recursal/Fanatic-Fandom huggingface dataset:
Nox, Deusa da Noite

*"Quando Sol se deita, o véu da nossa Senhora levanta para nos cobrir de serenidade e reflexão. As duas luas, Luna e Anul, a branca e a negra, são os seus olhos... a vigiarem o nosso sono e as critaturas da noite."*

Nox, a Deusa da Noite, irmã gémea de Seid e descendente direta de Ativ. Desde os primórdios de Onogarth que muitos habitantes relacionam a noite com algo mal, pois muitos monstros são noturnos e podem ser a morte de alguns viajantes que ponderem em caminhos pobres. Os clérigos da Noite não aceitam esse facto, a Deusa da Noite mostra a verdadeira cor dos céus e revela o que está escondido durante o dia. Os seus poderes são místicos, relacionados com as duas luas - Luna, a Lua Branca e Anul, a Lua Negra.
Umbra, Deus da Morte

*"A única certeza que temos em vida é a nossa morte. Como adoradores de Umbra o nosso trabalho é expulsar desta terra quem engana o nosso Senhor... pois a sua lei é a nossa fé - para um começo há um fim."*

Por mais injusto que seja, Umbra é o Deus da Morte. Como os clérigos da Morte contam - é a sombra de Ativ, nasceu com propósito de carregar o outro prato da balança. Esta fé originou os rituais de enterro por mera precaução. Se o morto for enterrado com um ritual decente, então não terá problemas em encontrar o seu caminho depois da morte. Caso contrário poderá transformar-se numa aparição ou algo pior.

Há quem tente enganar a morte com sucesso, as poucas pessoas que o viram descrevem-no como um manto de escuridão e círculo preto por trás da sua cabeça. Para essas pessoas que ressuscitam dos mortos, há consequências... e Umbra certifica-se que o seu prato da balança está sempre equilibrado.
Muirilde, Deus das Mentiras

*"Chamem-lhe o que quiserem. Ele inspira-nos e entretém-nos com as suas músicas e atos performativos através de nós. Venha o vinho, venha a dança! Venham as vozes contentes dessas gargantas! Oremos a Deus Muirilde pelas celebrações da vida. Que a ressaca seja a sua moeda!*

Muirilde, o Deus da Arte das Mentiras. Reza a lenda que Muirilde foi o primeiro mortal a entreter os deuses numa reunião que acontecesse de milénios em milénios. Enganou a Umbra no momento da sua morte fazendo batota no próprio jogo do Deus da Morte. Agora é contemplado como uma divindade oferecendo inspiração e poder para quem quer entreter.

Os seguidores de Muirilde, embora sejam poucos, aparecem em lugares onde a tristeza e mágoa são abundantes com a missão de entreter as pessoas.
Ilha dos Começos

A **Ilha dos Começos** conhecida também pela Ilha de Ninguém. Uma ilha rodeada pelos 4 Reinos e o centro de Onogarth.

Foi um local muito cobiçado pelos Reinos na Idade da Expansão, nessa altura a ilha não passava de um grupo de tribos e aldeias cujo foram severamente prejudicados a quadruplicar. Aqui marcou-se o início e o fim da Idade do Caos, alguns dizem que a Aliança do Caos era formada principalmente por sobreviventes das tribos.
Great War

The Great War was a massive military conflict involving several countries, including the Old Empire and its allies. It began in 1914 due to territorial disputes in central Europe and quickly escalated to involve nearly the entire continent, as well as parts of Africa and the Middle East.

By the time of the events described in the text, the war had been raging for three years and had claimed the lives of at least 15 million people. Many more were injured, wounded, or displaced.

The Old Empire entered the war as an ally of the United Kingdom. The Emperor believed that victory was assured and that military successes would enhance his reputation within the country and increase his status among the leaders of other major powers.

However, the general population did not share the Emperor's confidence and was ambivalent about the decision to enter the war. As a result, mobilization reached a national scale by the end of 1914.

By the middle of 1915, the Old Empire began to experience serious problems with supplying its army and the leadership's ability to effectively govern the country during this crisis period. By the end of 1916, the Old Empire's army had not achieved a single victory. The incompetence of the top leadership and the lack of sufficient weapons and ammunition nullified any local successes. The front lines were maintained only through the determination and bravery of the soldiers and officers. The war consumed such a vast amount of resources and funds that millions of people within the country became forced refugees or suffered from severe hunger.

The end of the war was the primary hope for all segments of the population, and also gave rise to new political forces that actively opposed the current government.
Os 3 Bibliotecários de Babel

*"Naquela biblioteca podeis passar uma eternidade a ler livros que os nossos olhos inteiramente desconhecem a sua língua e organização. Lá só podeis criar sentido das coisas se aceitares que não vale a pena o criares, deixando o conhecimento dos 3 grandes bibliotecários guiarem-te. Ter fé nos 3 é o primeiro passo para abrires a porta e deixar o conhecimento entrar."*

Uma noite, um homem com sede de conhecimento deparou-se num sonho estranho. Uma biblioteca infinita. Clamou ser o domínio divino dos 3 Bibliotecários. Aparecem em sonhos, delírios e miragens quando são convocados pela força da fé dos seus seguidores. Eles contam segredos, momentos antigos e por vezes previsões. De todos os livros existentes, nenhum fala sobre Eles, continuam a ser um dos grandes mistérios de Onogarth.
Bridge Pathway/Advancement

## Sequence 9:

* Potion Formula
* Acting Method

### Potion Formula

Main ingredients

Supplementary Ingredients

## Sequence 8:

* Potion Formula
* Acting Method

### Potion Formula

Main ingredients

Supplementary Ingredients

## Sequence 7:

* Potion Formula
* Acting Method

### Potion Formula

Main ingredients

Supplementary Ingredients

## Sequence 6:

* Potion Formula
* Acting Method

### Potion Formula

Main ingredients
Supplementary Ingredients

## Sequence 5:

* Potion Formula
* Advancement Ritual
* Acting Method

### Potion Formula

Main ingredients

Supplementary Ingredients

## Sequence 4:

* Potion Formula
* Advancement Ritual
* Acting Method

### Potion Formula

Main ingredients

Supplementary ingredients

## Sequence 3:

* Potion Formula
* Advancement Ritual
* Acting Method

### Potion Formula

Main ingredients

Supplementary Ingredients

## Sequence 2:

* Potion Formula
* Advancement Ritual
* Acting Method

### Potion Formula

Main ingredients

Supplementary Ingredients

## Sequence 1:

* Potion Formula
* Advancement Ritual
* Acting Method

### Potion Formula

Main ingredients

Supplementary Ingredients

## Sequence 0: Bridge

* Potion Formula
* Advancement Ritual

### Potion Formula

Main ingredients
* All 3 Beyonder characteristics corresponding to ???.
* The Uniqueness of the Bridge Pathway
Anacra, Deusa da Magia

*"A magia a qualquer um pode tocar, muitos podem não ter acesso mas com os tributos certos... Anacra favorece."*

As tramas da magia reconhecem a sua primeira mestre de Onogarth, Anacra a Deusa da Magia. Foi a primeira mortal a dominar e entender a magia de formas que muitos feiticeiros, magos e clérigos não percebem. Antes de Anacra transcender ao divino com o seu próprio poder, ensinou a um punhado de mortais a passar o conhecimento de cada tipo de magia dando origem aos primeiros magos da época! Os clérigos da Magia estabelecem uma certa ordem entre as tramas da magia e juram protegê-las a todo o custo de ideais que queiram perturbar o equilíbrio mágico.
Trade Guilds

All citizens of the Empire who are engaged in trading activities are united in ten trading guilds. The first unites the richest, and the tenth the poorest. Those citizens who have just started their trading activities are included in the so-called "wooden" guild.

Some members of the First Guild easily surpass the wealthiest families in the Old or New Chambers in their wealth. Much of the cost of the Great War was funded by the Emperor through increased taxes on the top five guilds.

80% of all enterprises of the Old Empire belong to trade guilds.

Due to their background, members of trade guilds cannot directly participate in governance of the country. For the last two centuries, they have been actively lobbying the elected bodies of government of the country, at least at the level of cities, but the aristocracy and the Emperor are strictly against it. Representatives of trade guilds can only be members of advisory councils for any state body.

Many representatives of trade guilds resolve the issue of privileges and taxes through marriages with aristocratic families. If such a marriage is officially recognized, then the newly created family receives all the privileges inherent in aristocrats. This practice is actively opposed by various conservative groups of aristocrats who are trying to prevent such an alliance from taking place or to prove that the whole union was concluded for a commercial purpose, and not in the interests of the family and the Empire. In this case, the marriage is dissolved, a fine is imposed. In 8 cases over the past 200 years, poor aristocratic families have been stripped of their title for a fictitious marriage.

At the end of the last century, the imperial police uncovered a big conspiracy of several of the largest merchants of the First Guild: according to law enforcement agencies, the largest coal magnate of the Empire was going to create a political party that was supposed to engage in illegal agitation against the absolute monarchy. According to the investigation, the business tycoon was going to corrupt a number of aristocratic families in order to organize a rebellion and overthrow His Majesty. For such a terrible crime, the magnate was sentenced to 20 years of hard labor, but died while trying to escape. His fortune was transferred to the state treasury.
Legacy 1917 (video game)

"Legacy 1917" is an action-adventure stealth game set during the revolution in the fictional Old Empire.

Gamepad as preferred controls, keyboard as optional.

Launch date: TBA

The project is inspired by the "Plague Tale" in terms of the seeming simplicity of its stealth/narrative combination and by "Little Nightmares 2/Death’s Door" in regard to its visuals and sound.

The player will travel through a war-torn empire where society is split and there is no unity, not even between members of the same family.

At the center of the story is a conflict between two brothers: the younger brother of the protagonist joins the ranks of the anarchists and renounces his status and family. While the hero of the story is doing all he can to protect the others from his brother’s madness
Ativ, Deus da Vida

*"A vós, seja dado a gratidão da nossa existência. Que seja elevada até aos céus e as estrelas banhem-na em ouro e preciosismos pois só isto não basta para o nosso Criador que tanto fez e faz por nós."*

Segundo os manuscritos dos clérigos da vida, Ativ é a maior divindade do panteão que criou Onogarth e os seus habitantes, incluindo os outros deuses. As pessoas que desejam conceber procuram auxílio e fazem tributos aos Templos da Vida para que os seus pequenos nasçam saudáveis e fortes. A influência deste Deus ganhou mais força e alcance nos meados da Idade do Caos onde as tramas da magia eram incertas e enfraqueciam as novas vidas elevando as mortes precoces por todo Onogarth.

A forma de Ativ, ilustrada nos manuscritos, é radiantemente nebulosa, uma vez que este Deus abdicou do seu corpo físico para tornar-se na vida em si.
Constantism

The Church of Constantism is a highly modified branch of Christianity that is only found in the Old Empire. It was founded in 1460, following the fall of the Byzantine Empire and the renaming of the state of Akranar to the Old Empire. The Church teaches that the key to living a good life is to resist one's passions and submit to God. It recognizes four passions: greed, joy, fear, and sadness. It believes that, while humans have free will, everything that happens, even if it is the result of human wrongdoing, is ultimately under God's control and serves a higher good. Those who follow this rule are said to be free because they are not controlled by their instincts, calm because they do not place great importance on material pleasures and suffering, and spiritually happy because they live close to God.

The emergence of this new branch of Christianity was initially not given much attention by the Vatican or the international community, as it was believed that it would eventually disappear and be absorbed into one of the larger Christian movements. However, Constantism again gained attention in 1589, when the Church of the Old Empire filed an official protest over the publication of works on Neostoicism by the Flemish humanist Justus Lipsius, claiming that the scholar had borrowed heavily from its teachings. A student of Lipsius who had come to the Old Capital for academic purposes was burned to death by religious fanatics on the central square of the city. In an attempt to resolve the conflict, public debates were held between representatives of the Church and European academic circles to determine the original source of the ideas. The parties were unable to reach a compromise, and with the mediation of the Vatican, the discussion was terminated.

The Church of Constantism is led by a Patriarch, who is elected by a conclave of church members every 15 years. The members of the conclave are themselves elected by the heads of the largest church denominations every 5 years. Since its foundation, the Church has become a reliable ally of the Imperial family and has never opposed the decisions of the government, often acting as a mediator in conflicts between the authorities and the general population. The Church views the Imperial family as God's anointed and believes that only absolute monarchs, who are believed to carry the will of God, can rule justly. It also sees the aristocracy as being close to the anointed of God and a source of strength for them, and actively supports their privileges.

The Church of Constantism is not permitted to engage in commercial activities, but is allowed to collect donations and exchange goods produced by parishes for donations. It has amassed a large number of assets over the centuries through these donations, including steel mills, a bank, ships, a dolphinarium, and various real estate properties. The Church also works closely with the police to identify sects and prevent the spread of unapproved religions.

It is a key ally of many conservative organizations and figures within the Old Empire.

The symbol of the Church is a cross stuck in an orb.
Hamilton Camp

**Hamilton Camp** was a British actor, singer, and voice actor, best known for providing the voices of Greedy Smurf in *The Smurfs*, the young Barney Rubble in *The Flintstone Kids*, and Fenton Crackshell/Gizmoduck in the original *DuckTales* series.

Camp died of a heart attack at age 70, four weeks before his 71st birthday.

Camp provided the voice of the First Swindler (in The Emperor's New Clothes) from the Adventures from the Book of Virtues episode Humility.
Old Empire's Aristocracy

The Old Empire, which has been in existence for 1000 years, is ruled by the Emperor, but he is assisted in this by the local aristocracy, which is divided into the Old and New Chambers. The Old Chamber consists of the oldest aristocratic families who have held their titles for centuries, with three families claiming that their status was granted by the first Emperor over 950 years ago. A family can only be included in the lists of the Old Chamber if it is approved by the Council of the Old Chamber, which formulates rules and recommendations and considers candidate families for membership. The review of the lists of the Old Chamber usually takes place no more than once every 75 years, often coinciding with the death of the majority of the oldest members of the Council of the Old Chamber.

The New Chamber is made up of all families that received their status approximately 400-420 years ago. However, the exact dates of these titles were recorded in documents that were destroyed during the 1630s, when the Empire was engulfed in civil war and the First Capital of the Old Empire was destroyed.

The main difference between the two chambers, apart from their status, is in the taxes they pay and the privileges they enjoy. The Old Chamber pays a minimum tax on income from certain industries, such as agriculture, banking, and the sale of marine and animal products. The New Chamber, on the other hand, does not pay a minimum tax on the sale of light industry products, precious stones, and metals, among other activities. The separation of the chambers was based on the principle that the most traditional and old industries would fall under the privileges of the Old Chamber, while the New Chamber rushed to take over newer branches of industry that the Old Chamber had not yet had time to understand.

The Old Chamber has the privilege of being able to enter military schools without competition, while the New Chamber can send students to technical and humanitarian universities without competition.

The aristocracy is also the source of personnel for the Supreme Council of the Empire, a non-elected body whose members are ministers under the Emperor. The Emperor often looks to the aristocracy when choosing candidates for managerial or important government positions. The Supreme Council of the Empire can also intervene in legal proceedings when a case involving an aristocrat, even for a very serious crime, is being considered.

Until recently, the criminal code included an article that punished rape of a non-aristocratic person by an aristocrat with a fine rather than the death penalty, imprisonment, or exile.

All of the privileges enjoyed by the aristocracy are paid for by the merchant class, the workers, and the peasantry, who together make up more than half of the country's wealth. By the beginning of the Great War, these three groups had accumulated more than half of the country's wealth.
Deviation Pathway

Redirect to:

* Alteration Pathway

## Alteration Pathway

The **Alteration Pathway** involves TBD.

At higher sequences, they can TBD.

The title of Above the Sequence of the **Alteration Pathway** is the Convergence. The corresponding Sefirot is the TBD which is adjacent to the Harmony Pathway, Nexus Pathway and Isolation Pathway.

## Sequence Levels

 9
 7
 4
 2
 0
Legacy 1917 Wiki

**Welcome to the Legacy 1917 Wiki!**
Universe of the Legacy 1917 game

"Legacy 1917" is an action-adventure stealth game set during the revolution in a fictional Old Empire.

The project is inspired by the "Plague Tale" in terms of the seeming simplicity of its stealth/narrative combination and by "Little Nightmares 2/Death’s Door" in regard to its visuals and sound.

The player will travel through a war-torn empire where society is split and there is no unity, not even between members of the same family.

At the center of the story is a conflict between two brothers: the younger brother of the protagonist joins the ranks of the anarchists and renounces his status and family. While the hero of the story is doing all he can to protect the others from his brother’s madness.

## Important articles

The Old EmpireAnarchistsOld Empire's AristocracyTrade GuildsForces of the RevolutionMassacre in quiet alleys

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Spear Pathway

### Symbol

Plain and Simple Spear. This represents the embodiment of the Sword, as well as absolute the Piercing of all life.

### Mythical Creature Form

a giant lion which has a crown made up of 7 gems, spots like a leopard and paws like a bear; it also has 6 other heads around the main head.

### Main Abilities

Playing/Singing Music,
Repulsing and Attracting,
Manipulating Ice,
Creating Spears,
Turning Pride into Power,
Steed Summoning,
Energy Absorbing and Releasing,
Returning,
Reducing,
Spear Embodiment

## Pathway

### High Sequence Group

The Spear Pathway
The Sword Pathway
The Shield Pathway

### Sefirot

Court of Hearts

**The Spear Pathway** seems to be about how all of life will be pierced by the spear. They specialize in playing music and singing, using the attractive and repulsive force, manipulating ice, creating spears from nothing or something, and turning pride into strength.

At High Sequences, “They” are able to Summon a powerful steed, Gather Energy and Emit the Gathered Energy, Return all sorts of attack and damage, Reduce all sorts of things, and become the Embodiment of a Sword. “Their” Authority represents Piercing and Ignoring.

The title of **Above the Sequence** of **The Spear Pathway** is **Transcendent Warrior of Creation**, and the corresponding **Sefirah** is **Court of Hearts.** This pathway is adjacent to The Sword Pathway and The Shield Pathway.

 9
 7
 4
 2
 0

## Pathway Symbol

**Plain and Simple Spear**. This represents the embodiment of the **Sword**, as well as absolute the **Piercing** of all life.

## Mythical Creature Form

* "Their" **Mythical Creature Form** is a giant lion which has a crown made up of 7 gems, spots like a leopard and paws like a bear; it also has 6 other heads around the main head. "Their" **Mythical Creature Form** also has the symbols of **The Spear Pathway** glowing a brownish-orange color.

## Related Organizations

* The King’s Court
* Church of The Spear

## Notable The Spear Pathway Beyonders

* Rhongomyniad
* Bedivere
* Lancelot
* Wielder of the Lance
* Brandon Jurgen
* Mother Celine
* Father Ruther

## Related Mystical Items

* 0-724 Eye of God
* 2-192 Hair Pin
* 3-1927 Paper Plane
* Gungnir
* Piercing Charm
B.J. Ward

**BJ Ward** is an American actress and voice actress, known for voicing Princess Allura in the 1980s version of *Voltron*, Betty Rubble in several *The Flintstones* projects from the 1980s to the 2000s, Whopper in the original *Pound Puppies* series, and Velma Dinkley in the first four direct-to-video *Scooby-Doo* films from 1998 to 2001..

Ward provided the recurring voice role of Mrs. Nichols from Adventures from the Book of Virtues, while also providing the voices of Ariadne (in Theseus and the Minotaur) and Walter Tell (in William Tell) from the episode Courage, John (in Please) from the episode Respect, and the Fairy of the River (in The Honest Woodsman) from the episode Honor.
Usurper Pathway/Abilities

## Sequence 9: Empath

**New Abilities**

* **Spirit Vision**: They can use **Spirit Vision** to see non-physical things, such as ghosts and specters. They could see the different parts of a Soul, deduce a person's health and emotions, and determine if something has a magical aura.

* **Emotional sense**: They can use **Emotional sense** to observe various emotions as colors. They can use this to deduce a person's mental state and thoughts.

* **Enhanced Memory**: Initially, **Empaths** have a slight increase in memory that improves along with the digestion of the potion.

* **Danger Sense:** Their **spirituality** warns them of any danger to their person..

* **Calming Aura** : They passively produce a **Calming Aura** which makes anyone under its effects calm as well as gain positive feelings about the **Empath.**
Eccentric Eye

### Downside

Attacking anyone who it considers 'unworthy,' and inducing obssesion with itself in anyone who it considers 'worthy'

The Eccentric Eye is a Grade 2 Sealed Artifact possessed by the Church of the Evernight Goddess. It is semi-sentient, being able to determine people 'worthy' and 'unworthy,' of wielding it and act accordingly.

For it the worthiness of a person is determined by their attractiveness. Though its standarts for beauty are quite high.

## Appearance

A jet-black eyeball, with a green and orange iris.

## History

The eye is believed to have originated from two different Sequence 7 Beyonder characteristics. One from the Wheel of Fortune Pathway - Lucky One and one from the Maker Pathway - Connoisseur.

## Power and Abilities

### Power

If the Eye considers someone 'worthy,' they will gain 2 abilities. Firstly its possessor will expirience, random strokes of luck in crucial times, which are paid off with bad luck in trivial times. The second ability is a significant boost to the user's charisma.

### Downside

Anyone within a 50 meter radius of the eye, that it considers 'unworthy,' will expirience various incidents that will target their weak spots. If the eye considers someone 'worthy,' it wil induce great obssesion in them. The more they interact with it, the greater the obssesion and the greater the period of time it takes to recover from it. Recovery is done simply by

## Sealing Method

Its Sealing Method is quite simple - simply putting it in a semi-isolated space, wil render it ineffective. Sadly, due to its negative effect of bad luck, it'll seldom be used in any mission, as it can be very harmful to one's allies.

## Development and Design

The eye's Beyonder characteristics and their Sequences were determined by a random number generator. Firstly I generated a number from 1-8 to determine what sequence of the Maker Pathway it'll hold, then I generated one from 1-22 to determine from which Pathway the second characteristic will be and finally I determined what Seq. said characteristic will be with a third generation, again from 1-8.

## Trivia

* This Artifact was originally meant to be a radio, that when pointe to something would broadcast information about it.
Holotops

## Description

A comfy fellow that migrated from the Litikal Plains to the hills and mountains of Ambros long ago. Peaceful, but once attacked, they fight fiercely. They are known to be the only creatures in Ambros that can find and consume raw Lito beans, which they then digest and transform into the well-known delicacy.

## Possible Drops

* Meat Chunks
* Thick Hide
* Holotops Scales
* Lito Beans
* Superior Hide

## Location

These ancient looking creatures can be found throughout the more-than-warm hills of Ambros.
Founder Pathway

**NOTICE!**This article, **Founder Pathway**, belongs to **n/a**. Please do not edit or add anything without the consent of the author(s).

## Founder Pathway

### Other Aliases

God Almighty's Creation
 Version of Visionary

## General Infomation

### God

Nasir Falenses
 Manifestation of Access (formerly)

### Symbol

Three overlapping circles, with the different colors within each outer circle blending and producing new ones, with a white triangular gap at the center.

### Mythical Creature Form

A figure emitting blinding light, made out of and obscured by an illusory fog containing ideas, symbols, and images of potential futures. The creature is called an Overseer

### Main Abilities

Altering/Changing
 Forecast
 Generation
 Monitors
 Prospect

## Pathway

### High Sequence Group

Mirror Pathway
 Floor Pathway
 Bridge Pathway
 Wall Pathway

### Sefirot

Infinite Hotel

This is the completion of an end before a new beginning; the undoing of the old as the new are born. This is the essence of a 'Founder'

The Founder Pathway relates to changing, and the cause of things. It specializes in forecasting, selling various (mystical) effects, alteration of their own and others abilities, and causing things to occur.

At High-Sequences, they can make Monitors to exert influence over various targets, manipulate the prospect of something, transform various targets into countless things, cause events to seemingly happen from nothing and 'make' nearly anything upon and within the parameters of a given source

The title of Above the Sequence of the Founder Pathway is Will of Creation. The corresponding Sefirot is the Infinite Hotel, which is adjacent to the Mirror Pathway, Floor Pathway, Bridge Pathway, and Wall Pathway. The Beyonders of this group can exchange their pathways starting at Sequence 4.

## Sequence Levels

 9
 8
 7
 6
 5
 4
 3
 2
 1
 0

## Pathway Symbol

Three overlapping circles, with the different colors within each outer circle blending and producing new ones, with a white triangular gap at the center.

## Corresponding Tarot Card

The corresponding tarot card of the **Founder Pathway** is **Judgement**

**Judgment (XX)**, or in some decks spelled **Judgement**, is the twentieth card of the Major Arcana. Its order is significant: it’s the last card before the completion of the Major Arcana’s numerical cycle. This card is referred to as a time of resurrection and awakening, a time when a period of our life comes to an absolute end making way for dynamic new beginnings

## Mythical Creature Form

A figure emitting blinding light, made out of and obscured by an illusory fog containing ideas, symbols, and images of potential futures. The creature is called an **Overseer**.

## Related Characters

* Manifestation of Access
* Nasir Falenses
* Mr. Spaneo
* Flavius Caesar

## Related Organizations

* Church of the Lord of Change
* Business Inc.
* Erwell Stock Market Group
* Ways of the Worlds
* The Regulators

## Trivia

* Currently, it is nigh impossible to promote to the corresponding ABS, due to the Sefirots location, along with its current state.
Unparalleled Glory

**Unparalleled Glory** is the title of the Above the Sequence for the Flawless, Spiraling Chaos, Emptiness and Manifold of Rupture Pathways. This Great Old One is the forgotten Pillar.

It also refers to the Great Old One who was the most active on Earth from the Modern Era (pre-apocalypse) to the middle of the First Epoch, and the former owner of the Untainted Palace. "He" is also referred to as "The Honored One Throughout Heaven and Earth" in the Entire Cosmos.

## Full Title

“Unparalleled Glory;

The One Who Has Awakened;

The Former and Retainer of All;

The Strongest Among Deities;

The Preserver of The Cosmos.”

— - Honorific Name of The Honored One Throughout Heaven and Earth.
## Formula

Become the Sequence 0 of either the Flawless, Spiraling Chaos, Emptiness or Manifold of Rupture Pathways.

Master and Accommodate:

* Untainted Palace
* The Uniqueness for each adjacent pathway of the group
* One Sequence 1 Characteristic for each adjacent pathway in the group. (Disciple of Glory, Ancient Dismantler, Sage of Wisdom, Will of Glory)

## Known Achievers

The Honored One Throughout Heaven and Earth

Matthias Richter
Knock Pathway

**NOTICE!**This article, **Knock Pathway**, belongs to **Limp Meat Rod**. Please do not edit or add anything without the consent of the author(s).

## General Infomation

### Main Abilities

* Location Analysis
* Oneiromancy
* Ophidiomancy
* Sealing
* Wound Memory
* Undeniability
* Knots of Fate Manipulation
* Path Making
* Facilitation
* Knocking

## Pathway

### High Sequence Group

* **Knock**
* Mandala
* Other

### Sefirot?

Grotesque Final Cathedral

Knock; no doors shall not open

 — Maxim of the Knock Pathway

The **Knock Pathway** revolves around opening, revelations, and summons. The authorities that it represents are **Vicissitude**, **Journey**, and **Enlightenment**.

Its specializations are navigation, cartography, extreme deductive capability, serpent and venom mastery, mystique seal artistry, and dream manifestation.

In the High-Sequences, it bestows power of undeniable presence, connection of things through fate, liberty of consequences, metaphysical facilitation and intermediation, and true openness.

The title of Above the Sequence of the **Knock Pathway** is Extraneous Outré God, the corresponding Sefirah is the Grotesque Final Cathedral, and is adjacent to the Mandala Pathway and Other Pathway.

## Sequence Levels

 9
 7
 4
 2
 0

## Pathway Symbol

The symbol of the **Knock Pathway** is the **Key of Foregone Visits**; it opens anything in any possible way… or another.

The official symbol of the **Knock Pathway**. The color is vintage black.

## Corresponding Tarot Card

* Description
* Card of Blasphemy

The corresponding tarot card of the **Knock Pathway** is **The Tower**.

**The Tower (XVI)** is the number sixteenth of 22 Major Arcana. The image of the Tower card is powerful, depicting a solid tower being struck by lightning, and fire crawling out from the small windows at its top. The Tower is commonly interpreted as meaning danger, crisis, destruction, and liberation. It is associated with sudden unforeseen change.

The Knock Card is of a gray and purple color; it looks very plain from a distance, but the image it contains in the center is an unimaginable grotesquery.
In the image, Roselle Gustav was sitting on a stone boulder; beneath the stones was a pile of blood-colored snakes. The man is injured, his clothes ruined, his body covered with festering wounds, and blood and pus have drenched his entire body, the entire boulder, as well as the pile of snakes beneath.
In the bottom-center of the card are highlighted words made of crimson starlight: “Sequence 0: Knock.”

## Mythical Creature Form

**Imperishable Dying Leviathan**:

Within a “river” of thunderclouds where crimson lightning erupts, its light casts on a vague, ominous shadow of a colossal leviathan; summit-crushing, zenith-seizing, its body is entirely of the **Serpents of Wounds**.
Element Core

**NOTICE!**This article, **Element Core**, belongs to **Intermittence**. Please do not edit or add anything without the consent of the author(s).

## Pathway

### High Sequence Group

Desert
Jungle
Trench

### Above the Sequence

Force of Evolution

The **Element Core** is the corresponding Sefirah to the Force of Evolution pathway group.

This Sefirah is mostly located in the real world while still having some illusory traits.

## Appearance

A sphere the size of a small city in radius, made up of a mysterious substance that is liquid, solid, and gas at the same time. The surface is constantly bubbling, and the sphere constantly shifts in brightness and tone asynchronously to not just all colors in the rainbow but also all possible spectrums of light.
Nameless King Pathway/Abilities

**NOTICE!**This article, **Nameless King Pathway/Abilities**, belongs to **Mamatsu**. Please do not edit or add anything without the consent of the author(s).

## Sequence 9: Slave

**New Abilities**

* **Freedom Will**: They can strengthen their own bodies, minds, and spirits to withstand most of the world's trials.

* **Mental emptiness**: They are able to empty their minds, effectively hiding their own emotions, and become extremely focused on their tasks.

* The beyonder who takes this potion naturally becomes a slave to their own feelings, emotions and dreams.

## Sequence 8: Suicidal

**New Abilities**

* **Suicide**: The ability to commit suicide in order to escape various types of restrictions.
	+ They can decline their own flesh to escape from most restrictions.
	+ When committing forced suicide, they appear in some random place, but relatively close to the location.

* **Collective suicide**: They can emanate a strong suicidal sensation to creatures close to their location. The strength of this sensation dependent on the mental state of their targets.

* When advancing to this sequence, the beyonder often faces dangerous suicidal feelings.

## Sequence 7: Perfumer

**New Abilities**

* Perfumers are sorcerers capable of creating different types of magical perfumes mixing plants with spirituality, remains of magical creatures and even common but dangerous materials.

* **Perfumers believe that even materials that have declined can be used.**

## Sequence 6: Apostle of Oblivion

**New Abilities**

* They are followers of the inner emptiness, of deep forgetfulness.

* **Their main ability allows them to hide their own existence from other people, objects or even environments**.
	+ They can mask their own existence in a burning building, effectively making the fire "forget" to burn then.
	+ They can make people who notice their existence immediately forget about them until they look at them again.

## Sequence 5: Rusty Warlock

**New Abilities**

* **Brass-Rusty Thorns**: They can create a tree made of rusty metal to control their opponents, effectively negating the decay of reality, thus preventing the use of abilities related to the spiritual world.

## Sequence 2: Avatar of the Rotten Tree

**Partial Authorities**

* **Slavery**: They can rot the flesh, so they can enslave the spirit.

## Sequence 0: Nameless King

**Authorities**

* **Forgetfulness**: "He" is the symbol of oblivion, and can make even a God forget his own divinity.

* **Decay**: "He" represents decline in all forms:
The Shield Pathway

### Symbol

Shield with Monsters and the Womanly figure. This represents Protection and Safety as well as the embodiment of the Shield.

### Mythical Creature Form

a giant deer-like creature with large antlers stacked on top of each other

### Main Abilities

Balancing,
Hardening,
Transfiguring,
Creating Shield,
Turning Greed into Power,
Barrier Creation,
Consuming,
Immunity,
Multiplying,
Shield Embodiment

## Pathway

### High Sequence Group

The Shield Pathway
The Sword Pathway
The Spear Pathway

### Sefirot

Court of Hearts

**The Shield Pathway** seems to be about how they will be able to defend and guard against any harm. They specialize in balancing, hardening their body, manipulating their entire body, creating shields from something or nothing, and turning greed into power.

At High Sequences, “They” are able to Create Non-Physical Barriers, Absorb Abilities and use them for “Themselves”, be Immune to all sorts of things, Multiply all sorts of things, and become the Embodiment of the Shield. “Their” authority represents Protection and Safety.

The title of **Above the Sequence** of **The Shield Pathway** is **Transcendent Warrior of Creation**, and the corresponding **Sefirah** is **Court of Hearts**. This pathway is adjacent to The Sword Pathway and The Spear Pathway.

 9
 7
 4
 2
 0

## Pathway Symbol

**Shield with Monsters and the Womanly figure.** This represents **Protection** and **Safety** as well as the embodiment of the **Shield**.

## Mythical Creature Form

* "Their" **Mythical Creature Form** is a giant deer-like creature with large antlers stacked on top of each other. "Their" **Mythical Creature Form** also has the symbols of **The Shield Pathway** glowing a green color on its body and antlers.

## Related Organizations

* The Knights of Peace
* Church of The Shield

## Notable The Shield Pathway Beyonders

* Avalon
* The King’s Prophet
* Right Hand Servant
* Left Hand Servant
* Selina Mayor
* Galahad
* The Furious Monster of the Vast Desert

## Related Mystical Items

* 0-831 Finger of God
* 2-771 Gloves of the King
* 3-1927 Taunting Rope
* Shield of All
* Heavenly Charm
Abyssal Rod

The **Abyssal Rod** is a Grade-0 Sealed Artifact formed from the Uniqueness of the Trench Pathway.

## Appearance

It looks like an arm-length bent rod with a luminescent bulb on top, which can choose to glow or not glow. The length of the body is engraved with coral-like symbols and indentations.

## Power & Downside

### Power

The rod can add the qualities of high-pressure, darkness, and low temperatures into the Natural Order of the surrounding environment, and once the environment reaches a certain point, the environment will quite literally transform into a deep-underwater area.

Along the way, the rod can manipulate the Natural Order it has established in order to crush objects with high pressure or provide a certain degree of concealment.

### Downside

As the **Abyssal Rod's** Natural Order strengthens, so will the living characteristic inside of it. Once the Natural Order has strengthened to a certain extent, the rod will crush everything from the old environment and establish a new kingdom for the **Abyssal Rod** to reign over.

## Sealing Method

First, find some way to lower the strength of the Abyssal Rod's living characteristic to a minimum. Then, place the rod deep within the ocean within a trench. The **Abyssal Rod** will then see no need to change the surrounding Natural Order, and won't be able to harness the Natural Order it has established to strengthen its living characteristic.
Tathagata

* Names
* Bio
* Origin

* Relationship

**Tathagata**, also known as **Shakyamuni, Gautama** or **Buddha**, was a **Sequence 0 Manifold of Rupture** from the Unparalleled Glory Group. "He" was created, along with "His" brothers The Demiurge and The Morningstar, by The Honored One Throughout Heaven and Earth using the Untainted Palace.

After his Father's downfall, "He" received the Dharma Wheel: Blade.

Throughout "Their" lives, both of "His" brothers referred to **Gautama** as "The Obedient Creation" and "The Favored Creation." "His" brothers always hated "Him" for obeying and bowing to a Creator who never cared for "Them."

Throughout "His" entire life, "He" would do what The Honored One wanted, which was to help Matthias in "His" advancement. "He" would later lose "His" life due to The Honored One telling "Him" to kill himself to help Matthias in beating "His" brother, The Morningstar.
Desert Pathway

**NOTICE!**This article, **Desert Pathway**, belongs to **Intermittence**. Please do not edit or add anything without the consent of the author(s).

## General Infomation

### Main Abilities

* Stockpiling
* Oasis
* Drought
* Erosion
* Temperature and Particle Manipulation
* Disintegrate

## Pathway

### High Sequence Group

**Desert**
Jungle
Trench

### Sefirot?

Element Core

The **Desert Pathway** involves resource management, disasters, and erosion. They can survive harsh environments where other Beyonders would perish, manipulate particulate matter and heat, and grant resources.

At higher sequences, they can take away and provide all sorts of physical and conceptual resources, chip away at structures, and manipulate weather.

The title of Above the Sequence of the **Desert Pathway** is Force of Evolution. The corresponding Sefirah is the Element Core which is adjacent to the Jungle Pathway and the Trench Pathway. The Beyonders of this group can only exchange their pathway starting at Sequence 3.

## Sequence Levels

 9
 7
 4
 2
 0

## Pathway Symbol

A curved trident with spikes poking out of the edges, representing a cactus.

## Mythical Creature Form

A swarm of black scarabs, each shell containing differing ornate symbols on top.

## Sample Honorific Names

* Sequence 0

"The Lord of Sandstorms and Disasters;

The Cause of Surplus and Scarcity;

The God of the Desert."

## Related Mystical Items

* Gourd of Horus and Ra
* A Knife Upon Order
* Rattlesnake's Eye
* Bactrian Backpack
Foreigner Pathway

**NOTICE!**This article, **Foreigner Pathway**, belongs to **Auzne**. Please do not edit or add anything without the consent of the author(s).

## General Infomation

### God

Blessed of the world which sees the End‡
Corpse of the Deep≠

### Controlling Organization(s)

* Unknown Cult
* Church of Cryptic Knowledge

### Symbol

A blinded eye surrounded by distorted brambles

### Mythical Creature Form

A shapeless thing that seems broken but very much alive with the remains of a humanoid body from which comes an indefinable thing

## Pathway

### High Sequence Group

Liberty
Foreigner
Fatality

### Sefirot

Abyssal Manor

Pathway born of madness... which hears the "unknown creatures" of the universe. Their time is numbered either they become a God or they go crazy parasitized by these "things" they listened to.

 — Casual God of Liberty to Klein

## Sequence Levels

 9
 7
 4
 2
 0

## Pathway Symbol

A blinded eye surrounded by distorted brambles

## Mythical Creature Form

A shapeless thing that seems broken but very much alive with the remains of a humanoid body from which comes an indefinable thing.

## Related Characters

* Corpse of the Deep
* Cassandra Lead
* Nicolay Faulia
* Vincent Folhet
* Amelia Lugh
* Heinz Schwarzdorn

## Sealed Artifact

* 0-66 Black Sphere
* 1-25 Whispering Tissue
* 2-384 Listening Cage
* 3-0616 Silent Bell

## Related Organizations

* Unknown Cult
* Church of Cryptic Knowledge
Star Pathway/Acting Method and Rituals

## Sequence 8: Fate Kindled

* Resist attempt to control and limit you
* Stick to your goal and desires

## Sequence 7: Cinder of Aspiration

* Fight for your goal by any means necessary
* Inspire others to follow their hearts

## Sequence 6: Relentless Ember

* Always stick to your beliefs, no matter the trials
* Despite the ensuing anarchy that may follow, never lose your composure

## Sequence 5: Light of Change

* Burn forward the path for your ambitions
* Change the hearts of others and liberate them from restrictive beliefs

**Ritual:** Purely using your flames, fight and defeat a High-Sequence Beyonder representing the current order of things

## Sequence 4: Flame of Ruin

* Destroy oppressive forces
* Topple the existing social norms
* Enable radical and freer thought

**Ritual:** Destroy the control of a government and induce anarchy. In front of a crowd, topple the ruling regime.

## Sequence 3: Soul Burner

* Burn your soul but retain rationality
* At the cost of yourself, advance forward and make progress

**Ritual:** Enter your subconscious and identify your deepest desire and fears/restrictions towards it, like morality. Destroy those restrictions using your flames. You must stay calm and collected during the procedure, or you will lose control. Fully acknowledge your end goal.

## Sequence 2: Imperial Blaze

* Act regally and bow to no authority
* Sweep away all that impede you with flames
* Stand against the common restraints of humanity and commit yourself purely to your path of life

**Ritual:** Defy the "natural" Order than Mankind created in front of Angels belonging to organizations that made this Order. Fight and survive against these Angel(s) thus proving that your way of living is possible and viable. This should be done in front of either a massive crowds or a group of High-Sequence Beyonders.

## Sequence 1: Divine Inferno

* Set the world aflame with your convictions
* Destroy the authority of Gods
* Shake the very foundation of society

**Ritual**: Convert High-Sequence Beyonders to your philosophy of how "every person should live purely for themselves: pursuing their beliefs and convictions no matter the cost. Every being should burn as brightly as possible before death, making the most of their limited life". After successfully doing so, challenge a ruling organization with your comrades and destroy or cripple it to the point where it loses most of its influence in society.

## Sequence 0: Star

* Encourage your believers to act on their desires
* Invoke awe and reverence from your followers
* Appear distant and cold yet occasionally caring and understanding

**Ritual:** Fight a Sequence 0 and rip the Uniqueness from them, dead or alive. Absorb the Uniqueness into you and use both the Star Uniqueness and the flames to quell the conflict. After forcing the foreign Uniqueness into submission, burn away your entire body. Reform yourself from the flames and be reborn as a God. The foreign Uniqueness will be ejected from your body, but you can forcefully keep it if you desire. This will increase your strength but 100% drive you insane.
Nameless King Pathway

**NOTICE!**This article, **Nameless King Pathway**, belongs to **Mamatsu**. Please do not edit or add anything without the consent of the author(s).

## General Infomation

### Main Abilities

Decay,
Supernatural Enslavement,
Abstract suicide
Dusk,
Perfumes,
Ruin,
Rot,
Cold

## Pathway

### Sefirot

Rotten kingdom

According to the words of our lord, the universe will soon fall..

The Nameless King Pathway is notable for its powers related to various forms of decay. They can wither away their own emotions to confuse their enemies, commit suicide to escape from various forms of restrictions, concoct and use perfumes with various effects, and even kill living creatures with just a scratch.

At High Sequences, they can enslave other living and spiritual beings, bring ruin upon others, and create a unique sense of end and rebirth.

The title of Above the Sequence of the **Nameless King Pathway** is Monarch of Decay, and the corresponding Sefirah are the Rotten kingdom.

 9
 8
 7
 6
 5
 4
 3
 2
 1
 0