recursal/Fanatic-Fandom huggingface dataset:
Upper Floor

## Contents

### Possible Items

Cutting Pliers, Car Battery, Car Key, Barrel, Red Cogwheel, Painting Piece, Engine Part, Wrench, Weapon Key, Remote Control.

### Hazards

Creaking Floors, tables, Grey Vase, Paintings, Hanger, Boxes, Covers.

### Structures

Window, Normal Table, Cabinet, bathtub, sinks, toilet, Bookshelf, Door, Chest of Drawers, Bed, Lectern, Circular Table, Chair

The **Upper Floor** is an area in Granny. It is located on the second floor of the house. It has been in the game since its release in Version 1.0.

## Rooms

* Starting Bedroom
* Bedroom 1
* Bedroom 2
* Bathroom
* Walk-In Closet
* Secret Area Entrance
* Bookshelf Room

## Spawning

* Hazards -
	+ Granny's respawning point - Inside Bedroom 2, next to the Drawer
	+ Creaking Floors -
		- Bathroom - Center of the room
		- Bathroom (Extreme Mode) - Wide-spread end to end, from the sink to the right hand side of the Bathroom
		- Right next to the stair holes (going towards the Attic area and next to the Bedroom 2)
		- Bedroom 1 - From the Bed to the entrance of the Walk-In Closet
		- Bedroom 1 (Extreme Mode) - Wide spread, next to the Shelf;

* ***For more info about this topic, you may want to visit the Creaking Floors page.***
	+ Floor Lamp - Entrance of the Bedroom 1 (from the outside)
	+ Chair - Bedroom 2, in front of the Static Table
	+ Paintings - Starting Bedroom, front of the room (when spawning)
	+ Table - Starting Bedroom, next to the Drawer
	+ Grey Vase - Starting Bedroom, on top of the table
	+ Hanger - Walk-In Closet, on top of the Shelf, next to the doorway of Bedroom 2
	+ Boxes - Walk-In Closet, near the entrance to the Bedroom 1
* Item Locations -
	+ All Presets -
		- Shotgun Ammo - Bedroom 1's drawer
		- Spider Key - Slendrina's Mother mouth (Bedroom 2's floor if yet to picked up)
	+ Painting Pieces -
		- In the Bathroom's bathtub.
		- In Bedroom 1 - on the Shelf
	+ Preset #1 -
		- Cutting Pliers - Bedroom 2's left drawer
		- Car Battery - Bedroom 1's chest of drawers, third row of the drawer
	+ Preset #2 -
		- Wrench - Bedroom 2's second row of the Drawer
		- Car Key - Bathroom - in the toilet
	+ Preset #3 -
		- Red Cogwheel - Bedroom 1's left Drawer
		- Book - Starting Bedroom's third row drawer
	+ Preset #4 -
		- Engine Part - Bedroom 2's second row drawer
		- Barrel (shotgun part) - Bedroom 1's second row drawer
	+ Preset #5 -
		- Weapon Key - Bedroom 2's right side drawer
		- Remote Control - In the Bookshelf Room, in the back right corner of the room

 **Spider Cellar** | Spider Cellar Drain • Spider Cellar Tunnel • Wheel Crank Tunnel • Pipe Room • Elevator • Chest Room
Sauna Switch

The **Sauna Switch** is a structure in Granny, located in the Garage, or more specifically on the right of the Sauna.

## General Information

### Effects

Turns on the radiator in order to release the smoke

## Description

The **Sauna Switch** is used to turn on the radiator in the Sauna. It can be flicked on either On or Off, and once it is on, the smoke will start to fill up the Sauna's space.

## Appearance

The switch is made out a white cube, with the labels "OFF" and "ON", in black letters. It has the actual switch to its left, and it is just a straight, black switch, which is probably made out of either silver or plastic. The tiny white box is starting to corrode, slowly from the top, dropping its way downwards.

## Trivia

* When this switch is flicked, the radiator obviously turns on, but the cable connecting the switch and radiator is not connected properly, instead it starts from the switch and goes and then drops a bit, before stopping.
* If you forget to turn on the switch when trapping Granny in the Sauna, approximately 20 seconds later she will bust the door open.
* There is a glitch where if the switch is flipped, and the player exits from the Spider Cellar through the Garage Vent. the smoke will disappear, but this is just a visual oversight, as the Sauna will still work properly.

## Gallery

BastuSwitch.pngThe textures used for the Sauna Switch.
Wheels Are Wild

Wheels Are Wild is a series that first started in late 2004 to 2005. The series consisted of 2 vehicles as listed below. The vehicles have spinners on the rear tires that light up causing the wild rapid light effect as the rims spin at a high speed. They also have turning, left turn, right turn, circle left and circle right. These Wheels Are wild vehicles are larger than the later Wheels Are Wild vehicles from 2007 and the Wild Light Superbikes. They have a trim underneath them so you can keep them on a constant turn or so you can make them drive straighter, the front tires also have suspension. These don't go too fast but they go a decent speed which is good, they also have a start-up phrase, mainly the Cadillac Escalade ("Ride In Escalade Style" similar to the It Comes-Back Cadillac Escalade's start-up phrase "Ready To Ride In Escalade Style") but some Wheels Are Wild Cadillac Escalades don't have a phrase just like the Hummer H2 SUT. These versions of Wheels Are Wild vehicles also have a 3-way switch for "Play, Off and Demo". On Demo mode the driving activations are shorter than how they are on Play mode as on Play Mod the driving activations are longer.
Hanging Meat

The **Hanging Meat** is both an object and a hazard in *Granny* and is the first food object that was added in Version 1.1. It is located in the Meat Room, accessed via the Secret Area Middle Floor.

## Properties and Functions

The **Hanging Meat** cannot be picked up, but it can be swung around on its hook. It can also be knocked down off of its hook, which creates a loud noise, alerting Granny.

## Appearance

The **Hanging Meat** is a large leg of meat that hangs on a small hook attached to the ceiling. The outside of the meat is dark brown, while the inside is a light pink, with patches of darker pink. This would imply that the meat is raw or cured.

## Usage

The **Hanging Meat** can be used to lure Granny into the Secret Area so that you could explore a different area of the house.

It can also be a hazard if wanting to access the old house kitchen.

## Trivia

* The Remote Control and the Battery were the only items that can spawn below the Hanging Meat before Version 1.7.
* The Hanging Meat is the only hazard in the game with ambience.
* Many players think the meat is the remains of the previous victim. However, fear not, for the filename of this meat is "Cowleg".
* This is the first food hazard in the game.
* It's unknown what Granny used the Hanging Meat for, it may be to slice slices of meat for the Spider or maybe it's for her.
* When knocked around, it makes the same noise as Granny's or the Player's body impact sound.
* There is a glitch where if the meat is shoved too far into the wall of the Meat Room, it will disappear and respawn outside next to The Well. It can also be dropped all the way to the Spider Cellar, if either Granny or the Player decides to josh around it too much.

## Gallery

Cowleg2.pngThe textures used for the Hanging Meat.Cowleg NM.pngThe textures used for the Hanging Meat. (Nightmare)

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Orange Cogwheel

The **Orange Cogwheel** is an item that is used to unlock the Cogwheel Safe in the Backyard. It was added to Granny in Version 1.3.

## Appearance

The Orange Cogwheel is a small, rustic, metal cogwheel with 12 beveled teeth. It has a circular hole in the middle of itself. It is very old and shows off a dusty appearance.

## Spawns

The Orange Cogwheel spawns like any other item in the game, based on presets, and its spawns are found below.

* Preset #1 - Spider Cellar Drain - behind the iron bars
* Preset #2 - Pipe Room - in the Screwdriver Safe
* Preset #3 - Old House Dining Room - on the table
* Preset #4 - Old House Kitchen - in the Crow Cage
* Preset #5 - Spider Cellar - in cupboard #4

## Trivia

* Just like the Red Cogwheel, it is very old. It is also unknown what the previous use was for the Cogwheels.
* The Orange Cogwheel has had a few different spawn locations that have changed:
	+ In the Kitchen's Microwave, *later moved to the Spider Cellar in v1.8.*
	+ In the Dining Room's wardrobe, *later moved to the Pipe Room Screwdriver Safe in v1.8.*
	+ On the guillotine blueprint in the Shed, *later moved to the Old House Dining Room in v1.7.*
	+ In the left sink of the Bathroom, *later moved to the Crow Cage in v1.7.*
	+ Behind the Jail Ventilator*, later moved to the Spider Cellar in v1.8.*
* The Orange Cogwheel is one of the items (that are not keys) that could spawn in the Pipe Room's Screwdriver Safes. The same thing applies to the Spark Plug.
* The texture of the Orange Cogwheel reused of Crowbar in Granny: Chapter Two.

## Gallery

OrangeCogwheel Preset1 1.8.pngThe **Orange Cogwheel** as it appears in the Spider Cellar Drain on preset #1.Orange Cogwheel Preset 2.pngThe **Orange Cogwheel** as it appears in the Pipe Room on preset #2.OCogP3.pngThe **Orange Cogwheel** as it appears in the Old House Dining Room on preset #3.Orange Cogwheel Preset 4.pngThe **Orange Cogwheel** as it appears in the Crow Cage on preset #4.Orange Cogwheel Preset 5.pngThe **Orange Cogwheel** as it appears in the Spider Cellar's cupboard #4 on preset #5.RostigMetall2 Texture.pngThe texture used by the Orange Cogwheel.Orange cogwheel preset 5 (V13).pngThe **Orange Cogwheel** as it used to appear in the Jail Ventilator, on preset #5, prior to Version 1.8.Orange cogwheel preset 2 (V13).pngThe **Orange Cogwheel** as it used to appear in the Dining Room, on preset #2, prior to Version 1.8.Orange cogwheel preset 4 (V13).pngThe **Orange Cogwheel** as it used to appear in the Bathroom on preset #4, prior to Version 1.7.Orange cogwheel preset 1 (V13).pngThe **Orange Cogwheel** as it used to appear in the Microwave on preset #1, prior to Version 1.8.Orange cogwheel preset 3 (V13).pngThe **Orange Cogwheel** as it used to appear on the Blueprint in the Shed on preset #3, prior to Version 1.7.
Maxim Knaus

Maxim Knaus im Jahr 2023

**Maxim Knaus** ist ein Bewohner der Gemeinde Westerngrund, sowie ein Schüler des M-Zweigs der Mittelschule Schöllkrippen.

## Persönlichkeit

Maxim ist ein eitler, egoistischer, arroganter, humorvoller, selbstverliebter aber trotzdem beliebter Junge, der oft über Personen in seinem Umfeld lästert und sie beispielsweise wegen ihres Aussehens beschimpfen. Ausserdem ist er extrem selbstverliebt und behauptet zum Beispiel, der hübscheste Junge der gesamten Schule zu sein. Allerdings hat er trotzdem Freunde, die ihn wertschätzen, was ihn wieder in neuem Licht erstrahlen lässt.

## Leben und Infos

Maxim Knaus wurde im Jahr 2007 geboren. Er wurde von seiner Mutter in der Stadt Gelnhausen großgezogen und hat drei Geschwister.

Nach Maxims Grundschulzeit zog seine Familie in die Gemeinde Westerngrund, die sich im Landkreis Aschaffenburg und im Kahlgrund befindet. Maxim wurde 2019 in die Mittelschule Schöllkrippen eingeschult, wo er unter Leitung der Lehrerin Ingrid Meißner die Klasse 5a besuchte. Er lebte sich dort relativ schnell ein und fand einige Freunde. Beim einleben in die neue Umgebung half Maxim seine neue Klassenkameradin Amina Steudel, die ebenfalls in Westerngrund wohnte. Die beiden wurden schnell gute Freunde, die sich gegenseitig gut kannten. Ebenfalls gut befreundet war Maxim mit zwei Jungen, die er noch aus Gelnhausen kannte.

Trotz einiger Schwierigkeiten gelang es Maxim, den Notenschnitt zu meistern, mit dem er den Mittlere-Reife-Zweig besuchen konnte, um einen besseren Schulabschluss zu machen.

Er wurde in seinem siebten Schuljahr der Klasse 7dM unter der Klassenleitung von Roland Koch zugeteilt, wo er schnell beliebt wurde. Im Laufe der Zeit wurde er immer arroganter, was dazu führte, dass er einige Freunde verlor, darunter auch Amina, und sich einige Feinde machte, darunter Tim Metzner, den er anfangs oft aufgrund seiner Kleidung schikanierte, später jedoch ein Freund von ihm wurde.

Gegen Ende des siebten Schuljahr begann Maxim eine tiefgründige Freundschaft mit seinem Klassenkameraden Levin Glaab, da die beiden das gleiche Hobby hatten: Fußball.

Im Jahr 2023 kam Maxim in die neunte Klasse, in der er den Klassenlehrer Florian Heinz zugestellt bekam.

Die Arroganz Maxims ließ über die Jahre hin nach, verschwand jedoch nie. Beispielsweise bevorzugt Maxim Kontakt mit Mädchen, da er sich dauerhaft während Gesprächen mit Freunden von Mädchen unterbrechen lässt. Auch sein Auge für gutaussehende Kleidung ließ nie nach, da er immer die Kleidung trug, die in den Trends zu sehen waren. Mittlerweile hat Maxim einige gute Freunde und besucht weiterhin die Mittelschule Schöllkrippen.
Girder

The **Girder** is a hazard in Granny and it is found in the Basement, behind the Workbench wall.

## Description

The Player must exercise caution to avoid alerting Granny in the Basement. Knocking it over will create noise, which can draw her attention.

## Appearance

The **Girder** seems to be made out of either metal or wood, it has a black/gray kind of color. It has a small cylindrical knob on the top of it. Its color is fading away and is chipping. Its appearance generally seems dull and has a moist texture to it.

## Strategies

There is a useful trick that uses the Girder to buy the Player some time. You knock it over to face the side of the Garage entrance area. You then go back the other way, opposite of the Girder, and watch Granny from the side of the stairs, make sure you follow her on the axis when she is going down the stairs. You can then go up the stairs safely. You can also do this the other way, but Granny seeing you is much more likely. **Just make sure that you don't get too close to the stairs, as she will most likely see you.**

## Audio

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Glove Compartment

The **Glove Compartment** is a small box in the Car. It contains the Weapon Key and the Trigger.

## Description

The Glove Compartment is just a brown square with and another part with brighter color for the handle. The Glove Compartment can be opened by the Player by just interacting with it, which can either reveal an item or nothing.

## Trivia

* The **Glove Compartment** can't be closed once it has been opened.
* The **Glove Compartment** doesn’t change its appearance in Nightmare Mode.
* The Remote Control used to spawn here in Version 1.6.
* The items that can appear in the **Glove Compartment** are used to obtain the weapons.
* The door does not need to be removed to access the **Glove Compartment**, saving you from making noise.
* The Granny's House music video shows that the Hammer spawns in the Glove Compartment. This doesn't actually happen.

## Gallery

CarGlovebox-Weaponkey.pngThe **Glove Compartment** with the Weapon Key inside.CarGlovebox-Trigger.jpgThe **Glove Compartment** with the Trigger inside.CarGlovebox-nothing.pngSometimes, there will be nothing inside the **Glove Compartment**.CarGlovebox-RC.jpgPrior to Version 1.7, the Remote Control used to spawn inside.A1E80663-761A-42DF-BF48-B0356EF7683C.pngThe **Glove Compartment** in Nightmare Mode. It doesn’t change texture.
Good Endings

*If you are looking for the game's bad endings, see Game Over.*

**Good Endings** (or Escape Endings) are the cutscenes shown after escaping the house in *Granny*. Depending on the player's choices and escape method, they will receive a different ending.

As of Version 1.8, there are 6 endings, the normal ending, the practice ending, secret ending, the secret practice ending, the car ending and pipe ending.

 File:EndSceneSoundOutside.ogg
The normal ending is played once the player escapes through the Main Door.

The practice ending is played when the player escapes through the Main Door on Practice mode.

The secret ending is played once the player escapes through the Main Door after delivering Teddy and witnessing Slendrina.

The practice secret ending is played once the player escapes through the Main Door after delivering Teddy and witnessing Slendrina on Practice mode.

 File:EscapeMusicPart2 4.ogg
The car ending is played when the player escapes with the Car.

 File:EscapeSpiderCellarEnd2(speedincreased).ogg
The Pipe ending is played when the player escapes through the Escape Pipe.

## Trivia

* In Version 1.8, the Spider Cellar exit in the garage appears black at the end of the car escape, along with the Basement above.

## Gallery

Screenshot 5.pngThe normal ending in Practice mode if you escape by the door.Normalending.pngThe normal ending in every mode except Practice mode.036D6045-8902-464D-A117-34273CF8CE17.pngThe second ending (Teddy ending) in every mode except Practice mode.Teddyendingpractice.pngThe Teddy ending in Practice mode if you escape by the door.Screenshot 20180902-181928.pngThe screen that appears in Practice mode after you break the wall in the Car ending or when Granny is out of sight in the door ending. (This never appears in the Escape Pipe ending)Screenshot 3.pngGranny standing at the Garage door after the Car escape.GrannyCar.gifAnimated Car escape.GrannySlendrinaEnding.gifAnimated Teddy ending.GrannyNormalEndingJumpscare.gifThe End screen.Image.pngGranny watching the player taking off in the car.Granny - Slendrina Door Escape (Practise).gifAnimated Slendrina Door Escape Ending (Practice Mode)SlendrinaSecretEndingPractise.pngThe Slendrina Ending up close in Practice Mode.Granny crouching.jpegGranny watching the player escape through the Escape Pipe.
## Video

All Good Endings in Granny (version 1.6.1)All The End scenes in Granny (Version 1.7.3)
Security Camera

The **Security Camera** is a structure in Granny that was added in Version 1.2 along with the Attic, itself.

## Description

The Security Camera is placed in the top right corner inside the Jail (it is still accessible from the outside). If it sees the Player enter the jail cell, it will lock the door to the cell shut. The Security Camera will then begin beeping, alerting Granny. To escape, the Player must remove the two Jail door hinges and knock down the door, making more noise. After that, the Security Camera will not function again.

## Appearance

The **Camera** appears to be a modern Surveillance Camera. It consists of an aged rectangular greyish-green metal block, with a lens on the front side. It has a glowing red light right next to the lens whenever it is active, and the light flickers between white and red when it is watching the Player. The light turns to black when the **Camera** is smashed.

## Behavior

The **Security Camera's** purpose is to lock the Player in the Jail, requiring the Player to unhinge the Jail Door by unhinging the bolts. To avoid getting locked in, the Player can break the camera by using the Hammer, which will cause the **Camera** to twist and emit sparks as well as lead Granny to itself to investigate the noise. Either way, breaking the **Camera** or getting trapped in the Jail will alert Granny, although the former method of handling the area does not have you spend extra time trying to leave the room.

## Trivia

* The **Security Camera**, TV (including the Satellite receiver and console), and the Microwave are the only pieces of modern technology in Granny's house.
* The **Camera** was one of the only objects to not have its Nightmare texture changed in Version 1.7.9.3.
* If the Player commits suicide in the Jail while the **Security Camera** is beeping (through an explosion with the Gasoline Can), the **Security Camera** will continue beeping until Granny investigates on the next day.

## Gallery

Kamera2.pngThe texture that the **Camera** uses.Kamera2NM.pngThe texture that the **Camera** uses on Nightmare.SmashSecurityCamera.gifA gif of the **Camera** being smashed.

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Version 1.6

Version 1.6 (Christmas Update)

**Version 1.6** (**Version 1.1** on PC) is the tenth version of *Granny*. It was released for mobile devices on December 11th, 2018, and later released for the PC Port on December 20th, 2018.

## Description

Update's description in Play Market / App Store:

* Added quality settings.
* Nightmare option
* Some changes on the main menu.
* Added a new game over scene.
* Changed the look of Granny's pet.
* Added a new way to defend yourself against Granny.
* Added a little Christmas feeling.

## Changes

* The Stair Closet is now locked with the Remote Lock.
* Two new items have been added: Remote Control and the Pepper Spray.
* A new way to defend against Granny was added: spraying and blinding her using the Pepper Spray.
* New options have been added to the Options Menu: Nightmare Mode, Textures Quality.
* A new Game Over cutscene was added, where Granny rams into the Player using the Car.
* New characters have been added to Nightmare Mode, Spectral Rats.
* Limited Christmas decorations were added to Granny and her house.
* The font for "Days" label when the player is waking up was changed.
* The spider has a new model.
* Options Menu has been slightly reworked.
* "Practise" mode was renamed to "Practice" mode.
* Many bugs have been fixed.

## Trivia

* Currently, this is the only major update that did not add a single new room.
* When you trying to play this version with apk and It will show the logo then the screen will turn black, for only iOS doesn't glitch Black Screen.
* This is the smallest "major" update.
	+ It is also the only major update where no items changed locations, though two new items were added.

* There is a glitch in this Android version where a black screen randomly appears, throughout your gameplay.

## Gallery

C2356064-8C1B-49F0-BF04-E1E85FC40F9A.pngSpider's new appearance in Version 1.6.Spray.pngThe new weapon, Pepper Spray.Stair closet unlocked door.pngThe now locked Stair Closet.Remote Control.pngThe Remote Control, used to open the Stair Closet.Nightmare Granny.pngGranny in Nightmare mode.Jail (Nightmare Mode).pngJail room in Nightmare mode.Rat (Zoomed).JPGA Spectral Rat, exclusive to Nightmare mode.Car Ending (Version 1.6)The Game Over ending, in the Garage.Practice hq.pngPractice mode, spelled correctly.871D4612-C220-45EC-A3F2-6791ED0222C3.pngGranny with a Christmas hat on her head.Bonusday.pngThe new font for Day cutscenes.
Special Lock

The **Special Lock** is one of several locks in *Granny.* It is opened with the Special Key. When the Special Key is inserted into this lock, a loud noise will be produced, thus opening the Special Door.

## Description

Unlike the other locks in the game, this lock is supposed to be circle shaped. This explains the strange shape of the Special Key that goes with it, too. Once the Special Key is used on the **Special Lock,** it is unable to be retrieved, as the door will go into the wall, unlike other doors.

## Trivia

* It's the only lock with four holes.
* The lock is a dodecahedron, a twelve-sided shape.
* When the Player inserts the Special Key to open the room, it creates a large amount of noise, but it doesn't alert Granny.
* Since Version 1.8, the blue base around the keyhole itself is now made out of brown wood.

## Gallery

20180826 034919.pngThe Special Lock in versions earlier than 1.8.Vind2Lock.pngThe textures used for the Special Lock.Vind2Lock NM.pngThe textures used for the Special Lock. (Nightmare)SpecialLockTurn.gifUsing the Special Key on the Special Lock.
Slendrina's Father

**Slendrina's Father** is a character that makes his appearances in a few games made by DVloper, specifically House of Slendrina and The Child Of Slendrina. He appears as a ghost of an adult man, lacking any facial features and wearing almost all black clothing, resembling a well known creepypasta character, Slender Man.

**Slendrina's Father** made his first appearance in the game House of Slendrina as a part of a family photo on December 22nd, 2014.

## History

**Slendrina's Father/Slender man** is the hostile ghost of a deceased man, that man being the Slendrina's father. When alive, he was married to Slendrina's Mother, and they had a daughter whom, atleast now, is named Slendrina. One day, he and his family died, and Slendrina would later get married to a vampire, and she would later give birth to a child.

He first debuts in *House of Slendrina* as a part of the ending cutscene, appearing in a photo and then behind the Player, revealing that he is the father of Slendrina. He makes his final appearance in *The Child of Slendrina*, where he appears as antagonist to the Player of that game.

## Appearance

Slendrina's Father visually appears as a tall gray human figure lacking any facial features dressed in grim clothing: white clothing layered under a black shirt with long sleeves, a black tie, a black pair of pants and black pair of shoes. His appearance was taken from Slenderman's, having many resemblances between each other.

## In-game Behavior

This section describes how **Slendrina's Father** behaves in *The Child Of Slendrina*.

While the Player is on the ground floor of the house, **Slendrina's Father** can teleport anywhere around them at anytime. Looking at **Slendrina's Father** will make the Player's camera forcefully move to him, and make their health drain, faster than when looking at Slendrina; once the Player manages to move their camera to keep **Slendrina's Father** out of sight, they can freely control the camera and their health stops draining, atleast until they look at him again.

## Game Appearances

 The Child Of Slendrina | He gains his first special role in this game, appearing as an antagonist. He behaves largely the same Slendrina, although he only appears on the ground floor of the map.

## Trivia

* The model and textures used for **Slendrina's Father** were reused from DVloper's older game, *Slender Man: Rise Again*, with the only difference between the two models being that the current one lacks tentacles on his back.
* He is specifically named "Slender Man" in DVloper's lesser-known game, "Slender Man: Rise Again" (also referred to as "Slender Man: Stands"). However, it remains uncertain whether this game takes place in the same universe as the Slendrina and Granny series.
* *House of Slendrina* and *The Child of Slendrina* specifically avoided calling him this name due to copyright purposes, although the latter game is not on iOS due to **Slendrina's Father's** major role in the game.
	+ Probably because DVloper he didn't have permission to use Slender Man character.

## References

https://twitter.com/\_DVapps\_/status/1191834057447034880
Old House

This page has been created to clear up any confusion between articles with similar names. Below you can find a list of links to pages and explanations of their topics for the readers to easily understand what page to go to for a certain topic.

* Old House Kitchen
* Old House Closet
* Old House Dining Room
* Old House Floor
Vent Door

The **Vent Door** is a structure in Granny. It blocks the entrance to the Vent Tunnel, and when knocked over (which you will have to do to access the Vent Tunnel.) It will create a noise of the medium variety. It is located in the Attic.

## Appearance

The Vent Door is an old, rusty door. It has a window near the top for viewing, and light enough (Weight, not brightness or color) to where the Player can push it out of the way. It will be covered in blood if you turn on Nightmare Mode.

## Uses

The Vent Door is used by Granny to block off the Vent Tunnel. It also may be a sort of trap set by Granny to alert her if something is moving around in the Attic.

## Trivia

* The Vent Door may be used to "cover up" the entrance to the Bathroom. This would be logical, because Granny may want to trap the Player inside the Attic with no escape. That would result in Granny having the upper hand in a fight.

* In earlier versions of Granny (1.4 or older), the Vent Door could be knocked over when the Mannequin was already on the ground. This would result in the Mannequin respawning on top of the Vent Door, causing an infinite chain reaction where Granny would stay in the Attic forever.
* Prior to Version 1.5, you could knock it into the tunnel, causing you to be invisible for the rest of the game (Not the Spider, though, you're only invisible to Granny.)

## Gallery

Download.jpgA view from the chest to the Attic, the Vent Door sits on the far-right, just ready and waiting to alert Granny of your location.

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Blueprint

This page is currently incomplete and lacks a lot of information. If you wish to add more to this page, it is recommended to first read our rules and guidelines, and then add the information into the appropriate section.

## Contents

### Structures

N/A

The **Blueprints** are non-usable items in Granny except the Blueprint in the Garage. One can be found on the Shed table, which is for the Guillotine, and another is in the Garage for the Shotgun.

## Appearance

The Blueprints are worn white papers drawn by Granny. The blueprint inside the Shed appears to be a blueprint of the Guillotine. But in the Garage, it appears to be a blueprint of the Shotgun.

## Description

The blueprint in the Shed, it is just a "decoration". But in the Garage, the Player can do something with it, by putting the 3 different parts of the Shotgun on it, you can assemble the Shotgun, just by approaching the blueprint.

## Trivia

* The blueprint in the Shed implies that Granny built the Guillotine herself.
* It is unknown how the shotgun parts are still able to stuck with each other, after the Player just simply puts the Shotgun pieces on the Blueprint.
* It's pretty strange why Granny put the Shotgun blueprint in the Garage.
* The Orange Cogwheel, Meat, and the Melon used to spawn on near/on top of the Shed's **blueprint** on older versions.
	+ And as of now, the Birdseed is the only item in the game that can spawn near the Shed's **blueprint**.
* The Playhouse Key used to spawn near the Shotgun's **blueprint**.
	+ It was moved into the Special Room's locker in V1.7, and was then moved in the Spider Cellar, cupboard #2.
	+ The Playhouse Key is also the only key in the game that can spawn near the Shotgun's **blueprint**.
	+ As of now, the Chain Cutter and the ammos are the only items in the game that can spawn near the Shotgun's **blueprint**.
	+ Despite being blueprints, they aren't blue.
Version 1.7.8

**Version 1.7.8** is the 20th version of Granny that was released on 30th November 2020 for Mobile.

## Changelogs

Below are documented differences between version 1.7.7 and version 1.7.8.

### On App Platforms

* Fixed an issue where "The End" text not showing up after escaping with the car.
* Fixed an issue where objects could be grabbed behind the trunk of the car.

### Extended

* The practice end screen appears when escaping via the car.
* Several glitches and oversights resolved.
Mannequin

The **Mannequin** is an audio hazard located in the Mannequin Room of the Attic. It has been in Granny since Version 1.2, in which the Attic itself got added.

## Appearance

The **Mannequin** is composed of two parts: its stand and its body part.

* The stand is made out of some type of metal, painted in light red. Generally, it is made out of a thin pole that is connected to the body part and a square base attached together. It has bits of grime on the base part, that attaches the pole.
* The body part is a head attached to a torso. This part is made of a cloth material, which was formerly white. Unfortunately, it turns grey from all the dirt and dust on it, and it seems to be deteriorating.

The Mannequin is covered in fresh blood in Nightmare mode.

## Mechanics

The **Mannequin** will stand still, until the player comes in the room and knocks it over. Once the **Mannequin** hits against the floor, it will make a soft noise that Granny will immediately come to investigate. If the **Mannequin** lies knocked over for half a minute, it will be put back into its original position.

## Trivia

* For some reason, it is the center of focus in the Trailer #2 of *Granny*. It may be just because it's in the center of the Attic, or because it holds some level of significance.
* The **Mannequin**, the Cardboard Boxes, and the Book all share the same dropping sounds.
* The absence of arms or legs on it suggests that it's either customized for a specific purpose or has been severely damaged by Granny.
* In Version 1.8, it was moved a bit closer to the entrance of the Mannequin Room, and was placed at a different angle.

## Gallery

GrannyBloodyintrailer2.gifBloody Mannequin in Trailer 2Screenshot 20190501-165619.pngBloody Mannequin on the floor323B36CF-0786-49DD-BD24-BD7D79A17009.pngBloody Mannequin in Nightmare Mode (Pre-1.7.9.3)1DE8655D-323F-492C-8993-309BA648044C.pngBloody Mannequin on the floor in Nightmare Mode (Pre-1.7.9.3)Manikin2.pngThe textures used for the Mannequin.Manakin NM.pngThe textures used for the Mannequin. (Nightmare)

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Table (structure)

## Table

### Found In

Starting Bedroom, Kitchen, Bedroom 2, Secret Area Entrance, Dirt Room, Special Room, Garage, Meat Room, Sewer Cell, Old House Dining Room, Shed, Stair Closet

## Contents

### Possible Items

Painting Pieces, Buttstock, Shotgun, Shotgun Ammo, Meat, Special Key, Freeze Trap, Red Cogwheel, Hammer, Orange Cogwheel, Chain Cutter,

### Hazards

Chair, Granny's Respawning Point (both located in Bedroom 2)

### Hiding Places

Behind itself, Under itself

A **table** is a structure in Granny's House, that unlike the other smaller tables can't be moved. They can hold items on top of themselves, and the Player can hide below practically all tables ably, from Granny.

## Appearance

A table is fully made out of some type of wood. It has four vertical legs, which support the rectangular tabletop, all of them connected together. They are around a half of the Player's height.

## Locations

There are multiple tables in Granny's House. They are located in rooms listed below:

* Starting Bedroom
* Bedroom 2
* Secret Area Entrance
* Meat Room
* Old House Dining Room
* Sewer Cell
* Garage
* Dirt Room
* Kitchen
* Dining Room
* Special Room
* Shed
* Stair Closet
* You can hide under all of these except the ones in the Meat Room, the Kitchen, the Sewer Cell and the Special Room.

## Trivia

* **The Tables** in the Kitchen and in Starting Bedroom have the words "FIVE DAYS" carved on their tabletops.
* Dropping items on **Tables** makes a noise, except for those in the Garage and Meat Room.
* Prior to Version 1.7.9.3, the Player couldn't hide under a **Table**, even though there was enough space to do so.
* The Player can't hide under the Kitchen table, as there is some sort of shelf blocking the Player from doing so.
Crib

The **Crib** is a structure at the back of the Nursery. Without the Teddy, it serves no purpose. When the Teddy is thrown into it, it respawns Granny, and summons Slendrina. The **Crib** was added to Granny in Version 1.3.

## Appearance

The Crib is an old baby crib. It is made out of desaturated wood. It was presumably Slendrina’s crib. It has 4 small golden knobs on top of the each wooden bar.

## Description

It can be used to hide, but it also serves as an Easter Egg that goes to summon Slendrina. You have to find the Teddy and drop it into the Crib, though you have to be careful since Granny (and the Spider Mom who can't chase you outside the Spider Cellar) know your location, so make sure Granny is far away or knocked out. But Granny will spawn back in the Basement once the Teddy has been dropped. If you escaped via the Main Door, then the Secret Ending will be unlocked.

## Trivia

* The Crib doesn't do anything other than acting as an altar for the Teddy.
* The player can only use the **Crib** once. After the first and only use, the Teddy will disappear and the player will be unable to use it again.
* The model of the Crib was re-used on Granny 3.

## Gallery

SlendrinaInGranny.pngSlendrina appearing next to the Crib.Vagga2.pngThe textures used for the Crib.Vagga NM.pngThe textures used for the Crib. (Nightmare)
Locker

## Contents

### Possible Items

Melon, Special Key, Birdseed, Chain Cutter| (Kitchen), Rusty Padlock Key, Birdseed Chain Cutter, Wrench, Winch Handle (Special Room)

## Extra

### Added In

* Kitchen - Version 1.0
* Special Room - Version 1.5

The **Locker** is a structure in Granny. There are two **Lockers** in the house. One is located in the Special Room, which always houses an item (heedless of presets), and the other is located in the Kitchen, where items may also spawn.

## Appearance

### Kitchen Locker

The locker in the Kitchen is seemingly made out of wood and painted blue. The paint, however, is fading and is covered in grime.The bottom right part of the door is brown. It has a long metal handle on the door. The inside is divided into 5 shelves.

### Special Room Locker

The Special Room locker is made out of wood with a short metal handle on the door. The inside is divided into 2 parts, with the lower part being smaller than the upper part, giving it the appearance of a fridge.

## Spawning

An item will always spawn inside of a **Locker**,

### Kitchen Locker;

* Preset 1 - Special Key;
* Preset 2 - Melon;
* Preset 3 - *No items;*
* Preset 4 - Birdseed;
* Preset 5 - Chain Cutter;

### Special Room Locker;

* Preset 1- Wrench;
* Preset 2 - Birdseed;
* Preset 3 - Chain Cutter;
* Preset 4- Winch Handle;
* Preset 5 - Rusty Padlock Key

## Trivia

* The Blue locker in the kitchen is often mistaken for a fridge, although in the game files it is named as "Kyl", which is Swedish for "Refrigerator".
	+ The Special Room locker, though out of place, highly resembles a fridge due to its door appearance and inside's separation.
* It is often confused with the Cabinet, due to their names and appearances.
* In the older versions, many items can spawn inside of the Lockers. Examples are:
	+ Kitchen:
		- Cutting Pliers
		- Weapon Key
		- Meat
	+ Special Room:
		- Playhouse Key
		- Padlock Key
		- Spark Plug
		- Gasoline Can

## Gallery

Iocker.pngThe texture used by the Kitchen Locker.
Cogwheel Safe

The **Cogwheel Safe** is a structure found in *Granny*. It was added into the game in Version 1.3, and it is located in the Playhouse, which is located in the Backyard.

## Opening

To open the **Cogwheel Safe,** the Player has to first open the small door to the Playhouse by unlocking the lock on the left side of the door with the use of the Playhouse Key. Then, to open the **Cogwheel Safe**, the Player must place the two Cogwheels into the empty stubs on the lower half of the safe. After doing so, the Cogwheels will turn, implying the mechanism has worked and a panel will manually slide to the right, revealing an item.

## Appearance

The **Cogwheel Safe** is a blue box that is attached to the backwall of the Playhouse. There are two empty stubs where the Cogwheels go, as well as a large green cogwheel on the lower right corner. This Cogwheels cannot be taken off and is there from the start of the game.

## Spawning

The **Cogwheel Safe** can contain:

* The Weapon Key (Preset 1)
* The Padlock Key (Preset 2)
* The Master Key (Preset 3)
* The Rusty Padlock Key (Preset 4)
* The Spark Plug (Preset 5)

For more information on this visit this page.

## Trivia

* If the Player attempts to use the **Cogwheel Safe** without applying the two Cogwheels, a message will appear, saying *"Something is missing here."*
* There is also a green cogwheel, but it is larger than the other two, has more teeth, and is already on the Cogwheel Safe. It has a tiny metal stub used to operate the mechanism that opens the sliding door.
* The Master Key used to spawn here twice on Presets #3 & #4 prior to Version 1.8. However in 1.8, this key was moved to the Pipe Room's Screwdriver Safe. It was replaced with the Rusty Padlock Key in Preset 4.
	+ Before V1.5, the Master Key could spawn in the Safe on Preset 3,4 and 5 due to the lack of puzzles in the house.
* There is a glitch to obtain the item from the **Cogwheel Safe** without the need of the two Cogwheels.

## Gallery

Weapon key preset 1 (V13).pngThe Weapon Key in the **Cogwheel Safe**.Padlock key preset 2 (V13).pngThe Padlock Key in the **Cogwheel Safe**.Master key preset 3.pngThe Master Key in the **Cogwheel Safe**.Rusty Padlock Key Preset 4.pngThe Rusty Padlock Key in the **Cogwheel Safe**.Spark plug preset 5 (V15).pngThe Spark Plug in the **Cogwheel Safe**.ToyLock1.pngThe textures used for the **Cogwheel Safe**.ToyLock NM.pngThe textures used for the **Cogwheel Safe**. (Nightmare mode)
Lever Lock

The **Lever Lock** is an obstacle that blocks the Escape Pipe escape route. It is found on the Escape Pipe and is unlocked only with the Wooden Stick.

## Appearance

The **Lever Lock** is a cylindrical knob made out of light-colored metal with a darker interior on itself, and a hole that goes all the way through it, made for the Wooden Stick, obviously.

## Mechanics

Unlocking the **Lever Lock** requires using the Wooden Stick item on the lock, which would place it into the lock as a makeshift lever and turn it, opening the bars on the inside of the escape pipe. If the player tries interacting with the lock without the Wooden Stick, a message stating "I need some kind of a lever" will pop up on your screen.

## Trivia

* When opening, the Lever Lock turns 90 degrees anticlockwise.
* It doesn't turn when playing in the PC Port of the game, however.
* If you open the Escape Pipe's door while the lock is turning, it will get stuck halfway and never finish its animation which is a visual bug.

## Gallery

Lever lock unlocked.pngLever Lock when turned all the way through.Unlock lever lock.gifTurning the lock.I need some kind of a lever.pngWhen you interact with the lock without the needed item.WoodenStickMarkiplierGlitch.pngThe glitch where the Wooden Stick gets stuck halfway while the lock is turning.
Blue Vase

The **Blue Vase** is an item located in the Attic on a shelf adjacent to the Jail Cell. This item is **not** required to escape from Granny's house, but it is a useful method of luring Granny. It has the same uses as the Grey Vase.

## Appearance

The **Blue Vase** is a vase that has been severely weathered due to its age, showing signs of its chipping metal and rust. It has a dusty texture to itself, along with many other marks. It has a rounded-bottom part that solidly thins into a smaller, more extensive cylindrical top part.

## Spawning

The Blue Vase can only spawn on the shelf in the Jail.

## Trivia

* The **Blue Vase** becomes brighter when picked up.
* If the player knocks it over on the shelf, Granny will investigate the sound in the Special Room, next to the Empty Plate.
	+ If the said room isn't unlocked, then Granny will just phase through the door to get there.
* In between Version 1.2 and Version 1.5, the **Blue Vase** wouldn't make an audible sound, but would still alert Granny of your location.
* Like with the Grey Vase, it can also be used to do the Screwdriver Glitch.
* The Blue Vase and the Grey Vase are the loudest dropping item in the game.
* Unlike the Grey Vase, the Blue Vase never existed in Granny 3.

## Gallery

Bluevaseonshelf.jpegThe spot where the Blue Vase spawns.Blue Metal Rusty Patches UV CM 2 Texture.pngThe texture used by the Blue Vase.

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Trunk

The **Trunk (Car Trunk)** is a Car Part, which is used for storing stuff inside. In *Granny*, the Trunk also has a Gasoline Tank inside. The Trunk was added to Granny in Version 1.4, which added the Car itself.

## Appearance

### Version 1.4

The Trunk's lid is from a 1956-1965 "Moskvitch 402" car. Inside, the Trunk is colored in pitch black color, but on the outside it is a maroon-like color.

### Version 1.7

The Trunk's lid is from a GAZ-M20 Pobeda car. Like the most of the car, inside of the Trunk is made out of metal.

### Version 1.7.8

The Trunk's inside is the same as in Version 1.7, but its lid was slightly expanded.

## Functions

At the start of the game, an item will spawn inside the Trunk, which will be locked. The Player can use the Car Key to unlock it, and get an item, or fuel the Car.

## Spawning

One of five listed below items spawn inside the Trunk, depending on which Item Preset you're playing:

* Preset 1 - Master Key
* Preset 2 - Weapon Key
* Preset 3 - Hammer
* Preset 4 - Melon
* Preset 5 - Birdseed

## Trivia

* Prior to Version 1.7.8, there used to be a glitch, which allowed the Player to get an item through the Trunk, even without unlocking it. The same thing could be done to fuel up the Car, but again if you're planning to the Car Escape, you'll still need the Car Key to start the Car when repaired.
* In Versions 1.6 and 1.6.1, the Trunk couldn't be closed again.
* In previous versions, the Winch Handle could spawn inside the Trunk.

## Gallery

Master key preset 1.pngMaster Key in the Trunk.Weapon key 2 preset.pngWeapon Key in the Trunk.Hammer preset 3 (V14).pngHammer in the Trunk.Melon on Preset 4.pngMelon in the Trunk.Birdseed preset 5.pngBirdseed in the Trunk.Winch handle preset 5 (V14).pngWinch Handle in the Trunk. (Prior to Version 1.7)
Red Screws

This page is currently incomplete and lacks a lot of information. If you wish to add more to this page, it is recommended to first read our rules and guidelines, and then add the information into the appropriate section.

The **Red Screws** are a non-usable item in Granny.

## Mechanics

If the player steps inside the jail cell without breaking the Security Camera, the door will close and two red screws will appear. They must be unscrewed to unlock the door and escape the jail cell, as they keep the Jail Door hinged.

## Appearance

The screws are glowing red and thin, and they are both attached and supported by the Jail Door.
Strange Substance

**Strange Substance** was an object added in Version 1.5 in Granny. This was located inside the Bookshelf Room, and played a role in unlocking the Slendrina's Mother easter egg. It was removed in Version 1.7.9.3 in favor of Slendrina's Mother new mechanic of dropping the Spider Key, which would later come in Version 1.8.

## Appearance

The Strange Substance's appearance is not very clear. On a dark yellow area, it looks lighter colored yellow rounds.

It could be a preservative substance to preserve Slendrina's Mother's body.

## Trivia

* The texture of the Strange Substance was first used from the character "Apple Monster" from DVloper's older game "Hotel Insanity", which is now removed from the Play store.
* After Version 1.7.9.3, it is removed and changed to where Slendrina's Mother was now chained on the wall without the substance.

## Gallery

PC Lectern.pngThe Strange Substance Normal (PC)Bloody Lectern.pngThe Strange Substance Nightmare (PC)20230917 111709.jpgStrange Substance Normal (Mobile)Screenshot 2023-09-17-11-16-19-78 d1c9871a3cec3f297de4ad3038f04bad.jpgStrange Substance Nightmare (Mobile)AppleMonster.pngThe texture used for the Strange Substance.
Dining Table

This page is currently incomplete and lacks a lot of information. If you wish to add more to this page, it is recommended to first read our rules and guidelines, and then add the information into the appropriate section.

## Contents

### Hiding Places

Behind The Dining Table, Under The Dining Table.

The **Dining Table** is a structure in Granny.

## Appearance

The dining table is located in the dining/living room nearest to the Backyard and Kitchen. It is made of worn-out wood and is in an oval shape. It is surrounded by 4 chairs (2 on each side). These chairs are not like the one located in Bedroom 2 as they cannot be moved or knocked over. However, if items are dropped on this Table, a noise will be made that alerts Granny.

## Trivia

* It's unknown why Granny would have a dining table with four chairs since she only eats humans in her Basement.
* The dining table is featured/showed in Trailer 2.
* As of Version 1.7.9.3, the Player can hide under the **Dining Table**.