Pipeline

## Overview

For Animation Studio projects, we do not use the default Maya Project File structure. Instead, we have folders called **work** and **store** which hold our files. While working on an assignment, all files live in **work**, and are only published out to **store** when they are ready for the next discipline.

## Pathing

### **For files that you working in:**

**If you are in modeling, surfacing, or rigging:**

\\utdfile01\atecrfx\work\procrast\assets\<asset
type>\<asset name>\<discipline>\active\<asset name>

**Example paths for modeling, surfacing, and rigging:**

\\utdfile01\atecrfx\work\procrast\assets\character\customer\model\active\customer.ma

\\utdfile01\atecrfx\work\procrast\assets\character\customer\rig\active\customer.ma

\\utdfile01\atecrfx\work\procrast\assets\prop\slicedOnion\surface\active\slicedOnion.ma

\\utdfile01\atecrfx\work\procrast\assets\interior\restaurantInt\model\active\restaurantInt.ma

**Backed up versions will go in a similar structure, but with version numbers instead of 'active':**

\\utdfile01\atecrfx\work\procrast\assets\character\customer\model\002\customer.ma

\\utdfile01\atecrfx\work\procrast\assets\character\customer\rig\015\customer.ma

\\utdfile01\atecrfx\work\procrast\assets\prop\slicedOnion\surface\008\slicedOnion.ma

\\utdfile01\atecrfx\work\procrast\assets\interior\restaurantInt\model\023\restaurantInt.ma

**If you are in layout, animation, or lighting:**

\\utdfile01\atecrfx\work\procrast\sequences\<sequence>\<shot>\<discipline>\active\<discipline><sequence><shot>

**Example paths for in layout, animation, and lighting:**

\\utdfile01\atecrfx\work\procrast\sequences\1000\0010\lay\active\lay\_1000\_0010.ma

\\utdfile01\atecrfx\work\procrast\sequences\1000\0250\ani\active\ani\_1000\_0250.ma

\\utdfile01\atecrfx\work\procrast\sequences\1000\0330\lit\active\lit\_1000\_0330.ma

\\utdfile01\atecrfx\work\procrast\sequences\1000\0210\comp\active\comp\_1000\_0210.nk

**Backed up versions will go in a similar structure, but with version numbers instead of 'active':**

\\utdfile01\atecrfx\work\procrast\sequences\1000\0010\lay\017\lay\_1000\_0010.ma

\\utdfile01\atecrfx\work\procrast\sequences\1000\0250\ani\005\ani\_1000\_0250.ma

\\utdfile01\atecrfx\work\procrast\sequences\1000\0330\lit\002\lit\_1000\_0330.ma

\\utdfile01\atecrfx\work\procrast\sequences\1000\0210\comp\031\comp\_1000\_0210.nk

**Misc:**

Valid asset types are character,
prop, exterior, interior, vegetation, and vehicle.

Valid disciplines are model, surface, rig, lay, ani, lit, and comp.

Only one sequence exists for
this project: 1000

### **For files that you will be giving (publishing) to another department:**

**If you are in modeling, surfacing, or rigging:**

\\utdfile01\atecrfx\store\procrast\assets\<asset
type>\<asset name>\published\<publish type>\<version>\

<asset
name>

**Example paths for modeling, surfacing, and rigging:**

\\utdfile01\atecrfx\store\procrast\assets\character\customer\published\ani\_rig\020\customer.ma

\\utdfile01\atecrfx\store\procrast\assets\prop\slicedOnion\published\model\017\slicedOnion.ma

\\utdfile01\atecrfx\store\procrast\assets\interior
\restaurantInt\published\set\003\restaurantInt.ma

**The version that you want other**
departments to be used should also be copied to 'official'.

\\utdfile01\atecrfx\store\procrast\assets\character\customer\published\ani\_rig\official\customer.ma

\\utdfile01\atecrfx\store\procrast\assets\prop\slicedOnion\published\model\official\slicedOnion.ma

\\utdfile01\atecrfx\store\procrast\assets\interior\restaurantInt\published\set\official\restaurantInt.ma

**If you are in layout, animation, or lighting:**

\\utdfile01\atecrfx\store\procrast\sequences\<sequence>\<shot>\published\<discipline>\<version>\<asset>

or

\\utdfile01\atecrfx\store\procrast\sequences\<sequence>\<shot>\published\<discipline>\<asset>\<version>\<asset>

**Example paths for in layout, animation, and lighting:**

\\utdfile01\atecrfx\store\procrast\sequences\1000\0010\published\lay\021\lay\_1000\_0010.ma

\\utdfile01\atecrfx\store\procrast\sequences\1000\0250\published\ani\customer\012\customer.abc

\\utdfile01\atecrfx\store\procrast\sequences\1000\0330\published\lit\customer\008\customer\_diffuse.0001.exr

\\utdfile01\atecrfx\store\procrast\sequences\1000\0210\published\comp\022\1000\_0210.0001.exr

**The version that you want other**
departments to be used should also be copied to 'official'.

\\utdfile01\atecrfx\store\procrast\sequences\1000\0010\published\lay\offical\lay\_1000\_0010.ma

\\utdfile01\atecrfx\store\procrast\sequences\1000\0250\published\ani\customer\official\customer.abc

**\*\*Official folders will not be used for lighting or compositing.**

**Misc:**

Valid asset types are character, prop, exterior, interior, vegetation, and vehicle.

Valid disciplines are model, surface, rig, lay, ani, lit, and comp.

Only one sequence exists for this project: 1000