recursal/Fanatic-Fandom huggingface dataset:
Level 4.3

## Level Classification

* Difficulty: 2/5

* Security System: 4/5

* Entity Count: 5?/5

* Stability: 4/5

**Level 4.3** also known as Portraits Gallery is a sublevel of Level 4.

## Description

**Level 4.3** appears to be an endless gallery of portraits. It's made of a floorboards, white concrete walls and ceiling, and lamps pointed on portraits. It's layout consists of hallways with rooms having at least 3 entrances, without deadends, but it's not linear, so hallways can't endlessly go in the same direction. Besides portraits, one could find benches, couches, trash cans, and rare vending machines.

Portraits can resemble people from Reality and rarely Fullrooms, a bit less commonly famous people from Reality and very rarely friends, family members and closest people. These portraits have an ability to cause hallucinations by changing background or face to more creepy, looking on wanderers and stretching arms to them. Their touch will cause panic attacks and sometimes blackouts. However, portraits of friends, family members, and closest people can't cause any hallucinations; instead they will calm wanderers. Extremely rare, there could be found sculptures of people or their heads, and while nobody is looking, they will change their pose and try to touch the wanderer. A touched wanderer will disappear with no way to contact them. It is theorized that the paintings and sculptures are being an entities, but it's unclear if hallucinations are level effects or if they are actual entities.

## Entrances and Exits

### **Entrances:**

* Very rarely staircase can be found on Level 4 and Level 4.2, they will lead here.

### **Exits:**

* Going back the staircase will lead to level you came from.
* Finding individually familiar portraits of persons will transport one to any level. The pattern of levels it leads to is random but reasonable, sometimes it appears as familiar places where that person was met, sometimes as person's favourite places.
* Some pictures may resemble dangerous levels that have no person on them and the lamp that is pointing at them is turned off or broken. These pictures will lead to respective level.

## Author and Image Credit

Written by vovkakol5

Image credit: https://commons.wikimedia.org/wiki/File:Scottish\_National\_Portrait\_Gallery\_-\_suspended,\_movable\_displays.jpg licensed as CC BY 3.0
Level -9

## Level Classification

* Difficulty: 2/5

* Security System: 2/5

* Entity Count: 0/5

* Stability: -2/5

**Level -9** , also known as Statistic View, is the 9th negative level of The FullRooms.

## Description

**Level -9** appears to be taking the appearance of an empty house. The house seems to be in a pretty bad condition. None of the lights seem to be working, the walls are starting to lose paint and there is a lot of dust on the floor. It seems that this house is long abandoned and there is barely any furniture. The house seems to consist of two floors. The first contains five rooms and the second one only has two of them. All the rooms share the same concrete walls, floor and ceiling. Although the design is the same, the size is different. In some rooms you can find a single wooden chair. While in others it may be a table instead of a chair and some do not have any furniture at all.

You can get to the second floor by using a staircase that does not seem to be stable. It looks like it is about to collapse, but it never does. Despite the house having no electricity, it's not dark as there is light coming from the windows. Each room has 3 windows and they are all the same. Outside of the windows, you can see a void that appears to be similar to the TV static and as you can even sometimes hear screams coming from it. No one knows for sure what happens if you fall into the void. Most likely, you will just continue falling forever or you may become the one with the terrifying screams. If you try to break any of the walls, it will not work. The same goes for the floor and the ceiling. It seems that the level does not help you fall into the void.

You will always spawn on the first floor. **Level -9** does not seem to have any entities or any real danger, which makes it a safe level. Some rooms may also have a radiator, but just like the lights, they do not seem to be working. In one of the rooms, there is a small poodle which contains the same black hot liquid that was seen in the previous levels. On the second floor, in a room with a table, there is going to be a cup that does not seem to have the texture. It appears to be similar to the missing texture in video games. Inside of this cup, there is a liquid, which seems to be similar to water. The liquid inside of the cup has been proved safe to drink and it apparently tasted extremely sweet.

## Entrances and Exits

### Entrances

* Reaching the end of the final zone in Level -8.

### Exits

* After you have drinked the liquid from the cup, you need to close your eyes for a moment and then you will wake up in Level -10.

## Author and Image Credit

Written by FullCraft99. Image was edited by 20Tom07.

https://www.pexels.com/photo/wooden-chair-in-empty-room-3983719/ is licensed under CC0.

https://commons.wikimedia.org/wiki/File:DissolveNoise.png is licensed under CC BY-SA 3.0.
Level 104

## Level Classification

* Difficulty: 3/5

* Security System: 0/5

* Entity Count: 0/5

* Stability: 5/5

**Level 104** also known as "A Place Where Fathers Go..." is the 104th level of The FullRooms.

## Description

**Level 104** is an endless non-linear empty milk store. Each room/hall has an average height of 4 meters but this may vary based off the location. The ceiling lights in the level are a light-blue color, giving the level a "cold" appearance like the inside of a fridge. The temperature of the level is kept at a constant 10℃ by vents located up on walls. GPS doesn't work here, resulting in constantly changing numbers and positions when used. Trying to contact the outside is also nearly impossible due to the very limited amount of internet connection that seems to continuously change strength.

In most rooms and hallways you can find fridges around the walls, but some areas may be exceptions (The image was taken in one of these areas) like shelves or tables. On the ceilings you can see big signs hanging, but all the text seems to be missing or removed by the environment. Price tags are gone from the products found inside of **Level 104** and any attempts at moving furniture in the level is futile.

Milk Bottles filled with milk can be very rarely found scattered around the endless large halls and rooms of **Level 104**. The bottles themselves seem to be featureless, most being just pieces of plastic placed by the level on purpose.

## Entrances and Exits

### Entrances

* **Entering any "milk store" or working fridge** found in The Fullrooms leads here. This is often used in emergencies to escape other dangers because of the lack of them here. (*you can use the fridges in **Level 104** to enter in **Level 104** but in a totally different place than the one you were.)*

### **Exits**

* **Drinking milk found inside of the level***.* You will start having hallucinations that make the environment of **Level 104** seamlessly blend into the one of Level 105, after the effect fully finishes you will be in Level 105. The reason for this is unknown.« Level 103 | Level 104 | Level 105] »

## Author and Image credit

Written by BloxyFanGamer (aka AlmondCheese).

Image Source : (No idea I only edited the pic lol)
Level 102.1

## Level Classification

* Difficulty: 4/5

* Security System: 2/5

* Entity Count: ?/5

* Stability: 1/5

**Level 102.1**, also known as Into The Pit, is the sublevel of Level 102.

## Description

**Level 102.1** is a chaotic system of structures made of colorful plastic balls. The level's structure has an endless number of variations. Most of them tend to repeat themselves and form chunks of the same structure with a slow transition to another. The structures that are not repeating themselves are either unique structures that might resemble other levels or buildings or have too much free space by being huge rooms. Huge rooms tend to be filled with different smaller structures like furniture, playgrounds, rooms that are only connected to either floor or ceiling, staircases into higher parts of **Level 102.1**, etc.

**Level 102.1** has only a small amount of light, whose sources are glowing balls. The material, brightness, color, and quantity of the glowing balls are very variable. Inside these balls, there are either various types of lamps or they're made of LED material. Rarely, one may also encounter heavy balls that are bigger than normal balls and are made of heavy materials like metals, rocks, and wood. These balls are slowly falling through the plastic balls and making a rustle, by which one can identify their presence. It's quite unlikely for them to hit anyone, and if one does, they are usually not lethal and only cause bruises. Their main danger is disconnecting and dragging plastic balls with them, which causes the solidity of areas to weaken and make one fall through them and get stuck. The heavy balls can also cause structure deformations, making the tendency of repetition fail.

The structure of **Level 102.1** is very uncertain about its solidity. One can never know if the resemblance of stairs is solid or if one will meet a pool of balls at the bottom of the pit. But when it comes to lower areas of **Level 102.1**, it is more likely to be an ocean of balls. Though the balls connection is very weak there, it will try to sustain a certain form. One should know that when entering this area, it is very unlikely to go higher from this point.

### The Blind Maze

At some point, while going deeper, one will fall into a huge horizontal gap between 2 areas: the one that the wanderer came from and The Blind Maze. There seems to be no end to this gap in width, and the height between areas is too big to go back. The Blind Maze appears to be a mix of solid and non-solid ball structures whose balls have little to no gap between them and form one infinite rectangle, due to which it is impossible to see anything. The structures here have less variety and don't tend to repeat themselves. At the end, one will find a thin layer of heavy balls, after which there is nothing but a dark void.

## Entrances and Exits

### Entrances

* Noclipping in Level 102 will lead here.

### Exits

* Noclipping will lead to Level 102.2.
* Swimming into a small area of marbles will lead to Level 102.3.
* Going up will eventually lead back to Level 102.
Level 4.1

## Level Classification

* Difficulty 3/5

* Security System: 1/5

* Entity Count 3/5

* Stability 2/5

**Level 4.1**, also known as The Bloodstained Gallery, is a sublevel of Level 4.

## Description

**Level 4.1** appears to be a gallery that was built in the 20th century. Most of the statues and artworks found inside **Level 4.1** are covered with blood or just extremely damaged. One wrong step on this level can result in an entire room collapsing, killing everyone inside it. The walls and the floor of the rooms without any artworks will usually be covered with blood. The arts found on **Level 4.1** seem to be similar to the ones found inside the reality, however every art work appears to be missing a part.

Pretty much like Level 4, if you take a picture of a painting here, the photo will censor itself and if you try to film a video, the video will delete itself from your device. The entities on this level appear rarely and usually spawn in the dark places. The common entities that may appear are Lurkings, Shadows and Windows. It has been discovered that there are rooms that are perfectly safe with no damaged walls, exposed ceiling or a piece of artwork missing or covered in blood, but keep in mind, that those places appear rarely.

The entities on **Level 4.1** appear during the blackout. If the lights start to flicker, there is a chance for a blackout event to happen. A event when all lights go black, since the entities, as said above, on this level extremely love dark places, this is time when they are mostly doing to spawn. The entities can also jump out of paintings like on Level 4. Some artworks can also fall while the blackout event is happening. You can also start hallucinating. The common hallucinations are corpses, family members or a loved ones that have passed away and blood that is covering your entire body.

## Entrances and Exits

### Entrances

* Noclipping through a painting covered in blood in Level 4 will lead you here.

### Exits

* Find a painting of the art gallery and noclip through it to go back to Level 4.

* If you go deeper into this level, there is chance that you may end in other sub-levels of Level 4 such as Level 4.2 and Level 4.3.

## Author and Image credit

Originally author: Clousure

Current author: FullCraft99, also finding my old proposal of a level that was similar to this one made me want to rewrite this entry.

https://www.flickr.com/photos/editor/466172923 is a file that is licensed under CC BY 2.0.
Level 97

## Level Classification

* Difficulty: 4/5

* Security System: 2/5

* Entity Count: 3/5

* Stability: 3/5

Level 97, also known as The Suicidal Forest, is the 97th level of The FullRooms.

## Description

**Level 97** seems to take the appearance of a regular forest that can be found in The Reality. It has been discovered when an anonymous user went too far in Level 24. The level seems to be split into three different areas, and each of them has different effects on the explorer.

### Area 1 - The Peaceful Zone

There isn't much to say about this part of the level. This area is the safest one. The time in this area is always around 6pm. This area also has no documented entities. The area doesn't seem to affect explorers' mental health. Dirt paths can be seen while wandering throughout this area. To reach the second area, you must walk 5 km in any direction from the point where you spawned.

### Area 2 - The Hostile Zone

In this area, it's harder to move around the level because of the entities found in this zone. Entities that can be found here are: Lurkings, Shadows, Stalkers and Whispers. The time of this area is around 9pm, so it's recommended to bring a flashlight as it scares the shadows but makes other entities hostile, so use it wisely. The effects of the level are going to start to affect the explorer. Some of the effects are: harder breathing, crying with no reason, remembering all the bad things you have done, and other similar things. It’s very unlikely to escape this area, but if you somehow made it, be ready for the third area. This is also the final area of the level.

### Area 3 - The Suicidal Zone

The time in this area is around midnight and not many entities appear in this part of the level. Some entities that have been found in this area are: Shadows and Whispers. While walking through the area, you may find ropes and sometimes knives on the ground of the level. If you look up, you will see a bunch of people hanging from the tree. The effects of the level are effecting explorers very hard, causing the person to go mentally insane and just cut their own face for no reason at all or just climb the tree with rope and commit suicide. If you aren't mentally strong enough to beat this area, this is probably your end.

## Entrances and Exits

### Entrances:

* To enter you must find go far enough in any level that represents a forest.

### Exits:

* To exit you must find a sign saying: "Congrats on making it this far.", right next to the sign, there will be a door that takes you to Level 98, so far this is the only confirmed way of exiting **Level 97**.

« Level 96 | Level 97 | Level 98 »

## Author and Image credit

Written by FullCraft99.

Evening\_forest\_walk-\_geograph.org.uk is licensed under CC-BY-SA 2.0 - Creative Commons Attribution-Share Alike 2.0 Generic license

Forest-night-landscape-fantasy is licensed under CC0 (Public Domain)
Súcubos

Súcubos (Sucubi) são poderosas Demônios femininos que usam sua sexualidade para aparecer através dos sonhos das vítimas, geralmente homens jovens. Elas então seduzem e atacam essas vítimas, drenando lentamente suas almas a cada encontro. Sua contraparte masculina é chamada de Íncubos. Eles são frequentemente associados a Lilith e Asmodeus, Lordes demônios do segundo circulo e seus criadores.

As súcubos compreendem várias formas sexualmente atraentes, de cabelos compridos a ágil e alada. Embora possam aparecer na forma que acreditam ser mais agradável para a vítima pretendida, eles tendem a ser um demônio com asas de morcego pouco vestido e bem formado. Anteriormente, as Súcubos eram consideradas monstros horrivelmente desfigurados, com enormes fileiras de dentes, 3 pares de seios e unhas em forma de garra. As descrições variam de lenda para lenda.

As origens das Súcubos estão imersas em mistérios ocultos e vários distúrbios do sono. Vítimas de 'Súcubos' descreveram suas visitas aos homens como 'a sensação de alguém sentado em meu peito ou região pélvica'. Quando acordassem, eles se sentiriam esgotados, incapazes de se mover e petrificados, embora tivessem tido um sonho maravilhoso e erótico na noite anterior.

Encontros com súcubos também foram teorizados como uma tentativa de explicar defeitos de nascença ou, às vezes, adultério. Succubi usaria poderes sobrenaturais para seduzir um homem e roubar seu sêmen.

Caracteristicamente, uma Súcubo é um demônio psíquico ou 'manipulador'. Ele usa manipulação e habilidades psíquicas convincentes para superar e seduzir sua presa, alimentando-se da alma da vítima e retornando noite após noite até que seja totalmente consumido. Diferrente de humanas normais, elas estao constantemente produzindo leite de seus seios, ele funciona como um estimulante forçando os homens a continuar mesmo quando não conseguem. Sua principal caracteristica e a mudança de forma, apesar de limitada a forma feminina, ela pode se tornar qualquer mulher, dizem q a forma de uma succubo diz muito sobre a cidade.
Level 90

* Draft
* Logs

## Level Classification

* Difficulty: 4/5

* Security System: 3/5

* Entity Count: ?/5

* Stability: 5/5

**Level 90** also known as "Attic of Terror" is the 90th Level of The FullRooms.

## Description

**Level 90** takes the appearance of an old attic that extends for an indeterminable size. Level 90's main danger is its psychological effects on the ones mind. The structure of **Level 90** is made out of 3 different components: Big rooms also called "safe areas" , dangerous and dark crawlspaces with the purpose of connecting the safe areas and rarely steep wooden stairs which lead to lower and higher parts of the "roof".

The safe areas of **Level 90** are big triangle-shaped rooms usually filled with random objects, boxes and tools. The dusty boxes usually contain wires and materials, but sometimes there are also cans of food and water canisters. The roof supports often have working hanging lights, of which the electricity source is unknown. Rarely, these rooms may also include a hidden trapdoor that can lead to a staircase.

The crawlspaces are often dark, dangerous and potentially extremely hard to get past. Without any light source, traveling through them can lead to death because of **hallucinations and delusions, confusion, panic and other effects.** These effects seem to occur if the wanderer has no working light sources or if they aren't alone. In case of an unknown presence, its advised to turn off any lights and wait still, as this will make it go away.

As written before, there are long and steep staircases with lights that lead down or up. These are safe and lead to other safe areas., but be careful not to fall.

## Entrances and Exits

### Entrances

* Finding a wooden door in Level 89 will bring you here.

### Exits

* ???

< Level 89 .. Level 90 .. Level 91 >

# **Log 9003**

This level is odd. The draft mentions an "unknown presence" and how to hide from it, nothing more than that. Since I entered through that door in level 89 I've had this bad feeling that I can't explain. It may be from the crawlspaces or maybe its something worse. That also reminds me of something that happened a while ago.
.sdne dna swodahs lla evobA

I was in the darkness with my flashlight crawling when I heard behind a noise. It was like someone was following me, but when I looked behind I saw the dim lights of the safe room. Then I saw it. I pointed my flashlight behind and saw a shadow. I turned off my flashlight and stood in place for 20 seconds.
.foor eht fo wodniw eht otni ,dnoyeb oG

Then I looked back and it was gone.
⸮tixe eht si erehW

< NIL .. Log 9003 .. NIL >
!Warning - No other logs were found. This may happen because of file corruption, absent/poor connection to the database or out of date hardware/software!

## Author and Image credit

Written and Themed by BloxyFanGamer (aka AlmondCheese).

Image Source: I made it up.
Shinigamis

Shinigamisé a última fase da evolução de um Menos, sendo o auge de poder de um demonio que canibalizou outros de sua espécie, alcançando um estágio de poder extremamente alto.

Em tempos antigos, a evolução de demonio para o estágio de Shinigami era completamente caótica. Demonios constantemente buscavam alcançar uma forma humanóide, mas eram incapazes de fazê-lo. No entanto, o lord demonio da Ira, Satan, juntamente de um grupo de outros Demonios que o seguia, aprenderam à superar o estágio, tornando-se os primeiros Demonios à alcançarem o estágio de Shinigami.

Mesmo que boa parte da história, localização e atual status dos Shinigamis sejam na prisao da ira, sabe-se que sao bem alto, magro, cabelos longos até as costa, garras nos pés e nas mãos, chifres em forma de Zigue zague, olhos sem nada por dentro, linhas pretas que atravessam seus olhos, penas vermelhas e a máscara de Shinigamis.

## Poderes e Habilidades

Podem lançar uma Grande rajada em forma de raio vermelho de alto poder e é capaz de devastar uma área acontece ele consegue a lançar de diferentes pontos do corpo,, como boca, mãos e chifres. Na batalhas se cura rápido a medida que a luta prossegue

ele tem a habilidade de efetuar o Sonido, uma técnica de velocidade usada para que eles sejam muito mais rapido que o som.
Rpg Novo Mundo Wiki

# **Bem-vindo(a) à Wiki Rpg Novo Mundo!**

São todas as informações e tudo de um Rpg meu e com meus amigos. Somos uma comunidade colaborativa sobre Rpg Novo Mundo que nos desenvolvemos através de nosso rpg de discord. Contando a historia do mundo de Nas e seus 9 reinos

## Artigos importantes

PlaceholderUma página sobre seu tópicoPlaceholderUm Personagem PrincipalPlaceholderO Primeiro EpisódioPlaceholderUm Local ImportantePlaceholderUm Evento ChavePlaceholderUm Item Crucial

*Precisa de ajuda para construir esta comunidade?*

* Regras desta wiki
* Começando
* Como contribuir
* Gerenciando sua nova comunidade
* Guias
* Todos os artigos de Ajuda

Você também pode fazer parte de uma grande família de comunidades Fandom. Visite a Central da Comunidade Fandom!

*Fundadores da Comunidade*: Escreva uma boa descrição do tamanho de um parágrafo para sua seção de boas-vindas sobre o seu tópico. Deixe seus leitores saberem sobre o que é seu tópico e adicione algumas informações gerais sobre ele. Depois disso, visite o painel de administração para mais dicas.
Dopleganguer

# **Doppleganguer**

Doppleganguer. O nome da silhueta semi-líquida feita da sombra. São semelhante a golens porem feito da própria sombra de pessoas ou monstros, ou em sua própria sombra, fazendo-a subir a partir de qualquer superfície em um estado tridimensional. Com este "clone de sombra", pode usá-lo para lutar em seu lugar. Ela é imortal e é capaz de se regenerar a partir da sombra do ususario, o Doppleman é incapaz de utilizar magia apaesar de serem semelhante aos golens.

Doppleganguer, apesar de serem fracos a luz do sol precisam dela para que seu invocador, use sua sombra para invocá-las, sua força e forma depende da sombra do usuário, ou seja se o usuário estiver diante de um enorme foco de luz atraz dele brotara um enorme Doppleganguer.
Incubo

# **Incubus**

Um Inccubus é um demônio em forma masculina que, se deita sobre pessoas que dormem, especialmente mulheres, para ter relações sexuais com elas. Sua contraparte feminina é a súcubo.

Um incubus pode buscar relações sexuais com uma mulher a fim de gerar um filho, mas como não possui espermatozoides em seu sêmen, não pode gerar crias. Tornou-se geralmente aceito que íncubos e súcubos eram demônios diferentes,

inccubus, não só pode mudar sua forma, mas ele se adapta as preferencias de sua parceira momentânea afim de a dar o máximo de prazer possível, drenando toda sua energia vital, diferente de sua contraparte feminina, inccubus, possuem dois corações, um em seu peito e outro em seu umbigo, que fornece sangue para q seu pau nunca fique broxa, também possui um órgão semelhante a uma bexiga, que produz o sêmen, e dito rivalizar 14 homens adultos saldaveis
Entity 11

## Entity Classification

Entity 11 - The Stealers

Habitats: Level 5.1, Level 16 and more

## Behaviors

Instead of trying to kill the explorers, like most entities do, the main goal for The Stealers is to steal your items. They will steal any kind of object you have and then run away as fast as they can. They will rarely steal in groups, since then it will be more easier to see them. They are known for hiding in the dark parts of the levels.

Although they do not kill, if they wanted really want your stuff, they will attack you till they don't get it. In the cases, where they see that they have no chances of stealing your stuff, they will simply leave you alone and start to look for someone that looks weak.

## Biology

They are humanoid creatures with 2 legs, arms and head. Their face seems to be covered and only their eyes and ears are showing. Their eyes seem to be dark yellowish color and they do not have any hair. The average Stealer is around 142-156cm tall and they are running extremely fast.

Like humans, they do have 5 fingers on each hand and 5 toes on each foot. They usually wear torn clothes, many holes can be seen on the their shirts and pants. The skin seems to be the same color as their eyes, except the fact that it is a bit brighter.

## Discovery

Stealers were discovered in Level 16. When two explorers were wandering through the level and The Stealer was trying to steal their water, phone and other things. However, they were stronger than the entity and were able to not get any of their things stolen. The entity run away from them after he saw that he had no chance in succeeding.

## Do and Do not

### **Do**

* Keep your stuff safe from their hands.
* Avoid going to the dark areas of the levels that they inhabit.

### **Do not**

* Let them steal your stuff.
* Try to get your stuff back if more entities start to appear.
Level 66

## Level Classification

* Difficulty: 5/5

* Security System:2/5

* Entity Count:4/5

* Stability: 2/5

**Level 66** also known as Arachnophobia is the 66th level found in The FullRooms.

## Description

**Level 66** consists of three areas covered fully or by parts with cobwebs and infested with spiders. Most of spiders on level are deadly and will eat any life being, even other spiders, but teaming up if there is a non-spider prey. The cobwebs on this level are very strong and have fire resistance.

### Area 1 - Spiders Lair

**Area 1** resembles a cave, mostly covered in cobwebs and infested with deadly spiders. It's first area to end up in by entering level. The size of the area is unscalable due to danger. The longest mark is 1984 kilometers. It's structure resembles a series of tunnels going in all directions and rooms of different sizes. Common room sizes can vary from 5 meters to 100 meters, and rarely get to 1-5 kilometers. Most of the rooms have female spiders protecting their eggs.

### Area 2 - Cobweb grids

**Area 2** resembles a forest with nets of cobwebs connected between most of the trees. It is night, but there are no stars, and it's bright enough to see every cobweb in 100 meters. This forest is mostly made of fir and oak trees. Nets of cobwebs are forming a maze of different shapes. The area is approximately 610 kilometers long, and at the end of the area there are very thick cobweb walls, which make it impossible to go farther. Occasionally can be met a treehouses and ladders to them made of dry cobwebs. They have nothing but spiders, occasionally spotted forming a circle, as if they were playing or discussing something.

### Area 3 - Fully Wrapped

**Area 3** resembles a cave fully made of cobwebs, with a little free space to move. It's accessible by no-clipping on level and from spiders lair by walking longer than 500 kilometers and finding a way out. There are no spiders, but it's very easy to trip here and not get up ever again. Occasionally, one will fall into a pit with no other way to go and get stuck. There are no light sources, but it's very bright. The cobwebs here have fancy patterns, sometimes even copying famous paintings ,and make terrifying and scary ones. The ones that look not really good probably have been walked on.

## Entrances and Exits:

### **Entrances:**

* At Level 8 there will be a wooden door surrounded by beams and mostly covered in cobwebs, entering it will lead here and make door disappear.

### **Exits:**

* At some of the trees in area 2, there are camouflaged wooden doors, entering them will lead to Level -2.
* Cave at area 1 can start to have less cobwebs until ending up on Level 8.
* Finding a pumpkin in area 3 will lead to Level 87.
Level 64

## Level Classification

* Difficulty: 4/5

* Security System: 2/5

* Entity Count: 4/5

* Stability: 3/5

**Level 64**, also known as Highway Bridges, is the 64th level of The Fullrooms.

## Description

   **Level 64** resembles a high-traffic highway bridges with blinding white scattered fog. Roads are being infested by cars and have from 4 to 10 lanes. Occasionally, roads can be clean and they are infested with ribbons. Sometimes borders of roads can have graffity and items. After a few kilometers, one may meet another road above or below. It is better not to get too high at this level due to the increase in entity count at high heights. Rarely, 2 beams on each side with staircases inside can be seen connecting 2 bridges. At deeper depths, it will get darker to the point when nothing can be seen without a light source. Below this point, there is only void. On higher heights, the fog gets dense and more blinding, to the point where even with closed eyes, it's still blinding.

**Level 64** has bridges from Reality such as: Golden Gates; Millau Viaduct; Harbor Bridge, etc.. They are extremely rare and believed to be in a single instance. From them, the most notable bridges are the Golden Gates and Millau Viaduct. The Golden Gates support beams are much higher than normal. It is believed that their height is higher than the highest documented point on the level. Millau Viaduct has support beams and climbing from them down will lead to Level 45.

Every car is working and full of fuel, but most of them are locked, rarely some of them igniting on touch, and after an uncertain time they explode. Cars around aren't getting any damage from explosion. A small number of them are opened and can rarely lead to other levels. You can sit safely in them as long as ribbons do not surround them; otherwise, there is no way to survive.

From entities, there are only ribbons. Ribbons resemble those made of unbreakable silk and can vary by color. At this level, they are only white. They are usually very fast, but may vary on some levels. They usually appear in high places from which they can throw victims down. They are pushing victims by splashes of air or very strong winds. By groups they can make hurricanes and may destroy some weak or easy-to-blow buildings.

## Entrances and Exits

### Entrances:

* Falling a sleep in cars on some levels will lead here.

### Exits:

* Accidently falling from highest point of level will lead to currently unknown level, falling on purpose will make you hit one of roads or fall into Level 38.
* Falling deeper than deepest point of level will lead to Level 54.
* Some cars may lead to Levels with roads, cars will stay depending on nature of level (explorers may appear on road without car).
* Climbing down from Millau Viaduct bridge will lead to Level 45.

## Author and Image Credit

Written by vovkakol5

Image was taken from public domain, this is one of sites using it.
Feel

Disambiguation page for FeelThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Feel** may refer to:

* *Feel (album)*
* "Feel (song)"
A Trophy Father's Trophy Son

## Single by Sleeping with Sirens

"**A Trophy Father's Trophy Son**" is a song by Sleeping with Sirens, released as the fourth single and fifth track from their second studio album, *Let's Cheers to This*. It was released on October 15, 2011, through Rise Records.

While the song is not based on personal experience, it addresses an absentee father. Kellin Quinn told the magazine *Kerrang!*, "When you have to watch someone else—especially a child—go through the same disappointments you went through, it's tough. It opened up a lot of feelings I haven't felt in the long time and I really wanted to write about it. I really wanted to write something real."

## Personnel

* Gabe Barham – drums
* Jack Fowler – lead guitar
* Jesse Lawson – background vocals, writer, rhythm guitar
* Justin Hills – background vocals, bass guitar
* Kellin Quinn – lead vocals, writer
* Kris Crummett – producer, mixing, mastering

## Lyrics

**Lyrics**
[Intro]

Father, father, tell me where have you been?

[Verse 1]

It's been hell not having you here

I've been missing you so bad

And you don't seem to care

When I go to sleep at night, you're not there

When I go to sleep at night, do you care?

[Pre-Chorus]

Do you even miss us?

Your bottles, your mistress

I need to know, I need to know

[Chorus]

Why are you walking away?

Was it something I did? Did I make a mistake?

'Cause I'm trying to deal with the pain

I don't understand this, is this how it ends?

[Post-Chorus]

I will try to understand

(Father, father, father)

[Verse 2]

Father, father, tell me where are you now?

It's been hell not having you

Last thing I heard, you were fed up

You're skipping town with no note telling where

When I go to sleep at night, you're not there

When I go to sleep at night, do you care?

[Pre-Chorus]

I need to know, I need to know

[Chorus]

Why are you walking away?

Was it something I did? Did I make a mistake?

'Cause I'm trying to deal with the pain

I don't understand this, is this how it ends?

Why are you running away?

I don't understand this, is this how it ends?

Why are you running away?

Tell me please, tell me please, I need to know

[Refrain]

Is this what you call a family?

Is this what you call a family?

Is this what you call a family?

Is this what you call a family?

[Bridge]

It's been seven years wishing that you'd drop a line (Is this what you call a family?)

But I carry the thought along with you in my mind (Is this what you call a family?)

Is this what you call a family? (Is this what you call a family?)

Is this what you call a family? (Is this what you call a family?)

Family!

[Chorus]

Why are you walking away?

Was it something I did? Did I make a mistake?

'Cause I'm trying to deal with the pain

I don't understand this, is this how it ends?

Why are you running away?

I don't understand this, is this how it ends?

Why are you running away?

Tell me please, tell me please, I need to know

[Outro]

Is this what you call a family?

Is this what you call a family?

Is this what you call a family?

Is this what you call a family?
SkyLight

## Характер и Внешность

### Внешний Вид:

• Длинная серая шерсть

• Большие светло-серые пятна по всему телу

• Серебристые "веснушки" у морды

• Гетерохромия: Правый глаз голубой, левый жёлтый

• Длинные кисточки на ушах

## Семья

#### Племянницы:

• MouseMask [Мертва]

• AspenPad [Жива]

#### Племянники:

• MeadowFur [Мёртв]

• RedClaw [Мёртв]

#### Внучатые Племянницы:

• HailStorm [Жива]

• FlashLight [Мертва]

• FinchPelt [Мертва]

• AppleSpring [Жива]

• SweetPaw [Мертва]

#### Внучатые Племянники:

• FerretPad [Мёртв]

• FireShade [Жив]

• RootFreckles [Жив]

#### Внучки:

• SunShine [Жива]

• VioletSky [Жива]

#### Внуки:

• NightStar [Жив]

• DewStorm [Жив]
Level 87

## Level Classification

* Difficulty: 3/5

* Security System: 3/5

* Entity Count: 2/5

* Stability: 4/5

**Level 87**, also known as Pumpkin Patch, is the 87th level of The FullRooms.

## Description

**Level 87** seems to be taking the appearance of a pumpkin patch that seems to be endless. The level seems to have a normal day/night cycle. The pumpkins vary in size. Some can be enormous while some are very small.  During the nighttime some pumpkins will turn white and start to glow. If you go straight from the point where you started out, you will eventually find a dirt road. If you decide to follow this road, it will lead to a small village. The village does not seem to have the name and it currently seems to be the home of around 10 people. The village does have food, water and even electricity. The houses here seem to be built in the 2000s. What is really strange is that all people in the village will randomly wake up at 2am in the middle of the night and still be unable to fall back asleep till 4am.

If you decide to walk in the opposite direction of the village, you will stumble upon a scarecrow field. The scarecrows look like any regular ones that are seen in the real world. They will be dressed in farmer's clothes. It is not recommended to explore this area as people have said that the scarecrows become alive while you are not looking at them. According to rumors, once you are not paying attention, they will grab you and try to suffocate you to death. Although that has not been confirmed, only a few people have returned back to the village. Although the day/night cycle is normal, there appears to be only one season on this level and that is fall. It seems that no matter what, the month on this will always be October and during the last week of each October, something really interesting is going to happen.

First when the nighttime comes, all pumpkins will turn into jack-o-lanterns. After that the village will be decorated with halloween decorations and inside the houses a fresh pumpkin pie will appear on the table. The pie is safe to consume and according to people it tastes absolutely amazing. During the night, while wandering through the patch, you will start to hear Whispers and a lot of Lurkings and Stalkers will start to appear. Because of that, it is recommended to stay in the village. The entities can still make it to the village, so it is recommended to lock the doors and stay inside of the houses. So far, no one has reached the scarecrow field and it is unknown if anything has changed there. Once it turns daytime, the entities will disappear and everything will turn back to normal.

## Entrances and Exits

### Entrances

* This level can be accessed by finding a pumpkin in Level 66 .

### Exits

* If you continue to walk forward from the village, you will faint and wake up in Level 10.1.

* Walking to the east will bring you to Level 32

* Walking to the west will bring you to Level 56.

## Author and Image Credit

Written by FullCraft99.

https://www.pexels.com/photo/photo-of-field-full-of-pumpkins-1486976/ is licensed under CC0, image was cropped and edited by me.
If You Were a Movie, This Would Be Your Soundtrack

## **Singles from *If You Were a Movie, This Would Be Your Soundtrack***

1. "Scene Three – Stomach Tied in Knots"
Released: June 6, 2012
2. "Scene Four – Don't You Ever Forget About Me"
Released: June 25, 2012
3. "Scene Two – Roger Rabbit"
Released: October 10, 2012

***If You Were a Movie, This Would Be Your Soundtrack*** is an acoustic EP by Sleeping with Sirens, released on June 26, 2012, through Rise Records.

## Synopsis

This gorgeous acoustic EP, which traces the agonizing push and pull of a dramatic relationship, amplifies Sleeping With Sirens' emotional intensity. That's largely due to the heart-on-sleeve vocals of Kellin Quinn: He sounds brittle and delicate while dueting with Jessica Ess on the string-tousled "Scene Four - Don't You Ever Forget About Me," and anguished on the brisk, R&B-tinged "Scene Three - Stomach Tied in Knots." And throughout "Scene One - James Dean & Audrey Hepburn," Quinn's falsetto vocals seem to pirouette around the band's tender acoustic riffs.

## Track listing

All tracks written by Kellin Quinn and Jesse Lawson unless noted, all music composed by Sleeping with Sirens.
Illusionist

* Deceptive Traitor
* Uses kill button to kill highlighted player (30 second cooldown, infinite uses)
* Uses their ability to make an illusion of a certain player (15 second cooldown, infinite uses)
* Using that button again will make that illusion spawn and run to the nearest teleporter and use it
* The illusion's name will show up as red to all Traitors
* If a Vigilante shoots an illusion, the illusion will disappear
* If an Investigator investigates an illusion, it will give the real person's results
* Can use spells
Traitors In Salem Wiki

**Welcome to the Traitors In Salem Wiki!**
Wiki for BMG's new game, Traitors in Salem

We're a collaborative community website about Traitors In Salem that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Level 9

## Level Classification

* Difficulty:?/5

* Security System:?/5

* Entity Count:1/5

* Stability:?/5

**Level 9**, also known as The Nighttime Forest, is the 9th level of The FullRooms.

## Description

**Level 9** appears to be a regular-looking forest. The most common tree that can be found within the forest is oak. Some of the other tree types that can be found inside the forest are maple, birch, and poplar. **Level 9** is officially the first level to show the outside. The time on this will always be midnight, and the full moon can be seen in the sky. You can hear the sounds of the animals coming from the forest, but it does not seem that you can actually see them. Several dirt paths can be found within the forest. Most of them do not seem to be leading anywhere, but some of them lead to the river. This river is exactly the same as the ones found in the real world, and the river's length is currently unknown.

So far, only around 20% of the entire level has been truly explored, and even less has been fully documented. The reason for that is **Level 9**'s event, which can happen at any moment. This is also why most of the categories in the level classification remain marked as questioning (?). On **Level 9,** it does rain, and along with that, thunderstorms can also happen. There are no confirmed entities on this level, but apparently you can hear some whispers coming from the bushes. **Level 9** is different; unlike any other main level, **Level 9** seems to have a special event, and this event can also happen at any moment. It is unknown why this event exists and why **Level 9** out of all the main levels is the only level with a special event.

The special event of **Level 9** makes you forget everything that happened in your life. This includes many different things, such as your friends, parents, and family members; things that you like to do; your age; and even your own name. You will still be able to walk, talk, and do other things, but you will lose all of your memories. The good thing is that once you manage to escape the level, the effects of this strange event will be gone. It is recommended that you write things down on something. That way, you will be at least able to remember some of the things. There might be others who can get rid of this effect; however, no one has found anything that can help. A strange fog may appear on this level, which will only make the effects of this event even worse. Though there does not seem to be any way to avoid this fog,

## Entrances and Exits

### Entrances

* You can enter if you find a ladder on Level 8 or Level 34 this is the only confirmed entrance.

### Exits

* Go deep enough till you don't find a street light. That will bring you to Level 10.

« Level 8 | Level 9 | Level 10 »

## Author and Image credit

Written and Rewritten by FullCraft99.

https://pixabay.com/photos/forest-night-landscape-fantasy-5167332/ is licensed under CC0(Public Domain).
Wu & Wei

Wu & Wei is a male Mist Twister, Jun Wong's dragon and best friend and one of the main characters in the Dreamworks series, Dragons: The Nine Realms.

## Appearence

Wu and wei is a mist twister dragon. the dragon is based on ancient chinese dragons. They have a body color that consistes of red, and blue wings and tail fins, a gold **body** with gold horns, and both heads have whiskers with beards and the dragon is shown to have two heads, simular to the hideous zippleback.
Dragons: The Nine Realms Wiki

**Welcome to the Dragons: The Nine Realms Wiki!**
This wiki is dedicated to the series, Dragons: The Nine Realms (Series), so feel free to edit

We're a collaborative community website about Dragons: The Nine Realms that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

Template:Header

No description.

Template parameters

This template prefers inline formatting of parameters.

</gallery>

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Feathers

Feathers is a female Featherhide, Alexandra Gonzales dragon and companion/best friend, and is one of the main characters in the Dreamworks TV series, Dragons: The Nine Realms

## Appearence

Feathers is a female Featherhide and is based on the beautiful birds of peridise. She has green with red scales, yellow eyes and a crown of feathers on her head as well on her tail, like a tail fin, hence her name.