TerraGenesis Change Log

As this article evolves over time, information needs to be updated quickly, and recent updates to this entry may not necessarily reflect current events. You can help improve this entry, but please make sure key information comes from official sources.

This change log is from Edgeworks Entertainment and only goes back to version 4.9.34 and goes to 6.35. Feel free to put some updates here.

The current version is 6.35.

## Version 6

### 6.35

Added Celicia Quispe, Ph.D and Hoku Au as new Outpost Governors.

### 6.32

Added Lea as outpost governor, and added special random events derived from it.

### 6.30

This update is specifically annotated to accommodate in her honorLTE

### 6.23

[Windows] Added transmissions to the PC version.

### 6.21

Confirmed Aria "Baby Boom" Alvarez、Kaz Kojima and anothers Governor 's translated names for in specific languages. And fixed a bug in non-English languages where some specific planets displayed planet names in English in the display bar in the middle of the game.

### 6.20

This update introduces two all-new Governors Kaz Kojima and Aria "Baby Boom" Alvarez, Governors from the Far-Future Institute, who can help you Demolition Fancilities more cheap cost.

### 6.19

Fixed a bug where some planet names were displayed in English on the "Select Planet" page in non-English languages

### 6.18

Fixed a bug that reduced the quality of the planet when click the "Satellite" button

### 6.17

Fixed a bug where the "habitability" and "population" infobars were displayed in English in non-English language games.

### 6.15

Removed the "challenge" system and the blue border of the Task button and blended it into the background to match the PC version configuration.

### 6.13

Reduced the background image 's proportion per faction when choosing a faction.

### 6.12

Changed the effect of Biomass/Terrestrial Plant Support on the color of some planet's surface. The closer to the equator, the lighter the green color, until there is no green distribution at 0ºN/0ºS.Instead of the whole all planet turning to green.

## Version 5

### Version 5.15

* Added Legendary Governors
* Added spaceships to Game screen
* Added Sale functionality
* Added pinch-to-zoom functionality to flat map popup
* Added the ability to upgrade facilities while they are disabled
* Added an explanation popup when trying to use Photo Mode to save a screenshot after denying permission
* Added several new analytics events
* Added individual controls for GP follow rewards per-platform
* Added Leanplum controls for Update popup
* Added tap-highlighting for Governor hex cells
* Added tap-highlighting to Language table
* Added tap-highlighting to popup “Cancel” buttons
* Added tap-highlighting to resource totals on header bar
* Added tap-highlighting to section buttons along the bottom of the Stats page
* Added tap-highlighting to section tab buttons
* Fixed a bug where the music would stop playing at the end of each song
* Fixed a bug that would incorrectly calculate Fast-Forward temperature projections when using the Soletta
* Fixed a bug that would cause abnormally long or short upgrade times
* Fixed a bug where Construction Governors would also impact Upgrade cost and time
* Fixed a bug where the Power Boost cooldown timer would be invisible for some Governors
* Fixed a bug where the same random planets would appear repeatedly
* Fixed a bug where Android 10 devices would fail to upload screenshots through Hestia
* Fixed a bug where city icons in the top-right corner of the flat map popup would block the “X” button
* Fixed a bug here choosing “Upgrade All Mines” in an outpost would check if you have enough credits, but never actually spend them
* Fixed a bug where Trade Treaties with Native Villages wouldn’t count toward revenue-oriented priority missions
* Fixed a bug where demolishing the socket city while constructing the Space Elevator would fail to cancel the construction
* Fixed a bug where a city’s population wouldn’t increase, even on habitable worlds
* Fixed an incorrect term in Zhou’s Governor bio
* Fixed a German mistranslation
* Fixed several null references
* Updated Pim Jansson with new Governor portrait
* Updated Edgeworks logos in Connect table to use new company branding
* Updated the link to the soundtrack in the TerraGenesis Store
* Updated Lunar New Year date for 2021
* Improved the metadata of Cloud Save files

### Version 5.14 (IOS only)

* Fixed a number formatting bug that could cause erratic issues, including unresponsive buttons, menu crashes, and construction failures

### Version 5.13

* Boring SDK and third-party plugin updates

### Version 5.12

* Added “Achieve Habitability Level” as an option for LTE missions
* Added “Construct Cities” as an option for LTE missions
* Added descriptions of faction-specific victory conditions to Independence popup
* Added code for cleaning up the save files of deleted games, to prevent filesize from growing too large
* Added facility name to “Under Construction” in facility list
* Added in-app rating prompt on iOS and Android, rather than redirecting to Stores
* Added indication of LTE-only governors in the “?” button from the governor card packs
* Added the ability to get more free Governor Packs by watching ads
* Added a system for recovering victory records if they get wiped out for any reason
* Added app version, platform, OS version, and email prompt to SSOD readout
* Added a “Delete” button to the “Switch Games” list in the Control Panel
* Added better controls for free Governor packs
* Added four FFI-exclusive random events
* Fixed a potential Star Screen of Death cause
* Fixed a bug where people would fail to get the Welcome Back popup, and thus fail to get their offline credits
* Fixed a bug where Hestia diagnostics would always list games as paused
* Fixed a bug with the ratio percentages on the Water Stats page when there is no water
* Fixed a bug where water could appear when there shouldn’t be any
* Fixed a bug that would prevent LTE rewards from being given
* Fixed a bug where new Native villages could appear even if the planet is no longer habitable for them
* Fixed a bug where a pinned priority wouldn’t go away after being completed
* Fixed a bug where starting a game on a Plant-Life habitable planet would give free GP on game start
* Fixed a bug where you couldn't make the app resolution smaller
* Fixed a bug where mines could be built in lava
* Fixed a mislabeled Biospheres random event
* Fixed a nonfatal error with the Victory screen spaceship
* Fixed a minor Cloud Save bug
* Fixed a German translation error
* Improved data loss detection popup
* Improved the Cloud Save Transfer Tool
* Changed “Main Menu” button in Control Panel to “New Game”
* Changed Elle De Leon's name to better fit Chilean naming standards
* Removed some unnecessary code that was ugly and stupid and should just go home
* Removed biomass consumption from large populations on Beginner mode
* Reorganized the code to make it easier for new devs to read
* Rediscovered Kiwiron

### Version 5.11

* Added a “Support” button to the Control Panel for convenience
* Added a control for elevationRange in future LTEs
* Fixed a bug where the Starter, Conspiracy, and LTE packs would fail to deliver properly
* Fixed a bug where you could farm credits by using a “construction cost” governor
* Fixed a bug where the credit count in the header bar would fail to update
* Fixed a bug where the FFI LTE on Gedi would start without the Hab Unit research completed
* Fixed a bug where Biomass Governors would also increase Biomass-decreasing effects
* Fixed a bug where Revenue Governors would also increase Revenue-decreasing effects
* Removed one city name suggestion possibility
* Prevented the “aquifer” random event on planets too hot or too cold for liquid water

### Version 5.10

* Fixed a potential cause of the Star Screen of Death
* Added “Start a New Game” as the current priority once victory has been achieved
* Added both FirebaseID and PlayerID to the Star Screen detection
* Fixed a bug where the LTE pack would stop being available for future events after it is purchased once
* Fixed some overlapping text in the Culture section when playing on the TRAPPIST-1 and Historical Earths worlds
* Fixed a bug where the name of a moon randomly generated would be re-used as the next planet’s name
* Fixed a bug where ice would appear on random planets that are too hot for ice
* Fixed a bug where free GP would be given for achieving habitability thresholds on LTE games
* Fixed a bug where the Governors would fail to populate until you first visited the Governors Store section
* Fixed a bug where players would be unable to collect the unclaimed rewards from an LTE that has finished
* Fixed a bug where LTEs set to start/end at times other than midnight would fail
* Fixed a bug where completing an LTE on a random would would prompt you to purchase a non-existent planet
* Fixed a bug where the “current priority” would be listed as “none” after completing all milestones in LTE games
* Fixed a bug where a random planet called “Random” or “All” would break the game
* Fixed a bug where the FFI could adopt Wealth values
* Fixed a bug where the Change Language system would fail if you don't have an internet connection
* Fixed an internal error with parsing the Leanplum start/end dates for LTEs
* Fixed some text spillouts in certain languages
* Fixed several random events which downgraded facilities based on their functional level, rather than their actual level
* Fixed several mistranslations and typos
* Blocked access to the “?” button if the player doesn’t have internet

### Version 5.9

* Added a fifth playable faction: the Far-Future Institute!
* Added a new Governor: Keahi Malae, leader of the FFI!
* Added a potential Star Screen fix on Android
* Added a potential Star Screen fix on Windows
* Added logs to TP SDK initialization flow for better SSOD diagnostics
* Added “Change Total Water” and “Research Techs” mission types
* Added auto-opening of the sidepanel on the first mission when you open the Missions screen
* Added a local notification warning for “10 minutes from end of birthrate boost” to match other boost ending warnings
* Fixed a bug where changing the endDate of an LTE during play would incorrectly change the onscreen countdown
* Fixed a bug where population effects from facilities wouldn’t be properly added
* Fixed a bug where facilities on natural satellites wouldn’t generate credits
* Improved FAQ search to support different word orders
* Integrated stop words into Hestia Search, so now words like “the” and “my” won’t influence the articles that you find
* Trimmed some steps out of the Tutorial
* Removed option for tutorial when starting new games after your first, because no one used it anyway
* Removed the Independence slider on Expert mode, since you can only spend one point every few hours
* Switched the “mine depleted” popups to use the “Dismiss All” button
* Minor tweaks to the Connect table descriptions

### Version 5.8

**5.8 (iOS/Android/Windows)**

* Fixed the Star Screen of Death on Android! Hopefully? Maybe? Please?!
* Fixed a bug that would delete LTE games before they were finished
* Fixed a bug where city lights would fail to appear on planets that had glowing surface features
* Fixed a bug where glowing surface features would fail to appear on flat maps
* Fixed a bug where already-complete missions would be added to the Current Missions list
* Fixed a bug where ad boosts would fail to be given after watching an ad, or would be partially given
* Fixed a bug where construction would fail to progress in abandoned cities and Natural Satellites
* Fixed a bug where the "credits obtained" popup would appear repeatedly
* Fixed a bug where missions would be repeatedly completed every 2 seconds
* Fixed a bug where Trade Routes would not be visible on the flat map with the new Night Mode button
* Fixed a bug where the Space Elevator tutorial would let you build a city even if you don’t have enough money
* Fixed a bug where facilities could be upgraded with the Upgrade All button before they finish construction
* Fixed a bug where the "species slot" effects of facilities in Biosphere games wouldn’t be listed first
* Fixed a bug where the "species slot" effects of facilities in Biosphere games would be listed as "/min" in the infopanel
* Fixed a bug where Apple Sign-In would not work for Cloud Save
* Fixed a bug where LTE games could end prematurely
* Fixed a repetitive update notification on Windows
* Fixed a duplicate string in the English strings file
* Fixed a broken link in the "Join us on Discord" random event
* Fixed a source of lag that only appeared in LTE games
* Fixed an exploit where you could farm GP by reaching habitability repeatedly on the same random world
* Fixed an incorrect Twitch URL in the Connect table
* Added Prometheus tracking for FAQ visits
* Added an LTE killswitch option in case of faulty information
* Stored more LTE data locally, to avoid various bugs and incorrect information

### Version 5.7

**5.7 (iOS/Android/Windows)**

* Added LAVA WORLDS above 1,500,000 mK temperature, including "molten land" functionality: after lava appears on a world, if you cool it back down, the area previously covered with lava will be gray/black and have different topography
* Added "Upgrade All Facilities" and "Upgrade All Mines" buttons
* Added "Hurry All" button for construction and upgrading
* Added the ability to spend multiple Culture Points toward independence at once
* Added the ability to build multiple facilities at a time
* Added a mini-tutorial when tapping the "Flooding Risk" warning on the Stats page
* Added the ability to collect rewards after the end of an LTE, if you earned them before it ended
* Added the AdColony network to ironSource
* Added support for "build facilities" and "build satellite" and "build mine" missions in LTEs
* Added support for Hephaestian starting stats for LTEs, which differ from the starting stats of the game
* Added an auto-popup invitation to the LTE, the first time you launch the game after an event has started
* Added a Volcano random event, on Expert mode and certain worlds (such as Io and Ragnarok)
* Added a "Connect" button to the Control Panel with a list of social profiles
* Added leanplum controls to disable each individual Governor pack
* Added PlayerID to the "input promo code" popup (Note: PlayerID is different from FirebaseID)
* Added a chance for a 24-hour "check back for tomorrow's free Governor pack" reminder notification
* Added highlighting of the "/hour" or "/day" text on the Stats pages when the effect auto-switches timeframes
* Added support for LTE-specific random events
* Added controls for the GP received when reaching Flora and Fauna habitability
* Added info popup to Hestia New Thread screen, explaining what "username" means
* Added "Night Mode" to the map popup, with visible city lights
* Added better tracking for review prompt
* Added an optional mini-tutorial for placing a city in the correct position when trying to build the Space Elevator satellite
* Added new entries to the Connect table of social links
* Added "per-minute" labels to Facility effects in the Facility sidepanel, for clarity
* Added tracking and diagnostics for if an LTE ends early
* Added a note to contact us, not the advertiser, in the Offerwall info popup
* Added an "Add 7 Days" button to Daily GP Pack delivery popup
* Added improved server controls for SSOD, social offers, improved diagnostics, and rating prompt
* Added tracking of how many devices a game has been Cloud Synced across
* Added the player's FirebaseID to the Cloud Save Error popup
* Added support for retrograde rotation in some random planets
* Added diagnostic logging for when a player pauses their game
* Added code obfuscation for GP counts
* Added the possibility of a Native community appearing in your city on Natives worlds
* Dramatically improved lag when playing in non-English languages
* Fixed the holes that could appear in the popup background blur
* Fixed a mistake in the description for Governor Elle de Leon
* Fixed a typo where the Daily GP Pack popup could say "1 days"
* Fixed a bug where the Daily GP Pack would stop delivering after a few days
* Fixed a bug that would hide a button in a Cloud Save popup if the player is still in the tutorial
* Fixed a bug where building the first city would give double completion rewards
* Fixed a Star Screen of Death that would occur if you quit the app and relaunched during the first step of the tutorial
* Fixed a bug where the initial faction culture settings weren't being set during LTEs
* Fixed a bug where some sections of Native Civilizations were not translated
* Fixed a bug that would cause inconsistent font shadows on right bar
* Fixed a bug with the Biomass direction indicator on the Stats Summary page
* Fixed a bug where Fast Forwarding would not impact population growth on Natural Satellites
* Fixed a bug where players couldn't scroll tables due to lag
* Fixed a bug where cities could be placed at the extreme edges of the map
* Fixed a bug where an incorrect amount of pressure was added from a random event
* Fixed a bug where random planets would experience mass extinctions at the first moment of the game
* Fixed a bug where the hex buttons would overflow the Satellite info panels
* Fixed a bug where the Orbital Surveyor could give a false positive
* Fixed a bug with the FAQ downloading data from the server
* Fixed a bug where changing the device's clock would give you a new Daily Governor Pack
* Fixed a bug where Biospheres players could unlock Biomass facilities
* Fixed a bug where the name of the city would spill out and get overlaped
* Fixed a bug where the Load Game popup's text would be in a single column
* Fixed a bug where the Daily GP Pack can be fooled by changing the device's clock
* Fixed a bug where the mine names would spill out if placed at the edge of the map
* Fixed a bug where very-old games could get stuck in the tutorial
* Fixed a bug that would display a blank "Popup Content" popup
* Fixed a bug where the Mutation random event would have no effect in Biosphere games
* Fixed a bug with the Quick Start difficulty setting not being applied correctly
* Fixed a bug that would hide countdown timers when the game is paused
* Fixed a bug where the Daily GP would be delivered, but would not update the GP count on the Store page
* Fixed a bug where an event would say you can't afford something that you can
* Fixed a bug where starting a second game on the same random world would import all changes to the native villages
* Fixed a bug where pausing the game would prevent the Time Traveler event
* Fixed a bug where the Gaians would get a random event that didn't make sense
* Fixed a bug where the Children's Creche description would display mismatched information
* Fixed a bug where the Fast Forward button doesn't increase population correctly
* Fixed a bug where the city placement distance boundaries were squares, not circles
* Fixed a bug where building a Hab on a Natural Satellite would give 200 population instead of 100
* Fixed a bug where the False Flag mission in a Native Village would cause errors
* Fixed a bug where a random event would reveal the Aggression level of a Native Village before you discovered it
* Fixed a bug where the Conservation slider in the Organism table would cause errors if changed at the top of the screen
* Fixed a bug where the Fast Forward button would fail to work
* Fixed a bug where the Flat Planet toggle wouldn't change Earth in the background when playing on the Moon
* Fixed a bug where a blank Hestia message could appear in the Support screen after install
* Fixed a bug where tapping on the first mission in the Current Missions table would fail to open the detail panel
* Fixed a bug where outposts could be placed closer to cities than cities could be to outposts
* Fixed a bug where building a new Hab Dome on a Natural Satellite would actually drop the population significantly
* Fixed a bug where choosing "4x for 4 GP" when you don't have 4 GP would multiply your credits anyway
* Fixed a bug where the Conservation slider in the Biospheres Organism table wouldn't alter a species's health
* Fixed a bug where players could farm credits by jumping back and forth over the habitability line
* Fixed a bug where starting a new game on a pre-existing Random Planet would copy all changes from the previous game
* Fixed a bug where the Culture step of the tutorial would appear repeatedly for some players
* Fixed a bug where some missions would fail to complete even when the player passes the threshold value
* Fixed a bug where players wouldn't get any in-game popups to tell them there's a reply in Hestia
* Fixed a bug where the atmosphere would look solid white on the View From Orbit screen
* Fixed a bug where the View From Orbit button in the Examine City screen would point you at the wrong part of the planet
* Fixed a bug where Random planets would have their surface features mirrored like Rorschach tests
* Fixed a bug that would cause a massive die-off in the first moment of a Random Planet game
* Fixed a bug where the Discord social popup would fail to appear
* Fixed a bug where the sidebar icon for random-planet LTEs would fail to load
* Fixed a bug where a break in the tutorial could leave you with not enough credits to upgrade a mine
* Fixed a bug with the "Last Uploaded" label in Cloud Save, if you've never uploaded data
* Fixed a bug with the strikethrough formatting of the Store during GP sales
* Fixed a bug with color tinting on the Hurry Research button
* Fixed a bug where Governor effects weren't being listed, such as the Construction and Upgrade popups
* Fixed a bug that could cause an infinite loop on Biospheres games
* Fixed a bug related to a rounding error with population thresholds
* Fixed a bug where the Host image would be stretched in an LTE popup
* Fixed a bug where the header title would be inconsistent in the FAQ
* Fixed a bug where players could get Holiday GP on every world, instead of just one
* Fixed a bug where the "no moons" row in the Satellites section would be formatted incorrectly
* Fixed some inconsistent date formatting between platforms
* Fixed some incorrect terminology in the Archives
* Fixed several bugs around playing LTEs on random planets
* Fixed several minor errors and null references
* Fixed a TON of mistranslations, missing translations, and typos throughout the app
* Simplified LTE rewards as "Reward x3" instead of "Reward, Reward, Reward"
* Improved SSOD detection
* Improved clarity for collecting LTE rewards in several ways
* Improved handling of generated textures
* Improved in-game analytics
* Improved code efficiency in numerous places
* Improved Hephaestian mission goals when the native stat is 0
* Improved server communication efficiency for A/B testing
* Improved the consistency of resource maps when playing across multiple devices
* Improved the performance of the Random Planet Generator
* Improved translation efficiency for Hestia messages
* Completely reintegrated the ad system to fix several bugs related to Incoming Transmissions
* Completely remade the Language Selection table for better performance
* Removed several references to "transferring" GP, since that's not a thing anymore
* Expanded Cloud Save diagnostics through Hestia
* Increased the character limit for city and outpost names slightly
* Reduced the font size of the Governor Details popup so nothing is below the fold
* Replaced Wiki link in the Connect table
* Reordered the Social offers in the Rewards section of the Store
* Removed "Kusvika" as a city name suggestion
* Allowed the user to choose the location of their first mine during the tutorial
* Minor adjustments to several Native missions
* Cleaned up some unnecessary logs in the diagnostics file
* Enabled Cloud Save downloads even when anonymous
* Hid the Incoming Transmission button when using Photo Mode
* Deleted some unused assets, to slim the filesize
* Switched the number at the left side of the Independence bar to the current population when playing as UNSA, for clarity
* Refactored the "contact customer support" workflow to include suggested FAQ articles that might be relevant

### Version 5.6

**5.6 (iOS/Android/Windows)**

* Added retrograde rotation to Triton for scientific accuracy
* Added support for singular product SKUs as LTE milestone rewards (e.g. “1 Culture Point” instead of “1 Culture Points”)
* Added live refreshing of most (but not all) LTE variables
* Added insta-kill of LTE games when they are disabled from Leanplum, or the dates are changed to not cover the current moment
* Added correct icons and names for each SKU to LTE Pack popup and LTE milestones popup
* Added the PlayerID onscreen if the GDPR popup isn’t accepted after 60 seconds
* Added a special note in the Pause warning popup when playing an LTE game
* Added the LTE milestone goal numbers (X / Y) to milestone detail popup
* Added the LTE milestone goal numbers (X / Y) to main screen “priority” text
* Added small progress bar to bottom of each LTE milestone box
* Added Leanplum resources for disabling tutorial killswitch and QA promo codes
* Added new Localization system through single Leanplum field for LTEs
* Added some LTE analytics events in Prometheus
* Added a Twitch social link to Store Rewards section
* Added some null checks to prevent minor errors
* Added an “is LTE Game” flag to Hestia diagnostics
* Fixed a bug where resource maps in outposts would be blank, providing no resources anywhere
* Fixed a bug where the Clear Cache button wouldn’t do anything
* Fixed a bug where non-LTE games would have green borders in the Switch Games list
* Fixed a bug where strings from Leanplum with linebreaks (“\n”) would not have linebreaks onscreen
* Fixed a bug where the USD Governor override wouldn’t be applied immediately
* Fixed a bug where passing the end date of a LTE would not end the event
* Fixed a bug where LTE start and end times would be in local time, not UTC
* Fixed a bug where the host character would not be bottom-aligned in the LTE Pack purchase popup
* Fixed a bug where Random planets that start at Plant-Life habitability would immediately give free GP for “reaching Plant-Life habitability” when starting a game
* Fixed a bug where SSOD reports were being sent in triplicate
* Fixed a bug where the player would not be given the LTE last milestone's reward completely
* Fixed a bug that would prevent users from completing the tutorial
* Fixed a bug that would cause a blank “Popup Content” popup to appear
* Fixed a bug that would show too-small text during LTEs when playing in an Asian language
* Fixed a bug that could crash the app when taking a screenshot of the Firebase ID
* Fixed a bug that would hide the LTE timer when paused
* Fixed a mistranslation in Spanish
* Fixed several localization errors with the LTEs
* Fixed some Windows build errors
* Improved FirebaseID font in Control Panel, for readability
* Improved in-game analytics
* Improved in-game diagnostics

### Version 5.5

**5.5 (iOS/Android)**

* Moved to a “global wallet” system for GP, rather than storing them per-world (NOTE: for reverse compatibility, each individual world must be opened in 5.5 for their total to be added to the new global wallet)
* Added support for Limited Time Events, to begin soon!
* Added several new random events focused on the Governors system
* Added support for specific-governor promo codes
* Added support for random planets that have life, but no Natives
* Added a “Cancel Satellite Construction” option
* Added a button to toggle the Orbital Surveyor when scanning for mines (after the player has built the Orbital Surveyor satellite)
* Added a button for the “TG Store” onto the Game screen sidebar
* Added several new options for the Cultural Community random event
* Added a “Did You Know” popup for Stats page timeframes
* Added elevation to the Village details screen
* Added a few null checks to prevent Crashlytics non-fatals
* Added more descriptive error messages for Cloud Save
* Added a “?” button to the Offerwall option in the store, with extra info
* Added Cloud Save Upload Size to Diagnostics
* Added controls for Cloud Save filesize limit
* Fixed another potential “Star Screen of Death” cause
* Fixed a bug where the promo code history wasn’t being saved, so promo codes could be used repeatedly
* Fixed a bug where the Daily GP Pack would fail to deliver after a few days
* Fixed a Chinese translation error
* Fixed a bug where AppDelegate would accidentally delete itself
* Fixed a bug where FirebaseIDs would be blank in Hestia
* Fixed a bug that would cause the app to freeze when the Trade Route Established pop up is triggered
* Fixed a bug where using the Back button during Cloud Save login makes errors display for future logins
* Fixed a bug where the app would freeze when trying to upload content to Hestia without internet
* Fixed a bug where the Daily GP pack provides 2 days at first purchase
* Fixed a bug where deleting a game would be undone after quitting and relaunching with Cloud Save (it would be re-pulled from the other device and un-deleted)
* Fixed a bug that would crash at launch for some Android 10 devices
* Fixed a bug where a small number of random event popups would be impossible to dismiss
* Replaced the “Cloud Save” icon in some popups with one that isn't a wretched, festering crime against both God and Man in the eyes of Daniel
* Switched Prometheus to batch-uploading event data
* Switched the artwork for the podcast in the Store Rewards section
* Updated the art for several governor characters
* Updated IronSource and all ad networks
* Optimized the Highway texture size to reduce memory usage
* Optimized memory usage by changing some compression settings
* [Windows] Encrypted mining resource maps to prevent cheating
* [Windows] Fixed a bug where the Daily Governor Pack can be re-claimed when the PC's Regional format is changed

### Version 5.4

**5.4 (iOS/Android/Windows)**

* Fixed a bug where Governors could be unlocked/upgraded but they would revert as soon as you left the menu
* Fixed a bug where, if you don't have 4 GP for the Welcome Back 4x button, it would send you to the Store page but the Welcome Back popup wouldn't re-appear when you leave the Store page, meaning you don't get those Welcome Back credits

### Version 5.3

**5.3 (iOS/Android)**

* Added visible Pluto and Charon in each other's skies (it's a binary world system!)
* Added a "regenerate suggested name" button for naming cities and organisms
* Added a warning popup when uploading dramatically smaller Cloud Save files, to prevent accidental data-wipes
* Added better controls for hacker detection
* Redesigned the Faction Selection screen to be prettier
* Reduced the app's filesize to be under the "Cellular Download" limit
* Replaced the blue “!” with a red bubble on the Governors hex when there’s a free pack available
* Fixed a potential Star Screen of Death cause
* Fixed a flicker in the Governor detail popups where you could see silhouetted characters for a split-second
* Fixed a bug with the Hestia error logging on Windows
* Fixed a bug that would fail to give enough money to finish the tutorial
* Fixed a bug that would fail to save certain game changes, such as deleting worlds
* Fixed a bug where the Last Uploaded timestamp for Cloud Save was in UTC
* Fixed a bug where players couldn’t build the Planetary Defense Network on Cretacea in Beginner mode (now all satellites are available on Cretacea in Beginner mode)
* Fixed a bug that would display the Worldkiller countdown over the Governors menu
* Fixed a bug that could freeze the game on iPhone 11
* Fixed a bug where Random Planets would un-delete themselves during Cloud Sync
* Fixed a bug that would prevent FB logins to Cloud Save
* Fixed a bug that would allow Governors to be assigned to abandoned cities
* Fixed a minor bug with the Autosync description in the Control Panel
* Fixed several minor bugs with the Governors system
* Improved Star Screen detection
* Improved efficiency of Governors section UI
* Improved the functionality of the Update popup
* Removed the Firebase Messaging Library, which could cause crashes
* Re-added Crashlytics
* Re-added the elevation key to the city/outpost placement screen
* [iOS] Added “Sign in with Apple” button for Cloud Save
* [Windows] Allowed control of the targeting reticle on the Place Mine screen using the keyboard
* [Windows] Fixed a bug where taking a photo in Photo Mode would cause the Star Screen on the next launch

### Version 5.2

#### **5.2.1 (iOS/Android)**

* Added arrows to the Governor detail popups for faster navigation
* Added “Extra Lab” events to Event Log
* Added Prometheus tracking events for Governors
* Added the Soletta goal to the Diagnostics message
* Added scrollviews for the description paragraphs of the Stats pages when playing with Asian languages
* Added middle names for Governors John Neherua and Sendhil Sharma
* Added Governor information to Hestia Diagnostics
* Fixed numerous text sizing issues throughout Hestia
* Fixed a new Android crash in 5.2
* Fixed a bug that would cause lag in the late-game
* Fixed a bug that would cause the Star Screen of Death if the player somehow paused the game mid-FTUE, then quit and relaunched
* Fixed a bug where languages with special characters (like ñ and é) would fail to display properly in the FAQ
* Fixed a bug where GP from the tutorial could be transferred into other games
* Fixed a bug where Governors would “Upgrade” multiple levels at a time, rather than one level per click
* Fixed a bug where the icons would be misaligned in the Store pages
* Fixed a bug where the countdown timers on the Store (Starter Pack, Governors packs) would disappear while the game is paused
* Fixed a bug where the Game screen stats (habitability, population, date) would fail to update if the in-game year is more than 9999
* Fixed a bug where GP from promo codes wouldn't be transferrable
* Fixed a bug where the Fast Forward option would allow you to avoid the Culture Point delay on Expert mode
* Fixed a bug where Hab numbers would be improperly formatted on Natural Satellites
* Fixed a bug where Governors could be assigned before placing a city
* Fixed a bug where Governors could be assigned to multiple cities simultaneously
* Fixed a bug where the "Activate All" button would work without any Governors that have available boosts
* Fixed a bug with the social GP rewards
* Fixed a bug that would freeze the app when trying to start a new Native mission in a village that had recently been destroyed
* Fixed a bug where players couldn't attach screenshots in Hestia
* Fixed a typo in the description of Ariel
* Fixed a translation error on the Governors screen
* Fixed a minor bug with the Merch store
* Fixed several localization errors
* Slightly tweaked Europa’s starting stats
* Improved error logging
* Improved in-game warnings
* Diagnostics are now auto-sent with “Other” type messages in Hestia

#### **5.2 (iOS/Android/Windows)**

* Added Governors
* Added the popup background blur effect
* Added a “subscribe to podcast” link for The Science of TerraGenesis in the Rewards section of the store
* Added support for Culture Points from promo codes
* Added redesigned icons for the Horizon and Hephaestian factions
* Added longitude/latitude to the header of the City/Outpost screen
* Added extra diagnostic logs to the GDPR popup, to try to detect the Star Screen of Death
* Switched from year to full date in the header of the Game screen, because it’s cooler
* Fixed the letter spacing on the GDPR popup buttons to prevent a spillout in Russian
* Fixed a blank “Popup Content” popup
* Fixed a bug where too few credits would be given from mission completions during the tutorial, blocking the player
* Fixed a bug where the oxygen levels would be increasing, despite the Stats page indicating negative growth
* Fixed a bug that would prevent facilities from being demolished
* Fixed a bug where the “Reduce Vapor Levels” mission would fail to complete even when no vapor was left
* Fixed a bug where GP from promo codes would get the First Purchase Bonus
* Fixed a bug with non-Latin characters (e.g. Japanese) displaying incorrectly in Hestia
* Fixed a bug that would cause a stutter every 2 seconds on some iPads
* Fixed a bug for players that use commas instead of periods to indicate decimal places
* Fixed a bug where the FF popup could project impossible numbers (like negative temp)
* Fixed a bug where manually rotating the planet wouldn’t be reset if you went directly to Hestia
* Fixed a bug where Expert-mode timers would be applied to non-Expert games
* Fixed a bug where the Planet Bundle list wasn’t working
* Fixed a bug that would cause the FAQ to appear empty
* Fixed a bug that would allow the user to bypass the tutorial when placing a mine
* Fixed a bug that would allow the user to research more than 1 item of the same type
* Fixed a bug where rounded facility effects would appear inconsistent in different places
* Fixed a bug where the restore purchase button was not disabled without internet on iOS devices
* Fixed a bug that would cause incorrect symbols to be displayed on Incoming Transmission popups when playing in Chinese
* Fixed a missing translation in Russian for the Hire Extra Lab popup
* Fixed several bugs related to the Mine Placement step in the tutorial
* Fixed a crash in the TP SDK
* Fixed a minor bug with the FB login flow
* Fixed a Russian mistranslation
* Fixed a Japanese mistranslation
* Dramatically improved load times for planet spheres and flat maps, especially on worlds with many cities
* Improved text wrapping for Asian languages by adding scroll views to all popups in those languages
* Improved the flare effect for popups
* Improved the Diagnostics message in Hestia, including Biosphere-specific info
* Improved the formatting of Hestia logs
* Improved all animations with ease curves
* Improved diagnostics formatting
* Stopped offering Incoming Transmissions for boosts that are already maxed out (within 30min of the maximum)
* Stopped showing “GP/credits Obtained” popups during tutorial
* Rearchitected how mission rewards are handled in the code
* Replaced the FF icon in the Starter Pack popup with the new design
* Applied a TP SDK update
* Applied an EW SDK update

### Version 5.1

#### **5.1.8 (iOS/Android)**

* Added new Fast Forward packs to the TerraGenesis Store
* Added numerous diagnostics designed to help fix the "Star Screen of Death" in a future update
* Added a FB icon to the Cloud Save Login button
* Fixed a bug that would give insufficient credits for new games, esp. during tutorial
* Fixed a bug that would prevent outposts and cities from being placed
* Fixed a bug that would prevent mines from being placed
* Fixed a bug that would fail to save a screenshot in Photo Mode on Android
* Fixed a bug with number formatting that can impact game saving and various button interactions
* Fixed a bug where the Starter Pack popup would be offset incorrectly on iPhone X
* Changed Facility Maintenance rules during tutorial, to prevent users from being blocked if they leave and come back before finishing the tutorial
* Improved in-game analytics

#### 5.1.7 (iOS/Android)

* Fixed a bug where a city's population could exceed its Hab limit on Barren worlds
* Fixed a bug where terraforming metrics could be negative
* Fixed a bug where biomass could exceed the maximum, causing worlds to stop being green
* Fixed a bug where Trickle Pack GP would fail to deliver
* Fixed a bug where "habitability increased" popups would appear repeatedly
* Fixed a bug where watching a Transmission for a Fast-Forward would still spend a Fast-Forward token

#### 5.1.6 (iOS/Android)

* Added extra GP on the first day of a Trickle Pack
* Added a confirmation popup after fast-forwarding
* Added auto-pausing while in the Hestia support screens
* Added hiding of the Transmission button in the Fast Forward popup if no ads are offered
* Added automatic re-opening of the fast-forward popup after watching an ad
* Added tappable links to FAQ articles and Hestia messages
* Added a note in the Control Panel advising players to save their Cloud IDs
* Fixed a bug where the “days remaining” from the Trickle Pack popup could be negative
* Fixed a bug where promo codes would get the First Purchase bonus
* Fixed a bug where Bug-type issues in Hestia wouldn’t automatically send Diagnostics
* Fixed a bug with the formatting in the Starter Pack popup on iPhone X
* Fixed a bug with the engine plumes from Victory screen ships
* Fixed a bug where fast-forwarding would skip the habitability threshold popups
* Fixed a bug where city lights would fail to render
* Fixed a bug where facilities would have inconsistent effects after building some on a Natural Satellite
* Fixed a bug where the Time Traveler would happen erroneously
* Fixed a bug where the Fast-Forward popup wouldn’t open in Simplified Chinese
* Fixed a bug that would cause no clouds to appear on worlds with enough atmosphere to have them
* Fixed a bug where randomized worlds would remain after all their saved games were deleted
* Fixed a bug where a thin black line would appear in the atmosphere
* Fixed a bug that could cause duplicate Hestia threads
* Fixed a bug with Hephaestian pressure/temperature mission goals
* Fixed a bug with the "Restore Purchases" button
* Fixed a bug where players could start a game on a planet called "All"
* Fixed a bug with the "Stabilize Temperature" mission when the Soletta is enabled
* Fixed a minor bug with the Cloud Save UI
* Fixed a minor bug with the Pause button UI
* Fixed a minor bug with Fast Game Switching
* Fixed a minor bug with the Load Game popup
* Fixed a minor bug with the city minimaps
* Fixed several minor bugs in the Trickle Pack implementation
* Fixed a typo in Russian
* Fixed an internal number format exception
* Fixed an internal enumeration error
* Improved fast-forward functionality while the Soletta is active
* Improved biomass rendering on the Orbit Selection screen
* Improved fast-forward popup projections in Biosphere games
* Improved trade route rendering
* Improved controls of the Photo Mode
* Improved in-game analytics
* Improved error diagnostics
* Improved Cloud Save error codes
* Improved Cloud Save efficiency
* Altered Gaian victory condition UI in the Culture screen to be icon-based rather than progress bar-based

#### 5.1.5 (iOS/Android)

* Fixed a bug that would prevent purchases after updating from 5.1.2
* Fixed a bug that would prevent transmissions after updating from 5.1.2
* Fixed a bug with the Merch store background on iPhone X
* Fixed a bug that would prevent Diplomacy and Conquest missions from being selected in Native villages
* Fixed a bug where Biosphere games could never achieve Paradise status
* Fixed a bug that would automatically mute external audio on launch
* Fixed a bug where repeated “Research Complete” popups would appear
* Fixed a bug where the attachment button wouldn’t work when sending a Hestia message
* Fixed a blank popup during Halloween events
* Improved diagnostics info through Hestia
* Added a leanplum resource for disabling the Time Traveler event
* Added Star Screen detection (automatic Hestia message after 30s)
* Purchase issues in Hestia now auto-send diagnostics, like Bugs

#### 5.1.3 (iOS/Android)

* New popups will now appear under any existing popups, to avoid accidental taps
* Added a “Fast Forward” button and projections calculator
* Added support for repeatable ads through the Radio button
* Added GP trickle packs to Store
* Added Offerwall to Store
* Added Shopify integration to Store for merch
* Added auto-translation of Hestia FAQ
* Added Photo Mode, from the camera button in View Planet mode
* Added the ability to hire extra labs for simultaneous research
* Added toggling of city icons on the flat map popup in View Planet mode
* Added a “pin” button for choosing which Priority Mission will be shown on the front page
* Added GP and Credit counts to the Load Game popup (only for games saved after 5.1.3)
* Added “birthrate boost from watching an ad” option
* Added a progress bar to ad popups, to show how long of a boost you already have
* Added support for up to 3 random event popups being onscreen at once
* Added a redirect to the Store when choosing to spend GP in the Welcome Back popup but you don’t have enough
* Added Log file uploading through Hestia
* Added a few new fields to the Hestia “Send Diagnostics” system
* Added a new Halloween event
* Added a new Fashion random event
* Added analytics tracking for “No Connection” events in the Store
* Added social links for Lacey and Discord
* Fixed a bug where the FAQ title bar would have no text on iPhone XR
* Fixed a bug where Hab numbers would be inconsistent
* Fixed a bug where Cloud Save would cause the app to freeze
* Fixed a bug where the First Purchase Bonus would be lost if you bought anything other than GP
* Fixed a bug where the Game screen could fail to update
* Fixed a bug where Native missions could be started even if you don’t have enough money for them
* Fixed a bug where no change indicator would appear on the Biomass Stats Summary bar
* Fixed a bug where facilities on Natural Satellites would have terraforming effects
* Fixed a bug where Diagnostics messages in Hestia would be visible to the player
* Fixed a bug where Hestia screenshots would fail to attach
* Fixed a bug where starting a second game on a random world as the Hephaestians would give a Temp goal of 0
* Fixed a bug that would show water on worlds without water
* Fixed a bug that would show ice on worlds without ice
* Fixed a bug where the View From Orbit button for a city would fail to be pointed at the city’s location
* Fixed a bug that would allow the sun to shine through the planet
* Fixed a bug that would incorrectly render the planet on the Victory screen
* Fixed a bug that would allow Game Screen menus to overlap
* Fixed a bug where the Space Elevator could be built in a city that isn’t on the equator
* Fixed a bug where the Space Elevator wouldn’t be destroyed after the tether city is destroyed
* Fixed a bug where abandoned cities wouldn’t reactivate after building a Hab
* Fixed a bug where the darkened background of the Biospheres section wouldn’t reach the screen’s edge on the iPhone XR
* Fixed a bug that would cause Incoming Transmissions to appear every few seconds
* Fixed a bug where Expert players could get around the “two hours between Independence jumps” requirement by pausing the game
* Fixed a bug where players could rename Natural Satellites
* Fixed a bug where super-high-population worlds would have solid glow, rather than city lights
* Fixed a bug that could duplicate games when cloud syncing
* Fixed a bug with text spacing for Tier 3 facilities
* Fixed a bug that could allow players to start a game on a planet called “Random”
* Fixed a bug that would cause bold fonts on iOS and Android
* Fixed a bug that would prevent the Sun from showing up in View Planet mode
* Fixed a bug where Biosphere random events would fail to add effects to species
* Fixed a bug that could allow Incoming Transmissions to appear during the penultimate tutorial step
* Fixed a bug where Mutant Alien Biosphere species would revert to Earth-based tolerances
* Fixed a bug where completed missions would continue to show on the Game screen
* Fixed a bug where older phones would crash when entering the TRAPPIST-1 Orbit Selection screen
* Fixed a bug where the Load Game popup would describe victory after only independence had been reached
* Fixed a bug where city lights would fail to appear on the planet
* Fixed a bug with the placement of the Research Progress view
* Fixed a bug with the Restore Purchases button
* Fixed a bug where achieving victory on a second world in a single session would freeze the app
* Fixed a bug with the layout of the Research table
* Fixed a bug with the Store on weak internet connections
* Fixed a bug that would try to upload screenshots through Hestia even if no screenshot was selected
* Fixed a bug where highlight boxes would move around tables
* Fixed a bug that would prevent Incoming Transmissions from appearing
* Fixed a bug that would cause the app to crash if you left the Mining screen open for hours
* Fixed a bug with the layout of the Starter Pack popup
* Fixed a bug that would cause the tutorial to freeze
* Fixed a bug with the Starter Pack contents
* Fixed a bug with the localization of the Archives
* Fixed a bug with the City Abandoned popup for Natural Satellites
* Fixed a bug that would cause crashes at random
* Fixed a bug that could cause poor performance on older iPhones
* Fixed a bug with merging Cloud Save data
* Fixed a bug with the promo code system
* Fixed a bug that would reopen submenus after switching games
* Fixed a bug with the Saved Games list when switching games
* Fixed a mistranslation in Portuguese
* Fixed a mistranslation in Italian
* Fixed a mistranslation in Simplified Chinese
* Fixed a typo on the Load Game popup
* Fixed a typo on the TRAPPIST-1 victory screen
* Fixed a typo with the word "Genesis" because apparently we haven’t learned how to spell it in four years of working on this game
* Fixed a spelling error because we can read good
* Fixed a minor internal error with the Countdown labels
* Fixed a GP exploit
* Fixed an infinite credits exploit
* Fixed some overlapping text in the Culture screen on the iPhone XR
* Fixed several cloud save errors
* Fixed the Starter Pack popup to show whatever content is offered from the Swrve resource
* Fixed several mistranslations
* Improved the appearance of biomass on the planet
* Improved atmospheric rendering
* Improved Cloud Saving efficiency
* Improved the detection of the Time Traveller event
* Improved analytics tracking
* Improved internal logging process
* Improved error reporting through Hestia
* Improved the rendering of highways, especially on smaller worlds
* Improved code efficiency during startup
* Improved the Main Menu appearance
* Improved the performance of promo codes
* Improved the Priority Missions order for clarity
* Are you seriously reading this entire list point-by-point?
* Limited ad boost durations to avoid abuse
* Altered how localization works in the code
* Altered the starting techs for Hephaestian games
* Moved the Transfer GP button to the first page of the Control Panel
* Renamed a character in the Gaian faction description
* Updated Mars’s starting stats for better accuracy
* Updated Pluto’s starting stats for better accuracy
* Updated holiday events for the next Lunar New Year
* Optimized some alien organism effects on Random worlds
* Rounded the Soletta output, for simpler calculations
* Switched the YouTube link to our new channel

#### 5.1.2 (iOS/Android)

* Added visible trade routes to the surface of all worlds, after the random event
* Added the Conspiracy Bundle IAP to the Store
* Added a new city lights texture for better realism
* Added tapping on Growth labels on the Stats page to switch to “per-hour” and “per-day”
* Added green icon tinting on Stats Summary page when zones enter Paradise habitability
* Added text explanations and guides when examining a Priority Mission
* Added a "Send Diagnostics" button to Hestia for better customer support
* Added a system for redirecting players who interrupt the game during the tutorial
* Added the ability to offer boosts to the “Welcome Back” credits
* Added support for varying the Starter Pack content
* Added live-updating of next threshold on Culture section
* Added a “Disable” button for the Soletta satellite
* Added a “Check out the Rewards section” random event when there are some
* Added in-game year to Event Log
* Added more varied error codes related to Cloud Save
* Added support for multi-item promo codes
* Added on-screen current and goal numbers to most Priority Missions
* Added support for multiple simultaneous missions
* Added a small explanation to the Victory screen
* Added a “Start a New Game” mission when finishing your first world
* Added an indicator when viewing an FAQ section with no articles
* Added Unity Cloud Diagnostics
* Fixed several bugs with the tutorial
* Fixed a crash related to the Cloud Save system
* Fixed a bug in the Organism table related to culture choices
* Fixed a bug in the Victory screen when playing in Turkish
* FIxed a bug that would hide the All-Access Pass from showing in the Store
* Fixed a bug that would improperly display overlays when taking a screenshot
* Fixed a bug that would allow the sun to be seen through a planet
* Fixed a bug that would render the Victory screen planets incorrectly
* Fixed a bug that would give too many GP and credits during quick-start games
* Fixed a bug that would allow players to achieve victory without seeing the Victory screen
* Fixed a bug that would allow negative mission completion percentages
* Fixed a bug where players would purchase the Starter Pack but not get the contents
* Fixed a bug where it took two Hab facilities to populate a Natural Satellite
* Fixed a bug where the Plague random event could hit the origin city twice
* Fixed a bug where the lens flare would fail to finish animating
* Fixed a bug where players could use the Satellites while paused
* Fixed a bug where the natives of Chibania were generated incorrectly
* Fixed a bug where the bundle button would be displayed incorrectly on the Orbit Selection screen
* Fixed a bug where the victory ribbons on the Orbit Selection screen would block the camera button
* Fixed a bug when trying to scroll through the Local Culture section on Natural Satellites
* Fixed a bug with the starship animation on the Victory screen
* Fixed a bug with Reduce Pressure missions when playing as the Sons of Hephaestus
* Fixed a minor bug with the Paradise calculations
* Fixed a minor bug with internal statistics
* Fixed a minor bug with picture uploading through Hestia
* Fixed a number of mistranslations
* Improved atmospheric rendering of planets
* Improved city lights rendering at dawn/dusk
* Improved the internal structure of the Game Screen UI
* Improved the phrasing of several tutorial steps
* Improved the efficiency of the Cloud Save system
* Improved the efficiency of the in-game purchase system
* Improved the performance of the Victory screen by optimizing the spaceships
* Improved the design of the Faction-specific victory requirement on the Culture screen when playing as the Sons of Hephaestus
* Improved the rendering of biomass on the planet’s surface (no longer linear, now more varied and responsive to surface temp)
* Improved the formatting and icons on the Incoming Transmission popups
* Improved the “Research Complete” push notification text on iOS
* Adjusted the location of the Starter Pack button for new users
* Adjusted the revenue from Trade Treaties with Native Villages
* Reformatted the Control Panel with a new “Cloud Save” section
* Reformatted the Biomass Bar on the Stats Summary page when playing Biospheres to use green circles for clarity
* Reformatted the Load Game popup to say “Independence” instead of “victory”
* Reformatted the Local Culture to indicate effects are per-minute
* Prevented the Random Planet Generator from generating any names of in-game worlds
* Stopped offering mining revenue boosts from ads if the player owns no mines
* Changed “Nickname” to “Username” when creating a new Hestia thread, for clarity
* Reduced the secondary effects of alien biosphere organisms (e.g. they don’t cost money)
* Reduced the “bump” value when rendering planets for softer features

#### 5.1.1 (iOS/Android)

* Improved lag when swiping through the Saved Games lists in the Fast Game Switching menu, the Orbit Selection screen, and the Random Planet Generator
* Improved planet rendering of atmosphere and clouds
* Improved formatting of Hestia thread list
* Improved the formatting of Chinese language names in the Language list
* Improved text formating on Victory screenshots
* Hid all “cancel” and “X” buttons during the tutorial, to prevent players from getting off-track
* Fixed a bug where the Native Birthrate on the Stats page in all cities would be 0, regardless of the population
* Fixed a bug where credits would be collected from the Welcome Back popup and then immediately disappear
* Fixed a bug where planet names wouldn't be translated on the Fast Game Switching menu
* Fixed a bug where the Planetary Defense Network wouldn’t show up in screenshots from the camera button
* Fixed a bug where the tutorial highlight frame in the Culture section would be misaligned on populated worlds
* Fixed a bug where buttons from the UI would show up in a screenshot from the camera button in View Planet mode
* Fixed a bug where using the camera button in View Planet mode would permanently freeze the UI
* Fixed a bug where victory could be reached on planets with 0 population
* Fixed a bug with Cloud Syncing on accounts with many games
* Fixed a bug in the Russian version of the tutorial that would block users from getting past the Research step
* Fixed a bug with uploading screenshots through Hestia
* Fixed a bug that would cause native villages to be abandoned at the start of a game
* Fixed a bug where cities would be abandoned randomly on Biosphere games
* Fixed a bug where a Gaian random event could add biomass to a natural satellite
* Fixed a bug that would change the player’s faction after victory on Historical Earths
* Fixed a bug where there would be no confirmation pop-up after purchasing the Flat Planet Mode
* Fixed a bug that would lock the UI when visiting the Satellites section on Beginner mode
* Fixed a bug where players couldn't log into Cloud Save
* Fixed a bug where the Hestia support screen would fail to load
* Fixed a bug where rapidly tapping on the tutorial popup would prevent the highlight frame from appearing at the end
* Fixed a bug where the Culture step of the tutorial would be shown repeatedly for some users
* Fixed a bug where multiple Exit Confirmation pop-ups would be displayed if the "Back key" is stressed
* Fixed a bug that would show the Welcome Back popup during the tutorial
* Fixed a text overflow in the Switch Game list
* Fixed several mistranslations
* Fixed several minor Cloud Saving errors
* Optimized server connections in several places
* Added the Lens Flare effect to the Welcome Back popup

#### 5.1 (iOS/Android)

* Added Flat Planet Mode
* Added a new, in-house customer support system
* Added quick-start for new players, auto-launching them into a Gaian game on Mars with the tutorial enabled
* Added a new Incoming Transmission button design (coming soon)
* Added “victory completed” text to Stats Summary page after victory is achieved
* Added several new random events
* Added a random event for discovering Natives on Earth
* Added a random event celebrating the Moon Landing
* Added several new random events that only happen in Flat Planet Mode
* Added more social links to Rewards section on second world
* Added victory banners on Orbit Selection screen after achieving victory on a world (only applies to victories after installing 5.1)
* Added “tap to continue” label to Worldkiller countdown popup, to make
* Added tap-to-copy on the Firebase ID, lower-left corner of the Control Panelit clear that you can tap on it for more information
* Added in-game years to the Culture section and Event logs
* Fixed the starting air pressure and temperature of Titan
* Fixed a bug with the background in the Orbit Selection screen on very-wide devices like iPhone XS
* Fixed a bug with cloud saving on networks with a bad connection
* Fixed a bug where you couldn’t build the Planetary Defense Network on Cretacea
* Fixed a bug where there is no confirmation in-game about the GP's purchased amount
* Fixed a bug where the missions menu could be activated from within other menus
* Fixed a bug where the app crashes after accept terms and conditions
* Fixed a bug where navigating through menus in Japanese the text starts disappearing
* Fixed a bug where the Genesis Points section disappears from the Store in French language
* Fixed a bug where the game may crash, freeze or take long time in any screen transition on mid to low end devices
* Fixed a bug where external audio (like music) would auto-pause when launching TerraGenesis
* Fixed a bug where Ragnarok’s cracks would only glow on the nightside of the planet
* Fixed a bug where the tutorial highlight frame background wouldn’t reach the edge of the screen on iPhone X
* Fixed a bug where the credit value on the header bar would jump, rather than animating the value up
* Fixed a bug where there would be text spillouts on the Fast Game Switching cells
* Fixed a bug where the Resolution change popup wasn’t localized
* Fixed a bug where the Independence level would decrease
* Fixed a bug where the user could quit the app during the beginning of the Victory animation, and thus miss the Victory screen
* Fixed a bug where the text "No Connection" spills out from the purchase button in the Starter Pack
* Fixed a minor bug with facility names on Stats page
* Fixed a minor bug with the LaGrange Academy
* Fixed several incorrectly-placed highlight frames during the tutorial
* Tutorial: Fixed popups so the text doesn’t jump up row-by-row
* Tutorial: Added a location suggestion for placing cities and outposts
* Tutorial: Highlighted various “X” buttons to clarify player action
* Tutorial: Players are now required to research something during the tutorial
* Improved efficiency of the translation system
* Improved cloud rendering on planets
* Improved the rate of extra habitations for Sons during random event
* Increased efficiency of the saving system
* Adjusted several texture compression settings for better performance
* Made several optimizations to memory handling for better performance
* Limited “Echoes of the Past” event by mission years
* Reduced the rate of Worldkiller events
* Having the Planetary Defense Network built now gives you 50% more warning for Worldkillers
* Removed the faction-specific requirement bar from the Culture screen on TRAPPIST-1 and Historical Earths worlds
* Removed the habitability popup to improve game performance
* Blocked all Incoming Transmissions until the end of the tutorial
* Numerous minor tweaks and polishes to the tutorial

### Version 5.0

#### 5.0.3 (iOS/Android)

* Improved the tutorial in several ways
* Improved planet lighting on Victory screen
* Improved the Error Code system for Cloud Save errors
* Improved UI spacing on New Game Details screen
* Improved Worldkiller menu spacing on extra-wide devices like iPhone XS
* Added “?” help buttons to Organism table section headers in Biosphere section
* Added push notification grouping on iOS
* Added a note to the Random Planet Generator before purchase, clarifying its use
* Added a “skip dialogue” option for Historical Earths worlds, when playing a second time after achieving victory
* Added faction info popups to the Culture screen when tapping the faction icons
* Added much clearer instructions for victory to Culture screen
* Added the “Welcome Back” popup to the Notification Log
* Added Native Villages (if there are any) and habitability status to the screenshot overlay text
* Added planet name and faction icon to the Stats Summary screen
* Added Time Traveller events to Event Log
* Fixed a text spill out on the Satellite table
* Fixed a bug where demolishing a mine would increase the ore amount in that location
* Fixed a bug where a new organism’s name wouldn’t show in the input field
* Fixed a bug where Gaian games would reach Victory without achieving Paradise status
* Fixed a bug where the alien artifact on Asintmah would fail to fire
* Fixed a bug where the Population Stats page wouldn’t show negative effects
* Fixed a bug with incorrect upgrade time calculations
* Fixed a bug with the Horizon victory condition mission
* Fixed a bug with facility downgrading
* Fixed a bug with upgrading a downgraded facility
* Fixed a bug where a Worldkiller impact would reduce the air pressure of planets like Venus
* Fixed a bug where the Current Priority on new worlds would be “none”
* Fixed a bug where demolishing a facility you paid GP for wouldn’t retain the extra space
* Fixed a bug with the flightpath of the ship on the Victory screen
* Fixed a bug where Worldkiller missions didn’t actually cost any money
* Fixed a bug with the facility names not loading properly when playing Biospheres on Lethe
* Fixed a bug with the rating prompt
* Fixed a bug with the planet positioning on the Victory screen
* Fixed a bug with app permissions on Android
* Fixed a minor bug with population calculations when building a new city
* Fixed a minor bug with the hex button positioning
* Fixed a minor bug with the GDPR popup
* Fixed several “star screen of death” issues
* Fixed several minor issues with the Pressure Stats page
* Fixed several issues with saving
* Fixed a bunch of mistranslations
* Adjusted Natives Missions list order to be latest-first
* Adjusted “Incoming Transmission” button so it doesn’t overlap the header bar
* Adjusted the revenue from Natives Missions and Faction-specific random events
* Adjusted text to read “independence” rather than “victory” on the Stats Summary screen
* Worldkiller impacts now clear out and reload Priority missions
* Reduced the rate of Worldkillers happening multiple times on a single world
* Optimized rate of Cloud Save uploads
* Numerous minor optimizations to the Cloud Saving system
* Reduced the rate of the Industrial Accident random event
* Allowed external app audio to continue playing when launching TerraGenesis (Note: TerraGenesis music will also continue to play, but can be disabled in the Control Panel.)

#### 5.0.2 (iOS/Android)

* Fixed a bug where the Planetary Defense Network would fail to finish construction

#### 5.0.1 (iOS/Android)

* Fixed a bug where blank Tresuunak popups appear infinitely on TRAPPIST-1
* Fixed a bug that would cause planet misplacement when going from Satellites to Population sections
* Fixed a bug where the Soletta goal field would appear blank
* Fixed a bug where the popup flat map in the View Planet mode would overflow the screen
* Fixed a bug where the planet would fail to load entirely
* Fixed a bug with Sons of Hephaestus mission goals on some worlds
* Fixed a bug that would grant infinite credits from Stabilize missions
* Fixed a bug with the Local Culture effects on the Money Stats page
* Fixed a bug where the mining resource isn't cleared between games
* Fixed a bug where very, very biosphere-rich planets would appear neon green
* Fixed a bug where city lights would remain when switching between worlds
* Fixed a bug where the Planetary Defense Network satellite would never finish building
* Fixed a bug where the Research and City screens don’t quite reach the bottom of the screen
* Fixed a bug where Stats page descriptions would overflow on iPhone X
* Fixed a bug that would log out users from cloud saving
* Fixed a bug where the Incoming Transmission popup could be opened multiple times
* Fixed a bug with planet movement when navigating from Satellite section to Biospheres and vice versa
* Fixed a crash when switching between games on randomly generated worlds
* Fixed a typo in the Facility Downgraded popup
* Fixed a ton of mistranslations
* Fixed an incorrect indication in the Mines tutorial
* Fixed several issues in the tutorial
* Fixed several minor menu animation bugs
* Fixed several text spacing issues in non-English languages
* Fixed several issues with localization of the Missions system
* Fixed icon tinting in several places
* Fixed several problems with the screenshot button on the Victory screen
* Added a Cloud Save button to the Bundle List screen, so new players can access it without starting a game
* Added an A/B test resource for transmission ship direction
* Added localized date strings to Completed Missions and the Event log
* Added a filter to prevent random planets from having profanity in the name
* Added "Dysnomia" natural satellite to Eris
* Added a timeout For Facebook Login
* Added numerous translated strings
* Building the Soletta on Earth now removes the "Climate Change" effect
* Alana can no longer influence your Heat or Pressure on Vaalbara, to avoid flooding
* Disabled the Planetary Defense Network satellite on Normal difficulty, since it only works on Expert mode
* Limited the Android permission requests to only the devices that require them
* Changed "degrees Kelvin" to "Kelvin" for accuracy
* Changed "Mormon" cultural group to "LDS" for accuracy
* Improved tutorial flow in several places
* Improved visibility of FirebaseID in Control Panel
* Improved in-game analytics
* Improved in-game analytics events
* Improved cloud save disabling from Swrve
* Improved cloud save functionality from multiple devices simultaneously
* Improved atmospheric sheen on older devices

#### TerraGenesis 5.0 (iOS/Android)

##### Tutorial Revamp

* Rewrite tutorial
* Added new multi-popup tutorial structure
* Added faction characters to tutorial popups
* Added Biosphere tutorial
* Added steps for Control Panel, Pause button, and more

##### Final Graphics Updates

* Completely redesigned planet graphics
* Completely redesigned city lights
* Added smooth sphere for all worlds
* Added nightside-only effect to city lights
* Added clouds obscuring city lights
* Added atmosphere "sheen"
* Added star animation for OrbitSelection screen
* Added improved rendering of green from biomass
* Added improved ocean color
* Added softened normal maps under ice
* Added better cloud transition from increasing pressure
* Added brighter shallows to ocean rendering
* Added parent planets and stars orbiting world on Game screen
* Added craters and mountains to Random Planet Generator
* Added octaves to Random Planet Generator noise for more realistic worlds

##### Faction Distinctions

* Added faction-specific random events
* Added faction-specific victory requirements
* Added faction-specific culture restrictions
* Added faction-specific priorities and goals when choosing Hephaestians
* Added faction-specific warning when choosing Hephaestians
* Added faction-specific starships to Victory animation
* Added faction characters to FactionSelection screen
* Added gameplay details to Faction description popups
* Prevented random events from moving culture beyond boundaries

##### Natives

* Added the Natives system
* Added Village functionality, with all ancillary functions (flooding, abandonment, etc)
* Added visible Villages to the globe and flat map
* Added Natives support for randomized planets (25% chance)
* Added randomized biospheres for Natives random planets
* Added Native Mission system
* Added happiness/familiarity systems
* Added semi-random distribution of villages, based on topography
* Added randomized species and culture generation
* Added Natives random events
* Added section about Natives to Victory text

##### Worldkillers

* Added randomized start
* Added Planetary Defense Network satellite
* Added countdown on Game screen
* Added Worldkiller scene and interface
* Added victory and failure results
* Added Expert-only requirement

##### Historical Earths

* Added all seven playable worlds, textures, descriptions, etc
* Added linear completion order
* Added accurate starting stats for all worlds
* Added Natives on Chibania
* Added unique Culture section victory language
* Added accurate starting years for all worlds
* Added unique storyline and branching dialogue options
* Added Project Ishtar stats section
* Added unique victory text
* Added unique random events
* Added custom biospheres for all worlds
* Prevented faction selection on certain worlds

##### Missions

* Added new Missions section to Game screen
* Added progressive Mission reward system
* Added faction-specific missions
* Added adaptive mission generation, based on planetary needs

##### Cloud Saving

* Added cloud saving for all users
* Added FB login for syncing games between devices
* Added data merging between cloud and local data
* Added cloud save ID to Control Panel, for support reference
* Added multiple error handling methods, for ensuring data validity

##### UI/UX Improvements

* Reorganized Control Panel
* Added iPhone X support
* Added tooltip support in several places
* Added terraforming-step infographic popup
* Added new TerraGenesis logo to Main Menu
* Added manual UI size controls
* Added Pause option from Victory screen
* Added persistent hex buttons to Game screen when entering subsections
* Added random event log and notification log page
* Added prompt to start next world on Victory screen
* Added "downgrade facility" option
* Added GDPR popup
* Added auto-entrance after founding a new city or outpost
* Added indication of change on Stats Summary page
* Added tapping on each currency to open relevant Store section
* Added fast game switching
* Added in-game language selection
* Added pinch-to-zoom and two-finger pan to manual rotation mode
* Added finer Soletta control
* Added text input for Soletta
* Added link to cities directly from Stats page
* Added clearer indications of current culture choices by bolding text
* Added an animated Game menu opening
* Added auto-opening of last subsection when returning to Game screen
* Added in-game App Store rating on iOS
* Added Montserrat font throughout the app
* Added a confirmation popup for restoring purchases
* Added sliders to Culture sections after LaGrange Academy is built
* Added currency icons to header bar on Game screen
* Added tap-to-highlight on all table rows
* Added a Habitability status popup, to show planet progression
* Added background tinting to planet descriptions on OrbitSelection screen, for easier reading
* Added victory confirmation popup for Historical Earths
* Added clearer description of water state changes on Water Stats page
* Added bulk notification popup dismissal
* Made GP transfer requirements clearer
* Made "GP for Extra Facility" clearer
* Reduced Biosphere warning to encourage engagement
* Reduced city sizes relative to world size, so more cities and outposts can fit
* Improved visibility of city/outpost names on map
* Fixed lighting on Random Planet Generator
* Fixed a popup on that Earth mentioned Independence
* Fixed a bug that would prevent scrolling Random Planet info on small screens
* Fixed a bug that would show no icon in "facility destroyed by meteor" popup
* Fixed a bug on a TRAPPIST-1 infopanel
* Fixed a bug with the spacing on the Satellite sidepanel
* Fixed a bug with split screen functionality on Android
* Fixed a bug where multiple menus would overlap on the Game screen
* Fixed a bug where the "city online" popup would appear twice
* Fixed a bug where the planet's name would overlap the "<" button
* Fixed a bug where players could demolish natural satellites
* Fixed a bug where going back from the Faction Selection screen would take you to the Random Planet Generator
* Fixed a bug with the "View From Orbit" button on Natural Satellites
* Fixed numerous untranslated strings
* Fixed numerous text spillouts and spacing issues

##### Other Features

* Added a bunch of new random events
* Added an awesome Victory animation
* Added a counter event to the "Organized Crime" event
* Added a preview for the cost of building a new mine
* Added a ton of new default city names
* Added THE EXPANSE to "Portrayals in Fiction"
* Added tracking of total number of random events experienced in each game
* Added Biospheres support for Random planets
* Added soundtrack link to Store
* Added 47 new cultural groups
* Added permanent resource depletion from depleted mines
* Added a link from the Biomass Stats panel to Biospheres section directly
* Added "Did You Know" events for new and Beginner players
* Added Earth Day random events
* Added firebase analytics
* Added TerraGenesis Wiki to the Connect table
* Added various safeguards against flooding your world on Beginner mode
* Added Patreon link to store
* Added better security to the promo code system
* Fixed local notification crashes
* Fixed analytics tracking bugs
* Fixed several crashes
* Fixed several mistranslated strings from 4.9.41
* Fixed Titan’s elevationRange
* Fixed a bug that would point iOS users to the Google Play Store
* Fixed a bug with the Cultural revenue not working properly
* Fixed a bug from random seed based on too-long planet names
* Fixed a bug in entry lookup in BackgroundEffects
* Fixed a bug that would eat up storage space by retaining unnecessary texture files
* Fixed a bug that would prevent the game from saving for Traditional Chinese players
* Fixed a bug with the background when selecting planet OrbitSelection screen on wide devices
* Fixed a bug with icon tinting in several places
* Fixed a bug with the Alexander Winn social media links
* Fixed a bug where random events would happen with 0 population
* Fixed a bug where pausing the game would prevent the Time Traveler event
* Fixed a bug with the rewarded video ad networks
* Fixed a bug with the stats listing on the screenshot overlays
* Fixed a bug where certain Biosphere species would have their Water Tolerances zeroed out, and go extinct
* Fixed the Triton description
* Fixed numerous typos and mistranslations
* Fixed numerous lag issues and crashes
* Updated the Archiver "In-Game Science" list
* Updated bundle description for Moons of Jupiter
* Altered vernacular for better use of "colony" terminology
* Improved icon handling throughout the app
* Improved Store functionality with giveaways, discounts, and more
* Improved scrolling speed on Biosphere tables
* Improved performance when transitioning between menus
* Improved performance when playing continuously for long sessions
* Improved planet texture compression for better quality and smaller filesize
* Dramatically improved performance of Biosphere games (over 1,300x faster)
* Dramatically improved performance of text translation and lookup

## Version 4

### Version 4.9

#### 4.9.43 (iOS/Android)

* Added a link to the TerraGenesis Soundtrack on iTunes in the Store page
* Fixed a bug that would allow colonies to be built too close together
* Fixed a bug that would cause the Cultural Revenue Boost to have no effect
* Fixed a bug that would cause the "gear" button to overlay the "Stats Page" button when returning from View Planet mode
* Fixed a bug that would cause the UI to stop working when playing in Traditional Chinese
* Fixed a bug that would cause unexpected scrolling behavior with some tables
* Fixed a bug with the Starter Pack purchasing system
* Fixed a minor bug with the Starter Pack countdown
* Fixed a minor bug that would prompt iOS players to review the game on Google Play
* Fixed a minor capitalization bug on the Store screen
* Improved the Starter Pack icon to use the "blue chips" visual for credits
* Improved visibility of the Starter Pack
* Improved in-game analytics

#### 4.9.42 (iOS/Android)

* Fixed a bug that would prevent the random events from happening for some users
* Fixed a bug that would prevent holiday events from happening for some users
* Fixed a bug that would prevent the game from saving when playing with Biospheres in Traditional Chinese
* Fixed several Portuguese mistranslations
* Fixed several typos
* Improved in-game analytics

#### 4.9.41 (iOS/Android)

* Added a Shopify link to the redesigned Store
* Added New Year events
* Added Lunar New Year events
* Added YouTube link to Rewards section of the redesigned Store
* Added "Armenian" cultural group to the random event
* Added an in-game indicator when the player receives a support response through Helpshift
* Added social media links for following Alexander Winn to the Connect table
* Renamed "Special Offers" section of the new Store to "Rewards" for better clarity
* Improved visibility of the in-game Store, especially among new players
* Improved the likelihood of various random events
* Improved economy balancing
* Improved in-game analytics
* Fixed a significant crash on Android
* Fixed a bug that would prevent Incoming Transmissions from being offered
* Fixed a bug that would allow random events to happen before the Welcome Back popup has been dismissed
* Fixed a bug that would give more GPs than promised from watching ads (Sorry!)
* Fixed a bug that would show the Load Game info in English regardless of language selection
* Fixed a bug that would cause the install size to be much larger than anticipated
* Fixed a bug that would fail to include a download link when sharing a screenshot from the Camera buttons
* Fixed an inaccurate reference to Triton in Greek mythology
* Fixed several bugs with the localization of the redesigned Store
* Fixed several bugs with the Korean translation
* Fixed several bugs with the Spanish translation

#### 4.9.40 (iOS/Android)

* Completely redesigned the in-game Store
* Added Planet/Bundle purchases to in-game Store page
* Added Special Offers for free GP
* Added "Starter Pack" IAP that is only available for the first 48 hours of play
* Added bonus GP for first-time buyers
* Added visible facility effects even when the facility is disabled
* Added several metadata keywords for better Helpshift support
* Added a Back button to the Faction Selection and New Game Details pages
* Re-added the Patreon page to the Archives
* Fixed a bug where Satellite GP Hurry costs wouldn’t decrease over time as the construction approaches completion
* Fixed a bug where Helpshift would always appear in the same orientation
* Fixed a bug where Android devices would fail to launch into the proper orientation
* Fixed a bug where the targeting reticle would move when adjusting the Focus slider
* Fixed a bug where the the Discount GP offer popup would have inconsistent number formatting
* Fixed a bug where a game’s difficulty would not be displayed in the Load Game popup (Note: only happens after a game is re-saved after update)
* Fixed a bug where some words would overlap in the Research table
* Fixed a bug where the Main Menu button wouldn’t work on the Victory screen
* Fixed a bug where the screen would go half-black after returning from lockscreen
* Fixed a bug where the Satellites icon would be oversized
* Fixed a bug where the add reward popup would be cut off on some screen sizes
* Fixed a bug where the Notification Center would interfere with the Focus slider on the MinePlacement screen
* Fixed a bug where the physical camera button wouldn’t work on some devices
* Fixed a bug where the tutorial highlight brackets would display over the popup for some users
* Fixed a bug where the Soletta slider would interfere with the virtual Back button on some Android devices
* Fixed a bug where the Soletta completion timer would overlap with the benefit list
* Fixed a bug where playing without a logged in Google Play Games account causes abnormal behaviors
* Fixed a bug where constantly upgrading mines could reset their level back to Level I
* Fixed a bug that would prevent oceans from having a "shine" and instead rendered them as matte blue
* Fixed a bug that would cause cities to be flooded by the Soletta despite no change in sea level
* Fixed a bug that would prevent holiday events from happening for new users
* Fixed a bug that would occasionally cause a saved game to read as blank on Android
* Fixed a bug that would show high-population cities as ovals rather than circles
* Fixed a bug that would show an incorrect label on the "Deliver Credits" popup
* Fixed a bug that would cause choppy scrolling in the Stats page
* Fixed a bug that would cause Incoming Transmissions to come too frequently
* Fixed a bug that would allow users to place mines underwater
* Fixed a bug that would cause the app to display at the wrong resolution
* Fixed a bug that would allow some timers to continue during paused games
* Fixed a bug that would cause the Buy Bundle button not to work when zoomed into a planet on the OrbitSelection screen
* Fixed a bug that would cause planets to be displayed incorrectly on small devices on the OrbitSelection screen
* Fixed a bug that would cause planets to become misaligned when rapidly selecting and unselecting planets in the OrbitSelection screen
* Fixed a bug that would cause planets to display incorrectly on older devices
* Fixed a bug that would display a false error message when purchasing GP
* Fixed a bug that would fail to update the Culture Point count when viewing the Culture menu
* Fixed a bug that would allow players to repeatedly upgrade a facility instantaneously
* Fixed a bug that would cause saved data to become corrupted during updates for a small number of players
* Fixed a bug that would prevent players from building mines because of water when there isn’t water on the map
* Fixed a minor bug with restoring planet purchases
* Fixed a minor bug with the title animation on the Main Menu
* Fixed a minor bug with the tutorial highlight bracket sizing on the Outpost screen
* Fixed a minor bug with the implementation of the Google Play Games signin popup
* Fixed a typo in the system for requesting reviews from players
* Fixed a typo in the Heating Cluster description
* Fixed several typos in non-English languages
* Fixed several mistranslations in non-English languages
* Fixed several untranslated strings in non-English languages
* Fixed several misaligned strings in non-English languages
* Fixed several inconsistencies in UI design
* Fixed several minor crashes
* Improved touch-based rotation on View Planet mode of Game screen
* Improved the "O2" icon to make the "2" properly subset from the "O" rather than the same size
* Improved the design of the "Discount GP" random event popup
* Improved the city lights design, especially for large cities
* Improved the zoom scaling when tapping a planet on the OrbitSelection screen
* Improved the font size of planet descriptions on OrbitSelection screen
* Improved the size of the "Load Game" collectionView on the OrbitSelection screen
* Improved the lighting on the OrbitSelection screen
* Improved in-game analytics in several places

#### 4.9.38 (iOS/Android)

* Added Helpshift integration for better player support, through the "?" button in View Planet mode
* Added a warning on the Stats page when ice/vapor levels are getting too high
* Added AdMob functionality for rewarded videos
* Added "terrestrial plant support" label to Stats Summary page for Biospheres
* Fixed a bug that would prevent completion notifications from working on certain devices
* Fixed a bug that would display the wrong text for completion notifications on certain devices
* Fixed a bug that would show the wrong value on the Stats Summary page when playing with Biospheres
* Fixed a bug on Beginner mode where construction times in the Build Confirmation popup wouldn’t match the actual times once construction began
* Fixed a bug where saved games would be erased when the phone runs out of battery, or other extreme cases
* Fixed a bug that would cause the game to seem paused when it wasn’t in rare instances
* Fixed a bug where the Stats Page facility lists wouldn’t scroll vertically
* Fixed a bug where the targeting reticle changes position when moving the Focus slider on the MinePlacement screen
* Fixed a bug that would open the Notification Center on iOS when moving the Focus slider
* Fixed a bug that would show an oversized Satellites icon
* Fixed a bug that would show blurry letters at some screen resolutions
* Fixed a bug that would prevent the Back button on Android from closing the Research confirmation popup
* Fixed a bug that would fail to update the Mining Revenue numbers for several seconds after getting a boost
* Fixed a bug that would improperly display mine names
* Fixed a bug that would show the tutorial highlight frame in the wrong position
* Fixed a bug that would show a blank Incoming Transmission popup
* Fixed a bug that would improperly place the Hex buttons in the New Facility screen
* Fixed a bug that would allow the Culture screen to overflow the screen on super-wide devices like the iPhone X
* Fixed a blue square on the "Upgrade Cancelled" popup
* Fixed several formatting errors with the screenshot overlay text on the Game screen
* Fixed several text spillouts in multiple languages
* Fixed several mistranslations in multiple languages
* Adjusted Soletta control slider position to avoid conflict with the iPhone X Home Bar
* Adjusted the size of the "FOCUS" label on the MinePlacement screen
* Improved local notification performance
* Improved in-game analytics and stats tracking
* [iOS] All changes from 4.9.37

#### 4.9.37 (Android)

* Fixed a bug that would hide the Pressure, Biomass, and Tier 2 facility buttons on the NewFacility screen for some devices
* Fixed a bug that would fail to update the mining revenue for up to 30s after receiving a mining revenue boost
* Improved the spacing of the Culture menu on extra-wide devices where it would overflow the bottom of the screen

#### 4.9.36 (iOS/Android)

* Increased the size of all UI elements on all menus, to make the app easier to read/use (Customizable sizing coming in a future update, if you prefer the smaller size.)
* Fixed a bug that would cause the Time Traveller event when changing time zones
* Fixed a bug that would cause some TRAPPIST-1 worlds to stop progressing
* Fixed a bug that would cause Artificial Satellites to be instantly completed
* Fixed a bug that would cause all colonies to be instantly abandoned when starting an Earth game with Biospheres
* Fixed a bug that would prevent Biosphere stats from appearing in screenshots made with the Camera button
* Fixed a bug that would prevent a Biosphere organism's health from influencing its Support Offered
* Fixed a bug that would cause Trade Routes to be established between colonies with 0 population
* Fixed a bug that would incorrectly capitalize the "A" in "Featured in a…" culture events
* Fixed a bug that would hide the completion percentage labels when scrolling through the Bundle List table
* Fixed a bug that would cause facilities not to update their outputs for several minutes after upgrading to Level X
* Fixed a bug that would display "FREE" next to bundles other than the Terrestrial Planets in the Bundle List table
* Fixed a bug that would display the "Buy Campaign" button in English regardless of language selection
* Fixed a bug with the "fast switching between colonies" buttons when viewing Natural Satellites
* Fixed a minor graphical glitch with the "Construction Canceled" popup
* Fixed a minor delay in the update of the "(Game Paused)" text when pausing and unpausing the game
* Altered the design of the Focus slider to avoid conflicting with the iOS Notification Center
* Improved analytics & stats tracking
* [iOS] Fixed a bug where the Update popup would direct players to the Google Play Store
* [Android] Fixed a bug with the Adaptive Icon on Android 8+
* [Android] All changes from 4.9.35

#### 4.9.35 (iOS)

* Improved lag, especially for players with many saved games
* Fixed a bug that would prevent changes in the background, as though the game was paused when it wasn't paused
* Fixed a bug that would show minimaps (as though the colony was on the planet's surface) on the ExamineColony screen for natural satellites in the Satellites section
* Fixed a bug that would prevent the screen rotation from changing
* Fixed a bug that would show the new Pause button when taking a screenshot with the Camera button in "View Planet" mode
* Fixed a bug that would show the "Welcome Back" popup when renaming a colony
* Improved Stats page scroll responsiveness
* Improved the color of biomass on Bacchus
* Increased the font size of several labels throughout the app (many more font size increases to come in future updates)
* Added tappable links to the red/blue icons on Stats Summary page
* Added sliding animation to Stats page buttons, rather than instant jump
* Numerous under-the-hood improvements to tracking and analytics

#### 4.9.34 (iOS/Android)

* [iOS] Switched to the Unity version of TerraGenesis
* Fixed "glowing planets" bug
* Fixed a bug that would add biomass consumption on the Stats page, rather than subtracting it
* Fixed a bug with faction icon tinting in a popup
* Fixed a bug with push notification icons
* Fixed a bug that would allow the Tresuunak to be fired multiple times consecutively on TRAPPIST-1 worlds after Huanca
* Fixed a bug that would show the "incoming transmission" button when taking screenshots with the camera button on GameViewController
* Fixed a bug where the "+5% industrial" random event popup would not dismiss
* Fixed a minor bug with the Welcome Back popup appearing mid-play
* Fixed a minor typo
* Fixed several mistranslations, especially in French
* Fixed several incorrect behaviors on TRAPPIST-1 worlds
* Fixed several incorrect behaviors on analytics tracking
* Improved save file management
* Improved city lights design
* Improved stats tracking
* Added page-based scrolling to Stats page
* Added fast switching between colonies and outposts from ExamineSite screen
* Added a more-obvious Pause button to the Game Screen in "View Planet" mode
* Added additional holiday events
* Added version number to corner of Control Panel, for easier debugging
* Changed support link to point to UserEcho rather than email
* Prevented "dust storm" events on planets with no atmosphere
* Soletta is now auto-set to current temp upon construction, rather than ideal temp, to avoid sudden flooding