Chromie

Title
 Role
 Franchise

**Chromie**, the Keeper of Time, is a Ranged Assassin Hero from the *Warcraft* universe.
At first glance, Chromie appears to be an ordinary gnome. In truth, she is Chronormu, Bronze Dragon and a master of time. When it comes to temporal manipulation, there's no problem she can't solve... with some help from her future self, of course.

Chromie is a long-range mage with high burst damage. She requires good timing and setup.

## Background

 This section concerns content exclusive to the *Warcraft* universe.

Chromie (aka Chronormu) is a bronze dragon, tasked with maintaining and restoring Azeroth's timeline. Disguised as a gnome, Chromie would ask adventurers in World of Warcraft to help her maintaining the timeline and was eventually sent by the bronze dragonflight to investigate the Nexus.

## Gameplay

Chromie is a long range, high burst damage Mage, who requires good timing and setup. When playing Chromie, it is of utmost importance to anticipate your target's movement path, since both Sand Blast and Dragon's Breath come with a short delay.

### Strengths

* Outstanding poke
* Extremely long range
* High burst damage output

### Weaknesses

* Low health pool
* High learning curve
* Requires good positioning
* Below average mobility

## Abilities

*See **Data page** for a table of scaled values at key levels.*

Timewalker

Chromie has traveled to the future, and as such, will learn her Talents 2 levels earlier than her teammates!

D
Detonate Time Trap
 Cooldown: 2 seconds
Detonate active Time Traps.

**Type:** Status effect**Affects:** Allied & Enemy Heroes, Self**Targeting:** No target**Properties:** Area of Effect, Time Stop**Cast time:** Instant**Range:** Global**Area of Effect:** Circle**Radius:** 2.0

* *Detonate Time Trap* is put on cooldown every time a new Time Trap is placed.

Q
Sand Blast
20 Mana Cooldown: 3 seconds
After 0.5 seconds, fire a missile that deals 305 damage to the first enemy hit. Deals 50% damage to Structures.

Casting Sand Blast leaves an Echo behind that mimics Chromie's Sand Blast and Basic Attack, dealing 40% damage. Maximum of 1 Echo active at a time.

**Type:** Spell Damage / Invulnerable Summon**Scaling:** 4.00%**Affects:** Enemies**Targeting:** Point target**Properties:** Clamping, Skillshot**Cast time:** 0.5 + 0 seconds**Range:** 15.4**Hitbox:** 1.25 x 1.0**Missile speed:** 24

* Sand Blasts fired by Sand Echoes count for Sand Blast related talents and quests.
* Sand Echoes will still cast *Sand Blast* even if Chromie's cast is interrupted by an enemy (as with most Basic Abilities, interrupting *Sand Blast* refunds its cooldown and Mana cost to Chromie, potentially allowing many casts by Sand Echoes in rapid succession).
* Sand Echoes' Basic Attacks deal Physical Damage.
* Sand Echoes' damage reduction stacks additively with other offensive damage modifiers.

W
Dragon's Breath
65 Mana Cooldown: 14 seconds
Launch 3 blasts into the air that land every 0.75 seconds toward the targeted direction, dealing 215 damage each.

**Type:** Spell Damage**Scaling:** 4.00%**Affects:** Enemies**Targeting:** Vector Targeting**Properties:** Area of Effect**Cast time:** 0.125 + 0 seconds**Range:** 13**Area of Effect:** Circle**Radius:** 2.0**Blast spacing:** 2.0 (center to center)

* First blast lands 0.75 seconds after a successful cast.
* First cast point determines the location of first blast and second the direction of following blasts.

E
Time Trap
20 Mana Cooldown: 15 seconds
Place a Time Trap that arms and Stealths after 2 seconds. Chromie's Trait can be activated to detonate the trap, placing all nearby allied or enemy Heroes in Time Stop for 2 seconds. Maximum of 1 trap active at a time.

**Type:** Summon**Targeting:** Point target**Cast time:** 0.1875 + 0 seconds**Range:** 6.0

**Time Trap****Type:** Passive**Scaling:** 4.00% (health)**Properties:** Stealth**Health:** 400**Basic Attack damage:** -**Movement Speed:** -**Unit radius:** 0.75**Sight radius:** 3.5

R
Slowing Sands
 Cooldown: 5 seconds
5 Mana per second
Summon a sand vortex that Slows enemies by 10% every 0.25 seconds, up to 70%.

**Type:** Crowd control**Affects:** Enemies**Targeting:** Point target**Properties:** Area of Effect, Slow**Cast time:** Instant**Range:** 8**Area of Effect:** Circle**Radius:** 3.5**Tickrate:** 4.0 per second

* *Slowing Sands* is interrupted and put on cooldown when Chromie cancels the ability, runs out of Mana or moves 30 units away from it.
* Each Hero has their own stack counter. Stacks are reset immediately when the affected Hero leaves the area.
* 0.75 Mana is consumed per tick.
* Cannot be picked in ARAM games.

R
Temporal Loop
60 Mana Cooldown: 50 seconds
Choose an enemy Hero. After 3 seconds, they are teleported back to the location where Temporal Loop was cast on them.

Basic Abilities recharge 500% faster for 3 seconds after casting Temporal Loop.

**Type:** Crowd Control**Affects:** Enemy Heroes**Targeting:** Unit target**Properties:** Displacement, Unremovable debuff**Cast time:** 0.1875 + 0 seconds**Range:** 8.0

* *Temporal Loop* cannot be removed, but its displacement effect will be prevented if the target is Unstoppable when it triggers.

## Talents

1

Once Again the First Time
❢ Quest: Hit 40 Heroes with Sand Blast from Chromie or her Echoes.

❢ Reward: Increase the maximum number of active Echoes to 2, and increase Echo damage to 45%.

Deep Breathing
❢ Quest: Every time Dragon’s Breath hits an enemy Hero, increase its damage by 1%, up to 20%.

❢ Reward: After hitting 20 Heroes, reduce the cooldown of Dragon’s Breath by 4 seconds and its Mana cost from 65 to 40.

**Type:** Bonus damage**Scaling:** -**Affects:** Ability

Timewalker's Pursuit
Cooldown: 25 seconds
Gain 10% Spell Power and reduce the arming time of Time Traps by 0.75 seconds. Activate to reveal the targeted area for 4 seconds. Enemies seen are revealed for 4 seconds.

**Type:** Status effect (active) / Offensive damage modifier, Healing dealt modifier**Affects:** Enemies / Self**Targeting:** Point target**Properties:** Area of Effect, Revealed, Spell Power**Cast time:** Instant**Range:** Global**Area of Effect:** Circle**Radius:** 10**Tickrate:** 16.0 per second

* Does not dismount.
* Spell Power from *Timewalker's Pursuit* stacks additively with itself and other sources of Spell Power as well as other offensive damage modifiers and healing dealt modifiers affecting the Chromie.

2

Chronic Conditions
After its Time Stop ends, enemies affected by Time Trap are Slowed by 30% for 3 seconds and allies gain 30% Movement Speed for 3 seconds.

**Type:** Crowd Control / Status effect**Affects:** Enemies / Allies**Properties:** Slow, Movement Speed

Time Troubles
After its Time Stop ends, enemies affected by Time Trap lose 15 Armor for 3 seconds and allies gain 30 Armor for 3 seconds.

**Type:** Defensive damage modifier**Affects:** Enemies / Allies**Properties:** Armor

* Does not stack with other negative/positive Armor effects. Other defensive damage modifiers may stack.

Andorhal Anomaly
Increase the charges and maximum active Time Traps to 3, and reduce its cooldown by 8 seconds.

* Upon placing a 4th Trap the oldest one disappears.
* Time Traps cannot be placed such that their detonation radiuses overlap.

5

Bronze Talons
Hitting a Hero with Sand Blast from Chromie or Her Echoes grants 50% additional Basic Attack damage for 5 seconds.

**Type:** Offensive damage modifier**Affects:** Self

* Stacks additionally with other offensive damage modifiers that can affect Cromie's Basic Attack damage.

Mobius Loop
Dragon’s Breath deals 30% bonus damage to enemies hit by its center. Enemy Heroes hit by its center are Slowed by 60% for 0.75 seconds.

A Proper Greeting
Damaging a Stunned, Rooted, or Slowed enemy Hero grants 20% additional damage for 3 seconds.

**Type:** Offensive damage modifier**Affects:** Self

* Stacks additionally with other offensive damage modifiers affecting Chromie's damage output.

8

Slowing Sands
Cooldown: 5 seconds
Summon a sand vortex that Slows enemies by 10% every 0.25 seconds, up to 70%.

Temporal Loop
Cooldown: 70 seconds
Choose an enemy Hero. After 3 seconds, they are teleported back to the location where Temporal Loop was cast on them.

Basic Abilities recharge 500% faster for 3 seconds after casting Temporal Loop.

11

Gnome Speed Ahead!
After casting Sand Blast, Chromie gains 20% Movement Speed and 200% increased Health Regeneration for 3 seconds.

**Type:** Bonus Health regeneration**Scaling:** -

Here and There
Cooldown: 20 seconds
**Active:**  Activate to teleport to an area near an Echo, swapping it with Chromie's previous location.

**Type:** Movement: Teleport**Affects:** Self**Targeting:** Point target**Cast time:** Instant**Range:** 20**Radius:** 11 (from Echo)

* Does not dismount Chromie.

Time Out
Cooldown: 60 seconds
**Active:**  Activate to place Chromie in Stasis and gain Invulnerability for up to 5 seconds. Can be reactivated to end the effect early.

**Type:** Status Effect**Affects:** Self**Targeting:** No target**Properties:** Stasis**Cast time:** Instant

* *Time Out* can be reactivated after 0.5 seconds to end its effect early.

14

Shifting Sands
Hitting an enemy Hero with Chromie's primary Sand Blast grants 5% Spell Power for 8 seconds, up to a maximum of 50%. The duration is refreshed whenever an enemy is damaged by the primary Sand Blast.

**Type:** Offensive damage modifier, Healing dealt modifier**Affects:** Self**Properties:** Spell Power

* Spell Power from *Shifting Sands* stacks additively with itself and other sources of Spell Power as well as other offensive damage modifiers and healing dealt modifiers affecting Chromie.

Fast Forward
If Chromie's primary Sand Blast travels at least 50% of its base distance and hits a Hero, its cooldown is reduced to 0.5 seconds and it refunds 10 Mana.

Quantum Overdrive
Cooldown: 45 seconds
**Active:**  Activate to increase Spell Power by 30% for 8 seconds. Hitting an enemy Hero with Sand Blast reduces this cooldown by 3 seconds.

**Type:** Offensive damage modifier, Healing dealt modifier**Affects:** Self**Targeting:** No target**Properties:** Spell Power**Cast time:** Instant

* Spell Power from *Quantum Overdrive* stacks additively with itself and other sources of Spell Power as well as other offensive damage modifiers and healing dealt modifiers affecting Chromie.

18

Unravelling
Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 10, up to 50. Slowing Sands persists for 5 seconds after it is canceled.

**Type:** Defensive damage modifier**Affects:** Enemy Heroes**Properties:** Spell Armor reduction

* After being deactivated, *Slowing Sands* still continues to consume Mana until it expires.
* Stacks additively with itself, but not with other negative Spell Armor effects. Other defensive damage modifiers may stack.

Stuck in a Loop
Temporal Loop teleports the target a second time after the first, and Basic Abilities continue recharging for an additional 3 seconds. Increase the cooldown recharge rate from 500% to 700%.

Piercing Sands
Sand Blast casts from Chromie and her Echoes now pierce all enemies hit.

Blessing of the Bronze
Cooldown: 30 seconds
**Active:**  Activate to cause Chromie and all allied Heroes to gain 20% Movement Speed and their Basic Abilities to recharge 35% faster for 8 seconds.

Hitting an enemy Hero with Sand Blast from Chromie or her Echoes reduces the cooldown of Blessing of the Bronze by 1 second.

**Affects:** Allied Heroes, Self**Targeting:** No target**Cast time:** Instant

## Builds and guides

**Icy Veins Chromie Guide**

**Chromie Community Build Guides @ HeroesFire**

**Chromie Community Build Guides @ Heroes Hearth**

## Reworks

Lead Game Designer, Brett Crawford, acknowledged the issues that Chromies long-ranged playstyle causes in-game: "We have always kind of had a problem making artillery Mages feel good in our game. There were times and, it was something that we thought players would enjoy, is that we spent a lot of time thinking about what Chromie would be if we just made her a Time Mage instead of an artillery Mage. So we went through the thought process of, 'Can she slow down the entire Battlefield?' At the end of the day, there were so many people that love playing the long-range poke hero so we felt it would be a disservice to not go that route."

## Trivia

* Chromie first appeared in *World of Warcraft* (November 2004).
* Chromie was teased as a new hero with a Twitter gif showing the shadow of a dragon.
* Chromie is voiced by Karen Strassman.
* Chromie is the smallest hero in the game.
* Chromie was the first dragon hero in the game, the other two being Alexstrasza and Deathwing.
* All of Chromie's base skin tints have the color schemes of different dragonflights. Emerald Chromie resembles a member of the Green Dragonflight; Ruby Chromie resembles a member of the Red Dragonflight; and Obsidian Chromie resembles a member of the Black Dragonflight.
* The Iron Timewalker Chromie skin resembles a Dark Iron dwarf.
* The Lil-Ming Timewalker Chromie skin resembles Li-Ming, as the name implies.
* The Leper Timewalker Chromie skin resembles a leper gnome.

## Gallery

### General

* Chromie's artwork
* Chromie home screen
* Master Chromie skin
* Caldeum Complex concept art

### Abilities

* Q: Sand Blast
* W: Dragon's Breath
* E: Time Trap
* R1: Slowing Sands
* R2: Temporal Loop

### Gameplay

* Blackheart's Bay
* Towers of Doom
* Dragon Shire

## References

1. ↑ Heroes Devs on Chromie: "Hopefully, with these changes, we don't have a plan to rework Chromie again in six months..."
2. ↑ Heroes of the Storm on Twitter: Keep your eyes on the skies, Heroes.

## External links

* In Development: Chromie, Medivh, and more!
* Chromie Hero Week
* Chromie - Heroes of the Storm
* Chromie - Wowpedia
* Chromie Balance Changelog - Heroes Patch Notes
* Chromie Sound Files - Sounds of the Storm

  **Melee Assassins**
 ***Unknown*** | Mekkatorque