Invid Fighter Bioroid

## Invid Fighter Bioroid (Inbida T'siendiel)

The final Bioroid design, the **Invid Fighter Bioroid** (Inbida T'siendiel) featured an advanced control and communications system giving it unprecedented capabilities.

## Background

By the mid-twentieth century CE, the Roboech Masters had come to the conclusion that direct confrontation between them and the Invid was Inevitable. While the Masters were confident in their advanced technology, Bioroid armies, fleets and of course their Zentraedi warrior slaves, they also knew that their once seemingly limitless Protoculture reserves were slowly succumbing to exhaustion. To this end, the Masters began development of a new weapons system for use against the Invid in order to maintain their superiority.

One of these was the a new Bioroid, known as the Invid Fighter due to its role. Beyond simply being a more advanced version of the existing Bioroid designs, the Invid Fighter was designed to be equipped with a radical new command and control system that would utilise the power of the Trumverate clones to its fullest. This system enhanced the telepathic bonds between the members of the Triumverate, allowing them to act as one under battlefield conditions, sharing data and responding to changing situations almost instantaneously.

However, the rapid decline of the Empire and the sudden loss of the Zentraedi Grand Fleet prevented the Invid Fighter from reaching service. When the Masters abandoned Tirol, they took all the development materials for the Bioroid and its control system with them. A handful of incomplete prototypes that lacked the Triumvirate control system were left behind on Tirol, and were destroyed by the Invid during the invasion of the Masters' homeworld. Examples of the design were later recovered by the Expeditionary Force, and used as the basis for the ZBR-10 Bioroid Interceptor.

The Invid Fighter finally reached active service in the last days of the Second Robotech War, with the Masters seeing it to be a necessity for use against both the Army of the Southern Cross and an inevitable Invid Invasion. In order to speed up production of the design, many older Bioroids were decommissioned and recycled for parts, with their clone pilots being disposed of. While ultimately the Invid Fighter arrived too late to have any meaningful impact on the conflict, it none the less proved to be lethally effective against the Southern Cross' forces.

Those Invid Fighters that survived the Second Robotech War finally saw action against their intended enemy during the Invid Invasion. While effective, the Bioroids were all massively outnumbered by the Invid forces, and it is believed that all examples were destroyed.

## Capabilities

The Invid Fighter was built on the technologies of previous Bioroid designs, incorporating the same design elements found across the series. While its body design most closely resembled that of the Scout Bioroid, the Invid Fighter was a considerably different machine with capabilities akin to those of the elite Imperial Bioroid. Despite being more heavily armoured than previous Bioroids, the Invid Fighter was just as fast and agile as its predecessors, if not more so. However, this performance came at the cost of far greater Protoculture use.

Key to the design was the Triumveroid Control System, an advanced communications suite that enhanced the telepathic connections between the members of a Triumverate. This system, most of the details of which have been lost, allowed for the instantaneous sharing of information between three Bioroids, allowing them to act as one tightly integrated unit. Each pilot was aware of everything the other two were, and could instantly respond to any situation. This allowed them to constantly over each other's blindspots, share information to focus fire on a target and numerous other tactical advantages. While the system was designed to counter Invid swarm tactics, it proved lethally effective against Southern Cross mecha; the Invid Fighter had an estimated three-to-one kill ratio by the end of the Second Robotech War.

However, the system did have two notable drawbacks. The first was intrinsic to its functionality; as they were so closely linked, each Clone pilot was acutely aware of the deaths or incapacitation of their triad siblings. The loss of one member of the triumvirate resulted in a considerable loss of ability, not only due to the destruction of the Bioroid, but the weakened morale of the other two pilots. In those cases where two pilots were killed, the third was often badly shaken and rendered near combat-ineffective. However, there were also cases where the third pilot would simply go on a suicidal rage.

The second weakness remains something of a mystery, and was doubtless unintended. For some reason, Invid Fighter Bioroids with damaged head units would often explode, even though they were otherwise functional. This weakness was not found on any other Bioroid design, and is speculated to be due to feedback from the Triumveroid system. However, the cause of this flaw will likely never be known.

Invid Fighter Bioroids were piloted by purpose-bred clones known as Veda Prime. Developed from the most prestigious and capable clone lines, the Veda Prime were trained to think and act as one to an even greater degree than other Clone Triumvirates. The result was that when combined with the Triumveroid system, the Veda Prime functioned more akin to one mind split over three bodies than anything else. Ironically, while the Veda Prime were even more tied to their Triumvirate than other clones, they also had a far higher degree of autonomy than most other Bioroid pilots.

The armor of the Invid Fighter Bioroid was a low-mass alloy and ceramic composite. Aside from the respectable protection provided against projectiles, missiles, and other kinetic weapons, this armor was also resistant to plasma globes (annihilation discs), lasers, and to a lesser extent, particle guns, owing to the fact that the armor could flake off and evaporate in layers under fire from such high-energy weapons, taking much of the weapon’s energy and converting it into the latent heat of sublimation in the armor. The armor on the Invid Fighter could stop all small arms, heavy infantry weapons fire, and light mecha-mounted weaponry, and provided good resistance to medium mecha-mounted weaponry. The armor provided poor resistance to heavy mecha-mounted weaponry, such as the VHT-1’s 105mm cannon. The armor on the Invid Fighter was marginally superior to that on the Commander Bioroid.

Note that the Bioroids' redundant systems and advanced design made them exceedingly capable of coping with battle damage, and the total protection afforded by the Bioroid was hence more than the armor data would suggest.

## Weapons and Equipment

* **Uhl-Megor Disc Gun Pod:** One Ion Beam/Pulse Cannon, fires ion discs. Alternatively, the weapon drum can fire this ion salvo as a particle beam. It can fire for up to 73 seconds in automatic mode, after that limited to one burst/3 seconds, unless sub-maximum rate of fire allows replenishment of the ready ion supply.

* Optionally other gun pods could be used. See the main file for more information.

## Notes

* Design Notes
* Image Gallery
* Bioroid Main File
* Bioroid Hover Sled