recursal/Fanatic-Fandom huggingface dataset:
Akuma Battlecruiser

### Known ships of the class

Earthbane, Karin's Demise (Basilisk-class)Maleficent, Blackheart, Beckoning Void (Akuma-class)

The Akuma is a class of battlecruiser designed and constructed by the Scourge. The successor of the Basilisk-class, the Akuma is believed to be a more efficient design to construct and operate, and which may incorporate technological advancements the Scourge have made over the years. Despite this, its capabilities remain near-identical to its predecessor - a terrifying thought, should the Scourge be able to produce these more quickly than they could Basilisks.

The Akuma exemplifies the battlecruiser archetype, marrying high firepower with exceptional speed, and also including the ability to mask its own signature via its distinctive cloaking tailfin. This has allowed it to continue in the Basilisk's footsteps, raiding supply convoys or performing lightning-fast strikes against military targets.

### Basilisk-class

The Basilisk predates the Akuma by a significant margin, first seeing conflict during the Scourge's invasion of Earth and the Cradle Worlds. It swiftly became one of the humanity's most feared threats thanks to its stealth and speed, and due to the butchery it was able to visit upon fleeing civilian vessels. These horrendously effective attacks may have had an upside however, as the Basilisk's mission profile inspired the UCMF's own battlecruiser program.

In recent years the Basilisk has been sighted less and less, leading many to speculate that it is being phased out in favor of the Akuma-class. However, as with any actions taken by the Scourge, there is no way of knowing for certain.

### In-Game

The Akuma is essentially an upgraded version of the Shenlong - it has better firepower and defences than its counterpart, plus a Full Cloak. When firing on Silent Running, the Akuma has a chance to cripple enemy cruisers; when going Weapons Free, it can destroy opposing battlecruisers in one go. Even better, the Akuma can avoid most reprisals thanks to its cloak - just make sure to keep it safe from fast-moving enemies that can close the gap and cripple it.
Ourania Swiftlink

The Ourania is a class of cutter constructed by the Post-Human Republic. A highly-specialised, unarmed vessel, the Ourania is designed for frontline spearhead operations. After jetting ahead of its own fleet, the Ourania can use its oversized targeting link to relay gunnery information back to larger ships, allowing them to find firing solutions that were previously unavailable. Despite the potency of this maneuver, it places the Ourania - itself not much more durable than a frigate - at exceptional risk, especially due to its unarmed nature. As such, it must rely on its small signature and massive engines to avoid return fire.

The Ourania has been long hated by the UCMF's Admiralty, likely due to providing the Republic with a massive force multiplier in combat. Despite the new cooperation between the PHR and UCM, this emnity has not been forgotten.

### In-Game

The Ourania has no weapons of its own, but is a potent force multiplier thanks to its Targeting Relay rule. Extending the threat range of a bigger ship (like, say, a Heracles or Pompeius) is plenty powerful, though the Ourania isn't worth much if it gets killed before its buddy gets to fire. It's also Rare, so make sure you keep it safe until it has a chance to start using its special rule.
Doskvol

Miasto Doskvol zostało założone ponad 1000 lat temu. Położone na zimnym, północnym wybrzeżu Akoros, było początkowo osadą zamieszkaną przez wydobywających węgiel górników. Miasto przetrwało strzaskanie świata, atak tytanicznego lewiatana, ogromny pożar, zarazę, wojnę domową oraz oparło się legionowi rozwścieczonych duchów. Tutejszą społeczność tworzą ci, którzy przeżyli. Doskvol jest stłoczone wewnątrz kręgu olbrzymich wież piorunów, które chronią mieszkańców przed morderczymi duchami ze zrujnowanych martwych ziem, rozpościerających się poza ochronną barierą. Każdy metr kwadratowy tkanki miejskie zapełniają ustawione jedne na drugich różnorakie wytwory ludzkich rąk: budowle o strzelistych wieżach, rozległe posiadłości, ciasno upchane domy szeregowe. Zabudowa poprzecinana jest kanałami i wąskimi, krętymi zaułkami, połączonymi pajęczyną dróg, mostów i kładek dla pieszych.

Doskvol jest jednym z najważniejszych miast Imperium. To z jego portów wyruszają metalowe parowce poławiaczy lewiatanów. Załogi zapuszczają się daleko od lądu, aż po północne krańce Oceanu Pustki, aby mierzyć się tytanicznymi demonami głębin i pozyskiwać ich cenną, nieśmiertelną krew. Substancję, z której w procesie rafinacji uzyskuje się elektroplazmę, będącą źródłem energii dla całej cywilizacji. Wszystkie potężne rody szlacheckie posiadają własne floty poławiaczy. Każdą z nich dowodzi potomek danej familii. To właśnie zmienne szczęście na morzu oraz łup krwi decydują o wzrostach i upadkach imperialnych fortun. Co bardziej cwani i bezlitośni doskvolczycy słusznie starają się zyskać na tej kluczowej, niezbędnej do przeżycia gałęzi przemysłu – jako sojusznicy lub słudzy arystokracji, bądź też żerując na skorumpowanej i uprzywilejowanej elicie.
Admiral Havelock

June Havelock is an admiral of the United Colonies of Mankind.

### History

At the outbreak of the Reconquest, Havelock was a lieutenant commander aboard the cruiser *UCMS Regalia*, with a reputation for being competent, if unspectacular. This would change during the battle for Eden Prime, where - after being forced to take command of the *Regalia* - Havelock rammed her crippled ship into the Scourge battleship *Sorn's Nemesis*, destroying her. Havelock survived the action, becoming the only commanding officer to do so that year.

Following the battle for Eden, Havelock swiftly rose through the ranks, participating in over four D-days throughout the Reconquest and becoming the youngest person to reach the rank of admiral in the UCMF. Her flagship *Carpe Noctum* spearheaded the assault during the opening day of the Battle for Earth and scored the most crucial kill of the day against the Scourge superdreadnought *Darkheart*. As the battle has ground onwards, Havelock has been deputised supreme commander multiple times for Battlefleet Earth when Supreme Admiral "Granite" Halsey's attention is required elsewhere.

### In-Game

For an extra 20 points over a normal AV5 Admiral, Havelock comes with a handy command ability to give a friendly ship +1 to hit with its mass driver weaponry. While this is only marginally useful on her required New York battleship, the bonus can go to any ship of tonnage H or S, letting her act as a handy force multiplier while staying safely in the back to provide launch support.
Myrmidon Grand Battleship

### Armament

Heavy vent cannons, 2x artillery cannon batteries, 2x NC-16 missile battery turrets

### Known ships of the class

Aurora Major, Enchantress, The Far Keep (Independents)Kabal's Arbiter, Justice (Kalium)

The Myrmidon is a class of grand battleship fielded by Resistance fleets. As a late-production offshoot of the popular Argonaut class, the Myrmidon had been produced by three major corporations for several decades prior to the Scourge invasion, each of which used a proprietary and evolving superstructure. As a result, no two Myrmidons are exactly alike, and some differ wildly from their peers.

To differentiate itself from its peers, the Myrmidon was conceived as more of an all-rounder than its fellow grand battleships. As most of its combat power was focused into a pair of heavy vent cannons, the class could operate at near-full thrust without any loss in firepower - a trait aided by the lower power consumption of its other guns. Any remaining power could be directed into an archaic - but potent - scanning array, allowing the Myrmidon to paint enemy targets for its allies. This range of capabilities made the Myrmidon popular amongst cavalier admirals who were willing to overlook the dangers that vent cannon technology posed to their crews, and has resulted in Kalium being the only remaining power that still constructs them.

### In-Game

The Myrmidon is a Scourge player's worst nightmare. Its unique Scanning Systems rule allows the ship to plant minor spikes on two enemy vessels, OR knock two enemy ships off Silent Running, all for the (relatively) low cost of a major spike on itself. This utility does come at the cost of firepower relative to its competition, but the Myrmidon can at least use the guns it has without the need for a Weapons Free order, giving it some flexibility.
Chimera Troopship

The Chimera is a class of cruiser designed and constructed by the Scourge. The primary way by which Scourge infantry makes planetfall, the Chimera can accommodate thousands of Scourge warriors, among other more devious organisms like Razorworms and Destroyers. These troops are deployed via Doombringer bulk landers, making the Chimera more suited for second-wave operations into safe landing zones; however, its high speed gives it an edge against human equivalents. In addition to infantry, the bulk landers are large enough to accommodate defence batteries, allowing the Scourge to cement their grip on captured territory.

As a result of their immense deployment capabilities, Chimeras are high priorities for destruction by opposing forces.

### In-Game

By virtue of being a Scourge ship, the Chimera has the best Thrust of any troopship, giving it a slight edge over the competition. Beyond that, the Chimera is uninteresting - use it to get mass amount of infantry or defence batteries onto objectives, especially those that are defended by your opponent.
Lucifer Battleship

The Lucifer is a class of battleship designed and constructed by the Scourge. Alongside two other battleship classes, Lucifers have begun appearing over contested Cradle Worlds and have been sighted in the Solar system, reinforcing existing Scourge assets in these theaters. Similarly to the well-known Dragon and Daemon battleships, all known Lucifers feature extensive hull scarring that implies they have a long service record and are therefore not newly-constructed. Why they are being deployed against humanity now is a question that has vexed the United Colonies of Mankind, and which does not bode well for the future.

The Lucifer is on the more supportive end of these "new" Scourge battleships, featuring relatively light weaponry despite its class. Instead, the Lucifer is optimized for speed, allowing it to pounce on mispositioned enemy assets and make the most of its available firepower. This is aided by its extensive launch bays, which it can almost always be in position to deploy where they're needed.

### In-Game

The Lucifer packs more speed versus its sprue-mates while maintaining the launch bays from the Devil-class. This leads to an interesting class of ship that can theoretically put those bombers where they'll hurt the most, or get fighters exactly where they're needed when they're needed. On the flipside, the Lucifer could end up being an overpriced Hydra for what it puts out, making it an odd wait-and-see ship.
Superbeethoven

es un perro que solia llevar una camisa azul de superman, con una capa roja y un collar azul y blanco
muere en el capitulo sonic y tails van a la patagonia (parte 2/2) ya que cuando lo iba a tirar a tails vine sonic aggarrado del jet mobile de eggman y lo tira de una patada

primera aparicion

superbeethoven hackea la rule 34

ultima aparicion

sonic y tails van a la patagonia (parte 2/2)

tambien fue inspirado en un usuaro de instagram llamado beethovenfribe que les dejare el link para que lo vean

https://instagram.com/beethovenfrisbee?igshid=aqb8mfl14hrv
Ikarus Vanguard Carrier

The Ikarus is a class of cruiser designed and constructed by the Post-Human Republic. Unusually, the Ikarus carries the moniker of vanguard carrier, indicating its usual position at the front of a battlegroup as opposed to the rear positioning of more typical fleet carriers. This is due primarily to the Ikarus's potent firepower - it carries a plethora of medium calibre mass driver turrets, giving it universally-deadly weapons to employ against nearby targets. In conjunction with its launch capabilities, the Ikarus can punch far above its weight.

PHR admirals use the forward positioning of Ikarus carriers to launch voidcraft at enemy rearguard elements, which normally would be out of reach from such strikes, or to deploy fighter screens on their own vanguard elements. The Ikarus's reduced launch capacity also allows the usually-limited number of Republic pilots to be spread out more evenly across a fleet, rather than concentrating them in a single fleet carrier like the Bellerophon.

### In-Game

The Ikarus is a bit split between its roles and either puts itself in danger trying to use its mass drivers or ends up wasting them. That said, if you don't have slots left to include heavier carriers in your list, the Ikarus can serve in a pinch if taken in pairs.
Pompeius Battlecruiser

The Pompeius is a class of battlecruiser designed and constructed by the Post-Human Republic. First revealed to the galaxy at large during the third month of the battle for Earth, the Pompeius debuted a new wave of PHR battlecruisers designed with a unique vertical superstructure. The class has even less of a crew requirement than the Agamemnon-class battlecruiser - barely outstripping that of a UCM frigate - while packing significantly more firepower.

Though the superstructure is unique enough amongst PHR vessels, so too is the Pompeius's weapon configuration. The battlecruiser eschews the broadside batteries common to the Republic's warships in favor of four forward-mounted mass drivers, each as long as a frigate. A salvo from the Pompeius is therefore a focused sledgehammer that can be brought to bear against a single target, potentially crippling enemy capital ships when it fires at full power.

### In-Game

The Pompeius is an exceptional tool for blowing apart enemy heavies - against its preferred prey, it can put out 8 Lock 3+ D2 shots, almost assuredly crippling its target. Even better, the Pompeius eschews the PHR's normal broadside configuration, giving it a slightly easier time of lining up shots. Just keep in mind that going Weapons Free will put a large target on its back, necessitating a Calypso or Agrippa for protection.
Anton Sheridan

**Anton Sheridan** is a supporting character in My Fictional World.

## Appearance

Anton has short black hair and purple eyes.

## Former Abilities

**Sound:** He can produce sound waves that can either push people away or give a short "shock" or "buzz." His sense of hearing gets a major boost. He wields two brass knuckles that are shaped like eighth notes.
Santiago Corvette

The Santiago is a class of corvette designed and cosntructed by the United Colonies of Mankind. Atmosphere-capable and of sub-frigate tonnage, the Santiago was designed for a single purpose: to hunt and destroy enemy strike carriers and other atmospheric assets. As a result, it is one of the fastest ships in the UCM's arsenal and equipped with deadly air-to-air missile bays to make quick work of its targets.

Most Santiagos are commanded by fresh graduates from Niccolum's Naval Academy, and are especially favored by more aggressive captains. This is a particular challenging assignment, as atmospheric combat must be fought at close quarters, thereby exposing the fragile Santiago to return fire. However, those few captains who do manage to survive their days aboard a Santiago are frequently marked for greatness afterwards.

### In-Game

The Santiago is one of the fastest ships in the UCM's arsenal, making it an excellent interceptor for enemy strike carriers or troopships. The yardstick by which all other corvettes are measured, the Santiago isn't the flashiest ship of all time, but can still get the job done. Take these in maxed groups in order to activate their Squadron rule, then send them after squishies.
Baba Yaga

Baba Yaga is the flagship of an unnamed Scourge fleet master.

### History

One of the oldest Scourge ships known to the United Colonies of Mankind, Baba Yaga was present at Eden Prime during the initial Scourge invasion. Though the ship saw very little combat during the attack, UCM scout ships have since been able to deliver high-resolution scans of its hull, revealing extensive battle damage repairs. These are believed to have been inflicted during the Scourge's subjugation of the reptilian race they parasitised before arriving in humanity's domain, though this is conjecture on the part of UCM analysts.

Baba Yaga was sighted prior to the Reconquest in orbit over Eden Prime and was present in the opening days of the conflict. Its battlegroup caused over 20,000 casualties amongst UCMF sailors before falling back from the system, disappearing to parts unknown. Since then, the battleship has been seen sporadically across multiple theatres, inflicting heavy losses before disappearing again. As a result, the ship has been designated as a priority target by the Admiralty, to be destroyed with extreme prejudice.

In-Game

Baba Yaga packs a pair of powerful abilities. The first gives you additional ground assets each time you deploy other assets, allowing you to swarm your opponent planetside; the second lets you cycle through your command deck for additional cards whenever a Light group is destroyed. Both provide excellent value, making Baba Yaga a potent choice for higher-points games.
Emerald Mothership

### Known ships of the class

Infinite Dreams, Warhold, Kingdom of Osiris, Erie (Emerald-class)Grace of Fusion, Sanctity, Kuzco's Palace (Aaru Emerald-class)

The Emerald is a class of cruiser designed and constructed by the Shaltari Tribes. Though only one of several different classes of mothership (such as the Cobalt), the Emerald is the most common variant encountered by the UCM, likely due to its superior durability and carrying capacity. Similarly to the troopships of more primitive races, the Emerald carries large quantities of Shaltari ground forces to drop zones. However, that is where the comparisons end - unlike troopships, which must brave enemy void assets to reach their deployment sites, the Emerald utilises the Shaltari teleportation network to send its troops planetside.

Once a Voidgate has reached position in atmosphere, the Emerald can begin teleporting its gates directly to the Voidgate. Once these gates reach their dropsites, the ground troops can emerge directly onto the battlefield, having never risked their lives in transit. This flexibility also means that even if the Voidgate is destroyed, the Emerald can simply wait for another Voidgate to move into position to resume its deployment. As a result, Emerald motherships are high priority targets for anyone wishing to stop Shaltari ground forces from making planetfall, as only by destroying it can the teleportation of fresh troops be stopped permanently.

### Aaru Emerald

Several motherships of unusual design but similar capabilities to the Emerald have been sighted by the United Colonies of Mankind over Aaru. These vessels, which use a design similar to that of the Shaltari's ancient battleships, may be among the oldest vessels the Shaltari navy possesses, and likely have commensurate importance to the race. This in turn confirms the theory that Aaru is of great significance to the Shaltari, as such venerable ships are only risked during important campaigns.

### In-Game

The Emerald is all but mandatory for Shaltari lists, as it packs the most gate deployment of any other ship save the dreadnoughts. As a result, these are exceptionally important, and should probably forgo firing their disruptors if it means they can find safer positioning elsewhere. Three gates per turn means these synergize best with traditional Voidgates instead of Seleniums - just make sure to bring at least three Voidgates per Emerald for maximum drop potential.
Vancouver Escort Carrier

The Vancouver is a class of light carrier designed and constructed by the United Colonies of Mankind. These vessels were first built in the late 2640's to address the UCM's glaring need for a more cost-effective launch platform than the more heavily-armed and armoured Seattle class. At a destroyer's tonnage, the Vancouver can be easily mass-produced and provide effective carrier support, at the cost of having weaker firepower than its competition. Though the Vancouver is still a relative rarity in the UCM's fleets, its numbers are steadily growing thanks to both demand for more, and due to the spoils of the Reconquest fueling more production.

Due to its relative lack of weaponry, the Vancouver is usually found in the center of UCM battle lines, providing fighter screens while it in turn is protected by more conventional warships. However, the Vancouver can menace enemy vessels with poor point defence thanks to its bomber compliment and close-action missile bays.

### In-Game

True to the fluff, the Vancouver is the most efficient option in the UCM fleet roster for providing launch assets. On top of its decent points cost, the Vancouver also comes with a smaller Signature and faster Thrust than the Seattle, two highly advantageous traits for a launch-based ship. It does however lack quite a bit in terms of secondary systems, making it worse at brawling than the Seattle. As a result, these are probably best used for fighter coverage, or for opportunistically striking at exposed enemy ships with poor point defence.
Goethite Battlecruiser

The Goethite is a class of battlecruiser designed and constructed by the Shaltari Tribes. As with its sister ship, the Hematite, the Goethite has emerged relatively recently, indicating that it may be newly designed. However, unlike the Hematite, the Goethite has more flexibility and can take on a variety of roles that the Hematite would struggle to fill.

The Goethite's primary armament consists of its twin hyperwave cannons, which are essentially upscaled version of the same weapons carried by Shaltari infantry. By bombarding targets with concentrated microwave particles, the Goethite can superheat the superstructure of enemy vessels, resulting in a collapsing mass of melted metal that may inflict lethal damage even after the Goethite has finished firing. In conjunction with its launch capabilities, the Goethite can engage entire battlegroups, using its bombers to fend off smaller targets while it melts larger prey one ship at a time with the hyperwave cannons.

### In-Game

The Goethite lacks the obscene damage of the Hematite, but makes up for it with slightly more utility in the form of 4 launch and Corruptor on its main gun. Thanks to Shaltari threat range, the Goethite should be able to get multiple Corruptor stacks ticking early into an engagement, all while providing value with its fighters and bombers.
Checkpoint

Checkpoint is a comic series created by TySprite.

## Synopsis

In the strange, corrupted world of Nanoque, six young traveling critters dedicate themselves to use their skills and powers to defeat lightless monsters and other forces that could conspire against civilization and life itself. While also discovering more about the very world they live on. And discover even more about themselves. But as the roads ahead of them are dangerous, it's up to them to decide which path to go down.
Flayer

Flayer is a fleet champion of the Scourge.

### History

The name "Flayer" was originally assigned to one of the Scourge vessels seen during the battle over Ferrum. Its battlegroup was engaged by a battlegroup under the command of Commodore Tayne during the battle, with both sides suffering heavy casualties each time they clashed. By the time the battle had turned in favor of the UCMF, Flayer was presumed destroyed, eliminated by the final charge of Tayne's flagship.

However, a second Flayer appeared a month later over Aluminia, using tactics that were identical to the previous one despite being an entirely different ship of the same class. This Flayer was able to escape the combat zone intact, eventually reappearing over Wolfrum where it once again was engaged by Commodore Tayne. By the end of this second bout, Flayer had once again disappeared, this time assumed to still be operational.

### In-Game

If you're fond of Scourge close action ships, but tired of getting shot down before reaching Scald range, Flayer is the Admiral for you. Its active ability lets a chosen group fire CAWs while on Max Thrust, giving your ships an absolutely tremendous threat range. On top of that, Flayer itself has the Beast keyword, making it even scarier once it takes crippling damage. Absolutely worth the points.
London Dreadnought

A London dreadnought on approach

### Armament

2x UF-9000 mass driver turrets, 8x UF-6400 mass driver turrets, 12x UF-4200 mass driver turrets, leviathan missile bays

### Known ships of the class

London, Robert A Bernard, Destiny, Sceptered Empress, Triumph

The London is a class of dreadnought fielded by the United Colonies of Mankind. At triple the displacement of a battleship, the London is one of the largest and most powerful warships ever produced by mankind - it takes an entire orbital yard sector three full years to lay down the hull of a single one of these colossal vessels. Add to that the cost of outfitting the crew and maintaining reserves, and the London swiftly becomes an expensive ship to deploy. Only in the direst of circumstances will a London take the field, and only then in the hands of one of the UCMF's most decorated admirals.

The firepower represented by a London is equal to almost an entire fleet on its own. The class has no less than fifty mass drivers of various gauges, including two superheavy UF-9000s, allowing it to obliterate enemy battlegroups single-handedly.

### In-Game

The guns-iest gunboat available to the UCM, practically able to assign each ship in your opponent's fleet their own personal turret. Has two UF-9000s for use while maneuvering into position, but will need to go Weapons Free to make use of its plethora of other guns. Comes with Aegis and a free AV5 Admiral as well to make it worth the points.
Incubus Destroyer

The Incubus is a class of destroyer constructed by the Scourge. Though less common than its sister class, the Succubus, the Incubus is nonetheless a potent tool in the hands of Scourge commanders. Its conspicuous primary armament - the furnace blaster - makes it particularly effective against enemy heavies, or can be simply used to heat the hull of a target to increase its signature, "marking" it for allies. Coupled with its formidable close action weaponry, the Incubus is a multi-role threat whose presence on the battlefield demands a response.

As with all Scourge destroyers, the Incubus has also been seen mounted with a cloaking crest, all the better to let it sneak up on enemies or to mitigate the energy spikes it generates when firing its primary weapon.

### In-Game

The Incubus differentiates itself from its sister classes thanks to the furnace blaster - essentially a stripped-down furnace cannon that maintains the two separate firing modes. As a result, a group of these can either go heavy-hunting or simply Flash targets for their allies to take advantage of. A Weapons Free order isn't strictly required for these bad boys - it only nets you an extra oculus shot per boat - but if you've given them the optional cloaking crests, it's not a bad strategy.
Vega Scrapfleet

The Vega Scrapfleet is an Independent Resistance group, and one of the largest encountered by the United Colonies of Mankind.

## History

The Battle of Vega left hundreds of crippled or damaged Earth Administration Authority ships behind, many of which would not be able to reach Earth or another safe haven without first undergoing repairs. Those ships that still had their foldspace capabilities intact were ordered back to Earth and the Cradle Worlds immediately, leaving their stricken comrades behind to await repairs and resupply. However, the Scourge arrival two days later meant that few - if any - relief vessels returned to Vega to assist with repairs, and they would eventually become all but forgotten. At some point, the survivors sabotaged Vega IV's node as well, possibly after receiving word of the invasion. This saved them from possible Scourge pursuit, but ensured that the help they were promised would never arrive.

Over the next 160 years, the Scrapfleet slowly rebuilt themselves, cannibalizing destroyed or heavily damaged vessels to repair the working ships they still had. The Battle of Vega had left the local space strewn with a massive scrapyard of spares, which the Scrapfleet's engineers were able to comb for working spares. At the time of the Reconquest's launch, the Scrapfleet had become the largest fleet of pre-war vessels in the galaxy.

The UCM became aware of the Scrapfleet's existence in 2671, after their representatives arrived in the Eden system. Initial relations between the two factions were frosty - the UCM's assumption that the Scrapfleet would wish to reintegrate with the colonies was taken as an insult, to which the Scrapfleet's ambassadors responded by claiming they were beyond colonial authority. Despite this miscommunication, both parties agreed to keep dialogue open.

The first major action taken by the Vega Scrapfleet in the Reconquest was their sudden arrival during the second void battle over Earth. Their appearance helped turn the tides of the battle, ensuring that the Triumvirate forces assembled would be able to drive off the Scourge yet again. Since then, the Scrapfleet has continued to support the Triumvirate, throwing its lot in with the rest of humanity in the struggle to reclaim their homeworld.
Jet Heavy Cruiser

The Jet is a class of heavy cruiser designed and constructed by the Shaltari Tribes. One of the most flexible designs employed by the Shaltari, the Jet is equally effective at orbital bombardment, close action attack, or ranged ship-to-ship combat thanks to its varied armament. In the hands of a skilled captain, multiple offensive means can be brought to bear simultaneously, dramatically increasing the Jet's value to the rest of the fleet.

Unusually, the Jet appears to be a newer class, as it was first sighted only a few years before the Reconquest began. This lends credence to the theory that Shaltari technology does still evolve, albeit at an exceptionally slow rate. The unveiling of the Hematite and Goethite battlecruisers shortly before the Battle for Earth almost certainly confirms the theory, though in a dramatically different way than the Jet.

### In-Game

The Jet is an odd duck, packing a front-mounted disintegrator battery alongside its ion aura/storm weapon. This gives it the potential to throw out a truly massive amount of dice against enemies in Scan range, while maintaining the ability to threaten clusters. Keep it off on a flank and with its shields down, and the Jet can be a very difficult to remove threat that can take on smaller enemies.
Amazon Grand Battleship

### Armament

Spinal mass annihilator, 2x heavy vent cannon turrets, NC-16 missile battery turrets

### Known ships of the class

Amazon, Vega, Leonardo (Independents)Nightblade (Kalium)

The Amazon is a class of grand battleship constructed by Trident Industrial during the pre-Scourge era. Though many ships from that time were commissioned by the EAA navy, the Amazon class was not - it was instead the brainchild of Trident Industrial's CEO, Ingram Chi, who had become increasingly unhinged. The *Amazon* featured the usual superstructure of the Trident grand battleship, but had its internals reworked to accommodate an enormous, ship-length mass driver called simply "the Annihilator." Capable of firing bulk lander-sized projectiles, the Annihilator remains to this day the largest mass driver ever created by humanity - a true feat when one considers some of the UCM's latest designs. To take full advantage of the upsized power core matrix that was required to fire the Annihilator, the Amazon also mounted a pair of heavy vent cannon turrets, giving it extra firepower besides its main gun.

The original *TIS Amazon* remained a part of Trident Industrial's private fleet, as the EAA navy never accepted its bloated cost or ruinous service rates. Still, rumors abound that Chi was so confident of orders that he commissioned six more Amazons. These rumors have been seemingly founded in truth, as two Amazon-class vessels have been sighted in Independent Resistance fleets, and one alongside Kalium's navy.

### In-Game

The Amazon is all about the Annihilator - arguably the biggest gun in the game, at Lock 2+ A2 D6 with Crippling, Fusillade, and Flash (presumably from just how fast the projectile flies). On standard orders the Amazon can easily annihilate a cruiser with its biggest gun while taking potshots at others with the vent cannons; on Weapons Free, it has a pretty good chance to cripple even dreadnoughts in a single salvo. Its only weakness is that F (N) arc on the main gun - keep it in the backfield so it can maneuver to draw a bead on the biggest threats.
Devil Battleship

The Devil is a class of battleship designed and constructed by the Scourge. Alongside Beelzebub- and Lucifer-class battleships, Devil-class vessels have materialized over contested war zones throughout the Reconquest, seemingly from nowhere. As these ships are all of similar age to existing classes, the implication is that these are not new - leading to the more concerning question of why the Scourge did not see fit to deploy them against humanity until now.

The Devil shares the underslung mega plasma lance battery with the Beelzebub-class, but from there the two classes differ. Where the latter mounts banks of furnace cannons, the former instead features rack upon rack of voidcraft, allowing it to swarm the opposition with bombers at a moment's notice or throw up massive fighter screens.

### In-Game

The Devil is a nigh-seamless blend of the Beelzebub and Lucifer, featuring the launch capacity of the latter with the plasma lance battery of the former. As a result, the Devil can take on a variety of roles, but is likely best employed where its launch assets and weaponry can both be brought to bear.
Cobalt Homeship

The Cobalt is a class of destroyer constructed by the Shaltari Tribes. Essentially a smaller version of the more ubiquitous Emerald mothership, the Cobalt is employed in smaller-scale operations when starchiefs do not wish to - or need to - put a high number of lives at risk. Though lightly armed, the Cobalt's only real purpose is to ferry troops to the battlefield, at which point they can be beamed to the ground via the Voidgate network.

### In-Game

Basically a mini-Emerald, with enough capacity for a single gate per turn. As a result, the Cobalt is significantly less points-efficient than the Emerald, but can be a better choice for delivering gates to distant clusters or for spreading out your drop. They're also Light choices, which makes them better than the Emerald in certain lists.
Burnaby Battlestar Carrier

The Burnaby is a class of heavy cruiser designed and constructed by the United Colonies of Mankind. Created in the shipyards of Niccolum as an answer to Titania Fleet System's New Rio and New Berlin classes, the Burnaby is intended as an all-rounder heavy cruiser. While not having seen much actual combat, its internals are a testbed for new and improved systems, such as its hangar bay doors that feature significantly increased reliability and fewer moving parts.

Two different versions of the Burnaby exist, each of which has a slightly different exterior appearance - Type A has a dorsal Cobra heavy laser and ventral mass driver turrets, while the Type B swaps the two. Though Niccolum's engineers have been tight-lipped about the internal differences between the two variants, no operational differences have been noticed during the class's few combat encounters.

### In-Game

The Burnaby is a bit scatterbrained in terms of what role it wants to fulfill - it lacks the mass driver compliment to brawl with enemies, but can't use its UF-6400s if it sits back and snipes with its Cobra laser and bombers. The latter role is likely the best use of the Burnaby, as it can contribute a reasonable amount of damage from a place of safety while saving its UF-6400s for frigate groups or other fast-moving enemies that try to menace it.
Diamond Battleship

The Diamond is a class of battleship designed and constructed by the Shaltari Tribes, and is one of the largest known battleships in the galaxy. These colossal vessels are rarely encountered by the UCM; despite this, Diamond-class battleships are responsible for the deaths of more high-ranked UCMF admirals than any other vessel in the Reconquest. This has led many to speculate that the Shaltari use these vessels specifically to hunt down flagships, or that their captains treat the death of enemy leaders as a high achievement.

Regardless of the reason for hunting down admirals, the Diamond is well-equipped for the task. Its primary armament is a trio of particle lances that extend the length of the ship, mounted in a fixed position in the frontal arc. These weapons can pierce any armour, their beams frequently passing all the way through capital ships. This is in addition to the Diamond's disintegrator banks, leading to a fearsome ship that few can claim to have seen and lived.

### In-Game

The particle lance triad is the reason to choose the Diamond over other heavy ships - on Weapons Free, it can deal up to 6 critical damage, while forcing a Crippling Damage roll at the same time. This, in conjunction with the Diamond's 4" Signature, can let it slowly grind through enemy heavies or pop individual cruisers each turn while it remains safe from harm. Don't forget about its launch capacity - the Diamond can help you win the objective game, even if your opponent snipes out your Emeralds or Cobalts.
Dropfleet Commander Wiki

**Welcome to the Dropfleet Commander - Traffic James Wiki!**
A wiki for all Dropfleet Commander-related content named after a typo turned mascot: Traffic James.

Dropfleet Commander is a game of orbital combat set in 2673 where the United Colonies of Man (UCM) fights an unceasing war against the Scourge, a species of alien parasites, in an attempt to retake Earth and the Cradle Worlds.

With their tenuous allies the Post Human Republic (PHR), technologically advanced cyborgs who split from humanity shortly before the invasion, and the Resistance cells who held out against the alien menace while the rest of humanity licked their wounds on the outer rim worlds, the UCM has finally been able to lay siege to Earth. However, the Scourge are far from defeated, and the interference from the mysterious Shaltari - a race of proud alien warriors that all but conquered death itself - has ensured that the outcome of the war is far from certain.

We're a collaborative community website about Dropfleet Commander that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

Other places you can learn more about the game from:

Official Dropfleet Commander site

TTCombat Website

Dropfleet Commander Community on Facebook

DFC Homebase on Discord

All Trademarks including Dropfleet Commander, Dropzone Commander, faction and unit names are property of Troll Trader Ltd. and used for non-profit purposes.

## Important articles

Getting StartedGeneral GameplayFleet ConstructionTactics: United Colonies of Man (UCM)Tactics: ScourgeTactics: Post Human RepublicTactics: Shaltari TribesTactics: The Resistance

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Kyiv Destroyer

The Kyiv is a class of heavy destroyer created by the United Colonies of Mankind to replace the aging and outdated Havana-class in the 2640's. Though the Kyiv is unique amongst the UCMF due to its triple-hull superstructure, it also stands out as the smallest ship to mount a pair of superheavy UF-9000 mass drivers. These unsubtle weapons let the Kyiv hunt and destroy heavily-armored enemy ships, giving it a relatively high threat value for its tonnage.

The size of the mass drivers also enables the Kyiv to make use of experimental molecular-repulsion munitions, which can cut through the atmosphere to reach targets which would ordinarily be safe from orbiting ships. This makes the Kyiv a uniquely potent weapon in the UCM's arsenal, combining the bombardment utility of the Istanbul with the ship-hunting capabilities of the Havana.

### In-Game

The Kyiv is a mainstay of the UCM lineup thanks to its efficient damage-to-points ratio and exceptional statline. On top of being able to snipe enemy atmospheric assets, the Kyiv can also cripple heavies in a single round if it goes Weapons Free - just make sure nothing survives to shoot back at it, as it's not the most durable of ships.
Umbra Battlecruiser

The Umbra battlecruiser is a class of battlecruiser designed and constructed by the Scourge. Though lightly armed in comparison to the other Scourge battlecruisers, the Umbra is instead designed to support its allies with its oculus booster: a crest-like targeting matrix mounted on the Umbra's back. The oculus booster preheats targets at weak points, softening the area of impact for the barrage to come. Since the lethality of oculus weaponry can be dramatically increased with a preheat of even a few hundred degrees, an Umbra-lit target stands little chance of surviving a sustained barrage from Scourge vessels. This lethality is increased further should the target be in close action range of the firing ship.

The Umbra is frequently found at the speartip of Scourge forces, magnifying the power of the oculus weapons wielded by the rest of the battlegroup. As a result, the UCM's Admiralty have classified the Umbra as a priority one target, especially when accompanied by larger vessels.

### In-Game

The Umbra is an exceptionally useful tool for Scourge fleets thanks to the oculus booster rule, which not only increases the Scald penalty of allied oculus weapons to +3, but also allows Scald to trigger outside of Scan range. This can only happen against a single group once per turn, but this massive increase in damage potential cannot be overstated.
Obsidian Heavy Cruiser

The Obsidian is a class of heavy cruiser designed and constructed by the Shaltari Tribes, and is rightly one of the most feared. Armed with a trio of particle lances, the Obsidian is an excellent predator of the largest and most well-armoured ships, as there is little defence possible against such firepower. Though the overall damage potential of particle weaponry is limited, the reliability of such weapons allows the Obsidian to minimise the possibility of failure.

Obsidians are generally tasked with hunting the largest enemy vessels in any given engagement, and their crews take great honour in slaying opponents larger than themselves. As a result of the reliability with which an Obsidian can destroy a target, many captains of these vessels frequently find themselves elevated to starchief in recognition of their accomplishments.

### In-Game

The Obsidian puts out 12 Particle shots on turns where it goes Weapons Free, letting it cripple or destroy all but the largest of enemy vessels. Compared with Granites, the Obsidian packs better damage when on standard orders, though it's slightly slower and thus harder to line up your shots with. As a result, give it a juicy target on the first couple of turns to make the most of its Weapons Free firepower.
Director Javelin

Director Javelin is a director of the Post-Human Republic.

### History

Javelin is a man of few words, and seemingly fewer actions. Every action he or ships under his command take are short and to the point, without wasting effort. The UCM believes Javelin to be more man than machine as a result of this hyperefficiency, but the truth is that Javelin is actually lacking many of the extra augmentations that other PHR admirals possess. His stoicism instead comes from his natural temperament when dealing with the unknown, and his caution from the knowledge that his high-level clearance has burdened him with.

Despite this cold persona, Director Javelin values post-human lives even more highly than the rest of the Republic, even going so far as to force his superiors to allow prototype self-repairing systems to be installed on his flagship. This extra durability lends itself well to Javelin's preferred style of command, letting him plant his feet, so to speak, on critical locations.

### In-Game

Javelin is an odd duck of an Admiral. His two abilities make his personal ship more durable and better at securing critical locations than enemies, which gives him an interesting niche as an objective-camper. That said, his flagship of choice makes him an odd candidate to camp on objectives.
Hector Heavy Cruiser

The Hector is a class of heavy cruiser designed and constructed by the Post-Human Republic, and is the standard ship of its classification amongst the Grand Fleet. Armed with twenty medium calibre mass drivers in double-broadside configuration, the Hector has excellent all-around anti-ship capabilities, making it a match for anything short of a battleship to face. On the approach, the Hector can use its prow-mounted Supernova lasers to surprise foes that aren't expecting a frontal attack from a PHR warship.

Like all PHR vessels, the Hector sacrifices speed for superior durability when compared to enemy equivalents. This singular weakness is an accepted one amongst the Republic's ship builders, and for good reason - the Hector is able to deal with most opposition and emerge victorious if positioned with skill, making it a mainstay of PHR admirals.

### In-Game

The Hector packs good firepower in every arc, letting it take chunks out of ships each time it fires. However, since its firepower is split between three arcs, it can be tricky to get all of its weapons firing in a turn - especially if you intend to go Weapons Free. Line up shots with the Supernova laser while on the approach, then try to bring both broadsides to bear on later turns.
Orpheus Assault Troopship

### Known ships of the class

A Thousand Fathoms, Marie Curie, Actium, Newton's Apple (Orpheus-class)Pale October, Newton's Cradle, Full Fathom Five (Prototype Orpheus-class)

The Orpheus is a class of cruiser designed and constructed by the Post-Human Republic, and uniquely marries the weaponry of a warship with the transport capacity of a troopship. This "assault troopship" design, shared with the Ganymede-class, is believed to have resulted from the low manpower available to the PHR, necessitating preservation of as many lives as possible at the expense of high cost. The Orpheus's hull design is therefore more akin to heavy cruisers than it is to the more efficient troopships of other races, though it naturally is more durable as a result.

During offensive maneuvers, Orpheus troopships can engage equivalent-tonnage warships with their broadside weaponry and Supernova laser, clearing the path to their drop points. Once there, the superior armour of the Orpheus lets it weather punishment while it deploys bulk landers to invasion sites.

### Prototype Orpheus

The Orpheus's unique capabilities have presumably made it interesting to the as-yet unnamed branch of the Grand Fleet that has been flying a new pattern of the class, dubbed the Prototype Orpheus. First sighted alone in a discrete landing operation over the Potomac (an area of little strategic importance), the vessel dispatched a local Scourge picket, landed a sizeable armoured force, remained on station for four hours, then withdrew its ground assets and left. Despite Colonial requests for information about the new ship and its clandestine mission, the Republic has remained silent on the matter - an altogether too-frequent response from the PHR in recent months.

### In-Game

The Orpheus is an excellent choice of vessel for contesting midfield clusters -its Calibre (L) broadsides let it shred enemy strike carriers and corvettes and the Supernova laser allows it to Flash enemy ships on the approach, all while it drops bulk landers on the objectives. It's a predictable ship, but does its job well. One odd quirk is that its broadsides aren't Linked, forcing you to go Weapons Free to fire them both.