Northwest Nautilus Sea

The Northwestern Nautilus is a Subcontinent with specific Geographic features. SLGI team gave it the transitory name **B082**.

## History

The area that later became the Northwest Sea was built around 2008. At that time, it was planned as a complex archipelago structure, with many islands and waterways. It was intended to allow navigation along the West coast of Nautilus, offering an alternative way between Satori and Corsica. However, as Second Life was at its boom at that time and the builders were stretched to their limits, many times they sold to residents land that was meant to be for roads or waterways. This prevented the construction of a continuous waterway in the area.

The name is not official, it was proposed by sailors and pilots, trying to find a way around the continent.

## Structure

The Northwest Nautilus Sea consists of 39 sims, 38 of them being protected waterways and one being inhabited land. The subcontinent forms a large arch on the map and is more similar to the other seas of Nautilus. However, it is not directly connected to the continental waterway network. Instead, one of the Transcontinental Channels, Castle Valeria, connects it to Corsica and from there one can sail to the Eastern parts of Nautilus.

From the connection to Castle Valeria, the subcontinent can be divided into an Eastern and a Western lobe.

## Geography

The altitude map reveals some unexpected features of this part of the world. There are two different types of sea floors: coastal and oceanic. The coastal seabed is more smooth, with submerged valleys and hills that continue the surface gulfs and peninsulas. The oceanic seabed is covered with submerged dunes and is more common in the East.

The Western part is a strait waterway, going South. It is what is left from the proposed West Nautilus coastal waterway. It has no islands. A few short peninsulas extend from the continent, the largest one being in Quarrel, facing Castle Valeria. **Kutze** is the only sim that is not Protected Land. It hosts a small island and a large amount of water.

The Eastern part is a more complex waterway. It advances far to East and has many islands. Points of interest include:

* **Denny** consists of two islands, has a large dock and some wooden buildings.
* **Galgano** consists of a few small islands. The real surprise is under water, where one can found the wrecks of a submarine.
* **Griddlebone** has submerged ruins.
* **Imona** hosts a geothermal vent.
* **Kenosaki** hosts a large, elongated sandy island, with a few palm trees.
* **Leximus** has a tall submerged mountain and a docking platform.
* **Macavity** has submerged ruins. Three columns rise to the surface.
* **Milio** has a small sandy island.
* **Perugia** hosts a small platform above water and is home to a dangerous experiment beneath surface.
* **Ponsonby** hosts a submerged ship.
* **Pulicano** has an island (a small atoll) with a lighthouse.
* **Sarpesi** hosts a small platform and atoll that is starting to reach surface.
* **Scuola** has biodiversity and a few ruins.
* **Spello** hosts a small wooden building and an antenna of a pirate radio.
* **Tomasina** is a place with many submerged ruins.
* **Vincentino** is home of a few submerged valleys.
* **Vipiteno** has a very small island and a few docking platforms. There also is a race line.
* **Zanuggia** has a small island with a beach house and a dock.

## Land Status

There are 38 sims of Protected Land, which are important for local navigation for ships and planes. Surprisingly, they are not connected to any waterway in Nautilus. Instead, through Castle Valeria, they are connected to Corsica. There is only one sim of Inhabited Land, Kutze.

There are many rezz zones, especially in the East.

## Access

It is easy to teleport on any of the islands or directly in the sea. The islands have many rezz zones. Both the YavaScript pods and the SLGI Fleet have service in the area.

## See Also

* Second Life Geography
* List Of Subcontinents
* Nautilus