PlayStation 5 / PS5

Information about the PlayStation 5 version of *Journey*, differences to other versions etc.

## Overview

##### Crossplay

PlayStation 5 and PlayStation 4 players do connect.

#### PS plus

Same as on PS4: it is not needed to play *Journey* online.

##### Controller rumble

**citizen\_of\_Ooo, discord. 14.01.2021**

This isn't significant (I don't think at least) but I was saying the other day that because the PS5 controller rumble is different/more sensitive that the "feel" of the game on this system is different... I can't explain it well though.

Like i've noticed it in places I never really did before (like walking past gravestones)

**rebi14.01.2021**

The vibration on PS4 was pretty extreme when it first came out, like so bad your hand would be itching after you walked all the way through the snow level :tsmile: but they patched it. Thankfully on PS5 you can lower the vibration strength in the console settings

PS4 version runs on PS5, ps5 and PS4 can connect, *Journey* on PS5 has upscaled 4K not native 4K

##### Expert Mode information

Since the PS5 version is based on the PS4 version, differences for Glitches and tricks are not expected. There might be differences, when it comes to performances glitches..

##### Review from MonsieurDebris

on Discord #game-club, 2020-11-14

First review of *Journey* on PS5 here. So far, short review: keep your ps4 if you're a console player.

1. I have the collector's edition, but only *Journey* ported from ps4 to ps5. Haven't tried downloading Flow and Flower yet.

2. Biggest differences:

camera really wants to level out, and is more sluggish than PS4. Momentum drops off very quickly, so much so that I'm not sure it will be possible to get into CS OOB - but I leave that for more experienced players. That said, some in-flight boosting seems a little more accelerated - so it may simply be getting used to the performance of the PS5.

3. --> was about crossplay, info added above in overview.

4. Sands are almost completely devoid of sparkle in PD. When Dropshooting in PD, the controller gives an odd little buzz when you first touch the sand, but then falls silent, so there is no response during most of your boost. It feels a lot like flying wrapped in cozy fluffy slippers, insulated from your environment.

5. Cloak sounds seem a bit odd, esp. in PD. Not so fabric-flappy as on ps4.

The OOB in SC does have sky painting! It also seems to have a different appearance in some places. I took a few screenshots, and will work on how to post them here from ps5.

6. --> is corrected

The whole game has a softer look, going along with the loss of sparkle.

7. Zimcloak may be possible! I parked in the zimspot, and immediately got a telltale rainbow flash. I didn't get zimcloak, and left to follow my first companion, so more experimentation is in order.

8. Random disconnects, still with us. (Unless of course Companion chose to dust)

9. --> is corrected

10. About the controller - I'm not a fan for *Journey*. Played a little of astro playroom - very cute stuff, but the controller can really make a racket in some areas! Journey wasn't optimized for the PS5 controller, so I'm fine with it being a little odd. Will hold off judgement of the controller until I play a bit in games optimized for it.

11. The controller is heavier than the PS4 controller, and not surprising given the machinery for the haptics. Still, it really feels comfortable in the hands, and sports a lovely texture on the underside. If you look very closely at the texture, it is a pattern of the four sony symbols. That's repeated in some areas of the ps5 itself. This thing is really beautiful, and though I'm not yet wowed by *Journey* on the PS5, I think the games that are optimized for it are going to be just amazing.

12. Finally, I like to play from an external drive. For the PS5, that may not yet be possible. It needs an NVMe SSD drive. I'll do more reading up on this. I found one such external drive, but Idk if the PS5 is set up to work with externals yet.