing
* Forgery
* Gaming
* Gem Cutting
* Healing
* Herbalism
* Hunting
* Juggling
* Jumping
* Leatherworking
* Local History
* Martial Arts
* Mining
* Musical Instrument
* Read Lips
* Reading/Writing
* Religion
* Rope Use
* Running
* Set Snares
* Seamstress/Tailor
* Singing
* Spellcraft
* Stonemasonry
* Survival
* Tightrope Walking
* Tracking
* Tumbling
* Ventriloquism
* Weaponsmithing
* Weaving
Mielikki

## Mielikki - Our Lady of the Forest

The Groves of Faerun were places where the gods of Nature had been worshipped for thousands and thousands of years without interruption. Chauntea, Silvanus, Mielikki and Eldath were the principle powers receiving this dedication, and so they were the only deities sponsoring druidic powers following the Time of Troubles.

**Status:** Intermediate

**Alignment:** NG

**Specialty Priests:** Shadoweirs
Nightcloak

## Nightcloak

Nightcloaks receive the following traits:

* Maximum AC from armor: 5 (chain mail)
* Required Proficiency: Dancing
* Bonus Proficiency: Direction Sense
* Bonus Weapon Proficiency: Blind Fight
* STR 14
* WIS 12
* Human only
* Single class only

### Nightcloak Special Abilities

* Nightcloaks can see in the dark, equivalent in effect to Infravision
Zandilar

## Zandilar - The Festhall Maiden

Zandilar is the only god of the Yuir that was not absorbed as an aspect of one of the Seldarine. She is considered an aspect of Sharess, which is the more commonly recognized name of the deity originally known as Bast. Sharess's priests are expected to live their lives in the decadent sensual fulfillment of themselves and others. Pleasure is to be sought out at every opportunity and life is to be lived as one endless revel. That which is pleasurable and that which is pleasurable is good. Spread the bounty of the goddess so that all may join in the Endless Revel of Life.

**Status:** Demipower

**Alignment:** CG

**Specialty Priests:** Sensates
Firbolg

Firbolgs are the most powerful of the giant-kin. They look like normal humans who have grown to a height of over 10 feet tall and weigh over 800 pounds. Their skin is very dense and thick, giving them a low natural armor class. They have smooth voices of deep bass and thick, rolling consonants.

These great giant-kin live in remote forests and hills. They distrust most other civilized races and tend to avoid them whenever possible. They get along with druids and faerie creatures, including elves. They do not attack or kill without reason, but they love to engage in pranks which relieve strangers of their valuables.

They have close-knight communities centered around the family or clan. Clans exist as gatherers or nomads, coming together at least once a year to celebrate or make important decisions.

### Characteristics

Firbolgs are extremely confident and quite fearless in most instances. They are a cautious and crafty race, having learned over the years to distrust and fear humans and demihumans. They are not overly aggressive, preferring to avoid encounters through hiding and deception.

Firbolgs live off the land, but they also live in harmony with it. They trade their great strength for food with other peaceful folk, supplementing their diet by gathering and hunting.

When using Giant-kin weaponry, Firbolgs inflict double damage automatically.

### Infravision

A Firbolg possesses infravision, which negates penalties from fighting in darkness.

### Physical Features

* Firbolgs are monstrously large but otherwise appear as humans
* Due to the goodly reputation of Firbolgs, they start with a +8 notoriety score
* A PC Firbolg gains HP via hit dice but gains 13 bonus hit points at first level
* A Firbolg has a 75% chance to swat away projectiles, which can be done twice per round

### Special Disadvantages

* Firbolgs have 15% magic resistance, even against magic that is beneficial
* Firbolgs never wear armor of any sort, nor do they carry shields
* Firbolgs cannot train in proficiencies related to armor or shields
* Firbolgs take damage as large creatures
* Firbolgs must earn even more experience points per level than demihumans
* Firbolgs have a superstition which entails an innate fear of human or demihuman mobs

### Class Options

* Cleric (Shaman)
* Fighter

### Firbolg Shamans

Firbolg Shamans receive *all*, *animal*, *protection*, *summoning*, as well as minor access to *healing* and *plant* spheres. They are presumed to receive their spells from the goddess Iallanis, who teaches peace and harmony.

### Multi-class combinations

**Note: The Firbolg must abide by the rules for multi-class characters.**

* Fighter/Shaman
Sharess

## Sharess - The Festhall Maiden

Sharess is the more commonly recognized name of the deity originally known as Bast. Sharess's priests are expected to live their lives in the decadent sensual fulfillment of themselves and others. Pleasure is to be sought out at every opportunity and life is to be lived as one endless revel. That which is pleasurable and that which is pleasurable is good. Spread the bounty of the goddess so that all may join in the Endless Revel of Life.

**Status:** Demipower

**Alignment:** CG

**Specialty Priests:** Sensates