Amaria

* Current
* Queen

Princess Amaria was the Mekkan deity of the seas, hunger and the mind. In days of old she was the deity of the Land and Sea after Terra saved her in the Age of Magic so that she could subdue the sea and keep the four highest points from sinking into the seas. After Ragnarok she redeveloped the Aquamarine race including all variations from pure memory, unlike the other deities who started each of their races at the gates she began her recreated race in the various seas.

## Personality

Amaria's personality often quite reflective of her mental state most of the time and change just as quickly as the sea itself can.

She can be childlike but is mature about it happily swimming, burying herself in the sand or hugging people at random, weather they like it or not. Other times, she can act quite, solemn and very absent minded, in this state she acts quite forgetful.

Amaria when approached is really friendly, clumsy and lovely girl but can be spontaneous and chilled woman, who can be a bit too carefree sometimes. She doesn't worry to much about her life. Typically just going with the flow. Even so she can hyper fixate on things that she really cares about. She has a hard time caring for most stuff but if her friends ask her to hang out or a member of their race preys for her assistance she will often always be there.

Amaria has no mercy when she's mad or annoyed. She will let you know by her loud voice. Also she may not look like it but she is a power girl and can easily lift heavy objects.

Oddly enough Amaria was extremely scholarly and bookish, she enjoyed lore and expanding the practice of magic of others and herself. Making friends with elves including the deity Aerith often exploring her realm or the Amber Isle.

## Dark History

Formerly a young Orcadragon Sorcerer, Amaria broke at the sight of witnessing her sister corpse being mauled, partly eaten and scattered. Through her magic she was able to find her killer and tortured him, by devouring him slowly bite by bite until she had consumed the sharkmarine. Through this act, Amaria reach a level of the Dark generally forbidden to her own kind and learning she can indulge in consuming power from the dead. Amaria eventually developed a habit of consuming other lesser Aquamarines, an act in which she shamefully delighted in, tricking males and taking them home to eat.

Building on the power she gained from devouring aquamarines her magical abilities and soul mass improved exponentially which gandered notice and her being awarded for being a powerful sorcerer however she became racked with guilt and stopped for a while. Ancient Aquamarine culture choose their leaders through a series of trials and classes, being selected as a candidate Amaria applied herself to her studies and working with the other candidates. On a fateful day a fellow Orcadragon candidate attempted to backstab her for refusing an offer, she easily overpowered them with magic then gave into temptation and for the first time devoured another Orcadragon. Slowly she actively pursued the other candidates giving into corruption from devouring her own sub species. Eventually she was the lone candidate became queen of all the seas.

During this time, she continued to indulge in the criminals sentenced to death who she consumed. But while her powers gained where more powerful then any mortal at the time, so too is its potential to do grave harm, despite her taste for flesh, she retained sanity somehow. She was not immune however, and her devouring of both flesh and souls bloated her, increasing her height and mass. This, started to upset her and rack her with extreme guilt.

Eventually, she bought herself to addressing her subjects with an apology and omission of devouring other Aquamarines to achieve power and strength. The reaction of her people was cut short by a meteor that sunk most of the old world of the divines. In the moment of calamity and the city sinking she tried to help people, but was pushed away, nobody wanting her help. She then decided to self sacrifice herself using her power she tried to hold up a large mass of land from crashing into the city so people could get away, when her barrier broke she was about to accept her fate with arms outstretched but was pulled from the realm last minute by Terra and Light, who requested that she become a deity to help the whole world from flooding.

Why she was chosen to be a divine is unknown considering Light's hatred towards the misuse of souls and Terra's disdain towards the violation of flesh, but some believe she was forced to by them as her strength had made her the perfect candidate for stopping the seas. All that is known is that she was not chosen for her worthiness, but for power she held.

In time the divine who knew about her dark twisted past forgave her, but she could never forgive herself and used her own magic to condition herself to forget. This self inflicted amnesia helped her for a time, but after ragnarok when she recreated the aquamarines from memory her amnesia began to grow worse, to the point where she was forgetting basic duties as a deity, and created the rift between her and her mortal lover Arcturia. Herself inflicted amnesia began to cause disruptions for the other deities, that it required divine intervention with Luna, Light and Lily who traveled into her mind to clear up magical blocks she had created.

Coming out of it she was once again wracked with extreme guilt but this time set out to fix her race and her relationship with Arcturia, however she was forced to lock away her lover after her forgetfully nature had made Arcturia hostile towards her. Despite fulfilling her duties as deity much of her drive and dedication towards her race started to dwindle and she slowly fell back into her Amnesiac ways, which required her chosen King Danube, Queen Emilia and Roxy who explored the depths of her mind to understand her and herself better. Beyond this she slowly forgave herself with the support of the deities and the three.

## Artifacts

Despite having a declined worship and often being quite reclusive Amaria has flaunted her powers and created a handful of artifacts, for personal reasons, punishments or to help those who commit themselves to her or a cause of the sea.

### Coral-Song Trident

*Main article: Coral-Song Trident*
The **Coral-Song trident** was originally Amaria's trident to control the behavior of the seas independent of Lupa's moons, to raise and lower tides as she saw fit, form lakes and rivers, or create barren deserts, such as the West continent.It's said she even used it at some point to create thunderstorms and strong tidal waves to fight dragons in the old world.
Being essentially an extension of Amaria herself, was twisted in nature. It seemed to possess at least a limited will of its own. The Trident was stained in the blood and souls matter of those she's killed and devoured in the past.

### Memory Drop

This strange silver teardrop Amaria created form the sorrow of things she had done and wanted to forget but couldn't the strange tiny jelly gemstone could be used by a creature to part a true memory into it and allow an intended individual(s) to view that memory at a later date. The Gem can also be used for Scrying, spying on those in the present or exploring memories in the past.

### Heart of the Sea

The beating heart of a sea witch who Amaria punished for trying to become a Lich. As a cruel twist, Amaria turned the witch into a sea demon and used powerful sorceries to twist the heart into a powerful phylactery not just for souls but for cursed. The power of all the curses at sea was contained within the Heart, which therefore had to be destroyed in order to break them.