Dragons

Dragons are winged reptilians of ancient lineage and terrifying powers. They are known and feared for their predatory behavior, cunning, wit, and greed. The oldest dragons are regarded as some of the most powerful creatures in the world. Dragons are magical creatures whose innate power gives them many preternatural abilities. Many creatures, including wyverns and dragon turtles, have draconic blood, however, true dragons are made up of two categories: chromatic and metallic dragons. Blue, white, black, green and red dragons are selfish, evil and feared by everyone and everything. Bronze, copper, brass, gold, and silver are noble, benign and highly respected by the wise people of their race. Although their goals and ideals vary tremendously, all dragons covet riches and strive to accumulate piles of coins, gems, jewelry and magical items. Dragons with great mountains of treasure hate to leave them for a long time, only venturing out of their dens to patrol and feed themselves. They can live for thousands of years, and while aging, they grow ever stronger and their treasure hoards grow ever larger.

The draconic family was vast. It consisted of numerous types of dragons, as well as lesser creatures related to dragons or descended from them, though their numbers dwindled after the Gods intervened in their conflict with the other races. From this a war broke out between the dragons of the Moral Realm and the Gods of the Upper Realm. The Gods won in the end, slaying the majority of the dragon population, but this victory didn’t come without losses on their side as the fearsome dragons had slain quite a few Gods in the process. The war was something no one could forget, the wastelands formed from it and raging battles that plunged the world into chaos were remembered for ages to come. Even now tales of the mighty dragons’ ‘rebellion’ are commonplace.

Of the surviving dragons the two most prevalent are the Chromatic and Metallic dragons: Chromatic dragons were inherently evil. With the advent of the Cult of the Dragon many chromatic dragons were tempted to become dracoliches. Metallic dragons were inherently good. They often were found helping others.

## Basic Dragon Abilities

Dragon Traits:

* +12 Strength, +5 Constitution, +6 Wisdom -6 Charisma

* Type: Dragon

* Age and Size: To determine the size of your dragon character, roll a d20 and compare the associated size. A dragon’s size determines its age and the damage it deals on its numerous natural weapons and its breath attack. The determined size is the character’s starting size and can change as the dragon ages.

**Age**

**Size and Natural Weapons Damage**

**Size and Breath Weapon Size**

* Dragons have a base land speed of 60 feet and fly speed of twice its base land speed.

* Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

* Lair: Most dragons have a lair where, due to your accumulation of treasures, you take everything that has value. Sleeping in your lair and under your treasure reduces your rest time to half the time required. Anyone who approaches up to 60 feet from your lair alerts you to possible invaders but does not give the exact location of them. The lair should typically be built in a terrain that fits your ancestry. Having a lair is optional.

* Shapechange: As an action, you can assume the form of any humanoid of Medium size or smaller. While in this form, you are unable to use your breath weapon and the natural weapons of your true form. This effect lasts until you either reuse the trait as an action to revert to your dragon form, drop to 0 hit points, or the effect is dispelled via anti-magic zone, dispel magic, etc.

* Blindsense: Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can’t actually see still have total concealment against the dragon.

* Keen Senses: A dragon sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.

* Damage Reduction: The scales of Young Adult and older dragons have become hardened and able to withstand damage. Young Adult dragons have DR 30/magic. Each category of dragon above Young Adult has damage reduction of +5 greater than the one prior (DR 35/magic for Adults, DR 40/magic for Mature Adult, etc).

* Languages: You can speak, read, and write Common, Draconic, and one extra language of your choice.

## Natural Weapons

When engaged in combat a dragon has the option of either performing a Full-Attack Action using attacks from one of its natural weapons or it can perform the same action using a mixture of attacks from more than one of its natural weapons. With the second option, a dragon can attack a number of times equal to its BaB, with each attack being a different natural weapon. A dragon’s natural weapons are as follows:

**Bite**

Bite attacks deal the indicated damage plus the dragon’s 1 and a 1/2 the dragon's Strength Score. A dragon also can use its bite to snatch opponents if it has the Snatch feat.

**Claw**

Claw attacks deal the indicated damage plus 1 and a ½ the dragon’s Strength Score (round down). The dragon also can use its claws to snatch opponents if it has the Snatch feat.

**Wing**

The dragon can slam opponents with its wings, even when flying. Wing attacks deal the indicated damage plus the dragon’s Strength Score and are treated as if they were secondary attacks (-5 on attack roll).

**Tail Slap**

The dragon can slap one opponent each round with its tail. A tail slap deals the indicated damage plus 2 times the dragon’s Strength Score (round down) and is treated as if they were secondary attack (-5 on attack roll).

**Crush (Ex)**

This special attack allows a flying or jumping dragon of at least Huge size to land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents).

A crush attack affects as many creatures as can fit under the dragon’s body. Creatures in the affected area must succeed on a Reflex save (DC 15 + Character Level + Dex Modifier) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape.

A crush attack deals the indicated damage plus 3 times the dragon’s Strength Score (round down).

**Tail Sweep (Ex)**

This special attack allows a dragon of at least Gargantuan size to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet, extending from an intersection on the edge of the dragon’s space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals the indicated damage plus 1 and a ½ the dragon’s Strength Score (round down). Affected creatures can attempt Reflex saves to take half damage (DC 15 + Character Level + Str Modifier), where failure knocks it prone.

## Chromatic Dragons

Black Dragon

Blue Dragons

Green Dragon

Red Dragon

White Dragon

## Metallic Dragons

Dragon

Bronze Dragon

Copper Dragon

Gold Dragon

Silver Dragon