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Panic in Three Streets!

"**Panic in Three Streets!**" is a Mainline Quest in *Wizard101* and the 11th in the Wizard City storyline. It was added to the game as part of the First Time User Experience (FTUE) revamp of the Unicorn Way questline, which was released with the "Sizzling Summer Update" on August 1, 2019. The Quest continues from "To Ravenwood!" and leads to "Secret Strife of Pets."

## Characters

*In order of appearance:*

* **Merle Ambrose** (MerleAmbrose\_001) — Nigel Lambert
* **Gamma** (Gamma\_001) — T.J. O'Leary
* **Sergeant Muldoon** (SeargantMuldoon\_001) — Unknown

## Dialogue

Previous: To Ravenwood!
(*Talking to Merle Ambrose in Merle Ambrose's Office in The Commons*)

 **Merle Ambrose:** Let me also introduce you to our Resident Advisor, Abby K. Doodle. She can tell you all about our many Electives, when you have time.
 **Merle Ambrose:** But onto more serious matters, it seems the troubles in Unicorn Way were but the tip of an evil iceberg!
 **Merle Ambrose:** While you were gone, chaos erupted all over the city. Undead run amok in the streets, and our former allies have turned against us!
 **Merle Ambrose:** Malistaire must be behind this.
 **Merle Ambrose:** Your victory on Unicorn Way makes you the perfect person to deal with this crisis. I foresaw you might save Wizard City - now's your chance!
 **Merle Ambrose:** Go to Olde Town and talk to Sergeant Muldoon immediately. We must set things right, and discover Malistaire's goal in all this. Good luck!
 **Gamma:** One last word before you embark on your quest. I've tried to answer most of the questions you'd have but there is much more to tell you!
 **Gamma:** If you haven't looked into your spell book yet, click on the in the bottom right of your screen.
 **Gamma:** Click on the "?" tab. Many of the questions you might have are answered in the Help Pages.
 **Gamma:** Whoo! Good luck, young Wizard!
(*Talking to Merle Ambrose again before talking to Sergeant Muldoon*)

 **Merle Ambrose:** Go to Olde Town and talk to Sergeant Muldoon about the unrest in Wizard City - there's no time to waste!
(*Talking to Sergeant Muldoon in Olde Town*)

 **Sergeant Muldoon:** Beware - beyond these gates the city's gone mad! Wait, you're the hero of Unicorn Way. The Headmaster sent you to help? Thank goodness!
Next: Secret Strife of Pets
## Notes

* There is a space missing after the Spellbook Emoticon used in the dialogue.
Zander's Very Own Spell

"**Zander's Very Own Spell**" is a Side Quest in *Wizard101* and the Life Spell Quest for the Wallaru expansion, which was released on November 27, 2023. It is given by Zander in the Arcanum. The Quest follows up from "Wallaru Magic," and the Spell "Zand the Bandit" is awarded upon completion.

## Characters

*In order of appearance:*

* **Zander** (Zander\_AR-SPELL) — Nick Stevenson
* **Judge Willow** (Judge\_Willow\_AR-SPELL/Judge\_Willow\_Memory\_AR-SPELL) — Unknown

## Dialogue

Previous: "Wallaru Magic"
(*Talking to Zander in the Arcanum's Hall of Theurgy*)

 **Zander:** Call it vanity if you like, but I am given to wonder if I can infuse my own energies into a spell. After all, Qismah and Baba Yaga have.
 **Zander:** In my youth, I lived amongst the Drovers of Wallaru. I completed special training to become one of their Thought-Leaders. I strayed from that path.
 **Zander:** But I retain their unique telepathic abilities, able to navigate the wild and unpredictable shoals of minds and dreams. What if-
 **Zander:** What if my own talents with Life Magic could be merged with the mana of the mind. Perhaps Myth? No, Storm! Not the mind, but pure chaotic will.
 **Zander:** I will need elements of both from my home world. First, bring me Scales from the Outback Goannas - the Life that thrived in the unlivable.
 **Zander:** Next, I need something of Me, of my... wilder days. Take this Memory Stone and find Judge Willow. Ask her to recount her recollections of me.
(*Talking to Judge Willow in Hope Springs*)

 **Judge Willow:** Scholar Zander? You mean Zand the Bandit? He's a Scholar now? Ha. Never would've thought that young larrikin had the patience.
 **Judge Willow:** Crikey, he was something, swooping in, robbing the rich and giving to the Dingoes. He once spraypainted "Release the Dream" on the Prime Minister.
 **Judge Willow:** Story goes he was next in line to lead the Drovers out of Eucalyptus Forest, but then all that Great Barrier stuff went to his head and he went wild.
 **Judge Willow:** You ever seen what a telepath can do to a room of Judges? It involves clucking like a chicken and a lot of sympathy ice cream.
 **Judge Willow:** He floated a truck up to the roof of the theater! Please tell me that terror ain't coming back? I am too old to deal with that again.
 **Judge Willow:** Oh, good, last thing I need is more wily malcontents filling the Hall of Judgment with echidnas again.
(*Returning to Zander after talking to Judge Willow and collecting scales from a Goanna in the Outback*)

 **Zander:** Did you record Judge Willow's recollections on the Memory Stone?
 **Judge Willow:** *He floated a truck up to the roof of the theater!*
 **Zander:** Nah, just the once. And I was making a point about dreams floating away. And I see you have Goanna Scales. Excellent.
 **Zander:** Should be a simple matter now to make a new spell.
 **Zander:** Hmm, I was hoping it would channel my younger days when I had the spikes. Perhaps it needed more testimonials?
 **Zander:** I will keep looking into it. Meanwhile, I hope the spell serves you well.
Earning the Midnight Oil

"**Earning the Midnight Oil**" is a Side Quest in *Wizard101* that was released as part of the Wallaru expansion. It is given by Prospector Zeke in Hope Springs, being the "Zeke quest" for Wallaru.

## Characters

*In order of appearance:*

* **Prospector Zeke** (Prospector\_Zeke\_WL-HOPE) — Jason Liebrecht

## Dialogue

*(Talking to Prospector Zeke in Hope Springs)*

 **Prospector Zeke:** No time for games, Wizard, I need your help to find Wallaru's most valuable resource: eh... the uh, ah, shoot, I got a short memory these days.
 **Prospector Zeke:** Luckily, I wrote it down. Just let me read about it here... got it, Midnight Oil. Wild stuff, Wizard. It's a slurry of plant-life and Dream Water.
 **Prospector Zeke:** Used in place of coffee round these parts. They say it's the source of the power and the passion here...
 **Prospector Zeke:** ...How they dance while their world is turning and sleep while their beds are burning. I hope not literally on that last one.
 **Prospector Zeke:** Anyhoo, I got a friend out on Wedding Cake Island who needs a little something to revive his dead heart. Got dumped at the altar, you see.
 **Prospector Zeke:** Doesn't have the energy he used to. This Midnight Oil ought to put some spring back into his step. Bring some back for old Zeke when you can.
*(Talking to Prospector Zeke again after getting all the Midnight Oil)*

 **Prospector Zeke:** Huh? Oh, sorry, Wizard, lost in the Dreamworld there. Did you find that Midnight Oil?
 **Prospector Zeke:** Ah shoot, I knew you'd come through. They say only the strong can harvest the stuff and you're the strongest I know.
## Change history

* Sometime between the launch and end of Test Realm, all of the dialogue was re-edited and compressed.
Morp

**Morp** is a character in *Wizard101* who appears in the Wallaru questline.

## IDs

* Morp\_WL-EUC ("Drop Bear Gorgeous" through "Dreamwalking, Dreamtalking," "Morp and Memories," "The Great Dreamscape")
* Morp\_Bear\_WL-EUC ("Dreamwalking, Dreamtalking")
* Morp\_WL-BILLA ("The Key to Locke")
* Morp\_WL-WOBB ("The Woe Warrior" and "Furryosa Woe"

## Quest Appearances

* "Drop Bear Gorgeous" [Mainline - Wallaru (49/83)]
* "Mighty Drover Kanga-rangers [Mainline - Wallaru (50/83)]
* "Dreamwalking, Dreamtalking [Mainline - Wallaru (51/83)]
* "The Key to Locke" [Mainline - Wallaru (57/83)]
* "Lake of Ire" [Mainline - Wallaru (58/83)]
* "Morp and Memories" [Mainline - Wallaru (60/83)]
* "The Woe Warrior" [Mainline - Wallaru (62/83)]
* "Furryosa Woe" [Mainline - Wallaru (63/83)]
* "The Great Dreamscape" [Mainline - Wallaru (64/83)]
Straw Man

"**Straw Man**" is a Side Quest in *Wizard101* that is only available during the *Hallowe'en* celebration. It is given by Jack Hallow at The Commons in Wizard City. The Hallowe'en Quests can be completed in any order.

## Characters

*In order of appearance:*

* **Jack Hallow** (JackHallow\_QST) — Joey Hood
* **Jack Straw** (JackStraw\_QST) — ???

## Dialogue

*(Talking to Jack Hallow in The Commons)*

 **Jack Hallow:** Seek ye now Jack's brothers four: each will give ye a path to follow. And aye, we're all called Jack... our muther, bless her heart... her head was hollow!
 **Jack Hallow:** You'll find Jack Straw on horned horse street, so go there now and trick-or-treat!
*(Talking to Jack Hallow before talking to Jack Straw)*

 **Jack Hallow:** You'll find Jack Straw on horned horse street, so go there now and trick-or-treat!
*(Talking to Jack Straw in Unicorn Way)*

 **Jack Straw:** My brother Jack Hallow sent ye ‘round the park and the shops, did he?
Next: "Unicorn Delight"
Ghostly Spires

"**Ghostly Spires**" is a Side Quest in *Wizard101* that is only available during the *Hallowe'en* celebration. It is given by Jack Hallow in Wizard City.

## Characters

*In order of appearance:*

* **Jack Hallow** (JackHallow\_QST) — Joey Hood
* **Malorn Ashthorn** (MalornAshthorn\_QST) — Jason Liebrecht (unconfirmed)

## Dialogue

(*Talking to Jack Hallow in The Commons*)

 **Jack Hallow:** In the grove of ravens stand towers high and tall; Ghostly Spires to test yer courage. . . so pray ye don't fall!
 **Jack Hallow:** Each Spire's worse than the one before; speak to Malorn Ashthorn... he'll tell ye more.
 **Jack Hallow:** Get then to Ravenwood, and to the Ghostly Spires three. Catch ye later, and good luck to thee!
(*Talking to Jack Hallow again before talking to Malorn Ashthorn*)

 **Jack Hallow:** Have ye conquered the masters of haunted towers? Return t' me when ye've survived their dark powers.
(*Talking to Malorn Ashthorn in Ravenwood*)

 **Malorn Ashthorn:** Those three towers appear every year around Hallowe'en, and every year young Wizards like you challenge them.
 **Malorn Ashthorn:** The first tower is not very threatening. The second one is more difficult, while the third is a real challenge.
 **Malorn Ashthorn:** If you're vanquished any time before you defeat the tower's master, you'll have to start all over again. Good luck!
Out and Walkabout

"**Out and Walkabout**" is a Mainline Quest in *Wizard101* and the 14th Quest for the Wallaru storyline. It was released on live servers with the rest of the Wallaru expansion on November 27, 2023. The Quest continues from "The Outback Steps In" and continues to "Stop and Goanna."

## Characters

*In order of appearance:*

* **Sandiago** (Sandiago\_WL-OUT) — Scott Jones
* **Emu Rider (A)** (Emu\_Rider\_A\_WL-OUT) — Unknown

## Dialogue

Previous: "The Outback Steps In"
(*Talking to Sandiago in the Outback*)

 **Sandiago:** The youthful Koalas on Emus are new as well. Indeed, I thought Emus were extinct.
 **Sandiago:** Perhaps one of these young rascals will know where to find our previous guides.
 **Emu Rider (A):** One, two, we're coming for you!
 **Sandiago:** You may need to persuade them aggressively.
(*After defeating 3 Emu Riders*)

 **Emu Rider (A):** Three, four, he's knocking at the door.
(*Returning to Sandiago in the Outback*)

 **Sandiago:** That did not sound helpful. It seems we'll have to track Mr. Dundara ourselves. Fortunately, a path should present itself.
Next: "Stop and Goanna"
## Notes

* The title is a play on the phrase "out and about."
A Tale of Four Dungeons

**A Tale of Four Dungeons** or simply **Four Dungeons** is a side content expansion which was released on *Wizard101* live servers on November 19, 2014.

## Mainline Quests

### Kembaalung (Level 25)

1. Lost Beagle
2. Carry That Wheat
3. Charter the Dragon
4. The Attaché Case
5. *The Path of Harmony* (returns to The Attaché Case)
6. *Harmony v. Discord* (returns to The Attaché Case)

### Barkingham Palace (Level 40)

1. The Hound of Digmoore
2. The Corgis of Barkingham
3. A Strange Case
4. *A Scandal in the State Wing* (returns to previous)
5. Changing of the Guard
6. *The Dog With the Twisted Lip* (returns to previous)
7. The Hound of Barkingham
8. *The Adventure of the Queen's Jewels* (returns to previous)

### House of Scales (Level 60)

1. Prospector Express
2. The Key Is in the Delivery
3. A Lower Evil
4. *Take A Bite Out Of Crime* (returns to previous)
5. The Key to the Puzzle
6. *Judgement Day* (returns to previous)

### Castle Darkmoor (Level 100)

1. Branches of Woe
2. My Brother's Keeper
3. Dead Leaves
4. Le Chateau de Darkmoor
5. *The Dark Powers* (returns to previous)
6. Walpurgisnacht
7. *Ghosts of the Past* (returns to previous)
8. House of Mystery and Suspense
9. *The Sound of His Wings* (returns to previous)
Orange Lantern

"**Orange Lantern**" is a Side Quest in *Wizard101* that is only available during the *Hallowe'en* celebration. The Side Quests can be completed in any order.

## Characters

*In order of appearance:*

* **Jack Hallow** (JackHallow\_QST) — Joey Hood
* **Jack O'Lantern** (JackOLantern\_QST) — ???

## Dialogue

(*Talking to Jack Hallow in The Commons*)

 **Jack Hallow:** Ye've done quite well, and it'll earn ye fame. On Triton ye'll find another Jack, this one O'Lantern by name.
(*Talking to Jack Hallow again before talking to Jack O'Lantern*)

 **Jack Hallow:** Ye've done quite well, and it'll earn ye fame. On Triton ye'll find another Jack, this one O'Lantern by name.
(*Talking to Jack O'Lantern in Triton Avenue*)

 **Jack O'Lantern:** Were ye sent out alone on Hallowe'en by Jack Hallow? How callow!
Next: "Tricks and Sticks"
Judicial Ranch

"**Judicial Ranch**" is a Mainline Quest in *Wizard101* and the 29th Mainline Quest for the Wallaru storyline. It was released on live servers with the rest of the Wallaru expansion on November 27, 2023. The Quest continues from "Wobbegong With the Wind" and leads to "Mortal Wombat!."

## Characters

*In order of appearance:*

* **Judge Judi** (Judge\_Judi\_WL-RANCH) — Jill Blackwood
* **Chris Collie** (Chris\_Collie\_WL-RANCH) — Joey Hood

## Dialogue

Previous: "Wobbegong With the Wind"
(*Talking to Judge Judi in Collie Ranch*)

 **Judge Judi:** I found a tunnel over that way. If it goes the direction we want it to and we make a large enough noise...
 **Judge Judi:** ...We ought to startle enough Wombats to crash right through the gate and muzz up those Dingoes' day.
(*After entering and exploring the Collie Tunnel*)

 **Judge Judi:** Got ourselves a good news/bad news situation. Good news is the tunnel goes under the ranch. Bad news is...
 **Judge Judi:** ...Thorn Devils dug it. Nasty little things. Skin made of spikes and souls made of spikes.
 **Judge Judi:** You hold them off, while I startle those Wombats.
(*After defeating the Thorn Devils*)

 **Judge Judi:** \*Startling Sound\*
 **Chris Collie:** Blimey! The Wombats are restless! Someone rein 'em in.
 **Judge Judi:** That got 'em. Let's go check on that gate.
(*Talking to Judge Judi again next to the gate*)

 **Judge Judi:** So much for that gate defying the laws of Nature. Or at least the law... of me.
Next: "Mortal Wombat!"
## Trivia

* During Test Realm, this Quest was initially "**Didgeridoos and Don'ts**" but was later retitled.
* The title is play on "judicial branch."
Kanga-guru

**Kanga-guru** is an NPC in *Wizard101* who appears in the Wallaru questline.

## IDs

* Kanga-guru\_WL-KING ("Wrong Place, Wrong Shrine" through "The Outback Steps In")

## Quest Appearances

* "Wrong Place, Wrong Shrine" [Mainline - Wallaru (10/83)]
* "Deathly Dependents" [Mainline - Wallaru (11/83)]
* "The Outback Steps In" [Mainline - Wallaru (12/83)]
Luke Collie

**Luke Collie** is a minor character in the Wallaru storyline. He is voiced by Joey Hood.

## IDs

* Luke\_Collie\_WL-HOPE ("Bank Run")
* Luke\_Collie\_WL-OUT ("Ridgy-Didge")
* Luke\_Collie\_WL-RANCH ("Mortal Wombat!" through "Red Ned Redemption")

## Quest Appearances

* "Bank Run" [Mainline & Instance - Wallaru (22/83)]
* "Ridgy-Didge" [Mainline & Instance - Wallaru (25/83)]
* "Wobbegong With the Wind" [Mainline - Wallaru (28/83)]
* "Mortal Wombat!" [Mainline - Wallaru (30/83)]
* "Talk of the Town" [Mainline - Wallaru (33/83)]
* "Hems for All He's Worth" [Mainline - Wallaru (44/83)]
* "Red Ned Redemption" [Mainline - Wallaru (46/83)]
Ghost Hunters (FTUE)

For the Classic version of this Quest, see Ghost Hunters (Classic).

"**Ghost Hunters**" is a Mainline Quest in *Wizard101* and the 3rd in the Wizard City storyline. It was added to the game as part of the First Time User Experience (FTUE) revamp of the Unicorn Way questline, which was released with the "Sizzling Summer Update" on August 1, 2019, and is a "remake" of the original Quest of the same name. The Quest continues from "Unicorn Way" and leads to "Skeleton Crew."

## Characters

*In order of appearance:*

* **Private Connelly** (PrivateConnelly\_001) — Unknown
* **Gamma** (Gamma\_001) — T.J. O'Leary
* **Lost Soul** (LostSoul\_001) — Unknown
* **Ceren Nightchant** (CerenNightchant\_001) — Brad Rothwell

## Dialogue

Previous: Unicorn Way
(*Talking to Private Connelly in Unicorn Way*)

 **Private Connelly:** The Guards and I have been doing our best to push the creatures back, but we're no match for their dark magic. Especially the Undead!
 **Private Connelly:** Maybe your fancy Wizard magic will do the trick! Go battle a few of those Lost Souls, then report back to me. Good luck!
 **Gamma:** To battle the monsters, run up to them on the street.
 **Gamma:** When you get close enough to them, they will summon a combat sigil and you will be pulled into combat.
 **Gamma:** If you want to avoid battle, you can keep safe by staying on the sidewalk.
 **Private Connelly:** If you can drive away some of these Lost Souls we'll be in your debt.
(*Talking to Private Connelly again before defeating the Lost Souls*)

 **Private Connelly:** If you can drive away some of the Lost Souls, we'll be in your debt.
(*After defeating 2 Lost Souls*)

 **Lost Soul:** Beaten by a mere student wizard?!? Come Souls, let's get lost somewhere safer!
 **Gamma:** While your character is transparent, you are safe from combat. But it only lasts for a short time - get to the sidewalk before it wears off!
(*Talking to Private Connelly again*)

 **Private Connelly:** That's turned the tide! We'll follow your lead and start pushing these ghostly things back.
 **Private Connelly:** But I'm worried we won't be able to drive the phantoms away for good without knowing *why* they're attacking us.
 **Private Connelly:** We've got to find out what's behind this. Another intrepid student, Ceren Nightchant, also came to help. Maybe he's learned something useful.
(*Talking to Ceren Nightchant*)

 **Ceren Nightchant:** Oh, hey there. I'm Ceren. You're new here, aren't you? Well I for one am VERY glad you're here.
Next: Skeleton Crew
## Notes

* The dialogue from Private Connelly just before defeating the Lost Souls and if you talk to him again before doing so has the same audio file but different text.
Furryosa

**Furryosa** is a supporting character in the Wallaru storyline. She is voiced by Elizabeth Maxwell.

## IDs

* Furryosa\_WL-HOPE ("Up in the Sky, It's a Bird!" and "Bank Run," "Yes, to Novus!")
* Furryosa\_WL-OUT ("Hero of the Trails" and "Ridgy-Didge")
* Furryosa\_WL-EUC ("Mighty Drover Kanga-rangers," "The Great Dreamscape")
* Furryosa\_WL-BILLA ("The Key to Locke")
* Furryosa\_WL-WOBB ("The Woe Warrior" and "Furryosa Woe")
* Furryosa\_WL-DREAM ("The Dream Master" through "Dreams of Nothing")
* Furryosa\_Memory\_WL-DREAM ("The Dream Child" and "The Dream Warriors")

## Quest Appearances

* "Up in the Sky, It's a Bird!" [Mainline - Wallaru (21/83)]
* "Bank Run" [Mainline - Wallaru (22/83)]
* "Hero of the Trails" [Mainline - Wallaru (24/83)] (Appears in "Ridgy-Didge" first)
* "Ridgy-Didge" [Mainline & Instance (25/83)]
* "Mighty Drover Kanga-rangers" [Mainline - Wallaru (50/83)]
* "The Key to Locke" [Mainline - Wallaru (57/83)]
* "The Woe Warrior" [Mainline - Wallaru (62/83)]
* "Furryosa Woe" [Mainline - Wallaru (63/83)]
* "The Great Dreamscape" [Mainline - Wallaru (64/83)]
* "The Dream Master" [Mainline - Wallaru (65/83)]
* "Nightmare on Memory Lane" [Mainline - Wallaru (66/83)]
* "The Dream Child" [Mainline - Wallaru (69/83)]
* "The Dream Warriors" [Mainline & Instance - Wallaru (70/83)]
* "Freddie's Dread" [Mainline - Wallaru (71/83)]
* "Dreams of Nothing" [Mainline - Wallaru (73/83)]
* "Yes, to Novus!" [Mainline - Wallaru (74/83)]
Skeleton Crew

"**Skeleton Crew**" is a Mainline Quest in *Wizard101* and the 4th in the Wizard City storyline. It was added to the game as part of the First Time User Experience (FTUE) revamp of the Unicorn Way questline, which was released with the "Sizzling Summer Update" on August 1, 2019. The Quest continues from "Ghost Hunters" and leads to "Monsters and Mazes."

## Characters

*In order of appearance:*

* **Ceren Nightchant** (CerenNightchant\_001) — Brad Rothwell
* **Olivia Dawnwillow** (OliviaDawnwillow\_001) — Unknown
* **Gamma** (Gamma\_001) — T.J. O'Leary
* **Skeletal Pirate** (SkeletalPirate\_001) — Unknown

## Dialogue

Previous: Ghost Hunters
(*Talking to Ceren Nightchant in Unicorn Way*)

 **Ceren Nightchant:** I couldn't help but notice how you took down those Lost Souls. I have to say, I'm quite impressed by your spell-slinging skills.
 **Ceren Nightchant:** When I heard there was trouble on Unicorn Way, I rushed right over. But then I saw what's out there... Skeletal Pirates!
 **Ceren Nightchant:** Skeletons I can handle. But Skeletal *Pirates*? \*Guuuh\* Yaarr, NO THANK YOU. Pirates give me the heebie-jeebies.
 **Olivia Dawnwillow:** Excuse me, did I hear you two talking about Skeletal Pirates? If you're going to face them, please come talk to me first.
 **Ceren Nightchant:** It would be good to know exactly what we're up against. Do you think you could battle a few Skeletal Pirates to see how tough they are?
 **Ceren Nightchant:** Great! I'll mark their location on your Map. Thank you so much for doing this. Good luck!
 **Gamma:** Whoo! Press "M" to access your Map. You'll notice several Points of Interest, including the locations of enemies.
 **Gamma:** Because you will be engaging in combat, it's imperative you know how to regain Health and Mana.
 **Gamma:** If you need to boost your Health, collect the Red Wisps you see along the street.
 **Gamma:** If you need Mana, collect Blue Wisps. Remember, casting Spells costs Mana, and fleeing combat drains it completely, so keep your reserves full!
 **Ceren Nightchant:** Go battle a few of the Skeletal Pirates on Unicorn Way. The Guards will appreciate a report on their combat tactics.
(*Talking to Ceren Nightchant again before defeating the Skeletal Pirates*)

 **Ceren Nightchant:** Go battle a few of the Skeletal Pirates on Unicorn Way. The Guards will appreciate a report on their combat tactics.
(*After defeating 2 Skeletal Pirates*)

 **Skeletal Pirate:** Yarrrrgh! Parley! Parley! Ye got guts, little Wizard, more'n us to be sure, but ye be no match for that which rattles in the Darkness! Bwaharhar!
(*Talking to Ceren Nightchant again after defeating the Skeletal Pirates*)

 **Ceren Nightchant:** Oh wow, you made it back! I mean, how'd it go? What did you learn?
 **Ceren Nightchant:** The Pirates warned about a 'rattle in the Darkness'?
 **Ceren Nightchant:** See, this is what I was talking about. Pirates are always creepy and frustratingly vague.
 **Ceren Nightchant:** What is clear is that some evil magic has emerged here, and we're going to need more than a handful of Guards to stop it.
Next: Monsters and Mazes
Bunyippie-Ki-Yay!

"**Bunyippie-Ki-Yay!**" is a Side Quest in *Wizard101* and the Storm Spell Quest for the Wallaru expansion, which was released on November 27, 2023. It is given by Zander in the Arcanum. The Quest follows up from "Wallaru Magic," and the Spell "Bunyip's Rage" is awarded upon completion.

## Characters

*In order of appearance:*

* **Zander** (Zander\_AR-SPELL) — Nick Stevenson
* **Fallen One** (Fallen\_One\_AR-SPELL) — Unknown

## Dialogue

Previous: "Wallaru Magic"
(*Talking to Zander in the Arcanum's Hall of Theurgy*)

 **Zander:** The deep Outback holds many strange creatures, perhaps none more dangerous than the Bunyip: a monster whose gaze rots the soul.
 **Zander:** It has adapted well to any environment. Once aquatic, it now walks on land. It's the perfect predator: a living Storm, bringing Death everywhere.
 **Zander:** We need elements of both to craft a spell of this creature. The stronger of these two components must come from Wallaru itself.
 **Zander:** Travel to the Outback, find the remnants of the Purple Lake, where the Dream Water once rested. Perhaps some small trace remains.
 **Zander:** Then it is not enough to simply have a Death Element, but one infused with the seas. There is a Drowned Grave in the Deepwaters of Avalon.
 **Zander:** Go there to find the Death Element we need.
(*After entering the Drowned Grave in Deepwater, Avalon*)

 **Fallen One:** Another challenger come to lift my curse? Long have I languished here hoping for this day, but alas I cannot rest until I am defeated.
 **Fallen One:** And none can defeat the Fallen One!
 **Fallen One:** What? Oh, no, sorry, my bad. I'm not 'Fallen' because I was bested in combat. No, no, no, I tripped.
 **Fallen One:** Then I fell into this cursed cave, forced to battle all who come for reasons I never quite discerned. So then. To battle!
(*After defeating the Fallen One*)

 **Fallen One:** I... I lost. I lost! I can already feel the pull of the Underworld welcoming me to whatever comes next.
 **Fallen One:** Thank you, stranger. In these final moments, if there's anything I can offer you, you need only to ask.
 **Fallen One:** You seek an element of Drowned Death? Hmm. I've just the thing. Here, take my Foot. It should serve all your needs. Now, farewell my friend, may we meet again soon.
(*Talking to Zander again in the Arcanum's Hall of Theurgy*)

 **Zander:** Is that a foot?
 **Zander:** Very well. I can extract Dream Water from that soil and Death Elements from the... foot. Then I can craft for you a Bunyip spell that blends Schools.
 **Zander:** I wonder what else I can create from Novus' soil.
## Notes

* The title is a play on "yippee-ki-yay!" which is part of the explicit catchphrase uttered by John McClane in every installment of the *Die Hard* film series.
Krokodile Dundara

**Krokodile Dundara** is an NPC in *Wizard101* who appears in the Wallaru questline.

## IDs

* Krokodile\_Dundara\_WL-HOPE ("Woop Woop Workaround" through "The Only Way Out is Under")
* Krokodile\_Dundara\_WL-KING ("Wrong Place, Wrong Shrine" through "The Outback Steps In")
* Krokodile\_Dundara\_WL-OUT ("Stop and Goanna" through "I Dream of Meanie")

## Quest Appearances

* "Woop Woop Workaround" [Mainline - Wallaru (5/83)]
* "Desperate Times, Desperate Dingoes" [Mainline - Wallaru (6/83)]
* "Another Day, Another Ambush" [Mainline - Wallaru (7/83)]
* "The Only Way Out is Under" [Mainline - Wallaru (8/83)]
* "A Tun of Tunnel Trouble" [Mainline and Instance - Wallaru (9/83)]
* "Wrong Place, Wrong Shrine" [Mainline - Wallaru (10/83)]
* "Deathly Dependents" [Mainline - Wallaru (11/83)]
* "The Outback Steps In" [Mainline - Wallaru (12/83)]
* "Two Rivals, One Mine" [Mainline & Instance - Wallaru (13/83)]
* "Stop and Goanna" [Mainline - Wallaru (15/83)]
* "Ride or Cry" [Mainline - Wallaru (16/83)]
* "I Dream of Meanie" [Mainline - Wallaru (20/83)]
Pinky Swear

"**Pinky Swear**" is a Side Quest in *Wizard101* that is only available during the *Hallowe'en* celebration. It is given by Jack Hallow at The Commons in Wizard City. The Hallowe'en Quests can be completed in any order.

## Characters

*In order of appearance:*

* **Jack Hallow** (JackHallow\_QST) — Joey Hood

## Dialogue

*(Talking to Jack Hallow in The Commons)*

 **Jack Hallow:** So many ghosts run amok; it's been quite the task. But ye're almost done, so don't even ask!
 **Jack Hallow:** Red, orange, blue ghosts. . . ye've raised not a stink. So the last ones ye're after. . . these ones are pink!
 **Jack Hallow:** So promise me now that ye'll bring ‘em in quick. Of ghost-finding quests, we're all getting sick!
 **Jack Hallow:** Firecat Alley's where these pinkies lurk. So go there young Wizard, and get ye to work!
*(Talking to Jack Hallow before collecting all the Pink Ghosts)*

 **Jack Hallow:** Jack sees ye here with no pink ghosts in hand. He's asked ye and begged, does he need to demand?
*(Talking to Jack Hallow after collecting all the Pink Ghosts)*

 **Jack Hallow:** So many ghosts packed, ye've come out on top. Here's yer last prize now, and now we can stop!
## Trivia

* The dialogue text for "Pinky Swear" is in the files as **WizQst13DFA**. There is also a seemingly unfinished version of the text named **WizQst13DF9**.
A New Nightmare

"**A New Nightmare**" is a Mainline and Instance Quest in *Wizard101* and the 67th Mainline Quest for the Wallaru storyline. It was released on live servers with the rest of the Wallaru expansion on November 27, 2023. The Quest continues from and returns to "Nightmare on Memory Lane."

## Characters

*In order of appearance:*

* **Old One/Old Two** (Old\_One\_WL-DREAM) — Mike MacRae
* **Sandiago/Sandiago Memory** (Sandiago\_WL-DREAM/Sandiago\_Memory\_WL-DREAM) — Scott Jones
* **Cabal Soldier** (Cabal\_Soldier\_WL-DREAM) — Unknown

## Dialogue

Dialogue continues from "Nightmare on Memory Lane" and returns there once completed
(*After entering Sandiago's Dream and exploring*)

 **Old One:** I have it! It's incredible. This water, this Dreaming, my thoughts flow like rivers, crackle like electricity, connecting to each other...
 **Old Two:** ...Forming ideas, which cluster into plans. And now I must take action. I know how to do it, Sandiago, I know how to complete our true mission!
 **Sandiago Memory:** The other Scholars will not agree.
 **Old One:** Then we retreat to the shadows. If the Arkanum wishes to linger in the detritus of the First World, let them. We will rebuild it, you and I.
 **Sandiago:** Now, Wizard, do as I wish I had done. Stop him!
(*After defeating the Old One*)

 **Sandiago Memory:** No, my friend, this plan of yours, it is monstrous; we must find another way.
 **Sandiago:** But we didn't. No, he and I... we did something worse. And when it was done, I could not bear the Schism I caused. So I left...
(*After following Sandiago to the next room*)

 **Sandiago Memory:** I've told you already, I've retired. No more Arcanum. No more Cabal. Just this place.
 **Cabal Soldier:** But I heard you were one of the founders! And we can do it now! We can rewrite time itself! Join us or be rewritten with it.
 **Sandiago Memory:** I would like nothing more.
 **Sandiago:** Heh. But I helped stop them anyway. I may have been a little excessively elusive in our first meeting, Wizard.
 **Sandiago:** But I needed to know you... I needed to know you would stop the Cabal on Mirage, not join them. And stop them you did.
## Notes

* The title is a play on the title of the 1994 film *Wes Craven's New Nightmare*.
The Crash of Us

"**The Crash of Us**" is a Side Quest in *Wizard101* which was released with the Wallaru expansion on November 27, 2023. It is given by Lady Cortexia in the Billabong Resort. The Mainline Quest "Thrills and Bills" is the prerequisite.

## Characters

*In order of appearance:*

* **Lady Cortexia** (Lady\_Cortexia\_WL-BILLA) — Unknown
* **Gem Pickett** (Gem\_Picket\_WL-BILLA) — Unknown
* **Crash the Bandit Coot** (Crash\_the\_Bandit\_Coot\_WL-BILLA) — Unknown
* **Misbehaving Mutt** (Misbehaving\_Mutt\_WL-BILLA) — Unknown

## Dialogue

(*Talking to Lady Cortexia in the Billabong Resort*)

 **Lady Cortexia:** Help! Help! I need help! Oh, just you then?
 **Lady Cortexia:** Yes, yes, I know your reputation. And I guess it is impressive to fight two Primordials, albeit with a one-time power boost.
 **Lady Cortexia:** Fine. You'll have to do. Someone has stolen all my crystals and gems. And left some weird Tiki Mask in their place.
 **Lady Cortexia:** I've done my own digging and I found that stolen jewels are often taken to a fence. I think they have such things on the Ranches.
 **Lady Cortexia:** There's one named Gem Pickett on the Collie Ranch, I believe. Go, go, find that fence and recover my crystals and gems!
(*Talking to Gem Pickett in Collie Ranch*)

 **Gem Pickett:** Hey there, mate, you looking for some illegal goods? You've come to the right place. Ol' Gem Pickett's Illegal Good Surplus has what you need.
 **Gem Pickett:** Names? No, no, don't sell names. But I do have crystals and gems. Got them from my old buddy Crash the Bandit Coot.
 **Gem Pickett:** Oh, dang it, Gem, you did it again. Well, at least you didn't mention Ol' Crash's calling card: the Tiki Masks he leaves around.
 **Gem Pickett:** So there's no way anyone could find a Tiki Mask in the Wobbegong Territory and nab Ol' Crash. Well done, Gem.
(*After entering Crash's Cave in the Wobbegong Territory*)

 **Crash the Bandit Coot:** Look at them: crystals and gems! Now at last I can take over the Spiral.
 **Misbehaving Mutt:** How... exactly?
 **Crash the Bandit Coot:** With the crystals... or maybe the gems. I think there's a vortex. Hang on, I've got this written down.
 **Misbehaving Mutt:** There's a Wizard here, boss.
 **Crash the Bandit Coot:** What? How? Step on their head!
(*Cheat voicelines when fighting Crash the Bandit Coot*)

 **Crash the Bandit Coot:** Crickey, too many power-ups!
 **Crash the Bandit Coot:** Crash Attack!
(*After defeating Crash the Bandit Coot*)

 **Crash the Bandit Coot:** Fine. Take back my crystals and gems. I'll come up with a new plan.
 **Crash the Bandit Coot:** I'll venture to uncharted lands to find this thing I heard about. Let me tell you, Wizard, I know the secret to world domination:
 **Crash the Bandit Coot:** Sad mushrooms... that kill.
(*Returning to Lady Cortexia in the Billabong Resort*)

 **Lady Cortexia:** What do you mean you found my crystals and gems and I'm free to pick them up? Go get them yourself.
 **Lady Cortexia:** Uh, forget it, you'd probably just feed them to your pet. I'll simply wait here for a real hero to come along.
Krokodile Hunter

**Krokodile Hunter** is an NPC in *Wizard101* who appears in the Wallaru questline.

## IDs

* Krokodile\_Hunter\_WL-KING ("The Outback Steps In" and "Two Rivals, One Mine")
* Krokodile\_Hunter\_WL-OUT ("Little Big Man" through "I Dream of Meanie")

## Quest Appearances

* "The Outback Steps In" [Mainline - Wallaru (12/83)]
* "Two Rivals, One Mine" [Mainline & Instance - Wallaru (13/83)]
* "The Great Emu Warrior" [Mainline - Wallaru (18/83)] (Appears in "Little Big Man" first)
* "Little Big Man" [Mainline & Instance - Wallaru (19/83)]
* "I Dream of Meanie" [Mainline - Wallaru (20/83)]
You Can Go Home Again

"**You Can Go Home Again**" is a Mainline and Instance Quest in *Wizard101* and the 47th Mainline Quest for the Wallaru storyline. It was released on live servers with the rest of the Wallaru expansion on November 27, 2023. The Quest continues from and returns to "Red Ned Redemption."

## Characters

*In order of appearance:*

* **Judge Harriman** (Judge\_Harriman\_WL-RANCH) — Unknown
* **Ned Collie** (Ned\_Collie\_WL-RANCH) — Jason Liebrecht
* **Judge Goodman** (Judge\_Goodman\_WL-RANCH) — Unknown
* **Judge Judi** (Judge\_Judi\_WL-RANCH) — Jill Blackwood

## Dialogue

Dialogue continues from "Red Ned Redemption" and returns there once completed
(*After entering the Collie Homestead*)

 **Judge Harriman:** You know, Ned, you could have prevented all of this by simply paying your bills.
 **Ned Collie:** The bills you keep raising, you mean? Takin' more of the money we can't make because you blockaded our trade routes.
 **Judge Harriman:** We had to stop the spread of the Emu Riders. Read your lease: we are not responsible for issues arising from extinct species.
 **Ned Collie:** You're about to be an extinct species!
(*After defeating Judge Harriman*)

 **Ned Collie:** Now get out of me house!
 **Ned Collie:** Come on, this ain't over 'til we find Judge Judi.
(*After entering the second room*)

 **Judge Goodman:** Ah, Ned Collie, at last we meet. Now, you face the grand architect of your downfall, for it was I who sold Valencia on the park, I-
 **Ned Collie:** Did you bring Wombats into me house?
 **Judge Goodman:** Well, yes, for protection.
 **Ned Collie:** These floors are gonna need protection when those beasties start leaving steaming cubes everywhere.
 **Judge Goodman:** I don't even want to know what you meant by that.
 **Ned Collie:** Look it up. After we're done thrashing you, that is.
(*After defeating Judge Goodman*)

 **Judge Goodman:** No! My best laid park plans have been... wrecked.
 **Ned Collie:** I'm making you clean this floor with a toothbrush when we're done.
(*After entering the third room*)

 **Judge Judi:** And here he is: the man of the hour, the wee little house pup that thinks he's a Drover.
 **Ned Collie:** Drove out all your Judge mates, must not be that far off.
 **Judge Judi:** I don't give a Wombat's cube what you think. I am the law in these parts. What I say goes. And I say you're done. Both of you.
(*Cheat voicelines when fighting Judge Judi*)

 **Judge Judi:** I am the law and you will obey!
 **Judge Judi:** That's contempt of Court!
**Judge Judi:** No more witnesses!
**Judge Judi:** Speed it up!
**Judge Judi:** Be direct!
**Judge Judi:** Pipe down!
Narrator

The **Narrator** is a character who appears in dialogue in *Wizard101*, voiced by the late Dell Aldrich. While in the story her actual identity is revealed to be Grandmother Raven, the roles of Narrator and Grandmother Raven are still considered separate from an out-of-universe perspective.

## Quest Appearances

* Tutorial [Mainline - Wizard City (Classic, 1/??, FTUE - 1/40]
* "Strange Frequencies" [Side - Wizard City (Celestia Prequest)]
* "Tricks and Treats" [Side - Wizard City (Hallowe'en)]
* "Unicorn Delight" [Side - Wizard City (Hallowe'en)]
* "Tricks and Sticks" [Side - Wizard City (Hallowe'en)]
* "One-Eyed Snacks" [Side - Wizard City (Hallowe'en)]
* "Firecat Strike" [Side - Wizard City (Hallowe'en)]
* "Round & Round" [Side - Wizard City (Selena Gomez/Crab Alley)]
* "Trust in Me" [Side - Wizard City (Selena Gomez/Crab Alley)]
* "Disappear" [Side - Wizard City (Selena Gomez/Crab Alley)]
* "Branches of Woe" [Side - Wizard City (Castle Darkmoor)]
* "Finding Out Why" [Mainline - Wizard City (FTUE - 6/40)]
* "Sinister Skeleton" [Mainline - Wizard City (FTUE - 8/40)]
Freddie's Dread

"**Freddie's Dread**" is a Mainline Quest in *Wizard101* and the 71st Mainline Quest for the Wallaru storyline. It was released on live servers with the rest of the Wallaru expansion on November 27, 2023. The Quest continues from "The Dream Child" and leads to the Instance Quest "The Final Nightmare," which returns here upon completion and leads to "Dreams of Nothing."

## Characters

*In order of appearance:*

* **Furryosa** (Furryosa\_WL-DREAM) — Elizabeth Maxwell
* **Townies** (Townie\_Dream\_A\_WL-DREAM) — Unknown
* **Drover (E)** (Drover\_Dream\_A\_WL-DREAM) — Unknown
* **Freddie Kroaker** (Freddie\_Kroaker\_WL-DREAM) — Alexander Brandon
* **Judge Veg** (Judge\_Veg\_WL-DREAM) — J.M. Specht
* **Sandiago** (Sandiago\_WL-DREAM) — Scott Jones
* **Joan Locke** (Joan\_Locke\_WL-DREAM) — Jenny Larson

## Dialogue

Previous: "The Dream Child"
(*Talking to Furryosa in The Dreaming*)

 **Furryosa:** The Townies are skindeep.
 **Townies:** We're just looking to improve quality of life. Maybe we didn't think about the long-term consequences.
 **Furryosa:** The Drovers are liars.
 **Drover:** We tried to protect the Dreaming. We pretended it was wisdom, but really, we panicked and insulated ourselves.
 **Furryosa:** Why is life so stupid, Wizard? And messy and complicated? I want to trample-stomp something, ahhhhhhhhhhh! But I don't know who. Both sides are bad.
 **Furryosa:** But I eye them now. I eye their reasons. One side builds, one side maintains. Both sides don't think about tomorrow.
 **Furryosa:** I still don't like it. But worse is Freddie. I eye him clear as wombat spit. He doesn't care about Townies or Drovers. Only himself.
 **Furryosa:** He's simple, easy, he we can trample-stomp.
Dialogue continues in "The Final Nightmare" and returns here once completed
(*After defeating Freddie Kroaker*)

 **Freddie Kroaker:** How... how? My plan was perfect.
 **Judge Veg:** Your plan was to use a giant dream crab to flood the skies.
 **Freddie Kroaker:** Well, when you say it like that...
 **Judge Veg:** No other way to say it. Let it go, Freddie, the First World... it's gone and we can't - and shouldn't - bring it back.
 **Freddie Kroaker:** You sound like the Old One.
 **Judge Veg:** I still think he was right about this. Come on, let this dream die.
 **Freddie Kroaker:** All we are is a collection of dreams. If they die... well... we get washed away with them.
 **Sandiago:** Come friends. Our destination is just ahead.
(*After entering the Dreamspeak*)

 **Sandiago:** And there he is, friends... the Dreamer... the starry tree from whose cosmic leaves drips the dew of the Dreaming.
 **Joan Locke:** My word! Is that not just the World Tree of Wizard City?
 **Sandiago:** In a manner of speaking. Come, I will explain.
(*Talking to Sandiago in the Dreamspeak*)

 **Sandiago:** Bartleby is the creator of the Spiral, connected to all that is. He can see everything and anything within that domain: all that is, was, and will be.
Next: "Dreams of Nothing"
## Notes

* The title of this Quest and "The Final Nightmare" are plays on the title of the 1991 film *Freddy's Dead: The Final Nightmare*.
Mr Cane

**Mr Cane** (also spelled **Mr. Cane**) is an antagonist in the Wallaru storyline. He is voiced by Alexander Brandon.

## IDs

* Mr\_Cane\_WL-BILLA ("Not-So-Jolly-Rozzer" through "Cane-Do Attitude")

## Quest Appearances

* "Not-So-Jolly-Rozzer" [Mainline - Wallaru (53/83)]
* "The Great Explo-Dition" [Mainline - Wallaru (55/83)]
* "The Key to Locke" [Mainline - Wallaru (57/83)]
* "Cane-Do Attitude" [Mainline - Wallaru (61/83)]
Selena Gomez

**Selena Gomez** (based on and voiced by the real Selena Gomez) is a character who appeared in the original Wizard City Crab Alley questline.

## Quest Appearances

* "Round & Round" [Side - Wizard City (Selena Gomez/Crab Alley)]
* "Trust in Me" [Side - Wizard City (Selena Gomez/Crab Alley)]
* "Disappear" [Side - Wizard City (Selena Gomez/Crab Alley)]
Bank Run

"**Bank Run**" is a Mainline and Instance Quest in *Wizard101* and the 22nd Mainline Quest for the Wallaru storyline. It was released on live servers with the rest of the Wallaru expansion on November 27, 2023. The Quest continues from and returns to "Up in the Sky, It's a Bird!."

## Characters

*In order of appearance:*

* **Furryosa** (Furryosa\_WL-HOPE) — Elizabeth Maxwell
* **Luke Collie** (Luke\_Collie\_WL-HOPE) — Joey Hood
* **Liam Collie** (Liam\_Collie\_WL-HOPE) — Joey Hood
* **Chris Collie** (Chris\_Collie\_WL-HOPE) — Joey Hood

## Dialogue

Dialogue continues from "Up in the Sky, It's a Bird!" and returns there once completed
(*After following Furryosa into the Bank in Hope Springs*)

 **Furryosa:** Five, six, we know your tricks.
(*Cheat voiceline when fighting Furryosa*)

 **Furryosa:** AAAAHHHHHH!
(*After defeating Furryosa*)

 **Furryosa:** Seven, eight, He breached the gate.
 **Luke Collie:** Is someone singing?
 **Furryosa:** Nine, ten, our dreams begin.
 **Luke Collie:** Someone is singing.
 **Liam Collie:** Shhhhhhh!
(*After entering the Bank's Vault*)

 **Liam Collie:** Great. How many times must I tell you: don't ask if someone is singing during a robbery?
 **Luke Collie:** I mean... what... five times so far?
 **Chris Collie:** Enough, the both of you! We can't muzz this up for ol' Ned. Let's just tie this one up and get out of here!
Doom Moon 101

"**Doom Moon 101**" is a Mainline and Instance Quest in *Wizard101* and the 82nd Mainline Quest for the Wallaru storyline. It was released on live servers with the rest of the Wallaru expansion on November 27, 2023. The Quest continues from and returns to "Wizard vs. Spiral."

## Characters

*Pre-fight - in order of appearance:*

* **Dog Tracy** (Dog\_Tracy\_Radio\_NV-DOOM) — Alexander Brandon
* **The Bantam** (Bantam\_Radio\_NV-DOOM) — J.M. Specht

*Others who may be heard during fight - alphabetical order:*

* **Buck Gordon** (Buck\_Gordon\_Radio\_NV-DOOM) — Joey Hood
* **Duck Savage** (Duck\_Savage\_Radio\_NV-DOOM) — Jessica Calvello
* **Mandar** (Mandar\_Radio\_NV-DOOM) — Mike Sears
* **Solomon Crane** (Solomon\_Crane\_Radio\_NV-DOOM) — Marc Pouhé
* **Stallion Quartermane** (Stallion\_Quartermane\_Radio\_NV-DOOM) — Sam Johnson
* **The Shadoe** (Shadoe\_Radio\_NV-DOOM) — Elizabeth Maxwell

## Dialogue

Dialogue continues from "Wizard vs. Spiral" and returns there once completed
(*After entering the Magus Magnafighter and exiting the Doom Moon*)

 **Dog Tracy:** You hooked up, Junior? Good. Engines are primed. We'll be with you all the way.
(*After approaching the Naval Fleets*)

 **The Bantam:** Weapons are locked. You're good to go, Wizard. And maybe we can find some way to help you from here.
(*Hero-specific cheat voicelines when fighting the Naval Fleets*)

 **Buck Gordon:** Sorry I'm late. You'll see why...
 **Buck Gordon:** Took a detour for some sabotage.

 **Dog Tracy:** We're fleas biting at a rhino. Need more punch...
 **Dog Tracy:** Power rerouted to weapons!

 **Duck Savage:** Need some help? Your shields need reinforcement...
 **Duck Savage:** Let's polarize the hull with... bronze!

 **Mandar:** Bah, only fools fall into traps...
 **Mandar:** By the power of Mandar!

 **Solomon Crane:** The machines have identified weak points...
 **Solomon Crane:** Target these areas for increased effect!

 **Stallion Quartermane:** Ha-ha! That's how you adventure...
 **Stallion Quartermane:** Targeting systems engaged!

 **The Bantam:** Damage reports from all decks...
 **The Bantam:** Oh, what's this button do?

 **The Shadoe:** I sense fear on those ships. Keep going...
 **The Shadoe:** The Shadoe Bestows!
The Troggs

"**The Troggs**" is a Side Quest in *Wizard101*, given by Prospector Zeke in Northguard, the "hub" of Grizzleheim. It is the "Zeke Quest" for Grizzleheim's Wintertusk expansion, being a follow-up to "The Yardbirds," which is the Zeke Quest for Grizzleheim. The Quest is unlocked after completing the Mainline Quest "Times Are Tough," part of Wintertusk's storyline.

## Characters

*In order of appearance:*

* Prospector Zeke (ProspectorZeke\_GH2) — Jason Liebrecht

## Dialogue

(*Start of quest*)

 **Prospector Zeke:** So, if ye are indeed goin' ta Hrundle Fjord, dere's somethin' ye can do fer ol' Zeke...
 **Prospector Zeke:** It's a quiet little place, but it's gettin' cold... too cold fer little critters ta survive!
 **Prospector Zeke:** I hear tell of a pack of Troggs in Hrundle Fjord. They're wild things an' need me ta look in on 'em.
 **Prospector Zeke:** Could ya check up on 'em? No need ta rile 'em up... just see how they're doin'!
(*Talking to Zeke again before completion*)

 **Prospector Zeke:** Could ya check up on the Troggs in an around' Hrundle Fjord? Come on back here when yer done findin' em.
(*After finding all the Troggs*)

 **Prospector Zeke:** I knew I could count on ya! Ya found 'em all!
## Trivia

* The IDs for the text files used in "The Troggs" are **WizQst576DE** and **WizQst576E6**. It is unclear which one of these files is actually used, as they appear to have the same content but arranged differently.