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Wyverna Wiki

**Welcome to the Wyvrena Wiki**
The World of Wyvrena.

Locations

Time Periods

Characters

Polities

Concepts

Lifeforms

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Unter Rojhad

Professor Unter Rojhad is a political philosopher at Wyvrenapol University. He is the creator and proponent of post-Mahkaavian thought, and as such is a controversial figure.

## Thought

Borrowing from and extending Mahkaavian Thought, Unter argues that the "banners" are not just claims to political legitimacy, but that they signify power relations that precede concepts of political legitimacy. The "banner of the people's favor" implies the possibility of a sovereignty of the people, and the "banner of the darkest secret" implies the possibility of a sovereignty of secrets-- a true ideocracy run by abstract forces rather than personal agency. He does not necessarily advocate for either, but his followers have taken these ideas and tried to put them into practice.

## Followers

* Tain Scapterion-- advocate of the "people's favor" branch of post-Makhaavian thought; trying to instigate a people's uprising in The Cradle
* Tress Janin-- advocate of the "darkest secret" branch of post-Makhaavian thought; trying create a direct conduit to the spirit realm
Paranoia

## Personajes

### Amenaza Chiquita

* Kross
* Kayl Esholl
* Eref Yfrai
* Oakeye Softwood
* Saul O'Haaley

### Personajes nuevos

* Sir Wilfred Lokens
* Shakeel Koroma (cadáver)
* Jimell Hamed (cadáver)
* Imamu Salik
* Uram
* Hassan
* Sir Walter Marsh (muerte)
* Nicholas Trench

### Personajes ya vistos

* Jonathan Hogan (muerte)
* Lukman Tabatabai (cadáver)
* Zehro (cadáver)
* Kriss (muerte)
* Kress
* Kruss
* Yamal (muerte)
* Nasma Fawad
* Ubadah Ahmad (muerte)
* Norvo
* Gruld Velasverdes
* Ivar Toogen

### Personajes mencionados

* Forthan (muerto)
* Wakil Ashraf (muerto)
* Alaric Donner
* Mohammed
Western Fringe

The Western Fringe is the westmost hinterland territory of the Wyvrenan Protectorate. It's terrain is mountainous and even throughout the Dynastic Age it was rarely more than a haven for bandits. Besides the bandit camps, there are scattered villages that subsist off of rock antelope shepherdry. Complex signal fire manipulations are the primary means of peak-to-peak communication. Western bandits were the first to perfect the timed smoke-signal message through mechanical means, in order to avoid royal patrols.

## Important Personages

* Grislin Moarful-- former Tribune of Discord; after exile, returning to unite the bandit gangs for an apocalyptic assault

## Other Denizens

* Dazz Leurt-- a mage with the power to produce bright flashes of light at will; friend and comrade of Grislin
* Kindrame-- an imp who claims to have a claim on Grislin's soul; gives sound tactical advice for "flavor," but is probably more of a friend at this point
Birforcce

Birforcce is an island at the midpoint of Nefriit's Reviere. It is currently a colony of Szissua after a long period of cold-war dispute between Gojitan, Wyvrena, and Szissua. It is mainly an industrial pearl farm now, operated by forced labor from Szissuain prisoners. The conflict created a large Birforccian diaspora to Wyvrena, although there is still a small native Birforccian population, mostly those who allied with the Szissuain leadership during the early parts of the conflict.
Mectitan

Mectitan fue una ciudad localizada en Ghaba la cual perteneció al Imperio Techica y al Imperio Omeca posteriormente. Durante el declive del Imperio Omeca, Mectitan declaró su independencia del mismo. Ante la destrucción del resto de urbes, el rey Mezcotl trató de invocar al desaparecido Mundu para reestablecer un imperio con Mectitan como su líder, pero el ritual salió mal y la ciudad fue arrasada por una onda de energía arcana, matando a toda la población en el proceso.

Mectitan permanecería abandonada desde entonces. Tras la caída del Reino Renacido, Leonhardt Euclider erigiría un templo en el centro de la ciudad para tratar de canalizar los restos de energía arcana de la ciudad en un Huevo Negro, el cual había sido creado a partir de la esencia y los restos del rey Morkados.

## Toponimia

Mectitan significa "Roca Flotante" en omeca antiguo, seguramente debido a su localización en una bahía y los canales que atravesaban la ciudad, causando la ilusión de que era una ciudad de piedra flotando en el agua.

## Geografía

Mectitan está localizada en la Bahía de Tenoch, llamada en honor al emperador Tenoch del Imperio Techica. Mectitan está situada en la parte menos honda de la bahía, sobre un firme suelo rocoso y llano. Cerca de Mectitan está la desembocadura del río Luo, el cual proveyó de agua dulce a sus habitantes y les permitió remontar río arriba hasta Senbal.
Casa Argent

## House Argent in 364 4E

* **Lord Solomon Argent**, born in 311. Firsborn son of Lord Thommard and Lady Alanna. Lord of the Vineyard and Master of the Harvest.
	+ His wife, Lady Eileen Darkwater, born in 315. Second daughter of Sir Faron Darkwater.
		- Bianca Argent, born in 343. Solomon and Eileen's eldest and only daughter. Promised to Sir Winton Graywind.
		- Ged Argent, born in 345. Solomon and Eileen's eldest son and heir. Squire to Duke Lawrence I Silversea.
			* Solomon, born in 363. Ged's bastard son.
		- Thommard Argent, born in 349. Solomon and Eileen's second son. Fostered at Red Harbor. Promised to Clarissa Redwood.

* Hermann Argent, born in 313. Second son of Lord Thommard and Lady Alanna. Seneschal of The Vineyard.
	+ His wife, Lady Zelene Blackair, born in 319. Second daughter of Duke Simon I Blackair.
		- Sir Donald Argent, born in 338. Knight and Shield of the West of Duke Lawrence I Silversea.
			* His wife, Lady Erina Goldcaster, born in 339. Eldest daughter of Lord Alan Goldcaster.
		- Sir Blake Argent, born in 340. Known as "The Red". Knight and Sword of the West of Duke Lawrence I Silversea.
* Thommard Argent, born in 315. Third son of Lord Thommard and Lady Alanna.
	+ His wife, Lady Fawn Marsh, born in 313. Eldest daughter of Duke Winton II Marsh.
		- Erin Argent, born in 330. Eldest daughter of Thommard.
			* Her husband, Lord Sheamus Marnos, born in 314. Lord of Seagrace.
				+ Sir Edric Marnos, born in 347. Firstborn son of Sheamus and Erin. Knight and Sword of the North of Duke Lawrence I Silversea.
		- Thommina Argent, born in 340. Second daughter of Thommard.
			* Her husband, Sir Klemens Blackstar. Fourth son of Lord Edvard Blackstar and Helmine Kotton.
				+ Lanzo Blackstar, born in 361. Firstborn son of Sir Klemens and Thommina.

* Sir Leon Argent, born in 320 and died in Rainmore's Rebellion. Knight and Sword of the South of Duke Devon I Embers.

### Household

* Sir Jannes Bellfield, born in 335. Household knight.
	+ His wife, lady Salina Waxbyl. Born in 339.
		- Lawrence Bellfield, born in 356. Ward.
* Thomar Bellfield, born in 348. Squire to Sir Donald Argent
* Dorron Bellfield, born in 351. Squire to Sir Blake Argent.
* Dylas Redwood, born in 354. Ward.

### Antepasados

* Lord Conrad Argent, born in 259 and died in 327. Lord of The Vineyard and Master of the Harvest.
* Lord Thommard Argent, born in 284 and died in the War of the Lions. Lord of The Vineyard and Master of the Harvest. Minister of Laws for Duke Arthur IV Embers.
	+ His wife, Lady Alanna Bellfield.
Twin River

The Twin River is a Wyvrenan river that starts where the Lean Twin and the Stout Twin meet in Twinforde and meets the Sableine Sea via the Twin Delta in the Lowlands. So named as the combination of the Lean Twin and Stout Twin, the Twin River is an important vein of trade and travel for Wyvrenan society, connecting Twinforde, Whitejack Cross, and Camario, and allowing access to/from Camario by Tribunetowne and Wyvrenapol.
Cielenvo

Cielenvo is a region to the northwest of Wyvrena on the southern coast of Nosofor. Its people, culture, and politics have had a major effect on the known world through the influence of the early Cielenvonian Empire and the Wyvrenan Dynasties that spawned from it.

## Geography & Culture

Cielenvo consists mostly of a wide, fertile basin in which cereal crops are grown and in which livestock is raised. Fishing is common on the southern shore and mining in the northern mountains that separate Cielenvo from the rest of Nosofor. Because of its proximity to the north pole, however, the seasonal variation in Cielenvo is more severe than in Wyvrena, heavy snowfall putting the economy into a state of hibernation for about 3 months of the year.

The early Cielenvonian Empire was honor-based and proud-- an amalgam of tribes united by leaders who could command the respect of the many warlords who ruled their own corners of the basin. After the second plague era, a noticeably weakened Cielenvonian dynasty relinquished the ambitious Vivaine Wyvren upon the world.
Tereli Chun-yi

Tereli Chun-yi is a representative of a heretical Acleori sect who has been sent to steal the Oracular Pig from Cornelius Maenae. He fanatically believes, like his brethren heretics, that the blind sages of the Acleori have become corrupted and separate from God King Amunar.

## Description

"A mess of unwashed hair falls over the eyes of a stringy man in his 30s. His short sleeved tunic style is foreign. Pressure marks run up and down his harms.
Gods

Gods refer to those lifeforms which are so beyond the power and comprehension of mortal creatures that they could be considered "godlike." They may be actually existing beings or simply hypothesized intelligences. They need not be worshiped to be "gods" in this categorization. Some godlike beings of the world of Wyvrena include The Stranger, Oniya, and Hulur.
Te Unca

Te Unca describes the land and people of the volcanic region at the north of Bamut's Mane on the coast of the Sableine Sea. The three volcanos there are the lifeblood of the culture, which nomadically moves about, avoiding lava flows and growing quick crops in the fertile soil runs that form after. Te Unca obsidian works are renowned for their craftsmanship and beauty, as are their hot flash cooking techniques, both achieved from manipulating lava flows. Te Unca knives are especially prized by collectors and martial enthusiasts, as they are cast in lava flows as a single piece, and imbued with Te Uncan magic which binds the knife to a particular bloodline.
Wyvrenan Protectorate

The Wyvrenan Protectorate is the official governing apparatus of the provinces of Wyvrena, led by the Tribunal, with its dictates enforced by the Wyvrenan Guard. Established by the first Tribunal after the revolution that ended the Wyvrenan Dynasties, it manages tax collection, treaty negotiations, criminal justice, and financial assurance. Its seat of power is at The Tribunal in the Old Crownlands.
The Saltlands

The Saltlands are the southwest province of the Wyvrenan Protectorate. They are defined by roughly 60 miles square of salt flats and haunting rock formations to the west of Magi's Pass gradually opening into the barren wilds of Acamar, the Steppe, and the Western Fringe. Once the site of a large salt-mining operation by the Wyvrenan Dynasties, the harsh conditions of the salt-mines were abandoned when the Alchemist Guild's gold processing came fully online and salt was no longer needed as an export good. Locals still use the mines for domestic trade. Specially cut salt by expert Saltlanders can be very valuable, still.

## Ecology

The salt-heavy ground doesn't allow for any substantive vegetation to grow, but geothermal vents along ridges spouting noxious fumes attract a strange coral-like creatures such as the Salt Barnacle. These are fed on by giant isopods who also burrow for roots and smaller bugs, creating large sandhills which are the fuel for dangerous salt storms. Vultures nest on rock formations and receive a healthy helping of expired animals from convoys trying to take the quickest route to Wyvrenapol or the Tribunetowne.

## Culture

Saltlander culture is heavily influenced by the nomadic bands of the Steppe, although generations of living in the unforgiving Saltlands has produced some unique cultural traditions. The first saltlanders to make the province their permanent home were exiles, bandits, and fugitives looking to bank off of the royal salt trade or to escape hunting parties in the difficult terrain. Satlander clothing is made of coarse animal hide, thick enough to protect against salt storms, but breathable enough to vent heat. Specialized goggles are made from specially coaxed fulgurite cores. True artisans can produce goggles that are just one piece of glass. Small settlements of saltlanders trade with passing nomad bands, usually in the shelter of rock formations or old mines. Among them, trust is imperative. The one bond closer than family is a scarmatch (also performed at weddings)-- when a covenant is made, two people cut open their hands and hold them together with a salt crystal between. When the wounds are partially healed, it is ripped away, and the matching scars denote a bond, but also are important identifying features.

## Sites of Interest

* Lake Odious
* Salt Road

## Important Personages

* Grillish-- an enormous intelligent vulture, about the size of a caravan wagon, who is revered by saltlanders for its grace and respect

## Other Denizens

* Trinita Malkos-- an augurer of vulture-picked corpses and elder of the village at Lake Odious; old lover of Tuleric Mont
* Skendra Krin-- lost daughter of Hosache; raised as a slave by bandits and developed skills as an assassin
Tauntir

The Tauntir people are a human ethnic group from northwestern Wyvrena. They are of particularly tall build and trace their ancestry back to legends of giants who roamed the peninsula in the Age of Legends. Currently they are mostly sequestered in North Tauntir because of centuries of land-theft by the powers that be.

## Culture

The social structure of the Tauntir is mostly tribal. Small, semi-nomadic bands of extended family groups roam the fields of the Northwest, primarily farming Barometz flocks. The culture is almost entirely vegetarian.

The Tauntir religion consists of shamanic practices concerned with Chakrah manipulation. Collapsible huts are built with retractable roofs for ease of access to the crown Chakrah. By aligning al 7 Chakrah, it is thought that Tauntir shamans may reconnect with the wisened spirits of their giant ancestors.
Alchemy

According to the Alchemist Guild of Wyvrena, alchemy is the set of metaphysical laws which supersede the natural laws. Alchemical fields and forces can be manipulated by interacting with the six alchemical domains and can be put to the purpose of making the objects and processes of the natural world behave according to one's will.

## **Alchemical Spheres**

The six alchemical spheres are the six principles of psychic tension which can be interacted with through ritual to produce alchemical effects. They are as follows: Discord, the Arcane, Order, the Hearth, Beasts, and Nomads. Alchemists often specialize in one domain, although several have been known to be mastered by particularly skilled alchemists. To "do" alchemy, an alchemist (or meditation adept) must meditate on one of the spheres. Reaching an altered state, or "sefirotic apex," particular fluids are then extracted from the body. Imbued with magical energy, these fluids are used to temper other substances in alchemic processes.

* The sphere of Discord represents the desire for oblivion in the face of existence
* The sphere of the Arcane represents the desire to know in the face of the ephemerality of knowledge
* The sphere of Order represents the desire for stasis in the face of change
* The sphere of the Hearth represents the desire for interpersonal connection in the face of solipsism
* The sphere of the Beast represents the desire for simplicity in the face of complexity
* The sphere of the Nomad represents the desire for difference in the face of an endless web of similitudes

## **History**

Alchemy has been independently discovered in different cultures throughout the world. The Toeski civilization was an early adopter of the practice during the Ruin Age. Their vast stores of alchemical waste created a rift in reality that allowed The Stranger to "come through." Although their traditions were lost, Wyvrenan alchemists revived the practice on the peninsula by combining nomadic knowledge with information gleaned from Toeski artifacts. Today the Wyvrenan Alchemist Guild employs the most adept alchemists in the known world.

## **Alchemical Waste**

Alchemical waste is the physical residue left after an alchemical conversion. It is a dangerous, high-energy substance which must be carefully disposed of to minimize the risk of accident. Exposure to large quantities of alchemical waste can have life-altering consequences for individuals, and its effects on the fabric of reality can also be very dangerous (see The Stranger).
Egethos

Egethos es el guardián de Asphodea y el dios de la envidia en el panteón de los Nueve Infiernos. Egethos fue creado junto a Asgormon y el resto de guardianes (salvo por Abargaton) cuando el universo fue creado. Egethos es conocido por ser un dios mentiroso que disfruta de realizar engaños. Su lealtad hacia el Rey de los Diablos no siempre ha sido clara.

## Apariencia y Personalidad

Egethos se presenta como una figura masculina decrépita, cubierta completamente por la Capa Escarlata. Se dice que su rostro es una visión maligna que fulmina a todo aquel que ose mirarlo a los ojos.

Egethos es un ser mentiroso y con facilidad para el engaño. Solamente realiza tratos que aseguren alguna clase de ascenso para él. Es un ser mucho más inteligente que otros guardianes, y extremadamente envidioso de los habitantes de los Infiernos más profundos. Su posición como guardián de la cuarta capa le ha creado un profundo resentimiento hacia Asgormon.

## Historia

Egethos fue creado junto a Asgormon, y el resto de guardianes, durante la creación del universo. Fueron creados con el objetivo de castigar a aquellos que realizasen el mal, además de proteger al mundo de los demonios de las Profundidades de la Existencia. Egethos fue seleccionado por Asgormon como guardián de Asphodea y como dios de la envidia, un título que encajaba perfectamente con Egethos.

En el año 1012 3E, Morkados realizó un viaje por los Nueve Infiernos como parte de su preparación para ser rey. Egethos lo recibió de forma agradable, tratando de ganarse la confianza del joven, pero fracasó. Decepcionado, Egethos no le dio ninguna clase de obsequio a Morkados tal y como habían hecho los guardianes previos.

Tras el ascenso de Morkados al trono de los Nueve Infiernos, la Iglesia de los Nueve Infiernos fue reformada y actualizada. Egethos pasó a ser conocido como el Dios de la Envidia y recibió un puesto en el Consejo Infernal que administra los Nueve Infiernos.

## Posesiones

### Capa Escarlata

Capa de color rojo que cubre el cuerpo de Egethos por completo. La capa le permite levitar y teletransportarse, además de actuar como defensa ante cualquier ataque.

## Versiones Alternas

* Egethos (U-2020)
* Egethos (U-2021)
Eye of Hulur

The Eye of Hulur is a secret society started during the Dynastic Age in Wyvrena by intellectuals who sought to counterbalance the power of the Lucomo. Basing their symbology off of Old Acleori religion, they eventually evolved into a powerful secret network of sorcerers, spies, and knowledge seekers. Throughout the centuries their numbers and influence has waxed and waned, but there has always been a continuity.

## Organizational Principles

In its current form, the Eye of Hulur has several organizing factors

* Relatively flat hierarchy
	+ It is divided into *initiaties* and *illumined masters*.
* Secret Initiation
	+ To become an initiate, one must tell a secret to an illumined master. To become an illumined master, one must tell a secret to Hulur the Perspicacious himself.
* Tattoos
	+ Each level has a tattoo with magical properties which can only be recognized by those who have been similarly marked. An initiate cannot see the augmentations of a illumined master's tattoo.
* Conflict Resolution
	+ Conflicts among members are resolved through arbitration first, where 1 witness is called by each party to judge the matter. If the matter cannot be decided through arbitration normally, it is brought before Hulur.
Toeski civilization

The Toeski civilization was a Ruin Age society that formerly existed on on Wyvrena. They were technologically and culturally very advanced, to the point where their activities were able to create a strong-enough hyperphysical portal for The Stranger to enter the world and for them to be considered enough of a threat to it that The Stranger engineered their end. Nearly every trace of their culture was destroyed in an attempt to stop The Stranger's "name" from spreading and destroying all sapient life in the world. All that remains of the Toeski are scattered ruins.

The way they were able to threaten the Stranger is by creating soul-warriors (giants). Psionic projections of many people who form one being in the spirit world. This is also probably how they opened the portal through which the stranger came too.
Donnor Gaunt

Donnor Gaunt is a disgraced captain of the Praetorean Guard. Raised by royalists, he always harbored royalist sympathies. 10 years prior to the present, he attempted to overthrow The Tribunal with a coterie of foreign mercenaries. They sewed chaos up the Twin River until they were stopped near Twinforde by Betta Rhane and loyalist forces in the battle of Twinforde Falls.

During the battle, Gaunt lost his right hand to Rhane but managed to escape. In the ensuing years, he had it replaced by an artificier with a reinforced grappling hook projector. Receiving funding from shadowy sources, he has a new plan involving discovering the Catacomb Map in the sea mines of the Lost City. His current employ consists of pirates. To his most loyal men, he has promised certain spoils of Wyvrena when they take power.

## Allies

* Eastern Pirates
* Batroc Svindel

## Enemies

* The Tribunal
* Betta Rhane
* Praetorian Guard
Wyvrenan Civil War

The Wyvrenan Civil War was a political/military conflict that occured on Wyvrena, causing the transition from the Dynastic Age to the Tribune Age. Lucomo Jesumach III resented the economic power that the Alchemist Guild was able to hold over the throne, and also the liberalising forces that made acceptance of outer-territory ethnic groups more mainstream. The last offense that the forces arrayed against the throne endured was the attempted exiling of the circles of Discord and Order from the then-capital of Wyvrenapol. The Alchemist Guild convened and instituted the First Tribunal, constituted of representatives from many walks of Wyvrenan life (while giving the impression that the AG was not directing the opposition entirely). The First Tribunal made a stealth assault on the Wyvrenan Summer Palace (sight of the current Tribunal) and made it their command post.

The Praetorian Guard fought as valiantly as possible under the circumstances, but with the Tauntir and Niud Tribes, Camario Mafia, Swamp Rangers, and Alchemist Guild arrayed against the forces of the crown, defeat was inevitable. At the critical Battle of the Winter Palace, Jesumach III was slain and the Wyvrenan Protectorate was officially created by charter of the Tribunal.
Aphrixia

Aphrixia is a psychic state of "white noise," not a blankness, but a constant hum of imprecise activity. Such a state can be reached by skilled meditators to cause interference with telepathic abilities. Mim Laughren can induce it in himself for short periods of time, and certain master alchemists and Oniyic monks can also. Chient D'linea is in a constant aphrixiatic fit because of an accident that they suffered.
Depata Troon

Depata Troon is a Niud merchant/archer who has been in the employ of Tuleric Mont for years, gaining his respect and friendship. Upon his exile, she has continued to serve as part of his network of informants. Usually only driving caravans between King's Arch and Tribunetowne, in Tuleric's employ she has expanded her business as a front for information gathering. Currently serving as a messenger to Kimberling Noix, informing him that he must pressure his humwine connection to gather intell inside the Maledict Spire.

## Relationships

* Oi Boylee: has used his services before (found them... adequate)
* Calien Gnakris: has had run-ins with The Newt before-- holds a grudge about stolen valuables, but respects his skill
* Talo Pitan: friend-- patched her up after a run-in with bandits
* Hosache Krin: nominally her khan
* Kimberling Noix: underworld connection
* Kelsey Olafson: about to be pressuring him into spying for her
* Denguun Trinyak: former dealings during caravans, knows of connection to Tuleric
* Rhet Palizi: has had business dealings with, aware of underworld connections
* Trinita Malkos: respects as a member of Tuleric's inner circle
* Tuleric Mont: friend and in a sense, leader-- she believes in his intelligence and compassion, and ability to build a better world
* Grislin Moarful: never met her, but resents her for the banditry wounds she encountered
Calien Gnakris

Calien Gnakris is a legendarily successful thief, known more commonly as "The Newt." Once a free agent, selling his skills to the highest underworld bidder, his humwine addiction led him to becoming more and more dependent on particular clients (usually the High Council of the Alchemist Guild). He has been "poached" from their service, though, by Mim Laughren, whose own humwine brew is the most intoxicating brew known.

## Current Whereabouts

Dropping off the Ring of Devotion with Mim in the deeps of the Royal Mines

## Allegiances

* Mim Laughren-- his humwine "dealer;" hopelessly addicted to the brew that is only available by Mim's dreams

## Enemies

* Alchemist Guild-- he split from their employ mid-job with a powerful relic (the Ring of Devotion); they want him so they can get it back
* Donnor Gaunt-- stole the Skeleton Key right from under his nose...
* Dandrien Empire-- stole an enormous jewel from their scepter in the past; bounty still out for his head
Astartes

Alias : Space marines , ange de la mort .

## Création d'un Space Marine

### Recrutement et Initiation

Un Space Marine est le fruit d'une manipulation génétique et d'un traitement chirurgical, chimique, ainsi que d'un conditionnement psychique et hypnotique hérité de la science perdue du Moyen-Âge Technologique. Cependant, chaque chapitre possède un matériel génétique unique qui distingue son identité et son héritage. Chaque recrue reçoit 22 implants génétiquement modifiés. Ils sont programmés pour modifier et améliorer le métabolisme humain naturel. Chaque implant est issu en droite ligne du code génétique d'un des primarques d'origine dont le matériel génétique a été stocké sur Terra . Ainsi, chaque Space Marine possède en principe les mêmes organes avec les mêmes fonctions, mais dont le code génétique a une parenté propre, et apporte des particularismes à chaque Légions.

Liste implants :

- Cœur auxiliaire

- Ossmodula

- Biscopea

- Hématopigment

- Organe de Larraman

- Nodule Cataléptique

- Preomnor

- Omophagea

- Multipoumon

- Occulobe

- Oreilles de Lyman

- Membrane cataleptique

- Mélanochrome

- Rein Oolitique

- Neuroglotte

- Mucranoïde

- Glandes de Betcher

- Progenoïdes

- Magnificat

- Fournaise Belisarienne

- Tendons Hélocoïdaux

- Interface

Selon les légions certains organes peuvent devenir plus instable et muté ( en bien comme en mal ) .

### Critères de sélection

En raison du fonctionnement des implants suivant des étapes spécifiques de la croissance humaine et conditionnant d'énormes changements physiques et mentaux du sujet, des critères de sélection sont appliqués aux recrues  :

-Le principal critère de sélection est leur jeune âge. Un corps déjà arrivé à maturité ne pourra pas supporter les énormes modifications induites par les implants qui le tueront presque toujours.

-La seconde condition est leur compatibilité mentale: particulièrement pour les implants des phases 6, 10 et 12 qui demandent un conditionnement hypnotique pour être activés. Là encore, des tests psychologiques seront menés sur les recrues pendant leur initiation.

-La troisième condition est leur compatibilité génétique avec les organes implantés. Ils doivent également être génétiquement mâles: les zygotes ont été créés et encodés pour agir seulement avec des hormones et des tissus de type mâles. Après la première phase de recrutement, des tests sont effectués sur les sujets pour juger de leur compatibilité avant l'implantation des organes.

Exception faite des légions suivante :

- **Mourning sisters** : légion totalement féminin.

- **Purple host** : légion d'astartes male a l'apparence androgyne , certains deviennent un mélange des deux sexes après quelque années ( cause inconnu ).

- **Sons of the goat** : Le primarque **Baphom-eth** étant totalement hermaphrodite , sa légion peut recruté dans les deux sexes , le taux de perte féminin est trois fois plus élevé mais celles qui survivent y tiennent une place de choix .
The World

It is unknown if the world in which Wyvrena exists is a planet or a plane. It appears to behave according to the expected physics of a sphere, but no one has yet (as far as anyone knowns) circumnavigated the world in order to test that hypothesis.

The populace of Wyvrena is aware of lands beyond their continent, and but most interaction occurs with Gojitan, Szissua, or Cielenvo across the sea and the nations of The Pampas to the far south, beyond The Grand Steppe.

This world is Earthlike in many ways, but it features several non-standard natural creatures, as well as some metaphysical features that differ from our world. Namely, the metaphysical phenomena of alchemy, magic, fae, and gods.
Tribunal (Government)

The Tribunal is the system of government that rules over the Wyvrenan Protectorate, instituted after the events of the Wyvrenan Civil War. Executive decisions are made by the Tribunal, a council of six tribunes who serve for life or until resignation. Each of the tribunes is selected by one of the six circles of the Alchemist Guild. In this sense, the Protectorate is a modified technocracy. Among the tribunes, a Chancellor is voted for, who holds ultimate veto power and recieves special powers during times of emergency. Prior to the current crisis, the Tribunal consisted of these members:

* Chancellor and Tribune of the Hearth, Rivish Threll
* Tribune of Discord, Grislin Moarful
* Tribune of the Arcane, Mim Laughren
* Tribune of Order, Machar Gonda
* Tribune of Beasts, Kit Fenerly
* Tribune of the Nomad, Tuleric Mont
Blades of Astvio

The Blades of Astvio are two legendary weapons from the Khanate Wars, said to have been wielded by the warrior Astvio, right hand of the Khan. They were rumored to have been blessed by the gods with the power to cut the very air, creating sycthelike ripples of force that could topple steeds. Jesumach Wyvren finally defeated Astvio in single combat during the Battle of the Southern Wastes. In the aftermath, the battlefield was searched for these blades, but they were never found.
Peridot Coast

The Peridot Coast is a provincial entity in the northeast of the Wyvrenan Protectorate. Mostly a lush coastal jungle, its major population center is Port Peridor along the sea.

## Ecology

The jungles of the Peridot Coast are home to a variety of creatures, most notably cassowary, scissor birds, and truffle boars. The diverse tropical flower species are a prime tourist draw.

## Sites of Interest

* Port Peridor
* Peridot Canal
* Grint Boar Kennel
* Fernway Health Resort

## Important Personages

* Welis Minstre-- a renowned healer and director of the Fernway Health Resort
* Danver Fernway-- current head of House Fernway and benefactor of the resort
* Saandmi Fernway-- daughter of Danver, bright, ambitious

## Other Denizens

* Grint Momoi-- a truffle boar breeder and trainer
* Tin Riq-- jungle-dwelling oracle whose augury medium is bones passed beneath the nests of scissor birds
Khan's Thumb

Khan's Thumb, or The Khan's Thumb, is a southwestern hinterland territory of the Wyvrenan Protectorate that borders the Grand Steppe to the south, The Grimwood to the southeast, The Saltlands to the northeast, and Acamar, the Dead Coast to the northwest. It was named in the days of the Wyvrenan Dynasties during their conflict with the Sotan Raiders, so called because it represented the natural geographic grip that the Khanate had in the peninsula, defined as it was by the same terrain as the Grand Steppe.

## History

During the reign of Vivaine the Conqueror the Khan's Thumb was one of the last territories to be incorporated into the Kingdom of Wyvrena, mostly due to the difficulty of establishing a clear border between the territory and the geographically similar rest of the steppe. It was also resisted by the local nomads, who in subsequent decades would wage constant border wars under the direction of the Sotan Khanate. The ruins of the Steppe Wall and the Southern Gate are from this time.

## Culture

The current culture of Khan's Thumb is dominated by the Niud Tribes, nomadic horse archers of the steppe who have been on good diplomatic terms with the Protectorate since its inception, especially as it respected their autonomy. They have a semi-permanent settlement based around the Steppe Wall ruins near the Southern Gate, which they call "The King's Arch." Their society revolves around steppe-hunting, riding, and tracking and guiding, as their people often serve as caravan guides across the Grand Steppe between Wyvrena and The Pampas.

## Ecology

The flora mostly consists of scattered shrubs and a few oasis-like springs that support thick-trunked trees. Fauna include saiga, auroyak, kangaroo mice, and various hawks and eagles.

## Sites of Interest

* Steppe Wall
* The Southern Gate
* King's Arch
* The Ancient Forge

## Important Personages

* Hosache Krin-- current Khan of the Niud; allegiances to Grislin
* Aldo Gurwich-- right-hand man to Hosache; Wyvrenan who became accepted by the tribe; scheming with Tuleric Mont to unseat Hosache
* Tuleric Mont-- exiled Tribune of the Nomads; hiding out in the Ancient Forge while he plans his ascent to power
Reemthi Fidyl

Reemthi Fidyl is the current Grand Admiral of of the Szissuain Commonwealth and the father of newly wed princess Lin Fidyl. After a freak magical accident out at sea, he was cursed to never sleep. However, Reemthi turned that curse into an asset by dedicating himself to the study of multiple disciplines during his nighttime hours. Perhaps most notably, he has mastered the art of dream interpretation, although of course he does not dream himself. He is a proponent of the idea that dreams are partial visions of The Spirit World and knowledge of a dream can give us partial knowledge of the Spirit World, which can give us occluded knowledge of the real world. It is rumored that this occluded knowledge may have helped him to become Grand Admiral, as he may have had the power to blackmail some of the other captains into voting for him.
Lin Fidyl

Lin Fidyl is the daughter of the current Grand Admiral of Szissua, Reemthi Fidyl. She has just been married to Nimahalo, the chief of the Isle of Pearls, as part of a diplomatic ploy to get a Szissuain naval base close to Wyvrena. She is known to be hot-tempered and strong willed, and is not taking well to this marriage. Discontent brews against her father.
Rajam Cortuga

Rajam Cortuga is the son of the Wyvrenapol Mafia boss Donne Cortuga. Cursed since birth with a crab claw where his hand and forearm should be, the 25 or so year old crime prince has been pampered all his life. Entitled, soft-- his father tries not to see it, but subconsciously knows his son will not be an effective mafioso.

## Description

(played by a portlier paul dano)

"A portlier man in his mid-twenties with a coifed mop of hair. Where his left arm would be is instead a large fiddler-crab claw. The shell-flesh extends down to his elbow and tapers off into skin. He has the look of a well-fed, well-to-do, soft boy.
The Cradle

The Cradle is the affectionately named province in the southeast sector of the Wyvrenan Protectorate. It is a low fertile valley where the Lean and Stout Twins become the Twin River, defined by ample farmland and rural idyl. Twinforde is the biggest population center in the province.

## Ecology

The agriculture of the Cradle is primarily grain-based, although there is some rice cultivation as well. Wild and domesticated auroyak roam the hills. Some farmers plant spicy peppers around their fields to keep grazing auroyak from eating their yield.

## Culture

The agriculturally inclined denizens of the Cradle observe ancestral agricultural holidays more strictly than their countrymen of other provinces do. Zodiac festivals have implications for each month and year. Beekeeping and honey production are major industries. Great encampments of migrant workers from the Steammill District settle certain hillsides for large portions of the year seeking work in the fields.

## Sites of Interest

* Tent City
* Twinforde
* Fink's Observatory
* Corrigan's Chapel

## Important Personages

* Rivish Threll-- although no longer living in the Cradle, the current Chancellor served as a judge in Twinforde for most of his life
* Ratboy the Jester!-- identity shifting performance artist, currently in the guise of the Ratboy as part of the Festival of the Rat
* Sevestra Threll-- Rivish's wife and a former teacher; well respected by the people of the valley
* Fink Crimshaw-- professional meteorologist and amateur astrologer; compiles almanacs for agricultural use
* Alred Quichamp-- former resident and high ranking alchemist; appointee of Rivish to the Tribunal

## Other Denizens

* Wilfred Corrigan-- disgraced (and arguably heretical) Oniyic monk trying to spread a new interpretation of Oniyic teaching to the migrant workers; has sinister connections to the Alchemist Guild...
Guy Asterov

Guy Asterov is an operative for the Camario Mafia-- a fixer who is most dangerous because of his ability to disguise himself, with an added magical "glamour" to make himself seem less conspicuous. He is currently taking over the hunt for Janix Grimhollow from Seko Wint.

## Description

(played by gary oldman)

"Through a strange psychic haze you catch a glimpse of a middle-aged man of moderate build. He wraps himself in a poncho and wide brimmed hat. His sharp eyes peek out like cats' eyes in the darkness."
The Bad Lore

## Story

The plot consists of Kevin hanging out with his friends talking about Carol being a old crush of Kevin and how Nevik is hers now and then Carol comes and attempts to kick them out.

## Bons views on the episode.

as the name says it's in Ytbonbons eyes a really bad lore episode Ytbonbon regrets making this episode and wishes to delete the episode but knows that it's a part of k&c even known to him it's bad episode.

## Trivia

Nevik is mentioned for the first time in this ep

## See Also

Episode gallery

 Goji & Rodan
Ruin Age

The Ruin Age is a period of time in Wyvrenan history when the Toeski civilization ruled the peninsula. During this time the Lost City, the Standing Stones, and the Forest Temple were built, hence the age's name. The Ruin Age is generally a delineation used to refer to any events preceding the Dynastic Age and the coming of the Wyvrenan Dynasties.
The Grimwood

The Grimwood is the southmost hinterland territory of the Wyvrenan Protectorate. It is bordered on the south and west by The Steppe, to the north by Magi's Pass and to the west by The Deepwood. This is a large portion of the wood touched by magic, all emanating from around the the ancient and imposing Magi's Spire. Theories about the blight on the wood abound, but the most accepted theory is that some catastrophic alchemical accident caused the strangeness in the Ruin Age.

## Ecology

The Grimwood was presumably just a part of the Deepwood at one point. As such, its flora and fauna are reminiscent of the creatures of the Deepwood, but changed in disconcerting ways. Some creatures have been mutated to have no mouths or noses, but seem to be able to function without need of those organs, at least while in the mists of the Grimwood.

## Sites of Interest

* Magi's Spire-- site of the most specialized of projects by the Alchemist Guild; where the gold conversion process takes place
* Hagr, The Old Oak-- sapient, talking tree; old ally of the Alchemist Guild, has grown to resent them as they have begun to explore darker magics

## Important Personages

* Hagr, the Old Oak
* The Miststalker-- enormous lumbering monster who haunts the Grimwood; motivations unknown

## Other Denizens

* Grifbin Humblewagon-- settler who feel for some sort of real-estate scam but won't admit it; trying to set up a homestead in the cursed wood
Makarasa the Crafty

Makarasa the Crafty is a greater spirit from The Spirit World for presents on the material plane as a rakshasa. He is responsible for making several relics, most notably the Circlet of Command, the Shadowcat Mask, and the Garnet Rose.

He can be summoned by invoking his name while pouring out a 100+ year aged wine over a Kurogono Fern.
Actanshi the Prolific

Actanshi the Prolific is a greater spirit of The Spirit World. She presents on the physical plane as a large grey cat with eight legs and eight eyes. Where her tail would be is instead a thorax, continually inverting and producing her children, the shadowcats.

She has a feud with Ritmaspi the Foul because they both trade in silk. Her boons generally take the form of her offspring, bound to service for a term.

She can be summoned by invoking her over a burned braid of silk and spiderweb.
Yalambi

Yalambi is a Szissuan colony on the Sableine Sea, bordering Cimiresh to the west, Acleor to the south, and Saefdel's Horn to the east. It used to be a part of Acleor, but was seized in a soft take over by the Szissuan Commonwealth through infiltration of the Merchant Guild and assassination. Yalambi itself is a fairly prosperous city state situated at the mouth of the Bitterwine River. It is known for its crafting of durable weapons from the shells of the Cutlass Nautilus.
Riverlands

The Riverlands is a southeastern hinterland territory of the Wyvrenan Protectorate. Its geography consists of the grazing land that surrounds the wildly swinging bends of the Twin River and its tributaries as it flows out of The Cradle. To the north lies The Lowlands, the east the sea, and to the west lies The Deepwood.

## Ecology

On the land, wild herds of auroyak roam and often interbreed with domesticated herds, creating some powerfully muscular natural mutations. Being stranded with a hybrid auroyak bull could be a death sentence. In the water, river dolphins compete with alligators, caimans, and catfish for their meals.

## Culture

Life in the Riverlands is fast-paced and exciting. Whether ranching or shipping, every activity implies competition. Rodeos and steamboat races draw large crowds and even larger bets. This gambling culture, on the outskirts of the protectorate where the law is weaker, has produced a haven for thrillseekers and fast-talkers, especially in the port city of Camario-- built on the edge of the swamplands on the first sturdy land by the sea.

## Sites of Interest

* The Wayside Inn-- riverside inn halfway betwen Camario and Twinforde and at a major cattle-bridge
* The Drawbridge-- a huge, grass supporting drawbridge for auroyak herders to cross the river
* Camario
* Twin River

## Important Personages

* Belamy Wayside-- innkeeper/owner of the Wayside Inn; friend and confidant of Tuleric Mont
* Chentre Gliss-- infamous steamboat racer who may be an encantado; ties to organized crime
* Stavro Gilfin-- de facto gambling boss of Camario

## Other Denizens

* Kirkus Boing-- hitchhiking minstrel; easy going, witty
Wyvrena

Wyvrena is a peninsula at the northern tip of a large continent. About 300x300 miles in area, it straddles the latitude that divides the temperate and tropical zones and supports a wide variety of biomes for such a small area.

The Wyvrenan Protectorate separates the subregions of Wyvrena into provinces and territories based on the amount of political control it wields in each area. Those subregions are as follows:

* Provinces
	+ Old Crownlands
	+ Old Wyvrenapol
	+ Steammill District
	+ Peridot Coast
	+ The Cradle
	+ Magi's Pass
	+ The Saltlands
* Territories
	+ Western Fringe
	+ West Tauntir
	+ North Tauntir
	+ Northern Fringe
	+ Jade Coast
	+ The Lost City
	+ The Lowlands
	+ Riverlands
	+ The Deepwood
	+ The Grimwood
	+ The Steppe
	+ Acamar, the Dead Coast

## History

In the Ruin Age, Wyvrena was the site of a technologically and culturally advanced empire that fell due to a civilization-wide struggle with The Stranger, the Toeski civilization. After the self-inflicted annihilation of the Toeski, the peninsula was eventually repopulated by Nomadic people coming up from the Steppe and across the sea. Eventually, an offshoot of a far-flung empire conquered the peninsula and established itself as the Wyvrenan Dynasties. Several interrelated noble families ruled by absolute monarchy until it was overthrown by the first tribunal, after which, the peninsula was loosely governed by the Tribunal under the charter of the Wyvrenan Protectorate.
Ytinga the Ageless

Ytinga the Ageless is a Greater Spirit of The Spirit World who presents as lumbering crystalline golem with intricate antlers. Her gifts are pieces of her antlers, crystals with varying powers. She can be summoned by slaying a ten-point stag with a quartz arrowhead. One of her crystals was used by Ilde Rhye to preserve the souls of Raelyn's family. When Ilde was slain by Anima Fenerly, Anima took the crystal as a trophy and wears it around her neck.
Hester's Landing

Hester's Landing is a tiny settlement along the midpoint of the Hollybow River in the Jade Coast Territory. It primarily serves as a ford for people traveling straight from Wyvrenapol to Galvaterre. Somewhere along the way, petty criminal Hargrave Dentrone took it over and has been collecting tolls for crossings.
Tonwulf Greenfeldt (U-15)

Tonwulf Greenfeldt fue un capitán de la Liga de los Justos Purgadores y uno de los fundadores de los Segadores de Tormentas. Tonwulf es conocido por su apoyo en la derrota de Volraiq y por la eventual fundación de los Justos Protectores junto a su tío Morne. Tonwulf fue una figura clave durante los últimos años del Reino Renacido, y su asesinato sería uno de los detonantes de la Gran Disolución.