recursal/Fanatic-Fandom huggingface dataset:
Abbey of St. Markovia

*From Adrian's 'Guide to Barovia':*

*An abbey in the northeast of Krezk. Led by the Abbot of Saint Markovia, a celestial. It used to be a place of healing and rest, in honor of one Saint Markovia. A goodly woman who used to heal the sick and ailing.*

N*ow it is filled with monstrosities stitched and put together by the great Abbot. The people of Krezk don't seem to be aware of what's inside this place and avoid it. A good thing too because this place is like a child's nightmare of a zoo mixed in with a good dose of creepy infirmary. Spider ladies, donkey men and two headed baby crabs all around.*

*The only reason you should even think of going there is if the Abbot is still around and you're willing to risk your life for a divine favor or two but these do not come cheap. You know what, just avoid the place all right?*

*If you do happen to go there, make sure to keep a wide berth from any chained up 'patients'. Don't be around any of them during feeding time that is indicated by the ringing of the bell from the tower.*
Ismark

A skilled warrior and loyal brother

*From Adrian's 'Persons of Interest':*

*Ismark was mocked by some women in the tavern we met him in. But through our travels we knew him to be anything but 'lesser'.*

*Even in the thick of combat he keeps his sister safe at all cost, slaying werewolves, vampire spawn and brutally murdering the man who says he is Ireena's sister... after what he did...*

*Ismark can fight with two blades and is an able warrior. He keeps his cool when necessary and loses himself to rage when most needed. Strong of body and sound of mind it is a wonder that he is able to keep going. Even after being cursed with lycanthropy and having memories of terrible deeds. He is currently taking things a day at a time, focusing on what to do next and where he is to take his mind of the darkness of the previous week.*
Kasimir Velikhov

Dusk Elven Leader

*From Adrian's 'Persons of Interest':*

*A Dusk Elven leader from the settlement on the hill with a Vistani camp on top of it, Southwest of Vallaki. He told us about the decline of his people. How Strahd killed all the males after they murdered Strahd's wife.*

*They murdered her because she was a Dusk Elf, and fell in love with the 'Devil'. Was he a devil then? Or did the murder of his wife turn him into one? Regardless, he spoke of a powerful artifact in the Amber Temple. The means to restore to life one who has been dead for centuries. One such as his sister. The same woman who was murdered for marrying Strahd. She currently resides in Castle Ravenloft, as undead.*

*I was not sure about this man, motivated by the need to restore his race that he would bring back from the dead a woman, his own sister, that was murdered. Surely she should rest after all this? Why don't they just bugger off and marry into humans or something. Who knows, not our problem. That artifact could be useful though. Madame Eva did mention Amber Doors...*
Freek

A boy sold to Morgantha for pies

*From Adrian's 'Persons of Interest':*

*Freek is a young boy sold to Morgantha by his addicted parents. The pies sold by her clouded their uncaring minds to accept the loss of their child. I regret not slitting their bloated bellies. If he's alive he's locked up in the Windmill of House Durst being tortured by those hags.*
Nars Drendar

*From Adrian's Persons of Interest:*

*Bjornar "Nars" Dendarr is the son of the Dendarrs of Phandalin. He was kidnapped from Faerun by the Werewolf Kiril. We met him in a tavern in the vicinity of Phandalin, Wyvern Tor. Sontehill Inn? It seems so long ago. Kiril pretended to be a Werewolf hunter of all things, Kai was tipped off to his identity but forgot his notes. He now probably resides in the mountains up in the north. From Ismark's vision we learned some of the captive children were being kept alive, for what reason?*
Shell

## **Souls and Shells**

Barovians are made of flesh and blood. They are born, they live, they age, and they die.

But not all of them—only about one in every ten—have souls.

When a being with a soul dies in Barovia, that soul remains trapped in Strahd’s domain until it is reincarnated in a newborn. It can take decades for a bodiless soul to find a host, and Barovians who share the same soul over generations tend to look alike.

Strahd needs loyal subjects to feed his ego. Barovians without souls are empty shells created by his consciousness to fill out the local population. Although they are physically indistinguishable from Barovians with souls, they tend to be bereft of charm and imagination and to be more compliant and depressed than the others. They dress in drab clothing, whereas Barovians who have souls wear clothes with a splash of color or individuality.

A Barovian woman, soulless or not, can give birth. A child born in Barovia might have a soul even if one or both parents do not. Conversely, the child of two parents with souls isn’t certain to have a soul of its own. Barovians without souls are maudlin folk who experience fear but neither laugh nor cry.

Strahd periodically feeds on the blood of Barovians who have souls, but he can’t draw nourishment from the blood of the soulless. He can tell at a glance whether a Barovian has a soul or is merely a shell.

*Adrian scribbles in the margins, 'souls are trapped, recycled. For generations.'*
Abbot

*From Adrian's 'Persons of Interest':*

Possibly can change the way he looks?

*This person is an enigma.*

*We first heard of him from the event that happened to Dukus. Even though he has not harmed any of us he left us feeling unsettled. Although, he did use his 'divine gifts' to revive one of our own.*

*What we do know about him is that he is not an ordinary human but a Celestial. When he went down to the people of Krezk they saw him only as a 'young priest' although who knows how old he really is. He is obsessed with his 'divine mission' to convert Strahd. He believes he can achieve this by preparing a 'perfect bride' for him to 'soften his heart'. Surely this plan is bound to fail? Regardless, there is one aspect of him that is certainly a bit darker...*

*The whole Abbey of Saint Markovia, possibly once a place of healing is filled with monstrosities. Creatures... talking, walking, feeling creatures stitched together from animal and human body parts. Some with some semblance of intelligence other mad and ravenous like beasts.*
Milivoj

*From Adrian's Persons of Interest:*

*The Gravedigger that works in the Church of Saint Andral. He is a simple man who works hard to support his family that is short of finances. Was convinced by Henrik Van Der Voot the Coffin-Maker to steal the bones of Saint Andral.*

*He assumed they were just ordinary bones, unknowingly making the town at risk without a sanctuary from the Vampire Spawn attack that was going to occur during the Festival of the Burning sun where the town's populace would be out of their homes and therefore vulnerable to Vampiric attack, since a Vampire cannot enter a home uninvited.*

*We lost track of him after he lead us to the Coffin-Maker's shop/home. He fled after we started breaking into the place and shattering the windows.*
Mad Mary

Lost her daughter, Gertruda.

*From Adrian's Persons of Interest:*

*A woman who has been heard crying loudly from her decrepit home in Barovia for a long time. Dubbed 'Mad Mary' by the people of the town since she still believed her daughter Gertruda is still alive. She told us that the girl probably ran away, there were rumors of her being interested in a certain boy? I do not recall clearly... at the time I had little compassion.*

*We had already lost so many children, Nars, Freek, what was another lost child and one who has been gone for some time... Sometimes you must focus on other tasks to do the most possible good.*

*Right?*

*The only clue we have is that freaky little doll...*
Blue Water Inn

*From Adrian's 'Guide to Barovia':*

It looks better from the inside.

*A good place to rest and meet the friendlier people in Vallaki.*

*Even though the establishment seemed small from the outside the lodgings on the second floor are large enough to bed a party of six. Some of us had to share a communal room but I was luckier and managed to get a more private room. If not for the bits of hay and slight moldiness of the wooden flooring I'd say its pretty comfortable. Got a good night's rest and the bar downstairs still had a few bottles of cheap grog even during the wine drought they had this year. A good place to rest in Vallaki.*

*3/5 Stars.*
Kiril

*From Adrian's Persons of Interest:*

*Kiril, the bastard tricked us. I once thought Werewolves or Lycans were men given in to their primal side but he was cunning even when he appeared to us as a human. He is what brought us into Barovia, tracking him in his Lycan form was a challenge, he even made a full leap over a river, I was able to tell from the depth of his footprints. Sigmund helped toss rope to the other side of the river and we crossed, only to get lost in the Mists that lead us into Barovia.*

*We'll find him in the mountains to the north, hopefully not all the Lycans or Werewolves are with him doing Strah'd bidding. Taking on a whole troop of them sounds like a nightmare. They worship the 'Nightmother' a Goddess of darkness. The closest parallel I could make is with Shar here in Faerun.*
Moger

A Warlock, who the hell knows where he came from or why.

## Background

### Childhood

Some say he was raised by feral dragons in the cold north, sustained on the sweet tears of a certain tree and carcasses of tiny animals. Others say he's a lost prince from an ancient kingdom on a quest to find the perfect pastry for a cooking competition held every three hundred years in order to guarantee the throne. These things are mostly said by Moger himself, and no one knows if he's ever telling the truth.

### Pre-Barovia

Moger is well traveled and not much is known about where he has been. He has knowledge of things one wouldn't expect a normal Faerunian to know and he mentions lands strange and otherworldly. What is known is that he has powers due to a pact he once with something that is also unknown.

### Adulthood

Accidentally wandered into Barovia. The party met him in the basement of Death House smelling terrible and reclining at a table. Even though clearly an Arcane spell user in a strange place the parties initial suspicions were soothed by Moger's natural charisma, quickly warming up to him. In the darkest times his unusual loss of clothing, easy going manner and even his talent for lying proved of aid.

## Moger

Moger is a Warlock in a pact with an unknown god. He has a pet psuedodragon named Tang.

### Fighting Style

Moger is surprisingly accurate with his spells, able to hit others over party member's shoulders and through crowds. His favorite spell is Eldritch Blast, the force it emits blows enemies (and his own pants sometimes) away. Tang is brave and of great use if Moger ever remembers to summon him from time to time.
Barovian

## **Barovians**

After his armies occupied the valley and slew its inhabitants, Strahd repopulated the area with human subjects drawn from his other conquered lands. As a result, Barovians have a wide variety of ethnic backgrounds.

Barovians are deeply invested in their homes and their traditions. They are wary of strange peoples and customs. The way Barovians deal with strangers can be unsettling to those newcomers. Barovians have a tendency to stare openly, in silence, thereby expressing their disapproval of anything that isn’t familiar to them. Barovians aren’t talkative with strangers, to the extent of being pointedly rude. Most Barovians have violent tempers that boil up through their customary silence when they are provoked. They also have a social cohesiveness (thrust upon them by their weird circumstances) that can make them act together against outsiders if a Barovian is mistreated.

Barovians were a happy people once, but their history and current conditions aren’t pleasant. If one manages to win the trust of a Barovian, one has a friend for life and a stalwart ally.

Barovian children aren’t happy children. They are raised in a culture of fear and told time and again not to wander too far from their homes or enter the woods. They experience little hope or joy, and they are taught to fear the devil Strahd above all.Barovian adults eke out modest livings. With no new wealth pouring into the valley, they trade in old coins that bear the profile of their dark lord, Strahd, as he looked when he was alive. They hide their precious baubles in their houses and dress plainly outdoors, so as not to attract the attention of Strahd or his spies.

Barovians live within a closed ecosystem. Every Barovian adult is expected to learn a trade or serve a function. Barovians stitch their own clothing, craft their own furniture, grow their own food, and make their own wine. With fewer than three thousand people living in the entire valley, finding the perfect mate isn’t easy, so Barovians have learned to settle for what they can get.
Recap 3

The party moved 75 feet from the dormitory with the well to a private dining and sleeping chamber that apparently belonged to Gustav and Elisabeth durst. Here you met a warlock from Neverwinter who had also wandered into this Gods forsaken land. After that you had two encounters and then we ran out of time. It doesn't seem like a lot, but the important thing is that everyone had fun. I personally don't mind a slower pace as long as everyone is enjoying themselves. The fight with the Mimic and the Ghast occurred simultaneously. Then came the fight with the Shadows. There wasn't really any chance for Role Play in these encounters. Actually there probably won't be anymore role play, except what you make among yourselves, until you are out of here and into the village proper. That said I enjoyed the banter between the players. I'm very happy that everyone is getting along both in character and out.

The only thing left for next week, unless you get really creative with the crystal ball, is to descend to the lower level and investigate this constant chanting. That will lead to a brief exploration and then the big boss battle. The battle isn't just straight hack and slash like what was written into the original encounter. I've tried to include something of a puzzle or a mystery. Whatever you call it, there are things to be learned and decisions to be made that can affect the difficulty of the final encounter. I'm already looking forward to next week to see what decisions the party makes. Try to avoid wasting too much time arguing about it and go with your gut feelings. If you haven't noticed by now, I don't try to bait players into doing something just so I can throw an unwinnable encounter at them. That would only be fun for me, not for you. Sometimes I have to clarify the situation by asking leading questions. Like today with the Mimic. People were being vague about their actions. It was obvious that someone wanted to check the door, while others were checking the bedroom. I simply confirmed intentions, so that when Dukus stabbed the painting, I made it happen at the same time as the Mimic. I wouldn't have done that if I didn't think the party could handle it. I enjoy the joint story telling. It's not much of a story if it ends with everyone dead and us rolling up a new party. I promise to make encouters challanging, but I never try to kill a party by being deceptive.

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Ireena

Ireena Kolyana is the adopted sister of Ismark 'The Lesser' Kolyanovich.

*From Adrian's 'Persons of Interest':*

*Ireena was found by her adoptive father (The deceased Burgomaster of village Barovia) out in the woods as a child. She was raised in his home and taught the worship of the Morninglord. From the little I know she had a good childhood until she was hunted by Strahd. She believes he took interest in her looks but his motive for chasing her are unknown. He bit her once already and tried to break into her home.*

*We journeyed to Vallaki to find refuge for her there but she met Izek there.. He claimed to be her brother. Little did we know he was obsessed with her, having dolls made of her by a master doll maker similar to the Blinsky doll we have. What we saw in that room would scar her for life, but we killed Izek there. Ismark repeatedly stabbed him over and over..*
General Lore

## Barovian Lore

Typical Barovians know certain facts, or have certain beliefs, about their existence and their surroundings. This common lore is summarized here.

#### The Devil Strahd

* Strahd von Zarovich is a vampire, and he dwells in Castle Ravenloft. No one is welcome at the castle.
* The devil Strahd is a curse placed on the land because of a forgotten sin of the Barovians’ ancestors.
* A vampire must rest in its coffin during the day. At night, it can summon wolves and vermin to do its bidding. A vampire can transform into a bat, a wolf, or a cloud of mist. In its humanoid form, it can dominate you with its powerful gaze.
* A vampire can’t enter a residence without an invitation from one of the occupants.
* Running water burns a vampire like acid, and sunlight causes a vampire to burst into flame. (But Barovia gets no direct sunlight.)

#### The Land of Barovia

* Anyone who attempts to leave the land of Barovia begins to choke on the fog. Those who don’t turn back perish.
* Many strangers have been drawn to Barovia over the years, but they all die or disappear before long.
* Wolves, dire wolves, and werewolves prowl the Svalich Woods, and hungry bats fill the skies at night.
* The village of Barovia sits at the east end of the valley. Its burgomaster was named Kolyan Indirovich.
* The town of Vallaki lies in the heart of the valley. Its burgomaster is named Baron Vargas Vallakovich.
* The fortified village of Krezk lies at the west end of the valley and is built around an old abbey. The village burgomaster is named Dmitri Krezkov.
* Wine is the lifeblood of Barovia—for some, it is the only reason to keep living. Barovian taverns get their wine from the Wizard of Wines winery near Krezk.
* A wizard of great power roused the masses a year ago and led them to their deaths at Castle Ravenloft. He was an outsider and no friend of the vampire’s.

#### Beliefs and Superstitions

* Two divine forces watch over the Barovian people: the Morninglord and Mother Night.
* Before the curse of Strahd befell the land, the Morninglord watched over the Barovian people from sunrise until sundown. Now, the sun has not shone unobscured for centuries, and the Morninglord no longer answers their prayers.
* The presence of Mother Night is felt most strongly between dusk and dawn, although nighttime prayers to her also go unanswered. It is widely believed that she has forsaken the Barovian people and sent the devil Strahd to punish them for their ancestors’ offenses. It is also known that she is worshiped by the shapechangers like Lycans.
* Spirits drift along the Old Svalich Road toward Castle Ravenloft in the dead of night. These phantoms are all that remain of Strahd’s enemies, and this damnable fate awaits anyone who opposes him.
* The Vistani serve the devil Strahd. They alone are allowed to leave Barovia.
* Never harm a raven, lest ill fortune befall you!
Vargas Vallakovich

*From 'Adrian's Persons of Interest':*

*Vargas Vallakovich was the Burgomaster of Vallaki. From an old family line that the town of Vallaki was named after. Married to his wife Baroness Lydia Petrovna who unlike Vargas gave off the impression of a kind woman. A man proud of his noble lineage and disliked by many, even the Burgomaster of Krezk. He commanded the loyalty of his close guards and Izek that enforced his will in the town. He was obsessed with hosting endless Festivals since he believed people avoiding 'malicious unhappiness' (which was a crime) would prevent Strahd and his forces from harming them.*

*He met his death with Kai's crossbow bolt through his throat after Dukus tried to bludgeon him with his own Mastiff. He ordered his guards to arrest us and tried to burn citizens even as vampire spawn were tearing through the crowd of people he forced to attend the Festival of the Burning Sun. The attic of his home had a purple glowing light and I got the magic dagger that I dubbed 'Spin Fang' from his corpse.*
Vistani

*From Adrian's 'Guide to Barovia':*

*The Vistani are a group of people native to the land of Barovia. They travel in tightly knit groups, usually always with horses and tents. I believe they support themselves by trade, they are the only people that I know of that are freely able to traverse The Mists to leave the realm or plane of Barovia. I guess even Strahd sees the need for commerce.*

*It is unfortunate that they are technically allied to Strahd but they seem rather neutral, not fully dedicated to the 'worship' of Strahd similar to those vampire spawns we met who are under his direct control. In contrast to the Barovians we met in the settled villages the nomadic Vistani are more jovial. Every night in a Vistani camp is filled with merriment, joy and drinking. Be careful of anything you buy be it objects or people, they'll try to undercut you.*

*These people have their own folklore and traditions. Among them is an ancient knowledge and some of their people are well practiced in the arcane arts, do not mistreat an elderly lady in a Vistani camp 'lest ye be unlucky enough to come across one that's able to curse you or affect your future. Overall, a good people to stay with on short visits. A night or two only, be safe.*

*Keep to your own tents, party and drink with them (to a certain degree, don't pass out or you might get robbed) and you'll be just fine. The Morninglord knows you'll need the rest, merriment and provisions before you journey on.*
Vallaki

It looks better when there's a tiny bit of light

*From Adrian's 'Guide to Barovia':*

*One of the larger settlements in the realm of Barovia. Vallaki is a town between the two other larger towns of Krezk and Barovia Village. A good place to gather provisions before travelling to anywhere else. It has a general goods trader and blacksmith in the part of town next to the Burgomaster's mansion closer to the Morning Gate which is on the east side of town. The west has another gate called the Sunset Gate which doesn't have much for a traveler just a few smaller houses.*

*If you plan on entering Vallaki make sure to enter during Day time since the gates are closed at Night. If you do need to enter during the night make sure to be silvery tongued and heavy of pocket. If you need a place to stay be sure to check out the Blue Water Inn for they have enough beds even for larger groups. You can find the Inn around the middle of Vallaki its hard to miss. Everyone knows it just in case you get lost.*

*A feature of Vallaki under Burgomaster Vargus Vallakovich are the weekly festivals. I'm not one for Barovian festivals for they are a dim candle compared to an ordinary night in a Vistani camp. Something about wolf heads and burning suns sounds like a lot of pomp and little booze or smoke... or women. Spend your coin here on supplies and armor and weapons rather than waste your time in one of those events.*
Ricktavio

Carnival Organizer, Bard?

*From Adrian's 'Persons of Interest':*

*Ismark met this man in Vallaki. He seems an interesting fellow and organizes carnivals and the like. First hinted to us about how the Burgomaster was just hosting endless festivals and seemed concerned. Could be an important person for later, he gave off a vibe that there was more to be said.*
SunDnD Wiki

## Welcome to the SunDnD Wiki

The adventures of a DnD group involving Vampires, Werewolves, and a whole lot of creepy stuff.

Current Campaign**:** *The Curse of Strahd*

EmbedVideo received the bad id "<nowiki>" for the service "soundcloud".

## Characters:

### *NPCs*

IreenaIsmarkIzekMorganthaFreekStrahdRicktavioKasimir VelikhovNars DrendarKirilHenrik Van Der VootMad MaryGetrudaMilivojVargus Vallakovich
## **Lore**

* **General Lore**
* **Barovians**
* **Souls and Shells**

## **Interactive Journal**

***Open the journal and start reading* (Pending)**

## **Stories**

* Adrian: A Rat, Louse and a Mouse
* Ronin: Lisse
* Sigmund: Young Cub
* Moger: The Misadventures of Moger
* Dukus: Victory and Sacrifice.
* Ronin/Sigmund/Adrian: How I met your Ronin. Unintentional Lessons: A Tale from Neverwinter.
* A story of parents[In progress]: Lion, Bear, Snake
* Adrian's Imaginary World [In progress, concept world]
* Gloomhaven
* Test [WIP]

### **Journal Entrys**

- The Misadventures of Moger - Last edited 17:01, 11 November 2017

- Adrian's Journal: Remembering Ronin - Last edited 06:02, 3 November 2017

- Adrian's Journal: 1 - Last edited 15:07, 2 November 2017

- Adrian's Journal: 2 - Last edited 12:57, 2 November 2017

- Adrian's Journal: How I met your Ronin - Last edited 12:53, 2 November 2017

- Dukus's Death - Last edited 12:51, 2 November 2017

## Recaps

* Recap: Entering Death House
* Recap #2: Death House. Ghouls and Cultists
* Recap #3 Death House: Fear and Hestiation
* Recap #4 Barovia Village: Freek, Ismarck and Ireena
* Recap #5 Vistani Camp: Madame Eva and the Cards
* Recap #6 Nearby Vallaki: The Death of Ronin
* Recap #7 Nearby Vallaki: The Fisherman and the Girl
* Recap #8 Vallaki: The Bones of Saint Andral
* Recap #9 Vallaki: The Festival of the Burning Sun
* Recap #10 Vallaki: A Werewolf and a Dress
* Recap #11 Krezk: Twigs, Ravens and Abbey Ghosts
* Recap #12 Krezk: Esmeralda and the Guiding Ghost

## Experience

[+]

Exp for lvl 5 - 6500
Church of St. Andral

*From Adrian's 'Guide to Barovia':*

*In Barovia, most churches have patron Saints. Even though all of them follow the religion of the Morninglord who's closest Faerunian comparison is Lathander. The bones of the old Saint Andral are in fact blessed, hallowing the grounds of this Church.*

*A church plays an important role in a Barovian town. If there is an attack on the town the people can find shelter here. Furthermore, one should be wary of where they bury their dead in Barovia. In a holy or blessed place you could rest easy that your loved ones won't be raised as undead.*
Sigmund Odi

A Cleric of Lathander, grew up in the forests next to Neverwinter

## Background

### Childhood

Grew up in a cabin northeast of Neverwinter, under the shadow of Mount Hotenow. One night, his father a retired adventurer left with a man and a woman they were old acquaintances. While out playing in the woods, he saw a creature kill a deer stealthily. As he ran back home he noticed his house was burning presumably with his mother still inside. He was rescued by the Cleric known as Mother Lisa and raised in an Orphanage. Becoming close friends with Adrian Blackwater.

### Pre Barovia

Although he remained quiet and reserved initially, he opened up with the years seeking to protect those weaker and smaller than him. He learned the Clerical arts under Mother Lisa and joined the priesthood of Lathander. Alongside Adrian became a member of the Order of the Guantlet, their first mission introduced them to Ronin. They discovered a Necromancer bringing the dead back to life. Has a fondness for cookies, having his voice heard and converting others to the light.

### Barovia

Always a voice for moral good, even if loud. Sometimes causes concern for others since he is prone to speak out or try a different way to handle things. Adrian assisted him in Death House being slower than the others but he always returns favors by rushing into the house of the Coffin Maker, protecting Adrian from a horde of vampire spawn while he searched for the bones of Saint Andral.

## Sigmund Odi

He is a cleric, yada yada yada, something about Lathander here.

### Fighting Style

Relies on divine power bestowed apon him by the Morning Lord which gives him access to support and damage spells. He carries around a shield, with the symbol of the Morning Lord, as well as a hefty mace to bludgeon baddies. His usual tactic is to support with Sacred Flame and take point. However, when allies are in danger does his best to keep them alive and scatter enemies. His Turn Undead has proved life saving on several occasions.

## Related Articles

Sigmund, The Young Cub

Unintentional Lessons, A Tale from Neverwinter
Zemides

The continent where magic isn't scarce but yet it's not overflowing, a middle ground so to speak. Many creatures, both horrid and wonderous exist in the world of Zemides, from bogs to grasslands to forest to mountain, varied is the land of Zemides. But why it may be the most mysterious of them all lies in the fact that there are countless of ancient ruins long forgotten all over the land, no one knows where they came from or why they are there, some legends may exist but not even the oldest elf knows what truly went down in the land of Zemides.
Storm

**Storm** is a spirit that was put in a sword upon his death.

## Origins

He originated in Alola, but moved to Vancouver upon beating the island challenge. There, he lived out his days for five years, until his father Shadow became corrupted by darkness and killed all of his family.

## Present

Several years later, Storm's spirit was placed into a sword called the Stormblade, and that is where he resides today. He wears a blue jacket and green undershirt, as well as khaki pants and black shoes. He naturally has lightning powers (if his name didn't give that away already) and eventually learned fire and ice from his brothers, Blaze and Frost. He then met Sharon, a girl he has feelings for, after she saved him from a plane crash - despite Storm technically being immortal.

## Personality

His personality is fun-loving, outgoing, and protective. Storm will stop at nothing to protect his friends and loved ones

## Fun Facts/Trivia

* Storm can fly a plane
* Storm is ambidextrous
* Storm is an excellent blacksmith
* He can't be pulled by magnets due to a special alloy in his metal

* His Pokémon team consists of Incineroar, Alolan Raichu, Alolan Ninetales, Solgaleo, Zygarde Complete, and Steelix.
* He can speak 7 languages: English, Hawaiian, French, Latin, German, Spanish, and Japanese. Aside from those, he can sign

## Abilities/Powers

As mentioned, he has lightning powers naturally. He also has the ability to teleport, talk to people telepathically, fire and ice powers from his brothers, and a True Form. This form is sacrificial and he will only use it if necessary, as he will die if used. He has the ability to fly in both forms, but not for long.
Sandbox

Rolling a D20

```
 19

```

<DPL>

```
   namespace          = File
   category           = Character
   allowcachedresults = true

```

{{</DPL>

- The Misadventures of Moger - Last edited 17:01, 11 November 2017

- Adrian's Journal: Remembering Ronin - Last edited 06:02, 3 November 2017

- Adrian's Journal: 1 - Last edited 15:07, 2 November 2017

- Adrian's Journal: 2 - Last edited 12:57, 2 November 2017

- Adrian's Journal: How I met your Ronin - Last edited 12:53, 2 November 2017

- Dukus's Death - Last edited 12:51, 2 November 2017

**Rolling Dice**

14 Not bad..

Storing something here.

Template:Fullurl:
Getruda

I'm sorry... I hope you're still alive

*From Adrian's Persons of Interest:*

*So we sketched this description of the missing girl, daughter of 'Mad Mary' She seems a little old to be playing with dolls. I'll keep an eye out for brunettes with blue eyes... May Lathander watch over you.*

*Or find peace in the long night.*
Dukus

A Paladin of Poseidon, originally a Triton from the elemental plane of water.

Died and his soul was brought into the body of a Flesh Golem by the Abbot of Saint Markovia.

## Background

### Childhood

After his resurrection, some of his past as a Triton grew fuzzy. What is known is that he always excelled, going above and beyond nearly all of the other Tritons in his age group. Tending to speak his mind and be matter of fact about things. Drove himself forward with his own forward in his training and took challenges few other Triton would take, his people were at war with the Sahuagin for over two thousand years and even though they had an advanced culture it has a strong war front.

### Pre-Barovia

A holy Paladin of Poseidon, his city in the elemental plane of water had reports of undead appearing in places where they do not belong. The high magic of his people allowed them to trace these abnormalities to a certain plane of existence. The number of their Paladins suited to fighting undead is limited and Dukus was chosen to investigate. They managed to teleport him to where the source of the disturbance was thought to originate from.

### Barovia

Dukus rose from a lake near the gates of Barovia to meet the party. In the Death House he assisted his members escaping. His holy powers destroyed the shadows found there and they wouldn't have survived without his might. However, things changed after he picked a card from Madame Eva: The Shattered One.

His soul left his body and was brought into a Flesh Golem. The Abbot of Saint Markovia, his new 'father' instructed him to get a wedding dress for a bride he is to prepare for Strahd in the hopes she will be able to soften his heart. Dukus rejoined the party but was changed, a little more straight forward and with less emotion. He remained true to the party and obsessed over returning the dress. Gets into constant little disputes with Sigmund who tries to convert him.

## Dukus

He is a Paladin, tends to rely on straight forward action and honesty.

He would use any advantage for greater strength to defeat his foes. Saying 'this body will better serve my purpose' when asked about his loss. Known to use arcane magic, divine and brute strength to defeat his foes.

### Fighting Style

Uses caution and brutality in equal measure. His Divine Smite devastates foes when focused, his silvered Trident also causes arcane explosions when his enemies decide to move. Usually upfront and center, tends to show an uncaring mask but will protect and heal allies showing veiled regret if his actions lead to any of them getting hurt.
Edward

This article is about the Thomas and friends adventures Edward!

Edward is a small blue engine who lives on the Island Of Sodor!

Name: Edward

Color: Blue

Released: 2017

Discontinued: Active

Based off of: Thomas and friends

Variations:

* Normal

Trivia:

* Edward is one of, if not the first Thomas and friends adventures model ever made

Produced by:

MATTEL
Izek

*From Adrian's Persons of Interest:*

*Izek was the captain of the guard in Vallaki. A large towering dark man with a demonic right hand. He had a giant axe that he used to cut my into my chest, the stitched Kai put in to close the wound still itch.*

*He called Ireena his sister, and forced her up into his room when we went to the Burgomaster to report on the Vampire Spawn in the Coffin-Maker's shop. The things he did to her... the dolls that looked like her... I don't want to remember how horrific it was, her naked sobbing body.*

*He met his death after Ismark stabbed him repeatedly until he was just a mess of gore and bones. We even severed his Demonic Arm.*

*May your Soul find no new beginning Izek.*

*What is his story? Is he truly his brother? His arm, his dreams of Ireena...*

*What's important is that he can never harm her again.*
Henrik Van Der Voot

Somehow was convinced to help Strahd

*From Adrian's Persons of Interest:*

*The Coffin-Maker Henrik Van Der Voot. He was convinced to pay Milivoj to steal the bones of Saint Andral. The innocent (and slightly clueless) Gravedigger got the bones for him which he hid in his house, tucked under a cabinet in his bedroom. He was sheltering six Vampire Spawns that went on to attack the citizens of Vallaki during the Festival of the Burning Sun.*

*We informed the Burgomaster of Vallaki of his misdeeds, he tried to lie his way out of it. His weak spine is probably what allowed Strahd to bully him into aiding The Devil. He probably met his death when he was strapped to the giant wicker Burning Sun during the Festival, or was eventually consumed by the surviving vampires that he sheltered. Although...*

*Maybe they helped him escape? Who knows.*

 *It would be worth interrogating him if he is still alive.*

*Good to know how Strahd gets 'normal' people to aid him.*
The World of Trinity Wiki

## Welcome to the Wiki

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Zemidian Undead

## Undead

An undead is a common monster shared in many stories of horror and fantastique around the continent of Zemides, to the commonfolk it is but a fiend wanting only death to the living, this is not entirely false but it still is to a degree. Many undead were simply former creatures that died with conflicted emotions, maybe they were a temple guard slaughtered by their own general, so he rises from the grave to slay his former general in as a final act of revenge, or he might have been a peasant farmer that wasn't given the chance to live his life as he wished, so he rises to do what he most wished for most in life, whatever that might have been. Technically they are still alive, because their soul is stuck inside of their undead body and killing them releases their soul from it, but there are other ways of releasing their soul. As an example, you could help the former temple guard to eliminate his general, or you can give the peasant the life he always wished for.

In the other cases, these undead are summoned or created by foul magic, such as a curse or necromancy. These creatures are to be slain, no soul is left inside of their hollow being.
Asoga Dimekeeper

## Asoga "Dimekeeper" Alaéin

Npc

Dan Kribb

> *"You know what? I like you Dan, you're cute." - Asoga to Dan in the Smuggler's Deal Arc*
>
>

Asoga "Dimekeeper" Alaéin, also known to some simply as "The Medallion" is a rogue making a living in the port town Arylein by taking on mercenary, thieving and smuggling work. She's fierce and doesn't have many friends, but the ones she does have she cares for deeply.

## Appearance

Asoga is a fairly young wood elf with a soft face and bleach blonde hair reaching a slight bit beyond her shoulders. She is not the most athletic out there, but her slender figure allows her to be very dexterous which aids her in her occupation.

She wears lightweight, tanned leather armor with removable attachments like shoulder pads, belt and other accessories. This means that she can easily adjust the weight and defense of the wear to fit the current job she's working on. That would be lighter for things like smuggling so no shoulder pads and limited accessories since most of it will become unnecessary during the job. On the other side of the coin for things like mercenary work like an escort, a bouncer or sabotages she would need to be as protected as possible as it is very likely she will end up in a fight.

She never keeps anything unnecessary on her as it may slow her down or in worst case scenario kill her.
James

This article is about the Thomas and friends adventures James!

James is a splendid red engine who lives on the Island Of Sodor!

Name: James

Color: Red

Released: 2017

Discontinued: Active

Based off of: Thomas and friends

Variations:

* Normal
* Talking Dino Discovery

Trivia:

* James is incorrectly depicted with the wrong wheel configuration.
* James is one of the first adventures models ever made.

Produced by:

MATTEL
The Jimmy Timmy Power Hour (2021)

The Jimmy Timmy Power Hour is an upcoming American animated supernatural drama buddy comedy action dark fantasy film, created by Butch Hartman and lt's set to premiere on Disney Channel on October 2021.

In this halloween-inspired film, Nickelodeon's recent star (Jessica DICicco), Discovers a mirror, That acts like a portal to another dimension, Where the School, Higherton High School (HHS), Was getting ready for halloween. There that night, Timmy Turner (Tara Strong), With Sunset Shimmer (Jessica DICicco), Is prepaering the gym for a halloween party, While Libby and Rainbow Dash (Ahleigh Ball), Are at the cafeteria.
Merlin The Invisible

This article is about the Thomas and friends adventures Merlin The Invisible!

Merlin is a big, silver experimental engine who lives on the Mainland!

Name: Merlin The Invisible

Color: Silver

Released: 2017

Discontinued: Active

Based Off Of: Thomas and friends: Journey Beyond Sodor!

Variations:

* Normal

Trivia:

* Merlin believes he can turn invisible, with his three funnels!
* Merlin is an experimental engine!
* Merlin is incorrectly depicted with the wrong wheel configuration.

Produced By:

MATTEL
Racing Axel

This article is about the Thomas and friends adventures Racing Axel!

Axel is a big, red, streamlined engine who lives in Belgium!

Name: Racing Axel

Color: Red

Released: TBA

Discontinued: TBA

Based Off Of: Thomas and friends: The Great Race!

Variations:

* Racing

Trivia:

* Axel lives in Belgium!
* Axel has not been confirmed to be cancelled, however he has not been released yet.

Produced By:

MATTEL
Jimmy Timmy Power Hour 3: The Jerkinators!

Jimmy builds a new portal alongside his friends Carl and Sheen, and uses it to discover that Timmy is coming to Retroville to see Cindy. The two boys fight until they find that Cindy is out of town, whereupon they decide to become best friends and ditch their friends.

After defeating Jimmy's enemy, Eustace, along with his Tripod, and beating the Crimson Chin's arch-enemies, they believe they can make a great team, so they create the greatest evil villain, which is later named Shirley, but he doesn't turn out evil, just clueless and stupid. As Jimmy and Timmy try to find ways to make him "the greatest villain of all time," including golf bar hits that throw him from Dimmsdale into the Palace of Westminster in London and the Leaning Tower of Pisa, they become more and more annoyed until finally they abandon him at a mall to work on a new villain. At this point, Shirley realizes he has been abandoned and turns evil.

He chases after Timmy and Jimmy, who fire lasers at Shirley, and then finds out instead of typing in "Adoptable" into the computer which created Shirley, like Wanda had suggested, they had typed in "Adaptable," as Shirley deflects their attacks with "anti-laser bracelets." After the fighting gets out of hand, and Jimmy and Timmy become bored with the evil Shirley, they hit the button to self-destruct Shirley. Realizing he's about to be destroyed, Shirley reaches inside of his robotic body and tears out a small bomb, which he hurls into the air seconds before it explodes.

Angered even more by this, Shirley captures the two, absorbs Jimmy's brain and Cosmo and Wanda's wands, steals one of Jimmy's inventions from his universe, and opens up a new, totally blank universe between the two, becoming close to an all-powerful god in the new universe. Shirley starts to take things from both Timmy's universe and Jimmy's universe, causing holes to open and swallow everything into a void. As both universes fall apart, residents from both universes are kidnapped into the new universe (which is in 2D), populated by objects stolen from the other two universes. Sensing that they are unhappy at the prospect of living in a bland world,

Shirley tries to help them, but Timmy and Jimmy pair back up with their friends, who take advantage of Shirley's low intelligence to make him give up his adaptable powers, his weapons, etc. They do this by trapping Shirley under a butterfly net, rendering his magic useless and forcing him to give Cosmo and Wanda their wands back. At this point, the now-restored fairies, at Timmy's behest, are able to negate Shirley's super strength, and he becomes crushed by a car when trying to throw it. When the others attempt violence on the weakened villain, the two boys explain everything. After the universe is restored, Shirley becomes an unconventional pizza restaurant owner, and Jimmy gets his brains back, but not before Cindy forces Jimmy to say "You're smarter than me" a number of times.
Agnes

**Agnes** é uma aluna da Escola Magia de Ondion.

## História:

### Passado

Agnes nasceu em uma pequena vila de Ondion. Aos cinco anos ela aprendeu a usar magia, e foi mandada para a Escola de Magia de Ondion.

Quando Agnes tinha sete anos, um pequeno grupo de bruxos de armadion conseguiu invadir ondion e atacaram a vila. Porém foram facilmente derrotados!

No entanto, os pais de agnes acabaram morrendo durante esta invasão. Isso fez com que agnes se torna-se uma pessoa fria, sem se importar com ninguém.

### Após a invasão

Depois da invasão em sua vila, Agnes passou a morar na Escola de Magia de Ondion.

Na escola, Agnes não tinha muitos amigos e alguns alunos a achavam "esquisita"!, uma dessas pessoas era Berenice.

### Anos depois

Quando agnes tinha 12 anos, ela conheceu Odília. Odília era uma menina má que fazia bullying com os outros. Odília se aproveitou de agnes, para faze-la ser uma pessoa má! e as duas se tornaram grandes amigas.

Tempo depois, Agnes descobriu sobre o Amuleto Bumdum e que com ele, ela poderia reviver seus pais. Ela fez de tudo para encontra-lo! Em uma noite, ela entrou escondida no escritório da escola, para tentar achar mais informações sobre o: Amuleto Bumdum. Ela descobriu sobre Leocádia e Berta, e também sobre o Prédio Azul.

Ao tentar sair do escritório, ela acaba sendo vista por Adotrir! Agnes pede para que ele não conte a ninguém que ela estava alí, e os dois fazem um trato. Adotrir não iria contar nada a ninguém se Agnes o ajudasse em um Plano.
My Little Pony: Equestria Girls: The Movie

My Little Pony: Equestria Girls: The Movie is an upcomig 2D TV movie, Set to air on Disney Channel on June 23, 2020, The same day its television series will premiere. The movie takes place in Alternate Dimension at a school called CHS, in which a 11-year-old boy is stuck on. It will be the 1st episode of the series.
Brooklyn T. Guy

Brooklyn T. Guy (also known as Brooklyn Guy) is a character in SuperMarioLogan. He is Sharon's husband.

Despite being one of the protagonists, he is the main antagonist of Home Alone 1, Home Alone 2, Jeffy's Home Alone!, The Purge! and Bowser Junior Goes To Millitary School!.

He is voiced by Chris Netherton (also known as Pablo Sanchez) and he was voiced by Lance Thirtyacre in first appearance, Stuck in a Tree.

## Biography

Brooklyn T. Guy was born on the 21st of August but it is unknown what year he was born.

He also has an indentical twin named Does Bad Things Guy and thirteen non-indentical brothers named This Guy, What Guy, The Guy, A Guy, Chicago Guy, Manhattan Guy, San Francisco Guy, Miama Guy, Philadelphia Guy and Does Good Things Guy.

## Personality

Brooklyn T. Guy is sarcastic and he is sometimes rude and mean.

He also gets annoyed with other characters.

## Antagonistic Acts

### Black Yoshi's Blank Check

He arrests Mario for no reason and said that nobody's name is Black Yoshi.

### Bowser Junior Goes To Millitary School!

He made Bowser Junior and the other kids at Millitary School to do stuff that they don't want to do, he burnt Thomas and forced him to eat dirt.

### Jeffy's Trap!

He accuses Mario and Jeffy of trying to break into someone's house and tried to kill them.

## Trivia

* Brooklyn T. Guy has a lot of jobs just like Goodman does.

## Jobs

* Doctor
* Cop
* Firefighter
* Electrician
* Exterminator
* Plumber
* Burglar
* Pizza Deliverer.

## Gallery

Brooklyn T. Guy as a copBrooklyn T. Guy as a doctorBrooklyn T. Guy as a firefighterBrooklyn T. Guy as an electricianBrooklyn T. Guy as a childBrooklyn T. Guy as a burglarBrooklyn T. Guy with a scary baby maskThis article, Brooklyn T. Guy can't be viewed by young audience due to scary and violent images, coarse language and more.
Zoraida Zorga

## Z.Z.

..

 Marga (prima)

A **Zoraida Zorga** (ou só **Z.Z.**) era uma bruxa muito perigosa que sempre tenta eliminar Leocádia e destruir

quadro de Bera para se tornar a feiticeira mais poderosa. Causa muita dor de cabeça para a síndica e os detetives. Ela era a mãe de Zeanette Zorga e, atualmente, se encontra transformada em pedra.