Backrooms/Cluster I

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« Isolates Negative Cluster I Sub-Levels Secrets »

## Level 0 *"The Hub"*

**Main Page:** Level 0

Level 0 is the first level of the Backrooms, and is made to resemble a infinite, empty yellow office building. It is a large yellow grid of empty rooms with Smooth Sandstone walls, and Hay floors. It has lights in the form of Ochre Froglights built into ceiling. It is the area which is entered first, and features some small communities.

##### Landmarks

* **Point Alpha** A outpost/base with some descriptions about the backrooms found there. It has many Entrances and exits to other levels. You can find homes and various residential areas there.
* **Level Exits** There are many level exits in the main area of the level, usually there is some landmark to them such as long hallways, fire exits, vents, holes etc.
* **Alpharooms** An area with a different room layout than the rest. Can be found next to Point Alpha.
* **Second Floor** You can find ladders to a 2nd floor, with simmilar layout to the Alpharooms.
* **Stacked Zone** Stacked Zone is term used when referring to a strange area with multiple stacked floors of Level 0. They are connected via an elevator shaft.
* **Elevator Shaft** A structure that connects the floors of the Stacked Zone
* **S.Z Camps and Vents** You can find many vents and small camps in the Stacked Zone, Many of the vents return you to the main Level 0 (Notable one is at the bottom floor) however some also go to other levels.
* **Errorstation** A small train station-like room with signs saying "ERROR" on them.
* **Test Chambers** Dark rooms, with glass walls and iron doors. Can be found fairly randomly in Upstairs B.
* **Cylinder Room** One of the rooms in Upstairs B is a very tall cylinder.
* **Poolroom** Within Upstairs B there is a room made out of quartz bricks, with some pools inside of it.
* **Library** A small room in Upstairs A
* **Corpsewall** A darker wall with a wither skull near the entrance to Pillar-room.
* ***Pillar-Room*** A weird room found in Upstairs C that resembles a dirty basement, with mud floors and stone/basalt walls. Alongside those are multiple pillars in the room which are also made out of stone, basalt and mud.
* **Jungle/Wool Floor Rooms** On the north-edge of the level you can find a door to a series of rooms with Jungle Wood and Red Wool Floors.
* ***Warehouse/Basement*** A room underground with alot of kelp in it.
* ***Blue Office*** A area of empty office rooms with a blue theme.
* ***Downstairs A*** A downstairs area with white wool floors. Ladders can be found which lead there.
* ***Downstairs B*** A downstairs area with some unique rooms. A staircase can be found near the south-east corner which leads there.
* ***Ordem of Null Bases*** You can find several bases within Upstairs D.
* ***Upstairs A*** An upstairs area on the north edge.
* ***Upstairs B*** An upstairs are found in the middle of the main area.
* ***Upstairs C*** An upstairs area found on the south edge.
* ***Upstairs D*** An upstairs area found on the east edge.
* ***Upstairs E*** An upstairs area found near the North Edge.
* ***Worn Zone*** An area found within the point alpha hallway, features some rotted rooms.
* ***Point Gamma*** A warehouse within the Worn Zone.
* ***Station Null*** A base found within Downstairs B.
* ***Spongerooms*** An area made out of sponges within the Point-Alpha hallway.
* ***West Hall*** A long hallway found on the west edge up a wooden staircase.
* ***The Library*** A decrepit library in the south-west corner.
* ***Computer Room*** Find a ladder upwards in the middle areas of the level and you will enter a room with computers.
* ***Station Startpoint*** Base on the north-west edge of the level
* ***Breakroom*** A breakroom with chairs, tables and a fridge.

##### Primary Exit

To enter Level 1 you have to find Point Alpha and enter the Level 1 door.

##### Entrances

* **Reality**
* **Level 0.2** Swim back down the water in the main area, or find a teleporter in one of the lakes to send you to the Errorstation Room.
* **Level 0.7** You can find a teleporter in the outskirts of the sublevel.
* **Level 1** There is a pressure plate left of the starting platform.
* **Level 7** Cross the broken bridge in the Secret Woodland Mansion
* **Level 19.1** Teleporter found in the barn will send you to Upstairs B.
* **Level 24** You can find a lamp near Point Alpha with a empty space above it, you can then enderpearl past the end rod to find a teleporter to there.
* **Level 37** The south end of the tunnel has a teleporter to here.
* **Level 39** Simply going back down the Entrance lamp of Level 39 sends you back here.
* **Level 60** You can go back from where you came.
* **Level 65** You can enderpearl into one of the windows which will have an Entrance to here, or you can find Level 0 within one of the hallways next to one of the courtyards.

##### Exits

* **Level -0** Enderpearl past the Level 1 door.
* **Level 3** There is a door to a minecart rail in Point Alpha.
* **Level 0.2** Enter a flooded hole in the ceiling of the main area or the teleporter at the bottom of the elevator shaft.
* **Level 0.7** You can find a wall with wool on it that leads to there
* **Level 11** Enter a fire exit.
* **Level 24** Enderpearl into a gap in the roof in the main level area, the gap is a roof light with no blocks above it.
* **Level 39** Enderpearl into a gap in the roof in Point Alpha, the gap is a roof light with no blocks above it.
* **Level 57** Jump down a hole in the floor in the main part of the level.
* **Level 41** You can find a vent in one of the floors of the Stacked Zone which leads there.
* **Level 55** At the end of the Point Alpha Hallway is a staircase to Level 55.
* **Level 60** You can find a tunnel to there.
* **Level 65** Jumping down a hole in Upstairs B will send you there. You can also get there by finding a bubble elevator in the set of rooms East of Point Alpha, accesible via the long hallway. Additionally, you can find a staircase in one of the point-al.pha hallway areas which leads there.
* **Level 420**If you enderpearl past the Entrance to Level 3 you will enter the errorstation room. If you go down the railway you will eventually end up at Level 420.
* **Level Boredom** Enter a door with white concrete around it
* **Realm of the Forgotten** On the north edge you can find the former enterance to Level 0.1 before it was destroyed, using this sends you to the Realm of the Forgotten however there is no way to return.

## Level 1 *"Chasmic"*

**Main Page:** Level 1

Level 1 is the second level of the backrooms, and is made to resemble a large stone canyon. It resembles a rough edged canyon made out of Stone and Andesite with various gaps in the walls alongside occasional bridges and platforms made out of oak.

##### Landmarks

* **Start Platform** The start platform is a wooden area at the start of the level. It also has some parkour.
* **Level Exits** There are many level exits in the main area of the level, usually there is some landmark to them such as platforms or structures in the cliff edge.
* **Cities** There are several cities within "Point Beta", the area that you arrive at in the level. These include for example "Darktowne" and "New New York"
* **SDSB Warehouse** Along the catwalks you can find a large stone warehouse.

### Entrances and Exits

##### Primary Exit

To enter Level 2 there is a simple door above the Start Platform.

### Entrances

* **Level 0** To enter Level 1 you have to find Point Alpha and enter the Level 1 door.

##### Exits

* **Level 15** There is an Entrance in the side of the cliff.
* **Level 29** Complete the parkour made out of oak platforms and climb to the top of the vines.
* **Level 13** Enter a metal tunnel on a side of the cliff.
* **A page with nothing in it** Enter a orange area on the edge of a cliff.
* **Level 142** Find the dark room and step on the pressure plate that is labeled to be intended for pioneers.

## Level 2 *"Inverted Reality"*

**Main Page:** Level 2

Level 2 is the third level of the Backrooms. It is made to resemble a upside-down landscape. It is a large jungle island, with many jungle trees, mountains, and beaches. You can see houses in some areas. Many of the homes are on the ground, bu t some are elevated downwards away from the ground. Most homes are made out of wood, with an exception of a quartz dome building on a island.

##### Landmarks

* **Level Exits** There are many level exits in the main area of the level, usually there is some landmark to them such as platforms or unusual trees.

* **Moss Crypt** You can find some buble elevators flowing down from the ground, if you climb it you can find a bvunch of moss covered green rooms.

### Entrances and Exits

##### Entrances

* **Level 1** To enter Level 2 there is a simple door above the Start Platform.

##### Exits

* **Level 2.5** Climb into a wooden tunnel leads there.

###### Primary Exit

Enter a tree with a ladder to go to Level 3. You can see the tree from the starting area, as it has a campfire in the trees.

## Level 3 *"Decrepit Hospital"*

**Main Page:** Level 3

Level 3 is the fourth level of the backrooms, it is meant to resemble a rundown hospital. It is a large mostly stone and concrete building with many holes in the walls, and random objects on the ground. It is surrounded by a large forest all around the hospital, with mountains in the distance. Some objects can also be found in the forest.

##### Landmarks

* **"The Hospital"** A base/camp located int he level with beds.
* **Level Exits** There are many level exits in the main area of the level, usually there is some landmark to them such as doors or objects in the forest.
* **Railway** There is a trainstation next to the hospital, and a railway.
* **Bus** There is a burning bus in the forest.
* **Clean Hallway** You can find a clean, non debris coverede hallway underneath the hospital.

### Entrances and Exits

##### Primary Exit

There is a labeled door inside the hospital which leads to Level 4.

##### Entrances

* **Level 29** If you go out of bounds in Level 29 you can find a bus which leads here.
* **Level 2** Entering a tree with a ladder in Level 2 leads here.
* **Level 0** Entering the railway in Point Alpha, Level 0 leads here.

##### Exits

* **Level 0** Going down the railway leads there.
* **Level -1** Enderpearl past the Level 4 door.
* **Level 8** Enderpearl into the gap at the bottom of a cauldron/toilet in the forest.

## Level 4 *"Neverending Staircase"*

**Main Page:** Level 4

Level 4 is a long, thin staircase with several unusual rooms at the top and bottom. The stairs themselves are contained in a stone/andesite enviroment. The stairs are stone bricks, and have several small floors with iron bars on the sides.

##### Top Floor Rooms

If you climb to the top of the staircase you will enter a hallway full of blast furnaces. With several other halls simmilar. One of the hallways leads to a large storage room,. with several boxes. There is a iron door inside which leads to a maze of catwalks resembling a boiler room. You can also find a enterance to a second staircase heading down, however this one is white.

##### Landmarks

* Boiler Area
* Staircase

### Entrances and Exits

##### Primary Exit

Find a small crack int he wall on the stairs, it has a button to Level 5.

##### Entrances

* **Level 3** Find a labeled door in the hospital.
* **Level 19** If you go to the 4th floor, then go to the 4th hotel room on the right on the opposite wall from the elevator, you will be sent to **level 4**

## Level 5 *"The Dark Forest"*

**Main Page:** Level 5

Level 5 is aforest surrounded by dark walls. The trees can differ in wood type, and many areas can be found with different trees and small camps. The ground may either be Podzol or Grass, with minimal water. Within one area you can find several small camps within the woods, alongside some small ponds.

##### Landmarks

* Small Camps
* Different Forest Areas

### Entrances and Exits

##### Entrances

**Level 4** Press a button in a crack in the wall

## Level 6 *"The Dark World"*

**Main Page:** Level 6

Level 6 is a large level, made out of steep magenta cliffs. The ground is made out of snow, with some markings in the magenta occasionally. The level has a VERY LARGE DANGER of fall damage in the first segment, so if you are in survival mode it is advised to be careful. At the end of the level you can find a castle, which is the only known exit.

##### Landmarks

* **Castle** At the end of a level, a castle with beacons can be found.
* **Town** Infront of the castle, you can find a small town with terracotta houses.
* **Drop** When you first enter, the only way to progress is some pressure plates which open a approx. 20-30 block drop.

### Entrances and Exits

##### Primary Exit

Enter a door in the castle, this leads to Level 7.

## Level 7 *"The Crooked House"*

**Main Page:** Level 7

Level 7 is a serious of house-like or simmilar rooms. The initial starting room is the Dad's Taverm, a very upscale house. From here you can find a bunch of secret Entrances to other rooms, which often resemble a house enviroment. Typically wooden, however sometimes different.

##### Dad's Tavern

A heavily upscaled house, which resembles a english pub. It has 3 floors, and is basically only navigable with enderpearls due to the upscaling. It mainly has Stone walls and Wooden floors. Each floor has some quirk, with the First floor being the main room with chairs and tables, second floor being simmilar but with some barrells for alcohol found in a pub and the third floor resembling a home.

##### Landmarks

* **Hidden Staircase** Despite there being a full sttaircase in Floor 1, there is a second staircase hidden behind the front desk. Which is the only way to get to Floor 3.
* **Bathroom** There is a bathroom on Floor 3.
* **Stampyrooms**
* **Dark Oak Areas**
* **Spruce Rooms**
* **Secret Woodland Mansion**

### Entrances and Exits

##### Primary Exit

In the third floor, there is a bathroom. The toilet in it is made out of Cauldrons. If you enderpearl under the small gap at the bottom of a the cauldron, you will be sent to Level 8.

##### Entrances

* **Level 6** If you enter the door in the castle, you will enter Level 7.

##### Exits

* **Level 6** You can go back through the door.

## Level 8 *"The Sewer"*

**Main Page:** Level 8

Level 8 is meant to resemble a large sewer system, with some occasional side rooms off of it. The sewers have sharp corners in a nearly grid like pattern, alongside some steep drops and inclines. The walls are made out of stone brick, and the whole place is basically entirely 1 block deep in water.

##### Landmarks

* **Starting Canyon** When you enter, you will find yourself in a deep area, with 2 tall inclines on both sides. This is the only way to get between the two roughly equally sized sides.
* **Dry Platform** On the north side, there is a dry platform behind some corners.. It also has one of the exits.
* **Watertower** On the south side you can find a watertower, which you can swim up orswim down to enter another area.
* **Blooded Halls** If you swim down from the Watertower you will enter a small area with oak floors, redstone on the floor and skulls.
* **Parking Room** You can find a room which resembles a small parking lot with a iron door which leads to a small 3x3 room.
* **Disco** In the southern half, you can find a disco room.

### Entrances and Exits

##### Primary exit

You can find an exit to Level 9 in basically every landmark and some fringe areas in the halls.

##### Entrances

* **Level 3, Level 7, Level 29** Enderpearl into the gap under a cauldron. It can be a bit difficult at times but it is possible.
* **Level 27** You can go back through the way you came.

##### Exits

* **Level 9** As mentioned in the primary exit, most landmarks have an exit to level 9. However here is a reliable tutorial for 1 exit: Go north from the starting area, take 2 Right Turns and then 2 Left Turns.
* **Level 27** Go up in the water stream at the starting area.
* **Level 20** Go up the Water Tower.

## Level 9 *"Blue Dreams"*

**Main Page:** Level 9

Level 9 is the 10th level of the Backrooms and is a large cavern with nether terrain made out of mainly Obsidian, Crying Obsidian and Basalt. It has occasional sea lanterns aswell, mainly surrounding small pools of water on cliff edges. The bottom of the level is completely flooded with water, alongside multiple Waterfalls.

### Entrances and Exits

##### Primary Exit

You can find random small 1 block wide holes in the ground, all of which lead to Level 10.

##### Entrances

* **Level 8** You can find an Entrance in basically every landmark and some fringe areas in the halls.

##### Exits

* **Your Room** At the top of the tallest waterfall a button can be found nearby.

## Level 10 *"Crush Depth"*

**Main Page:** Level 10

Level 10 is the 11th level of the Backrooms. In many ways it resembles "Level 7" as it also is a upscaled building. However Level 10 is a upscaled version of Hakced's IRL House. The house itself has a suburban style, with a garage building and a main house building. Both have birch walls and stone roofs. The whole house and the limited areas outside of it are flooded with water. Above the house is a large ice roof structure which has occasional waterfalls coming out of it.

##### Landmarks

* **House** contains many rooms, typical of a sub-urban house just upscaled.
* **Garage** Has sone cars built in it, alongside a storage room and attic.
* **Backyard** Has a terrace, coat hangers and other small things everywhere.
* **Shed** Has logs in it

### Entrances and Exits

##### Primary Exit

You can find various teleport commandblocks at high places in the main house to go to Level 11.

##### Entrances

* **Level 9** Find small holes in the ground of Level 9, many of them have teleporters to here.

##### Exits

* **Level 12** On a desk on one of the rooms is a teleporter to there.
* Climbing up into the attic in the garage leads to Level 52.

## Level 11 *"Neverending Concrete"*

**Main Page:** Level 11

Level 11 is the 12th Level of the Backrooms. It consists of several areas generally white and usually built with somekind of Quartz or light coloured stone variant.

There are various areas across the level, which share a simillar theme but many of them are very unique from one another.

##### Landmarks

* **Vaultlock** In the middle area of the level, you can find a settlement known as Vaultlock. It is one of the most developed settlements as of now in the backrooms. It includes many rooms.
	+ Storage Room
	+ Cafe
	+ Bedroom
	+ Computer / Fountain Room
* The Attic
* The Higher Attic
* **The End** You can find a dark oak door on the walls of the level which leads to a small yellow-ish library with the text "THE END is NEaR" written on the walls.
* **The Basement** A maze of calcite halls and rooms in the west edge of the level behind a set of doors.
* Door Hallway
* White Room
* Parking Garage
* White Concrete Hallways
* Parking Halls
* White Halls
* Skull Hallways

### Entrances and Exits

##### Entrances

* **Level 10** You can find various teleport commandblocks at high places in the main house to go to Level 11.
* **Level 0** You can find a Fire Exit on the outer walls.
* **Level 56** Jump down the open toilet

##### Exits

* **Level 56** Find a room with balloons and an elevator. Use the elevator.
* **Level 19** Find a puddle in the ground, above it is a broken light which you can go up with using a few enderpearls.
* You can jump down a puddle with a hole in the bottom to go to Level 52.

##### Primary Exit

In each corner you will find a electrical station with vents, which lead to **Level 12**.

## Level 12 *"The Facility"*

**Main Page:** Level 12

Level 12 is the 13th level of the Backrooms. It resembles 4 "futuristic" towers, with a hollow centre. The edges of the hollow areas feature multiple floors of ring shaped hallways. The hallways are made out of White concrete, with Smooth Stone floors and Black glass windows. In the centre you can see a red beacon in the middle. Accessing this "middle area" is not possible. In the middle of the 4 towers is a smaller, 5th tower which you can fully access. It acts as a "elevator" with 4 ladders to the top. Some floors have empty barrels there.

You can find a ladder down into a basement area. This area resembles DanTDM's original lab build.

##### Landmarks

* **Level Exits** Level exits are often ways that some floors are unique to others.
* **Basement** At the bottom of the middle tower is a small storage room, it is also the primary level Entrance.
* **DanTDM Basement** A basement which resembles DanTDM's Lab.
* **Repeating Rooms** A set of repeating rooms found behind a spruce door.

### Entrances and Exits

##### Primary Exit

On a middle ish floor of the middle tower there is a vent which leads outside to a road, at the end of the road is a bus station with a tunnel. Walk down the tunnel.

##### Entrance

* **Level 11** In each corner you will find a electrical station with vents, which lead to Level 12.
* **Level 10** On a desk on one of the rooms is a teleporter to here.
* **Level 70** You can find a secret teleporter in the Underground Compound

### Exits

* **Level 0** At the end of the repeating rooms a small area can be found, which leads there.
* **Antarctica** You can find a vent in the first floor in one of the hallways. You can also get there via some enderpearling into holes in the wall, however this is more complex.
* **Level 22** At the top floor you can find a "landing bay" of sorts for small spaceships, this will take you to Level 22.
* **Level Happy!** On one of the floors there is wool an d balloons, there is a teleporter hidden within them.
* **Level 41** On one of the lower floors a hallway can be found, which has a elevator to the level.
* **Level 29** You can find a teleporterr in the DanTDM Basement to Level 29.

## Level 13 *"Lonely Road"*

**Main Page:** Level 13

Level 13 is the 14th level of the Backrooms. It is a long, desolate road with seemingly crumbling/ruined road, found on a desolate field like area, with all the grass frozen. Tbe starting area is surrounded by a metal fence, and the sky is blocked out by a black concrete roof. The level is quite long, but not too long.

##### Landmarks

* At the very start of the level you can find a Polished Andesite Bunker structure with many level Entrances.
* There is a large iron bar fence surrounding the starting area, though it has a opening on one side.

### Entrances and Exits

##### Primary Exit

Simply walk to the end of the road and the level will transition into **Level 14**.

##### Entrances

* You can find a andesite bunker simmilar to the one found at the start of Level 13 hidden in the cliff edges of **Level 1**.
* On the middle-ish floors of **Level 12** a floor can be found in the middle tower which features a trapdoor. Going through the trapdoor leads to a road simmilar to Level 13, at the end is a Bus Stop and a tunnel which has a Entrance to here.

##### Exits

* You can go to **Level 1** through a pressureplate in the starting bunker.
* You can enter **Level Boredom** with a button in the starting bunker.

## Level 14 *"The Maple Forest"*

**Main Page:** Level 14

Level 14 is the 15h Level of the Backrooms. It is a road simmilar to Level 13, however with a much more friendly looking design. The road goers through a red forest, with crimson trees the height of jungle trees. The forest floor is mostly made out of Podzol, with some patches of grass. The road is not in disrepair, unlike the previous level's road.

##### Landmarks

* In the forest you can sometimes find small structures. Such as wells.

### Entrances and Exits

##### Primary Exit

At the 'end' of the road when barrier blocks block you from going further there is a hole in the road, jump down it.

##### Entrances

* To enter **level 14** the most simple method is to simply walk to the end of Level 13's road and the level will transition to this one.

##### Exits

* Supposedly, in the forest is an exit to **Level 3**, however this is unconfirmed.
* In the forest, a well can be found. This well leads to **Level 18**. It has a beacon to find it.
* If you walk thousands of blocks on the road, you will be able to jump off the edges into the secret level known as '**The Lake'**

## Level 15 *"The Mist"*

**Main Page:** Level 15

Level is the 16th Level of the Backrooms and resembles a large, sandstone grater filled with grey glass made to resemble mist, and surrounded by stone walls. Traversing it is fairly simple nowadays. It used to have a functioning "boss fight" however this system is broken as of now and has not been fixed. There are some other rooms recently found in the desert aswell.

##### Landmarks

* At thew start of the level a tunnel can be found.
* At the end of the level is a small healing/rest station carved into the wall.
* The Crypt

##### Primary Exit

In the rest staion there is a pressure plate which goes to **Level 16**.

##### Entrances

* At the end of **Level 14**'s road is a hole in the road, jumping down it leads here.
* There is a tunnel in one of **Level 1**'s Cliffs

##### Exits

* Within The Crypt you can find a teleporter to **Level 70**.

## Level 16 *"Heaven"*

**Main Page:** Level 16

Level 16 is the 17th Level of the Backrooms. It is a extremeoly long, elaborate hallway with alot of decorations on it, such as elaborate window frames and chandeliers. The floor is a checkerboard pattern.

##### Landmarks

None of note. As the level's design is fairly consistant.

### Entrances and Exits

##### Primary Exit

A teleporter to **Level 17** can be found at the end of each side of the hallway.

##### Entrances

* The rest station at the end of **Level 16** has a teleporter to here.
* Defeating the Slime Queen in **Level 30** opens a Entrance to here.

##### Exits

* In the hallway a hole can be found which leads to **Level 666**.
* You can find a teleporter on one of the windows to **Level 47.**

## Level 17 *"The Edge"*

**Main Page:** Level 17

Level 17 is the 18th level of the Backrooms. It resembles the legendary Farlands, a relic of old minecraft. Infront of the Farlands structure is a oak forest. Both structures are surrounded by a bedrock wall.

##### Landmarks

* There are some ladders to the top of the farlands.
* In the middle of the forest is a ring of lights, the reason for this is still unknown.

### Entrances and Exits

##### Primary Exit

You can find a teleporter to **Level 18** in the middle of the sea lantern ring.

##### Entrances

* You can find a teleporter to here at the ends of **Level 16**'s hallway.
* There is a tree in **Level 29.5** which leads here.

##### Exits

* There is an Entrance to **Level 30** at the top of the Farlands.
* You can find a door-like hole in the bedrock walls which leads to **level 17.1**

## Level 18 *"The Fountain of Youth"*

**Main Page:** Level 18

Level 18 is the 19th level of the backrooms. It is seemingly part of the same forest as Level 14, with them having crimson trees and podzol grounds. The forest here is dense, and difficult to navigate. In the middle of the level is a white fountain, made out of quartz, diorite, end rods and sea lanterns.

##### Landmarks

* The fountain is the level's only and most notable landmark.

### Entrances and Exits

##### Primary Exit

Follow the redstone torches in the forest, this leads to a teleporter

##### Entrances

* In **Level 17** you can find a teleporter to here in the middle of a sea-lantern circle.
* You can find a well in **Level 14**'s forest, which also leads here,

##### Exits

* If you swim up the fountain, you can find a button to **Level -18**

## Level 19 *"Hotel Backrooms"*

**Main Page:** Level 19

Level 19 is the 20th level of the Backrooms and resembles a large hotel. The hotel is in a large spruce forest, and is made out of Gray Terracotta walls and Stone Brick Roof/highlights. There are many windows on the walls, which are Black Stained Glass. The hotel is C Shaped, with a courtyard in the middle with a fountain and some chairs. In the middle-wall of the courtyard is the main Entrance, alongside a sign saying "Hotel Backrooms". It is fully furnished, with the first floor being a lobby/restaurant area, the top floor being somekind of bar and all other floors being hotel rooms.

If you in the left-elevator go further down than the main floor you first enter on, you can find a variety of unusual hotel rooms which do not fit the general format of brown hotel rooms. The first one is a set of red hallways, with a few lobbies and unusable elevators.

##### Landmarks

* In the middle of the C shaped hotel is a courtyard with a netherbrick Fountain and benches
* On the first floor you can find a staff only segment, which contains a staircase to the top of the hotel, if you don't wish to use the elevator in the main lobby.
* When you first enter, you will find a lobby area with a front desk, cafe, seats, storage room, bathrooms and elevators.
* On the first floor's right wing you can find a large restaurant called "Restaurant Mås". It has alot of tables and chairs alongside a kitchen
* The hotel rooms themselves have 2 beds, some tables with potted flowers, cupboards and a shower/bathroom.
* On the top floor is a bar, which has a serving area, some benches and alot of tables/chairs alongside a balcony.
* Outside of the main level area is a huge forest, which is made out of Large Spruce.
* Red Hotel Hallways, make up the majority of Floor -1.
* Floor -1 Lobby Rooms, Several library and front desk rooms in Floor -1.

### Entrances and Exits

##### Primary Exit

You can find a room in in the staff area labeled "Swimming Classes :)", entering it leads to **Level 20**.

##### Entrances

* Following the redstone torches in **Level 18** leads here.
* Enderpearling through a hole in the roof above a puddle in **Level 11**.
* The hotel in **Level 27** has a room which leads here.

##### Exits

* If you go to the 4th floor, then go to the 4th hotel room on the right on the opposite wall from the elevator, you will be sent to **level 4**.
* If you walk far enough straight-forwardish from the courtyard into the forest you can find a tree with a door to **Level 25**.
* If you go to the 9th door on the opposite wall towards the left on floor 2, you will enter **level 27**.
* In the staff only section on Floor 1, there is a staircase room with a backdoor to the hotel in it aswell. Go through the backdoor and go straight and after a couple trees you should find the Entrance to **Level 19.1**.
* One of the showers in the hotel rooms has a teleporter to **Level 49**.

## Level 20 *"Hollow Iceberg"*

**Main Page:** Level 20

Level 20 is the 21st level of the Backrooms and is asmall cave which is roughly iceberg shaped. The walls of the cave are completely made out of packed ice, and is flooded to have the lower 1/4th When you enter it, you will appear in a semi-flooded classroom. It is unknown why though.

##### Landmarks

* The classroom is the only notable landmark, it is mostly empty however it also has a desk, chair, and a table with a chest.

### Entrances and Exits

##### Primary Exit

You can find a commandblock in the ice cave area. This cave is probobally the most obscure, as it has no water and its Entrance is somewhat elevated above the shore, with a approx 4 block large opening. It teleports you to **Level 21**.

##### Entrances

* You can find a room in **Level 19**'s staff area labeled "Swimming Classes :)", entering it leads here.
* You can find a teleporter at the top of the water tower found in **Level 8**.

## Level 21 *"Truffle Cavern"*

**Main Page:** Level 21

Level 21 is the 22nd Level of the Backrooms and is a large cave, with multiple large mushrooms built in it. The cave is fairly well lit, its walls are made out of Blue Concrete, Blue Concrete Powder and occasional Sea Lanterns, You can sometimes find 1-2 block deep water in areas. There aren't many structures here other than that, other than some stone brick walls and a small camp.

##### Landmarks

* You can find some smaller caves on the outskirts of the main cavern.
* There is a small home in one of the smaller caves, which was built by Creepy.

##### Primary Exit

On one of the walls of the main, large cavern you can find a small wall with some stone brick, glass and banners which leads to **Level 22**.

##### Entrances

* You can find a teleporter in the main ice cave area of **Level 20**.

##### Exits

* In the end of one of the smaller caves you can find a teleporter to **Level 2.5**.

## Level 22 *"Goliath"*

**Main Page:** Level 22

Level 22 is the 23rd Level of the Backrooms and resembles a large airship, with mostly wool and terracotta interiors alongside Smooth Stone exteriors. It has 2 main floors inside, and a smaller 3rd floor above the other 2. On the top of the ship there are many turrets, and a 4th floor in a cockpit area.

##### Landmarks

* The bottom floor is seemingly a Engineering Bay, with engine rooms and storage spaces.
* There are some crew quarters, which includes many small bedrooms.
* There are many cannon control rooms across the ship, however the cannons aren't functional as of now.
* There are 2 rooms with tables and chairs which are seemingly strategising rooms.
* There is a control room on the bow of the ship, behind the Zeta camp's doors.
* There are some officer quarters simmilar to the table and chair room.
* There are mess halls, one for officers and one for normal crew, , beds have been put in them as amakeshift camp known as SDSB-Zeta
* The control room is the 3rd smaller floor, which has alot of levers and buttons
* The Gunnery Bridge is the 4th top cockpit room which has some levers and controls in it.
* You can walk on the top of the ship aswell, there are some turrets and small ships.

### Entrances and Exits

##### Primary Exit

There is a bedroom in the Crew Quarters with a black bed, entering it will send you to **Level 23**.

##### Entrances

* On the top floor of **Level 12** you can find a door which leads to a small platform with small ships. You can find a teleport commandblock to Level 22 in one of the small ships.
* On one of the walls in the main, large cavern of **Level 21** you can find a small wall with some stone brick, glass and banners which leads to **Level 22**.

##### Exits

* You can find a teleport commandblock on the small ships of the roof of the ship, this leads to **Level 12**.

## Level 23 *"Gargantuans"*

**Main Page:** Level 23

Level 23 is the 24th level of the backrooms. It is probobally one of the strangest levels that exist, as it is 2 massive built "creatures" built to be fighting. One of them resembles ET the extraterrestrial, and the other is black with alot of eyes,

##### Landmarks

* The area outside of the 2 creatures is jut a giant black box.

### Entrances and Exits

##### Primary Exit

If you climb down either one of the creatures, you can find a small grass "island" on the floor of the giant black box. There is a command block here to **Level 24**.

##### Entrances

* In **Level 22** is a bedroom in the Crew Quarters with a black bed, entering it will send you here.
* You can find a Entrance behind a spiderweb in **Level 30**.
* Before its destruction, you could enter here from **Level 38** if you went down the wrong order of paths.

##### Exits

* You can climb up the Giant ET's "tongue" and find a teleporter to **Level -18** in the mouth.

## Level 24 *"Timeline Island"*

**Main Page:** Level 24

Level 24 is the 25th Level of the Backrooms and is 2 small, grasssy islands with trees surrounded by a blue glass dome. There is a house on the larger island out of the 2. The seafloor is mostly sandy, however has some gravel and stone aswell.

##### Landmarks

* A house can be found on the larger island, which has a lamp, table and chair inside alognside alot of signs.
* The smaller island has a coarse dirt patch on it.
* There are 2 bubble elevators in the water which lead to a underground base area, known as the "Dimensional Research Base" It is mostly made out stone bricks, but has some smooth stone, stone and acacia wood in it. It has some computer rooms and some bedroom areas.

### Entrances and Exits

##### Primary Exit

In the coarse dirt patch on the smaller island you can find a pressure plate which sends you to **Level 25**.

##### Entrances

* You can find a lamp near Point Alpha in **Level 0** with a empty space above it, you can then enderpearl past the end rod to find a teleporter to here.
* You can find a small "island" at the bottom of **Level 23**'s black box.

##### Exits

* There is a teleporter at the edge of the dome which sends you to **Level 0**.
* Pressing the button on the ceiling of the house sends you to **Level 333**.

## Level 25 *"Apartment Void"*

**Main Page:** Level 25

Level 25 is the 26th Level of the Backrooms and resembles a large apartment complex. The walls are white concrete, with oak floors. The apartment hallways go on for a very long distance with no breaks. The apartments themselves are relatively small, however they are fully furnished. You can find doors occasionally at the ends of the hallways. The east end consistently has a spruce exit door, but the west end can sometimes have a unique door or just a white wall. One of these west-end doors leads to a series of long hallways.

##### Landmarks

* On the far-east end of the Hallway on Level 20 you can find a small camp known as "Rescue '25"
* **Apartments**
	+ Bathroom
	+ Coat hanger room
	+ Living Room
	+ Kitchen / Dining room
	+ Bedroom
* Long Hallways

### Entrances and Exits

##### Primary Exit

At the east-end of every other hallway you can find a spruce door which leads to **Level 26**, with an exception of Floor 25.

##### Entrances

* You can find a commandblock in the coarse dirt patch on the small island in **Level 24**
* If you go straight forward from the main Entrance in **Level 19** into the forest, you can find a tree with a door which leads here.
* Before its destruction, you could enter here from **Level 38** if you went down the wrong order of paths.

##### Exits

* On the 25th floor the exit-door leads to **Level 19**.

## Level 26 *"The Space Ocean"*

**Main Page:** Level 26

Level 26 is the 27th level of the Backrooms. It is a underground ocean, with the terrain made out of sandstone. The area is fully flooded with Lukewarm Water. The ocean itself has various caves in the edges of the terrain, with some being devoid of water. There are many descending bubble elevators in the ocean, and therere is no "surface" as it is completely blocked off with ice.

##### Landmarks

* There is a small wooden house hanging from the ceiling.
* You can find a incomplete replica of Spongebob's, Squidward's and Patrick's houses.
* At the very bottom cave there is a obsidian area.

### Entrances and Exits

##### Primary Exit

On the roof of the ocean you can find a glowstone-illuminated hole. There is a buble elevator which will push you up it into a surface area, with a white concrete structure with a door. Going through it will take you to **Level 27**.

##### Entrances

* The only pressure plate not in a small hole in **Level 9** will take you here. You will appear in the Obsidian Area.
* The door at the east end of every other hallway in **Level 25** will usually take you here.

##### Exits

* You can find an Entrance to **Level 9** in the obsidian area.

## Level 27 *"Infinitopolis"*

**Main Page:** Level 27

Level 27 is the 28th level of the Backrooms and is a massive city which is approximitely 9140936 meters2 *(1 Minecraft Block = 1 Meter.)* Level 27 is probobally one of if not the most detailed level in the Backrooms, with each of its hundereds if not thousands of buildings being built by people in the Cosmic Community over the years which have been brought here to make 1 big city. The city itself does not have any suburb areas or rural areas built into it, however has roadsigns leading to such a place. The city itself has multiple general themes, with the most notable being the North-South divide with the north having smaller buildings, which would in real life be found in a smaller city and the south side having massive skyscrapers, which in real life would be found in a mega city such as New York City, Chicago, Los Angeles, Shanghai, Tokyo or Beijing for example. In these 2 sides there are some sub-regions which can be found on this map here:

(add map here when done with rest of page)

##### Landmarks

There is quite literally TOO many to add here. The starting area has some signs and is known as Infinitopolis Centrum.

### Entrances and Exits

##### Primary Exit

At Infinitopolis Centrum there re 4 roads going in each direction, if you go down either of those 4 roads without taking any side roads then you can find a coarse-dirt patch with a teleporter in it. These send you to Level 28.

### Entrances

* On the roof of the ocean in **Level 26** you can find a glowstone-illuminated hole. There is a bubble elevator which will push you up it into a surface area, with a white concrete structure with a door. Going through it will take you to here.
* At the starting point of **Level 8** you appear in a small stream of water flowing from above. If you just swim up it you can find a teleporter to here.
* Go to the 2nd floor on **Level 19**, then go to the 9th door on the right on the opposite side of the wall from the elevator.
* You can find a teleporter to this level hidden in the library maze segment of **Level 333**.
* A road tunnel can be found in Level 35 which leads here.

### Exits

* At Infinitopolis Centrum there is a trapdoor resembling a manhole cover in the centre, swimming down it leads to a small water filled tunnel whic has a teleporter to **Level 8**.
* On the final hotel room on the 2nd floor of "Tripletree L E vel 27  !" which can be found straight north of Infinitopolis Centrum you can find a teleporter in the bathroom which will send you to **Level 19**.
* A road tunnel can be found which leads to Level 35.

## Level 28 *"placeholder"*

**Main Page:** Level 28

File:Level28b.png
Level 28 is ...

## Level 29 *"Drowned School"*

**Main Page:** Level 29

Level 29 is the 30th Level of the Backrooms, It is a large primary school with yellow walls which is flooded with 1 block deep water in the first floor, a completely flooded basement. The school has 4 floors including the basement. The first floor is by far the largest, however the 2nd floor is not small either. The 3rd floor is rather small and the basement is decently sized. There are many camps and bases built into the level.

There are some areas in the level seperate from the main yellow school. Near the music class is an area with white walls, and classrooms and in the deeper parts on Floor 1 in the east wing you can find a Entrance to a set of wooden classrooms, and a Entrance to an dull white warehouse, with some more unique rooms such as The Clearance, Ocean and the Sewers

##### Landmarks

* In the gym class there is a large black concrete structure meant to resemble a large creature.
* In some areas of the second floor you can still find flooding despite it normally only being on the first floor.
* There are many bases and camps across the level.
	+ In the basement there is a base known as **Omega-Epsilon** which has the most livable interior area to live in.
	+ There is a large base in the wood crafts class known as **New Lehmo**
	+ In the Gym's projector room is a outpost known as **Beam Omega**
	+ There is a camp called **Medical Station** in the nurse's office
	+ There is a camp known as **Grand Harvest** in the cafeteria
	+ There are some other camps, however they are usually very small.
* White Classroom area near the Music Classes
* Dull White warehouse area
* Wooden Classrooms
* Room with a deep ocean pool
* Leaf Covered Clearance with plants all over.
* Maze of sewers on the roof of the Ocean Room.

### Entrances and Exits

##### Primary Exit

There is a fountain near the music classes which if climbed leads to a bed, if slept on it sends you to **Level 30**.

##### Entrances

* At the bottom of **level 28** you can find a flooded section which has a teleporter to here.
* Before its destruction taking a wrong path in **Level 38** could send you here.
* There is a tree in **Level 29.5** which has a teleporter to here.
* There is a parkour made out of wooden platforms in **Level 1** which if you complete you can find a teleporter to here.
* You can find a sewer-pipe like structure in the basement of **Level 12** which has a teleporter to the sewer room in this level.

##### Exits

* There are some spots in the level in which you can enderpearl out of the school, such as one of the teacher's room bathrooms. Going out here you can find an teleporter to **Level 29.5** within some trees.
* There are some spots in the level in which you can enderpearl out of the school, such as one of the teacher's room bathrooms. Going out here you can find an teleporter to **Level 3** in a school bus.

## Level 30 *"Disparity"*

**Main Page:** Level 30

Level 30 is the 31st Level of the Backrooms and resembles a massive black cave system, with many spiderwebs found around it. It is mostly made out of black concrete. The cave can be very hard to navigate, due to the darkness and randomness of the cave.

##### Landmarks

* In the middle of the level is a slime filled room in which you can fight the Slime Queen.
* There is a small base which can be found, known as Trento-30

### Entrances and Exits

##### Primary Exit

If you go in the level, and cliumb up the first section of cave after the square room you will see a cave with 2 torches on the sides on the left. going through it will lead to a teleporter to **Level 31**.

##### Entrances

* In **level 29** there is a fountain near the music classes which if climbed leads to a bed, if slept on it sends you here
* ~~The exit in heartache takes you here~~

##### Exits

* Past the Slime Queen is an exit to **Level 16**.
* There is a hidden Entrance to **Level Fun**.
* You can find a teleporter to **Level 23** behind a spiderweb.

## Level 31 *"Shipwreck"*

**Main Page:** Level 31

Level 31 is the 2nd Level of the Backrooms and is a sunk ship within a unnatural water structure. The water flowsinward, forming a bowl like shape with the sunk ship in the middle. The ship itself is tilted sideways, and can be accessed via swimming.

##### Landmarks

* There is a large ship sideways with many rooms

### Entrances and Exits

##### Primary Exit

Find a door surrouned by sea lanterns in the shipwreck's exterior, in there is a teleporter to **Level 32**.

##### Entrances

* Swim to the topof **Level 29.5** and walk here.
* If you go in **level 30**, and climb up the first section of cave after the square room you will see a cave with 2 torches on the sides on the left. going through it will lead to a teleporter to here.

## Level 32 *"The Cruise"*

**Main Page:** Level 32

Level 32 is the 33rd Level of the Backrooms and is a large cruiseship. It is in a large body of water, and has many ammenities. Such as rooms to stay in, which are mainly made out of spruce wood with storage and sleeping space. There is also a restaurant and swimming pool. The ocaen surrounding the level si very large, and there are some structures in it primarily towards the west.

You can also find a area known as "The Hospitality" however it is not recommended to enter it due to it being generally dangerous, and having alot of strange, liminal rooms hidden all around the place with secret Entrances and exits.

##### Landmarks

* Lifeboats
* Cabins
* Restaurant
* Swimming Pool
* The Sea
* The Hospitality
	+ Storage Halls
	+ Heights
	+ Pink Rooms
	+ Wool Rooms
	+ Absolute Darkness.
	+ Cyanity

### Entrances and Exits

##### Primary Exit

Climb out of the Cruise and climb on the side until you reach the lifeboats on the Ship's Port side. The middle one will have a teleporter to **Level 33**.

##### Entrances

* Find a door surrouned by sea lanterns in **Level 31**'s shipwreck's exterior, in there is a teleporter to here

##### Exits

* One of the doors in The Hospitality leads to **Level 19**
* You can go back through the **Level 31** enterence.

## Level 33 *"P̴͕̯̭̽̚i̴̘̳̣̐ľ̵̨̩̔l̶͓̂à̵̜̫̰ř̸͎̘̗s̷̟̦̄͝͠"*

**Main Page:** Level 33

Level 33 is the 34th Level of the Backrooms. It is very segmented, and has very different areas appearance wise. The start is 2 different floors of elevators with a small waiting area. The top floor has some boarded up doors which lead to Member Only Group Activities rooms*~~. (Known by some as Sacrificial Stonehenge)~~*. The bottom floor has a opening to the PILLARS! We love the pillars.

##### Landmarks

* ~~Sacrificial Stonehenge~~ Exclusive Group Activities
* Pillars

### Entrances and Exits

##### Primary Exit

In one of the Member Only Group Activity rooms is a teleporter to **Level 34**.

##### Entrances

* You can get here via an elevator in **Level 35**.
* You can find a tunnel in **Level 37**.

## Level 34 *"Basalt Cavern"*

**Main Page:** Level 34

Level 34 is the 35th Level of the Backrooms and is made out of 3 segments, a long hallwa, a maze and a cavern. The unifying feature is that all 3 are made out of basalt. The hallway is long, and approximately 500 ish blocks long. The maze is immensely large, however the Entrance to the cavern can be found in the middle of the east edge. The cavern is simmilar to a normal minecraft cave. However the caves are way longer. The bottom area of the Cavern is filled with water.

##### Landmarks

* Hall
* Maze
* Cavern
* Flooded Cavern
* Blackstone Rooms

### Entrances and Exits

##### Primary Exit

In each corner of the Maze a teleporter to **Level 35** can be found.

##### Entrances

* In one of the Sacrificial Stonehenge rooms in **Level 33** you can find a teleporter to here.
* In **Level 28** You need to enter the torch room and swim up the water fall, there you will be between the torch room and a rock cave. In here is a Entrance to here
* Walk back through the door in **Trollge Containment Zone**
* You can find a ladder in the basement of **Level 57** which leads here.

##### Exits

* In the flooded areas at the bottom of the cavern a door to **Trollge Containment Zone** can be found.
* Within one of the Blackstone Rooms a tunnel to **Level 59**.

## Level 35 *"Walled City"*

**Main Page:** Level 35

Level 35 is the 36th Level of the Backrooms and is a somewhat large, crudely built city situated inside of a stone wall. One of the streets seems like a generic city building, however the rest of the city is full of crudely built structures resembling large buildings, mostly made out of seemingly completely random materials. Surrounding the city is a 7 block thick stone wall, with a road inside.

##### Land Marks

* At opposite ends of the stone wall's interior a elevator room labeled as a fire exit can be found.
* The giant buildings

### Entrances and Exits

##### Primary Exit

In the west-elevator room you can find a broken elevator, inside is a ladder to **Level 36**. To access it you will need 1 enderpearl though.

##### Entrances

* You can find an elevator room in **Level 69** which sends you here.
* There is a hole on the side of **Level 37** which leads here
* You can find a teleporter in each corner of **Level 35**
* A road tunnel in Level 37 leads here.

##### Exits

* The elevator room on the west side has an elevator which leads to **Level 33**.
* You can find a side hole inside the stone wall which leads to **Level 37**.
* A road tunnel that leads to Level 27 can be found on the north side of the stone wall.

## Level 36 *"The Metro"*

**Main Page:** Level 36

Level 36 is the 37th Level of the backrooms and is a long metro system. It feels like a maze of tunnels going ´to different places. As of now the Metro does not lead to many levels, however it does to some. It is primarily made out of stone bricks. When going through the metro you can occasionally find doors, or ladders on the sides of the metro tunnels. Entering these usually will lead you to a weird room.

##### Landmarks

* Level 35 Station
* Lower Tunnels
* Weird Rooms

### Entrances and Exits

##### Primary Exit

At the Level 35 station there is a railway tunnel into the wall, going down this leads to **Level 37**.

##### Entrances

* Enderpearl into the ladder in the broken elevator ont he west side of **Level 35**.
* Go back in from **Level 42**.
* Enter the Metro House in **Level 106**.

##### Exits

* Find the lower tunnels to find an Entrance to **Level 42**.
* Go back down to **Level 35**.
* You can find a trainstation which is located at **Level 106**.

## Level 37 *"The Gateway"*

**Main Page:** Level 37

Level 37 is the 38th Level of the Backrooms. It is a long, dark tunnel with various objects floating within it. Mos tof the structures resemble sideways skyscrapers, however there are some other things aswell. In the north end is a portal structure, and in the south end is a "corruption" structure.

##### Landmarks

* Skyscrapers
* Portal
* Corruption

### Entrances and Exits

##### Primary Exit

You can find a red area on the wall which has a door on the side which leads to **Level 39**.

##### Entrances

* At the Level 35 station in **Level 36** there is a railway tunnel into the wall, going down this leads here.
* There is a tunnel in the side of the level which comes from the edge of the stone wall interior in **Level 35**
* There is a tunnel in the side of the level that comes from the back wall of the pillar room in **Level 33**
* Enderpearl through the end gateway on the roof of **Level -0**.

##### Exits

* There is a tunnel in the side of the level which leads to **Level 35**
* There is a tunnel in the side of the level which leads to **Level 33**
* In the south end of the tunnel you can find an Entrance to **Level 0**
* Ontop of a level 0 like segment a end gateway can be found, jumping through it leads you to **Level -0**.

## Level 38 *"Damp Hallway"*

**Main Page:** Level 38

Level 38 was the 39th Level of the Backrooms. It was a long polished diorite hallway. It had some lamps in the roof, and some lodestone floors. There was a long hallway aswell, with many divergences.

### Entrances and Exits

**NOTICE:** These no longer apply since the Level was destroyed in September 2021

##### Entrances

* Finding a vent in the outer wall of **Level 0.1**

##### Exits

* If you kept walking through the halls and doors and you will eventually end up in **level 11**.
* Walk to the end of the first hall, go through the door to the end of the next hall. stop Infront of the door and double back to the beginning of the level and continue. There will be multiple divergences, take them in this order: Left, Right, Left, right. then you will come across some doors labled A and B in simmilar divergences. Take them in this order: B, A then you would enter **Level 40**.
* Choosing different divergences and doors would send you to either **level 29**, **Level 5**, **Level 45**, **Level 23**,**Level 8** or **level 25**.

## Level 39 *"Dissonance"*

**Main Page:** Level 39

Level 39 is the 40th Level of the Backrooms and is a set of red hallways. It is mainly made out of red terracotta and is a large maze made out of it. There are 2 floors of mazes and 1 long hallway.

### Entrances and Exits

##### Primary Exit

In the hallway segment you can find a vent on the wall, Entering it leads to a long 1 block high tunnel you can crawl through, at the end of it is 2 iron doors. One of them drops you into the void and the other brings you to a Entrance to **Level 41**. Pick the door on the right to go to **Level 41**.

##### Entrances

* You can find a light in Point Alpha, Leve l 0 with nothing above it. enderpearling into that area leads to a tunnel which goes to **Level 39**.
* Pressing the button on **Level -18**'s Fountain sends you here
* You can find a red area on **Level 37**'s wall which has a door on the side which leads here.

##### Exits

* Enderpearl back through the **Level 0** lamp to go there.
* You can find a door to **Level 37** in the maze area.

## Level 40 *"Doorway"*

**Main Page:** Level 40

Level 40 was the 41st Level of the Backrooms. It was a long road tunnel. It had many locked doors on the side, except 3 which were unlocked but lead to nowhere, The open doors had iron rods ontop of them. On the roof were some small vents and lamps

### Entrances and Exits

**NOTICE:** These are no longer in place, as the level was destroyed in september 2021.

##### Entrances

* Completing **Level 38**'s secret hallways in the correct order.

##### Exit

* One of the open doors lead to **Level 0**
* One of the open doors lead to **Level 1**
* One of the open doors lead to **Level 2**

## Level 41 *"Portal Matrix"*

**Main Page:** Level 41

Level 41 is the 42nd Level of the Backrooms. It is a large level with 3 different major sections, the start of the level is a long hallway with some elevators on the side. Above the hallway is an area known as the Maintenance Halls. Which are a maze of tunnels, made out of sea lanterns and polished andesite. One of the hallways has a Entrance to a large room with a nether portal in it. Through the hallway you can get to a platform that views the portal, however from the maintenance halls you can find a secret room on a hallway labeled "Exit!" which has an elevator to the secret room, which features a bridge to the portal itself.

* Maintenance Halls
* Hallway
* Portal Room
* Secret Control Room

### Entrances and Exits

##### Primary Exit

Find a teleporter to **Level 42** in the middle part of the east edge of the maintenance halls.

##### Entrances

* In the hallway segment of **Level 39** you can find a vent on the wall, Entering it leads to a long 1 block high tunnel you can crawl through, at the end of it is 2 iron doors. One of them drops you into the void and the other brings you to a Entrance to here. Pick the door on the right to go here.
* You can find a gray hallway in **Level 12** which has an elevator to here.
* You can find a vent in **Level 0.2** which leads here.

##### Exits

* You can find a vent near the western edge of the maintenace halls to **Level 0.2**
* At the beginning of the hallway is a elevator to **Level 12**.

## Level 42 *"The Railway"*

**Main Page:** Level 42

* Level 42 is the 43rd Level of the Backrooms. It resembles a rural railway, with many fields and houses along the sides. The terrain is mostly made out of grass, and it features some small towns with a few houses. Alongside that there are large fields of wheat.

##### Landmarks

* Village
* Railway
* Trainstation
* Farm

### Entrances and Exits

##### Primary Exit

Find a bus stop towards the north of the starting village, this takes you to Level 43.

##### Entrances

* Find a teleporter in the middle part of the east edge of the maintenance halls of **Level 41**.
* Find the lower tunnels in **Level 36**.

##### Exits

* Find **Level 36** at the south side of the railway.

## Level 43 *"Vertigo"*

**Main Page:** Level 43

Level 43 is the 44th Level of the Backrooms and resembles a large apartment building, covered completely by mist. It is many stories tall, and is mostly white. Outside of the windows is alot of gray stained glass, which resembles mist.

### Entrances and Exits

##### Primary Exit

Climb to the roof via the stairs then enter the teleporter in the pile of snow to enter **Level 44**.

##### Entrances

* Find a bus stop towards the north of Level 42.
* Enter the Eemil Room in the cabin area of Level 32

##### Exits

* If you came in via the Eemil Cabin in **Level 32**, you can return back through that Entrance. If you did not come from there, you can find it on the bottom-most floor to go to Level 32.

## Level 44 *"Cold Islandia"*

**Main Page:** Level 44

Level 44 is the 45th level of the backrooms. It is a hill situated in a snowy forest. Ontop of the hill a village can be found, which has small wooden houses. In the village is also some Moai statues, empty farms and a port stuck on land. In the forest some shipwrecks can be found.

##### Landmarks

* *Village*
* *Moai Statues*
* *Land Port*
* *Shipwrecks*

### Entrances and Exits

##### Primary Exit

In the village you can find a elevator surrouned by sea lanterns, using it will take you to a flooded cave area in which is a stone platform with a teleporter to **Level 45**.

##### Entrances

* Climb to the roof via the stairs in **Level 43** then enter the teleporter in the pile of snow to enter this level.
* Find a cave in **Level 0.3** which has a teleporter in it.

##### Exits

* You can go back to **Level 0.3** through the way you came.
* In one of the shipwrecks to the west of the hill is a teleporter to **Level 46**.

## Level 45 *"The Pillars"*

**Main Page:** Level 45

Level 45 is a large structure of bedrock pillars with beacons. The level is notable for its battle segment, as it has a area which includes a battle. It will spawn a evoker in a barrier cage, and spawns tens of mobs to fight you, You will be given potions of harming sometimes which you can throw at the caged Evoker. When it dies you will get a totem of undying, which you can use to escape by jumping down the hole in the arena.

### Entrances and Exits

##### Primary Exit

Kill the caged evoker and gain a totem of undying, then jump down the hole in the arena. Down there is a teleporter to **Level 46**.

##### Entrances

* In the village of **Level 44** you can find a elevator surrouned by sea lanterns, using it will take you to a flooded cave area in which is a stone platform with a teleporter to here
* You can find a teleporter in the end quarter of **Level 2.5**, entering it sends you here.

## Level 46 *"Dead Church"*

**Main Page:** Level 46

Level 46 is the 47th Level of the Backrooms and is a stone church with a wooden roof situated in a flat expanse of gray grass with many Dead Bushes all around the place. In the church there is a tower with a bell, many benches and a area for the priest to speak. There is a book in a lectern where the priest would be which is 10 pages long and filled with the words "Wake Up" over and over again.

### Entrances and Exits

##### Primary Exit

Turn the book in the lectern to Page 10 and you will be sent to **Level 47**. If someone has already turned it to page 10 you may have to move the pages back a bit then move them back to 10.

##### Entrances

* Entering a ship wreck west of the hill in **Level 44** sends you here.

## Level 47 *"Crimson Tunnels"*

**Main Page:** Level 47

Level 47 is the 48th Level of the Backrooms. It is a set of tunnels and rooms made out of random red blocks. Navigating it may be hard at times, as it is generally chaotically constructed. There is an exception to this rule though, You can find doors in the first main room which lead to neat, red hallways with beds and water coolers. Within the redscape you can find some doors surrounded by soultorches to some more red rooms. Some other rooms, such as the scarlet rooms can be found on the walls too.

##### Landmarks

* Red Hallways
* Chaotic Redscape
* Hidden Redrooms
* Scarlet Rooms

### Entrances and Exits

##### Primary Exit

Leave the starting room and travel to the north-east corner of the level to find a teleporter to **Level 48**.

##### Entrances

* You can find a window in **Level 16** which has a teleporter to here.

## Level 48 *"Pylons"*

**Main Page:** Level 48

Level 48 is the 49th Level of the Backrooms. It is a set of many towers made out of stone bricks in the water. The towers can be accessed via elevator under the water, however due to the first elevator floors being flooded you cannot go back down to them from higher. You will need enderpearls to exit the towers via holes in the roof.

### Entrances and Exits

##### Primary Exit

On the north-eastmost tower's top floor you can find a teleporter to **Level 49**.

##### Entrances

* You can find ladders into trapdoors in **Level 41** which sends you here.

##### Exits

* There is supposedly a exit to **Level 51** however the location of this Entrance hasn't been specified.
* One of the towers has a trapdoor to **Level 54**.

## Level 49 *"Swimming Pool"*

**Main Page:** Level 49

Level 49 is the 50th Level of the Backrooms. It is a swimming centre with very deep pools. The pools go down to the void so don't go too deep or you might die. There is also a cafe, and some changing rooms. The changing rooms also have Saunas in them.

##### Landmarks

* *Pools*
* *Changing Rooms*
* *Shower Rooms*
* *Saunas*
* *Cafe*

### Entrances and Exits

##### Primary Exit

There is a janitor's closet which has a teleporter to **Level 50**.

##### Entrances

* In **Level 48** in the north-eastmost tower's top floor you can find a teleporter to this Level.
* One of the showers in **Level 19** has a teleporter to this level.

##### Exits

N/A

 Normal Clusters