Super Mario Expedition Page Plan

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**Super Mario Expedition** is a 3D platformer in the Super Mario series developed by Ghostrealm Studios and published by Nintendo as a launch title for the GhostDrive. It intends to challenge the conventions of the Mario series thematically while building upon the gameplay of *Super Mario Excursion*.

## Story

### Opening

Mario receives a letter from an individual whose initials are simply "Z.N.T.". In said letter, the individual warns Mario of the growing power of the Kaliente Kingdom, ruled over by the ruthless House Kaliente family of nobles, and that the Mushroom Kingdom is their next target. Mario decides to travel to the kingdom, but doesn't go alone. L.K., Timid Guy, and Trumbone also tag along, wanting to join Mario in his journey.

To reach the Kaliente Kingdom, Mario brings out an old friend: the Sky Pop, a plane he used in Sarasaland. The group takes the plane to the continent, arriving in the harbor town known as Tentacle Harbor. Here, various species from across the world, ranging from Tostarenans, to Eight-Bitters, to Piantas, inhabit the town. As Mario arrives, a small octupus-like creature waves at him with his tentacle. Identifying himself as Zaliente, he tells Mario that he was the one who sent the letter, and seeks his help in defeating House Kaliente. To this extent, he presents Mario with a device he calls S.T.E.A.M.: the Super Temperature Examiner and Modifier, developed by Gadd Science Inc.. This device is capable of shooting fire or ice, and is similar in nature to F.L.U.D.D.. As Mario equips the device, the two heads of the device begin to bicker and argue as Mario puts his hands over their muzzles and smirks.

However, once Mario equips S.T.E.A.M., a horde of Octoombas and

## Characters

 **L.K.** | Mario's trusty Lakitu cameraman is back in action, ready to film the locales of the Kaliente Kingdom!

## Gameplay

Super Mario Expedition builds on the formula first developed by Super Mario Excursion, in which large, sprawling kingdoms (now known as Territories) similar to those seen in Super Mario Odyssey have smaller, tightly-focused Landmark areas inside, based on the levels seen in Super Mario 64 and Super Mario Sunshine for Mario to explore in search of Sun Gems. However, the game takes more inspiration from Super Mario Sunshine than the previous game. Mario is accompanied by the device known as S.T.E.A.M., which can produce blasts of fire or ice to solve puzzles and defeat enemies. S.T.E.A.M. relies on fuel however, utilizing water and oil respectively to refuel.

### Controls

Super Mario Expedition is bundled with an A-Focus Button Swap for the GhostDrive, and highly recommends using it. The following control scheme is designed with the button swap in mind, though there is an alternate control scheme.

Camera

Ground Movement

S.T.E.A.M.

### S.T.E.A.M. Modules

S.T.E.A.M. is capable of performing many different functions with its various Modules, akin to the Nozzles of Super Mario Sunshine's F.L.U.D.D.. Up to three (later four) Modules can be equipped at once, though one must be the Pump Module. Modules can be switched out at special Gaddstations scattered around the Territories and Landmarks. Each Module consumes resources at a certain rate, with some being pricier than others.

## Areas

Super Mario Expedition features fifteen different locales to explore, each divided into a Territory and a Landmark. Territories are large, sprawling areas similar to the kingdoms of Super Mario Odyssey and Super Mario Excursion, with Sun Gems scattered all across the landscape for you to collect in a non-linear fashion, but only one at a time.

Landmarks on the other hand are closer to the levels of Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy, featuring more structured missions for you to complete in a smaller area. Unlike Super Mario Excursion's Landmark missions however, Expedition's can all be selected from the main menu before entering the Landmark much like Super Mario 64, in which the name of the mission hints at an objective that can be completed. Save for the boss missions however, all of a Landmark's missions can be completed without choosing the specific mission, with boss missions opening up as Sun Gems are collected from the Landmark. Regular Landmark missions reward two Sun Gems each, while boss missions reward a Solar Gem, which is worth three Sun Gems.

### Territories

This landscape of wrecked pirate ships and broken machinery is the home of several Kremlings that broke away from King K. Rool long ago. However, the nefarious corporation known as KremKo has sided with House Kaliente and is looking to exploit the region.
 **Important Locations*** Teethscale Galleon, the largest pirate shipwreck on the shore.
* Crocodile Village, the home of the local Kremlings.
* KremKo Refinery, a small camp controlled by House Kaliente.

### Landmarks

This fearsome piece of machinery is maintained by KremKo, drilling out oil from the ocean floor.
Accessed by taking a boat from Crocodile Village.
 **Bob-omb Dunk**Dunk a Bob-omb into one of the oil rig's giant barrels!
 **The Great Oil Blooper**A giant Blooper has formed from the oil! Take it out!
 **Glide Through the Coins**Use the Glide Nozzle to soar through the rings of coins!

## Bosses

* Boulder Shot: Prince Pikante fires a boulder from his tank. He will shoot both flaming and frozen boulders.
 **Strategy**
When Prince Pikante shoots a boulder, you'll need to shoot it with the opposite element using the Pump Module to neutralize it, before tossing it back at the prince. After two hits, the prince will begin to shoot Giga Boulders alongside his Bullet Bills and regular boulders, making it harder to land the final hit.

## Items

Throughout Mario's journey, he'll come across various objects that will help him out.