Crafting

### How to Craft

Crafting on the moondeep delve is something you get better at by doing, and is entirely independent of your PC's level. Practice makes perfect!

Crafted items get enchanting slots based on their quality, starting at poor quality. Enchanting is essencial for making great gear. Enchanting is fairly straightforward. Properties cost slots, usually four or more. Mundane enchantments can be made using a whetstone, and magical ones require the use of an enchanting shrine.

Higher quality items also gain bonuses to the innate properties granted to the crafted item based on its material. For example, a good quality blade will get a +1 enhancement bonus over its material bonus.

So a good quality steel blade will be +2 enhancement, whereas a poor quality blade simply has steel's +1 enhancement bonus.

Look at the section in the page 'The effect of quality in crafting' to see the chart governing how quality affects things, and the material properties pages for the material properties.

### Types of crafts

Currently crafting consists of 12 types of crafts divided between 2 stages: refining and crafting (with one exception - Alchemy being both refining and crafting type).

Crafting
 Armorworking
 Wood carving
 Tailoring
 Jewelery

### Crafting Skills

When attempting to craft an item a player first determines their crafting level. Crafting level is the sum of 2 or more crafting skills depending on what is being created. For crafting raw materials into usable ingredients 2 skills are used, one for familiarity with the specific material and another for the overall material group the material belongs to (see Materials tab). When crafting a final product the type of item being created adds a third crafting skill, familiarity with the type of item. So a blacksmith crafting an iron longsword adds three skills together: his skill with Iron in particular, his skill with metals in general, and his skill with making longswords.

The bonus material skills add is your material xp / 100

The bonus material groups add is your material group xp / 700

The bonus item groups add is your item group xp / 300

When you craft an item the xp is added to the totals of all groups used in the crafting.

### Value of good materials

Skills aren't the only thing that add to crafting. The quality of ingredients used is also very important. A Very Poor quality ingredient adds 0 to the crafting check. Each tier of quality above that though adds +1 to the check, maxing at Legendary which adds +9. Note that each item used gives this benefit individually, so if two Legendary ingredients are used the final crafting check is made at +18.

For this reason and general simplicity all basic recipes have just two ingredients. This makes all the crafting DCs roughly comparable and follow the same easy to follow progession. In the future some items may require more materials. Such items however must have higher crafting DCs to compensate for the fact that each ingredient added adds another bonus to the check.

### Making the check

The crafting check is a simple 1d20 roll adding together the bonus from all applicable crafting skills and ingredients. If the result is greater than or equal to the DC the item is created. All items start out at Very Poor quality, but for every five points the check exceeds the DC the quality of the item is increased by 1 to a maximum of Legendary.

On a natural 20 the quality of the item is increased by 1 to a maximum of Legendary. On a natural 1 the quality of the items is decreased by 2, and if this reduces the resulting item below Very Poor quality the item is lost totally.

If an item is successfully created the player gains crafting XP equal to the following formula:

```
25 + Crafting DC + Quality (Very Poor = 0, Legendary = 9) * 10

```

This crafting XP is applied to all the crafting skills used in the crafting.