NationTraits:Scientific Grounds

> *This article is a subset of the SIGC's **NationTraits™** project.*
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Nations have to operate off a set of physical laws and limitations. Without it, there would be no order, and nothing could get done as nothing would fit together. As such, surveys were done around the cluster to figure out what the grounds for their science was. Below is a complied list of known Scientific Grounds. Understand, whichever set you pick, your nation will not and never have an understanding of the other levels that are above it's level. A Nation with Real World Physics cannot use a Nation with Magic Level 5's Technology.

## **Real World Physics**

> *Also referred to as **Newtonian Physics**, **Fundamental Physics**, and **Normal Physics**.*
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A Nation adhering to **Real World Physics** likes the solid basis of Newtonian, Quantum, Nano, Macro, and all of the normal physics that we love in the real world. There are no gimmicks nor fluffy flowers; everything about how this nation ultimately operates can be put down to simple (to very complex) equations.

### **Effects**

Nations choosing to use *Real World Physics* notice the following effects:

* Nation has no Fantastical / Magical Properties about it. Everything is the cut and dry, but reliable, Standard Scientific Grounds.
* Nation has no understanding of how Fantastical / Magical items work, and as such cannot reverse engineer nor study long enough to figure out. It's a mystery.
* Nation's people have no idea how to work Fantastical / Magical items. They're too foreign and some may say are downright heretical. Burn it.

### **Work-Around**

If you chose to have your nation operate off Real World Physics, but wish to have creatures of Fantasy (like Dragons, Elves, etc.), you may still chose this option, so long as that's it. If you want structures, devices, crafts/vehicles, and other stuff, refer to below options.

## **Fantasy Physics - Level 1**

> *Sometimes may be referred to as Steampunk Physics.*
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A Nation adhering to **Level One Fantasy Physics** like the basis of Real World Physics, but with the twist of building large structures or exotic looking—but basic—devices and crafts. While still not very many gimmicks, the flowers are a bit softer.

### **Effects**

Nations choosing to use *Fantasy Physics - Level 1* notice the following effects:

* Nation has some Fantastical Properties of it, but no Magical. Some things are a bit different, but still with the reliable Standard Scientific Grounds underneath.
* Nation has the ability to build large megastructures, such as giant underground cities, or massive cloud-dwelling cities (if flight is known).
* Surprisingly, the world has developed massive landforms as a result of these physics. Mountains are significantly higher, islands are larger or more spread out, and biomes seem to stretch longer than on a normal planet.

## **Fantasy Physics - Level 2**

A Nation adhering to **Level Two Fantasy Physics** like the basis of Real World Physics, but with the twist of building large structures, exotic looking—but a little more advanced—devices and crafts, and some naturally floating objects. Them flowers be soft.

### **Effects**

Nations choosing to use *Fantasy Physics - Level 2* notice the following effects:

* Nation has Fantastical Properties of it, but no Magical. There are a few rule-breakers to the the Standard Laws, but not everything breaks it.
* Nation has the ability to build large megastructures, such as giant underground cities, or massive cloud-dwelling cities (if flight is known).
* Surprisingly, the world has developed massive landforms as a result of these physics. Mountains are significantly higher, islands are larger or more spread out, and biomes seem to stretch longer than on a normal planet. There are reports of there even being flying islands in the sky with entire ecosystems on them. How they got there is bizarre.
* Did someone say dragons and fairies? Wot? Massive Spiders? ~~Burn it.~~

## **Avatar Physics - Level 1**

A Nation adhering to **Level One Avatar Physics** really liked the *Avatar: The Last Airbender* and *Avatar: The Legend of Korra* Series. A very small, almost negligible, portion of the population can bend the four basic elements.

### **Effects**

Nations choosing to use *Avatar Physics - Level 1* notice the following effects:

* Nation's people have the ability to bend the four basic elements (Earth, Fire, Water, Air). The amount that can do it is miniscule. (Less than 1% of the population.)
* Nation may chose to operate under either Real World Physics or Fantasy Physics for the rest of their stuff.

## **Avatar Physics - Level 2**

A Nation adhering to **Level Two Avatar Physics** really liked the *Avatar: The Last Airbender* and *Avatar: The Legend of Korra* Series. A very small, but noticeable, portion of the population can bend the four basic elements.

### **Effects**

Nations choosing to use *Avatar Physics - Level 2* notice the following effects:

* Nation's people have the ability to bend the four basic elements (Earth, Fire, Water, Air). The amount that can do it is small, but noticeable. (Between 1% to 15% of the Population.)
* Nation may chose to operate under either Real World Physics or Fantasy Physics for the rest of their stuff.

## **Avatar Physics - Level 3**

A Nation adhering to **Level Three Avatar Physics** really liked the *Avatar: The Last Airbender* and *Avatar: The Legend of Korra* Series. A moderate portion of the population can bend the four basic elements, along with some who have learned non-basic elemental bending.

### **Effects**

Nations choosing to use *Avatar Physics - Level 3* notice the following effects:

* Nation's people have the ability to bend the four basic elements (Earth, Fire, Water, Air). The amount that can do it is moderate. (Between 15% to 45% of the Population.)
* Some people can bend non-basic elements, such as Metal, Wood, Blood, Lightning, etc.
* Nations from this point and forward are using Fantasy Physics only as their ground base.

## **Avatar Physics - Level 4**

A Nation adhering to **Level Four Avatar Physics** really liked the *Avatar: The Last Airbender* and *Avatar: The Legend of Korra* Series. A large portion of the population can bend the four basic elements, along with a good chunk who have learned non-basic elemental bending.

### **Effects**

Nations choosing to use *Avatar Physics - Level 4* notice the following effects:

* Nation's people have the ability to bend the four basic elements (Earth, Fire, Water, Air). The amount that can do it is large. (Between 45% to 75% of the Population.)
* Many people can bend non-basic elements, such as Metal, Wood, Blood, Lightning, etc.
* Reports of Soul-Bending have been reported at this stage.

## **Magic - Level 1**

A Nation adhering to **Level One Magic** doesn't like the confines of actual Physics. They want something else. They want their own rules. So, magic is the way. But, we have to have some control, now, can't we? So, level one is solely very basic spells and extremely basic telepathy. All-in-all, you're using this just because you want magic essence.

### **Effects**

Nations choosing to use *Magic - Level 1* notice the following effects:

* Nation's people have the power of basic spells and powers.
* Nation unlocks **Magic Essence** in Technology.

## **Magic - Level 2**

A Nation adhering to **Level Two Magic** doesn't like the confines of actual Physics. They want something else. They want their own rules. So, magic is the way. But, we have to have some control, now, can't we? So, level two comprises of moderate spells, moderate telepathy, and some, but limited, telekinesis.

### **Effects**

Nations choosing to use *Magic - Level 2* notice the following effects:

* Nation's people have the power of moderate spells and powers.
* Some of Nation's people have the power of very basic telekinesis.
* Nation unlocks **Magic Essence** in Technology.

## **Magic - Level 3**

A Nation adhering to **Level Three Magic** doesn't like the confines of actual Physics. They want something else. They want their own rules. So, magic is the way. But, we have to have some control, now, can't we? So, level three comprises of advanced spells, advanced telepathy, moderate telekinesis, and some very basic summoning.

### **Effects**

Nations choosing to use *Magic - Level 3* notice the following effects:

* Nation's people have the power of advanced spells and powers.
* Some of Nation's people have the power of moderate telekinesis.
* A very small but noticeable group has the power of very limited summoning.
* Nation unlocks **Magic Essence** in Technology.

## **Magic - Level 4**

A Nation adhering to **Level Four Magic** doesn't like the confines of actual Physics. They want something else. They want their own rules. So, magic is the way. But, we have to have some control, now, can't we? So, level four comprises of advanced spells, advanced telepathy, advanced telekinesis, moderate summoning, and limited resurrection (can be revived if close enough within ten (10) or so minutes).

### **Effects**

Nations choosing to use *Magic - Level 4* notice the following effects:

* Nation's people have the power of advanced spells and powers.
* Some of Nation's people have the power of advanced telekinesis.
* Some have the power of moderate summoning.
* Very few, but still enough, have the power of resurrection within a short timeframe after death.
* Nation unlocks **Magic Essence** in Technology.

## **Magic - Level 5**

A Nation adhering to **Level Five Magic** doesn't like the confines of actual Physics. They want something else. They want their own rules. So, magic is the way. But, we have to have some control, now, can't we? So, level five comprises of advanced spells, advanced telepathy, advanced telekinesis, advanced summoning, moderate resurrection (can be revived if close enough within a couple hours), and a very small group has learned basic teleportation skills.

### **Effects**

Nations choosing to use *Magic - Level 4* notice the following effects:

* Nation's people have the power of advanced spells and powers.
* Some of Nation's people have the power of advanced telekinesis.
* Some have the power of advanced summoning.
* Very few, but still enough, have the power of resurrection within a moderate timeframe after death.
* Very tiny group know how to teleport over short distances.
* Nation unlocks **Magic Essence** in Technology.