Red Mist

## **General Information**

### **Lore:**

*"The Consumed are one of the longest lived and successful rebel factions in Aralien history. The uprising was spurned on by the obsessive nature of those who give in to the Red Mist. Many can never be satiated with the power they harness once having experienced the Red Mist, and many Aralien fleets fell to the same fate as their enemies, adding to their numbers."* -Codex

## **Drops (42)**

### Shields

     Mist Resist II | x1.5
     Mist Resist III | x1.7

### Augmentations

     Red Mist Horn Circle Deathtrap | Upon death a Red Mist Drop Circle is dropped giving you a chance to avenge your own demise automatically
     Red Mist Injector | Adds a **Red Mist** Haze effect to the user
     Red Mist Mine Deathtrap | Upon death a **Red Mist** Hard Light Mine Cluster is dropped. All mines are armed instantly giving you a chance to avenge your own demise automatically
     Red Mist Reloader | Quadruples reloading speed when the user has the **red mist** haze effect
     Red Mist Strafer | Adds sideways movement when turning, each strafer equipped increases the effect

## **Passive and Rotational Spawns**

Red Mist passive spawns are typically found at Red Mist Stations, and may appear in the following locations:

* Epsilon Indi
	+ 3-6 (Always)
* Chaos Engine
	+ 4-9 (Always)
* Ara
	+ 15-15 (Always)

## **Misc. Info**

The Red Mist possess many weapons in their arsenal: drills that apply slowdown and do damage over time, short-range hammers with high damage and destabilization, lock-on spinners that become slower and more accurate over time, high-agility orbs that apply big doses of red mist, syringes that apply red mist, blades in the form of mines and proximities that apply red mist, a quick-use shield, and more.

The primary threat of red mist enemies are their ability to apply red mist haze, which gives the inflicted a 50% damage reduction. After reaching a few seconds of threshold value, however, red mist haze builds up red mist overdose, which causes damage to the inflicted the more they move - doing more damage the faster the inflicted moves. For this reason, the red mist ships have a high threshold for red mist via their shields, which allows them to effectively double their health under its use, while targets typically suffer damage from moving. This makes red mist application weapons more deadly than the consumed fighter's other weapons, as effectively keeping a target still is more debilitating than standard damage. Red mist orbs apply the haze for the longest, and thus must be avoided at all costs. KFD, shield bubble, signal scramblers, barriers, and stealth can all avoid the orbs effectively. Syringes are dumbfire and fairly easy to avoid, but also apply the haze. Spinners do quite a bit of damage and must be constantly evaded or countered to avoid high damage. Hammers are quite easy to avoid by staying out of range, as are bladed weapons.

Typically the most effective tool against the red mist is range and using slow-moving, high-damage weaponry to abuse their slow speed and counter their damage reduction. Multiple attack angles are suggested to counter their temporary barrier, the scutum. Effect-reducing shields, like the endurer, can allow the user to shrug off the red mist haze and overdose.

## **Trivia**

* Red Mist ships are meant to be a melee-focused NPR
* Red Mist NPRs are technically just Araliens under the influence of a space compound