recursal/Fanatic-Fandom huggingface dataset:
Draught of Undead Disguises

The **Draught of Undead Disguises** is a very powerful magical potion.

## Description

The potion, when brewed correctly, is a deep charcoal color, and the steam appears in the shape of stereotypical ghosts, skulls, and crossbones. Also, the steam is supposed to smell like death.

## Effects

When drunk, this potion allows the drinker (or drinkers) to become an undead spirit (or spirits) for a time. and to enter the Underworld for a time. The effects will last up to one hour per dose, but they can be kept if the potion is drunk every hour on the hour.

## Ingredients and tools

* One (1) vial of holy water.
* The juice of six (6) nightshade berries.
* Seven (7) poison ivy leaves.
* One (1) ounce of ghost ectoplasm.
* Three (3) drops of vampire blood.
* One (1) gram of mummy wrappings.
* One (1) skull from an animated skeleton.
* One (1) gram of zombie skin.
* One (1) lead cauldron.
* One (1) lead mortar and pestle

## Recipe

1. In a lead cauldron, pour in the juice and holy water and bring to a boil.
2. Add the ectoplasm, and stir thirteen (13) times counterclockwise until the potion becomes a glowing green color.
3. Crush the skull into a powder using the mortar and pestle, add it and the leaves to the potion, then simmer for eight (8) minutes, until the potion becomes orange.
4. Wrap the skin in the wrappings, add the bundle to the potion, stir the potion thirteen (13) times clockwise, until the potion becomes an icy blue color, then, while adding the blood, intone the words "*Sit biberit potionem ero spiritus immortui*".
Gnome

**Gnomes** are beings that live a subterranean lifestyle. They are members of the fay, and thought to be related to dwarves, but this speculation is unfounded.

## Appearance

Contrary to popular belief, gnomes don't look like those little Santa Claus-like statues people put in their yards. Real gnomes tend to look like a combination of a human, an oread, and an armadillo. They are shorter than dwarves, at around 1-2 feet in height, with gray skin, armadillo-like ears, shovel-like claws, and rocky carapaces on their arms, back, legs, and head.

## Behavior

Gnomes tend to live underground, where they tend to dig/build elaborate colonies with other gnomes. They are wary of others, but are invaluable if you gain one's trust.

## Powers and Abilities

* **Subterranean adaptation:** Gnomes are adapted to underground environments, giving them various abilities, such as night vision, and a seismic sense.
* **Burrowing:** Gnomes are extremely adept at digging tunnels, due to the claws on their hands, which act like shovels.
* **Earth manipulation:** Gnomes are able to manipulate earthen elements, such as rocks, dirt, sand, etc.
* **Earth mimicry:** Gnomes have rocky protrusion all over their bodies, giving them the appearance of stones.
* **Ball form:** Gnomes are able to contort themselves and transform into a spherical, rock-like form.
* **Alchemy:** Gnomes are able to utilize the magical science of alchemy.
* **Technomancy:** Gnomes are able to use a special magic to control technology.
* **Enhanced crafting:** Like dwarves, gnomes are proficient crafters, able to build anything one asks of them.
* **Thermal resistance:** Due to their underground living, are able to withstand heat much better than other beings, with the possible exception of dwarves.
* **Escape artistry:** Gnomes have the ability to escape all manner of bonds.

## Weaknesses

As they are related to the fay folk, they share their relatives' weaknesses.
Grimoire

**Grimoires** are magical books that are given to mages, fairies, genies, cait sith, and cu sith after they had their magics Realized. Each one different to the other.

## Appearance

Grimoires look essentially like books, however, the covers have a design that are based on the magic of the respective owner (for instance, a nature mage [or druid] may have a green cover and contain vine-like designs on it, an animal fairy having a pattern based on various animals, etc). The cover may also have a magical crystal embedded in the middle of the front cover, in a color that is based on the magic contained in the book. Some grimoires can have more than one gem embedded in it, but those are uncommon.

## Properties

Grimoires start out with the usual Latin and Wonderlandish spells, item crafting, and potion recipes, and a few basic spells unique to each spellcaster, however, as a spellcaster grows in experience, new spells will appear in the book. Also, the gems on the book are enchanted to scan a magical item and give information on it.
Wish rules

The **Wish rules** are the special rules that fairies, genies, cait siths, and cu siths must follow in order to grant wishes.

## List of rules

1. Wish granters can only grant wishes within the scope of their magical specialty (e.g. a wish to breathe underwater being granted by a water fairy, a wish for the ability to communicate with animals being granted by an animal genie, etc.)
2. Wish granters cannot grant wishes to kill anyone.
3. Wish granters cannot grant wishes to raise people from the dead (unless they have shinigami blood in them, or are demigod children of death/Underworld Immortals).
4. Wish granters cannot grant wishes for love (unless they have cupid blood in them, or are demigod children of love Immortals).
5. Wish granters can only grant three wishes (however, they will grant a fourth wish if the wisher dislikes the results of the first three and wishes to undo them).
6. Wish granters cannot grant wishes for more wishes.
7. Wish granters cannot grant wishes for no wishing rules.
8. Wish granters can only grant wishes to become fairies and genies if they are fae royalty, and only temporarily.
9. Wish granters cannot grant wishes to win a competition, as that would be considered cheating.
10. Wish granters can only grant wishes if the person says "I wish" or "I want". Any other intonation will not work.
Slithy Tove

**Slithy Toves** are a species of magical creature native to Wonderland.

## Appearance

Slithy toves possess a rather...*strange* combination of features. Firstly, they possess scaly skin, like a lizard, but the scales possess a black-and-white pattern, reminiscent of a badger. They also possess burrowing claws, like a badger, and dark eyes, akin to both lizards and badgers. They also possess badger ears on their heads, and small fangs in their mouths. However, most striking of all, they possess long snouts and long tails, which possess a corkscrew-like spiral through it. These snouts and tails they possess help them with creating their burrows.

## Behavior

Slithy toves are burrowing creatures, that tend to build their burrows underneath sundials. When they aren't making nests, they can usually be seen diving through the earth, boring holes and spinning around like gyroscopes. Slithy toves are omnivorous by nature, eating anything they can find, usually bread-and-butterflies and rocking horseflies. However, the one food they cannot resist is cheese. If you want to gain the trust of a slithy tove, just feed it some cheese, and you will gain a loyal friend. Slithy toves are usually solitary, at least, until mating season. Like mundane badgers, they tend to mate for life, and the average clutch of eggs is between 1 to 5.

## Powers

* **Enhanced bite:** Slithy toves possess fangs that allow them to produce powerful bites.
* **Enhanced durability:** Slithy toves, due to their scales, are able to withstand blows of internal or external assaults.
* **Enhanced endurance:** Slithy toves are able to operate with little to no energy for an extended period of time.
* **Enhanced hearing:** Slithy toves possess ears that are able to pick up sounds with amazing clarity, distance, and even some sounds that most others cannot hear.
* **Enhanced lung capacity:** Slithy toves possess tremendous lung capacity, and are able to absorb and use oxygen more efficiently than others while staying active.
* **Enhanced smell:** Slithy toves are able to detect specific persons, places, beasts, objects, substances, etc., locate their origins, and even track, using nothing but their senses of smell.
* **Enhanced strength:** Slithy toves possess the ability to exert a large amount of strength from their muscles.
* **Night vision:** Slithy toves are able to see perfectly in the dark, especially in the darkness of their burrows.
* **Claws:** Slithy toves are able to use their claws as powerful natural weapons.
* **Burrowing:** Slithy toves, due to their claws, snouts, and tails, are able to burrow through the earth.
* **Regenerative healing factor:** Slithy toves are able to heal rapidly from any and all injuries, even being able to regenerate lost limbs.
Elixir for Aerial Adaptations

The **Elixir for Aerial Adaptations** is a powerful magical potion.

## Description

When brewed correctly, this potion cycles through each of the colors of the rainbow, and the steam coming off of it has a different scent for each color.

## Effects

When drunk, the potion gives the drinker/drinkers aerial adaptations, giving him/her/them wings, high altitude lungs, and high altitude eyes. The effects of the potion will last one hour per dose, but can be prolonged if drunk continuously every hour on the hour.

## Ingredients and tools

* Seven (7) dragon scales.
* One (1) feather from each elemental bird.
* Seven (7) harpy talons.
* Six (6) griffin feathers.
* Eight (8) ounces of cloudfruit juice.
* Eight (8) ounces of rainbowberry juice.
* One (1) pinch of fairy dust.
* One (1) standard cauldron.
* One (1) standard mortar and pestle.

## Recipe

1. In a standard cauldron, pour in the cloudfruit and rainbowfruit juices and bring to a boil.
2. Crush the scales into a powder using the mortar and pestle, add it to the cauldron, and stir six (6) times clockwise until the potion becomes golden.
3. Add the feathers, then simmer for seven (7) minutes, until the potion becomes a sky blue color.
4. Add the harpy talons, stir seven (7) times counterclockwise until the potion becomes white, then, as you sprinkle in the fairy dust, intone the words "*Utinam omnis qui bibit potionem accommodare ad caelum*".
Ambrosia

**Ambrosia** is a species of magical plant that was once only grown on the summit of Mt. Olympus, but has now spread worldwide.

## Appearance

The tree that ambrosia appears to be similar to the olive tree, yet has a slight shimmeriness to it. The fruit itself looks like a combination of lemon, pear, peach, and pomegranate, with the distinct crevasse of a peach, two bumps on either end, like a lemon, the top bump being longer, like a pear, and the pomegranate's distinctive, crown-like ridge, on both the top and the bottom. The inside, when cut, also looks similar to a lemon and an orange.

## Properties

The fruit, and the juice, called nectar, that comes from it, tastes differently depending on whatever one likes the most, e.g. someone eats it and tastes chocolate-chip cookies, another tastes it and tastes chicken noodle soup, etc. Whenever the fruit is eaten, or the nectar is drunk, any injuries sustained by the consumer will heal faster than normal. However, one must take care not to eat too much, for first, you will feel feverish, then, if you eat more, then you will self-combust. However, it is said that the nectar wine that the Immortals make can make one immortal if it is drunk. Whether this is true or not, only the Immortals know, and, obviously enough, they aren't all that willing to divulge that information any time soon.
Nightmare

**Nightmares** are a species of magical beasts that live worldwide.

## Appearance

Nightmares, for all intents and purposes, look like horses, however, there are a few things that separate them from mundane horses. For one thing, nightmares are almost always going to be black in color. However, the one thing that is apparent in their separation is the fact that their manes, tails, and fetlocks are replaced by bright, raging flames. Also, their eyes are bright, flaming red, and their hooves also glow bright red.

## Behavior

Nightmares are fearsome creatures, and are usually the cause for various problems around farms, towns, etc. When people see a nightmare, similarly to banshees, they will probably be plagued by nightmares afterward, or worse, just die of fright. Nightmares are wild creatures, and will only bond with someone who shows true courage, which is not the absence of fear, but the knowledge that fear exists, and the ability to fight through the fear. Nightmares, though fearsome to most beings, are surprisingly good parents. The foals, similar to mundane horses, are able to walk around 90 minutes after they are born, and will stay with their mother until they are old enough to strike out on their own.

## Powers

* **Enhanced balance:** Nightmares possess extremely well-developed senses of balance, the positioning of limbs in space, centers of balance, and the physical condition to use these facts.
* **Enhanced bite:** Nightmares, due to their horse-like jaws and teeth, possess powerful bites.
* **Enhanced hearing:** Nightmares are able to hear with amazing clarity, distance, detail, and even frequencies that most cannot hear.
* **Enhanced jump:** Nightmares are able to achieve rocket-like jumps, while having hassle-free landings.
* **Enhanced smell:** Nightmares are able to detect certain beasts, beings, objects, places, substances, etc., locate their origins, and even track, using nothing but their senses of smell.
* **Enhanced speed:** Nightmares are able to move at extraordinary physical speed.
* **Enhanced strength:** Nightmares are able to exert a great amount of strength from their muscles.
* **Expanded view:** Nightmares possess greatly expanded views, however, they must turn their heads in order to see behind them.
* **Night vision:** Nightmares are able to see with great clarity and detail in either low-light conditions, and even in complete darkness.
* **Hooves:** Nightmares are able to use their hooves as powerful weapons.
* **Fear inducement:** Nightmares are able to create feelings of fear and panic in their enemies.
* **Fire manipulation:** Nightmares are able to create, shape, and manipulate fire.
* **Spirit physiology:** Nightmares possess pretty much all of the abilities of spirits.
Baku

**Baku** are a race of beings that originate from the country of Japan, but have now spread worldwide.

## Appearance

Baku are essentially human/tapir hybrids, having a mostly humanoid appearance, but with tapir snouts, short tusks, tapir-like legs/feet, tails, eyes, and fur all over. However, baku fur tends to be a light blue color, with purple cloud/spiral-shaped markings along their backs.

## Behavior

Baku are a peaceful race, and they prefer not to attack unless provoked. Baku feed on dreams, however, they prefer nightmares over good dreams, as they believe that people deserve good sleep. However, this puts them at odds with nightmares and boogeymen alike. Similar to humans and many humanoid beings, baku mate for life, and females usually give birth to one young at a time, however, multiple births are not unheard of.

## Powers

* **Levitation:** Baku are able to float in the air.
* **Enhanced durability:** Baku are able to sustain numerous blows of internal or external assaults.
* **Enhanced endurance:** Baku are able to survive with little to no energy for an extended amount of time.
* **Enhanced strength:** Baku are able to exert great strength from their muscles.
* **Contaminant immunity:** Baku are immune to all existing detrimental contaminants.
* **Tusks:** Baku are able to use their tusks as weapons, if need be.
* **Healing:** Baku are able to restore other biotic organisms to their optimal health.
* **Dreamwalking:** Baku are able to enter the dreams of others.
* **Oneirovorous:** Baku can absorb the dream energy of others as food.
* **Dream manipulation:** Baku are able to control and shape the dreams of others, though this power is limited compared to sandmen and boogeymen.
* **Fear masking:** Baku are able to draw upon supernatural reserves of courage and fearlessness. These reserves of courage are so powerful that they can influence others nearby.
* **Tapir communication:** Baku are able to communicate with and command tapir.
Yuki-Yosei

**Yuki-yosei** are fay that originated from high up in the mountains of Japan. These relatives of fairies, genies, and the like, go by two other names, depending on the gender. The males are known as **yuki-otoko**, meaning snow man, but the females are the more well-known, and go by the name of **yuki-onna**, meaning snow woman.

## Appearance

Yuki-yosei look humanoid, but very beautiful, almost similar to their relatives, the cupids. However, they tend to have pale skin, with a light purplish-blue tinge, like someone who suffered from mild frostbite. They tend to also have white hair, that seems to be made of icicles or snow, and almond-shaped, icy-blue eyes. However, they also share their ancestral trait of pointed ears.

## Behavior

Yuki-yosei tend to be calm, yet frigid and sharp as icicles to strangers. However, if one is able to get to know them better, they will reveal themselves to be as soft as freshly fallen snow.

## Powers

* **Aerokinetic flight:** Yuki-yosei are able to fly by minorly manipulating the wind.
* **Enhanced condition:** Yuki-yosei are able to remain in peak physical and mental condition with little or no maintaining.
* **Cold immunity:** Yuki-yosei are completely immune to cold.
* **Camouflage:** Yuki-yosei are able to visually blend in with ice, snow, and/or snowstorms.
* **Ice manipulation:** Yuki-yosei are able to generate, manipulate, and shape ice.
* **Snow manipulation:** Yuki-yosei are able to generate, manipulate, and shape snow.
* **Fear inducement:** Yuki-yosei are able to evoke extreme fear and horror in others.

## Weaknesses

Yuki-yosei share their weaknesses with the rest of they fay folk.
Bellnut

**Bellnuts** are small nuts that grow on trees that are grown everywhere.

## Appearance

Bellnut trees have the appearance of many musical instruments compiled together. The trunks look like guitars, with the flute-like branches growing from the "neck" of the trunk, instrument string-like leaves, and flowers whose petals are reminiscent of piano keys. The nuts themselves look and sound like bells, with the shell being the outside of the bell, and the nut on the inside being the "clapper" of the nut. If one shakes a "ripe" bellnut, they will emit a bell-like sound.

## Properties

The bellnuts taste a bit like a combination of walnuts, peanuts, and macadamia nuts. It is said that if one eats enough of them, their voice will be as powerful as a merpersons voice.
Peryton

**Perytons** are a species of magical beasts that live all over the world.

## Appearance

Perytons have a rather strange appearance. They tend to have the heads, necks, and forelegs of deer (with antlers for the adult males, and sometimes not having bird legs), and yet having the plumage, hindquarters and wings of birds. Also, their eyes look like a combination of bird and deer eyes.

## Behavior

Perytons, like deer, are a skittish species, and tend to live by themselves in forests, only coming together to mate. They tend to be scared of most beings, however, like with most, they can be befriended if certain precautions and respects are paid. Once two peryton have mated, the female will make a nest in what she feels to be the most secluded part of the forest, and there, she will lay her egg(s). A peryton will usually lay one egg at a time, however, groups of eggs aren't uncommon. These clutches can reach up to three eggs. Also, though they are skittish, a peryton can and will form a rider's bond with someone.

## Powers

* **Flight:** Perytons,due to their wings, are able to fly through the air.
* **Enhanced agility:** Perytons are able to go from one movement to another, effectively enabling them to dodge attacks, do backflips, and numerous other athletic, gymnastic, and martial implements with ease.
* **Enhanced balance:** Perytons possess extremely well-developed senses of balance, the positioning of limbs in space, centers of balance, and the physical conditions to use these facts.
* **Enhanced hearing:** Perytons are able to hear with amazing clarity, distance, detail, and even in frequencies that most maybe cannot hear.
* **Enhanced jump:** Perytons are able to achieve rocket-like jumps, while having hassle-free landings.
* **Enhanced lung capacity:** Perytons possess tremendous lung capacity, and are able to use oxygen more efficiently than others while staying active.
* **Enhanced reflexes:** Perytons possess drastically enhanced reaction speed, allowing them to dodge attacks, catch falling objects, and react instantaneously to what would take most others more time to react.
* **Enhanced speed:** Perytons are able to move at extraordinary physical speed.
* **Night vision:** Perytons are able to see clearly and with great detail, either in low-light conditions, and/or in complete darkness.
* **Aerial adaptation:** Perytons are adapted to living in high altitudes, allowing them to use the oxygen more efficiently, combat wind friction, and provides them immunity to vertigo and fear of heights.
* **Hooves:** Perytons are able to use their hooves as devastating weapons.
* **Talons:** Perytons are able to use their talons as devastating weapons.
* **Horns:** Adult male perytons are able to use their antlers as devastating weapons.
* **Deer/bird communication:** Perytons are able to communicate with both birds and deer.
Cloudfruit

**Cloudfruits** are fruits that grow on trees usually cultivated in clouds.

## Appearance

Cloudfruits grow on trees that look like normal trees, however, instead of leaves, they have white, cottony-like puffs growing from the branches. The flowers that these fruits grow from look like peach blossoms, with white petals shaped like clouds. The fruits themselves look similar to peaches, however, they have a similar cottony fluff on their skin.

## Properties

Cloudfruits taste similar to peaches, however, they have a more delicate flavor, almost airy, or "fluffy", if you will. The flesh feels like peaches, however, the skin has the texture/consistency of cotton candy. They are usually eaten or their juice drunk, but they are also used as an ingredient in the Elixir for Aerial Adaptations.
Astomi

The Astomi (also known as the Gangines) were a mythical race of humanoids from Greek folklore

## Appearance

They were depicted as hairy humanoids with no mouths who often carried sweet fruit.

## Behavior

They required neither food, sleep nor drink and instead survived via feeding on pleasant smells.Passive and easygoing describes most of Astomoi-kind. While they vary almost as much as normal humans, their relative frailty lends a certain degree of caution and levelheadedness to Astomoi. Usually verging on the thin or slim side, they often consider a degree of curvaceousness or bulk to be quite fetching.

## Powers and Abilities

* **Alternative Sustenance:** they get their sustenance from smelling things.
* **Sleeplessness:** they apparently have no need for sleep.
* **Fur Generation:** they can grow fur on their bodies.
* **Enhanced Condition:** apparently they posses abilities beyond the peak members of probably other species.

## Weaknesses

* **Unpleasant smells:**they have very sensitive noses and will die by probably the most foul smelling thing.
Chrysaor

**Chrysaors** are a magical beast that originated in ancient Greece, but have now spread worldwide. It is said that the original Chrysaor, from which the species was named, was the son of the Immortal Poseidon and the gorgon Medusa, and was the brother of the original Pegasus. Which means that chrysaors, pegasi, and gorgons are all distantly related to each other.

## Appearance

Chrysaors look like mundane pigs, however, unlike mundane pigs, they tend to have wings on their backs. Bird wings are common, but insect and bat wings are neither unheard of nor entirely impossible.

## Behavior

Chrysaors tend to behave like mundane pigs, but tend to make nests in high places when mating season comes around. Females can have around 7 piglets in a litter, and tend to have around 2 litters a year. Most chrysaors live in the wild, but there are quite a few that have been domesticated.

## Powers

* **Flight:** Chrysaors, due to the wings on their backs, are able to fly through the air.
* **Enhanced bite:** Chrysaors, due to their strong jaws and tusks, have an extremely enhanced bite.
* **Enhanced endurance:** Chrysaors are able to survive on little-to-no energy for a time.
* **Enhanced hearing:** Chrysaors are able to hear with amazing clairity, distance, detail, and even in ranges that go beyond mundane hearing.
* **Enhanced smell:** Chrysaors are able to percieve various objects, people, places, and even substances, just by using their senses of smell.
* **Enhanced speed:** Chrysaors are able to run/fly at extraordinary speed.
* **Enhanced strength:** Chrysaors have extremely enhanced strength.
* **Enhanced taste:** Chrysaors have innately strong senses of taste, allowing them to detect whether thins are harmful or appetizing, and are able to detect something about someone from tasting something that they had.
* **Expanded view:** Chrysaors have vastly expanded fields of view, but not enough that they are able to see what's behind them.
* **Tusks:** Chrysaors are able to use their tusks as formidable weapons.
* **Hooves:** Chrysaors are able to use their hooves as formidable weapons.
Rainbowberry

**Rainbowberries** are a special magical breed of plant that grows in many places worldwide.

## Appearance

Rainbowberries are berries that grow on normal-looking bushes, but the flowers that bloom from those bushes have seven petals, one for each color of the rainbow, with the colors on the petals cycling clockwise. The berries themselves are about the size of cherries, and the skin is rainbow striped.

## Properties

Rainbowberries, when eaten, possess seven different flavors, one for each color of the rainbow.

Red-A combination of cranberry, cherry, strawberry, tomato, and watermelon.

Orange-A combination of cantaloupe, carrot, and orange.

Yellow-A combination of banana, corn, lemon, and pineapple.

Green-A combination of apple, avocado, celery, cucumbers, kiwi, and lime.

Blue-A combination of blueberry and elderberry.

Indigo-A combination of blackberry and black currants.

Violet/purple-A combination of eggplant, fig, grape, plum, and pomegranate.

The berries are also an ingredient in the Elixir for Aerial Adaptations.
Wendigo

**Wendigoes** are Dark spirits from Canada and northern parts of the USA that are strongly associated with winter, famine, and starvation.

## Appearance

No one really knows what the original spiritual form of the wendigo looks like, but when they possess someone, the host tends to appear like a hybrid of whatever they were and an emaciated yeti. They will grow white fur on most of their body, claws on their hands and feet, fangs, red eyes, and their ears, if they don't already have this, will become pointed. Also their bones/ribs will show up through their skin, as if they were without food for several days.

 File:Wendigo1.jpg
## Behavior

Wendigoes are extremely malevolent spirits that will possess others who, for whatever reason or another (to them the reason doesn't matter), have committed the taboo of cannibalism. Those possessed will have no mind of who they are, or anything, in fact. The only thought that those possessed have in mind is HUNGER. They will eat anyone that they get their claws on until they are killed, or until the spirit is banished from possessing the host.

## Powers

Wendigoes tend to have abilities based on what they possess, but they also have their own unique abilities that they add.

* **Enhanced agility:** Wendigos are able to go from one action to another effortlessly, allowing them to dodge attacks, swing from things easily, sprint, do backflips, and do numerous other gymnastic, athletic, and martial implements.
* **Enhanced bite:** Wendigos have an extremely powerful bite strength.
* **Enhanced dexterity:** Wendigos are able to control their limbs, muscles, and digits extremely well.
* **Enhanced durability:** Wendigos are able to withstand numerous blows of internal and external assaults.
* **Enhanced endurance:** Wendigos are able to survive without food or energy for an extended amount of time.
* **Enhanced jump:** Wendigos are able to achieve great rocket-like jumps while having hassle-free landings.
* **Enhanced lung capacity:** Wendigos are able to use their lungs to process oxygen very effectively enabling them to to hold their breath for extended periods of time.
* **Enhanced reflexes:** Wendigos have greatly enhanced reaction speed.
* **Enhanced senses​:** Wendigos are able to see, hear, taste, smell, and touch better than the average members of the host's original species.
* **Enhanced speed:** Wendigos are able to move much faster than the average members of the host's original species.
* **Enhanced strength:** Wendigos are able to exert a great amount of strength from their muscles.
* **Contaminant immunity:** Wendigos are able to neutralize any and all existing detrimental contaminants in their bodies.
* **Claws:** Wendigos are able to project and retract claws rom their fingers and toes.
* **Cannibalism empowerment: Wendigoes, obviously, get stronger whenever they eat members of the host's species.**
* **Regenerative healing factor:** Wendigos are able to heal rapidly from any physical injury.
* **Ice manipulation:** Wendigos are able to generate, manipulate, and shape ice.
* **Snow manipulation:** Wendigos are able to generate, manipulate, and shape snow,
Fireberry

**Fireberries** are berries that grow on magical plants everywhere. In the wild, one can find fireberry plants growing near volcanoes.

## Appearance

Fireberries grow from bushes that look nomal, however, the leaves are flame-shaped, green with red-orange centers. The flowers that blossom from these bushes are lily-like in shape, with red-orange, flame-shaped petals, and the berries themselves are red-orange, and shaped like little flames.

## Properties

Fireberries taste sort of like a combination of gasoline and habanero peppers. These berries are typically used as an ingredient in Greek Fire.
Draught of Unnoticeability

The **Draught of Unnoticeability** is a potion one uses when they want to do something in secret.

## Description

This potion, when brewed correctly, is completely clear, like water, and tastes exactly like that.

## Effects

The potion, when drunk, causes the drinker to become unnoticeable. This is a more powerful version of invisibility, because, rather than just becoming unseen to the naked eye, instead, you just become so mundane, that everyone and everything around you just ignores you and views you as part of the background, no matter what you do. Each dose only lasts one (1) hour, however, you can prolong it by drinking every hour on the hour.

## Ingrendients and tools

* Eight (8) ounces of plain water.
* One (1) leaf of plain lettuce.
* One (1) ounce of ghost ectoplasm.
* One (1) gram of invisiguise fur.
* One (1) ounce of deodorant.
* Three (3) cupid feathers.
* Three (3) rainbowbird feathers.
* Three (3) shadowbird feathers.
* Three (3) pukwudgie quills.
* One (1) standard pewter cauldron.

## Recipe

1. In a pewter cauldron, pour in the water and bring it to a boil.
2. Chop up the leaf of lettuce, add it and the deodorant into the cauldron, and simmer for five (5) minutes.
3. Add the ghost ectoplasm, and stir five (5) times clockwise, until the potion starts glowing green.
4. Add the invisiguise fur, and simmer for three (3) minutes, until the potion turns black.
5. Add the feathers, and stir five (5) times counterclockwise, until the potion turns light blue.
6. Add the quills, heat for three (3) minutes, until the potion turns white, then incant the spell "*Sit qui bibit ex potio facti effugiat*".
Banshee

**Banshees** are beings from Ireland that are said to be the harbingers of death. However, the story nowadays is more along the lines of "If you see one, you might be frightened to death."

## Appearance

Banshees, contrary to popular belief, are not a female-only species. They appear as normal people, except gaunt, with pallid gray skin, completely gray eyes, light gray hair that floats behind them in a nonexistent wind, and they tend to wear tattered gray robes that also flutter in a nonexistent wind. However, they don't have humanoid legs. In fact, they don't have legs at all.

## Behavior

Banshees tend to live in places of death, such as graveyards, however, they can also be seen in other places. They tend to have gloomy dispositions, however, they are known for their kindness when one gets to know one.

## Powers

* **Spirit physiology:** Banshees have the basic powers of a spirit, such as enhanced strength, speed, agility, durability, dexterity, reflexes, and recovery, invisibility, intangibility, etc.
* **Banshee wail:** Banshees have the ability to unleash a sonic blast from their vocal cords.
Aspidochelone

**Aspidochelones** are a species of magical beasts that originated in Greece, but have now spread worldwide.

## Appearance

Aspidochelones basically look like turtles or tortoises, but with two differences. Firstly, they are larger than the average turtle or tortoise. How big, you ask? Well, that brings us to the second difference. They are big enough that their shells double as full-sized islands.

## Behavior

Aspidochelones are mostly passive beasts, tending to take things slow, but will usually only get aggressive when mating season comes around. Also, they do not like it when someone lights a fire on their backs, and they will either sink below the water (if they live in the water), or get up and try to run away (if they live on land). Mating season happens once every decade or so, and the female will lay her eggs in holes that she digs in the sand of beaches (for aquatic species) or in a pit she digs in a secluded forest (for terrestrial species). She will lay up to 14 beach ball-sized eggs in a nest.

## Powers

### Aquatic

* **Speed swimming:** Aquatic aspidochelones are able to swim at high speeds, regardless of water resistance.

### Both

* **Enhanced bite:** Apidochelones, due to their hard beaks, possess powerful bites.
* **Enhanced durability:** Apidochelones are able to sustain numerous blows of external or internal attacks.
* **Enhanced endurance:** Apidochelones are able to survive with little to no energy for an extended amount of time.
* **Enhanced lung capacity:** Apidochelones possess tremendous lung capacity, and are able to use the oxygen more efficiently than others.
* **Night vision:** Apidochelones are able to see clearly, and with great detail, either in low-light conditions, or even complete darkness.
* **Geokinesis:** Apidochelones are able to manipulate the terrain, rocks, soil, sand, etc., on their shell-island.
* **Agrokinesis:** Apidochelones are able to control their shell-island's plant life.
* **Aerokinesis:** Apidochelones are able to control their shell-island's wind/air.
* **Atmokinesis:** Apidochelones are able to control their shell-island's distinctive weather pattern.
* **Animal tele-empathic bond:** Apidochelones form empathetic bonds to any beast or being born on their shell-island, thus allowing them to read, interpret, and communicate with them via thoughts and emotions.
* **Aspidochelone communication:** Aspidochelones are able to communicate with others of their own kind.
Sleipnir

**Sleipnirs** are a group of magical beasts descended from the magical steed Sleipnir, steed of the Norse Immortal Odin, and son of the Immortal Loki. Which means that slepinirs and wargs are, technically, distantly related.

## Appearance

Slepinirs look like normal horses, however, due to their heritage, they all possess eight legs instead of four. Each pair of legs starts in the same place where a normal leg would go.

## Behavior

Sleipnirs are free spirits, wandering the world wherever the wind takes them. Due to their divine nature, they are a proud race. Like unicorns, they will only trust a person if the person bows to the sleipnir. Though there are wild herds of sleipnirs around, there are some sleipnirs who are domesticated.

## Powers

* **Air walking:** Slepinirs are able to walk/run on air, treating it as a solid substance, thereby allowing a form of flight. As they do so, their hooves and the space under their hooves emits a rainbow-colored glow, as if the Bifrost Bridge is manifesting underneath them.
* **Enhanced balance:** Slepinirs possess extremely well-developed senses of balance, the positioning of limbs in space, centers of balance, and the physical conditions to use these facts.
* **Enhanced bite:** Slepinirs, due to their horse-like jaws and teeth, possess powerful bites.
* **Enhanced hearing:** Slepinirs are able to hear with amazing clarity, detail, distance, and even frequencies that most cannot hear.
* **Enhanced jump:** Slepinirs are able to achieve rocket-like jumps, while having hassle-free landings.
* **Enhanced smell:** Slepinirs are able to detect various beasts, beings, objects, places, substances, etc., locate their origins, and even track, using nothing but their senses of smell.
* **Enhanced speed:** Slepinirs are able to move at extraordinary physical speed.
* **Enhanced strength:** Slepinirs are able to exert a great amount of strength from their muscles.
* **Expanded view:** Slepinirs have greatly expanded views, however, are only able to see behind them of they turn their heads.
* **Night vision:** Slepinirs are able to see with great clarity, detail, etc., in either low-light conditions, or in complete darkness.
* **Hooves:** Slepinirs are able to use their hooves as powerful weapons.
* **Unrestricted movement:** Slepinirs are able to move effortlessly in any/all environments/conditions.
Kamaitachi

**Kamaitachi** are a race of beings that originate from Japan, but have spread worldwide.

## Appearance

Kamaitachi basically look like human/weasel hybrids, but with some other features added in. They have silvery-white fur all over their long, lithe bodies, weasel-like muzzles for noses and mouths, complete with whiskers and fangs, black, weasel-like eyes, weasel-like ears, claws on their human-like hands, weasel-like legs and paws, and weasel-like tails. However, the thing that separates them from mundane weasels is that they have a scythe-like blade at the tip of their tails, and they have retractable scythe-like blades in their forearms and their shins.

## Behavior

Kamaitachi tend to live either alone or with their families. Kamaitachi kits are usually born in litters of three. Kamaitachi tend to be wary of strangers, however, if one makes friends with one or more, one will find that they can be protective of their family and friends alike. Kamaitachi love when strong winds blow through, as they love playing in the wind.

## Powers

* **Supersonic flight:** Kamaitachi are able to fly through the air at extremely high speed.
* **Enhanced bite:** Kamaitachi, due to their fangs, possess a very powerful bite.
* **Enhanced flexibility:** Kamaitachi are able to effortlessly bend and twist their bodies past mortal limits.
* **Enhanced stealth:** Kamaitachi possess extraordinarily skillful expertise in numerous ways and techniques of stealth.
* **Night vision:** Kamaitachi are able to see effortlessly and clearly in either low-level light or even complete darkness.
* **Claws:** Kamaitachi are able to use their claws as devastating weapons.
* **Scythe blades:** Kamaitachi are able to use their retractable scythe blades in their limbs, as well as the scythe blades in their tails, as extremely devastating weapons.
* **Air manipulation:** Kamaitachi are able to shape and manipulate the air and wind around them.
* **Weasel communication:** Kamaitachi are able to communicate with weasels and other mustelids.
Cupid

**Cupids** are beings related to fairies, genies, and the like, that serve the Grecian Immortal Eros, known by his Roman name Cupid.

## Appearance

Cupids, contrary to popular belief, don't look like babies, unless they are baby cupids. They tend to look humanoid, but they tend to be very beautiful, even by magical standards. One of them could have just woken up, had the worst morning face, and put on their grungiest clothes, and they would still look better than a professional model. They tend to have light skin (though other tones aren't uncommon), pink, red, and/or blond hair (though other colors aren't unheard of), and robins egg blue eyes (although other colors aren't unheard of). Their most distinguishing feature, however, are the red/pink/white bird wings on their backs. Also, they tend to have their ancestral trait of pointed ears, a feature that they share with all the fay folk.

## Behavior

Cupids tend to be very flirtatious, but also love playing matchmaker with others. They also tend to be a bit mischievous, their favorite prank being shooting someone with a love arrow, then shooting another person with an anti-love arrow, making them chase each other.

## Powers

* **Flight:** Cupids, due to having wings on their backs, have the ability to fly through the air.
* **Enhanced archery:** Cupids are extremely proficient in archery, good enough to rival wood elves.
* **Amokinesis:** Cupids, being servants of one of the love Immortals, have the ability to manipulate love. This power usually manifests itself as arrows of magical energy. Each of the arrows differ in appearance, depending on whether it's a love arrow, being made of magical fire, or an anti-love arrow, which is made of magical ice.
* **Love sensing:** Cupids have the ability to sense what type of love people feel from each other. This is manifested as different colored heart-shaped targets over each person's head.
* **Invisibility:** Cupids have the ability to render themselves unseeable to the naked eye.

## Weaknesses

Cupids share their weaknesses with the rest of their fay folk relatives.
Genie

**Genies** are beings related to fairies, however, they have their differences. they are also called jinn

## Appearance

Genies are similar to their fairy relatives, what with their pointed ears and oddly colored hair and eyes, but one difference sets them apart: Genies don't have wings. Also, genies have become magically "bonded", if you will, to an enchanted object (usually a lamp, bottle, or ring, but other objects aren't unheard of). This object is not only the individual's "home away from home", if you will, but also is the focus for their magic, similar to a wand, staff, or, in the case of a modernized lamp, like a gun. Genies, like most of their relatives, tend to wear clothes that differ depending on their magical specialty.

## Behavior

Genie behavior is similar to a fairy, mage, or other magical being. Genies also carry grimoires in which they record their spells. They, like other spellcasters, get these grimoires during their Realization ceremony.

## Powers and Abilities

Genie powers are similar to their fairy cousins, however, there are some differences.

* **Flight:** Genies, like their fairy cousins, can fly, though, in the past, doing so without wings took some developing. Whenever a genie flies, his/her lower body will become enveloped in a wisp of magical energy, the appearance of which differs depending on the magic of the individual.
* **Magic:** Genies, like fairies and mages, have magical specialties that differ between individuals.
* **Wish granting:** Like fairies, genies have an innate ability to grant wishes, however, wish granting is a bit limited.
* **Size manipulation:** Like their fairy relatives, genies have the ability to manipulate their size, however, this is limited to growing.
* **Enhanced strength:** Genies, unlike their fairy relatives, have strength far more enhanced than mortals.
* **Rubbing sense:** Genies have an innate ability to sense when their "home" is being rubbed.
* **Potion making:** Genies, like fairies and mages, are experts at potion making.
* **Glamouring:** Genies, like fairies are able to use glamour, a magical power which creates an illusion allowing them to assume a different appearance: not to be confused with shapeshifting, which causes an actually physical change.
* **Aura vision:** Genies, like fairies, are able to actually see the magical aura of beings and beasts alike, sort of like a magical version of thermal vision.

## Weaknesses

Genies share most of their weaknesses with their fay folk relatives, however, there is one weakness that is unique to their species.

* **Magical object bond:** Genies are bound to their magical object, and, as such, if that object is destroyed, then they will be destroyed along with it.
Akkorokamui

**Akkorokamui** are a species of giant cephalopod similar to the **Kraken**. They can be found throughout the Pacific Ocean, but are most common around Japan.

## Appearance

Akkorokamui resemble an octopus, but with a size rivaling that of many whales. They are almost always bright red when mature, though babies are usually more muted colors.

## Behavior

Akkorokamui are mostly solitary, preying mostly on large fish like tuna, but also eating sharks, turtles, dolphins, and occasionally younger Akkorokamui. They have very thick ink that has anesthetic properties they can use to capture prey and, when young, deter predators. Akkorokamui are only around 1 foot long when they hatch, so they are quite vulnerable to predators and very few reach adulthood. The population remains stable as Akkorokamui lay eggs in groups of thousands, and if an unusually high number survive, adults will likely eat some of them. Akkorokamui are very intelligent even by cephalopod standards, and have been known to be friendly to humans, and some groups have trained them to use their ink to help injured humans.

## Powers

* **Enhanced agility:** Akkorokamui are able to go from one movement to another, effectively allowing them to dodge attacks, do backflips, and numerous other athletic, gymnastic, and martial implements with little effort.

* **Enhanced Elasticity:** Because they have no skeleton, Akkorokamui have much more flexible bodies then most animals.
* **Enhanced Bite:** Due to their beaks, Akkorokamui have a very high bite force.
* **Enhanced Healing:** Akkorokamui heal very quickly, and can even regenerate limbs.

* **Bonelessness:** Akkorokamui have no bones, and thus are not limited by the restrictions caused by a skeleton.
* **Camouflage:** Akkorokamui can change their color to match objects behind them.
* **Speed Swimming:** Akkorokamui can swim at very high speeds.
* **Constriction:** Akkorokamui can constrict using their huge tentacles.
* **Ink Generation:** Akkorokamui can generate ink for various purposes.
* **Anesthetic Generation:** Akkorokamui Ink blocks pain signals if absorbed.
* **Aquatic Respiration:** Akkorokamui can breath underwater.
* **Pressure Resistance:** Akkorokamui can withstand water pressure much greater then what humans can.
Kaster

**Kasters** are beings most closely related to elves and oreads, and they originate from the countries of Finland and Denmark.

## Appearance

Kasters look almost like their elf cousins, specifically wood elves, however, the one thing that separates them from the elves is that their bodies are crusted in some places with various gems. The gems usually differ from individual to individual. Also, usually, a kaster is born encrusted with only one type of gem, however, kasters born with multiple types of gems are not unheard of.

## Behavior

Kasters tend to be a bit on the vain side, due to the gems that encrust their bodies, however, they are capable of relating to others as well.

## Powers

* **Gem manipulation:** Kasters are able to summon and control gems of any kind.
* **Gem energy generation/manipulation:** Kasters are able to generate a strange energy from their gems, and are able to control it.
* **Transmutation:** Kasters are able to turn anything into gems and back.

## Weaknesses

Kasters share their weaknesses with their fay folk relatives.