DeathRun

DeathRun is one of the 3 first games added to The Hive. In this game, players will need to complete an obstacle course filled with traps that are activated by two other players called Deaths.

## Gameplay

### General

At the start of the game, players are teleported to a starting area with a 10 second countdown. Once the timer ends, the glass wall disappears, allowing the players to start running. Throughout the obstacle course, there are many traps which are activated by two "Deaths". If players touch any water, lava or get in the way of the traps, they will die and respawn at the last checkpoint they hit. If they didn’t hit a checkpoint (this is the case for the first level), you will be brought back to the spawn area.

### Runners

Runners have to complete the course as fast as possible. There are checkpoints made of nether portal blocks, allowing you to set your respawn when you reach one. You also gain XP for reaching these checkpoints.

A runner will 'die' and respawn when they:

* touch water or lava;
* get ignited;
* get hit by projectiles;
* get eaten by a Jaw
* get crushed by a falling mob or hazard
* fall into the void
* touch a Rolling Log (stylized as Fire Snake); or
* are in range of a TNT explosion.

Runners has a leap item (feather), when used (right click on mouse/tap and hold on mobile), flings you forward. This distance can be significantly increased by jumping and leaping while you are mid-air, and can be further boosted by hitting a speed boost. You can gain some serious distance by running across a speed boost, jumping, and leaping. You will still retain the speed effect for a few seconds, allowing you to run faster. Leap feathers have a cooldown of 15 seconds.

### XP Rewards

Depending on the length of the map, runners earn a varying amount of XP per checkpoint, this amount of XP is different for every map. But here is a list for the maps and their XP rewards:

**Note:** These XP amounts were recorded without any XP boosters. You will get more XPs than these if you have any XP booster.

***Empty boxes will be filled soon.***

### Traps

#### Falling Floor

There are glass blocks in this trap. When the Death activates the trap, glass blocks will fall down and the players on the trap will fall to the water.

#### Rolling Log

When the Death activates the Rolling Log trap, a spiked rolling log on the ground will be released. The rolling log kills all players that touch it. It is possible, however, to jump over the log and avoid death.

#### Minefield

There are TNTs in this trap. When the Death activates the trap, all TNT blocks will explode and the players within range of the TNT explosions will be killed.

#### Block Replace (Parkour One)

This trap consists of parkour with green and red blocks. When a Death activates the trap, red blocks will be removed from the parkour. Green blocks will remain for players to avoid falling into water.

#### Melting Ice

There are packed ices and normal ices in this trap. When the Death activates the trap, normal ices will be removed. Packed ice blocks will remain for players to avoid falling into water.

#### Fire Arrows

When the Death activates the Fire Arrows trap, dispensers will shoot arrows that kill players who get hit.

#### Wall Block

When a Death activates the Block Replace or Wall Block trap, a wall will appear in the middle of a parkour course or a jump. The wall will block players from jumping through the parkour. If you time a jump right, you'll glitch through the wall as it spawns, giving you a slight boost.

NOTE: The wall may be made of water or lava. Touching the wall will instantly kill you.

#### Jaws

When the Death activates the Jaws trap, evoker fangs will be released from the ground. Any player who touches a fang as it closes will die. This trap is very ineffective, however, as the jaws are randomly diffused. Staying in the middle of a 2x2 block radius will keep you safe.

#### Poison Cloud

When the Death activates the Poison Cloud trap, lingering clouds of poison will appear. Players who touch the cloud will die instantly. However, sometimes players can go through the poison clouds by following a path.

#### Mob Crush

When the Death activates the Mob Crush trap, a big mob from sky will fall down to the area and cause a massive explosion, killing any players in proximity. This mob changes in every map, ranging from a turtle, donkey, dolphin, zombie, or polar bear.

#### Instant Oven

When the Death activates the Instant Oven trap, the floor will be ignited and be set on fire. Any players who touch the fire will die instantly.

#### Water Flood

When the Death activates the Water Flood trap, the floor will be flooded with water. Touching the water will instantly kill you.

#### Spikes

When a Death activates the Spikes trap, spikes will come out of wooden-holed platforms. Any players touching the spikes will die instantly.

WARNING: The spike kill-boxes go 2 blocks high. You may be killed if you attempt to leap over the spikes.

#### Speedy Logs

Runners will be given Speed to a varying potency when stepping on the redstone blocks, and will have to run across a set of logs, blocks, or red blocks. When a Death activates this trap, all red logs will disappear. All players who are on a red block will fall into the water or void. Take caution when traversing this trap: you may fall into the water if you're not careful or mistime your jumps. Your best bet is to jump, or leap. **Do not stand still** - your speed effect will be depleted and you may not be able to get past the section. Even then, jumping may cause you to fall into water or the void,

NOTE: You **do not** need to jump over every gap. Just run across the logs, and you should be fine.