Phoenix Wright

> *This article is about Phoenix Wright's appearance in Super Smash Bros. For Nintendo Switch. For other uses, see Phoenix.*
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## Character Statistics

### Has a Tether

No

**Phoenix Wright** is a starter playable character in Super Smash Bros. For Nintendo Switch. He is the main protagonist of the Ace Attorney series, and was announced when the Ace Attorney Trilogy for the Nintendo Switch was revealed. He was considered to be one of the hardest characters for the team to design and make a fighter out of. But Thankfully, he already had a moveset in a fighting gamr already, Ultimate Marvel vs Capcom 3, and after getting approval from Masahiro Sakurai to use a Taunt for switching modes they were able to adapt that faithful moveset successfully, once again showcasing Phoenix Wright Correctly.

And of course, Phoenix Wright isn’t alone, he brought his trustworthy assistant who risks herself for the case time and time again, Maya Fey. She follows Phoenix around, cheering him on until she’s ready to jump in and help. She stands in the background like Pokemon Trainer, following Phoenix. All the specials except Neutral Special has Maya interact, but be very careful, Maya can Destruct and be out of commission until Phoenix’s next stock. More reason Phoenix is judged too quickly as terrible before a true fan picks him up.

**Investigation Mode**

Side Taunt Switches to Courtroom Mode.

In Investigation Mode, you’re at your worst, moves are slow and weak, but you can collect evidence for that big turnabout. Since you are not in the courtroom, Forward Tilt is Hold it! instead of Objection! In Investigation Mode, Neutral Special is used to collect Evidence.

**Courtroom Mode**

Side Taunt to return to Investigation Mode. All moves are the same as before but faster and stronger, and might even have farther attack range. Since he is in the courtroom, Phoenix can now present evidence instead of collect it. But remember, if you need more evidence, switch back to investigation mode and look for more. If you have three good evidence and land Objection on an unsuspecting foe, you trigger the terrifying Turnabout mode, turning Phoenix Wright from the worst character in the game into the best character in the game by far, if only for a little while.

### Turnabout Mode

If Wright fills collects 3 good evidence in Investigation mode and land an Objection in Courtroom mode onto an unshielded enemy he will go into Turnabout Mode. In this state, all of his attacks are faster and stronger substantially, and some moves have been replaced woth pointing at different angles with a “Phantom Finger” appearing, extending the range of his pointing attack.

A full gauge appears and begins draining, once empty he will return to Investigation mode with no evidence.

In this mode, Final Smash can be performed, but doing so will result in returning to Investigation Mode, even if you miss.

## Neutral Special - Evidence

While in investigation mode and holding Special, You will cycle between 3 Highlighted boxes, releasing the button means searching for evidence to fill that slot with. If Phoenix Wright already has evidence in that slot, he will instead chuck the evidence in front of him, damaging the enemy if in his way.

There are three types of Evidence you can pick up.

Good Evidence, which is lit up

Bad Evidence, which is darkened

Food, which Phoenix eats immediately to heal, reopening the slot.

When Wright has found evidence, it will be stored in one of the Three Box icons ontop of his HUD.

While in Courtroom Mode or Turnabout Mode, You can access Evidence you’ve already obtained by holding special to cycle evidence and releasing Special to Select it. Doing so will cause Phoenix Wright to present the evidence in his outstretched hands, and of the evidence is good, laser bullet like projectiles will shoot out of the Evidence in a unique pattern depending on what the evidence is such as a vase or the thinker. If the evidence is bad Phoenix will hold out his evidence, then hunch iver in defeat as a sound effect plays wasting time and leaving him vulnerable.

Up Special - Maya’s Boost

Maya is instantly at Phoenix’s side and gives him a leg up, causing Phoenix to jump off of Maya’s joined hands, albeit not very high.

Forward Special - Maya takes the bullet

Maya runs forward flailing her arms in a circle, creating a multi hit, carrying hitbox until she falls face first, then launching the opponent.

Down Special - Mystic Maya Shield

Maya activates a green shield which eliminates a move’s hitboxes if an attack connects with it, allowing Phoenix to safely collect evidence behind it, for example.

Jab 1

Phoenix taps a few sheets of paper he pulls out.

Jab 2

Phoenix zips his fingers across words on the paper, reading it intently.

Jab 3

Phoenix extends his arm out fully, still holding the paper in his hand

Uptilt

Forward tilt

(During Mode 1)

Hold it!

Phoenix extends his pointer finger and a Hold it! Bubble appears, hit an enemy 3 times with it to either cause Shield stun.

Mode 2/3

Ovjection!

Same as hold it! But the bubble is huge. And if you have 3 good evidence you trigger Turnabout Mode if it connects.

Down tilt

Phoenix leans forward and checks the ground. “Suspicious!”

He also inchs forward slightly so you can humorously approach by spamming this attack.

Up Smash - Objection Overrulled!

The Judge appears above Phoenix and a gavel the size of Phoenix appears above him charges, and slams down onto him and anybody else closes enough to it.

Phoenix takes no nothing.

Forward Smash - Throw Paperwork

Phoenix throws a stack of papers, arcing through the air. Weak charges means phoenix will throw under hand, Full charge means Phoenix will thtow overhand.

Down Smash - Sneeze

Phoenix sneezes, putting his whole body into it and a graphic for the sneeze is seen as well. This attack launches the enemy straight up rather far.

Dash Attack - Press the Witness

Phoenix walks while reading papers. After a few steps he extends his hand out holding the papers.

Nair - Almost got it

Phoenix fingers text on some paper he’s holding reading intently.

UpAir - “Got it!”

Phoenix bops the bottom of his fist into his palm in a eureka moment. While a large lightbulb is seen above his head, lighting up.

Fair

(During Mode 1) Hold it!

Same as standing but Phoenix leans down and points at a diagonal down angle.

(During Mode 2/3) Objection!

Same as standing but leaned forward pointing diagonally downwards.

Dair - Sneeze

Airborne sneeze that spikes as well, sending the opponent straight down quickly. His only good move in a straightforward thinking sense, where all hos other moves require creative strategy.

Bair - “Am I forgetting something?”

Phoenix twists his torso slightly and turns his head to look over his shoulder, raising hos elbow slightly creating the weakest hitbox in smash history.

Grab - Psychelocks

Phoenix Presents the magatama and a gust of green wind appears in front of him. If someone connects with the wind, psyche locks appear, chains and all, Locking them into an intterogation.

Pummel - Question

Phoenix Wright questions the witness. This is the part that would require new voice lines, which may mean redoing all his lines. If hopefully this gets that far.

Throw - Take That!

All the throw animations are almost identical, so its tricky to learn how to DI it. Phoenix presents the contradicting piece of evidence in his hand (different from the evidence system evidence) and shouts “Take That!” And a Take That bubble appears over the witness. Then, the throw trajectory is triggered. The evidence displayed indicates which throw is being used.