recursal/Fanatic-Fandom huggingface dataset:
Goliaths

Goliaths are the only civilized race that inhabited Faerstice before the elves. For the many years that the elves ruled over Faerstice, the goliaths maintained a live and let live attitude with their pointy-eared neighbors. This is mostly due to the fact that the goliaths have always lived in the Pridefall Mountains around what is now Vludrecht. The desolate peaks are uninhabitable by any but the most hardy, though the goliaths live comfortably there.

Goliaths live in small tribes, and they exist in much the same way as they always have. They are seen as primitive by the other races, yet they are still in high demand for their martial prowess. Goliaths are quick to leave their villages to gain glory. If they gain fortune while doing so, even better. The armies of Vludrecht are especially fond of hiring Goliaths for their brute strength and knowledge of the surrounding mountains. The morality of goliaths also makes them excellent mercenaries. They typically don't care for the ideals of others, and they will do anything to grow their own fame and fortune. Murder isn't a grave taboo in goliath society, as long as there was a good reason to kill the person. It is this moral apathy that makes other races not trust goliaths. The goliaths don't particularly care.

A goliath will usually only stay with his tribe long enough to gain some sort of skill that he can exploit to grow his own fame. The only exception being those goliaths who are called to serve as village elders. As soon as a goliath completes an act of some renown, they will take a name associated with the act. Some of the more prominent goliaths in their oral histories are: Icebather, Scalebreaker, Firewalker, Throatripper, and Loudsong. Until they have performed this action, they are simply called "whelp." This creates unending confusion for outsiders, but the goliaths have no trouble distinguishing one whelp from another, though their conversations can be infuriating roundabout for other races.

Goliaths usually worship whichever deity suits their purpose, though a the most popular among their faithful are Gubash, Valdric Teztine, and Zephyr Spearwind.
Rulathar

Rulathar is the capital of the Kingdom of Rulathar. Rulatharian lands include Ashport, Haven, parts of the Deep Wards, the southern half of the Spearwind Lowlands, the areas surrounding Sir Talsden's Cathedral, the northern Targok Floodplains, and all the land south of the Deep Wards and north of the Pilgrim's Leg. It is, by far, the most expansive kingdom in all of Faerstice.

Rulatharians place a fervent emphasis on education. The literacy rates within the kingdom are the highest of the human lands, and it is the only kingdom that somewhat accepts spellcasters. The Wizened Tower serves as the seat of the Tower Scholars and is also the focal point of most research in the continent. It is here that arcanists are watched closely as they study the fog and its effects. The hope is that one day they can stop the spread of the fog or beat it back entirely. Many orcs live within the tower and assist the human arcanists with their studies. All other races send representatives to the tower to give lectures on a myriad of topics.

The humans of Rulathar are comparatively devout, and many noble families send their children to Sir Talsden's Cathedral to follow his teachings. As such, the knights of Sir Talsden also help Rulatharian interests first.

Rulathar's population is around 30,000. Due to their increased education levels, Rulatharians are sent throughout Faerstice to assist local governments. Rulatharian architects and engineers are also in high demand throughout the continent. The Rulatharian army is highly trained, and their use of tactics is second only to the Vluds.

King Hesperos Longspear is the current ruler of Rulathar. The Rulatharians live under a feudal monarchy with noble families governing all the settlements of the kingdom. The Longspear family has been in charge of Rulathar for seven generations, and the kingdom is the most politically stable of all human lands.

The crest of the Kingdom of Rulathar is a winged lion.
Gubash

The deity of the Water Plane, Gubash is the patron deity of the denizens of the oceans, most people who make their living on the high seas, and explorers. Halfling pirates and coastal cities generally have a higher number of Gubash worshipers. The plane of water is a paradise for all aquatic creatures where Gubash maintains what is basically an aquarium of all his creations. Gubash also champions exploration and patience as virtues. He has been known to calm water tempests that his followers come in contact with or to call off his more vicious creations that threaten particularly devout worshipers. Most ships have at least a small shrine to Gubash on board. His symbol is a cresting wave.

**Tenets:**

* One should continuously explore the world and themselves. Stagnate people are like stagnate water, useful only to those that feed off decay.
* One should be patient in all things. A carefully considered plan can achieve greater results than a hasty one.
* Hunt out and destroy aberrant creatures that make the seas their home. Any who upset the delicate balance of the seas should be destroyed.
Glister Way

Glister Way is the largest of the trade roads in Faerstice. It connects the cities of Rulathar and Gildoun, and there is a massive amount of trade caravans that pass along the road. As such, there are a ton of bandits who prowl the road in search of easy wealth. Many different bandit groups camp in the nearby woods and ambush their prey at night. They then take their ill-gotten goods to Gildoun or Feppo's Landing to sell on the black market.

Many merchants seek out mercenaries for protection from the bandits, and there are several adventuring companies who specialize in the lucrative business of escorting merchants.
Midsummer

The Midsummer festival is the largest and most widely observed of the holidays. Since Shieldset is traditionally a time of war and strife, this festival serves as a much needed distraction. For a week, the common folk cease their work and make their way to the nearest city or large village to celebrate with their fellow citizens. Feasts are held in every tavern, most temples conduct revivals, and largest tournaments are held to showcase the martial prowess of each kingdom.

During the Midsummer Festival, Gildoun hosts the Dragon's Tourney. Warriors from all across Faerstice travel there to test their mettle against some of the best fighters in the world. There are tournaments for all skills including melee combat, archery, and jousting. There are also other competitions of skill in the city for thieves, bards, and craftsmen. The whole city is essentially a competitor's arena. The last day of the Tourney holds the most vaunted events, culminating in Teztine's Test. Teztine's Test is a gauntlet that is set up to test a person's agility, strength, and endurance. Those who complete the gauntlet take part in a grand melee, and the last person left standing is crowned the King of Dragons. They receive a golden horned crown and a small fortune in rewards. There have been a handful of instances where simple commoners rose to the rank of noble at this tournament due to their incredible skills.

This is the high holiday of Valdric Teztine. Any who worship him do whatever they must to reach Gildoun to take part in the tournament. City dwarves see the rest of the year as training for the tournament, and a majority of past winners have been of Dwarven stock.
Ranten Thistleback

The deity of the plane of earth, Ranten Thistleback is the patron deity of miners, mountain dwarves, and some underground creatures. Most people also have at least a symbol of Thisleback in their homes because he is the god of sturdiness and permanency. Thistleback encourages his followers to take pride in their domiciles and to fight back any intruders, and he also places a strong emphasis on traditions. Many mountain dwarves follow him simply because he created them, and they share his fervor for permanency and tradition. Also, Thistleback helps grant the mountain dwarves the strength they need to defeat the denizens of the deep. His symbol is a chipped crag.

**Tenets:**

* One should be loyal in all things. They should keep their oaths and maintain strong ties to the land, their companions, and their family.
* One should strive to leave a permanent mark on the world so that their name is forever remembered.
* If you have a strategy that works, stick with it. Proven strategies will never fail you.
Straight of Snaring

The Straight of Snaring is a treacherous pathway of water on the northern coast of Faerstice. Only certain parts of the waterway thaw at all, and this precipitous route through the straight has to be constantly kept clear of massive sheets of ice. Rattermarct Point, a Vlud holding, is the largest port on the northern coast. The point is used to move supplies south when the water becomes completely impassable. Ships can also be repaired for their journeys into warmer waters.

Some creatures can actually survive in the freezing waters, and they pose a grave risk to travelers. The deadliest of these creatures are the remorhaz. These alien-looking creatures resemble spined centipedes, but they can stand up to twelve feet tall. They swim beneath the ice sheets and will break through to snatch sailors off their decks if they find food to be scarce.
Half-Orcs

Though trueblood orcs are now altogether gentle sages, their offspring are typically more akin to the orcs of Pallis. Orcish scholars are still unsure why this is so, but they simply see it as penance for their brutish past. Because of the bloodlust evident in half-orcs, many orcs refuse to mate with humans.

In the old days when mortals still roamed Pallis, half-orcs were usually the tragic result of Orcish raids on early human settlements. Every corner of Pallis was made to fear the sound of the Orcish warhorn, and they were hunted to the point of near-extinction. However, that all changed with the Humbling. Half-orcs are now the product of over-passionate humans and weak-willed orcs. Half-orcs are also incapable of reproducing, which is usually a cause of great sadness to any half-orc who actually lives a decent number of years.

Half-orcs are incredibly muscular and seemingly built for battle. While not as brawny as true orcs, they have increased mental capacity thanks to their human blood. They tend to have dark colored hair and brownish eyes, although some are born with red eyes, much to the chagrin of their parents. Red-eyed half-orcs are ostracized by their kin and called brutes. Half-orc skin is usually a ruddy brown, olive green, or light gray and any combination of the three. Some are born with splotchy skin patterns, which has prompted other races to call such half-orcs "cow berserkers." The half-orc people also bare the telltale tusks of the orcs, though theirs are generally smaller and straighter.

They find their rhythm in battle. The screams of the wounded and clanging of steel on steel incites a joy within them that some half-orcs find sickening. A typical half-orc adventurer joins together with groups who seek to gain glory through strength of arms. Some half-orcs sadly succumb to their orcish blood and rage across the battlefield striking down friend and foe alike. Berserkers within the half-orc lines are put down during skirmishes because, once they heed the call of their Orcish blood, there is no return. The half-orc's life is a constant battle against their primal instincts. Along with being brutish warriors, half-orcs are also excellent hunters and trackers who rarely let their quarry get away.

Most half-orcs do not worship any god, like humans, but some embrace their primal side and make offerings to Kraggok after every battle.
Gutsail Gangers

The Gutsail Gangers are a loose collection of pirates and freebooters sailing under the flag of Captain Mistlash. Though loyalty is not their strong suit, they make up for it with pure savagery. These criminals skulk along the coasts of Faerstice and seek out any opportunity for plunder that presents itself. The human kingdoms have a bounty on the head of Captain Mistlash that is worth more than some small cities. Many have tried to assassinate this cunning pirate captain, but none have lived to tell the tale.

The main base of the Gutsail Gangers is believed to be somewhere on the Tempest Coast, but none have been able to verify the rumors. Captain Mistlash is too careful and paranoid to let any but his closest allies know his true location at any given time.
Remembrance

Remembrance Day is a holiday where people pay respects to those who have died. The day is filled with trips to graveyards and crypts where drinks are had and stories are shared. Some cultures worship their ancestors, so this is a rather holy day for them. It is typical for people to go on picnics near areas where someone they cared about died or is interred. Former battlefields become rather crowded during these times. At night, people will go home and dress up in costumes and walk about town acting as if they were their ancestors. Sometimes people will dress up as monsters who killed one of their family members. It is common practice for Dwarven children to dress up as goblins or kobolds and run around the mountainhold causing mischief. This masked cavorting usually causes all sorts of chaos, but guards are typically lenient during these times.

Followers of Shardonna hold this as a high holiday, but they observe it in a different way. They give thanks for all who have crossed over onto the Plane of Death. Instead of focusing on how their ancestors lived and their great deeds, they tell stories of how they died.
Crushing Mountain

The Crushing Mountain is the largest Dwarven mountainhold on Faerstice. The dwarves are a proud people, and they tend to keep to themselves unless called to action by the concerns of the topsiders. The carved chambers of the Crushing Mountain rival the splendor of the carved towers in Rulathar, and the army of the mountainhold is more than a match for any force on Faerstice. However, the dwarves wage constant war with other denizens of the deep. Umber hulk attacks, deurgar raids, and goblin skirmishes are constant threats. As such, the dwarves are generally more preoccupied with their own troubles.

This mountainhold gained its name from a goblin assault that occured early in the Dwarven occupation of the Pridefall Mountains. A massive goblinoid horde attacked the mountainhold from several directions at once, and the dwarves fought to the last man. Every dwarf was killed. It was seventy years until an expedition led by Dworic Barent managed to reclaim the area for the dwarves. After the reclamation, the dwarves swore never to be so surprised again. They focus on their industrious power on building up the defenses of the mountainhold. The Crushing Mountain is now neigh impregnable to any attack from above or below.

The population of the Crushing Mountain is around 19,000. Many of the dwarves serve as craftsmen, and they produce some of the finest equipment in Faerstice. Their siege weapons, especially the magnificent war cannons, are peerless pieces of engineering. The majority of Dwarven trade with other kingdoms is based on their siegecraft.

Stonelord Kilvar Barent, son of Dworic Barent, is the current ruler of the Crushing Mountain. He seeks to ingratiate himself more with the human kingdoms since he sees the value of having such allies. Under his rule, more and more Dwarven weapons have made their way into human hands.

The crest of the Crushing Mountain is a golden hammer atop golden wings.
Coin Lords

The Coin Lords are a group of merchants who work closely with the human nobility to control all trade in Faerstice. They are an incredibly powerful organization that can and have fielded their own mercenary armies when times have called for such action. Many of the wars between the human kingdoms were rumored to have started based on the dealings of the Coin Lords. They will do whatever is necessary to acquire profits, and their legality of their actions doesn't bother them or any who uphold the law. Bribes and donations are strategically placed to ensure a steady flow of profits.

Membership within the Coin Lords, even at the lowest level, requires massive amounts of wealth or skill. An existing member must vouch for any prospect, and they must then prove their worth to the organization. After several years of steady earning, they are given a permanent place in the group along with all the benefits that entails.
Azure Flower

*It took her a lot effort to wear high heels, although the heels of this pair of shoes are not that high.*

* General Info
* Links

### Obtained by

Stage V1: 5-4 (Princess)
Stage V1: 7-3 (Princess)

### Nikki's Info

Azure Flower

**Azure Flower** is a shoes item. It can be obtained by completing stage V1: 5-4 Elopement! (Princess) or stage V1: 7-3 Modern Dancer Sofia (Princess).

## Appearance

A pair of whitish-blue stilettos with thin straps.
Clauster the Host

The deity of the Plane of Indulgence, Clauster is the patron deity of hedonists and anyone in the entertainment trade. It is said that he created the satyrs and nymphs. Clauster is called the host because he makes sure that everyone has a good time. His home plane is a constant orgy of any desire that an individual can think of. Many towns and villages have a shrine set up to him simply so that their festivals will gain a surge of revelry from the deity. Any celebration that Clauster decides to bless ends up being emblazoned into the memory of the revelers. His symbol is two mugs toasting.

**Tenets:**

* One should not let society hold them back from pursuing their desires. No law from man or the divine should stop someone from seeking out what makes them happy.
* One should never infringe upon the happiness of others unless absolutely necessary. Any individual should be lifted out of bondage unless they deserve it without a shadow of a doubt.
* One should help others indulge their desires if at all possible. Prudes make no one happy, least of all themselves. Be charitable to those who are trying to fulfill their desires.
Wagrize Iss'kou

Born Wagrize Iss'kou in Fort Vigilance, but having no memory of the place. He the child of a human prostitute in, the Band of the Blue Birds, a traveling group of entertainers. He was a rambunctious youth who did not fit in including with his older siblings, as one of the only half-breds among the mostly human children. His sole good friend was the half-elf, Krishinda Dedada. When Krishinda left the band at the age of 16 to marry into a noble household, Wagrize decide it was time to leave the Band as soon as he was able. Upon the band running into the order of mercenaries on his birthday, Wagrize asked if he could join them.

Having worked as a wrestler in the Blue Birds, he took to military combat rather quickly. After serving as a cooks assistant for six months he join his first battle. He loved the sensations of battle, the clanking of steel on steel, the sounds of bones being crushed, and the scent of blood in the air. He enjoyed the camaraderie of the mercenaries, feeling like he fit in with the diverse group of warriors. He made great friends with all sorts of races, but grew very close to Helga and Jery, a Goliath and Halfling couple, who gave him the nickname War Grizzle 'fo Shizzle' due to his ferocity in combat.

After thirty-five battles he was officially induced into the Order of the Grey Hand. The initiation ceremony was more painful than he imagined. He had expected it to hurt about as much as the Blue Jay shoulder tattoo he had gotten as a member, but he was wrong the branding of the Grey Hand symbol was the most painful thing he had every experienced as such he drunk him self to sleep that night.

Two days later he was awoken to the news that Helga and Jerry had died on a mission. Upon finding out the he would have been asked to participate in the mission had he not been so passed out drunk, he was overcome with shame. He left the Order to search for him self on the condition that he would no longer work as a mercenary. He has been wondering the world in search of himself ever since.
Flint Hills

The Flint Hills are an abundant source of natural resources that are mined by the Gildounian Empire. However, the hills once held one of the fiercest enemies on Faerstice: the hill giants. The giants lived in isolation for centuries, but they suddenly began raiding Gildounian settlements nearly seventy years ago. The army of Gildoun was all but destroyed by the giants, and it was the Order of Sir Talsden that bolstered their defenses enough at Gildoun to keep the giants from sacking the city. The order then took the fight to the giants and killed all the giants they could find.

There are thousands of natural cave systems throughout the Flint Hills, and they sometimes hide all manner of foul creatures. All manner of creatures with the blood of giants stalk these lands, the most troublesome of which are the cyclopes. Some caves are even home to those giants that went into hiding after Sir Talsden's knights killed their brethren. Some within the Reclamation Guild believe that these caves also hide ancient caches of Elven treasure. There have been several such caches found, and at least three underground cities have been discovered in the hills as well.
Psicometria

### Função:

Ter acesso a certas informações sentindo a energia de um objeto ou local específico.

### Usuários

* Roxie Torcoletti
* Bonnie Waverly

**psicométrica** é uma variação de precognição. Este poder é usado por Roxie, e possivelmente Bun também pode ter.

Com psicometria a pessoa pode tocar um objeto e conseguir visualizar várias informações relacionadas a este objeto. Isto permite-lhes conhecer os eventos em relação ao objeto ou seus proprietários.

## Uso

Quando Joanna estava desaparecida, Kat epediu que a Roxie para que ela tivesse uma visão de onde estava Joanna. Como Roxie não poderia ter visões quando queria, mas ela só recebia espontaneamente, Bun, que estava na mesma sala, tocou as chaves de Joanna e podia senti-las quentes, então Kat e Roxie souberam imediatamente que Joanna poderia estar na fogueira prestes a ser queimada viva.

## Poderes relacionados

* Precognição
* Retrocognição
* Visualização Remota
Fogveil Forest

The Fogveil Forest is an exceedingly deadly location as the fog sometimes sweeps into this swampy area. In the southern swampy area of the forest, putrid water hides dangerous creatures under the gnarled black trees, even when the fog is not present. The drier northern reaches of the forest stink of decay, which adds to the aura of death that surrounds the forest. Bullywugs, lizardfolk, gnolls, and trolls all make their home in this forest. There are old legends of an ancient dragon that makes its home in this forest, and many think the decay of the area is caused by its influence.

Not many travel this forest since it is so deadly. The orcs have several encampments on the western edge of the forest. They are interested in the effects of the fog on the creatures that live in the forest. The Vigilant Guard also have several camps near the forest to keep on eye on how the fog seeps into the forest. They are also ready should any creatures try to mount an assault against Fort Vigilance.
Targok Floodplains

The Targok Floodplains serve as the breadbasket of Faerstice. This is a land of abundant fertility, which is amplified by the magical powers of the Targok to produce immense amounts of food in short order. Nearly all of the southern coast and interior of the plains are home to Targok plantations. The importance of the harvests has prompted every kingdom to chip in for the defense and reimbursement of the Targok. As such, the Targok have no kingdom of their own. They follow a simple hierarchy that is topped by the plantation owners of the floodplains.

The main threat to stability in the region is the lizardfolk who skulk around the swamplands north of Feppo's Landing and on the eastern coast. The unstable magics of the Gulf of Omens occasionally produces elementals that threaten the floodplains as well.
Order of Sir Talsden

The Order of Sir Talsden is the military arm of Sir Talsden's Cathedral. The order is comprised of holy warriors who fanatically follow the teachings of Sir Talsden. Their directive is to undertake any mission handed down from the priests of the cathedral, and they complete their tasks with brutal efficiency. These knights are typically seen driving back any foul creatures who seek to threaten human settlements. Their most legendary feat to date was scouring the Flint Hills of the stone giants who were once numerous in the area. The club wielded by the stone giant chieftan was hung outside the gates of the cathedral to ward off any who threaten the civilizations of Faerstice.

Many see the order's warriors as mindless zealots who are simply attack dogs that supply muscle to the cathedral's political ambitions. Regardless, they are led by a man whose loyalty to Sir Talsden is unquestionable: Grand Purger Ostwin Farhearth. He was orphaned at a young age by a pirate attack on his village, and he grew up under the careful guidance of the cathedral's elder priests. Groomed for command from a young age, Farhearth has overseen some of the order's most impressive victories in recent times.
Pallis

Pallis, known as the Mournlands after the Humbling, was where all the races originally lived. It was an expansive continent with a diverse range of locales, and each race had their own empires that spread across the land. However, once the fog spread, it became a graveyard of countless civilizations.
Swordbreaker Peninsula

The Swordbreaker Peninsula is a fairly desolate land that has been wracked by the fog. All the local flora and fauna has been twisted and corrupted by the fog, which has decimated what was once a verdant area. The peninsula was once home to many elves, but they were driven back by savage orcs who sailed across the seas from Pallis. This was the first time that another civilized race had invaded Faerstice.

The peninsula received its name from the elves who fought in vain to dislodge the orcs who had settled the peninsula. They simply could not compete against the ferocity of the orcs alone. Kraggok sent his children to Faerstice simply to antagonize Keyldynan, and they lived there until the Humbling happened. It was then that Kraggok transformed the orcs into their present form and guided them to the peninsula for safety.

In current times, most ignore the peninsula except for the orcs, who have established their capital city of Vadokanuk on its southern tip. They flourish in the fog, whereas other races would have been killed off long ago.
Silver Lake

Silver Lake is a massive lake upon which Gildoun is settled. It is where all maritime trade of the human kingdoms takes place, and it is part of the reason that Gildoun is the most prosperous of the human kingdoms. It is patrolled ruthlessly by the Gildounian Guard, but there are still quite a few pirates who operate out of hidden coves along the edges of the lake.
Aroma of Rice-dumpling

*Every fifth day of the fifth month, the river is full of boats racing like dragons swimming as people pray for rain.*

* General Info
* Links

### Completion Reward

Aroma of Rice-dumpling
25

### Nikki's Info

Aroma of Rice-dumpling

**Aroma of Rice-dumpling** is a Festivals that could be obtained via the Dumpling Blessing event.

**Completion Prize:** A Styling Gift Box containing Aroma of Rice-dumpling and 25 .

←  Back to Festivals suits

## Wardrobe

 **Hair:** Wish for Rain
 **Coat:** Fragrance of Forest
 **Top:** Emerald Stream
 **Bottom:** Silent Shadow
 **Hosiery:** Story of Xiang River
 **Shoes:** River Walk
 **Earrings:** Twinkling Rain
 **Handheld (Right):** Fragrant Bamboo Leaves
 **Handheld (Left):** Sun Sachet
 **Background:** Shade of Trees
### Posed

 **Hair:** Wish for Rain
 **Coat:** Aroma of Rice-dumpling
 **Top:** Emerald Stream
 **Bottom:** Silent Shadow
 **Hosiery:** Story of Xiang River
 **Shoes:** River Walk
 **Earrings:** Twinkling Rain
 **Background:** Shade of Trees
## Lore

### Item Descriptions

*The Gods used to bless the ancient town with wind and rain. Lately, the town lack rain and grain no longer grew.*
— Wish for Rain

*Every fifth day of the fifth month, the river is full of boats racing like dragons swimming as people pray for rain.*
— Fragrance of Forest

*A green pavilion suddenly appears as young Xiaoxiang was collection bamboo leaves for her dumplings in the forest.*
— Emerald Stream

*Yu Xiu owns the bamboo forest. Xiaoxiang gives him dumplings as thanks for the leaves as he plays the flute for her.*
— Silent Shadow

*Xiaoxiang tells Yu Xiu people pray for rain during the festival. He laughs and says the gods are getting weaker.*
— Story of Xiang River

*The flute song accompanies the water as Xiaoxiang invites Yu Xiu to the boat race but he will be traveling far away.*
— River Walk

*Yu Xiu finally appears in town during the Dragon Boat Festival. After a long drought, clouds suddenly gathers.*
— Twinkling Rain

*The Dragon God receives dumplings as gifts. Xiaoxiang's dumplings were famous, even Yu Xiu has praise for them.*
— Fragrant Bamboo Leaves

*The dragon's form is hidden among the thunder, lightning, and heavy rain. Everyone is happy but Yu Xiu is missing.*
— Sun Sachet

*Xiaoxiang helped the villagers build a canal and deal with natural disasters on their own as the gods had intended.*
— Shade of Trees

*Only a letter was left, 'All I could do was temporarily restore the gods power with the dragon boat dedication.'*
— Aroma of Rice-dumpling

## Etymology

**CN:** zòng/zongzi (粽) are steamed rice dumplings traditionally eaten during the Duanwu Festival
**JP:** suiryoku (翠緑) refers more specifically to the greenery of nature i.e. of trees, rocks, etc.

### Item Gallery

Wish for RainFragrance of ForestAroma of Rice-dumpling (Coat)Emerald StreamSilent ShadowStory of Xiang RiverRiver WalkTwinkling RainFragrant Bamboo LeavesSun SachetShade of Trees (Background)
## Trivia

* The makeup used in the promotional image is Pink Blush from the Story suit Nuptial Needlework.
Apple Federal/Suits/K-O

All
 • A-E
 • F-J
 • **K-O**
 • P-S
 • T-Z

KebayaKitten KingdomLate Night SymphonyLittle AdventurerLively ShibaLollipop SweetheartLongwalkerLove Letters to the SkyLunar ObservationLunar SpellLuxurious FlamesLuxury and GraceMagic StarMaple FoxMark of YouthMellow FeastMelody of BerriesMemory GoneMid-Summer Clear DewMidnight PrisonerMidnight TranceMidnight TrapMiss CocoMiss HesperMiss LobsterModern AgeModern FashionModern LadyModern QueenMori GirlMori Girl and ReindeerMrs FreinMurmuring LoveNeon KissNight AdventureNight BreathNight LilyNight StarNight's abundant DreamNightingaleNightmare HunterNimbusOde to PearlOil Painter
Xylmus

Deity of the Plane of Chaos, Xylmus is the patron of goblinoids and other chaotic creatures. He revels in pure chaos, and he gains his power from creatures or events that cause it. His creations seek to sow chaos by any means necessary with wild, random abandon. Xylmus has also been known to afflict many upon the Material Plane with madness so that they will serve his ambitions with glee. He rewards the creatures that do his bidding with chaotic magical powers that manifest themselves much as the fog does, with no one able to predict what the results will be. Before the Humbling, he was known to bestow magical powers on mortals at random, though they usually ended up destroying themselves with their newfound power in a glorious display of mayhem. The Plane of Chaos itself is a constantly shifting plane of existence that makes no sense to a mortal's mind. If a mortal was to come into contact with it, they would instantly lose their grip on reality and be swept up in the winds of chaos. Some mortals believe that the fog itself is simply energies channeled directly from the Plane of Chaos. His symbol is a whirling vortex.

**Tenets:**

* All creatures should commit themselves to causing chaos.
* The only sin is to be orderly or committing to one path in life.
* Institutions and organizations that provide stability should be cleansed from the Material Plane.
Society of Sprockets

The Society of Sprockets is a group of the most intelligent people from across the Faerstice. They work toward the singular goal of using technology to better the lives of those who live on the continent, and their current focus is on slowing the spread of the fog. There is no central leader of the society; all members simply share their findings with each other and attempt to grow their knowledge.

Gnomes make up the vast majority of this group, but some humans, orcs, and dwarves have also joined. Admittance to the society is gained at the end of a battery of tests performed by whichever experts are free at the time. Regular contributions to the overall knowledge of the society is required to remain in good standing.
Faerstice

Faerstice (from the Old Common word meaning sudden/violent stabbing pain) is a secluded continent north of what was once Pallis but is now known as the Mournlands. All the mortal races now live on Faerstice, and the immortal elves of Keyldynan live hidden from their short-lived counterparts.

The majority of Faerstice is under human control. The only area not under their full dominance is the Swordbreaker Peninsula and parts of the Deep Wards. The Pridefall Mountains are split between the dwarves and the humans.

Some western portions of Faerstice have already fallen to the fog, and the humans in Vludrecht are worried about it seeping into their holdings in the Rending Bay. Any who travel the western lands must be ever cautious of the fog rolling in.

The climate of Faerstice is rather mild, save for the bitter cold of the northlands. The Tempest Coast is occasionally wracked by high intensity storms, but most areas enjoy a temperate four-season climate. The Targok Floodplains are especially warm and sunny throughout most of the year, so they make excellent farmlands.

Though elves settled here for millenia and the mortal races have been here over four centuries, Faerstice is still a wild and largely uncivilized continent. Meanacing creatures roam the shores and interior, and ancient evils gather strength in the labyrinthine tunnels under the mountains and hills. Settlements outside of the major cities are under constant threat of destruction from innumerable sources.
The Mindweaver

Deity of the Hive Plane, the Mindweaver is the patron of psionic creatures an illithids. The Hive Plane is a realm of connection. All the creatures share one mind and live in absolute harmony. With the combined strength of all the minds on the Hive Plane at his disposal, the Mindweaver works to create creatures of superior intellect to enslave those of weaker intelligence. The illithids are his greatest creation, and they serve as his champions on the Material Plane. Those who follow the Mindweaver are granted supernatural psychic abilities so that they can assert their intellectual dominance on those who do not understand the strength that comes with total unity. The other gods hate the Mindweaver for his arrogance and tactics, and there have even been several attempts on his life. However, the unquestioning following he has on the Hive Plane makes him nearly invincible. His symbol is an eye with three concentric rings around it.

**Tenets:**

* Those who do not become one with the Mindweaver should be destroyed.
* One must give themselves fully to their goals and work in perfect tandem with those around them.
* The lesser minds of the Material Plane must be dominated or destroyed, as they interfere with the works of the Mindweaver.
Tempest Coast

The Tempest Coast is a tumultuous area of roiling magic that constantly sends storms slamming into the southern coast of Faerstice. None have tried to navigate its waters and succeeded, as ships are instantly torn apart by the savage storms. Those who live on the coast as seen as suicidal by many, and they are few in number. Only those who possess great fortitude make this area their home. Flanked by the Fogveil Forest and the Spearwind Lowlands, this would be a deadly area even without the storms.

However, those who do live here enjoy a modicum of safety is they can weather the storms. Most creatures don't tread near this area, and the fish from the sea and mostly just thrown onto the shore for any who want to feast upon them. The Vigilant Guard also pay any who wish to settle this area a monthly stipend, simply so that they can have a place to retreat to should Fort Vigilance ever be overrun.
Feppo's Landing

Feppo's Landing is the largest port in Faerstice. It is also home to the largest concentration of gnomes on the continent. The city is an engineering marvel. Mechanical servants have been built to help with loading on the docks, and automated soldiers patrol the streets to maintain the peace. Feppo's Landing started as a simple trading post founded by Feppo Goldrunner, a tradesman and notable pirate. It wasn't until the targok settled the nearby floodplains and began trading with Goldrunner that the port began to truly grow. Now, a large percentage of all food travels through the port and reaches every corner of Faerstice.

Along with all the wealth came a seedy underbelly. There are a large amount of halfling pirates in the city that control the black market, and they get a decent cut of most operations in the city. The rulership has tried to crack down on the criminal element throughout the port's history, but an effective blow has never been dealt.

The Society of Sprockets is headquartered here, and they have added greatly to the success of the port. It is their innovations that have repelled repeated incursions by pirates and creatures of the deep. The human kingdoms have been reluctant to ever try to conquer the port since it supplies most of their food and the defenses are so effective.

The population of Feppo's Landing is around 32,000. Most of the citizens make their living supporting the port in one way or another. The city guard keeps constant watch alongside the arcane constructs crafted by brilliant Gnomish inventors.

King Xodon Duskember, Lord of the Port, The Handcutter, Guardian of the Short Ones, Tamer of the Seas, and Imbiber of Dragon Blood is the current ruler of Feppo's Landing. He is the only Gnomish ruler of a major city in Faerstice, and he is quite proud of that achievement. He keeps a stable of advisers from each race to council him on the various issues that arise, but he has final say on all decisions. Due to Gnomish rule, Feppo's Landing has laws based more on logic than tradition. The laws are constantly updated to reflect changing demographics or technology. There is a law for any specific facet of life, and trying to learn them all can be a daunting task. Gnomish oathkeepers are the most feared inhabitants of the port as they can find a charge to level against nearly anyone for any action.
Apple Federal/Suits/F-J

All
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Fall at First SightFashion HunterFashion RevivalFast Food WaitressFeast of HuntFeather AttachedFederal PolicewomanFiery DesireFiery FelineFinal SongFlame of Sin FlowerFlower TaleFlower of RevengeFlowy CloudsFluffy HeartFlying MagicFocus of FashionFragrant Rose BanquetFrom Another WorldFrost FluttersFrost RoseGalaxy in Foggy NightGenius CraftswomanGenki PlaidGlazing DreamlandGlittering StarGradient FantasyGraffiti TempestHalloween NightHappy EncounterHeart of AutumnHeavy MachineryHigh Summer SunHip-hop QueenIce WaltzIdyllic LifeIngenious TrendInk Wash PaintingInnocence TimeInnocent Grey BunnyInspired by SummerInterplay of Light and ShadowIridescent BeatsJasmineJingle KittyJoyful Taste Sharing
Spearwind Lowlands

The Spearwind Lowlands are perhaps the least civilized of all areas in Faerstice. Many attempts at colonies have been made by Rulathar, but all of them ended in failure. Only the southern and eastern tips of this area have been tamed.

This area was named for Zephyr Spearwind, as most of the Lowlands are controlled by nomadic centaur tribes that are constantly at war with roving bands of gnolls.

The northern section of the Lowlands is also home to the largest concentration of halflings on Faerstice.
The Fog

The fog was created during the Humbling to allegedly punish the mortal races for stealing the power of creation from the gods and using it recklessly. This magical fog is the distilled essence of planar magic. It comprises power from all the planes of existence, and it is able to produce miraculous feats of magic. However, the main goal of the fog is to destroy anything it comes across.

The fog can, for instance, instantly ignite any flammable material it touches. It can instantly sap the life from any organic being within its grasp, or perhaps it turns organic material into stone. The effects are limitless. Conventional wisdom is to simply run far away whenever the fog is sighted.

Some creatures, such as dragons, are immune to certain effects of the fog, but they are not wholly safe. The fog has been known to spontaneously summon deadly inhabitants from the other planes to rage against those of the Material Plane. One Orcish outpost was settled deep within the fog in the Mournlands since they are typically immune to the effects of the fog. They only lasted for a fortnight before a pack of howling creatures descended on them from the fog and ripped them to pieces.

Scholars across the land study the fog and try to devise tactics to stop its spread, for it is still spreading. The spread is slow, but whole sections of western Faerstice have been overwhelmed by the deadly fog. The orcs are on the forefront of this research, but they have few answers after over four centuries of study.
The Humbling

The Humbling was the name given to the event that destroyed most of the known world. The gods called down the fog to scour Pallis of all mortal creatures. All the races of Pallis tried to flee the murderous fog, but they simply had nowhere else to go. A select few leaders knew of Faerstice, and they took their people north toward safety. This emigration led to the Exodus.

Pallis was wiped clean of nearly all mortal life. The death toll was unimaginable, with nearly 95% of all mortals destroyed by the fog. Innumerable races were completely wiped out. Vast empires were destroyed in a matter of months. Those who thought their faith would shield them were swept away with the others.

There are many explanations given for the Humbling. Some say the gods were frustrated with their creations and wanted a clean slate. Others believe the gods were threatened by the stolen arcane powers of the mortals. The planes were also said to be waning in power due to all the mortals drawing away too much power. Whatever the true reason, the mortal races are generally highly resentful of the gods for what they unleashed on Pallis.
Dalkus Roban

The deity of the Plane of Invention, Dalkus Roban is the patron deity of gnomes and inventors. Dalkus evolved the gnomes and gave them the spark of invention that drives them. His plane is a shifting environment where everything is reinvented constantly, and new creations seem to spring from thin air. Any settlement with a decent gnome population has a shrine to Dalkus in the part of the city closest to the tradesmen. When Dalkus bestows his blessing, it is usually to help someone solve a particularly hard problem. It is said that every ah-ha moment is Dalkus nudging the individual in the right direction. His symbol is a book with a spanner resting on top of it.

**Tenets:**

* Only by constantly reinventing oneself can a person achieve perfection; therefore, one must try new experiences constantly to see what they excel at.
* Once a solution works, abandon it. Only by challenging oneself can a person reach new plateaus of faculty.
* Learn and record everything. The quest for knowledge is of the utmost importance and one must never forget a piece of information or pass up an opportunity to learn more.
Imunidade

**imunidade** é a capacidade de resistir ou ser completamente imune a certos poderes. Este poder geralmente se aplica aos poderes de manipulação mental.

## Exemplos notáveis

### Daryl Van Horne (Eastwick)

Daryl Van Horne provou ser imune ou pelo menos resistente a Joanna, poderia responder o que ele queria e não o que ela pediu.

### Pingente

O pingente é um objeto que Max Brody e que dá imunidade aos efeitos de manipulação mental de Joanna.

## Poderes relacionados

Semi-Imortalidade : Ser imune a certas formas de morte.

## Notas

* Todas as mulheres são imunes ao poder de Joanna.
Ex-harems

When Valkyrie was deciding on adding Hayden to his harem, he asked Shiona to pick between

```
​!pick add Hayden to harem or replace One with Hayden

```

And Shinoa chose the latters. Hence, One was replaced by Hayden in Valk's harem.

Siberys was once in One's harem but The One got bored of him and resorted to cute KyoAni girls.
Fort Vigilance

Fort Vigilance is where the Vigilant Guard protect the rest of Faerstice from the encroaching fog. The fort monitors the movements of the fog in order to warn nearby settlements of any problematic developments. A joint investment by all human kingdoms keeps this fort supplied, but some of the kingdoms shirk their duties to attend to more immediate problems. This reduction in support has left the fort battered and poorly supplied. A near constant assault from the abominations that spill forth from the fog is whittling down the guard's numbers.

If the fort were to fall, there is no telling how many creatures would rampage across the land. The Rulatharian Empire has been the most vocal in its support of the fort, and they constantly push the other kingdoms to pay their fair share.

Commander Argun Pridewater works tirelessly to protect the fort and keep his people protected the best he can. He has recently put out a call to any mercenaries or adventurers that are brave enough to come act as the first line of defense against the horrors that threaten to spill over onto the mainland.

The population of Fort Vigilance is around 500, and the nearby encampments and villages hold another 1,500 people. Though they own allegiance to no particular kingdom, Rulathar definitely holds sway over the fort.
Aurora Mirror-Yellow

*Ancient skills were successfully revealed, but they are not enough new problems.*

* General Info
* Suit
* Links

### Obtained by

Customization

* **Hair:** Aurora Island-Epic
* **Dress:** Dark Nebula-Epic
* **Coat:** Reverse Science-Epic
* **Shoes:** Darkness-Epic
* **Gloves:** Aurora Gloves-Epic
* **Handheld (Left):** Phantom Technology
* **Face:** Aurora Mirror
* **Foreground:** Aurora Oval-Rare

**Customized**
* **Hair:** Aurora Island-Purple
* **Dress:** Dark Nebula-Yellow
* **Coat:** Reverse Science-Yellow
* **Shoes:** Darkness-Yellow
* **Gloves:** Aurora Gloves-Yellow
* **Handheld (Left):** Phantom Technology-Yellow
* **Face:** **Aurora Mirror-Yellow**
* **Foreground:** Aurora Oval-Yellow

### Nikki's Info

Aurora Mirror-Yellow

**Aurora Mirror-Yellow** is a face accessory in the Ruin Island suit Aurora Oval. It can be obtained through Customization of Aurora Mirror.

## Appearance

A futuristic black eyeglass with a yellow lens that only covers the right eye.
Valdric Teztine

The deity of the plane of glory, Valdric Teztine is the patron saint of city dwarves and gloryhounds of any race. The plane of glory is basically a series of gauntlets set up by Teztine to test his creations and a select few of his followers that he allows into his high court. Feasts and storytelling are a constant of his plane, and the mountains are carved into the likenesses of his greatest champions. Those who seek a name for themselves in the world generally pray to Teztine to provide them with challenges in any form that they may seek to overcome. His symbol is a wreath of laurels.

**Tenets:**

* One should seek out challenges and obstacles in whatever form they can find them. Testing the limits of one's abilities should be a part of daily life.
* Glory should be given to those who deserve it, and those who claim false glory should be exposed and punished.
* One should strive to achieve a high level of reputation before they meet their end, so that heroic stories will be told about them for centuries. Simply achieving a legacy is not enough; it should inspire everyone who hears of it.