recursal/Fanatic-Fandom huggingface dataset:
Clotilde Aalto

**Clotilde Aalto** is a Spacer Pilot added in the Up-Armored Edition. She is used throughout the first 4 tutorial missions, and an option in the first 4 Campaign missions.

## Acquisitions Entry

> The notorious **Clotilde Aalto**: model, actress, dancer, high-profile criminal. She tore through the standard vices of the wealthy elite; beyond them lay the perversions of the hedonist, and she lay waste to those as easily as her bloodsport opponents. **Aalto** has managed to shock even our proudly decadent society with her latest exploits, such as turning gestation vats into a sous-vide of her still developing progeny - a most delectable Spacer balut.
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> In her desire for newly savage and deviant experiences, she has purchased or perhaps forged the necessary credentials to become a mercenary. I have it on good authority that barring some light simulator training, time in her Zöllig on the ground in Solo Nobre will be her first combat experience. Her coterie of sycophants and critics are all eager to see how she does; I can hear **Clotilde**'s husky laugh as she begins her incarnation as a Brigador.
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Bolero

The **Bolero** is a non-pilotable Spacer Light Agrav.

## Acquisitions Entry

> Even state-of-the-art anti-grav tech won’t save you from a good clean hit from a railgun. Boleros look mean alright but I was there, camera in hand, when a perfect Zeus hit brought one of these down and pilot cocoon thing that Spacers used just split open, and the pilot slipped out like the yolk from an egg. He seemed more annoyed than afraid. He looked ridiculous, laying in the mud in all that viscous fluid, pale skin and eyes, thin body. He opened his mouth to say something, lips curled in a sneer, but he caught an 8mm round to the jaw. That shut him up alright.
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EMP Grenade

The **EMP Grenade** is a special weapon that fires in a high arc, creating a pulse on impact that causes no direct damage but will temporarily stun enemy vehicles in the blast radius, halting movement and disabling shields for 7 seconds.

## Acquisitions Entry

> Launches a small yield EMP warhead at low velocity in a high arc. Detonation temporarily disables shielding and drive mechanisms of all vehicles in the blast zone. Anti-grav units with overloaded drives are known to plummet into the ground and nearby friendlies, and radio communications are also rendered inert for a duration.
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> Particularly effective when used in tandem with artillery or high hull impact munitions.
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## Notes & Strategy

* The pulse will interrupt a Spotter in the process of raising the alarm.
* A well-placed launch can disable clusters of combatants and leave them vulnerable to weapons fire.
* As with all special weapons, the EMP Grenade does not consume ammo, but has a cooldown between uses.

## Achievements

Complete an operation with a Haseki equipped with 2x Jericho and **EMP**.

Complete an operation with the The Pompadour equipped with Archie, Gutterball, and EMP.
Hatun

The **Hatun** is a Spacer Heavy Tank. It was previously unpilotable, but the Blood Anniversary Update Part II of June 24, 2021 made it available for requisition by the player.

## Acquisitions Entry

> Hey, what if the Hadhrat was really worth fielding? At some point, some Spacer must have asked the question, and the end result was the **Hatun**. Faster, better shielded, and more versatile, the Hatun belongs at the front of every Spacer army. Too bad the Hadhrat still holds top billing. The only explanation I can see is Spacer arrogance—they just love those big floating cannons. In the meantime, the Hatun has a second life in the black market, where it’s sold to mercenaries looking for a reliable all-round tank. Cross them at your peril.
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Kennedy Spits

**Kennedy Spits** is a Corvid pilot.

## Acquisitions Entry

> One of the few admirable Corvids, **Spits** has no conception of social graces, personal hygiene, teamwork, compromise, duty, or the value of human life. She lives only to modify her vehicle and body to further her own inscrutable goals, and she will do anything necessary to continue her relentless tinkering and upgrading. We have used her services before, as she is more than happy to betray her fellow Corvids to gain access to our advanced techniques. One of our most reliable assets in the Corvids' ranks.
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## Trivia

Prior to the All Saints update, this was Spits' profile picture.

## Achievements

Unlock **Kennedy Spits** in Acquisitions
Loyalist Infantry

The **Loyalist Infantry** are the enlisted foot soldiers of the Novo Exército do Povo. They are the most basic and weakest Loyalist unit and are found in great numbers almost anywhere the NEP is encountered. Slow, extremely fragile, and armed only with anti-personnel weapons, they are almost harmless to all but the lightest vehicles.

Unlike most units, Loyalist Infantry invariably spawn in squads grouped closely together; in combat they thus tend to attack as a group. Infantry are significantly less mobile than most enemies, and prefer to stand still while firing. These factors, combined with their short engagement range, make them incredibly easy targets.

Loyalist Infantry are primarily equipped with semi-automatic laser rifles. These weapons are fairly accurate but do very little damage, especially against hull. Some carry mortars comparable to the Faker, which can be easily dodged owing to their shells' low velocities.

Like civilians, they have only one hitpoint; any amount of damage is fatal. Groups of infantry near enemy vehicles can be easily killed through splash damage, and machine guns easily erase platoons of them.

## Acquisitions Entry

> Earnest, loyal, and doomed. Loyalist Infantry is filled with a dying breed of hard-asses. They’re a dying breed because most of them get killed, because they’re infantry on a battlefield crowded with heavy metal. That doesn’t stop them sneering at basically every other branch in the military. The way they see it, everyone else is trying to hide their deathwish behind armor plating and hardshields. The grunts just like to get there faster.
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## Trivia

* The sprite for the Loyalist Infantry bears a number of quirks:
	+ The sprite shares its model with all visible Loyalist vehicle crews, including Troubadour bikers and Baltimore gunners.
	+ It only has half of a complete rotation, using sprite flipping for a full turnaround. The soldier thus appears to switch hands holding his gun.
	+ The laser rifle wielded by the soldier is comically oversized for the sake of visibility on an otherwise tiny sprite.
* Loyalist Infantry, along with civilians, are the only two units categorized as Foot Mobiles in Acquisitions.
* Pilar Nabot started her NEP military career in the Infantry.
* Another weapon associated with the infantry is the Carlos.
Antero Giian

**Antero Giian** is a Spacer Pilot.

## Acquisitions Entry

> A renowned pilot and warrior-poet, **Giian** is the subject of many a whispered rumour. In truth, the man is both more and less than he was. His success made him a sybarite, exhausting his wealth on ever-increasing extravagances, even as his superlative skill at gambling and single combat built his fortune up again. His vices are as legendary as his art and writing: his military exploits, sure to inspire films and odes when they are eventually declassified. He will always need money and never desire it. The payout for this contract would be welcome, but I suspect the opportunity to insert himself into Solo Nobre's history will be irresistible.
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Broadsword

The **Broadsword** is a Loyalist Light Grav-tank, developed by the NEP in a bid to join the agility of an Agrav with the stopping power of a tank.

Previously not available to the player for selection, it was made pilotable in the 'Nĭ Hăo a Tutti' update on 18th of June 2018.

## Acquisitions Entry

> Broadswords are the result of a competing bid for the contract that gave the NEP the Fritz. The Brass was so impressed with this design it earned its own separate contract. More expensive to produce than the Fritz, but fractionally easier on maintenance, enough to earn dedicated admirers.
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> If the Broadsword wasn't explicitly modeled after the Prowler, it may as well have been. Can't match its older sibling's speed or durability, but both weapon mounts have been upscaled, gives it a real nasty bite. The two designs complement each other well enough that they're often deployed in concert, makes for a friendly rivalry between the crews. Prowler vets decry the lack of speed and platform stability, while Broadsword teams swear by the superior firepower and flanking potential. Both are solid designs regardless.
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Kilgore

The **Kilgore** is an Ultra-class Loyalist tank with one Main and one Auxiliary weapons mount. Not as slow as the Lowmil, it still possesses the Ultra-class vehicle innate 25% damage resistance bonus and increased trample damage.

## Acquisitions Entry

> Cheap, even for a Loyalist tank. A leftovers buffet of surplus components from a series of antiquated light mechs and tanks, fitted to a Lowmil chassis, and extra armor to make up the difference. The end result is operationally competent, decent enough armor/shielding and weapon hardpoints. Visibility isn’t great. Driver and gunner compartments are the same size as they were on the original light mech component designs. You’re probably going to survive driving one, but you’re not going to like it. At least the thing runs reliably.
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## Trivia

* The name Kilgore could be a nod to **Lieutenant Colonel William "Bill" Kilgore** (the character who famously quotes "I love the smell of Napalm in the morning") in Apocalypse Now
* Kilgore could also be a reference to the character **First Lieutenant Kilgore** in the original video animation Metal Skin Panic MADOX-01.
	+ The final act of Metal Skin Panic centres around First Lieutenant Kilgore—piloting an asymmetrical single-seater prototype tank named "Baby Turtle"—chasing the OVA's protagonist, who is piloting a stolen Mog–sized powersuit.

## Notes & Strategy

* **Ultra class:** 25% Damage Resistance, increased Trample
Black Hand

The **Black Hand** is a Laser weapon of Small caliber. Unique among the "Laser" class, the Black Hand is a radiation weapon capable of firing through solid objects and inflicting damage over time.

## Acquisitions Entry

> The Black Hand is a gamma emitter used almost exclusively by Spacers; fielding the weapon alone is sufficient for war crimes charges, but the few militaries with means to pursue action against the Spacers are also the ones who employ them. Against an unshielded target, single ignitions can inflict 3rd degree burns and a guarantee of cancer at 100 yards, and within 50 you begin to see 4th degree burns and spontaneous contracture. Exposure at 25 yards is a death sentence even when protected behind several inches of armor plating; liquefaction of the dermis and internal organs is common, and even if a target somehow survives exposure at that range they are permanently incapacitated.
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> Given the efficacy of hardshields against gamma emitters, I'm convinced the widespread deployment of this weapon by Spacers serves a more psychological than directly combat related role. The sound of its hissing crackle is enough to panic even seasoned soldiers, and from what I've seen of Spacers in combat, particularly amongst their light mech spears, I suspect this weapon is also used as form of counting coup.
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> Regardless, I have seen the aftermath of its use firsthand. It is a cruel and terrible weapon.
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## Notes & Strategy

An outlandish, challenging weapon, for the patiently inventive Brigador.

* The Black Hand does corrosive damage when applied to vehicles. It shines when able to work on the naked hull of an unaware foe.
* A deadly choice of weapon against Corvids, since many of them are shieldless; Spacers present a challenge as they field more heavily-shielded assets, with Loyalists standing in the middle.
* If the target is alert, breaching the shield is necessary for the Black Hand to work. It *does* harm Shields, but the rate of damage is negligible.
	+ Opening an attack with an EMP grenade may prove fruitful; targets will be disabled through cover by the EMP if in the blast radius.
	+ The Pinch missile is another excellent choice, if your vehicle can field it.
	+ The Lockdown is another shield-tearing option, albeit lacking an area of effect.
* Upon hit, the (unshielded) target's hull will start deteriorating; fatal for light vehicles. In any case, damage is dealt over time, making the weapon more useful as a hit-and-run weapon as since consecutive sprayings won't stack damage.
* The shot - a long, dark spray - goes through cover. A well placed shot can irradiate half a dozen unaware targets on the other side of a concrete wall, allowing the Brigador to move to another sector while they decay, returning later. Note that units become alert upon hit.
* Needless to say, any personnel caught in the spray will be dead in one second or less.

## Achievements

Complete an operation with a Sleepwalker equipped with Disco, **Black Hand**, and Active Camo.
Fritz

The **Fritz** is a non-pilotable Loyalist Heavy Grav-tank, developed to combine the agility of an Agrav with the stopping power of a tank.

## Acquisitions Entry

> The latest and greatest for the Loyalists. Grav-tanks give you the maneuverability of an agrav with the firepower and versatility of a tank, with cost overruns of both. Unfortunately the Brass decided they were best kept leading parades for Central, rather than deployed to any companies that could really use them. Despite being show ponies, the crews that get to run them have uniformly high marks. The maintenance crews will give you a litany of profanity.
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Amulet Światłości

**Amulet Światłości** (ang. *Amulet of Daylight*) — magiczny artefakt stworzony przez Merlina, będący symbolem i główną bronią Łowców Trolli.

Dzięki trzem Kamieniom Triumbricznym, tworzy jedyną broń, zdolną do zabicia Gunmara.

## Wygląd

Jest to okrągły, zdobiony amulet z mechanizmami wewnątrz ramy. Został odlany z nieznanego metalu o srebrnym połysku oraz lewej ręki Morgany. Wewnątrz znajduje się błękitny Kamień Światłości z wygrawerowanymi symbolami, będący głównym źródłem mocy artefaktu. Po aktywacji, na zbroi widać jedynie przód Amuletu.

Jeśli do Amuletu włożone zostaną wszystkie trzy Triumbriki, kamień znajdujący się wewnątrz zmieni kolor na czerwony. Po aktywacji artefaktu, na zbroi widoczny będzie jedynie jego przód. Sam Amulet można jednak wyjąć – wówczas na pancerzu pozostanie jedynie jego tylna część.

## Historia

Amulet został stworzony jeszcze w średniowiecznym Camelocie przez Merlina. Czarodziej zbudował go z nieznanego metalu i lewej ręki Morgany, która miała dodatkowo go doładować. Jak ujawnia serial *Czarodzieje*, jego celem było uwięzienie Gunmara i jego armii Gałganów w Krainie Cieni. Dzieje się to podczas Bitwy pod Mostem Ściętej Głowy, gdy pierwsza Łowczyni Trolli, Deya, umieszcza Amulet w odpowiednim miejscu.

Zgodnie z akcją *Czarodziejów*, artefakt ma około 900 lat. Jednak nie wiadomo, ilu konkretnie Łowców Trolli go używało.

## Aktywacja

By aktywować Zbroję Łowcy Trolli i Miecz Światłości, obecny Łowca Trolli musi wypowiedzieć słowa: *Na wieczną chwałę Merlina, światłości bądź mi orężem*.

Jeśli Łowca Trolli jest w posiadaniu Triumbrików, może aktywować również Zbroję i Miecz Ciemności. Wówczas musi wypowiedzieć słowa: *Na wieczną zgubę Gunmara, ciemności bądź mi orężem*.

W filmie, aby aktywować Amulet, Jim musiał wypowiedzieć słowa *Na chwałę nas wszystkich, jasności bądź mi orężem!*.

## Ciekawostki

* Amulet jest też wykorzystywany do przywoływania innych przedmiotów niż Zbroja i Miecz, ale tylko po aktywacji różnych kamieni.
* Artefakt jest potrzebny do otworzenia Mostu Ściętej Głowy i wejścia bądź ucieczki z Krainy Cieni. Jednak by było to możliwe, Most musi stać w całości.
* W odcinku *Przysięga*, dowiadujemy się jak powstał Amulet.
* Mimo to że nie wiadomo, ilu konkretnie Łowców Trolli używało amuletu, możemy podejrzewać że było ich dosyć wielu, ponieważ gdy Angor Gad został zabity ukazały się wypuszczone dusze Łowców, których nie było mało.
* Amulet reaguje na emocje Łowcy i na jego podświadomość - gdy podczas działania Amuletu użytkownik się rozluźni, artefakt automatycznie schowa jego uzbrojenie.
Hoker

The **Hoker** is a small fixed-bodied Spacer Grav-bike. It is equipped with two Small hardpoints, and has very high speed and maneuverability.

## Acquisitions Entry

> I know the spacers don't call it that, but I can't find any other designation. Spacer design philosophy is split down the middle between things that are designed within the typical realm of resembling function (a fast agrav looks something like a bird, like the Lexov), and defiant geometric crap like the Hoker. Why is this thing shaped like an expensive saucepan? How does it land? I like to think some of it is a lingering push for psyops within their design teams. Anyway, the Hoker may only offer fractional protection for the pilot, but it's got speed and that bizarre shape to its advantage.
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## Notes & Strategy

* The Black Hand seems a natural choice for the Hoker, leaving sprayed targets to decay while you zoom away.
* A more upfront attack is launching towards hostiles with the Donkey and bodyslamming survivors.
* Choose where to fight: sprawling AOs will offer ample room for maneuvers. A district like the Gasworks Turnpike will feel claustrophobic for a hit-and-run Brigador.
* Use rough terrain patches (mud, rail tracks) to your advantage to slow down enemy pursuit in the form of tanks or mechs.
Cat

## Creation

He was created in 2016 as also known as **the first character in Owenworld.** No one really knows why his name isn't more creative,

he **is** a cat (of course).

## Other Info

### Weakness

Getting overpowered by bad guys. Catnip. Yarn balls.

### Fear

The end of the world. A world without yarn balls.

## Bio

He is a blue cat that is also the first ever character of Owenworld.

## The "Cat" series and the "Cool" series

The first series he appears in is called "Cool". It is a bunch of different books that are short that have one comic inside. Cool books stopped being created, so he appeared in a new comic, "Cat". Cat is a graphic novel series, featuring these first three books: **Cat 1, Cat 2: Issue Crew,** and **Cat 3:Cave Cup.** Those aren't all the books, those are just to name a few.

## Friends

His friends are: **M-Me, Big Nose, Issue, Rose, Golden etc.**

## Enemies

Cat's main enemies are: **Meenow-Me,** and **Boss.**
District Control Gates

An SNC target, trapped by a District Control Gate.

**District Control Gates** are indestructible structures found throughout Solo Nobre. Their purpose is to control ground access to the Districts, opening or closing by NEP control.

The SNC have found a way of temporarily controlling the **District Control Gates**, allowing a sole Brigador to enter a district and eliminate any marked targets. Once the SNC is satisfied with the Brigador's completion of primary objectives, the SNC then open the gates, allowing the Brigador to escape.

In the Audiobook, the SNC open all district gates in Solo Nobre.
M-Me

## Creation

M-Me was created to act as a partner for Cat. He appears in pretty much all the cool books (only on the cover of Cool: Not April Fools. Haha [not funny]).

## Friends

Of course M-Me is friends with **Cat** but he has others too. **Big Nose, Golden ETC.**

## Enemies

His enemies are the same as Cats. If you want to check out Cat's page, click here.
Kheldour

Kheldour is an ancient sovereign principality located in the far north of the Eleven Kingdoms, famous for textiles and carpets; associated with Rhendall and the Festils through Termod of Rhorau (CC) (SC) (CH); now a part of Gwynedd, comprising the Duchy of Claibourne and the Earldoms of Marley and Eastmarch. (HG) (KJY) (BP) (IKS) (CM) (TKD) (KKB)
Deryni Checkmate

Originally published in 1972.

## Publisher's Summary

The number of Deryni was small, for they had been hounded for generations and kept their identities secret. Those who managed to retain their arcane powers concealed their background, for bitter persecution once again swept the land of Gwynedd, inspired by a raving fanatic sworn to destroy all Deryni in a final bloodbath.

## Plot Summary

### Interlude

The interlude begins with a brief review that the Duel Arcane between Charissa and King Kelson ends in tragedy for her and victory for him.

We see a Moorish emir named Yousef presenting Wencit with Charissa's gauntlet and a handkerchief. Following this, Wencit demands a mind-link with Yousef so that he may actually witness what others did of the Duel. Following this, Wencit states that he is going to assert his families ancestral claim to the Kingdom of Gwynedd.

Alaric Morgan speaks to King Kelson and mentions that he needs to return to Corwyn to handle the official affairs there. Bronwyn has been looking after things but Morgan asserts there are things that he alone must attend to. He also mentions his need to get away from the sight of the Bishops who are still angry with his part in the coronation.
Serena Westcott

**Kasumi Serena Mizushima-Sanada**, who prefers to go by her married name **Serena Westcott**, is the adopted daughter of Japanese diplomats Satomi Mizushima and Hiroshi Sanada, as well as the sister-in-law of a DARWO agent Miranda Westcott through her older brother Lysander.

## Significant Dates

* **17.06.1998**: Birth
* **11.02.2017**: Birth of Tomas Mizushima Sanada Westcott
* **28.04.2022**: Birth of Arthur Tobias and Junius Mizushima Sanada Westcott
* **9.08.2025**: Birth of Mariana Mizushima Sanada Westcott
* **2026**: Marriage to Lysander Westcott
* **11.01.2029**: Birth of Cressida Westcott
Thea Mills

**Cherice Ethelinda Mills** is Carol Augustine's third child, officially being her only offspring. For the first few years of her life, the girl lived with her father and his official wife, who, reluctantly, accepted her husband's illegitimate daughter. When Thea was thirteen, her biological mother first appeared in her life, destroying her father's marriage, but creating a new family of only three of them.
Joseph Wells

**Joseph Bering-Wells** is the only child of Tracy Bering and her ex-husband. The day after the boy's first birthday, Tracy disappeared, leaving the note to her sister where she asked the older woman to take care of Jo, as she was his only known living relative. However, two years later, Myka was killed, and her close friend took over the duties of raising little Joseph.
Liam-Lajos d'Arjenol

* **Appearances:** The King's Justice, The Quest for Saint Camber, King Kelson's Bride

**Liam Lajos II Lionel László Furstán d'Arjenol** is born in 1114, the third son and fourth child of Duke Lionel II d'Arjenol and Princess Morag Furstána. In 1121, his elder brother Alroy Arion ascends to the throne of Torenth following the death of their uncle, King Wencit Furstán, but Alroy dies under suspicious circumstances shortly after attaining his legal majority in 1123. Liam then becomes King of Torenth, with his mother and his uncle, Duke Mahael, serving as his primary Regents. In 1124, the young Deryni monarch and his mother travel to the Gwyneddan capital of Rhemuth to formally acknowledge King Kelson Haldane as Overlord of Torenth, but Kelson decides to keep Liam and Morag in Gwynedd while he deals with a rebellion in Meara. Although Morag is later allowed to return to Torenth, Kelson keeps Liam in Gwynedd for the next four years, intending to both teach the young king the skills of statecraft he will eventually need and to expose him to Gwyneddan culture in an attempt to end the enmity between the two lands. In 1125, Liam is squired to Kelson's uncle, Prince Nigel Haldane, and the young king forms close friendships with Nigel's sons.

Liam reaches his legal majority in 1128, and he and Kelson travel to Torenth for Liam's formal enthronement as King of Torenth. During the ceremony, Liam is attacked by two of his uncles, Mahael and Count Teymuraz, who attempt to kill Liam and seize his power. However, Liam survives the assault and claims his rightful place as King of Torenth. Afterwards, Kelson releases Liam from his vassalage, restoring the independence of the Kingdom of Torenth and elevating Liam to an equal rank with Kelson. Liam returns to Gwynedd for a double royal wedding several weeks later, and returns yet again for Kelson's wedding the following week. In an effort to further secure peaceful relations between the two lands, Liam agrees to a betrothal with Nigel's daughter, Princess Eirian, later that year, with the marriage to take place when Eirian comes of age in 1138. In addition, Liam bestows the hand of his sister, Princess Stanisha, upon Nigel's youngest son, Prince Payne Haldane. As of 1130, the sixteen-year-old Liam is still King of Torenth and a close friend of King Kelson Haldane.
Sulfuron

Sulfuron, the Fiery Archer

**Sulfuron** is the first available boss fight in post-reset TownyClassic. This fire-based enemy makes use of fiery traps and ranged barrages to deal high damage to unprepared players.

### Key Info

* **HP:** 8500
* **Base Damage:** 40
* **Movement Speed Modifier:** 0.25
* **Minimum Drops:** 1

### Location

Can be found the first portal on the right upon entering **/warp bosses**.
Saint Neot's Abbey

This was once the Mother House of the Gabrilites, a Deryni esoteric religious order specializing in the training of Healers. This monastery was located in the foothills of the Lendour Mountains on the Corwyn side of the border.  It was founded on the 24th day of March in the year 745 by Brother Junius Pollansus.  It was sacked and burned by "Rhun the Ruthless" and his confederates among the Regents on the 24th day of December in the year 917. Brion King of Gwynedd and Alaric Morgan, Duke of Corwyn visited the site in November of the year 1106 when news arrived of the birth of the King's son and heir, the Prince Kelson.  Morgan and Father Duncan McLain stopped there on their way from Coroth to Dhassa on the 27th day of March in the year 1121, returning there on the 19th day of June following. [*Camber of Culdi; Camber the Heretic; The Harrowing of Gwynedd; Deryni Checkmate; High Deryni*].
Sage

—Sage, explaining his world view.

**Sage** is one of the two original progenitors of all Sage & Jona Roleplays alongside Jona Baku, created and roleplayed by ObsidianSimp. An extraordinary powerful being, Sage is considered to be one of the strongest characters in all of Sage & Jona RP. Though, his full power has yet to be shown, it is believed that only Being X surpasses him in power. He and Jona serve as the iconic main character duo in the Original Heptalogy.

## Appearance

Sage is a young teen of average height and figure. Typically, his hair blond is styled into a bowl cut, reminiscent of Ian Hecox

At the start of the One Piece RP, and each RP in following, Sage starts of by wearing his typical white Nasa hoodie, black sweat pants as well as matching black socks. Underneath his hoodie, he wears a typical T-shirt of undisclosed color.

## Personality

 —Sage, explaining his view on human hierarchies.

Sage is a man who has devoted his entire being to fulfilling his selfish dreams. He has a deep hatred for justice, law and authority as his methods and goals far surpass even the definition of evil. He views laws as nothing more than a way to protect the weak. Despite his inherent devotion to chaos, he can be an incredibly rational being, throwing away his pride and hatred of the law if it benefits him in a meaningful way.

## Biography

### Background

In his first life, Sage lived the fairly typical life of a young Finnish teen. He and Jona were good friends who would often play Rocket League and talk about Anime, Games and other related topics. Right before his first Isekai, he was in the middle of pleasuring himself to digitally drawn pictures of Makino.

### *One Piece*

#### East Blue Saga

Sage's story starts off in the middle of a forest. Despite being unexpectedly transported into another world, the young teen remais calm. Using his tactical wit, Sage climbs a tree and locates a nearby village. After taking a mental note on its location, he heads for it.

Upon arriving into the village, Sage stumbles into Partys Bar, confirming that he was transported into the world of One Piece. Sage then interrogates the bar owner, Makino, and garners information on his position in the world's timeline. She informs him that Luffy, the lead protagonist of One Piece, set out a few days ago.

## Power

Sage is easily one of the most powerful beings in the Being X Multiverse, often being depicted as only second to Being X.

## Abilities

* One Piece
* My Hero Academia
* One Punch Man
* Jojo
* Attack on Titan
* Pokemon
* Dragon Ball

## Trivia

* Sage's quotes and personality share a striking resemblance to Fang Yuan, the main character of the light novel Reverend Insanity. As a former fan of the novel, it is highly likely that Sage adopted his darker traits from the aforementioned character.[1]
Umbral Trespasser

Umbral Trespasser, the Void's Embrace

The **Umbral Trespasser** is TownyClassic's second boss fight. This shadow-based enemy uses ranged attacks and blinding effects to deal very high damage to enemies.

### Key Info

* **HP:** 10,000
* **Base Damage:** 50
* **Movement Speed Modifier:** 0.25
* **Minimum Drops:** 1

### Location

Can be found through the second portal on the right at **/warp bosses**.
Timeline

* **11.02.2017**: Tomas Mizushima Sanada Westcott is born to Serena Sanada and Lysander Westcott.
* **2019**: Warehouse 13 comes under new leadership. Claudia Donovan and Pete Lattimer leave the organization.
* **2019**: Arthur Nielsen dies.

### 2020s

* **2020**: Founding of DARWO.
* **2020**: Miranda Westcott and Rolando Stark join the team of DARWO.
* **28.04.2022**: Arthur and Junius Mizushima Sanada Westcott are born to Serena Sanada and Lysander Westcott.
* **2023**: Waverly Pollard joins the team of DARWO.
* **9.08.2025**: Mariana Mizushima Sanada Westcott is born to Serena Sanada and Lysander Westcott.
* **21.08.2025**: Veronica Donovan is born to Claudia Donovan.
* **2026**: Serena Sanada and Lysander Westcott get married.
* **2027**: Blake Campbell joins the team of DARWO.

### 2020s

* **11.01.2029**: Cressida Westcott is born to Serena and Lysander Westcott.
Magic of the Deryni

Deryni magic is ceremonial and involves rituals. High Magic also involves invoking the Guardian Angels.

* Binding a person's soul to their dead body (DR) (SC)
* Body Preservation spell
* Candle Spell for rapport between two people (CC) (CTH)
* Cording Lore
* Creation of Transfer Portals
* Death charm (the call to Baazaam) (DC)
* Duel Arcane (Ritual magical combat)
* Fatigue Banishing
* Love spells (DC)
* Manuscripts (The Protocols of Orin)
* Materialization of objects (Rhydon of Eastmarch encanted a spell causing a cloak to materialize about his shoulders.) (HD)
* Naming Ritual (whereby a child, usually around 8 gets their magical name. Donal Haldane used Alaric's naming ceremony to also bind Alaric to his service.)
* Power Assumption (the Haldane kings as well as Duke Lionel d’Arjenol and Bran Coris all have assumed powers) (HD) (CC) (CTH)
* Reading sealed letters (TKJ)
* Shape Changing
* Shower spell (HD)
* Sound Dampening spell (ITKS)
* Long distance telepathic contact
* Warding (with and without the Ward Major cubes) (SC) (CH) (HG) (DR)
* Weather magic (Ariella) (SC) (HD)

The Deryni also have other abilities that aren't technically magic but are actually psychic or psionic in nature such as -

* Auras
* Clairvoyance
* Rapport and/or Control of Animals (DR) (DC) (TBH) (TKJ) (QSC)
* Handfire
* Healing
	+ Power Blocking (CH) (HG)
* Killing via psychic "hand around heart"
* Mind ripping
* Pyrokinesis (Lighting candles, firewood etc.)
* Scrying (Morgan used this to try and find out the condition of Dhugal.) (TBH)
* Shields (CC) (SC)
* Telekinesis (also includes unlocking doors)
* Telepathy
* Using a transfer portal
* Truth Reading (determining if a person is lying) (SC) (CC) (CH) (DR) (DC) (HD) (TBH) (TKJ)
* Truth Saying (forcing someone to speak truthfully) (TBH)

## Key To Abbreviations

* CC = Camber of Culdi
* CH = Camber the Heretic
* CM = Childe Morgan
* DC = Deryni Checkmate
* DR = Deryni Rising
* HD = High Deryni
* HG = The Harrowing of Gwynedd
* ITKS = In the King's Service
* KJY = King Javan's Year
* KKB = King Kelson's Bride
* QSC = The Quest For Saint Camber
* SC = Saint Camber
* TBP = The Bastard Prince
* TBH = The Bishop's Heir
* TKD = The King's Deryni
* TKJ = The King's Justice
Deryni Pricker

"Deryni prickers" were devices used my members of the Church to detect, disable or torture Deryni by introducing Merasha into their bloodstreams. These consisted of a small vial containing the Merasha as well as a lid with twin needles set close together to catch and administer the fluid by stabbing it into the flesh of their victim. Some of these were quite ornate; Lior's was ebony inlaid with mother-of-pearl.
Azim ibn Qais ibn Hassan

Azim ibn Qais ibn Hassan ar-Rafiq, Nabil or Prince of Nur Hallaj, Sir, was born on January 7 1079, the third son of Qais bin Hassan, Emir of Our Hallaj, and Kamila, daughter of Athbi, Sultan of Gonj

A master of Deryni magic, Azim joined the Knights of the Anvil (the successors of the Michaelines) in 1099 and became a preceptor. He trained several Deryni adepts, including Richenda Morgan and Araxie Haldane.

In May 1124, Azim sent Richenda an old scroll regarding the death of Camber of Culdi. He visited her in June of the same year using the alias "Ludophus the Peddler." He also left a compulsion in the mind of Father Ambros to preach a sermon of tolerance to Jehana.

Azim replaced Lady Kyri on the Camberian Council on February 11, 1128. In July, he warned King Kelson and some of his advisors of Mahael Duke d'Arjenol's machinations, and is later chastised by Bishop Arilan for not consulting with the Camberian council. He represented his brother, Hakim II, at King Liam Lajos' inauguration later that month. He trained Kelson in his role in the kilijalay ceremony for Liam Lajos. [unfinished]
Zahra

**Trainer Class** | Gym Leader

**Zahra** is a Gym Leader in the Taico Region. She specialises in Psychic-type Pokémon. She gives out the Repel Badge to trainers who defeat her.

## Info

Zahra is an enigmatic woman and a professional in theatre. She is an aspiring actress with a flair for the dramatic, even in battles. She greatly enjoys telling stories through movement and interpretive dance to people of all ages. She wears a mask over her eyes at all times, as she claims to hold mysterious powers, where gazing into her eyes will induce a spell of drowsiness. She wears special charms that she claims "repel evil", in her words.

Zahra keeps her Pokémon in Moon Balls.

## Trivia

* Zahra is the seventh Gym Leader the player will face in the story.

### Name Origin

* Zahra's name beginning with a 'Z' may hold significance when considering her alleged ability to make people fall asleep.
Audio Tape 03/03

*Over ◻◻◻ years ◻◻◻, the ◻◻◻ rose over a ◻◻◻◻◻◻ spring day, and my ◻◻◻ ◻◻◻ ◻◻◻ to ◻◻◻.*
*I, the eldest ◻◻◻, ◻◻3◻ '◻3◻◻'; was ◻◻◻ 16 m◻◻t◻s before my ◻tHe◻◻r, ◻◻◻*
*But with a sick and weak ◻◻◻ life ◻◻◻...*
*comes with the discussion of death.*
*◻◻◻◻◻◻◻◻◻ that death was the natural process for all walks of life.*
*◻◻◻◻◻◻◻◻◻◻◻◻◻◻◻◻◻◻◻◻◻◻◻◻◻."*
Camber MacRorie

**Camber Kyriell MacRorie** is the seventh Earl of Culdi, a Gwyneddan noble who plays a pivotal role in the Haldane Restoration of 904. He is an extremely powerful Deryni mage whose arcane abilities and knowledge are legendary. Although he was canonized by the Holy Church of Gwynedd shortly after his death, the Church later rescinded his sainthood and declared him a heretic.
Items

### Tools

* Adventure Axe
* Adventure Pickaxe
* Adventure Shovel
* Emaridum Axe
* Giga Shovel
* Glass Hammer
* Gold Digger
* Ludos Old Fishing Rod
* Reborn Pickaxe
* Smelters Pickaxe
* Voting Axe
* Voting Pickaxe
* Voting Shovel

### Weapons

* Adventure Sword
* Arachnophobia
* Bow of Light
* Highforged Sword
* Omega Sword
* Ookla the Ascendeds Trident
* Paragons Bow
* Thunderfury
* Voting Sword

### Armor

* Astral Helmet
* DiveBucket 9000
* Night Vision Goggles
* Party Boots
* Party Cap
* Party Pants
* Party Tunic
* Piglin Mask
* Voting Armour

### Special

* Building Package
* Collectibles
* Farming Package
* Item Cannon
* Celestial Key Fragment
* Large Backpack
* Nether Package
* Ocean Package
* Redstone Package
* Staff of Fireballs
* Staff of Healing
Warin de Grey

Warin de Grey was a man who believed himself to be a messiah divinely appointed to destroy all Deryni; his main center of operations was located in southeastern Gwynedd in Dhassa and Corwyn.  Although not Deryni, he demonstrated the ability to heal the sick and injured. He was convinced on the 25th day of June in the year 1121 by Kelson King of Gwynedd and the rebel Bishops to support the King's Party.

(*Deryni Checkmate; High Deryni; The Bishop’s Heir; The King's Justice*)
Dom

Dom is an ecclesiastical form of address from the Latin Dominus, the word for Master, for certain members of the Gabrilites. Two well-known "Doms" are Dom Emrys and Dom Queron Kinevan.

In the real world, it is a form of address for Benedictine priests.

## See Also

* Dom Aurellion — a young Gabrilite Healer who took refuge with Gregory at Trevalga. (HG)
* Dom Edouard - a Gabrilite philosopher who wrote an obscure text called *Haut Arcanum*. (HG)
* Dom Juris — a fugitive Gabrilite Healer-priest temporarily in Bishop Niallan’s household. (CH) (HG)
* Dom Kenric — originally a Healer at Saint Neot’s; later, a fugitive Gabrilite temporarily in Bishop Niallan’s household. (HG)
* Dom Rickart - Healer to Bishop Niallan and part of Joram’s staff. (HG) (KJY) (BP)
* Dom Tivar - a weapons master, among other specialties at St. Neot's. (CH)
* Dom Turstane of the Camberian Council (CH)
Rhun von Horthy

* **Appearances:** Camber the Heretic, The Harrowing of Gwynedd, King Javan's Year, The Bastard Prince

**Rhun von Horthy** is born in 885, the eldest son and heir of the Baron of Horthness. In 917, he and his colleagues succeed in covertly altering the will of King Cinhil Haldane, enabling them to force nearly all Deryni from court after the king's death a short time later. He serves as one of the Regents for young King Alroy, and he leads a series a military maneuvers late into December of that year. When the synod of bishops attempts to elect the Deryni Bishop Alister Cullen as Archbishop Primate of All Gwynedd, Rhun orders the army to sack several religious and noble Deryni houses. He personally leads the forces that destroy the motherhouse of the Order of Saint Gabriel. Afterwards, Rhun is created Earl of Sheele as a reward for his bloody service.

Known as "Rhun the Ruthless", he spends the next several years as one of the most prominent men in the kingdom, brutally wielding his authority to crush Deryni and further secure his power. In 922, he participates in the coup against King Javan Haldane when his forces join in an attack on the royal party, eventually resulting in a bloody massacre and the king's death. Six years later, he joins royal expedition to Eastmarch, primarily to ensure the peaceful cooperation of King Rhys Michael Haldane. Rhys Michael clashes with Rhun on several occasions during the journey, but Rhun's brutal threats succeed in securing the king's unwilling cooperation. Although Rhys Michael eventually plants several compulsions in Rhun's mind, Rhun is ultimately unable to protect the wounded king, who dies from poor medical treatment ordered by Earl Manfred MacInnis. After Rhys Michael's funeral, Rhun and his colleagues are confronted by the newly appointed Regents. Still under Rhys Michael's mental compulsions, Rhun savagely murders Manfred and seizes the four-year-old King Owain Haldane. However, the compulsions prohibit Rhun from harming the young king, and Rhun is soon killed by the king's uncle, Sir Cathan Drummond. Rhun dies at the age of 43 in 928, having married twice and fathered four children.
Lagoua

← Calorbrido | **Lagoua** |  Bubbllejo →

**Lagoua**
The Aquatic Rabbit Pokémon
 Abilities
 Anime debut
 Types

Lagoua is a Water-type Pokémon introduced in the Taico Region.

It evolves into Bubbllejo starting at level 16, which evolves into Lluvejito starting at level 36.

Along with Wobblino and Serpyre, Lagoua is one of three starter Pokémon available in the Taico region.

This page is a WIP.

## Appearance

Lagoua is a small, blue Pokémon resembling a bunny rabbit. Its entire body is light blue in colour, though the shade changes across the body, such as the long, wavy ears, which turn lighter as they reach the bottom. Lagoua's back, belly and paws are all a darker blue than the rest of the body, and form a wavy pattern. It has black eyes, nose and whiskers, and a fluffy blue tail.

## Trivia

### Origin

Lagoua appears to be based on a lop-eared rabbit, its ears in particular resembling waterfalls. The wavy patterns of its body may be based on ocean waves.

### Name Origin

Lagoua may be a combination of *Lagomorph* (the genetic family that rabbits belong to) and *agua* (Spanish for water). It could also be a combination of *lagoon* (a stretch of water seperated from the sea) and the aforementioned words.
Murdoch of Carthane

* **Appearances:** Saint Camber, Camber the Heretic, The Harrowing of Gwynedd, King Javan's Year

**Murdoch** is one of the primary antagonists in the various novels in which he appears. He successfully petitions King Cinhil Haldane for the restoration of his family lands, and he is created Baron of Carthane in 905, though he is later promoted to an earl in 907. Following Cinhil's death in 917, Murdoch becomes one of the Regents for young King Alroy and is appointed to the Royal Council. In addition, it is Murdoch's successful alteration to Cinhil's will that enables the human members of the council to force almost all Deryni from court. On Christmas Eve of that year, when the synod of bishops elects the Deryni Bishop Alister Cullen as Archbishop Primate of All Gwynedd, Murdoch is the driving force behind the Regents' plan to strike at numerous religious and noble Deryni houses. In 918, he is directly responsible for the betrayal and murder of his fellow Regent, Duke Ewan I MacEwan of Claibourne, and he quickly establishes a reputation for being particularly brutal and harsh with the hostage Deryni who work for the Regents. After the coronation of King Javan Haldane in 921, Murdoch is accused of Ewan's murder and challenged to trial by combat by Ewan's younger brother, Earl Hrorik II of Eastmarch. Hrorik mortally wounds Murdoch during the battle, but he refuses to finish the kill, preferring to let Murdoch die painfully over the next several hours. Murdoch dies at the age of 44, having married once and fathered four children.
Katherine Kurtz

Katherine Kurtz was born in Coral Gables, Florida, during a hurricane. She received a four-year science scholarship to the University of Miami and graduated with a bachelor of science degree in chemistry. Medical school followed, but after a year she decided she would rather write about medicine than practice it. A vivid dream inspired Kurtz’s Deryni novels, and she sold the first three books in the series on her first submission attempt. She soon defined and established her own sub-genre of “historical fantasy” set in close parallels to our own medieval period featuring “magic” that much resembles extrasensory perception. While working on the Deryni series, Kurtz further utilized her historical training to develop another sub-genre she calls “crypto-history,” in which the “history behind the history” intertwines with the “official” histories of such diverse periods as the Battle of Britain (Lammas Night), the American War for Independence (Two Crowns for America), contemporary Scotland (The Adept Series, with coauthor Deborah Turner Harris), and the Knights Templar (also with Harris).

In 1983, Kurtz married the dashing Scott MacMillan; they have a son, Cameron. Until 2007, they made their home in Ireland, in Holybrooke Hall, a mildly haunted gothic revival house, They have returned to the United States and taken up residence in a historic house in Virginia, with their five Irish cats and one silly dog. (The ghosts of Holybrooke appear to have remained behind.)
Gwynedd

Most of the books are set in the fictional Kingdom of Gwynedd (pronounced "**GWI**-neth"), one of the Eleven Kingdoms. The other kingdoms are Bremagne, The Connait, Howicce, Llannedd, Kheldour, Meara, Mooryn, Orsal, Tralia, and Torenth.

The Kingdom of Gwynedd is situated at the heart of the Eleven Kingdoms, being surrounded by the Kheldish Riding in the North, Torenth in the East, the Southern Sea in the South, and Meara, The Connait, and the United Kingdoms of Howicce and Llannedd in the West and Southwest.

Gwynedd and Torenth have a history of conflict that spans centuries.

The church in Gwynedd, and many of the surrounding kingdoms, is very closely based on medieval Catholicism (minus a Pope equivalent), with liturgical services in Latin and using the real world's Bible. Torenth is depicted with an Eastern Orthodox style Christianity, complete with services in Greek, churches with icons, and metropolitans (as opposed to bishops) headed by a patriarch.

The Deryni in Gwynedd have been persecuted by the church for centuries.
Stefan Coram

This man was born about the year 1076.  He was well trained as a Deryni master in his youth, and was appointed to the Camberian Council at some point before the year 1104; he was serving as Coadjutor of that body in the year 1121. He met with Sir Jamyl and Denis Arilan on the 18th day of November in the year 1104 to discuss Denis's upcoming ordination, and how the *merasha* introduced by the Archbishops into the sacramental wine might be thwarted.

Between the years 1116 and 1121 he occasionally assumed the appearance and name of the deceased Deryni Rhydon of Eastmarch in order to gain the confidence of Wencit King of Torenth, and ultimately to seek that monarch's death.  In November of the year 1120 he warned Charissa Pretender of Gwynedd not to interfere in the politics of that country, an admonition which she ignored, to her ultimate destruction.  He also took on the appearance of Camber Earl of Culdi on occasion to warn Alaric Morgan Duke of Corwyn and Father Duncan McLain of the dangers they faced from their Deryni challengers.

He had pale hair and pale blue-grey eyes. His arms featured: chevrons and arrowheads on an *azure* field.  He died with King Wencit, having poisoned all 4 Torenthi participants in the duel arcane, including himself, on the 2nd day of July in the year 1121, aged 45 years.  ["The Priesting of Arilan"; *Deryni Rising; High Deryni; The Bishop's Heir; The King's Justice*].