Mist Eaters

The **Mist Eaters** are one of the Squads from Into The Breach added in the Advanced Edition. They consist of the Thruster Mech, Smog Mech and Control Mech and are unlockable for 4 coins.

Much like the Rusting Hulks, the Mist Eaters have a large number of smoke-dispensing tools that work to their advantage. Rather than making the smoke a Vek hazard it is instead used as a healing source with the passive Nanofilter Mending weapon, consuming the smoke tile in the process so that the mechs can still attack.

## Mechs

*Smoke and deal damage to a tile while dashing away. (Damage increases the further the Mech dashes away. Starts with 2-tile range.)* (1 self, 1-2 damage)
Upgrade I
+1 Range () *Increases the max distance and damage by 1.*
Upgrade II

*Damage and apply Fire to a tile while adding Smoke to adjacent tiles.* (1 damage)
Upgrade I
More Smoke ( ) *Adds Smoke to more tiles.*
Upgrade II

*Temporarily control a unit, moving it a short distance. (Starts with 2-tile distance)*
Upgrade I
+1 Move () *Targeted unit can more one extra tile.*
Upgrade II

## Squad Achievements

Stay With Me!
Heal 12 damage over the course of a single Island.
Let's Walk
Move Enemies with Control Shot 120 spaces in one game.
On the Backburner
Do 4 damage with the Reverse Thrusters.
## Strategies

* The Thruster and Smog Mechs can easily nullify enemy attacks, especially if the Smog Mech's Smoldering Shells has more smoke.
* The Thruster Mech is the most important damage source for the Mist Eaters but is very weak against groups or in enclosed spaces. Make sure it has lots of row and column space so the Reverse Thrusters can inflict the most damage.
* Nanofilter Mending is capable of reviving disabled mechs, giving the squad very high survivability. Using mechs to block attacks from damaging the grid of objectives often and rely on heals to keep your pilots alive.
* The Control Mech is one of the best science mechs as its Vek movement lets them tear each other apart, reliably neutralising two threats with one action. Getting the first movement upgrade on the Control Shot is vital and make sure that the second island has Leapers so that they instantly kill any normal Vek.
	+ Control Shot can also move other allied units that can move regularly, including mechs, robots and tanks. This can be situationally helpful in moving webbed allies to safety.
	+ Control Shot cannot move enemies or allies without movement; this includes the Earth Mover, Blobs, Spiderling Eggs and Boulders.
* Smoke is extremely well-suited for missions that involve avoiding kills, but the squad's overall damage output can be a little low due to a lack of AoE damage and pushes. Missions that involve killing a lot of enemies can be challenging.
* While the large amount of smoke generation suggests that Camila Vera is the best pilot for this squad, all mechs will remove smoke and only lets her provide web immunity. The Mist Eaters work well with other pilots:
	+ Chen Rong and Archimedes: Lets the Control Mech maneuver out of danger after moving.
	+ Mafan: Grants the Control Mech +1 Movement on its Control Shot instantly.
	+ Kazaaakpleth and Harold Schmidt: Grants some form of push to the squad.
	+ Henry Kwan and Prospero: For more versatile positioning of the Smog Mech.

## Trivia

* The Mist Eaters are the only squad in the game that have two flying mechs.