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Mua-Ta Chosen

The **Mua-Ta Chosen** is the second boss of the Emerald Wild, and can be fought from **Floor 30** when the player is at least at **Character Level 15**.

As the destined champion and holy figure of the Mua-Ta, he is the last barrier that the natives of the Wild have to stop you. Put an end to his heretical life, and you will finish the quest **Renegade's Trail**.

**Combat Proficiency**

The power of the Mua-Ta culminates in this single deity, and you must play strategically to eliminate him. As he is very likely to inflict the evasion-cutting **Ritual Cut** at the beginning, a stabbing player is highly incentivised to bring Temporal Shift. Not only that, he has two extremely dangerous allies: a Mua-Ta Priestess and Mua-Ta Elite, of which the priestess must be eliminated immediately before the enemy gains too much spell resistance. Have enough damage to take her out, and the battle becomes simple, although you must watch out for the Elite while under the effects of Ritual Cut.

Upon bringing him down to half health, he will activate his signature ability, **Strength of the Tribes**, which starts a second phase that's harder to defeat. To prevent this effect from happening, make sure to begin casting Disintegrate Essence once close to his breaking point of 70 health, hopefully concluding with an easy kill. Otherwise, make sure he is isolated, as the Chosen will likely have your full attention and leave the Elite or Priestess to do whatever they desire.

  **Damage:** 12-14
  **Critical:** 15%

Effects on Player
* **Inflicts magical damage**
 **Strength of the Tribes** | *Draws upon the power bestowed by the collective belief of the Mua-Ta, gaining preternatural strength and vitality*
Effects on Self
* **Restores 50 HP**
* **+1 ARM/RES**
 Can only be cast once when at 70 HP or below

**Trivia**
* The Mua-Ta Chosen also appears in Grim Quest as the first boss of the Withering Woods.
* The Mua-Ta Chosen's portrait was drawn by Mislav Nimai Smetana. A dyed monochrome version is available as a portrait obtainable in one of Grim Quest's quests: *Collect Drawings of Nimai the Mad.*
Obsidian Claw

The **Obsidian Claw** is a Tier 4 **stabbing-type** weapon in Grim Tides. It has a 50% chance to reduce the armor of targets by 2 on a physical attack.

  Base Cost
 100

**Acquisition**
The Obsidian Claw can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and given as a random reward from Dungeon Events.
Rogue Gloves

The **Rogue Gloves** is a piece of Armor for the hands, a direct upgrade to the Padded Gloves that increases crit chance by 3%.

  Base Cost
 40

 **Acquisition** Rogue Gloves can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a reward from Dungeon Events.
Undead Paladin

The **Undead Paladin** is an Undead enemy encountered in the Sunless Oasis.

**Combat Proficiency**
The Undead Paladin is much like the Dragonkin Warrior, providing a strong buff to defenses across all enemies. However, paladins buff spell resistance with **Unholy Aura** instead of armor, making life difficult for mages. To circumvent this, cast Aetherial Rain and undo the resistance increase, then continue as normal. For physical characters, Paladins are just slightly stronger Death Hounds and should be treated as such; turn your attention to Undead Zealots.

  **Damage:** 8-10
  **Critical:** 15%

Effect on Self and Allies
Spellweave Potion

The **Spellweave Potion** is a consumable that increases your spell resistance by 2 when consumed, lasting for the entire duration of the dungeon floor when consumed outside of combat. It's the enhanced version of the Aether Dust and can be crafted from it.

**Stats**

  Base Cost
 15

**Acquisition**
Spellweave Potions can be bought in the Smuggler's Den and certain Events, dropped by Monsters and can be given as a random reward from Dungeon Events.

**Crafting**
Stone-Heart Fragment

The **Stone-Heart Fragment** is a consumable item that revives the player back to 75% of their max health if they die, destroying the heart in the process. It does not activate if you lose all Morale and retreat, much like the Phoenix Feather.
It is also used to unlock the Arcane Realm of Earth after completing The Lost Science.

**Stats**

  Base Cost
 75

**Acquisition**
Stone-Heart Fragments can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a reward from Dungeon Events.
Poacher

The **Poacher** is a **Tier 1** Human enemy that can be encountered in the Mystic Grove.
It is one of the first enemies a new player will inevitably encounter.

**Combat Proficiency**

Poachers are a fragile human enemy that you're likely to run into while in the Mystic Grove. Their stats are rather average, with 10 HP and modest damage, but no defensive stats. What sets the Poachers apart from the other human enemies is their ability: **Venomous Arrow**. This ability deals very minor damage, but applies weak poison which will damage you at the end of your turns. This can pose quite a troublesome situation, as every Venomous Arrow the Poacher sends your way can stack the poison, gradually making it more potent.

In order to prevent being completely melted by stacking poison, you would do best to quickly dispatch the Poacher, or carry Antidotes with you. Culling can easily dispatch a Poacher, while Thunder Strike will give similar results for mages. Stuns and Mutes will both prevent the Poacher from utilizing his ability, which is something you never want him to use.

* Grim
* Nightmare

  **Damage:** 2-4
  **Critical:** 13%

Effect on Player
* **Inflicts magical damage**
Swarma Leaf

The **Swarma Leaf** is a consumable that reduces your ambush chance by 5% when consumed, making enemies less likely to jump you while in a dungeon.

**Stats**

  Base Cost
 7

**Acquisition**
Swarma Leaves can be bought in the Smuggler's Den and certain Events, dropped by Monsters and can be given as a random reward from Dungeon Events.

**Crafting**
Temporal Shift

**Temporal Shift** is an order spell that increases the player's evasion and critical by a large amount. Subsequent casts only increase both stats by 4%.

**Uses and Strategies**
Temporal Shift is an invaluable spell for stabbing players, as it can elevate the chances of getting a critical hit from being rather low to almost guaranteeing it once every two attacks or more. The only true cost is the time lost from using a turn to cast it, meaning that it should be cast as soon as possible to take advantage of the buff it provides for the entire fight.

**Upgrade Tree**

**Trivia**
* Temporal Shift combines the partial effects of Slow Time and Arcane Binding, using the evasion and critical buffs respectively.
Staff of Wild Magic

The **Staff of Wild Magic** is a Tier 4 **arcane weapon** in Grim Tides. It has the highest spellpower increase out of all other arcane weapons, and has a chance to polymorph regular enemies hit by any of the player's spells, which transforms them into entirely new monsters.

  Base Cost
 100

**Polymorph Mechanics**
Upon an enemy polymorphing, its portrait, abilities and stats (including current health) are set to the new monster. However, any passive abilities will be retained, and new passive abilities are added if the new monster has any. The possible new enemies include those that are exclusive to epic content and the Arcane Realms, but not bosses or minibosses.

**Acquisition**
The Staff of Wild Magic can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and given as a random reward from Dungeon Events.
**Tips**
The Staff of Wild Magic has the highest base S.PWR increase of all arcane weapons in the game, at +6, making it seem desirable to any mage players wanting to maximize spell damage. However, depending on the stage of the game, the polymorph effect can either be extremely beneficial or detrimental when it procs. The staff may transform something into an extremely weak monster from the Mystic Grove or pull up the Entropic Wyrm and Ascendant of Obb. If it does not roll something that would instantly die from your spell, then you are in serious trouble.

As you progress through the epic quests, however, you will naturally be able to kill previously encountered enemies faster. By the time you reach the Forbidden City and the Arcane Realms, most epic enemies will easily perish. Because of this, it may be better to use an alternative such as the Heartwood Branch until you reach at least the Sunken Ruins, where the chance of polymorphing into something stronger than your current foes is low.
Oaken Root

The **Oaken Root** is a consumable that increases your armor by 1 when consumed, lasting for the entire duration of the dungeon floor when consumed outside of combat, which is EXTREMELY useful in the early game where enemy attack power is fairly low and your health is also low. A single point in armor makes a huge difference.

**Stats**

  Base Cost
 7

**Acquisition**
Oaken Roots can be bought in the Smuggler's Den and certain Events, dropped by Monsters and can be given as a random reward from Dungeon Events.
**Tip**
Armor is extremely powerful early on, where enemies only deal upwards of 3-5 damage. As a result, Oaken Roots are an extremely good investment at this stage of the game. Later on, where agility and endurance becomes more valuable than Armor due to enemies dealing much higher damage, this item and its upgraded counterpart lose most of their luster.
**Crafting**
Tainted Water Elemental

**Stub**
This page is a stub. You can help by expanding it.

The **Tainted Water Elemental** is an Arcane enemy that can be randomly spawned by the File:Warden's sigil.pngWarden's Sigil while in the Emerald Wild or Sunless Oasis.
It is one of the elementals that can be encountered randomly throughout the main quest.

**Combat Proficiency**

Lean elemental

  **Damage:** 3-4
  **Critical:** 14%

Effect on all enemies
* **Heals 2-4 HP**

Effect on player
* **Inflicts 2-4 magical damage**
Shield of the Ninth

The **Shield of the Ninth** is an off-hand item that increases ARM by 1, S.RES by 3, and reduces your EVA by 10%. It can be considered both a fusion and direct upgrade of the Sunstone Buckler and Tower Shield.

  Base Cost
 100

**Acquisition**
The Shield of the Ninth can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
Plague Doctor Mask

The **Plague Doctor Mask** is a piece of Armor for the head, increasing Poison Resistance as well as improving the healing given by Consumables.

  Base Cost
 50

**Acquisition**
Plague Doctor Masks can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
Vial of Foresight

The **Vial of Foresight** is a consumable that increases your PER by 3 when consumed, lasting for the entire duration of the dungeon floor when consumed outside of combat. It's the enhanced version of the Seeker Worm and can be crafted from it.

**Stats**

  Base Cost
 30

**Acquisition**
Vials of Foresight can be bought in the Smuggler's Den and certain Events, dropped by Monsters and can be given as a random reward from Dungeon Events.

**Crafting**
Walking Sentinel

The **Walking Sentinel** is a **Tier 2** Arcane enemy encountered in the  Hollow Reef.

**Combat Proficiency**
Of the Tier 2 monsters found in the Hollow Reef, the Walking Sentinel is easily the most dangerous. It has the highest health of its peers and a staggering 3 points in armor. Worse yet, its special ability: **Tremors**, deliver a powerful blow of magical damage on top of a good chance of draining morale, not unlike a Tamed Raptor, albeit far more durable than one.

Sentinels however, can only be met alongside the Stone Eaters in this tier, and you won't need to fret over a potential debuff. But this pairing can be an immense obstacle for any physical character to surmount.

Despite its high armor, its spell resistance is only minor. Magic is the optimal approach to taking them out, such as using , or Death Bloom to reduce its damage potential as well as apply poison. If you must engage with a physical attack, try utilizing Insect Swarm to remove its armor or have a weapon enchanted with Topaz to bypass some of its defense. Afterwards, engage with your most powerful skill to deal massive damage.

  **Damage:** 4-6
  **Critical:** 13%

Effect on Player
* **Inflicts magical damage**
* **60% chance to reduce Morale by 1**
Longsword

The **Longsword** is a Tier 1 **slashing-type** weapon in Grim Tides. It is a direct upgrade from the Shortsword.

  Base Cost
 40

**Acquisition**
Longswords can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and given as a random reward from Dungeon Events.
## **Knight's Longsword**

The **Knight's Longsword** is the enhanced version of the Longsword, identical in performance but with a **+2 DMG bonus** against Ogroids. It is acquired through the same methods as the Longsword.

 45

1. ↑ 1.0 1.1 Wounded enemies have -2 ARM and have their ability use chance reduced by 25%
Werewolf

The **Werewolf** is an **Epic** beast enemy that can be encountered in the Shadow Hills.

**Combat Proficiency**

Werewolves are terrifying opponents to face in the Shadow Hills. One of the first enemies that combine two passive abilities, they carry both the **Regeneration** and **Ferocity** passive, enabling them to restore lost health each turn as well as increase their critical chance over time. This alone would not be so frightening, but the Werewolf has 7/7 in armor and resistance, making it incredibly resilient to most attacks, which can make it difficult to overpower its regeneration.

Utilize strong damage skills and spells such as Culling, Stunning Blow, Thunder Strike and Chaos Ball to overwhelm its defenses and strike a devastating blow. If you cannot kill it quickly, try to weaken it by using poison and critical reduction. Amanita, File:Item amantiaextract hd.pngFile:Item amantiaextract legacy.pngAmanita Extract, Venomous Stab and Creeping Cold are excellent for this purpose, while Death Bloom can also provide some aid in weakening the Werewolf.

Only use standard attacks against a Werewolf if you have enough damage output to circumvent its regeneration. Otherwise, use Insect Swarm to provide a substantial armor debuff. If you have it, the Aetherial Edge is a fantastic sword that can excel very strongly against this tough opponent. But do not rely on muting the enemy, as both of its passives are not disabled through these methods, instead utilize stuns if possible.

  **Damage:** 9-12
  **Critical:** 16%

Passive Effect
Red Monarch

The **Red Monarch** is a **Tier 3** Beast enemy encountered in the Emerald Wild.

**Combat Proficiency**
Red Monarchs are soul-stealer monsters akin to the Leech Bug, but are quite nasty due to their high defenses of 3/3 against both methods of attack, and a solid health pool. But as with any soul stealing monster, they can be counteracted quite easily in a myriad of ways: **High Spell Resistance**, Nimble Grace, Spellweave Potions, or simply brute forcing them down with a very powerful attack will keep them in check. Poison is also viable to tax how much they can heal if they do get to cast it.

  **Damage:** 7-8
  **Critical:** 14%

Effect on Player
* **Inflicts magical damage**

Effect on Self
* **Heals by damage dealt**
Mua-Ta Priestess

The **Mua-Ta Priestess** is a **Tier 3** Mua-Ta enemy encountered in the Emerald Wild.

**Combat Proficiency**
In the same vein as the Goblin Tinker and Fallen Cleric, the Mua-Ta have their own dedicated healer, and an especially dangerous one at that. Not only does their healing restore around half the health of a Mua-Ta enemy, the recipients themselves are also incredibly deadly foes that benefit off time - the Mua-Ta Hunter gets more time to let its poison kick in, while the Mua-Ta Matriarch gets more turns to increase ability damage. Thus, assuming you have a solid melee options, priestesses are generally the first targets you should kill. If you are a spell user, your only way is to deploy Disintegrate Essence or muting spells to keep them from using **Song of the Sea.**

  **Damage:** 5-8
  **Critical:** 13%

Effect on Ally
* **Restores 7-10 HP**
* **+2 S.RES**
* **Can overheal by 2**

Effect on Self
* **+2 Max HP**
* **Restores 2 HP**
 Buff will not stack on allies, but will stack on self.

**Trivia**
* As with virtually all Mua-Ta, the Mua-Ta Priestess' in-game portrait was drawn by Mislav Nimai Smetana.
* The Mua-Ta Priestess also appears in Grim Quest in the Withering Woods.
* The File:Mua-Ta servant.pngMua-Ta Servant is an arena-exclusive version of this enemy, with a similar ability that shares the same icon.
Warg

The **Warg** is an **Elite** **Arena Exclusive** Ogroid enemy.

**Combat Proficiency**

Wargs are supporting debuff creatures that accompany the Orcs in the **Orc Warband** encounters. Although they are fragile compared to their companions, they can infect you with **Rabies**, hitting you with a nasty reduction to stats as well as poison. For this reason, you should treat a Warg as a stronger Dire Skreever when engaging it, as similar strategies will apply.

  **Damage:** 6-9
  **Critical:** 18%

Effects on Player
* **Inflicts magical damage**
* **Inflicts 2 Poison**
* **-8% CRIT**
 Debuffs do not stack, poison stacks by 1
Scholar Butterfly

The **Scholar Butterfly** is a consumable that increases your INT by 2 when consumed, lasting for the entire duration of the dungeon floor when consumed outside of combat.

**Stats**

  Base Cost
 17

**Acquisition**
Scholar Butterflies can be bought in the Smuggler's Den and certain Events, dropped by Monsters and can be given as a random reward from Dungeon Events.

**Crafting**
Pit Fighter

The **Pit Fighter** is an **Arena Exclusive** Human enemy that can be fought while the player is below **Character Level 15**.

A Pit Fighter accompanies Blind Prophet during his Arena Boss Fight.

**Combat Proficiency**

Pit Fighters are one of the early human enemies you can end up facing while in The Arena. They fulfill the Defender archetype, coming with two points in armor and solid attack power. Their signature ability: **Defensive Formation**, functions similarly to the Earth Elemental's **Blessing of Stone**, providing an armor increase to himself as well as both of his allies. Because of this, he is the bane of a character who is investing into physical damage early on, as his armor buff across the entire enemy lineup can make it alot harder to deal any real damage.

Fortunately, with no spell resistance to speak of he is extremely easy to kill with powerful magical attacks. Thunder Strike especially being highly useful as it may also stun him, keeping his buff out of play long enough to end him. Dragon's Breath is also a spell that can not only damage him greatly, but will also nullify the armor buff he can give out.

Physical Characters may need to rely on more than just brute force. Insect Swarm will greatly reduce the Pit Fighter's armor, which can be followed up with Culling or Flurry to put him down quickly. Alternatively, one can utilize poison from Death Bloom or Venomous Stab to wear him down without needing to worry about direct damage.

Weapons enchanted with File:Gem topaz.pngTopaz will be able to circumvent the extra armor provided by his buff, let alone some innate armor on other foes as well.

* Grim
* Nightmare

  **Damage:** 3-5
  **Critical:** 14%

Effect on Self and Allies
Phantom Blade

**Phantom Blade** is a stabbing skill that grants extra damage when double-tapping an enemy and adds extra evasion for the turn.

**Uses and Strategies**
Phantom Blade is a valuable asset as it can let you avoid virtually all damage while getting a free strike of your own. Its best use is against fragile support enemies in a group of physical attackers, as with a good crit you instantly kill your target and dodge normal attacks. It also helps against enemies that buff their attack damage, especially those that wear away their armor in the process.

**Upgrade Tree**
Roc Alpha

The **Roc Alpha** is a **Tier 4** Beast enemy encountered in the Emerald Wild.

**Combat Proficiency**
With stats superior to the other Rocs, the Alpha's make the other two look pitiful in comparison. Sharing the **Piercing Screech** ability of the females in addition to a new passive: **Apex Predator**, which increases attack damage after every attack performed. Each hit will deal more damage than the last! Taking out the Alpha Roc before it can achieve multiple stacks of Apex Predator is key to minimizing the threat they pose. **Cripples** and Death Bloom can significantly reduce the damage output of the bird, while **Stuns** will keep it from gaining damage in the first place. Do not rely on **Mutes** however, as they cannot disable the passive!

  **Damage:** 8-10
  **Critical:** 16%

Effects on Player
* **Inflicts magical damage**
 **Apex Predator(Passive)** | *Predator instincts grant an increase in physical damage after each turn (passive)*
Effects on Self
 Unaffected by mutes
The Martyr

**The Martyr** is the **Second Boss** of The Arena, and may be fought from **Character Level 9** once the player has accumulated **16 Wins**.

A major step up from the first champion, Iron Face, The Martyr wields strong abilities and minions that can knock you from the stadium to the infirmary.

**Combat Proficiency**

  **Damage:** 9-12
  **Critical:** 15%

Effect on Player
* **Inflicts magical damage**

Effect on Self
 **Martyr** | *Goes into an unrelenting frenzied state, increasing damage and critical at the cost of armor*
Effect on Self
* **+2 DMG**
* **+6% Critical Chance**
 Can only be used once

**Trivia**
* The Martyr's in-game portrait is drawn by Mislav Nimai Smetana.
* The Martyr's **Absorb Pain** ability shares the name with a dark spell in Grim Quest. Unlike the spell, which converts damage the player receives into partial healing, the ability steals the health of the player instead.
Templar Armor

The **Templar Armor** is a piece of Armor for the chest, a direct upgrade of the Clerical Armor, providing more S.RES and increasing maximum HP, but reduces more EVA than the latter.

  Base Cost
 70

**Acquisition**
Templar Armor can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
Gorila

## Descripción del libro

El gorila es un simio enorme que se encuentra en grupos en las Selvas. Los gorilas son protectores pacíficos de las Selvas.

eso no los hace indefensos El Gorila puede causar un daño masivo si es provocado. Cada grupo de Gorilas tiene un líder,

Espada planteada, Quien manda a sus tropas por la Selva Son dos o tres veces más fuertes que cualquier otro Gorila.

y a menudo se puede ver golpeando su pecho cuando esta ansioso Los Gorilas bebés se puede encontrar es la

espalda de sus padres mientras se alimentan Los Gorilas se pueden volverse más confiables y amigables si se les

dan Bananas. Las Bananas se puede obtener rompiendo hojas de la selva Si reciben las suficientes Bananas. se puede

ordenar Los Gorilas a que se sienten o deambulen automáticamente vendrá en defensa de su nuevo amigo.
Shadow Hills

**Stub**
This page is a stub. You can help by expanding it.

**Epic Content**This page contains content only available after completing the main quest, and thus contains unmarked spoilers. Proceed at your own risk.

**Missing Data**
This page contains missing information that needs to be added. You can help by adding in details.
This page is missing **floor entry pop-ups**.

The **Shadow Hills** is an Epic Dungeon. While visible on the world map initially, it is only accessible once **The Price of Freedom**, the main quest, is complete.

A gloomy mountainous area in sharp contrast to the vibrant atmosphere of the adjacent Mystic Grove, the dungeon is a twisted and more dangerous version of its neighbour. With the same enemy types, it is also home to the first two epic quests: investigating a groups of foreign mercenaries in **Crimson Company** and keeping the orc camp under control in **Against the Horde.**

## **Native Creatures**

The Shadow Hills have the same enemy types as the Mystic Grove, but with dangerous epic enemy stats. The fey elite presides here, including the powerful Fey Champion that condenses the first boss into a common enemy. The bugs have also been replaced with packs of dangerous wolves and werewolves alike.

More importantly, dangerous humans lurk in the hills, this time under the Crimson Company, a brutal and relentless group of mercenaries led by their occult leader, the Crimson Count. A massive jump compared to the low-life criminals in the Grove, this group is your first major opponent in epic content.

The ogroid population now consist of the brutish orcs instead of meek little goblins, led by a very volatile Chieftain. They are the second major enemy type in the hills.

## **Bosses**

The first two epic bosses you will encounter are in the Shadow Hills, both of which require Character Level 24: on floor 12, you will encounter the great occult leader of the Crimson Company, **The Crimson Count**. Putting an end to his career as a count will eradicate the Crimson Company, should you succeed.

On floor 24, the **Possessed Chieftain** awaits you, bringing the power of the inferno in front of your eyes...

Bosses

## Minibosses

The first three epic minibosses make their residence here, each capable of ending your legacy in a fell swoop.
Meditation

**Meditation** is a passive arcane skill that grants a chance to regain 1 morale and 5% of your maximum health when casting a spell on yourself.

**Uses and Strategies**
While it appears to be one of the weakest arcane skills, Meditation is one of the best assets to a mid-late game mage, or even a physical fighter that relies on a lot of buffs. As soon as you start picking out your buff spells, especially Temporal Shift and Aetherial Rain, Meditation is on the table for a very reliable morale solution. In addition, it can keep your health to good levels with Healing Light, further providing survivability.

Unfortunately, some spells which buff the player like Steal Essence and Cycle of Life are actually targeted spells and thus cannot trigger Meditation.

**Upgrade Tree**

**Trivia**
* Meditation also appears in Grim Quest and has the same function, only that it restores the morale-equivalent sanity stat instead.
Águila calva

## Descripción

Las águilas calvas son rapaces grandes y neutrales que se encuentran en biomas montañosos boscosos.

## Comportamiento

Son visitantes frecuentes de los lagos cercanos, donde intentarán bucear y sacar salmones del agua. También les gusta atacar a los conejos de la misma manera. Cuando ataca a criaturas más grandes, el águila calva preferirá dar vueltas, cortar con sus garras y repetir.

## Domesticación

Debido a su amor por el pescado, las águilas calvas pueden ser atraídas y domesticadas con aceite de pescado.

## Habilidades

A un águila calva domesticada se le puede ordenar que se quede, siga y deambule, como muchas otras bestias, pero también se puede usar para la cetrería. Para empezar con la cetrería, es necesario elaborar el guante de cetrería. Cuando se sostiene con la mano principal o con la mano izquierda, este guante se puede usar para levantar águilas y sostenerlas en la mano. Para lanzar un águila desde la mano, simplemente golpeé. Si se lanza mientras mira a una multitud, el águila volará hacia esta multitud, atacará y, si sobrevive, volverá a la mano. Si no se selecciona una mafia, el águila simplemente saltará del guante.

## Mejoras Cetrería

Para mejorar la habilidad de cetrería, se puede fabricar una capucha de cetrería. La capucha se puede colocar en un águila, y un águila con capucha seguirá las órdenes directas de su dueño cuando se lance desde un guante. Esto significa que el águila puede ser pilotada eficazmente por su dueño. Si el águila vuela a más de 150 cuadras de su dueño, intentará regresar. Para dejar de controlar al águila, el dueño también puede escabullirse. La capucha se puede quitar del águila con unas tijeras.

## Curiosidades

Las águilas a menudo resultan heridas por sus presas cuando cazan. Un águila domesticada se puede curar con cualquier pez.
Sands of Time

The **Sands of Time** is an accessory item that increases both CRIT and EVA by **3%** when equipped. It's a direct upgrade of both the Charm of Obfuscation and the Tribal Necklace, combining both of their effects into one accessory.

  Base Cost
 80

**Acquisition**
The Sands of Time can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
Ítems

A parte de criaturas, **Alex's Mobs** agrega un montón de ítems, armaduras, comidas, pociones, encantamientos, bloques y estandartes.

### Lista de ítems

#### Drops de Criaturas

* Pelaje de oso
* Pluma de correcaminos
* Diente de serpiente ósea
* Cuerno de gacela
* Escama de cocodrilo
* Gusano
* Saco de sangre
* Probóscide de Mosquito carmesí
* Cascabel de serpiente
* Diente de tiburón
* Cola de langosta
* Escupitajo de Dragón de komodo
* Pata de ciempiés
* Asta de Alce
* Costilla de Alce
* Crema de Mimi
* Cola de Mapache
* Pez gota (Ítem)
* Fragmento de Ala
* Ooteca de cucaracha
* Corazón de alma
* Escama pinchuda
* Ojo de guster
* Músculo mutado
* Saco de Hemolymph
* Straddlita
* Huevo de Emú
* Plumas de Emú
* Garra de DropBear
* Carne de Canguro
* Piel de Canguro
* Ambargris
* Diente de Cachalote
* Fragmento de ala de Halcón Tarántula
* Mandíbula de Gusano del vacío
* Ojo de Gusano del vacío
* Diente de Tiburón Anguila
* Cáscara de plátano
* Huevo de cocodrilo

#### Ítems crafteables

* Diccionario de animales
* Botas de correcaminos
* Peto de cocodrilo
* Rociador de sangre
* Caña con fruta de coral
* Flecha de diente de tiburón
* Frasco con saliva de dragón de komodo
* Exoesqueleto de ciempiés
* Larva de mosquito carmesí
* Tocado de asta
* Sombrero de pionero
* Frasco con aceite de pescado
* Maraca
* Sombrero de mariachi
* Ala de cucaracha
* Caparazón de tortuga caimán
* Bolsa de arena
* Blaster de Hemolymph
* Tabla de straddler
* Pantalones de campo
* Ecolocalizador
* Endlocalizador
* Cohete de enderiophage
* Guante de Águila
* Capucha de Águila
* Ala de Halcón Tarántula
* Elytras de Halcón Tarántula
* Pico dimensional
* Escudo de las profundidades

##### Comida

* Sopa do macaco
* Hamburguesa de canguro
* Arroz frito con camarones

#### Ítems no crafteables

* Fedora
* Disco de Música-Tiempo
* Disco de Música-Aturdimiento
* Dardo antiguo

#### Ítems obtenibles

* Bannana
* Cubo con langosta
* Cubo con pez gota
* Flor de Acacia
* Cubo con stradpole
* Cubo con ornitorrinco
* Gongylidia
* Pupa de hormiga cortadora de hojas
* Gusano misterioso
* Cubo con tiburón anguila
* Cubo con pulpo mimo

#### Estandartes

* Patrón de estandarte-Estampado de oso
* Patrón de estandarte-Cruz de estrella
* Patrón de estandarte-Bandera de Reino Unido
* Patrón de estandarte-Símbolo de sol
Serpiente ósea

La **Serpiente ósea** (*Bone Serpent*) es un mob hostil agregado en la versión 1.0 de *Alex's Mobs*, que spawnea en los lagos de lava del nether.

La serpiente ósea es una criatura larga que parece estar hecha de hueso y tiene los ojos rojos. Está hecha de 1 segmento de cabeza, 8 segmentos de cuerpo y 1 segmento de cola.

Tiene gruesos y afilados dientes grises oscuros, y una especie de corona al final de la cabeza del mismo color.

## Descripción del libro

La serpiente ósea es un gigante no muerto con forma de serpiente que habita en los profundos lagos de lava del nether. Ocasionalmente, se lo puede ver saltando de la lava solo para verla desaparecer en ella otra vez poco después. La serpiente ósea no solo es hostil a los exploradores, como lo es también el enemigo mortal de los esqueletos de Whiter.
Siempre que la serpiente ósea haga objetivo a una criatura, saltará de la lava e intentará aplastar a su presa debajo de ella. Si es asesinada, la serpiente ósea explota dentro de sus montones de hueso, pero además puede dejar caer uno de sus dientes. Cuando se mezcla con un frasco de lava, se puede crear una Poción de Visión de Lava, que permite ver a través de la lava como si fuera agua.

## Drops

   Las serpientes óseas al matarlas, sueltan un Diente de serpiente ósea. Este ítem puede sernos de utilidad durante nuestra aventura, ya que es el ingrediente de varios crafteos interesantes.

## Curiosidades

* Puedes spawnear serpientes óseas en lagos, ríos y mares del *overworld*, y se comportarán en el agua igual que en la lava.
Cocodrilo

## Domesticación

Los cocodrilos adultos no son domesticables, sin embargo, puedes reproducirlos con carne podrida.

Ellos pondrán un huevo y si estás cerca en el momento de la eclosión este cocodrilo es domesticable.

## Curiosidades

* Cuando los cocodrilos descansan en los márgenes de los ríos, **abren su boca para favorecer la refrigeración**, evitando así acalorarse en exceso. Los cocodrilos en Alex's Mobs imitan este comportamiento.
Criaturas

**Alex's Mobs** es un mod creado por Alexthe668 y Carro1001, que agrega un total de 80 criaturas hasta fecha de hoy. 29 de ellas fantásticas, y las otras 51 están basadas en animales reales.

* Las **mobs pasivos** nunca dañarán al jugador, incluso si este les golpea.
* Los **mobs neutrales** solo dañarán al jugador si son provocados/golpeados.
* Los **mobs defensivos** podrán dañar al jugador aunque este no los golpee, pero no siempre atacarán.
* Los **mobs hostiles** atacarán al jugador cuando esté dentro de su alcance.
* Los **minijefes** son mobs hostiles difíciles de derrotar.
* Los **jefes** son como los minijefes, pero más fuertes y tienen una barra de salud.

A continuación se presentará la lista de todas las criaturas
* (Se marcará en **negrita** los animales que puedan domesticarse hasta cierto punto, y en *cursiva* los que se puedan reproducir. Si son ambos se marcará con ***ambos*** )

#### Pasivas

*Estas criaturas no te atacarán aunque las golpees.*

* *Gacela*: Pequeños y tímidos antílopes que deambulan por las sabanas.
* *Colibrí*: Pequeñas aves de campos de flores y junglas a las que les encanta polinizar.
* *Mosca*: Pequeños y comunes insectos que se alimentan de muertos vivientes.
* Pez Gota: Peces de las profundidades que se distorsionan cuando suben a la superficie.
* *Foca*: Mamíferos semiacuáticos que descansan en playas e icebargs.
* *Cucaracha*: Pequeños insectos que viven bajo tierra para evitar la luz.
* Picozapato: Extraños pájaros que habitan pantanos en busca de peces y crías de reptiles.
* ***Cuervo***: Pájaros comunes e inteligentes. Se les suele ver pisoteando cultivos.
* ***Pulpo mimo***: Molusco inteligente que puede camuflarse e imitar a otros para protegerse.
* Gaviota
* Tucán
* Aguará guazú
* Gerbo
* Tortuga de agua dulce
* Ctenóforo
* Pez del hoyo del diablo
* Pez gato
* Pez volador
* Rana de la lluvia
* ***Potoo***
* **Saltador del fango**
* **Petauro del azúcar**

#### Neutrales

*Si golpeas a estás criaturas, te atacarán*.

* Correcaminos
* orca
* **Gorila**
* Tiburón martillo
* Langosta
* **Mono Capuchino**
* Alce
* **Mapache**
* **Elefante**
* Leopardo de las nieves
* **Camarón mantis**
* Emú
* Demonio de Tasmania
* **Canguro**
* Cachalote
* Hormiga cortadora de hojas
* **Águila Calva**
* Tigre
* **Halcón Tarántula**
* Tiburón Anguila
* Oso hormiguero
* Mono gelada
* Calamar gigante

#### Hostiles

*Estas criaturas atacarán nada más vean al jugador*.

* **Oso pardo**
* **Cocodrilo**
* **Dragón de Komodo**
* Tortuga caimán
* Anaconda

#### Defensivas

* Serpiente de cascabel
* Ornitorrinco
* Bisonte
* Rinoceronte

### Criaturas Fantásticas

*Criaturas que no existen en el mundo real*

#### Pasivas

* **Endergrado**
* **Espectro**
* Mungus
* stradpole
* **Leviatán**
* Flutter
* Bacalao cosmicó
* Skreecher

#### Neutrales

* Pájaro solar
* **Sapo transformado**
* **Cosmaw**
* Bunfungus
* Underminer

#### Hostiles

* Serpiente ósea
* Mosquito carmesí
* Ciempiés de cueva
* Cubo de mimi
* Buitre de alma
* Guster
* Mosco transformado
* Straddler
* DropBear
* Enderiophago
* Gusano de vacio
* Forststalker
* ***Tusklin***
* Rodador rocoso
* Skelewag
* Farseer
* Murmur
Gacela

## Descripción del libro

La gacela es un pequeño mamífero endémico de las Sabanas del Overworld. Una criatura delicada, la Gacela es bastante tímida, y se puede observar forrajeando en grandes manadas. Cuando una Gacela es atacada, todos los miembros de su grupo intentaran huir del peligro corriendo extremadamente rápido de cualquier amenaza percibida.

Las Gacelas ocasionalmente dejan caer sus raros cuernos cuando son asesinados. Estos cuernos se pueden preparar con una poción de Velocidad II para crear la inusual poción de Velocidad III. Además, ellas pueden dejar caer cordero.

## Comportamiento

Su comportamiento es pacifico, es decir no ataca de ninguna manera

## Drops

Cuerno de gacela

Cordero crudo
Mono Capuchino

## Descripción del libro

El mono capuchino es un mob neutral domesticable, puede hacer ataques cuerpo a cuerpo, a distancia o desde el hombro del jugador, desde donde lanzará piedras a los enemigos. Este mono aparecerá en la jungla. Se lo puede alimentar con varias cosas:

* Con un huevo recupera vida
* Con gusanos se lo puede reproducir
* Con bananas se lo puede domesticar

Al comer bananas puede soltar una cáscara de la misma, con la que se puede hacer la sopa de macaco.ga
Endergrado

## Descripción del libro

El endergrado es una especie de cerdo que aparece entre las islas del End. Éste mob puede ser montado con ayuda de una silla de montar y una caña de pescar con fruta coral para dirigirlo. El endergrado puede volar, pero lo hace muy lentamente, aunque sirve para trasladarse muy bien volando.

## Comportamiento

Este mob es totalmente pacífico con el jugador y con los otros mobs del juego.

## Domesticación

Con una silla de montar y una caña de pescar con fruta coral se lo puede montar. No podemos domesticarlo literalmente, ya que no nos puede segir.
Marama

**Record**

Wins: 6

Loses: 11

**Match History**

1) Marama (0-1) vs TheChefBoyOG (1-0) (for Intercontinental Championship)

Result: Lose (by pinfall)

2) Rilster (0-2) vs Marama (1-1)

Result: Win (by pinfall)

3) TheChefBoyOG (3-0) vs Marama (1-2)

Result: Lose (by pinfall)

4) Marama (1-3) vs PlayBoi (2-1)

Result: Lose (by pinfall)

5) CRUTCHOFDEATH (3-3) vs Marama (2-3)

Result: Win (by pinfall)

6) TheChefBoyOG (6-2) and Lonkey22 (5-2) vs Marama (2-4) and Rilster (2-4)

Result: Lose (by escape)

7) Hazzard (4-1) and CRUTCHOFDEATH (4-3) vs Marama (2-5) and Rilster (2-5)

Result: Lose (by pinfall)

8) Marama (3-5) vs CRUTCHOFDEATH (4-4)

Result: Win (by pinfall)

9) Marama (3-6) vs MammothPress (1-6) vs Rilster (4-5)

Result: Lose (by Rilster pinning MammothPress)

10) Marama (3-6) vs CRUTCHOFDEATH (7-4)

Result: Lose (by count out)

11) Marama (4-6) vs TheChefBoyOG (11-4)

Result: Win (by pinfall)

12) PlayBoi (8-8) vs Marama (5-6)

Result: Win (by pinfall)

13) Marama (5-7) vs CRUTCHOFDEATH (8-4)

Result: Lose (by pinfall)

14) Marama (5-7) vs CRUTCHOFDEATH (9-4)

Result: Lose (by escape)

**Special Matches (Does count toward win however no loss will be counted)**

**Ladder Match**

N/A

**Special Matches (Does not count toward w/l)**

**Money In The Bank**

N/A

**Championships and Reigns**

N/A

**MITB Winners**

N/A
MammothPress

**Record**

Wins: 6

Loses: 9

**Match History**

1) Hazzard (1-0) and PlayBoi (1-0) vs Rilster (0-1) and MammothPress (0-1)

Result: Lose (by pinfall)

2) MammothPress (0-2) vs CRUTCHOFDEATH (1-0)

Result: Lose (by count out)

3) MammothPress (0-3) vs PlayBoi (3-1)

Result: Lose (by pinfall).

4) PlayBoi (4-1) vs MammothPress (0-4) vs TheMobsterLobster (0-4)

Result: Lose (by PlayBoi pinning MammothPress)

5) TheMobsterLobster (0-5) vs MammothPress (1-4)

Result: Win (by pinfall)

6) MammothPress (1-5) vs TheChefBoyOG (7-2)

Result: Lose (by pinfall)

7) Marama (3-6) vs MammothPress (1-6) vs Rilster (4-5)

Result: Lose (by pinfall)

8) Roelo69 (2-0) vs MammothPress (1-7)

Result: Lose (by pinfall)

9) Hazzard (5-4) vs MammothPress (2-7)

Result: Win (by pinfall)

10) MammothPress (2-8) vs Rilster (4-5)

Result: Lose (by pinfall)

11) MammothPress (2-9) vs Copenhaver101 (6-6)

Result: Lose (by pinfall)

12) MammothPress (3-9) vs TheMobsterLobster (0-10)

Result: Win (by pinfall)

13) MammothPress (4-9) vs Hazzard (5-6) vs PlayBoi (8-10) Copenhaver101 (7-7)

Result: Win (by pinfall)

**Special Matches (Does count toward win however no loss will be counted)**

**Ladder Match**

N/A

**Special Matches (Does not count toward w/l)**

**Money In The Bank**

1) TheMobsterLobster vs Rilster vs MammothPress vs Schuntzy vs PlayBoi

Result: TheMobsterLobster ***WINNER***

2) CRUTCHOFDEATH vs Hazzard vs MammothPress vs Roelo69 vs Copenhaver101 vs TheMobsterLobster

Result: TheMobsterLobster ***WINNER***

**Championships and Reigns**

N/A

**MITB Winners**

N/A
CRUTCHOFDEATH

**Record**

Wins: 11

Loses: 6

**Match History**

1) MammothPress (0-2) vs CRUTCHOFDEATH (1-0)

Result: Win (by count out)

2) CRUTCHOFDEATH (2-0) vs TheMobsterLobster (0-3)

Result: Win (by pinfall)

3) CRUTCHOFDEATH (3-0) vs Rilster (1-3)

Result: Win (by pinfall)

4) CRUTCHOFDEATH (3-1) vs TheChefBoyOG (4-1) {Intercontinental Championship on the line}

Result: Lose (by pinfall)

5) CRUTCHOFDEATH (3-2) vs Hazzard (3-1)

Result: Lose (by count out)

6) CRUTCHOFDEATH (3-3) vs Marama (2-3)

Result: Lose (by pinfall)

7) Hazzard (4-1) and CRUTCHOFDEATH (4-3) vs Marama (2-5) and Rilster (2-5)

Result: Win (by pinfall)

8) Marama (3-5) vs CRUTCHOFDEATH (4-4)

Result: Lose (by pinfall)

9) PlayBoi (6-5) vs CRUTCHOFDEATH (5-4)

Result: Win (by pinfall)

10) CRUTCHOFDEATH (6-4) and Hazzard (5-3) vs TheMobsterLobster (0-7) and Copenhaver101 (5-4)

Result: Win (by pinfall)

11) Marama (3-6) vs CRUTCHOFDEATH (7-4)

Result: Win (by count out)

12) Hazzard (5-4) and CRUTCHOFDEATH (7-4) vs TheMobsterLobster (0-9) and Lonkey22 (9-3)

Result: Draw (by count out)

13) Marama (5-7) vs CRUTCHOFDEATH (8-4)

Result: Lose (by pinfall)

14) Marama (5-7) vs CRUTCHOFDEATH (9-4)

Result: Win (by escape)

**Special Matches (Does count toward win however no loss will be counted)**

**Ladder Match**

N/A

**Special Matches (Does not count toward w/l)**

**Money In The Bank**

1) CRUTCHOFDEATH vs Hazzard vs MammothPress vs Roelo69 vs Copenhaver101 vs TheMobsterLobster

Result: TheMobsterLobster ***WINNER***

**Championships and Reigns**

N/A

**MITB Winners**

N/A
Galactic Championship Wrestling Wiki

**Welcome to the Galactic Championship Wrestling Wiki!**
Presented by Myboy479 on Twitch

We're a collaborative community website about Galactic Championship Wrestling that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Roster

Championships

Twitch Streams

the admin dashboard for more tips.
PlayBoi

**Record**

Wins: 10

Loses: 12

**Match History**

1) Hazzard (1-0) and PlayBoi (1-0) vs Rilster (0-1) and MammothPress (0-1)

Result: Win (by pinfall)

2) PlayBoi (1-1) vs Schuntzy (1-2)

Result: Lose (by pinfall)

3) Marama (1-3) vs PlayBoi (2-1)

Result: Win (by pinfall)

4) MammothPress (0-3) vs PlayBoi (3-1)

Result: Win (by pinfall)

5) PlayBoi (4-1) vs MammothPress (0-4) vs TheMobsterLobster (0-4)

Result: Win (by pinning MammothPress)

6) PlayBoi (4-2) and Schuntzy (2-4) vs Lonkey22 (4-1) and Copenhaver101 (4-1)

Result: Lose (by pinfall)

7) Lonkey22 (4-2) vs Copenhaver101 (4-2) vs TheChefBoyOG (5-2) vs PlayBoi (4-3)

Result: Lose (by TheChefBoyOG pinning Copenhaver101)

8) Schuntzy (2-5) vs PlayBoi (5-3)

Result: Win (by pinfall)

9) PlayBoi (5-4) vs Lonkey22 (6-2) {for GCW World Heavyweight Championship}

Result: Lose (by pinfall)

10) PlayBoi (6-4) vs Hazzard (4-2)

Result: Win (by count out)

11) PlayBoi (6-5) vs CRUTCHOFDEATH (5-4)

Result: Lose (by pinfall)

12) PlayBoi (6-6) vs TheChefBoyOG (9-2)

Result: Lose (by pinfall)

13) Schuntzy (3-8) vs PlayBoi (6-7) vs Lonkey22 (8-3) {for GCW World Heavyweight Championship}

Result: Lose (by Schuntzy putting PlayBoi through a table)

14) Copenhaver101 (5-5) vs PlayBoi (7-7)

Result: Win (by pinfall)

15) TheMobsterLobster (0-9) vs PlayBoi (8-7)

Result: Win (by Pinfall)

16) PlayBoi (8-8) vs Marama (5-6)

Result: Lose (by pinfall)

17) Rilster (5-5) vs PlayBoi (8-9)

Result: Lose (by count out)

18) MammothPress (4-9) vs *Hazzard* (5-6) vs PlayBoi (8-10) Copenhaver101 (7-7)

Result: Lose (by pinfall)

**Special Matches (Does not count toward w/l)**

**Money In The Bank**

1) TheMobsterLobster vs Rilster vs MammothPress vs Schuntzy vs PlayBoi

Result: TheMobsterLobster ***WINNER***

**Championships and Reigns**

N/A

**MITB Winners**

N/A
Harvest

A gas giant planet on the border between the Blair and Vega systems. The actual territory has been disputed for years, but many believe it lies closer into the Blair system. There are many large rings in various altitudes of the planet, giving it the look of a giant gyroscope. They are harvesting the natural gasses (Nutrin) that are used in starship fuel. The core of the planet was discovered to be a a highly dense and precious metal. Small mining operations exist in the core even though it is extremely dangerous. The Grand Collective has a high presence here due to increased pirate activity.
Tower Shield

The **Tower Shield** is an off-hand item that increases ARM by **1** and health by **12** at the cost of **-8%** EVA. It is a direct upgrade of the Imperial Knight Shield.

  Base Cost
 50

**Acquisition**
Tower Shields can be bought in the Smuggler's Den and certain dungeon shops, dropped by Monsters and can be given as a random reward from Dungeon Events.
Pociones

**Alex's Mobs** también agrega distintas pociones y efectos de status, a continuación le dejamos una lista de ellos.

### Pociones agregadas por el mod

* Esencia Venenosa
* Frasco con aceite de pescado
* Poción de Estabilidad
* Poción de Visión de Lava
* Poción de Rapidez (velocidad III)
* Poción de Resistencia al Veneno
* Poción de Feromonas
* Poción de Roba Almas
* Poción de Aferración

### Efectos de Estados

* Feromonas
* Aferración
* Picadura debilitante
* Ender Flu
* Miedo
* Resistencia a Empuje
* Visión de Lava
* Aceitado
* Fuerza de Orca
* Antídoto
* Bendición Solar
* Maldición Solar
* Bendición del Tigre
Roelo69

**Record**

Wins: 5

Loses: 4

**Match History**

1) Schuntzy (2-7) vs Roelo69 (1-0)

Result: Win (by pinfall)

2) Roelo69 (2-0) vs MammothPress (1-7)

Result: Win (by pinfall)

3) Roelo69 (3-0) vs TheChefBoyOG (10-3)

Result: Win (by pinfall)

4) Roelo69 (3-1) vs Schuntzy (5-8)

Result: Lose (by pinfall)

5) Lonkey22 (9-4) vs Schuntzy (5-9) vs Roelo69 (3-2) vs TheChefBoyOG (12-4)

Result: Lose (by pinfall)

6) Roelo69 (3-3) vs TheChefBoyOG (13-4) {for Intercontinental Championship}

Result: Lose (by pinfall)

**Special Matches (Does count toward win however no loss will be counted)**

**Ladder Match**

N/A

**Special Matches (Does not count toward w/l)**

**Money In The Bank**

1) CRUTCHOFDEATH vs Hazzard vs MammothPress vs Roelo69 vs Copenhaver101 vs TheMobsterLobster

Result: TheMobsterLobster ***WINNER***

**Championships and Reigns**

N/A

**MITB Winners**

N/A
Undead Templar

The **Undead Templar** is a **Tier 3** Undead enemy encountered in the Emerald Wild.

**Combat Proficiency**
Likely to be the first normal undead opponent you will meet, the Undead Templar is similar to the Outlaw, even sharing the same ability: **Defend**. What separates the two is a staggering increase in stats for the Templar, whom is not only very resilient to physical attack especially when defending, but even has moderate resistance to spells as well. A mundane yet dangerous adversary of the unliving kind.

  **Damage:** 5-8
  **Critical:** 14%

Effect on Self
Characters

Aaron Rush

Ada Blair

Arturo O'Neill

Badger

Bauli

Ben Gamble

Darius Monaghan

Dimitri Cross

Eli Buchanan

Elle Monaghan

Erich Callahan

Esther

Gregor Best

Griffon Magus

Jack Harper

Josef

Lila Monaghan

Mac Hardis

Magun

McCarty

Nallein

Nicolae Devereaux

Oliver Rush

Otis Mullen

Sal McKay

Samuel Rush

Sydney Green

Taryn Wilder

Thomas Rush

Uxuri

Zerosubel