recursal/Fanatic-Fandom huggingface dataset:
Honorguard Cruiser (Gaalsien)

The **Honorguard Cruiser** is a **cruiser-class vehicle** featured in Homeworld: Deserts of Kharak. It is tough, menacing, and hits like a sledgehammer.

## Summary

This long-ranged monster is the Gaalsien answer to the Coalition's battlecruiser. A heavily armored hover chassis built around a large-bore railgun, the appearance of an Honorguard is reasonable cause for panic among enemies of the Gaalsien. After a brief charge period, the cruiser's main gun unleashes one of the most powerful single railgun shots the Kith can offer that not only damages the target but impacts with a deadly AOE. It also is equipped with several point-defense turrets to protect it against the few light units fortunate enough to be able to evade its main weapon.

The Honorguard is best used to counter anything larger than an AAV, and its range gives it the ability to help hold its own against dedicated railgun units. However it is not as tough as its Coalition counterpart, so once this cruiser has done its part it should retreat to heal its wounds. It's also vulnerable to aircraft, artillery, and concentrated railgun fire.
Seer's Eye

## Available Enchantments

This item will increase your Hero's max Mana by 100+10\*Quality. This item also has a unique active that allows a player to target an area of the Map and reveal the Fog of War to the player and fellow teammates for 8 seconds upon use.

## Bonuses Given from Enchanting

**Common:** Decreases the cooldown of Seer's Eye by an additional 0+15\*Quality seconds.

**Legendary:** Slowing. Provides an additional Slow on enemies revealed for 3 seconds.

## Original Components:

Utility items
Everwinter Charm • Hexbane • **Seer's Eye** • Shadowveil • Void Key • Windrush
Coalition

The **Coalition** is an alliance formed by the Northern Kiith, or clan, of the Kushan in Homeworld: Deserts of Kharak. They are the game's primary protagonists.

## Summary

After the Heresy War, which resulted in the destruction of the holy city of Saju-ka and the outlawing of the Kiith Gaalsien, many of the remaining Kiith formed an uneasy alliance. As the Gaalsien transitioned into a nomadic desert tribe of zealots, the alliance began to undertake scientific endeavors. After the discovery of the Jaraci Object in the Great Banded Desert, the Coalition authorize a scientific expedition, led by Rachel S'jet of the Kiith S'jet. As the expedition departs, centered around the Kiith S'jet landcruiser Kapisi, the Kiith Gaalsien attack, laying waste to many Coalition bases, including the Epsilon Base.

## Combat

Coalition units are ruggedly designed, over-engineered and heavily tested. Their armor plating and treads allow them to fight in a number of environments with protection against a wide variety of weaponry. These generalized units must commit to an engagement for victory. Coalition vehicles are not as fast and are designed for general purpose, not a specialized role.
Coalition have several methods to take and image09secure map control from their opponents. Their gameplay is inspired by Cold War period vehicle tactics and Greek phalanx forces – both of which rely on committing completely to the battlefield.

## Units

### Special Units

Special Units are those units that are special to the story, and only exist in the single player game. They are generally variants of other regular units.

* Rachel S'jet

### Command-Class

* Kapisi
* Carrier

### Basic Vehicles

* Salvager
* Light Attack Vehicle
* Baserunner

### Heavy Vehicles

* Armored Assault
* Railgun
* Missile Battery

### Aircraft

* Strike Fighter
* Tactical Bomber
* Gunship

### Cruiser-class

* Support Cruiser
* Battle Cruiser
* Assault Cruiser
* Artillery Cruiser

### Non-Combat Units

Non-Combat Units are those units used outside of combat, often to supply or support traditional combat roles. These units include deployable augments that alter the fleet.

* Logistics Module
Castle Boss

*“The nasty knight Sir Threadbear and Clip Clop his trusty steed have challenged you to a duel. Good luck – that lance looks sharp!”* — Wakey Wakey
*“Prepare to meet thy doom!”* — Threadbear
The Castle Boss compromises of Threadbear and his armored steed Clip Clop.

## Guide

The Castle Boss is a tricky boss to tackle and the arena hazards don't help either so be careful of the glowing circular zones and the swinging guillotines. However don't be too intimidated by 9 hitpoints as they go down quite quickly.

Start off by running towards one of the swinging guillotines and move past them to get to the Jester/Fairy jack-in-the-box. Once you have this ability, you have only 30 seconds to use it so move towards Clip Clop's sides and start melee attacking it. Repeat this strategy a further 8 times until the Castle Boss has been defeated.
Spider

*This article is about the small common spiders. For the large spider see Nightmare Boss.*

Spiders are small enemies found in several realms. They move towards the protagonist and attack via biting.

## Strategy

Spiders can be instantly killed with a single attack combo or in a single butt-bounce.

## Variants

* Red and Black Spider
* Light Green and Yellow
* Dark Green and Yellow
Patch 1.2.0

## New Content

* Enabled fullscreen exclusive (Only works when using DX9. To Activate on DX11 hardware, add the following launch option "-force-d3d9" )
* Added 4 new maps (The Shallows, Gaalsien Territories, Taiidan Passage and Kalash Valley)
* Added support for Khaaneph Fleet DLC
* Added Achievements for Khaaneph/Soban
* F2 to select ground combat units no longer selects baserunners

## Bug Fixes

* Fixed issues for players connecting to lobbies
* Fixed an issue with camera occasionally getting stuck in orbit mode.
* Fixed some issues with Unit Veterancy not applying correctly on some units
* Fixed issues in Firebase Kriil Map relating to line-of-fire blockage not behaving as expected

## Balance Updates

### Generic

#### Artifact

* First spawn increased from 120 to 135
* Spawns after initial increased from 240 to 255

### Coalition

#### Support Cruiser

**Support Cruiser AA**

* Reload time increased from 3 to 4 seconds
* AoE reduced from 80 to 40

### AAV/Rail Gun Armor Upgrades=

*AAV Armor Upgrades and Railgun Armor Upgrades:*

* level 1 - 15 seconds - 250 CUs 100 RUs - +3 armor
* level 2 - 20 seconds - 250 CUs 200 RUs - +2 armor +100 hp
* level 3 - 30 seconds - 300 CUs 300 RUs - +1 armor +200 hp

#### LAVs Armor Upgrades

* level 1 - 15 seconds - 200 CUs 75 RUs - +2 armor
* level 2 - 20 seconds - 200 CUs 150 RUs - +2 armor

#### Cruisers

* Assault Cruiser, Artillery Cruiser, and Battlecruiser fleet cost increased from 5 to 6

### Gaalsien

#### Command Carrier

**Gaalsien Missile Barrage**

* Damage reduced from 700 to 600
* AoE type changed from no fall off to linear fall off
* AoE size increased from 120 to 200

#### Assault Ship

* 1400 HP
* Damage reduced from 25 to 24
* Cooldown increased from 0.5 to 0.6
* Regen reduced from 30 per sec to 20 per sec

#### Assault Ship Armor Upgrades and Railgun Armor Upgrades

* level 1 - 15 seconds - 200 CUs 100 RUs - +3 armor
* level 2 - 20 seconds - 200 CUs 200 RUs - +2 armor +100 hp
* level 3 - 30 seconds - 250 CUs 300 RUs - +1 armor +200 hp

#### Sandskimmer Armor Upgrades

* level 1 - 15 seconds - 200 CUs 75 RUs - +2 armor
* level 2 - 20 seconds - 200 CUs 150 RUs - +2 armor

#### Cruisers

* Siege Cruiser, and Honor Guard Cruiser fleet cost increased from 5 to 6

### Soban

#### Command Carrier

**Microwave Emitter**

* Missile speed reduced to be on par with Coalition cruise missile speed
* Reduced the initial damage from 600 to 200

#### Armed Logistics Module

* Railguns will now miss most of the time when engaging the Armed Logistics Module
* Health increased from 800 to 1100
* Damage increased from 30 to 40
* AoE size increased from 0 to 100
* Stun duration increased from 0.4 to 1 second

#### Baserunner

**ECM Jammer**

* Railguns will now miss most of the time when engaging the Baserunner ECM
* Distance to deploy ECM increased from 900 to 1100
* Slows enemies by 10 percent
Assault Railgun (Gaalsien)

The **Assault Railgun** is a **heavy vehicle** featured in Homeworld: Deserts of Kharak. It combines the hard-hitting heavy vehicle killing power of railguns and the speed of light vehicles.

## Summary

As its title suggests, the Assault Railgun is a Gaalsien adaptation of railgun strategy. Instead of simply entrenching itself and blasting at long range with high accuracy, it instead mounts three short-barreled railguns that fire in quick succession, all built into a very light and fast chassis that is able to keep pace with Sandskimmers and Assault Ships. This gives the more mobile harassment/ambush-oriented Gaalsien battlegroups a lot more firepower to bring to bear, able to unleash heavy damage on enemy armor and then disappear as quickly as they came.

Like all railgun units, the Assault railgun is vulnerable to aircraft and fast units like LAV's which it has trouble targetting, and its light armor cannot protect it for long. Once it has accomplished its goal, it should be pulled back to repair itself. Its cannons also suffer at long range as accuracy is sacrificed for short-range damage and speed, so if it sits still it can be engaged from long range by enemy railguns.
Patch 1.0.1

## New Content

* Added new map “The Boneyard” for 1v1 Automatch, 2v2 Automatch and Public Games. The Boneyard is inspired by the second mission from our campaign and has fleets clashing for map control during a beautiful sunrise.

## Bug Fixes

* Fixed an issue that was causing crashes when players were allied with AI players in 2v2
* Lowered starting resources on the Torin Crater Map to match the starting resources on all other MP maps

## Balance Updates

### Coalition

#### Coalition Missile Battery

*When compared to the Gaalsien Missile Ship, the Coalition Missile Battery was much more cost-effective. Price change will now better reflect its power.*

* Price from 100CU/70RU to 350CU/80RU

#### Assault Cruiser

*The upgraded Assault Cruiser turned out to be a very specialized anti-air counter. The damage has been lowered so it is more in line with other anti-air units.*

* It now requires the Assault Cruiser Anti-Air research in order to attack air.
* Anti-air weapon will now deal 175 damage instead of 250.

#### Coalition Strike Fighters

*The early game advantage provided by Coalition Strike Fighters is interesting but too strong. The damage has been lowered to retain air as an option but allow opponents enough time to react to it. For example, you needed 2 Strike Fighters to snipe an enemy Railgun, but now you will need 3.*

* Damage from 175 to 120

### Gaalsien

#### Gaalsien Carrier

*In order create more early game options for the Gaalsien, the Carrier’s combat capabilities have been increased. Enabling it to deal with hordes of early game enemy units.*

**Gaalsien Carrier Side Turrets:**

* Default Rate of Fire from 2 to 10.
* Burst Time from 1.4 seconds to 1.1 seconds
* Negative accuracy modifiers versus small units removed
* Accuracy against all units set to 100% at short range, 90% at medium range and 80% at long range.

**Gaalsien Carrier Weapon Systems:**

* Power level 1 - Rate of Fire increased from 5 to 17.
* Power level 2 - Rate of Fire increased from 10 to 24.
* Power level 3 - Rate of Fire increased from 20 to 31.
* Power level 4 - Rate of Fire decreased from 40 to 38.

Reference: [[1]]
Gunship (Coalition)

The **Gunship** is an **aircraft unit** featured in Homeworld: Deserts of Kharak. It is an aerial harrasser and fire support craft.

## Summary

While the Hammer Strike Fighter and Anvil Tactical Bomber carry high damage explosive payloads, the Forge takes a different angle. Equipped with a rapid-fire autocannon aimed out the side of the aircraft, the Gunship orbits above the target like a vulture, unleashing a barrage of explosive shells to saturate the target area with lower but persistent damage. This helps to soften up entrenched enemy ground units in support of Coalition forces on the ground.

The Forge is significantly better armored and tougher than her fellow aircraft, allowing her to take more of a beating should the enemy be able to return fire, but her slower speed makes her vulnerable to dedicated anti-aircraft defenses and counterattacks with Interceptors, against which her only defense is to retreat. Once the cannon's magazine is expended, the Forge must return to the carrier to rearm.
Light Attack Vehicle (Coalition)

The **Light Attack Vehicle** is a **basic vehicle** featured in Homeworld: Deserts of Kharak. It excells in harrassing, ambushing, and outmaneuvering slower units.

## Summary

Cheap, fast, and agile, the Pathfinder is a buggy armed with a light minigun designed to work in packs. They are capable of high speed and can turn on a dime, making them a near impossible target for enemy railguns and artillery. They have difficulty combating heavier armored vehicles like carriers and cruisers but can harass and distract them in support of a heavier force. Resource collectors and entrenched railgun groups are particularly easy prey.

The LAV's speed comes at the cost of armor, however, and it is vulnerable to aircraft and heavier vehicles like the AAV, the latter's armor shrugs off the light rounds and its weapons can easily track LAVs. The Honorguard' AOE railgun round is also quite deadly, especially for groups of LAV's, and a poorly commanded LAV force that wanders into artillery zone will suffer greatly.
Reception

IGN scored this game a total of 5.5/10, stating that the presentation, graphics, and sound were above average, but gameplay and appeal weren't that great, the game having bland platforming and action, as well the lack of 2-player mode. Gamespot rates it 4.1 with bad camera angles, and a "rip off of Mario 64". Other users however like that it's similar to Mario 64 and say it's the closest thing to Mario 64 on a PlayStation.

Overall all the reviews in total average out to be a 5, because of the poor camera and bland gameplay.
Patch Notes

Since its release Homeworld: Deserts of Kharak received patches aiming to apply fixes to its structure and netcode, and also update the balance of factions.

## Technical Aspects of patching related to replays

Using one of the functionalities of the peer-to-peer lockstep engine that powers Homeworld: Deserts of Kharak, the replay system stores the commands issued by the players during the match in a compressed file. This file can be used in any machine to reproduce the game simulation in the same way it was played between the original players. Due to this, a replay of a different version of the game will run until a fatal exception happens e.g. let us assume that a balance change took place in the latest patch: a Heavy Railgun now kills an AAV with three shots, while four were needed in the previous patch. In a replay in which an AAV takes three shots from a Heavy Railgun and destroys another unit after it, when running this particular case with the new patch, the AAV won't be present to destroy the second unit, leading to an inconsistency and a complete de-synchronization of the simulation.

## Patches

### Patch 1.3.x

 Patch 1.3.0 | 21 November 2017
* Bug Fixes
* Balance Updates

### Patch 1.2.x

 Patch 1.2.1 | 16 June 2016
 Patch 1.2.0 | 26 April 2016
* Bug Fixes
* Balance Updates

### Patch 1.1.x

 Patch 1.1.1 | 21 March 2016
 Patch 1.1.0 | 29 March 2016
* New Features
* Bug Fixes
* Balance Updates

### Patch 1.0.x

 Patch 1.0.3 | 23 February 2016
 Patch 1.0.2 | 17 February 2016
 Patch 1.0.1 | 1 February 2016
* Bug Fixes
* Balance Updates
Item crafting

Each Core Item, such as Attack/Damage Items, Defensive Items, Mana Items and Utility Items, in Strife is composed of Component Items. One can alter these Component Items via Crafting to custom fit one's play style.

For example, if one likes the utility item Hexbane but wishes it had more Health instead of Mana. One may swap out the Mana Crystal for a Health Crystal via Crafting. This changes the base stats of the item to give more Health instead of Mana. It also effects which basic components one needs to buy In Game in order to purchase that Player Crafted Core Item.

Players are allowed to craft as many items as they wish but the limit of Player Crafted Core Items that may be brought into a match for use is limited to 4.

Crafting uses Elixirs that can be obtained from playing the game and opening Chests after each game.

Each Crafted item can then be further customized by choosing to enchant it. Enchantment.
Story

**Homeworld: Deserts of Kharak** is the newest title in the Homeworld series. It's story functions as a prequel, however.

## Plot

Set 100 years before the events of the original Homeworld, Homeworld: Deserts of Kharak follows a military expedition led by Rachel S'jet. Kharak is the exile home of the Kushan (Hiigaran) people, and is a dying, desert world filled with warring clans. In the southern deserts, specifically the Great Banded Desert, an anomaly is detected. Called the Jaraci Object, this "primary anomaly" is likely the starship Khar-Toba, which was revealed in Homeworld 2. Departing from the Epsilon Base aboard the land carrier Kapisi, Rachet S'jet is tasked with investigating this wreckage. The plan is derailed, however, when a group of zealots known as the Kiith Gaalsien attack Epsilon base and other surrounding installations.
Armored Assault Vehicle (Coalition)

The **Armored Assault Vehicle (Coalition)** is a **tactical unit** featured in Homeworld: Deserts of Kharak.

## Summary

The Sobanii Armored Assault Vehicle (AAV) is a remarkably tough unit capable of dishing out lower calibre rounds at a very high rate of fire. The Armored Assault Vehicle excels against strike craft, particularly Light Attack Vehicles and Sandskimmers.

There are a few key features that separate the Armored Assault Vehicle from other units.

### Suppressive Fire

The sheer amount of rounds that the AAV can output can disrupt an opposing vehicle’s locomotion. Smaller strike craft will find themselves slowed slightly when facing the barrage of the AAV. Tactically, this allows the AAV to catch highly mobile, quicker strike craft and pin them down.

### Smokescreen

The substantial armor and weaponry of the AAV allows it to deal with smaller targets, but against larger targets it has a single tool for mitigation – smokescreen. Players can select and place a smokescreen within roughly 500 meters of an AAV’s position. This smokescreen will block line of fire for hostile units allowing the AAV to advance on emplaced positions, disengage from a conflict or support and protect allied vehicles.
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Augmented Repairs

**Warning: there is more than one data page for Ability data with this name.**

Please identify which of these data pages are for the Ability this page is supposed to cover.

* Data:Ability Tinker Passive 2
* Data:Ability Tinker Passive 3

Once it is identified, please edit this page and use the `|datapage` parameter on {{Ability infobox}} to ensure data is pulled from the correct page.

*As an example*, if the correct data page is `Data:EXAMPLE`, then this page would need `{{Ability infobox|datapage=EXAMPLE}}` to ensure it finds the correct page.
Rachel S'jet

**Rachel S'jet** is a character in Homeworld: Deserts of Kharak.

## Summary

**Rachel S'jet** is the protagonist of Homeworld: Deserts of Kharak, who is sent on a military expedition to uncover the Jaraci Object; this "primary anomaly" is likely the starship Khar-Toba, which was revealed in Homeworld 2. Departing from the Epsilon Base aboard the land carrier Kapisi, Rachet S'jet is tasked with investigating this wreckage. The plan is derailed, however, when a group of zealots known as the Kiith Gaalsien attack Epsilon base and other surrounding installations.

She is partly motivated by the loss of her brother, Jacob S'jet, who disappeared in the deserts during the first expedition to the anomaly. Early in the game, she finds his wrecked ship with no survivors or bodies.
News

The Next Homeworld Game is Out Next Month
Original Homeworld devs back with prequel tale Deserts of Kharak
Homeworld: Deserts of Kharak is coming in January
The New Homeworld Game Is Out Next Month
Homeworld: Shipbreakers no longer free-to-play, tweets Gearbox head
Hardware: Shipbreakers partners with Gearbox
PAX: Homeworld: Shipbreakers Announced
Hardware Shipbreakers Wiki

**HARDWARE: Shipbreakers** is an upcoming 3D Real Time Strategy game from the makers of Homeworld.

The Next Homeworld Game is Out Next Month
Original Homeworld devs back with prequel tale Deserts of Kharak
Homeworld: Deserts of Kharak is coming in January
The New Homeworld Game Is Out Next Month
Homeworld: Shipbreakers no longer free-to-play, tweets Gearbox head
Hardware: Shipbreakers partners with Gearbox
 Gameplay

We are always looking for more contributors! If you're looking to help, please **be bold** and start editing! Remember to check out our help section if you're new to wikis.
Remember, this wiki would be nothing without contributions from people like you!
Homeworld Deserts of Kharak Wiki

**Welcome to the Homeworld: Deserts of Kharak Wiki.**

The Homeworld: Deserts of Kharak compendium by the players, for the players.
We are currently maintaining 280 pages (59 articles).

**What is Deserts of Kharak?**

## Locations

* Rachel S'jet
* Jaraci Object
* Kapisi
* Kharak
* Epsilon Base
* Kiith Gaalsien

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**News**

## News

The Next Homeworld Game is Out Next Month
Original Homeworld devs back with prequel tale Deserts of Kharak
Homeworld: Deserts of Kharak is coming in January
The New Homeworld Game Is Out Next Month
Homeworld: Shipbreakers no longer free-to-play, tweets Gearbox head
Hardware: Shipbreakers partners with Gearbox
PAX: Homeworld: Shipbreakers Announced

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**Community**

## Community

We are currently maintaining 59 articles!

Recent changes | New pages | Missing pages
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BaseRunner (Coalition)

The **Baserunner** is a **basic vehicle** featured in Homeworld: Deserts of Kharak.

## Summary

The Naabal Baserunner is the backbone of Coalition forces – the Baserunner can act as a logistics
vehicle, a defensive unit or can be retro-fitted into a science vessel.

The Coalition Baserunner features several deployables that allow the Coalition to commit and control the map – there are no equivalents on the Gaalsien side.

### Cannon Turrent and Anti-Air Turrets

These two turret types allow for a substantial amount of defensive control in an area. The anti-air capabilities on the Baserunner turrets are some of the best in the game.

### Other Abilities

The Baserunner features a few other abilities, most notable is a small probe drone that allows the Baserunner to get recon on distant enemies.
Cave Lion

**Cave Lions** are wild animals that can be found and killed for extractable resources.

## Resources

Yield per animal type

## Notes

* This animal might attack humans or retaliate when a nearby young Cave Lion is attacked.
* 1x Knowledge will be gained on first successfully hunting a Cave Lion, as well as when subsequent numbers of Cave Lions are hunted, such as 5 or 100.
* Cave Lions, like other ancient animals, are most abundant in Stone Age but become entirely extinct with the opening of the Bronze Age, regardless of how many you have hunted.

## Gallery

* Cave lion hunting
* Cave lion eating a young boar.
Dreamkey

*This is the general article on dreamkeys. If you are looking for a specific dreamkey, check that nightmare’s page for a dreamkey guide.*
Dreamkeys are trapezoid-shaped objects required to unlock the boss battle for each dream realm.

Each key represents a numeral on the dream realm's clock, once the clock is complete it will chime and unlock the dream realm's boss.

Four of them are found in each of the dream realm's nightmares, making a total of 12 per realm and a grand total of 72 in all.
Zed

Zeds are pickup items that maintain the protagonist's health by keeping them asleep in the real world. Zeds can be found throughout the dream realms often scattered around the nightmares that the winks are trapped in and on the race tracks.

Zeds are lost when an enemy hits the protagonist, the protagonist suffers environmental damage such as touching lava or the protagonist falls from a significant enough height. If the protagonist runs out of Zeds they will lose a life.

A maximum of 100 zeds can be carried at any one time.

## Trivia

Zeds are mechanically similar to rings from the Sonic the Hedgehog franchise.
The Scary Mary

*“Those pesky pirates have taken 3 Winks. What are you waiting for? Go get ’em before they’re made to walk the plank.”* — Wakey Wakey
*“Squawk squawk... Pesky kids ahoy... Squawk.. Lock ’em in the hold and feed ’em moldy biscuits.”* — Parrot
**The Scary Mary** is a pirate ship and a red dreamkey nightmare within the Pirate Realm.
Strike Fighter (Coalition)

The **Strike Fighter** is an **aircraft unit** featured in Homeworld: Deserts of Kharak. It is a well-rounded air support unit.

## Summary

Coalition units are designed to be as generally effective as possible, and the Hammer is no exception. Its payload of four missiles give it good striking power against air and ground units, and its speed allows it to get in, attack, and retreat before the enemy knows what hit them. This makes them well suited for rooting out entrenched enemy railgun groups or advancing light vehicles, as well as dealing with incoming bombers.

Like all aircraft, the Hammer is vulnerable to dedicated anti-aircraft defenses and counterattacks by Interceptors. The Carrier can support four of these units, and they must return to rearm after exhausting their payload.
Fruit

*This article is a stub. You can help Dawn of Man Wiki by expanding it.*

**Fruit** is a varietal seasonal food produced by wild and domestic trees (as opposed to bushes) and can only be collected in summer. They include pear, cherry, and service fruit trees. All fruit has the same growth and nutritional value. Once picked, this resource lasts for 0.25 years. Like berries, fruit doesn't last very long but is good to eat in season in order to preserve more durable foodstuffs for the harsher winter weather.

## Notes

* After selecting a wild tree click **Collect Fruit** and one of your people will collect it.
* This resource looks like mixed fruit no matter where type of tree the fruit was harvested from.

## Gallery

* Settler carries a basket of harvested berries
* Child carries fruit back
* A pear tree
Units

The following **units** are part of the core gameplay of Homeworld: Deserts of Kharak.

## Special Units

Special Units are those units that are special to the story, and only exist in the single player game. They are generally variants of other regular units.

* Rachel S'jet

## Capital Ships

Capital Ships are those units used in the greater overall strategy of combat. These include carriers and support craft.

* Kapisi (Coalition)
* Carrier (Coalition)

## Cruiser-class

* Battle Cruiser (Coalition)
* Assault Cruiser (Coalition)
* Support Cruiser (Coalition)
* Production Cruiser
* Siege Cruiser
* Honorguard Cruiser

## Aircraft

* Interceptor
* Precision Bomber

## Aviation Units

Aviation Units are those units used in direct, aerial combat, and include assault and attack class vehicles.

* Gunship (Coalition)
* Strike Fighter (Coalition)
* Tactical Bomber (Coalition)

## Ground Units

Ground Units are those units used in direct, ground combat, and include assault and attack class vehicles.

* Armored Assault Vehicle (Coalition)
* Railgun (Coalition)
* Heavy Railgun (Coalition)

## Basic Vehicles

* Salvager
* Baserunner
* Sandskimmer

## Heavy Vehicles

* Assault Ship
* Missile Ship
* Assault Railgun
* Heavy Railgun

## Non-Combat Units

Non-Combat Units are those units used outside of combat, often to supply or support traditional combat roles. These units include deployable augments that alter the fleet.

* Logistics Module (Coalition)
40 Winks Wiki/Section 1

Welcome to the 40 Winks WikiWelcome to the 40 Winks Wiki
The 40 Winks guide for Ruff, Tumble, Nitekap and more written and maintained by the players.

Please feel free to contribute by creating new articles or expanding on existing ones. We are especially in-need of the following:

**Writing** – every article is a stub, please take the time to flesh out each article and make this wiki useful to everyone who plays 40 Winks.
**Images** – so please take screenshots in-game, add cover art, icons or find a way to sift through the game's files.
**Technical names and data** – technical names and data found in the game's files. Also most of the names used for enemies are speculative.

Additionally for any font designers out there we would like a font file for the dialogue font to use for headings!

About 40 Winks

40 Winks is a 3D action platforming game developed by Eurocom, published by GT Interactive, and released in 1999 for the PlayStation One. The title comes after the phrase forty winks; *“To take **forty winks** is to take a nap for a short period of time (usually not in bed), or to take a short sleep during the day.”*

[Read more...]
40 Winks Wiki/Section 3

Guides
* How to play guide for 40 Winks
* System requirements
* Release date

Videos

*See more videos*

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Threadbear

*“A grizzly bear killing machine! Raww!”*
**Threadbear** is a dimwitted anthropomorphic teddy bear and secondary antagonist who serves as Nitekap's second-in-command.

Both Threadbear and the hoodwinks were responsible for imprisoning all 40 winks in nightmares to ensure that the human populace couldn't sleep properly.

Threadbear acts as the final boss of each dream realm. Presumably he is sent by Nitekap as a last means to recapture the winks that were rescued from the nightmares in each dream realm.
Witch Way Woods

*“3 Winks have got lost in Witch Way Woods. Be warned, the wicked witch likes to put children in her cauldron.”* — Wakey Wakey
*“Heh heh heh. It’s Ruff and Tumble soup for me!”* — Witch
**Witch Way Woods** is a haunted forest and red dreamkey nightmare within the Nightmare Realm.

## Trivia

The level is most likely a reference to the Hansel & Gretel fairytale from the Grimm brothers. In the tale a brother and sister are lost in the woods, they encounter a witch's house and are subsequently eaten by a cannibalistic witch.
Underwater Realm

The Underwater Realm is the second dream realm that the protagonist encounters in their journey to free all 40 winks and defeat Nitekap.

The realm has an aquatic theme, each nightmare has a large amount of water that must be swam through.

## Nightmares

* Crusty Rusty Wreck – A sunken ship holds 3 winks, blue dreamkey level.
* Crazy Crab Caverns – An underwater cave complex holds 2 winks, green dreamkey level.
* Splish Splash City – An underwater city holds 2 winks, red dreamkey level.

## Boss

*Main article: Underwater Boss*
The Underwater Boss is a giant mechanical crab that Threadbear pilots. Unfortunately this giant crab has terrible steering.

## Race

*Main article: Underwater Race*
The Jetpack Shark offers to race Ruff and Tumble with the following wager. If Ruff and Tumble win they keep the items acquired, but if they lose they forfeit every acquired so far.
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Abyssal Key

This article is using {{Card template v2}}.See Help:Style guide/Card for how to edit this kind of article.Edit this articleThe subject of this article is only available in Solo Adventures.It is a part of limited content and does not appear in any other game modes.*The subject of this article is only available in Solo Adventures.*

## Abyssal Key

* Regular

Artist: Jonboy Meyers

*Free yourself from the dungeons of the Eternal Palace.*

## Flavor

### Card id:

`Story_11_AbyssalKey`

**Abyssal Key** is a boss spell card used in Faelin's *Book of Heroes* chapter.

## Trivia

- The artwork for this card comes from the *World of Warcraft Trading Card Game* "Throne of the Tides" series, for the card Cerith Spire Staff.

## Patch changes

* **Patch 23.4.0.139963 (2022-06-01):**
	+ Added.
## External links

- HSReplay.net
- Hearthpwn
- OutOf.Cards
Prehistoric Realm

The Prehistoric Realm is the fourth dream realm that the protagonist encounters in their journey to free all 40 winks and defeat Nitekap.

The realm has a prehistoric theme.

## Nightmares

* Drip Drop Swamp – A swamp holds 2 winks, red dreamkey level.
* Stony Bony Valley – A volcanic valley holds 2 winks, blue dreamkey level.
* Tippy Toe Temple – An ancient temple holds 2 winks, green dreamkey level.

## Boss

*Main article: Prehistoric Boss*
The Prehistoric Boss is a giant dinosaur that Threadbear rides.

## Race

*Main article: Prehistoric Race*
The Wasp offers to race Ruff and Tumble with the following wager. If Ruff and Tumble win they keep the items acquired, but if they lose they forfeit every acquired so far.
Speedrunning

# About

Liking many platforming games, which tend to attract speedrunners for there simplicity and easy learning curve. 40 Winks has similar gameplay elements and art style to Banjo-Kazooie making this game fit into the speedrunning mold quite well. This game has a fairly niche but dedicated community. Currently there are approximately 10 runners who have a run up on the 40 Winks speedrun.com leaderboard.

## Current World Records

Below are the current world records as of July 14th 2023.

### PS2

* Any% - Currently held by "theonetruehayden" with a time of 2 minutes and 9 seconds. You can check out there run here.
* All Bosses - Currently held by "MasterLeoBlue" with a time of 1 hour, 33 minutes and 22 seconds. You can check out there run here.
* 100% - Currently held by "MasterLeoBlue" with a time of 1 hour, 54 minutes and 12 seconds. You can check out there run here.

### N64

* Any% - Currently held by "DeathMaster001" with a time of 3 minutes and 37 seconds. You can check out there run here.
* All Bosses - No runs currently exist.
* 100% - No runs currently exist.

## Speedrun Categories

### Any%

Similar to most games, Any% is the most popular category for speedrunning and is great for teaching runners the route and the games fundamentals. Any% for this game has been mostly solved but runners are still pushing for a time under 2 minutes.

To put the Any% route simply, the run does the following:

1. Start a "New Game".
2. Get the main character out of bounds. (usually done by a squeeze proxy)
3. Head to/load the final boss level.
4. Take down the final boss and roll the game's credits.

Major tricks for this category include (but are not limited to):

* Chair Proxy - This trick lets you get out of bounds after completing the Underwater Realm Boss. While this trick still uses a Door, this trick tends to be more difficult for runners.
* Door Proxy - This trick lets you get out of bounds immediately after starting a new game. Once out of bounds, you can head to the final boss and beat the game. There are 2 doors which can help you get out of bounds.

### All Bosses

Being currently the least ran category, this run consists of beating the 6 bosses and the final boss as quickly as possible.

### 100%

Being the 2nd most ran category besides Any%, this run consists of collecting all 40 Winks, beating each of the 6 boss from each world and the final boss as quickly as possible.
Creepy Crawly Cemetery

*“2 Winks are in grave danger. You must rescue them from the Creepy Crawly Cemetery.”* — Wakey Wakey
*“Aha. But first you’ll have to find and defeat me. Otherwise those Winks will stay here forever! Ha Ha Ha!”* — Big Ghost
Creepy Crawly Cemetery is a haunted cemetery and green dreamkey nightmare within the Nightmare Realm.
Splish Splash City

*"Deep under the sea is Splish Splash City. Nitekap and his sidekick Threadbear have hidden 2 Winks for safekeeping."* — Wakey Wakey
*"Nobody leaves Splish Splash City. If you've come for the Winks prepare to find your watery tomb."* — Diver

Splish Splash City is an underwater city and red dreamkey nightmare within the Underwater Realm.
Cog

Cogs are pickup that is required for progression in a nightmare, cogs are usually found floating in the air but many are concealed in chests.

Each nightmare separates areas with doors marked with 10, 20, 30 and 40 cogs respectively, while 40 cogs is the minimum required to complete a nightmare some nightmares have slightly more than 40 though it is unclear if this was intended by the developers or an oversight.
Jester

Unique abilities | Breathe underwater, immune to poisonous gas and steam

The **jester** is an ability given to Ruff. The jester's jack-in-the-box has a star symbol, as it's the male counterpart to the Fairy.

Ruff is given a red and yellow motley outfit and a staff with a jester's head on it. As Ruff walks you can faintly hear the bells on his hat and shoes jingle. His attack power is increased, as well as being given an immunity to drowning, poisonous gas and steam.
Crusty Rusty Wreck

*“The Winks have that sinking feeling. Down on the sea bed Nitekap has 3 imprisoned on the Crusty Rusty Wreck.”* — Wakey Wakey
*“Welcome to my home. Every room has a sea view! Take a deep breath, it may well be your last.”* — Whale
Crusty Rusty Wreck is the remains of large sunken cruise ship and blue dreamkey nightmare within the Underwater Realm.
Pirates Paradise

*“Nitekap has captured 2 Winks and taken them to a secret island. Rescue them, but watch out for pirates guarding their hidden treasure.”* — Wakey Wakey
*“Crustaceans! You won't get your pincers on those Winks while I'm around.”* — Crab
Pirates Paradise is a secret island and a green dreamkey nightmare within the Pirate Realm.

## Trivia

* The nightmare's name is missing an apostrophe.
Pirate Realm

The Pirate Realm is the sixth and final dream realm that the protagonist encounters in their journey to free all 40 winks and defeat Nitekap.

The realm has a fantasy pirate theme.

## Nightmares

* Barnacle Boatyard – a boatyard holds 2 Winks, blue dreamkey nightmare.
* Pirates Paradise – a secret island holds 2 Winks, green dreamkey nightmare.
* The Scary Mary – a pirate ship holds 3 Winks, red dreamkey nightmare.

## Trivia

* The sandcastle next to the portal to Barnacle Boatyard has a Union Flag; a nod to the game's developer Eurocom who was based in the UK.
* The Dream Realm's overworld uses the same song as the Underwater Realm's overworld.
Hut

The **Hut** is a **Residence** Structure more durable than a Tent. It has a condition of 600.

## Requires

* 1x Log
* 4x Sticks
* 2x Straw
* 4x Mud
* Thatching
* Fuel is required for warmth and cooking.

## Stats

* 4x Storage slots.
	+ Maximum capacity 40 (10x items per stack).
* 4x People can shelter.
* +4 Population capacity.
* +2 Prestige
* Raw food can be cooked and eaten here to reclaim Nutrition.
* Resources stored here last 2x longer.
* Structure lasts 5 years.

## Upgrade to Roundhouse

* 4x Stone
* 2x Log
* 4x Sticks
* 3x Straw
* Masonry

## Notes

* Huts can be repaired for additional Resource cost.
Tactical Bomber (Coalition)

The **Tactical Bomber** is an **aircraft unit** featured in Homeworld: Deserts of Kharak. It is the Coalition's heavy hitting air unit.

## Summary

As per the generalized combat doctrine of the Coalition's armed forces, the Anvil's ordinance is designed to bring the pain to as many targets on the ground as possible. Once over the target, it deploys a free-fall bomb dealing heavy damage over a large area, blanketing it in a series of explosions. While this weapon has less damage than the Galsieen's Precision Bomber, its larger area of effect makes it much better for taking out groups of light-to-medium vehicles. This is particularly effective at blunting an oncoming wave of light units or entrenched groups of railguns.

Being slower than the Gunship or the Strike Fighter, the Bomber is highly vulnerable to anti-aircraft fire or counterattacks by Interceptors. The carrier can support one of these units at a time alongside two Strike Fighters.
Cosmic Cheese Caves

*"Deep underground in the Cosmic Cheese Caves, Nitekap's moon mice have dug tunnels where they are keeping 2 Winks. Prepare for blast off, they must be saved!"* — Wakey Wakey
*"Heh heh heh... belch. Look young children causing trouble. Watch out we'll be right behind you!"* — Lunar Mouse
Cosmic Cheese Caves is a cave system presumably on an asteroid and blue dreamkey nightmare within the Space Realm.
Frankinteddy

Weakness | Maintenance issues

*“The nasty Nightcap has put Threadbear at the controls of a mechanized bear.”* — Wakey Wakey
*“Finally I will defeat you! Pesky kid, you will gravel at my feet! Prepare to meet your match!”* — Threadbear
**Frankenteddy** is the final boss in the game. After collecting all 40 Winks and defeating the Pirate Boss, the 40 Winks requirement door in the house will open, taking you outside and into a portal. Entering the portal plays a cutscene where the annoyed Nightcap wakes Threadbear, informing him that those pesky kids, Ruff and Tumble have arrived outside his house. Not accepting defeat, Nightcap shows Threadbear that while he was sleeping away, he had been busy at work on the ultimate weapon, Frankenteddy. At first, Threadbear was impressed that the machine would fight their foes for them, until Nightcap reminded him that it needed a pilot. Threadbear informed Nightcap that he will defend him with the last breath in his body.

## Guide

Frankenteddy is indeed a hard boss to beat. The battle takes place within Nightcap's garden with his house the centrepiece. Frankenteddy can punch, charge up punch, jump over long distances and fire exploding bouncing spike balls that follows Ruff and Tumble. Frankenteddy's healthpoints is 15, and the only way of defeating him is with patience and timing. First you skid or roll at Frankenteddy 3 times before it falls down with Threadbear having to do maintenance. This is when you hit it. Do this difficult task 14 times and you have defeated Frankenteddy with it short circuiting before exploding, exposing Threadbear on the ground.

## Ending

After this, the final scenes play with Threadbear asking for Nightcap to surrender his goal for eternal nightmares before being thrown out of the gate. Ruff and Tumble hearing from Threadbear that Nightcap is normally a nice person after a good night sleep, and that the real real why he's so tired, grumpy and grizzly was all to do with the big clock in his house keeping him awake. Ruff and Tumble destroyed the clock off screen, and in the last scene you see Nightcap waking up one morning feeling refreshed and happy, Ruff and Tumble playing outside, Nightcap not tolerating a Hoodwink, and all the while Threadbear slept happily in casts and bandages on a chair.

In the unreleased Nintendo 64 version, after Frankenteddy explodes, you see the big clock destroyed from Nightcap's house, possibly from his outrage of being defeated. The next scene takes you to the very last scene with Nightcap waking up after a good night sleep feeling refreshed and happy.

The game then ends with the credits.

## Trivia

* The Final Boss shares the same music as the Racing Levels throughout each world.
Nightmare Boss

Weakness | stamina

*“Oh-Oh. It looks like Threadbear has found a spooky spider to help him.”* — Wakey Wakey
*“Prepare to be defeated!”* — Threadbear
The Nightmare Boss is a giant spider that Threadbear somehow tamed and is able to ride, much like the Nightmare Boss' smaller counterparts it attacks by biting at close range. Unfortunately this giant spider has terrible stamina.

## Guide

Start by moving around the level (avoiding the webs as they slow you down) until the spider becomes fatigued and goes asleep, then hit it to lower Threadbear's hitpoints. Avoid the spider as it jumps about frantically and defeat the four regular spiders spawned by Threadbear when he yells "Get 'em". Do this strategy 4 times to defeat Threadbear.
Monster

Unique abilities | Improved butt-bounce

The monster is an ability given to Ruff and Tumble. The monster's jack-in-the-box has a pawprint symbol.

Ruff and Tumble's body mass is greatly increased making their footsteps noticeably louder though at a cost of a lower jump height and they are given a simple leopard-print purple loincloth.
Knight Time Towers

*“Travel back in time to the days of old when knights were bold, and rescue 2 Winks from Knight Time Towers.”* — Wakey Wakey
*“Cough cough... Wheeze. We'll set you alright you when we find you... Wheeze... Beware! Stay out of our castle.”* — Dragon
Knight Time Towers is a medieval castle and a blue dreamkey nightmare within the Castle Realm.
Crazy Crab Caverns

*“Nitekap has hidden 2 Winks in an ancient city flooded many years ago, swim quickly and avoid the hungry sharks!”* — Wakey Wakey
*“Urrggh. Pesky child vermin. I'll use you to sharpen my teeth if I get hold of you!”* — Shark
Crazy Crab Caverns is a flooded city, cave complex and green dreamkey nightmare within the Underwater Realm.

## Trivia

Crazy Crab Caverns is most likely inspired by the mythical city of Atlantis as evidenced by the classical Greek-style pillars and doors.
Drip Drop Swamp

*“Yuck! Gooey mud and stinky swamp gas! Try your best to stay dry whilst saving 2 Winks from the Drip Drop Swamp.”* — Wakey Wakey
*“You like magic potion? You try it! I've made it especially for you... Ha Ha Ha!”* — Witch Doctor
Drip Drop Swamp is a swamp and red dreamkey nightmare within the Prehistoric Realm.
Piko Interactive

**Piko Interactive LLC** is a game developer and publisher that focus on re-releasing games that were previously released on retro consoles such as the Nintendo Entertainment System, Super NES, Sega Genesis, Atari Jaguar, and Amiga, as well as portable platforms such as the original Game Boy, Game Boy Color and Game Boy Advance. These games are re-released as physical cartridges and disks along with digital releases via Google Play and Steam.

Piko's most recent project is an official release for 40 Winks' Nintendo 64 port.
Wakey Wakey

Wakey Wakey is an anthropomorphic mechanical alarm clock that acts as a guide to help Ruff and Tumble through their journey. It appears to be an alarm clock with a face arms and feet, a fairly simple character design. The hands on the clock of Wakey Wakey appear as a moustache and Wakey Wakey himself is about the size of Ruff and Tumble.
Pufferfish

Pufferfish are small aquatic enemies that can only be found in water while swimming. They attack the protagonist by approaching them and then puffing up, injuring them with their spikes.

## Strategy

With careful timing, players can hit the pufferfish with an underwater attack before the pufferfish hits them.

## Gallery

* Blue and yellow pufferfish
* Green and yellow pufferfish