Mystra Law

Crimes against the person

1.1 Murder 1.1.1 First-degree murder: The premeditated,

intentional killing of another person, punishable by execution

or life imprisonment.

1.1.2 Second-degree murder: The intentional killing of

another person without premeditation, punishable by lengthy

imprisonment.

1.1.3 Manslaughter: The unintentional killing of another

person due to negligence or recklessness, punishable by

imprisonment or fines.

1.2 Assault

1.2.1 Aggravated assault: Physically harming another

person with a weapon or causing serious bodily harm,

punishable by imprisonment or fines.

1.2.2 Simple assault: Physically harming another person

without a weapon or causing minor injuries, punishable by

fines or community service.

1.3 Kidnapping

1.3.1 Abduction: Taking someone against their will by force

or deception and holding them captive, punishable by lengthy

imprisonment or execution.

1.3.2 False imprisonment: Restraining someone against

their will without lawful authority, punishable by

imprisonment or fines.

Property crimes

2.1 Theft 2.1.1 Grand theft: Stealing property of significant

value, punishable by imprisonment or fines.

2.1.2 Petty theft: Stealing property of lesser value,

punishable by fines or community service.

2.2 Vandalism

2.2.1 Malicious destruction: Willful damage to property

with the intent to cause harm, punishable by fines or

imprisonment.

2.2.2 Defacement: Willful damage to property without

malicious intent, such as graffiti, punishable by fines or

community service.

2.3 Trespassing

2.3.1 Criminal trespass: Entering or remaining on someone

else's property with the intent to commit a crime, punishable

by imprisonment or fines.

2.3.2 Civil trespass: Entering or remaining on someone

else's property without the intent to commit a crime,

punishable by fines or community service.

Magical crimes

3.1 Unauthorized use of magic

3.1.1 Unlicensed magic: Using magic without proper

training, licensure, or permission, punishable by fines,

imprisonment, or other penalties.

3.1.2 Dangerous magic: Using magic in a way that poses a

significant risk to others, punishable by imprisonment or

other penalties.

3.2 Magical assault

3.2.1 Magical battery: Using magic to physically harm

another person, punishable by imprisonment or other

penalties.

3.2.2 Magical threats: Using magic to threaten or

intimidate another person, punishable by fines or

imprisonment. 3.3 Illegal enchantments

3.3.1 Unauthorized creation: Creating magical items

without proper authorization, punishable by fines or

imprisonment.

3.3.2 Unauthorized sale: Selling magical items without

proper authorization, punishable by fines or imprisonment.

Trade and commerce

4.2 Smuggling and contraband

4.2.1 Smuggling: Illegally transporting goods or people

across borders, punishable by fines or imprisonment.

4.2.2 Possession of contraband: Holding or selling illegal

goods, punishable by fines or imprisonment. 4.3 Tax evasion

4.3.1 Failure to report income: Not declaring income for tax

purposes, punishable by fines or imprisonment.

4.3.2 Falsifying records: Deliberately misrepresenting

financial information to avoid taxes, punishable by fines or

imprisonment.

Public order offenses

5.1 Disturbing the peace

5.1.1 Disorderly conduct: Engaging in behavior that

disrupts public order, such as fighting or causing a public

nuisance, punishable by fines or community service.

5.1.2 Public intoxication: Being visibly intoxicated in public

and causing a disturbance, punishable by fines or community

service.

5.2 Disobeying lawful orders 5.2.1 Resisting arrest:

Refusing to comply with a lawful arrest or fleeing from law

enforcement, punishable by fines or imprisonment.

5.2.2 Obstructing justice: Interfering with law enforcement

or judicial proceedings, punishable by fines or imprisonment.

Government and political

crimes

6.1 Treason

6.1.1 High treason: Acts of betrayal against the ruling

authority, punishable by execution or life imprisonment.

6.1.2 Espionage: Spying on behalf of a foreign power or

entity, punishable by execution or life imprisonment.

6.2 Corruption 6.2.1 Bribery: Offering, giving, soliciting, or

receiving anything of value to influence an official act,

punishable by fines or imprisonment.

6.2.2 Embezzlement: Misappropriating funds entrusted to

one's care for personal use, punishable by fines or

imprisonment.

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Magic use and regulation

7.1 Unauthorized magic

7.1.1 Unlicensed magic: Practicing magic without proper

authorization, punishable by fines, confiscation of magical

items, or imprisonment.

7.1.2 Forbidden magic: Utilizing dark or forbidden magical

practices, punishable by fines, confiscation of magical items,

imprisonment, or execution.

7.2 Magical malpractice 7.2.1 Negligent casting: Casting

spells in a reckless or negligent manner resulting in harm,

punishable by fines, magical restrictions, or imprisonment.

7.2.2 Enchantment abuse: Using enchantments or charms

to manipulate or control others without their consent,

punishable by fines, magical restrictions, or imprisonment.

Treatment of non-human

entities

8.1 Sentient beings rights

8.1.1 Slavery: Owning, buying, or selling sentient beings as

property, punishable by fines, confiscation of property, or

imprisonment.

8.1.2 Discrimination: Unfair treatment or denial of rights

based on race, species, or magical ability, punishable by fines

or community service. Treatment of non-human entities 8.2

Summoned and created entities

8.2.1 Uncontrolled summoning: Summoning entities

without taking proper precautions to control or contain them,

punishable by fines, magical restrictions, or imprisonment.

8.2.2 Abusing created entities: Mistreatment or abuse of

created or summoned beings, punishable by fines or

community service.

Treatment of magical

creatures

9.1 Poaching and trafficking

9.1.1 Illegal hunting: Hunting or capturing protected

magical creatures without proper permits, punishable by

fines, confiscation of goods, or imprisonment.

9.1.2 Trafficking: Illegally transporting or selling magical

creatures or their parts, punishable by fines, confiscation of

goods, or imprisonment.

9.2 Habitat destruction 9.2.1 Encroachment: Deliberate

destruction or damage to the habitats of magical creatures,

punishable by fines, community service, or imprisonment.

9.2.2 Pollution: Releasing harmful substances or magical

waste into the environment, punishable by fines, community

service, or imprisonment.

Exploration and

adventuring

10.1 Treasure hunting and artifact recovery

10.1.1 Looting: Unlawful removal of cultural artifacts or

treasures from ancient sites, punishable by fines, confiscation

of items, or imprisonment.

10.1.2 Destruction of sites: Deliberate damage or

destruction of ancient sites, monuments, or structures,

punishable by fines, community service, or imprisonment.

10.2 Dungeon delving and monster hunting 10.2.1

Unlicensed adventuring: Engaging in dangerous exploration,

dungeon delving, or monster hunting without proper permits,

punishable by fines or confiscation of items.

10.2.2 Reckless endangerment: Engaging in activities that

pose a significant threat to public safety, including releasing

dangerous creatures or activating ancient traps, punishable

by fines, imprisonment, or magical restrictions.

Interplanar travel and

extraplanar entities

11.1 Unauthorized interplanar travel

11.1.1 Unlawful portal use: Creating or using interplanar

portals without proper authorization, punishable by fines,

magical restrictions, or imprisonment.

11.1.2 Illegal transportation: Transporting goods, people, or

creatures between planes without proper permits, punishable

by fines, confiscation of goods, or imprisonment.

11.2 Extraplanar entities 11.2.1 Unlawful summoning:

Summoning or trafficking extraplanar entities without proper

authorization, punishable by fines, magical restrictions, or

imprisonment.

11.2.2 Interplanar agreements: Engaging in unauthorized

pacts or agreements with extraplanar entities, punishable by

fines, magical restrictions, or imprisonment.

Alchemy and potion[1]making

12.1 Unauthorized potion-making

12.1.1 Unlicensed alchemy: Practicing alchemy or potion[1]making without proper authorization, punishable by fines,

confiscation of items, or imprisonment.

12.1.2 Dangerous concoctions: Creating harmful, addictive,

or illegal potions, punishable by fines, confiscation of items,

or imprisonment.

12.2 Handling and distribution of potions

12.2.1 Negligent handling: Mishandling, improper storage,

or careless disposal of potions resulting in harm, punishable

by fines or imprisonment.

12.2.2 Unauthorized distribution: Selling or distributing

potions without proper permits, punishable by fines,

confiscation of items, or imprisonment.

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Magical experimentation

and research

13.1 Unauthorized experimentation 13.1.1 Unlicensed

research: Conducting magical research without proper

authorization, punishable by fines, confiscation of research

materials, or imprisonment. 13.1.2 Unlawful

experimentation: Performing dangerous or harmful magical

experiments, punishable by fines, magical restrictions, or

imprisonment.

13.2 Magical accidents and mishaps 13.2.1 Negligent

magical incidents: Causing harm or property damage due to

careless magical experimentation, punishable by fines,

magical restrictions, or imprisonment. 13.2.2 Unauthorized

use of experimental magic: Employing experimental spells or

magical items without proper permits or testing, punishable

by fines, confiscation of items, or imprisonment.

Familiars, magical

creatures, and summons

14.1 Ownership and care of magical creatures 14.1.1

Unlawful possession: Owning or harboring magical creatures

without proper permits, punishable by fines, confiscation of

creatures, or imprisonment. 14.1.2 Neglect or abuse: Failing

to provide proper care or mistreating magical creatures,

punishable by fines, loss of creature ownership, or

imprisonment.

14.2 Summoning and binding of magical creatures 14.2.1

Unauthorized summoning: Summoning magical creatures

without proper permits or knowledge, punishable by fines,

magical restrictions, or imprisonment. 14.2.2 Unlawful

binding: Binding magical creatures against their will or

without proper consent, punishable by fines, magical

restrictions, or imprisonment.

Scrying, divination, and

privacy

15.1 Unauthorized scrying and divination

15.1.1 Unlawful surveillance: Using scrying or divination to

invade the privacy of individuals without proper

authorization, punishable by fines, magical restrictions, or

imprisonment.

15.1.2 Divination for personal gain: Using divination magic

to unlawfully gain an advantage in business, politics, or

personal affairs, punishable by fines or imprisonment.

15.2 Privacy and confidentiality

15.2.1 Breach of magical confidentiality: Disclosing

confidential information obtained through magical means,

punishable by fines, magical restrictions, or imprisonment.

15.2.2 Unauthorized enchantments: Placing enchantments

on individuals or property without proper consent,

punishable by fines, magical restrictions, or imprisonment.

Magical transportation

and portals

16.1 Unauthorized teleportation

16.1.1 Unlawful entry: Teleporting into private or restricted

areas without proper authorization, punishable by fines,

magical restrictions, or imprisonment.

16.1.2 Reckless teleportation: Teleporting without due care

and causing harm or property damage, punishable by fines,

magical restrictions, or imprisonment.

16.2 Portals and interdimensional travel 16.2.1 Unlicensed

portal creation: Opening portals or gateways without proper

permits or authorization, punishable by fines, magical

restrictions, or imprisonment.

16.2.2 Unlawful interdimensional travel: Traveling to other

dimensions or planes without proper authorization,

punishable by fines, magical restrictions, or imprisonment.

Enchantments and cursed

objects

17.1 Unauthorized enchantments

17.1.1 Unlawful enchantment: Creating or using enchanted

items without proper permits or authorization, punishable by

fines, confiscation of items, or imprisonment.

17.1.2 Cursed objects: Creating, distributing, or using

objects with harmful or malicious enchantments, punishable

by fines, confiscation of items, or imprisonment.

17.2 Enchantment fraud

17.2.1 Misrepresentation: Falsely representing the

properties or abilities of an enchanted item, punishable by

fines, confiscation of items, or imprisonment.

17.2.2 Counterfeit enchantments: Creating or selling fake

enchanted items, punishable by fines, confiscation of items,

or imprisonment.

Illusions and

impersonation

18.1 Unauthorized use of illusions

18.1.1 Deceptive illusions: Using illusions to deceive,

defraud, or cause harm, punishable by fines, magical

restrictions, or imprisonment.

18.1.2 Illusionary trespass: Using illusions to invade

privacy or restricted areas, punishable by fines, magical

restrictions, or imprisonment.

18.2 Impersonation

18.2.1 Magical impersonation: Using magic to impersonate

another individual or authority figure, punishable by fines,

magical restrictions, or imprisonment.

18.2.2 Fraudulent identity: Creating or using false

documents or magical items to establish a fake identity,

punishable by fines, confiscation of items, or imprisonment.

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Necromancy and undeath

19.1 Unauthorized necromancy

19.1.1 Unlawful raising: Raising undead creatures without

proper permits or authorization, punishable by fines, magical

restrictions, or imprisonment.

19.1.2 Necromantic experiments: Conducting necromantic

research or experiments without proper authorization,

punishable by fines, confiscation of research materials, or

imprisonment.

19.2 Control and disposal of undead 19.2.1 Negligent

control: Failing to properly control or restrain undead

creatures, resulting in harm or property damage, punishable

by fines, magical restrictions, or imprisonment.

19.2.2 Unlawful disposal: Improper disposal of undead

creatures, resulting in potential danger or contamination,

punishable by fines, magical restrictions, or imprisonment.

Magical contracts and

agreements

20.1 Unlawful magical contracts

20.1.1 Coercive contracts: Using magic to force or

manipulate an individual into a contract or agreement,

punishable by fines, magical restrictions, or imprisonment.

20.1.2 Fraudulent contracts: Creating or enforcing a

magical contract under false pretenses, punishable by fines,

magical restrictions, or imprisonment.

Law enforcement and

arrest procedures

21.1 Arrest authority

21.1.1 Lawful arrest: Guards may arrest an individual when

there is reasonable suspicion that the individual has

committed or is in the process of committing a crime.

21.1.2 Warrant: Guards may arrest an individual when a

valid warrant for the person's arrest has been issued by a

recognized legal authority.

21.2 Use of force

21.2.1 Reasonable force: Guards may use reasonable force

to detain, arrest, or prevent the escape of a suspect, but must

use the minimum force necessary to achieve these objectives.

21.2.2 Lethal force: Guards may use lethal force only when

there is an imminent threat to their lives or the lives of

others, or when authorized by a recognized legal authority in

extreme circumstances.

21.3 Search and seizure 21.3.1 Search with consent:

Guards may search an individual or their property with the

individual's voluntary consent.

21.3.2 Search with warrant: Guards may search an

individual or their property when a valid search warrant has

been issued by a recognized legal authority.

21.3.3 Exigent circumstances: Guards may conduct a

warrantless search when there is an imminent danger to

public safety, or to prevent the destruction of evidence.

21.4 Detention and interrogation

21.4.1 Lawful detention: Guards may detain an individual

for a reasonable period of time to investigate a crime or

confirm their identity.

21.4.2 Interrogation: Guards may question individuals to

gather information related to a crime, but must respect the

individual's right to remain silent and to legal representation.

21.5 Rights of the accused

21.5.1 Right to remain silent: Individuals have the right to

remain silent when questioned by guards or other

authorities.

21.5.2 Right to legal representation: Individuals have the

right to consult with and be represented by a lawyer or other

legal advocate during questioning, trial, or other legal

proceedings.

21.5.3 Right to a fair trial: Individuals have the right to a

fair and impartial trial before a recognized legal authority.

21.5.4 Right to be informed of charges: Individuals have the

right to be informed of the specific charges against them, and

the basis for those charges, upon their arrest or detention.

Magical contracts and

wills

22.1 Formation of magical contracts

22.1.1 Offer and acceptance: A magical contract is formed

when one party makes an offer and the other party accepts

the offer, with both parties agreeing on the terms and

conditions of the contract.

22.1.2 Consideration: A valid magical contract must involve

an exchange of value or benefit between the parties, such as

goods, services, or promises.

22.1.3 Capacity: Parties entering into a magical contract

must have the capacity to understand the nature and

consequences of the contract.

22.2 Enforcement of magical contracts

22.2.1 Breach: A party who fails to fulfill their obligations

under a magical contract may be subject to penalties, as

specified in the contract or as determined by a recognized

legal authority.

22.2.2 Disputes: Disputes over magical contracts may be

resolved through negotiation, mediation, arbitration, or

litigation before a recognized legal authority.

22.3 Termination of magical contracts

22.3.1 Mutual agreement: A magical contract may be

terminated by mutual agreement of the parties.

22.3.2 Fulfillment of obligations: A magical contract may be

terminated when all parties have fulfilled their obligations

under the contract.

22.3.3 Rescission: A magical contract may be rescinded or

nullified if it was entered into under duress, fraud, or mistake,

or if one party lacked the capacity to enter into the contract.

22.4 Magical wills

22.4.1 Creation: A magical will is a legally binding

document that provides instructions for the distribution of an

individual's property, possessions, and magical assets upon

their death.

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22.4.2 Validity: A magical will must be in writing, signed by

the testator (the person making the will), and witnessed by at

least two competent individuals.

22.4.3 Revocation: A testator may revoke or change a

magical will at any time prior to their death, by executing a

new will or by destroying or altering the existing will with the

intent to revoke it.

22.5 Probate and administration of magical estates 22.5.1

Probate: Upon the death of an individual, their magical will

must be submitted to a recognized legal authority for probate,

which is the process of proving and validating the will.

22.5.2 Executor: The executor, as named in the magical will

or appointed by the legal authority, is responsible for

gathering and managing the deceased's magical assets,

paying debts and taxes, and distributing the remaining assets

to the beneficiaries according to the terms of the will.

22.5.3 Intestacy: If an individual dies without a valid

magical will, their magical assets will be distributed

according to the laws of intestacy, which govern the

distribution of assets when there is no will.

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Public Law: Official and

Administrators

23.1 Royal and noble authority

23.1.1 Monarchs: Kings, queens, and other sovereign rulers

have the highest authority within their respective realms,

subject to any constitutional limitations.

23.1.2 Nobility: Nobles, including dukes, earls, and barons,

may exercise certain powers and privileges within their

territories, subject to the authority of the monarch.

23.1.3 Noble privilege: Nobles are entitled to certain

privileges, including the right to hold land, collect taxes, and

administer justice within their territories, subject to the

approval of the monarch.

23.2 Public officials and administrators

23.2.1 Appointment and tenure: Public officials and

administrators are appointed by the monarch or other

relevant authority, and serve for a term or at the pleasure of

the appointing authority.

23.2.2 Duties and responsibilities: Public officials and

administrators are responsible for managing and overseeing

the day-to-day operations of government, including the

administration of public services, law enforcement, and

regulation.

23.2.3 Code of conduct: Public officials and administrators

are subject to a code of conduct, which may include

provisions related to ethics, conflicts of interest, and the

proper use of public resources.

23.3 Public law and order

23.3.1 Maintenance of order: Public officials and

administrators are responsible for maintaining public order

and ensuring the safety and security of citizens within their

jurisdictions.

23.3.2 Law enforcement: Public officials and

administrators may establish and oversee law enforcement

agencies, which are responsible for enforcing laws and

regulations, investigating crimes, and apprehending

offenders.

23.3.3 Emergency powers: In times of crisis or emergency,

public officials and administrators may be granted special

powers to take actions necessary to protect public safety and

restore order, subject to any legal or constitutional

limitations.

23.4 Public finance and taxation

23.4.1 Revenue collection: Public officials and

administrators are responsible for collecting taxes and other

revenues to fund public services and government operations.

23.4.2 Budgeting and expenditure: Public officials and

administrators are responsible for preparing and managing

budgets, allocating resources, and ensuring the efficient and

effective use of public funds.

23.4.3 Audit and oversight: Public officials and

administrators are subject to audit and oversight by

independent bodies, which may include internal auditors,

external auditors, and parliamentary committees.

23.5 Magical affairs and regulation

23.5.1 Magical governance: Public officials and

administrators may be responsible for overseeing and

regulating magical affairs within their jurisdictions, including

the licensing and supervision of magical practitioners, the

control of magical creatures, and the protection of magical

resources.

23.5.2 Magical law enforcement: Public officials and

administrators may establish and oversee specialized law

enforcement agencies responsible for enforcing magical laws

and regulations, investigating magical crimes, and

apprehending magical offenders.

23.5.3 Magical research and development: Public officials

and administrators may support and promote magical

research and development, including the funding of magical

education, the establishment of magical research institutions,

and the development of magical infrastructure.

Fantasy Accident

Compensation Act (FACA)

24.1 Purpose

24.1.1 The purpose of the FACA is to provide a fair and

efficient system for compensating individuals who suffer

personal injury or loss due to accidents, magical mishaps,

and other unforeseen events in the realm of Mystra.

24.2 Eligibility

24.2.1 Any individual who suffers personal injury or loss

due to an accident or magical mishap in the realm of Mystra

is eligible for compensation under the FACA, provided they

are not at fault.

24.2.2 The individual must file a claim within a specified

period of the accident or mishap.

24.2.3 Compensation may be denied or reduced if the

individual is found to be at fault, involved in illegal activities,

or has not taken reasonable precautions to avoid injury or

loss.

24.3 Compensation

24.3.1 Compensation may include financial support for

medical treatment, rehabilitation, and loss of income due to

the accident or magical mishap.

24.3.2 Compensation may also cover the cost of repairing

or replacing damaged property.

24.3.3 The amount of compensation awarded will be

determined by the severity of the injury or loss and the

individual's circumstances.

24.4 Claims process

24.4.1 Individuals must file a claim with the Fantasy

Accident Compensation Authority (FACA), providing evidence

of the accident or magical mishap, their injuries or losses,

and any other relevant information.

24.4.2 The FACA will investigate the claim and determine

the individual's eligibility for compensation.

24.4.3 If the claim is approved, the FACA will award

compensation based on the individual's circumstances and

the severity of their injury or loss.

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24.5 Appeals

24.5.1 Individuals who are dissatisfied with the outcome of

their claim may appeal the decision to the FACA Appeals

Tribunal.

24.5.2 The Appeals Tribunal will review the case and make

a final determination on the individual's eligibility for

compensation and the amount awarded.

24.6 Exclusion of lawsuits

24.6 ## Exclusion of lawsuits

24.6.1 The FACA serves as the exclusive remedy for

individuals seeking compensation for personal injury or loss

due to accidents, magical mishaps, and other unforeseen

events in the realm of Mystra.

24.6.2 In cases where the FACA provides compensation for

personal injury or loss, individuals are barred from pursuing

legal action in the form of lawsuits against other parties

involved in the accident or magical mishap.

24.6.3 This exclusion applies to all parties involved in the

incident, including individuals, organizations, and entities

that may be considered responsible for causing or

contributing to the injury or loss.

24.6.4 The intention of this exclusion is to promote

fairness, efficiency, and consistency in the compensation

process, while reducing the burden on the judicial system

and discouraging unnecessary litigation.

Trade and Commerce Act

25.1 Licensing and Registration All merchants engaging in

trade and commerce must obtain the appropriate license

from their local Trade Authority. Failure to do so may result

in fines, seizure of goods, or suspension of trade activities.

25.2 Quality Standards and Inspection All products and

goods offered for sale must meet minimum quality standards

as set forth by the Trade Authority. Random inspections may

be conducted, and any products found to be below standard

may be confiscated, and the merchant may face penalties.

25.3 Fair Pricing Price gouging, monopolistic practices,

and collusion among merchants to fix prices are strictly

prohibited. Violators may face fines, loss of license, or even

imprisonment.

25.4 Trade Restrictions Certain goods may be subject to

trade restrictions, including but not limited to import/export

quotas, tariffs, or outright bans. Merchants are required to be

aware of and adhere to these restrictions or face penalties.

25.5 Magical Goods and Services The trade of magical

goods and services is subject to additional regulation under

the Magical Products and Services Act. Merchants dealing in

magical goods must ensure they comply with both the Trade

and Commerce Act and the Magical Products and Services

Act.

25.6 Counterfeit Goods The creation, distribution, or sale

of counterfeit goods is strictly prohibited. Violators may face

harsh penalties, including fines, confiscation of goods, and

imprisonment.

25.7 Dispute Resolution In cases of trade disputes between

merchants or between merchants and customers, parties are

encouraged to seek resolution through arbitration or

mediation. If necessary, disputes may be escalated to the

appropriate court for resolution.

Intellectual Property

Laws

26.1 Magical Patents: Any individual or group who develops a

new magical spell, enchantment, or innovation may apply for

a patent to protect their invention. Patents grant exclusive

rights to the inventor to use, manufacture, and sell their

invention for a period of 20 years.

26.2 Trademarks: Magical symbols, phrases, or logos used

to identify a specific product or service may be registered as

trademarks. Trademarks help prevent confusion and

deception in the marketplace by ensuring that only the

rightful owner may use the mark.

26.3 Copyrights: Original works of authorship, including

magical scrolls, spellbooks, and arcane texts, are protected

by copyright law. Copyright holders have the exclusive right to

reproduce, distribute, and publicly display their works for a

period of 100 years.

Marriage and Family Laws

27.1 Formation of Marriages: Marriages between individuals,

regardless of race or magical ability, must be conducted by a

licensed officiant and registered with the appropriate

authorities.

27.2 Maintenance of Marriages: Married individuals are

expected to support and care for one another, including any

children born of the marriage. Special considerations may

apply to marriages involving magical beings, such as the

potential for extended lifespans or unique cultural customs.

27.3 Dissolution of Marriages: Marriages may be legally

dissolved through annulment or divorce. Grounds for

annulment include fraud, coercion, or a failure to

consummate the marriage. Divorce may be granted on the

grounds of irreconcilable differences, abandonment, or

adultery.

Immigration Laws

28.1 Entry Requirements: Individuals of different races and

magical backgrounds seeking to enter Mystra must possess

valid identification and, if applicable, a visa issued by the

appropriate authorities.

28.2 Residency Requirements: Foreign nationals seeking to

reside in Mystra on a temporary or permanent basis must

meet specific residency requirements, which may include

demonstrating financial self-sufficiency, good moral

character, and an ability to contribute positively to society.

28.3 Departure Procedures: Individuals leaving Mystra

must comply with all exit procedures, including the surrender

of any required documentation and the payment of any

outstanding taxes or fees.

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Taxation Laws

29.1 Individual Taxes: All individuals residing in Mystra,

regardless of race or magical ability, are required to pay taxes

on their income, property, and other assets. Tax rates may

vary based on factors such as income level and the nature of

the assets.

29.2 Business Taxes: Businesses and organizations

operating in Mystra must pay taxes on their profits, as well as

any applicable sales, payroll, or property taxes.

29.3 Tax Exemptions: Certain individuals, businesses, or

organizations may qualify for tax exemptions or reductions

based on factors such as their charitable activities,

contributions to the arts, or other public benefits.

Military Laws

30.1 Formation of Military Forces: The formation, training,

and maintenance of military forces in Mystra are subject to

government oversight and regulation. Military forces may

only be raised by government authorities or with their

express permission.

30.2 Conduct of Military Forces: Military forces operating

in Mystra are required to adhere to a code of conduct that

respects the rights and dignity of civilians, as well as the

customs and laws of the realm.

30.3 Disbandment of Military Forces: Military forces must

be disbanded or demobilized when their services are no

longer required or authorized. Any military force that fails to

comply with disbandment orders may be subject to legal

sanctions.

Diplomacy and

International Relations

Laws

31.1Diplomatic Representation: Mystra may appoint and

receive diplomatic representatives to facilitate

communication and negotiation with other realms.

Diplomatic representatives enjoy certain privileges and

immunities to ensure their