Enzerushin/Abilities and Powers

## Abilities and Powers

Enzerushin was one the most powerful magic casters in YGGDRASIL. She was the type of summoner that would rely on her summons to battle for her. Enzerushin class build gives her the highest natural MP stat of any other class build. However, her offensive and physical defensive stats are extremely low. Her build makes up for these drawbacks by giving her resistant and special ability stats that are extremely high; as well as access to extremely powerful angel-type summons. Another benefit of her build is that it allows her to stay in combat for long periods of time because her spells consume mana at a slow rate, and she generally support her summoned monsters, rather than engaging directly in combat herself.

Enzerushin is equipped with one of the strongest summoner class and thee strongest angel-type summoner called the "Angelotokos", a class with incredibly powerful summoned angels. However, in order to prevent the class from being overpowered, the maximum number of summons that Enzerushin can summon from this class at any moment is one. There is also no time limit to these summoned angels, instead they place a constant drain on her mana until they're recalled, defeated or if she runs out of mana. Furthermore, Enzerushin belonged in the category of "Others." Due to the singular powerful monsters that can be summoned by her Enzerushin can adapt to many different circumstances that called for either a tank, magical or physical attacker.

However, despite its many strengths her build did have a critical weakness, it was heavily depended on mana. Because of this mana Management was also a critical, even when compared to other magic casters. Though she had huge amounts of mana, when fighting strong opponents her consumption rate outstripped even that. In other words, she burned through mana rather quickly through the summoning and the maintaining of her strongest summons. That said she was feared high tier player. Mastering her build allowed her to excel in PVP combat to the point where she was renowned as a player-player killer PPK. With some guilds going as far as to issues a *run on sight* order to their members whenever they crossed paths with her. Very few players wanted to fight her alone.

### Basic Angel Race Traits

* **Acid Immunity**: Ignore all acidic abilities and damage.
* **Petrification Immunity**: Ignore all petrification abilities and damage.
* **Ice Immunity**: Ignore all ice abilities and damage.
* **Sleep Immunity**: Ignore the need for sleep.
* **Poison Resistance I**: Minor poison resistance.
* **Fire Resistance I**: Minor fire resistance.
* **Electric Resistance I**: Minor electric resistance.
* **Magic Resistance I**: Minor magic resistance.
* **Biological Penalties' Resistance I**
* **Protective Aura I**: A magic circle that protects against evil powers and abilities.
* **Dark Vision**: Has the ability to see perfectly in the dark.
* **Eating, Drinking, and Breathing are Unnecessary**
* **Energy Drain Immunity**
* **Recover by Positive Energy**
* **Evil, Dark and Unholy Vulnerability IV**
* **Evil and Unholy Consecrated Areas' Vulnerability II**
* **Turn Resistance I**: It protects against angel control or domination effects.

### Dominion/Racial Class Skills

* **Protective Aura II**: A magic circle that protects against evil powers and abilities.
* **Poison Resistance II**: Light poison resistance.
* **Fire Resistance II**: Light fire resistance.
* **Electric Resistance II**: Light electric resistance.
* **Magic Resistance II**: Light magic resistance.
* **Biological Penalties' Resistance II**
* **High Tier Magic Immunity II** : Nullifies all low-level magical attacks (below level 30).
* **High Tier Physical Immunity II** : Nullifies all low-level physical attacks (below level 30).
* **Turn Resistance II**: It protects against angel control or domination effects.

### Seraph/Racial Class Skills

* **Create High Tier Angel (4/day)**: Enzerushin can create upper-tier angels using this racial skill, up to level 70. However, if she divides those up into two uses, she can make angels of roughly level 90 such as Seraph Empyrean.
* **Create Middle Tier Angel (12/day)**: Enzerushin can create Dominion Authority and other middle tier angels by using this racial skill.
* **Create Low Tier Angel (20/day)**: Enzerushin can create Angel Guardian, Archangel Flame, Principality Peace and other low tier angels by using this racial skill.
* **Divine Vision**: The ability to see divine auras surround divine items and other sources or conduits of divine magic such as other divine spellcasters.
* **Protective Aura III**: A magic circle that protects against evil powers and abilities.
* **Protective Aura IV**: A magic circle that protects against evil powers and abilities.
* **Protective Aura V**: A magic circle that protects against evil powers and abilities.
* **Poison Resistance III**: Serious poison resistance.
* **Fire Resistance III**: Serious fire resistance.
* **Electric Resistance III**: Serious electric resistance.
* **Magic Resistance III**: Serious magic resistance.
* **Biological Penalties' Resistance III**
* **High Tier Magic Immunity III** : Nullifies all low-level magical attacks (below level 60).
* **High Tier Physical Immunity III** : Nullifies all low-level physical attacks (below level 60).
* **Positive Energy Touch**: Deals positive-type damage to the object being touched, attacked, or skill-attacked by Enzerushin.
* **Positive Protection**
* **Speak Good Tongues**
* **Angel Blessing**: Can sense other angelic beings.
* **Holy Protection**
* **Turn Resistance III**: It protects against angel control or domination effects.

### Job Class Skills

* **Angel Creation**: Enzerushin can use primordial energy to create angels infused with positive (good angels) or negative (fallen angels) energy.
* **Angel General**: If Enzerushin uses her experience points, she can even create up to two more level 90 monsters including Seraph Aerosphere.
* **Angel Strengthening**: The various kinds of angel entities Enzerushin can create for summoning are buffed or enhanced than their original.
* **Angel Domination**: Enzerushin has the power to mentally dominate the angel's state of mind and soul. The enthralled angel will acknowledge the user before them as their controller, their Master. With that angel under her control, it cannot hide or lie about anything from Enzerushin when questioned by her who is in the position as master. However, there are limits to angel domination as for how many Enzerushin can control, both in upper limits and total numbers. The same can be said with how powerful of an angel being can be dominated. In addition, the [Angel Domination] skill is only effective on angel weaker than the user. Once under the user's control, the enthralled angel will have no chance to shake it off so long as users like Enzerushin do not want to relinquish control.

### Super-Tier Magic

* **Creation**: It is a super-tier spell that can change the terrain itself. In YGGDRASIL, it was used to guard against the heat of volcanoes or the cold of freezing lands.
* **Fallen Down**: Upon casting the super-tier spell, Enzerushin calls upon a huge pillar of blue light from the sky that will burn so bright and hot that it will appear like the whole world has turned white. After a few seconds, it will leave behind an area burned to a cinder, devoid of life. This spell deals massive damage, especially to an undead-type enemy.
* **Judgement of Osiris**: A super-tier spell which allows the user to manipulate karma values. By doing so, it is capable of reducing negative values and increasing positive ones.
* **Sword of Damocles**: It's an orbital weapon designed to target structures. In the New World it can cause catastrophic damage to its target and surrounding landscape.
* **True Mass Resurrection**: Once cast this super-tier spell is capable of reviving up to five party members, with reduced penalties and a temporary boost in stats. Furthermore, Those who are level 60 and below can be revived without any penalties. In the New World it allows Enzerushin to revive over one hundred thousand people over a hug area of the continent.
* **Pantheon**: Once cast, this super-tier spell allows Enzerushin to summon forth six levels 80, "Cherubim Gatekeeper" with holy-type magic under her full command. She uses this spells to greatly add to the ranks of her Heavenly Host.
* **Seven Archangels**: Once cast, this super-tier spell allows Enzerushin to summon forth seven levels 80, "Archangels" with holy-type magic under her full command. She uses this spells to greatly add to the ranks of her Heavenly Host.
* **Wish Upon A Star**: A super-tier spell which consumes the user's experience points to grant a wish or more. In the New World, when casting the super-tier spell, it feels as though new information is being entered into his mind and that they worked differently from YGGDRASIL. Although it still expends experience points, [Wish Upon A Star] is now a type of super-tier spell that can make the impossible possible. However, it cannot overcome the powerful effects of World Items. Enzerushin used the World Item Five Elements Overcoming to allow her to use this spell indefinitely and without the experience cost.

### Tier Spells

#### 1st Tier

* **Quick March**: 1st tier spell could instantly increase an individual's movement speed by about 20%.
* **Sacred flame**: A 1st tier spell that deals fire-element-hoy-type damage.
* **Anti-Evil Protection**: A 1st tier spell used to defend against attacks from evil beings.

#### 2nd Tier

* **Message**: A 2nd tier spell that spell was used to communicate in the game. Normally, its use was restricted to certain places and conditions. The problem was that this spell was originally designed to communicate with other players, and it could not reach a GM. When one used the [Message] spell, as long as the other party was within the game, one would hear a call tone. Otherwise, there would be no sound, and the spell would immediately terminate. In the New World, the effect from this spell's usage felt like something was constantly reaching out, as though looking for something to connect to.
* **Shock Wave**: A 2nd tier spell that when activated, emits an invisible shock wave that can even distort the air and can easily crush a full plate armor.

#### 3rd Tier

* **Fly**: A 3rd tier spell that gives the caster the ability to fly.
* **Fireball**: A 3rd tier spell that allows the user to shoots out a big ball of fire that burns its target.
* **Dimensional Move**: A 3rd tier spell, but to magic casters, it was an escape spell used to put distance between themselves and their adversaries. The caster could only use this spell on themselves.
* **Holy Light**: A 3rd tier divine spell that does full damage to evil creatures.
* **Sunlight**: A 3rd tier divine spell designed to both blind a target and deal damage to undead beings

#### 4th Tier

* **Grand Fireball**: A 4th tier that allows the user to shoots out a huge ball of fire that the explodes on impact.
* **Holy Aura**: A 4th tier spell that had an effect against beings of evil.
* **Holy Ray**: A 4th tier spell that can create a ray of light used to pierce the intended target.

#### 5th Tier

* **Raise Dead**: A 5th tier resurrection spell that revives the dead person back to life with some loss of vitality and five levels in return.
* **Teleportation**: A 5th tier spell that allows the caster to teleport over a distance.

#### 6th Tier

* **Control Weather**: A 6th tier spell that allows the user to manipulate the weather in there immediate area to create various weather conditions.
* **Heal**: A 6th tier spell that could restore a great deal of health in addition to healing various diseases and other abnormal status conditions.

#### 7th Tier

* **Holy Smite**: A 7th tier spell that envelops the target in a column of pure light and inflicts extra damage if they're evil-aligned.
* **Greater Teleportation**: A 7th tier spell that allows instantaneous transition without restriction to distance.
* **Resurrection**: A 7th tier spell used to revive the dead.
* **Angel Army**: A 7th tier spell that can summon a huge horde of low tier angels.
* **Mass Raise Dead**: A 7th tier spell able to resurrect up to five individuals.

#### 8th Tier

* **Astral Smite**: An 8th tier spell. It is an attack that is effective against Ethereal beings. This also counts against beings, who are temporarily Ethereal.
* **Dimensional Lock**: An 8th tier spell which lets the user renders the enemy's teleportation and transfer magic unusable.
* **Remote Viewing**: An 8th tier spell that casts an Arcane Eye that allows a person to view distant objects far away from where the person is currently located.

#### 9th Tier

* **God's Eye**: A 9th Tier spell that casted an intangible and invisible eye. its range was far greater than [Remote Viewing] and it could also pass through obstacles like walls. While this spell was excellent for spying, you couldn’t say that it was the absolute best there was. Though it was invisible, it could easily be detected by second-tier detection spells. Plus, even though it was intangible, if it was destroyed in an attack, the caster would receive damage as feedback. Since this was also considered divination, the opponent could find his location through anti-divination measures or an attack could come flying over if it triggered any automated defenses
* **Greater Rejection**: A 9th tier spell that cancels the target's attempt to use Greater Summon.
* **Temporal Stasis**: A 9th tier single-target spell that could prevent the opponent from moving. It also prevented them from taking any damage while the spell lasted. That was why it was usually used when there were multiple hostiles.
* **True Resurrection**: A 9th tier spell, which is capable of reviving the dead.

#### 10th Tier

* **Armageddon - Good**: A 10th tier spell that summons an army of angels. According to the standards of YGGDRASIL players, said angels are not considered to be strong.
* **Create Fortress**: A 10th tier spell that summons forth a mighty fortress or a 30 meters tall tower out of thin air. In YGGDRASIL, anyone on the same team could open those doors with a touch. All others would have to break them down.
* **Reality Slash**: A 10th tier spell that is top class in damage dealing, but consumes a lot of mana. Enzerushin only uses this spell in dire situations.
* **Uriel**: A 10th tier spell that deals fire-type damage. It was the kind of spell that could be learned by a magic caster of any type as long as the requirements to learn it were met. However, this spell only did its listed damage when cast by a magic caster with a maxed-out positive karma value. Its damage decreased as one’s karma value decreased. For Enzerushin, this is her favorite attacking spell because with her positive karma value, it would do great damage despite her low attacking power, while only consuming average mana.
* **Time Stop**: A 10th tier spell that stops the enemy for a specific amount of time. No attacks will work or can be used of while time is stopped. This spell is applicable with Silent Magic.
* **Ultimate Disturb**: A 10th tier spell that increases an ally's magic resistance rapidly, at the price of wrecking their ability to cast spells.

#### ??? Tier

* **Anti-Information Magic Wall**: It is a type of spell that prevents surveillance by others.
* **Complete Invisibility**: It is a spell that is far superior to 'Invisibility.' Enzerushin will be completely invisible to anyone unless they use specialized magic to see her.
* **Delay Teleportation**: A spell that can briefly hinder teleportation effects that has their destination near the caster, buying them several seconds of time, which the caster will typically use to flee or prepare an attack. In addition, the spell also informs the caster of how many beings will be teleporting into their vicinity. It is effective against Greater Teleportation. Enzerushin can use this spell with Enzerushin Magic.
* **Detect Magic**: The spell is used to detect magical traps or magic items that are hidden in the midst of the user's presence.
* **Discern Enemy**: This spell allows the user to identify the enemy's estimated level.
* **Distant Vision**: A spell that displays what it sees on a flat, magical screen. The screen can also be expanded or shrunken at will.
* **Dominate**: When used on a living being, a dominee cannot lie to their dominator. It is a stronger spell than [Charm Person] as it can manipulate a person according to the magic caster’s will.
* **Gate**: Summons a portal, allowing travel of a large number of people over great distances. It has no limits on distance and a 0% chance of teleport mishaps. It is considered to be the highest tier of teleportation magic.
* **Greater Break Item**: This spell is seemingly capable of destroying a magical item.
* **Life Essence**: Allows the caster to view the health values of an enemy.
* **Mana Essence**: Identifies MP of the target.
* **Brilliant Radiance**: Offensive spell, purifying the target with holy light.
* **False Data: Mana**: The spell gives the user the ability to fake his/her MP.
* **Fire Storm**: A divine area-effect attack spell.
* **Reinforce Armor**: A spell that raises the target's defense.
* **Shielding Prayer**: Increases the magic attack of all allies and decreases magic damage taken.
* **Time Accelerator**: Increase the speed, but the user cannot attack under the effects of the spell.

### Special Skills

* **Summoning of an Angel Paragon**: It is an ultimate move which requires 30% of the caster mana just to initiate the spell. It allows the caster to summon one of three special angels, that are extremely powerful. However, while these angels are summoned there is a continual drain on the magic caster's mana to keep them summoned. Thus these summons are always on a time limit, which is dependent on the on the amount of mana remaining.
* **Summoning of Faithful Servants**: In response to enemies attacking her, Enzerushin can instantly summon up to four high tier angels to her side, that will immediately defend her by taking the damage from the attacking enemies in her place or by attacking said enemies directly before they can attack again. In the New World she can use this ability whenever she wanted, without being attacked first and greatly adding to the ranks of her Heavenly Host.

## Summons

Unlike YGGDRASIL, where her summoned angel each had a specific time limit for when it would disappear, Enzerushin can summon/create some of them in the New World without requiring a duration.

#### High Tier Angel

First Sphere - Heavenly Counselors

* Seraph Paragon
* Seraph Empyrean
* Fallen Seraph
* Seraph Aerosphere
* Fallen Cerub
* Cherubim Gatekeeper
* Cherub Paragon
* Fallen Ophan
* Ophan Paragon

#### Middle Tier Angel

Second Sphere - Heavenly Governors

* Fallen Dominion
* Dominion Authority
* Fallen Virtue
* Virtue Protector
* Power Damnation
* Fallen Power

#### Low Tier Angel

Third Sphere - Heavenly Messengers

* Fallen Principality
* Principality Observation
* Principality Peace
* Fallen Archangel
* Archangel Flame
* Angel Guardian
* Fallen Angel

## Main Equipment

* **Grimoire of Enochian** *[World Item]*: It contains all angel-type magic spells that are available in YGGDRASIL. In the New World it grants Enzerushin complete intuitive understanding of angels.

## Former Equipment

* **Five Elements Overcoming** *[World Item]*: One of the twenty. It has the power to request the game developers to change part of the game's magic system in YGGDRASIL.

## Consumable Items

* **Various Healing Potions**: She has a near limitless supply of various kinds of healing potions at the ready if needed.
* **Cash Shop Items**: She has numerous cash items at the ready, ensuring he is prepared for any possible situation.