Expended

### Get 20 Earthlings to join you

* There's no info in the game on how to do this, initially. So here's what you need to know. Click the **MAIL** button, either on the top left bar of the main UI, or in the top right corner of the *Main Interface* (the **U** key). Once you open the mailbox, a voiceover tutorial will take you through the process. For more information about the mail system, check out the Mailbox page.
* The very first mail request for help you receive is from Mark Zeran. He requests your help on planet Musiphus in the Harpo(1043) system.
	+ Head to the planet, hit **B** when you get there to bring up the warp menu, find the pink marker and warp to the surface. Once there, land outside the camp and take out the pirates.
	+ Find, then talk, then kill KaRun, it will save you little bit of time.
	+ Go to KaRun ships.
	+ Save Neliss' family. When you get to the next waypoint in space, prepare for battle with 4 fighters. They're not difficult, but may be time consuming as they like to run away. When you kill them, you'll be contacted by Qura-Ra to pick up the pods.
	+ Get Neliss' family to your ship. When you do, they'll detonate, damaging your ship.
	+ Head to the nearest station for repairs.
	+ Go to Qura-Ra's location at Harpo(1043).
	+ Clear the ships
	+ Get inside the enemy ships' cargo bay, You get back to the cargo ship, get close and eject from your ship. Find the blinking yellow arrows and follow them up into the cargo hold. Tie the pods tp your ship with **F**.

* + Head back to your ship.
	+ Destroy Qura-Ra's ship. Blow up the cargo ship.
	+ Head to any station to release Nelis' family.
	+ Your reward is XP and 6 Earthings to join your faction. You can now assign them to be your wingmates and start building your army. Open the Factions menu with **U** and follow the tutorial. Check the Factions page for more info about assigning, recruiting and using your army.

* Now, do more mail mission until you get your 20 soldiers. When you finish, come back here to restart the quest line.

### Start meeting

* In this meeting, you get to decide how to treat prisoners. You can force them to slavery, use them as bargining chips or set them free. Don't worry, you can change you mind at any time in the Constitution page.

### Organize a battle

* You'll go through the Operations tutorial, so not to worry. If you need more info or forget something, check out the Operations page or the Raid page.
* However, make sure you have enough forces to fill all the slots on your Faction Overview page.
* Don't forget to set at least one of your Commanders to Ground Forces to ensure access to a Drop ship.

### Meet with army at the Escape Route of the Hesiod(16) system

* Bring up the system map, click the Stargate to set your waypoint, click Galaxy Atlas for that map, then, in the route setter search box type Hesiod(16) or just 16 (Syntax is important for the route setter to work and is why I usually only use the numbers), click the Big Dipper icon to set the route and off you go to Hesiod.

### Destroy the Integration Center

**MAKE A PURPOSEFUL SAVE HERE. CALL IT WHATEVER YOU WANT BUT MAKE IT MEMORABLE. LOTS OF PEOPLE HAVE HAD TROUBLE WITH THE NEXT QUEST NOT SHOWING THE JEN'S CAVE WAYPOINT MARKER. IF THAT HAPPENS TO YOU, RELOAD THIS SAVE AND START FROM THERE IN A ONE SHOT GET THE QUEST DONE GO.**

## DO NOT DO SIDE QUESTS, MAIL MISSIONS, RAIDS OR OPERATIONS WHILE COMPLETING THE NEXT STORYLINE QUEST, FIXING UP. IT WILL JACK YOUR GAME!!

* Once destroyed, head to the Stargate to trigger the next quest.