Arsenal Sniper - Kinetic Shinobi Archetype

# **Arsenal Sniper**

Most kinetic shinobi are adept at wielding their jutsu as a weapon, but an arsenal sniper instead has the unique ability to channel their attacks through a ranged weapon, allowing them a different way of battling. Such kinetic shinobi are capable of using both guns and crossbows to add a more vicious edge to their assaults.

## Weapon and Armor Proficiencies

Arsenal snipers are proficient with all simple weapons, plus the kama, katana, kusarigama, nunchaku, sai, shortbow, short sword, shuriken, siangham, unarmed strikes, and wakizashi. An arsenal sniper must also select either crossbows and firearms, gaining proficiency with either all crossbows except double crossbows or all firearms except doublebarreled firearms.

This replaces the kinetic shinobi’s weapon and armor proficiencies.

## Armed Jutsu (Su)

At 1st level, an arsenal sniper can channel their physical and elemental jutsu weapons through either a crossbow or firearm, gaining the benefits of any enhancement bonus the weapon possesses made with that weapon. Using a jutsu infusion in this way requires the weapon being used be unloaded, and cannot be combined with any ammunition or spells that affect ammunition, the kinetic blast now being treated as ammunition for the purposes for effects that would benefit it. The type of weapon used does not affect the AC that a kinetic blast targets or how much damage it deals (beyond adding its enhancement bonus), but it does affect the blast’s range. It otherwise functions as an attack made from that weapon (including misfire chances for firearms). An arsenal sniper can apply feats to this attack as though it was both an attack made with the weapon and a kinetic blast, although effects from multiple iterations of the same feat do not stack (such as from Weapon Focus (kinetic blast) and Weapon Focus (crossbow)).

A weapon used with armed jutsu is always considered loaded, and does not need to be loaded to be used with this ability. Any hand holding a crossbow or firearm is considered free for the purposes of gathering energy. While channeling a physical or elemental jutsu through a weapon, an arsenal sniper cannot spend ki to increase the attack or damage roll of their kinetic blast. This ability cannot be used with the empowered weapon, greater empowered weapon, or infuse weapon shinobi talents or double crossbows and double barreled firearms. This ability is treated as the kinetic kunai hadou technique for the purposes of abilities that interact with it as well as the limit of hadou techniques that can be applied to a blast.

This ability alters jutsu basics and replaces the kinetic katana and dual jutsus hadou techniques. An arsenal sniper can select the kinetic katana hadou as a shinobi talent, but they must be 3rd level or higher to do so.

## Accuracy (Ex)

At 1st level, an arsenal sniper halves all range increment penalties when making attacks with a projectile weapon or with a kinetic blast used with the kinetic yeoman shinobi talent.

This ability replaces the basic utility wild talent gained from elemental basics.

## Shinobi Talents (Ex or Su)

An arsenal sniper adds the following shinobi talents to the list of those available to them:

### Automatic Blast (Ex):

An arsenal sniper channeling their kinetic blast though a weapon that could make a line attack (such as a machine gun) can make a standard attack with that weapon’s automatic quality, although it cannot be used with kunai grenade or as part of a full attack. An arsenal sniper must be proficient in firearms and be 9th level or higher to select this talent.

### Cautious Sniper (Ex):

An arsenal sniper gains the studied defense investigator talent. An arsenal sniper must be 3rd level or higher to select this talent.

### Light Weapons (Su):

An arsenal sniper can spend 1 ki point to treat 1 one handed firearm or crossbow they wield as a light weapon for 24 hours

### Patient Sniper (Ex):

An arsenal sniper gains the prolonged study investigator talent, replacing Intelligence with Charisma to determine the new duration. An arsenal sniper must be 13th level or higher to select this talent.

### Safe Shot (Ex):

As long as an arsenal sniper has 1 or more points in their ki pool, they gain the quick clear deed from the gunslinger class, allowing them to spend ki in place of grit. An arsenal sniper must be proficient in firearms to select this talent.

### Safe Shot, Improved (Su):

An arsenal sniper can spend 1 ki point to reduce the misfire chance of 1 firearm they wield by 2 for 24 hours.

### Speed Study (Ex):

An arsenal sniper gains the quick studyACG investigator talent. An arsenal sniper must be 5th level or higher to select this talent.

### Spread Sniper (Ex):

An arsenal sniper channeling their kinetic blast through weapons that could make a spread attack (such as a blunderbuss or shotgun) can make a standard attack with that weapon’s spread quality, although it cannot be used with kunai grenade or as part of a full attack. An arsenal sniper must be proficient in firearms and be 5th level or higher to select this talent

### Trained Sniper (Ex):

An arsenal sniper gains the timed strikeACO investigator talent. An arsenal sniper must be 5th level or higher to select this talent.

### Twin Shot (Ex):

An arsenal sniper can channel their kinetic blast through two weapons at once, allowing them to make ranged attacks with their armed jutsu while two weapon fighting. This is treated as the twin star advanced hadou technique for the purpose of how it interacts with other shinobi talents and class features

### Utility Jutsu (Ex):

As long as an arsenal sniper has 1 or more points of ki in their ki pool, they gain the utility shot deed from the gunslingerUC class. An arsenal sniper must be 3rd level or higher to select this talent.

## Sniper’s Eye (Ex)

At 3rd level, an arsenal sniper gains the studied combat class feature of the investigatorACG class as well as the Ranged Study feat even if they don’t meet the prerequisites, being able to apply it to both crossbows and non double barreled firearms. Any effect that would increase the distance from which a studied combat or studied strike can be made instead increases the distance in which a studied combat and studied strike can be made, and an arsenal sniper uses their Charisma modifier to determine the duration of this ability.

At 5th level, an arsenal sniper gains the studied strike class feature of the investigatorACG class, starting off at 1d6 at 5th level and increasing by 1d6 for every 3 arsenal sniper levels beyond the 5th (to a maximum of 6d6 at 20th level). Shinobi talents and class features that affect sneak attack can be used with this ability. This ability replaces sneak attack.

## Eagle Eyes (Ex)

At 3rd level and every 3 levels thereafter, an arsenal sniper increases the range from which they can apply studied combat and studied strike by 10 ft. This effect stacks with other abilities which increase the range at which one can apply sneak attack damage. This ability replaces no trace