Glitches and Oversights

### **Overview**

Even the very best games have a few glitches and oversights and Overboard/Shipwreckers is no exception. Many of the glitches in this game are rather amusing and are sometimes very forced. Though, there are a couple which will hinder game play, causing the player to have to restart the level. This page lists the known glitches and oversights with a complimentary video.

### **The not so defensive power up**

The defense power up is supposed to make you immune to all forms of attacks. However there are two instances where things can still harm you even with the power up active.

#### **Instance 1**

The first one occurs in level three of the Caribbean Region. After defeating some ships, the power up spawns nearby. You then have to traverse a corridor guarded by fire and octopi. If you bump into an octopus while wearing the defense, you may notice your health slightly decrease. Each hit only takes a slither of health, so unless you are purposefully bumping into the octopus, you shouldn't be too worried. If you are about to run out of health, it can be a bit more dangerous. If you run out of health, you automatically lose the defense power up and die instantly.

#### **Instance 2**

You don't see the defense power up again until level three of the Egyptian Region. (If playing on hard mode, this is the only level it will appear in). After navigating the maze of turrets and also destroying the two fireball turrets stopping the gate opening; you find a room housing a defense power up, health crates, ammo crates and a smuggling barrel. The defense power up re spawns each time you leave the room. You can use to bypass the lightning launcher corridor as well as the nearby fire launcher corridor guarding the extra life. With this is mind, you may think you can use it to bypass the saw blades to complete the smuggling run. Wrong! You will not be protected against saw blades and they will do the same damage as if you didn't have the power up. So do be careful.

### **Bubble Trap**

This is a rather daft one that occurs in level one of the Inca Region. If you are following the sequence of bottles on the map, you get past the saw blade and defeat the enemy ships. You then use the bubble to flying over the barrier to proceed. You take note of the small area to the left and steer the bubble into it. You defeat the enemies and collect the three cannon ammo crates. The gate however won't open. This is because there is a switch you activate to open the gate. Your weapons will not reach it from where you are. You can't kill yourself if you only have the front cannon and broadside and have defeated all the enemies. All you can do is restart.

### **Rotating Ships**

This is a peculiar bug that only occurs in level one of the Industrial Region. The enemy ships will get stuck in a corner and begin to continually rotate on the spot. How and why they do this is unknown, but sometimes you can use this to easily defeat the enemy in question.

### **Blocking a barrier**

Near the end of level two of the Inca Region, there is an instance where you need to destroy three cannon turrets in order to alter a barrier to proceed through the next gap. However, do not destroy the last turret by sitting near where the screenshot indicates. Once the turret is destroyed, you hear a locking sound and the barrier won't alter like it should do. backtracking, shooting other switches won't help as you have already activated a mandatory port in this area. The only thing you can do is restart. This is frustrating as this is a very long level.

### **Overshooting Turrets**

There are some turrets in the game where if you steer up right beside them, their attacks shoot straight over you and not damage your health. The ones you can do this to are:

* The four way fireball turret from the Inca Region
* The cannon turrets from the Inca Region
* The homing fireball turrets from the Inca and Industrial Region

### **Self Destructing Turrets**

Not so much an glitch but more of a handy flaw. The homing rocket turrets in the Inca Region can be used to destroy other turrets. But it is in the Egyptian Region this is more prevalent. The homing rocket turrets are now so powerful, they can destroy other turrets nearby them, very handy if you are low on ammo.

### **Rockets and Low Terrain**

The rockets are one of your most crucial weapons. But you sometimes have to be careful where to fire one. If you launch a rocket near any low terrain; such as near a turret, tunnel entrance or pipe entrance, the rocket will explode and damage your health.

### **Over Perfect**

This is a strange glitch that only occurs in level two of the Egyptian Region. After reaching the section with the only port in this level, proceed to the area south of where you are. After you defeat the front fireball ship, a treasure chest will spawn. This is the only instance of this in the whole game. But this oddity causes the level to have one extra chest. This means it is possible to collect 22/21 chests. When you finish the level with this amount, you won't achieve a perfect.

### **Bubble Skips**

In level two of the Industrial Region, there is a bubble generator. The windmills are activated by a nearby buoy. However, if you don't activate them, you can use the bubble itself to take a shortcut.

#### **Instance 1**

When you see a bubble, take a running boost into it. Keep holding boost and accelerate together and you should have enough time to float over the barrier with the green bottle on the other side. Once you leave the bubble, collect the green bottle and you can proceed with no trouble at all. If you don't care about getting perfects in the levels, you have skipped quite a few difficult sections by using this method. The only disadvantage is if you die, you go right back to the start of the level as the only port is skipped using this cheat. But there is something you can also do to lessen the blow. (Look at the early access glitch).

#### **Instance 2**

If you do want perfect, activate the windmills and boost into the bubble and let the windmills guide you as they would normally. This time, stay in the bubble, hold boost and accelerate. Steer towards the fireball turret as much as you can. The bubble will pop after a limited time. If you have traveled far enough, the three fireball ships and any airborne enemies will not spawn in as you will have gone past the trigger. You now only have a volcano and the fireball turret to contend with. As long as you don't go back up past the port's jetty, you should be safe. As killing enemies don't count towards getting a perfect, you should be OK.

### **Early Access**

In level two of the Industrial Region, proceed through the electricity corridor near the start and use the geyser to gain access to the small passage guarded by the octopi. As you pass down, you notice a gate with a red switch on the other side, if you collect the front cannon upgrade in the previous level, you can shoot this switch over the gate. The gate will open and you will have access to the end of the level when you were not supposed to. You can complete all tasks and kill all the enemies if you like to alleviate the challenge later on. The room just before the crusher and lightning corridors (which also spawns three broadside ships) is as far as you can proceed. This trick is also handy if you have taken the shortcut with the bubble. (See the bubble ship glitch).

### **Defeat Denied**

It is possible to glitch out the bosses of the Inca and Egyptian Regions in terms of their defeat. Each one works differently.

#### **Glitching the Tower Of Terror**

This is quite easy to do and this glitch can be discovered by the player unintentionally. The Tower Of Terror has a long time where bricks fall of it before it is officially defeated. If you die in this time before the tower explodes (either by hitting a blue orb or killing yourself with oil slick). When you re spawn, the boss has also re spawned. Any attacks launched by the projectile air turrets will no longer hurt the boss. This means you are stuck here forever. Time to restart.

#### **Glitching the Ghastly Genie**

This glitch is hard to do and totally pointless. You have to defeat the genie without destroying the lamp. The best way to do this is launch mines near to where he is. Often, this can result in you getting killed instantly. If you do manage to do it, the genie seemingly explodes, spins around very fast and then, the boss fight resets and you have to start again. So trying to destroy him without destroying the lamp is a total waste of time.

### **Out of bounds**

Another one from level two of the Industrial Region. This is a very difficult move to pull off and requires a full bar of health. Get past the two lightning launchers into the room with the oil slick upgrade and large geyser. Collect the upgrade and then use this as your marker. Then angle yourself slightly northwest. Accelerate and boost into the geyser, then bounce in the middle of the saw blade. Then you need to angle yourself around the terrain to be able to bounce off the barrier onto the other side and you are out of bounds. For the north, west and east sides, you need to stay really close too the walls. Otherwise, the game will freeze. There is no reward for doing this other than seeing how far the map can extend. If you sail to the south, you can go quite far into a seemingly empty ocean. Even here, after a while, the game will freeze.

### **Skip the ship fights**

In level four of the Inca Region, there are three rooms where you have to fight three ships to open a gate and shoot a switch to make more airborne turrets appear to kill the Tower of Terror. However, you can actually shoot over these gates without having to kill the ships if you want. Though for the bottom room with the three rotating cannon ships, it is advisable to pick up all the front cannon upgrades in the regular levels because the switch is set further back.

### **Missing depth chargers**

When you start level two of the Industrial Region, you will notice the depth charger weapon is missing from your arsenal. You won't get them back until you enter the room with the double flamethrower turret. However this seems to be an oversight by the developers. They forgot to put a depth charger upgrade in the previous level. If you start level two with the password system, you will have the depth chargers equipped.

### **Breaking level four of the Inca Region**

There are many other ways of breaking this level. One way is stopping the barrier which blocks you in the boss room from spawning. The easiest way is by guiding the fireball ships to where the barrier spawns and then enter the boss room. If the ship is on the left hand side, no barrier will spawn at all. If it is on the right hand side of the barrier spawn point, Half a barrier will appear. This is where the weirdness ensues. If you stay on the left hand side of the level, the barrier loads normally. Moving to the right of the level however causes the barrier's graphics to garble causing a weird series of graphical glitches.

With the barrier missing (or partly missing) you can do another glitch. Simply activate the three switches and re enter the boss room. You will notice that three of the four air turrets will not spin around and point away from the boss making them totally useless.

Try leaving the boss area and coming back after a while. You will get to see how fast and powerful the Tower of Terror becomes. It will spin ridiculously fast and shoot a huge amount of blue orbs making it nearly impossible to defeat.