recursal/Fanatic-Fandom huggingface dataset:
Power Core

The **Power Core** is a building that is available in Tech Level 1. It costs 200 **Carbon**, and provides power to surrounding buildings.

Unpowered buildings will only create units and research technologies at 25% of the speed of a powered building, and Shield Generators need power to generate a shield. Note that the Command Center and Fortress do not require a Power Core to have power.

In the expansion, the Power Core can also train Power Droids and research technologies.

## Units

Tech Level 1
* Power Droid (expansion only)

## Technologies

The technologies are only available in the expansion.

Tech Level 3
* Strengthened Assembly

Tech Level 4
* Efficient Buildings
* Power Core Shielding

> "*Power Cores give energy to all powered buildings in a wide radius, letting them produce units and research technologies at maximum efficiency. In turn, buildings that require power but are beyond the range of a Power Core will work much more slowly - at only 25 percent of their powered state. This means that creating units and researching upgrades will take 75 percent longer without a Power Core. In particular, Shield Generator structures will not function at all without a Power Core. Be sure that all your production facilities and research facilities are powered at all times. Note that while resource facilities that collect ore, nova, food and carbon do not need a Power Core in order to operate at full effectiveness, the upgrades available at these facilities will research 75 percent faster if the facilities are powered. Some buildings are either self-powered or do not require power at all; these include your Command Centre, Prefab Shelters, Farms, Walls, defensive Turrets, AquaHarvesters, and Fortresses.
>
> The are several ways to check if a building is getting power from a nearby Power Core. First, you can click on the Power Core and see if the building is inside or touching the blue radius that appears around the Power Core. Secondly, powered buildings have a glowing green light, while unpowered buildings have a blinking red light. Lastly, by clicking on the building itself, you can check to see if the Power Indicator is lit. This is found just above the building description.*"
> —Manual description
>
>

## Notes

The manual claims that "creating units and researching upgrades will take 75 percent longer without a Power Core". Since unpowered buildings only operate at 25% efficiency, it will actually take 300% longer.

## Gallery

Power Core icons.Tech Level 1 - Front row: Galactic Empire, Gungans, Rebel Alliance, Royal Naboo - Back row: Trade Federation, Wookiees, Republic, ConfederacyTech Level 2 - Front row: Galactic Empire, Gungans, Rebel Alliance, Royal Naboo - Back row: Trade Federation, Wookiees, Republic, ConfederacyTech Level 3 - Front row: Galactic Empire, Gungans, Rebel Alliance, Royal Naboo - Back row: Trade Federation, Wookiees, Republic, ConfederacyTech Level 4 - Front row: Galactic Empire, Gungans, Rebel Alliance, Royal Naboo - Back row: Trade Federation, Wookiees, Republic, Confederacy
Geonosian Diligence

### **Effect**

Workers work 10% faster, and have +2 attack against Troopers and buildings and +4 against Turrets.

**Geonosian Diligence** is a technology that is unique to the Confederacy, and can be researched at the Command Center in Tech Level 4. It costs 650 **Food** and 400 **Nova**, and lets Workers work 10% faster. In addition, they gain +2 attack against Troopers and buildings and +4 against Turrets.

The increased work rate is a useful improvement, but the cost means that it will take some time before it pays for itself. The increased attack is powerful when combined with Attack Programming, but Workers should still stay far away from the front lines.

This technology does not stack with other resource-gathering technologies that affect Workers, and as such, the advantage it gives over Workers from other civilisations is reduced over time. With all economic upgrades researched, the total improvement in resource gathering rate is closer to 5%.

> "*Geonosian Diligence is a Tech Level 4 technology that makes Confederacy workers even more versatile, increasing their work rate by 10 percent and upgrading their attack power both against Troopers and also against structures and defensive Turrets.*"
> —Manual description
>
>

## Trivia

* The Geonosian Diligence icon depicts a Geonosian.
Advanced Generator

**Advanced Generator** is a technology that can be researched at the Mech Factory in Tech Level 4. It costs 250 **Nova** and 200 **Ore**, and gives all Mech Factory units +10% speed. It is available to the Confederacy, Galactic Empire, Gungans, and Trade Federation. Upgraded Generator must be researched before it becomes available.

This technology makes the player's Mechs even faster, allowing them to hunt down fleeing enemies, or flee from stronger forces.

> "*An improvement to the Upgraded Generator, this Tech Level 4 technology confers an additional speed boost to all Mech Factory units.*"
> —Manual description
>
>

## Trivia

* The tech icon shows the tail engines of a Rebel Hvy Strike Mech.
Loose Ends

**Loose Ends** is the fifth scenario of the Princess Leia campaign. Leia and Luke decide to take control of the Main Terraform Processor in order to free Hanoon from Imperial control.

## Scenario Instructions

### Objectives

* Use worker droids to capture the Main Terraform Processor.
* Moff Yittreas must be eliminated.
* Luke must defend the Jedi Temple.
* Main Terraform Processor must not be destroyed.
* Princess Leia and Luke Skywalker must survive.

### Hints

1. The Empire is confident in their defenses at this secluded outpost, but they will quickly wake up to the threat if the Terraform Processor is captured.
2. Protect your powerful long-range units against attack; they are invaluable against the defenses of the Imperial stronghold.
3. Your worker droids carry a large supply of resources aboard their transport. They will enable you to build a strong defense early.
4. Build a powered Airbase soon. Be prepared to respond to any threat.

## Players

### Player

* **Player** (Rebel Alliance): The player starts with a small force. They must capture the Main Terraform Processor, kill Moff Yittreas, and destroy the shards of the Vor'Na'Tu.

### Allies

* **Hanoon** (Rebel Alliance): A small base to the east, mainly consisting of a Jedi Temple.

### Neutral

* **Geddes** (Galactic Empire): The Main Terraform Processor, which comes under the player 's control once their Workers reach it.

### Enemies

* **New Geddes** (Galactic Empire): The enemy base at the center of the map. The player must destroy one of their Fortresses and kill Moff Yittreas.

## Strategy

The player must slowly move their forces down the river bank, destroying everything that the Empire throws at them. Use the Cannon and the Hvy Assault Mechs to destroy Turrets on the other side of the river. Once the Transport Ship with the Workers lands near the Main Terraform Processor, the player receives 1000 **Carbon** and 1000 **Ore**. Use these to build a Command Center and some defenses - Medium Turrets, Anti-Air Turrets, and a Shield Generator near the Main Terraform Processor. It's also wise to build an Airbase and train an Air Transport as you start gathering resources.

The next part of the mission is to kill Moff Yittreas, who can be found in a Fortress to the west. Destroy the Fortress and kill him, but make sure that he doesn't escape when the Fortress is destroyed, as he'll just hide again.

Luke learns that something is wrong at the Jedi Temple containing the shards of the Vor'Na'Tu, and wants to go there immediately. Place him in the Air Transport and send him to the temple to end the scenario.
Kaminoan Cloners

**Kaminoan Cloners** is a technology that is unique to the Republic, and can be researched at the War Center in Tech Level 4. It costs 300 **Food** and 200 **Nova**, and lets Laser Troopers (the Trooper Recruit and its upgrades) be created +50% faster.

This lets the Republic create Laser Troopers much quicker than any other civilization. Their lack of unique Trooper-improving technologies (like Droid Upgrades, Self Regeneration, and Tougher Armor) means that they'll lose in one-on-one fights, but they can now be mass-produced to overwhelm their enemy with sheer numbers, or as a last line of defense if units are needed in a hurry.

> "*The Republic has developed this Tech Level 4 technology to improve Trooper production, allowing Laser Troopers to be generated 50 percent faster than before. Available at the War Centre, this technology also makes the Troopers themselves more efficient by improving their rate of fire.*"
> —Manual description
>
>

## Trivia

* The technology icon depicts a Kaminoan.
* The manual description states that Kaminoan Cloners also improves fire rate. This is not true.
Royal Crusader

The **Royal Crusader** is a Trooper that is unique to the Royal Naboo, and is available at the Fortress in Tech Level 3. It is very effective against Mechs.

In Tech Level 4, it can be upgraded to the **Elite Royal Crusader**, which has more hit points, attack, armor, and pierce armor. In the expansion, it automatically gains shielding when upgraded.

> "*The Royal Naboo's mightiest warriors, Royal Crusaders are fearless close-quarters fighters that ride atop powerful mounts, together with which they can decimate ranks of enemy Troopers with relative ease.*"
> —Manual description
>
>

## Clone Campaigns changes

* Originally, players had to research Shielding to give Royal Crusaders shields. In the expansion, they automatically gain shielding when upgraded to Elite.
* Originally, a Royal Crusader cost 150 **Food** and 80 **Nova**. The price was lowered in the expansion.

## Gallery

Elite Royal Crusader icon.In-game Royal Crusader.
## Hidden Stats

Royal Crusaders and (Elite Royal Crusaders) deal additional damage to the following classes:

* +1 (2) to Standard Building
* +5 (7) to Heavy Weapons
* +5 (7) to Base Melee Armor
* +5 (7) to Decimators
* +5 (8) to Worker armor
* +10 (15) to Assault Machines, Pummel & Cannon
* +15 (20) to Ships, Submarine
* +20 (25) to Jedi & Bounty Hunters
* +20 (30) Tame Animals
* +20 to Defense Buildings, Wall & Gates
* +25 (35) to Shield & Power Units
* +50 (75) to Wild Animals

Royal Crusaders (and Elite Royal Crusaders) have the following armors:

* 1 (2) - Base Melee Armor
* 2 (3) - Base DuraArmor
* 0 (1) - Troopers
Spaceport

The **Spaceport** is a building that is available in Tech Level 2. It costs 180 **Carbon**, and lets players train Cargo Hovercraft. Players can then generate nova by sending the Cargo Hovercraft to another player's Spaceport. Players can also sell and buy resources at the Spaceport.

Trading is an excellent way of gathering nova, to supplement the income from Nova Deposits and garrisoned Holocrons. Trading with allies is easiest, but it's also possible to trade with a defeated enemy's Spaceport (though most human opponents will delete their Spaceport if they are defeated, to prevent this from happening).

## Units

Tech Level 2
* Cargo Hovercraft

## Technologies

Tech Level 2
* Hutt Endorsement
* Holonet Tranceiver
* Neimoidian Endorsement (Trade Federation only)

Tech Level 3
* Galactic Banking
* Market Insider Trading (Trade Federation only)

Tech Level 4
* Galactic Trade Commission
* Market Control (Trade Federation only)
* Altered Bargains (Galactic Empire only)
* Confederacy Alliance (Confederacy only)

> "*The Spaceport is a nexus of trade, and may be used to sell surpluses of resources, or buy those resources that are lacking. In addition, Spaceports may develop technology to make trading more profitable, and are also used to construct Cargo Hovercrafts for use in trading with allied civilisations. The Spaceport's Holonet Transceiver technology also lets you share line-of-sight information with your allies.*"
> —Manual description
>
>

## Gallery

Spaceport icons.Tech Level 2 - Front row: Galactic Empire, Gungans - Mid row: Rebel Alliance, Royal Naboo, Trade Federation - Back row: Wookiees, Republic, ConfederacyTech Level 3 - Front row: Galactic Empire, Gungans - Mid row: Rebel Alliance, Royal Naboo, Trade Federation - Back row: Wookiees, Republic, ConfederacyTech Level 4 - Front row: Galactic Empire, Gungans - Mid row: Rebel Alliance, Royal Naboo, Trade Federation - Back row: Wookiees, Republic, Confederacy
Forest Vision

### **Effect**

All Hvy Weapons Factory units gain +1 range (except Pummels) and +1 Line of Sight.

**Forest Vision** is a technology that is unique to the Wookiees, and can be researched at the Hvy Weapons Factory in Tech Level 4. It costs 410 **Food** and 200 **Nova**, and gives Hvy Weapons Factory units +1 range and Line of Sight. Note that the range bonus does not apply to Pummels and Hvy Pummels.

This technology is essentially a cheaper, weaker version of Hvy Weapons Engineers, in that it doesn't increase damage against buildings. The extra range is useful, but can wait until other, more important technologies have been researched.

> "*Wookiees may develop this technology, which gives all Heavy Weapons units a bonus to their line of sight, and a bonus to their range. Note that the Pummel's range will not be affected.*"
> —Manual description
>
>

## Clone Campaigns changes

Originally, this technology gave +2 range and Line of Sight. This bonus was reduced in the expansion.
Ore

**Ore** is one of the four resources, and is mainly used to construct defensive structures like Walls, Turrets, and Fortresses. It is the scarcest resource in the game.

Workers can gather Ore from Ore Deposits and Ore Stockpiles.

The cheat code "forceore" will give the player 1000 ****Ore****.

## Civilization modifiers

* Confederacy: Geonosian Diligence lets Workers gather all resources 10% faster.
* Gungans: Workers gather Ore 10% faster from Tech Level 3 onwards.
* Trade Federation: Fusion Extractor lets Ore gatherers work 50% faster.
Hvy Plating

**Hvy Plating** is a technology that can be researched at the War Center in Tech Level 4. It costs 250 **Food** and 250 **Nova**, and gives Mech Factory units +1 armor and +2 pierce armor. It's available for all civilizations except the Rebel Alliance. Medium Plating must be researched before it becomes available.

The final armor upgrade for the Mechs is a must-have technology for players that rely on Mechs.

> "*This Tech Level 4 technology makes Mechs even more durable.*"
> —Manual description
>
>
Market Control

**Market Control** is a technology that is unique to the Trade Federation, and can be researched at the Spaceport in Tech Level 4. It costs 300 **Food** and 225 **Nova**, and removes the resource trading fee - in other words, the price for selling a resource at the Spaceport will be the same as the price for buying the resource.

Note that this will not let the player buy resources, then immediately sell them for the same price - when the player buys or sells resources, the price will change like normal. It just reduces the cost of buying, and increases the payment for selling.

This technology is identical to the Galactic Empire's Altered Bargains, except that it is slightly cheaper.

> "*At Tech Level 4, the Trade Federation gains the ability to completely eliminate resource-trading fees.*"
> —Manual description
>
>
Lt Frigate

The **Light Frigate** is a Ship that is available at the Shipyard in Tech Level 2. It is a fast scout unit, and can detect stealthed units. It is the first warship available in the game. The Gungan Lt Frigate is stealthed.

In Tech Level 3, it can be upgraded to the Frigate.

> "*Available at Tech Level 2, this speedy vessel is equipped with a basic energy weapon, making it suitable both for scouting and defence. It is also capable of detecting hidden units, including enemy submersibles. Note that its attack is ineffective against structures.*"
> —Manual description
>
>

## List of Lt Frigates

* Confederacy: Lt Scout
* Galactic Empire: Lt Scout
* Gungans: Bongo Lt Scout
* Rebel Alliance: Lt Scout
* Republic: Lt Scout
* Royal Naboo: Lt Scout
* Trade Federation: S-LFRG
* Wookiees: Lt Scout

## Hidden Stats

The Lt Frigate deals additional damage to the following armor classes:

* +1 Troopers
* +3 Pummels and Cannons
* +6 Base Ranged / Durarmor, All Buildings, Tame Animals, Ships, Submarines
* +20 destroyers

The Lt Frigate has the following armors:

* 0 Base Melee/ Armor
* 6 Base Ranged / Durarmor
* 0 Ships

## Gallery

From top row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Light Frigate.Light Frigate icons.
Repeater Trooper

The **Repeater Trooper** is an upgrade of the Hvy Trooper, and is available at the Troop Center in Tech Level 4. It has slightly more hit points, and a lower attack, but a much higher rate of fire. It is available to all civilizations except the Royal Naboo and the Trade Federation.

The increased fire rate is an incredible improvement, dramatically increasing its usefulness, especially against moving targets. In vast quantities, they can even be quite strong against buildings and individual base defenses as long as they are micromanaged and backed up by a Medic. Any player that plans to use the Trooper line in their army, should research this upgrade as soon as possible.

> "*Available only at Tech Level 4 to several of the civilisations, Repeater Troopers fire more quickly than other Troopers do, and they're tougher to boot.*"
> —Manual description
>
>

## List of Repeater Troopers

* Confederacy: Repeater Super Battle Droid
* Galactic Empire: Stormtrooper w/Repeater
* Gungans: Gungan Repeater Trooper
* Rebel Alliance: Armored Repeater Trooper
* Republic: Repeater Clone Trooper
* Royal Naboo: Armored Repeater Trooper
* Trade Federation: Repeater Battle Droid
* Wookiees: Repeating Bowcaster Trooper

## Gallery

From the back row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Repeater Trooper.Repeater Trooper icons.
## Hidden Stats

Repeater Troopers have bonus against the following armor classes. Note that the bonus are weaker than the Hvy Trooper because of the increased Rate of Fire:

* +1 to Troopers
* +1 to Pummel & Cannon
* +2 to Tame Animals
* +6 to Base Ranged/DuraArmor
* +9 to Mounted Troopers

Repeater Troopers have the following armor classes:

* 0 - Base Melee/Armor
* 1 - Base Ranged/DuraArmor
* 0 - Troopers

## Trivia

### Armament

* The Imperial, Rebel and Republic Repeater Troopers are armed with E-Web heavy repeating blaster. Although in-game, the repeater is depicted as being used by a single trooper, it actually needed to be crewed by two troopers and also had to be powered by an unwieldy generator.
* The Confederacy Repeater Troopers are armed with repeaters which resemble the 1.4 FD P-Tower. This particular repeater model was first introduced to the Star Wars universe by *Star Wars Galactic Battlegrounds: Clone Campaigns*.

### General

* The Republic Repeater Trooper is wearing a monocle ocular enhancer.
Jedi/Sith Purge

**Jedi/Sith Purge** is a technology that can be researched at the Jedi/Sith Temple in Tech Level 4. It costs 1250 **Nova**, and ensures that units that are converted by enemy Jedi or Sith, die instead of joining the enemy player. Converted buildings are destroyed. It is available to the Confederacy, Galactic Empire, Republic, and Trade Federation.

This technology is useful if the enemy uses a lot of Jedi, as it prevents the enemy from converting the player's units. The unit will die, but at least the enemy player won't have it on their side.

> "*Rather than let your forces fall into enemy hands, this defensive skill causes your units to destroy themselves rather than allow themselves to turn against you when they are converted by an opposing Jedi or Sith.*"
> —Manual description
>
>
Tech Level 2

**Tech Level 2** is the second Tech Level in the game. Players can now train Mechs, Jedi/Sith, and war ships, but only one unit of each type is available. The Galactic Empire gets access to the Probot, an excellent scouting unit.

Once the player builds two Tech Level 2 buildings, Tech Level 3 becomes available. It can be researched at the Command Center, and costs 800 **Food** and 200 **Nova**.

## Buildings

* Mech Factory
* Jedi/Sith Temple
* War Center
* Spaceport
* Light Turret
* Gate
* Medium Wall

## Units

* Hvy Mounted Trooper
* Trooper
* Grenade Trooper
* Anti-Air Trooper
* Scout
* Lt Frigate
* Transport Ship
* Jedi/Sith Apprentice
* Probot (Galactic Empire only)

## Technologies

* MacroBinoculars
* Sensor Beacon
* Upgraded Motivator
* Basic Armor
* Elevation Tracking
* Light Plating
* Primary Focusing Coils
* Irrigation
* Stimulants
* Handheld CarbonExtractor
* Beamdrill Mining (Nova)
* Beamdrill Mining (Ore)
* Hutt Endorsement
* Holonet Tranceiver
* Neimoidian Endorsement (Trade Federation only)
Self Regeneration

**Self Regeneration** is a technology that is unique to the Wookiees, and can be researched at the Command Center in Tech Level 4. It costs 650 **Food**, 325 **Carbon**, and 350 **Nova**, and gives all biological units (except Workers) regeneration. In addition, Troop Center units gain +30 Hit Points and +2 pierce armor.

This technology gives the Wookiees the strongest Troopers in the game, even more powerful than Confederacy Troopers with Droid Upgrades. The regeneration ability will also let their biological units stay in combat longer than their opponents.

> "*This Tech Level 4 enhancement grants all Wookiee Troop Centre units a substantial bonus to their hit points, and gives all biological Wookiee units the ability to automatically regenerate their health.*"
> —Manual description
>
>
Airspeeder

The **Airspeeder** is an Aircraft that is unique to the Rebel Alliance, and is available at the Fortress in Tech Level 3. It is very effective against Mechs.

In Tech Level 4, it can be upgraded to the **Armored Airspeeder**, which has more hit points, attack, and range.

> "*Unique to the Rebel Alliance, the Airspeeder isn't sturdier or stronger than standard Aircraft, but its specialised weapons systems make it especially effective versus Mechs. Furthermore, the Airspeeder's great speed makes it ideal for reconnaissance missions. Note the Armoured Airspeeder upgrade is not only tougher, but stronger as well.*"
> —Manual description
>
>

## Gallery

Armored Airspeeder icon.In-game Airspeeder.
## Hidden Stats

Airspeeders (and Armored Airspeeders) deal additional damage to the following classes:

* +2 (4) to Trooper, Base Melee/Armor, Base Ranged/DuraArmor
* +6 (8) to Aircraft, Decimators
* +6 (10) Pummel & Cannon
* +6 (10) to Tame Animals
* +10 (16) to Worker
* +20 (30) to Assault Machines
* +30 (45) to Air Cruisers

Airspeeders have the following armor:

* 1 (2) - Aircraft
* 0 - Base Melee/Armor
* 0 - Base Ranged/DuraArmor
Hvy Anti-Air Mobile

The **Hvy Anti-Air Mobile** is an upgrade of the Anti-Air Mobile, and is available at the Hvy Weapons Factory in Tech Level 4. It has far more hit points and pierce armor than its predecessor, and slightly more range. Its attack is lower, but it fires faster and shoots a second missile, allowing it to do more damage overall.

> "*Not only do Heavy Anti-Air Mobile weapons platforms pack much more of a punch than the standard versions, but they boast superior range and are even tougher. No flying unit can withstand their attack — though ground units can fire at them unchallenged.*"
> —Manual description
>
>

## List of Hvy Anti-Air Mobiles

* Confederacy: Hvy Hailfire Droid
* Galactic Empire: Hvy AT-AA
* Gungans: Large Raaptur
* Rebel Alliance: Hvy Torpedo Launcher
* Republic: Hvy Anti-Air Tank
* Royal Naboo: Hvy Missile Launcher
* Trade Federation: HAML
* Wookiees: Hvy Torpedo Launcher

## Hidden Stats

The Hvy Anti-Air mobile deals additional damage to the following armor classes. Note that Hvy Anti-Air fires faster than the Anti-Air mobile:

* +14 to Aircraft
* +51 to Air Cruiser

The Hvy Anti-Air mobile has the following armors

* 0 - Heavy Weapons
* 0 - Base Melee/Armor
* 15 - Base Ranged/DuraArmor

## Notes

This is the only upgraded Heavy Weapon that is available to all civilizations.

## Gallery

From top row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Hvy Anti-Air Mobile.Hvy Anti-Air Mobile icons.
A-wing

The **A-wing** is an Aircraft that appears in *Star Wars Galactic Battlegrounds: Clone Campaigns* and is unique to the Rebel Alliance. It can be found at the Airbase in Tech Level 4 if A-wing Research has been researched.

The A-wing is the fastest Aircraft in the game, but also the weakest. It is well suited for quick hit-and-run strikes thanks to their velocity and great range, or as a fast scout, but it will quickly go down if attacked.

> "*A hit-and-fade fighter exclusively available to the Rebel Alliance, the A-wing can be built in Tech Level 4 once the Rebels have researched the technology to do so. A-wings lack the thicker armour plating of their X-wing cousins, but are specialised in their ability to execute extremely fast surgical strikes against key ground targets.*"
> —Manual description
>
>

## Hidden Stats

A-wings have a bonus against the following armor classes:

* +2 to Base Ranged/DuraArmor, Pummels & Cannons
* +3 to Heavy Weapons
* +7 to Jedi & Bounty Hunters, Ships, Submarines
* +10 to Tame Animals
* +12 to Mounted Troopers
* +15 to Aircraft, Air Cruisers
* +25 to Workers, Troopers

A-wings have the following armor classes:

* 0 - Aircraft
* 0 - Base Melee/Armor
* 0 - Base Ranged/DuraArmor

## Notes

The in-game technology tree description is partially copied from the Adv Fighter. As such, the A-wing is described as "Stronger than Fast Fighter", which is not true.
Food Proc Ctr

The **Food Processing Center** is a building that is available in Tech Level 1. It costs 100 **Carbon**, and is a drop-off point for Food. It is a requirement for building Farms, and can research improvements that lets Farms produce more Food. Players can use the "Build Farm" button to pay for a Farm ahead of time; once the Farm runs out of food, the farming Worker will immediately build a new one.

Food Processing Centers should be built close to Food sources, to reduce the time needed for Workers to drop off resources. Food is important because many units (like Troopers, Mounted Troopers, and Workers) require food to be produced.

## Technologies

Tech Level 2
* Irrigation

Tech Level 3
* Harvesting Program

Tech Level 4
* Advanced Harvesting Program

> "*The Food Processing Centre is used to collect food gathered by your workers, and also to research new technologies that increase food production. You must build a Food Processing Centre before you can build Farms. Note that you may queue up as many as 40 Farms at your Food Processing Centre, so that Farms whose food supplies are exhausted will then be automatically replanted by a worker.*"
> —Manual description
>
>

## Gallery

From the back row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Food Processing Center.Food Processing Center icons.
Hover

## Overview

**Hover** is an ability that makes any unit hover at varying points in the air.

* It is a special ability in the Unit Creator.

* The Swordcaster, the second phase of the Chronomancer, the Tempest Lich, and the Reaper uses this.

* The more times you add this to a unit in the Unit creator, the higher the unit floats. Though this has a limit.
* The heavier the unit, the lower it hovers.

## Usage

* Hovering units usually move at a much faster pace, able to reach/evade the battle much easier.
* Units with this ability will be able to evade damage from the Catapult, the CLAMS, or other units that shoot towards the ground.
	+ It is still possible to get damaged by catapult rocks if it directly crashes down the hovering unit.
* Hovering units can cross through fences and other small obstacles more easily than those on foot.
* Fall damage does not occur as hovering units float down slowly, meaning they're safe if they're pushed off or in possession mode, if you have to immediately escape an enemy by jumping down. (Note that falling off the map and into water still results in death)
Galactic Trade Commission

**Galactic Trade Commission** is a technology that can be researched at the Spaceport in Tech Level 4. It costs 300 **Food** and 200 **Nova**, and reduces resource trading fee from 30% to 15%. This means that the player earns more when selling resources at the Spaceport, and pay less when buying. Galactic Banking must be researched first, and Galactic Trade Commission is a requirement for both Altered Bargains and Market Control.

This is an important technology if the player buys and sells a lot of resources at the Spaceport.

> "*Spaceports are used to buy and sell resources, and with this Tech Level 4 technology, the trading fee for exchanging resources is substantially reduced.*"
> —Manual description
>
>
OOM-9

**OOM-9** is the second campaign in the game.

The player controls the Trade Federation in their efforts to invade Naboo. After taking down the forces of the Royal Naboo, the Trade Federation prepare to conquer the underwater cities of the Gungans.

> "*Turmoil has engulfed the Galactic Republic. The taxation of trade routes to outlying star systems is in dispute.
> Hoping to resolve the matter with a blockade of deadly battleships, the greedy Trade Federation has stopped all shipping to the small planet of Naboo.
> But the plans of the evil Neimoidians and the Trade Federation have only begun to unfold...*"
> —Campaign description
>
>

## Scenarios

1. Beachhead
2. Behind The Lines
3. Spinnaker's Spoils
4. Capturing The Crown
5. The Search For An Underwater Kingdom
6. The Siege of Otoh Gunga
7. Grassy Plains (bonus mission)
Jedi Starfighter

The **Jedi Starfighter** is an Aircraft that is unique to the Republic, and is available at the Fortress in Tech Level 3. It is a fast-moving aircraft that is well suited for hit-and-run attacks.

The Jedi Starfighter benefits both from technologies that affect Jedi/Sith, and those that affect Aircraft. It can gain stealth from Jedi Mind Trick, increased Line of Sight from Sight Beyond Sight, the ability to see stealthed units from Jedi/Sith Perception, and shielding from Shield Modifications, making it well suited for scouting and stealthed strikes.

In Tech Level 4, it can be upgraded to the **Adv Jedi Starfighter**, which has slightly more hit points and attack.

> "*Unique to the Republic, Jedi starfighters are primarily spying/sneak attack units. These fast-moving aircraft piloted by highly trained Jedi Knights have a slow fire rate, and a delay before firing, but they fire a homing torpedo. They can be susceptible to conversion by opposing Jedi/Sith Masters – but only if the opposing civilisation has researched the Force Influence ability. Advanced Jedi Starfighters can benefit from several upgrades including the Jedi Mind Trick, Sight Beyond Sight, and Shields. The most important upgrade is the Mind trick, which gives the craft its stealth capability.*"
> —Manual description
>
>

## Hidden Stats

Jedi Starfighters and (Adv Jedi Starfighters) have a bonus against the following armor classes:

* +3 (4) to Pummels & Cannons
* +4 (5) to Base Ranged/DuraArmor
* +5 (6) to Heavy Weapons
* +8 (12) to Decimators, Mounted Troopers
* +9 (12) to Jedi & Bounty Hunters
* +10 (14) to Ships, Submarines
* +15 (20) to Tame Animals
* +22 (40) to Troopers
* +30 (60) to Workers, Aircraft
* +50 (75) to Air Cruisers

Jedi Starfighters and (Adv Jedi Starfighters) have the following armor classes:

* 0 - Aircraft
* 0 - Base Melee/Armor
* 0 - Base Ranged/DuraArmor

## Gallery

Adv Jedi Starfighter icon.In-game Jedi Starfighter.
Ore Deposit

The **Ore Deposit** is an Ore source that must be gathered by Workers. Each Ore Deposit provides . Workers can deposit Ore at the Command Center or Ore Proc Ctr, the latter of which provides technologies which speeds up Ore gathering.

Ore Deposits are the only source of Ore, apart from Stockpiles. Once they have run out, the player must trade at the Spaceport to gain Ore.
Tauntaun

The **Tauntaun** is a huntable animal. It is identical to the Cu-pa.

The Tauntaun will run away when attacked. Players should attempt to chase them towards the Command Center or Food Proc Ctr, to shorten the distance between the carcass and the drop-off point.

### Behind the Scenes

Tauntauns first appeared in Star Wars Episode V: The Empire Strikes Back. They were used as mounts by Rebel Alliance scouts on the ice planet Hoth. In Galactic Battlegrounds, Mounted Troopers of the Rebel Alliance also ride Tauntauns.
Attack Programming

**Attack Programming** is a technology that can be researched at the Fortress in Tech Level 4. It costs 400 **Food** and 200 **Nova**, and gives Workers +15 attack against buildings, Turrets, and Walls.

This technology makes Workers quite effective against buildings, but is of limited use, since Workers usually stay far away from the front lines - for good reason.

> "*This technology enhances your civilisation's worker units, granting them a substantial attack bonus against buildings and defensive structures such as Turrets and Walls.*"
> —Manual description
>
>
Enh Bomber

The **Enh Bomber** is an upgrade of the Bomber, and is available at the Airbase in Tech Level 4. It has slightly more hit points and attack than its predecessor.

It can be upgraded to the Adv Bomber.

> "*Enhanced Bombers gain slight bonuses to their hit points and attack ratings, but remain relatively slow and thus much more effective in groups, and with escort Fighters.*"
> —Manual description
>
>

## List of Enh Bombers

* Confederacy: Commerce Guild Enh Bomber
* Galactic Empire: Hvy TIE bomber
* Gungans: Enhanced Gungan Bomber
* Rebel Alliance: Y-wing
* Republic: Gunship Bomber Enhanced
* Royal Naboo: NB-1S Starbomber
* Trade Federation: Shielded Droid Starbomber
* Wookiees: Hvy Blade

## Hidden Stats

Enh Bombers have a bonus against the following armor classes:

* +4 to Mounted Troopers
* +5 to Troopers
* +6 to Base Melee/Armor
* +12 to Pummels & Cannons
* +15 Heavy Weapons, Assault Machines, Decimators, Shield & Power Units
* +25 to Workers
* +20 to Tame Animals,
* +30 to Ships, Submarines,
* +40 to All Buildings, Walls & Gates
* +100 to Defense Buildings

Enh Bombers have the following armor classes:

* 0 - Aircraft
* 0 - Base Melee/Armor
* 0 - Base Ranged/DuraArmor

## Gallery

From top row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Enh Bomber.Enh Bomber icons.Enh gunship bomber (center right) concept art
Kaadu

The **Kaadu** is a huntable animal that has few Hit Points, and provides 100 **Food**. It is similar to the Eopie, but provides less Food.

The Kaadu will run away if attacked. Players should attempt to chase them towards the Command Center or Food Proc Ctr, to shorten the distance between the carcass and the drop-off point.

## Trivia

* Two Kaadus are shown in the icon of the Genetics technology.
* Kaadus serve as mounts for the Gungan Mounted Troopers. They also served as mounts for the Royal Naboo Mounted Troopers in the original game, but were replaced by Tusk Cats in the expansion.
Building the Army

*For the Attichitcuk scenario, see Building An Army.*

**Building the Army** is the second scenario of the Confederacy campaign. Sev'Rance Tann travels to the Kaer Orbital Platform to rebuild Count Dooku's army.

## Scenario Instructions

### Objectives

* Build 20 Confederacy Strike Mechs.
* Build 20 Confederacy Mech Destroyers.
* Escort the 20 strike mechs and 20 mech destroyers back to the Confederacy transports.
* Sev'Rance Tann must survive.

### Hints

1. The Republic is most likely unaware of your presence on the platform. However, time is precious and you should not dally in building Count Dooku's army.

## Players

### Player

* **Player** (Confederacy): The player starts with a small army and some Workers. They must reach the Mech Factories and train 20 Strike Mechs and Mech Destroyers.

### Allies

* **Abandoned Base** (Confederacy): Allied structures that will come under the player's control.

### Enemies

* **General Jor Drakas** (Republic): The enemy has a large base to the north and east, which should be avoided. They will eventually launch an attack.

## Strategy

Move forward to find a Command Center. Start training Workers and gathering resources from the nearby Stockpiles, while sending the military units forward. After passing through two rooms filled with Carbon and Food Stockpiles, respectively, the path splits. To the northeast is the enemy's base, which is heavily defended and should be avoided. Leave the army here to guard the path, while sending the Power Droids and some Workers on to reach two Mech Factories. Build a Troop Center and train some Anti-Air Troopers, in case the enemy attacks with Aircraft.

Completing the objective will require 3,000 **Food** and 5,500 **Carbon**. When the player approaches this sum, start training Strike Mechs and Mech Destroyers. The enemy will launch attacks, both from the northwestern path described above and the path north of the Mech Factories. Defend both these corridors with Light Turrets, Anti-Air Troopers, and Mounted Troopers. Garrisoning the Turrets with Troopers will let them fire more shots.

Once all 20 Strike Mechs and 20 Mech Destroyers have been built, send them back to the beginning to end the scenario.
Beamdrill Mining (Ore)

*This article is about the Ore technology. For the Nova technology, see Beamdrill Mining (Nova).*

## Beamdrill Mining

### **Effect**

Ore gatherers work 15% faster.

**Beamdrill Mining** is a technology that can be researched at the Ore Proc Ctr in Tech Level 2. It costs 100 **Food** and 75 **Carbon**, and lets Ore gatherers work 15% faster. It must be researched before Hvy Duty Beamdrill becomes available.

This is a useful improvement for ensuring a good flow of Ore.

> "*Ore miners will work substantially faster with this Ore Processing Centre upgrade.*"
> —Manual description
>
>

## Trivia

* The technology icon depicts a beamdrill.
Ship

**Ships** are a type of unit, are trained at the Shipyard and can only travel across water or shallows.

The Utility Trawler is an aquatic Worker that can construct AquaHarvesters, Sensor Buoys, and Underwater Prefab Shelters (Gungans only). It can also gather Food from Fish and AquaHarvesters.

Frigates are scouts that can detect stealthed units, and also have a ranged attack. The Destroyer can crush enemy ships in close combat, particularly the Cruiser. The Anti-Air Destroyer can shoot down Aircraft, and the Cruiser is a long-ranged artillery unit that can destroy buildings from afar. The Transport Ship lets players transport land units across water.

Gungan ships are biological (except the Transport Ship, which is neither biological nor mechanical). The Wookiee and Confederate Utility Trawler are also biological. All other ships are mechanical.

## Tech Level Availability

### Tech Level 2

* Lt Frigate
* Transport Ship

### Tech Level 3

* Frigate
* Destroyer
* Anti-Air Destroyer

### Tech Level 4

* Adv Frigate
* Hvy Destroyer
* Hvy Anti-Air Destroyer
* Cruiser -> Adv Cruiser
Advanced Flight School

**Advanced Flight School** is a technology that can be researched at the Airbase in Tech Level 3. It costs 300 **Food** and 200 **Carbon**, and gives pilots +20% greater hit accuracy. In addition, Fighters and Bombers gain +1 Line of Sight. Flight School must be researched before it becomes available. It is available to the Rebel Alliance, Republic, Royal Naboo, and Wookiees.

Like the previous upgrade, Advanced Flight School is a useful improvement for the player's aircraft.

> "*A Tech Level 4 enhancement to the Flight School research program, Advanced Flight School makes your Aircraft deadly accurate in battle.*"
> —Manual description
>
>

## Clone Campaigns changes

Originally, the technology cost 500 **Carbon** and 300 **Nova**, and did not improve Line of Sight. In the expansion, the price was reduced, and the Line of Sight bonus added.
Anti-Air Retrofit

### **Effect**

Anti-Air Mobiles and Anti-Air Destroyers gain +4 Line of Sight and range, and +10 damage against Air Cruisers.

**Anti-Air Retrofit** is a technology in *Clone Campaigns* that can be researched at the Hvy Weapons Factory in Tech Level 4. It costs 400 **Carbon** and 150 **Ore**, and gives Anti-Air Mobiles and Anti-Air Destroyers +4 Line of Sight and range. It also gives them +10 damage against Air Cruisers. It is available to the Confederacy, Galactic Empire, Gungans, and Trade Federation.

Like Homing Sensors, this is a vital upgrade if the enemy employs a lot of aircraft.

> "*Civilisations that do not specialise in powerful air forces have developed this technology to help them defend against air attacks. This Tech Level 4 technology gives additional range and line of sight to Anti-Air Mobiles and Destroyers, as well as increasing their attack against Air Cruisers.*"
> —Manual description
>
>
Carbon Proc Ctr

The **Carbon Processing Center** is a building that is available in Tech Level 1. It costs 100 **Carbon**, and is a drop-off point for Carbon. It can also research improvements to increase Carbon gathering speed.

Carbon Processing Centers should be built as close as possible to trees, to reduce the time needed for Workers to drop off resources.

## Technologies

Tech Level 2
* Handheld CarbonExtractor

Tech Level 3
* Enhanced CarbonExtractor

Tech Level 4
* Hvy Duty CarbonExtractor

> "*These facilities are used to process carbon — typically extracted from trees or carbon deposits — into carbonite, a lightweight and sturdy material that's used in the construction of armor, Ships, Aircraft, buildings, and more. Along with food, carbon is the most essential resource for a flourishing civilisation. For best results, Carbon Processing Centres should be built as close to sources of carbon as possible. These facilities may also be used to research technology that increases the efficiency of workers collecting carbon.*"
> —Manual description
>
>

## Gallery

From the back row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Carbon Processing Center.Carbon Processing Center icons.
Air Transport

The **Air Transport** is a non-combat unit available at the Airbase in Tech Level 3. As the name suggests, the unit is used to transport other units through the air. As a result, it can only be destroyed by anti-air units. It can hold five units in total.

> "*The unarmed Air Transport can move freely over terrain, deploying ground troops to any location. It is suffidently armoured to withstand some damage, but should it be destroyed, its contents will be eliminated also. To load units in an Air Transport, select them and right-click on the Air Transport. Then use the Unload button and click on the point at which you want them relocated.*"
> —Manual description
>
>

## List of Air Transports

* Confederacy: Geonosian Transport
* Galactic Empire: Imperial Lander
* Gungans: Dunsenn FlopCarrier
* Rebel Alliance: Rebel Transport
* Republic: Gunship Transport
* Royal Naboo: Royal Lifter
* Trade Federation: Neimoidian Transit
* Wookiees: Kettrifee Air Mover

## Hidden Stats

The Air Transport does not have an attack, but it has the following armor classes:

* 0 - Aircraft
* 0 - Base Melee/Armor
* 0 - Base Ranged/DuraArmor

## Trivia

* Many units that can be transported using the Air Transport are considerably larger than the Air Transport itself (such as the Assault Mech). Five units can still fit aboard the transport, regardless of size, resulting in illogical circumstances.

## Gallery

From top row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Air Transport.Air Transport icons.
Carbon

**Carbon** is one of the four resources, and is used to construct buildings, train units, and research technologies.

Workers can gather Carbon from Trees, Carbon Rocks, and Carbon Stockpiles.

The cheat code "forcecarbon" will give the player 1000 ****Carbon****.

## Civilization modifiers

* Confederacy: Geonosian Diligence lets Workers gather all resources 10% faster.
* Trade Federation: Carbon collection is 20% slower.
Darth Vader

**Darth Vader** is the fourth campaign in the game. The player controls the Galactic Empire.

After the fall of the first Death Star, Darth Vader gathered his armies and pursued the forces of the Rebel Alliance, determined to make them pay for their actions.

> "*It is a period of civil war. After the destruction of the DEATH STAR by the Rebel Alliance, the Galactic Empire has ruthlessly pursued their foes.
> The evil lord DARTH VADER, obsessed with retribution for the crime against the Galactic Empire, has sworn to bring the Rebels to justice.
> His fleet of Star Destroyers now descends upon the planet Yavin IV...*"
> —Campaign description
>
>

## Scenarios

1. Incursion on Yavin IV
2. Breaking Bread
3. Fire, Earth, Water and Air
4. An Empire's Fury
5. The Battle of Hoth
6. Cloud City Attack (bonus mission)
7. The Battle of Endor (bonus mission)
Artillery

The **Artillery** is a Heavy Weapon that is available at the Hvy Weapons Factory in Tech Level 3. It is effective against buildings, walls, shields, and units, and has an area-of-effect attack. The player should be careful when using it, as it will also damage friendly units in the area it hits.

Artillery are vulnerable to close-combat attackers, like the Mounted Trooper or Jedi/Sith Apprentice.

In Tech Level 4, it can be upgraded to the Hvy Artillery.

> "*These weapons deliver an explosive blast from long range, which can damage groups of units — and can especially damage Walls, buildings, trees and energy shields. Use Artillery with caution; these units are vulnerable and ineffective in close quarters, and their attack may injure your forces if they're caught within the blast.*"
> —Manual description
>
>

## List of Artillery

* Confederacy: Corporate Alliance Artillery Regular
* Galactic Empire: Artillery
* Gungans: Energy Catapult
* Rebel Alliance: Artillery
* Republic: Clone Artillery
* Royal Naboo: Energy Catapult
* Trade Federation: HAG-M
* Wookiees: Catapult

## Hidden Stats

The Artillery deals additional damage to the following armor classes:

* +5 to Pummels & Cannons
* +10 to Troopers
* +12 to Heavy Weapons, Decimators
* +15 to Base Melee/Armor
* +20 to Tame Animals
* +30 to Defense Buildings
* +35 to All Buildings

The Artillery has the following armors

* 0 - Heavy Weapons
* 0 - Base Melee/Armor
* 6 - Base Ranged/DuraArmor

## Gallery

From top row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Artillery.Artillery icons.
Medium Turret

The **Medium Turret** is a Turret that is available in Tech Level 3 and costs 25 **Carbon** and 125 **Ore** to construct. It is a stronger version of the Light Turret, with 20% more Hit Points and a point more in range and attack than the latter. In Tech Level 4, it can be upgraded to the Advanced Turret at the Research Center for 200 **Carbon** and 500 **Ore**.

Like with Light Turrets, Workers and Troopers can garrison inside Medium Turrets to protect themselves and increase the Turret's attack strength. Medium Turrets cannot attack aircraft, and siege units (like the Pummel and Cannon) can take them down in a matter of seconds. Mounted Troopers can also close in on turrets and slowly do good damage to take them out as long as Rotation Bearings is not researched.

Also, with the Research Center buildable in Tech Level 3, the Ion Accu-Accelerator should be researched as soon as possible. It is widely regarded as more valuable than advancing from a Light Turret to a Medium turret as the former upgrade gives way more potency to its damage in general.

> "*At Tech Level 3, you may use your Research Centre to upgrade Light Turrets to Medium Turrets, which gain appreciable bonuses to their durability, range, and attack power, and may be used to garrison Troopers.*"
> —Manual description
>
>

## Gallery

From the back row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Medium Turret.Medium Turret icons.