The Trade Federation of Middle Earth

## **About:**

The Trade Federation is created to add a feeling of a true Economy into the game. A few important things are listed below please check it out.

* The Trade Federation may sell contracts to Factions
	1. Ex. The Federation may offer a contract of 3 stacks of Iron for a price of 200 once the contract is completed the player may turn the Iron in for 500 coins.
	2. Contracts are available to all factions.
	3. Federation holds rights to deny contracts with any faction for any reason.
	4. Contracts must be completed and turned in within a week or Payment *may*\* be reduced.
	5. Contract lengths are negotiable at purchase which may increase or decrease the payout.
* The Trade Federation may loan money to factions
	1. Ex. 3000 coins loaned to Mordor for a length of a week.
	2. Loans available to *Qualified* faction - Acceptance determined by Viceroy Imperial Galia (Pronounced Gal-ia)
	3. Federation Holds rights to deny loans to any faction for any reason.
	4. Payments must be made weekly or fines will be charged and/or the said factions credit will decline.
	5. *Credit- how trustworthy you are to the Federation*
	6. Viceroy holds rights to pardon tardy payments for any reason.
	7. ***Tip! -*** Never borrow more than you can pay back!

* Factions can store money in the Trade Federation Vault
	1. Money stored is safe from looting and stealing.
	2. Money stored will build interest over time (make you more money).
	3. Viceroy holds right to deny any attempt at money withdrawal for any reason (most likely The Federation doesn't have it). **Important:** Please note that The Trade Federation may loan out your stored money to others. This is why you make Interest on your money (this is quite similar to real life). Rest assured however your money will get to you. If you would like to make a large withdrawal from the bank please allow the bank at least a week to process this action.
	4. The Federation *may*\* charge fines on money withdrawal of over 5 thousand coins.
	5. Fines *may\** be charged if your account balance drops below 1 thousand coins.

* Viceroy's role in The Trade Federation
	1. Manages the Federation
	2. Approves loans
	3. Manages money of Member factions and Private accounts (See Faction Membership Section)
	4. Attempts to maintain a stable and semi-realistic trade economy.
	5. Attempts to keep the federation neutral.
* Federation Membership
	1. Factions and Players may apply for membership in the Trade Federation.
	2. Benefits include the following
		1. Viceroy Managed funds suggests weekly allowance and gives other financial advise (On personal accounts members must have the Viceroy Package \*See Membership Packages section).
		2. Lower Contract Prices
		3. Improved Federation relations
		4. Higher Interest rates on stored money
		5. Lower interest rates on borrowed money (Private accounts must have the Viceroy package)
		6. Ability to apply for board membership (Private accounts must have the Viceroy package)
		7. Resource and gear storage to members (storage fees apply).
		8. Members receive their own Vault where they may enter any time they wish (Private Accounts Only)
		9. Auctions may be held at the request of Viceroy or members.
		10. Factions may hire the services of the Trade Federation Army for a single battle at the cost of 1000 coins paid directly to the soldiers prior to the battle (We are permitted 10 soldiers a battle only). If a Faction seeks to hire the aid of The Trade Federation for longer our service fee is 3000 coins a week.
		11. Factions and Viceroy package members will be given Top Priority.
		12. ***New-*** Factions (and Viceroy members) may issue checks using a format that can be found at the bank. These checks paid out to players can be turned in to the bank for coins. (Issuing a check will cause a small fee to be applied to your account).
	3. Land Loans - Factions may loan WPs to The Trade Federation for money. If said faction wants the WP back they must pay loaned money back to the bank plus small interest fees (The Federation **MAY NOT SELL** land while it is in a loan). If faction doesn't want the WP back they may inform the Viceroy and the land belongs to the federation (the faction keeps the borrowed money of course). Land loaned to the bank is not available to siege from, if you attempt a siege via that WP it will be declared NULL.
	4. In order to qualify for membership factions must have at least 3 thousand coins stored in The Federation Vault. Private accounts must have at least 1.5 thousand coins stored within the bank.
	5. The Federation **Highly** suggests having a private account as well as a Faction account. Faction accounts can be accessed by all Lords, Princes, and Leaders. We suggest keeping money you don't want removed in your own personal account. The benefit of having a Faction account comes from this ability to share money, Ex. If a Lord is under siege and needs to hire Mercs and troops for help he/she may use Money stored in the Faction account to pay them.
* More Federation Rights
	1. The Federation holds rights to build their own privately funded army.
	2. The Federation holds rights to confiscate WPs (Not Capitals) in payment of debts.
	3. The Federation holds rights to faction favoritism.
	4. The Viceroy's saying in ***FINAL***
	5. The federation holds rights to hiring employees (their actions don't reflect the views or beliefs of The Trade Federation.
	6. All other Mentioned Federation Rights apply.
* Other services of the Trade Federation
	1. The Trade Federation can help establish the trade/selling/buying of goods between individuals and factions for a small fee. (This is known simply as trade finder).
	2. The Trade Federation is interested in buying your land ask us about it.
	3. The Trade Federation can help factions find buyers and sellers for a small fee (This is known simply as Land Finder).
	4. More to come at a later date... In the mean time ask us about our offers!
* Membership & Service Fees
	1. The Interest rates on loan may vary from 2.5% to 10% depending on the state of the World Affairs and/or length of Loan. Ex. Interest rates will be 8% because several factions have declared war on one another and the loan is for a week longer than standard (3 Weeks). If you were to take a 10000 coin loan at a rate of 2.5% interest you would pay an additional 250 coins on your payback of the 10000 coin loan. This is how we make profit.
	2. The Auction fee is 5% of the Profits made off of a sold item.
	3. Faction membership fees are a flat rate of 250 coins a week (don't miss your payments failure to pay for 2 weeks will result in a revoke of membership and The Federation holds rights to remove stored items as compensation).
	4. The Individual Account fees are 300 a week and the Viceroy package costs 350 a week (same payment failure plan as mentioned above).
	5. Interest on stored money will be deposited in your account every 2 weeks it varies from .5% to 1.5%. Not a lot but if you store enough money you will see the difference.
	6. Factions may rent a Vault from the Trade Federation at the Price of 100 a week for a small, 250 for a medium, and 400 for a Large.
	7. Trade finder fee 50 coins.
	8. Land finder fee 200 coins.
	9. Land Loan interest rate vary from 2.5% to 5.5%.
	10. Late fee payments may range from 300 coins to 2500 coins based on seriousness of the offense. Payment of these fees will result in the immediate increase of Trade Federation relations.
	11. Check Fees are 10 coins.
* Rules and More Information
	1. Failure to pay debt is frowned upon (See loan money section).
	2. The Trade Federation is not an attack-able faction until notified otherwise.
	3. Attacking Members of the Trade Federation is frowned upon and may result in lowered credit and worse Federation relations.
	4. Members may break membership at any time for any reason (fines may apply for money withdrawal)
	5. Looking for Board Members and Employees/Soldiers

*May*\* - Refers to the decision of the Trade Federation to do the said action (it is not guaranteed, however, one should expect it).

\*More may be added at a later date

## **Server Lore:**

In a time where money had very little value and goods were scarcely traded, one man (Imperial Galia) saw an opportunity to bring order to the economy. In his best efforts he created The Trade Federation of Middle Earth, a large banking and trade clan. This group would provide services and goods to the many people of Middle Earth, the Viceroy (as he deemed himself) knew that to maximize profit he must serve all forces of middle earth Good or Evil, Weak or Strong, Big or Little, the Viceroy would bring order to the Economy. Will he be successful? Will the economy grow and be contained? Or will it dwindle and die at the expense of all those who live and seek riches?

## Faction Waypoints:

\*This faction doesn't currently own any waypoints.

## **Roles:**

(No align requirements, must pass trials, and be personally selected by the Viceroy)

Viceroy: Imperial Galia (pronounced Gal-ia) - Played by Imperial\_Bulldog

Chief of Security: Baron VanStarp - Open

Royal Guard: Flen Brandythorn - Open

Royal Guard: Jan Grimshook (Grims-hook) - Open

Guard: Your choice - Open

Diplomat: Higsburn Shelben (Shell-Ben) - Open

## Diplomacy:

### Neutral:

-All Factions

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Last Notes: Hopefully you enjoy the services we offer you, we begin as a "faction" next reset. Ask any questions in the comments below, mail/msg me in game, or msg me via skype. All Usernames are Imperial\_Bulldog.