Lhynkal

## Traits

The two best words to describe Lhynkal are curious and reckless. You could also describe them as brash and bold seeing how they aren’t afraid of asking questions or walking straight into danger just to sate their curiosity. This curiosity goes for people, animals, and monsters. Their one rule is “If you attack me, I’m morally allowed to experiment on you.” Which is to say they don’t harm anyone that doesn’t harm them. They will ask them questions and offer to experiment on them, but nothing will be forced...yet...

## Goals & Motivation

Short term:

Make a base of operations/lab to keep test subjects and have a controlled environment for experiments

Long term:

To publish a book with all their findings/discoveries/experiments on Oracle

## Physical strength

They’re not very physically strong. A punch from them is like a rock being thrown at you. It will sting, but nothing will break.

## Speed & Agility

One of their main tools, they rely on their speed and agility to avoid bad engagements. They’re used to jumping around weird terrain to avoid being hurt, as well as running for however long it takes for a predator to lose them.

## Endurance and Stamina

In terms of endurance, they’re pretty fragile. They have many scars and injuries from some of their past test subjects and experiments, but their stamina is a different story. Hours of work and adventuring have improved their stamina. As long as they’re well-fed, they can run for a long time.

## Charisma & Intelligence

It’s hard to tell how charismatic they are, but Lhynkal isn’t one for lying. Whatever you hear from them will be the truth and nothing more. How you take it will be up to you. They want to expand their intellect more, feeding their curiosity by observing the wildlife, the lands, and the people. Lhynkal doesn’t consider themself an intelligent goblin though, just a curious adventurer.

## Combat ability

Lyhnkal’s a self-taught dagger user who has learned how to skin animals and monsters with them. You put a dagger in their hands and it turns into more of a multi-tool rather than just a weapon. They’re a beginner marksman, finding difficulty in hitting moving targets, but long distances aren't too much of a problem for them.

## Skills

They’re able to patch any minor wounds (like small cuts, they have no idea what to do about missing limbs), and they have decent cooking skills. At heart, they’re a curious soul who learns easily and loves documenting everything they can.

## Drawbacks/weaknesses

They’re too reckless for how fragile and weak they are. They act too much before they think. They’ll probably get themselves killed before they get any lore drops

## Early Life

The closest Lhynkal ever had to a family was the adventurer who found them in the forest as a child. Back then, they were only known as Test Subject 5, or Five. Like the other animals and docile creatures the adventurer had adopted or taken with him, Five followed and obeyed his orders. None of them had a lot of problems with him. He never harmed them, he just took them in as assistants. Unlike the others though, Five was the only one to stay with the adventurer ‘til the end. When the adventurer asked why, Five only responded “I wanna know more!”

And so the adventurer raised them to be like him. A curious mind willing to put their life on the line for the sake of knowledge. To him, his life was a tool, his mind was his guide, his emotions were second fiddle to his priorities. The only thing he existed for was to document the world of Oracle and publish his findings. Five didn’t agree though. They hadn’t made any personal ideals yet, but they believed there was something more in the pursuit of knowledge.

## Recent life events

When they were in their teenage years, the adventurer was fatally wounded by a monster he and Five tried to study. Try as they might, Five couldn’t do anything to stop the wounds that threatened the adventurer’s life. With his final words, the adventurer tried to properly introduce himself to Five, so he wouldn’t just be a random adventurer that picked them up from the ground.

“Name’s Lhynkal, field scientist, pro adventurer, not from Oracle. Nice to meet ya...Fives...”

Just as quickly as Five met the adventurer, they lost him, and their entire world crashed.

## Present life

If you asked Five today who Lhynkal was, they’d just say it was them. As far as they were aware, they were Lhynkal. When they returned to their temporary camp and saw all the items with Lhynkal’s name, the goblin had convinced themself that it was theirs. When they saw the journals, the goblin told themself that they had written all of it. Lhynkal the adventurer had disappeared from their mind, instead replaced by Lhynkal the goblin adventurerl. With this new mindset, they packed up immediately and set off to continue wandering Oracle, filling up the pages of their journals to one day publish their writings to the outside world.