recursal/Fanatic-Fandom huggingface dataset:
THE MIND ELECTRIC

**THE MIND ELECTRIC** is a Hard Demon created and verified by PTLT. It features gameplay heavily synced to the song, with abrupt transitions and drastically changing decoration and level design styles. The full layout was first shown off on September 3rd, 2022, and the level was verified and published on October 1st, 2022. It is the first level in the Hawaii Series, and a prequel to Sea Major.

## Trivia

* This level contains 92,550 objects.
* This level is 3m20s in length, making it the third longest Supreme GDPS level, behind Craggy Consonant and Moonfall.
* The song used in this level is from the album Hawaii: Part II by ミラクルミュージカル ("Miracle Musical")
	+ The characters in the beginning of the level spell out "Miracle Musical" in japanese.
	+ The shape used in the level's end screen is a stellated octahedron (or stella octangula), which is used in many platforms as the band's logo.
* The showcase video for the level on YouTube features the level, as well as the song, playing in reverse, before going to the forwards version at 2:49. This backwards version does not feature many of the distortions and interludes of the forwards version, which cuts down its length by about 31 seconds.
	+ This is nod to the fact that the album version of The Mind Electric starts with the song playing backwards without any distortions, before having it play forwards with distortions.
* The purple ring part near the end of the level is based on a cancelled Zylenox level called Carpe Noctem.
Silent Sunk

**Silent Sunk** is an Insane Demon created and verified by PTLT. It is a remake of Silent clubstep, featuring new decoration and a 3x speed dual replacing the memory part at the end of the level. The level was verified and published on July 20th, 2022. It is a part of the Sunk Series, and a sequel to Sunky Wave.

## Trivia

* This level contains 26,690 objects, nearly three times as many as Silent clubstep.
* This level is 1m27s in length, the same length as the original level.
* The level was initially placed at #16 on the Supreme GDPS Demonlist on August 3rd, 2022, above Urination (#15) and below Blaze (#14), with a qualification percentage of 60%.
* The dual at the end of the level was inspired by Quest for Perfection.
* The first Clubstep Monster in the drop part has googly eyes, meant to look like Geometry Dash player Vision's profile picture.
* The part originally featuring the 8 Jumps of Hell has decoration referencing the challenge level FINAL FANTASY.
	+ There are many different sentences below the ground during the part, referencing both the level and multiple inside jokes in the Supreme GDPS.
	+ The text reading ”Sunk Up!” is a direct reference to the ”Give Up!” texts in the level.
* If you hit the blue orb that would normally take you to the memory part in the original Silent clubstep, you get a small piece of text talking about how it was removed.
* The end of the level features a ”Hall of Sunk”, which shows off the first three victors of the level.
	+ At the moment, it features kas ia (first victor) and Saz (second victor).
* The spam part at 12% was originally replaced with four pink orbs, but was restored after PTLT considered the aforementioned nerf too easy.
* In the first ship part, there are invisible solid blocks after the second Clubstep Monster that spell out ”IMAGINE USING HITBOXES”, due to the fake path preceding it possibly confusing players not familiar with the original level and thus making them turn on the hitbox viewer on Mega Hack v7.

## Fails

* PTLT crashed at 96% and 97%.
* kas ia crashed at 96%.
* Saz crashed at 93% and 95% twice.
Dori

**Dori** is a character in *ZeroRanger*. She is another character who has flaming hair and is part of a duo with Type-C Decker. Her ZeroRanger awakening sequence allows her to compromise Decker's power limiter. Her ship is called "The Creator Fighter" after its ZeroRanger transformation or "The Focused Fighter" in the Great Oppressor timeline.
JOnel

**jOnel** is the current co-owner of Supreme GDPS. He's an 18 year old German male.

## History

The first interaction jOnel had with Optimal was on the Official Shitty List Discord Server. In late October 2020, both were promoted to the position of a Server Moderator. Optimal however, was shortly demoted due to him joking about stealing the idea of the Shitty List. Afterwords Optimal had sent a DM to jOnel telling him that he's making a GDPS, and jOnel was quite interested in that idea. On November 3rd 2020 (day of Supreme GDPS' launch), jOnel got an Server Invite to a Server called "Supreme GDPS".

jOnel was the 15th person to join the server on November 3rd, 2020. He was one of the first three Moderators (banan and Invduu being the other two) in the server, being promoted on November 7 and a day later he was promoted to Elder Moderator since Optimal needed help. jOnel also became the first Server Admin on November 16th 2020, playing a big role in Supreme pretty much from its start. On the 10th of January 2021, he received his current position as a co-owner. He now is a significant member of Supreme, playing a huge role in the moderation of the Demonlist and the GDPS Rating System.

## Levels

### Harder levels

* Kokoro [ID: 229, Harder 7\*]
* Burnout [ID: 3136, Harder 6\*]

### Demon levels

#### Easy Demons

* Unstable Memories [ID: 51]
* Red Charms [ID: 52]
* Treasured Memories [ID: 3287]

#### Medium Demons

* Saz Send Nudes [ID: 2567]
* Shitty The Secret Box [ID: 3022]
* Blueballs [ID: 3080]

#### Hard Demons

* Ocean of Emptiness [ID: 53]
* Galactical Surge [ID: 2709]

#### Insane Demons

* Glowbreaker [ID: 50]
* Melancholie [ID: 3028]

### Verifications

* Shitty A Bizarre Phantasm
* SWORDSMASTER2 NEVER CLEAR
* HALFMIND
* Starry Pop
* Nine Spheres
* youve come to the right place

## Trivia

* jOnel is currently 4th place on the Demonlist with 1233.947 list points
* jOnel is ranked #6 on the GDPS Leaderboards and #8 on the Creator Leaderboard
Type-A Grapefruit

**Type-A Grapefruit** is a character in *ZeroRanger*. She is a fighter who appears to be a climax boss in the game. She has a Caped Mecha and has a lotus-shaped ornament on top of its mecha form's head. Grapefruit becomes the Abaddon Fighter or the Rival Fighter in the Great Oppressor timeline. It is implied that she is the rival to Type-B and Type-C fighters. Grapefruit performs a Heroic Sacrifice in 1-3, and in 2-3, she is destroyed by one or both of her sisters piloting "inferior" fighters.
Lotus Jewel

The **Lotus Jewel** is an artifact of doom in *ZeroRanger*. It was used to create Despair and Erasure, two A.I.s that were later used as weapons to destroy their creators. Destroying the Lotus Jewel creates a good future, but its battle involves holding the line, as the player has to get up close and concentrate for several seconds to damage it. When it is destroyed, it triggers a vacuum decay, creating a new universe and erasing it and the A.I.s born from it from existence. The Lotus Jewel is also the true final boss of the game, starting off in the Primeval Fighter, a giant-sized version of Grapefruit.
Supreme GDPS History

Supreme GDPS is a 2.11 Private Server ran by Optimal and jOnel, that has launched on November 3rd 2020. Supreme GDPS was the 3rd GDPS created by Optimal due to the first one (Scatman GDPS) being hacked and all the levels on that GDPS was moved to the second one (Galaxy GDPS). Galaxy GDPS had no intention to be an active GDPS but rather just to restore all the levels in case people wanted them. People still wanted to Optimal to make another GDPS and so on he proceeded to make Supreme GDPS.

## History

Supreme GDPS launched on November 3rd 2020. Not much happened since the start other than levels being released rapidly, up until the first staff promotion in the server had taken place on November 7th. Three GDPS moderators were promoted, such as, jOnel, banan and Invduu. However only jOnel still being a staff in the server. A day later jOnel was promoted to Elder Moderator since Optimal needed help with the difficulty ratings and overall extra support. On the 16th of November, jOnel was promote to the first Server Admin and helped with a ton of things such as getting new staff and playing a crucial role in the GDPS at its time.
GREEN ORANGE

**GREEN ORANGE** is a character in *ZeroRanger* and the main antagonist of the game. She is a load-bearing boss, and killing her causes the entire enemy carrier planetoid she commands to go up. She is referred to by several names, including Despair, Primeval Fighter, and The Lotus Jewel. She is the standard Final Boss of the game. Her Final Boss form is her mockery of the 11th-Hour Superpower forms of Mido and Dori, who traveled to the past to destroy the Lotus Jewel and kill her there, but lost and were killed by Despair instead.
Steam collectibles

## Trading cards

Trading cards will randomly appear in a player's inventory as they play ZeroRanger. A maximum of three ZeroRanger cards can be collected this way. To get more cards, players can use the Steam community market, or purchase directly from other Steam users. Cards with a foil border are rare.

The characters in the cards are similar to Mido and Dori in name and appearance.

A perfect day.

## Badges

A badge can be crafted or leveled up after gathering each of the five trading cards.

The GREEN Orange badge may be referencing the invading alien vessel Green Orange, or the game's green and orange color scheme.

## Profile backgrounds

A profile background can be earned when crafting a badge, or purchased on the Steam community market.

The images each feature a pilot. From first to last, the characters are Grapefruit's pilot, Dori, and Mido.

"You can leave it to me."
"I guess I have no choice."
"Let's get fired up!"

## Emoticons

An emoticon can be earned when crafting a badge, or purchased on the Steam community market.

From first to last, the fighters featured in these badges are Dori, Decker, Rybb, Mido, and Grapefruit's pilot.

Maybe slightly irritated as well if I had to guess.
 File:Decker emoticon 18px.png | **:zr\_decker:**
CREATOR Fighter
 File:Rybb emoticon.pngFile:Rybb emoticon 18px.png | **:zr\_rybb:**
BLAZING Fighter
 File:Smile emoticon.pngFile:Smile emoticon 18px.png | **:zr\_smile:**
Everyone should do this more often.
 File:Smug emoticon.pngFile:Smug emoticon 18px.png | **:zr\_smug:**
Not saying I'm the best but...

## Achievements

There is only one achievement for ZeroRanger.

Thank you.
Regret

The **Regret** is a character in *ZeroRanger*. It is a subordinate of the Great Oppressor in the same video game or story. When the player makes it to stage 2-4, Regret expresses shock and self-destructs while screaming "GLORY TO THE GREAT OPPRESSOR!!" It is also a generic doomsday villain who reacts with disbelief and self-destruction when the player character makes it to stage 2-4.
Stages

ZeroRanger consists of many stages.

## Stage 1

City, lights go on, cities go underground, destroyed city, flattened area, large hole.

You encounter and fight Arc Adder here.

## Stage 2

Inside, opening segments, vertical corridor, left wall explosion, move left, vertical corridor, rapidly closing segments.

You encounter and fight ArTypo here.

## Stage 3

Sea with islands, clouds, tower in distance, clouds, tower up close, tower expansion, trains, center on tower, tank, tower destroyed, army destroyed by grapefruit, melee acquire, big zan

## Stage 4

rapid divers, pseudo big zans, mini bosses to faces, skeletal planet arriving, skull, inside skeletal planet, moving horizontally, blow ceiling, go up wall of intestines, skull eye,
boss rush, time rewind

You encounter and fight both Arc Adder and ArTypo here.

## Stage 2-1

destroyed city, flattened area, surprise attack, large hole.

## Stage 2-2

Inside, opening segments, vertical corridor, left wall explosion, move left, vertical corridor, rapidly closing segments, boss surprise.

## Stage 2-3

Sea with islands, clouds, tower in distance, clouds, tower up close, tower expansion, trains, center on tower, tank, tower destroyed, army destroyed by grapefruit, melee acquire, big zan

## Stage 2-4

Computer, dream sequence. Fight against the terrible Onion King, but then encounter Grapefruit and wake up into reality. Descent, despair, inside core, last attack, escape sequence
ZeroRanger Wiki

**Welcome to the...**
**ZeroRanger Wiki**
**33 articles • 57 files • 251 edits**

**ABOUT THE WIKI**

This is a wiki about the video game *ZeroRanger*. It plans to document all of the content found in the game. For now, it basically acts as an archive of the Miraheze counterpart in case if the Miraheze wiki gets deleted for inactivity.

**ABOUT THE GAME**

***ZeroRanger*** is a shoot 'em up game developed and published by System Erasure. It was released on Steam for Microsoft Windows on September 28, 2018.

**HELPFUL LINKS**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Music

This page documents the music found in ZeroRanger.

A soundtrack was not available for purchase when ZeroRanger was released. System Erasure was planning to release the ZeroRanger soundtrack in the future. System Erasure suggested listening to an unoffical YouTube playlist, while the official soundtrack was being worked on. The developer estimated that at least three songs were missing from the then-current release of ZeroRanger due to being unfinished; these unfinished songs are the reason that an official soundtrack had not been released at that time.

The soundtrack for ZeroRanger's earlier version, *FINALBOSS -Raw Label-*, was released on 5 February 2017.

The soundtrack for the current version of ZeroRanger, *ORANGE SOUNDS -ZeroRanger Original Soundtrack-*, was released on 25 June 2020.

## Tracks

This track list is from the sound test menu in ZeroRanger. Song titles are from the Orange Sounds OST.

## References

1. ↑ https://twitter.com/System\_erasure/status/1050447459514761221
2. ↑ https://soundcloud.com/user-306325657/episode-xviii-the-chosen-one-interview-with-zero-ranger-developers (5:01)
3. ↑ GREEN SOUNDS Raw Label - eebrozgi.bandcamp.com
4. ↑ ORANGE SOUNDS ZeroRanger Original Soundtrack - eebrozgi.bandcamp.com
5. ↑ The conditions that cause this to play are unconfirmed, but it has been done. See this YouTube video, where it plays at 32:46. The creator of that video did not know the cause and did not reveal the track's name (track names can be found in sound test in the settings menu). A YouTube comment for the video claims that it is caused by a multiplier of x25.
Language

A substitution cipher was used to create the language that appears in ZeroRanger.

In addition, Devanagari characters appear in the game.

Using the cipher, the "Green Sounds" album art symbols translate to "THIS IS THE STORY OF A GOD WHO WANTED TO BECOME...". The text is read vertically from right to left.
Color palette

ZeroRanger has several color palettes to choose from. The palettes are unlocked by beating Green Orange mode. To change the color palette, go to settings, then visuals, then select a palette.

GREEN ORANGE

#000000
#ffffff

#001d23
#003232
#004f4d
#009479

#ad2f17
#dd5928
#ff8000
#ffc073

BLUE ORANGE

#000000
#ffffff

#001d46
#00326d
#004f93
#0093cd

#b54403
#d36613
#ff8000
#ffb63e

GRAY ORANGE

#000000
#ffffff

#171717
#353535
#555555
#808080

#aa3700
#ea4d00
#ff6820
#f8a756

RED BLUE

#000000
#ffffff

#300a2b
#640924
#910728
#e64137

#001e80
#003fb4
#008cff
#3fffe1

HOLY DAY

#000600
#f7f7f7

#0b2009
#163105
#0b5b14
#2e8105

#800000
#cd1515
#f60000
#f67473

COOL DAY

#023a64
#ffffff

#025592
#056fbc
#0080ff
#80ffff

#97004b
#ce0067
#ff0080
#ff51a8
Champion

A single Ecaz non-mechanical unit can be named Champion, who raises hegemony by killing other faction's units.

Strategy:

Often knight, Ecaz's elite unit, is the best pick to be named Champion, because it is their damage dealer (killing a lot of units) and can take a lot of hits (less risk to lose accumulated hegemony).
EDF Overseers

The **EDF Overseers** are characters in *ZeroRanger*. They are a group of people who oversee the EDF (Earth Defense Force) and are responsible for testing AI Erasure to see if it can be used to fend off an alien invasion. They are portrayed as condescending and treat the player as nothing more than an extra. They are presented as an Omniscient Council of Vagueness, as their true motivations and intentions are not entirely clear. When the player completes the game with a Z rank, they express disbelief and assume that there was a mistake with the simulation, but they later believe that Erasure does not make mistakes.
Ulysses Butterfly

* Picture
* Icon

Nice bug, bro.

Nice bug, bro.

The **Ulysses Butterfly** can be found in the **Bushlands** in the **Morning** and **Day** in **Summer** and **Spring**.

Use a bug net to catch the Ulysses Butterfly.

A bug net is purchased from John at John's Goods, *though the first one is obtained from Fletch in the Base Tent after the player's Tent has been placed.*

Bugs can be

* Donated to the  Museum *(one per species)*
* Sold to  John's Goods
* Sold to  Ted Selly for 2 times the value
* Gifted to NPCs to fulfill certain daily requests
* Placed on display in a  Bug Tank which can be stacked two high
* Sold to  Julia for 2.5 times their value on the 15th of Spring and Autumn when she visits for the Bug Catching Comp
* Dropped and released back into the wild

### Season Times

Each season has its own times for day and night.
It takes an hour for the sun to set.
The night starts after the sun finishes setting.

Morning: 7am - 11am
Day: 11am - 9pm
Night: 9pm - Late | Autumn
Morning: 7am - 11am
Day: 11am - 7pm
Night: 7pm - Late | Winter
Morning: 7am - 11am
Day: 11am - 6pm
Night: 6pm - Late | Spring
Morning: 7am - 11am
Day: 11am - 8pm
Enemies

This page lists the basic enemies that ZeroRanger pits against the player, based on their order of appearance. Bosses are not listed here. Enemy names are not revealed in-game, so the names that follow are taken from sprite filenames.

Beating certain sections quickly causes golden enemies to appear. The golden enemies are worth twice the points, but are otherwise the same.
Monk

The **Monk** is a character in *ZeroRanger*. He is a boss that the player must fight. He is faceless, with a hole where his face should be. He provides exposition about the origins of Despair and GREEN ORANGE if the player chooses not to skip his dialogue. He is also a skippable boss, and the player can avoid fighting him by popping the bubble next to him.
Dune: Spice Wars

## Welcome!

Welcome to the Dune:Spice Wars wiki. The Dune:Spice Wars guide for Factions, Units, Buildings and more, are written and maintained by the players. Please feel free to contribute by creating new articles or expanding on existing ones.

Dune:Spice Wars is a real time strategy and 4X hybrid based on the Dune book series by Frank Herbert, in which you control one of the factions vying for total control of the planet Arrakis.

The game is being developed by  Shiro Games. It's Early Access started on April 26, 2022, and the game was officially released on September 14, 2023.

## Table of Contents

* Factions
* Counselors
* Buildings
* Treaties
* Charters
* Landsraad
* Resources (WIP)
* Units (WIP)
* Developments (WIP)
* Espionage (WIP, OOD)
* The Map (WIP, OOD)
* Gameplay (WIP, OOD)

## Victories

* Domination
	+ Assassinations
* Hegemony
* Political
* Economic

## Official Links

* Dune: Spice Wars Website
* Steam
* Twitter
* Facebook
* Discord
* Reddit
* YouTube

## Unofficial Links

* Duneopedia
* [Outdated] A Mentat's Guide to Arrakis
* Dune: Spice Wars on Telepedia.

## Roadmap

* Points of Interest
* Quests
* Replace references with links (where appropriate)
* Dynamically link Developments Trees
* Add images to each entry

https://imgur.com/a/nJXsgWd
Insel der Verdächtigen

## Kurze Zusammenfassung

Anne zeigt den Plantars ihre Lieblings Sendung Suspicion Island, die Sprig und Polly mögen, aber Hop Pop nicht. Anne findet später heraus, dass jemand den Akku ihres Telefons benutzt hat, um die anderen Folgen anzusehen. Hop Pop erzählt ihnen von Zapapedes, Tausendfüßlern mit Elektrizität, und einer hat genug Energie, um Annes Telefon aufzuladen. Während der Reise wird die Familie misstrauisch. Hop Pop gibt dann zu, das Telefon benutzt zu haben, und springt in einen Stapel Zapapedes, um sich selbst zu erlösen, was die Batterie leistung von Annes Telefon auf 10.000% erhöht. Anne vergibt Hop Pop später, aber er verdirbt ihnen fast die Show.
Resources

In order to claim victory in Dune:Spice Wars you will have to employ several resources. The resources as shown in game are as follows:

* Hegemony; Hegemony is the reflection of a faction's overall power over Dune.
* Landsraad Standing; This is your Faction's current political power and standing within the Landsraad
* Spice; The most precious substance in the universe, Spice can be sold for  Solari to the CHOAM, or kept in stockpiles to pay the Imperial Tax
* Solari; The Solari is the official currency unit of the Imperium. Its purchasing power is set at quadricentennial negotiations between the Guild, the Landrsaad and the Emperor
* Plascrete; Plascrete is a versatile material, used at great cost in all aspects of construction. It is light but durable enough to withstand the harsh environment of Arrakis.
* Manpower; Human Resources remain a very important asset in the struggle for Arrakis.  Manpower is used to train soldiers, recover damaged unit's Health and man Harvesters.
* Fuel Cell; Fuell Cells are used to operate vehicles and drones far away from encampment, as well as to power heavy industries.
* Water; Water is essential for life, and a rare resource on Arrakis. It is consumed by active buildings and it increases the maximum Supply of all units, allowing them to go farther away from ally territory.
* Authority; Authority represents a Faction's leadership and reach over the Regions of Arrakis. It is used to take control of Villages.
* Knowledge; Knowledge is used to develop new Technologies and upgrades to improve your Faction's capabilities.
* Influence; Influence that can be spent to strengthen your votes for the Landsraad Resolutions.
* Intel; Intel can be used for preparing operations (see: espionage tab), completing events and recruiting assassins.

Additionally a resource that does not show up in the Resources section of the espionage panel are as follows:

* Guild Favor or  Scraps; used to create flying units and as trading resource in the Spacing Guild Branch or Recycling Plant
Victory Condition

In order to win a game of Dune:Spice Wars you can do so using one of four methods.

* Domination
* Hegemony
* Political
* Economic

These are called Victories in game. In the Settings screen when creating a game you can disable most win conditions. Domination cannot be disabled as it is the default win condition when all other players are defeated, this will always remain possible to achieve.
Plascrete

>  **Plascrete** is a versatile material, used at great cost in all aspects of construction. It is light but durable enough to withstand the harsh enviornment of Arrakis.
>
>

## Usage

 **Plascrete** is a Resource that is used to construct Buildings on building slots in Villages, Headquarters and -if you're playing Fremen- Sietches.

## Obtaining Plascrete

At the start of the game you start with a base income of +30 plascrete.
This income can be increased by

* building Plascrete Factories
* building the Mason Guild
* through researching Developments
* by pillaging villages with buildings
* by finding specific Village Traits.

You can also Trade plascrete with other factions through the Diplomacy interface.
Optimal

**Optimal**, (previously known as Mr.Scatman7; based of the artist) is the owner and original founder of Supreme GDPS. Optimal is South African.

## History

In Optimal has been interested with the idea of having a GDPS' and decided to launch his own GDPS (Scatman GDPS). It started off well, but died due to someone hacking it a month later. The second one he has made (Galaxy GDPS) has been rushed and he just made it to restore the levels of his old GDPS, and died shortly after. He has decided to make another GDPS since friends of him wanted another one, but this would've been his final GDPS.

In late October 2020, Optimal was promoted to Server Moderator on the Official Shitty List Discord Server. Optimal had met jOnel in a conversation, right before his promotion in the Shitty List Discord. Before Optimal's promotion, he joked about stealing the idea of the Shitty List and making his own version of the list. Admins of the Shitty List took this joke seriously, and demoted him right after he's been promoted.

Optimal sent jOnel a DM on Discord and told him that he's working on a GDPS and after a few weeks of work and jOnel looked very interested in the idea of the GDPS. Supreme GDPS was launched on the 3rd of November 2020.

Optimal was inactive since February 2022, due to him loosing motivation to use Discord and being carried away with school. However since March/June 2022 he started to get active again by contributing to the GDPS.

## Personal Life

Optimal is known to write code and also used some if his knowledge to add up to the GDPS. He created the texture pack for Supreme GDPS(currently unfinished) and made almost everything that concerning coding for Supreme GDPS. He codes primarily in Python.

Optimal is known to write code and he has invested his programming knowledge in the private server. He's made almost everything that concerns programming for Supreme GDPS. He codes in Python and can also do Web Development (HTML, CSS & JS). A Few things he's made for Supreme GDPS are: Supreme Guesser, Supreme GDPS Website and there are a tons of things in development.

Optimal also plays Cricket matches for his school and cricket club.
Political

> Hold the Charter Dune Governorship for 30 days to win.
>
>

The political victory condition is achieved trough interaction with the Landsraad. You need to qualify for the Dune Governorship charter by fulfilling all the conditions listed. Afterwards you need to have more votes then the opponents to pass the Governorship. Afterwards you need to defend for 30 days, both militarily and politically. Once the Dune Governorship charter is passed, the next Landsraad Cycle will have the Loss of Rights charter available, which will revoke the Dune Governorship Charter if it passes.
Test

```
This is a test page.

```

This section is a test of using a Div instead of a gallery

Testing Mobile Friendly Format

AppleBananas
AppleBananas
AppleBananas
AppleBananas

Inv Cactus Figs.png| link= Cactus Figs| Cactus Figs

This section demonstrates wrapping tabbers in divs to assist with the mobile experience. The first has an image that is too large and cannot be expanded on mobile. The last lacks the first container div which allows for a larger image, but offsets the image from the expand link.

**Crafting recipes** are a crafting mechanic in *Dinkum*. Recipes can be crafted at the Crafting Table using resources gathered or crafted.

###  Equipment

* Equipment
This is a list of equipment that can be bought or crafted in Dinkum.

###  Weapons

* Weapons
This is a list of the weapons available in Dinkum.

*Note that some Tools do damage and can be used as weapons but are not listed here.*

## Combat Tips and Techniques

###  Tools

* Tools
This is a list of the tools available in Dinkum.

*Note that the Hammers can be used to break rocks/ores.*

###  Decorations

* Decorations
 Page is under construction. Help this community wiki grow by adding to the page information or commenting below.

List of items to decorate the town with.

## Benches

Benches can be placed on flat land as decorative furniture. If placed in the general vicinity of town buildings NPCs will sometimes sit on the bench during their time spent outdoors.

## December ~ Festive Update

###  Decorations

* Decorations
 Page is under construction. Help this community wiki grow by adding to the page information or commenting below.

List of items to decorate the town with.

## Benches

Benches can be placed on flat land as decorative furniture. If placed in the general vicinity of town buildings NPCs will sometimes sit on the bench during their time spent outdoors.

## December ~ Festive Update

This section demonstrates different table styles.

## Image Size

 50px

 51px

## Fractions

Types of Fractions

1
4

{\displaystyle {\frac {1}{4}}}
Intel

## Intel uses

Intel is a resource that can be used for preparing assassinations (and other operations see: espionage tab), completing events and recruiting assassins.

## Intel production

There are five sources of intel production:

* Data center: A building in a village that generates +3 intel per day.
* Completing a two-district slot with blue buildings: +5 intel per day and +2 influence per day.
* Placing an agent on any slot on Faction (+3 intel per day) or Non-Faction (+1 intel per day).
* Discover point of interests on the map. Example: Crashed Ornithopter.
* Some village traits provide extra blue (intel) production in that village

Furthermore there are some technologies that provides discount on preparing operations and recruiting assassins.

### Faction specific

Smugglers:

* Black Market Branch (blue district headquarter building): +1% Spice, Plascrete, Manpower and Intel production per Underworld Headquarters.
* Foot in the door (Tier 1 blue tech): -20% Underworld Headquarters installation costs within territories of factions in Truce. +1 influence and intel production per faction hosting at least one Underworld Headquarters. +100 agent recruitment.
* Whisperers Liar (blue underworld headquarters extension): Produce 30% of the village's intel production. Produce 30% of the Village's influence production as intel.
* Dead Drops (blue underworld headquarters extension): +2% intel production for you and your allies.

Corrino:

* Diplomatic Spying (tier 2 blue tech): +1 influence production per agents assigned on a faction in Truce. +2 intel production per agents assigned on a faction in conflict. Unlock the political agreement.

Harkonnen:

* Enhanced Questioning (Tier 3 blue tech): Oppressed Villages grant +1 intel production. Unlocks the Interrogation center building in Carthag.
* Interrogation Center (blue district headquarter building): Gain 10 intel when killing enemy units. 100% chance to brainwash captured agents.
* At 5k hegemony: Gain 50 intel by pillaging a Village.

Fremen:

* Chani Kynes (councillor): Can use Incite Rebellion on Landsraad resolutions, causing rebellions in enemy Villages if it passes. Gain +1 intel production per neighboring neutral region.

Ecaz:

* Influential Plots (Tier 3 blue tech): When out of intel, influence is used in its stead for mission preparation, assassination upkeep and assassin recruitment. +1 max infiltration cells in each faction's territory.

Atreides:

* Small Council (tier 3 blue tech): +1 influence per agents assigned to counterintelligence. +2 intel per agents assigned to Counterintelligence. Unlocks the Council Chamber building in Arrakeen.
Der Kochwettbewerb

## Kurze Zusammenfassung

Um das alljährliche Potluck der Stadt zu gewinnen und erneut dem „Shame Cage“ zu entkommen, führt Anne die Familie auf eine Suche nach Pizza. Nachdem sie die meisten Zutaten gesammelt haben, gehen sie Tomaten holen, die nur von einer riesigen fleischfressenden Tomatenpflanze gewonnen werden können. Sie werden von der Pflanze verschluckt und verlieren die Inhaltsstoffe im Magen. Anne entschuldigt sich dafür, dass sie die Familie in Gefahr gebracht hat, da sie ihnen nur helfen wollte, einmal zu gewinnen. Durch das alte Kochbuch von Hop Pop finden sie heraus, dass sie sich aus der Pflanze herausfressen können. Obwohl die Familie erneut verliert, wird ihr Gericht immer besserer als zuvor.
Charter

Charters are powerful grants that are granted trough voting in the Landsraad on each Council meeting, which occur monthly. The Charters will only become available once a Faction meets the Prerequisite conditions. Due to how the Landsraad Council Cycle works you cannot be eligible for a charter in the first council meeting.

Once a Faction is eligible for a charter it will appear on the next council session for voting. If one or more factions become eligible for two or more different charters at the same time the game will pick one charter at random to propose. There will be only one Charter up for voting in each Council Session.

If the Charter gets voted in, the victor of the vote will hold that charter until either the Loss of Rights Resolution passes or until the Charter comes up for voting again and another faction wins the vote.

The first time a Charter gets granted the victor will receive 2000  Solari and 20  Landsraad Standing.

## Common Charters

### Speaker of the Council

The Speaker of the Council Charter;

* Allows the reroll of 1 resolution at the start of each council
* Minor Houses will not vote to elect the holder to negative resolutions

#### Prerequisites

* Have 250  Landsraad Standing
* Spend 1000  Influence on Landsraad votes since the game started

### Judge of the Council

The Judge of the Council Charter;

* Allows the training of Landsraad Judges
* Holder is immune to the negative effects of any resolution modifier

#### Prerequisites

* Have 250  Landsraad Standing
* 40  Command Points are used

### Water Seller's Union

The Water Seller's Union Charter;

* +2  Solari per positive  Water
* Village  Water production cannot be reduced by any effect

#### Prerequisites

* Have 250  Landsraad Standing
* Produce 50  Water

### Eye of the Council

The Eye of the Council Charter;

* Get 2 extra Agents Agents with a special Council Trait
* Probe Setup is free, faster, and cannot trigger an  Agent's capture

#### Prerequisites

* Have 250  Landsraad Standing
* Have 7 assigned Agents Agents

## Special Charter

The Dune Governorship is a special charter which is used for the Political Victory Condition. Because the main use of the charter is to win the game, special rules apply.

The first Faction to get elected will be granted 10 000  Solari instead of the usual 2000  Solari and 20  Landsraad Standing. On top of that when a Faction gets elected to this charter the next Landsraad council will be guaranteed to have the loss of rights Resolution as 1 of the 3 options to vote on.

### Dune Governorship

The Dune Governorship Charter;

* Staying Governorship for 30 days results in a Political Victory
* +300 max  Influence
* +3  Influence production

#### Prerequisites

* Have 450  Landsraad Standing
* Have 1 **Charter**
Sietch Settlements

* +30% Spice production in ally villages in the Region and its neighbors (x1 max)

#### Hidden Plascrete Factory

20 Authority
5 Water
 Good thing the Empire doesn't know all that can be hidden within a Sietch.
* +80 Plascrete production

#### Thumpers Factory

20 Authority
5 Water
 Worm riding can be vital in times of conflict.
* +20% Thumper production
* +2 max Thumper

#### Raid Gathering Site

20 Authority
5 Water
 Whether by charm or false flag operations, locals can easily be convinced to strike their perceived enemy.
* This Sietch will raid more frequently

#### Master Knife Makers

20 Authority
5 Water
 Many blades are crafted here, as well as the very invaluable Crysknives.
* +10% military units Power

#### Gossip Barterers

20 Authority
5 Water
 The Houses like to think they are master spies, and yet in their arrogance they ignore the many ears surrounding them every day.
* +10 Intel production per neutral Villages in the region and its neighbors

#### Desert Analysis

20 Authority
5 Water
 Arrakis still holds many secrets even the Fremen have not fathomed.
* +2 Knowledge per neutral Villages in the region and its neighbors

#### Terraforming Research Hub

20 Authority
5 Water
 The Fremen have a plan for their planet. That plan must stay a secret.
* +100% Hegemony production from Water production
Knowledge

## Knowledge uses

Knowledge is a resource that can be used to speed up the research of developments.

## Knowledge production

Sources that increase knowledge production:

* Research hub: A building in a village that generates +1 knowledge per day.
* Research agreement treaty: +2 knowledge. +20% research speed for development already discovered by the other faction. -10% authority production.
* Research center (Blue Headquarter building): +25% knowledge production, +15% hegemony gains.
* Research station (Major village building): +100% knowledge production, +50% research hub upkeep.
* Development Lay of the Land: +0.25 Knowledge per controlled village. Unlocks Research agreement treaty.
* Sietch alliance: +1 knowledge production.

### Faction specific

Smugglers:

* Spyware (village underground network extension): Produce 30% of village knowledge.

Corrino

* Development Imperial Researchers: +1 knowledge per completed district. Unlocks research agreement treaty.

Harkonnen:

* None

Fremen:

* Development Desert Wisdom: Windtraps produce +0.1 knowledge per level of wind strength in the region. Unlocks the Research agreement treaty. Unlocks the Mason Guild Building in Fremen Headquarters.

Ecaz:

* None

Atreides:

* None
Походная Вики

**Добро пожаловать на Походную Вики!**
Язык

Поход в лес или горы на велосипедах с ночёвкой по выходным

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## Описание

*Основатели*, расскажите подробно о теме вашей вики и посетите кабинет администратора, чтобы увидеть больше советов о вики.

## Навигация

Вот список служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Категории
* Свежие правки
* Изображения на вики
* Справка
* Инструменты вики
* Управление вики
* Оформление вики

Посетите Вики Сообщества и задайте любой вопрос на форуме.
Developments

The Developments are your technologies that you can research using your Knowledge. Each technology takes an amount of knowledge to research depending on tier they are in the development tree. The first row, tier 1(commonly T1). The second row, tier 2 (T2). Etc. The formula for the amount of knowledge a technology requires is as follows

> 10\*(1.033^TotalStepResearched)\*(1.033^(StepForCurrentDev)-1)/(1.033-1)
>
>

Where **TotalStepResearched** is the sum of all researched development steps

And **StepForCurrentDev** is the current tech tier you are researching, +1 (T1+1=2)

For example, researching your first tech would lead to the following.

> 10\*(1.033^0)\*(1.033^2-1)/0.033=20.33
>
>

At a rate of 5 knowledge per day, that would take 4 days rounded down.

## Special Developments for each Factions

1. Atreides
2. Harkonnen
3. Smugglers
4. Fremen
5. Corrino
6. Ecaz

## Discounts

Aside from increasing your research rate by building more knowledge buildings there are also several ways to decrease the cost for a technology:

* A Research Treaty increases your knowledge income, while also decreasing the amount of knowledge required by 20% for the techs researched by your treaty partner.
* A Resolution can pass in the Landsraad, decreasing the cost for Economy, Military or statecraft technologies depending on the resolution type that passed.
* A single slot District in the main base will reduce the StepForCurrentDev cost by 20%, so it also reduces scaling of future tech.

## Developments

Below you see the generic development tree. If a development has one or more Faction specific replacements, it is shown with A(treides), H(arkonnen), F(remen), S(mugglers), C(orrino) and E(caz).

Economic

1. Composite materials A H C
	1. Modular Parts S F
		1. CHOAM Integration
			1. Crew Training Program A S
			2. CHOAM support
	2. Advanced Engineering A F E
		1. Insulated Valley F C
		2. Geothermal Condensers F E
		3. Riches of Arrakis H

Military

1. Survival Training
	1. Army Logistics H S C
	2. Mechanization S E
		1. Energy Efficiency F E
			1. Parts Production H F
	3. Recruitment Initiative A E
		1. Parallel Training E
			1. Military Propaganda H
			2. Siege incentives A

Statecraft

1. Intelligence Network A S F C
	1. Diplomatic Maneuvers H F C
		1. Counter Measures S F C
		2. Landsraad Support H S
			1. Insider Trading
	2. Spying Logistics
		1. Stealth Gear A H
			1. Spying Mastery E
		2. Nefarious Contracts A E

Expansion

1. Local Dialect Studies S C
	1. Lay of the Land F C
	2. Local Hubs A S F C E
		1. Civilian Defense Force A F E
			1. Border Defence
	3. Native Customs H C E
		1. Output Logistics A S
		2. Valuable Trinkets H
			1. Wonders of the Desert H
Underworld Headquarters

* You can retrieve the resources stocked in this Underworld Headquarters with Pillage

#### Worker's Guild

 The Worker's Guild can always provide labor.  You just never know who they truly work for.
* Host village gains +20% resource production

#### Back-Alley Doctor

 Local help can make the difference in a conflict.
* Regenerates Health for nearby ally units
* Refills Supply for nearby units

#### Hidden Explosives

 A good way to weaken your enemies before striking.
* Damages the village's Militia by 50% of their Health upon ally Siege
* This building is destroyed upon ally Siege on the village

#### Clandestine Scouts

 You just never know when a supply of weapons and ammunition will come in handy.
* Ally military units in the Region gain +10% Power

#### Spyware

 A bit of industrial spying has never hurt anyone.
* Advances a random Development owned by the Village's faction every day

#### Whisperers' Lair

 When you're spying, you can't always choose your fights, but you should always take advantage of circumstances.
* +1 Intel production
* -10% daily chance of agent capture when assigned on this faction
* -10% agent capture chance when an operation on this faction is detected

#### Activist Quarters

 Lobbying, influence and veiled threats are a perfect recipe for good and healthy relations.
* +5 more Minor Houses votes are guaranteed on resolutions with a Bounty
Special Area

Most special regions provide +1000  Hegemony when annexed. Below the unique bonuses per special region:

* Polar Sink: Allows the construction of a water extractor. This special region is always located in the middle of the map.
* Moon Dew Vale: Ground units lose supply at -50% speed. Buildings consume no water.
* Imperial Basin: +100% recruitment office resource production.
* Shield wall: -50% Buildings Upkeep.
* Well of Riches: +100% processing plant resource production.
* Great Volcano: Allows the construction of fuel cell factory and Fremen ceremonial caves. +100% fuel cell factory resource production. +100% effects.
* White Rift: +100% craft workshop resource production
* Worm Nest: Ground military units attract Sandworm 50% faster. +25% spice in the region.
* Acid Lakes: Ground units lose -10% health per day. +100% research hub resource production.
* Space Cruiser Wreck: Space Cruiser craps will appear periodically. +1 guild favor with a spacing guild branch anywhere. +1 spaceship part with a recycling plant anywhere.
* Mount Idaho: +200% plascrete factory resource production.

Next to special regions the player can annex, the special region The Desolation is a desert special region at the borders of the map. Which states: +400% daily supply drain. Ground units lose -40% health per day. -40% ground units speed.
Der schräge Schreiner

## Kurze Zusammenfassung

Anne bricht versehentlich Hop Pops Lieblingsstock. Besorgt, dass sie rausgeschmissen wird, besuchen sie, Sprig und Polly den städtischen Holzschmied Leopold Loggle, damit er es reparieren kann. Er sagt ihnen, dass er es nicht kann, leitet sie aber zum Schicksalsbaum, der die Quelle des Rohrstocks ist. Der Baum entpuppt sich als riesige Stockwanze und sie bekämpfen ihn, bevor sie ihn mit Termiten verscheuchen und gleichzeitig Loggles Laden durcheinander bringen. Anne macht Hop Pop klar, weil er seinen Stock gebrochen hat, und bereitet sich darauf vor zu gehen, aber Hop Pop sagt ihr, dass sie bleiben kann und wollte einfach, dass sie ihn respektiert. Er lässt sie einfach den Abwasch für den Vorfall machen.
Hegemony

## Hegemony Bonuses

Hegemony can unlock four bonuses:

* At 2.5k  **Hegemony** buildings in the Headquarters District are unlocked.
* At 5k  **Hegemony** major buildings and air units are unlocked.
* At 10k  **Hegemony** elite ground and air units are unlocked.
* At 30k  **Hegemony** the player wins.

Hegemony is Dune:Spice Wars version of the typical expansion victory. To achieve this victory you need to hold the majority of land on Arrakis.

Faction specific  **Hegemony** bonuses can be found on the faction page.

## Earning Hegemony

Hegemony is earned through the following methods:

* Each Village provides 600  **Hegemony** (medium map) or 1000  **Hegemony** (small map)
* Each Special region provides additional 1000  **Hegemony**
* Each Spice Tax paid provides 1000  **Hegemony**
* Each completed event provides 300  **Hegemony** (excluding Smuggler's contraband events)
* Each Crafts Workshop provides 8  **Hegemony** per day
* Each agent with the artist trait (very rare) provides 1  **Hegemony** per day
* The Research Center building in the Headquarters District increases all  **Hegemony** gains by 15%

### Faction Specific

Aside from the global way to make Hegemony, some factions have additional methods

* Smugglers' Underworld Headquarters provides 1  **Hegemony** per day
* Corrino's Emperor Monument provides 15  **Hegemony** per day
* Corrino's councillor Wensica Corrino can build two Craft workshops per special region.
* Ecaz's Champion provides 100  **Hegemony** per enemy Faction unit killed
* Ecaz's councillor Whitmore Bludd can name a second Champion of a different type.
The Map

## Generation

The Polar Sink always spawns in the center of the map.

## Villages

This section is a work in progress. I'm looking to analyze any relationship between village traits, village names, tiles, resources, and Sietches.

### Traits

The Investment Office triples the effect of a given village's trait.

## Tiles

This section is a work in progress. I'm looking to analyze any relationship between village traits, village names, tiles, resources, and Sietches.

## Sietches

This section is a work in progress. I'm looking to analyze any relationship between village traits, village names, tiles, resources, and Sietches.
Treaties

Factions start in conflict with each other, a state total war. In order to change this a Non-agression Pact (NAP) needs to get signed.
When the NAP is signed the option for signing further treaties is opened up. The Research, Trade and Political agreements are opened up by researching the required technology for each faction, Atreides with Lady Jessica as a councilor unlocks all agreements.

## Non-agression Pact

* Raises relationship level to Truce
* Breaks current sieges
* +5  Landsraad Standing after every Council while the Truce is active

Cost to propose decreases the longer the conflict lingers.

## Research Agreement

* +2  Knowledge
* +20% research speed for development already discovered by the faction
* -10%  Authority production

Requires Imperial Researchers

## Trade Agreement

* +3  Solari production in Villages
* +3%  Solari production
* -10%  Authority production

Requires Advanced Engineering

## Political Agreement

* +2  Influence production
* -20% treaty upkeep cost
* -10%  Authority production

Requires Diplomatic Spying

## Imperial Mandate

Corrino have access to an extra treaty, the imperial mandate

* House Corrino lends 2 Sardaukar to target Faction
* Gain 50  Solari each time target faction kills enemy Units or destroys enemy Buildings
* Duration: 2 months.

Requires 5k Hegemony
Freunde fürs Leben

## Kurze Zusammenfassung

In einer Rückblende stiehlt Anne auf Drängen ihrer Freunde die Spieluhr aus einem Secondhand-Laden und transportiert sie alle nach Amphibia. In der Gegenwart überredet Anne Sprig, sie zum See zu bringen, aber Hop Pop schließt die Tür ab, um Anne drinnen zu halten. Anne überredet Sprig, den Schlüssel zu stehlen und sie finden einen See mit einem Verbotsschild, ignorieren es aber. Beim Schwimmen werden sie von einer Riesenschlange angegriffen, besiegen sie aber, indem Anne Sprig als Freund akzeptiert. Währenddessen verhört eine mysteriöse Kröte Annes menschlichen Freundin Sasha,die ebenfalls in Amphibia landete und bei ihr hat die Kröte den anderen Schuh von Anne gefunden.