recursal/Fanatic-Fandom huggingface dataset:
Icnotism

**Icnotism** is a religion following the *Icnot Sacred Texts*, written by an unknown prophet in ancient times.

Icnotism states there is a single God and creator of Ulturnia, however, since people started questioning who was this god, different peoples have called different divine figures the true God, causing the Icnotist religion to divert into multiple branches of people who believe in different "true gods", only loosely united by the Central Icnotist Church that adheres to following the Sacred Texts only and not any divine figure in particular.

Icnotism is split into uncountable branches, but the 2 major branches of it are  **Phoenicism,** followed mainly in  Zurszenia and  **Solism**, followed in  Nyrzat.

**Icnotism** as a whole is regulated by the institution of the Council of Icnotia, which is also the head of state and govenrment of City of Icnotia.

## Branches

### Phoenicism

The main religion of  Zurszenia,  Phoenicism follows **Phoenicia**, the goddess of war and prosperity, as the true god of Icnotism. Phoenicists think that everything happens as planned by Phoenicia, and struggle times are a punishment for unholiness. They don't believe the world was made from one week to another, but rather happened over the course of several years as planned by Phoenicia. Phoenicism glorifies war and destruction against the heathens and the ungodly beings that inhabit Ulturnia, resulting in a huge amount of militarism in the countries that officially practice it. Phoenicism also is highly intolerant against other heretic Icnotist branches. Phoenicism is represented by the Phoenix bird, present in the Zurszenian flag.

### Solism

The main religion of  Nyrzat,  Solism follows **Lord Sol**, the one non-binary god that is above all of humanity, represented by the Sun and a cloaked figure on a "Sky Chariot" they believe he is Fire and Hope as well that he gave mankind metal, as the true Icnotic god. Followers say that the Holy Fire of Sol protects them. Unlike Phoenicists, Solists *do* believe that the world was made in a short amount of time by Sol's own hands. Despite taking a more defensive approach in wars, Solism is still highly militarist, much like most Icnotist branches. Solism is represented by the Golden Eagle. They believe Lord Sol has come to the earth in the form of Mithras, a holy figure. He has said to send many dreams to Saints to fulfil his word and betterment of the world.
Icnotian Calendar

The **Icnotian Calendar** is a in-rp calendar that begins in 0 TIW (**𐒽ᓇþᓇᔅλᚣ ᏆᎣᏄᓇ𐓥ᛚᚣ ᖓᑉ𐓵ᔅþᛚ** / *Tovorya Icnotia Wzurvi*, "Foundation of the City of Icnotia" in Zurszenian; 400 BC in real-life years) and is used across the  Zurszenian Empire, the City of Icnotia and most of other civilized nations.
Megascorpion

**Magnus Staentis**, most commonly called megascorpions, are eight-legged non-hive-forming arachnid insectoids that prey on fellow insectoids and animals, usually megaspiders. They are recognizable because of their sharp claws they use to dismember their victims and a poisonous stinger they use to defend themselves from the attacks of humans and other animals. Megascorpion meat is usually rich in flavor and non-poisonous, thus it has become a sign of wealth or high status among people, as opposed to megaspider meat, which is a sign of poverty because of its disgusting texture and flavor. Megascorpions are usually neutral or indifferent to humans, unless provoked, where they will become extremely aggressive. Size of the magnus staentis' depends on species, with the smallest recorded megascorpion, the Sulzastaentis or "Desert Stinger", being about the height of a teenager human and the biggest recorder megascorpion, the Imperator Magnus or "Black Emperor Megascorpion", which lives in human-unfriendly biomes, being as tall as five adult humans. Below is a picture of the Imperator Magnus in a thick, almost unlivable jungle:
Hive

**Hives**, also called nests sometimes, are structures made by some insectoids designed for mass reproduction and protection from the outside world. Terrorbuzz' make Giant Beehives, which are very similar to little bees' nests, while arachnids like the Megaspider live in more cave-like, irregular, assymetric nests. Hives host societies of these insects, who cannot reproduce, except for their Queens, who pumps out a huge amount of babies in short amounts of time. There may be 1 or multiple Queens in one hive, but they likely won't go over 5. Some insectoids' hives are raided by humans regularly, often with the intent of killing the Queens, (as a hive without a Queen dies out quickly and falls into chaos, forcing the insectoids into mass-migration into other hives which usually ends with 90% of the hive dying on the way there), and are considered really dangerous since human-eating, hive-forming insectoids will usually invade human towns to eat them. However, non-invading hives are often raided to get a reward more than prevent danger. For example, Terrorbuzz Hives are a great source of Honey and Beewax, (which is why they are raided for), but Megaspider Nests come with likely no reward other than stopping the constant invasions.
Eras

**Eras** (refered to in the server as **Ages**) are a principal mechanic in Ulturnia. They serve as divisors of different rp times, giving different objectives and rules to countries as time goes on.

### Age of Antiquity

*(For reference: 400 TIW = 0 AC)*

**From 400 TIW - 700 TIW**

**Rules of the Age:**

* There may only be **1** Great Empire in this age
* To form a Great Empire you have to rank #1 in the current country rank and be civilized. Being a Great Empire will give you incredible technological advancements in comparison to the rest and you will practically be the center of the world as such during this age.
* The Western Hemisphere is uncivilized, but you can choose to be civilized if you're on the Eastern Hemisphere
* Insectoid animals are **allowed**
* Migration is rapid in this age, but expansion not so much
* 1 year = 2 real-life hours (Age is supposed to take around 25 days. Don't worry though, not all ages will be this quick at all)
* 1 research at a time for civilized nations, uncivilized nations cannot research

**Description of the Age:**

```
The Age of Antiquity is an age mostly dominated by a Great Empire, and it may reach its peak during this age. However, after this age ends, it is very possible this Empire will collapse and the surrounding nations (especially migrants or hordes) can take advantage of this.

```
Wall lamp (off)

The wall lamp (off) is an object that spawns in one of the cabins. It can't be turned on and isn't hooked up to any power source. It's counterpart, the Wall lamp, is on but can't be turned off.

Upon disassembling, it spawns:

Fine electical components (1-2)

Scrap Metal (2-3)

Glass Shard (1-2)

Upon destruction, it spawns:

Scrap Metal (1-2)

Glass Shard (0-2)
Sascenais Ignis

**Sascenais Ignis** is the scientific name for the *Pyroflower*, a plant known for having a spicy, savory sap which humans have been consuming for centuries in food. The pyroflower sap is also believed to have medical purposes on treating bleeding because, despite it being highly painful in contact with raw tissue, it causes the body to speed up blood coagulation, thus helps increase chances of survival.

The Sascenais Ignis' have a taller-than-average stem with an almost-round bright orange flower and similarly-colored leaves.

~~Somewhere in the future, humans will find out about the Sascenyde chemical, which bursts into flames in contact with oxygen, through refination of the Pyroflower's sap.~~
Kentillie Keep

Known location of a Githyanki Necromancer – Unknown name who has spellcasters under his employ, armed with dangerous magic. Ability to transfer large volumes of people to and from their base of operations. The sigil sequence the mercenaries have committed to memory leads to a teleportation circle in the fortress. Secret tunnels lead from the exterior strongholds through the mountains. Congregation of the End – the organization Cultists following the Githyanki wizard, call themselves the Servants of the End.

Insignia is a cracked skull, surrounded by the ohm symbol. Undead army is around 55,000 strong. They have taken advantage of all the wars that have been conducted in the Azure East. Roughly 35,000 of the horde is armored and armed. They have acquired the corpses of larger creatures such as trolls and ogres, and are militarizing these as well. They have apparently finished their ‘recruitment’, and are focusing their efforts on arming the undead. We are unsure where and when they’ll attack, but we must keep a vigilant eye out for their movements.
Zurszens (Ancient)

## Kingdom of the Zurszens

Banner of the Zurszens

The  **Kingdom of the Zurszens** (**Zurszenian:** "*𐒽ᓇþᚣᔅᏄᛚͷᚣ ⧍𐓵ᔅ𐓷ᑉ𐐈Ꮔᚣ"*, **Romanized:** "*Tobarnika Zurszena"*) was a **Icnotist** Kingdom located in the **Zylarnida** subcontinent, **Lurexia** continent of the **Eastern Hemisphere** of the map. The Kingdom of the Zurszens was formed by local Upper Zurszen tribes that worked in a confederation-like system until the Zylarnida tribe invaded the others and proclaimed the Kingdom. The Zurszens, by invading other Zurszenic nations nearby and eventually teaming up (then betraying) them to halt the Ziritian invasion, finally proclaimed the  Zurszenian Empire in 121 TIW.
Megaspider

**Crurassa Octo**, more commonly known as megaspiders, are eight-legged arachnid hive-forming insectoids. They feed from any kinds of meat and usually go hunting alone. Back in the day, megaspiders used to be one of the highest threats to human survival, but eventually humans learnt to defend themselves from them. Multiple religions in the world consider megaspiders and other insectoids spawns of evil because of their extreme aggressiveness toward the human race and other animals. The natural predators of the megaspiders are the megascorpions and, in groups, canine animals. Humans also learnt how to defend themselves from megaspiders, and, sometimes, destroy their nests. Megaspider meat is considered a sign of poverty in most cultures, due to it having a disgusting texture and taste; it has also been proven that it is mildly toxic as consuming large amounts of megaspider meat in a short period of time can be fatal. The biggest known megaspider is about as tall as the average male adult human, and the smallest, is almost half of the biggest's size.
Zurszenia

Flag of the Zurszenian Empire

### Culture Group

Zurszenic (Zurszenian, Upper Zurszen, Ziritian, Sakovian), Versitan (Henetian), Thrapaic (Sothrapaic)

## Industry

### Imports

Jewels, gold, silk

The  **Zurszenian Empire** (**Zurszenian:** "𐒳Ꮈn𐐈ᔅᛚᚣ ⧍𐓵ᔅ𐓷ᑉ𐐈Ꮔᛚᚣ", **Romanized:** *"Ymperia Zurszenia"*), more commonly known as Zurszenia (**Zurszenian:** "⧍𐓵ᔅ𐓷ᑉ𐐈Ꮔᛚᚣ"), is a  **Phoenician** Great Empire with its capital located in the **Zirit** subcontinent, **Lurexia** continent of the **Eastern Hemisphere** of the map, with territories ranging from Lurexia to Heratia. Zurszenia was formed by the Kingdom of the Zurszens in 121 TIW (real life equivalent is 279 BC), and quickly rose to power by integrating and invading nearby tribes and fellow Zurszenic civilized nations. Zurszenia covers all of the Heratian Sea's coasts, those being known for the lack of pirates because of an efficient navy. The capital and most populated city of Zurszenia is Zursgrad, located in the Zirit subcontinent, Vystobirsk province of the North Zurszenia administrative region of the Empire. Zurszenia is currently ranked #1 in the All-time Country Ranking.

### Population

The Empire has a high, working population with widespread cultures all-around but the non-Zurszenian cultures are accepted anyway. The main culture of the country is **Zurszenian**, of the **Zurszenic** group. Various languages are spoken in Zurszenia, but the only recognized one is the Zurszenian language. The State Religion of the Empire,  **Phoenicism**, however, is enforced, as those who do not follow it get executed.

### Military

The Zurszenian state is highly militarist, and their military is considered one of the most modern, better-equipped and populated in the world.
Tallym Haltop

*A young halfling steps foot into the guild hall, with a cart full of wares in tow. The fellow wears a confident smile, and sports a tabard with the guild's emblem on it, though you don't recognize him. He raises his voice for everyone to hear.*

"Come one, come all, to the Haltop Emporium! Tallym Haltop at your service, madames and monsieurs! If you're looking for something, I've got it! Please take your time to browse my wares, but don't take too much time! I've got time on my hands, but not too much! Come month's end, I'll be bringing my haul elsewhere, so come, and see!"

*The mysterious Tallym Haltop opens his cart to reveal a number of rare crafting materials, and at unreasonably low prices. You wonder how he could possibly price things like these this low.*

## Offerings History

Tallym Haltop sells a limited stock of unique items from his emporium. His selection of stock changes with each appearance, making his items limited in availability.
City of Icnotia

## Icnotia

The **City of Icnotia** is a **Icnotist** Holy City located in the **Heratia** continent, **East Sothrapia** region of the **Eastern Hemisphere** of the map. Icnotia was founded in 0 TIW (**𐒽ᓇþᓇᔅλᚣ ᏆᎣᏄᓇ𐓥ᛚᚣ ᖓᑉ𐓵ᔅþᛚ** / *Tovorya Icnotia Wzurvi*, "Foundation of the City of Icnotia" in Zurszenian; real-Life equivalent is 300 BC) by the prophets of the Icnotist religion, which at the time was called *"the Ulturnian God Cult"*, as it wasn't organized at all. Icnotia has an inherently good relation with every Icnotist country, but they denounce the separation of different Icnotist religions.
Plastic Chunk

Plastic Chunk is a common item and can be used as a material. You can usually find it in a house or when disassembling furniture

From disassembling walls:

Prefab wall panel

### From disassembling furniture:

Road Barricade

Wide Road Barricade

Plastic Barrier

Traffic Drum

Display Cooler

Big Display Cooler

Domestic Fridge

Console

Cafeteria Chair

Office Chair

Big Office Chair

Uncomfortable Chair

Barcode Scanner

Display Rack

Dumpster

Office Bin

Small Bin

Recycle Bin

Plastic Barrel

Water Dispenser

Cafeteria Table

Counter

Mini Counter

Camping Table

Small Worktable

Sand Container

Whiteboard

Mannequin

Cloth Display Rack

Barrel Water Filter

### From disassembling items:

Welder

Flashlight (On)

Flashlight (Off)

Broken Machete

Chainsaw

Circular Saw

Machete

Toolbox

Reinforced Plastic

Plastic Bottle

Bottled Cola

Bottled Lime Soda

Small Plastic Bottle

Bottled Mineral Water

Bottled Tea

Bottled Sports Drink

Plastic Jug

Milk Jug

Cooking Oil Jug

Bleach Jug

Plastic Bag

Pasta Bag

Plastic Jerrycan

Plastic Gas Can

Plastic Diesel Can

Dirty clean suit mask

Dirty firefighter mask

Dirty hazmat suit mask

Dirty hard hat (orange)

Dirty hard hat (white)

Dirty riot helmet

Dirty riot armor top

Dirty riot armor pants

Dirty police vest

Dirty army vest

Dirty army helmet

Dirty army mask

Hiking backpack

Hard hat (orange)

Hard hat (white)

Motorcycle helmet

### Uses in crafting:

Flashlight

Arrow

Wooden bolt shaft

Duffle bag

Dog backpack

Plastic armor-chestplate

Plastic armor-leg guard

Plastic armor-arm guard

### Uses in construction:

Prefab wall

Display rack

Camping table

Wide camping table

Cloth Display Rack
Nyrzat

Flag of the Golden Councilship of Nyrzat

The  **Golden Councilship of Nyrzat** (**Nyrzati:** *"ᚢᒐ𐓥ᚣᏄ ᚺᓇᏄᛃᔅλ𐐈𐓷𐓷 Ꮔλᔅᑉᚣ𐓥"*, **Romanized:** *"Altan Kongryess Nyrzat"*) is a  **Solist** Constitutional Monarchy located in the **East Thrapaica** subcontinent, **Heratia** continent of the **Eastern Hemisphere** of the map.

The **Golden Councilship** is an aristocracy where the educated and rich suceed, this system has lead this nation forwards for decades with the guidance of the honorable and those full of merit. Though not a massive empire the Councilship holds many overseas towns, vassals and small colonies, other then ruling the waves with its semi large navy it navigates the endless plains battling the barbarian hordes as it grips tightly onto this wild frontier.
Izvah'Tehragarb

The Izvah'Tehragarb is an ancient relic believed to be able to repel the presence of undead. It was housed in the town of Northshire by the Temple of Baatei guarded by the Keeper which was supposed to perform a ritual to be able to make it work.

On the contrary, it was actually a lich's phylactery that had the power to attract and summon undead monsters to its location. The Keeper's ritual was supposed to suppress this effect.

The relic was destroyed in the aftermath of the undead horde attacks in Northshire, putting an end to the beacon like effect and stopping the undead horde from attacking the town.
Skills

This page describes skills and how to train them

## Viewing you skills

To view your skills, open the character menu (U). Your skills are visible on the right side of the character menu

## Training your skills

Skills can be trained in different ways:

1. Performing actions related to that skill (for example, crafting food recipes will increase your cooking skill)
2. Basic training (you start off with some basic training options in the training menu (L))
3. Training using books

### Training using books

You can find books in homes and other buildings. A book will describe what training purposes it has:

This book will grant you three training options if you **read** it (right-click > read). After this is done, the training options (in the image above it will be 'makeshift tent', 'survival tools' and 'survival skill training'. If you open the training menu (L) you can select the training you got from the book.

Before you press train, be sure you have enough sleep, food and hydration because it will take time. Now press train. Your character will start training and a progress bar will appear indicating the study progress. Increase the time speed (use home and end keys) to 20x and let a couple of hours pass

Now if you go back to your skills overview, you will see that your skill has increased or at least the training progress is increased

The higher your intelligence is, the more exp you get from studying.

Keep your books as long as you need them! Some training options require you to have the book in your inventory. It will tell you in the description of the training
Item type food

This page describes the fields you can use in the modding tool for the item type food

## Basic properties

Here are the basic properties:

 ID
 Name
 Description

## Set common data

Here is the common data for this type

 Weight
 Price

The rest will be explained below:

## Set activating data

Configure what method type this item will use. You don't need this for food items. The flashlight uses Manual\_but\_require\_charging for example.

## Set throw data

Click ' Set throw data' to expand it. When you enable ' can throw', you get a list of properties you can configure

 Damage
 Accuracy
 Max range
 Projectile speed

You can also set a special effect by enabling 'Use GFX?':

Expand 'Set throwing GFX?' to see the properties below

 GFX ID
 Distance
 GFX scale
 Hit GFX

You can set a sound effect for throwing as well:

## Set material data

This allows you to set the following properties:

 Material ID
 Amount
 Add charging types

Enabling 'Can disassemble' will reveal the properties below:

 Required tool quality
 Skill difficulty
 Disassemble data

## Item type

Allows you to set the type if this item. This determines what properties you can configure for this item. If you change it from type food, you will need to visit the page that covers that type since this page only covers the type food.

## Food data

These are properties specific to the type food

 Fun
 Consume icon
 Consume text
 Consuming time
 Have by-product
 Item ID
 Item count

Use own GFX and is liquid will be explained below:

 Action clip
 GFX ID
 Distance
 GFX Scale
 Hit GFX

 Set liquid data

## Set consume data

Allows you to set what effect the consumption of this item will have

These are the properties that are typically used in food items:

 Amount

There is a list of effect types you could add:

After selecting the effect type, you need to press 'Add consume effect' to add it to the list. Each type has its own properties.

 Add\_effect\_randomly
 Remove\_other\_effect
 Apply\_mutation
 Add\_race\_value
 Mod\_condition
 Learn\_recipe
 Learn\_blueprint
 Learn\_train

## Set flavor

This sets the flavor of the food. This matters when your character has certain preferences and won't eat food of certain flavors

Click a flavor to remove it. Press 'Add new flavor' to add a new one.
Inventory action data

An inventory action describes how a player can interact with resources in the inventory and in the environment. For example, getting water out of a sink and into your inventory. This is useful for manipulating the charging types stored in furniture. There are a variety of types you can configure. This page will cover each of them.

To apply an inventory action, you would configure it in objects.

## Common properties

 Name
 Icon

 Change method

## Exchange resource to resource

This is used to retrieve one resource in exchange for another resource. The example below comes from the 'purify water' action.

 Target charging type ID
 Menu text
 Sound effect

## Exchange item to resource

If this action is performed in-game you will be asked to select what item you want to use to fill up the object you are interacting with. An example of this would be 'Add firewood', where the 'flammable' charging type is selected.

It has the same properties as Exchange liquid item to resource

## Exchange liquid item to resource

If this action is performed in-game, you will be asked to select a liquid container (such as a bottle) that holds the relevant liquid (in the example below that would be gasoline)

 Menu text
 Sound effect

## Exchange resource to item

When this action is performed a resource from the object is depleted and an item will spawn. There is currently no action that uses this action type

 Output item ID
 Consume amount
 Menu text
 Sound effect

## Exchange resource to liquid item

Used to draw a liquid resource from an object

 Output item ID
 Consume amount
 Menu text
 Sound effect

## Exchange item resource to object resource

This is probably used to move a resource from an item to an object. Perhaps used for a battery? There is currently no action that uses this action type

 Menu text
 Sound effect

## Exchange object resource to item resource

This is used in an Portable Gas Generator for example. Electric power will be transferred from the generator to an item in it's inventory.

 Menu text
 Sound effect

## Disassemble items

Not sure where you would use this

 Skill ID
 Menu text
 Sound effect

## Hard coding

Lets you configure hard-coded actions

**UI Action:** Shows a list of actions you can select:

Changing this option does not change what properties you can configure. This is probably best used if there is no alternative

## None

Despite the name 'None', this will change the action's type to 'hard coded'.
Nearly Dead Wiki

**Welcome to the Nearly Dead Wiki!**

## About

Nearly Dead is a 2D open world survival video game. It's about your struggle trying to survive from a brutal situation where demons from a different dimension have turned most of mankind into zombies and inhuman things.

You are going to face this apocalypse and make it through a rough time by any means, or you will end up being one of ‘them’. Speaking of method, it‘s not always necessary to mash zombies’ heads. You have to assemble other survivors, establish a settlement, build an apocalypse truck and prepare various supplies for further plans to survive.

## Download and play

To download: Visit the Steam page or the itch.io page

To learn about the basics: see Gameplay basics.

To learn about modding: see Modding guide

## Community

Steam page (you can find links to the discord server and the kickstarter page here)

Reddit community

## Contributing

We're a collaborative community website about Nearly Dead that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Gameplay basicsModding guideSkills

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Electrical Components

Electrical Components is a common item and can be used as a material. You can usually find it in a warehouse or when disassembling furniture

### From disassembling furniture:

Note that the chance for mechanical components to drop from most of these is between 0 and 2 so you might not get any.

Cookery Oven

Big Display Cooler

Display Cooler

Beverage Bending Machine

Snack Bending Machine

Cookery Fridge

Display Fridge

Domestic Fridge

Showcase Fridge

ATM

Console

Solar Lamp Post

Wall lamp (off)

Portable Gas Generator

Portable Diesel Generator

Improvised Solar Generator

Improvised Item Shredder

Animal Feed Synthesizer

Treadmill

Barcode Scanner

Washer

Big Washer

### From disassembling items:

Flashlight (Off)

Flashlight (On)

cooking kit

multicooker

Toolbox

Welder
Improvised Solar Generator

The Improvised Solar Generator is an object that spawns in orchards, cabins and tech buildings. It doesn't generate electricity currently and can just be disassembled or destroyed.

Size: 2x2 tiles

Interaction: Disassemble

## Disassembly:

### Requirements:

#### Skills:

Engineering 2

Electronics 2

#### Tools:

Prying 1

Assembling 2

#### Results:

Metal Chunk (6-12)

Metal Pipe (2-4)

Electrical Components (5-10)

Fine Electrical Components (2-8)

## Destruction

Destroying it will yield:

Scrap Metal (12-30)

Metal Pipe (0-3)

## Blueprint

There is a blueprint for the Improvised Solar Generator, but 'autolearn' is off and there's no book to learn it from so it won't show up in the construction menu.

### Required tool levels:

Hammering 2

Assembling 1

Welding 1

### Required skill levels:

Crafting 3

Engineering 3

### Required components:

Metal Chunk (24)

Metal Pipe (8)

Electrical Components (20)

Fine Electrical Components (16)
Metal Pipe

Metal Pipe is a common item and can be used as a material. You can usually find it in a warehouse or when disassembling furniture.

### From disassembling wall:

Metal fence

Metal wall

### From disassembling furniture:

Metal Bars

Metal Bars Corner

Wide Metal Bars

Cookery Oven

Stove

Stove (Lit)

Big Display Cooler

Display Cooler

Display Fridge

Showcase Fridge

Portable Gas Generator

Portable Gas Generator (On)

Portable Diesel Generator

Improvised Solar Generator

Improvised Item Shredder

Animal Feed Synthesizer

Cage Door

Cage Door (Open)

Curtain

Curtain (Open)

Metal Door

Metal Door (Broken)

Big Metal Cabinet

Folding Cot

Folding Chair

Uncomfortable Chair

Metal Cabinet

Lab Rack

Metal Rack

Steel Chair

Office Table

Domestic Sink

Washstand

Small Washstand

Camping Table

Small Worktable

Whiteboard

Wide Camping Table

Metal Counter

Punching Bag

Benchpress

Pullup Bar

### From disassembling items:

Pipe rifle

Barbell

Folding Chair

Folding cot

Folding Chair

### Used in crafting:

Pipe rifle

Folding cot

Road sign armor-arm guard

Road sign armor-leg guard

Road sign armor-chestplate

### Used in training:

Training/makeshift guns

Training/road sign armor
Mechanical Components

Mechanical Components is a common item and can be used as a material. You can usually find it in a warehouse or when disassembling furniture. It has no english description (yet), but the translated korean description reads "It is a metal component used to constitute a simple structure of drive."

### From disassembling furniture:

Note that the chance for mechanical components to drop from most of these is between 0 and 2 so you might not get any.

Big Metal Cabinet

Beach Bed

Office Chair

Big Office Chair

Metal Cabinet

Domestic Counter

Lab Cabinet

Wardrobe

Washer

Wooden Cabinet

Big Washer

Water Dispenser

Cafeteria Counter

Cookery Sink

Washstand

Domestic Kitchen Counter

Worktable

Small Worktable

Grand Clock

Benchpress

Pullup Bar

Beverage Bending Machine

Snack Bending Machine

ATM

Conveyor

Long Conveyor

Portable Gas Generator

Portable Diesel Generator

Improvised Item Shredder

Animal Feed Synthesizer

Treadmill

### From disassembling items:

Pipe rifle

cooking kit

Toolbox

Welder

multicooker

Chainsaw

Circular Saw

Entrenching Tool

### Used in crafting:

Folding cot

light crossbow

Pipe rifle

### Used in training:

Training/scrap armor

Training/plate armor

Training/makeshift guns

Training/engineering self-study
Mutation

This page describes how to acquire mutagenic sludge and what their effects are. Mutation causes you to gain traits that will either be a benefit or a detriment to your character. When enough mutagenic sludge is consumed, your physical appearance will also change. This page is not free of spoilers.

## Getting the recipes

To get the recipes for mutagenic sludge, you have to complete a chain of training. Start by opening the training menu and select 'Zombie jelly study' under 'Chemistry'

This will unlock the training for mutagenic sludge (just the training, not the recipes!) Before you can train, you need to meet the requirements:

* Hovering over the requirements will tell you what item you need to meet the tool level (for example, to get 'Chemical making tool 1', you need a 'Flask', 'Basic Chemistry Set' or a 'Chemistry Set'). For 'Fire' and 'Workbench 1', a stove/kitchen counter is reccommended.
* Zombie jelly is aquired from some zombies (a button will appear next to the butcher button on the corpse)
* Tainted bone is acquired from butchering zombies
* Bleach, Salt and Clean Water can be found in houses.

Once you have the requirements, press train and pass time until it is complete. You have now unlocked: mutagenic sludge study

This study has its own requirements, so you need to meet them before you can train.

## Crafting the mutagenic sludge

Once you have completed this training, you can open the crafting menu (O) to see the recipes under 'Fabrication' -> 'Chemical'

Zombie jelly can be acquired by pressing the DNA button on the corpses of some zombies. Tissue samples can be acquired from the corpses of animals. Search the corpse and then press the DNA button

After crafting the mutagenic sludge of the animal you got the tissue samples from, you will see it in your inventory

## Mutating

After consuming the mutagenic sludge, open the character menu (U) and switch to the traits tab to see you have acquired 5 mutation points of the animal corresponding to the sludge you ate

After consuming Mutaganic sludge (rat) the character has gained 5 mutation points for rat. The character in the image above also consumed cat and dog mutagenic sludge and gained the highlighted traits from consuming enough sludge. Physical appearance only starts to change after consuming a lot of mutagenic sludge.
Charging type

Charging types can be used for multiple purposes. For example:

- Set the amount of water in a water cooler

- Set the amount of charges in a battery

- Have a timer run out

Basically these are abstract units of whatever name you assign to it.

 Name

You can apply the charging type in furniture or food for example
Megafly

**Magnus Volant** also known as the Megafly by people of Ulturnia and by hundreds of other names in languages across the world. This large insectoid the size of a human palm at its largest size is part of the Arthropoda Phylum and Class Insecta. It is very similar to the normal flies but due to the abundance of food and the climates of parts of Ulturnia this disgusting insectoid developed and evolved over millennia. It is considered a pest and is hunted by most civilizations and used as a food source by many species and a cheap source of protein/delicacy but some cultures. Lupuscanis (Also known as the Silron Bug Hound) base their diet around the Magnus Volant and other large insectoids, they have been known to be man's best friend.
Portable Gas Generator

The Portable Gas Generator is an in-game Object that can be interacted with. It is usally found in the garage next to homes.

## General info

With the inventory view open (K), the following window appears:

It has three modes of interaction:

## Input gasoline

If you have a Plastic Gas Can with gas in it, you can use this option to refill the generator. Click on 'Input gasoline' in the Portable Gas Generator inventory window, and select 'Plastic Gas Can'. You can see the gasoline resource bar fill up in the portable gas generator. Observe the following GIF image:

## Recharge electric power

When selecting this option, you will be asked to select an item from your inventory to charge. This can be a flashlight or a Rechargeable Battery for example.

## Activate

To activate the portable gas generator, stand next to it and hold the left mouse button while the cursor is over it. Next, select 'Activate' from the menu. If the generator has enough gas, it will start depleting the gas reserve and start filling the power reserve. Observe the following gif:

We see that the Gasoline reserve is decreasing by 200 an hour and the electric power is increasing by 1000 per hour.
Snipercup/list of food

This page lists food items from the game

### Vegetables/raw

Broccoli

Cabbage

Corn

Cucumber

Mushroom

Pickle

Onion

Tomato

Wild Vegetable

### Vegetables/processed

Dried Broccoli

Dried Mushroom

Dried Onion

Dried Tomato

Pickled Cabbage

### Fruits

Apple

Sliced Pineapple

Strawberry

Wild Berry

### Bread and related

Cracker

Dough

Doughnut

Flatbread

Flour

Corn Cereal

Cornmeal

Honey

Strawberry Jam

Wildberry Jam

### Candy

Candy Bar

Chocolate Bar

### Animal products

Bacon

burnt meat

Fish Fillet

Meat Chunk

Meat Jerky

Meat Sandwich

Meatball

Fried Chicken

Sausage

Sham

Smoked meat

Tuna Chunk

Chicken Egg

Butter

Cheese

Raw Fat

Raw Offal

Lard

Milk

Powdered Egg

### Dish

Baked Beans

Cooked Cup Noodles

Cooked Fish Fillet

Cooked Meat

Fried Egg

Hot Dog

Pizza Slice

Roasted Corn

Roasted Potato

Spaghetti and meatballs

Honey Sandwich

Burrito

Cheese Sandwich

Cheeseburger

Jam Sandwich

Kimchi

### Medical

Anaesthetic shot

Antibiotics

Antidearrheal

Antidote shot

Antimutagen shot

Antirad shot

Enhanced healing shot

Healing shot

Metamorphosis potion (hyena)

Metamorphosis potioin (shark)

Mutagenic sludge (bear)

Mutagenic sludge (cat)

Mutagenic sludge (dog)

mutagenic sludge (rat)

Mutagenic sludge (wolf)

Sleeping pill

Painkiller

Cough Syrup

Stim shot

### Pet related

Pet Food

Processed Animal Food

Processed Animal Gruel

### Other

Bleach

Blood

Bread

Cigarette

CL3 vape

Clean Water

Cola

Cookie

Cooking Oil

Cup Noodles

Debug drug

Dirty Water

French Fries

Lime Soda

Mushy Spaghetti

Nuts

Pasta

Peanut Butter

Peanut Butter Sandwitch

Pemmican

Pepper Chips

Potato

Potato Chips

Rice

Sports Drink

Sugar

Taco

Tea

Tomato Soup

Tortilla Chips
Recipe

This page describes the fields you can use in the modding tool for recipes. Recipes describe how to craft something. They are used for everything you can craft in-game.

## Basic properties

Here are the basic properties:

 Name

## Set common data

Here is the common data for this type

 Time
 partial\_time
 Is autolearn
 Autolearn skill type
 Skill level
 Recipe main category
 Recipe sub category
 Animation call ID

## Set recipe result

 Result item count
 Add new

## Set required tool quality

This allows you to set the quality of the tools needed to craft the recipe.

## Set recipe component

This is where you configure what components to use in crafting this recipe

 Don't consume component
 Component ID
 Count
 Material component
 Material ID
 Amount

## Set consuming condition

When producing items, you can set the condition value of stamina, HP, etc. to be consumed.
Blueprint

Blueprints appear in the construction menu (P) in-game. This page covers the section of the modding tool that allows you to mod blueprints. Since blueprints allow you to build furniture you have to make sure that the furniture you want a blueprint of exists somewhere in the game data.

## Set common data

 time
 Is autolearn
 Autolearn skill type
 Skill level
 Animation call ID
 Building GFX

 Blueprint Result
 Result preview
 Constructable floor
 Construction time

## Set required tool quality

Allows you to set what quality of tools is required to construct this blueprint

## Set skill difficulty

Allows you to set the skill level required to construct this blueprint. Multiple skills may be selected for increased difficulty. Leaving this empty means you don't need any skills to construct this blueprint.

## Set recipe component

 Don't consume component
 Component ID
 Count

## Set consuming condition

When constructing the blueprint, you can set the condition value of stamina, HP, etc. to be consumed.
Bonfire

A lit bonfire

A bonfire is a type of furniture that can be constructed using firewood.

## Construction

When you open the construction menu (P) you can see the recipe is as follows:

It takes 12 Firewood and requires no skills or tools. When you press construct, a projection will appear beneath your cursor and you can place it where you want to

## Crafting with a bonfire

A lit bonfire will output Fire (2). This means recipes that require Fire (1) or Fire (2) can use the bonfire, but not recipes that require Fire (3) and above.

## Refueling

When a bonfire is burned out, you can add tinder to it by interacting with it

You can also add firewood by holding E and selecting add firewood
It's Got Me Again!/Releases

## United States

* **Inside Termite Terrace: Volume 3** (VHS, Bosko Video)
Release date: 1988  •  Also contains 11 other cartoons

frontback
* **The Golden Age of Looney Tunes: Volume 5** (Laserdisc, MGM/UA Home Video/Turner Entertainment Co.)
Release date: April 2nd, 1997  •  1995 US Turner "dubbed" version

frontback
* **Looney Tunes Golden Collection: Volume 3** (DVD, Warner Home Video)
Release date: October 25th, 2005  •  Included as a bonus feature on disc 2  •  1995 US Turner "dubbed" version

frontback
* **Looney Tunes Platinum Collection: Volume 2** (Blu-Ray, Warner Home Video)
Release date: October 16th, 2012  •  Included as a bonus feature only on disc 3 of the Blu-Ray version  •  1995 US Turner "dubbed" version

front
## United Kingdom

* **Looney Tunes Golden Collection: Volume 3** (DVD, Warner Home Video)
Release date: 2006  •  Included as a bonus feature on disc 2  •  1995 US Turner "dubbed" version

frontback
Page Miss Glory

***Page Miss Glory*** is a *Merrie Melodies* one-shot cartoon. It was released theatrically on March 7th, 1936 in the United States. This is the English original version of the cartoon, as it was created and released in the United States.

## Synopsis

A bellhop in the No 1. hotel of a smalltown awaiting the arrival of Miss Glory dreams he has to page Miss Glory at a first class hotel in New York, and this turns out to be a nightmare. Finally he is awakened by the manager, because Miss Glory's car has arrived, but instead of a beautiful lady, a child star a la Shirley Temple steps out ...

## Language versions

* In 1995, Turner Entertainment commissioned the French and Polish dubs, with the latter being made originally for Canal+.

## Release

This cartoon has been widely released on DVD.
Lady, Play Your Mandolin!

***Lady, Play Your Mandolin!*** is the very first *Merrie Melodies* cartoon ever made. It was released theatrically on August 2nd, 1931 in the United States. This is the English original version of the cartoon, as it was created and released in the United States.

## Synopsis

Things are hopping at a certain Mexican café. And then Foxy walks in and the customers go really wild.

## Video

```

```

## Language versions

* A Spanish-subtitled version was released on YouTube on 21 September 2018 by SoloCartoons.

## Release

This cartoon has rarely been seen since its original theatrical release despite it entering the public domain in 1960. The only official releases of this cartoon from Warner Bros. are the DVD and Blu-Ray of the gangster movie *Little Caesar*.
Pokemon X/Y

Pokemon X and Y are the 1st games in the 6th Generation of the Pokemon franchise. These game were also the first main-line Pokemon games to fully be in 3D. Published on the 3DS and released worldwide on the 13th October 2013. These games were also the 2nd time a new type had been introduced: the Fairy-Type. Mega Evolutions were also introduced as a way to give previous Pokemon in prior generations a new form and stronger stats.
Bosko the Doughboy

***Bosko the Doughboy*** is a *Looney Tunes* cartoon starring Bosko. It was released theatrically on October 17th, 1931 in the United States. This is the English original version of the cartoon, as it was created and released in the United States.

## Video

```

```

## Language versions

Unfortunately, no language versions of this cartoon exist as of now.

## Release

Since the cartoon entered the public domain in 1959, it has been released on various bootleg DVDs. Only one official release of this cartoon is known to exist.
Country Mouse/Version differences

## Opening titles

* The a.a.p. print of this cartoon placed their own logo at the beginning, like other cartoons from the pre-1948 package. This version can be found on The Golden Age of Looney Tunes: Volume 5 laserdisc, and it has aired on Cartoon Network since 1992.
* When the cartoon is reissued to theaters in 1953, the opening titles are altered, resulting in the credits being removed.

## Ending titles

* When the cartoon is reissued to theaters in 1953, the ending titles are changed.
* The 1995 Turner "dubbed" version alters the ending titles and adds their own disclaimer.
TrashBag Guides Wiki

**Welcome to the TrashBag Guides Wiki!**
A wiki dedicated to creating guides on games

We're a collaborative community website about TrashBag Guides that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Alpine Antics

***Alpine Antics*** is a *Looney Tunes* cartoon. It was released theatrically on March 9th, 1936 in the United States. This is the English original version of the cartoon, as it was created and released in the United States.

## Synopsis

Prolog: various animals enjoy winter sports. Beans sees a notice of a ski race, and decides to enter. But so does a bad guy (who looks more than a little like Disney's Pete). The bad guy sabotages the other contestants in various ways, takes short cuts, etc. But Beans manages to tie up the bad guy in his own trip line. A duck riding a dachshund knocks the bad guy out for a while; he and Beans trade places a few more times before Beans wins the race, just barely.

## Language versions

Currently, no language versions exist online.

## Release

So far, this cartoon can be found on two DVD sets.
Alpine Antics/Releases

## Home media

### United States

* **Looney Tunes Golden Collection: Volume 5** (DVD, Warner Home Video)
Release date: October 30th, 2007  •  Available on disc 4

frontback
* **Porky Pig 101** (DVD, Warner Archive)
Release date: September 19th, 2017  •  Available on disc 1

front
### United Kingdom

* **Looney Tunes Golden Collection: Volume 5** (DVD, Warner Home Video)
Release date: 2011  •  Available on disc 4

front
You Don't Know What You're Doin'!

***You Don't Know What You're Doin'!*** is the fourth *Merrie Melodies* cartoon, and the first one of the two to feature Harman-Ising's third *Looney Tunes* star, Piggy. It was released theatrically on October 21st, 1931 in the United States. This is the English original version of the cartoon, as it was created and released in the United States.

## Synopsis

A night out at the cabaret gets Piggy all drunk.

## Video

```

B&W original

Colorized version (ending titles missing)

```

## Language versions

* In 1995, the Ukrainian and Spanish dubs were commissioned by Turner Entertainment.
	+ The Ukrainian dub was rarely seen online due to a 2017 recording of the colorized version that existed.
	+ Two Spanish dubs exist for this cartoon, one made for Latin America and another was produced for Spain. Both dubs are easy to find as the Latin Spanish dub recently aired on Tooncast.

## Release

Since the cartoon entered the public domain in 1959, it has not seen any bootleg release, as three official releases of this cartoon are known to exist so far.
One More Time/Version differences

## Opening titles

* The a.a.p. print of this cartoon placed their own logo at the beginning, like other cartoons from the pre-1948 package. Unfortunately, copies of this version are hard to find.

## Ending titles

* Both versions of the 1995 Turner "dubbed" version share the same ending titles as the colorized version. As of now, the US version of the Turner "dubbed" version is found on Cartoon Network during the late 1990s and on Latin American airings on Tooncast.

## Gallery

original ending titlesgreyscaled "redrawn" ending (1995 US Turner "dubbed" version)