Arata Kaneda (A Certain Scientific Gale)

**Arata Kaneda (A Certain Scientific Gale), belongs to Kasumi12346 and it should not be edited or used without the author's permission.**

## Arata Kaneda

### Epithet

Sylph
The Sapphire Esper

## Professional Status

### Affiliation

GALE
Unnamed High School

## Media

### Appears In

A Certain Scientific Gale

Arata Kaneda is Academy City's second ranked Level 5 esper with the ability to manipulate and generate air. His love of mythology combined with his past encounters with magic lead him to choose the name "Sylph" as his alias and esper power name, despite being a man of science.

## Personality

### Relationships

#### The Silver Witch

When Arata was only a child the famous powerful magician known as The Silver Witch saved his life and taught him about the magical world among other things to better prepare him should this happen again. Little is known about their relationship except that the Board of Directors of Academy City believe he initially came to Academy City on her instruction.

#### Emiko Homura

Just like wind and fire, Arata seems to have a strong effect on Emiko's behavior.

## History

Arata was born in a small remote town on the southern end of Japan to a small family. He led a peaceful yet lonely few years in this small village and being both a gemstone and the only kids in the town he was treasured throughout the town. When Arata was only four and his powers were beginning to mature an unknown supernatural being attacked Arata while he was out exploring the woods around the town. Whether it be luck or planned, he was saved by the Silver Witch who was on her way to the town with her apprentice.

## Abilities

### Sylph

    Arata's esper power is known simply as Sylph, named after the mythological spirit of air and it allows him to generate and manipulate the air. The combination of his great control over air with his vast knowledge of it allows him to accomplish many feats with it with his most notable one being his ability to generate wind energy to an extent by making use of the kinetic energy in the air in a manner not too different from wind energy and the ability to grant himself complete immunity to electricity by increasing the temperature and pressure of the air around him thereby increasing its resistance to electric currents.

    Arata has shown on many occasions to have an immense amount of control over air and its components regardless of whether he is using it on a small or large scale. Among many other things, he is able to mimic the abilities of Offense Armor espers by manipulating the nitrogen in the air to form a barrier around himself for defense or create compressed masses of nitrogen for offense, he is able to manipulate the temperature of air to a small degree, or use air pressure in a wide variety aways.

     On a basic level, Arata is able to use his powers for both offense, defense, as well as supplementary purposes. He is able to create incredibly sharp blades of wind, create gale force winds to blow enemies with great force, increase air pressure in an attempt to crush a target, or weaponize sound itself by amplifying the vibrations of air molecule among other things as a result of air's high versatility.

Defensively he can use the air currents around him to mess with the trajectory of long range attacks or use the air to gather objects nearby to form a shield. His most common method of using his powers defensively is increasing the pressure of air so much that it acts as a solid allowing him to form a barrier of air that he can use to protect himself or others.

     However, it is the supplementary applications that are the most impressive and useful. Is most notable supplementary application of his esper power is the ability to manipulate the air to achieve flight. He is able to manipulate the air around him to levitate, fly, or to gain greater mobility in the air. His frequent use of this ability has made flying second nature to him as shown by his ability to quite easily perform aerobatic stunts or fly at incredibly high speeds.

     Another noteworthy application of his powers is what is referred to as his air current sense. Just like with electromasters and electricity, Arata has the ability to sense and detect changes in air and closely related phenomena such as clouds or weather. Similarly to electromasters, this gives him another way to perceive information allowing him to "see" a three-dimensional image of his surroundings without his sight. Just like with sonar, suggesting his ability is closely related in terms of how it functions, this extra sensory perception has two forms: active and passive. The passive form uses pre-existing air currents and air disturbances to see the room while its active form Arata produces air currents of his own and uses its echoes to achieve the same feat. The active form is highly detailed, but requires a few short moments of concentration that various depending on how far he wants t "see." In contrast, the passive form is not very detailed at all and gives him only vague impressions. However, to make up for it the passive form is almost always active allowing it to act as a sort of danger sense due to how information obtained through this sensory perception goes to his brain much faster than information gained through his normal physical senses giving it a huge edge when he needs to react quickly.

In addition to flight and his air current sense, he is able to manipulate the air around other objects for pseudo-telekinesis that allows him to push, pull, and maneuver objects from a distance. He is also able to perform tasks such as clean or purify the air, control oxygen levels, and creating plasma by compressing the wind.

* **Flight:** Flight is the most simplest application of Arata's esper ability. It is a move that requires no concentration at all as using this move is as easy as walking or breathing. Simply put, by manipulating the air the around him Arata is able to fly. His top speed is around 850 miles per hour making him as fast as a jet and by manipulating the air as he flies he can avoid the negative affects that would normally come from flying at such speeds. Furthermore, he as skilled as the most experienced pilots allowing him to perform complex aerobatic stunts with great easy.
	+ **Air-assisted Agility:** Before one learns how to run one must learn how to walk. Flying is no different as Arata wasn't always capable of flying. In fact, it took him years before he was able to just lift himself off the ground. He practiced flying by using the air currents around him to make tiny changes in his bodies position, which to onlookers made it seem as though he possessed superhuman agility. This application of his power, which he still occasionally uses, is currently known as Air-assisted Agility.
* **Pneumatic Projector:** Pneumatic Projector is a special move unique to the strongest air esper: The Sapphire Esper. It uses the principles behind pneumatic mortars to fire a small projectile, typically a marble, at several times the speed of sound. In its simplest form, the move converts compressed air into energy, which is used to fire the projectile. Arata makes a fist with one hand and tucks his thumb underneath his index finger as though he was about to flip a coin, but instead of placing a coin on his thumb he places a marble. His fist acts as the air tank and his thumb the valve. Arata adds air to the “tank” and compresses it. The more air that is added the stronger the move will become, but at the cost of requiring more time to charge. When the marble is flipped the compressed air is released to accelerate the marble. On average, a normal Pneumatic Projector shot has a velocity of around 1500 miles per hour with an average range of 400 feet.
* **Coilgun:**
* **Blood Oxygen Manipulation:** With his ability to manipulate and generate oxygen, Arata is able to manipulate his own blood oxygen levels which allows him to drastically increase his own stamina as he is able to directly restore lost energy and making him unable to be short of breath or out of breath due to exercise or other reasons.
* **Fire Negation:** One of the most well known facts about Arata is how useless fire esper powers are against him. This is because of his ability to use Sylph to easily strip fire of oxygen thereby extinguishing fire as flames can't burn without oxygen. One of his most impressive use of this application of his powers happened when his school caught fire. The fire was so fearsome and large that after hours of fighting the fire the firefighters that had arrived at the scene had barely made any progress. However, when Arata arrived at the scene he effortlessly extinguished the flames with a mere swipe of his arm by removing all of the oxygen from the inferno.

### Knowledge of Magic

Due to his many past encounters with magic Arata has a lot of knowledge of the magical world making him somewhat of an expert on the subject. His knowledge of magic combined with his status as a level 5 esper makes him invaluable in the eyes of Academy City.