recursal/Fanatic-Fandom huggingface dataset:
Graveyard of the Peaks

The abbey at the top of the mountains is where the nuns of the Convent of Our Lady of the Charred Visage reside. Many women want to wear the habit and complete this long and dangerous pilgrimage towards the top of the mountain. Many fail and die a terrible death; freeze, starve, or are lost forever in the subterranean mazes they venture into, believing they are designed to put their faith to the test.

**Graveyard of the Peaks** is part of the cold, mountainous region of Cvstodia, and can be accessed via Where Olive Trees Wither and Albero, once the elevator is activated. Faces of weeping women can be seen carved in the mountains in the background, and there are strong winds that push the Penitent One right or left. These winds can be used as an advantage when jumping.

Upon going into the entrance to the **Convent**, Esdras will run towards the entrance and give dialogue alluding to his future encounter with the **Penitent One**. He will then run away again.

Candelaria is in the cave area before the elevator down to **Albero**, where she sells Ember of the Holy Cremation, Calcified Eye of Erudition, and Torn Bridal Ribbon.

There is a Sanguine Fountain in the middle left section of the area and a Confessor Statue across from the elevator down to **Albero**. A chalice of Oil of the Pilgrims can also be found here.

There is no boss for this area.

## Inhabitants

* Sleepless Tomb
* Wakeful Alcove

## Points of Interest

Right next to the confessor statue, close to the elevator shaft.
Mercy Dreams

**Mercy Dreams** is a location in Cvstodia found as part of the larger area outside the large door guarding the Mother of Mothers. It is most directly reached through the Wasteland of the Buried Churches, but can also be accessed through the Desecrated Cistern, and The Sleeping Canvases. It is visited by the Penitent One as part of his journey to acquire the three humiliations.

## Profile

Mercy Dreams appears to be an old prison, with cells, chains, and crumbling walls throughout the area. Although the main path is a relatively short and simple descent of stairs, it is blockaded by multiple gates that must be unlocked to proceed. This forces the Penitent One to go through divergent paths filled with an array of deadly traps and monstrous guards which obstacle his path to the switches that open the gates for easier travel.

Amongst the contraptions that impede the Penitent One are spear mechanisms that periodically rise up, evidenced by the puddles of blood around their vicinity. Golden devices installed on the walls which expel green orbs of magic damage can be found deeper in the dungeon and sometimes intermixed with the spear traps to make the travel more difficult. Mercy Dreams is notorious for having a decent amount of hidden rooms which must be found by destroying walls.

The merchant Candelaria can be found here, in the hall that connects Mercy Dreams and Desecrated Cistern. She is selling Key to the Chamber of the Eldest Brother, Hollow Pearl, and Moss Preserved in Glass. the Penitent One will likely also encounter Viridiana for the first time here, who offers her assistance against Ten Piedad the area's guardian whose defeat allows the Penitent One to carry out one of the necessary three humiliations.

A Confessor Statue and Chapel of Travel can also be found in this area.

## Inhabitants

* Viridiana
* Candelaria
* Flagellant
* Spear of the Cathedra
* Wraith
* Ten Piedad (Boss)

## Points of Interest

To the right and down a level from the second Prie Dieu altar, in the room to the left with magic orbs floating forward.
Lunatic

The **Lunatic** is shackled at the ankles as well as the wrists. Notably, the clasps on its wrists are made in the shape of hands cast from pure gold. It wears an old, torn green cloth around its waist and is blindfolded. These enemies can be seen wandering in and out of the cells at the Wall of the Holy Prohibitions, where they were likely kept as prisoners and tortured by the Inquisitors.

## Behaviour and Tactics

* **Blind Charge**: The enemy will blindly charge toward the direction it hears the Penitent One's footsteps.
* **Berserker**: Lunatics will enter a buffed damage state if their HP is reduced low enough.

This is a tricky enemy to deal with when in groups of other **Lunatics** and enemies. It only deals contact damage, however its charge knocks back on contact and also cannot be dodged through. The best strategy is to time a jump as the **Lunatic** approaches in their blind charge, land behind it, and then proceed to attack it from behind.

## Gallery

Screenshot Lunatic 01.jpgScreenshot Lunatic 02.jpgScreenshot Lunatic 03.jpg
Crawler

An enemy whose muddy version is first encountered in the Holy Line. The later version known as **Sewer Crawler** is found in the Desecrated Cistern.

## Behaviour and Tactics

The muddy and sewer varieties appear in the shallows and crawl forward. They do not have any attacks, they just deal contact damage.

## Trivia

* Within the game files, there is an unused asset variation of this enemy made of wax. However, this variant would be used in Blasphemous 2.
Black Grieving Veil

## Location

Location

Dark cloth that has kept its silky feel despite the passing of the years. One of the three remains of an unfinished ceremony. The wounds inflicted by a broken oath rarely ever find healing.

Found in the Desecrated Cistern. Required for the Egg of Altasgracias quest.

## Lore

No. 2 "No one knows what they asked for in that prayer, nor why they didn't want to be wedded. The Miracle, with its grievous plans, went to the aid of the sisters, if you can call that aid."
Faceless One, Chisel of Oblivion

"???"

**Faceless One** is the first boss from Blasphemous 2 and can be found in the Repose of the Silent One, prior to the the starting/tutorial area.

## Behaviour and Tactics

* **Wheel Throw** - Faceless One will jump in the air and throw his weapon at the player. Upon landing in the ground, he'll make the weapon slide through the arena floor towards him, forcing you to jump.
* **Sanguine Spin** - Faceless One will seemingly cut his hand on his wheel, and then dash through the arena, spinning his weapon above his head.

## Achievements

Defeat the Faceless One, Chisel of Oblivion

## Gallery

Screenshot Faceless One, Chisel of Oblivion 01.jpgScreenshot Faceless One, Chisel of Oblivion 02.jpgScreenshot Faceless One, Chisel of Oblivion 03.jpg
Piece of a Golden Mask

Piece of embossed gold, part of a mask broken years ago. The nuns of the Convent of the Charred Visage swear never to let the world see their burned faces, and the conviction of its old wearer has permeated the metal. Grants some protection against flames.

Acquired in Convent of Our Lady of the Charred Visage. Silvered Lung of Dolphos is recommended.

## Lore

No. 2 The years passed and she started showing natural signs of ageing, just like her companions, except for the burn, which remained as fresh as the moment the boiling oil had spilled. The wound was still smoking, scorching and reeking. This was understood to be a miracle, and she was canonised in life by the Church; she became known as Our Lady of the Charred Visage. An order was founded in her name, where all the existing nuns as well as those who wanted to take up the habit had to burn their faces in the same way as Áurea had. She wears a golden mask under which she hides the gauze that alleviates the eternal pain that the burns still inflict on her.
Calcified Eye of Erudition

## Location

Location

Eyeball belonging to Alavaroz the scribe, who glimpsed the truth hidden to so many other eyes. Its stony scrutiny reveals the vital essence of enemies.

Sold by Candelaria in Graveyard of the Peaks for  1200.

It shows a health bar above damaged enemies.

## Lore

His body was immobilised, and amid cries of repentance, his skin began to turn whiter and whiter until it finally became limestone. As he was about to become a complete statue, in a final sigh his tears softened one of his eyes that he managed to separate himself from the rest of the body by falling to the ground. Then we discreetly moved her rigid body from the lime from her cell to the lower parts of the archicatedral along with the other forbidden statues, we put a wide loom over her so that no one else would know that under her would sleep, punished by the Miracle, the Great Scribe.
Echidna

**Echidna** is an Hellion and a new loyal servant of Heldalf.

## Statistics

* **Name**:
* **Origin**:
* **Gender**:
* **Age**:
* **Birthday**:
* **Classification**:
* **Blood Type**:
* **Height**:
* **Weight**:
* **Measurement(s)**:
* **Skin Color**:
* **Eye Color**:
* **Hair Color**:
* **Main Attire**:
* **Alignment**:
* **Status**:
* **Class**:
* **Main Skills**:
* **Standard Equipment**:
* **Weaknesses**:
* **Notable Attacks/Techniques**:
* **Voice Actor**:

### Power Stats

* **Attack Potency**:
* **Speed**:
* **Lifting Strength**:
* **Striking Strength**:
* **Durability**:
* **Stamina**:
* **Range**:
* **Intelligence**:
* **Fighting Ability**:
* **Key**:
Amargura

The **Amargura** is an enemy encountered in Blasphemous. It is a four-legged beast covered with long hair. Chained to its back is a bed with two candelabra on its sides. The variety found in the Archcathedral Rooftops features a human hand that emerges from the bed, holding a chain with a caged Seraph armed with a spear attached to it.

## Behaviour and Tactics

* **Fireballs**: The Amargura shoots a fireball from its mouth that bounces on the ground. If the fireball hits a wall, it bounces back.
* **Spear Lunge**: The caged **Seraph** attacks the Penitent One with the spear if he gets too close.

While fighting, the **Amargura** walks back and forth, shooting fireballs from his mouth. These fireballs bounce high enough to pass over the Penitent One, so to avoid them it's sufficient to keep an eye on their bouncing pattern and run back and forth accordingly.

The best tactic to fight the **Amargura** is to deliver a few blows and then run back. When it uses the **Fireballs** attack, run to a spot where the fireball will bounce over the **Penitent One**. For the **Archcathedral Rooftoops** variety, the attached **Seraph** will also do a **Spear Lunge** if the **Penitent One** stays too close for too long. Prayers are also effective against this enemy.

## Gallery

Screenshot Amargura 02.jpgScreenshot Amargura 03.jpg
## Trivia

* The word "Amargura" means "bitterness" in Spanish.
* The **Amargura** looked different in the alpha version of Blasphemous: instead of the hand holding the chain, there was a cylindrical cage filled with what looked like human beings holding candles. Along with this version, the art book features concept art for a third variant: Instead of the two mentioned before, this version had a dead tree with a hanged woman and a vulture picking at her corpse.
Gate of the Maiden Key

The **Gate of the Maiden Key** is one of the twelve Zodiac Gate keys used by Celestial Spirit Mages to summon the Maiden, Virgo.

## Description

The key is a golden Celestial Spirit Key, with the center of the bow is white, stamped with the crest of the Maiden, colored in purple. Surrounding the heart-shaped center on either side are simple curves, spiraling on the top and bottom. The blade's end is shaped like a heart

## Usage

While in possession of the key, a Celestial Spirit Mage may be able to summon the Maiden Virgo by reciting the quote, "Open the Gate of the Maiden! Virgo!". This summons Virgo, a woman dressed as a maid, capable of using Earth Magic to attack opponents, or dig holes.
Key of the Inquisitor

## Location

Candelaria's Shop

Master key forged from steel. The heat of the sword carried by the Great Inquisitor announced his arrival even through the coldest walls.

Sold by Candelaria in the Sleeping Canvases for  9999. This key gives access to the Jaw of Ashgan, the Inquisitor collectible, the Phalanx of Zeth, the Prisoner collectible, and an Empty Bile Vessel.

## Lore

Luzdivina rose weakly from her chair under the attentive gaze of all present and, addressing the inquisitors, said: "The apparitions are a truth granted to my eyes by Our Lord. For what other reasons could there be behind this miraculous talent? My sin has been overlooking the merit of such a valuable gift."

The inquisitor sitting in the centre of the room answered: "What gesture could then be more pious than using your grace in benefit of the Church, Holy and Wise?" Then he got up from his throne and, hoisting a lustrous silver tray bearing precious ornaments, said: "May your fortunate eyes rest here henceforth, and a windowless chapel be their dwelling. For this is the Word of our Holy Mother Church."
Bouquet of Rosemary

## Location

Location

Bunch of aromatic herbs, common not long ago along the Forest of the Holy Trail. Today, however, their scarcity makes them increasingly valuable, especially for those who discern their healing abilities.

Acquired in Jondo. Can be given to Tirso in Albero.

## Lore

Confessions of Tirso. Part 5

 "Congregation members, witnesses to the phenomenon, watched in astonishment and fear, except for one of our sisters, who knelt beside me, and, without fear of contagion, kissed one of the terrible sores that the affection had caused on the young man, and the wound began to close. The brothers fell to their knees, amidst tears and prayers."
Bead of Gold Thread

## Location

Location

A ball made of liquid gold, spun into fine fibres. Viscous to the touch, these miracaulous strands are avidly coveted by alchemists and scholars. The passion woven into each filament seeps into the sacred Bile Flasks, accelerating their use.

Acquired in The Graveyard of the Peaks. Requires Three Gnarled Tongues and Blood Perpetuated in Sand in order to acquire it.

## Lore

A miracle occurred in front of me. I found her lying on the floor. Her face was pale, as if dead, yet relaxed and at peace. Next to her, lay the bodies of four women covered in gold that shone and illuminated the room as if lit by an internal fire. From where I stood, I could hear the beating of those five hearts; they echoed in the room, slowly sounding in unison.

There were golden threads at my feet, all over the room; they seemed to be attached to those golden bodies. I took up part of that thread and made a ball. That would be the proof for the others to believe me.
Petrous

**Petrous** is an ancient and forsaken place, hidden in an underground cave within the Holy Line. The aged, stone temple is the abode of Jibrael, messenger of the *Saeta*.

The area was added as part of the Stir of Dawn DLC. To access it, use the **Weight of Sin** ability to break the rocky ground in the section right after the first Prie Dieu altar in the **Holy Line**. In order to enter the stone temple, one must have Petrified Bell in the inventory.

## Trivia

The area is inspired by Petra, an archaeological city in southern Jordan.

## Points of Interest

Found at the far right from the stone temple.

## Gallery

Petrous entrance.The inside of the temple.
Pewter Tears

Location

Significantly increases resistance to all physical damage.

Found in Two Moons inside a chest. Mercy of the Wind and Scion's Protection are requiered to access it.

## Lore

A small vessel containing shards of shaved metal floating in a holy liquid. Soldiers of an ancient empire ingested them before going into battle, seeking to infuse their bodies with the prayers of their kin.

## Trivia

* This item is a reference to Mistborn by Brandon Sanderson. In Mistborn, specific people born with a power called Allomancy can ingest different metals to gain certain abilities. Pewter is a metal that grants increased physical strength and prowess to the user.
Gregal

Automatically regenerates Fervour.

After collecting all Children of Moonlight, speak with Próximo and ascend the tower. The figure can be found in a golden chest through a secret passage past the Giant Rattle.

### Resonances

When combined with any figures from the blue candle section, Gregal provides a resonance which increases the strength of Veredicto.
2016 Premier League (Men)

The 2016 Premier League (men) was the Xth season of the South West Soccer Association (SWSA) premier competition, the top league for clubs in the South West of Western Australia. The season began on DATE and concluded on DATE.

Bunbury United won their Xth Premier League title (how... wins left, by how many points). The defending champions were TEAM, who finished ...
Mountains of the Endless Dusk

**Mountains of the Endless Dusk** is one of the mountainous regions of Cvstodia, whose valley is home to the great bell Jondo. It is constantly enshrouded in dusk, hence its name. The Penitent One will first access this area via the Desecrated Cistern, and crossing the valley leads to a new area within the Brotherhood of the Silent Sorrow.

There are many sensitive platforms that will shake upon contact and collapse a few seconds later, then reform a few seconds afterwards. Just before the **Penitent One** descends into **Jondo**, there is an area with five bodies burning at the stake and a tree in the middle, an endless fire burning within its hollowed out trunk. This is the Tree of Offering that the **Penitent One** can place the Egg of Deformity in for the **Egg of Deformity** quest.

There is a mini-boss in this area, Perpetva, who will appear at the Tree of Offering the first time the **Penitent One** reaches it.

## Inhabitants

* Charging Knell
* Sagittal Martyr
* Winged Face
* Perpetva (Mini-boss)

## Points of Interest

At the Tree of Offering after Perpetva is defeated.

## Gallery

Area where Perpetva is foughtArea just before the entrance of JondoArea Map (Brown)
Bouquet of Thyme

Location

Bunch of aromatic herbs, common in the past amidst the cliffs of the Bronze Borders. Today, however, their scarcity makes them increasingly valuable, especially for those who discern their healing abilities.

Acquired in Albero after activating the Portal. Can be given to Tirso in Albero.

## Lore

It wasn't long before more and more people came to us, affected by that terrible and unknown suffering. Whole families, the old, the young and even the new-born. We brothers of the congregation were unable to cope, and our care was not working, nor were our ointments, nor our constant prayers. We are lost, submerged in the darkness of uncertainty.
Damage

In the game engine, anything that can hurt the **Penitent One** may have a damage type assigned. Recognizing damage type is particularly important when choosing the best Rosary Beads for a specific environment or situation.

## Elemental Damage

There are four types of elemental damage: Fire, Lightning, Poison, and Magic. Notably, all end-game bosses (Escribar, Last Son of the Miracle, and Laudes, the First of the Amanecidas) use attacks with any type of elemental damage.

## Non-elemental Damage

Can be further divided into:

* Generic Damage - from regular attacks, and retracting blades
* Contact Damage - from touching an enemy
* Miscellaneous Damage
	+ Spikes - always lethal, regardless of defences
	+ Exposito's Grab - scripted to be lethal, regardless of defences
	+ Blood Penitence - results in self-inflicted damage, using Mea Culpa
Basilica of Absent Faces

**The Basilica of Absent Faces** is a late game area in Blasphemous 2 that can be accessed after defeating Afilaor, Sentinel of the Emery in Beneath Her Sacred Grounds, and subsequently receiving the Key of the Pilgrim in the Chapel of the Five Doves. It notably contains the boss Benedicta of the Endless Orison, who will reward The Penitent One with the Key of Endless Orison when defeated, unlocking the cage of the second dove. The area can first be accessed from the Crown of Towers.

The area is set in a spectral basilica lined with paintings and mystical walls that teleport The Penitent One to the other side of a room. It also contains many barriers that require the Mercy of the Wind ability to access. This ability can be found in a subsection of the Crown of Towers that can first be accessed from the right side of the Basilica of Absent Faces. Additionally, the area contains a hidden off-map room above the lift found in the screen to the right of the area's upper Prie Dieu. It contains various references to other games through paintings, such as a reference to the rogue-like Dead Cells.

The area contains one Holy Brother of the Golden Visage, one daughter of Bernarda Alba, and one boss.

## Inhabitants

* Portrait
* Amalgama
* Benedicta of the Endless Orison (Boss)

## Points of Interest

 File:Item Unfinished Lullaby.png | Unfinished Lullaby
Quest item found in a small room in the center-right side of the area.
Bridge of the Three Calvaries

The **Bridge of the Three Calvaries** connects the Wasteland of the Buried Churches with the Mother of Mothers. At the end of the **Bridge** is the sacred bronze door that will not open until the Three Humiliations are carried out.

Deogracias can be found standing in front of the bronze door before the **Three Humiliations** have begun to be carried out. He will tell The Penitent One that the bronze depicts acts of The Miracle, and the three Holy Visages must be witnessed in order for the sacred bronze door to open.

A boss fight takes place on the bridge against Esdras of the Anointed Legion, after the **Three Humiliations** have been completed.

## Inhabitants

* Perpetva (Appears once Esdras is below 30% health)
Cloistered Ruby

A crystal sphere imprisoning a ruby heart. The gem sparkles with lightning from other lands, filling the glass with a stormy light. The strange energy fills the wearer with determination, electrifying the very air around him after drinking a Bile Flask.

Acquired in Albero. Requires 50,000 tears to donate to the shrine inside the Church. Going out then in spawns the bead on the ground inside the church.

## Lore

The same is true for everything valuable and precious. If you keep something very precious so it cannot be seen or coveted by other eyes, reserving it only for the Father, that treasure will receive the greatest of blessings. We will cover up the sheen of this stone and make sure that no one knows of its existence.

## Trivia

* This item, along with the Cloistered Sapphire, are references to Brandon Sanderson's The Stormlight Archive, where such spheres are used as currency and as a battery for stormlight, which can be consumed by surgebinders, causing them to glow.
Crown of Gnawed Iron

An engagement ring forged in iron and blackened from the many times it was cast into the flames.The teeth of three jaws lovingly form its miniature crown-like shape. The combination of spite and desire lends it power, increasing the fervour generated by the Penitent One's attacks.

Increases the Fervour generated by the Penitent One's attacks by +50%.

Stacks with Embers of a Broken Star to +100%.

Found in the Brotherhood of the Silent Sorrow, requires Blood Perpetuated in Sand and Linen of Golden Thread relics to acquire.

## Lore

At times when I pray within these sacred walls of peace, I sense the presence of the Lady of the Bandaged Sword. At times, I hear her breathing behind her golden helmet that blinkers her eyes, as she waits in silence, cloaked in darkness. At times, I hear her murmuring what sounds like never-ending prayers. And yet, I have never seen her enter nor leave this place. What or who can she be waiting for?
Oil of the Pilgrims

**The Penitent One** can increase his maximum amount of Fervour by anointing himself with the **Oil of the Pilgrims**, pictured to the right. Their locations are listed below.

## Locations

1. Desecrated Cistern, behind an illusory wall shortly before **Mountains of the Endless Dusk**.
2. Graveyard of the Peaks, behind an illusory wall in the the top right of the area.
3. Mother of Mothers, behind an illusory wall near the **Knot of the Three Words**.
4. Library of the Negated Words, at the end of a clockwise round trip in the lowest section of **The Sleeping Canvases**, starting from the first Prie Dieu.
5. Wall of the Holy Prohibitions, behind an illusory wall in a cell that requires Key of the Scribe to open.
6. Grievance Ascends, in the room directly across from the **Sanguine Fountain**. Requires Blood Perpetuated in Sand to reach, Silvered Lung of Dolphos recommended.

## Trivia

The fountain's design seems to be based on a baptismal font, which is a christian religious implement used for baptism via holy water

## Locations

In the Desecrated CisternIn Graveyard of the PeaksIn Mother of MothersLibrary of the Negated WordsIn Wall of the Holy ProhibitionsIn Grievance Ascends
Holy Guardian Visages

"When you humbled yourself before my most holy body, you have been granted the presence of my golden visage, custodian of one of the Three Sorrows of the soul in
penance."

The three **Holy Guardian Visages**, also known as **Golden Visages**, are a group of entities the Miracle created in order to protect the three **Holy Wounds** that allow entrance to the Mother of Mothers. They were created from the fervor of three saints, one for each **Visage**.

They are massive, floating heads with golden liquid on their faces. Each one is seen in the Dream, a desert like realm, after praying to its associated saint, found after defeating one of the first three bosses.

The first one appears after defeating Ten Piedad, delivering the Holy Wound of Attrition. The second one appears after defeating Tres Angustias, delivering the Holy Wound of Contrition. The third one appears after defeating Our Lady of the Charred Visage, delivering the Holy Wound of Compunction. These three acts are referred to as the Three Humiliations.

When you humbled yourself before my most holy body, you have been granted the presence of my golden visage, custodian of one of the Three Sorrows of the soul in penance.
Our Miracle has chosen me amongst all the pious, just as it chose you, to walk on this sacred sea.
May the gold in my visage melt and erase the Attrition of your soul.
 **Giving Holy Wound of Contrition** | In the name of the Great Ordeal and the Sons of the Miracle.
May the gold in my visage melt and erase the Contrition of your soul.
 **Giving Holy Wound of Compunction** | In the name of the Great Ordeal and the Sons of the Miracle.
May the gold in my visage melt and erase the Compunction of your soul.
Heart of guilt, return now from the dream.

## Relevant Item Descriptions

Santo Credo. Verse I
 "His Holiness, because of his high penance, must endure suffering in his soul in three ways. Each of the ways is a motive, and each motive is a sore. Hence these three sores are the keys to his eternal pain, and must be guarded."

Santo Credo, Verse II
"The Miracle created the Golden Visages from the very fervour of the uncorrupted saints, in order to preserve them, eternal, in the forbidden Dream. Three identical faces covered in torrid gold are the guardians of the three wounds in His Holiness' soul."

Santo Credo. Verse III
"The door to The Mother will open if the three wounds were to be joined together. The Mother would suffer a crack. The enclosure would end up broken, and the forbidden would be profaned."

## Trivia

* The design is inspired by the golden skulls that appear in some works of the artist Billy Bogiatzoglou.
* The lore behind the four guardian visages (which were made from the fervor of four witnesses who had seen the Twisted One's contortion) is likely inspired by the Four Evangelists.
Heart of the Single Tone

Sword core, which resounds with an inscrutable ringing. Can be inserted into Mea Culpa. Makes its edge vibrate, causing its attacks to destroy certain immaterial projectiles, but reducing the elemental resistances of its wielder.

Acquired after completing any two Confessor Dungeons (for example one in Mercy Dreams and one in Graveyard of the Peaks).

One needs to break the Statues of Confessors, then enter the portal that appears in their places with the Weight of True Guilt equipped and defeat the five waves of enemies in the Confessor Dungeon.

## Lore

Watch them. Watch as they climb up the burning ash. Watch how they crawl like hungry beasts. The ash swallows them one by one, insatiable. Such is the faith that the Miracle stirs in them. It makes them climb towards the Turned Throne by promising them a communion that will, indeed, happen, but not in the way they expect. Soon, when all of them have been swallowed up, they will be reborn, filled with a faith that neither you nor I will get to comprehend.

## Trivia

Allows The Penitent One to destroy certain immaterial projectiles, but at the same time reduces The Penitent One's elemental resistances.
Embers of a Broken Star

"Unfamiliar mineral, found in a deep crevice by a forgotten miner. The poor soul lost his mind in the labyrinth of its facets, which reflect a non-existent light.

It increases the Fervour generated with attacks."

Increases the Fervour generated by the Penitent One's attacks by +50%.

Stacks with Crown of Gnawed Iron to +100%.

Reward from a Confessor Dungeon.

One needs to break the Statues of Confessors, then enter the portal that appears in their places with the Weight of True Guilt equipped and defeat the five waves of enemies in the Confessor Dungeon.

## Lore

I found it! It's the light of the star! What they were saying is true. Something was shining in this frozen darkness. The light of the star was calling us... It wanted to get out... It wanted to return to the heavens, but now it won't be possible, for now it's mine...
Laudes, the First of the Amanecidas

"Oh Saeta, where once its piercing song shattered the mirrors and trinkets in my tomb, let its wail now grant light. Saeta, awakener of the desolate, ignite these five lifeless eyes!"

The **Amanecidas of the Miracle** are both guardians and a set of bosses summoned by Jibrael. Every **Amanecida** bested will provide their weapon to the matching statue in Hall of the Dawning. The bosses are similar in appearance, although each has a different arena and different quirk about them.

To be able to challenge Laudes, the First of the Amanecidas, the other Amanecidas must be first beaten:

* Amanecida of the Golden Blades
* Amanecida of the Bejeweled Arrow
* Amanecida of the Chiselled Steel
* Amanecida of the Molten Thorn

When **Laudes** is beaten, the Penitent One can keep going left and jump down without the Linen of Golden Thread to gain a new heart, the Brilliant Heart of Dawn.

### Biography

Shortly after the High Wills mischievously fulfilled the wish for punishment of a youngster, turning him into the Twisted One and manifesting the Miracle in Cvstodia, **Laudes** became a devotee to him. Her immense passion exuded from her body in the form of liquid gold and, by the High Wills' working, became incarnated as four women: four replicas, four reflections of Laudes.

These **Five Dawns** took upon themselves to guard and parade the Twisted One in public, while he still "lived in a divine prison of pain and piety, supported on and rooted in a tree, between sobs and cracks". Consequently, the **Saeta** first arose as the procession march which resounded far and wide and announced the Twisted One's presence. It is implied that Jibrael himself played the Saeta during those processions.

After the Twisted One's final passing, the High Wills, jealous of Laudes's passionate devotion and ardour *towards* **him** *instead of towards* **them through the Miracle**, cursed, condemned, and bound the Five Dawns to their whim and sealed them five, asleep and undead, in five crystal sarcophagi as punishment. Consequently, the Saeta became a force in itself, to be blown from Jibrael's twisted bronze bugle, in order that the Saeta can resound again and awaken the Amanecidas and Laudes up from their slumber whenever the High Wills, which never forget them, needs them again.

These millenia of torment, my punishment, thread through my bones like poison. My forbidden passion is my penance. My golden virtuous strength armours me. I let this happen - I let this ardour grow inside me.
But only The Miracle giveth. Only The Miracle taketh away.
The fatal bargain that governs my awakening has been struck - I must end thy irreverent intention, Penitent One.
 **Defeated** | My passion, once made gold, now returns to my body.

### Trivia

Laudes' Amanecida form has five faces, confirmed by her statement "... los ojos de mis cinco rostros muertos" (lit. "... the eyes of my five dead faces") in the original Spanish version. A mistranslation "... these five lifeless eyes" incorrectly implies that her Amanecida form has four faces.
Egg of Altasgracias

Take the **Egg of Deformity** and put it into the tree where Perpetva is first encountered in the Mountains of the Endless Dusk. Leave the scene and return to receive the **Hatched Egg of Deformity**.
Return to the room where Altasgracias was, and you'll find her gone, and the Knot of Hair in her place.

Hatch the Egg of Altasgracias.
Mea Culpa Chapel

Location

"Penitent One. Meet me in the chapel where Guilt was given shape. Where you were anointed the Penitent One and where you knelt for the first time."

The Mea Culpa Chapel is a small area added to the game through the Wounds of Eventide DLC, featuring the place in which the Penitent One obtained the Mea Culpa sword prior the events of the game.

Accessing it requires to follow the steps needed to obtain the True Ending.

The doors will open after the Penitent One confronts Esdras with the Incomplete Scapular, obtained through Perpetva.
Fourth Toe Made of Limestone

## Location

Location

Toe from the statue of the First Barefoot Pilgrim. The fourth toe bore the memory of his partner, so as not to forget better times. Reduces dodging cooldown.

Given by Redento after activating a mechanism that lets him pass over Jondo.

## Lore

Finally he said, "A genuine genuflecting pilgrim will always walk alone. It is the solitary path that will grant him constant meditation and understanding of what it means to be a pilgrim in the lands of the Miracle. For that is our rule."

Then he got up, and looked at all of us for a long time while we remained silent. Then he left, and we never saw him again.
Desamparados

**Desamparados** is a character only featured in the comic book Blasphemous: The Kneeling. She does not appear in game.

She is a mysterious and intriguing character that was cursed by the Miracle for unknown reasons. As a result of this curse, her youth and beauty were sealed in a portrait while her true body is constantly aging and rotting, leaving her little more than a walking corpse.

She guides The Penitent One to the chapel where The Kneeling Stone rests so that he can take the Mea Culpa for himself. After he claims the sword, she says, "Henceforth... I will call you Penitent One," suggesting that she named him as such.

What happened to her afterwards is unknown.

## Gallery

Desamparado and her portraitDesamparado tells her story
## Trivia

* "Desamparado" is a Spanish word that can be translated as "helpless".
* **Desamparados**' story seems to be inspired by The Picture of Dorian Grey, but in a twisted and intriguing perspective.
Forlorn Patio

**The Forlorn Patio** is a one room area in Blasphemous 2 that connects to the Streets of Wakes. It contains the merchant character Casto who offers a variety of items for The Penitent One's journey, including rosary beads, prayers, and altarpieces in exchange for Tears of Atonement. Quest items will often appear in Casto's shop after no longer appearing elsewhere in the game (for example, one of the two items received at the end of Yerma's quest will always be found in the Forlorn Patio).

The area contains no boss.

## Points of Interest

 File:Item Remembrance of Cástula.png | Remembrance of Cástula
 File:Item Remembrance of Trifón.png | Remembrance of Trifón
 File:Item Broken Key.png | Broken Key
Quick verse prayer purchased from Casto for 6000 Tears of Atonement if Yerma's quest is not followed and Chisel-Engraved Wounds is taken from her body in Two Moons.

## Gallery

The singular room of the Forlorn Patio.The Penitent One interacting with Casto.Complete map of the area.
Melted Golden Coins

## Location

Location

Three gold pieces melted into a distorted mass that never loses its shine.

Found in Grievance Ascends, in a long corridor only traversable with Blood Perpetuated in Sand. Required for the Egg of Deformity quest.

## Lore

No. 3 "I was there, I bore witness to that... creation. The hairs of the sisters grew and braided, wrapping around them, making a terrifying crunching noise until it covered them completely, shaping itself as an egg, an egg made of rough, knotty hair."
Jondo

A great bell crafted by the forger Lindquist; his magnum opus that he never saw to completion. It was erected upside down so that its ringing could shake the earth and reach distant lands, becoming a massive valley of bronze. The bell does not ring, and instead, a great triune moan emanates from its depths, echoing up its spiraled sides.

**Jondo** is located below Mountains of the Endless Dusk and above Grievance Ascends. It is dark and gray, with many ladders, lifts, and climbable walls. Bells hanging from chains produce shockwaves that can damage the Penitent One and be used to break objects.

At the beginning of the area, three male statues are gesturing towards a bell that will ring when hit, and Jondo's giant clapper in the background will move. The clapper will fall over, ringing Jondo, if the **Penitent One** destroys the two statues of two males holding onto chains that keep the clapper in place. Afterwards, if the bell at the three statues is rung, the clapper will fall, the platform will collapse, and the **Penitent One** will fall down into **Grievance Ascends,** where the moan that fills Jondo originates.

Redento, a pilgrim who wishes to cross the valley, is encountered at **Jondo**'s entrance. Once the moving platform that can be ridden across the valley is activated, **Redento** will cross and give the Fourth Toe Made of Limestone.

There is a Sanguine Fountain near the bottom left of the area.

There is no boss in this area.

## Inhabitants

* Flagellant
* Sagittal Martyr
* Winged Face

## Points of Interest

Given by Redento after activating the moving platforms so he can cross to the other side.

## Gallery

Left support chainThe main bellRight support chainArea map
## Trivia

* According to the description of Vertebra of Lindquist, the Forger, the bells of Cvstodia are the creations of Lindquist, whose magnum opus was Jondo, but he never saw it to its completion.
* According to the dialogue of Redento, Jondo is a bell that was erected upside down so that it would shake the earth and be heard over great distances.
* In Christianity, bells have special significance, and are used to call people together for prayer and to mark days of importance such as weddings and funerals. Within many types of symbolism, especially the Spanish Catholic imagery utilized in Blasphemous, inverting an object inverts its meaning.
* In Christian symbolism, valleys are often referred to in the context of dark and unholy places, often serving as locations of conflict and separation, and used as metaphors for desolation and ignorance.
* **Jondo** is the eye-dialectal spelling of *hondo* "deep", which is pronounced [ˈõndo] (without aspirated *h-*) in most Spanish dialects but [ˈhõndo] (with aspirated *h-*) in Andalusian Spanish.
	+ *Cante jondo* "deep song", aka *cante flamenco*, is a form of folk singing in southern Spain.
Monfrake

The **Monfrake** is an enemy with a hunched back and a cage on its head. They hold a mandrake root in one of their hands and hold a cage filled with mandrakes on their back using a rope.

## Behaviour and Tactics

* **Mandrake Sowing**: The enemy starts running away from the **Penitent One**, planting poisonous plants in the path behind him.

The **Monfrake** doesn't attack directly. When approached, he will get startled and run away in the opposite direction, leaving mandrake roots behind him that deal contact damage.

They don't have much health; because of this, the best tactic to deal with them is a dashing attack. One hit should be enough to dispose of them. They aren't particularly dangerous, but can be a real nuisance when combined with other enemies.

## Gallery

Screenshot Monfrake 01.jpgScreenshot Monfrake 02.jpgScreenshot Monfrake 03.jpg
Miniature Pincushion

Location

Significantly reduces the damage of traps and falls.

Found in Elevated Temples inside a chest. Mercy of the Wind is needed.

## Lore

The most precious utensil of the Lady of the Threads, used every day before she consecrated her flesh and soul to her penance. The smallest needles were those she reserved for the embroidery that occupied her most fervent hours.
Lady of the Six Sorrows

The **Lady of the Six Sorrows** provides the Penitent One with health upgrades. She can be found in the following locations:

1. Desecrated Cistern, after the Tres Angustias fight and in the room to the right of the elevator.
2. **Desecrated Cistern**, two rooms to the left of the Prie Dieu altar.
3. Graveyard of the Peaks, in the room above and to the right of the second elevator that leads to the **Convent of Our Lady of the Charred Visage**.
4. Convent of Our Lady of the Charred Visage, only available after defeating Quirce of the Wall of the Holy Prohibitions and using the Key of the High Peaks to activate the elevator to the Convent.
5. Library of the Negated Words, behind an illusory wall with a Guardainfante in front of the entrance.
6. Archcathedral Rooftops, on the rightmost side of the lower level, requires Blood Perpetuated in Sand and Three Gnarled Tongues to reach. Silvered Lung of Dolphos recommended.

Each time she increases it, she disappears.

## Achievements

Achieve the maximum value of health.

Let the ones who are joyful in affliction and fasting come to me, for they are pleasant penance.
 **Taking Last Pain** | Take the last one of these pains of mine, the deepest and sharpest of them all.
Now depart towards the Cradle of Punishment, oh Penitent One in guilt.

## Locations

#01 In Desecrated Cistern#02 In Desecrated Cistern#03 In the Graveyard of the Peaks#04 In the Convent of Our Lady of the Charred Visage#05 In the Library of the Negated Words#06 In the Archcathedral Rooftops

## Trivia

* According to Enrique Cabreza, the design for the Lady of the Six Sorrows comes from Goya's painting Witches' Flight.
* Although never confirmed by any developer, the character also seems to have taken inspiration in the statue Our Lady of Sorrows that can be seen in Salamanca (Spain).
Diosdado

**Diosdado** is the watchman of the Library of the Negated Words, carrying a ring of many keys and even more keys around his neck, as well as a lantern. These keys supposedly unlock the shelves of forbidden volumes kept in the **Library**.

Found in the **Library of the Negated Words**, **Diosdado** begs the Penitent One to stop the sound coming from below. Stopping the sound requires using the Shroud of Dreamt Sins to reveal a ghost who is banging on a wall deeper in the library. After taking down the ghost and the breakable wall it was banging on, and entering the new room and exiting, **Diosdado** will appear. After talking to him, he rewards the **Penitent One** with The Young Masons Wheel.

### Wounds of Eventide DLC

If the Penitent One has the Key Grown from Twisted Wood in his possession, **Diosdado** after silencing the sound and thanking him, will open for him a secret door that will lead to the lower level of the **Knot of Three Words** to visit the Holy Visage trapped in its roots, this is part of the requirements that eventually leads to the third ending of the game.

## Location

It creeps on these forgotten walls, and no one can determine its origin or its obscure destiny.
 **After Silencing the Sound** | I, Diosdado by name, night watchman by trade, am in your mercy.
 **After obtaining Key Grown from Twisted Wood** | Oh, that key of yours that you are carrying…
It opens a door that was veiled in ancient illusions many aeons ago.
 **After opening door to the Traitor** | The door awaits thee.
 **After speaking to the Fourth Visage** | The Visage…
At times, during the most profound silences, you can hear the gold melting within the rock, within the very roots.
Aserrado

The **Aserrado** is a horrific entity; like many of the more alarming foes in Cvstodia, it is an embodiment of torture; in this case, the saw. Standing as a human figure sliced in half from head to groin, enshrouded by a halo and carrying a weapon made from two saw blades bolted together, this terror now seeks to bring death to all it encounters, hurling its blades forwards to assail travelers from afar.

## Behaviour and Tactics

* **Boomerang Saw**: The enemy throws his rotating weapon towards the Penitent One. After reaching him or its maximum distance, the weapon returns into the enemy.

The **Aserrado** is generally, but not always, stationary, often perched on a vantage point that gives it a good field of view. He has a notable blind spot above him and another directly below. Once he's spotted his target, he'll immediately hurl his weapon out towards that spot; with good timing, it's possible to evade his throw.

Despite the predictable angle of this attack, the **Aserrado** is a source of constant annoyance. The sawblade ignores terrain, it can hit on either its initial or return path, and does significant damage as well as a knock back.

He is very vulnerable to attacks from above or below, owing to his blind spots, and his saw boomerang can be deflected by hitting it with the Mea Culpa, opening up a chance to retaliate. Evading his throw is another option. By far the easiest way to take him out is to wait until his saw blade is on the return trip and then attack.

## Gallery

Screenshot Aserrado 01.jpgScreenshot Aserrado 02.jpgScreenshot Aserrado 03.jpg
## Trivia

* The Aserrado's appearance is presumably inspired by Isaiah, a Judahite prophet, later canonized by Christians, who was sawn in half (Talmud Yevamot 49b) for his faith (Hebrews 11:37-38).
* "Aserrado" is the past participle of the Spanish "aserrar", meaning "to saw".

[[es:Aserrado]
Cradle of Affliction

Obtaining the **Cradle of Affliction** is the Penitent One’s ultimate goal in the game. Deogracias also refers to it as the "Cradle of the Grievous Miracle" and the “Final Relic”. He continues to say that it is a “grail of blood and gold that emanated from the forehead of the Father...” This seems to be referring to the Twisted One, and his following dialogue that mentions the **First Miracle** further implies that this is who he is referencing.

The **Cradle** is guarded by Escribar within the Mother of Mothers, next to the famous Turned Throne on top of the ashen mountain that was once the Burnt Tree.

**Deogracias** tells the **Penitent One** that he must take “communion with the First Miracle,” implying that obtaining the **Cradle of Affliction** will allow him to connect in some way with the **Twisted One**. In ending A, he undergoes the same process of turning into a tree that the **Twisted One** and **Escribar** did, implying that the “communion” is experiencing the same fate. All of this indicates that the **Cradle of Affliction** is the source or somehow connected to the source of the Miracle.

The **Cradle of Affliction** parallels the Holy Grail in Christian culture, the cup Jesus used during the Last Supper, and in which Joseph of Arimathea would later receive Christ's blood at the Cross. It is the object of desire in many medieval quests, and many Arthurian legends relate the Grail to miraculous powers such as happiness, knowledge, and eternal youth.

"That first relic is here, at the top of the ashen mountain next to the Turned Throne where His Holiness was kissed by our Miraculous Pain."
 **Deogracias in the Holy Line** | "The Cradle of Affliction is what you seek. This can be found in the Mother of Mothers of the churches."