recursal/Fanatic-Fandom huggingface dataset:
North Hallway

North Hallway

Localización

**North Hallway** (conocido como **CAM4**) es una área en ***One Night at Flumpty's***.

Descripción
Esta habitación tiene una puerta que conduce a Space Room, una calabaza con una nariz / boca, 3 palos como objetos que salen de la tierra, rayar marcas cerca del techo y las grietas en la pared cerca de donde Flumpty Bumpty pone de pie y al lado de la calabaza.

Ocupantes
**Flumpty** y Birthday Boy Blam aparecen aquí, pero su cabeza parece crecer un cuello y mirar hacia la izquierda. The Redman viene también aquí después de dejar: Volcano Room, pero sólo la estática roja.
Eye-Saur (ONaF2)

Eyesaur

Información

Conocido como
The Eyesaur

Especie
Dinosaurio

Género
Sin género

Familia
Zoológico

Amigos
Flumpty Bumpty, Birthday Boy Blam, Grunkfuss the Clown, The Redman, The Owl, Golden Flumpty

Ubicación de Inicio
Eye-Saur's Room - 4AM

Primera Aparición
One Night at Flumpty's 2

**Eye-Saur** es un antagonista en ***One Night at Flumpty's 2***.

Apariencia
La apariencia de Eye-Saur es desconocida hasta emerger del agujero de la CAM1, apareciendo en ese momento como un montón de ojos en el suelo. Cuando emerge, tiene la apariencia de una bestia de muchas cabezas, con ojos rojos inyectados en sangre y hecho de carne sin piel. En la CAM6 puede verse que tiene un cuerpo de dinosaurio pero tiene una cola creado por manos.
Durante su jumpscare, se pone como una seta gigantesca y sus ruidos suena como algún animal depredador.

Localizaciones

Eye-Saur empieza en la CAM1, debajo de un agujero en el piso.
Después de un tiempo (4AM en el modo normal, 1AM en el Hard-Boiled Mode) emerge del piso, dejando ver su cuerpo. Luego se moverá a la CAM3, a la CAM6 y finalmente en la puerta de la oficina.

Curiosidades
   * Está confirmado que Eyesaur son los ojos que aparecen en el primer juego.
* Se creía que podía entrar a la oficina por el tercer teaser.
* En el periódico que aparece después de completar el Hard-Boiled Mode, dice que Flumpty creó un monstruo echo de carne sin piel con los cadáveres de los desafortunados perdedores de su juego. Este cuerpo es, efectivamente, Eye-Saur.
* Según Jonochrome, él creó a Eye-Saur porque la gente pensaba que era un enemigo en el primer juego.
* Eye-Saur es el segundo humano convertido en un personaje principal por una tragedia en todos los juegos, el primero es The Redman.
* Es el personaje que más rápido llena la barra de exposición.
East Hallway

East Hallway

Localización

**East Hallway** (conocido como **CAM2B**) es un área en ***One Night at Flumpty's***.

Descripción
East Hallway es un largo pasillo que conecta con North Hallway y Toilets. West Hallway es el lado opuesto de **East Hallway**. Tiene paredes azules, con algunos puntos azules más oscuros y más claros. Por aquí vienen Flumpty Bumpty, Birthday Boy Blam y The Beaver.

Ocupantes
**Flumpty** aparece en el otro extremo de **East Hallway**, en las sombras. Esto es cuando él está a punto de llegar a The Office. Cuando **Flumpty** Es en esta etapa, que viajará a West Hallway, mirando directamente a la cámara.
**Birthday Boy Blam** aparece en esta área, está vestido con sombrero de copa, monóculo, tirantes, una pajarita y una pipa. Cuando esta East Hallway es conocido como **Kevin Jr.**
**The Beaver** aparece corriendo en la área con una buena marcha en voz alta para que le avise. Si cierra la puerta, él regresará a **Toilets**. Si no, él va a entrar a la oficina, lo que resulta en un jumpscare y una pantalla de Game Over.
Birthday Boy Blam (ONaF2)/Galería

Birthday Boy Blam en CAM6, posición 1Birthday Boy Blam en CAM6, posición 2Birthday Boy Blam en CAM6, posición 3Birthday Boy Blam en CAM6, junto a Flumpty BumptyBirthday Boy Blam en CAM3, posición 1Birthday Boy Blam en CAM3, posición 2Birthday Boy Blam en CAM7, posición 1Birthday Boy Blam en CAM7, posición 2Birthday Boy Blam en CAM7, junto a Flumpty BumptyBirthday Boy Blam en The Office, con las luces encendidasBirthday Boy Blam en The Office, con las luces apagadasBirthday Boy Blam en The Office, junto a Flumpty BumptyBirthday Boy Blam atacando al jugadorAcercamiento de Birthday Boy Blam en la puerta de The OfficeAcercamiento de Birthday Boy Blam revisando la puerta de The OfficeAcercamiento de Birthday Boy Blam saliendo de The OfficeBirthday Boy Blam atacando de ONaF 2
Misceláneo
CAM14 (OWaF)

CAM14

Localización

**CAM14** es un área en ***One Week at Flumpty's***, es parte de la zona de los pasillos del juego.

Descripción
En un pasillo recto que tiene dos salidas según la perspectiva de la cámara, una a la izquierda y otra a la derecha. Tiene los diseños lunares de cráteres y estrellas luminosas. Las paredes están agrietadas y puede verse una mancha negra en una de las paredes.

Ocupantes
El único ocupante conocido hasta ahora es Birthday Boy Blam.
Nightmare Flumpty Blumpty (ONAF:TEOYN)

Nightmare Flumpty Bumpty es el antagonista principal de One Night at Flumpty's:The egg of your Nightmares

## Apariencia

ahora Flumpty tiene 4 brazos un ojo Cyborg le han remplazado el brazo por un brazo metalico en su jumpscare esta sin rostro como en One Night at Flumpty's 2

## Comportamiento

Nightmare Flumpty Bumpty comienza en CAM 8 junto a Nightmare Birthday Boy Blam luego el se movera a CAM 5 luego a CAM 3 otra vez a CAM 5 despues a CAM 9 y al final a la Oficina si no se cierra la puerta de la CAM 9 Flumpty entrara en la oficina matando al Jugador
Alucinaciones

Golden Flumpty

Flumpty con los ojos blancos.La cáscara se empieza a romper, viendose dientes humanos. Se ve la palabra *escóndete*Ahora Flumpty tiene ojos con el líquido negro y esta entero agrietado, lo que recuerda a Golden Flumpty. Se ve otra vez *escondete*

Si el jugador mira a **Golden Flumpty** en The Office, aparecerán una imagen de Flumpty con la cara muy extraña y luego de esto atacará al jugador y recibe un jumpscare de él. Si el jugador sube rápidamente el Monitor mientras que **Golden Flumpty** está en **The Office**, desaparecerá.

Piglet

No se sabe sí es un Easter Eggs del juego o una alucinación, a veces en ONaF2 **Piglet** puede estar sonriendo y mirando al jugador.
Esto sabe que puede ver una cara de Flumpty en su cabeza.
Grunkfuss the Clown (ONaF2)/Galería

## One Night at Flumpty's 2

Grunkfuss en CAM2, aún dormidoGrunkfuss en CAM2, aún dormido, junto a Flumpty BumptyGrunkfuss en CAM2, junto a Flumpty Bumpty. Nótese el medidor de paciencia.Grunkfuss en The Office, con las luces encendidasGrunkfuss en The Office, con las luces apagadasGrunkfuss en The Office, junto a Flumpty BumptyGrunkfuss atacando al jugadorTextura de Grunkfuss atacando
## Misceláneo

Grunkfuss en la pantalla de los créditosImagen de Grunkfuss despierto en el trailer.
Ventilaciones

Las **Ventilaciones** (**Ventilations**/**Vents** en inglés) son una mecánica de juego presente en One Night at Flumpty's 2. Permite cerrar las ventilaciones de The Office y defenderse de The Owl.

En el juego

Hay dos ventilaciones en The Office, una a la izquierda y otra a la derecha, la ventilación de la izquierda morada y la derecha roja. Estas ventlaciones, respectivamente, conectan con CAM4 y CAM5, lugares por donde pasa The Owl. The Owl puede entrar por cualquiera de las dos, dejando al jugador un corto tiempo para cerrar la respectiva ventilación.
Ventajas* Permite al jugador defenderse de The Owl, aún con las luces apagadas.

Desventajas* Solo puede estar una cerrada a la vez. Cerrar la ventilación izquierda abrirá la derecha y viceversa.
The Office (ONaF2)/Galería

One Night at Flumpty's 2
Luces encendidas
The Office, vacíaFlumpty Bumpty en The OfficeBirthday Boy Blam en The OfficeGrunkfuss en The OfficeEye-Saur en The OfficeGolden Flumpty en The Office
Luces apagadas
The Office, vacíaFlumpty Bumpty en The OfficeBirthday Boy Blam en The OfficeFlumpty Bumpty y Birthday Boy Blam en The OfficeGrunkfuss en The OfficeFlumpy Bumpty y Grunkfuss en The OfficeEye-Saur en The Office
Misceláneo
Noche 7 (OWaF)

Noche 7 también conocido como Noche de encargo es una noche de experiencia en One week at flumpty´s . Se puede Desbloqueado Por completar la Noche 6 Cuando la escena termina. Se pueden personalizar a los personajes

## Trivia

* Se le llama la Noche de encargo
* No hay noche siguiente porque el juego fue cancelado
The Redman

The Redman

Información

Conocido como
Redman

Especie
Esqueleto

Género
Masculino

Familia
Hospital

Amigos
Flumpty Bumpty, Birthday Boy Blam, The Beaver, Grunkfuss the Clown, Golden Flumpty

Ubicación de Inicio
Volcano Room 3 AM

Primera Aparición
One Night at Flumpty's

**The Redman** es un antagonista de ***One Night at Flumpty's***.

Apariencia

Ya que inhabilita la cámara en la que está, su apariencia física es desconocida hasta que llega a la oficina. En la puerta se puede ver que el es un esqueleto humano extraño parecido a una araña roja con múltiples patas terminadas en punta. Tiene ojos grandes con pupilas raras uno más pequeño que el otro. Su cabeza tiene forma de diente.

Localizaciones
The Redman inicia en Volcano Room y comienza a moverse a partir de las 3AM. Se puede notar su movimiento por la estática roja que inhabilita la cámara.
Con el tiempo se trasladará a North Hallway, luego se traslada a Space Room. Y al ser la última en West Hallway. Después de caminar a través de **West Hallway**, The Redman aparecerá en la puerta izquierda, esta vez claramente visible. Para evitar un jumpscare, el jugador debe cerrar la puerta hasta que The Redman vuelva a Volcano Room, lo que se puede notar en la estática roja de la cámara.

Comportamiento
      La capacidad más destacable de The Redman es su habilidad de inhabilitar la cámara en la que está dejándola en una estática roja, teniendo el jugador que agudizar sus sentidos para detectar cualquier antagonista que esté en la misma cámara que él.
Redman es usualmente interpretado como una forma de decir que el juego se está volviendo más difícil, debido a que es usualmente más complicado de manejar que el resto de antagonistas.

Curiosidades* Redman solo tiene un ojo durante su jumpscare, aunque tenga dos en la puerta.
* En el periódico de The Beaver, se explica que Redman es un humano que tomo lava y sobrevivio. De cierta forma". Esto lo hace otro de los antagonistas del juego con una historia clara, junto a Eyesaur.
* Redman es el único personaje de OnaF, que no tiene brazos ni manos.
* Redman posee un jumpscare parecido al de Flumpty Bumpty ya que los dos permanecen quietos en un mismo sitio sin salir de ninguna esquina.
* El se parece muchisimo a Pato de Pocoyó.
The Land of Myth Wiki

## Welcome to the Land of Myth Wiki

Enter the Land of Myth where gods battle for their chosen side in a vicious civil war threatening to tear myth apart.

## About Tears of the Gods

NOTE: The Land of Myth Wiki does not own, nor claim to own, any of the digital art posted as content. All due credit goes to the respective owners of the art.

**Canon:** What is canon in each "universe" or continuity differs; technically, it is the same universe but in different timelines, or different versions of a legend being told. Just like how there's several very different versions of some stories, but remaining somewhat similar in style, characters, portrayal, etc. Anything which has not been stated or elaborated on in any installment, basically, can be stated by the owner as canon. If something is not ***directly contradicted*** by a statement, confirmed implication, or truthful word of the current owner, it is canon in each continuity. This does not apply to Gods as there are multiple Gods, often, per sphere due to different continuities.

WIP

## Recent activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Noche (ONaF2)

La **Noche** (The **Night**) es la primera noche en ***One Night at Flumpty's 2***, tras completar esta noche se activara un modo llamada **Hard-Boiled Mode**, como una noche extra con alta dificultad.

Record Player Track

Transcurso de la noche
La noche tiene una dificultad avanzada, comparable a la noche 4 de **Five Nights at Freddy's 2**. Al igual que en el primer juego, los antagonistas se vuelven activos a medida que la noche avanza:
* Flumpty Bumpty se activa primero, moviéndose poco después de empezada la noche, a las 12AM..
* The Owl se despierta a la mitad de las 12AM.
* Birthday Boy Blam se activa a la 1AM.
* Grunkfuss abre el agujero en la constitución a las 2AM.
* The Redman empieza a aparecer como ventana emergente pasadas un poco las 2AM.
* Golden Flumpty empieza a aparecer de repente en The Office a partir de las 3AM.
* Eye-Saur emerge de su agujero y se vuelve activo a las 4AM solo atacará una vez

Estrategia
Una vez más, la estrategia de esta noche no es definida, basándose en los reflejos del jugador. Sin embargo, hay varias recomendaciones que harían la noche un poco más fácil.
* El jugador debe usar el laptop en intervalos cortos, de modo que sea más complicado que se apague.
* Durante las primeras dos horas, la CAM3 es la única cámara importante para el jugador. Cuando Grunkfuss abra el agujero en la Constitución, se deberá tener un cuidado constante de él.
* Si The Owl se mete por una ventilación, el jugador debería revisar la cámara de la ventilación que tenga cerrada. Esto le da tiempo de sobra para cambiar la ventilación cerrada.
* Eyesaur puede llenar muy rápido el medidor de exposura, así que el jugador debería llevar mucho cuidado de él. Sin embargo, es muy raro que ataque más de una vez durante la noche.

Completando la noche
Al llegar a las 6AM se mostrará una transición de las 5AM a la palabra "SPAM". Después de eso, se mostrará una pantalla de créditos en un lugar parecido a una cueva con gráficos de NES, en mostrando los nombres de los personajes. Después de mostrar todos los nombres de los personajes, la pantalla dirá "THE EGGND" y volverá al menú principal. En cuanto la noche se complete por primera vez, el jugador podrá acceder al Hard-Boiled Mode dándole click.

Galería
Champ y Chump

Champ y Chump

Información

Conocido como
Los Hermanos Rojos

Especie
Cavernícolas

Género
Sin Genero

Familia
Roca

Amigos
Eye-Saur

Ubicación de Inicio
Desconocido Noche 4

Primera Aparición
One Week at Flumpty's

**Champ** y **Chump** iban a ser antagonistas del juego cancelado de **Jonochrome**, ***One Week at Flumpty's***. La información presentada sobre ellos es muy escasa.

Historia
La historia del cancelado **One Week at Flumpty's**, nos cuenta lo que ocurrió con los ganadores de los anteriores juegos de amistad de **Flumpty Bumpty**. Tras haber ganado, Flumpty guía al jugador del primer juego hacia donde esta el jugador del segundo juego, diciendo "*Para ser mi mejor amigo, debes acabar con tu anterior mejor amigo*".
Si, el jugador rechaza a Flumpty, él asesinara a ambos, para tener el mismo destino que las pobres víctimas que conforman a **Eyesaur**.

Apariencia
A pesar de que no exista ninguna imagen oficial de ellos, se sabe que Champ y Chump iban hacer los "**cadáveres**" de los protagonistas de los anteriores juegos. Por lo cual, probablemente tendrían una apariencia muy similar a la de Eyesaur.

Comportamiento
Jonochrome reveló que Champ y Chump atacarían junto a Eyesaur en la cuarta noche de One Week at Flumpty's. La noche nunca fue creada y su comportamiento, así como el de Eyesaur, es completamente desconocido oficialmente.

Curiosidades* A pesar de solo ser mencionados cortamente en el vídeo de Jonochrome "**The Sad Fate of One Week at Flumpty's**", Champ y Chump han tenido una gran cantidad de seguidores. Por ejemplo, gente que hace fan-arts de ellos especulándose sobre su apariencia.
Jurallia, Mother of Storms

Jurallia, Mother of Storms is the Goddess of Storms and Wind. Her debut is her only continuity, and she formerly served Traxis before altering her loyalties to Aldis due to her brother's convincing attitude, and spite for what he once named a sister (To heal the spite). She takes residence in a palace atop an enormous maelstrom.
Easter Eggs

Esta es una página con la lista de **Easter Eggs** en ***One Night at Flumpty's***.

Apariencia
Los Easter Eggs son las Mecánicos de One Night at Flumpty's, aparecen ser Referencias de Cultura Pop en la mapa del juego.

Listas
En The Office

En **The Office**, aparece ser que hay una serie de varias referencias de Cultura Pop.
* Hay un peluche deforme de Donkey Kong.
* Hay una cabeza de Dr.Mario cuando fallo la vacuna.
* Hay un cuerpo de Winnie the Pooh con su tripa rota.
* Hay una llave de Kingdom Hearts sin nada que abrir.
* Hay una figura de un bebe de Barbie.
* Hay una cebra desconocida de Tito Yayo.
* Hay una marioneta rota de Marty Alce con los ojos grandes.
* Hay una botella azul de Gatorade cuando se callo.
* Hay una pelota de Pixar pero no sabe como hacer.
* Hay una claqueta de episodio 4 de DHMIS.
* Hay una pantalla de algunos Metroids del juego Metroid.
* Hay un agujero negro de Nasa.
* Hay un icono de Ukinojoe.
* Hay un cuadro del producción de apps titulado Zorro y Oveja.
* Hay un logo de Nickelodeon con forma de barco.
* Hay un icono de Markiplier.
* Hay una miniatura del video titulado Suicide de Calamardo contra Suicide Ratón.
* Hay una mapa de Utah de Geografica Nacional.
* Hay un cartel de los personajes de Donkey Kong.
* Hay un cuadro del personaje de McDonald's llamado Ronald McDonald mirando.
* Hay un cartel gigante con miniaturas de peliculas de Pixar.

Estas cosas en The Office rapidamente desaparece en el versión oficial porque fue reemplazados por unas cosas raras que Jonochrome puede crear, incluyendo personajes de Riddle School.
Es dalbez cuando Jonochrome hace algo diferente y venganza por tener cosas en The Office por infración de copyright cuando hace uso justo.

En Toilets

El periódico que lee The Beaver se llama Rimas de Nueva Idiota, una parodia de Tiempos de Nueva York.

En East Hallway
En East Hallway, aparece una cabeza de Pato Lucas de Looney Tunes apareciendo la cámara pero se ve un poco gruñón cuando dice que esta cámara es despreciable.

En Picture Room
En Picture Room, aparecen otros.
* Hay una cara de Tony el Reloj durmiendo.
* Hay un coche de golf de Historias Corrientes.
* Hay una espada de Hora de Aventuras.
* Hay una pala de Minecraft.
* Hay una foto de Flappy Bird en la pared.
* Hay una figura de un caballo de Nada y Duerme como un Tiburón.
* Hay un ojo de Jackseptieye.
* Hay una captura de un episodio de Ren y Stimpy.
* Hay Flor en esta esquina.
* Hay un cartel de CantaJuego.
* Hay una miniatura de Stickin Around.
* Hay Friendbox de Portal.
Flumpty Bumpty (ONaF2)/Galería

## One Night at Flumpty's 2

Flumpty Bumpty en CAM3, posición 1. Flumpty solo aparece en la cámara en esta posición al inicio de la noche.Flumpty Bumpty en CAM3, posición 2, junto a The OwlFlumpty en CAM3, junto a Eye-SaurFlumpty Bumpty en CAM1, junto a Eye-SaurFlumpty Bumpty en CAM2, junto a GrunkfussFlumpty Bumpty en CAM2, junto a Grunkfuss activoFlumpty Bumpty en CAM6Flumpty Bumpty en CAM6, junto a Birthday Boy BlamFlumpty Bumpty en CAM7Flumpty Bumpty en CAM7, junto a Birthday Boy BlamFlumpty Bumpty en The Office, con las luces encendidasFlumpty Bumpty en The Office, con las luces apagadasFlumpty Bumpty en The Office, con las luces apagadas, junto a Birthday Boy BlamFlumpty Bumpty en The Office, con las luces apagadas, junto a GrunkfussFlumpty Bumpty atacando al jugadorAcercamiento de Flumpty Bumpty en la puertaFlumpty Bumpty llendo a la puertaFlumpty Bumpty llendose de la puertaFlumpty Bumpty de 8 - bitsTextura de Flumpty atacando
## Misceláneo

Flumpty en una imagen rara, con una pistola, diciendo **BANG BANG, Y'ALL**Flumpty Bumpty en otra imagen rara, frente a la lápida de The BeaverFlumpty Bumpty en la pantalla de los créditos
Sibea, the Mistress of Plague

Sibea, Mistress of Plague is the Goddess of Disease and Recovery. She is a fairly new God within the presence of Myth as she was created during the destruction and chaos which had arisen along with the war. She despises combat.

## History

### **Forsaken Era:**

Sibea joined Aldis in the war, as more gods with Aldis were willing to receive healing without being chained down to a table.Sibea created a clinic to heal sick and injured gods during wartime. However, her sphere of Disease had its needs as well, and she created secret sublevels to the clinic that contained laboratories for refining her own diseases, which she used to enslave many demigods with mind-controlling bacteria. She had also done research into stopping a threat that could wipe out entire areas of Myth.

### **Blood of the Royals**

One of the hermit Gods who the survivors of the Royal war are required to locate and consult to release the second Vice, the Plague of corruption, Sibea is shown to reside in a derelict, decrepit house within the slums along with her partner, an angry, aggressive spirit consisting of only a horned skull head known as Kayastor, the God of Insanity. Together, the two procure the most heinous and destructive plague possible to ravage the mortal populace of Myth, along with an accompanying cure, empowered by the Astral Ascension along with the plague. When the dual vials are filled with their respective contents, Sibea is shown to betray the group of Gods visiting the hut as she pockets the cure and smashes the plague onto the ground, commencing its spread across Myth.

Cure in hand, Sibea makes her escape through a hidden trap door as Muran and Riasond give chase down a narrow passageway in which they close in on the Plague Mistress. However, before they can react, Sibea grabs a crossbow and begins attacking, until the weapon is knocked from her hands and a portal appears above her, into which she tosses the cure as Vahi's hand appears from the portal and snatches the vial. With a burst of rage, Riasond delivers numerous crippling wounds to Sibea and snaps the nose of her mask off.

The Plague Doctress is left to die in the room as blood pools around her and she laughs through all of her pain, and the corruption makes its way down the passage.

### **Sins of the Kings:**

Morbus briefly mentioned that he would have to pay Sibea a "visit" in the near future. Otherwise, Sibea has not appeared in SotK.
Auren, the Honorbound Savior

Auren, the Honorbound Savior was the God of Honor in the original installment of Tears of the Gods. Despite his benevolent, chivalrous introduction, purpose, and motives, it seemed particularly simple to invoke his wrath, although it had been for a justified cause. He appeared to be protective and fond of demigods as he brought along a squad with him.
Picture Room

Picture Room

Localización

**Picture Room** (conocido como **CAM5**) es una área en ***One Night at Flumpty's***.

Descripción
Es una pequeña habitación cubierta con muchas fotos incluyendo una foto de Flumpty Bumpty tirada en el piso, parecía olvidada. Eye-Saur está en esta área en un gran agujero en el suelo, a pesar de que no se mueve. **Picture Room** es la menos útil en el juego, porque su única función es comprobar cuanto falta para que te ataque Grunkfuss the Clown.
También cuenta con una caja de música. La caja de música está a sólo unos centímetros a la derecha debajo de la foto con los dos chicos.

Ocupantes
El único personaje que aparece aquí es Eye-Saur y Grunkfuss the Clown, pero no hace nada, además de permitir que el jugador sepa cuántas veces se puede poner la cámara hasta que **Grunkfuss** te mate.

Audio

Curiosidades* En una de las paredes se ve un dibujo de Cedrick y Hamish, dos personajes de otro juego de Jonochrome llamado **Scary Ugly Face**.
Yaldrenth, the Chivalrous

Yaldrenth, the Chivalrous is the God of Chivalry and Honor. In Blood of the Royals, it is revealed that these spheres are only a deceit; he actually retains three other spheres (Lies, Vengeance, and War), though it is unknown whether or not this is canon within any other continuity. He speaks with Old English, using words like "Ye", and "Hath".

## History

### **Tears of the Gods:**

In his first appearance, Yaldrenth primarily made for a cameo, merely revealing himself as Aldis' General to lead forces into Night, where they would combat the already battered army of Vraxx, under the Royal named Adrios. His precise fate is unknown, although he can be presumed dead either by the hands of Vraxx's forces or the ancients.

### **Forsaken Era:**

Nothing is known yet of Yaldrenth during the Forsaken Era, aside from the fact that he serves as one of Aldis' most trustworthy members of the Inner Circle, as well as a General of his forces. (Perhaps even the primary General, as he is quite powerful yet underestimated.)

### **Blood of the Royals:**

Obsidian Sky depicts Yaldrenth as Aldis' main warrior and General, appearing at a meeting between the Council of the Inner Circle (Being one of few remaining alive, and not maimed or a corpse.) and discussing matters relating to Life and Death, as well as the other Elders.

The next time he is seen is when Aldis and his Inner Circle arrive to halt Traxis' advancement of his schemes. Aldis, quickly, before charging for his brother, commanded the living suit of armor to disable or disconnect the beam of intense energy radiating from Mak'Ruth (Who was hosting the Elemental Resonance) at any cost. Apprehensively, with an unexpressed yet implied secret and realizing that revealing it would be the cost, Yaldrenth leaped from Krom and ensued in combat with the Tendril of Betrayal, who managed to evade Yaldrenth for long enough to allow Krom to knock the General into the beam of energy.

Charred and incinerated, Yaldrenth unveiled his secret to Nulmik. Impaling himself with a sphere, mist coursing from orfices embedded within his silvery armor, Yaldrenth revealed himself as the God of War, Vengeance, and Lies, aside from his original two spheres of Chivalry and Honor. He began to explain, with an entirely different dialect and personality, his condition; He had stood witness to the slaying of Time by the two other Spirituals, and done nothing to halt the atrocity, reveling in the suffering.

Aldis had seen light within him, and forgiven him for his actions. Yaldrenth proceeded to point his lance at the Tendril, who had admitted that he demonstrated no regrets (Yaldrenth believed that any being could host regret, believing Nulmik's statement to be a lie.) and demanded for the Tendril to face trial, and face his crimes. He soon ended the Tendril of Betrayal with the swift motion of his two gauntlet-covered fists.
Harot the Just

Harot the Just serves on the Inner Circle and lays down and enforces the law of the land. His will is his command and his command is law, protecting over the gods of myth until the war arrived. Since then he has been on missions of great danger at Traxis's strongest points, taking wins for Aldis all across the battlefield of Myth. Harot controls the spheres of Justice, Order, and Bravery.

## History

Long ago, sometime during the reign of Aldis and shortly after the previous King's dominion, Harot gained a prestigious seat within the council and Inner Circle because of his enforcement of the law and good onto the land. The Just was rarely ever seen slacking off on his job as evildoers were purged, and the knight brought order to the land of Myth wherever it was required. Even the lowest of the inhabitants in the Slums were aware of his name, due to it being so widely spoken (both with malice and benevolence) in every corner of the continent. A reputation for Harot was quickly gained; He was soon known as a hero to all of Myth, and a vanquisher of all darkness to its denizens.

## Powers

Since he is the God of Justice, it comes as no surprise that Harot is empowered against Gods with evil intent, or who are committing evil actions. Whether it is because he is serving justice, boosted with the will and strength to defeat them, or simply an increase in power related to his sphere, it is unknown. [WIP]
Forlat, the Magnificent

Forlat is a master magician, harnessing powers of all branches of magic as well as some more unknown sides. He served for several years as a member of Aldis' Inner Circle, although it is possible that he is one of the newer members due to the others' distrust towards him, save for a select few Gods. Forlat hosts the spheres of Magic, Trickery, and Deception. He exists solely within the Cove Era.

## History

### **Cove Era:**

Forlat joined the Royal Council at an unknown time, presumably sometime before the war at hand, eventually rising at some point to the Inner Circle, due to both his loyalty and his power, harnessing many tiers of different magic types and spells. He is, however, the least trusted of the Inner Circle, due to his spheres of Trickery and Deception, and the balance of magic between good and evil. He was first introduced when Alorn's Corruption Army faced off against Death's Army, jumping into the fight to trap Death, which succeeded, resulting in Death's short demise.

Eventually, Forlat came into play once more when Quikk and Rory broke into Zarith's museum, attracting Forlat's attention. Teleporting to the location after a council meeting was disrupted, Forlat arrived just in time to combat Quikk, though he was not only stunned in the end, but knocked out for several hours before he was dragged to the museum's prison, protected by Quikk's enchantments after it was taken over by the elite.
Zukra, Warden of Souls

Zukra, Warden of Souls is the God of Night, known as Myth's underworld. Due to his sphere of Influence he is both feared and despised by the general populace of Myth, especially those concerned with the domination of darkened spheres such as the ones which Zukra supports and hosts.

## Appearance

A sickly, dull maroon-red color with reptilian-like skin, minus the scales, with a rough texture. Ludicrously sharp horns and spikes jut from most portions of his demonic form, usually silver or a tinged tan in color. His lower jaw is set in a shape resembling a possible triangular angled chin, radiant amber eyes which glow eerily, and two abnormally large horn like features (but made of his skin) curving from his head, sideways and then downward. He possesses two bat-like, clawed wings.

In Zukra's armored form, his physique is altered from slightly muscular and rough to extremely bulky and a hulking mass of what seems to be layers and layers of black armor. In this form, he is extremely durable, but this comes at the cost of agility, evasiveness, and overall speed, causing him to become very sluggish and heavy. It grants him a natural advantage over his opponents due to the sheer size and strength increase, but still comes with some downfalls. In this form he primarily wields an axe for enhanced and guaranteed killing blows and improved efficiency for battling with this heavyweight armor which causes him to become less and less able to catch up to or maintain a consistent level of speed with an enemy.

**True Form:** Zukra's True Form is comprised of thousands upon thousands of demons condensing into one cluster of a demonic stature, a grandiose, towering figure constantly writhing and squirming but conspicuously stable. It wields a gargantuan war-axe which can deliver enormously brutal blows, as evidenced by the single handed, single chop which sliced Borealis into two. It is revealed that Zukra can only maintain control of the demons for a short time, so his True Form cannot truly be considered his and his only.

Weapon(s):

Spear - Zukra possesses a spear which he tends to utilize when not donning his suit of sluggish, thick armor. Although it acted as one of his main weapons originally, its usage deteriorated as he began to favor his axe and armor.

Axe -

## Powers

One power which truly demonstrates Zukra's ability to prolong a battle for hours is his demon displacement.
The Sanctuary of Wisdom

Consisting of multiple floors, the Sanctuary of Wisdom is an enormous library embedded within the side of a mountain, the location and burial of eons' sacred knowledge described within countless tomes and books. It is labeled as a residence to the Wisdom Goddess, Astalia, who is the guardian, yet the distributer, of her precious wisdom stored. These tomes are mounted upon possibly hundreds of shelves lining the interior of the structure, which is constructed mainly of marble (Although, as one may discover as puzzling, the exterior continues to form a guise of stone and mountain terrain.). The only entrance revealed, previously in secrecy, is built into the mountainside.
Jarod, Keeper of the Dead

Jarod, Keeper of the Dead serves on The Inner Council as one of Aldis's closest friends. He, along with his disciples, lead the fight against the forces of undead, who mostly remain scattered until gods like Death attempt their crusade. Jarod is the god of Funerals, Alchemy, and Healing.

## History

### **Cove Era:**

Besides his blatant cameo appearance in every installment, his only vital or significant role resides within the Cove continuity.

He first appears during Death's endless duel with Alorn and Life, leading his own army into the fray and encouraging the slaughter of thousands upon thousands of undead soldiers, bestowing an advantage to Jarod whom had trained particularly to practice the destruction of death-related spheres and warriors. Together, he and his army of elite healers helped to tear a cavity through Death's forces, however Jarod attempted to turn his attention toward Death himself; Death and Alorn currently had broken into a duel fueled by seething rage, and in fact Death had obtained an obvious upper hand as he seared away Alorn's existence bit by bit, channeling him to the afterlife where he would soon vanish without a trace, the agony wearing him down until a diversion was created to allow Jarod to provide aid to Death's counterpart, healing his allies as the Inner Circle was also present, all attempting to obliterate Death.

Finally, after an eternity of combat, Death was destroyed. Even with the combined efforts of Jarod, Alorn, and the rest of the Inner Circle, the Elites and Death held their own against Death until the Elites were forced to retreat and abandon Death, leaving him as prey for the Aldians closing in on him. Through a combined assault, the Gods managed to gain the magnificent advantage and kill the Bane of Man.

When Jarod later received word on an assault by Traxis' Elites on Zarith's museum, the Inner Circle fled to combat their adversaries as quickly as possible, charging a long-distance teleportation to reach the destination before time would disallow it. Due to the broken enchantments, they were able to enter and quickly ensued in a large battle with the Elites. The two groups battled furiously, and it eventually ended in a near stalemate, save for the fact that the Elites had actually planned a surprise attack and a diversion. An Inner Circle was slain, while another was imprisoned within the museum after it was overriden by Traxis' Elites.
Wailing Wilds

The **Wailing Wilds** are a region in central progressing into northern Doras Edrossi, known for its savannah-like environment and, in some locations, complete desolation, with little life, if any, around for miles. It encompasses roughly a third of Doras Edrossi, and is adjacent to the Leyse Woodlands to the south, and the Zaentovi Wild to the north. The Wailing Wilds have always traditionally been a contested region between that of Drakonia and the Zaentovi Hordes, but in the past millennium, the Zaentovi have dominated the Wailing Wilds, occasionally dipping down into the Leyse Woodlands as well; three Wars of Woods occurred as a result.

The Wailing Wilds have little Drakonian ruins to speak of, namely because there was little interest in building a permanent settlement in such a wasteland. The savannah has always been more attributed to the nomadic Zaentovi, and as a result, have always been associated with the region more than the Drakonians.

## Climate

The Wailing Wilds are by far the hottest region on Doras Edrossi and Andoras, with temperatures able to reach 'scalding' heights. The winter -- if it can be considered one -- does not offer much solace to the heat. Despite this, the Wailing Wilds have the most lakes of any region in the world, and most life in the Wailing Wilds live around these. Lake Entropy, the largest lake in the world, is located in the Wailing Wilds. It is the source of freshwater for most of Doras Edrossi, and when droughts become prominent, conflicts may break out over the water sourcce. The first War of Woods began because of this, and when the Zaentovi were driven back from the water, it took them more than a century to recover from the destruction.
The Owl/Galería

The Owl en CAM3, aún dormidoThe Owl en CAM3, despiertoThe Owl en CAM4, atacando al jugador por el lado izquierdo de The OfficeThe Owl en CAM4The Owl en CAM5, atacando al jugador por el lado derecho de The OfficeThe Owl en CAM5
Misceláneo
The Owl en el trailer de ONaF2The Owl en la pantalla de los créditos
Tol'Reth'Mus, Harbinger of the Astral

Tol'Reth'Mus (AKA "Tol" for short) is a large crystalline entity embodying the Stars. Up until the war between Aldis and Traxis, the Crystalweaver spent all of his time in a sort of forced hibernation/meditation, awoken by the chaotic energy emitted by battling gods. For unknown reasons, the neutral Tol temporarily sided with Traxis, occasionally collaborating with Nulmik in secret.

## History

### **Blood of the Royals:**

Tol's time in Blood of the Royals was short lived; He received an introduction and subsequently, in the second part, was located, observed, tracked, and slaughtered by Uxol and Exotis, who deposited his carcass before Aldis as Uxol siphoned his sphere of influence.

## Appearance

The StarSpinner has quite the distinct form from other Gods: a large, intimidating arachnid body, exceeding the size of a mortal polar bear. Instead of a normal organic exoskeleton, Tol is comprised entirely of pitch-black, superdense amethyst crystal, exhibiting the same density and hardness as diamond. The eight legs taper down into sharp, serrated ends, and the God himself often shows a preference for fighting with these weaponized limbs.

All across Tol's abdomen glows constellations and zodiac symbols drifting and flowing like images in a crystal ball. Upon his rounded, chiseled face are a large, foreboding pair of mandibles and eight spherical purple amethysts acting as his eyes.

## Powers

An ability Tol and all of his arachnid brethren possess, Starsiege Armor is an ability demonstrated primarily in the Original Trilogy. Though it differs depending on the user at times, the armor, when utilized by Tol, is colored a deep hue of red. (WIP)
Terrace

The Terrace is a pristine, yet irrevocably hostile in certain areas, mountainous region which encompasses a vast, immense area of northern Myth. While the Royal Palace is situated here, providing an ample strategic, wealthy, resourceful, and captivating location, rogues, almost as heinous as those who lurk beyond and within the filth of the slums, reside in the darker recesses of this region.
Space Room

Space Room

Localización

**Space Room** (también conocido como **CAM1**) es una área en ***One Night at Flumpty's***.

Descripción
La habitación cuenta con estrellas en las paredes, también hay una luna creciente en la pared, hay también el planeta Júpiter y Saturno (Júpiter es difícil de ver, pero está al lado de la luna). Hay 3 cráteres pequeños, 1 gran cráter en el suelo donde Flumpty Bumpty y Birthday Boy Blam se ven sentados, un cohete de juguete debajo de Júpiter, y una gran estrella en la esquina que **Flumpty** cuadras de un poco.

Ocupantes
Esta es una área de salida para **Flumpty** y **Birthday Boy Blam**, The Redman también camina a través de **Space Room**, pero no puede ser visto debido a la estática roja que dañará la cámara de la habitación.
También **Flumpty** puede regresar a esta sala, a pesar de que está mirando a la izquierda y de pie en la esquina inferior derecha (en lugar de su rostro no estar en la cámara y él estar en el medio, que es lo que su posición). **Birthday Boy Blam** también puede regresar a esta sala, pero él se levanta en el mismo lugar que antes.
CAM15 (OWaF)

CAM15

Localización

**CAM15** es un área en ***One Week at Flumpty's***, es parte de la zona de los pasillos del juego.

Descripción
Es un pasillo recto con un diseño de estrellas luminosas y cráteres, con una salida a la izquierda según la perspectiva de la cámara. Se pueden presenciar manchas negras de manos en las paredes y una mancha negra a la izquierda. Hay una calabaza en una de las esquinas.

Ocupantes
El único ocupante conocido hasta ahora es Birthday Boy Blam.

Curiosidades* La calabaza que está en la esquina del pasillo ha aparecido en los dos juegos anteriores.
Void

Void, also known as the Nothing (As well as the source of order) was the blackness harnessed and created by Myth. Equivalent to Chaos, its power, even when not demonstrated, remains exuberant. It contains the spiraling gateway, which includes Dravite, Uvite, Azurite, Herite, and Augite, each progressively more powerful than the other. The two Royals, Traxis and Aldis, gained their "royal" power from their descent from the realm of Dravite, from which they originated.
The Archipelago

The Archipelago is a chain of tropical, warm climate islands which lie west of the Quarterlands and protrude beyond the boundaries of what would be the Terrace if the boundary lines had been expanded. Filled to the brim with various enigmatic or breathtaking multitudes of plant and animal species which reside upon the region, it is unchallenged in terms of natural beauty, even by the Terrace, although it is disputed among Myth.
Soul Reaver

Belonging to Adrios, the God of Water during the original and Kingdom continuity, the Soul Reaver was a blade imbued with power-sapping properties due to such properties being commonly associated with water, for example the draining or flow of currents. It is presumed that it was not utilized prior to the final battle as it is implied that Adrios merely crafted the weapon in order to enhance his endeavors to survive and eventually incapacitate Traxis. The blade was destroyed after a melee engagement with the Dark Royal, carving into his thick armor and siphoning energy, until a missile directed by Legath flew off course and collided with the frail material, which exploded outward; Adrios later used this as another focal point to absorb energy due to the shards embedding themselves into a multitude of locations.
One Night at Flumpty's Wiki

**One Night at Flumpty's** es un fan-game creado por **Jonochrome**, fue inspirado por **Flumpty Bumpty** y **Five Nights at Freddy's** hecho por **Scott Cawthon**.
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Argo, Blaze Raiser

Argo, Blaze Raiser is a minor God of Lava and Embrax's fiery servant. Despite his service to the fire entity being relatively subtle in certain aspects, Argo always accompanies Embrax and utilizes his abilities to aid the master. He plotted with Embrax to release the Ancient of Fire in order to cause prime devastation toward Myth so the Fire Elemental could rule above the ashes.

## History

### **Cove Era:**

The Blaze Raiser's first appearance was when he approached the two Gods, Riasond and Riven, who assaulted Zukra, the God of Night, with whom Embrax sustained a grudge, desiring to kill the current Night God in retribution for the eonic slumber the previous God forced the Elemental into. Due to this, Argo was sent to quell the two in order to keep the Night God alive until his master was able to fry him to truly bring the end toward his most despised enemy. The battle rapidly escalated into a multiple-God struggle consisting of combatants such as Morbus, Maddalena, Zukra, Argo, and Ventarakk.

Eventually, Argo was ordered simply to dispose of Zukra, which he attempted swiftly as Zukra evaded this for as long as possible. Argo primarily gained a reputation as a fool during the battle, despite his efforts. Disgruntled yet satisfied in some ways at the Night God's well-deserved death, he further aided his master in his plot to rise the Ancient of Fire from its prolonged slumber, even exceeding that of the Fire Elemental's (Which, if thought of, was an ironic situation; The Fire God had been one of the original Elders who ensnared the Ancient years and years ago, binding it to the eternal prison, supposedly, until it was discovered that a single ancient had clambered into a deep chasm to rest in secrecy.

He assisted Embrax further in several battles, until the confrontation between Death and Alorn, in which he alone provided his fullest efforts exerted into incapacitating or threatening the God of Ice, whom he supposedly terrorized with ease. However, as with any minor God to an Elite, the Ice God managed to shrug off the attack, instead teleporting away after forging a contract with the God of Speed, Acturo, the Aldian Inner Circle member.

## Personality

Similar to his bound master, Argo remains a heated tempered, festering embodiment of flame. Watching with glee at the suffering of his opponents whom he has bested, regarding and overseeing their scorched and cremating deaths before his eyes, Argo stood faithfully alongside Embrax as his thrall; Though relatively recent in terms of creation, Argo held years worth of knowledge pertaining to Embrax's slumber. As such, his personality is much identical to the pyre beast. Fiery and hot-headed particularly, he is quick to anger yet difficult to quell.
Aldis, the Untarnished

Aldis, the Untarnished is the Royal of Light and all of the attributes which it encompasses. Bearing the sphere of Light as opposed to his brother's (Traxis) sphere of darkness, he is the twin, or slightly older brother of Traxis and rightful heir to the throne. Despite ancient laws forbidding Traxis' coronation, Traxis envied and despised his brother, this utter loathing erupting into a full out brawl.

## Appearance

Identical to his brother in certain aspects, Aldis dons an ivory blade as well as a matching suit of armor, tinted the same kind of silvery hue as radiating from his form, an untarnished and untainted glow. Beneath his identical shaded, crested (A crest sprouts from the top as the metal sprouts upward, down the middle, pointing forward.) helmet, the glare of the luminescence partially obscures his facial features, aside from two golden irises, again a glow emanating from their shape. His armor is completely flexible around his joints, preventing all forms of discomfort. His aura is described as welcoming, and nearly comforting.
Balance Era

This Era was created by a god from another deity who died. In the mist of his death his blood created a planet and his heart is the core it was named Isorropia (The World of Balance)

No inhabitants have acquired the area except for Theon The Almighty Balance God. Once this world was created after the war the gods resided to this planet. Although there is no recognized leader Theon and his wife Kori are the strongest beings creating a new deity
Ios, Grand Elder of Water

Ios, Grand Elder of Water is one of the Ancients, and Grand Elder of Water. Host to the powers encompassing water and all of its forms, Ios is a tremendously volatile and dangerous creature, defeating even a Royal within mere minutes with facile. His only physical appearance is in Wrath of the Ancients, where he awakens from his great slumber.