Trainings

*See also: Awakenings or Gear.*

**Trainings** are buffs that give various bonuses to Strikers during matches. They are pre-selected either before queuing for a match, or during Striker Select. There are 5 different categories (Sniper, Speedster, Controller, Brawler, Specialist) of trainings, each with a general theme of what bonuses they provide.

All Strikers have a choice of three different Trainings at a time. Strikers are also required to take some Trainings from certain categories to fill their first two (Striker's Style) slots, whereas the third (Prismatic Slot) slot can be filled with any Training. (e.g. Dubu requires at least two Trainings from the Controller category; Juliette requires at least one Training from the Speedster category, and one Training from the Brawler category.)

The first two Trainings in each category are available by default to all players. All other Trainings can be purchased in the Store. Trainings are shared amongst all Strikers, and 6 custom Training Loadouts (3 Forward and 3 Goalie) can be created per Striker. Training Loadouts created during Striker Select are temporary for the match they were created in.

In the main menu (or party menu), you can edit your Training Loadouts by clicking your account name in the center, scrolling down the pop-up sidebar, and clicking <Create New>.

### Rapid Fire

* Reduced Primary ability cooldown
* Primary ability cooldown reduced by 12%. Increases to 25% at max level.

### Ultrascope

* Stronger ranged hits
* Targets at 600+ range are hit 20% harder (10% to Core).

### Stinger

* Hits deal bonus damage over time
* LIGHT / MEDIUM / HEAVY hits burn players for 3.5 / 7.0 / 10.5% of their Stagger bar over 0.75 / 1.5 / 2.25s.

### Missile Propulsion

* Longer and harder-hitting PROJECTILES
* PROJECTILES gain 35% travel or cast range, and hit 5% harder (2.5% to Core).

### Strike Shot

* Strikes periodically launch a PROJECTILE.
* Every 7s, Strike also fires a LIGHT hit PROJECTILE.

### Crossover

* Strikes grant HASTE
* Strikes grant 30% HASTE for 1.5s.

### Super Surge

* Better and harder-hitting MOVEMENT abilities
* MOVEMENT abilities hit 20% harder (10% to Core). DASHES and BLINKS gain 50% travel range. HASTES are 50% faster.

### Perfect Form

* Hits reduce cooldowns
* LIGHT / MEDIUM / HEAVY hits reduce other ability cooldowns by 5 / 10 / 15% (max 0.5 / 1.0 / 1.5s per hit).

### Stacks on Stacks

* Hits grant stacking bonuses; lost if K.O.'ed
* LIGHT / MEDIUM / HEAVY hits grant 2 / 4 / 6 stacks of HASTE (0.15% per stack [max 15% at 100 stacks]). At 100 stacks, gain 5 Power per 100 Speed. All stacks are lost if K.O.'d.

### Acrobatics

* Basic MOVEMENT abilities gain an extra charge but have longer cooldowns
* Basic MOVEMENT abilities store an extra charge and can be cast again if the cooldown is available but they have 5% longer cooldowns.

### Well Fed

* Gain Stagger and bonuses from Power Orbs
* Gain 200 max Stagger, plus an additional 100 per Power Orb you collect (max 5). At 5 Orbs, gain 15% knockback resistance.

### Built Different

* Increased size and hit harder
* Gain 30% size and hit 5% harder (2.5% to Core).

### Creator of Large Things

* CREATIONS gain size and they hit harder
* CREATIONS gain 35% size and hit 5% harder (2.5% to Core).

### Stagger Swagger

* Heal quickly while at high Stagger
* While above 50% Stagger, regenerate 175 Stagger per second.

### Hot Shot

* Hitting the Core reduces cooldowns
* Hitting the Core with an ability lowers its cooldown by 25% (max 2.5s). Hit the Core 7% harder.

### Heavy Handed

* Hit harder, especially with HEAVY hits
* Hit 8% harder. Increased to 16% for HEAVY hits (4% and 8% to Core).

### Tempo Swing

* Hits deal extra damage and heal
* LIGHT / MEDIUM / HEAVY hits deal bonus damage equal to 1 / 2 / 3% of your max Stagger and heal for 200% of that amount.

### Unstoppable

* Gain HASTE and defense based on Stagger
* While not Staggered, gain 30% knockback resist and 5-15% HASTE based on current Stagger. [HASTE buff amount increases as Stagger bar fills]

### Prime Time

* Primary ability gains a charge at max level with a longer cooldown
* Primary ability hits 5% (2.5% to Core) harder and gains an extra charge at max level with a 5% longer cooldown.

### Prize Fighter

* Takedowns grant stacking Power; lost if K.O.'d
* Gain 7 Power. Takedowns grant 4 additional Power, stacking up to 7 times. 1 stack is lost if K.O.'d.

### Extra Special

* Reduced Special ability cooldown
* Special Ability cooldown reduced by 20%. Starting a new round reduces its remaining cooldown by 15s.

### Cast to Last

* BUFFS, DEBUFFS, and HASTES last longer
* Ability BUFFS and HASTES you cast last 60% longer. Ability DEBUFFS you inflict last 60% longer.

### Creator of Durable Things

* CREATIONS gain duration and they hit harder
* CREATIONS gain 75% duration and hit 5% harder (2.5% to Core).

### Eject Button

* Recast MOVEMENT abilities to BLINK back
* After casting a MOVEMENT ability, recast it within 3.25s to blink back to the cast position.

### Adrenaline Rush

* Takedowns grant HASTE and lower cooldowns
* Earning a Takedown grants 75% HASTE for 2s and reduces cooldowns by 8s. Gain 20 Speed.

## Notes

* Trainings released prior to 2022-10-20 update each cost 5,000 Striker Credits or 300 Ody Points to unlock.
* Trainings released in the 2022-10-20 update each cost 15,000 Striker Credits or 500 Ody Points to unlock.

## Styles Per Striker/Unusable Trainings

Ai.Mi

* Ai.Mi requires at least 1 Sniper training and 1 Specialist training.

The following training is **ineffective** on Ai.Mi:

* Cast to Last

Asher

* Asher requires at least 1 Controller training and 1 Brawler training.

The following trainings are **ineffective** on Asher:

* Cast to Last

Atlas

Atlas requires at least 1 Controller training and 1 Specialist training.

The following trainings are **ineffective** on Atlas:

* Super Surge
* Heavy Handed
* Cast to Last
* Eject Button

Drek'ar

Drek'ar requires at least 1 Brawler training and 1 Specialist training.

The following trainings are **ineffective** on Drek'ar:

* Creator of Large Things
* Creator of Durable Things

Dubu

Dubu requires at least 2 Controller trainings.

Even though the game greys out **Cast to Last**, it still increases the stun duration of Somerassault.

Era

Era requires at least 1 Speedster training and 1 Specialist training.

The following trainings are **ineffective** on Era:

* Heavy Handed

Estelle

Estelle requires at least 2 Sniper trainings.

The following trainings are **ineffective** on Estelle:

* Creator of Large Things
* Cast to Last
* Creator of Durable Things

Juliette

Juliette requires at least 1 Speedster training and 1 Brawler training.

Additionally, the following trainings are **ineffective** on Juliette:

* Ultrascope
* Missile Propulsion
* Creator of Large Things
* Cast to Last
* Creator of Durable Things

Juno

Juno requires at least 1 Sniper training and 1 Specialist training.

The following trainings are **ineffective** on Juno:

* Heavy Handed
* Cast to Last

Kai

Kai requires at least 1 Sniper training and 1 Speedster training.

The following trainings are **ineffective** on Kai:

* Creator of Large Things
* Creator of Durable Things

Luna

Luna requires at least 1 Sniper training and 1 Brawler training.

The following trainings are **ineffective** on Luna:

* Creator of Large Things
* Cast to Last
* Creator of Durable Things

Rune

Rune requires at least 2 Specialist trainings.

X

X requires at least 2 Brawler trainings.

The following trainings are **ineffective** on X:

* Ultrascope
* Missile Propulsion
* Creator of Large Things
* Creator of Durable Things

## Changelogs

Collapsed due to length. Click the button to expand

**2022-12-08**

* Strike Shot
	+ Recharge Time increased from 6s → 7s

* Hot Shot
	+ Cooldown Reduction For Ability that hits the Core :: Reduced from 35% → 25%
		- Max Reduction Amount :: Reduced from 3.5s → 2.5s
	+ Core Hits :: Reduced from 8% → 7%

* Unstoppable
	+ BUGFIX :: no longer reduces the knockback of the hit that would put the Striker into the Staggered State

**2022-11-17**

* Adrenaline Rush
	+ Persistent Speed :: 15 → 20
	+ HASTE on Takedown :: 60% → 75%

* Hot Shot
	+ [BUGFIX] :: Now appropriately grants the cooldown for a number of instantly hitting abilities (most notably Estelle Piercing Shot (PRIMARY) and Era Bewitching Beam (PRIMARY))
	+ Core hits :: 12% harder → 8% harder

* Prime Time
	+ Primary ability hits harder:: 7% (3.5% to Core) → 5% (2.5% to Core)

* Prize Fighter
	+ Stacks lost on K.O. :: 2 → 1

* Strike Shot
	+ [HALLOWEEN PATCH BUGFIX] :: Range indicator is now more accurate and does not scale based on Striker size

* Unstoppable
	+ [CHANGED ON HALLOWEEN PATCH] :: Knockback Resist :: 40% → 30%
	+ [BUGFIX] Strikers can no longer "equip" Unstoppable without actually equipping it.

* Well Fed
	+ Knockback Resistance at full stacks :: 10% → 15%

**2022-11-01**

* Unstoppable
	+ 40% Knockback Resist -> 30% Knockback Resist.

**2022-10-20**

* New Trainings
	+ Strike Shot (Sniper)
	+ Hot Shot (Controller)
	+ Acrobatics (Speedster)
	+ Prize Fighter (Brawler)
	+ Adrenaline Rush (Specialist)
* Balance changes and bug fixes
	+ Cast to Last
		- BUFFS, DEBUFFS, and HASTES last 75% longer → 60% longer
	+ Creator of Durable Things
		- CREATION duration :: 100% → 75%
	+ Extra Special
		- SPECIAL ability cooldown reduced :: 15% → 20%
	+ Stagger Swagger
		- Stagger regen per second :: 150 → 175
	+ Stinger
		- [BUGFIX] :: Tooltip now reflects the actual damage dealt (3.5/7.0/10.5% of target's maximum Stagger over 0.75/1.5/2.25s)
	+ Unstoppable
		- Knockback Resist :: 5-20% based on current Stagger → 40% at all times while not Staggered
		- HASTE :: 5-20% based on current Stagger → 5-15% based on current Stagger

**2022-10-02**

* General Changes
	+ Updated some Trainings tooltips to better specify their behavior with the Core (reduced effectiveness of hit amplification)
	+ Updated Trainings: Ultrascope, Missile Propulsion, Super Surge, Built Different, Creator of Large Things, Heavy Handed, Prime Time, and Creator of Durable Things
* Stinger
	+ Damage over time effect :: 5/7.5/10% of target's maximum Stagger over 1/1.5/2s → 3.5/7.0/10.5% over 0.75/1.5/2.25s
* Crossover
	+ HASTE effect :: 35% → 30%
* Perfect Form
	+ Cooldown Reduction Effect :: 6/9/12% (max 0.6/0.9/1.2s) for LIGHT/MEDIUM/HEAVY hits → 5/10/15% (max 0.5/1.0/1.5s)
* Stacks on Stacks
	+ Stacks per hit :: 2/3/4 for LIGHT/MEDIUM/HEAVY hits → 2/4/6
	+ Speed converted to power at maximum stacks :: 6% → 5%
* Built Different
	+ Size Increase :: 35% → 30%
* Tempo Swing
	+ Damage based on user's maximum Stagger :: 2/3/4% → 1/2/3%
	+ Healing Modifier :: 150% → 200%
* Cast to Last
	+ [REMOVED] :: No longer increases the duration of BUFFS or HASTES you receive from allies.
* Eject Button
	+ [REMOVED] :: 5% increased cooldown for MOVEMENT abilities
	+ [NEW] :: Has new sound effects
	+ [BUGFIX] :: More fixes to prevent the return indicator from being invisible

**2022-09-20**

* Cast to Last (Nerf)
	+ -BUFF/DEBUFF/HASTE duration bonus: Reduced from 100% → 75%

**2022-09-18**

* Rapid Fire
	+ PRIMARY cooldown reduction : 10% → 12%
	+ PRIMARY cooldown reduction at max level : 20% → 25%

* Ultrascope
	+ Harder hits on units 600+ range : 15% → 20%

* Stinger
	+ Hits burn players for : 2.5/5/10% of their max Stagger over .5/1/2s for LIGHT/MEDIUM/HEAVY hits → 5/7.5/10% of their max Stagger over 1/1.5/2s

* Missile Propulsion
	+ Increased PROJECTILE Range : 30% → 35%
	+ PROJECTILES hit harder : 5% → 5%

* Crossover
	+ HASTE on Striking the Core : 30% → 35

* Super Surge
	+ Increased MOVEMENT ability range : 45% → 50%
	+ Increased HASTE effectiveness : 45% → 50%
	+ MOVEMENT abilities hit harder : 10% → 20

* Perfect Form
	+ LIGHT/MEDIUM/HEAVY hits reduce other cooldowns by 3/6/12% (max .3/.6/1.2) → 6/9/12% (max .6/.9/1.2)

* Stacks on Stacks
	+ Stacks granted for LIGHT/MEDIUM/HEAVY hits : 1/2/4 → 2/3/4

* Well Fed
	+ Initial Stagger increase : 150 → 200
	+ Stagger per Orb : 50 → 100
	+ Max potential Stagger increase : 400 → 700

* Built Different
	+ Size increase : 30% → 35%

* Stagger Swagger
	+ Regenerate Stagger when above 50% → Regenerate when above 40

* Creator of Large Things
	+ CREATION size increase : 35% → 50%

* Heavy Handed
	+ Hit harder : 4% → 8
	+ Hit harder with HEAVY hits : 12% → 16%

* Tempo Swing
	+ Deal damage equal to 1.25/2.5/5% of your max Stagger for LIGHT/MEDIUM/HEAVY hits → 2/3/4% of your max Stagger
	+ Heal for damage dealt : 100% → 150%

* Unstoppable
	+ HASTE gained based on Stagger : 5-15% → 5-20
	+ Knockback Resist based on Stagger : 5-15% → 5-20%

* Prime Time
	+ PRIMARY max level cooldown increase : 10% → 5%
	+ PRIMARY hits harder : 5% → 7

* Extra Special
	+ Flat cooldown reduced per round : 10s → 15s

* Cast to Last
	+ BUFF and DEBUFF duration : 35% → 100%

* Creator of Durable Things
	+ CREATION duration increase : 35% → 100

* Eject Button
	+ MOVEMENT ability cooldown increase : 15% → 5
	+ [BUGFIX] : Indicator for return position will now show up more consistently