Infernos/Abilities and Powers

## Abilities and Powers

The maximum amount of spells a level 100 player could learn was 300. However, Blainn used a World Class Item, "Book of Thoth" to learn and memorize an additional 1000 spells. Even the few spells he had not learned could still become a weapon to read his opponents’ strengths, once he knew of them. He made the Tribunal one of the strongest, richest guilds in the game.

Blainn's tactical knowledge and fighting prowess made him confident that if he was faced with someone who relied on stats alone, he would emerge victorious. He was an expert fighter, having taken numerous simulation classes in his life, and had extensive knowledge of tactics and strategy due to his hobby of military history. In the New World, this knowledge came in extremely useful, since it meant that he could fight without having to rely on weapons or powerful equipment, and rendered him a competent military leader.

He focused more on honing his physical strength than his overwhelming magical force, but he was still adept at the latter, while being relatively inexperienced with making use of the former. However, his odds of survival when fighting unenhanced against more powerful players, and even some New World beings such as the Dragon Lords, were not that good. He preferred sneaky victories to outright ones, making use of the information he gathered to put his opponents at severe disadvantage to himself. Moros was fully aware of his own abilities, though he could be somewhat mindless of his limitations.

He excelled in command positions, directing his influence and using his tactical knowledge to decimate the enemy. In the New World, he acted with caution and always assumed he had already won, planning out every likely scenario and preparing accordingly. He was always prepared and always had the advantage. This includes gathering cash items, using other players' equipment, and buffing himself before launching an attack.

As an arcane warrior, Moros could hold his own in battle, even against a perfect warrior. If given time to prepare, with knowledge of his opponents’ abilities and skills, a victory was almost certain due to his ability to select gear and items to counter his enemy. Even for an arcane warrior, Moros tended to stick to short- and mid-range weapons such as swords, maces, spears, or staves, though he has been known to use an automatic crossbow from time to time. Moreover, he has made modifications and upgrades to various New World items, such as Clementine's stilettos to more easily use them as weapons of magical devastation.

Moros always had an anti-scrying barrier active against divination, preventing enemies from observing him by making their spells simply overlook his existence, rendering him effectively invisible to intelligence magic. He also had another barrier in place for enemies above a certain level who observed him. He linked several high level damage spells to this barrier, ensuring that the caster would face devastation on a massive scale should they try to spy on him. Aside from that, his magic resistance could completely negate the effects of low to mid-tier spells, regardless of how powerful their caster.

### Ascended Prince Racial Class Skills

* **Death Immunity**
* **Divine Beauty**
* **Divinity Aura I**: Immediately raises the opinion of the user by 75%.
* **Divinity Aura II**: Has a chance (if not resisted by ability, equipment, level difference, etc.) of causing Adoration.
* **Divinity Aura III**: Has a chance of causing Devotion.
* **Divinity Aura IV**: Has a chance of causing Insanity. Insanity is an extremely annoying bad status, being a permanent version of Confusion. It cannot be removed without magic from a third party.
* **Divinity Aura V**: Has a chance of causing Instant Death.
* **Holy Immunity V**
* **High Tier Magic Immunity V**: Nullifies all mid-tier spells (below level 80).
* **High Tier Physical Immunity V**: Nullifies all mid-level attacks.
* **Mystic Eyes of Charm**
* **Speak Evil Tongues**
* **Status Damage Ⅳ**
* **Telepathy**
* **Turn Resistance III**

### Job Class Skills

* **Voice of God**: By using this skill, Moros can control and enslave individuals to his will.
* **Dark Dreamer - Void Cloak**: A skill that causes a wall of negative space to break through the ground that absorbs all attacks.
* **Dark Dreamer - Gaze Of Darkness**: A skill that causes the target to be crushed under the full weight of a god's gaze.
* **Dark Dreamer - Real As Fantasy**: A skill that causes the user to gain a random biological weapon (claws, horns, fire breath, etc.) which lasts until dispelled.
* **Dark Dreamer - Rune Mage**: A skill that allows the user to use Runes and rune magic to an advanced level.

### Basic Demon Race Traits

* **Dark Vision**
* **Death Immunity**
* **Double Holy Damage**
* **Fire Immunity**
* **Infernal Immunity**
* **Necromancy Resistance**
* **Recover by Eating Meat**
* **Sleep Immunity**

### Class Abilities

* **Demon Creation**
* **Demon Domination**
* **Infernal Aura**
* **Mind Magic Enhancement**
* **Mind Reading**
* **Void Immunity**

### Super-Tier Magic

* **Creation**: It is a super-tier spell that can change the terrain itself, used to guard against the heat of volcanoes or the cold of freezing lands.
* **Gate of the Dark One**: Upon casting this super tier spell, a gate to hell opens up behind the caster, and armies march forth to conquer and pillage in the name of their master.
* **Judgement of the Unjust**: A super-tier spell that, upon being cast, deals damage to everyone in the cast radius proportional to the target's Karma value. The higher a being's Karma, the more damage is dealt and vice versa. The spell also heals and buffs beings with negative Karma, and the lower the target's Karma, the more they are buffed. The caster's Karma is always exactly zero, and everyone else's Karma is calculated from there.
* **Wish Upon A Star**: A super-tier spell which consumes the user's experience points to grant a wish or more. In the New World, when casting the super-tier spell, it feels as though new information is being entered into his mind and that they worked differently from YGGDRASIL. Although it still expends experience points, [Wish Upon A Star] is now a type of super-tier spell that can make the impossible possible. However, it cannot overcome the powerful effects of World Items.

### Normal Spells

#### 1st Tier

* **Light Healing**: A 1st tier spell that heals allies of their wounds.
* **Magic Arrow**: A 1st tier spell that allows the user to shoot out an arrow made of mana that will pierce a target. The amount of arrows is equal to the highest tier of magic accessible by the caster, meaning 10 arrows when used by Moros.
* **Rabbit Ears**: A 1st tier spell used to enhance the user's hearing sense.
* **Summon Monster 1st**: This spell allows the user to summon any kinds of weak mosters such as rats.

#### 2nd Tier

* **Acid Arrow**: A single-target, 2nd tier spell that fires a bolt of caustic acid at the enemy.
* **Message**: A 2nd tier to allows one to be able to talk to a (targeted) person through telepathy.
* **Shockwave**: A 2nd tier spell that emits an invisible shockwave that can distort the air and easily crush full plate armor. Ainz uses this spell with Maximize Magic.
* **Silence**: A 2nd tier spell that eliminates sound in an area.
* **Thunderlance**: A 2nd tier spell that fires a directional shockwave of sound at a target.

#### 3rd Tier

* **Dimensional Move**: A 3rd tier spell used to put distance between themselves and their adversaries. The caster could only use this spell on themselves.
* **Fireball**: A 3rd tier spell that allows the user to shoots out a big ball of fire that burns its target.
* **Fly**: A 3rd tier spell that gives the caster the ability to fly.
* **Haste**: A 3rd tier spell that allows the caster to buff an individual's speed.
* **Iceball**: An area-effect spell like Fireball.
* **Lightning**: A 3rd tier spell that shoots a bolt of lightning from the tip of the caster's finger. It is effective against targets wearing metal armor. The lightning generates and pierces in a straight line.
* **Lopsided Duel**: A 3rd-tier spell that bounds the caster to the target such that whenever the target tries to flee by teleportation, both the caster and the target will appear in the same place. It can even ignore the target’s use of [Delay Teleportation] and teleport both of them to the designated location.
* **Slow**: A 3rd tier spell that slows down an enemy's movement. Ainz seems to use this spell with Penetrate Magic.
* **Summon Undead 3rd**: It allows the user to summon skeletal-type undead like Skeleton Warriors under their control.

#### 4th Tier

* **Burn Lance**: A 4th tier spell that fires a solid blast of fire at a target, dealing physical and flame damage on contact.
* **Charm Species**: A 4th tier spell that makes the target regard the caster as a "friend".
* **Control Cloud**: A 4th tier spell that allows the user to manipulate the clouds.
* **Crystal Lance**: A 4th tier spell that allows the user to launch a crystalline lance of ice at a target.
* **Grand Fireball**: A 4th tier spell that is the superior version of Fireball.
* **Shock Lance**: A 4th tier spell that fires a solid lightning bolt at a target, dealing physical and shock damage on contact.
* **Silver Lance**: A 4th tier spell that fires a lance of magical silver at a target, doing extra damage to any enemy vulnerable to silver.

#### 5th Tier

* **Dragon Lightning**: A 5th tier spell that shoots out a lightning bolt in the form of a dragon, that then seeks out its target.
* **Teleportation**: A 5th tier spell that allows the caster to teleport over a limited distance.

#### 6th Tier

* **Control Weather**: A 6th tier spell that allows the user to manipulate the weather.
* **Heal**: A 6th tier spell that could restore a great deal of health in addition to healing various diseases and other abnormal status conditions.
* **Flamewing**: A 6th tier spell that allowed the caster to sprout great flaming wings. If the user already had wings, it would coat them in fire.
* **Wall of Hell**: A 6th tier spell that created a near impenetrable wall of green, magic devouring flames.

#### 7th Tier

* **Chain Dragon Lightning**: A 7th tier spell that shoots dragon-shaped lightning towards the target. In addition to its intended target, it can also strike other enemies nearby. It effectively works great against metal armor.
* **Create Greater Item**: This spell creates magically-made items such as armors, swords, halberds, and so on for a magic caster like Momonga to be able to equip it freely. However, there are only five spells Ainz can use while wearing the armor created from magic and one of them is 'Perfect Warrior.' It can also create more mundane items such as furniture, e.g. a bed. In the Web Novel, it is a 7th tier spell.
* **Focus Magic**: A 7th tier spell that can be used on an ally.
* **Greater Teleportation**: A 7th tier spell that allows instantaneous transition without restriction to distance.
* **Hell Flame**: A 7th tier spell that shoots out a very small flame that will then latch onto a target and become a raging inferno that burns anything to ashes with black flames.
* **Napalm**: A 7th tier spell that creates a column of flame to appear beside the target, engulfing it in the fire.
* **Resurrection**: A 7th tier spell used to revive the dead.

#### 8th Tier

* **Astral Smite**: An 8th tier spell. It is an attack that is effective against Ethereal beings. This also counts against beings, who are temporarily Ethereal.
* **Death**: An 8th tier spell that can be used on a single target each time.
* **Dimensional Lock**: An 8th tier spell that allows the user to render the enemy's teleportation and transfer magic as unusable.
* **Distort Moral**: An 8th tier spell that can be used to corrupt an individual and potentially change their alignment.
* **Insanity**: An 8th tier spell that causes the target to go insane.
* **Planar Eye**: An 8th tier spell that created a large magical eye used for reconnaissance.
* **Wave of Pain**: An 8th tier spell that caused the target to feel incredible pain.

#### 9th Tier

* **Blessing of Titania**: A 9th tier spell that summons forth a tiny fairy. The fairy queen beside him will take them along the least dangerous path. Ainz can use the spell with Extend Magic.
* **Call Greater Thunder**: When using Triple Maximize Magic with this 9th tier spell, three enormous thunderbolts are created and fused from multiple strands of lightning that can pierce through their target.
* **Explosion**: In the Web Novel, it is considered to be an 8th tier spell.
* **Grasp Heart**: A 9th tier spell in which the caster grabs and crushes their opponent's heart, causing instant death to them. Even if the target resists, they instead become stupefied or stunned as a secondary effect. Famine was less proficient at this than any other high tier spell.
* **Greater Rejection**: A 9th tier spell that cancels the target's attempt to use Greater Summon.
* **Nuclear Blast**: When used with Maximize Magic, this 9th tier spell is powerful enough to entirely consume the space between the user and their target in an instant. However, the user will also be caught in the range of the spell's attack. The spell does composite damage (half fire, half bludgeoning) and it is one of the weaker 9th tier spells in terms of damage. Nonetheless, it has a very large area of effect to the point that if the surrounding buildings are present, those large objects will be swept away in the middle of that explosion. In that respect, the spell is superior to almost all others as it can generate all kinds of negative status effects. This includes poisoning, blindness, deafness, and so on.
* **Perfect Unknowable**: A 9th tier spell makes the user invisible to the naked eye. It can also erase one's traces and sounds, including the pitch of the user's voice from being heard, making the magic caster very difficult to detect if they do not have very high-level thief-type job classes.
* **Temporal Stasis**: A single-target spell that could prevent the opponent from moving. It also prevented them from taking any damage while the spell lasted. That was why it was usually used when there were multiple hostiles.
* **Vermilion Nova**: A 9th tier spell. It is an attack targeting the opponent with a pillar of flame while dealing with a fire-based type of damage. This spell can be used in combination with both Triplet Magic and Maximize Magic together.

#### 10th Tier

* **Armageddon - Good**: A 10th tier spell that summons an army of angels. According to the standards of YGGDRASIL players, said angels are not considered to be strong. Since angelic summons have the tendency to go berserk, the spell is usually used to obtain sacrifices for rituals and skills.
* **Armageddon - Evil**: A 10th tier spell that summons an army of demons.
* **Body of Effulgent Beryl**: A 10th tier spell that reduces the effectiveness of bludgeoning attacks against its subject while it is in effect, and it can completely negate one instance of bludgeoning damage after it is cast.
* **Control Amnesia**: A 10th tier spell that grants the user some degree of control over the target's memories. Attempting to master new techniques, Ainz has done several experiments on lab rats like CZ2128\_Delta while he practices using the spell multiple times. To some degree, if used on an NPC, he is able to manipulate information that originates from the NPC's backstory set by their creator.
* **Create Fortress**: A 10th tier spell that summons forth a mighty fortress or a 30 meters tall tower out of thin air. In YGGDRASIL, anyone on the same team could open those doors with a touch. All others would have to break them down.
* **Meteor Fall**: A 10th tier spell that causes a falling meteor to fall from the sky with shimmering light, which blinds onlookers temporarily. The meteor rips through the air and hit its intended target, then creates a burst of explosion upon contact. As a result, the massive explosion created by the meteor is able to flatten everything it touches and pulverizes any surrounding targets.
* **Reality Slash**: A 10th tier spell that is top class in damage dealing, but consumes a lot of mana. The spell is considered to be a lesser version of 'World Break'. By using "Triplet Maximize Magic," Ainz creates three attacks that slashes space itself. It is capable of cleaving through the very fabric of space, and a hit from this powerful attack spell can disregard virtually any form of magical defense.
* **Summon Angel 10th**: The user conjures forth a powerful angel like a Cherubim Gatekeeper or a Seraph Aerosphere under one's command.
* **Time Stop**: A 10th tier spell that stops the enemy for a specific amount of time. No attacks will work or can be used of while time is stopped. This spell is applicable with Silent Magic.
* **Ultimate Disturb**: A 10th tier spell that increases an ally's magic resistance rapidly, at the price of wrecking their ability to cast spells.

#### ??? Tier

* **Absorption**
* **All Appraisal Magic Item**: Besides identifying the target item, this spell will even tell its caster about a magic item’s creator and manufacturer.
* **Anti-Life Cocoon**
* **Anti-Information Magic Wall**: It is a type of spell that prevents surveillance by others.
* **Appraisal Magic Item**
* **Black Hole**: A spell that casts a void absorbs the enemy inside.
* **Bless of Magic Caster**
* **Breath Ward**
* **Burst**
* **Charm Person**: The spell can cause the charmed target to see the user as their best friend. And as their friend, the user's words have a certain amount of effect on that person. However, since this is only a low-level charm spell, it cannot brain-wash the target.
* **Complete Invisibility**: It is a spell that is far superior to 'Invisibility.'
* **Complete Vision**: Through Widen Magic, the spell can pierce and see through the fog up to a distance of 200 meters ahead of him.
* **Conflict Karma**
* **Cry of the Banshee**: AoE Spell which can cause Instant Death. When used as 'Widen Magic,' it affects an area of 100 meters around the caster.
* **Cure Poison**
* **Delay Teleportation**: A spell that can briefly hinder teleportation effects that has their destination near the caster, buying them several seconds of time, which the caster will typically use to flee or prepare an attack. In addition, the spell also informs the caster of how many beings will be teleporting into their vicinity. It is effective against Greater Teleportation.
* **Detect Magic**: The spell is used to detect magical traps or magic items that are hidden in the midst of the user's presence.
* **Discern Enemy**: This spell allows the user to identify the enemy's estimated level.
* **Distant Vision**: A spell that displays what it sees on a flat, magical screen. The screen can also be expanded or shrunken at will.
* **Dominate**: When used on a living being, a dominee cannot lie to their dominator. It is a stronger spell than [Charm Person] as it can manipulate a person according to the magic caster’s will.
* **Draconic Power**
* **Dragonbane**
* **Drifting Master Mine**: A mine that, as the name implies, "drifts" and locks on to targets that enter its range.
* **Explosive Landmine**: A trap magic that explodes when it is near the enemy. Through Triplet Maximize Magic, it can create three large explosions.
* **False Data: Life**: It gives the user the ability to fake his/her HP.
* **False Data: Mana**: Gives the user the ability to fake his/her MP.
* **Field of Force**
* **Floating Eye**
* **Freedom**
* **Gate**: Summons a portal, allowing travel of a large number of people over great distances. It has no limits on distance and a 0% chance of teleport mishaps. It is considered to be the highest tier of teleportation magic.
* **Grasping Hands**
* **Gravity Maelstrom**: A spiraling black ball of gravity.
* **Greater Break Item**: This spell is seemingly capable of destroying a magical item.
* **Greater Full Potential**
* **Greater Hardening**
* **Greater Luck**
* **Greater Magic Accumulation**
* **Greater Magic Seal**: A spell that "stores" the Spell cast afterward and releases it upon command.
* **Greater Magic Shield**
* **Greater Magic Vision**
* **Greater Resistance**
* **Heavenly Aura**
* **Indomitability**
* **Infinity Wall**
* **Life Essence**: Allows the caster to view the health values of an enemy.
* **Magic Boost**
* **Magic Caster's Blessing**
* **Magic Ward: Holy**
* **Mana Essence**: Identifies MP of the target.
* **Mantle of Chaos**
* **Mass Dominate Person**: A spell that brainwashes multiple foes simultaneously to do the user's bidding.
* **Mass Fly**: Gives a group of people the ability to fly.
* **Mass Hold Species**: Constricts a large number of creatures, rendering them unable to move.
* **Negative Burst**: Sends out a burst of a sphere of negative energy from around the caster's body.
* **Nuclear Mine**
* **Obsidian Sword**: Creates a large obsidian sword that will lock onto a target and hone in like a missile. It is incredibly difficult to destroy a sword made of magic with a physical attack.
* **Paralysis**: Causes paralysis in the target, limiting or preventing them from using physical movement, though slight physical functions are still possible, such as turning their head or speaking.
* **Paranormal Intuition**
* **Penetrate Up**
* **Repel Undead**: A spell that creates a barrier to ward off the low-level undead.
* **Resistance from Natural Weapons**
* **See Through**
* **Sense Enemy**
* **Sensor Boost**
* **True Dark**: Deals none-type damage with darkness.
* **Slave Sight**: A spell used on summons. A small window appears in the corner of the caster's field of vision, allowing him to see through that summon's eyes.
* **Wall of Protection from Arrows**

### Special Skills

* **World Eating Great Devourer**: A special skill which allows the user to project an aura that 'devours' anything in its range. Anything within is broken down and added to the user's magic power, allowing them to break their max cap.
* **Negative Impact Shield**: A reddish-black wave of force that spreads forth from the user's body. It may be used defensively against attacks, or offensively in close range. It is a skill that combines offense and defense.
* **Time Reverse**: It is a skill that negate the damage caused by a single attack. The damage sustained is instantly converted back into health. Can only be done three times a day.

## Summons

Infernos is able to summon his entire household, consisting of several different types of spirits and demons.

### High Tier Demons

* Hellfire Drake
* Succubus Queen
* Abyssal Shadowfiend
* Tempest Elemental
* Lord of the Infernal Court
* Voidwalker

### Middle Tier Demons

* Shadowmaw
* Succubus
* Infernal Warlock
* Magma Golem
* Harbinger of Desolation
* Blighted Banshee

### Low Tier Demons

* Imp
* Goblinoid Fiend
* Will-o'-the-Wisp
* Cursed Raven
* Ghoul Stalker
* Wisp of Despair

### Spirits (via the Sword of War)

* Primal Air Elemental
* Primal Earth Elemental
* Primal Fire Elemental
* Primal Star Elemental
* Primal Water Elemental

### Other Summons

* Moonlight Wolf
* Cherubim Gatekeeper
* Death Cavalier
* High Wraith
* Messenger
* Pale Rider

## Main Equipment

Infernos' offensive power was already pretty impressive, but became even more so when he wore his equipment.

* **10 Rings** *[Divine Class]*: Each of the rings is imbued with a different power. Since Infernos uses the special ability of a magic item, he can wear rings on his entire hand and use all of their abilities as well.
	+ **Ring of Asgard** *[Divine Class]*: Allows the user to summon and command armies of angels, regardless of alignment.
	+ **Alfheim's Light** *[Divine Class]*: Provides a toggleable source of illumination, removing the need to carry a torch or major light source.
	+ **Ring of Frost** *[Divine Class]*: Allows the user to use ice magic up to eighth tier at increased power.
	+ **Ring of Camouflage** *[Divine Class]*: Allows the wearer to meld into shadows, becoming nearly invisible and gaining heightened stealth capabilities.
	+ **Ring of the Dead** *[Divine Class]*: Allows the user to use death and ghost magic up to eighth tier at increased power.
	+ **Ring of Muspell** *[Divine Class]*: Allows the user to use fire magic up to eighth tier at increased power.
	+ **Ring of the Craftsman** *[Divine Class]*: Grants the wearer one level to three chosen crafting skills.
	+ **Caloric Stone** *[World Class]*: Allows the user to constantly regain health at a high rate.
	+ **Shooting Star** *[Divine Class]*: It allows the user to activate a Super-Tier Magic spell, "Wish Upon a Star" three times.
	+ **Bifrost** *[Divine Class]*: A divine class teleportation item, allowing the user to teleport great distances instantly and using no mana.
* **Divine Obi** *[World Class]*: An elaborate sash made of golden fabric depicting a red bird, a blue dragon, a white tiger, and a black tortoise. Grants the wearer full and free elemental control and immunity.
* **Brisingamen** *[World Class]*: An elaborate golden necklace inlaid with red rubies that grants the wearer full mastery of all craft skills.
* **Angel Blade** *[Guild Weapon]*: A powerful weapon crafted from the light of angels and quenched in hellfire, creating a blade of paradoxes with a powerful cutting edge and many magical abilities.

## Other Equipment

* **Circlet of Iron Will**
* **Fake Omega**
* **Gauntlets of Archery**
* **Great Bow Special**:
* **Inferno**: A crimson fire spear.
* **Infinite Backpack**
* **Item Box**
* **Magic Box**: This is the item that contains the Memo Pad.
* **Magic Glasses**: It translates all foreign languages for the user to read and understand.
* **Mask of Envy**: A YGGDRASIL holiday item awarded to those who logged in one time during Christmas Eve between 7 AM and 10 PM and played for over two hours. Unfortunately, this item is useless in battle, providing no special effects, although it provided him a disguise to conceal his appearance.
* **Necklace of Heavy Recover**
* **Epigoni**: A rare magic item that can only be used seven times. It offers the user the lockpicking skills of a level 90 thief.
* **Stilettos**:
* **Turtle Shell**
* **Ultimate Shooting Star Super**:
* **Blasting Staff**: This staff has a high knockback effect that activates when hitting a person's body.
* **Visor Mirror Shade**: A pair of magic glasses.
* **True Resurrection Wand**: A wand that contains the 9th tier spell, True Resurrection.
* **Elemental Gacha**: A item that enables a user to randomly summon a elemental.

## Consumable Items

* **Horn of the Goblin General**:
* **Minor Healing Potion**:
* **Resurrection Wand**: This magic item is able to fully restore a dead target back to life.
* **Cash Shop Items**: For instance, he was known to use the Hourglass which is a cash item.