recursal/Fanatic-Fandom huggingface dataset:
Thanos

Half-Orc, Fighter, Custom - Chaotic Neutral

AC: 15 (Half Plate) HP: 214 (20d10+100) Speed: 30'

Attributes

Saving Throws: Str +10 Dex +6 Con +9

Skills: Acrobatics +6, Arcana +9, Athletics +10, Insight +6, Intimidation +8

Senses: Passive 10, Dark Vision 60'

Tools:

Languages: Common, Celestial

Challenge Rating: 12 (8400XP)

**Features**

Relentless Endurance

Savage Attack

Fighting Style: Great Weapon Master, UnarmedFighting

Second Wind

Action Surge (2)

Indomitable (3)

Martial Archetype: Champion

- Improved Critical

- Remarkable Athlete

- Additional Fighting Style

- Superior Critical

- Survivor

**Spellcasting**

DC19I, +9 Hit

C (2): Message, True Strike

1 (1): Cause Fear

**Actions**

Multiattack: Thanos makes four attacks per turn

Great Sword: +6, 5', 11 (2d6+4)

Unarmed Fighting: +6, 5', 7/8 (1d6/8+4)

**Reactions**

**Feats**

* Tough
* Resilient
* Magic Initiate: Wizard

**History**

Thanos also known as The Mad Titan seeks to balance the universe by any means necessary. He is searching for the Infinity Stones so he can complete his task in a single snap.
Listes

Les listes sont un moyen simple de stocker plusieurs valeurs dans une seule variable. Vous pouvez créer de nouvelles listes comme celle-ci :

```
list   =   [  2  ,   True  ,   Articles  .   Foin  ]

```

La liste contient désormais les valeurs `2`, `True`et `Items.Hay`. Une liste peut également être vide si elle ne contient aucun élément :

```
liste_vide   =   []

```

Vous pouvez accéder à un élément d'une liste en utilisant son index. L'indice est `0`pour le premier élément, `1`pour le deuxième élément, `2`pour le troisième...

```
list   =   [  Entités  .   Arbre  ,   Entités  .   Carottes  ,   Entités  .   Citrouille  ]
 plante  (  liste  [  1  ])
  #plantes carottes

```

Vous pouvez parcourir une liste à l’aide d’une boucle for. L'exemple suivant résume tous les éléments de la liste.

```
list   =   [  4  ,   7  ,   2  ,   5  ]
 sum   =   0
 pour   le numéro   dans   la liste  :
	 sum   +=   number
  #sum est maintenant 18

```

Les méthodes de liste suivantes vous permettent d'ajouter et de supprimer des éléments :

`list.append(elem)`ajoute un élément à la fin de la liste :

```
liste   =   [  2  ,   6  ,   12  ]
 liste  .   append  (  7  )
  #list est maintenant [2, 6, 12, 7]

```

`list.remove(elem)`supprime la première occurrence d'un élément d'une liste :

```
liste   =   [  1  ,   2  ,   4  ,   2  ]
 liste  .   supprimer  (  2  )
  #list est maintenant [1, 4, 2]

```

`insert(index, elem)`insère un élément à l'index spécifié :

```
list = [Entities.Tree, Items.Hay]
list.insert(1, Items.Wood)
 #list is now [Entities.Tree, Items.Wood, Items.Hay]

```

`pop(index)`supprime l'élément à un index spécifié.

Ne spécifier aucun index supprime le dernier élément.

```
liste   =   [  3  ,   5  ,   8  ,   25  ]
 liste  .   pop  ()
  #list est maintenant [3, 5, 8]
 list  .   pop  (  1  )
  #list est maintenant [3, 8]

```

Le `len()`La fonction vous permet d'obtenir la longueur de la liste.

```
list   =   [  3  ,   2  ,   1  ]
 x   =   len  (  list  )
  #x est maintenant 3

```

Les listes ont une sémantique de référence. Cela signifie que l'affectation d'une liste à une variable affecte le même objet de liste à cette variable au lieu de faire une copie de la liste.

Si deux variables font référence à la même liste, les modifications apportées à la liste seront vues par les deux.

```
une   =   [  1  ,  2  ]
 b   =   une
 b  .   pop  ()
  #a et b sont maintenant tous les deux [1]

```
Dog Boys

Dog Boy, Magic Exterminator - Chaotic Good

AC: 13 (Leather) HP: 14 (2d8+2) Speed: 30'

Attributes

Saving Throws: Dex +4

Condition Resistance: Poison, Disease

Vulnerability: Magic, Psionic

Skills: Perception +3, Stealth +4, Survival +3

Senses: Passive 13, Dark Vision 60', Truesight 15'

Tools:

Languages: Common (Spoken)

Challenge Rating: 1/2 (100XP)

**Features**

Supernatural Tracker: Can sense any magical item or active Magic-User within 100'

Keen Hearing/Smell

Sense Evil: Detect Good/Evil

Pack Tactics

**Actions**

Bite: +4, 5', 5 (1d6+2)

Unarmed Strike: +4, 5', 4 (1d4+2)

Dagger: +4, 5/20/60', 4 (1d4+2)

Laser Pistol: +4, 40/120', 10 (3d6)

**Reactions**

**Feats**

**History**

The Dog Boys were developed by the Coalition States to hunt down and eliminate Magic-Users. A pack is lead by a Psi-Stalker. They are for all purposes a slave race and are treated slightly better than a standard dog.
Déverrouille

## `Auto_Unlock`

Déverrouillez automatiquement les choses.

## `Carrots`

Labourez le sol et plantez des carottes.

Augmente le rendement des carottes et le coût des graines de carottes.

## `Debug`

Imprimez les instructions pour le débogage.

## `Dictionaries`

Accédez aux dictionnaires et aux ensembles.

## `Expand`

Agrandit les terres agricoles et débloque le mouvement.

Agrandit la ferme.
## `Fertilizer`

~~Faites pousser des plantes instantanément.~~

Immediately grow the plant under the drone by 2s.

## `Leaderboard`

Rejoignez le classement pour le temps de réinitialisation le plus rapide.

## `Lists`

Utilisez des listes pour stocker de nombreuses valeurs.

## `Mazes`

Un labyrinthe avec un trésor au milieu.

Augmente l'or dans les coffres au trésor.

## `Operators`

Opérateurs arithmétiques, de comparaison et logiques.

## `Polyculture`

Utilisez des plantations compagnes pour augmenter le rendement.

## `Pumpkin`

Des citrouilles !

Augmente le rendement des citrouilles et le coût des graines de citrouille.

## `Senses`

Le drone peut voir ce qu'il y a en dessous et où il se trouve.

## `Sunflowers`

Tournesols et pouvoir.

Augmente la puissance acquise grâce aux tournesols.
## `Trees`

Débloque les arbres.

Augmente le rendement des buissons et des arbres.
## `Utilities`

Débloque le `min()`, `max()`et `abs()`les fonctions.

## `Watering`

Arrosez les plantes pour les faire pousser plus vite.
Koopa Troopa

Tortle, Guard - Chaotic Neutral

AC: 17 (Natural) HP: 14 (4d6) Speed: 30'

Attributes

Saving Throws: Str +1 Con +2

Skills: Perception +2

Senses: Passive 12

Tools:

Languages: Common

Challenge Rating: 1/4 (25XP)

**Features**

Natural Defence: AC17

**Actions**

Spear: +3, 5/20/60', 2/3 (1d6/8-1)

Punch: +3, 5', 1HP

**Reactions**

**Feats**

**History**

Koopa Troopa are the rank and file of Bowser's Army.
Making Her Mine

## Synopsis

**Beck Callahan.**

Star defensive Lineman.

Most popular boy on campus.

One of my best friends.

He’s always been off limits because I know a relationship with him could never work. Like, ever. He’s too perfect, too sweet, too good looking. Taking what we have a step further has the potential to ruin everything, and his friendship is too important to me.

So I keep it friendly, always with my feelings locked up tight. We talk. We date other people.

Until the beginning of senior year, one night at a party. When lines are blurred and eventually crossed. It was the best night of my life. A night I will never forget. Or regret. It’s all I can think about. He’s all I can think about.

But I’m also a little spooked. Beck says all the right things, and his sweet words make me feel…everything. He’s determined to make me his.

Should I let him? Or do I risk losing him as my boyfriend and my best friend?

## Tropes

* best friends to lovers
* slow burn
* pro football
Eric Cartman

Human, Bard, Entertainer - Neutral Evil

AC: 11 (Padded) HP: 20 (3d8+3) Speed: 30'

Attributes

Saving Throws: Dex +2 Cha +5

Skills: Animal Handling +1, Deception +7, Insight +1, Intimidation +5, Performance +7, Persuasion +5

Senses: Passive 9

Tools:

Languages: Common

Challenge Rating: 1 (200XP)

**Features**

Bardic Inspiration 3x d6

Jack of all Trades

Song of Rest d6

Expertise: Deception, Performance

Bardic College: Eloquence

- Silver Tounge

- Unsettling Words

**Spellcasting**

DC13Ch, +5 Hit, 6 Spells

C (4): Friends, Vicious Mockery

1 (4): Charm Person, Disguise Self, Silvery Barbs

2 (2): Suggestion, Magic Mouth, Enthrall

**Actions**

Unarmed Strike: +2, 5', 3HP

**Reactions**

**Feats**

* Human Determination: Advantage on Attack/Ability/Save checks 1/LR

**History**

"Screw you guys, I'm going home."

Cartmanis one of the boys along with Kyle, Stan and Kenny.
Drew + Fable Forever

## Synopsis

Monica Murphy returns with her most beloved characters, **Drew** and **Fable**, in this eBook original 40,000-word novella that brings her bestselling New Adult series full circle.

Fantasy. How I ended up with NFL player Drew Callahan, the guy every woman wants, is beyond my wildest dreams. All I know is that once he chose me as his one and only, I sure wasn’t looking back. I had past wounds and he showed patience and concern—even taking responsibility for my messed-up kid brother. Now, once again, he’s found a way to blow my mind: an exotic wedding and honeymoon miles and miles away from home. What else could a girl ever ask for?

Reality. Now the honeymoon’s over. Drew’s football schedule takes him on the road constantly, while I need to stay put and look after my brother until he finishes high school—because God knows our sorry excuse for a mother won’t. I know Drew loves me with all his heart, and I’ll always be over the moon about him. This just isn’t how I imagined our life as newlyweds . . . dealing with the distance, missing him all the time. But we’ve gone through hard times before. We can get through this, too, right? We’re Drew and Fable, together forever. At least I hope so. . . .
Reggae (Mega Man)

Clockwork Stork, Tiny Construct - Chaotic Neutral

AC: 13 (Natural Armor) HP: 22 (4d6+8) Speed: 30/60'f'

Attributes

Saving Throws: Dex +5 Con +4

Damage Immunities: Fire, Poison, Psychic

Condition Immunities: Charm, Exhaustion, Frightened, Paralyzed, Petrified, Poison

Skills: Perception +3

Senses: Passive 13

Tools:

Languages: Common (Understand)

Challenge Rating: 1/2 (100XP)

**Features**

Constructed Nature

Keen Sight.

Repairable: DC10 Tinker, restores 1HP per point over the DC

**Actions**

Beak: +5, 5', 5 (1d4+3)

**Reactions**

**Feats**

**History**

Reggae is the loyal robotic bird companion of Dr. Wily. Dr. Wiley is frequently annoyed with the bird laughing at his failures and the constant noise.
Lakitu

Tortle, Cloudling Bombadier - Chaotic Neutral

AC: 17 (Natural) HP: 21 (6d6) Speed: 30'/15'f

Attributes

Saving Throws: Dex +4

Skills: Perception +3

Senses: Passive 13

Tools:

Languages: Common

Challenge Rating: 1 (200XP)

**Features**

Natural Defence: AC17

Amphibious

Shell Defence: +4AC

Cloud Rider: Lakitu can summon and ride any cloud. It becomes as solid ground for him.

**Actions**

Spiked Rock: +4, 10'/30', 9 (2d6+2)

Unarmed Strike: +4, 5', 1HP

**Reactions**

**Feats**

**History**

Lakitu is a Koopa in the service of Bowser. He has a unique trait that allows him to ride clouds. He is one of the most hated enemies of the Mario Brothers.
Gamora

Githyanki, Fighter/Rogue, Soldier - Chaotic Neutral

AC: 15 (Natural) HP: 76 (7d10+3d8+20) Speed: 30'

Attributes

Saving Throws: Str +7 Con +6

Skills: Acrobatics +7, Athletics +11, Intimidation +7, Perception +4, Stealth +7

Senses: Passive 14

Tools: Tinkers

Languages: Common

Challenge Rating: 6 (2300XP)

**Features**

Fighting Style: Great Weapon Fighting

Second Wind

Action Surge

Martial Archetype: Champion

- Improved Critical

- Remarkable Athlete

Expertise: Athletics, Intimidation

Sneak Attack: 2d6

Cunning Action

Rougish Archetype: Assassin

- Assassinate

**Innate Spellcasting**

C (-): Eldritch Blast

1 (-): Jump\*

2 (-): Pass without a Trace\*

- \*Can cast once without using Spell Slot

**Actions**

Multiattack: Gamora attacks twice per turn

Long Sword: +7, 5', 7/8 (1d8/10+3)

Laser Pistol: +7, 40/120', 10 (3d6)

Unarmed Strike: +7, 5', 4HP

**Reactions**

**Feats**

* Great Weapon Master

**History**

Gamora is the adopted daughter of the Mad Titan, Thanos. She is a member of The Guardians of the Galaxy.
Sailor Mars

Human, Cleric, Acolyte - Neutral Good

AC: 11 (Unarmored) HP: 24 (5d8) Speed: 30'

Attributes

Saving Throws: Wis +6 Cha +5

Skills: History +5, Insight +6, Performance +5, Persuasion +5, Religion +5

Senses: Passive 13

Tools: Farming

Languages: Common

Challenge Rating: 3 (700XP)

**Features**

Light Domain

- Warding Flare

- Channel Divinity: Radiance of Dawn

-- DC14C, 16 (2d10+5) Fire

- Turn Undead

- Destroy Undead: 1/2 CR

**Spellcasting**

DC14W, +6 Hit, 8 Spells

C (4): Control Flames, Fire Bolt, Guidance, Resistance, Spare the Dying

1 (4): Burning Hands\*, Detect Good/Evil, Detect Magic, Faerie Fire\*, Protection from Good/Evil, Shield

2 (3): Augury, Flaming Sphere\*, Scorching Ray\*

3 (2): Daylight\*, Fireball\*, Remove Curse, Sending

- \* Can cast once without using Spell Slot

**Actions**

Kasei Yumi: +4, 150/600', 5 (1d8+1) Piercing + 2 (1d4) Fire

Unarmed Strike: +4, 5', 1HP

**Reactions**

**Feats**

* Magic Initiate: Sorcerer
* Elemental Adept

**History**

Sailor Mars, also known as Rei Hino, is one of the Guardians of the Crystal Empire. She fights along side Sailor Moon. She works as a Miko at the local temple. She is the Guardian of Fire and Passion.
Rush (Mega Man)

Clockwork Dog, Medium Construct - Neutral Good

AC: 20 (Natural Armor) HP: 36 (5d8+10) Speed: 40'

Attributes

Saving Throws: Dex +5 Con +4

Damage Immunities: Fire, Poison, Psychic

Condition Immunities: Charm, Exhaustion, Frightened, Paralyzed, Petrified, Poison

Skills: Perception +3, Stealth +5

Senses: Passive 13, Dark Vision 60'

Tools:

Languages: Common (Understand)

Challenge Rating: 2 (450XP)

**Features**

Constructed Nature

Keen Hearing/Smell

Pack Tactics

Repairable: DC10 Tinker, restores 1HP per point over the DC

**Actions**

Bite: +5, 5', 9 (2d6+2), DC13S vs Prone

Energy Blast: +5, 120', 2 (1d4)

- Multishot: 3 Shots per turn

**Reactions**

**Feats**

**History**

Rush is the loyal robotic dog companion of Mega Man. He was designed and built by Dr. Light.
Beck Callahan

## Beck

### Aliases

* Callahan
* The little fucker  (by Jake)

### Relatives

* Drew Callahan  (father)
* Fable Maguire  (mother)
* Owen Maguire  (uncle)
* Knox Maguire  (cousin)
* Blair Maguire  (cousin)
* Ruby Maguire  (cousin)
* Autumn Callahan  (sister)
* Jake Callahan  (brother)
* Ava Callahan  (sister)

## Appearances

### Debut

* Close to Me

**Beck Callahan** is the male protagonist from Making Her Mine.

## Character description

*Beck Callahan.*

*Star defensive Lineman.*

*Most popular boy on campus.*

*He’s too perfect, too sweet, too good looking.*
Kaileigh Lusea

Half-Dwarf, Bard, Artisan - Chaotic Good

AC: 13 (Leather) HP: 16 (2d8+4) Speed: 30'

Attributes

Saving Throws: Dex +4 Cha +5

Skills: Acrobatics +4, Athletics +2, Insight +3, Perception +3, Persuasion +5, Slight of Hand +4

Senses: Passive 13, Dark Vision 60'

Tools: Painters

Languages: Common, Dwarvish

Challenge Rating: 1/2 (100XP)

**Features**

Dwarven Resiliance: Poison

Elven Legacy: Resistance to Charm/Sleep

Bardic Inspiration 3xd6

Jack of All Trades

Song of Rest 1d6

```
**Spellcasting**

```

DC13Ch, +5 Hit, 5 Spells

C (2): Dancing Lights, Vicious Mockery

1 (2): Animal Friendship, Disguise Self, Heroism, Illusionary Script, Sleep

**Actions**

Dagger: +4, 5/20/60', 4 (1d4+2)

Short Sword: +4, 5', 5 (1d6+2)

Unarmed Strike: +4, 5', 1HP

**Reactions**

**Feats**

**History**

Kaileigh is the second child of Master Artificer Jonra Lusea and his wife. She always had a predilection for the arts and self trained in the Bardic ways. She intends to go to a College of Colour as soon as she can.
Sakura Kasugano

Human, Monk, Student - Chaotic Good

AC: 16 (Unarmored) HP: 23 (3d8+6) Speed: 40'

Attributes

Saving Throws: Str +2 Dex +6

Skills: Acrobatics +5, Arcana +2, Athletics +1, History +2, Insight +5

Senses: Passive 16

Tools:

Languages: Common

Challenge Rating: 1 (200XP)

**Features**

Unarmored Defence: AC16

Ki (3)

- Flurry of Blows

- Patcient Defense

- Step of the Wind

Unarmored Movement: 10'

Deflect Missiles

Monastic Tradition: Way of the Sun Soul

- Radiant Bolt: +5, 30', 5 (1d4)

**Actions**

Martial Arts: +5, 5', 5 (1d4+3)

Ansatsuken

- Hadouken (1Ki): +5, 15', 5 (1d4+3)

- Shoryuken (2Ki): +5, 5', 8 (2d4+3)

- Tatsumaki (2Ki): +5, 10', 10 (3d4+3)

**Reactions**

**Feats**

* Athlete

**History**

Sakura is a fangirl of Ryu she has studied his moves and done her best to replicate them. She seems to get him to train her properly.
Crewmate (True)

Crewmate - Small Humanoid - Neutral Good

AC: 13 (Space Suit) HP: 3 (1d6) Speed: 25'

Attributes

Saving Throws: Int +4 Dex +4

Skills: Arcana +4, Insight +4, History +4, Perception +4, Persuasion +3

Senses: Passive 14

Tools: Tinkers

Languages: Common

Challenge Rating: 1/4 (50XP)

**Features**

Tasks: +1d4 to Tool Proficiency

Report: Message Cantrip 120'

Space Suit: Resistance Fire/Cold

- Hold Breath 1hr

**Actions**

**Reactions**

**Feats**

**History**
Star-Lord

Human, Rogue/Artificer, Urchin - Chaotic Good

AC: 16 (Breast Plate) HP: 60 (10d8+10) Speed: 30'

Attributes

Saving Throws: Con +5 Int +5

Skills: Deception +6, Investigation +5, Perception +3, Performance +6, Persuasion +10, Slight of Hand +12, Stealth +8

Senses: Passive 13

Tools: Thieves, Tinker, Gunsmith

Languages: Common

Challenge Rating: 6 (2300XP)

**Features**

Expertise: Persuasion, Slight of Hand

Sneak Attack: 2d6

Cunning Action

Rogueish Archetype: Thief

- Second Story Work

- Fast Hands

Magical Tinkering

Infused Items (3)

- Goggles of Night

- Boots of Levitation

- Helm of Comprehending Languages

Infusions Known (6)

- Enhanced Defense

- Enhanced Weapon

- Repeating Shot

- Spell Refueling Ring

Articifer Specialist: Gunsmith

- Firearm Proficiency

- Adept Marksman

-- Grit (1), DC16W

-- Trick Shots

--- Bullying Shot

--- Disarming Shot

- Arcane Shot: +1d6 Thunder

Right Tool for the Job

Tool Expertise: Gunsmith

**Spellcasting**

DC13I, +5 Hit, 4 Spells

C (2): Light, Mending, Message, Minor Illusion, Resistance, Vicious Mockery

1 (4): Charm Person\*, Cure Wounds, Detect Magic, Hunter's Mark\*, Jump, Longstrider, Magic Missile\*

2 (2): Branding Smite\*, Locate Object\*

- \* Can cast once without using Spell Slot

**Actions**

Multiattack: Star-Lord makes two attacks per turn

Laser Pistol (2): +8, 40/120', 9 (3d6) Radiant + 3 (1d6) Thunder

Unarmed Strike: +8, 5', 3HP

**Reactions**

**Feats**

* Inspirational Leader
* Magic Initiate: Bard

**History**

Star-Lord is the leader of the Guardians of the Galaxy. He formed them to defeat Ronan the Accuser. During one of their adventures he discovered he is the son of the Celestial, Ego and Half-Brother of Mantis. Since then they have been chasing the Mad Titan, Thanos
Articles

Drift est peuplé de nombreux **objets** utilisés pour l'artisanat et la survie.

## Liste des éléments

### Survie

Les objets de survie sont des consommables permettant de restaurer la nutrition, l'oxygène et l'énergie.

* Filtre de carbone
* Batterie de cristal chargée
* Sur le scellant
* Pâte nutritive
* Batterie simple
* Casserole de vers

### Composants

Les composants sont des objets plus avancés, principalement composés de ressources raffinées.

* Poussière de carbone
* Circuit de cristal
* Processeur à cristaux
* Carte de données
* Verre
* Verre trempé
* Plaques de fer
* Microprocesseur
* Poussière de silicate
* Plaquette de silicium
* Acier
* Eau
* Câblage

### Ressources

Les ressources sont les éléments les plus élémentaires, principalement composés d'astéroïdes et de leur contenu.

* Astéroïde
* Cristaux bleus
* Charged Blue Crystals
* Carbonate Rocks
* Flower Petals
* Amas lumineux
* Cristaux verts
* Cristaux verts chargés
* Os durcis
* Glace
* Cuivre métallique
* Fer métallique
* Champignon (maigre)
* Champignon (tabouret)
* Champignon (Tube)
* Champignon (verre à vin)
* Cristaux oranges
* Cristaux orange chargés
* Cristaux roses
* Cristaux roses chargés
* Roches silicatées
* Viande de ver
The relics of time

*WELCOME TO MINDLESS RELICS OF TIME FOR YOU TO GO THROUGH. . .***The Relics of Time (TROT)**
The Relics of time or TROT is a game project by DaikonLegs11 (me).

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
William Guile

Human, Fighter/Monk, Soldier - Chaotic Good

AC: 14 (Unarmored) HP: 96 (7d10+3d8+40) Speed: 40'

Attributes

Saving Throws: Str +2 Dex +6

Skills: Acrobatics 7, Athletics +7, Insight +5, Intimidation +3, Perception +5, Stealth +7

Senses: Passive 15

Tools:

Languages: Common

Challenge Rating: 4 (1100XP)

**Features**

Fighting Style: Archery, Unarmed Fighting

Second Wind

Action Surge

Martial Archetype: Battle Master

- Superiority Dice 5d8

- Maneuvers
-- Disarming Attack

-- Distracting Strike

-- Evasive Manuvering

-- Riposte

- Student of War

- Know your enemy

Unarmored Defence: AC14

Ki (3)

- Flurry of Blows

- Patcient Defense

- Step of the Wind

Unarmed Movement

Deflect Missiles

Ki Fueled Attack

Monastic Tradition: Way of the Four Elements

- Flash Kick (Kick of Four Thunders, 2Ki): Thunderwave

- Sonic Boom (Fist of Unbroken Air, 2Ki
): +9, 30', 16 (3d10), 20' prone, DC15D

**Actions**

Multiattack: Guile makes two attacks per turn

Unarmed Fighting: +7, 5', 6/7 (1d6/8+3)

Dagger: +7/9, 5/20/60', 5 (1d4+3)

**Reactions**

**Feats**

* Fighting Initiate: Unarmed Fighting
* Tough

**History**

William Guile is a Major in the United States Air Force. He is on special loan to Interpol to help bring down M. Bison with the help of Chun Li.
Sunset Rider

Human, Ranger/Fighter, Outlander - Chaotic Good

AC: 15 (Leather) HP: 72 (9d10+18) Speed: 30'

Attributes

Saving Throws: Str +6 Dex +7

Skills: Acrobatics +7, Animal Handling +6, Athletics +6, Insight +6, Nature +4, Perception +6, Survival +6

Senses: Passive 16

Tools: Gunsmith

Languages: Common, +1

Challenge Rating: 5 (1800XP)

**Features**

Favored Enemy: Humaniods (Human/Orc)

Natural Explorer: Desert

Fighting Style: Archery, Dual Wielder, Unarmed Fighting

Primeval Awareness

Ranger Conclave: Hunter

- Horde Breaker

Second Wind

Action Surge

Martial Archetype: Gunslinger

- Firearm Proficiency

- Gunsmith Tool

- Adept Marksman
-- Grit (2), DC15D

-- Disarming Strike

-- Winging Shot

Animal Companions (Optional)

- Riding Horse

- Dog (Wolf)

**Spellcasting**

DC14, +6 Hit, 4 Spells

1 (4): Hunter's Mark, Goodberry, Speak with Animals

2 (2): Dark Vision

**Actions**

Multiattack: The Sunset Riders make two attacks per turn

Unarmed Fighting: +7, 5', 6/7 (1d6/7+3)

Bowie Knife: +7/9, 5/20/60', 5 (1d4+3)

Revolver (2, 7rd): +9, 40/120', 12 (2d8+3)

Rifle (10rd): +9, 80/240', 14 (2d10+3)

**Reactions**

**Feats**

* Sharpshooter
* Martial Initiate: Unarmed Fighting

**History**

The Sunset riders are a squad of bounty hunters. They seek out the baddest of the bad in the Old West.
Mike Tyson

Goliath, Fighter/Barbarian/Monk, Custom - Chaotic Neutral

AC: 13 (Natural) HP: 107 (3d12+3d10+5d8+44) Speed: 40'

Attributes

Saving Throws: Str +8 Con +4

Skills: Acrobatics +5, Athletics +8, Investigation +3, Perception +4, Persuasion +5

Senses: Passive 14

Tools:

Languages: Common

Challenge Rating: 6 (2300XP)

**Features**

Stones Endurance

Powerful Build

Fighting Style: Unarmed Fighting

Second Wind

Action Surge

Martial Archetype: Champion

- Improved Critical

Rage (3)

Unarmored Defence: AC13

Reckless Attack

Danger Sense

Primal Path: Berserker

- Frenzy

Unarmored Defence: AC12

Martial Arts: 1d6+4

Ki (5)

- Flurry of Blows

- Patcient Defense

- Step of the Wind

- Stunning Strike

Unarmored Movement: +10'

Monastic Tradition: Open Hand

- Open Hand Technique

Slow Fall

Quicken Healing

**Actions**

Multiattack: Mike Tyson makes two attacks per turn.

Unarmed Fighting: +5, 5', 7/8 (1d6/8+4)

Bite: +5, 5', 5HP

**Reactions**

**Feats**

* Crusher
* Tough

**History**

Iron Mike Tyson is one of the greatest boxers in history.
Malcolm

**Malcolm** is a character from Marvel Comics.

## Powers

**Mutant Physiology:** Mutation in humans is caused by the X-gene. This gene usually begins manifesting a unique phenotype during puberty, often as a result of a traumatic event.

* ***Genetic Sense:*** Malcolm possesses a mental radar that enables him to detect the presence of humans in his vicinity. Although he cannot directly identify the presence of a mutant, he can recognize someone as not "baseline human" if they fail to register on his scans.
Red Cloak Captain

Meduim Humanoid, Warrior - Any Good/Neutral

AC: 18 (Breast Plate) HP: 39 (6d8+12) Speed: 30'

Attributes

Saving Throws: Str +5 Con +5

Skills: Animal Handling +5, Arcana +4, Athletics +5, Insight +5, Intimidation +4, Perception +5

Senses: Passive 15

Tools:

Languages: Common, +2

Challenge Rating: 4 (1100XP)

**Features**

Fighting Style: Dueling

Action Surge

Combat Superiority (4 d8)

- DC13

- Combat Maneuvers

-- Feigning Attack

-- Parry

-- Rally

-- Riposte

-- Commanders Strike

Cantrip Masters: as part of their training each Red Cloak is required to learn useful cantrips

**Spellcasting**

C (1): Light, Produce Flame, Spare the Dying, True Strike

**Actions**

Multiattack: The Red Cloak Captain make 2 attacks per turn

Dagger: +5, 5'/20'/60', 6 (1d4+4)

Long Sword: +5, 5', 8 (1d8+4)

Short Sword: +5, 5', 7 (1d6+4)

Light Crossbow: +5, 80'/320', 6 (1d8+2)

Shield: +5, 5', 6 (1d4+4)

Unarmed Strike: +5, 5', 4 (1d4+2)

**Reactions**

**Equipment**

Soldiers Pack

- Backpack, Bedroll, Blanket, Tarp (Tent), Crowbar, Shovel, Hammer, Mess Kit, 10x Rations, Tinderbox, 50' Hempen Rope

Travlers Clothes

- Boots, Breeches, Sturdy Belt, Shirt, Leather Vest, Large Hooded Cloak

Horde & Kit

- Bit & Bridle, Military Saddle, 10x Food

**Feats**

**History**

The Captain is second only the the head of the Order, he is in charge of three Red Cloak Platoons. They report to a Red Cloak Commander.
Cavin

Human, Fighter, Custom (Squire) - Lawful Good

AC: 13 (Leather) HP: 10 (1d10) Speed: 30'

Attributes

Saving Throws: Str +2 Con +2

Skills: Animal Handling +4, Athletics +2, History +3, Perception +4, Persuasion +4

Senses: Passive 14

Tools:

Languages: Common

Challenge Rating: 1/4 (50XP)

**Features**

Fighting Style: Protection

Second Wind

**Actions**

Short Sword: +4, 5', 5 (1d6+2)

Dagger: +4, 5/20/60', 4 (1d4+2)

Unarmed Strike: +4, 5',1HP

**Reactions**

**Equipment**

Gummi Berry Juice (1): Increases strength modifier by 2 for 5 turns.

**Feats**

* Keen Mind

**History**

Cavin is the squire of Sir Tuxford and a friend of Princess Calla. He discovered the Gummi Bears hidden lair and swore to protect them and their secrets.
Ted Clubberlang

Construct, Bard, Custom - Chaotic Good

AC: 12 (Natural) HP: 16 (3d8+3) Speed: 25'/25'c

Attributes

Saving Throws: Dex +4 Cha +3

Skills: Acrobatics +4, Athletics +4, Deception +3, Insight +2, Perception +2, Performance +3, Persuasion +5, Slight of Hand +4

Senses: Passive 12

Tools: Thieves

Languages: Common

Challenge Rating: 1 (200XP)

**Features**

Bardic Inspiration 1x d6

Jack of all Trades

Song of Rest d6

Expertise: Persuasion, Athletics

Bardic College: Satire

- Tumbling Fool

**Spellcasting**

DC11Ch, +3 Hit, 6 Spells

C (2): Friends, Vicious Mockery

1 (4): Bane, Charm Person, Gift of Gab, Heroism, Longstrider

2 (2): Suggestion

**Actions**

Unarmed Strike: +4, 5', 4 (1d4+2)

**Reactions**

**Feats**

* Tavern Brawler

**History**

Ted was brought to life due to an errant wish spell. He stood by the one who wished him to life until he was determined to be a person.
Mantis

Thri-Kreen, Monk, Doctor (Custom) - Lawful Neutral

AC: 16 HP: 42 (7d8+7) Speed: 55'

Attributes

Saving Throws: Str +2 Dex +6

Skills: Acrobatics +6, History +5, Insight +4, Investigation +5, Medicine +5, Stealth +6

Senses: Passive 11, Dark Vision 60'

Tools: Medical

Languages: Common, Celestial, Elvish

Challenge Rating: 4 (1100XP)

**Features**

Chameloen Carapace: Colorchanging, AC13+D

Secondary Arms

Sleepless

Thri-Kreen Telepathy: 120'

Unarmored Defence: AC14

Unarmored Movement

Ki (7)

- Flurry of Blows

- Patcient Defense

- Step of the Wind

- Stunning Strike

Deflect Missiles

Slow Fall

Quicken Healing

Ki Empowered Strikes

Monastic Tradition: Mercy

- Implement of Mercy

- Healing Hands: 1 Ki, 1d6+1

- Hands of Harm: 1 Ki, 1d6+1 Necro

- Physicians Touch

**Actions**

Multiattack: Mantis makes two attacks

Martial Arts: +6, 5', 6 (1d6+3)

**Reactions**

**Feats**

* Mobile

**History**
Itsumi Mario

Human, Monk - Neutral Good

AC: 13 (Leather) HP: 31 (5d8+5) Speed: 40'

Attributes

Saving Throws: Str +5 Dex +5

Skills: Acrobatics +5, Animal Handling +4, Athletics +5, Survival +4

Senses: Passive 11

Tools: Plumbing

Languages: Common, Infernal

Challenge Rating: 3 (700XP)

**Features**

Unarmored Defence: AC13

Ki (2)

- Flurry of Blows

- Patcient Defense

- Step of the Wind

- Stunning Strike

Unarmored Movement

Deflect Missiles

Slow Fall

Monastic Tradition: Way of the Four Elements

- Elemental Disipline

-- Elemental Attunement

-- Sweeping Cinder Strike (Burning Hands): 10 (3d6)

**Actions**

Multiattack: Mario makes 2 attacks per turn

Martial Arts: +5, 5', 5 (1d6+2)

Light Hammer: +5, 5', 5 (1d6+2)

**Reactions**

**Feats**

* Magic Initiate: Druid

	+ At-Will: Gust, Produce Flame (2d8)
	+ 1/D: Cure Wounds (1d8+1)

**History**

Itsumi is the eldest of the Mario Brothers. He and his brother Luigi were pulled into the Mushroom Kingdom and convinced to rescue Princess Peach from the ruler if the Dark Kingdom, the King of the Koopas, Bowser.
Tera Renard

Human, Sorcerer, Haunted One - Lawful Neutral

AC: 11/14 (Mage Armour) HP: 62 (11d6+22) Speed: 30'

Attributes

Saving Throws: Con +6 Cha +7

Skills: Arcana +4, History +4, Persuasion +7, Religion +4, Survival +6

Senses: Passive 12

Tools:

Languages: Common, Celestial, Elvish

Challenge Rating: 6 (2300XP)

**Features**

Sorcerous Origin: Divine Soul

- Divine Magic

- Favored by the Gods

- Empowered Healing

Font of Magic

Metamagic

- Empowered, Extend, Heightened

Magical Guidance

**Spellcasting**

DC15Ch, +7 Hit, 12 Spells, 73 Spell Points

C (6): Fire Bolt, Light, Ray of Frost

1 (2pt): Comprehend Language, Ice Knife, Mage Armour

2 (3pt): Gust of Wind, Protection from Good/Evil\*

3 (5pt): Protection from Energy

6 (9pt): Wall of Ice

**Actions**

Dagger: +5, 5/20/60', 3 (1d4+1)

**Reactions**

**Equipment**

Sacred Necklace: Destroy Undead (CR2), 30', 1/D

**Feats**

* Alert
* Warcaster

**History**

Tera is a local Witch and mother to Maria and Richter.
Cosmos

Awaken Dog, Spellcaster - Chaotic Good

AC: 13 (Natural) HP: 49 (9d8+8) Speed: 40'

Attributes

Saving Throws: Wis +5

Skills: Insight +5, Investigation +5, Perception +5, Stealth +6

Senses: Passive 16

Tools: Navigator

Languages: Common

Challenge Rating: 5 (1800XP)

**Features**

Keen Hearing/Smell

Pack Tactics

Potent Cantrip

**Spellcasting**

DC13I, +5 Hit, 6 Spell

C (3): Mage Hand, Mind Sliver, Minor Illusion

1 (4): Command, Shield, Sleep, Witchbolt

2 (3): Detect Thoughts

3 (2): Nondetection

**Actions**

Bite: +6, 5', 7 (2d4+2)

(1d4+5)

**Reactions**

**Feats**

* Keen Mind
* Observant

**History**

Cosmos is a former Russian Cosmonaut who was launched into space. She ended up at Knowhere. The Guardians of the Galaxy but her in charge of their home.
Sailor Jupiter

Human, Barbarian, Entertainer - Chaotic Good

AC: 15 (Unarmored) HP: 53 (5d12+15) Speed: 30'

Attributes

Saving Throws: Str +6 Con +6

Skills: Acrobatics +5, Athletics +6, Intimidation +2, Perception +3, Performance +2, Survival +3

Senses: Passive 13

Tools: Farming

Languages: Common

Challenge Rating: 3 (700XP)

**Features**

Rage (3)

Unarmored Defence: AC15

Reckless Attack

Danger Sense

Primal Path: Storm Herald

- Aura of the Storm (Sea): 3 (1d6), DC13D

**Spellcasting**

DC10, +2 Hit

C (2): Lightning Lure, Shocking Grasp

1 (-): Witchbolt

- \* Can cast once without using Spell Slot

**Actions**

Multiattack: Sailor Jupiter makes two attacks per turn

Mokusei Yari: +5, 5/20/60', 6/7 (1d6/8+3) Piercing + 2 (1d4) Lightning

Unarmed Fighting: +5, 5', 6/7 (1d6/8+3)

**Reactions**

**Feats**

* Magic Initiate: Sorcerer
* Fighting Initiate: Unarmed Fighting

**History**

Sailor Jupiter, also known as Makoto Kino/Lita Kino, is one of the Guardians of the Crystal Empire. She fights along side Sailor Moon. Her tall figure frequently intimidates others. She is the Guardian of Thunder. She is skilled at singing and cooking.
Westley

Half-Elf, Rogue/Fighter, Pirate - Chaotic Good

AC: 14 (Leather) HP: 52 (3d10+3d8+18) Speed: 30'

Attributes

Saving Throws: Dex +6 Int +4

Damage Resistance: Poison

Condition Resistance: Poison

Skills: Athletics +7, Deception +9, Investigation +4, Perception +5, Persuasion +6

Senses: Passive 15, Dark Vision 60'

Tools: Thieves, Navigation

Languages: Common, Elvish, Thieves Cant

Challenge Rating: 6 (1100XP)

**Features**

Expertise: Athletics, Deception

Sneak Attack: 2d6

Cunning Action

Rogueish Archetype: Swashbuckler

- Fancy Footwork

- Rakish Audacity

Fighting Style: Dueling

Second Wind

Action Surge

Martial Archetype: Battle Master

- Superiority Dice: 4x d8

- Maneuvers (3)

-- Manuvering Attack

-- Disarming Attack

-- Evasive Footwork

**Actions**

Unarmed Strike: +6, 5', 2HP

Dagger: +6, 5/20/60', 5 (1d4+3)

Rapier: +8, 5', 7 (1d8+3)

**Reactions**

**Feats**

**History**

Westley is known to the greater world as The Dread Pirate Roberts. He was captured by his predecessor while seeking fortune in order to marry his beloved Buttercup. He worked his way to becoming the Captain. He finally returned home, only to be thrust into another adventure to rescue his beloved.
Henry Stickmin

Human, Artificer, Criminal- Chaotic Good

AC: 12 (Leather) HP: 36 (5d8+10) Speed: 30'

Attributes

Saving Throws: Con +5 Int +6

Skills: Acrobatics +5 Intimidation +4, Perception +2 Performance +3 Slight of Hand +4

Senses: Passive 12

Tools: Thieves, Tinkering, Ocarina

Languages: Common, Undercommon

Challenge Rating: 3 (700XP)

**Features**

Magical Tinkering

Firearm Proficiency

Infusions Known (4)

- Enhance Defence

- Enhance Weapon

- Replicate Magical Item

- Spell Refueling Ring

Infused Items (2)

- Rope of Climbing

- Sending Stones

Right Tool for the Job

Articifer Specialist: Maverick

- Arcane Breakthroughs: Sorcerer

- Cantrip Specialist: +1 Cantrip

- Cantrip Savant

**Spellcasting**

DC14I, +6 Hit, 6 Spells, 27Pts

C (3): Mage Hand, Magic Stone, Mold Earth

1 (2p): Burning Hands, Catapult, Jump

2 (3p): Enhance Ability, Rime's Binding Ice

3 (5p): Haste

**Actions**

Unarmed Fighting: +5, 5', 4 (1d4+2)

**Reactions**

**Feats**

* Alert
* Tavern Brawler

**History**
Tai Fu

Leonin, Monk, Acolyte- Chaotic Good

AC: 13 HP: 63 (8d8+24) Speed: 50'

Attributes

Saving Throws: Str +6 Dex +5

Skills: Acrobatics +5, Athletics +6, Insight +4, Perception +4, Religion +3

Senses: Passive 14, Dark Vision 60'

Languages: Common, Draconic, Leonin, Pandaren

Challenge Rating: 5 (1800XP)

**Features**

Daunting Roar: 10', DC14W, 1/SR

Unarmored Defence AC13

Ki (8)

- Flurry of Blows

- Patcient Defense

- Step of the Wind

- Stunning Strike

Unarmored Movement

Deflect Missiles

ki Fueled Attack

Slow Fall

Quicken Healing

Focus Aim

Ki Empowered Strikes

Evasion

Stillness of Mind

Monastic Tradition: Four Elements

- Disiple of Elements

- Fist of Four Thunders: Thunderwave

- Fist of Unbroken Air: 30', 16 (3d10), push 20'

- Sweeping Cinder Strike: Burning Hands

- Gong of the Summit: Shatter <br

**Actions**

Multiattack: Tai Fu makes two attacks

Martial Arts: +5, 5', 6 (1d6+3)

Claws: +5, 5', 5 (1d4+3)

**Reactions**

**Feats**

* Metamagic Adept: Sorcerer: Transmuted/Empowered

**History**
Chel

Human, Rogue, Urchin - Chaotic Neutral

AC: 12 (Natural) HP: 21 (4d8) Speed: 40'

Attributes

Saving Throws: Dex +5 Int +4

Skills: Acrobatics +5, Animal Handling +5, Deception +6, Insight +5, Persuasion +9, Slight of Hand +5, Stealth +8

Senses: Passive 12

Tools: Thieves

Languages: Common, Thieves Cant, +1

Challenge Rating: 4 (1100XP)

**Features**

Expertise: Stealth, Persuasion

Sneak Attack: 2d6

Cunning Action

Roguish Archetype: Thief

- Fast Hands

- Second Story Work

**Actions**
Unarmed Strike: +5, 5', 1HP

**Reactions**

**Feats**

* Mobile

**History**

Chel is a Thief in the city of El Dorado. She is aware that Miguel and Tulio are not gods. However, their presence protects her from the High Priest Tzekel-kan.
Red Cloak Commander

Meduim Humanoid, Warrior - Any Good/Neutral

AC: 19 (Breast Plate) HP: 45 (7d8+14) Speed: 30'

Attributes

Saving Throws: Str +5 Con +5

Skills: Animal Handling +6, Arcana +4, Athletics +5, Insight +6, Intimidation +5, Perception +5

Senses: Passive 15

Tools:

Languages: Common, +3

Challenge Rating: 5 (1800XP)

**Features**

Fighting Style: Dueling

Action Surge

Combat Superiority (4 d8)

- DC13

- Combat Maneuvers

-- Feigning Attack

-- Parry

-- Rally

-- Riposte

-- Sweeping Strike

-- Commanders Strike

Cantrip Masters: as part of their training each Red Cloak is required to learn useful cantrips

**Spellcasting**

C (1): Light, Produce Flame, Spare the Dying, True Strike

**Actions**

Multiattack: The Red Cloak Commander make 2 attacks per turn

Dagger: +5, 5'/20'/60', 6 (1d4+4)

Long Sword: +5, 5', 8 (1d8+4)

Short Sword: +5, 5', 7 (1d6+4)

Light Crossbow: +5, 80'/320', 6 (1d8+2)

Shield: +5, 5', 6 (1d4+4)

Unarmed Strike: +5, 5', 4 (1d4+2)

**Reactions**

**Equipment**

Soldiers Pack

- Backpack, Bedroll, Blanket, Tarp (Tent), Crowbar, Shovel, Hammer, Mess Kit, 10x Rations, Tinderbox, 50' Hempen Rope

Travlers Clothes

- Boots, Breeches, Sturdy Belt, Shirt, Leather Vest, Large Hooded Cloak

Horde & Kit

- Bit & Bridle, Military Saddle, 10x Food

**Feats**

**History**

The Commander is incharge of the entire Battalion, he is in charge of three Red Cloak Companies. There is no one higher in the Order.
Ioz

Half-Elf, Rogue, Pirate - Chaotic Neutral

AC: 12 (Leather) HP: 46 (5d8+20) Speed: 30'

Attributes

Saving Throws: Dex +4 Int +3

Skills: Acrobatics +4, Athletics +10, Deception +3, Intimidation +6, Nature +3, Perception +5, Slight of Hand +4, Stealth +4, Survival +5

Senses: Passive 15, Dark Vision 60'

Tools: Thieves

Languages: Common, Elvish, Thieves Cant, Undercommon

Challenge Rating: 3 (700XP)

**Features**

Fae Ancestry

Expertise: Athletics, Intimidation

Sneak Attack: 3d6

Cunning Action

Uncanny Dodge

Rogueish Archetype: Treasure Hunter

- Skirmisher

- Survivalist

**Actions**

Unarmed Strike: +4, 5', 6 (1d4+4)

Heavy Cutlass: +4, 5', 8 (1d8+4)

**Reactions**

**Feats**

* Tough
* Tavern Brawler

**History**

Ioz is a former member of Bloth's crew who has joined Ren on hi search for the Thirteen Treasures of Rul.
Princess Daisy

Human, Druid, Noble - Chaotic Good

AC: 12 (Leather) HP: 37 (5d8+10) Speed: 30'

Attributes

Saving Throws: Int +3 Wis +6

Skills: History +3, Insight +6, Nature +3, Perception +6, Persuasion +3

Senses: Passive 16

Tools: Farming

Languages: Common, Druidic

Challenge Rating: 3 (700XP)

**Features**

Wildshape (2): Cat

Druidic Circle: Circle of the Land (Grasslands)

- Bonus Cantrip

- Natural Recovery

- Circle Spells

**Spellcasting**

DC14W, +6 Hit, 8 Spells

C (4): Arcane Shot, Druidcraft, Hover, Prestigitation, Shillelagh, True Strike

1 (4): Absorb Elements, Jump, Earth Tremor, Sleep\*

2 (3): Invisibility\*, Pass without a Trace\*

3 (2): Daylight\*, Haste\*, Plant Growth, Protection from Energy

- \*Can be cast once without spell slot.

**Actions**

Bat: +5, 5', 4 (1d4+2)

Parasol: +5,5', 5 (1d6+2)

Unarmed Strike: +5, 5',3HP

**Reactions**

**Feats**

* Magic Initiate: Bard
	+ Hover, True Strike, Sleep

**History**

Princess Daisy is the ruler of Sarasaland and friend of Princess Peach. When she was kidnapped by Tatanga, Mario and Luigi were sent to rescue her.
Alumu

Human, Spellcaster - Neutral Good

AC: 10 HP: 26 (5d8) Speed: 30'

Attributes

Saving Throws: Int +6

Skills: Arcana +6, History +6, Insight +3, Investigation +6, Persuasion +3

Senses: Passive 10

Tools:

Languages: Common

Challenge Rating: 2 (450XP)

**Features**

**Spellcasting**

DC14I, +6 Hit, 4 Spells

C (3): Light, Mold Earth, Prestigitation

1 (4): Earth Tremor, Jump, Shield

2 (2): Hold Person

**Actions**

Unarmed Strike: +3, 5',1HP

**Reactions**

**Feats**

* Metamagic Adept
	+ Quicken, Subtle

**History**

Alumu is the Keeper of the Book of Dreams. She followed her son into Sub-Con to rescue her young twins from Mamu, along with her Husband and her son's girlfriend
Link

Human, Fighter, Custom - Chaotic Good

AC: 15 (Chain Shirt) HP: 65 (10d8+20) Speed: 30'

Attributes

Saving Throws: Str +7 Con +6 Wis +6

Skills: Acrobatics +6, Animal Handling +6, Athletics +7, Investigation +4, Perception +6, Stealth +6

Senses: Passive 16

Tools: Ocarina

Languages: Common, Sylvan

Challenge Rating: 2 (450XP)

**Features**

Fighting Style: Dueling, Thrown Weapons

Second Wind

Action Surge

Indomitable

Martial Archetype: Champion

- Improved Critical

- Remarkable Athlete

- Additional Fighting Style: Thrown Weapons

**Actions**

Multiattack: Link makes 2 attacks per turn

Master Sword: +9, 5', 10 (1d10+6)

Travlers Bow: +9, 150'/600', 9 (1d8+5)

Boomerang: +6, 20'/60', 8 (1d6+5)

- If attack miss on return roll with disadvantage to strike on the return.

Remote Bomb: 60', 5'r, 10 (3d6), DC13D

Unarmed Strike: +6, 5', 4HP

**Reactions**

**Feats**

**History**

The Guardian of Hyrule appears whenever the need arises. There are many variations but they all have similarities. Thier primary focus is to stop Gannondorf.
Tai Lung

Tabaxi, Monk/Barbarian, Athlete - Chaotic Evil

AC: 14 HP: 90 (2d12+7d8+9) Speed: 45'

Attributes

Saving Throws: Str +7 Dex +6

Skills: Acrobatics +6, Athletics +7, History +5, Intimidation +3, Perception +6, Stealth +6

Senses: Passive 16, Dark Vision 60'

Tools: Calligraphy

Languages: Common, Draconic

Challenge Rating: 5 (1800XP)

**Features**

Feline Agility

Unarmored Defence: AC14

Ki (7)

- Flurry of Blows

- Patcient Defense

- Step of the Wind

- Stunning Strike

Unarmored Movement

Deflect Missiles

Slow Fall

Ki Empowered Strikes

Evasion

Stillness of Mind

Monastic Tradition: Kensei

- Path of Kensei

- One with the Blade

Rage (2)

Reckless Attack

Danger Sense

**Actions**

Multiattack: Tai Lung does 2 attacks per turn

Martial Arts: +6, 5', 6 (1d6+3)

Claws: +6, 5', 5 (1d4+3)

**Reactions**

**Feats**

**History**
Crane

Aarakocra, Monk, Courtier - Lawful Neutral

AC: 16 HP: 35 (7d8) Speed: 45'/65'f

Attributes

Saving Throws: Str +4 Dex +7

Skills: Acrobatics +7, History +5, Insight +5, Perception +5

Senses: Passive 15

Languages: Common, Auran, Aarakocra

Challenge Rating: 4 (1100XP)

**Features**

Unarmored Defence AC16

Ki (7)

- Flurry of Blows

- Patcient Defense

- Step of the Wind

- Stunning Strike

Unarmored Movement

Deflect Missiles

Slow Fall

Ki Empowered Strikes

Evasion

Stillness of Mind

Monastic Tradition: Tranquility

- Path of Tranquility

- Healing Hands: total 50HP/LR

- Emissary of Peace

**Actions**

Multiattack: Crane makes 2 attacks per turn

Talons: +7, 5', 3 (1d4+1)

Martial Arts: +7, 5', 7 (1d6+4)

**Reactions**

**Feats**

**History**
Mamu

Grung, Bard, Entertainer - Neutral Evil

AC: 11 HP: 112 (13d8+52) Speed: 25/25c'

Attributes

Saving Throws: Dex +6 Cha +8

Condition Immunities: Poison

Skills: Acrobatics +6, Arcana +5, Deception +13, History +10, Perception +6, Performance +13, Persuasion +13

Senses: Passive 16

Tools:

Languages: Common, Grung

Challenge Rating: 7 (2900XP)

**Features**

Amphibious

Standing Leap: 25' Length or 15' High

Water Dependency: must be submergd for an hour daily.

Poison Skin: 0', 5 (2d4), DC12C vs Poison

Bardic Inspiration (3x d10)

Jack of all Trades

Song of Rest (d10)

Expertise: Deception, History, Performance, Persuasion

Font of Inspiration

Counter Charm

Magical Secrets

Bardic College: Dirge Singer

- Broad Inspiration: Cast Guidance

- Keeper of History: Proficiency in Arcana

- Commanding Voice: Bardic Inspiration +1d10 Damage

Frog's Song of Soul: Cast Ressurection and Lesser Restoration 1/D

**Spellcasting**

DC16Ch, +8 Hit, 16 Spells

C (4): Acid Splash, Prestigitation, Water Splash

1 (4): Mage Armor, Shield, Sleep

2 (3): Alter Self, Lesser Restoration\*

3 (3): -

4 (3): Banishment, Conjur Minions

5 (2): Arcane Hand, Dream

6 (1): Move Earth

7 (1): Plane Shift, Resurrection\*

- \*Can cast once without using Spell Slot

**Actions**

**Reactions**

**Feats**

**History**

Mamu (King Wart) is a being from the dream world of Sub-Con. He taught a young warrior the Frog's Song of Soul. He was defeated by a pair of plumber when he tried to conquer Sub-Con. He was defeated a second time by a boy who was trying to stop him from taking over people's dreams and recover his brothers from Sub-Con.
Craig Tucker

Human, Fighter, Soldier - Lawful Neutral

AC: 13 (Padded) HP: 21 (3d10) Speed: 30'

Attributes

Saving Throws: Str +3 Con +2

Skills: Athletics +3, History +4, Insight +4, Intimidation +1, Persuasion +1, Stealth +2

Senses: Passive 12

Tools:

Languages: Common

Challenge Rating: 1 (200XP)

**Features**

Fighting Style: Unarmed Fighting

Second Wind

Action Surge

Martial Archetype: Samurai

- Fighting Spirit

**Actions**

Unarmed Strike: +4, 5', 4/5 (1d6/8+1)

Katana: +4, 5', 5/6 (1d8/10+1)

**Reactions**

**Feats**

* Inspiring Leader

**History**

"I'm choosing not to be a part of this."

Craig is one of the boys friends, along with Tweek and Butters.
Les opérateurs

Vous avez débloqué des opérateurs à utiliser dans les expressions. Ils fonctionnent comme en python.

opérateurs arithmétiques : `+, -, *, /, //, %, **`

opérateurs de comparaison : `==, !=, <=, >=, <, >`

opérateurs booléens: `not, and, or`

Remarque : tous les nombres du jeu sont des nombres à virgule flottante. Tous les opérateurs arithmétiques sont donc des opérateurs à virgule flottante.

`//`est défini pour simplement plancher le nombre après la division.

Pour les opérateurs d'affectation, vous devez déverrouiller le déverrouillage "Variables".

### Pour les débutants

Les opérateurs vous permettent d'effectuer des opérations sur des valeurs.

Les opérateurs arithmétiques `+, -, *, /, //, %, **`sont utilisés pour effectuer des opérations mathématiques courantes sur les nombres.

`+`et `-`est utilisé pour l’addition et la soustraction.

`2 + 3`évalue à `5`

`3 - 2`évalue à `1`

`* and /`sont utilisés pour la multiplication et la division.

`2 * 3`évalue à `6`

`5 / 2`évalue à `2.5`

`%`est l'opérateur modulo également connu sous le nom d'opérateur reste. Il divise essentiellement les deux nombres puis renvoie le reste. Vous pouvez également y penser en soustrayant à plusieurs reprises le nombre de droite du nombre de gauche jusqu'à ce que le reste soit plus petit que le nombre de droite.

`4 % 2`évalue à `0`

`5 % 2`évalue à `1`

`6 % 2`évalue à `0`

`2 % 6`évalue à `2`

`1.5 % 1`évalue à `0.5`

Les opérateurs de comparaison `==, !=, <=, >=, <, >`sont utilisés pour comparer les valeurs. Le résultat est toujours soit `True`ou `False`

`==`et `!=`sont utilisés pour vérifier que deux valeurs sont "égales" ( `==`) ou "pas égal"( `!=`). Ils peuvent être utilisés sur n’importe quelle valeur.

`2 == 2`évalue à `True`

`Entities.Bush != Entities.Bush`évalue à `False`

`3 != 3 + 1`évalue à `True`

`<=, >=, <, >`ne peut être utilisé que sur des nombres. Ils vérifient si le nombre de gauche est "inférieur ou égal" ( `<=`), "plus grand ou égal"( `>=`), "plus petit" ( `<`) ou "plus grand" ( `>`) que le bon numéro.

`1 <= 1`évalue à `True`

`2 >= 3`évalue à `False`

`-2 < -1`évalue à `True`

`6 > 6`évalue à `False`

Les opérateurs logiques (appelés aussi opérateurs booléens) `not, and, or`sont utilisés pour combiner des valeurs de vérité.

`not`il suffit d'inverser la valeur :

`not False`évalue à `True`

`not True`évalue à `False`

`and`est seulement `True`si les deux valeurs sont `True`

`True and True`évalue à `True`

`True and False`évalue à `False`

`False and False`évalue à `False`

`or`est `True`si au moins une des valeurs est `True`

`True or True`évalue à `True`

`True or False`évalue à `True`

`False or False`évalue à `False`