recursal/Fanatic-Fandom huggingface dataset:
Underground Vault

Underground Vault is a quite difficult level in the VMan series. It is in the first game as one of the last levels. Make sure you be careful around the section towards the end with all the jumping. There are tons of Beedles there and a Turret at the very top to throw you off.

## Design

The level takes the appearance of an underground facility, with the background being composed of rock and minerals. There are large metal structures with an abundance of Beedles and Howitzers.

## Enemies

Here is a list of enemies in Underground Vault.

* Turret
* Howitzer
* Beedle

## Bosses

There are some bosses encountered here. They will be slightly difficult at first, but just keep trying and find your best technique.

* Spider Bomber

A flying machine that drops bombs on the player. It keeps flying off screen and is difficult to hit.

* Piranha

This boss is usually slow, but when damaged, it will move much faster. Peter’s should be far away from it when they shoot it.

* Monkey
* This boss will attach to the ceiling and run around on it. If the player hits it, it plummets down to the ground and moves on the floor for a few seconds, then this process repeats. Keep shooting it from afar until it explodes.

## Trivia

* Another Sega game Bonanza Bros. has a level named Underground Vault.
* This is one of the only two levels to use the Bunker theme, with the other being Rock 'N' Roller.
Transformations

Morphs (or transformations) is an element in the VectorMan Series. They allow the player to transform into more powerful forms for a short time.

## Game Appearances

* VectorMan
* VectorMan 2

## VMan 1

Morphs

## VMan 2

*Main page: Abilities*

A contest was also done and a new form was added into the game.

## Trivia

* A Sega character called NiGHTS can also transform using Persona Masks.
* The Contest Winner never is used in VectorMan 2 as a power-up. Instead, it is simply shown as it won the Morph Ball Contest.
* If a player is shooting with a Fireball power-up and they go back to normal, their fireball projectiles will be green.
* Scorpion Tail is seemingly immune to attacks.
* Tank is the longest-lasting Morph. It is used throughout both Tank Levels (Tank You and Tank Patrol)
* Unused audio clips in VectorMan 2 suggest that there may be more power-ups related to morphs. There are clips of VectorMan saying "Two Times," "Three Times," and so on (up to five times).
Top

A Top, also called **enemy tops** in the Instruction Manual, is an minor enemy in *VectorMan*.

## Description

These enemies resemble cyclones (or tornadoes), being yellow with a mix of blue. They appear in one stage only: Stayin' Alive. Tops spin around the dance floor and bounce VectorMan all across the stage in all sorts of directions, hindering his aim at WarHead. The tops themselves deliver no contact damage but are a huge distraction to VectorMan as he tries to defeat the boss quickly enough. Tops can be repelled by blast fire. If a top makes contact with an electrified floor, it instantly explodes. Similar to most other enemies, tops may spawn a set of 5 Photons expanding outward, which can be collected for extra points.
Turret

A Turret, from VectorMan.

**Turret** is an enemy in *VectorMan*. They are usually placed on walls, and even put on ceilings and floors sometimes.

## Appearance

Turrets appear as little white-and-black machines. They are segmented, allowing them to move in strange positions. They have what looks like a glass bubble for a head, with a little black cannon that fires small flame-looking projectiles.

## Attack Patterns

They usually move around and shoot, mainly at VectorMan. They can be knocked off walls by shooting or, very rarely, impacting with them from above.

In Insane mode, Turrets tend to fire a second bullet consecutively almost immediately after the first one is fired off.

## Levels

They are extremely common. They are in these levels:

* Terraport
* Tidal Surge
* Arctic Ridge
* Bamboo Mill
* Hydroponic Lab
* Death Alley
* Superstructure
* Nightscape
* Dark Ruins
* Underground Vault
* Worldlink Center

## Trivia

* Turrets are the most commonly recurring enemy in *VectorMan*.
* With the exception of Tidal Surge, every stage to have Turrets also have Beedles present.
* If using the Normal shot or the Rapid Fire Gun, the bullet that eliminates a turret will pass through a Turret, instead of disappearing upon contact.

## Gallery

Sprite
(Terraport)Sprite
(Bamboo Mill)Sprite
(Hydroponic Lab)
Shell Bug

A Shielded Beetle, from Vectorman 2.

Shell Bugs are enemies in VectorMan 2. They grant the player a Shield if defeated,

## Appearance

Shell Bugs look like slightly large blue creatures with yellow eyes. They have yellow eyes. In Magma P.I., they are green with white eyes.

## Protocol

When you come across them, shoot at them. They will defend themself and act as if they are laughing at you. Every few seconds they will take damage and you can keep shooting at it until it dies.
Time Limit

The Time Limit is an element in both games. It prevents players from spending too much time in a level, and a clock ticking sound can be heard when it is at 15.

## Trivia.

* The longest time limit is in The Shadow Nose gives players 20 minutes.
* The shortest time limit is 40 seconds, in Stayin' Alive.
* The sound of the clock ticking is the same sound that plays when players use the Bomb Morph.
Tank Levels

Tank Levels are levels in the second game where the player uses the Tank.

## General Description

Tank levels are usually in an area with dark gray clouds, and a blue sky. The ground and background is made of dirt, and is meant to resemble an area where there has been a war. These levels usually have many moving platforms with strategically-placed enemies.

## Enemies

Enemies consist of Moles, Fleas, Mantises, and Beetles. Most of them appear in different colors than usual. Paint Splatters are also in this level.

## Levels

The following levels are tank levels.

* Tank You
* Tank Patrol
Turn Up The Heat

Turn Up The Heat is a boss level in VMan 2. The boss of this stage is the Lava Boss.

## Guide

When you spawn in, you should be in between two lava lakes. You'll see the Lava Boss. Go over the lava and come back at another lava lake. Keep attacking it, but be careful as it will throw fireballs at you with near-perfect aim. Advice is to jump when you see it about to throw a fireball. After a short while, the boss will go down, and you may move on to Scene 8.

To clear with a Pacifist, one must time their Boot-Blasts. Interestingly, the boss does not turn around when struck with a Boot-Blast. Blasting the boss in the back is recommended.

* Level Bonus = 5,000
* Time Limit =
Tick

A Tick, from Vectorman 2.

A Tick is an enemy in *VectorMan 2*.

## Description

A Tick is a rather muscular looking enemy with yellow skin and blue veins coursing around its body. They walk rather slowly but when they spot VectorMan, they will immediately throw a punch at him. Simply go far away from one and start shooting at them. If Boot-Blasting, careful positioning is required as to not come into contact with their large body. It takes a Tick a second to turn around and face the opposite direction should VectorMan jump over one. When they explode, they leave behind an Assimilation icon that grants VectorMan the Tick Punch power-up. They take a ton of hits to defeat.

## Trivia

* The Tick bears a resemblance to the first game's Sludge Pilot.
* They tend to have an inaccurate AI, trying to attack you when you are below them.

## Gallery

In-game sprite.A Tick seen in Mist Chances.
Skate Morph

The Skate Morph, from Vectorman 2.

Metal Skates are a type of power-up in VMan 2. They are given to the player in certain fast-paced levels like Orbot Express.

## Description

VectorMan gains wheels on his boots, giving them the appearance of roller skates (hence the name of the morph). They play a sliding sound when travelling. This morph is used thrice within the subway levels. They let you run quickly and slide, though movement can be a little difficult to control. Due to the slipperiness of the skates, many players may run into enemies easily.
The Start of WarHead

This goes over how WarHead started his insane tyranny.
He was just a normal Orbot named Raster, as a reference to the computing term. He was seeing the world through a worldwide ComNet before he was transformed. By transformed, we mean that Orbot attendants put a nuke in his "master control circuits". This made him go insane and he renamed himself to the name he has now, and transformed Earth into an instrument of death for mankind.

## Trivia

* It's unknown what happened to the Orbot Attendants.
The Reclamation Center

Indoor area.

The Reclamation Center, or Reclaimation Center, is a large facility in VectorMan 2. It consists of an outdoor area filled with acid, and a dark indoor area.

## Overview

The center seems to have light gray metal walls and floors. Underground areas have rock walls. Fence railings are also present in some sections. Breakable ground is everywhere in the underground sections.

The area also has green acid that damages you on contact. This may be sludge that had not been delivered to the Sun.

## Levels

The outdoor area visited is called Recycle or Die. It has small underground sections.

Later on, the player finds The Shadow Nose. This area has been abandoned and the Shadow Boss lives here.

## Trivia

* This set of levels has a lot of glitches.
	+ Your eyes are green in Recycle or Die. This is due to pallet sharing.
	+ In Scene 16, the pause card is black.
	+ In Scene 17, if you pause, the pause card turns green.
	+ When falling down a certain tube in Recycle or Die, there is a chance the player will randomly get damaged upon getting to the bottom.
* Recycle or Die is the only level where Ants appear. This is the only level a fireball power-up can be obtained, other than using hacks.
* The Shadow Nose is the only level that uses its respective theme.
* Both levels resemble the Dark Vortex Future in the Ecco the Dolphin games made by Sega.
Shield Controller

A Shield controller, from Vectorman.

> "Shield Controller: Destroy this to disable the Receiver Shield."
>
>

-VectorMan Info Section.

The Shield Controller is the object in the VectorMan series. This is an item that players must destroy to successfully break the Receiver and get to the Bonus Round.

## Overview

Players must find this object and break it, and the Receiver shield will be disabled. This allows the player to break the Receiver and enter a bonus round.

## Trivia

* Shield controllers had a different design in an early prototype of Vectorman. There, they resembled round silver orbs with leg stands and outfitted with technology. Also they can continuously be destroyed even after initially destroyed.

## Gallery

Early beta design of a Shield Controller.An early prototype Shield Controller destroyed
Submarine

Artwork of a Submarine, from Vectorman.

Submarine is an enemy in Tidal Surge. They only appear here, and can be a good way to get Health Points.

## Appearance

Submarines look a little like mechanized fish. They have propellers on their backs and are mainly orange and green in color. They have a tiny white head.

## Attack Pattern

Submarines tend to appear from the bottom of Tidal Surge, and they float up and towards VectorMan. They can be destroyed in one hit and are a very good way to get Health Points, since enemies sometimes drop them when they die.

## Levels

They only appear in one level.

* Tidal Surge
Shooting

A player shooting a Sludge Pilot.

Shooting is the main attack method in the VectorMan series. Bosses can also use this, but their projectiles look different.

## VM 1 Upgrades

There are numerous power-ups that upgrade the default shot:

* Wave
* Bolo
* Ricochet
* Orb

## VM 2 Upgrades

* Pulsebeam
* Energy Shot
* Fireball
* Super Shot
* Overkill

## Trivia

* One power-up, Wave, has a very similar effect to the 7-Way Shots in Sega's Fantasy Zone series.
	+ Fantasy Zone also has a power-up similar to the Overkill power-up.

## Gallery

Enemy projectiles.VMan shootingWarhead firing a projectile.
PRESENT (unused screen)

Present is an unused screen found in VectorMan 2's secret cheat screen. It would succeed the SEGA screen before showing the title screen.

It was going to be used in the Beta version along with the unused AND screen. It is unknown why these were going to be used. They were not even in the series' signature font so these were most likely removed immediately.
Tidal Surge

Tidal Surge is the third level in VectorMan and the only water level in the franchise other than Absolute Zero. It is an ocean-themed level with many Turrets, and Submarines and Anglers make their first and only appearance here.

## Design

Tidal Surge has a light pink background with pink clouds. There are many underwater buildings and structures above water, with orange rafts carrying Turrets. The Bomb Morph appears twice in this stage, along with Fish Morphs.

## Stage Statistics

* Level Bonus = 4000
* Time Limit= 5:30
* TVs =
* Photons = 139

## Items of Interest

* A One-Up is located underneath the second metal platform.
* A Clock is located just before the second Bomb Morph.
* A 10x Multiplier is located off the edge of the third metal platform. Using speed by landing on the floating platforms (or sacrificing a life to return to the first checkpoint used), it is possible to obtain the one-up in this area with the 10x multiplier. These ten extra lives are crucial to maxing out one's score during a Score Attack run.

## Enemies

* Turret
* Mecha Jellyfish
* Submarine
* Angler

## Trivia

* At the end of the level, VectorMan will jump off-screen into a bottomless pit instead of stand at the edge. It is possible however to make Vectorman land on the edge of the rocky surface and still clear the stage.
* This is the only stage to feature Turrets without Beedles present. The Submarine enemies does act as a variant of the Beedle however.
Wave Gun

VectorMan using the Wave Gun from VectorMan.

**Blast**

> The wave gun fires a cone of energy. It's useful for destroying enemies who aren't in the direct line of sight, and it even goes through walls.
>
> - Instruction manual

The **Wave Gun** is a power-up in *VectorMan 1*. It allows the player to fire gigantic waves of photon shots that go straight through walls, hence the name "Wave."

## Usage

When you get one, make sure to use it wisely. This thing can get fun to use but its ammunition is limited. Each shot fires off a wall of five photon blasts, though all five bullets per blast count as one hit, meaning if one bullet hits, they all hit, but they are all counted as one bullet hit for damage calculation purposes. It goes through walls and is efficient for taking down rows of enemies, especially those pesky Turrets and Howitzers. This powerful weapon can also be seen as a Spread gun, reaching some enemies other weapons cannot. The weapon is limited to only three 5-ball shots on-screen at a time.

## Locations

A Wave Gun can be obtained from these stages:

* Terraport
* Tidal Surge
* Absolute Zero
* Arctic Ridge
* Bamboo Mill
* Superstructure
* Dark Ruins
* Underground Vault
* Worldlink Center

## Gallery

IconRevenge is fun, especially when you have a Wave gun.
Secret cheat screen (VM2)

*Not to be confused with the Private Options Screen.*

This character or object was given an unofficial name by this wiki since its name is never shown in-game.

The warning is now over.
The Secret cheat screen is a secret screen found in VectorMan 2. To get here, pause any level and enter the following code:

**Up, Right, A, B, A, Down, Left, A, Down**.

After entering the code, simply unpause the game.

## Options

* Level select is here. Parts of the intro can be accessed along with the ending cutscene. Two hidden screens can also be accessed, which show the words “AND” along with “PRESENT.” A level called “Ron’s Test Level” is also selectable.
	+ If the player picks the ending cutscene, they can actually control VectorMan and fire an Overkill power-up.
* Sound test can be accessed. It also has access to the old Nucleus Shield sound, implying that this was going to be reused, but ended up being cut from the final.
* Music test can be accessed. Has two unused tracks, including an Options menu track and a second Intro soundtrack.
Spider Bomber

The Spider Bomber is the first boss of Underground Vault. It is a flying robot which drops bombs on those below. It also came out of a rough draft design on blue paper.

## Appearance

It is a light blue ball. It has what looks like a dark blue visor and a little black camera in between its leg joints. Its legs are tipped with detachable Bombs.

## Abilities

* Flight
* Bomb-dropping

## Battle Guide

When it comes out of the sketch, it will fly to the right off screen, then return to fly towards the left side of the screen, where it will hover off-screen and cycle back and repeat. This goes on for some time, and its diagonal movements can cause it to ram into Vectorman, inflicting damage upon him. When it flies offscreen, do not wait for it to come back from where it disappeared off to. It will land on top of you and damage you. After a few cycles of this pattern, the boss will begin to hover high and slow and deploy its bombs attached. They will fall to the ground in an attempt to harm Vectorman. If the battle continues to persist, the Spider Bomber may also land close to the floor and fire off its bombs in a missile-like fashion as it slowly moves horizontally.

Whenever you see Spider Bomber, run around and try to strike it while avoiding its attacks. It is recommended to get behind it as soon as possible to avoid its deadly ramming. Damaging it just before it commences with its bomb/missile attacks will interrupt said attack, causing the Spider Bomber to simply hover away without striking. If attempting a No Shooting Bonus, one must time their Double Jump well to either strike it from behind or jump over it while damaging it with the Jet Boost.

Whenever the boss takes damage, its parts visually separate for a split second. Enough damage will blow apart the boss for good.

## Trivia

* He was originally going to be in the unused rocket level before the stage was scrapped.

### See Also

* Piranha
* Monkey
Rich Karpp

Rich Karpp is the main developer and artist of VectorMan.

## History

According to this developer, Sega had very little development until the end of the first game. They also had a level deleted from the game, as it didn't let the player move much and have as much fun as they would normally.

## Trivia

* In the end of the Character introduction, they can be seen along with other developers.
Earthtree

Disambiguation page for EarthtreeThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Earthtree** can refer to several things...

* Earthtree, the Stone Elf capital seen in *The Land of Fire*?
* Earthtree, an elven capital in *Archai*?
* Earthtree Elves, an elven species seen in *Archai*?
Scorpion Tail

The Scorpion Tail, from Vectorman 2.

Scorpion Tail, also referred to as "Stinger," is a VectorMan 2 power-up. You can get one from destroying a Scorpion.

## Appearance

This power-up doesn't do much, but gives you a very long stinger-edged tail to get revenge on enemies who knocked you in the lava in Fired.

## Usage

When collected, you can now sting your enemies with a very loud noise. VectorMan will say "Scorpion Tail" when he collects one. It is also immune to fire.
Spider

Artwork of a Spider from VectorMan 2.

A Spider is an enemy in *VectorMan 2*.

## Description

Spiders are gray bodied arachnids with neon green legs. These deadly foes slowly inch around the surface they are on and jump high into the air if VectorMan tries to jump over one. When within range, a Spider will launch a white explosive ball forward at him, damaging him if it hits. Spiders only require a few shots to destroy, but at anytime they are hit while grounded, a Spider will charge forward a few paces towards VectorMan's direction.

Spiders are worth 100 points each.
Unused VM 1 Level

The Unused VM 1 Level was a cancelled level. It was deleted because players would have very little movement and it would be difficult to shoot flying enemies.

## Overview

The stage starts with Vectorman moving on a striped platform onto a rocket that shoots up to space and then goes back down onto a building that looks similar to that of Bamboo Mill.

## Trivia

* The unused stage is seen on the back of the European boxart. Note that Spider Bomber is present here, likely that he was originally going to be fought in this stage instead of Underground Vault.

* The music used is the same music used in Absolute Zero and Worldlink Center.

* The levels name in the level select is "Rocket".
Stayin' Alive

This level is a disco-themed boss level in which the player must take on WarHead along with a bunch of yellow tops.

## Stayin' Alive

VectorMan fights WarHead in Stayin’ Alive, from VectorMan.

## Design

This level is in a gigantic disco party room with WarHead in the middle, surrounding himself in a wall.

* Level Bonus = 40000
* Time = 0:49

## Boss

* WarHead

In this boss fight, WarHead is mounted on a pole. He can electrify the floors, making them a hazard. Watch out for the Disco Tornadoes and fire at WarHead as quickly and rapidly as possible, as you only have 50 seconds on the clock.

## Trivia

* This level is named after a famous song.
* The track that plays here is longer than the time limit.
* You can actually jump in this stage. It is never shown or stated that you can, so this may confuse newer players. Jumping can be used to quickly avoid an electrical floor stream.
* In a prototype of *VectorMan 2*, one of the boss's related sound effects refer to it as **Boss4**. Because **Boss1** most likely relates to the MetalHead boss, this means the disco boss is considered the fourth Warhead boss internally. However, this is actually the third WarHead boss fought in *VectorMan*, suggesting a scrapped WarHead boss before the Disco boss fight.
Sega Genesis

The Sega Genesis (known as the *Mega Drive* outside of North America) is the Sega console that supports the VMan series. It supports many other memorable games like the Sonic games, Kid Chameleon, and many more, but also had to do with VectorMan. The Genesis is the successor to the Master System.

## Trivia

* Both VectorMan games were on the Sonic's Ultimate Genesis Collection with unlockable achievements.
* Both games were also re-released as part of Sega Genesis Classics.
* The Genesis had a portable version, known as the Sega Nomad.
Worldlink Center

## Design

This level, known as "Studio" in the secret options screen, looks like a large studio. It is similar to Bamboo Mill, with lights instead of bags of grain. There are Televisions in the background that show WarHead along with a cinema countdown screen. There are many enemies here, like Jaws and Howitzers. Three Morphs are available to use: Drill Morph, Bomb Morph, and Jet Morph. The Drill Morph is used to access a hidden area, the Bomb morph is used to access a shortcut in the roof the morph is located near, and the Jet serves as a minor power-up, useful for travelling around or for collecting all items in a stage.

According to the Instruction Manual for the game, the Worldlink Center is used as a facility to conduct Orbot reprogramming. As Warhead is seen in the next level after this one (above this stage's roof to be exact), this location may also be considered Warhead's central base of operations.

## Stage Statistics

* Level Bonus = 24,000
* Time Limit = 7:00
* TVs = 23
* Photons = 175

## Items Of Interest

* A One-Up is located in a small area requiring the Drill morph to bust into. Jump on top of a large Studio Camera, then Double Jump to the left to reach the tiny alcove with the TV.
* A 5x Multiplier is located at the beginning of the stage, towards the right side of the stage, immediately after the tall drop into the white fence shaft. Infact, is is on the right side of the fenced shaft. With proper setup or planning, this can be used to quickly reach the One-Up located later in the stage to obtain Five Extra Lives. It may also be possible to reach the TV with the Max HP Orb using the 5x multiplier, but only if Vectorman's Health is maxed out to ten prior to reaching this stage (so the Max HP orb becomes a One-Up instead).
* A Jet Morph is located on a diagonal slope near the beginning of the stage. It has many uses, such as reaching the One-Up area without using the Drill Morph. It is primarily used to return to the start of the stage in order to obtain any Photons missed without wasting an extra life to return to the start of the stage, if one wishes to obtain all Photons in this stage. Alternatively, the Jet Morph can also be used to reach the spot with the 5X multiplier to begin setup of maxing out Five Lives (if not already done in this stage).
* A Max HP Orb is located just before the large drop into the small, mandatory hallway. To reach it, take the high road until you reach the edge of a pit. Fall into the pit and use your Double Jump to reach inside the small alcove containing the TV.

## Enemies

* Jaws
* Turret
* Howitzer
* Beedle

## Boss

This level does not contain a boss battle. However, the next stage, Twist & Shout, houses the final boss: WarHead.

## Trivia

* This is the last stage to have TVs, Photons, and normal enemies, as well as the TV Bonus and Photon bonus.
* This stage is tied with Terraport and Dark Ruins for having the most distinct Morphs available in one stage, with three each.

## Gallery

One of the TV screens starring Warhead.Alternate screen, practically identical to the first.
Sonic the Hedgehog series

Sonic is one of Sega’s series that has many similarities to VectorMan.

## Sonic the Hedgehog

The title screen of the first Sonic game, released in 1991 for the Sega Genesis.

## Similarities

* Character names: One Sonic character is named Orbot. The robots in this series are referred to as Orbots. A character named “Vector Man” appeared in issue(s) of the Sonic comics during the Mega Man crossover.
	+ In Knuckles Chaotix, there is an enemy known as Beatal. This series has an enemy named Beedle. Both games released in 1995.
	+ Another enemy is named Jawz although this Badnik was introduced before VectorMan. VM may be the one referencing here.
* References: In Issue #249 of one of the many Sonic comic series (IDW, Archie, etc) had Sonic say that the name "Vector Man" (since this was during the Mega Man crossover) reminded him of a trash collector, referring to VectorMan.

## Trivia

* Some other Sega franchises may have small references to this series, or this series is referencing them.
	+ Both Fantasy Zone and VectorMan 2 have a similar power-up named Laser Beam.
Tank Patrol

Tank Patrol is a level in *VectorMan 2*. Here, you utilize the Tank power-up once more.

## Description

Similar to the previous stage, this one has VectorMan in his VectorTank morph. A slight different variety of enemies appear here and the stage is more linear compared to the previous one, with some areas littered with large arches. This stage has a number of Acid Pits that will damage VectorMan should he come into contact with one. This level is quite far in the game, so it may prove to be quite difficult. The exit is at the front door of the Black Widow Queen's hive headquarters.

## Statistics

* Level Bonus = 5,000 points
* Time Limit =
* Power Sacks =
* Photons =

## Gallery

The exit of the stage, the base of the Black Widow Queen's lair.
VectorMan/Cheats

Like its sequel, VectorMan had many cheats for the player to access.

## Options codes

* Level Select, Max Health select, etc (Go to Options, then press **A, B, B, A, down, A, B, B, A**) [ABBADABBA]

## Pause screen codes

* Coordinates (**B, A, Left, Down**) [BALD]
* More Coordinates (**B, A, Left, Left**) [BALL]
* And some more coordinates... (**Left, Up, A, Up**) [LUAU]
* Slow down game. This requires a six-button controller (**A, Left, A, B, A, Mode, A**) [ALABAMA]
* Free Movement (**C, A, Left, Left, A, C, A, B**) [CALL A CAB]
* VMan Hitbox displaying (**A, B, A, C, A, B**) [ABACAB]
* Enemy Hitbox displaying (**Right, A, Down, A, Right**) [RADAR]
Sega Forever

Sega Forever is a company that makes Sega's games on Mobile. A small list of games can be found here.

## Mobile ports (not in any order)

* Altered Beast
* Beyond Oasis
* Comix Zone
* Decap Attack
* Dynamite Headdy (Cheat codes still work)
* E-SWAT
* Golden Axe
* Gunstar Heroes
* Ristar
* Kid Chameleon (Cheats such as the famous Plethora Cheat still work)
* Phantasy Star
* Sonic 1 (includes secrets)
* Sonic 2 (adds Knuckles as a playable character)
* Sonic CD (adds Tails as a playable character)
* Sonic 4 (episode 1)
* Sonic 4 (episode 2)
* Streets of Rage
* Streets of Rage 2
* Shining Force
* Space Harrier 2
* The Revenge of Shinobi
* Crazy Taxi
* Vectorman (Private Option screen available)
VectorMan (Sega Forever port)

A version of the original game ported to iOS and Android. It uses Terraport's theme (or Bamboo Mill's) as a main menu screen. The game utilizes touch controls (or a controller if it is connected via Bluetooth). The game supports 2 versions: ad-supported and ad-free. Ad-free is paid and removes all non-Sega ads, while ad-supported has advertisements during play but is free.
Clove

**Clove** is a TreeWing who appeared in *Dragon Soul*. They are a Hunter for the Community of Woods.

## History

### *Dragon Soul*

A Community of Woods Council member tells Alder, Maple, Sand, and Cloud to rest at Clove's hut before they continue on to the Community of Trees.

## Trivia

* A clove is a spice used in cooking.
* Clove has found a way to cook food using technology that the humans have dumped into the forest.

## References

1. ↑ Clove - Wikipedia
2. ↑ *Dragon Soul*, Chapter 22
Tornado (Morph)

Tornado is a Morph in VectorMan 2.

## Description

The Tornado is the only normal morph power-up obtained from Power Sac, mirroring the obtainable morph power-ups from the previous game. Upon use, it turns VectorMan into a little tornado. He can jump very high, defeat enemies quickly, and smash through square bricks. Rapid tap the JUMP button to jump higher and stay longer mid-air.
Tank You

Tank You is Scene 19 in the second game. It is the first level where you utilize the Tank power-up.

## Guide

Let's begin with the tank's controls. You can turn around with a button and fire in limited directions (a straight line, slightly upward, and upward fully). You also cannot double jump.

There are many Mantids and green Moles here,

## Statistics

* Level Bonus = 2,000
* Time Limit = 4:59
* Power Sacs = 6
* Photons = 101

## Trivia

* This level's name is a pun on the phrase "thank you."
Sludge Pilot

Sludge Pilot is an enemy in VectorMan 1. They appear in a few levels, usually alongside Turrets. They are larger than the player and shoot projectiles at them.

## Appearance

Sludge Pilots are faceless, greenish Orbots with small legs. They seem to have small structures on their backs. Physically, Sludge Pilots bear a strong resemblance to Vectorman himself. They even attack in a similar manner by firing off a deadly projectile from their hands. In a way, Sludge Pilots could be considered a "evil variant" of the Vectorman himself, possibly even being a "dark clone" of the heroic Orbot that were made from Warhead in an effort to stop the green hero. Thankfully these enemies are not as swift or sturdy as Vectorman, only requiring a couple of shots from the green hero to eliminate (12 hits in Insane difficulty).

## Attack Pattern

They usually stay stationary and shoot at the player. They move closer when the player is too far away, or sometimes turn around to reposition themselves, similar to what Vectorman himself would do at times. A Sludge Pilot may sometimes bang on the floor, possibly to intimidate the player with their brutish power. Hit a Sludge Pilot with repeated fire to possibly stun them for a split second. Keep hitting them to defeat them. However, Turrets, their best friend, often get in the way.

## Levels

Sludge Pilots appear in these levels:

* Terraport
* Bamboo Mill
* Dark Ruins

## Trivia

* Despite being called *Pilots* in their name, none of these enemies are ever seen piloting anything. It is possible one unseen Sludge Pilot is piloting the Sludge Barge in Terraport.
	+ However, there is a boss labeled "Sludge Barge Pilot" in VectorMan 3: Ultra, a cancelled game.
* In a pre-release screenshot of *Vectorman* seen in a video game magazine, a Sludge Pilot appears in Nightscape. In the final release, none are present at all.

## Gallery

A Sludge Pilot in Bamboo Mill.A magazine showcasing a Sludge Pilot in Nightscape.Sprite.
Tidal Surge boat

The Tidal Surge boat is an obstacle in VectorMan. They usually have Turrets mounted atop them.

## Description

These obstacles appear to be orange and green boats.

## Overview

These will usually have Turrets on top of them. Sometimes, they have TVs placed above them.

Very rarely, the player can find multiple Beedles above a boat.
Rock 'N' Roller

This level is a boss level. It is called "Table" in the level select. Its theme is called "Bunker,” which is also used in Underground Vault.

## Design

This place is on a gigantic yellow table made from bamboo, with VectorMan appearing in his Cricket Morph here. The table is constantly moving, so the player has to keep moving up to avoid falling off the bottom of the stage. There are blockades that will block VectorMan's jumping path, and arrows that adjust the table's speed. Going over pink arrows makes the table move faster, while green arrows make the table slower. The table has four different settings of speed, and if VectorMan triggers the highest speed setting, it becomes too fast for him to jump to the top of the table, eventually dragging him off the table to below.

Stage Clear Bonus = 20000

## Boss

* WarHead

No, this isn't the final battle. WarHead does attack you, in literal hand-to-hand combat. Only his hands are visible here, and he will try to slam on you. Just avoid them and destroy one to finish the fight.

An alternative method is to take a hit and keep being hit by the hands as they slam, while you point-blank fire at the hands. Most of the time, Vectorman will stay inside invincibility time given how fast the hands attack, allowing for Vectorman to deal damage while he is not losing any himself.

## Trivia

* Its name is a pun on a type of music genre, “rock ‘n’ roll.”
* This is the only stage in the entire *Vectorman* franchise to contain a bottomless pit.

### Early Beta

In an early prototype of *Vectorman*, the stage was vastly different. No walls are present at all on this stage (besides the stage boundaries), allowing for free movement anywhere on the board with the usual exceptions of the roof and the pit of death. Exclusive to the early prototype is an red glowing exclamation mark symbol that, when stepped on, will damage Vectorman of one HP orb. Vectorman can stay on the mark indefinitely without receiving further damage, but moving off the mark and onto the same or another mark will damage him as before. The boss is actually Warhead himself, with his hands appearing at the top of the screen attached to Warhead. His hands swat back and forth in an attempt to damage Vectorman should he come close, with Warhead's head fully animated to follow the green Orbot's position. To defeat Warhead, simply fire at his hands as they flail about. The movement of both the table and Cricket morph Vectorman, as well as the green and pink arrows and the table speed, behave the same as they do in the final game.

## Gallery

VectorMan in Cricket form.The boss of this stage.A full-bodied Warhead in an early prototype of the stage.
Super Shot

Manual artwork

**Super Shot** (**Super Energy Shot**) is a power-up in the Vectorman series. It is a shooting-type power-up that appears in VectorMan 2.

## Usage

This power-up gives players much longer blue laser shots that ricochet off walls.

## Trivia

* The Super Shot has a similar effect to the Rapid Fire Gun from VectorMan.

## Gallery

VectorMan firing a Super Shot, from *Vectorman 2*.
Vectorman (series)

Vectorman is a video game series made by Sega.

## Games

### VectorMan

In the first game made by BlueSky Software and published by Sega, run through 16 levels and shoot down enemies like Turrets, Howitzers, and Beedle, all while trying to take down the insane WarHead.

### VectorMan 2

The sequel is quite different than the original. In the sequel also developed by the last two companies along with another company called Drooling Dog Studios, your enemies and antagonist are mutated insect creatures that want to destroy the world. Has many more levels and entirely different soundtrack, but its title screen theme is a remix of the original game's title screen theme and Scene 18's theme is a remix of the "Ocean" theme from the first game.

## Cancelled Content

### VectorMan 3

A cancelled game that was going to be released on the Sega Saturn, this game would change VMan's appearance entirely. Not too much is known other than that.

### Other Cancelled Content

* Merchandise
* Movie

## Characters

**Characters**

## Trivia

* The series seems to take some inspiration from the Earthworm Jim series.
Shell Slug

* Artwork
* Sprite

A Shell Slug is an enemy in VectorMan 2.

## Protocol

Shell Slugs are large blue snails inside yellow shells. They slowly pace back and forth along a set path. When they face Vectorman, they will make a small jump and spit out a projectile at him. The creature can only be damaged from the front, their shells absorb all attacks aside from an Overkill blast or a Tick Punch.

## Trivia

* It is referred to as "Slug" in the game's code.

## Gallery

Open mouth.Front.Spitting a projectile.Mist Chances.
VectorMan Sega Wiki

**Welcome to the Vectorman wiki!**

**DiscordIntegrator error: ID of the server isn't supplied.** On instructions how to find a Discord server ID, see this

Welcome to the VectorMan community! We have information on characters, levels, power-ups, and even more!

NOTE: Occurrences of vandalism will not be tolerated and will be deleted. The person who vandalized will be blocked or given a warning depending on the situation.. Read our policy for more information on this.

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Note: These wikis are affiliates because they are made or partially owned by the creator of this wiki.

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Sonic's Ultimate Genesis Collection

*Sonic’s Ultimate Genesis Collection* is a collection of 42 Sega Genesis games, along with unlockables made for the PlayStation 3 and Xbox 360. It was developed by Backbone Entertainment.

## VMan Relationships

Both VectorMan games are available on this collection. There are achievements, such as "Super Charged," where you must collect 500 Photons in the first game and "Can You Dig It?" where you reach Scene 11, I Can Dig It in the second game.

## Trivia

* In the PlayStation Portable version of VectorMan for *Sonic’s Ultimate Genesis Collection*, The Day 4/15 theme doesn't loop properly. Also Day 5/9's theme has a slight delay when looping (also does not loop properly). This is most possibly a porting issue.
Sound test

Sound Test is an Ingame Element seen in both games.

## Description

Within the Options menu of the first two games lies both a Sound Test option and a music test option. With those options, you can play any sound and any part of the soundtrack in the game respectfully. In the first *VectorMan* however, some music options are absent. In *VectorMan 2*, both sound and music test options also appear within the Cheat menu.

## Trivia

* For some odd reason in *VectorMan 2*, the Options theme does not play when entering the Options menu.
* The prototype of *VectorMan 2* contains a sound test featuring many borrowed tracks from the previous game. It also featured an exclusive placeholder track for *VectorMan 2* that ultimately went refined in the final release.
VectorMan 2/Cheats

Here is a list of cheats for the second game. Note that most of these will require a Sega Genesis controller or anything like that.

You can pause the screen and enter these codes, then unpause to get it activated.

* Right, Up, B, A, Down, Up, B (spells RUB A DUB): Adds an extra life.
* Up, Right, A, B, A, Down, Left, A, Down (spells U R A BAD LAD): Level select and sound test/music test. You can also enter a test stage and cutscenes.
* B, A, Left, Left (spells BALL): Gives you location data.
* B, A, B, A, Left, Up, Up (spells BABALUU): Health Bar refills.
* C, A, Left, Left, Down, A, Down (spells CALL DAD): Select shots mid-game.
* B, A, Left, Down (spells the word BALD): See your coordinates.
* Left, Up, A, Up (spells LUAU): Display 3-digit coordinates of VMan.
* B, A, Left, Left (spells BALL): Display 4-digit coordinates).
* Requires a six-button controller. Up, Left, A, Z, Y, B, U, Mode (spells U LAZY BUM): Move anywhere.
* Requires a six-button controller. A, Left, A, Z, Y, D, A, Y (spells A LAZY DAY): Play in slow-motion.
* A, Left, A, B, A, Mode, A (spells ALABAMA): Unknown currently.

(NOTE: Some cheats were found from Gamespot, credit to GameSpot for those ones.)
The Stray Missile Attack

The Stray Missile Attack was the time that VectorMan was attacked by a stray missile in the second game. The cause or the character who fired it was unknown, but it might be the Black Widow Queen or an Orbot.

## History

When VMan was in his sludge barge listening to some video game music, this missile was fired from nowhere. VMan had to escape and went to Scene 1, Geronimo to freefall to Earth.

## Notes

VMan's Sludge Barge was completely destroyed, as no remains were seen anywhere in the game.
Secret Minigame

In VMan 1, there is a hidden minigame that can be accessed on the Sega screen.

## How to Access It

To access the secret minigame, a player must first shoot the logo 24 times then hit their head 12 times underneath the logo. The text “Get ready” will appear on screen, and letters spelling “SEGA” will start falling. Depending on how many letters the player catches, they can either start on Day 5 or Day 10. In total, 120 letters will fall. To start on Day 5, a player must catch 100-110 letters, and for Day 10 they must catch all 120.
Vectorman (Disambiguation)

“Vectorman” or similar terms may refer to the following topics:

* VectorMan (Character) - the character.
* VectorMan - the 1995 game.
* VectorMan 2 - the 1996 game.
* VectorMan 3 - the cancelled game.
* VectorMan Series - the entire series.
* Untitled Vectorman movie - a canceled film.
* Vectorman merchandise - unreleased merchandise.
* Vectorman (PS2) - the unreleased Playstation 2 game, simply titled or known as *Vectorman* in E3 trailers.
TV

>
>
> TV
> --
>
>
>
>
>
>
> About
> -----
>
>
>
> ### Type
>
>
> Provides powerups
>
>
> ### Appears in both games
>
>
> No
>
>
>
>
> "Televisions: Destroy these to get Powerups." -Info Section
>
>

TVs (Sometimes referred to as Televisions or TV Monitors) and Power Sacs in VectorMan 2 are items in VectorMan that have power-ups and Photons. They must be hit multiple times to be broken.

## Appearance

TVs appear as black 1980's TVs with multicolored screens, slightly similar to the title screen's appearance. The screen has a yellow crosshair.

## Usage

The player must shoot at one numerous times to break one. Many Photons should explode out, and the TV will stop spinning and appear to be broken. The following can explode from them:
VectorMan 3: Ultra

VectorMan 3: Ultra was a planned game for the Sega Saturn. VectorMan 3 was cancelled because Sega's friendship with Blue Sky Software ended before they could finish the game. Another reason the game was canceled may have been due to the failure of the Sega Saturn.

## Story

The story was unknown, but there are very little pictures of the game. VectorMan has been completely redesigned.

## Gameplay

Judging by the pictures, the game was going to be full-on 3D. Concept art implied the same thing.

## Characters

The characters were unknown. There seemed to be no chance of WarHead returning.

**Characters**

### Bosses

This section is in need of an expansion.

Judging by concept art, multiple bosses were named.

* Sludge Barge Pilot

* Scavenger

## Trivia

* The boss in a bit of concept art resembles an enemy character in Decap Attack. Specifically, a robot from Pumpington, 5-2.
Terraport/Secrets

Terraport is the first level in the first game. This level is filled with secrets.

## Secrets

Around the beginning with two Turrets and a Sludge Pilot, you can jump all the way to the top of the tower. There are some platforms and Beedles. On the last platform, there is an Orb for you to use.

On another nearby tower, jump up and you should find more platforms. There should be a TV with a Max Health in it.

Even further, atop another tower, is some more structures to jump on. There is a floating TV for you to shoot at the end.

And finally, right before the Sludge Barge boss fight, jump all the way to the right instead of falling into the arena. There will be a Sludge Pilot and a TV. When you jump down, hold Right. There will be little spaces with TVs containing Health Balls. To the left even further down is another TV and a Sludge Pilot.