recursal/Fanatic-Fandom huggingface dataset:
Desert Sims

Desert places are not found often on the grid, even if Arabian and Muslim communities include today a high number of members.

## Number

Estimation is that, from 20000 private-owned sims, about 100 are desert. This means that they are about 0.5% Since they are so rare, this number is given with an error of 20%. If we look at history, these places show a high stability. Majority of them are old and nearly unchanged. On mainland, only in North of Gaeta 1 ground texture can resemble that of a desert. It is, however, a point of discussion if that really is a desert or a very large beach, since the rest of the continent is covered with grass.

## Features

A desert sim is a place without water (or only with limited water access). Depending on case, water is usually salt (sea) or it is under toe form of a river or an oasis. Vegetation is limited or completely absent, almost always of tropical origin. Ground texture resembles sand, but sometimes it has the color of dried land or of stone.

Depending on place, contractions might vary up to high limits: from ruins to a desert palace or to sci-fi buildings. Materials used for construction are: stone, wood or modern materials.

## List

Continents:

* Some desert sims exist in Wild West, a private-owned continent.

Microcontinents:

* Arizona/Tombstone Microcontinent is also a desert place.
* Desert Microcontinent

Sims:

* Microinsurance Island
* Desert (host sim for Bellydance)

If you know another desert place, please help us add it on the list.

## See also

Second Life Geography

Private Land Geography Research

* Dark Sims
* Gorean Sims
* Private Wilderness Sims
* Sex In Second Life
* Tropical Beach Paradise
* Unconventional Private Land Geography
* Unused Private Sim
Ishmael Runaway Boat

There is a runaway boat within *Ishmael* sim, inside Dire Strait, Nautilus. It is Linden-owned and it's floating is affected by the waves. An avatar can stand on its deck despite its movement. Sometimes its lower deck gets below water level. The boat has its engine running as it blows smoke. It is always found in the same place, the only thing that changes is its inclination.

The boat is frequently visited by sailors, who often sail around it without leaving their ships to explore.

There are no rooms that can be opened and no items that can be taken from the boat.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus
Indian Islands

There are two very small islands inside *Blake Sea - Indian*, a sim located in Central Blake Sea. One island is in South-West, the other is in North. They are less than 10 m wide and are surrounded by deep water. The Northern island has the classic signs found throughout Blake Sea, advertising not to touch boats and the land status of Blake Sea.

The islands are close to sim borders and from them you can see what is inside the nearby sim.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Blake Sea
Gaeta 1 Waterways Network

Gaeta 1 has its own waterways. They complete the Gaeta 1 Road Network and back for a continental transport network. Waterways can be divided into two major groups: coastal waterways and canals. As Gaeta 1 is unfinished, it cannot be circumnavigated. Also, as the tiny continent is not connected through Transcontinental Channels, sailors have to limit their voyages to the continent itself.

## Coastal Waterway

Gaeta 1 has coastal waterways along its West and North shores. With a single exception at Gonville sim corner, coastal waterways are at least one sim wide. Water is very shallow close to the shores and gets deep enough at some distance.

There are two rezz zones along the coast, located where the Sandy Beach Trail reaches the shores. From there, one can try to sail along the coastline. There are a few places with deep water in North-West. The coastal waterways host only a single island, located in Blinter sim, which, many sailors have described as the land at the end of the world. The island itself has a tiny rezz zone.

## Canals

Gaeta 1 has two canals in North, connected to the coastal waterway, part of the Wedge Road (see Gaeta 1 Road Network for details) and a canal through Tessentor sim, as part of the Sandy Beach Trail.

**Wedge Road.** The road, actually a virgin trail, crosses through the Northern part of the continent. In some places, residents have linked prims to the road, trying to transform it into a modern transport route. The road ends in Wedge and Morgan sims, where it is continued with narrow and straight canals, reaching the coastal waterways. The canals usually end with a rezz zone and have shallow water. They are not designed for large ships.

**Tessentor Canal.** The Sandy Beach Trail is divided into two sectors by a large swamp, covering Tessentor sim. There is no bridge connecting the two sides, only a navigable canal, that is deep to allow boats to pass. The canal is not connected to the coastal waterways through protected land. It has two rezz zones, one at each end.

## Usage

Sailing in Gaeta 1 is possible, but happens very rare. These waters are perhaps some of the most calm places for sailing on the grid. They are also opened for automated transportation. Automated vehicles can be found sailing often.

## See Also

* Second Life Geography
* List Of Waterways
* Gaeta 1
Isle of View

Isle of View is a premium Microcontinent located at Coordinates 1186-1187/925-927, Grid Sector K9, South - East Ocean. SLGI team gave it the transitory name **A509**.

## History

The microcontinent was identified in February 2023.

## Structure & Geography

It consists of 4 sims.

On the map, the isle appears like a large heart. It is a flatland with coloured trees and plenty of flowers, where one can roam in peace enjoying the beauty of the place. Visitors are rare, so the place is of very low lag.

## Sim examples

* Winter Wonderland 1
* Winter Wonderland 2
* Winter Wonderland 4
* Winter Wonderland 3

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Egypt Microcontinent

**Important:** This microcontinent could not be detected during 2023 survey.

**A298** is the transitory name for **Egypt**, a Microcontinent located at Coordinates 802-804/1235-1236, Grid Sector H12, Northern Ocean.

## History

According to Gridsurvey, this microcontinent is old, probably it was created in 2008.

## Structure

It is made of 4 sims and has not a compact shape.

## Geography

It is good to enter at the infohub in Terra Egipta. After a short briefing, visitors are welcome to enter the desert. There is a dock close to the infohub. Land is almost flat and ground texture resembles desert.

What makes this microcontinent unique, is the fact that it recreates the ancient Egypt. There is a huge pyramid, covering almost an entire sim, but is unfinished. Still, at its incredible height (174 meters), the great pyramid is the largest single construction that SLGI team has encountered on the grid. There is a second, smaller pyramid. And also, there are underground tombs.

## Sim Examples

* Terra Egypta
* Nile Valley
* Lower Nile Valley
* Caribgypta

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Grid Sector I13

Grid Sector I12 is located at Coordinates 900-999/1300-1399, Northern Ocean. It is bordered by, Grid Sector I14 in North, Grid Sector I12 in South, Grid Sector J13 in East and Grid Sector H13 in West.

## General Info

* Sim population: 900
* Sim density: 9%
* Void Ocean: 0%
* Sims inside grid structures: 50%
* Unassociated Sims: 50%

## Internal Grid Structures

* A063 A063 Sim Cluster - S - 858-983/1222-1312, grid sector H12, I12, I13
* A174 A174 Sim Cluster - (S) - 936-968/1374-1346, grid sector I13
* A175 A175 Sim Cluster - (S) - 964-1039/1396-1430, grid sector I13, I14
* A312 A312 Microcontinent - (M) - 904-996/1313-1372, grid sector I13
* A489 A489 Sim Cluster - (S) - 889-941/1340-1400, grid sector H13, I13, I14
* A490 Magnolia Estates - (M) - 902-906/1372-1376, grid sector I13
* A491 NeverDeleteMe - (M) - 934-936/1347-1348, grid sector I13
* A492 Berlin - (M) - 980-981/1363-1366, grid sector I13

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector D12

Grid Sector D12 is located at Coordinates 400-499/1200-1299, Far North - West Ocean. It is bordered by Grid Sector D13 to North, Grid Sector D11 to South Grid Sector E12 to East.

## General Info

* Sim population: 600
* Sim density: 6%
* Void Ocean: 40%
* Sims inside grid structures: 95%
* Unassociated Sims: 5%

## Structure

The sector is dominated by large sim clusters extending from nearby sectors, which include almost all the sims within the area. There are visible separations made of Void Ocean between sim clusters. There is, also, a private-owned continent located here, Coral Ocean.

## Internal Grid Structures

* Coral Ocean (Continent)

* A025 A025 Sim Cluster437-488/1182-1242, grid sector D11, D12
* A027 A027 Sim Cluster - S - 475-497/1250-1265, grid sector D12, E12
* A081 A081 Sim Cluster - (S) - 409-462/1266-1394, grid sector D12, D13

## See Also

* Second Life Geography
* List Of Continents
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Crack Den

Crack Den is the name of a Microcontinent located at Coordinates 742-745/1389-1391, Grid Sector G13, Far Western Ocean. Its transitory designation is **A519**.

## History

This microcontinent was detected by SLGI team in early 2023. It seems to be a relocated Dark Urban Microcontinent.

The oldest part of the microcontinent was created around 2009. SLGI team added it to the list of microcontinents and sim clusters in July 2015. Two more regions have been added sometime between 2015 and 2023.

## Structure

It is made of 9 regions, in a rectangular shape.

## Geography

Crack Den is composed of urban land, with run-down buildings.

Land is flat or almost completely flat. Ground texture resembles exposed ground, without grass. Vegetation is present in the form of some trees.

The entire microcontinent is a City, created for dark urban roleplay. There are many buildings and a network of roads connects all. It has all what a city needs, including some underground structures and an university.

## Region Examples

* Laveau
* Vodou
* Black Bottom
* Batterie

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Farmers Market

Farmers Market is a place located in *Westerley* sim, Moles Island North, Corsica, along the North Moles Island Road Network (route 11). It was designed by Sylvian Mole and is one of the main attractions of the subcontinent and a good place to rest and get a few survenirs.

The complex consists of a few freebie shops on the road side and a small park. Shops are located on the Western side of the road. From South to North, the first shop is the largest, with a billboard advertising *Fruit Stand*. There, one can get apples and oranges. There are a few crates, flowers and bottles too. The second shop is smaller and offers bottles, oranges and apples, placed on low wooden tables. The third is not quite a shop but a place with two benches where one can sit and rest.

On the Eastern side of the road, slightly Northern than the shops, one can find a path going through some pine trees, with a few benches and large rocks. The area is a small park and a good place to relax and watch traffic going by the road.

The place is worth a small visit while exploring route 11 and the island. Both Yava Script Pods and SLGI Fleet have regular stops here.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Corsica
Horse Microcontinent

**Important:** The February 2023 survey failed to identify this microcontinent.

**A332** is the transitory name for **Horse**, a Microcontinent located at Coordinates 1085-1087/1320-1321, Grid Sector J13, Northern Ocean.

## History

Data from Gridsurvey shows that sims making this microcontinent date back to 2010. SLGI team made its first approach in august 2015.

## Structure

A332 is made of 4 sims and has not a compact shape.

## Geography

There are two types of land: low (coastal plains, low altitude) and high (mountains and hills). A large mountain is in West. Vegetation is present in many places, as trees and grass. Water is also found, usually as rivers. At sim borders, there are decorative docks.

There are not many buildings. In fact, almost all is in open land. In the mountains, there are paths for bikers and horse riding. In center, there is a big carnival. It appears that all land is made to be ridden by horse. Another way to travel is by air (air planners or balloons).

Highest measured Altitude is 85 meters.

## Sim Examples

* Horse
* Aero Pines Park
* Equus
* Horses

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Harvey Island

The L - Shaped Lake has one larger island in the East, located inside *Harvey* sim. The island has a dock in South with a rezz zone. That is the best location to start exploring. A free sailboat, a scuba diving suit and a *Nemo* boat can be purchased here for free. A big, red lighthouse can be seen to the left. It hosts, at the second floor, a room for cable communications. There are metal stoves inside. To right, there is a stilt wooden boathouse. The land near the dock is mostly flat and full with vegetation. There is an empty wooden house about 100 m from the dock. The highest point on the island is 37 m high. Trees grow all around the island.

**Little Harvey Island** is located further South, is small and with nothing on its surface.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Sansara
Grid Structure

A grid structure is a part of the map of Second Life Multiverse that can be divided by its natural borders, some common features found in that area, common sim names or other principles that can be easily defined. A grid structure contains one or more sims. With some rare exceptions, a sim is completely inside or completely outside a grid structure. A grid structure is composed of one or more sims.

Based on their common properties, grid structures are classified into:

* Continents
* Isolated Sims
* Microcontinents
* Oceans
* Sim Clusters
* Sim Groups
* Subcontinents
* Transcontinental Channels

* City & Town

It is not recommended to use the term *grid structure* for Unassociated Sims, Void Ocean or Grid Sectors.

For more information, see:

* Second Life Geography
* List Of Continents
* List Of Microcontinents And Sim Clusters
* List Of Subcontinents
* Oceans.
Grid Sector E13

Grid Sector E13 is located at Coordinates 500-599/1300-1399, Far North - West Ocean. It is bordered by Grid Sector E14 to North, Grid Sector E12 to South, Grid Sector F13 to East and Grid Sector D13 to West.

## General Info

* Sim population: 1000
* Sim density: 10%
* Void Ocean: 0%
* Sims inside grid structures: 30%
* Unassociated Sims: 80%

## Structure

E13 is characterised by a lack of microcontinents and sim clusters, although sim density is high. It is a place dominated by Unassociated Sims.

## Internal Grid Structures

* A073 A073 Sim Cluster - S - 502-511/1353-1357, grid sector E13
* A074 A074 Sim Cluster - S - 436-498/1367-1410, grid sector D13, D14, E13, E14
* A413 Grand Canyon - (M) - 535-537/1337-1340, grid sector E13
* A414 Wind Microcontinent - (M) - 526-528/1343-1344, grid sector E13
* A415 A415 Sim Cluster - (S + M) - 543-558/1350-1367, grid sector E13
* A416 A416 Microcontinent - (M) - 530-531/1358-1360, grid sector E13

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector F20

Grid Sector F20 is located at Coordinates 600-699/2000-2099, Tranquillity Ocean. It is bordered only by Grid Sector G20 in East.

## General Info

* Sim population: 1
* Sim density: 0%
* Void Ocean: >90%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## Structure

There is only one grid structure, A425, which might be short lived. It is the first time a sim is placed beyond 2000 sim lengths North, which was thought impossible.

## Internal Grid Structures

* A425 Far North Build - (I) - 697-706/2017-2021, grid sector F20, G20

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Gunport

Gunport is a fortress island located inside West Satori Coast.

The island has a dock with a rezz zone. All its surface is flat and with low elevation. The large fortress is symmetrical, with a big squared internal yard. It has 8 internal doors leading to the yard, with one going through the fort outside to the dock. There is a fountain in a corner and stairs lead to the roof. Rooms are empty. One room has bars at the door (probably a prison) and one room, near the stairs, is longer. Stairs lead to the roof, where cannons can be seen, ready for a fight.

There are two small islands further South.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Satori
Grand Canyon

Grand Canyon is a Microcontinent identified at Coordinates 535-537/1337-1340inside Grid Sector E13, Far North - West Ocean. SLGI team gave it the transitory name **A413**.

## History

The microcontinent was identified during the February 2023 survey.

## Structure

It consists of 6 sims that form a large cross on the map, a distinctive feature of grid sector E13.

Among the sims, **Mt Everest** is really surprising, hosting the highest mountain of the whole grid, 513 m high, higher than the Mountains Of Heterocera. Climbing it is a tough adventure and happens along a complex network of paths, as flying is forbidden. There are spectacular mountain areas all around the microcontinent. There are many mountain views along the other sims too.

## Sims

* Grand Canyon
* Mt Everest
* Grand Canyon South
* Kenai

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Didake Microcontinent

**Important:** Didake has lost sims over time. Its remaining sims have been moved into A179 Sim Cluster when Bellisseria was built.

A227 - Didake is a Microcontinent observed at Coordinates 1062-1065/967-969, Grid Sector J9, Central Ocean. Name comes from a word used by many sims here.

## History

Didake was observed by SLGI team in spring 2014. At that time, it was made of 9 sims. On August 9th 2015, only 7 sims were found.

## Structure

This is one of the largest microcontinents found in the area (7 sims). Yt has a compact shape.

## Geography

From a Geographic point of view, this microcontinent is a large plain. Except for a hill in the center, all land is flat. The road network is highly developed, allowing access from any place to any place. It is a residential place, with many large homes. Shops are also present.

This microcontinent can be considered a City.

## Sim Examples

* Didake Etheliel
* Soken
* New Jericho
* Misthaven

## See Also

* List Of Microcontinents And Sim Clusters
* Second Life Geography
* List Of Grid Sectors
* Oceans
Kama City Monorail

The Kama City Monorail provides transport among Kama City in Zindra. At the time of its construction, it was considered a masterpiece of technology.

## Technical Data

The monorail consists of a large single-track structure, suspended on pillars. The track is built several meters above ground surface, so an avatar can walk beneath without problems. Above roads, the track is built higher. There is a small sector where the monorail is built under water.

Stations are small and built in open air. They have a futuristic design and will rezz a vehicle on demand. They are small, except for the central station in Mosh, which is huge and made of glass.

Monorail segments are named *Monorail Track Rod-Crossing*. At intersections, there are a few invisible prims linked to the tracks. It is unclear how the vehicles decide which way to go at an intersection.

## Track

The monorail spans through 21 sims, connecting the central urban area of Kama City. It has 19 stations. The track is single-line, except for a few very short sectors bypassing stations. Total track length is 6951 m. The network forms a large circle with three shortcuts.

## Usage

You cannot rezz your own vehicle and use it on the monorail. At a station, a vehicle will be rezzed for you when you demand it. The major problem is that the cars are too fast and hard to control.

## See Also

* Second Life Geography
* List Of Railways
* Kama City
* Zindra
Elderbridge

Elderbridge is a Sim inside Mare Secundus that host two islands.

**Southern Island.** Close to the shore, looking towards the Northern Island, lies a statue named *Eye Of Evil*. It is glowing and with an eye in its middle. The exact purpose of this statue is not known, but it is known that replicas of it exist in other places like The Big Two (in space) and inside Degrand Channel. The island hosts some twisted trees and a rusty lamp. Its maximum elevation is 28 m. To South, there is a dock.

It is possible to walk from one island to the other without swimming. The strait that separates them is also a rezz zone.

**Northern Island.** There is a campfire on the closest point to the Southern island. From there, a path leads on, through vegetation. The island is 28 m high and has plenty of trees and bushes. The path leads to a gulf. Access further is beneath an arch. The next and last thing to be seen is a sword on a small island.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Sansara
Formidable

Formidable is a water sim located inside East Satori Coast, Satori. It is one of the Lilliputian Isles, a place built for tiny avatars.

The sim consists of actually two islands, placed at some distance one from the other. The Western island is small and less than 1 m high, with two peninsulas. Inside, there is an empty flower vase on one side where you can pose in. So, even if you have a regular size avatar, you can see here how would you look like if you were tiny.

The Eastern island is different. It hosts a fort. It has a large dock in front and a platform where you can sit and pose on a cannon. There is an excellent place to watch the sea on the opposite end. Perhaps completely unexpected, there is lava flowing from beneath the fort. It is unknown how a fort could be built on an active volcano. The left side of the fort is not quite a welcoming place. It has skulls at the entrance and inside there is a room with cages and a throne. From here, you can walk over a bridge to the right side of the building... but beware. It is a trap and you will find yourself falling into lava. Luckily avatars can fly and don't die, so you can easily arrive inside the room and see a lot of treasures. Don't stop here. There is a chain that can take you upstairs, on a platform on top of the building, where you can take a sunbath or sit on a chair. There are both chairs and towels for classic and tiny avatars available.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Lilliputian Isles
* Satori
East Jeogeot Sims

**Important:** The February 2023 survey failed to identify any sims at the given coordinates.

**A359** or **East Jeogeot Sims** is a Sim Group located at Coordinates 1033-1042/900-900, Grid Sector J9, Central Ocean.

## History

Data from Gridsurvey shows these sims are not old, they were created in 2011. SLGI team archive data shows them on a map created in 2014, but because of their small size, they were not listed.

## Structure

A359 is made of 3 sims, placed at the border between grid sectors J8 and J9. The most Western sim is very close to Jeogeot.

## Geography

There are no mountains, water is present in some areas.

* Phoenyx is home of two high-fashion shops.
* Idle Rouge is a more complex place, with some buildings and flat terrain.
* Pea is home of a huge rock club and the most elevated sim.

## Sim Examples

* Phoenyx
* Idle Rogue
* Pea

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Grid Sector E12

Grid Sector E12 is located at Coordinates 500-599/1200-1299, Far North - West Ocean. It is bordered by Grid Sector E13 to North, Grid Sector E11 to South, Grid Sector F12 to East and Grid Sector D12 to West.

## General Info

* Sim population: 1000
* Sim density: 10%
* Void Ocean: 0%
* Sims inside grid structures: 20%
* Unassociated Sims: 80%

## Structure

E12 is characterised by a lack of microcontinents and sim clusters, although sim density is high. It is a place dominated by Unassociated Sims.

## Internal Grid Structures

* A027 A027 Sim Cluster - S - 475-497/1250-1265, grid sector D12, E12
* A402 A402 Sim Cluster - (S) - 563-595/1171-1210, grid sector E11, E12
* A407 A407 Sim Cluster - (S) - 586-596/1256-1269, grid sector E12
* A408 Hawaiian Islands - (M) - 507-511/1230-1232, grid sector E12
* A409 Scarlet Creative - (M) - 509-510/1226-1227, grid sector E12

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
France Microcontinent

**Important:** No sim named *France* could be located during February 2023 survey. Therefore, we presume the microcontinent has vanished.

**A339** is the transitory name for **France** (or *France 3D*), a Microcontinent identified at Coordinates 1032-1036/197-1199, Grid Sector J11, Little Northern Ocean.

## History

SLGI team discovered A339 in August 2015. Previous surveys (2014) detected another microcontinent (A058, now listed as Vanished Grid Structures).

## Structure

France 3D is made of 7 sims and it is a long and thin microcontinent.

## Geography

There is a huge diversity of Geographic features. *FRANCE3D Chamonix* is a place where Altitude reaches high values: 148 meters. It is a Snowland. A ski line is present.

By contrast, *FRANCE3D Porquerolles* is a Tropical Beach Paradise, with low altitude and a few islands.

The 5 central sims, forming a long East-West row, have some common features. Land is flat (with only very little exceptions). Water is present, but covers only limited areas. In many cases, a fake (sculpted) land covers the ground. There are many paths that separate parcels. Land is divided into square-shape parcels, owned or set for sale.

Buildings are of various styles. Unconventional architecture is found in many places.

Water is sometimes very deep.

## Land Status

Land is owned by a single estate. There is land available for sale. Land With Restricted Access is rare. All roads are Protected Land.

## Sim Examples

* FRANCE
* FRANCE3D Sentu Novio
* FRANCE3D Porquerolles
* FRANCE3D Chamonix

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* Oceans
Grid Sector K14

Grid Sector K13 is located at Coordinates 1100-1199/1400-1499, Northern Ocean. It is bordered by Grid Sector K13 in South and Grid Sector J14 in West.

## General Info

* Sim population: 50
* Sim density: 0.5%
* Void Ocean: 90%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## Structure

K14 has a low density of sims. The Linden Playground Sea is a place that has seen massive changes in time.

## Internal Grid Structures

* A516 Linden Playground Sea - (S + M) - 1141-1187/1371-1418, grid sector K13, K14

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Haven

This is a Microcontinent located at Coordinates 729-731/1138-1140, Grid Sector G11, North - West Ocean. SLGI team gave it the transitory name **A456**.

## History

This microcontinent was identified in February 2023, hardly visible on maps as its sims have water texture. It might be far older, being hard to detect.

## Structure

It consists of 5 sims and is a Tropical Beach Paradise.

## Sims

* Haven of Pearls
* Haven of Rogues
* Haven of Sirens
* Haven of Tides

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Gisela

Gisela is, from East to West, the fourth building along the North Coast Forts. It lies on an important waterway which allows ships and airplanes to travel North of Color Sims between Bay City and the rest of Sansara.

The building is entirely made of marble and has no walls, the roof stands on nine columns. The roof has a round hole in the back, above an artesian fountain. There are stairs in front, where it is a good place to moor a boat. There are trees and vases of flower, ivy climbs on a few columns.

The main attraction is the central fountain, with the statue of a woman holding a sphere above her head. It is called *Gisela Gymnast Fountain*. The statue is placed on a column that rises through the hole above the roof. Water falls in a small pond around the statue. If you come close, you might fall inside the pond which is very deep.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Sansara
Dunlevie South Isle

The Southern island of the L - Shaped Lake is located inside *Dunlevie* sim.

The island has no docks for mooring boats. Sailors need to leave their ships further away or drag smaller boats to the shore. Also, the island has no beach. Shores have a steep slope that makes access slightly difficult. All the island is covered with vegetation except for a small area in South-East. There is a wooden stilt house built on the highest place of the island, at 33 m high. The building is empty, without any furniture, without even a door, although it has windows.

To South, there is a peninsula that, seen from some distance, looks like another island. It is also Protected Land and covered with vegetation.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Sansara
* L - Shaped Lake
Hawaiian Islands

The Hawaiian Islands form a Microcontinent identified at Coordinates 507-511/1230-1232, Grid Sector E12, inside the Far North - West Ocean. SLGI team gave it the transitory name **A408**.

## History

The microcontinent was first identified during the February 2023 survey as a distinct structure on the map.

## Geography

The microcontinent consists of 7 sims disposed almost in an East - West line. Land resembles a Tropical Beach Paradise and consists of a multitude of small islands surrounded by sailable water.

## Sims

* Hawaiii
* Mauii
* Oahu
* Pacific West

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Grid Sector I8

Grid Sector I8 is located at Coordinates 900-999/800-899, South - West Ocean. It is bordered by, Grid Sector I9 in North, Grid Sector I7 in South, Grid Sector J8 in East and Grid Sector H8 in West.

## General Info

* Sim population: 10
* Sim density: 0.1%
* Void Ocean: 90%
* Sims inside grid structures: 30%
* Unassociated Sims: 70%

## Structure

There are a few unassociated sims in North and only one listed grid structure, A157.

## Internal Grid Structures

* A157 Surreal Brown Isolated Sim - (I) - 891-891/868-868, grid sector I8

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector D8

Grid Sector D16 is located at Coordinates 400-500/800-900 , in Southern Ocean. It is linked with Grid Sector D7 in South, Grid Sector D9 in North and Grid Sector E8 in East.

## General Info

* Sim population: 1
* Sim density: 0.0%
* Void Ocean: ~100%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## Structure

There is only one sim, located close to East border: LoveCats Island, an Isolated Sim. All the rest is covered by Void Ocean.

## See Also

Second Life Geography

List Of Microcontinents And Sim Clusters

List Of Grid Sectors
Edge Of Zindra

The Edge Of Zindra is the center of Zindra. It is located in the South-East of Tyrell and far North-East of South Zindra. On the map, it can be seen as the place where the subcontinent is unfinished and the Void Ocean starts. It can be considered as the sims adjacent to the North-West end of the void or as the sim corners close to the void.

The Edge Of Zindra basically includes the sims Harriot, Arket and Keranio.

A few roads reach the Edge Of Zindra, but are not connected. It was suspected that these roads should merge if only one sim would be added in the void.

## See Also

* Second Life Geography
* List Of Geographic Structures
* Zindra
Cuddles

Cuddles is a Microcontinent located at Coordinates 784-787/1302-1304,Grid Sector H13, North - West Ocean. SLGI team gave it the transitory name **A483**.

## History

Madison is a new structure, identified on the map during February 2023 survey.

## Structure

It consists of 6 sims and has the shape of a cross.

## Geography

An interesting fact is that some islands have distinctive shapes, like that of a bull or of a heart. Land is flat, with low elevations, covered with sand and designed to resemble a Tropical Beach Paradise.

## Sim examples

* Cuddles
* Cuddles Bay
* Cuddles Cavern
* Cuddles Beach

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Kenfield Cave

The Kenfield Cave is located inside *Kenfield* sim, Jeogeot Gulf. It is entirely Protected Land. It is on the Southern shore of the gulf.

On top of it, land is covered with grass. There is a bench with a frog on and there are a few trees. The huge bridge passing over the gulf can be seen from here. Cave's entrance is mostly beneath water. If you go through, you will find some algae. The cave is short and ends with a wider chamber, with a few bones on the ground. There is a massive squid inside. Although scairy, it is harmless. There is also a leaking oil barrel.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Caves & Mines
* Jeogeot
Elven Sims

Elven sims are composed of a Sim Cluster that contains 7 microcontinents and have also the temporary name A021. Coordinates are 551-562/1056-1066, Grid Sector E10, inside Far West Ocean.

## History

It was one of the first grid structures discovered by SLGI team.

This sim cluster had an interesting structure. It could be divided easy:

* Elven Microcontinent (in center, 15 sims)
* East Microcontinent(10 sims)
* Shea Microcontinent (4 sims)
* West Microcontinent (7 sims)
* North-West Microcontinent (5 sims)
* Far East Microcontinent (2 sims)
* ShamRock Microcontinent (8 sims)
* Flangan Sim Group (7 sims)
* Unconnected sims

Only the LR Sims had such a big number of microcontinents inside.

## Current Structure

* Elven Microcontinent (8 sims)
* East Microcontinent(10 sims)
* Shea Microcontinent (4 sims)
* South Microcontinent (5 sims)
* West Microcontinent (7 sims)
* Vanima (2 sims)

* Flanagan Sim Group - hard to separate from Unassociated Sims, not listed
* ShamRock Microcontinent - currently listed separately

* There are a few Unassociated Sims within the area.

## Geography

* Elven microontinent is a place that is overwhelmed of green vegetation.
* East microcontinent is more deserted then other places, but still in open air.
* Shea microcontinent is full of wild places.
* South microcontinent is most notable for its wilderness.
* North-West microcontinent shows diversity.
* Far East microcontinent contains residential land and water, but vegetation is not tropical.
* Vamina Microcontinent hosts a large shop and interesting sky textures.
* Unconnected sims show a big diversity.

It is interesting that population is made of furries. Also, highest Altitude detected was 102 meters.

## Land Status

There is a big number of estates in the area. Also, our survey detected no Land With Restricted Access.

## See Also

* List Of Microcontinents And Sim Clusters
* Second Life Geography
* List Of Grid Sectors
* Oceans
Game Station

This is a Microcontinent identified at Coordinates 913-914/1220-1222, Grid Sector I12, Northern Ocean. SLGI team gave it the transitory name **A475**.

## History

The microcontinent was identified during 2023 survey.

## Structure

It consists of 6 sims and is rectangular shaped.

## Geography

This is a place for gambling. All sims hold games.

## Sim Examples

* Gaming
* Factory
* GameStation
* Morenda

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Soria

## SORIA

**Ahora:**

**Sexo:** Hembra.

**Tamaño:** Mediano.

**Raza:** Mestizo

**En el coche:** No ha montado en coche.

**Gatos:** No está testada.

**Característica:** No.

**Enfermedades:** No.

**Castrada:** No.

**Chenil:** Estuvo en el chenil D1, luego en el A4.

**Adopción:**

## **Galería**

***Vídeo de Soria (Youtube) -> No disponible.***
Fox Sims

The Fox Sims form a Sim Cluster with a Microcontinent in West. They are located at Coordinates 675-680/1078-1083, inside Grid Sector F10, Far Western Ocean. SLGI team gave to this Geographic structure the transitory name **A390**.

## Structure

There are 7 sims that form the core microcontinent and 9 sims in corner contact with each other, touching the microcontinent. Two other sims could be included in the sim cluster.

The constituent sims are mostly opened for access. Land is ranked *adult* in most cases. Landscapes are amazing, with many mountains and cliffs, open water and green-covered land.

## Sims

* Fox Paradise
* Knotty Beach
* Fox Burrow
* Modify

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Grid Sector J14

Grid Sector J14 is located at Coordinates 1000-1099/1400-1499, Northern Ocean. It is bordered by Grid Sector J13 in South, Grid Sector K14 in East and Grid Sector I14 in West.

## General Info

* Sim population: 50
* Sim density: 0.5%
* Void Ocean: 80%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## Structure

J14 contains the Northern extension of a few sim clusters into the Void Ocean.

## Internal Grid Structures

* A175 A175 Sim Cluster - (S) - 964-1039/1396-1430, grid sector I13, I14, J13, J14
* A328 Angel Manor Microcontinent - (M) - 1054-1056/1037-1039, grid sector J13

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Helmheim Subcontinent

Helmheim is the name of an island on East side of Nautilus. It covers 3 sims. Around, there are 12 sims of Protected Land open water. The waters to East are part of *Linden Pathway*. Technically, the 3 inhabited sims, together with the 12 protected sims, can be included into a single Subcontinent.

Source of the name is unclear, but must be of German origin.

Coordinates are 1135-1070/1035-1072. SLGI team gave this subcontinent the transitory name **B003**.

## Structure

Helmheim is formed of 3 sims, all aligned in a row, with maximum water access. They are named Kisping, Thorstar and Jibber.

## Geography

Seen from the map, it looks like there is a single large island. However, altitude map revealed the presence of a channel that splits it in two. The Southern island is smaller and covers only one sim. The Northern island is larger and in North-East (Wabern sim) enter on protected land.

Maximum Altitude is 39 meters. At that height, ground texture is grass.

### Constructions

Inside Thorstar sim, there is a Small Railway. Buildings are of many types. There is even a jungle pyramid.

### Vegetation

There are a lot of palm trees. Vegetation is tropical. Helmheim is a Tropical Beach Paradise.

## Land Status

All 3 sims are owned by rental corporations.

## See Also

* Second Life Geography
* Nautilus
* List Of Subcontinents
Empower Immortals Vampire System

Empower Immortal is a vampire system. It has many similarities with Bloodlines Vampire System.

## Overall

Empower Immortal offers a huge diversity of species, even custom species. So, you can be whatever you want. The system is hard to get started and will require a lot of patience or help from an expert.

The game includes souls, like Bloodlines Vampire System. You might hold your soul to yourself or you can have it possessed.

There are two groups of species: breathers (sort of humans) and undead (real vampires). Breathers slowly regenerate vital fluids and are bitten by the undead, who constantly lose them.

This is also a combat system, allowing you to fight against other registered players. Fighting consumes part of your resources.

The system seams not to interact with unregistered residents.

## Demography

The site allows you to scan after other residents by name. By using this function, SLGI team assumed that Empower players are 300 to 500 less then Bloodlines players.

Empower scanner is less effective then other scanners, you have to search for each player individual. So, a large-scale survey is hard to manage.

## See Also

* Empower Home
* Second Life Geography
* Vampire Systems
* Opposition To Vampire Systems
Grid Sector L11

Grid Sector L11 is located at Coordinates 1200-1299/1100-1199, Eastern Ocean. It is bordered by Grid Sector L12 in North, Grid Sector L10 in South, Grid Sector M11 in East and Grid Sector K11 in West.

## General Info

* Sim population: 150
* Sim density: 1.5%
* Void Ocean: 70%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## Structure

L11 has areas with both very low and very high sim density.

## Internal Grid Structures

* A050 Serena Sim Cluster - S - 1185-1215/1133-1150, grid sector K11, L11
* A202 HKIEd Sim Group - (I) - 1293-1294/1137-1138, grid sector L11
* A203 A203 Sim Cluster - (S) - 1290-1315/1180-1220, grid sector L11, L12, M11, M12

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Emot(i)con Infohub

The *Emot(i)con, the Mauve infohub - IN DEVELOPMENT BY CHIP POUTINE* (as is its original name) is an infohub located inside *Mauve* sim, Color Sims, Sansara. It is small and occupies only a parcel inside the sim.

It is built on a blue platorm. There are a few benches in the welcome area. It has an info kiosk, an advertiser, a notecard giver for *NCI - New Citizens Incorporated* and a landmark giver. There are some modern glass buildings in the middle.

## See Also

* Second Life Geography
* Infohubs And Welcome Areas
* Sansara
Finale Emilia

Finale Emilia is a Linden-owned Sim located inside Snowlands Subcontinent, Sansara. It is one of the few water sims on the Western coast of the continent and one of the few water sims inside the Snowlands. The sim hosts no objects at all and no rezz zones. It only hosts an icy shore with high cliffs, where one can stay and enjoy the landscape. It is exactly the absence of any buildings, leaving the mountains naked, that makes the sim spectacular. There are some places in real world, in Greenland and Siberian Pacific Coast that look similar after a snow.

Finale Emilia is also a good destination for those who want quietness and like to meditate. It is a good place to sit and work on scripts, as visitors are rare and there is almost no chance that someone would bother you there.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Snowlands Subcontinent
* Sansara
Genereux

Genereux is a water sim located inside East Satori Coast, Satori. It is one of the Lilliputian Isles, a place built for tiny avatars.

The island is about 100 m and round. Some residents call it *Cup Of Tea* because almost everything hee is built out of cups, mugs and jars. The best place to come to the island is at its North-West end, where one will find a dock and a platform. The island, full with its cups, also has giant plants. Although the Lilliputian Islands are made for tiny avatars, this one appears to be different. It is made for classic avatars to feel how it is to be tiny, as everything here is huge.

Just left from the dock there are three cups with stairs leading to them. They have a door and inside they have enough space for one person. One has a stove and two of them have windows. There also are a few flowers who you could take in your hand but on this island they are higher than an avatar. To right, there is another cup with a bed inside.

If you go to right along the shore, you will find wooden stairs that take you up to a place where three more cups are placed one near the other. They have no door. Two of them have windows on the side opposite to the entrance. The stairs continue to what looks like a lighthouse but in fact is a kettle. There are two more cups behind it. The last point and the highest on the island (36 m) is at a wooden platform with a strange plant that makes you remember of *Jack and the beanstack*. On top of it, there is a plate holding a campfire.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Lilliputian Isles
* Satori
Grid Sector K12

Grid Sector K12 is located at Coordinates 1100-1199/1200-1299, Northern Ocean. It is bordered by Grid Sector K13 in North, Grid Sector K11 in South, Grid Sector L12 in East and Grid Sector J12 in West.

## General Info

* Sim population: 100
* Sim density: 1%
* Void Ocean: 50%
* Sims inside grid structures: 70%
* Unassociated Sims: 30%

## Internal Grid Structures

* A009 LR Sims - 1187-1196/1206-1210, grid sector K12
* A006 University Sim Cluster - S - 1147-1153/1294-1302, grid sector K12, K13
* A197 A197 Sim Cluster - (S) - 1126-1145/1237-1257, grid sector K12
* A199 A199 - Science - (M + S) - 1145-1151/1294-1302, grid sector K12, K13
* A360 Chamberlain Microcontinent - (M) - 1126-1127/1242-1245, grid sector K12
* A512 ID3D Island - (M) - 1129-1130/1256-1257, grid sector K12

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Grid Sector J5

Grid Sector J5 is located at Coordinates 1000-999/500-599, South - East Ocean. It is bordered by Grid Sector J4 in South.

## General Info

* Sim population: 250
* Sim density: 2.5%
* Void Ocean: 75%
* Sims inside grid structures: 100%
* Unassociated Sims: 0%

## Internal Grid Structures

* Premium South 3

* A493 Forever Island - (M) - 1054/479, grid sector J5

## See Also

* Second Life Geography
* List Of Continents
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Despina

*Horizons Despina* is a Sim inside New Horizons, a Subcontinent built at the North of Zindra. It is a copy of Themis and an example of Cloned Geography. The name comes from Despina, a moon of Uranus. Most sims of New Horizons are named after celestial bodies. The subcontinent was named after *New Horizons*, a spacecraft that has visited Pluto just a few months before the subcontinent was built. However, to avoid copyright problems, the Lindens just called the place *Horizons*.

The entire set of buildings is space-age themed.

The central place and landing point if you come by teleporting is a square with a fountain where water falls from a floating ball. The fountain is surrounded by vegetation placed on two concentric rows. From here, visitors have four directions to go as four paths open.

**Meeting Hall.** It looks like a flying saucer and in part resembles the houses from *The Jetsons* cartoons. Inside, there is a big set of blue crystals hanging on the roof. The building has many blue windows. There is a hologram displayer in front of one of them. In the middle, there is a glowing blue round table with many seats around it. There also are four access terminals, with many monitors each.

**Lounge.** This is also a building that looks like a flying saucer with a giant bucket of blue crystals hanging on the roof. It has a central white table surrounded by semi-circular blue sofas.

**H-Bar.** The bar is in another flying saucer type of building. It has four dance balls (click to dance). There are oval tables on the sides, with food and drinks. The bar is in the middle, with many chairs and with food and drinks on the table. The building has a central pillar. Around the bar, the floor is illuminated in blue.

**Rezz Zone.** This is the fourth exit and will take you through two stargate-like circles. At the end, there is a platform for rezzing spaceships close to open water for rezzing boats.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* New Horizons
* Zindra