recursal/Fanatic-Fandom huggingface dataset:
HEXx3r

Role
Controller

Resources

Official in-depth article

While her character remains masked, **hEXx3r** fits the stereotype of an evil and scheming Nomad hacker with complete perfection, almost to the point of suggesting that she is an ALEPH creation as a PR tool. She "hacks" the arena moving the floor out from under combatants and shifting the field of battle seemingly at will. The Nomad Witch hEXx3r is a displacement based support Aristo with some the best movement shenanigans and battlefield position control currently available. hEXx3r's tactics are notably selfish, and require her to be in the HexaDome to use them. As such, you will need to keep her alive to get the most out of her.

HEXx3r has an additional skin called "Nomad Witch" that has a fantasy appearance. It was constructed at her request after seeing public reaction to Maximus' Thermopylae armor and drawn from sword and sorcery witches rather than the traditional "pointy hat" type.

## Attributes

While her , , and  are not terrible, her  3 should mean she stays far from the fighting. One good hit is likely to send her to the infirmary. HEXx3r is also slower than the average Aristo but her general switch easily makes up for that.

General Switches

* + Displace yourself.
	+ Because it does not compete for switches on Vade Retro, you can regularly expect to trigger extra movement with hEXx3r which is good for moving in to tag a target and sliding out of harm's way afterwards.

## Attacks and Actions

### Gotcha!

* Cost 2
	+ Range 1-3
	+ Impose  on the target
* Switch:
	+ Impose the -2  state on the target

### Vade Retro

* Cost 2
	+ Range 1-4
	+ Displace the Target
	+ While she cannot Vade Retro herself (the range is 1 minimum) this action regularly generates displacements with her general switch.
	+ Vade Retro is hEXx3r's signature action and can be used on friends, enemies, or obstacles allowing her to speed movement, pull enemies out of zones, or block paths on the battlefield.

## Synergies

Valkyrie and Táowù appreciate anyone who can hand out
Frostburn

*Frostburn'* imposes the  on a target without a roll making it ideal when you can't get close enough for Frostbite, don't have the points for it, or just need to stop another character. It is also a good set up for Charge of the Valkyrie

## Synergies

* Major Lunah's Snake Bite Tactic can benefit from this
* Táowù makes use of  with several of his abilities.
Zeviopedia Wiki

## Welcome to Zeviopedia Memetannica

A historical archive of everything Zev

Technology an archive of machines that Zev has developed, designed, or is building right now

List of Wars a list of all the conflicts that Zev and allies have engaged in

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
1. januar 2018. (Nickelodeon)

**00:40—01:25 Lost in the West**
E02 — Part 2

**01:25—02:10 Lost in the West**
E03 — Part 3

**02:10—02:30 SpongeBob SquarePants**
S7E16 — Trenchbillies / Sponge-Cano!

**02:30—02:45 SpongeBob SquarePants**
S7E17 — The Great Patty Caper

**02:45—03:05 The Fairly OddParents**
E161 — Clark Laser / Married to the Mom

**03:05—03:30 The Fairly OddParents**
E162 — Which is Wish / Nuts & Dangerous

**03:30—03:50 Henry Danger**
208 — Henry's Jelly

**03:50—04:10 Henry Danger**
210 — Indestructible Henry, Part 1

**04:10—04:30 The Thundermans**
201 — Four Supes and a Baby

**04:30—05:00 The Thundermans**
202 — Cheer and Present Danger

**05:00—05:20 Dora the Explorer**
701 — Dora's Easter Adventure

**05:20—05:45 Shimmer and Shine**
114 — Sleep-Over Party

**05:45—05:55 Nella the Princess Knight**
105a — New Kid in the Kingdom

**05:55—06:25 PAW Patrol**
107 — Pups Save the Circus / Pup a Doodle Do

**06:25—06:50 Blaze and the Monster Machines**
113 — Zeg and the Egg

**06:50—07:00 Alvin and the Chipmunks**
118b — Tattle Tail

**07:00—07:15 Alvin and the Chipmunks**
214a — Missing Miss Smith

**07:15—07:45 SpongeBob SquarePants**
S7E12 — The Play's the Thing / Rodeo Daze

**07:45—08:10 SpongeBob SquarePants**
S7E13 — Gramma's Secret Recipe / The Cent of Money

**08:10—08:40 SpongeBob SquarePants**
S7E14 — The Monster Who Came to Bikini Bottom / Welcome to the Bikini Bottom Triangle

**08:40—09:00 Bunsen Is a Beast**
106 — Beast of Friends

**09:00—09:25 TMNT**
401 — Beyond the Known Universe

**09:25—09:55 TMNT**
402 — The Moons of Thalos 3

**09:55—10:20 The Fairly OddParents**
E155 — Girly Squirrely / Birthday Battle

**10:20—10:45 The Fairly OddParents**
E156 — The Fair Bears / Return of the L.O.S.E.R.S.
Tsuchi-Do

**Tsuchi-Do** adds three  to your roll, not only dramatically increasing defense, but allowing for easy switch activation for any  switches.

Approximate Odds for this card are:

* 12% chance of 0
* 88% chance of at least 1
* 63% chance of at least 2
* 12% chance of 3

## Synergies

Miyamoto Mushashi, Major Lunah, Valkyrie, and Dart all have ways of directly turing this card into damage or denying enemy  symbols
Detective Sammy

Detective Sammy's Player Model(Civil Protection)

Detective Sammy is a character created and played by Zuthar13, whose first appearance was in The Chief and His Men and his last appearance was in Gmod: Detective Sammy - Bomb Detective Sammy is a Corrupt Bad Cop/Detective Character.

## Personality

Detective Sammy Character Is Very Aggressive And Eccentric but still cares about other officers and even a baby named Micheal that belonged to one of the officers named chief, but also will try and shoot and kill citizens and other officers without care when needed too, usually only caring more about detective work.

## Trivia

Detective Sammy has a Quirk and that is a unique way of killing someone where he will tell and force a person to get on the ground, then he'll ask the person he is about to kill "Now you look at me in the eyes and tell me...what you see...WHAT DO YOU SEE!?" then that person will answer back with a random answer and, then Detective Sammy will say "Wrong you see Detective Sammy's IRISES" then Detective Sammy will shoot and kill the person.

Zuthar13 Has never given Detective Sammy a full name, not confirming if "Sammy" is his last or first name, otherwise "Detective Sammy" is his actual full name.

Detective Sammy use to have an old partner named "Biff Johnson" in Gmod Move - The Legend of Biff Johnson Where thinking the police department is an illegal alien weaponry manufacturing plant to fighting the finale alien leader menace on top of a house on the dark side of the moon.

## Quotes

"YEAH YOU DO IT LIKE THIS!, YOU SHOOT...YOU SHOOT YOUR GUN!"

"Let me see those hands, let me see those hands!...... let see those hands........."

"Now you look at me in the eyes and tell me...what you see...WHAT DO YOU SEE!?"

"Wrong you see Detective Sammy's IRISES"

"She was sleep'n in Yah Bed...eating Yah Porridge!"

"I'M GOING TO GO GET A BEER!"
About

This Wiki was originally created to focus on Zuthar's Garry's Mod videos, and help tie together a connected universe between them all. Zuthar no longer uploads on Youtube, but this Wiki can still be worked on. There are plenty of videos to make pages for, and if this ever gets Zuthar the attention he deserves, then I'm happy to continue working on it. So if you would like to help this place grow, by all means do.
Untouchable

**Untouchable** is potentially a game winning card that provides hEXx3r with some sorely needed defense making her very hard to kill with attacks. Often, hEXx3r will find herself going late in a turn to pull enemies out of a scoring zone, then standing way to close to them on the next turn. Holding this card for such situations is a good choice.

## Synergies

Combine this with Maximus and Get Behind Me! for some really annoying levels of defense.
Ace of Spades

**Ace of Spades** gives bill a chance for a large one turn damage output, but the cost is very high in terms of tactics cards. In scenarios like King of the Hill where killing enemy Aristos can score you Victory Points, this trade off can be worth it.

## Synergies

* Hannibal can use Code Timeout to mitigate the cost of Ace of Spades by assuring those burnt cards will be back.
Prop Spam

**Prop Spam** is a form of trolling in Garry's Mod. It is the action of repeatedly spawning props to blocks entrances, kill other players, or cause server lag. Zuthar will primarily use this as a last resort, or when no one else is around, as the props spawned can be quickly removed. Zuthar has also used prop spam to spawn props above players, killing them immediately and causing confusion at the same time.
Freeze!

**Freeze!** can be used to  *Immobilized* any one  *Taunted* target. This can be used to prevent opponents moving into a scoring zone, retreating, threatening your forces, or to set up more damaging attacks for other characters.

## Synergies

Señor Massacre, Prysm, and anyone else capable of applying  *Taunted* can either use this card or "set up" for another character. Note that ANY character can use the card at any time the target is  *Taunted* (including when the token is on it's blue side)

Valkyrie or Táowù can use this as a means of using their abilities which benefit from  *Immobilized*
Garry's Mod

**Garry's Mod** (Commonly referred to as just Gmod) is a sandbox game released by Facepunch Studios in 2004. It is the game Zuthar13 primarily trolls in.

## Overview

While the game supports offline play, many use the online servers to roleplay and play games. That being said, Zuthar primarily goes onto roleplay servers to screw around, and to eventually get banned for breaking the rules.
Code Timeout

**Code: <Timeout>** allows you to shuffle your discard pile into your deck. You have to remove Code: <Timeout> afterwards, but by then the damage is done.
Keeping this card until your discard pile is empty is generally a good play. Just be wary if your opponent has used their No! or not.

## Synergies

* Wild Bill, with his ability to burn cards for damage, loves this tactic.
* Táowù can make this tactic a poor choice since he makes it likely you will be forced to discard it long before ever using it.
Deleted Videos

In the past, Zuthar has removed some of his gaming content. The reason varies between videos, usually being for personal reasons or the dislike of a lack of quality. While most of his deleted/privated videos cannot be recovered, their names can still be documented here. Note that this list may not be complete, and it is possible there are more deleted videos.

## List of Deleted Garry's Mod videos

* To Catch A Moderator - Originally uploading on April 24th of 2015. A unique video featuring Zuthar exposing a lazy admin who bans an user Zuthar falsely accuses. Unknown as to why it was removed.
* WW2 CHAOS RP - Originally uploaded on February 4th of 2017. Despite having several videos on his channel that make reference to Nazis and the Holocaust, it is possible that Zuthar removed this video due to it containing content he no longer felt comfortable keeping on his channel.
* AUSCHWITZ RP - Originally uploaded on March 29th of 2017. The same can be said for this video. The AUSCHWITZ RP Video has been archived on Archive.org at the address of https://archive.org/details/Zuthar13/Zuthar13/AUSCHWITZ+RP.mp4
Pirateing Music

**Pirateing Music** is the second episode of How to Annoy Gmod Roleplayers. Though the episode does contain a scene pertaining to pirated music, the video is mostly a compilation of various trolling antics.

## Synopsis

### Scene 1

The episode begins on a Dark RP server using gm\_construct. Zuthar uses a tool gun to continually lift "bman" into the air. He watches as he drops to his death multiple times.

### Scene 2

Similar to the first scene, Zuthar coaxes an unsuspecting roleplayer into sitting on his prop. He attempts to drown them (unsuccessfully) before flinging them in the air, killing them.

### Scene 3

Zuthar discovers a roleplayer"pirating music" and begins firing his pistol towards the player's interface screen. The roleplayer, now visibly agitated, attempts to flee with his laptop. Zuthar catches up to him and kills him.

### Scene 4

Zuthar holds up a gun dealer in his shop, pressuring him to give him a weapon for free. The dealer refuses, so Zuthar kills him. He ensures that the witness won't tattle before seemingly leaving out the backdoor.

### Scene 5

Zuthar and an accomplice are fleeing from a gun dealer after stealing his money printer (possibly the same dealer from the previous scene). Zuthar decides to fight back and ends up killing the dealer. He and his accomplice then throw the money printer into the ocean.

### Scene 6

The two continue to work together to cause trouble. They raid the building of the roleplayer who was previously "pirating music" and kill him. A gun dealer who follows them in hoping to sell them some weapons is also killed before they leave.

### Scene 7

The two are stopped by a cop who tells Zuthar he isn't allowed to openly carry his firearm as a citizen. Zuthar takes little time to discuss things with the officer and quickly resolves the situation by shooting him. Before the scene ends, Zuthar RDMs another unsuspecting roleplayer who was likely AFK.

### Scene 8

Zuthar is back with the officer he shot, who interrogates him on why he killed him. Zuthar lies and claims he wasn't even in the area and attempts to use a gun dealer's account to corroborate his story. The dealer isn't of much help, but Zuthar continues to declare himself innocent. The previously killed officer seems to not even know who actually killed him and eventually just stops responding to Zuthar, who leaves confused.

### Scene 9

Once again, Zuthar is interrogated after a previous victim of his wants to know why he was killed. Zuthar feigns ignorance for a few seconds before opening fire and killing the roleplayer a second time. He convinces the witness to remain silent about the incident.

### Scene 10

Zuthar kills a final cop before being confronted by an admin. In a state of panic, he kills the admin and goes on one final mass rdm spree before getting banned.

## Memorable Quotes

**Cop**: You can't carry your pistol on the street.

**Zuthar**: So what? You are too.

**Cop**: Cause I'm a cop.

**Zuthar**: And I'm a person, nice to meet you cop.

**(Cop is shot before Zuthar quickly flees)**
Scenario: King of the Hill

video File:Placeholder
King of the Hill is one of the base scenarios for Aristiea. It contains a central scoring zone scored by controlling it with characters or killing characters in it. As such it benefits from tanks and combat characters who can hold the zone or kill enemies within it, while scorers might struggle to be relevant without the need of extra mobility.

## Scenario Features

* Scoring Zone Mission
* Fixed Scoring Zone
* Frags
* Frag Scoring

## Deployment

Players deploy in or adjacent to one of their three deployment zones. The under dog chooses a set of three scoring zones (1, 1, & 6 or 3, 4, & 5) giving their opponent the opposite set. Players take it in turns deploying one Aristo at a time thereafter.

## Scoring

Players Score by having Aristos in the scoring zone at the end of the turn and killing enemies in the zone. Scoring is as follows:

* 1 point if tied number of Aristos
* 3 points if you have more Aristos in the zone
* 1 point for each enemy character inside the scoring zone is sent to the infirmary.

## Strategy

In this scenario players will need to hold the scoring zone against all comers. Unlike Assault, you cannot blunt your opponent's points by contesting the scoring zone, so you really want to be sure to have more characters in the zone. As such, Tanks and Combat Aristos as well as Support or Controlers to buff them do well. Ranged can be useful for picking off Aristos in the zone and earning extra points, but more than one Ranged will likely see you unable to hold the zone.

## Synergies

Maximus, Prysm, Señor Massacre all do well in this mission by controlling enemy targeting.

Valkyrie and Kozmo both love the way enemy models bunch up in this Scenario

8-Ball is a good hybrid Aristo for this scenario being able to off-tank with his decent defensive stats, and pull enemies out of the zone. Alternately, he can pull a weak enemy into the zone for another Aristo to send to the infirmary.
Dark RP

**Dark RP** is the most popular gamemode in Garry's Mod. It is the gamemode Zuthar frequents the most as well.

## Overview

Dark RP works as a realistic roleplaying mode with a variety of jobs from Civil Protection to Drug Dealer. While many use it to roleplay as these jobs, Zuthar, as a troller, uses it to screw around, and will break the many restrictive rules.
CCA.C18-JUDGE-OfC.42180

CCA.C18-JUDGE-OfC.42180 was a Civil Protection Officer/Leader on a hl2 clockwork rp server that only Appeared in the Video Gmod - Character Undevelopment,

## Appearance 1

CCA.C18-JUDGE-OfC.42180 Appeared 3 times in Gmod - Character Undevelopment, First he was seen entering the Nexus after zuthar13 Got in by sneaking through a door left open by another Combine Officer, He was Surprised by zuthar13 in the nexus at first then started to threaten him by telling zuthar13 he was in a Amputation(Death) Zone, while pulling out various weaponry and shouting at him, Eventually, zuthar13 gets scared off and runs out of the nexus, then gets blown up by CCA.C18-JUDGE-OfC.42180 with a grenade launcher who chased after him.

Image of the Event
## Appearance 2

His Second Appearance is when Zuthar13 tries to see the body of his fallen Friend in the death zone near the Nexus entrance where CCA.C18-JUDGE-OfC.42180 threatens zuthar13 again with a gun, but gets stuck for a few seconds in a combine force field but gets untrapped by another Civil protection officer going through it, freeing him, where he threatens zuthar13 and his friend again, By telling them "This is an amputation Zone" but they don't listen leading CCA.C18-JUDGE-OfC.42180 and the other civil protection officer to Follow, Fire at and kill them

Image of the Event

## Appearance 3

His Third and final appearance is extremely short when zuthar13 and his gang try to break into the nexus but before they even can get to the force field a traitor by the name of "George" in the group screams out to the Combine that they're there, and CCA.C18-JUDGE-OfC.42180 is seen in the background quickly running up to the now panicking gang and goes after zuthar13 with an smg and chases him down then kills him.

Image of the Event
Advanced Surgery

**Advanced Surgery** lets a character get back into the HexaDome ready for a fight. This can be useful especially for characters that have access to rapid moves or leaps such as Gata, Señor Massacre and Murtair as it lets them move a great distance from their spawn point and effect the battlefield. Additionally, Marksmen such as Dart, Major Lunah, and Wild Bill can use this to set up a critical shot on their first turn back.

## Synergies

* as stated above Señor Massacre gets use out of this card both because of his ability to move large distances and his role as a Tank and taunter where he is likely to take a lot more fire.
Port Demura

"Port Demura" visual reference collage

*“I think the same has no heart*

*And that which we inspect*

*Is only our own art in its dark dialect."*

- "I Think the Sea Has No Heart", John Morton Poole

A peaceful seaside escape, this immaculate and untouched paradise serves as a welcome point into Ikaira for many first time visitors. On the edge of the Sorrowfall Jungle, the humidity and heat forces residents to paint the exteriors of the city blue
Lareth

"Isabella and Lareth" commissioned from https://jabberwockyface.tumblr.com/

## Lareth Archelon

Isabella was the second born child of King Raymond the 2nd. He was selected as new King at the age of 19, after his older sister rigged the Tournament of Kings. Considered the black sheep of the family, he spent most of his sister's rule away from the kingdom, studying the art of knight hood on the distant Isle of Dragons.

At the age of 9, he found a frozen dragon egg on a quest with his father, which later hatched and imprinted on him.

## Description

### Appearance:

Slightly taller than his big sister, Lareth is built for agility and speed. The perfect balance to his dragon, he is lean and long, with sharp features, complete with piercing blue eyes.

### Personality:

A careful observer, he has an icy personality, and would be considered standoffish by most. His cold exterior is melted in the company of his sister and his dragon.

## Biography

At the age of nine, Lareth and his father took a journey to Ogden's Reach. Separated from his father when he accidentally fell through a crevice, he discovered a frozen dragon egg in a cave of ice.

Upon hatching, the female dragonling imprinted on him, and he began to train her. When she grew to large, and became hard to contain, Lareth and Aciculara travelled via ship to the distant Isle of Dragons.

He returned when his father died, and began to take treks into the Reach. When his sister rigged the King's Tournament so he would become king, he turned on her and tried to have her arrested for treason.
Desk

The **Desk** is Zuthar13's signature prop. Zuthar frequently uses desks to Prop Kill, Prop Block, Prop Spam, and Prop Surf on. His reasoning is that they are extremely accessible, and are easy to both surf and kill with due to its size. Zuthar's love of desks has granted them a whole episode dedicated to them (Desk Fun), and Zuthar even played the "Desk Lord" in the Axis of Evil.
Object Show Wiki

## Actividad reciente

Object shows es una serie web protagonizada por objetos antromórficos, generalmente compitiendo por algo.

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**

Las imágenes y videos son una gran manera de atraer lectores a tu wiki. ¡No olvides colocar uno u otro!

Archivo:Placeholder

Object Show Wikis
*Todos estos wikis en español se relacionan con el popular género de series web animadas conocidas como "object shows", generalmente realizadas en YouTube. ¡No dudes en consultarlos para obtener información y ayuda!*

Batalla por la Isla de Ensueño • Battle for Rice • Inanimate Insanity • Object Shows
I AM COOL

**I AM COOL** was the nickname of a Dark RP player that only appeared in And So It Begins. He is seen trying to escape his arrest right before he is told by Zuthar that his time would be extended if he tried to flee. In the next scene, I AM COOL has been freed from jail, and Zuthar asks him if he has bombs. He then takes out a bomb, and is killed by Zuthar.
Pantheon

## The Force Gods

Major deities, they are eleven conflicting and colliding forces of the universe. They exist outside the mortal realm and they rarely interact with the world directly. Servants of the Force Gods are granted immeasurable power and speak the missives of their God to the world around them.

* The Black Mother - The Raven Queen
* The Circling Star - Cior Callasted
* The Infinite One
* The Black Snake - Yygor
* The White Snake - Shosha
* The Stoneheart
* The Rotten King - Kneradeep
* The Archeart - King of the Fey
* Oghma - The Binder of What is Known
* Darathon the Destroyer - The Iron Lord
* Tolvandarth - The Spring Child

## Minor Deities

Immortal Beings worshipped for their protective nature, the worship of minor deities is based less on culture and more on lifestyle. Some are children of the Force Gods, while others are simply impressively powerful beings, who’ve taken on a religious status due to their interactions with mortal kind. They are known to interact directly with the world and their followers, they are far less restrained than their more powerful elders. Due to their nature of protecting the elements of the mortal realm they value, none are considered to be inherently evil.

* Eldath - Goddess of Waterfalls and Safe Havens
* Lalorien - Goddess of Music, Dance, and Unbridled Joy
* Kratos - God of Thieves and Trickery
* Dysyn - God of the Forge and Fire
* Atira - Goddess of Flight
* Onos - God of Children and the Forgotten
* Thora - Goddess of Revelry and Vices
* Ucion - God of Beasts
* Sytriss - Goddess of the Moon and the Hunt
* Loha - God of Lovers
* Searva - Goddess of Warriors and Battle
Death & Respawning

Some of these rules may seem harsh but we feel a bit of risk is necessary for a more fun and immersive experience.

### **Corpse Drops (This feature has been disabled as of Dec 2018)**

Because of the abundance of interesting and powerful magical artifacts we have opted to make it possible to lose items if you make the wrong choices.

**When you die you will always drop the following to a corpse object:**

* 1/2 of gold
* 1/3 of equipped items
* 1/4 of inventory items

Because of the abundance of interesting and powerful magical artifacts we have opted to make it possible to lose items if you make the wrong choices.

These items can be recovered after resurrection/respawn or returned to you by a friend.

### **Death Points (This feature has been disabled as of Dec 2018)**

You will gain 3 death points for each death, and 4 death points for each respawn.

Each stacked death point will apply a temporary decrease to your physical ability points.

You will heal death points at a rate of one per 9 minutes (RL).

As these death points are depleted your ability scores will slowly be returned to normal.
In These Our Days So Perilous Wiki

## Welcome to Terranosa

Four nations, two parties, and a plane out of alignment. **"In These, Our Days So Perilous"** is a D&D campaign wiki, that follows two separate stories, unfolding parrell to each other in the world of Terranosa.

"Whispering Children" tells the story of the Forge Roses, a party of heroes inadvertently allied with a banished and fleeing King. Caught up in a mystery even the most powerful don't understand, corruption runs rampant. Inherently good, the Forge Roses find themselves unsure who to trust, who to fight, and in the middle of a story a thousand years in the making.

"What Remains" tells a different story, at the same time, an entire ocean away. The survivors of Refuge have seen terrors unimaginable, and have been thrust together by terrible circumstances. The only people alive to have seen a Titan, they are the only ones capable of warning the rest of the world of the dangers awakened in the Uncharted Beyond. A party of nobodies, getting those in power to listen to them may prove their hardest challenge.

## Describe your topic

"In These, Our Days So Perilous" is the story of two home-brew, 5e campaigns run by wannabe, freelance author, Anders. This chronicle of sessions is meant to welcome new folks into the universe, as elements created specifically for this campaign are edited and tweaked. The story can be read from the beginning at \_\_\_\_\_\_.com. Players contribute to their individual character pages, and Dungeon Master Anders will continue to add pages for elements, organizations and locations as the games progress.

Moon Wood - Briyor Forest - The Ash Expanse - Peak of Shadows - White Skar Canyon | Black Harbor - Parathas Ogden's Gate - Talonwood - Kingshire - Rathanbara - Serendipity - Ivara - Haven - Sweet Apple - Gold Cliff - Penstone - The Institute - Dale
The Riverlands - Eve Ogden's Reach - Ytar Monastery - Ranthar Desert | Port Demura - Port Victoria - Rumenburg - Vaxade - City of the Narrow N. - Fallensted - Patterson - Settler's Creek
Kal Moon Grus - Kal Hyger - Kal Dora
Elder Forest - The Sorrowfall Jungle - Red River Valley  | Sol City - Ni Puni - Aireal City of the Narrow S. - Briar Port - Refuge - Faorr's Roost - Moonshine Hall - The Dead City - Cairn Falls
Miloren

Miloren "Milo" Abbilaan is shorter than average, standing at about 5’7. He has a don’t speak out of turn attitude and still feels the pressure to be “perfect” and to please others. He doesn’t take failure lightly and avoids it as best he can. His medium warm gray skin contrasts his long white hair. He has upturned deep red eyes, elegant cheekbones, a roman nose and full lips and a squared jawline. He has scars from what look like claw marks on his left cheek.

Milo comes from an old noble family of clerics and paladins of the Raven Queen. He is the second youngest child out of 5. Once he came into his powers, everything went sideways. Until that point, he had a good childhood - him and his older sister would get into childish innocent trouble. But then, he was touched by the Raven Queen and then that’s all he was. His parents were over the moon that the Raven Queen seemed to have chosen him. Milo was too at first, since he reveres her so much but eventually, it became a burden. He trained and practiced vigorously under the instruction of hand picked teachers and mages. The moment he passed his final test he was shoved up the ranks. This not only upset his brothers, but other war generals and mages as well. Tension rolled to a boil and finally came to bursting point - The family was torn.

Then war broke out. Enya and Milo were sent to the front lines of battle.; it ended only in tragedy. Due to bad calls and bad luck, Enya was slain in the fight. A blast left Milo weakened and deafened. When he woke, it was to the news that Enya was gone. As soon as the funeral ended, Milo was given another assignment to another fight on the front lines. That night he had a dream of black feathers and an open road and he ran. He went to Zevarmur and he aided Milo in escaping. Zevamur couldn’t go with him as they were almost caught. Milo has no idea if he made it back safely or not or if his family would track him down. Now he is wanted and has a death sentence looming over his head.
The Watchman's Woe

Fenris Everdrop (Boatswain)

Fell Everdrop (Quartermaster

Innis Duthar (Sailing Master)

Keyon

Phyliss

Zacchios

Pygmy

Pirates, Mercenaries, Smugglers, Freelance Retrieval Specialists, Colorful Thugs who just happen to own a boat... Whatever you call them, the crew of the Watchman's Woe are a menagerie of characters with vaguely similar histories.

Based out of Black Harbor, most of the crew hails from the nation of Aros, and can't return under legal circumstances. Despite that, they are prolific black powder smugglers, selling the dangerous and highly regulated material to government officials and powerful organizations across the southern nations of Terranosa. Whenever they return to Aros to restock on the explosive, they also invest their hard earned profits on the unique fruits and spices of Aros, eager to carry their home with them, through food, music and dance.

## History

The crew fell together while fleeing Aros, ultimately coming together in White Skar City, where they persuaded retired military sailor Innis Duthar to sell them his ship. Twins Fenris and Fell escaped from the Silver Keep with the help of Hektor, and the trio came across Asha and Chakos. Chakos being the most experienced with breaking the law, she assumed the role of captain, and now determines the work the crew will take. Keyon and Pygmy were hired in White Skar City, Zacchios and Phyliss joined in Black Harbor.

They encountered the Forge Roses in the Riverlands, kidnapping the adventurers and stealing the Ronosphere from them.
Bandage

### Source

Crafting

\* Only type of bandage in the game currently.

* Right click once for a full heal.

* It is one of the only items in Zoras RPG Arenas

       that has more than 1 crafting recipe.

**Recipes:**

Five Tier 1 Cases > One Bandage

Two Tier 2 Cases > One Bandage

One Concentrated Emerald > One Bandage

One Liquid Emerald > One Bandage
Organizations

### *The Ash Knights -*

The military force of the Nation of Aros, renown for powerful War Mages and black powder war machines.

### *The Watchman's Woe -*

Smugglers, pirates, and mercenaries for hire, notable ports of business incluse Port Demura, Port Victoria, Black Harbor and White Skar City.

### *The Dead Walkers -*

Priests of the Raven Queen, necromancers and caretakers of the Dead City, they build and maintain effigies beneath the Cairn Falls.

### *The Circling Order -*

Followers of the Circling Star, Cior Callasted, they have temples in Parathas and Sol City.

### *The Institute -*

Researchers, interested in magical beasts, archeology, planer magics.

### *The Marauders -*

Beast Hunters based based out of Moonshine Hall, greatly opposed with the Institute. Historically renown for fighting back the Titans of the Uncharted Beyond.

### *The Ryst of Magic -*

Spread across the 4 major continents, this underground rebellion is devoted to dismantling current magical institutions.

### *The Nyke -*

Legendary warriors that serve Atira in the cities of Aerial and Gold Cliff.

### *The Seekers -*

The guard force of Solestria, Seeker Houses are spread across the continent and deal with crime within the nation.
Savannah

Savannah's pistol phasing through the door.

**Savannah** is an unseen character in And So It Begins. According to Zuthar, Savannah had killed him offscreen, and was the reason for him being broke. After Zuthar is unable to get into Savannah's base, he bribes him out by exclaiming that there was a T-bagger on his roof. After Zuthar fights the T-Bagger, he ends up leaving.
Mysterious Orb

## Mysterious Orb

Apply it...Three together with a missing friend

### Source

Crafting, Voting

* Enhances weapons primary and secondary damage
* Enhances the secondary damage more than the primary
* Enhances armor health

**Recipe:**

* Nine Glowing Mysterious Dust > One Mysterious Orb
* Three Mysterious Orb, Three Simmering Rod > One Connections

**Other Methods of obtainment:**

* Voting gives Three orbs per vote
The Forge Roses

## Origins

Formed by coincidence, the Forge Roses are allies of King Isabella, who recently lost her throne to her brother Lareth. In the small town of Kingshire, five wanderers found themselves coming to the aid of a fleeing woman, defending her against a squadron of guards.

Founding member, Cecelia helped smuggle King Isabella out from under the eyes of her brother and his dragon. They were joined by Kari, the bard, Rozi, the monk, Lemia, the rogue, and Oz, the ranger. When it became clear that Isabella needed to flee to the safe haven of Parathas, the group of wanderers joined together to protect her on her journey.
Rivanni

*"And I gave empty sermons to my head.
Cemetery, cool and quiet
Hate to leave your sacred lay
Dread the milky coming of the day."*

"Graveyard Poem" - Jim Morrison

## Rivanni, The Caretaker

When she left Briar Port to serve the Black Mother in Refuge, she left behind a mother and father, a brother. Not magical, Rivanni was trained in the care of the deceased, and in the care of the living. Both a healer and a faithful servant, she was both an intergal part of Refuge society and an outsider. Most in Refuge could not afford a funerary cart to take their dead to the Cairn Falls, so they were buried by Rivanni.

When Miloren came to Refuge, she let them live with here and work with her for a time. They cared for the graveyard together, and tended to the temple.

When the Titan rose from the Salt Waste, and destroyed the town, Rivanni was one of the survivors. She left with the other survivors, north to Sol City.
Locations

## Aros

Raven Ridge - Rune City - Antevaskar - White Skar City

Briyor Field - South Rock - Sable Hills - Bold Rest

Krag's Hold

Moors Keep - Fort Silver

The Moon Wood - Peak of Shadows - The Ash Expanse - Briyor Forest - White Skar Canyon

## Falendall

Black Harbor - Ogden's Gate - Parathas - Rathanbara

Kingshire - Dale - Serendipity - Eve - Ivara - Sweet Apple - Penstone - Haven - Gold Cliff

Ytar Monastery - The Institute

The Riverlands - Ogden's Reach - Talonwood - Ranthar Desert

## Solestria

Sol City - Ni Puni - Aireal - City of the Narrow, south

Briar Port - Refuge - Faorr's Roost

Moonshine Hall - The Dead City

Cairn Falls - The Salt Waste - Titan's Grave - Canyon of Bones - The Skylands

## Ikaria

Port Demura - Port Victoria - Rumenburg - Vaxade - City of the Narrow, north

Fallensted - Patterson - Settler's Creek

Kal Moon Grus - Kal Hyger - Kal Dora

Elder's Forest - The Sorrowfall Jungle - Red River Valley
Subraces & Character Height

New characters are transported to the New Character Setup area where they can customize their Faction, Subrace, Height, and Appearance. Subraces will make permanent changes to your character, not temporary boosts. Take this into account during character creation.

## Character Height

Unless your subrace already has a custom height you will be given a chance to select from one of three options:

Very Tall: +12%

Tall: +6%

Average: +0%

Short: -6%

Very Short: -12%

## Playable Subraces

### **Giant-Blood**

Those of the Giant-Blood subrace can trace their lineage back to a giant ancestor at some point. Whatever their primary race is their proportions are bigger than usual.

#### Racial Traits:

+2 Strength

-1 Dexterity

-1 Intelligence

-1 Charisma

Larger stature (short races will handle weapons like medium races, and medium races will handle weapons like large races)

### **Goblin-Blood (Halfling or Gnome only)**

Those of Goblin-Blood would rather not talk about their ancestors. Their goblin blood gives them smaller proportions than usual and a knack for mischief.

#### Racial Traits:

-1 Strength

+2 Dexterity

-1 Charisma

### **Troll-Blood**

Although thick-skinned and hard to get rid of those of Troll-Blood find it difficult to socialize without resorting to insults and are easily burned with fire.

#### Racial traits:

-3 Charisma

+1 Regeneration

5% Physical damage immunity

25% Fire damage vulnerability

### ***Fae-Blood (Chaotic only)***

Short of stature and prone to chaos those of Fae-Blood are almost always on a quest to find peace within themselves.

#### Racial Traits:

-1 Strength

+1 Dexterity

+2 Charisma

16 Spell Resistance

Decreased stature size

### **Necrotic**

The Necrotic have been infected by a terrible blood-curse; trapping them in a state between death and undeath.

#### Racial Traits:

Gives access to the Palemaster class.

Decreased walk/run speed

Vulnerable to turn undead

100% vulnerability to divine damage.

Immunity to death magic.

+2 Constitution

-1 Dexterity

### **Rhoomeri (Exile Faction, Chaotic Halfling only)**

Vicious and obsessed with native mushrooms. The Rhoomeri are well known for painting their skin wild colors during rituals and are a creepy reminder of Anthem's uncivilized past.

#### Racial Traits:

-1 Intelligence

+2 Wisdom

Racial Ability: War-Paint

Immunity: Poison

### **Lizardfolk (Exile Faction, Human only)**

Primitive and savage, these reptilian humanoids can be very dangerous if provoked. They are fiercely territorial, banding together to protect the swamplands they inhabit.
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To put a question, type an asterisk and type in your request or question after it, and click Save page. The admin(s) will respond and process your request if you requested anything.
Rune City

"Rune City" visual reference collage

*Sand, blood and bone decorate the ground beneath the champion's feet. The roar of the onlooking crowd and the rush of blood deafens the words of his opponent, red smeared lips moving, cracked by the pull of threats, taunts and insult. Calloused, leather hands hold the weight of his blade, muscles taut and thrumming. The roar of the crowd grows, cheers and exclamations. Freedom is close, he can taste the metal of his winnings, glory, notoriety and wealth an empty promise compared to peace. To never fight again. The war a thousand miles away, he could leave the ash and fire and find the sea. His hand twitches, finding balance on the pommel of his sword, gripping it tight.*

*One more win. Just one more win.*

### Rune City, Ancient and Bloodied

Ruled of by House of Culture, Rune City is infamous for it's thriving gladiatorial sports. An ancient city, built into the ruins of a forgotten civilization, it's very architecture is steeped in history. The people of Aros regard Rune City as an outlier, designed to foster commerce for the empire, and to leech gold away from curious travelers. The House of Culture works hard to maintain this image, diveriting funds into bath houses, open air theaters and grand fighting pits. Hunters are paid handsome fees for the delivery of alive monstrosities, each more dangerous than the next, all to grow the public's interest in the bloody, combative sports.

### Gladiator Life

Surviving despite the country's current military draft and war focused agenda, the lifestyle of the gladiator offers a reprieve from the poverty most Arosians live with. An able-bodied young person can sign their freedom away to a Fighting House in exchange for food, lodging, and training. Most contracts also allow fighters to earn wages, most striving towards a time when fame and wealth allow them to buy back their contract and live out the rest of their days in peace. Few survive to this point.

### The House of Culture

Bath Houses, Theaters, and Fighting Pits. Entertainment for the masses, and commerace for the nation, that is the structure of Rune City. Travelers from all over flock to the city, despite the ongoing war within the rest of the country. Of the major houses, the House of Culture used to be a lesser power, it's seat ornamental at best. These days, when so much of the nation's currenancy is buried in the debt of war, the House of Culture thrives, bringing desperately needed wealth into the country. Third in power to the House of War and the Mining House, their increased status within the Lyceum in Raven Ridge has seen an increase in sports within Rune City. More games, more fights, more beasts, the city is at the precipice of a golden age, teetering on the edge of rebellion and anarchy.

### The Ruined Halls

An archelogical wonder and magical mystery, the Ruined Halls serve as a fantasical tourist attraction and required viewing for researchers. The secrets of a forgotten civilization, thought to be buried beneath the ash of the Shadow Peak's last, great eruption, are said to lie within the intricately carved and decorated halls.
Fenris

"Fenris and Fell" commissioned from https://www.instagram.com/cherryandsisters/

 Fenris Everdrop

A member of the Watchmen's Woe, Fenris is fond of drinking, fighting, and his family.

## Description

### Appearance:

A red tiefling, Fenris is a scrapper and a fighter, made up of scars and muscles, all earned in the fighting pits of Aros. He wears a red bandana, made from a blanket that once belonged to his brother.

### Personality:

Rough around the edges, Fenris is sarcastic, blunt, and awkward. He is better at expressing himself through his actions than his words, and never learned how to properly socialize outside of his fellow fighters and drunks.

## Biography

Born and raised in South Rock, Fenris showed neither magical aptitude nor warrior strength. His twin brother, Fell, on the other hand, had a strong affinity for magic. Their parents died when they were two, and they were raised in a group home, a common thing for children in Aros, where conscription and a military draft separate families.

When Fell's abilities manifested, Fenris took on the task of hiding his brother's skill, refusing to lose the last member of his family.

At the age of 14, Fell lost control of his magic, and was discovered, conscripted, and carted away to the Silver Keep for training. Angry and alone, Fenris turned to drinking and bar fights.

He eventually gained a name for himself in tavern betting pools, and found himself recruited in a pit fighting, gladiatorial ring. Realizing the fame and money he could gain if he was successful could buy himself a life closer to where his brother was taken.

At 18 years old, he found himself in contract to a member of the Mining House, and living in Raven Ridge. Conscripts who survive their training are deployed to the frontline at the age of 18, so Fenris stole away to the Silver Keep to rescue his brother. They escaped alongside a large military commander named Hektor.

The trio fled to White Skar City, encountering Asha and Chakos on the way. The five befriended an old sailor, Innis, and escaped Aros together aboard the Watchman's Woe. They've been smuggling and doing work on all four of the continents ever since.

They encountered the Forge Roses in the Riverlands, kidnapping the adventures and stealing the Ronosphere from them.
Guy Fawkes Night

**Guy Fawkes Night** is a Limited edition stamp in SLOWLY. This can be unlocked when you visit the United Kingdom during this special day .

## Information

**Guy Fawkes Night**, also known as *Guy Fawkes Day*, *Bonfire Night* and *Fireworks Night*, is an annual commemoration observed on 5 November, primarily in Great Britain, involving bonfires and fireworks displays. Its history begins with the events of 5 November 1605 O.S., when Guy Fawkes, a member of the Gunpowder Plot, was arrested while guarding explosives the plotters had placed beneath the House of Lords. The Catholic plotters had intended to assassinate Protestant king James I and his parliament. Celebrating that the king had survived, people lit bonfires around London; and months later, the Observance of 5th November Act mandated an annual public day of thanksgiving for the plot's failure.

Within a few decades *Gunpowder Treason Day*, as it was known, became the predominant English state commemoration. As it carried strong Protestant religious overtones it also became a focus for anti-Catholic sentiment. Puritans delivered sermons regarding the perceived dangers of popery, while during increasingly raucous celebrations common folk burnt effigies of popular hate-figures, such as the Pope. Towards the end of the 18th century reports appear of children begging for money with effigies of Guy Fawkes and 5 November gradually became known as Guy Fawkes Day.
.

Text and image from Wikipedia.

## Method

This stamp is unlocked by logging into your account while inside the country during this special day. Any other local stamps will also be unlocked at the same time.

You will keep it and be able to send to other penpals even after you return from your trip.