recursal/Fanatic-Fandom huggingface dataset:
Howler

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The Howler is the newest ship in the vanilla ship tree. It is a Tier 5, on the right side of the tree. It replaced the Toscain on 1/28/2020. It is also a little bit like a mini-Marauder.

This is the official description from the creator; Malefic Artist: "Fighter-heavy hybrid with 3 round burst firing, split into single shot when empty."

This ship is a pretty strong vessel, capable of taking down unskilled Tier 7 ships if you use this ship with skill, with a significant speed of operation similar to the old ship. It has three frontal pulses with many shots following them. With its fast speed, the ship can move through the challenges and quickly defeat the enemy. This ship is also a very good miner so this ship works well for team mode as well as survival.

The high DPS and small size (harder for enemies to hit) makes this ship a great healer. Even though an X-Warrior or U-Sniper delivers more DPS and heals more, their larger sizes makes them easier for enemies to hit.

The pulse of the ship has a similarity to the FuryStar, but the Howler is slightly more powerful.

You can add attack pods when fighting. They help maximize the damage the ship causes by a huge amount. The best loadout for the Howler is 4 attack pods and a pack of missiles, or 3 attack pods and 2 packs of missiles.

The decent ship is capable of killing some maxed ships when it is not even upgraded, and when maxed will usually win duels against every other level 5 ship. However, you have to make sure that the first three frontal pulses hit them or your chances of killing tier 6 and 7 are considerebly 45%. It is weak against being teamed against, and Tier 6 ships, although even A-speedsters have to be careful about this powerhouse.

With 5 attack pods, this ship does 100 DPS, just like the Bastion. It just needs a maxed Pulse-Fighter healer (a Fly was enough before healing ratio was reduced to 50%) to have the shield regen of a Bastion.

The ship is best with attack pods in base raids in team mode. It is also a great miner.
Capture the flag

Mod Version
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WARNING: This article is outdated. There is a new update for CTF, where the ships have been redesigned and buffed.

Capture the Flag (CTF) is a mod inspired by the original capture the flag game. This game mode was created by 45rfew and Bhpsngum. Two teams compete. Each must retrieve the enemy flag and bring it to their own base to score. Each time they score, they earn a point. Unlike CTF in many other games, they can score even if their own flag is not in base.

There is an extra 15 to 25 second delay before you can respawn. The delay shortens by 1 second each time you kill and lengthens by 2 seconds each time you die.

There are 3 rounds plus 1 round per tie. To win a round, teams must earn the most points per round, by scoring more than the other team or being the first to reach 5 points. If they have an equal number of points when the round ends, it is a tie and neither team wins the round. The first team to win 3 rounds wins the game, which ends.

This mod uses the vanilla ships, including the now removed Toscain and a re-balanced H-Mercury. The custom ships in the mod were created by 45rfew and was some of the ships in their personal mod.

The score of each team *in the current round* (number of flags captured) is shown in the top-center. The score of each team *in the game* (number of rounds won) is shown in the top-right scoreboard, which shows each players' captures.
U-Barricade

The **U-Barricade** is a tier 6 in the U-Series mod. Similar to the U-Bruiser, it features immense power and recoil, but it has poor agility. While fast, it accelerates slowly. The U-Barricade is best used on the offensive. This ship is a better U-Arsenal, having the same shot style, but with 11 lasers instead of 7. The U-Barricade falls in the Assault ship category like its predecessor. The U-Barricade is a great upgrade to the U-Punisher.

This is the best ship to reach the U-Wall, and it is the best ship before U-Afterburn in U-Series even after nerfing Acceleration, Max Speed, and Shield Regen. The U-Barricade is very overpowered and is great at attacking any ship in U-Series and going on unstoppable rampages.

 Designer

## Strategy

This ship is very good in combat, unless it's recharging or there are too many asteroids behind it, although that's less of an issue as a heavy ship, compared to asteroids for the lighter U-Arsenal. This ship can do 710 damage in one burst, while the U-Bruiser only does 520, but this ship recharges slower (175) compared to the U-Bruiser (200).

While the U-Barricade moves as fast as the U-Penta, faster the U-Arsenal and U-Punisher, it takes a long time to accelerate to full speed forward, but using recoil with RCS off can reach full speed quickly, although backward.

Its recoil helps it to escape with RCS off, and even if ships like the U-Afterburn and U-Smasher can easily catch up, just keep facing them and shoot them if they get too close. Similar to the U-Bruiser, it works best in surprise attacks to one-shot enemies or remove their shield. But it takes time to recharge, so be careful after attacking.

One good strategy is to have a U-Barricade, for attacking and while it attacks the enemy teammates, a U-Siege or U-Penta heals it. This strategy can help slow the enemy team from mining the base.

This ship is superior to U-10 Thunders, unless they escape with their ridiculous recoil and you won't catch up, as you have low acceleration. Also, remember that the tier 7 ships are actually downgrades compared to tier 6 and tier 5.
Solarium Interceptor

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The Solarium Interceptor is a ship only usable by the Solarium team in the mod Destroy the Mothership. It is a lightweight and fast ship best used in a hit and run playstyle.

## Strategy

Strong against: Slow, bulky ships, and ships with low DPS as the Solarium Interceptor can easily destroy those ships with it's higher DPS. It is also effective against ships with low shields attempting to run, as the Solarium Interceptor has high speed.

Weak against: Rammers, ships that have a high damage and high knockback pulse, and also ships that have a superior DPS such as the Lunatic Lobos, but only if you aren't paying attention and fly into their stream of lasers.

**Playing as the Solarium Interceptor**

The Solarium is a lightweight, fast, and high firing rate ship, similar to the Solarium Reaper but much less frail, so is best used when combined with a couple other Solarium Interceptors so as to run devastating hit and run raids. It is also able to effectively destroy slow and bulky ships that don't have enough agility by circling the ships by using RCS and firing at the same time, as slow and bulky ships usually don't have enough agility to keep up with the Solarium Interceptor.

**Against the Solarium Interceptor**

The Solarium Interceptor is lightweight, meaning it will be knocked around easily by ships such as the Lunatic Tarantula. Fast ships such as the Lunatic Invader are also able to fight the Solarium Interceptor because of their similar stats, with Solarium Interceptor having slightly more agility and shield regain, while the Lunatic Invader has more shields and is capable of taking more damage.
Agility

**Agility** is an upgradable statistic that differs for each ship. Upgrading agility will affect the ship acceleration and the ship turning rate. This is located at the 8th upgrade GUI and can be upgraded by pressing [8].

Acceleration is the rate at which a ship can accelerate to its max speed. Acceleration and Friction affect how fast a ship can decelerate to zero with RCS on or to max speed after being rammed with RCS off. It is measured in unit/s². For example, a maxed Advanced-Fighter has 100 unit/s² acceleration and 80 unit/s max speed, so if it is stationary, it takes (80 unit/s)/(100 unit/s²) = 0.8 seconds to accelerate to max speed. Another example, the U-Barricade. It takes 120/55 s = 2.18 seconds to reach max speed from zero speed.

Turning rate is the rate at which the ship can turn or change directions. It is measured in RPM (revolutions per minute). For example, a maxed FuryStar has 180 RPM turning rate, which is 3 Hz (3 cycles/second).

## Extreme Values

These extreme values are for vanilla. Other mods have lower and higher values.

### Maximum

Highest acceleration

* Un-Upgraded (150): FuryStar, Odyssey, Aries
* Maxed (180): FuryStar

Highest turning rate

* Un-Upgraded (120): FuryStar
* Maxed (180): also FuryStar

### Minimum

Lowest acceleration

* Un-Upgraded (50): Pioneer
* Maxed (80): Y-Defender, Vanguard, Mercury, O-Defender
* The Shadow X-3 used to have lowest acceleration (35) before it was buffed (90).

* Lowest turning rate (Vanilla) (15): Bastion
* Lowest turning rate (Whole Game (5): Mothership
Haulter Support-Class

The Hauler Support-Class (or just Hauler) is a Tier 1 in the Multi-Class Ship Tree (MCST), designed by ThirdEyeMan (aka SChickenMan). Starting off the odd Support class, this ship has above average shield capacity, but overall worse stats than other t1 ships in the mod, with the worst energy. For weaponry, it has 2 small rapid-fire guns with slightly offset fire rates and different damages, layered on top of each other. Its guns also have excellent accuracy, always staying in a straight line in front of the ship.

Overall a mix of the other t1s, as befits the t1 of support class, and an odd ship, which also fits.

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Crusader (MCST)

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The Crusader in the Multi-Class Ship Tree (MCST) is largely similar to the Crusader that can be found in the normal, vanilla ship tree. The differences are a subtle redesign on the ship's "fin," and increase in energy regeneration and some other stat changes. The Crusader is placed in the Heavy class of the tree.
Duality

The Duality is a fast, powerful ship, with outstanding DPS although with spread. This ship makes for a worthy opponent. This ship is good in maps with asteroid strips and can turn a Gamma-Warrior to mush.

To fight this powerhouse, you must use a fast ship with heavy cannons or one that is tanky, like the Contraband, and get persistent shots off.

To use the Duality effectively, you need to max everything except damage. If you do that, then you will have extreme knockback, and you can slam your opponent into an asteroid for an easy kill. However, this strategy only works against speedster class ships and a few support and fighter class ships.

Its only weakness is its upgrade path. Very good ships often upgrade from the worst ships, and it upgrades only from Zarion, which is very bad if un-upgraded.

This ship is seemingly based on the SR-71 Blackbird.

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Gallus-X

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The **Gallus-X** is a Tier 6 ship in the KEST mod based on the ship in Chicken Invaders 5. It fires a spread of four lasers at varying angles along with two weak diverging lasers that fire from the tips of the main wings. It has a moderate shield regeneration rate as well as a fairly high amount of speed and agility for a Tier 6 ship in the mod. The drawback of the Gallus-X is the severe lack of shields and low firepower. Just like other ships that fire a spread, it is recommended to shoot with the Gallus-X at close range to hit more of the shots from the spread, optimizing damage output.
G-Sniper

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The **G-Sniper** is a Tier 6 ship in the KEST mod and is a stronger, Tier 6 version of the H-Sniper. It has one frontal cannon that very rapidly fires low damage shots at a very high velocity. While it has very low mass for a Tier 6 it compensates for that with its small size and good agility. The G-Sniper's high energy capacity allows it to deal with high burst damage. It is not recommended to fight alone with this ship as its low shields will cause it to be destroyed quickly. But when behind friendly ships, the G-Sniper can be shielded while dealing high amounts of damage.

**NOTE**: The maximum firing rate of cannons was capped for all ships to reduce lag in mods. The G-Sniper's fast-firing cannon is affected by this. In real games, it shoots slower than originally intended but has higher damage to compensate.
Hellfire

The **Hellfire** is a tier 6 ship in the U-Series mod. It can be considered the U-series version of the O-Defender, but has wayyy more firepower than that.

This ship is known for its very high fire rate and stunning abilities! One stream of attacks from this thing can leave an opponent defenseless! Initially, it may face some risks, but when maxed, it can destroy pretty much anything, including Tier 7 ships). But it does have some drawbacks such as its slow speed. But, if any ship gets cornered, they'll probably be shredded. The amount of bullets this ship fires drains enemy shield like nothing you've ever seen before. Prior to new updates in Modding, this ship had 100x more ROF than it had before, though this resulted in extreme server lag. In the end, it was given less ROF but more damage. This ship would be very good under the right hands! From seeing the image of how it shoots, one shot is similar to a U-Pulsar shot, but smaller. Now imagine that multiplied by 30 with maxed damage, easily placing a ship in stunlock, which disables control over the ship.

If you are attacked by a ship like the U-Smasher or see it heading towards you in the radar, start shooting into its direction. This way you'll surprise him with bullet hell and backfire the attack! It works because of the high bullet speed, and with the slight knockback you get, as it gets closer to you, shoot slightly into the opposite direction to dodge the ram attack but still shoot at him with your other cannon since there's a big gap between them. But be careful near dense asteroid fields, since a U-Smasher can still kill you by ramming you into asteroids.

 Designer

## Trivia

* Its firing pattern was briefly changed to two rapidly firing converging pulses that goes extremely fast, but this change was reverted after a vote.
D-Blast

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**D-Blast** - an omnidirectional, rapid-firing semi-pulse mobile turret.

Sometimes you'd like to maneuver and shoot at the same time. That is possible -
with turrets. Sadly, turrets are only installed onto larger ships: fregates,
battleships, dreadnaughts.

But what if you built a fighter around a turret?

Well, then you'd end up with this thing.

It's a reasonable fighter with a somewhat-boring shape. It is able to rotate its
weapons 360 degrees, thus allowing for unconventional combat maneuvers. Weapons
are powerful and produce a reasonable amount of recoil, which can be utilized
by the aforementioned turret's rotation.

## Tips

* The ultimate turret - choose the aiming configuration that fits you needs best!
* Firing straight ahead - simple, classic, reliable.
* Broadside drive-by bombing, at your fingertips!
* Chased? Or maybe need a boost? Not a problem - turn the turret!
* Movement and aiming have never been so detached.
Lobster

Designer

The **Lobster** is a Tier 4 ship in the Nautic Series mod. It fires a high damage laser from the front as well as two low damage lasers from the sides that converge. Because of this, it is recommended to only use the main pulse as the side lasers will often not hit the target. Lobster is also a part of the Prototypes mod.
Hammerhead Shark

Designer

The **Hammerhead Shark** is a Tier 6 ship in the Nautic Series mod. It is a direct upgrade to the Sawfish given their nearly identical shot pattern; 2 fast firing cannons at the front and one fast firing cannon at the back to propel the ship forward. This ship can be thought of a Rock-Tower for its mining ability but stronger in firepower yet weaker in mass.

## Strategies

### For

This ship is OP in the sense that it can deal over 500 damage to an enemy while knocking the enemy back and isolating it, and at the same time propel the ship forward to land more shots in. It easily shreds other lone T6 ships and does surprisingly well against teams.

This ship is also the fastest Tier 6 miner, with its 165 DPS, almost as high as the Colossal Squid's 175 DPS.

### Against

But this ship still has weaknesses. You need to be careful because it has a large size, so it is easy to hit and is killed in seconds if the team decides to unleash all their firepower toward it. Also, its mass is not that high, so the Narwhal and Orca have stronger dashes and can knock it into asteroids. Even the Tier 3 Squid can easily beat this ship in a 1v1 by ramming it into asteroids.

## Cannons

NOTE: The maximum firing rate of cannons was capped for all ships to reduce lag in mods. The Hammerhead Shark's fast firing cannon is affected by this. In real games it shoots slower than originally intended but has higher damage to compensate.
Cthulhu

Designer

The **Cthulhu** is a Tier 6 ship in the Alien Intrusion mod. Just like other ships in its upgrade path, it has high shields and high mass. It fires a high damage frontal pulse rapidly. It is somewhat similar to the U-Octa with max damage and no energy regen upgrades, but without recoil. A fully upgraded Cthulhu can take out a Yellow Saucer completely on its own, and can easily destroy most slow ships with low bullet speed and mass quite easily.

This ship is highly effective at taking out slow targets, even with high health. Its high shield can counter a single opponent. A Cthulhu can decimate most ships in Alien Intrusion using its burst of high damage pulses. Though, its cannons are surprisingly ineffective against ships in the Light-Fight branch, which can dodge the Cthulhu's slow lasers, and then attack when the Cthulhu is recharging. Fast and agile ships prove an annoying and deadly threat to this ship, even with maximum bullet speed. Also, because of its fairly low turning rate and speed, being swarmed by enemy ships is a formidable hazard when attacking alone.
Side-Fighter

Designer

**Side-Fighter** is a Tier-3 ship in Starblast.io. It rapidly fires a large stream of inaccurate lasers from the nose of the ship. The gun fires at an astounding rate of 10 shots per second, using its energy supply rather quickly. It is a great farming ship and when fully upgraded can take on any tier below or equal to it. This ship is also quite fast, making it a good candidate for a hit-and-run ship.

When playing with the side fighter it is recommended to upgrade energy regeneration first. Because it is so good at mining, the Side-Fighter is very good for quickly leveling up the station in Team Mode. When maxed, it can also defend itself relatively well. This ship works very well as a combat ship when paired with the secondaries, specifically the defense pods. Having two or three defense pods will more than make up for the weak, glass cannon nature of the Side-Fighter, making it a deadly threat to higher tier ships. Attack pods help by quickly stripping shields and gems off of enemy ships.

The Side-Fighter is the ideal ship for any players searching for a glass cannon. The rapid firing rate paired with the large energy regeneration is great for quick killing and the ship becomes extremely dangerous when maxed. The inaccuracy of the main gun means that to effectively fight, the pilot must fully commit to an attack and get close to the opponent. A player using a Side-Fighter should exhibit caution when fighting larger ships, such as the X-Warrior. The extremely low mass of the Side-Fighter means that if the player loses all shields, the opponent can easily stun-lock the Side-Fighter. The high speed of this ship can be used advantageously to flee from combat against stronger ships.

The Side-Fighter has rather weak shields and a relatively low mass which, makes it somewhat weak in prolonged duels. The Side-Fighter has the highest amount of energy regeneration of any Tier-3 ship. Due to this, it is an excellent mining ship and very good at fighting other ships especially well when maxed but will usually lose to a maxed Pulse-Fighter or Y-Defender unless piloted extremely well. The ship has above-average speed and a good amount of agility. It also makes a good healer in Team Mode since it has good DPS and is fast, allowing it to have the ship it's healing to tank enemy fire.

The vanilla ship tree is regular except for the Side-Fighter, which upgrades to the X-Warrior and Side-Interceptor. If it were regular, it would upgrade to the Mercury and X-Warrior instead.

## Star Wars Reference

The Side-Fighter is one of the ships inspired by the Stars Wars Universe:
M-Defender

Designer

The **M-Defender** is a Tier 4 ship in the Alien Intrusion mod. It fires two lasers from the front that do a moderate amount of damage. This ship is quite slow, which makes it hard to obtain gems until the ship's max speed is upgraded. Despite the powerful looking blasts, there is little to no recoil.

if you look carefully, its cockpit is similar to what the Shadow X-27 has, but a lot smaller.
Burstcharger Mk1

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**Burstcharger Mk1** - small, agile shotgun-equipped healer.

A basic, small-sized shield charger. It's remarkably small size makes it an annoying
little enemy, which maybe won't hurt you directly, but will likely spoil your day
by undoing all of your damage with it's quick bursts.

Its weapon is of shotgun type, and thus is most efficient at close range, while
providing minimal(a bit is better than none) healing at longer ranges.

The ship carries small healing pods, and can deploy them every so often. Said pods
don't provide too spectacular of an effect, but they do apply it via AOE, meaning
that multiple teammates can benefit from them.

## Tips

* This is a dedicated healer. You cannot damage enemies.
* Heal your teammates to increase your team's efficiency.
* Prioritize damaged teammates.
* Prioritize heavy ships.
* Deploy your Healing Station to further boost your efforts.
Hammer

Shield Cap | 175/250 (Alien Intrusion mod)
 Shield Regen | 5/7 (Alien Intrusion mod)
 Energy Cap | 75/120 (Alien Intrusion mod)
 Energy Regen | 20/25 (Alien Intrusion mod)
 Turning Rate | 40/55 (Alien Intrusion mod)
 Acceleration | 95/125 (Alien Intrusion mod)
 Terminal Velocity | 95/110 (Alien Intrusion mod)
 Tier | 3 (Alien Intrusion ship)
 Designer

The **Hammer** is a Tier 3 ship in the Alien Intrusion mod and is also one of the 5 ships available in the Battle Royale mod. It is the only Tier 3 that is a Rammer, using its dash to ram enemies into asteroids and city buildings. When using the Hammer one should be careful to not accidentally ram their teammates into city walls as it will cause them to take a huge amount of damage, sometimes even killing them. This Ship replaced the Spearhead, In Battle Royale. Unfortunately there is not much data on it.
Neptunia

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The Neptunia is a fairly general-purpose t6 Fighter Class, similar to the Advanced fighter and Scorpion, but with different weaponry.

With high energy capacity and good regen, and mediocre mobility with good mass, with 2 fast-firing, medium power cannons, this ship is a fairly good choice for people who aren't expecting to chase people around or dodge heavily.
Heartbreaker

The **Heartbreaker** is Tier-7 ship in the U-Series mod, and upgrades from the U-Barricade, U-Monitor, U-Perimeter, and the U-Bruiser. It has medium-high power cannons all across its circular body to shower a heart-shaped pattern of bullets around it. The Heartbreaker is the fastest turning Tier-7 in the mod.

 Designer

**NOTE: As of version 4.0, some information may be missing or outdated.**

The Heartbreaker can be seen as the final ship in the "Miner" ship series, having cannons facing all directions, extreme energy regeneration, and a heavy shield capacity, however, it differs from other miner ships as upgrading from U-Perimeter decreases the shield capacity and mass slightly, instead of increasing it. This can prove to be troublesome, as the ship is far more vulnerable to long-ranged attacks, and can be more easily thrown around by ramming, especially from the assaults of a U-Smasher.

Rather than continuously empty firing, the Heartbreaker is designed to attack in bursts, saving up enough energy in its massive bank to fire a complete circle of shots. Failing to do so will result in losing control of the ship; every individual laser has strong recoil, and empty firing forces every cannon to shoot one by one. Firing in bursts ensures that every cannon's recoil is canceled by that of another cannon, allowing the user to maintain control of the ship.

When mining, it's best to get fire at a dense group of asteroids while facing away from them, as the rear end lasers fly out farther, and with greater density. In combat, it is best to attempt to get close to your adversary, either by surprise attacks or by the use of large asteroids for cover. Face away from your opponent at the last second to ensure that they suffer more laser damage. A single close-ranged attack can send most enemies flying away a good distance with mostly depleted shields, and a second burst after approach will likely finish them off.

Be wary, however, as approaching enemies without getting killed first is the true problem. Upon seeing you, most people will retreat to an area that they can use to their advantage, or to a large group. The slow speed of the ship prevent chasing from being effective. Because of this, the Heartbreaker is best used with healing lasers during raids. Because the lasers are best used in close quarters, situating yourself in the middle of a group of allies is a perfect way of ensuring that they stay alive.

Overall, the Heartbreaker shares similarities with other ships of its kind but lacks the fundamental elements that said ships possess. It is best used with healing lasers to support your allies during base defense or raids. However, the Heartbreaker is an excellent base destroyer due to its ability to quickly fire bursts of high-damage lasers, which can drain a base of gems if several bursts are shot while in a corner of an enemy base.

This ship is a redesign and rework of an older ship, the Andromeda.

## Cannons

For brevity, the second table is repeated **18** times but not shown here.
Gem-Canister

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The **Gem-Canister** is the starting ship in KEST. The only real purpose it serves is to give the player the option to start as either a Gnat or a Fly. It doesn't fire lasers or dash, meaning it has no method of fighting. It is recommended to get the Gnat or Fly as soon as the player joins the game, as this can be done with on-screen buttons. Note: you do not see this when playing ACW with this tree.
Bee Heavy-Class

**Bee Heavy-Class** (or just **Bee**) is a Tier 1 ship in the Multi-Class Ship Tree, designed by ThirdEyeMan (aka SChickenMan). The Bee is the Tier 1 of the Heavy class in the tree meaning its the Tier 1 with the most shield and mass. It is slow compared to the rest of the Tier 1 ships, but it is fast enough to evade some higher tier ships. It has a singular slow-firing cannon with decently high damage for weaponry.

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F-22

The ship fires 3 slow pulses that inherit the ship's velocity at the time of firing, making this a niche "skill ship" in SDC. It can annihilate enemies regardless of their speed and does immense knockback. Its high speed and agility is balanced with its low shields.

This ship is notorious for running around the SC arena to regenerate its shield, as the max speed is almost as fast as a maxed Shadow X-1. Paired with fairly good turn rate, it is hard to be hit by opponents and also hard to hit opponents. F22 VS F22 duels are exhaustingly long, as both parties will struggle to hit the other.

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Achievements

You may earn **achievements** when you buy Starblast on Steam by completing certain tasks in the game. These tasks range from make a kill, to contributing gems to the station and vitcories in deathmatch. As is typical with most Steam achievements, many are pop culture references.

You cannot get **achievements** from modding space or private custom games.
Astral Accelerator

Designer

The **Astral Accelerator** is a ship in the Racing mod and the Starblast racing championship. It has the highest top speed out of all ships in the mod. However, it also has the lowest mass(after the space phantom), making it very vulnerable to collisions with asteroids, other ships and Secondaries. Because of this, it is best to use the Astral Accelerator on tracks with many long, straight segments and not on maps with constant sharp turns.
Centurion

Designer

The **Centurion** is a Tier 6 ship in the Alien Intrusion mod. It fires two slow medium damage lasers from the front with a wide gap in between. It also has high shields and mass.

This ship is great all around thanks to its decent speed, great firepower, good shields, average agility, and overall very well-rounded stats, equally suited to attacking aliens as well as players.

It is best used like a Pioneer.
Atomic

The atomic is a mcst tier 6 heavy ship,with the highest shield in the whole mod currently.It has a high shield regen,and has a firing pattern similar to the hunter in diep.io.It has *extremely bad* agility,though aiming is not vital,and has to be taken carefully.The narrow lasers also makes hitting ahrd,making it prone against speedsters.
Proto

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This t6 Support class ship is very similar in function to the Toscain, a retired ship that used to be in vanilla, with 1 central medium-small pulse with decent recoil and 2 spread doubleshot cannons.

This ship's stats are fairly average all-round, and is overall a decent choice, though not a great ship for combat.
GA Linker

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**GA Linker** - collab with Goldman - a mobile auxiliary reactor carrier, that can share its power with nearby friendly fighters.

Attaching more reactors to your fighter will make it heavier, less agile and easier
to hit.

That's why you build another fighter, whose sole purpose is to act as an additional
reactor, one that is piloted by a good pilot, is able to dodge enemy fire and
even fire back.

Meet the Linker by Goldman Aerospace. A medium-light fighter with a bad weapon
and low DPS, yet capable of sharing its reactor's power with nearby teammates.

Said reactor power doesn't have to be directed into teammate's weapons. The ship
can also act as a mediocre healer, sharing its reactor for recharging teammate
shields.

## Tips

* The perfect pocket healer - link up with a teammate, and stay close.
* Link up with damaged teammates and use ASG to speed up their recovery.
* Link up with high-DPS ships and share your reactor to deal a lot of damage.
* This ship's fighting capabilities are extremely limited - better than nothing.
* Shoot at the enemies if you can, but remember your main purpose
Archangel

The Archangel is a Fighter class Tier 6 that is known for having a similar fire pattern to the Marauder, however, it has more capacity to stun enemies. It has decent mobility, shield, and energy, and moderate mass, but lacks shield regen, which makes it harder to recover from battles.

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In general, this well-rounded ship has good potential in mid/close range combats, and it can mine and defend itself well.
Alien

Alien Stats are as follow:

## Caterpillar

Caterpillar Stats
 Regen/sec.
 Damage per Blast
 Firing Rate
 Blast Speed
 Mass
 Waves
 Point Drop
 Picture

\***Please note** that this alien can only be created through Modding and do not appear in any invasion waves.

## Piranha

\*Note: Piranhas don't fire blasts, but they will try to ram players' ships, similar to the Barracuda.

## Saucer

**Note:** There will be a chance that you will see the Saucer at the Sun when this type of alien spawns.

## Final Boss

\***Note:** Red Forks, Purple Saucers and Red FinalBosses can only be created through Modding and do not appear in any Invasion Waves.

## Credits

* Thanks to 123 Notus, [INDS] Money, and Admiral Thrawn for finding out the stats

## External resources

* https://www.reddit.com/r/Starblastio/comments/c6yirt/alien\_specs/
Easter Eggs

In Starblast, "Easter Eggs" are unexpected or undocumented features that exists in the game.

Here is the list of currently discovered Easter Eggs in Starblast:

## Battle of Titans

This was actually from a troll by the devs for X-27 in 2017. Here is the original link of the video: https://www.youtube.com/watch?v=ny1A5YqqPHg

In order to have a Battle of Titans game, a game needs to fulfill all of these conditions:

* That game must be a modded/custom (or private) game, and not the public ones listing on Serverlists (For modders, `game.options.unlisted` needs to be `true`)
* The map name must be "Battle of Titans" without the quotes ("")
* The root mode must be Deathmatch

In this game, there will be only matches with U-Sniper. There is a special ship called OP-302 ship (a.k.a Side-Fighter-OP) with some particular specs as described in the table below:

\* The regeneration specs appear to be enforced by game server, not actual ship specs regen

In order to achieve this ship, a ship must meet both requirements:

* has lower shield than 100 HP
* at least one opponent has at least 6 score

## The Saucer at the Sun

When playing Invasion at wave 6, 7 and 10 after the saucers spawned, there will be possibilities that a 3D Object of the red saucer will appear at the Sun lying 90 degrees away from its original state in the x Axis. This object is non-interactive, means that you can go through it without being blocked.

Unlike other easter eggs, this object is actually result of a client bug.

You can try to achieve this Easter Egg in custom/modded games by spamming Saucer aliens (code 19) and killing them instantly. The successful rate can be increased significantly by standing outside of the saucer spawning area and approach that place again after the saucers started spawning (joining the game after the saucers started spawning also has the same effect).
Antioch

This ship has poor firepower and survivability, but with decent mobility. It's best used against weaker or already-damaged ships, or by teams with bulkier ships that can take good amount of damage to protect this ship from heavy fire, while this ship is protecting them against fast and mobile ships.

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ESA's Terminated Project

**What Is ESA's Terminated Project**

ESA's Terminated Project, also known as Project Shadow Sniper, was a rumorred project that ESA had launched in the terrestrial year of 4340. Unfortunately the project had been abandoned and all evidence burned so that the enemy could never find it, still people had ideas on what it could be, the most famous idea was that ESA was trying to cook up some ship, maybe a Tier 8. There have also been theories that the Shadow Sniper was a high powered turret.

**Encounters**

Only a few have known about this project and many of them were killed so that the secret wouldn't unravel, but some pilots have told stories on how they had seen a ship on their radar in the dark unexplored regions of Alpha Centauri, but have never found it. It is unknown if anyone has ever came across this mystery, but if they have they never made it back to tell civilization or they know how to keep their mouth shut. Those who believe this project to be a Tier 8 say that the thing could hide in the darkness and blend in almost to the point of invisibility, other say that the creation was an amalgamation of the 4 original Tier 7s. They say that the so called Shadow Sniper had the power of the Odyssey, speed of the Shadow X-3, Firepower of the Bastion, and shield of the Aries. While others say it was a new creation with the power to decimate an entire base alone. Whatever this Shadow Sniper is it had enough power to be terminated by the commanders of the ESA.
Starblast's Fiction

The origins of Starblast had always been mysterious... Now, with the aid of numerous historical sources, we may be able to uncover what exactly started this terrible bloodshed... page discarded note by the author, contributor 2022-2-2 this page will no longer be worked on as before. == The Beginning == === 2500 === In the year of 2500, numerous technological innovations had made humanity good asteroid miners. Proton fusion reactors can now make firing lasers.
Shared Unique Commander Pass

**shared Unique Commander Pass (sUCP)**, also known as **Achievable Commander Pass (ACP)** is a special type of badge that are only shared through a group of people. They are not ECPs nor UCPs

Here is the list of current sUCPs in the game:

 SDC Champion |  | Winning one season in SDC Championship (hosted in SDC's discord server) | 12
Stingray (Nautic Series)

Designer

The **Stingray** is a Tier 4 ship in the Nautic Series mod. It is a wide ship that fires 4 medium damage lasers from the front, with a high burst damage. The stingray is good for mining but when fully upgraded it can be a pretty formidable force! It can be good at healing when speed is upgraded too!
Alpha-Defender

The Alpha-Defender has extremely powerful guns and good speed and agility. It's shields are amazing and it is fast at mining so that you can quickly upgrade it, and destroy your enemies but like many people have mentioned a million times, it is trash against speedster class ships. However, it can kill most Fighter and Support class ships, and pretty much all heavy class ships.

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H-Mercury

*This ship was replaced with Marauder after June 12th, 2019. Information about this ship will be archived. However, the ship is still playable in Rumble just with different stats than it had in Vanilla.*

 Shield Cap | Vanilla/KEST: 250/350
 Shield Regen | Vanilla/KEST: 6/8
 Energy Cap | Vanilla/KEST: 100/150
 Energy Regen | Vanilla/KEST: 45/60
 Turning Rate | Vanilla/KEST: 50/60
 Acceleration | Vanilla/KEST: 55/90
 Terminal Velocity | Vanilla/KEST: 75/95
 Mass | Vanilla/KEST: 275
 Designer
Replaced with Marauder(Vanilla)

**H-Mercury** is a retired Tier 6 ship in Starblast.io which was replaced by the Marauder. It is also a ship in the KEST mod. It is a Tier 6 version of the Mercury, sacrificing the pulse for one very rapid frontal laser and four converging lasers from the sides. This unique shot style makes it a good mining ship and it can fire at very long range. However, it was more of a tank when fighting other players and couldn't fight back effectively. It also took large knockback due to its mass, and took time to recover due to its size and low agility.It proved to be easily annihilated by most ships. As a result, this was not a good choice of ship at all. It was rumored that the H-Mercury would have received buffs (which could be considered to have happened when it was succeeded by the Marauder.) The H-Mercury had average speed for a level 6 ship but was not the strongest even when fully upgraded. It had the 2nd slowest turning rate of the tier-6 ships, beating only the O-Defender, had relatively low mass, very weak firepower despite being tied for the highest energy regen out of the tier-6 ships and not very strong shields. It was also large, wide, and very easily hit. The relatively unique style of firing was not very helpful against enemy vessels, despite the converging shots. Because of the lack of firepower the best secondary to use with this ship was Attack pods.
While the H-Mercury resembles the Mercury and was meant to be an upgrade to it, it had very different firing characteristics. the H in its name likely stood for Hose, as in Bullet Hose.

It was likely replaced because it was considered by most to be the worst ship in relation to its tier.

This ship was the first to be replaced completely by another ship, the Marauder
It's still active with a buffed version in Rumble
Stalker

Designer
 Status

The Stalker is a Tier 4 ship in the KEST mod. It has a pair of cannons at the front that each inaccurately fires a pair of diverging low damage lasers. Its high energy regen makes it a good mining ship. However, it lacks shields and agility. To use this ship effectively in combat, you must be close to your target to hit the most lasers.
U-Siege

Designer

The **U-Siege** is a Tier 4 ship in the U-Series mod. It has 4 cannons at the front; a dual cannon which fires 2 pulses rapidly and two central cannons stacked on top of each other which both rapidly fire inaccurate, lower damage pulses. Its high energy capacity gives it high burst damage, similar to the Marauder. This ship, along with the U-Arsenal, is recommended for new players since it is widely regarded as severely overpowered.

Skipping the Damage upgrade provides more recoil to help retreat with RCS off.

## Tips

* This ship is the best in close-range 1v1s, so don't go solo into groups with it.
* It is best to attack from behind and catch an enemy unaware. Try and attack equal mass or larger ships, as the U-Siege does better against large and less agile ships that can't attack as fast as it can.
* If your energy depletes, let it recover completely before firing again, unless you are finishing off a enemy or about to die.
	+ Groups of U-Sieges are very dangerous because each U-Siege can simply cover all of the others by depleting its entire energy bar while other U-Siege ships are regaining their energy.
* Have a healer if possible. The biggest weakness of the U-Siege is that it takes a long time (1 minute) to regenerate shield, and another is the long time to recharge energy.
* The U-Siege is a very effective miner; with its rapid fire secondary laser similar to the Side-Fighter, asteroids will melt before your very eyes. Use that to your advantage.
	+ If you want to go U-Smasher, just powermine the base as U-Siege and then skip U-Demon, since this ship is better for mining. Be careful, as it can be hard to mine as a U-Demon, and it is easier if you have a friend hold 500 gems for you. If you don't have any friends, it is easier just to go to U-Demon early.
* This ship can leave tier 6 and 7 ships with a pretty big chunk of their health gone, or kill them entirely. In fact, to this day people still complain about it being OP, which in a way, it is.
* This ship is weak against some enemies.
	+ One of its weaknesses is the U-Bruiser. The U-Bruiser completely crushes it in terms of damage, empty DPS (but not burst DPS), and mass (U-Bruiser gets little knockback while U-Siege gets huge knockback if not simply being one-shot). The low mass of the U-Siege makes it so you have to time your bursts very well, otherwise you'll find yourself dead. In fact, high-mass ships in general are an Achilles heel for the Siege, so tread carefully next time you play it.
	+ The miner ships (U-Center, U-Octa, U-Perimeter) have enough shield to survive the U-Siege while their frontal stream of pulses deliver high damage and knockback to the U-Siege.
	+ Speedsters can carefully stunlock the U-Siege and kill it or weaken its shield and run away. But if they mess up, the U-Siege will win.
Imperius

The **Imperius** is a fast but not agile fighter class ship in the mcst on the offensive side.The good mass,speed and knockback of the ship makes it good for takedown,though the knockback is still bad comparing to and against some heavy classes.It performs well against speedsters with skill,with it’s fast pulse and chasedown speed,while not easily knocked back.
Phoenix

Designer

The **Phoenix** is a Tier 6 ship in the Alien Intrusion mod. It rapidly fires 5 lasers from the front. Being fast and agile, this ship is a good hit-and-run ship as it is capable of both dealing a lot of damage and escaping easily.

It is somewhat similar to the Harpy, but it sacrifices speed, mass, and burst DPS for better other stats in general.
Axion

Designer
 Status

This Heavy class ship is an odd one, usually only being able to fire 1 of it's guns at a time. Overall, it is a fairly weak ship, lacking burst damage, with decent energy regen. However, it can be decently powerful, with good shield, decent mobility for a heavy ship and has high mass, which makes it a good miner.

Overall, not great, only being able to fire from 1 gun at a time that makes it unable to stun enemies until their shields are off.
Draconite

Designer
 Status

Better stats (mass and shield mainly) than the the Bat-Defender. It has an additional 2 Pulsar guns with a slight inward angle, along with returning double lasers, both also angled. Overall, the Draconite does well at gem control and mining, with its lacking DPS somewhat made up for its high mass, which is key to keeping opponents at a distance. To mine as quickly as possible, the first thing to upgrade is shield regen, followed by energy regen and then speed. Its large hitbox makes it easy to accumulate asteroid damage, however, since it is much wider than it is long, when recovering, it is best to keep RCS off and rotate to navigate between asteroids to regen as quickly as possible. Additionally, the Draconite's wings can be used to snag, albeit, rarely. Combos well with heavy mines. Does not do as well at close range and in the open.
U-Octa

Designer

The **U-Octa** is a tier 5 ship in the U-Series mod. This is an excellent miner and attacker! This ship fires a total of 8 bullets in every direction, or in one direction, depending on how you choose to upgrade. But like all the other miners, it's pretty slow, very bulky, and has a ton of mass. But its health lets it survive and defeat the U-Siege and U-Marksman. It's a better version of the U-Center, improving the mass, speed, and ability to shoot the frontal cannon only, while not having any disadvantages.

It is the third ship in the miner branch: U-Spread > U-Center > **U-Octa** > U-Perimeter. It is the successor of the Tier 4 U-Center and the predecessor of the Tier 6 U-Perimeter, which has better shield and mass (and energy regen for non-attackers), in exchange for sacrificing a little speed.

This ship is OP. If you upgrade Damage 4 or 5 times and do not upgrade Energy Regen, only the front laser will shoot when energy is low. This makes it like a U-Fusion with low energy cap, same shield regen, more DPS (sustained 250 damage/second), and more agility, but in Tier 5. Mathematically, you should be able to max Damage and upgrade Energy Regen once for 270 damage/second, but if you do that, other cannons will shoot, which will throw off your aim and make retreating with recoil much harder. Also, upgrading Damage 4 times doesn't seem to be enough.

Like the U-Center, it's vulnerable to and loses to speedsters but shreds them if they make a small mistake. It's also vulnerable to the U-Arsenal's high burst damage with recoil. As long as this ship has enough health (from either shield or gems), any enemy with low energy (except other miners and some speedsters) is basically a free kill, since you can damage them faster than they can damage you, and the stream of pulses can also help stunlock them.
Avalanche

Designer
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**Avalanche** - Heavy Attack Ship

Every once in a while an organization producing spaceships just goes wild
and pours billions of credits into creating a single, amazing, hi-tech design.

Meet the Avalanche, by Goldman Aerospace. Truly beautiful, truly deadly, truly
complex. A heavy pulse fighter with a large cockpit, which almost bumps it into
fregate territory. Enhanced with cutting-edge technology

## Tips

* Avalanche is a very powerful, but slowly recharging ability. Use it wisely.
Spectris

This Support class ship is a heavy support, with similar mass and shields to heavy class, though larger size, higher mobility, and lower energy regen than most. This ship is an exceptional miner, due to it's high shields and mass, good firepower, and reasonable speed, which allows it to tear through fields of asteroids incredibly quickly. It is also good in combat due to it's high burst damage and knockback, as well as being able to interrupt enemy movements via utilizing it's high mass and/or decently sized blasts, although the large size and lower mobility of the ship gives enemies a fairly easy target to hit

Overall, the Spectris is a good ship for both mining and fighting, and a solid ship choice overall, though if you like faster, more agile ships, I would recommend staying away from it.

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