recursal/Fanatic-Fandom huggingface dataset:
Dolgith

**Race:** Tal

**Homeworld:** Coraab

**Era:** 4151 Tu - 4219 Tu

Dolgith always walked on the dark side of the law - already at an early age, he spent few Tu in prison for a series of armed robberies. He always preffered the adrenaline-charged action itself to the actual spoils of his plunder, as though as if he viewed lawbreaking as a form of extreme sport. His targets of choice were government enterprises since he did not like to rob honest private entrepreneurs. Sometimes, Dolgith would rack up style points during the hold-up by basically forcing the terrified salesmen to press the alarm button so that he would not miss the ensuing getaway, which he also made more interesting by waiting for the arriving policemen instead of simply getting a boring headstart. His reckless nature ultimately caught up to him. He died as he lived, being shot during one of the numerous chases with the forces of law.

With the help of few manuals, Dolgith constructed his own battle gear which costed him de facto all the loot he accumulated and he still had to borrow the missing money from his family. Therefore, it can be said his risky profession meant everything to him. Several times, he refused to join the Zapraskal's gang, stating he was not a team player. Accomplices would just slow him down during his risky escapes from the crimescenes.

Dolgith was once released from the prison on parole for agreeing to snitch information about his colleagues to the police. The Miner thief showed great courage during the several Tu he casually served on a silver platter his "one hundred percent guaranteed information", every single last piece of which originated entirely in his head. For a long time, the police was "on hot trail" of several fictional gangs, pimps and mass murderers.
Cefal

**Race:** Tal

**Homeworld:** Coraab

**Era:** 4222 Tu - present

Armo Cefal holds the position of the commanding InCorps officer for artificial intelligence. This division tends to all matters regarding bots and intelligent programs - their development, administration and elimination. Cefal is also responsible for overseeing the L.O.P.P. unit, the second largest boter guild on Coraab, which is in the direct control of the planetary government. Despite his boter past, Cefal never possesed excellent knowledge or abilities that would predetermine him for the armo position. Situation changed after an experimental brain operation, which dramatically increased the miner technologoist's intelectual potential and thanks to which he gained his current nickname. Cefal undewent the operation thanks to a complex net of family contancts leading all the way to the intergalactic himself.

Some InCorps officers gave Cefal an uncomplimentary nickname *The skin of Hermes*. Especially armos Tubon and Gul Betar have a big dispute with him. They consider him a third category officer, who was lucky enough to be in the right time on the right place. Despite massive neural enhancements, Cefal suffers from frequent memory loss to this day, including epilepsy and somnabulism.

Cefal's opportunity to step out of the intergalaktiks shadow came in the form of Aggak's revolutionary attempt, which was hoping to end Hermes's autocratic regime. Cefal joined the ranks of the protesters, but his initial enthusiasm left him very soon. When he realised that Aggak's chances to make any change in InCorps were rapidly decreasing, he obediently returned to the loyalists. It was for this reason why Hermes left him in his position after his return.
Frenetic

**Race:** Unliving – Frenetic

**Homeworld:** Coraab

**Era:** Middle Dump - present

Although frenetics are born as a result of an incestuous union of two latents, research shows they are more than just degenerate latents but rather a distinct tribe that was once formed through a unique genetic mutation. Frenetics are thus the only known Unliving tribe originating via mating of another species. Generally, though, they are viewed as a seriously outdated evolutionary branch that does not bring any actual benefits. Unliving farmers latents are using frenetics to cultivate their fields and also for other inferior work. Although both species have a common origin, tribal and family ties are virtually non-existent. On the contrary, there is a considerable tension between the two. Aggressive frenetics are kept in the same conditions as wild animals.

Cases when a frenetic furiously attacks or even kills his master are no exceptions. Their aggression may be reduced by tearing off their teeth or performing minor surgeries but those decrease frenetics' labor productivity and thus these methods are, despite the higher risk, not widely used.

A deformed creature that is neither a purebred frenetic nor a latent is sometimes born by mating of two latents. It is called *Wernch'Ferr* (*halfboy*) and because of its negligible intelligence, it is used exclusively for the simplest of farm chores.
Diox Dupanzer

**Race:** fictional character

**Homeworld:** Coraab

**Era:** 4204 Tu - ?

The stories of the unbelievable heroic acts of Dupanzer - the protector of worlds - are known by almost every Coraabian. He destroyed the mothership of the pirate fleet on his own, diverted a giant meteor from the collision course, routed the slavers from Ulgor and covered an exploding thermo-granade in front of the WaalkWak delegation with his own body. The truly perfect warrior with an unshakable bravery always ready to fight for the world. And as a bonus - he managed to be a good husband, loving father, a watchful caretaker of his ill mother and also paid all the centropolitan taxes in time. He did so much that many started to carefully ask, whether it is really possible. The actions of Diox Dupanzer gradually drawn attention of hundreds of curious nu-bloggers, but the convincing sub-video records and real scars on his body always dismissed all doubts.

The truth was revealed only after many Tu - the propagandistic and proven fictional character of Diox Dupanzer was "created" by the government authorities directly on order from governor Zula to inspire patriotism in the citizens, increase tax earnings and lure young recruits in to the army recruitment offices. The Vi-log of Diox with a clenched fist on his heart was owned by almost every tal child.

The character of Dupanzer was brought to life by a 2nd grade, but otherwise very likeable actor and masseur Ijaat Hvonsk, who later completely vanished. Officially, he was sent on a secret mission to the Xenozone in 4251 Tu and even to this day there are some enthusiasts awaiting his return. The truth is that he was removed by InCorps in order to preserve the carefully built myth, which was starting to be endangered by his ethanolism and undesired sexual preferences.
FLURRO (connection)

**FLURRO** is a two-level suitable for decks, that plays with a lot of Champions. It is moslty found as a secondary to deboost decks. Especially the combination with subtype ZOMB and Yor'pagu is very powerful.

Tooltip: For each Champion in your hand, your character in the duel has its points raised by 1/2
ELITE TRAINING II (activity)

**Elite Training II** is a Guardian activity on Coraab.

**STORY**

Briefing:

**Boppa Lima:** *Attention, kops! Present arms! Ruyg, you’re missing a gasket screw in your helmet, no food today! Prepare your strato-suits, we’ll enjoy a few skydives now. During the Haze, we’ll continue our practice with energy weapons. Next in the line will be a lecture on the army procedures of I.C.A. What’s up with the long face, Bellej? We don’t take kindly to wusses around here! The worst of you will go straight back to the sector headquarters!*

Debriefing:

**Boppa Lima:** *Hey, you! You’re handling the training well. Not to overpraise you but you belong to the more talented part of this pathetic bunch. Interested in a star career in the InCorps? Then you have a pretty long way to go! Back to quarters - now!*

**OBJECTIVES & REWARDS**
Decuma Una

**Race:** Riia

**Homeworld:** Agan, Cosmopolitan Worlds

**Era:** 4234 Tu - present

Una was a high-powered force of nature already in her childhood. Una's father, a highly ranked Riian, always took pride in the fact his little daughter received the best education possible. The fact that Decuma was exceptionally talented was already clear during the first phase of self-armoring. Riians have the extraordinary ability to accumulate internal heat, which is then channeled out in explosive doses through perfected fighting techniques. The unique chemical composition of their bodies also makes them resistant to microwaves and high-frequency soundwaves. Young Una used all these strengths during her service at the Spec-Gan units. Her only weakness was her extremely racist worldview, a testament to the strictest kind of Riian upbringing.

Decuma Una deeply despises all Mograts and Ekhros who "dare" to inhabit the Cosmopolitan Worlds. According to the Riian doctrine, *once the Blue Fire comes to deal with the universe, Riians will be the only ones surviving its scorching heat*. Decuma's dream is to get out of the Spec-Gan into the esteemed Liga, but with the skinbag Donner in the charge, such transfer is out of question.

Rumors spread around the special forces HQ that Decuma Una gladly resorts to disproportionate police brutality. After the incident in the Agan prefecture Tor-Elik, where Una burned a giant transshipment terminal to the ground just because its Mograt foreman did not act respectfully enough, Decuma was immediately transferred to the xenic divisions.
Erdha

**Race:** Voor

**Homeworld:** unknown

**Era:** ? - 4269 Tu

Voors are well known for thier extreme toughnes - they are brutal and vicious creatures that are best to avoid. Erdha appeared in Coraab's database of wanted criminals in around 4230 Tu. He ambushed and murdered members of high society and quicky caught attention of elite *Bahoofa* foces. He was arested soon after. Police agrava hit him during the pursuit and caused massive damage to his face. Voor, obsessed with his symmetric look, feels utterly ashamed and even after sentenced for life, yells at the judge and blames kops for shamelessly maiming him. He ended up in strictly garded Goa'Kach workcamp, but managed to mysteriously escape after a few Tu.

Erdha befriended camp's quartermaster, coincidentally Voor himself. After Erdha killed one of the inmates, he discovered large xot chip in his bowels - large enough to bribe the quartermaster. The daring escape followed, with Erdha sitting in custom-made shielded kitchen pot full of date pudding.

Sadly, Erdha didn't enjoy the newfound freedom for long. Authorities iniciated hunt for him, forcing Voor to constantly run and hide. Surrounded by police in Neo-Bujka casino, he captured several employees as hostages, but never formulated his conditions - 3-LAMAE commando snipers turned him into a bloody sieve.
Governor Zula

**Race:** Tal

**Homeworld:** Coraab

**Era:** 4142 Tu - present

Nicknamed *Tal'Thu (Old Tal)* by many Coraabians. This likely most influential Miner of the present day is steering the coraabian politics for one century already. Mbehir Zula shortly worked as a byrokrath in the intersector relations, later served as an advisor of the boroistic B'Wor Bakusta Tork. After disassenbling of the Circle Lodge he was unexpectedly promoted into the directorate of the centropolitan governate (C'Orai) in the position of cohhazaan, the head administrator of C'Ora. Thanks to these events, Zula was able to cumulate power, which the previous democraticaly elected administrations could only dream of. Critical voices got quickly silenced thanks to a recent massacre of students on the Orbital university. On the fifth session of the Circle Lodge, Zula was given the lifelong function of centropolitan governor by protector Hangul.

With his uncompromising politics in C'Ora, the strongly conservative Zula quickly antagonizes especially the unliving tribes, whose rights he gives little attention. Many say that the state of the society is slowly coming back to what it was before the Fifty-year Skeletate. There were four assassination attempts on governor Zula's life. The *Old Tal* is however still in excellent health.

As the time passes by, a rumour is spreading among the Coraabians that Zula is a mere figure in the hands of InCorps and in reality he just slavishly executes the will of the Coraabian military elite. Majority of the centropolitan population is thus eagerly waiting for his death, as it is not yet quite sure that a new cohhazaan will be elected. The Bureaulogs documenting this are subject to the highest level of secrecy.
Daniel Iulian Vijoi

**Country:** Romania

**Webpage:** danielvijoi.daportfolio.com

**Bio:** a concept artist, illustrator and an amateur photographer. Works in Games Industry for more than ten years and I'm a Lead Artist at AMC Pixel Factory focused on Next-gen video games. Daniel loves to create graphics of any kind, from traditional to digital, both 2D and 3D with tools like Maya, Adobe Photoshop, Pixologic ZBrush, etc. Loves to discover new and original designs, ranging from CG creatures to Sci-fi or anything else. His favorite though is Illustration, where he usually likes to start everything drawing on paper and taking it further in a digital software like Photoshop.

* Gallery of artist Daniel Iulian Vijoi
* Mutarch
* Uraxor
Chogol

**Race:** meta-crustacean

**Homeworld:** Ymef

**Era:** ? - present

Chogols are one of the most dangerous species of the diverse ymefian fauna. These meta-crustaceans are equipped with two pairs of etching glands found in their mouths, which can be used to spur a high-precision stream of 9-KUUL bio-acid over a range of many dozens of meters. The acid is strong enough to cause fatal injuries even to creatures far bigger and superior to chogols themselves. They are merciless predators, feeding mostly on small creatures, but occassionally - given the opportunity - also on certain ruuks. Chogols are one of very few species capable of eating sairuuk flesh. In the past, trained chogols were often used in brutal tribe wars. However, the sophisticated training method to prepare these meta-crustaceans for combat is nowdays lost to the ymefian society.

Chogol stores the bio-acid in a pair of resistant sacs. People of the Mong tribe believe that there is no greater challenge than to tear one of these sacs apart and survive. This difficult act is thus important part of the local adulthood test. Even though no natural enemy of this species exists on Ymef, relatively short life span and inclination to degenarative illnesses keeps chogol population stable for thousands of Tu.

Pure 9-KUUL bio-acid has enormous price on the black market. Chogol hunting is thus widespread despite the strict ban issued by the officials of the local Atta-Oko race. Bio-acid expeditions usually end up tragically, though. For this reason, findings of dozens of etched bodies of inexperienced adventures are a common sight on Ymef.
ELITE TRAINING I (activity)

**Elite Training I** is a Guardian activity on Coraab.

**STORY**

Briefing:

**Boppa Lima:** *I greet you, kop! I am boppa Lima. Ajaarpa handed me all your protocols, you apparently perform very well for a rookie. We chose several able individuals from your group to undergo intensive training at Bol’Karaa Academy. Ever dreamt of military service? Your career might take a very exciting direction, then! But first, you must pass a series of entrance interviews and tests. Pack up, we depart immediately!*

Debriefing:

**Boppa Lima:** *Your test results were excellent! Welcome to Bol’Karaa, the best military academy in the entire centropolis. Check in first, here’s the ID card from your quarters. Sleep tight, we begin tomorrow. At ease, kop!*

**OBJECTIVES & REWARDS**
DI-ZONDA (card)

**Abilities**

* Prophet (Reveal the top card of your deck)
* Reveal the top card of your deck; if it is a character of the faction Xenno: Your character gains 3 Point(s)
* Reveal the top card of your deck; if it is a character of the faction Unliving: Opponent's character loses 3 Point(s)

**CHARACTER'S STORYLINE AVAILABLE HERE!**
EFUROK (card)

**Abilities**

* Reveal the top card of your deck: Your opponent dumps 3 Tricks from his or her hand at random
* Reveal the top card of your deck; if it is a character of the faction Xenno: Add 3 Tricks from the top of your deck into your hand
* Reveal the top card of your deck; if it is a character of the faction Unliving: Your opponent dumps 1 Guardian and 1 Xenno and 1 Mercenary and 1 Unliving and 1 Outlaw from the top of his or her deck

**CHARACTER'S STORYLINE AVAILABLE HERE!**
Gapeg

**Race:** Mogra

**Homeworld:** Khalfass

**Era:** 4223 Tu - present

Cratoa Lumme's life was never easy. He was born as the only child of aging parents, who were already at peace with the fact that they will die without having any offspring. Due to the advanced age of the mother, a rather weak child was born and the doctors predicted him a low chance of survival. Despite that, young Cratoa grew up to adulthood and even though he possesed a rickety body, he decided to become a member of the planetary police of Khalfass. His parents, however, did not want to hear a single word about that. For this reason, Cratoa left Khalfass in 4245 Tu and turned to his uncle on Agan, who worked as a civilian administrator in Liga. Thanks to his help, Cratoa got a place on the DaruDar academy, where he received high quality education and where many Uns spent in training with extensive weapons strengthened his physical condition.

Cratoa did not have many friends on the academy. It was here, where he received the defamatory nickname *Gapeg (Crip)*, which pointed out his physical disadvantages. Gapeg got to know Dukor, who advised him to not be afraid to proudly face his handicaps. Gapeg remembered this lesson and ordered an exoskelet with a large sign **GAPEG** on the back. This act increased his self-confidence.

Thanks to his excellent results, Gapeg became a member of ligan Týmu 4, on request of the legendary Wert himself. During his first mission on Rad'Zaak, he ended up in an unexpected encounter with cucaanish secret service, in which Gapeg lost both legs. He survived only thanks to Dukor's timely assistance, who was by chance operating in the same Xenozone area. Gapeg learned to walk on prosthetic legs and continues in his ligan career.
ETERNAL GLORY (activity)

**Eternal Glory** is a general activity on Coraab.

**STORY**

Briefing:

**Zhnawk:** *I'm speechless, czoft! You used to be a nobody but now you're known by the entire centropolis... And good old chubby Zhnawk won't stand aside when there's money to be made. My eyes will shoot a sub-report praising all your achievements and then we'll share the profits stemming from your newly-boosted popularity. Agreed? Then show me you truly deserve your eternal glory on the planetary network!*

Debriefing:

**Zhnawk:** *I see you really want to shoot the raddest log of your life with old Zhnawk. Coraab loves its heroes and today is the day you'll join their ranks. Wait for my eyes - they'll turn you into a living legend. I can promise that...*

**OBJECTIVES & REWARDS**
Ekaterina Gudkina

**Country:** Russia

**Webpage:** www.stefanatserk.daportfolio.com

**Bio:** Ekaterina is an illustrator and concept-artist from Russia. Her work experience covers book illustrating, character and environment development, traditional animation and web-site designing. Her my work focuses on details searching for the right mood to create unique appearance. Computer gaming is her passion and she would appreciate every opportunity to work for a video game developer.

* Gallery of artist Ekaterina Gudkina
Corostenno

**Race:** Unliving - Vatter

**Howmeworld:** Coraab

**Era:** Upper Dump - present

Short for *Corostennian puller* or *nix of Corosten*, this term names a subspecies of primitive Unliving, which can be found mainly in sumps and still waters found on Coraab. Though they are not difficult to deterr, they still pose a great danger for unxperienced travellers. For long it was believed that they are eating the flesh of creatures dragged under water. This is however ruled out by the newest findings. Researcher and traveller Xed proved, that they are feeding an a specific hormon combination, secreted by living intelligent beings into their blood shortly before death. The dead body itself is then left untouched, except from periods of persisting hunger. This discovery allowed extensive spraying of water surfaces with chemical substances simulating natural Corostennian food and thus minimizing attacks of the surrounding population. Last Corostenno attack on Coraab was recorded in 4241 Tu.

In majority of the Corostennian locations, the protective spray substances are made from synthetic aromatic replacements. These are not harmful to Corostennos, but also contain no nutritional values, which causes gradual extinction due to hunger. Corostennian population is thus quickly decreasing despite protests of numerous organizations. Only in remote areas are Corostennos able to survice in greater numbers.

The fanatic *League for Free Unlife* got famous in the past for spraying their the Corostenno waters with their own chemicals, which neutralise the effects of the original "lethal" substance. The organisation stopped soon after the local people started to shoot down their antigravs, throwing the surviving crew into the neutralised waters. In addition to renewing the attacks of Corostennos, the chemical also caused epidemics of degenerative skin infection *dehoog*.
Diamond zanX

**Race:** ZanX

**Homeworld:** Coraab

**Era:** ? – around 1100 Tu

Formerly called *Zancht (Spike)*. ZanX was exterminated by Miners before the founding of the very C'Ora. According to contemporary logs, zanX was a diabolical creature that would not stop at anything in its killing desire. The book Ug Tutor mentions it as a *Plunderer from the depths, emerging from holes only to disappear again as an effeminate worm, leaving behind only vats of blood and despair.* Infamously known is the so-called *Incident D*; in 1012 Tu in a Miners' colony *D-Tal*, all the Unliving workers and their Miner lords were slaughtered. It was later found out that their dump veins intruded on the extensive lairs of zanXes, who used the buried cosmic colossi as their refuge. The massacre of thousands slaves, soldiers and civilians immediately unleashed a fatal wave of hatred towards them.

Diamond zanX was most likely an anaerobic creature on a carbon and boron base. It was apparently able to adapt to the extreme conditions prevailing in the depths. Contemporary annals state that zanX could not be killed by fire nor acid. Energy weapons left on its skin only minor, fast regenerating scratches. It killed its victims by shooting toxic spikes that covered its entire body.

ZanX received the nickname *Diamond* only later, once the renewed extraction beneath their lairs in D-Tal indirectly led to discovery of one of the biggest diamond deposits in the southern hemisphere. The letter 'X' in its name then represents the bravery of Miners from X-Tal who defeated zanXes after decades of fierce fighting. Using the ancient term *Zancht* has been regarded as a grave slur throughout the society up to this day.
Emerson Tung

**Country:** Malaysia

**Webpage:** emersontung.com

**Bio:** Emerson Tung is a concept artist and illustrator currently based in San Francisco, California. Tung has created illustrations for Warhammer 40K RPG books, character illustrations for Applibot’s Galaxy Saga, concept art for Warmachines: Tactics and Hasbro’s Transformers franchise. Emerson works as concept artist at id Software. Recently, he's been working on the new Doom.

* Gallery of artist Emerson Tung
* Xago
* Naginata
Eluk Bonn

**Race:** Werdio

**Homeworld:** Vestru, Cosmopolitan Worlds

**Era:** 4181 Tu - present

Nicknamed *Ironid* by the Galapkas. Today, Eluk Bonn is one of the most significant paid mercenaries of Agoadan. The influence of his syndicate Bonnax even worries Sols. Bonn begins as an commander of security at vestruian star harbor. He quickly acquires the needed contacts and in 4221 Tu he founds his own security agency; the newly formed Bonnax quickly absorbs the competition and afterwards widens its influence towards neighboring mining worlds. At around 4250 Tu, approximately one third of big trading magravs in Cosmopolitan Worlds flies under the patronation of Eluk’s men. The successfull Werdio is specific by personally participating in more significant contracts. This means that he ensures natural authority to his co-workers and every rich client who just seeks his services.

Eluk Bonn gradually cyborgizes with the coming Tus, which is typical for wealthier members of his race. His goal is to become a completely artificial being before the remaining tissues degenerate and die away. Transfering an advanced neural networks into cybernetic interface is sadly one of the most expensive and most risky operations ever. Bonn is willing to take this risk.

The glorious success of Bonnax maddens Sols so much that they repeatedly try to destroy it from inside. In 4261 Tu they send Sol Qort on Vestru, who succeeds in disabling the key database of the syndicate. Bonnax is thrown into chaos, however Eluk soon spots the traitor and publishes the whole affair, which totally disgraces the Sols. He even strenghtens his position even more in the outcome with this risky act.
DAEMON (subtype)

**DAEMON** is one of the advanced subtypes in the game. Daemons are terrorizing every living thing on the surface of the planet Grannok, and their numbers move from several hundreds to thousands. Only few of them are renowned enought to gain their own name. Daemons are born from the mass Xa that covers most of the planet's surface.

**Subtype features**

* They all have a lot of points and activated abilities that are paid with them.

* Usually they have two activated and one passive ability.

**Cooperation**

* Some cards such as  GOR THANNAR or  SOL VOX work well with DAEMONs.

**Connections**

* There are none

* DAEMON CHARACTERS

* TRICKS COOPERATING WITH DAEMONS

**DAEMON characters**

* B'KHELITH
* HWARANG
* PLASTOSS
* VONGUL
* ZUBEI
Charvel Saligumba

**Country:** USA

**Webpage:** charvelart.daportfolio.com

**Bio:** Specializuje se na skicy a ilustrace, jako umělec chce působit převážně v herním a filmovém průmyslu a v animaci. Mezi jeho klienty patří Uken games studios (hry pro mobilní telefony) a NRG Productions (produkce italských a mezinárodních pořadů).

* Gallery of artist Charvel Saligumba
DU'GAD (connection)

**DU'GAD** is a two-level suitable for decks, that have a lot of Champions in their disposal. Most common and one of the strongest strategies in game is so-called "Caste Deck", which is based around subtype SOL.

Tooltip: Whenever you play a Champion, opponent's character in the duel has its parameters lowered by 25/50%
Coraabiana

**Race:** Unliving - most probably Zomb

**Homeworld:** Coraab

**Era:** allegedly around -30,000 Tu – -20,000 Tu

A mythic patron of Coraab, the first and honorary member of the so-called *Opposite Seven*. Her name has not been preserved to our times; many Yach-Drogs still dispute her very existence. Supposedly, she was *Zomb'Leekai* (*The Awakener of Zombs*), helping the first Zombs on Coraab to end their eternal slumber in their sealed Ree. According to some old copies of Ptharic min-logs, Coraabiana did so to ensure the members of her own race could enjoy supreme rule over Coraab in those times of discord and chaos. Setting aside the issue of her actual existence, this She-Zomb has undeniably joined the ranks of the cult symbols of the ancient Unliving cultures. She is traditionally depicted with a sacred fire eye Bo'Kee or standing in the middle of the so-called *Zomb'Toi* – a well-established circle of other renowned Zombs like Wohrra or Miniz.

Coraabiana is said to had foretold the arrival of beings, who, in their blind lust for riches hidden in the depths of the Dump, would gradually enslave or exterminate all the Unliving on Coraab. Even though the full content of this prophecy was shrouded by the sands of time, traditionalists argue that it matches perfectly with the arrival of Miners, who came to Coraab more than 4000 years ago. Others counter that this deathbringing race is still to be awaited.

Derived from the holiest scripture Eenei, the so-called Teekai min-log claims that in the end, Coraabiana was betrayed by Zombs themselves – they burnt her to ashes with an unknown weapon. Supposedly, they feared her great power. Others say Zombs got rid of her from pure envy, for she was the only one of her kind who possessed the ability to live forever after shrinking in Ree.
Ertoshos

**Race:** Erta

**Homeworld:** Annor

**Era:** -180 000 Tu - present

Annorian giants are the last living members of the Erta race - an ancient tribe, which appeared on Annor long before the folk of the White Eyes could ever consider itself as a civilization. Their settlements can be found deep in the forest valleys of Erra-Nurai. Even though they are one of the oldest anthropomorphic races in Coraabia, the Ertoshos rely on their traditional way of life and remain suspicious and mistrustful to the other races. The Baians have tried to win the annorian giants and their land to their side for several times already, but their efforts always ended up in vain. The giants worship Nu'Pataai, one of the powerful Nu beings, which is said to have created all life on Annor very long ago. They build monumental relics in his name, which are supposed to remind them of their patron's majesty.

The craftsmanship of the Ertoshos is legendary. Their mistrust prevents any large-scale export of their products to the other worlds of Coraabia. The right to trade on their land is given only to a select few from the ranks of Annoreans and thus their art-pieces rarely leave the Xenozone. Xot has no value for the Ertoshos - they trade usually in natural goods. Most of the time, it is moiruuk flesh and naginata skins.

Ertoshos have an interesting relationship with so called *annorian dragons*. Xagos visit their relics time to time and seek refuge inside of them. The main reason is safety from the xenohunters. Those rarely dare to even cross the borderline of Erra-Nurai. The several meters tall piles of crushed xenohunter bones are usually a sufficient warning.
Electronewt

**Race:** Electrophile

**Homeworld:** Forneek

**Era:** ? - present

In 4026 Tu, several rich Annorian families embarked on a hunt for agroruuks on the planet Forneek. They were however caught off-guard by a season of strong storms. Fortunately, the foreigners possessed spacious tents covered with an outer isolation layer, which offered protection even against strong lightning charges cruising the atmosphere of Forneek over long distances thanks to the omnipresent electrophilic micro-organisms. One night, the tranquil sleep of the Annorian elite was disturbed by loud stomping on the tent roof accompanied by abrupt screeching, which overshadowed even the strongest thunders. When the awakened sleepers peeked out of the tent, their sights rester on a scary massive being. It was curling around one of their lightning rods as if it was cuddling with it. The witnesses claiedm that *"The eyes of the beast were glowing, lightnings were jumping across its spinal thorns and its wing membranes kept changing colors as a rainbow."*

The following expeditions to the surrounding areas were futile. Annorian hunters humbly asked for help from the local Zhoo tribesmen, who offered them a curious answer: *"Without a storm, there is no Elo-pthecus."* The Zhoo brought them several small reptiles from the depths of the gassy swamps, which showed an uncommon affection to electricity. The connection between these small creatures with the unknown monster remains a mystery.

Real scientific research later shows that these beings are actually electrophages, feeding on the electric voltage radiated by the ground micro-organisms on Forneek. In their mating season, the newt females move to water which carries greater charge and causes their dramatic growth. A similar fate affects all newts hit by a lightning - such electronewts can then grow to truly monstrous dimensions.
Eezar Ohan

**Race:** Tal

**Homeworld:** Coraab

**Era:** 4250 Tu - present

The enigmatic kop Eezar Ohan - also called *Rudook* - belongs to the favoured weirdos of his department. His extravagant clothing, plethora of metaligrans on his skin, adjusted bio-botic eyes, all that draws the attention to him. Eazar enjoys that very much, especially when the attention comes from his female colleagues. Unfortunately, his visage also tends to get him into regular conflicts with his superiors, who have already several times threatened him with a dismissal, in case he will not start to represent the district appropriately. The main reason why they have not done so - yet - are his excellent work results and a large pool of contacts that he has in various underground subcultures of the centropolis. Some of Eezar Ohan's colleagues like to speculate that he also surely belonged to this layer of the coraabian society in the past.

Disinformation, gossip and urban legends gradually envelop Eezar Ohan like a most extravagant suit. The exhibitionist kop relishes in this and supports such speculations with his manners. Some cannot stand him for this, but most of the department is impressed by Eazar. Even he is sometimes marvelling at the imagination of his colleagues, who keep spreading everything but the truth.

Eezar's closes friends know that the kop has no secrets, is not part of any government experiment nor he is a mysterious super-being living under a secret identity. Even though Eezar did grow up in a street gang - which taught him to conduct like a self-assured dandy, in his heart he always had the need to protect all that he considers right. Today, from the position of a planetary kop he can protect the street-youth to make sure they get the same chance as he did.
David Alvarez

**Country:** France

**Webpage:** www.davidalvarez.fr

**Bio:** David is a concept artist / illustrator working for entertainments industries and publishing. His recent projects include Assassin’s Creed Unity for Ubisoft Annecy, and several trading card games. He also does freelance work.

* Gallery of artist David Alvarez
* Kra-Nol
Population

Your **population** covers the colonists living under your umbrella who are used to exploit the riches of the planets. Managing the habitability of the environment versus your income is a core part of the gameplay. In a nut shell, population and pollution don't go hand in hand.

## Colonists

*This article is a stub. You can help Imagine Earth Wiki by expanding it.*
EXCELLENCY 16 (card)

**Abilities**

* Whenever Restart (Change compared parameter): You gain 3 Score
* Whenever OPP Domination (Your opponent's character wins the duel for 0 points regardless of parameters): Your opponent loses 3 Score
* Reveal the top card of your deck; if it is a character of the faction Mercenary: Restart (Change compared parameter)
* Reveal the top card of your deck; if it is a character of the faction Mercenary: OPP Domination (Your opponent's character wins the duel for 0 points regardless of parameters)

**CHARACTER'S STORYLINE AVAILABLE HERE!**
Chris Legaspi

**Country:** USA

**Webpage:** www.freshdesigner.com

**Bio:** Věnuje se malování již 10 let, nejprve jako student, později profesionálně. Malbu neustále studuje ve snaze se zdokonalit a dále předává své znalosti prostřednictvím svých webových stránek. Pracoval jako skicař v herním průmyslu

* Gallery of artist Chris Legaspi
Cor-bot

**Race:** artificial intelligence

**Homeworld:** Coraab

**Era:** first series produced in 1496 Tu

Cor-bot is without question the oldest series of mechanical law-enforcers on Coraab, which is why it is quite rare to personally meet one in C'Ora nowadays. During the centuries, the series *Cor* was refitted and upgraded many times. Today, there are roughly two hundred specimen of twentieth to twenty-third generations serving in the centropolis. Despite its impressive hull and decent weaponry, this bot is a shining example of the huge technological gap between Coraab and the distant WaalkWak, which has an almost unprecedented monopoly on the bot production in Coraabia. It is basically just an obsolete clumsy monstrosity that keeps a whole platoon of *Corraikh* boters busy, since it has to be continuously calibrated and repaired. As such, *"Cory"* is little more than a target of mockery in today's C'Ora.

In the past, it was common to outfit Cor-bot's weapon mounts with U'Nora-500X launchers. This changed in 3812 Tu after a hacked Cor-bot marched into a Sokurr arena and bombarded the spectator stands with a volley of these highly explosive missiles. After this incident, the deadly "500Xs" were removed from police armament altogether. Two thousand unfortunate sport lovers met their end in the debris of the Bal'Teeka Dome.

The *Cor* series has been continuously criticized by public and it is almost a miracle that there are still some functional models serving in the Coraabian metropolitan forces. Cor-bots were already supposed to be replaced by more advanced and reliable Supra-bots, but thanks to huge bribes and vehement lobby from the boter guild *100-son*, the launch of the *Supra* series has been postponed by unbelievable three centuries.
Cyril Terpent

**Country:** France

**Webpage:** cyrilterpent.blogspot.com

**Bio:** Cyril is a Storyboarder and Concept artist currently working for film and video games industry. He illustrated a combat card game Rage of Bahamut. His clients are for instance Europacorp, Lion TV (the United Kingdom), Cygames (Japan), LGM films, Irène production, Black Box Production, Superbe films, Rectangle production , Groupe New York, Prisme Design, White Bird production, Balduvian Entertainment and book publishers Ballistic publishing, Artrage, cfsl ink,Gallimard, Folio SF or Hachette.

* Gallery of artist Cyril Terpent
* Heavily armored Sol Sor
Dynir

**Rasa:** Dynir

**Domovský svět:** Annor

**Éra:** ? - present

Dynir are one of the largest known terrestrial creatures of the Xenozone. The archaeological findings of their bones however prove that in the past these creatures grew only to average height of other creatures living in this habitat and often were even smaller. Roughly three thousand Tu ago, during several generations, the dynir overgrow all the other creatures and become true giants of the animal kingdom. The original theories that the small skeletons belonged to the offspring and the bigger ones to adult individuals were proven wrong by advanced analysis methods - all the found small skeletons belong to a much older time period. Dynir are herbivores and keep growing their entire life. In the first years of their lives, the growth is very significant - they can almost triple their size and weight during just one season. The largest known exemplar had the weight of almost a dozen of Xagos.

The dated time period of the steep growth of the dynir is noticeably aligned with the extinction of the megaruuk species - one of few creatures capable of endangering the dynir. It is possible that dynir were not able to reach a higher age in the presence of this predator and thus the offspring-bones theory might be partially true. The dynirs are loners and luckily - reproduce only very rarely. When the time comes to lure the females, their stomping causes local earthquakes.

The majestic creatures suffer from parasitism of several specialized organisms (so called *dynirofeeders*). These live from consuming the quickly growing dynir tissue and partially decelerate their host's enormous growth. In case of death of their host, they are forced to find a replacement elsewhere by predation of smaller animals. Fortunately for the fauna of Annor, without the specific proteins gained from the dynir tissue, they are not able to live very long. They would be able to consume most of Annor otherwise.
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Eoghan Cowan

**Country:** Ireland

**Webpage:** eoghancowanart.daportfolio.com

**Bio:** Eoghan Cowan is a concept artist and illustrator that works in the entertainment industry. His work has been featured in Edge Magazine, Imaginefx and also been featured by French art website ARTSPIRE.com. His specialties include book covers, RPG cards, mechanical design, character design, environment work and promotional illustration.

* Gallery of artist Eoghan Cowan
* Caj Qan
* Xirhanna
* Pom Karr
* Makard
Christopher Metcalf

**Country:** USA

**Webpage:** chrismetcalfstudio.com

**Bio:** Chris Metcalf received a Bachelor's degree in Fine Arts from the Milwaukee Institute of Art & Design in 2009. He soon began working for various clients in the advertising and product design industries, creating illustrative and photographic imagery. His approach to creating images is one of exploration, research and refinement. Thumbnail sketching & photo-comps are used to generate compositional ideas. Research, both modern and historical, provides a grounded, believable context. And of course, the use of reference imagery and real models, ensures a clear depiction of humanity and the world around it. When he is not photo comping, drawing or painting for clients, Chris tends to be...photo comping, drawing or painting for himself as well as sneaking in the occasional fishing trip.

* Gallery of artist Christopher Metcalf
Corabit

Called *corakarr* in *Coraabish* language, or possibly *coree* (colloquially).

It is a transitional metal with rhombohedral crystal structure, which is found in semi-liquid or solid state.

**Corabit** is a key industrial material and commodity of Coraab.

-3700 Tu - First settlements of the unliving are being formed on the southern hemisphere. Most of them appear around the Great Corabit Well. Thanks to the wisdom of Zombs, the Unliving are acquiring mining of the rare corabit and refinement of the T'ung matter.

For nearly 8000 Tu, corabit is essential material, which effectivly drives Coraab economy and makes up the majority of export revenues.

# Production

Corabit is produced by the processing of raw corabid, which is located below the planetary Dumb, in deep layers of Coraabian litosphere.

## Corabid

Most frequently found in the form of semi-liquid veins - the so-called *coree* (cor. ''corabid snake''). It is raw, unrefined corabit (so-called corabid), intended for further industrial processing.

Secondary, corabit is extracted from smaller and shallow dump deposits. Numerous wrecks and torsos of ancient ships could contain corabit too (it is recyclable). In this form, corabit is also extracted even from coraabian dump rings in orbit. But eventually, this segment creates only insignificant portion of corabit indistry. Key item are still vast deposits of corabit snakes.

Raw ''corabid'' is compound of semi-liquid transitional metals with many unique features. Corabid snakes are left for sublimation under extreme temperatures, or are roasted. The resulting material is left to solidify and cool down (for faster processing is isolated corabit often left for cooling to extreme low temperatures, eventually its structure is symetrized by additional intervention, the so-called "straightening").

## Utilization

Corabit is used in virtually every industry.

It has excellent conductive properties, is first class superconductor. In liquid form it can be effectively used in advanced computer science and cybernetics.

In solid form (especially in compounds with titanium or silver, some pseudo-metal or silicon nano-ceramics) corabit achieves excellent solidity and high melting temperatures.
It is used as a key composite element in the production of monogravs, antigravs or big starships like magrav or wakken. It is an important component in the production of advanced energetic weapons, mining equipment , all kinds of series of bots, protectine and anti-radiation suits, some models of strunns, communication technology or big factory machines.

Naturally, a lot of advaced civilizations of Coraabia show interest in corabit. Coraab is its biggest exporter. It is said that without the extraction of corabit, Coraab would never obtain the right for Wak string and the whole planet would stagger in obscurantism and deep underdevelopment.

**Annual volume of extraction** (in tons)

* Coraab - 5 910 540 000 tons
* Ulgor - 1 254 500 000 tons
* Qu-Puo - 710 212 000 tons
* Rad'Zaak - 305 000 000 tons
* Kogan - 240 000 000 tons

*data are from 4257 Tu*
GUL BETAR (card)

**Abilities**

* If you have 1 subtype ARMO in the deck: OPP Isolation (Your opponent can play 1 less Trick) and OPP Isolation (Your opponent can play 1 less Trick)
* When this character  enters the duel if you have 1 subtype TAL in the deck: Your character gains 10 Karma
* Pay 1 Score: Restart to Karma (Change compared parameter to Karma)

**CHARACTER'S STORYLINE AVAILABLE HERE!**
DAGGY (card)

**Abilities**

* Gamble 2 (When this character enters the duel, you may have both characters gain 2 Points)
* Dump 1 Guardian from the top of your deck: Your opponent dumps 5 Outlaws from the top of his or her deck
* Dump 1 Outlaw from the top of your deck: Restart (Change compared parameter)

**CHARACTER'S STORYLINE AVAILABLE HERE!**
Cosmopolitan Worlds

Called *Gatta-Dan* in Mogra (*Manyworld*) or *Ganna-Dar* (*Grand Total*). In the language *Coraabish*, Cosmopolitan Worlds are reffered to as *Mogarra*.

# Description

The **Cosmopolitan Worlds** are the economic and political focal point of Coraabia. They comprise three central worlds - Agan, Kogan, and Mogra Troi - and four smaller, so-called *outer worlds* - Dud, Shin, Khoma, and Vestru. Thanks to their potential and high standard of living, it is without a doubt the most important political subject in the modern history of the known multiverse.

# Population

Almost 30,800,000,000 Cosmopolitans of all races and ethnicities live today in Cosmopolitan Worlds. Their heart is then the central world Agan with its eponymous centropolis that takes up almost half the surface of the planet.

Central worlds

* **Agan** (centropolis: Agan) - a total of 11,850,000,000 Cosmopolitans
* **Kogan** (centropolis: Kogall) - a total of 9,920,000,000 Cosmopolitans
* **Mogra Troi** (centropolis: Val-Mag) - a total of 6,700,000,000 Cosmopolitans

Outer worlds

* **Shin** (centropolis: Uiro) - a total of 1,450,000,000 Cosmopolitans
* **Dud** (centropolis: Gan Godda) - a total of 620,000,000 Cosmopolitans
* **Vestru** (centropolis: Eridau) - a total of 190,000,000 Cosmopolitans
* **Khoma** (centropolis: Oomea) - a total of 70,000,000 Cosmopolitans

*data is from 4259 Tu*

## Demography

With few exceptions, Cosmopolitan Worlds are home to all important ethnicities in Coraabia.

**Demography of Cosmopolitans**

* 35,5% - Mograns
* 7,9% - Mogra-Troics
* 4,2% - Ekhros
* 3,8% - Werdios
* 2,9% - Waks
* 2,2% - Khoptidans
* 1,9% - Tukeros
* 41,3% - other

*data is from 4249 Tu*

# Economy

Cosmopolitan Worlds are the economic superpower of contemporary Coraabia. They were the historically first civilization to adopt Xot as their currency and they successfully spreaded this ultrarare substance into all corners of the developed multiverse. Thanks to the diverse nature of their domains, Cosmopolitans possess substantial reserves of various energy sources and rare metals.

Cosmopolitans provide 71,8% of industrial processing of Xot in Coraabia. They are important exporters of a wide sortiment of resources, technologies, and artificial intelligence.

Cosmopolitan Worlds import primarily ruuks from the Xenozone, bimethane from WaalkWak, titan from Ulgor, or high-grade Coraabian corabit.
Ehsan Dabbaghi

**Country:** Iran

**Webpage:** ehsand.cgsociety.org

**Bio:** Ehsan Dabbaghi is is a 28 years old artist from Tehran specialized in digital matte painting and environments concept art. He is a self-employed freelancer. He has worked on a movie called Arash. The movie is historical and legendary of ancient Persia and Arash was a hero of the story.

* Gallery of artist Ehsan Dabbaghi