Level 0

0
0

**Survival Difficulty: Class 0**
»⠀Safe
»⠀Perfectly Stable
»⠀Unverified Entity Sightings

**Level 0**, otherwise termed "The Lobby," "The Tutorial," or "The Yellow," is the 1st level of the Backrooms, serving as the entry point and a broad overlook upon what the Backrooms comprises. It is widely regarded as a simple guide amidst it, consequent of its properties not restraining easy egress.

## Description

An infamous image depicting what appears to be a maintained place in Level 0; the picture was initially discovered carried with a wanderer's corpse.

Level 0 is a complex of different sets of palely-colored rooms, none pertaining to the most basic of Euclidean or linear geometry. The walls are all wallpapered using sheets of bleak yellow, provided with an intricate, looping pattern shaded in a yellow invariably blacker than its parent wallpaper. The ground is composed of a mere carpet, being likewise pale as the aforesaid wallpaper is, additionally sharing a hue broadly similar to the one the wallpaper carries. The size of the conglomeration of rooms is, as per the missingness of Euclidean geometry, indeterminate.

Dense clouds of foggy smog may occasionally form throughout Level 0, commonly hampering eyesight totally and carrying an additional uncleaned odor with them. The origins of said fog are imprecise, and researches do not point to definite sources of it; nonetheless, the most common approach at answering the said question is to account it on the incredibly humid carpet extending throughout the totalness of Level 0, paired with the considerable temperature of it. Following this approach, partial humidity of the carpet of Level 0 would simply evaporate occasionally, crowding up with other waste gases present to form the said smog clouds.

The lighting of Level 0 is another notable topic; illumination is produced singlehandedly by virtue of the many light sources, all working on fluorescent basis and therefore accounting for a continuous and steady humming. Oddly, this humming is much more noisy than habitual one, and commonly exudes sharp pulses in frequent manners, largely dissimilar from regular of such hum-buzz. As a predictable result, the obtrusiveness of said lights is vastly augmented, aggravating one's stay to unwelcome magnitude.

Due to the property of Level 0 to deviate from fundamental geometry, basic actions taking place in such are altered to where they become unusual. Examples include, but are not limited to, the restraining of effective locomotion, and the new property of the stochasticity of that. Most technology addedly seems to outright refuse to work, especially such used for location, navigation, or the finding of certain sites.

## Entities

Level 0 isn't home to any verified and classified creature, albeit a plethora of report were filed, accounting different entity sightings in believable detail. These entities were mostly equivalent to each other, in that they featured a coarsely congruent entity. Said entity is described to be an amalgamation of spheres of dark hue, forming a body standing upright on either one or two legs. The entity formed, called "The Sphere," is usually passive, even on sight of wanderers, though will invade wanderers if it is famished and needs nutrition.

Apart from this, small organic life is commonly found settling in moldy and dusty areas of Level 0 and infecting targets with mostly non-mortal diseases. Commonly, such creatures are from the Frontrooms, albeit some may only be sought within the Backrooms.

## Colonies and Outposts

Establishment of a colony, while theoretically possible, has been determined to be of much higher magnitude than anticipated. Broad plans were dispatched thus far, though said settlements are strictly prohibited to be joined by outsiders, as they are currently experimental on fundamental basis.

## Entrances and Exits

### Entrances

Level 0 is widely accessible, be it through complete accidents. Nonetheless, few specific entrances can be given.

* No-clipping through reality;
* Expunging certain walls on Level 1;
* Or doing the same on Level -1.

### Exits

Egressing from Level 0 is easily possible, as in simply tearing walls apart and leaving off through them. This will ultimately lead to Level 1, though may lead to Level -1 if done incorrectly or at the wrong spots.