recursal/Fanatic-Fandom huggingface dataset:
Docuventurers

**The Docuventurers** , are a Third Party clandestine organization that operates globally, and that attempts to document various liminal or paranormal phenomenon in not only the real world, but also across various other liminal dimensions such as the infamous Backrooms System, Collapsing System, Azure System, Abyssal System and many others, using the knowledge gained to benefit much of humanity not just for its growth and advancement, but also for some of the unfortunate individuals stuck within these dimensions. Often times the organization operates only within normal reality, as it seems to lack the necessary ability to access these dimensions without help from other organizations such as the Foyer Company or other organizations that have capabilities of accessing these other dimensions, similar to Foyer. However what it lacks in ability it makes up for in ability to cooperate with other organizations. Foyer and the Docuventurers have a very mutual relation between each other, as the Foyer Company allows the group to explore the Backrooms through usage of Non-Collisional Gravitation Manipulator Fields (NC-GMF) or simply, noclip fields. However, as of recent the organization has been attempting to mitigate this reliance on other organizations technology to enter the dimension, as the alternative is far more redundantly obtrusive.

The group is also quiet infamously responsible for the creation of the Backrooms Public Database, a feat their share with the Major Explorer Group, who co-operate the site alongside the group. Much of what the group does is routed in its efforts of discovery and documentation of the Backrooms and dimensions like it. The group is also known for their discovery of the Crimson System, as well as its many branching proxy dimensions. Alongside its main mission of cataloging various paranormal phenomenon across different dimensions and space, it also attempts to insure normalcy in normal reality through large campaigns of misinformation and attempted hiding or liminal phenomenon, otherwise known as Thresholds. These thresholds are areas of normal reality which have been corrupted by the Backrooms and other such realities. While removing these thresholds are impossible, it is possible to limit their effective radius and prevent some of the no-clipping incidents related to them.
Drighten

## Political Information

### De facto Leader

* The Supervisor
* The Keymaster
* King

### Notiable Members

**Full List ->  Here** * The Warden
* The Ferryman
* The Scrybe
* Queen
* The Herald
* The Weaver
* The Heretic
* Clocksmith
* The Fraudster
* The Sentinel

## Societal Information

### Capital / Headquaters

* Oxygen Ocean
* House of Clockwork (Temporary)

### Technology

* Void Energy
* Drighten Artifacts

## Forign Affairs

### Allies

* Major Explorer Group (Informal)
* Async (Informal)
* Unbound Explorer Coalition (Informal)
* The Lost (Protection)

### Enemies

* Jeremians
* Sanguine Festivus
* Church of the Veiled

## Historical Information

### Date of establishment

Unknown Establishment. Possibly ancient (BC)
Black Knights

⚠ Ongoing Research

     **This Article is unfinished!**
Parts of this article are missing or have yet to be added. This may be due to numerous reasons, most common of which being a topic {Level, Entity, Object, et cetera} that has recently been discovered or doesn't have enough information gathered yet. Please be patient with us as we expand this article. You can even help by expanding it!

```
Much of this article is speculation, read at your own discretion, and with a grain of salt!

```

## Historical Information

**The Order of the Black Knights,** otherwise known simply as **Black Knights**, as **Guardians**, or **The Foils**, is a clandestine organization operating within the Backrooms that is (supposedly) operated entirely by entities. For Organizations in the Backrooms, they are quite atypical from other groups, in the fact that they are not within the general public of the Backrooms but rather a completely private group. Its motives, goals, actions, and so on, are so unknown that it is impossible to say what they even are. Many speculate that they aren't human, since they operate in tandem with the Drighten, but they could be a private military group operating within the Backrooms that collaborates on occasion with others. As it stands, they are very ambiguous and widely feared across the Backrooms for being silent killers with very little to suggest their existence beyond the few witness sightings and photographs taken by individuals at the right time and right place.

For now, we are left with educated guesses. While the physics of the Knights is starkly human, there are aspects that are unique to them in particular. For instance; those who have been lucky enough to survive an encounter with a squad of Black Knights have reported them having enhanced strength, speed, and generally superhuman capabilities. This suggests they have either been genetically enhanced to have these abilities, or naturally have them, like some kind of sub-branch of humans.
Level Size

In threshold theory**, Level Size** in the Backrooms is dictated by a few things; one is how far you can actually go within the level. And two is the ending generation point of the Level. These two things create a rough estimate of the size of the Level, which isn't accurate and is known to not be, as there is no way to perfectly estimate the size of the level. And if the threshold theory is correct, then levels just continuously generate forever, making them on an infinite plain of their own and in term, making them infinite in size. How levels generate is unknown but it is known to occur due to various common attributes within the level being repeated across the level. These things include pitfalls, similar architectural styles, and even some rooms that look slightly identical. Its possible you could even attribute this to being templates that are then copied then pasted across the level like code. This generation algorithm is fairly benign and doesn't seem to matter all that much with estimation. And the only important part about it is when it ends.

Generation within levels will break down by a certain point within the level -- usually half its size - known as Farlands. Past this point the level generation will become more and more drastic and distorted until eventually reaching a point within the level which generation becomes so distorted that there is no possible way to continue further within the level. These points are known as level boundaries, and the level technically continues onwards past this, but its impossible to enter within dying  similar to extreme cases of no-clipped walls, but multiplied a thousand times over.

Expeditions to Farland points often take several days or even months to accomplish and once they've reached a Farland point is is as simple and multiplying the distance it took to get to the point by 2 and then getting the estimated size. Another tidbit about no-clipping that might be useful. Where you noclip within a level will directly correlate to where you noclip in another. So if you were to noclip from Level 0's Farland point into Level 1, you would immediately die, as you are past the threshold of survivable level generation within the Level.

## Footnotes

1. ↑ Essentially what the theory boils down to is that the Backrooms and its levels exist on their own infinite plains separated from one another though interconnected. All levels generate outwards on these plains forever and thus make all levels infinite. This theory explains a lot of the aspects of the Backrooms such as no-clipping, how levels can even exist, and some other minute things.
2. ↑ For example, Level 0's farlands point is at around 375 million square miles from the center of the level.
3. ↑ The method of death is still unknown, though it has been attributed to rapid no-clipping, and cause of death is most likely just the complete destruction of the body due to no-clipping constantly.
The Sentinel

⚠ Page Notification  [OOU]

     **This page is a Work in Progress! [WIP]**
*"Now entering the Construction zone."*

Please be patient, The Sentinel is still being written / constructed. For now this message will remain until the page has been finished. This Message is Out of Universe, meaning it does not apply to the actual in universe site.

## The Sentinel

### Entity Alias

* The Sentinel
* The Black Knight

**The Sentinel**, otherwise known as **"The Black Knight"** is a humanoid entity dawning a blackened armor, with a helmet resembling a medieval Armet helmet. The Sentinels armor is capable of luminescence inside of dark to dimly lit areas, glowing a bright blue. The armor itself is ornate with a black and blue color pallet as well as additional gold trimmings around the collar area. (although gold, they still glow blue). As of recent discovery, the Sentinel is the leader of a group known across the Backrooms as the Black Knights, although there are no new discoveries as to the the origins of the group and the reasons for their existence in the first place.
King

⚠ Page Notification  [OOU]

     **This page is a Work in Progress! [WIP]**
*"Now entering the Construction zone."*

Please be patient, King is still being written / constructed. For now this message will remain until the page has been finished. This Message is Out of Universe, meaning it does not apply to the actual in universe site.

## Cromlech

### Entity Alias

* The King
* Cromech

**The King**, also known by his real name **"Cromlech"** and formerly known as "**Entity-033**", is a humanoid entity that entirely resides inside of The Redlands, a large, hilly and mountainous area with a blood red moon. The entity itself is entirely skeletal, possessing no body mass besides his skeleton that isn't artificially added by the entity. It's presence seems to cause small 'glitches' that distorts the body of the entity and environment around it, that seems to bend around the entity. It wears a tattered mantle (royal garment), with a short cloak that reaches as far down as the clothing does, down to around the abdomen wear the ribcage ends. His head is spikey past the bridge of apex of the nose, some people saying it resembles something of a Bobbit Worm. It is also the only area of the entity that has still intact skin, though having small amounts of decomposition.
Foyer Company

## Historical Information

**The Foyer Corporation** (or company), is a third party, government contracted technology and research organization primarily responsible for the creation and distributions for various non-collidable devices from the discovery of the Backrooms. While they are not the ones who discovered it, they are most certainly the ones who benefited the greatest from the discovery, and had a field day, eventually being contracted by the US Government for development on technology relating to noclipped objects and devices, for government as well as military uses.
The Wiggles Wiggle Bay PC Game Wiki

**Welcome to the The Wiggles Wiggle Bay PC Game Wiki!**
PC game of The Wiggles Wiggle Bay.

We're a collaborative community website about The Wiggles Wiggle Bay PC Game that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Spot The Difference with Greg

Spot The Difference with Greg is the other one of the activities in this game and in this game you try finding the difference between 2 different pictures. If you see a difference in the picture on the right click on it and it will be circled. Once you found all the differences you'll hear Greg say "Well done, you're very good at this game." and "You're very good at this game."
Katana

**La Katana** era una de les espases japoneses de fabricació tradicional que portaven la classe samurai del Japó feudal, també coneguda com a "espasa samurai".

## Descripció

### Hitman 2: Silent Assassin

L'arma, com el club de golf, requereix un enrotllament per augmentar el seu dany. L'espasa es pot trobar en ninjas amb túnica negra, durant les missions que van conduir a l'assassinat de Mashiro Hayamoto. No es pot amagar, ni es pot llançar.

### Hitman: Absolution, HITMAN™ and HITMAN™ 2

La katana és una arma cos a cos terrorífica, ja que proporciona algunes de les matances més horripilants del joc. Atacant frontalment, la fulla es pot enfonsar a través del tors d'un objectiu o tallar-se a través de la seva clavícula. Mentre ataca un objectiu desprevingut per darrere, la fulla es submergeix al seu crani i al seu cervell, provocant la mort instantània. També es pot llançar al cap d'un objectiu des de la distància. Alternativament, es pot llançar i utilitzar com a distracció.
Treasure Hunt With Wags The Dog

Treasure Hunt With Wags The Dog is another one of the activities in the game and you help Wags The Dog find the key to Davy Jones locker and have to find in every 5 sections in the game. Dorothy will tell you what something that's in a place by putting your mouse on top of it. Once you find a note it will tell you where to look next and once you found the key to unlock the treasure the game is over.

## Places

1. The Beach
2. The Barbecue
3. Rockpool
4. Water's Edge
5. The Boat
Jigsaws with Jeff

Jigsaws with Jeff is another one of the activities in the game and you put together puzzles with Jeff. By dragging the pieces to the picture with your mouse. Once you finish a puzzle you can print the completed picture.

## The Puzzles

1. Captain Feathersword (4 pieces)
2. Greg balancing his guitar on top of his hand (4 pieces)
3. Anthony playing his guitar (6 pieces)
4. Dorothy The Dinosaur with roses (6 pieces)
5. Wags The Dog holding a bone (9 pieces)
6. The Wiggles with their guitar (9 pieces)
7. Henry The Octopus (12 pieces)
8. Wags The Dog and Dorothy The Dinosaur dancing (12 pieces)
9. Jeff playing his guitar while crouched down (16 pieces)
10. Wags The Dog, Henry The Octopus and Dorothy The Dinosaur (16 pieces)

## What Jeff says after you completed a puzzle

1. You're very good at this game.
2. Very good.
3. Great job!
Tic Tac Toe With Anthony

Tic Tac Toe with Anthony is another one of the activities in the game. You play tic take toe with Anthony by putting any one of your 3 of your shapes in a row. If you win or if Anthony wins or nobody wins the game is over.

### What Dorothy says whenever you put a shape down and Anthony does.

1. Where will you go now?
2. Hmmm. Anthony's thinking, your turn.
3. That's an interesting move! Where will you go Anthony?

## What Anthony says when you won

1. You're going very well.
2. Very good!
3. Terrific!
4. You're very good at this.
Magdalena Mazes with Murray

Magdalena Mazes with Murray is another one of the activities in this game and in this game you help Murray help Magdalena the Mermaid get to the treasure chest with underwater treasure by using the arrow keys on your keyboard to guide her to it.

## What Murray says when you got to the treasure

1. Wow! You were fantastic.
2. You're terrific at mazes.
3. I enjoyed that very much.
Misteriosa assassina

La **femella assassina desconeguda** (també coneguda com "?", nom real desconegut) és una assassina i un objectiu potencial a la missió Hitman: Blood Money, You Better Watch Out....

Alexander Leland Cayne fa referència per primera vegada a la seva presència a la missió durant la cinematografia prèvia a la missió. Aleshores es veu com una silueta a la pantalla de càrrega de la missió, a la dreta.

## Descripció

Poc se sap de l'assassí No obstant això, a jutjar per l'escena en què mata 47, sembla que té una naturalesa molt freda i és calculadora en el seu enfocament. Es refereix al 47 com un "trosset de carn" i comenta com s'ha de considerar un "malbaratament" matar-lo mentre interactua. Aquestes expressions personals mostrades mostren un despreniment empàtic i una indiferència juganera pel que fa a la manera com veu a les seves víctimes i també a la manera com opera generalment durant una missió, tot això digne d'una seductora depredadora, utilitzant principalment el seu aspecte físic i els seus encants femenins per atraure. els seus objectius en una falsa sensació de seguretat, just abans d'anar a matar.

## Aparença

Porta el mateix vestit tipus Santa que la resta de models de la festa. Té els cabells negres curts i els ulls verds, i té un tatuatge distintiu a la natges amb el símbol de la franquícia. A la pantalla de càrrega original es mostrava amb els cabells ros tenyits fins a les espatlles amb arrels fosques, tot i que al nivell té els cabells curts de color negre azabaixa.

## Trivia

* El seu comportament ininterromput durant la missió consisteix a fer-se contínuament amb un convidat masculí gran al passadís de les suites privades a la planta de la festa.
* Quan vegi 47 durant la missió, li farà un gest seductor perquè la segueixi a una suite privada. Si ho fa, hi haurà un breu període de temps ocioso, abans que es reprodueixi una escena en què ella li clava una llima al coll després de fer un comentari.
* Si el 47 es manté a una distància segura d'ella quan treu la llima d'ungles, obrirà foc sobre ell amb la seva pistola SLP .40.
* Quan mires darrere del sofà de la seva habitació, pots trobar una model inconscient, que probablement va sotmetre per ocupar el seu lloc. El model no pot ser despertat pels guàrdies.
* Originalment estava pensada per ser un dels objectius principals de la missió, però es va canviar per ser opcional.
* Es pot perdre fàcilment si el jugador no està prestant atenció, a més la escena no s'activarà fins que el 47 entri a la sala. Deixar-la sola no afectarà el resultat de la missió.
* El model conceptual original per a ella es pot veure ballant prop d'una de les entrades del The Shark Club a la festa de l'infern.
* Igual que els seus companys assassins de Franchise, pot reconèixer 47 independentment de la seva disfressa.
* L'única vegada que es "compta" com a objectiu opcional és després de l'escena, en cas contrari es compta com a civil. Matar-la mentre és un objectiu tampoc li dóna al jugador un pagament de bonificació.
The Calamity of Life (ID Universe)

**The Calamity of Life** is an animated webseries created by Mason Frye, one of the longest running, running since 2000.

## Characters

* Milton Morris (The protagonist, a character who often prefers to do childish things like watch cartoons or play video games rather than do actual work)
* Kazuko Yamagishi-Morris (Milton Morris' Japanese-American wife, who he met in elementary school, she is considerably more mature and smarter than Milton)
* Milton Morris Jr. (The son of Milton and Kazuko, he often gets poor grades at school, but is well-behaved overall and secretly a genius behind Milton Sr.'s back)
* Neil Cunningham (The deuotaognist, an African-American nerd who's the "closest thing to a friend Milton has", due to Morris' lack of a general social life)
* Eric Nellis (The antagonist, he likes to bully Milton and Neil to no end due to both of their lack of social lives outside their jobs and formerly education)
* Catherine "Cathy" Mills (An annoying pigtailed blonde who constantly stalks some of her workmates)
* Aaron Boyman (The CEO of Genericorp, which Eric and Milton work at)
* Mary Marrison (The Vice CEO of Genericorp)
* Richard Cashman (The CEO of The Will Dempsy Company, who loves making money off of beloved cartoon character Bernard Beaver by making overpriced merchandise out of him)

### Meta-fictional

* Bernard Beaver (A popular long-running cartoon rodent)
* Betty Beaver (Bernard Beaver's wife)
* Solomon Swan (Bernard Beaver's angry friend)
* Goofball (A dumb anthropomorphic wolf who is also clumsy)
* Chaz E. Swiss (The mascot for a restaurant chain of arcades, pizza and animatronics Milton has a secret obsession towards, he is a Swiss mouse who likes singing and eating pizza)

## See also

* The Calamity of Past Life
* The Calamity of Life/1999 Pilot
* The Calamity of Life/2000 Character Guide
* The Calamity of Life/Animators
Alpha Zerox

**Alpha Zerox** és l'organització secreta de la qual forma part The Franchise.

## Fons

Alpha Zerox va començar originalment com el programa de clonació de The Franchise (que es va utilitzar per crear persones com Mark Purayah II i Mark Parchezzi III). Els seus objectius finals o la seva ideologia segueixen sent desconeguts. Més tard seran descrits com l'organització a l'ombra que posseeix "atracció de totes les agències domèstiques", tal com descriu Agent Smith.

Van intentar utilitzar Mark Parchezzi III, el cim del seu programa de clonació amb armes, per assassinar el president Thomas Steward i instal·lar el vicepresident, Daniel Morris, com a nou titular. També van ajudar a Morris a assolir la mateixa Vicepresidència, ja que el seu ascens a aquest càrrec es va permetre per la mort de l'anterior en un accident de cotxe orquestrat pels seus agents, tal com va detallar Smith a l'agent 47.

Es desconeix el seu estat actual i pràcticament tota la informació sobre el seu funcionament, després de la destrucció de Franchise i tots els seus recursos. També es desconeix l'abast de les seves connexions, personal físic o dotació monetària. Tècnicament, Alpha Zerox només s'esmenta pel seu nom una vegada al llarg del joc, a la sessió informativa de la missió de l'ESMENDA XXV.

Alpha Zerox podria estar vinculat o fins i tot formar part de Providence. Això, però, encara s'ha de confirmar. Alternativament, és possible que el concepte d'una organització fosca i poderosa que va tenir un paper en el programa de clonació es va reciclar i es va expandir a la trilogia Providence for the World of Assassination, on el grup fa el paper d'antagonista general de la sèrie.
Devsisters (ID Universe)

**Devsisters Corporation** (simply known as **Devsisters**) is a South Korean company specializing in video games and TV series. It was founded in 2007 as Extra Standard and since 2013, it was best known for the Cookie Run franchise of mobile games.

## Subsidiaries

* Devsisters Productions (formerly Koreamagic Productions) - television production division. Known for producing Midnight March, Get That Mish!, and Cookie Run
* Devsisters Entertainment (formerly Orange Juice Interactive up until 2010, now-defunct) - Devsisters' first US division. Located in Pittsburgh, PA. Shut down in 2013 due to Devsisters focusing more on their partnership with MoonScoop
* Mystic Magic Post-Production - does post-production for shows like Midnight March (2009-2011) and Get That Mish! (2013-2015, seasons 2-4)
The Conductor

## Audio

**Tickets Please. Thank You**

**The Conductor**, is a bulky humanoid entity with various biomechanical elements, such as a large speaker replacing his head, tubes across his arms and upper body replacing various veins and arteries, and other such mechanical parts. The Conductor is not capable of long communication and instead communicates through a series of premade phrases, though often he will only ever repeat the same phrase upon coming in contact with another person. The Conductor roams near the entrance of the Train-Station, guarding it from unwanted visitors, in his case, people who do not have trains tickets. Upon giving the Conductor a train ticket, the person will be free to roam around the Train-Station as they please, with the conductor recognizing them any time they reenter the train-station or main entrance of the station. However, he will ask the person to leave after his shift is over and the station is closing, attempting to kill anyone who doesn't comply with this.

It is theorized there are multiple Conductors, seeing as there are multiple entrances to the Train-Station other than through Level 0. However, there has been no confirmed cases of any other Conductors, although there have been instances of two users entering at different points in the Train-Station, and then being approached to by the Conductor. Both reported seeing the Conductor at the same time as one another, this may either mean that the Conductor has the ability to manifest at two different places at once; or there are indeed more than one Conductors.

His shifts follow clocks stationed around the Level; with predetermined times set to them, usually set at around one - two hours. Once these shifts are up, the entity will enter into a passive-aggressive state, in which he will attempt to escort users out of the station. If they do not comply his will become hostile and attack the individual, either rendering them incapacitated or out right killed. If escorted all are escorted out then the Conductor will enter into a dormant state. He emerges from this state at different times though it seems to depend on how many people were inside the Station at once. More people plus more tickets means more time the Station will be closed, as supposedly he takes time to rest and recuperate.
MoonScoop Group (ID Universe)

**MoonScoop** (also known as the **MoonScoop Group**) is a French production and animation company founded in 2004 as a merger between Antefilms Production and France Animation. It was best known for producing the 2003-2007 French animated series Code Lyoko and its 2012-2013 live-action/animated sequel, Code Lyoko Evolution.

## Subsidiaries

* Antefilms Production - TV show production company founded in 1990
* XANA Post-Production - does post-production for shows like Code Lyoko (2003-2007), Get That Mish (2012-2013, season 1 only), and Cookie Run (2021-present)
* MoonScoop Distribution (formerly Taffy Entertainment until 2009) - handles distribution and licensing for most programs made by Moonscoop
* MoonScoop Entertainment (formerly Mike Young Productions until 2009) - US division of MoonScoop Group located in Los Angeles, California
* MoonScoop Toys - toy division that started in 2005 in France, 2007 in the Netherlands and Belgium, 2010 in most parts of Europe, and late 2013 in North America. It mainly produces toys based on MoonScoop's own IPs and their own original toylines. Mainly known for making the Cookie Run toyline based on Devsister's mobile game franchise in recent years
* Kabillion - American video-on-demand network that shows animated and live action TV series for children available in all United States by different cable and streaming services. It also has a 24/7 channel
Nintendo's Cartoon Choice (DVD Series) (ID Universe)

## Volume 1 (2004)

* The Super Mario Bros. Super Show: The Bird! The Bird!
* The Legend of Zelda: The Ringer
* The Adventures of Super Mario Bros. 3: Sneaky Lying Cheating Giant Ninja Koopas
* Super Mario World: Fire Sale
* Donkey Kong Country: Bad Hair Day

## Volume 2 (2005)

* The Super Mario Bros. Super Show: The Great Gladiator Gig
* The Legend of Zelda: Cold Spells
* The Adventures of Super Mario Bros. 3: Reptiles In The Rose Garden
* Super Mario World: Rock TV
* Donkey Kong Country: I Spy With My Hairy Eye

## Volume 3 (2006)

* The Super Mario Bros. Super Show: The Great BMX Race
* The Legend of Zelda: The White Knight
* The Adventures of Super Mario Bros. 3: Mush-Rumors
* Super Mario World: King Scoopa Koopa
* Donkey Kong Country: Raiders of the Lost Banana

## Volume 4 (2007)

* The Super Mario Bros. Super Show: Mario's Magic Carpet
* The Legend of Zelda: Sing For The Unicorn
* The Adventures of Super Mario Bros. 3: Super Koopa
* Super Mario World: A Little Learning
* Donkey Kong Country: Barrel, Barrel... Who's Got The Barrel?
Toucan and Croc (ID Universe)

**Toucan and Croc** is an American animated web series aimed at children 6-12 created by Mason Frye for his personal website Fryeland.net. It stars a pop culture-obsessed toucan named "Toucan" and his crocodile sidekick known as "Croc". This series lasted 3 seasons and 30 episodes from 2003 to 2006.

## Development

Development started around 1996 or 1997 as "Jungleland" (alternatively titled "JungleWorld"). However, the character "Toucan" was first drawn in 1992 after Mason saw Aladdin at a movie theater in California.

## Characters

### Main characters

* Toucan - A squawky-voiced, pop-culture obsessed toucan who often watches TV or read comics.
* Croc - Toucan's sometimes-more-serious crocodile sidekick. He has a lisp in which he pronounces most words with "s" with "ch" with the exception for some.
* Bessie - A happy-go-lucky young female bunny who just happened to be Toucan's random roommate.
* Elk - Toucan's angry next-door neighbor who happens to be annoyed all the time.

### Recurring characters

* Ms. Toucan - Toucan's work-obsessed wife.
* Toucan Jr. - Toucan's video game-obsessed son.
* Pelican - A female post officer pelican.
* Panda - A lazy Southern-accented panda.
* Alligator (Allie) - Croc's wife.
* Koala - An Australian-accented surfer koala.

### Minor characters

* Right-Winged Macaw - A conservative macaw who constantly shows off his right wing.
* Squirrel - A girl scout squirrel.
* Chris P. Dile - Croc's son and Kris' twin brother.
* Kris P. Dile - Croc's daughter and Chris' twin sister.
* Fawn - Elk's wife.
* Deer - Elk's daughter and Bessie's rival.
* Miss Flamingo - The teacher at the school Bessie goes to.

## Episodes

### Season 1 (2003-2004)

1. A Life at the Apartment
2. That Annoying Rabbit
3. Me, He, She, Ewe
4. Coward Rangers
5. Mega 'Can
6. Toucan's Son
7. Sour-Puff Squirrel
8. Slappy's Burger
9. Peace and Glove
10. Late-Nighters

### Season 2 (2004-2005)

1. Bessie Goes to School
2. Dollartopia
3. The Toucan and Croc Thanksgiving Special
4. Crazy Capybara City
5. Snappy Holidays
6. That Tiger-Dragon Thing
7. TBA
8. TBA
9. TBA
10. TBA
Lenny Dexter

Leonardo Isaac Dexter, també conegut com Lenny the Limp, i Limpdick Lenny de Wade, és fill del CEO de Dexter Industries, Blake Dexter, i el líder dels Hope Cougars.

## Fons

Actualment, se sap poc sobre Lenny a part de la seva afiliació a Dexter Industries i que és fill de Blake Dexter i la seva exdona, Margaret.

Lenny va acompanyar a Wade (que tenia moltes reserves per deixar-lo acompanyar) durant el segrest de Victoria de l'orfenat Rosewood, durant el qual va matar accidentalment la germana Mary. Després que Wade fos eliminat per 47, Lenny va segrestar Victoria i la va portar de tornada a la seva ciutat natal d'Hope, Dakota del Sud, per al seu pare.

Després d'aquests esdeveniments, 47 van localitzar a Lenny i als membres de la seva banda. Un cop s'havien tractat la resta dels Cougars, 47 van segrestar a Lenny i el van obligar a cavar la seva pròpia tomba enmig d'un desert àrid, mentre l'interrogaven sobre la ubicació de Victoria. Una vegada que Lenny explica a 47 la ubicació de Victoria, el jugador té l'opció de matar a Lenny o deixar-lo viure a mercè dels voltors, presumiblement per morir per deshidratació. Sigui com sigui, Lenny no reapareix al joc.

Després que el 47 sigui capturat, Blake, el pare de Lenny, interroga al 47 per saber on es troba en Lenny, però el primer roman en silenci i, en canvi, mira, fent creure a Blake que 47 el van matar, cosa que pot ser cert o no, depenent del destí de Lenny.

Després de 47 ferides mortalment a Blake i rescatar Victoria, Blake expressa pena pel seu fill abans d'expressar pena pels seus diners.
Chuck E. Cheese's Puzzle Challenge (ID Universe)

**Chuck E. Cheese's Puzzle Challenge** was the second of five Chuck E. Cheese games to be released on the original Game Boy. This game is essentially a mix between Snoopy's Magic Show and Picross. It was released in 1993.

## Chuck E. Cheese's Puzzle Challenge (ID Universe)

### Publisher

* ShowBiz Japan (Japan)
* ShowBiz Pizza Time (US)
* ShowBiz Europe (Europe)
* ShowBiz Charlie Cheese Ltd. (Australia)

### Release date

* July 7, 1993 (Japan)
* August 29, 1993 (Texas)
* September 6, 1993 (US)
* October 1993 (Europe)
* Early 1994 (Australia)

## Japanese to American Version Changes

### Name

The original Japanese name is "Chuck E. Cheese no Puzzle World", but was changed in the US version to "Chuck E. Cheese's Puzzle Challenge".

### Level 32

The level in the Japanese version was originally shaped like a manji, but due to the resemblance to the Nazi swastika, it was changed in the US version to a pizza slice, making the level slightly harder in the process.

### Engrish fixes

Several names in the Japanese version were misspelled, like "Pasqarry", "Mr. Much" and even a text of dialogue calling Chuck E. "Check E.". These were all fixed for the US release.
MoonScoop Group (ID Universe)/List of Productions

This will only show ID Universe-only productions

## MoonScoop Group

### TV series

* MoonScoop Magic Comedy Series (2005-2009, 117 episodes, 2D traditionally-drawn animated series)
	+ The Haunted Hotel (2005-2006, 26 episodes, South Korean co-production with KBS)
	+ Dreamy Abrina (2006-2007, 26 episodes)
	+ My Lovely Valkyrie (2007-2008, 26 episodes)
	+ The Spiderium Kids (2008-2009, 26 episodes)
	+ Goldie, the Cat-Girl of the Pyramid (2009, 13 episodes)
* Cryptes/Little Cryptids (2006, 1 season, 13 episodes, Belgian co-production with Sunrise Camel Belgium, 2D traditionally-drawn animation/remote-controlled-animatronics-on-set/stop-motion hybrid)
* Get That Mish! (2012-2015, 4 seasons, 95 episodes, South Korean co-production with Devsisters, 2D traditionally-drawn/CGI-animated series)
	+ Get That Mish! (April 2012-February 2013, 26 episodes)
	+ Get That Mish!: Splish Splash Sparkle (September 2013-February 2014, 26 episodes)
	+ Get That Mish! Moonlight Breeze (September 2014-February 2015, 26 episodes)
	+ Get That Mish!: Bubble Bubble Transformation! (September 2015-December 2015, 17 episodes)
* Dreambies (2016-2020, 4 seasons, 104 episodes, 2D traditionally-drawn animated series)
	+ Dreambies: Guardians of Good Dreams (February 2016-June 2016, 26 episodes)
	+ Dreambies: Rise of the Wish Tower (March 2018-July 2018, 26 episodes)
	+ Dreambies: Six Dreamy Spirits (March 2019-July 2019, 26 episodes)
	+ Dreambies: The Last Wish (March 2020-November 2020, 26 episodes)
* Cookie Run (2021-present, South Korean/US co-production with Devsisters and MoonScoop Entertainment, 2D traditionally-drawn/CGI-animated series)
	+ Cookie Run (November 2021-February 2022, 26 episodes, also known as "Cookie Run: The Misadventures of Cherry Cookie")
	+ Cookie Run: Sweet Sunny Bliss (September 2022-????, 26 episodes)
The Calamity of Life/Animators

## Mason Frye

The original creator of the show, he officially retired from animating this show in 2008 due to business in running a family, but still writes episodes.

* Season 1 (all 26 episodes) [2000-2001]
* Season 2 (13 episodes, other half also comprising of 13 episodes animated by Mexican studio CWT) [2001-2002]
* Season 3 (11 episodes) [2002-2003]
* Season 4 (5 episodes) [2003-2004]
* Season 5 (4 episodes) [2004-2005]
* Season 6 (11 episodes) [2005-2006]
* Season 7 (4 episodes) [2006-2007]
* Season 8 (all 26 episodes) [2007-2008]
* Total (100 episodes)

## CWT Studio (Caricaturas Web de Tijuana)

Worked on the show since 2001, animated the most episodes out of any studio.

* Season 2 (13 episodes)
* Season 3 (3 episodes)
* Season 4 (11 episodes)
* Season 5 (3 episodes)
* Season 6 (5 episodes)
* Season 7 (7 episodes)
* Season 9 (18 episodes)
* Season 10 (15 episodes)
* Season 11 (2 episodes)
* Season 12 (23 episodes)
* Season 13 (25 episodes)
* Season 14 (15 episodes)
* Season 15 (10 episodes)
* Season 16 (15 episodes)
* Season 17 (10 episodes)
* Season 18 (12 episodes)
* Season 19 (13 episodes)
* Season 20 (all 20 episodes that were finished pre-pandemic)
* Season 21 (5 episodes)
* Season 22 (11 episodes)
* Season 23 (14 episodes)
* Total (250 episodes)

## Francis Shepherd

Worked on the show since 2002

* Season 3 (1 episode)
* Season 20 (final 6 episodes of the season)
Chuck E. Cheese (ID Universe)/Special Showtapes

## CEC Sings Nickelodeon (2006)

* SpongeBob SquarePants Theme
* Jimmy Neutron Theme
* Intermission 1
* Texas Song
* We Did It! (Dora the Explorer)
* Intermission 2
* Ripped Pants
* Sweet Victory
* Intermission 3
* The Fairly OddParents Theme
* All Grown Up! Theme
* Intermission 4
* The Campfire Song Song
* Cooking By The Book
* Intermission 5

## CEC Requested Songs (2009)

* Hot Potato
* Fruit Salad Yummy Yummy
* Intermission 1
* Together We've Got It
* The Heart of Rock 'n' Roll
* Intermission 2
* Eat It
* Girls Just Wanna Have Lunch
* Intermission 3
* One Little Slip
* Welcome To Our Family Time
* Intermission 4
* I Bought It On eBay
* Never Gonna Give You Up
* Intermission 5

## CEC Sings Disney (2010)

* When You Wish Upon A Star
* Zip A Dee Doo Dah
* Intermission 1
* Mickey Mouse March
* Once Upon A Dream
* Intermission 2
* Bare Necessities
* Great Big Beautiful Tomorrow
* Intermission 3
* DuckTales Theme
* A Whole New World
* Intermission 4
* Phineas and Ferb Theme
* Gitchi Gitchi Goo
* Intermission 5

## CEC Sings Phineas & Ferb (2011)

* Gitchi Gitchi Goo
* Squirrels in My Pants
* Intermission 1
* Ain't Got Rhythm
* Perry The Platypus Theme
* Intermission 2
* Backyard Beach
* Phinedroids and Ferbots
* Intermission 3
* Phineas and Ferb Theme
* Don't Even Blink
* Intermission 4
* I'm Fabulous
* Queen of Mars
* Intermission 5
The Somnibot Fan Club (ID Universe)

**The Somnibot Fan Club** (formerly "**The Somnibot Cult**") was a defunct website created by Mason Frye in late 1996 (shortly after the episode "Rock-A-Bye Power Rangers" premiered) that was focused mainly on the Power Rangers Zeo monster Somnibot. It shut down around 1997 and Frye focused on working on his personal website, Fryeland.net.

## History

### The Beginning

On September 30, 1997; a week after the Power Rangers Zeo episode "Rock-A-Bye Power Rangers" premiered on Fox Kids, Mason Frye started doing development on a tokusatsu-focused fansite. Originally, he wanted the site to be themed after the 1991 Sentai "Chojin Sentai Jetman" but instead decided to focus on creating a site focused on Somnibot (the focus monster of "Rock-A-Bye Power Rangers"). 3 days later, the site officially opened as "The Somnibot Cult" to rave reviews among Power Rangers fans as well as the small-at-the-time western tokusatsu community.

Between December 1996 to January 1997, the site was renamed to "The Somnibot Fan Club" presumably due to the negative connotations of the word "Cult".
List of Chuck E. Cheese's video games (ID Universe)

## NES/Famicom

* Chuck E. Cheese's Arcade (1991) [Kemco] {JP/US/EU/AU}
* Chuck E. Cheese's New Arcade (1992) [Kemco] {JP/US/EU/AU}

* Chuck E. Cheese's Arcade (1992) [Kemco] {JP/US/EU/AU}
* Chuck E. Cheese's Pizza Playtime (1995) [Mindscape] {JP/US/EU}

#### Cancelled

* Make My Video - Chuck E. Cheese's II - The Best of CEC TV (1993) [Sega] {Cancellation Reason: ShowBiz Pizza Time not wanting to associate themselves with the developer of the game, Digital Pictures, who were involved in a moral controversy with Night Trap at the time}

## Game Boy

* Chuck E. Cheese's Pocket Arcade (1992) [Kemco] {JP/US/EU/AU}
* Chuck E. Cheese's Puzzle Challenge (1993) [Kemco] {JP/US/EU/AU}
* Chuck E. Cheese's Destination Imagination (1995) [Kemco] {JP/US}
* Chuck E. Cheese's Awesome Adventure Machine (1996) [Kemco (JP)/Acclaim Entertainment (US/EU)] {JP/US/EU}
* Chuck E. Cheese's 20th Anniversary Game! (1997) [Kemco] {JP/US/EU/AU}

## Super NES/Super Famicom

* Chuck E. Cheese's Super Arcade (1992) [Kemco] {JP/US/EU/AU}
* Chuck E. Cheese's Arcade Antics (1995) [Kemco] {JP/US}
* Chuck E. Cheese's Pizza Playtime (1995) [Mindscape] {JP/US/EU}
* Chuck E. Cheese no Gēmusentā 20-Shūnen (1997) [Kemco] {JP}

## Sega Pico

* Chuck E. Cheese's Pizza Playtime (1995) [Mindscape] {JP/US/EU}

## Sega Saturn

* Chuck E. Cheese's 20th Anniversary Game! (1997) [Kemco] {JP/US/EU}

## PlayStation

* Chuck E. Cheese's Arcade Station! (1996) [Kemco (JP)/Acclaim Entertainment (US/EU)] {JP/US/EU}
* Chuck E. Cheese's 20th Anniversary Game! (1997) [Kemco] {JP/US/EU/AU}
* Chuck E. Cheese's Studio C (1998) [Started by Kemco, finished by Acclaim Entertainment] {JP/US/EU/AU (Cancelled)}

## Nintendo 64

* Chuck E. Cheese's Arcade 64 (1997) [Kemco] {JP/US/EU/AU}
* Chuck E. Cheese's Studio C 64 (1998) [Started by Kemco, finished by Acclaim Entertainment] {JP/US/EU/AU (Cancelled)}

## Game Boy Color

* Chuck E. Cheese's Pocket Arcade COLOR!: Starring Studio C (1999) [Acclaim Entertainment] {JP/US/EU}

## Game Boy Advance

* Chuck E. Cheese's Advance Arcade (2002) [Acclaim Entertainment] {JP/US/EU}
* Chuck E. Cheese's Kart Cup Racing (2003) [Kemco (JP)/Acclaim Entertainment (US)/Ubisoft (PAL)] {JP/US/EU/AU}

## PlayStation 2

* Chuck E. Cheese's Kart Cup Racing (2003) [Kemco (JP)/Acclaim Entertainment (US)/Ubisoft (PAL)] {JP/US/EU/AU}

## Nintendo Gamecube

* Chuck E. Cheese's Kart Cup Racing (2003) [Kemco (JP)/Acclaim Entertainment (US)/Ubisoft (PAL)] {JP/US/EU/AU}

## Xbox (original)

* Chuck E. Cheese's Kart Cup Racing (2003) [Kemco (JP)/Acclaim Entertainment (US)/Ubisoft (PAL)] {JP/US/EU/AU}
The Itchy & Scratchy Show (Simpsonian Dimension)

***The Itchy & Scratchy Show*** is an animated TV show and a segment of *The Krusty the Clown Show* on Channel 6. The show involves an anthropomorphic mouse named Itchy killing an anthropomorphic hapless cat named Scratchy for the heck of it. There is only one episode where Scratchy kills Itchy. The show contains extreme scenes of graphic violence, which is more bloody and gruesome in a "cute" way, unlike *Tom and Jerry* and *Spy VS Spy*, which only contained mild slapstick violence (although the latter uses occasional gore under the penmanship of Peter Kuper).

## History

Chester Lampwick invented Itchy in the year 1919 and owns the rights to that character. Lampwick was also known as the "father of cartoon violence." Roger Meyers, Sr. (1899–1979) plagiarized Itchy and established Itchy and Scratchy Studios in 1921. Originally Itchy was called "Itchy the Lucky Mouse". He starred in his first cartoon made by Lampwick, "Manhattan Madness".

Scratchy starred in his first cartoon in 1928, entitled *That Happy Cat*. The film, which is about fourteen seconds of animation showing the cat walking and whistling, then stopping and tipping his hat, did very poorly. It is unknown who created Scratchy, but it likely he was plagiarized by Meyers Sr. in the same way that Itchy was.

Later that year, Itchy and Scratchy starred in their first cartoon together entitled "Steamboat Itchy".

Along with the cartoon shorts, Itchy and Scratchy were featured in a wartime radio series, multiple films - including *Pinitchio* and *Scratchtasia*, and television commercials for Laramie Cigarettes. An X-rated Itchy & Scratchy titled "Itchy & Scratchy meet Fritz The Cat" was created during the 1970s. According to Comic Book Guy, only bootleg copies are available "because of its frank depiction of sex and narcotic consumption".

In the mid 80s, additional characters were added to the pair on a show titled *Itchy & Scratchy and Friends Hour*: Uncle Ant, Disgruntled Goat, Flatulent Fox, Ku Klux Klam, the return of Manic Mailman, Dinner Dog and Rich Uncle Skeleton. They were criticized by children and adults alike, and the merchandise of them are only sold at the *Itchy & Scratchy Parks*.

Itchy and Scratchy Studios is currently run by Roger Meyers, Jr. (born 26 January, 1936), the son of the cartoon's "creator." Itchy and Scratchy Studios was bankrupted after being sued by Lampwick for $800 billion, but was saved in 1996 after receiving a large cash settlement from the government over its use of Mr. ZIP.

*The Itchy and Scratchy Show* airs as a segment on The Krusty the Clown Show, though it moved to the Gabbo show in 1993 during the latter's short-lived run. The show underwent a non-violent retooling in 1990 following a protest campaign led by Marge Simpson, but after Marge was later discredited, it returned to its original violent format. The show has spawned an Academy Award-winning film adaptation, amusement parks, and a musical.

## See also

* The Itchy & Scratchy Show (Simpsonian Dimension)/Episodes

## Credit

* The Simpsons Wiki (FANDOM): Providing base info.
Cedar Point Amusement Resort (ID Universe)

## History

The park was split into two-and-a-half parks in 2006, to compensate, the daily admission prices were cut by 65%. In 2007, the Paramount license was added to Cedar Point East (now Paramount's Cedar Point).

## Cedar Point Midway

Pay-per-ride, no entry fee

* Blue Streak
* Cadillac Cars
* Cedar Downs Racing Derby
* Matterhorn
* Midway Carousel
* Ocean Motion
* Raptor
* Scrambler
* Sky Ride
* Valravn

## Cedar Point Amusement Park

* Cedar Creek Mine Ride
* CP & LE Railroad
* Crystal Rock Rafts
* Gemini
* Highground
* Iron Dragon
* Jr. Gemini
* Lake Erie Eagles
* Maverick
* Millennium Force
* Pipe Scream
* Rougarou
* Skyhawk
* SlingShot
* Snake River Expedition
* Snake River Falls
* Steel Vengeance
* Thunder Canyon
* Wave Swinger
* Woodstock Express

## Paramount's Cedar Point

* Days of Thunder: The Hyper Coaster (2003; an Intamin Accelerator coaster)
* Delirium
* Jimmy Neutron's Atom Smashers
* Magnum XL-200
* Paramount Pictures' Giant Wheel
* Paramount's Power Tower (Face/Off and Drop Zone)
* Shake, Rattle & Roll
* Star Monster
* StarSeeker
* Star Trek: BORG Assimilator
* Super Himalaya
* Tiki Hurl
* Vortex
* Xtreme SkyFlyer
Uncle Moe's Family Feedbag (Simpsonian Dimension)

**Uncle Moe's Family Feedbag** is an American casual dinning restaurant chain in the Simpsonian Dimension. The Uncle Moe's Family Feedbag commercial's song is "Come to Uncle Moe's for family fun, it's good good good good, good good good!".

## History

When Dr. Julius Hibbert and his family were on a day out, they stop by Moe's Tavern to get something to eat. Their disappointment with the place together with Julius Hibbert's comment "I thought this was a family restaurant" drives Moe into changing the bar. The restaurant is popular at first with Moe giving away "Million Dollar" Birthday Fries and his guarantee that the food is free if he doesn't smile when the check comes. A local woman's first comment to the newly decorated bar was: "An alligator wearing sunglasses? Now I've seen everything." Unfortunately, when Moe, out of irritation of the stresses of running a family restaurant, says bad words in front of the children, the customers leave. The restaurant is reverted back into Moe's Tavern after this incident, but the chain remained, and grew in success as one of Springfield's most beloved sit-down restaurant chains.

## Notable menu items

* Amtrak Style Hot Dog
* Fiestaritos
* Flaming Moe cocktail
* Guilt Free Steak Fish Fillets
* Million Dollar Birthday Fries
* Potato Stuffings
* Moe’s Hobo Chicken Chili
* Ranchy Wingy-Things
* Southwest Pizza Fingers
* Spaghetti and Moe-Balls