Engineer Plateau

## Inhabitants

Inhabitants of primary civilization's cities overall in whole country (differs through regions)

* 50% Plateauneers
* 20% Northern Elves
* 20% Whiteshades
* 3% Godemer
* 3% Semione
* 3% Pemione
* 1% Others

## Divisions

The wealthy live in the underground parts of the cities if the city is buid that way. In other cases they live in the central districts.

Money doesn't discriminate hence anyone with wealth can be upper class no matter the race or background.

## History

DOM was an acronym of "Dominium of Order and Mankind" once but as language evolved the name Dom became the definition of the men’s place. When the Empire fell new country took the popular name of the region as the name of their nation.

* The Dom Founding 140y u.e.
* Nomadic humans' emigration and estabilishing of Dragon Cult tribes 165y u.e.
* Domian ideogram's creation 165y u.e.
* Domian mathematics' creation 167y u.e.
* Domian colonial expansion 201y u.e.
* The Magic Apocalypse starts in Dom 534y u.e.
* Final popularization of knowledge about magic  539y u.e.
* Domian great emigration 541y u.e.
* Domian emigrants' arrival in northern west mountains 543y u.e.
* Domian emigrants' arrival in today's Vornt 545y u.e.
* Beggining of elven split and emigration 79y a.e.
* Some elves settle in northern Rayyjer and northern Plateau becoming northern elves 81y a.e.

## Natural resources

Unique resource - Blueter

Local top tier resource - Muraginur leather

Fill about other resources

## Faith

Five Guardians [Autria is the national patron guardian]

## Organizations

Quaanharr is a country of origin to:

* Techmancers’ Guild
* Ascendence Seekers
* Illuminati

Fill more about banned orgs and most powerful ones.

## Architecture

Elegant wall structure and its modest decor of balinese architecture. It also incorporates multi leveling of Indian forts and palaces perhaps with it's roof decor as well, but domes do not happen. Very modest hints of Aztec elegant stone architecture based on their temples, roofs would probably be only in this style - stone, stone, high, sloped but flat at the top and decored on corners. Less wealthy houses based on balinese housing including some already described quirks but mostly excluding space waste and tend to be multiple levels.

## Provinces

That has to be written yet sadly.

PlsFill

## Music

Traditional musical instruments inspired by:

* Cornish Bagpipes
* Armenian Shvi
* Vargan
* Bombard
* Hammered Dulcimer
* Cümbüş

## Climate

More than half of the Polish and Ukrainian climate from the north-east, and the steppes in the south-west, so Kazakhstan, and forests are very rare here.

## Wildlife and dangers

Animals most commonly found there:

* Devourers
* Desert Trolls
* Motley Trolls
* Cave Trolls
* Gerandits
* Wolfs
* Mauks
* Crawlers
* Liargs
* Makaras
* Mares
* Horses
* Dogs
* Murags
* Serpents
* Mugi
* Moithi
* Lathers

Magical beings:

* Ents
* Skeletons

Mechanical beings:

* Sentinels
* Collectors
* Mechons

Great threat - Muraginurs

## Notable locations

Grand Cities:

* Fill but make it on ALLDATA map first

Minor Cities:

* Fill but make it on ALLDATA map first

Oasis Towns:

* Fill but make it on ALLDATA map first

Fennecs' Cities:

* Don't have names yet, PlsFill later

Dungeons:

* Don't have names yet, PlsFill later