recursal/Fanatic-Fandom huggingface dataset:
Kőhalmi Zoltán

**Kőhalmi Zoltán** (Szentes, 1977. október 29. –) Karinthy-gyűrűs magyar humorista, építészmérnök.

## Pályafutása

Gyermekkorának meghatározó élményei szülővárosához, Szenteshez, és a Tisza túlsó partján fekvő „konkurens” településhez, Csongrádhoz kötik. A gimnáziumot Szegeden, a Ságvári Endre Gyakorló Gimnáziumban végezte. Az érettségi után felvették a BME Építészmérnöki Karára. Első évfolyamos hallgatóként, 1998-ban a Magyar Rádió Humorfesztiváljának győztese lett szerzőként. A fesztivál után a Rádiókabaréban kezdett dolgozni, később Fábry Sándor gegcsapatának tagja lett az *Esti Showder* című műsorban. Itt dolgozott együtt Litkai Gergellyel, aki később meghívta az induló Godot Dumaszínházba. Nehezen szánta rá magát, de végül mégis megpróbálkozott a stand-up comedy műfajával előadóként is. Sikeres debütálása óta az egyik legnépszerűbb humorista. Rendszeresen konferálja a *Rádiókabaré* és a *Kabaréklub* műsorait, állandó szereplője a Showder Klubnak, 2008 óta ő vezeti a HVG címlaptervező csapatát. Rövid kitérőt tett a film világába, a *Bossa Astoria* című animációs kisfilmet forgatókönyv íróként jegyzi, a *Buhera mátrix*ban pedig szereplőként tűnt fel. A Magyar Rádió – a szatirikus és humoros műfaj kimagasló képviselőinek alapított – díját, a Karinthy-gyűrűt 2009-ben kapta meg. Nős, három gyermek édesapja.

## Idézet

Sablon:Rquote
**Kőhalmi Zoltán, 2010. május**, *Interjú az origo.hu-n* [1]

Sablon:Rquote
**Kőhalmi Zoltán**, *Interjú az delmagyar.hu-n* [2] Sablon:Wayback

## Munkái

### Rádió, televízió

* Esti Showder: háttér-ötletember, közreműködő
* Showder Klub: előadó, műsorvezető
* Rádiókabaré: szerző, szerkesztő, előadó, műsorvezető

### Írott sajtó

* Hócipő: szerző
* HVG: Címlap-team

### Könyvek

* *A férfi, aki megølte a férfit, aki megølt egy férfit, avagy 101 hulla Dramfjordban*; Jav. kiad.; Helikon, Bp., 2019
* *Az utolsó 450 év*; Helikon, Bp., 2021

### Film

* Zsaruvér és Csigavér II.: Több tonna kámfor: szereplő (2002) ?
* Bossa Astoria: animációsfilm-forgatókönyvíró (2004)
* Buhera mátrix: szereplő (2006)
* Bakkermann: szereplő (2007)

## Díjak

* Magyar Rádió Humorfesztivál, szerző (1998)
* Karinthy-gyűrű (2009)

## Jegyzetek

1. ↑ Egykori diákunk, Kőhalmi Zoltán SZTE Gyakorló Gimnázium és Általános Iskola
2. ↑ Ligeti Nagy Tamás: Északi összekötő. In.: HVG. XLI. évfolyam, 2019/40. (2099.) szám, 38. oldal, ISSN 1217-9647

## Források

* Kőhalmi Zoltán – Dumaszínház
* Karinthy-gyűrű hvg.hu, 2009. június. 23.
* Magyar RádióSablon:Halott link
* Interjú az *origo.hu*-n 2010. május 03.
* Interjú a *SZIN*-en Sablon:Wayback 2010. szeptember 02.
* Interjú a *delmagyar.hu*-n

## További információk

* Buhera mátrix

Sablon:A Karinthy-gyűrű díjazottjai
Sablon:Nemzetközi katalógusok
Frurtle

```

 ### Rarity

 Rare

 ### Daily yield

 2550

```

The Frurtle is one of the Crossed Animals. The Frurtle is Rare Hybrid Animal.

"*With its muscular legs and protective shell, the Frurtle is a difficult creature to capture. Most predators avoid it to look for easier prey*"

Lore: (Fan made)

Frurtle spends most of their lives underwater but often leave the water to hunt on land. They are omnivores, and their diet is primarily insects, but will sometimes consume fish. They do not have lungs or gills; instead, they breathe through their skin. Frurtles expose part of their limbs to the surface in order to breathe; they can hold their breath for up to three hours. Their long froglike tongues can catch multiple insects up to 100 cm (3.28 ft). Their web feet are perfect for swimming in lakes and rivers, as well as for climbing trees. They can out-swim many predators and jump out of the water when needed. They can jump as high as 40 cm (15.74 ft). Their shell doesn't weigh them down since it is composed of cartilage. They are fast and agile; if caught, their last resort is to release slime from their skin to escape the grasp of their enemies. Adult Frurtle lives mostly fear-free lives, with the exception of young and elder Frurtles.
Magyar Stand Up-wiki

**Hadházi László** A debreceni Kossuth Lajos Gimnáziumban érettségizett, majd számos felsőoktatási intézménybe járt (Mezőgazdasági-, Rendőrtiszti-, Egészségügyi, Testnevelési-, Államigazgatási Főiskola), de különböző okokból mindegyiket abbahagyta. Lövészettel is foglalkozott, aranykoszorús sportlövész lett

```

```

**január 25**

Jelenleg semmi sem történt ezen a napon.

Sablon:OfficialFriends
Snox

```

 ### Rarity

 Uncommon

 ### Daily yield

 1600

```

Snox is one of the Crossed Animals. The Snox is an Uncommon Hybrid animal.

*"The Snox is a deadly and fast hunter on the mossy forest floors it roams. What Snox's lack in camouflage due to their bright orange scales they more than make up for in their sheer bite power."*

Lore: (Fan Made)

Snox's are rarely seen by the human eyes due to them being highly poached for their luxurious and vibrant scales. Because of this the Snox has developed many methods of quickly dispatching their prey. These methods aid Snox's in having a high rate of success when they hunt. The Snox can move up to 18 miles per hour! Making them among some of the faster known snake species. They also have a dead bite force measuring 100 PSI ; which can rival many other snake species! Overall the Snox is a deadly and cunning predator that despite being over-hunted can be captured once in a blood moon in all of its beauty.
Eggs

In Real Zoo you can buy basic eggs to hatch Base Animals from. Those animals can be combined into Crossed Animals or just kept as is. Animals will yield you Coins based on their rarity with crossed animals typically yielding more coins. With those coins you can again buy eggs and so on. On the 6th of April 2023 a limited time only special egg was release called Easter Egg. This egg would hatch an Easter Bunny every 8 hours.

Basic Egg

Easter Egg
Kingmaker

**Kingmaker** is one of the main quests in Colony Ship: A Post-Earth Roleplaying Game.

*Warning - this point onwards contains spoilers*.

## How to unlock it?

This quest can be unlocked only if you completed Matheson quest.

If you are allied with the Church of the Elect then you also need to complete A Traitor in Our Midst quest by convincing the traitor to work for Abraham.

For Brotherhood of Liberty and Protectors of the Mission, completing Traitor quest optimally is not needed, but if you make traitor work for Abraham then this quest will not be avalaible anymore.

## Quick Walkthrough

1. Talk with your faction leader
2. Talk with the other faction leader
3. Enter Sheffield's office
4. Return to your faction leader

## Detailed Walkthrough

1. Talk with your faction leader
2. Talk with the other faction leader
	* If you are allied with the Church of the Elect or Brotherhood of Liberty then you need to speak with Silas
	* If you are allied with the Protectors of the Mission then you need to speak with Hanson, then return to Silas
	* You will be asked to take out Sheffield. You can also refuse in which case this quest will end
3. Enter Sheffield's office
	1. Decide how to deal with Sheffield
		* Fight your way through
		* Sneak to Sheffield's office
		* If you are allied with the Church then you also can request audience with Sheffield to warn him, per Abraham's request
	2. Once you reach Sheffield, you can either kill him or side wtih him (if you requested audience then you automatically side with him). If you are allied with Protectors and side with him, then he will become your new faction leader
4. Return to your faction leader
Energy Vests

**Energy Vests** are a very rare type of vest armor which also occupies Gadget slot, granting its user an energy shield which absorbs up to 10 damage per hit until the shield hp is completely depleted.

## Energy Vests

Energy Vests are unique vests that come with an integrated energy shield which will absorb up to 10 damage per hit until completely depleted.
Bridge Officer (Chip)

**Bridge Officer (Chip)** is a type of module used to upgrade Neural Uplink implant.

## Description

This is an authentication key module for a datajack.

## Locations

* Can be obtained during Land of the Blind quest in Maintenance Deck (Computers:[4] and Biotech:[3] required)
* Can be extracted from the corpse in the lander on the lowest level of Mission Control with Biotech:[3]

## Details

* Effect: +10% Experience Bonus
* Value: 300 credits
Real Zoo Wiki

# **WelcomwsWSwssWSwsWSe to the Real Zoo Wiki! LOL buty noy ereal**

Itsyipy made Logan Paul's scam crypto game a real thing!

We're a collaborative community website about Real Zoo that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
Civil Disturbance (Braxton)

**Civil Disturbance (Braxton)** is one of the quests in The Pit in Chapter 3 if player sides with Braxton.

## Quick Walkthrough

1. Talk to Braxton
2. Go to Camptown
3. Deal with the angry crowd
4. Return to Braxton

## Detailed Walkthrough

1. Talk to Braxton
2. Go to Camptown
3. Deal with the angry crowd
	* "What seems to be the problem, fellas?"
		+ Persuasion:[5] or Streetwise:[5]
			- (If you fooled Red Beard in the You Shall Not Pass! (Braxton) quest) Red Beard calls you out as a liar, -2 Disposition
				* Persuasion:[6]
					+ Success: +40 LP to all Speech skills
					+ Failure: starts combat with Initiative Penalty
			- Streetwise:[6] or Persuasion:[6]
				* Success: +40 LP to all Speech skills
				* Failure: starts combat with Initiative Penalty
		+ Just kill them already - starts combat against the angry crowd
	* "This is an unlawful gathering."
		+ Persuasion:[5]
			- Streetwise:[5]
				* (If you fooled Red Beard in the You Shall Not Pass! (Braxton) quest) Red Beard calls you out as a liar, -2 Disposition
					+ Persuasion:[6]
						- Success: +40 LP to all Speech skills
						- Failure: starts combat with Initiative Penalty
				* Streetwise:[6] or Persuasion:[6]
					+ Success: +40 LP to all Speech skills
					+ Failure: starts combat with Initiative Penalty
		+ Just kill them already - starts combat against the angry crowd
4. Return to Braxton
Neighbourhood Watch

**Neighbourhood Watch** is one of the quests in The Pit.

## Rewards

* 90+60 XP
* Evans offers to join your party
* 25 9mm Ammo and 25 5.56 Ammo
* 50 credits and 2 Medkits (optional)
* 250 credits (optional)

## Quick Walkthrough

1. Talk to Evans in Abe's Store
2. Deal with thugs
3. Talk with Abe
4. Leave the store

## Detailed Walkthrough

1. Talk to Evans in Abe's Store
2. Deal with thugs
	* "What money?"
		+ "It doesn't have to go this way."
			- Streetwise:[2] or Persuasion:[2] to convince them to leave peacefully
				* Success: Thugs leave, +40 Chosen Speech Skill LP
				* Failure: [Initiative Penalty] Defend yourself - You fight against two thugs
		+ Kill 'em - You fight against two thugs
	* [Initiative Bonus +8] Kill 'em - You fight against two thugs
3. Talk with Abe
	1. You gain 25 9mm Ammo and 25 5.56 Ammo
	2. Streetwise:[2], Ask for better reward - If you succeed, you gain 50 credits and 2 Medkits, +40 Streetwise LP
4. Leave the store
	1. You will be immediately stopped by Braxton who will ask for help with overthrowing Jonas, starting The Crossroads quest
	2. Streetwise:[3], You can ask him for some payment in advance - If you succeed, you gain 250 credits, +40 Streetwise LP
	3. Note: It doesn't matter if you accept Braxton's offer, you will still have a chance to side with Jonas instead if you wish to do so

## Enemies

 Gun Thug | 50 | 17 | Utility Bar, Plugger, Smart Glasses, Worker Jacket
PossQore Season 0 (Calamity Canyon)

### "I've never been in the same room as a man before. I never allow it." *-Sonny*

**Calamity Canyon** is the first ever recorded season of PossQore. It stars Carrie, Pyro, Sonny, Vlad, and Max attempting to retrieve the 11 required wool blocks in the CTM map *Untold Stories 5: Calamity Canyon* by RenderXR. The season released on March 6th, 2023, and was cancelled on March 16th, 2023.

## General overview

### Game played

Untold Stories 05: Calamity Canyon (Minecraft Map)
MissMadson Films

*Not to be confused with it's parent company.*

### Fate

Shut down and relaunched into Ishay Stage Productions as a result of the merger of ISS Holdings and MME Holdings on January 5th, 2023

### Owners

MME Holdings (2021-2022)
Ishay Entertainment Group (2022-2023)

### Parent

MissMadson Entertainment (2021-2023)

**MissMadson Films** was the division of MissMadson Entertainment that produced movies and television shows. It was announced that on March 21st, 2023, MissMadson Films would be shut down and relaunched into **Ishay Stage Productions**. This decision came into effect on June 30th, 2023, which resulted in Ishay Stage Productions becoming a subsidiary of the Ishay Entertainment Group.
Janklovics Péter

**Janklovics Péter** (Budapest, 1977. február 21. –) magyar színész, humorista.

## Pályafutása

A Gór Nagy Mária Színitanodában végzett 1999-ben, majd a zalaegerszegi Hevesi Sándor Színház, 2004-től pedig a székesfehérvári Vörösmarty Színház társulatának tagja lett. Vendégszínészként szerepelt már többek között a Budapesti Zsidó Színházban is, 2010 őszétől pedig a budapesti TÁP Színházban dolgozik. Olyan darabokban szerepelt, mint a *Hegedűs a háztetőn*, *Tizedes meg a többiek*, *Ábrahám*, *Cseresznyéskert*, *A csodák városa*, *Az ember tragédiája*, *III. Richárd*, *A kis herceg*, *A revizor*, *A salemi boszorkányok*.
A színház mellett elvállalt pár filmszerepet is, így látható volt a Spáh Dávid rendezésében készült, *Aqua* című rövidfilmben, mellékszereplőként a *Hídember*-ben, és a Can Togay jegyezte *Egy tél az Isten háta mögött* című moziban. Több reklámban feltűnt, különböző karaktereket jelenítve meg, az országos ismertséget és népszerűséget viszont a 2009-es és 2010-es Sziget-kampány hozta meg neki, amikor a rendezvény arcaként ismerte meg a nagyközönség. Szintén 2009-től kezdett humorista karrierbe, rendszeresen fellép a Dumaszínházban, és látható a Comedy Central stand-up műsorában.

## Munkái

### Színház

* *Ábrahám*, Vörösmarty Színház (színész)
* *Bál a Savoyban*, Vörösmarty Színház (színész)
* *Cserenadrág*, Kamra Budapest (színész)
* *Cseresznyéskert*, Budapesti Zsidó Színház (színész)
* *A csodák városa*, Vörösmarty Színház (színész)
* *Diótörő és Egérkirály*, Vörösmarty Színház (énekes)
* *Az ember tragédiája*, Trambulin Színház (színész)
* *A gát*, Vörösmarty Színház (színész)
* *Hunkurunk, avagy a szemérmes nem tanul*, Budapesti Zsidó Színház (szereplő)
* *III. Richárd*, Vörösmarty Színház (színész)
* *A kis herceg*, Vörösmarty Színház (színész)
* *Kolpert úr*, Vörösmarty Színház - Pelikán Terem (színész)
* *A kommunizmus története elmebetegeknek*, Vörösmarty Színház (színész)
* *Pipora - a zárt világ*, Aranytíz Kft. (színész)
* *Pletyka*, Sziget Színház (színész)
* *A revizor*, Vörösmarty Színház (színész)
* *Roló*, TÁP Színház - Trafó (színész)
* *A salemi boszorkányok*, Hevesi Sándor Színház (színész)
* *Shakespeare királynője*, Hevesi Sándor Színház (színész)
* *Sose felejtem el, avagy egy diplomás büfészínész emlékei* Budapesti Zsidó Színház (színész)
* *Vízkereszt, vagy bánom is én* Vörösmarty Színház (színész)
* *Vőlegény*, Vörösmarty Színház (színész)
* *80 nap alatt a Föld körül*, Vörösmarty Színház (színész)

### Filmek

* *Szomszédok*, tv-sorozat, 1998
* *Egy tél az isten háta mögött*, 1999
* *A Hídember*, 2002
* *Aqua*, rövidfilm, 2006
* *Zimmer Feri 2.*, 2010
* *Munkaügyek*, tv-sorozat, 2012
* *Fapad*, tv-sorozat, 2014
* *Dumapárbaj*, 2014
* *#Sohavégetnemérős*, 2016
* *A mi kis falunk*, 2021

## Források

* Dumaszínház
* Janklovics Péter egy napja - Cool Story Bro
* Sablon:PORT.hu-person
* Népszabadság
* Sablon:Imdb name
* Száradatbázis
* Interjú a *travelline.hu*-n
* Interjú az *index.hu*-n
* Az *Aqua* című rövidfilm, a *daazo.com*-on
Floater

**Floaters** are very dangerous bioengineered species found in Hydroponics (Red). They start combat by releasing a jolt of shock in a radius, causing panic to anyone in the vicinity, following by attacking in melee range with its tentacles, dealing energy damage. They are characterized by very high Ranged DR and additionally attacking them with melee weapons causes electrical discharge similar to one when you hit Distortion Field.

Floaters are not targetable with Aimed attacks except Aimed Weak Point.

## References

1. ↑ HuggyBear's Colony Ship Walkthrough Steam Guide
Regen (RCR-3)

**Regen (RCR-3)** is a type of stimulant.

## Description

An experimental Rapid Cellular Regeneration compund that accelerates tissue regeneration for a short time, consuming all avalaible body energy in the process.

## Details

* Gain 7 HP and regenerating 7 HP for 2 turns.
* STR, CON, DEX and PER reduced by 1 each time is taken for the duration of combat.
* Value: 100
Energy Shield

**Energy Shield** is a type of gadget. As long as it is active, it will reduce any incoming damage inflicted to a character, but once completely depleted, it will no longer regenerate in combat.

## Description

An-anti riot energy shield. Once standard kit for Ship Authority security forces, it now serves as a symbol of status and strength.

## Details

* Shield HP: 20
* Shield DR: 2
* Recharge Rate: 2HP/Turn
* Value: 350
Emitter

**Emitter** is a quest in The Pit given by Zeke. It becomes avalaible after you return to the Pit from the Habitat.

## Quick Walkthrough

1. Talk to Zeke
2. Find Emitter in Mission Control
3. Return to Zeke

## Detailed Walkthrough

1. Talk to Zeke
2. Find Emitter in Mission Control
	* The module can be found in a box in Inner Sanctum (level 6)
3. Return to Zeke
Bounty Hunter

**Bounty Hunter** is a quest given by Harbinger unlocked by completing all the fights in Courthouse during Chapter 1 or Chapter 3.

## Rewards

* 90 Encounter XP and +5 Covenant Reputation for killing Knurl
* 90 Encounter XP and -10 Covenant Reputation for killing Harbinger
* 90 Encounter + 60 Quest XP and +5 Covenant Reputation for dealing with the Preacher in Trading Quarters
* +1 Church of the Elect Reputation if Mathias convinces the Preacher to leave
* -4 Church of the Elect Reputation if you kill the Preacher
* Knurl or Harbinger will join your party
* 60 Quest XP on quest completion

## Quick Walkthrough

1. Find Knurl in Mission Control
2. Travel to The Heart and talk with Harbinger
3. Talk with Knurl/Harbinger

## Detailed Walkthrough

1. Find Knurl in Mission Control
	* You can either kill him or accept his offer and deal with the Harbinger for him
	* IMPORTANT: Knurl is Jed's friend and will join the fight on his side if you try to attack Knurl while he's in your party
2. Travel to The Heart and talk with Harbinger
	* If you killed Knurl, she will tell you to talk with the Consecrator in Temple of the Reborn, +5 Covenant Reputation
	* If you decided to side with Knurl, you can:
		+ Kill Harbinger, -10 Covenant Reputation
		+ Ask her to lift the bounty
			1. Talk with the Consecrator
			2. Deal with the Preacher in the Church of the Covenant in Trading Quarters
				- If Mathias is in your party, he will persuade the preacher to leave peacefully, +1 Church of the Elect Reputation
				- Kill the preacher, -4 Church of the Elect Reputation
				- Convince him to leave (your Church Reputation is taken into account in this converation)
					* Persuasion:[5] or Streetwise:[5]
						+ Persuasion:[6] or Streetwise:[6], +40 LP to all Speech skills if you succeed
			3. Return to Consecrator, +5 Covenant Reputation
3. Return to Knurl/Harbinger

## Enemies

### Church of the Covenant (optional)

 Follower | 60 | 24 | Spartan, Camp Knife, Old Firefighter Helmet, Gunslinger Jacket, Heavy Boots
Azrael

**Azrael** is a combat cyborg that can be encountered in ECLSS monastery.

If player doesn't give The Machine to the monks, they will have to fight Azrael later.

## Feats

* Juggernaut
* Cyborg
* Big Game Hunter
* Controlled Burst
* Critical Thinker
* Gunfighter
* Guns, lots of Guns
* Opportunist
* Quick Fingers
* Sharpshooter
* Shotgunner
* Tough Bastard

## Unique Feat

* Angel of Death - +5 HP, +10 Head DR, +2 Torso and Melee DR, Regen +5 and Natural DR +2 when 13HP or less

## Gear

Azrael wears Reinforced Tactical Vest, Officer Jacket (Black), Tactical Armguards, Trooper Leg Armor and uses Blackguard shotgun in combat and has Warblade knife as a back-up weapon. He also uses Energy Shield with all MK2 upgrades and carries one Disruptor grenade.

## Quests

* Out for Delivery (Monks)
* Out for Delivery (Habitat)
Deviant Faith

**Deviant Faith** is a quest in Church of the Elect.

## Rewards

* 90 Encounter XP, +4 Church of the Elect Reputation and unlocks an audience with Abraham if you persuaded John
* 60 Quest XP on return to Elona regardless of outcome

## Quick Walkthrough

1. Talk to Elona in Admin District
2. Talk to John in Residential Decks
3. Return to Elona

## Detailed Walkthrough

1. Talk to Elona in Admin District
2. Talk to John in Residential Decks
	* Persuasion:[5] or Streetwise:[5]
		+ Persuasion:[6] or Streetwise:[6]
			- Success: +40 LP to all Speech skills
3. Return to Elona
	* If you managed to convince John, you will then be granted an audience with Abraham
	* If you failed to persuade him but have The Church Reputation:[5], you will also be granted an audience
Morgan

**Morgan** is a scavenger who took over Delta Tower in Hydroponics (Green). He's an old friend of Faythe's family.

## Feats

* Sprayer
* Sarge
* Artful Dodger
* Gunfighter

## Gear

Morgan wears Scavenger Goggles, Old Scav Armor, Scrapper Coat, Damaged Tactical Armguards, Heavy Boots and uses Old Cobra SMG in combat and Toothpick knife as a back-up weapon. He also carries one Aggro (AGR-72) stim.

## Quests

* Eviction Notice
* Morgan's Request
Neural Shield (Chip)

**Neural Shield (Chip)** is a type of module used to upgrade Neural Uplink implant.

## Description

Had enough of subliminal advertising and suggestive messages? Worry about spyware in your head? Firewall your neural network with Yaosai 3.0 and stop unauthorized access to your mind!

## Locations

* Can be extracted with Biotech:[4] from a mummified body in Mission Control level 5 in the area unlocked after completing Teamwork quest
* Can be extracted with Biotech:[4] from a body in Mission Control level 6 in the locked room in NE area

## Details

* Effect: +10 Neural Resistance
* Value: 300 credits
Hostile Negotiations (The Factory)

**Hostile Negotiations (The Factory)** is one of quests in The Factory.

## Rewards

* 90 Encounter XP for killing or persuading Bartholomew and 60 Quest XP on return to Stanton
* 180 Encounter XP 180 Quest XP if you side with Bartholomew and access to the Habitat

## Quick Walkthrough

1. Talk with Stanton
2. Talk to Detroit Gate guard
3. Take the elevator
4. Deal with Detroit City gang
5. Return to Stanton
6. Open the gates to Bartholomew (only if you sided with him)

## Detailed Walkthrough

1. Talk with Stanton
	* If Smiles survived the Black Hand ambush in previous quest, she'll suggest murdering Detroit City gang (optional)
2. Talk to Detroit Gate guard
3. Take the elevator
4. Deal with Detroit City gang
	* If Smiles accompanies you, you will automatically start a fight against Detroit City gang with Smiles on your side as an ally
		+ There is a loot crate in their base that can be opened with Lockpick:[3] and containing 50 rounds of 9mm Ammo, Pipe Dream LX rifle, 2 Aggro (AGR-72) stims, 16 Medkits and a War Club
	* If you came without Smiles:
		+ "Stanton's about to attack the Black Hand..."
			- Persuasion:[5] then Streetwise:[4] OR Streetwise:[4] then Persuasion:[5]
				* [Lie]
				* "Stanton will never agree to it."
					+ [Lie]
					+ Streetwise:[6]
						- Success: +40 LP to all Speech skills
						- Failure:
							* [Lie]
							* "I'm just a messenger."
			- "I'm just a messenger."
				* Agree to work for Bartholomew instead - this option will allow you to skip dealing with the Black Hand and go straight to the Habitat
				* "I'd rather stick with Stanton." - returns to the negotiations with Bartholomew
		+ [Initiative Bonus] Attack!
5. Return to Stanton
6. Open the gates to Bartholomew (only if you sided with him)
	* Critical Strike:[4] Kill Finlan, then fight the rest of Keepers
	* Persuasion:[4]
		+ Persuasion:[5] or Streetwise:[4]
			- Persuasion:[6] or Streetwise:[5]
				* Success: +40 LP to all Speech skills
				* Failure: [Initiative Penalty] Defend Yourself
	* [Initiative Bonus] Kill 'em all
		+ NOTE: You will not be able to loot any corpses

## Allies

Smiles can help you in a fight against the Detroit City gang if she survived previous quest. She'll have the same equipment as earlier minus any consumables she used up in previous fight.

## Enemies

### Keepers (optional)

 Keeper | 50 | 30 | Rusty XM5, Toothpick, Damaged Enforcer Helmet, Work Goggles, Heavy Ballistic Vest, Damaged Enforcer Armguards, Guard Boots

## Next Quest in Chain

* The Holy Grail continued (Bartholomew path)
Hargrave

**Hargrave** is a diver who can be encountered in the Mission Control ruins.

He is involved in Teamwork quest and if not killed, player can meet him again in Brotherhood of Liberty The Burning Heart bar. With Steal:[7], you can then proceed to steal Power Cell MK2 from him.

## Feats

* Sprayer
* Sarge
* Artful Dodger
* Gunfighter

## Gear

Hargrave wears Old Enforcer Armor, Scav Jacket (Green), Damaged Tactical Armguards, Guard Boots and uses Spitfire SMG in combat and Combat Knife as a back-up weapon. He also has Distortion Field gadget and carries one Regen (RCR-3) and one Aggro (AGR-72) stim.
Ace Up Your Sleeve

**Ace Up Your Sleeve** is a quest in The Pit if player sides with Jonas.

## Rewards

* 90 Encounter XP if you persuade Isaiah
* 90 Encounter XP if you kill Isaiah
* 90 Encounter XP if you steal Disruptor Cores
* 60 Quest XP on quest completion
* Disruptor

## Quick Walkthrough

1. Talk to Jonas
2. Talk to Cole
3. Get Disruptor Cores from Isaiah whose place is near Engine Fuel bar
4. Return to Cole
5. Return to Jonas

## Detailed Walkthrough

1. Talk to Jonas
2. Talk to Cole
3. Get Disruptor Cores from Isaiah whose place is near Engine Fuel bar
	* Meet with Isaiah
		+ Constitution:[7], Accept a drink - Success: you gain +3 Dispostition; Failure: you lose -1 Disposition instead
		+ "I am looking for a rare piece of gear..."
			- "I can give you a good price."
				* Streetwise:[2]
					+ Streetwise:[3]
						- Disposition Success: +20 LP to all Speech skills, you will then be able to buy the cores from Isaiah for 50 credits (you can however still choose to kill him if you wish to do so)
					+ "Fork them over, now."
					+ Critical Strike:[3]
			- "Fork them over, now." - Starts combat against Isaiah and two scavs
			- Critical Strike:[3], Kill him quietly
				* Success: Isaiah is killed, you can then steal the cores from the lockbox with Lockpick:[2] (+20SP)
				* Failure: Starts combat against Isaiah and two scavs
	* You can also sneak through vent to the back of his place and steal the cores from the lockbox inside with Lockpick:[2] (+20SP)
4. Return to Cole
	* You gain one Disruptor. Cole will also gain two Disruptors for sale
5. Return to Jonas

## Enemies

 Scav | 40 | 29 | Suicide Special, Ballistic Vest, Protective Sleeves
Bishop

**Bishop** was a member of the Synod before the Mutiny.

## Lore

*Warning - this point onwards contains spoilers*.

When the mutineers have struck Mission Control and all seemed lost, Bishop, other surviving members of the Synod and the remaining Ship Authority loyalists have sealed themselves in Command Center to prevent mutineers from seizing control. With the Ship expected to reach Proxima in twelve years, the plan was to wait out the Mutiny and then use the lander to establish a colony on the planet's surface, giving them a favorable position to negotiate with the mutineers.

The prediction proved to be inaccurate however, and as the years went it became clear that the Ship was nowhere near Proxima. When they realized how dire the situation was, a messenger was sent to the self-styled Protectors of the Mission, however the message never reached them as the mesenger was presumably killed while trying to leave Mission Control. The tensions began rising, culminating after many years in a mutiny on its own with a group of survivors attempting to leave for the outside. As the last surviving member of the Synod, Bishop gave an order to shoot anyone who tried to do so.

In the end, Bishop has died himself of the old age, locked alone in the planetary lander.
Simon Reid

**Simon Reid** was a man who three years ago led the first expedition to reclaim Hydroponics. Using special chemical agents to destroy the fungus, he managed to reclaim one of the ruined towers in the Green Zone and established a camp there, dubbed Camp Reid. He died however mere three days later after staking his claim with the rest of his expedition, killed by the same fungus which was thought to have been eliminated. He was subsequently succeeded by Carlos Maney as the new leader of the Grangers.
Pulse Grenade

**Pulse Grenade** is a type of grenade.

## Description

Upon detonation, this grenade emits an electromagnetic pulse that damages all unshielded electronics within its blast radius.

## Details

* AP Cost: 3
* Range: 12
* Radius: 2
* Disables gadgets, stuns based on number of implants (-2 AP next turn and deals 1 irresistible damage per implant), knocks down turrets and robots and deals 16 irresistible damage
* Value: 600

## Locations

* Cole sells one
* One in The Armory, Depot A2, inside a crate (Lockpick:[3] required)
* One in Mission Control, Security Quarters, in a locker near Romeo
* Trader (The Factory) sells one
* One inside a locker in Fort Stanton in The Factory (Sneak:[6] and Lockpick:[6] required)
* One inside a security locker in The Black Hand Fortress in The Factory (Lockpick:[6] required)
* Mutant Trader (Habitat Train Station) sells two
* One inside a gun locker in Menzel's apartment (Lockpick:[6] required)
* Spy in Spy Hunt quest carries one
* One of the soldiers in Warring Kingdoms quest in Maintenance Deck carries one pulse grenade
* Redd in The Heart sells two
* Two can be found in a storage in Mission Control after defeating Ol' Bub
* Shadow carries one
* One can be obtained during Mission Person quest
* Carried by Cobra, Garret and Mathias after player talks with Zeta in Into the Wild quest
* Sold by Trader (Hydroponics) during Out for Delivery quest
* In Maintenance Deck, Tunnels, If you side with the Monks when escorting the machine, Eli will sell one
Assault Trooper (Chip)

**Assault Trooper (Chip)** is a type of module used to upgrade Motor Cortex implant.

## Description

Designed to speed up Assault Troopers and get them into the proverbial fray without delay, this military kit will make you move faster than you ever thought possible.

## Locations

* Can be extracted with Biotech:[7] from a body in Mission Control level 6 in the prayer room
* Can be extracted with Biotech:[7] from a body in Mission Control level 7 in the medbay

## Details

* Effect: +2 Movement AP
* Value: 300 credits
Skills

Skills in Colony Ship represent character's competence and knowledge in specific topics.

## LP Requirement Table

To level up each skill, a certain amount of LP is needed. The amount increases rapidly with each level but can be reduced by tagging the skill.

## Melee

Each level in weapons increases Accuracy by 6 with corresponding weapon type

* Bladed
* Blunt

## Ranged

Each level in weapons increases Accuracy by 6 with corresponding weapon type

* Pistol
* Shotgun
* Rifle
* SMG

## Combat

* Critical Strike - Each level increases Critical Strike Chance by 2%, Takedown by +10 and critical damage multiplier by +0.01
* Evasion - Each level increases Evasion by 6, reducing enemy chance to hit the character
* Armor - Each level increases Armor Handling by 4, reducing armor penalties

## Science

* Biotech - Allows to extract implants, each level increases amount of healing per medkit by 2
* Computers
* Electronics

## Speech

* Persuasion
* Streetwise
* Impersonate

## Stealth

* Lockpick
* Steal
* Sneak - Each level decreases Noise by 1
Habitat Entrance

**Habitat Entrance** also known as 'The Habitat Rooftops' is one of the locations in the game.

## Description

The Habitat's rooftops - once a sprawling amusement park, now heavily fortified platforms, patrolled by armed guards. With enemies on all sides, cheap entertainment is a useless distraction from a reality that demands vigilance.

## The Train Station

The trains stopped running a long time ago but the old railways are still the only way in and out of Habitat. This particular gateway is under the Brotherhood's control.

* Trader (Habitat Train Station) and Mutant Trader (Habitat Train Station) can be found here
* Steal:[5], Pick the pockets - gain 150 credits
* Lockpick:[2] Open the container behind the mutant trader
	+ Lockpick:[3] Open the box, contains 24 .45 Ammo

## Cargo Elevator

This heavy cargo elevator will take you all the way down to the underbelly of the Ship: seemingly endless payload bays containing mothballed orbital gear and satellites, and a small shuttle bay.

* Leads to The Shuttle Bay

## Rooftop (Brotherhood)

This fortified rooftop is the main entrance into the Brotherhood proper.

* Leads to Brotherhood of Liberty

## Rooftop (Church)

This fortified rooftop is the main entrance into the Church proper.

* Leads to Church of the Elect

## Rooftop (Protectors)

This fortified rooftop is the main entrance into the Protectors proper.

* Leads to Protectors of the Mission
Gideon

**Gideon** is a member of the Grangers, a faction controlling Hydroponics (Green).

## Feats

* Controlled Burst
* Gunfighter
* Tough Bastard

## Gear

Gideon wears Ballistic Vest, Granger Coat, Common Respirator, Worker Boots and uses Howler assault rifle in combat and Toothpick knife as a back-up weapon. He also carries one Regen (RCR-3) stim.

## Quests

* Easy Money
* Deep Diving - Gideon wants you to find a new control module in Mission Control ruins
Advanced Targeting (Chip)

**Advanced Targeting (Chip)** is a type of module used to upgrade Bionic Eye implant.

## Description

This cost-effective alternative to highly trained (and therefore expensive) snipers reprograms the subject's ocular system to boost accuracy and precision.

## Locations

* Found in a locker in Mission Control high-security vault (Computers:[8] or Lockpick:[8] required)
* Can be extracted with Biotech:[5] from a mummified body in Hydroponics (Green) in the Simulated Environment #2 (Frog Room)
* Can be extracted with Biotech:[5] from a mummified body in Hydroponics Red Zone in the room with two Floaters past a forcefield

## Details

* Effect: +4 Accuracy, +2 Aimed, +2 Critical Chance
* Value: 300 credits
Civil Disturbance (Mercy)

**Civil Disturbance (Mercy)** is one of the quests in The Pit in Chapter 3 if player sides with Mercy.

## Quick Walkthrough

1. Talk to Mercy
2. Talk to Solomon when ready
3. Deal with the angry crowd
4. Return to Mercy

## Detailed Walkthrough

1. Talk to Mercy
2. Talk to Solomon when ready
	* If in Kindness to Strangers quest in The Shuttle Bay you have sent Mother to the Pit, she will take charge instead
3. Deal with the angry crowd
	* If Solomon is present:
		+ "Mercy saved you from Braxton's tyranny..."
			- Persuasion:[5]
				* Streetwise:[6]
					+ Success: +40 LP to all Speech skills
					+ Failure: starts combat with Initiative Penalty
			- Streetwise:[5]
				* Persuasion:[6]
					+ Success: +40 LP to all Speech skills
					+ Failure: starts combat with Initiative Penalty
		+ "This ain't no fucking democracy."
			- Persuasion:[5] or Streetwise:[6]
				* Persuasion:[6] or Streetwise:[6]
					+ Success: +40 LP to all Speech skills
					+ Failure: starts combat with Initiative Penalty
		+ Just kill them already - starts combat against the angry crowd
	* If Mother is present:
		+ Cult Leader - Peaceful resolution
		+ Let her handle it - starts combat against the angry crowd with three Zealots on your side as allies
4. Return to Mercy

## Allies (if Mother is present)

 Zealot | 60 | 23 | Aggro (AGR-72), Gear Mace, Old Welding Helmet, Assault Armor, Scav Armguards, Scavenger Boots
Bullfrog

**Bullfrogs** are territorial predators originally bred to control pests. Bullfrogs will use their Leg Bite attack until a target is knocked down at which point they will switch to a Face Bite attack. Good leg armor is very important when dealing with Bullfrogs.

Bullfrogs are not targetable with Aimed Arms attack and do not trigger reaction attacks on movement.

For stronger variant of the Bullfrogs, see Desert Bullfrogs.

## References

1. ↑ HuggyBear's Colony Ship Walkthrough Steam Guide
Lifesaver (Chip)

**Lifesaver (Chip)** is a type of module used to upgrade Synthetic Heart implant.

## Description

Is your spirit willing but your flesh is weak and needs a little boost? Lifesaver will give you that edge you need to win a fight and keep on winning! Sign a waver today and receive a complimentary training session!

## Locations

* Can be extracted with Biotech:[8] from a body in Hydroponics (Yellow)

## Details

* Effect: +5 Max HP
* Value: 300 credits
Smiles

**Smiles** is a sergeant of Thy Brother's Keepers. She can be met in The Factory where she'll act as your guide as well as a temporary companion, helping you in combat.

## Feats

* Sprayer
* Fast Draw
* Gunfighter
* Artful Dodger
* Tough Bastard

## Gear

Smiles wears Ballistic Helmet, Enforcer Armor, Explorer Coat, Ranger Armguards, Enforcer Leg Armor and uses Spitfire SMG in combat and Combat Knife as a back-up weapon. She also has Distortion Field gadget with Power Cell MK1 upgrade, carries two Regen (RCR-3), two Aggro (AGR-72) and two Flashbangs (standard).

## Implants

Smiles has Bionic Eye and Motor Cortex implants.

## Quests

Smiles can help you during these quests:

* Road of Yellow Bricks
* Hostile Negotiations (The Factory)
* Frontal Assault
Grangers

**Grangers** are a faction controlling the Camp Reid in Hydroponics (Green). They specialize in cultivation of edible algae which they use to trade with The Pit.

Grangers were founded by Simon Reid three years ago who led the first expedition to the Hydroponics with the goal of reclaiming the entire division. Although initially successful, he died soon with the rest of his expedition, killed by the spores of the deadly fungi which managed to evolve resistance to the fungicide chemicals used by them.

## Members

* Carlos Maney - current leader of the Grangers
* Gideon
* Maryam
* Trader (Hydroponics)
* Lemuel
Felméri Péter

**Felméri Péter** (Kolozsvár, 1982. július 13.) erdélyi magyar humorista, informatikus.

## Pályafutása

A kolozsvári *Báthory István Elméleti Líceum*ban végzett 2001-ben. A Babeș–Bolyai Tudományegyetemen tanult informatikát. 2006-ban megnyerte az Erdélyi Humorfesztivált, melyet a Szomszédnéni Produkciós Iroda formáció tagjai szerveztek. 2007 szeptemberétől rendszeresen fellép a Dumaszínházban, szerepel a Showder Klubban, valamint az MR1-Kossuth Rádió Rádiókabaréjában. 2010-ben önálló rovattal, rövid, utcai interjúkkal, jelentkezett az *Esti Showder Fábry Sándorral* című műsorban.

Első regénye, "A három ufó", 2011-ben jelent meg az Ulpius-ház gondozásában.

Első egész estés humorestjét, melynek címe "Majd én megmondom!", 2016-ban sugározta Comedy Central csatorna.

## Munkái

### Tévéműsorok

* Showder Klub, *RTL Klub* (előadó)
* Esti Showder Fábry Sándorral, *RTL Klub* (riporter)
* Rádiókabaré, Kossuth Rádió

## Könyve

* A három ufó (Ulpius-ház, 2011, Sablon:ISBN)

## Források

* Felméri Péter blogja
* Dumaszínház
* Interjú Felméri Péterrel Sablon:Wayback

Sablon:Commonskat

* Interjú a *figyelo.ro*-n
* Sablon:PORT.hu-person
* Interjú a *manna.ro*-n

* **Erdély-portál**
Warring Kingdoms (The Brotherhood)

**Warring Kingdoms (The Brotherhood)** is a quest in Maintenance Deck if player gives The Machine to the Brotherhood of Liberty.

## Rewards

* 90+90 Encounter XP, +3 Brotherhood of Liberty Reputation and -3 Protectors of the Mission Reputation for helping to secure the hub
* -2 Church of the Elect Reputation and Combat Helmet for killing Church soldiers
* +2 Church of the Elect Reputation for convincing Church soldiers to leave
* 60 Quest XP on quest completion

## Quick Walkthrough

1. Speak to the Brotherhood officer at the elevator leading to the Tunnels
2. Check Brotherhood maintenance hub
3. Deal with the Protectors squad
4. Deal with the Church squad

## Detailed Walkthrough

1. Speak to the Brotherhood officer at the elevator leading to the Tunnels
2. Check Brotherhood maintenance hub
	* Brotherhood's personnel have been killed by the Protectors. If you aren't much of a fighter you can return to inform the officer to complete the quest
3. Deal with the Protectors squad
	* When you try to leave the area, a squad of Church's soldiers will arrive to take over. Coincidentally at the same time Brotherhood reinforcements will arrive
4. Deal with the Church squad
	* Convince them to leave with Persuasion:[4] (+40 LP) or Streetwise:[4] (+40 LP)
	* Kill them - start combat against four Church soldiers in the middle with Brotherhood reinforcements as your allies on the other side of the room
		+ You will not be able to loot any of the bodies

## Allies (Second Stage)

 Soldier | 50 | 32 | Energy Shield, Regen (RCR-3), XM7, Combat Knife, Recon Helmet, Enforcer Armor, Explorer Coat, Ranger Armguards, Trooper Leg Armor
Stealth

**Stealth** is one of the main mechanics in Colony Ship.

## Mechanics

### Tiles

When you enter the stealth mode, all tiles around the enemies are automatically assigned detection values. If your sneaking ability (the skill and modifiers) is greater than the detection value, you remain undetected.

* Green Tiles - safe to walk on
* Yellow Tiles - higher chance of detection, and if you end turn there, you'll be instantly detected at the beginning of the enemy turn
* Red Tiles - cause instant detection and combat

Enemies' detection values are determined by the distance, which way they're facing, their Perception, and thermal vision gear, if any. High sneaking ability turns more tiles green and opens up more options.

### Noise

Noise - each step and action (lockpicking, climbing, using computers, killing enemies in stealth mode, etc) generates noise. Not a whole lot of noise to instantly alert enemies the moment you do something but enough to add up over time and raise the guards' suspicions. The higher the guards' Perception, the faster the alert bar is filled:

* 0-24: Unaware
* 25-49: Suspicious (a warning to the player)
* 50-74: Alerted
* 75-100: Searching

When an enemy is Alerted, he will turn around towards the last noise generated, so if you are close they'll see you (meaning a lot of green tiles will instantly turn red). When an enemy decides that it's time to investigate, he moves towards the last noise generated on his turn. If the meter reaches 100, enemy "interrupts" your turn and turns around immediately.

Visible corpses raise enemy awareness when discovered.

Each state past Unaware raises the difficulty of killing in stealth mode. Once alerted, an enemy will not relax after a few min the way it usually works in other RPGs with stealth. Additionally, if an enemy has found a dead body, he will stay in 'Searching' alertness.

Make Noise button allows player to generate noise at the spot they are currently for the cost of 4 AP which can be very useful to lure enemies away from their current location.

### Takedown

Takedown is an ability to instantly kill an enemy during stealth sequence. Takedown can be only attempted with a knife (swords and other bladed weapons do not work), but the takedown value is determined by the Critical Strike skill, not Bladed skill.

Frogs and other creatures can not be killed from stealth.

Mousing over a potential takedown target will show two values ex. "65/55", the first is your takedown value and the second is the targets effective HP modified by their awareness level. If the first value is greater than or equal to the second you will insta-kill your target. Otherwise, you will damage your target and initiate combat.

## Related Feats

* Ghost: -1 to Noise generation per tile, actions generate half Noise (except Takedown)
* Prowler: Sneaking increased by 5, yellow tiles range increased to 30 (from 20)
* Throat Slitter: Takedown AP cost reduced to 3 AP and Noise cut by half, Takedown +10
* Tunnel Runner: Moving costs 1 AP, can use movement AP in stealth

## References

1. ↑ Sneak mechanics explained
2. ↑ HuggyBear's Colony Ship Walkthrough Steam Guide
Eviction Notice

**Eviction Notice** is a quest in Hydroponics (Green) given by Carlos.

## Rewards

* 90 Encounter + 60 Quest XP
* 6 Cells

## Other Effects

* Your bond with Faythe grows stronger (if you persuaded Morgan to leave)

## Expiry

This quest will become unavalaible once player moves to the The Factory.

## Quick Walkthrough

1. Talk to Carlos
2. Deal with Morgan in Delta Tower
3. Return to Carlos

## Detailed Walkthrough

1. Talk to Carlos
2. Deal with Morgan in Delta Tower
	* Faythe knows him and will demand to not harm him if she's in your party. If you ignore her and kill him anyway, she'll permamently leave your party
	* Talk with Morgan to convinve him to leave. If you succeed without resorting to threats, you are awarded +40 LP to all Speech skills
		+ (If Faythe is present) Wait for Faythe to answer
			- Persuasion:[3]
				* Persuasion:[4] - This option grants +3 more Disposition. Failing disposition at this point leads to "I'd rather avoid bloodshed"
				* Streetwise:[3] - Failing disposition at this point leads to "I'd rather avoid bloodshed"
			- "Then things will get ugly" - Leads to "I'd rather avoid bloodshed"
		+ "Carlos wants you gone"
			- "I'd rather avoid bloodshed"
				* Combat Reputation:[12]
			- (With Regulator Badge, if Braxton is alive) Impersonate:[3]
				* Persuasion:[3]
				* Streetwise:[4] - This option grants +1 more Disposition
			- (With Regulator Badge, if Braxton is in charge of The Pit) Streetwise:[3]
				* Persuasion:[3]
				* Streetwise:[4] - This option grants +1 more Disposition
	* If you choose to attack, you will have to fight Morgan, three scavengers and three Bullfrogs
	* You can also sneak into the tower and disable the frog pacifying machine, resulting in bullfrogs killing Morgan and his men. To access the control room, you need Electronics:[4]
3. Return to Carlos
Hired Gun

**Hired Gun** is one of the quests in The Pit in Chapter 3 given by Earl.

## Description

Earl asked you to protect a trader named Zebulon while he deals with some out-of-town traders. Take the elevator to the bridge above the Pit to find Zebulon.

## Rewards

* 90 Encounter + 60 Quest XP
* 500 credits

## Quick Walkthrough

1. Talk to Earl
2. Go to The Outer Gate and speak with Zebulon
3. Deal with hostile traders
4. Return to Earl

## Detailed Walkthrough

1. Talk to Earl
2. Go to The Outer Gate and speak with Zebulon
3. Deal with hostile traders
	* If you completed Frontal Assault quest by storming the Black Hand Fort you will have an option to solve this quest peacefully (but you can still attack them if you want)
	* Otherwise you will have to fight against a captain and four guards
4. Return to Earl
Samuel

**Samuel** is Jonas' right-hand man and enforcer, more feared than liked. He's been with him ever since he was a kid and was one of the members of Jonas' original crew when he first set up a camp in Cargo Hold #3.

## Feats

* Gifted
* Pistolero
* Sarge
* Artful Dodger
* Fast Draw

## Gear

Samuel wears Old Enforcer Armor, Shield Armguards, Traveler Coat, Guard Boots and uses Longslide pistol in combat and Toothpick knife as a back-up weapon. He also carries one Regen (RCR-3), one Aggro (AGR-72) stim and one Disruptor grenade.