Bubbles & Betterment: The Journey to Intermediate Competency

Bubbles & Betterment: The Journey to Intermediate Competency is a book uncovered through use of Study-related Inquiries.

## Description

The next in the series of books written by Perrin Rumblekettle before his demise to the Beast of Breakstone, Bubbles & Betterment: The Journey to Intermediate Competency continues to expand the budding alchemist's repertoire through additional recipes both uncommon and rare. It was first sought out by Arnica, prompted by her interest into the topic.

**Any individual undertaking the *Training* downtime to gain proficiency in Alchemist's Supplies or a Herbalism Kit requires only half the requisite downtime to gain said proficiency whilst they have access to this book.** **Gold cost per day is unaffected.**

## Research

### Completed by Arnica

Now you've learned the difference between an alembic and an aludel, and worked out how the cucurbit must be used relative to the crucible during the process of ceration, it is time indeed to move onwards into the deeply wondrous world of alchemy. If you've found yourself lost already, I would strongly recommend looking out for a copy of my tome, Bubbles & Blunders: Common Alchemical Mistakes and How to Avoid Them - and then of course, seek to return to this script at such a time that your competency is reflective of that required.

#### Common Recipes

**Name:** Courter's Perfume (Herbalism Kit)

*Description:* This faintly-lilac hued liquid can be applied to a creature or object as an action. For the next hour, any creature that smells the perfume perceives it as reminiscent of their favourite scent.

*Key Ingredients:* Daisy, Faerie Hyacinth

*Production Cost/Difficulty:* 5gp, 1DT, Common (DC 8)

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#### Uncommon Recipes

**Name:** Elixir of Fine Fettle (Alchemist's Supplies)

*Description:* When you drink this pale and chalky elixir, you gain 2d4 temporary hit points and have advantage on Constitution saving throws. The effects of the Elixir of Fine Fettle last for 1 hour.

*Key Ingredients:* Bristlefish Oil, Ginseng, Powdered Chalk Pea

*Production Cost/Difficulty:* 165gp, 5DT, Uncommon (DC 13)

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**Name:** Potion of Nighteyes (Alchemist's Supplies)

*Description:* This faintly luminescent mixture appears to reflect any light source directed towards it, similar to a cat’s eye. When you drink this potion, you gain darkvision out to a range of 60 feet, and your eyes magically shed dim light in a 5-foot radius. These effects last for 8 hours.

*Key Ingredients:* Dried Wartle, Powdered Agate

*Production Cost/Difficulty:* 45gp, 3DT, Uncommon (DC 11)

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**Name:** Tonic of Fur Growth (Herbalism Kit)

*Description:* This tonic is a thick brown liquid that smells like roasted venison. When you drink this tonic, you sprout a shaggy coat of fur, six inches thick. The fur lasts for 8 hours, after which time it falls off harmlessly. This fur mimics the effects of cold weather gear, protecting you from extreme cold.

*Key Ingredients:* Antler Velvet, Stubble Balm

*Production Cost/Difficulty:* 10gp, 3DT, Uncommon (DC 11)

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**Name:** Tonic of Gliding (Alchemist's Supplies)

*Description:* This watery, sky-blue liquid has a small white feather suspended in the centre. A creature that drinks this potion weighs one-tenth their normal weight and is under the effects of the *Feather Fall* and *Jump* spells for 1 hour.

*Key Ingredients:* Frogfoot Kelp, Milk Sycamore Seed, Winged Cactus

*Production Cost/Difficulty:* 175gp, 5DT, Uncommon (DC 14)

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#### Rare Recipes

**Name:** Elixir of Elemental Effusion, Acid/Cold/Fire/Lightning/Thunder (Alchemist's Supplies)

*Description:* When you drink this bubbling potion, elemental energy surges through your form for the next 10 minutes. The type of elemental energy and subsequent colouration depends on the specific ingredients used during its preparation. For the duration, each time you hit a target with a weapon or unarmed attack, it deals an additional 1d4 damage of the appropriate type.

*Key Ingredients:* Fundamentum Philtre, Fundamentum Resistre, Princely Yortfane, Blistering Mayweed (Acid)/Glaicethorn (Cold)/Kilnthar Rhizome (Fire)/Galvagloom Spores (Lightning)/Crackle Berry (Thunder)

*Production Cost/Difficulty:* 250gp, 12DT, Rare (DC 16)

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**Name:** Elixir of Regeneration (Alchemist's Supplies)

*Description:* This syrupy, green liquid smells like pears. When you drink this elixir, you regain 1d6 hit points at the start of your turn for the next 10 minutes, provided that you have at least 1 hit point. Alternatively, if you rub it on the stump of a missing body part, that body part regrows and returns to full functionality after 10 minutes.

*Key Ingredients:* Cytaeis Jellyfish Ooze, Potion of Superior Healing

*Production Cost/Difficulty:* 425gp, 5DT, Rare (DC 17)

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**Name:** Oil of Shrouding (Alchemist's Supplies)

*Description:* This clear substance is thick and gelatinous. The oil can cover a Medium or smaller creature, along with the equipment it is wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature is then immune to any effect that would sense its emotions or read its thoughts, and any divination spells targeted at it for 8 hours.

*Key Ingredients:* Blue Sentinel, Diamond Dust, Oorove

*Production Cost/Difficulty:* 200gp, 18DT, Rare (DC 15)

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**Name:** Potion of Impersonating (Alchemist's Supplies)

*Description:* This colourful potion seems to spontaneously shift in colour and viscosity. A creature that drinks this potion gains the ability to cast *Disguise Self* at-will with only somatic components for the next ten minutes, as well as the ability to mimic the speech of another person or the sounds made by other creatures. The drinker must have heard the person speaking, or heard the creature make the sound, for at least 1 minute.

*Key Ingredients:* Dragon Fennel, Flaked Morganite, Waxhusk

*Production Cost/Difficulty:* 375gp, 15DT, Rare (DC 17)

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**Name:** Tonic of the Hedgehog (Herbalism Kit)

*Description:* This cream-coloured liquid is laced through with thin streaks of brown. When you drink this potion, your skin grows a layer of sharp quills for 1 hour. Each time a creature hits you with a melee attack, they take 1d6 non-magical piercing damage.

*Key Ingredients:* Furzepig Saliva, Liver Vetch

*Production Cost/Difficulty:* 175gp, 10 DT, Rare (DC 16)

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**Name:** Tonic of the Oak (Herbalism Kit)

*Description:* This unpleasantly bitter brown tonic is gritty and rough to the tongue. Drinking this tonic causes your skin to harden and grow coarse, as well as sprouting roots create pad-like knots under your feet. For 1 hour after drinking it, you gain the effect of the *Barkskin* spell, and you have tremorsense out to a range of 30 feet. Once the hour is up, you shed the bark and roots painlessly, which subsequently crumble to dust.

*Key Ingredients:* Bronzeoak Leaves, Netlace Mushroom

*Production Cost/Difficulty:* 225gp, 12DT, Rare (DC 15)

\*\*\*