recursal/Fanatic-Fandom huggingface dataset:
Serelian Crime & Punishment

Serelia has one of the stronger correctional services across Atemnity. In fact, one of the greatest correctional facilities lies in the city of Shiloh. Criminals are treated in a harsh manner and forced to work for the good of the kingdom. Work such as mineral extraction, crop harvesting and other jobs that benefit society. However, with such harsh treatment and hard work comes a system that merits rewards for hard-working prisoners. Such as, a prisoner who works the most in a month gets slightly better food and accommodations.

* Minor
	+ Theft under 2000gp
	+ Vandalism
	+ Crimes against others, not including resulting in bodily harm
* Major
	+ Murder
	+ Treason
	+ Theft over 2000gp
	+ Crimes causing bodily harm
* Death Penalty - Now while Serelia does not have the death penalty a criminal could end up with hard labour for the duration of their life. And such systems have proved to be an excellent crime deterrent.

## Justice Department

There are five types of Judgment in Serelia, most judgements can be appealed, however, a person is only allowed to appeal once to the immediate higher judgement body:

* **Singular Judgment** - in the cases of minor infractions, the crime will be judged by only one judge. This decision can be appealed to a jury,
* **Jury** - in the cases of average criminal infractions that involve more than two people, the case will be judged by a jury. This decision can be appealed to the Governing Council.
* **Governing Council's Judgement** - in the cases of severe crimes such as murder or involve a large group of people, the case will be judged by the person in the Governing Council that holds the Justice department. This decision can be appealed to the Council of Lords.
* **Council of Lord's Judgement** - whenever a crime that affects society as a whole is committed or something that would affect all citizens is instituted the judgment falls into the hands of the Council of Lords. This decision, as a general rule, cannot be appealed.
* **Popular Judgment** - this is not a judgement per see, but is a way to overturn any decisions (regardless of the original judgement competence). In case more than 50% of all of the citizens in Serelia disagree with the judgement they can sign a formal document attesting their desire to overturn the judgement. If the necessary quorum is reached to rectify what was decided, the popular decision prevails. Due to the number of people required for this to happen a popular judgement has only been successfully reached two times during Serelia's history

## Safety & Security

The first and strongest measure of security is the Serelian borders themselves which also act as a crime deterrent that prevents the entrance of criminals from other kingdoms. Secondly, the hefty legal penalties also serve as a way to discourage the execution of criminal acts.

**| Home Page | Serelia |**
Serelian Education

Education in Serelia is *highly* competitive and is based on a "Reward and Punishment" model. There are two cycles of what is classified as "Elementary Education":

* Elementary Education (Ages 5-9)
* Elementary Education (Ages 10-14)

For each of these two cycles of education, students are divided into a "Lower Track" and an "Upper Track" based entirely on how well they excel in their studies. The rationale behind this division is to make students flourish according to their potential strengths. If a student is excelling on the lower track they can be transferred to the upper track and likewise if a student is failing on the upper track they can be transferred to the lower track. These first two cycles of education are integral in determining a students strengths and weaknesses for placement in the upper Education cycle.

* Lower Track
	+ Often a reason for teasing and discrimination among students.
* Upper track

The final three years of education, Upper Education, encompass a blend of theoretical and practical elements. However, students are forced to complete a series of practical works in official institutions - similar to an internship.

* Upper Education (Ages 15-17)
	+ This is often the first door towards employment upon completion of education if the student has presented outstanding characteristics during the execution of their work.

**| Home Page | Serelia |**
Trainee Anomaly

When players start their journey, they are first given a special Anomaly known as **Trainee Anomaly**. There are three Beginner Anomalies, and these Anomaly species along with their mutations take up the first 9 entries of the Cryptid Library. Each Trainee Anomaly has its own strength that help the player on their journey, and a strong bond can be formed as a result.
Thallian Agriculture & Land Affairs

Due to limited land space available (many of the islands are quite small and the mainland encompasses very little space as a whole), much of the kingdoms agricultural needs come from import. What land there is available is quickly annexed by the government and used to raise animals for the meat they can provide.

One of the last known reservations for Goldhorn Deer exists in Thallian, albeit chaos tainted, the animals are carefully harvested to provide much of the meat for the Queen. This is not to say that many illegally obtained Goldhorns are not procured and served in several restaurants in secret.

**Home | Thallian**
Air Elemental Guardians

## Air Elemental Rift Guardians

Live in the small-ish village of **Ventus**, on the island of Rhinecliffe within The Restless Peaks. Ventus is a humble little village perched on a wide, sheer cliff face within The Restless Peaks. The air currents here alternate between wild and whipping around, and calm gentle breeze.

The buildings here are generally constructed of stone walls and wooden roof's so as to withstand the sometimes violent winds that blow through either from the Air Elemental rift itself, or just Atemnity's natural air currents.

The are currently lead by A Rock Gnome by the name of Breena Rivenstone *(Battle Smith Artificer),* a younger woman, in comparison to the other tribe leaders. Breena is excitable, and always up for chaos and adventure. It takes all her advisors will to remind her that she cannot go running off to personally solve every problem that crops up outside the village. She is a, act first, consequences later type of soul when it comes to protecting her tribe and the rift from danger.

**Home** | **Chellearenth** | **Defense**
Cirrane

```
(See-ran)

```

## Description

Similar to most Everagilian municipalities, Structures or homes are built into or using natural components of the forests. Less extravagant.

## Districts

* **Commerce/Trade:**
	+ **Inns & Taverns**:
		- **The Wild Harpy**
			* Owner:
			* Barkeep
		- **The Moody Skeleton**
	+ **Shops**:
		- **The Baby Apple** *(Apothecary)*
			* Owner:
		- **The Grim Guard** *(General Goods)*
			* Owner:
		- **The Whispering Pony**  *(Blacksmith/Armorer)*
			* Owner:

## **Notable NPCs**

* **Lady Omara Erishade** (Elven, Female)

**Home Page | Everagil | Everagilian Geography**
Rayan

```
**Rayan** *(Ray-anne)*

```

## **Description**

Port village on a very small island. Generally all made of the well ventilated wooden homes, though some are noticeably more well kept. Dark,gloomy, Wet, Humid, Professional.

## **Commerce/Trade**

* Inns and Taverns:
	+ **The Charming Troll Inn**
* No real shops, just general trade among residents

## **Notable NPCs**

**Queen’s Representative**:

**Home | Thallian Geography | Thallian**
Venzor

```
(ven-zor)

```

## Description

Being within the Great Barren Lands, this small town is built much more like Stonelian homes and structures, with solid stone and sandstone structures. most of the inhabitants attempt to bring greenery and nature into their spaces wherever they can though.

## Districts

* **Commerce/Trade:**
	+ **Inns & Taverns**:
		- **The Naked Ox**
	+ **Shops**:
		- **The Ordinary Pot** *(General Goods)*
			* Owner:
		- **Whimsical Quarry Repairs**  *(Blacksmith/Armorer)*
			* Owner:

## **Notable NPCs**

* **Lady Ivy Bentley**  *Elven, Female*

**Home** **|** **Everagil** **| Everagilian Geography**
Tatylus

```
Name: Tatylus (tah-ti-lus)

```

* Symbol: Yin & Yang
* Colour: Turquoise (and Silver)
* Head: **Damien Platt**
* Characteristics:
	+ Strong work ethic
	+ Well balanced
	+ Strong head on their shoulders
	+ Well rounded, lots of interests
	+ Strong willed
	+ Good leaders and generally are the ones who rally others
	+ Works well with others

**Home | Hawthorne | Relarian**
Trugenth

```
(True-genth)

```

## Description

The primary prison in Stoniel is located here. A very small, mostly functional village exists on the outskirts with the primary tenants being those who help run and/or guard the prison. There aren't really any non-employees who live here. Known as "The Prison of Trugenth". Professional, strict, uniformed, clean (cleanest small village around considering the very desert locale). Everyone has a job to do, no children here - it is more of a military-type posting than a permanent home.

## Population

Roughly 50 - 55 citizens; anywhere from 10-50+ prisoners, Human citizens/military. A mixture of prisoners.

## Commerce and Trade

* **Inns and Taverns**
	+ **The Dancing Retvok**  (Tavern)
		- Owner:

* **Shops**
	+ **The Quill and Cloak** (General Goods)
		- Owner:
	+ **The Locker** (Weapons Warehouse) - A weapons storage facility for the forces stationed here.

## Organizations

* **Prison Warden:** The warden for the prison is in charge of day-to-day operations and the running of the **CAA.**
* **Department of Home Affairs (DHA):** Primarily census taking. Also responsible for coordinating elections to the town council or otherwise when the time comes.
* **Central Aquanous Authority (CAA):** Responsible for the collection and even distribution of collected water in this dry Kingdom.
* **Postal System:** Well guarded caravans as any correspondence is generally of either a secretive or urgent nature - or both.
* **The Lawmasters:** Local, non-military, peacekeeping force.

## Notable NPC's

* **Warden:**
* **Captain of the Guard:**
* **DHA Representative:**
* **Village Leader**:

**Home | Stonelian Geography | Stoniel**
Summer Solstice

### Synopsis

7-day celebration to celebrate the sun as the days begin to get brighter. Also known as Midsummer.

### Decorations

* Food laid out
	+ Strawberry anything
	+ Potatoes
	+ Plenty of Alcohol
* Sun themed decorations
* Red and Yellow
	+ Balloons
	+ Streamers
	+ Confetti

### Events

* Dancing around a pole covered in flowers
* Making/Wearing Flower crowns
* Tug of War
* Apple Bobbing
* Egg Spoon Races

**Home | Calendar**
Wimborne

```
(Wim-born)

```

## Description

Built near the Srilm Lake, the city sprawls a bit, spreading out from a central point with the welthier residential neighbourhoods resting on the edge of the lake. Buildings are constructed of thick, quarried stonewith heavy stone roofs in the upper class areas, and thinner stone with wooden roofs in the less affluent areas. Casual, relaxed, "vacation town" feel.

## Population

Roughly 20,000; Human, Half-Elf, a few Gnomes, elf's (rare), a few halfings

## Districts

* **Moonbarrow** *(Upper Class Residences)*
* **Ivy Arch** *(Middle Class)*
* **Lower East Side** *(Lower Class)*
* **Notak Street** *(Temple)*
* **The Plaza** *(Market)*
	+ Inns & Taverns:
		- **The Sleeping Footman** (In Ivy Arch)
			* Owner:
			* Barkeep
		- **The Moon and Steward Inn** (In Moonbarrow)
		- **The Ancient Crown** (In Moonbarrow)
			* Owner:
			* Barkeep
	+ Shops:
		- **The Glorious Comet** (Magical Goods)
			* Owner:
		- **Humming Cup Potions** (Apothecary)
			* Owner:
		- **The Tired Crate** (General Goods)
			* Owner:
		- **The Story Loaf** (Bakery)
			* **The Addingtons (Elaine and Robert Addington)** (Female-Half-Orc & Male-Human)
		- **Fire N Iron** (Blacksmith/Armorer)
			* Owner:
* **Organizations**
* **Notable NPCs**
	+ **City Duke** : **Luther Greylock** (Male - Human)
	+ **Archivist:** **Lord Edward Barnett** (Male - Human)

**Home | Chellearenth Geography | Chellearenth**
Westray

```
*(West-ray)*

```

## **Description**

Raised on the Northern side of a canal, the town of Westray is home to humans led by Director Shepherd. This has ancient burial grounds, which is of great importance to the people of Westray and its success. The town itself looks ghastly. With its **decaying rooftops, worn limestone walls and thick smoke**, Westray has a feeble economy, which is mainly supported by jewelcrafting, alchemy and thieving. But their biggest strengths are advanced medicine and prosperous trade. Use of any magic here is punishable. Westray has a bizarre atmosphere. The main attraction is the wishing well, which was built 41 years ago and designed by dark wizards, or villains as many call it. More moderate temperature.

## **Commerce/Trade**

* Inns and Taverns:
	+ **The Laughing Titan**
	+ **The Tawdry Magpie**
	+ **The Tired Florist** (Apothecary):
		- Owner:
	+ **The Hidden Jug** (General Goods):
	+ **The Clever Smith** (Blacksmith/Armorer):
		- Owner:

## **Notable NPCs**

* **Director Shepherd**:

**Home | Caivian Geography | Caivia**
Adarna

Looks very similar to a peacock. The Adarna’s beautiful singing voice can be heard at dawn and dusk.  When heard at dusk its melodious sound can send people to sleep and is often kept as pets in the homes of small children.  Many adult owners wear ear plugs at dusk to ensure they also do not drift off to sleep.
The Watchers

A secret order of guardians of all sorts (Druids, Clerics, Knights etc.) whose vow is to protect the balance of Everagil and its connection to the feywild. The basis of The Watchers is to protect the balance within Everagil because of its connection to the feywild. Because there are so many portals to and from the feywild here (the veil between the feywild and prime material plane is much thinner in this heavily forested area (So the desert area is night and day different) and so akin to the wild nature of the feywild that the realm tends to bleed through much easier.

So, the watchers are in place to protect these portals and make sure they do not get any bigger thus ripping a hole between the realms and causing many more fey creatures from entering and invading the prime material plane with too much dark or light intent to maintain a balance. However, The Watchers, much like **The Conduit**, are more than any one kingdom organization. While they are primarily based out of **Everagil**, and much of their duties revolve around its protection and the protection of the delicate balance and the portals to the Feywild - there are Watcher agents all across the world who work to create balance wherever they go.

## Leader

An archfey by the name of **Erelias** (although most know him by the moniker of Aranden. Created The Watchers out of sheer boredom with the way things were progressing in the world. He enjoys the idea of watching mortals run around trying to "protect the balance" and he enjoys putting on a good show as the benevolent and faithful leader while occasionally "stirring the pot" with a dash of chaos here and there.

## Symbol

The symbol emblazoned upon the right wrist of all full Watchers who have undergone the special ceremony after their training is complete. This brand is Erelias' way of keeping in contact with each of his Watchers. It also serves the dual purpose of turning the creature in question into a living tuning-fork to the Feywild - something that Erelias finds fascinating and entertaining to use his powers to tie mortals to his home realm.

**Home Page | Notable World History**
Welford Wigs

Bright green tufts of grass scattered around all of Atemnity that are always easy to identify from normal grass. Always are in packs. Emit high pitched noises that can only be heard if you lean down but your ear next to it. Brian Wellford, a Relerian herbalist, was able to interpret their form of communication and added to his book “Flora and Its Fancies.” He found out they often speak about the environment around them and the memories they have. They are able to survive up to 100 years unharmed.

**Home | Flora**
Stratham

```
***Stratham*** *(Strat-ham)*

```

## **Description**

Built at the base of a mighty volcano, the city of Stratham is a future oriented sight. Its allure is matched by the backdrop of grand forests which have helped shape the city to what it is today. Besides the resources these forests brought, they were also influential when it came to architectural designs, as the vast majority of buildings have been built with many natural elements to keep in line with the forests. The skyline is scattered with soaring skyscrapers and they look astonishingly beautiful all together. Stratham is the technological hub of Caivia. Recreation is impeccable in Stratham and it has attracted a lot of attention. Various cultures have left their mark not just on the architecture, but also upon the city's identity. What historically was a city of plain, ordinary people has grown into a fusion of everything. Bustling, busy, hard-workers, climate is mediterranean or subtropical dry (they have warm to hot, dry summers and mild, rainy winters).

## **Population**

Roughly 80,000; Dragonborn, Dwarves, Goliaths, a few Humans (rare)

## **Districts**

* **Twailark Grove** (Upper Class Residences):
* **Speg Town** (Middle/Lower Class Residences):
* **Ceepac Heights** (Temple District):
* **Semmiak Market** (Commerce/Trade):
	+ Inns and Taverns:
		- **The Minstrel & the Tinkerer**
		- **The Charming Brownie**
		- **Blue Ronin Tavern**
		- **The Green Sun**
		- **The Last Pear** (Apothecary):
			* Owner:
		- **The Dancing Chariot** (Magical Goods):
			* Owner:
		- **Sad Bee Boutique** (General Goods):
			* Owner:
		- **Fancy Mouse Repairs**(Blacksmith/Armorer):
			* Owner:
		- **The Awkward Mirror** (Blacksmith/Tinkerer):
			* Owner:

## **Notable NPCs**

* **Director**:

**Home | Caivian Geography | Caivia**
The Soundless Borderlands

The area between/ on the border of Stoniel and Relarian where it is eerily quiet. This area runs the length of this shared border between the two kingdoms. This was the location where many out of kingdom traders were killed or captured during the Atemnity War.

**Home | Stonelian Geography | Stoniel**
Locations

Atemnity is laid out as one giant continent - with a smattering of smaller islands to the northern portions. And as the intelligent races began to spread and explore, seven kingdoms were founded.

* **Serelia** to the Northwest, among a series of islands.
* **Everagil** to the Northwest on the main continent.
* **Stoniel** the western plains and deserts.
* **Relarian** occupied the central, mostly forested regions.
* **Chellearenth**, the open plains and grasslands near the centre.
* **Caivia** the rocky peaks to the east.
* **Thallian**, the Northeastern edge of the main continent and the chain of small islands above that.

**Home**
Ziebury

```
(Zee-bury)

```

## Description

This small city of a town spirals out froma central government building. It is walled and the buildings are a combination of sandstone, imported from Stoniel, and solid stone common to Relarian. Once a traveller makes it to the center of the spiral, the only way back out is the way they came. The air is fairly dry, but with a mineral rich scent on the winds. People here are very business-like and a little brusque; but **Zikwimmechulor** and **Sepkuchulor**being located not far outside the city may play a role in to that.

## Commerce/Trade

* Inns and Taverns
	+ **The Bent Sword**
		- Barkeep:
	+ **The Moody Troll**
	+ **The Icy Deer**
		- Barkeep:
* Shops
	+ **The Exalted Temple Apothecary**
	+ **The Common Compass** *(General Goods)*
	+ **Pane in the Glass** *(Blacksmith/Armorer)*

## Organizations

* **Zikwimmechulor** : school of Medicine, Biology and Agriculture
* **Sepkuchulor** : school of Economics, Business and Mathematics

## Notable NPCs

* **Town Leader:**

**Home | Relarian Geography | Relarian**
Ventus

```
*Ven - tus*

```

A smallish village perched on a wide, sheer cliff face - mountains cradled around on three sides by the mountains. The winds here seem to alternate between wild and whipping around - and a gentle calm breeze.

The buildings here are generally constructed of stone walls and wooden roof's so as to withstand the sometimes violent winds that blow through either from the Air Elemental rift itself, or just Atemnity's natural air currents.

**| Home | Chellearenth Geography |**
Zander Hamoh

## Background

Born 500 years ago, give or take written history is unclear this far back, Zander was born of a god and placed in a mortal couples care to raise. He grew up unknowing of his true parentage until he was a young man (about 17/18 or so). But he quickly grew into his divinely sourced, natural magical gifts - and was one of the most powerful Sorcerer's in the city of **Phoria**, **Everagil** in which he grew up. When his mortal parents told him of his true parentage it was decided to keep the knowledge a secret - les forces of Chaos attempted to harm him in attempts to get to Harmony or in attempts to harm Harmony through him. Of course, rumors have circulated for years through the centuries and millennia - particularly when he began to creep into his first hundred's and yet looked no older then a 40 or so year old human man.

Zander spent much of his younger years adventuring, and it was only in his "later years" he settled down into teaching when **Hawthorne Institute of Legends** was founded -- settling comfortably into teaching the **Magical Theory** course there. Hoping to pass on magical knowledge to future generations.

## General Statblock

Level: 19

Class: Divine Soul Sorcerer (Good)

Race: Variant Human (Feat: Keen Mind) | Folk Hero

### **General Stats**:

Strength - 8

Dexterity - 10

Constitution - 18 (Ioun Stone of Fortitude)

Intelligence - 20

Wisdom - 13

Charisma - 20

HP - 153

AC: 15 (Robe of the Archmagi)

Initiative: +5

**Passive Perception**: 11 | Passive Investigation: 15 | Passive Insight: 17

**Saving Throw Proficiencies**: CON CHA

**Proficiency Bonus**: +5

**Skill Expertise**: Arcana: (+17)

**Damage Vulnerabilities:** Necrotic

**Damage Resistances:** Radiant

### **Features**:

Linguist: Ciphers (save DC 26) | Warcaster | Alert: Cannot be surprised while conscious

### **Special Features**:

**Legendary Resistances**: 3/day

**Legendary Actions**: 3/round - (1) Make a melee/ranged weapon attack OR move without provoking opportunity attacks (2) Cast a Spell

### **Spells**: Spell attack (+13) Save DC (21)

1st level (\_)(\_)(\_)(\_): Cure Wounds | Detect Magic | Guiding Bolt | Shield

2nd level (\_)(\_)(\_): Invisibility | Scorching Ray

3rd level (\_)(\_)(\_): Counterspell | Lightning Bolt

4th level (\_)(\_)(\_): Dimension Door

5th level (\_)(\_)(\_): Flamestrike | Telekinesis

6th level (\_)(\_): Sunbeam

7th level (\_): Fire Storm | Plane Shift

8th level (\_): Sunburst

9th level (\_): Time Stop

### **Special items**:

Staff of Fire (10 charges): Burning Hands (1 charge) | Fireball (3 charges) | Wall of Fire (4 charges)
Runswick

```
(Runs-wick) (Island: Rhinecliffe)

```

## Description

This small port town on the idlad of Rhinecliffe, spreads out from a small point on the coast in a sort of triangle formationwith the wider base inland. It is a very humid little town with its proximity to both the **Blade Desert** and **The Forbidden Tides**. Any aroma here tend to just hang and linger in the air, for better or for worse.

## Population

Roughly 2000; Firbolg, Halfing, a few human

## Commerce and Trade

* **Inns and Taverns**
	+ **The Salty Eel**
		- Owner/Barkeep:
* **Shops:**
	+ **Odds N Ends:** (General Goods)
		- Owner:
	+ **Fading Light Repairs:** (Blacksmith)

## Notable NPCs

* **Town Lord**: **Lord Leland Tully** (Male-Firbolg)

**Home | Chellearenth Geography | Chellearenth**
Caivian Agriculture & Land Affairs

Caivia’s land claims are passed through inheritance from the father to their eldest surviving son. Additionally, being ruled by a monarch meant that the king would reward his chief warrior with land grants.

Caivian lands are divided amongst the various social strata, with the nobles getting a sizeable area reserved for their lands and estates, the knights coming in after them with a reasonable portion of land and last but not the least, the peasants.

**Home | Caivia**
Thallian Clothing

Clothing in Thallian is fairly simple, very professional and very gendered. Not only do the people wear very dark colours that are fairly plain and void of intricate patterns and designs. But clothing is designed to show off the best assets of the person in question. For example: “I can lift 100 lbs without breaking a sweat.” - such a person would no doubt wear a tunic of some kind that showed off their physical prowess.

Equality is a foreign concept to Thallian residents. Everything is completely a “me, me, me” frame of mind and showing off assets that are of value. Women typically wear skirts that are, more often than not, shorter to show off slender legs or well formed bottoms. Men usually wear some sort of dark coloured suit that is always well pressed.

There is no “I want to dress like a boy today so I will wear pants”. Women wear one type of clothing, men another.

**Home | Thallian**
Trudid

```
**Trudid** *(True-did) - Trystim island*

```

## **Description**

Sprawling little town. Housing the same across the kingdom. Generally well kept and polished in the more affluent neighbourhoods and market and a little rough in the middle and lower class neighbourhoods. ark,gloomy, Wet, Humid, Professional.

## **Commerce/Trade:**

* Inns and Taverns:
	+ **The Rusty Anvil**
	+ **The Crooked Cartographer**
* Shops:
	+ **The Golden Pear** (Apothecary)
		- Owner:
	+ **The Burning Nut** (General Goods)
		- Owner:
	+ **Exalted Moon Repairs** (Blacksmith/Armorer)
		- Owner:

## **Notable NPCs**

**Queen’s Representative**:

**Home | Thallian Geography | Thallian**
Thallian Environmental Affairs & Tourism

## **Water Affairs and Forestry**

Surprisingly, given the limited land space, there are a fair amount of trees within Thallian’s borders. Some of the smaller islands, such as **Lyn** and **Cumdivock**, are actually covered in smaller trees. Generally these trees are of a darker hue then those found in other kingdoms and are saturated in Chaos magic. There are even small families who have chosen to live their lives on these small islands full of trees.

However, these smaller islands only house some of the thinner, shorter and/or smaller trees - some are even infected (as the people of Thallian refer to it) with some Harmony or Equipoise magic. The hardiest, thickest and most Chaos saturated trees in the kingdom reside on the mainland (**Tiis Woods** and the **Ganz Forest**); the main island of Islesbury houses the **Syavest Jungle**; **Mangyr Rainforest**  on the island of Caelfall and lastly - the **Tohn Forest** on the smaller island of Bellmare.

These thicker, hardier and darker set trees are home to such a variety of poisons that villains and those others who dabble in the darker arts often frequent them (usually in the dead of night) for supplies. For obvious reasons, the crown long ago declared these areas protected and the theft and use of the poisonous substances found there is punished severally. Of course, in typical Thallian fashion, most ignore this law and unless there are obvious moves against the Queen (or someone is stupid enough to get caught red handed) the common thefts are often overlooked. Bribery of patrols within the various forests borders is also common.

As for water, well considering the largest source of water is the seas and oceans Thallian resides in (fresh water is scarce) Thallian citizens have developed a rather ingenious method of making the water usable. Deep within the “vaults”, so to speak, of scientific advancement has come a special potion that when poured into a container of water (only a few drops - 1 vial are needed depending on size) renders the water void of any salt and made viable for drinking, cooking and bathing. Of course, the salt water does have its uses. The ocean itself, the salt water, is used to give the kingdom electricity in the form of hydroelectric power.

## **Tourism**

Understandably, tourism is not a very big thing in Thallian. In fact, the biggest draw, for non-villains in particular, are the exquisite, one of a kind and particularly expensive restaurants. Even non-villains have taken to making the occasional trip to Thallian just for a seat at one of their world renowned tables. Many restaurants have reservations booked weeks if not months in advance. These restaurants tend to have solely meat themed dishes and a select few have an “exclusive”, and illegal, menu where Goldhorn Deer is featured for a mere 3 Gold, among other meat dishes.

**Home | Thallian**
Vaidae

```
*Vay-day*

```

Although technically native to the Feywild, the **Vaidae** is commonly found across Atemnity due to the multiple portals to the Feywild that exist. It is a canine-esq creature with several fey qualities and ties. It looks like a shaggy, black dog with gleaming red eyes that may be off putting to some. It's ears are slightly more elongated in their point and it often behaves like a happy puppy.

It is more well known within the Feywild, but generally known as a **keeper of history** and **past events**. They are more often seen when travelers wander close to a place of historical significance. When travelers come across it, it will regard them happily, and circle each person three times. This will cause many to become compelled to follow this creature (WIS DC 15). Once the compelled travelers arrive at the precise spot of historical significance it has been reported that many experience visions of some past event related to the location in question. It has also been reported many people feel changed in some way after experiencing one of these visions.

**Fauna | World History | Home**
Thallian Geography

### **Main Continent**

* **City**
	+ Eleva
* **Town**
	+ Nikiski
* **Village**
	+ Ponderosa
	+ Papillion
* **Forestry**
	+ Tliis Woods
	+ Ganz Forest
* **Mountains**
	+ Trestall Mountains
	+ Northern Corikyp Highlands (disputed)

### **Islesbury** *(Isle-bury)* - main island

* **City**
	+ Fallholt
* **Village**
	+ Luton
* **School**
	+ Klakarths
* **Forestry**
	+ Syquest Jungle
* **Mountains**
	+ Zaphol Peaks

### **Bellmare** *(Bell-mare)*

* **City**
	+ Alnwick
* **Town**
	+ Andalusia
* **Village**
	+ Mirfield
* **Forestry**
	+ Tohn Forest

### **Sang**

* **Village**
	+ Thorpes

### **Naporia** *(Nap-or-ee-ah)*

* **Town**
	+ Carran
* **Village**
	+ Selmer

### **Cumdivock** *(Cum-dee-vock)*

* **Town**
	+ Lallana

### **Hwen** *(Hua-wen)*

* **Town**
	+ Veritas
* **Mountains**
	+ The Desolated Peaks
		- Mount Zenith (Volcano)

### **Caelfall** *(Cale-fall)*

* **City**
	+ Kelna
* **Village**
	+ Ecrin
	+ Yin

### **Lyn**

* **Village**
	+ Rayan

### **Trystim** *(Try-stim)*

* **Town**
	+ Trudid
* **Water**
	+ Kleps Brook
* **Mountains**
	+ Menrich Mountains

**Home | Thallian**
Boyle

Boyle is the first companion encountered. He is support/damage oriented, capable of generating shield and dealing heavy damage.

## Dialogue

First encounter:

**Bosch**Oh! This one looks like he has some fight left in him.
And the kind of self loathing we can work with!Go talk to him, find out what were dealing with.**Nowak**Hello.**Boyle**...**Nowak**We're looking for a travelling companion.**Boyle**...**Nowak**Would you be interested in travelling with us?
...to try and find some place...
...better than this.
...**Boyle**...
We?**Nowak**Ohh uh...**Boyle**You look a wee bit too lonely to be a "we".
Hit your head a touch too hard on the way down here?
Seeing people that don't exist?**Bosch**God, this guy's a dick.**Nowak**Okay, jeez. I got the message.
Have fun rotting here I guess.**Boyle**Nah.
Come back.
So what is this plan of yours?
We go parade ourselves into oblivion looking for heaven or something?**Nowak**No it's more like-**Boyle**Nah.
I'm in.
As long as you promise it'll be more exciting than rotting here, I'm in.
Meeting them afterwards:

**Nowak**Hey, are you still willing to tag along with us?**Boyle**Do I look like I have something better to do?
Meeting them afterwards, with a full party:

**Nowak**Hey, are you still willing to tag along with us?**Boyle**Nah, I'm tired

## Trivia

* The hole in Boyle's helmet is from a bullet.
* Boyle's appearance is inspired by an untitled painting by Zdzisław Beksiński.
* Boyle's sprite was much more realistically proportioned during Brutal Orchestra's early development, but this was changed as it began to clash with the rest of the game's art.
* Boyle's sprite during Brutal Orchestra's early development originally included an unloaded rifle he would carry with him. This was removed because it made Trigger Fingers' gun feel less special and playtesters were often disappointed that he couldn't actually fire it.
* Boyle was contemplating suicide before encountering Nowak.
* Boyle refuses to discuss his cause of death under any circumstances.
* Boyle had gotten into an argument with Hickory (Fuel) once during life where he referred to him as "a fruitcake boy". The argument was short lived and neither remember each other.
* Boyle's still-living wife has remarried, and his only son has enlisted into the military in Boyle's memory. Enlistment is not the life Boyle would have wanted for his son.
* Boyle misses his family.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 sdfs
2. ↑ https://www.youtube.com/watch?v=gOz0tZ-EO14
The Folk'lavair

```
(folk-la-v-air)

```

The Folk'lavair are a group of guardians specially trained to protect the royal family (sort of like the secret service). Members are often identified by the head of the organization at a young age and sent to Hawthorne Institute of Legends to train as a protection guardian. it is also not uncommon for members of **The Watchers** to be identified and taken in by the Folk-lavair.

Members, or agents, are most commonly fighters of some sort of physicality (Monks, Fighters, Paladins etc). However, it is not as uncommon as one might think for them to be of the magical persuasion in Clerics and mages.

The life of a Folk-lavair agent is one of absolute secrecy. Most people know the organization as a whole exists - but only in the most basic of senses and even then they are often thought of as more myth and legend. No one outside the organization knows who they are, where they stay - or how they organize. it is not uncommon for Folk-lavair agents to take on another job to cover for their seeming lack of employment.

The Folk-lavair are masters of stealth, of not being seen - their position demands it. There are also many agents who's sold purpose is to gather as much information as possible on a target or problem.

 **Home | Everagil | Vri**
Trocleah

```
(Tro-klee-ah)

```

## Description

A sprawling, flat city that is spread out in four districts around the central tower. Walls surround the whole city and seperate the sections. The smell of spices is thick in the air mingled witht he slight smellof baked goods and smoked meats. Streamers and banners in Relarian colours also hang from the walls, buildings and trees here.

## Population

Roughly 18,000 people; Primarily Elf, Half-Elf, and a few Firbolgs

## Districts

* **Cenop Grove** (Upper-Class Residences)
* **Fulluclurd District** (Middle-Class Residences)
* **Seolusk District** *(Lower-Class Residences)*
* **Sharcut Tower** (Mage Towser)

**Mithun Market**

* Inns and taverns:
	+ **The Naughty Tankard**
		- Barkeep:
	+ **The Marquess** (Conduit bar)
		- Barkeep:
	+ **The Crimson Weretiger**
	+ **The Muddy Traveller** (Apothecary)
		- Owner:
	+ **The Clockwork Trading Post** (General Goods)
	+ **The Unlucky Anvil** (Blacksmith/Armorer)
* **The Kassim**
	+ Xichi Mochae Relem

* **Organizations**
	+ **Xechsalach** (Aerial Guard)
	+ **Xichi Mochae Relem** (Navy)
	+ **Domestic Guard -** Overseen by Xichi
	+ **Konassim Reps**

* **Notable NPCs**
	+ **Carrier Ray**
	+ **Xichi Mochae Relem Base Captain:**

**Home Page | Relarian Geography | Relarian**
Vri

```
Vree

```

## Description

An extravagantly built city where tree's feature heavily in the construction and decor. Most buildings are either built into trees or built of them. Any structure not built into/of trees themselves are wooden.

## Districts

* **The Groves** *(Upper-class Residences)*
* **Six Walls***(Political Housing/Offices)*
* **Lost Cross** *(Rest - Residential)*
* **Old District** *(Temple District)*
* **Cat Lane** *(Commerce/Trade)*
	+ **Inns & Taverns**:
		- **The Emerald Pixie**
			* Owner:
			* Barkeep
		- **The Lazy Sage Inn**
		- **The Screeching Flute**
			* Owner:
			* Barkeep
		- **The Nervous Fey**
			* Owner:
			* Barkeep
		- **The Arrogant Swan**
			* Owner:
			* Barkeep
	+ **Shops**:
		- **The Purple Moss** *(Apothecary)*
			* Owner:
		- **Dancing Quill** *(Magical Goods)*
			* Owner: **Uthara Erevyn** (Female, Elven)
		- **The Majestic Window** *(General Goods)*
			* Owner: **Amyr Eroth** (Male, Half-elven)
		- **The Corrupted Stone**  *(Blacksmith/Armorer)*
			* Owner:

## **Notable NPCs**

* **Queen:** Jessa Bhatia
* **Queen:** Kiara Bhatia

**| Home Page | Everagil | Everagilian Geography**
Veritas

```
**Veritas** *(Ver-i-tahs) - Hwen island*

```

## **Description**

Port Town. Grouped around the coast. Housing the same across the kingdom. Generally well kept and polished in the more affluent neighbourhoods and market and a little rough in the middle and lower class neighbourhoods. Dark,gloomy, Wet, Humid, Professional.

## **Commerce/Trade**

* Inns and Taverns:
	+ **Blue Beetle Inn**
	+ **The Icy Drow**
	+ **The Defiant Apple** (Apothecary)
	+ **Kicking Face Pagoda** (General Goods)
	+ **Red Crate Outfitters** (Blacksmith/Armorer)
## **Notable NPCs**

**Queen’s Representative**:

**Home | Thallian Geography | Thallian**
Timeston

```
*(Times-ton)*

```

## **Description**

Based on top of a grotto, the hamlet of Timeston is home to the sorcerer lead by Director Evatt. This hamlet wasn't built by a grotto by accident, as it has magical properties, which is of great importance to the people of Timeston and its success. The hamlet itself looks ordinary. With its blackened rooftops, murky wooden walls and scavenger birds, Timeston has a grisly atmosphere. The main attraction is the dueling arena, which was built 42 years ago and designed by the higher sorcerers. Timeston has a thriving economy, which is mainly supported by armorsmithing, wine brewing and herbalism. But their biggest strengths are master engineering and rare dragon breeding. However, Timeston lacks people skilled in dragon training, the lineage having been cut off by the ruthless dragon Razylym. Despite its strengths and weaknesses, Use of any magic here is punishable. More moderate temperatures, bustling port town, black and white difference between this coast and the northern one in terms of port towns. Mostly in terms of strictly technological vs a magic-technology mix.

## **Commerce/Trade**

* Inns and Taverns:
	+ **The Ebony Gladiator**
	+ **The Crooked Salamander**
	+ **Tiny Owl Potions** (Apothecary):
		- Owner:
	+ **The Silver Pixie** (General Goods):
		- Owner:
	+ **The Admired Shrimp** (Fish & Tack)\
		- Owner:
	+ **Trusty Iron Repairs** (Blacksmith/Armorer):
		- Owner:

## **Notable NPCs**

* **Director**

**Home | Caivian Geography | Caivia**
Suavon

```
(Swa-von)

```

## Description

A small hut village of Firbolgs that rests on the island of Marcielle and survives by hunting, trapping and even fishing on the small island.

## Commerce/Trade

Whatever they can hunt, trap and gather; occasionally trading with nearby **Belton.**

## Notable NPCs

* **Village Elder:**
* **Konassim Rep:**

**Home | Relarian Geography | Relarian**
Thorpes

```
**Thorpes** *(Thor-ps)*

```

## **Description**

A very small village on a very small island. Generally all made of the well ventilated wooden homes, though some are noticeably more well kept. Dark,gloomy, Wet, Humid, Professional.

## **Commerce/Trade**

* Inns and Taverns:
	+ **The Short Scribe**
* No shops per se, more general trade.

## **Notable NPCs**

**Queen’s Representative**:

**Home | Thallian Geography | Thallian**
Vladena

```
(Vlad-N-ah)

```

## Description

Sit's at the base of the nearby mountain, right along the coast. This quaint little town spreads out towards the ocean as if reaching for it. Buildings are constructed with stone with thatched roofs. A fair sized coastal town it does lack a real port for ships. It does have a small docks, but nothing like some of the larger towns and cities along the southern Chellarin coast. Most buildings are not to close together and their is now town wall surrounding it. This is the town from which the well known children story: "The Children of Vladena" originates from.

## Districts

* **Commerce and Trade**
	+ Inns & Taverns:
		- **Grey Ferret Tavern**
			* Owner:
			* Barkeep
		- **The Amorous Wyvern**
		- **Floral Needs** (Apothecary)
			* Owner:
		- **Earnest Tower Supermarket** (General Goods)
			* Owner:
		- **Martin's Smithy** (Blacksmith/Armorer)
			* Owner: **Martin Rowland** (Male-Human)
* **Organizations**
	+ -
* **Notable NPCs**
	+ **Town Lord**: **Rolfe Mallory** (Male-Human)

**Home | Chellearenth Geography | Chellearenth**
Time

## **Telling Time**

**Calendar -** There are 366 days in a standard year, every four years there is a leap year, 16 months, 23 days each month (except Tarustor which is 21 days in a standard year, and 22 in a leap year.

## **Magical Transportation**

The ability to disappear and reappear from one place to another, leaving behind only a plume of coloured dust is called **Portalling**.

## **Mundane Travel Times**

Travel Times and distances between cities, towns and villages. Assuming travel on roads where possible.

* **Interkingdom**
* **Serelia**
* **Everagil**
* **Stoniel**
* **Relarian**
* **Chellearenth**
* **Caivia**
* **Thallian**

## **Time Zones**

The name for Atemnity timezones is 'Atemnity Standard Time'.

**AST -2**

* **Western Brecok Ocean**

**AST -1**

* **Stoniel**- Irragin, Grimsby, Daemarel, Laenteglos, Bellanau, Swindmore, Grasmere, Archensheen, Ecowood, Orilon, Evobridge, Penkarth, Mesauskalio, Tegaron, Garigill, Trugenth
* **Everagil** - Venzor, Ballatre, Falloltz, Nearon
* **Serelia**  - All
* **Western Jisehm Ocean**

**AST**

* **Relarian** - Ruoplork, Trocleah, Faolens, Ezlane, Cesphia, Lullin, Ziebury, Resa, Helmsfirth, Diapison
* **Stoniel** - Haran, Nancledra
* **Everagil** - Vri, Kilkenny, Phoria, Myralfe, Azmar, Izawell, Lobecster, Ayroywood
* **Chellearenth** - Wimborne, Vladena
* **Southern Jisehm Ocean**

**AST +1**

* **Relarian** - Suavon, Belton
* **Chellearenth** - Edona, Aeberuthy, Molina, Kinallen, Loukussa, Marclesfield, Faydenn, Vandemere, Aldridge, Alverton, Balerno, Runswick, Caerleon
* **Caivia** - Duncaster, Cullfield, Aquarin, Stratham, Burnsley
* **Southern Zynyn Ocean**

**AST +2**

* **Caivia** - Tergaron, Timeston, Arora, Beckton, Westray, Redwater, Marlow, Requin, Balitor, Pamplin, Englewood, Bellenau, Ivesgarth, Laewaes
* **Thallian**  - All
* **Eastern Zynyn Ocean**

**AST +3**

* **Eastern Brecok Ocean**

**Home**
Vivienne Scarlette

## General Statblock

Level 16 (Ranger 15, Rogue 1)

**Variant Human** (Feat: Sharpshooter) | Noble

**Languages**: Abyssal, Atemnition, Celestial, Common, Deep Speech, Draconic, Dwarvish, Elvish, Thieves' Cant, Undercommon

**General Stats**:

Strength: 11 (+0)

Dexterity: 20 (+5)

Constitution: 14 (+2)

Intelligence: 14 (+2)

Wisdom: 18 (+4)

Charisma: 15 (+2)

**HP**: 130

**AC**: 19 (Breastplate +3)

**Initiative**: +9

**Speed**: 35 Feet

**Passive Perception**: 24 | **Passive Investigation**: 12 | **Passive Insight**: 24

**Proficiency Bonus**: +5

**Saving Throw Proficiencies**: STR (+5) | DEX (+10) | WIS (+9)

**Skill Proficiencies**: Acrobatics (+10) | History (+7) | Persuasion (+7) | Stealth (+10)

**Skill Expertise**: Deception (+12) | Insight (+14) | Perception (+14)

**Features**: Archetype (Gloom Stalker)

**Deft Explorer** (Canny): Deception (Elvish, Dwarvish)

**Deft Explorer** (Roving): Walking Speed +5 + climbing and swimming speed

**Deft Explorer** (Tireless): Give self 1d8+4 Temp HP (Action) - 5 uses [\_][\_][\_][\_][\_] - Regain exhaustion points afetr a short rest.

**Favoured Enemy**: Aberrations (Celestial) | Dragons (Draconic) | Monstrosities (Deep Speech)

**Fighting Style**: Archery | **Extra Attack**

**Primal Awareness**: *Speak with Animals* [\_] | *Beast Sense<c>* [\_] | *Speak With Plants* [\_] | *Locate Creature* [\_]

**Dread Ambusher**: (First Turn) Walking Speed +10, On attack, can make an additional weapon attack as part of attack action, deals an extra 1d8 weapon damage.

**Umbral Sight**: Darkvision out to 60 ft | While in darkness, invisible to any creature that relies on darkvision to see in darkness.

**Lands Stride**: Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard. In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.

**Nature's Veil**: [Bonus Action] Magical become invisible until start of next turn. [\_][\_][\_][\_][\_]/Long Rest

**Stalker's Fury**: Once on each turn if you miss with a weapon attack, you can make another weapon attack as part of the same action.

**Vanish**: Hide as a bonus action. Cannot be tracked by nonmagical means unless you choose to be.

**Shadowy Dodge**: Whenever a creature make an attack roll against you and doesn't have advantage on the roll, you can use your reaction to impose disadvantage on it.

**Sneak Attack**: 1d6 1/round

**Portalling Solo and Group**

**Spells**:

1st: [\_][\_][\_][\_] - Cure Wounds, Disguise Self, Ensnaring Strike, Fog Cloud, Hunters Mark, Speak with Animals

2nd: [\_][\_][\_] - Beast Sense, Cordon of Arrows, Pass Without Trace, Rope Trick

3rd: [\_][\_][\_] - Conjure Barrage, Fear, Lightening Arrow, Speak with Plants

Special Inventory:

**Home** | **Thallian** | **Thallian Government**
Murder in the City of Neon Wiki

**Welcome to the Murder in the City of Neon Wiki!**
We're a collaborative community website about Murder in the City of Neon that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## The Big Ones

Quests & Side QuestsFactionsLocationsPeople of Note+1 Items & UniquesOdds & Ends
* One Shot Events
* Weapons
The Final Rose

> *Who Will Get... The Final Rose? Find out this Monday, 8:00pm EST (7:00pm Central).*
>
>

## People of Note

* Contestants
	+ The Bachelorette
	+ The Pick Up Artist
	+ The Nice Guy
	+ The Firefighter
* Production
	+ The Director
	+ The Writer

Murder Mystery on the Bachelor Scene

Reference Psych

Was it the producer to juice ratings?
Zaakir

A dark coloured, nocturnal bird with generally black to sometimes dark brown, with a long tail and bright yellow eyes. It is unusually alert, particularly at night, It has an amazing memory for anything that it has ever seen, heard or experienced for good or ill.

A spell such as Detect Thoughts or similar can relay any memories the bird wishes to impart. (it is immune to the ability to probe deeper).