recursal/Fanatic-Fandom huggingface dataset:
Tear Detonator

**Tear Detonator** is an activated item added in Afterbirth.

## Effect

* Once activated, all tears in the air split into 6 tears, similar to the Template:I effect.

## Synergies

* Template:I:The item will recharge over time, allowing it to be used multiple times per room.
* Template:I: Tears that are split by the prism can be split again by Tear Detonator.
* Template:I: All tears currently floating in the air will be multiplied, resulting in a massive amount of tears.
* Template:I: Similar to the Car Battery synergy, though it must be manually triggered.
* Template:I: Multiplies the tears, effectively creating dozens of tears.
	+ Template:I + Template:I: Once attached, the tears multiply and attach, resulting in many explosives on all of the enemies in the room.
* Template:I/Template:I/Template:I: Tears that are split can split again into burst tears.
* Template:I: The tears will explode into six tears which travel through walls.
* Shooting Familiars: Shooting familiars' tears explode into Isaac's tears, with his actual damage and effects.
* Template:I: All of the split tears will have random effects.
* Template:I: Splits tears into 6 Haemolacria tears that burst into split tears. If split tears are burst, all of them will split into 6 Haemolacria tears creating an enormous amount of tears when the main tear splits again.
* Template:I: All tears will split into 6 explosive tears, making it very powerful (but also dangerous unless Isaac has Template:I or Template:I).
* Template:I: All tears in tear barrage and stone will burst into 6 tears.
* Template:I: Similar to the Haemolacria synergy, if the main tear splits, 6 tears will spawn that can be fed. However, if burst tears are split, all burst tears will split into 6 tears resulting in an enormous amount of tears that are likely to feed each other.
* Template:I/Template:I: Multiplies all tears in the burst.
* Template:I: The tear explodes into six smaller tears, then reappears next to the player.
* Template:I: Parasite split tears will split also into 6 additional tears.
* Template:I: Bomb tears are multiplied.
* Template:I: Tears will explode into six homing tears, making them more likely to hit enemies.
* Template:I: All tears that are split are connected via electricity.
* Template:I: Tears split, and then orbit around where the tear was originally, three spinning clockwise, three counterclockwise.
* Template:I: Tears split into six beams.

## Interactions

* Template:I: No matter how charged the tears are, split tears always deal a tiny amount of damage.

Tear Detonator becomes useless with the following, barring other sources of tears:

* Azazel
* Blindfolded
* Template:I
* Template:I
* Template:I
* Template:I
* Template:I
* Template:I
* Template:I

## Seeds

 Switch  Greedier mode only VGSW 1EJQ (First Golden Treasure Room)

fr:Tear Detonator
Totem of Undying

**Totem of Undying** is a passived item.

## Effect

* Spawns a familiar that deals contact damage. When the player dies, revives the player in the same room with full health.

## Notes

* The player revives in the middle of the death animation (not at the end) and with 4 seconds of invulnerability.
* If the player has no red hearts, he revives with a soul hearts.
* The item is removed after dying.

## Trivia

* It was originally designed to revive the player into Steve, but it doesn't.
The Gamekid

**The Gamekid** is an unlockable activated item.

## Effect

Upon use, turns the character into a Pac-Man-like creature for six seconds and provides the following effects:

* Grants invulnerability.
* Inflicts fear on all enemies.
* Removes ability to shoot tears.
* Allows Isaac to deal contact damage to enemies.
* Replenishes half a red heart for every two enemies killed.

## Notes

* The invulnerability effect negates all forms of damage, including health loss from Blood Donation Machines and Devil Beggars.
	+ This also negates damage from entering or exiting a Curse Room, but the effect is immediately removed upon walking through the door.
* Does not prevent heart container loss from Health Down Pills or Devil Room deals.
* This item is superior to My Little Unicorn, as it can heal Isaac whilst also providing similar effects.

## Gallery

* 3DS Detailed The Gamekid.png

 3DS  The icon of The Gamekid as seen on the lower 3DS screen

## Trivia

* Beating the game whilst under the effects of The Gamekid will cause the credits music to be sped up.
* This item's name and appearance are references to the Nintendo Game Boy.
* The pickup quote and Isaac's appearance while under the effects of The Gamekid are references to Pac-Man.
* Tetris appears to be the game being played on The Gamekid. Tetris was also the launch title for the Nintendo Game Boy.

## Seeds

 PC  04PE J3W1 (Treasure Room adjacent to spawn)

 PS4  8FSX 6WAZ (Treasure Room adjacent to spawn)

fr:The Gamekid
The Body

**The Body** is a secret unlockable passive item.

## Seeds

 PC  7TWA-YHPC (Treasure Room adjacent to spawn)

 PC  HG1S 97W2 (Treasure Room adjacent to spawn)

 PC  MT7G-HHXC (Treasure Room adjacent to spawn)

 PC  ACXV 1DQ7 (Treasure Room adjacent to spawn)

 PC  F6CT 9TXH (Treasure Room adjacent to spawn)

 PC  K6LX SQZ9 (First floor treasure room)

 PC  QK2W XCZA (First floor treasure room adjacent to spawn) (Hard mode)

 PS4  GG2A MXYE (Treasure Room adjacent to spawn)

 3DS  8V8G 8479 (First floor treasure room)

 Switch  Greedier mode only 49V6 02RD (First Golden Treasure Room)

fr:The Body
Sissy Longlegs

**Sissy Longlegs** is a passive item.

## Effect

* Spawns a familiar that wanders around the room and occasionally spawns friendly blue spiders.
	+ She only spawns up to 5 blue spiders at a time.
	+ She only spawns spiders when there are enemies in the room.

## Synergies

* Template:I: Increases her size and spawns bigger blue spiders.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.

## Seeds

 PC  XLEO NTXG (Treasure room adjacent to spawn) Normal mode only

 PC  KGEW HH4V (Treasure room adjacent to spawn) Normal mode only

 PC  AQWH LK4Z (Treasure room adjacent to spawn) Normal mode only

 PC  8XCD EP28 (Treasure room adjacent to spawn) Hard mode only

 PC  3ZC9 3HEP (Treasure room adjacent to spawn) Hard mode only

 PC  202T V7A2 (Treasure room adjacent to spawn)

 PC  FWMK PAN4 (Treasure room adjacent to spawn)

 PC  ARC6 LNWM (First floor treasure room) Hard mode only

 PS4  ZFOL XFAB (Treasure room adjacent to spawn)

 3DS  H0CH AEPS (First floor treasure room)

 Switch  8PJR DESD (First floor treasure room)

fr:Sissy Longlegs
Spoon Bender

**Spoon Bender** is a passive item.

## Synergies

* Template:I/Template:I/Template:I/Template:I: All tears home in on enemies.
* Template:I: The beam curves towards enemies.
	+ Azazel: The short-ranged beam can curve with higher range stat.
* Template:I/Template:I/Template:I: Tears and split tears are homing.
* Template:I: The bombs slide towards enemies.
* Template:I: Cursor slides towards enemies.
* Template:I/Template:I: Familiars get homing tears as well.
* Template:I: Main tears and burst tears home in on enemies.
* Template:I: Homing explosive shots.
* Template:I/Template:I: All tears in tear barrage are homing.
* Template:I: Tears will travel in the direction of the cross-hairs until close enough to home in on an enemy.
* Template:I: The Template:I ring curves towards enemies.
* Template:I: The knife curves towards enemies.
* Template:I: Sprinkler will fire homing tears.
* Template:I: Increases accuracy by drawing enemies towards tears.
* Template:I: The laser curves towards enemies.
* Template:I: The laser curves towards enemies.
* Template:I: The laser and tears home in on enemies.
* Template:I: The laser rings curve towards enemies, resulting in longer contact time and substantial damage increase per ring.
* Template:I: Tears will home in on enemies but the electricity won't.
* Template:I: Beams home in on enemies.

## Interactions

* Template:I: Tears will fly towards enemies that come too close, chasing them until they either hit the enemy or fall to the ground. If the enemy is killed tears fly around like The Peeper until they hit the ground.
* Template:I: The tear will attempt to home towards a single target, even if it hits a different enemy on its way there, making it difficult to control.
* Template:I: Tears will home in on enemies if close; otherwise, they will return to Isaac.

## Unlockable Achievements

* Baby-Bender  Baby-Bender - Use I - The Magician or Telepathy for Dummies while already having homing tears (Sources of this effect include I - The Magician, Telepathy for Dummies, **Spoon Bender**, Sacred Heart, or Godhead)..

## Trivia

* Spoon Bender is a reference to the common stage magic trick of spoon bending.
	+ Possibly a reference to *The Matrix*.
* This item is used in Challenge #16 (Computer Savvy).

## Seeds

 PC GEBY 4V1Y - (First floor treasure room)

 PC KBDW JNXB - (First floor treasure room)

 PS4 FT8W MTXG - (First floor treasure room)

 Vita YASB CYZV - (First floor treasure room)

 Vita 2VD9 44SW - (First floor treasure room)

 Switch   Z0HQ ER4N (First Golden Treasure Room)

fr:Spoon Bender

fr:Spoon Bender
The Bean

**The Bean** is an activated item.

## Effect

* Upon use Isaac releases gas that slightly damages and poisons any enemies within close range.
	+ The area of effect is 1 tile in all directions.
	+ Template:I: Poison farts now shoot a fire in a random direction.

## Trivia

* This item is used in Challenge #13 (Beans!).

## Gallery

* 3DS Detailed The Bean.png

 3DS  The icon of The Bean as seen on the lower 3DS screen.

## Seeds

 PC  0PCP YL43 (Treasure room adjacent to spawn)

 Vita  TRTY K201 (Treasure room adjacent to spawn)

 PS4  4DL6 EP6K (Treasure room on first floor)

fr:The Bean

fr:The Bean
Rune Bag

**Rune Bag** is a passive item added in the *Binding of Isaac: Afterbirth* expansion.

## Effects

* Drops a random rune every few rooms.
	+ If there are no runes unlocked, it will drop cards instead.

## Synergies

* Template:I: Increases Rune Bag's size and increases the frequency of runes dropping.
* Template:I: Rune Bag will stay in place relative to Isaac.
* Template:I: Rune Bag and Isaac will occasionally be connected via electricity.

## Seeds

 Switch   9XX3 HWL2 (First Golden Treasure Room)

fr:Rune Bag
The Binding of Steve Wiki/Section 3

Guides

* Workshop page
* How to play guide for The Binding of Steve
* System requirements
* Release date

Videos

*See more videos*

Twitter

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The Relic

**The Relic** is an unlockable passive item.

## Effect

* Spawns a small cross that follows Isaac and drops a soul heart every X rooms, where X rotates between:
	+ 3, 4, 5, 4, 4, 1, 4, 4, 5, 4, 5
	+ After the sequence is finished, it goes back to position 2 (4, 5, 4, etc.).
	+ This is based on the formula: floor(rooms / 1.11) & 3 = 2

## Trivia

* A relic usually consists of remains of a saint or holy person, such as the tooth of Mary Magdalene.

## Seeds

 PC
 PS4  93ED 1R1B (Treasure room adjacent to spawn)

 PC  FE88 CQL9 (Treasure room adjacent to spawn)

## References

1. ↑ http://en.wikipedia.org/wiki/Relic#Christianity

fr:The Relic
Appeal

**Appeal** is part of the Tile Attractions and is one of the Game Concepts in Civilization VI

The term "Appeal" is used to describe a special form of adjacency bonus that just applies to Neighborhoods, and also will affect Culture Victory's  Tourism system through National Parks and  Seaside Resorts.

Appeal also affects the ability to place National Parks and Seaside Resorts.

A Tile's Appeal can be viewed in its tooltip.

## Appeal Levels

* Breathtaking (4 or more Appeal): Neighborhoods provide 6  Housing.
* Charming (2 to 3 Appeal): Neighborhoods provide 5  Housing.
* Average (-1 to 1 Appeal): Neighborhoods provide 4  Housing.
* Uninviting (-3 to -2 Appeal): Neighborhoods provide 3  Housing.
* Disgusting (-4 or less Appeal): Neighborhoods provide 2  Housing.

## Appeal Effects

+2: Each adjacent Natural Wonder.
+1: Each adjacent  Holy Site,  Theater Square,  Entertainment Complex or Wonder
+1: Each adjacent Mountain, Coast, Woods or Oasis.
+1: If the tile is on a River or Lake.
-1: Each adjacent  Industrial Zone,  Encampment,  Aerodrome or  Spaceport.
-1: Each adjacent Rainforests, Marsh or Floodplains.
-1: Each adjacent pillaged tile.
-2: Each adjacent Mine or Quarry.
Lily Pad

**Lily pad** is a trinket.

## Effect

* Replace pits in room with Lily Pads when entering a room. A pit has 20% + 5%\*playerLuck chances of being replaced. Lily pads can be walked on.

## Notes

* The same pits will be replaced when the run is seeded.
* If the player loses his Lily pad, the pits replaced can still be walked on, except the Lily pad sprites are gone.
* Lily pads orientation are random, but seeded.
Snowball

**Snowball** is a passived item.

## Effect

* Gives range, a flat -1 tear rate, 0.2 shotspeed, a little knockback and reduce damage by 0.25 .

## Notes

* Isaac's tears turn into snowballs
* The amount of knockback addded is equivalent to Blister's.
* About the range :
	+ Adds 0.5 tear height
	+ Adds 1 to effective range

## Trivia

* The quote is a reference of an ending in Undertale, when you borrow a snowball to the end, and Sans tells you this quote.
Dead Sea

"Like to the apples on the Dead Sea's shore, all ashes to the taste." - Lord Byron

More on this on Wikipedia:
→ ***Dead Sea***

The **Dead Sea** is one of the Natural Wonders in Civilization VI.

## Notes

* Two Tiles, Passable
* Has no effect on the healing rate of religious units

## Trivia

* The Dead Sea is a salt lake located between Israel and Jordan. It is at the world's lowest elevation, and was one of the world's first health resorts for Herod the Great of Judea.
* It appears as a Lake
* Units heal completely if rest and heal for one turn adjacent to the Dead Sea.
Stigmata

**Stigmata** is a passive item.

## Effect

* Grants one full heart container.
* +0.58 damage.

## Trivia

* "Stigmata" is a term used by Catholic priests to designate wounds, sores, etc. found at the same locations on the body as those Jesus sustained during his crucifixion (e.g. palms, feet).

## Seeds

 PC  0SFD F1Q6 (Adjactent to starting starting room)

 PS4  QLXB KVRV (Treasure room adjacent to spawn)

 PS4 /
 Vita  NQSE AZLA (adjacent to starting room)

 PC   RF16 LWAS (treasure room adjacent to spawn) (both modes)

fr:Stigmata
The Mind

**The Mind** is a secret unlockable passive item.

## Effects

* Grants the combined effects of the Template:I, Template:I, and Template:I, revealing the floor layout and all special rooms, including Secret Rooms and Super Secret Rooms.

## Seeds

 PC  6KSL 1KP9 (Hard Mode, Treasure room adjacent to spawn)

 PC   2F11 BR9G (Hard Mode, Treasure room adjacent to spawn)

 PS4  8Q17 7LRM (Hard Mode, first Treasure room)

 Switch   MYXP 3PXG (First Golden Treasure Room)

fr:The Mind
Spider Bite

**Spider Bite** is a passive item.

## Effect

* Adds a chance to shoot slowing tears, reducing speed of enemy movement and any projectile fired by them.
* Template:Spider Baby

## Notes

* The slow duration is 2.5 seconds.
* The slow effect chance depends on the Luck stat, and goes up to 100% at 15 Luck.

## Synergies

* Template:I: The beam turns light pink and can slow enemies.
* Template:I: The finger can slow enemies.

## Seeds

 PC  C7QT SGJC (Treasure room adjacent to spawn)

 PS4  BW8B CH33 (Treasure room adjacent to spawn)

 Vita  F20M 8X2T (Treasure room adjacent to spawn)

 3DS  0YPD YZ06 (First floor treasure room; Curse of the Blind)

 Switch  Greedier mode only GFVY BA4M (First Golden Treasure Room)

fr:Spider Bite
Sad Bombs

**Sad Bombs** is a passive item.

## Effect

* Upon exploding, Bombs shoot 10 tears off in every direction, similar to Template:I. The tears are affected by any tear modifiers Isaac has on his own tears.
* Grants five bombs.

## Notes

* The tears generated by the bombs can push other bombs. Dropping multiple Sad Bombs is not advised since they could be pushed near you.

## Synergies

* Template:I - All 6 troll bombs will have Sad Bombs effect.
* Template:I - Each of the nine explosions will have its own tear burst.
* Template:I - Bombs explode into Brimstone beams in all directions.
* Template:I - The bombs fired by Dr. Fetus explode into tears.
* Explosive Diarrhea pill: All five bombs gain the item effect.
* Template:I/Template:I/Template:I/Template:I - Gains the Sad Bombs effect.
* Template:I - Each tear from the bomb will be duplicated.
* Template:I - Isaac gains the item effect on activation.
* Template:I - All mini bombs gain the effect.

## Interactions

* Template:I - Tears will hover in place for a few seconds before dispersing.
* Template:I - Tear explosions are not affected by Sad Bombs.
* Template:I - Normal Ipecac shots won't explode into tears, but placed bombs will shoot Ipecac shots in every direction.
* Template:I - Fires regular Technology lasers in multiple directions.

## Seeds

 PC  2FMF V4Z0 (Treasure room adjacent to spawn room)

 PS4  FLXP FE7K (Treasure room adjacent to spawn)

fr:Sad Bombs
Serpent's Kiss

**Serpent's Kiss** is a passive item added in Afterbirth.

## Effects

* Grants a chance to fire poison tears, dealing damage over time when inflicted.
* Inflicts poison on enemies who make contact with the character.
* Enemies who are killed after they have been inflicted with this type of poison have a 20% chance to drop Black Hearts.

## Notes

* The contact and poison effects of this item are identical to Template:I, but does not include a Speed down.
* This item and Template:I are the two only poison sources to have a chance to drop black hearts.
* Enemies and bosses with multiple segments, such as Chub and Larry Jr., have a chance to drop multiple Black Hearts.
* The enemy does not need to be killed by the poison or still be poisoned when killed for the Black Hearts to drop.
* Although Stonies and Shopkeepers can't be visibly poisoned, they still can drop Black Hearts if destroyed after being touched.

## Interactions

* Template:I: The laser will poison enemies but never generates black hearts.
* Template:I: The laser will poison enemies but never generates black hearts.
* Template:I: The laser will poison enemies but never generates black hearts.

## Synergies

* Template:I: The black ring created by the Athame applies the poison from Serpent's Kiss. This means enemies killed will have a higher chance to drop black hearts.
* Invulnerability: Contact while invincible poisons enemies.
* Template:I/Template:I: Allows harvesting endless black hearts from Stone Grimaces as they can be (invisibly) poisoned by touching them, then destroyed with Euthanasia/Little Horn and made to respawn by leaving the room.
* Template:I: Grants the character a 100% chance of firing poison tears.
* Template:I: Extends the duration that enemies stay poisoned, dealing more damage over time.
* Template:I: The low damage and high fire rate increases the chance of enemies and bosses being poisoned.
* Template:I: Adds to the chance of firing poison tears, based on the character's Luck stat.

## Trivia

* Most likely referencing Viper (Madame Hydra), who has green lipstick and has transmitted poison through hollow fangs or poisoned lipstick before.

## Seeds

 PC NFMD MEVX (Treasure room adjacent to spawn)

 PC  E14Y Q0Z7 (Treasure room adjacent to spawn)

 PC  QZC2 FNKQ (Treasure room adjacent to spawn)

 PC  7BXL YJFT (Treasure room two down from spawn then one to the left )

fr:Serpent's Kiss
Sack of Pennies

**Sack of Pennies** is an unlockable passive item.

## Effect

* Spawns a familiar that drops a coin every 2 rooms.

## Synergies

* Template:I - Adds a 33% chance to drop a coin upon completing a room where a coin would normally not drop.
* Template:I: Familiar will stay in place relative to Isaac.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.

## Trivia

* This item is used in PAY TO PLAY (challenge #24).

## Seeds

1R03 1JAG - Room below spawn

 Vita  89RM TGZQ - First Treasure room

 PC  P7B7 DYAB - First treasure room

 PC   41RP DTWL (treasure room adjacent to spawn) (hard mode only)
The Soul

**The Soul** is a secret unlockable passive item.

## Effects

* Grants two soul hearts.
* Isaac gains a pulsing blue aura that repels enemies and projectiles.
	+ The power of the repel force alternates in strength, sometimes being able to counter a projectile well before it hits Isaac, to being able to only slow it down. The strength can be measured by the intensity of the aura.
	+ Ground based enemies will overcome the counterforce easier than flying enemies and projectiles.

## Synergies

* Template:I: When enemies are slowed, projectiles are much easier to deflect. Low but existing risk of quickening enemies instead, making it less effective.
* Template:I: Projectiles and enemies within Censer radius are easier to repel.
* Template:I: Slowed projectiles are much easier to repel.

## Gallery

* The Soul deflecting shots.png

The Soul deflecting slowed projectiles from It Lives.

## Seeds

### PC

 PC  A6GB 23G1 (First room to the left, behind rocks)

 PC  AGCM 6NES (Treasure room adjacent to spawn)

 PC  421L LTJZ (Treasure room adjacent to spawn)

 PC   L7J7 FF2E (treasure room adjacent to spawn) (both modes)

 PC   DX7X 77J6 (treasure room adjacent to spawn)

### PS4

 PS4  6KQV 9RCE (First treasure room adjacent to start)

### Switch

 Switch  Normal mode only RFGM QW63 (First Floor Treasure Room ; *East from Start*)

 Switch  Greedier mode only BH2J B9WP (First Golden Treasure Room)

fr:The Soul
The Poop

**The Poop** is an activated item.

## Effect

* Spawns a pile of poop where the character is standing and knocks back nearby monsters. This pile of poop may yield pickups like regular poop.
	+ Also knocks back enemy shots upon use.
* Template:Oh Crap

## Notes

* ??? starts with this item by default.
* If used on top of a solid obstacle, such as rocks by a character that has flight, it will only produce its sound effect, without the actual poop.
	+ The same effect occurs when used on top of previously destroyed obstacles.
* Can bridge gaps when bombed from the opposite side (as if it was a rock).
* The Poop can drop any of the same pickups or trinkets that can be dropped by other poops. This includes Template:I, which gives better odds at future drops.
* Non-flying enemies can be blocked with a strategically placed poop, which can be used to block routes taken by enemies to funnel them or sometimes even block an area off to take them out one at a time. Can also block lunging attacks by enemies like Dingle.
* If you have Template:I or Template:I active, then poop will break beneath you as soon as it is placed.
	+ Blowing up poop or having either of those items active allows you to use poop to create bridges, allowing you to reach items only accessible via flight.

## Synergies

* Template:I: Changes the 1 room charge time into a timed recharge. Infinite poop may be spawned, allowing for infinite pickup farming, albeit at a very slow rate.
* Template:I: Allows creation of an explosive every room.
* Template:I: Fire will appear behind Isaac when The Poop is used.
* Template:I: Using The Poop will always spawn a white poop.
* Template:I: Each poop will spawn a Blue Fly.
* Template:I: Using The Poop has chance to spawn a black poop.
* Template:I: Using The Poop has a chance to spawn a golden poop. The chance of this effect seems to be based on luck.
* Template:I: Significantly increases the chance that poop may drop a pickup.

## Trivia

* This item is used in Challenge #27 (BRAINS!).

## Gallery

* 3DS Detailed The Poop.png

 3DS  The Icon of The Poop as seen on the lower 3DS screen

## Seeds

 PC  HRQW DHEA (Treasure Room adjacent to spawn)

 PS4  RYEB DPFT (Treasure Room adjacent to spawn)

 3DS  SZ49 JMCG (First floor treasure room)

 Switch  XPW2 ZJ0R (First floor Treasure Room)

 PC   PEGV QR7T (Room before boss room on first floor, The Poop spawns instead of the obstacle. Unclear if DLC exclusive.)

fr:The Poop
The Pinking Shears

*Not to be confused with the Scissors.*

**The Pinking Shears** is an activated item.

## Effect

* Separates Isaac's head and body for the current room. Isaac's head, which now has flight, will be under the player's control, while his body will seek out enemies to attack by contact damage.
	+ The body's movement speed is dependent on Isaac's speed.
	+ The body deals up to 82.5 damage per second.

## Notes

* The damage of the body familiar is independent of Isaac's stats. Its damage per second is the highest of all chasing familiars.
* If used multiple times on the same room (via battery pickups, for example), more instances of the body familiar can be spawned.
* Compared to the original game, where the Gusher sometimes walked aimlessly around the room, this version actively chases enemies.
* If Isaac switches active items while The Pinking Shears is in effect, the body will immediately despawn for the rest of the room.
* Using The Pinking Shears after picking up Template:I results in the head revolving around a shadow, making Isaac's hitbox difficult to determine.
* The body familiar will avoid creep, and will consequently rarely damage enemies like Brains and Blighted Ovum that leave creep trails as they walk, instead opting to stand right next to them.

## Synergies

* Template:I: Two bodies are spawned at once.
* Template:I: Damage dealt by the body is doubled.

## Gallery

* 3DS Detailed The Pinking Shears.png

 3DS  The icon of The Pinking Shears as seen on the lower 3DS screen

## Trivia

* In the original game, The Pinking Shears were unlocked by dying 100 times. In Rebirth, this unlocks The Scissors instead.
* Pinking shears are shears with a serrated blade, and are used for cutting canvas.
* Isaac's headless body looks similar to a Pacer.

## Seeds

 PC  JXNE SACV (adjacent to spawn)

 PC  JC03 KEAV (adjacent to spawn)

 PS4  08P3 GC72 (adjacent to spawn)

 Vita  FCE3 ZGTT (Treasure room 2 rooms above spawn point)

 Switch  Greedier mode only RJFK GPC2 (First Golden Treasure Room)

fr:The Pinking Shears
Scissors

*Not to be confused with The Pinking Shears.*

**Scissors** is an unlockable activated item.

## Effect

* Upon use, detaches Isaac's head from his body and turns the head into a stationary familiar that fires tears for the current room.
	+ The player still controls Isaac's headless body, which also shoots tears.
	+ The tears fired by the head do not scale with Isaac's damage and always deal 3.5 damage.

## Notes

* Can spawn multiple heads if used in the same room more than once.
* Template:I and Template:I are not fired from the stationary head.
* If Isaac has an invisible body due to the cosmetic effect of Template:I, only a shadow will be seen after using the Scissors.
* If Isaac is Blindfolded, the floating head can still fire tears.
* Each wave of Boss Rush fully recharges the item, allowing many heads to be spawned.

## Interactions

* Template:I: The loose head won't become larger, but will deal double damage.

## Gallery

* 3DS Detailed Scissors.png

 3DS  The icon of Scissors as seen on the lower 3DS screen

## Seeds

 PC  &
 PS4  VNAB CWER (First floor treasure room)

 3DS  0M6X BR8Y (First floor treasure room)

 Switch  ATJJ HNDJ (Starting item as Eden)

fr:Scissors
Robo-Baby 2.0

**Robo-Baby 2.0** is an unlockable passive item.

## Effect

* Spawns a familiar that automatically shoots Template:I lasers towards enemies when aligned with them, dealing 3.5 damage per shot.
	+ The familiar will move in the direction Isaac is shooting.

## Notes

* Unlike Template:I, you can't control it with your mouse if you enabled the mouse control in the config files.

## Interactions

* Template:I: Familiar is bigger and does double damage.
* Template:I: Familiar will stay in place relative to Isaac.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.

## Bugs

**Bug **Bug!**** Robo-Baby 2.0 cannot target wall creepers unless he is on top of one.
## Seeds

 PC  Z0K8 ATM4 (Treasure room adjacent to spawn)

 PC  F479 6DQT (Treasure room adjacent to spawn)

 PS4  7NXD J9Q6 (Treasure room adjacent to spawn)

 Vita  LH98 JML6 (First floor treasure room)

 Switch   X07C 87Q2 (First Golden Treasure Room)

fr:Robo-Baby 2.0
Teleport 2.0

**Teleport 2.0** is an activated item added in Afterbirth.

## Effects

* When used, teleports Isaac to the next room that has not been explored yet.
	+ The room that you are teleported into will be touching an explored room, if applicable.
	+ When used in a room with enemies in it, it will teleport Isaac back into the same room.
	+ The order of types of rooms you will be teleported into is predetermined, first available on this list chosen:
		- Normal rooms.
		- Boss Room.
		- Super Secret Room.
		- Shop.
		- Treasure Room.
		- Sacrifice Room
		- Dice Room.
		- Library.
		- Curse Room.
		- Mini-Boss Room.
		- Challenge Room / Boss Challenge Room.
		- Bedroom.
		- Arcade.
		- Vault.
		- Secret Room.
		- Devil Room / Angel Room.
		- I AM ERROR room.
	+ With every room above on the level mapped, Teleport 2.0 will keep you in the I AM ERROR room.
	+ You cannot teleport to Crawl Spaces, the Boss Rush room, Blue Womb entrance or Mega Satan.

## Notes

* In Cathedral or Sheol, using the I AM ERROR room exit will bring Isaac to The Chest or Dark Room respectively.
	+ This can still be done even if Isaac has the wrong corresponding item (Polaroid/Negative) for that floor.
* On The Chest or Dark Room, Teleport 2.0 will teleport Isaac to the the devil/angel room instead of the I AM ERROR room.
* On The Void, using Teleport 2.0 in the I AM ERROR room will teleport Isaac to The Void again, allowing you to restart the floor. The floor generated contains new rooms and enemies. This can be done multiple times.
* Teleport 2.0 will not bring Isaac to I AM ERROR if used during Daily Runs; he will instead be deposited in the Devil/Angel room. [*citation needed*]

## Synergies

* Template:I: Having two charges by the end of the floor can guarantee getting to a Devil/Angel room and I AM ERROR, assuming the secret rooms have been explored.
* Template:I/Template:I: Allows you to know the location of Secret/Super Secret rooms.
* Template:I: Leaving the batteries it generates around the floor allows you to save them up and have multiple charges to use at the end of the floor once everything is explored, maximizing the chance of getting to I AM ERROR.
* Template:I: Allows Isaac to visit the Angel Room without the use of Teleport 2.0, allowing reliable passage to I AM ERROR rooms.
* Template:I: Allows Isaac to visit the Angel/Devil Room without the use of Teleport 2.0, allowing reliable passage to I AM ERROR rooms.
* Template:I: Allows Isaac to know the location of all rooms on the floor, including the Secret/Super Secret Room.
* Template:I: Allows you to find the location of Secret/Super Secret rooms.

## Trivia

* Teleporting to the I AM ERROR room when all rooms on the map are explored is a reference to the error the item would otherwise cause.
	+ It is as if the item is saying "ERROR, there are no more unexplored rooms left."
* This item is one of the two reliable ways to reach the I AM ERROR room in game, the other being the Blank Card + ? Card interaction -- another paradoxical situation.

## Seeds

 PC  1SF8 M4WJ (Treasure room adjacent to spawn - Normal Mode Only)

fr:Teleport 2.0
Pyro

**Pyro** is a passive item.

## Notes

* Instead of immediately picking up Pyro, it is more efficient to first use the bombs already in Isaac's possession.

## Synergies

* Template:I/Template:I - Pyro can be rerolled into another item without losing the 99 bombs.
* Template:I - Allows Isaac to easily replenish red hearts.
* Any bomb-modifying effect - Allows Isaac to make full use of all kinds of bomb effects without having to worry about running out of bombs.

## Trivia

* This item is used in Challenge #13 (Beans!).
* Pyro is a reference to pyromania, a disorder characterized by an obsession with setting things on fire.

## Seeds

 PC  ALFA 0NTS (treasure room adjacent to spawn)

 PS4  FDRG 0CTE (treasure room on first floor)

 PC  H9RA 81ZG (treasure room adjacent to spawn)

 XboxOne  VKR8 DGVZ (treasure room south of spawn)

 Switch  Greedier mode only 9DVS MK9D (First Golden Treasure Room)

 PC  FZ2R S7T3 (treasure room two rooms left of spawn)

fr:Pyro
Seraphim

**Seraphim** is a passive item added in the *Binding of Isaac: Afterbirth* expansion.

## Effects

* Spawns an angel familiar who follows Isaac and fires homing tears which deal 10 damage at -25% shot speed and a reduced fire rate.

## Interaction

* Template:I: Increases familiar's size and doubles its damage.
* Template:I: Familiar will stay in place relative to Isaac.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.

## Seeds

 PC   2GC7 F7N1 (1st Floor Adjacent Treasure Room) (Both Modes)

fr:Seraphim
Steven (Item)

Template:LookFor

**Steven** is an unlockable passive item.

## Tips

Finding **Steven** for the collection page can be difficult, as the boss Steven rarely appears and has a high chance to drop Little Steven instead of **Steven**. The following method can be used to obtain **Steven**.

* Make sure Steven is unlocked.
* Play as Azazel.
	+ His fly ability and his version of Brimstone grants fast progress.
* Restart until the Basement appears.
* Rush to the Boss Room.
	+ The given Fool Card can return Azazel instantly to the start if he went a wrong way.
	+ By using Black Hearts, slow rooms can be cleared quickly.
	+ Skipping any special rooms (such as Treasure Rooms or Curse Rooms) and leaving any Pickups behind allow faster rushing.
* The process is repeated until Steven is found as the first boss and until he drops *Steven*.

## Notes

* This item is more likely to be dropped by Steven if Little Steven has already been picked up.

## Trivia

* Steven originated from the 2009 flash game *Time Fcuk*, which was created by Edmund McMillen.

## Seeds

 PC  CV4R NXJL (First floor boss; Treasure room has Little Steven)

 PC  3VMF EM1F (First floor boss; Treasure room has Little Steven)

 PC  E6RR V8GG (First floor boss) (Hard mode only)

 PC  K4MH HE6L (First floor boss) (Hard mode only)

 PC  92DJ J7KT (First floor boss) (Hard mode only)

 PC  6MDJ EABL (First floor boss) (Hard mode only)

 PC  CA4H D8R4 (First floor boss)

 PC  VSPH EPVF (First floor boss)

 PS4  H3M2 0W30 (First floor boss; Treasure room has Little Steven)

 Switch  Greedier mode only 3VLB 7819 (First Golden Treasure Room)

fr:Steven (Item)

fr:Steven (Objet)
Scorpio

**Scorpio** is a passive Zodiac item.

## Effects

* Grants poison tears, dealing damage over time when inflicted.
* The poison randomly hits either 2 or 3 times, dealing a total of 4 or 6 damage.
	+ The poison hits twice, dealing a total of double Isaac's damage.

## Notes

* This item is strictly a superior version of Template:I.

## Trivia

* This item, like the other Zodiac items, is a reference to Zodiac signs.

## Seeds

 PC  Z964 6CPS (Treasure room adjacent to spawn)

 PC MSZ6 S9KW (First floor Treasure Room)

 Vita MA1Z AW7C

 3DS AGVH 4AKZ (First floor Treasure Room)

 Switch  Greedier mode only 8M8L JCDG (First Golden Treasure Room)

Template:Nav zodiac
The Book of Sin

**The Book of Sin** is an unlockable activated item.

## Effect

* Spawns a random heart, coin, bomb, key, battery, pill, or card/rune.
	+ Hearts can be either red hearts, soul hearts, or black hearts.
	+ Coins can be either pennies, nickels, or dimes.
	+ Bomb drops will always be in singles. (It is not possible to get the "1+1" bomb pickup.)
	+ Key drops will always be in singles. (It is not possible to get the "Key Ring" pickup.)
* Each pickup seems to be equally likely, which means that there is around a 1/7 chance to get a particular type of pickup.

## Gallery

* 3DS Detailed The Book of Sin.png

 3DS  The icon of The Book of Sin as seen on the lower 3DS screen.

## Seeds

 PC  Hard mode only 2YN8 JS3R (Treasure room adjacent to spawn)

 PC  LP12 WXZ1 (Treasure room adjacent to spawn)

 PC  K6RC 1P0T (Treasure room adjacent to spawn)

 PS4  1V4Q HMXN (Treasure room adjacent to spawn)

 Vita  W4YY DXT4

 3DS  ZRQY 1Y70 (First floor treasure room)

Template:Nav book

fr:The Book of Sin

fr:The Book of Sin
Telekinesis

**Telekinesis** is an unlockable activated item added in Booster Pack #2.

## Effects

* Upon use, for the next three seconds, any enemy shots that come near Isaac are held in place. After the charge is depleted, they are fired back as tears.
	+ The reflected tears always deal 3.5 damage.

## Interactions

* Template:I: Does not benefit from 9 Volt unlike other auto-recharge items.
* Template:I: A Little Battery has to be picked up for another charge. Both charges are expended at once for a longer-duration effect.
* Template:I: The Car Battery has no effect.
* Template:I: Charge gained from Sharp Plug is expended immediately and won't stop enemy shots.

## Notes

* The tears can be rammed into enemies while they're held by Telekinesis. They won't disappear until the effect ends, but deal no further damage.

## Trivia

* Telekinesis is based on this Steam Workshop item by Eufuu, originally known as Telepathy.
* This item is a reference to Telekinesis, a fictional psychic ability to control items with the mind without any physical interaction.
* This item and the pickup sprite may be a reference to The Matrix, where the protagonist Neo can stop bullets in mid-air when they are directly in front of him, holding out his right hand exactly how it's represented in the sprite.

fr:Telekinesis
Punching Bag

**Punching Bag** is a passive item.

## Effect

* Spawns a Mulligan familiar that walks around the room and acts as a decoy for monsters.
* If the monsters are closer to the decoy than Isaac, they will attack the decoy.
* Punching Bag will also block enemy shots.
* Punching Bag will die after taking too much damage and then respawn after a long period of time. Exiting and continuing the run will cause it to reappear right away.
	+ Punching Bag will reappear instantly each time a familiar or orbital item is picked up.

## Notes

* It is not predictable whether enemies will attack the Punching bag or Isaac, so it is still advised to treat every attack as if it were aimed at Isaac.
* The Punching Bag will die instantly by enemies' beam-type attacks, such as Template:I or by Uriel's and Gabriel's beam. This also includes enemies' Template:I lasers such as Eye and Camillo Jr.

## Interactions

* Template:I: Familiar is bigger.
* Template:I: Adds another Punching Bag. This may cause enemies to become unpredictable, so use with caution.
	+ If the Punching Bag has died, it can be forced to respawn with a double upon using the Box of Friends.
* Template:I: Familiar will stay in place relative to Isaac.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.

## Trivia

* This item is used in Challenge #30 (The Guardian).

## Seeds

 PC  ZSKB AK2X (Treasure room adjacent to spawn)

 PC  PCJC AYQ4 (Treasure room adjacent to spawn)

 PC   TT6C 7741 (First floor Treasure Room)

 PS4  2662 PQER (First treasure room on spawn)

 Vita  VZW2 R83K (First floor treasure room; is above spawn)

 Vita  24MY SBE3 (Treasure room adjacent to spawn)

 3DS  170B 2SBH (Treasure room adjacent to spawn)

fr:Punching Bag
Remote Detonator

**Remote Detonator** is an activated item.

## Effect

* Activating the Remote Detonator will cause all bombs you've placed to explode.
* Bombs will no longer explode without usage of the detonator.
* Gives 5 bombs when picked up. If picked up a second time in the same run, this effect will not be applied.

## Synergies

* Template:I - Bombs placed will chase after the enemy, making it easier to deal massive amounts of damage to enemies.
* Template:I - Allows for unlimited teleportation.
* Template:I - Remote Detonator can be used to explode the fired bombs early, which can be useful against moving enemies.
* Template:I - The bombs automatically dropped by No. 2 will not detonate on their own, greatly reducing the risk of accidental explosive self-damage.
* Template:I - Remote Detonator can be used on the original bomb, but not on the small bombs that are spawned.

## Notes

* Remote Detonator gives you five bombs for the price of three (using the bombs on the Donation Machine to trade for coins) when bought at a shop, making its purchase a good value if the player is low on bombs.
* Remote Detonator does not control the explosions of Troll Bombs and Mega Troll Bombs.

## Trivia

* This item is used in Challenge #9 (Demo Man).

## Gallery

* 3DS Detailed Remote Detonator.png

 3DS  The icon of Remote Detonator as seen on the lower 3DS screen

## Seeds

 PC  GR9N RF3S (first item room)

fr:Remote Detonator
Spider Baby

**Spider Baby** is a passive item.

## Effect

* Spawns 1-2 friendly blue spider(s) upon taking damage.
* Template:Spider Baby

## Notes

* Essentially Template:I's spider equivalent.

## Interactions

* Template:I: No effect.
* Template:I: Increases spider size and doubles damage.

## Trivia

* This item is used in Challenge #18 (The Host).
* Possibly a reference to an episode in the sitcom Father Ted.

## Seeds

 PC  G9W4 Y3RF (Item room next to spawn)

 PC  CA8T X2YG (Item room next to spawn)

 PC  SQSW PFPQ (Item room in second floor)

 PC  KMWY 3AWC (Item room in the third room right)
Adam Smith

Type

More on this on Wikipedia:
→ ***Adam Smith***

**Adam Smith** is an Industrial Era Great Merchant in Civilization VI.

## Unique Ability

Must be on a completed Commercial Hub.

* Activated Effect (1 charge): +1 Economic policy slot in any government.

## Civilopedia Historical Context

Neither wealthy nor financially secure, Adam Smith nevertheless had a profound effect on world economics. Solely because he wrote the "bible of capitalism," the first scholarly work to analyze the generation and distribution of wealth.

Although the date of his birth isn't known, Adam Smith was baptized in June 1723 AD in Kirkcaldy, Scotland. His father was a judge advocate and comptroller of customs in Kirkcaldy (so perhaps money was in Adam's blood if not his pocket), but died two months after the birth of his son. Adam attended the Burgh School in the town, where he learned Latin, mathematics, history, literature, and so forth. At the age of 14, he entered the University of Glasgow, studying "moral philosophy," and in 1740 went on to Oxford University.

Sponsored by the Philosophical Society of Edinburgh, Smith began offering a series of public lectures on economics and morality, as well as more prosaic talks on rhetoric and the like. Now a Doctor of Law, in 1766 Smith returned to Kirkcaldy and spent the next decade writing his magnum opus in relative obscurity ... at least until it was published in 1776. It was an instant success, the first printing of 'An Inquiry into the Nature and Causes of the Wealth of Nations' sold out in just six months. In it, Smith concluded that a free-market economy was the most productive and beneficial of systems; such a system based on individual self-interest was a big hit with entrepreneurs everywhere.

Over the next few years, Adam Smith would hold a number of positions, ending with appointment as the rector of the University of Glasgow in 1787. He died just three years later at the age of 67.
Tough Love

**Tough Love** is a passive item.

## Effect

* Adds a chance to shoot a tooth instead of a tear, which deals greater damage (x3.2) than regular tears.

## Notes

* The chance to fire a tooth depends on the luck stat, and goes up to 100% at 9 luck (around 10% more chance per luck up).

## Interactions

* Template:I: Overridden by Brimstone.
	+ Occasionally fires Brimstone beam with damage multiplier of Tough Love.
* Template:I: Teeth will split into 4 smaller teeth.
* Template:I: Bombs explode with the increased blast damage and radius of Template:I.
* Template:I: Adds flaming effect to the teeth, but without the chance of exploding.
* Template:I: Teeth explode with the increased blast damage of Template:I.
* Template:I: Overridden by Mom's Knife.

## Seeds

 PS4  WQVF HG7V (First floor treasure room)

 Vita  ZNHL AJ8K (First floor treasure room)

 PC  Z0ZB KE22 (First floor treasure room)

 3DS  SGKP 3D9S (Treasure room adjacent to spawn)

 Switch  Greedier mode only WCL4 V8YG (First Golden Treasure Room)

fr:Tough Love
Pyromaniac

**Pyromaniac** is a Special passive item.

## Effects

* +5 bombs
* All explosions heal Isaac for one red heart instead of damaging him. If Isaac has no red heart containers or full health, no damage is taken.

## Notes

* Makes the player immune to Mom's, Satan's, and other enemies' stomp attacks, making those fights substantially less difficult.
	+ Due to the immunity to Mom's stomping attack, Template:I has improved usefulness.
* Makes the player immune to The Cage's, The Adversary's, and Mega Satan's rock wave attack.
* The item is unable to produce Soul Hearts, Black Hearts, or Eternal Hearts, making Pyromaniac a little less effective if used with ??? or The Lost. However, these characters still gain immunity to explosions.
* Also makes the player immune to the projectiles from Red Fireplaces.
* Ultra Greed's second form in Greedier Mode uses explosive attacks almost exclusively. As a result, Pyromaniac makes characters nearly invulnerable against him.

## Synergies

* Template:I - Allows the cookbook to be used without risk of self-damage and as a reusable source of healing.
* Template:I - Negates the risk of self-damage and allows it to be used as a source of healing.
* Template:I - Can be used as a reusable source of healing.
* Template:I - Provides steady supply of bombs that can be used for healing.
* Template:I, Template:I, Template:I - Explosions heal Isaac, essentially making him invincible as long as he has more than one red heart container and a decent rate of fire.
* Template:I - Explosions caused by tears can be used for healing
* Template:I - Allows immortality and infinite explosions for free.
* Template:I - Becomes immune to the stomp.
* Template:I, Template:I, Template:I - When used in conjunction with explosions, can be used to very slowly gain an infinite amount of money or pickups.
* Template:I - The Butt Bombs spawned by firing tears are affected, allowing for unlimited free healing.
* Template:I - Each time Isaac is hit, Troll Bombs spawn, enabling him to be healed each time damaged.

## Trivia

* This item is used in Challenge #23 (Blue Bomber).
* Pyromania is an impulse control disorder in which individuals repeatedly fail to resist impulses to deliberately start fires.

## Seeds

 PC  Normal mode only 7HQC 0YH9 (Treasure room adjacent to spawn)

 PC  Normal mode only PR2N SB6M (Treasure room adjacent to spawn, Kamikaze! synergy on first floor)

 PC  Hard mode only 0DJW Y6DB (Pyro + Pyromaniac adjacent to spawn)

 PC   Hard mode only 0MMV NJKX (First floor treasure room)

 PC   Hard mode only 2CBJ S32P (Treasure room adjacent to spawn)

 PS4  Normal mode only 7BAK S8YD (First floor treasure room)

 3DS  4L93 XLGW (Treasure room adjacent to spawn)

 Switch  Greedier mode only YDRY EDY0 (First Golden Treasure Room) *(Curse of the Blind)*

fr:Pyromaniac

fr:Pyromaniac
The Peeper

**The Peeper** is a passive item.

## Effect

* Spawns a familiar that slowly floats diagonally around the room and bounces off walls. The eye blocks enemy shots and deals 8 damage per tick or about 17.1 damage per second to enemies it passes through.

## Notes

* The empty eye leaves behind a small blood trail. This doesn't affect anything and is a purely cosmetic effect.
* The Peeper is distinguishable from the eyes emitted from Peep by the size of the pupil, it being noticeably bigger on The Peeper.

## Interactions

* Template:I: Familiar is bigger and does double damage.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.

## Gallery

* The Peeper Rebirth Icon.png

Removed in Afterbirth † The Peeper's original appearance before Booster Pack #5.

## Seeds

 PC  F4WE 1WJV (Treasure room adjacent to spawn)

 PS4  WAT6 NSYD (Treasure room adjacent to spawn)

 3DS  EZ7N8DBL (Treasure room adjacent to spawn)

 PC  GN0R MQ1B (Treasure room adjacent to spawn)