Minoh Ranch Quest

The **Minoh Ranch Quest** consists of two optional quests in the Forest Zone, found in Minoh Ranch. The first part has a reward of 300G, while the second part features five different Bad Ends.

## The Quest

### Part One: How Now, Changed Cow

Before entering the Ranch, interact with the cow in the graveyard in Caste City; otherwise, a Bad End will occur. Next, go to the manor and speak with the owner at the head of the left table. He'll ask if The Player has a cow he could use, and if he says no, the owner uses a potion that turns it into a Holstaurus. Speak to the owner's wife at the head of the right table, and she'll give a reward of 300G. After this, a vendor in Caste City will sell Minoh Ranch Milk. Furthermore, there is a chance of an event occurring where the Holstaurus infects another player.

### Part Two: Morgan the Meowcenary

Enter the Ranch again, and the Player will see an argument between the owner and his wife. Talk to the wife, and she'll order the Player to transform someone into a pet cat for her with a collar. PXE suggests putting it on the girl in Caste City who was nearly turned into a cat, but going to where she last was (the alleyway to the right of the blue-roofed house in Caste City) will reveal that she'd already left for the ranch.

Sure enough, someone else (Morgan) has transformed the girl before the Player had a chance to. This will lead to a fight with the transformed girl, and is where the paths in the quests split. If the Player defeats the Were-Cat, the wife will leave its fate up to him: Mark protests against letting the Were-Cat stay with the wife, whereas Alaru argues that letting her free would just turn her into another monster to fight. In the end, it is up to the Player.

### Were-Cat Loss: A Collaric Character

Losing to the Were-Cat does not lead to a Bad End, at least, not right away. The Player is captured and gradually turned into a catgirl by a sentient collar who names 'herself' Collette. Collette, perhaps feeling bad for the Player's attempt to help the wife, or perhaps wanting the Player to transform into a cat-girl of his own volition, agrees to help him in removing herself from his neck.

The following few scenes are linear on a gameplay front: the Player attempts to go downstairs and escape, then is 'forced' to go into the backyard. After Collette creates a distraction with the other catgirl, the Player then goes into the basement to find something to remove Collette. He doesn't find anything, and instead encounters a man with boltcutters and an erection.

Here the Player is given three choices, which split the quest into six possible endings. “Does it have to be me?” will cause the Player to give the man her 'sister' instead, and he gives the Player the boltcutters after having sex with the Were-Cat. Fully restored, the Player goes upstairs, where the wife is forced to give up her pet.

### Were-Cat Loss pt. 2: Backyard Battle or Upstairs Ultimatum

Choosing either “Fine” or “No deal!” will leave the Player as a blonde or brunette catgirl, respectively. She then goes upstairs, where she can either go to the second floor or out back. Going upstairs will lead to either Cat Called or Feline Fine, and going in the backyard will lead to a fight with the owner, Mr. Minoh. Losing will lead to A Cat is Fine Too on either path, and winning will cause another argument between the owner and his wife, giving the Player a final choice: to accept her fate or resist. Accepting will lead to either Heavy Petting or The Cat's Meow, and resisting on either path will revert the Player back to being human.

In all paths where the Player reverts, the manor is locked, and cannot be reentered. The Player keeps Pester from when he was a catgirl.

## Enemies

* Mr. Minoh
* Were-Cat

## Bad Ends

* Ending A1 - Liar Liar
* Ending A13 - A Cat is Fine Too
* Ending A14 - Cat Called
* Ending A15 - Feline Fine
* Ending A16 - Heavy Petting
* Ending A17 - The Cat's Meow