Adventure 2

**Real World Date: 10/2/2016**

**In Game Dates: September 24th, 5000 M.E. - September 27th, 5000 M.E.**

**XP: 210 (Total: 360)**

## Waiting It Out

 **Location** | Tunnel Underneath Sanye

The party, now fugitives, waits in the underground tunnel that leads from the house of Randal Buckman's to outside the city. They wait for nightfall before they make a break for it. As they wait, they search the tunnel and find various long abandoned gear set down here once for a quick getaway.

As they wait, the party is attacked by Grey Ooze. They manage to dispatch the creatures, but not before a few of their armors are damaged by the creatures corrosive attacks. They heal up and wait a little bit longer, the night finally arriving.

## Running the Distance

The party sneaks out, observing there are no guards directly above them, but a guard tower nearby. Attempting to sneak first, one of the guards notices movement almost immediately, sending the party into a mad dash for the tree line. They manage to run quickly and dodge most of the obstacles as they reach the tree line, only being hit with a few arrows.

They take a moment to heal up in a clearing in the forest. The city guards have yet to send forces into the forest, so they have time to catch their breath. They notice that the clearing they are in has dead grass and shrubberies in the middle of it. Before they can figure out why, various plants and vines come alive and attack them.

## Clearing the Blight

 **Location** | Eska Forest

These creatures are the Blight. The party fights the Blight creatures, killing them with some effort. After they destroy them, a large tree walks into the clearing. He is awakened and is a druid himself. The Awakened Tree thanks them for destroying the Blight, which he could not do on his own. He had been left there by his master, Thamior Diamonddew, to protect the forest and had been doing an okay job until the Blight arrived.

In return for their help, the Awakened Tree, Maple, grants them a blessing of *Pass Without Trace* to help them move through the forest undetected. He also tells them to return soon as his master would like to thank them personally. When they ask what this forest is called, he says it is, "known by many names, but I call it Home."

## Moving By Night

The party travels by night, crossing the border into Kombray. They are aware of the dangers of citizen patrols so they try to stay hidden. The first day they make camp, sleeping in the grasslands of the area. During the watch of Aust Nailo, he is contacted by his patron, simply known as **The First**. He directs him to move away from camp quickly. He awakes Rhagnar Frostbreaker to continue his watch while he goes off in the direction he is told.

Aust arrives at a small camp and sneaks by to find a man separate from the camp, peeing on a nearby tree. He is unaware of Aust sneaking up behind him, who knocks him out with one hit. Before the man goes unconscious, Aust is taken over. He grabs the dying man by the collar, says, "A debt has been paid!" and kills off the man. After Aust regains control of himself, he quickly goes back and rejoins the party.

## Descending

The party moves the next few days without incident, getting into rocky hills. They begin to see signs telling them to avoid the Redspire Mines, so they do the opposite so that they can find the mines. Upon arriving at the mines, they see a red tower (called the Redspire) where the people in charge resided and the large entrance to the mine, barred with a sign that says: "Danger! Do Not Enter!"

The party splits, searching the tower and some descending down into the mine. Inside the tower, they discover some paperwork that hints at the reason the mine was abandoned. Down below they discover a barracks and main junction room which has five tunnels that lead off in different directions.

## Mushrooms For Lunch

 **Location** | Redspire Mine - Kitchen

The party moves through several tunnels, discovering remanents of the ore that had been mined here, which Rhagnar collects. They eventually move through the tunnel that leads to the other side of the mine where a large room had been converted into a dining hall. Erevan scouts ahead and finds a spiral staircase going down and a kitchen towards the back of the room, then comes to get the others.

The party moves up to the doors of the kitchen, the Dwarves moving in first. They are attacked by Myconids. The party moves in and makes quick work of them, clearing out the kitchen and searching it for valuables. After they clear the room, they head to the spiral staircase and move further down.

## What We Find in the Dark

 **Location** | Redspire Mines - Storage Room

The party moves down to a large junction, with four tunnels leading in different directions. The party slowly moves through each tunnel, discovering some of them have been trapped. Rhagnar finds more ore, including some purer samples. They eventually head down the longest tunnel and eventually reach a large storage room.

Erevan, scouting ahead again, discovers two ugly humanoids known as Grimlocks disputing over some item they discovered in the storage room. Again, Erevan moves back together the party, who then rush in and attack. They quickly realize there are not two, but five, of these creatures, who jump out from behind the crates and barrels.

Upon defeating the creatures, the party decides to take a short rest before moving onto the next stage of their journey...