recursal/Fanatic-Fandom huggingface dataset:
Anomaly

An **anomaly** is a galactic feature representing something unusual that a Unrecognized icon name Survey Ship can Unrecognized icon name Survey to unlock a random effect and gain +5 Unrecognized icon name Experience Points. In base Galactic Civilizations III, there are 5 classes of anomalies: artifacts, capsules, ship graveyards, space junk and wormholes. The Precursor Worlds DLC adds precursor anomalies.

## Rarity

Each class of anomaly has an associated rarity, depending on whether the Precursor Worlds DLC is installed.

 Precursor | 0% | 20%

## Anomalies in base Galactic Civilizations III

### Artifacts

Artifacts are objects left behind by some ancient race. Most of the time they simply benefit the Unrecognized icon name Treasury.

### Ship graveyards

Upon reaching a ship graveyard, there is a 75% change that a pirate fleet, consisting of two Unrecognized icon name tiny hull pirate attack ships, each armed with a dual Unrecognized icon name Lasers, will attack the survey fleet. Once within the graveyard, the survey will discover a random ship or a bonus to the survey fleet.

### Space Junk

Space Junk provides small Unrecognized icon name Treasury increases. It is the most common type of anomaly.

### Wormholes

As the rarest class of anomaly, a wormhole will transport the Unrecognized icon name Survey Ship to a random tile in the galaxy.

## Precursor Anomalies in the Precursor World DLC

Upon reaching a precursor anomaly, the survey fleet will be attacked by a precursor fleet, consisting of 8 Unrecognized icon name drones, one of which is a larger, flagship drone. The smaller, tiny hull drones are armed with a Unrecognized icon name Particle Beam, while the larger cargo hull drone has 5 Unrecognized icon name Particle Beam weapons. Upon defeating the drones, the fleet discovers a treasure worth +500 to +1500 Unrecognized icon name Treasury and the civilization gains a significant bonus, depending on the anomaly.

The random bonus is one of:

* +1 Unrecognized icon name Raw Production
* +300 Unrecognized icon name Research toward current project
* +10% Unrecognized icon name Gross Income
* +10% Unrecognized icon name Influence Growth
* +10% Unrecognized icon name Hit Points
* +1 Unrecognized icon name Morale
* +10% Unrecognized icon name All Construction
* +10% Unrecognized icon name Ship Range
* +5 Unrecognized icon name Elerium
* +5 Unrecognized icon name Antimatter
* +5 Unrecognized icon name Logistics
* +10% Unrecognized icon name Moves
Beam Weapon Optimization (Retribution)

**Beam Weapon Optimization** is a  technology that improves beam weapons.

## Description

Advances in material science can open the door to a new generation of more efficient weapons. The following mutually exclusive research directions are available:

* Unrecognized icon name **Focused Beam Weapons**:
	+ +10% Unrecognized icon name Beam Range for ships
	+ +20% Unrecognized icon name Beam Range for starbases
* Unrecognized icon name **Low-Cost Beam Weapons**: -10% Unrecognized icon name Beam Cost for ships
* Unrecognized icon name **Beam Weapons Miniaturization**: -20% Unrecognized icon name Beam Mass for ships
Arratic Ken

**Arratic Ken** is a tier 1 mercenary who pilots The H12-Super, a fast Unrecognized icon name Scout with an extremely long Unrecognized icon name Ship Range.

## Description

The H12-Super is one of the most famous ships in the bars and narcotic dens of the galaxy. Claimed to be the fastest ship in the galaxy by its owner and pilot, Arratic Ken, not everyone agrees with that. Though all agree that he's one of the fastest talkers in the galaxy.
Armor Optimization (Retribution)

**Armor Optimization** is a  technology that improves Unrecognized icon name Armor systems.

## Description

Extensive testing reveals a few possible improvements to Unrecognized icon name Armor systems:

* Unrecognized icon name **Reinforced Armor**: +10% Unrecognized icon name Armor Rating
* Unrecognized icon name **Low-Cost Armor**: -10% Unrecognized icon name Armor Cost
* Unrecognized icon name **Armor Miniaturization**: -20% Unrecognized icon name Armor Mass
Barren planet

The **Barren Planet** is a world desolate of anything living, which is one of many planet types and, one of 5 extreme planets in *Galactic Civilizations III*.

## How to Identify?

Barren worlds can be identified by the third shaded circle icon  next to the planet and when hovering your mouse over the planet, it will indicate it's a barren world. If the planet is not able to be colonized it will give a message in the description that indicates "Requires Extreme Planet".

## Description

Barren worlds is mostly a dry desert planet without any water, which makes it a very harsh world to attempt to survive on. Because of this, it a planet that does not easily sustain many life forms. Barren planets are one of five extreme planets which require additional technologies or racial abilities to be able to survive in this environment.

## Strategy

One may use the Adaptable racial ability to gain an early advantage and the ability to colonize this planet type, especially in a galaxy crowded with races and limited expansion opportunities. Suggestion to colonize normal planets first and extreme planets second. When choosing which barren planets to colonize choose something on the border of your neighbors ZOC (zone of control [influence]) to attempt to persuade inhabitants in the area to your influence.

## Which races able to immediately colonize?

Currently there are two races in *Galactic Civilizations III* that are able to colonize barren planets at the start of the game; The  Yor Singularity, and any  custom faction with the Adaptable race trait.
Advanced Foundations (Retribution)

**Advanced Foundations** is a  technology that increases Precursor research allowing a civilization to make greater use of their technology.

## Description

Allows the civilization to construct "foundations" on Precursor artifacts. These foundations interface native technology to that of the Precursors, generating an additional use (or charge) from a Precursor artifact.
Blandon Xute

**Blandon Xute** is a tier 1 mercenary who pilots The Xorbert, a Unrecognized icon name Mining Unrecognized icon name Support ship.

## Description

Blandon Xute comes from a family of 24 siblings, every one of them killed in battle. Desperate to flee the curse that has beset his family, Blandon went into mining instead, outfitting his ship, the Xorbert, with powerful mining modules.
Banking Sector

**Banking Sector** is a Wealth colonial improvement in *Galactic Civilizations III*.

## Description

A stable banking sector provides entrepreneurs the capital they need to build their businesses, and investors a place to seek returns. This will benefit the economy of an entire colony, especially any nearby facilities.
Basic Factory

**Basic Factory** is a Manufacturing colonial improvement in *Galactic Civilizations III*.

## Description

Factories boost the productivity of our population, speeding further development.

The Basic Factory

Manufacturing Cost is +30
Manufacturing Bonus +25%
Maintenance +0.3

Bonus To Adjacent Improvements
+1 Level to Manufacturing
Assault Fighters Cap

**Assault Fighters Cap** is a statistic representing the total number of Assault Fighters a ship, starbase or colony can support.

Unrecognized icon name Assault Fighters Cap is provided by

* Some carrier modules to ships,
* The Unrecognized icon name Assault Fighters module to starbases, and
* The Unrecognized icon name Orbital Defense Platform technology to colonies.
Assault Fighter

The **Assault Fighter** is a type of tiny hull, Unrecognized icon name Beam weapon and Unrecognized icon name Kinetic weapon, assault ship that is only available during ship combat when a ship, starbase, or colony has a positive value for Unrecognized icon name Assault Fighters Cap.

## Blueprint priorities

 Required components
 Components
 Filler components
Armor Rating

**Armor Rating** is a statistic representing how much Unrecognized icon name Kinetic weapon damage can be taken by the Unrecognized icon name Armor of a ship, starbase, shipyard or hypergate. Once the Unrecognized icon name Armor Rating reaches zero, the next Unrecognized icon name Kinetic weapon attack will damage the target.

Entrepreneurs have access to the Unrecognized icon name Acquisition Specialization (Defense Quality) specialization, which increases Unrecognized icon name Armor Rating for all craft.

## Ship Armor Rating

The Unrecognized icon name Armor Rating of a ship is generated by its Unrecognized icon name Armor.

Some technology specializations globally improve ship Unrecognized icon name Armor Rating, including: Unrecognized icon name Divine Mastery (Righteous Strength), Unrecognized icon name Armor Optimization (Reinforced Armor), and Unrecognized icon name Dimensional Defense Focus (Armor Phasing).

A starbase can improve the Unrecognized icon name Shield Strength of nearby ships with the Unrecognized icon name Defense Network, Unrecognized icon name Integrity Field or Unrecognized icon name Starbase Fortification Module modules or their upgrades.

## Starbase Armor Rating

The Unrecognized icon name Armor Rating of a starbase is generated by modules like the Unrecognized icon name Titanium Plate and its upgrades.

Some technology specializations globally improve starbase Unrecognized icon name Armor Rating, including: Unrecognized icon name Starbase Fortification Focus (Starbase Defense Coordination) and Unrecognized icon name Armor Optimization (Reinforced Armor).
Artocarpus Fruit (Crusade)

**Artocarpus Fruit** is a  Trade Resource colonial improvement in  and .

## Description

This amazing fruit can be a stable food source on even the most arid planets. It does however have the side effect of making most of the known species in the galaxy more fertile.

## Applications

* The Unrecognized icon name Restaurant of Eternity and some Amphibious improvements
* The Unrecognized icon name Recruit Spy project
* The Unrecognized icon name Mobster, Unrecognized icon name Exterminator and Unrecognized icon name Mogul promotions
* The Unrecognized icon name Pilgrims mission
Artifact

Introduced in , an **Artifact** is a Precursor relic found on a planet. By building or upgrading an improvement on the artifact tile, the artifact gains Unrecognized icon name Charges, typically twice as many as the previous improvement. Expending a charge grants the civilization a significant bonus. Three levels of improvements are available per artifact, and the third level is a Unrecognized icon name Project for some types, allowing continued generation of Unrecognized icon name Charges. The improvements also have intrinsic bonuses.
Betatron Collider

**Betatron Collider** is an Unrecognized icon name Artifact colonial improvement in .

## Description

The **Betatron Collider** is an ancient weapon that can project a destructive energy field anywhere in the galaxy. Due in part to a successful attack eons ago, the device is in a ruined state; however, with the proper research and engineering, it has a small number of uses before it fails completely.
Cain Rhuin

**Cain Rhuin** is a tier 1 mercenary who pilots The Path of Rhuin, a Unrecognized icon name Survey Ship that increases the Unrecognized icon name Ship Range of its entire fleet.

## Description

Cain Rhuin's charming smile has coaxed many to follow him on his crazy escapades into the unknown. Although his ship is armed, its real strength is its ability to support fleets of shorter range vessels. It's also aptly named, several of his 'escorts' invariably needing to be replaced after every voyage.
Arnor Halo

**Arnor Halo** is an Unrecognized icon name Artifact colonial improvement in .

## Description

The **Arnor Halo** is an ancient device that can project a protective energy field anywhere in the galaxy. Due in part to a successful attack eons ago, the device is in a ruined state; however, with the proper research and engineering, it has a small number of uses before it fails completely.

## Artifact power

Gives +25% Unrecognized icon name Hit Points to the selected fleet. A total of 7 charges are available after all upgrades.
Beam Weapon Augmentation (Retribution)

**Beam Weapon Augmentation** is a  technology that allows construction of beam support systems.

## Description

Scientists can discover that the capacity of Unrecognized icon name Beam weapon energy storage systems can be augmented by an external field, which allows for increased beam output. Such fields could be projected at a distance, improving the beam output of an entire fleet.
Citizen

A **Citizen** is a type of unit in  that confers a bonus of a type depending on its specialization. By default, the bonus applies to the entire civilization, but some citizens can inhabit a specific colony to focus the effect on that colony (typically +3% vs +30%, respectively).

A civilization passively gains a citizen every 10 turns. The Unrecognized icon name Recruit Citizen project and Recruiter mission generate a generic citizen. Ways of generating some specific citizens are listed in the table below.

Promoting a Citizen either converts it into a new type of Citizen, or converts it into a one time bonus (thus killing it). Promotions often depend on Ideology.

Recalling a Worker, Scientist, or Engineer from a colony costs 10 Unrecognized icon name Promethion.

## Leader Focuses

A Unrecognized icon name Leader can be assigned to a specific focus, yielding either +1 Unrecognized icon name Administrators or a +6% bonus to a specific statistic. Some focuses are available immediately, while others have a specific technology requirement, as shown below.
Chata Zabójcy

**Chata Zabójcy** to punkt orientacyjny, który pojawia się w większości lokacji w *Dead by Daylight* .

## Zawartość

* **Chata Zabójcy** **2** Szafki  na parterze i dodatkowe **4** na niższym piętrze, jeśli Piwnica się tam pojawi.
* **Chata Zabójcy** może zawierać schody prowadzące do Piwnicy .
	+ Na mapach Leśne Schronisko, Podwórze Złomowiska i Zbutwiałe Pola, **Chata Zabójcy** zawsze zawiera schody prowadzące do piwnicy, ponieważ na tych mapach nie ma innych punktów orientacyjnych.
* **Chata Zabójcy** może zawierać Generator .
* **Chata Zabójcy** może zawierać Skrzynkę .
* **Chata Zabójcy** może zawierać Totem .

### Układ

* **Chata Zabójcy** to mały, parterowy budynek.
* **Chata Zabójcy** posiada jedno Okno  i dwa wejścia, z którego jedno posiada Paletę .
* Na dachu znajduje się duża dziura, będąca pozostałością po wcześniejszych koncepcjach, kiedy Zabójcy mogli dotrzeć na dach i użyć tej dziury, aby zeskoczyć do Chaty i zaskoczyć Ocalałych.
	+ Aż do Aktualizacji 1.9.0, dach posiadał kolizję i Pielęgniarka mogła dostać się tam z pobliskiego wzgórza, co nie jest już możliwe.

## Ciekawostki

* Podczas BETY, **Chata Zabójcy** miała inny układ: jedne drzwi i dwa Okna, każde na własnej ścianie.
* W kilku lokacjach, głównie wewnętrznych, **Chata Zabójcy** nie pojawia się, a dokładniej:
	+ Alejka Lampkin
	+ Placówka Medyczna
	+ Rozgrywka
	+ Podziemny Kompleks
	+ Szkoła Podstawowa Midwich
* Knajpa pod Martwym Ziomkiem ma specjalną iterację **Chaty Zabójcy** w zachodnim stylu, która zawiera również Ściany  w swoim układzie.
* Każda lokacja ma swój własny rodzaj **Chaty Zabójcy**. Z kilkoma wyjątkami:
	+ Farma Coldwind
	+ Bagienne Rozlewisko
	+ Czerwony Las

## Galeria

* Widok z Zewnątrz
* Widok wnętrza zawierający Piwnicę (Układ z Bety)
* Dziura w dachu
2242

The year **2242** is the current year in the Galactic Civilizations universe and is when the Galactic Civilizations III campaign and tutorial are set.

## Events

* The Terran Remnant settles on the planet Refuge to rebuild the shattered Human civilization. (*see Tutorial*)
* The Terran Alliance 1st Fleet returns from a pocket universe near Arcea and rallies the remnants of Humanity to retake Earth.
* The restrengthened Terran Alliance liberate Arcea and the Arcea sector from the Drengin Empire. (*see Arcea (mission)*)
* The Terran Alliance secures the Thalan sector. (*see Contingency (mission)*)
* The Terran Alliance led by the 1st Fleet fight their way to Earth. Admiral D.L. Bradley utilizes a Precursor artifact on the T.A.S. Crusader to bring down the Precursor shield, freeing Earth and its forces. (*see Return (mission)*)
Acquisition Specialization (Retribution)

**Acquisition Specialization** is a  technology that improves our military systems.

## Description

Security forces will have a much easier time acquiring other assets if their tools are optimized for the job. The possible optimization paths are:

* Unrecognized icon name **Weapons Quality**: +5% Unrecognized icon name All Weapons
* Unrecognized icon name **Defense Quality**: +5% Unrecognized icon name All Defenses
* Unrecognized icon name **Ship Quality**: +10% Unrecognized icon name Hit Points
Abilities

**Abilities** represent the culture of a race through specific bonuses and access to certain planet types.

 and  introduce many dependencies of improvements and technologies on **abilities**.  uses **abilities** to control access to certain citizens.  restricts access to some governments behind **abilities**.

**Abilities** are distinct from traits in that traits modify a single statistic, while an ability can have broader and more fundamental effects on gameplay.

## List

The table below summarizes the abilities. For technologies and improvements specific to an ability, the table only includes the root of a technology branch or base of an improvement progression.

### Removed

The following abilities were removed for the final release but still remain within the game's code.

* Patriotic (Immune to the large empire Approval penalty)
Brainy'ak Collective

The **Brainy'aks** are a minor faction that is activated by a Mega Event. They are only available through the purchase of the Mega Events DLC.

## Description

An ancient civilization that has spent the last millennia focusing on technology, Now that they have been exposed to the broader galactic community, the Brainy'ak find them self's unable to compete militaristically, and try and maintain their sovereignty though the trade of their precious technologies.

## Event Trigger Dialogue

*A new race called the Brainy'ak has come out of hiding. They seem to be very gifted researchers and willing to trade for these techs. However we have also noticed that their military is absolutely pathetic. Our advisers suspect that they will not stay independent in this dangerous galaxy without help.*

### Responses

* *We must befriend this new race and make sure they are protected from their more violent neighbors. (**Benevolent**)*
* *I'm sure that they would be willing to trade some of their technologies for our protection. (**Pragmatic**)*
* *We have plenty of researchers already. I'm sure we can put their planet to good use. (**Malevolent**)*
Adjacency

The **Adjacency bonus** is the bonus improvements receive from being in tiles next to similar improvements or granted through tile bonuses. Some buildings, such as the Colony Capital can give bonuses to multiple types of improvements.

If there is an adjacency bonus active between tiles a small arrow will appear between the tiles pointing in the direction the adjacency flows. Adjacency can flow both ways.

For example, if you build a Basic Factory the impact of that building is an increase of the colony's manufacturing by +25%. Building a second Basic Factory in the tile next to it would add 1 level of adjacency to both factories, adding +5% to both. By placing both factories next to each other rather than apart adds 10% to the colony's production. If a third Factory was added in a triangle it would take the adjacency level of all Factories to 2, giving 10% to each factory, adding 30%. Compare to placing the factories in a line, only the middle Factory would be level 2, with the two other Factories both level 1s, adding only 20% bonus production.
Carriers (Retribution)

**Carriers** is a  technology that allows construction of carrier modules.

## Description

Carriers project force while keeping capital ships out of danger. Fighters are a lot more replaceable and there's no shortage of volunteers to fly them. Apparently, there's something glamorous about dying in a very small ship.
Bazie Kotki

*Opis Daru może się różnić od tego w grze z powodów opisanych tutaj.*
**Bazie Kotki** to Niepospolity Dodatek  do Mocy Sczerniały Katalizator .

* Ukazuje na **3 sekundy** aury ocalałych, którzy aktywowali Widmowe Pułapki.

## Historia

### Aktualizacja 1.3.1

Mała wiązanka dziewiczych kwiatów pokrytych szarawym futrem dobrej jakości.

* Ukazuje na **2 sekundy** aury ocalałych, którzy aktywowali Widmowe Pułapki.
* **Nieznacznie zmniejsza** zasięg działania Widmowych Pułapek (**10 %**).

### Aktualizacja 2.1.0

Mała wiązanka dziewiczych kwiatów pokrytych szarawym futrem dobrej jakości.

* Ukazuje na **3 sekundy** aury ocalałych, którzy aktywowali Widmowe Pułapki.

## Lista zmian

### Patch 2.1.0

* ***Buff:*** zwiększono czas odczytywania aury o **1 sekundę**
* ***Buff:*** usunięto negatywny wpływ na zasięg działania.
Battle Hammer

The **Paladin** is a type of medium hull, Unrecognized icon name All Weapons, assault ship.

## Blueprint priorities

 Required components
* Unrecognized icon name Missile weapon
* Unrecognized icon name Kinetic weapon
 Components
* Unrecognized icon name Missile weapon
* Unrecognized icon name Kinetic weapon
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Best defense
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Missile weapon
* Unrecognized icon name Kinetic weapon
* Unrecognized icon name Best defense
 Filler components
* Unrecognized icon name Missile weapon
* Unrecognized icon name Kinetic weapon
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Best defense
* Unrecognized icon name Missile weapon
* Unrecognized icon name Kinetic weapon
* Unrecognized icon name Best defense
* Unrecognized icon name Interstellar drive
Biomass Resequencing (Retribution)

**Biomass Resequencing** is a  technology that allows construction of advanced farming support buildings that increase Unrecognized icon name Food production.

## Description

Fundamentally, food is little more than long chains of carbon arranged into molecules that carbon-based life-forms find digestible and tasty. Evolution has ensured culinary satisfaction so far, but reaching the next level will require optimization through conscious genetic control.
Beam Damage Resistance

**Beam Damage Resistance** is a statistic representing the fraction of damage that is subtracted from Unrecognized icon name Beam weapon attacks.

## Sources

* The Unrecognized icon name Defensive Trance technology, available to unwavering races with  or
* The Warriors ability gives resistance to all weapon types with  or
Carrier module

A **Carrier Module** is a ship component that enables the ship to launch fighters during ship combat. The role of the fighters depends on the module type.

## Strategy

It should be noted, that in Crusade/Retribution:

* Assault Fighters use Missile weapons and Best Defense
* Interceptor Fighters use Beam weapons and Best Defense
* Guardian Fighters use Kinetic weapons and Best Defense

So, a major consideration is to make sure your weapons have enough Unrecognized icon name Threat compared to Unrecognized icon name Fortitude, by researching the appropriate Weapon tech for the type of Carrier Module you are trying to use.

* If Unrecognized icon name Threat is higher than Unrecognized icon name Fortitude, the Fighters will have the Interceptor role.
* If Unrecognized icon name Fortitude is higher than Unrecognized icon name Threat, the Fighters will have the Guardian role.

See Ship role for more information.
Advanced Resource Harvesting (Retribution)

**Advanced Resource Harvesting** is a  technology that allows exploitation of some trade resources.

## Description

With , some planets are enriched with valuable trade resources that are typically distinct from those encountered on a faction's homeworld. Exploiting them requires developing new techniques and understanding.

If  is not installed, the technology enables the colony to support more Unrecognized icon name Population.
Arnor

The **Arnor**, also called the **Precursors**, was an ancient spacefaring civilization that is thought to have inhabited most of the galaxy during its height and had long since disappeared.

The Arnor suffered a schism and fell into civil war. One side, known as the Dread Lords (an Iconian name associated with the faction), was on the brink of victory before they were sealed off in a pocket universe. The few surviving Arnor simply disappeared.

While few races had any dealings with the Arnor during the colonization of the galaxy following the invention of the Hyperdrive signs of the Arnor were found in ruins on their formerly inhabited worlds and through artifacts and derelict starships scattered throughout the galaxy. Despite the technology being ancient, it was tremendously powerful and was widely sought for by the factions colonizing the galaxy.

The Drengin Empire accidentally released the Dread Lords from their prison using an artifact, resulting in the Dread Lord War. Another Precursor device was found by the Terran Alliance and used to place a shield around Earth to protect it from invasion.

The Altarians also claimed to have found several Precursor "doomsday weapons" and threatened to unleash them in the event of invasion of their homeworld.

At least one Arnor is known to have survived into the 23rd century. This Arnor helped the Terran Alliance finally defeat the Dread Lords by developing the Terror Star, a weapon capable of destroying an entire star system. Following the end of the Dread Lord threat the Arnor disappeared. His fate or that of any other Arnor is unknown.
Bio Replication (Retribution)

**Bio Replication** is a  technology that allows construction of exotic medical facilities and increases Unrecognized icon name Growth.

## Description

Once reproduction became utilitarian, Unrecognized icon name Growth increased exponentially. Direct replication eliminates the messiest physical components of reproduction, promising even greater efficiency.
Administrators

**Administrators** is a statistic that limits the scale of a civilization. Every Unrecognized icon name Colony Ship, Unrecognized icon name Survey Ship and Unrecognized icon name Constructor requires a dedicated administrator. The cost persists after converting a Unrecognized icon name Colony Ship into a colony and a Unrecognized icon name Constructor into a starbase, so every colony and starbase effectively consumes an administrator. With , hypergates also consume Unrecognized icon name Administrators.

The starting number of Unrecognized icon name Administrators (or "base administration") is 3 for smaller galaxies and 6 for immense galaxies and larger. Since Unrecognized icon name Administrators are primarily gained through citizens, without  installed the starting value is much higher (depending on the galaxy size) and there are more Unrecognized icon name Administrators available from technologies.

## Gaining Administrators

The primary source of Unrecognized icon name Administrators is citizens. A civilization can assign a Unrecognized icon name Leader to administration to gain 1 Unrecognized icon name Administrators or train a dedicated Unrecognized icon name Administrator to gain 4 Unrecognized icon name Administrators. Promoting an Unrecognized icon name Administrator to a Unrecognized icon name Minister provides an additional 5 Unrecognized icon name Administrators.

Other sources of Unrecognized icon name Administrators include:

* The Unrecognized icon name Administration Center improvement
* The Unrecognized icon name Colonial Administration, Unrecognized icon name Interstellar Governance, Unrecognized icon name Galactic Governance, Unrecognized icon name Technocracy, Unrecognized icon name Cultural Outreach and related technologies
* The Mitotic, Colonizers, Devout and Bureaucrats abilities
Capacity

**Capacity** is a statistic representing the total Unrecognized icon name Support Mass of ship components a ship can support. Unrecognized icon name Capacity is primarily dependent on the size of the hull.

## Bonuses to Capacity

* The technologies Unrecognized icon name Advanced Engineering, Unrecognized icon name Precursor Traditions, Unrecognized icon name Gravitonics and some of their children
* The improvement Unrecognized icon name Hyperion Shrinker
Chimeric Biomass

**Chimeric Biomass** is an Unrecognized icon name Artifact colonial improvement in .

## Description

The **Chimeric Biomass** defies biological explanation. Best described as a viscous, amorphous, organic ooze, it is highly atrophied and decayed but may yet be cultivated as a source of life. Nurse it back to health to terraform a tile.
Bin Beebo

**Bin Beebo** is a tier 1 mercenary who pilots The Perseverance, a Unrecognized icon name Colony Ship.

## Description

A shipwreck survivor turned expert on survivalist techniques, Bin Beebo has visited some of the most hostile worlds in the galaxy and lived to tell the tale. He now sells his services to colonists trying to forge a new life on harsh worlds.
Blueprint

A **Blueprint** is a predetermined pattern that defines the hull, role, group, and component set of a ship class. A blueprint can be static or dynamic. A static blueprint specifies the exact components comprising the ship class. A dynamic blueprint specifies types of components, and an algorithm generates a ship class with the most advanced components of the specified type. See also list of blueprints.

## Dynamic blueprint algorithm

The component types of a dynamic blueprint may be marked as required or as filler. Required component types must be present. For a blueprint to be available at all, the civilization must have the required technologies for each of the required component types and, depending on the blueprint, all of the required components must fit on the hull. Assuming all requirements are met, the ship building algorithm proceeds down the list of non-filler components types, instantiating them using the best available component or skipping them, depending on whether their technological requirements are met and there is room on the hull. The algorithm then cycles through the filler components to fill any gaps.

## Variants

### Prototype Blueprints

 Prototypes are ships that use one or more copies of a galactic resource to mount powerful versions of beam, missile, and mass driver weapons that are far more effective than anything else at an equivalent tech level.

### Support Blueprints

Many blueprints have support variants, which sacrifice raw firepower and defenses for support modules that boost their entire fleet's combat capabilities.

## Modding

Blueprints are defined in the game's XML data files. Experienced modders may be able to alter blueprints to suit their needs.
Arnor Embers

**Arnor Embers** is an Unrecognized icon name Artifact colonial improvement in .

## Description

The **Arnor Embers** is a fading remnant of an ancient power source that some believe powered a system of planet-scale mega structures throughout the galaxy. By isolating and encapsulating an ember, a civilization can install the glowing power source on a ship, increasing the power of the weapons. Constructing an isolation chamber requires an investment in research and construction.
1st Fleet

The Terran Alliance **1st Fleet** is a Terran fleet.

The 1st Fleet played a crucial role in the war against the Dread Lords and Drengin. It successfully managed to retrieve and use the Salvation device that surrounded Earth in its protective Precursor shield preventing the Drengin from invading the planet. In the process Admiral D.L. Bradley decided to take the remains of the fleet into the pocket universe that had imprisoned the Dread Lords, saving the fleet.

After 16 years in that universe the 1st Fleet returned to the galaxy near the planet Arcea. It was led by the T.A.S. Crusader, which utilized an advanced Precursor artifact called The Bane making it the most powerful ship ever built by Humanity and in turn made the 1st Fleet a very formidable force.

After arriving near Arcea the 1st Fleet rendezvoused with the Terran Remnant fleet. Bradley placed Commander Marcus Cory from the Terran Remnant in command of the force and tasked them with liberating Arcea. Once done the 1st Fleet spearheaded the Alliance's drive through Drengin space and towards Earth. Once done the Crusader activated another Precursor artifact and removed the shield that had protected Earth, fulfilling the mission they had returned to the galaxy for.

## Ships

### Arcea (mission)

* T.A.S. Crusader
* T.A.S. Vigilance
* T.A.S. Starward
* T.A.S. Battle Hammer
* T.A.S. War Hammer
* T.A.S. Galavant
* T.A.S. Tisiphone
* T.A.S. Megaera
* T.A.S. Alecto
* T.A.S. Endurance
Arnor Embers Center

**Arnor Embers Center** is an Unrecognized icon name Artifact colonial improvement in .

## Description

By supporting research efforts, the **Arnor Embers Center** enables a civilization to isolate two more embers and increase the weapons power of two more fleets. Producing more isolation chambers requires a further investment in research and construction.
Aurorus Arboretum (Crusade)

**Aurorus Arboretum** is a  Trade Resource colonial improvement in  and .

## Description

These staggeringly beautiful bioluminescent trees stand near a kilometer high, and are considered one of the natural wonders of the galaxy.

## Applications

* Unrecognized icon name Influence improvements like Unrecognized icon name Embassy, Unrecognized icon name Diplomatic District
* Unrecognized icon name Tourism Income improvements like Unrecognized icon name Extravaganza, Unrecognized icon name Boyer's World and Unrecognized icon name Restaurant of Eternity
* Unrecognized icon name Approval improvements Unrecognized icon name Mega Resort and Unrecognized icon name Virtual Vacation
* The Unrecognized icon name Financial Capital
* The Unrecognized icon name Train Celebrity project
* The Unrecognized icon name Hyper Silicate Trader mission
* The Unrecognized icon name Crunch Time promotion
Brad Wardell

**Brad Wardell** (GalCiv name **Frogboy** and Steam forums name **Draginol**) is the CEO of Stardock and the original creator of the Galactic Civilizations.

Wardell has taken more of a consultant role regarding the design and development of Galactic Civilizations III. Following the release of the 1.7 update for GC3 Wardell will join Paul Boyer as an executive producer of the game.
Approval

**Approval** represents the fraction of the population that are happy. It is calculated by dividing Unrecognized icon name Morale by Unrecognized icon name Population.

## Impact

Unrecognized icon name Approval affects Unrecognized icon name Influence, Unrecognized icon name Growth, Unrecognized icon name Resistance and Unrecognized icon name Raw Production, in decreasing order. The relationships are plotted below. Note that the penalties due to low Unrecognized icon name Approval are more extreme than the bonuses due to high Unrecognized icon name Approval. To avoid the most negative penalties, it is important to keep Unrecognized icon name Approval above 30%. Pushing Unrecognized icon name Approval above 95% is important to maximize Unrecognized icon name Influence.
Exterminator

**Exterminator** is a ship gained through the Unrecognized icon name **Exterminator** promotion that can wipe out the population of a planet.

## Components

* Unrecognized icon name **Exterminator**
* Unrecognized icon name Hyperdrive Plus (2)
* Unrecognized icon name Stellar Support
* Unrecognized icon name Harpoon (2)
Asteroid

An **Asteroid** is a type of environment that provides 1 Unrecognized icon name Raw Production (before decay) to the nearest colony upon construction of a mining base, which costs 100 Unrecognized icon name Treasury and takes three turns to build. Unrecognized icon name Durantium is also found on asteroids.

## Unrecognized icon name Raw Production decay

The Unrecognized icon name Raw Production provided by a mining base to a colony starts to decay 0.025 Unrecognized icon name Raw Production per tile after a distance of 6 tiles, down to a minimum of 0.1 Unrecognized icon name Raw Production.

## Combat

When attacked, a mining base has 10 Unrecognized icon name Hit Points and 1 Unrecognized icon name Missile Attack.
Dr. Jondi Ians

**Dr. Jondi Ians** is a tier 2 mercenary who pilots The Coronado, a ship that improves the study of ancient relics and ascension crystals.

## Description

A professor of Precursor archaeology, Dr. Jondi Ians neglects his classroom work so much in preference for fieldwork, he's in serious danger of losing his tenure. His ship, the Coronado, is uniquely well equipped for the analysis of Precursor relics and ascension crystals.
Diplomatic Trade Value

**Diplomatic Trade Value** is a statistic that multiplies the amount of Unrecognized icon name Credits gained through a diplomatic trade. Its default value is 1.0, so bonuses are a percentage increase.

## Sources

Both of the bonuses to Unrecognized icon name Diplomatic Trade Value come from ideologies: **Shrewd** (+0.25) and **Feared** (+0.20).
Accuracy

**Accuracy** is a statistic that improves the chance of a successful hit by a weapon during ship combat. The chance of a successful hit is the Unrecognized icon name Accuracy of the attacking ship, minus the Unrecognized icon name Dodge of the defending ship, and is always at least 20%. The base Unrecognized icon name Accuracy of a weapon depends on its type, and various bonuses are available.

## Accuracy by weapon type

* Unrecognized icon name Kinetic Accuracy: 80%
* Unrecognized icon name Missile Accuracy: 90%
* Unrecognized icon name Beam Accuracy: 100%

Thus, since Unrecognized icon name Dodge bonuses are rare, it makes the most sense to pursue Unrecognized icon name Accuracy bonuses when relying on Unrecognized icon name Kinetic weapon systems.

## Bonuses to Accuracy

Unrecognized icon name Accuracy bonuses can apply to a single ship, a fleet, or an entire civilization.

### Ship bonuses

 removed ship components with Unrecognized icon name Accuracy bonuses.

### Fleet bonuses

* The Retribution and The Gestalt mercenary ships in

### Civilization bonuses

Time Travelers can use the Unrecognized icon name Dimensional Shifting Weapons specialization to increase the accuracy of a single weapon type. Ancient civilizations can research Unrecognized icon name Inherent Talent to improve Unrecognized icon name Accuracy across all weapon types.

Other bonuses:

* The Sharp Eyed trait
* The **Pragmatic** and **Malevolent** choices in Ruthless Vision galactic event
* The **Malevolent** choice in the Precursor Satellites colonization event in the Precursor Worlds DLC
Dodge

**Dodge** is a statistic that reduces the chance of a ship being hit. The Unrecognized icon name Dodge value of the defending ship is subtracted from the Unrecognized icon name Accuracy of the attacking ship to generate the chance of a successful hit. The minimum chance of a successful hit is 20%, so a Unrecognized icon name Dodge value above 0.8 is excessive, unless the attacker has bonuses to Unrecognized icon name Accuracy. By default, a ship has a Unrecognized icon name Dodge value of 0.

## Bonuses to Dodge

* The Unrecognized icon name Inherent Talent, Unrecognized icon name Defensive Discipline and Unrecognized icon name Dimensional Phasing technologies
* Some mercenary ships (fleet-wide)
* The Agile trait
* The Subspace Splinter-B component from the Lost Treasures DLC
Cultural Influence (Retribution)

**Cultural Influence** is a  technology that allows construction of basic Unrecognized icon name Influence improvements.

## Description

A strong cultural Unrecognized icon name Influence has tremendous long term potential. It lacks some of the visceral appeal of a new type of mass driver, but is far more important for long term survival. With , one citizen will even gain galaxy-wide acclaim. Otherwise, there is a gain in Unrecognized icon name Administrators.
Diplomacy (Retribution)

**Diplomacy** is a  technology that allows construction of an Unrecognized icon name Embassy and the formation of basic treaties. With , it also provides a Unrecognized icon name Diplomat and the potential to train more through the Unrecognized icon name Diplomatic Corps..

## Description

By studying the principles of governance, it becomes apparent that a government does not exist in a vacuum; it must interact with and influence other governments.
Colonial Administration (Retribution)

**Colonial Administration** is a  technology that creates the department of colonization.

## Description

The primary responsibility of the Department of Colonization is to administer colonies. In addition, the department aims to better understand other worlds and how best to exploit their resources.

Every civilization should research this technology, as it is critical for growth. In particular, Colonial Administration is required for constructing a City, which, for organic races, increases the population cap of a colony.
Deep Space Logistics (Retribution)

**Deep Space Logistics** is a  technology that greatly increases Unrecognized icon name Logistics.

## Description

Whether it's via unmanned probes, deep space caches, or a network of merchant vessels, keeping fleets well stocked while a civilization expands is a tremendous challenge that requires specialized technology to solve.
Aromatyczna Maść

*Opis Daru może się różnić od tego w grze z powodów opisanych tutaj.*
**Aromatyczna Maść** to Rzadki Dodatek  do Mocy Podłe Oczyszczenie .

* **Nieznacznie zwiększa** prędkość ruchu podczas ładowania **Podłego Oczyszczenia**.
* **Średnio skraca** czas oczekiwania na ponowne użycie **Podłego Oczyszczenia**.

## Ciekawostki

* Zwiększa prędkość ruchu Plagi o **0.3 m/s**.
Echoing Hearthstone Center

**Echoing Hearthstone Center** is an Unrecognized icon name Artifact colonial improvement in .

## Description

Constructing a research center around the **Echoing Hearthstone** gives the civilization more control over the device. While it lies nearly in ruins, with the right knowledge and reinforcement, it may have a few uses left. Improve this tile to generate more Unrecognized icon name Influence.
Dimensional Shifting Weapons (Retribution)

**Dimensional Shifting Weapons** is a  technology that increase accuracy of weapons.

## Description

Time Travelers can manipulate dimensional shift to make weapons systems more accurate. This is only feasible for a single type of weapon. Beyond that the calculations explode in combinatorial complexity. The choices are +0.1 Unrecognized icon name Beam Accuracy, +0.1 Unrecognized icon name Missile Accuracy or +0.1 Unrecognized icon name Kinetic Accuracy.
Colonial Settlements (Retribution)

**Colonial Settlements** is a  technology that allows construction of improved colony buildings.

## Description

Everything is harder on the surface of an alien world, every machine having to be adjusted for the differences in gravity or atmosphere, all the old constants and empirical shortcuts having to be thrown out and re-written.

Every civilization should research this technology, as it is critical for growth. It enables the construction of the first tier of factory improvement, which depends on the Race Type.
Elemental Extractor-P

**Elemental Extractor-P** is a Unrecognized icon name Wealth colonial improvement in the Lost Treasures DLC made available through the **Pragmatic** choice in the Elemental Extractor event.

## Description

Increases the Unrecognized icon name Wealth of a single colony, and boosts the Unrecognized icon name Wealth of all colonies.
Destroyer

The **Destroyer** is a type of large hull, Unrecognized icon name Missile weapon, capital ship. The **-L**, **-R**, **-P**, and **-D** variants add more advanced Unrecognized icon name Missile weapon systems. The **-L** variant includes a Unrecognized icon name Missile Assister, the **-P** variant includes a Unrecognized icon name Slingshot Booster, and the **-D** variant includes a Unrecognized icon name Cluster Warhead upgrade.

## Blueprint priorities

 Required components
* Unrecognized icon name Missile weapon using Unrecognized icon name Antimatter (2)
* Unrecognized icon name Missile weapon
* Unrecognized icon name Missile weapon using Unrecognized icon name Antimatter (2)
* Unrecognized icon name Missile weapon
* Unrecognized icon name Missile weapon using Unrecognized icon name Antimatter (2)
 Components
* Unrecognized icon name Kinetic weapon
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Missile weapon
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Missile weapon (2)
* Unrecognized icon name Best defense
* Unrecognized icon name Life support
* Unrecognized icon name Sensor
* Unrecognized icon name Best defense
* Unrecognized icon name Missile weapon (3)
* Unrecognized icon name Best defense
* Unrecognized icon name Life support
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Missile weapon
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Missile weapon using Unrecognized icon name Antimatter
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Missile weapon using Unrecognized icon name Antimatter (2)
* Unrecognized icon name Best defense
* Unrecognized icon name Life support
* Unrecognized icon name Sensor
* Unrecognized icon name Missile weapon using Unrecognized icon name Antimatter (3)
* Unrecognized icon name Best defense
* Unrecognized icon name Life support
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Kinetic weapon
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Missile weapon using Unrecognized icon name Antimatter
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Missile weapon
* Unrecognized icon name Missile weapon using Unrecognized icon name Antimatter
* Unrecognized icon name Best defense
* Unrecognized icon name Life support
* Unrecognized icon name Sensor
* Unrecognized icon name Best defense
* Unrecognized icon name Missile weapon
* Unrecognized icon name Missile weapon using Unrecognized icon name Antimatter
* Unrecognized icon name Missile weapon
* Unrecognized icon name Best defense
* Unrecognized icon name Life support
 Filler components
* Unrecognized icon name Best defense
* Unrecognized icon name Missile weapon
* Unrecognized icon name Best defense
* Unrecognized icon name Missile weapon
* Unrecognized icon name Missile weapon
* Unrecognized icon name Best defense
* Unrecognized icon name Missile weapon
Defensive Trance (Retribution)

**Defensive Trance** is a  technology that greatly increase the abilities of ships to withstand damage.

## Description

Some more gifted pilots can take Defensive Discipline to a new level. They can go into a trance, becoming one with their ships and allowing them to control their ships like their own bodies. The end result is they are able to move through intensive fire without faltering.
Defensive Meditation (Retribution)

**Defensive Meditation** is a  technology that allows construction of the Unrecognized icon name Champion's Temple.

## Description

The Unrecognized icon name Champion's Temple trains warriors in the intricacies of various martial techniques, and helps them understand why even an enlightened species must sometimes use force to defend the weak.
Construction Cost

**Construction Cost** is a statistic that modifies the cost of constructing improvements and ships. For example, adding a component to a ship will increase its Unrecognized icon name Construction Cost. The only way to decrease the Unrecognized icon name Construction Cost of improvements is by making the **Pragmatic** choice in the Design Revolution event. The AI receives bonuses to Unrecognized icon name Construction Cost depending on the difficulty settings.
Epimetheus Pollen

**Epimetheus Pollen** is a trade resource colonial improvement in *Galactic Civilizations III*.

## Description

The Pollen of this rare flower can be used to refine Promotion Gas filtration systems, making the precious gas last much longer when used in life support systems.

## Uses

In the base game, Unrecognized icon name Epimetheus Pollen is useful only for trading.