Scanning Minds/Transcript

*[The mission starts outside of Jack's House. Weather is clear. When the mission starts, James walks up the front stairs, but before he reaches the door, Melanie opens the door.*

**MELANIE**: Okay, Jack! Keep thinking that! Oh, hey James.

*[Melanie walks past James, down the stairs, and is out of sight. Inside the house is Jack, whom Melanie was talking to.]*

**JACK**: Aw, shit. Hey, James, Melanie walked out on me again.

**JAMES**: Why? What’d you do?

**JACK**: Just trying to convince her that Mom liked me better. Hey, can you do me a favor?

**JAMES**: What favor? I don’t do favors.

**JACK**: Well... can you drive me to the store? I need milk. 2 percent.

**JAMES**: Jack, I’m a superhero, not a taxi driver. Get your own milk.

*[Jack sighs and slowly walks out the front door, closing it behind him. James walks up to Joey, who is sitting at the dinner table, on his laptop.]*

**JAMES**: Whatcha doing on there, bud?

**JOEY**: Looking at news articles, digging deep into documents. Trying to find answers.

**JAMES**: Well, have you been successful?

**JOEY**: Not really.

*[James bends down next to Joey and looks at the screen.]*

**JAMES**: How’d you get access to these documents?

**JOEY**: Remember that hacker group I assembled, back in IC?

**JAMES**: Yeah. Without them, I don't know what would’ve happened.

**JOEY**: Well they’ve helped me set this up. I have full access to these secret files, and no one will ever know a thing.

**JAMES**: Undetected access?

**JOEY**: Yep, no one can track me. Those hacker guys I hired taught me a few things, basic coding, hacking skills, yada yada yada.

**JAMES**: Nice.

**JOEY**: I can even pull up the secret Chow Mein Burger recipe on here!

**JAMES**: Good for you, Joey. But we need to stay on track, can’t veer off. Keep doing what you’re doing, we’re bound to find something.

**JOEY**: Yeah, I will. Don’t you have a date with the police commissioner?

**JAMES**: By “date” you mean “meeting”. Yes, I’ll call him right now.

*[James walks out of the house, and calls the commissioner.]*

**JAMES**: Commissioner?

**COMMISSIONER**: Hey, James.

**JAMES**: Any luck with that scanner yet?

**COMMISSIONER**: Actually, yes. That shoelace you gave me picked up a match. Luckily.

**JAMES**: You’re at the station, right?

**COMMISSIONER**: Yep. You can stop by now if you like.

**JAMES**: I’ll be there in a few minutes.

*[The player must now get to the station, where the commissioner will be waiting outside.]*

**JAMES**: Hey, commissioner.

**COMMISSIONER**: Y’know, we’ve gotten to know each other. I mean, you saved my life, we’re workin’ together to get answers. Just call me Pete.

**JAMES**: Alright, if you say so. Now, the evidence.

**PETE**: Alright. A name came up after we scanned that shoelace: Joseph Gray.

**JAMES**: Joseph Gray?

**PETE**: Yeah. He’s the leader of the local G Gang, a powerful group that’s been active in Atlantic City for years. After Johnny Gray was killed in a bar a few years ago, Joseph, his son, stepped up. They specialize in drug and weapons trafficking.

**JAMES**: Those are the thugs that invaded the casino the other day, that I had to defeat! Some of them had military-grade body armor!

**PETE**: I know. They may look like ordinary gangsters, but they’re a force to be reckoned with. James, you gotta take them down as they come up. The police has tried for years, but, no luck, I guess.

**JAMES**: Don’t worry, Pete. I’ve cleared many thug groups out of IC when I was there, including a military-grade agency. I think I can handle a few street thugs with fancy gear.

**PETE**: That’s my son!

**JAMES**: I’m not your son.

**PETE**: It’s an expression, James! You take everything too literal!

**JAMES**: So this guy, Joseph. Is he the man with powers?

**PETE**: Honestly, that’s unlikely, but we don’t know for sure. He probably knows something about it, though, so get to him, fast.

**JAMES**: Where is he?

**PETE**: That’s the only thing we don’t know. We know the G Gang’s HQ is right here in Atlantic City, but the question is, where?

*[James sighs.]*

**JAMES**: This is gonna take some time. Find info about this guy, find his whereabouts, invade his HQ, get answers from him, and take him out and end the G Gang forever. That’s what I’ll have to do. I’ll contact you when I get some answers, Pete.

**PETE**: Alright, James. Good luck!

*[Pete goes inside the police station and the player can now take control of James. A few seconds later, James gets a call from Joey.]*

**JAMES**: What’s up?

**JOEY**: Uh, didn’t find much yet, but according to the news, there’s a big shootout going down right now, in the Southeast Corner. You better get there now.

**JAMES**: Maybe it’s the G Gang. I’ll head there now. But first, I should get to the Upgrade Shop. There might be a power there that allows me to scan the thugs’ brains using aura energy, so I can scan their minds and see if they know any information about Joseph.

*[The player must now head to the nearest Upgrade Shop and purchase the Mind Scan power, which allows James to do as he said above. After the power is purchased, the player must now arrive at the area where the shootout is occurring. There, James sees that there are about 15 G Gang members, and half of them are shooting at the other half in an intense shootout. James is standing on a rooftop near the shootout, watching it unfold. However, the thugs do not notice him yet.]*

**JAMES**: Now, let’s see who knows something about Joseph’s
whereabouts.

*[The player must activate the Mind Scan power by pressing the M and S keys simultaneously (M for Mind + S for Scan). The player must then scan each of the thugs for any evidence, and when the player scans the thug that knows something, that thug will now become highlighted. Now, James must intervene and the player must defeat all thugs except the the one who knows the information. When this is done, James grabs the thug.]*

**JAMES**: What do you know about Joseph G’s whereabouts?!

**THUG**: I know nothing! I swear!

*[James punches the thug hard in the face, getting blood on his knuckles.]*

**JAMES**: DON’T YOU LIE TO ME!! I scanned your brain for evidence and you had it, so TELL ME! NOW!!

**THUG**: OKAY!! Fine! I’ll tell! I really don’t know anything about the boss’s whereabouts! He keeps it a secret!

*[James raises his arm and fires up his aura energy, threatening to kill the thug.]*

**THUG**: BUT! There’s this guy: Mark Thanon!

**JAMES**: Mark Thanon? The guy who’s house blew up?

**THUG**: Yes! That’s him! He’s the one who killed Johnny G a few years back! HE made Joseph step up! That’s why Joseph and every other G Gang thug has been after him!

**JAMES**: And why did his house blow up?!

**THUG**: Joseph sent one of his assistants, Moe Derekson, to hide a case of money in an alleyway and have Mark get it! But it was a trick, because Joseph placed a bomb inside which destroyed his house!

**JAMES**: Is Mark Thanon alive?

**THUG**: We think so! Some say he died in the explosion but mostly everyone thinks he escaped! Joseph seems to think so!

**JAMES**: So where is Mark Thanon?!

**THUG**: That I don’t know! I swear!

*[James sighs.]*

**JAMES**: You’re useless at this point.

*[It is at this moment where time stops and an on-screen message appears, saying: “Choose to spare or execute this criminal. James can choose to spare or kill enemies after he’s done interrogating or defeating them. Sparing them will result in better karma for James, and less people will fear him and the chances of them calling the cops on him when he does something bad will be lower.”]*

*[The second paragraph reads: “The other choice is to kill/execute them. This results in worse karma and more people will fear James, and the chances of the cops being called on the player when they do something bad will be higher. However, criminals will reveal what they know when being interrogated much faster.”]*

*[If the player chooses to spare the criminal, he will knock the thug out and throw him to the ground, and the mission will end there. If the player chooses to kill the criminal, James will drain the thug of all his energy, killing him, and then sirens will be heard.]*

**JAMES**: Great. Cops. Better leave the area.

*[A countdown clock now appears on the screen, starting at 20 seconds. As well, on the mini-map, is a circle which shows the radius that the player must leave before the 20 seconds are up. If the player doesn't leave the radius within 20 seconds, they will gain a high heat level. If the player leaves the radius within 20 seconds, the clock will disappear, and the mission will end without any heat.]*