Factions

Factions are clans that can be created by any player. Factions can claim territory for themselves and claim territory of other factions if the attacking faction is powerful enough. Factions consist of 3 primary parts: economy, members, and territory. In order to claim and keep territory, a faction must have both members and money. Some factions are not created by players, such as SafeZones, Shipyards, and BattleZones.

# **Creating A Faction**

You can create a faction using "/f create (faction name)". You can also change the description of the faction by typing "/f desc (a description for your faction. This is shown whenever they enter your territory)". You need 100 in game currency to create a faction. You can only create a faction if you are not currently in one.

# **Faction Power**

Factions also have a power system. A faction's power is determined by their members. Each member has a capacity of 20 power. A single piece of land is equivalent to 1 power. A piece of land is a 16 by 16 chunk of blocks. This means that 1 member gives the faction the ability to claim 20 chunks of additional land.

A faction member can gain power by being active. A faction's total power can never be a greater number than the land they own. If a faction member dies, their power level goes down which means that another faction with more members and power can claim your land for themselves.

# **Faction Relations**

Factions have the ability to set relations with each other. The relations are allied, truced, neutral, and enemy.

* Allied factions are factions you can share land with. Allied factions cannot harm each other's members.
* Truced factions are similar to allied factions. They can't build on each other's lands and can't harm each other's members.
* Neutral faction members can't be harmed while they are in their own territory. However, they can be harmed when outside.
* Enemy faction members can be attacked while in their own land, and they are the only faction which can claim your land and you can claim theirs. If you're within a neutral or enemy faction's territory, you will be unable to use any "/kit" and teleportation commands.

# **Faction Chat**

Each faction relation has their own chat channel that they can speak in, or if you need to speak to another faction of the specified relation. For example if you wanted to speak to an allied faction, you would type "/f c a" in the chat. There is also a local chat which makes it to where anyone within 200 blocks of you can hear you. This chat mode can be enabled with "/f c l". Basic global chat to the whole server is "/f c g".

# **Faction Ranks**

Factions have a ranking system. By default, the faction has 4 ranks: Leader, Officer, Member, and Recruit. There can only be 1 Leader of a faction. Each rank will have a chat prefix before the faction's name whenever a member of that rank speaks in chat. The chat prefixes by default are:

* \*\* for Leader
* \* for Officer
* + for Member
* - for Recruit.

# **Factions Help**

There are a lot more things you can do with factions, such as manage permissions for your faction ranks, manage permissions for factions of other relations, and change various cosmetic settings for the chat and faction. If you wish to learn more about factions, type "/f help" in chat.