Story

Main Page: The Last Tinker: City of Colors

**Possible Spoiler Alert!**

The game is set in Colortown, where the best paint in all of Tinkerworld is produced. The people there used to work together peacefully until they started hating colors that were not their favorite one. The city was divided into districts and the only place where all colors are accepted is the Outer District, where our protagonist Koru lives.

Koru is a Tinker, a special kind of person that has a deep and natural understanding of the materials that form Tinkerworld, including color. This becomes important when Koru’s best friend Tap is hurt by a violent gang from the Red District. As Koru is unable to help Tap, the Purple Spirit, one of the world’s color spirits, approaches him. They strike a deal: in exchange for healing Tap, Koru helps Purple heal the city.
Although Purple keeps his word and heals Tap, he ultimately uses Koru’s powers to summon the Bleakness, the most destructive force in Colortown. After transforming into the Bleak Spirit, he starts raining down color-draining slime and vile creatures from the top of the city’s main landmark, the Tower of Colortown. Koru’s home district is struck first, and he and Tap barely escape to the Red District.

Everyone is on his way to the Market District where people are supposed to gather during a crisis. When the way is blocked by the Bleakness, Koru enters the Red Dome and befriends the Red Spirit, who has been calling out to him for help. The spirit enables him to fight the Bleakness with his power and help Reds end Outers escape to Market District.

In Market District, Koru, Tap and the Red Spirit are told by the market elder that in order to stop the Bleakness they must confront the Bleak Spirit. The only way to reach him is to use an old Tinker Portal, which they will need the Green and Blue Spirit for as well.
In Green District, everyone is terrified of Koru, especially the Green Spirit, who only agrees to give Koru his power as the Bleakness destroys his dome. However Green is unable to help with the portal as long as he is paralyzed with fear at the sight of even the slightest danger. Our heroes deduce that truly thrilling experience might make Green normal again.

They head for the Great Windmill, one of the highest buildings in Colortown. On the way Koru rescues the child of a Green Citizens from the Bleakness. The Greens, inspired by Koru’s bravery, finally shake off their fears and leave for Market District. They also help Koru reach the Great Windmill, which he promptly starts to climb, dragging the screaming Green Spirit along. Green is absolutely terrified, until he sees Colortown stretching out beneath him. His fear gives way to amazement and finally pure joy, returning him to his own former self.
Now only the Blue Spirit remains. Arriving in the Blue District, our heroes find the dome under lockdown and the Blues Citizens under attack by a powerful bleak creature. They must help Admiral Bluebeard, who is rendered useless by depression as he is unable to defeat the monster. Rallying his troops and defeating the monster restores the Admiral’s self-confidence. He unlocks the dome and starts the evacuation of the Blue District.

The Blue Spirit is absolutely miserable. He agrees to travel with Koru and the Admiral to the Blue Creek caves. The peaceful atmosphere and natural harmonic of the caves, combined with a sweeping score from the Great Colortown Orchestra, help the Blue Spirit shake off his depression.
With the power of all three color spirits, Koru returns to the Market District to enter the portal. The city has been swallowed almost completely by the Bleakness, but the remaining citizens are all gathered there, happily reunited, each group inspired by Koru’s deeds. As Koru steps through the portal to confront the Bleak Spirit, the Admiral and his fleet are evacuating everyone to sea.
The Bleak Spirit already lies in wait inside the tower gallery. Even with the power of Red, Green and Blue, Koru is overwhelmed and trapped in a twisted dream world. As they stumble through the bizarre environment, they meet what looks like the Purple Spirit’s consciousness.
The dream turns into fragments of Purple’s memories, showing how Purple used to represent the unity of Colortown, but was forgotten when people started asking which color was the best. He had to watch helplessly as things deteriorated around him for years. It drove him mad with despair. Purple was convinced that the city was irreparably broken, and the only solution was to summon the Bleakness and destroy it completely and start over again.

Tap makes Purple understand that the city is reunited already, that the current crisis was the very thing that made the redemption of Colortown possible. Realizing his mistake, Purple gives Koru his power. Together they create a portal to the top of the Tower, where the Bleak Spirit is waiting.

After a hard fight, Koru is able to defeat the Bleak Spirit, and the Bleakness is swept out of Colortown. People return to start rebuilding what was lost to the Bleakness, and they do so together. Peace returns to Colortown and our heroes enjoy a well-deserved rest.