Diplomacy Rules

DIPLOMACY RULES:
To attack another player, you must make an official declaration of war
in public chat. To declare war, simply state “I declare war on \_\_\_\_ (Player’s nation’s name, or just player’s username).” You must make your declaration clear to the player you are waging war on. To do this, you simply have to use the template listed above. After declaring war, you must wait one turn to attack that player. For example, if I declare war on turn 12 in public chat, I’d attack the player on turn 13. Same goes for the defender If you are the aggressor and wish to cease conflict with a player you declared on, you may undeclare. however the defender has the option to not accept this undeclaration of war. If the undeclaration goes
unacknowledged, then the war is over and the defender may not attack without a declaration of his own. If you are the defender and wish to cease hostilities with a player. You may sue for peace, however the aggressor does not have to accept this surrender."

You may have as many allies as you’d like, but when you ally with another player, you must announce this in public chat, private alliances will not be respected. If you declare war on an ally, you must wait an additional turn to attack.You can’t use a bomb card unless you are at war with that player. No gift-blocking your opponent, no tacbooting. If you break any of these rules, you will be declared PE (Public Enemy). If a player is PE, (and if you are bordering that PE) you must stop all of your current conflicts you have going on at the time, and devote all of your resources to attacking that player. Not dealing with PEs as efficiently as possible or hindering another player from doing so will be grounds for PE status. PE status can be revoked if you make reparations, but this has to be approved by either the victim or the game’s host.

When a player is booted and their land becomes neutral, this land is subject to claim. Claiming applies to any specific bonus, and the official claim is awarded to the weakest player who claimed. You may only claim bonuses that you border, or are about to border through gaining other neutral lands. Disrespecting a claim is not grounds for PE status, but is generally looked down upon, and will most likely result in war

- Dibbles, FoAV1.1

DIPLOMACY RULES:

1. To attack a player, you must make an official declaration of war in public chat. After declaring war, you must wait one turn to attack that player. Same goes for the defender
2. If you are the aggressor and wish to cease conflict with a player you declared on, you may undeclare or withdraw your declaration. however the defender has the option to not accept this undeclaration of war. If the undeclaration goes unacknowledged then the war is over.
3. When you ally with another player, you must announce this in public chat. Keep in mind that If you declare war on an ally, you agree to dissolve this alliance effective immediately. When declaring on an ally, you must wait an additional turn to attack as opposed to the standard one-turn wait.
4. You can’t use a bomb card unless you are at war with that player.
5. No using the gift card to sever a front with your opponent. If you gift a neutral nation onto your front so your opponent can’t attack you in a position he could attack you before, you will be PE. If you are gifted into land with the intent of a gift-block, you will be forced to gift the land back to the person who gifted it to you. This also applies to committing suicide with the gift card.
6. If you break any of these rules, you will be declared PE (Public Enemy). When someone becomes PE, any player who borders the PE must cease all their conflicts temporarily and focus on defeating the public enemy. You may not declare war on a player that borders a PE. PE status may be lifted if the PE makes reparations satisfactory to the host and/or the victim.
7. NAPs (Non-Agression Pacts) are a way of preventing conflict with an individual for a set amount of turns. NAPs can be disrespected, however in order to declare war on a person you are engaged in an NAP with, you must announce you are breaking the NAP one turn before you declare. You are not allowed to declare war and break the NAP simultaneously. Please set a turn duration for an NAP. NOTE: It is possible for breaking NAPs to be a PE offense, but the players partaking in the Non-Aggression Pact has to agree to this being a condition before it goes into effect.

- Dibbles