Ipecac

This article is about **Ipecac**, similar in appearance to Rubber Cement.
**Ipecac** is a passive item.

## Effects

* Replaces tears with explosive and poisoning projectiles fired in an arc.
* Tears down - (Delay \* 2) + 10
* 1/3 Fire Rate
* Tear Falling Speed is set to 13.
* -0.2 shot speed.
* 0.8x range multiplier.
* +40 flat damage (See Effective Damage)
* Tear size multiplier: 0.4x
* This item belongs to the  set. Collecting three items from this set will transform Isaac into Bob.

## Notes

* Enemies within the blast radius of an Ipecac explosion will also be poisoned.
* The damage boost mitigates the very small tear size multiplier.
* Ipecac's damage bonus does not apply to Burn or Poison fully; only +4/+2 is applied to their damage per tick.
* Character damage multipliers do not apply to Ipecac's flat bonus.
* Since explosions that deal less than 85 damage hurt Isaac for half a heart, Ipecac shots usually hurt Isaac for half a heart.
	+ Self-damage is increased to a full heart with 85 or higher damage stat.
* Explosions that deal more than or equal to  100/ 166 damage shake the screen.
* Using Ipecac in a Crawl Space will cause the tear to bounce off the ceiling, bounce off the floor at a low height, and eventually explode. The same applies to using it on a Crawl Space wall.
* The height of the shots scales with range. At base stats, Ipecac shots won't be able to fly over obstacles, but the more range ups Isaac gets, the higher shots will be launched.
* It is possible that with low shot speed and high range/tear height, Isaac won't be able to hit obstacles up close with Ipecac shots.
* The range of the explosion is a circle roughly 3 blocks in diameter, regardless of damage.
	+ As Ipecac's explosion range does not scale with tear size, with enough tear size increasing items (e.g. ), it can become nearly impossible to hit enemies with Ipecac's explosions.
* Ipecac's explosion range increases with tear size.

## Synergies

* : When Isaac uses Abyss to absorb Ipecac it turns into a larger slow moving green locust that deals x1.5 Isaac’s damage per tick and poisons enemies.
* : The Ipecac tears will snap 90 degrees and rain down at nearby enemy should the shot miss, completely eliminating the shortcoming of having too much range and causing Ipecac tears to fly over enemy's head, missing them.
* /  Azazel: Blood beam now does poison damage and will explode on connection with an enemy which can damage the character if close enough. The character doesn't gain the Damage Up or Tears Down effects.
	+ Isaac shoots Ipecac tears while charging Brimstone. Both Brimstone and Ipecac shots modify Isaac's damage and tear delay stat, meaning that Ipecac fires slower and Brimstone charges slower, but Brimstone does an extra 40\*13 damage. Take care to pre-charge Brimstone so that the Ipecac shot is on cooldown as Isaac enters a room.
	+ The flat damage bonus is reduced to +2, but Isaac's tear rate stat is not modified. The beam explodes on the first enemy or obstacle it hits every other tick, dealing 10 + twice of Isaac's Damage. The explosions do not occur when the beam narrows, meaning that they occur only twice per shot without  / . The beam and its explosions poison enemies. , when placed, will trigger the Ipecac-Brimstone explosions. (possibly a bug)
* : The main tear splits into four explosive splash tears. The splash tears can still damage Isaac.
	+ Ipecac's x0.8 range multiplier does not stack with Cricket's Body's own x0.8 range multiplier.
* : The fetuses explode once they touch an enemy, poisoning and dealing damage equal to Isaac's Damage.
* : Bombs explode on contact, do no damage to Isaac and become  bombs.
	+ The damage is massively increased, as the +40 damage from Ipecac is run through the damage multiplier of Dr. Fetus.
	+ The flat damage bonus is reduced to +2. Bombs leave a poison cloud that damages enemies. With  Jacob and Esau only the character with the items is immune to the explosions.
	+ **Dr. Fetus** + **Monstro's Lung**: Renders Isaac no longer immune to his shots.  The flat damage bonus is increased back to +40.
	+ **Dr. Fetus** + **Sad Bombs**: Isaac is not immune to the explosive shots created by the Sad Bombs' effect.
* : Missiles turn green and are poisonous. Damage greatly increases as the flat damage bonus stacks with Epic Fetus' explosive multiplier.
* : The Ipecac shots cause full-damage explosions instead of lesser splash damage when they bounce off the floor, though they can also harm Isaac.
	+ Each bounce creates an explosion that deals half Isaac's damage as well as dealing the regular splash damage. The bounce explosion radius is slightly larger than the splash radius.
* The Forgotten: The flat damage bonus is reduced to +4. Melee attacks become poisonous and explosive; he cannot be hurt by the blasts but is pushed back by them. The explosions deal 1.5x Damage. The charged throwing attack is only poisonous. The Soul uses Ipecac as normal.
	+ The flat damage bonus is reduced to +2. The thrown bone club can explode once on enemy contact while being sent out, but not while returning. These explosions deal from 10 + 2.8x to 10 + 6x Damage based on how much the attack is charged, and do no self-damage.
	+ When the skeleton form has , the thrown bone club constantly explodes and deals damage to The Forgotten.
* : Tear delay is increased by 1/3 compared to either of the items on their own, but Isaac now fires Ipecac shots that release poisonous, high-damage but non-explosive split tears on impact.
	+ Ipecac's x0.8 range multiplier does not stack with Haemolacria's own x0.8 range multiplier.
* : Tear damage is increased by 4, explodes when killing an enemy, and comes back to Isaac.
	+ +4 flat damage bonus, no explosion.
	+ +2 flat damage bonus, no explosion.
* : The ring becomes poisonous and explodes on the first enemy or obstacle contact it hits every other tick, dealing 10 + twice of Isaac's Damage. The explosions do not occur for the first four ticks.
* : The explosions from the beam do not damage Isaac.
* : Knife turns green, may poison enemies, and removes Ipecac's damage increase.
	+ Also adds +4 flat damage bonus.
	+ Also adds +2 flat damage bonus. The thrown knife can explode once on enemy contact while being sent out, but not while returning. These explosions deal from 10 + 2.1x to 10 + 6x Damage based on how much the attack is charged.
* : Isaac fires a barrage of Ipecac shots, with no increase in charge time compared to Monstro's Lung alone.
	+ Charge time increases by 3x.
* : Leaves a massive pool of creep on the floor on impact.
* : The Ipecac tear will spawn two smaller explosive tears when it collides with a solid object, but not with an enemy. These tears can spawn tears on their own as well, potentially leading to huge chain reactions.
* : The laser do not benefit from Ipecac's damage bonus, instead it takes +2 flat damage bonus. The laser explodes on the first enemy or obstacle it hits every other tick. The explosions occur 8 times and deal 10 + twice of the laser's damage.
* : The flat damage bonus is reduced to +4. The laser ring becomes poisonous.
	+ The flat damage bonus is reduced to +2. The laser ring becomes poisonous and explodes every other tick on contact, deal 10 + twice of the ring's damage. Knockback from the blasts will push enemies along the path of the ring, prolonging damage. The ring will not open Secret Rooms.
* : Removes the flat damage bonus, poisonous laser.
	+ +4 flat damage bonus, poisonous laser.
	+ +2 flat damage bonus, poisonous laser that explodes on enemy or obstacle contact, deal 10 + twice of Isaac's damage. Keeps Ipecac's stats other than damage.
		- Note: This combination is not advised if the player has the  familiar. When the ipecac technology laser passes through the , it instantly explodes, damaging the player and likely being fatal for the run.
* : Trisagion blasts do not explode on hit. The explosion happen once the blast runs out of range or hits a wall and deals damage equal to Isaac's Damage.
	+ Trisagion blasts are poisonous and explode upon impact with an enemy or obstacle, dealing 10 + twice of the blast's damage. When the base of the blast reaches an enemy or obstacle, it explodes and deals damage equal to Isaac's Damage.

## Interactions

* /  /  /  / : The damage multipliers from these items do not apply to Ipecac's +40 bonus, resulting in much lower damage increase than expected.
* : Charged up Ipecac deals expectedly high damage. Rapid-fire can be used against weaker enemies or to clear obstacles when necessary.
* /  / : The damage multipliers from these items apply to Ipecac's +40 bonus, unlike others.
* : Although damage is increased, the tears' hitboxes also grow larger, which may be detrimental.
* : Due to the nature of the Ipecac, all shots will have a 100% chance of leaving a fire at the center of the explosion.  It will also no longer leave behind green creep and the explosion will be of normal color instead of green.
* : If a fire is generated at the same time as an Ipecac shot, the Ipecac shot will explode instantly.
* : As the Glass Cannon tears are so large, even a modest damage increase or a single tear size increasing item is likely to render the tear unable to damage enemies.
* : Blue Flies are no longer spawned on hit.
	+ Ipecac shots spawn Blue Flies on hit, both direct and indirect.
* : A beam of light will spawn on top of any enemy within the explosion's radius.
* : The sparks spawn only when they hit a wall.
* : If an Ipecac shot has the Little Horn effect, after destroying an enemy, it loses its explosive property and effectively is just a normal Little Horn tear.
* : Ipecac shots will explode on contact with enemy shots.
* / : Occasionally shoots backwards or in all 4 directions, with high risk of self-damage.
* : **Not recommended.** Unlike other similar items, Ipecac's x0.8 range multiplier does stack with Number One's own x0.8 range multiplier, making self-damage more likely.
* Piercing tears: Tears will still explode on enemy contact, nullifying piercing.
* : Tears will bounce off walls and rocks and won't explode until they hit the ground. **Not recommended**, as self-damage is likely.
* Spectral tears: Ipecac shots no longer explode on contact with obstacles or walls, making accidental self-damage less likely but it's more difficult to open secret doors.
* Tainted Forgotten: Tainted Forgotten's melee attacks will explode. Tainted Soul is immune *only* to those explosions, so any further explosions caused by synergies will damage it.
* : The +40 damage bonus is not affected by the Technology 2 multiplier, making the laser very high powered, but only every other Ipecac shot is fired.
* : High fire rate needed for explosive shots to be connected.
* : Ipecac tears orbit around Isaac for a very long time. They land far enough to not cause self-damage, but that can be relied on only if Isaac is not moving and do not hit enemies.
* : The Ipecac tear will travel in an arc along the beam, even if Isaac is moving forward as well. When Isaac changes direction, the tear will snap to the beam, making it very easy to accidentally hit close objects blocking its new path.

## Unlockable Achievements

* Lil Spewer - Have Isaac die to his own explosion from , , or a Horf! pill.

## Trivia

* "Ipecac" is a shortened name for syrup of ipecac, a powerful emetic (a substance used to induce vomiting). This name is itself derived from a shortening of the source plant's name, Ipecacuanha. Production of ipecac syrup has been discontinued since 2010.
* If Isaac's damage is above 100, Ipecac's explosions will shake the screen. This is just a visual effect.
	+ 166 damage is required for screen shake.
	+ A big enough tear size (~827 damage with no other tear size modifiers) will cause the explosion sound to change to the one used by .
* This item is used in Suicide King (challenge #7).
* In the *Wrath of the Lamb* DLC for the original game, this item was unlocked by default.