Affairs

## Power Point

A measuring value for Power. Along with more captured land and a higher land level comes a higher Power Point.

### How do I improve Power Point?

Commanders can raise Power by capturing lands, upgrading or constructing buildings.

1. Territory Power

```
  Lv.1 Land +10
  Lv.2 Land +20
  Lv.3 Land +40
  Lv.4 Land +60
  Lv.5 Land +160
  Lv.6 Land +200
  Lv.7 Land +250
  Lv.8 Land +300
  Lv.9 Land +350

```

2. World Map Building Power

```
  Outpost +25
  Abandoned Outpost +50
  Secondary Base +300
  Dock +175

```

## Territory

Players can view the captured land and all buildings on Territory page.
Players can raise the upper limit of Territory through tasks or building level-up.

## Trading Network

Supports Resource Trade. Resources can be traded for another kind pro rata.
Players can improve resource trade ratio by upgrading Market Building.

## Refine

Refinement grants massive Gold.
Refinement unlocks upon building Refinery. One can refine 3 times for free per day and spend Gems for 3 extra chances.
Players can improve single Gold Output by upgrading Refinery.

## Black Market

Players can buy items in Black Market.
Black Market items are auto-refreshed once every 24 hours. One can spend Gems to refresh once per day.

Unlock condition: Server reaches the third chapter "Expansion" of Chronicle in Intel

## Collection Room

Grants access to the existing Hero File and Skill Patent. One can claim Target Reward when collection reaches a fixed amount.

## Defense

Shelters Primary Base, Secondary Base from attacks for 5 hours.

### How do I enable Defensive State?

Commander can tap Avatar-Action-Defense to view details.
After Commander enables Defense, it takes 3 hours to enter Defensive State.
Any Expedition will terminate Defense during Defense Preparation and Defense.
As the Defense ends, one has to wait for 5 hours to prepare for the next defense. (Preparation is not included in the Cooldown)

## Base Migration

Migrates Primary Base to any Secondary Base.

### How do I use Migration?

Commander can tap Avatar-Action-Relocation to view details.

Relocation:

1. One can spend Gems to relocate after building a Secondary Base.

2. Upon relocation, Primary Base will succeed the Secondary Base. The former Primary Base land will become ownerless. The succeeded Secondary Base will disappear and grant no more output.

3. Upon relocation, Primary Base Building Level remains unchanged.

4. It has a cooldown of 72 hours.

Requirements:

1. Primary Base Troops are not on the expedition.

2. There's no building being constructed or upgraded in Primary Base.

3. Primary Base is not Fallen.

4. There's no troop being rallied in Primary Base.

5. The Secondary Base in question is not being abandoned.

6. The Secondary Base in question is not within another Alliance's reign.

## Change Region

Migrates to another designated birth state and Primary Base will be at a random location within.

### How do I use Change Region?

Commander can tap Avatar-Action-Migration Defense to view details.

Cross-region Migration:

1. 80% of resources can be retained.

2. All building levels of the bases, constructed field buildings and Troops, Alliance will be cleared.

3. Hero level and skills will be retained.

4. The cross-region operation is irreversible.

5. One cannot change name.

6. It has a cooldown of 72 hours.

7. One can enable Cross-region Migration when the Primary Base is Fallen.

Requirements:

1. Primary Base Troops are not on the expedition.

2. There's no building being constructed or upgraded in Primary Base.

3. There's no troop being rallied in Primary Base.