Level 16

## Level Classification

* Difficulty: **2/5**

* Security System: **4/5**

* Entity Count: **2/5**

* Stability: **4/5**

**Level 16**, also known as **Archived History**, is the 16th level of The FullRooms.

## Description

**Level 16** takes on the appearance of a museum that possesses futuristic architecture and weird properties. The walls appear to be made out of concrete. The floor, on the other hand, appears to be metal. This level has multiple floors that can be accessed by using staircases or an elevator. The floor seems to reflect the surrounding walls, sculptures, artworks, and other things.

The level is endless, consisting of tons of rooms and hallways, varying in shape and size. Each of these rooms will be different and usually filled with typical objects that can be found in museums, such as artworks, sculptures, and fossils from different parts of history. Every sculpture and artwork is different and special in its own way. It even has copies of real artwork, fossils, and sculptures that can be seen in normal reality.

The level has few to no entities. The only confirmed entities that appear on this level are Shadows and Lurkings, which are usually found inside the dark rooms. Because of that, it is recommended to stay away from the dark. You can find rooms where the artwork and sculptures are damaged. It is unknown if the damage was caused by entities or if the sculptures were always like this. The level seems to be devoid of almost all furniture. The only furniture that can be found on this level are metal benches where you can sit and take a break. There is a way to get food on this level. All you need to do is find a vending machine that can appear somewhere on the level. Some of these machines can also be empty or broken.

The size of the level is estimated to be approximately 500km2. Attempting to break any of the bright windows will result in failure. You should avoid looking directly at the windows and other light sources on this level. The lights can also temporarily blind you, and rarely, you may also faint from staring at them for so long. This will usually happen to people who are extremely sensitive to light. This level is overall safe and a pretty habitable place when compared to other levels. There have been reports of a window entity appearing on the walls of this level. However, this has yet to be confirmed. In some rooms, there are also big windows on the walls. It is said that those windows can show the outside of the museum, but that hasn't been proven by anyone.

## Entrances and Exits

### **Entrances**

* You can enter by finding a exit door on Level 15.

* You can also enter by finding a museum on Level 11, however finding one is rare.

* No clipping through the photo of a coffee shop will bring you to Level 18.

### **Exits**

So far, there are only 3 confirmed ways to exit this level.

* No clipping through the photo of a coffee shop will bring you to Level 18.

* No clipping through some pictures may bring you to Level 4.

* Finding a photo of the lake that appears on Level 22 will instantly transport you to that level.

« Level 15 | Level 16 | Archive 17 »

## Author and Image Credit

https://commons.wikimedia.org/wiki/File:Kiasma\_arkkitehtuuria.jpg licensed under CC BY-SA 3.0

Written by FullRooms Operator(FullCraft99)