Kaikyo/Military Organization/KG Equipment

The Kaikyo Guard fields a wide variety of domestically produced equipment.

* *Uses a secondary proficiency called Assault Weapons (Melee), with **+8 dice bonus** when fully proficient, which covers when the firearm is used as a melee weapon. This proficiency is leveled up at the same time as the main proficiency and does not require additional skill points.*
* *May be fired twice at long range with disadvantage.*
* *May be fired twice at medium range.*
* *May be fired twice at close range.*
* *May not be fired at reach range, melee range, or grappling range.*
* *May attack once in grappling range, using the rifle as an improvised bludgeoning weapon.*
* *This range may be increased to melee range by mounting a bayonet, which takes a turn.*The **Type 180 Battle Rifle** is the primary battle rifle of the Kaikyo Guard, firing a powerful 6.7mm discarding sabot round down an electrically powered rail. It has a robust, good to hold wooden frame, and resembles more a regular rifle than something that fires automatically. It has slots on the bottom for a bayonet-sword to be added, which frequently is.

 Two HandedPrimary+ ▢ 10 when fully proficient▢  Empty Socket▢  Empty Socket
* *Uses the Automatic Weapons proficiency.*
* *Up to **+10 dice bonus** when fully proficient.*
* *Uses a secondary proficiency called Assault Weapons (Melee), with **+8 dice bonus** when fully proficient, which covers when the firearm is used as a melee weapon. This proficiency is leveled up at the same time as the main proficiency and does not require additional skill points.*
* *May be fired twice at long range with double disadvantage.*
* *May be fired twice at medium range.*
* *May be fired twice at close range.*
* *May be fired twice in reach range and melee range, which sets it apart from the assault rifle, which cannot be fired at these ranges.*
* *May attack once in grappling range, using the rifle as an improvised bludgeoning weapon.*
* *This range may be increased to melee range by mounting a bayonet, which takes a turn.*The **Type 160 Carbine** is the standard carbine of the Kaikyo Guard, frequently finding use aboard ships. It fires a 6.7 discarding sabot round down a electrically charged coil-tube, at very high velocities through a very short barrel, giving it the nickname "buzzer" due to the buzzing the rounds make as they leave the barrel. It has a robust, mostly wooden frame, which accommodates a bayonet-sword easily.

 Two HandedSecondary+ ▢ 8 when fully proficient▢  Empty Socket▢  Empty Socket
* *Uses the Automatic Weapons proficiency.*
* *Up to **+8 dice bonus** when fully proficient.*
* *Uses a secondary proficiency called Assault Weapons (Melee), with **+6 dice bonus** when fully proficient, which covers when the firearm is used as a melee weapon. This proficiency is leveled up at the same time as the main proficiency and does not require additional skill points.*
* *Ineffective at long range.*
* *May be fired twice at medium range.*
* *May be fired twice at close range.*
* *May be fired twice in reach range and melee range, which sets it apart from the assault rifle, which cannot be fired at these ranges.*
* *May attack once in grappling range, using the submachine gun as an improvised bludgeoning weapon.*The **Type 159 Submachine Gun** is the primary submachine gun of the Kaikyo Guard, being utilized by auxiliary and specialist forces for the most part. It fires a small .30 discarding sabot round through a ventilated barrel of electrically charged coils, at a very high rate of fire, with a distinctive "clicking" sound all the while. Its frame is a mix-mash of wood and solid iron, accommodating a sword-bayonet well.It has a peculiar side-loading magazine, giving the false impression you're supposed to grip the magazine while firing-- Don't do this.

### Light & Heavy Machine Guns

 Two HandedPrimary+ ▢ 10 when fully proficient▢  Empty Socket▢  Empty Socket
* *Uses the Automatic weapons proficiency.*
* *May be fired once at long range with disadvantage.*
* *May be fired once at medium range.*
* *May be fired once at close range.*
* *May take a turn to deploy, whereupon the weapon can make two attacks or attack all targets in a cone once in one turn. Every individual attack costs 1 ammunition. However, ammunition is fed in continuously. The belt only needs to be changed after firing five magazines worth of ammunition.*
* *If the character has a minimum of 2 Strength, may make two normal attacks even when not deployed.*
* *May not be used in melee or within grappling range.*The **Type 155 Light Machine Coilgun** is a light machine gun utilized by the Kaikyo Guard, primarily by power-armor units, and is made of solid iron in the hands. It fires a 6.7mm discarding sabot round at a very high rate of speed, utilizing a top-loading magazine when held in hand and a box-feed magazine system when properly deployed, spraying used casings everywhere. Quite frequently, these are deployed with the flag of Kaikyo hanging from the barrel, with religious scrawlings written upon it by their wielders.

 Two HandedPrimary+ ▢ 12 when fully proficient❖ 1 against vehicles▢  Empty Socket▢  Empty Socket
* *Crew-served: Requires two people to move and use effectively.*
* *Takes an action to deploy and pack up.*
* *Fires at targets at long range with disadvantage.*
* *May fire at targets at medium range.*
* *May fire at targets at close range.*
* *While deployed, may make two attacks or make one attack against all targets in a cone in front of the user in one turn. Every individual attack costs 1 ammunition. However, ammunition is fed in continuously. The belt only needs to be changed after firing five magazines worth of ammunition.*
* *Up to **12 dice bonus** when fully proficient.*
* *May not be used in melee or grappling range.*The **Type 161 Haevy Machine Railgun** is an absolute beast utilized by the Kaikyo Guard, serving as their primary heavy machine gun. Firing a monstrous 12mm discarding sabot round down a railgun, the 161 lets out an audible roar, and a continuous stream of fire from its full-iron barrel when used in full swing. It has been known that the 161 can not only slice a man in half, but can pierce through the heaviest infantry armors while doing so.

### Rifles & Anti-Material Rifles

 Two HandedPrimary+ ▢ 11 when fully proficient▢  Empty Socket▢  Empty Socket
* *Up to **+11 dice bonus** when fully proficient.*
* *May be fired once at long range with disadvantage.*
* *May be fired once at medium range.*
* *May be fired once at close range.*
* *Uses a secondary proficiency called Rifles (Melee), with **+8 dice bonus** when fully proficient, which covers when the firearm is used as a melee weapon. This proficiency is leveled up at the same time as the main proficiency and does not require additional skill points.*
* *May not be used in melee.*
* *May be used within grappling range using the melee proficiency.*
* *May be mounted with a bayonet, which allows the weapon's melee proficiency to be used at melee range.*The **Type 170 Rifle** is a bolt-action rifle utilized by the Kaikyo Guard as a tactical marksman rifle. It has a wooden body, fires a 7.5mm round down an electric rail, and has a smooth working bolt-action which is relatively pleasant to use. Of course, it can accomodate a sword-bayonet, too.

 Two HandedPrimary+ ▢ 14 when fully proficient▢  Empty Socket▢  Empty Socket
* *Up to **+14 dice bonus** when fully proficient.*
* *Uses a secondary proficiency called Sniper Rifles (Melee), with **+8 dice bonus** when fully proficient, which covers when the firearm is used as a melee weapon. This proficiency is leveled up at the same time as the main proficiency and does not require additional skill points.*
* *Requires one turn of setup before firing.*
* *May be fired at long range once every two turns.*
* *May be fired at medium range once every two turns.*
* *May be fired at close range once every two turns.*
* *May not be fired at reach range, melee range, or grappling range.*
* *May attack once in grappling range, using the rifle as an improvised bludgeoning weapon.*
* *This range may be increased to melee range by mounting a bayonet, which takes a turn.*The **Type 167 Anti-Material Railgun** is a weapon utilized by the Kaikyo Guard both as a sniper rifle, and as a light anti-vehicle weapon. Firing a massive 23mm discarding sabot round down an electric rail, and making an audible *boom* with every shot fired from its full-iron body, this is an incredibly imposing weapon. It has slots under the barrel allowing the addition of a sword-bayonet.

### Sword-Bayonets, Wakizashis, and Pistols

 One HandedSecondary+ ▢ 8 (melee) when fully proficient+ ▢ 10 (grappling) when fully proficient▢  Empty Socket▢  Empty Socket
* *May make one attack per turn in melee range.*
* *May make one attack per turn in grappling range.*
* *Up to **+8 dice bonus** when fully proficient.*
* *Up to **+10 dice bonus** when used in grappling range.*
* *May be drawn without using an action.*The **Type 50 Sword Bayonet** is a long tanto sword which is given to virtually every single regular Kaikiri infantryman in the Kaikyo Guard, being both standard issue sword *and* bayonet for over seven centuries. Having a straight partial hard-light blade and a wooden handle, it can just as easily be screwed into a bayonet slot as it can be fitted under a belt. Good for both slashing and thrusting.

 One Handed or Two HandedSecondary+ ▢ 10 (two-handed) when fully proficient+ ▢ 8 (one-handed) when fully proficient▢  Empty Socket▢  Empty Socket
* *This weapon has two proficiencies which level up at the same time, a **+10 dice bonus** proficiency called **Longswords (2H)** which covers the use of the weapon with two hands, and a **+8 dice bonus** proficiency called **Longswords (1H)** which covers the use of the weapon with one hand.*
* *May attack once in melee range.*
* *May switch between a one-handed and two-handed grip without using an action.*
* *May not be used in grappling range.*
* *Drawing this weapon uses an action.*The **Type 23 Wakizaski** is a legendary object in Kaikiri society, being given only to gifted officers and generals of the Kaikyo Guard, and having been this way for over a millennia. It has a long and curved partial hardlight blade, being more ideal for slashing, and having a wrapped cord handle. It is tradition for these to be passed down by father to son, the son only receiving it once he too has become an officer, or perhaps a hero of note.Selling these on the private market is highly illegal.

### Weapon Attachments

* The Type 180, 160, and 170 can receive the **Type 170 Rifle Grenade Launcher**. Installation is rather simple, it is screwed to the end of the barrel, and when the soldier desires to use it he can screw a grenade to the attachment and then pull the trigger of his rifle.

## Infantry Equipment (Detail)

**OUTDATED INFO, WILL UPDATE**

**Equipment**

**Battle Rifles and Carbines** * Type 180 Battle Rifle
* Type 160 Coilgun Carbine

* *In Service Since: 10 NAC*
* *Cartridge: 6.7x79mm Discarding Sabot Vibrating Flechette Round*
* *Capacity: 20*
* *Weight: 4.1kg*
* *Operation: Automatic Railgun*

The **Type 180 Battle Rifle** is the standard issue rifle of the Kaikyo Guard, being issued primarily to front-line infantry and/or personnel. It has a primarily wooden body and fires full-caliber rifle rounds, the same rounds fired in the **Type 170 Rifles** respectively. Because of this, in full-auto mode the Type 180 is a fearsome sight to behold.

It utilizes an electrically charged rail to propel its rounds, robustly made from a mixture of redundant analog electrical components, discharging an electric white/blue flame from the barrel as it does so. This is primarily the reason why the rifle is as controllable as it is in full-auto usage, due to the reduced recoil.

* *In Service Since: 7 NAC*
* *Cartridge: .429 Discarding Sabot Vibrating Flechette Round*
* *Capacity: 30*
* *Weight: 3.5kg*
* *Operation: Automatic Coilgun*

The **Type 160 Coilgun Carbine** is the carbine used by the Kaikyo Guard, typically being issued to marine contingents of the navy and/or the army. It utilizes a larger round than its less powerful pistol and submachine gun bretheren, though fundamentally still uses the same analog coil propulsion system.

**Marksman Rifles** * Type 170 Marksman Railgun

* *In Service Since: 5 NAC*
* *Cartridge: 6.7x79mm Synthetic Caseless Vibrating Flechette Round*
* *Capacity: 6*
* *Weight: 3.95kg*
* *Operation: Bolt Action Railgun*

The **Type 170 Marksman Railgun** is a marksman rifle used by the Kaikyo Guard, being distributed primarily among designated snipers and marksmen. It uses a higher capacity electrical rail system as opposed to the **Type 180 Battle Rifle**, thus being better suited towards punching through armor.

**Pistols** * Type 80 Coilpistol

* *In Service Since: 58 BNAC*
* *Cartridge: .324 Synthetic Caseless Vibrating Flechette Round*
* *Capacity: 8*
* *Weight: 0.9kg*
* *Operation: Semi-Automatic*

The **Type 80 Coilpistol** is the standard issue pistol of the Kaikyo Guard, being issued to virtually all levels of the KG.

**Submachine Guns** * Type 159 Submachine Coilgun

* *In Service Since: 4 BNAC*
* *Cartridge: .324 Synthetic Caseless Vibrating Flechette Round*
* *Capacity: 30*
* *Weight: 2.8kg*
* *Operation: Automatic*

The **Type 159 Submachine Coilgun** is a submachine gun commonly used by either the Kaikyo Guard or the Kaikyo Judicial Guard, being relatively compact and versatile for a Kaikiri weapon. In the case of Marines, it is often used in the service of crewmates or as a secondary weapon.

**Machine Guns** * Type 155 Light Machine Coilgun
* Type 161 Heavy Machine Railgun

* *In Service Since: 17 BNAC*
* *Cartridge: 7.9x72mm Synthetic Caseless Vibrating Flechette Round*
* *Capacity: 30*
* *Weight: 10.8kg*
* *Operation: Automatic*

The **Type 155 Light Machine Coilgun** is the light machine gun used by the Kaikyo Guard, mainly being issued to machine gun teams to provide suppressive fire in a variety of situations, though occasionally singular infantry wield it akin to a regular rifle. However, either way, it requires an external battery pack to be either beside it or carried as a backpack.

* *In Service Since: 3 BNAC*
* *Cartridge: 12.9x113mm Discarding Sabot Vibrating Flechette Round*
* *Capacity: 30*
* *Weight: 55.3kg*
* *Operation: Automatic*

The **Type 161 Heavy Machine Railgun** is the heavy machine gun used by the Kaikyo Guard, used as a stationary machine gun emplacement to provide effective suppressive fire that can penetrate harder targets. Due to the heavy weight of the gun itself, and the incredibly large battery required to power it, it is entirely immobile without a team carrying it.

**Grenade Launchers** * Type 170 Rifle Grenade Launcher

* *In Service Since: 4 NAC*
* *Cartridge: 40mm High Explosive Grenade*
* *Capacity: 1*
* *Weight: 370g*
* *Operation: Single-Shot*

The **Type 170 Rifle Grenade Launcher** is an attachment to the Type 180, 170, 160, and 159 allowing them to fire grenades. Dispersed among the infantry, it is frequently used to act as indirect fire support in lieu of heavier weapons such as mortars.

**Recoilless Rifles** * Type 164 Recoilless Railgun
* Type 130 Recoilless Railgun

* *In Service Since: 1 BNAC*
* *Cartridge: 70mm Discarding Sabot Impactor*
* *Capacity: 1*
* *Weight: 8kg*
* *Operation: Single-Shot*

The **Type 164 Recoilless Railgun** is the primary anti-tank (and frequently anti-air in the case of helicopters and gunships) infantry weapon used by the Kaikyo Guard, dispersed to dedicated anti-armor teams and also used to destroy hard fortifications such as light bunkers. Using obscene amounts of power, it requires the wielder to carry a large battery pack on their back.

* *In Service Since: 27 BNAC*
* *Cartridge: 65mm RDX High Explosive Warhead*
* *Capacity: 1*
* *Weight: 7kg*
* *Operation: Single-Shot*

The **Type 130 Recoilless Railgun** is primarily used for anti-infantry duties by way of either direct or indirect fire support, also being able to be used for destroying lighter emplacements such as machine gun nests.

**Anti-Material Rifles** * Type 167 Anti-Material Railgun

* *In Service Since: 2 NAC*
* *Cartridge: 23mm Discarding Sabot Impactor*
* *Capacity: 7*
* *Weight: 20.5kg*
* *Operation: Semi-Automatic*

The **Type 167 Anti-Material Railgun** is the primary anti-air infantry weapon used by the Kaikyo Guard, however it is occasionally used for puncturing harder ground targets. Due to its power consumption and need to fire rapidly, it requires an external battery pack.

**Mortars** * Type 160 Mortar
* Type 147 Mortar
* Type 112 Mortar
* Type 130 Knee Mortar

* *In Service Since: 4 BNAC*
* *Shell: 325mm ONC High Explosive Shell*
* *Range: 5km*
* *Weight: 600kg*

The **Type 160 Mortar** is a heavy mortar used by the Kaikyo Guard to provide heavy indirect fire support, and requires a very large team to move and operate.

* *In Service Since: 37 BNAC*
* *Shell: 150mm ONC High Explosive Shell*
* *Range: 4km*
* *Weight: 232kg*

The **Type 147 Mortar** is a heavy mortar used by the Kaikyo Guard to provide heavy indirect fire support, and requires a very large team to move and operate.

* *In Service Since: 40 BNAC*
* *Shell: 83mm ONC High Explosive Shell*
* *Range: 3km*
* *Weight: 66kg*

The **Type 112 Mortar** is a infantry portable mortar used by the Kaikyo Guard to provide indirect fire support.

* *In Service Since: 27 BNAC*
* *Shell: 51mm ONC High Explosive Shell*
* *Range: 670m*
* *Weight: 4.7kg*

The '*Type 130 Knee Mortar* is a light, short-ranged mortar used by the Kaikyo Guard, and frequently finds itself dispersed among frontline infantry to provide close-ranged indirect fire support.

**Mines** * Type 80 Anti-Tank Mine
* Type 80 Anti-Infantry Mine

* *In Service Since: 58 BNAC*
* *Filling: ONC/Plasma-Gluon Charge High Explosive*
* *Weight: 2.1kg*

The **Type 80 Anti-Tank Mine** is an anti-tank mine used by the Kaikyo Guard.

Due to attitudes among the Kaikyo Guard's leadership, and the rest of Kaikyo's culture, mines are a touchy subject in the highly honor bound and traditional nation. In-short, mine fields are used more for area denial than actual killing, being heavily signed for the enemy- As "traps" such as unmarked mines are seen as dishonorable.

However, if an enemy decides to try and go through the mine-field anyways, then it is considered to be the enemy knowingly going into their own demise, and thus is honorable.

Further, rather than merely attempting to maim, mines used by the Kaikyo Guard will attempt to instead kill whoever goes over it instantly, supported by an incredibly dense ONC high explosive element typically used.

* *In Service Since: 58 BNAC*
* *Filling: Concentrated ONC High Explosive*
* *Weight: 1.8kg*

The **Type 80 Anti-Infantry Mine** is an anti-infantry mine used by the Kaikyo Guard.

Due to attitudes among the Kaikyo Guard's leadership, and the rest of Kaikyo's culture, mines are a touchy subject in the highly honor bound and traditional nation. In-short, mine fields are used more for area denial than inflicting high injury-rates on the enemy, being heavily signed for the enemy- As "traps" such as unmarked mines are seen as dishonorable.

However, if an enemy decides to try and go through the mine-field anyways, then it is considered to be the enemy knowingly going into their own demise, and thus is honorable.

Further, rather than merely attempting to maim, mines used by the Kaikyo Guard will attempt to instead kill whoever goes over it instantly, supported by an incredibly dense ONC high explosive element typically used.

**Grenades** * Type 100 Fragmentation Grenade

* *In Service Since: 50 BNAC*
* *Type: RDX/Plasma-Gluon Fragmentation*
* *Detonation Mechanism: Pyrotechnic Fuse*
* *Delay: 5 Seconds*
* *Weight: 65g*

The **Type 100 Fragmentation Grenade** is the primary fragmentation grenade fielded by the Kaikyo Guard.

**Bladed Weapons** * Type 50 Hardlight Sword Bayonet
* Type 23 Hardlight Wakizashi

* *In Service Since: 749 BNAC*
* *Blade Material: Special Non-Conductive High Atom Density Composite Steel*
* *Cutting Method: Partial Hardlight*
* *Length: 40cm*
* *Weight: 700g*

The **Type 50 Hardlight Sword Bayonet** has been the standard issue bayonet and melee weapon of the Kaikyo Guard's common infantry for over seven centuries. Steadfastly reliable and good enough at cutting through whatever material it needs to, it is unlikely that it will be replaced anytime soon.

* *In Service Since: 1539 BNAC*
* *Blade Material: Special Non-Conductive High Atom Density Composite Steel*
* *Cutting Method: Partial Hardlight*
* *Length: 68cm*
* *Weight: 907g*

The **Type 23 Hardlight Wakizashi** is the standard melee weapon given to officers within the Kaikyo Guard, having been used now for over a millennia. It is, within the Kaikyo Guard and within Kaikyo in general, a great honor to receive one of these blades.

## Heavy Terrestrial Equipment

**Heavy Terrestrial Equipment**

**Heavy Tanks** * Type 175

* ***In-Service Since:** 10 NAC*
* ***Main Armament:** 135mm Naval Railgun*
* ***Main Round:** DSI (Discarding Sabot Impactor)*
* ***Secondary Armament:** 1 Hull 50mm Railgun and 2 Coaxial 12.9 Heavy Machine Railguns*
* ***Armor:** Special Non-Conductive High Atom Density Steel Composite Hull*
* ***Shields:** Electromagnetic Capacitive Shield*
* ***Anti-Missile Systems:** N/A*
* ***Close In Anti-Infantry System:** Local Atmospheric Tesla Emitter*
* ***Electrics:** Analog*
* ***Engine:** x2 25L V-12 Diesels*
* ***Engine Output:** 2,520 HP*
* ***Speed:** 70 Km/h*
* ***Weight:** 90 Tons*
* ***Length:** 10 m*
* ***Width:** 3.8m*
* ***Height:** 4 m*
* ***Crew:** 6 (commander, gunner, loader, loader, radio, driver)*

The **Type 175** is the main heavy tank of the Kaikyo Guard. An absolute behemoth of the vehicle, it is almost exclusively used for breaking through enemy front-lines and destroying reinforced structures such as partial-SIM bunkers, using a gun lifted straight from a naval corvette itself. With its oversized shells surpassing speeds of Mach 10, upon impact it has been known to annihilate entire platoons of infantry, and vaporize armored vehicles.

The Type 175 is often supported by a flurry of smaller tanks, such as the **Type 170** medium tank, due to its large electromagnetic shield generator being able to effectively daisy chain with them.

Exceedingly rare, it is only utilized in the most pitched battles, and requires a heavy maintenance presence to support its frequently overburdened mechanics.

**Medium Tanks** * Type 170
* Type 150

* ***In-Service Since:** 2 NAC*
* ***Main Armament:** 78mm Railgun*
* ***Main Round:** DSI (Discarding Sabot Impactor)*
* ***Secondary Armament:** 1 Hull 12.9mm Heavy Machine Railgun and 1 Roof Mounted 7.9mm Light Machine Coilgun*
* ***Armor:** Special Non-Conductive High Atom Density Steel Composite Hull*
* ***Shields:** Electromagnetic Capacitive Shield*
* ***Anti-Missile Systems:** N/A*
* ***Close In Anti-Infantry System:** Local Atmospheric Tesla Emitter*
* ***Electrics:** Analog*
* ***Engine:** 22.3L V-12 Diesel*
* ***Engine Output:** 675 HP*
* ***Speed:** 70 Km/h*
* ***Weight:** 21 Tons*
* ***Length:** 5.6 m*
* ***Width:** 2.4 m*
* ***Height:** 2.6 m*
* ***Crew:** 5 (commander, gunner, loader, radio, driver)*

The **Type 170** is the main medium tank of the Kaikyo Guard. Lightweight, simple, and quite reliable, it is the mainstay of Kaikyo's mechanized force, often accompanied by the just as important **Type 150** Medium Tank. While sacrifices have been made due to Kaikyo's difficulty in producing terrestrial vehicles, the Type 170 is sufficient in its role.

These vehicles, when used in grand battles, often operate in groups to benefit from their ability to daisy chain their electromagnetic shields.

* ***In-Service Since:** 37 BNAC*
* ***Main Armament:** 50mm Railgun*
* ***Main Round:** DSI (Discarding Sabot Impactor)*
* ***Secondary Armament:** 1 Hull 12.9mm Heavy Machine Railgun, 1 Roof Mounted 7.9mm Light Machine Coilgun, and 1 Rear-Turret Hull 7.9mm Light Machine Coilgun*
* ***Armor:** Special Non-Conductive High Atom Density Steel Composite Hull*
* ***Shields:** Electromagnetic Capacitive Shield*
* ***Anti-Missile Systems:** N/A*
* ***Close In Anti-Infantry System:** Local Atmospheric Tesla Emitter*
* ***Electrics:** Analog*
* ***Engine:** 20L V-12 Diesel*
* ***Engine Output:** 520 HP*
* ***Speed:** 70 Km/h*
* ***Weight:** 18 Tons*
* ***Length:** 5.5 m*
* ***Width:** 2.3 m*
* ***Height:** 2.3 m*
* ***Crew:** 5 (commander/radio, gunner, loader, rear gunner, driver)*

The **Type 150** was the main medium tank of the Kaikyo Guard until recently with the introduction of the **Type 170**. Still a sufficient enough combat vehicle, however, it often finds itself in escort duties to its newer cousin in battlefield maneuvers.

These vehicles, when used in grand battles, often operate in groups to benefit from their ability to daisy chain their electromagnetic shields.

**Light Tanks** * Type 150

* ***In-Service Since:** 37 BNAC*
* ***Main Armament:** 48mm Railgun*
* ***Main Round:** DSI (Discarding Sabot Impactor)*
* ***Secondary Armament:** 1 Hull 12.9mm Heavy Machine Railgun and 1 Rear Turret Hull 7.9mm Light Machine Coilgun*
* ***Armor:** Special Non-Conductive High Atom Density Steel Composite Hull*
* ***Shields:** Electromagnetic Capacitive Shield*
* ***Anti-Missile Systems:** N/A*
* ***Close In Anti-Infantry System:** Local Atmospheric Tesla Emitter*
* ***Electrics:** Analog*
* ***Engine:** 15.5L I-6 Diesel*
* ***Engine Output:** 400 HP*
* ***Speed:** 70 Km/h*
* ***Weight:** 7.4 Tons*
* ***Length:** 4.3 m*
* ***Width:** 2.0 m*
* ***Height:** 2.1 m*
* ***Crew:** 3 (commander, gunner, driver)*

The **Type 150** is the main light tank of the Kaikyo Guard, utilized in situations where a medium tank or similar vehicle might not be necessary, such as the conquest of sparsely populated worlds or in situations where low weight is paramount. Regardless, its small size and capable anti-tank gun makes it a sufficient fighting (and scouting) vehicle, though its lighter armor is often lacking.

These vehicles, when used in grand battles, often operate in groups to benefit from their ability to daisy chain their electromagnetic shields.

**Tankettes** * Type 148

* ***In-Service Since:** 48 BNAC*
* ***Main Armament:** 37mm Railgun*
* ***Main Round:** DSI (Discarding Sabot Impactor)*
* ***Secondary Armament:** 1 Coaxial 12.9mm Heavy Machine Railgun*
* ***Armor:** Special Non-Conductive High Atom Density Steel Composite Hull*
* ***Shields:** Electromagnetic Capacitive Shield*
* ***Anti-Missile Systems:** N/A*
* ***Close In Anti-Infantry System:** Local Atmospheric Tesla Emitter*
* ***Electrics:** Analog*
* ***Engine:** 15.5L I-6 Diesel*
* ***Engine Output:** 400 HP*
* ***Speed:** 90 Km/h*
* ***Weight:** 4.6 Tons*
* ***Length:** 3.6 m*
* ***Width:** 1.8 m*
* ***Height:** 1.9 m*
* ***Crew:** 2 (commander/gunner and driver)*

The **Type 148** is a tankette used by the Kaikyo Guard, being used primarily in the reconnaissance and skirmish/ambushing role. Due to its poor armor, it isn't intended to face fully fledged armored combat vehicles such as tanks head on, though due to its gun it is still more then capable of taking these vehicles out if it ambushes them- Often operating with **Type 150** Light Tanks in the skirmishing role.

These vehicles, when used in grand battles, often operate in groups to benefit from their ability to daisy chain their electromagnetic shields.

**Armored Cars** * Type 148

* ***In-Service Since:** 48 BNAC*
* ***Main Armament:** 2 12.9mm Heavy Machine Railguns*
* ***Main Round:** DSI (Discarding Sabot Impactor)*
* ***Secondary Armament:** N/A*
* ***Armor:** Special Non-Conductive High Atom Density Steel Composite Hull*
* ***Shields:** Electromagnetic Capacitive Shield*
* ***Anti-Missile Systems:** N/A*
* ***Close In Anti-Infantry System:** Local Atmospheric Tesla Emitter*
* ***Electrics:** Analog*
* ***Engine:** 12.5L I-4 Diesel*
* ***Engine Output:** 250 HP*
* ***Speed:** 90 Km/h*
* ***Weight:** 7.5 Tons*
* ***Length:** 5.0 m*
* ***Width:** 1.8 m*
* ***Height:** 2.5 m*
* ***Crew:** 5 (commander, gunner, gunner, radio, driver)*

The **Type 148** Armored Car is the main armored car of the Kaikyo Guard. Based on an older consumer vehicle chassis, it is mainly utilized for skirmishing duties and security roles, its machine railguns often being sufficient enough to deal with lighter armored vehicles and power armor.

These vehicles, when used in grand battles, often operate in groups to benefit from their ability to daisy chain their electromagnetic shields.